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1
There is a woman in town by the name of Elsie Dolban. She is eccentric, and that has caused some of the villagers to condemn her. I'm interested in *your* opinion of her.

Speak to Inquisitor Roche, he has strong opinions in this matter.
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2
Cursed werewolves! They've been attacking us ever since the Warden sent us west, intent on overrunning our camp. Will you help thin their ranks a bit?
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3
Why do I have the best brew in Northmoor?  I'll let you in on the secret… it's the hops!  The Wolf Moors to the west seem to be the only place they grow and that's too dangerous for the likes of me. If you could bring me some, I'd be in your debt.
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4
We're short on weapons here, and it seems to me one's as good as another. I've seen zombies roaming the ruins to the southeast. Go slay a few and take their blades. We'll put them to better use.
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5
We need more people keeping an eye on things out in the streets. If you wouldn't mind doing a patrol loop, I'll give you a patroller's day wages.

Talk to Watcher Emeric, just outside. He'll give you the details.
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6
I'm worried about two of my orators in the city, Simine and Dalomar. The Magis Order has been harassing them, and I'm concerned that might escalate. Can you check on them? Simine is close by, but I don't know where Dalomar is.
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7
Damned bandits have been stealing from travelers coming into Camlorn. Think ya could put a stop to them? Stick it to one of their leaders, especially. They've been a thorn in our side since even before the trouble up north.
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8
We need to cut these undead off at their source. There's not much time— we'll need an ally to help us keep the undead back. You may be able to find someone at the camp who'll know who to ask.
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9
No Shornhelm slime is more despicable than the werewolf. The Divines will not tolerate such abominations, and neither will I.

I have offered a bounty for every werewolf ear brought to me. I expect many ears. You may start with five of them.
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10
To truly win we must wound spirits, not bodies, for our enemy does not fear death. Wound them and use this gem to capture their soul. Do this, and they and their families will never find peace. When enough die like that, they'll rethink this attack.
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11
The accusations this 'spirit' has provided are troubling. I'd like you to gather information from a few more parties before we make any conclusions.
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12
This is horrible. The bodies of our slain are… disappearing from Cath Bedraud.  My brother's corpse is now among those missing.

My duties won't allow me to investigate. Could you go in my stead? Return if you find anything suspicious.
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13
Forgive my distraction; I have much on my mind.  One of my officers, Pierric, has gone missing along with near a dozen men.  I sent them west to fight Werewolves. I've heard nothing since. Pierric is my best man. Will you help me find him?
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14
Day and night the Maormer bombard our Blessed Isle with their mundane machinery. For munitions, they use diseased corpses - a tactic most foul!

I ask you to infiltrate Sunhold, destroy the Siege Engines, and slay the Engineers who maintain them.
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15
I enlisted in the High King's army. I'm leaving soon to help defend the Covenant against our enemies. Before I go, I want to tell my true love how I feel. But I can't!

Oh, I'd rather face a thousand Nords than know the sting of my love's rejection!
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16
Eager to do more recruiting?  There's a Redguard in town, looks as though he's had military experience in his past.  His name's Saul. 

I've had no luck getting him to throw his lot in with us, perhaps you can do better?
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17
A hospital without supplies is a morgue. From what I've heard, I may soon be inundated with patients I am ill-equipped to treat. I need you to harvest scales from the Scaly Hags to the south - properly ground and boiled, they make a fine poultice.
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18
Oh, hi there! It's nice to see a visitor. Have you met my friend, Vandica? She's very pretty!
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19
Sir_Madam, please listen. My twin brother, Henri, has not emerged from the mines. I fear something terrible has happened.

See this pendant? Our mother gave it to us… Henri has the other half. He never takes it off. Please find him. Help him.
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20
A cult has invaded the mines, killed dozens. They seek to resurrect their master, Ulorion, in a buried shrine to the Daedric Prince Namira.
 
We need heroes, friend. Find the shrine. Stop the cult. Do this, and the Magis Order would be in your debt.
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21
A word with you, hero. We believe the cultists enslave Daedric servants. I have always been curious about the Daedra, purest of evils — so I would ask a favor.

Should you slay a Daedra in the mines, bring me its heart. I should like to study it.
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22
I can easily make a potion that will purify foul water.  Just let me find a few things… ah.  Yes, this should do.  Take this and pour it into the water where it is most vile.
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23
The Oyinaam near the Liriel River to the east create a harsh music that repels the Maormer. Alas, the line is under assault by Incendiary Zombies!

Make haste to the east and report to an Oyinaam Conductor.
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24
I must know more about Shornhelm movement before devising a defense. If you wish to help, go out and bring me reports from Master at Arms Alborn at Eagle's Watch, Captain Danfor in the pass below, and Doctor Marris, at Camp Mercy to the south.
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25
You look a hearty sort, rough and tumble. Do us a favor?

The kelpie - a water horse - roams the Bogfire Caverns below. I need to study one, but they won't let me in!

Use this soul gem on a weakened kelpie. Capture its soul and I'll reward you.
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26
One of my spies has reported an imminent attack on Eagle's Watch. Even now the Shornhelm dogs nip at our heels.

We will not flee before these cowards. Go now to Captain Danfor in the pass below. Help him fend off the coming attack.
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27
It's feeding time for my pet, Tiny.  Would you see him safely to the pot of stew?
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28
See those two there? They're always fighting,. Warden Godwin sent me to ensure they don't kill each other! 

You look persuasive. Could you have a word with them?
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29
Big ones like you usually aren't that nice. Not that nice at all. There's bandits up north been harrying our wolves. I see them at night… watching us.

I know the wolves will protect us, but I'm afraid. Could you go? Deal with the bandits?
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30
Read the ledger to obtain your next contract. We expect results.
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32
Arkay has blessed me many times - this pendant glows with his grace. Confront any of the possessed with it, and Arkay's power will drive the fiends out. 

Start in the houses near the docks. I will meet you by the bridge there when I am able.
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33
Naturally, given the scale of Shornhelm's invasion, I have nothing better to do right now than answer your asinine questions, great hero.

Find Tactician Veraul in the east wing and see if he has use for you.
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34
You must follow the murder weapon to Grayborne.  How you follow up the lead is up to you, but please speak with Brennoc first. My sources say he might have information vital to this investigation.
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35
This is what the NPC says to the player when offering a quest.
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36
It is time for direct action. Dive into the lake and find the underwater entrance, then search the lair for any trace of the parents.

Though the entrance may be submerged, bog witches must still breathe - so there will be air in the lair itself.
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38
Danfor reports Shornhelm is led by Marshal Gerard - a political appointee. This works in our favor. Gerard likely has a detailed invasion plan penned by a more experienced general.

If we steal Gerard's plans, it could halt the entire invasion.
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39
Adwyn is being held in a prison to the east; you'll need a key. But even if you had a key, he's surrounded by Watchers. If you're strong, you might be able to fight your way in and out. You might also go far in a stolen Magis uniform…
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40
Don't waste your time on me; the knife was poisoned, and I'm all but a corpse.  If you want to help me, find the man I failed to bring to justice.  

Morgan Frey murdered my father and brother… kill him and bring me word, and I'll die content.
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41
I have another use for you.

Bandits southeast of here stole weapons bound for Eagle's Watch, and now use my arms on the people of Northmoor. This will not stand! Steal my weapons back!
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42
My agents have heard reports that there is a lumberjack camp to the south of here that was attacked, although it's hard to tell by what. The Order is unlikely to help, so if you could, find out what happened and render aid to the lumberjacks.
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43
Damned wolves! Good thing Doc's here or I would've lost my leg, but I want revenge. Take these, and burn them out of their dens! You'll find them to the north of here. Watch out for their alpha, he's the one that did this to me!
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44
I have had the courier's corpse taken to Westtry - go there, find it, and perform the ritual. I warn you, the ritual will summon other nearby spirits besides the courier's. You may have to fight off others.

Go now.
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45
The good lady Virolynn has the weapon you're looking for.  I delivered it to her myself.  You'll need to speak to her Chamberlain to gain an audience with her.
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46
You have been a boon, perhaps you would indulge me one more favor before I allow you an audience with Virolynn…

The simple folk of Aldcroft complain that the ruined home to the northeast of town is haunted.  Go investigate these claims.
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47
Perhaps you can help me. The brave members of the Magis Order risk everything to defend us, but they cannot if their powers fail. They need Magicka potions, by the wagonfull! I need aldwort and wytchroot, found south of Camlorn. Will you help me?
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48
Death is not the worst part of battle. Our wounded soldiers often have mangled and usless limbs that I must cut off before they die. Although gruesome, I can use the limbs of zombies and attach them to our soldiers, so they may lead normal lives.
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49
The Countess will see you now…  this way.
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50
Gargast's bound for Crosswych, I'm sure of it. He's long gone to Crosswych once a month. I was never suspicious… until now. Crosswych is north of here, in Dwynnen. Seek Warden Godwin. He's a good man, he'll help you.
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51
Crosswych...  Gargast is headed there, I know it.  You must hurry after him.

It is a small town in Dwynnen.  Speak to Warden Godwin, he looks after the town.  Who ever Gargast reports to...  will be in Crosswych.
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52
Take Wighsear to Lord Ranser's corpse in Zenithar's Temple on the north end of Camlorn.  The Magis Order prepared a ritual.  When Wightsear is used near Ranser's corpse you will witness their last 'interaction'.  Determine who murdered him.
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53
As I wait for word from the High King, speak with King Sebastien - find out all he knows of this Shrouded Throne.
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54
Our soldiers here are dying. We have to send them on their journey without worry that the horrors of undeath will prevent them from reaching their rest. Please, go find symbols of Arkay so that he may watch over them.
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55
I've had a good, long life, but my wife is dead many years. I'm lonely. All my life, I've never forgotten my Lorlinai, and now I've little time left. Will you help me find her?
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56
If you can spare the time, there is a problem you might help with. Angry spirits have been haunting the roads near the city. They threaten trade and commerce, and have been the woes of my flock. Perhaps you could ask around town for information?
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59
With all the raids on our supply lines, we're desperately low on medicines. I've worked with Lady's Mantle before to help ease suffering and heal wounds. If you could collect some leaves from the ruins to the northeast, I'd be in your debt.
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60
We appreciate your help -- but our camp isn't equipped for long-term defense against Werewolves. A single untreated bite can kill a man in mere hours!

Could you run to the apothecary in town and bring us any supplies they can spare?
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61
Unfortunately the courier rat has gnawed through his bindings.  He escaped his cell with the help of some thugs.  They were headed south.  I would appreciate it if you brought him back.
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63
For some reason, I hate bears. Please go kill two bears for me.
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64
We lack most else, but one thing we *do* have in Crosswych is silver.  Speaking of which, I owe a trader up in Wayrest for various goods, could you take this package of silver trinkets to him for payment?  I'd be most appreciative…
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65
You've auspicious timing, stranger. I'm awaiting a shipment of glass from a trusted merchant, and he's days late. Not like him at all. Could you scout up the road to Wayrest, and see if you can spot him?
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66
Two of my men were out patrolling and haven't reported back— our scrying puts them in a building near the docks. Can you find out what happened to them? Help them out, if they need it.
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67
Camlorn is a mess of rumors and plots, and I am unsure where public opinion lies.

If you could, ask about the Hands of Northmoor around town. Be sure to find citizens who have heard of us-- I want to know the opinions of those who know who we are.
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68
Always had a problem with graverobbing during my time. Ran off all I could. Buggered necromancers.

Villas is a prissy old git, but he wouldn't pester me with you unless he thought it was important.
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69
I've too few veterans to train new recruits. They're brave and eager, but will still soil the britches in their first real fight.

I sent two recruits to Cath Bedraud, southwest of here. I'd like you show them how a real soldier handles things.
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70
An assassin? At the abandoned house? How dreadful! I'm glad you survived to tell us of this treachery, my friend. You are truly a hero among heroes.
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71
The encroaching undead push us to the limit. The camp here is holding, but we need someone to go out there and drive them back, give us some room to breathe. Can you flank their advance, perhaps kill several of them to blunt the next assault?
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72
We're low on weapons, armor, bread, clean socks - it's bad for morale. 

If you can slay a Shornhelm soldier without stabbing his curaiss full of holes, salvage it. Way I see it, one curaiss protects as well as another, with a new coat of arms.
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73
You've been a great help here. Now we need to look to fixing the tools that those damnable wolves damaged in the attack. I swear, it was like they were directed. Here, take this order to the blacksmith in Camlorn. He's Paine's brother, and can help.
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74
Give me your battle report on my recruits when you're ready for it.
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76
Constant graverobbing has disturbed the dead. They wander now in agony.

If you would help these poor souls, slay any spectres you find roaming Cath Bedraud. Bring me their pendants, so I may consecrate them and put these lost souls to rest.
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77
The pages you recovered do not reveal our spy - but they do list who met with him. Find Scout Charnoc, Scout Neff, and Captain Sanxay in the pass below.

All took intelligence from the spy at some point. One may have evidence implicating him or her.
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78
My spies tell me there is to be a murder in Camlorn. You must bring this missive to Lord Sebastien. Hurry, I fear it may already be too late.
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79
So, it's you. I must say, you're reputation precedes you. I'll warn you things are in a bit of a disarray right now, what with the murder and all. Speaking of which, I'll bet Investigator Oron could use your help.
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80
My crops are failing this year. I don't understand why, Aquil seems to be doing fine, and we're in lock-step when it comes to methods of cultivation...

Could he be sabotaging my crops so he can raise prices? I hate to think of it...
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81
As far as deviltry goes in Grayborne, Elsie Dolban is just the beginning! The real problem is the Wyrd, the witches who live to the northeast.

Go, kill as many as you can. Once you've tested yourself against their fiendish magic, return to me.
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82
Dead walk in Cath Bedraud. I've seen death, but it shouldn't walk around grinning at you. If they hit us alongside Shornhelm, it won't turn out well.

Go slay King's Guard Zombies at Cath Bedraud, to the south. Look for anything odd on the bodies.
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83
This is dreadful. Shornhelm attacks are stressful enough. With weeping spirits too… how is one to get any sleep?

You've dealt with… unpleasant things, before, haven't you? Go speak to Jailor Newbury in the east tower about the hauntings.
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84
We fled Westtry with only what we could carry; it's the only reason we survived at all!  

We can't go back and get any of our possessions, but surely someone like yourself could collect some of our things and bring them here?
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87
I suppose you've got no time for the plight of common folk?  If you did, you'd kill some of those wolves - they're a plague of teeth,  is what they are.

A body can't go anywhere without fearing for her life…
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88
You'll forgive my caution, friend, but times are hard. As Warden, my duty is to protect Crosswych. Lately, strangers bring naught but ill omens. 

I must ask that you visit Doctor Sevarian before I welcome you. You'll find him in a tent on the hill.
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91
Take Wighsear to Lord Ranser's corpse in Zenithar's Temple on the north end of Camlorn.  The Magis Order prepared a ritual.  When Wightsear is used near Ranser's corpse you will witness their last 'interaction'.  Determine who murdered him.
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92
This is nothing one as important as you should be troubled with, Optimate! I was carrying many papers and… they fell to the winds. I trust that Mara will allow me to catch them all, if I truly make an effort!
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93
Are you stuck here like me? I just delivered a package to Countess Virolynn, but now I'm trapped in this backwater town. I've a package I need to take by boat to Sentinel, but the Magis Order has blockaded the docks.
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94
Gargast often exchanges messages with enemy agents in Dwynnen. Thanks to our Inquisitors, we know when the next message will arrive.

Follow the road from Aldcroft to Crosswych. Meet and slay the courier. Bring back whatever documents he carries.
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95
We need a special elixir that requires rare ingredients. Collect Bog Moss from the swamp, as well as the brain of an ancient Lurker - only the oldest will do.

Next, go to Doctor Holcombe, at the nearby caravan. Ask him for an Elixir of True Nature.
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96
I've drafted fake 'Surrender' papers for you to deliver to Gargast. He will certainly insist Virolynn signs them. 

As she signs, splash Gargast with the elixir. He'll be forced to reveal himself. Virolynn will see his true nature and give him to us
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98
Steady yourself, Numinous. The Crown Pieces must be placed at exact intervals.

At my signal, use a Channeling Pedestal to secure one of the Crown Pieces. I would normally have my apprentice assist me, but the process can be… hazardous.
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101
A Shornhelm dog got me with a poison arrow while running a message to Eagle's Watch. I hoped to get a cure from Thetis - but my strength failed. I can't ride anymore.

Mount my horse, Pacer. Ride to Thetis. He may have a cure…
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102
Are you familiar with Bog Lurchers? They are overly aggressive creatures that are indigenous to these bogs.

My employers fear they may overrun Aldcroft if left unculled. Sadly, my last assistant - retired, recently. Could I hire you to assist me?
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103
You've taken the head of Rahoeri, the commander of the Maormer siege camp on Sunhold Island. Battlereeve Tariella at the Harmonium Fortress along the south shore of Isque would be glad news of his demise.
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105
Oh, my ruined leg... I can't walk. There's a Lurker! In the swamp. It came at us!

We should have kept to the road, but a detour would save us a day, and... oh, I hope Isabelle's safe. Aurore, my wife, went looking. Please find them? In the swamp?
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106
If the Great Elum exists, we must stop it. Look for a brush pile to the north, off the forester's trail, and burn the Spriggan limbs there.This may draw out the Great Elum. My sister Jacinta is northwest in a small camp. 
Let her know what you fi
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107
I have a small task for you, if you'd be willing to help. I have some crates of goods waiting for me at the docks to be picked up. Bring back the ones I am waiting for and I will compensate you for your time.
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108
As you can see, I've got a camp full of wounded and exactly two hands to keep them from bleeding to death.

Make yourself useful. Take these bandages and wrap up anything that's bleeding. Do that right, you may even save a few lives today.
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109
If we're to get those children to safety, the first thing we need to do is slay the things hemming them in - namely, those dire wolves you spoke of. They may prevent anything from getting to the children, but they also prevent them from leaving…
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110
If Odette doesn't want to leave, we can't force her children out, but we can make them eager to leave.

Gather Blue Fang Roots to the west and grind them up. Dump them in the murkling well. It's a harmless mix, but should make their water very sour.
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111
To make them leave, we'll next need to deal with their ill gotten gains - the supplies they've stolen from merchants like Darien.

Take this torch and burn their supplies. And watch yourself — whoever's running the show may not like it when you do.
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112
Could you help me find some Drythistle as tinder for a fire? It grows around the bogs to the east.  It's hard to find dry materials for a fire in these wet bogs. I've been having a hard time keeping my family warm in these cold nights.
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113
Sorry I'm not more attentive. My eldest son, Balen, has been missing for many hours. I sent him out for our weekly shipment to the docks and he has yet to return.

This isn't like him.  Could you try and track him down? I'll make it worth your while
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114
Listen, I wonder if you could help me with something.

My kitty, Sweetling, wandered off again.  She's probably out in the forest somewhere… I wondered if you'd see if you could find her for me.
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115
With their wolves slain, supplies burned, and well soured, the children must see now the need to come home. 

Go to Odette. Tell her we will take in everyone and care for them. My only worry is this Mother Murk you spoke of - tread carefully, friend
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116
We are all aware of the true threat to Aldcroft - the Magis Order. Already they have overrun Aldcroft Harbor and taken several innocents hostage. 

We need to send a message. Infiltrate the docks, release the captive Hands, and kill Inquisitor Niare
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117
Alaric… he left on the trek to adulthood. Mother sends us. She told us we go free at eighteen - but I followed Alaric. I saw what she did to him….

Oh, what am I to do? I'll be eighteen soon. I can't leave the others - they're my responsibility!
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118
Warden Rielle explained the situation. I shall help however I can.

To find the lair, we must interview those most closely associated with the monster - the children. Return to the camp and find out everything the children know about the bog witch.
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119
Greetings, Traveler. I am in need of some ingredients for a special potion of mine. If you would help me collect these items, I would be willing to provide you with one.
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120
A shame about the docks. I wonder if Arnand survived. If anyone has the means and wits to evade brigands, that one does.

If you decide to enter the fray, keep an eye out for him, he may be of some help to you.
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121
Grit, he's my best friend in the whole wide world. He's a wolf, but he don't act like one. He licks my hand. 

Last night the bandits came, and Grit went at them. I lost him after that. Could you go look for Grit? Look up north. They took him!
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122
Something bad happened to our well. I think something got in there and died. It tastes so sour.

There are Greenfoot Roots to the north, by the lake. Could you gather a few, dump them in the well? They make things nice and minty.
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123
I have another task for you. This one is urgent. There have been reports of werewolves in the area recently and we need to track down thier location. Find evidence of thier whereabouts and return to me with the information.
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124
Ok, I have found thier location. You should now hunt them down an kill them. They are a threat to all of Northmoor. Be on your guard, Werewolves are very dangerous, especially in packs.
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125
Can't very well ask souls to die for Northmoor if we can't bloody bury them.

Few years back I hung some bandits for graverobbing. Their friends are up southeast of Camp Mercy. Go there and kick over some rocks. Maybe a snake will crawl out.
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126
A Shornhelm spy must be hidden among the refugees inside our walls. The refugee camps hold the worst type of scum - hard, desperate leeches.

Bring a few of them to me. If put to the question, I'm certain they'll either name a spy or admit treason.
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127
War makes strange bedfellows. I'm no fan of the Magis Order, but can't afford to turn down help regardless of its origin. Inquisitor Lyssa bid ask if I needed aid. She's in a barn on the outskirts of town. Could you speak with her on my behalf?
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128
I warned him! The stones of fortune have never lied. They have brought us crops in the summer, our health in the winter and peace with our neighbors, but not this time - not according to our Elder.

You would be wise to leave. Dark times approach.
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129
Brennoc was looking for ya.
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130
You seek the Chamberlain... I know his wherabouts, but I'm afraid he's in no state to answer any questions.  Nevertheless, his final resting place is to the southwest.  Be careful, the moors are rife with his ilk...
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131
Hey, got a favor to ask of you, if you don't mind. My girlfriend's a little ways north of here, at the Redoubt Camp. I haven't heard from her, though, but I can't leave my post here. Can you make sure she's all right? Her name's Ysabel Elorian.
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132
Things have gone from bad to worse between us and the Magis Order. Could you go and tell my son what's happening? He's helping a combined effort at the Redoubt Camp north of here— the bridges he's building are now more important than ever.
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133
The time for action is nigh - Anna will either be saved or avenged. We must take the fight to the wolves. Their base camp is northeast of Crosswych, just off the road to Wayrest.  Meet me there and we will settle this once and for all.
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134
The continuous attacks on the camp have left some of our troops lost in the forest. Go out and rally them back to camp.
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135
Welcome to Eagle's Watch. New here, I imagine? You look like you've got questions. What would you like to know?
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136
Wraiths in the ruins east of Camlorn attacked a merchant named Jael. Now you'll see how we turn evil against evil.

We took this Soul Cage from a necromancer. Go the ruins. Fight the wraiths until they are weak, then use the Soul Cage to trap them.
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137
This is grave news. We townsfolk are simple farmers, not fighters. We cannot wield a blade. If we march out… we will die.

Of course if we refuse, we could share the same fate.

There may be a way. Speak to Tamarus at the smithy, he is from Coldun.
====
138
You wants to help? 

See the herbies growing out there? They is magic! Wolfies try and stay away from them, and Coldun peoples steer them away. Maybe they bad to touch? Why they 'fraid?

Go grab juice from herbie and see what happen on hurt wolf!
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139
No no no!

Stupid wolf things let our piggies out! They iz all over now! No good, no good at all! Even favorite piggy Doogie is gone!

Come! We go get piggies, bring them back before they get hurts.
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140
You do us good favors! You be ok, I think.

I bring you to Forest Spirit! See what she think of all this, maybe help us 'gainst Coldun! Follow mountain wall east, bring you there, I meet you.

Maybe she like.. maybe help save Alaygon!
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141
We has favors to ask! Both Drigg and Dirk need the help, you help them yes? They give you shiny when done, you bring back to me, show you trust!

Careful Drigg though, he kinda weird.
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142
Before we ready our blades against the threat of Coldun, you must know of the attack they are poised to strike in the darkness. The attack on the Veil. One that cannot be simply defended against with a sword.

Speak to Natasha, she knows more.
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143
You've had but a small, bitter taste of what lurks in the land of the spirits, but what we ask of you now will determine the future of Alaygon. 

Speak to my sister Kerry. She will tell you of the journey you must take to stop Coldun.
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144
The decision is yours now.

You will not go alone; Benendare will accompany you if you choose this path. 

You will be drawn to the statues upon entering the realm of the spirits and should know where to go. Remember, you only have a limited time.
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145
I show you quick way back to town! We all meets you there to help fight.

Alaygon our home too! Not let Coldun take it from us!
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146
Coldun marches forth to strike their finishing blow. They believe they will strike an easy victory over the small mountain village, yet they are not aware of the forces that will fight to help save this land. 

Quickly, back to Alaygon!
====
147
I dispatched Discarnate servants to deliver sacred Isque Roses to the Fane of Breath. They failed. You must not!

The Roses grow uphill to the north. Search for suitable blooms, then take them to Priestess Vendialara at the Fane, north of here.
====
148
In a stroke, you have severely weakened the Maormer bombardments. High Kinlord Maldarawo has noted your deeds, and bids you to the Isquer Kinhouse.

Travel safely, Numinous. You have stung the Maormer deeply, and they will want revenge.
====
149
You doubtless will continue your journey east to convince the Kin of Orrery to support Ayrenn's policy. I will not wish you fortune. You must prove the rightness of the course through deeds.

Speak to Vartisan Urselor at the Syldarim Kinhouse.
====
150
You've been a great help here, but I think things are under control now. You might want to ask Inquisitor Bieller in Camlorn where else you might be of help.
====
151
Those wicked witches' magick up and turned a wolf into one big mean, well… something a lady such as myself doesn't say.
To kill Scar, you'll need to kill a dear, take the deer meat to Thetis to be poisoned, and lure Scar out of his cave. Scoot!
====
152
We are but mere farmers and I see you carry a weapon at your side. To the north lies our Camaroot farm, recently infested by spiders. 

Though it is not a sign of doom, we could use some help clearing the area. I'll make sure you are well paid.
====
153
Gargast is merely a dangerous puppet. I suspect is he en route to inform his masters of the events that have transpired here - you must stop him!

Take the bridge to the north of town.  And here, I believe you came to Aldcroft for this...
====
154
There is hope for her, but it will not be an easy task. I'll need you to collect some reagents for me - bring me several Belladonna Berries and a clutch of Wolfsbane Flowers.

Be quick about it! She doesn't have much time!
====
157
Welcome to Grayborne, stranger.  Perhaps as an objective third party, you could resolve an issue we've been having.  Inquisitor Roche wants one of our villagers to leave on spurious grounds.

Could you speak to him, see if you can change his mind?
====
160
You've shown yourself to be kind and wise!  Go to the ladies of the forest, the Beldama Wyrd.  If you would truly do good for us, then help them!

Their camp is beyond the lake to the south.
====
161
The town of Crosswych is under siege and I get no reinforcements from King Sebastien. I hate to ask a stranger, but I beg you to travel to Sebastien and tell him of our plight. I am allowing you to use our flight master here. Please hurry.
====
164
See those goblins over there?  I need you to kill three of them.  Take Fluffy with you.
====
165
You must complete a list of objectives, to make sure that each is working.
====
166
The bites of these accursed wolves carry a wasting plague. Many men have taken ill. Some can work through the pain, most cannot.

Take this cloth and gather herbs to create a poultice. Give it to the diseased men, and we'll be forever in your debt.
====
167
These are no natural wolves - their bites are as cold as ice and their dead flesh reeks of the grave! The beasts came out of the forest to the north, and now they're all around us. If we're to survive, they must be destroyed. Will you help us?
====
168
We can kill dozens of the foul beasts, yet they still attack without mercy! Help us slay the source of this scourge - Necanis, the Death Hound. You'll have to lure the horror out of his den. The fresh corpse of a forest bear should do the trick.
====
169
The note you found names King Ranser as the assassin's other target. His murder would drive Shornhelm - and all High Rock - to war. 

Ranser is visiting Camlorn. Warn Sebastien, King of Camlorn, before the assassin slays Ranser.
====
170
I dare you to go into that tower.
====
171
To summon Ranser's spirit, I need a powerful soul beacon - something to call out to him beyond the Mundus. One such artifact is the Chalice of Gwedrun. To channel enough power to reach him, I need another artifact - the Soulstone of Brall.
====
172
The Magis Order has been harassing three of my associates. Check on Simine, Bovie, and Dalomar and make sure they're safe. Simine and Bovie work in the marketplace. You'll find Dalomar on the docks.
====
173
<A dead lumberjack lies prone near the waterline.  He appears to have been feasted upon by forest spiders. I noticed a tattered document in his front pocket, perhaps it will aid in identifying him.>
====
174
I shed no tears for King Ranser - a vile man. Yet I serve King Sebastian, so the beacon is yours - if you prove yourself. The city's in turmoil. You must patrol in our name, Hero of Glenumbra, and calm them. When you're ready, I'll tell you more.
====
175
I've been robbed — and by common bandits no less! The ruffians made off with a trunk of my valuables and ran off eastwards. The keepsakes in that trunk are precious to me; if you could return it I promise to make it worth your while.
====
176
I must admit, I was leery of dealing with a Numinous demi-mortal. Your very existence smells of daedra, or worse. But you've won my trust, and I see no other way to save Northmoor from war. Take the Chalice to Canning. Clear Sebastien's name.
====
177
A bargain's a bargain - of course I'll lend you the Stone. War with Shornhelm would ruin commerce all over High Rock. For the good of the people and our King, I give up to you my dearest treasure. Just be sure I get it back.
====
178
These are dark days. War looms with Shornhelm, and we are far from ready. We badly need to shore up Camlorn's walls, but we've had no timber from the south for days. Our need is dire: go find Foreman Maston, and find out what the trouble is.
====
179
How can I make a living if every time I leave town I risk being robbed or left for dead with a slit throat? Bandits rule the roads out of Camlorn, make no mistake! Kill them so my business can survive!
====
180
Calling a spirit back is difficult enough, but the turmoil I sense beyond the Mundus makes it doubly so. We must take care - when we summon Ranser, we must not summon anything else. 

Now, light the Holy Incense Burner on the left wall of the temple.
====
181
It is not enough to stand in idle defense against an unending siege - we must strike a sanctifying blow against these horrors! Here are Blessed Order Banners - drive them into the Defiled Burial Mounds to the north, that our foes will rise no more!
====
183
Northmoor and Shornhelm have always feuded - Ranser has more enemies than I can count. We have one hope - if we find the killer, Shornhelm may be appeased. Oron Nassir, the High King's emissary, hunts the killer. Will you aid him?
====
184
I fear there is only one witness to the bloody deed we can trust - Ranser himself! High Priest Canning is calling his spirit back so that he can reveal the killer's identity. Go to the High Priest in Camlorn's temple and check on his progress.
====
185
Inquisitor Danain, leader of Camlorn's Magis Order, has one artifact - the Chalice of Gwedrun. The Magis Order protects us from evil - daedra, undead and any who consort with them. Seek Danain in the Magis Order barracks by Sebastien's manse.
====
186
Jes of Wayrest, a powerful merchant from across Iliac Bay, has another artifact - the Soulstone of Brall. He's connected with the Hands of Northmoor, a local group who claim to be champions of the common people. Speak to Jes about the soulstone.
====
187
I'm running low on on the silks that I use for my tailoring. The spiders to the south of Camlorn produce the kind of silk I need. I will reward you for each stack of 5 Fine Spider Silks that you bring back to me.
====
188
If I could go back and slay my half-brother in his crib, I would. The bastard has brought shame on the Emeric name - he makes his living as a leader of bandits - the "Red Rooks" - preying on the innocent. I would have you end his reign, if you would.
====
189
Dark Acolytes have disturbed the spirits of Glaes Maar.  They toy with those seeking only rest.  Take Crystalwan. Use it on four acolytes and bring them to the ruin's central altar. It will dispel the shield protecting them from just retribution.
====
190
Arkay preserve us! Thrandor Direnni was an Aldmer sorcerer ages ago. Legend has it his sanctum lies somewhere to the north. 

You must go immediately to the Redoubt north of Camlorn and find Commander Blarae. Find the portal. Recover Ranser's body!
====
192
<The man appears to have been dead before he entered the water. His body is weighted down with heavy rocks. Perhaps someone in the city of Camlorn knows who he is.>
====
193
Dark Acolytes have disturbed the spirits of Glaes Maar.  They toy with those seeking only rest.  Take Crystalwan. Use it on four acolytes and bring them to the ruin's central altar. It will dispel the shield protecting them from just retribution.
====
195
My beloved Coren was slain in those hills, along with her men. Now her vengeful spirit walks with the ghosts of the Third Squad. She is as fearsome in death as she was in life, but I love her too well to end her. I beg you. Find her and do it for me.
====
196
My squad was scattered after the undead attacked us not far from the camp. I cannot go after them; the undead were led by...someone I once knew. Please, find the missing soldiers and send them home!
====
197
Shortly before you arrived, the horde of undead besieging us increased fivefold.

My defenders lose hope. They need a champion. Rally them, hero - destroy the unholy creatures! Save the Redoubt, and you save Camlorn.
====
198
Go out there and bring my soldier's back.
====
199
You have done all you could here - we'll do the rest.

You'll find Thrandor's Portal among old Direnni ruins southeast of here. Go carefully - the dead walk there, and that hooded figure has slain many of my men. May the Divines watch over you.
====
200
This note tells me Morholdt was headed next to Grayborne, to recover a 'Bloodstone'. This Bloodstone seems vital to our enemy - we must recover it first.

Find Constable Brennoc in Grayborne, east of Camlorn along the road. See what he knows of this.
====
201
Hi, I'd like you to kill some goblins.
====
202
Varic won't be speaking much - wolf ripped him up, and he's not waked since the attack.

Wyress Jacinta tends Varic in a house on the edge of town - she's part of the Beldama Wyrd, good folk despite what the Order might say. You should speak to her.
====
203
Local goblins sickened our tree. They dumped a noxious mix into the lake at its roots.

I was going to speak with Thetis, an alchemist of some repute, when the wolf attacked. Look for Thetis's house south of Grayborne. Ask him to help clean the lake.
====
204
This is a temple to beauty. You can imagine my distress that the Maormer send zombies up the Liriel River to defile the Fane.

I should like three barricades erected in the southwest river, that the dead may not lay their claws upon my priestesses.
====
205
Several of Westtry's former residents entered the town against our advice. Fortunately, all returned unscathed, except for Michael Herbert. I fear for his safety.

Would you go into Westtry and find him? His home was atop the furthest hill.
====
206
Goblins know nothing of true alchemy - if they've poisoned the lake, it'll be obvious. The brutes lack subtlety.

Search the lake edge for whatever they used to dump their mix in the lake. Bring some samples back, and we'll see what we can do.
====
207
Those flat-footed goblins are trampling or stealing my delicious poisonous herbs. A pity I cannot step away from my latest concoction now.  It is at the point where the nettles could go wrong…

Would you clear those goblins from my garden?
====
208
I've much mixing to do, and I lack crucial ingredients.

Bring me Blood Nettle from around the lake, and slay a few goblins while you're at it. Some wear bone necklaces. I need the marrow. I'll have the remedy prepared by the time you return.
====
209
As a girl, I lived in a house just North of this tree. The place has bad memories for me, but it deserves better than the goblins that have taken up there. Could you please take this witchroot and burn it in the fireplace? That should drive them out.
====
210
All you must do now is spread my remedy through the lake.

There is a spongy island at the center of the lake that should easily absorb the remedy, and release it at a slow enough rate to avoid anything catastrophic. Pour the remedy on that island.
====
211
You're done here. In exchange for my help I would have you take this note to Jacinta, in Grayborne. 

Never you mind its contents - it's a matter for Jacinta and I alone. Go on. Get.
====
212
The enemy knew just how to attack us. I suspect a traitor in our midst. But we have not been able to detect who it is. 

Use this whistle to charm a wolf. Once in your control, it will help you find this imposter amongst our ranks.
====
213
Our Spriggan guards now attack all who draw near. I believe an evil spirit took our tree while it was weak with poison.

Collect sap from Spriggans. Enter our tree, southeast of Grayborne, and mix the sap in our Scrying Well to draw out the spirit.
====
214
I have done all I can for Varic - he will live and recover, though he will be weak for a time. We will care for him until he can care for himself. In the meantime, ask him what you will.
====
215
I had thought not to involve you so deeply in Wyrd concerns - but I see now our needs are the same. 

Wyress Zoe and several other sisters have been in Westtry for some time, fighting the One Who Hungers. Join them, and you may find what you seek.
====
216
Our true enemy is the One Who Hungers, not its victims. It hides in shadow, where we cannot pull it free. It feeds on the agony of Westtry's dead - it infuses their very essence.

Bring us this essence, and we may be able to rip it from the shadows.
====
217
Ripping the One Who Hungers from its hiding place will require all of our power - we will be unable to aid you in this fight.

You must exorcise the evil spirit before it can escape. When you are ready, place the Spiritual Essences in our fire.
====
218
I can tell you little more than Jacinta - but we've seen a shadow prowling Westtry's ruins, up to no good, I suspect.

It always fled northwest - to Aldcroft. Our sister, Wyress Adele, is in Aldcroft - you could travel to the inn there and ask her.
====
219
Please find my locket… the bad goblins stole it!  My sister and I were playing and Shaelle pushed me too hard.  She's sorry she hurt me but it was just an accident!

Please take her the locket so I can go home…
====
220
My parents died soon after Westtry was sacked. They wanted to return home, but I'm afraid to go there now.  A Wyrd spell keeps my parents' spirits from harm, but it won't last forever. 

Would you place their ashes in what's left of their home?
====
221
To finish my mixture, I need a pure sample of the original poison. The sludge you brought will not do.

Search the goblin camp south of the lake for the original poison. Bring it back to me. I'll have the remedy prepared by the time you return.
====
222
Thetis the Poisoner could pick all the Blood Nettle Flowers he wants; they grow right outside his home! I said I'd do it for him, but turns out I'm allergic to the bloody things! He'll reward you if you take some to him, the lazy sod.
====
223
We'll need to slay the Chieftain to get rid of these goblins. The Chieftain is well guarded, but you could use this poison on rabbits near their camp. When the guards attack them, they're poisoned, too. You can then kill the Chieftain by yourself.
====
224
Shava can do nothing more to help the woman inside Shava's home. A poison has rotted her away - even the Wyrd cannot help her. All this one can do now is ease her pain.

Shava would have you grant her a dying wish… speak to Ailsa Barre, inside.
====
225
I came here hoping to locate a man central to my investigation of Ranser's murder, but arrived too late. The man is wounded and cannot speak. Urgent business now calls me away. If you would aid Northmoor, speak to Brennoc Hursh at Grayborne's inn.
====
226
Someone should tell Dalomar's wife what happened.

Not a happy charge, but a necessary one.  Their home is by the docks, where the orators can be found most days.
====
227
I must prepare for the blessing of the bell. Mara is the goddess of perfect beauty. She is an exacting mistress. The bell must be placed, there are candles to light and scented oils to apply….

Would you care to assist my preparations?
====
228
The Maormer recently unloaded supplies onto the docks of Sunhold. Infiltrate the island, burn those crates and destroy their weapon racks. We'll see how eager they are to attack once their supplies run low!
====
229
Despite the efforts to contain them, the  plagues of the Maormer continue to afflict the Nereids along the Liriel River to the east.

If more of the Noxious Nereids were slain, our problems would decrease.
====
230
Greetings!  See that Khajit over there?  Well she recently did a service for me and wants to be paid in Catnip!  I don't even know what that is.  Gather some QAT Catnip for me and deliver it to her.
====
231
You must help us purge the undead from Silvermist Castle - destroy any you find. The angry dead attack in staggering numbers - I fear my brethren cannot hold them at bay much longer!
====
232
If we're to put these restless spirits at peace, we must soothe the painful memories of their former lives. Retrieve some keepsakes of the dead and take them to Cleric Sellan, so that he can bless them.
====
233
I shed no tears for King Ranser - a vile man. Yet I serve King Sebastian, so the beacon is yours - if you prove yourself. The city's in turmoil. You must patrol in our name, Hero of Glenumbra, and calm them. When you're ready, I'll tell you more.
====
234
To redeem this accursed place we need the blessing of one of the ghosts haunting Silvermist. It will not be easy - you must enter the Realm of the Dead to speak to them. Use this Oil on the Altar in the graveyard to walk into the Otherworld.
====
235
You have the blessing, and I have fashioned for you a consecrated chain. Take it, and use it to bind the grave of the evil that rests here. It should be found in the most ornate part of the graveyard - such things often are.
====
236
Days of work lost and Camlorn is demanding details! I have to stay here and make sure the men don't slack off. If you are going to Camlorn, would you deliver my report to Forester Mannis at the Forester's Lodge?
====
237
With all this trouble, poaching has gone unchecked.  High Rock deer are reserved for the Lords of Daggerfall.

Check deer corpses on the northeastern hill for arrows, and take any you can't identify to Sebastian the Fletcher here in camp.
====
238
The soldiers will kill everyone in town if they keep fighting. Bloody brutes! My husband Tomas was in town when those fools started skirmishing. He's not back yet. 

Please find my husband. He must be hiding somewhere. He might be in the old barn.
====
239
This is the life! Grand countryside! Lots of fishing!

I think I'll make some fancy lures. They must be colorful, of course. I know just what they need... harpy feathers! 

I'll gladly pay you for any you find. Good luck, and good hunting!
====
240
I came here to find harpy eggs, but it's harder than I thought. 

Why harpy eggs? Well, who wouldn't want a pet harpy? One problem, though. The eggs don't always hatch.

I'll pay you for any you find. Their nests are in the cliffs to the west.
====
241
I retired here and grew to love Westtry's people. I fell defending them when Jon the Butcher and his Bealton raiders fought Gradwyn's warrior. Their skirmish consumed Westtry.

Slay Bealton raiders and Gradwyn warriors so I may rest avenged.
====
242
We were delivering tools to Deleyn's Mill when rootlings attacked our caravans. They attacked without warning.

Once they were peaceful. Now no one is safe. 

We don't dare enter the woods. Please, find our tools and return them to me.
====
243
I don't think I can wear this locket anymore. My life is... different now.

We have a granddaughter, though. Maybe she'd like it. Her name's Colette. Could you take it to her in Aldcroft?

I'd like her to have it to remember us by.
====
244
Angof's powers are unlike any we have seen. He threatens all of Glenumbra.

Seek out Lord Magister Averos in Aldcroft. He leads the Lion Guard, worthies devoted to defending the Daggerfall Covenant from dark magic.

He must know of this threat.
====
245
The hearts of goblins are filled with hate. Through enchantment, we can use their own hatred against them. The Wyrd can make them hate each other.

Cut out their hearts and bring them to me.
====
246
Corrupted seeds of our tree have taken root in the fertile ground. We must purify our glen.

Quell the Corrupted Wyrd Saplings below our tree and cast this purifying seed into the earth. This will prune the corruption and plant a new, pure sapling.
====
247
Now that we've recovered these tools, we need to get them to sites where the foresters are working. 

Look for Frizkav to the north, Michelle to the northwest, and Pierre northwest across the road.

Time is money. I'll gladly pay you for your time.
====
248
Wyress Jacinta thinks something has infuriated the spriggans, but we can't be sure. They won't speak to us. 

Their spirits may be more pliable.

If you can help, collect spriggan limbs for me. We can use them to summon the spirits of spriggans.
====
249
Cruel goblin hunters are enslaving wolves through starvation and abuse. 

I want to free the wolves and turn them against their masters. Use this charm on trained wolves to free them from slavery.

Make the goblins pay for their abuse.
====
250
Collect the Chalice of Gwedrun from the Magis Order. Inquisitor Danain may grant it to you if you assist him.
====
251
Hawthorn bushes are withering throughout Daenia. 

I want to preserve them by collecting their seeds. Then we can replant them after the lands are restored.

If you find any hawthorn bushes, please prune them and collect their seeds.
====
252
To the east lies the Liriel River, home of the Nereids. I fear some of the Pallid Devils' plague-bearing corpses have fallen in the waters and infected them.

The sick Nereids must be slain before the disease spreads to the healthy.
====
253
We must know more.

Go north to the Dresan Ruins. Burn the spriggan limbs below the tower. You'll summon a spirit, and you can ask it what it knows about the uprising.

Then head west to the Wyrd Camp and tell my sister, Jacinta, what you've learned.
====
254
Rock Biter goblins fill our forest with idols made of slain animals, claiming this land as their own.

They must learn fear if we're going to drive them out. Burn their idols, but be careful. When they see you're burning their idols, they'll attack.
====
255
Angof's vines choke and sicken all they touch.

Enter the glen under the tree's trunk. Touch the Sigil of the Wyrd Tree. Focus the power you've mastered, so the spirits can draw out Angof's minion.

Slay the minion, and you'll heal the glen.
====
256
The Kinlord commissioned me to fashion this new Blessed Bell for the defenders of the southern coast.

Do you perchance plan to visit Maldarawo at his fastness, the Isque Kinhouse? He would be most pleased to receive this Bell in a timely manner.
====
257
When the Rock Biter goblins first invaded Daenia, they poisoned the streams leading to our Wyrd Tree, furthering its corruption.

Now they're poisoning the river leading to Aldcroft. 

If you want to save Aldcroft, stop the goblins.
====
258
We have many who want to protect Aldcroft, but few who know how. If you'd help us train them, speak to Warden Mallery nearby. He'll have a deputy you can take under your wing. Show the deputy how to fight, and Aldcroft will have one more protector.
====
259
I think I know a way to finally summon the spirits of the land. I'm going to sacrifice a lurcher... and the corrupt magic inside it.

I need your help. I've made a charm to reanimate a lurcher corpse. Find one. Raise it. Then bring it to me.
====
260
Some new type of lycanthropy has taken Camlorn - the city has fallen from within. The High King asked us to sail across the Iliac Bay to put down this threat.

Werewolves encroach on Aldcroft from the north. If you would help, go north and slay them.
====
261
We have a most dire need!

I ordered fine silk sheets from Wayrest, to ease the burden of sleeping in so awful a place - but ill-bred scoundrels have stolen them!

My servant Beaure says there is a gang of thugs on the docks; start there, or ask him.
====
262
Hello, courageous traveler. Perhaps you would help Shava. Shava is apprentice to Sibellec and must gather ingredients for very expensive potions from the Bog Lurchers.

But Shava cannot fight them.  Will you harvest the materials for her?
====
263
We have offended Arkay. We can't bury every victim in Glenumbra. We must cremate the dead.

Use my Remembrance Crystal on the fallen to record names and faces.

Their families will find comfort knowing their loved ones will never rise again.
====
264
The Magis Order's attention must be focused on Camlorn's rescue.

Journey northward into the swamp and find Sibellec. A witch of such power will surely be able to draw off the swamp's distractions, so that we may focus on my city.

Will you do this?
====
265
The swamp is my realm and I am losing control over it. To gain my help, help me first by killing the Bog Lurchers that infest it.

Kill them, then seek my Familiar at the northern end of the swamp. Through her, I will tell you what must be done nex
====
266
The Mandrake Root grows all around this swamp.  From this, Shava can make many potions to cure diseases on behalf of her master, Sibellec.

The swamp is too dangerous now; will you help Shava collect these plants?
====
267
I need power to retake my swamp - power such as that granted by an Ehlnofic Lens. Raven Direnni used such a lens against the Alessians. She lost it at the Battle of Glenumbra Moors.

I have an idea how we might find it. Bring me Cinnabar Yellow Caps.
====
268
The corrupted Bog Lurchers obey the will of the Mud-cloaked Hags near us in my swamp. The Hags were never against me before. Something's changed.

Investigate some of their dens east of us. In the debris, you may find a clue to their sudden change.
====
269
I recently dispatched my best alchemist, Thetis to investigate the cause of the undead wolves.

He hasn't returned from the woods to the northeast; can you find him and give what aid you can?
====
270
This Thorn is known to me, as is the Reach magic with which it is infused. Still, my Familiar is but an extension of my self. I must see the Thorn with my own eyes.

Will you bring that Thorn to me at my house?
====
271
Raven Direnni froze Werereaver in time. Then he used a spell to shatter the sword's protection.

The thief tore a hole between past and present... and entered it. 

We must follow him. Join me. I cannot stray far, but I can guide you in whispers.
====
272
Leave by the western side of the battle site. Follow the road west to the Cave of Penance. The thief must be inside.

I would go with you, but I can't stray far from my tomb. You must find the sword Werereaver and slay Faolchu... again.
====
273
A wild boar has drawn off all our sows!

Look in the forest to the west for the wild boar. If you find it, kill it so our sows will return.
====
274
The severed head of the bandit leader should serve as proof of his demise. Bring your grisly prize to the Watchers in Camlorn for a reward.
====
275
Those bandits are a bad lot, but this is too much. Now they're graverobbing.

I can't stop them. All my men are dead. We were ambushed, and I barely made it out alive. 

Kill the Red Rook bandits. Burn their corpse carts! I'll see you're rewarded!
====
276
You find a large ring in the sack. It looks like it's very valuable. The setting holds a large jewel, and the band has fine lettering inside it. The inscription reads "Thierry." 

This is probably a family name. The owner will want it back.
====
277
<<1>> has us killing undead wolves that venture too close to camp. I want to take the fight to them, but I can't disobey my orders.

If you went out there and killed some of the bloody things, we could focus on taking back Camlorn. What do you say?
====
278
There's trouble at the Deadsands! Go speak with Telenger and get it sorted.
====
279
To determine the source of the scourge I need N Zombie Ichor. Please bring it to me, it smells awesome.
====
280
Hircine's cauldrons bubble in Camlorn, filled with a brew that gives beastfolk great strength. 

Do you want to hurt Hircine and the werewolves? Destroy his cauldrons.

If you succeed, find Nightblade Ashby at the Redoubt. She'll tell you the rest.
====
281
Something has corrupted this lake. Wolves that drink from the water die horribly... and arise as undead.

I've mixed potions to fight the foulness, but none have worked... until now. 

Throw these potions at undead wolves and tell me what happens.
====
282
I have more redwort potions ready, but we must use them strategically.

Look for tall, thorny vines around the tarn. I believe those pernicious plants are the cause of the corruption.

Use my potion on each vine, and we'll start cleansing the tarn.
====
284
I placed the beacons as Magus Commander Danain ordered, but had no time to activate them. Faolchu bit me, and I turn even now.

If you find this, friend, activate the beacons in the Residential, Temple, and Royal Districts. Complete my last mission.
====
285
The Werewolf Behemoths roaming Camlorn could drop five of my best in a fair fight. I have no plans to fight fair.

Use this focusing gem on any Behemoth. We'll target it from here and drop a magical fireball on it. You should then slay it easily.
====
286
The western marshes are nothing but danger.  Our soldiers and refugees are being lured out into the mist by Will-O-the-Wisps.  They never return.

Kill any you see but be careful of their magic or else you will be brainwashed just like the rest.
====
287
I was Namira's faithful. She killed me for loving someone who was preternaturally pleasing to the eye. I am doomed to spend eternity in torment.

Can you take this offering to her shrine within the cave?  I dare not go, yet I need her forgiveness.
====
288
The Maormer attack disrupted the Varlines, damaging our Varla Lens.

Vartisan Ameralee is learned in these matters. It would be helpful if you could make an inquiry with her. She has taken the damaged Lens up to the Imagerie, to the east.
====
289
To raise the lens is surely a minor obstacle. A tome exists that describes the process in great detail - but alas, it was taken by one we call Hainen the Deranged.

Seek the book in his mountain retreat, up the path northeast of here.
====
290
Our Mistress came for the book "Vartisans and Varlines." It was written by Hainen over the course of 200 years. Chapter XLVII covers the repair of Varla Lenses.

It is critical that we recover the book from the library in Hainen's Sanctum!
====
291
Ameralee came here with the damaged Varla Lens. She hoped Hainen would be intrigued by the problem.

He was intrigued - when he turned our mistress to stone, he took the Lens! I believe it is in his Sanctum on the north end of The Imagerie.
====
292
In our alchemy class, Sapiarch Lilia mentioned a distillation of Nimbleberries can remedy some magical paralyses.

Nimbleberries grow under the dome at the north end of the Imagerie. Gather some in this flask, and apply the result to Ameralee.
====
293
With Hainen's treatise, I can repair the Lens - his final good deed in this world. But this will require both our efforts.

Return to the Felballin Kinhouse. I will meet you in the courtyard.
====
294
Our drowned dead rise from the depths. The problem is centered around the Pearls, our islets to the southwest.

Telenger the Artificer investigates at the Deadsands, the beach near the Pearls. If you wish to assist the Felballin, speak to him.
====
295
My Discarnates have kept the undead away for now, but they weary, and I may be threatened.

Kill the Drowned Zombies around the area to help keep them away.
====
296
I have fashioned a device capable of luring a Sload. I require Fulgurite - sand fused by lightning - to power it. Dig them out of the Scorched Sands along the beach.

And beware: Mudcrabs seem to prefer Scorched Sands for their nests.
====
297
I fear a Sload lurks offshore, raising drowned sailors as Zombies - most abominable! Investigate the shallows around the Pearls; if you find Larva Sacs, it will confirm the presence of Sload.

Destroy the Larva Sacs around The Pearls.
====
298
The Sload Lure is ready! Place it on the Sun Column on the furthest island of the Pearls. You will find the Sun Column amongst the ruins.

The Lure will draw out and weaken the Sload, but expect a difficult battle.
====
299
Are the Sload in league with the Maormer, or was this a coincidental raid?

Kinlord Langdruun must be told of this development. Would you report to him at the Felballin Kinhouse? I will continue my investigations here.
====
300
The Maormer are gaining ground. Travel east to the Verdant Grove Tower, on the edge of the Stonewake, and speak to Battlereeve Heldarmo. I am confident you will add to your burgeoning legend!
====
301
The time has come to test this Jewel - I expect you will discover a horde of Maormer Scouts lurking south, down Stonewake.

Go there and use the Irradiant Jewel. Slay any Maormer Scouts you find.
====
302
The magicka of the Varlines sustains the Aquiferi Elementals. The Varlines' malfunction has enraged them. 

Dispatch them, collect their Piths, and bury these in the Fissures from whence they came.
====
303
Keeping the Verdant Grove Tower aloft is weary work. I would be most appreciative if you collected Dawnshards from the Nodules in and around the Stonewake. Bring them to me, and their energy will recharge my magicka.
====
305
Isque could use your support. The Maormer have taken Sunhold, an island to the south, and are spreading north.

Take this road east, beyond the Stonewake, to the Tersicor Collegium, and speak to Melodian Fiannalor.
====
306
Maormer Stormwitches defile these shores, ravaging our defenses and accursing our Blessed Isle. They destroy the very Imbued Stones in their Quo-Plinths! 

It is no injustice to slay such villains; their effrontery merits only death.
====
307
Maormer Stormwitches mar and maim our Tesselated Magicka Grid! Take these Imbued Stones and place them on the Quo-Plinths. That will singe their undergarments!
====
308
The Maormer set up Spellfire Pillars in their camps to the southwest. These were used to fire magic upon the Orrery and are recharging for a second attack. I need you to deactivate them.
====
309
Rogue Discarnates are a nuisance in life, but yield a bounty in death - Daedric Soul Gems.

Slay Rogue Discarnates then use this wand on their bodies and each corpse will render up a Daedric Soul Gem. Bring them to me.
====
310
I was returning from the Lady's shrine, where I defended her soul gem from Maormer, to find another group of them attacking mine. I was able to keep them away, but they wounded me. Would you check on my soul gem while I rest? It is inside my shrine.
====
311
The Serpent's Burrow is directly west of my shrine. In the depths of that cave can be found the Serpent's soul gem. Use it to summon The Thief, The Mage, and myself, and we will aid you in slaying the renegade Serpent!
====
312
The Orrery's central planet Nirn is powered by this Varla Lens. Use the lens on the miniature orrery in the Kinhouse and Nirn will rise again.

Once you have relaunched Nirn, speak with Kinlady Genivra.
====
313
Maormer Incendiaries charge their fire petards with Fire Salts, which they keep locked in boxes within large tents to the southwest.

Use this lockpick to open the boxes and steal some Fire Salts. I could do terrible things with such a reagent.
====
314
I require assistance divining the purpose of Orgnavar.

The Exemplars are avatars of the Orrery constellations. Visit them and infuse this Welkynd Stone with their power.

Speak first with the Lover; her shrine is southwest of here.
====
315
The Maormer have the annoying ability to make themselves invisible. They use an Irradiant Jewel to see each another. I need you to travel north, to the Landbreaker, and retrieve one of these jewels from the spyglass on its bow.
====
316
A Fragment of Orgnavar landed on the hillside to the northeast after the planet collided with Auri-El. It is enraging the Discarnates. 

Destroy it and bring me the debris. I want to examine this Maormer-made planet.
====
317
Something foul shattered The Atronach, one of our Constellation Exemplars. Its rubble is scattered directly south of the Kinhouse.

Gather the rubble, then reconstruct it by using the Soul Gem at the Atronach's Shrine.
====
318
I wounded the Stormwitch before she shattered me. She fled to the south, between the break in the hills. If you will follow me, we can prevent her from further harming the Orrery.
====
319
Suuniqwe, the Prime… the former Prime Skyharker, went mad and is now driving other Altmer starblind. She dismisses me as her student, not her peer, but perhaps you can reason with her and convince her to return.

She was last seen east of here.
====
320
Listen carefully. Deliver this book to Skyharker Vilmo. It contains my notes of my… discoveries beyond this plane. Simply handling it will be dangerous. You must be quick, for your own safety.

Tell me when you are ready.
====
322
You hold a gnarled metal pole engraved with Maormer symbols. Since it came from inside the Serpent, Vartisan Urselor may be interested in this strange artifact.
====
323
"After you have dealt with whatever fools attempt to retrieve the Werereaver, journey to Camlorn. General Faolchu holds the city, but I do not know how long he will distract the Magis Order. Buy him as much time as you can."

- The Gravesinger
====
324
Our Varla Lens was stolen by a Maormer spy, but with Meteoric Glass we can craft a magic weapon to recover it. 

Search north of here for sky-fallen meteorites and collect Meteoric Glass. The blasted Discarnates may also have some.
====
326
Ere the Maormer arrived, these seas flowed with harmonious balance. Now the waters are polluted by a vile, writhing presence, wretched Serpents that bend to the will of Maormer magic.

A Serpent's Heart would make a fine trophy, don't you think?
====
327
Those who did not escape Camlorn have been reduced to mindless beasts, in thrall to General Faolchu, and they may overrun us.

Slay any werewolves you see, and use this Sighting Gem to attune our magic to the Behemoths… we'll take care of the rest.
====
329
I have heard of your exploits in the west. Would you consent to show one of our new recruits your art of war?

The fight on the beach is savage. I am loath to throw fledgling warriors into the fray unschooled.
====
330
We'll distract Faolchu's army while you sneak in. Kill Faolchu, and you'l end this plague. If he escapes, he'll spread his lycanthropy further.

Use this sighting gem to focus our magic on foes who give you trouble. Divines willing, we'll meet again.
====
331
Did you notice the Maormer flagship offshore? From its decks, their Commanders plot our downfall.

Rolantae tells me she can spirit you aboard to strike at their leadership. Speak to her at the defensive battery just to the southeast.
====
332
The soldiers will become werewolves unless I cure them. I can't leave them unattended, though Wolfsbane grows nearby. The Apothecary or I can mix Silver with it. She can tell you exactly where to find Wolfsbane.

Will you bring me Wolfsbane?
====
333
Where am I?

The last thing I remember is a strange light, a voice. The Master of Thorns - calling me to join him.

His hold is weak for now. But he will have me again soon. Please, I must get back to Aldcroft before his control returns. Help me?
====
334
Now: to instill echolation, bathe the Starglass in the Sky-Well at the center of the Orchestrated Gardens, to the southeast. 

Afterwards, deliver it to Vartisan Lalathal at the Isquer Kinhouse to the east. Luck to you!
====
335
I noticed this Medallion around the neck of a Maormer Marine slain on the southern beach of Dusk. It commemorates a raid against the Altmer.

Collecting several for display as trophies may improve the morale of Battlereeve Artulion's soldiers.
====
336
Maormer siege engines are tossing diseased undead into the Orchestrated Gardens to the south.

This pestilence must be purified by flames. Slay the Contagious Cadavers, then use this Scorching Scepter to burn their remains.
====
337
The Blackhand cultists have been raising our dead and using them as risen champions. I fear this fate has befallen my true love.

Only a hero can put his spirit to rest. Slay the risen champion and take back my locket, the symbol of my love.
====
338
To protect the Welkynd Stone we must recover the Shattered Crown. In three underground crypts the three pieces of the crown sit, protected by spectral guardians. Gather the pieces and take them to Talrien the Archivist. He will instruct you further.
====
339
My mother, Optimate Illira, has been in despair since my brother's death. She has gone to the Pearls south of the Deadsands - I fear she will do something rash!

Please - go to the Pearls and persuade Illira not to do anything... irrational!
====
340
My father Alexis died a hero in Ranser's War. He was buried in Cath Bedraud. Every year, I place flowers on his grave.

Now Cath Bedraud is overrun with undead. I can't fight them all, but I can't abandon my father. 

Please. Help me honor him.
====
342
When the mine collapsed, we ran helter-skelter. I dropped my Pick-ax in the panic. Now the place is crawling with undead and I haven't been able to look for it.

Please, can you help? Can you search the mine and find my ax?
====
343
Lilia, the Sapiarch of Alchemy, asked me to obtain a supply of Opalescence - a toxin from Gem Spiders.

I… dislike spiders. So many legs. And eyes. Ugh.

Would you kill Gem Spiders and bring their Opalescence to Lilia at the Kinhouse to the south?
====
345
The soldiers will become werewolves unless I cure them. I can't leave them unattended, though Wolfsbane grows the nearby. The Apothecary or I can mix Silver with it. She can tell you exactly where to find Wolfsbane.

Will you bring me Wolfsbane?
====
346
<<1>> did this to me with her unctions. I'm weak. I'll die soon, but the others are stronger. If you don't kill them, they'll spread the disease before they die. 

It's a terrible thing I ask. Avenge me with this potion. Then tell my husband, <<2>>.
====
347
Coldun marches forth to strike their finishing blow. They believe they will strike an easy victory over the small mountain village, yet they are not aware of the forces that will fight to help save this land. 

Quickly, back to Alaygon you shall go!
====
348
Our Varla Lens is currently in use at the Tessellated Shores, bolstering the defenses there. However the Lens is now needed here to restore the Varlines.

Vartisan Taarifil is charged with its care; deliver him this requisition and bring me the Lens.
====
349
Even undead have uses. Angof's necromantic magic is imbued in their bones. With a small arcane twist, I can alter this magic to damage his remaining undead.

Bring me bones from Angof's creatures. I'll grind them into bonemeal to fight this scourge
====
350
The battle against Angof's undead almost seems futile. Whenever his soldiers fall, they get back up. Ours don't. 

The only way to keep undead down is by burning them. This Flash Crystal only has six charges, but it works quite well. Use it wisely
====
351
There's a tale from my youth. Mother Murk. She lived in a cave with her children. They were wretched beasts in disguise, threats unseen.

I fear her influence spreads again. Please, humor me - find where the children go. Tell me my fears aren't true.
====
352
To steal Ores from our hallowed forge when they have no use for them - have the Rogue Discarnates no shame?

The treacherous creatures fled north into the Maze. Take Scintillated Ore from the Discarnates- and do not be lenient with them.
====
353
I can forge a weapon for you but I will need a relic from a magical creature for the process.

A Kirin's Horn would work, but it would be a shame to slay such a graceful beast. Better - albeit more perilous - to bring me a Giant Sea Serpent's Fang.
====
354
The missing tome is one of the Fane's oldest. I am not worthy of your attention, but this book has a Power in it.

It must have fallen somewhere below. Someone may have already picked it up! If it is read incautiously, it…  may cause a problem.
====
355
I need to make rubbings of the unique murals carved on these walls, but Naveed refuses to allow me to venture deeper into the ruins.

Will you take rubbings of any murals you find on the lower levels? We must expand our understanding of Reach magic.
====
356
<You've fond the body of a fallen undead warrior. A glowing arrow protrudes from his dessicated chest. He was killed by a single shot.>
====
357
Though the roads aren't very safe, I made my way here from Daggerfall to find my son, Arturo. I haven't heard from him in years, and I've just learned of the problems at Crosswych Mine.

Can you help? The miners won't tell me where Arturo is!
====
358
Those Rogue Discarnates stole my tools when they fled to the Maze of Obliquity. I'd go after them, however… I wish to keep my gloves clean… I can't leave my post… I'm just far too busy. 

If you could retrieve my tools for me I'd be thankful.
====
359
I can't reactivate the talisman. I'm just a soldier. We need a powerful mage to make that thing work again.

Look for Magus Commander Panoit at the redoubt west of here. It's south of Cath Bedraud. 

Tell him I sent you. He'll find the mage we need.
====
360
Angof's assaults are relentless. Hope is waning.

My lieutenants now surround Cath Bedraud. If you can't help them defend our banners, then at least bring them this new one.

Rally our soldiers. Defend our banner. Show Angof we're here to finish him.
====
361
I need mort flesh from the risen miners in the mines. To get as much as I need, you'll have to kill many of them.

If you like, you can use this potion on one or two of them to make them larger, but be careful! It also makes them stronger.
====
362
Resonance Crystals amplify the magic of Welkynd Stones. Take the Crystals into the ruins and place them on pedestals which emit a matching tone. After that, place a Welkynd Stone on a nearby column and protect it for one minute.
====
363
I have some theories about Welkynd Stones and undead that I would like to investigate. I need someone to go inside the Ruins and see if any Welkynd Stones are present. If so, I need some samples brought back to me. Perhaps you can help?
====
365
An auspicious meeting, and no mistake! I seek to elicit aid from the populace, and here I find a Numinous geared for battle. 

What say you - would you slay Maormer this day? Speak with Battlereeve Artulion, at the beach west of Dusk.
====
366
Angof's no ordinary Reachmage. The Midnight Talisman is the only relic powerful enough to stop him.

Decades ago, we hid it in the the Crosswych Mine. Jadier the Blackhand recently found it, and he's keeping it there.

You must get it back from him.
====
367
You find a pouch near the dead miner's outstretched hand. Inside it, there's an embossed leather necklace bearing the name "Arturo Charascel."
====
368
High Priestess Vendialara must be told what has occurred. She can be found just to the north. Yet I - I mistrust my legs. Ha. Is that not silly? Please, Optimate, if you would… Please….
====
369
Ulorion, the Lion Guard's founder, asked the spirits of air, water and earth to lock away the power of the Midnight Talisman. Only they can restore it.

Light the brazier on an island off the western breach. Summon the spirits. We need their help.
====
370
The Nereid matriarch Thoe was driven mad by the Maormer plagues affecting her people. After a fierce battle, I've taken her head. Melodian Liriondion at the Isque Kinhouse, who orchestrates the Nereid cullings, would wish to know of this.
====
371
Camlorn lies in ruins. Here in Aldcroft, spies whisper our secrets to the enemy. 

If we are to take back Camlorn, all of those spies must die. 

This potion should help reveal them. Use it on the people here in Aldcroft.
====
372
Kinlord Maldarawo has asked us to create a new Blessed Bell for Isque.

We have a forge suitable for working starglass in a cave to the southeast. The entrance is hidden behind a waterfall, and protected by our Nereid allies.
====
373
Every time we clear the mine, more undead show up! Until they're gone, I can't check the mine's supports to make sure the place is safe for our miners. 

The main tunnel beams are the most important. Can you check those three support beams for me?
====
374
There's one place in Cath Bedraud our magic cannot breach: the sealed mausoleum at its center. It's warded by choking vines and power we've never seen.

Angof must be hiding there. Use the Midnight Talisman. Perhaps you can find him... and kill him.
====
375
I've been gathering notes on ancient Welkynd stones and Ayleid ruins for Scholar Corgine.

She was going to meet me here, but I think she's in those dangerous Dwynnarth Ruins. 

I refuse to go out there. I know someone who's brave enough, though....
====
376
Old Man Murrell knew the Thornbane Cloak was in the ruins. After that ambush we found when we got here, I think the Blackhand have it now.

Find the cloak. Help the survivors. Just don't go alone. There's too many cultists for one person to handle.
====
377
You'd think with all the threats facing us, neighbors could put aside their differences. I've just about had it with their bellyaching.

Want to help me out? Speak to Al'kari and Guillie. They both llive here in Crosswych.Talk some sense into them.
====
378
Our Gem Spider population to the north has grown dangerously large. It grieves me terribly to ask, but would you… remove some of the creatures for us? 

Do be cautious: their internal organs are quite volatile.
====
379
The Master Metalwrights of Dusk must repair the core of Auri-El before it is set into the sky again. Travel east, to the Scintilla Kinhouse, and present Auri-El to High Kinlady Astraela.
====
380
Of all the creatures in fair Summerset, one yet remains wild to us - the fabled Kirin. Many a mer has sought to capture one, but the beast remains elusive.

Your task is to lure one back to this enclosure. Once here, I will be able to tame it.
====
381
The Serpent Exemplar attacked the Kinhouse and ate our Varla Lens! You will need the aid of Orrery's Guardian Exemplars to retrieve it. The Thief is south of here, the Mage north, and the Warrior far to the southeast.
====
382
<You've found plans written in a language you cannot read. A simple map shows marks along the coast of Glenumbra that look like landing sites.>
====
383
Camlorn will soon be ours again. We must look now to a greater threat -  Angof. The Reachmage corrupts all of High Rock.

Follow the road northeast and look for Nightblade Ackers in the Dwynnarth ruins. He seeks an artifact that may be Angof's bane
====
384
Here we can commune with Ascendants, our ancestor spirits. We do so with the Pyxides of Ashes but the spirits have been trapped within them!

I believe a Numinous' touch will free them. Use the Pyxides in this tower - but beware the spirits' anger!
====
385
Mainly, I am low on Green Stain Cup Caps, but I can't leave the wounded to get more.

Before you reach the barrows outside town, you'll see.Green Stain Cup Caps growing near the trees.

Can you gather them for me?
====
386
We meet again! Battlereeve Artulion speaks naught but fair words of you. 

It would seem you are somewhat in demand: I carry word from Battlereeve Nenwe at the Tessellated Shores. She has indicated a desire to meet you herself.
====
387
You must help us purge the undead from Silvermist Castle - destroy any of the Undead Knights that you find and you will be rewarded.
====
388
Fivefold venerations, Numinous! I have an urgent mission - and you are its target!

The High Kinlady, revered Astraela of the Scintillant line, has granted you an official audience. You would do well to go at once.
====
389
I hope you strapped your belt on tight, young <class>, because there is work to do here in Northshire.

And I don't mean farming.

The Stormwind guards are hard pressed to keep the peace here, with so many of us in distant lands and so many (EOT)
====
390
If you've got the stomach for it, head south to the Dwynnarth Ruins. Look for a nightblade named Ackers.

I sent him to recover an artifact. The Thornbane Cloak is said to offer protection against Reach magic. That means we can use it against Angof.
====
391
With much of the corruption abated, one large adversary remains. The Bone Colossus wanders the hills around Cath Bedraud. Please, gather a group of stout adventurers and destroy this menace. The Fighters Guild will compensate you for your actions.
====
392
I'm sure you saw the spriggans.

Villagers blame the Wyrd for this perversion of nature. If the problem persists we will never be free of their mistrust.

Speak with my Sister, Jacinta, in our camp north of Deleyn's Mill. She will be able to help.
====
393
Numinous, would you not agree that this magnificent work, the product of our labors, should be presented to the High Kinlady at once? 

She has been receiving reports of our progress, and will be expecting you posthaste.
====
394
This quest is not ready for you yet.
====
395
It has been a long road, but at last Auri-El shall reclaim the sky. I ask you now to complete what you have begun. Ascend the Throne and launch Auri-El to the heavens.

Alorkhane awaits to guide you in the process. Meet her by the Lover's Shrine.
====
396
There are goblins, and werewolfs near by. Decide which you would prefer to kill, and kill 3 of those.  Go to the banner over yonder to begin with, then make your choice.
====
397
You notice that this feather is exquisitely formed with a marvelous color to it.

Bringing it to a tailor in one of the nearby towns will perhaps allow it to be shaped into something useful, or at the very least, earn you some coin.
====
398
<You've found a bronzed Orc skull. Its shine has dulled over the years, but you can tell that someone once valued it.>
====
399
<You find an ancient sword nside the chest. It emits a soft glow, despite layers of dirt and dust. Amazingly, the hilt is cold to the touch.>
====
400
<Opening the chest, you find an ornate harp with exquisite carvings.>
====
401
Inside the chest, you find a smooth stone that's clearly magical. While holding it, you experience a curious pulling sensation. Someone in Glenumbra might be interested in it.
====
403
<Inside the chest, you find an ancient cracked horn. Its ornate design bears the markings of the Nord.>
====
404
My friends and I were researching the area.  A terrible evil emerged and well… as you can see it didn't turn out well.  I want you to avenge my friends needless deaths.
====
405
Through all of the chaos and confusion my research book was almost destroyed.  Would you please try and recover the missins pages of it?
====
406
After seeing the destruction and chaos that these creatures can do, we need to cleanse this dungeon of all evil.  Will you destroy all evil that you encounter?
====
407
One of the others is still inside.  His name is Corellis, please find him and bring him back.  Hopefully he survived.
====
408
Heed me now, <<1>>. Though my blade was swift, these foul Maormer have defeated me. My breath draws short; soon it shall join the breeze.

I have a final wish - slay one Maormer for each of the centuries of my life, now cut short!
====
409
Hainen, that wily lunatic, used my transformation as a distraction to steal the Varla Lens for his own use!

It is clear his madness knows no bounds. In order to recover the Varla Lens, Hainen must be slain.
====
410
I suspect you are a Numinous, and should therefore report to the Queen at the Immaculate Tabernacle. State your name and condition.
====
412
Please help me find my midget.  He keeps wandering off to play with that damn wolf.

I'm so sad without my midget at my side... please find him.
====
413
The Maormer ravage our shores, yet I must keep our legions committed in Tamriel.

Will you aid the southern Kinships, and bring the Kinlords under Our banner? Canonreeve Lefalto will assist you. Meet him at Felballin Kinhouse, south of Alinor.
====
414
With Auri-El fallen, the Varlines remain inconstant and the impostor planet stays a threat. Auri-El must be restored!

To do so, we shall first recover the Welkynd Stone of Auri-El. I have sent Vartisan Treyfellin to the crash site. Meet him there.
====
415
The rock is smooth and rounded.  Almost looks like an eyeball.  It must fit into something, somewhere in the the area - perhaps a statue.
====
417
Moreau couldn't have picked a worse time for this.

Our wardens are spread thin because of spriggan attacks. Losing him will make the situation worse, but the law is the law.

I can't spare a warden to arrest him. We need your help.
====
418
Greetings Adventurer. I'm in need of someone with your skills.  There is a magical tome hidden somewhere inside that I'm in dire need of. Could you fetch it for me?

There is no telling the evils abound... once you find it, return to me quickly!
====
420
The Serpent attacked the Kinhouse and ate Nirn, our Varla Lens! You will need the aid of the Guardians to retrive it. The Thief is southwest of here, The Mage to the northwest, and The Warrior far to the southeast.
====
421
It's unlikely we'll be able to hold this line for much longer unless you can help us advance into the keep and kill as many undead as possible. Would you be willing to help us push them back?
====
422
We know the largest threats in the keep consist of several bosses controlling the undead, most notibly the evil lord Therion Direblood himself. Take out these menaces to ensure our victory over this horrible evil that has befallen our lands.
====
423
I sent in a group of soldiers to charge an offensive. I fear they have been overwhelmed... or worse. Will you find my men and have them report back to me?
====
424
This is infuriating. I've been trying to create a new spell to help rid of these undead, but I'm lacking a crucial ingredient. I need some Nightmare Dust, but it only drops from the Spectres roaming the depths of this place. Could you attain some?
====
426
A fell wind born of Maormer sorceries whisked our Lens from yonder tower. It landed on the beach, where it was promptly stolen by a Maormer lying in wait!

My assistant Lorifaire intends to track the thief. Speak with her below, by the tower.
====
427
Baron Blackmoore's death needs to be a message. I'll make sure no one can get in from here while you go and make his death memorable. The coward will likely flee at the sight of you. Don't let him escape.
====
428
In taking our vengeance against the Baron, we mustn't forget our code. The Baron practices dark magics, and we must catch him in the act. There must be some dark creatures here. Find them, so that we can properly spread the tale.
====
430
Help me up from this ledge. Quickly, before that loose boulder topples onto me. 

I have information I'm sure your Kinlord would be interested in.

You may doubt my honor for making such an offer, but I will doubt yours if you do not accept it.
====
433
I have a task I cannot complete. The Stars advise against it! 

Crab Carapaces from the Prodigious Mudcrabs found to the northeast make fine armor. Would you collect and deliver them to Vartisan Urselor at the Syldarim Kinhouse to the east?
====
434
The Discarnates that harvest the pomegranates from our orchards have become Rogues. Battlereeve Heldarmo dearly loves his pomegrantes!

It would be convenient if you could occupy the Discarnates while I pick some before they spoil.
====
437
This journal tells of a four-person group seeking out treasure here in the Crypt. It mostly retells the group's tawdry internal drama, until the Crypt starts claiming members. It may be worth finding other such journals for more information.
====
438
The Mages Guild has an interest in the Crypt of Hearts as well. We have reason to believe there are some valuable Aldmeri relics within the Crypt. If you could retrieve them for us, I have the power to make it worth your trouble.
====
442
You may wonder why I seek your aid. My own court plots against me. At this point, I can only trust strangers.

No mail can leave Alcaire Castle. Please take this message to Ra'ud at the Old Goat Inn. Then meet me in my chambers above.

Go safely.
====
443
The villagers all claim I'm part of the Glenmoril Coven, but for all I know, the coven took my husband!

Derelle can tell you more. She's at the inn off the square. 

You have to help her find Inwold. I don't know what I'd do if I lost him!
====
444
I look outside these walls and see naught but suffering. If we can get the peasants the food they desperately need, they might join our cause.

Reclaim food supplies from Montclair in the northern district, and you'll strike two birds with one stone.
====
445
When Montclair attacked, we were split. We scattered immediately, and we lost track of everyone.

I heard the screams. If any of my people have fallen, I need to find the bodies and confirm their deaths. I owe their families that.
====
446
Bloodfiends took us by surprise at <<1>>. With your help, we can prepare for their next attack.

We lost most of our supplies during the retreat. We were in a hurry, you understand. We need wood, stone, and tools. Bring me whatever you can.
====
447
My Book of Circles is missing, as are three of my apprentices: Rin, Makana and Christophe. I think this is a plot to draw me away from Durak. I dare not leave him.

The thief took my book from my study below this tower. Will you investigate for me?
====
448
If you are innocent of the murder I suggest you gather evidence to make a case against the killer. You may start by inspecting Lakana's room, questioning people here in court, or speaking with James Tailas, my Man of Shadows.
====
450
I wouldn't refuse it. I sent word to Shornhelm that we needed reinforcements. <<1>> and <<2>> pledged their militia, but I've yet to see them.

Follow the road north to Shornhelm. Maybe you'll run into them on the way.
====
451
Eselde Tamrith leads her noble house from Shornhelm's west cathedral.

When Montclair pressed his claim on the city, she showed up with her knights and helped Dorell push him back. I'm not sure where she came from.

I'd suggest seeking her out.
====
452
The altar binding Inwold is Daedric. That may work in our favor. Use this scroll to interrogate a Glenmoril Coven Initiate. They may reveal the altar's true name.

If you lack the stomach for that, harvest Daedra hearts and we'll try another spell.
====
453
One of Shornhelm's staunchest defenders is Alard Dorell.

Dorell is a localist who was strongly against the Treaty of Shornhelm.  He believes the alliance of houses only served to give Montclair a foothold.  

You might speak to him to learn more.
====
454
I saw my family slaughtered like wild animals... and then devoured!

I don't want to remember it. I barely got away myself.

You must grant me an audience with your sworn noble house.
====
455
Whether out of greed or fear, he convinced several of my regiments to join him in his mad cause. Either way, their lives are now forfeit.

I want to know what Montclair is planning next. Kill those who won't talk, and find one who will.
====
458
We can't allow Montclair to enslave our own. Were I without pity, like <<1>>, I'd simply kill the afflicted.

My soul is stronger. I believe we've found a cure, and I'm willing to free the afflicted to test it.
====
459
Yes. I have long thought we should petition the Mages Guild for military support. Now may be our only chance.
====
460
My purpose is simple: ending the reign of Lord Montclair.

Our motives may not be the same, yet our paths meet here at the heart of his corruption. I can give you the means to find and destroy him.
====
461
If <<1>> commands both bloodfiends and vampires, he is more than merely a necromancer.

With the numbers he commands, he must be hiding to the south, most likely in <<2>>. You must go there, <<3>>, and destroy him.
====
462
The townspeople claim I'm with the Glenmoril Coven. I'm not! I just came here for help. Someone's taken my husband!

I was looking for a Lion Guard investigator: Derelle Nin. She's staying at the inn just off the square. Please, ask her to help.
====
463
You decide to go out the window and follow the footprints. They could lead to Ahtah's stolen Book of Circles or to any of his three missing Apprentices.
====
464
You do not know the man. If we free the captives, Lord Montclair will find a way to use them against us. I can't trust anyone under his sway.

He's taken a priest of Arkay and a scholar of the Mages Guild. That's a pity, but they must not escape.
====
465
No? Well, you look capable and we could use the help. Head into the camp and talk to Captain Janeve.

We were tracking that bastard, Tainted-Heart. But we got a bit sidetracked when all the refugees came pouring out of Crestshade.
====
466
When the fiends came, I told my younger brother to run. I … I tried to stay and fight.

He came back for my body. He wanted to give me a proper burial. Then the bloodfiends took him. They're still feasting on his remains.
====
467
Then I suppose you must. Whatever crimes he may be guilty of, you should know that Sir Hughes was always an honorable knight.  

I simply must believe that his recent actions are caused by some form of insanity.
====
468
We must stop the scoundrel who brings so much pain to our city.

What we ask of you is selfish, yet this is our only chance. You are the most skilled of our warriors. You must stop Montclair!

Alard will be waiting for word of your glorious victory.
====
469
Approach, mortal. Many seek Meridia's blessing, but few prove themselves worthy.

The last supplicant lies frozen by the artifact he's clutching.

Thaw him with the braziers. Retrieve the artifact to prove your worth. Perservere where he failed.
====
470
I'm Marren Surges, at your service.

I wish we were meeting under better circumstances. I was sent to mobilize the captain and her soldiers. There's trouble in Moira's Hope, and we have need of their swords.
====
471
I heard their plan. Sister Nissa's the leader. She wanted to sacrifice me to Hircine, to summon an army to sack Alcaire Keep. They meet south of here, up a switchback.

Kill Nissa, and they're done. She has guards, so you'll need help. Ask Derelle?
====
472
Speak with James Tailas, my Man of Shadows. He will have leads... or I will have his head.

I have no doubt Sir Hughes is the murderer, but I cannot execute him without proper evidence. His Knights of the Flame would rise up in revolt!
====
473
Why are you still bothering me? Rin? Christophe? A Book of Circles? None have anything to do with me. Life's too short.

You said someone else was dragged off to Hammerdeath? Well, go bother them! Let me drink in peace.
====
474
You're still here? I told you I don't know anyone by those names. I'm just trying to enjoy my night!

If you're so insistent on finding this Christophe, why not talk to Constable Winchcombe? She's here in town, hassling us and trying to ruin our fun.
====
475
Greetings. Go forth and warm yourself by the fire. See me after you are warm.
====
476
Our leader is <<1>>, Keeper of the Ravenwatch. Doubtless you were directed here by his order. 

Verandis believes you have a rather special talent for staying alive, regardless of the attention you attract.

Please, speak to him. Learn what you can.
====
477
Even with the death of Montclair, his forces advance relentlessly against our city.

I think the knowledge you've acquired will play a vital part in all of this.

You must let the Great Houses know. Perhaps they can form a plan of attack.
====
478
To prove our loyalty to both Rivenspire and Shornhelm, I ask that you go to the nobles of your Great House.

Tell them the Ravenwatch will aid them in this fight. 

I can only hope they'll repay our assistance in kind when the time comes.
====
480
Stopping this ritual isn't enough. They know the "true name" of the daedra they're summoning and will simply summon it later.

Kill sisters to learn the daedra's "true name", light the ritual braziers, speak it's name to summon it, and then kill it.
====
481
I was caught stealing from the goblins.

They captured me. They locked me in this cage. Now they're going to eat me! 

If you kill the goblin warlord, collect the key and release me. Then I'll tell you what we stole and who gave the orders. Deal?
====
482
You've done as you promised, and so shall I. Azura herself gave me this infusion! It was meant to heal my father's illness, but he died before taking it.

Give this to Makana and it will restore his memory.
====
483
You saw the bloodlust of the creatures we killed. I'm cursed with that same madness. Soon, it'll consume me, and I'll be one of them.

I'm so angry! Why me? Why not someone else? Is this what drove those creatures to rampage and kill?
====
484
Yes. He's mad with grief or simply lust for the power we tapped into that day. Either way, he's an abomination and must be destroyed.

Getting to him is the easy part. No question, he's a powerful opponent.
====
485
The west quarter of the undercity holds the lost spirits of events long past. Those spirits hold the key to the Doomcrag.

Destroy them near the lighted wards to unlock them. Dispelling the magic will call forth an old friend. 

Find what he knows.
====
486
You have done much to prove yourself to us, and I believe you would make a fine Spirit Warden. Durak shares my belief. He has asked to speak with you.

Please, meet him in the tower. Perhaps we can help each other lift The Fervor.
====
488
They were once soldiers, but they were butchered in Ranser's War. Now their spirits torment us endlessly. We can't endure their wailing any longer. 

Please, return them to the grave. Destroy them. Silence them forever!
====
489
Wait. I do remember something about a book… Christophe had a book. They all talked about meeting them a shrine. I think it was east of Pariah Abbey? 

Who is Christophe? It was all so long ago. It hurts to remember. Why are you bothering me?
====
490
Menevia will fall if we don't stop them. They took Christophe and will take his soul.

This Book of Circles holds the power to affect entire villages. These villains will drain his soul into the Book to use it as a weapon. They must be stopped!
====
492
To prove our loyalty to both Rivenspire and Shornhelm, I ask that you go to your Great House.

Tell them that the Ravenwatch will aid them in this fight. 

I can only hope is that when the time comes, they'll repay our assistance in kind.
====
493
Makana's right. Christophe stole the Book of Circles.

I don't know where he went, but I was in and out of consciousness while they dragged me here. One of my captors mentioning the shrine east of Pariah Abbey. Perhaps you'll find more there.
====
494
My dear son, Martin. He has fallen in with a bad crowd. They confined him in the stocks to pay for the crimes of his friends.

One day, his imprisonment may be well-deserved, but not today. Please intervene on my son's behalf before it's too late.
====
495
I've tried to talk sense into him, but the time for talk is over.

Prepare to retreat. For the moment, you must head inside the tower here. I'll be in momentarily.
====
496
I was speaking with Durak when he fell ill. He looked far away and fell into a sleep from which he cannot wake. 

What hex afflicted him? I suspect Fahjiri in this. Where has she been? Why return now? I do not trust myself to question her. Will you?
====
497
In life, our family was well-to-do. After  death, my grave was defiled. Robbers sold the few heirlooms that were left.

A graverobber staying at the inn recently took my last jewelry piece. My daughter deserves to have it.

With your help, she will.
====
498
Once a year on the Hogithum, Azura sends a messenger: the Moonbird. This year the Moonbird is months overdue. Without it, we cannot contact Azura.

A Khajiit in Wayrest, S'rashi, deals in information. Find out if he knows anything about the Moonbird.
====
499
If the Midnight Union stole the Dream Shard from Pariah Abbey, it was at the orders of Count Hosni at-Tura. He has a walled estate on the shore to the west of here.
====
500
S'Rashi sees you, and hopes you wish to do business. Have you collected S'Rashi's modest fee?
====
501
My noble friends have spoken highly of you and the services you have rendered them. It is their recommendations that have convinced me you are one with whom I may deal on an equal level.
====
502
I lie here, dying for my king's foolish schemes. I didn't choose this fate!

Take my insignia. Take the insignia of service from my fallen comrades. Cast them into Ranser's campfire. Show him what we think of his treachery!
====
503
These ruins are named for a betrayal: mine. Many know of my deeds, but none have asked to hear my tale. 

Find my remains in the tower … if you dare. They will show you the true face of the past and why I turned on the legendary King Ranser.
====
504
High King Emeric awaits its arrival, so he can crown the new King of Shornhelm. Surely you would not have him wait for a courier?

Approach Chancellor Regina in Wayrest's castle. She'll see that it's properly polished and fitted.
====
505
Will the horrors of Shornhelm never cease! North of here, I saw crowds of Bretons herded like animals... they called it the Slave Pits. I dare not go back to the mountain pass, but someone must find out what is happening and free those poor souls.
====
506
Please, return to Duke Nathaniel and report all that you saw and learned here today. My remorse is greater than I can tell but my actions were my own. I leave my fate in the hands of the Eight.
====
507
The excavators and I were trying to find a way to get to the lower level when we found damage to the lift in the center of town. We couldn't tinker much before we were attacked! I got back, but my three assistants didn't return. Help me find them!
====
509
We may be the first to see the lower ruins in centuries. I wish I could go with you. If you could, take these memory stones and examine any machinery you find down there. I'll be able to see it as if I were there - I'd be greatly appreciative.
====
510
Legends tell of the Pearl of Zeht, an artifact that could bring us endless water. I am led to believe that such tales are true, and that the Pearl can be found within the ruins of Volenfell. Please, retrieve it, and be thanked by Fahara'jad himself.
====
511
Perhaps you can help me. I feel like I am close to understanding these constructs, but there are still pieces I am missing. This item here is an organon from a centurion. Bring me others like it from inside Volenfell and I will make it worthwhile.
====
512
A striking artifact sits on the pedestal. It appears to be an incomplete map of Tamriel, and various trace lines across the face of it seem to indicate direction to somewhere. You should bring this to someone more knowledgeable about Dwemer relics.
====
513
Verandis has left with a small contingent of Ravenwatch soldiers. By now, they're either where they need to be or they're dead. Either way, it's time to strike. 

Travel up the roads of the Shrouded Pass. Get this rune to him. He'll know what to do.
====
514
In my attack I learned something about these ogres. It seems the Patriarchs keep the other ogres in line. I think that if you take down a Patriarch the other ogres will become demoralized. 

Go, kill the Ogre Patriarchs and save the Bjoulse Dam.
====
515
The world may be ending but there seems no end to these centaur raids. I wish I could retaliate before Nirn goes up in flames. 

That's it, flames! Take a torch, go to their camp, and burn the tents. Also, slay the centaurs so they cannot retaliate.
====
516
<<1>> is a master mason. Some folks don't hold with his Daedra-worshipping ways, but there's nothing wrong with his work. 

Can you take Elin's commission to him? He lives down by the Bjoulsae River.
====
517
The name "Noleon Velain" is skillfully carved into the side of the finely-crafted toolbox.

Noloen Velain must live somewhere nearby, as the toolbox is still in good repair.
====
518
Confidence is good, but I don't want us to make the same mistake I did so many years ago. We mustn't underestimate the power Karnosis wields … or the power that wields him.

I've said enough. We … I must not delay this any longer.
====
519
I've spent every penny on a cure for my Charlotte, and it's finally arrived!

I don't want to leave her side, though. She's in so much pain. 

Could you pick it up from <<1>> and bring it to me? I would appreciate your kindness.
====
520
Murder … death … we were cut down where we stood.

Now we're doomed — doomed to rise again, cursed to become like them! By all the gods, no!

Help us. Keep us from rising as the undead!
====
521
You must go to Azura's shrine at the Weeping Giant. It has been defiled, and I fear the Supernal Dreamers are involved.

Regardless, the shrine must be cleansed. That is certain.
====
522
With my tools returned, I can complete Azura's Shrine. She said if I built this Shrine, she would save Gavaudon.

Please, go to Moonshadow and ask  what detail I have missed. She no longer visits my dreams, but perhaps will speak to you in yours.
====
523
The village would have held, but for the abomination. A dark presence now stalks our homes, holding us in this place. If only we could strike at it!

Go talk to the dead of the village. Help them however you can.
====
524
I have my theories. It's best not to open them up to debate without some sort of proof. Trouble is, it's not easy to come by.

If you find any orders from his soldiers, bring them to me. Of course, I'm sure they won't just hand them to you.
====
525
The women and children. Shornhelm's people, taken by Lord Montclair. He stole them from their homes. What is his purpose?

My dreams do not lie. Every image conjured in the mind reveals a hint of truth. Someone must free them!
====
526
You're already a crowd favorite. You obviously have natural talent. You should join us! Fight as one of my Hammerdeath gladiators! 

You'll be paid handsomely, and you'l have free run of my arena. 

Take this token to Mar. Take up the blade!
====
527
Anyone can fight, but can you win? My gladiators have no equal! 

If you want to join their ranks, beat three of my gladiators in duels.

Be warned. In my arena, the winner may choose to slay the loser. I leave the fate of the defeated in your hands!
====
528
You still refuse to give up? Perhaps that's why Master Ahtah trusted you. You're as stubborn as he is.

There's nothing I want more than to escape. Moric's in a tent southeast of the arena. Convince him to free my son, and I'll follow you anywhere.
====
529
The Imperials don't know how to live in Valenwood. If we burn the supplies they've shipped in, they'll starve. Take this sack of Kindlepitch and set their supply crates on fire.

I'm going to move northwest of Imperial Landing. Meet me there.
====
530
A Swamp Cypress shambled onto the main path of Elden Root to the north. Merchant Wagons are forced to take dangerous detours.

Commune with it and ask it to move.
====
531
I need you to collect some Moondrop Mold from around the swamp and deliver it to Aenlin to the north. Travelers use it at night to see what's about to eat them.

Oh, and watch out for Slouchbears. The Mold gives off a residue that enrages them.
====
532
Care to help a fellow out?

We're trying to get closer to the Orc Mine, but Haven Trace is crawling with orcs! Could you gather some Saproot Seedlings and take them to <<1>> over there? He'll know what to do with them.
====
533
Harpies are found on the Wracked Plain to the north. They're not native to this area. You know what that means?

I think negative emanations are transforming normal creatures into harpies.
====
534
Given what happened to the Shornhelm regiment, we're reinforcing for a similar attack. I can't spare any men.

Someone should go and search the battlefield for survivors. Someone should find out what happened.
====
535
The soldiers who ambushed us can only have been Montclair's troops.

Gagnon will want proof of Montclair's involvement.

I saw no standards, but there may be evidence hidden among the bodies. You might even find a survivor of the battle to question.
====
536
Well, I'm from Shornhelm. I came down with Polstic's company to help the Lion Guard. We got ambushed, like the guards did. I get stabbed in the gut, and then … the Lion Guard survivors found me.

It's a right funny old world, isn't it?
====
537
I belonged to a group of mages sent to aid <<1>>. As you can plainly see, we failed.

My corpse now stalks the village as one of the living dead. It seeks the flesh of the recently deceased. It seeks … and it devours.
====
538
Ah, our esteemed passenger.

The Stormwitches to the north are slaughtering my mer before they can reach shore. Could you clear a path for us?

Afterwards, you should report to Narela in Southpoint village.
====
539
Now that we have the traps, let's put them to use!

The trails to the east teem with Imperial Invaders. Place a trap outside each of their camps.

Once you're done, tell my friend Sapfingers at the eastern end of the trail. Good hunting!
====
540
The necromancer who's leading the bloodfiends left behind an undead construct to stalk the village. The creature's minions bring him corpse after corpse, adding to his strength.

My body is one of the husks the creature has … absorbed.
====
541
His betrothed! It makes sense.

This Adima likely infected Hosni with the Omen of Savagery at Vaermina's behest. Through Hosni, the Fervor spreads.

We must put a stop to this. Today.
====
542
A striking artifact sits on the pedestal. It appears to be an incomplete map of Tamriel, and various trace lines across the face of it seem to indicate direction to somewhere. You should bring this to someone more knowledgeable about Dwemer relics.
====
544
The soldiers believe he's stealing the dead from the battlefields. They swear his men are not always … living men.

Ridiculous, I know. They say there are carts full of bodies all across the northern district.
====
545
You must summon King Faume. He will know what the cultists are doing.

Decapitate the bonesnatchers and place their heads upon Faume's grave, behind me.
====
546
I don't know where Christophe and Makana are, or if they're still alive. After the mob attacked, I blacked out and woke up here.

I worry for them both, but I can't leave my son. If a Spirit Guard saw someone dragged off to Baelbrone, I'd look there.
====
547
I've devised a spell to counter the Infernal Device that afflicts Haven. Yet I have little strength remaining, and a necessary ingredient, Lungfungus, grows in the Sload tunnels beneath.

My wound festers, you see. Soon I'll join the walking dead.
====
548
I've only heard secondhand reports of the woes of Shornhelm. A contingent of nobles recently left there for the Doomcrag, a place few dare visit.

If you want to go, the boatman, Draig, can take you there. Head west out of the city to find the docks.
====
550
We have to … we have to burn the bodies. If we don't, they'll probably get eaten by those … things.

Could you return to the places they fell? Check out the farmhouse to the southwest, the stable to the south, and the cart to the east.
====
551
Defending the injured is difficult. Finding survivors is even harder.

My soldiers need medical attention. Can you get one my men to Captain Gagnon at Oldgate?

I'll continue to defend the others. Let one of my soldiers know when you're ready to go.
====
552
Ancient Bosmer crafted the <<1>> to protect the barrow from necromancy. In addition to mesmerizing those under the thrall of a necromancer, it will briefly negate any enchantment they carry.

Follow the tunnel to the west and use it.
====
553
By Alard's orders, I have been forbidden to use this elixir on any man.

However, we can still make our strike while abiding by my love's wishes.

Montclair's men travel with direwolves. Use this on them while they're wounded and tell me the results!
====
554
Makana's right. Christophe stole the Book of Circles.

I don't know where he went, but I was in and out of consciousness while they dragged me here. One of my captors mentioning the shrine east of Pariah Abbey. Perhaps you'll find more there.
====
555
What happened between myself, Rin, and Christophe doesn't matter. We must recover Master Ahtah's book, and Christophe, if that idiot is still alive.

They kept me at the shrine east of Pariah Abbey before I came here. Go there, see what you can find.
====
556
You've done so much for me that I hate to ask more... but I must.

If the mob that attacked us was working with Christophe, they person they took to Baelbrone must have been my brother. Makana.

Please, go to Baelbrone and see what you can find out.
====
557
I must go to Pariah Abbey, face Ahtah, and admit my part in this. Yet I worry for my sister.

Rin has a stubborn streak as wide as the Bjoulsae, but she's no coward. If she's missing, I fear ill befell her. Please look for her at Hammerdeath Arena.
====
558
<This body has long since rotted away, but its armor and shield remain undisturbed.>

<You can see a distinctive family crest on the shield with the name "Stenric" embossed underneath.>
====
559
I saw Imperial officials and daedric cultists discussing what looked like the design of that Infernal Device. They entered that house on my left with a design sheet.

You'd hold up better against them than I would. Go get that sheet.
====
561
Great! That would be mighty kind of you! Folks from all around this area of Rivenspire use the Sanguine Barrows to inter the dead. My kin are in the biggest tombs over there.

They're planning to take my family's treasures!
====
562
Darkness has been clouding my visions. The people who were rescued recently are plagued by nightmares.

I would ask you speak to them. Find what troubles them. 

Perhaps relieving them of their fears will clear my visions.
====
563
I'm bleeding all over! My arm! My hand! That crazed wolf tore right through this leather. He took the sleeve right off. He might as well have killed me!

Dying and damned! How bad can my life get? I'll be doomed forever!
====
564
Take this Chokeweed to the central room of the tunnels. There are four valves - one above each door. Use the steam in the center of the room to propel yourself above each door and wrap the Chokeweed around the valves.
====
565
Word has gotten around since you killed those slaves.

Del Vinyar was rather upset with us after his son died. He's still at the inn, drowning his sorrows. 

Take care of him, will you? Your usual methods will suffice.
====
566
I pledged to join the Thalmor, yet my domain is riven. A pretender claims the throne, supported by a mercenary army.

Speak to our Treethanes to determine their loyalty. Begin with Anglir Ancientwood, whose house lies to the northeast.
====
567
I was. And I can tell you that to hold Oldgate against Montclair's next attack, we'll need to bolster the defenses.

There are Ayleid columns to the north - magical defenses, if I mark them properly.
====
568
Aeradan will want you to talk to that pouch-belly Roublerub. He's been in the city too long. Can't even climb a tree anymore.

You can find him at the Mossy Hole Tavern in the Jolly Squalor. That's on the east side of Elden Root.
====
569
My cubs are scavenging bodies on the moors. Bloodlust consumes them. The dead flesh of your kind poisons their instincts, and they murder freely, like mindless beasts.

You must destroy the corrupted dead before they poison us all. Burn them to ash.
====
570
<The edges of this page are wrinkled and yellowed with age. The writing has faded over time. Only a few words are barely recognizable.>

"…hunger… "
" …Shalo…"
" …flesh…."
====
572
We solidify our alliances here in Elden Root - and so does our enemy. We have discovered a secret cult of Daedra worshippers in league with the Imperials.

I have assigned Canonreeve Sorcassil to oversee the investigation. Do what you can for him.
====
573
On the battlefield, the strong endure. 

Here, the weak linger, causing no end of trouble for those trying to survive.

The weak in my herd attract predators to the rest, endangering all of them. There is only one choice: cull the weak.
====
574
The Imperials are infiltrating Elden Root through tunnels they burrowed in the Fire Veins. 

Destroy the Support Pillars which brace the Imperial tunnels. Once you have done this, inform Cannonreeve Sorcassil in Thalmore.
====
575
The Night Terror? Vaermina's own consort? 

Then this does not even compare to the threat the Omens represented! 

The Night Terror. His name was once Galthis, and he was Vaermina's lover. Now he is her champion.
====
576
Of all the indignities! Nothing is more vexing than giving my lands away to those Orcs! 

Isn't it enough that they sacked our capital? Now they take our homes. Mayor Normar must stand up for us, but he won't see me anymore. Could you talk to him?
====
577
I've read the legends and half-coherent histories of mad necromancers. The truth may very well be more than they ever imagined.

<<1>> is aware of its purpose, however. Thus, we are at a disadvantage. We can only guess what power it will grant him.
====
578
Our people abhor necromancy. 

Many of these Orcs were once friends and relatives of ours. What could have caused this? Why have they fallen so far? 

There's no excuse for this. Disrupt their worship. Defile their altars.
====
579
The Imperials have been plotting something in the Fire Veins. I wasn't able to tell what they were doing but there is a glyph they were using.

If you are able to take it and bring it to that Sorcassil guy then maybe he can figure out what it does.
====
580
I'm no good with words, but I can't sit idly by. I must confess my love for her. Leah must know we're meant to be together in this life. 

Please, speak to her. Find out what interests her. Find out what I must do to win her love!
====
581
Our horses are unable to graze and roam freely these days. Bandits, battles, and wolves have seen to that.

Makar, one of our elders, has been preparing special feed for the horses to get them through these lean times. We only lack wickwheat.
====
582
I've written a covenant pledging my lands and service to <<1>> in <<2>>. If he accepts, I can move my family there.

Servitude has to be better than this slow death in Shornhelm. If you are heading north, could you take him my offer?
====
583
I've figured it out! I know how to win her heart. If she's obsessed with vampires, then I'll become a vampire!

Take this list. It has the ingredients for a mixture I'll need for this to work. You'll find everything on that list in the tunnels.
====
584
I believe Gavaudon is also afflicted by an Omen. Its people have grown obsessed.

A week ago I asked Lord Mathias Raiment of Wayrest, a former Spirit Warden, to investigate Wind Keep. I have heard nothing since.

Please, go there and speak with him.
====
585
Hello are you warmed yet? Good now if you would be kind enough to go to scrying pool that would be most helpful.
====
586
I've held here defending the injured, but there's more of us out there on the plain.  I need to get to the remaining soldiers and call a retreat to Oldgate.

Can you see if you can find them?
====
587
Now I know what I must do. There's only one way to accomplish my goals.

I'll battle my way into Montclair's manor and confront the Cloaked One. I'll make him beg for his life... and then, I'll force him to turn me! 

I'll make him make me a vampire!
====
588
I'll bless this grain. Then you can take it to the helhests. 

Perhaps if you could subdue them, they'll eat it willingly and transform back into horses.

I won't allow anyone here to get close to them, but you... well, you're different.
====
590
I barely escaped with my life! Mul gro-Lagrish, my compatriot, organized an escape last night but he never made it to Wind Keep. 

Please, travel east to the Bjoulse Dam and rescue Mul before Godrun executes him.
====
591
You've done a great deal for us here.  Now that we have more horses, I can afford to send some to your friends in Oldgate.

Take these horses to Hotspur. He'll make sure they're stabled properly there.
====
592
Yes, <<1>>, but not against them. He was fighting with them! He and his soldiers nearly killed us all!

You have to stop him. I don't know what happened. He was a credit to the regiment. He'd never do this, but now… we have to stop them!
====
593
Prince Who's-His-Face wants to know if anyone's supporting the Pretender? You should talk to Orthendor then. He'll talk to anyone. He talks to animals. Not right in the head, you ask me.

His house is west of here, and southeast of The Soak.
====
594
We must assume Sorcassil has fled to Gil-Var-Delle… a desperate move. I want the traitor dealt with lawfully. Deliver him this summons; tell him he is to answer for his crimes.

Should he refuse, then I ask you to dispense justice as you see fit.
====
595
My husband, Leonce, leads the Fellwatch. He's taken people prisoner. In fact, he's kidnapped them from their farms in the dead of night.

He certainly has a way with words, but I'm getting tired of it. You should convince them to escape.
====
596
Orcs and Bretons alike are reporting thefts. They're pointing fingers at each other.

I suspect this is the work of the Fellwatch. They steal while they create suspicion.
====
597
The Imperial who governs Leaftower, the man who... who took my granddaughter, is named Catian Teideius.

His home is atop Leaftower. I'd like you to kill him. For Nialyn. There are many ways to reach him, but he does have a bodyguard.
====
598
There are Leaftower Bosmer loyal to Camoran Aeradan. If you can contact enough of them, maybe <<1>> will supply them arms for an uprising.

<<2>> is the Loyalist leader in Leaftower - meet with her for help in finding the others.
====
599
We've lost many of our own in the past. It's never easy. 

This is... different. I feel like I'm responsible, as if Tristan's fate has fallen on me, though I'm unsure why.

We have to find a cure! Please, speak to Verandis.
====
600
Harassing citizens of Fell's Run seems to be their favorite pastime around here. Their newest members are the worst.

You need to look for Fellwatch recruits around Fell's Run, so you can put a stop to their lawless bullying.
====
601
I sent for them when the Nords landed, but she and her brother insisted on protecting the farm. During my patrol, I found the house. Nothing but a burnt shell and my son's corpse.

Elise can't be dead. I'd know it in my heart if she was.
====
602
"Esteemed General,"

"I've received your donation. Northpoint's defenses are woefully weak, but the Duchess is rectifying this by the hour. The time to strike is now. I look forward to your rule of Northpoint."

<The letter is unsigned.>
====
603
<In the pile of jewelry rests a silver amulet, tarnished and chipped.>

<Its once reflective surface has become matted with age. The initials "S.D." are barely visible on the back.>
====
604
I have a lot to explain, don't I? Perhaps it is best you see for yourself. One must know one's enemy to defeat them.

Behind me is a trapdoor. It will take you to a manor house. Within, you will find the remnants of my past.
====
605
As if this town didn't have enough problems!

Now I've heared two of the farmers in the smallholds are feuding over their herds.

If you could stop them before they come to blows, I'd be in your debt.
====
606
I don't know what signaled them, but somehow, General Skarsgaard has ordered his troops to begin a siege of Northpoint.

The duchess needs to know that the time for diplomacy is over. You must ensure she's safe!
====
608
Our cows graze on the same land. It's impossible to tell which is whose!

My cows will come home at the sound of their cowbell, but Duzug will gut me if she sees me near her cows.

Could you go out to the steppe and bring my girls home?
====
609
My cows disapppeared, and <<1>> suddenly had more cattle! It's pretty obvious what's going on here.

He claims that all the unmarked cattle belong to him. This is going to stop, one way or the other.
====
610
I don't want to believe it, but I think Jolie's come down with what they've been calling Blood Fever. 

I keep hoping it'll just go away. She's already given up, but there must be a cure! There must! 

Speak to her, please! Tell her there's a chance!
====
611
The farmers look to the duchess for protection, but she's still attempting to negotiate with the corsairs. We should move against them!

If I had my way, every Northpoint citizen would be mustered to the city's defense against the Gripdjur right now.
====
612
They took me from our fields. I was sure I was doomed! Thank the Eight. Thank you.

Please let my father know I'm all right. I'm... I'm going to fight for Northpoint.

We must stand together! I'll see you on the battlefield, my friend!
====
613
Why are you interrupting my counting? I have to count the incoming taxes. No unpaid tax goes unpunished, no matter how small the amount.

Since you've interrupted me, help me collect taxes.
====
614
The merchant said this mirror reveals the truth. I wish to see my own true beauty.
Now my reflection is... distorted. My mirror is not what the merchant promised!

You look clever. Perhaps you can make this mirror reflect my true beauty.
====
615
Shamans are the lynchpin of the ogre hierarchy. Take him out and our ogre problems are over.

However, shamans don't always show themselves. Go west to the camp, find a totem, and deface it. That should enrage him enough to come out and fight.
====
616
The Imperials occupy Haven Trace trail north and south of here. We've been watching them from the forest, but I'm tired of just sitting and watching.

Kill the invaders and I'll make it worth your time.
====
618
I want every Orc and Breton to know we must work together if we're going to survive.

If I cede half the town's leadership to Magharz, that will give both sides a voice. This charter details the plan. Could you put up some copies around town?
====
619
It's a shame you don't know the whole story. I'm not the only one worried about a war with the Nords.

I would never speak out directly against the Duchess, but if you feel the same way I do, you should talk to my master, Baron Chirane.
====
620
There is a dry underground river beneath Leaftower. If the loyalists in town could access it, they could use the tunnel to pass information and supplies.

Deliver these digging tools to the loyalists you found, then tell Elladrel of your efforts.
====
621
I can help you endure the deadly miasmata of Cold Harbor.

Dead flowers called asphodel grow in Cold Harbor. Their seeds wash down the river and take root in the Grove of the Living Dead to the southwest.

I need the seeds of those "unalive" blooms.
====
622
We've received several reports from our scouts of a mysterious "woman in white" wandering through the tunnels.

Whenever the Ravenwatch finds her, she vanishes from sight. Her last known location was outside this door.

Care to take a look?
====
623
I'm her Master at Arms … and more than that. If they saw her talking to me, they might think she planned a more violent, less diplomatic resolution.

In truth, I'm in favor of violence. It's the only response they understand.
====
624
This message is scribed upon the finest parchment, and bears the Imperial seal. It details troop movements and supply lines throughout Grahtwood.
====
625
With the shaman dispatched our ogre troubles are over. If only there were something we could do for my brothers under Godrun's command. 

Search his tent, perhaps there is something he cares about more than his obsession with the dam.
====
626
Verandis harnessed dark magic before, the same power that grants our enemies strength. Yet we slink in the shadows, watching and waiting for an opening.

I found this talisman on one of Montclair's lieutenants. It reeks of power.
====
627
The Gazing of the Stars! That's where Jon and I first met, so many years ago.

We must confront this dark creature so we can destroy it. Take the stairs in back. They'll lead you to him.

I'll be there shorty. I... I need a moment to prepare.
====
629
Mor is beside himself. This giant seems to be talking about Sanda!

Sanda's my granddaughter. She's been friends with the giants in the mountains since she was a child. If something's happened to her....

Please make sure nothing's happened to her.
====
630
Tor was sent to the Imperial Palisade the northwest to kill the leader of the Sorcerers. He has failed to return and disappointment is starting weigh heavy on Ra'Vardo. 

When you find him tell Tor to return so Ra'Vardo can pass judgment on him.
====
631
<Touching the crystal seems to drain all engery away and the crystal begins to glow.>
====
632
Mindless slaughter! Unspeakable! I've served with Thierry Gagnon for years. I never expected … what he's done … what he's become!  

What happened in Moira's Hope cannot be marked with the Lion Guard's banner! It's a disgrace!
====
635
A surprisingly light, undamaged statue is lying in the road. This fallen statue may have come from the Imago Serries to the east.
====
636
Oh, tragic day! A terrible Daedra named Hosoth descended into the Fane and stole the voice of our most talented priestess. The beast is gloating upon the plateau, across the bridge to the west. 

Please, confront him and retrieve Isrisa's voice!
====
637
Though you've defeated Montlcair, his forces still remain. Whatever is behind Montclair's corruption still vies for control of Shornhelm.

I cannot retake the battlefield without more troops. The Mages Guild should consider joining our cause.
====
638
Farmers use scarecrows to keep crows away from their crops. That idea could work against the harpies.

I made some, but they didn't look like harpies at all. If you get me some harpy talons and feathers, I'll show you how to make some.
====
639
I fought in Ranser's War - and never mind on which side. I've never seen such a muddle.

We're bogged down. Our soldiers have encountered serious resistance in their advance up the mountain. It's not just bloodfiends - there are other monstrosities.
====
640
<You've found a harpy egg. Their matriarch has been laying more eggs. She's still lurking somewhere nearby.>
====
641
Respectability. Glory.

House Tamrith is still new to Shornhelm. We need to make our mark. Show ourselves more capable than House Dorrell. More worthy of ruling.
====
642
Worse. They're using our fallen soldiers to augment their army. It's the same madness we saw in <<1>>, but far worse.

<<2>> won't let me in there to save them. I'm furious.
====
643
This statue is identical to those in the Imago Serry nearby. It may have fallen and should be returned to its base.
====
644
Within the defunct forge lies the hilt of a weapon. It looks like it was recently broken. Perhaps if I can find the other pieces.
====
646
This Statue probably belongs in the Imago Serry. I should return it.
====
647
This Statue has fallen from its Base. It probably belongs in the Imago Serry.
====
648
This Statue is the same as those in the Imago Serry. I should find its Base and return it.
====
649
<A torch burns brightly before you. Its intensity suggests that it was recently lit.>

<You sense a benevolent magical aura emanating from the flames.>
====
650
I came here for help with a bounty on Felix Glenan, but everyone's fighting spriggans.

Kill Felix for me, and I'll split the bounty with you. I've already found his camp, north of here.

You may want to steal a Red Rook uniform to make this easier.
====
651
The Pride of Northpoint! Four stone lions sit along the compass points of the city walls.

We must preserve them! They're at risk of defacement or theft! 

Please retrieve them for me, citizen, so I can lock them in our treasury for safekeeping.
====
652
We sent a scouting party into the Merging Planes. Almost immediately, we lost all signs of them, save one. Our mages can still detect a faint trail of waning life force. Maybe you can, too.

We have to find out what happened in there.
====
653
Do you think you're up to a challenge? 

I wager you can't kill five of those sandy mudcrabs before the sand in this hourglass runs down.

What do you say? Care to try? Are you feeling lucky?
====
655
The paper seems to be a sheet of music with the name "Melodian Liriondion" at the top and "1 of 5" at the bottom.
====
656
Angof's corruption chokes our Wyrd Tree and the land. The spirits have chosen you as their champion, <<1>>.

Go north to our tree. Find my sister, <<2>>, at its base. Together you must reclaim our Wyrd Tree and heal the land.
====
657
"I watched as Fadeel grew from a young colt into a proud stallion, and I have watched as Master Ozalan abused this noble creature, using him as a packhorse. I vowed that some day, I would buy Fadeel and set him free."
====
658
What is a library without books? Just a dull building. When the Varlines flickered our books became animated and fled their shelves!

Defeat the Animated Books in and around this tower, collect them, and return them to their shelves. They're overdue!
====
659
I have an old family recipe that might help. It certainly couldn't hurt. Well, it might sting a little.

The recipe calls for ichor from spiders native to this area, but I'm not equipped to fight giant spiders. Can you help me?
====
660
Can you help me? My boss wants mudcrab legs for supper. I'm an excellent cook, but I don't have a weapon. 

I saw some crabs southwest of here. I'll gladly pay you!
====
662
We must acquire a Blessed Bell. The last known Bell lies buried somewhere in the Liriel, amongst the remains of a shattered Oyinaam.

I have also requested a new bell from Priestess Vendialara in the Fane of Breath, but she may need assistance.
====
663
Armed with the power of a Blessed Bell, you are ready to launch an attack upon Sunhold.

The Maromer have installed our Varla Lens atop Sunhold's tower. Travel south to the island and take back what is ours!
====
664
The crux of our problem here is Selene. They say she is an agent of Mephala. She has lured the local Bosmer into her cult and keeps them ensared with magics and lies.

Selene takes a spider's form and will be hard to kill, but must be stopped.
====
665
I've lost more soldiers and Bosmer scouts to those damned webs.

If you find anyone trapped, do what you can to free them.

And for the Eight's sake, burn those cursed webs down!
====
666
The blasphemies of Selene and the Thornvenom Tribe are unforgivable. Kill Loiran, Treethane of the Thornvenom! Bring me Loiran's body so that we may perform the proper death rites.
====
667
I hired mercenaries to keep my wagons safe. Then bandits attacked one of my supply wagons on its way here.

Could you recover some of the goods they stole? The bandits might be carrying them, or they might have stashed them in ruins nearby.
====
668
The desecration of the barrows has enraged the spirits of the dead. They're clearly in pain, striking out at anyone who passes by.

You've already made such a difference here. Can you put their souls to rest?
====
670
I was on my way to Fell's Run, but bandits raided my wagons. Reges asked me to bring word of Hoarfrost's troubles to <<1>>, the constable of Fell's Run.

Are you headed up north? I'd prefer not to worry about this.
====
672
That shady shopkeeper has taken my chest. Go get it!
====
673
Our scouts have gone deep into the valley with Tilmo's men to help, but many haven't returned.

Jillae… Adradan… Mirith… many more.

There's no better scout than a Bosmer scout, of course, but maybe you can still help them.
====
674
Please help us! Bandits ambushed my men!

Some of us were only wounded, but the bandits used poisoned blades. Men will die unless you can bring us a sample of that poison. 

The Red Rook bandits headed north. You can still catch them at their camp!
====
676
Madier believed the Red Rooks to be in Angof's employ. He went to Aldcroft's lighthouse to look into it. He said he didn't need help, but I worry about him.

Look for Madier at the lighthouse. The Red Rooks are a bad lot - he may need your help.
====
678
Please, you must find my kitty, Jenkles. 

When we left Camlorn he jumped from the wagon and my daddy wouldn't let me chase after him. He ran into the swamp, 

I am scared that nasty witch, Sibellec, might eat him!
====
679
Recently, my swamp, and the rest of High Rock, has become overrun with Lurchers. They are unnatural, loathsome creatures.

I am unable to tell where they are coming from. Kill them and look for the source of their animation.
====
680
I have a plan. But first, I need you to go back into the swamp and search the Hag Dens for more thorns. I will also need the black hearts of those foul Bog Hags. Obtain six of each and return to me.
====
681
Ah, the pleasant strains of Isquer music. Makes one want to doze off in the sun, eh?

No rest for you, I fear, <<1>>. Queen Ayarynne wishes you to secure High Kinlord Maldarawo's Baton of Fidelity.
====
682
<This paper taken from Gavendien's pocket has been carefully folded and preserved. It's is a warrant for his arrest.>

<The warrant instructs anyone claiming the bounty to speak with Treasurer <<1>> in Fell's Run.>
====
683
By Jone and Jode, nothing more eye catching than giant objects floating overhead, eh? Makes one wonder, "What if they fall?"

But keep your eyes on the path before you, <<1>>. Queen Ayrenn needs High Kinlady Genivra's Baton of Fidelity.
====
684
Poison my men, will they? We should return the favor. 

Take this uniform and disguise yourself. They won't attack you if they think you're one of them. Then put this poison in their evening meal.

That's what I'd call justice.
====
685
I believe you know why we are here; Queen Ayrenn requires High Kinlady Astraela's Baton of Fidelity.

Astraela will be the most difficult to persuade. There are Maormer invasions on two coasts of Dusk. Her people are hard-pressed.
====
686
The Kinlords are united. At least on this. I am certain that buy tomorrow they will be arguing over what to have for lunch.

I have packed their Batons of Fidelity in this coffer. I believe you should have the honor of presenting them to the Queen.
====
688
Now it is time for the fun! Take this concoction and bury it in the earth near my hut. 

I would tell you what will happen but I do not want to spoil the surprise.
====
689
<You've found a writ signed by <<1>> for the employ of the Red Rook Bandits.> 

<The contract describes their role in the upcoming battle for Glenumbra and an invasion of the city of Camlorn.>
====
690
<This key is rusted and corroded. One end of it is shaped like a wolf's head.>
====
691
The old gaffer was going to take some fresh vegetables up to my granddaughter, but as usual, he forgot. He's fishing again!

Will you take this basket to Breagha-Fin?  That's where the giants live, up there.  My grandaughter stays with them.
====
693
This represents a push quest that tells the player to "Rescue Janne."
====
694
My brother Govran put a hole in Irne's boat. He was caught in the act, but he swears it was an accident.

They'll kill him if Irne doesn't drop his accusation. Govran's locked up... along with half the village!

Please talk some sense into Irne!
====
695
I am sick and tired of cleaning out the mess those loathsome Dreugh make of my waterwheel. 

Please, help me by killing the River Drough that inhabit the area near the mill.
====
696
When the mill broke, three of the cogs were washed downstream and those Dreugh might have carried them off further. I need those cogs returned in order to complete repairs. 

Please, search the river for the missing cogs.
====
697
Dummy quest for push content.  Should read "Kill Kitemaster Gra'zagor"
====
698
Constable Sal says I ran my ship aground, on purpose. Why? To steal items in my hold: a Lantern of Everlight, an Orcish Ritual Totem, and a Stone of Farsight. 

Look in the cove and on the beach. Find those items, clear my name, and I'll reward you.
====
700
The creature speaks! My leaves shiver with apprehension. What does this being want with me?

Perhaps it knows the answer to my questions. Neverending questions! How? When? Why? Why must I be cursed with the burden of thought?
====
701
The Kinlords are united. At least on this. I am certain that buy tomorrow they will be arguing over what to have for lunch.

I have packed their Batons of Fidelity in this coffer. I believe you should have the honor of presenting them to the Queen.
====
704
Sir Croix has taken over Firebrand Keep. Expecting the wrath of Duke Nathaniel, Croix is planning a preemptive strike against Alcaire Castle. As much as I dread aggression against my brother knights, Croix must be stopped. 

Please, kill Sir Croix.
====
705
I'd hoped to impress Ganise, my everlasting star, with a necklace of pearls, but I can't go swimming now. What if I get a cramp? I'd drown!

Will you collect pearls for me? I'll pay you! They're found in oysters and on Water Dreugh, who prize them.
====
706
Cruor's legion sacked my town and slaughtered my people.

Make them pay. You'll find lots of those cursed Imperials at their palisade across the river.

Bring me... their thumbs. Lots of them! Make sure they're fresh!
====
707
Koeglin Village is my home. I was heading back there on the road when the pirates landed.

They're going to sell me to the Dunmer. I know it!

If you have an ounce of pity in your heart, help me get free of them. Take me to Koeglin Village!
====
708
Have you heard of <<1>>? You should not eat it. Its effects are... disturbing.

Imperials use slouchbears to transport supplies. Take this fungus. Feed it to their beasts. Create a most entertaining distraction!

<<2>> will await you at Southpoint.
====
709
The Firebrand Beacon was extinguished in preparation for war. Now that Sir Croix has been deposed it must be relit. To the south burns an eternal flame. Go, light this torch, and then use it to reignite the beacon atop Firebrand Tower.
====
710
Sure, I bet you think I'm crazy. You probably think those are ordinary pirates over there.

When their disguise drops and the Daedra are unmasked, you'll see the truth. They're obviously gathering their forces before they attack Koeglin Village!
====
711
You've come across an area of Bosmer fishing traps, used to catch Ooze-Eels.

Collecting eels from occupied traps and delivering them to Treethane Narela in Southpoint would help feed the local population.
====
712
"Once you've taken the lighthouse, hold it until I give word. We will demand a ransom to turn it back on, and make a tidy profit in doing so.

Also, get ready to invade Koeglin Village. We'll take many strong slaves there."

- Pirate Captain Ra'Dara
====
713
I was sent to observe the Imperials. This is as close as I dare go; they've buried Firetraps in the sands. I've been setting them off by throwing rocks at them.

Take a few rocks, walk carefully along the beach to the west, and disable the Firetraps.
====
714
Inside the salvaged crate you find a strange golden amulet with a red gem in its center. Captain Lash gra-Agdur is paying well for salvage. This item may interest her.
====
715
Inside the salvaged crate you find an ancient gold coin. It has a wyvern on one side and two crossed spears on the other. It does not appear to be modern day currency.

Captain Lash gra-Agdur is paying well for salvage. This item may interest her.
====
716
Inside the salvaged crate you find a grime-encrusted tankard. A faint pattern of murals depicting serpents and lightning bolts is visible through the grime.

Captain Lash gra-Agdur is paying well for salvage. This item may interest her.
====
717
I've found a large purple gem that has countless threads of thin red running through it. It was inside a salvaged crate from Alcaire Cove.

Captain Lash gra-Agdur is paying well for salvage. This item may interest her.
====
718
Inside the crate you find an ancient ceremonial shield. It is engraved with an image of a woman in a long robe, hand raised against the backdrop of a bright sun.

Captain Lash gra-Agdur is paying well for salvage. This item may interest her.
====
719
You found this within the body of a Lurcher - an animated collection of sticks and shubbery.

The heart quivers on your palm, turning to point to a location east of Southpoint village. Following the heart may reveal the origin of the monster.
====
720
<<1>>,

The newest shipment of food will be delivered to the northern areas of Valenwood as promised. The Lurchers will guide the way.

The Aldmeri will fall. Even the Elden Bole can die.

- Cairnwise, Blacksap Treethane
====
722
This pile of logs is positioned directly above a group of <<1>>s. A good push would send the entire pile crashing down onto the unsuspecting invaders.
====
723
As if that wasn't enough, the Water Dreugh are growing in numbers and filling the cove. I can't sleep at night for fear they'll invade the town and impale us all on their spiky claws!

Someone must kill the Dreugh before they overrun us! Will you?
====
724
J'Hriss made mistakes in youth. Joined the crew of an Imperial privateer. That ship sunk in the channel to the west? That is it.

The Captain, Aulus Catae, kept a most precious treasure in his quarters. Maybe you could recover that for J'Hriss, eh?
====
725
I need someone to speak with the looters on the beach. Tell them to stop desecrating our dead.

If you can manage to stop them, visit Battlereeve Alengwe when you are done. She is in Southpoint Town, due north of here.
====
726
Listen, we Nurdins usually look out for each other, but, well there's only me right now. The cows were let out of their pins by someone trying to bring us down, I'm sure of it.

Grab one of the hounds and this whistle; bring'em  back to me would you?
====
727
I owe Captain Veronika payment for passage on the Midnight Swell.

The dock foreman won't let me back on the ship. He wants locals to vouch for the ship first, but they're all mad!

Can you talk to the Captain? She's one of the few sane folks left!
====
728
"Captain,

"Koeglin Lighthouse is dark. The focus lenses are all boxed up, just as you ordered. We'll fetch a pretty penny selling them.

"We've also loaded their combustion oil onto the ship. There's no way they can rekindle the fire now."
====
729
<<1>> oversees the quarantines of the afflicted, but what good comes of locking them away? We don't even have laws for them!

He refuses to speak of his plans. Perhaps a newcomer could gain an audience with him. 

He's in the kinhouse west of here.
====
730
To enter Davon's Watch, you'll need to prove your wild claims of immunity.

South of here lies Fort Arand. We saw signs of a Blightstorm, and know not their fate. Affirm our suspicions, and if you return unharmed, your immunity is confirmed.
====
731
We might be too late, but I have to be sure. My wife has vanished into the darkness. 

A Daedric Prince commands the hordes of spotted demons roaming the fields. I know they took her! My son, Mainard, can explain.

Please! Find my Rosalie!
====
732
This rat is holding a small Glowing Toad in its mouth. Toads don't usually glow, therefore this Toad is probably magical.

Could this possibly belong to <<1>>? Take it to him and see.
====
733
The Orlishkaarn Ashlander tribe hinders our efforts to rebuild every step of the way. I have no doubt that they aid the Blight's spread.

Find their Farseer, and see if she is willing to offer their surrender. Ensure they know House Redoran's might!
====
734
I will allow you to visit the Hortator.

Marea will remain here, for I am still suspicious of her motives. You will be her hands for whatever errand she carries.

The Hortator's spirit is weak from his death. I implore you to make your visit brief.
====
735
Me dad went upstairs to fetch a crate of mead and he never come back.

Do you think he's all right? Could you check on him for me?
====
736
Our leader, Sir Hughes, sent us a confusing message—to attack the Redguard army camped outside Alcaire Castle—an act that would destroy the Daggerfall Covenant.

Some of us want to hear a justification before we do such a thing.
====
737
I've told the knights positioned around the castle to attack on our signal. 

There's a siege horn mounted atop Firebrand Keep's main hall. If you are willing, I would ask you to go there and blow the horn. That will signal everyone to attack.
====
738
Before my death, I found a strange device within a Dwemer Ruin. I have no doubt whatever killed me is still there.

The entrance is to the west, at the southerly pinnacle of the mountains. Seek out this relic, but be wary lest you suffer my fate.
====
739
Before the Imperials invaded a merchant ship arrived at the dock, to the east, carrying a Muckspunge Elixir. Tsajivi's friend is in desperate need of those elixirs, but Tsajivi is a coward.

Would you retrieve the elixir for Tsajivi?
====
740
The Imperials occupy Haven Trace trail west of here. We've been harassing them from the forest, but it's not enough.

Kill the invaders and my friend Hadellor will make it worth your while. He'll be waiting for you on the west end of the trail.
====
741
So you think you are immune to the curse of the Blight?

Those who are inoculate are only those whom Meridia blesses.

Go to an altar.  Pray hard, and endure Her trial.  We will see if she has blessed you.
====
742
We don't make a habit of talking business with outsiders, stranger -- but you may be in luck. 

Some of Ravnos' partners have gone astray with some items that rightfully belong to him. If you can return them, he would gladly grant you an audience.
====
743
Though we fought Sir Croix, he was still our brother. We will give him to the flames on a great pyre.

As his vanquisher, you must toss his sword into the Flaming Fissure of Windridge Cave. Find it to the northwest and return his sword to the flames.
====
744
Inside this compound the Imperials employ ferocious guard-bears. I have concocted a set of darts that will drive the beasts mad with rage, and I ask you to use it upon them.

While the bears rage, you will be free to kill both them and their masters.
====
745
Look, there's no way I'm going in there. I'd be torn to pieces! But they have my goods and I can't leave them. Let's cut a deal. You head in there, get my wares back, and get out with your head still attached. You do that, anything you want is yours.
====
746
Ahjiivi sees you are no slaver, and yet you come following our tracks. Ahjiivi wonders what your true purpose is. We cannot trust strangers while our slavers remain.

They hide in the town, scheming to capture us once again. Find them. Kill them.
====
747
I sent some Jaqspur into the Thrambles to hunt Hoarvor, but they fail to return. I don't understand. The creatures should be nearly docile, not used to being hunted.

Would you bring back some Hoarvor meat? We return a supply to Razorvine.
====
748
Care to help a fellow out?

I'm supposed to collect Saproot Seedlings for a friend on the west end of the trail, but it's crawling with Imperials! Could you gather some and take them to Sticky Agachon?

And, um, try not to get any sap on you....
====
749
The shattered blade seems to hum as you hold it in your hands. Magical properties have been enchanted into the dagger giving it a strange glow. Perhaps bringing this to Alcaire will fetch some type of reward.
====
750
My mistress sent me here from Razorvine Refuge. She thinks the Imperials will besiege the village, and wants to have <<1>>s to eat.

I tried to pick some, but those giant bugs keep eating them before I can get them!

Could you pick some for me?
====
751
Through sundry promises left unfulfilled, that coquettish vixen Dominique has absconded with my pants! Heartless wench!

A token for a fine wine is concealed within its pocket. I need it.

Please, retrieve my pants. Dominique lounges before us.
====
752
I know not where this Blight comes, but I do know it has been interfering with my business.

One of my ships was foundered by Ordinators before it could get past the coast. They have yet to loot it. Retrieve my cargo, and I will tell you what I know.
====
754
The troops will be here any moment.

I just saw a strange mechanism rise out of the ground, in front of the Infernal Device, a moment ago. You should use it. If it leads inside the device, there might be a way to destroy it.
====
756
As long as Fallen spirits wander, I cannot rest.

Please, take up my sword. Vanquish the last of them.

When you kill them, my sword will consume their souls. Once its hunger has been sated, you must cast it into the fissure… and doom them forever.
====
757
We found brigands on the roads north of here, but we're busy guarding a damaged caravan they recently attacked.

We need you to hunt them down. Talk to Duke Nathaniel in his manse to the north.

I'm sure he'll reward you. Maybe he'll forgive me.
====
758
While traveling through the primeval forest of the Thrambles, I encountered the mighty senche Dro'tahn. I took his head.

Thistlewhip would surely be impressed. The leader of the Bosmer hunters encamps at the southern entrance to the Thrambles.
====
761
If you wish to find the source of the Blight, Ahjiivi can tell you where to look. Ahjiivi saw many blighted slaves deep in Noosehole Cavern, moving cargo to and from our caravan. 

If you go to their lair, destroy the slavers and their evil works.
====
762
<You've found the corpse of a slain lurcher. Rot and mold blackens its body. Its remains nearly falls apart at your touch.>

<<<1>> will want to know about this.>
====
764
The lamia encroach on Reywell. They hunger. Gar and I do what we can to protect these poor fools, but we are not enough.

If you would help, drop these poison vials into lamia dens around the area. Each lamia poisoned is one less craving human flesh.
====
767
My hunters wouldn't have to work so hard if the Imperials hadn't butchered our Thunderbug herds. Just left the bodies out to rot, blast them!

We need to rebuild the herds. Could you gather eggs for us in the Thrambles?
====
768
I was headed to the Razorvine Refuge when these Wood Orcs captured me.

It's a bark-blighted embarassment. What kind of Bosmer lets himself get taken by Orcs in his own woods?

If you can get me the key to my shackles, I can take care of this.
====
769
The Deathscale Lamia have thrown a Wayrest Noble in a cauldron. If no one intervenes, the woman will be boiled alive.
====
771
One of the neighbors did it! She stole my wedding ring! 

She fed it to the blue-eyed hen and scared it off toward the farms.

Please, help me get my ring back. If you offer the hen some of this feed, you can force it to cough up the ring.
====
773
This locket, while tarnished, still seems valuable. It has a small mirror inside the clasp. The locket may be worth a reward. Perhaps Alcaire is the best place to look for the owner.
====
774
I saw my friends slain by Bosmer arrows not one week ago. Today I see the same men walking in Haven. The dead... walking!

It's too much for me! I'm deserting the Imperial army - but someone must put my friends to rest... for good. Will you do it?
====
775
The dreugh want Reywell, but it belongs to our nobles now.

We drove them out, and we have to keep them out. Those crab-faced beasts don't deserve to exist. I've slaughtered many of the foul things. If you want my respect, slaughter some more.
====
776
I've seen some unlabeled packages arriving and leaving Heimlyn Keep.

It seems as if not everyone is bound to the same rules and regulations that I'm held to. 

Someone should speak with <<1>> about it and get to the bottom of this.
====
777
The molten caverns near the keep are under guard. That's the only place I can imagine practicing necromancy in secret.

You must force your way in and find evidence of their treachery. 

Then we'll go to the Tribunal and end this corruption!
====
778
I must have <<1>>! What will open her arms to me? I burn with such desire for her!

She likes flowers, but which petals should lie scattered and bruised across her bed? Ask her for me. Please. Take her a bouquet on my behalf. I must have her!
====
779
I go to all the trouble to order my servants to carry my fireworks launcher up Overtop Hill, and now I can't launch them because of a grumpy Daedra!

Help me! Light the fuse on my firework launcher, then kill the Daedra before he can smash it again!
====
782
This hairpin has gems encrusted in it. Given the nature of its most recent owner, it is likely that the hairpin belongs to someone else. I should start looking for the owner in Alcaire Keep.
====
783
The Baron took far too long to send his guard.  I almost thought he had forgotten about me... almost. Of course than I remember who I was, hah! Get me out of these bonds, commoner!
====
786
It is time to unveil the Snake Summoning Spriggarum! Use it on the Imperial Cargo stacked along the docks. It'll teleport a snake nest into the crate.

Be wary! If you linger for even a moment, well, the wriggling fellas are fast!
====
788
You've found a locket in a hoarvor nest, next to the drained blood-drained corpse of a Breton man. The back is inscribed:

"For my beloved Claire - Virgile"

There are footprints leading away to the southeast. It's likely Claire survived the attack.
====
790
This sword looks similar to swords carried by Knights of the Flame, but the pommel doesn't look quite right. Someone at Firebrand Keep may know more.
====
791
Announcing the Ookvoot Scavenger Hunt!

The joy of competition! The invigoration of cheating death!

Encouraging the stranger to speak with Elder Knonk.
====
792
My son is held as a slave in that awful camp. The slavers gave me a flag of parlance to approach them safely, but I cannot defeat the dreugh in the river to get there.

If I do not pay, they will sell him. Take the flag and the ransom for me?
====
793
This axe has many notches in its blade and its handle is well worn. It looks to be of Nordic make. Perhaps someone in Alcaire Keep will know something about it.
====
794
Penitents surrounding our village beg for aid. They think we're hide some potion. We're not.

We are blessed by Boethiah. They are not. They must leave. 

Give them these talismans. Tell them they hold a cure. That's a lie, but it's an act of mercy.
====
795
This one knows little about the ways of Dunmer, but if the <<1>> seeks out the origin of this manifest, there can be no doubt. 

In Kragenmoor, all trade goes through one Dunmer. Seek her out and find what she knows. Luck be with you.
====
796
Lamia are not only beautiful. Their bloodlust is legendary. Their beauty must be preserved.

Bring me the heads of the Bloodscale, Doomcoil, and Deathslither High Priestesses. Their dens are west. I will mount them and gaze upon their beauty daily.
====
797
The wife's busy at the springs. The wretched kids ran off. It doesn't get any better than that! I still can't go fishing at Sand Cove, though. 

Here's an idea! You kill some of those crabs. Then I can cast a line! 

I'll make it worth your while.
====
798
The tables were set for the grandest social gathering Wayrest has ever seen! Then the dreugh arrived. 

I think I can salvage this, but I'll need my cutlery. It's still at the cove south of here. Be a dear and fetch it for me, will you?
====
800
The <<1>> is drawn to the ruins across the river, yes? Drawn to the east?

Foosh is wanting to join the <<1>>, but Foosh does not want to be chewed up and swallowed.

The investigation of the ruins! The <<1>> telling Foosh all about it!
====
803
Those gladiators whose honor ranks among the highest in the pit are awarded the Helm of Valor. You spared your opponents after they yielded, and this proves you hold honor in high regard.

Talk to my smith, Mar gro-Bug, to receive your helm.
====
804
Those gladiators as ruthless as they are strong are awarded the Helm of Bloodlust. You slaughtered your opponents after they yielded in cowardice, hoping to flee. You crushed them like a true orc!

Talk to my smith, Mar gro-Bug, to receive your helm.
====
805
Duke Nathaniel of Alcaire gave us a letter of marque as privateers to take down the pirate slavers.

But we're stuck ashore while our weapons are at sea! Can you clear a path through the pirates and light a signal fire so we know it's safe to go?
====
806
Fight all comers here, before this frothing crowd! Slay five opponents, stay in the arena until the end, and you win!

Winners are awarded a token of victory … and the undying adulation of the fans! 

Are you ready to enter the Grand Melee?
====
807
Quickly, <<1>>, we have little time before House Dres finds out what has transpired here and moves against you.

You must go to Iliath Temple and beseech the Diviner there to stop House Dres from destroying us all!
====
808
I don't approve of careless Orcs starting fires in my forest.

Let's teach them a lesson. I know they have pyroil stones stacked in that mine.

Light the Pyroil... carefully... and the smoke should fill the mine. Lesson learned.
====
810
Watching Lug feed crocs with fruit. Knowing crocs leave imga alone.

Seeing Gulpyougone eat Lug! Running away!

The expression of a concern. Will Gulpyougone eat more imga?

The suggestion of a solution. Will the <<1>> be killing Gulpyougone?
====
811
While we've been battling over the walls of Shornhelm, shadows from Doomcrag have spread to other regions of Rivenspire.

Hoarfrost Downs, east of here, sent a request for aid days ago.

We'd like you to go in our stead.
====
812
Two armies of restless spirits war in the abandoned town of Westtry. What could have driven them to this endless battle?
====
813
Someone on my crew is being paid to turn a blind eye on illegal shipments.

Talk to my deputy, Ovis.  He has his suspicions, and of any of them I trust him most.
====
816
An urgent message arrived from Hoarfrost Downs days ago.

Due to our current situation, we've been unable to send a response. 

Could you act as a representative in the name of House Tamrith? We need someone to go east and investigate.
====
817
Weeping sounds echo from behind the waterfall. The sounds are not entirely human. The source of the cries may lie behind it.
====
818
This helm is very old, but it's in remarkable condition. It also looks purely ceremonial, so it probably wouldn't survive a solid hit.

Perhaps someone in a nearby town knows more about it.
====
819
Though barely legible, a red dotted line snakes across this tattered treasure map. Its path leads east of the island where you found the map, winding to a point high atop the cliffs . At the end of the dotted line, there's a big red "X."
====
822
We need what few men we have left. The Orlishkaarn's recent press on the outskirts of Senie has cost us more lives than we can spare. We need a strong arm to push these ashlanders back, and return our people to us safely. Will you help us?
====
823
The Aldmeri Dominion is invading! 

I was bringing word to Daggerfall when the harpies came. They just about tore my head off. Feathered freaks!

Kill a few in the name of King Casimir, will you? You'll be doing Daggerfall a great service.
====
825
They're after my netch! If I lose them, I'm destitute. 

I need to gather them from around the farm and bring them back here, where I can protect them.

The farmhands use this stick to deflate wriggly netchlings. Ever popped a netch before?
====
826
The pelt of the wolf creature is growing vines and is strangely corrupted. Ninumion will probably want to see this.
====
827
<You've found a body clutching a note:>

"Daggerfall's placed a bounty on a harpy matriarch, Foulwing the Younger. She rules the harpies infesting the cliffs.

"We're collecting her claws. Then it's off to the camp up north to claim our reward."
====
829
If this cloaked stranger of yours has some answers, you'd best go meet them.  

It may well be a trap, but from what I've heard you can handle yourself in a fight.  See what information you can get.  This could be the answer we're looking for.
====
830
Have you ever been in love? I was. Her name was Lea Rolaine. She was a lady, too good for a fisherman, but we loved each other.

That love endangered her life. I've spent thirty years looking for her body.

Can you help an old man rest?
====
832
If you have any pity in your heart, find my ashes and the remains of my comrades. Bring them out of this cursed place.

Only then will our spirits find rest.

Only then will be freed from our prison, where we've been enslaved to serve Othrenis.
====
833
<You hold a weathered leather journal. Its pages relate a ritual for summoning Lea.>

"I must speak four words to the sea: 'Come hither, fair maiden.'"

<According to Lord Gette's journal, reading the words aloud on the beach will summon Lea's body.>
====
834
A dulled, bronze key base rests in your hands. Its edges are scuffed and chipped, misshapen with time. The base of the key curls back at a peculiar angle as if it should connect to two other pieces. Perhaps the nearby spiders carry the other parts.
====
839
You - I have an urgent assignment! 

Our outpost on Haven Trace West is running low on supplies. Take these to Sticky Agachon, a Bosmer on duty there. Follow the trail that goes east from behind the inn. 

And… take care.
====
841
A tree of enormous size grows ahead. Glowing runes in its trunk suggest strong magic. If I investigate, I may find out more.
====
843
These crates are clearly marked as the property of House Redoran. They appear to have once held food supplies, but their contents have been cleaned out.

Getting those supplies back would help Senie greatly.
====
845
Galas is my love, my darling, my soulmate. 

He's stranded on an island off the docks, but nobody in town is willing to help him.

Please, I beg of you, kind soul. Rescue my Galas!
====
847
We have all been hit hard by the blight, but House Dres only seems to prosper.  

Speak to their foreman.  They're all arrogance and confidence, and more gold than they can spend.  Sulen the Tailor will tell you the same.
====
849
Deep in the woods I've discovered a lone house in good condition. Smoke rises from the chimney. Who would like way out here?
====
850
We have reason to believe that the blight also infects the lesser creatures of the area. The dreugh of the western waters have turned decisively more aggressive of late. Several samples of their chitin should confirm our suspicions.
====
851
You hold a withered root charm, taken from the clenched fist of a dead wyress in the Dresan Ruins.

This charm was obviously precious to her, since she clutched it in the last moments of her life. Perhaps another wyress will know of its importance.
====
852
Foresters use plants and their essences to make useful goods. 

Everyone who joins our guild learns about the useful materials we can extract from plants. 

For example, you can extract raw corn rose oil from the flowers outside. See for yourself!
====
853
As a smith, you need to know about metals in all their stages. My finest weapons are ones made from ore I smelted myself.

If you want to become a smith, you can start with some dioptase nuggets. Gather some ore along the riverbank below the smithy.
====
854
We deal in leather and animal products.

For instance, wolves provide the Outfitters Guild with the hides we use in a variety of items.

Want to learn more? Kill a few woodland wolves near the eastern gate. Then bring me their hides.
====
855
You want to be a runecrafter? Look no further than the foothills of nearby Mount Dague. 

Search its crystal outcroppings for raw garnets and bring some back to me. Then we'll talk.
====
856
Sweet Nivele is my mistress, and I, Raijo, have served her faithfully... but Raijo wants to be free of these shackles!

Mistress is within the Sugar Cove market. She carries the key on her person.

Have pity on Raijo! Take it from her!
====
857
My friend dragged me here, but I might not be safe for much longer.

A poultice should get me up and moving, or perhaps someone with a healing touch. 

They sell poultices in town. I also know some of the smarter creatures have them. Please hurry.
====
858
<You've killed a gigantic mudcrab. It was lurking in the waters of Southpoint Landing.>
====
859
Touching the Blood Blossom, it suddenly cries out to you.

"Please, please, take me home! I am lost and cannot make it alone."
====
861
I have to collect Kwama Jelly from the ones that feed on Comberry Bushes, but they're more vicious than they look!

If I don't get him the ingredients in time, the batch will be ruined, and so will I! Will you help me?
====
862
Collecting the remains of the dead that make up the Blightfence is dangerous work.  

Surely a hero such as yourself would not have any trouble collecting common or even heroic remains in Necris.  The more noble the bones, the better.
====
863
My healing relies on a little of this, a little of that. I use what's available.

Many fear the lurchers. I find the magic animating them to be quite useful.

If you'd like to help, collect a few lurcher cores. I use their magic to heal those I tend.
====
864
Slouchbears.

They consume my blossoms. They trample my children.

They are my enemy.

They must be slain.

Their blood will bless my soil.
====
865
My father was Baron Gradwyn. He and his knights destroyed the House of Baelborne.

After my people killed their soldiers, the spirits of House Baelborne arose. I want to trap them in a soul cage, so the land will be cleansed of their evil.
====
866
With the upheaval of the flood plains, the coral unearthed countless lost souls from the Akaviri landing south of here.

I want to assemble an account of that fateful day, but I require the ancient remains of those who perished here.
====
867
This place... this is where Mother keeps us. She keeps us... won't let us leave. We can never leave!

Why? Will you do something? Make her stop? Set us free?
====
868
To be missing my best friend, <<1>>. To have run off and joined Maleron's Circus! The outrage! The worry!

To request you travel northwest and persuade <<1>> to return to me. To be awaiting you at Elden Root. The wishing of luck!
====
870
When corruption took our Wyrd Tree, all its keepers were affected. My youth saved me. The older keepers passed on.

They now rest eternally in the homes. If you would gather their root charms, I could also return a part of them to the Wyrd Tree.
====
871
We can use these remains you brought to fortify the weak northeast section of the Blightfence.

Take these, fill in what holes you can, then report to Foreman Norus.

That end of the Fence is dangerous; spirits trapped in the fence often escape.
====
872
What creature is this? A <<1>> - I'm saved!

My experiments on local plants have proved... fruitful! I've stumbled onto an effective formula. Perhaps too effective!

I fear I am too disabled to make a curative. Have you any training in alchemy?
====
873
I can still hear my sister's cries for help, but there isn't much time. 

The Harrenits cultists want to burn her alive!
====
874
So, <<1>>, I know very little about you.  Perhaps you would meet me in a short while and we will dine together and you can tell me more about yourself.

You are most mysterious.
====
875
The shalk's carapace is encrusted with sulphuric crystals. These shells may be valuable, if more can be found.
====
876
We ask ourselves, what power has a ruler without allies? Too many Bosmer tribes remain neutral, waiting for the Camoran Schism to resolve itself.

These neutral Bosmer must declare themselves. Prince Aeradan will need help in this. Speak with him.
====
880
You've got to help me!

That Altmer... <<1>>... he's a fiend. We came to see the show, but we found out that he feeds his hoarvor with people!

They've gnawed on me for hours. It hurts more than you can imagine. I don't want to die like this!
====
882
You're still here?

I'll assume that means you want to help. We're holed up and we don't have any guards to spare. If the Ashlanders attack we need everyone here. You on the other hand... you can bleed them a bit. 

Head south. Kill them all.
====
885
My sisters fight Blood Thorn cultists while I work to heal the land. All my sisters have charms against corruption, save three. 

You should take these charms to them, before it's too late. 

Once you've saved them, you should speak with Wyress Gwen.
====
886
These Grieving Grounds are home to the creatures known as alit. This one thinks that some may have been infected by the blight storms. Bring me samples from both the infected and unchanged. This one needs them to confirm my suspicions.
====
887
<You've found a wolf trapped in a cruel contraption. The animal doesn't look like it's hostile. It's just in pain.>
====
888
You must deliver word of your victory to Elden Root! Take the road to the northwest. Once there, inform Canonreeve Sorcassil that the tide is turning in Haven.

Sorcassil is guarding Queen Ayrenn in the Palace Quarter of Elden Root.
====
889
The Trace is especially dangerous these days. Some don't make it.

I need someone who won't get killed or eaten to deliver a package of... well, a package, to Seladair in Razorvine Refuge to the east along this road. 

Interested?
====
890
My tribe, the Razorvines, keep our refuge to the west along this trail. The Imperials have marched from Haven. They're digging trenches around my village!

Please, go to Razorvine Refuge and speak to <<1>> before the Imperials attack.
====
894
A few within my court may be members of the Felidrim, Bosmer who reject the Dominion and have aligned themselves with the Imperials.

Confront <<1>>, <<2>>, <<3>>, and <<4>>. They live here in the Thalmor.
====
895
Might you be heading west? Could you deliver this meat to a Bosmer named Wort? It's too fresh to plant and his bear provides me with the most rank meat.

Follow the road into the Haven Trace.
====
899
Anything entering Stonefalls could be tainted, and we don't have the luxury of time. The Temple has decreed these docks must be cleansed.

Take this torch and destroy cargo has washed up on shore, or around the docks. It's the only way to be sure.
====
903
Nix-hounds lair in the rock outcroppings throughout the valley. The damnable creatures prey on our tribe's guar herds.

Kill some of them, and we'll reward you best as we can.

We're not as rich as the noble courtiers, but Boethiah takes care of us.
====
904
Listen closely.

The guards are stricken with fear. They think the Ashlanders use their wise woman to predict the outcome of time. This simply cannot be. Search out the camp to the south. You may find they use other methods to plan their strategy.
====
905
I'd see every living Dunmer in Omaynia suffer for what we have suffered, but alas, they have fled.

I wish to raise an army, but what have we here but a few blighted slaves with no supplies? I know others are in this town. We must enlist their aid.
====
906
My father spent his last living breath plotting against me. He took our family fortune to his grave to keep it from me. If he wants to play dirty, then I'll oblige him!

Go into Necris... burn his remains! That should finally rid me of his meddling.
====
907
You stop gnashing saws from biting trees down. Use this Mudgum Vine on the saws in Stumptown. 

Mudgum contain seeds - cover saws with plants. Feed Valenwood.
====
910
I can make you look like an Imperial; should you get into a fight the illusion will end.

Head into the cave at the back of the village and insult the Orc Chieftain. No amount of tribute can pay off an Orc's scorned pride.
====
912
Sorcassil betrayed us. Go to his house and bring him back to the Thalmor.

The traitor must answer for his crimes.
====
913
It seems that the Kwama Queen has been spawning young.

There are probably more of these blighted eggs; destroying any nests I find would stop them hatching.
====
915
Our path is clear. We will return to Bangkorai Garrison. By Arkay, we will take it back!

I sent a scout to an advanced area close to the Garrison. Please assist him while I gather our troops for battle.
====
916
My spell to protect against miasmata requires Nirnroot, a rare plant that grows only in Imperial Cyrodiil.

There's an alchemist at the Imperial Scout Post across the river to the west. She may have brought some with her.
====
917
The <<1>> unfolds in your hands like some glittering metallic spider, releasing an ear-splitting shriek.
====
918
Are you also waiting to get in the gates? No, you're no merchant.

Listen, I have a friend in the barracks that promised me he'd get me through customs. Unfortunately, I haven't been able to contact him. Could you go and remind him I'm waiting?
====
919
This one came here as a favor to Marthe Rielle, to return an ancient heirloom. Yet this one is no fighter, and the wraiths are too thick.

Help Ahji. Return this necklace to the Danain family tomb ahead, and kill the wraiths. Ahji desires vengeance.
====
920
Wraiths prowl an ancient battle site. Something has stirred them up. If I find the cause, perhaps it can put them to rest.
====
921
Even in death, <<1>>'s eyes have a manic cast to them. Drying spittle flecks his cheeks, and his lips and tongue are stained an unhealthy grayish color.

Brukbrook itself is abandoned. If you can find a survivor, maybe they can tell you more.
====
923
I'm developing a curative for one of the ills of the poor: skooma addiction. Like many cures, my potion requires the poison.

If I'm found acquiring such substances, I'll be thrown out of the Mages Guild. 

Could you discreetly purchase some for me?
====
924
A quick search of the wrecked cart reveals a smeared, hastily painted scrap of hide.

Tida,

The Blacksap from Ebon Ro attacked. Carelleth's leading us west to Residue. It's behind a greenshade, so don't look for it. Feel it. Hope you find thi-
====
925
The Blight swept over the fort like nothing you've ever seen.  I don't know how I survived.  I need to get word back to Davon's Watch, but I'm too weak to make it on my own.  

Will you take me there?  Tell me when you're ready and we'll go.
====
926
Inside this temple, innocent blood is being spilled onto the Daedric altars of Molag Bal. I fear that if this is not stopped, an ungodly chaos will be unleashed upon the world.

We must stop it. Remove the prisoners from the ritual - any way you can.
====
927
I was sent here to destroy the Dominion's supplies. As you can see, that didn't go too well.I need your help saving Daggerfall.

Loosen my bonds. I'll escape when the Dominion isn't looking.

Oh, and you can use this to burn their supplies!
====
929
I mixed up the ingredients in one of my potions. Not only am I invisible, I'm basically a ghost! Thetis can't see or hear me and I can't pick up anything.

Can you escort me around the Tarn so I can find Bergamont Seeds to reverse the effects?
====
930
I have heard, that by some divine providence, you are immune to this blight. But this is not so, even for us of the Tribunal!

Take these oils and anoint the visitors outside these walls. If the Three are willing, they will be cleansed.
====
931
The Altmer have cut us off!

We were marching to Camlorn when we learned of their invasion. We need to warn Daggerfall, but all of our messengers have failed to return. 

Someone needs to light the signal fire on the top of Farwatch Tower.
====
932
The artifact is soaked in blood and covered in daedric symbols. Since the cultists revere this claw, I should destroy it.
====
933
War with the Imperials over stumps and sticks. Shake and quiver.

Going to a far land of sunrise? Lost in mud and bones. Water roaring clear. Meet destiny among the stones, apeneck.

Lost, lost!
====
934
My sister keeps a family signet ring in a locked jewelry box. 

I would ask her for it, but corprus has taken her senses. Can you help me? 

The key to her jewelry box is either with her or in her suite. Both are in the main building to the south.
====
935
The <<1>> docks have halted all distribution because of plague.

I know you've been an asset here. I believe <<2>>, our commander at <<1>>, could use your help. 

If you have the time to travel there, the docks are west of Davon's Watch.
====
936
One of our kinsmen has been taken into custody by the Tribunal Ordinators. The charges are patently false, but Ordinators... are not known for their mercy.

Please, find out what has happened, and what can be done to prove Ferema's innocence!
====
937
When I came here, Quartermaster Fadel forced me to give up my sap canteen. Then, I was robbed by a filthy Khajiit named Zidzeo. On top of that, I lost my rucksack by a rude Dunmer who chased me off!

I have nothing left. Please, have pity on me!
====
938
Bring it to me!  Bring me the tongue of that damned Argonian - I will not rest my spirit in the hands of Shor until I have taken his voice for my own!
====
940
It is clear now - Darkcarcass must be slain.

Through his necromantic plant-magic, Black Log continues to fester and die. Climb Black Log and descend into the tree's hollow core. 

There you will find him. There you must slay him.
====
941
You are more victims of Nerien? I am sorry that he has subjected you to this. If I may, I have a favor to ask. My tomb is near the entrance to this place, and inside it is a bracelet that binds me here. Please retrieve it, and take it far from here.
====
942
Faolchu has Duke Sebastien's youngest daughter, Lady Elise. He hasn't corrupted her yet. Perhaps he hopes to bargain.

This is a teleportation gem. Use it to rescue Lady Elise. Search everywhere you can, and teleport any other survivors you find.
====
943
Now that you've ruined everything, the least you can do is help me restore it to order. That barrier used to keep the ghosts out, but now they could just walk right in here. 

Go destroy some of the ghosts, to keep them clear of my home.
====
944
For obvious reasons, we want the local merchants to only buy their goods from House Dres.

Please "explain" this - by any means necessary - to a few merchants.  The Innkeeper's the most important, but may also give you the most trouble.
====
945
When the Imperials took Leaftower, they installed Catian Teideius as governor. He imprisoned my granddaughter Nialyn. I haven't seen her for weeks.

She's held up in the branches of Leaftower, near Catian's quarters. Could you free her?
====
946
The magic waivers when I make contact with the staff. I could probably shut down the barrier.
====
947
Use the Lifetimber Pollen you collected on the <<1>>s which fester on Black Log. It will cure the necrotic sores and rejuvinate Lifetimber.

Follow the path northeast and enter Gil-Var-Delle through the tunnel.
====
948
You found the corpse of a nixad on the body of the Imperial Alchemist <<1>>. Its flesh is scarred by a wide variety of alchemical burns, some nearly healed, some yet raw.

<<2>> may have insights to offer.
====
949
I've been sent here from the Illiath Temple to find any unblighted animals that I can and take them back to our enclosures.  

Could you help me round up a few alit?  If you use this charm, it will make them docile and they will follow you.
====
951
Three days past, our army left Daggerfall to aid Camlorn. 

We were traveling the coastal road, but the Aldmeri Dominion ambushed us. Now my commander needs help from able-bodied citizens.

If you can help, I'll take you to him!
====
952
Take this potion to the northwest, where the Blightwater falls from Gil-Var-Delle. Immerse yourself in the deathly stream and open it there.

Be warned: the potion will draw the undead. They will attack, but you must not leave until the magic fades!
====
953
Finding edible food is hard in the corrupted tarn, but at least the snakes seem relatively healthy. Maybe it's because they shed their corrupted skins to delay their infection.

We need snake meat, but only from the uncorrupted snakes.
====
956
<You've found a note on the wall.>

"The shipment's arrived! We need to get it in people's hands and let them do the rest. 

"This should be a profitable venture... one of the best yet! Meet at the storage house, and we'll discuss our plans.

"- G"
====
957
I found a key in the belly of a Giant Tarn Snake.

It has the name Murgle engraved on it. It looks too small for a door; it might be for a chest.
====
960
Have you ever seen a fish as big as an Orc? Just off the coast lives Scarscale, and it ate my tacklebox! To top it off, the Ordinators drove me away before I could recover it.

Now I've lost my lures - eaten by the fish here. Can you help me?
====
962
My wife and I journeyed to Davon's Watch after the Blight spread to our home. I was turned away, but she managed to enter the city.

Would you do a favor for a dying fellow and bring her a message? The quarantine master would know her whereabouts.
====
963
The Imperials have been delivering spices and trinkets to the Orcs as tribute. They wear the trinkets and... I don't know what they do with the spices, but they're in crates around the village.

Interested in stealing for the Dominion?
====
964
I've come across a band of Kwama poachers.  I should disrupt their camp and kill their leader.
====
965
You must kill the scamps threatening the Lifetimber blossoms to the northeast.

Here, take this Woodrune. When you use it near the blossoms, a snapweed will sprout and help you kill scamps.
====
967
They were taking me to my death. I thought... I thought I would die as a feast for some undead monster. But I'm free!

I have nothing to reward you with. But wait! If you ever go back to Residue, find me there. I promise to repay you this kindness.
====
968
The will-o-the-wisps can glamour travelers and confuse them. I must have been trapped!

I want to report this to Warden Rielle in Aldcroft. Would you mind escorting me there?
====
969
<You've found a wine rack that survived the sacking of Camlorn. It holds one bottle of wine with a label:>

"Abd-Tura Finest."

<Scribbled on a note below the label are these words:> 

"Reserved for Chamberlain Weller, Care of Duke Sebastien."
====
970
<You've found a scroll:>

"Double the guard at the Eagle's Brook dock, north of the town. The next shipment from our allies across the bay is vital. Do not lose it.

Keep the signal fire burning until you hear from me."

- Didier Panoit
====
971
From the look of the corpses strewn about, Fort Arand has been decimated by the Blight. Davon's Watch should be informed that the fort has fallen.
====
974
Our bumbling town watch allowed the Duke to get kidnapped, that's what happened. 

Please, you look like you can handle yourself. Surely someone with your talents can help us.
====
977
Ages ago, the Ayleids built a fortress here. Over time, Valenwood breaks everything down by wind, water, and root. We need our roadblock repaired.

Find rubble at the crest of the hill to the northwest, and use it to repair the wall behind me.
====
978
You can't go by me. I'll- hic! I'll scream so loud, you'll think a - hic! - a senche-tiger was eating me. And then- hic! And then guards will come and kick you in the- hic!

So leave. Hic!

Urgh. I - hic! - need more jagga.
====
979
Retaking Camlorn is our top priority.

I sent my friend Ahji to the Danain family tomb up north. She's looking for an ancient relic that might help us, but she hasn't returned.

Could you check on her and see how she's doing? I can't leave my people.
====
980
Our recruits are new and unaccustomed to battle. Perhaps someone with your skills could help train them.

<<1>> has been putting the new recruits through their paces. If you want to help in the war effort, report to her.
====
981
Before she died, Nalluth Bloodbow mentioned the name Battlereeve Renad. I got the impression the Battlereeve would welcome the news of Nalluth's demise.
====
982
Be it known in these lands that the Bosmer huntress <<1>> is wanted for treasonous and unnatural acts threatening the peace and unity of the Aldmeri Dominion.

She is known to roam the woods to the west of Moss Lord. 
Bring her head to <<2>>.
====
983
I came here to Branglebracken with my wife and child, as well as an Altmer herbalist who wanted to explore the forest.

Could you check on them? Since they're not back already, I assume they've taken a rest at the wayshrine to the northwest.
====
984
A bone does not a bone-bow make - it must also be strung with sinew.

Of course, Khajiit yield the best sinew, but since the Camorans - Y'ffre take their city-soft flesh - have forbidden hunting of the Most Dangerous Game, Senche-Tiger sinew will do.
====
985
A lone peasant woman stands among the zombies and skeletons at Cath Bedraud. What is she doing here?
====
986
Both the wardens and the Magis Order are in Aldcroft. That means it's the safest place to be.

Could you escort me to Aldcroft? Once we get there, we could tell Warden Rielle about the will-o-the-wisps trapping people.
====
987
The Blightwater - the stream flowing off Gil-Var-Delle - is foul. It's undrinkable, and it's polluted the river.

There are underground springs hidden throughout the region. Find us some. But be careful - some are as poisonous as the river.
====
988
I buried my child because the wise woman of the Kagesh Ashlanders refused to help us. 

They refused to share their secret to thwarting this disease.
 
Please tell Tirinaat my son is dead. Tell her that time will not heal this wound in my heart.
====
989
It turns my stomach to think of the Jagga in Karthdar spoiling - with no Bosmer around to enjoy it once it does! Fermented goat milk is lost on Orcs. They'll just cast it aside.

I'll reward you for rescuing Jagga bottles from those heathen louts.
====
990
You are the first who can speak to me, after all this time...  We were trapped in sulphuric crystal when the volcano heated the water.  

If you collect sulphuric gems from the pools, you can draw out the souls of my men, and free them at last.
====
991
A volcanic eruption recently destroyed our holdings in Senie, south of here.

All our resources are focused on Davon's Watch. I must send someone to survey the damage.

I know a hero who loves to travel. Can you request a status report from Rerynia?
====
992
Wood Orcs fear this mask - and the charred corpses that go with it.

You must take my place. Go to Karthdar to the northeast, don this hood, and kill Wood Orcs. Then set their corpses aflame with this potion. 

Make them remember. Be my revenge.
====
994
Camlorn's temple has been barricaded, possibly by survivors. I should investigate.
====
995
I have to deliver this amulet to the Hortator's grave, but I can't.

Without the priestess's permission, the guardian spirits will attack me on sight.

Perhaps if the priestess can be appeased, she'll let me in. I need your help.
====
996
Colored lines cover the map, indicating how the Imperials intend to advance into Malabal Tor.

A Battlereeve at the Eledrim camp would be interested in this map.
====
998
The Dunmer clutches a piece of a bloody map. Some words are scrawled on the back.

"Captain Ravsa says we can share the treasure - need to get piece from her! Damned cook took the other one. Heard the last is in the brig."
====
999
What reason do I have to stay?

The pay's terrible, the netch are cranky, and now there's poachers stalking everywhere!

If you're heading to the netch plantation, tell Lluthyne I'm off. I'm going to make my fortune in Ebonheart!
====
1001
The venom of these local vipers is an excellent additive for leather and chitin tanning.

Unfortuantely, the snakes have their own opinions about the extraction process!

Would you use this vial to extract some venom from the snakes?  Be careful!
====
1002
Although the sulphuric crystals around these pools may not look like much, they make decent soul stones.

The pools are dangerous, but surely a <<1>> like you would have no trouble collecting a few sulphuric gems for me?
====
1004
This cauldron bubbles with a foul, brackish concoction of mushrooms and fungus. The number of used mugs nearby suggest many Blacksap have drunk it.

You could take a cup of this brew to a nearby Bosmer scout for study.
====
1005
I have lost control of the creatures in my swamp, including my Bog Lurchers. They have begun to destroy all in their path, including me.

Slay the troublesome Bog Lurchers.
====
1007
Right after Camlorn, the werewolves sacked a farming village called Eagle's Brook. Red Rooks hold it now.

Knight Adept Bieller took some scouts with him to investigate, but they're not back yet. If you're out that way, see how they're doing.
====
1008
I think these bodies were used in a necromantic ritual. I've seen the Red Rook bandits dumping them in the river to the north. They're probably working for Angof.

My commander, <<1>>, went there to investigate. He may need more help than he thinks.
====
1009
The Rooks aren't just graverobbing. They're working with cultists.

Blood Thorn necromancers are spreading a plague. They're corrupting corpses all over Eagle's Brook. 

I want it stopped. Kill as many as you can.
====
1010
If you want to help us here, you can disrupt the <<1>>s around Leaftower's perimeter. The enemy keeps the Hives lit up to prevent us from sneaking in. 

If you agitate the <<1>>s, the bugs become frightened and will stop glowing.
====
1011
<You've found a dead betty netch. The thugs swarming the farm have butchered its rotting carcass. They've harvested its chitin.>

<The farm's owner will want that chitin back.>
====
1012
While investigating the lake's corruption, I've seen odd vines, but not the source from which they grow.

Look for the source of corruption. I'll pay you amply if you find anything. See if anything in nature is out of place.
====
1013
Little one, I need help. I am mighty, but the locks that hold me to this pole are Imperial work. I am not mighty enough to break steel.

Find the Blacksap named <<1>>. She holds the key to my bonds.
====
1014
Let's go! Use that pot to coat yourself in Moondrop Musk. A Thunderbug will smell it and pursue you. Race up the ramp behind me and lure the bug through Saproot Snares. It will eventually give up.

I'll meet you at the end of the race - if you live!
====
1015
If you have but a shred of sympathy for my plight, grant me my last wish.

I came to rid the tomb of necromancers, but I have failed. I could not even save one who wished to escape!

End their cursed lives and I shall die in peace, but spare Firyn.
====
1016
The altar reeks of necromantic magic, but there are no signs of  talismans or soulstones around it.

Perhaps the altar is drawing magicka from somewhere within the tomb. Destroying the magicka sources would allow this altar to be cleansed.
====
1017
Leaftower is protected by <<1>>s, who raise a call to arms when they spot an intruder.

Those eagle-eyed soldiers are preventing our spies from infiltrating the town. I need a <<2>> of extraordinary skill to take them out.
====
1018
I had thought the power of Rathell was too much for any mortal to overcome, but you have defeated his servants and destroyed his altar with ease.

I will give you the key to his tomb. And if you survive and defeat him, well, perhaps there is hope...
====
1020
We abandoned the mine completely a few days ago.

I had no hope of reclaiming it until you came along.  Now I'm wondering if you'll do the dirty work of putting the corprus kwamherds down.  If you could, we stand a chance of taking the mine back.
====
1021
There is no mine to work in, and the miners are in a foul temper.  If you will collect eggs, Qa-dur can cook them.  Everyone will be cheered by the delicious food, and Qa-dur will not have to be troubled by their incessant complaints.
====
1022
These cowardly Dunmer won't go into the mines and at least get the equipment. Ihdana would go, but she is injured from a fight with a corprus kwamherd.

Will you go retrieve some of the abandoned equipment for her?
====
1023
Thank the Divines! That lickspittle Panoit captured me. 

I was spying on this camp from behind a rock, when suddenly, I woke up here, bound. They say they have big plans for me....

Hurry! Untie me, so we can get out of here!
====
1024
A curse killed my friends. Each one died with a red marks on his neck. If someone doesn't return that treasure, I'll be next!

There's four treasures, one for each tomb.

Please, put them back before the curse gets me. I don't care which goes where!
====
1025
So much history simply scattered about this place, yet so pure in its condition. Runic discs containing years of information may still lay buried about here. I've only found a few thus far. If you were to lend me a hand I would be most grateful.
====
1026
The beasts we hunt are cunning. I coated a cloth with blood from our kills, but they've learned our scent. They won't come for us.

Find fresh kills to the east, north, and northeast. 

Lure out those killers and slay them. We will sing your praises.
====
1027
I need you to deliver rations to the Jaqspurs in the treetops. 

Do you see the Bouncing Bough behind me? Target it and use this<<1>> to get there.

When you finish, talk to Battlereeve Hanen in the Eledrim Camp.
====
1028
I see in your eyes that you are willing to listen to the truth.

Take these herbs and go to our sacred fires. I will mark them on your map. Ask the spirits of the Blight, and return to me to share what you have learned.
====
1029
I could use your help.

Please take one of these talismans I found. Use it on the spiders in these ruins. 

I'm curious what you're results will be!
====
1031
I've come to confess my love for Erena.

In death, she is now free from the confines of her family's wishes. I brought her favorite incense to summon her, but I can't find her grave in this maze.

Can you help me? I have an extra stick of incense.
====
1032
Angof has corrupted our spring, the seam that binds us to the swamp. Without it we are lost.

The lurchers contain a bit of our magic. Gathering their seeds and placing them in the center of the swamp will cure the corruption.
====
1033
I would not question our Wise Woman. I see the Blighted before us, and know my duty.

My brother did not agree with me, and he was cast out, as were many others. Some went to Davon's Watch, but I know he journeyed to Ebonheart. I would know his fate.
====
1034
The Dunmer can no longer inhabit this fort, but we are immune from blight and can make good use of it.  

The only thing standing in our way are the cliff racers - can you assist us by destroying their nests?
====
1035
This fort can be our new home, and we will build a new clan.  But to do that, we must encourage the cliff racers to go elsewhere.

If in your exploration of the fort you would kill as many as you can, I would be grateful.
====
1036
We believe that the dead must be honored.  I do not want to dishonor the Dunmer who died here, yet we need weapons.

Hopefully if we take some of these weapons their souls will see it as a necessity and not disrespect.  Will you collect some for us?
====
1037
Earlier this day I ventured deeper in the ruins. They go deeper than I realized and I soon came upon a open room with one of the largest spiders I've ever seen...

If you could, maybe, get a piece of it for me? It would help my research so very much!
====
1039
The hags be damned!

Cut out their hearts! Cut their hearts from their fetid chests and bring them to us in our hut.

We can use their hearts to foretell Angof's plans. Do this, and you will be justly rewarded.
====
1040
Spare a moment, stranger? I have a tale to tell you.
====
1041
We barely escaped the northern district. Then the fighting broke out. 

Unthinkable! "Neighbors" turning against us like wild animals!

Now we're forced to seek solitude in the Tribunal temple. This cannot stand. These mad souls must be put down.
====
1042
The priests only offer words for comfort, but I know a salve to ease the pain.

The recipe is from the marsh, but here, people fear what they do not understand.

If you can gather ingredients in the northern district, I will make the poultices.
====
1045
The alarms.... There's no sneaking into Leaftower with their alarms alerting the Feladrim when we near them.

Destroy the <<1>>. They are positioned around Leaftower.
====
1047
I sent Nadara to scout the village of Cormount, but if you are heading north you can relieve her.

Follow the road to the northwest, past Leaftower. Tell her to return to Moss Lord with her report.
====
1048
Andre died of his wounds from the attack on Camlorn. He wanted his ashes scattered at this bridge, but I was attacked by wolves. I can't do it.

Please, help me honor my beloved's last request. Take Andre's ashes to the bridge and scatter them.
====
1049
I'm trying to rescue the fools tangled in that coral, but I need another set of hands to help set them free.

If we don't act soon, their minds will be too far gone to save. 

Are you in? They're in <<1>>. They're everywhere.
====
1050
This bears the marks of a venerable Bosmer tribe. It's unlikely the owner chose to leave the heirloom behind - he had to flee for his life.

The owners of this tapestry and other heirlooms left behind in Brukbrook would reward their safe return.
====
1051
The arm twitches in your grasp. Its fingers curl and uncurl, almost as if it's trying to move in a certain direction.
====
1052
A ruffian accosted me as I landed, demanding a "dock tax." Imagine that! I'm out a month's pay.

The Lion Guard say it isn't their affair. The Aldcroft wardens are too busy with refugees to help.

Can you help? He went into the building behind me.
====
1053
I need to give these seeds to a witch living in the northern swamp. They're payment for the remedy she gave me for my father's cough.

The journey is too dangerous for me. You could make it, though. You're strong! Right?
====
1054
The Dreugh harass us at every turn.

They swarm through fissures and cracks, mindlessly protecting the coral. Their numbers seem inexhaustable!

<<1>> has placed a bounty on Dreugh. You can find him and your quarry in <<2>>, north of here.
====
1055
Rescue a Mesmerized Traveler
====
1056
The merchants of the town ran as soon as they saw we weren't shackled. I won't let them survive unscathed.

They left their wagons, thinking we would leave some scraps. I want them burned to the ground. I want them to come back to nothing but ashes.
====
1057
Been scavenging for hours now, and I've gotten nothing but scraps of metal and farm tools.

They'll work well enough, but I know the guards here have good, strong weapons. But without weapons, we can't get them. Will you help us arm ourselves?
====
1058
A Red Rook Spy has stolen our battle plans! Will you track him down and kill him before he can report to his superior?
====
1059
The ruins of Merovec's Folly still hold the magical materials used to build it. We need its shimmering ore to enchant our weapons.

Take any you find to <<1>> east of Merovec's Folly. He'll reward you handsomely.
====
1060
That monster calling himself "Treethane" roosts in our Hearth Tree. He never comes down, but leaves oppression of our town to his four foul brothers. 

<<1>> must be slain. If you defeat his brothers, I wager the beast will finally come down himself.
====
1061
The note inside the book describes a meeting place just outside of Omaynia. The date is marked for yesterday evening.

The only way to find out what happened is to investigate the meeting place.
====
1062
I must know what happened here. And quickly.

West of here will be a Summoning Site. Go there and use this Scroll. You will have a vision. I need to know what you see in this vision.
====
1063
I will hurry south to Moss Lord. I need you to travel north to Vulkwasten and tell Voheria Thornthicket that the Wild Hunt was indeed summoned here.
====
1064
The Mages Guild does not act based on conjecture. If I am to prove to them what happened here, I will need evidence. 

Would you to fetch me brains from the creatures roaming about Cormount? Yes, it is gruesome, but it is necessary.
====
1065
If you are to venture onto the Battlebarge, removing several of those Magmer would be of great help. Take this Dousing Tonic and use it upon them. It should help weaken the burn of their flames. 

You do us a great honor in your service, adventurer.
====
1066
Can't you see that I'm busy? I must complete this ritual before it's too late. Wait! Maybe you can help. Might I enlist your aid in destorying some of these wraiths that are pestering me? Try to stay outside the keep or you may disrupt my ritual.
====
1067
I cannot leave my post.

Our enemy is at the gates of Daggerfall. This is one of the few signal towers left.

I will not leave until the war is over. May my vigilance never wane.
====
1069
Something is drawing those Magmer in and it is our responsibility to get it out of here and into safety. We simply can't fight off those apparitions of fire. The Mages Guild would formally request your assistance. Find what draws those Magmer to it!
====
1071
My novice was supposed to check on some parts of the ritual within the fort walls but he hasn't returned. Stupid child. He probably did something stupid. Could you find him?
====
1072
Not one of the patients are interred here, so they may still live. But without proof, I cannot return to the families with the news.

If you find the whereabouts of these three Dunmer, bring it to me. I'll be in the main courtyard for a while yet.
====
1073
Nasty, beastly thing, the monster Slaverjaw. Claims to be Treethane. He is not worthy! Spends all his time out in the forest, hunting, but only for the taste of blood.

If you can find him, you must destroy him. Set us free.
====
1074
You! You are not my husband. 

Help me find where Falonu has hidden my little boy. I long to hold him in my arms again!

Falonu says I'm mad, but I've seen my little boy! He hides him away! I cannot bear this any longer.
====
1075
I've tried to convince Thovasi to release me, but to no avail!

I certainly wasn't told I'd be held against my will, not when I paid for my stay!

I must neutralize the guards! Put this powder on their rations in the the guard tower. Then I can flee!
====
1077
This disease has a bizarre final stage.

Any victim who survives transforms into a "corprus": a walking husk with a penchant for violence.
 
Victims now surround the sanatorium. There's no cure, but with your aid, I could grant them a painless death.
====
1078
Persons who dispatch the aforenamed Melur the Rat in a timely and final fashion shall be well rewarded.

- Office of the Harbormaster
====
1080
Rather than spend a few hours in my brig with the rats for company, I suggest you do me a favor.

Along the way is Cap'n Vamori's wreck of a boat.  It happens we're out of rum, and I happen to know he has some.

Catch my meaning?
====
1081
If you were at the battle and you haven't been interviewed yet, report to <<1>> near the center of the camp. He'll have questions for you.
====
1082
Word has come to me that a Camonna Tong agent is within my organization. I have the location of one of their communications, but not the name of their contact. Pick up the package and show it to my accountant.

And tell him I sent you.
====
1084
If we do not quarantine the sick, the Blight will devastate Ebonheart as it has other cities.  

Will you help me by sending any sick citizens you find to quarantine?
====
1085
The Sisters of Mara will do what we can to help the afflicted here in Ebonheart.

I make a soothing tea out of Mountain tail but the area it grows in here is overrun with alit and wraiths.  Will you collect some for me?
====
1086
My wife took the cures of these false apothecaries, and yet she died, for all their claims.

Go, set fire to their wagons, kill them where they stand for selling false hope to the doomed, and profiting on our suffering!
====
1089
I'll make Ravnos pay for swindling my husband out of our savings.

Ravnos is a notorious cheater, but magic isn't allowed within Sugar Cove. I've smuggled in a soulstone, enchanted to create a field of bad luck.

Care to play a game, friend?
====
1090
The book appears to be the necromancer's journal and may be the key to what is going on at Fort Thendr. Unfortunately it is written is some sort of code. Perhaps the Ordinator outside will know something about it.
====
1091
The Imperials attacked Bangkorai Garrison. We retreated.

We took word of King Eamond's death to Queen Arzhela, but Her Majesty cannot send any help.

Tell <<1>> … at the camp … Evermore cannot send help … curse the wolves that gutted me!
====
1092
Our kind would never harm the coral-child. The Dunmer see only a threat. I fear for the future of its tender sprouts.

Seek polyps from the corallite fragments in the expanse before me.

Meet me north of the child's heart when you have rescued them.
====
1093
We must put and end to this madness. You must help me stop the ritual that is maintaining these horrors. Enter the courtyard and destory the obilisk while I focus my energies here.
====
1094
Hags abducted me! I'm afraid they'll eat me... or worse!

Just yesterday, they took the girl who came here with me. She didn't come back. I heard screaming.

Please, set me free. There are others in the huts. Please free them too!
====
1095
The Aldmeri Dominion should know that Blacksap Bosmer were in league with Molag Bal's cultists.

Carelleth and I are needed here, to protect Residue. Would you take the news to <<1>> in the city of Moss Lord, far to the west?
====
1096
If I only had enough invisibility potion for the whole village!

You must free my fellow villagers, for I'm a coward. Either break the cages or use the keys that the guards carry.
====
1098
We are besieged from within as well as without, <<1>>. The insidious Huntress plagues our dreams.

Day and night, we are plagued by fever-dreams. We rise and wander, wracked by visions of blood and madness. Find those afflicted, and waken them!
====
1100
Though I have prayed for the Three to strike them down, the cliff racers continue to pester our temple.

Their hearts would be a fitting offering, but I am no <<1>>. Would you slay the beasts and burn their hearts? Diviner Andalii would be pleased.
====
1101
<<1>>, you've done much for us, but if I must ask one more thing of you. 

I need to wait for the reinforcements from Daggerfall to arrive. If you could deliver this report to <<2>> at Camlorn, I am sure he would appreciate the news.
====
1102
We couldn't survive the run, but you might.

Here, take this. It will protect you. If you survive the gauntlet and slay him, we will flee in the resulting chaos.

Meet me at the edge of town to the south -- by the bridge.
====
1103
We are left no recourse. You must find this Huntress, <<1>>, track her into her lair.

The Wild Hunt cannot be summoned again. It is up to you to stop her.
====
1104
I've prayed day and nght, yet no vision comes. Diviner Andalii says I have no faith with which to buoy me.

I tire of this fruitless task. Will you ask Andalii to release me from my duties? I have no wish to serve gods that have no want of me.
====
1105
Handling myself in a fight is one thing. Getting smashed in half by an Ogrim is another. I need those relics in there. This could be the key to gaining entrance to the Mages Guild! You'll find scamps hovering near the fragments if you would help.
====
1107
My partner has cut me out of the profits of our latest shipment. If he wants to work that way, then I'll make sure there's no profit for either of us.

This noxious fluid will spoil the cargo in the basement. I'll pay you well to "deliver" it for me.
====
1108
My escape plan has a few... complications.

I arranged to bribe the sentries around the keep, but I can't get their payment to them. No payment, no deal.

If you took it to them, no one would give you a second glance.
====
1109
I have an idea! You can help me test my newest creations!

Take this crate - don't stick your fingers in it! Open it near the Ogrim in the ruins and see what happens! If my calculations are correct, and they always are, this should scare them off!
====
1110
Our son Marayn was supposed to meet us here. 

He's been ill lately, so I'm beginning to worry.

If you're heading west up to Heimlyn Keep, will you tell him we're waiting for him? His room is on the top floor of the main building.
====
1112
An escaped slave can't get very far in these lands wearing shackles. I need a key.

Take this sap. The gaoler is just outside these walls. 

One good swing, and you can take the key from him easily. He won't notice one gone from his ring, will he?
====
1113
You find footsteps in the mud. They look human, not lupine. These tracks weren't made by a wolf... or a werewolf. They lead behind the house.
====
1114
Camlorn's inn stands open. Perhaps someone inside has survived.
====
1115
A ransacked noble house stands open. If there are any survivors inside, I should teleport them to Sommers.
====
1116
The courtyard outside Duke Sebastien's manse may hide survivors. I should search for them.
====
1117
I wished to hunt kwama before we left Stonefalls, for fear the Blight might take the last of them. But I cannot abandom my post.

You can find the kwama under Spongy Mushrooms and Flat Rocks. If you gather the cuttle for me, I'd be in your debt.
====
1118
Alas, my people are too kindhearted. Some Dunmer came asking for aid. I advised against it, but many gave them supplies.

Now the rest are gone! I have no doubt those beggars stole them. We must have them back if we are to survive this journey.
====
1119
Now you must speak to Phrastus. He is both a Councilor and the current Silvenar. Should he not denounce you as a false Silvenar, he will step aside to allow you to take your rightful position,

I have been wrong before, but not this time!
====
1120
The pungent stench of putrefaction hangs oppressively in the air. 

This laboratory is the lair of a madman. It is the sanctum of Blackhand necromancer.

Within these walls, the dead are resurrected, animated, and commanded to kill all living things.
====
1121
The life is choked from our village by the Huntress' vines. It's only a matter of time before our Spinners are overwhelmed.

Ask <<1>> in Silvenar for aid. Take the northeast road, but be wary. The Huntress' skinchangers are camped along the way.
====
1122
Phrastus forbid Prince Aeradran from concluding the war with the Feladrim. A restrained Prince with war in his heart is a punishing sight.

I will have the Prince summoned. Demand he move on Prince Gelthior in the north.
====
1123
The Gulakhan msut stop the caravan! My family has gone to forage for materials to fix our wagon, but I fear the caravan may start moving before they return.

Can you take a message to her?
====
1125
The Temple has commanded me to halt the Ashlander Daedra worship. My orders say "by any means," and they assume I will simply slaughter them.

Would you hear my thoughts? I cannot share my doubts with my men. I must be resolute in their eyes.
====
1126
The Redorans want to accuse our Great House of selling the poor of Kragenmoor into slavery.

That is slander! Those poor souls died from the affliction. 

The census records from the archive across the road will prove it! See for yourself!
====
1128
The Huntress had fled to Moonhenge. You must follow her. She will be among the ancient stones, summoning the Wild Hunt.

Use Hircine's Third Stone to turn the beasts against their mistress. Slay her and save this land from chaos.
====
1129
Within the river that flows between this camp and the Shrine, swims a slaughter fish most foul. The creature excretes a jelly like substance that smells rancid! This is what we must gather for our plan to work.  I would suggest covering your nose.
====
1130
The spell I used awaken my ancestor went a bit... awry.  Now all the spirits in the tomb are awake, and some of them aren't too pleased!

In my haste to escape, I left my bags and magical items in the tomb.  Could you get them for me?
====
1131
Mix the extract you've gathered with the braziers scattered about the temple. Don't let yourself be seen performing these tasks! You'll want to keep your eyes open for any of the Ashlanders who are near as they won't take kindly to your actions.
====
1132
That foolish descendent, who came here and meddled with things of which she knows nothing!

And so the living have broken the slumber of the dead.  But take this flute; perhaps its tones will soothe them as it has in the past, and they can rest.
====
1133
Ahji came to find the Werereaver, an artifact in the Danain Tomb. It will help us retake Camlorn. This one did not expect wraiths and was badly hurt.

Ahji needs help. Kill the wraiths. This one wants revenge. Then search the tomb for the Werereaver.
====
1134
A spy has been seen taking notes on our troop movements. Track him down and collect his notes before he can deliver them to his superiors.
====
1135
Selene's tribe must be stopped! They've slaughtered most of the Wood Orcs here. 

I bet they have something worse planned for the rest of us. I'll search for more captives.

And you? Kill Selene's champions. Weaken her any way you can!
====
1136
I try speaking to them but their ears have gone deaf! These monsters... these monster showed up after they began to fight! They must be connected. Please, rid this area of these creatures. Perhaps they hold a charm over these two that must be broken!
====
1138
My squire, Maddoc, has gone off on "an adventure." He's a good boy, but given to flights of fancy. I worry he'll get in over his head.

He's just up the road to the east. If you're up that way, could you see how he's doing?
====
1140
I'm Lord Alain Diel's squire. He's not just a stuffy noble - he's a Knight of the Dragon!

I worry about him sometimes while I'm off adventuring. Last I saw, he was down on the beach, fishing. If you head west down the road, could you check on him?
====
1141
When I was fighting my way through those feathered freaks, I saw someone's squire running for his life...  he looked like one from Daggerfall.

He was too far away to help him... he ran up the road to the east. Could you see if he's all right?
====
1142
Josaja is a bandit no longer. The Swamp Spirit roaming the swamp cast a spell on this one. 

You should slay the spirit - see it hurts no one else.
====
1146
Care to join me for a spot of fishing? My squire has run off, so I've no one to talk to while I relax.

Never fished? It's easy. Just bait a lure and wait. Well, maybe not that easy. I've yet to catch anything.

Anyway, here's a lure. Try your luck!
====
1147
<This small handmade locket has an inscription with four words: "To my love, Alma.">
====
1152
See all those Imperial Banners around camp? How do you think the soldiers would react if all their flags suddenly caught on fire?

Light them quickly for me, and I'll sneak out in the confusion. I'll meet you outside by the stream crossing after!
====
1153
Amazing! You have saved the party, friend, and even kept my fine captains safe. You deserve a trip into the deepest of my vaults. Take this golden key, and take your prize from my finest vault.
====
1154
I am eternally thankful that you have saved my estate. Please, <<1>>, take this silver key and help yourself to something from my vaults.
====
1157
The enemies flee! Well done, <<1>>. Help yourself to a bauble from my treasures, as thanks for your aid.
====
1160
You burned the Imperials' supplies, but they unloaded more from that warship off the western beach.

The warship's too big to attack, but the boats alongside it aren't. Take more Kindlepitch, and burn the dinghies floating off the western shore.
====
1161
My mentor, Arnand Murrell, contacted me recently on an urgent matter. He said he has a weapon that can defeat Angof. 

He lives in Crosswych, to the northeast. He asked me to meet him, but I can't leave the redoubt.
====
1162
Faolchu is gone, but his master remains. Angof still lives.

Armand, the man who trained me, sent a letter from Camlorn offering me his help.

I can't meet him. You must go in my stead. Follow the road north. You'll find him in Crosswych.
====
1163
I can't reactivate the talisman. I'm just a soldier. You need a mage to make that thing work again.

Return to Magus Commander Panoit at the redoubt. He'll find the mage we need. 

Oh, and tell him to keep his guard up. He was always bad about that.
====
1164
Now that you have the Reach Cloak, you should see Old Man Murell. You'll find him in Crosswych. Follow the road north until you see him by the roadside.

Old Man Murell's not much for outsiders, but if you tell him I sent you, he'll cheer right up.
====
1166
Now that we have the Thornbane Cloak, it's time for you to get it back to Old Man Murell. You know where to find him. He's in Crosswych, up north.

Take care of yourself, <<1>>. I hope the two of you bring Angof the suffering he deserves.
====
1167
This piece of crab meat would make a average fishing lure. Lord Alain Diel has fishing equipment on the beach north of Daggerfall. He will trade valuables for any fish caught at his camp.
====
1168
This harpy gizzard would make a good fishing lure. Lord Alain Diel has fishing equipment on the beach north of Daggerfall. He will trade valuables for any fish caught at his camp.
====
1169
<You've found a brilliant feather, one that would make an excellent fishing lure. Lord Alain Diel is fishing nearby.>
====
1170
A lone zombie has collapsed in Cath Bedraud, and its eyes still show some mark of human intelligence. Could it still live?
====
1171
My good friend Blanche deserted. When her betrothed was killed, it devastated her.

Before I was attacked, I tracked her to Soldier's Hill, north of Cath Bedraud.

Will you check on her? I can't ask Panoit - he'd be forced to send her home in chains.
====
1172
<The hard-hitting Argonian was carrying an old scroll.>

<It's a deed to the farms north of Camlorn. The owner is listed as Depaul Gaudet.>
====
1173
It pains me to be so crass, but I must ask you a favor. There are some unpleasant types trying to crash my party, and I must admit you have the look of champions about you. Could you speak to my aide, Captain Reskard, and put a stop to the intruders?
====
1174
While I rowed over here, I saw Bosmer helping the Imperials - guiding them on forest paths and teaching them how to shoot. This must be stopped.

I'm declaring hunting season on traitors. Look in the Imperial Landing area southeast of here.
====
1178
Blasted harpies! As if we didn't have enough problems with Montclair's troops practically on our doorstep!

Killing harpies hardly deters them, but perhaps testing our ballistae against those feathered fiends will scare them away.

How's your aim?
====
1179
I am eternally thankful that you have saved my estate. Please, <<1>>, take this silver key and help yourself to something from my vaults.
====
1180
Montclair... he is the cause of all this blood. Yet the blame does not lie solely on his shoulders. What of the other Houses? Why have Tamrith and Dorell not marched on this madman?

If I had the strength, I would bring these questions to their feet.
====
1181
Will the <<1>> be climbing down to the ledge?

Gathering Amberberries for Tung. 

Awe at a stranger's selfless actions. 

Making Amberberry wine for a new friend!
====
1182
I have found an object that could make a decent fishing lure, should I wish to fish. 

There may be a fisherman along the beach of Daggerfall Cove. That would be a good place to look for guidance on how to fish.
====
1183
I hid all family's belongings in the ground before the Red Rook bandits got here, everything I couldn't carry.

The damn bandits brought wolves to sniff 'em out!

I can't slay the trackers, but you can... and you can probably find my lost belongings!
====
1184
Our contingent was routed! Lieutenant Fairfax and some of the others are still in there, pinned down by Montclair's men. 

I couldn't get through. If we don't reach them soon, they don't stand a chance! 

You can do it, right? I know you can!
====
1185
This Blacksap treachery needs to end.

Assassination is discouraged among our kind. It's often wasteful, but in this case, it's necessary.

Kill Treethane Blackroot. Then things should quiet down here. You'll find him in the village to the south.
====
1186
Magnificent!

The severed head of this Imperial leader will certainly impress the Jaqspur Bosmer. They've been fighting the invaders for a while.

Go show them! They're guarding the eastern end of the Trace.
====
1187
My love, my life, my light! I have returned for you, and we can finally be together, forever!

Why do you look at me so strangely? Have you taken ill?
====
1188
A friendly face.

I found this village while hunting. The Blacksaps put a spear in me, and locked me in here to die.

I'm dying. I can feel my body going cold. I want you to avenge me. Take this poison and put it in the Blacksaps' water source.
====
1189
You've done much for me already, but I fear I won't be able to travel further east. The roads are too perilous.

Could you travel to Deleyn's Mill and deliver my tools? Take them to a man named <<1>>. Tell him to pay you out of my fee.
====
1190
Wanting to make the <<1>> an honorary sentry of Cliffvoot! 

The pride of defending of the village! The joy of having the first pick of fresh fruits!

Will the <<1>> be talking to Shoom at the waterfall outside this cave?
====
1191
We don't know how much fire salt made it out from the mine. I tell you what: I'll head back and warn Southpoint, you let our scouts know.

Look for trees with fungal steps on them. Squeeze the vine you see there and, well, you'll see. Good luck!
====
1192
I shouldn't ask you for that. They were my responsibility. They were depending on me.
====
1193
Laughing while driving a wagon. Drinking Amberberry Wine!

Forgetting the Tiger Tunnels. Forgetting the senche tigers inside the caves. Losing something precious.

Will the <<1>> be heading into the tunnels to retrieve Baf's satchel?
====
1194
Werewolves! Werewolves have taken Camlorn!

The Lion Guard needs your skills. They might not ask for it, but I know it.

Please, report to <<1>> at the front gates of Camlorn. Head west! 

I must return. Someone needs to tend to my wounds.
====
1196
Shortly after we entered the ruins, my partner disappeared - stolen by dark magic.

His name is Blade-Turner, and you'll never meet a finer Argonian. If you're going deeper, keep an eye out for him?

Just don't go alone. These ruins are dangerous.
====
1197
Under the bold flag of adventure, I left my blessed home, seeking knowledge within these ancient ruins.

Yet I am stymied in my pursuits! Another <<1>> seeks to steal my very breath!

Might I implore you to destroy these malefic apparitions?
====
1198
The cultists have summoned some sort of shadow creature that prowls the ruins. While I was captive, they fed it someone. I don't want ever to hear screams like that again.

Beware the Shadow of Dwynnarth. I would not face it without a friend or two.
====
1200
No. Some of my sisters and I resisted the corruption, but the others drained us of our life energy. I need healing.

Take this shard to the bodies of my uncorrupted sisters. When it is charged with their last remnants of energy, bring it back to me.
====
1201
Angof has enslaved the souls of those he slaughtered, including my friends. They wander the ruins in agony.

Please, help me free them. Destroy their corrupted forms, and use this gem to free their souls.

I can't bear the thought of them suffering.
====
1203
Shoom is wanting the <<1>> to find Elder Brump.

The Elder was being last seen to the south, near Stumptown.

Finding the elder. Helping the imga. Earning their eternal gratitude!
====
1204
<The journal is ripped and worn by weather and time, but it's retained its bindings.

Many of the pages are missing from the later entries.>
====
1206
I saw a scamp steal the Peatwalker totem. It clambered off toward the waterfall north of here.

I would have chased after it, if I was younger and braver. Being old and wise, I would prefer to ask you to bring the totem to me.

Help us, hero.
====
1207
Foul magic binds me to this plane of existence. If you can gather the focus crystals from the cave and free me, I'll reward you handsomely.

Be quick! Once the crystals are disturbed, I'll have little time to escape before I'm sent to Oblivion.
====
1208
<This note appears to have been hastily scrawled. It's held in place by several small pebbles.>

"help me help me I am in the house"
====
1209
The very stones of this place conspire against us!

My assistant, <<1>>, and I were investigating a curious shard. Then she acted as if possessed, and she ran off into the ruins!

Would you please find her? I fear for her safety.
====
1210
The Laws of Lushwallow forbid our tribe from harming spriggans. We would not want to, for they are good neighbors.

You, however, can turn them away. Use this magical stone on them. Soothe them back into the earth.
====
1211
The spirits initially used these stones to document what happened here. They say that Grahtwood scattered the stones; devouring many. 

Must have been earthquakes.

Read the Rune-etched Stones, learn their history, and return to me.
====
1212
These Orcs want to humiliate us before they strike the final blow. I won't allow it! Soldier, slay the Orc commanders. Then put their heads on pikes and display them for all to see!

We won't go quietly into the darkness, you bastards!
====
1213
I would normally say we should be retreating, but I fear King Ranser's pride has bent his mind. 

He swears the contents of this bag will ensure we hold this tor. No Orc, no Breton, not even time will remove us from this site, he claims.
====
1214
My group came to Eagle's Brook investigating rumors of trouble with the Red Rooks. We were ambushed.

A few of us escaped, but we're scattered. Please, find Knight Adept Bieller before you enter Eagle's Brook. He fled out the south side of town.
====
1215
Mother! The others call her "Mother!"

Every night, she claims another victim from the cages, luring it deeper within her lair. Who knows what she does to them?

Someone should stop this! This nightmare has to end!
====
1217
Could you abduct a sage for us?

Sneak into the Peatwalker village to the west, claim their tribal sage, and then escort him back here. 

Of course, if a Peatwalker spots you on your way back, they won't hesitate to attack you. Just so you know.
====
1218
They took her, those scoundrels! 

I've butchered every bandit I could trying to get her back, but it's no good.

Help me find her. Kill those cursed bandits, and bring my precious Leia back to me!
====
1219
I'm wondering why Orcs would excavate a mine in Haven Trace.

Wood Orcs don't work that hard. Maybe they're part of another clan.

Could you spy on something for me? I keep seeing sacks around their camp, and I want to know what's in them.
====
1221
A Spider Daedra is trapped on this plane, exiled by her children. She grows weak outside of her home plane, and soon, she will die.

Grant her revenge, <<1>>.  Punish her upstart young.

She will reward you with Oblivion's greatest treasures.
====
1222
My husband is drunk again. He thinks he can go out and hunt wolves, but that old fool is going to get himself killed.

The wolves won't come in here because of the fire, but we really need more pelts from them. The cold is brutal.
====
1223
My younger sister Jayne is missing. I fear something has happened to her. 

She wasn't at breakfast this morning. No one in town has seen her since yesterday.
====
1224
I have but one comfort: The woman for whom I was cursed will never share my torment.

Her name was Elisa Helane. She rests in the graveyard by Camlorn's Temple of Julianos.

My ashes rest in the urn to my left. I beg you. Scatter them on her grave.
====
1226
We have a ritual, given to us by the glorious Herd Mother herself, by which we join our spirits to those of our horses.

But the harpies swooped in and … they were frightened, confused. Their spirits couldn't control the horses and couldn't escape.
====
1227
Mother! The others call her "Mother!"

Every night, she claims another victim from the cages, luring it deeper within her lair. Who knows what she does to them?

Someone should stop this! This nightmare has to end!
====
1228
Ferdie and I can't make it to the mine entrance. We can't get past the undead.

If you could distract them by, you know, killing them, we'd be much obliged.

If you make it out, I'll buy you a pint at the pub!
====
1229
The Imperials sailed west, probably to invade Southpoint. That ship back there is the only one to return.

It would be a shame if someone dropped this <<1>> in that ship's hold. The Tunnelmites would be mad and hungry!
====
1231
I'd be willing to forgive your intrusion here if you could retrieve an item for me. I'd pay you handsomely for it.

I want to buy a lost painting of Sir Sofia. Harpies have stolen it, and they've taken it to the cliffs of Merovec's Folly.
====
1232
I was hauling a shipment of Crosswych Ale to Daggerfall when my ship ran aground. I managed to recover most of my cargo... except for my ale!

The crabs took it, I tell ya! Filthy thieves! Stealing my ale with their grubby claws....

I need that ale.
====
1234
<This bizarre ectoplasm looks polluted. Shards of a red substance run through it.>
====
1236
I snapped my bow while hunting harpies. If I had any skill with a blade, I'd fight my way out.

My people use sinew from Khajiit and senches. I'm fresh out of those, but sinew from the harpies would work.

Could you kill them and harvest some for me?
====
1237
I c-c-can't believe it....
====
1238
You are not one of my children, but I sense a kindred spirit within you.

Our land is torn by war, long past and ever present.

Have you come here to heal, or do you bring more suffering?
====
1240
The Blackhand are using the power of Giant Welkynd Stones. Draining the stones may hinder their efforts.
====
1241
We can't possibly make a home here with all of these spiders. 

Could to help us kill off a few of the foul creatures?
====
1242
The Blackhand are using the power of Giant Welkynd Stones. Draining the stones may hinder their efforts.
====
1245
There's at least two more of us alive down here. The rest... I don't know. Blackhand cultists have been using us as sacrifices for their dark magic.

I'm certain I can escape, if you free me, but please, do what you can for my friends.
====
1246
Isaura Belette, Piers Renoit and Raoul Jolvanne are in the mine looking for survivors of the mine's cave-in.

I heard Piers yelling for help; he's injured. The others may also be hurt. Can you take this healing salve with you and heal their injuries?
====
1247
Brump is wanting the <<1>> to fetch the key to his cage.

Brump is hoping the <<1>> will free him!

Brump was watching the key taken to a large tent southwest of here.
====
1249
I'm surprised to see another living soul. I augured the fate of the village. I warned many to flee. Sadly, my own future is still shrouded to me.

I know you can help. Step into the augurium before me. Speak to me. Tell me of my fate!
====
1250
I was searching the area for missing people when I found this cave. 

I went inside and rescued as many as I could, but I soon found myself overwhelmed by the horrors inside. 

Perhaps you could succeed where I've failed.
====
1251
The highwaymen just ran away with all my goods! It's a merchant's nightmare.

They ran up the east path into a mountain pass. If you can find my travelling supplies, I'll give you a great deal on all my wares.
====
1252
You would help me, stranger?

Not all is corrupt in this land, it appears. The latch to my cage is unlike the others. A simple key cannot open it. The guards have whispered of a hidden release. If you can find it and set me free I would be grateful.
====
1253
The bandits scattered our bird baskets far and wide. Our precious birds are everywhere!

Please help me collect them. They're all we have. 

Take some of this seed, and put it in the empty baskets. They'll fly back inside!
====
1254
"The Blackhand use Welkynd stones to ambush any who enter the ruins.

"I shall disrupt the flow of power by using an oppositely charged Welkynd shard. If I fail, I implore you to take up my cause." 

A shard is tucked in the pages of the journal.
====
1255
A Mages Guild expedition recently entered the Dwynnarth Ruins. It hasn't returned.

Some time ago, I felt a burst of dark magic from inside the ruins. I fear something horrible has happened.
====
1256
They've taken Chaliene! She's up in that camp. Who knows what dire fate will befall her if we leave her there a moment longer?

Please, I'm no fighter. I'm just an old bird-seller. Without Chaliene, I am so alone. 

Please save her.
====
1257
My fiancee Therese went missing during the confusion after the attack. I think she was kidnapped like my mother was. Can you please look for her?
====
1258
The pet of Serge the Unclean is a massive undead creature: a bone colossus. It only exists to kill.

Someone must stop it before it kills again.
====
1259
According to this pamphlet, several of the town's residents have gone missing over the last few weeks.

An investigator named Jean Dupaul has been following up on leads.

There's a reward for any information that helps with the investigation.
====
1260
I'm retired now, but while I was still in business, I stashed a few trinkets in a nearby cave.

Unfortunately, a whole nest of spiders has moved in since then.

Do you think you could sneak in there and find my trinkets?
====
1262
Some refugees who arrived early tried to explore the ruins.

Spiders have found them and bound them in cocoons.

I believe the captive refugees might survive. but only if we rescue them in time.
====
1263
<You've found a journal.>

"2E 582. The spectres are surrounding the house, and there's no sign of <<1>>, the "Undead Slayer" of Crosswych. I was a fool. I never should have given money to that coward.

"Arkay, take my soul."

- Mari Leoid
====
1264
You look like a hero. I know I'm not...

I was hired to protect a small house outside Crosswych. I can't do it. This is beyond me.

You look like you could handle this, though. If you can kill enough lurchers, I'll hand over the payment I received.
====
1265
My father didn't deserve this. Why are the Imperials here, anyway? There's no reason. All this death... for no reason!

I want... I want someone to make them hurt. To kill their soldiers, and - and bring one of their commanders' heads to me.
====
1268
This is beyond me. I need your help.

I was hired to protect a small house outside Crosswych. Lurchers are trying to find a way inside.

I can't do this, but you can. If you're braver than I am, I'll meet you at the southern tower near Crosswych.
====
1270
We can't defeat the Vereansu until we eliminate their Farseer. 

She may be immune to weapons and magic, but I'd wager a boulder from the cliff above her could prove fatal.

See to the Farseer. I'll go for reinforcements at the Serk.
====
1271
Daedra invaded in the night. We would all be dead if it weren't for our house steward, who managed a warning cry before he was devoured.

I have soldiers enough at my disposal to clear out the Daedra. The problem is they just keep coming.
====
1272
Pulling this lever will open the cage to the Timber Mammoth.
====
1273
<You've found a weapon half-buried in the dirt. Perhaps it was unearthed during the recent resurrection of the dead. The weapon faintly glows with magical power.>
====
1276
I've been collecting herbs all day. I'm tired of the endless undergrowth here!

This wayshrine would be an acceptable place to rest, it it wasn't for the wailing spirit inside it.

Perhaps you could silence it for me?
====
1277
Jadier leads the Blackhand cultists. They've filled our mine with undead, and they've stolen an important relic in the fight against Angof: the Midnight Talisman.

If you value High Rock's safety, enter the mine, find Jadier, and get that talisman.
====
1278
We've scattered throughout the mine to look for survivors of the collapse. Now we're trapped by the undead.

By the Divines! Please find those miners. If you can make it to them, they'll know it's safe enough to make a run for it.
====
1279
It is obvious this beckoning spirit seeks my assistance. I should follow and assist him.
====
1280
Pity me. I should be dead, but my body has risen from the grave. I can still feel it.

My body kills. My teeth devour! I taste... flesh! 

End my torment. Find my body, and kill it!

You'll know it by my old necklace: a string with a wolf tooth.
====
1281
The contract is short and to the point:

"Kill that fool, and return to me in Eagle's Brook with proof. You'll get paid then. Avoid my brother and his Lion Guard. It would seem he's put a bounty on me."

Panoit"

Panoit needs a little visit.
====
1282
My daughter <<1>> has disappeared, vanished into Branglebracken. The crazy Elf - she's gone in search of a Senche-Tiger to make into a pet. It's madness, but I love her dearly!

You look strong and capable! Please, bring my daughter back to me.
====
1283
I've word from my friend in Koeglin Village, east of Crosswych. People are accusing each another of absurd crimes. Chaos is about to erupt.

They could use someone like you. Talk to my friend, <<1>>. I'm sure she'll be able to explain.
====
1284
I am sworn to protect the baroness.

Of course, if you were to march into the manor and kill several of those upstart demonspawn, I would not be terribly disappointed.
====
1285
Some of my guards believe that the Daedra arrived from the mountains east of the estate. We have to seal off their entry point or they will be back. Could you look there?

Maybe you could, I don't know, wave that runestone at something?
====
1287
Necromancy has never been a part of our culture, yet Normar screams about Orcish cultists holding rituals on the Ruined Steppe.

I want peace in Fell's Run. Find and destroy any signs of necromancy. Then the rumors will be laid to rest.
====
1288
<You've found a scrap of parchment.>

"Our dark master waits.
Our lives we have sworn.
He drowns light in darkness,
Death to the Unborn."

<This parchment should be of interest to anyone curious about recent events on the steppe.>
====
1289
Tharns from Cyrodiil have desecrated our beloved temple and enslaved its guardians. They wield magicks… dark magicks. Track down and kill the Tharn leaders, and you will free our beloved temple.
====
1290
They tell tales about these ruins in town, mostly to spook children, I figured. 

I was wrong. The people say a manor was built into the rock up there. Used to be a ritual site, if you believe 'em. That's where you're headed, isn't it?
====
1291
The contents of the coffin have been scattered about amongst the rubble.  No body or valuables can be found.

Without warning, a ghost appears nearby. It motions for you to come closer…
====
1292
I can already feel this magical shield bearing down upon me, pressing closer. I fear I haven't much time. I think I know why they're doing this.

There's more at stake than just my life.

Please, let me explain.
====
1293
Soul gems are the core of the shield anchors.

You can't simply smash them with a hammer. You need to transfer the power of the three anchors to empty soul gems.

I'm sure the cultists carry soul gems. Empty the anchors, and this shield will shatter.
====
1294
My worthless apprentice. He stole one of my spellbooks. 

Unfortunately for him, I am no fool. That book is protected by a ward invoking, oh, Arkay or Akatosh. I imagine he regrets taking that book now.
====
1296
Since the mammoths are creatures of our ancestors, I've made a cake with my offerings to them! 

They're baked right in there. They're certain to please the spirits!

Could you feed this to a mammoth? Just head north of here. You can't miss 'em!
====
1297
They say necromancers are raising an undead army. I must prepare, but with Nords marauding nearby, it isn't safe.

Please help me! Harvest the garlic growing near the shores, and get this water blessed by the priest. They're both south of here.
====
1298
That black cat has been nothing but bad luck! First, it brought the Nords. Now I'm sure it's responsible for the undead!

I need you to lure that cat off my farm! Here! Here's a fish you can use. 

That damned cat could destroy our whole town!
====
1299
My family brings offerings every year, but this time, with the Nords invading... well, we plain forgot.

Now no one can even get near the shrines! I don't want to think about what will happen to our flock if we forgo our offerings!
====
1300
<You've found the rotting carcass of a mammoth with a sword impaled in its side.>

<Whoever killed this mammoth clearly did so out of sport rather than need. The carcass is intact. The sword looks Nordic.>
====
1301
Before we launch an attack, we need to free the prisoners. 

I don't want to risk their lives needlessly. I could only free a couple of them without rousing suspicion. 

If you can free the others, I can protect them down here.
====
1302
I want to give my love the perfect gift, but I'm just too nervous to decide! Would you… do it for me? I'm really quite shy.

I'm sure you will pick just the right gift for <<1>>. There's plenty to be had in Altmertown. Just take a look around!
====
1303
Yes, they're all my little dears. Such troublemakers!

Would you do me a favor? The girls love their chicken feed. If I give you a sack, do you think you could lure them back here? I'll be ready to catch them!
====
1304
Before your trial, I must ask a favor.

Our very own <<1>> has set up certain wards against the lost spirits in the tunnels. I'd like you to test out their effectiveness.

Slay the <<2>> near the wards. Then report your findings to Derrik.
====
1305
Well. The problem is clear. <<1>>'s old hag wife is keeping us apart!

Don't worry though, I have a plan - we can use an anti-love potion on her! She won't let me near, but you can do it. Her name is <<2>>. Go to their home and use the potion on her.
====
1306
I've found the remains of a ghostly ship. It's haunted by its former crew.
====
1307
After the Sea Wolf ran aground and the crew mutinied, I stayed loyal to the captain. I paid for it with my life, too.

Could you find my father in Farmost Reach and take my sextant to him? One of the crew probably took it....
====
1308
Three lost souls seek a light to guide their way.

The candles in the room must be lit to summon them. You'll also find a key in the room, but the path you take is yours to choose. 

Seek the key and light the way.
====
1310
You must fight several battles. Each will push you to your limits. Take care that your rage does not blind you.

The first fight is simple. Survive it, and you shall continue. 

Let me know when you're ready.
====
1311
I'm an empty shell. My heart belongs to that seductive temptress, Kaoxia! 

I came here to find her and beg her to stay, but she continually eludes me.

I'm rotting away inside without her. Please, find Kaoxia, before I die of a broken heart!
====
1312
The Mages Guild is all but empty these days. Most went to Crestshade to investigate rumors of a ghost infestation. I haven't received any reports since.

Tharlas led the mage battalion west. Seek him out. I fear the expedition may have gone poorly.
====
1313
As we fled from Crestshade, I noticed several refugees went missing during the journey. We tried to stay close to one another, but in the chaos, we were separated. 

Would you look to the west for them? With any luck, they're still alive!
====
1314
What do you mean? The brews must be fed, and I must feed them. 

A good strong brew is the only way to defeat the mercenaries.
====
1315
One last challenge awaits you in your trial. You must survive the portal back to the base. Sounds simple enough, doesn't it? 

By surviving this last task, you will prove yourself worthy of bearing the name Ravenwatch. I do hope you survive.
====
1317
Can you smell the tension in the air?

Ra'Faril serves all: Locals and visitors, drinkers and dicers. They don't all get along. Sometimes, they fight!

Someone needs to keep them from killing each other.

Please, take this horn. Break up some fights!
====
1318
You want to wager on <<1>> in the next fight?

He's a killer, he is! As a kitten, he once killed a hoarvor four times his size!

My friend, I'll even throw in an official Jazha Whistle, so you can cheer him on... and distract Shanari.
====
1319
You want to wager on White Shanari in the next fight?

She's getting old, but there never was a finer hunter. She's a clever one, so she is.

My friend, I'll even throw in an official Shanari Whistle, so you can cheer her on... or distract Jazha.
====
1320
I had some bandages in my pack, but an ogre stole 'em during a fight. Another conscript went looking for them, but he's been gone a long time. 

I'm not sure how much longer I can hold out. You can help, right?
====
1321
That Imperial butcher, <<1>>, hides in his command tent at the northern end of the palisade, surely planning his next attack. 

Slip into the palisade, kill <<1>>, and steal any strategic map he may have created for advancing into Grahtwood.
====
1322
In Azura's realm, Moonshadow, she walks between dawn and dusk.

The azurite you brought me is dusk. The glow dust is the dawn. We must have both for the offering.
====
1323
<The corpse of this Blackmaul mercenary has a note clutched in its hand. It details the Blackmauls' new orders: drive out every race that isn't part of the Daggerfall Covenant.>
====
1324
I know you're eager to end this, but I have one last request. 

We lost one of Verandis' glyphs on the beach west of here. If you can get your hands on it, you'll be doing me a huge favor.

Be careful, though. That thing seems to attract the undead.
====
1325
Five men and I were to light a brazier across the canyon's bridge.

<<1>> told us it would signal the ships to send a second wave against the <<2>>, but there's a complication Verandis should have warned us about.
====
1326
You there! Perform this task for me.
====
1327
The Imperial forces ravaged Southpoint, but we forced them out of town.

Now they've entrenched themselves in a palisade. We've sent one of our scouts to assess the situation. 

Seek him out along the western beach. His name is <<1>>.
====
1328
A map of this significance must be presented to Queen Ayarynne herself! 

Go north, to Elden Root, and deliver this to her. You will find her in the Thalmor.
====
1329
If we're going to defeat the Imperials, we have to destroy their supplies…

I sent someone to keep an eye on the Imperials. Talk to <<1>>. He's watching the Imperial Landing beaches from a boat west of Southpoint.
====
1330
We've caused all the damage we can to the Imperials' supply line. Well, you caused the damage - but it was fun for me to watch!

Talk to an Altmer soldier, <<1>>, at the Imperial Palisade northwest of Southpoint. He's watching <<2>>'s movements.
====
1331
Please, place the offering on the altar before Azura's Shrine. The Shrine is northeast of here, near the Weeping Giant.

I will pray for our success. Azura will hear us. She will hear us. I will pray. The offering will please her. She speaks to me.
====
1332
Our longest battle took place on this shore. Many of the dead still lie on the sands.

Their souls have fled to Aetherius, but their equipment could serve the living.

Search the dead. Return what you find to <<1>>. He's in Southpoint, north of here.
====
1333
Interrupts allow you to stop large attacks from hitting you and at times knock the target off-balance. An off balance target can lead to large combos.

Interrupts only work on abilities with cast times.  Use the teleporter to go practice.
====
1334
Out there in the water, Ithguleoir lies in his cave, waiting to eat our good fisherfolk.

He's killed too many of us! If you would slay him, speak to Therese, Jean, or Leon. They might be able to help you.
====
1335
<You've found the severed head of <<1>>. Its face, twisted in perpetual disdain, sneers up at you.>

.
====
1337
Three days past, our army left Daggerfall to aid Camlorn.

We were traveling the coastal road when the Aldmeri Dominion attacked. My commander seeks aid from loyal able bodied citizens. 

If you would help, let me know when you're ready to leave.
====
1338
<<1>> passed a message along while you were out. She's investigating Belkali Village, to the southwest. She asked for you by name.
====
1339
Nature comes in cycles. To embody the life of a creature often requires the death of the same. The sun dries the wet rock, which falls as rain and wets the same rock.

The song of the crocodile is loud and powerful. We can learn to sing it.
====
1340
<You've taken the bloody, severed head of <<1>>, the former leader of the Ironhand ogres. He's even uglier dead.>
====
1341
Good. Very good. Maybe along the way you would help me make my family proud?

I want to come back from battle with something to remember it by, something I can hang on the wall and tell stories about. I want a war trophy.
====
1342
It was the Blackmauls! There were too many to fight, even with our neighbors' sharp claws. This one thinks the Blackmauls were aided by Daedra.

Now be quiet. This one must pray. If <<1>> stops praying, they will take <<1>>. Shh!
====
1343
I made you a pie but left it in this mountain pass. You should go try it.

Make sure to use your interrupt to stop any needless damage from monsters.
====
1344
Before we can expose these Bosmer as traitors, we'll need proof.

The Blacksap are using altered Imperial weapons and Daedric magic to create lurchers.

The lurchers must be destroyed. Then we can use their weapons as proof of their treachery.
====
1346
It's a fight that's long overdue, but it's Clan Murtag's fight, not yours.

Your fight is with the ogres. I need you to kill Skull Crusher and stop the ogres from coming through the mountain.
====
1347
My reptilian lycanthropy potion is complete! 

After I've transformed, we should hunt down the mercenary captain who ruined my farm and killed my mate. 

Let me know when you're ready. The effects of the potion will only last a short while!
====
1348
When I was feeling sad, my husband would bring me a bouquet of the beautiful wildflowers that grew about the dock.

How I miss those flowers now!

Perhaps, if you see some, you could pick some for me.
====
1349
Something's wrong. I need you to look inside houses on the north side of Blacksap Village.

I can hide you from the Blacksap, but I can't go in there myself. They'd recognize me!

If you have any questions, just ask. Otherwise, hold still...
====
1350
Marcel was bitten. He's become feverish. He's … he's turning. I had to restrain him to keep us both safe.

I know I can cure him. I have faith, but I can't do anything with him like this. I need him lucid, working with me.
====
1351
It's like the sound of the ocean: it's always underneath the other sounds of the world.

There are words in the madness. Not words … impressions, images, feelings. And screaming. Always screaming. I'm being pulled towards the ruins.
====
1352
Bloodfiends ambushed my party. They bit <<1>>, a good friend of mine. He's inexorably turning into one of the bloodfiends.

We need to put him down before he turns, but this is far too much for my delicate nature to abide. I cannot kill my friend!
====
1353
The door into <<1>> fascinates Marcel. It's been sealed with Ayleid magic. The poor man must be losing his grip on sanity again.

It's inevitable, you know. He's going to become a fiend. We should be merciful and end his life now.
====
1354
As if the horrors in that mountain weren't enough! Each day the sea spits up a new atrocity that tries to kill us.

If you want to help, go out there and kill everything in the water you can find.Everything! 

Even the fish are evil here. Evil!
====
1355
This one was very excited to study these ruins, but my boat was attacked by a nereid! 

My papers were lost! Now they are scattered everywhere in the water.

Can you salvage them?  The archaeologist's guild will want this important research!
====
1356
Your Exploit skill can be used only when the target is off balance. You can tell if a target is off balance if they are staggering or you see the armor break icon above their head.

Use the teleporter to go practice.
====
1357
My uncle is in the cliffs past this forest and I want you to give him a hug for me.

Remember to use your Exploit to deal out extra damage to off balance targets. The Exploit ability description says "Requires Target Off Balance."
====
1358
Knowing when to use Active Defense will take a lot of practice. Not only can defending deduce the damage you take but can also prevent you from being knocked off balance.

Use the teleporter to practice your Active Defense.
====
1359
I need you to go rub the lucky rock in that big house. I'd do it myself but I'm lazy.

Use Active Defense to avoid large attacks from monsters.
====
1360
I'm tracking the source of a spirit uprising. That requires rubbings from old markers and gravestones. 

I've seen stones scattered about the ruins, but the woods are too dangerous for me.

Could you stroll through the ruins and take some rubbings?
====
1361
<You've found a waterproof lockbox. Despite signs of wear, its seal is intact. The faceplate is engraved with the name "Aulus Catae.">

<The lock is too complex for you to circumvent. Catae must have kept something very precious inside it.>
====
1362
It is imperative this letter be presented to the Thalmor at once.

You do know of the Thalmor, right? Seated in our alliance capital of Elden Root? Led by <<1>>? The ruling council of the entire Dominion?

Of course you do. Take the letter please.
====
1363
<You've found a stone of deep color and great beauty in the Ayleid ruins.>
====
1364
My fellow trooper was injured in a fight with an ogre. We had bandages in a pack, but it was stolen during the battle. I need to find the stolen pack and heal my friend. He's hidden in a small cut-back at the top of Shinji's Scarp.

Will you help me?
====
1365
Well, not too long ago, three of the Orc scouts left town. They ran toward the ruins west of here. I don't know what that was about, but they sure looked grim. 

If I were the curious sort, I might go see what they were up to.
====
1366
If you can free others who are trapped, they'll give you a hand, but I only care about <<1>>.

I know! Use the ogre totems so you can reach the cave at the back of <<2>>. Then you can save her!
====
1367
Our scouts saw a damaged support column near the tunnel's entrance. We want you to destroy it. 

Collapsing the tunnel would block the entrance and stop the ogre's reinforcements.

Captain gro-Ghash would be pleased. Then I would find peace in death.
====
1368
My aunt is the Countess of Wind Keep.

She knows my father lies murdered outside her home, but she won't send the constable. She won't do anything about the recent murders.

My poor father. Please, talk to Countess Ilise! Make her help me!
====
1369
I have a bold plan to give bears a taste for ogre blood. If we kill an ogre and bait a bear with the ogre's liver, we can train the bears to attack the ogres.

Will you help?
====
1370
While we must find out who hired these mercenaries. We must honor our dead. Perhaps we can do both.

<<1>>, our gravedigger, sent word that the Blackmaul threatened to kill him if he buried Mathias.  

Please, protect <<1>> so we can honor the dead.
====
1371
King Faume Toad-Eye, the guardian of the Bonebarrows, must be awoken. 

Place this incense on his grave as an offering, to summon him.
====
1372
Daedric cultists will return and replace those you have slain. It is best if you journey south, to Haventown, and halt whatever terrible schemes they are plotting.
====
1373
The Aldmeri troops will first strengthen our defenses then push back the Empire.

As Arkay guided you to us, she now points you to Southpoint, under siege by the Empire. Follow the road west and speak to <<1>>.
====
1374
I will see that Cruor's map is delivered to Canonreeve Sorcassil immediately. A <<1>> of your quality is needed in Razorvine Refuge to the east.

The Imperials are sacking the refuge. Follow the Haven Trace east and speak to Priestess Fleile.
====
1375
The guardian will only be summoned by offering him something he wants - heads. Heads of these Imperials desecrating our barrow.

I've never killed anyone... could you do it? Take their heads and bring them back to his grave. That should wake him up!
====
1377
Mathias Raiment's death is connected with the truths shown in my mirror. Someone within the Blackmaul must be among us. Now, it's just a matter of uncovering who it is. 

I'd like you to help me with the questioning.
====
1378
We must escape. <<1>> and <<2>> will not leave unless something is done. The best way to do so is if they are distracted by a greater threat. You.
====
1379
I may be trapped, but you are free. Go to Daggerfall and find Seagrave Titanborn. He can tell you more. Time is fleeting. Go!
====
1381
My mistress, <<1>>, sent me here to find help. I don't want to be here! Here isn't good. People are getting murdered! Need to go home. At home, everything's good.

Help my mistress, so I can go home. She's in the middle of town, closer to home.
====
1382
It took me a year and more, but I've found how to pluck Cipher from Molag Bal's jaws.

An artifact is needed. I dare not speak its name here, but the key to its recovery is held within a book - the Maruhkati Codex.

Follow the portal; find the Codex.
====
1383
You … you would do that? I want it to be perfect. Breloth… she had such exquisite taste. 

My father said she was 'high-upkeep', but I loved the way she just knew what she liked. She would've wanted her funeral to be special.
====
1384
It's just been bad luck, and lately, pure madness. 

Last week, the Ironhand Ogres attacked. They broke the levee, pillaged the place. The Orcs drove them back, but that was just the beginning.

Now bandits are looting everything we have left!
====
1385
How selfish of me! I begged my son to take my life.

My suffering from this disease is more than I can bear..

Please help me. I saw some violet coprinus near the campsite. Their poison is all I need.
====
1387
<You've found a wedding ring on the body. It's a simple, gold band with an inscription inside.>

"To my beloved wife, Nadene. Always and forever."
====
1388
I must ask you one last favor. We're short-handed due to the Imperial War, and I cannot leave my post.

I need to get my report to <<1>> in the Quarantine Serk south of here.

If you could see your way clear, please deliver this missive to him.
====
1389
The Wood Orcs have turned on us. They saw a chance, and they seized it. They're like vultures!

We need to push through Haven Trace to help out Razorvine. 

Kill the Orcs in their camp to the east. Then meet me on the other side of the Trace.
====
1390
Wisps  flit and flicker about the small Ayleid ruin at the top of the hill. After destroying one, you found a small handful of <<1>> where it was struck down.

Perhaps one of the Bosmer guarding the road can tell you more about these creatures.
====
1391
I've got a plan, but I need your help. Have you heard of shalk musk? If you put it on my betty shalk, those filthy Ashlanders would have to stay away!

Fill their feeder, and those beetles will come running. You look like you can wrangle a beetle!
====
1392
The holy must lead the masses away from blasphemy. The verses of the Almsivi would suffice, but our prayer books are gone. 

I am too weak to stand for very long. You must be our agent of Divinity. 

Retrieve those books from my fallen comrades.
====
1393
If you had seen the slaughter... heard the cries of their believers as the Vereansu cut them down....

Here, take my Tribunal insignia. Cast it into a brazier by the temple. Immolate it in the flames that sanctified it. 

Burn it!
====
1394
<This scuttle looks like it came from the beetles around Saginate Grange.>
====
1395
Vereansu stole the Guardians of the Temple from their rightful places. This is an affront to the glory of the Tribunal! 

If I had but one wish granted before my death, I would want to see them restored.

Then the Three would hear our pleas.
====
1396
Wyress Jacinta thinks something has infuriated the spriggans.

They won't speak to us, but their summoned spirits might be more pliable.

We need someone to harvest spriggan limbs and take them to Wyress Ileana. She's in the Dresan Ruins.
====
1397
As much as I chafe to say it, we have arrived too late to save Temple Master Nothsalea. 

Alive or dead, we must know her fate, but we are in no shape to infiltrate the compound. 

If you would find her remains, I would be in your debt.
====
1398
The Champion of the Vereansu waits within the heart of the temple. 

I saw what he became... just before they dragged me away.

If you can commit to slaying him, I will tell you of a secret passage into the temple's sanctum.

He is an abomination.
====
1399
<A handful of lines are scrawled on a stone. They're surrounded by unrecognizable symbols that radiate a feeling of uneasiness.>

<The words themselves are part of a longer stanza. The rest of the writing may be found about the temple.>
====
1400
Do you hear the voices that sing from behind your eyes? A chorus of whispers. A waterfall of words.

Sleep holds no rest, so why waste time? You will see in time. Farathan will see as well!

We will all serve him. We will serve the sleepless dreamer.
====
1401
We haven't been able to locate Yamsi, the Farseer. If the Vereansu are holding her captive, the Matuul will be forced to do their bidding.

Someone needs to infiltrate their camp and find Yamsi. She can shed light on the Matuul's actions.
====
1402
Something strange is going on with House Indoril in Aldsotha. Years ago their kwama egg mine dried up. Now, the mines are prosperous again.

Something is amiss. Perhaps they are stealing eggs from other mines. Would you look into it?
====
1403
My family has mined kwama eggs from this cave for six generations. During my father's time, the hive slowly decayed, and our family fortunes dwindled.

My brother took over the mine not long ago, and suddenly the mine is more productive than ever.
====
1404
In my dream, Oortrel Fort has fallen. We must seek its source. 

I know it's a vision of things to come. The Ashkhan's son, Breyson, is not without his weaknesses.

First, you must gather ingredients for a vision of your own. We need mushrooms.
====
1405
Since my scout appears to be missing, I need someone to collect the reports from around the Quarantine Serk. If you don't mind a bit of running around, I'd appreciate it if you can stop by the major stations and collect them for me.
====
1406
If you have a moment, wanderer, can you deliver some momentos to my husband and daughter?

They pray for me on the other side of the Stranded Lurk. 

They weren't allowed in here because of the plague. I'm concerned about their well-being.
====
1407
There have been several reports of missing diseased, but with the scout gone as well, I have greater cause for concern. Search the area west of his route between here and the Stranded Lurk. I have a few suspicions of what it may be hiding.
====
1408
House Hlaalu will need to launch an investigation.

We need to know how long the Vereansu have been smuggling the disease into <<1>>, as well as the role House Dunmer is playing.

Take word to Narsis, south of here. Notify <<2>> of the situation.
====
1409
<You found a bloodstained parchement on the corpse of an ash servant. Its orders are cryptic.>

"The Sleepless Dreamer gathers his army from the sleepers. He commands them! Ulimu-Samsa works against us. We must overcome her! Begin the incantations!"
====
1410
The Vereansu speak of cooperation, and how can we deny them? They hold knives to the throats of our loved ones!

If we don't act quickly, the Ashkhan will soon submit to the Vereansu's demands. 

We must free those captives!
====
1411
<<1>> ordered the chains issued to all conscripts, symbolizing their loyalty to Clan Murtag. I'm in charge of recovering them for reassignment.
 
They cost more than these untrained peasants are worth. It's a waste of metal, if you ask me.
====
1412
Now is the time to strike. The Vereansu's leader, the Gulakhan, lies beyond. If you fail, his army will not hesitate to attack our Ashkhan.

I will let you into the yurt, but be warned. Do not underestimate the Gulakhan. First, prepare yourself.
====
1413
M'lady seeks one who cannot be bought and sold by the Hlaalu Council.

She requires assistance with a matter most delicate. Her position is unenviable. I dare not say more.

If you are interested, I shall promptly schedule your audience with her.
====
1414
The guards in Narsis are woefully equipped. If my troops led an attack on the city, we could take it without shedding a drop of Nord blood.

The blacksmith should be done with the armaments soon. Go tell our unarmed guards to claim their new weapons.
====
1415
I must end my engagement to Falena. 

Such a delicate flower should not mourn the loss of an oaf like me. 

The cruelest stroke must be delivered, but I haven't the strength to do it.

Please, take this token of my love to her. Tell her... it's over.
====
1416
The constant stream of ogres is making it impossible for us to get into Shinji's Scarp.

We need to fire catapults at them. That should scatter them and give us enough time to advance.

This catapult is loaded and ready. You get to pull the lever.
====
1417
Most of our armaments are shipped to Cyrodiil, but a significant amount have been sold. Strangely enough, the buyer is listed as anonymous.

I've seen some well-armed Vereansu north of town. I must know if they're wielding Hlaalu weaponry.
====
1418
We must hunt the mer responsible for this treacherous theft!

Question the merchants. Search their warehouses for clues. 

Then once you've found the culprit, bring me his right hand.
====
1419
I believe that the eggs throughout these caverns have been corrupted.

I don't know what's responsible. No matter what happens, you should destroy any eggs you find.

Nothing good comes out of this mine anymore.
====
1420
We're barely holding the ogres back. I need you to help the soldiers defend against the ogre onslaught. Report to the front and speak to a sergeant.
====
1421
Now that the innocent have been evacuated, we can put an end to this smuggling. If you can manage to get to the higher ground, I've seen plenty of loose boulders up there that should cause a big enough rockslide to do the trick.
====
1422
You've done an excellent job, but there's no telling just how many of the diseased the Vereansu snuck through before we were able to stop them. You must take this news back to <<1>> at the Quarantine Serk.
====
1423
I knew it was only a matter of time before Dirdren sent someone to look for me. Quick, untie me from this post before the Vereansu come to check up on me. There are things I need you to do before we leave this place.
====
1424
<You've found a wanted poster.>

"Wanted: <<1>>

"Vereansu Ashlander Assassin. Wanted for Murder and Crimes against House Hlaalu.

"Present Hansar's ring as proof to <<2>> to receive the reward."
====
1425
Wood Orcs are brutes. I heard Vexa's stories of the hostilities in Haven Trace, but I never expected this much brutality.

Our allies suggest diplomacy. In this case, the only "diplomacy" will happen on the end of a blade.

You must kill those Orcs.
====
1426
All is lost. When the Wood Orcs attacked, most of us fled... or died.

The survivors have it little better. Our lives are in there, stashed in baskets and boxes.

We would be eternally thankful if you could bring back our belongings.
====
1427
<You've found a set of directions for making crude bombs. They consist of roughly carved pictograms.>

<Wood Orcs are probably using these to make incendiaries of some kind, although to what end is unclear.>
====
1428
My dear Ranae has been kidnapped! I fear even the authorities cannot help me. You see, Ranae is my mistress. And whoever holds her hostage knows I am married to a very... vindictive family.

Would you consider acting in my stead?
====
1429
<You find a poster with an elegantly scrawled message.>

"Follow the stairs to the end of Hlaalu's deals. You will find the truth.

--The Seeker"

<The cryptic message bears yesterday's date.>
====
1430
Have you heard any rumors of machinations against the councilors?

I've seen strange comings and goings this morn. I have suspicions, but I don't have any concrete evidence that something is amiss.

If I'm going to act, I need proof, not paranoia.
====
1431
House Hlaalu has commissioned me to do an independent assessment of how widespread casual smuggling is in Narsis, but I've found cooperation to be lacking.

You're a newcomer in town - I bet you'd be able to get in and search for contraband!
====
1433
He surrendered! The Imperials hold Aphren's Keep, but not for long.

If you truly call yourself a Redguard, join me. Drive the Imperials out! Kill them all!

We will retake Aphren's Keep. Our glorious battle will be immortalized in poetry and song!
====
1434
After Versidue-Shaie demanded our surrender, Princess Mira led loyal Redguards against him. He paid dearly!

Now invaders trample our land -- we will not rest until they are ousted!

Pray at our cairns. We will rise to aid you against the invaders!
====
1435
In case you hadn't noticed, rookie, we're in the middle of a battle here! We don't like strangers on our battlefield.

You'll need to report to Captain gro-Ghash. You'll find him in a house next to the battlefield.
====
1436
King Aphren surrendered to Versidue-Shaie. Honor demanded that I obey him. I let Mira fight alone... and die alone.

My sword holds my spirit. Take it to each tower so I may fight beside my sister.

Then meet me at Aphren's Tomb.
====
1437
It does. And by Mauloch, we need you! The Ironhand ogres have stopped us cold out there, and I can't afford to lose any more soldiers.

Will you join my clan—Murtag Clan—in this battle?
====
1438
The Obeli has kept evil creatures out of <<1>>. With their power fading, we need a way to relight them.

Our scouts were supposed to place channeling crystals on the peaks, but we've heard nothing.

House Hlaalu seeks any heroes who would help us.
====
1439
You seem trustworthy. I need someone to take care of a small commission in Hammerdeath Arena.

I've been placing bets with Parvaiz. I need to send him new instructions.

His type handles these things, if you know what I mean.
====
1440
Only a handful of us came into the canyon. I'm damn sure that wasn't enough! Most of 'em died like lambs to the slaughter.

There might be more survivors there, but I must tend to the wounded. 

If you find any who still live, get them back to camp.
====
1441
Vengeance is mine, but I'll need your help.

Several of my companions carried Vials of Fire on them. If you can sneak down and gather some, we'll have the weapons we need. 

We can bring some boulders down on the Ogrims' heads. Clever, huh?
====
1442
You see, my premise is simple. Profitable trends follow specific paths of wants and needs.
 
You need money. The buyer wants lush and exotic spoils. What's more exotic than Daedric hides?

Go skin some scamps. I'll make it worth your while!
====
1443
The core glows with a strange light and has remained mysteriously active. Someone may find this of interest in Narsis.
====
1444
I was exploring the inside of these ruins. I thought only rats and tiny spiders were down there.

Well, there were spiders, but not the kind I expected....

I was so worried about getting out alive that I left my pack behind. Can you get it for me?
====
1445
<You pry a battered journal from the corpse's cold dead fingers.>

<The pages detail instructions for reassembling a Dwemer <<1>>.>
====
1446
My father anguishes in the tomb below. He sacrificed his honor to save our people.

He can bear his people's hatred, but his daughter's rejection is too much for him. 

Please, see my father rests by helping him gain Mira's forgiveness.
====
1447
I need help! The House refuses to believe my theories. I know how to restore the Obelus!

If you're interested, meet me within the Sia Ebony Mine. It's at the eastern end of Moontooth Canyon to the east. 

I'll explain there... partner!
====
1448
Listen to me! There's a mine to the east. Most of the beasts are coming from there!

My cousin, <<1>>, stayed behind. He has a plan to stop them. 

I was chased away and injured before I could help. Someone must help him! Someone like you!
====
1449
This mysterious object appears to be a map. It has symbols in a band around the edge and is studded with gemstones at key points.  At its center is a core of what may be Dwemer inscriptions.

Perhaps Taron Hlaalu will know what it is.
====
1450
Many here are cursed with a terrible disease. Its course is irreversible.

Victims become disfigured, then behave as if possessed, striking out against their own.

The afflicted face a painfully protracted death. I beg you. Grant them a merciful end.
====
1451
When the Blackmaul invaded the farms south of Shinji's Field, we ran away. 

I forgot my journal. It has all the names of my relatives in it, and I can't afford to leave it in Blackmaul hands.

For the sake of my family, could you burn that book?
====
1452
<You search Beltis's body and find a strange Dwemer device melded into his flesh.>

<This could explain his recent erratic behavior. A Dwemer ruin sits nearby. House Indoril will want to know what fate befell their son.>
====
1453
Stumptown! No longer my mushroom grove! Think of it! All of those mushrooms trampled underfoot instead of being picked and eaten!

They must know what it is like, but I am still weak from my illness.

Please, kill those mushroom-stomping bastards!
====
1454
What I ask from you would normally require many months of preparation. We don't have that kind of time.

I must be sure you're ready to face the true threat to Shornhelm.

Enter the portal and talk to your guide. He will show you the way.
====
1455
Rebuilding <<1>> will be a slow process. Recovery is harder when you have to bury your friends.

Before I left Wayrest, I promised to send word when we secured Cumberland's Watch. You should have the honor. Deliver news of your success.
====
1456
The Blackmaul gang!

I'm the caretaker of this site. Under my meticulous eye no stone goes overturned, no drop of water drips out of place. I even memorize specs of dirt to ensure they are where they belong.
====
1458
There is a Priestess of Arkay in Brukbrook to the north who earned the Dominion's trust in her rejection of the Feladrim.

Go there and speak with her. She watchers over the community and may know of Sorcassil's location.
====
1459
The Imperials drew the majority of their soldiers from lost battles and focused on a final, key battle in Branglebracken to the east. 

Take the road east and speak to Treethane Tarhellor.
====
1460
"Protect the Dwemer boxes! 

"The Mages Guild will try to stop us. Kill them. Kill them all.

"—Belmac"
====
1461
Since my scout appears to be missing, I need someone to collect the reports from around the Quarantine Serk. I'd appreciate it if you can stop by the major stations and collect them for me.
====
1462
My scouts followed Sorcassil into Gil-Var-Delle and before they had to turn back they noted he was headed north. Enter the cave to the northwest to reach Gil-Var-Delle.

Good luck.
====
1463
You're showing promise, <<1>>!

I've shown you all I can, but if you can display your skills to the master blacksmith in Elden Root, she may take you on as an apprentice.

You'll need to exercise your skills and show her a selection of crafted items.
====
1464
You're doing well, <<1>>. 

I don't think there's anything more I can teach you, but I do know who could.

Unfortunately, he's busy and doesn't always take apprentices. You'll need to show some of your work to gain his approval.
====
1465
Your work is advancing nicely, <<1>>.

You could learn even more from <<2>> in Elden Root.

Be sure you bring some examples of your work.
====
1466
Good, good. You're improving nicely. 

I don't think I can teach you anything more, but the master forester in Elden Root can.

You'll need to impress him, though. Make some examples of your craft and bring them to him.
====
1467
I think it may be time for you to start making a name for yourself, <<1>>. First, you'll need to look the part.

I'll teach you how to make an appropriate suit. Show me, and we will bring you further in your journey.
====
1468
Belle likes your style, but this one thinks you look like a peasant. You should look like a crafter!

Belle thinks you could take your wares to market if you had the proper clothes.

Belle will teach you how to look like an outfitter!
====
1469
Your techniques have improved, <<1>>.

You should show off your skills more than you do. Take pride in your work!

I'll teach you a recipe so that you can display your prowess as a runecrafter to all. Make it and let me see it.
====
1470
Tree-Paws is impressed with his student. He wonders about the grass stains, though. And the dirt....

This one has an idea! Tree-Paws will teach you how to make some nicer clothes.

Return to him and show him, so he is not training a dirty <<1>>.
====
1471
Daedric cultists have stolen Dwemer artifacts from Wayrest's Mages Guild.

Through divination, I've learned that the Supernal Dreamers brought them here, but Master <<1>> won't let me get them. She thinks I'm obsessed.
====
1472
When the mine came down, the Kwama became frantic and started attacking our people. They've been in a rage ever since.

We're losing money, but I haven't a clue what we can do to calm them. I need to know what stirred them up, so we can stop it.
====
1473
I came here with Tabakah and Adelphe.

We're retrieving artifacts the Supernal Dreamers stole from Wayrest. I've got all but three.

There's a box in a cave under the giant's head, schematics atop the north tower, and a globe in the camp to the east.
====
1474
Adyssa makes a game out of sharpening her claws on the soft skin-bark of these Spriggans. 

Adyssa wonders how well can you scratch at them with your soft fleshy claws? Let Adyssa see. Claw at a few of them so Adyssa can watch.
====
1475
<As you close the book, you notice a hastily scribbled note in the corner.>

"The Dreugh have their eggs! Not safe here. Taking eggs brings danger! Must escape."
====
1476
Bones... Hungry for bones.
====
1477
Seems like a waste to let wood rot. Take yourself, rotting before me now with nothing better to do. I can keep you busy, if you like. 

See the branches under the forest trees out there? Get some of them for me and I'll throw you a few gold.
====
1478
<You've found a Dreugh shell. It's remarkably sturdy, rivaling the texture of a hard rock. Most of the shell is undamaged.>
====
1479
The dagger looks more ornamental than martial. Its tip is embedded in a wax House Hlaalu seal.

Considering the Seeker's threats, this probably means we should expect an attack against House Hlaalu. I should alert the High Councilor.
====
1480
Azura will save us. She speaks to me. She's in my mind. Her beauty deserves a beautiful offering. 

She'll save us, if I finish my carving. I need the proper stone. You interrupted me, so I insist that you help me. She insists!
====
1482
I'm not the only one left!

One of the others said he found the pass to the Ebony Mines. I've lost sight of him, but I'm sure you can find him!

Save him! I don't want anyone else to die from this tragedy.
====
1484
It has taken me years, but I have finally tracked down an item that can free Lord Cipher - the Maruhkati Codex. It has been secreted away in Canulus Refuge.

I can get you to the Refuge, but I need you to actually track down the Codex's whereabouts.
====
1485
The dreugh. They attacked us out of nowhere. 

My husband tried to fight back. Those things wounded him and dragged him off!
====
1486
If we're going to find out where the power source is held, we'll need to explore the mine. We must discretely question some witnesses.

If you could aquire one of the acolytes' robes, that task would be much easier.
====
1487
The road to Eastgate is not safe, <<1>>.  Please patrol there and back, and deal with any problems you may encounter.
====
1488
Opening the chamber requires two crystal shards. The cult leaders,  <<1>> and <<2>>, each possess one.

Leave Tormal to me. You find Dalomer. Do whatever you have to do, as long as you get that shard.
====
1489
I'm a wine trader! Balmora Blue Wine is my most shuck … my most pop-lar … my best selling wine. Of course, I'm ruined now.

Those Gob-bins over there! In the camp. Knocked over my wagon and killed my horse. Took most of my shipment.
====
1490
My prized wines are missing. This isn't the first time an event like this has occurred either. How am I to celebrate when the Master arrives?

You will take this wand and use it on the men in the area. One of them surely knows of their whereabouts.
====
1491
The Midnight Union sent a flag of truce and a ransom note to my husband, Serge Arcole, over in Reywell Hot Springs.

He hasn't responded.

Find my husband or the key to this cage. I don't care which one, as long as you stop gawking at me.
====
1492
The Dreugh have gone crazy! My sister and her husband drew their attention away from me so I could escape.

Those creatures have captured them, but I believe Adiel and Arcady are still alive.

Please find them... before it's too late.
====
1493
Have you seen Relah? We were separated during the fight.

I'm worried about what happened. The last time I saw her, we were fighting our way out of the big house south of here.

If you see her, tell her that Andre's waiting outside.
====
1494
Pierre Donat and Claude Jerick went too far. Nobody beats me and gets away with it! 

You know, you could play them off against each other and let them do the dirty work for you.

It's up to you. Kill them or set them up. You make the call.
====
1495
The Dunmer who owns this place, Landholder Govyn, owned me as a slave. I've escaped from his servitude, but my friends are still in chains.

I can't leave this behind me. Please, free my companions. Kill that monster for what he's done to us.
====
1496
Please return to the witch to ask her what her intentions are. If she wants peace I am willing to work with her. If she does not… well let us hope for peace.
====
1497
Our salt rice is withering away. I'm at my wit's end! It's as if the soil is rejecting the plants we give it.

Could you search the paddies? Maybe you can find what's destroying our beautiful crops.

Whether it's natural or not, it must be stopped!
====
1498
Luminous! Russula! Only seven more! Then my poison will be complete. I know it!

They grow all around, but not by the camp. I cannot get them!

You wish to get them for me? You will find my poison most impressive! 

Yes, friend! Luminious! Russala!
====
1499
You can make out the end of this barely legible letter. It reads:

"Five-Tongue will execute the delivery. Master Vinden waits at the edge of the Churn. 

"Make sure he gets his delivery."
====
1500
I am searching for Shaleen, our brother. 

He is always a contrary one. No doubt he is off learning methods of success on his own.

He may be hiding in the cave beyond, but he eludes me. He cannot elude you, my friend. You are finding him now.
====
1501
I've a plan, and you're just the <<1>> to help me!

Find one of the charms about the canyons and lure one of the friendlier husks back here. Oh, and pick up their supplies as well! I've run out of saltrice - don't want my new companion to go hungry!
====
1502
What say you and I help each other out?

I'm here to collect land deeds from the mindless fools roaming the land. You look like you could use some extra coin.

I'm no warrior, but you could probably wrest a deed from a madmer's grip easily enough!
====
1503
I've spent countless days scavenging for this gem, yet revenge against Ervyna eludes me. 

Please. Grant a dying mer's last wish. Lure her to the tree husk to the north. I will wait there. 

Steal her soul as she has stolen mine.
====
1504
<You find a key in the pocket of this unstained uniform. You've seen these clothes worn by scoundrels in a nearby mine.>
====
1505
I've heard disturbing rumors about the kwama from these mines. I've got a theory, but if I voice it, you'll think I'm mad.

Take this satchel. Wave it near the bloated kwama. See which ones react most.

Then cull those and bring me their... contents.
====
1506
Lady Diane Gedanis sent me to buy some rare wine. I bought cheap wine instead. It tastes awful.

We can mix in different ingredients to change the taste. Please help me fix the wine and take it to her.  She'll beat me if she finds out I cheated her.
====
1507
The council is so focused on the war, they've neglected our own troubles here. 

I have work orders from <<1>> and <<2>>. 

If you can help them and get these signed as proof, I'll see what I can do to get you an audience with <<3>>.
====
1508
I'm impressed. <<1>> sent you quickly. 

I want you to investigate rumors of a possible attack on Aldsotha. Start with <<2>> in the tavern.

Be careful how you ask. Whether you're direct or nonchalant is up to you, as long as you find out the truth.
====
1509
I'm glad <<1>> finally sent someone. I need more leather to outfit our soldiers. 

I prefer the hides of the shadestalker alits northwest of here, but really, any alit or crocodile hide will do.
====
1510
A closer inspection of the body reveals a scroll, safely tucked away in a hidden pocket within the folds of the scout's leather armor. The scroll reveals suspicions of House Dres as a rising threat. House Indoril should be notified.
====
1511
Recently, an acolyte of <<1>> started talking about his visions of a Daedric attack on Aldsotha.

I'd like you to go talk to the priest. He can give you the rest of the details.
====
1512
We have wounded! Take this poultice to heal them.

This salubrious solution will give them the strength to make it here. Then our <<1>> can care for them.

We must kill as many of the Daedra as possible... and ultimately, we must kill their leader.
====
1513
You've helped us in numerous ways. I've secured an audience with <<1>> for you. Go speak with him in the council chambers.
====
1520
I noticed last night that the lighthouse at Trident Watch has gone dark. 

I'm expecting a ship to arrive tonight, so you can imagine my concern, especially if I lose money on this. 

Can you see that it gets relit? It's northeast of here.
====
1521
Our elder is trapped within a reverie. You're the only one who can free her... you just don't know it yet.

Take this vessel. Fill it with the wasp venom. Once it's full, anoint our elder with venom. She'll guide you beyond.... 

At least, I hope so.
====
1522
Zairrm-dar and his men have been beset by these angry plants, and the soldiers here seem to have better things to do than "clear some underbrush".

This is absurd. They want our aid, but cannot spare any for us. Perhaps you can help?
====
1523
I may be trapped, but you are free. Go to Daggerfall and find Seagrave Titanborn. He can tell you more. Time is fleeting. Go!
====
1524
These crates were the property of House Dres, but they've fallen to us by right of salvage. A noble house transporting weapons bodes ill for us.

Only the courier knows its destination. If you would know his fate, speak with Hansa in our village.
====
1525
I betrayed my betrothed. This I freely admit. 

Yet she seeks to punish me for my impropriety, as well as my... choice of lovers. 

I have done much to deserve this, but they should not be punished for my wrongdoings.

Please. Find them. Help them.
====
1526
Take the shards. Use them on the gates ahead. You'll summon a portal into the chambers. 

Once inside, you can seize the relic the cultists are using.

I'll stay here. I'll make sure none of the cultists follow you inside.
====
1527
I'm not sure, but that dead man-at-arms there was one of them. I saw them bringing dreugh eggs into town from the pools!

But they saw me, too. That's how I ended up here.
====
1528
This is a fight we can't win. But it may not be our fight. The Imperials may simply want the Colovian trading post at Haven.

I need a volunteer to approach the Imperial lines to the west under flage of truce, and parley with the enemy leader.
====
1529
Durak, our abbot, took several Spirit Wardens with him up to the Cave of Dreams. Hakam was one of them.

I'm worried. Could you look for them?  Oh, and smack Brother Hakam for making me anxious!
====
1530
Never have we fought until the day black ash covered the sky.

Some heretics believed this was a sign. They took up arms for the Ending March.

We must stop them. This totem will draw out their souls, and we must returned them to the Coiled Shrine.
====
1532
Go to my cauldron and collect the peace offering and take that item to the goblin so he will know I want peace.
====
1533
My shell is lost, but I must live again! Assemble a body for me.

Flesh will bind my spirit best. The bowels of predators may hold pliable remains. If you must, steal from the undead. If bone is all you can find, it will suffice. Hurry, I am fading.
====
1534
Pariah Abbey is under attack! Bandits are everywhere! Our crops are burning!

They attacked us. They set fire to our fields! 

Please, find Safia and help her. She's at Pariah Abbey on the hill behind me!
====
1535
Goblins are everywhere, burning our fields. They hit us a few hours ago, and most of the Abbey is out dealing with the fires or the goblins.

We could use another to run them off. If you want to help, track down goblins and kill the little bastards.
====
1536
Certainly! The bandits set everything on fire! The whole place is going up in smoke, and they're preventing us from putting the fires out!

We weren't prepared to fight. If you'll help extinguish the flames, it would be a tremendous favor.
====
1537
This chest is empty save for several sets of women's clothes and a lone ivory necklace. It was clearly fashioned with exquisite craftsmanship and care.
====
1540
We've lost a valuable scroll. The undead make it dangerous for us to leave our campsite.

If you could retrieve it, we'd reward you handsomely! It's on an altar just south of here, where we were doing our... studies.

Yes. Studies. We're... studious.
====
1541
You must awaken Abbot Durak. He'll know how to get the Dream Shard back.

Talk to our healer, Frizwyr. He's inside, tending to the Abbot.
====
1542
I fear whatever is ruining our crops has taken my husband. He's very ill. 

I've heard <<1>> may be able to help, but I'm too afraid to leave this Altis' side.

Can you please go to <<1>>? She is in the fields southeast of here.
====
1543
The crops are failing. I have a feeling it may have something to do with the Loqueach River. Do me a favor, and follow the river upstream. See if you discover anything that looks as if it may be polluting it.
====
1544
If it's poison they're using, I have some cleansing wards that should work. Place one in the water near the source. Place the other ward in the delta. 

As you approach each location, the wards will give you a sign of where you should place them.
====
1545
If I don't get out of here soon, I never will!

I saw what became of the other captives. I don't like the way my guard is looking at me. 

I was meeting <<1>> in Koeglin Village. Take me to him, and he'll reward you handsomely. Untie me! Hurry!
====
1546
As a student of Rawlith Khaj, Shivina is forever training. She recognizes you as a skilled <<1>>.

Might Shivina trouble you for a sparring match?
====
1547
You must return to us in due time, <<1>>. This world is slipping into Cold Harbor, and you must play your role if it is to be saved.

When you find yourself in Wayrest, there too you must find Lyris. Together you can accomplish what you alone cannot.
====
1548
Please. Help me. We were sent to poison the Loqueach River, but we've poisoned ourselves as well. 

I realize now what we did was wrong. If you help me, I'll make up for it. I swear!

I'll tell you anything you need to know.
====
1549
Take these <<1>>s and spread them atop Altmer structures in Altmertown. Buildings, pillars, anything you can reach. Use Vault Vines to leap up there.

Watch out for the Altmer Wardens... they're not fond of flowers.
====
1550
You first encountered <<1>> at Razorvine Refuge, when you attempted to parley on behalf of <<2>>. Quintus sneered and tried to kill you.

He did the same thing when you encountered him beneath Haven, but you bested him; <<2>> will want to know.
====
1551
By the heraldry on his clothes, it's clear that <<1>> was a person of some authority in the Imperial invasion force.

<<2>>, the commander of the warriors at Razorvine Refuge, will want to know of his death.
====
1552
Something's stirred up the undead nearby. They're swarming into the Sylvan Mines! Everyone is trapped in there! 

If no one helps them, they'll die.

They can't get to our leader. If he falls, the mines fall! Help us, please!
====
1553
<You've found a box containing various armor parts. They look like they'd fit the miners here.>
====
1554
Because the Goblins killed my men—all of them. That's why the Goblins have to pay. I want their heads. 

While you're at it, burn their territory markers too. The Watch will never be theirs, not as long as I draw breath.
====
1555
The Council at Aldsotha must know about these threats from House Dres. 

Please take what you know to <<1>>. 

They don't know you, but he should be able to approach the council properly and warn them.
====
1556
We can always use more help around here. The pay's decent, but you'll be sore within a day or two.

Take this pick. Find some ore. Only the finest will do. Anything else we just melt down for scraps.

Come back when you're done.
====
1557
My necklace was a gift from <<1>>. She wanted me to wear it in memory of her husband and son, who were both killed in the shipwreck. 

She might know how to remove this curse. Then we could all pass on. 

Ineri works in the markets by the docks.
====
1558
You can free this place from the curse inflicted on me and my victims. 

Yes, you must burn the bodies... and I have one more favor.

When you're done with the ember, leave it in the lighthouse flame. I don't want any more lives lost because of me.
====
1560
Long ago, my sisters and I became one person - immortal. Then Angof attacked us. He split us into three again, and now we are dying.

My sisters are lost in the swamp. Save us so we can help you stop Angof. 

Eilwen is north, Aderyn northwest. Hurry.
====
1561
Before I leave, I must make a donation to the shrine in the mountains. All I have left is a single bar of gold.

Though we've just met, I know I can trust you. Please, wear these robes. Take my offering to one of the predicants. You will be rewarded!
====
1562
A few days ago some men came through here.  They killed my wife, took my children and left me for dead.  They were headed towards the arena.  Will you go there and investigate and find my son and daughter?
====
1564
Sadir's the leader of the Supernal Dreamers cult... and a lying piece of trash. 

He contracted us to steal a book from Pariah Abbey. He took the book, locked me up, and killed my men. Now he's got the key to my cage.

Kill him! Get that key!
====
1565
Our miners work hard here... sometimes too hard. Passing out from exhaustion is all too common.

Having a good meal goes a long way. If you like to hunt, we could really use some <<1>> meat.

Tastes horrible raw, but it does the trick.
====
1566
My sisters and I were as one until Angof split us apart. You must help us regain our power so we can merge again.

Use this gem to take souls from adepts of the Blood Thorn cult.

Then find my sisters. <<1>> is north, and <<2>> to the northwest.
====
1567
To join myself with my sisters, we must draw on the primal power of nature.

Use this lure in the bog to draw out crocodiles. Kill them to capture their essence. Don't stray too far from the lure, or it will vanish.

Once it is full, return to me.
====
1568
Captain Rama here stole one of the Stonechewers' tribal totems and raised it on our tower as a challenge. 

They're honor-bound to recover it, along with killing whoever took it.
====
1569
To join myself with my sisters, we will draw on the magical power of spirits.

Take this Capture Gem. Drop it on the ground anywhere in the swamp, then lure a wisp across it.

The gem will trap the wisp and its power. Once it is full, return to me.
====
1570
Ever since the undead arose at Rivergraves, we feared this moment would come. 

We must make a stand here.

Please, fight with us. Gather any who can aid us. If we don't stop the undead, we'll lose this valuable resource. The houses need your help.
====
1571
Not just anyone with a whim and a scroll can join the Mages Guild, you know.

Show yourself worthy.  Go, and close five Oblivion portals. Return with the magical stones that sustain the portals, and we shall grant you membership into our great fold.
====
1572
At last, we are ready to rejoin our souls and restore our power.

The cauldron is inside a circle of lit torches west of my home in Glenumbra Bog. We'll join you there. 

Touch the cauldron to summon us. Then protect us while we cast the spell.
====
1573
The Bosmer are vandalizing Altmertown with <<1>>s. The Wardens chase them down, but they can't reach the weeds.

Use Vault Vines to leap atop buildings and pluck the <<1>>s. Be mindful when you do, they are swarming with pests.
====
1574
A swarm of undead recently attacked the mines. Their leader is a hulking colossus made of bone. 

Most of the miners have injured or slain, but we need to take the mines back!

We need your help. Please, help us reclaim them!
====
1575
If you're here to rekindle the lighthouse bonfire, I must warn you. My husband is in there. 

Madness consumes him. Many have died at his hands, including me. Only death can release him. 

Please! Slay him! Reunite us, so he can find peace.
====
1576
Mother Murk found me. She took my youth, my life. She made me into a twisted hag to preserve her own youth and power.

Every moment my soul wanders is agony. I implore you, destroy all the hags you find.

I only pray the next one you destroy is me...
====
1577
We sent word of our plight to Aldsotha. We cannot wait. Help us free our pack beasts, wanderer!

Tar pits scald our flesh, yet the nix-hounds traverse them with ease!

If we could sample their flesh, we could figure out how these nix-hounds do it!
====
1578
I came here to stop the Supernal Dreamers from opening a gate to Oblivion. Already they have four keys. In order to stop them, you must also get the four keys and follow them down to the Conglorium. Please, if they open the gateway, all is lost.
====
1579
Be it known in these lands that the Bosmer <<1>> is wanted for murder, conspiracy to commit murder, extortion, and theft.

He is known to frequent the Jolly Squalor area south of Elden Root. Bring his head to <<2>> to claim the reward.
====
1580
The Blacksap Bosmer came here under the pretense of diplomacy, yet there are more spies watching the city than
ambassadors here.

It would be impolitic to spill blood, but I have a plan. This amulet will blind their spies. Use it and end this farce.
====
1581
The Blacksap spilled the first blood here. We should ensure that it is we who spill the last.

The Blacksap Leafstalkers still prowl the forest near Elden Root. Now that the tide has turned in our favor, let us ambush them for a change.
====
1582
I want my father's signet ring. He refuses to give it to me. Me! His very own flesh and blood. If anything, he should have made a gift of it by now for sparing his pathetic life.

Bring me his signet ring, and the Dream Shard is yours.
====
1583
I have the music box, but it's nothing more than a decoration. I've tried to tell Count Hosni that I no longer have the winding key, but he thinks I'm making excuses!

Hosni will surely execute me if he doesn't get it soon. Can you help me?
====
1584
Count Hosni still doesn't remember? He already took it! And I know he's already handed it to the Supernal Dreamers. 

Azura help me. I'm certain this ends in my death.
====
1585
The liar! I gave him the sapphire days ago. He's setting me up. I haven't the strength to survive his guards, let alone the skill to survive at Hammerdeath.

This calls for drastic measures, but I can't do it alone. Will you help me?
====
1586
I'm supposed to deliver a message to the watch captain of Cumberland's Watch, but I can't get through all these goblins.

They told me to come back later, but I'm going to Wayrest instead. I need a drink.

You can deliver this. I quit!
====
1587
"Treeblossom,

I worry about this deal we've made to drive out the Camoran king. I'm not sure the Imperials are really on our side. I heard they destroyed Cindertown, and that was our home!"

Incanabulist Ilerian may be interested in seeing this.
====
1588
You cannot simply grab a handful of musk screal and run back here.

Its touch might not hurt at first, but the toxin blistering on your skin... well, that's a different story.

If we could find a way to gather more flowers, we could learn so much!
====
1589
You found a variety of unsavory trophies on the body of <<1>>, including sixteen ears, four fingers, and what may be a desiccated tongue.

It's likely he was a murderer. <<2>>, the commander of the city guard, could tell you. He's west of Elden Root.
====
1590
Even if the Mabrigash haven't harmed you yet, it's only a matter of time. Perhaps a loved one will vanish... or even worse, you yourself will disappear!

Please, hear us out. Speak with our leader. Heed his sage advice.
====
1591
No. No, I am a healer. I can take care of myself. It's the others. So many of my fellow wardens are injured. 

I was trying to help them, but I-I can't really go on.
====
1592
You ripped this from the maw of a hoarvor that was stalking a passed-out drunk in the Jolly Squalor.

The drunk was roused by the noise - you should speak to him.
====
1595
Durak, our abbot, took several Spirit Wardens with him up to the Cave of Dreams. Hakam was one of them.

I'm worried. Could you look for them?  Oh, and smack Brother Hakam for making me anxious!
====
1596
We've already lost a life to this aggression.

Several of the guards are rambling nonsense around the camp. They act fine when I'm nearby, but I still fear for the others.

Talk to them, then see if their attitude changes. Report your findings to me.
====
1597
<<1>> refuses to wear the amulets Ahnasu provides. He fears her magic is as foul as that of the Mabrigash.

The men you killed swore him fealty. Find him. See what he knows. 

I pray they didn't remove their amulets... or fall prey to the curse.
====
1598
A series of grisly murders plagues Wayrest. High King Cumberland offers a reward for any information leading to the killer's apprehension.

Any qualified parties who wish to proffer assistance should seek an audience with His Highness personally.
====
1599
I know a Khajiit who can help us.

S'Rashi hates nightmares, so he often buys Dreamless Potions from us. He's at the Cloudy Dregs Inn in Wayrest, south of here.

He's involved in just about everything illegal, so he might know who took the shard.
====
1600
You must listen to me. The amulet Anahsu provides us is the only protection we have against the Mabrigash. 

If you are infected, you'll need to get one as quickly as possible.

Let us hope it can reverse the madness that's fallen upon you.
====
1601
S'Rashi hopes you will succeed, but this one cannot help you for free. 

Three men owe S'Rashi money. Louis is in the town square. Padier is at the Mages Guild. Islah is at the temple. 

Help S'Rashi, and S'Rashi will help you.
====
1602
Life's too short to sit in a fort. A man's got to sow his wild oats! I just wish Rama was here.

We served together at Cumberland's Watch. Rama stayed when we left. Something about killing goblins.

Say, if you head up north, ask Rama to join us!
====
1603
I'm hosting my private parties in Wayrest now. After all, ruffians seized my home at Farangel's Landing. Can you imagine?

I sent my man Devis to deal with the problem, but he hasn't returned. Say, if you're heading southeast, could you find him?
====
1604
So many people dodging taxes nowadays. They're spending their money on frivolous pursuits instead.

Take Arcady and Adiel Charnis, for example. They owe me a hefty sum.

They're in the slums east of Wayrest. Collect my payment, and I'll reward you.
====
1605
This one has many ears to the ground. One is Hilani, my bookkeeper at Hammerdeath Arena. That's east of here.

The arena is a place of spectacle, bloodsports, and gambling. This one knows the Midnight Phantom is there because Hilani sent word.
====
1606
Very well. A serial murderer is on the loose. Citizens have been murdered near Wayrest's waterways. The most recent victim was Sophie Eriel from Koeglin Village. 

Her husband saw her die, but he's making dubious claims.
====
1607
I'm trying to figure out how to send folks on quests.

You need to do something for a quest, right? How about killing two of those filthy Cliff Racers over there? Once you're done either kill shalks for thier stomachs or open some box.
====
1608
The Book of Circles is an ancient tome of great power. It was stolen, and it could be used against us.

<<1>> and others left to pursue the thieves. They've run into trouble at Moonlit Maw. 

We can offer little aid. Please, see if you can help.
====
1609
In this school, each student receives a teleportation orb used to enter the dormitories. 

You can use the orb my foolish friend Gorvaro dropped when he fled. 

With it, you can rescue the few sane students left. 

I must go.
====
1610
There are reports of undead and worse roaming about the Bonebarrow, east of here.

Please travel there and help Golleon, one of my personal guards. He sought to consult the guardian of the Bonebarrow, King Faume Toad-Eye.
====
1611
They are using souls to unlock the power of the book. Our souls. We don't know why. 

Use the key you found and free the other Wardens. Our party's leader was captured as well. He may know more if he still lives.
====
1612
The Supernal Dreamers paid someone to steal the Book of Circles. We tracked the thief here, but they attacked us and captured some of our brethren. If you can kill some of them, we may be able to make it to the cave entry and rescue our friends.
====
1613
This small key looks to be the same type that opens prison cages. There might be a cage nearby this key can open.
====
1614
Though it pains me to admit, I was captured. They're using us; taking our souls. Free me. I can die easily enough, but I don't want them taking my soul, or even keeping me locked up like this. One of those Dreamers probably has the key.
====
1615
<The dead man clutches a journal, from which a loose page protrudes. It's a letter, hastily scribbled, addressed to someone named Mashana.>
====
1616
Since you have bothered to wake me, you should make yourself useful.

Go kill sload to slow the transport of bones out of my barrow.
====
1617
<You see symbols depicting large, menacing skeletal creatures.> 

<They surround three markings that look like the cenotaph standing before you.>
====
1618
We've had several reports of missing diseased victims, but with our scout gone as well, I have greater cause for concern. 

Search for , <<1>> in the southwest area of the Stranded Lurk. 

I have a few suspicions about what you'll find.
====
1619
Our only hope of beating the Vereansu is to strike the first blow. There are several large boulders above where they are meeting. Pushing one would certainly reduce their numbers. If you can do that, I am going to get reinforcements at the Serk.
====
1620
My tribe, the Razorvines, keep our refuge to the west along this trail. The Imperials have marched from Haven. They're sieging my village!

Please, speak to my brother, Soren. He can get you past the Imperial barricades and into Razorvine Refuge.
====
1621
Please, you must help. I fear our Mender is cursing patients with his own illness. He recently spent some time at the Quarantine Serk. Since his return, patients needing no more than a splint become gravely ill.

I am too weak. Speak to him, please!
====
1622
The crowds have been so ravenous today, they've devoured all our fried boar skin snacks.

Could you collect boar hides for me? They're known to forage for mushrooms in the glen to the south of our circus.

And don't scrape the fat off!
====
1623
Would you dare challenge me? Are you worthy? I offer a great prize to any who can defeat me!

Fight our strongest hoarvor. Face our champion pit fighter. Only then will you be worthy of facing... me!

Tell me when you are ready... if you dare!
====
1624
Could I ask a favor?

I'm a little, er, tied up, as you can probably see, but I came here originally to collect some melon-lizards, to bring back to Razorvine Refuge.

Could you grab some for me? Just pull apart a lizard nest and they'll scatter out.
====
1625
The Imperials were surrounding the boat -- I thought I could save the crew. Be a hero! 

Once the creature I summoned finished eating Imperials, well, it was still hungry. 

It's in the water now. You must kill it before it kills again!
====
1627
Wanted: <<1>>

Ashlander Assassin. Wanted for murder and crimes against House Hlaalu. 

Hansar's ring must be presented as proof to <<2>> to receive the reward.
====
1628
You must find Maelys Nin! The Constable will listen to her. If she tells him to release me, he will. You can find her on the road near the farms.

I've done nothing wrong. I'm only trying to find my husband!  Please! I beg you. Help me!
====
1629
Dabienne Vanne is in irons. She's been locked up for allegedly killing her husband.

Her brother William might have testimony that can free her, but he's afraid to talk to me.

Maybe you can talk to William at the farm... before her execution.
====
1630
They overwhelmed us, dragging everyone off the ship and tying us to stakes on the shore.

Please, free us. Then go find <<1>>. When they dragged me away, I saw them beating him near the ship. By Arkay, I hope he's still alive.
====
1631
NYI - I lost something. I think the kwama nearby took it. We need you to examine the cracks and destroy the kwama, see if you can find my thing.
====
1632
There's nothing like the smell of fried boar skins! They're cracklin' fresh! I can see the crowd agrees with me.

Do you think you could hand out what I have to the crowd while I cook some more?

They're hungry, so you'll have to work fast!
====
1633
I have to repair the damage I've done.

The first thing I'll do is order my guards to drive the Supernal Dreamers from our shore. Then I'll send for my parents.
====
1634
My wife couldn't be alive! All day the pirates have been taunting me with her death. Oh my sweet <<1>>!

A thousand curses on my First Mate for betraying us!

They took the other captives to Steelheart Moorings to the east but not my wife! Not her!
====
1635
There's a shipment of expensive smoked meats sitting down at the dock. Unfortunately, Captain Stental has declared that area off-limits.

Can you talk to the captain? I can't go, but he might let you bring back that shipment.
====
1636
Since Hosni brought home his betrothed, cultists have swarmed across our shores.

"Stay your hand," he says. "Leave them be," he says. How absurd! The beach should flow red with their blood. He binds our swords, and we stand around watching.
====
1637
We're their only hope, but I have a simple plan, fun too.

The Dark Elves outnumber us by a little—actually, a lot. So first, you should create a diversion by setting fire to their tents and the stolen goods on the dock.
====
1638
If the lighthouse had been lit, we'd never have crashed. If you ask me, I think someone in the village turned off the lighthouse.

Investigate the lighthouse and clear my name and I'll reward you handsomely.
====
1639
Yes. Menevia is secure, but Vaermina's dark influence now seeps into the eastern region of Gavaudon.

Azura's shrine there has been desecrated. It's the Supernal Dreamers again. I'm sure of it.
====
1641
Why? Who knows where the fools got the idea, but there's no talking them out of it!

These salt-addled idiots think it was my crew that put out the signal fire in the lighthouse lamp. That's insane! I haven't been near that lighthouse, I swear it!
====
1642
<You find a glass shard humming with energy. Touching it, you see a vision of more shards and a magical fire. Something tugs at your mind, urging you to find more shards, so you can hurl them in the fire.>

<You hold the lifeless shard in your hand.>
====
1643
Once this place was a paradise called Heartland.

The streets were paved with gold. The city was adorned everywhere with jewels.

This Crypt of Hearts is all that remains of Heartland… but limitless treasure awaits those brave enough to seek it!
====
1644
<<1>> is overconfident. He's convinced that his captives are too terrified to stand up to him or his men, much less try to escape.

His overconfidence will be his ruin.
====
1645
How did Ra'ud get his own army? Those braggarts think they're better fighters than us.

I see Lakana's hand in this. If she had her way, they'd replace us all.

I'll pay you good money to duel Ra'ud's sellswords. Show them they're not so tough!
====
1646
<You've found a torn note. The first part is missing, but what you have reads:>

"…this paradise will be a monument to our love. 

"My devotion to you is eternal.

"—Nerien"

The rest of the note might be somewhere else in these Halls…
====
1647
He headed south, towards the coast. The slavers have smaller camps down that way.

I don't want to know what Ma'jhad's going to do to her. Some sailors never trusted Elvira Derre, but she was a good and honest first mate. Please save her!
====
1648
Among other duties, obviously.

Will you help me with my revenge or are you in league with them, after all?
====
1649
My uncle Danabi recently died, another victim to this mysterious sickness. The priests told me he was buried, but I've seen him!

I fear I may be losing my mind. I must know if what I've seen is true.

I'm sure you're brave enough to visit his grave.
====
1650
You've helped me selflessly, but I must beg your indulgence again.

A devoted acolyte is missing. He diligently cared for the sick, so I know he wouldn't willingly leave his post.

Please. Find him, if only for the sake of the sick and the mad.
====
1651
I need time to prepare your fight with Grul. There are announcements to make, wagers to gather, and crowds to be wooed.

You'll prove an interesting challenge, <<1>>, of that I have no doubt.

Leave me now. Prepare yourself.
====
1652
The stones tell of creatures who forgot who they were. We must remind them. 

Reclaim the possessions of the fallen. I will raise a ward to strike down their madness.
====
1653
Sadly, I have no proof of the <<1>> witch's guilt. <<2>> arrived right before the previous Master Wizard disappeared. I know she corrupted the current one!

I need you to go to the tree-licker's chambers. Find some contraband that implicates her.
====
1654
No doubt you've seen that they've sealed the lower levels. 

The Master Wizard and the source of the school's contamination are down there. 

Meet me there. I'll open a portal for you.
====
1655
This is the Midnight Swell's last stop before Daggerfall. We have to unload and resupply.

We need locals to vouch for us, but we can't leave the ship to talk to them.

Can you convince some villagers to write letters on our behalf?
====
1656
Look at them, pretending everything's all right. They're probably slavers. Maybe spies from Wayrest.

I won't let them conquer Koeglin Village. You tell their precious Captain Veronika that I'm onto her sly ways! She's not unloading any cargo here.
====
1657
<You find a defaced prayer book. One passage stands out as coherent:>

"Within the wellspring flows the blessings of our leader. He speaks to us through everything the water touches. 

"Our brothers in Dres have favored us with his knowledge!"
====
1658
You shouldn't have come here!

It's too dangerous. Nerien has twisted everything we made into something terrible!

He called me his light, his Bright One. If you must continue, look for my light.

I will guide you.
====
1659
You would speak to the Three? This is highly unusual. 

One of your lowly status rarely requests an audience. Nevertheless, we will not ignore your plea.

Those who seek an audience must pass the Trial of the Four Troubles... especially one like you.
====
1660
This is a simple matter. The patriarchs are in attendance. You may enter the chambers on Mournhold's east side.

Go there. See with your own eyes whether your words hold truth. 

Know that the five houses will not take kindly to your accusations.
====
1661
A certain <<1>> has requested your presence at once.  She made it sound rather urgent.

You'll find her to the east, near the bridge to Mournhold. She insisted that you come as quickly as possible. 

I wouldn't leave her waiting long, <<2>>.
====
1662
I came here with my kin. They promised us a cure to save our family. We were used.

My siblings, their minds are... gone. Our family emblem is the only way you could distinguish them from the others.

Give us peace in death, kind stranger.
====
1663
I was killed when my Order came here to stop the Supernal Dreamers. My soul is tied here and doesn't go to Aetherius. I believe the evil souls in this place, tie me here. If you kill them, I may at last know peace. Please help me.
====
1664
With the lighthouse relit and the curse lifted, I can finally move on. 

I hope you realize the scope of what you've done for us. 

Please bring news of what happened here to House Indoril. They'll need someone to maintain the lighthouse.
====
1665
No lone warrior can fight in this arena, friend! Only teams of warriors willing to take on the most dangerous monsters in the land can find victory here.

What say you? Are you willing to face the beasts of Hammerdeath Arena?
====
1666
This ogre is a fierce, cannibalistic brute from the mountains of Gavaudon. He knows no fear! Do you dare face him?

This challenge is too great for one person. Gather your team. Then petition <<1>> when you're ready.
====
1667
This king crocodile terrorized the swamps of the Black Marsh. Now it finds prey here.

Ruthlessness! Brutality! Ferocity unmatched in the animal kingdom! This beast is too much for one hero. Gather your team. Then petition <<1>> to enter the arena!
====
1668
We were given an ultimatum: join the fight against the other noble houses... or die. 

My men resisted. Now they're dead. The patriarch stole their souls to power his infernal rituals.

I haven't the strength to save them. I beg you! Release them!
====
1669
Some folks win far more than they need. Tar asked me to run them out, but I'd rather finish my wine.

How about I pay you to do it? Find Jonne, Makrana, and Phinis in the stands. Tell them to leave. Then let Tar gro-Bug know it's done.

I'll be here.
====
1670
Some folks win far more than they need. Lob asked me to run them out, but I'd rather finish my wine.

How about I pay you to do it? Find Jonne, Makrana, and Phinis in the stands. Tell them to leave. Then let Lob gro-Bug know it's done.

I'll be here.
====
1671
Supernal Dreamers captured me on my way back to Vanne's farm.  I tried to escape, but they dragged me here. 

I think they want to sacrifice me so they can summon a Daedra! 

Please, untie me. Walk with me down the mountain. I'm in grave danger!
====
1672
We need to scare the scamps away, that's what we need!

Hey, you're not one of the Supernal Dreamers, are you? I can feel their eyes watching me, always watching! No, no, you don't have the smell of a dreamer, do you? They stink, they do!
====
1673
My guar went astray, and I haven't been able to find him. I think he's lost in the Ligorcap Fields, but I'm too scared to go in. They're supposed to be haunted! Please help me find him?

If you show him this ribbon, he should follow you out.
====
1674
You must be the mercenary they hired. 

We've got alits that need to be put down, and Anabi, fool that she is, isn't getting the job done. 

Find her, and she'll fill you in on the rest. She took off to the south, so she probably didn't get far.
====
1675
I have one last task for you. One of our patrons, <<1>>, has been acting suspicious. He's either a spy from Mournhold or a thief. 

Follow him. Find out what he's up to. If he's a spy, kill him. 

You'll find him at the pit on the west side.
====
1676
<You've found a bottle filled with a dark liquid.>
====
1677
I want to finish examining this area for any further clues and information. Please take this sample back to Mournhold and deliver it to <<1>>. He will put some people to work on this right away.
====
1678
The Supernal Dreamers. I should have seen this coming, but I failed and I need your help to set matters straight.

The Dreamers have captured Ingride Vanne, the owner of this farm, and I fear they have dark plans for her.
====
1679
The villagers say that my aunt, Dabienne Vanne, is a Supernal Dreamer. 

That's nonsense! Aunt Dabienne wouldn't hurt anyone. She didn't kill Uncle Inwold.

You should talk to the farmhands at Vanne's farm. One of them must have seen something.
====
1680
I certainly wasn't expecting this! Those crazed people tied me here. Then they took my family amulet!

It's horrible. I can't leave without that amulet. They took it to an altar to perform their infernal rituals! 

Forget me. Hurry! Save that amulet!
====
1681
I serve Duchess Lakana, the wife of Duke Nathaniel. My mistress wishes to speak with you at the royal manse. She awaits you north of here.

I cannot tell you any more. Please speak of this matter to no one save the duchess herself.
====
1682
The Vereansu grow bolder with each passing day. 

I wasn't worried, for Patriarch Leyden has pledged aid from House Dres.

His last courier said they were being sent from Aldsotha. <<1>> may know their whereabouts.
====
1683
Duke Nathaniel raised my taxes. Why? To help Breton merchants drive me out of business!

The proof is on a ledger in Duke Nathaniel's manse.

If you're going there, find the tax ledger in the basement. It will prove I'm being charged unfairly.
====
1684
First, goblins attacked above us. Most of our guards left to fight them. 

Then the Dremora swarmed up from below us, and they starting killing!

I salvaged a few relics. They're all yours... if you can kill the dremora general who slaughtered us.
====
1685
You are brave indeed to take on this monumental task. I must stay here to watch over Mournhold.

Journey to the northeast, past the Matuul and through the ruined gates of Nychthemeral. 

Destroy Leyden before he causes more harm to our people.
====
1686
<Patriarch Leyden's spirit travelled beyond this door. When the door is open, the passage to his phylactery and the spirit trapped inside it awaits.>
====
1687
You can steal from the bandits that which they stole from us! The motherless swine somehow got their hands on our tabards, and now they're robbing travelers on the road to Wrothgar! 

Kill as many as you can, but mainly, get our tabards back!
====
1688
"This is how it works. You rob on my road, you pay tribute to me.

"I expect a tithe of all you steal delivered to my tent on the hill. You don't pay, you don't stay.

"Test me, and you'll end up like Irnand.

-- The Dark Raven"
====
1689
You'll find the Exalted Master in the center of the Abad. She'll hold records of your writ, but she won't reveal them for free.

Do whatever she asks. Whatever she asks, <<1>>.

Remember that.
====
1690
Several of my "Thinkers" carry gray writs. They're my officers, and their contracts must be fulfilled. 

Want to know who wants you dead? You'll need to complete the writs they hold.

Finish their tasks and return to me. I'll have your information.
====
1691
<After a slight pause, a voice speaks:>

"The last person who came knocking stole from us. He's dead now! You can earn our trust by destroying those dead things. Bring us their ears as proof!"

Then we'll talk."
====
1692
<The voice sounds resolute.>

"We can't go outside without being attacked. Our food is running out!

"We had to abandon our harvest. There should be plenty of food for us out there. 

"Please! Help us! Feed us!"
====
1693
<You can almost hear the speaker shrug.>

"I guess you've proven yourself. You can come in now."
====
1694
Some footprints in the ground look like they weren't made by the corprus infected in the area. From the pattern, it looks like they were running, stopped here and struggled, and then ran back to the east.
====
1695
Oustanding! Few competitors are as vicious and bloodthirsty as you! 

Remember the rules. Slay five opponents and don't leave the arena. Each day you win the Grand Melee, I'll award you a Hammerdeath Victory Token. Now get in there!
====
1696
Always! The crowd calls for you, <<1>>. Enter the arena. Duel your fellow champions!

I'll award you one Hammerdeath Victory Token each time you defeat three gladiators.

I look forward to more incredible duels!
====
1697
I've created yet another masterpiece: the Chausses of Hammerdeath! It's leg armor for the mightiest of gladiators, providing supreme protection without limiting mobility.

Bring me three Hammerdeath Victory Tokens. I'll craft a set just for you!
====
1698
I have created the perfect breastplate for the best of our gladiators...the ultimate protection! A cuirass harder than the Midnight Phantom's heart!

Bring me three Hammerdeath Victory Tokens, and I'll customize one just for you.
====
1699
I've created my most dangerous weapon ever. When you wield it, all foes will fall before you!

Bring me three Hammerdeath Victory Tokens, and I'll craft one just for you.
====
1700
A former brother of the Tong has gone rogue in Mournhold. He kills as he pleases. He uses counterfeit writs as prove his innocence.

This must stop. He goes by the name "Lagrayn." Search for him in the city. 

End him.
====
1701
I'll cut to the point. A caterwauling minstrel named Kaladras calls Aldsotha his home. That's where he screeches his lies about the Tong.

His lute annoys me. Cut his strings. 

Silence him. Permanently.
====
1702
We have a vigilante on our hands.

Am-ri and her followers wander the countryside, inflicting justice on any they consider "evil." They've wounded one of our youngest members.

She should receive her... ultimate reward. Show her Aetherius.

End her.
====
1703
As one who frequents this arena, Hilani has heard rumors of a plot against the monks of Pariah Abbey. 

Rumors warn there may be some sort of attack.

Janise is Hilani's friend. She lives at Pariah Abbey, far to the north. Let her know about this.
====
1704
S'Rashi is grateful for a sane visitor. This one's enforcers have grown... unreliable.

Three men owe S'Rashi money. Louis is in the town square, Padier is at the Mages Guild. Islah is at the temple.

Take care of this. S'Rashi will compensate you.
====
1705
William is frightened. His family has farmed these lands for generations. He's seen wars, droughts, and floods, but never Daedra.

Talk to him. I'm sure he'd listen. He's probably ashamed of what he's done, but I understand. 

I forgive him.
====
1706
There is a daedric cultist in the vault directly west of here. He is the one summoning the scamps.

Would you be so kind and murder him?
====
1707
My brother,  Petre tried to sabotage Irne's boat. He was caught in the act, and I won't deny it. Still, he didn't need to be locked up in that makeshift crazy house. If Irne will vouchsafe for him, they will let him go. Please talk to Irne.
====
1708
Supernal Dreamers captured me on my way back to the Vanne's farm. 

I tried to escape, but they dragged me here!

They want to sacrifice me. They want to summon a Daedra! Please, set me free!
====
1709
My daughter! And if they've harmed one hair, I'll salt all Tamriel with their blood!

I just have to find her. There was something in the dream… a cultist standing over Rozenn, reading a scroll. It's… it's on Nightmare Crag! Out of my way!
====
1710
The daedric cultists summoned a Daedroth which I fear seeks only to destroy my barrow. 

Before you rush to Haventown, would you slay this fiend? You can find it directly west of here.
====
1711
Duke Nathaniel is planning something. I can't prove it yet, but I know he's conspiring against the local Redguards.

The Duke's wife, Lakana, is our only hope. I urge you to speak with her on our behalf.

She's in the royal manse to the north.
====
1712
The Lion Guard could help us, if they sent more than one soldier to guard our roads!

Cultists and their scamps are rampaging across my fields!

They'll listen to you. Go to Alcaire Castle. Find Captain Lucienne Cerone. Tell her to send more help!
====
1713
<<1>> has the Book of the Daedra. With that horrid tome, she can summon Daedra to do her bidding.

Kill her. Get the book. Then meet me at the bottom of the mountain.
====
1714
Now that you've stopped the Supernal Dreamers from summoning Daedra on Nightmare Crag, you should head to Alcaire Castle.

Those cultists are diabolical. Tell Duke Nathaniel of the atrocities you've witnessed.
====
1715
I came here to invite the patriarchs to the Dwemer ruin we excavated. None of them seem interested in speaking to me.

The site is run by <<1>>. It lies in a canyon southwest of Mournhold. 

Would you be interested in our work?
====
1716
You're <<1>>? Yes, I've heard of you... and the work you've done for the noble houses.

The patriarchs might not be here, but you are. Ah, well.

Would you like the tour I was going to give them? We've made a fascinating discovery here.
====
1719
While I was investigating graves in this cave, spirits of the Band of Four attacked me. Each has a cairn constructed by fanatic followers. 

If you summon and destroy the spirit at each cairn, the historical notes I could gather would be priceless!
====
1720
I'm trying to summon the King of the Atronachs. With him as my minion, I'll rule all of Stormhaven!

Yet all is not right. The king ignores my summons, and its servants wander my fields.

Destroy them, and I'll give you a magnificent reward.
====
1721
I'm needed here. I have to try to - to fix this thing. To shut it down.

The <<1>>. I introduced you on the way down? I need you to find her. Get her safely back up to our camp. They'll need her knowledge to keep the animunculi from escaping.
====
1722
Ah, you again. Saren brought you through here before, yes?

I was close, you know. So close. Then the floor began to vibrate. At first, I thought it was because I'd solved the mystery of Red- 

Um... never mind.

Would you help me get out of here?
====
1723
<You've find an inriguing device detached from the shattered chestplate of a <<1>>. It's a tangled mass of wires and gears only one of the local scholars would understand.>
====
1724
Er, something's happened, hasn't it? 

I was trying to compare this rune here with a bit of Ayleid script there... I copied that bit of script on a visit to Valenw-

Excuse me. I'm distracted. Would you be kind enough to escort me back to the camp?
====
1725
Stopping this ritual isn't enough.The cult know the "true name" of the Daedra they're summoning. They can call it again later.

Kill cultists to learn the Daedra's "true name." Light the ritual braziers. Speak its name to summon it. 

Then kill it.
====
1726
I'm needed here. I have to try to... to fix this thing! We've gotta shut it down.

The <<1>> you met on the way down? I need you to find her.

Get her safely back up to our camp. We'll need her knowledge to keep the animunculi from escaping.
====
1727
I've been on assignment here in Narsis. I need to send a report in to my people, but I... can't... really get away.

No runners have arrived. Can you take this to <<1>> at Oortrel Fort?

Oh, look! I may have spilled something on them.
====
1728
Do you deliver messages? Deliver this one to the Warguards south of here. See that it reaches their leader, Rahira.

I admire Rahira's bravery. She wants to retake Haven, though the odds against her are great.

Of course, I think she should retreat.
====
1729
Please take these bags. Be careful! They're full of deadly snakes!

I don't want to be rude to the Imperials, so I'm giving them a gift. I'm putting these snakes in barrels around the port.

Want to help?
====
1730
I've not seen as much foot traffic as I'd like along these roads. I did spy some activity down the road a bit east. Perhaps you can go take those people a sample! I'm sure if they just tried my goods, they would be back, hungry for more.
====
1731
Another assistant is delivering samples to the hill people. Tidryn left days ago. She hasn't returned.

<<1>> refused to let any of the guards go look for her. He's more worried about earning coin.

If only I knew a traveller going that way....
====
1732
This one thinks the Altmer have crippled the Imperial fleet.

See that ship to the south? That's the only ship left that can transport Imperial reinforcements.

M'zadha wants you to smash this jar of tunnelmites in the hold. That should stop them!
====
1733
We must show the Imperials that attacking a Khajiit town was a mistake.

In fact, we should send them a message... by desecrating the bodies of their dead.

If you're going to kill more Imperials, you should also use this torch to burn their bodies.
====
1734
On the edge of the tar pits, I've found some unusual plants. 

If I bring them to my superiors, they'll take credit for my discovery. I need someone to carry it to a contact in Aldsotha. 

Could you do that for me? Could you do it for science?
====
1735
Though the immediate danger is past, I fear this might be more than an isolated event. Sir Hughes driven mad by nightmares, and I've heard the constable in Koeglin Village was similarly affected.

We need to know more about this so-called "Omen".
====
1736
<You find a note on the ground:>

"If you're reading this, the Ashlanders have killed me. 

"Find my father, <<1>>. He's a researcher in the Deshaan swamps to the east. 

"Tell him that his son Menas loves him."
====
1737
We were searching for relics in these ruins, but we were attacked.

These Ayleid relics were used to control slaves… powerful slaves. 

If you can find the relics, bring them to me. Don't go alone!
====
1738
Ashlanders have taken one of our guar. I fear they plan to use him as practice for the alits they've been training. 

Their camp is in the Ligorcap Fields behind me. Perhaps you can find a way inside and release him.
====
1739
When the Altmer fleet attacked, an Imperial ship sank.

This one thought the invaders would leave the ship, but they did not.

J'Hriss must know what they have. If you could sneak aboard and find their treasures, J'Hriss would be thankful.
====
1740
A miner's corpse lays half buried in the dirt, badly bruised and caked with coagulated blood. The wounds were afflicted by goblins. I should see if there are survivors and deal with the goblin threat.
====
1741
Warmaster Rahira will not retreat. She defies M'zadha!

Rahira survived an encounter with Vonov Sarturus, a powerful Daedric priest. That's made her more determined than ever.

You should assist her. She's to the east, outside the town.
====
1742
Say, you wouldn't happen to be heading northeast of here, would you?

I'm supposed to deliver a package to Disciple Farathan, but I've already made... um... other arrangements for this evening.

No doubt Farathan will give you my stipend in my stead.
====
1743
Rahira will order some Warguards to sneak into the town and find Vonov.

Would you help Rahira with a more important task? Some villagers remain in the town, hiding in their homes.

Clear a path to them, so they can flee.
====
1744
A daedroth trampled into the temple -- this fiend is your kill to claim.

Rahira will lead the recapture of the town.
====
1745
The corprus victims out there have been pacified, but they've killed all of our beasts of burden. 

I hear a guar merchant is passing through on a road to the west. Could you talk to her for us?
====
1746
The sergeant on duty won't let me through. Please take me there. Ask him to let me pass.

My beloved served honorably at Eagle's Gate, but she died during an assault. I want to remember her where she served.
====
1747
We've already questioned many.

We hoped to learn why the Imperials have focused their attack here, but we have no answers. We suspect the daughter of the Treethane may know, but she's revealed nothing.

Speak to her. Find out what you can.
====
1748
Find first the Zero Stone, at the heart of Adamantine Tower.

In the halls above and dungeons below Clan Direnni rules. They will despise your intrusion, and guard the Zero Stone ferociously. But you must find it, tap its power, for the Balac.
====
1749
If you're up to the task, I want you to summon and slay the Dremora responsible to avenge my crew. I imagine the artifact is close to the tower on top of the hill. There should be a way to the tower through the mines. You'll be paid for your work.
====
1750
The Balac was formed from the energies of this world - and from these energies we may draw again, to restore the Balac's power.

Allow me a moment to explain....
====
1751
When the madness struck, I ran. I am safe... and my classmates can still be saved! 

My friend, <<1>>, was right behind me. 

Please. Find her! I fear for her life!
====
1752
On fair Summerset rises the Crystal Tower. The high elves of the isle will not bar your way, for the tower's magical halls protect themselves.

Defeat its defenses, and the tower shall guide you to its foundation, the stone called Crystal-like-Law.
====
1754
I was bringing water to the watchtower to the south. Then those idiots got drunk and used my bucket for target practice.

Could you deliver some water for me? You can use this bucket or borrow the one in the forester's camp up the hill.
====
1755
The Imperials don't know how to live in Grahtwood. If we burn their supplies, they'll starve.

Take this kindlepitch. Burn their provisions. 

When you're done, report to a Dominion soldier to the north. Follow the coast. You'll find them!
====
1756
<You've found a set of documents used by the enemy.>

<Examining the document reveals diagrams and maps of the surrounding areas.> 

<You see a reference to a sorcerer named "Vonov," but most of the words are unintelligible.>
====
1757
These orders mention a propylon connecting the tower at the mine and a Daedric citadel. The Dremora plan to invade zTestContent. I should find a way through the propylon and kill the Magi maintaining the connection.
====
1758
Look at the way I'm bound! I think it's amazing, but my arms are getting tired.

One of the guards said he had a... kahy? Kai? Kee? Something of the sort.

I believe that's what holds this contraption together. Find it for me, would you?
====
1760
The old man won't stop raving about something he saw in the scrolls - something called "the Balac."

He believes it's the key to stopping the Planemeld, and you're the one who's going to find it. We should go see him now. Follow me.
====
1762
That Daedric priest is spreading his idols all over the barrow!

I don't know what they do, but this can't be good. I've got to clear them out!

You'll help me, won't you? Meet me in the center of the barrow when you're done.
====
1763
Someone has unsettled the dead. I think it's you... so you're gonna lay them to rest again.

Slay the skeletons. Gather their bones. Then break them anywhere in the barrow to return their spirits to rest.

You raised them up. Now you'll put them down
====
1764
Hurry! Climb in the portal.

I must give a few last commands. Then I will follow behind you.

It's too late to rescue the sacred relic Vonov stole. If you see it, destroy it!
====
1765
<You notice a small, freshly dug hole beneath the Treethane's body. The hole, now empty, seems to be what the Thane was attempting to protect.>

<Whatever was hidden is now gone. Gladimel will want to hear of this.>
====
1766
A <<1>> named <<2>> scouts the Imperials north of here. He hides in a small encampment of abandoned tents.

Tell him Tiradil sent you. Ask what he knows. Then we'll finally get back what rightfully belongs to us.
====
1767
As if wading through muck was not irritating enough, the very forest is conspiring against us.

The spriggans are a nuisance... and I think a wisp bit me!

Perhaps you could thin their numbers and inform our leader? Ilthor is stationed north of here.
====
1768
Our scrying revealed magical gems in this marsh, currently hidden in a small camp to the north. 

We could use those gems to protect Elden Root from Imperial invaders. Could you retreive them for us?

Be wary. We do not know what is in that camp.
====
1769
That mage insisted we look for her lost friend, but she's been lagging behind us, catching her breath and cleaning her boots.

If you find him, let my brother Loran know. I'll babysit this one until she gives up.

I suggest searching to the east.
====
1770
Death spreads disease, my mother always said. And we've got a whole lot of dead animals out here right now.

With the sickness in the city, we can't afford to leave all those bloody carcasses lying around. I say they need to burn.

Will you help?
====
1771
Qi'Raven believes there is no more time for caution. 

You must get into the Imperial Palisade and save Farah from Cruor. 

This one knows Cruor is an evil man. Stop him... by any means necessary.
====
1772
I cannot wait to leave this marsh.

One task remains. Someone must return these jewels to their obelisks. They lie to the west, north, and east.

You have proven yourself adept at performing vital tasks. Perhaps you could oblige us further?
====
1773
The Imperials have also attacked a Khajiiti town to the east, Haven. We've set up a small refuge for the survivors.

When you are finished with your tasks here, I ask you go to Razorvine Refuge and speak to <<1>>. Any aid you can give them will help.
====
1774
Take this quest to regress that bug Leamon wrote.
====
1775
To cure this sickness, I'll need a more potent remedy.

Thunderbug blood contains a healing property when mixed with copse weed. Both grow freely nearby.

Please, kind traveler. Help us!
====
1776
Even in death, my father finds ways to traverse the treetops. Of course, he tends to forget pieces of himself along the way.

Would you give my dear father a hand? Could you find the rest of him? I imagine he's still lying around the area.
====
1777
You are strong. <<1>> can sense this.

If this one wanted to become like you, what would this have to do? Would you teach <<1>> how to fight?  <<1>> wants to fight for the Dominion!
====
1778
The Warguard can't leave town until this place is secure.

This one is concerned about the burial site nearby. The caretaker went to check on it, but he hasn't come back.

Could you check on him? The site is northwest of here.
====
1779
Perhaps you could help us. We've managed to magically reactivate some of the crystals in these ruins. Touching the crystals can charge more of them.

We have a theory. Energizing all of the crystals here may reveal the purpose of these ruins.
====
1780
After watching you unravel the Ayleid magic, I think I could teleport you directly into the prison inside the ruins.

We could make great use of a place like that, if you could clear out the Daedra imprisoned within it.

Tell me when you're ready.
====
1781
Jaqspur Ina led a group into the Thrambles to hunt for food.

She must be enjoying herself. She hasn't returned.

Could you find her? Tell her to hurry back. If that's not enough, tell her we're still hungry.
====
1782
I fear they might have been taken to the Thrambleheart.

It's the home of the Grahtlord, hidden in the center of the Thrambles.

Could you look for them?
====
1783
I knew you were the playful sort. 

Here. Take these two cups and fill them with the water from that fountain.

You're going to love this game!
====
1784
Leave alone, and ten times the hunters' weight in meat will be yours. I'll deliver it to the Bosmer waiting outside the Thrambles.

Leave with the hunters, and the meat of the Thrambles' creatures will become poisonous.

The choice is yours.
====
1786
We've had endless problems with graverobbers; we keep finding disrupted remains. Worse, often whole corpses are missing.

Now there's a rumor of "driverless corpse carts" heading into the mountain. Would you go there and find out what's going on?
====
1787
A long time ago, I promised my friend Gerarde that I would aid the spirit wardens in their pursuits at the Moonlit Maw.

Sadly, I won't be able to honor my promise.

If you see Gerarde near the Moonlit Maw, tell him that I'm sorry.
====
1788
You seem capable enough. Maybe you'd be willing to check on my friends?

I sent two of our own to guide some of the Dominion into the northern Marshes. We haven't heard back from them yet, so I'm rather curious what's holding them up.
====
1789
<You've found an aged letter.>

"You and Brion must not come to Heartland as you planned.

"The Governor has gone mad. Even now, we're raising a citizen army against him. Stay away."

— Yvaine Perroult
====
1791
This one's scouts found a magical ward hidden in one of the houses in town.

We suspect the wards may be connected. They're sustaining the illusions inside the cathedral.  

Destroy all the wards you find. Then meet this one in the cathedral.
====
1792
I'm supposed to watch over the barrow and keep hungry monsters out. 

Seeing as how I'm a coward, and since you seem quite capable in combat, would you mind checking the snare down there for me?
====
1793
In Evermore, we settle disputes by single combat.

My family's woes leave me unable to govern. I'm going to step down. Evermore needs a regent.

I've gathered my ministers. Choose one who is worthy to lead. Then fight as that minister's champion.
====
1794
Farmer Gaercroft asked me to herd all the cows that got loose in the attack. The ones still alive, anyway.

The dogs here will help, but I'm no match for a troll! Please, would you find the cows and lead them back to the pen, over by the windmill?
====
1795
My child is dying and my husband is away. I cannot rule Evermore while my heart is breaking.

Please talk to each of my Ministers and advise me who can serve as Regent while I await Princess Elara's cure.
====
1796
The Minister of War's in prison for challenging Queen Arzhela's authority. Though Her Majesty's forgiven her, the Minister is still imprisoned.

The Queen's letter authorizes Lady Ginie's release. Show it to the dungeon guards behind the castle.
====
1797
The plague is draining Evermore's resources. I've introduced new taxes to offset the expenditures.

The cretins aboard the Bjoulsae Queen refuse to pay.

Talk sense into them. Help me collect what's due. I need to get back to the castle.
====
1798
My uncle perished from this unnamed plague. Now I can't find out where they've taken his body!

<<1>>, the Minister of Health, refuses to tell me what's happened.

Could you ask him for me? I don't feel very well just now.
====
1799
I'm stretched to the breaking point.

A plague fills Evermore, and I desperately need help performing curative rituals.

Three people have not given me the personal items I needto start their cures: <<1>>, <<2>>, and <<3>>.
====
1800
There's only one person who can help us now.

Find the old man in the Viridian Woods. His knowledge is older and deeper than mine.

If anyone can heal Evermore, it's Gurles Edier. Look for him near the Viridian Sentinel. It's east of the city.
====
1801
They said it couldn't be done, but I've found a cure! A cure for this horrible disease!

We need to pour the contents of this vial into the well at Evermore Farms. They're causing the sickness, and this is the cure.

Will you do this?
====
1802
We must make appeal to the Sentinels of old. The princess cannot move, so take a lock of her hair instead.

Go to the Sentinel altar and offer up the hair. The spirits will descend on you, but you must fend them off. Do this and Elara may yet live.
====
1803
A neried siren lives in this cave: The Singer.

She used to keep mostly to herself, but a week ago, my friends told me they heard her beautiful song.

Now all six of them are trapped in her cave. I'm certain she lured them away. Please, find them!
====
1804
Don't know when the Daedra got here, but there sure are a lot of them.

More profit for me, I say. You know how much a clannfear claw goes for in Stros M'kai?

You want to get rich? Bring me five clannfear claws, and I'll pay you a finder's fee.
====
1805
Kynreeve Bakar forces me to lure people to my cave.

Then he forces them to worship his master, Hermaeus Mora. As long as he enslaves me, no one is safe.

Bakar waits in a sunken temple to the east. Kill him, and no more innocents will be lured away.
====
1806
The attack came at night. By the time we raised the alarm, the fields were already burning. I have a feeling there's more to this than just trolls.

I'd like you to ask around a bit, see what my farmhands might have noticed that night. Okay?
====
1807
The temple has issued a decree. We must cleanse these docks.

Here's a torch. Burn the cargo washed up on shore and around the docks. 

We must also deal with these looters. They've tampered with our cargo, so their lives are forfeit.
====
1808
An abandoned ship coasted into the northwest dock yesterday. I fear the crew must have succumbed to whatever this affliction may be.

If you're brave enough to examine this and determine the cause, the noble houses would be in your debt.
====
1809
<You've found a dead body. Examining it reveals bloodshot eyes and a film of foamy slime surrounding its mouth. It shows no signs of a physical attack.>

<Beside its head, a broken crate seeps cloudy liquid into the water.>
====
1810
While skooma is the most likely culprit, I need evidence to rule out the influence of infection. 

If you can gather chitin from the nearby crenellated Dreugh and give them to Goval, he can deduce if this plague is playing any part in their behavior.
====
1811
House Redoran has quarantined us, but a caged animal must have food! Starvation is inevitable. Sickness or not.

<<1>> is bountiful with mudcrabs, and their legs are made of delicious meat!

This one is so hungry! Please bring some back!
====
1812
I can see you're free to come and go. We aren't allowed to leave for fear of this affliction.

I'm worried about my daughter, Adrusa. Please find her in Senie. I'd like to know how she's doing. 

The town is south of here.
====
1813
The plague spreading through Stonefalls has infected my kwama mine.

I paid for this place! I want to know how far down the disease has spread. 

Go into the mine. Kill some sick kwama while you're there. I'll give you some spare coins or something.
====
1814
<You've found a tome on a dead Bosmer. A dogeared page displays a ritual for communing with a spirit of Grahtwood.>

<The ritual refers to some materials that you don't recognize. Perhaps someone with a better knowledge of the forest can help.>
====
1815
Hey there so and so, do something cool for me. Oh, be a dear and fetch my laundry.
====
1816
Wanna race? This area has three flags. You need to grab them in order and get back here.

If any of you outsiders win, all of you win. 

Here! Take this ball. It should help even things out.

Oh, and don't leave this area until I say "go." Got it?
====
1817
You've done fine by me so far, and I'm willing to return the favor.

For every five clannfear claws you collect, I'll pay you another finder's fee.

If we work together, we'll both get rich!
====
1818
Look at me, <<1>>. Look what's become of my life. If you possess even a shred of honor, you'll avenge this violence. Find the Reachmen. Destroy them, as they have destroyed me.

I saw them land by boat. Check the river. You'll know what to do.
====
1819
<You pulled this egg from the corpse of a kwama queen in the Grenstick Mine. It's marred by blotches of discoloration and an unwholesome smell.>

<This egg is infected. <<1>>, the owner of the mine, should know about this.>
====
1820
This one doesn't know why the creatures of the forest appeared, but she knows her friend is gone.

Adyssa wants vengeance, but this one is grieving too much to fight.

Please, honor Adyssa's friend. Slay these beasts, so we can be at peace.
====
1821
Too many friends and villagers were slaughtered to let this go unanswered. The Reachmen should suffer for their brutality.

Kill every Reachman you find in Dunkarn Haven. Then report to Constable Didier at the camp southeast of the village.
====
1822
They keep us separated, but I've seen other captives.

Jharad's been questioning all of us. Even if we answer his questions he still beats us. I'm not sure how long we can last.

You have to help us! Help us escape before it's too late!
====
1823
When the kwama turned violent, that s'wit Vallis left me here to die. 

I'm just a slave. I'm far less important to her than her kwama.

Can you lead me out of the mine pit? The kwama want kill me, and the guards will want to lock me up again.
====
1824
This note details using the lighthouse to send coded messages to someone named Brinarch at the Reach Camp. If I destroy the lamp at the top of the lighthouse, I can prevent the Reachmen from sending any more messages.
====
1825
<You've found a wanted poster.>

"WANTED:

<<1>>

"This sorcerer has been seen in <<2>> practicing foul magic and preventing citizens from gathering gullygrubs.

"Report all sightings to <<3>> on the southern bridge of the  <<2>>."
====
1826
This is a chewed up bit of parchment. Upon closer inspection, it looks like some sort of map.

The markings very much resemble the Ayleid ruins east of Evermore Farms. I should follow the map and see what I can find.
====
1827
I have served for countless years. The knowledge I've gained would likely twist your mind into knots, yet still I long for more.

Long ago, this temple was buried. Inside are four books of arcane mystery. Retrieve them for me and I will reward you.
====
1828
Why is the forest infested? I care not. I care more about the acquisition of grubs from those trees.

If you happen to see a vine in the woods, pull it. If a grub falls out, I ask that you bring it to me!

It'll be well worth your time.
====
1829
"They interrogate us and Jharad writes down everything. I've seen his journal in the lighthouse. I'd hate to think what he plans to do with it. I'm sure it's not good.

Someone should destroy his notes before he uses them to cause harm."
====
1830
They've burned most of the village. Now they're looting houses. They're searching for information to use against Bangkorai!

Grab a torch. Set fire to the inn, the pub, and the Mayor's house.

Then report to a constable at the camp southeast of here.
====
1831
<You found a note within the northern disctrict of Davon's Watch.>

"My dearest! If by fate's hand we get separated, take the children to the Tribunal temple. Keep safe. I love you more than life itself.

-- Savure"
====
1832
Help. There is a plague. My master sent me to beg help from Siren, yet she is prisoner. Cannot help.

Please. Find master Gurles Edier in the Viridian Woods to the south. I wilt. Soon, I return to the earth.

Do not let my journey be in vain.
====
1833
Ours is a natural magic. We abhor the taint of necromancy. Those Reachmen who control this village are blasphemers, their minions all abominations!

I ask you to slay these vile creatures who pervert the Bloodthorn, and restore the way of the Reach.
====
1834
The two of us recently intercepted a number of orders from the Reach. I've "fixed" them for our guests.

Want to help? Kill a Reachman, take his uniform, and slip these false orders into their tents.

Just watch the Lurchers. No disguise fools them.
====
1835
Brinarch's power comes from the souls of enslaved rivals. These cairns are in this cave.

First, destroy the rival cairns to weaken Brinarch. Then, destroy the final cairn and confront him.

When he is dead, look for a spy named Barkul west of camp.
====
1836
The Reachmen didn't kill us all... some they just made sick. Fed us vile fluids. I can feel it inside me, twisting my gut.

Please... there is a cure. The Reachmen keep it close. If you can find it, maybe I will live. I am at your mercy.
====
1837
I must take this news back to Evermore at once. But there is an equally important task I entrust to you.

Dunkarn Haven sits on the Bjoulsae northeast of here. Go there and warn their guards of the danger posed by the Reachmen. There is little time.
====
1838
The Sapiarch's struggle to tame the land continues. She labors west of here.

As long as her battle rages, the spirits of ancient mages wil remain enslaved.

I must journey to Telenger. Once the spirits are free, meet me at the entrance to the ruins.
====
1839
Hey you, with the face. now that you have killed that wolf go over there and click that box.
====
1840
The Reachmen didn't just come here to kill. They're using the dead for necromancy - I'm sure of it.

Look in the big shed over there. They've got bodies all lined up, waiting to be turned into zombies.

Tell me when you're ready, and we'll end this.
====
1841
Hey, there! I'm not staying long, but I've got a favor to ask.

There's camp south of here. That's where we got attacked! My sister is there... or was there.

Please, see if she's all right. Let her know I'm okay. I know she'll be worried sick!
====
1842
I see Reachmen enter a large house in town, and see zombies come out. We need to know what happens in that house. These magical listening stones can help.

If you hide a listening stone inside the house, we'll be able to hear everything that goes on!
====
1843
We're beset by mewling heretics. They beg us for mercies only the gods can grant.

Their ears are closed to our righteous words, and their hearts grow bitter.

Fire will solve this. Take this torch. Set fire to the tents of the hostile afflicted.
====
1844
Before he died, Vonov performed a ritual. This bag contains the reagents he used.

Take them to Optimate Ostasil. He's in his tower, north of here.

Hopefully, he can identify the ritual's purpose.
====
1845
To discover the purpose of Vonov's ritual, you'll need to bring me some of the glowing whitestones scattered around the ruins to the west.

Be mindful! I don't know the history of the ruins, but I know they're haunted.
====
1846
Take this bag of reagents. I'll be under a trance, telling you how to use the items inside it.

Since I don't know Vonov's ritual, I'll be unable to protect you against any dangers that may arise.

Stay alert!
====
1847
Warmaster Rahira and the Thalmor must learn of Vonov's transformation. 

Please, carry this dire news to her swiftly.
====
1848
There is an Altmer who frequently visits Karthdar Pilgrimage. His name is Tyl Eloren.

Your course is clear. Travel north and speak to him.

Once I have rallied my troops, I will race north to assist you.
====
1849
There is only one way to save us now - fire.

You must burn us, burn the bodies of the dead, so the Reachmen can't turn us into monsters. Will you do it?

There are more carts like this around town. Find them and burn them. Follow my example....
====
1850
The note from Brinarch's chest proves beyond a doubt that Imperials hired the Reachmen. They sent them to draw our army away from Bangkorai Garrison. They mean to assault it!

King Eamond is there. You must hurry to the garrison and warn him!
====
1851
Daedric gates have been opening around the Bangkorai. I need you to stem the tide of daedra, destroy the gates, and collect the sigil stones as proof of your deeds.

Will you accept this task?
====
1852
I have recently come across a scroll describing several books of ancient lore. These books could help greatly expand our knowledge of ritual magic in ancient cultures. 

Will you collect them for me?
====
1853
We kept a guar herd to the south. Then the volcano erupted. Scamps swarmed from a cave hidden beneath the earth.

Our guar died. They were like children to me.

Please, slay the bloody scamps. Collect the harnesses of my guar, so I can remember them.
====
1854
You find a scrawled note in the chest.

"It falls to you, my four Hands, to keep order in our camp. Keep your Reachmen focused on our mission, and keep the marks of your station hidden. Else, Evermore may send assassins to silence you."

-Brinarch
====
1855
The Reachmen have a box. A very important box. They thought it of value, but I fear for what will happen if they open it. It contains... evil.

This box is in a tent in the camp. It keens, quietly. Retrieve it but do not open the box... or else!
====
1856
After the battle, Vonov's forces started using some kind of magic outside of the Grove of the Dead. 

That magic allowed them to pass through the miasmata into Gil-Var-Delle.

If we can find their spellbook, perhaps we can chase after them!
====
1857
According to this tome, the warding amulets come from a summoned Daedra named Ynichrull.

I am loathe to even suggest this, but perhaps we could find out more by speaking to the creature.

There's a massive summoning circle in the Grove of the Dead.
====
1858
I saw Imperial troops taking valuables from the slain, before heading to the northwest.

Most importantly, they stole rings that protect our Wardens from the miasmata.

The soldiers seemed to think they were merely jewelry. Can you retrieve them?
====
1859
Trolls invaded these woods, and they're a danger to us all. They won't come near this cabin so long as I'm here, but I can't stand guard forever.

You know what needs to happen. Those mindless brutes only understand one thing - the edge of a sword.
====
1860
To save the princess, we must first bring her out of this fever-sleep.

A mix of <<c:1>> and <<c:2>> might do it. You can gather <<c:1>> around the forest, but to find <<c:2>> you must speak with a friend of mine, <<3>>, who lives northeast of here.
====
1861
<You've found some food rations.>
====
1862
Decades ago, we gathered to worship Kynareth.

Soldiers came, Daedraphiles loyal to Mehrunes Dagon. They slaughtered every last one of us.

Father Ergend leads them. His grave is by the center dais. Bring his skull here. Remind them they're dead.
====
1863
I got tripped up running from some trolls here, fell down and hurt my leg! I think I'll be fine, but I'm quite worried about the wife. We left Evermore to escape the sickness, moved to <<1>> up the road. Will you let her know what's happened to me?
====
1864
Of all of the Reachmen, the slave bosses are the most cruel. They beat us mercilessly and laugh at our cries.

Will you make them suffer as we have? Kill them and return to me.
====
1865
The Orlishkaarn are hindering our efforts to rebuild... and aiding the spread of this disease!

Find their Farseer, Minabi, in the camp west of here. See if she will agree to a truce. 

They will not agree readily. <<1>> may have some useful advice.
====
1866
We sent <<1>> to the Orlishkaarn camp to see if they had information about Hortator Invil. He hasn't returned.

If you're heading to their western camp, keep an eye out for a Redoran prisoner.

Do what you can to release him.
====
1867
We're in dire need of supplies.

The Orlishkaarn continually ambush our caravans and encroaching on our territory.

They've taken some to our supplies their western camp, but most still remain in Senie to the north. Could you recover them?
====
1868
<<1>> has abused our Orlishkaarn captive into silence. He refuses to talk to any member of House Redoran.

Perhaps you'll have better luck with him.

Even he should know the difference between peaceful co-existence and war with his tribe.
====
1869
Marea Hloriss recently passed through here on her way to Othrenis. 

She wants to enter a city of the dead to protect of our Hortator's spirit. 

She might be able to assist you. Take the southern road, and you'll find her there.
====
1870
<<1>> has fallen ill with this disease. She said she was going to the Ashlander conclave southwest of here. 

She thinks she's going to find a cure.

She left this behind. If you're headed that way, can you return it to her?
====
1871
Enter Gil-Var-Delle. Plant these seeds in the blighted gnarls you find.

Lifetimber saplings will spring up to defend you. When they die, they'll enrich the soil.

When you're done, meet me on the southwestern end of Gil-Var-Delle.
====
1872
A Daedric obelisk inside that cave is cloaking Vonov. Destroying it will reveal his location.

The prince and his troops are on the move. I will tell them to meet you at the northern entrance to that cave, after you've destroyed the obelisk.
====
1873
I told your friend to wait before she confronted Vonov.

I told her to wait until we had control of the Daedra, but she wouldn't listen.

She could use your help against the lich. He's north of here, hidden within the Rotting Tower.
====
1874
"WANTED: Brave adventurers to put an end to enemies threatening the security of Bangkorai.

"Kill <<1>>, bandit leader.

Must provide proof of death to <<2>>."
====
1875
They're going to sacrifice or enslave the prisoners if we don't do something about it.

I stole the key to my shackles from the slave boss I killed. You can use it to free the captives.

Return to me when you're done.
====
1876
I have a contract to collect trophies. It's simple really. Collect pendants, rings, pins, and patches from bandits and bring them to me when you're done.
 
Are you interested in the job?
====
1877
They've taken <<1>> up to the altar.

If you don't act quickly, they're going to kill her!

They're going to make an example out of her to intimidate the other captives.
====
1878
I know the Kagesh have a cure. They deny it, but we get sick, they don't.

Asking politely isn't working. If they trust you in their village, you should search the wise woman's hut on the hill.

Then you could steal the cure and bring it to me.
====
1879
"To my niece, Lady Nadine Lia of Evermore,

"I leave my house and all the goods within it.

"— Lord Orlane Lia"
====
1880
You find a small gold box inside the tent. It emits a quiet, keening sound that almost sounds like words.

"My master waits west. My master will reward you. Take me to my master."

Skeletons surround the box. It appears they were the last to open it.
====
1881
We must prevent our crypts from being disturbed and defiled.

This powder came from the Order of Arkay. I've used it to ward many of the crypts, but I couldn't ward them all before the undead overran me.

Someone needs to ward the remaining doors.
====
1882
I can't make it to the city's center.

Wyress Reinette is there. She's the last healer alive in Evermore. All the rest died. Evermore's dying, and she's my only hope.

Please, take her my lock of hair. She needs it for the ritual. Ask her to heal me.
====
1883
I hope to return to Ebonheart soon, but the roads are far too dangerous right now. 

I hope the harbormaster won't hold any shipments on my behalf.

Say, if you're going west to Ebonheart, could you let him know I won't be in town for a while?
====
1884
The presence of undead has stirred up hateful, evil spirits. Soon, they'll break the ancient shackles that bind them.

We cannot keep them chained, but if they're defeated, they can be bound again.

Are you willing to help us?
====
1885
Sit and listen, outlander.

Ages ago, the Kagesh made pact with Boethiah. To gain his favor, we tend a shrine to him northwest of here.

Ordinators of the pretender Tribunal now block our pilgrims. Speak to their leader. Tell him to make way for us.
====
1886
I was ordered to stand down. I can't.

I can't rest while those sar-shemad winged fiends defile the bodies of our dead!

We can't give our soldiers a proper burial, but if we had their enlistment medals, we could at least hold a memorial service.
====
1887
The cliff racers are usually just a nuisance. Now the beasts swarm our fort and nest on our grounds! 

What caused them to swarm like this? I only know this: we must destroy them.

Maybe we should burn their nests. Then they might flee.
====
1888
<You've harvested the heart of the cliff racer queen. It's covered in boils and tumors, and its blood is viscous.>

<Whether this corruption is responsible for the cliff racers' ferocity is still unclear. Perhaps more research is required.>
====
1889
We were sent from Davon's Watch to deliver medical supplies to the fort. Little did we suspect how dire their need was!

My brother Anis took some men into the fort, but he hasn't returned. Could you find him?
====
1890
King Eamond was mortally wounded at Bangkorai Garrison. 

His last order was to take his body to Pelin Temple, raise him as undead, and send him against the Imperials.

Father Hurrent refuses. Talk sense into him. I cannot harm a priest of Kynareth.
====
1891
We never thought cliff racers would be our undoing.

Some soldiers bought docile cliff racers from a merchant. They kept the vermin as pets! Is this their fault?

Take this rope. See if you can capture one. Then bring it to Ralmas out by the barn.
====
1892
King Eamond's last command has been fulfilled. Our commanders plan a retreat to Evermore.

My friend Awyeh disagrees with this decision. So do I. 

Please, convince our commanders we can retake Bangkorai Garrison. Our camp is southeast of here.
====
1893
Forgive us, but the Mill's been attacked so often lately, we're a bit jumpy.

It started with some wolves after we cleared the woods, and then... well, everything went downhill from there.

We could sure use some help clearing out those wolves.
====
1894
The afflicted soldiers will become werewolves unless they're cured. They won't talk to me. Maybe they'll talk to you.

Tell them we'll cure them and send them home, if they wish.

If they fear the plague, they can become werewolves and stay here.
====
1895
We've cured the soldiers and set them free, but Captain Renoit still has Agnes' brother, Virgil. He's at their camp across the river.

Agnes needs your help. Help her save her brother.

If she's not on a path in the middle of town, she will be soon.
====
1896
Evermore's soldiers attacked us. They wanted a cure we didn't have. Many were injured, some badly.

My friend Loraine is making curative tree bark poultices. She's waiting in Kerbol's Village.

If you're going to the village, see if she needs help.
====
1897
The Fallen Grotto, a shrine to Hircine, is southwest of here.

If you go that way, please take this offering to Raiyad on behalf of Kerbol's Mill.

We make an offering to Hircine every year, but this year, the soldiers have made it difficult.
====
1898
The Imperials have taken a handful of our people as slaves and prisoners, but we don't have the numbers to swarm in and attack them.

We need to get keys from Imperial commanders in the southern camp. 

That's where you come in....
====
1899
I was caught freeing prisoners. My captors brought me here, where I met Calypsi.

She didn't want information. She never even asked a question. She just broke my bones and left me here.

You must stop her... and tell <<1>> I won't make it back.
====
1900
The Imperials can't see through our Spinners' camouflage in the canopy.

Dewburst melons burst when dropped. Their juice is caustic and sticky.

Pick them from the trees above. Drop them on the Imperials below. That should slow them down!
====
1901
<You've found a sheaf of paper with orders from Vonov to Calypsi. Her notes cover the page, but seem incomplete.>

<Calypsi passed some of the orders around the camp. Finding them could complete the set you've begun.>
====
1902
That monster! She would force Bosmer to defile their own forest?

We can't let this happen. Our kin need help as soon as we can get it to them. We need to free them!

Once they're free, we can confront the creature who did this.
====
1903
Is she insane? 

If those trees catch fire, she'll be caught in the blaze, along with all of her men! We have to put a stop to this!

The dewburst melons we've been using should smother the fires. Grab some and help put out this blaze!
====
1904
Those Ashlanders out there decimated my regiment, yet the captain tells me to stay my blade!

If I leave my post, the captain will have my head.

Avenge them, <<1>>. Soak the ground in their blood!
====
1905
The shrine builder, Edam, disobeyed his master, Hircine.

The Prince of the Hunt was enraged. He collapsed the cave, turned Edam's children to trolls, and hunted them like beasts.

You will assume the aspect of Hircine and hunt the children of Edam.
====
1906
<You've found a dead body. This courier must have run afoul of Ashlanders in the area.>

<Letters and documents spill from his open satchel. Most of them have been ruined by harsh weather. A few still have recognizable names on them.>
====
1908
Senie requested aid from the fort before this whole mess happened.

I don't think we can send it until we have this situation under control.

We need your help. Senie is southwest of here. House Cousin Rerynia needs to know so she can make plans.
====
1909
When my tribe attacked, we captured many of the fort's soldiers.

I have no doubt they're still alive. If you act quickly, you could save them.

My information does not come without a price. I want my freedom.

Tell the fort leader of my offer.
====
1910
<<1>> has much to explain with these shipments.

He's decreed the main tower off limits. You'll have to seek him out there.

If I confronted him, I would be less than diplomatic. Perhaps you can do better than I would.
====
1911
<<1>> commandeered my position. Then the Orlishkaarn started raiding our wagons.

This can't be a coincidence.

You should investigate. Find a raided wagon on the eastern road. If you find anything suspicious, blow this whistle to summon a scout.
====
1912
To retake the garrison, we'll need to start with the northern wall.

An Imperial centurion is in the barracks at the east end. Kill him. You'll disorganize his troops and clear the way for an attack.

Then meet me at the door to the courtyard.
====
1913
The temple has commanded me to halt the Ashlander Daedra worship.

My orders say "by any means." They assume I will simply slaughter them.

Would you hear my thoughts? I cannot share my doubts with my men. I must be resolute.
====
1914
We won't just kill their leaders. We'll kill their resolve to fight.

See those tents? Centurions camp there. Kill them. Their soldiers will panic.

Archmage Suriel has been looking for weaknesses in the enemy defenses. Speak to her before you go.
====
1915
"Your first priority is to get the Evermore ballistae operational again. 

"If their army decides to counterattack, those ballistae could be crucial to our defense.

"— Tribune Marius"
====
1916
The Imperial Army has planted their banners throughout Bangkorai Garrison, providing rallying points for their soldiers.

Burning these banners may lower their morale.
====
1917
We have proof these mill workers know a cure for Evermore's plague.

The man we now hold, Virgil, was cured, but he won't tell us how. We sent his sister Agnes to get the cure, but she hasn't returned. 

People are dying. Find Agnes at the mill.
====
1918
Beyond this door waits the Imperial commander, Tribune Marius.

He retreated from our assault, but he's still guarding the Imperial flag.

Bring their flag down. Then hoist the flag of Evermore. Victory will finally be ours!
====
1919
Ah, yes. Another postulant apprentice. All must show their dedication to the order by seeking out knowledge. 

Find ancient lore such as tomes, statuary, and daedric artifacts. This will earn you seals. 

Enough seals, and you will gain our favor.
====
1920
We don't take the weak or the desperate. You want to join us, you've got to prove your valor.
====
1921
Of late I've felt a changing within this wood - and it's not for the good. I wish to know why, and so we must ask.

The wisps of the wood will know what's happening. They hide within fallen trees; use this dust to lure them out and ask what is wrong.
====
1922
Kill the undead and collect parts from them, the largest you can find. We can use those parts in a ritual to deal with the undead.

When you've collected two arms, two legs, a torso, and a head, meet Sir Dencent on the center dais of the graveyard.
====
1923
"WANTED: The head of <<1>>, leader of the Ashbane warriors from the Orlishkaarn Ashlander tribe. 

"Crimes include banditry, murder, and interference in trade. Also wanted for heresy by the Tribunal Temple."
====
1924
Daedric gates have been opening around the Bangkorai. I need you to stem the tide of daedra, destroy the gates, and collect the sigil stones as proof of your deeds.

Will you accept this task?
====
1925
We are paying bounties on proof of death for groups of Ashlanders, bandits, goblins, and undead in Stonefalls. 

We require dedication. Payment will only be made upon completion of the entire set of bounties.
====
1926
"WANTED: The engraved shackles of the <<1>>, the leader of the notorious Open Chain Bandits. 

"You will know members of the gang by the chains they wear as a reminder that they were former slaves who killed their masters."
====
1927
"WANTED: A brave adventurer to put an end to <<1>>.

"This Orc preaches a sermon of violence to her band of former slaves, who have been seen killing travelers in Kragenmoor and as far north as Ebonheart."
====
1928
"WANTED: Warrior willing to deal with Goblins. Kill their leader, <<1>>, and bring back his distinctive club as proof. 

"Do not bring his head. We do not need that kind of stench in the Fighters Guild."
====
1929
The sulphur pools create crystal deposits that sell for good money.

With my workers gone, I can't meet one of my contracts.  Withoutcontracts, my business dies.

You think you can fight your way to the sulphur pools? I can make it worth your time.
====
1930
The magmer are actually daedric constructs. Flame atronachs, specifically, known for the fire salts their body produces.

The one I destroyed had an unusual form of fire salt. If you find some, I will buy them from you at the shelter to the west.
====
1931
<<1>> refused to leave after the magmer appeared. I didn't want to abandon her, but...

She's to the west, on the other side of the pools. 

Take her this note and leave it with her things. I want her to find it as if I'd left it.
====
1932
Another one, huh? Too many desperate people are willing risk their lives for a few coins. 

I'll consider it. But before I let you join, you must ask around the Guild and learn more about what we do and what we stand for.
====
1933
Disturbances have awakened the spirits of Mages Guild members past. Though harmless, they have been a nuisance. 

As your first duty on the path towards membership, talk to <<1>>. She will tell you more about the spirits and how to put them to rest.
====
1934
You have done very well with your contracts. 

<<1>> has offered to let you join the Fighters Guild.

Seek her out if you are interested.
====
1935
In the dust, you find a gold locket that glows when you touch it. On the back side, you find the following inscription:

"Dearest Sivo, May this shine your way through the darkness. Archmagister H.V."

The Mages Guild may be interested in this.
====
1937
You have aided me thus far. Will you continue to render aid? 

I would be grateful if you went to the front line and fought beside my mer.

There is no middle ground. Every mer must know: you will join, or you will die.
====
1938
<<1>> is here to set up a smithy in a Bosmer city.

This one is frustrated. This new place has caused <<1>> to drop metal ingots from the tree to the forest floor below.

Perhaps you could help <<1>> by bringing that metal back?
====
1939
If my bedridden father could stroll through Elden Root again, his spirit would soar.

The queen's mages offered to let my father see through another's eyes, so he could experience the city.

The queen seeks an audience with you at Scarlet Summit.
====
1940
We're debating whether to retreat to Evermore or return to <<1>>.

All we need is the scout's final report. She hasn't returned yet.

Ask <<2>> for her report. She may already be at the sentry tent south of here.
====
1941
The Imperial saboteurs must be disguised as our soldiers. Otherwise, we'd have found them by now.

You can help us by asking the soldiers around the camp to show you their identification papers. Spies won't have any.

Find them. Then kill them.
====
1942
King Eamond died honorably in battle. Times will be dark for Evermore.

I must remain in the camp for treatment, but I prepared this simple tribute to him.

Can you take it to <<1>> at Pelin Temple? He watches over the king's body there.
====
1943
We've had trouble with supplies of all sorts, including the lumber we've been expecting from Kerbol's Mill.

That's northeast of here. Could you talk to <<1>> and ask what happened to our requisitions?
====
1944
Seek out my fellow Redguard spirits around Arlimahera's Grip. Strike them down.

Most of them are quite mad and will attack you on sight, but killing them is an act of mercy.

They cannot truly die, but killing them will briefly grant them peace.
====
1945
When Saajin attempted to arrest an alchemist, the criminal threw his illegal potions out of the Great Tree. Scavengers consumed the evidence.

Now we must destroy those afflicted creatures. Then we must retrieve the vials.
====
1946
Our bows are carried into battle, but they're returning to us damaged or broken, if they return at all.

Could you ask <<1>> if he has more bows for us? 

He's a fletcher who lives west of here, near Branglebracken.
====
1947
If you want to pass safely, you must make an offering to the Daedric Prince.

His Huntsmen only accept a trophy from a legendary beast of <<1>>.

My brother hunted a famous wolf in the <<2>> and ventured into the grotto. I was less fortunate.
====
1948
<You've found a letter.>

"<<1>>,

"The Orlishkaarn are relentless. The last shipment from Davon's Watch was ambushed near <<2>>. The couriers survived, but the supplies were taken. Please send more or we'll be forced to abandon <<3>>.

"--<<4>>"
====
1949
I have one last favor to ask. Can you go to Kragenmoor to let our aunt know we've been delayed? 

Her name is <<1>>, and she's been expecting us for a few days now.

I think it's going to take us a while to regroup before we can leave this place.
====
1950
I'd hate to ask more of you, but we need eyes out there.

There has to be a reason why this alliance exists. 

Something in this gods-forsaken place should give us a clue. Take a look.
====
1951
The tension between Orcs and Imperials is so high you can feel it in the air. Let's push that a little bit further, shall we?

Get the Imperial's weapons. Plant them on the bodies of the Orcs. 

I'm sure you understand what that task requires.
====
1952
These apothecaries are frauds! 

My sister is dead. They won't refund my money or admit to their false promises.

Take this tincture to <<1>>, west of here. I should have given it to her sooner.

I just wanted to believe there was still hope.
====
1953
I should have listened to <<1>>, but I failed to heed her words. 

<<2>> has the evidence to drive them out, but I can't let them to peddle their false hope to others!

I have a plan. It involves you.
====
1954
My neighbors left for <<1>>. They said they'll return when the disease clears.

Now some unsavory types have moved in. They said they bought the house. I'm sure it's a lie.

I know something illegal is going on, but I need proof.
====
1955
I believe our harbormaster is the source of Ebonheart's corruption.

I need you to investigate his warehouse. It's on the wharf to the north and lightly guarded. 

If you find any evidence, take it to <<1>>, along with this warrant. I trust him.
====
1956
This fever is torturous. The dreams it brings!

I thought the mer near me was asleep. Now I fear he may be dead! 

Please take this bottle to <<1>> outside. If something's wrong, she'll find it. I fear it's the disease!
====
1957
My sister, Elvasia, left to seek a cure at the shrine to Boethiah. It's across the river, south of Ebonheart.

Can you deliver this letter to her? It's from our mother. She's... dying. 

I'd go, but I fear leaving our mother alone.
====
1958
Could you take these books to <<1>>? She went to Vivec's Antlers, west of here. 

She's studying coral. Although she took plenty of research with her, she has requested more.

Honestly, I don't see how I'm supposed to get anything done around here.
====
1959
I have a friend who is concerned for a Breton named <<1>>. 

We fear he was captured and wrongfully sold into slavery.

He's probably in Omaynia, west of here. I can't get involved directly. Could you find him?
====
1960
The best we can do is build bonfires to keep these fools warm.

Help me sort the burned lumber around the buildings to the north. Maybe we can still find some useful wood.

The Dres took most of the good wood. They piled it up around their manor.
====
1961
Will you do something for a dying man, stranger?

I would not want this same fate to befall my brother. He planned to follow my trail into this grotto. 

Slay the deadly crocodiles that surround us. Collect their meat. We won't let it go to waste.
====
1962
I can't believe I'm about to do this. I don't know who you are, nor do I care. I need your help. 

A fellow scout, Garland, hides in the eastern most cave. Let him know I'm okay.

Don't ask why, just... please. Do this. I'll explain later.
====
1963
I hold no love towards your kind, <<1>>, but my hatred for the Imperials runs deep.

I disobeyed our Great Father by refusing to aid the Imperials. For that, I was marked for death.

I do not ask for freedom, but I do ask for you to hear me out.
====
1964
Did I black out? An Imperial scout attacked me. He's in the cave!

You aren't with them, are you? Help us find that scout. If he tells the Imperials where we are, they'll kill us all!

After you stop the scout, you should warn Malumud. He's below.
====
1965
<This journal has cramped handwriting and a simple letter-replacement code. You have little trouble reading it.>

"When I get to the enemy camp, I'm supposed to watch the supply area. How many guards do they have? How often do they patrol?"
====
1966
What? Want to hear my life story?

My last owner was <<1>> of House Dres. A colder heart you'll never know. She works her slaves to death.

You want to help the slaves here? Kill that witch.
====
1967
I say we aggravate these beasts and make it look like our enemies are responsible.

All around the ruins, Reachmen lie slain. Take banners from their corpse and place them near dead ettins.

If you can't find dead ettins, you'll have to make some.
====
1968
You're taking a big chance with this. You know that, right?

Speak to the prisoner down there. Give him a warning or something.

Tell him that if he lies when his leader talks to him,  we'll put an arrow through him. Better yet, ask him to be nice.
====
1969
I often hear crying in the cave northwest of here. I've explored, but I can't find the source or cause of it.

I can't leave these people unprotected, but someone should stop this. We have enough tears of our own.
====
1970
We are blessed with enough food here, but left unattended, it will spoil.

We need rock salt to preserve our rations, but we can't spare anyone to gather it.

If you can bring us rock salt from these caves, traveler, the Eight will smile upon you.
====
1971
One of our own is stealing food from sick elders and women. It's appalling.

Help me fix this. Search the belongings of our refugees. If you find the food, you can bring me the culprit's name.

Harsh as it may seem, I must make an example out of him.
====
1972
My friend Wasafa helped us escort refugees from Hallin's Stand.

He left us to draw off a group of Reachmen, but he was captured. They took him to a camp southeast of the cave.

If you want to hurt the Reachmen, you should start by freeing my friend.
====
1973
I was taken from my family while I was away from home.

I never had time to make sure my mother was safe. She might be sick by now. She might even be dead

I could ask about her in Hallin's Stand, but I don't think I could escape from here.
====
1974
I'll send a courier to Kragenmoor. You should follow the trail of the last shipment to the fort. 

Most of them were sent from Heimlyn Keep, a large fort on a mountaintop.

I know a merchant there. Sedrethi owes me a favor. See what she knows.
====
1975
Argonian pilgrims have studied the abomination long enough. My men will march upon the coral within the hour.

The pilgrimage leader is named Ula-Tei. Tell him to ensure his people stay out of our way.

He's at the far north camp on the coast.
====
1976
The militia plastered wanted posters with my name all over Ebonheart!

Imagine! I cannot return home without being cast as a criminal!

You must know what it is like to be persecuted. Could you help me by destroying those posters?
====
1977
Several former patrons in Ebonheart owe me quite a sum for services rendered.

If I approach them personally, they may take offense. Perhaps you could remind them of their obligation? 

I would be in your debt. As you can tell, I would repay it.
====
1979
Shavari's chest is under a house in Hallin's Stand. Those who must never be released are locked inside it.

Light a basement lamp to reveal a hidden door. Magic hides the chest. There are many copies.

Find it and burn it, or bad things will happen.
====
1980
I sent her to investigate the Daedra infesting the ruins to the west. They started appearing a few weeks ago. 

At first they were inoffensive, perhaps even a boon. They preyed on the Imperials who'd taken over Hallin's Stand.
====
1981
We can't let the Daedra roam free across the ruins. If they do, the ettins won't stay around to fight off the Reachmen.

Someone has to cut those monsters down. Looks like it won't be me.

Think you can handle it?
====
1982
Kind stranger, allow me one last request. My father waits to the south in the Cave of Many Tears.

Bring him the flesh of the beasts who killed me.

The refugees in the cave are short on food. It's not just an act of revenge ... it's a blessing!
====
1983
I'll be blunt. Everyone here is a werewolf, but we wouldn't dare harm anyone.

Evermore soldiers attacked us, thinking we had a cure for the plague. We don't. No one was killed, but many were injured.

Talk to Agnes Mavine, and you'll understand.
====
1984
On close inspection you realize this crate is full of fire salts. Enough crates like this could do great damage to the Elden Tree.  Surely the Bosmer would want them destroyed.  After finishing off this one, perhaps you should look for more.
====
1985
<This personal journal is filled with scribbled notes and corrections in the margins. The last entry reads:>

"The short-sighted fools of Hallin's Stand have crawled back, as I knew they would. They practically begged me to move into these ruins!"
====
1986
You have found on the body of the ritualist a relic that bears images of distaff and spindle. It seems in homage to some Prince of spinning…

Perhaps Limli would know more about it and how it came to be in the Hollow.
====
1987
I sympathize with the mill workers, but werewolves attacked soldiers of Evermore. I cannot return without proof the threat has passed.

If you can get me something from Kerbol to prove the werewolves no longer hold Kerbol's Mill, I can go back.
====
1988
I live and work in Dunkarn Haven.

Now Dunkarn's burning. I can't go back because a soldier busted my leg in the attack.

Could you go north to Dunkarn Haven and look for my wife, Janise? I fear what you'll find, but I can't stand not knowing.
====
1989
This one must report to officials of the Aldmeri Dominion in Thalmor.

Rahira proudly speaks of your bravery. Perhaps you'll meet Rahira there?

Take the road northwest of Razorvine Refuge to Elden Root. Thalmor is southwest of the Great Tree.
====
1990
My son is very sick and those so-called dockworkers have stolen his medicine.

I'm sure they've taken it to one of the warehouses further north along the wharf. Can you recover it for me? I'm no match for them.
====
1991
<<1>> was responsible for inspecting the ship at the north dock.

I have a report with her signature that describes the cargo as "saltrice." I have my doubts.

I want to be sure of her involvement before I move on Irano. Can you look into this?
====
1992
"Wanted: <<1>>

"For sabotage, murder, drug running and larceny.

Proof of death must be presented to <<2>> to receive the reward."
====
1993
I'd love to have the honor of arresting Irano, but I'm no match for him.

The only one I trust enough to handle the job is you. 

Take the warrant. You'll find him in his home to the north, near the lighthouse.
====
1994
<This bundle of letters must have been recently written.> 

<Each envelope is addressed to "<<1>>" in Sugar Cove.>
====
1995
My nephew Ala went up to the aeries to collect gargoyle tongues. He hasn't come back. I'd bet my left toe he's napping, the lazy sod.

Want some honest work? Get me some tongues and find that boy. I'll pay you his wages for the day. Serves him right.
====
1996
The archmage has a tent at the back of the camp. It looks out toward Hallin's Stand to the south.

There's too many for me to fight on my own, but you look like you could handle it.

Knock his teeth in. Then meet me at the bottom of the aeries.
====
1997
I got myself into a bit of a tussle! There's more wood orcs down here than I ever expected to find. They're up to something; the question is what?

I can't go on, but you look like you can take care of yourself. Find out what's going on.
====
1998
I need someone to enter the Dres slave pens in the eastern canyons. Bring back proof that they still traffick in Argonians - the special restraints they must use for us.

If you can free any of my people in the process, that would be preferred.
====
1999
The trained gargoyle has a triple-pronged tongue, a strange feature that was absent in its brethren. This rare tongue may have value. Perhaps Heba will have some idea what its worth.
====
2000
The Imperials take slaves and conscripts. I'd rather die. There is no honor in that life.

Face the invaders. Then enter Hallin's Stand and seek out Ufa the Red Asp.

He's mustering a resistance in a small house on the north side of town.
====
2001
Your actions at Hallin's Stand, and your actions here, have not gone unnoticed.

The Tribunes would like to meet you.

They're waiting for you at the Dugout south of here. You share a common enemy.
====
2002
<The name "Wisr al-Ashamal" is written at the bottom of this sign.>
====
2003
I must sanctify the fallen, or they'll rise again.

However, ettins are preventing me from collecting the flowers I need for the ritual.

I usually gather wormwood blossoms beneath the trees of the Bone Fields, but it's too dangerous.
====
2004
Help me gather the dead. We need to move them to the graves my disciples have prepared.

I'll need time to pray over them before they can be buried.

Once the bodies are in place, we can sanctify their remains with the proper rituals.
====
2005
We've already prepared several grave sites. You can perform the ritual at any of them.

When you're ready, speak with one of my disciples.
====
2006
I know a few alchemists who will pay good money for vulture gizzards and lion hearts.

If you could collect them for me, I could make it worth your while.
 
What do you say? Are you interested in the job?
====
2007
Why? You don't live here. Adventurers like you rarely feel any loyalty towards Faharajad or the Covenant. I'm forced to assume you think you can turn a profit in it.

Gold I have, <<1>>. Help me free my people, and I'll be pleased to share it.
====
2008
We killed a lot of Dres in the revolt, but we had surprise on our side

Once they grabbed swords, we didn't have a chance. Now we can't get in their manor, and they can't get out.

You've got nice gear. I bet you wouldn't have any trouble getting in.
====
2009
This key was held by an Imperial turnkey.

There's a good possibility it will open the makeshift jails located throughout Hallin's Stand.

One of those houses is on the north side of town, and two are on the south.
====
2010
A young girl arrived and requested you by name. 

Her eyes were cold, like death itself. I saw her enter a hut to the east.

I'll make sure the prince and his troops are equipped with amulets. Be careful, friend.
====
2011
<<1>> accompanied us.

Once he saw the fort, he charged right in. We went after him, but the Akaviri swarmed us.

Now I'm useless without my sword arm. I hate to ask, but I need your help finding him in Fort Threndr.
====
2012
Vusara's ritual is channelled through four obelisks.

She's cast protective wards around the obelisks and herself. As long as she's alive, they're invulnerable.

Use this charm to breach her wards. You must finish what I could not.
====
2013
The book of rituals contains several pages that lay out instructions for the obelisks, including how to deactivate them.

To deactivate an obelisk, a short incantation must be read and the essence of a risen spirit, sprinkled at the base.
====
2014
I must stay here to examine this area, but I know a fellow Mages Guild member who would love the chance to examine one of these flowers. Can you take one to her to examine? Her name is <<1>>. She's currently studying in Vivec's Antlers, west of here.
====
2015
The mountain tail plants within the fort's walls are magnificent!

I've never seen anything like them. Necromancy has altered their appearance!

Could you gather some samples? <<1>> is no longer in any condition to help me.
====
2016
The Imperials hold our city. We were taken before our swords could leave the sheath. There's a traitor, my people whisper.

For now, we wait. Wait for the Covenant to send help and the Imperials to tire. But you don't seem like the waiting type.
====
2017
Let me share what we know. The Seventh Legion took the town under cover overnight. Some say a traitor opened the gates to their army. It's the only explanation, but we don't know who this traitor is.

We have a lead, though.
====
2018
The captain's men know how to find him, but I don't know where these men are, or if they're still among the living. They won't work with me, but may consider you an ally.

You must find them before the Imperials do.
====
2019
<You've found a dead adventurer. Its hair has been ripped out, and its hands clutch a large staff engraved with Daedric runes. One end has a carving of a man with a cane.>
====
2020
The Imperials have taken it - and without a fight! We awoke one morning to shouting in the streets. Our city guards were marched at spearpoint into the market square.

Since then, most have been too afraid to stand up to them. Most … but not all.
====
2021
"Dear Governor Seius,

"Please accept this trained gargoyle as a gift for your years of loyal service. Many more like it continue their training at the aeries south of Hallin's Stand. They are fierce in battle and will serve us well.

"— Laetius"
====
2022
Your actions today were beyond the pale. You're a powerful warrior with great honor. I'd like you to meet the Tribunes.

They fight against the Imperials. One is named Ahbeh. Seek her at the Dugout east of the city.

May Onsi guide your blade.
====
2023
Stormhaven is a dangerous place. There are all sorts of hostile creatures out there. 

Earn your place among the Fighters Guild. Win battles, take trophies from your enemies, and bring them to me. You will be rewarded.
====
2024
"WANTED: <<1>>, for the crimes of robbery and murder in Stormhaven. Must provide proof of death."

"Speak to <<2>>, for more information on the contract."
====
2025
I have recently come across a scroll describing several pieces of ancient lore. These could help greatly expand our knowledge of ritual magic in ancient cultures. 

Will you to collect them for me?
====
2026
Daedric gates have been opening around the Stormhaven. I need you to stem the tide of daedra, destroy the gates, and collect the sigil stones as proof of your deeds.

Will you accept this task?
====
2027
This is a quest to test using quest items.
====
2028
<<1>> says the curse fuels itself with the rage it induces. 

Killing the creatures nearby may loosen its hold, like removing a source of power.

If you do, please find my children. They're on the southern path behind me. I hope it's not too late.
====
2029
You must find the urn at the Daedric shrine and see if you can break the seal. 

The cave is east of here. Make sure to hang on to my mother's amulet.

Be careful. The cave crawling is with Daedra. I was barely able to make it out safely.
====
2030
For each family member we lost to illness, my father carved a small wooden effigy. That was his way of keeping us together.

The scamps have taken them and stashed them in one of their piles. 

They're all over this place. Can you find them?
====
2031
You've helped us immensely here, but others are still in need.

The Reachmen made slaves of our people, herding them like cattle across Bangkorai. East of here is a camp full of captives, including <<1>>.

You should talk to her.
====
2032
A criminal is more apt to commit a crime when he thinks he can get away with it.

That's why they keep breaking lamps along the road through the Gutter, the slum area to the south. Then the guards can't see them.

I need someone to fix them... again.
====
2033
"I miss your presence, Morga. This dungeon is hot, and I grow lonely with just ogrim for company.

"How is your stay in Volenfell? I hope you find what you were looking for and return here soon.

"Write me back."
====
2034
Vonov's attack left many of our wardens injured or incapacitated.

You know what's worse? None of us can follow him into Gil-Var-Delle. 

We could sure use some help, if you can spare the time. Talk to <<1>>, outside the healing houses north of here.
====
2035
<You've found a wanted poster.>

"Wanted: <<1>>

"This Argonian male is wanted for acts of heresy and public indecency. Often found in the Gutter slum of Kragenmoor.

"For a reward, present proof of death to <<2>> at the House Dres manor."
====
2036
One of the prisoners is planning an escape. His name's <<1>>.

They want to fight their way out, but they can't do it empty-handed.

If you can take weapons from the Imperials and get them to <<1>>, the prisoners might have a chance of escaping.
====
2037
It's time to make our escape. All we need is a distraction.

The Imperials keep campfires burning near their tents. If you throw these fire salts on the flames, anything nearby will catch fire.

Once the tents are burning, we'll fight our way free.
====
2038
Please, you must help me! We cannot let the Imperials find that sword.

If you're willing, I need you to recover the sword from its hiding place. It's under a pile of rubble in the northern tunnel.

Once you have it, meet me in the large cavern.
====
2039
<You've found a note with crude handwriting.>

"I tried to help. A peddler stabbed me. I'm going to die. I never got to tell her.

"I left something for her on the west side of town."
====
2040
That sword was buried for a reason. It's too dangerous for anyone to posess.

We must bury it again, where no one can find it. This fissure is the perfect place.

You'll need to take the sword back, bring it here, and drop it down the crack.
====
2041
Collecting fruit with Elder Brump. Running from Imperials! Running while Elder Brump threw stones at them!

Realizing Elder Brump is now sitting in a cage to the northeast. Accepting that Yoon is a coward.

Will the stranger be rescuing Elder Brump?
====
2042
My father spent his life plotting against me. 

He took our family fortune to his grave, just to keep me from it.

If you help me dig it up, I'll give you half.

Take this shovel. Don't let <<1>> see it. His grave is in the center of Necris.
====
2043
Perhaps you may succeed where I have failed.

The source, a necromantic focus, lies at the far west end of Necris. It must be destroyed to stop whatever ritual has been set into motion here. Will you undertake this task for me?
====
2044
Most excellent!

The game's simple really. Get to six without going over and you win. Go over that or your opponent gets there first and you lose.

Any questions?
====
2045
<You've found a poster:>

"WANTED: Brave adventurers to eliminate dangerous nuisances threatening the security of Grahtwood. Must provide proof of death.

"Speak to the Hall Chronicler for more information on current contracts."
====
2046
Supernal Dreamers, that's who. They've opened a portal to Oblivion in Maw Cave—that's where those scamps came from—and we came here to close it. 

It was a trap. The Dreamers wanted Master Muzgu for some reason. And now they've got him!
====
2048
Once I die, the Daedra will be trapped inside me. It will need a way out. Moonshone Flowers will pave the that way.

The cultists chose the Maw because of those flowers. They're a key reagent of the ritual they performed to summon the Daedra into me.
====
2049
Good. 

They used this scroll of teleportation to bring me to this cave. We can use it too.

When you find a sleeping cultist, use this scroll on them. It will teleport them here.

Be quick! The Daedra inside me stirs….
====
2050
My men are willing to fight for their freedom, but we cannot go unarmed.

Get weapons from the Imperials and bring them back to me.

We have to arm ourselves if we're going to have any hope of escaping.
====
2051
We hid the pieces of the gate barrier from the Redguard to prevent them falling into the wrong hands. But without the barrier in place a portal to Oblivion may open.

Set my soul to rest. Collect the four pieces and repair the gate barrier.
====
2052
Investigate each of the cairns in Arlimahera's Grip.

When you find my great grandfather, ask him how to redeem our family's honor. 

You may need to subdue him before he'll listen to reason. The curse seems to have driven the spirits mad.
====
2053
Supernal Dreamers. They've opened portals all over the Maw; you could see them from Pariah Abbey.

Master Muzgu led us here to close the portals, but there were too many Dreamers…it was terrible. They blasted him with a spell and carried him off!
====
2054
The abbey should know about Master Muzgu's death.

You need to talk to a monk named Safia in Pariah Abbey. That's west of here.

I'm not sure if I'll return. To be honest, I'm not sure of anything anymore.
====
2055
Seek out a Spirit Warden named Safia. Go west to Pariah Abbey.

Tell her what happened here.
====
2056
The Reachmen should suffer for their crimes.

Kill any Reachmen you encounter, collect their belt knives as proof, and then return to me. 

Hurry back. I hunger for vengeance!
====
2057
We have to stop this. The easiest way is by eliminating gargoyles. The Imperials can't train what isn't there.

Thin their numbers. I'll scout ahead.

When you're done, meet me by the southern Imperial camp. I may know more by then.
====
2058
The Imperials came and confiscated a number of supplies, including my ledger.

I don't know why they want it, but I want it back. It's in their camp, up in the aeries to the south.

Get it back for me, and I'll pay you well.
====
2060
<This tattered book has the name "Aunt Heba" is scrawled on its cover in bright pink letters. It doesn't look like it belongs to an Imperial. Its owner is probably near the aeries.>
====
2061
<<1>>! 

You must go to the <<2>> south of here. Ask <<3>> to glean the truth from the spirit of <<4>>. 

That proof will be all she needs. Then she can send word to Mournhold's Tribunal Temple of the corruption within House Dres.
====
2062
I tire of cliff racers pestering the grounds of <<1>>.

Care to slay the beasts? I'd be up for it, but I'm no adventurer. I just want them dead.

Better yet, take their hearts. Feed them to the sacred braziers by the Temple. <<2>> will be pleased.
====
2063
I've prayed day and night, yet no vision comes. <<1>> says I have no faith to buoy me.

I tire of this servitude. Will you ask Talmina to release me from my duties?

I have no wish to serve gods who do not care.
====
2064
My curatives against this disease have all failed.

The best I can do is anoint the sick and hope the Three will cleanse their bodies.

I find myself too fearful to approach them now. Could you anoint the afflicted in the courtyard for me?
====
2065
You'll need to travel to <<1>>, south of <<2>>.Then you can gain the favor of House Hlaalu in Narsis.

Take this letter to the Narsis High Councilor, Tiriah.

It's a warning to be wary of House Dres until the Tribunal can take action.
====
2066
We want you to make contact with our agent inside the Necropolis. The man's name is Inadan.

He's infiltrated the ranks of the Imperial army, so he's in disguise.

However, he won't rreveal himself until you send the correct signals.
====
2067
The Imperials made a base here for one reason: They're corrupting our dead heroes. They know we're hesitant to fight our risen ancestors.

Their wretched necromancers must die! You'll find them all over the Necropolis.

Slay them on sight.
====
2068
What else can they do? They have to defend their families. 

Somehow, there are dreugh eggs scattered around the neighborhood. That seems to be what the creatures are after.
====
2069
The Imperials avoid one tomb more than others. I want you to find out why.

The forbidden tomb is on the northeast cave wall, left of the stairs. It's locked. An Imperial nearby should have the key.

Get the key, enter the tomb, and find answers.
====
2070
Traveller! I must get a message into Davon's Watch!

The guards are watching for someone of my description to pass the gates. I don't know why!

I've heard you're an expert at keeping a low profile. See that this letter gets to the barkeep, friend.
====
2071
We've placed bounties on some of the more dangerous groups of enemies nearby. 

We'll only pay if they're dead, and we need proof.

After all, we require dedication. You'll only get paid if you complete an entire set of bounties.
====
2073
I have shocking news. Daedric gates are opening around Grahtwood. 

I need you to halt the Daedric invasion. The Mages Guild will pay you well if you can destroy the gates, but only if you collect their sigil stones as proof of your deeds.
====
2074
We were sent to get the works functioning again. 

We examined the mechanism. We catalogued the parts we needed to fix it, but before we could....

They're dead. All my brothers are dead. We failed, and I can't leave until their work is done.
====
2075
"WANTED: <<1>> for the crime of murder in Stormhaven. Must provide proof of death."

"Speak to <<2>>, for more information on the contracts."
====
2076
"WANTED: <<1>>, for the crime of murder in Stormhaven. Must provide proof of death."

"Speak to <<2>>, for more information on the contract."
====
2077
"WANTED: <<1>>, for the crimes of arson, theft, and murder in Stormhaven. Must provide proof of death."

"Speak to <<2>>, for more information on the contract."
====
2078
"WANTED: Brave adventurers to put an end to enemies threatening the security of Bangkorai.

"Kill <<1>>, bandit leader.

Must provide proof of death to <<2>>."
====
2081
<You've found a torn fragment from a journal.>

"I'm the last one. I don't have much time.

"We were so close. We had the parts! We were assembling it!

"I think I lost some pages. As we ran, the centurions tore at me. Someone must finish our work."
====
2082
Vonov's soldiers ransacked our supplies when they attacked.

What did they steal? <<1>> may have seen more. 

The vines behind me will get you to him quickly.
====
2083
<This pile of bones probably belonged to a Redguard ancestor. It's surrounded by necromantic trinkets and runes.>

<The Imperials must have stolen the bones from an open tomb in the necropolis.>
====
2084
We came to cleanse the corruption in the ruins. 

Dwemer arrogance and godlessness caused the affliction, but we cannot find a precise source.

Take my <<1>> and test the pools. The stone turns blue in pure water and red in contaminated water.
====
2085
Legatus Verro, a necromancer of great power, leads the Imperials. He's already enslaved many spirits.

Scatter my ashes over the tombs of our great leaders to summon their spirits. Ask them to join us.

Then meet me at the cave atop the necropolis.
====
2086
I do not wish to escalate the violence in this revolt, but I will not see my family threatened.

I sent a messenger north to Fort Virak, but I have yet to hear back.

Could you go to the captain and tell him we're still waiting?
====
2087
I've heard tale of an alchemist named Thovasi. It's said he can cure just about every ailment in existence.

I have no coin, but he must have room for one more at his sanatorium. It lies past the hills southwest.

Ask. Plead. Beg him, if you must!
====
2088
I serve Iliath Temple, the Tribunal outpost in Stonefalls. 

The outpost towers east of Kragenmoor, overshadowing even the tallest volcano.

I cannot go back. I cannot face the Diviner and tell her I'm afraid. Will you tell her I won't be returning?
====
2089
Once I was a taskmaster for House Dres.

I served as the hand of Navoru Helel, a Dres noble. When the revolt started, he fled south to Kragenmoor.

I want him to know: I'm coming for him. He won't escape a second time.
====
2090
My wife is a patient at Thovasi Sanatorium.

I spent our savings to send her. We're not nobility, unlike most patients.

It's our anniversary. I got her a present, but it's too far for me to go alone. Would you deliver it? It's north along the road.
====
2091
I can't imagine the garrison of Heimlyn Keep would fail to notice smoke rising from the volcano to the north. 

Why don't they evacuate the garrison? I haven't even heard a report from them.

You should let <<1>> know her garrison is welcome here.
====
2092
The fool ran through these ruins to the east. You can find the best things on Altmer corpses.

I've got to stay here, but you should look for his corpse. He was probably headed for Elden Root; I'd check the road leading there.
====
2093
<This bejeweled beetle must have been mistakenly eaten by a bat.>

<Its owner would surely appreciate having it returned.>
====
2094
Oh, thank you, thank you. What a darling you are!

I haven't had a visitor in such a long time. It really warms this old heart of mine.

So tell me, my dear, have you brought me a present this year?
====
2095
<You've found a book on the floor. It's missing pages. A careworn devotion begins on the first page.>

"Ruptga, lead me on walkabout.
Tu'whacca, keep the dead from my soul …."
====
2096
Verro has enslaved many souls. He holds them in the Ra Gada Wellspring, deep within this cave.

Enter the cave, find Legatus Verro, and slay him.

Our army of the dead will fight through the cave beside you. Look for them inside.
====
2097
My brother and I were slaves in Omaynia, despite the promises of the Ebonheart Pact.

When the revolt happened, we fled. I did not notice we separated until I was here.

Ask whoever is in charge there if they know the fate of my brother, Half-Tail.
====
2098
My cousin, <<1>>, sent word that the Ash'abah are headed to Morwha's Bounty to replenish their water supplies. You'll find them there.

Uwafa may decide to seek revenge on us. Take news of the theft of the Ansei Wards to <<1>>.
====
2099
Hurry! The rain catchers are on fire! Take this bucket, fill it at the johans, and put out the fires!  Run!
====
2100
Climbing high above the Imperials! Dropping rotten things on them!

Will the <<1>> be travelling northwest to Cliffvoot? 

Will the <<1>> be telling Shoof that Yoon is returning soon?
====
2101
As you've already inserted yourself in Evermore politics, I should inform you that Queen Arzhela has heard of your actions.

She is suitably impressed.

The queen will receive you on the first floor of the royal manse. Please do not keep her waiting.
====
2102
You wish to find the shapes hidden in stone? Excellent!

Bring me some raw garnet from the hills to the south, outside Davon's Watch. I'll gladly train your eye and guide your hand once you have something to work with.
====
2103
Let's see your hands. 

Hmm... Strong hands.

I will teach you the ways of a forester if you can draw raw corn rose oil from the corn rose blossoms which bloom about the city. We use the oil to make many useful things.
====
2104
You want to become an outfitter?

I assume you are capable of killing and skinning the stonescar kagouti to the south and west of Davon's Watch. 

Bring me a stack of their thin hides.
====
2105
Believe yourself resilient enough to be a Smith? 

You'll start the same as every Master before you; collecting ore.

There are dioptase nuggets in the hills immediately outside Davon's Watch to the west. Return to me once you've extracted some ore.
====
2106
In order to close the rift, you must kill both the daedric nobles who are pushing their armies through here.

Kill Baroness Zeyrun and the Baron Xivlen. You won't be able to close the rift otherwise - or worse still they will do this all over again!
====
2107
Only the Lost Farseer really knows. It was she who widened the gate to these creatures in the temple to begin with.

Will you seek her deeper into the caldera? We are hard pressed enough just to hold the elementals at bay. But this must end.
====
2108
There are magma crystals throughout the caldera that are spawning elementals faster than we can kill them!

Whenever you see a crystal, destroy it. Our only hope is to get ahead of them somehow.
====
2109
Tiela the beautiful is a Forbearer. I, however, am a Crown and the other Forebearers do not approve of my love for her.

They vow violence if I seek her out. I am so afraid!

I am growing quite desperate. Can you help? Can you go to her on my behalf?
====
2111
<<1>> overpowered her guard and killed him.

She could have just run, but she stopped and freed me from my bonds. I managed to escape, but we were separated.

Could you find her? I know she wouldn't just abandon the rest of the captives.
====
2112
Wanting the <<1>> to fetch the key to this cage!

Remembering Calypsi took they key! 

Will the <<1>> be finding the key in her tent?
====
2113
Please... get our keys. The Imperial Commanders along the southern end of the fort hold them.

Free us and let the scouts who tried to rescue us earlier know! I think I saw them run to the north. Yes, yes! To the north!
====
2114
I came to persuade the Ashlanders to give me a cure for the affliction.

The ordinators won't let me in... or them out. I don't think they have much food.

Help me gather the wild saltrice growing along the river. Then deliver it to the Ashlanders.
====
2115
I heard the Reachmen talking about a camp southeast of here. If we can find a way to slow them down, it might give Evermore time to prepare.
====
2116
None here will speak with you until you go to our Nest-Mother. She demands her supplicants show complete trust in her word and deed.

Gather our three poisons about our nest. Drink them and the Nest-Mother will know your words are true.
====
2117
Captain Maujad, Captain Pierjean, and Captain Emadal are all well-respected among the dock workers.

Talk to them. Find out what caused the rioting, and then convince them to end it.

Meet me at the Dockhouse when you're done.
====
2118
An army holds the Fallen Waste and my home, Hallin's Stand. Imperials and Reachmen captured many and killed more.

Tribune Kabra at-Shadr freed me. The Reach have her now.

Follow the road west to the prison encampment. Find her or those she freed.
====
2119
Yes! These beasts have no appreciation for history.

They scrape and scrabble around the ruins, digging up priceless relics and tossing them about like playthings.

I beg of you! Reclaim these artifacts from the goblins. History must be preserved!
====
2120
To disobey an order is the ultimate betrayal. I sent my children to strike down an Archein in Alten Corimont, and yet he still lives.

My children have returned, and do not know I am aware of their failure. You must confront them in my stead.
====
2121
The wind whispers his blasphemous name - the Prophet of Sithis. We cannot know friend from foe until his identity is discovered.

His allies pass messages within the camp, conspiring against their kin. Intercept the messages. Draw steel if need be.
====
2122
My livelihood is being destroyed in the gullet of beetles. Beetles! 

Kill them and collect the desert grubs they feast on that we need to repair the rain catchers. 

Take this whistle, it will call a grub sniffer lizard.
====
2123
Last night I stood guard as my companions slept.

That was when I saw them: a horde of skeletons, emerging from the ruins! 

More could be arise as undead. If you'd help me, take this censer and find the west dungeon. Consecrate the bones within!
====
2124
You can bring me their blades.

They forge crude weapons in the desert. These blades are their signature weapon. Each blade means one less Sand-born.
====
2125
Some motherless dog has decided one of our rain catchers looks better on fire! As if the beetles were not bad enough!  

Please help us! Take this bucket of water; if you need more go to the johads.
====
2126
Bahir is being held in the warehouse to the northeast.

The door will be locked, but if you kill enough of minions of the Withered Hand, you're bound to run across someone with a key. 

Good luck.
====
2127
We subdued the snake who dared to strike at our mother. She asked for you to speak with him, to discover his motives.

He must not draw more breaths than is necessary. Take his words, and we shall take the rest.
====
2128
Only myself and my advisors are allowed within the shrine. The Prophet is among them - the Speakers of Sithis.

Take my Blessing to the Speakers. It is a dust that, when inhaled, causes a painless death. We must start anew.
====
2129
Splendid! I'm sure we can find a use for you.

We'll depart here shortly. Meet me by the tower in the center of Ancestor's Landing.

Then we'll set you to work!
====
2130
What would you have me do, stranger? You realize our people, and my guards, are very superstitious about this kind of thing? They will not fight the undead.

I must confess, I am at something of a loss here.
====
2131
Do you hear me? The bonds of my cell have been ensorcelled, enchanted by Altmeri wizards long since dead. This task is beyond you.

Of course, a fool would still try. 

Do as you wish. I would not harbor faint hope.
====
2132
<You've found a note.>

"For every Redguard ship you sabotage on the docks, you will be suitably rewarded.

Just keep a cautious eye out for Guard Captain Zafira."

<It's signed by "Owafa.">
====
2133
My wares - delicious foods from all over Ebonheart - are scattered all over the canyon.

The elders haven't enjoyed a guar steak in decades. The children have never tasted a sweet gorapple! You pass that food out, they'll want more.
====
2134
Stormhold is plagued by murders. The Shadowscales are responsible. Everyone knows it, but <<1>> won't let us seek justice. She says there's not enough proof.

Perhaps you can talk sense into her. She's in front of the Town Hall just south of here.
====
2135
The foreigners brought a new breed of shalk with them that threatens our Hist Tree at the heart of Stormhold. They live among the roots, feeding on them and choking the Hist.

Can you aid us in exteriminating them? You must unearth them first.
====
2136
Protesters line the outskirts of northeastern Stormhold. <<1>> hired mercenaries to control them, but the townspeople were only further incensed.

The mercenaries must be dispersed to regain the trust of the people.
====
2137
I believe the Archeins are to blame for the recent assassinations.

We're holding one of their nobles, <<1>>, below in the Town Hall. If you pretend to side with him, he may warm to you. Tell him Walks-in-Shade sent you. He'll trust in the name.
====
2138
<<1>> has reported difficulties in rounding up his recent deserters. His regular soldiers aren't enough, but you look like you could handle the task. 

Go speak with him if you're interested. He's just over the northern bridge by the Foresters Guild.
====
2139
<<1>> must be in his home. It's the only place I can think of if he's not assisting <<2>> or here in the Town Hall. 

Since <<3>> will be here shortly, could you please summon Garis for me? His home is on the northeastern side of Stormhold.
====
2140
Since the mercenaries were dispersed, those protestors must be to blame. This is an outrage! I want their homes searched immediately! Talk to <<1>> by the Foresters Guild. He'll provide you with an extra hand. Kill any who resist!
====
2141
I must speak with <<1>>, but I am too disgusted by his methods to approach him. 

<<2>> has finished translating the scroll. They intended to use <<3>>'s own skin as a disguise to infiltrate us!

Please take this news to <<1>> at his home.
====
2142
You've made a name for yourself in here, <<1>>. I trust you.

Alten Corimont is an Archein stronghold. We have people there, but they are undermanned.

Find <<2>> in the city. 

Tell him, "When it rains, the worm rises." He will know you as a friend.
====
2143
That would be prudent, <<1>>. You've proven yourself capable. 

These unsanctioned murders must be stopped. Travel to the Shadowscale Enclave and inform them of our concerns.
====
2144
I overheard them say a Withered Hand courier is going to pick up the sabotage plans on the small dock to the northwest.

I can get back to the dockhouse from here. Meet me there when you have the plans.
====
2145
I would again be in your debt.

What could the Sand-born want with a ship builder? Are they going to hold him for ransom and make some demands?

You best not wait for them to make the next move. Search for him among those savages.
====
2146
From tunneling into the Impervious Vault. This tunnel was just one of their attempts. It's a brilliant plan really.

The gates of the vault have been magically sealed for centuries, but underneath, the vault's apparently not so impervious.
====
2147
Thatguy over there is really lonely.  Can you talk to him and cheer him up?
====
2148
You have done much for Sentinel today. King Fahara'jad would congratulate you personally, and hear what you know of this "Withered Hand."

Seek him out at his manse in the center of the city.
====
2149
DEAD OR ALIVE

For the crimes of murder, assault, larceny, conspiracy, smuggling, forgery and tax evasion.

Report sightings of this criminal to <<1>>.
====
2150
Yes, a good point! I saw those abominations heading northeast, out of the ruins.

Tu'whacca's Throne is that way. I'd stake my life their destination lies within the temple there.

I must warn the king. You, however… you could follow them.
====
2151
Thieves! Beggars! I can't take my eyes off my cart for more than a moment, or they'll rob me blind.

One stole from me just this morning, a young Redguard in peasant clothes. Find him. Take him to the guards, and you'll do us all a service!
====
2152
I think the Pellingare family has her.  When I looked into missing shipments, they had me arrested! 

I need evidence. Waybills, letters, stolen goods, anything to prove my innocence so I can get free and look for her! Start in the sewers.
====
2153
You don't see the signs. I see many things. I'm blessed - cursed - to see to see tidings of the world to come in the falling of water and the sighing of leaves.

The trader <<1>>. His coming will be our doom. His coming was a portent!
====
2154
The sack contains a ratty journal.  <<1>> is written on the front cover.  Only the final entry is readable.

"There is something familiar about these caves.  It's like a forgotten memory beckoning me inside.  I need to find it.  I need to remember!"
====
2155
Ectasy.  I was enthralled by a <<1>>.  I thought nothing of the past or the future... only the pleasures of the now.  But it was too good to be true and I woke from the dream.  I fled, but others are still in jeopardy.

They must be freed.
====
2156
Excellent.

The spirits here are angry, to the point of violence. We need to understand the cause of their grief.

Take this orb. With it you can divine the memories of spirits through their remains. But to do so, they must first be destroyed.
====
2157
What! And give up all our work?

Curses.The wisdom of your advice is clear. Our safety is paramount.

So be it - but I ask for your help. Find my three assistants, and guide them to safety. I will meet you on the southeast road, outside the ruins.
====
2158
The Fervor has made chaos of this city. As things worsen up here, the population of dangerous beasts living below in the sewers has increased tenfold.

My men are stretched thin. I'll pay you to kill off some of those beasts in the sewers for me.
====
2159
They stink. They defecate. They shriek at each other. They steal anything not nailed down, and there's dozens of them!

You ask me, they're overpopulated. They're all over the rooftops and in the streets.

You'd do Sentinel a service by culling them.
====
2160
This bundle contains bits of food that might have been quite palatable before they were eaten by a crocodile.

It also includes small clay figures in the likeness of several villagers. The village's leader might be able to explain.
====
2161
I'm an Orc. Don't laugh—it's true.

I just got cheated by this damn Baandari potion-maker! She sold me a potion that turned me into … this! A puny little monkey!
====
2162
As a first task, I'd ask you to deal with a riot that's arisen on the docks.

The dock workers are furious, and I don't know why.

Guard Captain Zafira left to deal with the unrest. He's on Sentinel's docks. Assist him, then report back to me.
====
2163
Hm? Oh. I'm not sure I'm ready. I've spent over twenty years in this valley.

Back in the day, the Argonians ran a trading post in the Oortrel River southwest of here. It was called Ten-Maur-Wolk. I'd be curious to know if it's still there.
====
2164
We shall return to the ancient ruins of Salas En.

Our base camp is already set up among the structures there. In ages past, the site was an outpost for the Altmer.

If you saw fit to rejoin us there, that would be beneficial to all involved.
====
2165
<This scroll contains words in a language unfamiliar to you. Though you cannot decipher it, perhaps Telenger the Artificer can.>
====
2166
My client requested a certain artifact, and his promised payment more than covered the loss of my cargo. That is, if these thieves did not take it right from my hands!

I cannot allow those Archeins to get away with this! I will not!
====
2167
<You've found a dead sheep. Around its neck, there's a silk collar with a tag on it.>

"My name is Divad. If found, please return me to Salkat at Rain Catcher Fields."
====
2168
The note is unintelligible, except for the signature at the bottom. It reads,

"- Lorkus"

The message seems to mention this "Lorkus" within the cipher. If you find more messages from the necromancers, you could decipher what this parchment says.
====
2169
Many kinds, all fresh. Pilgrims and travellers - they will not be missed. The ones that died, we harvested their souls into gems. No waste.

They have been delivered to your people. You will find them more than adequate.
====
2170
You could kill the <<1>> of the Nagas. You see that cave, visible through the gates of the town? He's in there.

Also, you could bring twelve Dunmer slaves to feed me grapes.

Be serious, stranger. What can one do that our army cannot?
====
2171
Yes - are you familiar? It requires a keen eye, and a delicate touch.

<<1>> is littered with artifacts of the Yokudan people - it is the first city they built on Tamriel. Collect those artifacts, and be well compensated.
====
2172
Bahir is in that warehouse in front of me. The door is locked.

I would suggesting killing the thugs, ruffians, and assassins of the Withered Hand until you find one who has the key.

You might as well be thorough about it.
====
2173
Hst. Keep your voice low.

The elder Archeins sent a mediator to talk to the Nagas, to get them to leave Ten-Maur-Wolk without a fight. He walked in under a flag of truce, and we haven't seen him since.
====
2174
First, it was goblins. Then that creep Owafa showed up.

After that, my friend Rinlan started raving about skeletons in the night… and ran off into the ruins!

Now we're a man short guarding the camp. Rinlan needs to get back here and earn his pay.
====
2175
It is said the swamp will rise to protect the Bogmother. But her shrines are barren, plundered by greed and time.

A merchant has scavenged these waters far deeper than anyone. Speak to him. He may have the seeds to awaken the swamp.
====
2176
Citizen! <<1>> is holding court in his manse within the Royal District. You'll find it on the south side of the city.

Make haste. The Withered Hand grows stronger every day.
====
2177
<You've found a dead goat.>

<The body is branded. It must belong to a local goatherd. Someone nearby may know more about it.>
====
2178
Near the oasis northeast of here, you will find a mad old hermit named Zal at-Zazir.

Give him this sample of the poison. He'll know what reagents are needed to create a cure. Then bring those reagents back here.

May Morwha guide you.
====
2179
I'm not authorized to speak with strangers. If you want to learn about us, speak with <<1>> in the center of the camp. He is our leader.
====
2180
If you can do that, we'll be able to accomplish great things.

Speak with our prisoners and the nearby merchants. While <<1>> may not agree, I believe some of them have potential.

Talk to <<2>> when you've convinced enough of them to join us.
====
2181
Your help would be greatly appreciated, <<1>>. It's not the most exciting work, but it needs to get done. No one else has been able or willing to do it.

When you've found everything on the list, bring it all back here.
====
2182
I've never seen real combat, <<1>>. I can teach my troops the basics, but they would really benefit from sparring with someone who has your experience.

Be warned, many of them are a bit cocky.
====
2183
<<1>> challenged <<2>> to a duel and was victorious. <<2>> has been banished from the camp.

You are the only one who has ever been able to improve our lot. If you were to challenge <<1>>, you would have complete support.
====
2184
The Ansei Wards? Stolen? There is no way … the Impervious Vault … how? 

This does explain how they raised the consecrated dead, though. It also explains why Tu'whacca is so angry. He speaks to me. He says the temple must be cleansed—and now!
====
2185
The poison entered the camp through the johads, our rainwater wells.

For the tribe to be truly safe, we must cleanse them. This is why I had you collect the zehtgrass. I have made it into an antidote.
====
2186
Some of our elders have provided a weapon to the Nagas. Let's turn their... error to our advantage.

The barrels of pitch will wash up on the riverbanks northeast of Ten-Maur-Wolk. Gather a few and pour them on the Naga campfires. And be careful.
====
2187
There is. I maintain vigil here to ensure that certain ancient heroes … let's just say, if they're raised, that's a problem.

With what's happened here, I need someone to check their graves. If they're up and about, they need to be put down.
====
2189
I was hiding near the johad. I heard a man ordering saboteurs to continue poisoning the reservoirs.

They're interrogating guards about Tu'whacca's Seal! The Elder Throne Keeper at Tu'whacca's Throne might know more about that. He's north of here.
====
2190
May Tall Papa keep you!

Here, traveler. Ring this herder bell near any of the goats, and they'll return to me. I can handle the rest.
====
2191
Uwafa sealed the doors to Tu'whacca's Sanctum using the blood of my slain Throne Keepers. With the correct ingredients I can work a ritual to open the doors.

Kill the risen dead and collect bonemeal for the ritual.
====
2192
Tu'whacca says you will have the pleasure of killing this Uwafa … with his help, of course.

First, you must light the final brazier over there, then Tu'whacca's Breath will come.
====
2193
No. Tu'whacca is quiet now. He is not worried about you. He is more worried about me getting the temple cleaned up.

I have a suggestion though. I think you should start your search in the city of Bergama.
====
2194
<This corpse clutches a torn note. The half you can see says:>

"Great power waits beneath Salas En. Find  …"

<Tracks lead away from the body to the southwest.>
====
2195
Oh! Tel is so thoughtful. Will you be assisting me with my spiritual divination?

I believe I saw a sword on the beach west of here. If it is a genuine Yoku sword, it would be a perfect subject for that Soul Gem.

I suggest you go investigate.
====
2196
They murdered this one's crew and stole the cargo. Now they're going to sell Keeba-sho's cargo. This one stole that merchandise fair and square, yes?

Burn what they stole and kill them right back! When you finish, see Dar'Virr, this one's captain.
====
2197
A dying goatherder was carried into Sentinel moments ago. I heard him gasp, "Morwha's Bounty was poisoned!"

I fear the Withered Hand has attacked there, as they did here. Could you travel to Morwha's Bounty? Follow the sands to the southeast.
====
2198
The people grow restless. Merchants cannot sell their wares and the people begin to question our presence.

The Dominion would appreciate the help of any who are willing.

Speak to <<1>> at the inn. She requested the aid of any who are willing.
====
2199
<Atop the bone pile is a conspicuously placed missive. The missive reads:>

"Attention Mercenaries,

The slaughtering of my people must end. Please seek me out in Stillrise Village to discuss a truce. It's just south of your western camp.

-<<1>>"
====
2200
The mercenaries kill us on sight. It's not safe for me to approach them. 

Can you find their leader in the camp to the north, and ask him to speak with me? If he refuses, feel free to exact some revenge on behalf of our fallen, and report to <<1>>.
====
2201
<<1>> has been examining the many things the Worm Cult left behind. She believes she found the perfect distraction for the attack.

<<2>> says he will need your assistance. Please, speak with him for the details at the huts.
====
2202
The recent activites of the Worm Cult and mercenaries left many in a state of unrest. Their remains lie scattered in the surrounding swamp, but it's the empty souls that concern me the most. They will need to be put down first. Can you help?
====
2203
While I dream of trade with Stormhold, I know I must start small. Please, take this message to <<1>>. He's at the Cult of the Fang, just east of here. I heard the mercenaries speak of them as young upstarts. They may be willing to do some business.
====
2204
Yes, the ladies are researching different areas of the ruins. I forgot to give them their Soul Gems before they left.

Unsettled spirits plague us. I would be most obliged if you destroyed any hostile apparitions you encounter.
====
2205
He did, did he? Wonderful.

I assume you know how these work. All we need is an artifact: an object that belonged to one of the Yokuda.

You might find something like that on the rise west of here. That area appears relatively undisturbed.
====
2206
Hmm. I suppose I should set you to work.

Listen carefully. The Soul Gem must be used on a real Yoku artifact, not some knockoff from Sentinel. I saw some promising debris in the ruins to the west.

Go have a look. Do not break anything.
====
2207
These Yoku spirits are fully incorporeal. They cannot be harmed by conventional means.

However, the Soul Gems I gave you should be able to trap these ghostly guards. Then we can escape!

Please, traveller, use a Soul Gem on my captor. Set me free!
====
2208
They have other bound captives too. They keep us separated but most can be found inside the buildings around Bloodgutter. I shudder to think what might happen to us.
 
Will you help us? Untie me and I'll run back to Velyn Harbor.
====
2209
Though many do not wish to speak of it, we are at war with the Dunmer-borne Pact. The Argonian traitors who have gone to serve the dryskins are not welcome among us.

The captain will take your name and business. You are welcome, for a time.
====
2210
The slavers took what was most precious to me. My wife. I could not allow that. I stopped them the only way I knew how.

Their boats are outside of town - stranded, for now. Take back the lives they have stolen. And take back my Riane.
====
2211
More than captured, I'm afraid. Teeus is no doubt being interrogated. Luckily, a few well-placed coins may have secured his freedom.

Meet with the gaoler, and he will give you the key and location where our Shadowscale friend is being held.
====
2212
The Archeins tolerated the Worm Cult's presence, but I had not thought them to be allies. If this has changed, it bodes ill for all.

Shade-Tail will go to the source. Seek her out at the sacred hall at the south of the town.
====
2213
The people of Malabal Tor rely on our food, and the orcs attacked us! 

I'm a farmer, not a warrior. Could you rescue our shipment from the trees above? We've got a Jaqspur to take it to Silvenar - she's waiting at the lake's edge to the southeast.
====
2214
I was on patrol through this area when Velyn Harbor was cut off. Passing by here, I heard screams and came to investigate.

We cannot stand for this. Let us return the orc aggression to them!
====
2215
<You've found a small bottle of sweet-smelling liquid, labelled "Lamplight Sugar". An attached, handwritten label says "Shining Lamps Warn Orcs Away!"

Few of the lamps in the area are lit. Perhaps you should relight them with this sugar.>
====
2216
I'm glad you're here. We tried to defend ourselves when the orcs attacked, and we got captured.

They've only tied us up, though. Can you free us?
====
2217
Inerri had my whole crew killed! That Khajiit scum must suffer for what she did to my men.
 
Go, but be careful. Inerri is no slouch in battle.
====
2218
Inerri took J'Derr onboard her ship over there. She yells to Dar'Virr that J'Derr makes a good sacrifice for Sangiin, who hates birds.

J'Derr is afraid of people she does not know. Dar'Virr suggests finding some kind of treats first, yes?
====
2219
I'm beyond healing now. I have a cousin named Uurwen in the village of Gallowroot, south of here. She should know what became of me.
====
2220
Can you? I can't pay you much, but if you find any Dwarven gold, it's yours to keep.

And if you could find that Orc prospector, <<1>>, tell her to report to me. She owes me an explanation … or a pile of gold.
====
2221
How should I know? Do I look like a crazy High Elf? If you're so interested, why don't you go there and talk to them?

Maybe you can figure out what's made the spirits so upset.
====
2222
The Withered Hand launched a surprise attack against Tava's Blessing. They killed everyone and everything, even the livestock.

The strange thing is, they have not raised the dead.
====
2223
Weeks ago, a party was dispatched to the town of Murkvale. We have heard nothing back. With our numbers so thin, we do not have the soldiers to investigate.

Would you be willing to look into this? It is dangerous, but you will be paid well.
====
2224
Ghasaaj sees you, walker. You may help Ghasaaj learn why many have vanished near Bloodgutter these last moons. The pirates have been no trouble before, so Ghasaaj is concerned why they would be now. Will you go?
====
2225
Many have vanished in the night. Gone! Just like this drink. Was once there, is not anymore!

<<1>> looked into this issue, but no one is willing to pay to fix this problem. No pay, no fix.

This one feels bad though. Maybe you look into it instead?
====
2226
The owner of Kulati Mines. That bum made a lot of promises about what we would dig up at the site.

All we dug up was sand and spiders. Huge, hungry spiders.

If you're interested in talking to the cheat, you'll find him down this road.
====
2227
It started so suddenly. The villagers began tearing at each other like rabid beasts! Soradenor, our mage, led the evacuation, but he remained in the village to find a way to save everyone. 

Please, you must find him! Help if you can!
====
2228
She is mine, safely tucked away in my nest.

Do you seek entry?
====
2229
They have imprisoned him at the port. It is a matter of time before they take revenge upon him. But it would be impossible to free him in the open.

Speak to him. Find out what happened here.
====
2230
My master promised to free me if I obtain his competitors' manifests and records. He believes I've worked in the Thieves Guild!

I've never stolen anything in my life. But if I don't get them somehow, I fear I'll be a slave until I die.
====
2231
An honored elder, who held himself and his followers to the winds of the old ways. His words will not be lost to time.

It is not too late for you to learn. Take this basin. Collect the venom from the dreameater asp. It would be a fitting offering.
====
2232
Sickness has stricken him.

Seven moons ago I would have simply given him the needed salves. Not now though. With the port closed, shipments of medicine have come to a halt. The sick become sicker and eventually die.

There is no end in sight.
====
2233
Please, my family is still in the village, and I am too wounded to fight. I beg you to find them; my father and brother, Telenval and Fodoril, were east of here. My wife, Cerelas, and mother, Glorwen, must be further inside the village.
====
2234
Help! Untie me before more of the bandits come! My cousin and I were making a run for Soradenor's home when the bandits caught up with me.

I beg you to cut me loose and help me get the rest of the way. It's not far!
====
2235
Ruins are not uncommon in Malabal Tor, but these particular rocks look like they came from the ancient ruin east of here.

There may be some clue there as to how to stop this spreading insanity.
====
2236
Cerelas and I are going to find our way out of this cursed place. I have two other brothers, Dronoril and Cingur, in Gallowroot to the south of here. If you are heading that way, please tell Dronoril all that has happened here.
====
2237
With the wards no longer in the Impervious Vault, I no longer have a firm connection to them. However, we do know one man who knows where they are: <<1>>.

His body lies dead, but his soul remains. I can sense him even now, prowling Tava's Blessing.
====
2238
Assist me at the forge for a time and learn what you will. My forge must be kept at perfect temperature to make the hardest blade.

You must tend the vents of the furnace at my order so I may temper the steel. Tell me when you are ready to begin.
====
2239
Company my dear friend.

Since my companion and I arrived, I've grown restless. I simply wish to share drinks with one of the finer species of the area, but for one reason or another they all refuse.

I fear I have given off a bad first impression.
====
2240
HoonDing's Watch. The Withered Hand is seeking out the birthplaces of the Ansei who forged the Wards. Just as Alasan did here, they can use these locations to corrupt the Wards.

The third Ansei—Halelah—was born near HoonDing's Watch.
====
2241
The scouts have their hands full trying to contain the werewolves. If they're overrun, there won't be anyone left to protect us. 
 
Will you aid them? Go outside, speak to one of the scouts and offer to help.
====
2242
Would you? Would you take care of my other friends? If you found them, and... put them down, I would be so grateful.

My friends always carried their favorite possessions with them. Bring me <<1>>, <<2>>, and <<3>>. Then I will know they are at rest.
====
2243
The Withered Hand! My captain, Jabd, is down in the basin watching them now. His scouting revealed they are raiding the caravans for supplies. What we don't know is why they are here. What are they doing?

If you know anything, talk to Jabd below.
====
2244
"Razelan,

"The Withered Hand army draws near. We must ensure the plan for our new war galley will not be discovered.

"I've passed parts of the plan to the shipwrights, blacksmiths, and dock workers. Gather them as soon as you can."
====
2245
Several villagers made it to the protection of the trees, but now they're trapped. You've got to save them before the werewolves eat them!
 
Will you help them escape Gallowroot? Without your help, they don't stand a chance.
====
2246
<<1>>! It's delicious if you make it right. We can set up shop here.

If you help me, you help this city. Getting the traders involved might quiet them down and restore some sense of hope, especially if coin's involved.

We have to do something.
====
2247
Gideon River Pirates prowl the banks and have settled near one of the sacred Hist. With so few hatches in the last seasons, we are shorthanded.

Find out what they seek from the tree. I would see them killed for their desecration.
====
2248
My scales flake with age and my eyes can no longer see. So, I rely on Hunters and Guardians to collect the components for my sharxal salve, but they are too few to always search for me.
====
2249
We could use help dealing with the Lost ones who hatch without the blessing of the Elder Hist. They are violent and follow their swamp-addled instinct to their ancestral home.

Look in the fen to the northwest. Find them before they can do us harm.
====
2250
Very much so, I'm sure.

<<1>> rests in the small house up the hill behind me. 

To honor all you've done to improve our next hatching, he would like you to be a part of the ritual. Please see him.
====
2251
You know how these things can get blown out of proportion.

Some people are paranoid, speaking as if respectable citizens were disappearing left and right. It's true, a few people have gone missing, but they were mostly beggars and vagrants.
====
2252
His blades killed victims. Their blood stains his clothes. There seems little doubt, yet a matter remains.

He will not speak to me. He asked for you. It vexes me to do this, but talk to him. Find out why he did this.

He's in the stocks to my left.
====
2253
The mer of Gallowroot are being slaughtered! Lenathil, my sister, insisted on staying behind and trying to help the others get away.

Please, you look like you can handle yourself. Will you go see if she is all right?
====
2254
That would be a great help. The ore needs to be delivered to <<1>>.

Anvil's Heart is east of here. It's not far. Please offer my apologies for the delay. I know how much he needs this.
====
2255
<The corpse is clutching a note.>

"Report back to Sep's Spine once you've evaluated the mines as a target. Determine what kind of resistance Kulati Mines could offer to an attack from our army."
====
2256
I want you to click that box because I'll give you phat loot…and that's just what I do.
====
2258
Raiders. Robbers and killers. They prey on all other Argonians - native or assimilated.

You want to help the Archeins fight them? Speak to <<1>> at our camp southwest of Ten-Maur-Wolk. Otherwise, you should avoid this village.
====
2259
Death holds no peace for us, <<1>>. We must try to protect what remains, even in death.

There are not enough of us for the task. If we are to stop the Imperials from destroying another village, more spirits must rise.
====
2260
Drink from the Cup of Visions behind you. If you are worthy, Leki will show you a vision of the future. Alik'r as it will be, should you fail to stop the Withered Hand.

From this vision, retrieve <<1>>, <<2>>, and <<3>>. Return to me, if you can.
====
2261
<The latest entry reads...>

"The Imperials are coming, setting everything in their path aflame. Amyrlin is gone from the village, so all we have is..."

<The entry cuts off here. There might be more fragments scattered about.>
====
2262
Redguards are raised from birth with a blade in their hand. We teach four styles of the sword: Viper's Strike, Scorpion's Claws, Duneripper's Guard, and Lion's Roar.

<<1>> will teach you more. Find her in the southeast circle.
====
2263
The dishes of course! They've run off again. It's those birds! I just know it. Can you get them for me? I saw them fly out my north window, but I'm sure wherever you see those birds, you'll find my dishes. Shameless things!
====
2264
The Bogwild - mad Archein soldiers - surround us to the north and south. They keep us close to home. Ruin any chance of studying the gas vents.

I can't leave this. There's too much to do. Too many pieces. You thin the Bogwild's numbers.
====
2265
The lights. The witchlights. Look out the window. To the east, where they can suck up the sunrise. Like vampires. But with light.

They've been trying to talk to me, but I see through their lies. I won't be manipulated. Not like the others.
====
2266
We tried to close the vents. Before the night the Bogwild went mad.

I'm busy here. Can't let this get out of hand. Talk to <<1>>. He knows about the vents, but he won't talk. Too many sick people. He can't trust them. We can't.
====
2267
Scout Ritresse came here to find out if the Maormer are amassing a fleet to sail against us.

Find her, find their fleet, find out anything you can about what they have planned.
====
2268
<<1>> is the master of strategy at <<2>>. He breeds venomous predators from the giant insects of the desert. They're the perfect opponents in his tests.

Seek him at the southwest circle of the complex. Learn what you will.
====
2269
These savage werewolves were our former kin, now lost to us. Even... even my husband, Cingur, is one of them now.

Such an awful thing to say... but I've accepted this course of action. Please end their torment.
====
2270
Wouldn't you be, if you had any goods worth purchasing? What if you were a one-legged guar, and a pack of alit moved in across the road?

If only someone would go east to their camp and ask them to stay away. Someone like... how about you?
====
2271
What you have glimpsed thus far is only the start.

In the coming days, the forest will be bathed in blood. The soil will drink and drink with an unquenchable thirst as the crimson rivers flow.

All will be devoured in the gaping jaws of the Hunt.
====
2272
Take this scroll. It contains a chant passed down from the days of the Sword Singers. They used it to focus their minds and summon their Shehai.

Read it in sight of this monument to the Ansei. If they find you worthy, they may grant a vision.
====
2273
<<1>> caught me, but she didn't find the potions I took. They can change your shape!

Here's one for you. The rest I'll give to the miners, so we can all escape the mines. If you see <<2>>, tell him I owe him a pint of Sun's Dusk Ale!
====
2274
You have learned all we can teach you. Now you must visit the Tribune. She is our most revered figure, a conduit to the departed Ansei. They have sent her visions.

She asked for you by name. Meet her in the monument yard, east side of the complex.
====
2275
There is. I was but one of the four mages whose power contributed to the enclave. We will need the aid of Baravir, Nanilvar, and Sansoren to complete our promise of renewal. They will need convincing.
====
2276
Yes, you look capable, but our mission comes first. We can't allow the Withered Hand to raise an undead army!

Anoint the bodies they've gathered with oil. That will guard against any attempts at necromancy. Then you can look for <<1>>.
====
2277
Master Fadalia abd-Ahtar is the caretaker of Anvil's Heart. You must speak with her.

Look for her in the central shrine of Anvil's Heart.
====
2278
You know from experience that the things we take are often unjustly taken from us. 

We need you to search Stormhaven, pick the locks, and reclaim things that we rightfully stole.

You'll get your cut, of course.
====
2279
Then to Sep's Spine you must go. Follow the road north out of <<1>>.

Since the Ansei Wards were stolen, the necromancers have amassed an army of undead. Even so, we are not without allies. Perhaps one at Sep's Spine will aid us.
====
2280
It's unlike the workers at <<1>> to miss a shipment. With all the unrest, I worry something has happened there.

<<2>> handles shipments. When you are done here, find him at the <<1>> to the west. Find out what's happened.
====
2281
Words are wind. Only action proves intent.

If you would show your allegiance, then soak your blade in the enemy's blood. I will harbor no doubt after that.
====
2282
The Hissmir tribes have an artifact of great importance from Loriasel: the Gilded Skull. They see the threat of Mannimarco as an exaggeration and refuse to set up the proper defenses.

I need you to find <<1>> in Hissmir and make him see the truth.
====
2283
The Withered Hand here in the basin aren't performing any rituals, but there's a plateau to the east they are heavily guarding. I sent one of my scouts to climb the plateau and watch them. I want you to find <<1>> and tell him what you found.
====
2284
A blessing on you for your offer! Take this flask of holy water to the bog south of here and consecrate the dead that have not yet risen. Perhaps we can prevent further desecrations.
====
2285
"All I could." Yes. An apt turn of phrase.

If I could, I'd march east into that pirate camp and start killing.

You could, I'll wager. Do it for me. And there's another reason you should.
====
2286
<<1>> left a mage named <<2>> to continue his work here. She practices necromancy just beyond this cave, but I can't get to her. She's surrounded by withered men. If the Withered Hand has a way to control them, we have to find out what it is.
====
2287
Starvale will recover in time, though I have concerns regarding what became of Amorline. She is likely the sole survivor of the atrocity here.

The Imperial battle front is near to here; you can probably see it from where we stand.
====
2288
<This is a writ of execution for a criminal who must have committed a terrible crime to be executed in such a grim place.>
====
2289
Oh, there's too much in their camp to carry. The only way to keep them from enjoying it is to destroy it. To burn it.

Wait. Someone said they saw a big iron chest in the camp. I bet they keep their money in there. One person could carry that.
====
2290
The ring seems to have some kind of magical properties, and may help the Maormer control the serpents that serve them.

Using this ring, I may be able to rid this island of some of its trained snake problem…
====
2291
Yes. Each one is powered by a crystal. If you can remove it, the shrine will no longer function. Then we can focus on <<1>>.

She's warded herself with a magical sandstorm barrier. It's empowered by the <<2>> that surround her.
====
2292
The dead do not forget how they died and disturbing their writ of execution will enrage them. Go to the four gallows in the bog and tear away a part of each writ of execution.

They will seek you out if you do this. Destroy each criminal you call.
====
2293
A relic, created from the bond of friendship and peace, lies within this ruin.

My people swore its protection, even in death. But some have lost their purpose. Now they wander aimlessly.

To release the relic's doors, the spirits must be freed.
====
2295
<The journal contains no further entries. By the silence within the village, it's likely the final entry was correct in saying the remaining healthy villagers were gathering at the shrine.>
====
2296
<The pictogram contains an image that looks like a ritual divided into three sections. The first displays a shaman, the second, an altar, and the third, a brazier.>

<The images look very similiar to the Kothringi altar just outside of the shrine.>
====
2297
<Someone either left abruptly or was extremely negligent to leave this here. Although, who that "someone" was is hard to discern. So far, no signs of inhabitants have been seen besides the surrounding wildlife.>
====
2298
<With the ingredients prepared, the final stages of the ritual may be performed. From the pictogram, the contents of the ritual chalice must be poured over the open flames of the brazier.>
====
2299
<The letter is addressed to a man named <<1>> at <<2>>.>

"I've shamed our family by failing to prove myself at <<2>>. I've left to join the Sentinel Guard. In serving <<3>>, I will restore the honor I lost.

"— Aban"
====
2300
We believed the wards were here, but I've seen no sign of them. <<1>> left <<2>> here to continue his work. I'm certain <<1>> took the wards when he left. Cultists here have spoken often of the sea ….

I know! <<3>>! That must be where he's gone.
====
2301
Your help is welcome as my slaves are far too incompetent for this task.

From time to time, I must drink an elixir that extends my life. I need someone to collect the reagents.

My slave, <<1>> will help you. You can find him just down the hill.
====
2302
I don't know.

This sap seems... off. The color is wrong. The smell is... I don't know how to describe it. There's a hint of mold. I think they've done something to it.

Before you got here, I saw pirates bring more jars into the camp west of here.
====
2303
Kulati mines! Sweet Morwha's teat, I never been so afraid in all my long life. Did you know spiders could get that big? Size of cows, they were! Creeping and crawling, every way you looked - spiders!

Only a madman would go there now….
====
2304
"My beloved - 
I hear your sweet voice calling to me through the trees, and though the others leave this place, afraid of its wildness, I can only embrace it… as I would embrace you! Where will I find you?
- Gathorian"

Are there more love letters?
====
2305
After what you accomplished here I have no doubt that you will be able to help <<1>> with the crisis in Satakalaam. Head north, <<2>> and I have no doubt you will find the city. Tu'whacca watch over you.
====
2306
I heard a growling sound and peeked up over the ridge. The beast I saw was terrifying... a sea troll I think., but bigger than any troll I've ever seen.

I suspect that ol' troll is the reason the dreugh have moved their spawning grounds.
====
2307
You found his letters! Yes, he wrote those to me.

He perished here, though I did my best to protect him. I wish to make amends. Will you take this sapling to his children? It is imbued with his spirit. It will protect them...
====
2308
Returning their eggs would be a peaceful gesture. A step toward coexisting with our harpy neighbors.

But they were attacking us before we stole the eggs. While the theft provoked them further, it is not the reason for their aggression!
====
2309
A small group of us came from Auridon to meet up with Telenger the Artificer.  He is researching the Ruins of Boirelleis to the southeast.

We were attacked, and my sister Elennae was injured! Can you help her?
====
2310
The canyons around Lainlyn are filled with deadly snakes. We brought them here to defend against the harpies which intrude upon our town, but now they provide sport as well!

Descend into the canyons and slay the snakes. I will see you well rewarded.
====
2311
When the fighting started, we realized that we were killing our own people. But these other creatures?

The largest of them came on the first night, and his cry echoes in my nightmares. Hunt him, and end his life, then find me near the western road.
====
2312
You found his letters! Yes, he wrote those to me.

He perished here, though I did my best to protect him. I wish to make amends. Will you take this sapling to his children? It is imbued with his spirit. It will protect them...
====
2313
<This nest of snake eggs explains the recent increase in the snake population around Lainlyn. Destroying the eggs would certainly be of benefit to the town.>
====
2314
<A small metal badge that was tied to the leg of a skeleton with an interesting insignia on it. Perhaps I should search the nearby area for someone who can help me decipher the insignia.>
====
2315
Cingur's brother in Murkvale will need to be brought news of his death. If you pass that way, please talk to Venosir.

He and his family have always been supportive of us, and he deserves to know.
====
2316
I've sent a runner back to Velyn Harbor with news of what has happened, and a request for reinforcements.

What I cannot spare is another hunter to travel east to Silvenar and see if we can get some supplies sent to us. Will you go in our stead?
====
2317
Use this torch to burn the harpy nests atop the aeries to the east. Then tell Pale Talon we've got harpy eggs. Tell her we won't tolerate another attack.
 
Threaten her. Make it believable.
====
2318
How fortunate for us both! I have an opportunity for you.

My workers are lazy and have run off. They have been collecting treasure for me down there in the sinkhole.

If you will get some and bring it to me, I will reward you handsomely!
====
2319
Take these eggs to the four nests east of here. They're on top of the rock aeries.

Then look for a talking harpy named Pale Talon. She's the Harpy Queen's advisor. Explain to her that we want to live in peace with them.
====
2320
You can do what I cannot! Please, kill the ogres!

Go, now, but take this ancient talisman. My father gave it to me. The spirits of our ancestors are tied to it. If you need help, hold it in your hand and pray to the ancestors and help will come.
====
2321
<<1>> is the only thing holding us together. Were it not for him, we would have fallen apart completely.

If you wish to help the people of Lainlyn, speak with him in the central square.
====
2322
Three people went missing just before that horrible necromancer cursed our town. Lainlyn relies on me for news and rumors, so I came up here to find the lost ones and bring them back.

That's good news, but the truth is … oh, I'll be torn apart!
====
2323
I am working to help Archmage Telenger put a stop to the necromancer who has attacked us.

I want to cut him off from his magic by disrupting the sources of power he is using, but I need someone more... corporeal than I am in this form.
====
2324
As do I - but the people are controlled by their fear of her. We must use that fear to make them speak.

Garb yourself as one of Death's own - a member of the Withered Hand. Speak with the townsfolk in this disguise, to see what they reveal.
====
2325
She was taken, consumed by those horrors down in the sinkhole!

I want my vengeance, but I am not strong enough, not brave enough. Go, and avenge my wife for me!
====
2326
Have you not noticed that the creatures of the Hunt avoid these ruins? How the pact leaders, the Daedric Huntsman, dare not approach?

It is the Tear's magic.

Though it has faded over the years, its power still radiates and protects.
====
2327
I've created a package of fake Warden military reports.

If we get these into the hands of the Archeins, it could cause confusion and extend their conflict.

Deliver this package to one of their members in Ten-Maur-Wolk far to the east of here.
====
2328
<This wooden sign is half-finished. The only legible writing resembles a child's scrawl. It reads, "Keep out. Beware th" before ending in a long gouge.>

<Searching the village may reveal what the warning is about.>
====
2329
They consort with those who defy Sithis - necromancers. The Children of Sithis pollute the shrine and mock their namesake.

For me to enter the shrine unseen, their blood must be spilled. I would not have my entrance known to their masters so soon.
====
2330
The vial's contents leak out, spilling over your hands. As the crimsom liquid spreads, you think you can hear something whispering in the air around you.
====
2331
I know of an old rite to petition the Night Mother. We must assemble an offering that resembles our question.

Flesh and bone from the necromancers will serve. I also need a single leaf from the nightshade plant. Bring these to the shrine.
====
2332
Your words ring true, mortal. Yet I can do nothing - the necromancers have sealed the inner sanctum.

You are marked by their touch, but you retain your will. If you can destroy whatever maintains their hold on the sanctum, I will be free to act.
====
2333
You seem like you may be able to assist me.

There is a necromancer frustrating our research efforts here, and I need this crown repaired in order to locate him.

Find crownstones in the ruins and repair the crown, then meet me at Telenger's camp.
====
2334
This broken seal is all that was found in the Daedric chest at the Whiskerleaf Farm. Whatever was trapped inside has disappeared with no other traces.

Perhaps Researcher Sethryn can tell me more about it.
====
2335
Harpy Queen wants sacrifices resumed. Lainlyn's leader broke the Harpy Pact.

Lainlyn no longer gives us sacrifices of Lainlyn's criminals and dishonored. Hungry queen wants sacrifices again. Hmm.
====
2336
We need to drive the ogres away!

First we need to kill their chief, Old Split Thumb. He has hidden himself away and we need to draw him out, to make him angry. Cut off the ears of his tribe and throw them into his cave.

Then the beast will come!
====
2337
Take the Tear to Silvenar.

Its true purpose now rests there. The vow we made so long ago will continue to protect the woods.

Save Silvenar and find what disturbs the forest. If it does not stop soon, even the Tear will not be enough.
====
2338
Everywhere! In the sand, beetles! Behind the rocks, beetles! Around the johads, beetles! Last night, I woke up and one was in my tent, just… just watching me!

We can't do our work! Sentinel's going to run out of water!
====
2339
Whoever it was, they crossed the wrong woman.

I hired many new workers this season. Sons of dogs, some of them must be responsible! They'd have waited here to see if their plan worked.
====
2340
A terrible thing has happened. In all the chaos when we abandoned the fields, I lost track of two of my workers — Fermouzh and Zakavit.

I have checked all the safe camps now, and my search was of no avail. I fear … I fear the worst.
====
2341
Assassin beetle attacks are at an all-time high.

Workers are being injured left and right. Even those who aren't injured refusing to work!

If you want to help, talk to Almur. He's just up the road to the north.
====
2342
Dar'Thid sees many brought in from the harbor city. They are forced to drink a brew of blood and herbs.

Shake sense into the captives, and destroy Sangiin's altar and the supply of blood brew.

Dar'Thid's friend Minglos may be captive too.
====
2343
We're fine, thanks to you. Now I'm worried about Morwha's Bounty.

Like us, they produce Sentinel's water. If we were hurt by the Withered Hand, they may also be in danger.

Head southeast. Find Neyali in Morwha's Bounty. Make sure she's all right.
====
2344
Because of the snakes. I was prepared to defend the caravan from bandits, even dunerippers, but not snakes. Snakes scare the Oblivion out of me, they always have. 

So I fled, and now, I lack the courage to go back. Will you help them?
====
2345
I can sense that you possess a relic of power that may help us free the Silvenar Prime!

The wisdom of the Y'ffre has protected us for generations. I would urge you to seek out the spinner of this settlement and see if she can provide any clues.
====
2346
I know many stories, <<1>>. It is customary to bring the spinner an offering that relates to the story one wishes told.

Jemmaril down on the lower tier of the graht-house should have some things you might bring me.
====
2347
You discover a bracelet covered in red diamonds. It has a distinctive pattern and no reputable merchant would give you money for this. 

If you get it to the Thieves Guild quickly, you should be able to fence it.
====
2348
Thahala is in HoonDing's Watch. She has always claimed to be a seer but I was full of doubts.

Her messenger just left. Perhaps she is a seer, after all. She...knew things about what you did here. I think you should go to her.
====
2349
If you can find the cactus plant that Geon has described to me we can make the elixer that will cure Destane.

Head into the desert and bring us back enough cactus cuttings to make the elixer.
====
2350
All kinds, all kinds!

Place your money on the rats that race! Try to out drink our mighty Nord, Jarred the Great!

You bring me three tokens, and this wonderful prize voucher is yours.
====
2351
I should say "What is it to you?" But... eh.

Things have gone roots-up. We came here to get a... thing for the Worm Cult. Now we can hear our leaders arguing from outside the Council Lodge. The necromancers are fingering their knives.
====
2352
I'm here on orders to clean out the vermin from these caves. With the Withered Hand threat, the water here is critical to Sentinel's survival.

I was separated from my patrol … I fear they've fallen victim to viper bites.
====
2353
I am Zanthir. The forest has trapped the Prime in his place of peace and communion with Y'ffre. 

We are unable to free him, but there may be a means to help hidden in the ruins west of here. Will you go in our stead, <<1>>?
====
2354
Am I that obvious? Y'ffre's bark, I blame the glimmerwine. Look, <<1>>, I'll be honest. I'm looking to perform a bit of a heist and could use a distraction.

Before you get any ideas, it's perfectly legitimate. If you want in, just give the word.
====
2355
I suspect foul play.

How does this not draw attention to the savages of the wild? No one will answer my questions. They act as if there is nothing to hide.

Would you ask around for me? You seem somewhat sane and not wrapped in this charade.
====
2356
Yes. Many of them. And pilgrims come from all over Hammerfell to honor them—the heroes of our greatest wars. 

It is usually a quiet affair, but when one such as you arrives, spirits of friend and foe alike awaken to create a portrait of the past.
====
2357
The lamia! It pains me to even say their vile name. These waters are sacred to all the gods of Alik'r. The unbelievers have used these caves for far too long! They pollute and muddy the soul.

Now corruption grows in the heart of this cave.
====
2358
<<1>> convinced my associates to invest in his expedition. They expected to be repaid by now.

He should understand the consequences if he doesn't fulfill his obligations.

Here is the letter. You can find him in Bogmother, southeast of Stormhold.
====
2359
Excellent! I can disable the necromancer's defenses from here.

However, I need an agent to eliminate him on the other side of the cave to the west before he realizes what is happening. I do not believe either of my apprentices quite up to the task.
====
2360
No, but I know someone who can. Her name is Halelah, and she's the caretaker of HoonDing's Watch.

That's southwest of here. They guard a powerful artifact that may tip the balance in your favor.
====
2361
They've retired to their own huts. They're both worried. But the bonds of clan and caste are strong.

If you could prove that working with the Cult is too high a price to pay, we could stop this attack before it starts.
====
2362
<<1>> lies at the bottom of a deep chasm, its entrance secreted away within a hidden path. The first step on that path lies in Satakalaam, Lainlyn's neighbor town to the northeast. Meet me there, and I will guide you the rest of the way.
====
2363
I don't know and I don't care. Three of my friends have vanished and its time for me to leave.

I would stay if I could but Bergama has gone crazy! I'm going to Sentinel.

If you really care ask Justice Istah in the center of town about the trouble.
====
2364
Qurim abd-Ishid and I stole harpy eggs. We wanted to prove we were brave. 

We proved we were fools.
====
2365
You've vanquished <<1>>, the chief of a large band of goblins, and taken his head. You notice in his helmet a folded piece of paper.

It is a contract written by the Fighters Guild to kill Sparkfang and three others.
====
2366
Is very simple.

You pick between the two lovely rats we have here. I even give you something to help you out.

You guess right, you win. Is easy, no?
====
2367
You were outside the Lodge during our... discussion.

I must obey the decisions of our caste, though I have no love of necromancy.

I will say this: the Cult forswore the use of our corpses. But who knows what they do in their cave to the south?
====
2368
The dreugh suddenly moved north from their usual breeding grounds and raided our cove. Many of my crew were taken and now a fate worse than death awaits them. Even a pirate doesn't deserve such a fate. Will you slay the matrons and rescue my crew?
====
2369
<I can follow the horse back to its owners. There must be some reason why a horse from the famous Aswala Stables is wandering around.>
====
2370
According to the note you found on the corpse, there's an army of Withered Hand at Sep's Spine.

I need you to head there and report your findings to <<1>>. Investigate the area and offer aid if neccesary.
====
2372
This vent is constantly erupting in a large plume of gas. It's impossible to tell by the smell and color alone if the gas is safe or not.

Perhaps someone in the nearby village knows more.
====
2373
Good! I like a little sport in our opponents before we crush them into the ground.

It's simple. You drink more than our very own Jarred the Great, and you win.

But don't think it'll be easy! Jarred once drank an ocean of brew when he was but a lad.
====
2374
Perhaps I missed something as I explored.

Deeper in, the caves open up into a wild bazaar of sorts. If we are to find this Dunmer anywhere, it would be there.

You may need some assistance to track down this woman however. A suggestion if you would?
====
2375
It's amazing what the Imperials will throw out. On a good day you can find something that can sell for a fortune. I haven't haven't had a good day yet, or I wouldn't be here.

Want to help? I'll pay you for anything you find.
====
2376
The Scybalum is filled with undead abominations. He wouldn't tell you that.

That's why we're here, picking over this little pile of junk, and not out in the muck to the southwest where the real treasures are.
====
2377
We can call for rain. A hard, fast rain to wash the filth away.

The Hist can make it rain, if we get their attention. I will need the only clean thing to be found in Scybalum -  the eyes of wamasu. They can be found along the river to the south.
====
2379
The ritual must be performed at the Castoff Height to the southwest. It is the highest point in the area. You will know it by the shrine ruin at its peak.

I couldn't hope to make it through the undead that infest this place. You must be my hands.
====
2380
Please, seek him in the desert to the east. They are hidden in a gully to avoid the attention of the ogres in the area. We were too few to chase them away and we had to retreat!

If they don't escape soon I fear they will be found and destroyed.
====
2381
I have a piece of the treasure map, but there are too many Maormer around for me to get the treasure alone.

I trust you. I'll give you my piece of the map if you help me collect the rest of the pieces. We'll split the treasure if we find it.
====
2382
I'm hiding from the Maomer Pirates, of course! We're all looking for the same treasure!

If you help me find it I'll share the treasure with you! It's easy! I'll even give you a disguise you can use to get close!
====
2383
Take this torch, light it and burn their rowboats. Captain Ravenil  and his pirates will be stranded and it will take a while before they can get reinforcements from his ship.

If we can distract them, we can keep them from finding the treasure.
====
2384
It's exactly what I said, stranger. 

I have all my possessions in this pack. It is village tradition for newcomers to give up everything from our past.

Can you take my pack to the Keeper for me? He's east of here, near the center of the village.
====
2385
They are people who came here because of our offer of a fresh start. Unfortunately, they were unable to let go of their past and were asked to leave the village.

Rather than travelling elsewhere, they have taken to stealing from us.
====
2386
Yes, my friend is gone. I... I don't remember anything about him except that he has always been with me. We came here together.

Can you find him for me? Perhaps one of the other villagers knows what happened. 

They won't talk to me for some reason.
====
2387
I hope so. Can you speak with him? They wouldn't let me see him the last time I tried.

You can find him in the large house north of the village pit.
====
2388
You have now been conscripted into my service, <<1>>. I, King <<2>>, am now your liege lord.

Serve me well and you shall be rewarded!
====
2389
They are seeking an artifact of power and believe our spirits can lead them to it.

They hold my people in magical prisons and torture them for information. The pain strips them of what they once were until only a wraith remains.

Will you help them?
====
2390
In my madness, I took a welkynd stone from the Temple of Sul. My memory still has holes, but I believe that's what it was called.

The stone needs to be returned to its place. It's currently in a chest in my hut to the southeast.
====
2391
<Much of the writing has been lost, but enough of the text remains that you guess this was once filled with snippets of poetry. The last page of the letter is clear and signed:>

"Your friend in Hissmir,
<<1>>"
====
2393
<This scroll describes a necromantic ritual for creating an undead construct out of bones.>

<The ritual could be performed by anyone with the proper reagents: a pile of bones, drops of blood from three mortal enemies, and a charged soul gem.>
====
2394
High Priest Tehrani asked us to come down here, to cultivate the snakes. Feed them, care for them. Yech.

When we reached the pools, the lamiae slithered forth and attacked us! My brother was able to lead them away, and I hid. Find him, please!
====
2395
We could feed on any, but our pallet is much more refined.

I give you a choice. You can leave, never to approach this camp again. We will feast on the others who we have chosen.

Or you can attempt to save them.
====
2396
Do what Ma'Zarman always do when he is worried. Burn things.

If you can destroy the tents that hold the supplies, this will set them back some, yes?

And well you're at it, kill any of those merchants that you come across. You will see why.
====
2397
No, I was trounced by the first pirate lackey I encountered.  The Gray Sail wear these rings, but you have to be dangerously close to see them…

I'd pay you to collect enough rings to be convincing and give me the credit. Here's an example…
====
2398
Did <<1>> send you? Our elders decide the Archeins' path. An alit's claw cannot choose its target.

If <<1>> wanted to do something productive, he could find out what those pirates to the south deliver to the Worm Cult every week.
====
2399
This is the Imperial front line, the leading edge of their attack through Malabal Tor and the spearhead of their crimes against the Forest.

I cannot assault it directly, not yet, and so I need your help.
====
2400
<A battered map seems to lead to some kind of treasure.

But scrawled in the margin of the map are the words

I LOST THE CONFOUNDED KEY>
====
2401
Food, water, clothes; we left almost everything behind when the chaos started. If the bandits haven't taken it all yet, chances are the homes still have some goods left inside. You might search the bandits as well.
====
2402
Perhaps I missed something as I explored.

Deeper in, the cave opens up into a wild bazaar of sorts. If we are to find this Dunmer anywhere, it would be there.

Search the area. See if you can track down this woman. I will do the same.
====
2403
We knew Shiri believed the third Ward was here … and that you came this way, so we were hoping ….

Alas, there is one other place she might be, but I am too weak to make the journey. Will you take on the search for Shiri in my stead?
====
2404
My home is east of here. It's a manor house with Imperial soldiers stationed outside. They seemed to be everywhere at once.

No doubt those Imperial dogs are in league with the Withered Hand. They must be stopped! Here, take my key.
====
2405
Now comes the time to prove yourself, <<1>>.

The Withered Hand is preparing to ambush the Ash'abah at the Tears of the Dishonored. I fear you are already too late, for the vision I had was most dire. You must hurry to the east and meet your destiny.
====
2406
We must protect ourselves from whatever force caused this to happen. Y'ffre will not be so kind again.

The wardstones that surround this island must be empowered in sunwise order. The remnants of your artifact should be suitable for the task.
====
2407
Blessings unto you! I was praying you would offer to do so. My body is no longer fit for hard labor, and the townsfolk are too weak from hunger to help.

There are other canyons around Lainlyn, and many dead to be buried. You, friend, are a windfall.
====
2408
Thank you. Most of the Ash'abah live together, wandering the desert, going gods-know-where.

Track them down and tell their leader Marimah that the Alik'r needs him again. We need the Ash'abah to fight the Withered Hand.
====
2409
I have received a message from Master Fadalia about the Wards of Ansei. She believes she has a clue about the location of the next Ward.

Please hurry to Anvil's Heart. Master Fadalia will be able to help you find the Ward.
====
2410
I believe that Captain Munada would not have commited these crimes without involving her confidant, <<1>>. Question the guards to find him.

I must know how deep the corruption runs in Bergama and who Captain Munada was working with.
====
2411
My tongue is too thick to speak of matters this lush. One of the leaders around the Elder Hist should be able to answer any question you have.

<<1>> and <<2>> have vast knowledge.

The Poolsguard leader, <<3>>, knows much as well.
====
2412
He lies below us, within the sealed tomb. The welkynd conduits which granted entry were taken by the ones you call the Worm Cult.

With the conduits, the Champion's way shall be open. Bring back our conduits, and I will know your motives pure.
====
2413
The ill bask on the warm rocks on the banks of the Gideon River. 

Those pirates are dangerous, and the people there may have no idea how dangerous they are. Someone must warn them.

Raise the banner of warning at the rocks.
====
2414
The tablet is unreadable, but is wrapped in a transfer of the original script. 

On the margins, the transfer reads:

"First part of an incantation? Could be a clue in opening the vaults of Loriasel."
====
2415
The runner is late.

My kin trade with the privateers that make berth in Scaleskin Cove to the north. Their messenger is days late at this point, and I'm beginning to wonder if they've backed out of our deals.
====
2416
I felt the grip on this place relax as I passed near Silvenar. With the Prime free, I have come to extend an offer to him.

That same offer goes to you, <<1>>. The Huntress has come, and she seeks allies against the Imperials. I urge you to find her.
====
2417
The Bazaar of Wonders, of course! Why continue to sit through all this suffering? The Bazaar is safe and secluded from all of these woes, and has games to boot!

Take this pamphlet, travel north and find the only place worth visiting in Malabal Tor!
====
2418
I am Arestas, Silvenar's beast tamer. One of the wolves got away from me during training and I have not been able to find him. 

Can I trouble you to look for him, <<1>>? I'm going to check the west side of the settlement, if you check east.
====
2419
Then let us tarry no longer. We must find a way to get the key from the Champion, if that is the only way back into the inner sanctum.

I do not wish to carry this cursed artifact any longer.
====
2420
But you do not hold the Skull, mortal. It is the lizard-slave, the one who stole from us so long ago. The weight of it has taken his spirit as surely as time has taken his youth.

I worry not for your will, but his. He must see this through.
====
2421
A rare book: <<1>>. I wouldn't trouble you, but it was the Prophet who asked me to find this book.

He said it contains the key to defeating Molag Bal, and that the knowledge within could help free the souls held captive in his realm.
====
2423
Idrasin the Trader forces the poor of Alakad to find treasure for him in the sinkhole. He pays next to nothing then sells what we find at an exorbitant price.

Some of us have started working for ourselves. Will you help collect for us?
====
2424
The only thing we have in abundance is zombies. The Worm Cult raise them by the dozen, and store them in the pit to the north.

When things get slow, we tie a hunk of raw meat to ourselves and run through the pit, trying to collect five torches.
====
2425
The Gilded Skull of Yotunmir was taken from here by his hand, out of ignorance and reverence. We did not know the danger it would bring.

He has gone to return it to its resting place. If you can find him before he enters, you may save his life.
====
2426
The Imperial Firecallers have unleashed their flame atronachs in Starvale. I can turn the atronachs against them.

If you destroy an antronach you can use this ring to reanimate the husk as my thrall. The thrall will seek me out, as its master.
====
2428
<Some of the entries are missing, but you can make out the first part.>

"Entry 1
I started at Black Rose Prison today. We seem to house some of the most s..."

<More pages may be found around White Rose Village.>
====
2429
Fine, fine! You're right! It's... it's my fault.

I'm just trying to protect my people, you have to understand that. We... we can't stand against the Imperials. They'll slaughter us.

We... we had to do something if the shield fell.
====
2430
<You've found a note.>

"Lord Corbolo,

"I've dispatched my agent to acquire the Ancestor Moth garment. He's delivered this letter, along with the item in question.

"Please give my man every accommodation."
====
2433
What helps me, helps you. I'm close to making a profit here. If only I could get more armaments! I'm willing to try anything, even trading with The Thin Ones. Let <<1>> know that I'll trade with him and there will be good coin in it.
====
2434
Find and hunt down the dreaded Goblin Shaman. Return to Dorf for your reward.
====
2436
It speaks! No, it must be an illusion.

The cloak is up. The Spinners promised us that no one would see us. Wha... how... how is this even possible?

You there! What black daedric magic do you use to unveil our location? Speak, or be cut down!
====
2437
"A challenge to experienced warriors! The Fighters Guild is offering double the normal payment for completion of the following contract to defeat four threats to the safety of Stormhaven."
====
2438
"In death as in life, I would dedicate all my resources to supporting my dear son Donel and specifically to expanding his intellect and furthering his education."
====
2439
Why won't the guards send anyone to help Devad? I found his prize guar dead along the road with tracks leading away to the northeast. And the guards do nothing! <<1>>'s wagon would never make it far without that guar. Something has happened!
====
2440
Aye. I believe you can. I need you to search the barrel, the crate and the bag. And if you could free my friend attached to the post, that would be great. I would do it, but I am lazy.
====
2441
There are three villagers - Borovis, Korwen, and Lenavor - suspected of violating the Green Pact. Could I ask you to assist in our investigation? I need someone... impartial to handle this in my stead.
====
2442
I know a magic that could distract the Imperial scouts, but sending one of us out there could give a trail for them to follow.

I've made these distraction urns that would throw off their focus. I just need someone to place them within their camp.
====
2443
<Nearby are wagon tracks that wander in an alarming way off towards the east. Several splinters of wooden crate bear a merchants'label of "Indalen".  Will you follow the tracks to see what has become of the wagon's owner?>
====
2444
The Risen loyal to The Huntress are to powerful for us to overwhelm. I am directing the battle against them from here but until we break their will we can't reach the prisoners to free them.
====
2445
These sentries. They aren't good enough! I'm worried that the Nagas will slip by and murder us all in our sleep.
====
2446
"The Midnight Phantom challenges you!

"Collect two Hammerdeath Victory Tokens and take them to Moric Nirine. You could win the title of Grand Gladiator and an audience with the Midnight Phantom himself!

"Fight! Earn your tokens! Prove your valor!"
====
2447
<The embers warm as you speak. It seems to be responding to your words. The voice in your head pauses, and speaks in a familiar language.>

You speak the tongue of the slaves, mortal. What is your purpose here?
====
2448
Lyris, please read from the book. I must hear this.

And you, my friend, please stay and listen. The secret of the Maruhkites shall soon be revealed, and so shall we find the path to recovering your stolen soul.
====
2451
Bandits! They look like they're with the Midnight Union, but …. there's no time to explain.

Just please, go up the path and talk to Sister Safia. She'll tell you how you can help.
====
2452
Bandits! They look like they're with the Midnight Union, but …. there's no time to explain.

Just please, go to the northwest entrance and talk to Sister Safia. She'll tell you how you can help.
====
2453
In Shattered Circle there are four altars that The Huntress has inscribed with runic prayers to Hircine that allow her to raise the dead as Risen. As long as she has these altars her army will never die. She can raise her dead Risen to fight again.
====
2454
We must free The Huntress' Risen from their slavery to her, willing or not.

If you wish to help us then you must kill them and use this wand to send their spirits back from whence they came. Give them the peace they secrectly crave.
====
2455
Any aid will be helpful. The Risen who have rebeled against The Huntress are in a pitched battle against the Risen loyal to The Huntress at Shattered Circle.

Speak with Rebel Leader Enerist and he will tell you how you can help turn the tide.
====
2456
For weeks now I've worked on a bone ring, carved with the finest engravings. It was to be a gift to my future mate. But my sister didn't agree with my choosing and threw it into this damned pond!

I need to get it back and it can't be quick enough.
====
2457
He went back inside the Watch to look for survivors. He sent me to find reinforcements. Can you pitch in?
====
2458
I've created a sleep potion using the puffball caps. Take it and pour some into each of the drinking kegs around the estate.

Put enough of those kidnappers to sleep and we'll have some real leverage to bargain.
====
2459
I went to Wayrest to buy a gift for my love, Miranda. When I returned, the estate was overrun!

They're holding her for ransom. It's my wife's family that has money, not me! If I can't bargain from a position of strength, they'll kill her.
====
2460
They ran into the house closest to the beach. I'm sure the ransom money must be there. There were too many bandits. I barely got out alive. You might try using a bandit's uniform and sneaking in, but watch out for the trained hunting wolves.
====
2461
His minions, anyway. Our allies in Rivenspire sent word of a cult of Molag Bal worshippers: the Stonefire Blood-Host.

We have to help. The Moth priests in Shornhelm city can't deal with this alone.

Go there, and offer what aid you can.
====
2462
We need to cut these undead off at their source. There's not much time— we'll need an ally to help us keep the undead back. You may be able to find someone at the camp who'll know who to ask.
====
2463
The Worm Cult has befouled this beautiful place with the taint of death.

Their magic will poison the forest beyond these walls.

They must be stopped.
====
2464
The ring he is to give to that... that dead girl!

He didn't tell you did he? Poor Thorne has fallen in love with one of these Risen, or whatever they call themselves.

She was dead once. Why she's alive now, I don't know, but it's not natural.
====
2465
I am Commander Leonsen. My troopers were captured as we attempted to create a distraction within the fort.

You are a loyal Dominion soldier, are you not? Will you find one of my soldiers and help them complete their mission?
====
2466
I am, though my roots have only just sprouted in that soil. Before, I lived in Mirewalk with my egg-brother. I left to find fortune, He remained behind. I worry for him. Of late, his letters have been more troubling than a thunderstorm on the water.
====
2467
Our city has been cloaked with magic. It's how we survived the combined might of the Imperials and the forest's own destruction.

But the cloak is clearly fading. Please, speak to our Thane. Perhaps you can help.
====
2468
The Huntress is performing a powerful spell at Moonhenge. I think your actions here made her accelerate her plans.

We can't strike against our Mother but you can! You have to stop her!
====
2469
No, and yet I feel it. Since our elder died, I feel a great emptiness. It is vaster than the emptiness that I feel while my dear <<1>> is away.
====
2470
Oh, good. I don't want to die horribly. And if the Shadowscale finds me before I can make an offering of bones to their god Sithis, my death will be horrible. Please, do this for me. If I leave, they will find me! South and east to Ildroth. Hurry!
====
2471
I was part of Commander Leonsen's unit, sent here to create a distraction for Prince Aeradan's army, but was captured before I could complete my mission. I need to get to my confiscated gear in the armory!
====
2472
Invaders plague even this hallowed temple. Those too cowardly to fight are now cornered here.

I have sent my Risen to help drive them out, but they could use your help.  I will grant the blessing of the forest to aid you.
====
2473
Riches! Piles and piles of riches just waiting to be scouped up and sold off.

Scybalum is west of here, and it is supposed to be overflowing with riches.

I'm going to go there soon and become rich!
====
2474
"Please gather appropriate proof of death and take them to <<1>> at the Guild Hall of Wayrest."
====
2475
These invader spies are ransacking the buildings!

Stop them! They will try to flee to do more damage to the forest, but don't let them. These nets will capture them, and then we can deal with them and find out where their fellow invaders hide.
====
2476
I am worried for him. When he went to Loriasel, he was a young sharp-tooth. Now he is... Well. We all feed the tree someday, yes?

<<1>> will be traveling along the road that runs northeast out of Hissmir. One of our hunters, <<2>>, has a camp there.
====
2477
I have seen the necromancers anoint old and new recruits alike with the blood. Those who would dare call themselves the Children of Sithis.

Take the offering from one of the Children. It shall show your alliance with the Shadowscale is misguided.
====
2478
<The little kitten looks so lost and lonely without anyone around to care for it.>
====
2479
The Supernal Dreamers performed a ritual. They summoned a Daedric spirit and bound it within me.

My brother, Durak, taught me to contain the spirit temporarily, but it's gaining strength. I can't hold out much longer.
====
2480
The Vermeir Cutthroats have scurried back to where they hide when not killing innocent travelers. We need someone to find them, especially their filthy leader, <<1>>. 

Her black fur was found in their bodies. Probably when she licked them.
====
2481
Long ago, I was the warden of this place.  

After the Ayleids abandoned it, it fell to my family's keeping. We kept the ruins locked, sealed against any intrusion or desecration.

We had a key. I… sold that key.
====
2482
This totem was crafted from fine wamasu hides,  delicately woven reeds, and knapped stones. It seems quite important to the residents.

Unfortunately it is badly in need of repair.
====
2483
A bloody envelope in Ellia Merick's pocket contains two notes. One is a word of warning to the mage that the Fighters Guild has a contract on her life. 

The other is a copy of the contract.
====
2484
Attached to the carapace of the Spineshell Queen is a perforated hand holding a bit of paper. One part is legible, and it appears to be a contract from the Fighters Guild.
====
2485
This geode is smeared with the remains of a recently crushed victim. A sheet of paper is stuck to the gore.

It is still partially legible.
====
2487
Sergeant Stegine led us from Wayrest when he heard about a dreugh invasion.

It was chaos! Folk were fighting dreugh in the street. The sergeant sent me for reinforcements. Can you help?
====
2488
Speak to <<1>> in the Merchant District. He claimed that he escaped from the Blackbow Bandits, and we know that they're involved. 

Specifically we know that <<2>> is involved.
====
2490
The hunters have worn my ears with warnings of this Cult from the west. They're of no concern to us. Hissmir is poor as such folk reckon things.

If there were need, my Stone-Knappers would cut the flesh from their bones. But there is no need.
====
2491
Who are you, who lectures me on what I should do?

You fixed our totem, but I do not know the depth of your wisdom. What know you of us? How can you say what we should or should not do?
====
2492
Your words move against the wind, <<1>>. But there is a path to the truth. We can ask the Ayleids themselves. We can summon one.

Gather the bones of Ayleids that litter the ground to the northwest, and the dust of witchlights to the north.
====
2493
The note describes a stack of abandoned storage barrels with a crude map. Next to the location of the barrels is a note - "Nothing of interest here!"
====
2494
We have to create a distraction for the Prince. I have orders to destroy the Imperial supply caches and assassinate their general, Rufinus Maximus.
====
2495
The Supernal Dreamers! Master Muzgu said they were up to no good—and he was right!

He and Brother Gerard are fighting them off. I … ran to get help. Can you save them?
====
2496
What happened to my troopers? Lorkhan's bits, <<1>>, this will be harder than expected.

I need you to create a distraction in the Imperial fortress by setting fire to their supply caches.
====
2497
One thing remains, <<1>>. The leader of the invaders here is within the Temple of the Sleeping Moon itself, and has barricaded it against those blessed as Risen.

You are not entirely one of us, however, and you will be able to enter and kill him.
====
2498
It is well that you have had the veil removed from your sight, but epiphanies will not restore this temple.

A strange ally waits for you at the entrance to our Temple, but I would ask your help before you leave.
====
2499
Nah. The barracks reek worse than this.

We just don't have enough men. Already lost an entire squad. These goblins fight with some kind of zealous fervor.

If you're here to help, I certainly won't complain.
====
2500
Two owe debts to S'rashi: Louis in Market Square and Padier on the docks. Make them pay.

Another matter is personal. A Redguard, Islah, stole the claws of S'rashi's ancestor. He's at the temple. Help S'rashi retrieve them, and S'rashi will help you.
====
2501
This is our end game, <<1>>. With this stroke, we will drive the Imperials from Valenwood for good!

The General has locked himself in the command center, a fortified building that we dare not incinerate. I want to give you this final assignment.
====
2503
I found this fragment of an Ayleid tablet in their camp. They were in the midst of translating it, though it is far from complete.

If the necromancers believed this to be of import, then we must discover what it says before they do.
====
2504
Her and her newest creations, the Huntsmen. They're different than we ever were. More savage. More bloodthirsty. They have no free will.

She commands and they kill.
====
2505
I've found a broken amulet covered in Daedric inscriptions. It's missing three pieces.
====
2507
I would be cooking a crab stew right now but I have nothing to use as bait in order to catch the crabs.

All currents are against me! Perhaps I should go into the swamp and kill snakes. Their meat is not good for eating, but it does make good bait.
====
2508
"Beware of Serge Arcole. He's trying to find Miranda. If we cannot keep hold of her, we won't get paid."
====
2509
<This thug has a bag filled with stolen items. He must have stolen them from other victims.>
====
2510
You must be the one to strike the blade into her heart.

We, her children, cannot get close enough to harm her. You have proven yourself time and time again, according to our little one Farah here.

We'd have it no other way.
====
2511
There is someone I would like you to bring these effects to, <<1>>.

Eboth-mok is a Khajiit in Silvenar's Mages Guild. He is skilled in puzzling out enigmas and deciphering code. Are you willing to make a trip for me, for old times' sake?
====
2512
I found this note on a dead Midnight Union thief.

"Beware of Serge Arcole. He's trying to find Miranda. If we cannot keep hold of her, we won't get paid."

Could you help me? Please find Serge and ask him what's happened to Miranda.
====
2513
Because the goblins killed my men—all of them. That's why the Goblins have to pay. I want their heads. 

While you're at it, burn their territory markers too. The Watch will never be theirs, not as long as I draw breath.
====
2514
"A series of grisly murders is plaguing Wayrest. <<1>> is offering a reward for information leading to the killer's apprehension.

"Qualified parties who wish to offer assistance should speak to <<1>> at the Royal Palace."
====
2515
If Count Hosni is the Midnight Phantom, that means the Dream Shard is somewhere within the Abd-Tura estate. You must figure out where it is and take it. I'm sure Hosni knows its worth and won't give it up easily.
====
2516
"Worm Cult?" This name is strange to me. They're outsiders like you? Necromancers, you say? Hst. We don't need that sort of mud in our water.

Even if you could convince the trade coteries to stop fighting over the skull, what could we do with it?
====
2517
It's these hides. I knew I shouldn't trade with Hissmir, but with hides this beautiful, I didn't think the deal could go wrong. That is until I smelled how awful they are!

Take these filthy hides back to <<1>>. I'm never trading with him again!
====
2518
Not sure. Maybe they're too busy arguing about something or other to care about footwear. But, the Cult of the Fang might buy things. If only I could get a message south to their quartermaster, I might get some new business!
====
2519
Oh! You're not a Shadowscale, are you? Yesterday, I slandered them and now, I keep looking over my shoulder seeing assassins in every shadow. Please go to the shrine in Ildroth and offer these bones to their god Sithis for me.
====
2520
Montclair is the cause of the civil war in Shornhelm. Yet the blame doesn't lie solely on his shoulders. What of the other noble houses?

Why have Tamrith and Dorell not marched on this madman? If I had the strength, I would confront them.
====
2521
This one's brother is called S'rashi.  S'rashi is big time, very well-connected in the city. 

But S'rashi is in deep water and can't swim. Owes boss-man much money. You've heard of Midnight Union, yes?
====
2522
Not a soul. I don't think there's any hope of saving the farm. My aunt, my cousin, I think they may be dead.

I just want to get my sister and go home to Camlorn. Is that so much to ask? But my sister is too scared! She won't come!
====
2523
I want you to get the family signet ring. My father refuses to hand it over, in protest at my involvement with Adima.

That ring should be my engagement gift—that, and all it bestows. Get it for me, and I'll give you whatever you ask.
====
2524
I need evidence that Adima is controlling Hosni, proof that her Daedric influence brought the Supernal Dreamers here. 

I have a plan.
====
2525
I've been thinking about the Dream Shard, and what I know about the Vaermina cult. 

Hosni spends long periods asleep these days. I think Adima is using the relic to control Hosni through his dreams.
====
2526
Our ship crashed on the rocks near the Lighthouse during a storm. Before we could recover from the crash the Ebonheart Slavers fell on us and took us prisoner.

Why did the Captain head right for those rocks? He had to know they were there!
====
2527
I can't waste my time on someone who only wants to dabble. I need someone dedicated.

Tell you what. Quatermaster Lanier has some damaged shields that want disposing. Drag them back here and we'll talk.
====
2528
My lord asked me to send the bravest of my soldiers to embark on a most important mission. I believe that soldier would be you, <<1>>.

I can't tell you more than that. Don't keep him waiting too long.
====
2529
Blackmaul mercenaries attacked the farm and broke the levees. 

<<1>> has farmed here for several long seasons, hiring many who could not find work otherwise. <<1>> knows that some workers survived the assault, although a few were killed outright.
====
2530
Will you get me that thing?
====
2531
Weeks ago, a party was dispatched to the town of Murkvale. We have heard nothing back. With our numbers so thin, we do not have the soldiers to investigate.

Would you be willing to look into this? It is dangerous, but you will be paid well.
====
2532
In case you hadn't noticed, rookie, we're in the middle of a battle here! We don't like strangers on our battlefield.
====
2533
<<1>> went to the windmill. This one must ensure the safety of the farmers. Why she goes there, I don't know. 

Go speak to her. Tell her that her safety is more important than her crocodiles.
====
2534
The first step in becoming a forester is learning how to gather and prepare your raw materials.

 One of the materials that we use is heartwood from stumps.

Gather 5 green maple pieces and then, using the recipe, make 1 piece of planed green maple.
====
2536
Aye, <<1>> is … or was. What would you call a pirate whose captain is going to kill him? A dead pirate, maybe?

There's no way to get out of this without help.
====
2537
I am Commander Leonsen. My soldiers were captured as we attempted to create a distraction within the fort.

You are loyal to the Dominion, are you not? Will you find one of my soldiers and help them complete their mission?
====
2539
"When the Dwemer boxes finish charging, the portal to Quagmire will open. It's vital we protect the boxes from the Mages Guild.

"I'm holding the mage who tried to stop us in my camp to the east. Kill any other intruders.

"— Belmac"
====
2540
When the cultists stole the artifacts, they also stole Soul Gems.

Now I know why. They're afraid we'll use the gems against them. I overheard them saying that Soul Gems negate a Dwemer box's energy, destroying it.
====
2541
We fought our way into the cave, but ogre reinforcements repelled us.

Godrun was right. They're coming in through the tunnel, but I'm too wounded to … too wounded ….
====
2542
My aunt is the Countess of Wind Keep.

She knows my father lies murdered outside her home, but she won't send the constable. She won't do anything about the recent murders.

My poor father. Please, talk to Countess Ilise! Make her help me!
====
2543
You need to get that book to the Prophet. When he left here with Titanborn, they intended to meet <<1>> in the city of Wayrest, far to the east of here. To find the Prophet, first find the abbot. He'll be waiting in Wayrest's Temple of the Divines.
====
2544
A rare book - "<<1>>." I wouldn't trouble you, but it was the Prophet who asked me to find this book. He said it contains the key to defeating Molag Bal, that the knowledge within could help free the souls held captive in his realm.
====
2545
You can't improve your craft by mindlessly making the same things over and over.

You'll need to research the work of other crafters and find inspiration from what they've done.

You can learn from any item made by another crafter, low or high.
====
2546
Now that you have a bit of understanding you're ready to master the recipe I gave you.
====
2547
Didn't think you'd make it. Hhmph. Well done. 

Mastered recipes. Refined lumber. Now: become an apprentice.
====
2548
The nereids within have changed. Necromancy has corrupted their essence.

They no longer serve Meridia.
====
2549
Interested in becoming a smith? Are you willing to follow instructions? 

If your nose is too high in the air you will hit your hand with your hammer.

So a simple task first. Quartermaster Lainer has some swords for me.

Pick them up for me.
====
2550
Vardishal wants to try his little gambit, hm? Far be it from me to tell the spirit he is just deceiving himself. I will help you, <<1>>, but you still need to convince the others.
====
2551
It lacks the bitter char of seared meat, but it is delicious all the same. Vardishal will have my help, but it will not be enough.
====
2552
The first step in becoming a smith is learning how to gather and prepare your raw materials. One of the materials that we use is ore. Gather 5 pieces of Oxidized Copper Ore and then, using the recipe, make 1 Oxidized Copper Ingot.
====
2553
Bettering yourself in the craft is not done by mindlessly making the same thing over and over. 

It is done by researching. And by that I mean tearing something apart and seeing how it works.  It is about being inspired by the work of other crafters.
====
2554
Now that you are inspired by researching my sword you are now ready to master the recipe that I gave you.
====
2555
You've a soul of steel, friend. Becoming an apprentice is your first real step on the road to mastery. 

I want you to prove your knowledge of the skills you've learned by crafting a flawless apprentice sword.
====
2556
The gravedigger refuses to prepare my father's grave for the burial. He claims the Blackmaul have threatened to kill him.

My father... is dead. I cannot believe he has passed on, and now, he cannot be buried.
====
2557
We have already completed our incantations, but one small thing remains that we cannot accomplish. The sapling requires the touch of the living so that its power may be unleashed.
====
2558
The others have gone south to the grove on the border of the village. You can catch up with them if you hurry.
====
2559
<You find a medallion inscribed with elaborate Daedric runes.>

<It's unusual for beastial creatures such as goblins and ogres to bear a Daedric artifact such as this.>
====
2560
We got attacked by a group of animate skeletons sent by a necromancer, you may have seen them as you made your way to the camp.

I was injured in the attack, which has made helping Telenger in this somewhat more difficult.
====
2561
Interested in becoming an outfitter? Well I don't have time to take on another novice. But if you are willing to make a delivery for me, maybe we can work something out.
====
2562
The Supernal Dreamers are using those stones up on the crag to summon Daedra.

As if that isn't bad enough, they're going to sacrifice my granddaughter Rozenn to do it.
====
2563
My father anguishes in his tomb to the west, unable to rest. I'm furious with his betrayal of our people... but he is my father.

Would you go there and speak with him?
====
2564
The first step in becoming an outfitter is learning how to gather and prepare your raw materials. One of the materials that we use is animal hides. You need to gather five pieces of thin leather and then cure them into one piece.
====
2565
You look upon what remains of Starvale, burned to ash by the Imperial advance. Our spirits linger in torment until we have completed our task.
====
2566
Ever since those strange worm people came around, I've been hearing some poor creature wailing somewhere off to the north.

Can you find out what it is and make it go away?
====
2567
Bettering yourself in the craft is not done by mindlessly making the same thing over and over. 

It is done by researching. And by that I mean tearing something apart seeing how it was made.  It is about being inspired by the works of other crafters.
====
2568
That good man will suffer no longer!

Take my father's sword to him. The blessing it carries will soothe his mind and cure his madness.
====
2569
Now that you are inspired by researching my jack you are now ready to master the recipe that I gave you.
====
2570
Becoming an apprentice is the first step on the road to mastery. You must prove your basic skills, by crafting a flawless apprentice jack.
====
2571
Your powers of observation are truly staggering, my friend. Good thing you're so handy in a fight, eh?

Ah, but I jest. I get so few visitors, as I am the last. The only.
====
2572
I would be proud to take you on as a novice,  <<1>>. However,  I have to ask my superiors first. 

While you wait can you do a little task for me? Gro-Marag wants to return some runes. Can you pick the up for me? He is in the marketplace.
====
2573
Runecrafters work crystals and gems. We gather raw crystals from stoney outcroppings.
 
We polish or crush them to channel magical energies. Mounted on everyday objects these gems turn the mundane to the mystcal.

They also make things shiney.
====
2574
Lord Montclair's captives suffer from blood fever, and my lady wishes to save them.

Go, speak to <<1>> in the temple. She has much faith in you. I do not yet share her sentiment.
====
2575
An Argonian mage has been slinking in and out of <<1>> for some time.

<<2>> must be informed. I'd like to stay here and keep watch on the entrance. Would you take this report to her? She's in <<3>>, across the river to the northeast.
====
2576
The Viridian Sentinel said you were his champion. He said you would come and free this place from the grip of Shilixa.

This place is overrun with her minions. Over time she has destroyed the sacred trees here, and their magic.
====
2577
Bettering yourself in the craft is not done by mindlessly making the same thing over and over. 

It is done by researching. And by that I mean tearing something apart seeing how it works. It is about being inspired by the work of other crafters.
====
2578
Now that you are inspired by researching my rune, you are now ready to master the recipe that I gave you.
====
2579
You now know enough basic recipes to become an apprentice. But first you must prove your basic skills, by crafting a flawless apprentice rune.
====
2580
Just visit the crafting masters in their guildhalls.

Here's a map - it's a big city.
====
2581
The gravedigger here has gone as mad as everyone else. He claims bandits are trying to kill him. All he does is drink and rant.

Meanwhile my father's body lies here, untended.
====
2582
Drahir's job is to make sure the Commander does not forget we are supposed to kill more than just the General.

If you leave rats, they make more rats. Drahir says to take no prisoners, but it is not Drahir's call to make.
====
2583
I'm just the master smith's apprentice! My name is Carzei, and I've worked with metals from all across Tamriel. The armor the troops here use is among the best!
====
2584
Why? Is this not what Dro-Dara retired for?  Ogres, floods, crocodiles and bandits… so fun! 

Would you stay? Probably not. Dro-Dara thinks maybe adventuring life is easier after all. Might need help convincing his other friends to leave though.
====
2585
I don't know, and if anyone would know, it would be me. I'm her … manservant.

The other day, she called all the servants up and dismissed us. Since then, she's been shut up in the house, refusing to leave. The whole town's talking about it.
====
2586
My aunt is the Countess of Wind Keep. She knows her brother lies here murdered, but she spends all her time looking in her mirror.

She's supposed to protect them, but she stands idly by while they're being killed! Please, make her see reason.
====
2587
You're smarter than you look. Yes, I need to bring King Aphren's Sword back to Wayrest.

The Supernal Dreamers got here first, but it's actually a good thing. Their meddling awakened the spirits of this place, who killed every last one of them.
====
2588
Greed. Plain and simple.

Since the day my husband died, there's been a line of suitors, each with a more extravagant gift than the last. They want to buy me and my title.
====
2589
Everything has been set in motion. Meet me south of here at the grove, on the far side of Starvale.
====
2590
King Eamond's spies have given increasingly urgent reports of Imperials massing at the southern tip of Bangkorai. They may be planning an invasion.

I sent my best envoy, Hedier, to speak with King Eamond. He has not returned, and I fear foul play.
====
2591
The Blackmaul cowards attacked a plantation defended by old men with plows. Then they broke my levee, drowning the fields.

I worked for years on this levee. By Shor's bones! Look at the mess they've made of it!
====
2592
Blackmaul mercenaries destroyed the levee, flooding the fields and filling them with crocodiles. My wife and many friends are at one with the trees again.

Those of us who managed to survive still need help.
====
2594
"To my dearest and most faithful companion,

The shield around Vulkwasten is surely fading, though the Thane would tell us otherwise.  The Imperials have yet to find us, but it's only a matter of time.

We must take this into our own hands."
====
2595
Well enough, but General Godrun says the ogres are planning a big push to break through our lines.

We've been recruiting outsiders. If you're comfortable on the battlefield, talk to the general in the house at the south end of the camp.
====
2596
I believe we should petition the Mages Guild for military support. Now is the time to act.

With them, we may be able to march on Montclair's estate and seize the forces that remain.
====
2597
This has been a great victory, <<1>>. I have more I would like to do to drive out invaders, and your help would be fantastic.
====
2598
You have done much already, and to honor all you've done, <<1>> would like you to be a part of the hatching ritual. Please see him.

He rests in the small house up the hill north of the Elder Hist.
====
2599
You have done much already.

<<1>> would like you to be a part of the ritual. This is a great honor. Please see him.

He rests in the small house up the hill north of the Elder Hist.
====
2600
To the south of here is a town, hidden in the trees, called Vulkwasten. It is where many of us have gone to oppose the Huntress' mad plans.

If you go there, speak to Farah. She has mentioned you many times.
====
2601
Those damned looters! They're like crows picking over the bones of my soldiers! I'd love to go out and give them a thrashing, but I'm the only one here who isn't injured.

What a choice, eh? Protect the living, or preserve the memory of the dead.
====
2602
Slavers stormed the lighthouse and put out the signal fire.

I couldn't figure out why, then I realized—it's a trap. They wait for ships to crash on the rocks so they can loot the cargo and capture the crew!

One ship already crashed.
====
2603
The Huntress' madness must be stopped. She is building an army at the Shattered Circle, using the people she's captured and killed.

The leader of our cause, Enerist, is at the Shattered Circle now. He could use your help, <<1>>.
====
2604
For now, we hold our troops at this position until we can get a better grasp as is to what is actually occurring within Malabal Tor.

If you are to continue deeper into the forest, we've gotten suspicious reports that you may wish to look into.
====
2605
<This bloodfiend is dressed in the tattered remains of a Lion Guard's uniform.>
====
2606
I hear <<1>> talking to himself. He seems to have come up with a good plan. Why don't you talk to him?
====
2607
In Black Marsh, there were rumors of those who could become one with the crocodile. This is how I will avenge my family.

You may think me crazy, but you must listen to my plan.
====
2608
Please, <<1>>, you have to help. The giants are being forced to bring prisoners to that evil Dunmer Veraya!

You must stop her!
====
2609
Sure, I bet you think I'm crazy. You probably think those are ordinary pirates over there.

When their disguise drops and the Daedra are unmasked, you'll see the truth. They're obviously gathering their forces before they attack Koeglin Village!
====
2610
The Supernal Dreamers are likely have their eye on every home from here to Bangkorai. Ours was just a small farm. Can you imagine what madness they'd spread at a fortress?

Someone should warn Duke Nathaniel.
====
2611
<<1>> was out, and our ship ran aground. Before we could recover from the crash, the Ebonheart Slavers fell on us and made us all prisoners.

Why did the captain head right for those rocks? He had to know they were there!
====
2612
My partner - no, former partner - <<1>>. The coward's hiding in the back of the mine. Afraid to come out, since he can't hold up our agreement.
====
2613
You see yon tower-topped hill behind me? It's become a haunt of infernal abominations from beyond Mundus, demonic spirits sent here for the torment of mortals. 

Sorry. Priestess of Stendarr. We always talk like that. Anyway, it's bad.
====
2614
Yes, you! Like me, you have been defiled by the Lord of Brutality.

I've been screaming for so long …. You must destroy us, Empty One! I do not want to be his eyes any longer.
====
2615
I spent years of my life building that levee to keep the river from flooding this land every year. I'm not about to let some thugs and murderers destroy it.
====
2616
Envoy Darima marches up with an army, claiming she's on a diplomatic mission from King Fahara'jad of Alik'r. She says her message is for Duke Nathaniel alone and demands entry.

All I have to say is, 'over my dead body'.
====
2617
It's my ... remains. My bones. I was caught in the mine when the Daedra appeared. Trapped. And when they found me, they literally tore me to pieces.

Now my bones are strewn across this cavern, carelessly discarded by these awful creatures.
====
2619
<<1>> accused me of witchcraft. He claims I abducted his brother, Gorvan, and <<2>> for ritual sacrifices, but I just got here! I couldn't have done such a thing! I don't even have the stomach for blood.
====
2620
The local constable is apparently two arrows shy of a quiver. The town was attacked by slavers, and he's accused me of being involved!

I am a Knight of the Flame, for Mara's sake—sent here to help secure the village!
====
2621
Hada's our blacksmith. She closed her forge a few days ago. No one knows why. Whatever her reasons, they're not as important as arming Koeglin.

If these slavers are a real threat, we need Hada's weapons.
====
2622
Breakfast. I made his favorite—biscuits and jam. Then he went out to play ….

That good-for-nothing deputy won't even go look for him, but the slavers could have shipped Lucas off to Morrowind by now!
====
2623
Our homes in the caves were taken in a storm of blood and sorcery. It happened so quickly! I ran as fast as my feet would take me. 

I fear only Ionela and I survived!
====
2624
<Poking around the mutilated remains with the tip of your boot, you find only a few small fractured bone shards.>
====
2625
Sorry hero, you're too late to save the day this time. Look around. The farm's in ashes.

My daughter Ganise and I stayed only to search for my husband, but at this point, I think we have to assume he was killed in the fire.
====
2626
We woke up this morning and the farm was on fire. Smoke everywhere! It was the scamps! They're all over the place.

I would've left right away, but we couldn't find Mister Nurin. He hadn't been the perfect boss, but I didn't want to leave him.
====
2627
Murk-Watcher has aged much in these last few years. She often seems confused about where she is. 

She can be incredibly stubborn too. Perhaps you could approach her about leaving?
====
2628
Feeding. Waiting for scamps to die. Waiting to eat their crispy skins. I find them, and eat them all!

Oh! Are you going to kill scamps? Make some crispy skins? Do it. Giddy has a treasure, and you can have it. Trade it to you, for skins!
====
2629
A landslide opened this tunnel in the canyon. It leads to a buried Daedric temple.

You wouldn't know anything about that, would you?
====
2630
After speaking with King Fahara'jad's envoy, Duchess Lakana asked to go out and negotiate with the Redguard general herself. 

Clearly, we can't allow that, but the duchess is refusing to let the envoy leave to deliver her message.
====
2631
Sentulus said he was staying in a camp of Supernal Dreamers west of here. Get his book. I don't care how you do it.

If you see my mother … don't tell me.
====
2632
He's an Altmer. He claims he came here to do his own investigation into Lord Montclair's activities. Truth be told, everyone wants Montclair dead, but I don't know what Verandis wants.

Perhaps you can ask him on Lord Alard's behalf?
====
2633
He's an Altmer in the midst of all this. He came to me when I arrived to meet you. He offered his help, even before offering his name. After all, everyone wants Montclair dead.

Verandis is still here. See what you can learn about his motives.
====
2634
No. This will not do. To run would be to surrender to this madwoman's hatred. Falhut is the one who must pay.

Though I don't always agree with him, <<1>> is a good man, and I trust him. Tell him of Falhut's betrayal. He will see justice served.
====
2635
Indeed. I would very much like to discuss this with you further—but not inside the castle.

My home is past the market. If you'll give me a moment to settle matters here and check on the duchess, I'll meet you there and we can talk.
====
2636
"A traveling mage mentioned a spell to stop dreams today. He said it was extremely dangerous, but if I were to take the risk, he'd teach me.

"I'm a fool to trust a wanderer, but I must stop these nightmares at any cost."
====
2637
I came here on a sacred mission—to slay the notorious bandits known as The Three. 

I ventured into these depths leaving my fellow knights behind with orders to collapse the cave if I did not return.

This cave became my tomb.
====
2638
<You flip through the pages and find this to be the journal of one <<1>>: a wandering knight and, according to the text, general hero and do-gooder.>

<You quickly reach the final page of the journal; the larger portion of it is blank.>
====
2639
Within this old container lie the tattered remnants of a knight's garb, along with an ancient journal and what looks like a crude map leading to a series of caves.
====
2640
If I left, who'd help the injured here?

Lieutenant Fairfax's unit had a fine healer with them, a woman by the name of <<1>>. I've heard she's alive and working in a triage unit, but short on supplies. She needs support.
====
2642
Call it a gift.

It didn't seem right asking you to keep helping us, poorly equipped as you were, so I asked the Abbot to find a new weapon for you.
====
2643
Dreams? That maniac murdered my wife on the basis of a dream? He will die for this! 

You must help me find him. He's probably gone to Firebrand Keep. Please, do it for Lakana. Find Hughes and kill him!
====
2644
The Moth priests in Shornhelm warn me of a cult of necromancers active in the area. I suspect it to be Mannimarco's Worm Cult.

We must help, and quickly. The fastest way to Shornhelm is teleportation. The Mages Guild here can speed you on your way.
====
2645
The Altmer have not forgotten the crimes the Bretons and Redguard have committed against us. Now they openly make war against us and think that we will do nothing. Deliver a message for the Dominion, recruit.
====
2646
Please, <<1>>. Don't leave me here. Give me a proper burial. There's a graveyard nearby. The barrows are to the east.

Bury me there. Don't let me become a bloodfiend.
====
2647
Well, the scamps running around here for one thing, but I have reason to believe there could be worse things coming if we don't act fast.

That crazy Sentulus was telling Rosalie about these portals he had opened up around the farm.
====
2649
Dorrell manor's been overrun by Daedra! Who knows where they all came from!

The Dorrell family isn't exactly well-loved. Some folks think the Baroness deserves this. She's had to camp on the hill to the southeast while her home's cursed.
====
2650
Do not make the mistake of underestimating the threat of the Ebonheart Pact. Though they may be an unwashed collection of backwards savages, they are cunning and underhanded. Your assignment is to thin out their numbers.
====
2651
Our enemies lack the wisdom to see the benefit of our rule and have chosen to defy us. This cannot be allowed to continue.Your worth to the Dominion will be put to the test recruit, seek out our enemies and bring death to them.
====
2652
Our enemies cannot be allowed even the thought of being secure. Make an example of one of their guards. This will lower their morale and make our offensives all the easier.
====
2653
The Dominion has decided that if the upstarts are engaged with replacing their losses the less time they will have to mount any tangible offense. Cull their guards and we will be that much closer to overwhelming them.
====
2654
The actions of the Ebonheart Pact have started to become more and more of a hindrance to our plans. Kill an Ebonheart guard, the fewer we have to concern ourselves with, the better.
====
2655
When a king sends his army somewhere, are his intentions not clear enough? I always knew the Covenant was a bad idea.

Apparently, King Fahara'jad thinks us fools as well. Certainly if he expects us to allow his soldiers past the gates.
====
2656
<This old container has preserved the tattered remnants of a knight's garb, along with a journal and a crude map leading to a series of caves.>
====
2657
Have you come to prove your worth, recruit? Cyrodiil has become a land of war and death, a land with no place for the weak. Show us your worth; Do not return until you have slain one of our enemies.
====
2658
These Covenant upstarts are like children playing at being warriors. The price of making the Pact your enemy is death. Find one of these striplings and exact that price.
====
2659
Our enemies will be shaken if we strike them where they feel most secure. Find and kill one of their guards, then report back to me.
====
2660
If we are to defeat the Aldmeri, all under my command must be up to the task. Kill one of their guards and return to tell the tale.
====
2661
My husband, <<1>>, escaped with <<2>> and the others to a place of refuge south of the village.

Please, find him and tell him what happened. Give him the tomes you collected. Crestshade should be remembered.
====
2662
The time of the Aldmeri is over. They are stuck in the past, and must be shown that we of the Ebonheart Pact now rule in Tamriel. Decrease their forces by one. Permanently.
====
2663
The guards of the Daggerfall covenant reek of weakness and fear. Kill one of them and let the rest know why they should fear us.
====
2664
We are receiving reports that the enemy are positioning to capture to a nearby keep. I need more eyes out in Cyrodiil. Go and find out if this is true so we may give them a proper welcome.
====
2665
The man we need now is <<1>>. He's a retired general who served King Edouard, High King Emeric's predecessor.

He has many contacts throughout <<2>>, so he may know who's behind the Blackmauls' sudden interest in our affairs.
====
2666
Our foes foolishly think that walls of stone will be enough to still our hand. Tear the very walls down around them!
====
2667
The walls of our fortifications will need repair. To make this possible we will need to know what mines we have available to us.
====
2668
The more mines we claim, the fewer there are for our enemies. Capture a mine for the Ebonheart Pact.
====
2669
My friend and fellow mage <<1>> accompanied the <<2>> survivors as they fled south.

Someone must warn him. No one will be safe until that madman, <<3>>, has been stopped!
====
2670
A full belly does a lot for morale; we need to know what supplies we can draw from. Find us a farm to claim.
====
2671
That blackhearted swindler worries me. You've already driven off the grave robbers. You've set the spirits to rest and convinced Manard to leave the barrows, but still …
 
Would you be willing to visit Hoarfrost Downs and check on Manard for me?
====
2672
We were sitting at this very table when a guard from North Point came in and asked for recruits. Shela looked me in the eyes and squeezed my hand … 

… and then she stood and left. She joined the guard!
====
2673
There's a large order in from Breagha-Fin. It's strange to have the hillmen come by, especially wanting armor parts. I guess even a hillman as strong as Ionela can get worried about the Nords invading.

I thought she would have come back by now.
====
2674
I hurt. Need leave.

Sacred place not safe.
====
2675
I've been away from the mine for weeks. I come back to work, and something's wrong.

I went to talk with the owner, <<1>>, but he went crazy! Tried to have me captured - kwama and miners alike were chasing after me.
====
2676
To win this war, our troops will need full bellies. For that to happen, we will need a reliable source of food. I need you to take a farm.
====
2677
The Ebonheart needs you to be its eyes and ears; I need for you to scout out a lumber mill; we are in need of fresh supplies.
====
2678
The Ebonheart Pact needs for you to take a Lumber Mill; the resources will go a long way towards seeing our work here done.
====
2679
The Elder Scroll of Ghartok has fallen into the hands of the enemy! Heroes are needed to return the scroll to its rightful place.

Return to me when it is done.
====
2680
The enemy has stolen the Elder Scroll of Chim! I need heroes to reclaim it. Can I count you among their number?
====
2681
We seek the Elder Scroll of Altadoon, currently in the hands of our enemies. It must become ours, its blessings bestowed upon the Pact's soldiers.

When it has been captured, return to me.
====
2682
It galls me that our enemies hold the Elder Scroll of Mnem in their unworthy clutches. I can stand it no longer. I need heroes to deliver the scroll safely into Pact hands. Will you be among them?
====
2683
I seek heroes to capture the Elder Scroll of Ni-Mohk. It must be torn from the grasp of our foes and brought to one of our keeps.

Return to me when it is done.
====
2684
I applaud your attitude, warrior. The mission revolves around the Elder Scroll of Alma Ruma. This mighty relic must be ours! Help us capture it and bring it to a Pact keep.

See me when the task is done.
====
2685
I want the Staff of Chaos captured. With its power we will have advantage over our enemies. We will worry over the costs of calling on such power when this war is won.
====
2686
The time has come to bring war to the Imperial City. The Pact will have the Southern district this day! Death and Glory!
====
2687
The Western district of the Imperial City is ripe for the taking. Claim it for the Ebonheart and deliver death to any that oppose you.
====
2688
There is no time to waste. The eastern district of the Imperial City is ours if we can rally our forces and drive our enemies clear. Go there, now!
====
2689
You may be a member of the Daggerfall Covenant, but if you wish to be truly accepted, you'll have to prove you're willing to serve. Eliminate one of our enemies and return here alive.
====
2690
The Aldmeri are lost to their arrogance and ancient ways. Thin their numbers recruit,  the less of them we have to deal with later, the better.
====
2691
The fewer Ebonheart Pact members roaming free out in Cyrodiil, the better. Head out into Cyrodiil and bring down one of the savages. Return to me when you have slain one of our enemies.
====
2692
A number of our guards have been laid low by the enemy in an attempt to lower our morale. Foolishly they believe we will not retaliate in kind. I want one of their guards dead - see to it.
====
2693
Just before you returned, a Lion Guard soldier reported to me. I asked him to scout Steelheart Moorings to the east. I fear pirates have taken over the town.

He's a fresh recruit and seemed eager for a fight. Would you look after him?
====
2695
The Daggerfall Covenant will scour Cyrodiil of the Aldmeri Dominion. To accomplish this we need to eliminate their defenses. Kill one of their guards.
====
2696
Kill an Ebonheart guard; the fewer we have to concern ourselves with, the better.
====
2697
Keeps in Cyrodiil trade owners almost on a daily basis. We need to know which ones are available for us to take. Head into Cyrodiil and scout out one of the keeps.
====
2698
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Go capture us a keep, soldier.
====
2699
We need to know what mines are available to us. That's where you come in. I need you to scout out a mine, the sooner the better.
====
2700
Alcaire Castle needs to be made aware of this. If slavers are at our shores, the Knights of the Flame should be looking after us! 

Take word of this to <<1>>. He'll be able to get an audience with <<2>> to send some real help our way.
====
2701
We've been receiving reports that the enemy troops have been attempting to cut off our supple of stone and ore. We need to capture a mine to ensure that our keeps aren't falling down around us.
====
2702
An army fights on its stomach - but to properly feed an army we need to know what farms we have access to. Head into Cyrodiil and scout out a farm.
====
2703
A hungry man makes the worst guard. If we can deny our enemies food, overwhelming their defenses is within reach. Claim a farm for the Covenant recruit.
====
2704
We have received reports of enemy troop movements near some local lumber mills. If this is the case we need to know immediately. Go to one of the mills and return to me with your findings.
====
2705
We are in need of lumber to bolster our fortifications and build supports for our mines. Go into Cyrodiil and secure a Lumber Mill for the Covenant.
====
2706
The Elder Scroll of Ni-Mohk has been stolen by our foes! This is a heavy blow to the morale of our army. I need heroes to recapture the scroll and return it to Covenant hands.

Return to me with news of your success.
====
2707
Disaster has struck! The Elder Scroll of Alma Ruma has been stolen by enemy soldiers. I need warriors to strike back and recover the scroll for the Covenant. Can I count you among them?
====
2708
Revenge!

Revenge for captain!

Captain … killed! Killed by … Blackhearts.
====
2709
Warriors are gathering to capture the Elder Scroll of Altadoon. Heroes are needed for this dangerous mission; I want you to be one of them.
====
2710
The Elder Scroll of Mnem must not remain in enemy hands. Covenant soldiers are being sent to seize it and bring it safely back to our domains. I need you to join in this mission.
====
2711
The Covenant seeks to capture the Elder Scroll of Ghartok and win its blessings for our army. Heroes are now on their way to capture it. Will you join them in this epic challenge?
====
2712
I am concentrating our forces in an effort to seize the Elder Scroll of Chim. This is a vital mission that requires our finest soldiers. Join these troops as soon as you can!
====
2713
I want you to capture the Staff of Chaos for the Covenant. We will worry over the cost of meddling with such power after we have won this war.
====
2714
Yes, a sabre cat. It's strange to see them this far south, but the wind has changed.

It's been generations since we've dealt with these cats, but my sons were eager to hunt them down. I haven't seen my boys in days. I'm worried.
====
2715
The time for decisive action is now! Move into the southern district of the Imperial City and capture it for the Covenant.
====
2716
The western district of the Imperial City is ripe for the taking. Claim it for the Covenant and deliver death to any that oppose you.
====
2717
There is no time to waste. The Eastern district of the Imperial City is ours if we can rally our forces and drive our enemies clear. Go there, now!
====
2718
"The Last Will and Testament of Ronnie Redthroat Blaise

"Congratulations! You've found my will, and that means my final holdings are yours for the taking.

"All you have to do is find them!"
====
2719
If we are to take and hold Cyrodiil we have to know what fortifications the enemy has and which ones we may take. You will be our eyes.
====
2720
We have to secure a foothold here in Cyrodiil. To that end, we will need to capture a keep to serve as a strong point. The Dominion needs you once again.
====
2721
The amount of resources required to maintain an effective war-machine is truly mind boggling. It is essential that we know what materials are available to enemy and ourselves.
====
2722
We have to ensure that our enemies do not outpace us in war materials. For every asset we claim, there is one less available for them. Capture a mine for the Dominion.
====
2723
We have come too far to allow the basic needs of our fighting forces to slip past our notice. Our forces need food and to provide for them we will need to know what farms are available to us.
====
2724
Your next assignment will be to capture a farm. The benefit will be two-fold: Our troops will eat; our enemies will starve. It is quite simple really. Capture a farm, return to me when you do.
====
2725
We have received reports of enemy troop movements near the nearby lumber mills. If this is the case we need to know immediately. Go to one of the Mills and return to me with your findings.
====
2726
We are in need of lumber to bolster our fortifications and build supports for our mines. Go into Cyrodiil and secure a Lumber Mill for the Dominion.
====
2727
The Elder Scroll of Altadoon has fallen into the unworthy hands of the enemy. Heroes are needed to recapture it and return it to the Dominion.
====
2728
Treachery!

<<1>> is a murderer and a thief. He killed my great-grandfather and stole everything my family had.

For generations we've sought our revenge. My father almost did it - stabbed the old man through the heart. But somehow he lives on.
====
2729
The enemy has stolen the Elder Scroll of Mnem. A band of heroes is needed to recapture and return the scroll to its rightful place.

Will you be among them?
====
2730
The Elder Scroll of Ghartok should be ours. Heroes are needed to capture it and bring it to a Dominion stronghold.

Should you succeed, return to me and claim your reward.
====
2731
A raid is being planned on the temple of the Elder Scroll of Chim. Will you be among those who will claim this powerful artifact for the Aldmeri Dominion?
====
2732
The Elder Scroll of Ni-Mohk preys on my mind. Our army needs the blessings this scroll bestows. I am looking for warriors to claim it for the Dominion; can I count you among them?
====
2733
And I have one—the Elder Scroll of Alma Ruma. Too long has the enemy defiled it with unworthy hands. It must be brought under Dominion control.

This is the challenge I have for you.
====
2734
Even if we were to rob our enemies of their prized relics, we would only be leveling the playing field. We need an advantage.
====
2736
The time has come to establish a foothold in the Imperial city. From the information we have gathered, the Southern district section appears to be the best starting location for our expansion.
====
2737
We have to establish control over the Western district of the city and prevent them from establishing a strongpoint.
====
2738
Taking the entire city at once will prove impossible, but a section at a time is well within reason. Clear the enemy out of the Eastern district of the city and claim it for the Dominion.
====
2739
Our enemies lack the wisdom to see the benefit of our rule and have chosen to defy us. Your worth to the Dominion will be put to the test recruit, seek out our enemies do not return until you have slain ten of them.
====
2740
The Divines only know. House Tamrith and House Dorell have brought their most seasoned soldiers to put an end to the evil within the Doomcrag, only to be told to hold our position.

No reinforcements are coming. Why don't we act?
====
2741
Do not make the mistake of underestimating the threat of the Ebonheart Pact. Your assignment is to thin out their numbers.
====
2742
The Altmer have not forgotten the crimes the Bretons and Redguard have committed against us. Now they openly make war against us and think that we will do nothing. Deliver a message for the Dominion, recruit.
====
2743
Our enemies cannot be allowed even the thought of being secure. Make an example of twenty of their guards.
====
2744
The Dominion has decided that if the upstarts are engaged with replacing their losses the less time they will have to mount any tangible offense. Cull their guards and we will be that much closer to overwhelming them.
====
2745
The actions of the Ebonheart Pact have started to become more of a hindrance to our plans. Kill Ebonheart guards, the fewer we have to concern ourselves with, the better.
====
2746
Soldiers of the Dominion! Grand Warlord Sorcalin has called for warriors to scout the enemy stronghold at Fort Warden. Volunteers should set out immediately.
====
2747
The Dominion must know the enemy strength at Fort Rayles. Scouts are urgently needed for this dangerous mission. 

- General Thoron
====
2748
Grand Warlord Sorcalin has ordered a scouting mission to Fort Glademist. Reports of unusual enemy activity must be confirmed. Dependable warriors are needed for this mission.
====
2749
Soldiers of the Dominion! Grand Warlord Sorcalin has called for warriors to scout the enemy stronghold of Fort Ash. Volunteers should set out immediately.
====
2750
The Dominion must know the enemy strength at Fort Aleswell. Scouts are urgently needed for this dangerous mission.

- General Thoron
====
2751
Grand Warlord Sorcalin has ordered a scouting mission to Fort Dragonclaw. Reports of unusual enemy activity must be confirmed. Dependable warriors are needed for this mission.
====
2752
Soldiers of the Dominion! Grand Warlord Sorcalin has called for warriors to scout the enemy stronghold of Chalman Keep. Volunteers should set out immediately.
====
2753
The Dominion must know the enemy strength at Arrius Keep. Scouts are urgently needed for this dangerous mission.

- General Thoron
====
2754
Grand Warlord Sorcalin has ordered a scouting mission to Kingscrest Keep. Reports of unusual enemy activity must be confirmed. Dependable warriors are needed for this mission.
====
2755
<This insignia came from the armor of a rearguard soldier who was wounded and turned by bloodfiends.>

<It bears the heraldry of a minor house of <<1>>. Someone at the base camp atop <<2>> might be able to identify it.>
====
2756
Soldiers of the Dominion! Grand Warlord Sorcalin has called for warriors to scout the enemy stronghold of Farragut Keep. Volunteers should set out immediately.
====
2757
The Dominion must know the enemy strength at Blue Road Keep. Scouts are urgently needed for this dangerous mission.

- General Thoron
====
2758
Grand Warlord Sorcalin has ordered a scouting mission to Drakelowe Keep. Reports of unusual enemy activity must be confirmed. Dependable warriors are needed for this mission.
====
2759
Soldiers of the Dominion! Our former stronghold of Castle Alessia is in enemy hands and must be taken back. The first step is to determine the enemy's strength. Scouts are urgently needed.
====
2760
Warriors: We must retake the stronghold of Castle Faregyl. Grand Warlord Sorcalin needs to know enemy strength to plan our assault. Scouts will be well rewarded!

- General Thoron
====
2761
As all should know, Grand Warlord Sorcalin has declared that Castle Roebeck will be ours once again. But enemy numbers must be determined first. Warriors are needed to scout the castle and return with reports.
====
2762
Soldiers of the Dominion! Our former stronghold of Castle Brindle is in enemy hands and must be taken back. The first step is to determine the enemy's strength. Scouts are urgently needed.
====
2763
Warriors: We must retake the stronghold of Castle Black Boot. Grand Warlord Sorcalin needs to know enemy strength to plan our assault. Scouts will be well rewarded!

- General Thoron
====
2764
As all should know, Grand Warlord Sorcalin has declared that Castle Bloodmayne will be ours once again. But enemy numbers must be determined first. Warriors are needed to scout the castle and return with reports.
====
2765
Our foes are rapidly fortifying their strongholds. Grand Warlord Sorcalin has to know the sources of their materials, so we can hit them where it hurts the most. Scouts are needed to spy on Warden Mine and bring back reports.

- General Thoron
====
2766
Rayles Mine is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2767
Warriors of the Dominion! Grand Warlord Sorcalin needs volunteers to scout the mine near Fort Glademist and return with reports on its defenses.

- Scribe Fireluin
====
2768
Our foes are rapidly fortifying their strongholds. Grand Warlord Sorcalin has to know the sources of their materials, so we can hit them where it hurts the most. Scouts are needed to spy on Ash Mine and bring back reports.

- General Thoron
====
2769
You've done so much for me, and I hate to ask more, but if you'd truly help ... I have no one else to ask. Not while Koeglin's in danger.

Our farm was attacked. Men in red came ... they brought scamps. It was terrible!
====
2770
"We've made a good catch, but there's more to be had. As soon as we've shipped off the current batch, we'll start seizing travelers headed to Alcaire Castle.

Duke Nathaniel's an ass. It's time to head north and give him a bloody nose!

— Ma'jhad"
====
2771
Aleswell Mine is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2772
Warriors of the Dominion! Grand Warlord Sorcalin needs volunteers to scout the mine near Dragonclaw and return with reports on its defenses.

- Scribe Fireluin
====
2773
Our foes are rapidly fortifying their strongholds. Grand Warlord Sorcalin has to know the sources of their materials, so we can hit them where it hurts the most. Scouts are needed to spy on Chalman Mine and bring back reports.

- General Thoron
====
2774
Arrius Mine is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2775
Warriors of the Dominion! Grand Warlord Sorcalin needs volunteers to scout the mine near Kingscrest and return with reports on its defenses.

- Scribe Fireluin
====
2776
Our foes are rapidly fortifying their strongholds. Grand Warlord Sorcalin has to know the sources of their materials, so we can hit them where it hurts the most. Scouts are needed to spy on Farragut Mine and bring back reports.

- General Thoron
====
2777
Blue Road Mine is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2778
Warriors of the Dominion! Grand Warlord Sorcalin needs volunteers to scout the mine near Drakelowe and return with reports on its defenses.

- Scribe Fireluin
====
2779
Our foes are rapidly fortifying their strongholds. Grand Warlord Sorcalin has to know the sources of their materials, so we can hit them where it hurts the most. Scouts are needed to spy on Alessia Mine and bring back reports.

- General Thoron
====
2780
Faregyl Mine is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2781
Warriors of the Dominion! Grand Warlord Sorcalin needs volunteers to scout the mine near Roebeck and return with reports on its defenses.

- Scribe Fireluin
====
2782
Our foes are rapidly fortifying their strongholds. Grand Warlord Sorcalin has to know the sources of their materials, so we can hit them where it hurts the most. Scouts are needed to spy on Brindle Mine and bring back reports.

- General Thoron
====
2783
Black Boot Mine is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2784
Warriors of the Dominion! Grand Warlord Sorcalin needs volunteers to scout the mine near Bloodmayne and return with reports on its defenses.

- Scribe Fireluin
====
2785
We have come too far to allow the basic needs of our fighting forces to slip past our notice. Our {warrior}s need food and to provide for them we will need to know what farms are available to us.
====
2790
<<1>> often frequents the arena. This one's heard rumors of a plot against the monks of Pariah Abbey. Someone may be planning an attack.

<<2>> is a friend of <<1>>. She lives at Pariah Abbey. Could you go and warn her?
====
2791
The Midnight Union! They're capturing people and making them fight to death in their arena. 

They're going to use my husband in their games. Thomin will be killed!
====
2792
Each of my three arenas has a champion who's achieved that title by killing all challengers. Now I only order them out to face special opponents. You just might be good enough to warrant that.
====
2794
The farm at Fort Warden provides support for our foe's troops. Grand Warlord Sorcalin needs scouting reports on this farm to determine its importance to the enemy.
====
2795
Scouts are needed for a vital mission. We must have information on the defenses around Rayles Farm. Those who return with reports will be well rewarded.
====
2796
By order of Grand Warlord Sorcalin, a scouting mission to Glademist Farm is now a priority for all Dominion troops. Volunteers must leave immediately.
====
2797
The farm at Fort Ash provides support for our foe's troops. Grand Warlord Sorcalin needs scouting reports on this farm to determine its importance to the enemy.
====
2798
Scouts are needed for a vital mission. We must have information on the defenses around Aleswell Farm. Those who return with reports will be well rewarded.
====
2799
<You read the final entry in the journal. It references the Vanne family.>

"Another horse lost. If the harpy attacks continue, our herds won't survive. Tomorrow, I will scout the aerie. Herd Mother protect the Varre family, especially my wife Rada."
====
2800
Have you seen the odd way that the harpies have acted recently?

The larger harpies have become fierce. One of them chased poor <<1>> all the way into town before it turned back to the north aerie.

Please, put an end to that grisly beast!
====
2801
By order of Grand Warlord Sorcalin, a scouting mission to Dragonclaw Farm is now a priority for all Dominion troops. Volunteers must leave immediately.
====
2802
The farm at Chalman Keep provides support for our foe's troops. Grand Warlord Sorcalin needs scouting reports on this farm to determine its importance to the enemy.
====
2803
Scouts are needed for a vital mission. We must have information on the defenses around Arrius Farm. Those who return with reports will be well rewarded.
====
2804
By order of Grand Warlord Sorcalin, a scouting mission to Kingscrest Farm is now a priority for all Dominion troops. Volunteers must leave immediately.
====
2805
The farm at Farragut Keep provides support for our foe's troops. Grand Warlord Sorcalin needs scouting reports on this farm to determine its importance to the enemy.
====
2806
Scouts are needed for a vital mission. We must have information on the defenses around Blue Road Farm. Those who return with reports will be well rewarded.
====
2807
By order of Grand Warlord Sorcalin, a scouting mission to Drakelowe Farm is now a priority for all Dominion troops. Volunteers must leave immediately.
====
2808
The farm at Castle Alessia provides support for our foe's troops. Grand Warlord Sorcalin needs scouting reports on this farm to determine its importance to the enemy.
====
2809
Scouts are needed for a vital mission. We must have information on the defenses around Faregyl Farm. Those who return with reports will be well rewarded.
====
2810
By order of Grand Warlord Sorcalin, a scouting mission to Roebeck Farm is now a priority for all Dominion troops. Volunteers must leave immediately.
====
2811
The farm at Castle Brindle provides support for our foe's troops. Grand Warlord Sorcalin needs scouting reports on this farm to determine its importance to the enemy.
====
2812
Scouts are needed for a vital mission. We must have information on the defenses around Black Boot Farm. Those who return with reports will be well rewarded.
====
2813
By order of Grand Warlord Sorcalin, a scouting mission to Bloodmayne Farm is now a priority for all Dominion troops. Volunteers must leave immediately.
====
2814
Grand Warlord Sorcalin knows Warden Lumbermill is providing wood to build the enemy's siege weapons. She wants to put an end to that. Scouts are needed to bring back reports on this site's defenses.

- Gen. Thoron
====
2815
Rayles Lumbermill is one of our enemy's sources of wood for its siege engines. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2816
Urgent request from Grand Warlord Sorcalin! Volunteers are needed to scout Glademist Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Fireluin
====
2817
Grand Warlord Sorcalin knows Ash Lumbermill is providing wood to build the enemy's siege weapons. She wants to put an end to that. Scouts are needed to bring back reports on this site's defenses.

- Gen. Thoron
====
2818
Aleswell Lumbermill is one of our enemy's sources of wood for its siege engines. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2819
Urgent request from Grand Warlord Sorcalin! Volunteers are needed to scout Dragonclaw Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Fireluin
====
2820
Grand Warlord Sorcalin knows Chalman Lumbermill is providing wood to build the enemy's siege weapons. She wants to put an end to that. Scouts are needed to bring back reports on this site's defenses.

- Gen. Thoron
====
2821
Arrius Lumbermill is one of our enemy's sources of wood for its siege engines. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2822
Urgent request from Grand Warlord Sorcalin! Volunteers are needed to scout Kingscrest Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Fireluin
====
2823
Grand Warlord Sorcalin knows Farragut Lumbermill is providing wood to build the enemy's siege weapons. She wants to put an end to that. Scouts are needed to bring back reports on this site's defenses.

- Gen. Thoron
====
2824
Blue Road Lumbermill is one of our enemy's sources of wood for its siege engines. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2825
Urgent request from Grand Warlord Sorcalin! Volunteers are needed to scout Drakelowe Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Fireluin
====
2826
Grand Warlord Sorcalin knows Alessia Lumbermill is providing wood to build the enemy's siege weapons. She wants to put an end to that. Scouts are needed to bring back reports on this site's defenses.

- Gen. Thoron
====
2827
Faregyl Lumbermill is one of our enemy's sources of wood for its siege engines. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2828
Urgent request from Grand Warlord Sorcalin! Volunteers are needed to scout Roebeck Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Fireluin
====
2829
Grand Warlord Sorcalin knows Brindle Lumbermill is providing wood to build the enemy's siege weapons. She wants to put an end to that. Scouts are needed to bring back reports on this site's defenses.

- Gen. Thoron
====
2830
Black Boot Lumbermill is one of our enemy's sources of wood for its siege engines. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2831
Urgent request from Grand Warlord Sorcalin! Volunteers are needed to scout Bloodmayne Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Fireluin
====
2832
We must show the Nords their leader is dead. They must learn the same fate or worse will befall any Nord who sets a boot in our city.

The duchess would not like this, but it must be done.
====
2833
The Midnight Union has taken some local folks captive. They hold their families hostage, then force the able-bodied to fight each other to the death in their arena. 

It's just terrible.
====
2834
You've done so much for me, and I hate to ask more, but … well, I have no one else to ask, not while Koeglin's in danger.

Our farm was attacked. Men in red came. They brought scamps. It was terrible!
====
2835
Notice to all Covenant warriors:

Grand Warlord Dortene has decreed a bounty upon Dominion and Pact soldiers. Slay 20 of them and you will earn a bonus.
====
2836
The Aldmeri are lost to their arrogance and ancient ways. Thin their numbers recruit,  the less of them we have to deal with later, the better.
====
2837
The fewer Ebonheart Pact members roaming free out in Cyrodiil, the better. Head out into Cyrodiil and bring down ten of the savages. Return to me when you have slain one of our enemies.
====
2838
A number of our guards have been laid low by the enemy in an attempt to lower our morale. Foolishly they believe we will not retaliate in kind. I want twenty of their guards dead - see to it.
====
2839
The Daggerfall Covenant will scour Cyrodiil of the Aldmeri Dominion. To accomplish this we need to eliminate their defenses. Kill Twenty of their guards.
====
2840
Kill twenty Ebonheart guards; the fewer we have to concern ourselves with, the better.
====
2841
The enemy has held our former stronghold of Fort Warden for too long. We must erase this stain on our honor! Scouts are needed to report on our foe's strength at the fort. For the Covenant!

- General Khamagash
====
2842
Scouts are urgently needed for a dangerous mission. We must know the enemy strength at Fort Rayles before we attempt to recapture it. Volunteers must leave now.

- General Khamagash
====
2843
Grand Warlord Dortene commands the Covenant to recapture Fort Glademist. Scouts are needed to verify rumors of enemy forces gathering there. Step forward, warriors!
====
2844
The enemy has held our former stronghold of Fort Ash for too long. We must erase this stain on our honor! Scouts are needed to report on our foe's strength at the fort. For the Covenant!

- General Khamagash
====
2845
Scouts are urgently needed for a dangerous mission. We must know the enemy strength at Fort Aleswell before we attempt to recapture it. Volunteers must leave now.

- General Khamagash
====
2846
Grand Warlord Dortene commands the Covenant to recapture Fort Dragonclaw. Scouts are needed to verify rumors of enemy forces gathering there. Step forward, warriors!
====
2847
Covenant warriors! Grand Warlord Dortene needs reports on the enemy stronghold of Chalman Keep. Scouts should set out immediately.
====
2848
Scouts are urgently needed for a dangerous mission. The Covenant must know the enemy strength at Arrius Keep before we attack. Volunteers must leave now.

- General Khamagash
====
2849
Grand Warlord Dortene has ordered a scouting mission to Kingscrest Keep. Enemy forces are rumored to be gathering there. Step forward, warriors!
====
2850
Covenant warriors! Grand Warlord Dortene needs reports on the enemy stronghold of Farragut Keep. Scouts should set out immediately.
====
2851
If you are a friend of the Prophet, then surely you will help. I left here yesterday for Fell's Run, and returned today to find the door smashed in, the house in disarray.

My brothers and sisters are all gone - taken by force, from the looks of it.
====
2852
Scouts are urgently needed for a dangerous mission. The Covenant must know the enemy strength at Blue Road Keep before we attack. Volunteers must leave now.

- General Khamagash
====
2853
Grand Warlord Dortene has ordered a scouting mission to Drakelowe Keep. Enemy forces are rumored to be gathering there. Step forward, warriors!
====
2854
Covenant warriors! Grand Warlord Dortene needs reports on the enemy stronghold of Castle Alessia. Scouts should set out immediately.
====
2855
Scouts are urgently needed for a dangerous mission. The Covenant must know the enemy strength at Castle Faregyl before we attack. Volunteers must leave now.

- General Khamagash
====
2856
Grand Warlord Dortene has ordered a scouting mission to Castle Roebeck. Enemy forces are rumored to be gathering there. Step forward, warriors!
====
2857
Covenant warriors! Grand Warlord Dortene needs reports on the enemy stronghold of Castle Brindle. Scouts should set out immediately.
====
2858
Scouts are urgently needed for a dangerous mission. The Covenant must know the enemy strength at Castle Black Boot before we attack. Volunteers must leave now.

- General Khamagash
====
2859
Grand Warlord Dortene has ordered a scouting mission to Castle Bloodmayne. Enemy forces are rumored to be gathering there. Step forward, warriors!
====
2860
I'm not sure. 

I hear things and the world doens't look right to my eyes.
====
2861
The enemy needs stone to strengthen their forts. Grand Warlord Dortene wants to cut off the sources of these materials. Scouts are urged to bring back reports on Warden Mine.

- General Khamagash
====
2862
The mine at Fort Rayles is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2863
Brave warriors are needed for a vital mission! Grand Warlord Dortene calls for volunteers to scout the mine near Fort Glademist and report on its defenses.

- Scribe Grulzul
====
2864
The enemy needs stone to strengthen their forts. Grand Warlord Dortene wants to cut off the sources of these materials. Scouts are urged to bring back reports on the mine at Fort Ash.

- General Khamagash
====
2865
The mine at Fort Aleswell is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2866
Brave warriors are needed for a vital mission! Grand Warlord Dortene calls for volunteers to scout the mine near Fort Dragonclaw and report on its defenses.

- Scribe Grulzul
====
2867
<<1>>, our home is a great place of power. High within it, there is a shrine where we clean the bones of our dead and prepare them for burial.

That <<2>>, <<3>>, claimed to study the bones of the ancients, so the Keepers showed her the shrine.
====
2868
The enemy needs stone to strengthen their forts. Grand Warlord Dortene wants to cut off the sources of these materials. Scouts are urged to bring back reports on Chalman Mine.

- General Khamagash
====
2869
The mine at Arrius Keep is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2870
Brave warriors are needed for a vital mission! Grand Warlord Dortene calls for volunteers to scout the mine near Kingscrest Keep and report on its defenses.

- Scribe Grulzul
====
2871
The enemy needs stone to strengthen their forts. Grand Warlord Dortene wants to cut off the sources of these materials. Scouts are urged to bring back reports on Farragut Mine.

- General Khamagash
====
2872
The mine at Blue Road Keep is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2873
Brave warriors are needed for a vital mission! Grand Warlord Dortene calls for volunteers to scout the mine near Drakelowe Keep and report on its defenses.

- Scribe Grulzul
====
2874
The enemy needs stone to strengthen their forts. Grand Warlord Dortene wants to cut off the sources of these materials. Scouts are urged to bring back reports on Alessia Mine.

- General Khamagash
====
2875
Brave warriors are needed for a vital mission! Grand Warlord Dortene calls for volunteers to scout the mine near Castle Roebeck and report on its defenses.

- Scribe Grulzul
====
2876
The enemy needs stone to strengthen their forts. Grand Warlord Dortene wants to cut off the sources of these materials. Scouts are urged to bring back reports on Brindle Mine.

- General Khamagash
====
2877
The mine at Castle Black Boot is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
2878
Brave warriors are needed for a vital mission! Grand Warlord Dortene calls for volunteers to scout the mine near Castle Bloodmayne and report on its defenses.

- Scribe Grulzul
====
2879
An attack is planned on the farm at Fort Warden. Scouting reports are needed urgently.

- General Khamagash
====
2880
The Covenant needs information on the forces defending Rayles Farm. Scouts who return with reports will be well rewarded.

- Scribe Grulzul
====
2881
By order of Grand Warlord Dortene, Glademist Farm must be scouted immediately. Volunteers are needed urgently.
====
2882
An attack is planned on the farm at Fort Ash. Scouting reports are needed urgently.

- General Khamagash
====
2883
The Covenant needs information on the forces defending Aleswell Farm. Scouts who return with reports will be well rewarded.

- Scribe Grulzul
====
2884
By order of Grand Warlord Dortene, Dragonclaw Farm must be scouted immediately. Volunteers are needed urgently.
====
2885
An attack is planned on Chalman Farm. Scouting reports are needed urgently.

- General Khamagash
====
2886
The Covenant needs information on the forces defending Arrius Farm. Scouts who return with reports will be well rewarded.

- Scribe Grulzul
====
2887
By order of Grand Warlord Dortene, Kingscrest Farm must be scouted immediately. Volunteers are needed urgently.
====
2888
An attack is planned on the farm at Farragut. Scouting reports are needed urgently.

- General Khamagash
====
2889
The Covenant needs information on the forces defending Blue Road Farm. Scouts who return with reports will be well rewarded.

- Scribe Grulzul
====
2890
By order of Grand Warlord Dortene, Drakelowe Farm must be scouted immediately. Volunteers are needed urgently.
====
2891
An attack is planned on Alessia Farm. Scouting reports are needed urgently.

- General Khamagash
====
2892
The Covenant needs information on the forces defending Faregyl Farm. Scouts who return with reports will be well rewarded.

- Scribe Grulzul
====
2893
By order of Grand Warlord Dortene, Roebeck Farm must be scouted immediately. Volunteers are needed urgently.
====
2894
An attack is planned on the farm at Castle Brindle. Scouting reports are needed urgently.

- General Khamagash
====
2895
The Covenant needs information on the forces defending Black Boot Farm. Scouts who return with reports will be well rewarded.

- Scribe Grulzul
====
2896
By order of Grand Warlord Dortene, Bloodmayne Farm must be scouted immediately. Volunteers are needed urgently.
====
2897
The lumbermill at Fort Warden supplies wood for the enemy's siege weapons and defensive works. Grand Warlord Dortene needs scouts to report on this site's defenses.

- Gen. Khamagash
====
2898
The enemy is building siege engines with wood from Rayles Lumbermill. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2899
Grand Warlord Dortene urgently needs volunteers to scout Glademist Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Grulzul
====
2900
The lumbermill at Fort Ash supplies wood for the enemy's siege weapons and defensive works. Grand Warlord Dortene needs scouts to report on this site's defenses.

- Gen. Khamagash
====
2901
The enemy is building siege engines with wood from the Aleswell Lumbermill. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2902
Grand Warlord Dortene urgently needs volunteers to scout Dragonclaw Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Grulzul
====
2903
The Chalman Lumbermill supplies wood for the enemy's siege weapons and defensive works. Grand Warlord Dortene needs scouts to report on this site's defenses.

- Gen. Khamagash
====
2904
The enemy is building siege engines with wood from Arrius Lumbermill. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2905
Grand Warlord Dortene urgently needs volunteers to scout Kingscrest Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Grulzul
====
2906
The Farragut Lumbermill supplies wood for the enemy's siege weapons and defensive works. Grand Warlord Dortene needs scouts to report on this site's defenses.

- Gen. Khamagash
====
2907
The enemy is building siege engines with wood from Blue Road Lumbermill. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2908
Grand Warlord Dortene urgently needs volunteers to scout Drakelowe Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Grulzul
====
2909
The Alessia lumbermill supplies wood for the enemy's siege weapons and defensive works. Grand Warlord Dortene needs scouts to report on this site's defenses.

- Gen. Khamagash
====
2910
The enemy is building siege engines with wood from Faregyl Lumbermill. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2911
Grand Warlord Dortene urgently needs volunteers to scout Roebeck Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Grulzul
====
2912
The Brindle Lumbermill supplies wood for the enemy's siege weapons and defensive works. Grand Warlord Dortene needs scouts to report on this site's defenses.

- Gen. Khamagash
====
2913
The enemy is building siege engines with wood from Black Boot Lumbermill. We must have scouting reports on its defenses before we attack. Volunteers are needed!
====
2914
Grand Warlord Dortene urgently needs volunteers to scout Bloodmayne Lumbermill and return with reports on its defenses. Scouts must leave immediately.

- Scribe Grulzul
====
2915
Grand Warlord Zimmeron must have reports on the enemy stronghold of Fort Warden. Scouts should set out immediately.

- General Dar-Liurz
====
2916
Scouts are urgently needed to spy on the enemy at Fort Rayles. Volunteers must leave now.

- General Dar-Liurz
====
2917
Enemy forces are said to be gathering at Fort Glademist. Grand Warlord Zimmeron needs scouts to investigate. Step forward, warriors!

- Scribe Dreet-Wulm
====
2918
Grand Warlord Zimmeron must have reports on the enemy stronghold of Fort Ash. Scouts should set out immediately.

- General Dar-Liurz
====
2919
Scouts are urgently needed to spy on the enemy at Fort Aleswell. Volunteers must leave now.

- General Dar-Liurz
====
2920
Enemy forces are said to be gathering at Fort Dragonclaw. Grand Warlord Zimmeron needs scouts to investigate. Step forward, warriors!

- Scribe Dreet-Wulm
====
2921
Our former stronghold of Chalman Keep is still in enemy hands. Scouts are needed to report on our foe's strength at this keep. For the Pact!

- General Dar-Liurz.
====
2922
Our foes defile the grounds of Arrius Keep, a former bastion of the Pact. We must know the enemy strength there before we can recapture it. Volunteers are needed!

- General Dar-Liurz
====
2923
Grand Warlord Zimmeron wants to recapture Kingscrest Keep. Scouts are needed to discern enemy strength there. Step forward, warriors!

- Scribe Dreet-Wulm
====
2924
Our former stronghold of Farragut Keep is still in enemy hands. Scouts are needed to report on our foe's strength at this keep. For the Pact!

- General Dar-Liurz
====
2925
Our foes defile the grounds of Blue Road Keep, a former bastion of the Pact. We must know the enemy strength there before we can recapture it. Volunteers are needed!

- General Dar-Liurz
====
2926
Grand Warlord Zimmeron wants to recapture Drakelowe Keep. Scouts are needed to discern enemy strength there. Step forward, warriors!

- Scribe Dreet-Wulm
====
2927
Grand Warlord Zimmeron must have reports on the enemy stronghold of Castle Alessia. Scouts should set out immediately.

- General Dar-Liurz
====
2928
Scouts are urgently needed to spy on the enemy at Castle Faregyl. Volunteers must leave now.

- General Dar-Liurz
====
2929
Enemy forces are said to be gathering at Castle Roebeck. Grand Warlord Zimmeron needs scouts to investigate. Step forward, warriors!

- Scribe Dreet-Wulm
====
2930
Grand Warlord Zimmeron must have reports on the enemy stronghold of Castle Brindle. Scouts should set out immediately.

- General Dar-Liurz
====
2931
Scouts are urgently needed to spy on the enemy at Castle Black Boot. Volunteers must leave now.

- General Dar-Liurz
====
2932
Enemy forces are said to be gathering at Castle Bloodmayne. Grand Warlord Zimmeron needs scouts to investigate. Step forward, warriors!

- Scribe Dreet-Wulm
====
2933
Grand Warlord Zimmeron wants to cut off the enemy's supply of stone. He needs reports on Warden Mine; scouts must leave immediately.

- General Dar-Liurz
====
2934
Our foes are using the mine at Fort Rayles to strengthen their keep walls. Volunteers are needed to report on this mine's defenses.

- General Dar-Liurz
====
2935
Warriors of the Pact—Grand Warlord Zimmeron is in need of your bravery and cunning! The mine near Fort Glademist must be scouted before an attack can be planned.

- Scribe Dreet-Wulm
====
2936
Grand Warlord Zimmeron wants to cut off the enemy's supply of stone. He needs reports on Ash Mine; scouts must leave immediately.

- General Dar-Liurz
====
2937
Our foes are using the mine at Fort Aleswell to strengthen their keep walls. Volunteers are needed to report on this mine's defenses.

- General Dar-Liurz
====
2938
Warriors of the Pact—Grand Warlord Zimmeron is in need of your bravery and cunning! The mine near Fort Dragonclaw must be scouted before an attack can be planned. - Scribe Dreet-Wulm Mine.
====
2939
Grand Warlord Zimmeron wants to cut off the enemy's supply of stone. He needs reports on Chalman Mine; scouts must leave immediately.

- General Dar-Liurz
====
2940
The walls of our fortifications will need repair. To make this possible we will need to know what mines are available to us. Scout out Arrius Mine.
====
2941
Grand Warlord Zimmeron wants to cut off the enemy's supply of stone. He needs reports on Farragut Mine; scouts must leave immediately.

- General Dar-Liurz
====
2942
Our foes are using the mine at Blue Road Keep to strengthen their keep walls. Volunteers are needed to report on this mine's defenses.

- General Dar-Liurz
====
2943
Warriors of the Pact—Grand Warlord Zimmeron is in need of your bravery and cunning! The mine near Drakelowe Keep must be scouted before an attack can be planned.

- Scribe Dreet-Wulm
====
2944
Grand Warlord Zimmeron wants to cut off the enemy's supply of stone. He needs reports on Alessia Mine; scouts must leave immediately.

- General Dar-Liurz
====
2945
Our foes are using the mine at Castle Faregyl to strengthen their keep walls. Volunteers are needed to report on this mine's defenses.

- General Dar-Liurz
====
2946
Warriors of the Pact—Grand Warlord Zimmeron is in need of your bravery and cunning! The mine near Castle Roebeck must be scouted before an attack can be planned.

- Scribe Dreet-Wulm
====
2947
Grand Warlord Zimmeron wants to cut off the enemy's supply of stone. He needs reports on Brindle Mine; scouts must leave immediately.

- General Dar-Liurz
====
2948
Our foes are using the mine at Castle Black Boot to strengthen their keep walls. Volunteers are needed to report on this mine's defenses.

- General Dar-Liurz
====
2949
Warriors of the Pact—Grand Warlord Zimmeron is in need of your bravery and cunning! The mine near Castle Bloodmayne must be scouted before an attack can be planned.

- Scribe Dreet-Wulm
====
2950
Grand Warlord Zimmeron needs information on the farm at Fort Warden. Scouts are urgently needed for this mission.

- General Dar-Liurz
====
2951
The Pact thirsts for information on the forces defending Rayles Farm. Rewards are offered for reports.

- Scribe Dreet-Wulm
====
2952
Glademist Farm must be scouted immediately, by order of Grand Warlord Zimmeron. Volunteers are needed.

- Scribe Dreet-Wulm
====
2953
Grand Warlord Zimmeron needs information on the farm at Fort Ash. Scouts are urgently needed for this mission.

- General Dar-Liurz
====
2954
The Pact thirsts for information on the forces defending Aleswell Farm. Rewards are offered for reports.

- Scribe Dreet-Wulm
====
2955
Dragonclaw Farm must be scouted immediately, by order of Grand Warlord Zimmeron. Volunteers are needed.

- Scribe Dreet-Wulm
====
2956
Grand Warlord Zimmeron needs information on the farm at Chalman Keep. Scouts are urgently needed for this mission.

- General Dar-Liurz
====
2957
The Pact thirsts for information on the forces defending Arrius Farm. Rewards are offered for reports.

- Scribe Dreet-Wulm
====
2958
The Pact thirsts for information on the forces defending Faregyl Farm. Rewards are offered for reports.

- Scribe Dreet-Wulm
====
2959
Roebeck Farm must be scouted immediately, by order of Grand Warlord Zimmeron. Volunteers are needed.

- Scribe Dreet-Wulm
====
2960
Grand Warlord Zimmeron needs information on the farm at Castle Brindle. Scouts are urgently needed for this mission.

- General Dar-Liurz
====
2961
The Pact thirsts for information on the forces defending Black Boot Farm. Rewards are offered for reports.

- Scribe Dreet-Wulm
====
2962
Bloodmayne Farm must be scouted immediately, by order of Grand Warlord Zimmeron. Volunteers are needed.

- Scribe Dreet-Wulm
====
2963
The lumbermill at Fort Warden supplies the enemy with siege weapons and defensive works. Grand Warlord Zimmeron needs scouting reports on this mill's defenses.

- General Dar-Liurz
====
2964
The enemy uses wood from Rayles Lumbermill to build its siege engines. An assault is planned but we must have scouting reports first. Volunteers are needed!

- Scribe Dreet-Wulm
====
2965
Grand Warlord Zimmeron calls for volunteers to scout Glademist Lumbermill and return with reports on its defenses.

- Scribe Dreet-Wulm
====
2966
The lumbermill at Fort Ash supplies the enemy with siege weapons and defensive works. Grand Warlord Zimmeron needs scouting reports on this mill's defenses.

- General Dar-Liurz
====
2967
The enemy uses wood from Aleswell Lumbermill to build its siege engines. An assault is planned but we must have scouting reports first. Volunteers are needed!

- Scribe Dreet-Wulm
====
2968
Grand Warlord Zimmeron calls for volunteers to scout Dragonclaw Lumbermill and return with reports on its defenses.

- Scribe Dreet-Wulm
====
2969
The lumbermill at Chalman Keep supplies the enemy with siege weapons and defensive works. Grand Warlord Zimmeron needs scouting reports on this mill's defenses.

- General Dar-Liurz
====
2970
The enemy uses wood from Arrius Lumbermill to build its siege engines. An assault is planned but we must have scouting reports first. Volunteers are needed!

- Scribe Dreet-Wulm
====
2971
We do not want anything from here. We want Northpoint.

You, your people do not understand. This is our land. We have come here for generations to take what is ours. Now, you think to stop us?
====
2972
Grand Warlord Zimmeron calls for volunteers to scout Kingscrest Lumbermill and return with reports on its defenses.

- Scribe Dreet-Wulm
====
2973
The lumbermill at Farragut Keep supplies the enemy with siege weapons and defensive works. Grand Warlord Zimmeron needs scouting reports on this mill's defenses.

- General Dar-Liurz
====
2974
The enemy uses wood from Blue Road Lumbermill to build its siege engines. An assault is planned but we must have scouting reports first. Volunteers are needed!

- Scribe Dreet-Wulm
====
2975
Grand Warlord Zimmeron calls for volunteers to scout Drakelowe Lumbermill and return with reports on its defenses.

- Scribe Dreet-Wulm
====
2976
The lumbermill at Castle Alessia supplies the enemy with siege weapons and defensive works. Grand Warlord Zimmeron needs scouting reports on this mill's defenses.

- General Dar-Liurz
====
2977
The enemy uses wood from Faregyl Lumbermill to build its siege engines. An assault is planned but we must have scouting reports first. Volunteers are needed!

- Scribe Dreet-Wulm
====
2978
Grand Warlord Zimmeron calls for volunteers to scout Roebeck Lumbermill and return with reports on its defenses.

- Scribe Dreet-Wulm
====
2979
The lumbermill at Castle Brindle supplies the enemy with siege weapons and defensive works. Grand Warlord Zimmeron needs scouting reports on this mill's defenses.

- General Dar-Liurz
====
2980
The enemy uses wood from Black Boot Lumbermill to build its siege engines. An assault is planned but we must have scouting reports first. Volunteers are needed!

- Scribe Dreet-Wulm
====
2981
Grand Warlord Zimmeron calls for volunteers to scout Bloodmayne Lumbermill and return with reports on its defenses.

- Scribe Dreet-Wulm
====
2982
I'm not worthy of assistance. I can find my own way, but there's something else you can help me with. 

Avenge my brothers. The Midnight Union must pay in blood for what they've done.
====
2983
Our enemies lack the wisdom to see the benefit of our rule and have chosen to defy us. Your worth to the Dominion will be put to the test recruit, seek out our enemies do not return until you have slain thirty of them.
====
2984
Do not make the mistake of underestimating the threat of the Ebonheart Pact. Your assignment is to thin out their numbers.
====
2985
The Altmer have not forgotten the crimes the Bretons and Redguard have committed against us. Now they openly make war against us and think that we will do nothing. Deliver a message for the Dominion, recruit.
====
2986
Our enemies cannot be allowed even the thought of being secure. Make an example of fifty of their guards.
====
2987
The Dominion has decided that if the upstarts are engaged with replacing their losses the less time they will have to mount any tangible offense. Cull their guards and we will be that much closer to overwhelming them.
====
2988
The actions of the Ebonheart Pact have started to become more of a hindrance to our plans. Kill fifty Ebonheart guards, the fewer we have to concern ourselves with, the better.
====
2989
Grand Warlord Sorcalin has declared an assault on the enemy stronghold of Fort Warden! Everyone is called upon to join in the attack. For the Dominion!

- Scribe Fireluin
====
2990
New orders from the Grand Warlord: All warriors are directed to attack the enemy at Fort Rayles. This stronghold must fall to the Dominion.

- General Atahba
====
2991
Warriors of the Dominion! Grand Warlord Sorcalin sees an opportunity for us to conquer the enemy stronghold of Fort Glademist. An attack is ordered immediately.

- Scribe Fireluin
====
2992
Grand Warlord Sorcalin has declared an assault on the enemy stronghold of Fort Ash. Everyone is called upon to join in the attack. For the Dominion!

- Scribe Fireluin
====
2993
New orders from the Grand Warlord: All warriors are directed to attack the enemy at Fort Aleswell. This stronghold must fall to the Dominion.

- General Atahba
====
2994
Warriors of the Dominion! Grand Warlord Sorcalin sees an opportunity for us to conquer the enemy stronghold of Fort Dragonclaw. An attack is ordered immediately.

- Scribe Fireluin
====
2995
Grand Warlord Sorcalin has declared an assault on the enemy stronghold of Chalman Keep. Everyone is called upon to join in the attack. For the Dominion!

- Scribe Fireluin
====
2996
New orders from the Grand Warlord: All warriors are directed to attack the enemy at Arrius Keep. This stronghold must fall to the Dominion.

- General Atahba
====
2997
Warriors of the Dominion! Grand Warlord Sorcalin sees an opportunity for us to conquer the enemy stronghold of Kingscrest Keep. An attack is ordered immediately.

- Scribe Fireluin
====
2998
Grand Warlord Sorcalin has declared an assault on the enemy stronghold of Farragut Keep. Everyone is called upon to join in the attack. For the Dominion!

- Scribe Fireluin
====
2999
New orders from the Grand Warlord: All warriors are directed to attack the enemy at Blue Road Keep. This stronghold must fall to the Dominion.

- General Atahba
====
3000
Warriors of the Dominion! Grand Warlord Sorcalin sees an opportunity for us to conquer the enemy stronghold of Drakelowe Keep. An attack is ordered immediately.

- Scribe Fireluin
====
3001
Grand Warlord Sorcalin calls upon all Dominion warriors to avenge an insult to our alliance. The time has come to reclaim Castle Alessia. For the Dominion!

- Scribe Fireluin
====
3002
Attention! All warriors are ordered to assault Castle Faregyl. The Dominion must regain this stronghold.

- General Atahba
====
3003
Castle Roebeck will be ours once again! Grand Warlord Sorcalin has called for an all-out assault on this fortress. Spread the word to every Dominion warrior!

- Scribe Fireluin
====
3004
Grand Warlord Sorcalin calls upon all Dominion warriors to avenge an insult to our alliance. The time has come to reclaim Castle Brindle. For the Dominion!

- Scribe Fireluin
====
3005
Attention! All warriors are ordered to assault Castle Black Boot. The Dominion must regain this stronghold.

- General Atahba
====
3006
Castle Bloodmayne will be ours once again! Grand Warlord Sorcalin has called for an all-out assault on this fortress. Spread the word to every Dominion warrior!

- Scribe Fireluin
====
3007
Stone from the mine near Fort Warden is helping the enemy strengthen their castle walls. Orders from Grand Warlord Sorcalin are to capture this mine for the Dominion.

- Scribe Fireluin
====
3008
The mine at Fort Rayles must be ours, warriors. Gather in a large pack and swarm over the enemy defenders.

- General Atahba
====
3009
Grand Warlord Sorcalin wants the mine at Fort Glademist. We need its stone to help fortify our castles. Warriors are needed immediately!

- Scribe Fireluin
====
3010
Stone from the mine near Fort Ash is helping the enemy strengthen their castle walls. Orders from Grand Warlord Sorcalin are to capture this mine for the Dominion.

- Scribe Fireluin
====
3011
The mine at Fort Aleswell must be ours, warriors. Gather in a large pack and swarm over the enemy defenders.

- General Atahba
====
3012
Grand Warlord Sorcalin wants the mine at Fort Dragonclaw. We need its stone to help fortify our castles. Warriors are needed immediately!

- Scribe Fireluin
====
3013
Stone from the mine near Chalman Keep is helping the enemy strengthen their castle walls. Orders from Grand Warlord Sorcalin are to capture this mine for the Dominion.

- Scribe Fireluin
====
3014
The mine at Arrius Keep must be ours, warriors. Gather in a large pack and swarm over the enemy defenders.

- General Atahba
====
3015
Grand Warlord Sorcalin wants the mine at Kingscrest Keep. We need its stone to help fortify our castles. Warriors are needed immediately!

- Scribe Fireluin
====
3016
Stone from the mine near Farragut Keep is helping the enemy strengthen their castle walls. Orders from Grand Warlord Sorcalin are to capture this mine for the Dominion.

- Scribe Fireluin
====
3017
The mine at Blue Road Keep must be ours, warriors. Gather in a large pack and swarm over the enemy defenders.

- General Atahba
====
3018
Grand Warlord Sorcalin wants the mine at Drakelowe Keep. We need its stone to help fortify our castles. Warriors are needed immediately!

- Scribe Fireluin
====
3019
Stone from the mine near Castle Alessia is helping the enemy strengthen their castle walls. Orders from Grand Warlord Sorcalin are to capture this mine for the Dominion.

- Scribe Fireluin
====
3020
The mine at Castle Faregyl must be ours, warriors. Gather in a large pack and swarm over the enemy defenders.

- General Atahba
====
3021
Grand Warlord Sorcalin wants the mine at Castle Roebeck. We need its stone to help fortify our castles. Warriors are needed immediately!

- Scribe Fireluin
====
3022
Speak with <<1>>, and find her husband, Thomin. Though this one watches over her, it's not enough. Her husband saved <<2>>, and the favor must be returned.
====
3025
Stone from the mine near Castle Brindle is helping the enemy strengthen their castle walls. Orders from Grand Warlord Sorcalin are to capture this mine for the Dominion.

- Scribe Fireluin
====
3026
The mine at Castle Black Boot must be ours, warriors. Gather in a large pack and swarm over the enemy defenders.

- General Atahba
====
3027
Grand Warlord Sorcalin wants the mine at Castle Bloodmayne. We need its stone to help fortify our castles. Warriors are needed immediately!

- Scribe Fireluin
====
3028
Warden Farm supplies the enemy with enough food to outlast any siege. Grand Warlord Sorcalin's orders are to take the farm and deprive our foes of those resources.

- Scribe Fireluin
====
3029
The bounty of Rayles Farm has fed our foes for too long. All warriors are urged to join in attacking this enemy settlement.

- General Atahba
====
3030
Grand Warlord Sorcalin believes the enemy farm at Glademist is vulnerable. An attack is ordered immediately.

- Scribe Fireluin
====
3031
Ash Farm supplies the enemy with enough food to outlast any siege. Grand Warlord Sorcalin's orders are to take the farm and deprive our foes of those resources.

- Scribe Fireluin
====
3032
The bounty of Aleswell Farm has fed our foes for too long. All warriors are urged to join in attacking this enemy settlement.

- General Atahba
====
3033
Grand Warlord Sorcalin believes the enemy farm at Fort Dragonclaw is vulnerable. An attack is ordered immediately.

- Scribe Fireluin
====
3034
Chalman Farm supplies the enemy with enough food to outlast any siege. Grand Warlord Sorcalin's orders are to take the farm and deprive our foes of those resources.

- Scribe Fireluin
====
3035
The bounty of Arrius Farm has fed our foes for too long. All warriors are urged to join in attacking this enemy settlement.

- General Atahba
====
3036
Grand Warlord Sorcalin believes the enemy farm at Kingscrest Keep is vulnerable. An attack is ordered immediately.

- Scribe Fireluin
====
3037
Farragut Farm supplies the enemy with enough food to outlast any siege. Grand Warlord Sorcalin's orders are to take the farm and deprive our foes of those resources.

- Scribe Fireluin
====
3038
The bounty of Blue Road Farm has fed our foes for too long. All warriors are urged to join in attacking this enemy settlement.

- General Atahba
====
3039
Grand Warlord Sorcalin believes the enemy farm at Drakelowe Keep is vulnerable. An attack is ordered immediately.

- Scribe Fireluin
====
3040
Alessia Farm supplies the enemy with enough food to outlast any siege. Grand Warlord Sorcalin's orders are to take the farm and deprive our foes of those resources.

- Scribe Fireluin
====
3041
The bounty of Faregyl Farm has fed our foes for too long. All warriors are urged to join in attacking this enemy settlement.

- General Atahba
====
3042
Grand Warlord Sorcalin believes the enemy farm at Castle Roebeck is vulnerable. An attack is ordered immediately.

- Scribe Fireluin
====
3043
Brindle Farm supplies the enemy with enough food to outlast any siege. Grand Warlord Sorcalin's orders are to take the farm and deprive our foes of those resources.

- Scribe Fireluin
====
3044
The bounty of Black Boot Farm has fed our foes for too long. All warriors are urged to join in attacking this enemy settlement.

- General Atahba
====
3045
Grand Warlord Sorcalin believes the enemy farm at Castle Bloodmayne is vulnerable. An attack is ordered immediately.

- Scribe Fireluin
====
3046
The excitement's not over yet. The Prophet has been laboring over the scrolls ever since we arrived. Hasn't slept a wink! But now the old man believes he's made a discovery. He knows how you can recharge the Staff of Towers!
====
3047
Warden Lumbermill provides wood for many of the enemy's siege weapons. Grand Warlord Sorcalin needs warriors to assault this lumbermill and capture it for the Dominion.

- Scribe Fireluin
====
3048
New orders, warriors. The enemy uses wood from Rayles Lumbermill to build their siege engines. We need to take this from them. Answer the Dominion's call!

- General Atahba
====
3049
Grand Warlord Sorcalin wants the enemy lumbermill at Glademist attacked. All warriors are urged to participate.

- Scribe Fireluin
====
3050
Ash Lumbermill provides wood for many of the enemy's siege weapons. Grand Warlord Sorcalin needs warriors to assault this lumbermill and capture it for the Dominion.

- Scribe Fireluin
====
3051
New orders, warriors. The enemy uses wood from Aleswell Lumbermill to build their siege engines. We need to take this from them. Answer the Dominion's call!

- General Atahba
====
3052
Grand Warlord Sorcalin wants the enemy lumbermill at Fort Dragonclaw attacked. All warriors are urged to participate.

- Scribe Fireluin
====
3053
Chalman Lumbermill provides wood for many of the enemy's siege weapons. Grand Warlord Sorcalin needs warriors to assault this lumbermill and capture it for the Dominion.

- Scribe Fireluin
====
3054
New orders, warriors. The enemy uses wood from Arrius Lumbermill to build their siege engines. We need to take this from them. Answer the Dominion's call!

- General Atahba
====
3055
Grand Warlord Sorcalin wants the enemy lumbermill at Kingscrest Keep attacked. All warriors are urged to participate.

- Scribe Fireluin
====
3056
Farragut Lumbermill provides wood for many of the enemy's siege weapons. Grand Warlord Sorcalin needs warriors to assault this lumbermill and capture it for the Dominion.

- Scribe Fireluin
====
3057
New orders, warriors. The enemy uses wood from Blue Road Lumbermill to build their siege engines. We need to take this from them. Answer the Dominion's call!

- General Atahba
====
3058
Grand Warlord Sorcalin wants the enemy lumbermill at Drakelowe Keep attacked. All warriors are urged to participate.

- Scribe Fireluin
====
3059
Alessia Lumbermill provides wood for many of the enemy's siege weapons. Grand Warlord Sorcalin needs warriors to assault this lumbermill and capture it for the Dominion.

- Scribe Fireluin
====
3060
New orders, warriors. The enemy uses wood from Faregyl Lumbermill to build their siege engines. We need to take this from them. Answer the Dominion's call!

- General Atahba
====
3061
Grand Warlord Sorcalin wants the enemy lumbermill at Castle Roebeck attacked. All warriors are urged to participate.

- Scribe Fireluin
====
3062
Brindle Lumbermill provides wood for many of the enemy's siege weapons. Grand Warlord Sorcalin needs warriors to assault this lumbermill and capture it for the Dominion.

- Scribe Fireluin
====
3063
New orders, warriors. The enemy uses wood from Black Boot Lumbermill to build their siege engines. We need to take this from them. Answer the Dominion's call!

- General Atahba
====
3064
Grand Warlord Sorcalin wants the enemy lumbermill at Castle Bloodmayne attacked. All warriors are urged to participate.

- Scribe Fireluin
====
3065
Our enemies lack the wisdom to see the benefit of our rule and have chosen to defy us. Your worth to the Dominion will be put to the test recruit, seek out our enemies do not return until you have slain thirty of them.
====
3066
You may be a member of the Daggerfall Covenant, but if you wish to be truly accepted, you'll have to prove you're willing to serve. Eliminate thirty of our enemies and return here alive.
====
3067
The time of the Aldmeri is over. They are stuck in the past, and must be shown that we of the Daggerfall Covenant now rule in Tamriel. Decrease their forces by thirty… permanently.
====
3068
The fewer Ebonheart Pact members roaming free out in Cyrodiil, the better. Head out into Cyrodiil and bring down ten of the savages. Return to me when you have slain thirty of our enemies.
====
3069
A number of our guards have been laid low by the enemy in an attempt to lower our morale. Foolishly they believe we will not retaliate in kind. I want fifty of their guards dead - see to it.
====
3070
The Daggerfall Covenant will scour Cyrodiil of the Aldmeri Dominion. To accomplish this we need to eliminate their defenses. Kill fifty of their guards.
====
3071
Kill fifty Ebonheart guards; the fewer we have to concern ourselves with, the better.
====
3072
Return the Ansei Wards to their rightful place—the Impervious Vault. The vault is stronger, and it will protect the wards so that we can again protect the Alik'r.

I have opened this portal to the vault. You may use it if you wish.
====
3073
Raising the dead … the consecrated dead. The very dangerous consecrated dead. 

The most evil people who ever walked the sands of the Alik'r are entombed in the Motalion Necropolis. Prince Azah and I came to stop them, but we were overpowered.
====
3074
I can't leave the others: <<1>>, <<2>>, and <<3>>. They must still be alive!

The <<4>> … his power growing … the voices … crying! I must fill the vessel. The potion ….
====
3075
<The dog looks down the road and then back at you, as if it wants you to follow.>
====
3076
<This Breton corpse has knife wounds on its back and sides. A viscous green ichor cakes the edges of the wounds.>
====
3077
I always have a plan. These Red Rooks make use of trained wolves to guard their camp. Increases their confidence, I suppose. 

It also makes them careless. That's where my plan comes in.
====
3078
Bandits attacked a caravan up the road. We've got them pinned in a noble's house, but they're holding the family hostage. If we attack, they'll kill everyone.
====
3079
This one arrived to find the farms overrun. Blackmaul mercenaries destroyed the levee, flooded the fields and began filling them with crocodiles.

Those who managed to survive still need help.
====
3080
The farmers look to the duchess for protection, but she's attempting to negotiate with the Nords. We should move against them!

If I had my way, every Northpoint citizen would be mustered to the city's defense against the Gripjur right now.
====
3081
I have my theories. It's best not to open them up to debate without some sort of proof. Trouble is, it's not easy to come by.

If you find any orders from his soldiers, bring them to me. Of course, I'm sure they won't just hand them to you.
====
3082
<This appears to be a grain sack.>
====
3083
Those ruffians came by boat. Ingenious, really. Slip in from the water, strike caravans on the road, then sail away. But the guard showed up and the bandits set traps on my estate! 

Clear those traps or it will be too dangerous for us to leave.
====
3084
No, thank Mara! The only thing I regret losing is my jewelry box. It's a family heirloom. 

The rest we can replace. I'm just thankful we're alive.
====
3085
I've taken every precaution to protect the royal family, but the King refuses to lay low.

We need to find those assassins!
====
3086
I wonder if you would deliver this scroll to a Redguard friend of mine named Raham. He's in Koeglin Village, southwest of here. I can't leave my daughter here alone after what's happened.

Would you take it to him?
====
3087
<<1>> owns the <<2>>. That cheat made a lot of promises about what we'd dig up in there, but all we found were spiders. Huge, hungry spiders.

If you can help, the mines are just down the road. I'm sure <<1>> needs all the help he can get.
====
3088
A few weeks ago, I sent one of my top agents, <<1>>, into <<2>>. He's failed to report back to me.

Travel to <<2>> and find him. His last update was from <<3>>. Give him any assistance he may require to accomplish his mission.
====
3089
Something has enraged the forest. We tried to speak to the woods, to calm it, but it refuses to listen.

Never before has nature refused to hear us. I fear that the land around us is dying.
====
3090
The land's turned against us! Spriggans and imps have overrun the mill. 

My family and I escaped, but the rest of the villagers weren't so lucky.
====
3091
This was no simple robbery. It was grand larceny! And I know who did it. Lafont stole my Glutton!

He's been itching to put my prized pig on his menu, serve him up in a stew at his wretched inn. Glutton's missing and I just know Lafont took him.
====
3093
So you say. My sisters and I serve the Beldama Wyrd. We have a duty to uphold. You? I don't know your true intentions.

Still, we could use the help of someone who isn't quite as attached to the forest as we are. You might prove useful, after all.
====
3094
Indeed. They hide in human form. It's exactly what they did in Camlorn before they struck.

We need to find and destroy them before Aldcroft suffers the same fate as poor Camlorn.
====
3095
Possibly. A group of bandits calling themselves the Red Rooks have organized well beyond what you would expect of common highwaymen and need to be dealt with.
====
3096
The woods came alive and started attacking us! I made a run for it and got to Daggerfall, but none of the guards believe me.
====
3097
I need to tap into the power of the Wyrd Tree to open a portal to get these people to safety. The tree's roots are nearby. With your help, we can do this.
====
3098
Murder! My friends are already dead, but the watch doesn't care. What's one less beggar? We're nothing to them.

But if someone found the killer ….
====
3099
Gloria says that Faolchu was summoned back from the dead. If that could happen once, how can we hope to stop this villain?

Anyway, to learn more, Gloria needs a live werewolf. Can you capture one for her?
====
3100
He said something about a new arrangement involving the Orcs and Bretons. Other than that, he just said to send you to him as soon as I saw you.
====
3101
Knowing her she'll probably have some wild plan to try and rescue this entire town.

I still need more time, so it won't hurt to give her a hand. Do as she asks and hopefully by then I'll have an idea of what is occurring here.
====
3102
You'll need to slay the spawn of Suturah once and for all. Collect their blood to destroy the spell keeping the necropolis vault sealed.

<<1>> and <<2>> have risen as liches. Their power keeps <<3>> safe beneath the sands.
====
3105
What do I regret? I regret everything. But most of all, I regret betraying Rosalind.

Beyond lies Westtry. Or what remains of the place. This was my home. Until the day the Nords attacked and the curse fell upon us.
====
3106
Oh, don't pretend. 

Since you're interested, I'll send you on a training patrol with one of our new recruits. You can show him some martial skills, and he can tell you all about our glorious history.
====
3107
When Rosalind discovered what I did, she fled to the town chapel. She lost her sword after a battle with the Nord leader. Retrieve the sword and bring it to her remains. 

The sword's in the chapel, the building beyond the burial vault.
====
3109
At the moment, being useless. I wish we'd stayed in Camlorn. At least my sister would still be with me. 

We were heading to Aldcroft but ran into trouble. Bloodthorn cultists swarmed in and grabbed all the women traveling with us.
====
3110
The Bloodthorn Cult kidnapped us and is giving us to the bog hags! They drain us of our youth and throw our bodies away to be eaten by the beasts in the swamp. Please, get us out of here!
====
3111
I see. Well, that will soon change. You look a bit scrawny, but perhaps I can put you to some use.

I'm sure you'd jump at the chance to join us on our great and glorious crusade to free Daggerfall from the terriflying flocks of deadly harpies!
====
3112
The terrible magic that infects these creatures. I've heard stories, but I've never seen it used. Reach magic.

I don't know how this happened. Even the guardians of the Wyrd are silent. This is much worse than I originally imagined.
====
3113
Faolchu, the beast that ravages Camlorn. He fought and died here. 

We want to know what happened all those years ago. Then we can kill him again.
====
3114
Beetles and dunerippers have overrun the northern, central, and southern rain catchers. I fear for the safety of my workers trying to cleanse them.

Could you escort one of our men to the rain catchers? We need you to guard him while he's working.
====
3115
Days ago, before the necromancer attacked, Daneem and I stole harpy eggs and brought them to town to prove our bravery.

We figured we were safe. After all, the city guards always defended the town when the harpies attacked.
====
3116
Your destiny is close at hand.

Listen! Many holy burial rituals begin at the great altar within the High Temple of <<1>>. That's very close to <<2>>. The Withered Hand weakened its consecration by corrupting the temple.
====
3117
Necromancers! They summoned those unholy things from the necropolis. They killed so many people, but there are still survivors.

My sister <<1>> was right behind me. I last saw her as the central gate slammed shut! Please find her!
====
3118
When I died, I was buried in the <<1>> to the west.

I thought my remains would be safe because of the strict consecration rituals performed there. Now I'm not so sure.
====
3119
<<1>> hired me to find one of the harpies we call <<2>>, a large and vicious old bird.

I was promised a large reward if I killed her and brought her head back to the camp, but she was more than I could handle.
====
3120
I was trying to get a harpy feather. The harpy didn't like that. That noble promised us shiny gold for feathers. 

Oh, this hurts.
====
3121
Well, there's no excuse for that! I'm certain you'll want to join my glorious quest to free Daggerfall from the terrifying harpy threat.

So … get on with it! Fetch me some harpy eggs.
====
3122
Fate has led you here, just as I have foreseen it. You wish to resolve the conflict between the Wyrd and the coven.

Mother Murk's anger and darkness run deep, even for a hag. She's powerful and leads the coven through fear and pain.
====
3123
They're invading. Overrunning our camp and attacking any time we approach the rain catchers in the center of the fields.

This is Sentinel's supply. If we can't collect the rain from the johads, Sentinel will run out of water.
====
3124
A group of us, we were fleeing from the trouble in Camlorn. But we ran into a fresh set of problems when we got to this blasted fen.

As we made camp, some Bloodthorn cultists swooped in. They grabbed the women traveling with us and dragged them off.
====
3125
To the axis we must go now - the axis of the anchor. Nirn will be reconnected to its foundation. Cold Harbor will be driven back into the mists, and Molag Bal with it!

Follow me now, friend. It is past time this old man joined the battle.
====
3126
Did you see that ghost walking across the water? She was my love, my life.

A wizard named Ulrich fell in love with her. He tried to persuade her to run away with him. Ulrich said he was a better match than I was. She disagreed, and she spurned him.
====
3127
<Several large bites have been gouged from the side of the corpse. Each is about the size of a crocodile's jaws. There's a folded broadsheet and a handful of nasty-looking teeth in the Orc's pocket.>
====
3128
They came in the night—they came right into the lighthouse and attacked us in our sleep. 

I ran here and hid. You aren't going to make me leave, are you? I feel safer here. Please.
====
3129
The recent storms have made the wildlife crazed. The Hollow Wastes have never seen weather like this. Snakes in particular have been driven to shelter. They're infesting the oasis.

Anyone here at the oasis before we arrived is in serious danger.
====
3130
Daedra don't just spring out of thin air. I need you to scout the perimeter of Aswala Stables and look for anything that might explain this attack.

My patrol should have reported by now. I can't send more men in without better information.
====
3131
I came here for horses. What I got was an invasion of Daedra! 

Clear some of these damned Daedra out of Aswala Stables. Without your help, we won't be able to hold them back much longer.
====
3132
We don't know! <<1>> sent troopers to investigate and search for survivors, but they never returned.

No one knows what caused the Daedra to attack Aswala Stables or what became of my father! Will you help us?
====
3133
"Make a pact with the daedra to bring ruin to Aswala Stables. Rally with the rest of the Witherhand troops at Sep's Spine when you've accomplished your mission.

-Uwafa"
====
3134
The necromancer <<1>> led the Withered Hand against <<2>>. They slaughtered most of the town's guards and raised them as the walking dead.

<<1>> then cursed the town, dooming all to a slow death and eternity as her undead servants.
====
3135
I speak of a necromancer: <<1>>. She arrived in town making threats, and the guards moved to stop her.

She killed them with a word, and they rose from the grave at her command. Now they patrol the desert, stopping anyone else from leaving town.
====
3136
A rather rough fellow has taken to digging about the monuments outside this temple.

It may only be a trifle. And yet, my instincts tell me something more sinister is at work - I fear the Black Worm Cult may have come to Daggerfall.
====
3137
You'll relive the last moments of the battle. You'll take the place of my beloved. Experience the fall of Faolchu as it happened. 

But be careful. You can affect events. Whatever you do may have untold consequences.
====
3138
First, our wives and daughters are kidnaped from our camp. Then Guy sends us out into this cursed swamp. 

I, for one, am lost and fed up.
====
3139
We fled from the chaos in Camlorn and ran straight into trouble in this swamp. 

We have to face it. They're gone, and we'll never find them.
====
3140
No one important. Just the idiot guttersnipes my father found in Daggerfall to come out here and create … I mean fix … the harpy problem.

Most of them have gone missing in the mountains. Father wants me to bring them back to camp!
====
3141
<<1>>. Good work, glad to have you. Apprentice forester.

Become a journeyman? Next branch on the tree.
====
3142
Many of the stablehands fled to the desert when the Daedra attacked. 

The desert at night is no place to run in a panic. We fear they've been stung by scorpions and poisoned. Without aid, they'll surely perish.
====
3143
It's a tough choice. I think there are enough of us left alive to go after Faolchu, but we also need to rescue Alana. I don't know …. 

What are your orders, Captain?
====
3144
Our masters were the ancient rulers of High Rock, at rest these many years. 

Now Bloodthorn cultists have disturbed the Burial Mounds and stolen the ruling regalia from the tombs of our kings. We can't stop them.
====
3145
The test is simple. Craft me a journeyman's ring. Diisplay your mastery of all of the apprentice techniques you have learned.
====
3146
Only the foulest criminals are interred at the Tears of the Dishonored. These corpses are fodder for the undead armies of the Withered Hand. Without we Ash'abah, this unholy ground poses a threat to Alik'r.

Will you help us stop the undead?
====
3147
Necromancers are raising the dead here. Some of the worst criminals in history have returned from the grave. The Withered Hand has no right to reverse my decisions!

My sentences were just. We must destroy these abominations!
====
3148
<This corpse wears the clothes of an Ash'abah warrior.>

<Around the corpse's neck is an amulet. It's engraved with markings and holds a small gem.>
====
3149
But wait ... oh! Oh no! By the Scrolls, this is foul news. If the Worm Cult is at Dresan Keep, then one of my brothers is in grave danger!
====
3150
You have mastered sufficent recipes to become a journeyman. 

But first you must prove that you have fully mastered the techniques of an apprentice.
====
3151
Wanna race? This area has three flags. You need to grab them in order and get back here.

If any of you outsiders win, all of you win. 

Here! Take this ball. It should help even things out.

Oh, and don't leave this area until I say "go." Got it?
====
3152
Just so, apprentice. Just so. But I have one more challenge for you. A truly well-made ring is the mark of a great member of our guild.

Prove to me you have the skill to craft such a construct.
====
3153
Wanna race? This area has three flags. You need to grab them in order and get back here.

If any of you outsiders win, all of you win. 

Here! Take this ball. It should help even things out.

Oh, and don't leave this area until I say "go." Got it?
====
3155
I haven't seen my father, Haleh, since the attack began. We were supposed to meet outside the Aswala Stables. My brother, Hasil, waited for him while I went to round up the horses. 

Could you go to the entrance and see what became of him?
====
3156
We came here for horses. What we got was an invasion of Daedra! 

Kill some of these devils for us. When you're done, report to <<1>> in the center of town.
====
3157
For generations, my family has kept the Aswala Springs Cave hidden. The Withered Hand must have found the cave and used its mystic power to summon the Daedra.

I need you to enter the cave, find the source of the Daedra, and stop them!
====
3158
I'm glad you're willing, but am uncertain what to do. My only notion is to seek counsel from <<1>>, a fellow Ancestor Moth and student of the occult. She may have a solution for you.

You can find <<1>> in Aldcroft, a port town to the east.
====
3159
The Bloodthorn no longer desecrate our tombs, but our faithful knights are still at risk. 

The graverobbers use soul-twisting sorcery to enslave them.
====
3160
They're elemental spirits. They used to guide us, but now … nothing. And just when we need them the most.

There's an old rite to contact them that might work, but it's too dangerous for me or my sisters to perform.
====
3161
We'll need information from her Withered Hand acolytes, and they won't give it willingly. I've stolen a Soul Gem for just this purpose. 

Use the gem on the undead guards outside of town. Then slay them. Their soul energy will charge the gem.
====
3162
Lion Guards and werewolves are bad enough, but I've found an another problem.

A ship called the Iliac Rider is anchored in Aldcroft's harbor. Its cargo is dead men: soldiers slain on the battlefield of <<1>>, brought home to their final rest.
====
3163
Four of my sisters have gone north to cleanse the stones, but they need protection. Corrupted creatures attack them before they can destroy the foul vines that choke the stones.

You must go and help them.
====
3164
If you can fight and you know the difference between a Breton's head and a werewolf's arse, we can use your help. 

We need to cut through the werewolves and link up with our troops on the other side of the camp.
====
3165
Our enemies lack the wisdom to see the benefit of our rule and have chosen to defy us. This cannot be allowed to continue.Your worth to the Dominion will be put to the test recruit, seek out our enemies and bring death to them.
====
3166
Do not make the mistake of underestimating the threat of the Ebonheart Pact. Though they may be an unwashed collection of backwards savages, they are cunning and underhanded. Your assignment is to thin out their numbers.
====
3167
The Altmer have not forgotten the crimes the Bretons and Redguard have committed against us. Now they openly make war against us and think that we will do nothing. Deliver a message for the Dominion, recruit.
====
3169
Our enemies cannot be allowed even the thought of being secure. Make an example of a hundred of their guards.
====
3170
The actions of the Ebonheart Pact have started to become more of a hindrance to our plans. Kill an Ebonheart guard, the fewer we have to concern ourselves with, the better.
====
3171
The Dominion has decided that if the upstarts are engaged with replacing their losses the less time they will have to mount any tangible offense. Cull their guards and we will be that much closer to overwhelming them.
====
3172
The Red Rooks can keep what they've stolen from our estate. I'm just happy we got out of there alive.

There's only one thing I regret losing. My gilded lockbox. It contains jewelry that's been passed down by my family for generations.
====
3173
My friend Halelah spoke of you. She told me you obtained Tu'whacca's Gift. She was confident you would be the one to defeat Shiri.

I would follow you through a sandstorm, brave <<1>>! But I cannot leave Lainlyn just yet.
====
3174
Our foes foolishly think that walls of stone will be enough to still our hand. Tear the very walls down around them!
====
3175
We have to secure a foothold here in Cyrodiil. To that end, we will need to take keeps from the Daggerfall Covenant to serve as strong points. The Dominion needs you once again.
====
3176
We have to secure a foothold here in Cyrodiil. To that end, we will need to capture keeps to serve as strong points. The Dominion needs you once again.
====
3178
My friend Halelah spoke of you. She told me you obtained Tu'whacca's Gift, and she was confident you would be the one to defeat Shiri.

I would follow you through a sandstorm, brave <<1>>! But I cannot leave Lainlyn just yet.
====
3179
We have to secure a foothold here in Cyrodiil. To that end, we will need to capture keeps to serve as strong points. The Dominion needs you once again.
====
3180
My friend Halelah spoke of you. She told me you obtained Tu'whacca's Gift, and she was confident you would be the one to defeat Shiri.

I would follow you through a sandstorm, brave <<1>>! But I cannot leave Lainlyn just yet.
====
3181
My friend Halelah spoke of you. She told me you obtained Tu'whacca's Gift, and she was confident you would be the one to defeat Shiri.

I would follow you through a sand storm, brave <<1>>! But I cannot leave Lainlyn just yet.
====
3182
We have to secure a foothold here in Cyrodiil. To that end, we will need to capture keeps to serve as strong points. The Dominion needs you once again.
====
3184
We're dealing with a literal undead uprising! Our patrols sweep the wilds while our primary wizard, Gabrielle Benele, searches for a magical relic that will help.

But I'm concerned. Some of our patrols haven't returned.
====
3185
Grand Warlord Zimmeron has declared an assault on Fort Warden. All Pact warriors are urged to join the attack!

- Scribe Dreet-Wulm
====
3186
Grand Warlord Zimmeron commands all warriors to attack the enemy at Fort Rayles. This fortress must fall to the Pact.

- General Jeggord
====
3187
Grand Warlord Zimmeron has ordered an immediate attack on the enemy stronghold of Fort Glademist. Answer the call, heroes of the Pact!

- Scribe Dreet-Wulm
====
3188
Grand Warlord Zimmeron has declared an assault on Fort Ash. All Pact warriors are urged to join the attack!

- Scribe Dreet-Wulm
====
3189
Grand Warlord Zimmeron commands all warriors to attack the enemy at Fort Aleswell. This fortress must fall to the Pact.

- General Jeggord
====
3190
Grand Warlord Zimmeron has ordered an immediate attack on the enemy stronghold of Fort Dragonclaw. Answer the call, heroes of the Pact!

- Scribe Dreet-Wulm
====
3191
The enemy must be routed from Chalman Keep. All Pact warriors are ordered to attack this stronghold.

- General Jeggord
====
3192
Warriors of the Pact—our foes laugh at you from the walls of our former fortress at Arrius Keep. It is time to attack and end their laughter.

- General Jeggord
====
3193
Grand Warlord Zimmeron wants Kingscrest Keep retaken. Gather and launch your assault!

- Scribe Dreet-Wulm
====
3194
The enemy must be routed from Farragut Keep. All Pact warriors are ordered to attack this stronghold.

- General Jeggord
====
3195
Warriors of the Pact—our foes laugh at you from the walls of our former fortress at Blue Road Keep. It is time to attack and end their laughter.

- General Jeggord
====
3196
Grand Warlord Zimmeron wants Drakelowe Keep retaken. Gather and launch your assault!

- Scribe Dreet-Wulm
====
3197
Grand Warlord Zimmeron has declared an assault on Castle Alessia. All Pact warriors are urged to join the attack!

- Scribe Dreet-Wulm
====
3198
Grand Warlord Zimmeron commands all warriors to attack the enemy at Castle Faregyl. This fortress must fall to the Pact.

- General Jeggord
====
3199
Grand Warlord Zimmeron has ordered an immediate attack on the enemy stronghold of Castle Roebeck. Answer the call, heroes of the Pact!

- Scribe Dreet-Wulm
====
3200
Grand Warlord Zimmeron has declared an assault on Castle Brindle. All Pact warriors are urged to join the attack!

- Scribe Dreet-Wulm
====
3201
Grand Warlord Zimmeron commands all warriors to attack the enemy at Castle Black Boot. This fortress must fall to the Pact.

- General Jeggord
====
3202
Grand Warlord Zimmeron has ordered an immediate attack on the enemy stronghold of Castle Bloodmayne. Answer the call, heroes of the Pact!

- Scribe Dreet-Wulm
====
3203
We need the farm at Fort Warden to help feed our troops. Grand Warlord Zimmeron calls for attackers!

- Scribe Dreet-Wulm
====
3204
Rayles Farm must no longer support our foes. Join the assault, warriors of the Pact!

- General Jeggord
====
3205
Grand Warlord Zimmeron believes the farm at Fort Glademist is poorly defended. He wants this taken from the enemy.

- Scribe Dreet-Wulm
====
3206
We need the farm at Fort Ash to help feed our troops. Grand Warlord Zimmeron calls for attackers!

- Scribe Dreet-Wulm
====
3207
Aleswell Farm must no longer support our foes. Join the assault, warriors of the Pact!

- General Jeggord
====
3208
Grand Warlord Zimmeron believes the farm at Fort Dragonclaw is poorly defended. He wants this taken from the enemy.

- Scribe Dreet-Wulm
====
3209
The Duke of Camlorn was kidnapped while I was guarding him. Bloodthorns were reported near the lighthouse and he insisted on investigating. 

We were going to check it out when the cultists jumped us and took the Duke hostage.
====
3210
"If memory serves, these mountains are the resting place of the artifact which I seek. The crypt within the cliff face to the east must be its location, though there are many of Angof's undead between here and there."
====
3211
We need the farm at Chalman Keep to help feed our troops. Grand Warlord Zimmeron calls for attackers!

- Scribe Dreet-Wulm
====
3212
Arrius Farm must no longer support our foes. Join the assault, warriors of the Pact!

- General Jeggord
====
3213
Grand Warlord Zimmeron believes the farm at Kingscrest Keep is poorly defended. He wants this taken from the enemy.

- Scribe Dreet-Wulm
====
3214
We need the farm at Farragut Keep to help feed our troops. Grand Warlord Zimmeron calls for attackers!

- Scribe Dreet-Wulm
====
3215
Blue Road Farm must no longer support our foes. Join the assault, warriors of the Pact!

- General Jeggord
====
3216
Grand Warlord Zimmeron believes the farm at Drakelowe Keep is poorly defended. He wants this taken from the enemy.

- Scribe Dreet-Wulm
====
3217
We need the farm at Castle Alessia to help feed our troops. Grand Warlord Zimmeron calls for attackers!

- Scribe Dreet-Wulm
====
3218
Faregyl Farm must no longer support our foes. Join the assault, warriors of the Pact!

- General Jeggord
====
3219
Grand Warlord Zimmeron believes the farm at Castle Roebeck is poorly defended. He wants this taken from the enemy.

- Scribe Dreet-Wulm
====
3220
We need the farm at Castle Brindle to help feed our troops. Grand Warlord Zimmeron calls for attackers!

- Scribe Dreet-Wulm
====
3221
Black Boot Farm must no longer support our foes. Join the assault, warriors of the Pact!

- General Jeggord
====
3222
Grand Warlord Zimmeron believes the farm at Castle Bloodmayne is poorly defended. He wants this taken from the enemy.

- Scribe Dreet-Wulm
====
3223
Grand Warlord Zimmeron wants Warden Mine captured. Answer the call, warriors!

- Scribe Dreet-Wulm
====
3224
I need you to follow what the messenger told you and track down Gabrielle Benele's camp. I don't know what she thought was so important, but her duty is here, keeping her ward against the undead from failing.
====
3225
Stone from Rayles Mine strengthens our foes' keeps. Warriors are needed to take this resource from them.

- General Jeggord
====
3226
We need stone to strengthen our keeps. The mine at Fort Glademist is vulnerable. Take it for the Pact!

- Scribe Dreet-Wulm
====
3227
Grand Warlord Zimmeron wants Ash Mine captured. Answer the call, warriors!

- Scribe Dreet-Wulm
====
3228
Stone from Aleswell Mine strengthens our foes' keeps. Warriors are needed to take this resource from them.

- General Jeggord
====
3229
We need stone to strengthen our keeps. The mine at Fort Dragonclaw is vulnerable. Take it for the Pact!

- Scribe Dreet-Wulm
====
3230
Grand Warlord Zimmeron wants Chalman Mine captured. Answer the call, warriors!

- Scribe Dreet-Wulm
====
3231
Stone from Arrius Mine strengthens our foes' keeps. Warriors are needed to take this resource from them.

- General Jeggord
====
3232
We need stone to strengthen our keeps. The mine at Kingscrest Keep is vulnerable. Take it for the Pact!

- Scribe Dreet-Wulm
====
3233
The more mines we claim, the fewer there are for our enemies. Capture a mine for the Ebonheart, {warrior}
====
3234
Grand Warlord Zimmeron wants Farragut Mine captured. Answer the call, warriors!

- Scribe Dreet-Wulm
====
3235
Stone from Blue Road Mine strengthens our foes' keeps. Warriors are needed to take this resource from them.

- General Jeggord
====
3236
We need stone to strengthen our keeps. The mine at Drakelowe Keep is vulnerable. Take it for the Pact!

- Scribe Dreet-Wulm
====
3237
Grand Warlord Zimmeron wants Alessia Mine captured. Answer the call, warriors!

- Scribe Dreet-Wulm
====
3238
Stone from Faregyl Mine strengthens our foes' keeps. Warriors are needed to take this resource from them.

- General Jeggord
====
3239
We need stone to strengthen our keeps. The mine at Castle Roebeck is vulnerable. Take it for the Pact!

- Scribe Dreet-Wulm
====
3240
Grand Warlord Zimmeron wants Brindle Mine captured. Answer the call, warriors!

- Scribe Dreet-Wulm
====
3241
Stone from Black Boot Mine strengthens our foes' keeps. Warriors are needed to take this resource from them.

- General Jeggord
====
3242
We need stone to strengthen our keeps. The mine at Castle Bloodmayne is vulnerable. Take it for the Pact!

- Scribe Dreet-Wulm
====
3243
Our foes' siege engines depend on wood from Warden Lumbermill. Warriors are needed to capture it for the Pact.

- Scribe Dreet-Wulm
====
3244
Rayles Lumbermill has been chosen as our latest target by Grand Warlord Zimmeron. Pact warriors—it must be taken!

- General Jeggord
====
3245
The lumbermill at Glademist must be taken from our enemies, by Grand Warlord Zimmeron's decree. All warriors are needed!

- Scribe Dreet-Wulm
====
3246
Our foes' siege engines depend on wood from Ash Lumbermill. Warriors are needed to capture it for the Pact.

- Scribe Dreet-Wulm
====
3247
Aleswell Lumbermill has been chosen as our latest target by Grand Warlord Zimmeron. Pact warriors—it must be taken!

- General Jeggord
====
3248
The lumbermill at Fort Dragonclaw must be taken from our enemies, by Grand Warlord Zimmeron's decree. All warriors are needed!

- Scribe Dreet-Wulm
====
3249
Our foes' siege engines depend on wood from Chalman Lumbermill. Warriors are needed to capture it for the Pact.

- Scribe Dreet-Wulm
====
3250
Arrius Lumbermill has been chosen as our latest target by Grand Warlord Zimmeron. Pact warriors—it must be taken!

- General Jeggord
====
3251
The lumbermill at Kingscrest Keep must be taken from our enemies, by Grand Warlord Zimmeron's decree. All warriors are needed!

- Scribe Dreet-Wulm
====
3252
Our foes' siege engines depend on wood from Farragut Lumbermill. Warriors are needed to capture it for the Pact.

- Scribe Dreet-Wulm
====
3253
Blue Road Lumbermill has been chosen as our latest target by Grand Warlord Zimmeron. Pact warriors—it must be taken!

- General Jeggord
====
3254
The lumbermill at Drakelowe Keep must be taken from our enemies, by Grand Warlord Zimmeron's decree. All warriors are needed!

- Scribe Dreet-Wulm
====
3255
Our foes' siege engines depend on wood from Alessia Lumbermill. Warriors are needed to capture it for the Pact.

- Scribe Dreet-Wulm
====
3256
Faregyl Lumbermill has been chosen as our latest target by Grand Warlord Zimmeron. Pact warriors—it must be taken!

- General Jeggord
====
3257
The lumbermill at Castle Roebeck must be taken from our enemies, by Grand Warlord Zimmeron's decree. All warriors are needed!

- Scribe Dreet-Wulm
====
3258
Our foes' siege engines depend on wood from Brindle Lumbermill. Warriors are needed to capture it for the Pact.

- Scribe Dreet-Wulm
====
3259
Black Boot Lumbermill has been chosen as our latest target by Grand Warlord Zimmeron. Pact warriors—it must be taken!

- General Jeggord
====
3260
The lumbermill at Castle Bloodmayne must be taken from our enemies, by Grand Warlord Zimmeron's decree. All warriors are needed!

- Scribe Dreet-Wulm
====
3261
Warriors:

It is the will of Grand Warlord Zimmeron that bounties be offered for killing Dominion and Covenant soldiers. Slay 20 or more of our enemies and you are entitled to a bonus.
====
3262
The time of the Aldmeri is over. They are stuck in the past, and must be shown that we of the Ebonheart Pact now rule in Tamriel. Decrease their forces by ten — permanently.
====
3263
Last evening, a stranger arrived. He claimed himself a friend and offered up a feast. This morning, he was gone, and many of us were ill. He poisoned our water!

Then dead beset us from the sands. Such foul sorcery!
====
3264
A stranger came to the camp last night and offered a feast to honor our tribe. He left under cover of night.

This morning, we found the water was poisoned, just as the undead crawled from the sands. It must have been the stranger's work!
====
3265
The Red Rooks forced me to work for them. They threatened to burn Eagle's Brook down if I didn't. So I did what I had to do. 

Then they turned the town over to the Bloodthorn cult — slavers and killers. I have to stop them.
====
3266
If the Bloodthorns have taken over Eagle's Brook, it means our northern flank is wide open. 

And if that's the case, I know how it happened.
====
3267
The poison has been inside Marimah for too long. The toxin has spread throughout his body. 

He may yet live. I know of an alchemical formula that may cleanse his failing form, but I lack some of the ingredients I need to make it.
====
3268
The Bloodthorns are led by a necromancer named Lord Velian. He's bringing corpses to Eagle's Brook by wagon and boat, and he plans to use our town as a base for his undead army. 

His headquarters is a locked and warded house.
====
3269
The Bloodthorn cast a dark ritual in that house. It's laid a spell on us, so we can't fight against them. Without their zombies, we'd easily outnumber them.

If we could break the spell, we'd be able to put up a fight, or at least escape from here.
====
3270
Anyone with the sense the gods gave to a dog is leaving Bergama, or making preparations to do so.

Many people have gone missing in recent days, and the city officials can't seem to do their jobs. Whoever is behind this has them running in circles.
====
3271
Oh - not me. I'm trying to find someone to help <<1>>. He's with the survivors at the <<2>> to the north.

A lot of people died up there. Someone needs to bless their corpses with this holy water. I only got three done before a Montclair injured me.
====
3272
Have you come to prove your worth, recruit? Cyrodiil has become a land of war and death, a land with no place for the weak. Enter this land of death, and do not return until you have slain thirty of the Daggerfall's whelps.
====
3273
You may be a member of the Daggerfall Covenant, but if you wish to be truly accepted, you'll have to prove you're willing to serve. Eliminate fifty of our enemies and return here alive.
====
3274
Good.

Start by gathering. Need good wood for good gear.
====
3275
It will not be easy. My blades killed the victims. Their blood stains my clothes. There seems little doubt, yet I am innocent.
====
3276
The Aldmeri are lost to their arrogance and ancient ways. Thin their numbers recruit,  the less of them we have to deal with later, the better.
====
3277
Runecrafters work with stones and gems to channel magical energies. Mounted on everyday objects, these gems turn the mundane to the mystical. Enchantment is where we shall begin. 

Are you ready for your first lesson?
====
3278
The Aldmeri are lost to their arrogance and ancient ways. Thin their numbers recruit,  the less of them we have to deal with later, the better.
====
3279
The fewer Ebonheart Pact members roaming free out in Cyrodiil, the better. Head out into Cyrodiil and bring down fifty of the savages. Return to me when you have slain our enemies.
====
3280
We do not know. Casnar may be among those who recently went missing, or … he simply changed his mind. He is a Forebear, after all. 

I warned her—Crowns and Forebears should not mix! Now, everyone is angry. She must call off the wedding!
====
3281
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Capture every Aldmeri keep, soldier.
====
3282
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Capture every Ebonheart Keep, soldier.
====
3283
My son Darien serves as captain of the Camlorn Guard. 

We've heard that there is still a contingent of guards operating within Camlorn and Darien is among them. If we could reach them, our chances of retaking the city improve dramatically.
====
3284
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Go capture three keeps, soldier.
====
3285
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Go capture five keeps, soldier.
====
3286
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Go capture seven keeps, soldier.
Player Response: For the Covenant!
====
3287
The first lesson a smith must learn is how to gather and prepare raw materials. Steel and stone, novice.

Copper ore is one of the easiest metals to work with. Gather some, and then smelt it into a copper ingot.
====
3288
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Go capture us nine keeps, soldier.
====
3289
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Go capture twelve keeps for us, soldier.
====
3290
These Covenant upstarts are like children playing at being warriors. The price of making the Pact your enemy is death. Find ten of these striplings and exact that price.
====
3291
Mother Murk leads a coven of hags. That's what the Wyresses told me. The coven hunts women to convert into hags or thralls.

The Wyresses told me about the Reach women Sibellec. She knows how to deal with Mother Murk.
====
3293
Only those who are proven may train at <<1>>. <<2>> is our caretaker. Speak to her to complete your proving.

Look for her atop the shrine to <<1>> in the center of the complex. Even if you never plan to wield a sword, one will be used against you.
====
3294
You've learned all we can teach you. Now you must visit <<1>>. She's our most revered figure, a conduit to the departed Ansei. They have sent her visions.

She asked for you by name. Meet her in the monument yard on the east side of the complex.
====
3295
You have learned all we can teach you. Now you must visit <<1>>. She is our most revered figure, a conduit to the departed Ansei. They have sent her visions.

She asked for you by name. Meet her in the monument yard, east side of the complex.
====
3297
The Bloodthorn cultists have put totems in huts around the tree. As long as they exist, the Guardians can't start cleansing the area.

I'll try to hold back the corruption from piercing the heart of the tree, but I can't hold it back forever.
====
3298
There is more work for you, champion. Go to the Wyrd Tree and find <<1>>. 

We protected her from Angof's slaves, but she cannot save the Wyrd Tree. That task belongs to another. Go and learn what must be done.
====
3299
The only benefit from my brush with lycanthropy is that now I understand the curse. 

And I know that Faolchu, having been raised once, can be raised again.
====
3300
Faolchu's already been brought back to life once. We need to make sure that can't happen again.
====
3301
I don't know. No one wants to step forward to discuss their grievances. They're being impossible to reason with. 

They've driven out the guards and are quickly leaving me with little choice but to restore order by force.
====
3302
The workers are rioting. We're hoping for a peaceful resolution, but, with the way things are looking, I'm afraid they may turn to violence.

The docks are on the west side of Sentinel. If you can help, you'll want to speak with <<1>>.
====
3303
I hope so, but just in case, you'll want to give the northeast warehouse a look.

I saw that man from last night leaving, moments after you left. No doubt he's the source of this mess. Take my key. You'll need it to get inside.
====
3304
The kind that would help fatten Ildani's purse, yours too.

This one sailed into Sentinel docks before the dead. Guards don't stop the dead, but they stopped Ildani. Locked this one in chains!
====
3305
Yes! Your reputation preceeds you. Please hasten to the royal mansion. It lies on the southeast side of Sentinel.

<<1>> is waiting to receive you. He will also want to hear your thoughts on the Withered Hand.
====
3306
If Darien's still alive, his friend Alinon will be with him. 

Alinon can be difficult to deal with, but he's the best alchemist I know. He's working on a way to cure the victims of Faolchu's lycanthropy.
====
3307
There is a place to the northeast, a sacred place called Tu'whacca's Throne. It is a place of quiet and of honor. Many, many heroes have been laid to rest there. 

I worry what would happen if the Withered Hand were to go there.
====
3308
The Bloodthorn cultists stole our portal stones! I swore off violence when I left the guard, but killing cultists might be the only way to recover the portal stones.
====
3309
I'm hiding. I didn't know the Bloodthorns were going to desecrate this burial site. My ancestors are buried here!

My great-great-grandfather appeared before me. Demanded I atone for the desecration. If I don't, he said he'd haunt me. Forever!
====
3310
The first step in becoming an outfitter is learning how to gather and prepare your raw materials. One of the materials that we use is animal hides. 

You need to gather five pieces of thin leather and then cure them into one usable piece.
====
3311
Grand Warlord Dortene wants Warden Farm taken from the enemy. Attack, warriors!

- Scribe Grulzul
====
3312
Rayles Farm must no longer feed our foes. Join the assault, warriors of the Covenant!

- General Am-Shadal
====
3313
For too long, the farm at Fort Glademist has fed our enemies. Grand Warlord Dortene calls for this farm to be overwhelmed!

- Scribe Grulzul
====
3314
Grand Warlord Dortene wants Ash Farm taken from the enemy. Attack, warriors!

- Scribe Grulzul
====
3315
Aleswell Farm must no longer feed our foes. Join the assault, warriors of the Covenant!

- General Am-Shadal
====
3316
For too long, the farm at Fort Dragonclaw has fed our enemies. Grand Warlord Dortene calls for this farm to be overwhelmed!

- Scribe Grulzul
====
3317
Grand Warlord Dortene wants Chalman Farm taken from the enemy. Attack, warriors!

- Scribe Grulzul
====
3318
Arrius Farm must no longer feed our foes. Join the assault, warriors of the Covenant!

- General Am-Shadal
====
3319
For too long, the farm at Kingscrest Keep has fed our enemies. Grand Warlord Dortene calls for this farm to be overwhelmed!

- Scribe Grulzul
====
3320
Grand Warlord Dortene wants Farragut Farm taken from the enemy. Attack, warriors!

- Scribe Grulzul
====
3321
Blue Road Farm must no longer feed our foes. Join the assault, warriors of the Covenant!

- General Am-Shadal
====
3322
For too long, the farm at Drakelowe Keep has fed our enemies. Grand Warlord Dortene calls for this farm to be overwhelmed!

- Scribe Grulzul
====
3323
Grand Warlord Dortene wants Alessia Farm taken from the enemy. Attack, warriors!

- Scribe Grulzul
====
3324
Faregyl Farm must no longer feed our foes. Join the assault, warriors of the Covenant!

- General Am-Shadal
====
3325
For too long, the farm at Castle Roebeck has fed our enemies. Grand Warlord Dortene calls for this farm to be overwhelmed!

- Scribe Grulzul
====
3326
Grand Warlord Dortene wants Brindle Farm taken from the enemy. Attack, warriors!

- Scribe Grulzul
====
3327
Black Boot Farm must no longer feed our foes. Join the assault, warriors of the Covenant!

- General Am-Shadal
====
3328
For too long, the farm at Castle Bloodmayne has fed our enemies. Grand Warlord Dortene calls for this farm to be overwhelmed!

- Scribe Grulzul
====
3329
The foes infesting our stronghold of Fort Warden bring disgrace to us all. True Covenant warriors will not let this stand. The time for vengeance has come!

- General Am-Shadal
====
3330
Our shame must be erased. All are ordered to assault Fort Rayles. Only when it is regained can we hold our heads up among the warriors of Cyrodiil.

- General Am-Shadal
====
3331
Fort Glademist must be retaken, by order of Grand Warlord Dortene. All Covenant warriors are called to this assault!

- Scribe Grulzul
====
3332
The foes infesting our stronghold of Fort Ash bring disgrace to us all. True Covenant warriors will not let this stand. The time for vengeance has come!

- General Am-Shadal
====
3333
Our shame must be erased. All are ordered to assault Fort Aleswell. Only when it is regained can we hold our heads up among the warriors of Cyrodiil.

- General Am-Shadal
====
3334
Fort Dragonclaw must be retaken, by order of Grand Warlord Dortene. All Covenant warriors are called to this assault!

- Scribe Grulzul
====
3335
An assault has been declared on the enemy stronghold of Chalman Keep. Covenant warriors—join the attack!

— Scribe Grulzul
====
3336
Grand Warlord Dortene commands all warriors to attack the enemy at Arrius Keep. This fortress must fall to the Covenant.

- General Am-Shadal
====
3337
Warriors of the Covenant! Scouts report that the enemy stronghold of Kingcrest Keep is vulnerable. Grand Warlord Dortene has ordered an immediate attack.

- Scribe Grulzul
====
3338
An assault has been declared on the enemy stronghold of Farragut Keep. Covenant warriors—join the attack!

— Scribe Grulzul
====
3339
Grand Warlord Dortene commands all warriors to attack the enemy at Blue Road Keep. This fortress must fall to the Covenant.

- General Am-Shadal
====
3340
Warriors of the Covenant! Scouts report that the enemy stronghold of Drakelowe Keep is vulnerable. Grand Warlord Dortene has ordered an immediate attack.

- Scribe Grulzul
====
3341
An assault has been declared on the enemy stronghold of Castle Alessia. Covenant warriors—join the attack!

— Scribe Grulzul
====
3342
Grand Warlord Dortene commands all warriors to attack the enemy at Castle Faregyl. This fortress must fall to the Covenant.

- General Am-Shadal
====
3343
Warriors of the Covenant! Scouts report that the enemy stronghold of Castle Roebeck is vulnerable. Grand Warlord Dortene has ordered an immediate attack.

- Scribe Grulzul
====
3344
An assault has been declared on the enemy stronghold of Castle Brindle. Covenant warriors—join the attack!

— Scribe Grulzul
====
3345
Grand Warlord Dortene commands all warriors to attack the enemy at Castle Black Boot. This fortress must fall to the Covenant.

- General Am-Shadal
====
3346
Warriors of the Covenant! Scouts report that the enemy stronghold of Castle Bloodmayne is vulnerable. Grand Warlord Dortene has ordered an immediate attack.

- Scribe Grulzul
====
3347
We rose in response to the intrusions into the crypts of our lords and ladies, the ancient rulers of High Rock. These strangers, calling themselves Bloodthorn, took treasures to stir the dead, and we can hear their incessant whispers.
====
3348
Our foes produce siege engines far too quickly. Much of the wood for these weapons comes from Warden Lumbermill. Warriors are needed to capture it for the Covenant.

- Scribe Grulzul
====
3349
Grand Warlord Dortene commands that Rayles Lumbermill be taken from our foes. Warriors—answer the call!

- General Am-Shadal
====
3350
The enemy's lumbermill at Fort Glademist must be overrun. All warriors are needed!

- Scribe Grulzul
====
3351
Our foes produce siege engines far too quickly. Much of the wood for these weapons comes from Ash Lumbermill. Warriors are needed to capture it for the Covenant.

- Scribe Grulzul
====
3352
Angof's last wraith nests within the tree. It won't be banished very easily, but the guardians promise to help you.

When you're ready, enter the tree and expel the foul spirit.
====
3353
Grand Warlord Dortene commands that Aleswell Lumbermill be taken from our foes. Warriors—answer the call!

- General Am-Shadal
====
3354
The enemy's lumbermill at Fort Dragonclaw must be overrun. All warriors are needed!

- Scribe Grulzul
====
3355
Our foes produce siege engines far too quickly. Much of the wood for these weapons comes from Chalman Lumbermill. Warriors are needed to capture it for the Covenant.

- Scribe Grulzul
====
3356
Grand Warlord Dortene commands that Arrius Lumbermill be taken from our foes. Warriors—answer the call!

- General Am-Shadal
====
3357
The enemy's lumbermill at Kingscrest Keep must be overrun. All warriors are needed!

- Scribe Grulzul
====
3358
Our foes produce siege engines far too quickly. Much of the wood for these weapons comes from Farragut Lumbermill. Warriors are needed to capture it for the Covenant.

- Scribe Grulzul
====
3359
Grand Warlord Dortene commands that Blue Road Lumbermill be taken from our foes. Warriors—answer the call!

- General Am-Shadal
====
3360
The enemy's lumbermill at Drakelowe Keep must be overrun. All warriors are needed!

- Scribe Grulzul
====
3361
Our foes produce siege engines far too quickly. Much of the wood for these weapons comes from Alessia Lumbermill. Warriors are needed to capture it for the Covenant.

- Scribe Grulzul
====
3362
Grand Warlord Dortene commands that Faregyl Lumbermill be taken from our foes. Warriors—answer the call!

- General Am-Shadal
====
3363
The enemy's lumbermill at Castle Roebeck must be overrun. All warriors are needed!

- Scribe Grulzul
====
3364
Our foes produce siege engines far too quickly. Much of the wood for these weapons comes from Brindle Lumbermill. Warriors are needed to capture it for the Covenant.

- Scribe Grulzul
====
3365
Grand Warlord Dortene commands that Black Boot Lumbermill be taken from our foes. Warriors—answer the call!

- General Am-Shadal
====
3366
The enemy's lumbermill at Castle Bloodmayne must be overrun. All warriors are needed!

- Scribe Grulzul
====
3367
By order of Grand Warlord Dortene, Warden Mine must be captured!

- Scribe Grulzul
====
3368
Stone quarried in the mine at Fort Rayles reinforces our enemies' strongholds. This must end. Covenant warriors are urged to gather in an assault on this mine!

- General Am-Shadal
====
3369
We need stone to strengthen our forts. Grand Warlord Dortene believes the mine at Fort Glademist is vulnerable. An attack is ordered immediately!

- Scribe Grulzul
====
3370
By order of Grand Warlord Dortene, Ash Mine must be captured!

- Scribe Grulzul
====
3371
Stone quarried in the mine at Fort Aleswell reinforces our enemies' strongholds. This must end. Covenant warriors are urged to gather in an assault on this mine!

- General Am-Shadal
====
3372
We need stone to strengthen our forts. Grand Warlord Dortene believes the mine at Fort Dragonclaw is vulnerable. An attack is ordered immediately!

- Scribe Grulzul
====
3373
By order of Grand Warlord Dortene, Chalman Mine must be captured!

- Scribe Grulzul
====
3374
Stone quarried in the mine at Arrius Keep reinforces our enemies' strongholds. This must end. Covenant warriors are urged to gather in an assault on this mine!

- General Am-Shadal
====
3375
We need stone to strengthen our forts. Grand Warlord Dortene believes the mine at Kingscrest Keep is vulnerable. An attack is ordered immediately!

- Scribe Grulzul
====
3376
By order of Grand Warlord Dortene, Farragut Mine must be captured!

- Scribe Grulzul
====
3377
Stone quarried in the mine at Blue Road Keep reinforces our enemies' strongholds. This must end. Covenant warriors are urged to gather in an assault on this mine!

- General Am-Shadal
====
3378
We need stone to strengthen our forts. Grand Warlord Dortene believes the mine at Drakelowe Keep is vulnerable. An attack is ordered immediately!

- Scribe Grulzul
====
3379
By order of Grand Warlord Dortene, Alessia Mine must be captured!

- Scribe Grulzul
====
3381
Stone quarried in the mine at Castle Faregyl reinforces our enemies' strongholds. This must end. Covenant warriors are urged to gather in an assault on this mine!

- General Am-Shadal
====
3382
We need stone to strengthen our forts. Grand Warlord Dortene believes the mine at Castle Roebeck is vulnerable. An attack is ordered immediately!

- Scribe Grulzul
====
3383
A bold plan, especially for my father. If we time it right, it should work. 

But that doesn't change the fact that Faolchu is hunting for us.
====
3384
By order of Grand Warlord Dortene, Brindle Mine must be captured!

- Scribe Grulzul
====
3385
Stone quarried in the mine at Castle Black Boot reinforces our enemies' strongholds. This must end. Covenant warriors are urged to gather in an assault on this mine!

- General Am-Shadal
====
3386
We need stone to strengthen our forts. Grand Warlord Dortene believes the mine at Castle Bloodmayne is vulnerable. An attack is ordered immediately!

- Scribe Grulzul
====
3387
The Aldmeri Dominion are lost to their arrogance and ancient ways. Thin their numbers recruit,  the less of them we have to deal with later, the better.
====
3388
The guards of the Daggerfall covenant reek of weakness and fear. Kill fifty of them and let the rest know why they should fear us.
====
3389
Our enemies will be shaken if we strike them where they feel most secure. Find and kill fifty of their guards, then report back to me.
====
3390
Our enemies will be shaken if we strike them where they feel most secure. Find the Aldmeri and kill fifty of their guards, then report back to me.
====
3391
Inila wanted to tell me something. She asked me to come see her. 

When I entered her room, I could see she was dead. Then someone struck me from behind. When I woke, my swords were gone and Munada's guards were on me.
====
3392
We have seen a secret meeting place in the scrolls, a hidden cell where the Worm Cult gathers.

In the town of <<1>>, far to the north, there is a trapdoor in the cellar of an inn. That door leads to the cultists' lair. Go there. Flush them out!
====
3393
The crypt was supposed to contain a relic known as the Midnight Talisman, which can open portals to Oblivion.

Angof does not seem to be present on Nirn at any given moment, which leads me to believe ….
====
3394
I have a ritual that can recharge the talisman and restore its power.

There's an ancient Wyrd site on the beach near here. We can use that as the focus for the ritual.
====
3395
Captain Hjurrun's fought the bastards' leader before—Strastnoc. He says we're outmatched and we have to just wait them out. 

I say the captain's a few links shy of a full chain. With our defenses weakened, we can't risk waiting!
====
3396
On the road past the Vale of the Guardians. She went to find out why the guardians have fallen silent.

Please help Wyress Ileana.
====
3397
Smart girl. She always has been. I suppose I should've listened to her.

Very well. We need to do this smoothly. The city has suffered enough. We don't want a battle in the streets. We need to take time to do this right. How much time do we have?
====
3398
You don't need a crow's eyes to see this. Use your own. Look north. If you do not spy my armies now, you will soon.

Count your blessings though. Death at a Reachman's hand is more merciful than enslavement at an Imperial's.
====
3399
Casnar is a Forebear. He was betrothed to Tiela, a woman of Crown heritage. The families agreed to put aside their differences, but now they're drawing blades!

Their marriage would have greatly improved relations between the Crowns and Forebears.
====
3400
If there are no more attacks, the tree will be fine. 

A hunter, <<1>>, came looking for help while you were inside the tree. I'm ashamed to say we turned her away. We couldn't divert our attention when the outcome of your battle was still unclear.
====
3401
<<1>> was overrun. I took a sword to the gut during the battle. Poisoned. No healing spell or potion has helped.

I'm dying. There's no way around that. I've left instructions for my retainers after I die that will save <<2>>. Help us protect <<3>>.
====
3404
The forest itself attacks Deleyn's Mill! 

I saw the Wyrd witches trying to help, but I don't think they can stop it by themselves.
====
3405
I can see you are a kind soul. My troubles should not be yours, but as you can see, the funeral I am to attend does not have a corpse.

A young soldier from <<1>> was brought here to be buried, and his body has … well, disappeared.
====
3406
Lady Laurent, a Daggerfall noble who collects ancient artifacts. She's come to the tombs in search of lost treasures.

I only hope she hasn't gotten into trouble again.
====
3407
That fiend Alasan is here!  With Uwafa dead, he has the Withered Hand dedicated to his own twisted designs. 

He seeks power. The reason they aren't raising these people—it's because Alasan plans to turn himself into a lich!
====
3408
So you say. But you weren't just stabbed in the back by House Montclair troops!

We barely managed to make it to this tower and set up a defense after the traitorous scum attacked us.
====
3409
She's my handmaiden. I sent her to meet the ship from Wayrest at the docks. 

I am related by blood to <<1>>, one of the many reasons I wed so many years ago. I thought that surely Emeric would send aid to his cousin.
====
3410
I'm afraid not. There was just no easy solution. Perhaps to call everyone inside the castle and lock the doors? 

King Fahara'jad would not have liked that. Of course, the king will be extremely disturbed to hear what has befallen here regardless.
====
3411
The Imperials launched a suprise attack. No one seems to know how they did it, but the garrison was caught completely unprepared. The soldiers didn't stand a chance.

Their bodies now lie unconsecrated, and many of them are rising from the dead.
====
3412
Dead? You're right! I knew something was off. I don't know why we're back. I'm ready to move on, but these others ... they don't seem to realize anything is strange.

You might find things the their coffins around the graveyard to help them see.
====
3413
They aren't trying to stop the undead, they are creating a powerful one!

Before he died, <<1>> asked his knights to raise him and use him against the Imperials.

Perhaps <<2>> can put a stop to this.
====
3414
My guilt. My ancestor, <<1>>, killed mages studying these ruins. With their dying breaths, they cursed Padesh and his soldiers to forever relive the slaughter.

Even the souls of our family members born since those days are brought here to suffer.
====
3415
We think our troops are holding out in the west end of the camp, but Faolchu's wolves are between us. 

You've helped me before. Can you do it again?
====
3416
My father told me the <<z:1>> is the key to unlocking the past and breaking the curse. It doesn't seem to work for me because of Padesh's curse.

I've tried asking the spirits for help, but all of them, even my family, are hostile to me.
====
3417
We need to kill as many as we can as fast as we can.

Our mages may still hold the western part of camp. We might be able to use that to our advantage.
====
3418
I am but one of many. We were cursed for the impatience of our leader, <<1>>. We were forced to relive the final moments of our lives and constantly feel regret.

The only peace we can know is in the brief time when we cease to exist.
====
3419
It's pretty simple. Harpies are taking people from Daggerfall. Find those folks and rescue them. Sergeant Hakima will be waiting for a report down in the ravine.

The sooner we can save these people the better.
====
3420
We want to get back to business as usual, but too many workers have perished. We can repair the rain catchers and remove the beetle musk, but we need more help. 

Could you head to Sentinel, speak with <<1>>, and ask him to send us more workers?
====
3421
Your valor strikes a mighty bell! The heroes have come here themselves—Makela Leki, Derik Hallin, and both Frandar and Divad Hunding!

Their spirits have come here, to meet you, to challenge you, and to teach you.
====
3422
I sense this coven of the Worm Cult was only a beginning. Mannimarco will surely seek to spread his evil further. 

I ask you to warn the Moth Priests in neighboring <<1>>. Tell them of this encroaching danger.
====
3423
Where? How should I know?

They were scared. They didn't want to leave the house, so they probably didn't go far. They're probably still around the farm, hiding and hoping the bloodfiends will leave.
====
3424
Last night, the Daedra attacked from the depths of Oblivion. We need to drive them away. My father,  <<1>>, believes our ancestors can help us.

We want to make a ritual offering to seek their aid in closing the Daedric portal.
====
3425
Master <<1>> plans to make an offering to his ancestors, so he can ask for their aid closing the Daedric portal. We must stop those beasts, or they'll destroy <<2>>!

His daughter, <<3>>, has asked me to collect scorpion claws for the ritual.
====
3426
I don't think you heard me. The city is gone. The Lion Guard has been pushed out of its own siege camp.

We'll be making our attempt to reclaim it soon enough, but you can't just go charging in there.
====
3427
First, create a new AND step. Attach the Interact with IO and Collect Quest Item conditions to this step. Then, create another AND step. Attach the Use Quest Item condition to this step. Link all of the widgets together properly.
====
3428
The Red Rooks took control of the mines when they arrived. They work the miners night and day. And they also use the mines as a prison for anyone who causes trouble. 

Councilor Lia, Smith Suriel, and Len the Innkeeper were all sent into the mines.
====
3429
I can't be sure, but I know where people are still fighting in his wake. We passed <<1>> on our way here. The Ash'abah there may need help.

I wanted to help them, but the stigma against that is too great. Find <<2>> there and see what you can do.
====
3430
Well, I discovered this fabulous portal in the Ayleid ruins. I sent my assistant through, and … it was a mistake.

The portal apparently leads to somewhere in the Grahtwood, and … basically, he returned with the Aldmeri army at his heels.
====
3431
Well, yes. If you don't mind, I could use your help with an incomplete amulet I discovered. 

Tamien doesn't believe it's worth the risk, but I could make it worth your while.
====
3432
Did you hear me? This is no common spell. It was cast by Altmer wizards long since dead. This is a true curse. The task is beyond you.

Of course, a fool would still try! Do as you wish. I won't harbor faint hope.
====
3433
The prince was injured when <<1>> fell to the Imperials. They took us by suprise. 

If you wish to speak with him, you'll find him resting northwest of here. He isn't likely to last much longer.
====
3434
You have proven yourself as a master of combat. Now you must master your mind.

<<1>> teaches our students about martial philosophy and the ancient masters. Your path through <<2>> begins there. Seek him out at the smith below this shrine.
====
3437
Nothing too dangerous. It's a trifle, I'm sure.

I need harpy eggs from nests in those hills. It's all part of my father's plan to save Daggerfall.
====
3442
We were working with the wizard Benele. I lost track of her when the zombies attacked. Now I'm the only one left.

These cultists are desecrating our dead! It's an affront to Tu'whacca. But my wounds slow my sword.
====
3443
Who am I? Why, I am Richard Dusant, famous adventurer and treasure hunter!

At least, that's who I was. Before the cultists in Dresan Keep killed me. I was in the ruins searching for the treasure, you see.
====
3444
<This talisman was taken from one of the fallen undead. A strange symbol is etched into its surface.>

<Because it's scratched and covered in blood, its symbol cannot be easily identified.>
====
3445
She ordered me to watch this road, and that's what I'll do. If she's smart, she'll hide from the Imperials in the rocks off the road.

Are you entering <<1>>? Could you see if she's still alive?
====
3446
Gargoyles are relatively harmless when asleep. They stand as guardians to the ancient ones who built this place long ago. Awake, they cause destruction throughout the land.

The soldiers awoke the beasts, putting us all in danger.
====
3447
A few captured gargoyles haven't gone through the Imperials' control process yet. If they were set free, they'd cause a lot of chaos.

You can get a key from a researcher. Then it's just a matter of opening the cages in the Imperials' northern camp.
====
3448
I hate to admit it, but I probably do need help. Hopefully, you're a bit brighter than my scouts were.

The Imperials have found a way to control the gargoyles in the aerie, but I can't get any closer to investigate.
====
3449
You have mastered sufficent recipes to become an expert. 

But first you must prove that you have fully mastered the techniques of a journeyman.
====
3450
<<1>> of Evermore. Only the Sentinel's power keeps her alive, but at a great cost.

The trolls and wisps of these woods are key to her survival. The Sentinel is waiting for their offerings, but perhaps you could hasten the process.
====
3451
<<1>> of Evermore. Only the Sentinel's power keeps her alive, but at a great cost.

The trolls and wisps of these woods are the key to her survival. The Sentinel waits for their offerings, but perhaps you could hasten the process.
====
3452
I planned to meet my friend Valinwe in Aldcroft after I recovered the keep's treasures. She's in the Mages Guild. I suppose you could tell her what you found.

And tell her what happened to me, I guess.
====
3453
You didn't think the princess did this to herself, now? Yes, assassins. Imperial assassins, from the looks of it.

I've asked the forest to help find the rest of them. Think you could help an old man and go with the forest on my behalf?
====
3454
You have mastered sufficent recipes to become an expert. 

But first you must prove that you have fully mastered the techniques of an journeyman.
====
3455
I'm going to need your help again. We need someone who can get into the city and try and track down the survivors.

If Darien and the others live, they hold the keys to all the gates within Camlorn. It's the perfect setup for an ambush on our end.
====
3456
Pay it no mind. Regarding the mission, Darien is the Captain of the Camlorn Watch. He'll have keys to all the gates for the city. 

If we can get those keys, unlock the gates simultaneously, and focus our attack, we'll hit Faolchu before he knows it.
====
3457
He's dead, isn't he? I saw him while I was sleeping, but he was a ghost. I had hoped it was a dream.

He said I was to live again, but not as I did before. Something about … becoming a Sentinel?
====
3458
You have mastered sufficent recipes to become an expert.
====
3459
Very good. You will need to prove that you have mastered all of the journeyman techniques.
====
3460
I let my son Tohman watch our things for a few minutes while I did my chores. We haven't much, and I'd already received ration tokens to get food from the Shining Scarabs. I wasn't gone long at all.

But when I returned, our tokens were gone.
====
3461
Nicolas never talks to anyone anymore. He just goes around with the Shining Scarabs. Everyone's been acting strangely. Maybe <<1>> upset them by asking the wrong questions.

If you had a disguise, you could learn what's going on, and find my son.
====
3462
<One side of the amulet bears an image of Ruptga's Star-Sword. "To M. from A. — Love Eternally" is engraved on the amulet's back.>
====
3464
If you go north, you should be able to catch up with the Lion Guard forces.

Find an officer and tell him what we learned. Knowing Faolchu's weakness might make all the difference.
====
3465
Such enthusiasm! Ok then, this quest will award an achivement upon completion.
====
3466
The prince was injured when <<1>> fell to the Imperials. They took us by suprise. 

If you wish to speak with him, you'll find him resting southeast of here. He isn't likely to last much longer.
====
3467
Mauloch's teeth, yes! I've been searching the north for days hoping to find you. What good fortune I found you here!

The Lion Guard has set up a war camp up the hill. Commander Marone Ales wanted me to seek you out and direct you to him.
====
3468
<<1>> was overrun. I took a sword to the gut during the battle. I just need to rest a moment.

I'm dying. There's no way around that. I've left instructions after I die for my retainers that will save <<2>>. Help us protect <<3>>!
====
3469
The docks have fallen prey to the walking dead. The Drowned have risen from the sea, hungering for the living! 

Several workers remain unaccounted for: <<1>>, <<2>>, <<3>>, <<4>> … and the dockmaster, Bahir. I'm not even sure where to begin.
====
3470
Last night, hideous creatures attacked the docks. Necromancers raised the Drowned and set them against us.

We could use your help, stranger. The docks are on the west side of Sentinel. Speak with the Guard Captain, Zafira.
====
3471
I don't know. The Withered Hand is more than a band of common bandits. They've raised the dead. They're practicing necromancy, and they're dragging our ancestors from the depths! 

You have to find these scum. You have to find my daughter!
====
3472
We're pretty badly outnumbered so every able body we can find is a help. I need to keep an eye out for reinforcements, but I know <<1>> could use your help holding the line.
====
3474
<<1>>  brought us out here to protect  <<2>> against the Reachmen. When he was wounded, I took command. I'm his squire, and know much of what was in his mind.

I've secured a fallback perimeter, such that it is.
====
3475
You have mastered sufficent recipes to become an adept.

But first you must prove that you have fully mastered the techniques of an expert.
====
3476
The Red Rooks have taken over Crosswych. I plan to help these people get back their town. I've roused some of them, but we still don't have the numbers to face the bandits.

My … revenge … starts here. I will find a way to make the bandits pay.
====
3477
Well said! But we can't just rush after the villain.

First off, Angof's toxic mist protects the approach to Cath Bedraud. It rises from his vines and sickens anyone who breathes it in. The wizard Benele believes you might be immune to its effects.
====
3478
Very good. You will need to prove that you have mastered all of the expert techniques.
====
3479
The wolves! 

Cambray Pass has always had wolves, but these are different. We were fleeing Camlorn when they attacked us. They're too strong, too smart. We can't escape them.
====
3480
A Camlorn refugee ran by. Said they'd been attacked by wolves. There were supposed to be others, but I haven't seen them. 

I'm concerned.
====
3481
You have mastered sufficent recipes to become an adept. 

But first you must prove that you have fully mastered the techniques of an expert.
====
3482
Good. But before I can make you an adept you have to prove that you have mastered all of the expert techniques.
====
3483
He's taken over the mayor's house. Since the resistance started, he never leaves the place. You'll have to fight through his personal guards to reach him. 

Fortunately, you'll have some help, if you want.
====
3484
Harpies. The damn things are in a fury, snatching people right out of Daggerfall. 

The harpies torment the few who survive the trip … and then eat them.
====
3485
When the Pearl is uncovered, the time of Sep's Hunger will be over, and water will run from the Pearl all over the dead skins, and the Hungry Stomach will at last be full.

The Spawn of Satakal are weakened by the waters. They are hungry.
====
3486
The damned Red Rooks are what happened! They're trying to turn our town into their base of operations.

They took over the mine and threaten or kill anyone who gets in their way. Tamien Sellan is organizing a resistance to take back Crosswych!
====
3487
The Red Rook enforcers have threatened, extorted, or beaten us at every turn. They claim it's for our own protection, but they just want our gold. They're not even honest about their thievery!

I say it's time to fight back.
====
3488
Maybe you didn't hear me. The city has fallen. The werewolves have overrun our siege camp. 

We're regrouping for a counterattack, but I think it's a lost cause. You can't just charge in there.
====
3489
Bergama is overrun with snakes escaping the storms in the Hollow Wastes. <<1>> must be looking for a mate.

I've looked everywhere, but I've only managed to find sand vipers. Look at all of these snake bites! Can you help me find my lost snake?
====
3490
One of my … acquaintances from <<1>> recently arrived in town. Normally, she only has words for the Queen Arzhela and her advisors, but this time, she's refused to even step foot in the castle.

She knows something is wrong.
====
3491
Know this: when the Pearl is uncovered, the time of Sep's Hunger will be over, and water will run from the Pearl all over the dead skins, and the Hungry Stomach will at last be full.

The oasis serpents are weakened by the waters and are hungry.
====
3492
Disrupt a negotiation. The Withered Hand has already sacked Lainlyn and risen its dead. Now they're looking for living, breathing allies.

They plan to contract with the Saltwalker Company mercenaries to protect their physically weak spellcasters.
====
3493
The town of Lainlyn. The Withered Hand has attacked in force, but our local representative <<1>> is worried about something more.

Find him at the guild hall there. He'll have more information for you.
====
3494
Don't tell me you haven't heard! She lost her young daughter to an assassin. The poor child was hardly grown.

I've heard she's been talking with the witches of the woods, making deals with them for the life of her daughter. Desperate measures, that.
====
3496
You must know little of our history to ask that. We are of the wild, and Lord Hircine has been both our master and ally.

At least, until now. We must enter the shrine and speak to the matriarch to find out what has happened … but we cannot.
====
3497
Yes - the Pellingare gang! Thieves and cutthroats, every one. Their headquarters are through the tunnel below.

I came here with thoughts of red revenge, but now that I'm here… I'm not sure I can go down this road. I don't want to become like them.
====
3498
Our veterans brought in fresh supplies not long ago. There's cloth for bandages in old barrels around our storage cavern.

You could take the bandages, hunt for the recruits, and patch them up. My broken leg keeps me going after them myself.
====
3499
In exactly just a few moments, a wind storm will appear right over there, and you, my friend … you will race it across the desert.
====
3500
All we have at the moment is conjecture based on our soldiers' rumors. There's no substitute for direct observation.

If Lieutenant Glenan hadn't been injured, she'd be perfect for this.
====
3501
First, create a new AND step. Then create a Kill Monster condtion and attach it.
====
3502
<This priest hasn't been dead for long. He's clutching a censer filled with incense.>
====
3503
I'll follow you as soon as the soldiers get here.

Oh! Even better! Take this binding stone. Find a secure location inside the catacombs and use it to call me to you. I'll even bring some of the soldiers with me!
====
3505
It is! <<1>> is as crooked as they come. He's helping the Pellingare gang hide their crimes from the rest of the city guard.

That's why I'm in these stocks. Garron framed me for one of the gang's crimes. Then he had me arrested.
====
3506
Me? I didn't know what else to do …. My husband was falsely imprisoned, arrested by a corrupt investigator named <<1>> who works for the Pellingare gang.

I thought I might find a way to free him down here … but I can't even find the smugglers!
====
3507
The Reachmen took prisoners — the slow, the sick, and the infirm. At the center of the farms, they're questioning the ones they didn't kill.

They'll never reach the northern end of the fields safely unless someone helps them.
====
3508
I don't know, <<1>>. I pray to the Eight that it is. The Legacy has been buried away since my grandfather's day. 

It is locked in the tomb of the great Bonerender himself, and the tomb is guarded by a warded door.
====
3509
<This leathery parchment bears a sketch of a Breton male. He appears to be a Brother of Stendarr and is holding a giant glowing weapon.>
====
3510
We need something more than a few hoes and shoves to fend off these Reachmen. If we only had some weapons and armor, then we would be able to defend ourselves.

You could get some things from the Reachmen. Bows would probably serve them best.
====
3511
Your escort event is ScriptedEvent 379. You will need to attach it to the Event Success field in the Event IDs field.
====
3512
Add an AND step and add the Talk to NPC, Interact with NPC and Give/Show Item conditions. Put monster 16493 as the target for all of these.
====
3514
With your help, I hope!  I have a set of bones here which allow me to glimpse one's fate. I will now look at your fate … hmm.

Oh. Oh my! Such a gruesome death. Let us hope fate can be denied.
====
3515
I half-goblin, yes. I speak human tongue.

Shh! They will hear. You h-help me escape?
====
3516
<This reliquary bears an ornate seal. You can see a pale blue light emanating from within.>
====
3517
The town of Satakalaam. That's northeast of here. You must meet me outside its borders as soon as you can. Something terrible has happened, but … the details are not clear.

Use the portal behind me to reach the base of HoonDing's Watch.
====
3518
From his own followers, if I know Hircine's wiles.

That basin is south of here, near the circling stones. The Reachmen guard the ritual site now. You'll have no difficulty getting the blood you need from them.
====
3519
Well, not necessarily you exactly, but certainly someone like you. Strong, brave, capable. Carries a well-used weapon.

The Lion Guard has need of you! Go see Commander Ales. He's in our fortified camp up on the hill.
====
3521
They're all challenging to consecrate, but the bones of <<1>> resist everything I've tried. They're cursed by dark magic.

I fear what will happen if we fail to consecrate her bones. One of her disciples may raise her again.
====
3522
It's about the Dark Council. Zeli's been consecrating their bones … can't have those wretches raising each other. But Veraya's giving her particular trouble. She asked me to find you.

She's waiting at the Mages Guild. Please, go talk to her?
====
3523
The Withered Hand have already done their damage in Lainlyn. I need you to stop them from getting stronger. 

They are looking for allies. Strong arms to protect their necromancers. We need to stop them from hiring the Saltwalker Company.
====
3524
The Imperials have captured many of my brethren, using them as labor in the mine. From it, they pull iron and tin with which they forge their instruments of conquest.

I would see them all dead for their crimes, but the safety of my kin comes first.
====
3525
My friends are trapped within the mine at Onsi's Breath. I was able to escape, but the Imperials keep them there still.
====
3526
Yes. The werewolves are tied to Hircine, and the hagraven <<1>> is somehow using that connection to turn us into an army at her command.

If we get too close, we'll fall under her spell. She's injured many and stolen our protective talisman.
====
3527
The old medallion shattered when it healed Marthe. We need a new one forged to counter Caithe's powers. With that, we'll be able to resist her spells and fight back against the Reachmen.

Will you help us create a new medallion?
====
3528
A detachment of Evermore soldiers is encamped on the other side of a tunnel to our village.

Since <<1>> died, the Reachmen will soon leave, by force or by choice. <<2>> should be warned that if his soldiers remain there, they'll be under attack.
====
3529
True! I'm down here following orders. The guard wants to understand the Aldmeri's goals here. Gauge their numbers. Evaluate their intentions for Farwatch.

Above all, I'm not to be seen. And I can tell you, I don't much like what I've found out.
====
3530
Brinarch. He's one of the Reachmen: a powerful child of the hagravens. We saw him arrive, but we did not think he would win the favor of Hircine.

Yet he has. We must find out how.
====
3531
I'm sure my limp arm is really scary, but you're a better choice for his interrogation. After all, if he's defiant, you can hit him.

You're also the one who actually caught him. He'll hate you. That might make him say more than he should.
====
3532
Yes … Yes yes! I may be dead, but my soul still burns! Who are you? Wait, it doesn't matter. You're obviously not with this elven scum. 

This was once my dungeon! I thirst for revenge! Will you open the way? Will you open my portals?
====
3533
Dear Gabrielle's spell seems to have misfired. Luckily, a few of us were able to find each other. 

I also convinced a Bloodthorn cultist to tell me how to reach Angof. I can be very persuasive when I put my mind to it.
====
3535
<<1>> breeds racing lizards, but won't enter them in my races. She wants me to fail so she can take over.

Maybe you can convince her to give you a winning lizard.
====
3536
My fiance and I thought we might find a bit of treasure in this old mine, so we could get married sooner.  It's been abandoned for ages, no one even remembers why.
====
3537
We were digging and then there was a rumbling … and the ceiling began to fall! 

I thought he was right beside me, but alas, he did not emerge. I would go back, but I have inhaled too much dust. I cannot catch my breath!
====
3538
Tormented. By the overseers. I, Krothag gro-Gorka, would not bow to their demands.

You can help us. Istahn, he has a plan to escape, but they will only come after us again unless their will to do so is broken.
====
3539
Somebody needs to take the fight to the Red Rooks! I'm sick of enforcers coming round and taking all our hard-earned gold.

<<1>> says it has to stop, and he's right, by Zenithar.
====
3540
<The dog almost seems to nod and paws at the mound of sand again.>
====
3541
"We've lost three of our boys to those trolls! Stenwick agreed to search their dens, but he's getting sicker by the day. You're handy with a blade. Will you find my boys?"

<Apparently, the person to whom this note was sent was unsuccessful.>
====
3542
I sent for help, but haven't seen hide nor hair of aid. I'd go myself, but these old hands are taxed enough by weeding.

I wouldn't normally ask a stranger for help, but you've a kind look to you. I think the young men were taken by trolls.
====
3543
Meet Tamien Sellan behind the inn. He has a plan to throw the Red Rooks out of Crosswych once and for all. 

The end is in sight.
====
3544
Your next assignment will be to capture the farm. The benefit will be two-fold: Our troops will eat; our enemies will starve. It is quite simple really. Capture a farm, return to me when you do.
====
3545
We have to secure a foothold here in Balfiera. To that end, we will need to capture the keep to serve as a strong point. The Dominion needs you once again.
====
3546
We are in need of lumber to bolster our fortifications and build supports for our mines. Go into Cyrodiil and secure Warden Lumbermill for the Dominion.
====
3547
We have to ensure that our enemies do not outpace us in war materials. For every asset we claim, there is one less available for them. Capture the mine for the Dominion.
====
3548
We are in need of lumber to bolster our fortifications and build supports for our mines. Secure the Lumber Mill for the Covenant.
====
3549
Our enemies lack the wisdom to see the benefit of our rule and have chosen to defy us. Your worth to the Dominion will be put to the test recruit, seek out our enemies do not return until you have slain thirty of them.
====
3550
Do not make the mistake of underestimating the threat of the Ebonheart Pact. Your assignment is to thin out their numbers.
====
3551
The Altmer have not forgotten the crimes the Bretons and Redguard have committed against us. Now they openly make war against us and think that we will do nothing. Deliver a message for the Dominion, recruit.
====
3552
We have come too far to allow the basic needs of our fighting forces to slip past our notice. Our forces need food and to provide for them we will need to know what farms are available to us.
====
3553
We have received reports of enemy troop movements near the nearby lumber mill. If this is the case we need to know immediately. Go to the Lumber Mill and return to me with your findings.
====
3554
The amount of resources required to maintain an effective war-machine is truly mind boggling. It is essential that we know what materials are available to enemy and ourselves.
====
3555
The Altmer have not forgotten the crimes the Bretons and Redguard have committed against us. Now they openly make war against us and think that we will do nothing. Deliver a message for the Dominion, recruit.
====
3556
She ordered me to watch this road, and that's what I'll do. If she's smart, she'll hide from the Imperials in the rocks off the road.

Are you entering <<1>>? Could you see if she's still alive?
====
3557
I am Istahn. My people are captives forced to labor in the Onsi's Breath mines. I've been watching the camp. I've waiting for an opportunity to free them after my mistake.

Have you any strong love for the Imperials … or will you help us?
====
3558
If we are to take and hold Cyrodiil we have to know what fortifications the enemy has and which ones we may take. You will be our eyes.
====
3559
Do not make the mistake of underestimating the threat of the Ebonheart Pact. Though they may be an unwashed collection of backwards savages, they are cunning and underhanded. Your assignment is to thin out their numbers.
====
3560
Our enemies cannot be allowed even the thought of being secure. Make an example of one of their guards. This will lower their morale and make our offensives all the easier.
====
3561
The Dominion has decided that if the upstarts are engaged with replacing their losses the less time they will have to mount any tangible offense. Cull their guards and we will be that much closer to overwhelming them.
====
3562
The actions of the Ebonheart Pact have started to become more and more of a hindrance to our plans. Kill an Ebonheart guard, the fewer we have to concern ourselves with, the better.
====
3563
Our enemies lack the wisdom to see the benefit of our rule and have chosen to defy us. Your worth to the Dominion will be put to the test recruit, seek out our enemies do not return until you have slain ten of them.
====
3564
Our enemies cannot be allowed even the thought of being secure. Make an example of twenty of their guards.
====
3565
<<1>> has placed necrotic altars throughout Motalion Necropolis. The soul energies of the risen dead are burning in corrupting fires.

These fires enrage the dead and transform them into powerful monstrosities.
====
3566
I'm a scout for the Redguard forces here. We've come to free our people. 

They're prisoners. Imperial curs forced them to work in the Onsi's Breath mines.
====
3567
My life's work, a history of the Ra Gada, is unfinished. I am dying, and my work will die with me.

Our predecessors are known in songs and legends, but there are very few remaining documents from that era. Now what will become of them?
====
3569
Disappearances, monsters, you name it, it's been said about the tunnel. I've seen too many things in this world to discount the rumors. 

I'm not sending anyone in there.
====
3570
I sent for help, but I haven't seen anyone. I'd go myself, but these old hands are taxed enough by weeding.

I wouldn't normally ask a stranger for help, but you've got a kind look to you. I think the young men were taken by trolls.
====
3571
A cult of Daedra worshippers! They called themselves "Supernal Dreamers."

We were returning from Daggerfall on a mission from the High King ….
====
3572
Krothag and my kin are justifiably angry for what I did to them. We've agreed to postpone my judgment for the moment.

First, we must deal with the Imperials. And hopefully, we'll find my family. Ready to create some chaos?
====
3573
I just found out that this land belongs to me. 

You see, my father recently passed away. I was reading his journals and learned of this place. I wasn't sure why he kept it a secret until I got here.
====
3574
Well! You may or may not be aware we Bosmer are big fans of a drink called wildbrew. Liqour is life, you know! I realized last night that wildbrew also makes a wild BOOM! See … brew … boom. 

The other soldiers didn't think it was funny either.
====
3575
The Aldmeri Dominion has captured Farwatch Tower. They're using it to signal their ships at sea. 

I was ordered to intercept messages passing between the tower and the Dominion camp, but we're spread too thin and I need to defend this position.
====
3576
Yes, I think so. I'm not worried about my wounds. I'm worried what these Orcs might do to others. They're monsters!

I mean, did you see the caravan up the road? They demolished it! Someone needs to stop these beasts!
====
3578
Beetles and dunerippers have overrun the southern rain catcher. I fear for the safety of my workers trying to repair it.

Could you escort one of our men to the rain catcher? We need you to guard him while he's working.
====
3579
Yes. Yes there is something you can do. I want you to murder every one of those death-worshipping whoresons. 

Take revenge for me, for every widow and orphan. For the home that I'll never see again.
====
3580
You may be a member of the Daggerfall Covenant, but if you wish to be truly accepted, you'll have to prove you're willing to serve. Eliminate ten of our enemies and return here alive.
====
3581
Have you come to prove your worth, recruit? Balfiera has become a land of war and death, a land with no place for the weak. Show us your worth: enter this land of death, and do not return until you have slain ten of our enemies.
====
3582
To win this war, our troops will need full bellies. For that to happen, we will need a reliable source of food. I need you to take Balfiera Farm.
====
3583
A hungry man makes the worst guard. If we can deny our enemies food, overwhelming their defenses is within reach. Go and claim Balfiear Farm for the Covenant recruit.
====
3584
Have you come to prove your worth, recruit? Cyrodiil has become a land of war and death, a land with no place for the weak. Enter this land of death, and do not return until you have slain thirty of our enemies.
====
3585
My name is Yolande. I'm a hedge mage. Well … I was a hedge mage, until these damned orcs kidnapped me. But, look! I managed to sneak away.

There are more prisoners in the deepest tunnels. We need to help them!
====
3586
Have you come to prove your worth, recruit? Cyrodiil has become a land of war and death, a land with no place for the weak. Enter this land of death, and do not return until you have slain fifty of our enemies.
====
3587
The time of the Aldmeri is over. They are stuck in the past, and must be shown that we of the Ebonheart Pact now rule in Tamriel. Decrease their forces by fifty…permanently.
====
3588
These Covenant upstarts are children playing at being warriors. The price of making the Pact your enemy is death. Find fifty of these striplings and exact that price.
====
3589
Our foes foolishly think that walls of stone will be enough to still our hand. Tear the very walls down around them!
====
3597
<This corpse is wearing the clothes of an Ash'abah warrior.>

<It bears a sealed letter addressed to <<1>> at the Tears of the Dishonored.>
====
3598
My husband, Esmaeel, and I were kidnapped by Oathbound! I fought my way out, but my husband couldn't get through. Damn Osgrikh! I should kill him for this!
====
3599
<The scroll appears to be extremely fragile.>
====
3600
The Throne Keepers guard four mystical towers. Tu'whacca's will is focused by these towers, shielding this ancient Redguard temple against the threat of undeath. 

Uwafa murdered the Keepers and raised them, corrupting the shields.
====
3601
<<1>>? He's my guide to Alik'r. He shows me the best routes and helps me make camp, but he doesn't know much about the great history of this land.

I need someone to look around the ruins for an ancient sword.
====
3602
We thought they were our priests on their way to Pellin Graveyard with carts full of our dead. After the carts got through the Southern Gate, the bodies got up. Necromancy! Can you believe it? We never expected the corpses to walk!
====
3603
Our scouting party was ambushed. With all the fighting and confusion, we got separated. 

Now I'm too badly hurt to find my scouts.
====
3604
Our foes foolishly think that walls of stone will be enough to still our hand. Tear the very walls down around Fort Balfiera!
====
3605
The more mines we claim, the fewer there are for our enemies. Capture Balfiera Mine for the Ebonheart Pact.
====
3606
The time of the Aldmeri is over. They are stuck in the past, and must be shown that we of the Ebonheart Pact now rule in Tamriel. Decrease their forces by thirty... permanently.
====
3607
Have you come to prove your worth, recruit? Balfiera has become a land of war and death, a land with no place for the weak. Enter this land of death, and do not return until you have slain thirty of our enemies.
====
3609
Our foes foolishly think that walls of stone will be enough to still our hand. Tear the very walls down around Fort Warden!
====
3610
The Ebonheart Pact needs for you to take Balfiera Lumbermill; the resources will go a long way towards seeing our work here done.
====
3611
If we are to take and hold Cyrodiil we have to know what fortifications the enemy has and which ones we may take. You will be our eyes.
====
3612
The walls of our fortifications will need repair. To make this possible we will need to know what mines we have available to us.
====
3613
The Ebonheart needs you to be its eyes and ears; I need for you to scout Balfiera Lumbermill; we are in need of fresh supplies.
====
3614
We have come too far to allow the basic needs of our fighting forces to slip past our notice. Our forces need food and to provide for them we will need to know what farms are available to us.
====
3615
Have you come to prove your worth, recruit? Balfieral has become a land of war and death, a land with no place for the weak. Show us your worth: enter this land of death, and do not return until you have slain ten of our enemies.
====
3616
These Covenant upstarts are like children playing at being warriors. The price of making the Pact your enemy is death. Find one of these striplings and exact that price.
====
3617
Our enemies will be shaken if we strike them where they feel most secure. Find and kill one of their guards, then report back to me.
====
3618
If we are to defeat the Aldmeri, all under my command must be up to the task. Kill one of their guards and return to tell the tale.
====
3619
The time of the Aldmeri is over. They are stuck in the past, and must be shown that we of the Ebonheart Pact now rule in Tamriel. Decrease their forces by one — permanently.
====
3620
The guards of the Daggerfall covenant reek of weakness and fear. Kill one of them and let the rest know why they should fear us.
====
3621
Our enemies cannot be allowed even the thought of being secure. Make an example of twenty of their guards.
====
3622
The Covenant wants walls and if I have thing to say about, the Covenant will have 'em. Go capture Fort Balfiera!
====
3623
We are in need of lumber to bolster our fortifications and build supports for our mines. Secure the Lumber Mill for the Covenant.
====
3624
We have to ensure that our enemies do not outpace us in war materials. For every asset we claim, there is one less available for them. Capture the mine for the Covenant!
====
3625
You may be a member of the Daggerfall Covenant, but if you wish to be truly accepted, you'll have to prove you're willing to serve. Eliminate ten of our enemies and return here alive.
====
3626
Do not make the mistake of underestimating the threat of the Ebonheart Pact. Your assignment is to thin out their numbers.
====
3627
The Aldmeri Dominion are lost to their arrogance and ancient ways. Thin their numbers recruit,  the less of them we have to deal with later, the better.
====
3628
An army fights on its stomach but to properly feed an army we need to know what farms we have access to. Head into Balfiera and scout out Balfiera Farm.
====
3629
We have received reports of enemy troop movements near the nearby lumber mill. If this is the case we need to know immediately. Go to the Lumber Mill and return to me with your findings.
====
3630
We need to know what mines are available to us. That's where you come in. I need you to scout out BalfieraMine, the sooner the better.
====
3631
The keep in Balfiera trade owners almost on a daily basis. We need to know which ones are available for us to take. Head into the wild and scout out Fort Balfiera.
====
3632
The Aldmeri are lost to their arrogance and ancient ways. Thin their numbers recruit,  the less of them we have to deal with later, the better.
====
3633
The fewer Ebonheart Pact members roaming free out in Cyrodiil, the better. Head out into Balfiera and bring down one of the savages. Return to me when you have slain one of our enemies.
====
3634
A number of our guards have been laid low by the enemy in an attempt to lower our morale. Foolishly they believe we will not retaliate in kind. I want one of their guards dead - see to it.
====
3635
The actions of the Ebonheart Pact have started to become more and more of a hindrance to our plans. Kill an Ebonheart guard, the fewer we have to concern ourselves with, the better.
====
3636
Our enemies cannot be allowed even the thought of being secure. Make an example of their guards. This will lower their morale and make our offensives all the easier.
====
3637
The Daggerfall Covenant will scour Balfiera of the Aldmeri Dominion. To accomplish this we need to eliminate their defenses. Kill one of their guards.
====
3638
The actions of the Ebonheart Pact have started to become more and more of a hindrance to our plans. Kill an Ebonheart guard, the fewer we have to concern ourselves with, the better.
====
3639
Kingscrest Farm must be scouted immediately, by order of Grand Warlord Zimmeron. Volunteers are needed.

- Scribe Dreet-Wulm
====
3640
Grand Warlord Zimmeron needs information on the farm at Farragut Keep. Scouts are urgently needed for this mission.

- General Dar-Liurz
====
3641
The Pact thirsts for information on the forces defending Blue Road Farm. Rewards are offered for reports.

- Scribe Dreet-Wulm
====
3642
Drakelowe Farm must be scouted immediately, by order of Grand Warlord Zimmeron. Volunteers are needed.

- Scribe Dreet-Wulm
====
3643
Oh. Still here? There's an Oblivion portal to the south. It's the source of the Daedra.

I tried to close it, but it's bound with powerful magic. I'm handy with a sword, but it's hard to stab spells. One in particular … I think it cursed me.
====
3644
Grand Warlord Zimmeron needs information on the farm at Castle Alessia. Scouts are urgently needed for this mission.

- General Dar-Liurz
====
3645
Eight Redguard soldiers, betrayed long ago. Their spirits beckoned me here to appease them, as they have been locked in a cycle of strife.

I pray for an end to their ordeal, but it is well beyond my powers.
====
3646
We will have to take it back by force. That will be impossible to do if the Imperials are able to constantly replenish their troops with the undead.
 
You must stop the necromancer from raising more.
====
3647
The mine at Castle Faregyl is vital to our foes' war effort. Volunteers are needed to scout the mine and report back on its defenses.
====
3648
We just came here today for some water. The snakes were on us before we knew what was happening. They bit <<1>>, and we ran.

When we stopped running, we discovered my son <<2>> was missing.
====
3650
Our saint of the fields, <<1>>. Her underground sanctuary has been invaded!

We've formed a militia to retake her home, but we're just farmers. We're no match for their terrible magic! Everyone else in there may be dead by now.
====
3651
Warriors of the Pact—Grand Warlord Zimmeron is in need of your bravery and cunning! The mine near Kingscrest Keep must be scouted before an attack can be planned.

- Scribe Dreet-Wulm
====
3652
Our enemies will be shaken if we strike them where they feel most secure. Find and kill a hundred of their guards, then report back to me.
====
3653
The Ebonheart Pact will be shaken if we strike them where they feel most secure. Find and kill a hundred of their guards, then report back to me.
====
3654
My friend Willie went off to the Cave of Absolutely Certain Death. I told him not to, but he didn't listen. Now he's gone, and I'm certain something ate him.

Can you look for him? The cave is to the southeast.
====
3655
A number of our guards have been laid low by the enemy in an attempt to lower our morale. Foolishly they believe we will not retaliate in kind. I want a hundred of their guards dead. See to it.
====
3656
Our enemies will be shaken if we strike them where they feel most secure. Find and kill twenty of their guards, then report back to me.
====
3657
These Covenant upstarts are like children playing at being warriors. The price of making the Pact your enemy is death. Find twenty of these striplings and exact that price.
====
3658
The time of the Aldmeri is over. They are stuck in the past, and must be shown that we of the Ebonheart Pact now rule in Tamriel. Decrease their forces by one. Permanently.
====
3659
I came here with my sister <<1>> to cultivate the snakes of Zehtswater. But the lamiae slithered forth and nearly killed us! I held them off while <<1>> escaped.
====
3660
<This personal journal is filled with scribbled notes and corrections in the margins. The last entry reads:>

"The short-sighted fools from Hallin's Stand have crawled back, as I knew they would. They practically begged me to move into these ruins!"
====
3661
Shh! You'll make it angry. Kindlepitch is very touchy, you see. You have to treat it with respect and reverence.

The Imperials are too crass, too rough. They have no respect for kindlepitch. They don't deserve to have any!
====
3662
There's an old Redguard alchemist named Sakim in the central mining chamber. The Imperials keep him here to manage and treat the kindlepitch they acquire.

We need to deny them the spoils of this barbarism. See if Sakim has any ideas.
====
3663
I am happy. The kindlepitch is happy.

Istahn over there does not look happy. You should see if you can cheer him up.
====
3664
We have a spy inside the <<1>>, a <<2>> named <<3>>. 

He sent us a message. He needs more help, but I'm sure the Imperials will recognize our faces by now.
====
3665
She's usually to the south, near the main necropolis entrance. If she isn't there, try destroying some of the Imperial devices there. That should get her attention.

Once you've slain her, you'll need to look for allies.
====
3667
A rather rough fellow has taken to digging about the monuments outside this temple.

It may only be a trifle. And yet, my instincts tell me something more sinister is at work - I fear the Black Worm Cult may have come to Daggerfall.
====
3668
But wait … oh! Oh no! By the Scrolls, this is foul news. If the Worm Cult is at Dresan Keep, then one of my brothers is in grave danger!
====
3669
Then we must hurry. To create the Water Stone, she'll infuse all those memory essences into something—probably the relics she's stolen. 

We need to find them. I think I know where the nereid's lair is, but I'll need a distraction to get there.
====
3670
Relics from within the ruins. Ancient devices the Ayleids crafted to hold the secrets of water.

Unwittingly, in their efforts to secure their secrets, the Primeval Seekers have unearthed the very things I could not find. We must simply take them.
====
3671
Yes. I serve Hermaeus Mora, the Lord of Fate and Knowledge. These ruins were once a shrine to my lord, a storehouse of secrets forbidden to mortals.

The shrine is but a memory now, but an entity invades the ruins seeking to steal the secrets.
====
3672
Because they are worshippers of Molag Bal. They spit on our faith. They spit on our culture. They spit on our gods!

Not only did they kill the other priests, but they ransacked the building, taking everything of value, and destroying the rest.
====
3673
<You hear muffled cries from inside the tower, but the door is locked.>
====
3674
I tried to infiltrate the Imperial camp … falsify their orders … wanted to send them far from here. 

It was a great plan but flawed, for I am not the man I once was. Idle days have stolen my strength. I fled into the rocks after I was wounded.
====
3675
We left Camlorn, intending to go to Aldcroft. But we took a wrong turn and ended up in the bog. 

Last night the Bloodthorns ambushed us and took all the women.
====
3677
We have seen a secret meeting place in the scrolls, a hidden cell where the Worm Cult gathers.

In the town of <<1>>, far to the north, there is a trapdoor in the cellar of an inn. That door leads to the cultists' lair. Go there. Flush them out!
====
3678
<Ominous chanting and the odor of rot are coming through this trapdoor.>
====
3679
<<1>> - you have done great things in this troubled land. Today your deeds will be rewarded in kind.

Do you recall the doomed relic you recovered from the ruins of Dresan Keep? The thing we called the Cursed Panoply?
====
3681
<As you examine the ring, you notice an engraving within the outer band. Though faded with time, it's still legible.

"To my beloved husband, Antoine Dellin. This ring is a reminder of our love and as long as it is with you, I am with you.">
====
3682
Sure! All you need to do is interact with that box behind you. When you've done this, I will run away and despawn.
====
3683
I'm interviewing soldiers who were at <<1>> when it fell. <<2>> asked me to gather information on the Imperials.

However, a lot of us are wounded, and we don't have many healers. I'm trying to get help before the rest of the healers are gone.
====
3684
Your destiny unfolds beyond this bog.

In my visions, I saw a Lion Guard Redoubt on a lonely hill. Terrible undead assail it from all sides. The soldiers require your assistance.
====
3685
She snuck past the great vines into the Reachmen's camp to get information. I've seen neither hide nor hair of her since.

She can't have been caught. If we lose her, we won't be able to harry the Reachmen much longer.
====
3686
Worse. They poisoned them, corrupted them, turned them into monstrosities—those lurchers.

This is the only spriggan left, and the Reachmen's poison already courses through her branches. She will soon transform unless I am able to treat her.
====
3687
Ah, then perhaps our plan will work after all! Whoever is controlling them can see through their eyes and speak with their tongues.

If we were to blind their vision, someone could masquerade as one of the Reachmen.
====
3690
Please speak to me again when you're ready to start the event.
====
3691
You? But I don't even know you ....

I guess I should be grateful. After the orcs attacked our home they left me for dead. Now I have a chance to avenge the people they took from me - if I have your help. Are you sure you want to be a part of this?
====
3692
Excellent! Go, speak to Guildmaster Gaerheart for futher instruction.

Just … don't expect any great conversations.
====
3693
It is serious! We are in grave danger, and to make matters worse, we're perilously low on supplies. That's why <<1>> himself sent me here to recruit citizens like yourself to help supply the war effort.
====
3694
Excellent! Go, speak to Guildmaster Ashton for futher instruction.

May Akatosh guide your steps.
====
3695
Excellent! Go, speak to Guildmaster Zhosh  gro-Izburg for futher instruction.

May Akatosh guide your steps.
====
3696
Take the writ and go to Master Wickton to learn more about being an outfitter.
====
3697
Captain Gagnon brought my unit here. She hadn't heard from her brother Thierry in some time, and she was worried. They rushed us, claws raised!  

Another Lion Guard, Andres, held them off. I fled. I don't … I don't think he made it out alive.
====
3698
Yes, he is. It's a horrible, horrible waste. Gagnon was a good man. There's nothing for it, though. They must be put down.

My sword arm is broken, traveler. Will you help me?
====
3699
This is Camp Tamrith, a shelter we threw together for the sake of refugees from Crestshade and the surrounding countryside.

We were on the trail of the villainous Reezal-Jul when we came across these poor, displaced people.
====
3700
"Darren, the bloodfiends are everywhere. I'm boarding up the house. The Lion Guard will be here soon.

"When you return, don't enter the inn! Come to our place. We'll hole up together."
====
3701
Please, use this Soul Gem to preserve my soul and take it to the Sanguine Barrows.

My family's grave site is there. If my soul is laid to rest with them, I believe I will remain at peace.
====
3702
If you're willing, I'd like you to take my last will and testament to my sister in <<1>>.

Tell her of the slaughter here and warn her never to return to <<2>>.
====
3703
I might have something that will interest you. We captured a Red Rook messenger prowling around our camp.

We think he was going to a Red Rooks and Bloodthorns meeting. Rumor is they're forming an alliance, but we can't get the messenger to talk.
====
3704
It is serious! We are in grave danger, and to make matters worse, we're perilously low on supplies. That's why <<1>> himself sent me here to recruit citizens like yourself to help supply the war effort.
====
3705
<<1>> himself set me to the task of recruiting citizens like you.

What we need to do is get you trained in the ways of crafting. Skilled workers are the path to victory!
====
3706
A cult of Daedra worshipers! They called themselves "Supernal Dreamers."

We were returning from Daggerfall on a mission from the High King ….
====
3707
Tainted-Heart withdrew to the cave just south of here. I can't get any closer. He'll take control of me.

Avenge us! End that bastard's corrupted life.
====
3708
We're normally a peaceful town, but recently the Orcs and Bretons who live here have at each other's throats, and I fear it will soon descend into violence.
====
3709
Those grave robbers are animals. They shuck loot from the husk of a corpse, then toss the body to the ground. Our ancestors deserve better.

I've begun burning the bodies, sending them back to the Eight, but there are so many.
====
3710
This used to be a friendly town. Everyone got along. Business was good, especially trade with Northpoint. Then everything changed.

It got so bad, the mayor called up the militia. If you ask me, that just made matters worse.
====
3711
They came up through a tunnel at the bottom of the cave. It's where the Shining Scarabs put the supplies that just arrived.

I ran. Many of the other refugees ran too, but I seem to be the only one to have gotten this far.
====
3712
Can't you hear them above us? They're in our stores! Those dung heap Imperials are carrying off what little the beetles left us. We'll all starve soon!

And I still can't figure out how they found us in the first place!
====
3713
Skeletons and specters, driven from their graves, haunt the Barrows. It's because of the graverobbers! Their digging has disturbed the dead!

That woman, Marienne! This is all her fault! She claims she's innocent, but I know that she's involved.
====
3714
The constable and I will restore order in town. We'll muster the guard and clear the Fellwatch out of the inn. We'll talk to the citizens, and clear the air.

That still leaves their training camp north of town to deal with. Are you up to it?
====
3715
Yes, we all felt King Eamond's awakening. A once good man's soul has been twisted by necromancy.

Before I will help you, you need to prove yourself worthy.
====
3716
I need you to travel to Northpoint.

Tell Shella that Fell's Run is ready to provide them with whatever support they need. We're behind them all the way.
====
3717
Inside the chamber to our south rests an eternal flame. I would like you to use its power to light the braziers in this room.
====
3718
I've seen visions of our doom. The hagraven's curse would leave us easy prey for Hircine's hunters, the Reachmen.

<<1>>, an ancient relic blessed by Stendarr himself, can help us if we keep it from them. Will you take it to prevent such a disaster?
====
3719
nilata ruins avoided by masses
4 guards at night
12 guards during shift change
6 patrol roads in group

Calatorius, please send help as agreed.
- Virgil Gearic
====
3721
I do not yet know. A powerful force laid its hand over our world. Only one with a Daedric artifact could do this … or perhaps a Daedric Prince!

They even brought <<1>> back from the dead!
====
3722
You speak with humility and your quest to destroy the abomination is a noble one. You must prove yourself worthy of my assistance. 

The woman bound here is <<1>>. Free her from her bindings and defeat her. Only then will I judge you worthy.
====
3723
<<1>> is a servant of King Cumberland. Unlike many of his servants, she is … regrettably loyal.

I want you to escort her to to the grounds of the governor's manor on the west side of town.
====
3724
Escort my brother to the inn.
====
3725
Thank the Eight. We lost a lot of good soldiers down here. And for what? Some goblin rabble?

It's not right. And poor <<1>>. It's her duty to tell their families what happened.
====
3726
The garrison came under attack. Some of our troops escaped with <<1>> in command.

She asked <<2>> to gather all available forces in a large camp north of the garrison at Bangkorai Pass. You should report to <<2>> and join us.
====
3728
With the crows as her spies, Uela is everywhere, but the Hagraven's physical form is assuredly deep in Reachmen-held territory.

My sisters have been searching for her, but it will take time. The foul creature has wards that block Wyrd magic.
====
3729
There's a garrison east of us guarding the main pass. One of their officers might be able to send a few soldiers our way.

The best way to get there is to go north through <<1>>, then work your way east.
====
3730
They aren't a threat here anymore, but a group of Imperials escaped to the south. Eliminate them and carry a warning to Hallin×s Stand. The city could fall if unwarned.
====
3731
Talk to <<1>>. She's in charge of the camp. She'll decide what to do with the information you give her.

You'll find the camp east of here, a little north of Bangkorai Garrison itself.
====
3733
<This stone and metal shard is half buried under dirt and rubble. It's a piece of a larger tile.>

<Part of a constellation map is on the opposite side of the tile piece. The rest of it may be nearby.>
====
3734
From light, magic; from fire, life
====
3735
Disappearances, monsters … you name it, it's been said about that tunnel. I've seen too many things in this world to discount the rumors. 

I'm not sending anyone in there.
====
3806
My friend Willie went off to the Cave of Absolutely Certain Death. I told him not to, but he didn't listen. Now he's gone, and I'm certain something ate him.

Can you look for him? The cave is to the southeast.
====
3808
The Reachmen attacked <<1>> while looking for an ancient relic: the <<2>>. It must not fall into their hands, or we are doomed!

Please, find <<3>> near the windmill in the farms. He can tell you more.
====
3809
Ah, then perhaps our plan will work after all! Whoever is controlling them can see through their eyes and speak with their tongues.

If we were to blind their vision, someone could masquerade as one of the Reachmen.
====
3810
The Reachmen captured the farmers. Some are hurt, and some are captives. Rescue the prisoners, and take these bandages to heal the injured  Send them to me.

Until reinforcements arrive, the fight's balanced on a knife's edge. I can't spare anyone.
====
3811
Our foes are using the mine at Arrius Keep to strengthen their keep walls. Volunteers are needed to report on this mine's defenses.

- General Dar-Liurz
====
3812
The Imperials managed to capture <<1>>, and we're trying to take it back. Unfortunately, it's not going well.

We had planned to use the sewers to sneak into the barracks, establish a position, and push them out, but ….
====
3813
My sister saw two large ravens flying due east of here, across the lake. I wanted to follow them, but my sister said it'd be best for me to stay away from them, just in case …

… in case there's another hagraven.
====
3814
What haven't we run from? First, it was the Reachmen up north. Then it was the army's conscription. Now the road to Hallin's Stand is impassable!

I've a good mind to just sit right here until all this chaos settles, one way or another! But I can't.
====
3815
Not the Nords alone, I'm afraid. This is a full scale assault by the Ebonheart Pact. Chirane insisted we didn't need reinforcements, and now most of the city watch is dead. We're all but overrun.

My duchess would never have stood for this!
====
3816
It's the Nords. It's the whole Ebonheart Pact! They're sacking the coast!

Captain Balmont got us to safety, but her men are stretched thin. Please, help her! Help all of us!
====
3817
The Ebonheart Pact has landed, and it's preparing for war. Meanwhile, Baron Chirane refuses to send for reinforcements.

The few soldiers we have can barely defend the farmers in the fields.
====
3818
I'm getting worried, frankly. My father has some plan to stop the attacks, and they went into the woods to enact it. They've been gone a while now, and I keep hearing the harpies calling to each other.
====
3819
The Herd Mother's test is a difficult one. This is not the first time one of us has strayed from our bodies for too long. She has given us a means to return a wayward spirit. 

This ritual is, in itself, another trial. Are you willing?
====
3820
Her name is Veraya. She invaded our cave homes with her army of defilers. They've raised the spirit of the Greatfather, Avalanche. Even now he rages!
====
3821
A good question. <<1>> can answer that for you. He's begun to build up a small resistance.

If you truly can aid us, seek him out at the Hallin's Waters Inn. Tell him I sent you.
====
3822
While House Tamrith is sending trooops recklessly up the mountain, I intend to pursue a more tactical approach.

Those fools could learn a thing or two from an experienced military commander. However, my plan could use your expertise.
====
3823
House Dorell believes us to be little more than impediments to their progress here.

House Tamrith has more value than they think. Our scouting ventures ended in disaster, but I learned something that may prove invaluable.
====
3824
I'd hesitate to speculate until I know more. I'm certain the Imperials' connection between this tower and Coldharbour must be severed.

Molag Bal's influence is more than we would ever want to handle.
====
3825
Crestshade's a small mountain town. Captain Janeve heard some alarming rumors and sent us to investigate.

Turns out a mad Argonian came out of Doomcrag and unleashed a blood-curse on the town.
====
3826
Like our Greatfathers and Greatmothers before us, we shepherd the mammoths of the steppes. 

Now that our tribe is all but gone, the mountain tigers are descending. They're making feasts of the mammoths we should protect!
====
3827
The Nords have three camps along our coast. You'd do us some good by killing their commanders and destroying their supplies.

When you're done, find my daughter Elise. She's been scouting further down the beach.
====
3828
I'm here on a mission, traveler. My clan is under attack by harpies, vicious bird-creatures that kill us for sport. I have a plan to ward them off and end the attacks. I and my eldest son came here to gather fallen wood.
====
3829
To these soldiers, I am a witch. In truth, I speak as one of the Glenmoril Wyrd and a sworn enemy of the Reachmen.

My sister <<1>> snuck past the great vines into the Reachmen's camp to get information. I've seen neither hide nor hair of her since.
====
3830
Through the acts of a traitor. <<1>> can tell you more. He's started to build a small resistance group.

If you truly can aid us, seek him out at the Desert Waters Inn. Tell him I sent you.
====
3831
I deal in death, my new and inquisitive friend. Would you care to turn your curiosity into a business arrangement with me?

Gold I have, <<1>>. Help me free my people, and I'll share my wealth. The Imperials have not yet taken it from me.
====
3832
Good. Now that <<1>> no longer holds me under his thumb, it's time to take back <<2>>. If there's one thing we need first, though, it's numbers.

I can't imagine Ufa has many others besides his own rabble. We'll need your help.
====
3833
Yes. I apologize for keeping my leadership role a secret, but in times like these, we must use utmost security.

Thanks to you, I now have the power to take back <<1>>. Can you help see us through to victory?
====
3834
That I can. A Nord thane named Skorsgaard is camping in a cave up the beach.

We suspect someone in the city is helping him. Search his belongings. See what you can find. Then meet my father in the city. I'll send him to you there.
====
3835
We need to address this quickly. Baron Chirane could try and flee if he hears that we've found out.
====
3836
Then you'll wait until she has judged it is time to receive visitors again. The safety of Evermore is foremost in our concern.

I'll ask you to move along, if you please.
====
3837
I infiltrated this camp about a month ago. I've seen things you wouldn't believe. They even brought King Eamond's body in!

It's a dark place. The Imperial necromancers are using some kind of focusing device to raise the sanctified dead.
====
3838
This sudden plague of bloodfiends … what happened to Heloise and the Hinaults ….

Rivenspire has had troubles with the undead before, but nothing like this —not for hundreds of years, anyway. It's all since Montclair launched his rebellion.
====
3839
Through the acts of a traitor. <<1>> can tell you more. He's begun to build up a small resistance group.

If you truly can aid us, seek him out at the Desert Waters Inn. Tell him I sent you.
====
3840
They succeeded through the acts of a traitor. <<1>> can tell you more. He's begun to build up a small resistance group.

If you truly can aid us, seek him out at the Desert Waters Inn. Tell him I sent you.
====
3841
Elise Robic and I are concerned that Chirane may have had accomplices. They may yet try to undermine the duchess.

Would you speak to Nilas at the tavern? Chirane was a friend of his … but Nilas is a friend of ours, if you see what I mean.
====
3842
The Imperials managed to capture <<1>>, and we're trying to take it back. Unfortunately, it's not going well.

We planned to use the sewers to sneak into the barracks, establish a position, and push them out, but ….
====
3843
<This complex object appears to be a Dwemer mechanism of some sort.>

<It likely came from the Dwemer ruins nearby.>
====
3844
<This stone and metal shard is half buried under dirt and rubble. It's a piece of a larger tile.>

<Part of a constellation map is on the opposite side of the tile piece. The rest of it may be nearby.>
====
3845
I wish I could. I know the farmers fought against the wildlife of the woods running rampant. I don't know what troubles the farmers now, but I sense they're in danger.

Could you speak to <<1>> at <<2>> and tell him I'm willing to help?
====
3846
<<1>> was a proud member of the Fighters Guild. They were her family, so they should be notified.

<<2>> is occupied by the Imperials, but the guild is intact. Please, deliver this news to <<3>>. He should hear this.
====
3847
I received a request several weeks ago from one, <<1>>, requesting my assistance with some problem he was having in the <<2>>.

I was intrigued, but I do not have time now. I need someone to deliver my formal rejection.
====
3848
The village of Deleyn's Mill is under attack. The forest … the forest itself has turned against us!

Everything's burning and everyone's dying. It's terrible! The King needs to hear about this.
====
3849
I don't have the knowledge or the power to open this door.

<<1>> would know how to get in, I think. We'll need his help.
====
3850
<<1>> of Evermore was injured at <<2>>. He's making his way to <<3>>, and he may be planning something desperate. 

I'd go, but I need to stay and learn more about strategy. Can you find him? <<3>> is just west of here.
====
3851
Me? No, after getting the chance to sit for a moment, the reality of my injuries began to settle in. You, on the other hand ….

If you can take this information to <<1>>, I'm sure he could use your help, just as we did here.
====
3852
King Eamond is dead. Killed by the Reachmen. They have long sought to reclaim northern Bangkorai, and the war in Cyrodiil has given them the perfect opportunity.

I am told the Reachmen march on Evermore even now. The city is in grave danger.
====
3853
I doubt those fiends will ever truly be gone. I've even received some disturbing reports that their agents have infiltrated Bangkorai.

If anyone is capable of putting a stop to their plans, it's you, <<1>>.
====
3854
It's a mine southeast of here. I'd go myself, but I'm needed here. You may be able to reach the mine and help fortify it before the Imperial army gets there.

Look for <<1>>. He's one of my business associates, like yourself.
====
3855
<<1>> is southwest of here. That would be the closest place.

My hobby is studying gargoyles, and I've never seen one tamed. Gargoyles fighting beside the Imperials? That's unusual … and dangerous.
====
3856
The Daggerfall Covenant cannot be allowed even the thought of being secure. Make an example of a hundred of their guards.
====
3857
The Ebonheart Pact cannot be allowed even the thought of being secure. Make an example of a hundred of their guards.
====
3858
Our enemies will be shaken if we strike them where they feel most secure. Find and kill twenty of their guards, then report back to me.
====
3860
I need you to travel to Northpoint.

Tell <<1>> that Fell's Run is ready to provide them with whatever support they need. We're behind them all the way.
====
3861
The Daggerfall Covenant will scour Cyrodiil of the Aldmeri Dominion. To accomplish this we need to eliminate their defenses. Kill one hundred of their guards.
====
3864
Please take these bandages. Use them on any injured soldiers you find.

The bandages should hold them together, giving them time to retreat back to our healers.
====
3865
Please take these bandages. Use them on any injured soldiers you find.

The bandages should hold them together, giving them time to retreat to our healers.
====
3866
<You find a set of official Imperial orders attached to a wrapped up parcel.>

<The parcel contains a hunk of Dwarven metal etched with various lines and symbols.>
====
3868
The Reachmen came in just hours ago and attacked our village without warning.

We fought them as best we could, but they have some sort of … mind control magic. Now half of Kerbol's Hollow is captured or under their control.
====
3870
Maybe you can talk to <<1>> at the ruins to the south. He should have a better idea of what needs to be done.

If people can't get to the Sunken Road from the south, they can't escape the Imperials and reach safety.
====
3871
Now that you've assembled the others, you must speak with the mayor. With your strength and her leadership, we can face the abomination.
====
3872
The guards of the Daggerfall covenant reek of weakness and fear. Kill one hundred of them and let the rest know why they should fear us.
====
3873
Then help me complete my task. 

Here we defeated the Akaviri. Vivec flooded the plain. His children breathed water while the Akaviri drowned. Yet some who died cannot rest. We must consecrate their bones.
====
3875
<<1>> is a valuable member of the Fighters Guild. If you can notify them, they'll send someone.

<<2>> is occupied by the Imperials, but the Guild is intact. Talk to <<3>> when you arrive. He will send someone.
====
3876
There's a small force of Covenant soldiers in a camp to the northwest. I can feel it in my bones: they're planning a flanking attack.

I need to get back to Fort Arand and ready the recruits there for a possible skirmish.
====
3877
Alexandra Conele leads a force that outnumbers us five to one. If the dreugh hadn't ambushed both of us, she'd have wiped us out.

We must deal with the dreugh. Then we'll stop Conele from getting the Coral Heart.
====
3878
The Covenant is attacking Davon's Watch. The devils bombarded the northern district. Now they're ashore, preparing to attack.

I need every able hand in the battle to come.
====
3879
I've heard of an ancient relic hidden beneath the library in Davon's Watch.

I believe it holds the key to victory against the Daggerfall Covenant, but I've been prevented from recovering it.
====
3880
I need time to prepare the ritual that will bring this to an end.

We have to delay the Covenant troops to the south.
====
3881
They scaled the cliffs like damn mountain goats. Takes guts, I'll give them that.
====
3882
I'm not exactly sure. I made use of ancient rites and secret lore to wrench him from his cell. You saw the conclusion of my efforts. My able son Garyn even now works to return him to his slumber. He will guide your hand.
====
3883
Problem? I've got a battlefield full of ghosts! Sprung out of the ground like corn in the month of Mid Year.

They killed those Covenant bastards, which is great. But how do you kill what's already dead? My Mages can't even agree on what to do!
====
3884
These s'wit assassins are stealthy and dangerous. They'll probably be practically invisible with all the places to hide in here.

We need to shed some light on this situation. I have just the thing: blinding light flasks!
====
3885
There's a troubled history between the two races. The Ebonheart Pact can't miraculously smooth over old hatreds.

Even so, with Senie in ruins, you think they'd work together!
====
3886
I can ease the pains of those touched by the burning earth, but I cannot get the ingredients.

And these guar-brained Dunmer won't agree to help or be helped by an Argonian.
====
3887
The Dunmer and the Argonians! Well, mainly the Dunmer.

A volcano's devastated Senie. Now flaming shalks are attacking the survivors, but the Dunmer won't accept help from the Argonians. Damn their pride!
====
3888
These pissant Dunmer!

I know an Argonian named <<1>> who can make a salve to soothe the injured, but <<2>> won't work with him or any Argonian.
====
3889
Citizens have been disappearing from the roads near here. I came to investigate and found these intruders. Orcs.

They've been a problem in the mountains before, but this band is unusually aggressive and organized.
====
3890
Dark Elf travelers disappeared on the way to Narsis a few days ago. My commander sent Vartis Dareel to investigate. He took a couple of nix hounds with him, but that's it.

He's a great tracker, but I've still got a bad feeling about this.
====
3891
I and the other saxhleel have not returned willingly. We Argonians were slaves to the Chimer in our time, as I sense they can be today. Even in death we serve our cruel masters. Slaves to their will.
====
3892
Necromancy. He tricked me into doing Molag Bal's will.

I knew his studies pushed the fringe. It must have been that circle of mages he's taken up with.
====
3893
One of my sentries checked the area of the attack. She came across this journal. Since you exposed the spy, I thought it fitting that you should deliver this to <<1>>. 

You'll find her at the large tent just east of here.
====
3894
Oh, how nice of you. I bet you want something in return? A reward or something?

Yes, yes I do need help. You up for the challenge?
====
3895
We want to bestow a unique gift to this battlefield, a sacrifice to allow plants and trees to grow again.

Even a dry swamp regrows after many rains.
====
3896
I'm an initiate in the Morag Tong.
====
3897
I've tied myself up for fun. What does it look like? I've been captured by Orcs!

Cut me free. I've got an idea for getting back at these pig-faced snowbacks.
====
3898
Before the attack by those fetching Covenant troops, we were planning to send some reinforcements to Senie. Ahknara's attack has set us back, but they should be leaving soon.

If you've got time, would you head to Senie? Let them know help's coming?
====
3899
The Covenant besieges us, like nix-hounds closing in for the kill. They think they've already won the city. 

The fools are entirely wrong. They've only come to be destroyed.
====
3900
<<1>> often frequents this arena. He's heard rumors of a plot against the monks of Pariah Abbey. Someone may be planning an attack.

<<2>> is a friend of <<1>>. She lives at Pariah Abbey. Could you go and warn her?
====
3901
Um, yes. When the volcano erupted, my workers got frightened and fled. Now they're attacking anyone who wanders too close.

They're usually timid, so a good beating should calm them down.
====
3902
Be my eyes. Travel to Senie and check out rumors about Balreth going that way.

The summoning should stop it from harming the Pact. Still, I want to be sure.
====
3903
I followed that Nord warrior-woman, Svanhildr, here from Narsis. I wanted to tell her something—but the Orcs caught her!

I was about to charge in and rescue her when you came along and distracted me.
====
3904
Those Covenant banners are a source of pride to these louts. Destroying them would be a blow to their morale. 

I think you should burn them.
====
3905
My followers and I came here to investigate a great magical disturbance. We were ambushed and fallen upon by Khralek gro-Vortag, an Orc necromancer.

We were captured. We were beheaded.
====
3906
For months now I've been studying how the Brothers of Strife were created. These ruins are fascinating, but ruins can reveal only so much.

I need a brave person to visit the past and tell me what actually happened that day.
====
3907
Thank the Three that you've come! We are a peaceful people, providing refuge to those suffering from the Llodos Plague. Because of this, the Vereansu attacked and seek to destroy us.
====
3908
Praise Vivec! There is something I need you to do.
====
3909
Scouts have sighted a small camp to the north. There aren't enough troops to attack the fort with a frontal assault, but Captain Hjolm believes they're planning some kind of flanking maneuver. 

I just returned from a sortie to the west.
====
3910
You don't know the half of it. It's the damn Llodos plague. People are scared. Many have already fled Narsis to avoid getting sick.

Of course, that's not what the remaining villagers believe.
====
3911
Those bastards up there. The Vereansu. They torched Muth Gnaar and killed my father. My brothers and I are hoping for a chance to strike back. 

This is about revenge and honor.
====
3912
No pants? Oh, let me think. I was escorting a witch to Narsis. She got frisky, but I'm a married man. After that, my memories get hazy.

I think she cast a spell on me and took a valuable axe. It's been in my wife's family for generations.
====
3913
Those who might know are far from Stonefalls, and I've no way to contact them.

There is one in Stonefalls who would know, but I've never sought his guidance.
====
3914
The Maulborn set up the Serk. Claim to have a cure for the Llodos Plague. They hand out tokens. Get one and it's through the gate and the cure for you. 

Lots of people have gone in, but no one's come out yet.
====
3915
You're the sun on my scales. Your answer lies with Mavos Siloreth. He bound the Brother of Strife long ago.

We need his knowledge, but a highborn like him could be … um, difficult.
====
3917
My dear, sweet Eanen. I'm just an Ashlander merchant. He was a noble in his house, but he didn't care. 

We had a secret love, but he was ready to risk his status for me. We were to be married!
====
3918
Ash Mountain. Go north to the mountainside. <<1>> took troops there to deal with Balreth. 

They're still there, if he hasn't killed them all. I'm not going to find out.
====
3919
I don't remember how. Don't look at me that way, worm! I'm dead. Details fade over time.

If you want to learn. I'll conjure a vision of the past. That should show you.
====
3920
The Maulborn Commander used a rod and made the ritual circle outside glow. Then she said she was going to return it to the tower. She said the rod had to be kept far from the empowered circle.

I'm sure the rod is the key!
====
3922
Khajiiti pirates! They're raiding our village—taking slaves and supplies. I gathered our survivors here, but I won't leave without Leel-Vata.

Cursed cats! And where were the Dark Elves? Their fleet is supposed to guard the coast.
====
3923
Pirates, attacking right now! They're pillaging our homes and taking captives!
====
3924
They came up the road from the east, killing and looting as they went. A few of us managed to escape.

I wish I knew what happened to Othrys and her family.
====
3925
Wrong? You don't know? Covenant raiders landed east of here. You'd think the armies of our glorious Pact would have contained them on the beaches, but no!

The invaders marched up here and drove my family from our stead!
====
3926
Kill the Nede troops. Make the river run red with their blood. Take their hearts as trophies. Once you've decimated the front lines, the Nede chieftain must pay. 

We, the Chimer, have paid enough. Now it is the enemy's turn.
====
3927
Beetles and dunerippers have overrun the northern, central, and southern rain catchers. I fear for the safety of my workers trying to cleanse them.

Could you escort one of our men to the rain catchers? We need you to guard him while he's working.
====
3928
She's a spirit-mare who has watched over us since even before our clan first came to Silverhoof, many thousands of years ago.

She's our protector. But now, with Ronal's sons fallen unconscious ….
====
3929
I am plagued by wolves, Won't you please go kill one.
====
3930
The Khajiit use chains and locks to bind the captured villagers. Find the key and set them free.

It seems so simple when I say it, but I'm sure this river hides jagged rocks. It is beyond my abilities.
====
3931
I'm an alchemist and strange substances intrigue me. I want to get my hands on the Maulborn elixir. Care to assist me?
====
3933
The Goblins have slaughtered many of my men. Even my eldest son has been fed to the funeral pyre. Now my youngest son, Bjorick, has gone missing.

Troll's blood! These vermin seem unstoppable.
====
3934
The spiders encase their prey in cocoons. If <<1>> and <<2>> were taken, you'll probably find them trapped in one of those silken prisons.
====
3935
<<1>> is a good man. He worries that I'd get myself killed in the process. I'm not as quick as I used to be. I took an arrow in the knee back in the war.

Perhaps you can help. He hasn't forbid you has he?
====
3936
You must come of spirited stock. If you truly wish to help, speak to Hrogar up at the manor house.

Shor's bones, we need more like you at the hold. We've already lost too many to the Goblins.
====
3937
Slower than a one-legged Guar, unfortunately.

I came here to open up trade with the Mabrigash, the Ashlander tribe that lives in the vale. They're a superstitious lot, and they seemed especially suspicious when I mentioned I was from House Hlaalu.
====
3938
<The dog looks down the road and then back at you, as if it wants you to follow.>
====
3939
Our guar. When the Covenant soldiers attacked, the guar panicked and ran into the sulfur pools.

Guar aren't the smartest animals. By now, some of them have probably drowned.
====
3940
The Covenant attack. The worst part was the guar. They smelled our blood and stampeded.

Now they're out here in the sulfur pools. Some drowned in the waters. Poor, stupid things.
====
3941
From what my spies tell me, <<1>> sent most of his forces to <<2>>. He shouldn't have the strength to hold <<3>>, but he's repelling our attacks again and again. 

I have an idea of how he's doing this. I don't like it.
====
3942
It's time to finish off <<1>> and his abominations. Then we can reclaim <<2>> for the Pact.

Holgunn and Tanval have rallied the Nord and Dark Elf troops. They're just waiting for the signal that the gates are unbarred.
====
3943
We can't let <<1>> finish his ritual. Garyn and I are ready to dispel his wards.

Get ready for a fight, soldier.
====
3944
Absolutely. Troll's Blood, anything could break us apart these days. How do you think the Argonians and my fellow Nords will react to this? If Tanval summons yet another magical juggernaut into the Ashlands, it could very well be the end of the Pact.
====
3946
It sounds like her Omen has been twisting the general's mind, convincing him to betray King Emeric. 

I suspected the Omen was manipulating events toward that end, but by defeating the ogres, you exposed its plan before it was ready.
====
3947
The Covenant has taken <<1>> and reinforced her walls. Strong Nord reinforcements are waiting for us in The Rift, but this fort keeps them bottled up.

Our catapults can't crack the walls, and they've repelled every attack so far.
====
3948
You must seek the Ghost Snake's advice. An offering is needed to draw it out. Collect Bog Rats or Mud Lizards. You can find them along the length of the Coiled Path.

The path start south of here, beyond these walls.
====
3949
It's a message from <<1>>, the leader of the Dark Elf quarter in Ebonheart.

He sends his compliments, and he wants you to help the town resist a nearby Covenant invasion.
====
3950
A Covenant force landed west of my town. Their leader, <<1>>, is known to be ruthless. She reports directly to General Serien.

If <<2>>  doesn't stand together, the Covenant is sure to sack our city, but our citizens are divided.
====
3951
My wife's necklace. I'd just repaired its chain and was fastening it for her when the Imperials attacked. The arrow hit … she died instantly.

I ran, still holding the necklace in my hand. It's all I have left, and now I can't find it anywhere!
====
3952
Good. With your new perspective, you can ensure the steading survives another season.

I've taught you all I can. Now go to the region called Vivec's Antlers. I sense my lessons are needed there.
====
3953
A troop of Covenant soldiers happened upon the Keep. They attacked, thinking we were a military outpost. We tried to fend them off, but they fought past our defenses and managed to enter the vault. They smashed a relic, and unleashed the curse.
====
3954
Opening the reliquary must have awakened Keeper Vildras, its guardian spirit.

Vildras will know where this curse came from and how to stop it.
====
3955
Tanval. The men and women he took with him. He wields a powerful weapon now. And after this debacle with the curse …
====
3956
It's dying. It was never healthy. This isn't Black Marsh, after all, so in the last few weeks, it's withered.

We've learned that House Dres is poisoning it. It's not enough to have enslaved us for generations. Now they want to carve our hearts out.
====
3957
My unit was sent here because a stableboy made it to Ebonheart and reported a slave revolt.

Oh, gods! He butchered them. He killed his own soldiers.
====
3958
The Cat-Man's inside the barn in the center of the plantation. Maybe he stayed to watch his monster tear us apart. Wicked animal.

Here, take the idol. I don't want it near me.
====
3959
"Qa'tesh,

"Once you've started the fires by the house, meet with Unjasi and free the prisoners. He'll be waiting south of the barn. Tonight, we will find freedom!

"— J'kur"
====
3960
This shield … take this shield to my brother. He's on his way east to Iliath Temple. 

It … belonged to our father. Mjoln must have it.
====
3961
Good. It's not inside you. Now, listen. There's some horror making copies of people. When it kills you, it "twins" you: it makes a copy of your body for its own.

However, it's not a perfect copy. It can't mimic speech.
====
3962
I'm watching the pirates and letting my anger rise like the ocean at high tide!

The Khajiit must pay for their attack on our village, but my courage hasn't yet reached the level of my anger. I demand vengeance!
====
3963
An offering is needed for the Ghost Snake to appear. I would suggest bog rats. You can find them along the length of the Coiled Path.

The path starts south of here, beyond the walls.
====
3964
Don't ask questions, just listen.

We know where our people are being held, including Minister Ralden. But the guards have strict orders not to leave Narsis.

That's all I can say here. Follow the clues in the bag. We'll talk more when next we meet.
====
3965
Cause a distraction, something that will slow them down and give you enough time to find our missing people.

Everyone's on edge because of the Llodos plague. We can use that. You know what people think causes the plague? Rats.
====
3966
Gas leaks in Deepcrag Den, the kwama mine nearby. Made everyone ill. Then kwama started attacking people. Attacking! Never seen anything like it.

The foreman's wife sent me to pick some local plants for a potion she is making.
====
3967
I was trying to get some baby scribs out of harm's way. Had a run-in with a riled-up kwama warrior. 

The scribs scattered down this passageway before I could get them to the safe chamber at the far end.
====
3968
I've got  more of the antidote Edrasa created.  Take these and pour them on the gas plumes, where the it looks thickest.  

There are a few areas in the middle chamber down that corridor there and a more in the lowest chamber.
====
3969
Here's another tip, free of charge. Keep your weapon handy. I've never seen the kwama this aggressive. 

It's such a waste, isn't it?
====
3970
Speak to <<1>>, the smith. He has a plan to distract the guards. This will give us enough time to get in and grab the weapons.

Do what he tells you.
====
3971
I need to seal the city. No one gets in or out. I won't let any more of our people vanish.

Will you perform one more task for us? To facilitate your mission, the guards have been informed that you may come and go as you please.
====
3972
I care only about a name and a location. Such information brings me closer to fulfilling my current contract.

Because of this, I've decided to offer some assistance.
====
3973
<This construct is battle-worn and slick with oil and fresh blood. Its metal frame has been crushed and battered.>

<A trail of broken and overturned wagons extends to the northeast.>
====
3974
Aye! The milk drinkers landed to the west at that big yellow tree thing. Now the Dres have got their skirts in a twist. "Oh, please save us, big strong Nords!"

Fancy lads, the lot of them. They think Nords only exist to save Elven arses.
====
3975
What a mess! We were attacked on the way to Narsis.

Dres raiders, with Dwarven machines, came out of nowhere! They took our cargo crates and one of the Dres leaders even took the manifest, as if he could use it.
====
3976
There is a Daedric Anchor before you. Destroy it.
====
3977
I gather eggs for a training ritual. It's old magic, given to us by the Ghost Snake so the newborn hatchlings know us as guardians.

The Gulchcoils usually won't harm Mabrigash, but something has stirred them up. I was nearly bitten!
====
3978
No matter how often I punish them, some of these soldiers must adhere to rules and regulations. Where's the fun in that, I ask you?

Since you're here, I think we have a Nord spy in the fort. Expose this spy and I'll make you a captain.
====
3979
You should immediately report to General Gavryn Redoran at Tal'Deic Keep, on the far side of the compound. 

A word of advice? The General has been somewhat … erratic lately. Don't ask him too many questions.
====
3980
I am a disciple of the Tribunal. My people come to me for comfort, yet I have none to give. The Three are silent. I lift my voice, but they do not answer. 

The Covenant circles Ebonheart, and I cannot even pray for wisdom.
====
3981
Becoming an apprentice is the first step on the road to mastery. You must prove your basic skills by crafting a flawless apprentice sword.
====
3982
The first lesson a smith must learn is how to gather and prepare raw materials. Steel and stone, novice.

Copper ore is one of the easiest metals to work with. Gather some, and then smelt it into a copper ingot.
====
3983
You bring honor to your house. Good luck, soldier.

May Vivec guide your steps.
====
3984
You've done well here. We could use more like you.

In fact, we could use more like you at Fort Virak. The Daggerfall Covenant has seized it.
====
3985
Ah. Worry not, nothing too dangerous for one such as you. No, it is merely a game with a hint of danger, but a promise of great reward. You merely need to convince three, ah… friends to give you what I require.
====
3986
The Maulborn have overrun the traders' camp and occupied the pass. By the authority of House Hlaalu, this area is closed. It's a death trap.
====
3987
For the crime of believing pirates cared about the welfare of the Pact.

Rumors say the Dominion is smuggling in supplies through this miserable landing. My questions were not welcome. The so-called leader had me seized and put out here to rot.
====
3988
Yes, maybe. He works for the vicecanons. Another Dark Elf sticking his nose where it doesn't belong.

It's a good nose. I could use it to make a fine necklace.
====
3989
The soldier in question, <<1>>, announced himself and his intentions to undertake the Trials of the Burnished Scales.

By holy tradition, pilgrims who declare themselves may not be harmed. The Hist alone decides his worthiness through the trials.
====
3990
Good! I've prepared Hist sap in the bowl beside me. Drink it when you wish to commune with the Hist.
====
3991
Three simple stone pieces, part of our heritage. No jewels, no gold, nothing a dryskin could value. Theft isn't unknown in Hissmir, but it's rare enough I wouldn't know where to start looking for the culprit.
====
3992
I expected some pilgrims from Forsaken Hamlet today. With the trials at hand I must stay here, and none of the other Root Stewards have the time to search the northeast road.

If you're headed that way, would you look for them?
====
3993
As you touch the sword you get an image in your mind of a slaughtered goat which fades. You then see yourself holding a sleezle.
====
3995
We need to find out more about the General's retainer, this Durel Gilveni. Why did the General send him into the ruins? And who are those others the note refers to?
====
3996
Ssssh! Not so loud. You're going to get me in trouble. The Sentinels have sent more than a few soldiers to the healers for less.

Besides, you're a stranger here. You shouldn't get involved.
====
3997
You don't know? Then you can't be with the Worm Cult.

Those foul necromancers raided our village last night. We trapped three of their lieutenants in our huts, but they're quite dangerous. We're at an impasse.
====
3998
In a word … murder. You've arrived at a delicate time. Pray you don't bring more troubles to our doorstep.

The vicecanons would know of any newcomers.
====
3999
Hmm. Perhaps we could use an outside eye around here. 

My fellow vicecanons are debating politics. They won't let me take action, but action's all I know.  Maybe you can act in my place.
====
4000
<<1>> is one of our little fish, our eyes and ears. He signals when he possesses urgent information for the vicecanons. A short while ago, we received his signal.

Be swift and silent as currents in a stream. Speak with <<1>> on our behalf.
====
4001
Mercenaries roil Stormhold's waters for no good reason. They move amongst my people, swaggering and taking what they will. Strange they never bother the Dark Elves, yes?

None here lift a claw to stop them. But you aren't from here, and I have gold.
====
4002
Ah! Well, as you can probably surmise, I am versed in alchemical theory. But one proof has eluded me for some time, for one reason or another.

I came here first and foremost to study wamasu. Specifically, to study their affinity for lightning.
====
4003
<<1>>, a Daedric ruin southeast of here. It's big enough to harbor a substantial enemy force and close enough to trouble Stormhold. Besides, my scouts report signs of activity within.

I'll take a regiment to <<1>>. Don't want to take any chances.
====
4004
Do you know about Stillrise? It's a small Kothringi village southwest of here.

I was coming back from a trading trip, and … well, I swear I saw something unnatural: skeletons and cultists, I think, and stuff that made my skin crawl.
====
4005
A Covenant force lead by a mage named Alexandra Conele has invaded Vivec's Antlers. They're after a powerful artifact called the Coral Heart.

We tried to take Vivec's Antlers back, but her army almost wiped us out.
====
4009
I'm entertaining important people. We have no time for uninvited guests.
====
4010
The tomb is buried in the mountainside. There's a tunnel that will take you right to its entrance.

You can find the tunnel by leaving Kragenmoor through the western pass.
====
4011
By Vivec, you're the only one who cared. 

Here, take my herding rod. Use it to poke my loose guar in the ribs. They'll recognize the feeling and know they should return home. Then check back with me!
====
4012
Father's given you the key then. Excellent! I'll make a mark on your map. You should find a cave there that leads to the path up the slope.
====
4013
Me? I won't do anything. However, someone else could deliver a good lesson.

The docks crawl with foreign "merchants" tempting the local crews with their sweet High Elf gold. A little bloodshed will send them a message.
====
4014
Renegades from my tribe are besieging the Tribunal Temple at Iliath.

Our wise woman needs help persuading our Ashkhan this is a terrible mistake.
====
4015
Get on their ship, take their things, and escape alive. It's a simple plan.

The Dominion's landing is right outside. I'll have a boat to haul the treasure. We can't go back the way we came.
====
4016
Runecrafters work with stones and gems to channel magical energies. Mounted on everyday objects, these gems turn the mundane to the mystical. Enchantment is where we shall begin. 

Are you ready for your first lesson?
====
4017
Excellent! Go, speak to Guildmaster Ralas for futher instruction.

May Vivec guide your steps.
====
4018
I'm Saryvn, a soldier from the fort. I, er, might have crept down to the river to enjoy a quiet drink away from my superiors. 

Don't look at me like that. Anyway, these stupid cultists grabbed me. Next thing I knew, I was locked in here.
====
4019
Raiders. The dark-skinned ones attack, hoping to take our mine and make us slaves once more.

They even summoned a Daedra. That was a mistake. The Daedra took everyone away, Argonian and raider, and only left their soul crystals behind.
====
4020
You now know enough basic recipes to become an apprentice. But first you must prove your basic skills, by crafting a flawless apprentice rune.
====
4021
The Vereansu—heathen Ashlanders—attacked Muth Gnaar! This is a place of healing and refuge. We're a simple order, using the <<1>> to help those afflicted by the Llodos plague.

They killed monks and afflicted alike without mercy.
====
4022
Arcane wardstones that make the Maulborn immune to the plague—a gift from someone called Vox.

Sure would be a shame if those alits came down with their own plague. How about you smash those wards that're protecting them?
====
4024
Excellent! Go, speak to <<1>> for futher instruction.

Just be prepared for a lot of talk about the river.
====
4025
We'll start by having you gather some basic supplies. We need strong wood to make good gear.
====
4026
Tanval Indoril entered town at the head of his personal Vanguard and demanded an audience with the grandmaster. 

Now the Vanguard patrols the streets. They command in Kragenmoor.
====
4027
Quest Bestowal. Are you ready?
====
4028
Text about the balance between rescuing civilians or recovering the relic, and how the relic is vital to the villagers lives.
====
4029
They marched along this road to the west. Heimlyn Keep lies in that direction. You can see its towers from here.

There's also an Argonian enclave. Luki … loo-kee-all … ux-something … damn those Argonians! They should learn to speak Tamrielic!
====
4030
Whether <<1>> continues or ends. Preserve the <<z:2>> and we remain as we are, in this state between life and death. Destroy it and you end the curse, allowing us a final rest.
====
4031
Well done, recruit. Well done. You have expertly navigated the river. Now, you must take the next bend. You must become a full apprentice.
====
4032
You have to help me! These necromancers will force my soul into their … "animus geodes," I think they called them. They already killed my guards and siphoned their spirits inside those horrible purple stones!
====
4033
<This ancient tomb is sealed shut. It looks as if it's not been opened in a very long time.>
====
4034
Another bend in the river approaches. Are you ready to make the turn?
====
4035
I'm the wise woman of the Kagesh tribe of Ashlanders. My tribe is divided because our Ashkhan, the man who should be guiding us wisely, is a fool.

He's decided to attack the Tribunal Temple to the south. It's a fatal mistake.
====
4036
I couldn't just leave the wasps! I made a mixture that fooled them into thinking we're part of their hive. I thought they'd be wonderful guard creatures but—not so much.

But I've got a new formula that should turn them into an angry army.
====
4037
Kynareth smiles on you, apprentice. The test is simple. Craft me a journeyman's ring. 

Display your mastery of all the techniques you've learned.
====
4038
You have now been conscripted into my service, <<1>>. I, King <<2>>, am now your liege lord.

Serve me well and you shall be rewarded!
====
4039
While my people still lived, we sealed the temple with a magic ward to keep angry spirits and undead from following us out.

Say "betrux" to the temple door to unseal it.
====
4040
"It is believed this relic can awaken ancient Ayleid 'Alasil pilasters,' but I've yet to determine how precisely it works. Perhaps Neeja-Meen will know more. I should ask the next time she travels through Hissmir."

"—Scholar Kizibael"
====
4041
Just so, apprentice. Just so. But I have one more challenge for you. A truly well-made ring is the mark of a great member of our guild.

Prove to me you have the skill to craft such a construct.
====
4042
Not as much as I'd like. But I think the constructs received their orders from the rod through those resonators. 

The spheres cannibalize dead spiders for parts. What if we interfered with that process?
====
4043
I know that. But Dolril isn't the only one who won't abandon the afflicted.

I can't just leave. Someone has to collect the medallions of the fallen.
====
4044
I'm a recruiter for the trade guilds. I've been tasked with getting citizens like yourself motivated about the war. Help you to learn the ways of crafting.

The Moot, in their wisdom, know that skilled workers are the path to victory!
====
4045
The disciple of our Tribunal Temple has lost his faith. He says the Three no longer speak to him. 

He sent me to pray for him at shrines to Almalexia, Vivec, and Sotha Sil just outside town. But I was driven away by a foul smell and angry alit.
====
4046
<<1>> … we were egg-cousins when we were young. He fell in love and went to the <<2>> to follow her. All the while, he was blind to my affections.

At first, he sent letters back. Then none came. I even wrote to his lover to ask what became of him.
====
4047
A traveling merchant sold me this map, and I needed a partner. I trusted a Khajiit named <<1>>.

We pooled our coin to buy the map, but after that, I never saw her again.
====
4048
Guild's here to help clean up this mess. Active Dwarven constructs are one of our interests.

I need to send a report to my Incunabulist, but these people need my aid getting to safety. Maybe you could help.
====
4049
My sister, Risa, found this place. Decided to walk the Coiled Path, to test herself. She died here.

My mother, Aneyda, grieves for her. I thought I could find Risa's amulet. Bring it back as a remembrance of sorts.
====
4050
Wisps or no wisps, it's wrong to leave a body unable to return to the Hist. And the travelers who bring the bodies, well, they expect a burial.

I've tried, but I can't fight wisps with a shovel. All I can do is bury the dead.
====
4051
The Aldmeri Dominion happened. They landed their ships at our village southeast of Hissmir. Then they started slaughtering everyone.

They may be coming this way next.
====
4053
Be still! Their patrols are everywhere.

<<1>> leads <<2>>. She'll tell you more than you want to know about the necromancers plaguing our home. And keep your head down, will you?
====
4055
<<1>>, from <<2>>. I'm watching for Worm Cultists. Downed four of them today, but they keep harassing our village.

If necromancers don't scare you away, <<3>> could make use of you. She's in the middle of our village.
====
4056
They've harassed <<1>> for days. I don't know why, but <<2>> should. Her wisdom saw us through the rough times.
====
4057
<<1>> seemed harmless. At first, he studied our ways. Then he began taking tokens and other discards from our rituals. That was odd, but did no harm.

Then he was caught digging up some of our graves. He said he simply wished to examine them.
====
4058
You have mastered sufficent recipes to become an expert.
====
4059
The atronachs? Well … that's bad. I banished them when I cast Father's spell.

We were sure we could control the creature. Damn it. I suppose we'll have to summon them again, somehow.
====
4060
You are wise to ask. Yes. I have brought you a focus, a totem, that should help you in the trial ahead. It is a storm totem that will bring pure waters down on his blistering skin.
====
4061
By the soul of Ysgramor! That's what I like to hear. It's the damned scamps! Without the lads in the way, they'd overrun us all.

Scouts tracked them back to caves on the mountainside.
====
4062
Balreth is bound, but the Covenant still threatens the Ashlands. We've received word that a major offensive has washed up on shore to the west of Ebonheart. Pact and Covenant troops now fight to hold the land coral maze that is Vivec's Antlers.
====
4063
I don't know where else to look. Poor Valrendil. I fear the wispmother will use him. She'll force him to protect her, even though violence is against his nature.

You must be kind to him, and she must be stopped.
====
4064
Good. But before I can make you an adept you have to prove that you have mastered all of the expert techniques.
====
4065
You have mastered sufficent recipes to become an expert. 

But first you must prove that you have fully mastered the techniques of a journeyman.
====
4066
You have mastered sufficent recipes to become an adept. 

But first you must prove that you have fully mastered the techniques of an expert.
====
4067
Cultist have stolen a valulable crystal of mine and broken it!
====
4068
Supernal Dreamers stole it from me and shattered itinto five pieces. They're going to use them in some ungodly ritual. I need them back; they're very powerful.
====
4069
The problem is that my foolish son gambled away a rather valuable crystal. He was tricked by these blasted Supernal Dreamers.
====
4070
Not nearly enough, my good man! Not nearly enough. You see, these dastardly dreamers have taken something very precious from me.  I have sent several excursions out into their camp to no avail.
====
4071
These Supernal Dreamers have stolen and shattered my Crystal of Power.  Fortunately, I think my wizard can repair the crystal if I give him all the shards.
====
4072
They want to use my Crystal of Power to fuel some terrible ritual. In preparation, they've shattered the crystal into five parts. I need someone to kill Supernal Dreamers and recover those five shards!
====
4073
Lady Almalexia sent her Ordinators to hold this position, but we are too few to go up against Vox's bolstered forces.
====
4074
The Fertility Crystal has been stolen… I suspect the foul Supernal Dreamers.
====
4075
<This map is almost indecipherable, except for the giant red "X" in the center.>

<One of the pirates from <<1>> may know something about it.>
====
4076
At the city center, near the large building in the main plaza. The registrars will take your information there.
====
4077
That's a good name. 

<<1>>, you can probably hear the fighting in the distance. That's the Daggerfall Covenant; they're going to sweep through this town and murder us soon.
====
4078
You have mastered sufficent recipes to become an expert.

But first you must prove that you have fully mastered the techniques of an expert.
====
4079
You should immediately report to General Gavryn Redoran at Tal'Deic Keep. 

A word of advice? The General has been somewhat … erratic lately. Don't ask him too many questions.
====
4080
You have mastered sufficent recipes to become an adept.

But first you must prove that you have fully mastered the techniques of an expert.
====
4081
The Supernal Dreamers have imprisoned me. Please help me escape.
====
4082
I should think it's obvious.  Or did you miss the Supernal Dreamers all over the place?  They cheat at cards and they threw me in here.
====
4083
My name is Jonathan. I am the son of Lord Strictal.
====
4084
Something or someone has been kidnaping and killing people. The town's as jumpy as a live fish in a pan. 

The vicecanons are going to have their hands full keeping the peace.
====
4085
Deaths and abductions. It's terrible.

Stormhold is filled with fearful rumors, and the vicecanons are struggling to keep the peace.
====
4086
The Supernal Dreamers took me as ransom when they stole my father's crystal. Please save me from my bondage!.
====
4088
I was attempting to get my father's shards back when I was taken prisoner. Please you have to help me!
====
4089
Let's talk about the Daggers. <<1>> doesn't have to worry about the Covenant anymore. They'll never take this town.

Other settlements are not so well-protected.
====
4090
I'm Andrei Stictal, son of Lord Geoffroi. The Supernal Dreamers captured me. You have to help me!
====
4091
He wiped us out alone. We threw spell after spell at him… it barely slowed him. Arrows, swords, he didn't even stumble.
====
4092
Yes, she was seen recently.

Pash-Riha is like a storm: unpredictable and violent. I fear one day she will break.
====
4094
We're not done just yet! Theres a boss mob that needs killing.
====
4097
I won't feel safe until these cultists are dealth with.  And they won't leave as long as their Dreadlord is here?
====
4100
The Covenant attacked the Sulfur Pools.

I was lucky. I was able to flee, but there are more refugees to the south. Can you help?
====
4101
Just up the way, behind me. Speak to Elder Seven-Bellies.

Hopefully you can actually fight.
====
4102
That's good news. 

This place is teeming with Dominion troops. I've been trying to find out what they're up to, but I can't get any further.
====
4104
I have only one at the moment. <<1>> needs to be killed. I don't really care how it is done, just see that he doesn't breathe for much longer.
====
4105
<You've found a letter on the dead trooper.>

"Ambarel's orders are clear: maintain the three portals. They'll allow instant transport of soldiers from Alinor, saving us further expense.

"Once enough portals are ready, we can sack Daggerfall."
====
4106
The Dominion is boring. I was having fun until the woman stopped me. Now you can help! Madame Lurue won't know what to make of you. 

Bones … uninvited bones, dancing at the party.
====
4108
You've already done so much for the people of Stillrise.

Could I ask you for one more favor?
====
4110
The Dominion is boring. The woman stopped me, see? No picking or tricking when she's sticking around, right? Right.

You can help. Madame Lurue won't know what to make of you. All those bones, dancing at a party when they weren't invited.
====
4111
I need help killing the monster in my closet. If you think you can do it, my room is north of here.
====
4112
YES YOU WOULD. QUEST GO NOW!
====
4113
I'll survive. Worse fates await in this ruin.

Battlemage Gaston sent the lot of us down here to get the missing pieces of a stone he found. Seems the Goblins are using them as totems. I managed to take one, but my people are still down there.
====
4114
I'm with the Lion Guard—we were responding to reports of a Goblin infestation.

Find them we did, but a fiend ambushed us as we attacked. Daedric, I think, forcing us to retreat to the entrance of the ruin. And now the Goblins have hemmed us in.
====
4116
Who … who are you? Thank the gods! You would not believe what I've seen here!

No, perhaps you would. Please, I need your help. You've got to save them!
====
4118
Hm …. Perhaps we could use an outside eye around here. 

My fellow wardens debate about politics and forbid me to take action, but action is all I know. You can be my hand in this.
====
4119
To put it bluntly, murder and kidnapping.

You've arrived at a delicate time. Everyone's on edge, and the wardens are struggling to keep the peace.
====
4120
Look, I won't turn down an offer of help. I'm still learning the ins and outs of dealing with my fellow vicecanons. That's enough to keep my hands full.

Check around. Let me know what you learn.
====
4121
Because something or someone has been kidnapping and killing people. The town's jumpy as a Falmer above ground. 

It'll take some doing for the vicecanons to keep the peace.
====
4122
Ah, deaths and abductions. A terrible thing.

Stormhold is filled with fearful rumors. The vicecanons are struggling to keep the peace.
====
4123
We seek to right an injustice. But we can't do it alone.

Until the Pact set us free, we were the property of the Volek family. Now the last of the Voleks has come to Mournhold.
====
4124
I heard sounds of battle, and a voice shouting for someone named <<1>> to run. The Worm Cult likely attacked some unlucky travelers.

My advice? Find this <<1>> before the Worm Cult adds him to their collection of undead slaves.
====
4125
My people claim we do nothing. It is necessary they believe this. We keep our efforts secret, like deep currents in a stream.

<<1>> is our eyes and ears here. We must know what he has seen. Go to his home and find out what we have missed.
====
4126
You are correct. The Dark Elves of Kragenmoor do not swim in the River of Humor. 

I came here to delve into a nearby tomb, but the soldiers prevent my entry.
====
4127
Yes. The Vanguard made the error of taking advantage of my noble house. I want that error corrected.
====
4128
Dominion troops are on the way here, but our offers to help defend <<Ac:1>> have been rejected.

They're going to get slaughtered.
====
4129
I'm one of the vicecanon's scouts. I've been watching Dominion activity in <<1>> for days.

<<1>> has been abandoned for years, the only one who lives there now is a crazy Kothringi. The Dominion tied him up in the center of the village.
====
4130
What business is it of yours, outsider?

Forgive me. That's the pain speaking. My friends and I were scavenging in the swamp as we always do, but the creatures there suddenly went mad and attacked us. I barely got out alive.
====
4131
Who would respond? The Pact holds the Covenant at bay. The only troops they've sent are their wounded and dying.

You've helped the grievously injured, but wounded soldiers can't protect us.
====
4132
Did what I was taught to do. When outnumbered, I hide. Not the bravest move, but it kept the two of us alive.

Listen, if you're going down there, I could use your help. I need some things from the camp.
====
4133
He took some troops to the southern side of the Gorge. He's looking for the Maulborn leader. The alchemist.

I don't know if he made it that far or not.
====
4134
They're using the village as a staging ground. If you look between these rocks, you can see their ship's mast. This is where they are filtering into <<1>>.

We've sent agents in to uncover their plans, but so far, none of them have returned.
====
4135
Kill the three leaders and retrieve the keystone. One of them has it, but we don't know which one.
====
4136
The Thalmor arrived, commanding a task force of Renrijra Maor pirates and Bosmer Oathbreakers. There's no way <<1>> could have resisted three of the Dominion's most dangerous factions.

<<2>> and I have plans, but we could use some assistance.
====
4137
If it's not too much trouble, yes I would appreciate that. 

My cousin's friend lived in one of the mud huts near the center of town. You should check there first. She has green skin. Her name is Dreams-in-Daylight.
====
4138
Take word of what we've accomplished to <<1>> in Hissmir. They already know the situation here at Murkwater, but they should know more.

It's not far from here, just to the northwest.
====
4139
With <<1>> gone, the only one left from my clutch is <<2>>. We haven't spoken in years. The way things are going, I might not get another chance.

Would you go to <<3>> and find him? Tell him I'm sorry.
====
4140
Xal Ithix relies on scavenging for its livelihood. Instead of hunting their usual prey, stranglers now attack the scavengers.
====
4141
The vicecanons say the Thalmor invaded <<1>>. They dispatched a Shadowscale named <<2>>. He'll need help.
====
4142
The Ashlanders are inside the temple. They've broken through an old storage tunnel under the hillside.

We'll all be killed!
====
4143
One of my monks reported that the Ashlanders are inside the temple.

They've broken through an old storage tunnel beneath the hillside.
====
4144
<Inside you find a list of instructions and several strips of white linen. The signature on the instructions reads "Alchemist <<1>>.">
====
4145
I need help killing these dudes. You know… these goblins, holding onto some of my dog heads.
====
4146
<The altar hums with power, ready to return you to the vision of the past.>
====
4147
That is a good name you have.

So, Well-Named, would you like to help me with a problem?
====
4148
Oh, yes. It's the most excitement we've seen in years.
====
4149
I was trying to figure out how to sneak past all these Ashlanders so I could burn their supplies. They killed our father, and me and my brothers vowed revenge.

It's just a foolish dream. I'm about as stealthy as a herd of guar.
====
4150
My brothers and I made a pact to burn the Vereansu supplies. They killed our father when they attacked Muth Gnaar. 

I tried to imagine which crates I would burn, but don't think I can do it. I'm not the violent type.
====
4151
That's not going to be easy — they've got that farm locked up tight. I didn't know House Dres had that many guards this close to the city.

But I think I know a way.
====
4152
Help? It's too late for that. We were caring for the afflicted when the Vereansu attacked us without warning. They killed everyone in the Muth Gnaar monastery and set everything on fire. They threw people into the flames!
====
4153
<<1>> is a simple fishing village, but the Ayleid once called it home. Ancient artifacts and dark secrets hide beneath the swamp.

Agents went in to uncover the Dominion's purpose. <<2>>, <<3>>, and <<4>>. They haven't returned.
====
4154
Must remember, talk slower and louder. Let me start over.

I am Rigurt! We're brand-new diplomats, here to learn about Dark Elf way of life and spread word about our glorious Nord culture. Such knowledging will strengthen our alliance!
====
4155
Bold words, but your Divines can't protect you here. 

Your goddess hides in her Temple while Vox wields the power of Oblivion. How do you hope to stand against that?
====
4156
Something has driven the scorpions of <<1>> above ground! Look, that one there stung my goat before I could crush its shell with my staff!

The life of a goat herder is supposed to be tranquil! Tall Papa, I'm getting too old for this!
====
4157
"Vicecanon Heita-Meen,

"I pen this report to warn you. More Dominion agents wearing the skins of our countrymen have infiltrated Shadowfen and your expedition to Ten-Maur-Wolk. We call them skin-stealers."
====
4158
The skin-stealers are using a combination of Daedric power and Hist sap. They've been ahead of us at every step!

We saw a portal atop the ruin to the east. Maybe that holds the answer.
====
4159
I am bound through treachery, lies, and deceit. The mortals trapped me, using my power to fuel their magic.

Their touch disgusts me. Free me, and I would aid you against them.
====
4160
The vicecanons have little influence in <<1>>. It's a charming pirate cesspit. Still, they need to know about the Dominion threat and <<2>>.

Find <<3>>. Tell him what happened.
====
4161
So I see. Are you prepared to relive the vision? Are you ready to return to the past?
====
4162
Yeah, well … the fools got themselves carried off into the dungeon. Then our guide ran away.

We were hired to find out why the springs down there are making people sick, but they didn't say anything about lamias!
====
4163
The Sacred Lady doesn't share all her secrets with those who serve her. But as far as I know, no attack has yet occurred within the confines of the city.
====
4164
Vox desecrated this shrine, destroying my reliquary to prevent me helping any who want to stop her terrible vengeance. 

With the reliquary shattered, my powers wane and my spirit is fading.
====
4165
I'm not hiding! Oh, fine. I'm hiding.

I had hoped to get the hearts from some of the Dremora. They make a strong healing potion. Fitting end to the bastards, if you ask me.
====
4166
So many people died! But they remain here, as angry and vengeful spirits.
====
4167
There's an injured woman on the road to Selfora. Find her and get her to safety.
====
4168
I am praying to cunning and mighty Sep, so carelessly spurned by Tall Papa, for a champion to confront <<1>> and cleanse her weeping poison from the waters.

Ragara and her mercenaries were not strong enough.
====
4169
My clutch-brothers and I came seeking our brother, but we're too late. Filth-ridden Goblins have taken over the <<1>> mine. If <<2>> is still alive, the Goblins are between us and him.

We're not warriors, but you could save him.
====
4171
He's already inside. After he disabled the ward, Walks-in-Ash managed to get some troops inside. The ward came back up almost immediately afterward. 

Damn that old Dark Elf's hide!
====
4173
While I was hunting, the Dominion killed my family and friends. These warm-bloods must die! They've turned this place into a forsaken hamlet!

I can pick off their scouts, but their leader, who deserves death most of all, is too strong for me.
====
4174
The swamp. My friends and I were scavenging as we always do when the hoarvors and stranglers went mad.

There are dangers in the swamp, yes, but we've been dealing with them since we were hatchlings. Something is wrong.
====
4175
The swamp! My friends and I were scavenging as we always do when the rot-gorgers and stranglers went mad. There were dangers in the swamp, yes, but we've been dealing with them since we were hatchlings.

Something is wrong.
====
4176
The ghosts are too thick I am afraid. I barely escaped with my life skirting the edge of town, let alone going through it.
====
4177
I want to see a fair fight, but that can't happen here. Judgment keeps your silly gods at bay.

There's only one sure course. You must die by the hammer Vox wields. Once you enter her realm, you can collapse it from within.
====
4178
They accuse us of giving unsanctioned gifts. Lies and accusations!

Our leader is … indisposed. Without his guidance, how can we know who should receive our gifts? We cannot, yes?
====
4179
Take word of what we've accomplished to <<1>> in Hissmir. They know the situation here at Murkwater, so they should be informed.

It's not far from here, just to the northwest.
====
4180
The mages who first imprisoned Sadal linger here. The portal to Sadal's realm will not open without their aid.

I believe they are angry with me.
====
4181
With <<1>> gone, the only one left from my clutch is <<2>>. We haven't spoken in years. The way things are going, I might not get another chance.

Would you go to <<3>> and find him? Tell him I'm sorry.
====
4182
The Thalmor arrived, commanding a task force of Renrijra Maor pirates and Bosmer Oathbreakers. There's no way <<1>> could have resisted three of the Dominion's most dangerous factions.

<<2>> and I have plans, but we could use some assistance.
====
4184
<<1>> is a simple fishing village, but the Ayleid once called it home. Ancient artifacts and dark secrets hide beneath the swamp.

Agents went in to uncover the Dominion's purpose. <<2>>, <<3>>, and <<4>>. They haven't returned.
====
4187
Reports tell me that a group of villagers have decided to take matters into their own hands. I don't condone their actions, but they might have information.

Find the Argonian called Slips-Through-Fingers. She can lead you to them.
====
4188
Seek out the Night Mother's shrine at the Head of Sithis. Pray for a clear path to the blasphemer among the Shadowscales.
====
4189
<Beneath the corpse lies a bundle of notes.>

"Day Seven: Damned dark in that cave. Under the sun, I can see the construct shows signs of dormancy rather than total failure."
====
4190
As you've seen, I haven't the power to destroy Namira's Hand, but I know who does.

<<1>> abides in Loriasel, northeast of us. Could you take this vile artifact to her?
====
4191
Sure, but that bartender won't let you get it.
====
4192
Saervild Steel-Wind, deputy to the Vicecanon Hrondar. My son and I were sent to this festering sewer on a mission of vital importance to the Pact.
====
4193
Search the homes and find these people while they are still alive.
====
4194
The vicecanons tracked one of the long-lost keystones to <<1>>. If we can recover it, this artifact would be a major boon to our war efforts. 

Unfortunately, the prisoners don't trust the vicecanons, which means they don't trust me.
====
4195
And you agreed? He may not have mentioned the danger.

The keystone is in the prison dungeon. I don't know exactly where. And I should warn you: the dungeon is crawling with cannibals.
====
4196
The Imperials brought my family here after they killed my husband. My children, Nuzal and Zarukhari, are somewhere in the dungeons. 

I need them with me before I can pass on.
====
4198
More than a story. My mother <<1>> was one of the last to enter the <<2>> before the Imperials fled. She died there.

Since the prisoners took over, I can't approach the place. Now spirits remain separate from the Hist. That is the greater sadness.
====
4199
Name's Damrina. I'm a Covenant scout. I saw the Imperial tents on my patrol, and came to investigate. Ended up getting captured.

Right. Because that wasn't obvious.
====
4200
Great. Mother's missing, and Father's still chasing after broken rocks!

Did you see her? Her name's Linnea. She would've gone back to our camp, unless one of the dreugh took her.
====
4201
He is a priest and local official. I hoped he went to the temple when the explosion happend.
====
4203
He could be almost anywhere in Ebonheart. He likes to perch in some pretty odd places.
====
4206
<One of the tree-minder's hands clutches a broken piece of wood. It resembles the headpiece of a staff.>

<Beside her you see the torn cover of an ancient book. Its pages are missing.>
====
4207
He thinks he's a magical genius. To prove a point, he's transformed his brother into a Goblin … a lady Goblin.

The chieftain of the nearby Shadowsilk tribe has taken him prisoner. He has every intent of taking Dithis as his tribal matron.
====
4208
The ritual Father gave me to rebind Balreth isn't working. Something's gone wrong. Daedra are pouring from the volcano, and I'm worried about the nearby towns. We need answers, and we need them fast.
====
4209
The guild has accepted an unusual contract. We've agreed to eradicate Daedric Anchors when they drop from the sky. Wherever they appear, Molag Bal's minions soon follow.
====
4210
I don't think she's on this side of the ruins, or she would have found us by now. It's possible she went into the bog southwest of the ruin.

Can you look for her there?
====
4211
Yes. We called in several favors to do it, but we've cracked her code.

In service to her dark master, <<1>> was after something hidden in a Dwarven ruin. A place known as <<2>>.
====
4213
My patron seeks an artifact that Covenant troops found in their fumbling across Stonefalls. 

I will pay for this artifact if it is unblemished and unopened.
====
4214
You may have heard Stonefalls is under attack. This makes some things very lucrative. 

Take wine. If I had a particular bottle, there's a party who'd pay well for it.
====
4216
I need you to click a chest and a rock.
====
4217
The Argonians who work the mine. Mud Tree has a … complicated history. The Dunmer and Argonians, they don't get along so well here. But it's not going to get better until the foreman gets her son back.
====
4218
Stonefalls is under attack, and some of the finer things in life are suddenly precious. Certain goods can be very lucrative when paired with the right buyer. 

Take wine, for instance.
====
4219
It's not important. My sister Kireth went into that Dwemer ruin, but she forgot to take my new control rod. I built it to deal with the spider constructs that infest the place.

She may not believe me, but she needs that rod.
====
4221
<This was an unusually aggressive nix hound. Someone might want to know about his death.>
====
4222
<This was an unusually powerful netch. Someone might want to know about his death.>
====
4223
<Judging by the bodies strewn about, this clannfear has been terrorizing the area. Someone might want to know about its death.>
====
4224
A nix-hound attacked our caravan. He savaged my leg and carried off one of our guar.
====
4226
Khajiit has been watching Wood Orcs and their leader. They dig for bones of ancient creatures to give to Worm Cult so they can make into monsters.

Bakkhara hopes she does not need to explain why this is a bad thing.
====
4227
Yes. We called in several favors to do it, but we've cracked her code.

<<1>> was after something hidden in a Dwarven ruin. A place known as <<2>>.
====
4228
Tanval Indoril entered town at the head of his personal Vanguard and demanded an audience with the grandmaster. 

Now the Vanguard patrols the streets. They command in Kragenmoor.
====
4229
What brings a hero of the Pact to Kragenmoor? 

On most days, I'd be honored to welcome you to my city. Today, however, important matters distract me.
====
4230
We're here because of me. So many have died. I've shamed myself and my house. 

There's no guarantee we'll survive what comes next. Whether we do or not, you must promise me something.
====
4231
My name is <<1>>. I came looking for my sister, <<2>>, but she sicced her Wood Orcs on me. I told her dealing with the Worm Cult was a terrible idea.
====
4232
I should have known that wasn't my father. I should have been able to tell.

If only I hadn't been blinded by my own anger.
====
4233
You weren't born under shadow as we were. You aren't egg-brother or egg-sister who I swore to protect. The Night Mother would never speak to an outsider such as you.
====
4234
I was. Now I am but a remnant of my former glory. 

Magistrix Vox shattered my reliquary and reduced me to this diminished form. You need my blessing to defeat her, but I cannot bestow it in my current state.
====
4235
Who are you?  Clearly things are a mess! Gas leaks that sent the Kwama into a rage, my husband running back into the mine, my brother missing, workers hurt. 

I… it's all just horrible.  All I can do is try to make some more of this antidote.
====
4237
Gas leaks in Deepcrag Den, the kwama mine nearby. Made everyone ill. Then kwama started attacking people. Attacking! Never seen anything like it.

The foreman's wife sent me to pick some local plants for a potion she is making.
====
4238
This is Deepcrag Den, a kwama mine. But something's gone wrong.

Some kind of fumes have filled the mine, and the kwama are going crazy. They're attacking the workers. I've been making potions to counter the fumes, but I'm running out of ingredients.
====
4239
Take this quest to test conversations
====
4240
New book tech stuff to show you? hmmmm…. Well ok, would you like to see what it does?
====
4241
Now stand back and give me a moment.
====
4242
I can hear their cries. I can hear their screams. These souls … they are not free. They are chained to this world by a power that should belong to no mortal.

For so long I've sought out one voice in the noise. One voice that calls to me.
====
4243
Eager I see, good.

There's a contract on <<1>>, a ship captain currently in port at Davon's Watch.
====
4244
With all your hesitation and missteps, I wasn't sure you had the stomach for this kinda work. But as you are in luck, the Night Mother has marked another for retirement. <<1>>.runs a Skooma house so meet me inside.
====
4245
I need you to take care of a few contracts in Stonefalls. The first one's <<1>> … a mercenary who's gotten the area in an uproar. Eliminate her.

I'll leave your reward at a dead drop when you're done.
====
4246
I was cursed by Master Nerien'eth after he killed me, for he falsely believed that I meant to steal his wife, Alanwe, from him.

I wished only to learn the magic she taught, but even after decades he will not listen!
====
4247
Vox has scores of fanatics in the ruins, yet only a handful of Ordinators stand against them. At any moment, they could overwhelm us with a single advance. 

We just don't have the numbers to hold them off.
====
4248
Let's call it … relic redistribution.

Legend says there are four treasures in this crypt, remnants of the research performed by the students of Nerien'eth, a High Elf wizard. The Mages Guild would pay handsomely for them.
====
4249
The Dominion happened. They invaded my village and slew my people. Even worse, they destroyed the Hist Tree, trapping my fellow Argonians in a nightmare between life and death. Unable to rest, they have begun fighting each other, endlessly tormented.
====
4250
Qa'Tesh: Once you have started the fires by the house, meet Unjasi to free the prisoners. He will be waiting south of the barn.

We will find freedom tonight!

- J'Kur
====
4251
A sheaf of legal documents is tucked safely within the waterproof oilskins. A quick scan reveals they are the deed to a small homestead northeast of Kragenmoor. Folded inside the sheets is a door key.
====
4252
The visions, my friend. The Ayleids fled from the forces of Molag Bal and hid away the remains of a powerful relic. Merric has taken the crystal and the tome to an ancient forge. There he's begun the work of crafting the weapon anew.
====
4253
<This fetish carved from obsidian depicts an exaggerated female figure. The figure is marred by jagged slashes. The edges are sharp enough to draw blood.>

<It's unclear if the gashes are intentional or the product of poor craftsmanship.>
====
4255
The Renrijra are "stab first, talk later" types. You're something else.

What a pity. If you were a pirate, you'd know how to get what <<1>> and I came here for.
====
4256
Take the Hist key to <<1>> at the entrance to the ruins. He's there now, trying to open the door, but he can't do it without the Hist key.

But that's probably a good thing.
====
4257
The pirates must have gotten into the ruins. This door to the xanmeer isn't sealed.

I'll wager the commotion I heard from the pirates' ship involves the missing Fang.
====
4258
I've been gone so long. I wonder how much it's changed … and how much I have.

Have you seen <<Ac:1>>? If you could take something to an old friend of mine there, I'd be even more in your debt.
====
4259
Ah, you're not one of them. The Renrijra pirates are camped right on top of an Argonian ruin my partner and I came here to study.

Looks like they're excavating. Probably finding treasure … lots of treasure.
====
4260
Davon's Watch is under attack by the Covenant. Those devils bombarded the northern district. Now their troops are ashore, preparing to storm the walls.

I need every able body I can find.
====
4266
Ah, my tongue betrays me. Another vicecanon is trawling for ancient relics near Bogmother.

Secretly, we thought he'd gone mad from the swamp gas, but maybe he knows something.
====
4267
What do you mean, what do I mean? Your invitation to attend Shad Astula, of course.

Oh, my—you really have no idea what I'm talking about, do you?
====
4268
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4269
Come to our sanctuary and speak with <<1>> if you're interested in joining the Dark Brotherhood.

The password is "Silence, my brother."
====
4270
I pray to the Golden Eye: He Who Records All Knowledge, Keeper of the Oghma Infinium. 

We've been attacked by servants of the Prince of Destruction. The Eye answered my prayer. He sent you.
====
4271
There are two people still trapped in the town, a young man and a woman. But the magical fire closes in on them.
====
4272
What? Oh, I guess my father didn't send you, then.

I'm running away from home! My father doesn't understand my situation, and is trying to drive a wedge between my lover and I.

I want out of this oppression, so I'm running away to Mournhold.
====
4273
This is the council of province generals. They run the guild under the direction of the Guildmaster. And they're very concerned. I've been speaking to them about our experiences with the ghost of Jofnir and the attack on the Earth Forge.
====
4275
The others would have you save our brethren. How petty. The Eye demands knowledge gained for knowledge lost: new memories for old.

In the eastern chamber, our order keeps a treasure known as the <<1>>. Retrieve it.
====
4276
The Dominion invaded. They trapped my husband, <<1>>, along with the other villagers.

I hid and got out past the guards, but I won't leave without my husband!
====
4277
Jill wants that bucket, but I've glued my darned feet to the ground. Could you go get that bucket and give it to Jill?
====
4278
My duty is to remain steadfast and protect the clutch, but … you are correct. The price is unacceptable.

Gather my assistants. I must explain what I've done and what we must do now.
====
4279
My father, Rulantaril, is missing. He disappeared from his workshop in Davon's Watch. 

I think his disappearance has some connection to this place. I want to know what, and then find him if I can.
====
4280
Three students arrived with you. The Dunmeri Lena and Tedras, and the Nord Hadmar.

It is your solemn duty to make sure they pass their initiation tests.
====
4281
Almost everything: herbs, poultices, bandages. We weren't prepared for this.
====
4282
Her hut's just up this path.

She doesn't trust me, and after our recent clash, I doubt she'll want me to stay. But I'll do whatever she says it takes to heal <<1>>.
====
4284
Darkness may dwell in your soul, and we want to see you prove it. Armando is a failed wine merchant in Davon's Watch. He has no family or friends. This is the writ for his death. Meet <<1>> at the Tavern near his cart. Don't fail.
====
4285
Alas, I've seen nothing beyond the chaos-bringer's name! Something interferes with my fore-vision, blocking my efforts at every turn.

I suspect we are opposed by mighty forces beyond mortal ken.
====
4286
There's a valuable piece there … or there should be. We haven't found it yet.

I sent one of our agents to investigate, but she hasn't reported back. I need someone I can trust to follow up.
====
4287
I'll spare you the history. <<1>> is the Dominion's most brilliant alchemist, and he has our Mnemic Egg.

But why? We can't thwart his plan if we don't know what it is.
====
4288
<<1>> would know better than I would. She's gone in to see for herself.

We can only wait for her return. But I fear she may be … overconfident.
====
4289
<<1>> might know. She's gone in to see for herself.

But I fear she may have bitten off more slaughterfish than she can gulp.
====
4290
There's a bottle of <<1>> here in Ebonheart. The war wizard who owns it retired to this town and opened an inn.

<<2>> took the bottle off the battlefield. Now it's gathering dust in her private reserve.
====
4291
There's a request to terminate <<1>>, a ship captain who is currently in port at Davon's Watch. It should not be traced back to us, so try to be stealthy and use a subtle means to kill him … perhaps a poison.
====
4292
Saint Veloth said someone would come to aid us.

Magistrix Vox opened Daedric portals within these holy grounds. They're like wounds in the world. Now all sorts of vile creatures pour through and attack us.
====
4293
You wish to get through that barrier, I'm sure. Get to Alchemist <<1>> before he does bad things.

I can help. Let me help you, like you helped me.
====
4294
My brother-in-law is trapped in this village… and the Dominion has invaded.
====
4295
My son, Wideem-Voh. The accursed Dominion dryskins dragged several young ones out of the village. A few came back, but not my son.

You helped our village. Please, can you look for him? The Dominion must've set up camps nearby.
====
4296
Saint Veloth promised help was on its way. You must be the one he spoke of.

Daedra have overrun the shrine and the saint's spirit fades. It's a disaster.
====
4297
You have entered the domain of the Blackfeather Court.

You must pay the toll. Flesh or silver? Choose!
====
4298
New members are the lifeblood of the Mages Guild. Especially for retrieval missions. 

I've received word about a possible store of ancient knowledge in a ruin nearby. I'd like you to retrieve it for me.
====
4299
I did. I'm going to join the guild in Ebonheart. Their scales will be moist with envy when I show them my concoction. It's a potion that imitates the visions we get when we lick the Hist tree.

I just need the final reagent.
====
4301
I've been contacted by Shalidor. He has a special request and asked that you be a part of it.
====
4302
Sheogorath! He's made this process insufferable. I translated the last book you retrieved, but it doesn't make any sense.

I can't find anything that might lead us to the next trial. I must be missing something.
====
4303
That's the attitude! The town's under constant threat and a horde of Reachmen took over the mine and sealed themselves inside.
====
4304
I don't know what they're looking for, but the bastards are all over the mine. They've slaughtered most of my miners. I think a few are still alive, held captive. Find them and free them, if you can!
====
4305
They're saving me for something, something horrible. You have to get me out of these vines!
====
4307
The Worm Cult happened. Killed my father and some of the farm hands before we could stop them. The screams riled up the giants that live nearby. Kyne protect us!
====
4308
What? Who … who are you? The last thing I remember, I was performing. I'd just reached the crescendo, and then the sky … Shor's bones, the sky!
====
4309
<This book about Vaermina glows with an inner light. Some kind of reaction to the intruding Daedric realm.>
====
4310
Collect <<1>>, <<2>>, and <<3>> to make healing poultices for the wounded farmhands.

I'll wait here and do what I can for the injured until you return.
====
4311
The giant attacked the city. Sinmur. Dark energy surrounded him. He had an evil cunning in his eyes. Punted steer and men aside like toys. Funny, until they hit something.
====
4312
Ah, you're a generous person to ask such a question! Generous indeed.

I oversee some of the miners, but with the shutdown, we haven't produced any copper. If we don't produce copper, I don't get paid. And if I don't get paid, my family starves.
====
4313
<A number of Nord runes are carved on one side of the stone, with the name "Hodmar Iron-Kettle" on the other. Hodmar may be related to  <<1>>.>
====
4314
Hours ago. We tracked Stral, the bastard, to Vernim Wood. The Reachmen, though, they're not … it's not what we thought. 

The Worm Cult. They're here.
====
4315
Get me out! Get me out of these things!
====
4316
Just held me with these vines, so far. Get them off me and I'll join the defense, if I can reach the surface.
====
4317
Please, don't let them kill me too!
====
4318
Because those Supernal Dreamers have stolen a Crystal of Power, and shattered it!
====
4319
You see these cultists? They've put a yellow blot on my chessboard — and they stole my Crystal Thingie. I'm sure they're up to something cultish and I want it stopped.
====
4320
Those darn dreamers, they stole my antique crystal! Split it up and is usin' the pieces to summon fire lizards or somethin'.
====
4321
The Supernal Dreamers have stolen my Crystal of Power.  They plan to use the crystal to fuel daedric summoning rituals.  Do you thing you can get the all the shards back?
====
4322
Supernal Dreamers stole one of my Crystals of Power. They plan to use it to fuel daedric summoning rituals. To that end, they shattered the crystal into five pieces.
====
4323
Supernal Dreamers have stolen my Crystal of Power to fuel their terrible rituals.
====
4324
The crystal has been stolen and I have been posioned. We must recover the crystal before it is used.
====
4325
Thank Malooc! I can continue to live, though life is a misery to me without my bongos.
====
4326
Ssk! The Reachmen assaulted the town and hold the mine. They hide behind this magical shield. We must bring it down, for the Pact and glory.
====
4327
Those Supernal Dreamers captured me. Who knows what they might do to me?
====
4328
Thank you! I'd be done for without your help. You know, this reminds me of-
====
4329
I was captued by the Supernal Dreamers to be used as a sacrifie to futher their plans to control the world.
====
4332
Hey, this is your quest. Get me out of here.
====
4333
Good catch, sport, you got me. Look, just be a pal and let me go.
====
4334
I've been captured by the Dreamers, but they've said nothing about a ransom.
====
4335
It's that cursed Khajit curse. Life tip: No matter how comfy they are, don't make kitten skin boots.
====
4336
Just cut me free and I will be able to make it out on my own.
====
4337
The vicecanons tracked one of the long-lost keystones to <<1>>. We must have them to resist the Dominion in <<2>>.

The prisoners don't trust the vicecanons, which means they don't trust me.
====
4338
Yes. Poke the widget to make him appear, then kill him dead!
====
4340
Could you murder the leader of the supernals for me?
====
4341
Well, you could end the life of Remelie Frinck. She's the Fire Mage that leads the Supernal Dreamers.

If her influence is ended, the Supernal Dreamers will flee back to Stormhaven.
====
4342
The Supernal Dreamers have set up camp nearby and have been a thorn in my side. I need someone to deal with them.
====
4343
Dang these super-whatnals! There's a boss who's controlling them.
====
4344
Even without the shards the leader of this foul group might still find a way to summon that Deadra.
====
4345
Based on information received, it has come to my attention that the bongo thief was none other than my brother, Cloggg.
====
4346
Not unless you've spent your life poring over obscure Daedric tomes. The Chateau is in the darkest part of Dementia, the shadow land of the Shivering Isles. I'm worried that ….
====
4347
The vicecanons sent word you're needed at <<1>>.

You must have quite a reputation! They don't ask just anyone to assist them.  Look for <<2>> to explain things.
====
4348
The Aldmeri Dominion has made its move against Loriasel. We need you there.
====
4349
Yes. I had Naryu investigate the evidence you retrieved from the Maulborn camp. She discovered something she wants to share. Find her back in town.
====
4350
On to our next assignment! We don't get a lot of down time. We're always on the job, always watching.

Are you heading to Mournhold now?
====
4351
Belron left the camp. He muttered something about further research. Head into the field and find that Dark Elf. Lend him whatever aid you can.
====
4352
Name's Bragur. I tend the books and the artifacts here. A thousand stories in every one. You're up and around. Ask your help? Pint of mead in it for you! If I ever go drinking again.
====
4353
Narsis sent me to investigate Quarantine Serk. Now that I know a mad cult is poisoning our people, I'm even more concerned.

The Maulborn are a menace.
====
4354
Name's Bragur. I tend the books and the artifacts here. Ask your help? I've so much to do, now I'm back on my feet. Pint of mead in it for you!
====
4355
Sinmur. The giant led the Reachmen from Shor's Stone. I arrived just in time to see the Watch Captain throw herself into the fray. I need to restore order here. Can I press you into service once again?
====
4356
The troops? No. I mean, yes. But I wasn't talking about the soldiers. The plants. 

I'm doing what I can. But I need help to cleanse the vines and end the Lurcher threat.
====
4357
I'm … I'm beyond help. I heard you talking to the commander. The Reach … all of this for nothing. Please. Make my death worth something.
====
4359
The Reachmen. They've descended on Boulderfall Pass. Our troops barely hold the line.
====
4360
Look, look down the road! My house is on fire, and Daedra roam free!

I don't know where my family is. They may be trapped by the fires, or killed by those savage beasts!
====
4362
The name's Paldeen. A band of Khajiit kidnapped me. They're forcing me to decipher the Yokudan runes on the relics they're looting. Damned grave robbers.

Thing is, I think I've discovered something valuable down here. More so than wealth.
====
4363
There's trouble at the Shrine of Saint Veloth. I came to find help, but it appears that Selfora has problems of its own.
====
4364
<This sword is very old, possibly Ayleid in origin. Its time-worn blade is missing fragments, rendering it useless as a weapon. With a little effort you could remove it from the stone.>
====
4365
As Vox fled Mournhold, she went east.

With the recent troubles the Ordinators are on high alert. One of them saw her headed that way.
====
4366
You may have noticed the ruin in the center of the wood. That shroud of death and darkness? Nothing living can pass through it. 

Luckily, the dead can.
====
4367
As before, the answer lies with the book, among a few other things.

<<1>> is waiting in the back alcove. He will give you further instructions. Take these to him.
====
4368
<<1>> has finished translating the tome. Once you're ready, I invite you to join us at the <<2>> Mages Guild.

Speak to <<1>> when you arrive. I'll be making preparations for your first trial.
====
4369
<<1>> has finished translating the tome. Once you're ready, I invite you to join us at the Mages Guild in <<2>>.

Speak to <<1>> when you arrive. I'll be making preparations for your first trial.
====
4371
<<1>> wants to see you as soon as possible at the Daggerfall Mages Guild.

She's one of the guild's most respected scholars and an advisor to the arch-mage.
====
4372
<<1>> wants to see you as soon as possible at the <<2>> Mages Guild.

She's one of the guild's most respected scholars. All the arch-mages consult her.
====
4373
<<1>> would like to see you as soon as possible. She said the journal has revealed something about "the Vivicus," whatever that is. She awaits you at the Guildhall.
====
4374
She'd like to see you as soon as possible at the Fighters Guild in Wayrest. Those are the only details I have.
====
4375
"Dearest Tavo,

"Please try to return to Sentinel as quickly as you can. If the debt collector comes and we come up short, I fear what he might do. A dozen relics should more than cover our debt.

"Yours forever,
Nahrina"
====
4377
Nightmares. Cultists. The dead. We were supposed to be safe here. They came from the darkness. 

So few escaped. So few.
====
4378
Aye. She's ready to summon the portal for you. I'll meet you in the Isles. Just … hurry if you please, adept. I'm worried.
====
4379
Aye, trolls take them. I blame myself. I took our finest warriors with me to Shor's Stone. The recruits left behind didn't have a chance.

We must retake the Hall!
====
4382
The Reachmen are gathering in the Wood. Gjakil needs all able blades to head there right away!
====
4383
Dominion soldiers brought us here for that alchemist's experiments. <<1>>, I heard them say. None of my students survived, and now the lamias took their corpses.

A Shadowscale freed me and offered to recover the bodies, but she needs help.
====
4384
The Pact needs help. The vicecanons, more specifically. Vicecanon Hrondar, to be completely specific.

Actually, we need his gerent, Saervild. He's in charge of an expedition to recover Argonian relics from the Bogmother ruins.
====
4385
Do you know what this place is? Pinepeak Caverns? This is where one of Ysagramor's Companions was buried. Hakra was her name.

We came to ensure that her tomb was safe, but the Worms were already here. They ambushed us inside, and we barely escaped.
====
4387
Charadin. When the cultists attacked, everyone ran. Charadin and I were alone, lost in the caverns. They captured him, there was a ritual. Oh, what they did to him!

I should have tried to rescue him. But I didn't, I just ran.
====
4388
Yes. We are in no shape to make the journey. If the Worm Cult is already there, then there is little we could do anyways.

You, however, could help there as you have here. Taarengrav is to the south. Please go. Valdur's spirit must be protected.
====
4390
Ulrich's our champion. He belonged to the Lion Guard before King Emeric swore them into his personal service.

He's strong as a giant. Brave as a bear. He led us to Silaseli when the Reachmen attacked our farms.
====
4391
I've been tracking the beast for weeks. I call him Deathclaw. 

I finally caught up to him, but it … well, it went badly.
====
4392
I … I can understand you! Oh, my! I'm not a skeever!
====
4393
They're alert, looking for something. Had to kill the one behind me before he warned the others.
====
4394
I came out here with three of my Fighters Guild comrades. We heard rumors of dangerous creatures in the cave.

Then we found spiders. Argonians are resistant to poison. That's the only reason I got away.
====
4395
A fisherman found you washed up on the beach. He brought you back to town.

It's a miracle you survived.
====
4397
The council has spoken. Sees-All-Colors never returned to the fold after your visit to Abagarlas. She has fled, she is guilty … she must be killed.
====
4398
You and I are going to lead the way through the tomb. The locals call it Last Rest. 

Darj and Seyne are going to bring up the rear. We'll make sure everyone keeps moving.
====
4399
The dead walk at Skyshroud. There's an evil power radiating from within the shrine, but the door's locked. 

In the skalds' tales, every dragon shrine had a priest. If we could speak with Skyshroud's priest, he could tell us how to get in.
====
4400
We're searching these caverns for a sacred shrine that's been lost for ages. Our problem is that dreugh and Goblins are overrunning the place. 

Goblins are slow-witted. If you kill their chieftan, they must accept you as their leader.
====
4401
We call it an Egg, but it's much more. It's a Hist, dormant and waiting. It holds memories in its shell, memories of a Hist, memories of all Hist.

These memories are the sum of what you call Argonians. They must be protected and preserved.
====
4402
Eiman is inside this cave … somewhere.

The Frozen Man does all sorts of things to people who enter his domain. I can't leave Eiman in there. Since Father died and Mother left, he's all I have.
====
4403
I was hired by the townsfolk to investigate the undead presence here in Skyshroud Barrow, but I got wounded before I could complete the job.

I worry that the townsfolk will suffer for my mistake.
====
4404
"The work at Hozzin's goes slowly. Capture any villagers you find and bring them back to camp. 

"Then you can trade them for food. We'll accept the villagers living or dead, however they want to play it.

"— Njordunn Oath-Breaker"
====
4405
No, I'm … I'm just very tired. Thanks to Shalidor, we were able to decipher the deeper ritual hidden within the tomes as a set. 

He's ready and waiting. Together, you'll perform the ritual that will … hah. Perform. Like a dancing midget!
====
4406
No, I'm not. The last place I saw <<1>> was near our mill, just north of here.

Take this whistle. Use it when you get over there. I'll wait here in case he comes home.
====
4407
I am tired of fetching pails, especially pails with werewolves guarding them. You do it.
====
4408
I'm glad you came back, are you ready to help my friends?
====
4409
The damn Daggerfalls set the hay on fire. If we don't put all the fields out, the whole village will burn.

Now get a bucket of water from one of the wells and help me!
====
4410
Daggerfalls. They killed everyone they could catch. Everything.

We need to put the flames out. Right? Buckets! There are buckets at the village wells. We can use them to douse the flames in the fields.

Hurry!
====
4411
They killed my pigs. I don't even - why would they do that? What was the point?

They set the hay on fire. All the fields are on fire. If they spread, the whole village will burn.
====
4412
They're burning the village. Wiping out everything we made here. Father and Maesa and - and even that fat-headed idiot Otroggar.

There are buckets at the village wells. Fill one with water and use it to douse the flames in the fields.
====
4413
They're alert, looking for something. Had to kill the one behind me before he warned the others.
====
4414
Fate brings us together again, as I foretold.

Lyris sacrificed herself to enable our escape from Coldharbour, and I feared her lost. But I see in dream visions that, though enslaved, she survives. We can rescue her.
====
4415
The Covenant is here. They've taken the signal fire, and we need to warn the mainland. 

I need you to carve a path through them and light it. The beacon stands atop the tower just outside town.
====
4416
Work? Hmm … yes, I do have a request here to kill <<1>>.
====
4418
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4419
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4420
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4421
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4422
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4423
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4424
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4425
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4426
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4427
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4428
Your next mark is <<1>>. You'll find the target at a camp in the countryside. Return to sanctuary when you're done.
====
4429
Xuth! Our foolish clutch-brother, <<1>>, came to this village, even though he was warned not to.

He is trapped in the <<2>> mine. The little ones, the Goblins, have captured it. <<1>> is still inside.
====
4430
Save our idiot clutch-brother, <<1>>. He came to this dismal village to work in the <<2>> mine. Now Goblins have seized it, and our brother's inside.

A group of us came to rescue him. What were we thinking? We're not warriors.
====
4432
If that necromancer was working for the Covenant, we're all in danger. I'll head back to the village to prepare our defenses.

You'll need to search the island for villagers and send them back to Bleakrock Village. Good luck!
====
4433
Soldiers, here? That's ill news. I'll get my brother back to the village.

In the meantime, you need to find missing people. There are a lot of us scattered across the wilds. Find as many as you can.
====
4434
You found the evidence. The Covenant sent these bandits, and that means trouble. 

I'll head back and warn Captain Rana. You'll need to find as many missing people as possible.
====
4435
If only I had listened to Tillrani! I was a fool! We must evacuate, but people are scattered all over the island. 

Please, seek them out. I'll rally them as they return. We'll get them ready to leave.
====
4437
<A pile of blood-stained papers sit nearby. They may contain some clue as to what happened to this unlucky Dunmer.>
====
4440
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4441
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4442
Giants attacked our village. Many villagers died in Lower Yorgrim at the hands of these degenerate giants.

I gathered the few survivors I could find and fled to this fishing camp.
====
4443
I'm Airellia! I live in this part of the forest.

I have company right now. They're foresters, and they have a problem. They could really use your help.
====
4444
I hate to bother you with this. My lucky axe … it's been in my family for generations. And it just floated away!

Could you retrieve it for me?
====
4445
Oh, everything has gone wrong.

I want Thulvald to stay here. With me. I know this part of the forest and I can be helpful. He's so polite and strong. This has all been a terrible misunderstanding!
====
4446
While we were away on business, we received word of the Imperial attack. When we got here, the houses were on fire!

Damar went to look for survivors. I think he's looking for his fiancee, Milta.
====
4447
This Covenant is burning the fields and murdering us where we stand.

Please, there are others out in the paddies. Someone needs to find <<1>>, <<2>>, and <<3>>.
====
4448
Go to the watchtower, just past the village of Dhalmora. 

Tell the soldiers there to light the signal fires along the coast. The fires will warn Davon's Watch that war is upon them.
====
4449
There were scary noises in the fields. Some of my guar ran away. 

I'm worried, worried, worried about them, but I can't leave the guar who stayed behind. They're too frightened.
====
4450
It's time to eat the giants! Then their strength shall be ours!
====
4451
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4452
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4453
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4454
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4455
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4456
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4457
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4458
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4459
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4460
Your next mark is <<1>>. You'll find the target at a camp in the countryside. Return to sanctuary when you're done.
====
4461
I want you between the Covenant attackers and the refugees.

The Covenant is here. They'll strike at any moment.
====
4462
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4464
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4466
The shrine to the goddess Kyne. We come here to pray and ask for her blessing before battle.

The rest of our brigade went to visit the shrine yesterday. They haven't returned yet and I'm worried about them.
====
4467
You can't look for her now. 

Fishermen from the docks are trapped in the windmill. Rescue them before they burn.
====
4468
Covenant raiders are burning the fields. They've trapped me in the tall grass.

Please, there are others out here. You have to find <<1>>, <<2>>, and <<3>>!
====
4469
Covenant scouts are setting fire to the fields, trapping us here to die.

Please, there are others with me out here. You've got to find <<1>>, <<2>>, and <<3>>!
====
4470
Covenant scouts are burning the fields. We were working the crops, and they started killing!

Please, there are others with me out here: <<1>>, <<2>>, and <<3>>.
====
4471
Leave me alone! I didn't look in the sacks!

With all the giants and wolves out there, I got scared.
====
4472
Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.

Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
====
4474
There is an invitation inside:

"Come to our sanctuary and speak with <<1>> if you're interested in joining the Dark Brotherhood.

The password is "Silence, my brother.""
====
4475
Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
====
4477
Bal Foyen doesn't have much of a militia to defend it, but we do have netch.

Netch bulls are usually docile, but when they think their herd is threatened, they're fearsome.
====
4478
This is Voljar's Meadery. Makes the sweetest mead you'll ever taste … at least, it did. Then the Orcthane sent his Stormfist thugs. He demanded free mead for his troops. 

Their brute of a leader got carried away. He killed the Voljar family.
====
4480
I'm the tough one! I've taken down some of the Stormfist soldiers, but their leader Kazok still lives. He's the one that killed poor Inga. As long as he's alive, these bastards won't leave!

Someone needs to plant Kazok's head on a pike!
====
4481
Take this wand. Use it at the shrine. After that, you'll need to charge it. Use it on a few chickens until you get the hang of it.
====
4482
Work? Hmm … yes, I do have a request here to kill <<1>>.
====
4483
The Covenant attacked in force when they saw the signal fires. Even now, they're marching on Fort Zeren.

Darj took some of the villagers there, including my men.
====
4484
These recruits are as green as my cousin's scales. They need practical experience.

Will you spar with some of them? Give them a little unorthodox training?
====
4485
Did Skorvild send you? No?

Please go. I'm not going back to Skorvild.
====
4486
I don't have a grand quest to offer you. We're just cold and hurt and afraid for our lives.
====
4487
The target is <<1>>, but there's a wrinkle. It's got to look like he died of natural causes. We've handled cases like this before but this time no one we've sent has succeeded.

<<2>> will fill you in on the details. Go speak to her.
====
4488
Shalidor was an arch-mage of the First Era: the greatest spellcrafter to ever walk Tamriel.

In my dream, he said he had a final task to perform. He conjured your image and told me to seek you out.
====
4490
<<1>> wants to see you as soon as possible at the Mages Guild in <<2>>. She's one of the Guild's most respected scholars and an advisor to the arch-mage.
====
4491
<<1>> wants to see you as soon as possible at the Mages Guild in <<2>>. 

She's one of the guild's most respected scholars. All the arch-mages consult her.
====
4493
Work? Hmm … yes, I do have a request here to kill <<1>>.
====
4494
Good. Cultists of the Shadowed Path have taken over Haynote Cave, north of here. Soon they'll start preying on us. If you'd kill some of their necromancers, that should slow them down.
====
4495
The guild has accepted an unusual contract. We've agreed to eradicate the so-called "Daedric anchors" that have been dropping from the sky.

Wherever they appear, they bring an infestation of Daedra.
====
4497
Shalidor was an arch-mage of the First Era: the greatest spellcrafter to ever walk Tamriel.

In my dream, he said he had a final task to perform. He conjured your image and told me to seek you out.
====
4499
<<1>> wants to see you as soon as possible at the Mages Guild in <<2>>. She's one of the Guild's most respected scholars, an advisor to the arch-mage.
====
4500
<<1>> wants to see you as soon as possible at the Mages Guild in <<2>>. She's one of the Guild's most respected scholars. All the arch-mages consult her.
====
4501
Head to Davon's Watch and report in. <<1>> should be on duty.

Clear skies and firm roads, my friend.
====
4502
Head to Davon's Watch and speak with <<1>>.

Make sure they've been warned about the Covenant.
====
4503
Yes, a bad one. Nisin Cave has become a Shadowed Path den. Worse yet, they have a Dremora named Barasatii leading them. I've got a bad feeling about her. Think you could kill her for us?
====
4504
We made a terrible mistake. We thought we were clearing out a simple spider infestation, but it's far worse.

The whispers … they never stop. It's maddening! We got out, but our commander, Guardian Sud-Hareem, is still in there.
====
4505
<Most of the ink on this pompous document has smeared.>

"… does hearby grant the property Voljar Meadery, including all buildings and contents therein, to Haraldar and his brothers, with posession to be taken immediately by 4th Seed …."
====
4506
Giants attacked Lower Yorgrim. It's a disaster!
====
4507
Droi was sent to the shrine ahead of the brigade, to let the Keepers know we were coming and give them time to prepare. 

When we arrived, we found Droi like this, burning with fever. I've been trying to care for him, but nothing seems to help.
====
4508
Strange lights and sounds have been coming from the shrine at the center of the grove. It's not normal. That's probably where you'll find the fallen Keeper.

Whatever Ormi uses to channel these dark powers, it's corrupting the serenity of the grove.
====
4509
Thane Mera Stormcloak. She keeps the city running and oversees the Windhelm Guard. That makes her extremely busy. Especially now, what with the Konunleikar and the Ebonheart Pact delegates and all.
====
4510
The Konunleikar, the great games to honor the reign of King Jorunn, fills the city with good cheer. When a king survives to his tenth year on the throne, we celebrate.

But not everyone who has come to Windhelm is in a festive mood.
====
4511
While you were completing your mission, another competitor was injured. One of my best. The champion of Windhelm. 

This just got personal. I have another task for you, if you're willing.
====
4512
Someone must have seen something during the race.

The assassins fled after their cowardly attack, but every rat has a hole to hide in. You must find that hole.
====
4514
Fildgor is King Jorunn's twin brother. When Queen Nurnhilde fell in battle, the brothers joined forces to defeat the Akaviri, but then they fought over the throne. Jorunn won the day and exiled his brother.

Now Fildgor has returned.
====
4516
"Get to Daggerfall at once." She's a lizard of few words.
====
4517
We're half of what's left of Fort Morvunskar's garrison. The other half is at Captain Hamar's camp on the other side of the fort. 

They hit us hard from out of nowhere and forced us to abandon the fort.
====
4518
The Stormfists came out of nowhere and forced us to retreat from the fort. We escaped, as did Lieutenant Koruni and a few of her soldiers.

I don't know what the Stormfists want, but we haven't seen that clan around here for almost a decade.
====
4520
Everyone in this village belonged to my family. We were former slaves and children born away from the Hist. We came here to restore ourselves.

Then the Dominion came along, defiled those they killed, and crushed our eggs.
====
4522
You should have been here a few days ago. A skeleton lurched in and chased villagers around. Atugol bashed its head in with a hammer before it killed anyone, but it was a close call. It must have come from the graveyard to the southwest.
====
4523
I fear she's been eaten by nix-hounds. I'm terrified of them.

She made me a flute. Said it would calm them. To prove her point, she went up the trail behind me. A pack of beasts lives up there.
====
4525
A giant bear has been attacking travellers to the northeast. The locals call it "Gaping Maw." Even the wildlife around here is against us. Would you kill it, please?
====
4527
Many have come here fleeing the war. They left their homes with only a few prized possessions. 

They were preyed upon by bandits en route. Many lost their lives; the lucky ones only lost all their possessions.
====
4528
My father is still weak from the poison, but he's recovering. I'm organizing things while he gets his strength back.

I need to regain the confidence of our Dark Elf and Argonian allies. My regrettable actions at Fort Amol have made them wary.
====
4529
I'm the sentry captain. To me, there's always a problem! It's in the details. That kind of thinking keeps us secure.

Could you light the watchfires near the east and south gates? The fires keep the Stormfists from sneaking too close to the walls.
====
4530
He's inside, up at the keep. He's keeping the centurion sane with his sage advice.

Head inside. And stay moist.
====
4531
He's inside, up at the keep. He's keeping the centurion sane with his wise advice.

Head inside. And good luck
====
4532
You can't look for her now. 

Some fishermen are trapped in the windmill. Free them before they burn.
====
4533
<<1>> said the message was too sensitive. We couldn't risk it falling into the wrong hands. 

All I can tell you is that you're needed urgently in Davon's Watch.
====
4534
Goblins! The Rock Bone tribe has set up camp to the northeast. Only a matter of time before they attack. How about if you visit them first?
====
4535
Just what I know. Skyrim's royal family and their honored servants are interred below. Well, the dead ones, anyway.

The fort was built to protect the crypts. There are precious relics, to be sure, but nothing to make these brigands risk so much.
====
4536
Prince Irnskar commanded me to keep watch. He wants to speak to you.

He's on the battlements at the east gate, watching the movements of Fildgor Orcthane's troops.
====
4537
Thieves. Damn them all to Oblivion! My family banner's been stolen. It's been an heirloom of my house for hundreds of years.
====
4538
A few. One you might be able to help with. To the east of Vlastarus lies Juras Fall, haunted by undead. A former friend of mine, Captain Juras, walks among them. He should be at peace. Would you lay him to rest?
====
4539
We were on our way back to Windhelm. We decided to take a short cut and those monsters surrounded us.

I've never seen anything like them before.
====
4540
The Ebonheart Pact is fighting for control of Cyrodiil against both the Daggerfall Covenant and the Aldmeri Dominion.
====
4541
These "Dreamers" stole my crystal and broke it.  They're trying to summon Daedra with the shards!
====
4542
The Argonian and Dark Elf leaders are ready to meet. It's time to gather a council of war.

Do you think you could convince the thanes to attend as well? They're an independent lot, but their advice would be welcome.
====
4543
Messengers speak of trouble in the heart of the Pact. If we're to repel the Covenant, Ebonheart itself must stand strong.
====
4544
<<1>> has been taken over by ghosts who can somehow control flame atronachs. As if regular ghosts weren't bad enough! Ayleid ruins just seem to attract evil.

The ruins are to the north. Will you help us?
====
4545
The Bad Man is one of the old gods, the source of all strife and the god of crop failure. According to local tradition, appeasing him will ensure a good harvest. Superstitious nonsense, but an excellent excuse for a festival!
====
4546
Our resident artist, Nayya, is sulking. She insists she needs silver scales to create her next piece. Sadly, Silverscale Pond has been overfished by poachers. If you can steal some of the scales from them, I'll pay for them.
====
4547
Be ware <<1>> lest you share my fate. I was murdered by the <<2>> and if nothing is done about her, she will kill again. She must be stopped but I learn from my mistake; do not face her alone.
====
4548
This silly cult threw me in this cage for me to rot, just because I took back my Crystal.  Get me out of this cage at once!
====
4549
You don't know? The big folk prepare to march to war. I sense that you and the big folk share a common foe.

I'd say you arrived just in time. I like that in a champion.
====
4550
Ah, yes. The scouting reports. He wants you to sneak into Skuldafn while we distract the bulk of the Orcthane's army.

Skuldafn is special to the Nords. Jorunn always planned to hold the moot there. But then Fildgor moved in.
====
4551
As many stories as there have been Silvenars. Going back to the first Bosmer, no doubt!

But the story the spinners are telling now, it's all wrong. It must change back before it's too late.
====
4552
The name is Finvir. I was part of the circle of mages that summoned the Dremora Lord now posing as the Bad Man. I can help keep his power in check, but I'll need your help.
====
4553
Only one person can decide whether we should trust you.

Speak to Nilara in the village ahead. She'll explain, and decide whether or not you can stay.
====
4556
Then you're not working with the Green Hunters?
====
4557
<<1>> tried to stop the Worm Cult from defiling this burial site. They took her! I saw her near the center of Ouze, held captive at one of the altars.

I can't imagine what they'll do to her if someone doesn't stop them!
====
4558
The necromancers are harvesting our spirits and trapping us for some foul purpose! Please, rescue us and free the Voice of Ouze!

We wouldn't bend to the god and we won't be the Worm Cult's slaves!
====
4561
The notes you discovered suggest two weaknesses in the fort's defenses—the gates and the captive mammoths. Once you get inside, you must free the mammoths to cause havoc and unlock the gates to let us in.
====
4562
I am Noruz Boleth, servant of Azura. The mages responsible for conjuring this Bad Man did so with gems stolen from my lord. I am to retrieve these from the bodies of the mages, but the roots that hold them hunger for my essence. Yet you are unharmed.
====
4563
Taking a break, waiting for some friends. I'm a royal road worker. Do you appreciate the flat, even roads throughout Eastmarch? You can thank us for those.

We've earned a little relaxation. We're throwing a celebration in Cragwallow.
====
4564
I'm willing to give you the benefit of the doubt, while you investigate the area to see if you can determine who, or what, attacked us.

You can start by talking to Saborm. He's trying to help some of the wounded.
====
4565
He was still alive when they dragged him in there. But the creatures seemed excited about something. 

Whatever has them in that state probably inspired the attack on Cragwallow. Save the bard and figure out what's going on. Please.
====
4566
I was assaulted by the same creatures that attacked Cragwallow. You track these monsters?

Then I implore you to aid a dying old man.
====
4567
<<1>> tried to stop the Worm Cult from defiling this burial site. They took her! I saw her near the center of Ouze, held captive at one of the altars.

I can't imagine what they'll do to her if someone doesn't stop them!
====
4568
As the daughter of giants has told us, the Black Soul Gems are sent from the forge to somewhere else in Coldharbour.

In visions I wandered through chill fog and shadow until I finally glimpsed a way into the Castle of the Worm.
====
4570
<You find a tattered journal. Most of the pages have been damaged beyond repair, the text illegible.>
====
4572
<<1>> caught my daughter with the son of the Drublog chief, <<2>>. 

We normally live near the Drublog with only minor squabbles. But now they've gone too far!
====
4573
I'm Arvild Gray-Sky. I just returned from Windhelm to find my companions dead or dying. I don't know you. But you seem as confused as everyone else.

What happened here?
====
4575
My sister Kireth and I traveled from Morrowind in search of forgotten lore and ancient relics.

The scholars at Shad Astula laughed at us and the Mages Guild ignores us, but we're going to find something they can't ignore.
====
4576
Our research points to a treasure trove of lore buried in these ruins. I even found one of the lore vaults. It had a Dwemer memory device and everything!

But the area is buried in snow and swarming with constructs. Also, we need a key.
====
4577
Clearly, only their chief's death will stop the Orcs. I haven't seen her since ….

Chief Ulukhaz must be in the shrine of Z'en, near the valley's entrance. It's the only place she could be.
====
4578
We've all been infected. Cursed. Plagued. Call it what you will. We're vampires. But we don't have to succumb to the curse's savage nature.

My father thinks otherwise.
====
4579
I am Keeper Cirion, warden of the Banished Cells.

The Daedra have helped my prisoner, High Kinlord Rilis XII, to escape his prison. Rilis is an immortal phantom who wields powerful magic—you should return to the surface and warn Tamriel.
====
4580
I wanted to give you a short tour of our holy sites. <<1>> is home to the last two Green Ladies, and some say the first as well. 

Pilgrims often visit our village to pay homage to the shrine of the Green Lady.
====
4581
They've asked me here to help ward the watchtower from these Lurkers. I can do that, but I can't do it on my own.
====
4582
The Ashlanders are inside the temple. They've broken through an old storage tunnel under the hillside.

We'll all be killed!
====
4584
Welcome to Cragwallow! The Skald-King's royal road workers live here during repair season. Have you used any of the flat, smooth roads in Eastmarch? That's our work.

We've been working hard and now it's time to celebrate. You should join us!
====
4586
The Green Hunters. They claim to be loyal servants of the Bosmer religious figurehead, the Green Lady. But I have reason to believe they're under a darker influence.
====
4587
Just your run-of-the-mill pirate infestation. The Steel Shrikes, they call themselves. We made landfall for our show, and they attacked!

Can you believe it? And now most of my boys're missing. Those Shrikes don't eat Elves, do they?
====
4588
Getting us back on the road, of course! A performer always lands on his feet. Well, usually.

First act will require our senche. I saw those ruffians tormenting the poor thing on the beach. If you free him, I'm almost positive he won't maul you.
====
4589
I betrayed my Lady. Yet, I am … unrepentant. A strange thought, isn't it?

I'm a Green Hunter, and I live to serve the Green Lady. But I could not obey her order, nor the orders of her new consort.
====
4590
Perhaps too well. I hear things, feel emotions in the earth. I can even feel the Silvenar's footsteps. Quick, impatient. Worried.

I hope he's not in any danger.
====
4591
Your king has fallen into a deep, eternal sleep. You cannot aid him. His fate depends on the favor of the Three Old Gods now.
====
4592
Go talk to Thane Mera. She led a small team up through this pass and into Skuldafn.

We need to find a way to get the rest of the soldiers through the pass without drawing the attention of the Stormfists.
====
4593
Fildgor opened a bridge between this world and Sovngarde. His royal blood grants him access to the hallowed halls of our ancestors, no matter what foul atrocities he has performed.

Even now, he works his dark magic there, siphoning off my soul.
====
4594
The dead emerged from Bonestrewn Barrow. I was working when it started. I buried my axe in three of them, but they kept on coming. 

My family's still out there and the countryside is crawling with those damn creatures!
====
4595
<This stone will protect your ships and soldiers from the power of the Sphere of Storms. They are not easy to make, so do not lose them. With these stones in your possession, the stormwardens will be defenseless.>
====
4596
We use a Sphere of Storms to control the weather and defend our shores. Crushed a few of the Sea Viper's ships before they managed to land.

Now we're waiting on reinforcements. Hope they get here in time to do some good.
====
4597
A little bruised, but I'm ok. I have no idea what they had planned for me at the Mine, but I thank you for freeing me from my captors. I'm ok to make it back to Shor's Stone, and so I wish you best of luck with helping the others!
====
4599
Pray to the Three Old Gods. Seek their blessings and call upon their aspects to aid you.

They might help you, but each in a different way. Remember what the Dreamwalker said and be open to any way an aspect may aid you.
====
4600
The Worm Cult. Swarmed the farm, cutting and burning. Our screams must have alerted the giant camp nearby.

They went berserk and stomped down out of the hills. That's when I ran.
====
4601
The Worm Cult, Shor take them. Came out of nowhere, burning and killing. Our screams must have carried over the hill to the giant camp. They went berserk!
====
4602
Thank you. The gods know I could use your help.

It's taking all my energy to maintain this projection. The Drublog captured me and my traveling companions. They're holding us prisoner in Jathsogur.
====
4603
<The notes contain instructions for summoning and controlling Daedra, using a Shrine of Malacath and something called a "Circle of Iron.">

<The blackened shard is curved as though it was once part of a circle.>
====
4604
The Orcthane Fildgor … his troops have commandeered the mine and taken our ore.

They force half of us to work and serve as hostages. Then at the end of the shift, they take our tools and keep the ore. My family is down there right now.
====
4605
<<1>> seemed to expect you'd get here soon. I'm Sergeant Dagla, Fist of the Thalmor and damned proud of it.

Our orders are to retrieve an amulet from the Green Hunters and meet him at the Daedric shrine within <<2>>.
====
4606
Magister Osanne. She searches the deeper chambers. 

We broke into an ice cave and found an ore we had never seen. It seems to have magical properties. Before we could determine anything else, these thugs arrived.
====
4607
As our ship neared <<1:)>>, a black fog spread across the waters. Soon after, Maormer raiding parties attacked and boarded the ship.

Many of my shipmates were slaughtered.
====
4608
This Maormer whelp says <<1>> took the captain to a nearby cave, not far from where you saved me. And, he says, there's a back way out.
====
4609
You could say that. I want to burn the Maormer sailboats. Make it difficult for them to attack other ships in distress. It's hard to sneak up on someone while rowing.

Hm. Interested in lighting some fires?
====
4610
You … you can hear me? My spirit was trapped here by Pelinal the Bloody. I've suffered hundreds of years of mindless torment because of that madman. You must free me!
====
4611
The Worm Cult killed him to fuel their dark magic.

My Treva, and some of the farm hands … they're trapped, enslaved in the cult's Animus Geodes!
====
4612
My name is Treva, and I built the blasted farm with my own two hands. Those cult bastards murdered me and stuffed my family into their damned geodes.
====
4613
Someone's let the mammoths out of their pen. They're acting drunk. Someone must have slipped rotmeth into their water again.

A few of us got injured trying to sober them up.
====
4614
My cousin, on my pa's side. Her father's missing, and the family says Yiri saw what happened. Problem is, he went missing during the attack. But he wasn't anywhere near the west wall.
====
4615
My name is Treva, damnit, and I built the blasted farm with my own two hands. Those cult bastards murdered me and stuffed me in a magic gem!
====
4616
I don't want to alarm Jomund, after all we've been through today. But I think that Magister Osanne sent word to the Orcrthane about the strange magical ore.  

Looks like Filgdor sent someone to investigate. They set up a small camp down the road.
====
4617
My father started something that's spiraling out of control. Our spinner needs to know both sides of the story, or the tale can only end in death.

I can't talk to my father. He'd kill me if he knew.
====
4618
Just a couple of things, really. Thunderbug hearts from the wild thunderbugs down the hill. And some maggots.

And, well, if you want to know, there's something else bothering me.
====
4619
We've done what we can for Shor's Stone. The villagers can deal with the aftermath. We have other concerns.

While we were here, the Reachmen attacked Fallowstone Hall!
====
4620
I'm almost sorry we discovered that mysterious metal. I don't know what to do with it, but I don't want King Jorunn's enemies to have it, either.

A friend of mine at Fort Amol might be able to tell us more about the metal.
====
4621
They are building an army of Daedra! Their leader, that bastard, Thalik Wormfather stole Ysgramor's axe, Wuuthrad. He has roused the ghost giant Sinmur.
====
4622
The cultists, the Daedra. They overwhelm every force we send against them. These men and women need our help.
====
4623
I am. I overheard Magister Osanne say she sent word to the Orcthane about an unusual discovery.

After I told Tridi what I heard, she decided to scout the area. We don't want any more surprises.
====
4624
The city is sealed against me … something I would not have thought possible. It would take the power of—

Of course! The three spinners! They could do it, if they were forced by someone powerful. Someone like the Hound.
====
4625
I'm Laen the Doorwalker, a simple bard.

My fellow minstrels and I were chosen from throughout the Dominion to perform at the celebrations for the Silvenar and the Green Lady, but something went horribly wrong!
====
4626
I was once the Green Lady. When I died, I was drawn to rest in this sacred grove—Treehenge. All past Green Ladies rest here, since the first set foot in Valenwood.

Something blocks my entrance. Something vile!
====
4627
Refugees from Narsis. We came here to escape the plague, but were set upon by highwaymen. I was separated from the group, and my husband. 

Please, I must find Garil, but the half-wit at the barricade won't let me through!
====
4628
I'll take any help I can get.

We tracked the Worms from Stony Basin. Got here just ahead of the cult. I guess that's why some of the delvers still live. And a few of my men.
====
4630
Ones that were once men. <<1>> told us to follow her, but I was too afraid.

I cannot face her now, after my cowardly act. Not after she lost Sal because of me.
====
4631
King Jorunn and the Ebonheart Pact leaders are meeting here. Between the Nords, the Argonians, and the Dark Elf contingent, they've filled up the inn. They even had to set up tents on the far side of town.
====
4632
I returned triumphantly from glorious mission to Dark Elf lands and Thane Mera put me in charge of Skald-King's big party. 

"You like a good party," she says. "Of course!" I say. "No one parties like Rigurt!" Turns out whole thing is mammoth dung.
====
4633
My kwama mine's been taken over by thugs! They're tearing the place up—ruining it.

Worse, I can't find my partner, Selos.
====
4634
I hate the thought of Garil wandering through those godsforsaken chambers all alone.
====
4635
That's the plan. The meeting will take place in Skyrim instead of Mournhold. The Nord ruler has his own artifact to contribute to the moot.

Time to set sail for the land of ice and snow.
====
4638
<<1>>. She helped us escape, but no one's seen her since.

And <<2>> is overrun with all manner of undead and their vile masters!
====
4639
No! Don't touch the tomb! You'll be trapped forever with <<1>>!

Those I hired as protection tricked me into this tomb and left me to rot. Thieves! I shouldn't have trusted them.
====
4640
Perhaps you can help her, then. There was an attempt on Thane Fjora's life. Her housecarl, the bastard. The sergeant and her squad arrived just afterward, to investigate.
====
4641
The Thane's advisor, Betar-Nes. 

I have placed the Thane's advisor in charge of the investigation.
====
4642
The Orcs took the Silvenar to Jathsogur, the largest Wood Orc settlement in Malabal Tor. The Lord Huntsman will kill him, and the Bosmer would suffer for my stupidity.

Please, find the Silvenar. Without him, my people are lost.
====
4643
I saw you in a dream where the Earth Bones were broken, and the mountains were ground to dust. The Hurling Disk stopped spinning, and the future could not come to be. 

When are we? Ah, yes. Yes. The Warehouse.
====
4644
You'll find his majesty in the encampment just up the road. Watch yourself. The Worms have moved in force against us.
====
4645
The king speaks with his advisors in the camp just up the road. Be wary. The Worm Cult moves against us in force.
====
4646
Wuuthrad broken? I wonder if that's related. We're surrounded by undead. They come in waves. We expect another attack soon.
====
4648
I bought this parchment from a trader in <<1>>. He promised if I told my stories to it, they would bond to it and become permanent.

Forgive me, it's not your concern. I'll make it work.
====
4649
Intelligence suggests the treacherous Wood Orcs allowed Redguards to land. The Covenant is on our doorstep!

I'm going in. We can exploit cracks in their new-found friendship.
====
4652
Yes! To the very edge of Tamriel if we must!

I have sent troops into the Smokefrosts to warn Riften of his approach. But you should also head in that direction.
====
4653
Dark times befall Shadowfen; dark times indeed.

Murders and disappearances in Stormhold, and the vicecanons can't find a culprit.
====
4654
They sense the Worm Cult grows desperate. <<1>> must join Treehenge before the Worm Cult can capture her again.

The fiends have turned to the spriggans for information.
====
4655
To Oblivion with military messengers. You wouldn't happen to be a volunteer? Have some experience with these Reachmen, yeah?
====
4657
<This is the corpse of a miner. You notice a crumpled note clutched in its dead hand.>
====
4658
Turil, that old netch. He set bandits after me! They assaulted me on the road and took my silk. I want the bandits dead, and Turil in irons!
====
4659
That man-child Enthis. He follows me from town to town, trying to steal my customers. That's right, Enthis. I see you looking this way. I hope spiderlings nest in your ears!
====
4661
As you may recall, the previous guildmaster is dead … we think. Jofnir Iceblade has not been seen in many days. 

<<1>> believes Sees-All-Colors is involved. She must investigate her actions, and now is the time to do so.
====
4663
She wishes to see you immediately at the Fighters Guild in <<1>>. She didn't say more, but stressed the importance.
====
4664
<<1>> sent word. He asks you join him soon as you can. An investigation has begun in the matter of Guildmaster Iceblade's death.
====
4665
She wishes to see you immediately at the Fighters Guild in Sentinel. She didn't say more, but stressed the importance.
====
4666
She wishes to see you immediately at the Fighters Guild in <<1>>. She didn't say more, but stressed the importance.
====
4667
Sage Tirora has passed to Sovngarde and Fallowstone needs a new sage. Skald Svari has asked my permission to try for the position and I have given it.
====
4668
Hssk, yes. It took some of the guild's best linguists to do it, but we've cracked her code. 

<<1>> was after something she believed to be hidden in the Dwarven ruins of <<2>>.
====
4670
Hssk, yes. It took some of the guild's best linguists to do it, but we've cracked her code. 

<<1>> was after something she thought was hidden in the Dwarven ruins of <<2>>.
====
4671
She'd like to see you as soon as possible at the Fighters Guild in Mournhold. Those are the only details I have.
====
4673
The dead could throw themselves at the walls for weeks. What we need to do is push them back. Reopen the roads to Riften and Stonefalls.

Are you up for an assault?  Show the men that Bonebane sings again!
====
4674
That's what I need to find out. We have to get into their camp. This isn't the same tribe we saw in Shor's Stone. No telling what they're doing.

Lots of corpses coming out of the mine. That can't be good.
====
4676
Forget it. Kill those Hagravens, make them pay for what they've done!
====
4677
With Fort Morvunskar back under our control, we should send word to the King. Let him know that the royal tombs are secure. 

Will you deliver a dispatch to Fort Amol?
====
4678
My friends and I dared each other to do great deeds and return here to tell the tales. But I've waited here for days and the others haven't returned.

Will you seek out <<1>>, <<2>>, and <<3>>?
====
4679
Ah. You didn't know then. This is the last time I let my sister plan a dig. 

Kireth and I led a team here to investigate the ruin. Then the Worms attacked. Bastards.
====
4680
Sure. There are lots of us. You've got to help!
====
4681
Hssk. With the barrier down, we must unearth their purpose here. I and the other soldiers will guard the gate. Ensure the Reach do not strike from within.
====
4682
<This appears to be a collection of notes about <<1>>. It describes a way past a puzzle in the depths of the ruin, but the notes are incomplete. Search the area to complete the notes.>
====
4683
Merric is our guild's most gifted blacksmith. He's uncovered a way to craft a weapon powerful enough to give its bearer an edge against Molag Bal.

There's only one forge where it can be created, and it's location is a secret.
====
4684
Captain Alhana should still be at the Keeper's house. Hopefully she's come up with a plan of some kind by now.

I'll continue to watch over Droi. Find the Captain and let's put an end to this so we can finally get out of here.
====
4685
As before, the answer lies with the book, among a few other things.

<<1>> is waiting in the back alcove. He will give you further instructions. Take these to him.
====
4686
<<1>> has finished translating the tome. Once you're ready, I invite you to join us at the Mages Guild in <<2>>.

Speak to <<1>> when you arrive. I'll be making preparations for your first trial.
====
4689
Like Sheogorath's previous mad ravings, the book contained clues as to the next stop along the trail.

I've unlocked the book's power. It can send you to a place in the Shivering Isles called the Chateau of the Ravenous Rodent.
====
4690
Yes, Valaste has requested your presence. She's currently at the Mages Guild in Sentinel, and will be awaiting your arrival.
====
4692
Sheogorath is insufferable. Reading that book should lead us to the next trial, but I must be missing something. I've read it dozens of times and nothing happened.
====
4693
Aelif needs to speak to you immediately. I don't know what happened. She looked grim, so it can't have been good. You should find her as soon as possible.
====
4694
More or less. Thanks to my training and experience. I was taught to learn, to understand. To survive.

The Skald-King has discovered these things, as well. A rare leader, Jorunn. He's a ruler who listens.
====
4695
Sees-All-Colors requests you make your way to her as soon as possible. She said she hopes to "make use of your prize." She said you'd understand what that meant.
====
4696
My shield-sister Hakra was bound in the same manner as I. If the Worms came here, they might be there as well.

Please, travel north to Pinepeak Cavern. Discover if she remains bound and safe.
====
4697
Now that I'm free, I can sense Hakra, the spirit guardian at Pinepeak. She speaks to me, warning of a dark gathering at Honrich Tower, to the east.
====
4698
The Worm Cult mages guard the passage to <<1>>. A full assault would be suicidal, but a small force might push right through.

Especially with you at its head.
====
4699
If you can get near, use this <<1>>, we should be able to cast a spell from here using your talisman as a focus.

Will you help us?
====
4700
We must fight past the last of the Worm Cultists ahead of us. Then we face Sinmur and Thallik. That merging is a foe worthy of Ysgramor, yet it falls to us to face them.
====
4701
<This amulet is inscribed with the name of the fallen soldier. Other Pact bodies may also have identifying amulets.>
====
4702
The guild has accepted an unusual contract. We've agreed to eradicate Daedric Anchors when they drop from the sky. Wherever they appear, Molag Bal's minions soon follow.
====
4703
<<1>> would like to see you as soon as possible at the Fighters Guild in Wayrest. Those are the only details I have.
====
4704
<<1>> has an important task for you.  I don't know any more information other than that.

You can find her at the Guildhall in Shornhelm.
====
4705
<<1>> sent word: he asks you join him at the Guild Hall in Sentinel. Soon as you can.
====
4706
Aelif needs to speak to you immediately.  She's in Evermore. 

I can't believe it, but … the guild council has sentenced Sees-All-Colors to death!
====
4707
They're at Fort Virak. The Covenant took it in a surprise attack. Most of our legion went north to meet them.

We're down to just a skeleton crew here.
====
4708
<<1>> needs to speak to you immediately.  He's in Evermore.

I don't know what happened, but by the way he looked, it can't have been good.  You should talk to him as soon as possible.
====
4710
The lizard hides from our justice under the deepest rock she could find. She's gone to the Halls of Submission in Coldharbour, a place sacred to the powerful Daedric Lord, Molag Bal. The Eight alone know the damage that vile lizard could do there.
====
4711
This conflict started because of Ulthorn. Or, the Lord Huntsman, as he calls himself. Hmph!

You don't think … no, he wouldn't dare to strike Treehenge. Would he?
====
4713
Fildgor Orcthane and his Stormfists! Nothing but cowards and thieves, if you ask me.

Soldiers are supposed to be honorable, noble. But they slaughtered the Voljar family. They killed unarmed civilians! And they killed my brother's wife.
====
4714
With Shalidor's oversight and assistance, we finished the translations. He's waiting for you at the island. 

We named the place Eyevea. It means "Sanctuary" in the Altmer tongue.
====
4715
I hired the Gold Coast mercenaries, just beyond our gates. For protection. But now, they're more of a threat than anything else.

Soon, they'll tire of our excuses.
====
4716
A Redguard force made landfall and assaulted Velyn Harbor! They must've made a deal with the Drublog clan of Wood Orcs, as they attacked from the hills at the same time.

<<1>> was at the docks. She's either dead or cut off. That leaves me in charge.
====
4717
Oh, it will not be me. Or you, I'm afraid. We extend this courtesy to our Gold Coast friends.

I have a powder that causes deep sleep for many days. Afterwards, the user is too groggy to move, much less fight.
====
4718
<<1>>, the leader of the Drublog. I didn't realize what he'd done until I got in here. When it was too late ….

I bet he's in the town hall—the big, unburnt building behind this one.
====
4719
While you were aiding the King, a runner arrived from Fort Morvunskar. The fort is under attack! Fildgor and the Stormfist clan are certainly behind the attack. It can't be mere coincidence!

Windhelm must be protected, but we can't abandon the fort.
====
4720
What? Who do you think …? Oh … you want to help me?

How generous of you. I actually could use help. I'm a traveler, you see. I was touring the residential district when the Drublog attacked.
====
4721
"Nordahl showed us the shard of Wuuthrad tonight. It was very impressive! He's shown great cunning to find it. Our brothers and sisters scour the Smokefrost Peaks looking for Ysgramor's legacy."
====
4722
Your kind abandoned this place to rot, so my sisters and I took it back. Made it grow again.

But now it's lost to us, and we must hide—for evil serpents have come, and driven the wild things mad.
====
4723
Now our enemies stoop so low as to ally themselves with Daedra?

The poison will kill the King before we can get him to the healers in Windhelm. And no one here can cure a poison like this. We need to ask the Ternion monks for help.
====
4724
Business? We have no business, stranger! No war, no Orcs, and no giants. We just relax and enjoy the hot springs.

But now that you mention it ….
====
4725
A stranger offers aid? You dare to put your own life in danger for the benefit of others?

That sounds too good to be true.
====
4726
The Sigil represents our bond. The forest and my clan … we have an understanding. We take wood, we build. 

But as we do, we honor the forest. And the spirit of the forest protects us.
====
4728
Sort of. <<1>> has translated Sheogorath's tome, but we're having some trouble understanding it. She may need your assistance.  Seek her out, soon as you can.
====
4729
<<1>> has finished final analysis of the tomes! We're ready to get my island back!
====
4730
Can't you smell the smoke? Silsailen is under attack! I barely got my father out alive! The Canonreeve, almost slain!

These brutes may wear the uniforms of the First Auridon Marines, but they're imposters.
====
4732
We stand upon a rift between the planes. Here, the border between the living and dead blurs.

I died many years ago. During the Akaviri invasion. Yet here I stand, hoping that help will arrive.
====
4734
Name's Bragur. I tend the books and artifacts here. A thousand stories in every one. You're up and around. Ask your help? Pint of mead in it for you! If I ever go drinking again.
====
4735
I could ask you the same.

I'm a scout for Jarl Jorunn. I followed some cultists here, but had a bad run-in with sabrecats. I built a fire to keep warm until help comes, but I ran out of wood.
====
4736
"I hope someone finds this. I hate to think my effort was wasted.

"This place holds a device of great importance: the Oculory. I've seen it in visions. It won't be activated in my lifetime. Probably not for hundreds of years!"
====
4737
<The writing on the paper reads:

This stone will protect your ships and soldiers from the power of the Sphere of Storms. They are not easy to make, so do not lose them. With these stones in your possession, the Stormwardens will be defenseless.
====
4738
An excellent question, for which I have no answer. 

My dear sister, your Queen, brought us here to perform a ceremonial ritual. It's a bit of political theater, really. Gain the blessings of the dead and all that rubbish.
====
4739
Ha! Confidence and swagger! I like that. 

Twelve rabbits in less than a minute. That's my record. Even "Eastmarch's best hunter" over there can't beat that. But I'll make it easy for you. One rabbit keeps eluding me. You nab it, you win.
====
4740
Maormer pirates. They've taken South Beacon. My captain, my crew. All captured.

They took control of the lighthouse. This is bad. With South Beacon as a staging area they can raid the Summerset Isles at will.
====
4741
Truly? This is the last time I trust an order to that Bosmer. It fits, though. Ezduiin has been one disaster after another. First, the spirits. Now the supplies. And to top it off, my top scholar and her team are missing!
====
4742
A fair day, indeed. I'm studying the spirits that now haunt these ruins. I believe they can be released. Sent on to their final reward.

Perhaps you'd be willing to help with an experiment?
====
4743
The leader of the dig? The one who ordered the supplies? You're an odd merchant.

You'll find him at the camp just up the path. Fair day.
====
4744
Teldur asked Canonreeve Valano for a word outside. When they didn't return, I went to look for them. I caught a glimpse of them heading towards the manor. Teldur was holding a knife to my father's side!
====
4745
"Remember, the villagers must truly believe you are the First Auridon Marines for this to work. Don't leave the bodies where they might be found. Lock the real Marines in the cellar of the northernmost house, then burn it down on top of them."
====
4746
I must make for the ancient site known as Tanzelwil. Normally, a new monarch communes quietly with the dead.

We're supposed to show willingness to heed the wisdom of our ancestors.
====
4747
I cannot reign in fear.  I shall perform the final ceremony without my entourage. I've commanded them to stay away. It is imperative that I show strength in trying times.
====
4748
I'm not entirely certain. But it does look menacing, doesn't it? 

These stones appeared overnight, at key locations throughout the ruins. It's no coincidence that the ancestral spirits went mad that very day. I'm certain there's a connection.
====
4749
We need to warn the settlements west of here. You put a stop to Stral and the Reachmen, but the Worms are a far bigger menace.
====
4750
An errand of mercy. Two of my friends—Laudine and Varius—were taken by vampires in Lipsand Tarn. By now, they are dead, or worse. No one should suffer such a fate.

I beg you to find their bodies and burn them.
====
4751
I'm called Lyris, Titanborn by some. Folk have some strange ideas about my parentage.

Easy now, little one. You probably feel out of sorts, and for good reason. You're dead.
====
4752
Just keeping a low profile. Since you found me, want to help me get some revenge?

The Black Dagger bandits in Hackdirt wiped out my gang. Kill ten of them and I'll reward you.
====
4753
Maormer raiding parties attacked and boarded our ship in the midst of a black fog.

In the chaos, I saw them kill many of my shipmates. So many dead.
====
4754
Maormer boarded us as our ship neared <<1:)>>. How they found us in that black fog, I'll never know.

They slaughtered most of the crew. Only a few of us escaped.
====
4755
The Black Daggers have been plaguing this part of Cyrodiil. With the empire at war, there's no one to stop them. 

A few days ago, they broke into the priory and stole the Claw of Akatosh.
====
4756
Never mind me! It was a balance, a sacred trust. The Worm Cult came and broke that trust with the mammoths, and now ….

We were simply observers! But they struck, destroying countless documents ….
====
4757
<<1>>. Again. I bet the Worm Cult caught her. She said she'd meet me here after going back for <<2>>. They're both long overdue.

I'd go back, but someone's got to keep watch. Maybe you could help me.
====
4759
They're camped all over Abamath, preparing some dark ritual. They planned to sacrifice us.

<<1>> helped me escape. She was right behind me! Please, I'm too weak to face them alone. Will you search their camps for her?
====
4760
Gold. I need a lot to try to recruit a new gang. I had a treasure map but lost it in Echo Cave when monsters attacked me. Last I saw, they were ripping it up. Those pieces are worth a lot to me ….
====
4761
My appologies, I am Captain Tendil of the First Auridon Marines. We were sent here by her majesty Queen Ayarynne, but the Veiled Heritance knew we were coming and set a trap.

They took our gear and stuck us down here. Perhaps you could help out?
====
4762
Well, it's not just the Reachmen. The Worm Cult haunts these woods. They perform foul rituals amid the old stones.
====
4763
We came to Vernim expecting to find Reachmen, those stinking beasts. Instead we found the place ripe with the smell of necromancy. The Worm Cult is here, in Skyrim.
====
4764
Riften … giant … attacked! Pact army in pursuit … many wounded. <<1>> leading recovery effort. North of town. We need help.
====
4765
Unfortunately, he is a prisoner of the enemy, who tortures him in an effort to find the Amulet.

I've already spoken to the Prophet. He shall open another portal for us, this time to a place called the Halls of Torment.
====
4767
Wyress Ileana went to find out what happened to the guardians. We haven't heard from her since.
====
4769
Everything I own is in a small cave to the side.  I trapped it, but I'm sure the the Maormer are ransacking it as we speak.

If they take it, then I'll have nothing left.  You have to help me!
====
4772
Very funny. My arm's nearly sliced to the bone. It hurts, if that amuses you further.

I've determined this group of Green Hunters are carrying those plans.
====
4773
Our Queen arrived here to honor our ancestors. Lo and behold, our ancestors' spirits are incensed. It's scandalous.
====
4774
If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?
====
4775
An entertainment troupe from Morrowind made the party something special. Even the Dremora forgot to be angry all the time. They made the perfect distraction. But before I could take advantage, the troupe died. If we could get them back ….
====
4776
My friend Lucius was due back days ago from Pell's Gate. He still hasn't arrived. 

The supplies he was carrying are vital, both for the priory and Chorrol.
====
4777
The Maormer have returned!  They came out of nowhere and took out our patrol before we could do anything… They're using the lighthouse to direct their ships.

We need your help, or else the Maormer can raid the Summerset Isles from here!
====
4779
Collect harpy eggs! Father's quite mad for them. He has us all sitting out here trying to hire hunters to go into the hills.

So, are you for hire? What do you say?
====
4782
Shadowed Path necromancers have taken over Lindai, an Ayleid ruin to the east. Evil emanates from this ruin; these foul mages have used that energy to transform one of their number into a lich!
====
4783
Freezing to death. You? Jorunn dispatched me to follow a group of cultists. The damned cats didn't know about my mission. Cut me up bad. 

I felt like I was going to be fine … until I ran out of wood. It's right over there. Taunting me.
====
4784
You wouldn't be the first. Everyone's stealing from me!

First the Redguard steal my drinking horn, then they dig up the beach and steal my brew. Covenant spies, that's what they are!
====
4785
Yes, please. Bandits have been plaguing us since the war broke out. The Black Daggers are the worst of them all.
====
4786
Wayrest investigators bleed for a living. I'm fine.

My people and I were here, looking into reports of armed wastrels seen passing through the sewers, when one of our own betrayed us.
====
4787
Thrice-damned lowlifes are no marines, I can tell you that much. In fact, Commander Tendil's detachment should have been here a long time ago. I think they were ambushed.
====
4788
I hope so. An old friend of mine, Captain Minwe, died and was buried near Narsinfel ruins. But someone's raised her, to haunt the ruins. I'd like her to be at rest. You interested in granting her some peace?
====
4789
Aye! Most come just to drink and dance. But a brave few come to earn the title of Geirmund's Guardian.

If you're interested, talk to the Thane. He's our host, after all.
====
4790
Want to get knocked about, eh? Lots of folk around looking for a brawl. Go pick a few.

Report back once you've knocked in some teeth.
====
4791
Ahh, yes. Like the skalds of old, this will be a trial of riddles and rhymes.

I tell you the riddle. The answer to each can be found around the island. You find it, place it in this sack, and bring it to me. Got it?
====
4792
So glad you asked! In a word: poison. Well, poisoned mead. Well, over-fermented mead.

Here, just take this brew. It's the key to the door you're about to open.
====
4793
Jakaral, Logod, and I went to the giant camp near Ivarstead. We had a few meads, and well, we thought we could charm the beasts with our music. Like in the tales?

It didn't go well.
====
4794
Talk to my sister Aelm inside the pub. She'll set you straight.

Just mind how quick you drink. This ain't Elf wine.
====
4795
Worm Cultists! Captain Viveka led our patrol against their camp but they ambushed us. We tried to fight our way out. I'm the only one who escaped. The others are either dead or captive.
====
4796
I'll just write that down. By order of the First Auridon Marines, your presence in Vulkhel Guard has been registered.

Do your best to stay out of trouble and out of the way. Fare you well.
====
4797
You. You're not here to harass me? Not going to tell me I'm too short, or that I smell like meat?
====
4798
You're damned right there's something wrong! I needed to sail for Velyn Harbor hours ago. I've got cargo still to load, and crew members deep in their cups around town. 

I'd let the guard have the lot of them, if I could afford it.
====
4799
She sent word. She's moved to protect the Queen. That'll be at the manor house.

Stars guide your steps now.
====
4800
As you should be. She could use your help.

The Queen is here to perform a ritual. She seeks a blessing, but the dead have grown angry. They attack without provocation.
====
4801
I see that Aldmeri spies have infiltrated the celebration. Sanguine welcomes all, but all must partake of his drink. If these spies wish to remain, they must drink from Sanguine's goblet. Then they will be bound to the party.
====
4802
You've worked with the Eyes? Auri-El provides. 

Daedra run rampant, portals to Oblivion have opened within the city, and an army from the Deadlands threatens to take Firsthold.
====
4804
Each gate is maintained by a sigil stone. Enter the portal, find the stone, and destroy it. 

Raz is going to guess they will be guarded.
====
4805
You're one of Raz's? Thank Mara! We could use you. 

There are Daedra everywhere. Portals to Oblivion opened within the city and an army of beasts threatens to take Firsthold.
====
4806
Well, that lava fissure running through town is dangerous. The heat and fumes are bad enough, but flame atronachs are issuing from it, attacking citizens. If you'd kill four of them and thin out the herd, we'd all appreciate it.
====
4807
We've got goblins everywhere! Someone needs to kill them.
====
4808
A plague has fallen upon our town. As the canonreeve, it is my duty to protect it, but I feel powerless to stop it.
====
4809
The Black Daggers have set an ambush for me, north of here. I'd like to show them that I still have friends. Feel like triggering a trap?
====
4810
Everyone in town is so grateful to Hendil. But I don't trust him. Or that little toad Amuur. My youngest son's been down there for a week! Why?
====
4813
Perhaps. I hear the merchant Bar-Neeus may be peddling illegal goods in the central market. If this could be proved, he'd be ruined and we would take his place.
====
4814
No-Name is a fool! This one lost an item of great value. Only a generous traveler would have the courage to retrieve it!

This one has lost a rare tome. It sits on the filthy floor in the Bloody Bucket Inn.
====
4815
My situation here is precarious. If the Black Daggers find out I'm still alive, they'll come after me, hard. I need supply caches in case I need to run. Want to fill one up for me?
====
4816
The Queen's entourage. They were taken right out of our camp.

A madman—a mage—teleported them away. The look in his eye!
====
4817
Well, it's safe here. Outside, not as much, with the Gold Coast mercenaries looking for trouble.

From the looks of it, you know how to take care of yourself. Honored Eraral-dro should meet you, I think.
====
4818
<<1>> led the bulk of our army to Trolhetta, but there's a snag. The Worms have dug in. We'll root them out, don't worry. But it's taking time.

Jorunn sent me to update you. Apparently, you're important.
====
4819
I'm incredibly bored. I got lost on a long trip, and I'm stuck in the middle of nowhere.

Only two things relieve my stultifying boredom: a book sitting next to me and the book sitting next to that one.
====
4820
Yes, but don't go looking to pull me up, you'll likely break my back. I need my cane. Those two ruffians dancing like idiots over there stole it from me.
====
4821
The Reachmen are gathering in the Wood. Gjakil needs all able blades to head there right away!
====
4822
There was an attempt on the thane's life. Her housecarl, of all people. Bastard. Sergeant Aera and her squad arrived just recently to look into the matter.
====
4823
Aye. I've finally found my way in the world. The Pact has given me purpose, a reason to live beyond Bleakrock. 

I'm actually here on a mission, but I'm a bit over my head. Can I ask an old friend for help?
====
4824
<The statue is warm to the touch.>
====
4825
A moment. I can feel something. There's a cave, north of here. 

Whatever this monster is, dispatch it. And we can return the Grove to peace.
====
4826
Don't want anyone to see me. Why do you hide?

Look, this place is a mess. And with everything going on here, nobody's going to miss a few small, valuable items.
====
4828
Can you handle a room full of drunken Nords? I need to get a book from that tavern across the street.

The author is sitting in there drinking right now! Can you believe it? Skald Skullsplitter is here!
====
4829
The Cult. They killed us all. Our loved ones in Riften must be told. Help us, please!
====
4830
Aw, my cover's blown now for sure. Well, this stakeout wasn't going anywhere.

Hey, since you ruined everything, mind helping a fellow out?
====
4831
Of course! Folks come from all around the Rift to take part in the trials. And perhaps earn the title of Geirmund's Guardian.

If you're interested, talk to Thane Vofknir.
====
4832
Folk from around the Rift come to feast at Geirmund's Hall. Every year, the Thane hosts a competition to name a champion.

If you're interested, speak to Vofknir up at the manor.
====
4833
The King's Arrow, yes? Well met.

Tell no one that Betar-Nes was a member of the Worm Cult. I won't have Nimalten fall into chaos. We're on his trail. My advisor and the court mage search for any hint of the cult as we speak.
====
4834
The Drublog have been raiding villages all over. We survived, but just barely.

All I can offer my people is a place to mourn. But their children's bodies are still out there, being scavenged by Drublog … and worse.
====
4835
Shattered? Wuuthrad? What is this nonsense? You think to deceive me with wild tales?

I know why you're really here. The Jarls sent you to spy on me. Either that, or you're in league with the risen dead!
====
4836
We've been hit by a plague. Nobody knows exactly what's causing it, either. It's tragic.
====
4837
I've just come from Pinepeak Caverns. The Worm Cult ambushed us. There are researchers there trapped in the caverns. I fear the worst!
====
4838
The Worm Cult is performing a ritual at the top of the dragonshrine. They must be trying to unite the cult and claim it's leadership for their own.
====
4839
You need to close the portals. Razum-Dar knows you can do this.

This one will scout the castle and bring news back to Urcelmo and Malanwe. Meet me at the castle entrance when you're finished.
====
4840
<<1>> has her faults, but she didn't leave me to the werewolves.

Talk to her. She'll be in her house at this hour, and will welcome you.
====
4841
<The statue is warm to the touch. Something is not right here.>
====
4842
Those gibbering Broken Coast bastards won't leave me be! They seek my treasure, but they'll not have it! Not cup nor bone!

If my cursed eyes could see, I'd take up an axe and crack some skulls like the old days.
====
4843
Teldur asked Canonreeve Valano for a word outside. When they didn't return, I went to look for them. I caught a glimpse of them heading towards the manor. Teldur was holding a knife to my father's side!
====
4844
You're not the killer, I suppose; that would be too easy. But I don't want to leave Raerana alone while I search for clues. The killer might still be around.
====
4846
Plague. Stay away if you value your life. A dozen people afflicted over the last week.
====
4847
Plague. Coin's the only reason I'm here. My crew is under contract.
====
4848
Nobody knows. Started popping up in some of the kids, then spread. Soldiers aren't worth much around here. Don't expect a lot of help.
====
4850
That poor man over there had his cane stolen by a couple of hooligans. Go help him, why don't you?
====
4851
Barothlas and I hoped this would be the year Falinesti returned to its Summer Site. We found nothing but a hole in the ground at first.

Then a few days ago, we saw flashes of lightning in the valley!
====
4852
<<1>> went through the portal to investigate reports of Worm Cult members at a local dragonshrine. She worries that they're trying to unite the cult and claim it's leadership for their own.

She's been gone a long time. I'm beginning to worry.
====
4853
Harnald sent me here to investigate Worm Cult sightings. Turns out they're enacting some nasty ritual up there. 

He expects me to stop it but there's no way. Those cultists would murder me!
====
4854
<<1>> went through the portal to investigate reports of Worm Cult members at an altar in Smokefrost Peaks. She worries they're trying to unite the cult and claim it's leadership for their own.

She's been gone a long time. I'm beginning to worry.
====
4855
Her majesty set this one a task—investigate the leadership of the Veiled Heritance. The Veil's trail leads here, to the town of Mathiisen. 

Well known for their steel blades, yes? But also, apparently, weaponsmiths for anarchists.
====
4856
All right, now. You trust in Razum-dar, yes? He must ask you to trust him further. Malanie, Condalin. They are in the town barracks. You must go in, make a big noise. 

They will almost certainly capture you.
====
4857
Auri-El forgive us. We rendezvoused with a Covenant officer and her husband. She wanted to defect. 

The damned Daggers caught wind of it and chased us all the way from Khefrem.
====
4858
No, no. You're fine. The Queen herself has come to Vulkhel Guard. Her royal guard, the First Auridon Marines, require us to log everyone entering the city.
====
4859
No, citizen. The Queen is here! The First Auridon Marines insist we log everyone who enters the city. No exceptions.
====
4860
Nothing wrong. The Queen is in town. Her royal guard, the First Auridon Marines, insist everyone be logged.

You know how it is.
====
4861
The Queen's here in town. Her royal guard, the First Auridon Marines, require everyone check in for security purposes.
====
4863
Khajiit has been scouting this place. You see the fortress on the rise? It is called a rectory — like a temple. The Daedra keep a beast there called the Eye of Molag Bal.

It allows him to remain aware of this place, despite his physical absence.
====
4864
The Daedra pulled this village in from Tamriel and put everyone to the sword. I've been hearing their screams for days.

The people inside may be dead now, but the Imperials stashed weapons beneath their homes that we can use to arm the slaves.
====
4865
She got me out of my cell, but unless we can stop the Daedra from reinforcing the slave pits from beyond the valley, this whole uprising will be crushed quickly.

I've stashed a few tools away, but I'll need help collapse the tunnel leading out.
====
4866
Torinaan has been assaulted by Daedric energies and foul beasts.

This is a holy site, a beacon of divine light to the faithful. Now the penitent writhe with foul magics while scamps and clannfear rampage through her fields.
====
4867
I'm the relic-keeper here at Torinaan. You must help me move the holy treasures! 

Lest they be co-opted by the corruption that plagues this site.
====
4868
Kill their Spirit Healer, Kerelia Lucullus. Her power enables them to summon the giants.
====
4869
The Spider Cult recently attacked this Grotto and wiped out the indigenous Goblins. They control this region, now.

The Fighters Guild sent my men to investigate shortly thereafter, but our ranks have been devastated.
====
4870
Dirt-eater by the name of Varnedo. Heard he was here, but now I hear he's in Ivarstead. 

Chasin' him is getting old. I've got other places to be.
====
4871
<<1>>,

There are dozens of our soldiers still alive in the <<2>>. I need you to find a few, bandage them up, and send them out of the area to try to find help. The Covenant won't take this lighthouse.

We're depending on you,
<<3>>
====
4872
After the recent disruptions, many of our most sacred relics are missing. The dangerous ones are what I worry about.
====
4873
Rumor has it that one of the most dangerous of our missing relics—<<1>>—is being held in Faldar's Tooth. Would you return it to us?
====
4874
The Reach robbed us of many treasures, some were just valuable to us, others valuable to eccentric collectors, and the ones that worry me the most are those that are dangerous.
====
4875
I know you by reputation. Look, I'm supposed to be acting as troop support out here. But an elite ranger in the Lion Guard is stalking our people. I need backup.

Will you help me?
====
4876
<The bottle is empty with a note at the bottom>
====
4877
The Worm Cult is all over the Ragged Hills Altar. One of their filthy rituals, I'm sure of it.
====
4878
<<1>> went through the portal to investigate reports of Worm Cult members at an altar in the Ragged Hills. She worries they're trying to unite the cult and claim it's leadership for their own.

She's been gone a long time. I'm beginning to worry.
====
4879
Sure. Those guys didn't know who they were messing with. But thanks for the hand anyway.
====
4881
A job done with our people standing and out of jail is a job well done. Now we get to see what you're made of. If you're interested in another job, meet Jomarr outside the Withered Tree in Riften.
====
4882
Just a simple misunderstanding. You see, there are a few people around town that owe me coin. They've um … forgotten to pay me.

I just want you to go remind them.
====
4883
Follow up on these Heritance plots. Astanya was a pawn. I knew her. Thought I knew her.

Someone like her doesn't orchestrate an assassination attempt on her own.
====
4884
I've heard the Companions have some interesting items hidden in their vault.
====
4885
I got separated from my friends. We were drinking at the festival. I guess you could say we overdid it. Then Jofarr dared me and Nivene to explore those old catacombs. 

It was a lark. We didn't expect to find undead right here beneath the city!
====
4886
Jorunn's party, obviously! That king knows how to entertain!

These catacombs are amazing. I thought I saw a girl I knew, but it was just a dead Nord. Have you seen my friends?
====
4887
My friends and I got drunk at King Jorunn's party. One thing led to another, and now we're lost in tunnels full of undead. Not an uncommon occurrence back in Vvardenfel, but I don't think my Nord friends will handle it too well. Not Borald, at least.
====
4888
"The target's name is Malsia. The Mages Guild wants her dead, something about her trying to open a portal. Whatever the reason, she must die."
====
4889
Broken bones. Bruises. These things I can heal. But he is taken by a fever this one cannot treat. 

I managed to ease his pain, but he is still fading. I have tried everything I know. Well, almost everything.
====
4891
Shack? This is my home! It's not much, but it keeps the weather off my head. My home is the least of my problems!
====
4892
Stars, yes. The dig site leader. Look, he's just up the path.

Just keep your mouth shut about me.
====
4893
Huh? So you're here to work? Why didn't you say so?

If you want to make yourself useful, we've got a nasty bug problem in our hay. Horses won't go near it if those things have nested inside. I guess they can smell 'em.
====
4894
The name is Malana, Archmage to King Jorunn. Or, I was until a few weeks ago ….
====
4895
It's time to return to Camlorn. 

You might just be the edge we need to put Faolchu back in the ground.
====
4896
Seek out General Gautier at the Lion Guard encampment outside of Camlorn. 

I will meet you there once I have collected my retinue and their effects.
====
4897
It's time to return to Camlorn. 

You might be the edge we need to put Faolchu back in the ground.
====
4898
Find General Gautier at the Lion Guard encampment outside of Camlorn. 

I'll meet you there after I collect my retinue and their effects.
====
4899
She sent word. She's moved to protect the Queen. That'll be at the manor house.

Stars guide your steps now.
====
4900
That dumb Harnald sent me to find out what the Worm Cult is doing at the dragonshrine here. I can't even get close enough, there's too many of them.

What sort of brother sends his sisters into danger like this?
====
4901
<<1>> went through the portal to investigate reports of Worm Cult members at a local dragonshrine. She worries that they're trying to unite the cult and claim it's leadership for their own.

She's been gone a long time. I'm beginning to worry.
====
4902
"We've located an amazing site, circled by a series of caves. The Spinner says she senses a strong connection to Z'en, as though he called her here for some great purpose."
====
4903
His reckless actions here show he has lost sight of his true purpose - protecting Stonefalls. You worked with him, did you not? You may be the only person here who can talk sense to him.
====
4904
Orcthane had a number of advisors secretly working for the cursed Covenant. Many are dead, but one fled to the Rift - Lolann, a Redguard.
====
4905
<This recipe for rotmeth includes a number of ingredients not commonly used in orthodox Bosmer cooking. The procedures are long and detailed, and there is a warning that the creator should not drink the broth.>
====
4906
The mace has Nordic markings. Maybe one of the Companions at Fallowstone Hall can read them.
====
4907
The staff has Nord markings. Perhaps a Companion at Fallowstone Hall would know more about it.
====
4908
Eager? I like that.

I know the Snow-Beards are throwing their annual exclusive party. The Patriarch is a show off and likes to parade his friends around old Fort Greenwald where he has some rare show pieces. This is the perfect time to strike.
====
4909
The name is Malana. This is the entrance to tomb of Lodorr, a necromancer of some renown. I intend to raise and destroy him. If you're willing to assist, I'll see to it that the King rewards you.
====
4910
Argonians as a people are, yes. But these troops are no friends of mine. 

I want to teach these pigs a lesson. I help you, you help me?
====
4911
The Veiled Heritance. I tracked her here. Managed to take out this sentry before he could raise the alarm.

But—damn it! I'm an old man now. My sword arm is useless.
====
4913
Consider yourself most welcome at the College of Aldmeri Propriety. The Thalmor founded the place to teach us "lesser members" of the Dominion what we need to join the Guard.
====
4914
My apologies. These past few days have pushed all of Hlaalu's resources to the breaking point trying to find answers.

Let's just say we're not any closer than we were when we started.
====
4915
Oh, it's no trouble at all. Our mutual Khajiit friend said he was happy to meet you. 

The Festival—the High Kinlady's veneration ceremony. It's all very exciting!
====
4916
One of them is a traitor. Has to be. They knew we were coming. Trouble is, I don't know which one, and I need someone to investigate. 

You look capable. You willing to help me out?
====
4917
Damn. We found a full Lion Guard forward base right on our doorstep. Their perimeter guard ambushed my scouts, and most of them were captured. 

We may never get a better opportunity to hit them, but without reinforcements, my hands are tied.
====
4918
<<1>> told us to expect you. I'm Sergeant Dagla, Fist of the Thalmor and damn proud of it. This, however, isn't out finest hour.

Werewolves attacked, breaking right through our defenses. No one's seen the Silvenar since.
====
4919
You could say that. The Red Rook bandits have decided to make our town their base of operations. They threaten and even kill whoever gets in their way.

We're going to put a stop to it. Tamien Sellan is organizing a resistance group.
====
4920
Recruit Gorak. A new initiate sent from Wayrest along with a tide of untested soldiers. And he really is green. He's an Orc!

There's not many of them in the Lion Guard.
====
4921
These Bloodthorn cretins ambushed me! And while I was on a mission of incredible importance! There were dozens of them!

But I didn't go down without a fight. What will the Lion Guard do without me?
====
4922
Before you lies three trials—endurance, intelligence, and strength. A Heritance officer must embody all three of these virtues or they're no officer.

I recruited you. Don't fail me.
====
4923
Canonreeve Oraneth, an Altmer politician, has hired Wood Orc mercenaries to dig up bones buried in the Hollow.

The Canonreeve is up to something, and we would stop her before she goes any further.
====
4924
Belarata? It's a very old structure of Ayleid origin. She's never been opened! That's why I came. I'd heard he's been inside.

Complete waste of time, though. She's still sealed up, no matter what that Khajiit <<1>> says!
====
4925
Headaches! Enough for three!

These people, they think everything is magic. They say to me, "<<1>>, this ancient spoon is just a spoon." Of course it is a spoon! Ayleids ate too, yes?
====
4926
The Eyes of the Queen. Well enough, then.

Maormer raiders hit the cove. I've called for reinforcements, but … if they don't show soon.
====
4927
The guards caught me sneaking around. They don't believe I'm trying to save the village. 

The Bloodthorn are gathering the villagers at the docks for sacrifice. They kill them and raise them as zombies! I don't want my friends to end up like that!
====
4928
The Bloodthorn have been draining my essence to fuel their necromantic rituals. They're transporting the animated dead from the docks. They've sent zombies as far north as Cath Bedraud, and Daggerfall is next.
====
4930
Something's definitely not right in the village. Whatever the Bloodthorn are up to, it's taking a lot of effort. They're moving around a lot, and we've seen boats sailing into and away from the docks.

Maybe the Red Rook bandit we caught knows more.
====
4933
Ah, so you understand simple Tamrielic. Good. I'll keep it short.

You—outsider. Leave. Or else.
====
4934
We're gonna give you a quest.
====
4935
Great! I need to bring this bucket to Jill
====
4936
The Sea Drakes! When it gets foggy, like last night, they play tricks with the lighthouse, lure ships aground.

The Maiden's Breath—my ship—they lured us in and wrecked us.
====
4937
The Veiled Council meets in the grand hall. It's north of here, near the top of the island.
====
4938
<You notice the nearly invisible seam of a circular disk at the center of the stone.>
====
4939
A whirlpool. It pulled in our ship and dropped us here. We fell right out of the sky!

We went looking for the shipwrecks of the Lost Fleet. Never expected to find them in another world entirely.
====
4940
Not sure. I have orders to send you to the royal manse at once.
====
4941
Grand Warlord Sorcalin has placed a bounty upon the heads of all enemy soldiers. Any Dominion soldier slaying 20 of our enemies is entitled to a bonus.

Return when you have completed this mission.
====
4942
A monastic to the units that tried to take the docks. The fight did not go well. I was just working myself up to ….

Auri-El help me, I just can't do it. I'm no warrior. Please, will you help my sister?
====
4943
Why, it's a tavern, friend. The best tavern in all the land! Now come in and enjoy yourself.

Don't drink the mead.
====
4944
I'm a projection, silly! My brother and I are part of the Mages Guild expedition. Well, freelancers, really. We got separated from the others as soon as we arrived in Coldharbour.

But we're not slacking off. We're investigating this old library.
====
4946
The spell seems to be a combination of glamours and illusions. It snared my brother and the other scholarly types.

Anyway, we can't leave them like that. We have to snap them out of it.
====
4947
This is <<1>>. The last two Green Ladies were born here. With the wedding coming up, we've had quite a few pilgrims.

That is, until recently.
====
4948
The last two Green Ladies were born here in <<1>>. With the wedding coming up, we've had quite a few pilgrims like yourself, wanting to see their home.

That is, until recently.
====
4949
The three standing beside me have either failed the Lord of Schemes in life or become bound to him in death.

Redemption calls to each of them. But to win back the Dark Lord's favor, they must first win my game. And no one has ever won my game.
====
4950
Lady Clarisse Laurent. She's a very rich Breton noble with a taste for hunting treasure. She knows more about rare discoveries than anyone I've ever met, even if she does tend to focus on value over knowledge.
====
4951
Daedra. Poor town was devastated by the beasts. We managed to crush the assault, but the place is still a mess. We need to get the villagers clear so recovery efforts can begin.
====
4953
I was hoping you'd offer. 

Firsthold is just a short journey from here. Follow the road to the northwest, and bring the news to one of the Marines there, if not Urcelmo himself.
====
4954
Yeah. Yeah, I'll be fine. Nasty little banekin took a bite out of me and I got separated from my squad.

We were heading back to the village to evacuate people.
====
4955
Now we find the spook that ensorcelled me crew and destroy it. 

Wasting good treasure by putting a curse on it—now that's foul play, by Sithis.
====
4956
The enchanted mead makes us forget everything but drinking. 

As the mead effect wears off, we will need to remember who we are, remember our Nord heritage. We need our weapons. A Nord with an axe or blade fears nothing!
====
4957
This was all my fault. I made a bargain. I agreed to sell my soul to save my failing tavern. Make it a place people would not want to leave.

But it was a trick. I didn't realize I was dealing with a Daedra.
====
4958
My son, Sorondil—scion of the last High Kinsman, Rilis the Twelfth.

I … I was Rilis's mistress. And now my son risks his life for some fool treasure.
====
4959
Falarel happened. The arcane jester to the cruel Rilis the Twelfth. I didn't appreciate his act. 

So he tortured me to death and trapped my soul.
====
4960
The key must open the Admiral's Coral Tower. Take it, enter the tower, and distract the Admiral. I'll deal with the second part of the plan.
====
4961
I'm Hilka, scout of the Rift. Our scouting party was ambushed. Only Thragof and Brea Snowrider escaped. They're keeping us alive for interrogation.
====
4962
Never! The game is sacrosanct! But I can alter the rules to keep the contestants guessing and to keep my own interest in the proceedings high.

Report to the one you pledged your allegiance to. The game begins now.
====
4963
It's more subtle than that. My campaign will take me through Dawnbreak, but my Eyes tell me the Canonreeve there, Sinyon, supports the Veiled Heritance. If Estre has fled, she may seek reinforcements there.
====
4964
Razum-dar has been investigating threads in the Veiled Heritance plot. We think he's caught a break in Mathiisen, and he could use some help. 

Head up there and lend him a hand, will you?
====
4966
I will return to Skywatch and see what can be learned there. Speak to Captain Tendil when you arrive. He will know where to find me.
====
4967
Never! The game is sacrosanct! But I can alter the rules to keep the contestants guessing and to keep my own interest in the proceedings high.

Report to the one you pledged your allegiance to. The game begins now.
====
4968
Never! The game is sacrosanct! But I can alter the rules to keep the contestants guessing and to my maintain my own interest in the proceedings.

Report to the one you have pledged your allegiance to. The game begins now.
====
4970
My friend is in that camp. Marq. He's lost his mind.

The Goblins stole Marq's special brew. Expensive stuff. Losing it broke him. He went mad and ran off to "join his tribe."
====
4971
I'm Peras. My ship was boarded by bandits calling themselves Crimson Raiders. They captured me and the crew. Brought us here. Told us we were slaves. 

I was lucky. Rescued by a Mer named Glanir. Told me to run. But I've not seen anyone else.
====
4972
Please come with me to the lost city of Haj Uxith.
====
4973
A deal was struck long ago when we came to this cold land with its master, Molag Bal. He would allow us a safe place of our own if his Deadra were allowed to collect the sap of our hist.
====
4974
You will enter the Xanmeer to my right and complete a trial of heaven and a trial of earth.
====
4976
<The corpse clutches a note.>
====
4977
Sorry. I'm Glanir, Senior Proctor.

I tracked the Crimson Raiders here, to their hideout. They're bandits—just a domestic concern, but lately they've been hindering the Dominion war effort. They attacked a dozen ships this month.
====
4978
I'm long dead, stranger. But I suffer torment unending thanks to my husband, Nerien'eth. The Daedra gripped their wretched claws on his soul—turned him wicked. Turned him against me.

All that you see … was the result.
====
4979
A horde of damn Sea Drakes attacked our camp. They kidnapped Iriana, left me and the rest for dead. Please, rescue her!
====
4980
My brother and I are here to study Dwemer technology. As you can see, the city is benefitting already and we've just started. My brother is exploring the ruins of Bthzark to the north. I was wondering if you could help me with my work here?
====
4981
Mother sent me here to kill some big monster. But I don't think I can do it.
====
4983
Raggedy Elanwe and her impudent son Sorondil. Crazy! Said they were related to Rilis. Hah! Who would claim that?
====
4984
Our trip to Coldharbour has gone somewhat awry. I do hope this won't prove too inconvenient for my dear Lady Laurent. She is most unused to this sort of ordeal.

For myself, I have landed far from the others and have been captured by daedric women.
====
4985
No. The fires began last night. Luckily, the Nurin family's house wasn't touched. It seems the arsonist didn't want to be a murderer.

Speak to Rosalie. She runs the farm. Follow this road, and you'll find her by one of the burned houses.
====
4987
Sometimes in pairs. They slam shut on your ear tips, then flutter off. It seems half the library has tormented us since we tripped the wards.

I've been trying to settle things down, but it's slow going without my assistants.
====
4988
Thank the Eight! Forgive me. It seems like everything in this horrible swamp is trying to kill me!

I saw brigands on the road earlier and hid my belongings for fear they'd be stolen. Now I can't remember where I left them! I was so frightened.
====
4989
first bestowal dialogue for condition testing quest
====
4990
Why do you want to know exactly? Who are you to pry into Farmer Vanne's business?
====
4993
Crocodiles! This route has always been safe before. I left the road to avoid wasps, and the crocodiles attacked. My favorite guar, <<1>>, fled into the swamp. The rest of my guar followed.
====
4994
Silsailen's under attack! I don't care what <<1>> thinks, I am leaving!
====
4995
My brother Raynor and I accompanied a few scholars here to investigate this ruined library. I stayed outside to keep watch.

Daedra appeared after my brother and the others went inside. They haven't come out yet, and I'm worried.
====
4996
I'm investigating the nature of magicka. My current assistant, <<1>>, refuses to continue. 

I am fairly certain I've perfected my amulet, but the coward refuses to play his part.
====
4997
The Maormer happened. Damned vipers struck, took the town by surprise. 

Wait. You said you're not with the reinforcements? We're in trouble. Unless … will you help us?
====
4998
Trying to figure out my next move. 

I'm with the Fighters Guild. We were attacked. By Daedra! They captured my companions. Took them into that prison down there. I'm just a scout. I can't fight Daedra! But I bet you could.
====
5000
Well, surrounding you is a town full of statues. It's problematic.
====
5001
We can't shore up the keel with saboteurs around. But we spotted a soldier nearby … looks like Khajiit royal guard and some refugees.

We'll keep the pirates off our own backs. Head to that soldier and see if you can help the refugees!
====
5002
Bandits, running themselves onto our swords. Drove them off for now.

Thing is, there are far more bandits than we have swords. With so many afflicted by the curse, we can't hunt them down and kill them in their beds.
====
5003
Someone deliberately poisoned our stronghold's well. The sickness began the day of the bandits' first attack. It couldn't have been them, not directly.

You should speak with <<1>>, one of <<2>>'s wives.
====
5004
I must remain here and see my husband recovers. If you are willing, you should track down <<1>> and … put an end to his madness.
====
5005
<The pack contains some dried meat, a few pieces of fruit, and a handful of root vegetables. It also contains a signet that identifies it as having belonged to a member of the Fighters Guild.>
====
5006
If you're sill determined to help that Wood Elf, go on through the passage. Find Captain Arakh, maybe she knows something. 

You can also ask her why she and Captain Eilram haven't tried to help us down here. Not like them to forget us.
====
5007
We have worked together, yes? But Raz answers to the Queen, her majesty Ayrenn. The Queen has concerns about a group called the Veiled Heritance. One of my agents has a report for me, and. Well.
====
5008
<<AC:1>> was created to preserve knowledge. This we already knew. 

But the book speaks of a deeper level, closed off from the rest of the ruin. I suspected <<Ac:2>> was hidden somewhere in the ruin, and now I know where.
====
5009
<A broken bit of metal rests atop an ancient letter.>
====
5010
<These papers show plans to take over the Koeglin Lighthouse and extinguish the lights.>
====
5011
Finally! Finally! You have the keys. You helped me! We can open my brother's cage!

I am fair. I am good. You open the cage and I will make the portal to leave. You leave, your friends leave. Everybody leaves. Then the light is all mine!
====
5012
Captain Angarthal—the fobbing dog! Cruelest slaver in the Azurian Sea and now in Iliac Bay. He must've put out the signal fire in the lighthouse.

It was pitch black. We hit the rocks and the slavers were all over us. Captured the entire crew.
====
5013
I couldn't figure it out at first either, but as soon as it got dark, I realized—they want ships to crash on the rocks! Then it's just easy pickings for them.

We need to get the signal fire relit, and fast.
====
5015
I was short on some supplies. I planned to meet with a trader to restock. Then, pirates.

Everyone ran in different directions. I heard some screams out in the marsh, but I twisted my ankle.
====
5016
Why, it recently came alive! Though perhaps "awake" is the more appropriate word. One of my fellow Mages Guild scholars leads the excavation, if you care to learn more.

Come to think of it, I haven't seen <<1>> or her assistants in quite some time.
====
5017
My employer, an innkeeper. We were headed through a nearby marsh to pick up supplies when the pirates hit <<1>>. <<2>>, the workers … we all scattered into the marsh.

I ran back to town and hid. Then the <<3>> arrived. It has been a strange day.
====
5018
I was part of a research expedition sent to investigate the ruins of Root Sunder, an Altmer city swallowed by the jungle centuries ago.

I took a short leave to retrieve supplies, and when I got back, the ruins were swarming with wild animals.
====
5019
My unit came here with the Speaker for the Mane. A great honor to travel in his company, to visit the capital of the Dominion.

But it seems pirates captured <<1>>. They must have overwhelmed the defenders.
====
5020
Our profits aren't enough to cover <<1>>'s taxes on the inn. We have a side business to make up the difference.

With the destruction caused by the pirates, I'm late making a delivery.
====
5021
So you didn't come to help? I'm trapped in a lower chamber. Only thing I could do was use the Welkynd Stones here to project my being through these ruins—wait for assistance.

The door to my freedom won't budge.
====
5022
Great!  The first thing you should do after accepting the quest is check the Quest Journal by pressing the J key.

Check the quest assist pins, while you're at it.  The world map pin can be found in Davon's Watch in Stonefalls.
====
5023
Would you pray for them? Pray at their grave markers. I want them to have peace.

But I'm too old to go now. I can't even leave Skywatch.
====
5025
My little construct is sick. I want to repair him, but Telenger expressly forbade me. Says the parts are too valuable, that they shouldn't be wasted on a pet.

But Has-Many-Legs is such a sweetie.
====
5026
Hmm. Maybe you can help me out. If you can get a frog, I can let you in on a secret that will guarantee a win. 

I bet on your racer and we split the coin.
====
5027
Razum-dar, of course. We found a list. A list of four names. 

Veiled Heritance operatives at the highest level, now on the run from Dominion forces.
====
5028
We came to bury the bones of our dead. The procession was halfway up the path when we were attacked by Worm Cultists. Everyone panicked and ran screaming in all directions.

Please, my family may die without your help.
====
5029
Y'ffre's Blessing protects our ancestors from the touch of necromancy, but only the Green Pact prevents the bones of our dead from being raised into a mass of horrors.

I believe the Worm Cult plots to force the elders to break the Pact.
====
5030
It's from the time of the Ehlnofrey. The bones within must be destroyed at all costs.

If the Worm Cult were to gain access to the tomb … Ruin and decay would spread across Valenwood like wildfire.
====
5031
Yes, thanks to you most of us made it out alive, but the bones of my kin were lost as we fled from the cultists.

Those bones are the remains of my daughter and her family. They were murdered by the raiding Nord.
====
5032
Talk to my sister Aelm inside the pub. She'll set you straight.

Just mind how quick you drink. This ain't elf wine.
====
5033
Just above this cave, Vox's forces gather and prepare to attack. They only await her signal to strike.

Our orders are to observe, not to attack. But that doesn't mean Vox won't decide to send a small legion to wipe us out.
====
5034
Imperial archers posted on the river banks have made crossing impossible. If our troops can get across, we might be able to push back the Imperials. We need those archers eliminated!
====
5035
We woke up to the farm burning this morning and these nasty little scamps were everywhere. Worse still, William had gone missing. It was his farm.

For the family's sake, I stuck around today and helped search, but I'm afraid it's a lost cause.
====
5036
You need to find Mister Nurin. 

When the sun rose this morning, the farm was on fire. I tried to put it out, but most of the farm was destroyed, and then we realized that Mister Nurin was missing. We need your help.
====
5037
Abbot Durak and a few others went to the Cave of Dreams on the north ridge. Durak wanted to get something to help put out the fires.

Brother Hakam went after them with a Scroll of Return, to help get them back sooner. Now I worry about Hakam, too.
====
5038
King Emeric must be informed that without the Dream Shard, we won't be able to supply him the dreamless potions that protect him from the Supernal Dreamers. 

His Majesty might reward the one who brings him word of this. Would you do it?
====
5039
The Midnight Union has taken some local folks captive. They hold their families hostage, then force the able-bodied to fight each other to the death in their arena. 

It's just terrible.
====
5040
I sent him to the Arena to check up on Hosni and the Midnight Union. I gather he had a personal stake in the matter.

Find <<1>> or his wife Maura at Hammerdeath Arena to the west of Wayrest.
====
5041
Silly. Of course I am! I'm bound to these ruins, and you're the most interesting creature I've seen in these halls for centuries.

You'll play a little game with me, now won't you?
====
5042
Then you're not …. Thank the Eight Divines, I thought one of them snuck up on me!

Stay alert, it isn't safe here. A shipful of pirates came in the dead of night. All of <<1>> is lost unless the Cat Lord comes through for us.
====
5043
I would sacrifice much to free Cheydinhal, but there is something I hope not to lose. Hidden in the cathedral across the river, I left an ancient strongbox. Inside is a treasured heirloom of my family. Retrieve it for me and I will reward you.
====
5044
When Cheydinhal erupted in warfare, a group of bandits known as The Thorns made off with all our valuables. 

If we had the items back, we could trade them for supplies and equipment that we desperately need.
====
5045
Well, there are some chests around the camp. Used to be property of my masters. What's inside is too important to fall into the hands of these scavangers, though.

Sadly, I can't get to the keys. That would look too suspicious.
====
5046
Word came in the dreugh were attacking the district of Dreughside. 

Sergeant Stegine led us out of Wayrest to investigate. We found dreugh attacking citizens, and citizens fighting back. Madness!
====
5047
I oversee an ore mine behind the village. The Goblins we employ started a labor dispute. Now some of my best workers are trapped inside.

Normally the Goblins are easy to control, but now that they have their <<1>> they think they're unstoppable.
====
5048
I usually leave the dirty tricks to Sylvian, but I can't pass this up. I've been given a spice that will cause all sorts of trouble if added to the Imperials' food. Willing to make some Imperials sick?
====
5049
Damned necromancers, that's what happened!

A few of us were sent to investigate the disappearance of pilgrims visiting the wayshrine nearby. As soon as we stepped on the grass on the hill, the undead came down upon us!
====
5050
Here. There's some liquid inside. It smells familiar, yet strange.

One of the Wood elves outside dropped it. They may have more.
====
5051
Indeed. Imperial lieutenants serve as masters-at-arms, keeping the army always ready for battle. Eliminating a lieutenant would damage enemy morale and make our task much easier. Can you do it?
====
5052
This is far worse than I thought, and makes our cause all the more critical.

Sir Hughes just returned to the keep, acting strangely. He's in there with Sir Croix, who is making preparations to attack the Redguards at Alcaire Castle.
====
5053
That's what I like to see—a volunteer! A couple of my soldiers were recently captured by the Imperials. I'd like you to get them back.
====
5054
<You spot a folded piece of paper tucked under his belt. Though it is stained with dried blood, you can still make out some writing.>
====
5055
Information is key. We have a spy across the river, in Imperial territory. We need to give him new orders. 

Will you deliver this note to him?
====
5056
<You spot a folded piece of paper tucked under his belt. Though it seems the beetles have gnawed holes into it, you can still make out some writing.>
====
5057
<You spot a folded piece of paper tucked under her belt. Though it is stained with dried blood, you can still make out some writing.>
====
5058
<You spot a folded piece of paper tucked under her belt. Though water-logged, you can still make out some writing.>
====
5062
Bandits have taken advantage of the chaos in Cheydinhal to overrun several outlying estates. 

One such group—the Shadowed Path—now controls an estate southwest of town.
====
5063
Several reasons. One is that Headman Bhosek commissioned me to explore the ruins.

A fascinating aspect of Dwemer ruins are the ancient mechanisms to be found inside. Bhosek thinks to use them in <<1>>. I need to get inside to investigate.
====
5064
You see those rabid dogs up ahead? Raiders. They swept into my camp this morning, slaughtered us nearly to a man.

They'll kill you, too, if they see you. I can't stay here forever—there must be a way through them.
====
5065
I have a job that's a little unusual, if you're interested. And if you're not scared of Ayleid ruins.
====
5066
Healer Dalen. He was headed to Eidolon's Hollow to tend to the wounded. He wanted Dremora hearts. He uses them to craft healing potions.

I collected a few, but he was gone by the time I returned. How will he make his potions without them?
====
5067
The troops like to know the gods are on their side. I am not a pious man, but I understand the need for reassurance. There is a small shrine to the west. Would you deliver the troops' petitions to the gods?
====
5068
Excellent. It's been fascinating to work with Shalidor. Even though he can't read the book, he's been an invaluable resource. I had to decipher layers-upon-layers of meaning hidden within the tome.
====
5069
I'm captain of the independent sailing vessel Albatross. We found a map to an Imperial treasury that led us here, to <<Ac:1>>. But when we tried to claim it, our fortunes ebbed with the tides.
====
5071
She is in her office. I can show you the way.
====
5072
Of course! Dear old Baan Dar holds the Boast every year. Folk come from far and wide to play tricks on one another. It's a festival of fun. And the best tricksters get to dance and drink the night away in Baan Dar's realm.
====
5073
I'm called Pirondil, an investigator for the First Auridon Marines. I spotted a Goblin sneaking into this cave … it was wearing Elven armor.

I followed it, but I was ambushed by that woman.
====
5074
Valaste has finished translating the tome. Once you're ready, join us at the Mages Guild. Speak to Valaste when you arrive. I'll be making preparations for your first trial.
====
5076
Yes. The leader of the Colovian forces attacking this fort is known to take account of all activities in meticulous detail. She has a logbook that I am sure will give details of what the when on when the Mane passed though the camp.
====
5077
Yes, the Colovians encrypt much of their intelligence. In order to make since of what we find, we need a cypher. The Colovian war hero, Hilius Hadianus might have a cypher on him.
====
5079
When a king sends his army somewhere, I think his intentions are pretty clear. Always knew the Covenant was a bad idea.

Apparently, King Fahara'jad thinks we're stupid too if he expects us to just welcome his soldiers into the castle.
====
5080
To attack the castle. Isn't that obvious? This is the beginning of the end for the Covenant. Mark my words.

King Fahara'jad probably planned this all along. Thought that under the banner of peace, we'd just let his army march right in.
====
5081
Oh, I thought you were someone else. I guess I'm still seeing double. And … also hallucinating.

I took a blow to the head during the mutiny. Been double hallucinating ever since.
====
5082
The wolves! We were fleeing Camlorn when they attacked. 

Cambray Pass has always had wolves, but these are different. Strong, too smart. I think the increase in people coming near has made them more aggressive. Friends are trapped in there.
====
5083
Met up with a Camlorn refugee. Said a group had been attacked by wolves in the pass.

I sent some folks on to safety, but not before getting bit on my sword hand. The wolves do seem unusually aggressive.
====
5084
I could give you a list to be sure, but my concerns are more general. 

There are rumors of assassins and spies in the castle, and as I was leaving, I heard something about a Redguard army marching in that direction.
====
5085
We've had an urgent message from Shor's Stone. They're under attack by Reachmen.

Their numbers and ferocity are beyond anything the defenders have seen before.
====
5087
Oh, thank the stars! I've been trapped in this dank catacomb for countless years. I'm bound here by a powerful necromantic ritual, and I'd rather that weren't the case.
====
5088
Worm Cult! They're everywhere.

Kireth - my sister, I mean - led a team here to investigate the ruin. We were this close to breaking into the barrow when the Worms attacked. I ran as fast as I could!
====
5089
I'm dead, aren't I? No? That giant took me by surprise. Wrecked my wagon on the road and clubbed me so hard I swear I was swimming in the sky. I blacked out after that. I thought I'd wake in Sovngarde.
====
5090
Highwaymen. Thieves and cutthroats. Not uncommon in the Rift, but these have been more troublesome than most. We believe we know the identity of their leader, but we've been unable to track him down.
====
5091
Perhaps only his remains, but I'd like to know. A local claims to have known a trapper by that name who hunted in these hills. It might have been him, but I'm no fighter and this region is thick with bears.
====
5092
Your efforts finally convinced Chief Tazgol of the cult's threat to Betnikh. He's ordered all our troops to Carzog's Demise to destroy them once and for all!
====
5093
Khajiit tied himself up and is trying new fur-cleaning solution. What does it look like! Khajiit was captured! The Goblins snuck off to find carrots, he thinks. Khajiit must taste good with carrots.

Untie Khajiit, he has offer for you.
====
5094
<Flowers like this are often used as potent healing aids. Perhaps someone in Ivarstead could use it.>
====
5095
I can haz help testing the Script Action, Enter/Exit Subzone and Simple IO quest conditions?
====
5096
Deshaan has become a chaotic, dangerous place. Why shouldn't we instill a degree of order in our most-prominent city? A little inconvenience is a small price to pay for your continued safety, citizen.
====
5097
Another pair of eyes. I need to meet with the chieftain, <<1>>, and my travel will be limited. 

But I can make a glamour—a disguise—for you. As a Drublog soldier, you'll be able to go where I can't.
====
5099
There's trouble at the Shrine of Saint Veloth. I came to find help, but it appears that Selfora has problems of its own.
====
5100
What do I not need help with?

We had a shrine to Azura here, but the Supernal Dreamers came and killed everyone, defiled the shrine, and stole our relics. I just want to get the relics back and take them to Pariah Abbey.
====
5101
No, no. The Grave is the prison in that cave ahead. Jakarn described it as a ghastly place. Traps block the exit and most criminals roam freely inside. 

Bhosek accused him of stealing a gem and this Orc monster threw him in.
====
5102
Master Raston went into the Mabrigash camp and never returned. He wanted to open trade negotiations with the tribe, but I think something went wrong. He's been gone so long!

What did he expect in a place called the Vale of the Ghost Snake?
====
5103
<<1>>. That's where the chieftain sent our warriors to lie in wait.

If the Silvenar's held by our clan, he will be there.
====
5104
It's <<1>>! She's tricked me in the last four Boasts! She always gets the better of me. This year I want to best her, and I know just how to do it. She's obsessed with Khajiiti puzzle boxes. I saw one in Yanabir's tent ….
====
5105
"Thane Fjora,

"I pray this reaches you in time. Strangers recently visited our farm. Helgith glimpsed a charm bearing the sigil of the Worm Cult. We've seen it on the official warnings from Riften."
====
5106
I'm going to Dra'bul, the Wood Orcs' nearest settlement. If <<1>> arrives, I'll send him on ahead.

When you can, I'd appreciate your help in Dra'bul. You have a spear in this pig too, since you fought the Drublog here.
====
5107
At the moment, I'm fishing. I was sent to Selfora to get help for Master Raston, but it seems Selfora has problems of its own.  

If you're not doing anything, go to our trading post and speak to Tevynni Hadran. She could really use your help.
====
5108
Part of me hopes that all we find are a bunch of old crates that nobody cares about. But I've got one of those feelings. And I'm pretty sure it involves the Maulborn.
====
5109
Ah, she's gone to talk some sense into the Drublog Orcs. If anyone can do it, it's her.

Say, weren't you the one helping out in Velyn Harbor? She said to send you on in if you passed by.
====
5110
How should Khali know? Look, this one knows a few spells. Can't have known my sister as long as I have without picking up a few things. Other than a few incantations, though, Khali leaves the heavy thinking to Shazah.
====
5111
Damn it. Without reinforcements Fort Grimwatch has fallen. And not from assault by an army. We were taken from within by Dro-m'Athra spirits! It was the Mane that let them loose!
====
5112
They are a dreadful people. From the Worm Cult, I believe.

They destroyed numerous priceless artifacts, ruined decor, killed my employees. Then turned my employees into their employees by raising them as undead!
====
5113
Thank the Moons. We hid our most valuable items before the Worm Cult arrived, but there's no one to retrieve them.

Won't be long before they burn this temple down around us. Please. If you can find the artifacts—take them to Orthuna, our handler.
====
5114
Yet he managed to offend and insult nearly everyone. My visions tell me that you will decide this man's fate, as well as the fate of my tribe. 

You will walk the Coiled Path and seek counsel with the Ghost Snake.
====
5115
My husband <<1>> ate too many moon-sugar candies. He started babbling to himself, then ran into the forest screaming, "This one likes Bosmer! Plants are best friends!"

I said he'd eat himself sick, but would he listen? No! Typical cat.
====
5117
I have a heist planned, a big one. Anyone who helps is going to be rich.

But I need people who aren't local, who aren't in the pocket of Headman Bhosek. Still interested?
====
5118
I've opened a portal that will return us to Tamriel, but the results are … unpredictable.
====
5119
Sneak up on you? It's what I do. Now, what are you doing here?
====
5120
My ship may be a pile of driftwood, but my crew's alive, and Captain Helane has them. I won't leave without them.

Help me rescue my crew and I'll help you with Kaleen's heist.
====
5121
Thank the Moons. We hid our most valuable items before the Worm Cult arrived, but there's no one to retrieve them.

Won't be long before they burn this temple down around us. Please. If you can find the artifacts—take them to Orthuna, our handler.
====
5122
Great! I need to bring a bucket to Jill, but a werewolf is guarding it.  If you could kill the werewolf and bring the bucket to Jill, I'd appreciate it.  You'll find them just east of here.
====
5123
Resting my twisted ankle. I was sent to Mournhold to get help for Master Raston, but an alit chased me into the swamp. Stupid alit.

Please, go to our trading post and speak to Tevynni Hadran. She could really use your help.
====
5124
Bloodthorn Cult. They're raising zombies all over the graveyard. I'm here to keep the people out until War Chief Tazgol arrives and crushes them all.
====
5125
Take the Staff of Arkay, a potent weapon against undead. You must first charge the staff, then use it to destroy the foul abominations summoned by these necromancers.
====
5126
The Blessed Crucible is a dangerous, but profitable place to make your fortune. As it happens, I have some coin to wager, but I've been waiting for a group of competitors that are worth the risk. You look to fit the bill.
====
5127
<<1>> ordered me to rescue civilians trapped in the Trade Hall and the Mages Guild.

The Redguards and the Drublog Wood Orc clan attacked. They're everywhere, and we scattered. Even the captain's missing.
====
5128
<The shipwreck dislodged a chest buried underneath the sand.  Inside the chest, you find a sealed letter and a shovel.>
====
5129
True enough, you don't look like a Houndsman.

We used to have a regular influx of pilgrims to <<1>> to pray at the shrine of the Green Lady. That is, until recently.
====
5130
You might not look like a Houndsman, but I don't trust you. I don't know who to trust any longer.

Good thing the pilgrims stopped coming to pray at <<1>>'s shrine to the Green Lady.
====
5131
A traveler, eh? Then welcome to <<1>>.

Pilgrims like you came from all over Valenwood to pray at the shrine of the Green Lady before. Not many lately, though.
====
5132
The Watch soldiers threw me in here just before the Goblins attacked. You've got to help me!
====
5133
Captain Rama has fled Cumberland's Watch. 

His comrades' blood is on his hands. He must be brought to justice for his crimes.
====
5134
"My name is <<1>>. My restless and reckless nature led me to this place ….

"I don't have long to live …. I'm not afraid, but I do have one sorrow. The amulet my mother gave me was lost when the snake delivered the poison that's now killing me."
====
5135
Good. You're one of us. We are investigating Veiled Heritance activity in this town. We believe there might be some sympathizers working among the top brass here.
====
5136
Ah, I see. Well, let me say that I'm a friend of the Queen's. We're investigating some illicit activity in this town. Bad, evil stuff.
====
5137
Chief Tazgol doesn't see the danger. The Bloodthorns are after an ancient Ayleid weapon that we know nothing about. We must catch up to Tazgol and stop him from rushing in!
====
5138
That's the question I wanted to hear!

There's a clasp on the door there. They all open easy, from the outside. Press the handle in and it'll pop right open.
====
5140
<The parchment appears to be some sort of warding scroll, though it is written in an unknown tongue. The chest looks as if it has sat undisturbed for a very long time.>
====
5141
Who knows? Neramo, I guess, but not me. I'm only here on Bhosek's orders, to make sure the Elf does his job. I never agreed to dig around in the sand for mad Dwarf toys.
====
5142
Headman Bhosek ordered me to help some crazy mage pilfer these ruins. Said to do whatever he asked, so here I am. 

With any luck, the damned Elf will give up on getting inside. I need a drink.
====
5143
<You've found a soggy journal near a catatonic body. An ornate key juts out the top, marking a page in the book.>
====
5144
We do the heist and get off this rock. That aside, we shouldn't move on Bhosek until we are absolutely ready. Once we start this job, there's no going back.
====
5145
Yes. With all you did inside Jathsogur, I think the Drublog threat is finished. I can deal with any stragglers who come my way.

But I can't wait too long. <<1>> and my other guards sent word that I should get to the city of Silvenar.
====
5146
Thanks to your work, we can go ahead with the heist. We've even got a few extra sailors clamoring to join our crew.

You should talk to the captain upstairs.
====
5147
The same cult that attacked the fortress. I sense a link between the attack and the rituals. There is a way to be certain. Chief Tazgol has forbidden me from pursuing this, so I ask you to.
====
5148
The mammoths. They're drunk! <<1>>'s trying to corral them, but mammoths are dangerous to wake up, even when they're sober.

They've already trampled the herdsmen!
====
5149
We hunt the Dark Mane, who has taken root deep within Moonmont. His legions have boiled up from below, killed most of the monks.

And the beacons that mark the site as holy ground are grown dark. They fuel a ward lock upon the temple door.
====
5150
Oh, yes! An elite division of the Colovian army. Isn't it lovely? Took us by surprise and everything.

I caught these bastards trying to sneak around the side. Such fun.
====
5151
No. The city is an extension of the Silvenar's mantle. Together, the Green Lady and the Silvenar join the spirit of the Bosmer with the world that gives them life.

But with the city closed to him, the handfast can't take place.
====
5152
Apologies, I'm just a little tired. Clanmother Shuzura's last assistant, Rakhad, quit very suddenly, and Tazia has had to scramble. Many things to fix, many problems that need solving.
====
5153
What else would they be, damn it? I hear them down in the well. They must have found some way in. A back way. And lately some of the water has tasted funny. Bah!
====
5154
You've seen the fields here, on the stead? Well, crops keep disappearing in the night. Plants just don't up and walk away!

Shuzura keeps telling Ezzag it's just children playing pranks, but he has lost half his crop this week!
====
5155
Kalari is not even sure they are ghosts. She doesn't know what they are.

I inherited this house from my uncle Enak-do. He passed away not too long ago. When my brother Mathal and I tried to move in … bah!
====
5156
Yes, yes. Just don't let her talk down to you, all right? You've helped our village more today than she has in years. Hah!
====
5157
Whenever we grow the village, we always try to make good use of the land and any useful resources. Like, say, the Ayleid ruins at the base of this tree.

We didn't do that for the aesthetics. We did it to give us options.
====
5158
Thank the Green, always nice to speak to someone with their eyes open. Sorry to impose but … since you're not here to worship, would you be willing to work?
====
5159
Once again, I'm out in the field with the great and powerful Telenger. And, once again, he's trying very hard to drive me mad. Would you be willing to lend that crazy old wizard a hand?
====
5160
Well these cultists for one, a Daedric temple for another. There's bound to be intrigue along the way. But come, enter and speak with me!
====
5161
Master Telenger has lead us to a very interesting project here. If you'd like more details, speak to Andewen on the north side of the chasm. She's running the camp while the Artificer is inside the caves.
====
5162
Yes, yes. Very interesting project here. If you'd like more details, speak to Andewen on the north side of the chasm. She's running the camp while Master Telenger is inside the caves.
====
5163
A very interesting project here, yes? If you'd like more details, seek Andewen on the north side of the chasm. She's running the camp while Master Telenger is inside the caves.
====
5164
The living call us Oathbreakers, and imprisoned us in Ouze for rejecting the Green Pact.

But these necromancers are harvesting us! We refused to bend to Y'ffre's will, and we won't bend to the Worm Cult!
====
5166
You have found a book that appears to be a journal of some kind.
Find the owner of the Book.

Follow the waypoints on the map. After you have the NPC as follower, kill him, log out and kill yourself (somehow) to make sure the conditions work.
====
5167
As you can see, Jurak is a member of the Lunar clergy. Many of my friends, my brothers, died when these beasts appeared. I would have fled myself, but for the <<1>>.
====
5168
"Greetings, traveler,

I post this warning in the hope that you will heed it. This ruin is overrun with a number of dangerous Daedra and their followers. Do not venture forth unless you are adequately armed and prepared."
====
5170
We can travel along the roots of the Wyrd Tree. That's how we were able to get here so quickly. But there's some kind of corruption in the soil and now that path is blocked to us.

The roots need to be nourished with pure energy.
====
5171
Is that really important right now?

Sure, I took that gem, but he took it from some poor merchant. Tossed him in here to die. Can't steal from a thief, can you?
====
5172
<This Dark Elf appears to have died from his injuries some time ago. A note rests near at hand.>
====
5173
<It appears to be the body of a House Redoran warrior cut down by the kagouti. There's an etched medallion grasped tightly in his dead hand.>
====
5176
<A Bosmer vase sits adjacent to a skeleton. A crude depiction of a buck with an inscription above it adorns the vase.>
====
5179
"A full belly and a cold drink are the best kind of worship!" All of these drunken sots are already followers of Baan Dar. You, my dear, need to prove yourself. Here, take this.
====
5180
<You've found a battered shield of Nord make. Around the rim, someone has etched names of townships and cities. Most are scratched out, but one remains untouched.>

<It reads "<<1>>." There's a town by that name in Malabal Tor.>
====
5181
The Colovians detached this force from their cohorts in Arenthia. Moved on this ruin, a place the Ancients called Senalana. Luckily, we had scouts spread throughout the Northern Wood and were able to respond right away.
====
5184
You'd be wiser not to mock the gods. But there is something ….

Goblins sometimes raid our warehouse, stealing food mostly. We normally just let them. A well-fed Goblin is far less dangerous. This time they took seeds, however.
====
5185
They killed everyone—my brothers and our five guards. They speared me good, left me for dead. I crawled here after they left.

Their new king's got them all riled up, ready to attack <<1>> and wipe out the town!
====
5186
Two moons. He thought you were sent to find Zal-sa. <<1>> has run us ragged for weeks. No wonder her last assistant quit. That Rakhad had the right idea!

Zal-sa is off to try to find a job with Hadran. Or perhaps cleaning stalls at Thizzrini Arena.
====
5187
I woke up on the shore. No idea how I got here. Barely remember my name. And this damned monkey won't leave me alone. Must be mine. It just keeps hooting at me and won't go away.

Ugh. I need more ale.
====
5188
We regularly offer thanks to Zenithar for our prosperity. Everyone has always contributed. But four villagers are refusing this time. 

Would you speak with them and convince them to do their part?
====
5189
Then you're not a bandit? Thank the Eight for small blessings.

My brother <<1>> wasn't as lucky. He thought he could outsmart the bandits in the ruins. Now he's gone. He'd do anything to find a cure for me, but all I pray for now is his safety.
====
5190
He's just down the hill, probably working on his damned barn. Tell him next time we're playing at his place. Shady bastard.
====
5191
Of course. Since you are bored, I believe you are the right person to help the poor soul. His name is Bob.
====
5192
A friend sent word she was planning a big job and needed help. That's why we sailed out here. Her name is Captain Kaleen.

Find her at the Screaming Mermaid and drop my name. If we help her with her heist, she'll get us off this rock.
====
5194
Captain Kaleen. Word reaches my ears from many on Stros M'Kai, and some insist she plans a profitable heist.

Look for her in the Screaming Mermaid. Tell her that you and I will assist her in this endeavor in exchange for passage on her ship.
====
5195
Yeah. A lovely lady named Captain Kaleen might just be planning a heist. Thing is, most of <<1>> is in Bhosek's pockets, so she needs help that's not. Help like you and me.

Convince Kaleen to cut us in, and we'll make some good money.
====
5197
My assistant, Shagol, disappeared again! More than likely, he's off spying on the town's women. If you gather six sacks of Cropsford's produce meant for sale, I'll pay you Shagol's wages. Do we have a deal?
====
5198
Not here. Too many of Bhosek's ears around. I sent Lambur to scout out a nice quiet spot to gather our crew. Look for her at our hideout by the docks.

I'll slip out and meet you there.
====
5199
<You hold a crumpled note. When you open the note, out falls a steel bracelet bearing an image of crossed swords.

Though it has little monetary value, it may have sentimental value to someone.>
====
5200
We've got our hands full just trying to stop the Aldmeri Dominion forces. They're using the tower to signal their ships and we know that messages are being relayed between their commanders.

We need to see one of those messages.
====
5201
The battered crown you took from <<1>>'s corpse looks valuable. Perhaps you can sell it in <<2>>.
====
5202
Apparently her house is haunted. She's Ezzag's niece, so normally I'd be suspicious. Shiftless family ties, you know? But she's a good sort. Never known her to lie, and a sweet lass to boot.
====
5203
With good reason! The undead walk the ruins of Culotte just to the southwest of here. If you'd eliminate some of them for us, I'd sleep a lot easier.
====
5205
I'm Nicolene! I work for Captain Kaleen. She sent me to find you, see if you'd had any luck recruiting for our heist. Looks like you're already making new friends.
====
5206
Yes. Milk-Eyes has been in S'ren-ja for as long as I can remember. He likes to take care of himself, but I worry about that kind old man crawling down into his well.
====
5207
Fine! I'm sure she'll want to thank you for solving my problem, enough though she wouldn't have given me the time of day. Bah!
====
5208
Good. I'm sure she'll want to thank you for everything you've done for the village. Bright moons.
====
5209
Stinking husks, clutching like roots for the unwary. Phantoms!

When they attacked, it was all I could do to rally the men and retreat! Thankfully, the monsters do not leave the forest.
====
5210
The Fists of Thalmor! They sent a patrol, but they were attacked. I couldn't watch. There was nothing I could do! If you're not with them ….
====
5211
<This tomb urn is clearly stolen. The name <<1>> and an address in Wayrest are etched on it.>
====
5212
Well, the flame at Crown Point has gone out again. We need someone to re-light it, someone who can survive the trip there. Would you do it? 

You can pick up wood at Bosekus's house along the way.
====
5213
"We can't afford to send more troops to Farwatch. Do what you can to stop the Dominion from establishing a foothold in Glenumbra. Pen them in, but do not engage. Use scouts to gather information."

<The note contains writing in a different hand.>
====
5214
Take word to my wife. <<1>> should know I didn't make it. Please tell her I love her.
====
5215
Goblins of the Bloody Hand tribe have been seen on the outskirts of town. They're spying on the village, looking for weaknesses. If you see one of them, kill it. Then let me know.
====
5216
Please go get the bucket and put down this fire!
You have 30 seconds.
====
5217
I do, actually. The Hedoran family lives—well, used to live—southeast of Cropsford. But bandits killed the family and are now using the estate as a camp.
====
5218
The Bloodthorn Cult assaulted the fortress. They were repulsed, but they stole a Breton scroll the Orcs found here long ago. Chief Tazgol thinks the attack failed but I'm not so sure.
====
5219
"Mother, I don't know if you'll ever read this. I should never have left Mathiisen. The Veiled Heritance isn't the honorable cause I thought it was. Some of them are real patriots. But most are just brutes. I can't do this anymore."
====
5220
Bloodthorn Cultists attacked the fortress. You're lucky you don't look like them, or you'd have a spear in your belly.
====
5221
No. Interlopers have unearthed the keystones and brought evil into Moriseli. The souls of the honored dead are being wrenched back to Mundus.
====
5222
<A strange glow surrounds the relic.>
====
5223
My dream has turned into a nightmare! I wanted to start fresh in Daggerfall. I even have a name for my new shop. Garments by Odei. Has a nice ring, don't you think?

Then … disaster! I cut through this pass and ran into wolves. I lost everything!
====
5224
"B.

Loot as much from Ilessan Tower as you can. We need resources to take to our new allies. We will control the manor north of Deleyn's Mill—Noellaume Manor—by the time you're done. Flank the Daggerfall guards when you get here.

~T."
====
5225
Chef Amadour has adopted a Goblin as a pet, named it Zich. He thinks the nasty thing is good luck. I don't like its beady little eyes. I'd love to poke them out!
====
5227
<This text should never be visible.>
====
5228
Appearances are deceiving. Goblins attack here regularly. They've never overrun the village, but I wish our books were out of harm's way. Would you mind hiding some of our tomes so they're not destroyed if the Goblins break through?
====
5229
"Odette,

If you're reading this, I hope I'm not dead. The Bloodthorn attacked the mines and caught me off guard. I'm working on an escape plan. Hopefully, I'll catch up with you soon. Stay safe at Glenumbra Moors.

Your brother,
Guifford Vinielle"
====
5230
"My name is Ozozur. If found, please deliver me to Gaireth at the Skywatch Mages Guild. A reward awaits. Just touch my necklace to contain me."
====
5231
You are one of the newcomers. Another of your group, the mage Neramo, went to see what he could uncover. Find him and learn what he has seen.
====
5232
"Copy this message and pass it around: The Bloodthorn cult may betray us. They aren't doing well and we think they may be getting desperate. The note contains recipes for salves and potions to help fend off their festering magic. Be prepared!"
====
5234
Well, there's no excuse for that! You've certainly heard about the harpy menace that threatens Daggerfall? Of course you have.

My sons and I are here to put an end to that threat. I know you want to help. Start by finding my stupid hirelings.
====
5235
Yes, yes! Ayleid ruin, not far from here. Newly opened! Head to Jathsogur, and you cannot help but see Belarata! Very, ah … scenic this time of year.

If you hurry <<1>> might even give you a tour, yes?
====
5236
We're no good to anyone like this. That nest of lamias is burning us down as we attempt to approach.

Anyone that makes it to the beach is dead as long as the lamias hold it.
====
5237
The Stonefire cult happened. They and their Dro-m'Athra beasts slaughtered our holy order, all at the behest of that Javad Tharn. Jone and Jode preserve us, I think they mean to take the Golden Claw. The holy symbol of our order!
====
5238
<The body of this young Khajiit is still warm. One hand clutches a letter. The other holds a small offering pouch.>
====
5239
It's that damn guillotine the city guard built to discourage people from joining the Supernal Dreamer cult.

I approved it, but now, as you might imagine, I would like it taken down … demolished, actually. Yes. The wood should be burned.
====
5240
The Goblin sort. The Bloody Hand tribe has been around for a long time, but now a new tribe of Goblins has moved into Timberscar Hollow.

If you want to help, go kill their leader. That should slow them down.
====
5242
I'm Suronii. Mayor of Silver Run, a small township in Vvardenfell.

Molag Bal's servants tried to pull Silver Run into Coldharbour. And now I'm stuck here. Two other towns, founded by Khajiit and Orcs, were taken, as well.
====
5243
I am Mezha-dro, follower of Meridia. 

Coldharbour has been merging with choice regions of Tamriel, and this border realm alone has taken three villages, absorbed them through tears in space. My Lady tasked me to hinder this. It's been … difficult.
====
5244
The Mane … we were escorting him to the handfast, when something happened. He stumbled as we crossed the bridge. We stopped to help him and he … he just went mad. He attacked us with tooth and claw … and something else.
====
5246
Look around! There are Colovians everywhere! 

I'm taking stock, gathering some intel. If you want to jump in yourself, go find the Captain. Odreth will be in the central tree.
====
5247
The Sea Vipers are after a relic called the Sphere of Storms. The stormwardens use it to control weather, so they say.

I must run for reinforcements. Please, will you help <<1>> protect the sphere until I return?
====
5248
It's Prince Naemon. Poor old boy's been raised from the dead himself. But he's not himself … no trace of the hero Ayrenn says he was in life. 

He's pure evil now, and from what we can tell he's the one leading the undead army.
====
5249
You. Coming here, thinking you're better than us? Think again.
====
5250
Visions. This is one of three shrines around Betnikh that give glimpses of events that affect many lives. They affect you in particular.

Would you like to see them yourself?
====
5251
My father, Lord Diel, hired a group of vagrants. Call themselves the Daggers. They were supposed to collect some samples from the harpies to help our … research … into why they've become so hostile.

They are failing of course. Miserably.
====
5252
Nothing too dangerous.

My father, Lord Diel, hired a group called the Daggers to … investigate … the harpy threat. But they've been gone too long and I'm beginning to worry. We don't want any blood on our hands when this is all over.
====
5253
We've got a little situation here, but we have things under control. If you're looking to make a difference, we could use some reinforcements.

Would you carry word to Skywatch?
====
5254
We were on our way to see the Champion walk the Two Moons Path. Then our advance team began to report. Smoke over Dune, the cries of Daedra, and Stonefire cultists in the streets. Javad Tharn has grown tired of waiting, it would seem.
====
5255
Cleaning up a mess. I bear no responsibility for it, mind you.

If <<1>> and her diplomat father hadn't created such an uproar about poison harming backwards swamp-dwellers, I wouldn't be here in the first place.
====
5257
My friends and I have been using these caves as a makeshift base. I thought we were safe here. I'd left to check in with superiors in the Fighters Guild. I returned to find the caves overrun with bandits, and my friends missing.
====
5258
Yes, that trickster, <<1>>, fooled me into playing her riddle game for a chance at winning some gold.

When I failed to answer her riddles correctly and had no coin to give her, she took my lute as payment.
====
5259
Go back in time and cut out my tongue! No, then I wouldn't be able to taste my wonderful cooking.

Last night, I made a terrible bet with a hunter friend of mine, <<1>>. I told him cooking was art and hunting was peasants' work. He took offense.
====
5261
<The armor's fused joints make a thorough search difficult. You find a small, leather-bound journal and a tiny crystal phial in the remains.>
====
5262
The Covenant sent me here to establish a trade route with these … allies of ours.  But the Seamount Orcs are even ruder than the rest of their kind!
====
5263
<The dead Orc clutches some sort of broadsheet and a handful of large, sharp crocodile teeth.>
====
5264
<As you reach out your hands, the room grows cold.>
====
5265
I had a drink with him earlier today. Discussed our favorite foods, our love lives, his plans for world domination, that sort of thing.

No, I have no idea where Angof is. I will find him though. That much I promise.
====
5266
As chief-daughter, her duty is to be wed to another clan, to forge an alliance. Some seek to escape this honor. Lokra is on the verge of such a mistake. Perhaps you could dissuade her.
====
5267
Zahra asks you that question! Skulking about, sneaking up. Announce yourself next time. Zahra might have clawed you to shreds. What would you do then?

Jekos … I thought you were one of them!
====
5268
That's a welcome change. We're dangerously low on everything. Drinkable water and clean bandages especially. 

No one I've sent out has made it past the Dremora. Are you willing to try?
====
5269
We cannot recover your soul. Not yet.
====
5270
There's no shortage of it here, my friend.

Blood loss from wounds is our biggest enemy right now. There is a special mushroom that stops bleeding, but we've run out of it. Would you get some more for us?
====
5271
We can really use some help. The Dremora attacked us without warning. Many villagers are missing. Would you search the town for survivors? Any you find, tell them to make their way here, to safety.
====
5273
I was hiding from the other guys. All they've done since I joined is pick on me. Being a bandit isn't anything like my brother and I thought it'd be.

Please, it's too late for me but not for him. Take this to <<1>>, he'll know what it means.
====
5274
Your actions have revealed a vulnerability.

I thought my tribe safe on our island. This Bloodthorn attack proved me wrong. Only you and your friends on the Spearhead, united, were able to save this island.
====
5276
"We've intercepted the marines. Their extra gear has been stashed for future use. As ordered, none were slain in the ambush. They're bound in the cellar beneath the meeting point. 

For the Veil!"
====
5277
Yes, but where do you go from there? 

You must deliver the claw to a moon priest, Hadam-do, at Rawl'Kha. He will keep it safe until the time arrives for its proper use.
====
5278
Me? I could use more powerful restoration scrolls. With all these wounded to take care of, I'm just about out. Want to make some for me?
====
5279
Badly. But what else is new? A scout just reported that more Dremora are nearing Bruma. It could be a feint, to draw off our guards. I can't risk weakening our defenses.

Would you be willing to help?
====
5280
The Orcs found evidence that the Bloodthorn are in Glenumbra and are planning to destroy the alliance!
====
5281
<A small key slips out of the center of the rolled scroll. The scroll has been sealed in wax. >
====
5282
Spoken like someone who's never seen a friend torn limb from limb! Go out there and see what we face every day, I dare you.
====
5283
"… and I will pay you a handsome sum in coins! Bards will speak your name in taverns across the March. Seek me out at the Fighters Guild drinking hall in Rawl'kha! And earn your coin today!

- Panreth the Bold, Freelance Hunter and Benefactor"
====
5284
No. These dungy little monsters are opposed to the Dominion, and to Queen Ayrenn specifically. Why? Who knows? They will not give Hazazi a straight answer. They'd rather pull his tail!

It's not fair. Hazazi always gets the worst assignments!
====
5285
Who can be certain? I suspect he merely seeks to find a ship and flee back to the Summerset Isles. Perhaps he is determined to see Prince Naemon's body laid to rest there?

Razum-dar has his own suspicions though, and he seemed quite concerned.
====
5287
You see the spriggans? The lurchers? They're here because they feel something coming. A terrible force. Daedra.

I am the last priest of the Wooded Eye. We were charged with protecting this grove, but the wards have failed. We have failed.
====
5289
We're sending out messengers to summon help. They have to travel light, so we need to set up supply drops for them.

Would you bring supplies to a supply cache the runners will use?
====
5290
King Emeric must be informed that without the Dream Shard, we won't be able to supply him the dreamless potions that protect him from the Supernal Dreamers. 

His Majesty might reward the one who brings him word of this. Would you do it?
====
5291
Everything. I've lived in this forest my whole life, but I've never seen it so angry. Spriggans and lurchers everywhere, and a grove I've never seen before.
====
5292
Giants attacked our village. Many villagers died.

I gathered the few survivors I could find and fled to this fishing camp.
====
5293
Giants attacked Lower Yorgrim. It's a disaster!
====
5294
As you say. I have an important report to make, medicinal herbs for the Arenthian resistance, and a small scroll case to pass on to Cariel. It has some critical letters and papers inside.
====
5295
A Shadowed Path magister. He lives in what's left of my home, across from this manor. The Dremora and Shadowed Path cultists in Bruma all answer to him. Kill him for us!
====
5296
There's something about Pelidil's orders … the reference to Asteril seems strange, and Oromin still refuses to believe she betrayed us.

Either way, Asteril's the key to unraveling this mess. We need to question her and find out what she knows.
====
5297
Hjorik thinks the Dremora have opened invisible portals inside the manor, preparing to attack. I have a crystal that reveals hidden objects, but my leg prevents me from looking. Would you search the manor for these portals?
====
5299
<The dead man clutches a diary. It describes a pleasant visit with a cousin <<1>> in Fort Amol before spiralling into a horrific account of how a family became trapped in Icehammer's Vault.>
====
5300
<On closer inspection, this appears to be a well-made burial urn. Among the designs that decorate the urn is a name: <<1>> of Windhelm.>
====
5301
I was minding my own business when I spotted this old crypt. I needed some gold to buy my sister a wedding present, so I figured why not see what was lying around.

Who knew the place was crawling with these Stormfist bastards? Obviously, not me!
====
5302
Inside the story.

You must also enter the story in order to help her.
====
5303
That's the mess. If they're smart, they retreated to a defensible position.

My scouts here spotted a cave in the ruins. Before I return to my regiment and order an assault, I need someone to break through enemy lines and confirm they're alive.
====
5304
The Twin Champions require your aid to destroy the corruption here at <<1>> and defeat the <<2>>.
====
5305
The better question is, what isn't the problem? I've got missing equipment, trolls, a spriggan infestation, woodcutters who refuse to work—it's a disaster!

I'm sorry, I'm a bit upset. My lumber camp is ruined. Ruined!
====
5306
It seems a dark ritual was performed at the ruins. Laganakh sent me to investigate, but I've found no one.

I welcome your help, if you're willing.
====
5307
I work for Captain Blackheart and I want out. But I can't just walk away. Not until I've taken care of something very important. But I'll need help.
====
5308
Yes, they set up camp not far from here and have been attacking the dreugh, goading them into a frenzy.

It won't be long before they learn of Bogmother's holy relics.
====
5309
That's not a question I've heard from a stranger. Fancy yourself a bloodhound, do you?

I'd never doubt Stormhold's guards in a siege, but we've seen no progress with these murders. We'll gladly pay a bounty if you find the killer.
====
5310
You can't smell their soggy, rotting flesh? Just walk down the causeway there, you'll see them—a damned army of them.

Question is, why aren't the Sentinel guards doing anything?
====
5311
<<1>> ordered us to stay away from a nearby hill. If it was his skin-stealer, he must've held us back for a reason.

I bet he's hiding below the hill's surface. The buried temple complex must have an entrance there.
====
5312
I don't know. There are monsters here that none of us have ever faced before. And our two strongest warriors are missing. If only we had Halfara Black-Bear and Methas Andavel with us, things might be different.
====
5313
No, no, no—I didn't say that! I just don't want you running around crying murder, especially with the Pact delegations here. Think of how fragile our alliance already is.

You should speak to Lord Vurlop. Tell him what you told me.
====
5314
"The xanmeers of Sunscale Strand are amazing. My ancestors built them before Duskfall and they remain nearly intact to this day. I hope Barvyn and I can discover their secrets before we have to abandon the camp."
====
5315
After what you said the Stormfists have already accomplished, how can we trust anyone on the other side of the keep's gate?

I know King Jorunn requested privacy for his meeting with the ambassadors, but I can't just assume everything is all right.
====
5316
The Veiled Council meets in the grand hall. It's north of here, near the top of the island.
====
5317
The Renrijra are "stab first, talk later" types. You're something else.

What a pity. If you were a pirate, you'd know how to get what <<1>> and I came here for.
====
5318
Ah, you're not one of them. The Renrijra pirates are camped right on top of an Argonian ruin my partner and I came here to study.

Looks like they're excavating. Probably burying treasure … lots of treasure.
====
5319
"The xanmeers of Suncale Strand are amazing. My ancestors built them before their Fall and they remain nearly intact to this day.

I hope Barvyn and I can discover their secrets, but I doubt we'll have time. I'll have to abandon our camp here if—"
====
5320
<<1>> has a head start and the Hist key. With it, he can bypass any traps my ancestors placed to prevent treasure hunters from stealing the Fangs of Sithis.
====
5321
Suit yourself. Just south of my home, you'll find the Petitioning Stone.

Just touch it. Probably, nothing will happen. If he wants to speak with you though, he'll appear when you touch that stone.
====
5322
To make them more effective, of course! The guardians protect the village, and now we can imbue each of them with different elemental tactics. 

And the best part is that building them isn't even hard. It's easy!
====
5323
Every moment, the spirit of High Kinlord Rilis jeers and plays tricks on me.

He haunts these walls—and I am his Keeper, his warden. The only one left. Rilis has swayed the other Keepers to his side, and plans to attack Tamriel from his prison.
====
5324
He is my offspring, and he has been missing for some time. I fear for his safety. He was last seen here, in <<1>>.

This place is a den of filth and depravity. Many people of <<2>> have come here, and gone missing.
====
5325
<<1>> is my brother. He ran off to <<2>> to gamble. It's been days since we've caught his scent. His mate is sick with worry, and my parents are afraid for his life. 

This one thinks he's sleeping off a moon sugar binge. It would be so like him.
====
5326
He is my mate. My life partner. He came to the Caravan to bet on the games, to win gold so that we could make a life together. Foolish <<1>>. No coin is worth his life.
====
5327
I just … I just got back to town from a trip. I was conducting business for my wife. She runs the town! Very important!

Anyway! There are strangers about, and they're … they're carrying things!
====
5328
What business is it of yours, outsider?

Forgive me. That's the pain speaking. <<1>> sent us into the swamp to collect <<z:2>> blood sacs and <<z:3>> venom. Something's driven the beasts to madness. They attacked us!
====
5329
The swamp. My friends and I were scavenging … no, there's no time for a story.

Look for my superior, <<1>>, near the center of our village. She can tell you more. Something stirred up the swamp beasts against us.
====
5330
The swamp. My friends and I were scavenging … no, there's no time for a story.

Look for my superior, <<1>>, near the center of our village. She can tell you more. Something stirred up the rotgorges and the swamp against us!
====
5331
We spotted Bloodthorn Cult at Carzog's Demise, an old Ayleid ruin. Warchief Tazgol took our army out there to crush them.

Lambur thinks they're walking into a trap. She sent me to find you.
====
5332
Ah yes. You're the one he mentioned. He'll be glad you're here.

The Veiled Heritance were one thing, but the undead are too much. They're Blackroot Clan. They were a cruel lot even when they were living, and now, they're even worse.
====
5333
I was captured shortly after Meridia pushed her city into this dread realm. This prison relies on darkness. Early on, I almost broke free.

Now Molag Bal shapes the darkness itself to bind me, suppressing my attempts to escape.
====
5335
I had someone else in mind. Argonian keepers know the history and legends of their lands. I'm positive one of the keepers at <<A:1>> could tell us of <<A:2>>.
====
5336
I have many names in many places. In this plane, in this place, you shall know me as the Groundskeeper. I am one of the few survivors of this city. I tend to its needs. Keep its magic strong.
====
5337
I'd like you to cut down every Dominion soldier you see, but a quieter approach is more prudent.

Either way, find <<1>>. He'll know how to buy time until I arrive with reinforcements.
====
5339
Haj Uxith is a place out of time, an ancient Argonian settlement plucked from the Black Marsh and deposited into this dread realm.

We know of your mission to Coldharbour and we would like to help, but unfortunately my people are divided.
====
5341
The Dominion took <<A:1>>. They've killed any who attempt to leave, but have given little cause for their presence.

We must learn their plans before the hatching ritual begins.
====
5342
Undoubtedly, it's the corruption of Prince Naemon's Shade spreading through the forest and somehow affecting the people here.

The blight emanates from the trees … which may offer us an opportunity to at least contain it using the Standing Stones.
====
5344
Oh. I thought you came to complain. Without our leader taking charge, everyone complains.

Won't do any good. See for yourself, if you don't believe me. He's in the middle of our enclave.
====
5345
Dryskins accuse us of imparting our holy gift, when we do not. Dryskins know nothing of Shadowscales.
====
5346
As you seek out the Mage and the King, I'm sure you shall meet others who require your aid. Look for those you trust and who would be willing to join us here.
====
5347
I'll spare you the history. <<1>> is the Dominion's most brilliant alchemist, and he has our Mnemic Egg.

But why? We can't thwart his plan if we don't know what it is.
====
5348
<<1>> would know better than I would. She's gone in to see for herself.

We can only wait for her return. But I fear she may be … overconfident.
====
5349
<<1>> might know. She's gone in to see for herself.

But I fear she may have bitten off more slaughterfish than she can gulp.
====
5350
The moors have always been a wild place, covered in thick fog. But for us who've known them our whole lives, it's home. Now, though, people've been disappearing into the mist. We find their bodies later, torn up and drained of blood.
====
5351
We call it an Egg, but it's much more. It's a Hist, dormant and waiting. It holds memories in its shell, memories of a Hist, memories of all Hist.

These memories are the sum of what you call Argonians. They must be protected and preserved.
====
5354
It's just that my wife, Elsenia, was among the lost, and while some have returned, she never came back. I don't know if she's dead or just lost out there, alone. I've searched for days, but there's no sign of her. I've just about given up hope.
====
5357
The same as you, I presume. Seeking any sign of <<1>>'s designs for <<A:2>>. We can't thwart his plans unless we know what they are.
====
5358
<<1>> went to see for herself. Ordered us to stay here and guard the approach.

I speak out of turn, but I see how <<2>> weighs upon her. Perhaps she endangers herself because she fears putting more of us at risk.
====
5359
Then you must inform <<1>> immediately. She left for the ruins above, to scout the aftermath of a battle between Dominion and lamias. Go quickly and quietly.
====
5360
If you have the chance to capture him, we could put him on trial in Stormhold. Make him answer for all he's done.

But I'm happy to fit his head for a pike. As I believe <<1>> would say, "stab the Elf in his crumpets."
====
5364
The Veiled Heritance was here raising them. They're not raising them anymore. Heh.

Of course, word is that they're led by none other than Prince Naemon—or whatever dark entity has assumed his form. Seems the prince was raised too.
====
5365
Their favorite meal is field workers… when they have the choice. There's a complex desert ecology at work here, and I don't understand it. 

What I do understand is there are too many beetles and now, too many dunerippers too!
====
5368
The Maormer have revealed themselves as a threat and must be dealt with. We cannot afford to wait a moment longer.

We've subdued the crew of this ship and found weapons shipments. In response, more Maormers barricaded Cat's Eye Quay.
====
5369
We were on the Little Alkosh, part of the Dominion fleet sailing for <<1>>. Then a hurricane blew up out of nowhere. Sails tore, hulls cracked, and we were thrown into the ocean.

I ended up here, but I can't find the rest of my squad.
====
5370
<<1>> is the jewel of the southern seas, a free port with trade ties to half of Tamriel. Ambassadors from the Dominion arrived weeks ago to negotiate its admission into the alliance. Unfortunately, things have not gone smoothly.
====
5372
I'm part of an expedition from <<1>>. While we explored <<Ac:2>>, the dead began to rise. The others fled, but my master never emerged.

<<3>> taught me to know when I should ask for help. Well, I'm asking.
====
5374
We're out here in the middle of Coldharbour and that's the best question you can come up with? I am most definitely not talking to myself. I am speaking to the alchemist.

Be quiet, you mangy cat! I can't hear myself think with all that racket!
====
5375
If you really want to help, buy something! Well, there is something else you can do. We've run out of food and drink for the few patrons we have. 

Could you take this order to Hafza in Bruma and ask her to send someone with supplies?
====
5376
He was one of Divad Hunding's companions. He died fighting Goblins. He was also my ancestor. 

I have spent seven years in the desert searching for Sabasad's remains. My wife deemed this a fool's errand … she has probably given up on me by now ….
====
5378
"Crawled out of cave. Can go no farther. Egg brother Bosekus was right. Should have moved with him to Cropsford."
====
5379
I've paid you a hefty fee to track down and kill Wardiya. You've given me nothing but excuses. This is your final chance. Rumor has her back in Bruma.

Find her. Kill her. Make me happy.

- G.
====
5380
Well, my horse died, as you might have noticed. A better question would have been, "How can I help you, good sir?"
====
5381
"This note promises that <<1>> of Kozanset will pay his debt in full along with the standard amount of interest for the time the debt went uncollected."
====
5382
SHIPPING MANIFEST
Deliver to Lorene Menillet, Cropsford, the following items:
* Flatware
* Books
* Wicker Baskets
* Doll
====
5383
The Wilderking's monsters. Stone abominations, fashioned from the Valenwood itself. They exist to wipe the Bosmer from the Wilderking's Court. 

But not us. The Shadow Watch will never relent.
====
5384
This chest appears to be old and rotting. The only object of interest in the chest is what appears to be an old family heirloom. I should probably return this to the family it belongs too.
====
5385
Daedra, out of the Moonhenge. When the undead appeared in Driladan Pass, we got cut off from Marbruk, and in the Daedra came, like beasts that smelled blood.
====
5386
It's easy. All you have to do is bring a letter to Octavimus Bincal in the village of Cropsford.

He'll pay you when you deliver the letter. I guarantee it.
====
5387
The letter, only dusted lightly with sand, was recently written.
====
5388
This water-logged bag contains several nice-looking but soggy gifts. There is also a damp note requesting that <<1>> of Bruma pay upon delivery.
====
5389
An old comrade abides in Cropsford. I have a gift for him, but I cannot deliver it.
====
5390
I'm Shatasha, a Dwemer specialist from the Mages Guild. I was supposed to meet Nervyna Selos, the proprietor of these mines, here at the entrance.

Instead, all I've found is dead kwama.
====
5391
They were captured by Daedra led by <<1>>. In the confusion, I managed to slip away. I've been scouting around in scamp-form ever since.

The mages are on trial inside the Hall of Judgment. I could hear <<1>> shouting at them. We must help them!
====
5392
There are, even now, Bosmer drowning off the coast of <<1>>. We need as many hands as possible to save them - if <<2>> is seen as glib regarding Bosmer concerns, the solidarity of the Dominion will suffer. Will you help?
====
5393
Your lack of speed has been redeemed by your thoroughness. <<1>> has judged you well. He wants to meet you in <<2>> - he believes our troubles have root there. 

I would ask you to move swiftly, but I will settle for you moving at all.
====
5394
The Dominion inadvisably removed a relic from <<1>>, loosing a very real threat to <<2>>. <<3>> supposes you are well-equipped to recork the bottle. 

This one cannot share in his confidence. You move like a sun-baked netch.
====
5395
Then we know why <<1>> needed a place of power. Should the Dominion bring <<A:2>> to their homeland, they prevent every Argonian hatching ritual from afar!
====
5396
Fragrant! There are just a few small technicalities to be dealt with. 

The impresario of Thizzrini, Feluni, demands that all entrants earn credentials before competing. This keeps out the … how is it said? Raff-riff.
====
5397
Ready to compete? Are you ready to face all manner of ferocious beasts and inhuman constructs? Are you ready to taste blood and bone?
====
5398
You have no idea what you're up against, do you?

Fine. If you want to throw your life away, far be it from me to dissuade you.
====
5399
Patience, my lovely. First you must enter the qualifying rounds and defeat all three contenders. Only then will the main arena crowds be able to feast their eyes upon your dazzling smile.
====
5400
There are traditions and protocols for such things. To face the Grand Champion, you must speak to Ishalga and officially challenge her position.
====
5401
I've been thinking about what Gavo said. The temple district makes sense. The resistance kept talking about all the strange lights in that part of town. What do you want to bet that's where the Mane's gone, as well?
====
5402
Arenthia has been taken by invaders from the north, Colovians. I've been tasked to help the local resistance. It's a ragtag group led by a woman named Kazirra. We have a rough plan, but we need help. To start with, grab a uniform off of this scout.
====
5403
They keep our eggs in their camps, holding them to keep us docile. They force us to stay near our own nests, hunting us down if we wander too far.

We want our children back. We need our eggs.
====
5404
I've worked this caravan all my life. These people are my family. What started as a side business for <<1>> is getting out of hand. <<1>>'s a slave-trader. The Khajiit you're looking for isn't working off a debt—he's being sold on the open market!
====
5406
You must eventually come to my throne, but not yet. Each of us is a strand to be spun into the story of Valenwood. 

You should seek out the spinner, Maruin. He can tell us how this story began, and where it should end.
====
5407
<The note was left here by someone named Tharayya.

She seems to be a Dwemer researcher looking for a specific artifact called the "Guardian's Eye." The note says her search points her to Aldunz and she intends to go there.>
====
5409
<The note was left here by someone named Tharayya.

She seems to be a Dwemer researcher looking for a specific artifact called the "Guardian's Eye." The note says her search points her to Yldzuun and she intends to go there.>
====
5410
This journal contains pages of notes about Ayleid wells. Much of it is barely legible; what can be made out is often rambling. The binding is embossed with "Atia Tucca of Weynon Priory."
====
5411
<The note was left here by someone named Tharayya.

She seems to be a Dwemer researcher looking for a specific artifact called the "Guardian's Eye." The note says her search points her to Volenfell and she intends to go there.>
====
5412
Because it's all my fault—the Aldmeri. Lady Laurent sent me through the portal to investigate. When the Elves saw me, I ran … and led them to the portal.

So now she hates me. Please, I beg you. Will you help me get back in her good graces?
====
5413
You were pulled from the sea by a crew of miscreants and scoundrels, but I sense no true malice in their hearts. It may serve you to aid them, and to better understand their struggle.
====
5414
Opening the crate reveals a set of newly tailored robes. A label reads, "Verro Sertorius, Weynon Priory."
====
5415
Nosey, aren't you? I can use that. I have a friend who'd be happy to see you. Head north to Bruma. Find Trelon Valen and tell him his wish has come true.
====
5416
I have no real idea. From what <<1>> tells me, there's some presence in the forest that is causing these problems. Is that true?
====
5417
"A young Khajiit wandered into camp last night, said he's looking for <<1>>. If anyone asks where I am, I'm dragging this fool off to <<2>>. He'll see the boss before his head and body part ways."
====
5418
My son, Donus. He fled from Cheydinhal when the Imperials tried to force him to join their fight against the rebels.

I'm sure my wife is worried about both of us. If you go to Cheydinhal, tell Kirandas that I'm fine and still looking for Donus.
====
5419
Mane Akkhuz-ri and many soldiers are stranded in the old merchant tunnel to the north, surrounded by Prince Naemon's undead. 

Indaenir's actually already volunteered the two of you to go after them.
====
5420
Halindor's made it clear to me that Ezreba didn't help the cultists willingly. But I still believe she should be punished. There is a part of me that feels she should be banished from Greenhill.
====
5421
The crate is full of debris. Buried under it is a small silver flute. 

An inscription on the flute reads: "Halion of Chorrol."
====
5422
We need you two to rescue Mane Akkhuz-ri. The Mane's party was cut off from the rest of our forces when Prince Naemon and his undead army first attacked. 

The last thing we need is the Mane's death on our hands.
====
5423
He was. Some of our soldiers said they saw Naemon leading his skeleton army into the pass. But that was some time ago—before our forces were scattered. 

Now the undead near the gates of Marbruk itself. The city may soon be overrun.
====
5424
A fool, who paid the ultimate price for ambition. But I would see none fall as I did.

You must leave. The book before you is cursed, as are its two siblings. Can't you hear it call to you?
====
5425
We have lizards and we line 'em up and race them. That's pretty much it.
====
5426
This is the Trollfight Arena! A place of gladiatorial combat, where the mightiest of trolls live and die!
====
5427
Great! I'm glad you love Spikeball so much!
====
5428
Someone offering to help me? Well, that's a first.

I wrote a letter to my cousin Asvorn in Chorrol. But I can't leave here and no one will deliver it for me. Would you bring it to him?
====
5429
Do you see that strange miasma? It appeared on the Great Tree after the hurricane, like a sickness. I've done what I can, but I fear it's not enough.
====
5430
My father's very sick. So are many of our warriors. Many have even died.

Our water was poisoned, probably by these foul necromancers—the Withered Hand. They seek to weaken the Ash'abah so that we cannot stand against them.
====
5431
"Jena-

This is your last chance to settle your debt. It has cost me a great deal to find you. Cheydinhal wasn't far enough.

-M"
====
5432
Fahara'jad sent you to ask for our help? Now? The nerve of this king!

Hmmph. Well, if you seek my father, you should know he—and many other of our warriors—are extremely ill. Some are dead. Our water was poisoned.
====
5433
Looking for supplies. The members of the Mages Guild below will need all the aid I can muster.

We've sent an expedition into the Hollow, unwise as that may be.
====
5434
The thieves went straight to the reliquary. They took the chalice, and a number of other relics. The relics have little monetary value, but we know the Chalice of Mara has divine mystical properties. I suspect they had help.
====
5435
The ring was my mother's, I want you to find it for me. Most likely one of those miserable bastards still has it on his person.

If you'll agree to get my mother's ring back, I'll answer any questions you have about the fort. .
====
5436
Better than usual. Might you be traveling to Chorrol? My friend, Hannura, lives there. She loves fish and could use a treat, given Chorrol's troubles. Would you bring her some of my catch?
====
5437
I don't want to get into details with the lamia standing nearby. Meet me at the bridge to the east of here. We'll talk there.

Just be careful. Any other lamias you meet won't be as friendly as Tzik'nith.
====
5438
This one saw you fall from thin air. Pop, drop, splash. Raz would have tried for a backflip, but under the circumstances this one is most impressed.
====
5439
The damned Sea Elves are attacking! Both the sanctuary and the grotto. They must've known about this place. 

A massive sea serpent has been bound here for centuries in the pool above us. And now, a Maormer mage has broken the seals holding it!
====
5440
Among the loot piled here is a fine doctor's bag with the name "Hilio Attius" stitched along the top. Inside, beneath some medical instruments, is a map with the town of Cheydinhal circled.
====
5441
You'd help me out? Really? If you're willing, I desperately need some herbs delivered to a customer in Bruma.

They've already been paid for, but I'm sure Jafola will give you a bonus for speedy delivery.
====
5442
I came here from <<1>> to see if the storm caused any damage. Then I noticed the Great Tree, covered in some sort of fetid vapor!

I rushed back and told <<2>>. She summoned a spirit to help, but I don't think it worked.
====
5443
As it turns out, I'm pregnant. But the father of my baby, Brielus Colus, lives far off in Cheydinhal. He made sure I escaped that warzone but couldn't come with me.

If he is still alive, he should know he's to be a father.
====
5444
Welcome to the Tower of Lies, a prison designed for Molag Bal's entertainment.

I'm with the Fighters Guild. As soon as we arrived in Coldharbour, Daedra attacked and dragged us down here. We're jammed up but good. I can't get my soldiers organized.
====
5445
That is good. I believe she has finished … mixing the potion for your initiation. Speak to her when you are ready to begin the trial.

May Tu'whacca guide your path, initiate … always.
====
5446
Back up. Pa'alat is home to gamblers, vagabonds, and the retirement villa of a former Eye of the Queen. A legend, actually, a Khajiit named <<1>>.

Unfortunately, we're pretty sure he's gone rogue.
====
5447
The legendary herald who crowns the next Mane of the Khajiiti people. I've studied this role for years and I'm certain that you fit the profile of a Moon Hallowed.
====
5448
The monks taught us that a sort of herald would arise in bad times. Blessed by the Manes of old, this person would be the one to guide the Mane of tomorrow. I'm just quoting now. I don't claim to understand half this stuff.
====
5449
The Maormer have revealed themselves as a threat to Mistral and must be dealt with.

He requests you come to the docks and help him deal with any remaining traitors.
====
5450
He wasn't wrong.

The Veiled Heritants subjected my brother's body to an unnatural resurrection—as a lich. He has the Staff of Magnus and is using it to suppress Hectahame's necromantic wards and raise an undead army.
====
5451
"Belya,

Your services are required in Cheydinhal. The rebellion is bearing fruit. You must be our eyes and ears. Take no risks but hasten here.

- Iocundus"
====
5452
Dominion inspectors. Headwoman <<1>> requested their aid to stop smugglers.

We're honest farmers with good customers. Our moon-sugar is used to spice food, not to brew skooma! When the inspectors learn we can't protect our fields, we're finished!
====
5453
It is beyond comprehension. Some of the greatest heroes in Alik'r's history have been laid to rest here.

They were consecrated—there is no way they can be re-animated. We deemed it an illusion at first, but then they started killing the priests.
====
5454
He'll likely be tending his barn at the edge of town. Like Kalari said, do not let his surly voice throw you off.

Inside, he's like a cuddly cub.
====
5455
Our moon-sugar storehouses caught fire. Father thought to save our livelihood. He ran inside, and ….

The burns weren't bad, but the sweet-smoke ruined his lungs. Without powerful medicine, he won't last the day.
====
5456
Well, one of us is. We fled Pell's Gate, heading for the town of Vlastarus. We got separated in the confusion. I hope she made it. If you're headed there, will you look for her and let her know I'm on my way?
====
5457
I was escorting my brother's wife to Vlastarus; Angiente is waiting for us there. But we ran into these undead last night and they killed Munya. I barely escaped. Now I'm waiting for a chance to run in, grab her body, and bring it to Angiente.
====
5458
<A young Khajiit wandered into camp last night and tried to rough up some of the boys. He says he's looking for Hazak and refused to leave when I told him no one sees the boss.>
====
5460
His home is just up the hill behind this one's farm. Make sure when you see Milk-Eyes, you tell him he still owes Ezzag for their last match.
====
5461
Yes, Akkhuz-ri. For all he has been through, he is still wise. Travel now to Rawl'kha. I am certain the Mane … I am certain Akkhuz-ri will do the same.
====
5462
We were part of the Dominion fleet sailing for Cat's Eye Quay when a storm—no, a hurricane—blew up out of nowhere. Sails tore, hulls cracked, and we were thrown into the ocean.

I somehow ended up here, but my squad-mates are missing.
====
5463
You're going to think I'm crazy. But there's a cave not far from here. My apprentice and I camped there to get out of the weather, and when we woke up … a whole village had appeared out of nowhere! Full of Elves and homes and everything!
====
5465
Our village belongs to the True Valenwood, but we are oathbound to return here every thousand years to tend the Wilderking's trees. Their branches connect this realm to that.

The Fading Bushes hide the village, protecting it from invaders.
====
5466
The situation? We're well and truly flummoxed! Before we could cross the Chasm, before we could confront Molag Grunda, we were stopped by a few pesky focus stones!

The wee ginger mage says that we have to break the stones, but good luck with that!
====
5467
Really? I'd be a great relief if I knew someone was out there. Even if you only find bodies, at least we'd know.

I fear the coming storm might erase what evidence is left if we don't hurry.
====
5468
We've little forces to spare for rescue, but one of the Bosmer offered to find my assistant. We got separated when the skeletons fell upon us.

I don't know how she expects to survive, one against so many! A brave soul, she is.
====
5469
First, you need training. It starts with an easy task. Fangil waits at the Western Elsweyr gate with munitions for the siege range. The Transitus Shrine is the best way to get there and back. Viriniel can tell you more about it.
====
5470
Siege weapons are fascinating, yes? There is much to learn. There are several types, each very useful in its way.

To learn about rams and flaming oil, talk to Miniel by the tower. For trebuchets, catapults, and ballistae, talk to Firamo.
====
5471
At the Elder Scroll temple of Mnem, Protector Arfire waits. She has much to tell you.
====
5472
We need to take control of the main teleport in the Chasm. Gives us access to the areas beyond. But Daedra are controlling it and we're getting hit pretty hard.

King Dynar said he would send help. Gathwen and some others are already there. Come on.
====
5473
I paid the ultimate price for my hubris. Three books, each with the same curse. I thought myself strong enough to destroy them.

But they are a trap for the weak-minded. Listen carefully. Can't you hear them call to you?
====
5474
You haven't met her, have you? Oh, you'll like her. 

She's one of the last Veiled Heritants. They'll play the antagonists in this story. If you don't change the story, they end up killing the Wilderking. That would be very bad.
====
5475
"If you ever read this, Marodeen, do not follow me to Mist Morrow Vale. I should have listened to you and stayed in Vlastarus.

Remember me,
Azara."
====
5476
She says her house is haunted. Ezzag's brother, Enak-do, owned that house for years before he passed. He never had any problems with dead people. Hmph. Anyway, this one has never known her to lie. Ezzag's niece is good people.
====
5477
Necromancers, led by Uwafa and Alasan, the sons of a man named Suturah I defeated many moons ago.  

The problem is the dead they raise. There is no greater dishonor in Alik'r than striking our ancestors. My soldiers will not fight the undead.
====
5478
<<1>> wants to speak with you yet again. I didn't ask why. Figured after all this time, you would know.

He's at the bridge. Said you'd know where. You do, don't you?
====
5479
The moonlight sings to Kauzanabi-jo. Sings of the darkness inside Mane Akkhuz-ri. He is in league with the Colovians who have taken the city. It is your duty … you must help the people of the city, and do what you can for Akkhuz-ri.
====
5480
Yes. The moons tell me that the spirits of the past spoke of a temple. The holy temple of Moonmont. Its walls once sang of moonlight. And now drip with the corruption of the Dark Mane.
====
5481
Walk the Two Moons Path. It's been my destiny since I was a cub. I know that now. We walk the path, and I become the new Mane. Then we get my sister back.
====
5482
Like a rock made of water. Not ice — solid, warm water.

<<1>> said <<2>> would know what to do with it, but I can't go to those healing tents. What if my friend isn't there? Worse, what if he is?
====
5483
Walk the Two Moons Path, of course. It's been my destiny since I was a cub. I know that now. We walk the path, I become Mane. Then we get my sister back.
====
5484
Excellent. The Queen, the Silvenar—even the fallen light Akkhuz-ri is within. This one's superior, Kauzanabi-jo, awaits you at the dais. Follow Hadam-do, Hallowed.
====
5486
"Make no mistake, no one leaves the pack, ever. I want Engitaale found. Scouts reported seeing her near Vlastarus. Bring her to me, dead or alive.

- Geneura"
====
5487
Vampires. The region beyond is crawling with them! Worse, anyone we send in there is turned into one of the foul monsters.

And do you see the structure that looms on the horizon? I believe that's one of Molag Bal's infamous Harvest Hearts.
====
5489
Just waiting to be asked stupid questions by strangers, what else? I'm watching. And waiting for my brother Klovag, who's late as usual. When he finally gets here, we're gonna wipe this place out.
====
5490
This is a very sacred rite for the Khajiit people. I don't know much about it myself as it's not my culture, but I respect their beliefs, however strange they may be.
====
5491
You've seen where the Path began. Now it's time to look to the future and to see where the Path could go.

The Path comingles with the Altmer and Bosmer peoples. You will see two visions of how their future is affected by the champions' fate.
====
5492
We've walked the Two Moons Path, the path of Jone and Jode. But there is a third moon: The Dark Moon, the enemy of the Khajiit. Lorkhaj, the Missing God. This is the secret at the end of the Path … we must travel to the Den of Lorkhaj.
====
5493
We entered the ruins to recover the stolen relics, but the bandits got the drop on us. Quick, break the lock on these chains. Get me out of here!
====
5494
No… poison. Please… the guaridians are alive.
====
5496
Not likely. You need training. Let's start with an easy task. Mirrored-Skin waits at the Southern Morrowind gate with munitions for the siege range. Use the Transitus Shrine to get there and back. Vother Herendas can tell you more about it.
====
5497
Nothing better than causing massive damage on the battlefield, is there?

If you want to know more about rams and oil, talk to Lirtis. For trebuchets, catapults, and ballistae, speak with Looks-Forward.
====
5498
Speak with the Protector Galiel at the Elder Scroll temple of Chim. He will show you what we fight for.
====
5499
Not so fast. First you need training. Start with Zahreh at the Northern High Rock gate. She has munitions to be delivered to the siege range. The Transitus Shrine is the best way to get there and back. Felycie Canis can tell you more about it.
====
5500
Like I tell all the new recruits, siege weapons rule the battlefield. So you need to know how to use them. To hear about trebuchets, ballistae, and catapults, talk to Jaleel. For battering rams and flaming oil, go find Marc.
====
5501
Go to the Elder Scroll temple of Alma Ruma and speak with Protector Yseline. She plays a vital part in the Covenant's mission to conquer Cyrodiil.
====
5502
It is a place of decay, a place even the gods do not acknowledge. It is where the dishonored dead are sent. 

When one has shamed themselves beyond redemption, his or her body is dumped here, unwashed, and unconsecrated.
====
5503
My friend, Raz would not send you off blind. Well, no more than this one already is.

Let us talk over our options, and you can make your decision to help, yes?
====
5504
Because it's all my fault—the Aldmeri. Lady Laurent sent me through the portal to investigate. When the Elves saw me, I ran … and led them to the portal.

So now she hates me. Please, I beg you. Will you help me get back in her good graces?
====
5507
We've little forces to spare for rescue, but one of the Bosmer offered to find my assistant. We got separated when the skeletons fell upon us.

I don't know how she expects to survive, one against so many! A brave soul, she is.
====
5508
Really? I'd be a great relief if I knew someone was out there. Even if you only find bodies, at least we'd know.

I fear the coming storm might erase what evidence is left if we don't hurry.
====
5509
Poisoned gas … I'm … I'm dying. Please … look for the other guardians.
====
5510
Stay close and follow my every command. Taking down the Great Shackle—the primary conduit for the Planemeld—requires precision and the careful application of destructive spells.

As it so happens, I am a master of destructive spells.
====
5511
I came to join the Saltwalker Militia, but a bunch of bandits stopped me, roughed me up, and tossed me to the side of the road.
====
5512
Felari has been working with a Wood Elf to bridge the divide between our peoples. Before the Dominion, you might know, the March saw much violence between Valenwood and Elsweyr. We've worked to return home the bones and relics of our ancestors.
====
5513
Indeed! Rumor has it that an ancient forest spirit dwells amongst the trees here, and we mean to seek out and study it.

You could handle this forest's Bosmer natives should they become hostile against us during our research.
====
5515
A foolish spirit. My ambition brought me low, but I won't allow it to happen to another.

The book before you bears a terrible curse, as do two others. You can hear it call to you, yes?
====
5516
You're from the shipwreck, then? Watch your step, a fire hit this plantation and set the skeevers on edge.

Shame about <<1>>. Seems her father burned himself in the fire.
====
5517
I really need some wolves killed!
====
5518
"After years of searching, enduring a maddening hunt, I've found it. The treasure beyond all gold is buried somewhere beneath this Bosmer town."

"I will clear the village away—and the villagers will make ideal diggers."
====
5519
My people and I are of the village that used to stand here. Before Graccus came.

He burned our homes and built a manor over the remains. I am the last villager, the last Spinner. Kept alive for stories of ones who worshipped ancient, dark gods.
====
5520
I shudder to think what Pelidil plans to do with the Staff of Magnus. I need time to prepare our strategy before we pursue him.

But that doesn't mean we can't make efforts to strengthen our position here in Greenshade.
====
5522
This, my friend is the calm before the storm. Our storm. 

The Maormer believe that holding hostages will prevent us from taking action, but we will not allow such cowardice to determine our course. We will act and we will act decisively!
====
5523
Bosmer marines—one female, two male. We were on the Little Alkosh, part of the Dominion fleet sailing to <<1>>. Then a hurricane knocked us into the shoals.

I've been looking for my squad, but I've had no luck.
====
5524
Frankly, no. We hired an Altmer Mage to clear the forest above the village, to make room for our beehives. It's been days, now, and if he doesn't complete the contract soon … well. I don't want him to have to eat his wife.
====
5525
We've got a number of beehives, right? We've been looking to clear some of the forest, expand out, and hired a Mage to help make it happen. The buzz around town is that there's a problem. I don't know the details, though.
====
5526
Thing 1, it's on one of those bodies in a specific subzone.
====
5528
<The name <<1>> is carved on the back of this finely crafted lute.>
====
5529
You should get to Seaside Sanctuary as soon as possible. 

If we strike the Maormer hard enough there, we might be able to drive them back out to sea before they get a foothold on the shore.
====
5530
<The names <<1>> and <<2>> are engraved into the back of this pendant.>
====
5531
They took our souls. They fed them to some sort of <<1>> and now I'm the only one left.

Can you destroy the gem before I wind up like the rest of these wretches?
====
5532
"Our trip to Coldharbour has gone somewhat awry. I do hope this doesn't prove too inconvenient for dear Lady Laurent. She so expects things to go smoothly.

I find myself separated from the others and in the clutches of extremely beautiful Daedra."
====
5533
No, no, no! Everyone … everyone who ran, died. Please, let me stay with you. And … and we should look for others. I think I heard other survivors!
====
5534
Help me out of this mortifying predicament, mate. I'm too willful for the Admiral's crown to work on me, so he had me busted to bits and me bones thrown away. 

And the only thing worse than being a living skeleton is being just a talking skull.
====
5535
Venturing into the story of Aranias' past has sown the seeds of her transformation, but they have yet to sprout.

Even now, she and Andur blaze a trail of destruction toward the Wilderking's throne. Their intention is to destroy him.
====
5536
No! I'm not going anywhere by myself! Let me stay with you, brave soul that you are! And … we should look for the others. I think I heard other survivors.
====
5537
Kanniz does not want to try. Do you think he would still be hiding here if it was safe? He will come with you. And, please … we must look for other survivors. This one knows he heard others after the attack.
====
5538
Only the most important military advancement in the Second Era! 

These ships you see here—I designed them—they're going to revolutionize naval warfare! But not if we lose the designs!
====
5539
Go to the place with the thing and do it.
====
5540
I can't tell you what it is until you have promised to do it.
====
5541
We are a respected school of swordsmanship. Our blademasters are matchless, our students disciplined and sharp.

I've been ordered to find more recruits for our school. Once, we were very selective on who would be allowed in. But now ….
====
5542
We teach the way of fighting. Any fool can win a duel. Only a master knows who will challenge her and where it will occur.

You must learn to think as the masters did. Learn not just how they fought, but when and why.
====
5543
Verrant Morass is sacred ground, and many pilgrims visit here. Recently, the pilgrims went into a frenzy and attacked everyone.
====
5544
Good. Since we were cubs, Khali and I have studied the Path. I've read many accounts of past trials. What the Hallowed and the candidate went through … but nothing can prepare you. I know that now.
====
5545
The Labyrinth. She intends to remove the Wilderking from his Court. Many will die should this happen.

Look for the Bosmer spinner named Maruin.
====
5548
This manor, it's not what it seems. And now poor <<1>> has been caught in its embrace. Without help, he will surely die, just like the others.

It will be dangerous, but perhaps you can go inside and convince him to leave before it's too late.
====
5549
This manor, it's not what it seems. And now poor Stibbons has been caught in its embrace. Without help, he will surely die, just like the others.

It will be dangerous, but perhaps you can convince him to leave before it's too late.
====
5550
Well done! Then we still have a chance!

We sent in a small force to cause a distraction. They probably won't survive, but they should keep the enemy busy while we get the rest of our troops inside. We need to make sure their sacrifice isn't in vain.
====
5551
The moonlight sings to Kauzanabi-jo. Sings of the two Champions who will decide our fate. The women from the First Mane's vision. They await you at Rawl'kha. Where this one will perform a ritual of great importance.
====
5552
Everything you've done convinces me … I almost feel silly saying it, but it's all there. The Mane has fallen and you've saved my city. Traveler, I believe you are the Moon Hallowed.
====
5553
We among the lunar clergy have heard of your bravery. You've stood beside their children of Jone and Jode, and fought for the soul of the Khajiit. Some of us believe you may be one soul in thousands. You may be the Moon Hallowed.
====
5554
With the combined forces of the Fighters Guild and the Mages Guild, we must take the battle to Molag Bal and reach the portal to the planar vortex.

It all starts at the Chasm. Scouts are already in place, gathering information ahead of your arrival.
====
5555
They're in league with the damned Withered Hand …! As if we didn't have enough necromancers to deal with already!

No matter what, we can't allow the Imperials to get a foothold here. We're going to take the city back and kill them, all of them.
====
5556
The boss hired a matchmaker named <<1>> to find a groom for his daughter, and he sent me out here to recruit someone. 

He says he'll pay well. He's up at our camp now. Can you help? I've been out here long enough.
====
5557
He is at the shipyards town of Tava's Blessing. The Withered Hand is there and he needs you to come as soon as possible.

The scholar Zohreh said something about that being the birthplace of one of the Ansei, whatever that means.
====
5558
Is that so? You'll have to sign a waiver stating you don't need training. Take this form to General Thoron.
====
5559
Traveler, the moons have already blessed your life. You've stood beside their children and fought for the soul of the Khajiit. This one believes … you may be one soul in thousands. You may be the Moon Hallowed.
====
5560
Naemon is the root of the problem. We can't allow him to raise more undead to join his ranks.
====
5562
Don't think about trying to cut in! <<1>>'s got an exclusive relationship with the magistrate. She gets wind of any shenanigans ….
====
5563
Ha! Is that right?

Well then. Sounds to me like you could be one of the Undaunted.
====
5564
The Maormer have revealed themselves as a threat and must be dealt with. We cannot afford to wait a moment longer.

We've subdued the crew of this ship and found weapons shipments. In response, more Maormers barricaded Cat's Eye Quay.
====
5565
The Maormer have revealed themselves as a threat to Mistral and must be dealt with.

He requests you come to the docks and help him deal with any remaining traitors.
====
5566
I'll hold the gate to <<1>> until the survivors make it out. I've sent runners to muster our defenses, but we're spread thin across <<2>>. We need every available hand if we're going to hold this town.
====
5567
Good. The sooner we're underway, the sooner we can catch Pelidil. Raise anchor!
====
5568
<Among other belongings in the pack is a simple Bosmeri handaxe. It glows with an unusual purple energy.>
====
5569
Praise Y'ffre, someone who isn't going on about Argonian spies!

Last year, this tribe arrived in <<1>> as refugees. But because we're all part of the Dominion now, my superiors can't decide what to do with them.
====
5570
Pariel, my bold, brave, beloved Pariel. My wife.

The Wood Orcs captured us. They did unspeakable things …. They were going to kill me. She couldn't watch me die. She killed them all, but now she's missing.
====
5572
How can you breathe? You just do, without thinking much about it. It's the same with me and talking, or Worm Cultists digging up old bones.

Didn't ask if they belonged to anyone, did they? The Wormies just started making skeletons.
====
5573
It's good to see a friendly face, traveler. The fort is besieged by Dro-m'Athra and the mane has gone mad. Without reinforcements, the fort will surely fall.
====
5574
A Dremora army guards the walls of the citadel. But there are those among us who recognize the city, who knew it well before it was pulled from Nirn.

We can use the guild halls inside to launch a surprise attack, provided someone prepares the way.
====
5575
Traveler! You've got to help me. I'm trying for an apprenticeship with Telenger the Artificer. He gave me several relics to study, and I was supposed to write a paper about each one. I, uhh … might have started celebrating early?
====
5576
In case it needs to be said, the Black Forge creates all of Molag Bal's vile weapons, including the dark anchors and the Great Shackle.

With the Great Shackle destroyed, the threat of the Planemeld should come to an end.
====
5577
Fourth victim in as many years! Should seek more out, easy pickings so far. Not much on them, but that doesn't matter. It's the hunt that counts.

Stash away a souvenir, sell the rest, move on to the next victim.
====
5578
Followers of Mehrunes Dagon have set fire to our city.

They've opened an Oblivion Gate, and we can barely keep the incoming Daedra contained. Perhaps our home is lost, but we have to do something about that Gate, or this entire forest is doomed.
====
5579
Very good. I assume you've met Tholbor, then. He'll set you up for the qualifying rounds at the Summoner Arena. 

See you around. If you survive, that is.
====
5580
I'll bet you are! Report to Zara for further instructions. You'll find her outside of the Swordmaster Arena.

Break some legs! Or arms. Your choice, just put on a good show.
====
5581
Everything seems to be in order. Report to Malarel at the Sorcerer's Arena when you're ready to begin. 

Best of luck to you.
====
5582
The wispmother. A legendary beast. "We'll kill it and take home the trophy and be legends ourselves," we said.

We charged, and she … well, just look down there. Their screaming faces … frozen in death.
====
5583
From Vanus Galerion, of the Mages Guild.

As you well know, the forces of Molag Bal grow bolder by the day. Vanus believes that it is time we went on the offensive.
====
5584
I'd say that was a fool's errand, but after seeing the schemes of the Tharns firsthand I can''t deny that Molag Bal has become a serious threat. The Mages and Fighters Guild have been fighting to halt his influence across Tamriel.
====
5586
Then, with your permission, I'll open the portal to Stirk. May Auri-El's hand guide us all.
====
5587
The last prospector to go in was <<1>>. I warned him that the mine was dangerous, but he said he had to go.

After that, things got out of hand. I closed the whole operation down. Then that Orc showed up.
====
5588
The road is perilous. Ebonheart Pact warriors have been harrying travelers, cutting down our soldiers. We ambushed the ambushers and put them to flight, but one of our own was among them. A traitor by the name of Aldolin. I mean to find him.
====
5589
Aha! You'd like to know!

There's death in the sky with the harpies, and death in the streets. Ask too many questions, and they'll take everything away. Everything!
====
5590
The pale senche, the lion with a skin of snow. My hunt for it spans lifetimes, but my only bounty is deep wounds and dead friends.
====
5591
The Wilderking's throne is in Greenheart, but look as we might, we have never found him. There is a crazed spinner near the Labyrinth, however. Look there, if you seek the Wilderking.
====
5592
My daughter, <<1>>! Bandits took her and I don't have the money to pay the ransom. 

I don't know what to do!
====
5593
Oh, uh, Maruin's a spinner. He lives in an abandoned house near the Labyrinth. He knew you'd be here, so I figured you knew each other.
====
5594
Yes, she's been kidnapped. Her name's Erinel. She's a Wood Elf. I know, a Bosmer and an Altmer. It's no wonder I can only hire Orcs to help. 

But Erinel, she's so strong. She's like the city walls!
====
5595
There were six of us. The Falinesti Faithful. Wood Orcs settled on our holy site. We only wanted to talk, to convince them to settle elsewhere. We didn't want any trouble.
====
5596
I think Brea got away. She was always a survivor. The others were captured. I think I know where they've been taken, but I'm in no position to mount a rescue.
====
5597
I'm Hilka, scout of the Rift. Our scouting party was ambushed. Only Thragof and Brea Snowrider escaped. They're keeping us alive for interrogation.
====
5598
That, my friend, is the question of the day! We wish we knew, but we're no experts on evil wards and such. Well, at least not those of us here.

However, seeing as how whatever business you had here will need to wait, we could use your help.
====
5599
You don't understand! I may have been captured, but I don't want to be rescued! Honestly, you're as bad as Laurosse.
====
5600
Great acting. I need an assistant to do some delicate tasks, and you've got the right look about you.

I'm part of an undercover investigation into a string of thefts in Marbruk. The Artisan is a master of his profession.
====
5601
The boss offers certain … services here in Woodhearth. As expected, such services are not free. One called Manthir owes the boss a cut of his profits, but is holding out now that his payment is due. This one means to collect, one way or the other.
====
5602
See the Sea Hawk over there? That's Angore's ship. From the looks of it, I'm not the only one he's pissed off. Dominion guards have been poking around there, too. He must be in with some real scum.
====
5603
Argonians. I can't tell if they're acting alone, or on behalf of the Ebonheart Pact. They struck so quickly I'm not sure who they are, but they took the rest of my group captive and left me for dead.
====
5604
I am called Sumiril. I am one of the "Hollow." We live to serve the Wilderking, who is our god, our creator.

I ask you if you can read because I have this book, which is supposed to tell the true story of the Wilderking, and of my creation.
====
5605
I must confess, this place is unknown to me. You appear to have arrived on a tropical island at the site of a shipwreck.
====
5606
You washed up on the shore of a frigid isle off the coast of Skyrim. I watched over you for a time after one of the locals brought you here.

They seem a friendly enough sort. They follow instruction from a woman named Rana.
====
5607
I'm a thief. My plan was to steal from Altmer and demand they leave Marbruk via the Right of Theft. Sadly, they don't respect the Right.
====
5608
I just … I just got back to town from a trip. I was conducting business for my wife. She runs the town! Very important!

Anyway! There are strangers about. And they're … they're carrying things!
====
5609
New members are the lifeblood of the Mages Guild. Especially for retrieval missions. 

I've received word about a possible store of ancient knowledge in a ruin nearby. I'd like you to retrieve it for me.
====
5611
Indeed! She has a task for you. You'll want to speak with her as soon as you can.
====
5612
He is this one's son. When <<1>>'s father succumbed to skooma, he swore to take vengeance upon those responsible.
====
5613
Everything you've done makes me convinced that you're the next coming of the Moon Hallowed.
====
5614
Among the people in my organization you have a certain reputation. Look, there's a situation at the city of Arenthia. One of your skills could make or break our efforts there. Can we count on you?
====
5615
To the city of Rawl'kha. Speak to the acolyte known as Saifa. She is a quiet girl, but you will find that she knows of many things. And like Zaddo, she knows the paths you must walk if you are to reach your goal.
====
5616
The Dark Mane has taken refuge there. Dar'm-aThra and sa'm-aThra have driven the Khajiit out there. Speak to Shazah there to figure out your next move.
====
5618
Your greatness awaits you. But not here, yes? You must travel to the temple at Moonmont. Seek the one who waits by the pathside. They will guide you to where you must go.
====
5620
Dremora are behind the walls of this city, pulled from Nirn. We can surprise them and take the citadel, using access from the old mages and fighters guild halls. 

It will be a two-pronged attack. It requires someone on the inside, moving quickly.
====
5621
I was captured shortly after Meridia pushed her city into this dread realm. This prison relies on darkness. Early on, I almost broke free.

Now Molag Bal shapes the darkness itself to bind me, suppressing my attempts to escape.
====
5622
Your recent deeds demonstrate that you take an interest in matters on <<1>>. Likewise, those on <<1>> take an interest in you.
====
5623
It's a dark place—the largest necropolis in all Alik'r. It's just west of Satakalaam. 

If the Withered Hand's there, I know the prince needs help. I'll send troops as soon as we're done in the city, but I suggest you join him now if you can.
====
5624
It means you must be the next coming of the Moon Hallowed. However, you must go through the sacred rites to take this role.
====
5627
Your recent deeds demonstrate that you take an interest in matters on <<1>>. Likewise, those on <<1>> take an interest in you.
====
5628
From what we've experienced, I believe Naemon must be behind the corruption, but how does he command such power over the forest?
====
5629
"These ruins are the perfect place to contemplate the light of Jone and Jode. Their cooling rays slice through the crack in the ceiling. They fill me with calm, with peace."
====
5630
Yes! Thalara has a recipe for turning Nirnroot into wine, the best wine you'll ever taste! Most unusual. No more can be said at this time. 

Perhaps you would help Thalara?
====
5631
Ah, playing hard to get, eh? A canny customer, I see. Nirnroot wine is the best wine ever! One bottle and you'll never want, or need, another. It's my own special recipe, you can get it only from me. Or you could, if I had some.
====
5632
Indeed, that is my saddest of fates. I lack just one essential ingredient—Red Mountain Ash. But alas, I cannot leave my shop to gather it.

But perhaps you, brave one, might aid me?
====
5633
"Valencia Nasica, the Exalted Bard of Dune."
====
5634
The Maormer attack <<1>> from the sea! <<2>> holds the line at the docks. She needs help stopping the Maormer before they push into <<3>>.

<<4>> will find more to help. Be swift, slowpaws!
====
5635
Our patron, Master Pellingare, went missing nights ago. His children passed away recently, in these very sewers—we thought he came to mourn.
====
5636
"When we originally spotted this ancient Dark Elf tomb, I knew I had to explore it. I was hoping that my cousin, Grundskar, would have accompanied me, but we got separated when our Fighters Guild troop scattered."
====
5637
We escaped Tava's Blessing, but it was all too much for his heart. 

He needs consecration but I'm terrified to leave his body. The necromancers are everywhere.
====
5639
Something has caused the spriggans and senche to come out of the forest in droves and attack us. We've taken shelter in the cave, but we can't live there for long.
====
5640
I don't know how else to describe it. Spriggans and senche just started tearing through our village in numbers! 

We've had to take refuge in the sacred cave, where we hold our religious ceremonies.
====
5641
We escaped Tava's Blessing, but it was all too much for his heart. 

He needs consecration but I'm terrified to leave his body. The necromancers are everywhere.
====
5642
Prince Azah has us sweeping the desert, searching for these necromancers—the Withered Hand.

I see no sign of them here, but Sergeant Hadima has apparently seen evidence at Tava's Blessing in the west. She might need your help.
====
5644
The Maormer are like drunken uncle. Chase them off and they always come back. Next time Khenarthi will be waiting for them. Problem is, there are places that will not be so prepared.
====
5646
Let us hope. If they do rear their ugly heads again, we will smite them once more.

There remains one very serious concern, however. The soldiers we captured say the vicereeve conducted a ritual to raise Prince Naemon from the dead.
====
5647
The guild has accepted an unusual contract. We've agreed to eradicate Daedric Anchors when they drop from the sky. Wherever they appear, Molag Bal's minions soon follow.
====
5648
"Report to me at once. I have a task for you." She's a lizard of few words.
====
5649
I'm dead. In life, I was called Gasteau Chamrond.

And you are trapped here, with me. If you'll lend me your strength, I'll show you the way out of here.
====
5651
We are reconstructing animals! Dead ones, of course. Wouldn't do such a thing to live ones. That would be barbaric, not to mention impractical.

Specifically, we are creating an elixir that will cause small dead animals to wriggle about as if alive.
====
5653
Our honeymead has become very popular now that we're trading with the Altmer and Khajiit, and it's been hard to keep up. We hired a Mage to help us clear the forest above town, but I heard from Ragalvir that there's some problem.
====
5654
No, we just normally have samples for people. But we've been shipping so much to the Khajiit lately that we don't have our samples prepared. In fact, we hired this Mage to clear some of the forest. Make room for more hives.
====
5655
Someone in Woodhearth may offer a reward for proof of the death of such a fearsome creature.
====
5656
Last year these Argonians showed up and begged for asylum. The Wood Elves gave them <<c:1>>—their business, really.

But now there's a Dominion, so it's our business. We're containing the tribe until we know what to do with them.
====
5657
Any questions or complaints related to the Argonian presence in <<c:1>> should be directed to <<2>> at the northern barricade.

Or are you looking for work? She needs outside help to help resolve this … situation.
====
5658
That's what I said, isn't it? The mammoth went into the water and I lost its trail. Care to try your hand at tracking it?
====
5659
I'm a member of the Hounds. Maybe you heard of us. Sport hunters, mainly, although sometimes people hire us to do the occasional good deed.

Like killing a troll that's been terrorizing other hunters. Unfortunately, the troll got the better of me.
====
5660
Ssh. I'm an initiate to a company of hunters called 'The Hounds.' I'm supposed to hunt a wasp as my first quarry, but I … well, I'm not a very good tracker, you see? I've lost the wasp!
====
5662
No, I mean I slept there last week, and that cave was empty! Now there's a whole village!
====
5663
The Hounds are the best hunters in Greenshade. I saw Narion nearby Falinesti. Hunt with her, keep your wits close, and you will learn much.
====
5666
<The engraving reads: "Marcelle Stenric of Shornhelm.">
====
5667
He's one of the first trees of Grahtwood, or so they say. When Y'ffre told the tale that created the world, she planted her words in the ground and there grew Brackenleaf.

The Briars protect his heart and study the art of the hunt beside his roots.
====
5668
While the others fight undead, Hazazi was sent to recruit Bosmer allies.

But this village only has crazy Bosmer. I ask them for an alliance, and they dance and tell jokes and pull my tail.
====
5669
Peledil's treachery is unsurprising, given what I know of the fool. I need time to prepare our strategy before we pursue him. For now, there is another matter I need handled.
====
5673
You haven't met her, have you? Oh, you'll like her. 

She's one of the last Veiled Heritants. They'll play the antagonists in this story. If you don't change the story, they end up killing the Wilderking. That would be very bad.
====
5674
<The journal tells the story of a young woman named Nadafa, who was seduced by a pale stranger. A vampire, perhaps? The journal mentions that Nadafa had a husband named Giran, who worked at the Northpoint cemetery.>
====
5675
Of course, ye don't know. 

Our village belongs to the True Valenwood, the forest realm. But we are oathbound to return to this Vale every thousand years and replant the Wilderking's trees. The Fading Bushes hide our village against invasion.
====
5676
Our village belongs to the True Valenwood, but we are oathbound to return here every thousand years to tend the Wilderking's trees. Their branches connect this realm to that.

The Fading Bushes hide the village, protecting it from invaders.
====
5677
Of course, ye don't know. 

Our village belongs to the True Valenwood, the forest realm. But we are oathbound to return to this Vale every thousand years and replant the Wilderking's trees. The Fading Bushes hide our village against invasion.
====
5678
Our village belongs to the True Valenwood, but we are oathbound to return here every thousand years to tend the Wilderking's trees. Their branches connect this realm to that.

The Fading Bushes hide the village, protecting it from invaders.
====
5679
They've overrun our camps! Any time we approach the rain catchers in the center of the fields, we get attacked.

But that's it for me. I'm done dodging bugs! You want to help? Speak to Overseer Jahi. She's in charge. This is her problem.
====
5680
The water's been contaminated. To top it off, whatever's tainted the johads seems to attract the desert beetles.

Workers won't go near the johads, and with good reason. But I still need to find out what's contaminated our lifeblood.
====
5681
The magister in Shornhelm sent me out here to recover a relic called the Tear of Anurraame—it's incredibly valuable …. 

I don't think he even expects me to succeed. I think he's just trying to get me killed.
====
5682
Oh, just our community. It's falling apart! 

We used to be such a welcoming town. Life was good, business with Northpoint was booming, everyone got along. Then everything changed. Now the militia has practically taken over the town. It's unheard of!
====
5683
Oh, I'm breaking up fistfights every other day. A few years ago, we welcomed everyone into town! After the Covenant was formed, we became a supply hub for Northpoint.

Together we forged a strong community … a community that's now falling apart.
====
5684
This has been the worst day, let me tell you. I went to get some firewood for my master's camp, but the Orcs chased me over here. I tried to retreat into the cave, but now there's a whole village in there! 

It was empty just last week!
====
5685
These ruins are named for a betrayal: mine. Many know of my deeds, but none have asked to hear my tale. 

Find my remains in the tower … if you dare. They will show you the true face of the past and why I turned on the legendary King Ranser.
====
5686
Sharp claws on you, my friend. You know, since we were cubs Shazah and I prepared for this day. I studied the combat techniques of past Manes, past Moon Hallowed. Nothing can really prepare you, though.
====
5687
Mages Guild. They were excavating this ruin for artifacts, but they woke something up. Some of the acolytes are still trapped inside.

If I don't do something, those acolytes are done for. But I've lost a lot of blood.
====
5688
The creature speaks! My loneliness falls away like the autumn leaf. The wintry shiver of apprehension sets in: do I dare ask the many questions I have? Do I dare hear the answers?

How? When? Why? Why am I cursed with the burden of thought?
====
5689
<<AC:1>> was thought to be the resting place of Mannimarco's most powerful disciple.

We were searching the site—carefully, mind you—when the shades awoke.
====
5690
The houses and Ravenwatch have come together to end this threat. And we haven't tried to kill each other—yet. That's progress.

Now we need to make sure that Tamrith and Dorell are ready. And that they're willing to listen to my orders.
====
5691
<The journal tells the story of how Mercano sought a cure for his wife's illness. He records the details of his experiments in raising the dead. Clearly, the Veiled Heritance used this journal to aid their own experiments.>
====
5692
Hiding from the dead of Crestshade. By Tall Papa's scratchy beard, I think the town is lost. Some insane Argonian came through and turned everyone into bloodfiends!

We gathered survivors to escort out of town, but I got separated in the confusion.
====
5694
These ruins are named for a betrayal: mine. Many know of my deeds, but none have asked to hear my tale. 

Find my remains in the tower … if you dare. They will show you the true face of the past and why I turned on the legendary King Ranser.
====
5697
Yes. The king and all his soldiers. Something happened in the final moments of the battle against the Orcs of Wrothgar fifteen years ago, and they were cursed with undeath.

Their undead forms have prevented anyone from getting in to learn the truth.
====
5698
It was House Montclair, the traitorous curs! They caught us by surprise and showed not even a hint of mercy!

Lieutenant Fairfax commandeered the old tower on the hill and dug in tight. The Shornhelm Guard won't go down without a fight!
====
5700
<It looks as though this Elf was fleeing the cave when he was caught and killed. The body has been completely drained of blood. You see a strange ring on his left hand.>
====
5701
"Contract: To acquire and deliver alchemical ingredients. All can be found in the depths of the Barrow Trench, an abandoned mine near the border of Malabal Tor.

Ingredients required:"
====
5702
Vanus Galerion, of the Mages Guild, requests your assistance. 

Recent events have made it clear that Molag Bal has dark plans for our world. Vanus believes it is time to act. He seeks to take the battle to Coldharbour.
====
5703
Vanus Galerion is either a genius or a madman. He wants to assault the realm of Molag Bal, Coldharbour.

I sent Thrush to consult with him, but Vanus asked for you.
====
5704
<You find a rough map of the ruins. Next to a label marked "Base Camp" is a small note reading, "Report to <<1>> by sundown.">
====
5705
I'm not sure. I know undead were seen in Driladan Pass to the east and the Vinedusk Rangers were scouting some trouble at Dread Vullain to the west.

I will likely visit both locations. Perhaps it would be wise for you to do the same.
====
5706
East. I've seen signs of corruption in both Driladan Pass and Verrant Morass. 

We must find a way to cleanse these places, and as I said, I expect we will eventually have to confront the Shade of Naemon on this plane.
====
5707
I'll be fine, but I'm not going to be able to finish my mission. I was with the Lion Guard when Montclair ambushed, I held my own with the soldiers but took a nasty strike to the leg.
====
5709
That's Indaenir for you—always trying to shoulder all the burden himself. We can't let him get away with that though.

There's whispers that Naemon's actually been raised as a lich, and if that's the case, Indaenir's definitely going to need you.
====
5710
"Specifically, I'm told you recently raided the Chauvry family estate and killed the descendants of the ruthless General Chauvry. He was a butcher, and I want to make a record of this event, but I'm not sure which Orc clan should get credit."
====
5711
<It seems the two Torog's Spite leaders killed each other in an argument over whose clan deserves credit for the bandits' campaign of vengeance.

This letter is addressed to an Orc historian named Maaga in Evermore and claims credit for Clan Morkul.>
====
5712
And I freely give it. On behalf of myself and the Valenwood, you have our allegiance. I only hope Ayrenn realizes that her best ally stands before me now.

Before Aranias' memories fade though, there is something else I must tell you.
====
5713
I am the Daedric Prince of Dawn and Dusk, who weeps for <<1>>'s suffering. I am the Mother of the Rose, who sealed <<2>> away from your world. 

I am Azura, mortal. And I would have you end <<1>>'s endless torment.
====
5714
Everything here feels… different. That sounds crazy. Well, when I came here as a child there were beautiful blue flowers everywhere. I'd never seen flowers like them.

The flowers were thickest in two abandoned houses on the first rise up there.
====
5715
There's an old ruin in the Lorkrata Hills, northeast of Shornhelm. Verandis said his research led him there and he needs your help.

Why he needs you when he has me, I'll never understand. But he is the master. As he constantly reminds me.
====
5716
She's the village's mayor. They say Kerbol can cure any disease, but once cured, you can never leave the village.

I'm not sick, but my husband Draven is. And if we have to live in a hovel for the rest of our lives to save him, that's fine by me.
====
5717
What kind of help? The helpful kind, of course.

I meant to arrive before evil invaded this hamlet. Find Constable Maldred and provide what help I could. But this one was detained and the constable is nowhere to be seen. Moira's Hope is lost.
====
5718
Queen Ayrenn has departed for Hectahame with as many as we can spare. I have heard dark rumors that a lich has taken residence there, and is responsible for the strife in Greenshade.

The queen left me here in case you returned. Go to her. Aid her.
====
5722
Marcel was bitten. He's become feverish. He's … he's turning. I had to restrain him to keep us both safe.

I know I can cure him. I have faith, but I can't do anything with him like this. I need him lucid, working with me.
====
5724
No, it was the skeevers … of course it was the trolls!

Me and a few others came down here looking for loot, but the trolls caught us. One by one they've eaten all my friends. They were saving me for dessert. Probably because I'm so sweet.
====
5725
"It seems a Redguard warrior named Ulbazar is believed to have died within the Crypt of Exiles. Ulbazar committed a blasphemous crime before fleeing from the Alik'r desert—he stole a precious Redguard artifact, the Memory Stone of Makela Leki."
====
5726
Brackenleaf is one of the first trees of Grahtwood, planted by Y'ffre herself. 

Brackenleaf's Briars are sworn to protect Brackenleaf from an enemy called the Outsider and accept all who want to follow the path of the hunter.
====
5729
Have you not seen? Colovians are everywhere! 

I'm busy gathering intel. If you can help, go find the Captain. Odreth is in the central tree.
====
5730
Colovians have been attacking Vinedusk and have even set up camp outside our founder's crypt! 

If you'll help, go find the Captain. Odreth is in the central tree.
====
5731
The citizens of <<1>> are killing each other in the streets. It's … I've seen nothing like it.

<<2>> may need help evacuating survivors. You'll find him by the road, outside the town.
====
5732
Fragrant! There are just a few small technicalities to be dealt with. 

The impresario of Thizzrini, Feluni, demands that all entrants earn credentials before competing. This keeps out the … how is it said? Raff-riff.
====
5733
With the collapse of the Empire, lawlessness rules Cyrodiil. Chief among the culprits are bandits called the Black Daggers. Sebazi holds contracts to thin their ranks. Are you interested?
====
5734
The Fighters Guild cannot solve all of Cyrodiil's woes, but some evil we can mend. The Gray Vipers prey on helpless towns across the region. Sebazi has contracts to kill these bandits, if you will help.
====
5735
When darkness spreads, the rodents come out to feast. One pack that plagues Cyrodiil is the Shadowed Path. The Fighters Guild, through Sebazi, offers contracts on these cultists.
====
5736
Goblins are on the menu, comrade. Vicious, numerous, and crawling out of holes all over Cyrodiil. The guild has agreed to help the people of Cyrodiil fight them. Will you accept this contract from Sebazi?
====
5737
I have a contract against the Black Daggers. They're bandits, scum who live only to make others miserable. The guild wants them cleaned out wherever we find them. You willing to go after them?
====
5738
Our glorious Province General, Flaminius Auctor, has decided the Gray Viper gang needs a beating. They've been preying on defenseless towns and the guild wants to stand up for these people. You interested in this?
====
5739
I think you'll like this one. We're offering a contract to take out members of the Shadowed Path cult. I bet you hate cultists as much as I do. Want to go cut some down?
====
5740
Cautious. Good, I like that. You'll go far in the guild, my friend. The contract is against Goblins. Not that anyone ever needs a reason to kill Goblins, but they've become a huge problem in Cyrodiil. Want to hunt them for us?
====
5741
Mayhaps you have heard of the Black Daggers, a scourge upon the face of Cyrodiil. The distress of their victims has moved the guild to offer contracts against these bandits. Will you accept one?
====
5742
The Fighters Guild offers contracts against members of the Gray Viper bandit gang. Will you help the guild lessen the chaos in Cyrodiil?
====
5743
The Shadowed Path cult feasts on the fear and despair swirling across Cyrodiil. The Fighters Guild is determined to thwart them. I offer guild contracts against these cultists.
====
5744
Listen then to what I offer. Goblins plague the good people of Cyrodiil. Towns are besieged, travelers are waylaid, none are safe. Will you accept a Fighters Guild contract against these creatures?
====
5747
For you? Perhaps. The Viridian Sentinel once kept the wild at bay for the folk of Bangkorai, but his power wanes.

Soon he may regret saving the princess of Evermore. Her mother already mourns her death, so why interrupt the natural course?
====
5748
My husband is a talented minstrel. Very talented. We live in <<1>>, but he came to <<2>> to play for new faces.

He was only supposed to be gone for a few weeks, but after two months passed I figured I'd better come look for him.
====
5749
We mean no harm. We came here tracking a bandit crew. They raided a Temple of Mara just over the border. If you're feeling charitable, perhaps you'd help out? Speak to Priestess Marcella?
====
5750
What bridge? Is there a bridge? Tricky things, bridges. Tend to have all kinds of hideous creatures living beneath them.

Except that one over there. That one leads to the Hollow City.
====
5751
Don't worry, we're not raiders. In fact, we're part of a temple guard unit. We came here tracking some bandits who raided our chapel. If you're feeling charitable, perhaps you'd help us out? Speak to Priestess Marcella?
====
5752
North, my friend, north. Whatever's been happening in this region, it's even worse up north.

If you have the time, you should probably head up that way, as well.
====
5753
Ah, then Lady Eselde or Lord Aldard sent you. You'll want to talk to Captain Janeve. We were tracking the Argonian,Tainted-Heart but stopped to lend our aid to these refugees.
====
5754
Now comes the final part - the breaking of the Remnant.

We've done well in getting the troops here, but here is as far as they must go. They must ensure nothing gets in behind us once we enter the Doomcrag.
====
5755
<The pack contains some dried meat, a few pieces of fruit, and a handful of root vegetables. It also contains a signet that identifies it as having belonged to a member of the Fighters Guild.>
====
5756
Dominion soldiers! They're led by <<1>>, the Jade Butcher of <<2>>!

They forced us to dig for them, to uproot the soil. They're looking for something buried deep in the ground.
====
5757
Lady Edwyge. Most beautiful woman I ever saw. I met her last night near the Mages Guild in Hallin's Stand. We talked, shared a jug of Zeht's Tears. I thought she liked me!

She asked to borrow a book from the Guild. And like a fool, I got it for her.
====
5758
She snuck past the great vines into the Reachmen's camp to get information. I've seen neither hide nor hair of her since.

She can't have been caught. If we lose her, we won't be able to harry the Reachmen much longer.
====
5759
To these soldiers, I am a witch. In truth, I speak as one of the Glenmoril Wyrd and a sworn enemy of the Reachmen.

My sister <<1>> snuck past the great vines into the Reachmen's camp to get information. I've seen neither hide nor hair of her since.
====
5760
Where they travel, the forest slowly withers and dies. We will drive Uela and her Dark Witnesses from here or we will die.

Unfortunately, the old hag is no stranger to Wyrd magic. She has constructed foul totems that suppress our power.
====
5761
Uela's constructed totems that suppress our power. Unless we can destroy them, it's all we can do to ensure they remain contained here. 

The Reach are like a disease to this land. We can't afford to allow them to spread.
====
5762
The Walking City of Falinesti used to spend its winters here. Since then, the Falinesti Faithful come on pilgrimage to pray for its return.

But Dominion soldiers pressed the pilgrims into service. They made them dig. Well, they dug up frost trolls.
====
5763
I'm looking for a cup. Not just any cup, mind you. A Mages Guild cup. They call it the Emerald Chalice.

The Nord mage, Malofar, stole this relic. I offered my assistance and tracked Malofar here to Breagha-Fin—home to a group of Nord exiles.
====
5764
Amazing. What seemed like a hopeless situation has turned around completely. Believe it or not, I have good tidings to share with you too. 

Imperial Magus-General Septima Tharn is requesting a parley. I'm hoping it's to discuss a peace settlement.
====
5765
Defending the city. If you're going to be sticking around, you're probably going to be defending yourself one way or another. 

If you're willing though, Sergeant Antieve asked me to send any tough-looking types his way. He's at the west gate.
====
5766
Of course. I'm sure she'll be happy to see you.

I didn't think about it before, but I suppose this means the Reachmen are no longer a threat to Evermore either.
====
5767
No, though that does not overly worry me. She is a brave, driven and sometimes hot-headed sort, and if she is hot on his trail, she will sometimes forget to send along reports. 

I would like to know how she is faring.
====
5768
Not yet. She is a driven and sometimes hot-headed sort. If she has a lead on Tainted-Heart, she will ignore the need to report back to us. 

I sent Scout Qusan, to watch the western roads. He may have more information on Janeve's present location..
====
5769
Not much out this way, except for Camp Tamrith. Captain Janeve established the camp to shelter the Crestshade refugees.

She and her soldiers are tracking a mage, <<1>>, who has been causing problems here.
====
5770
This honorable and—if I may say so—very sleek guard has mistaken me for a common sugar-thief! Please, help me clear up this misunderstanding.

Hush, <<1>>, if you don't have anything constructive to say, don't say anything.
====
5771
It's a terrible sickness that's ravaging the Deshaan countryside. Look, I need to send word to my cousin, Dandrii. You can find her at the Serk.

Can you take this letter to my cousin? I'd appreciate it.
====
5772
<A skeleton hangs here, picked clean by birds. Based on the condition of the rope this individual seems to have died fairly recently. The only object of note on the deceased is a curiously glowing amulet.>
====
5773
The king of the Wood Elves informs me there's some manner of discontent in <<1>>, our capital city.

Meet with <<2>> and work to end the discord. Once local matters are in hand, I'll meet you in <<1>>.
====
5774
One of the Montclair toadies is carrying a list of information vital to the Ravenwatch. Armando is a failed wine merchant recently arrived in Hoarfrost Downs. We need to find out what he knows about the Montclair family.

Will you help us?
====
5775
I am unimportant. Only what I've done matters, and what I can do to fix it.

I've waited for an opportunity to right this wrong since I escaped. Have you any strong love for the Imperials, or can you help?
====
5776
Any help is welcome. Isabeth was last seen advancing toward the chapel to look for Hatmi.

The scouts' mission is to recover information and rescue civilians. We can't let the invaders reach Evermore.
====
5777
Are you living in a dog's den? Imperial skirmishers have been raiding this camp, stealing the knights' supplies!

This one and friends were just passing through, but the Baandari help when they can. Like Crazy Eye doesn't have anything better to do!
====
5778
Everything's gone wrong since the Reachmen attacked.

I'm waiting for reinforcements. You don't know our plight, either, so I doubt anyone knows what's happened.
====
5779
Sharp as a nail! Definitely no raw recruit.

Reachmen swarmed into Murcien's Hamlet. We were overrun, but I thought our leader had sent for reinforcements. Apparently not.
====
5780
Nothing much. Just Shornhelm's noble houses squabbling like spoiled children, people turning into feral, blood-drinking creatures, and even worse things rumored to be prowling the wilderness.

I'm here to discover the truth of things.
====
5783
If you haven't noticed, Rivenspire's caught up in a civil war as bloody as old Ranser's rebellion.

This time, it's Baron Montclair. He's apparently decided he'll be the King of Shornhelm whether the rest of the noble houses like it or not.
====
5784
As you might have guessed, I'm thinking you are best-suited for tracking down Reezal-Jul and making sure he doesn't go opening any more portals into Shornhelm.

Did Verandis perhaps mention any suspicions of where this rat may have scurried off to?
====
5785
Never mind that now. We must reach the Lightless Remnant and end this madness.

Tell the troops to remain here. They need to make sure none of Montclair's soldiers follow us up into the Doomcrag.
====
5786
Now comes the final part - the breaking of the Remnant.

We've done well in getting the troops here, but here is as far as they must go. They must ensure nothing gets in behind us once we enter the Doomcrag.
====
5790
"WANTED: Courier. Travel Grahtwood! Meet new people! Set your own hours!

"Speak with <<1>> at Treeshade Exports, north of Elden Root for details."
====
5792
No! I don't know nothing. I was just bringing Prince Adrien in here to lay him to rest in the royal crypt, but when these walking bones started popping up, I ran for it.

I-I just left the prince's corpse laying out … but what was I supposed to do?
====
5793
Our community used to be friendly, tight-knit. Everyone got along, and business with Northpoint was profitable. Then everything changed. The mayor never calls out the militia, but the Fell's Brigade has practically taken over the town.
====
5796
Isn't it amazing how we all ask ourselves such questions? Really, it's all <<1>>'s fault.

He's my guide, or he was. I have no way of knowing where he could be now, but I was here to tour the ruins. That is why you're here, isn't it?
====
5797
I sent three of my best scouts into <<1>> to answer that very question, but none returned.

Until I know their fates, I can't request reinforcements. But I won't send anyone else inside until I know what happened to my scouts. You see my predicament.
====
5798
Well, let's see, we have this sewer entrance here that the Imperials don't seem to know about, and then … well, we have you, of course.

I'm thinking to base our attack strategy around that. What do you say?
====
5799
A girl has to have a few secrets, doesn't she?

My master, Verandis Ravenwatch, asked me to find you. He'd like to talk to you at his estate, Ravenwatch Castle. It's west of Shornhelm, right outside the town of Crestshade.
====
5800
I am the most humble servant to the blessed goddess Almalexia. Her divine vision foresaw your coming, as in a dream.

We share a common enemy. That does not make us friends, but it does make us allies.
====
5801
Some of us in Shornhelm are unhappy with the political climate. We're looking for others who share our concerns.

We're meeting at the <<1>> to discuss Shornhelm's future. If you're interested in seeing this city prosper, show up.
====
5802
I can see that. You didn't flinch when that vampire attacked.

Name's <<1>>. Me and my partners came here to hunt a certain Vampire Lord, but the infestation is worse than we thought. We could use someone like you.
====
5803
I am Snaruga, the Thorn of the Fallen Wastes! Bandit Queen of … Bangkorai Pass!

You probably won't have heard of me, you don't look like a lazy merchant. Not really, anyway ….
====
5805
Not something, someone! My darling little Puddles. She wandered off. She does that when she gets bored or I'm not paying attention.

Puddles usually finds her way home, but we just moved here. If she's gotten lost, I'll never forgive myself!
====
5806
She comes to us as a spirit mare. She gave us our horses and taught us to ride them.

But now, one of our finest riders, Ronal, watches over sons who will not wake up, and the Herd Mother is silent.
====
5807
Go inside and slay that Imperial <<1>> like the dog she is. We don't know what kind of forces she has with her.

We're counting on you.
====
5808
I'm privileged to be a Vinedusk Ranger. We report directly to <<1>>, ruler of the Wood Elves. We protect his rule against all threats, without or within.
====
5809
<<1>>. I lead a small band of vampire hunters. We heard rumors of an infestation of the feral monsters in this region, but we didn't realize just how bad it was until we arrived.

A powerful vampire lord and his clan are terrorizing the region.
====
5810
This bloodfiend plague is wiping out villages left and right. There's money to be made in misery, I always say. I'm going to write a book compiling my knowledge about bloodfiends, to help my readers survive these troubled times.
====
5811
I'd like to meet a vampire. A real vampire, not a bloodfiend. It's important that my readers know the difference between the two.
====
5812
We should really head in there and get started. The ratification ceremony isn't going to perform itself, after all!

And from what I understand, Conservator <<1>> wanted to speak with you personally.
====
5813
Yes, the legacy of Arkay's saints, imbued with his power. Our sacred mission is to find these relics and use them to stem the undead tide.
====
5815
You'll hear our story repeated around Rivenspire, I expect. The roads just aren't safe anymore.

Bandits from the Orc's Finger Ruins hit our farm. They slaughtered livestock and looted the place. We only escaped because we hid. Then we ran.
====
5816
"Many scholars have attempted to find Urenenya's last resting place, but I am the first to uncover evidence she was acquainted with the Dwemeri architect Klathzgar. I have come to Klathzgar's long-abandoned workshop in search of clues to her fate."
====
5817
A madwoman named Lady Laurent. She hired me in the Alik'r to guide her through the desert, but this is as far as I go for her.

She's already lost one of her traveling companions. I won't be the victim of her next "accident."
====
5818
Oh! Yes, yes. This proves Montclair's allies are still plotting and scheming. While you were tracking the spy, Adusa did some tracking of her own. Arcorion Two-Blades, a ruthless killer, is now on the Montclair payroll.
====
5819
Adusa has been studying this code book. Gathering information, learning what she can. It seems Montclair's forces are resolved. They hired Two-Blades to eliminate a list of targets. 

We need that list.
====
5820
All? All is a very big number, Five-Claw. This one smells more of them. All around. In the shadows. We'll meet them here, in the open! No, no. Too open. Into the castle! Less directions to defend against. 

Quickly, Five-Claw! Follow Adusa!
====
5821
<<1>>, <<2>>. They were hired by Montclair's nephew. A diseased worm named Rohlbert. He seeks to turn Montclair's remaining forces into an army, bolstered by hired blades.
====
5822
<Inside the bottle is a note, carefully rolled and tied with some waxed string.>
====
5823
I've been researching ancient Yokudan ruins to see what light they cast on modern Redguard culture. It's quite fascinating, but not without peril.

My erstwhile assistant was, er, incapacitated during one of my experiments, and I hope to recover him.
====
5824
Me? No. Why would I be frustrated? Ten years as town constable and the mayor just up and decides to fire me the other day! Can you imagine?

Says I'm getting too old and the new constable will do a better job. The dungheap bastard!
====
5825
We need to get information from the man drinking over there. Armando is a failed wine merchant recently arrived in Hoarfrost Downs. We need to find out what he knows about the Montclair family.

Will you help us?
====
5827
We were at Crestshade. Ignobert and Xandier were trying to get some merchants to safety when a swarm came down the street. We planned to meet up at that tower in the distance, but the undead … there are too many of them.
====
5829
Our house is just a shell of what it once was …. I doubt anyone survived.

But you can save the city. Help the Evermore soldiers keep these animals from going any farther!
====
5830
Yes. I admit—I was with them, and I admit that I did bad things. I have robbed and I have beaten … but I have never just cut down an innocent person.

When the Bitterhand began this practice of murdering people, that is when I decided to leave.
====
5831
It may be too late for the villagers, but I noticed the Evermore soldiers have secured the windmill.

If you can find the captain there, see what he needs. These Reachmen are vicious animals. We can't let them attack the city!
====
5832
Well, I can't very well go on pretending the nobles can share the throne. Everyone knows what a colossal mistake I made there.

I'm going to have to crown someone—a king or a queen of Shornhelm, someone to rule Rivenspire, don't you think?
====
5833
The Countess sent a priest to sanctify the dead. Those of us particularly devoted to the Light fear rising as undead creatures more than anything else. The priest is here to make sure that doesn't happen.
====
5834
The grotto belongs to the Glenmoril Wyrd as a temple to Hircine.

The Reachmen got past our watch, and turned our bear guardians against us and destroyed our protective wards. Their leader, <<1>>, seeks a briar heart from Hircine.
====
5835
Yes, thank you for pointing that out. 

The last place I saw our dog, <<1>>, was near the fork in the road that leads to <<2>>, just west of here.

Take this whistle. Use it when you get to the fork in the road. I'll wait here in case he comes home.
====
5836
<A skeleton lies here, picked clean by birds. Around one finger rests an elegant, faintly glowing ring.>
====
5837
Rivenspire is the real problem. The quibbling between the noble houses there seems to have turned bloody. 

I would send you with my authority to try to restore order. I will join you when I can.
====
5838
No, he knew they were bandits. I just wish I knew if he made it there, if they accepted him and whether he plans to visit me again. 

I don't suppose you would look for him? I know it's dangerous but no one else is leaving here anytime soon.
====
5839
Well, let's say it's possible that, uh, someone might've dared him to go steal silk from the spiders in that cave over there.
====
5840
How are you at building embassies?

You see, <<1>> promised one would be built for the Khajiit, as a gesture of goodwill. But now a year has passed, and there's still no Khajiit Embassy. This has led to no end of headaches.
====
5841
When we joined the Dominion, <<1>> promised to build us an embassy worthy of our stature. Today, these wagons are our embassy!

I went to petition <<2>> for aid, but the lines in his throne room … they were endless. I suppose I could try tomorrow.
====
5842
The High Elves promised the Khajiit an embassy, but they dragged their feet. Now the Khajiit have their tails in a knot.

I wrote a letter to the king about it. Came all the way from <<1>>! But now I have to leave before I can deliver it.
====
5843
We've walked the Two Moons Path, the path of Jone and Jode. But there is a third moon: The Dark Moon, the enemy of the Khajiit. Lorkhaj, the Missing God. This is the secret at the end of the Path … we must travel to the Den of Lorkhaj.
====
5844
"Entry Two: I've made great progress in my interaction with the trolls. I've moved deeper into the mine to better observe them and I can now walk freely among them. I was right. Trolls can be socialized. We might one day live in harmony with them."
====
5845
Montclair loyalists still operate out of Shornhelm, yes? Whatever they are planning, we must know. They use couriers to pass messages, and that is how we shall find their informer. Their spy.
====
5846
It's my fault. I was going on and on about a silk dress I saw on a High Elf in Elden Root the other day.

Firaelion swore he'd get me the dress—I didn't think he'd venture into a cave full of spiders to do it!
====
5847
All in good time, my friend. For now, Scarlette has informed me that High King Emeric has arrived in Shornhelm. Even as we speak, he meets with Baron Dorell and Countess Tamrith in Montclair Manor.

Go. Speak with him. Inform him of the situation.
====
5848
I have heard troubling news from Sentinel. Rumors say that enemies from my father's past have returned.

I wrote to him right away, of course, but as everyone knows … King Fahara'jad can be slow to respond. Still, I fear for his safety.
====
5849
Maybe you've heard of the Right of Theft? A Wood Elf tradition. If you pull off a particularly clever theft, you can demand payment from the owner for their things.

Well, I stole this treethane's bow. And then <<1>> stole the bow from me.
====
5850
The ratification ceremony ends with <<c:1>>, an ancient device beneath <<2>>. It will divine <<3>>'s capacity to become empress, or somesuch.

But <<4>> assisted in the preparations. I must assume she tried to sabotage the proceedings.
====
5851
Thank you. I have one last favor to ask of you, though. Would you bury our family's ashes?

Mayla and I think it would be appropriate, considering all you've done for us.
====
5852
<A finely crafted bow lies near a fallen Orc. It seems to have been damaged in a struggle, but it could still be valuable to the right person.>
====
5853
I work for the king. I keep an eye on <<1>> for impressive people, should he have need of aid. He does, and you are most impressive.

Head to his throne room in <<2>>. Say "the vines are strongest at dusk." He'll know you're a friend to the throne.
====
5854
With the crows as her spies, Uela is everywhere, but the Hagraven's physical form is assuredly deep in Reachmen-held territory.

My sisters have been searching for her, but it will take time. The foul creature has wards that block Wyrd magic.
====
5855
Studying the ruins—the Ayleid Well, specifically. It's said the light from Ayleid Wells has rejuvenating properties. I'd hoped to discover whether the light could be stored in a container such as this.
====
5856
"Sister and I have tried so hard to make a life, but <<1>> is getting sicker by the day. No one is willing to hire a "cannibal Elf" from the southern jungles … I have to leave her here in Northpoint, leave her to find the gold for her balm."
====
5857
"These ruins are the perfect place to contemplate the light of Jone and Jode. Their cooling rays slice through the crack in the ceiling. They fill me with calm, with peace."
====
5858
"The blood-curse burning through my body matters not. Nor do I regret my coming demise. I regret only that I will never see <<1>> again. At least, I pray I never see her again."
====
5859
I'm in disguise. Don't you like it? 

We're trying to sneak into Northpoint. Find out why the Montclairs sealed the city. I'm not usually good at sneaking, but Countess Tamrith and Darien helped us get this far.
====
5860
I feel strong. I'm ready to spill some Imperial blood. This will be remembered as the place where the Imperials made their last stand in Bangkorai.

Despite my advisors' concerns, I decided I had to be here and lead the charge myself.
====
5861
To the Far Shores, of course. This is it. This is the path the souls of heroes take to move on to the … afterlife, as some call it. 

Souls used to be flying through here all the time. Guess there just aren't as many heroes any more ….
====
5862
Think about it. Run into a wild creature lately? Suffer any unusual injuries? Maybe you felt a little drowsy earlier? And then your senses grew sharper.

I'm talking about Sanies Lupinus. Hircine's gift. Lycanthropy.
====
5863
Nothing as dangerous as you're used to. Simply fetch Keeper <<1>> from her hut at the base of Elden Tree and take her to the Orrery. I'm told she's the only one who knows how to work the Orrery, so it's vital she be escorted there immediately.
====
5864
It must be magic. No other explanation. This is the only entrance or exit to the ruin.

The Redguards must be using a portal to enter the ruin. They probably thought they could avoid detection until they had a force big enough to attack.
====
5865
You were attacked by a vampire, were you not? The blood of Mother Lamae flows within you.

I wonder. Will you embrace it or will you fight it?
====
5866
As I set up camp in the central chamber of this cave, a large spider bit my leg.

I awoke to find myself in this unfortunate position, while the man I accompany wanders unattended.
====
5867
<When you roll the Khajiit's body, you spot several brutal gashes torn into his back.>

<There's also a tattered piece of paper tucked into his belt.>
====
5868
<These notes detail the extensive research conducted by someone named Nimriell on the breeding and social patterns of kwama. It looks as if she left in a hurry.>
====
5869
Ha! You make it sound so simple. I couldn't ask you to do that.

The mine is overrun with aggressive kwama and packs of vicious thunderbugs. It's too dangerous.
====
5870
We were patrolling the ruins. Rumor was that Redguard insurgents were camped out here storing food and supplies. It didn't take long for the spiders to find us. Soldiers started disappearing … one at a time.

I beg you, help me find them.
====
5871
It is my wife—my beautiful Adeena. Something dark claimed her, wayfarer. It's using her … like a puppet. By Tu'whacca's breath, I think it might be Daedra!

It's been luring people into the ruins. My wife is down there! Please, help me!
====
5872
Hardly. My imbecilic brother-in-law, Najan, has put my sister's life at risk. My dear Adeena is trapped somewhere within these ruins. I must get inside if I'm to help her.

From the look of things I'd say she's been claimed by a servant of Mephala.
====
5873
Well the last location was with Ranser. He fell to one of his own men at the place now called Traitor's Tor.

I've sent others there to find the crown, but it has never been found. That place is overun with the undead.
====
5874
It is not an empty honor, either. My expectations for your position are steep and unambiguous. I take no risks with my husband's life, with Rivenspire, or with … with my father.
====
5875
During my time on Tamriel, I developed a very useful spell. A memory charm of sorts. Rather than wasting my time puttering around in libraries trying to find a book, the spell allows me to recall it instantly.

If you'll allow me?
====
5876
Yes, Adept. You've been an invaluable help throughout all of this, and your eye for knowledge rivals any I've seen.

I recall a spell you may benefit from, one I researched long ago to save time.
====
5877
Verandis sent me to keep an eye on things. He's learned that Reezal-Jul is in the area. It was nice of the Captain to set up a camp for the refugees, but it was also foolhardy.

All those people. It's like ringing the dinner bell for the vampires.
====
5878
Northpoint was my home for the last few years, so I know the place pretty well. Never snuck in through a smuggler's tunnel, though. That's going to be a new experience.

Just remember that we're part of House Montclair and things should go fine.
====
5879
It's a symbol to the people of Rivenspire. Even though that traitorous Ranser was the last to wear it, the royal line of Shornhelm has a long and proud tradition.

Whoever I appoint will rule easier time if they possess the crown.
====
5880
We're hunters who seek balance in all things. Most of us are Wood Elves native to <<1>>, but any who wish to learn the ways of the forest can undertake our trials and join our ranks.

Assuming they survive.
====
5881
They say all wounds heal in time. This is true even for the Valenwood. Yet some wounds are more grievous than others, and if left to fester can only bring death. The ruin of Gil-Var-Delle suffered so, and the mark left behind is one of rot and decay.
====
5882
I convinced my performers to come here, to spread High Elf culture in these lands. Bring a little piece of Summerset to <<1>>, you see?

But the trained bugs are sick, our magician's supplies are missing, and our storyteller's stories fell flat!
====
5883
I'm privileged to be a Vinedusk Ranger. We report directly to <<1>>, ruler of the Wood Elves. We protect his rule against all threats, without or within.
====
5884
It's simple really, I need someone to travel to <<1>> and inquire about my lost shipment with <<2>>, the customs clerk.

It's incredibly late and the alchemist that ordered it is not the most patient of clients.
====
5885
You? Can you even read Ayl— Never mind. You have the look of an adventurer, and maybe that is what I need now more than another scholar. It was a stone fragment etched with Ayleid runes, found by a fisherman who claimed it washed up on shore.
====
5887
It's Kaleen. She's missing. She was supposed to meet me back here hours ago and, well … it's been too long. I think something's happened to her. No, I know something's happened.
====
5888
There is a great power contained in the Ayleid ruin below us. Us Primeval Seekers came to seal it. However, there's a nereid who has tapped into its power and is manipulating the local farmers.
====
5889
For one thing, I still haven't seen Septima. I just have to find out how the years have treated the old girl.

There's also the matter of liberating southern Bangkorai. It's Covenant territory, you know.
====
5890
I've been unable to research this site properly before moving on, but my travel arrangements are already made. 

Do you understand what that means?
====
5891
<A fragment of what appears to be Ayleid origin has washed up on shore, likely debris from the sunken ruins off the coast.>
====
5892
A notorious band of treasure-hunters from the First Era. They went all over Morrowind looting and pillaging, stealing our people's most sacred relics.

I studied them and tracked down a lockbox holding their greatest treasure, but I can't open it.
====
5893
Caravan contract job east of here in those old Ayleid ruins—Silaseli they call the place. Some mage out there wants an armed escort and I'm the only one available to go.

I can't stand dealing with mages, especially when it's just me.
====
5894
I work for Dragonstar Caravans, and the mage hired us to come out and give him an armed escort. 

I hate working for mages, but I was the only one available to accomodate this bastard's schedule. So I hiked all the way out here, and now this ….
====
5895
My partner, <<1>>, darted into these ruins seeking some ancient magical travel device to get her out of Bangkorai.
====
5896
One of my bosses, <<1>>, ran into these ruins seeking some magic travel altar to whisk her out of Hammerfell. She ran up that tower over there, amid all those ugly Daedric types.

My other boss wants me to help her out, but I'm … disinclined.
====
5897
Initiate, you come here to become a child of Mother Lamae, the Blood-Matron.

Submit to the one who brought you. They are the Bloodspeaker.
====
5898
"Those Orcs were two of a kind. Get this, each hired me to kill the other! So I took their gold, poisoned them both, and set their lodge on fire to make it look accidental."

"Never killed an Orc chief's wife before. Today I killed two!"
====
5899
Scion of Lamae, you have brought a new Initiate into the Blood-Matron's presence. You will act as Bloodspeaker. 

Prepare the Rite of the Scion.
====
5900
Our orders were to look for Redguard insurgents in these ruins. Sounded simple enough … but then the spiders showed up. Legionnaires disappeared.

By the time we figured out what was going on, two-thirds of my company was gone. Please, help me.
====
5901
Captain Helenus and her Imperial troops stole the Old Tower right from under us. We returned from our patrol to find the position taken by Imperial runts!

They must have known we were … weak. They must have been warned.
====
5902
<A skeleton hangs here, picked clean by birds. Based on the condition of the rope this individual seems to have died fairly recently. The only object of note on the deceased is a curiously glowing amulet.>
====
5903
The ghosts whisper to me, they beckoned me to Old Tower. They shriek in my ears, scream about their betrayer.

I came to Old Tower to soothe the wounds that bind them, but there are Imperials and beetles … I barely made it up here in one piece!
====
5904
Of course, and now you'll have some help. I've brought as many Lion Guard as I could muster. We were hoping to spill some Reachman blood for old times' sake, but the Imperials will suffice.

Are you ready to retake the garrison, then?
====
5905
You've an air of honesty about you. I'll have to trust you.

These folks are leaving Bangkorai and I need your help. Imperials attacked and stole some of their valuables. They're understandably jittery.
====
5906
Yes. There is something you could do for me, outsider. I have a cousin who left the sisterhood and returned to the stinking pile of rocks that is Evermore. 

If you are going there, find her and tell her to leave the city now.
====
5907
An army of Reachmen is just a day's march from the city, and when they get there, it's not going to be pretty.

We've done all we can, but frankly I think it may have been in vain. The knights we sent haven't returned or sent word.
====
5908
Sorry, sorry. I thought you were supposed to find me. <<1>> has run us ragged for weeks. No wonder Rakhad quit. Her last assistant had the right idea!
====
5910
We are growing concerned with the number of refugees coming through the pass. We aren't sufficiently equipped to screen every group that comes through. This is a request for more men. Please take it to Seneschal Andras.
====
5911
I do not know exactly, but the ruins, the Hall of Heroes, this is a sacred place—only the gods themselves and the spirits of the fallen are permitted to walk there.
====
5912
You've brought a pup, not a hunter. 

Let them first prove themselves worthy. Bite them and give them my gift, Packsworn.
====
5913
The Packsworn who brought you here will be the judge of that. 

Let the Packsworn bite you. If you are worthy, the Packsworn will guide you in the ritual to become one of my own, prized hunters.
====
5914
"What ruin?" As if any other mattered. <<1>>. Sealed up tighter than an Ansei tomb. Twice as dangerous.

That's the kind of thing that happens when Daedric Princes start feuding with one another. Shame what happened to <<2>>, though.
====
5916
Ha! Is that right?

Well then. Sounds to me like you could be one of the Undaunted.
====
5917
I'm not supposed to talk with you. The soldiers told us to send all outsiders to <<1>>. She's in the Dominion tent, just beyond the northern barricade in <<Ac:2>>.

I erect the spine of farewell, my friend.
====
5918
If you aren't a soldier, I really shouldn't speak with you. They said we should send outsiders to <<1>>. She's in the tent just north of <<Ac:2>>.

I'm sorry, I should really get back to fishing.
====
5919
Still itching for more adventure? Smashing! Have you ever wondered what would've happened if you'd woken up somewhere else? Washed up on a different beach?

My new mistress provided me with the means to help you, if you're up for the challenge!
====
5922
Not so fast, my enthusiastic friend. My agents have learned that Reezal-Jul struck in the west and is still in the area.

Captain Janeve, Countess Tamrith's younger sister, has established a camp for displaced refugees. She must be warned about this.
====
5923
You've probably fought—what—some mudcrabs and malnourished bandits?

Undaunted tackle the big things. Scary things, found only in the dark places of the world. Things with flesh-eating-fists hungry for your face.
====
5924
If you haven't noticed, there's a civil war going on here as bloody as old Ranser's rebellion ten years ago.

This time, it's Baron Montclair. He's apparently decided he'll be King of Shornhelm whether the rest of Rivenspire likes it or not.
====
5926
Thank me? You're the one doing all the work, what with all your heroics and the derring-do! 

But if you enjoyed that, there's more in store for you!
====
5930
<<1>>  brought us out here to protect  <<2>> against the Reachmen. When he was wounded, I took command. I'm his squire, and know much of what was in his mind.

I've secured a fallback perimeter, such that it is.
====
5931
Everything's gone wrong since the Reachmen attacked.

I'm waiting for reinforcements. You don't know our plight, either, so I doubt anyone knows what's happened.
====
5932
Sharp as a nail! Definitely no raw recruit.

Reachmen swarmed into Murcien's Hamlet. We were overrun, but I thought our leader had sent for reinforcements. Apparently not.
====
5933
"Harass <<1>>. No casualties! Wear them down."

"Return to camp if injured. Study the map on the back so you don't get lost."
====
5935
I'm not privy to my master's immediate plans, and anything I tell you would only be a guess. I suggest you just go and find out for yourself.

Here's a key to Ravenfeld Manor. Verandis is waiting for you there.
====
5936
I was working in the carnival near <<1>>. It wasn't a bad job, but the owner, <<2>>? Doesn't know what she's doing.

We came all the way from the Summerset Isles, and now the performers can't put on their acts.
====
5937
<There's a freshly inked note next to the body.>
====
5938
Yes. But how am I having this conversation? I mean, I feel different … I don't even think my heart's beating, but …. 

Then why am I not ambling about mindlessly trying to kill the living? Isn't that what undead do?
====
5940
<The desire to drink grows stronger as you pour the wine from the keg. The drink is clearly magically infused. Perhaps an alchemist in Riften can analyze it.>
====
5941
<<1>>, along the Broken Coast. It's a quiet little town … the perfect place for a wedding.

Head there and inform the locals of the impending nuptuals. I'll be along soon, to bring the Green Lady her Silvenar.
====
5942
Most of us won't go into the barrow these days. We prefer to let the dead rest undisturbed. The strange noises that have been coming from inside don't help, except for my fool brother who decided he should investigate.
====
5943
<A barely legible sheaf of notes lies next to the campfire. Perhaps one of the residents left some clue as to their fate.>
====
5944
My time as <<c:1>> has passed. When I died upon the shores of Pyandonea, I was drawn to rest in this sacred grove—Treehenge. All of my kindred rest here, since they first set foot upon Valenwood.

Something blocks my entrance. Something vile.
====
5945
Passing through? A tomb? Well, I hope you aren't here to rob my ancestors. If you are one of those adventuring types, maybe you can help. I followed a strange man down here only to be captured by him. He's doing something … unsavory here.
====
5946
<<1>> is the Dominion lifeline to <<2>>, and it's under siege.

<<3>> is tasked with defending the city. He called for any available assistance, and you look like you fit the bill. It pays, I'm sure.
====
5947
We're Pact soldiers. We were sent here to clean out the bandits, but there's something strange going on here. Cult-like. This isn't your average patchwork band of thieves and murderers.

They took my brother Nathon below. You must free him.
====
5948
Yeah, the Remly brothers. The three of us were hired by the village here to drive off the harpies infesting the cliffs. Those geniuses are supposed to be setting up harpy traps. I'm here to protect the encampment while they work.
====
5950
Me and the other refugees, we're from Crestshade. It was such a peaceful little town, before the mad Argonian came.

He released some kind of blood-curse, turned people into monsters. We fled, but my wife is still up there.
====
5951
Someone has finally asked to hear my side of the story? To learn why these ruins are named for my betrayal?

Very well. Find my remains in the tower. With them, you can see the past. You can see why I betrayed the legendary King Ranser.
====
5952
The dead. They've haunted the place ever since Ranser's War. I'm not much of a reader, so I don't know all the details.

You should go around to the southeast and talk to Scholar Cantier. He'll talk your ear off. I know that from personal experience.
====
5953
"Eyes in Stormhold report killings in the holdfast."

"Failure by local government to resolve these murders has led to a lack of confidence in <<1>> and the gerents beneath him. This is a weakness we would be well served to exploit."
====
5954
Because that's the scenario here. I've tracked down a man named Gerard Althen.

Althen ordered the massacre of hundreds of innocent people during Ranser's War and then vanished. After ten years, I finally found him. I just need help bringing him in.
====
5955
You've already forgotten the Remly brothers, eh? I wish I could. The three of us were hired to drive off the harpies infesting the cliffs.

Armel and Balin are supposed to be setting up traps, and I'm here to protect the village while they work.
====
5956
Came from Stormhold. Betrayed from within.

Warn <<1>>, in <<2>>. Tell him … not to trust ….
====
5957
Betrayed by an old friend. On our way to <<1>>, to fight.

Get to … to <<2>>. Tell him … tell him to watch his ….
====
5958
A sacred place, where Argonians are hatched by the will of the Hist. The rites performed there make us who we are. If the Dominion has captured it, then countless Argonian hatchlings are in jeopardy.
====
5959
What I want to do is go after Gavendien myself. But that's not going to happen any time soon and I don't want him to slip away. 

If you're willing, then yes. Do whatever it takes. Just put him down. Oh, and retrieve the jewels, too.
====
5960
Not a single one. Montclair's war has decimated our ranks and people now see enlisting in the guard as a foolhardy proposition. 

I have a few prospects, but they seem to have no sense of duty. I don't know. Maybe my manner is just too harsh.
====
5963
Julien Rissiel. That's his name. He seems like a sharp young man, and he's had a little training. The problem is that Julien is more interested in chasing girls than glory. Some might even say he's pathetic. But he is a prospect.
====
5964
Working up my nerve to get out of here. My master <<1>> charged several of us to find holy relics of Arkay's saints. 

Praise Arkay, I was successful. I have a fragment of the scythe that killed Saint Octavien. I must get this relic to Alvaren.
====
5965
A forgotten tumble of ruins in the desolate Lorkrata Hills. We need to reach the chambers below, but the door I found is locked.

Search for a method to grant us access and I'll meet you at the western tower.
====
5966
I'm not sure I'd put it that way, but yes. Montclair forces have locked the gates and are razing the farms outside. 

I sent a small team to find a way inside. We need to know what's going on in there before I order a full-scale attack.
====
5968
Montclair is here. I have no doubt of that. He hides atop the Doomcrag, behind ancient defenses that he has activated to block our path.

We need to circumvent these defenses and set up portals. That's the best way to move troops up the mountain.
====
5969
She wouldn't admit it, but I think she's some kind of bandit and that's why she doesn't think much of the Shornhelm Guard. 

She called me some rather rude names. In fact, I lost my temper. But you … you have more patience.
====
5970
I've learned from certain ancient writings that this may not be the first time the Celestials have appeared in Craglorn!

These legends describe a link between Mundus and the stars, right here in Craglorn. Apex Stones, they call them.
====
5971
Baron Dorell considers Northpoint to be his seat of power. He has a number of holdings there, including a lucrative maritime endeavor.

It makes sense that Montclair would send Lleraya there. If they control Northpoint, they control the north.
====
5972
I've just arrived from <<1>>. Preparations are underway for my Arlie and I to be married! When I returned, the estates were deserted. Her family, the servant … gone! I don't know what could have happened to them!
====
5974
To the ruins in the Lorkrata Hills, just to the northeast of Shornhelm. Verandis' research has led him to the ruins and he needs your help.

Why he needs you when he has me, I'll never understand. But he is the master. As he constantly reminds me.
====
5976
The race is part of the festival to celebrate the South Winds, which bring health and plenty to our crops.
====
5977
Meet up with everyone at the ancient Ayleid ruin that lies at the foot of Doomcrag. 

The Countess and Ravenwatch have already gone ahead.  You should head there as well, find Ravenwatch. It's time to put an end to Montclair's plans.
====
5978
Then the time has come to meet Count Ravenwatch at the base of the Doomcrag.

Head for the Shrouded Pass and find Verandis. I'll gather our troops and meet you there.
====
5979
All of this, it happened because Rivenspire doesn't have a true leader. If that doesn't change, it won't be long before the region falls into chaos once more.

At least, that's what Verandis used to say.
====
5983
My grandmother foretold many things with the burnt bones of various animals. You shake them together in a cup, spill them on the ground, and read their positions.

Not that one needs bones to see the Reachmen around us.
====
5985
I'm an initiate in the Order of Star-Gazers. We study the stars and their influence on Tamriel.

Not long ago, we noticed irregularities in three of the star signs. Shortly thereafter, strange armies overran Craglorn.
====
5986
It's Pinepeak Cavern. It's where one of the five hundred companions is buried—Hakra.

Lieutenant Slonn led a team of scholars there to try to awaken Hakra's spirit and ask for her aid, but they haven't returned.
====
5987
One of our scouting patrols failed to report back in and I fear there may be cause for concern.

After what happened at Pinepeak, Narir led a patrol to check on Taarengrav. I worry that he may have run into the Worm Cult.
====
5988
The Worm Cult has opened the very gates of Oblivion at Honrich Tower and the Daedra are flooding out. Jorunn leads our forces against them, but he has made little progress.

With someone like you at his side though, the king might just turn the tide.
====
5989
I can tell you have many skills. You should seek glory in Shor's Stone with my brothers and sisters!
====
5990
Damned Daggers happened. I followed a lead out of Kragenmoor, reports of Covenant soldiers near Softloam Cavern. I didn't believe it, not this far out. Was I wrong about that!
====
5991
I'll live. One of the spiders got a piece of me, and the venom's doing some strange … wow, my blood tastes really green right now. 

Anyway, we had reports of Goblins attacking the locals out here. They normally live in this filthy hole.
====
5992
Bloody Argonians, that's what happened. A gang of mad lizards, hissing and spitting their crazy chants. They stole every flask of my stock and fled up to the cave on the hill. 

I'm a brave mer, I'll walk the Ashlands. But I'm not suicidal.
====
5993
Part of an ancient system of magical protections. Tormented Spire is a prison, the final rest for a beast out of legend. Normally these wards would be calm, pristine. As you can see, they are anything but.
====
5994
I'm on orders to scout the area. It's … it's just a relief to know that no one's checking up on me. Or calling me back to Davon's Watch. Things aren't looking good back there.
====
5995
We're an advance crew for General Indoril. He and his son have some kind of ritual to perform and we need to make sure the area is secure. 

General Holgunn could use another blade, I'm sure. He's heading the defense of Davon's Watch to the east.
====
5996
Not right now, I'm afraid. The leadership is waiting for something … special, though they're staying pretty mum about it.

All I know is that we're concentrating our forces at Vivec's Antlers at the moment.
====
5997
The Covenant. That's what's happened here. You've stumbled upon one of their many landing points in Stonefalls. Luckily though, we're on the case.
====
5998
Like I said, I was hunting. But now that the volcano's erupted, I'm headed to Deshaan. Don't want to get cooked. I'll be leaving as soon as my s'wit of a partner shows up.

You haven't run into an Argonian named Stands-In-Still-Water, have you?
====
5999
My shoes? Let me think. I was walking along the shore, looking for mudcrabs, when a Hagraven tried to get frisky with me. Said she liked the cut of my toes. I told her no! I'm a married man! After that, my memory gets a bit fuzzy.

Oh no! My mace!
====
6000
I did not loose him, he lost me. If you wouldn't mind you think you could help him find me?
====
6002
"Beware all travelers! The Deep Graves are no longer safe for pilgrims. Do not listen to the wisps."

<Below the notice, there is an addendum in a different hand.>
====
6003
The general says we have to bide our time. We've got the ogres on the defensive, but he wants to wear them down before the final strike.

Our soldiers in Menevia are wondering what in Oblivion's going on, but I can't leave to give them a message.
====
6004
Most of Lady Lleraya's followers fell quickly after you defeated her. But a few of her toughest, most loyal vampires have hidden themselves away like vermin under a rock.

We've rooted out a few, but the work is dangerous and slow going.
====
6005
I don't know if that's wise. All this waiting's given me too much time to think. I can't get the idea out of my head that I'm not going to make it out of my next battle alive.

Mad as it may be, I've been thinking about making an offering to Azura.
====
6006
<The soldier carried a leather folio. Inside, an officer's commission is tucked beside a crude map. A large red mark, south of <<1>>, has been indicated on the map. It appears to be a Lion Guard outpost. The name "Ales" is scrawled beneath it.>
====
6007
Deep inside this fortress is a horrible monster. It must be destroyed!

Most likely, you will be killed before you even find the monster. But you must try.
====
6008
I will teleport you into the raid prototype.

Beware, you can only revive a limited number of times in the raid. And if you resurrect at a wayshrine, you will be trapped behind a gate until your allies finish combat.

Tell me when you're ready.
====
6009
Baron Montclair decided to take control of Shornhelm. His troops hold the upper city and prepare to march on the rest. Countess Tamrith sent us to bring Count Ravenwatch to court.

She wants his counsel, but I'm not sure he's here.
====
6010
I have been called far worse. But I prefer to think of myself and my companions as gifted. We are not ashamed of our condition. We are not monsters.

Now this is the part where you gasp and ask calmly, "But how can I trust you?"
====
6012
Short of tearing a bloody swath through Montclair's forces, striking the head off that villainous cur, and putting an end to his wretched army of the screaming dead once and for all?

I don't know. Get word to Baron Dorell. That would be a start.
====
6013
We wouldn't want just anyone getting in there, would we?

A meeting of this size is no great secret. It's hard enough keeping all the spies and assassins out without laying our doors wide open.
====
6014
Yes, our sister city to the south. I've been given a sealed message to deliver into the arms of the Watch. They're to convey it to the Queen's retinue.
====
6015
Soldiers of the Dominion! Grand Warlord Sorcalin has called for warriors to scout the enemy stronghold at Fort Warden. Volunteers should set out immediately.
====
6016
I fear it is too late. Once events have progressed to this point, there remains little chance of reversing the process.

Confronting the intruders would be beneficial, but even now, they blaze a trail of destruction toward the Wilderking's throne.
====
6017
Could you help me? I'm not cut out for fighting. I don't want to get eaten! Will you look for the lost pages of my book?
====
6018
Didn't the Tribunal send you? Well, no matter. I'm just glad you're here.

This is Serkamora—the Serk. The Llodos plague reached us right before the Maulborn arrived. They claim they're here to help, but I don't trust them.
====
6019
Yes, she's down in the big city getting ready for her speech. The kick off to her grand tour of Auridon, you know. 

I guess she's due up here with her retinue afterwards. I've been hired to amuse the nobles while they're on the road.
====
6020
<<1>> craves your attention. He awaits you on a lower tier in the city. You must hurry!
====
6021
Not yet … but it is possible. The Elves in this part of the Valenwood do not follow King Camoran. They claim to be subjects of the "Wilderking," some forest spirit no one has ever seen.

They mock the Dominion and call Queen Ayrenn an enemy!
====
6022
Could you help me? I'm not cut out for fighting. I don't want to get eaten! Will you look for the lost pages of my book?
====
6023
The daedra are capturing people all over the city. Some has to free them!

Will you do it?
====
6024
You're going to think I'm crazy. But there's a cave not far from here. My apprentice and I camped there to get out of the weather, and when we woke up … a whole village had appeared out of nowhere! Full of Elves and homes and everything!
====
6025
This has been the worst day, let me tell you. I went to get some firewood for my master's camp, but the Orcs chased me over here. I tried to retreat into the cave, but now there's a whole village in there! 

It was empty just last week!
====
6027
I'm from Clan Drilladan. Undead attacked our village weeks ago. We fled here and found this place just … abandoned. No one here. 

It seemed perfect, so we settled in, and then these stone men—the Hollow—just burst from the ground and attacked!
====
6028
Help us finish our mission. We were sent to close the portals beneath the city but I'm the only survivor.

Will you close the portals?
====
6029
The daedra have left injured people all over the city. Some has to help them!

I have a bunch of poultices here. Will you do it?
====
6030
I'm the town alchemist, and I want to get a sample of the Maulborn curative. 

They refused to give me any. Proprietary formula, they said. Well, I want to figure out what's in this miracle elixir. I don't trust anything labeled "proprietary."
====
6031
You have come to Torinaan at a dark time, pilgrim. Normally these ruins are a beacon of light to the faithful. Now it's all we can do to hold the corruption at bay. Please, seek out our leader, our Aldarch. She can tell you what must be done.
====
6032
We're in a lot of trouble here. These ruins are a holy site, a beacon to followers of the Eight. Now they're dripping with Daedric corruption. If you've a stout heart, seek out our high priestess—our Aldarch. She can tell you what must be done.
====
6033
It's my brother. He's still ill and his condition has taken a turn for the worse.

Nilyne is working to develop some kind of treatment, but she could use your assistance. She can't work at her alchemy table and also gather the components she needs.
====
6034
It's my uncle. He's still ill and his condition has taken a turn for the worse.

Nilyne is working to develop some kind of treatment, but she could use your assistance. She can't work at her alchemy table and also gather the components she needs.
====
6035
With King Jorunn and so many Pact officials crammed into one place, the Commander thought it prudent to take precautions. 

Besides, it's best to show these apostates what true Nords are capable of. It would be a shame for them to forget.
====
6036
The Anka-Ra. The cursed Yokudan army that has invaded Craglorn! They serve the Celestial Warrior, but their true master is their general, a man of unmatched cruelty named Tarish-Zi.

I can help defeat him and the Anka-Ra, if you'll only listen.
====
6037
This book tells the story of how a Star-Gazer named Ibrula came to this house and lost her mind.

Someone at the Star-Gazers temple in Belkarth might be interested in knowing what happened to her.
====
6039
Yes, of course! We're lorekeepers across the face of Tamriel. Guild members seek out books, tomes, and ancient scrolls in their travels. Why don't you speak with me for a moment? Perhaps you'd like to join!
====
6040
Speak to the Bramblebreach clan. They live closest to the Wood Orcs, so the responsibility falls on them to drive the Orcs from the forest.

They have not yet done so, however. He says it's because they need assistance.
====
6041
The Fighters Guild! You should consider joining up! We have a new Guildmaster, and a new singular purpose. Why don't we talk for a moment?
====
6042
Yes, of course! We're lorekeepers across the face of Tamriel. Guild members seek out books, tomes, and ancient scrolls in their travels. Why don't you speak with me for a moment? Perhaps you'd like to join!
====
6043
"Do you hunger for knowledge? The Mages Guild seeks only the most talented, smartest, and skilled for its ranks.

Do you have what it takes? Seek out Rudrasa at the Davon's Watch Guildhall."
====
6044
"Ready for adventure? The Fighters Guild is looking for strong hearts and stout arms to combat the Daedric threat.

Seek out Aicessar! The Vulkhel Guard Guildhall in the marketplace. Today!"
====
6045
"Do you hunger for knowledge? The Mages Guild seeks only the most talented, smartest, and skilled for its ranks.

Do you have what it takes? Seek out Curinure at the Vulkhel Guard Guildhall in the marketplace."
====
6046
The Fighters Guild. Have you come to join our worthy crusade? We have a new Guildmaster, and a new singular purpose. Why don't we talk about it for a moment?
====
6047
"Ready for adventure? The Fighters Guild is looking for strong hearts and stout arms to combat the Daedric threat.

Seek out Hilan at the Davon's Watch Guildhall, today!"
====
6049
Ahh, good! We're always on the lookout for new members. We're lorekeepers across the face of Tamriel. Guild members seek out books, tomes, and ancient scrolls in their travels. Perhaps you'd like to join?
====
6050
"Do you hunger for knowledge? The Mages Guild seeks only the most talented, smartest, and skilled for its ranks.

Do you have what it takes? Seek out Nemarc at the Daggerfall Guildhall."
====
6051
The worthy crusade of the Fighters Guild! Surely you've heard of it! We have a new Guildmaster, and a new singular purpose. Why don't we talk about it for a moment?
====
6052
"Ready for adventure? The Fighters Guild is looking for strong hearts and stout arms to combat the Daedric threat.

Seek out Basile at the Daggerfall Guildhall, today!"
====
6053
"Initiate, a child of Mother Lamae has bestowed a gift upon you. They are the Bloodspeaker. They have chosen you to undergo the ancient rite of the Blood-Matron. This is a great honor."
====
6054
Pup, a scion of Hircine has judged you worthy of joining his great hunt. You must prove yourself as a hunter to Hircine before you join our pack.
====
6055
I believe the temple holds the secret to ending the Celestial threat.

A vast library called the Seeker's Archive waits inside. I've visited it before, looking for answers to impossible questions. But since the Anka-Ra appeared, the way is sealed.
====
6056
This guardsman is from the village of Silsailen. They're under attack. He managed to say something about the First Auridon Marines before he succumbed to his wounds. Something about a fire, the village ablaze.
====
6057
It's the Veiled Heritance! The town is in flames! It all happened so fast. 

Silsailen is just north of here. Follow the road, and find the canonreeve's daughter, Elenwen. She'll know what to do.
====
6058
A group of soldiers came to town. They were dressed like the Marines, but … they set fire to the buildings! I heard someone say they were really part of the Veiled Heritance, that splinter group.
====
6059
Yes. Ignore my nostalgic nonsense—it's just an attempt to pretend my musty past is worth something more than it is. 

Getting old isn't easy. My dear Mirilir is passing. We came to see the flowers, but they don't seem to grow here any more.
====
6060
A few days ago, our research team was sent to excavate this ruined city.

But things turned bad quickly. The water inside is cursed. Half the researchers are insane or dead. We sent a runner for reinforcements, but I guess he didn't make it.
====
6061
Whoa! Easy now, friend. Why fight me when there's plenty of real enemies out there?

I like your attitude though. I'm thinking you might just have what it takes to be one of the Undaunted.
====
6062
Ha! Is that right?

Well then. Sounds to me like you could be one of the Undaunted.
====
6063
Likely you've seen the Spellscar to the west. Hard to miss. I'm researching its effect on other areas of the region, and found this one to be the most interesting. It's almost as if the ruins are somehow responding to the high saturation of magicka.
====
6064
I'm here with the Mages Guild expedition run by Telenger the Artificer. He's an obstinate old Elf these days. Some of my friends entered the dig site, but we haven't heard from them for hours. Now there are spirits all over the ruins!
====
6065
Auri-El forgive us. We rendezvoused with a Covenant officer and her husband. She wanted to defect. 

The damned Daggers caught wind of it and chased us all the way from Khefrem.
====
6066
You've probably fought—what—some mudcrabs and malnourished bandits?

Undaunted tackle the big things. Scary things, found only in the dark places of the world. Things with flesh-eating-fists hungry for your face.
====
6067
Me? Oh, I'm just picking up supplies for the observatory. Not a task for someone who has seen and done all that you have. 

Erold, on the other hand, was going on about ancient ruins and magical amulets or some such. It all sounded very exciting.
====
6068
<As you reach out your hands, the room grows cold.>
====
6069
Rahni'Za was once one of the great sword-schools, rivaled only by the Abbey of Blades.

But a betrayer gained entry through deception and trickery. He turned the mighty Sword-Disciples into thralls of the dread Celestial Serpent.
====
6070
You must be new to the area. Before the trade roads were cut off, the town of Dragonstar held a grand melee every year.

Fighters came from all over to participate. But I've never heard of a victory like this.
====
6071
Ha! Is that right?

Well then. Sounds to me like you could be one of the Undaunted.
====
6072
Hello their! Welcome to the QA New Hire Obstacle Course. The first thing I want you too do is to slay the viscous best behind me.
====
6076
I'm with the Undaunted—all newcomers—to explore Hel Ra Citadel up ahead.

My fledgling allies disappeared inside while I was stocking provisions—probably thought it was funny to cut me out of the glory. It wasn't. And they never returned.
====
6077
Droi, our advance scout, has succumbed to a fever and lies dying at the back of the house. Our healer thinks she can cure him, but she needs Kyne's Breath to do it.
====
6078
No, the lich-lord … er, Naemon was commanding the dead earlier, but he since departed the area. 

Before anyone can go after him though, we must first drive the undead back from the city gates.
====
6079
You are, are you? Do you possess a thorough understanding of Valerion's Treatise on Lycanthropic Reversal? An intuitive grasp of invasive humours, perhaps?

I'm sorry. I've not slept since … well, I can't recall right now.
====
6081
We were returning from Daggerfall when our caravan was attacked. Bretons fighting with Daedra at their side. Killed most of us, but the captain, he … they took the captain!
====
6082
I believe the temple holds the secret to ending the Celestial threat.

A vast library called the Seeker's Archive waits inside. I've visited it before, looking for answers to impossible questions. But since the Anka-Ra appeared, the way is sealed.
====
6083
No, of course not. The Daedra in this place have taken her. That must be it.

She came here seeking knowledge about the Celestials and has not returned. Abranat, Janieta and I hoped to find her, but we found only Daedra.
====
6084
No, of course not. She came here seeking knowledge about the Celestials and has not returned. Abranat, Janieta and I hoped to find her, but we found only Daedra.

They must have taken Ibrula.
====
6087
During my time on Tamriel, I developed a very useful spell. A memory charm of sorts. It allows me to recall a book, any moment in time, instantly and without pause. I would ask you to accept it as a gift for your service … and as penance.
====
6090
So Estre is plotting to attack the seat of the Rilis family. 

This one is not surprised. She has always been jealous of their rule in the north. We need to move, and we need to move now.
====
6091
The moonlight sings to Kauzanabi-jo. Sings of the darkness inside Mane Akkhuz-ri. He has released the shadows locked in the ruins below, the ruins of Khaj Rawlith. It is your duty … you must stand with the Champions.
====
6092
If it's true that you are the Hallowed. That you fought the Mane at Arenthia … then our path is clear. We must make for the temple at Rawl'kha. 

The lunar clergy no doubt already knows we are on our way.
====
6093
Because you are needed elsewhere. The Moons tell me that the Lunar Champions require your aid, at the fort known as Grimwatch.
====
6101
"Do not be worried. You are fitting right in, yes? In this, we are alike."

"But alas, I am a busy Khajiit. I have no time to uncover why the dead rise in <<Ac:1>>. Nor why the Sea Vipers pick through smashed Dominion ships at <<2>>."
====
6102
"In the event of enemy forces sighted approaching the mainland, our top priority is to secure Dhalmora's shoreline watchtower and ensure the fires are lit. Delay is death!

—Holgunn One-Eye"
====
6103
Surely it is fate or the mighty hand of Ruptga that has steered you to our shores then, Wayfarer. The great King Fahara'jad has need of the aid of those with knowledge such as yours.
====
6104
<You find a crumpled wanted poster on the Orc's body. It calls for the head of Sgolag, who is wanted for theft, murder, and abduction. The drawing on the poster matches that of the dead Orc. A reward is offered by <<1>> in <<2>>.>
====
6106
A very dangerous artifact is being held in the city of Marbruk—the Staff of Magnus.

Queen Ayrenn wants to make sure the staff does not fall into the wrong hands. She wants a personal representative to make sure the staff is secure.
====
6107
The locals call this tower the Aetherian Archive. It was built thousands of years ago, and sealed until crisis struck Craglorn. But the Undaunted and I heard rumors that its door had opened.

We Undaunted agreed to meet here; climb the Archive.
====
6108
Damn it all to Skyrim and back! I don't understand what's delaying my shipment. Artisans Craftworks has such a good reputation—and my own brother runs the place!

Without that shipment, I'm ruined. Could you help me?
====
6109
He must be at Alcaire Castle. He's advised Duke Nathaniel for years and with this Redguard Army in the region, the duke must be relying on him.

Still, why he would issue such orders to Sir Croix … it makes no sense. He needs to come and explain.
====
6110
Nothing too hard. Start by bringing these munitions over to Zan at the siege range near the Eastern Elsweyr gate. Use the Transitus Shrine to get there fast.
====
6111
The Provost? He commands the Lion Guard camp near the old ruins. Tell him you want to help and he'll probably give you a commission!

We captured a Red Rook messenger. He was on his way to a secret meeting when we snatched up the lout.
====
6112
It's the Worm Cult. There are rumors that they've stolen Ysgramor's axe—Wuuthrad. My master says it has powers that we cannot understand and that the Worms are working some kind of dark magic with it.

Some even say that Wuuthrad's been shattered!
====
6113
Your path begins with these munitions. Bring them to Adalmor at the siege range near the Northern Morrowind gate. The Transitus Shrine will speed you on your way.
====
6114
Some madness seized them when they drank the water. They kept talking about someone named Shada … and something about a sacrifice?

Please. There were three of them—Klause, Squan, and Zifri. They went through the sealed door. You must stop them.
====
6115
The simplest of tasks to begin. Carry these munitions to Bugbesh, master of the siege range near the Southern High Rock gate. The Transitus Shrine will take you there faster than the swiftest steed.
====
6116
Faolchu, the beast you defeated at Camlorn, also fought and died here long ago.

We hoped your victory would provoke some reaction from the spirits. Sadly, though, nothing happened. We must find another way.
====
6117
See for yourself. Ever since the head mage of Elinhir, Yamanu-ko, sealed herself in the Apex Tower, the Blackcaster mages have run wild in the streets. They're killing everyone—even each other!
====
6118
Alt Bestowal Minerva Line 2
====
6119
Some sort of celestial object. A few of the locals call it the Mage's staff. They say it fell from above just before the constellations vanished.

It's extremely volatile, and every magic-addicted sorcerer and atronach in the region is drawn to it.
====
6120
Not met Gabrielle bestowal 1
====
6121
I'm dead. In life, I was called Gasteau Chamrond.

And you are trapped here, with me. If you'll lend me your strength, I'll show you the way out of here.
====
6122
<The runes are too small to read. However, Hermaeus Mora may be able to decipher what mortal eyes cannot.>
====
6123
<The text is written in Dwemeris characters that are difficult to make out because of chips in the stone. Surprisingly, the stone is light, light enough to carry with ease.

Hermaeus Mora may be interested in this stone.>
====
6124
<Crude letters are carved into this stone. This could be a grave marker, but the inscribed letters seem random. They don't seem to mean anything at all. Perhaps Hermaeus Mora would be interested in such a strange find.>
====
6125
Nerien'eth used a variant of the ritual he once used on me, to empower himself and seal himself away. 

We must defeat his champions and reach his sanctuary.
====
6127
I don't know. It was strange. Hara said something about the Celestial Thief and visions you've been having.

I heard how the Serpent corrupted the Mage and the Warrior. I hope the same thing doesn't happen to the Thief.
====
6128
The mages called on the power of the Celestial Mage. They summoned ancient and powerful atronachs to defeat the Dark Anchors and battle Molag Bal.

But as soon as the Dark Anchors were defeated, the atronachs turned against Craglorn.
====
6130
Those who drink the waters become unstoppable, it's true. And then their flesh whithers, along with their minds, and they become thralls to the one called Shada, the Nereid sorceress who first "blessed" the waters.
====
6131
A mortal. Come to plunder, to destroy? Others arrived before you. Nihilists. They killed my sisters, and they will come again.

Go. There is nothing for you here. Only my vengeance remains.
====
6132
Long story. My wife sacrificed herself to save our village. Leapt into an Oblivion Gate, closed it behind her.

And I couldn't let her go. Spent months trying to re-open the portal. I succeeded! But my success was short-lived.
====
6133
"My name is Ozozur. If found, please deliver me to Gaireth at the Skywatch Mages Guild. A reward awaits. Just touch my necklace to contain me."
====
6134
Gwenneth's a prisoner in Xarxes' Rebuke. It's a secret prison of the Aldmeri Dominion. It's supposed to hold political prisoners and enemies of the state. Don't really know why Gwen's there, though.
====
6135
First, we need invitations. And you're going to help me get them. We'll need three of them in total. One for you, one for Vexa, and one for Gwenneth.
====
6136
We'll need to steal a boat. A sea-faring one, at that. Problem is, we don't really have a crew large enough to sail one. But Vexa's fixing that problem right now.
====
6137
<<1>> won't release <<2>> from the stocks due to a … misunderstanding with the magistrate.

But if you're the sort to care of such things, my friend can explain better than I.
====
6139
You know us as the Mage Celestial. We are two of many, fragments of what once was.

We split ourselves to escape the Serpent's control. But now the solution has become the problem, and we require your help.
====
6140
Why yes, but it's delicate you see. A matter of trust. You look like the bright type, so I'm sure you understand. Perhaps a little fun to prove yourself? If you don't mind getting your hands a little dirty.
====
6141
I'm glad you asked. It's time for you to finish being initiated and get into the Vault of Shadows. We're going to get the Skeleton Key.
====
6142
Whenever you're ready. We need to head to the Gray Barrows. Luckily, the map you recovered will show us the way.
====
6143
We need someone quick, agile, and small. Someone who can fit into tight spaces. Nicolas has someone in mind, but it won't be simple. His acrobat is currently in prison.
====
6144
My brother, <<1>>, and I are competing to see who can collect the helmet first. He must have drugged our wine last night. My friends won't wake up.
====
6145
Why does your kind do anything?

Perhaps you want to see what spoils you can mine from this place. Or maybe you want to help the mortals trapped deep below. Your kind has such baffling sensibilities.
====
6146
Just beyond this bridge there are tons of gently used weapons and armor. They're almost begging someone to go collect them.

There's just a small catch that I'm not equipped to deal with.
====
6147
Well, we are pretty overworked here so I've been told to encourage any newcomers and teach them the basics. You interested?
====
6148
Not as they are. The Serpent's corruption runs deep, though it is not absolute. Destroying their physical forms will free them their madness. 

It will require a great many mortals to subdue them.
====
6153
"First, you should start with the basics. I'll show you how to find ore, extract ingots from the ore, explain crafting styles, and then teach you how to craft a weapon. Soon enough, you'll be good enough to call yourself a blacksmith."
====
6154
Headman Cosh has a heavily guarded treasure room, where he keeps valuables. The map we need is likely in there. We need to get it.

You and Nicolas are point on this job. The others have been doing their own research, coordinate with them.
====
6155
Vexa's the expert. If she says this place needs better defenses, I trust her judgement. Much as she claims to like to work alone, I think you'd be able to help her out while Nicolas and I get the plans in order. Would you mind?
====
6157
Two High Elves inside the tavern claim—quite loudly, in fact—that they are aspects of the Mage. The very Celestial that fell from our starry skies!

I took my drink and came out here. My companion … not so lucky.
====
6159
I was set to adventure with the Undaunted—to explore Hel Ra Citadel in the mountains.

However, my fledgling allies—newcomers, all of them—entered without me. Probably thought it was funny. They never returned.
====
6160
The locals call it the Aetherian Archive. It was built thousands of years ago, and sealed until crisis struck Craglorn. But the Undaunted and I heard rumors that its door had opened.

We Undaunted agreed to meet at the tower; climb the Archive.
====
6161
My husband, Nerien'eth, has made a Daedric pact that granted him lichdom. He … slayed me, slayed my students. 

His minions have been torturing our spirits for years within these walls. He means to ensure our suffering continues.
====
6162
You're the one they pulled from the drink! Captain Kaleen found you floating out in Iliac Bay.

She said to send you 'round if you woke up with half a mind left. Though, I won't stop you if you want to run off.
====
6163
Straight to the point. Yes, I've chosen well. 

Three of my most trusted acolytes have turned their back on Satakal and joined the Scaled Court. The task is simple. Kill my acolytes. All three of them. As publicly and brutally as possible.
====
6164
I am particularly excited about this one. It is history sprung to life! My assistant has marked the very route Roland Devery rode when warning Glenumbra of Durcorach the Black Drake and his encroaching army some 40 years ago!
====
6165
You don't remember? A Khajiit named <<1>> fished you out of the ocean.

He paid me a small fortune to bring you here. We barely made it out of <<2>> before the hurricane hit!
====
6166
Razum-dar is here on a mission of some … delicacy. You are just what the Baandari ordered. Between your hands and Raz's good looks, we are certain to see this through.
====
6167
All right! We need to start working the Magistrate. We need to shake his confidence, get him thinking dark thoughts about Cosh. Banu is desperate to make a good impression with King Farahajad. So let's make him look bad.
====
6169
Didn't think you were still breathing when they dragged you out of the drink! But here you are, plain as day.

You owe a lot to the crew from Bleakrock. A shame they didn't find anyone willing to help.
====
6170
Certainly! This course will offer you the opportunity to see many wondrous things. 

From shining seas to ancient Ayleid ruins, you will see all this island has to offer. Be wary though, as beautiful as the landscape may be, it is also dangerous.
====
6171
When the first soul-shriven were brought here, the servants of Molag Bal had not yet constructed enough prison cells.

Cadwell says that instead they were forced to march—incessantly—down this path. Such suffering … so we ride in their memory.
====
6172
It is more exciting than some silly footrace around the city—I promise you that much. Yes. Talaya has really outdone herself this time. 

There are only so many places worth visiting in this gods-forsaken land, but you will see all of them.
====
6173
It winds through the forest, following an ancient hoarvor mating trail. 

Once a year, the Bosmer used to herd the female hoarvors down the trail until they were exhausted. After that, the male hoarvors had an easier time catching them.
====
6174
Imperial historians say the occupation of Valenwood was the most ill-advised military decision ever made.

The Bosmer ran them in circles—quite literally. They created a devious path through the forest—and that is where are our course runs today.
====
6175
It runs right through the Wood Orcs' territories. They like to hunt, but today, it's their turn to be hunted.

You can charge into their camps and attack, or you can try to ride through their ranks. Either way, you'll scare the Oblivion out of them.
====
6176
It follows an old Baandari trading path that is no longer safe enough for travel. 

In some places, the forest seeks to reclaim the cleared spaces. Other parts have been ravaged by the Colovian invaders. It will be a wild ride.
====
6177
It will require your horse to be sure-footed and your mind to be sharp. Like a snake, it slithers through these rocky hills and it will bite you if you are not careful.

I'm afraid you will not see many friendly faces on this route, wayfarer.
====
6178
Aha! This one is dear to my heart. It runs past my childhood home, over dunes and crags.

It recalls how the galloping steeds of the Ra Gada charged across the sands in their conquest of Hammerfell!
====
6179
The Black Horse Couriers have commissioned a very special course here. 

We are trying to discover a route that will more effectively warn High Rock of Reach attacks. By running this course, you will be actively helping us defend Bangkorai!
====
6180
It took some persuading, but the Tribunal gave the Black Horse Couriers their blessing to set our course across their lands.

The fertile hills and gorges of Deshaan are truly scenic—not to mention the great city of Mournhold!
====
6181
Dark magic is at work in Rivenspire. Vampires. Daedric influence. Families torn apart.

A rider of the Black Horse Couriers will need to navigate these trials and more in the course of our great work. Are you ready?
====
6182
The Shadowfen is a hard place for a mount. When the 17th Imperial Cavalry tried to subdue these marshes, the Argonians waited in the marsh and struck from among the vines.

This course mimics the Imperials' frantic retreat.
====
6183
They say that the Akaviri invaders had never seen a horse when they set foot on Stonefalls. What a terrifying sight that must have been! 

This course follows the path of several riders who set forth to announce the miracle of the Akaviri defeat.
====
6184
When Emeric was crowned High King, messengers rode forth from Wayrest. Our course follows in their hoofprints, so to speak.
====
6185
Worse. My entire squad is dead or scattered. Subonia and Aquilia made it into the sewers and may be safe, but Eulintus got caught. I saw the Daedra beat him unconscious and drag him away. He's the one I'm most worried about.
====
6187
Me, no, nothing wrong with me. It's good here, no screaming and only a little blood. It's worse down there, far worse. Never going back there again, not me. Unless they want me to. Who can refuse them?
====
6188
A tree spirit. It could speak—had a face out of a fever dream. It leads an entire army of cultists in the caverns ahead.

It slaughtered us, showed us … showed us a vision of what it plans to do to all of Tamriel.
====
6190
We were transporting goods when the Iron Orcs attacked. Came out of nowhere. Even dragged away a number of our guards—and they never do that!

We've been talking about trying to rescue them, but we're in no condition to fight.
====
6191
Yeah. Avenge me. The Dremora are scouring my old neighborhood for survivors, dragging people back here to die for their amusement. 

Kill one of their raiding parties for me. That might spare a few people from being terrorized and humiliated.
====
6192
The little goat asks questions but it is not in its place to speak to an Iron Orc like that. Sometimes the knife doesn't choose the hand it winds up in or so the elders say.

Will the little goat be my hand? Strike blood for blood in Lashburr's name?
====
6193
You've done a masterful job … under my leadership, of course. Banu is convinced that Cosh wants him dead. And with Whitemane dead, Cosh thinks Banu is moving against him. Tu'whacca's breath, this plan has gone well.
====
6194
I just need to savor this moment. Banu squirming like bait on a hook. Delicious. 

All right. The note you left Banu will rattle him, but he's not going to fold without a fight. We need to stop him from contacting Cosh directly.
====
6195
Captain Whitemane is a problem. She's hold up in Privateer's Pier with her associates for now, but they'll move against me soon enough.
====
6197
The horrors of the Temple District must be seen to be believed. Bodies are not the sacrifices over there. It is far worse.
====
6198
My husband, Nerien'eth, made a Daedric pact that granted him lichdom. He … slayed me, slayed our students. 

Then his minions tortured our spirits for years within these walls before you set us free. But he's returned.
====
6199
The sheep. They were so prim, always following rules. They treated the Rat like vermin, so now the Rat watches from his hole … and the Rat laughs.

The Daedra hold them in the arena like lambs waiting for slaughter, but they deserve it.
====
6200
We're going to walk through one start to finish. First, we'll meet the client, Isabella, in Abah's Landing. Bronric can take you there. Once you speak to her, we'll travel to the target. You'll be in charge of scouting the routes in.

Ready to go?
====
6201
You've proven yourself valuable. I need someone with new blood to undertake this position. One not yet fully swayed by the Keeper or myself. I'm going to name you the Wrath of Sithis. Your name will remain secret, but your title will be known.
====
6202
Jarl Kalgar of Greataxe Hold. He's not the Jarl of a typical town. It's more of a fort. Highly guarded, but it shouldn't be a problem for you. 

This will require either great stealth or a well trained blade. Both skills that you have.
====
6204
The people of this city would not trouble themselves for the Rat! Why would the Rat twitch his whiskers for them? 

Especially not with those fleshy barrel-bellies walking around! They could sit on the Rat and squash him flat!
====
6205
No. Not most of them. They spat on the Rat, cursed at him. The Rat didn't mind though. They're stupid and boring.

The arena fighters are not boring though. The Rat used to enjoy watching them. Yes. If you want to help someone, help them.
====
6206
Yes! Your first taste of blood for Sithis is nigh. In the forests of Grahtwood, at a camp for mercenaries called the Free Legion, a voice has called for us via a dark ritual.

A mercenary named Marganus has performed a Black Sacrament.
====
6207
Yes, nirncrux. A crimson stone found only in this region.

We considered the rare element to be dangerous and worthless. But the Scaled Court calls it "the blood of Nirn." They've shown that the power contained within the stone is quite phenomenal.
====
6208
The locals call it the Aetherian Archive. It was built thousands of years ago, and sealed until crisis struck Craglorn. But the Undaunted and I heard rumors that its door had opened.

We Undaunted agreed to meet at the tower; climb the Archive.
====
6209
The locals call this tower the Aetherian Archive. It was built thousands of years ago, and sealed until crisis struck Craglorn. But the Undaunted and I heard rumors that its door had opened.

We Undaunted agreed to meet here; climb the Archive.
====
6210
<Amongst the ashes of the Celestial Warrior sits a battered and broken shield, likely taken as a trophy from one of the slain Undaunted.>
====
6211
<On the remains of the Celestial Mage, a single gem fall loose. This can serve as proof to the Undaunted of your conquest.>
====
6213
<This is a piece of the Serpent's Apex Stone.>
====
6214
"The Star-Gazers, a group of scholars devoted to the study of the stars, seek able-bodied warriors from across Tamriel to face these threats. If you would lend your aid, please contact Hara at the hilltop observatory in Belkarth."
====
6216
You have been placed in trying situations, more than anyone would expect of an initiate. You have performed admirably, but I worry you have had little time to find yourself.

I have a contract for you, one that should allow you your own decisions.
====
6218
A squad of Imperial troops has gone missing in the Arboretum District. General Nedras sent this one to find them. But circumstances and Daedra intervened. Now this one is a failure, doomed to humiliation and loss of rank.
====
6219
Despite my position in the Scaled Court, I've grown wary of the Serpent. I realize now that we don't have the same goals. I want to make the world better. The Serpent just wants to destroy it and start over.

Will you help me stop the Scaled Court?
====
6220
In the Market District. We had a shop and a home, all gone, ruined by Molag Bal's creatures. And our friends, all dead by now, I'm sure. There's one though … if anyone survived, it would be him.
====
6221
They're everywhere. You can't swing a dead scamp in the City without hitting at least two of them. Most are aboveground, though there are plenty down in the sewers too. But it's the ones in the Nobles District I'm interested in.
====
6222
You're in the wrong place for encouragement. Death and horror we have plenty of, thanks to Molag Bal. The only thing that would encourage me would be to find out Maximinus is dead.
====
6223
Yes, it is correct. We want it to join us. Our Dark Brotherhood. Sithis wants it to shed sweet blood for him. But first it must pass our tests. Is it willing? Does it want to join us?
====
6224
General Aklash sent troops to help the Imperials capture the Arboretum District. We've heard nothing from them since. She sent me to check on them but I can't get through.
====
6225
Dead? Hiding? I don't even know. For the first time, the people I'm sworn to protect are in true danger, and I am powerless to help them.

Innocent citizens hunted down in the streets, imprisoned, and slaughtered.
====
6226
The Nobles District, of course. Only ruins remain of it though. I lost everything when the Daedra overran the City, but I have some small hopes of recovering much of my wealth.
====
6227
Yeah, sure do. General Furila sent us to check on troops she sent to the Arboretum. We were ambushed and only I survived. I can't go back to Furila without a report and I'll die if I try to go there myself.
====
6228
Molag Bal's creatures—Daedra and Worm Cultists mostly—control the City. Most are aboveground, though there are plenty down here in the sewers. Are you willing to travel to the Nobles District?
====
6229
We need to stop the Iron Orcs! They're building an army of trolls! 

Regent Cassipia sent me to convince them to disband the army, but they took my gold and tossed me out! Now that you're here, I have a better plan.
====
6231
The Brotherhood is strong, but the foundation is cracked. What do you know of the Listener?
====
6232
Your target is a young soldier, Nomion. He's been away fighting the good fight in Cyrodiil, but now that he's returned, someone's decided it's the perfect opportunity to succeed where the Great War has failed.
====
6234
Good.

When the anchors started falling, my comrades and I decided to split our resources to give every district a fighting chance. We hid a number of weapons caches throughout the city. They've all proved useful—except for here in the market.
====
6235
We've had to shift our focus. The Worm Cultists remain our chief adversary, but we can't afford to ignore this Clannfear problem. 

The cult's been summoning the beasts faster than we can slaughter them. I'm sure you can imagine our frustration.
====
6240
My contact in the Mages Guild sent word that the Worm Cult has started using "dreadshards." I take it from your expression that you don't know what those are either. 

Apparently they act as a focus—Daedric essence is involved … or something.
====
6241
Oh, it's terrible. I'm sick, you see … terribly sick. Actually my whole family is sick. When the anchors came crashing down, I didn't have time to gather up all my medicine. Now the city's crawling with cultists! I need that medicine!
====
6242
Ever since our squad got jumped. Martina and Subonia got away, I think, but the Daedra caught Eulintus. I saw them drag him off. I couldn't stop them. I hope he's still alive.
====
6243
You could say that. I saw my squad wiped out in seconds; that was enough for me. Aquilia and Martina might have made it into the sewers, but Eulintus got caught. The rest are dead. Eulintus is the one I wonder about.
====
6245
We prevent Molag Bal from taking that which he wants most. Our souls, friend. 

Even now, those vile Daedra are out in the street sacrificing the innocent to fuel their dark lord's diabolical schemes.
====
6247
Grand Warlord Sorcalin has placed a bounty on the heads of all enemy Templars. Any Dominion soldier slaying 20 of these foes is entitled to a reward.

Return here when you have completed this mission.
====
6248
Warriors:

It is the will of Grand Warlord Zimmeron that bounties be offered for killing Dominion and Covenant Templars. Slay 20 or more of these foes and you are entitled to a reward.
====
6249
Notice to all Covenant warriors:

Grand Warlord Dortene has decreed a bounty upon Dominion and Pact Templars. Slay 20 of them and you will earn a reward.
====
6250
There is always hope, my friend. The Divines will help us triumph over the darkness. We must simply pray and persevere. 

With the fall of the Temple, faith may be in short supply right now, but perhaps we can take steps to restore it.
====
6251
I propose we give Molag Bal a taste of the same gruel he fed to us. The Daedra defiled our temple and built shrines to the lord of schemes all over the district.

Let us be the ones to do the defiling now.
====
6252
I don't know. Do you see anyone else qualified to do it? I'm afraid not. 

I guess repeatedly coming to the rescue for all of us "little people" gets old, doesn't it? That's fine then. We'll just roll over and die. As long as we don't impose on you.
====
6253
Grand Warlord Sorcalin has placed a bounty upon the heads of all enemy Dragonknights. Any Dominion soldier slaying 20 of these enemies is entitled to a reward.

Return here when you have completed this mission.
====
6254
Notice to all Covenant warriors:

Grand Warlord Dortene has decreed a bounty upon Dominion and Pact Dragonknights. Slay 20 of these foes and you will earn a reward.
====
6255
Warriors:

It is the will of Grand Warlord Zimmeron that bounties be offered for killing Dominion and Covenant Dragonknights. Slay 20 or more of these foes and you are entitled to a reward.
====
6256
Grand Warlord Sorcalin has placed a bounty upon the heads of all enemy Nightblades. Any Dominion soldier slaying 20 of these enemies is entitled to a reward.

Return here when you have completed this mission.
====
6257
Notice to all Covenant warriors:

Grand Warlord Dortene has decreed a bounty upon Dominion and Pact Nightblades. Slay 20 of them and you will earn a reward.
====
6258
Warriors:

It is the will of Grand Warlord Zimmeron that bounties be offered for killing Dominion and Covenant Nightblades. Slay 20 or more of these foes and you are entitled to a reward.
====
6259
Grand Warlord Sorcalin has placed a bounty upon the heads of all enemy Sorcerers. Any Dominion soldier slaying 20 of these foes is entitled to a reward.

Return here when you have completed this mission.
====
6260
Notice to all Covenant warriors:

Grand Warlord Dortene has decreed a bounty upon Dominion and Pact Sorcerers. Slay 20 of them and you will earn a reward.
====
6261
Warriors:

It is the will of Grand Warlord Zimmeron that bounties be offered for killing Dominion and Covenant Sorcerers. Slay 20 or more of these foes and you are entitled to a reward.
====
6262
I was part of a scouting force sent to survey the Scaled Court. To see if there was any kind of trouble we could stir for them in the highlands.

We found the Celestial Serpent instead.
====
6263
Defend Fort Warden to the last warrior standing! 

Kill 20 attackers and return to this mission board when you've completed this task.
====
6264
Many legends tell of the ancient city of Skyreach. I remember one about a powerful Elven necromancer, Virmaril. Some believe he caused the fall of the Nedes. Others claim he still haunts the ruins below.
====
6267
Divines! If Kelmen and this mage of his are deep in their cups in Dragonstar ….

Well, it can't be helped and I can't wait any longer. The Thief prepares a ritual to locate the source of the disturbance, but we need another participant.
====
6268
While exploring this section of the city, we came across strange, runic circles. I realized what they were, but before I could stop them, the fools disrupted the wards.

Do you understand? They were prisons! And now the creatures have been released!
====
6269
Is it? I thought it wasn't nearly enough! It's so difficult to tell.

Auri-El's silver boots! Why are you still here? You're supposed to collect information on the nirncrux refinement process! Quickly now—off you go!
====
6271
Many regents serve the Scaled Court. That's why things occur within its coils that aren't under my control.

For example, the Iron Orcs are raising an army. I sent my seneschal, Little Leaf, to stop their efforts. Perhaps you could lend her a hand?
====
6272
The Banished Cells! Beneath Auridon lies a boil of dark magic and family hate. Destroy the Kinlord and his dark fiend, the clannfear Shadowrend.
====
6273
Regent Cassipia went to Dragonstar to deal with another part of the Serpent's plan she doesn't want to see come to fruition. I know she's a powerful regent and all, but I'm worried about her.

Can you go to Dragonstar and see if she needs any help?
====
6274
The Banished Cells. High Kinlord Rilis has only grown in power since his defeat. He must be ended, once and for always.
====
6275
The Fungal Grotto! The western Ashlands hide a mushroom-choked cavern. It seethes with Goblins and dreugh. We need to clear it, or they'll pour into Stonefalls like an emptied chamberpot.
====
6276
Fungal Grotto. A Dunmeri spider cult has taken up residence in its depths. They threaten the people of Stonefalls … and of course, you.
====
6277
Prove you know your way around a forge and I'll certify you.

But you have to commit. I can only train one discipline at a time.
====
6281
Hm. Where should Shaghila start? With closing those damn portals, yes?

As if there aren't enough Daedra already! There's a steady stream of reinforcements pouring in straight from Coldharbour. This one thinks you should stop them.
====
6282
The damned Daedra have set up portals to Coldharbour all over the sewers. Those blue-bloods are pouring out by the bushel!

We shut them down as quick as we can, but we suffer losses every time. You seem like a strong one. Will you help?
====
6283
For every Daedra we slay in the sewers, two more materialize. This is because our enemies have opened portals directly to Coldharbour down here.

If they keep coming, even this place will be overrun. Perhaps you could close these abominable portals?
====
6284
Ironically, the exact opposite. We finally get into Imperial City, only to find Molag Bal got here first. Dark anchors up there, Daedra, the whole package.

If we don't destroy those anchors, the entire city will be pulled into Coldharbour.
====
6285
Someone has tainted the waters in all levels of the sewers, not that they were any too pure to begin with. We believe the Worm Cult is behind it. Our alchemists need samples from specific locations for testing.
====
6286
Good gods-damned question. It's because the rest of the city's a Daedric zoo! 

Not just the three banners here. Molag Bal's staking his claim too. Dropped his dark anchors and unleashed an army of the ugliest Daedra you've ever seen!
====
6288
"Unskilled crafters will be certified after a brief training. Skilled crafters will be certified immediately. The masters shall charge no fee for certification. Certification is mandatory to fulfill Crafting Writs!"
====
6289
They're daily requests for crafted goods, but they're only available to certified crafters.

If you can show me you know your craft, I'll get you certified.
====
6290
Crafting writs are daily requests for crafted goods. You must be a certified crafter to fulfill them.

Prove you know what you're doing, and I'll certify you.
====
6291
My champion, Titus, who I called across the sands of time in my moment of need, is fading. His mortal mind can't deal with the shift in his reality.

The longer he remains here, the more likely he will lose all that he is.
====
6292
The great warrior paces about outside the observatory in Belkarth. Like a caged tiger, he is!

He urged me to find you and ask you to hurry. I fear something dreadful is about to take place.
====
6293
Spindleclutch, dark home of the Whisperer! Hope you're not afraid of spiders. The marsh fens of northern Glenumbra are the perfect breeding ground for twitchy multi-legged horrors.
====
6294
The Mages Guild is looking for a good blacksmith to make a bulk order of daggers. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Sarasa in Skywatch.
====
6295
The Mages Guild is looking for a good alchemist to make a bulk order of potions. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Sarasa in Skywatch.
====
6296
The Mages Guild is looking for a good clothier to make a bulk order of armor. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Sarasa in Skywatch.
====
6297
The Mages Guild is looking for a good enchanter to make a bulk order of reagents. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Sarasa in Skywatch.
====
6298
The Mages Guild is looking for a good provisioner to make a bulk order of food supplies. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Sarasa in Skywatch.
====
6299
The Mages Guild is looking for a good woodworker to make a bulk order of staves. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Sarasa in Skywatch.
====
6300
The Fighters Guild is looking for a good blacksmith to make a bulk order of daggers. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Jakar in Mournhold.
====
6301
The Fighters Guild is looking for a good clothier to make a bulk order of armor. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Jakar in Mournhold.
====
6302
The Fighters Guild is looking for a good alchemist to make a bulk order of potions. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Jakar in Mournhold.
====
6303
The Fighters Guild is looking for a good enchanter to make a bulk order of glyphs. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Jakar in Mournhold.
====
6304
The Fighters Guild is looking for a good provisioner to make a bulk order of foodstuffs. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Jakar in Mournhold.
====
6305
The Fighters Guild is looking for a good woodworker to make a bulk order of shields. Will pay for quality work with prompt delivery.

If you accept this commision, please bring the final products along with this writ to Jakar in Mournhold.
====
6306
Spindleclutch. The spiders were destroyed, and a vampire coven has moved into the cavern. Their ivory fangs thirst for your blood.
====
6307
Darkshade Caverns! Pretty straightforward sweep and clear, really. Local thugs have claimed a kwama mine. Go knock their heads in and move on.
====
6308
Darkshade Caverns. The Dwemer engine at its heart has awoken. Some strange power controls the beasts and men that walk its halls.
====
6309
Well, after you defeated the Razor Master during your last visit, my wife Gilraen leapt into the Oblivion Gate he left behind. It closed behind her—she saved the forest.

But I couldn't let her go. I opened the portal—tried to find her.
====
6310
Elden Hollow! There's a great big hole under the Elden Tree, a whole complex of caves and tombs. Some Daedra-summoning thick-heads have gotten in there. Need to be rooted out.
====
6311
Elden Hollow. The Daedra have returned, and … I'm sorry. I do not believe we will speak again. Just know a dirge in your honor will be sung by the finest of our bards.
====
6312
Wayrest Sewers! Some damned fool nobles want to take over the city. They've raised an army of bandits to get the job done!
====
6313
Teach a lesson to this Legion Zero, that's what! Those bastards know these sewers too well. 

Three patrols have been killed by sabotage. The corrupted soldiers are rigging the tunnels to collapse. They might even collapse this place!
====
6314
These corrupted Imperials—Legion Zero—they have resorted to acts of sabotage to prevent us from making progress.

They are rigging parts of the sewer tunnels to collapse when our patrols pass through. I have already lost many soldiers this way.
====
6315
There's a nest of Imperial traitors down here that call themselves "Legion Zero." Normally I can hack a legionary in half, no problem—but these have thrown in with the Daedra.

They've taken to collapsing the sewer—trying to drive us out.
====
6316
Wayrest Sewers. The Pellingare siblings do not rest in their graves. They, and their army, have returned to grotesque unlife.
====
6317
The Crypt of Hearts! The dead don't rest in those ruins. The tragedy of forsaken love still lingers there today. Poor bastards want us to put them down!
====
6318
Crypt of Hearts. The dark spirit of Nerien'eth has returned to the ruins. He leads an army of Daedric monsters. Cleansing the Crypt of Oblivion-spawn will be … challenging.
====
6319
You can help Shaghila find out what's happening out there. Three scouts went out, but none have reported back. 

Even if they are dead, this one needs their reports. Would you be willing to help?
====
6320
A handful of my scouts up and vanished. Again. By Orkey's arse, I'm sick of watching these hapless idiots go missing!

Will you do me a favor and find them? I'd be indebted to you.
====
6321
There is a great deal to be done, but most pressing right now, I must know what has befallen my scouts. Three scouts set out yesterday, but none have returned.

I fear they may have been slain, but even so, I need their reports.
====
6322
Arx Corinium! A relic of the fallen Empire. It's the site of a pitched battle between some Nereid sisters and a nest of lamia. We don't want those lamia turning on the locals, so … good luck!
====
6323
City of Ash, formerly known as Whisper Grove! Some damned fool Wood Elf got it in their head to use the Daedra as a kind of defense against the Dominion. Slow-wit.
====
6324
Direfrost Keep. This one's a good one! The ice witch Drodda lairs in the ancient home of the Direfrost family, attended by trolls and living corpses.
====
6325
Death stalks these sewers, the whole city. I've lost everything. All that remains is the hope that the monster who tortured and killed my sister will meet a painful end.

<<1>>—that's who did this.
====
6334
A military sortie on Tempest Island! The Maormer are attacking off the coast of Malabal Tor, and the soldiers there need your help.
====
6335
A good woodworker sees the final product before cutting the first block of wood.

But I can't teach two crafts once. If you commit yourself to the training, I'll certify you.
====
6336
Volenfell! It's a newly-discovered Dwemer ruin, under investigation by a freelance treasure hunter. Normally I'd be offended, but Tharayya is a good sort.
====
6337
The documents appear to be property deeds, business contracts, and other official documents all stamped with the insignia of the Imperial City Magistrate's Office.
====
6338
A provisioner condenses the essence of ingredients into food or drink. A true artist balances palate with nutrition.
 
I can share this noble profession, but I can only certify one craft at a time. Understood?
====
6339
Blackheart Haven! The hearty crew of Captain Blackheart has a big problem … they've got too much treasure! Get in there and help them out.
====
6340
Buckle your armor, my friend. It's the Blessed Crucible! Round after round of the most dangerous warriors in all Tamriel. To earn the Brimstone Crown, you must show no mercy!
====
6341
Selene's Web! The spiders, the withered trees, the multi-legged beasts and poison-dripping fangs! You get all the fun assignments.
====
6343
The Vaults, my friend. The Vaults of Madness! This one will be tougher than an Argonian's scales. The lair of the Mad Architect, only mortal to bargain with more than one Daedric Prince.
====
6344
If you convince me you know how to use a needle and thread, I'll certify you.

However, you must commit. I can't certify two things at once.
====
6345
These orders contain a detailed description of the patrol patterns of the Dremora in the sewers.
====
6346
On the body of the Dremora, you find a half-melted house insignia bearing the inscription "Familia Caudex." It appears to be a part of a family crest.
====
6347
Oh, hah! Sorry, the rank and file aren't passing on the word very well. Our ranks have swelled in recent months, and our coffers are overflowing with jewels and gold. We want to see the spoils go to the best among us.
====
6348
A trifle, not something to bother a warrior such as yourself. But if you insist ….

When this one was small, there was a doll, little Rabe-ma. She provided comfort in dark times … but this one seems to have lost her.
====
6349
On the Xivkyn's body, you find an old ragged doll with the names "Rabe-ma" and "Zatabi" written on a thin leather collar.
====
6350
No one's perfect, not even me. One of my quarries is a Dremora assassin called <<1>>—a real ugly bastard. Too tough for me.

Not only did he beat me, but he stole my copy of his contract! Without it, even if I did kill him, I wouldn't get paid.
====
6351
On the body of the Dremora, you find a damp, smeared piece of paper on which only the following is legible:

"… upon confirmed kill of Wadracki, Orchenir will be paid four times the standard amount for braving the hazards of the Imperial Sewers."
====
6352
My clan brother … Otholug. It's my duty to see him slain.

He was obsessed with becoming a stronger warrior. He infected himself with Sanguinaire Vampiris and turned on us. He killed many clan members.
====
6353
On the vampire Otholug's body is a note from an Orc named Zoragag. He asks his clan brother to surrender and pay the price for his crimes against the clan. If he refuses, Zoragag vows to track Otholug down and kill him.
====
6354
Leovic's crown—the crown that rested on the brow of the last Longhouse Emperor. That skulking hound Varen may have taken the Ruby Throne, but he left  Leovic's crown to the rats. 

Now I want it. It's mine.
====
6355
From the rotting head of the former emperor you have taken a valuable finely wrought crown. A smudged scrap of paper tucked away on the corpse bears a crude signature: "Raelyn Oges."
====
6356
Nothing but death in these sewers. Little else anywhere. At least here, I have hope for revenge on the Dremora witch "<<1>>."

She tortured my sister and weakened her heart. Others she flayed with her magic. Many others. And… and me.
====
6357
On the body of the Dremora, you find a half-melted house insignia bearing the inscription "T. Caudex." It appears to be a part of a medal or memento of some sort.
====
6358
You're not? Oh, thank the Eight. 

Sorry to shout at you, friend, but I'm blind as a one-eyed bat. Years of reading by candlelight, you see? I've been skulking around for days now. If I could only find my book, I could leave this cursed ruin.
====
6359
On the body of the Xivkyn, you find a singed book. It is signed "To <<1>>, may your studies bear fruit."
====
6360
The dampness of the sewers has rendered the books here unreadable, mold and smeared ink obscuring all writing on the pages. 

As you examine them, a page falls out.
====
6361
Secundinus … he's mad, you see? Too mad to understand that he should stay dead. 

He's fueled by hatred. Hatred for the Daedra, for the Legion, for the rats and spiders—and for me. That hate will bubble up again soon. When it does, he'll be back.
====
6362
At most portals, slaying the guards can cause it to flicker and collapse. But some of these cursed Xivkyn can keep a portal open, calling forth Daedra by the hundreds. We fought one of them, <<1>>.

The beast has moved on. I believe I know where.
====
6363
On the body of <<1>> I found a dagger with the name "<<2>>" etched into the hilt.
====
6364
No, I think not. Agh. My abdomen is thick and filled with pain, but I will manage. These Daedra swim like river stones. I will swim to safety if need be. 

I wish to reward you for helping me, though.
====
6365
On the body of the Dremora, you find a half-melted house insignia bearing the inscription "T. Caudex." It appears to be a part of a medal or memento of some sort.
====
6366
<This musty tome details the exploits of Ranev the Coal-Eyed Wanderer, a Nedic hero who completed a pilgrimage called the "Gray Passage." Apparently, those who perform the pilgrimage earn the favor of the Stars—if they complete it quickly enough.>
====
6367
Enchanters harness the possibility of runes, transforming them into the certainty of glyphs.

I'll teach you, but I can only focus on one certification at a time. Is this agreeable?
====
6368
Alchemists are masters of the elixir. They trap magic in a bottle for later use.

But I can only certify you in one discipline at a time. If this is agreeable, we can begin your training.
====
6369
Thank goodness you came by! My sister Kireth and I were surveying the area, trying to get the measure of this Dwarven ruin.

I turned my back for a single moment and Kireth fell into that hole. Or jumped in, for all I know. It happened so fast.
====
6370
"I, your new king, must inform you the situation has changed. The Orcs are our staunch allies whom I have allowed to rebuild Orsinium.

"Your long vigil is over. It's time to come home. Cease your banditry and murder of Orc travelers."
====
6371
That's going to take forever!

And besides the harpies, we also have to deal with the briarheart warriors—the ones with the hearts hanging out of their chests! Kill one and two more rise up against us. It's unnatural!
====
6372
<This grisly bird claw totem appears to have been the focus that Triigi the Songbird used to curse her victims and turn them into birds.>
====
6373
Ah, an inquisitive sort! I like it!

I'm searching for a Nord beast-master named Nikolvara. My contacts tell me she possesses an enchanted whistle that can tame any creature in Tamriel. Marvelous, yes? Apparently she lives in a durzog lair nearby.
====
6374
Every ten years some idiot Orcs try to crack this place. They show up with a flawed plan to find riches and power. They're never heard from again.

<<1>> had a plan. He said we'd find riches and power. Should've known he just needed some idiot Orcs.
====
6375
We planned to anchor south of here, but we must've been off course. Slammed into the fobbing ice instead!

We started off-loading the cargo, and suddenly I hear shrieks … turned around to see an army of these damn riekr bearing down on us!
====
6376
"I don't know why the Dremora let me live. They won't let me leave. They seem to enjoy watching me slowly starve to death."
====
6377
What I always do! I'm exploring! I'm kind of an expert dungeon-delver. Sort of.

My brother and I answered the king's summons and here we are, cataloging another Dwarven ruin. Hey, where is my brother? Is he still afraid of the mechanical spiders?
====
6378
There is—a holy mission. I saved a few relics from the Temple, though it cost me dearly. 

These must be brought to my brother Feet-Like-Stone in the Nobles District. I can't do it.
====
6379
No, of course not. That would have been too easy.

This is what I get for hiring a tuskless runt! He said he could "improve efficiency" in Graystone Quarry. What did we get for our trouble? First the fog. Then the screams. Then … nothing.
====
6380
You look like you can handle yourself in all this chaos. Me, I'm going to run for a hideout in the sewers and cower there. But I need to leave a note for my brother, telling him where to find me.
====
6381
I have friends in the Arena District who're fighting the Daedra. But they badly need supplies, weapons, and armor. I've put together a package for them, but I need someone to bring it over there.

Up for the job?
====
6382
Someone—or something—changed these Orcs. Did you notice the precise scarring and fracturing? They were brutally and methodically tortured, pulled apart, and remade to become what they are now.
====
6383
[It is a journal page, written by the High Elf researcher Neramo. He describes helping the Orcs excavate the quarry in order to locate this Dwarven ruin.]
====
6384
It all started after we hired that High Elf to help us improve our efficiency. Everything was fine until we broke through into a cavity beneath the quarry.

The Elf took a few workers in to look around, and that's when the troll dung hit the horker.
====
6385
Me? I'm the one offering you a chance to test yourself against the most savage land in all of Tamriel. Not many measure up to such a challenge.

So, what do you say? Ready to aid King Kurog and bring glory to Wrothgar?
====
6386
Certainly. If you're willing. First thing is to take out the damn harpy aeries that guard the main keep. Those things are pure evil.

In our last push, though, we positioned ballistae in the two peripheral towers. Fire those … and bye-bye birdies.
====
6387
<Legion Zero soldiers were burying relics that appear to have been stolen from the Temple of the Divines.>
====
6388
<On the remains of the Celestial Mage, a single gem fall loose. This can serve as proof to the Undaunted of your conquest.>
====
6389
<Amongst the ashes of the Celestial Warrior sits a battered and broken shield, likely taken as a trophy from one of the slain Undaunted.>
====
6390
Blacksmithing Writ: Five Iron Swords Delivered to Nearby Crate Needed!
====
6391
"Mairrna,

"Warlord Uchuiran wouldn't explain anything to me, but I think I figured out the cause of the disappearances. I witnessed the warlord's lover, the hagraven Kraala, use a stuffed bird totem to transform one of our prisoners into a bird."
====
6392
<The tome is bound in fresh leather and bears a stamp suggesting it was stolen from the Imperial City Mages Guild. Unfortunately, the book is torn in half and the second half is missing. The other half may contain clues as to whom the book belonged.>
====
6393
<The bottle contains a message written on a piece of scrap paper.>
====
6394
Murder and mayhem, that's what happened here. 

It was the Magnar Pack. They attacked us, decimated the Silver Dawn. I think I'm the last of the order left alive. The pack needs to pay for this outrage. I want them all dead!
====
6395
Yeah, I busted up my leg out there, running from those savages! It seem that the orcs living here have gone savage!

I was trying to get through that strange door ahead, but they attacked and while running I slipped and fell. I had to crawl back.
====
6396
My shop—my former shop, I mean—is in the Market District. I hid a small cache of gold there.

There's no way I can get there to reclaim it, so it's yours if you can make it there alive.
====
6397
Yazara's our wise woman. She asked me to look for strong people, and you look strong to me. For an outsider.
====
6398
I'm fine, but my brother may not be. We were sent to scout this tribe of reikr. They're causing far more problems than usual.

They have an clever, organized chief. Before we could report back, we were ambushed. And then Lothan ran into the cave..
====
6399
Yes, but I'm right where I want to be. Thanks to people like you, this is the only way I can observe the riekr up close. I'm studying them, you see.

So indeed. I intend to stay. Since you're here though, I wonder, would you help me with something?
====
6400
<This is a piece of the Serpent's Apex Stone.>
====
6401
My son—<<1>>—is dead. There are two strong contenders for his successor. I can't decree either as chief, so there must be a contest.

That's where you come in. I need an outsider's perspective on how I should tip the scales.
====
6402
The Vosh Rakh … they attacked our stronghold … crying for our blood in the name of Trinimac.

They came for the sacred words … the hidden sanctuary … but they made a mistake. They misinterpreted the blood rite that opens … the way.
====
6403
A moment. I can feel something. There's a cave, north of here. 

Whatever this monster is, dispatch it. And we can return the Grove to peace.
====
6404
Absolutely nothing. And everything.

How would you like to help a humble Moth Priest and the Empress Regent herself with an urgent, even critical task?
====
6405
It's the clan chiefs. I'm hoping that the death of Mogbach will quiet some of the constant complaining, but I really need to make an impression.

Maybe you can help me with that.
====
6406
Yes. It appears you have impressed the king with your martial skills and abilities.

He also asked me to give you this. The Ice-Heart that you and the king ripped out of Mogbach's chest. His mightiness wants you to have it.
====
6407
Nothing but death in these sewers. Little else anywhere. At least here, I have hope for revenge on the Dremora witch "<<1>>."

She tortured my sister and weakened her heart. Others she flayed with her magic. Many others. And… and me.
====
6408
On the body of the Dremora, you find a half-melted house insignia bearing the inscription "T. Caudex." It appears to be a part of a medal or memento of some sort.
====
6409
Nothing but death in these sewers. Little else anywhere. At least here, I have hope for revenge on the Dremora witch "<<1>>."

She tortured my sister and weakened her heart. Others she flayed with her magic. Many others. And… and me.
====
6410
On the body of the Dremora, you find a half-melted house insignia bearing the inscription "T. Caudex." It appears to be a part of a medal or memento of some sort.
====
6411
Nothing but death in these sewers. Little else anywhere. At least here, I have hope for revenge on the Dremora witch "<<1>>."

She tortured my sister and weakened her heart. Others she flayed with her magic. Many others. And… and me.
====
6412
On the body of the Dremora, you find a half-melted house insignia bearing the inscription "T. Caudex." It appears to be a part of a medal or memento of some sort.
====
6413
Sure, sure; however, are you a smart warrior? Any number ofmen can lift stones and throw themselves into the fay till only one side remains, but a true master of stealth never need lift the stone. A few precise strikes and your enemy falls.
====
6414
Right to business, huh? Not even a "Hi, good to see you?" Fine, fine.

Anyway, High Priestess Solgra needs our help. She wants us to work together on this. When you have a moment, you need to go see her.
====
6415
Yeah, she came running in like her hair was on fire. Went into the back room and never saw her again.

Why am I getting a feeling like you knew something like this was coming? I'm really getting tired of people not telling me these type of things.
====
6418
The Mages Guild is seeking certified blacksmiths to fullful a writ for supplies. Those capable of creating quality items, please bring the finished products to the depository.
====
6419
There is a sickness here. Namiira's dark litter, the dro-m'Athra, have taken the temple. These are the only survivors. Most are half-mad. It's the Zha'ja Lorkhaj—the Bent Dance. The rhythm beats the mind like a kettle drum. Difficult to watch, yes?
====
6420
<A soft wind blows over Rakkhat's ashes revealing an ancient lunar talisman. This weathered relic likely belonged to Kulan-dro before his fall into madness.>
====
6422
Nothing but death in these sewers. Little else anywhere. At least here, I have hope for revenge on the Dremora witch "<<1>>."

She tortured my sister and weakened her heart. Others she flayed with her magic. Many others. And… and me.
====
6423
On the body of the Dremora, you find a half-melted house insignia bearing the inscription "T. Caudex." It appears to be a part of a medal or memento of some sort.
====
6424
Pinned to the board is a notice from Quartermaster Shugabakh:

"The <<1>> continues her reign of terror deep within the sewers. General Furila wants this Xivkyn eliminated. A reward is offered; see me when you're done.

- Shugabakh"
====
6425
Pinned to the board is a notice from Quartermaster Laerryll:

"The <<1>> continues her reign of terror deep within the sewers. General Nedras wants this Xivkyn eliminated. A reward is offered; see me when you're done.

- Laerryll"
====
6426
Pinned to the board is a notice from Quartermaster Littorn:

"The <<1>> continues her reign of terror deep within the sewers. General Aklash wants this Xivkyn eliminated. A reward is offered; see me when you're done.

- Littorn"
====
6427
Pinned to the board is a notice from Quartermaster Shugabakh:

"<<1>> has been sniping our soldiers again in the sewers under the City. General Furila wants this Xivkyn taken out. A reward is offered; see me when you're done."

- Shugabakh
====
6428
Pinned to the board is a notice from Quartermaster Laerryll:

"<<1>> has been sniping our soldiers again in the sewers under the City. General Nedras wants this Xivkyn taken out. A reward is offered; see me when you're done."

- Laerryll
====
6429
Pinned to the board is a notice from Quartermaster Littorn:

"<<1>> has been sniping our soldiers again in the sewers under the City. General Aklash wants this Xivkyn taken out. A reward is offered; see me when you're done."

- Littorn
====
6430
Pinned to the board is a notice from Quartermaster Shugabakh:

"<<1>> is hiding in the sewers once again, ambushing our troops. General Furila is offering a reward for anyone who ends this Xivkyn's attacks. See me when you're done."

- Shugabakh
====
6431
Pinned to the board is a notice from Quartermaster Laerryll:

"<<1>> is hiding in the sewers once again, ambushing our troops. General Nedras is offering a reward for anyone who ends this Xivkyn's attacks. See me when you're done."

- Laerryll
====
6432
Pinned to the board is a notice from Quartermaster Littorn:

"<<1>> is hiding in the sewers once again, ambushing our troops. General Aklash is offering a reward for anyone who ends this Xivkyn's attacks. See me when you're done."

- Littorn
====
6433
Pinned to the board is a notice from Quartermaster Shugabakh:

"The so-called <<1>> is once again spinning cocoons in the sewers. General Nesh-Tan has called for this spider Daedra's banishment; see me for a reward when it's done."

- Shugabakh
====
6434
Pinned to the board is a notice from Quartermaster Laerryll:

"The so-called <<1>> is once again spinning cocoons in the sewers. General Nedras has called for this spider Daedra's banishment; see me for a reward when it's done."

- Laerryll
====
6435
Pinned to the board is a notice from Quartermaster Littorn:

"The so-called <<1>> is once again spinning cocoons in the sewers. General Aklash has called for this spider Daedra's banishment; see me for a reward when it's done."

- Littorn
====
6436
Pinned to the board is a notice from Quartermaster Shugabakh:

"WIth the demise of <<1>>, a new Bloodmist Master has arisen in his place. General Furila offers a reward for anyone who kills this creature. See me when you're done."

- Shugabakh
====
6437
Pinned to the board is a notice from Quartermaster Laerryll:

"WIth the demise of <<1>>, a new Bloodmist Master has arisen in his place. General Nedras offers a reward for anyone who kills this creature. See me when you're done."

- Laerryll
====
6438
Pinned to the board is a notice from Quartermaster Littorn:

"WIth the demise of <<1>>, a new Bloodmist Master has arisen in his place. General Aklash offers a reward for anyone who kills this creature. See me when you're done."

- Littorn
====
6439
Pinned to the board is a notice from Quartermaster Shugabakh:

"The remains of <<1>> have re-animated in the sewer depths. It is raising dead Imperial soldiers to its side, so it must be destroyed. See me for a reward when you're done."

- Shugabakh
====
6440
Pinned to the board is a notice from Quartermaster Laerryll:

"The remains of <<1>> have re-animated in the sewer depths. It is raising dead Imperial soldiers to its side, so it must be destroyed. See me for a reward when you're done."

- Laerryll
====
6441
Pinned to the board is a notice from Quartermaster Littorn:

"The remains of <<1>> have re-animated in the sewer depths. It is raising dead Imperial soldiers to its side, so it must be destroyed. See me for a reward when you're done."

- Littorn
====
6442
Pinned to the board is a notice from Quartermaster Shugabakh:

"<<1>> has returned from Coldharbour. This creature is a danger that General Furila wants removed. A reward is offered; see me if you think you've earned it."

- Shugabakh
====
6443
Pinned to the board is a notice from Quartermaster Laerryll:

"<<1>> has returned from Coldharbour. This creature is a danger that General Nedras wants removed. A reward is offered; see me if you think you've earned it."

- Laerryll
====
6444
Pinned to the board is a notice from Quartermaster Littorn:

"<<1>> has returned from Coldharbour. This creature is a danger that General Aklash wants removed. A reward is offered; see me if you think you've earned it."

- Littorn
====
6445
Pinned to the board is a notice from Quartermaster Shugabakh:

"<<1>> has returned, claiming victims and dragging them into the sewers beneath the City. Anyone who banishes this wraith, see me for a reward."

- Shugabakh
====
6446
Pinned to the board is a notice from Quartermaster Laerryll:

"<<1>> has returned, claiming victims and dragging them into the sewers beneath the City. Anyone who banishes this wraith, see me for a reward."

- Laerryll
====
6447
Pinned to the board is a notice from Quartermaster Littorn:

"<<1>> has returned, claiming victims and dragging them into the sewers beneath the City. Anyone who banishes this wraith, see me for a reward."

- Littorn
====
6448
Pinned to the board is a notice from Quartermaster Shugabakh:

"<<1>> is opening a new portal in the City sewers. General Furila wants this stopped. Anyone who succeeds, see me for a reward."

- Shugabakh
====
6449
Pinned to the board is a notice from Quartermaster Laerryll:

"<<1>> is opening a new portal in the City sewers. General Nedras wants this stopped. Anyone who succeeds, see me for a reward."

- Laerryll
====
6450
Pinned to the board is a notice from Quartermaster Littorn:

"<<1>> is opening a new portal in the City sewers. General Aklash wants this stopped. Anyone who succeeds, see me for a reward."

- Littorn
====
6451
The Daedra detest beauty in all its forms. The buildings, the architecture here has withstood dozens of battles over the centuries.

Even when the Reachman sacked the city, they spared this district, but the Daedra will soon burn it to the ground.
====
6452
Aishah is only stating the obvious. Many homes have been abandoned. Many perfectly usable goods sit inside these homes. 

Acquiring these goods and selling them to people in need—this is an opportunity, and good for all!
====
6453
Many people are missing, stranded in their homes. 

Their families are very desperate. They come to Aishah and they say "please take our gold and help us find our loved ones." How can Aishah refuse such a request?
====
6456
Seeking skilled blacksmiths to fulfill simple opportunities. Carefully examine specific orders as you take them from the board!
====
6457
No. Everyone in the district, my whole world is gone. 

I only need one small favor though. My parents taught me to never impose on a stranger, but under the circumstances … could you do one thing for me?
====
6458
Every moment, the spirit of High Kinlord Rilis jeers and plays tricks on me.

He haunts these walls—and I am his Keeper, his warden. The only one left. Rilis has swayed the other Keepers to his side, and plans to attack Tamriel from his prison.
====
6459
This scroll caught your eye. A note on it reads, "If found, please return to <<1>> in the Market District."

An address is scribbled on the the note.
====
6460
Then you know they are formidable spellcasters. In particular, there is a class of Xivkyn known as Veilweavers. 

The Veilweavers' magic is so strong they can project themselves here and weaken the moorings of Mundus without even leaving Coldharbour.
====
6461
Then hope may yet trickle down the riverbed. 

My son, Shining-Eyes, is a member of the Fighters Guild. He is out there even now working to destroy those anchors and save the city. I worry though—he was not adequately prepared for this cold.
====
6462
Seeking skilled blacksmiths to fulfill simple opportunities. Carefully examine specific orders as you take them from the board!
====
6463
We're searching these caverns for a sacred shrine that's been lost for ages. Our problem is that dreugh and goblins are overrunning the place. 

Goblins are slow-witted. If you kill their chieftan, they must accept you as their leader.
====
6464
Yes. Yes. I've also made a few changes to the components for the spell, so it will be interesting to confirm that it's still effective. 

If you're ready, I'll cast it right now!
====
6465
Seeking skilled clotheirs to fulfill simple opportunities. Carefully examine specific orders as you take them from the board!
====
6466
But would you look for them? You have such a kind face, and this place has become … it's just horrible! Please say you'll help.

They mean the world to me. They're all I have left of home.
====
6467
Seeking skilled blacksmiths to fulfill simple opportunities. Carefully examine specific orders as you take them from the board!
====
6468
There's an illness. You haven't been infected yet? Good.

The flesh colossi and hoarvors are spreading a disease. Incredibly deadly, highly infectious, and completely unknown to me. I need to learn more about it if I expect to find a cure.
====
6469
I've made headway, but I'm running perilously low on specimens. I'll need more necrotic sacs to continue. Will you find more for me?
====
6471
Do they not teach you Cyrodiilic out there in the provinces? I said … nevermind. You're here now. You may as well make yourself useful.

My unit and I are hunting Legion Zero bureaucrats. The skeeving traitors that lined up with Molag Bal.
====
6472
City of Ash. I'm embarrassed to say that a group of my fellow Undaunted helped an unwitting Bosmer open an Oblivion Gate there.  Closing that portal—permanently—and defeating the Daedra within would be a feat worthy of an Undaunted.
====
6473
Imperial City Prison. The Daedra have overrun it, and a creature called Lord Warden Dusk leads them, for the glory of Molag Bal. Killing the Lord Warden, breaking the Daedra's hold over that prison … it's a task worthy of an Undaunted.
====
6474
That's where we were supposed to anchor. Zazabukhi—the Khajiit who brokered the deal—she sent her assistant there to await our arrival.

She's smart in business, but patience isn't her ball of yarn. I'm worried she's written us off.
====
6475
Seeking skilled clothiers to fulfill simple opportunities. The robes or leathers you sew today could make the difference! Carefully examine specific orders as you take them from the board!
====
6476
My son and I were captured, dragged to the Arena. This horrible woman with a snake body … penetrated our minds. Forced us to fight and kill the innocent. We tried to escape, but they sent a massive ogrim after us.
====
6477
All right. That is not too distant. I was unsure where this projection would appear. I was never proficient at this type of magic, and I am very fatigued.

I fear I will not last much longer without assistance. Will you come to my aid?
====
6478
This crest is marked with the surname "Calidia." The dark legionnaires must have looted it from one of the fallen nobles. If any Calidias survive, they might be in the Imperial refuge in this district.
====
6479
Now that our treasonous brothers and sisters have conquered the district and routed the opposition, they've taken to looting. One of our battle mages has created these cursed coins. I need you to place them on the bodies of our fallen citizens.
====
6480
Seeking skilled clothiers to fulfill simple opportunities. The robes or leathers you sew today could make the difference! Carefully examine specific orders as you take them from the board!
====
6484
I've been mulling over a lesson I learned in war college: "know thy enemy." It's profoundly troubling how little we know about our former friends. Something has corrupted them—empowered them. But we have no idea what it is, or how to combat it.
====
6485
Seeking skilled blacksmiths to fulfill simple requisitions! Your goods could make the difference! Carefully examine specific orders as you take them from the board!
====
6488
It's not enough that our enemies are faster and stronger than us—they have to be stealthier too. We need reliable intelligence and my scouts just can't keep up.

Fortunately, one of my soldiers discovered these seeing stones during our last raid.
====
6489
Seeking skilled woodworkers to fulfill simple opportunities. Your bows and staves could make the difference! Carefully examine specific orders as you take them from the board!
====
6492
Because I have no idea where she is! She left a few days ago … I told her not to go, but she wouldn't listen. 

I thought she was just going to run an errand in the Arboretum, but she hasn't returned. I'm worried she may be hurt or captured.
====
6494
A note on the sack reads as follows:

"To all Imperial troops:

Any spare supplies should be sent to the refuge in the Temple district. Enter via the well in the southwest section of the district.

- General Pollius"
====
6495
Seeking skilled enchanters to fulfill runic requisitions. The glyphs you craft today could mean all the difference tomorrow! Carefully examine specific orders as you take them from the board!
====
6496
<You notice the nearly invisible seam of a circular disk at the center of the stone.>
====
6497
We need help! Will you help?
====
6498
Yes. A rampage. Then a heroic rescue. Do not try to talk me out of it. I have spent my entire hatched-life preparing for this.

If you want to come along, I will not stop you. Just know that Tree-Minder Na-Kesh and her brood will show us no mercy.
====
6499
My archers are in position.

As before, blow the horn when you spot one of those traitorous bureaucrats. We will do the rest.
====
6500
Seeking skilled enchanters to fulfill runic requisitions. The glyphs you craft today could mean all the difference tomorrow! Carefully examine specific orders as you take them from the board!
====
6502
Seeking skilled provisioners to fulfill simple contracts. Your food or drink could make the difference! Carefully examine specific orders as you take them from the board!
====
6503
Seeking skilled provisioners to fulfill simple opportunities. Carefully examine specific orders as you take them from the board!
====
6504
I need help! Will you help?
====
6505
Seeking skilled provisioners to fulfill simple contracts. Your food or drink could make the difference! Carefully examine specific orders as you take them from the board!
====
6507
Seeking skilled provisioners to fulfill simple opportunities. Carefully examine specific orders as you take them from the board!
====
6508
Seeking skilled alchemists to fulfill simple requisitions. Your potions may change a life! Carefully examine specific orders as you take them from the board!
====
6512
This one is worried, very worried! Bakhum's sister-in-law's uncle's cousin has been writing strange letters. So strange! He is a monk, you see? At the Temple of Seven Riddles. This one fears that something terrible has happened! You will help, yes?
====
6513
You'd speak to me and I'd sign you up for the competition… Normally I'd be more selective, but I've got to fill a spot on the red team.

Our last fighter didn't survive twenty seconds against the champ. I'm not sure you'd even last that long.
====
6515
You don't like it? Cool stone, dank humid air—it's as close as this city gets to paradise. But I digress.

This is the mustering point for our incursion into Imperial City. Unfortunately, Molag Bal has already laid claim using massive Dark Anchors.
====
6516
I'M LOOKING FOR SOMETHING. PLEASE BRING IT.
====
6517
Coldharbour. It's not just the three banners fighting for control here. Molag Bal's staking his claim too.

He's unleashed an army of his minions and dropped a slew of dark anchors. Our mandate is to destroy the anchors and capture the city.
====
6518
If you're interested, I'll sign you up for the next round. We can't seem to keep combatants around for very long.
====
6520
Ironically, the exact opposite. We finally get into Imperial City, only to find Molag Bal got here first. Dark Anchors up there, Daedra, the whole package.

If we don't destroy those anchors, the entire city will be pulled into Coldharbour.
====
6521
Our orders are simple: take the city by whatever means necessary. 

It should have been a simple matter of driving out the Covenant and the Dominion. Unfortunately, there have been complications. Dark Anchors, and all the slime that comes with them.
====
6522
Coldharbour. It's not just the three banners fighting for control here. Molag Bal's staking his claim too.

He's unleashed an army of his minions and dropped a slew of Dark Anchors. Our mandate is to destroy the anchors and capture the city.
====
6526
This one knows a girl. Well, this one knows many girls! Ha! But this girl, Vorias, reached out to the Fighters Guild for help. Ezudash was foolish and did not bother to ask about specifics, but her need seemed dire.
====
6527
You have a generous heart, wayfarer. I am sorry I misjudged you before. 

There are many who have asked the Fighters Guild for aid, but we are already spread too thin. If you wish to help, I suggest you begin in the Elven Gardens.
====
6528
Everyone does, but there are some who need it more than others. I'm particularly worried about the rumors we're hearing about the Temple of the Divines.

They say the Worm Cult's in there preparing some kind of massive summoning ritual.
====
6529
"Too much time on your hands? Need to shed a little blood? Coin purse just a little lighter than you'd like?"

"We have the solution! Come to one of the new Undaunted Enclaves, and take a Pledge."
====
6530
Oh, hah! Sorry, the rank and file aren't passing on the word very well. Our ranks have swelled in recent months, and our coffers are overflowing with jewels and gold. We want to see the spoils go to the best among us.
====
6531
That damn creature came back again—Scarhea. I guess killing it just sent it back to Coldharbour.

Even so, in some ways, killing it over and over again is actually a more appropriate fate than giving it the peace of death. What do you say?
====
6532
I have a parcel of highly confidential documents, details on the Empress-Regent's affairs, diagrams of the city's infrastructure, and even locations of secret weapons caches. 

You can have them if you promise to share them with your general only.
====
6534
I do, and it's recharged. If you would be willing to go out and extinguish more of the fires, I would be happy to loan it to you once again.
====
6535
The White-Gold Tower. The Daedra have wrested it and the Ruby Throne from the Imperials in their invasion of Imperial City. They say the Empress Regent Clivia Tharn now moves to retake the Tower. Help her, and return Undaunted.
====
6537
Gather and deposit resources in the collector to make an atronach. The atronach will attempt to capture the crystal in the center of the battleground. You can attack enemy atronachs to prevent them from capturing the crystal!
====
6540
Groth is really getting on my nerves. Would you kindly arrange an untimely death for him?
====
6541
Groth is pissing me off. Would you kindly kill him?
====
6542
Groth is a pain in the arse. Would you kindly dispose of his soul?
====
6543
Groth stole my girl. Would you kindly introduce him to the sharp end of your weapon?
====
6544
Groth ate my lunch. Would you kindly eviscerate him?
====
6545
Not any more. The Dark Elf said he could help us with our draugr problem and headed up to the barrow.

I probably shouldn't have let him go, but he seemed confident and said he was an expert and everything.
====
6547
Oh, friend, you see to the depths of Rigurt's heart, riddled as it is to overflowing with Frela's pointy arrows of affection!

If only Rigurt knew how to express such feelings to the lovely Ambassador Lazdutha!
====
6548
The king insisted on a Morkul daughter for his forge-wife. But then he decided to pass over my eldest!

Now <<1>> wants to prove him a fool for marrying her little sister.
====
6549
We were a great clan once. Working metal and stone, we crafted goods of unrivaled quality and built cities that spanned the length of the Wrothgarian Mountains. We laid the stones of Old Orsinium, and should be at the forefront of its return.
====
6550
We were sent to find Khoruzoth, who's supposedly inside the ruin. His mother hired us. Said we had to save her son.

There was something about her, like she wasn't totally forthcoming. But the gold she offered was good enough that we didn't press it.
====
6551
Welcome to Sorrow. An apt name, don't you think? The House of Deeds has engaged my lady's services to find Torug gro-Igron's shrine. It supposedly waits at the snowy top.

No one's attempted the climb in years, yet here we are.
====
6552
This is Sorrow. Apt name, don't you think? The House of Orsimer Glories in Orsinium engaged my lady's services to find the shrine of Torug gro-Igron. It supposedly waits at the snowy top.

No one's attempted to climb it in years, yet here we are.
====
6553
I guess you could say that. I'm apprenticed to the famous treasure hunter, Narsis Dren, but he treats me more like a glorified scribe than a partner!

So, while he's inside exploring the barrow, I'm out here … waiting to transcribe his notes.
====
6554
What didn't happen?

We were headed for Orsinium and got blown way off course. Soon as we caught sight of the lighthouse, we got hammered by a snowstorm. Wound up arse-over-tusk and neck deep in Rieker. Oh yeah, the lady ambassador's missing too.
====
6555
What are you implying? That Kurog needs protection? Ha! Ice-Heart wasn't the first to challenge me and he won't be the last. Let my enemies come! They'll wind up dead and bloody at my feet!

That's what royal servants are for—to clean up the mess!
====
6556
I'm a connoisseur of battle, so I keep track of likely recruits. Your reputation precedes you. 

I've converted my realm into an arena where I plan to train the greatest warriors in the Aurbis. I offer you an opportunity to take my arena challenge.
====
6557
My hunting party got ambushed! By Riekr raiders, of all things! They were organized and their leader was powerful. He used magicka!

They dragged off two of our hunters—including my twin sister, Zubesha!
====
6558
Our caravan was heading for Orsinium, the new Orc city, when the Reachmen ambushed us. They landed on the wagons like buzz-flies on skeever pie. 

The Orc peasants took the brunt of the attack, but then Chief Bazrag showed up.
====
6559
Malacath's flame! It must reach the sacred pyre.

Ah!
====
6560
It's custom to place the arms and armor on a fallen warrior's cairn. Grandfather fell nearby. Managed to retrieve his body, but saw an ogre with his helm.

Want to go back for it, but … it's a big ogre.
====
6561
<The old pack contains a medallion on a long, silver chain. Two moons are etched upon the metal coin. It looks like Khajiit crafting.>
====
6562
The damn Reachmen and their foul magic! It provides the Winterborn with an unlimited number of soldiers to send against us! Even so, our soldiers have dispatched all but one of their warlords—that bastard, Urfon Ice-Heart!

Where are the supplies?
====
6563
The Hand of Morkul? The long lost relic of Morkul clan? Pride of … never mind, it doesn't matter.

I'm looking for my clan's ancient forge-hammer, but I can't figure out how to reveal the hidden door.
====
6564
Hmm. Have you met Lazghal, my forge-wife? She says I'm to sleep on hot coals until I deal with a family matter.

I miss my real bed. It's sturdy, warm, and made from five echatere I strangled with my bare hands. Five.
====
6566
I hired an assistant to retrieve some ingredients from the wilderness, but he's late. Very late.

I won't let his absence ruin my chances to restore the good name of Orc cuisine.
====
6567
Oh, so many things! This one is desperate!

I am a merchant, you see? In my haste to escape the Market District, I left the Mane's share of my goods behind. I would try to retrieve them myself, but my businesses have been overrun by the the undead.
====
6568
Between what you learned and what my scouts uncovered, I'm afraid so.

His unwavering devotion to Malacath. His absolute hatred of Trinimac. His refusal to recognize my authority. I'd say Chief Bazrag is getting desperate.
====
6569
Ha! I'd pay to see that.

Nah, you only need to get one of the snow rats back to its pen. Find one sleeping beneath the snow, then give its burrow a good kick.
====
6570
<<1>> was an Orc hero, cruelly slain by <<2>> in a rigged duel, and buried in a tomb lost to time. Lost until now.

This should be a day to celebrate Orc heritage. Instead? <<3>> spouts nonsense.
====
6571
I hate to say it, but punching things to death works if you don't have weapons. If you don't have food, now you're in trouble. Something's killing our echatere, so track it down and kill it before it becomes a problem.
====
6572
Shaldagan and I were on our way to Orsinium, accompanying other artisans answering the king's call. We were attacked by some sort of cult. The Vosh Rakh, they called themselves.

I managed to escape, but my Shalda's still somewhere in those ruins.
====
6573
The Pact's mission is simple: take the city by whatever means necessary. A simple matter for the rank and file. I have a more delicate matter for you to investigate.

We've received frequent visits from a masked warrior. A member of the Dragonguard.
====
6576
Oh, that's just great! I fall unconscious for a moment or two and Raynor runs off into the wilderness without me!

It was that Dwarven power core you got for us in Zthenganaz. Raynor had to go and tinker again! That's always how the trouble starts.
====
6577
The Pact's mission is simple: take the city by whatever means necessary. A simple matter for the rank and file. I have a more delicate matter for you to investigate.

We've received frequent visits from a masked warrior. A member of the Dragonguard.
====
6578
Of course I know what the king wants. He wants to see you. Immediately.

Do you have any other pointless questions you'd like me to answer for you?
====
6579
<<1>> robbed me of my husband's mind, but <<2>> is to blame. She secretly worships Boethiah—the Daedric Prince of murder.

Her prayers brought about <<3>>'s death. I just … I haven't found the proof.
====
6580
A drink won't win the cultural competition. I need to present a full course of traditional Orc cuisine.

Care to scour the land for ingredients that fight back?
====
6581
The main course requires more planning. For now, I need a dessert.

The ingredients are closer this time. It'll be a walk through an ogre-infested park!
====
6582
I need something to draw the attention of the cultural competition judges. Something … spectacular.

That's why I want to cook a stew inside a bear's head. You with me?
====
6583
They're raising the dead. Most are being outfitted as soldiers, but something's off.

I've been watching one group in particular—branded skeletons digging in random locations. They're clearly looking for something, I just don't know what.
====
6584
<<1>> met <<2>> on the way to Orsinium. Many dangers line the road, so we traveled together.

We celebrated our arrival with drinks. When this one returned from the privy, the Guard accused <<1>> of stealing from the king! Of what, she does not know!
====
6585
"Entry 297
Caught a new fish. <<1>> has no idea how Orsinium works. Use her to crack the King's Cornerclub?

"Entry 298
Put her near the safe, got what's inside, then threw the clueless <<1>>-fish to the Guard. She gets the blame, I get the goods!"
====
6587
This is the newly established museum of Wrothgar, authorized by the king himself!

Our mandate is the collect historic treasures related to Orcs and the Orsimer nation, but I'm simply a scholar. I can't go searching for ancient relics.
====
6588
Orsimer soldiers barged into our inn and kicked us out. Now they won't let anyone back in.

They decided to detain some of our patrons, including your friends. In fact, the little Wood Elf showed up right before the soldiers did.
====
6589
"The goal is to fill the many displays in the House of Orsimer Glories with items of historic significance. Curator Umutha will offer a reward for every item donated to the museum."
====
6590
Bored! The Rat is so very bored! No more fights in the arena—no, no. Just Daedra feeding people to their ugly pets. Day and night, it's nothing but merchants, and tailors, and stable boys screaming and soiling their pants. What sport is that?
====
6591
It is now! Someone in the village secretly worships Boethiah. The Prince of deceit, of conspiracy, of murder. I'm certain the coward cast a ritual to get my husband killed rather than challenge him.
====
6592
Oh, it was a disaster! We were on our way to Orsinium, my wife and I. She's Lady Sovelle, ambassador to the High King. She was coming to negotiate a trade agreement.

But the ships went off course, crashed in the storm. And now Sovelle is missing.
====
6593
I'm not entirely certain, of course—one can never be certain of these things—but I think I've discovered the location of a major relic. 

If I'm correct, it belonged to <<1>>, founder of Orsinium, and creator of its Bear-Rider cavalry!
====
6594
Who. When the anchors fell, I made contact with a priest named Egnatius. He's old … with very distracting teeth, but wiser than most. I'm certain he can help us stop whatever Molag Bal has planned for the city.

Unfortunately, he's been captured.
====
6595
I know you will. I've seen you in action!

I have a feeling that the fate of Wrothgar depends on what we do next. Our actions, whether we succeed or fail, will determine the future of Orsinium and the Orc people.
====
6596
Well, Captain Caudex has pledged his soldiers to the cause. Father Egnatius is examining that ancient scroll you recovered. We also know the Cathedral's location, and we have a key to help us gain entry.

I'm sure we can come up with something.
====
6597
Not all of us swore oaths to Legion Zero when they betrayed the city. My commanding officer, Captain Caudex, marshaled what forces he could after the insurrection and took the forum. Turned it into a garrison.

We're holding on, but we need help.
====
6598
I apologize for even asking, but I have no qualms admitting that I am no match for even one Riekr, let alone a dozen of the foul creatures.

If, during your travels, you happen upon a gold pendant … well, it belongs to me.
====
6599
I … need your help.

My tribe seeks <<A:1>>, a token of Malacath's favor. When we find it, we will march to the nearest stronghold and raze it to the ground. Then the next, and the next.
====
6600
Welcome to Sorrow. An apt name, don't you think? The House of Deeds has engaged my lady's services to find Torug gro-Igron's shrine. It supposedly waits at the snowy top.

No one's attempted the climb in years, yet here we are.
====
6601
Welcome to Sorrow. An apt name, don't you think? The House of Deeds of the Orsimer Nation has engaged my lady's services to find Torug gro-Igron's shrine. It supposedly waits at the snowy top.

No one's attempted the climb in years, yet here we are.
====
6602
That's the spirit! 

Our sappers have established a forward base in the city's sewers. The position is defensible, but they need more troops. The Daedra are dug in like hoarvors, and the Covenant and Dominion are making steady gains.
====
6603
Winterborn raiders. Before King Kurog bottled them in Frostbreak, one group splintered from their mob. 

They seek the <<1>>, a relic granted by the Daedric Prince himself.
====
6604
That's the spirit! 

Our sappers have established a forward base in the city's sewers. The position is defensible, but they need more troops. The Daedra are dug in like hoarvors, and the Covenant and Dominion are making steady gains.
====
6605
My contact in Legion Zero, Captain Regilus, is missing. He's sharp. Tenacious. A good man—I guess. Anyway, I haven't heard from him in weeks. He drank that Coldharbour brew to maintain his cover. I'm afraid it may have gotten the better of him.
====
6606
The Cane and the something, something …. It's fiction. Useless. But it's still part of our heritage. We have to keep it safe.

The Daedra have been torching every book they can find. All except one. It's a tome of some kind, kept locked away.
====
6607
I found a cache of auricular geodes. We can use them to spy on the Worm Cult's plans.

But you see, the geodes are dormant. Proximity to a dying Xivkyn should empower them … but my superiors refuse to test the theory.
====
6608
I hate to say it, but we can't save everyone. I can smuggle out maybe a dozen at a time without being caught. Any more than that and it's suicide.

I've scrounged up a bit of coin. Help me rescue these people and it's yours. What do you say?
====
6609
For the moment—but it's early yet. Still plenty of chances to get killed, right?

But enough small talk. Can you manage a few more civilian rescues? Same trick as last time, if you're up for it.
====
6610
That's the spirit! 

Our sappers have established a forward base in the city's sewers. The position is defensible, but they need more troops. The Daedra are dug in like hoarvors, and the Pact and Dominion are making steady gains.
====
6611
I do. Kurog was my friend once. And he was a great Orc before his ambition got the better of him.

Besides, the people need to know the whole truth, the good as well as the bad. A traditional Orc requiem is just what we need to get past this.
====
6612
The Daedra have toppled our idols, shattered our relics, and imprisoned our clergy. Now they seek to destroy our sacred oils! J'Reeza cannot watch them destroy another instrument of faith.

I have a way to stop them … but I hesitate to use it.
====
6613
That's the spirit! 

Our sappers have established a forward base in the city's sewers. The position is defensible, but they need more troops. The Daedra are dug in like hoarvors, and the Pact and Dominion are making steady gains.
====
6614
Custom to place the arms and armor on a fallen warrior's cairn. Grandfather fell not far from here. Managed to retrieve his body, but saw an ogre with his helm.

Want to go back for it, but … it's a big ogre.
====
6615
That's the spirit! 

Our sappers have established a forward base in the city's sewers. The position is defensible, but they need more troops. The Daedra are dug in like hoarvors, and the Pact and Covenant are making steady gains.
====
6616
That is the spirit! 

Our sappers have established a forward base in the city's sewers. The position is defensible, but they need more troops. The Daedra are dug in like hoarvors, and the Pact and Covenant are making steady gains.
====
6617
I'm studying an eminently misunderstood collection of artists native to Wrothgar. But how am I to complete my provocative companion artwork without the appropriate materials?
====
6618
Do you know what happens when a prodigal heir cannot prove his lineage? Or a baron cannot produce a writ of stewardship when land is in dispute? War! War without end!

Charters, treaties and writs form the bedrock upon which all peace is built!
====
6619
It was a nightmare! We were on our way to Orsinium, ready to start a new business, when we were set upon by Winterborn from the Reach.

I whipped our beasts for all they were worth, but in their fear they ran off the road and our cart overturned.
====
6620
The ballistae! We've got to cull the herd a bit, or there won't be a city left to save, yeah? 

I know they look all dark and spooky, but they burn well enough. Trust me. Put a few to the torch. That'll put a bee up Legion Zero's britches.
====
6621
Hunting. Surprised? I'll tell you the truth—there's a lot of money to be made here. Daedra hearts, Ogrim tusks, Dremora horns … the alchemists and Khajiiti smugglers can't get enough.

I'll cut you in on the action, if you lend me a hand.
====
6622
Well, to be honest, yes! Though I'm not sure how many records remain. Scores of those accursed flame-Daedra have arrived in your absence. They've ruined countless documents already!
====
6623
See? I knew you'd be up for it! I'll mark where the new ballistae are being kept.

Be careful out there, now. They've probably caught on to our game by now. Or not …. Guess we'll find out, ay?
====
6624
Same as before. Take these auricular geodes, kill Xivkyn to empower them, and attach them to undead laborers.
====
6625
So, you remember the deal? Bait and reset my Ogrim traps using this Daedrat meat, and cut down any Legion Zero soldiers you see. An honest day's work for an honest day's pay. I'll meet you in your alliance base when you've finished the job!
====
6626
Do you not remember? Collect Grievous Twilight claws, anoint them with ritual wine, then burn them in a sanctified brazier. I've placed one nearby.

If you sprinkle the ashes over our casks of consecrated oil, they should be safe from the Daedra.
====
6627
Kurog summoned the chiefs of Wrothgar to besiege the Winterborn. One of our biggest problems are those briarheart monstrosities. For every one we kill, two more take its place.

I know there's a solution, but damn if it doesn't keep eluding us!
====
6628
<This merchant's permit gives three traders from Daggerfall—Jaeloreh, Travofia, and Nammadin—the rights and privileges necessary to establish a bookseller's shop in Orsinium, and to buy and sell legally within the city.>
====
6629
I serve aboard Materre's Fortune—or at least I did before we wrecked upon the ice.

We were bringing the ambassador to Wrothgar when a horrendous storm blew up. Sent the fleet off course and crashed us into the frozen shore.
====
6630
Mostly freezing to death. I volunteered to find help, but there's nothing out here but bears and things I've never seen before.

Our fleet was taking the ambassador to Orsinium when we got caught in a storm. Smashed all our ships into the ice.
====
6631
<A wooden whistle carved with woodland animals rests inside the backpack. Perhaps this whistle has an effect on durzogs. Someone in Orsinium might be interested in it if it actually works.>
====
6634
Of course not.

We hired this tuskless runt to "improve efficiency" down in the quarry. Mauloch knows what we were thinking. Just a few days after we brought him on … well first there was the fog. Then there was screaming. Then … nothing.
====
6635
[It is a journal page, written by the High Elf researcher Neramo. He describes helping the Orcs excavate the quarry in order to locate this Dwarven ruin.]
====
6636
Most unfortunate. I'm afraid this mess is all my fault.

I was working with the Orcs to excavate their quarry, in search of this very ruin. We must have triggered the defenses. A thick fog covered the quarry, and then the animunculi attacked.
====
6637
You must have heard of the great Narsis Dren! I'm his trusted servant and Berrice over there is his able assistant.

Master Dren promised to take care of the draugr problem for Mazgroth and the Orcs. He entered the barrow but he hasn't returned.
====
6638
Got a strange one for you. Says here that our client is looking for high quality werewolf pelts—from Argent Mine, no less. Word 'round the campfire is you've been there a few times. I figure you're right for the job.
====
6639
There are more werewolves in Argent Mine.
====
6640
This one really twists my tusks. Looks like those damn Bretons up in Watcher's Hold are at it again. Stinkin' Orc-haters. Way I hear it, Emeric told them to get out—but they aren't budging. They've even started stockpiling supplies again.
====
6641
Seems the "Wayward Knights" have recovered from your last visit. They've got more supplies to burn and another leader to kill.
====
6642
And here I am, all the way from the icy nethers of Wrothgar, to officially welcome you and transport you to Orsinium.

Of course, I'm also supposed to make sure you're willing to do a little hard work. There's no room for shirkers on my wagon.
====
6643
I was on my way to Orsinium with a group of crafters and artisans, just minding my own business, when these fanatics attacked us. It was like they were hunting baby horkers! Whacked us in the head and tossed us in a cart.

I managed to slip away.
====
6644
By order of the General:

Scouts are hereby ordered to secure the Memorial District rally point in preparation for an assault. Proceed to the surface via the ladder-works, establish control, then plant the Alliance banner to signal the "all clear."
====
6645
The Winterborn, from the Reach. They ambushed us … leaped out of the damn snow.

It's like they knew we were coming. After that it was all a blur. By the gods, they turned people into ice! They shattered them!
====
6646
I do, in fact. This Wood Elf merchant, Nednor, wants us to collect some eggs from Coldperch Cavern. Says they're "special," or something. I told him the less I know, the better. That place gives me the creeps.
====
6647
By order of the General:

Scouts are hereby ordered to secure the Arboretum rally point in preparation for an assault. Proceed to the surface via the ladder-works, establish control, then plant the Alliance banner to signal the "all clear."
====
6648
By order of the General:

Scouts are hereby ordered to secure the Arena District rally point in preparation for an assault. Proceed to the surface via the ladder-works, establish control, then plant the Alliance banner to signal the "all clear."
====
6649
That daft artificer, Raynor Vanos, has put in a contract with the company. He wants us to collect information on some rusty old Dwarf junk down in Zthenganaz. Says its going to "further his experiments." Don't much like the sound of that.
====
6650
By order of the General:

Scouts are ordered to secure the Elven Gardens District rally point in preparation for an assault. Proceed to the surface via the ladder-works, establish control, then plant the Alliance banner to signal the "all clear."
====
6651
By order of the General:

Scouts are hereby ordered to secure the Nobles District rally point in preparation for an assault. Proceed to the surface via the ladder-works, establish control, then plant the Alliance banner to signal the "all clear."
====
6652
By order of the General:

Scouts are hereby ordered to secure the Temple District rally point in preparation for an assault. Proceed to the surface via the ladder-works, establish control, then plant the Alliance banner to signal the "all clear."
====
6653
Says here the client needs someone to head down into the Kennel. She wants to get her hands on some of their special durzog chow. Apparently the slop they're slinging down there is as good as it gets.

Funny. I thought durzogs just ate other durzogs.
====
6654
Hmm. This one might tug on the old heart strings.

Our client, Thazeg, represents a whole mess of Orcs who lost loved ones to that dung-heel sorcerer, Gorlar the Dark. Sounds like most of their friends and relatives got turned into undead thralls.
====
6655
Of course not.

We hired this tuskless runt to "improve efficiency" down in the quarry. Mauloch knows what we were thinking. Just a few days after we brought him on … well first there was the fog. Then there was screaming. Then … nothing.
====
6656
Most unfortunate. I'm afraid this mess is all my fault.

I was working with the Orcs to excavate their quarry, in search of this very ruin. We must have triggered the defenses. A thick fog covered the quarry, and then the animunculi attacked.
====
6657
Yazara's our wise woman. She asked me to look for strong people, and you look strong to me. For an outsider.
====
6658
My son—<<1>>—is dead. There are two strong contenders for his successor. I can't decree either as chief, so there must be a contest.

That's where you come in. I need an outsider's perspective on how I should tip the scales.
====
6659
Dying. No amount of healing magic can fix smashed brains.

Soon as he goes, Shatul is in for dark times. The clan will tear itself apart without a good contender for chief. I want to prevent that.
====
6660
Laborers from all over Tamriel have come to Orsinium, eager to carve out a better life. I'm sure I don't need to tell you, it's arduous work. They need hearty meals to stay strong, and there's not enough to go around.
====
6661
If Orsinium is to become the rival of other great cities, we'll need more than buildings. The king wants culture as well.

We commissioned a High Elf scholar named Cirantille to deliver some of her books to the city, but her shipment was attacked.
====
6662
Malacath's pyre, at the heart of Old Orsinium. My order lights it every decade, but those of us chosen to set it aflame were ambushed.
====
6663
One of our elder shamans insists there's an arcane corruption spreading through the hills and forests of Wrothgar. Says it's been stirring up the animals and making them more aggressive. If that's true, this blight will have to be cleansed.
====
6664
I've received some troubling reports about Worm Cult activity in Wrothgar. If the worms are here, the king wants them eradicated.

I've already consulted with the Redguard priest, Lilyameh. She says the cultists are trying to summon something.
====
6665
The market is the beating heart of the city. Our trade policies have brought wealth, yes, but there is no commerce without risk.

Take this Khajiit, Birkhu. He peddles strange Dwarven baubles. They seemed harmless enough, but now I'm not so sure.
====
6666
Orsinium may have started as a home for the Orcs, but it's becoming a city of immigrants. More arrive by the hour—mostly by caravan. Unfortunately, the trip can be treacherous. Riekr attacks have increased tenfold since the king opened the borders.
====
6667
Well, not me, exactly. I came to Wrothgar to elevate my status and here I am running errands for the Orcs. Somewhat ignoble, but what can I say?

Anyway, your assistance against the Winterborn and in recovering their supplies hasn't gone unnoticed.
====
6668
I have no idea, although I did hear something or other about a moot of some kind.

I suppose the best way to find out is to go and see the king.
====
6673
<The chest contains a small collection of ancient Nord curiosities.>
====
6674
<The urn contains a small collection of ancient Nord curiosities.>
====
6676
You're not inspiring confidence, that's for sure.

You need to guarantee that High Priestess Solgra survives. She knows the temple better than anyone. If there's a way to the moot in there, she'll know about it. I just hope we're not too late.
====
6677
Pick a direction and start swinging. Can't walk ten paces in this city without bumping into some ugly beast, or thick-headed bannerman.

I could bore you with grand strategy, but it won't make a bit of difference if we don't thin the enemy's ranks.
====
6678
When you find yourself in the middle of a lake, does it matter which shore you swim to? Enemies are everywhere. One dead Daedra will do just as well as another. Go and wreak havoc. Once we have thinned their ranks, then we will march on the tower.
====
6679
So you're not running for the hills, ay? Going to stay and fight? All right then, let's get to work.

I need you to help clear this place out. We've barely got enough room to breathe. Hunt down enemy bannermen and those Daedric beasts and slay them.
====
6680
<You received a letter from Forge-Mother Alga, King Kurog gro-Orsinium's mother, which invites you and adventurers like you to come visit their home of Wrothgar. Caravans await in Daggerfall, Davon's Watch, and Vulkhel Guard for transport.>
====
6681
Dark Brothers and Sisters, herein lies a dead drop of simple contracts! Carefully examine your contracts before fulfilling them, as there may be special requirements.
====
6682
Yes, praise Sithis. The Black Sacrament has been performed and we have a new target. The Night Mother awaits her due.
====
6684
Excellent. Here is where we believe you will find the contract target. Eliminate them and return to us to confirm the deed. Failure is not an option.
====
6685
You mean … you aren't here about the notice?

Allow me to explain! I need a partner for a difficult job. It pays well, but it involves travel, and there is some danger. Does that sound like the sort of thing that might interest you?
====
6686
I've heard complaints that someone's been preying on the people of Abah's Landing and passing the word that the Thieves Guild is behind the depredations.

Everything from kidnapping to skooma smuggling—dirty business we don't soil our hands with.
====
6687
Read the ledger to obtain your next contract. We expect results.
====
6688
The dowry heist went horribly wrong, but Nicholas was a careful planner. Someone was tipped off. Those traps should never have caught any of us, let alone some of our top people. I have a suspect, Velsa, a retired thief. She knows a lot about traps.
====
6689
"<<1>>,

"There's a place near <<c:2>> where I go to think. Can you come by when you have a free moment? I need your help with a personal matter.

"—<<3>>

"PS: The mustard stain doesn't represent anything."
====
6690
"A special request has come in for a stash of Daedric idols being sequestered in <<1>> and time is of the essence. Our buyers are standing by with coin in hand but if the job isn't done quickly and quietly, they're gone."
====
6691
"<<1>>,

"I deciphered my father's ledger! Come by my rooftop retreat when you have a moment.

"—<<2>>

"PS: There is another mustard stain. No judgments!"
====
6693
Okay. Pretend I am in the Gold Coast and can give you a random selection of quests that can take you to any location.

This is an example of a single location. Each time a player enters the castle they will receive the next target in line.
====
6694
The Imperial noble, Lord Quintus Jarol, has been marked for death by the Black Sacrament.

Your task is simple. Find Jarol and kill him.
====
6695
Oh, just discrediting Grand Chanter Surus and his Society of the Dragon. They claim to be a religious order, but they're nothing more than a cult that loves Akatosh a bit too much. And anyone who questions their faith tends to disappear.
====
6696
It is no coincidence that I summoned you to the Gold Coast. We have much work to complete here, and you will be part of that.

Your new home lies to the north, hidden beneath Varen's Wall. You must go there and attempt to open the black door.
====
6698
I can abide fees at an honest port, but Anvil presents a non-stop barrage of whatever the Governor's lackeys feel like enforcing! Uneven gangplank fees, loose mooring taxes, barnacle inspection!

Hmm. You're not from around here, are you?
====
6699
An unpleasant ship captain dropped us off without so much as a "by your leave!"

He was supposed to take us to Hammerfell, to explore a Dwarven ruin. We're scholars of some renown, you know. Although my sister prefers the term, "dungeon-delvers."
====
6700
The very worst kind—a vampire lord roams these caves. Zalar-do revealed her presence in Anvil when she captured two innocents. I tracked the cat to these caves.

If she has tasted the blood of these innocents, my blade shall taste hers.
====
6701
Inspector Rhanbiq and his Iron Wheels have Danni somewhere in Fort Hiradirge. He plans to ship her off to Sentinel soon, so this one was told. One hopes all of you would work together to rescue Danni.
====
6702
Only the notorious Butcher of Bravil—Captain Jena Apinia! My talkative prisoner finally revealed the Captain's location. And she's close. Very close.

Soon, with your assistance, Raz will make her pay for her crimes of war and terror.
====
6703
<<1>> returned <<2>>'s dowry. Seems she's agreed to marry him, to "bind the futures of Taneth and Abah's Landing." How romantic.

Our old guildmaster is behind all this. <<3>> wants <<4>> to pay for his betrayal.
====
6705
Well now, you must have some sharp tusks if you're willing to stand up to the Shark. Don't you know that I lead the meanest crew of cutthroats in Hew's Bane?

This grotto belongs to the Shark's Teeth and I won't let those pirates ransack it!
====
6706
I need your help with a matter. Sort of a private task really. Regarding Nicholas.
====
6707
This one is very worried! Bakhum's sister-in-law's uncle's cousin has been writing strange letters. So strange! Something about the "Maw of Lorkhaj." He is a monk, you see? At the Temple of Seven Riddles. Bakhum fears the worst. You will help, yes?
====
6708
That's the spirit! There just might be a little Shark's Teeth in you, after all.

The job is yours! If you take out a few of those Sea Raiders in the process, even better!
====
6709
The kind where you get paid! Just head over to Shark's Teeth Grotto and look for Shalug. She could use some help evicting pirates from our hideout and I'm much too pretty for that sort of work.

Do what she says and the gold will pile up real quick!
====
6710
Those pirates cleaned our sigils right off the walls. Again. Shalug ordered me to repaint them, but I can't draw a straight line if my life depended on it.

If you're looking to earn more gold, go and talk to Shalug the Shark and offer your services.
====
6711
I need you to kill me Tony "Mean Muggin" Oliver (M61133) with either the Blade of Woe or lethal Poison. You will then be on the path of the assassin.
====
6712
Our failed attempt to steal <<1>>'s dowry. If we left the tomb empty-handed, why does the Iron Wheel think we have it? And if it's gone, who actually stole it?

<<2>> needs you to help her find answers.
====
6713
A merchant lord named <<1>> forced <<2>> from his warehouse. <<3>> thinks <<1>> is after the rackets our guild used to control.
====
6715
<The letter, from Forge-Mother Alga, King Kurog gro-Orsinium's mother, invites me and adventurers like me to come visit Wrothgar and the new city of Orsinium. Ambassadors wait in Daggerfall, Davon's Watch, and Vulkhel Guard to provide transport.>
====
6716
<The corpse carries an official-looking letter. The letter is addressed to you.>
====
6717
Repeatable test- Pickpocket
Aldmeri Dominion unlocked
====
6718
"Some of the entertainers working our territory think they don't need to keep up their payments and need a reminder that they don't work without our say so. Having to buy their tools of the trade out of hock ought to make the point."
====
6719
"Folks,
"Trade ships carrying medical and magical supplies went missing, and we have a unique opportunity to make a killing in the arcane market. Acquire all the medical and magical supplies you can and deliver them to the Outlaw's Refuge."
====
6720
You mean … you aren't here about the notice?

Allow me to explain! I need a partner for a difficult job. It pays well, but it involves travel, and there is some danger. Does that sound like the sort of thing that might interest you?
====
6722
"To the Hero of Wrothgar!

"<<1>>, we must speak of your contributions to the  House of Orsimer Glories. Please meet with me as soon as you are able.

"—<<2>>"
====
6724
"<<1>>:

"I have new information on <<2>> that requires your attention and discretion. Meet me at Hew's Mane, just off the Promenade in Abah's Landing.

"—<<3>>"
====
6726
Do you think she tells me things? Can't keep a secret when I'm drinking.

Something about how someone sold out the guild to the Iron Wheel. And how to put us all back on our feet. Think I'll pass on that.
====
6727
Reputation Quest PH - privatized
====
6728
Perhaps, but that doesn't make it less true.

Did you know that Prince Hew buried his family's secret shame in his own ancestral tomb? It involved his mad uncle Magnifico Bahraha, who tried to form a necromantic cult under the prince's very nose.
====
6729
"<<1>>,

"Come to my garden as soon as you can. I need to talk to you. —V."
====
6730
Mirabelle's outburst doesn't concern you, Assassin. Focus on the task at hand.

Count Carolus still owes us for the Sacrament. He claimed to have information about the Black Dragon. Meet him at the ruins of Dasek Moor and find out what he knows.
====
6731
"Rumors that the guild isn't a threat are starting to gain credence. A good string of safebox robberies ought to dispel that myth real quick. If you've got deft fingers, put them to work!"
====
6732
Don't play coy with me. At least not about this. I know you're with the Dark Brotherhood. I'm not, but I'm no threat to you. My target is a corrupt noble of House Hlaalu. He fled Narsis. Caused something of a scandal.

Care to give me a hand?
====
6733
I have a contract. It concerns a corrupt Hlaalu noble hiding in Castle Kvatch. A noble who has to die.

I know you work for the Dark Brotherhood now. Our organizations may despise each other, but you and I are friends. And friends help each other.
====
6734
"<<1>>,

"I must once again ask you for your help and advice. I have a solution to the situation with my old friend, but it's hard to explain. I'd prefer to show you in person instead of writing the details here."
====
6735
Grim? It's worse than that. It's catastrophic!

Prince Hew buried his secret shame in there, but now it's trying to get out and destroy us all! His mad uncle, Magnifico Bahraha the necromancer, damn his eyes! This is all his fault.
====
6736
The Great Seal was damaged more badly than I thought. It's leaking energy at an alarming rate. I thought we'd have years, or at least months, before it would need recharging again.
====
6737
That old priest, Sabileh, came to see me just a few hours ago. She said the Great Seal's energy is fading again. She wants someone to go out to the tomb again.

I wondered how she got her staff back …
====
6739
"Sniffed out another bunch of squatters making use of <<1>>. Looks like they're holding product too. We should move on it immediately, but try to keep a low profile and we might leech off them for a while before they catch wise."
====
6740
"Word has it that there's a growing stockpile of valuables accumulating in the <<1>>. Clean 'em out, but get it done before anyone catches wise or we'll take a hit from the buyers."
====
6741
Bad joke. Never mind.

Look, this is the Thieves Guild and I think it's time to start pulling your weight. You helped me out, so I'm going to help you. I want to teach you about heists.
====
6742
"My sources say <<1>> has a little more shine today. Rare gems, kept on site, not yet accounted for. Our buyer would like them to disappear without security being unnecessarily compromised."
====
6743
"Have a lead on some buried treasure. No digging required. It's being stashed in the <<1>> and we have a buyer interested in a re-appropriation. This one's not going to sit long, send a professional."
====
6744
Fetch some items, will ya?
====
6745
"We've got a problem with some laborers coming to a head. They aren't scared anymore, they've started refusing to pay their protection money. Need some filchers to deprive them of their tools as a gentle reminder of who's in charge."
====
6746
"Boss,
"We've been getting lip from some of the entertainers around town - not paying dues, disrespecting us in the street, stuff like that. We're thinkin' they need to be brought down a notch."
====
6747
"<<1>>,

"Narahni and I are doing well. She wants to talk to you."
====
6748
<<1>>'s ledger? The blackmail you stole from <<2>>? This is our blueprint to pulling heists, just like we used to.

We can hit our rivals where it hurts. Take their ill-gotten gains for ourselves. Use it to rebuild.
====
6749
"Esteemed thieves, I need your help. My wealth is vast and my wants are few. What I cherish most is that which I cannot simply buy. Well-lived objects, near and dear to their owners, from all walks of life. It is my last pleasure. Details attached."
====
6750
So, go explore a dungeon. They are full of things.
====
6752
That oily fat cat tried to bribe me with a fine wine to keep an eye out for you!

Of course I took his bribe. Why do you think we're talking? Said to meet him in <<c:1>>, quick as you can.
====
6753
"A man seeks the return of his late wife's necklace, lost among the swamps after his courier was attacked. The necklace could be damaged or broken. Deliver to <<1>> to collect. No reimbursement for death, dismemberment, or disease.
====
6754
"A captain and his crew ran afoul of Maormer at Thrall Cove. The captain wants any crewmen that survived rescued, but also the return of his treasured spyglass. Only seasoned adventurers need apply. See <<1>> with the spyglass to collect the reward."
====
6755
"An elderly noblewoman was recently robbed of her engagement ring. The burglars were last seen heading towards <<1>>. A reward is offered for the return of the ring. Deliver it to <<2>> to collect."
====
6756
"An old sailor seeks the return of the favorite wooden pipe of his youth, lost in a scuffle in <<1>>. A reward is offered for anyone who finds it. Deliver it to <<2>> to collect."
====
6757
"Rye's Reacquisitions!" Er … suffice to say, I make it my business to track down and return items that have gone missing. That happens a lot around here, as you might expect. Of course, I work within the boundaries the guild sets for me.
====
6759
"Rye's Reacquisitions!" I track down items that have gone missing. As you might expect, quite a bit turns up here, but I specialize in objects of purely sentimental value. My finder's fee for the guild is usually well above the items' material worth.
====
6760
"Rye's Reacquisitions!" Er … suffice to say, I make it my business to track down and return items that have gone missing. That happens a lot around here, as you might expect. Of course, I work within the boundaries the guild sets for me.
====
6761
Something about the bastard who forced <<1>> from his own warehouse. <<2>>, I think? Some fancy-pantalooned merchant lord who might be after the guild's old rackets.
====
6762
"A spy hides among the refugees at the camp in Aldcroft. It would not be flattering for the Covenant to raise their hand against the helpless, but the Brotherhood has no such reservations. Root out this canker and you shall be rewarded."
====
6763
"I am positive that one of the staff has been stealing from Daggerfall Castle, and as seneschal it falls on me to resolve the problem. I can't afford to reveal this failure to my liege, so please ensure the problem is resolved … unconventionally."
====
6764
"I can't tolerate thieves—and there's one who's been smuggling my goods from Daggerfall's port. The only thing I would like to see disappear from the docks is this sticky-fingered cur."
====
6765
"I'm being muscled out of my trade by a well-connected competitor. I'll pay handsomely for the Brotherhood to show how cutthroat business can really be."
====
6766
"A coward hides among the Lion Guard. My kin's blood is on their hands. So shall their blood be on yours."
====
6767
As if the Grand Sermonizer didn't have enough vices to rage about, now she's preaching against the Brotherhood. She says we are weak, powerless. A toothless dragon that inspires ridicule instead of fear.

These lies must be silenced—permanently.
====
6768
<<1>> thinks someone sold out the guild to the Iron Wheel. She wants to deal with this mess fast, before everyone starts pointing fingers.
====
6769
You know of our botched raid on <<1>>'s tomb. But the Iron Wheel is here to recover her missing dowry. So if we didn't take it, who did?

<<2>> wants answers. She's in <<c:3>>. Go on, now.
====
6770
"<<1>>,

"A personal matter has arisen that requires a gentle touch. It involves an old friend and an incident from our past that we need to put behind us."
====
6771
It's rare, but not unheard of. And the Black Hand agreed to the request, so who am I to complain?

I'd like you to deal with this one, Initiate. Go to Anvil Castle and meet with our client. I'm sure she's got a good reason for altering our protocol.
====
6772
Lyra was the most skilled of my Brothers and Sisters. I assumed she died in the purification of my former Sanctuary, along with the rest of my old family.

If the Black Dragon killed Lyra, why does she use her name? Curiouser and curiouser ….
====
6773
No. Due to his seniority and knowledge of the target, that honor's been bestowed upon Green-Venom-Tongue. He's already tracked Lyra to Knightsgrave and is preparing to strike.

I have a different task in mind for you.
====
6774
After Tanek was injured during the Grand Sermonizer incident, Hilde went to pray for him and I haven't seen her since. No one has! It's not like Hilde to just disappear without saying a word to me or Astara.
====
6776
I want you to kill Artorius and fill the Void with his blood. Let the Order see what it means to challenge the Dark Brotherhood. Show them what happens when you hunt the hunters.

But reaching Artorius will require all of your Brothers and Sisters.
====
6777
Yes. A rampage. Then a heroic rescue. Do not try to talk me out of it. I have spent my entire hatched-life preparing for this.

If you want to tag along, I will not stop you. Just step carefully. The Ruins of Mazzatun are very treacherous.
====
6778
Don't play coy. I see it in your eyes. You've killed people. Or you will. You've got the same urges as I do.

Just between us, I hear the Dark Brotherhood is recruiting for some new blood. I'm going to try my best to get their attention.
====
6780
In the name of the mighty King Kurog, I invite you to test your mettle in the wilds of majestic Wrothgar.

I have sent Ambassador Lazgara to meet you. Find her in one of the following cities: Daggerfall, Davon's Watch, or Vulkhel Guard.
====
6784
"WANTED: A group of warriors to cleanse an abomination from Hrota Cave.

"For years, Exulus the Wispmother haunted Hrota Cave, draining the life from all who enter. This undead evil must be wiped away. Its many victims cry for justice!"
====
6785
There are some entertainers—bards, and the like—who used to pay for the privilege of performing. Now, they think they can skip out on what they owe.
====
6786
The Guild needs to send a message that it can get into anything, anywhere.

Some folks think just because they put their valuables in a safebox, they don't need to worry about thieves. You can teach them otherwise.
====
6787
Laborers used to pay for protection. Some still do … but the number who don't is growing.

Remind them who keeps the wolf from their doors, by taking a few bites out of their livelihood.
====
6788
The Thieves Guild doesn't just steal for fun, or even direct profit. We get hired for jobs, too. And some of our commissions are particularly … interesting.

Right now, we've got a tip from a wealthy benefactor with a request.
====
6789
You know entertainers? Bards, buskers, assorted dancers? Some used to pay a fee for their right to perform.

Think they can skip out on what they owe? Degenerates!
====
6790
"The Gold Coast Trading Company has invited disaster to our shores.  By secretly using the ruins of Garlas Agea to house dangerous monstrosities, the company has put the very safety of the general public in question."
====
6791
The Thieves Guild can crack anything, anywhere. Safeboxes aren't so safe, if you get my meaning.

Time we remind some merchants of that.
====
6792
Can't stand laborers—always tooling … things, and building … stuff, thinking they're better than us. Some think they don't need to pay for our protection.

So why don't you show them what happens when they spend protection money on fancy tools?
====
6793
"WANTED: Mercenaries needed to investigate unnatural occurrences reported at Tribune's Folly.

"Our dig has been disrupted by the otherworldly intrusion of disembodied voices, hostile shadows, and rumblings that shake the foundation of the site."
====
6794
The Iron Wheel is about to put <<1>> on a prison ship to Taneth. <<2>> found out when it's going to happen.

This is the only chance we'll have to recover our guildmaster before she's locked away in a Taneth dungeon.
====
6795
"WANTED: Experienced warriors to thrill our spectators with their martial prowess!

"Are you an experienced mercenary or gladiator looking to make a name for yourself? Prove your prowess by braving the gauntlet of the Kvatch Arena!"
====
6796
The Thieves Guild steals, yes?  Not for our own amusement—all right, sometimes for our own amusement. But other times we're hired do things only we can do.

For example, there's a request we … where did I put it?
====
6797
<<1>>—the one with the missing dowry? <<2>> "found" it, returned it, and now she's agreed to marry him. "For the future of Taneth," or some drivel.

<<3>> thinks our old guildmaster is behind this. She wants <<4>> to pay for betraying us. So do I!
====
6800
"Some of the entertainers working our territory think they don't need to keep up their payments and need a reminder that they don't work without our say so. Having to buy their tools of the trade out of hock ought to make the point."
====
6801
There are some entertainers—bards, and the like—who used to pay for the privilege of performing. Now, they think they can skip out on what they owe.
====
6802
You know entertainers? Bards, buskers, assorted dancers? Some used to pay a fee for their right to perform.

Think they can skip out on what they owe? Degenerates!
====
6803
"We've got a problem with some laborers coming to a head. They aren't scared anymore, they've started refusing to pay their protection money. Need some filchers to deprive them of their tools as a gentle reminder of who's in charge."
====
6804
Laborers used to pay for protection. Some still do … but the number who don't is growing.

Remind them who keeps the wolf from their doors, by taking a few bites out of their livelihood.
====
6805
Can't stand laborers—always tooling … things, and building … stuff, thinking they're better than us. Some think they don't need to pay for our protection.

So why don't you show them what happens when they spend protection money on fancy tools?
====
6808
You mean … you aren't here about the notice?

Allow me to explain! I need a partner for a difficult job. It pays well, but it involves travel, and there is some danger. Does that sound like the sort of thing that might interest you?
====
6809
"The Cloudy Dregs Inn is a pox on Stormhaven. Drunken cavorting at all hours! I'm hoping a good murder will quiet the place down for a while. Killing the staff would be too obvious, but otherwise I don't really care who winds up dead."
====
6810
Artorius has barred the doors of the Cathedral of Akatosh. I have sent <<1>> ahead to Kvatch to find another way in to the building.
====
6811
"My prey has fled farther than I have reach, but the Brotherhood does not share my limitation. Find them in the Dusklight Inn and deliver your form of judgment. Prove you can't run from the past."
====
6812
"House Dorell has an agent keeping careful watch of the traffic through Oldgate. I wish them blinded for a time. My payment upon the watcher's death."
====
6813
"Those who serve powerful people should learn to keep out of earshot. There's an eavesdropper in Castle Wayrest that must be silenced. My gratitude will be substantial."
====
6814
"An agitator stalks my docks. Talks about organizing a guild of dock workers. I won't have it. Shut this fool up with extreme prejudice."
====
6815
"A jealous busybody in Koeglin Village conspired with the Ember-Eye Slavers to take my love from me. Taking their life is the least I can do in return. I will pay any price."
====
6816
"Lost the best job I ever had at Alcaire Castle over a simple misunderstanding! Gossipers think their lies are harmless, but it's my life they're playing with. It's my turn to play with theirs."
====
6817
"I have been dishonored in battle. Maimed in a duel that leaves me unable to even avenge myself. There is no redemption in this, but I will not let this grievance  go unanswered. Deliver my vengeance and you will earn more than my gratitude."
====
6818
"They don't listen! They never listen! Those creatures walking in their midst, plain as day, not a concern in the world! They may not see it, but I do! And if they won't do anything about it, I will! Or, you will, thanks to me!"
====
6819
"There are spies in the court of Fahara'jad. Perhaps he does not see, or merely chooses not to give them notice, but my eyes are sharp—and so are your blades. Cut out this disease."
====
6820
"Halls of Judgment? Pah, a gilded, empty promise! Any sense of justice there has long since been strangled by the bickering of lawyers. Deliver my judgment to one of these vermin and give me hope for change."
====
6821
"My advancement in the Fighters Guild seems to have plateaued. Thrice now, I've watched whelps pass me by in rank. It won't happen again! Kill my rival in Stormhaven so that I might finally get my due."
====
6822
"The Stone Oasis Inn. A lone traveler. My reasons are my own. Your gold will be waiting."
====
6823
Nah, I'll be baking night and day just to fill the orders I've got, but why let that stop anyone from celebrating, you know?

So, I'm giving away this anniversary recipe to anybody who wants to make it the biggest party Tamriel's ever seen.
====
6824
"Covenant dissidents have begun to gather openly in Shornhelm, spreading their slander to anyone who will listen in the town square. Silence one, permanently, and perhaps the rest will scurry back to their nests."
====
6825
"The cheeriness of the brewer at the Anchor's Point Inn annoys me. Kindly murder one of her friends during their visit. Maybe that will muffle her insipid blather for a while."
====
6826
"I'm at peak capacity for my next voyage, but I've got a deadbeat I'm contractually obligated to bring along. I'd like to have the dead weight become a lot more dead so that I can cut it loose."
====
6827
"I've been denied apprenticeship at the prestigious Evermore smithy. Not for lack of potential, oh no, but because my would-be mentor already has a lax apprentice. I hope he will have an opening again soon, if you take my meaning."
====
6828
"I've been cursed, not out of malice, but through incompetence. One of those hired fools at the Mages Guild in Evermore passed off my task to an apprentice who botched the job. My life is in shambles! Enact my retribution."
====
6829
The Listener sent me to deliver the Litany of Blood. I placed it before the Night Mother's shrine. She said the book is meant for the killer who tasted death.

While that could refer to anyone in the Sanctuary, I believe she intends it for you.
====
6830
"This voucher provides the bearer with one cake for special occasions from the renowned baker, Chef Donolon."
====
6831
The Ruins of Mazzatun. Apparently a hostile tribe of Argonians known as the Xit-Xaht  have taken up residence. They're raiding nearby villages and taking the inhabitants as slaves. Crush these savages and return Undaunted.
====
6832
I'm a connoisseur of battle, so I keep track of likely recruits. Your reputation precedes you. 

I've converted my realm into an arena where I plan to train the greatest warriors in the Aurbis. I offer you an opportunity to take my arena challenge.
====
6833
"Some of the entertainers working our territory think they don't need to keep up their payments and need a reminder that they don't work without our say so. Having to buy their tools of the trade out of hock ought to make the point."
====
6834
"We've got a problem with some laborers coming to a head. They aren't scared anymore, they've started refusing to pay their protection money. Need some filchers to deprive them of their tools as a gentle reminder of who's in charge."
====
6835
"Got some straitlaced types organizing watches, snitching to the guards, and otherwise making our lives difficult. We need to make a show of our displeasure. Maybe they'll hold their tongues when their own personal items start going missing."
====
6836
"We've got a problem with some laborers coming to a head. They aren't scared anymore, they've started refusing to pay their protection money. Need some filchers to deprive them of their tools as a gentle reminder of who's in charge."
====
6837
"Some of the entertainers working our territory think they don't need to keep up their payments and need a reminder that they don't work without our say so. Having to buy their tools of the trade out of hock ought to make the point."
====
6838
"The Thieves Guild needs to remind people that we can take anything from anybody. When their precious personal items—trinkets, religious objects, and other curiosities start disappearing, they'll realize our reach is a lot longer than they think."
====
6839
"We've got a problem with some laborers coming to a head. They aren't scared anymore, they've started refusing to pay their protection money. Need some filchers to deprive them of their tools as a gentle reminder of who's in charge."
====
6845
"Some of the entertainers working our territory think they don't need to keep up their payments and need a reminder that they don't work without our say so. Having to buy their tools of the trade out of hock ought to make the point."
====
6848
"Got some straitlaced types organizing watches, snitching to the guards, and otherwise making our lives difficult. We need to make a show of our displeasure. Maybe they'll hold their tongues when their own personal items start going missing."
====
6850
"Rumors that the guild isn't a threat are starting to gain credence. A good string of safebox robberies ought to dispel that myth real quick. If you've got deft fingers, put them to work!"
====
6851
The Guild needs to send a message that it can get into anything, anywhere.

Some folks think just because they put their valuables in a safebox, they don't need to worry about thieves. You can teach them otherwise.
====
6852
The Thieves Guild can crack anything, anywhere. Safeboxes aren't so safe, if you get my meaning.

Time we remind some merchants of that.
====
6853
"Rumors that the guild isn't a threat are starting to gain credence. A good string of safebox robberies ought to dispel that myth real quick. If you've got deft fingers, put them to work!"
====
6854
The Guild needs to send a message that it can get into anything, anywhere.

Some folks think just because they put their valuables in a safebox, they don't need to worry about thieves. You can teach them otherwise.
====
6855
The Thieves Guild can crack anything, anywhere. Safeboxes aren't so safe, if you get my meaning.

Time we remind some merchants of that.
====
6856
"Rumors that the guild isn't a threat are starting to gain credence. A good string of safebox robberies ought to dispel that myth real quick. If you've got deft fingers, put them to work!"
====
6857
The Guild needs to send a message that it can get into anything, anywhere.

Some folks think just because they put their valuables in a safebox, they don't need to worry about thieves. You can teach them otherwise.
====
6858
The Thieves Guild can crack anything, anywhere. Safeboxes aren't so safe, if you get my meaning.

Time we remind some merchants of that.
====
6859
So I hear. A contract. Some kind of special request. The Matron asked for you specifically, so you better get a move on.
====
6860
It's Green-Venom-Tongue. Ever since he started digging into that journal you brought back, he's had that funny look in his eyes. You know the one. The one that means he's planning to do something foolhardy—and dangerous.
====
6861
Astara sent word. There's a situation in Kvatch that requires immediate attention. Go to the Sanctuary and the Matron will tell you all about it.
====
6862
Not me. Kor asked that I send you to him in the Sanctuary if I happened to run into you.

Something about Hildegard. She hasn't returned to the Sanctuary and Kor is starting to worry.
====
6863
"The seeds of mistrust are sown easily among the Dark Elves. Tal'Deic Fortress already stands on shaky ground. An assassination there could be the tipping point. Plant the seeds of fear and you will be rewarded."
====
6864
"There's an employee in the bank at Mournhold City Center who's skimming from the tills. I know the thief, but I can't prove it to the authorities. I'd like to settle their account. Permanently."
====
6865
"I am forced to reside with a vassal of a rival house at the Mournhold Fighters Guild. I will not tolerate it. House first, guild second. I trust the Brotherhood has no qualms about infringing on Morag Tong territory—for the right incentive."
====
6866
"I seek to give an offering to the Anticipations, but my pleas to the Morag Tong go unanswered. I wish the blood of an innocent spilled upon the floor of the Tribunal Temple in Mournhold. Fulfill my prayer, if you please."
====
6867
"Revelers making camp outside of Fort Amol are creating morale problems for the garrison stuck guarding the walls. We need the troops, but the loss of a camp follower or two should put a chill on their party. See to it."
====
6868
"The Queen has more enemies than the Veil. An agent of one such adversary occupies a position at Skywatch Manor that is too close for comfort. Eliminate this threat. Discretion is preferred, but not required."
====
6869
"You'd think there wasn't a war going on by the looks of Skywatch these days. We aren't out here bleeding so layabouts can drink their cares away day and night. Send a reminder to the loafers at Market-side Meadery that the world is a cruel place."
====
6870
"There's a burr in my paw at the Vulkhel Guard Docks whom I would like to see sleep with the fishes. I'm told this phrase connotes murder, but to eliminate any confusion I don't desire any sleeping, only death. Fishes I might consider, if fresh."
====
6871
"Queen Ayrenn's court is full of sycophants hanging on her every word and trying to gain her attention. It's sickening! How am I supposed to make an impression with all of them in my way? Kindly make some room at Vulkhel Guard Manor, if you please."
====
6872
"I was passing through the Vulkhel Guard Market, on my way to an audience with the Queen, when some lowly cur had the audacity to cross my path. Kindly dispose of this trash so I don't tread over it in the future."
====
6873
"Jone and Jode, my mane is in tangles with these caravans. How are Khajiiti to make a simple profit when traders gouge them at every chance? This one requests you gouge them in return."
====
6874
"The Spinners at the Elden Tree have gone stale, their stories rehashed and uninspired. They need a spark to ignite their imagination. I think the Dark Brotherhood could give them a fresh tale to spin."
====
6875
Bleakrock Island. Off the coast of Skyrim. <<1>> found you washed up on the shore.

Captain Rana will want to know you're awake.
====
6876
We found you floating in the water. I'd seen corpses with more life in them, but Captain Kaleen dove in and fished you out anyway.
====
6877
We are all Brothers and Sisters, children of the Night Mother and our Dread Father. Even lone assassins need a family.

Introduce yourself to the others. They can provide advice and information, even support for your more challenging contracts.
====
6878
"I cannot abide loiterers. Popular or not, the Outside Inn is an upstanding establishment. It shouldn't have to suffer beggars and buskers crowding its landing like some cheap Daggerfall brothel. A little pest control would do the place good."
====
6879
"Every day I suffer the visitation of an insipid fool. Every day, poking and inspecting my wares as if they weren't the same as the day before. Not once has gold crossed my palm, only small talk and stupid smiles. Why? I don't care! It must stop."
====
6880
"Some fool keeps feeding the thunderbugs around Valeguard. At best they're distracting to the Spinners, at worst they'll attack one. The guards can handle bugs, but I want the playful idiot who's been attracting them to feed the worms from now on."
====
6881
"Urgent matter. Very dangerous. Pays well. You will risk your life performing this job. Only the most skilled adventurers need apply. 

Come to the inn in Kvatch and look for an Imperial named Reman Mevavius to obtain more details."
====
6882
"Vulkwasten is very welcoming of visitors, but a deference to the forest is expected by any who tread here. There is a visitor here now who has desecrated the wood and must be punished for it. Please avenge the Green on my behalf."
====
6883
"One of the refugees at Tanglehaven watched my daughter dragged off in a raid. Never lifted a finger to help. Was their life exchanged for my bright-eyed little girl? Every moment they draw breath is an affront to her memory. Let us both find peace."
====
6884
"My kin dishonors our name. Sleeps on watch. Drinks to excess. Makes our ancestors weep in Sovngarde. No punishment has made a difference, so I wash my hands of the laggard. Make it quick, if you can."
====
6885
"One careless jest cost my brother his life. A playful shove into the frigid waters off the Windhelm Docks and he was gone. I don't care that they tried to save him. That it was an accident. My brother is dead, and they must answer for it."
====
6886
"Some new faces in the Thieves Guild. Before we send you to pick the pockets of bigger and richer targets, we need to know you can handle yourself.

"Lucky for you, the Iron Wheel has pulled their patrols out of Abah's Landing."
====
6887
"A glorious death is a warrior's privilege. I won't let some milk-drinker claim the same right as me because they can wave a sword in the direction of the enemy. Kill the pretender and leave battle to the real warriors."
====
6888
"There is a criminal seeking asylum in the Dominion Embassy at Elden Root. I might not be able to touch them there, but I wager the Brotherhood won't be troubled by such politics."
====
6889
I think she was on her way back from a scouting mission. Something to do with Count Carolus of Kvatch, as far as I could ascertain.

Mirabelle mentioned she had to convince Astara and then she was off, heading in the direction of the Sanctuary.
====
6890
"King Aeradan has many concerns that require his attention. Foreign petitioners hovering at the gates of his throne room are not among them. Shove one off in the most certain terms possible, so the King needn't be bothered any further."
====
6891
"You don't thumb your nose at the Wilderking. Not even in jest. There's a loudmouth in Bramblebreach with opinions of our King that ought not be shared. Stuff an apple in their gob and stick them on a spit, I say."
====
6892
I don't know the details, but I understand she received word from the Black Hand. I'm sure it has something to do with whatever you and Green-Venom-Tongue have been up to.

What are you waiting for? Get to the Sanctuary and see what Astara wants.
====
6893
"There's a thief who's been quietly lifting historical pieces from the Fighters Guild in Marbruk. The skooma addict is too well-connected to suffer the consequences of justice. I look to you to help protect these treasures, in your own way."
====
6894
"I have a customer—former customer—who slanders my good name. So imported water I sold was not free of parasites, I made no such claim! Now they attempt to ruin my trade at the Rawl'kha Bazaar. I must defend my honor, so you must murder them."
====
6895
"My spouse believes that escaping our marriage is as simple as hopping on the nearest ship to distant shores. If my spouse truly desires a release from our marriage, who am I to deny their heart? Our vow was to the death. Make that vow come true."
====
6897
"No more Thalmor in Greenshade! I won't provoke war by attacking them directly, but their sympathizers deserve no mercy. There's someone at the Thalmor headquarters in Woodhearth I'd like you to take care of."
====
6898
"This one sees the way one of the stable workers stares with unsavory eyes. Sizing up the flanks of the steeds. This one does not wish to know what the worker seeks, but trusts it is not anything good. Ensure the safety of the Rawl'kha stables!"
====
6899
"S'ren-ja is a quiet place where one can spend the days in the sun and warm breeze without a care in the world—but now a Daedra worshiper conducts unclean rituals hidden in the dark of night. I have seen it. This evil cannot take root. Cut it out."
====
6900
"Deadbeats. Such a drain on the books. I hate them. Got a welcher with no means hovering around the Thizzrini Arena trying to con another loan. Settle my account with the scum."
====
6901
"I erect the spine of contempt. A traveler who has come to Hissmir for refuge is most vexing to me. I have urged this annoyance to move on, but they insist on staying another month. I cannot have it. Return the calmness to my disposition"
====
6902
"I really can't take it here anymore. The bugs, the disease, the rain. I'm too sick to leave and too weak to end this miserable existence. Find me in Mudtree Village and throw me to the swamp. Just—don't let me see it coming. I truly am a coward."
====
6903
"My lover—former lover—is entangled with an oily-muscled brute of the Fighters Guild in Stormhold. My ex-lover spends practically every waking hour at the guildhall, doting on those low-browed—oh, you get the idea. Just kill the two-timer."
====
6904
"My people may not be openly enslaved now, but that does not mean we are free from injustices. I have found a group that smuggles our eggs out of Black Marsh through Riverside Market. Punish their ringleader and no price will be too steep."
====
6905
"Enclosed are the necessary papers and remuneration for the issuance of a Writ of Execution. My enemy will be found at the Davon's Watch Dockyards, though I do not know for how long, so I hope the guild will process this request with due haste."
====
6906
<You find an order for a dire warning delivered to a target located near Daggerfall Castle.>
====
6907
"There is a worshiper of Azura undermining the Tribunal within their own temple. This behavior is as backward as it is dangerous. Snuff it out before it can grow into something destructive."
====
6908
You killed the Black Dragon, right? My guess? It's time to murder the Primate of Akatosh.
====
6909
"Demand for Gold Coast Mercenaries is starting to decline. We require that the people of the Gold Coast take a renewed interest in our protective services—by any means necessary. Slay whomever you deem appropriate to accomplish this result."
====
6910
"Latrine duty. Nobody likes it, but you do it or everybody suffers. Well, we're suffering. I've tried disciplining the troublemaker, but lashes aren't getting the point across. An unfortunate casualty needs to be suffered."
====
6911
"Damn the Dark Elves. Damn the Pact. And Damn the House of Dres! I wish to see their downfall, but I wish them to see it even more so. I've selected someone I wish the Brotherhood to dispatch—a declaration of intent and promise of things to come."
====
6912
"I'm losing my mind. There's a skald in training in Nimalten who should give up the dream for all our sakes. Has a voice like nails hammered into your ears and dragged along sandstone. Make it stop before I wind up with blood on my own hands!"
====
6913
"Need slaughterfish bait. Can handle disposal. Riften Docks. Soon as possible. Worth more than a glimpse of gold."
====
6914
"The Redguards are difficult to intimidate—they'll face any army with defiance and determination, but can the same be said for the looming specter of death? I desire the slaughter of citizens of the Alik'r. Perhaps that will soften their resolve."
====
6915
My gold is on <<1>>. She was part of our Thieves Council, the guild's inner circle—but she retired just before the dowry heist.

It might be coincidence. Or it might be she sold us out for large stacks of coin.
====
6916
"The Thalmor have been threatening harsh punishment toward their detractors. We would like to stir up dissent and sacrifices will need to be made. Target citizens in Auridon so we can attribute the murders to the Thalmor."
====
6917
"I'm suspicious of a spy in Shor's Stone. They're feeding and communing with birds. I know the Reachmen have their Hagraven allies. Surely all this speaking with birds is meant to send messages to our enemies. It must stop."
====
6918
"Strained relations between the kingdoms of Hammerfell and High Rock would be a boon to me and mine. If the Brotherhood would accommodate us with an attack on the people of Bangkorai, it would serve our purposes. The sum we offer should suffice."
====
6919
"The milk-drinkers at the Riften Fighters Guild wouldn't honor my request for rat extermination. I've lost half my stores of cheese! I want you to exterminate the real vermin infesting our Fighters Guild."
====
6920
"Never forgive. Never forget. The Dark Elves deserve worse than even you can deliver them, but a massacre will deliver some consolation. Stain the soil of Deshaan with blood."
====
6921
"The Thanes of Eastmarch overstep their authority. They may host the King in their hold, but that does not make them monarchs. Strike their territory. Let their ability to keep order come into question. I can hope they lose favor with the King."
====
6922
"Trade is the lifeblood of Glenumbra's rulers. Stifle it and they will weaken, perhaps to the point of collapse. Strike terror into the populace, keep them cowering in their homes, and reap the rewards."
====
6923
"Back to the forest. That's where we belong. In the soil and the roots and the vines! 'Civilization' is a creeping sickness in Grahtwood. Trim the branches and let the forest flourish."
====
6924
A massacre. My mentor, Tsatva-Lan, was supposed to be investigating this ruin—looking for rival assassins from a group called the Silken Ring. I guess he found them.

These poor bastards were part of his dagger-clutch. But … doesn't make sense.
====
6925
"The damn Elves of Greenshade continue to impair our coastal logging industry. If they insist on terrorizing our workers, then we can play that game as well. Chop down anyone fool enough to call the forest home and there will be gold in it for you."
====
6926
"Malabal Tor, Malabal BORE! Kill them! Kill! Kill! Kill! Kill them all! Dance in their blood and juggle their bones! Bring me joy, black jesters!"
====
6927
"This one does not wish to depart Reaper's March with the caravan just yet. If it were suddenly too unsafe to take to the roads, this one might see a few more leisurely days. Will the Brotherhood make the March too frightening for travel?"
====
6928
"The Covenant's brought order that has given the citizens of Rivenspire a reprieve from their daily fears. That must not be allowed. Seek them in their hearths and havens to plant the seeds of horror back into their hearts, and I will be pleased."
====
6929
"The Ebonheart Pact is civilizing Black Marsh in the eyes of outsiders. That frightening reputation is the greatest protection Shadowfen has. Keep the shadow of death lingering over this place, so the outsiders will maintain their distance."
====
6930
"Brothers and Sisters, our Sanctuary requests assistance to embarrass the Morag Tong. For any willing to lend their blade to the cause, come to Stonefalls and let the streets run red."
====
6931
Typically, you'll consult the ledger, "Marked for Death," but I've handpicked something special for your first job.
====
6932
"Smuggling is becoming far too difficult in Stormhaven these days. I need a distraction of sorts. Scare up some bodies to keep the guards busy for a while and your cut of my profits will be nothing to scoff at."
====
6933
"My exile leaves me hollow. I miss the land of my birth, but I may never call it home while those who claim it still live there. I appeal to you: bring sorrow to the people of the Rift—if not to chase them away, then just to console my spirit."
====
6934
"<<1>>,

"What you recovered from the Iron Wheel will prove lucrative for us all. Let's talk about heists. Meet me outside the Den when you're ready.

"—Velsa"
====
6936
The gate will soon be under attack by Xivkyn forces spilling out of Imperial City. Quickly supply the siege with ammo and fight back any of the invading Xivkyn.
====
6937
Yes, praise Sithis. The Black Sacrament has been performed and we have a new target. The Night Mother awaits her due.
====
6939
The Black Sacrament has been performed. The Night Mother awaits her due. 

Are you willing to complete the rite?
====
6942
I do. The Night Mother has received a petition. The time has come to take a life.
====
6943
I do. Our beloved Night Mother has received a petition. The time has come to take a life.
====
6945
The Black Sacrament has been performed. Before I tell you their name, I would like to pose a challenge for your skills.

Indulge me, and I will reward you for your prowess.
====
6948
Yes. The Night Mother whispered to the Listener and the Listener has spoken. Our Dread Father demands blood.
====
6949
Yes. The Night Mother whispered and the Listener has spoken. Our Dread Father demands blood.
====
6950
Yes. The Night Mother has whispered and the Listener has spoken. Our Dread Father demands blood.
====
6951
The Black Sacrament has been performed. Before I tell you their name, I would like to pose a challenge for your skills.

Indulge me, and I will reward you for your prowess.
====
6955
You look like a hardy adventuring type! I wish I was, but I'm not. I don't suppose you would help a scholar out. It would help us understand these strange cultists.
====
6956
The last thing you brought was most helpful. Would you consider digging around in there for more information?
====
6957
The Ruins of Mazzatun. Some mad Argonians called the Xit-Xaht have been stirring up trouble in Shadowfen—abducting whole tribes and forcing them to work in the ruins. Kill these crazy lizards and return undaunted.
====
6958
I might be.

Some collectors want to study old armor and weapons from the Crypt of the Exiles. Not full sets, you understand? Just the bits and pieces that haven't fallen to dust.
====
6959
Some more collectors asked me about your last trip to the Crypt of the Exiles. That means more work for you. Remember to slay the toughest creature you find inside—that will break the curse on the <<z:1>>.

Think you can handle it?
====
6960
Shael Ruins is haunted. Don't know why, don't especially care. Something powerful riled the spirits, which means something worth putting to rest.

So? Think you can handle that?
====
6961
The restless spirits in Shael Ruins are … well, they're restless. It's causing problems.

If you still have the guts, here's more <<z:1>> to place around the ruins. That should bind the spirits—that and killing whatever riled them this time.
====
6962
There's a place called the Corpse Garden which …. Look, I don't name these things. Local bumpkins hear noises in old tombs and give them flowery labels.

This time, the bumpkins are right. The Corpse Garden is actually full of angry spirits.
====
6963
The <<mz:1>> you placed in the Corpse Garden aren't working. Not your fault—the angry spirits learn to ignore them over time.

I need you to place some more around the tomb. And make an example of the toughest spirit inside. Can you handle that?
====
6964
A pair of Dark Elf siblings want <<Cmz:1>>. The brother wouldn't stop talking about mechanisms, articulation , and other things I care nothing about.

The sister was another story. She said the Inner Sea Armature was a good source.
====
6965
Another request from the Dark Elf siblings for <<Cmz:1>> from the Inner Sea Armature.

Oh, and the Dwarven creature you smashed is no longer smashed. So … smash it again. With any luck, it will stay a pile of cracked brass and oil this time.
====
6966
Wormroot Depths is home to a surprising number of Ayleid trinkets. The cult infesting the place must have unearthed them.

I want you to go there and get me some souvenirs. A matching set that would look good in a display case. Surprise me.
====
6967
Friend of mine likes the matching set of Ayleid trinkets you brought me from Wormroot Depths. Asked me where I could get more.

Well? Think you can smash the toughest Daedra inside and grab a matching set of trinkets on your way out?
====
6968
"Initiate. A situation has developed in Kvatch that requires our immediate attention. Find me in the Sanctuary and I'll provide additional instructions. 

"—Astara"
====
6969
Red Rook Bandits holed up in Ilessan Tower, and they're robbing wagons on the road to Daggerfall. Some of what they robbed are heirlooms worth nothing to anyone but families in Daggerfall.

So I want you to get head there and rob them back.
====
6970
The Red Rook Bandits are back in Ilessan Tower, raiding wagons to Daggerfall. Smash whoever leads them and retrieve the heirlooms they've stolen. I want to get them back to where they belong.
====
6971
I want you to test all the operations in TheaterDirectionQuestDef and TheaterCueQuestDef.
====
6972
"Initiate, Hilde's not come back from her trip to the Chapel and I'm starting to get worried. Meet me in the mess hall. I could really use your help.

"—Kor"
====
6973
I'm beside myself. You've just got to do it!
====
6974
<Upon close examination, a faint yellow light emerges from within. Elaborate sigils seem to be carved along the insides of the <<z:1>>.>
====
6975
A tree spirit. It could speak—had a face out of a fever dream. It leads an entire army of cultists in the caverns ahead.

It slaughtered us, showed us … showed us a vision of what it plans to do to all of Tamriel.
====
6976
<This is a piece of the Serpent's Apex Stone.>
====
6977
I was part of a scouting force sent to survey the Scaled Court. To see if there was any kind of trouble we could stir for them in the highlands.

We found the Celestial Serpent instead.
====
6978
<This is a piece of the Serpent's Apex Stone.>
====
6979
I want to break the spirit of some skooma peddlers based in Claw's Strike. Seems they have a … I guess you'd call it a mascot. "<<1>>," they call it, and they love the little beast.

I want you to take it from them and bring it to me.
====
6980
The skooma peddlers in Claw's Strike have a new mascot. The mush-brains somehow managed to train another bantam guar. I hear it dances on command.

So kill their leader and take the guar. I bet that will be a sharp kick to their spirits.
====
6981
You ever hear of the colorful metal chunks known as "<<mz:1>>?" They're actually runoff from an old Dwemer furnace in Aldunz.

I want you to bring me one. First, find whatever monstrosity guards the furnace. Smash it until it stops moving.
====
6982
I need to get my hands on another <<z:1>> from Aldunz. That means your hands need to pull the levers used to cool down the furnace, smash the creature guarding it, and reach inside to grab the <<z:1>>.

Unless you're worried about catching fire.
====
6983
I've learned from certain ancient writings that this may not be the first time the Celestials have appeared in Craglorn!

These legends describe a link between Mundus and the stars, right here in Craglorn. Apex Stones, they call them.
====
6984
I'm an initiate in the Order of Star-Gazers. We study the stars and their influence on Tamriel.

Not long ago, we noticed irregularities in three of the star signs. Shortly thereafter, strange armies overran Craglorn.
====
6985
The Anka-Ra. The cursed Yokudan army that has invaded Craglorn! They serve the Celestial Warrior, but their true master is their general, a man of unmatched cruelty named Tarish-Zi.

I can help defeat him and the Anka-Ra, if you'll only listen.
====
6986
I believe the temple holds the secret to ending the Celestial threat.

A vast library called the Seeker's Archive waits inside. I've visited it before, looking for answers to impossible questions. But since the Anka-Ra appeared, the way is sealed.
====
6987
A few days ago, our research team was sent to excavate this ruined city.

But things turned bad quickly. The water inside is cursed. Half the researchers are insane or dead. We sent a runner for reinforcements, but I guess he didn't make it.
====
6988
Me? Oh, I'm just picking up supplies for the observatory. Not a task for someone who has seen and done all that you have. 

Erold, on the other hand, was going on about ancient ruins and magical amulets or some such. It all sounded very exciting.
====
6989
Rahni'Za was once one of the great sword-schools, rivaled only by the Abbey of Blades.

But a betrayer gained entry through deception and trickery. He turned the mighty Sword-Disciples into thralls of the dread Celestial Serpent.
====
6992
Some madness seized them when they drank the water. They kept talking about someone named Shada … and something about a sacrifice?

Please. There were three of them—Klause, Squan, and Zifri. They went through the sealed door. You must stop them.
====
6993
See for yourself. Ever since the head mage of Elinhir, Yamanu-ko, sealed herself in the Apex Tower, the Blackcaster mages have run wild in the streets. They're killing everyone—even each other!
====
6994
Some sort of celestial object. A few of the locals call it the Mage's staff. They say it fell from above just before the constellations vanished.

It's extremely volatile, and every magic-addicted sorcerer and atronach in the region is drawn to it.
====
6995
<The runes are too small to read. However, Hermaeus Mora may be able to decipher what mortal eyes cannot.>
====
6996
<The text is written in Dwemeris characters that are difficult to make out because of chips in the stone. Surprisingly, the stone is light, light enough to carry with ease.

Hermaeus Mora may be interested in this stone.>
====
6997
<Crude letters are carved into this stone. This could be a grave marker, but the inscribed letters seem random. They don't seem to mean anything at all. Perhaps Hermaeus Mora would be interested in such a strange find.>
====
6998
I don't know. It was strange. Hara said something about the Celestial Thief and visions you've been having.

I heard how the Serpent corrupted the Mage and the Warrior. I hope the same thing doesn't happen to the Thief.
====
6999
The mages called on the power of the Celestial Mage. They summoned ancient and powerful atronachs to defeat the Dark Anchors and battle Molag Bal.

But as soon as the Dark Anchors were defeated, the atronachs turned against Craglorn.
====
7000
Those who drink the waters become unstoppable, it's true. And then their flesh whithers, along with their minds, and they become thralls to the one called Shada, the Nereid sorceress who first "blessed" the waters.
====
7001
Two High Elves inside the tavern claim—quite loudly, in fact—that they are aspects of the Mage. The very Celestial that fell from our starry skies!

I took my drink and came out here. My companion … not so lucky.
====
7002
Straight to the point. Yes, I've chosen well. 

Three of my most trusted acolytes have turned their back on Satakal and joined the Scaled Court. The task is simple. Kill my acolytes. All three of them. As publicly and brutally as possible.
====
7003
We were transporting goods when the Iron Orcs attacked. Came out of nowhere. Even dragged away a number of our guards—and they never do that!

We've been talking about trying to rescue them, but we're in no condition to fight.
====
7004
The little goat asks questions but it is not in its place to speak to an Iron Orc like that. Sometimes the knife doesn't choose the hand it winds up in or so the elders say.

Will the little goat be my hand? Strike blood for blood in Lashburr's name?
====
7005
Yes, nirncrux. A crimson stone found only in this region.

We considered the rare element to be dangerous and worthless. But the Scaled Court calls it "the blood of Nirn." They've shown that the power contained within the stone is quite phenomenal.
====
7006
"The Star-Gazers, a group of scholars devoted to the study of the stars, seek able-bodied warriors from across Tamriel to face these threats. If you would lend your aid, please contact Hara at the hilltop observatory in Belkarth."
====
7007
Despite my position in the Scaled Court, I've grown wary of the Serpent. I realize now that we don't have the same goals. I want to make the world better. The Serpent just wants to destroy it and start over.

Will you help me stop the Scaled Court?
====
7008
We need to stop the Iron Orcs! They're building an army of trolls! 

Regent Cassipia sent me to convince them to disband the army, but they took my gold and tossed me out! Now that you're here, I have a better plan.
====
7009
Many legends tell of the ancient city of Skyreach. I remember one about a powerful Elven necromancer, Virmaril. Some believe he caused the fall of the Nedes. Others claim he still haunts the ruins below.
====
7010
Divines! If Kelmen and this mage of his are deep in their cups in Dragonstar ….

Well, it can't be helped and I can't wait any longer. The Thief prepares a ritual to locate the source of the disturbance, but we need another participant.
====
7011
While exploring this section of the city, we came across strange, runic circles. I realized what they were, but before I could stop them, the fools disrupted the wards.

Do you understand? They were prisons! And now the creatures have been released!
====
7012
Is it? I thought it wasn't nearly enough! It's so difficult to tell.

Auri-El's silver boots! Why are you still here? You're supposed to collect information on the nirncrux refinement process! Quickly now—off you go!
====
7013
Many regents serve the Scaled Court. That's why things occur within its coils that aren't under my control.

For example, the Iron Orcs are raising an army. I sent my seneschal, Little Leaf, to stop their efforts. Perhaps you could lend her a hand?
====
7014
Regent Cassipia went to Dragonstar to deal with another part of the Serpent's plan she doesn't want to see come to fruition. I know she's a powerful regent and all, but I'm worried about her.

Can you go to Dragonstar and see if she needs any help?
====
7015
My champion, Titus, who I called across the sands of time in my moment of need, is fading. His mortal mind can't deal with the shift in his reality.

The longer he remains here, the more likely he will lose all that he is.
====
7016
The great warrior paces about outside the observatory in Belkarth. Like a caged tiger, he is!

He urged me to find you and ask you to hurry. I fear something dreadful is about to take place.
====
7017
<This musty tome details the exploits of Ranev the Coal-Eyed Wanderer, a Nedic hero who completed a pilgrimage called the "Gray Passage." Apparently, those who perform the pilgrimage earn the favor of the Stars—if they complete it quickly enough.>
====
7018
An Argonian tribe in Atanaz Ruins raided their neighbors. Took some old relics, killed a few people in the process.

I don't have a soft spot for raiders. Brings up bad memories. So I want you to go to the ruins and recover what they stole.
====
7019
The Argonian tribe in Atanaz Ruins is raiding again. Whatever monstrosity you killed before must have laid eggs, because they've taken to worshiping another one.

Go there, kill it, and recover what they stole. All right?
====
7020
Good. A client approached me today. Seems they thought Chill Hollow would be the perfect place to hide caches with documents of … let's say, "a political nature."

But the place was haunted, so it is now a literal dead drop.
====
7021
The client who hid documents in Chill Hollow hired me again. Seems you're the best courier—the only courier—to return from there.

Take this clue, find the correct cache, and bring me what's inside. Oh, and destroy the toughest creature you find.
====
7022
The Cradle of Shadows. Home to an elusive figure known as the Lady of Lace. She has lured assassins from the Dark Brotherhood and Morag Tong into her thrall.

Unveil the Lady of Lace, wipe out her vile cult of murderers, and return Undaunted.
====
7023
Praise Azura, someone is here.  

Hello! Is there still a cat outside my door? I am violently allergic to cats. And that creature has me trapped in my own home! It keeps returning, even when someone shoos it away.
====
7024
Our client is a perfumier of great renown.  Her Orc's Finger Moonflowers have bloomed, and she's entrusted us to harvest and re-plant a batch.

She'd also like the bandit leader taken out.  Seems he's got a bad habit of trampling her flowers.
====
7025
Remember those flowers you planted in Orc's Finger?  The client has requested we harvest the latest blooms.  Be mindful of the poison, that stuff is vile.
====
7026
Today's contract is from Glenumbra. The King of Daggerfall to be specific. Guess while he's busy dealing with all those thorny vines poking his people in the ass, they need some help closing some anchors down.
====
7027
Today's contract is from Stormhaven. When the folks aren't worried about their dreams killing them, they have to worry about the anchors doing it instead.

Get those things destroyed so people can sleep easy tonight. They have enough to worry about.
====
7041
Daedra … I can't stand them. They never truly die, so they fear nothing in Tamriel.

There's a mass of Daedra in Mehrune's Spite. Kill the fool who summoned them, of course. But I want you to go there, humiliate the Daedra, and teach them fear.
====
7042
I'm hearing rumors of more Daedra in Mehrune's Spite. Time for you to once again teach them how to fear.

Toss some <<z:1>> on their <<z:2>> and smash the relic used to draw them here. While you're there, kill whoever is behind all the summoning.
====
7043
Captured not once, but twice. Blasted slavers. Cursed Telvanni.

But! There may be a less risky way for my freedom to be returned to me. If you would consider aiding me. Or rather, us.
====
7044
I know someone has hired you to pull relics out of old ruins. I might be the first who pays you to return them.

So the Daedra inside Norvulk Ruins cursed these baubles. The only way to break the curse is to return them.
====
7045
Good, because more Daedra have infested Norvulk Ruins. They're back to spreading cursed baubles throughout the land.

I want you to slay whatever Daedra is behind this plan and return these relics to the correct altars. That should break the curse.
====
7048
The draugr in Shroud Hearth Barrow are scaring the locals. Time to knock the dust out of their heads.
====
7049
The draugr in Shroud Hearth Barrow are causing more problems. Head there, light the memorial pyres to enrage the draugr, and smash the toughest one you can find.

If you can handle it.
====
7050
Yes … I barely made it this far, and my guard, he needs healing.

You—can you help? I don't even know you, but I'm desperate. Someone needs to help Lluvele fulfill Lord Vivec's orders!
====
7052
Well if I've never met you before, then you're probably not an enemy of my patron. At least, I hope you're not. That'd be awkward.

You're even less likely to be someone of significance within the Scaled Court, either.
====
7054
Ever hear of Orc's Finger Ruins? Not my favorite name, but that's where the <<z:1>> grow. They smell nice—real nice.

I want you to find the biggest one you can and pluck it right off its stalk.
====
7055
More bandits spotted in Orc's Finger Ruins. Seems they remember you from last time, and none too fondly.

I dare you to find <<z:1>> in the ruins, eat the biggest you can find, and show the bandit leader you have guts—even when they're gurgling.
====
7057
I lost everything on that match at the Arena in Dragonstar, because of that bare-arsed imbecile! Sure-win they said, you'll get enough to buy plenty of goods they said. Here I am now, with nothing!
====
7058
Drinking! Feasting! Merrymaking! We've survived another year without Alduin devouring the world, after all, and what better to celebrate than that?

If you want to join us, however, you'll need to prove yourself in the ice bear plunge.
====
7061
The Order of Scryers has received visions regarding Daedric artifacts that have begun to appear throughout Tamriel. I have dispensation to recruit and compensate guild mages for their assistance in recovering those artifacts.
====
7063
My teacher and his circle tried to keep Molag Bal's anchor from tethering our plane. They called upon an ancient and powerful force, but as soon as the battle was won … they lost control of their summons! 

That's when I fled to find help!
====
7064
Nazdura sent me to find you, immediately. Hara asked for you, then entered her chambers at the temple with that Locke fellow and the Imperial from the distant past. She hasn't emerged.

Please, hurry back to Belkarth. Nazdura will direct you to Hara.
====
7065
The Order of Scryers has received visions regarding Daedric artifacts that have begun to appear throughout Tamriel. I have dispensation to recruit and compensate guild mages for their assistance in recovering those artifacts.
====
7066
I'm beside myself. You've just got to do it!
====
7067
The Order of Scryers has received visions regarding Daedric artifacts that have begun to appear throughout Tamriel. I have dispensation to recruit and compensate guild mages for their assistance in recovering those artifacts.
====
7070
Sure, if it'll get him away from me. I feel sorry for the bastard, but I'm at a loss. He seems desperate enough, that's for sure.

I'm just not sure what exactly he's desperate about.
====
7071
The Order of Scryers has received visions regarding Daedric artifacts that have begun to appear throughout Tamriel. I have dispensation to recruit and compensate guild mages for their assistance in recovering those artifacts.
====
7081
It's my wife and daughter. We came to work for Master Rethan, but ever since then I haven't been able to see them. He says they're just busy with their own tasks and I should focus on mine.
====
7082
My scouts recently spotted Worm Cultists in the wilds of Glenumbra. Chances are they're headed for the dolmens at Daenia, Cambray Hills, and King's Guard.

Track them, kill them, destroy their daedra, and close any anchors they've summoned.
====
7083
I can't speak for all Khajiit, but the cats of Rawl'ka have a special tradition. They honor the legendary trickster Rahjin!

Travel to Rawl'ka, in Reaper's March. There,  you'll find a Festival Chief who will present you with Rahjin's Challenge.
====
7084
A witch! I agreed to escort a Dark Elf lady to Vivec City. First two days, things were fine. Then yesterday evening… she went crazy! Yelling, throwing spells. 

I ran for my life! But that sneaky witch cast a spell that caught up to me. I'm stuck!
====
7085
You're unusually perceptive for an outsider. Still, a new perspective might be just the tonic to ease the pain that wracks my beleaguered heart.

Mother doubts the depth of my feelings for the fair Tirwin, so our love remains … unfulfilled.
====
7086
Many call the Dunmer humorless and dour, and who can blame them, living by a volcano? Yet the one time the Dunmer actually have fun is during the New Life Festival. For many of them, dancing is both a release and a demonstration of physical prowess.
====
7087
By pelting each other with mud! It's a tradition that dates back generations.

Rumor says it was started by a Treethane who got tired of all the Bosmer around him putting on airs. He wanted a festival to remind his subjects to be humble and kind.
====
7088
Not exactly. Mistress Dratha is unwell and Savarak seized the opportunity her weakness provided. It is not uncommon among the Telvanni. But I serve Mistress Dratha and would see her restored, as would the people of Vos if they could will it.
====
7090
The Redguards have countless traditions for celebrating the New Life Festival and their ancestors, but the most interesting to me is the festival that takes place in Bergama. Redguards come from across Alik'r to light warning fires in the city.
====
7091
"WANTED: Return of a lost drum.

"Last seen in a delve."
====
7092
"WANTED: Return of a lost lute.

"Last seen in a delve."
====
7093
"WANTED: Return of a lost child, <<1>>.

"Last seen in a delve."
====
7094
All sorts of ways, but all flashy. I've never met a Breton who doesn't love being the center of attention, so one of their common celebratory practices is to demonstrate their prowess to others. Entertaining, but also showing off.
====
7095
"WANTED: Return of lost potions.

"Last seen in a delve."
====
7099
"WANTED: Return of a lost comrade, <<1>>.

"Last seen in a delve."
====
7100
"WANTED: Someone to collect minotaur meat.

"Last seen in a delve."
====
7101
Many from the mainland consider the Altmer aloof and heartless, and some are, certainly, but to judge a whole people by those few is to do them a disservice. Many Altmer are caring, generous, and kid, and celebrate by helping those less fortunate.
====
7102
I don't much care for those Wood Elves and their weird traditions, but work is work. Group of them asked us to collect some questionable offerings for their next festival thing. Apparently no one else will do the job.
====
7104
"WANTED: Someone to collect lamia meat.

"Last seen in a delve."
====
7105
Many Argonian tribes have many different customs, but the Argonians of Hissmir are one of the oldest. Their celebration is simple … all who can fish collect food for the needy, and then they feed as many people as they can with free fish.
====
7106
All have different customs. Orcs have always had a strong loyalty to their clans and homes, but if you ask me, the Orcs of Betnikh have the best celebration I know. Ten days of drinking, feasting, and merrymaking. They're honorary Nords!
====
7107
Khartag our leader is in danger. The Telvanni inquisition waited in ambush. Khartag, our clients and the rest of my fellow raiders tried to hold thier ground inside Deluge Cavern.
====
7109
Me and my coworker were researching dwemer items, he went to Nchuleft to gather a few key pieces we needed to complete out research, he was suppose to be back three days ago but no one has heard from him since he left.
====
7110
Work even harder, of course. I have spent years laying the groundwork for my plans. Being freed and given the rank of Hireling is only the beginning. 

I could use your help again. Come see me later; I will be given some rooms. My own room!
====
15
<<1>>! If only she knew how much I loved her … but how could a beauty such as her ever love a peasant like me?

Oh, but there has to be a way! Can you help me?
====
445
You have a point.

Look to the east and west of the road. See if you can find Oren Andrieux, <<1>>, and Jared Aylward. I need to know if they're alive or dead.
====
458
Lord Montclair captured a priest of Arkay and one of our scholarly allies from the Mages Guild. He's keeping them in the <<1>>. You can get there through a tunnel behind his manse.

Find them. Free them. Cure them. I'll send <<2>> to meet you there.
====
459
The Mages Guild maintains a library just south of here.

Would you act on behalf of House Tamrith? If we have their support, we may be able to march on Montclair's estate and seize the forces that remain.
====
460
I ask a high price, I must admit. I ask for your trust and your discretion until the time comes when I may reveal what has been hidden.

If you can agree to these two things, then we can begin.
====
464
<<1>> would favor mercy, and see us all brought to ruin. Lord Montclair has captured them for a reason. If the captives were to return, who knows what havoc they could wreak in his name?

You must have the strength to see this through.
====
465
I'd say so. He ripped apart Crestshade and then skipped off to whatever hole in the ground he calls his lair.

He's sent his monsters to try to overrun us, but we've held them off so far. Go talk to the Captain. She can tell you more.
====
466
They dragged Jordan along this road, away from the place where he buried me.

Please, find what's left of his body. Bury Jordan beside me in the graveyard. It's on the south side of <<1>>.
====
467
The infirmary is below the Great Hall. Speak to the healer there, Odette. Get her assessment of his condition.  

Again, I would plead with you—if his actions are truly driven by madness—show mercy.
====
470
I'm not sure. I'm just acting as a messenger for the Lion Guard in this area. I'll see to the few survivors here and then gather reinforcements for Moira's Hope.

Would you be willing to go on ahead to town? Maybe you could even help!
====
483
My flesh is crawling, and I feel myself consumed by rage.

I don't want to give up hope, and yet, I don't care if I live or die. I don't want to hurt anyone. Please. Help me decide.
====
484
Like Karnosis, I'm bound to this power. I felt his presence in Montclair's manor, and my will weakened.

I don't like to admit it, but you're one of the few who can face him. You must do it alone.
====
495
There's another tower just to the north. I'll tell him scouts saw the general of the Orcish forces in there.

We'll have to fight through Orcs to reach the tower. He'll probably bring his personal guard. Just the same, I'll be returning alone.
====
499
He's having a betrothal celebration there. I'll give you my invitation. 

Try to get close to Count Hosni. Earn his trust. And find that Dream Shard.
====
516
It's southeast of Wind Keep. Not too far a journey. Oh, and Velain might want to talk to you about Daedra.
====
519
He has a tent just northeast of here.
====
520
Burn our bodies. Don't let us become like those beasts. Don't let us be used as raw materials for another undead abomination!

I can hear the mayor's call. Burn the bodies, and I will go to join her.
====
521
To cleanse the shrine, you need to get glow dust from the wisps on the eastern shore. That, and the rare mineral, <<z:1>>, from the northern hills.

Cleanse the shrine and pray for Azura's guidance. She will send it.
====
523
Others must know what happened here. The town healer and mage kept accounts of the assault. Seek them here in town square and in the houses on the cliff.

Then come speak with me at the mayor's tower. That's where my tome lies.
====
525
I have seen them behind walls of stone. I suspect they're in locked away in a cellar. Montclair's jailer holds the keys to their salvation.

Will you seek them out? Montclair holds the northern district. They must be hidden there.
====
533
No! Not yet, anyway. That's where you come in, friend.

If you could bring me samples of their tainted flesh, I could prove my theory. We have to show everyone the truth!
====
536
I've been told my wound is mortal. I've been murdered.

There's this chest of mine in the Shornhelm barracks. I call it my "pension." Everything in it is yours, if you can kill some of Montclair's bastards back in Shornhelm. All I want is revenge.
====
537
We must strike down the abomination that haunts Crestshade, but first, I want my body slain. Look for my signet ring, a simple band with a green stone. 

Once you can prove to me my body is at rest, I'll join you in striking down the abomination.
====
540
It rests beneath the earth in the nearby ruins. The bloodfiends drag the bodies to the fiend, and he pulls them into his unholy mass.

The beasts light a brazier to summon the abomination. The defenders of Crestshade can do the same.
====
541
I've brought a vial of Sleeping Potion. We're close enough to Hosni that I can place you in his dreams.

Once you're there, find the Omen of Savagery. Kill it. End the Fervor.

I'll guard your sleeping body and guide you as best I can in his dream.
====
544
Lord Montclair is no necromancer. He's hardly patient enough to learn a cantrip. No, I believe he does it to strike fear into his enemies. Right now, it's working.

If he is hoarding corpses, destroying them would put our soldiers at ease.
====
550
I do, but I don't think there's time. Could you gather their ashes? You can bury them in our family graveyard behind the house. That should be enough to see them to their rest. 

I can't thank you enough, <<1>>.
====
561
Would you, stranger? Head into those barrows over there. Pull out the precious momentos inside them.

Just keep the goods out of the hands of those robbers! Excuse me … the "heirlooms." I'm so upset!
====
563
That wolf was a soul stealer. He stole … my soul!

Maybe there's a way to fix this. I don't want to become a tormented spirit for all eternity. Maybe … if you kill the wolf that attacked me, I'll get my soul back.
====
567
Funny you should ask. Years ago I pulled some <<1>>s out of an Ayleid ruin. I've kept them with me all this time. I think the time's come to use them... but with my arm broken, I can't do it myself.
====
569
Some of your kind have unearthed them and left them exposed. My cubs only do what is natural. They eat.

But the meat is tainted. It poisons them.
====
575
I suppose you must. But be warned, the Night Terror takes many forms and has countless methods of inflicting pain and fear. No wonder the king suffers so. 

Hurry then. Azura be with you, friend.
====
576
He's probably drinking away his responsibilities in the inn, just east of here.
====
577
We can't send any more of our own ahead. We'd risk their lives and just bolster the Bloodthrall army. We have to put a stop to anything or anyone who stands in our way.

<<1>> must not be allowed to activate the Lightless Remnants.
====
581
Wickwheat grows in the valley near our home. It's wild, like we are, so it can't be cultivated. Can you gather some and take it to Makar?

The road doesn't pass through the valley, but the grass is sweeter there. We live on the western side.
====
596
We need to get those valuables back before the townsfolk turn on each other.

They're camped north across the river.
====
604
I'm sure you know the dead sleep restlessly in Rivenspire. Some may not even realize they are dead.

Apologies. You will understand when you get there.
====
609
Here's my brand. Heat it up in a campfire before you use it. 

If you can claim a few of the unbranded cows on my behalf, I'll say that Arniel and I are even.
====
611
I can't act against the duchess' direct orders … but you could. Properly armed and led, even a simple farmer has a chance to defend the city.

Go and tell our farmers to report to Northpoint. Inform Gregoire at the gates afterwards.
====
626
I believe it can absorb the magical augments on Montclair's men. I've only used it once. I used it on the corpse of the man I took it from.

We should find a way to use their power against them.
====
632
Gagnon set it there in full view in the midst of the carnage. Before I die, I'll see that honorable standard struck and furled!

Please, friend. You can see how injured I am. I entreat you: take down the standard and bring it to me.
====
639
Slaying a few of those creatures on your way up would surely aid us.

It doesn't matter what, exactly - just kill anything in the <<1>> with murder in its heart.
====
641
House Dorell's soldiers reported a <<z:1>> in the <<2>> to the southwest. Even the Ravenwatch seem to be afraid of it and won't climb the stairs beyond the spider nests.

What if someone killed it on House Tamrith's behalf, and took its cloak?
====
642
I've tasted the power from the <<1>>. He says if I enter the spire, I'll just end up like them. He's probably right.

Our soldiers' bodies lie within, no doubt for use in some foul ritual. We must get them out of there.
====
657
"I stole a gem from the Bitterhand Bandits, but they caught me and will soon kill me. If you are reading this, please, fulfill my last wish. Take the gem to Ozalan in Hoarfrost Downs and trade it for Fadeel's freedom."

-Handre
====
668
Defeat the tormented wraiths around the Sanguine Barrows. You can use this <<1>> to free their fractured souls. 

Once you're done, find the tombstone beneath the tree on the hill. Summon the <<2>>. Defeat it, dispel it, and then return to me.
====
700
I cannot move. If there is trouble, I cannot flee. There must be something in this cave that explains what happened to me. Perhaps there's a way to remove this curse, if it is indeed a curse.

Can you search the cave and tell me what you've learned?
====
710
You mean get rid of the Daedra. We have to kill them all! I was picking them off until I was wounded. Now I need help.

Can you kill the Daedra-Pirates? If we kill enough, they might flee before they muster the courage to attack Koeglin Village!
====
736
Sir Croix and others are making preparations for the attack even now. We must stop them. 

I know some of the other knights in the keep share our concerns, but I have been banned. I need someone to go in and rally knights to our cause.
====
974
The damned Bloodthorn cult! With Camlorn in chaos and the Duke out of action, who knows what the cult intends?

At least the Lion Guard finally arrived. Speak to Lieutenant Harim if you want to help. Last I heard he was near the lighthouse.
====
1081
If you don't know, then you must not be part of the regiments here. Of course, that doesn't mean we can't use some help … that is, if you aren't a friend of the Imperials.

Speak to <<1>>. He's just inside the camp.
====
1192
I could. I blame myself. Don't tell me I can't.

I saw a number of our people led away to the south and east of here by Montclair's soldiers. Find them. Kill the Montclair troops guarding them, and tell the freed prisoners to get to Oldgate.
====
1213
Ashes and ground bone. I fear his sanity is lost.

He has ordered me to make sure the contents of the bag are buried in the four corners of the tor, but I have no swords to spare for such a mad request.
====
1226
Yes. We Horsemen have long followed the Herd Mother, the spirit mare, the mother of all horses. She shows us how to join our spirits to the horses, to run free with the herd.

It was my boys' birthright. Now, I fear I've lost them.
====
1271
I need you to find out how the Daedra are being drawn to the manor. I suggest you start by investigating my daughter's things in the guest house.

Somehow, I know she's behind this. She's always trying to get back at me for some imagined slight.
====
1294
Why? I want my spellbook back, and I want to flay him alive. 

You can search for him, or his brother might know where he is. Dithis favors the tavern nearby. Oh, and please don't mention the flaying.
====
1314
Fire? 

Yes! We can set fires to get the Blackmaul to leave.

I need food for the brew. There are still good pumpkins to the southwest, and the mercenaries have much of our corn. Take them to Dro'dara when you're done.
====
1322
Azura will save us if our offering is pure. The witchlights are close, but I can't kill them. I can't get their glow dust.

You can. You must! Look for witchlights behind my home, near the river. Kill them. Take their dust!
====
1325
The brazier is ensorcelled. It only burns the hearts of bloodfiends.

Plenty of them around, right? So we killed a few, but when we burned their hearts, that attracted a wave of bloodthralls. Now I'm the only survivor. Can you finish the job?
====
1339
<<1>> sings the crocodile song the loudest. One can lure her with the scent glands of her kind.

Kill the young crocodiles and gather scent glands. Lure her by the rocks. 

Her heart is the instrument that sings the song.
====
1341
A necklace. A necklace made of ogre teeth, with big wide bands, packed with more teeth than you can count.

I've got two sacks of them here at the camp but I need more. The more the better. Help me and I'll help you.
====
1342
<<1>> fled to the farms in the south. She's waiting for <<2>> there.

Please, go and tell her to pray. She must pray, or they will take her away too.
====
1346
The Ironhands have been using a cavern to get through the mountains.

I sent a mining team to collapse the cavern, but they never reported back. Find them and help them get it done. After that, we can clean up what's left.
====
1350
It's the hunger. If we could … sate that, just for a moment, he'd be his old self again.

Please, kill the creatures in the ruins nearby. Take these vials, and use them to collect the blood of the fiends. I can't abandon him, stranger.
====
1351
The souls of the other soldiers, the ones turned to fiends. Their souls are held in Black Soul Gems within the ruins!

This is more than a fever dream. You must set the souls free, and I must find a way into that temple.
====
1352
Precisely. If there were another way, I would pursue it, but this is an act of mercy. There's nothing left for him but madness and death.

Help me with this, and I'll come help you with Marcel.
====
1353
Very well, my friend. If you insist. If I break the seal on the door, will you accompany me inside?

It would be best if just the two of us entered. I fear Marcel might lose control if he was exposed to whatever lies within.
====
1366
Ogres are stupid. If you set their totems on fire, one will run over to see what happenend. Then you can make your way to the cave before they eat her.

Just free <<1>> from her bonds and she'll run straight back to me.
====
1377
Please, take this charm. Speak to the newcomers in Wind Keep. If they're honest, you'll see a golden aura surround them. Those who are false are surrounded with a red aura. 

I'd like to handle my long term residents myself. I owe it to them.
====
1378
That would work, but this one thinks there are other tactics to consider.

<<1>> has something she has been working on with the crocodiles. 

When you are done, we will be by the bridge to Wayrest.
====
1383
She was a Wood Elf—she loved nature, flowers. If you could get some fallen blossoms to put in her hair.

And her favorite meal—mudcrab and the Wayside Inn's house wine. You'd actually get these for us?
====
1384
That's the thing. It was my adventuring band that founded this plantation. The mage, Dro-Dara put up the gold, but we all decided to retire here.

Bad idea. I just want to leave now, but the bandits are holding my companions. They need help.
====
1403
Yes, one would think. But my brother ... you do not know him as well as I. He is not a moral person.

I tried to search the mine, but Beltis prevented me. Something unnatural is going on down there, and my brother is behind it. He must be stopped.
====
1411
You can't value what isn't there. Loyalty isn't the right word, either. It's more of an understanding. They agreed to help us, and we agreed to take care of their families.

If you bring me any chains you find in the field, I'll pay you for them.
====
1437
We've been trying to break through the ogre lines for days. Sergeant Olfin is leading the charge.

If you can help him take the tower up on the rocks, we can establish a forward command post. Then we're in striking distance to finish this thing.
====
1455
Find <<1>> in Wayrest.

He's at King Emeric's palace on the west side of town.
====
1456
Yes. The Blackmaul gang won't let me calm them.

Wait, would you? Oh yes, you must!

Here, use this crown atop that tower to the northeast. It will summon Prince Amal. Help him return to his grave.
====
1471
The signs say they're hidden in the camps up ahead. I trust the signs! The puzzle box is in the northwestern camp, the schematics are in the eastern one, and the globe is in the southern one.

Please, please, please, bring them back to me!
====
1473
I overheard them say they're going to assemble a Dwemer device.

I didn't hear what the device will do, but I know we have to stop them from doing it!

Get those last three artifacts! Then meet me at Adelphe's camp to the south.
====
1480
Take that pickaxe. Bring me a blue rock. That's azurite! It's mined in the bear caves to the north.

Azurite is a proper offering for Azura. She'll save us!
====
1485
To their spawning pools. Arcady might still be alive!
====
1489
Yeah. Yeah! That's a great idea! I need my shipment back. For the selling.

Can you get the wine back frumma camp over there? And bring it here? To me?
====
1527
He tagged along behind the dreugh to make sure they disposed of me. I guess he just got too close. 

Serves him right, the rat.
====
1536
Take this bucket! If you can get to the well and fill it …. I don't know any other way.

The larger fire may not be so easy—just focus on the smaller fires first.
====
1554
Yes. You have a hearing problem? Territory markers. They use them to mark their territory.

The goblins set them up at the north tower, the south tower, and the eastern gate. I'll stay and keep this gate secure.
====
1568
That totem needs to come down, and quick. 

I ought to send Rama, but it's probably smarter to keep him here under arrest. My troops are stretched thin. Can you run up and take down the totem? Bring it back here to me.
====
1582
I've sequestered him in the main guest house. It's just across the courtyard. Let him fester there away from the finery of his own manse until he can realize the gravity of his refusal.
====
1583
<<1>> has a similiar box with a similiar key that just might work. It's locked in a chest in Hosni's manor, but a series of harps must be played to open it.

If you can figure out how to play the harps in the correct order, you could save my life!
====
1584
I'd owe you my life! I'm dead if not. Hosni will cut off my head! It's in a small lockbox. Bring it to me once you find it. I can unlock the box, and the tiara is yours.

The Supernal Dreamers have set up camp along the shore. Please be careful!
====
1585
The sapphire is set in a diamond necklace. Hosni has it locked up in his treasury beside me. 

If you can bring it back to me, I want to remove the sapphire from its setting before returning it. Obviously, my generosity was for naught.
====
1591
Take these poultices. It should at least help them get on their feet so they can get to safety.
====
1599
Without the Dream Shard, we can't make Dreamless Potions. He covets them mightily.

Sharag is our contact there. She left a few day ago with her latest shipment.

Look for her at the Cloudy Dregs. Maybe the two of you can convince S'Rashi to help.
====
1605
He runs the Midnight Union. They're like the Thieves Guild, only they kill whenever it suits them. The Thieves Guild doesn't like that.

S'Rashi is certain this Midnight Phantom stole the Dream Shard. Find him, and you find the shard. Talk to Hilani.
====
1606
He thinks supernatural forces were involved. We don't. He refuses to cooperate.

You might succeed where we couldn't. Sophie was murdered on the docks on the southeast side of town. Her husband Jonne is still there.
====
1628
The whole town is mad, insane with paranoia! People I've known for years turned on me in a heartbeat! I returned from Wayrest and found the farm overwhelmed with scamps and dremora and my husband nowhere in sight!

I ran here and they locked me up!
====
1633
You have more urgent work to do. The Dream Shard must be returned to Abbot Durak at Pariah Abbey.

I sense that Vaermina's not yet done with Stormhaven. The Spirit Wardens will need the Shard to oppose her.
====
1634
I... I never thought of that! I have been so consumed by grief I never considered they might be lying. Of course! They'd sell their grandmothers into slavery, why wouldn't they lie to me?

I will find her. Will you help me search Steelheart Moorings?
====
1636
Ha! You're a staunch ally. I'm loyal to Count Hosni and always will be, but you? You're not bound by his orders. Don't worry. I'll turn a blind eye.

Go freely. Do as we would do. Punish the Supernal Dreamers for their trespassing.
====
1637
Well, my sailors are locked up in a cave behind the town, but the slavers' leader, Ma'jhad Kha, keeps the key in a house he's commandeered. 

So you'll need to steal the key first, then go down and free the guys. I guess it's not that simple, is it?
====
1639
I'm glad you're in this with me. We must stop the Dreamers and if there is another Omen, we must destroy it. 

I leave now for Shinji's Scarp in Gavaudon. I want you there too, but first, I need you to warn High King Emeric.
====
1641
If you ask me, I think someone in the village put out that fire!

Please, find the lighthouse south of here. If you can get to the signal fire lamp and take a look, I'm sure you can find evidence that will prove I'm innocent!
====
1644
Remember where you set those tents on fire, east of here? The crew's being held in the cave there. You'll run into a few guards, but nothing you can't handle.

Don't forget to get the key from Ma'jhad's house first.
====
1648
I found a crate of poison in a storage buildings near the docks.

The slavers keep their wine in the coolest part of the cave in the hill.

You see where I'm going with this? If you can get the poison, you can mix it with the slavers' wine.
====
1665
A fearsome purveyor of pain, the great bear has rended the flesh of many brave warriors. All have fallen before his claws! Do you dare face him?

No lone warrior can defeat him! Gather your friends. Then talk to <<1>> when you're ready.
====
1672
Scare them? Did you steal my idea? Anyway...  If we had a scarecrow made of bloody scamp parts, I bet that would scare the scamps!

We could take clothes from Farmer Vanne's house, kill a few scamps, and use their parts to make a scamp scarecrow!
====
1678
I am certainly eager to explain the situation further, but do you think we could continue the conversation over by the bridge?
====
1709
Then you have to go! They're doing the same thing to her they wanted to do to me, but worse!

There's something about that scroll… Please, get that scroll and find a way to pull her back. You have to!
====
1735
The Spirit Wardens of Pariah Abbey. They dabble in daedric rituals, but they are benevolent.

Speak to Brother Muran at the abbey. Ask him if the appearance of this Omen should be cause for wider concerns. If so, we should warn High King Emeric.
====
1965
"They told me to find out when the guards are weakest and least attentive.

"I guess the rumors are true. The rationing isn't to 'toughen us up.' We're running out of food. and need to steal some from the enemy."
====
1980
Yes. Some have even entered the Sunken Road!

<<1>> is the most skilled blademaster I know. She should have had no difficulty discovering where the Daedra were coming from, but … she hasn't returned. Will you search for her?
====
1985
"After I left, the Imperials kicked those fools out of town.

"Muqaddim groveled nicely in his letter. He's not so particular about Daedra summoning, now that he's living in a cave instead of a mansion. All hail the great and powerful Ogambu!"
====
2007
Recruitment.

Play this drum within earshot of our citizens. Once you have their attention, ask them to join us. But be wary; the Imperials are everywhere. If they overhear your conversation, they will kill you. Or at least they will try.
====
2016
I warn most against entering <<1>>. But you might help us in our resistance. Go to the alchemist's shop in town. You'll find like-minded people there.

The Imperials won't let you pass in peace, but any of their blood spilt blesses the sand.
====
2017
Not what, but whom. I've set up a meeting with someone who may know the identity of the traitor. I'd like you to talk to her.

My contact's at the tavern, just as I requested. She'll be reading a book. See what she knows, but be careful.
====
2018
Seek <<1>>, <<2>>, and <<3>>. Their peril is our opportunity. I'm sure they'd rather work with us than with the Imperials.

Ask about, search houses, but above all, be discreet.
====
2020
How indeed?

I will say this, and what you do with it is your business. There are three gates to this city. Just south of the northeast gate is the Hallin's Waters inn. Go, and tell them I sent you.
====
2046
They're trying to open more portals here and there. We need to stop that—but I have to go try to save Master Muzgu.

Can you kill some scamps and hurl their heads into the incomplete portals? The magical feedback should shut them down.
====
2048
Yes. Bring some here and crush them over the altar. The Daedra will then manifest in a vulnerable form. 

Kill it.

<<1>>, thank you for helping me.
====
2053
I couldn't tell in the fighting.

Before we scattered I saw Gerarde charge after them to save our Master; I was too hurt to follow.

If he's alive, Gerarde will know where they took Master Muzgu.
====
2068
Dreughside is part of Baron Sorick's fief, but he refuses to send any soldiers. It's crazy.

We have to stop this before any more citizens get themselves killed. It would help if we got these eggs out of Dreughside and back to the pools.
====
2130
If there is, I certainly do not know them, but we must make sure King Fahara'jad is aware of the situation. 

With this chaos, I cannot leave my post. I wonder, would you be willing to deliver this news to the palace?
====
2146
Undoubtedly they're hoping to steal the Ansei Wards. With the wards, Uwafa and Alasan could become unimaginably powerful. 

It could be bad. Really bad. Even if we can't stop them, we have to try. We should get back to the palace and tell my father.
====
2161
Of course not! 

Listen. You have to help me. You have to find that wench and make her change me back! It was the Khajiit potion maker, Unishi. She's in the tavern. Please—you have to.
====
2184
Oh … Tu'whacca will do the cleansing. We must only clear the way.

If you will help me light the sacred braziers, Tu'whacca will send his Breath to help us destroy the Withered Hand and return the dead to the sand.
====
2185
Yes. I believe the mixture will have enough potency to cleanse the wells. I will use the rest to heal the sick and injured.

Throw these antidote bundles into the johads, then meet me at Marimah's tent. I fear Marimah is weaker than he appears.
====
2187
Thank you. This is no small thing I ask, and I appreciate you stepping up. 
 
The three graves I need you to check belong to <<1>>, <<2>>, and <<3>>. They changed the course of history. They deserve to rest now.
====
2192
Uwafa has sealed himself inside the Sanctum with my priests. I fear for them, but Tu'whacca will help us. He will unseal the doors … then you can go in and kill this necromancer bastard.

Are you ready to witness the power of a god, my friend?
====
2193
There is a great scholar in Bergama. Her name is Zohreh. She knows much about the Ansei Wards. She may have the answers we seek.

Wherever you go, Tu'whacca will be with you. Of that I am certain.
====
2196
Dar'Thid has softer heart than this one, over by his other rock south of here. Let him worry about that! You just burn the cargo and kill the smugglers, yes?

Dar'Virr will be on his ship in the harbor when you finish.
====
2214
Excellent. Head up into the trees, I will keep guard here and slay any fleeing orcs.

When your blade is sated, I will meet you on other side of the lake.
====
2222
I do not know, but I fear they plan something terrible.

Prince Azah and his men are barricaded in the warehouse at the eastern edge of town. He may have learned more about what these fiends are planning. You should go to him.
====
2237
Alasan's soul is nearby. I sense him to the southeast. No doubt he has taken refuge in some physical anchor, clinging to this world.

We must find him and discover what he knows. Lead on, <<1>>.
====
2239
The chance to meet people! To see the town! And... well, I suppose a bit of coin would help with the negotiation, yes?

These people here, they grow bored and tired, with nowhere to run to. Let them run into my arms instead!

Not literally of course.
====
2240
I am sure of nothing, but this is my suggestion for where you should begin your search.

There is a wise woman in HoonDing's Watch—Priestess Sermenh. Perhaps she can give you more insight.
====
2244
"Should the town fall, make haste to the lighthouse. I hid the drafts and logistical plans in a chest at the top of the tower.

"Burn the plan and the contents of the chest in the signal fire. Protect the King's Navy!"
====
2248
The sun would warm your steps if you did. <<1>>, <<2>>, and <<3>> are what is needed now. They can be found in the fens north of here.

And, if you need guidance, <<4>> is here.
====
2251
Oh. That is very kind of you to offer, but my administration has a handle on the situation. I believe Justice Istah and his officers have some promising leads. 

You are a guest here. It would not do for us to put you to work.
====
2259
The spirit of our enclave's leader, Vardishal, has a plan to renew the land. It will require many of us.

I ask you to go into the village and disturb the belongings of the dead and ask six of them to help us. Find Vardishal when you have done this.
====
2265
It's their light. It dazzles you. That's why everyone's gone mad. The witchlights made the Bogwild.

You need to kill them. They'll never deceive again. Never eat the sunrise. In the east. Go east.

Just keep your eyes closed.
====
2266
His hut is to the east. The largest in the village. He hasn't been well since the madness began. Not at all well.
====
2269
He is no longer my husband, not since he changed. They say... they say there is no saving him now.

Please, do this for me. I will meet you at the far end of the village when this is done. I will be going to Velyn Harbor.
====
2271
It is why we linger still.

For years we were to protect these forests as our own. To prevent the Hunt if it dared attempt to ravage this land.

Now we are merely shades of our former selves, unable to stop the coming darkness. Our time has gone.
====
2275
Before the Imperials attacked, we had imbued a single sapling with our great power. Together, we can coax the sapling to channel that power and use it to restore the devastated land.

Find Baravir first. His spirit lingers nearby.
====
2286
You'll need a disguise to eavesdrop on their conversations. Pay attention to any mention of the withered men, but remember, they'll expose you if you get too close.
====
2287
I sense a presence there, one that can only belong to Amorline. To the Huntress. Seek her out and see if you can bring a close to all of this.
====
2291
If the <<1>> were to fall or turn against her, the barrier would fall as well. Getting an intact amulet from one of the cultists may be the key.

Deactivate the shrines and kill <<2>>. Once you're done, I'll meet you by the east ruins.
====
2300
Tava's Blessing is of strategic importance. The bulk of our ships are built there. If the Withered Hand has taken it, it would be a great blow to my people.

<<1>> and I must see this news delivered to <<2>>. May Tall Papa guard your steps north.
====
2309
After we set up the camp, we were attacked by undead. According to Telenger, they were summoned by a necromancer in the area!

He is doing his best to hold off the attackers, but my sister sent me to get help, because he cannot hold out indefinitely.
====
2322
Usadim, Obadal, and Shalinas. Would you look for them? Check around the rocky perches.

Wait, what's that? I think I see a note sticking out of the sand near that rock. See it? You might start there.
====
2333
Many of them are likely buried around the ruins, in shallow mounds of earth.

Once you have them, place them in the crown.
====
2335
Mark sickly residents in Lainlyn with musk. Never miss them!

Also, kill sand-born bandits to the south and use musk on their corpses. Yes? Otherwise, the queen starts a war. Hmm.
====
2338
What do you mean 'we', wayfarer? I'm done dodging bugs. 

You want to help? Speak to Overseer Jahi. She's in charge. This is her problem.
====
2339
Perhaps. The smell of the beetle musk is very distinctive. There may be some trace odor that would identify these cowardly curs.

You and I couldn't smell it, but a grub-sniffer lizard could!
====
2340
I don't remember seeing them at all… If you are going into the fields, would you consider looking for them?
====
2342
The warehouses along the docks are places the cultists gather in numbers. Dar'Thid thinks you check there first, yes?

Minglos must be far to the east. Dar'Thid cannot smell or see any sign of him.
====
2344
Take this antidote. I fear some of them may have been poisoned by the snakes and now lack the strength to escape.

I hope it is not too late.
====
2345
Her name is Donwen, and her calling insists that she be provided with offerings in exchange for her wisdom. She resides in Jemmaril's lodge on the east end of the settlement.
====
2351
The same way we do. Listen outside the windows of the central lodge. Their talk gets loud.
====
2352
Zeht smiles on you, traveler. The waters of this cave are said to have healing properties. Find vessels of pure water. 

If any of my troops have been bitten, administering the water should get them back on their feet.
====
2356
To teach you. If you are to be champion of the Alik'r, you must understand the spirit of this desert and its people.

Tu'whacca says you must walk in the steps of our heroes, battle the spirits of the enemies they faced. Then you will understand.
====
2357
Your kindness towards this old man is great, traveler. May the fangs of the World Eater bite deep into your soul.

Cleanse this place of the corruption. Scour it of these abominations, and make it clean again in the eyes of Sep.
====
2360
The artifact is known as Tu'whacca's Gift. Halelah will not give it easily, friend. You will undergo trials and face grave peril to earn her trust, but I know you will prevail, <<1>>. 

You must. I greatly wish to see you again someday.
====
2364
They're scattered around the rooftops. We were distracted when that necromancer started raising the dead. Then monkeys stole the eggs!

Would you gather the eggs and bring them back to me? I must stay here to raise the alarm if harpies attack.
====
2365
"Defeat Flint Tooth Goblin Chief Sparkfang, Supernal Dreamer Ellia Merick, a dreugh known as Spineshell Queen, and a giant Storm Atronach we call the King of Storms. 

"Bring proof of death to the Fighters Guild in Wayrest for your payment."
====
2374
Speak to the Khajiit who calls himself Ma'Zarman at the tent down there.

That damned cat has been drinking here for days, yet he seems to have some sense to him... somehow. He knows the area at least. He might sense this Valaydia if he tried.
====
2376
I know what you're thinking: "I pick my teeth with dragon bones, and Mannimarco crosses the road when he sees me." I am happy for you. The rest of us aren't so formidable.

If you're volunteering, I'll pay you for the trouble. If you're not... eh.
====
2377
Take these tongs. I carved them from wood - they are proof against the electricity in a wamasu's body. Once you've killed one, use the tongs on the corpse to extract the eyes.
====
2379
Place these totems on the rocks below the shrine - they will allow the Hist to see. Then set the garbage within the shrine alight, and the rain will fall.

A caution. The filth of Scybalum has a power of its own. It may defend itself.
====
2381
Lieutenant Gromair hid his piece in his treasure chest but Captain Ravenil keeps his in his travel pack. The last piece was given to one of the Boatswain. I'm not sure which one.
====
2382
The Maormer have watch fires on the beaches to keep the dreugh away. Put out the fires and the dreugh will renew their attacks.

Keeping the dreugh and Maormer fighting will slow down the pirates' search. When you're done, meet me southeast of here.
====
2383
Excellent! They won't know what hit 'em!

When you're done meet me just north of here. I'll be hiding near the rowboats.
====
2384
I can't bear to carry these things another step. I need to get on with my life.

I'm going to rest here a bit more and then explore the village and learn about where I'll be living.
====
2385
I do. I am no fighter and they've grown increasingly more hostile as time goes by.

You can find them just north of either entrance to the village.
====
2388
Your first task is to create me a crown.

You can find suitable metal around the Kingdom. Adorn it with dust taken from the witchlights to the northeast.

When you have the required parts, you can use the anvil north of here to shape the crown.
====
2389
Travel west and kill the Worm Cultists.

Some of them carry magical keys that can be used to free my people's spirits.

Be careful of the wraiths. Rage fuels their existence and they seek only revenge against the living.
====
2390
I believe that returning the stone will fill in the remaining holes in my memory.

I'd go myself, but you will have to fight your way through the wraiths. I cannot bear to harm them, knowing they are the tortured souls of my people.
====
2395
By playing my game.

Drink from this barrel next to me. A surprise awaits you. Only through this will you be able to find where the captives are held.

The choice is yours.
====
2399
I have a disguise - an Imperial uniform that I have enchanted. I cannot wear it myself, the mages here would detect my magic.

I need you to enter the large building down the hill and report what you find. Beware of atronachs! They will sense you!
====
2403
It is not just Shiri. It is the text she found at Tava's Blessing. Scholar Zohreh says it must be kept away from the Withered Hand!

Shiri has a cousin in Satakalaam—Nahirah. Please, you must go and see if Shiri is there.
====
2408
The Ash'abah often spend this season camping at Morwha's Bounty to the south. Gods willing, perhaps they are still there. 

Marimah sent his daughter to warn me of the Withered Hand. They wanted to help. I regret that I turned them away.
====
2410
Bring <<1>> to justice. You have authorization to kill him if he resists arrest.

Report your findings to <<2>>. He's one of the few guards in Bergama I trust.
====
2415
They provide the Bosmer with goods that we cannot or will not make for ourselves. The deals are fair, mind you, and no one gets hurt.

Can I count on you to travel to Scaleskin Cove and check on the privateers?
====
2416
The brutality of the Imperial incursion must be brought to a halt. The Huntress is the only one with the strength and conviction to do what needs to be done. Will you go?
====
2421
I tracked the thief to <<1>>, southeast of here. I don't dare confront him myself, but you could handle him. Couldn't you?
====
2424
We do make it worth the risk. We take bets on whether people can survive a full two minutes in the pit and collect all the torches. Winners get a cut of the profit.

Would you like to try? It's been a dull day.
====
2429
Oh, good! That's a relief!

Hurry up and get that bucket and douse the flames while I wait here in case The Thane comes by. I'll stall him while you put out the fires!

Lucky for you I know how to talk to The Thane. He'll never suspect a thing!
====
2436
So the rumors are true. By Y'ffree's beard we don't have much time than.

The Thane must be made aware of what's going on. Please, speak to him in the center of town. Let him know how easily you found us.

I promise it's for the safety of us all.
====
2437
"Defeat Flint Tooth Goblin Chief Sparkfang, Supernal Dreamer Ellia Merick, a dreugh known as Spineshell Queen, and a giant Storm Atronach we call the King of Storms. 

"Bring proof of death to the Fighters Guild in Wayrest for your payment."
====
2438
"In that same spirit, I would like to pose a challenge of wits for Donel to claim his inheritance. The clue to begin the challenge is this: 

'After day turns to night, you must follow the light.'

Good luck my son. I am proud of you."
====
2441
I will freely admit that my zeal in upholding Bosmer traditions will prevent me from being fair in my investigation. Can I depend on you to perform the searches and then interrogate the villagers?
====
2442
Yes, that might work! You are not from the village so even if they capture you it won't lead them back to us.

Here are the locations I have identified as focal points, the most effective places to hide the urns.

Please be careful!
====
2444
You show good moral character with your choice to help the Bosmer. Their deaths would be a crime that could not be borne.

Find the Risen who are loyal to The Huntress. Kill them and get the keys you will need to open the cages.
====
2445
They're are terrible! Just a few farmers who volunteered. I'd feel much better with some professionals watching our camp. You look like a trustworthy <<1>>. Would you take this coin south to Alten Corimont and use it to hire some mercenary guards?
====
2446
"The Phantom's a joke, and Moric's a cheat! They're fixing fights. Expose Moric's corruption, and you'll make a friend.

"-- H"
====
2453
Your courage shines like a light in this darkness, friend.

Take this lamp oil and throw it on the altars. The candles on the altars will light the oil and the altar will be ruined.

No more Risen will heed The Huntress' call.
====
2456
The pond is too deep.

I've been using my mudcrabs to attempt to find it, but something keeps... well, killing them.

If you wouldn't mind, grab one of them on the shore. They're all quite tame. Tie this string to it and send it into the waters.
====
2457
You are! 

Could you check the west gate for survivors? I heard fighting from that direction.
====
2458
The smuggler bosses are in the counting house back of the docks. After you've doped the barrels, search the counting house for clues as to where Miranda's being held. 

With luck, we might be able to rescue Miranda without a fight.
====
2459
I need a carrot to tempt them and a stick to threaten them. You seem fearless—see if you can collect some jewels hidden in the houses, and puffball caps from a crate on the docks.

Once you've got all that, meet me near the boathouse.
====
2461
Let us worry about that. 

For now, we must leave this place. We have tarried too long. One of us will be in touch with you soon.

The fastest way to Shornhelm would be teleportation. The Mages Guild can speed you on your way.
====
2463
They leave piles of bones throughout the ruins. These bones are full of Worm taint, and embitter the stone with death.

Destroy the bones. Burn them, break them. Stop the spread of their power!
====
2464
You ruined my plan, now you have to fix it.

The Risen girl he claims his heart belongs to resides above the Thane's home. Go speak to her.

You'll see why he cannot love her. Why it'll only hurt him in the end. Trust me. You'll see.
====
2466
He seems scrambled. <<1>> writes that the swamp waters hiss and percolate and sing. He names it the Percolating Mire. I wish that he would take wing and visit me so that I would know that his thoughts are clear.
====
2468
The only way to stop her is to kill her. She is formidable, however, and I think you should weaken her, first.

In Moonhenge there are vortexes of power that if disrupted, would weaken The Huntress and make her vulnerable.
====
2469
She has gone south to the Hatching Pools and awaits the joyous sight of the hatching. I wish she knew that I were near and would join me!
====
2471
I do not wish to be a hindrance without my gear. If you die, I need to be able to defend myself.

The armory building is just west of the stables, near to the center of the fortress. There will be guards, but first untie me!
====
2472
Take these seeds. They're infused with the power of the forest, and need but to feed in order to grow. Plant them in the bodies of those you kill to reclaim them.

Beyond that, slay the invaders. Speak to <<1>> by the fountain when you find him.
====
2477
You hold much hope in that beating heart, mortal. I will entertain it for a moment.

If you find reason for this madness, I will listen. The answers will surely be found in the vile blood of the Children of Sithis.
====
2478
<There are several large homes visible from the western window. Perhaps there is someone there to care for the kitten.>
====
2479
I'm a powerful Spirit Warden. If the Daedric spirit possesses me, it will combine my power with its own.

I would become a danger to everyone in Stormhaven. You need to kill me before that happens.
====
2480
Speak to <<1>> in the Merchant District. He bragged that he escaped them when he was held for ransom. 

Find out where they held him. Get revenge… and our strongbox.
====
2481
Yes. To the Worm Cult of Astarsha. The things they promised… and like a fool I believed them.

You must find the key. Clear this place, seal it again. Please. Right my wrongs, I beg of you.

Kill them, search them. One of them must have it…
====
2483
"Defeat Flint Tooth Goblin Chief Sparkfang, Supernal Dreamer Ellia Merick, a dreugh known as Spineshell Queen, and a giant Storm Atronach we call the King of Storms. 

"Bring proof of death to the Fighters Guild in Wayrest for your payment."
====
2488
Signature feathered arrows were found in the bodies of the two slain guild members. That is the mark of the black cat, <<1>>. 

Find her and kill her. I'm sure <<2>> will make it worth your while.
====
2490
I will not believe these necromancers are a threat until I am brought enough zombie heads to build a lodge. Without numbers, they cannot take the skull from us.

There are zombies to the east, but not so many as to threaten us.
====
2491
Can you now?

The Kothringi village of Zuuk is nearby. One of our scouts brought back eighty bags of goods, abandoned when the Kothringi died.

Learn our traditions, then tell <<1>> how you would divide this boon.
====
2492
No. The final material is the most important.

To give life, life must be taken. Lead any villager of Hissmir to the sacrifical pool to the south, and use this knife to aquire their blood.

Can you do this?
====
2494
If we can set fire to the supplies, the flames will spread and signal the Prince at the same time.

If I fall, <<1>>, I need you to complete the mission without me. Find Commander Leonsen afterward, he should make his way in once the fires start.
====
2496
When you've created enough fires, they should spread and send the Imperials into disarray. I will slip into the fortress while you do this and meet you at the south tower. Understood?
====
2498
The Huntress' allies still attack. Many monks have been captured as well, tied up in nets.

Defeat the Huntsmen and free our monks. It will suffice, particularly if you plan to face the Huntress.
====
2499
Sure you can, but more will come. We need to break their wretched little spirits. 

The goblins have these tribal totems—hideous things made of wood, iron, and bone. They love them.

I say we destroy the totems. Or rather, you destroy them.
====
2501
We need the General's personal effects to check for hidden orders. Barracks Captain Marsinius should have the key to the command center. Slay the General, then search for his effects on the second floor.

Prince Aeradan will await your victory.
====
2503
I have seen this writing before, though never so clear as this. There are words missing... sentences, letters. I believe the other tablets in this ruin mirror this fragment.

If we can complete it, perhaps the guardian will reveal what it says.
====
2504
She headed towards the ruins above. Mentioned something about summoning the master. Something about starting the "true hunt".

There's a small band of us that went after her. If they're trying to reason with her, it'll be the last thing they ever do.
====
2510
She hides in the realm with her consort, Hircine. We must pull her out of it.

Take this rune. Use it near her portal. It was given to us as a way to contact her if we were ever in need.

We cannot let her finish the summoning. Strike her down.
====
2513
Yes. You have a hearing problem? Territory markers. They use them to mark their territory.

The Goblins set them up at the north tower, the south tower, and the east and west gates. I'll get the western gate. You get the rest.
====
2515
I'd start talking to the guards and guests. Perhaps even Hosni himself, but only if you have the opportunity to approach the subject naturally.

Once you have the Dream Shard, meet me outside of the east entrance by the stables.
====
2516
<<1>> found it in Loriasel, an Ayleid ruin to the west.

But as I said, the trade coteries may not let the skull leave. It's the sun that beats on their heads, leaving them dizzy. You'll have to convince the leaders, <<2>>, <<3>>, and <<4>>.
====
2519
It will bring me peace of mind, and if any of the Shadowscales are watching me, they'll know that I'm sorry.
====
2520
Lord Montclair seized half of Shornhelm from <<1>>, of House Dorell. <<2>> from House Tamrith came to aid us, but <<1>> would have none of it.

House Tamrith is to the west side of our city, House Dorell on the east. One of them must stop Montclair!
====
2521
Midnight Union is very different in recent days. S'rashi's boss is not so patient. S'rashi needs gold fast.

This one cannot help his brother anymore, but you will go see S'rashi upstairs in the inn, yes? Offer to help him, yes? He will pay.
====
2522
She's locked herself up in the house we were staying in. I knocked on the door. I even begged her to come.

You think you could try to persuade her? Her name is Marlene.
====
2523
I've put him for safekeeping in the guest house across the courtyard. 

I'd welcome him at our celebration, but he spurns us. Even a son can stand only so much.
====
2524
There must be some form of communication between her and the Supernals.

If you can find, say, letters from the cult to Adima, I could use them to clear Hosni's name when this is all over. I'd suggest searching their camp on the beach.
====
2525
Adima's been giving my son potions. If you can figure out which one puts him into dreaming sleep—and take some yourself—I think you'll be able to enter his dreams, as she does.

Talk to Hosni's bard, Destane. He's in on all Hosni's secrets.
====
2526
If you really think you can help us then find our First Mate. He is chained to a post east of here near a half ring of tents.

The Captain sold us out but the First Mate still cares about his sailors! Will you help my shipmates?
====
2529
A few escaped the Blackmaul by running off swiftly.

<<1>> defended the windmill, last I saw. My stonemason, <<2>>, was dragged to the broken levee. Please, free me, and help the others!
====
2533
She has been caring for crocodiles. Taming them. She wishes that all could be like crocodiles. 

She does Argonian magic and thinks she knows best. Convince her to leave.
====
2536
<<1>> needs a crazy … er, strong, adventurer to kill <<2>>! You seem like the sort that doesn't like pirates. Kill <<2>>, yes? You'd be saving my hide!

The captain is on the ship due south of here in his quarters, planning to kill <<1>>.
====
2537
I sent in no less than five mer; they could be anywhere inside. Look for them near tents, by towers, anywhere it makes sense to keep prisoners.
====
2540
The cultists carry them around. You need to kill them, take the Soul Gems, and use them on the Dwemer boxes. You'll find the boxes in the north and south towers.

<<1>> has a camp south of here. I'll meet you there when you're done.
====
2541
During the fighting, I saw a stone column supporting debris from a previous cave-in. If we can destroy that column, the whole roof will collapse.

Then I can die knowing I did my best to honor my contract.
====
2544
I tracked the thief to <<1>>, southeast of here. I don't dare confront him myself, but you could handle him. Couldn't you?
====
2545
Turn to the research notes in your crafting journal. Use the shield I gave you and study it. Take it apart and see how I constructed it. Research the techniques used in making the shield. 

Once you've done, come back and talk with me.
====
2546
Take the scroll with that recipe out of your backpack and read it.

With your newly found knowledge, you'll understand every nuance of what I've written and easily master this recipe.
====
2547
Make a shield. Buy pitch from apprentice. Elodie.

Go to crafting bench. Open yer crafting journal. Find the recipe. Follow instructions. Come back and show me.
====
2548
Yes, the Daedric Prince Merida! The very thought of a necromancer fouling her sacred shrine is blasphemous.

We must end this corruption. We must destroy the nereids he has corrupted!
====
2550
Nanilvar will perhaps be easier to sway than I. He is just south of here, so visit him next. He is very angry, <<1>>, and rightfully so. The Imperials struck a far more painful blow than the one that killed him.

They injured his pride.
====
2551
Speak not his name! He is weak and pitiful, always weeping over the fate of some poor creature. Not even death spares me his company!

Go! Find him south of here, and prepare yourself for his blubbering!
====
2552
You need to search the ore tailings that we dump in the river. They don't have any high grade ore in them, but you should be able to get enough oxidized ore for our puposes.
====
2553
Take the sword I gave you and open your research notes. Take the sword apart: Hilt, tang and blade. 

Jot down the techniques and processes I used in making the sword. Once you have done that come back and talk with me.
====
2554
Take the scroll with that recipe out of your backpack and read it.

With your newly found knowledge, you'll understand every nuance of what I've written.
====
2555
Purchase some charcoal from trusty old Gard, then go to the anvil across the hall. Open your recipe book to the page on apprentice swords and just follow the instructions.

I know you have it in you, guildmate.
====
2556
Yes, I'd be so thankful if you'd speak with him. His name is Jacques. Please take this commission with you. He's refused it twice now! 

The cemetery is just across the eastern bridge. I hope you can get through to him.
====
2557
A simple thing, yes? As we are but shades, we cannot do this. Perhaps it is fitting that you be the one to unlock its power, seeing as you got us this far.
====
2560
I want to cut the necromancer off from the power he is drawing from the ruins. I cannot go myself, but I can create a projection in my stead. I need someone who can physically disrupt the power sources.

That would be you, if you are willing.
====
2561
Very well. Quartermaster gro-Marag wants to return some damaged training jerkins. He is in the Daggerfall market picking up some other supplies. 

I don't have time to pick them up myself. Can you do it for me?
====
2562
The best thing would be to beat them to it. There's a scroll up there. If you can read it and complete the ritual yourself, you can kill the Daedra when it appears.

Then you can free my granddaughter.
====
2564
Lucky for you there is a plague of woodland wolves sniffing around the city walls. Their hides are basically worthless, but you can practice on them to develop your skills.
====
2565
It is not my place to tell you. Seek out another of the spirits on the northwest side of the village, by the road that leads directly into Starvale. He will tell you more.
====
2567
Take the jack I gave you out of your backpack. Next open your research notes and jot down the techniques I used in making the jack. 

Tear it apart. Rip the stiching. See how I combined soft and hard leathers.

When you are done come see me.
====
2569
Simply take the scroll out of your backpack and read it. Your new knowledge will let you understand the nuances that are not captured on the paper.
====
2570
First go to Torvald and purchase a horn stud.
 
Then go to the crafting table and open your recipe book. Using the horn stud and cured thin leather, carefully follow the instructions. 

Return to me with your final product.
====
2571
The Last Tree.

Once we filled this temple. But no more. Unless you would plant these seeds for me, and give me company again.

Enough trees might restore this place to its former glory…
====
2573
Look to the foothills of nearby Mount Dague to find some smoky garnet. Once you have 5 smoky garnets, return to me to learn how to polish them to properly channel their magika.
====
2576
That's as may be, but there's work to be done. 

Shilixa's minions must be killed, and her portal closed so that she can raise no more legions.  You are the last hope for this place. The hand of the Sentinel guides you.
====
2577
Take the rune I gave you. Open your research notes and write down all the techniques I used in making the rune. 

Pry the stone from the settings. See how changing the stone's shape changes the flow of magika. Become inspired by my techniques.
====
2578
Simply take the scroll out of your backpack and read it. Your new knowledge will let you understand the nuances that are not captured on the paper.
====
2579
Speak to Timmon and purchase some sandstone. Then go to the crafting table and open your recipe book. Using the piece of sandstone and the gem, carefully follow the instructions. 

Return to me with your final product.
====
2580
You'll start as a novice, but if you reach the level of apprentice, why then you come back to me. 

I like the look of you, and I think we'd work well together.
====
2581
You'd do that? You could try to give him this commission, but he's refused it twice now! He isn't making much sense. Perhaps you'll have better luck.

The cemetery is just across the eastern bridge.
====
2582
You would do this? Drahir likes your bloodthirst. Very well. You kill many Imperials, and find Drahir when this is all over. Agreed?
====
2583
If you just hear me out, I can tell you something that will benefit the Dominion greatly!
====
2584
Ah, this one would be most grateful. After so many years, Dro-Dara just doesn't have the heart to break everyone's dreams.

You could talk to Knarstygg? He'll have better listening if it comes from you anyways.
====
2585
No. The count died years ago, and she's been in charge ever since. Of course, every eligible man in Stormhaven has come calling, trying to court her, but she doesn't like them, or hasn't married at least.

Please, can you just talk to her?
====
2587
Right again. Complicating matters further, King Aphren's Sword was shattered into three parts. Legend says it can only be reforged in King Aphren's tomb. 

If you're brave enough to find the pieces and get them reforged, there will be a reward.
====
2588
I certainly have. Why would I share my land, my bed, with such fobbing louts?

Now one of my suitors apparently seeks to take me out of the picture. Mathias will know which suitor dropped off the mirror.

Would you help me investigate this?
====
2590
As always, your initiative and bravey do you credit. If you haven't previously visited Evermore, follow the road out of Wayrest through the Dro'dara Plantation and cross the bridge to the east.

Find Envoy Hedier. My prayers will go with you.
====
2591
They took <<1>>, the plantation owner, to the northeastern barn. I also saw <<2>> head into the windmill.

Rescue them, if they're still alive … and untie me!
====
2592
The owner of the plantation, <<1>>, was in the northeastern barn when the mercenaries attacked. I also saw <<2>> tied up near a hole in the levee.

If they're still alive, they still need help.
====
2594
"You'll find a ring attached.

With it, you'll be able to capture the essence of the Imperial's Flame Atronachs upon their death. The tuning of the ring will send them back to me at town.

Build us an army, my friend. Let's fight back."
====
2596
The Mages Guild maintains a library in the western section of Shornhelm.

If you would act in my stead, you may save the lot of us.
====
2597
Head to the northeast, on the other side of the scorched land the Imperials destroyed.

There you will find the hallowed Temple of the Sleeping Moon which has been invaded and which I would like to reclaim for the Valenwood. I will meet you there.
====
2602
And we need to do it fast. Problem is the slavers took the focusing crystals and all my oil.

Some of it is still on the island, but they also put some on their ship!
====
2604
Our mages have felt an incredible amount of Bosmer magic just to the north of here. We have yet to determine where it actually comes from, but the fact it has not been destroyed is amazing.

Look into it if you'd like. There may be survivors still.
====
2607
I have made all the other preparations. Eating the heart is the last step.

Like <<1>>, I will be one with the river. Like <<1>>, I will feast on the Blackmaul. I will become a crocodile.

Fight beside me, <<2>>, before I am gone forever.
====
2609
You mean get rid of the Daedra. We have to kill them all! I was picking them off until I was wounded. Now I need help.

Will you kill the Daedra-Pirates? If we kill enough, they might flee before they get up the courage to attack Koeglin Village!
====
2611
If you want to help us, talk to our first mate, Elvira Derre. She's near a well at the center of Steelheart Moorings, south of here.

The captain sold us out, but the first mate still cares about her sailors. Say you'll help us!
====
2612
That's between me and <<1>>, alright? If it weren't for all these damned Daedra in the mine I'd settle with him right now.
====
2613
I hope so. The sorcerous undead on the hill have captured some of the locals who strayed too near. I tried to save them, but was driven back by the hideous, heinous power of their benighted ….

Anyway, I was driven back.
====
2614
The Lord of Coldharbour! Molag Bal! The necromancers plan to place us where they can spy on his enemies. Even now, he looks upon you through me!

Gather the cursed skulls. Cast us upon the charnel heap in the tower. End our torment.
====
2615
Nothing, really. But you can slow them down. I'm no soldier, but I know a strong fighter when I see one. 

If you could go to where they work, steal their tools, and kick a few in the teeth, there'll be less damage when I return to repair the levee.
====
2616
My mission is clear. No one from the Redguard camp allowed in the castle. I'm a Knight of the Flame and I will enforce that directive to my dying breath.

Sir Hughes is the head of our order. If you have concerns, speak to him inside the castle.
====
2617
Don't I deserve a proper burial? A final resting place?

At the entrance to the mine is a small shrine. If my bones could just be buried there, away from the monsters that killed me .... I think I could find some solace in that.
====
2619
I don't know. No one questions his claims. I've even heard Gorvan is alive, but sick with madness, holed up in the warehouse. 

Please talk to Vivant! He must know his brother's alive to prove my innocence! He's just south of here, on the docks.
====
2620
Just that I arrived in town right before the attack. It's absurd. 

Nerves are on edge at the castle so I was sent to help protect the village. A messenger should've arrived ahead of me, but Constable Pascal says he never received the message.
====
2621
You can try. Her shop is north of here on the west side of Koeglin Village. 

Be careful. That woman knows her weapons. She's been acting strangely. She might be up to something!
====
2622
He says that securing the town comes first, but the town seems perfectly secure to me!

Someone has to help my baby!
====
2623
Yes. My brother Bogdan is among them.

I thought he was following us out, but he must have fallen.
====
2625
If you want to waste your time, I won't argue, but we're packing up and leaving.

My daughter Ganise is over there sifting through the ashes. Would you mind telling her to come back to the house?
====
2626
Yes. Missus Nurin and Ganise… they won't give up, but we've been looking all day. 

He's gone, probably dead, and I'm not sticking around to join him. If you want to help, talk to Missus Nurin.
====
2629
Then I warn you. A swarm of Daedra rallies within. The creatures are beaten for now, but my warriors tire under the onslaught.

The leader of these beasts compels them to continue fighting. If their commander was killed, this threat would end.
====
2630
My thoughts exactly. And in so doing, you would win her confidence. 

You already helped get the envoy through the gates, so Lakana will be inclined to trust you. Go speak with her upstairs. Do whatever you must to learn her plans.
====
2636
"By the gods, the horrors I've seen! I couldn't destroy the book. It's hidden now. Anyone foolhardy enough to attempt the ritual should look for the Tales of Sir Ghalen in the duke's library.

"Trust only the fourth word in each of the four books."
====
2637
Perhaps, but by sealing the cave, my fellow knights succeeded where I did not. The Three starved here in darkness.

But now the cave is reopened and their spirits again threaten the land. You must put their spirits to rest.
====
2638
"After tracking the diabolical murderer into the Great Forest, a thunderstorm most fierce filled the sky, forcing me to seek shelter inside this dreary old cave."

<This is the last entry in the journal.>
====
2639
Most of the entries are illegible save the last:

"Eight forgive us. Sir Edain was buried alive in the Windridge Caves along with his retinue, all in the name of stopping the Three. Time will pass, but nothing will wash away this stain on our honor."
====
2640
Now you're talking. Fairfax's unit was escorting carts of <<z:1>> when they were ambushed. Look for the carts along the road north of Oldgate.

Just watch out for House Montclair's forces. They're still out there, somewhere.
====
2642
Thank you, <<1>>. We cannot win this fight without allies such as you.

<<2>> is waiting for you inside the great temple of Wayrest. The Prophet and I must leave this place; we have tarried too long. One of us will be in touch with you soon.
====
2647
My thoughts exactly, and I'd like to go out and do it myself ….

I wouldn't want Ganise to lose both her parents. I think it might be smarter if you go. If you're willing, that is.
====
2655
Until I hear a better explanation, yes. But my opinion is inconsequential. I simply follow the orders I'm given.

Dame Falhut has forbidden us to allow any of the Alik'r into the castle. If you have further questions, she is at the main gate.
====
2656
<This writing is illegible, save for the last entry.>

"Eight forgive us! To stop The Three, we were forced to bury Sir Edain in the cave along with our enemies. We were following orders, but that made the task no less difficult."
====
2665
He retired to a small house southeast of here on the Bjoulsae River, past Shinji's Scarp. He's a mason now. That was always a hobby of his.

Follow the road, and you'll find his home. Tell him I sent you. We trust each other absolutely.
====
2672
I can't. If I leave, the major might take my home away and give it to some stranger! I can't bear to be away from Shela, but I don't want to be homeless.

What can I do?
====
2675
I don't know. I think it has to do with the Kwama. The workers ignore the bugs. But if I get near them, they try to kill me!

These people aren't right. They're not ... sane. 

They're going to kill you if you go in there. Unless you kill them first.
====
2700
It's north of Koeglin Village. If you follow the road through the farms, it should take you right to it. <<1>> is probably within the main castle walls.
====
2708
Yes!

Kill them. Kill one, two … twenty!

Twenty Blackhearts dead!
====
2718
"I set a trail of clues here in <<1>>, to test the salt of whosoever tries to claim my treasure.

"To find the trail, you'll have to head down to Dead Man's Berth. My sweet cousin Stew holds the first clue. He's the only pirate I ever did trust."
====
2728
Magic - I'm sure of it. The Blackheart gang often speaks of "the Captain's dark spirits." I think <<1>> is using magic from the Ayleid ruins to keep himself alive beyond his years.

If you find any such magic in this place, I ask you to destroy it.
====
2740
If only I could! Sir Malhaven and Armiger Sayda are the commanding officers. They tell us nothing.

<<1>> and the mystic <<2>> may know something, but they're not talking either. Meanwhile we wait and wait.
====
2769
I don't know, but Gran yelled to get help, so off I ran.

She and Giraud were in the barn, I don't know where my cousin is, or Inwold ... my husband. I'm so afraid for them. Our farm is east of here. Please. Help us.
====
2791
They keep family members as hostages. But I escaped, so now Thomin could go free — if you rescue him. 

Oh, please! They keep the captives in the old mine under the north arena. Save Thomin for me!
====
2792
There's a door at the back of each arena where each awaits a summons to combat. Talk to <<1>> again if you want any background on the champions before the fight.

Assuming you're still up for it.
====
2832
The corpse of Skorsgaard lies in the throne room. Put it in the general's camp under the Northpoint lighthouse. Then place our banner atop him to drive our intent home.

Are you up for it?
====
2833
I helped my friend Mara Boucel escape. We got separated in the commotion.

They're holding her husband Thomin down in the old mine, to make him fight. But now that she's free, he could be rescued. You look like you can handle trouble. Could you …?
====
2834
I don't know. I ran. I don't know where my family is or … or my husband. I'm so afraid for them.

Our farm is east of here. My son Phinis fled with me, but we got separated near the farm. He said he wouldn't leave without his sister. He's so brave.
====
2851
The guards blame Montclair. It's always Montclair. But they don't know, nor care.

We need to find out the truth. Discover where they went. Will you do that, <<1>>? Will you find my missing brethren?
====
2860
There may be ... There's an old recipe for a potion. You'll need a mammoth heart, mushrooms, and the sacred water that Cheyk keeps by her fire.

If you combine them, they will make a thick liquid which may clear our minds.
====
2867
<<1>> betrayed our trust. She violated the shrine and weakened us. Who knows what she's doing now?

You are the one. Drink the <<2>>, and it will show you the secret path of the Keepers. Kill <<1>> before she does more harm.
====
2971
You say want like it is not inevitable. We will. It is simply a matter of when.

I've no use talking to you. When my messenger arrives, we will decide how to proceed. One way or another.
====
3046
He'll want to tell you himself. Come, follow me. I'll take you to him.
====
3073
I fear he is either dead or taken captive. We were attacked by so many, so fast … I tried to find him, but to no avail. I came back to catch my breath.

With you here, though … I am willing to try again. If you are … that is.
====
3074
The <<1>>: mushrooms, food out of the darkness; the heart of a mammoth for strength; sacred water for purify. All are in this cave, except the mammoths.

Take the <<2>>. Make our cure. Free the others. I will wait outside!
====
3076
<The man's valuables have been taken, but a scrap of parchment remains. It appears to be a note.>
====
3077
I need someone who can get in quietly, grab some wolf's woe, and take it to the hostages. With that plant, the hostages can walk out without attracting the attention of the wolves.

The hostages are locked in a house, so you also need to find a key.
====
3078
Not my call. You should talk to Captain Farlivere. She's on the road west of the camp.
====
3079
The owner of the plantation, <<1>>, was in the northeastern barn when the mercenaries attacked. <<2>> also saw <<3>> tied up near a hole in the levee.

If they still live, they still need help.
====
3080
I can't act against the duchess' direct orders … but you could. Properly armed and led, even a  simple farmer has a chance to defend their city!

Go and tell our farmers to report to Northpoint. Inform Gregoire at the gates afterwards.
====
3083
I know! Take my hunting horn. It's upstairs. Then clear the traps and create a diversion. Set something on fire. That should keep the Red Rooks too busy to notice us.

Sound the horn to signal us that it's safe. Meanwhile, I'll untie the others.
====
3084
The bandit leader, an Orc named Tharkul. He took it. The box only opens if you're a member of the family. I told him but he didn't care. 

If you retrieve it, I can arrange a reward.
====
3085
Good. Talk to Sasana at-Abbas. She oversees the docks. Tell her what you discovered and she'll help in any way she can.

Now hurry. The King's life is in danger.
====
3089
Our purpose now is just to get these people out of here. My sisters and I can figure everything else out later.

I can construct a ward to protect the villagers, but my oath prevents me from harming these creatures. I'm at a loss.
====
3090
I don't know. There might be a way to help the other villagers. A group of women showed up as we fled. Threw spells around and called themselves the Wyrd Sisters.

They helped us escape. Maybe they know what's going on out there.
====
3091
They said to take it up with the magistrate, but that takes too long. Poor Glutton doesn't have that much time. 

I need someone to rescue him before he becomes a ham sandwich!
====
3093
My sister Olyna is still out there, probably trapped somewhere between the fires and the enraged forest creatures.

The fires burn, our sister is missing, and the villagers are dying. Something needs to be done.
====
3094
Gloria says this amulet can be used to reveal the hidden werewolves. I'm sure she can tell you more about it.
====
3095
I like your spirit, <<1>>. You'll want to head east and north of here, past Deleyn's Mill, and find Captain Farlivere. You'll get more information from her, as she's in charge of the situation.
====
3096
Wyress Helene is the woman that has been helping us cope. She's one of those Wyrd witches, a woman with great power and wisdom. Will you go to her?
====
3097
From here, I can't sense the roots. I need you to go out there and locate each root. 

Carry my spirit with you, and I will draw the power of the tree to me. With that power, I can open the portal.
====
3098
Start in the trade district alleys. That's where Old Gianne was murdered just yesterday. 

Maybe Lieutenant Dubois will give you a reward if you do his job for him.
====
3099
Talk to Sergeant Armoil. His soldiers faced werewolves in Camlorn and they captured one of the beasts. He can advise you.

Then meet Gloria in the cave to the east, across the bay. That's where she'll perform the rite to learn how to defeat Faolchu.
====
3102
You'll find her in the vault below the necropolis.

If you don't stop her, she'll corrupt the power of the Ansei! She'll raise an army of unstoppable Redguard warriors, and Alik'r will be covered in the darkness of undeath.
====
3105
My wife, Rosalind, took up her sword. I should have trusted her, but I hid and prayed. A darker voice than Stendarr's answered me. And the town paid the price.

Will you walk my wife's path? If you fight as she did, perhaps you can lift this curse.
====
3106
It's no trouble at all, really. He'll be thrilled to teach you everything he's learned about the Lion Guard while you show him what you know. 

Ready to go? I'll call him out.
====
3107
Yes, you deserve the truth. Molag Bal turned Rosalind into a vengeful shade. He turned her into the tormentor of the people she fought so hard to protect. 

The sword might remind her who she really is. If not, you must destroy her and set us free.
====
3109
One of the cultists said something about a hag coven. I don't want to think about what that might mean for my sister. Poor Bethany!  

I sent the other men to the Wyress camp nearby. The Wyresses were kind enough to help us after the attack.
====
3111
The ones attacking Daggerfall, of course! They've been carrying off residents in hundreds … or at least dozens!

Unfortunately, my hired harpy fighters lack skill. I fear they've fled or were … well, eaten. Perhaps you could go find them for me.
====
3112
Elemental spirits connected to the Wyrd Tree. They guide us in protecting the land.

But if we cannot reach them, they cannot aid us. I must ask for your continued help in this. All of Glenumbra may be at risk if this blight continues to spread.
====
3113
Sarvith, our Master of Incunabula, hopes to evoke a vision that shows us the events surrounding Faolchu's death. 

We're collecting the most powerful historic artifacts to use as focus objects. The spirits are making the task difficult, however.
====
3115
That's where my story gets worse.

Monkeys stole them. The ones they didn't eat were scattered around the rooftops. Could you bring any eggs you find to Daneem? He's outside town to the east.
====
3116
The Hand's mages are using corrupted temple seals. They're drawing the consecrated dead from the necropolis.

You'll need to kill the mages on the rooftops and high bridges. Then retrieve the seals and take them to the temple.
====
3117
Some went into hiding. You should convince them to flee.

If they remain in <<1>>, they will certainly die!
====
3118
Evil spreads from the heart of the necropolis. <<1>> is just the next step on its journey.

You're going there to stop the Withered Hand, aren't you? When you do, please check on my remains. I'll rest more comfortably knowing they're undisturbed.
====
3119
You'd do that? Then I'd let you keep the lion's share of the bounty.

<<1>> should be in the mountains north of here. Bring her head to me and we'll split the reward.
====
3120
Lord Alain Whats-His-Name. It's all about profit. He pays us a pittance and sells the feathers for a fortune back in Daggerfall. 

Armel and me got bill collectors after our skins, so we need whatever he's going to pay us.
====
3121
Why? Well … umm, for study! Know your enemy, as they say. 

Off to it! And keep an eye open for those lazy knaves I sent into the hills. I can't have anyone holding out on me. It's for the good of Daggerfall, after all.
====
3122
You'll need this charm to defeat her, for she can siphon vitality from even the strongest foe. Kill the lesser hags and drain their power into this charm.  

But use the charm only when Murk tries to siphon your life force. Don't waste its power.
====
3123
It would, but disasters are the language of the gods, wayfarer. That is what I believe.

Check with Overseer Jahi, she will tell you if there is aid you can render.
====
3124
Our leader, Guy LeBlanc, heard them talking about a coven. That means witches! And trouble! 

Maybe you could talk to LeBlanc. He's around here somewhere. We could sure use the help. We are way out of our element out here.
====
3126
Aye, and she paid the price for her faithfulness! I never deserved such a woman. 

Ulrich cast a wasting curse on her. She died in a fortnight. Then he bound her soul to him. She remains as his unwilling spirit wife, though she loves me still.
====
3127
<Bounty: Reward for Crocodiles Killed. Cull the crocodile population in the Fens. To claim the reward, deliver crocodile teeth as proof to the camp near Dwynnarth Ruins. Ask for Hoster Marceau.>
====
3128
It was the Bloodthorns. 

Oh, poor Poppa. I left everything behind. I don't even have his dear old pipe to remember him by. If I just had that one small thing, maybe I could find some comfort.
====
3129
You'd be willing to do that? Very kind, stranger. Patrol the oasis for anyone that's been poisoned. 

Take this antidote, use it on any victims you find. We've been carrying it in case of accidents. Once you're done, talk to <<1>> near Bergama.
====
3134
Nice of you to volunteer! I can bless a stone fetish with Tall Papa's grace. It will allow us to undo the necromantic auras <<1>> cast.

I need two more ritual ingredients: snake intestines and the actual fetish, sold by a group of Baandari peddlers.
====
3135
Hours ago, but you can't leave us! She put a curse on the town. She's doomed us all to a slow death and an eternity as her servants! 

Please, talk to the Ash'abah leader, <<1>>. Help us, stranger, or the Withered Hand has won!
====
3136
Aye. Followers of the vile necromancer, Mannimarco, and ever enemies of the Ancestor Moths.

I don't know whether the digging man is in league with the Worm Cult, but I'll take no chances. Please, talk to the man <<1>> and stop him from this work.
====
3137
You won't just see a vision of the past, you'll live through it. What you do may change the destiny of those around you. 

This is a terrible burden to carry, but it's the only way to get the information you seek. When you're ready, put on the armor.
====
3138
The Bloodthorn cult. Who else? 

Look, if you see Guy LeBlanc, tell him we haven't found anything yet. Last I saw him he was down near the south road.
====
3139
The Bloodthorn cult raided our camp last night and abducted all the women. Guy said we should look for them, but I'm giving up while I still can. 

Find Guy LeBlanc, if he's still alive. Maybe you can help him. I certainly can't.
====
3140
Who? You mean names? You don't think I've actually spoken to these people, do you?

Oh, I don't know, let's see … Khazna, er … Granite … a pair of brothers … and Brown. I'm sure his name was Brown. Talk to Lord Diel when you're done.
====
3141
Make a ring. Purchase the recipe, I've got it. 

Head inside, make it on the bench. Show it to me. I grant you the title. Make me proud.
====
3142
Help clear a path home by killing every scorpion you see. If you find any sick stablehands, apply this antidote to their wounds. I'm sure they can make it home after they've been cured.

When you're done, bring word to <<1>> south of the stables.
====
3144
The Bloodthorn drain our wills. If you recover the regalia they stole and return it to the crypts, it will restore our leaders. They are strong spirits and our joined wills can resist the cultists.

I sense the regalia. It is still nearby.
====
3145
I do. Purchase the journeyman ring recipe from me. Then begin your work. 

I see my own toothy grin reflected in your soul of steel, apprentice. Make me proud.
====
3146
Take this flask of funerary oils. Use the oil on the undead and dispatch them as they burn. Only by destroying them with fire can we guarantee they will never rise again.

Return to me when you've accomplished your task. I fear my time is short.
====
3147
Travel to each stock in the Tears of the Dishonored. Speak my name.

I'll issue a summons demanding the undead appear and fight a trial by combat. Then you can defeat each criminal I call.

Return them to their graves. Then my spirit will know peace.
====
3149
Yes! Our newest initiate, a strapping lad named Rosbie, left to investigate rumors of necromantic activities at the ruins of Dresan Keep. He will not be prepared for dealing with the Cult of the Black Worm.
====
3150
First purcahse the Journeyman Ring recipe from me. 

Next craft the ring and show me the result. If the ring is flawless I will grant you the title of journeyman.
====
3152
Purchase the journeyman ring recipe from me, then craft the ring as you've done so many other constructs.

If the ring is up to snuff, I'll grant you the title of journeyman runecrafter!
====
3159
Slay these Bloodthorn cultists. Rescue the spirits they are trying to enslave. 

To my great sorrow, Sir Granden has already heeded their evil call. Find his tomb to the east and destroy him. When that is done, find me on the monument hill.
====
3160
I don't know. You're not one of us. But we have to try something, I suppose.

See the lurchers out there? Gather their limbs. That's the dangerous part. Then burn the limbs at the altar atop the nearby ruins. If it works, a guardian should appear.
====
3161
Find a cultist at the Withered Hand camp north of town. Use the gem on the cultist, and then end the minion's life. 

The spirit that arises from the corpse will bend to your will. Force it to tell you where <<1>> is hiding. Then return to me.
====
3162
The dead are unconsecrated. They're targets for necromancy. The ship's captain is missing, and hired guards prevent anyone else from boarding.

Someone is doing this on purpose. Can you find a way onto the ship and consecrate the dead?
====
3163
Of course! The standing stones! I should have realized. Take my amulet and protect the Wyrd. 

When they're done, weaken a lurcher and use the amulet to control it. Bring the controlled lurcher to the standing stones on the hill. We'll do the rest.
====
3164
Good. Help Shaza clear a path and fight your way to General Mandin at the western gate. We'll rally the troops there and turn the tide of the war.

For a little while, anyway.
====
3172
The leader of the Red Rooks took it. He's a hulking Orc named Tharkul. The box only opens if you're part of the family. I told him that, but he refused to listen.

If you happen to retrieve the box, it would be worth a lot to me.
====
3173
I must make sure the undead guards have been slain and buried properly.

Go speak to Halelah in Motalion. Oh, and <<1>>? Tread carefully. I hope to see you again someday.
====
3180
I must make sure the undead guards are slain and buried properly.

Go speak to Halelah in Motalion. Oh, and <<1>>? Tread carefully. I hope to see you again someday.
====
3181
I must make sure the undead guards have been slain and buried properly.

Go speak to Halelah in Motalion. Oh, and <<1>>? Tread carefully. I hope to see you again someday.
====
3184
The Lion Guard doesn't usually seek help outside its ranks, but these are desperate times. Do what you can to help any patrols you encounter.

And if you run into Mage Benele, maybe you can help her out, as well.
====
3209
I wouldn't know. I've been relieved of duty. The Lion Guard has taken over the investigation. One of their officers, a Lieutenant Harim, went to scout out the lighthouse. 

Oh, what if the Duke has been killed? How will I be able to live with that?
====
3210
"The Lion Guard are very helpful, but there is only so far they will follow me. Come morning, I will order them to return to the Redoubt while I go on ahead. My protective wards there should last for another day or so."
====
3263
Our tribe's shaman, Zal at-Zazir, is looking for an antidote. He needs zehtgrass. Collect it and bring it to him at the far east johad.

Finally, my warriors have been fighting all night. Aid them against the dead and you can count yourself among us.
====
3264
Talk to our leader, <<1>>. An antidote for the poison is being given to the suffering, but if the undead overrun the camp, we're all done for.

<<1>> can be found in the largest tent in the camp.
====
3265
The most important thing is free the townsfolk the Bloodthorns forced into labor. 

My father was a sorcerer, so there are protective wards on our house. I'll go activate them. Free the townsfolk and send them there.
====
3266
The hills around Eagle's Brook used to be bandit territory. I'll bet the Red Rooks are involved in this somehow. 

If you're going that way, could you scout out the area? One of the villagers, Tamien Sellan, always struck me as reliable.
====
3267
First, I need an ointment distilled from goat flesh. Take it from the goats the dead slaughtered. Then collect the poison sacs of the scorpions near the eastern johad.

I will grant you the speed of the wind. Hurry, <<1>>. Marimah dies without us.
====
3268
Disrupt his plans and look for a key. 

Go down to the docks, kill as many undead as you can, and burn those infernal corpse carts. If you run across a ward key, bring it to the boarded-up house.
====
3269
Tamien's been scouting that house on the hill, there, which is kept locked up tight.

Whatever is binding us here is in there. Tamien is on the ridge, trying to find a way in. If you're still willing to help us, find him by the house.
====
3270
Politics. Always the problem here. The Magistrate is a Forebear, and the Crowns say she is incompetent. Neither side trusts the other. It creates quite a mess.

You want to help? Speak to the Magistrate in the Hall of Judgment. I'm leaving.
====
3271
You'd have to ask Marnest for the details, but it keeps them from being raised as undead.

We haven't had a necromancer hereabouts for a long time, but after the battle at the Farm, many of the dead - on both sides - have been restless.
====
3274
North gate. Stand of trees. Green maple.

Head out, gather, come back. Talk then.
====
3277
Just behind the cathedral, there's an old mine called Snakebite. Along with the ore the miners sought, gems called hrotanda were also found.

There should still be enough gems there to get across my lesson. Go! Collect the gems and return here.
====
3280
Tiela is like a duneripper in a sandstorm! She buries her head to hide from the truth!

Perhaps you can help. I must stay here, but someone needs to speak to Casnar's brother. Unless he can explain things, my daughter has agreed to give up.
====
3283
Darien carries the master key to the city gates. With that key, we can open both the central and eastern gates at the same time. That would allow us to attack the werewolves from two directions.
====
3287
Just behind the cathedral here in town is an old entrance to the Snakebite Mine. It's mostly tapped out these days, and rumors say brigands use it for a hideout.

Still, there should be some ore left behind in there. Gather some, and return to me.
====
3291
She's staying with the Wyresses, at their northern enclave.

Meeting you was a bright spot in this otherwise dark adventure. If you can stop Mother Murk, that'll be one less thing for us to worry about.
====
3299
I have Mages Guild researchers already working on that problem. They're trying to discover how Faolchu originally died. 

If you want to help, they're at Glenumbra Moors. The battle site where Faolchu died. The first time.
====
3300
The Duke had Mages Guild researchers working on that problem. They're trying to find out how Faolchu originally died. 

If you want to help, they're at Glenumbra Moors. The battle site where Faolchu died the first time.
====
3301
If you can find the cause, it may present a peaceful resolution.

Find <<1>>. He's a trusted sailor, but also an impartial one. Hopefully, Emadal knows what's going on and how to quell the riots. You'll find him at his ship in the central docks.
====
3304
Where there are wants, Ildani provides, but the Sentinel guards don't approve. They seized this one's wares!

Ildani is free now, but needs her wares back. With all the chaos on the docks, now is the best moment to strike. You will help, yes?
====
3306
With a few final ingredients, yes. My aides have gathered most of what he needs. Bring him these items, along with some fresh blood from Faolchu's werewolves. Then Alinon should be able to finish his cure.
====
3307
I must see to the consecration of my father's remains. It would be disrespectful to do otherwise.

Go on to Tu'whacca's Throne. Look for an Ash'abah named Ramati. I know these sands well. I will catch up with you soon enough.
====
3308
We need those stones to get into our enclave without being seen. Recover the stones and activate them inside the huts so my sisters can join you.

I still have my stone. Here. Set it by the entrance to the Wyrd Tree and I'll step through to meet you.
====
3309
I made a mistake when I joined them. If I go back out there, they'll kill me! Please, help me appease my ancestors.

The Bloodthorns stole sacred candles from the tombs. Retrieve them and light them at my family tombs so they know I still honor them.
====
3310
Lucky for you there is a plague of woodland wolves sniffing around the city walls. Their hides are basically worthless, but you can practice on them to develop your skills.

Talk to me if you have questions.
====
3347
We ... cannot! Their power is already breaking down our wills, forcing us to think only of submission. Please, <<1>>! You must find the treasures the invaders have stolen and return them to their crypts!
====
3383
Take one of these newly armed townsfolk with you. Have the civilian light the fires in the towers to signal my father. 

I'll take the rest of the civilians and my guards and unlock the gates.
====
3391
When Inila asked to meet me, I assumed she had learned something about Captain Munada. I've received many complaints from Forebears of unfair treatment.

I believe Munada is corrupt. She was last seen with a recent visitor to Bergama: Alasan.
====
3393
Oh, of course! I did some quick reading based on what I learned from the tomb inscription. I believe the talisman might be in the town of Crosswych to the northeast.

This seems to coincide with rumors of dark events happening there.
====
3394
I just need to rest for a bit. Then I can get myself there and still have enough power for the ritual.

Here, take the talisman and head on down. I'll meet you there.
====
3395
Absolutely! Captain's ordered us to hold back, but not you … and he did say we need more outside help.

Morale's been down in the dungheap since King Eamond died. If you can lop off this Strastnoc's head, it'd be an inspiration to the men.
====
3397
Gods! There goes that idea! 

You must root out these spies right away then. Do not use weapons though. That will cause a panic, and I don't want that. Find Glarikha and Sir Jarnot and figure out another way.
====
3398
The sooner your fate is accepted, the better we will all feel. 

I am queen of these lands, not that weak woman over there. Tell her the truth. After the city's sacked, I'm going to peck out her eyes.
====
3399
Start with <<1>> in the town square. She must have some inkling of where he's gone. Perhaps she can point you in the right direction.

Please hurry! If we don't find Casnar soon, I fear there will be bloodshed.
====
3400
Aldcroft. She said werewolves captured Camlorn and the Duke had fled. 

We weren't able to aid her, but perhaps you can. <<1>> in <<2>> would know more.
====
3401
The Imperials can't be allowed to win. If they aren't stopped at <<1>>, the north will fall.

My knights need help preparing the ritual. We need skeleton bones and spirit essence. Take them to the dais within <<2>> to the west.
====
3404
I told them, but they're too busy. Can you go to the mill? Frankly, you look more competent than the guards.  

My uncle, Bernard, is there. I don't know if he's safe.
====
3405
I don't know, and I fear the worst. I do not wish to alarm his family, but they may know something that could help locate him.

If you have a moment, would you look into this matter for me?
====
3406
Well, supper is nearly ready. It's not like her ladyship to be late for dinner. Especially when she asked me to open a bottle of her finest wine.

Do you suppose something unpleasant might have befallen her in the tomb?
====
3407
He has corrupted one of the Ansei Wards, and he's using some kind of necromantic focuses to channel energy from the the dead for a ritual he's conducting in the lighthouse. 

He says this ritual will make him a lich. Will you help me stop him?
====
3408
Now hold on. Let's not be too hasty. If you want to help, our healer Heloise is low on supplies.

We had to abandon our carts along the road when the Montclairs ambushed us. Gather the healing supplies and bring them back here.
====
3409
With the savage Reachmen raiding from the north, I knew we would need reinforcements. <<1>> said help would arrive soon, yet I've heard no further word.

<<2>> is investigating for me. She hasn't returned. Could you ask <<3>> if he's seen her?
====
3410
I did not want to send word to the king until I was certain necromancy was involved. Now though, he should be informed right away.

I must stay here and oversee the cleanup. You are the one who turned the tide here. Will you inform the king as well?
====
3411
I was hoping you would ask. There are just too many for me to do myself.

You'll need to gather some <<z:1>> and scatter it within the four vaulted tombs in <<2>>. Please let me know when you're done.
====
3413
If you hadn't noticed, that doesn't seem to matter much here. This was her necklace. She gave it to me after attending one of my sermons. I've always cherished it.

Use it to call to her spirit. She'll know what to do.
====
3414
I plan to use the <<1>>. My father said it shows the past. It is hidden in the north tower of <<2>>. The curse prevents anyone in my family from locating it.

Can you find it and bring it to me at the altar in the center of <<2>>?
====
3415
Then join the battle and clear a path. Kill enough of those beasts, and we may be able to retake the camp.

If you can cut your way through to the other side, tell my general we're on our way.
====
3416
<<1>> was the mages' leader when Padesh first arrived. He was executed and buried in the graveyard to the south. I've tried speaking with his spirit, but every time, he attacks me.

You're not under the curse. Can you ask his spirit for guidance?
====
3417
If you can cut your way through the wolves to the west end and bring those mages into the battle, that could turn the tide. 

If you make it, tell my general we're on our way.
====
3418
You have given me a brief respite from my curse. Do the same for the other Ra Gada sergeants: destroy them once again.

Perhaps someday, Tu'whacca will hear our prayers, and our souls will truly be free. Until then, I must pray at the central altar.
====
3421
No. You will not cross blades. The Sword Singers were as much mages as warriors. They sought strength of body, and of mind.

These spirits will speak to you. Choose your words with care though. Tu'whacca says they seek to teach … and to test.
====
3423
Wait! We don't know whether or not they were … whether they lived.

Some of them might have been turned into bloodfiends. All of them might have been turned.
====
3424
Father tasked me with slaying elder firebite scorpions and collecting their claws. I'm skilled with a blade, but these creatures clearly outmatch me. Without the claws, we can't make our offering! 

Can you collect them for me, <<1>>?
====
3425
It's true. I'm very good with horses, but killing giant scorpions is beyond my training with a blade. Still, the offering won't succeed without their claws.

Can you collect the claws? <<1>> told me only elder firebite scorpions will do.
====
3426
Fine, as long as you know what you're getting into.

Follow the path to the east here. General Gautier will be there, hopefully formulating a plan. Talk to him.
====
3427
Then in game, interact with the IO you made,  collect the quest item and use the quest item.
====
3428
That would be perfect! If you can free Len, Suriel, and Councilor Lia, the entire town will gain confidence.

Let them know we're organizing. Maybe help some of the miners, as well. Then meet me behind the inn when you're finished.
====
3430
Yes, and unfortunately, it seems they're now planning a full-scale invasion, establishing a base, building siege weapons …. We need to close the portal, quickly.

I discovered an old tome that explains how, if I can find it again. Will you help me?
====
3431
I just need two small medallions to complete the piece. I think they represent the two moons, Masser and Secunda.

If you need details, talk to Tamien. Just don't speak to <<1>>. He's such a bore. And hurry! Who knew it was so hot in the desert?
====
3437
I'm sure you've heard of my father. Lord Diel? He's quite famous. He studies harpies so we can fight them! Then he … I mean, we can save the city. 

So bring back those eggs! I've hired a few others, but I think they got lost out there.
====
3442
Bloodthorns desecrate the Lion Guard soldiers killed in the ruins. They raise them as zombies!

If you use my sacred emblem, you can sanctify the corpses. That will prevent them from being raised as undead.
====
3443
The renowned treasure of Dresan Keep, of course!

You could finish my quest for me! There are three statues, the Heralds. Take the offerings I brought in my backpack and present them to the proper Heralds. That should open a passage under the well.
====
3446
The soldiers forced me to use ancient tablets within these ruins to stir the gargoyles from their rest. Then they took the sacred writings from me. Without them, they can't reawaken these beasts.

Can you find the tablets and return them to me?
====
3447
I hate to tell you this, but you smell like a gargoyle. What did <<1>> do to you?

In any case, the wild gargoyles will probably ignore you, as long as you don't attack them.
====
3448
If I knew that, I wouldn't need your help!

This is regrettable, but I need to study the internal organs of at least three gargoyles. That means killing them. Kill only what's necessary. It's not their fault they're being controlled!
====
3449
First purchase the Expert Ring recipe upstairs from Niles Gerric. 

Next craft the ring and show me the result. If the ring is flawless I will grant you the rank of expert.
====
3450
Be a predator. Gather their essence: the suet of trolls and remnants of sylvan wisps. This time, they must be the prey.

My sister <<1>> will counsel you further. Take the offerings to her at the far side of the woods.
====
3451
Be a hunter. Gather their essence: the suet of trolls and remnants of sylvan wisps. This time, they must be the prey.

My sister <<1>> will counsel you further. Take the offerings to her at the far side of the woods.
====
3452
Indeed! I know she'll be interested in what you discovered. Like all members of the Mages Guild, she's always been more attracted to stuffy old books than to gold or jewels.

Ah well, I suppose it's time for me to move on. Farewell.
====
3454
First purcahse the Expert Ring recipe from Shurkul and learn it.  

Next craft the ring and show me the result. If the ring is flawless I will grant you the title of expert.
====
3455
If he can unlock the gates and give us a signal of some kind, we can flank the entire city at once. It'd be enough to push Faolchu's forces back and reclaim our city.

Please, <<1>>, help us one more time.
====
3456
I need you to be the one to find him, <<1>>. You're the only one I know who can handle their self well enough to make it safely.

Besides, if I were to go I'd most likely drive my sword through that fool's chest. It's better if you go.
====
3457
Yes, I remember now. It's within me. Gurles said I would live, but only if I became the Sentinel.

He said there was a ritual at the Viridian altar. I must go there, speak to the forest, and ask its blessing.
====
3458
First purcahse the Expert's Ring recipe from Falbert and learn it. You will then have to craft a flawless example of the ring and present it to me.
====
3459
First purcahse the Expert Ring recipe from Antieve. 

Next craft the ring and show me the result. If the ring is flawless I will grant you the title of expert.
====
3460
I've tried, but Virgil refused to help. The Shining Scarabs control all of the food here. <<1>>, further in the cave, doles out the supplies.

My children are hungry. I don't know what else to do but sell what's left of our things.
====
3467
The Lion Guard is attempting to keep Angof the Gravesinger's hedged in while our mage searches for a way to strike at him directly.

We need your extensive experience battling the Bloodthorn Cult and the undead. Will you go to the Redoubt?
====
3468
The Imperials can't be allowed to win. If they aren't stopped at <<1>>, the north will fall.

My knights need help preparing the ritual. We need zombie hearts and spirit essence. Take them to the dais within <<2>> to the west.
====
3469
Tu'whacca's tests never truly end. My apologies. This is overwhelming. We cannot take up arms against the honored dead. 

Those who have passed beyond are held in the highest regard. Taking up arms against them would be an affront.
====
3471
I don't know, but I heard them say they've taken control of the western warehouse on the docks. Perhaps you can find a clue where they've taken <<1>>. 

Take my key. You'll need it to get inside.
====
3472
Some of our soldiers are still in the hamlet fighting. If you could help the wounded and those still fighting make it back, the Sergeant might be able to get them back in formation.

Take these bandages for the wounded; they may need them.
====
3474
First, I need to listen to the village elder, <<1>>. She offered to heal Sir Etienne, and may have news about his condition.

And then, yes, I do need help to deal with this situation. Stay right here.
====
3475
First purcahse the Expert Ring recipe from Shurkul and learn it.  

Next craft the ring and show me the result. If the ring is flawless I will grant you the title of expert.
====
3476
The people are afraid. They need to see that the town leaders are going to take a stand.

We need the support of the town council. The few that haven't been dragged off to the mines have to show the people how to stand up to these villains.
====
3477
We have to chance it. We don't have any other options.

A squad of Dragons succumbed to the mist before they could retreat. Then that idiot Darien led a few Camlorn soldiers on an ill-conceived rescue mission and they were overcome as well.
====
3478
First purcahse the Adept's Ring recipe from Antieve. 

Next craft the ring and show me the result. If the ring is flawless I will grant you the title of expert.
====
3479
They're cunning. You'll have to lure them from their dens. Fresh deer meat might draw them out. 

Kill what you can, and keep an eye out for any other refugees. Then report to Dame Veronica at the north end of the pass. She's waiting for us.
====
3480
These wolves are clever. They lurk in their dens until prey passes by. Try luring them out with fresh deer meat. 

And if you see any other refugees, send them my way.
====
3481
First purcahse the Adept's Ring recipe upstairs from Niles Gerric. 

Next craft the ring and show me the result. If the ring is flawless I will grant you the rank of adept.
====
3482
First purcahse the Adept's Ring recipe from Falbert and learn it. You will then have to craft a flawless example of the ring and present it to me.
====
3483
The resistance has grown, thanks to you. If you want help, use this whistle in front of the mayor's house. Anyone nearby will come to help.

Find me when Gelves is finished. Meanwhile, we'll start removing the Rooks out here. We've got them on edge.
====
3484
Rescue people before the beasts tear them to shreds. 

Look around. My soldiers are spent. I need help. And I can reward you for your efforts.
====
3485
One Sound will open the Way, and One Sound will close it.

Take the Call and find a goat. Use the Call to lead the goat across the water, as an offering to the beast. Only then it will be sated. And only then can you return to me.
====
3486
Perhaps, but these run-of-the-mill bandits are bleeding us dry! They're organized and dangerous.

If you want to help, find Tamien Sellan at the inn. If you don't call attention to yourself, the Red Rooks will probably leave you alone.
====
3487
That's what I wanted to hear!

If you stand up to those greedy bastards, it will show the rest of the town that we can take back Crosswych.
====
3488
If you insist. But don't say I didn't warn you. 

Follow this path to the east and talk to General Gautier. If he can use you, he will.
====
3489
<<1>> spends most of her time sleeping inside her basket. There are lots of baskets and vases around Bergama. Perhaps she's hiding in one of them.

Feel free to kill any other snakes you find. I'm only worried about <<1>>.
====
3490
No. She's asked to speak with <<1>>, and … well, I was diverted until just a little while ago.

I fear my presence is too well-known to be of service to the queen in this situation. Could you speak to <<1>> and find <<2>>?
====
3491
Know this: One Sound will open the Way, and One Sound will close it. This is the sound of the worlds, calling to something to save them. 

Take this chime and call to the goats. Take them to the serpents, so the serpents might feed.
====
3492
The Saltwalkers are motivated by gold, but also honor. If you can convince them that contracting with the Hand would not only be financially risky, but dishonorable, they might see reason.

We've sent <<1>> ahead. Make contact with her first.
====
3494
They're the Wyrd, witches who whisper to the trees. They say those witches can turn into animals and suck the life from a child's breath!

Why, I saw one near the Mages Guild a while ago. Perhaps it's the same one that took the princess away!
====
3496
The bears detect our scent and won't let us pass. You have the scent of a hunter. Perhaps you can accomplish what we cannot.

Take this charm. It will fool the bears, but not the Reachmen. Ask the matriarch what's happening in the <<1>>.
====
3497
Why? The bastards ruined my life! They took away my home, then kidnapped my family and sold them into slavery. They'd do the same to you with half a chance.

Listen - I can't do this revenge thing myself. But I'm not above paying you to do it for me.
====
3499
Because it is my fate to come here and tell you this, just as it was another's fate to tell me mine, and yet another's before that.

Your fate is to race the storm and to win. The question is … are these fates fixed? Will you help me test this?
====
3500
Someone needs to travel south to the <<1>> and observe the Imperials. Lieutenant Glenan was injured. She can't go alone, and there's no eye I trust more than hers.

She needs someone to protect her. Who better than our hero, <<2>>!
====
3501
Create your monster and attach that ID to the Kill Monster goal under TargetMobs. Then see if the quest advances when you kill it!
====
3503
Some of the dead were protected by wards designed to prevent descecration. Look for a tomb with these wards and use the stone there.

That should be safe enough for my purposes.
====
3505
Garron's a traitor to the city and the crown. You can give that criminal the justice he deserves!

It won't end with him, though. The smugglers run their operation out of the city sewers. You should go down there and put an end to this corruption.
====
3506
You would do that? For a total stranger?

Oh, Divines bless you, yes! Please, find that awful, lying investigator and put an end to his corruption. Everyone's so afraid of the Pellingare gang. It's past time they were dealt with.
====
3507
Head to the fields. Bandage the injured and free the captives.

A patrol of Evermore guards under <<1>> is making a stand in the northern fields. They'll keep our people safe. If anything more is needed, Bendais will tell you himself.
====
3508
Yes, with the runes of warding, but several are missing. I only have one. Could the — Some  witchmen escaped me while I killed their bodyguards. They must have taken the other runes.

If they have the ruins, then the Legacy is in danger.
====
3511
You will neet to attach 16657 to the first node of your STM. AL 16660 goes on your second node. Attach AL 16666 to the Enter Action of the quest step. Attach AL 16667 to the Exit Action.
====
3512
Create a conversation and attach it to monster 16493. Then, choose a dialogue ID of that conversation for the Talk to condition. For the Give/Show Item, you can choose any item and ]createitem when appropriate.
====
3514
The bones show you being consumed, eaten by a terrible duneripper named Istraga. She lairs to the south. If the bones roll true, the only thing left will be your left foot.

This must not be! Good … you must slay Istraga. Spurn fate's grip.
====
3515
I captured goblins for slavers. Made lots of copper! Then mages attacked wagons. Slavers killed, <<1>> in trouble! Bah!

You help? Kill warchiefs. Pick up armor, robes. Confuse goblins, give me disguise … I escape!
====
3518
You'll find it's no ordinary basin, <<1>>. Brinarch's heart lies within it. If he completes his ritual, he'll become an immortal Briar Heart. He's already begun to change.

I'll ask the matriarch for her blessing while you deal with Brinarch.
====
3519
The Lion Guard sets up camp wherever there's a need. And this one is vital. We're barely keeping Angof's dead from pouring out of Cath Bedraud.

The rotting bastards are damn tough, that's for sure.
====
3521
I'd like you to take her bones to <<1>> in <<2>>. He knows more about wards and consecration than anyone I've ever met. If anyone can figure out what's needed, it's him.

I don't know what else to try. Will you do it?
====
3523
They are willing to overlook distasteful acts if paid enough.

They negotiate now at their camp to the west. Convince the Militia that allying with the Withered Hand would not be profitable.

We've sent <<1>> ahead. Make contact with her first.
====
3524
Before we can end the lives of these Imperial swine, we first require armaments. These meager tools and knives are not sufficient.

Take weapons from the Imperials you encounter and slay. Return to me when you have done so.
====
3525
Our leader, Istahn, and the rest of the resistance fighters are in the western caves area, and need weapons in order to ensure their escape.

If you would help us, take weapons from the Imperial invaders and bring them to Istahn.
====
3526
My medallion could heal my daughter, Marthe, but Caithe's Reachmen took it before retreating northeast of the village.

We can't attack the Reachmen without the risk of becoming Caithe's minions. Can you rescue our people and recover my medallion?
====
3527
First, get the silver ingot from my house northeast of here.

Take that and the shards of the original to <<1>>, the blacksmith, for forging. He'll explain the binding process to you.

Binding the villagers to the medallion won't be as easy.
====
3529
These Mer are well-fortified. They have a surprisingly large force down here.

Command is working on plans to retake the tower, but in the meantime this place is a fortress. Would you be willing to thin their ranks? There's a reward in it.
====
3530
We'll ask his servant, the <<z:1>>. The <<z:2>> we use to mark our territory have many uses. For one, their scent soothes beasts into submission. They'll help set our trap.

Bring some to me at the southwestern camp. You can see its fire from here.
====
3531
Just talk to him. Convince him to talk about the state of the Imperial forces in the garrison.

I'll be right here. If you need any advice, just ask me. And if you need a particular item to convince him, just look around the camp.
====
3532
Ahhh, yes. Yes! First thing: find the keys. Take this stone, it's your first key. Key in hand! Now, find the sister key. Siblings in power, not by birth.

Then doom comes calling. Calling for the elves that killed me!
====
3533
Three locks protect Angof's inner sanctum. I doubt that even you can get in there by simply knocking.

You need three shard-keys to open the locks. They're well-guarded, so you're going to have to kill a few things to get them.
====
3535
She wanted to buy this track, but I outbid her. <<1>>'s over there with her lizards, waiting for the track to fail so she can buy it cheap.

If you can bring me a fast lizard, though, the track can stay in business. What do you say?
====
3536
We spotted a small coffer of gems but were attacked before we could retrieve them. Koren went to find help, but you look like you could handle a few moldy old bones or a ghost.    I'd happily share the gems with you, if you could retrieve them.
====
3537
No, and that is what I fear the most. I would never be able to forgive myself ….

At the very least, though, I must retrieve his supply pack. Everything is in there—our maps, our water, our food. I cannot survive without these things.
====
3538
Taint their supplies. Food, water, anything useful for travel. 

When you have done this, come to the cave on the north side of Onsi's Breath. I will meet you there.
====
3539
He's the constable's brother. He saw her dragged off to the mines when she tried to stand up to the Red Rooks.
====
3542
You might dig through the troll dens around these woods. Trolls are known to keep folks alive for days, until they get hungry again.

I hope they're still in one piece. It's my own fault for letting this get out of hand.
====
3557
May the Eight bless you. An old friend of mine, Krothag gro-Gorka, is a prisoner atop the hill nearby. Free him. Then tell him to hide somewhere in the mines.

I'll meet you near the eastern mine tunnel entrance when he's free.
====
3565
We must lay them to rest. Destroy the risen dead before they reach the blazing altars. Release their souls from their eternal torment.

When you have done so, look for me in the sealed vault beneath the necropolis.
====
3566
That's up to our leader, Istahn. He'll decide how to use your skills.

He's near a ridge just east of the mines. Go. And go quietly.
====
3567
I've worked with scholars across Alik'r to create a singular text — a book unlike any other in Redguard history.

A friend in Sentinel has agreed to continue the work, but the other scholars' texts must be gathered first. Would … would you aid me
====
3570
You might dig through the troll dens around these woods. Trolls are known to keep folks alive for days … until they get hungry again.

I hope they're still in one piece. It's my own fault for letting this get out of hand.
====
3571
They went south, toward the old ruins. They killed most of us, but the captain didn't go down until they cast some kind of sleep spell on him. 

Please, help him. I can't.
====
3572
We need time to prepare. Use a torch to burn Imperial supplies, tents, and fortifications. If you need backup, use this signal whistle.

When you're done, meet me on the northern mesa. Victus and everything he owns must be destroyed for my salvation.
====
3573
The place is haunted. Makes my skin crawl just getting near the damn place. There are imps everywhere. And the whispers. They threaten me. Warn me to stay away.

But this is my land now. No bodiless voice is going to make me leave.
====
3574
A prisoner at the hands of my own people. Would you be willing to help me escape? 

If you were to grab a brand from a cookfire, all those wildbrew kettles would make for quite the show. Quite the … distracting show.
====
3575
Excellent. The messages go to the Dominion camp's commander. Find the commander and you'll find the messages.

Bring any messages you find to Captain Gilame. She's up on the cliffs.
====
3576
If these Orcs won't join the Covenant, at least we can make use of their weapons. Get me as many as you can find. Our soldiers can use them.

I'll be by the caravan, resting. Let's see how the Orcs feel about this offer, instead.
====
3579
You will? Then we are bonded in blood. Enter the fortress of <<1>> and end as many Orcs as you can find. 

Bring me their weapons as proof of your vengeance. Good hunting.
====
3585
When I was taken, the orcs locked away my <<1>>.

I think the orb's locked in a trunk in the smithy. If you can get it back, you can use it to teleport the prisoners, or yourself, out of this place.
====
3598
He's the prince of my stronghold. I left it recently, married a Redguard. Osgrikh swore an oath to Malacath over it and sent those Oathbound after us.

If he thinks I've abandoned my husband, he's a fool.
====
3600
Uwafa used the risen Throne Keepers to invert the shields. If you send the Keepers to their final rest, the towers should be cleansed.

Light the braziers at each tower and defeat the risen Keepers. Then meet <<1>> at the top of Tu'whacca's Throne.
====
3601
Legend says it only appears to a chosen few. I've had to ask strangers to walk through the ruins to look for it. Untrained eyes! I'm that desperate.

<<1>> might tell you where to look, if you're willing.
====
3602
The Imperials control everything, but not everyone. There's us and captives at the barracks. Now, there is you as well.
 
Free our captured troops and arm them with weapons from the smithy. We'll scout ahead and meet you outside the barracks.
====
3603
Really? That would ease my mind. Curse these wounds or I'd go along with you!

The last time I saw my scouts, they were retreating toward the tower. They're raw recruits and I'm worried about them. Send anyone you find to the base of the tower.
====
3643
The Dremora were going through this door. I thought I'd learn more about the portal's seal.

One of 'em got the jump on me. It stabbed me. Then it cut off a finger as a trophy. I blame this curse. It's sapped all my strength and then some.
====
3645
They called to me not for vengeance, but for assurance. They wish to warn
====
3646
In the lower levels of the garrison. I've sent a few troops ahead. Some might be able to help you.
 
After you have eliminated the necromancer, find me in the pass courtyard. I'm going to scout ahead and find their weakness.
====
3648
Then Stendarr has not forgotten us. I have given my wife an antidote, but I cannot leave her side. 

If you will look for Taren, though … bless you. I taught him to head for the high ground when in danger, so look for him on the cliffs.
====
3650
Right below our feet, in these ruins. It's the home of our blessed <<1>>, but now those pointy-eared fiends have taken over.

Please, even if we can't help our Lady, the others don't deserve to die. I beg you, save them!
====
3659
The lamiae plan to let their hatchlings feed on me! The only reason I'm still alive is because the eggs … haven't … hatched.

What's that sound? Oh no. Oh no!
====
3660
"After I left, the Imperials kicked those fools out of town. 

"Muqaddim's groveled nicely in his letter. He's not so particular about Daedra summoning, now that he's living in a cave instead of a mansion. All hail the great and powerful Ogambu!"
====
3661
We will free the kindlepitch! Here, take this solution. Pour it on the kindlepitch carts in the mine. Then it will be inert … dead.

After that, go to the northern supply cave and destroy their treated stock. I'll wait for you in the west chamber.
====
3664
Your reputation has proven accurate, <<1>>. The necropolis is a short distance to the east. <<2>> waits at its entrance.

May Tall Papa guide your path.
====
3665
This isn't named the <<1>> by chance! There are several restless heroes within, awakened by the Imperials' activity.

Gain their trust. They'll be powerful allies against <<2>>.
====
3667
Aye. Followers of the vile necromancer, Mannimarco, and ever enemies of the Ancestor Moths.

I don't know whether the digging man is in league with the Worm Cult, but I'll take no chances. Please, talk to the man <<1>> and stop him from this work.
====
3668
Yes! Our newest initiate, a strapping lad named Rosbie, left to investigate rumors of necromantic activities at the ruins of Dresan Keep. He will not be prepared for dealing with the Cult of the Black Worm.
====
3669
Yes. Go into the cavern and burn the disciples' food supplies—that should suffice.

Then come and find me on the upper levels. That's where I think we'll find the entrance to her lair.
====
3670
Indeed. You will find the Daedric cultists are uncovering the vessels on the east side of the ruins even now.

Get them for me. Get as many as you can, and we will have what we need to create the Water Stone.
====
3671
A spirit? A Daedra? This is part of what must be exposed.

Whatever it is, it has enslaved local villagers—calling them Rain Disciples. It taps their minds for its power. To what end I do not know, but I believe you can unmask its intentions.
====
3672
I don't know … perhaps? 

All these other things can be replaced, but they took the temple's relics—sacred ornaments that date back to the time of the Ra Gada. If you could reclaim these relics, that would be a start.
====
3674
They once called me the Sly Scarab, but my given name is Mazrahil. 

Other questions must wait—those orders are of paramount importance. If you get them, I can hobble unnoticed to the ruins below the gate and await you there. Will you help me?
====
3675
I don't know. Our leader, Guy LeBlanc, said he was going to try to find them. He set off into the swamp. Now he's missing, too. 

Please help us. At least find Guy.
====
3681
<Upon closer examination you notice there  is more writing on the inner-side, but most of worn down.

"Even in death, I will wait by your side. Even in death we will be together.">
====
3683
True enough. Take this scroll. Go to each of the four units' encampments. At each one, ask the wounded about their experiences.

When you're done, take your notes to <<1>>. She's in the command tent at the center of camp.
====
3684
You are powerful and competent. Traits that are highly valued by the Lion Guard. An Orc searches for you in the northwest. Find him and offer your services before the redoubt is overrun.

The wind whispers the Orc's name: Vargos gro-Guthra.
====
3685
She went in wearing her wolf skin. If she's lucky, the Reachmen would see her as just another wild animal. If she's not … well ….

When you find her, tell her I'm still here … waiting.
====
3686
My sisters would not want me to trust an outsider, but they are not here, and I cannot leave her side.

Frankly, I am surprised you share my concerns. You are sure you wish to help me?
====
3687
They are the Reachmen's spies. That we know for certain. What they've learned about <<1>> is still a mystery.

This powder should darken a raven's sight for a time. When you've learned something from them, meet me near the little stone bridge.
====
3691
You will? Truly? Then I ask you to take from these orcs as they have taken from me. I don't want their lives - just their weapons. Without swords, the orcs can't cut our land apart.
====
3693
I'd like you to visit the Masters of the crafting guilds in Daggerfall. Find one that suits you and come back to me. I will give you a royal Writ of Induction, granting you title as a Novice in the guild of your choice.
====
3697
There were fiends everywhere! If he's … if he's still alive, I imagine Andres has found shelter in one of the houses.

Please, traveler. Will you look for him? I owe him my life, but I need to return to Oldgate, so I can report in to Captain Gagnon
====
3698
Put down the corrupted Lion Guards you find in Moira's Hope. Then find Captain Thierry. End him. 

As you kill the guards, take the insignias from their bodies. The dead soldiers will carry them as well. I'll see the insignias are returned home.
====
3699
With Countess Tamrith here, I must secure the camp before we resume the hunt. To this end, I need someone to find Jonah Marose and his mother.

Jonah claimed he could sense <<1>>. After upsetting everyone, Jonah and his mother fled the camp.
====
3701
I do not fear death. I fear the horror of unlife as a bloodfiend. I … I want to enter the next world on my own terms.

The <<1>> lies to the northeast. The journey isn't far. Will you do this for me?
====
3702
It's in the chest at the foot of our bed. It leaves everything to her.

<<1>> is a short journey north of here. You should find her at the treasurer's office where she works.
====
3703
Might as well give it a shot. He's been telling us a sad story about his kidnapped family, but I don't believe a word of it.

If you want to try to make the bandit talk, he's right over there.
====
3704
I'd like you to visit the Masters of the crafting guilds in Daggerfall. Find one that suits you and come back to me. I will give you a royal Writ of Induction, granting you title as a Novice in the guild of your choice.
====
3705
Well, that's up to you! Visit the masters of the three crafting guilds in Daggerfall. Here's a royal Writ of Induction to open some doors for you.

Start by speaking to <<1>> the head of the Smith's Guild, east of here. Safe roads!
====
3706
They went south, toward the old ruins. They killed most of us, but the captain didn't go down until they cast some kind of sleep spell on him. 

Please, help him. I can't.
====
3708
I'm not sure, but we have our hands full protecting the town from external threats. Meanwhile, unexplained thefts and disappearances has everyone on edge. <<1>> is trying to get a handle on things. If you can help, talk to him.
====
3709
Burn more of the dead for me. See that they're saved from the fangs of the scavenging wolves.

See that our ancestors return to their richly deserved rest.
====
3710
Bretons accuse Orcs of thievery, Orcs accuse Bretons of abduction, and the entire town is about to erupt into violence.

I should be investigating these allegations, but I don't even have enough bailiffs to keep the peace let alone solve a crime.
====
3711
The supports in the lowest tunnel … maybe they could be weakened.

But first, you must save the others. I don't think the Shining Scarabs were prepared for an attack from within their base. The way down is behind me.
====
3712
We're hidden deep in these caves, but the Imperials showed up as soon as we did! Suspicious, eh?

Well, first things first. We need to chase off the Imperials if we want to live. If you kill their leader, that might convince them to move on.
====
3713
Please, talk to Marienne. Convince her that what they're doing is wrong. Worse, their actions have endangered the entire countryside.

We need to stop the graverobbers and find a way to get the dead back into their graves.
====
3714
Good. The missing Orcs weren't at the inn, so they must be held at the camp. Leonce will likely be there as well. Free any captives you find.

Then deal with Leonce. I'd say bring him in, but there's only one just sentence for a traitor.
====
3715
The necromancers here have enslaved many hel ra and hel shira. What they are now is an insult to their memory.

Destroy them and they will be able to return to the rest they earned.
====
3716
Go safely, traveler. You will forever be welcome in Fell's Run.
====
3717
That is all. You will carry the flame in the palm of your hand. Lighting these braziers will renew it. However, if it goes out completely, you will need to return to the source.
====
3721
These fractures enable the Imperials to raise the sanctified dead. <<1>> would not be their only weapon.

If you close them, as you did this one, I will aid you in your fight. When you are done, find me in the eastern part of the necropolis.
====
3723
She will explain that herself. Meantime, mark my words.

If this goes as we hope, it will break the Imperial hold on Hallin's Stand, but the fight will be long and unrelenting. Be sure you have all you need before you begin.
====
3725
Most of our soldiers keep on their person letters written to their loved ones, in case the worst should happen. If Narine could at least deliver those letters, it might give some solace to their families.
====
3728
You would venture up to Jackdaw Cove? Uela's influence has corrupted everything there. It's wretched, but if you are willing, I will not try to dissuade you.

Search for my sisters near Jackdaw Cove. Perhaps with your help, Uela can be destroyed.
====
3735
I've heard that there are werewolves in <<1>>. If that's true, I don't know what's worse: that there are werewolves so close to <<2>>, or that there are Reachmen in <<3>>.

May those beasts fight one another till they're all gone.
====
3809
They are the Reachmen's spies - that we know for sure. What they have learned about <<1>> is still a mystery.

This powder should darken a raven's sight, for a time. Meet me near the little stone bridge when you've learned something from them.
====
3812
A few survivors from our first attempt returned, but their reports aren't clear. Their commander is still inside. We must retake the garrison before the Imperials settle in permanently.

Can you infiltrate the barracks and find <<1>>?
====
3813
We believe so. Hagravens often hunt prey in flocks. Those ravens were likely messengers.

Look for them  Keep in mind that when you find them, the Reachmen and their mistress won't be far off.
====
3814
Our son is waiting for us, somewhere in the <<1>>. He sent us a message that it's safe, but we found the road was infested with savage beetles!

We can't go after him with those creatures everywhere. If you're headed through, please look for <<2>>.
====
3815
Missing. I'd tear the city apart looking for her, but these fires are burning out of control. Can you help us douse them? You could kill some Nords, while you're at it.

If you're willing, then seek our scout Robic to the east. He may also need help.
====
3817
I don't know. Did you happen to bring an army?

If you can lend a hand to our defenses, speak to Captain Balmont. At this point, she'll take any help she can get. Last I saw, she was on the main road to Northpoint. That's to the northwest.
====
3818
Bless you. My father said something about gathering fallen branches. I really want to go looking for them, but I have to stand guard here. We can't afford to lose anyone else. 

I suggest you start by looking for them in the woods west of here.
====
3819
We must gather ingredients to enact the Rite of Recall. West of the village, gather fallen branches from the oldwood trees.

Then head into the harpy aeries north of the village. You'll need to collect harpy talons and harpy plumes.
====
3820
Yes! Someone must stop this sacrilege! The foul animators must die, their scrolls of power must be destroyed, and Avalanche must be put to rest.

I must take the sacred bones I've gathered from this place. I will meet you at the upper entrance.
====
3821
You'll have to cross the bridge behind me to enter the city. Once inside, it's safest to follow the northeastern wall. It will lead you right to the Hallin's Waters Inn.
====
3822
The only useful information we got from the Tamrith scouts is that there are signal fires marking the Shrouded Pass.

While you fight through the pass, lighting those fires as you go to show the way, my troops will advance behind you.
====
3823
The Ayleid ruins here contain parts to a teleporter, and the bloodfiends are carrying Varla Stones for power. If we could rebuild it, we could hasten troops and supplies to the summit.

House Dorell won't let me pursue this lead. Perhaps you could.
====
3824
I'll attempt to breach the wards sealing the tower. 

Until we get inside, we won't know how to sever the connection to Coldharbour and save the garrison.
====
3825
We sent refugees from the town south, to meet Captain Janeve at Camp Tamrith, but the mayor of Crestshade refused to leave. Said she had to save her people.

She begged us to warn Shornhelm. If she's still alive, she could use some help.
====
3826
There is one way. The tigers fear the patriarch. We should spread his musk around the hot rocks at the base of the stone plinths. Then the heat will spread his scent.

We must make sure the patriarch is safe!
====
3828
We split up to cover more ground. Look, this Hunter got a piece of me before I took him down. Would you be willing to gather some branches for me? We've got to end these attacks.
====
3829
I trust your battle scars more than these green recruits.

She's wearing her wolf skin, so look for Reachmen with wolves nearby. Kill the handlers you find, for I suspect they're holding my sister captive in that form.
====
3830
You'll have to cross the bridge to enter the city.

Once inside, follow the back alley along the northeastern wall. The Imperials don't patrol there. It will lead you safely to Ufa and the Desert Waters Inn.
====
3831
Recruitment. Play this drum within earshot of the non-Imperial citizens. Once you have their attention, ask them to join us.

Be wary. Imperials are everywhere. If they overhear your conversation, they'll kill you … or at least, they will try.
====
3832
Free my soldiers. They'll be scattered throughout <<1>>, oppressed by the Imperials.

And take this drum. Play it within earshot of the citizens. They'll listen to what you have to say. Tell everyone to meet up at the Desert Waters Inn.
====
3833
First, you must retrieve Dhakir's skeleton key from <<1>>, that traitorous bastard. He's at his home west of here, up those stairs across town.

Once you have the key, meet me at the north tower by Governor Seius' mansion in the center of <<2>>.
====
3835
He has a house directly across from the main palace. Find him and question him. Use force, if necessary. When you have finished, seek out Duchess Elviane in the palace.
====
3837
I haven't been able to examine any of their devices closely. If you could bring me the pieces of one, I could probably figure it out.

Meet me in southeast supply depot. You can disguise yourself by stripping a corpse. Just watch out for skeletons.
====
3838
I'm a soldier. My job is to think about keeping my people alive. Thoughts like that are above my station.

Could I ask you to carry my report north to <<1>>? Hand them to <<2>>. She'll know what to do with them.
====
3839
First, follow the road east of here to the main gate. Once inside, follow the back alley along the northeastern wall. It will lead you straight to Ufa and the Desert Waters Inn.
====
3840
First, follow the road east of here to the main gate.

Once inside, follow the back alley along the northeastern wall. That will lead you straight to Ufa and the Desert Waters Inn.
====
3842
Only a few survivors from our first attempt returned, and their commander is dead. It's vital that we retake the garrison before the Imperials settle in permanently.

Can you infiltrate the barracks and release the prisoners?
====
3846
It's just south of here. The town is surrounded by walls, so you can't miss it.

A word of warning, though: while the Imperials are occupying it, not all the typical pathways inside may be accessible.
====
3848
Outside the gate and across the bridge. You can see the smoke and flames from a distance.

But why would you want to go there? My brother Bernard sent me to call out the King's soldiers. Why risk yourself for strangers?
====
3849
He may need to head inside. I fear he won't trust me enough to accompany him.

Will you keep an eye on him in there?
====
3851
He's past the area we scouted earlier. It's to the southwest. Last I heard, they planned to access the garrison through its sewers. I can't say I'm sorry to miss out on that one.

Hopefully, your news will bring us a bit of comfort.
====
3852
Of course, but it'll take time—time Evermore doesn't have. You could go now. 

They need someone like you to rally the city's defenses. After what you've accomplished here, I have no doubt you can make a difference. Will you go, wayfarer?
====
3853
I've only heard rumors, but supposedly, a member of the Withered Hand was seen in Evermore.

If you go there, find <<1>> at the docks. She will know more.
====
3855
Please find <<1>>. She'll know how to reach <<2>>, the researcher I worked with near the aeries.

If anyone knows how the Imperials are taming the gargoyles, it's her.
====
3860
Go safely, traveler. You'll always be welcome in Fell's Run.
====
3866
"We're sending a detachment to the Dwarven ruins. Their task is to investigate rumors of a powerful artifact hidden inside.

"Our top scholars believe this metal fragment, found in the ruins, is one part of a larger map which may lead to the object."
====
3868
It's not far, just through the tunnel to the east. I can lead you there, but we have to hurry.

Each minute, more of my friends fall under their control.
====
3871
The abomination lives beneath a ruin in the northeast corner of the town. The bloodfiends feed him there.

Meet us there.
====
3873
Do not disparage, youth. These are Vivec's children. They died for Morrowind and for him. 

We must provide for their rest. Anoint any remains you find with this sacred oil. That will soothe their spirits.
====
3875
It's just south of here. The town is surrounded by walls, so you can't miss it.

A word of warning, though: while the Imperials are occupying it, not all the typical pathways inside will be accessible.
====
3876
Shor's bones, you're a brave one! If you can make it out alive, put steel or spell to the commanders in the encampment. They're the ones most likely to have a copy of their orders.

Then head for the gates of the fort.
====
3877
<<1>> believes Conele can use it to control a Brother of Strife. Sings-With-Reed would know more. As for Galyn, the Covenant caught her.

Here's what I need from you: look for survivors in the mud mounds. Rescue Galyn. Oh, and don't get killed.
====
3878
Then you'll stand where you're needed. Right now, Grandmaster Tanval Indoril's at a manor in the north of the city. 

He's got a smart plan, but he needs help.
====
3879
Go to the library at the center of Davon's Watch, retrieve the relic, and return to me.

Hopefully you'll be more successful than me. Without this relic, Stonefalls may fall under Daggerfall Covenant control.
====
3880
Ask Holgunn. He's commanding the defense of the west gate.

If you need a guide, speak to Garyn.
====
3881
Get to the tombs. Tanval's in there, performing his ritual. He has no idea what happened.

Guard him until he's done!
====
3882
You'll find Garyn west of the city, on the slopes of Ash Mountain. I sent a detachment of soldiers with him to ensure his safety. I'm certain he already knows what needs to be done.
====
3883
I've known Furon and Reesa for a while now. I respect them both. I just need to know which of them has the better idea. Start with Furon, then talk to Reesa. Hear them out and do what they ask of you.

When you've decided what's best, let me know.
====
3884
The flasks are upstairs. Use them near the walls of the fort. I expect the killers will be lurking there.

Strikes-from-Shadows is leading a group of our more experienced troops. Meet up with him at the tower to the east when you're done.
====
3885
A lot of townfolk were burned by lava. <<1>> can make a burn salve, but it requires shalk chitin.

You'll need to kill shalks and take their chitin to him at the temple. He'll know what to do with it.
====
3886
To fight fire, we must use fire. I need chitin from the shalks that came from the lava. 

They roam the village now. Bring the chitin to me. I will prepare it.
====
3887
These people need help. <<1>> can make a burn salve out of shalk chitin.
====
3888
Because he's the most stubborn creature you'll ever meet. He needs to see these Argonians are on his side.

If you want to help, <<1>> needs shalk chitin for his salve. Kill them and take the chitin to the Argonian. He's somewhere in town.
====
3889
I can't officially authorize it—but it sure would be useful to know why the Orcs are here. 

I saw an Orc studying a letter. Might be orders from somewhere. If you could get hold of a copy ….
====
3891
The Chimer would not willingly release us to Aetherius. To set their souls free on the river you will have to destroy the keepers. 

If you would do this, you will find me on the road away from here. I sense something I must see for myself.
====
3892
He thought I didn't know. Unsavory types, disbarred from the Mages Guild. I was going to find out the truth!

You should investigate. They meet in a cave near the southern camp.
====
3895
I will explain in time. For now, go to the kwama chamber east of here and find the mushroom called <<z:1>>. 

I must speak with my students. I will meet you there.
====
3898
F'lah, you're the best! Go talk to old <<1>>. He's part of a Nordic war party that went to Senie. They were hoping to help after the volcano eruptied.

You should be able to find him on the west side of town.
====
3899
I need a certain relic, but it's protected by my ancestors. It's a sin for me to fight them. 

You are not Indoril, so you can enter the tombs and bring it back. The door is across the square.
====
3900
It's to the north. If you follow the main road, it will lead you there.
====
3901
Me? Look at me. I'm hurt. 

Just beat them a little then blow this whistle. They're trained to return to the mine.
====
3903
Well … no. Sorry.

Look, she's in trouble, but I'm no hero. I'm going back to Narsis where it's safe. Could you …?
====
3904
Then here's the finish. Kill their leader, Gruznak the Impatient. 

If there's one thing an Orc can't resist, it's a challenge. Blow the great horn by the gate—that'll bring him out. Meanwhile, I'll go find reinforcements.
====
3905
Khralek used some foul necromancy to bind our souls to our skulls. Mine sits upon his dark altar. The skulls of my followers were spread among the Orcs, their souls to be used as slaves.

He tortures us and torments us endlessly.
====
3906
I've concocted a ritual to summon spirits present on that day. Talk to whoever appears. This should imbue you with the essence of that moment. 

You'll also need to find the heartstones. Then we can open the gateway to the past.
====
3907
My sisters, Ravel and Hlaren, are still within the village, and I fear for their safety.
====
3908
Our temple houses an ancient relic, the Thumb of Saint Aralor. This sacred item is located in the archives below the temple. Please retrieve it before the Vereansu find it!
====
3909
I found nothing. The captain went east on his own search mission. He's been gone for some time now.

I need to stay here in case he returns. Would you be willing to seek him out along the eastern road and ensure his safety?
====
3910
They think their families were stolen in the middle of the night. I've heard everything from a plot by the House leaders to Elf-eating banekin roaming the countryside.

The kinhouse is looking into it.
====
3911
That's the problem. We wanted to avenge Father's death so we split up to find a way, but I'm not that brave. There's too many of them. I'd just be throwing my life away. 

You look tougher than me. Maybe you'd take this torch and burn their supplies?
====
3912
My wife'll kill me if I lost her axe. My head! 

Hey, you could find that screeching witch and get the axe back. I think we had a small camp nearby. I'll catch up to you after my head stops hurting.
====
3913
He does not live. He's buried in the great necropolis of <<1>>. You can see its spires south of here.

His name is <<2>>.
====
3914
My sister Aerona. She's inside. The guards know me now and won't let me in. I just wish I knew if my sister was all right.

Will you help? If you get a plague token, you could go inside and find my sister. You might have to fake an illness, though.
====
3915
Oh, you can't make a highborn serve! You need flattery. If we're properly respectful, he may appear.

My scrolls say there's a shrine on the east rise and one on the west. Honor him at both. Then meet me at the center of Othrenis.
====
3917
He died. It was so sudden. I wasn't even allowed to attend his funeral, but I know we will reunite in death.

I can't find his tomb. I just want to talk to him one more time. Will you help me find him?
====
3919
Ritual implements—a skull and a candle. Unless tomb robbers got them, look in the vaults to the east and west. 

There's a puzzle lock on each one, and no, I don't remember the solution. Good luck with that.
====
3920
The Maulborn Commander was adamant. She said she didn't want any problems with the ritual. Something about an arcane surge.

I heard some of the other Maulborn. If we don't act quickly, the plague will spread and turn everyone in Deshaan into husks!
====
3922
My mate and our spiritual leader. She was in the village when the pirates attacked.

I'm just an old saltrice farmer, outsider. I beg you! Find her and bring her back.
====
3923
Go find Vara-Zeen. He's our elder. He told me to run and find help.

I've run so fast I can't run anymore. Talk to Vara-Zeen. He'll know what to do.
====
3924
Saalu Othrys is our overseer. Her husband, Garvas, was organizing a defense of the stables. I didn't see where the matriarch and her daughter went, but her boys headed for the pools.

Poor folks. They were a good sort … for fieldmasters, that is.
====
3925
I don't know. I have to stay here to defend what's left of the stead. I can't just leave.

The last I saw my boys, Dedras and Mevis, they were running south to the sulfur pools. I have no idea where my wife and daughter have gone. I wish I knew.
====
3926
Just so. The Nedes' warchief is named Ornskar. Kill her and cut out her heart. When you have these sacrifices in hand, head to the ritual altar in the center of the temple.

We'll be waiting.
====
3928
I hope dearly you can, but I doubt it. Ronal keeps vigil over his sons in the cave up the road. It's always been a shelter for us in times of trouble. 

I can't imagine more troubling times than these.
====
3930
Just a little advice. Start at that large tent. That's where I'd hide my key if I were a Khajiit.

If you are not killed and left to the crabs, I will meet you at the meditation mound when you are finished.
====
3931
I saw supply crates full of unmarked vials go into the camp. That has to be the Maulborn elixir.

If you can get inside the quarantine, bring me back a few of those vials.
====
3933
My middle son, <<1>>, is leading the search for Bjorick west of the hall.

Go speak to him. Help him find his missing brother and end this nightmare.
====
3934
You'll find spider cocoons along the beach east of the manor house. Look there.

Show no mercy to these craven Goblins and their spider pets.
====
3935
You'll find the dreugh spawning ground on the beach east of the house. Kill any dreugh you encounter around <<1>>.

Only when the spirits of my slain kinsmen have been avenged can I rest easy again.
====
3937
That would make this old trader very happy!

The tribe's Farseer won't speak to outsiders, so you'll need to charm her council members. Take these modest gifts to <<1>>, <<2>>, and <<3>> and ask them to speak to the Farseer on your behalf.
====
3939
Did I mention they're dumb? Put a harness back on them, say a few calm words, and they'll run back here.

The hard part would be finding harnesses. I've only got one here. The rest are scattered with the guar. You'll have to find them in the pools.
====
3940
Put a harness on them. Say a few calm words. They're like children or Breton slaves.

I've only got one harness left. The rest got scattered in the attack, but I bet you can find them. When you're done, speak to <<1>>.
====
3941
You're the only one I trust. Go to the front lines. I know this sounds gruesome, but I need you to inspect the bodies of Covenant troops after they fall.

Bring me anything … well, unusual. And keep this between us. I don't want any panic.
====
3942
After the gates are unbarred, look for Serien in the fortress keep. We think he's holed up inside, studying his spellbooks.

Blood for the Pact!
====
3943
You'll face the dead. I don't know how he's doing it, but Serien has transformed our warriors into undead slaves. 

Once the ward is down, enter the gate. Make your way to the keep and confront <<1>>. We'll join you as soon as we can.
====
3944
There's only one place he could have gone: Kragenmoor. The city is the gateway to Tormented Spire. To get past the wards at the base of the mountain, he'd need to talk to the Dres' grandmaster that holds the key. Go! And stop him.
====
3946
No. Vaermina and her minion still have the general in their grips.

You've done this before, so I think you should do it again. We need to get Godrun back.
====
3947
Garyn Indoril is leading the charge. You can find him at the command tent west of here. Word is we've got General Serien backed into a corner.

May Kyne speed you. Split some Covenant skulls for me!
====
3948
Go to the Fang Spires at the end of the Coiled Path and place the offering. But beware! The way is perilous. Many never make it to the Spires.

The Serpentbound Ghosts shall challenge you every step of the way.
====
3949
No, he just needs you to talk. House Dres isn't popular. The Nords and Argonians in Ebonheart won't speak to him. And the other Dark Elf Houses don't like the Dres much either.

Convince the townspeople to work together. Then speak to Othral.
====
3950
Because we who rule Ebonheart are of House Dres. We are not well loved, even by other Dunmer.

I need you to visit the Argonians, Nords, and Dunmer of <<1>>. Convince them to work together before the Covenant attacks.
====
3951
In the tunnels, past the large chamber up ahead. Beetles attacked while we were unloading the supplies <<1>> found.

If you find it, please bring it to my campsite across from the supply hall.
====
3953
We've made a potion to help the afflicted, but we've run out, and we need components to make more. 

Gather <<zm:1>> by slaying cursed spirits, and collect <<zm:2>> from the dead. Then take them south to Merarii.
====
3954
It's an ancient vault built to hold dangerous magical items. This one contains a hidden room, where the most dangerous objects were kept. No doubt that's where the Daggers released the curse. 

Keeper Vildras can lead you there. Good luck.
====
3955
The small city of Kragenmoor. It's at the base of Tormented Spire, south of here. 

No right-thinking dunmer would want a repeat of the Heimlyn curse. Perhaps you can still catch him?
====
3956
The best we can do is fertilize it. We're using mudcrab meat wrapped in ashreed. Both are common around the quarter.

We've also set guards around the tree to keep the Dunmer away.
====
3957
Ulov Stormwall, my commander. Something happened while I was away patrolling the road. When I came back to report, he was covered in blood. He was butchering Khelendii.

He saw me and came at me. He's up the road. I need to get out of here.
====
3961
I had to kill them. They were changing.

Do you think I'm mad? See for yourself. I was in the cellar of that stable when it copied one of my troops. I locked it down there. Here's the key. Go ahead and introduce yourself.
====
3962
Burn their boats, kill the bastards, but most of all, get their wretched captain! I want Captain Sa'dir dead! He sleeps in his ship's rigging while we suffer. Ring the ship's warning bell to wake the cur.

Here. Use this torch to burn their boats.
====
3963
Place the offering at the foot of the Fang Spires. 

But, beware! The Coiled Path is perilous. Few are worthy enough to reach the spires. Serpentbound ghosts will challenge you every step of the way.
====
3965
See the rats running around the village? Harmless. But people are afraid of them.

Take this bag. Grab as many rats as you can. Bring them back here and release them at the door. That should scatter Madras's group for a while.
====
3966
Edrasa needs aloe and redweed, which grows near  rocks. She mixed a pption that counteracts the effects of the noxious fumes. 

Would you gather a few more samples and take them to her? She's the busy woman by the tents.
====
3967
You could calm the scribs and lead them to safety. Our chief kwama tender is waiting at the end of the east passage.

Here. Put this kwama musk on your hands. Pet the scribs, speak softly to them, and they should follow you.
====
3968
I thought I saw a stranger in the lower chamber, before all this happened. See if you cand find anyone. I sure would like to find out who did this, and why.

I'll go back to the surface. Let Boril know if you discover anything
====
3969
You're going to have to kill a lot of kwama to get through the tunnels, right?

Letting them rot won't help anyone. Why not harvest their cuttle? It's the waxy stuff on their beaks. Million and one uses. I'll give you a fair price for it.
====
3971
Find Giron Sadri. He's upstairs. He needs to know what you discovered.

Do whatever he asks. I need to speak to the guards and prepare to seal Narsis.
====
3972
I'll gather the House Hlaalu guards and follow you. Whatever you find, the guard will be there to back you up.

Now go. Find your ally and save the councilor. I'll catch up with you soon.
====
3974
Bring them on. We don't skeever out of a fight. When we're attacked, we fight.

I wager you think we should fight for the rest of the Pact. All right! Prove they've got some backbone. Let's see you beat three of my men. And do it the Nord way.
====
3975
I don't want any more of my carriers hurt, but I must recover the manifest and at least part of the cargo. The house noble who owns this cargo will flay me alive if I come back empty-handed. 

The raiders took everything up the hill.
====
3977
I would be grateful. Gather any Gulchcoil snake eggs you see along the trail. When you reach the Fang Spires, take one of the Magicka-infused eggs. Ghost Snake provides them for our rituals.
====
3978
That's what makes this spy so dangerous! And never question my orders again. Never! Go expose Ragna Stormcrag for the spy she is. I command it!

Now get out of here. I have things to do.
====
3979
Let's just say he's been somewhat unpredictable. And he see spies around every corner. You don't want to get him angry, trust me.
====
3980
The Tribunal punishes the people for my faithless ways. The shrines to Almalexia, Sotha Sil, and Vivec are surrounded by a foul smell and angry alit.

Please. Do what I cannot. Burn these flowers at the shrines. Then pray for Ebonheart.
====
3981
Speak with <<1>> ,and purchase some pine charcoal. Use your recipe book at the anvil across the hall. Combine the pine charcoal and copper ingot, carefully following the instructions. 

Then return to me with your final product.
====
3982
Just to the south of the docks is an old copper mine. It's mostly tapped out these days, and rumors say brigands use it for smuggling.

Still, there should be some low grade ore left behind in there. Gather some, and return to me.
====
3984
It's a vital link between Stonefalls and the Rift. With Fort Virak held by the enemy, we're cut off from supplies.

Head up there and report to <<1>>. I'll be right behind you.
====
3985
Each has a thing I require, and you must get all three and then decide which should be mine. What you know of me may help you decide which to give me, but what my friends know may be more important.
====
3986
We sent in some scouts to assess the situation, but they haven't returned. I don't want to march in there blindly, but we can't wait much longer!
====
3987
Or maybe you could join me here. No?

If you insist, you'll have to get her attention. A few well-placed punches should get you an audience. You might try going to the beached ship and knocking heads with one of the drunken rowdies there.
====
3989
Those who complete the trials may commune with the Hist. I don't know why this interests the Dominion, but I fear it is no good for Shadowfen.

Perhaps you could find out yourself? Take the trials, and keep an eye on this enemy of our people?
====
3990
It is different for every pilgrim who drinks the Hist sap. You may speak words or think thoughts that aren't your own.

When the Hist shows all it wants you to see, find <<1>> at the highest tier of our pyramid. He'll help you interpret your visions.
====
3991
Such ardor! You might consider undergoing the Trials of the Burnished Scales, if you haven't already.

I would welcome any help. I stored the relics in this cart. Perhaps one of the pilgrims observed something I did not.
====
3995
I was hoping you'd say that. If I disappear, someone might notice and raise an alarm.

The entrance to the ruins is down by the river, beyond the mess tent. If you find anything of significance, take it directly to Captain Valec.
====
3996
Hmm. Well, the Sentinels certainly wouldn't expect you to challenge them. But they're a mean bunch. And deadly.

Look, if you're determined to get involved, have a chat with Commander Taldyn in the training yard. He's their superior.
====
3997
We tricked <<1>>, <<2>>, and <<3>> into our cellars and bolted the doors behind them. Still they refuse to lay down their weapons.

Perhaps they'll listen to an outsider. If you convince them to surrender, <<4>> would be in your debt.
====
3998
Should you be?

Speak to <<1>> in the Guild Halls. And stay alert. You wouldn't want to be the next victim.
====
3999
The murders have had the least attention.

Take this list. It names the family members of the victims. Find out what they know. Any information at this point would help.
====
4000
Look for the mud huts. Don't ask for him by name, or he'll think you a debt collector.

Remain discreet. If <<1>> found the scent of <<2>>, follow it until its end.
====
4001
Encourage them to leave, blue reed. How you do it is your concern. Then I fill your purse, yes?

Perhaps you should pretend to consider a purchase. Or perhaps you should consider a purchase, hmm? Such prices, unheard of in all of Stormhold.
====
4002
Patience, my friend. I require a few materials to test my theory before I get to them.

Cut down a good number of the spineweeds that infest this area and bring them to me. Oh, and I need a strong stomach. A crocodile stomach, to be exact.
====
4003
You freed me from the Dominion's clutches before those skin-stealing milk drinkers could kill me and wear my face. Of course I could use your help.

Meet my regiment at <<1>>. Keep your blades sharp. I'll find a way to turn you loose on the Dominion.
====
4004
Yeah, I guess. Somebody needs to investigate. The Knahaten Flu wiped out most of that village a while back. Who knows what might be happening there?

You should talk to the chief, if she's still alive. What I saw … I didn't imagine that.
====
4005
Dreugh showed up in the middle of the battle and started slaughtering everyone.

If you want to pitch in, report to Captain Noris. He's the officer in charge here. He's encamped to the north.
====
4006
Bring my incense to my earthly body to allow my spirit to re-enter.
====
4007
Grab ritual items please. Meet at temple.
====
4008
Good. Let's do the ritual. Be careful, I'm a rookie.
====
4009
Nonsense. The Vanguard is my priority right now. I'm sure one of your abilities can find ample employment elsewhere. 

If you have further questions—and I'm sure you do—speak to my seneschal, <<1>>.
====
4012
There should be two wardstones at the entrance, each attuned to a constellation. The Atronach and the Tower, if I recall. The key should allow you to disrupt those stones, and any others you encounter on your journey.

Three guide your steps!
====
4013
Fah! They're no good to me injured. But the Dominion lackeys are another matter.

Put the fear of One-Eye and her crew into them. That should loosen some tongues. Then find out where our Khajiit is hiding.
====
4014
If he won't listen, she must. We Ashlanders just don't ignore the advice of our wise women. Our Ashkhan defying her wishes … it's wrong.

Please. If you can help, seek her north of the temple.
====
4015
Me? Ha! This mind is for planning, not swordfighting and bloodletting. 

Oh, and counting coins. I am very good at that. This plan is reasonable, no?
====
4016
Just south of the docks is an old mine. Along with the ore the miners sought, gems called hrotanda were also found.

There should still be a number of gems there. Collect them, and return.
====
4018
One of those Maulborn must have the key. 

And one more thing—one of them was carrying around a creepy Daedric book when they brought me in. They took it into the lower tunnels. If you get the book, I can use it to explain my absence.
====
4019
My people and even some enemies languish in the Daedra's Oblivion realm.

The raiders seized an Argonian gel called firesap. Find some. It should overheat the crystals and cause them to crack. Then you can return my people.
====
4020
Speak to <<1>> and purchase some sandstone. Then go to the crafting table and open your recipe book. Using the piece of sandstone and the gem, carefully follow the instructions. 

Return to me with your final product.
====
4021
I gathered as many survivors as I could, but not everyone got out. Those monsters, the Vereansu, are tossing captives into the burning buildings.

Our leader, <<1>>, rushed back in to search for survivors and try to protect the <<2>>. He needs help.
====
4022
I heard them crying out in the darkness. The plague's taken them. They've … turned.

The wards. Concentrate on the wards. There're three of them. Smash them all.
====
4025
Head out the south gate and gather green maple from the fallen logs you find there. 

Gather it up, then come speak with me again.
====
4026
I don't know, but when he came out from talking to our grandmaster, he was in charge. Our House Elves and slaves alike are terrified. 

If you want to help, please speak with our grandmaster. Maybe he'll listen to a new voice.
====
4028
Text agreeing, suggesting the player search the houses for survivors.
====
4029
It's a school of some kind. Probably full of feeble old men and children.

Hmm. I have little patience for Argonians, but I wouldn't want them to suffer what happened to us. You should travel northwest on the road and see if they need help.
====
4030
Experiencing our curse uniquely suits you to deciding our fate.

You should hear the counsel of <<1>> and <<2>> before making your decision.
====
4031
Make a shield for me. Buy pitch from my apprentice, then go to the crafting bench. Open your journal, follow the instructions you'll find there. 

Let the currents carry you.
====
4032
Untie me so I can make a break for it! And free my guards. Their names were Nerys, Liam, Wilhem, and Gerren.

I overheard a necromancer say geodes with souls are fragile, and would release them if broken. Please, set them free!
====
4034
Carve a special ring available only to journeymen.

Purchase the recipe from me, and then carve the ring on the bench. If you can prove to me you have the skill required, you'll have earned your new title.
====
4035
The House Dunmer monks must understand we're not enemies. Take them a gift of herbs and potions from the supply in our camp. 

The Ashkhan has warriors protecting it. Fight through them. Take the medicine. Deliver it to the temple. Can you do this?
====
4036
Let's see—a half dozen wasp gizzards. But then you would have to get to my hut on the shore to make the concoction. I left my alchemy journal there.

When it's made, toss the mixture onto the tree outside my hut. That will rile the wasps up!
====
4037
I do. Purchase the ring recipe from me, and then begin your work. 

I see my own toothy grin reflected in your soul of steel, apprentice. Make me proud.
====
4038
Your first task is to create me a crown.

You can find suitable metal around the Kingdom. Adorn it with gems. You can find them around the Kingdom as well.

When you have the required parts, you can use the anvil north of here to shape the crown.
====
4039
It means "open" in my language. I used to speak so many languages, but I've forgotten most of them.

There's much I can't remember. Go, I'll be fine. I just need some time to rest.
====
4041
Purchase the journeyman ring recipe from me, then craft the ring as you've done so many other constructs.

If the ring is up to snuff, I'll grant you the title of journeyman runecrafter.
====
4042
Exactly. So if you smash any spheres or spiders, take their resonators. You can bring them to me for study.

While you're at it, destroy any repair stations you see. Then they can't make more resonators. All right?
====
4043
The medallions focus the power of the Tear of Saint Veloth. Wear one and the effects of the plague are slowed. 

When the Ashlanders attacked, the medallions were scattered. We have so few of them. They won't do anyone any good on these husks.
====
4044
You may choose your path. I want you to visit the Masters of the three crafting guilds. Take this Writ of Induction. It will open some doors for you.

Begin by speaking with <<1>>, head of the Smith's guild.
====
4045
I don't know. The smell may have driven the beasts into a frenzy. 

Perhaps, if you'd be willing … would you burn these flowers at each shrine? If the Three respond, tell Disciple Sildras. Perhaps that will restore his faith.
====
4046
Nothing! There was never a reply.

I'm leaving these swamps. I'm going to go to the drylands. This is my last letter to <<1>>. Will you deliver it to him? If not into his hands, then his grave. I fear the worst.
====
4047
If you promise to get revenge on my partner, I'll tell you what I know about treasure's location.

The map said I had to follow the road to <<1>>. I still have the map, but she saw it already! Maybe she's waiting to ambush me!
====
4048
I've written my report, but I need to stay on this end to keep the portal open.

If you'll deliver the report, you can use my portal. That's an even trade — saves everyone time and gets you to Mournhold in an instant.
====
4049
I know. I'm not as adventurous as my sister was.

Could you look for the amulet? I'm sure one of the ghosts has it. If you find it, please bring it to my mother, at Tal'deic Fortress. I don't want her to know I was out here. No reason to upset her.
====
4050
The wind has not whispered that to me. There have always been <<mz:1>>, but never this dangerous.

My mind would be eased to see travelers free of this threat. Life here is hard enough already.
====
4051
I hid in an offal pile. I thought I was doomed, but a Shadowscale named <<1>> found me and helped me escape. I don't know what happened to him after that. 

If you want to help, go see him. He might still be there.
====
4057
He didn't disturb the bodies. It's something else.

I want to understand him, but he won't discuss it with me. He's set up camp not far from here. Perhaps there are some clues there.
====
4058
First purcahse the Expert's Ring recipe from <<1>>  and learn it. You will then have to craft a flawless example of the ring and present it to me.
====
4059
They stood watch over Ash Mountain for centuries. All we need to do is grab their attention again. Kill Daedra, take their hearts, then burn them at the ruin altars. That should draw them out.

Walks-in-Ash is waiting for you at the top. Good luck!
====
4060
Balreth is an engine of fire and death. You'll need something to slow him down. Use the totem, slow him down, and your task should be much easier. 

But first, as you said, you'll need to summon the guardians. Sun on your scales, my friend.
====
4061
We've got pickaxes, but it's nigh impossible to collapse a mountain and fight at the same time. 

We'll keep these scamps busy while you collapse the entrances. Don't worry. There should be plenty of fighting.
====
4062
The Dark Elves see the coral as a gift from their living god, Vivec. He saved them, they say, in the Akaviri war. Now, that does not matter. The Pact military could use your skill and prowess in their fight.

Go well along the river, my friend.
====
4064
First purcahse the Adept's Ring recipe from <<1>> and learn it. You will then have to craft a flawless example of the ring and present it to me.
====
4065
First purchase the Expert Ring recipe from <<1>>. 

Next craft the ring and show me the result. If the ring is flawless I will grant you the rank of expert.
====
4066
First purcahse the Adept's Ring recipe from <<1>>. 

Next craft the ring and show me the result. If the ring is flawless I will grant you the rank of adept.
====
4067
They've broken it into five shards, please get them back to me…I beg you!
====
4069
Turns out it was a daedric artifact. Who knew? They shattered the crystal to use the pieces for a ritual to summon daedra into our world.

I need someone who can get these fragments from these cultists, before they can carry out their plans.
====
4070
The dreamers made off with a crystal of incredible power and shattered it into fuel for their foul purposes. My wizard tells me that there are five pieces scattered about the camp. I beseech you, go out and collect these pieces for me. I will pay.
====
4071
They're using the shards to summon daedra for their Prince, Vermina.  Stop those rituals and bring back the shards to me.
====
4073
A moment, please. Our Lady knows of your arrival. Sit by the fire and she'll speak to you presently.
====
4074
They'll seek to divide its power and give birth to their dream-hell. No doubt they've already shattered it. We need to get those shards back.
====
4076
Civilization depends on structure and order. We need to know who's coming and going. And with all the trouble in the land, we can't be too careful.

Please report to a registrar, citizen.
====
4077
You see! I was right. I knew you were a brave and wise <<1>>.
 
We await reinforcements from Fort Virak. Would you travel to the northwest and see what has become of them?
====
4078
First purchase the Expert Ring recipe from <<1>>  and learn it.  

Next craft the ring and show me the result. If the ring is flawless I will grant you the title of expert.
====
4079
Let's just say he's been somewhat unpredictable. Sees spies around every corner. You don't want to get him angry, trust me.
====
4080
First purcahse the Expert Ring recipe from <<1>> and learn it.  

Next craft the ring and show me the result. If the ring is flawless I will grant you the title of expert.
====
4082
Sorry. I'm a little upset. Could you untie me, please? I can get back home on my own.
====
4083
I came to reclaim a crystal that my father lost to the Supernal dreams. I wanted to make him proud and well… you can see how that turned out. Can you get me out of here?
====
4084
That's for <<1>> to say. Just go into Stormhold, find the center of town, and talk to the vicecanon. 

Oh, and don't get yourself missing or killed. There's been enough death already.
====
4085
I do not think so, but <<1>> will tell you more. He's the large Nord in the heart of Stormhold. 

Enjoy your time here, but please take care not to be the next victim.
====
4089
The Covenant landed at <<1>> to the west. We don't know why. Kyne knows the Elves love the place, but there's nothing of strategic value there.

Go see. Find <<2>> on the beach. He's commanding the counterattack.
====
4090
They plan to use me as a sacrifice in their ritual. Will you set me free so I can rejoin my father?
====
4091
To the east somewhere. Look for Bendyn. He's a fool like you.

Being brave only means something if you survive — and you're not going to survive this.
====
4092
Southwest of here. Could you try to find her again?

She worries me, but I must see to the town's defense.
====
4097
I don't have anyone as skilled as you to take on the Dreadlord. They are powerful mages.
====
4102
Cause whatever disruptions you can. Kill some of their soldiers and destroy their supplies. 

While you're doing that, I'll sneak around and take note of their dispositions. Meet me back here when you're done.
====
4105
"Each spellcaller has been issued a control rod, in case we must reopen the portals.

"Do not use a control rod again after a portal is open! The ensuing explosion could be catastrophic."
====
4106
Dancing bones! Some dance, some sleep. She wakes them, takes them, makes them.

Bring the bones these gifts. Boom! Burn Lurue's black book and her bones. Then I'll meet you by the light.
====
4108
For obvious reasons, we haven't had much contact with the outside world for many years. Still, we occasionally trade with the Dunmer at Mudtree.

Can you take this letter to them?
====
4109
For years, the people of Stillrise have not had much contact with the outside world. That's about to change.

Give this letter to the overseer in Mudtree. We'll take all the iron ore he can mine. We need more weapons!
====
4110
Dancing bones! Some dance, some sleep. She wakes them, takes them, makes them alive. Take them these gifts. Make sure the resting bones go kaboom!

Burn Lurue's spells and her bones as well! Let them sleep. Then see me by the light.
====
4113
Yes … at least the last few. They're Lion Guard, like me. Renard, Elise, Laroche. I saw them alive as I fled.

I know Gaston. He thinks my people expendable. Please, you have to bring them back. Until they're safe, nobody gets the fragment I took.
====
4114
Need to repair this Welkynd Stone next to me—it's the focus of a powerful binding spell.

I think it contained the freed Daedra, and unfortunately, it seems our Goblin friends have broken it. They've made four of the pieces into totems.
====
4116
My guards and my partner, <<1>>, were taken. Horrible men and skeletons attacked us … I think they're members of the Worm Cult!

I got away, but I heard screams coming from their camp, just down the hill. Can you help me?
====
4118
The murders. They've had the least attention.

Take this list of names. It's family members of the victims. Find out what they know. Any information at this point would help.
====
4119
<<1>> could tell you more. You'll find him at the heart of Stormhold.

And stay alert. I'm sure you don't want to be counted among our growing list of victims.
====
4120
The murders are the most serious, but nobody's really checked into them. Here's a list of the victims' families. Talk to them. 

And be careful. You're likely as not taking a stick to a hornet's next. See what you stir up.
====
4121
That's for <<1>> to say. Just go into Stormhold, find the center of town, and talk to the vicecanon. 

Oh, and don't get yourself killed. There've been enough deaths already.
====
4122
I don't think so, but <<1>> will tell you more. He's the large Nord in the heart of Stormhold. 

Enjoy your time here, but please take care not to be the next victim.
====
4123
Help us get revenge for generations of slavery!

Find Betina Volek. Lure her to her family's townhouse. Bring her there and we will have our revenge.
====
4125
In the Argonian district. That's where his house is. Just follow the road west and take the last bridge.

I trust you will remain discreet.
====
4126
I heard a whisper of a sacred Dark Elf performance. Those who performed it splashed in the River of Humor. And the Dark Elves … laughed.

If you tread the dust of the tomb, will you seek the rite for me?
====
4127
Grandmaster Indoril appointed his senior aide to command the Vanguard. I believe the man's name is <<1>>.

Kill him. That is the price of affronting the Dres.
====
4128
I don't know. I've never been this deep into Black Marsh before. The Argonians here are strange.

I'm sending <<1>> to speak with their leader. It's an act of desperation, since Garm is no talker. Why don't you join him?
====
4129
They're searching for a magical relic called a keystone. If they find it, they could cause much havoc in Shadowfen.

Maybe that Kothringi can help us find it before the Dominion does. Could you infiltrate Zuuk and rescue him?
====
4130
As the mud is my mother, I have no idea. I've been scavenging in Xal Ithix for years. It's not entirely safe, but nothing like this has ever happened.

You should talk to <<1>>. He's at his hut, at the end of the village. I'm sure he has some idea.
====
4131
There is still a source of power left to us: the Tribunal. Perhaps the Three will show us a way through these trying times.

Go to the sanctuary on this floor and pray at the shrine. Perhaps the Tribunal will answer you.
====
4132
Things that are too important to fall into the hands of the Maulborn. They're in three locked chests, so you'll need to get the keys first.
====
4133
Don't need to tell us twice. We'll stay on high ground until the plague dissipates.

If you find Diiril and he's turned … do what you have to. Understand?
====
4134
I'm certain of it. They have <<1>> nearby. The others must be down there as well: agents <<2>> and <<3>>. 

Free them and meet us at the renezvous point. It's on the southwest side of <<4>>. Our leader, <<5>> will be eager to speak to you.
====
4136
Plenty. First, take a life for every life they've taken. 

While you're doing that, collect their camp's stores of crystallized fire salts. Once you have enough, meet me by the southeast shore.
====
4139
It's just west of here. I'll go myself later … if I survive.
====
4140
I'm a scavenger, not a warrior. Look around us. The stranglers attack everything that moves, whether it can resist or not.

Can you help the few fighters we have left?
====
4142
They got in behind the temple building to the southwest. <<1>> has taken command of its defenses. Even with the spirits and healed soldiers, I fear we'll be overrun.

This is a fight for our lives!
====
4143
The entrance to the tunnel is behind this temple to the southwest. <<1>> is mustering the forces you rallied for us.

The spirits and Pact soldiers might stem the tide, but I fear they won't be enough.
====
4145
Bring me proof that you killed them. *woof*
====
4147
Pash-Riha, my sister. She is crazy. 

Not long ago, we repelled a Covenant attack. She chased their leader to the northwest. Would you look for her? If you find her slain, could you drag her corpse back to town?
====
4148
How good of you to ask. We are fine. Only a few minor injuries.

There may be some Covenant soldiers left, if you want to kill them. You should speak to Elder Seven-Bellies in town.
====
4149
That I do. I would really like to see their supplies burn. Are you someone who could get in and out without getting killed? I can even give you a torch. 

If you do it, meet me and my brothers on the road north of Muth Gnaar.
====
4150
I know, but I can't go back to my brothers if the supplies aren't burned. I have a torch—but I'm not a fighter! 

You seem bold. If you got in and set fire to their supplies—could you do that? You could meet me north of Muth Gnaar later.
====
4151
Sneak past or fight your way through the House Dres guards and nix-hounds. Then find Overseer Melur. 

I know Melur, and I imagine he's not happy about this business. He'll talk to you.
====
4152
They're heathen Ashlanders outside the light and protection of the Tribunal!

I can't bear to think about it any more. If you really want to help, find <<1>>. He's gathered a few of the survivors outside Muth Gnaar, away from the Vereansu patrols.
====
4153
I'm certain of it. If you can find and rescue them, meet us at our rendezvous on the hillside overlooking <<1>>.

We need to know what our Shadowscales learned. The Dominion must expect a powerful prize to send a force this large.
====
4154
Badly! The registrar makes us wait by this giant smelly toadstool while our gifts of culture, art, and religion gather dust.

How about you take these gifts for us? Trade them for Dark Elf stuff. We need books, clothes, and relics.
====
4155
Veloth's blessing! So impressive! But a paltry blessing doesn't make you invincible.

You did take down the wards, though. I'll give you that. Perhaps you do pose a challenge to Vox after all.
====
4156
This goat is lost. If you want to help save the rest of my flock, you must go into <<1>> and smash the bugs flat!

Smash their eggs as well, so that more don't spawn and sting anyone else's goats!
====
4157
"I've come to warn you of the treachery in our own ranks. Any of us could be an enemy agent. I only hope you and the other vicecanons are not taken. If I don't make it, then hopefully, this letter will get to you.

"— Genthis"
====
4158
By the Three, that's not good! There's only one Nord in our ranks: Vicecanon Hrondar. Unless there's another Nord out there, we're in grave danger.

Get to that portal quickly, before they can wipe us out.
====
4159
Without me, their power will fade. Through me, they will prey on your kind forever. Which do you desire?

Three keys on three altars can free me from this ruin. Find them, and I pledge to help you destroy the skin thieves.
====
4161
A sorcerer's spirit awaits you in the nearby cave. Remember: you are a soldier under General Balreth's command. Say nothing to make the Chimer doubt that.
====
4162
Not dead, at least not yet. The lamia bit them and carried the four of them off. I'm in over my head.

Listen, I have an antivenom kit. Could you go in and see if you can help them? The kit's easy to use. You just need snake venom.
====
4163
We've been ordered not to discuss the entirety of the situation in public. To prevent panic, you understand.

The Lady summons you. Go.
====
4164
I am but a remnant now.  I can protect you from the power of the artifact Vox wields only if my reliquary is restored.

My priests have found some pieces but not all. Look for the spire and the medallion within the shrine.
====
4165
I hate to admit it, but I'm not as young or as strong as I used to be.

If you kill any Dremora and happen to take their hearts … well, find me near Eidolon's Hollow and I'll compensate you for your time.
====
4166
I think so, but probably not far. I need to go to the inn. That's where survivors were gathering.
====
4168
Sep is wise to send you to the place of Zeht's tears.

You must take blood from the lamia to the shrine in the upper tunnels. Sep will purify the blood into a potent medicine. Cure the waters, and kill <<1>> before her toxin spreads too far.
====
4169
Speak to the overseer, <<1>>. She knows more of the Goblins and those accursed mines.

Do not trust her completely. She was master here in the terrible time before the Pact.
====
4171
Shor's bones! What would we do without you? Bring down the ward, and I'll lead the boys in. 

Go on ahead and find Walks-in-Ash.
====
4172
Whatcha gonna do about it?
====
4173
He's the sadist who slaughtered innocents and hatchlings. They call him <<1>>. I've seen his filthy banner over their camp.

Burn his banner. Defile his camp. He's too proud to ignore an insult. Cut out his heart, if he has one, and bring it to me.
====
4174
I don't know, but <<1>> might. He's been in Xal Ithix as long as I can remember. If anyone knows what's wrong with the swamp, he will.

Look for the tree-minder in his hut. He's usually there, consulting with the elders or communing with the Hist.
====
4176
Yes, I have seen how capable you are in a fight. I know you could make it.
====
4177
What are you worried about? You have Veloth's Blessing. It's your connection to this world. Believe in yourself and in Veloth. The saint will protect you. 

And I can't wait to see how all this turns out. Don't disappoint me.
====
4178
I give the gifts, I don't explain the act of giving. I would speak the words poorly.

You seek understanding, yes? You should … see our leader, inside our enclave. All will be clear to you.
====
4180
Speak with them, my friend. Perhaps you can earn their trust. One awaits you on the platform in the center of the caldera.

Vivec walk with you.
====
4181
It's just west of here. I'll go myself later … if I survive.
====
4182
Plenty. First, take a life for every life they've taken. 

Meanwhile collect their camp's stores of crystallized fire salts. Once you have enough, meet me by the southeast shore.
====
4184
I'm certain of it. If you can find and rescue them, meet us at our rendezvous on the hillside overlooking <<1>>.

We need to know what our Shadowscales learned. The Dominion must expect a powerful prize to send a force this large.
====
4187
I have a feeling she's going to want your help. Tales of your exploits already spread through Narsis. Find the Argonian, and I'd wager that before you say a word, she asks you to meet with her companions.
====
4189
"Day Eight: No sign of additional inscriptions. I'll need to look elsewhere for clues as to how to open the vault in Razak's Wheel.

This construct must hold some clue. I should take it apart. There's a loud buzzing behind one of its compartments."
====
4191
Sounds good, let me know what to do.
====
4192
A number of Argonian relics are scattered throughout this swamp. I've been told that they're powerful enough to turn the tide of the war in our favor.

I was skeptical, but the Dominion presence here seems to confirm it. We need to get to them first.
====
4193
Use the vessel of holy water on the fires blocking your way as you did on the brazier in the temple.
====
4194
You're welcome to try. We need that keystone.

Look for <<1>>, an old Imperial general they left here to rot. He's the prisoners' leader.
====
4195
<<1>> might be able to help you. He's in the dungeon, foraging for supplies.

Here, let me put this ointment on you. It'll mask your scent from the ferals. But not for long.
====
4196
They're dead, too … somewhere in here. The Imperials took them away from me.

Please bury us beneath the tree just outside the cave entrance to the prison. Inter us in the open air, away from this dank place.
====
4198
No, it is not our way. If her spirit is to return to the Hist, some part of her must be buried properly.

Then she would be reunited with us, even after all this time.
====
4200
When the dreugh attacked, I crawled away, but what if they caught her? She might be buried in one of their mud piles, where they keep their prey.

I can't move quickly with this wound, much less fight. Please look for her!
====
4201
Perhaps he went to the town hall. It is usually locked tight and might still be safe. Here, take this key. It will open the door.
====
4203
Wait. He'll run away if you just walk up to him. He doesn't even know you!

Take some of his food. If you put it down near him, he'll come to you.
====
4206
<You see a broken key-ring hanging from the tree-minder's belt.>

<One of the slashes that killed her must have shattered the ring and cast the key to the ground somewhere.>
====
4207
I've created a refined Spell Gem that should allow you to slip into the camp. Just be wary. The spiders guarding the Goblins will not be fooled. 

Assault <<1>> and return Dithis to us safely, if you would be so kind.
====
4208
Our best bet is to go back to the source: the Mages that first bound Balreth. Some of them are buried at the necropolis to the south, a place called Othrenis. I've sent a scout, Onuja, to learn what we need. Go there, and aid him.
====
4209
As we speak, two of my guardians investigate rumored anchor sites. Merric and Aelif are the best the guild has to offer. Meet up with them outside of Daggerfall. You can proceed from there.
====
4210
I can walk, but it's slow going. I'm looking for my father. He's got a lot of explaining to do about that offering, those stupid relics, and the reasons he brought us down here.

I don't know him anymore. I don't know what he might do.
====
4211
We're not sure, but it seems to have something to do with that Mortuum Vivicus her notes mentioned. <<1>> is far from here, but I've prepared a portal that will carry us across Tamriel. 

What do you say, comrade? Venture with me into the unknown?
====
4213
Ah, interest. A box, rusty metal with sharp points. Look for it in a green tent at the Covenant camp.

I know where it lies, and I'll know if you try to open it. Just return the box and you'll be paid.
====
4214
Please. "Procure." There's a bottle of <<1>>  hoarded by  a Nord tavernkeeper here. I offered to buy, but he won't sell.

Frankly, he'll never drink it, so he'd never know if it was replaced by a copy.
====
4216
You can click them in any order; the IOs are set as quest interactables.
====
4217
Foreman Surii can be found in the metalworks in town easy enough, but getting her boy back, that is another matter.  And likely a bloody one at that.
====
4218
Steal? Such an ugly word. "Procure." I'd like you to procure a single, precious bottle of <<1>>. A former war wizard has it now.

Just replace her bottle with this identical bottle filled with cheap rotgut. We'll both profit.
====
4219
Precisely. I'd do it myself, but one of those fetchers stabbed me when I tried to go after her.

Besides, I, um, forgot to take the control rod and had to come back for it, anyway. Here.
====
4224
Ha! No. Lately, we've sighted savage creatures in the wastelands. They're more than a match for our tribe's hunters.

Great rewards await any hunter who can bring them to ground.
====
4226
Bakkhara will give you incendiaries to destroy what bones they gather so far. 

She finds that they sort bones into piles; some for centaur, some for ogre, some for minotaur, and some she cannot identify.

Bakkhara will stay here to speed your exit.
====
4227
I'm not sure, just yet. <<1>> is far from here. From Doshia's notes I've prepared a portal that will carry us across Tamriel. 

What do you say, comrade? Will you venture with me into the unknown?
====
4228
I don't know, but when he came out from talking to our grandmaster, he was in charge. Our House Elves and slaves alike are terrified. 

Please, hero, speak with our grandmaster. Maybe he'll listen to a new voice.
====
4229
I'm sorry, but the Indoril Vanguard demands my attention. 

Please speak to my seneschal, <<1>>. She may be able to help you.
====
4230
If I survive, I'm resigning my position. After me, Holgunn is to be the commander of our forces in Stonefalls. 

The Houses will have to promote another Dark Elf to my old position. Until then, Holgunn is the only one I trust to safeguard the Pact.
====
4231
I think they've gotten to her, friend. They talked her into taking <<1>>'s Darkfern tribe to dig up the bones of the creatures buried here for use in their rituals.

Someone has to stop them both.
====
4232
Blame? The Dominion is to blame. They have more spies and more creatures.

<<1>> must be told. I heard she's in Ten-Maur-Wolk. I can't get there with my leg. Please, go and tell her what happened to my father.
====
4233
Shut your jaws, heretic. I'll prove your deceit to the Shadowscales, to the Night Mother, to Sithis himself. I challenge you to a duel before the entire Shadowscale Enclave.
====
4234
Restore my reliquary. 

Find the pieces, scattered about the shrine and bring them to Master Aron at the central dais. When I am made whole, I can help you prevail against Vox.
====
4235
I'm sorry. I'm a bit undone by all this. And worried about Boril, my husband. He should not have gone back in the mine!

Could you get more Aloe and Redweed. I just need a bit more to finish this batch of antidote.
====
4237
Edrasa needs aloe and redweed, which grows near  rocks. She mixed a pption that counteracts the effects of the noxious fumes. 

Would you gather a few more samples and take them to her? She's the busy woman by the tents.
====
4238
My husband, Boril, went back into the mine! What is he thinking? I'm sorry, what did you say? Help?

Yes, all right. I need aloe or redweed to make more potions. They grow all around here. You can forage for some, if you're willing.
====
4240
Welp I had a letter that pointed you towards a hidden book… but my damn pig ate it. He's just over there on the ledge behind you. 

I'll leave it to you to figure out how to get the letter out of him.
====
4241
Turn this … tighten that … and … finished!

That should do it. Should we see what this thing does?
====
4242
Indeed, it's hard to ignore. A melody drifting amongst the tormented chords and shrill screeching of banshees, yet I hear her. A soft, sweet voice, calming me. Telling me it will be okay.

But she warns me to stay away.  Tells me it is not safe here.
====
4243
Not so fast! You go running off like that and you'll end up worm food.

I'll meet you on the boat, you'll know me. I'll help you from there.
====
4244
Unlike you, I have responsibilities to the Brotherhood that go beyond being a wet nurse for new recruits. Find it yourself and go right in. It may come as a surprise to you, but security is a bit lax at a Skooma house. No one will care about you.
====
4246
She died trying to protect me from the jealous Nerien'eth, and his grief drove him to madness. Now he keeps her soul here in the crypt while he searches for ways to bring her back.

You must free her from the daedra he has summoned to guard her!
====
4247
Strike a blow for the Three! A direct attack may convince them we're stronger than we appear.

And any losses you inflict will improve our odds of holding them back immensely.
====
4248
Ah, you're savvy to the ways of the world, I see!

You collect the treasures for me, and you get a hefty finder's fee. You're looking for Donlan's Glyphs, Bonnedhel's Engravings, Benoit's Journal, and the Black Soul Litanies.

Deal?
====
4249
The Hist Tree must be restored. If you can recover the three parts of my broken staff, we may be able to use magic to calm the spirits, and then we can do what we can for the tree itself. But beware—Argonian ghosts are unnatural and very dangerous.
====
4252
In time, comrade. First you and I must travel afield, to the ruined city Abagarlas. It was there the Ayleids went, to stop the Mortuum Vivicus. Together we will understand the threat to the present in the events of the past.
====
4255
Believe it or not, <<1>> and I are researching Argonian ruins, and the pirates are in our way. I'm sure they have plenty of loot, but that's not what we're after.

If you're interested, ask <<1>> to fill you in. He's watching the lower road.
====
4256
The artifacts below are dangerous. I need to review my notes and see if I can figure out what we're dealing with. Tell <<1>> to wait, or we may walk into some serious trouble.
====
4257
I heard pirates beg <<1>> for mercy. Then, screams. That's the other Fang's influence at work.

I'll take the first Fang of Sithis to our secondary camp not far from here. Get the other Fang away from the pirates and meet me there.
====
4258
One of my close friends, Chuneet, should still be there. We quarreled. I chose the roving path; she chose a different way. After this mess, I realize ….

Give her this. She'll know what it means.
====
4259
No. Well, not exactly. We want to search the ruins for ancient relics, and the pirates are in the way.

My partner, <<1>>, is up at our camp. He can tell you more about what we're after, if you're interested.
====
4260
Spoken like a true Nord. Talk to Grandmaster Tanval. He's commanding the House Indoril troops. He's good soldier. I've  known him since the Akaviri war.

He's at the mansion in the northern quarter where we've made our headquaters.
====
4266
<<1>> insisted they'd protect against the Dominion's underhanded tactics. 

He asked for help. If you're interested, <<2>> does the recruiting.
====
4267
We're waiting to depart for Shad Astula, the Academy of Magic.

The Academy sends invitations to only the most promising mages. Trains them to become leaders for the Houses and the Ebonheart Pact. My apologies, I thought that was common knowledge.
====
4270
The invaders put our library to the torch. However, I'm sure some of our lore has survived, as our most precious scrolls are treated with a flame-resistant unguent.

Rescue the scrolls and my fellow devotees: <<1>>, <<2>>, and <<3>>.
====
4271
Yes, that should work!

 Find the houses in which they are trapped and save them.
====
4272
I'd be eternally grateful if you could. My father took my amulet, which let me meet my lover anywhere. I'd like it back, but I can't go back to speak with him.

If you could get it, that would be excellent, but be careful. My father is an ogre.
====
4273
We feel … the council feels that we need to further investigate Jofnir's death. You will be their eyes and ears, with Aelif assisting you. She can explain in more detail when you speak to her.
====
4275
Reave knowledge from the minds of the Dagonites.

Desecrate their altars. That will attract their acolytes. Kill them. Then pillage information from their dead brains.
====
4276
Those soldiers are terrorizing our people. Kill them! Rescue everyone you can, and please look for <<1>>.

I don't know what the Dominion's doing here, but they said something about crystals. I'll sneak back in. Meet me near the village center.
====
4277
Thanks. 

Oh, also: there's a werewolf.
====
4278
Light the signal fire atop either nearby xanmeer. That will call them to the ritual site.

At least, it will call those few who are left.
====
4279
He was there one day and gone the next. His notes call this place "Crow's Wood." It's the only clue I have.

I thought I saw an old house up the trail. Could you take a look? I need to stabilize this portal.
====
4280
Before you arrived, my visions revealed those three to me. They are to play an important part in future events directly related to the success of the Pact.

Help them. They must pass their tests and complete their training.
====
4281
There are supplies scattered throughout Selfora.
====
4285
We must take appropriate measures! I'll gather the students and make sure the grounds are secure.

I'd like you to use the trapdoor to investigate the library vaults. I haven't heard from the librarian, and that fills me with nameless apprehension.
====
4286
I'd hoped you'd say that. See if you can find <<1>>.

Zuuk was a Kothringi village, wiped out by the flu years ago. No doubt other things have moved in since then.
====
4287
The camp's empty, and the Egg's not here. I expect Dominion reinforcements soon. They wouldn't leave <<1>> without an escape plan.

 Look, I need you to find out whatever you can about the Egg. We need to know <<1>>'s plans for it.
====
4288
It would ease my mind to know she's not alone.

Head up the road to the foot of the ruin. There's a Dominion camp. She said she'd look there first.
====
4289
Thank you. I can't spare any of my troops from the perimeter.

Head up the road until you reach the top of the ruin. Look for a Dominion camp. She said she'd try there first.
====
4290
She was a decorated soldier in the Ebonheart Pact. Now she tends to guests at the Ebony Flask. 

Her nightflower servants probably know her best. If you want to know how to get that bottle, talk to one.
====
4292
We tried to close the portals, but Vox was clever—she used dark magic to tie each portal to a watcher. You have to kill the watchers to close the portals. That's how many of us died. 

Please close them, then find me by the central dais.
====
4293
Kazdi wishes to live. I wish to get out safely, see Elsweyr again. You can help.

I show you how to get past the keystones locking the door, and you make pincushions out of <<1>>. Good?
====
4294
Strike back. Make them pay. He's probably hiding somewhere. I have no idea what my sister sees in him, but he's not stupid. If you can drive back the Dominion, I'm sure we'll find him safe and sound.
====
4296
Magistrix Vox attacked the shrine, but I don't know any more than that.

Saint Veloth's fading spirit asked me to send help. He's on the stairs leading to the shrine, near the bridge to Tal'Deic Fortress. Hurry, before he vanishes forever.
====
4297
Then … well … things will go badly for you. Droppings on your shiny clothes. Yes, that's it! And incessant cawing! We'll keep you awake all through the night.

Do not cross Blackfeather Court, intruder.
====
4298
Along the coast to the north lies the Ayleid ruin known as <<1>>.

If you please, investigate the ruin and bring back any interesting books you can find.
====
4299
Yes! Yes! Grub grass? Could you? It grows at the base of a waterfall near here. Meanwhile, I'll work on the brew.

The river always provides.
====
4301
I'm not sure. Assist me in summoning him. He believes if you can channel the strength to call upon him, you are the right choice for the mission.
====
4302
By all means. "Circus of Cheerful Slaughter" is just there on the desk. 

But be careful. The treachery of the Mad God knows no bounds.
====
4303
<<1>> is trying to break into the mine. We have to get in there. People are trapped inside, and we need to understand what in Oblivion the Reach are up to!
====
4304
Deep in the mine, in an ancient Companion tomb …. The Reachmen shamans went into the tomb, then the clansmen used two relics to seal the entrance. Their leaders are in the tomb, but you need those relics to get in.
====
4305
Yes! They led <<1>>, <<2>>, and <<3>> away through the mines. Find them, please!
====
4307
Yes, the cultists drove my family away! Gjakil, my husband. My two daughters, <<1>> and <<2>>.

I … I'm afraid to go after them. Will you look for them?
====
4308
I don't know. And I can feel my mind slipping away. Please, help me. Find my mentor, the great <<1>>. She was at my performance. If anyone knows what's happening, she will. Hurry!
====
4311
There's folk buried under rubble, and fires everywhere. My healers tell me we need to burn the dead. They don't want disease to spread. It's a mess.
====
4312
I need copper ore. Don't worry, you don't need to dig it up for me. My men already mined enough ore to meet my quota. It's even been bagged up.

In any case, <<z:1>>s would save my family from certain doom.
====
4314
It gets worse, they're … doing something. To the Reachmen. 

I need to keep watch for any other soldiers coming through. Talk to Dajaheel and the Centurion if you want to pitch in. Good luck.
====
4315
I think so - <<1>>, <<2>>, and <<3>>. They took them away, might still be alive. Now get me out!
====
4316
Yes! They led <<1>>, <<2>>, and <<3>> away through the mines. Please find them.
====
4318
It is. They can use it to fuel a daedric summoning ritual! I can repair it and seal it awa, but you must retrieve its pieces, first.
====
4319
They got into squabbling and chopped it into five parts. Get those parts back and my mage will fix it and stop their infernal plans
====
4320
I don't know. All I know is them dreamers better not be scratchin' up my crystal shards. Can you kill some of them Dreamers and get my crystal shards back?
====
4321
Yes, they broke my crystal into 5 parts. I know a wizard that can repair the crystal but I wneed all 5 shards that these rouges have.
====
4322
Collect the five shards, so that my wizard might repair and secure the crystal.
====
4323
They shattered the crystal into five shards. I need you to recover the crystal shards  for me.
====
4324
The Supernal Dreamers. They have shattered it into five parts and intend to use it to subdue the world.
====
4325
Mock me not, fangless one. Are you going to help me, or just enjoy watching me suffer, bongoless, in an existence I abhor?
====
4326
Outside of town, dark shamans disturb the dead, imbuing their bodies with corruption. Use this talisman to draw out the magicka and return the dead to peace. See me when the talisman is full.
====
4327
Yes, please cut me loose. And I'll meet you outside the camp.
====
4329
Well if you want the Supernal Dreamers to rule the wrld, then no. Otherwise free me.
====
4334
Please hurry. This whole situation is terribly embarassing.
====
4335
Not always. Sometimes I get rescued. 
It never lasts.
====
4336
Thank you! Meet me near <<1>>.
====
4337
You're welcome to try. We need that keystone.

Look for <<1>>, an old Imperial general they left here to rot. He's the prisoners' leader.
====
4342
Find and kill Remelie, the leader of the Supernal Dreamers. That should send them fleeing back to Stormhaven.
====
4343
Well, how about you kill him?
====
4344
Yes, you have to stop him.
====
4345
Not at all, fangless. This isn't the first time Cloggg has misappropriated my bongos.
====
4346
I'm … I'm fine, adept. I'm just tired. It's become very draining to translate these tomes. Don't worry about me. I can open the portal to the Isles for you straight away. Shalidor should be waiting. If you'll allow me?
====
4350
Someone has to tell Ordinator Kilao what happened here. You appear to be available for the job. 

I'm sure we'll run into each other again. Hopefully, it won't be because your name's on a contract.
====
4352
Get my books back! Her nightmares crawled all over the shelves, pulled out anything that referenced herself or her Dreamers. Now they're out there in the cold, getting ratty.
====
4353
They're appearing all across Deshaan. Even Narsis is in danger.

I need to stay here and finish my investigation. If you're heading south, would you carry a message to Guard Verilu at Narsis? She needs to know what happened here.
====
4354
Get me books back! Her nightmares crawled all over the shelves, pulled out anything that referenced herself or her Dreamers. Now they're out there in the cold, getting ratty.
====
4355
Your first priority: get pressure off of the troops. Help out the soldiers on the front lines, as best you can. Then locate <<1>>. We can't lose another capable officer.
====
4356
Aye. I've gathered materials to make wards, spell foci that'll cleanse the vines. Will you try them out for me? 

Once you've cleansed a few vines, the wards should be energised. Drop them near a Lurcher or two. Clear the field. Save the plants.
====
4357
My dying wish. I want them to pay. The leaders of the three tribes here—Boneshaper, Rageclaw, Stonetalon. Kill them … and raise the Pact banner at the top of the hill. For me, please.
====
4360
Take this bucket. The well's between the houses, but beware those foul creatures. I tripped running away from them and injured my own arm!

Three houses are ablaze. Please, put out the fires before everything burns to the ground!
====
4362
I have a feeling that this is more than just another Yokudan ruin—it's massive, and the runes I've seen hint that something vital awaits inside!

I need to get into the sealed inner chamber. Would you be willing to help me?
====
4363
It happened so fast. Magistrix Vox called forth Saint Veloth and then unleashed a wave of destruction. 

Can you help us?
====
4365
To the east of Mournhold lies Selfora, a quiet village known for its independent spirit.

Vox almost certainly passed through there. Start your search in Selfora.
====
4366
Oh, I thought it was obvious. We kill you, sort of. These Graveborn hearts … yes, imbuing their essence into a potion. Like so.

Drink this. Trust me, nothing will go wrong!
====
4377
<<1>> went back to free the captured. She was a scout in the war, but I told her it was too dangerous. They're doomed. Even Ulrich fell.

There were so many. She'll never make it.
====
4379
Some survivors still hold out near the shrines. You get out there and rally them into the Hall. 

I'm going straight up the middle. We'll hold the door … and wait for you to make our move.
====
4383
Then work with <<1>>. She'd have the bodies already if the lamia cave didn't stink of death. She's blind, you see, but still a Shadowscale.

Mark the bodies with this paste. She'll track the scent and sneak the bodies from the lamia cave.
====
4384
I guess. Why else would I be recruiting? The ruins are said to be infested with beasts of some type. I'm sure they'll pay for swords, and that will serve the good of the Pact.

You're a loyal citizen of the Pact, aren't you?
====
4385
I fear their intention may be to enslave Hakra's spirit.

There is still time though. Will you help? If you jab this shard into one of the cultists' corpses in the cave, Hakra can possess the body and then she can tell us what to do to stop them.
====
4387
I don't even know if he's alive. And they stole all our equipment too. I know it sounds dumb, caring about that stuff.

Please find him! And grab our equipment, if you see any of it.
====
4390
No! Not Ulrich! He's just hurt, or captured!

They tore apart our camp, scattering our things, including his journal. Those pages may lead you to Ulrich himself. Gather them up and see. Please.
====
4391
Now there's a plan. If you bag him, I'll toss you some coin for your trouble. 

As I made my escape, some stuff fell out of my pack. You should be able to follow what I dropped like a trail back to his lair.
====
4392
No. No! Follow me. I'll show you.
====
4393
How are you at subterfuge? I'll stay here and keep an eye on these bandits.

You take the uniform from our friend here. Get down among the shacks and see what's going on.
====
4394
Save my crew. If I know spiders, my comrades are already in cocoons. 

Find <<1>>, <<2>>, and <<3>>. Set them free.
====
4397
I have an idea, but we must confer with Merric. He's returned to the Earth Forge, to finish work on the Prismatic Core. Aelif is ready to open a portal, take us straight to his side. Are you prepared?
====
4398
Tribunal willing. I've studied a map of the tomb's layout, but I never dared to enter.

This place is old. The original inhabitants of Bleakrock rest inside … and not quietly.
====
4399
If Shor's willing, yes. I brought a bag of incense to burn as an offering. The bone men got me before I could try the ritual.

You might have better luck. What do you say?
====
4400
Stick the chieftain's head on a spike, somewhere the whole tribe can see. Then lead them to attack the dreugh.  

Once the dreughs' king is dead, we'll be free to explore. And to reward you handsomely, of course.
====
4401
I don't know, but I know I must try. My age and stubborn nature should grant me strength … or maybe they won't.

My gerents should be nearby now. Go and tell them we have the Egg while I figure this out.
====
4402
No one knows. He takes people who enter Orkey's Hollow. Now he's taken my brother.

I should stop sharpening this blade. You must go inside. I just can't.
====
4403
I was prevented from entering the shrine. If you summon the spirit of Skyshroud Barrow, it will teach you how to gain entrance.
====
4405
Just focus on the task at hand. I've prepared the ritual space, as you can see. Here are the books. Take them, and place them on the pillars of light around the Hall. 

They'll focus the power of the books for the Archmage.
====
4409
Trying to put this out with my boot. Go get a damn bucket!

If you get all the fields put out, meet me at the Last Rest Barrow just outside town.
====
4411
You could get a bucket from one of the village wells and try to put the flames out. I guess.

If you manage it, meet us at the Last Rest barrow outside of town. Everyone's fleeing there.
====
4412
Everyone's going to the Last Rest Barrow just outside town. I'll meet you there once all the fields are doused.

Go!
====
4413
How are you at subterfuge? I'll stay here and keep an eye on these bandits.

Take the uniform from our friend here. Then get down into the mine shacks and see what's going on.
====
4414
I have seen her. She works a terrible forge where Black Soul Gems are crafted to fuel Molag Bal's conquest of Tamriel.

By the power of my dream vision I shall open a gate to Coldharbour, so you can return there. Go. Rescue Lyris.
====
4415
I'm going to rally the villagers and get them ready to go. 

Find Tillrani when you're done at the tower. She'll hold the way open. She knows where to go.
====
4429
A former master named <<1>> now serves as the overseer. It is a shameful change of title, little more, but she knows these mines better than anyone.

Me? I'd probably spit on her snout. It's better for you to talk to her.
====
4430
<<1>> runs the place. She was the former master here before the Pact. She is knowledgeable about the mine. Unfortunately, we're not on good speaking terms.
 
You have no history here. You can talk to her.
====
4442
I don't know. This is the first time the giants have ventured this close to the village … and the first time they've attacked us.

My brother Skorvild is assembling a force of warriors to drive off the giants. You should speak to my brother.
====
4443
I don't know. Mortal things, I think. I wish I could help them, but I have to tend to my forest.

Could you talk to them for me? You can't miss their leader, Thulvald. He's got thick branches and … um, very nice roots.
====
4444
My axe floated off to the southeast. I was so startled that I just stood there and watched it go. I thought I heard giggling as well, but I didn't see anyone around.

Please find it. That axe means a lot to me.
====
4445
No! He's afraid of me. Can you talk to him? Tell him what I meant?

I haven't felt this way about a mortal before, and I don't want to lose him.
====
4446
He entered a house, but then ran back out holding his side. That's when I saw Daedra everywhere! <<1>>  headed toward the other side of the village, chased by them!

Please take this bucket and get water from the well to douse the fires!
====
4448
I'm going to rally folks here and in Dhalmora. Get the battle-ready mustered. Send the non-combatants to safety with Darj.

Now hurry. The fate of Davon's Watch depends on you.
====
4449
Of course! Guar are noble creatures. And they're hard workers. You've got to find them!

Here, take some <<z:1>>. It's their favorite food. Their stomachs will lead them home. Home to me!
====
4450
We no longer need this one. Destroy the outsider!
====
4461
You have the heart of Ysgramor. Go out into the courtyard and help the Pact soldiers.

You've seen more combat than most of these milk drinkers. Show them what you know.
====
4466
Well, no. Not after that traveling merchant came by and told us that terrible story. He said dark witches had killed the Keepers of the shrine. The place has been overrun!

I can match steel with any soldier, but how do you battle a witch's hex?
====
4477
That's right. When a betty or netchling feels threatened, it secretes a kind of oil that provokes a bull's rage.

I collected some oil and coated these sterile netch eggs with it. Throw them at the Daggers. The netch bulls should attack them.
====
4478
More than you know. They killed my wife, Inga. She was Old Man Voljar's daughter. I plan to reopen the meadery. My brothers came to help.

We need to get rid of the Stormfists and gather the ingredients Roruld needs to start fermenting mead again.
====
4480
Kazok's camp is up the path behind the barn. Take out more of his troops along the way and that ought to make Kazok angry enough to appear and face you.

When he shows up, kill him. Then we can stick his head on one of these pikes!
====
4481
Once you've charge it up, you can use it to deal with some of the Covenant soldiers. You'll need to beat them up a bit first, but it should make controling them easier.

What do you say? Will you help me?
====
4483
Hold up. Captain Rana learned of a second force headed to the Bal Foyen docks. She's leading a group of warriors to repel that attack, but without aid ….

I'm afraid you must choose.
====
4486
Well, the wolves came to Lower Yorgrim after the giants attacked. They roam the streets and feast on our dead.

Perhaps you could collect a few wolf pelts for me. I can turn them into blankets. At least those of us that survived can stay warm.
====
4488
The arch-mage spoke of a tome. It lies forgotten in the Inner Sea Armature, a Dwemer ruin on the slopes of Ash Mountain to the west.

Only you can retrieve this book. You must.
====
4495
Report to my aide, Aelif, here in town. She'll deploy a recruit to help you. 

Then link up with Guardian Merric's squad. They're to the south, near the Starved Plain. Merric will tell you what to do.
====
4497
The arch-mage spoke of a tome. It lies, forgotten, in the Ayleid ruin of <<1>>, along the coast to the north.

Only you can retrieve this book. You must do this.
====
4504
My fighters are exhausted, but if you push into the caves and clear out the spiders, we'll use fire to destroy their eggs. If Guardian Sud-Hareem is still alive, we need to find him. 

Just don't listen to the whispers. They'll drive you mad!
====
4506
If you're smart, you'll stay away from there. I don't see any good coming out of that place for the foreseeable future. 

But if you really want to help, find Eiraki Frostwind. She's at the fishing camp down the road.
====
4507
There's one thing I haven't tried yet. There's a flower that's been known to cure a fever. It's called Kyne's Breath. It grows around the rune stones that decorate the grove.

A handful may help save Droi's life. Can you get some for me?
====
4508
You can't reason with Daedric witches! We've all suffered losses, but they took my soldiers and turned them into mindless slaves! I can't forgive her for that.

They need to die! Every last one of them. I … argh! What's wrong with me?
====
4509
Of course! In addition to attending the Konunleikar, the Pact leaders have important business to attend to. Important business!

Now hurry along. You can find Thane Mera at the center of town, right in front of the Palace of Ysgramor.
====
4510
The Stormfist clan hasn't been seen in a decade, but they returned for these games. Since then, there have been numerous injuries and a few deaths. And there are rumors of worse things prowling the shadows.

The clan stays at the Cold Moon Inn.
====
4511
I want you to enter the next event—the Footrace of the Nine Holds. I name you Windhelm's new Champion. That should confuse our enemies.

If you're willing, go talk to the race organizer, Lenning. He's along the western wall.
====
4514
What does any exile want? Needless to say, to announce his presence in this manner can't bode well for King Jorunn.

The final event has started in the Hall of Trials. I'll send guards to the camp. You need to go to the hall and help the king!
====
4517
Nords, if you can believe it. They bear the markings of the Stormfist clan, and they captured a few of our soldiers during the battle.

If you can set the soldiers free, we can try to take back the barracks. Rendezvous with me there.
====
4518
Koruni sent word that she plans to sneak into the central barracks. If you could liberate the soldiers that were captured during the battle, you could assist the lieutenant when she tries to retake the barracks.
====
4520
We return to the Hist for rebirth. I'm not sure there's enough left of some of them, poor things.

They deserve better. If you're going toward <<1>>, could you take these little shells to <<2>>? She'll see them properly interred.
====
4522
I fear there will be more. Rumors swirl of a necromancer named Atirion living in Howling Cave, next to the graveyard. I think he's responsible for this.

Would you go there and end this threat?
====
4523
Or what's left of her. Whatever state she's in, please bring her back.
====
4527
The Gray Vipers make their lair in the ruins of Nornalhorst, to the south. These bandits preyed on many of the refugees who made it to Vlastarus. Would you go to the ruins to see if you can recover any stolen items?
====
4528
Speak to the highest-ranking Pact leader in the camp—General Yeveth Noramil of the Dark Elves and Eyes-of-Steel of the Argonians.

See what we can do to demonstrate the strength of the Pact.
====
4529
The Nords usually do this for me, but they got distracted. Happens all the time. Probably the mead they never stop guzzling. 

Here's a torch. Use a campfire to light it. Then light the fires near the south and east gates.
====
4535
Well, there you have it. Thievery and desecration. Still, these orders seem to imply there's more to it than that. 

Perhaps you could go below, return these items, and make sure everything is all right. The entrance is behind this building.
====
4537
We had visitors yesterday. Some of them looked pretty shifty. Jurana thought they might be bandits. After they left, I noticed that my banner was missing.

There's a bandit camp in the old towers west of here. Would you go look for my banner?
====
4539
They were everywhere. All around us! There were so many of them. I—

By the Three! Look out!
====
4540
We need anyone who can lift a sword or cast a spell to travel to the Front and join in the fighting.

Report to Cyrodiil right away. I can even teleport you there. Speak with <<1>>. She'll give you your orders.
====
4541
Those cultists need to be taught a lesson!  Kill them and take what's left of my Crystal back.  I'll get my personal wizard to put it back together…
====
4542
Start with Thane Harvald. He's a close friend of my father's. If any of the thanes can be counted on, it's Harvald.
====
4543
Go to Ebonheart, the greatest city in Stonefalls. Find <<1>>, liason to the great Dark Elf houses. If anyone knows what troubles the heart of the Pact, he will.

Keep your teeth sharp.
====
4544
A mage crafted this crystal. It is attuned to the flame atronachs at <<1>> and will absorb their essences. When you kill an atronach, the crystal does the rest. Will you take it and rid us of some of these atronachs?
====
4545
First we gather baskets of fresh apples and bags of hearty grain, then we burn them on the sacrifical altar, in his honor. 

After that, comes the feast! Help us gather the offering and I'll see that you get a seat of honor!
====
4547
You will need to get her to appear before you can do what needs to be done. Find my sword, she took it as a trophy after beating the life out of my body. Tamper with it and she will come for you.
====
4549
The Stormfists captured the giants' mammoths. They plan to use them against Fort Amol. If you oppose the Stormfists, then you are an ally of the big folk.

Take this horn and blow it at the nearby cave. It will summon a giant to your side.
====
4550
We think Fildgor wants to use the dragonshrine to steal Queen Nurnhilde's soul and force the Crown of Freydis to recognize him as the true ruler of Skyrim.

Meet Scout Snowhunter to the north and east. He'll show you how to reach Skuldafn.
====
4551
Ah, you've never been here, have you? This is a temple to the spinners, the Bosmer who make reality with their tales.

Let me take you to <<1>> in <<2>>, and perhaps you'll see why the story must be corrected.
====
4552
The Dremora killed many of my circle. Their undead bones wander these tunnels, clutching the gems we used in the ceremony. 

Bring me some of them. If the Dremora is banished, I can use them to prevent him from ever returning to this realm.
====
4556
Good. Many of us are related to the Green Lady. The Green Hunters claim to serve her, but took away two of her kin and won't let us see them.

Can you talk to <<1>>, and look around their camp? Maybe you'll find out what they're hiding.
====
4557
We guard the ancient burial site of Ouze from those who'd disturb the spirits. But that part of the story's not important yet! You have to save her!

Go along the road. Look for the altar in the water. Please!
====
4558
They call us oathbreakers, but we were free souls, imprisoned in Ouze for failing to accept the Green Pact. Trapped, but at peace.

Slay the cultists and collect the soul gems they've already taken! We'd rather return to our rest than serve them!
====
4561
Warlord Lob and his lieutenants have made the arena at the heart of Cradlecrush their headquarters. Use the horn there to sound our attack and strike fear into the invaders' hearts!
====
4562
I do not know. Perhaps your essence is tainted? I do not understand how you mortals are made. 
If you re-enter the root tunnels and retrieve the gems from the dead conjurors, you will have the gratitude of a servant of Azura.
====
4563
You should join us! It'll be a night to remember. We even have a bard! He was passing by and agreed to perform at the party. 

Go talk to Berj Stoneheart, right up the road. He's our overseer. I'm sure he'll let you crash the party.
====
4566
I was a soldier before joining the work crew. My sword and shield saw me through many battles. But I am a shadow of my former self. The creatures took my items and left me to die.

I want my sword and shield with me for my final journey.
====
4567
We guard the ancient burial site of Ouze from those who'd disturb the spirits. But that part of the story's not important yet! You have to save her!

Go along the road. Look for the altar in the water. Please!
====
4568
Indeed, I can open a way — a perilous way. Will you find your own soul among the many? Or will you sup at a feast of ashes?

Lyris, child. Go with the empty vessel. I can't … it's difficult to see. I'm so tired.
====
4572
Not this time. But I fear <<1>> now plots against us.

My daughter was in shock after the attack. She refused to speak to me. Please, see if <<2>> will tell you anything. Someone must stop the Drublog before they move against us!
====
4573
Since you aren't covered in blood, I'll assume you aren't the murderer. For now.

Help me investigate what happened. Speak to the other survivors. See what they remember.
====
4575
Well, my sister went into the ruins and hasn't returned yet. She can take care of herself, but I'm starting to get worried.

Kireth keeps a journal, but she's hard on her books. Always loses pages. Follow the pages and they'll lead you right to her!
====
4576
That's why I'm coming with you, silly! I won't let anything happen to you. Promise! Besides, I have the shovel!

Anyway, you keep the constructs away from me and I'll dig for the key. How's that sound?
====
4577
Ulukhaz slaughtered my entire village for her son's death! All I ask is that you kill her. It's Z'en's will!

The Orcs will fight each other for their tribe's leadership, leaving me in peace. Then these woods will be quiet once more.
====
4578
He believes we should embrace the bloodlust, the power. Taking those who can't oppose us and making them our own.

As civil war rages through Eastmarch, he feels the time is right to strike. He wants to grow an army of undead before anyone notices.
====
4579
You're serious? I have mentioned the swarms of Daedra, have I not?

There are … if you're willing to risk your life, there are other Keepers who may need help. I imagine the High Kinlord sent more against us than the banekin who harangued me.
====
4580
It's the most sacred site in Deepwoods, and the reason the first villagers chose this site.

Come with me! I'll show you the shrine and tell you more of our history.
====
4581
You need to go out and bring back pieces of these Lurkers or the corrupted roots from which they grow. Bring them to me, then you can activate the effigies I've build along the perimeter.
====
4582
They got in behind the temple building to the southwest. <<1>> has taken command of its defenses. Even with the spirits and healed soldiers, I fear we'll be overrun.

This is a fight for our lives!
====
4584
Hmm, maybe you can help me out. The cooks, Kalogar and Heggvir are arguing over what to serve. They want me to choose, but I hate to pick favorites. 

Kalogar wants to serve steaks, Heggvir says goat stew. You can pick.
====
4586
Daedric influence. There's a shrine to Hircine the Hunter nearby. Right in the middle of their camp, if I don't miss my guess.

This could be a real threat to Dominion security. Are you loyal enough to gather evidence? Help me search them.
====
4587
Heard 'em screaming near the forge. Think it was the monkey, but could've been the bearded lady. 

Look, if you're heading in, we could use help. I'd hate to have to leave all my performers behind.
====
4588
Well, he's been tied up a while! I'm sure you'll be fine. Mostly.

We'll show those brigands what it means to toy with the Dancing Scrib. Their ship will soon be ours!
====
4589
Embrace the gift of Hircine, they said. But it's not a gift; it's a curse.

Others also stood against this, and are bound throughout this camp. They don't deserve to live this curse. Please help them. Help us.
====
4590
Hmm … south of here, in a deep wooded place. The ground smells of blood and fur, as though he's hunting. Or is it the Silvenar's blood?

What if something's happened to him? One disaster after another!
====
4591
Not dead. At least not yet. But his soul struggles as his dreams turn to poison. They tear at him, pull him deeper into the darkness.

One calling himself Dreamwalker claims he can enter his nightmare. With our magic, he says your king can be saved.
====
4592
Skuldafn is extremely defensible. It won't be easy to get our army up there. Still, Fildgor the Exile won't wait for us to get into position. He has his own timetable to keep, I'm sure.

Good luck up there.
====
4593
The Watcher at the Bridge guards the entrance. I will speak on your behalf and you shall be able to enter Sovngarde as my champion.

When you reach the peak, step into the column of light. The rest is up to you.
====
4594
Can you check on my family? We have three logging cabins scattered around Bonestrewn Crest. Look for my brother, my cousin, and my wife.

I can sneak around, but I can't fight draugr in this state. Please, make sure my family is all right.
====
4595
<Well, almost defenseless. We still have to get in the door.>

<Be careful near my work bench. I've only managed to make a dozen of these so far, and if you get near the reagents on my work bench it may break the enchantments on them.>

<<<1>>>
====
4596
Dead or hiding, doesn't matter. I need to stop the Sea Vipers from breaching the ruins until the Thalmor reinforcements arrive.

They have a sky-key in their camp. It'll let them walk right into the ruins, unless you get it first. Interested?
====
4598
Ok, let me make sure it's not damaged, then I'll give you a reward.
====
4599
I can give you insight to each of our gods before you enter King Jorunn's dreams. That's about all I can do from here.

Once you enter the dream, you will be on your own. I'll attempt to keep his life force stable for as long as I can.
====
4600
<<1>>, the farm's matron. I saw her run for the barn. She's got the soul of Ysgramor. She wouldn't have left anyone behind.
====
4601
<<1>> is there. She's the farm's matron.

She ran for the barn while … while we were trying to escape.
====
4602
I need you to rescue my advisors. They can tell you more about the attack and perhaps help you free me from my prison. I'm being weakened by some powerful magic. 

They won't be much use to you as fighters, but they're very clever.
====
4603
<The scribbled notes indicate the Wood Orcs have two shrines to Malacath in Jathsogur and, according to the most recent notation, have collected eight shards they believe to be part of the Circle of Iron.>

<They have yet to put the shards together.>
====
4604
We need weapons. Overpower a few Stormfists, grab their weapons, and give them to my husband, Jomund. He's in the mine.

And set some of the miners free along the way. Look for my siblings, Tridi and Nedrek. I need to know they're safe.
====
4605
Of course! The big man wants that amulet, the <<1>>, and we're pinned down by the Green Hunters. A single soldier will do better. Attack their camp, get the amulet, and meet <<c:2>> at the shrine. We'll keep them distracted.

Ready?
====
4606
We hid the sample and our research notes, but I think the magister is suspicious. She's looking for something back there.

I'd like you to retrieve the research notes and the ore sample.
====
4607
The Maormer bound the captain and some crew, then took them away. They killed those who didn't dive overboard, like I did, and captured several others as they swam ashore.

I fear the Maormer will torture their captives if they aren't rescued soon!
====
4608
I've sent a striker to assist you inside the cave's entrance. My remaining crew and I will secure the exit.

Be wary. The Maormer feared the very mention of <<1>>. Light of Aldmeris guide you.
====
4609
Burn the Maormer sailboats. The rowboats aren't a threat to our fleet. We can take our time with those.

Look for me on the hillside above our shipwreck when you're done. I'll be at my favorite overlook. You can't miss it.
====
4610
My prison is powered by the welkynd stones here. Destroy those stones and I will be freed.
====
4611
Yes! Go after the Worm Cultists. Break the geodes and release those poor souls.

And see that my husband gets to Sovngarde.
====
4612
Crush every geode you find, youngin. Start with the one in this bloody bag. That'll send my family to Sovngarde and our damned-well deserved reward!
====
4613
Here, take this cold water. Most of them are lolling around in a stupor now. Toss it on the mammoths to wake them up.

They'll be cantankerous and you'll have to defend yourself, but they'll run on home once you've beaten some sense into them.
====
4614
She swears something pulled him into one of the canals. Poor thing's shocked out of her gourd. As you can see, I'm a little occupied. Get Yiri talking. Tell the Pact's commander, Centurion Andrin, what you learn.
====
4615
Crush every gem you find, youngin. Start with the one at your feet. That'll send us to Sovnegarde and our damned-well deserved reward!
====
4616
Perhaps you could take care of that last little bit of business for us?  Get rid of the threat and destroy their orders. 

We've had enough trouble here to last a lifetime.
====
4617
I collected journals to tell the valley's history, but they're scattered and it's too dangerous for me to retrieve them.

With them, <<1>> can change everyone's minds about the Orcs. Can you help me?
====
4618
Can you meet me by Cold Cave when you're done? It's right below our feet, so to speak. The entry's on the hillside.

You can't miss the cold air coming from it. Promise you'll meet me there?
====
4619
The Companions' Hall, our ancient headquarters. It perches on the mountainside above Shor's Stone. 

We must see if any are left to save. And then we take the Hall back. Can I count on you?
====
4620
That would be extremely helpful. The Argonian, Aleeto, is an alchemist. She tinkers with metals and crystals and dabbles in all kinds of magic. She'd be able to identify the metal.

You can find her in the Alchemist Shop in Fort Amol.
====
4621
Many have gone to Sovngarde today, many more will follow unless we close the portals and stop Thallik Wormfather. 

No ordinary soldier can deal with this. For this task, I need you.
====
4622
Take this supply of bandages. They're treated with an herbal mixture. Should get the wounded back on their feet. Know that our soldiers have traveled through the portals. I'm sure wounded lie there, as well. Thank you, my friend.
====
4623
I hope not, but who can say? Could you watch for any of Fildgor's soldiers? A courier, maybe? 

We don't want word about that mysterious metal reaching the wrong ears.
====
4624
Yes! That Hircine-worshiper wants to keep me from the handfast.

My scouts saw his Houndsmen in the ravine below, bearing silver shards that radiate magicka. Can you wrest the shards from them? They're key to unlocking the city, and this puzzle.
====
4625
Some of the Houndsmen didn't like our music. I think they know it's a music of freedom and joy!

Their werewolves attacked us while we were practicing! We escaped into this ravine, but got separated. Are they even alive?
====
4626
I don't know. The hengekeeper may. I sense her nearby, in the roots below.

Please, seek out the hengekeeper. Put an end to whatever darkness shadows our holy grove!
====
4627
Almalexia bless you! I'll follow your lead, but I'm afraid I'm not very good in a fight.
====
4628
The delvers found an ancient puzzle and gathered notes about it - clues. The Worms killed the delvers to get their notes. Whatever they're after, we can't let them get it.

Save who you can, but we need those notes.
====
4630
My captain, and her first mate. Please, you have to find Sal. Without him, I think <<1>> will go mad.

He and I got separated near the camps of the Green Hunters. Look for him there if you can.
====
4631
That's not for me to say. I don't even want to guess.

Commander Yjarnn might have an idea, but you'd have to get it out of him. Whatever the King's business is though, it must be urgent to call the various leaders of the Pact together so suddenly.
====
4632
The pickled fish from Lower Yorgrim and the mead from Voljar's have not yet arrived. Worse, my Dark Elf assistant never returned with my fancy Dunmer clothing from Mournhold.

Everything goes wrong, and I am stuck here doing organizing things!
====
4633
I don't see how I can get through to Selos without help. He's probably at the bottom of the mine, beyond all these invaders. 

We're going to have to cut our way through. If we kill the thugs' leaders, they'll probably run for it.
====
4634
I understand. But if there's even a chance ….
====
4635
Of course. Your presence is requested. That's what happens when you attract fame and fortune. 

Unless you plan to run across the sea, I suggest you find the boatmaster.
====
4638
Yes, and after all <<1>> did for us, we should repay her kindness.

I need to stay here and wait for the others. <<1>> told us to meet here. Can you search <<2>> and rescue her?
====
4639
By Baan Dar's ears, of course <<1>> speaks!

Look for stars on the walls, and poetry for a warrior. I tried, but I cannot read. Those traitors said the words can solve the puzzle. Please, free me from this tomb.
====
4640
Aye! Our thane is a masterful warrior. Killed the horker all on her own. 

I need to see to my post. You should speak to Fjora. Her hall is just up the stairs, off the main square.
====
4641
In the library. I expect you'll want to investigate and I welcome it. Let me know what you find.
====
4642
The Silvenar's our spiritual leader. He must wed the Green Lady, who represents our physical power. Unless the wedding happens, the Bosmer will return to chaos.

Find Benduin. He was scouting that area and can tell you more about Jathsogur.
====
4643
The Dread Archivist may be hoarding your soul gem in his sanctum of despair. The wards around his abode were especially difficult to penetrate, and I sensed another presence — I do not know who.

Be wary. But be swift.
====
4646
Thane Unnvald. Unnvald Ironhand? He was granted the fortress when he retired. You can try to talk to him if you want, but - well, with all we've been through, he's not glad of visitors.
====
4648
I can't write, I'm a spinner! I talk! Forget parchment. We need to invoke the ancient rites of flesh and blood.

With hoarvor blood, and a chunk of Old Tusk's flesh, the tale can write itself!
====
4649
We disguise ourselves as Wood Orcs. Collect a few components and I'll meet you inside. The transformation ritual is very interesting.

Oh, and get fire salts from the Wood Orc village. You'll need them. Are you with me?
====
4652
The Shards of Wuuthrad have been scattered across the Smokefrosts. Be watchful. Recover any fragments you find on your journey. 

In Riften, speak to <<1>>. Tell her I sent you.
====
4653
The Vicecanons need an outside party to help due to certain … political complications. <<1>> expects me to send help.
====
4654
They're tormenting them! Driving them mad! They must know the spriggans are the true guardians of the grove.

You've got to help them before they're completely destroyed!
====
4655
<<1>> led the charge after the Reachmen attacked. I lost track of her in the battle and we got overrun. Get out there, ease the pressure on our troops, and look for Jardirr.
====
4657
"Urgent! Send help to Lost Knife Cave. The Orcthane's army has taken control of the mine.

"They are forcing us to provide ore to the Orcthane Fildgor. — Eitaki Snowmead"
====
4658
They said they're dealing with the bandits, but don't believe me about Turil. He did this, I am certain!

I'll pay you if you get my silk from him. I've looked for him throughout the town, except the Inn. I bet he's there.
====
4659
I'm his rival. They don't believe me! I know they hired Chanda and her gang to attack me. I know it. Please, will you get my silk back for me?
====
4661
Sees-All-Colors is away. If this one were to question her or enter her quarters, suspicions would be raised.

Sees-All-Colors keeps a room down the hall. If you were to enter and search for evidence, we could seek the truth without fear.
====
4667
The sage-to-be and a companion must pray at Fallowstone's shrines. If she is acceptable to our ancestors, visions of the Five Hundred in their prime will appear. Will you accompany her?
====
4668
The river of my thoughts has lead me to a conclusion. But I must be sure. <<1>> is far from here. 

From Doshia's notes I've prepared a portal that will carry us across Tamriel. What do you say, comrade? Ready to raise steel and spell with me?
====
4670
The river of my thoughts has lead me to a conclusion, but I must be certain.

<<1>> is far from here. From Doshia's notes, I've prepared a portal that will carry us across Tamriel. What do you say, comrade? Ready to raise steel and spell with me?
====
4673
Lead us. The soldiers here will all know Bonebane by sight, and they'll rally behind you.

When the undead attacked, we lost four guardposts in the first attack. Take them back. Show the men we won't be intimidated!
====
4674
I'll get myself captured, see what the prisoners know. You look for clues in the camp. Take this uniform. Put it on and you should be able to move around camp unmolested.
====
4676
There are three sisters, all nearby. Kill the twins first. Lure Dyta out with Reachman eyes. Kill Jadwiga's attendants and she'll attack. Then use the twins' heads to bring out the matriarch.
====
4677
Yes. Reinforcements from Windhelm brought the news. The King has gone to Fort Amol to meet with Pact dignitaries. 

Take word of our victory to the fort. Speak to Thane Oda Wolf-Sister there.
====
4678
No, I just know they're in trouble. They always seem to be. Please find them, help them out of whatever trouble they're in, and then come back here.

Maybe start with <<1>>. She said she was going to a dragonshrine.
====
4679
I'm a coward. But a living coward! The rest of them, no telling. Save as many as you can.

And if you see that sister of mine, rescue her in spite of herself.
====
4681
Sss. <<1>>. If he still swims this part of the river, he may know what's going on.
====
4683
We call it the Earth Forge. We can trust you. That's why you're allowed access.

Merric insists on taking that wretched cat Aelif there as well. I don't trust her, but I trust Merric. Follow his instructions.
====
4689
Indeed. I'll open the portal for you right away.

Be careful. I don't know what the Mad Lord has in store for you this time.
====
4692
Go ahead. Maybe it will work for you. Just be careful. You never know what the Mad God's thinking, so be prepared for anything.
====
4694
To rest and hold council with his advisors, no doubt. Thanes. Ebonheart Pact leaders. Other nobles, I'm sure.

There's a large camp to the northeast. The soldiers call it Jorunn's Stand. Not far from the place called Skuldafn.
====
4697
The cult, she says. Forces allied with you also gather at Honrich Tower.

I will journey there, in my own way. You should travel there as well, my lord.
====
4698
Lower the Worms' defenses. Kill them as you must, but leave some for us. As you destroy each ward, we will secure the caves behind you.

For Ysgramor! For glory!
====
4700
We must separate them. Great damage to Sinmur will tear their spirits asunder. Then both are vulnerable.

Either the shards of Wuuthrad or mighty companions are needed for this task!
====
4702
As we speak, two of my guardians investigate rumored anchor sites. Merric and Aelif are the best the guild has to offer. Meet up with them in the hills west of Davon's Watch. You can proceed from there.
====
4707
It's a vital link between Stonefalls and The Rift in Skyrim. A legion of Nord soldiers waits just beyond the border.

If you're going to head up there, report to <<1>>. I'd march with you, if I could.
====
4710
<<1>> will open the way. We'll go in, together. But before we go, open the chest behind me. I brought you a gift from the Earth Forge.
====
4711
The Green Lady rests at Treehenge before the wedding. He wouldn't …. Would he?

Travel north, past the Baandari's camps. Make sure he hasn't meddled there as well!
====
4713
They wanted free mead. Can you believe it? Savages, the lot of them!

My brother Haraldar plans to get the meadery up and running again. If you want to lend a hand, talk to Haraldar. He's over by the farmhouse.
====
4714
I'll open a portal for you. Shalidor will certainly have a task for you. Once Sheogorath turns over Eyevea, I'll follow after you with the other mages.
====
4715
The young ones' eyes shine at the thought, but I won't let their blood be shed for my actions.

And to act, I must know the Gold Coast's plans. Perhaps you'd be willing to help?
====
4716
Civilians are trapped in the Trade Hall and Mages Guild by the Drublog. Rescue them. The sergeant can arm them and organize a counterattack under the Fists of Thalmor banner.

Tell them to get to the Fighters Guild barracks. We'll meet them there.
====
4717
It's not as simple as that. But yes, that is the first step.

Take this powder and add it to the kegs in their camp. I've taken the liberty of offering some of my own vintage to them. A gift for their valiant battle with the werewolves.
====
4718
Much as I want that bastard's blood on my sword, I can't. I told the lieutenant I'd protect the civilians.

I'll start moving the militia toward the warehouse district. Meet me at the bridge when <<1>> is dead.
====
4719
It makes sense strategically, but we weren't prepared for this. We weren't expecting to fight a war while the Pact leaders were in council.

I need your help. Captain Hamar sent the runner. Report to him. Find out what's going on at the fort.
====
4720
I would, but I lost very specialized tools. I fear the Drublog took them, or hid them among these burnt-out ruins. Can you retrieve them for me?

I'll make my way toward the docks. I could meet you in the warehouse district there.
====
4721
"He told us his plan to ascend Forelhost, and search the crypts of the Dragon Priests. There was muttering in the ranks. Cowards. Why should we fear the dead? The dead are toys to the likes of us!"
====
4722
Fight the serpent women by ourselves? They are too terrible!

Will you help? Find my sisters. Perhaps, together, we can drive out the lamias.
====
4723
An old cult. Worship totem gods. Call them monks or witches as you will, but they wield strong healing magic.

Their rituals are complex, and those who seek their help must bring their own ritual components.
====
4724
My friend Grida heard about some special bath salts. They're made at the Darkwater Crossing apothecary. She went to get some, but she hasn't returned.

See if you can find her. Or better yet, just bring us those salts!
====
4725
Well, I would be foolish to turn down help, wherever it comes from.

I need certain materials to perform the ritual. Can you gather them for me?
====
4726
My sister took it. She was going to hide it, keep it safe. But … I don't think she made it very far.

Awyn fled south, through the mountain pass. Find her. Save the Sigil, and our accord.
====
4730
They're agents of The Veiled Heritance, I'm sure of it! Teldur, my father's assistant, is trying to organize a defense. 

You look capable. Will you help Silsailen?
====
4732
I long for my daughters to be returned to me.

During the war, my husband's mind broke. He murdered our daughters. To save them from Akaviri torture, he claimed. He scattered their remains across Eastmarch. And left me here alone.
====
4734
Get me books back! Her nightmares crawled all over the shelves, pulled out anything that referenced herself or her Dreamers. Now they're out there in the cold, getting ratty.
====
4735
Thanks. You can find fallen branches under any tree. I already cleaned out this one - I can't drag myself to the rest.

I think the cats might have torn my hamstring. Heh. Lousy luck for a scout, eh?
====
4736
"The magic that sustains this place fades. The Oculory must be repaired so that it's ready when the time comes. Parts abound, but they must be retrieved.

"My journal explains what you need and where to take them. Find it on a bench inside, please."
====
4737
<Well, almost defenseless. We still have to get in the door. 

Be careful near my work bench. I've only managed to make a dozen of these so far, and if you get near the reagents on my work bench it may break the enchantments on them.

Firras>
====
4738
If danger doesn't find her, she'll seek it out and invite it home to dinner. 

She's in the ruins just ahead, conspiring with the Battlereeve. They're determined to complete the ceremony. Do be a loyal subject and see that she survives. Won't you?
====
4739
Those are the rules. The one rabbit. He's quick. I call him Golden Jack. You nab him, you win.

Grab the bow by the river and let me know when you're ready to start.
====
4740
I can make it back to Vulkhel Guard. You have to find <<1>>. She'll know what to do. 

She's a prisoner at the Maormer camp down the beach. Please … hurry.
====
4741
Stars, yes. Andewen and her team are somewhere in the ruins, looking for the Mallari-Mora. They're long overdue.

If you're not here with supplies, perhaps you'd go look for them?
====
4742
Take this crystal. I've etched a series of microrunes onto its surface. Weaken the spirit's hold on the physical world and then focus your will.

That should sever the spirit's hold on Nirn. Allow it to pass into Aetherius.
====
4744
Our home, the Canonreeve's residence. Teldur's quarters are there, as well. Please, you must go there, quickly! I fear for my father's life!
====
4746
As you saw today, my reign so far has been anything but normal. I worry there will be complications.

And the presence of my newest Eye would assuage that worry.
====
4747
I was a warrior before I became a queen. I can handle myself. You've proven yourself to me, so you can join me if you want. But only if you can keep up.
====
4748
No, it doesn't, does it? There are dark forces at work here. 

I have a powerful Altmer Holy Symbol used for blessings at this site. I thought I might try using it on the stone, but I'm afraid I haven't the nerve. Would you be willing to try it?
====
4749
Nimalten. Thane Fjora is a brave, intelligent woman. And she has the resources to protect the rest of the Ragged Hills. Grab a guardsman when you reach the town. They'll direct you where you need to go.
====
4750
It's an Ayleid ruin north of Fort Rayles. Be careful. I don't want your soul on my conscience as well.
====
4751
The way I hear it said, you were sacrificed just like the thousands of others down here. You don't have your soul anymore. The Prophet calls your type "soul shriven".

This is Oblivion. Not very cozy, is it?
====
4753
Yes! I dove into the water and swam ashore. I turned back and saw the captain and a few others being bound and taken away.

The Maormer must plan to interrogate them. Please you must help them!
====
4754
They trussed up the captain and a few others, then hauled them away. The rest of us scattered overboard.

The Maormer aren't gentle with their captives. We've got to rescue them!
====
4755
Their nearest camp is on an island west of here. I believe they took the claw there.
====
4756
The cultists! Aren't you listening? No time! Take whatever ivory you can find to <<1>>. And my notes - he'll want them. The cultists took so many carvings for their own purposes. Got to retrieve them somehow.

The poison … my time has come.
====
4757
Check the camps near Abamath's ruins for <<1>>. I'm not as worried about <<2>>. She can outrun anything, especially when she's scared.

And watch out for the Worm Cult. They've taken over <<3>>.
====
4761
I heard one of the guards that put us down here say they are keeping our additional gear near a farm. If you could return our weapons, armor, and supplies, we can help get rid of these foul Veiled Heritance.

Just untie me and I'll get my men ready.
====
4762
I know. It gets worse. They're doing … something to the Reachmen in those rituals. I have to keep my post. Report in to Dajaheel. Tell her I sent you.
====
4763
It gets worse. The Reachmen are being … changed. The Worms are performing rituals all past the treeline. Look, I need to keep my post here.

Speak to Dajaheel at our forward camp if you want to pitch in.
====
4764
Oh, there we go. North side of town was hit hard. There are people trapped under rubble, fires everywhere. Then there's the corpses. There's no time to bury them. Healers want them burned before disease starts spreading.
====
4765
The Nord and I will both be going with you this time. No chances.

If for some reason you are insufficient to defeat the foes arrayed against us, you will have our help in battle.
====
4767
She's probably on the road near the Vale of the Guardians.

There are terrible things in the woods and we're not warriors. Could you find her and make sure that she's safe?
====
4769
It's in a cave on the side of the lighthouse.

Please don't tell anyone else about it.  I'm putting a lot of trust in you just by telling you where it is…
====
4772
You get them, I decode them, we give the Fists of Thalmor the intelligence they need to shatter the Green Hunters' plan.

Deal? Or would you rather make fun of my arm some more?
====
4773
Her Highness is with that battlereeve ahead. They're determined to complete the ceremony. You should accompany her.She's trusted you thus far.

It's unfortunate that Norion turned traitor. This is the time when the Queen truly needs her advisor.
====
4774
I was a warrior before I became queen. I can handle myself. 

But you're determined. And I know you're foolhardy enough. I would welcome your company.
====
4775
I borrowed this wine from Sanguine's private stock. It controls the dead. Pour it on the remains of the entertainers, then command their ghosts to go back to work. 

If they resume their old jobs, I can finally get out of here.
====
4776
Please. He usually camped at Coldcorn Ruin to the east.

I hope he hasn't fallen afoul of bandits, or worse, on the road.
====
4777
I think they're holding <<1>> in their camp.  Get her out.  She'll probably want to use our old drinking spot
====
4779
Lord Diel. I'm sure you've heard of him. He needs to save Daggerfall from the harpy threat for all the usual reasons. Fame. Fortune. An invitation to the king's inner circle.

But hurry! There are probably … egg poachers … out there already.
====
4782
Yes, please. If the lich isn't destroyed, evil will spread from Lindai, consuming all in its path. I have no doubt this is the Shadowed Path's plan.
====
4783
Hurry. You need fire to stay alive up here. And watch out for the cats, too. I'd hate for us both to die up here.
====
4784
Think? No! I know they're drinking it! I'm old and drunk, not stupid. I see a lot clearer than those who call themselves sober. I see right through you.

Help me out and I won't call attention to you, stranger. Get my booze back!
====
4785
They store their supplies in an abandoned warehouse west of here. Would you please go taint their food with this poison? That should slow them down.
====
4786
A necromancer—goes by the name Garron. Don't know how long they had him in their pocket. For all I know, he's the ringleader.

When we came through the entrance, he and a group of deviants ambushed us. He took the others inside—left me for dead.
====
4787
One of the villagers you rescued said he saw bound men being herded into the cellar of a house north of the village square. I can't leave my post, but perhaps you could investigate?
====
4791
The first riddle, then:

I hold your twin within my face.
I whirl your world around.

In me you see what others see.
In me the truth is found.
====
4792
Yes! To your inner spirit. The brew enables your unleashed spirit to see fires, gifts from Kyne herself!

Follow the path of fire. But mind the scum weed; it'll slow you down.
====
4793
Look, there's a lot of blame to go around. I heard the thane. You're the new champion of the hall.

Are you going to help those bards, or not?
====
4795
Down in the valley behind me. The leader seemed to be this tall woman in robes; they called her "Gullwig," or something like that. I'm … I'm not going back there. But you look like you could take her.
====
4796
Help? No. I don't think so. 

Actually. My guardsmen are all tied up right now. If you're up to it, perhaps you could look into some things for me?
====
4797
I'm sorry. The other High Elves here. Since the Queen arrived, to give her speech? They harass us Bosmeri, and the Khajiiti traders, nearly every day.

You're one of them. Will you talk to them? Get them to leave us alone?
====
4798
There's coin in it for you if you do! Let's see. Tanamo favors the tavern. Anala spars at the Fighters Guild, and Balithil was visiting the market. 

Don't know where Degail's gotten to. One of the others may know where she is.
====
4800
Not sure. The dead are beyond my ken, I'm afraid. She readies herself on the far side of Tanzelwil.

I tried to convince her to return another day, but she's determined. Will you go to her? I fear for her life.
====
4801
I need something done, and I want you to do it. Besides, these spies threaten your Pact.

Find the Aldmeri spies, make them drink from Sanguine's goblet, and I will reward you.
====
4802
I can hardly believe it, but reports indicate High Kinlady Estre is behind this. We hold the line here, but that could change at any moment.

Battlereeve Urcelmo sent a runner requesting aid. He has a plan to deal with these beasts, apparently.
====
4804
Just so, my friend. Good luck in there. 

Raz will rejoin Urcelmo and the others. Ensure Firsthold is still here when you get back.
====
4805
It's hard for me to believe, but reports indicate High Kinlady Estre is behind this. We hold the line here, but that could change at any moment.

Battlereeve Urcelmo sent a runner requesting aid. He has a plan to deal with these beasts, apparently.
====
4806
Just one less problem I have to deal with. If you take out some atronachs, I can concentrate on planning my revenge against the Black Daggers.
====
4808
Talk to Hendil, our town doctor. He's been working non-stop since the first infection. He's even turned the barn into a makeshift hospital. We're lucky to have him; If you could speak with him and aid him in any way, we would appreciate it immensely.
====
4810
No, I don't. I think he's hiding something. Those mercenaries? They guard his house night and day. 

Please, I know you have no reason to trust me. But at least look? It's my son.
====
4813
Go to the central market and search Bar-Neeus's tent. Look for anything he might be hiding. Report back to me with your findings.
====
4814
Not just any bar. The Bloody Bucket! Its patrons are infamous. Like most Nords, they love to drink almost as much as they love to fight.

Then again, most Nords would not dare set foot in such a place. No-Name offers compensation!
====
4816
He cackled something about the Vale. It lies just beyond this cave. I've tried to summon up the nerve. But I just can't.

Will you go after them? I have these teleportation scrolls. You could use them, get everyone out.
====
4817
He is our clan's elder, and I am his apprentice. His worries weigh heavily upon him, and I wish to unburden him.

If you will help him, you help us all.
====
4818
That must be what they're after! Stall us at Trolhetta. Gather the shards and grow in power.

We need those shards. Jorunn has things well in hand at Trolhetta. Find as many shards you can, as you make your way to the mountain.
====
4819
One of them has a song that gets stuck in my head. The other one is an incredibly pretentious sonnet.

Neither one of them can assuage my endless ennui, but they've made this place more tolerable. Please read them and tell me what you think.
====
4822
Aye. Our Fjora's a tough one, she is. Cut that horker down where he stood.

Look, I have to keep to my post. I'm sure the sergeant and our thane will want to speak with you. The hall is just up the stairs off of the main square.
====
4823
I've been tracking a dangerous Clan Matron of the Reach. She's meeting with a Covenant spy. Alone, I could take her. Here with her tribe, not a chance. Will you help?
====
4826
There are traps. I don't do traps. I need you to find the valuables I'm talking about: jewels. Precious jewels. You find them, bring them back to me at my camp, and I'll fence them.

We'll split the profits. What do you say?
====
4828
Skald Skullsplitter! He wrote the greatest Nord epics this world has ever seen! He's a genius … and a brute.

A scholarly High Elf like me wouldn't last long in that room. Could you get me a book? With an autograph? Maybe two?
====
4829
Search the corpses. Personal items. Come back to me.
====
4830
Oh, don't be sore. I just need some <<1>> picked up, before the Colovians notice them.

Please? I need to set up my next sting if I'm gonna finish this investigation!
====
4833
Too slow for my liking. My advisor Borodin is at the inn, asking questions of the townfolk. My court mage, Golun, has a theory about the Worm Cult's plan. He's at the Mages Guild, doing research

Perhaps you can give them a hand?
====
4834
Some of our militia was out training when the attack came. When they returned … I tried to stop them, but they left for the Drublog camp. For vengeance!

But they've been gone too long, and my daughter Firwin left with them. I can't lose her, too.
====
4835
My fortress is besieged. Or haven't you noticed? No doubt a plot of the Dark Elves. The dead won't take me. The Elves won't break me. Take that news back to your Jarls!
====
4836
Perhaps. You should talk to our town's canonreeve, Netanwe. She can fill you in better than I can.
====
4838
We have to stop that ritual! We must prevent the Worm Cultists from reclaiming their power.
====
4839
Each portal maintains its link to Tamriel by way of a sigil stone. Enter the portal, find the stone, and destroy it. 

Destroying the stone will bring you back to Tamriel and close the portal for good. Khenarthi be at your back.
====
4842
Ha! A true warrior's instinct! Make their cowardly leader <<1>> take me to Anvil, and I'll share my treasure with you.

Or … turn the tables. Beat them senseless, then ask for favors. It's always worked for me.
====
4843
Our home, the Canonreeve's residence. Teldur's quarters are there, as well. Please, you must go there, quickly! I fear for my father's life!
====
4844
A trained investigator, are you? Not likely. Well, as long as you don't roll the bodies or destroy evidence, go ahead. 

If you find anything, let me know right away.
====
4846
Hendil has been tending to the ill in Aninwe's barn. He's just the town alchemist! No formal healer training.

You want to risk your life? Be my guest. Whinnie and I are bound for Skywatch.
====
4847
The town alchemist has been tending the sick. In a local woman's barn, of all places. If you're determined to enter town, I won't stop you.

Just mind yourself, hear?
====
4848
Yes, Hendil took over my barn. Just the local alchemist. No formal healer training, but he's the best we have.

If you're looking to help, Stars watch your steps.
====
4850
Either that or there's some kind of bizzarely violent relay race going on.
====
4851
We thought it might be a sign the city was returning! When we got closer, we felt uncomfortable, unable to breathe. And then the lightning hit Barothlas, so we retreated.

What do you think's going on in the valley?
====
4852
I was hoping you'd ask. Head through the portal and offer to help her stop that ritual! We got to prevent the Worm Cultists from reclaiming their power.
====
4853
Would you stop the ritual? We have a scout who can lead you to the ritual site.
====
4854
I was hoping you'd ask. Head through the portal and offer to help her stop that ritual! We got to prevent the Worm Cultists from reclaiming their power.
====
4855
You contact agent Fistalle on the east side of town. This one pads around her house. Then, we meet to discuss her report.

Too bad Raz is so handsome, yes? He would get noticed.
====
4856
Condalin's too observant. He knows we are here. If you go strolling in like the pompous hero, allow yourself to be taken, they'll let their guard down.

Then old Raz finds you, frees you, and we strike!
====
4857
She's on a ship down in the cove. You have to find her before they execute her!

When you've got her, get her up to the lighthouse. That's where you'll find the remainder of my squad.
====
4863
Blind him, of course. Khajiit thinks it will be much harder to flee with Molag Bal watching.

There is an outflow tunnel in the effluvia that will take you inside. Find the chamber with the Eye — it will probably be locked — and kill it.
====
4864
I tried that, but the storage cellars are locked. They've been bringing bodies into the ruined chapel to be raised as undead — one of the corpses might have the key.

See what you can do, and meet me in the house by the overlook.
====
4865
I've got a few in mind. Enlian, Ashgaz, and Breaking-Mountains have the talents we'll need. They keep us all separated in the slave pits, so you'll have some work ahead of you.

Meet me topside by the cave when you're ready.
====
4866
The shrines themselves fuel this evil. I can feel it. Cleanse the shrines and you should be able to strike at the source of the corruption.

I need to hold the ward here. I hate to ask, but ….
====
4867
Ancient guardians guard the relics, but they've already been touched by the Daedric stain. Please, master, get them clear?

Look for the coffers on altars around the Torinaan. Just mind the guardians, now!
====
4869
These are like no Spider Cultists I've faced before. They can turn flesh to shadow, and sedition to loyalty.

They've amassed a small army of shadow soldiers, ensnaring innocent people to their cause. This region will soon be overrun.
====
4870
Huh. Might be worth somethin'. If you find Varnedo, kill him. Make it painful. Then we'll see.

But if you cross me, I'll cut you in half.
====
4872
We heard that the bandit leader at Fort Greenwall has <<1>>. Would you reclaim it for us?
====
4875
Get the wounded off the field. East of here is a supplies hut, with some Covenant uniforms.

If you can, pass out those uniforms, and the troops can use them to escape.
====
4876
We are looking for people who know how to get things done, and are willing to do what is asked, no matter what it is. If you're interested, meet <<1>> in Riften Marketplace
====
4877
We have to stop it! Who knows what foulness they might call down on us? Are you with us or not?
====
4878
I was hoping you'd ask. Head through the portal and offer to help her stop that ritual! We got to prevent the Worm Cultists from reclaiming their power.
====
4879
Say, you handled those bandits pretty well. If you're looking for work, head East to the Black-Briar Lodge. There might be something for you.
====
4882
Now, see? The Green was telling me you were smart. Yeah, just mention me. Remind them of their obligations. 

And make sure they come running straight to me with that coin.
====
4883
Silsailen, a town just northeast of here. Seek out Elenwen, daughter of Cannonreeve Valano.

Valano was a dear friend to my father. If anyone knows what's going on, he will.
====
4884
The Blades of the Sons of Ysgramor. They're very valuable daggers. I hear you're friends with the Companions, but if that doesn't bother you, meet Breca outside their hall.
====
4885
I'd be very grateful. Jofarr's so drunk he ran off after a draugr. Thought it was a girl he knew. I hope he didn't try to kiss it.
====
4886
Their names are Norald and Bivene. Borald and Nivene. There's two of them. We need to get back to the party. Woo-hoo!
====
4887
I suppose I could use the help. Their names are Borald and Jofarr. Once we find them both, I can lead them out.
====
4888
"She's headed to Avanchnzel to gather Dwemer artifacts. Kill her when you find her. Be careful, she's handy with fire. Once the job is done, find me under the docks in Riften for your pay.

"Signed, Giruss."
====
4889
There is an plant, <<1>>, that grows in the snows of Skyrim. Even there it is rare. I have only seen it high up the steps to the Throat of the World. 

With that flower I could save him, but the recent avalanche makes finding it dangerous, I fear.
====
4891
Beasts! Death is all around me. The worst of them is <<1>>, a monster without equal!

He lairs in a fallen tree to the south. If only someone dared kill him for me!
====
4893
Yep. Just scatter the hay a bit and they should fly out. But here's the thing: glowflies make fantastic fishing bait. Instead of just scaring 'em off, I want you to catch 'em. 

Can't be wasting good bait.
====
4894
There was a … misunderstanding. But I think I can make it right.

I'm searching for the tomb of Lodorr, a necromancer of some renown. If you help me to raise and destroy him, I'll see to it that the King rewards you.
====
4895
Go to the Lion Guard encampment outside of Camlorn. Look for General Gautier. 

He will know how to use you.
====
4897
Go to the Lion Guard encampment outside of Camlorn. Look for General Gautier. 

He'll know how to put you to good use.
====
4900
Maybe. Can you get up there and stop whatever they're doing? They can't be up to any good.
====
4901
I was hoping you'd ask. Head through the portal and offer to help her stop that ritual! We got to prevent the Worm Cultists from reclaiming their power.
====
4902
"We dedicate this site to Z'en and will begin the stonework for the shrine immediately.

"With luck, we will find the missing histories. May our toil be rewarded in kind!

" - Spinner Sandaerion"
====
4903
After he finished here, Tanval led his soldiers to Kragenmoor … no doubt to acquire access to Tormented Spire, the ancestral prison of Sadal.

Go to Kragenmoor. Find Grandmaster Omin Dres. You must convince him to deny Tanval's request.
====
4904
Somebody already did. A "troubleshooter" for the Pact. She didn't give her name, but mentioned yours. Funny, that. Said you've met before.

Anyway, she left for Shor's Stone. Who knows. She might need help.
====
4905
3 Cantalopes
6 Blackberries
4 Huckleberries
Ground Glass
====
4908
Remember that item you stole for us? That is the key to it all. I need you to get into the party, then use that item to activate the Dwemer Sphere, which is the Patriarch's prize possession. Breca will meet you at the Withered Inn with more details.
====
4909
I did. And I will again, once Lodorr is destroyed. Will you help me?
====
4910
This crystal, take it. The Pact has unloaded arcane cargo all around the cove.

Simply touch the crystal to the cargo. The results should be … impressive.
====
4911
Auri-El protect you. Before he died, this bastard told me she's held in some ruins.

Take this note and this elixir of invisibility. The note holds everything I learned from this scum. The elixir's for Palith.
====
4913
Oh, fancy. Look, don't believe me? Go talk to Tanion, the headmaster. Ask that smug son of a bitch what this place is really like. Maybe someone with the Queen's ear can get a real look at this hole.
====
4914
Help? Sounds good to me, but I'm not in charge here.

The House leaders are probably bickering in the kinhouse even as we speak. Talk to one of them if you really want to get involved in this mess.
====
4915
Exactly! Up at the manse. He's eager to discuss all the things you'll do on your visit to Skywatch. Should be a lot of fun.

Enjoy your time in the city.
====
4916
Their names are Hilka, Hald, and Fjar. They were taken off to be interrogated.

Find out which one is the traitor and free the others—there should be interrogation transcripts up ahead. Leave the traitor to die. I'll meet you further up the hill.
====
4917
Before they were ambushed, my team identified three high-ranking Bretons in the camp: Senior Scout Justal, Ranger Menoit, and Commander Derre. Taking them out will give me enough time to return with reinforcements.
====
4918
He asked us to escort him to the Wilding altar. He said he must confront his past before the wedding. My team split up during the attack, and I'm not sure where <<c:1>> went.

I'm worried. Very worried.
====
4919
Maybe, but they've taken over the whole town. If you decide to help, talk to Tamien Sellan. You can find him at the inn.

Just don't do anything to call attention to yourself and the Red Rooks should let you wander around in peace.
====
4920
He got himself lost in the swamp. Again. He tried to show up the other recruits and recover General Gautier's lost dispatch.

Listen, I can't spare many soldiers. If you head out into the swamp, can you keep an eye out for Gorak?
====
4921
The Orc that stands … er … sits … before you represents the future of the Lion Guard! I am Recruit Gorak, pride of New Orsinium!

Please untie me. We have work to do. We must recover the General's dispatch and return to Captain Vistra.
====
4922
Intelligence. Ohmonir proctors the test, just up the path from here. Go.
====
4923
The Wood Orc mercenaries have constructed a ritual altar just inside this cave, made of the bones they've unearthed.

We don't know the altar's purpose, but we would disable it, then pursue Oraneth within. Will you handle her brutes for us?
====
4924
That no one else can enter, and the only way to study Belarata is to buy the garbage he sells! 

She's locked up tighter than the Crystal Tower of Summerset Isle. It's unconscionable. He's profiting on trash when I've got work to do inside.
====
4925
Tell these people I made no false promises! What I sold came from Belarata, yes, but not everything brims with magicka.

Tell them, and I will share the way—the secret way—into Belarata! You will tell them, yes?
====
4926
Perhaps! There's an ancient device on the eastern cliffs, Aldmeri harbor defense. Should have stopped this bunch before they started. Not sure why it didn't.

If you can get it working again, we'll have a much easier time of it.
====
4927
My father's a mage. His signature spell is a spell of hiding that I know can protect the villagers. If you can reach our house and prepare the spell, I can rescue the villagers and meet you there.

You just need to convince Dame Clarique to free me.
====
4928
I'm imprisoned in a pocket plane of Oblivion. I think I can use the magic I still possess to collapse the plane and end the ritual.

But in case I fail, you need to burn the Bloodthorn's boats. Don't let any more zombies leave the village.
====
4930
He says his name's Tamien Sellan. We caught him trying to sneak past us into the village. Dame Clarique's convinced he's up to no good, but I'm not so sure.

Maybe you could talk to him?
====
4933
It's Shad Astula. The Academy of Magic. Only the most promising members of the Pact are invited to attend.

On your way, now—down to the docks and speak to the boatmaster. He'll take you back to Mournhold.
====
4936
Drowned or captured. Captain Lerisa's looking for them. You heard of Crafty Lerisa, right?

Anyway, I'm through. No more sailing for me. You want to find the captain, just look for her monkey, Howler.
====
4937
No, she's not here. She needs to stay safe, hidden. Uses a spell to speak with us by projection.

Go report in with the council. Present yourself and be known.
====
4939
These and a few others. I sent the rest with my first mate, Jalan, up that canyon to investigate the nearest wreck.

I'm about to lead these lubbers to check out a second wreck. Anything we find will be more than we have now.
====
4942
Falen. We joined the faith together, joined the military at the same time. Will you help her? 

I have these bandages, this invisibility potion. You could use the supplies on some of the walking wounded. They might be willing to help.
====
4943
The mead. You must try our Special Blend. It will make you want to sing and dance and celebrate.

Please, help us end this madness. Talk to my daughter, Nelhilda. Upstairs. She has a plan.
====
4944
We drew straws and I wound up on watch duty. When I saw Daedra seal the entrance, I found another way inside. To rescue my brother, you know? But now I'm trapped, too.

There's a lot of magical projection stuff in here. That's how I'm talking to you.
====
4946
I always have a plan! It requires you to get down there and talk some sense into them. I'll make sure the Daedra don't lock us in here again. Just find me if Raynor gives you any trouble.

And be careful. Illusion magic can be tricky.
====
4947
Werewolves, we think. But no one wants to go too far away from the village.

Spinner Aldor's gone out to check the southern route, and I've not seen him return. If you get him home safely, I'm sure he'll spare you some gold.
====
4948
Werewolves, we think. But no one wants to go too far away from the village.

Spinner Aldor went to check the southern route, and hasn't returned yet. If you get him home safely, I'm sure he'll reward you.
====
4949
Why, these mages have joined the game! Sides have been drawn and tasks assigned. First, they each must perform a small deed for their new masters.

If they survive that, then the fun begins—they can start killing each other.
====
4950
We entered together. She probably got lost in the books, just like I did. You should be able to break the spell holding her, as you did for me.
====
4951
Certainly! I appreciate the help. I was going to send a squad for these citizens. Got a list here. 

Meet me at the manor house in the middle of town when you've mustered them out.
====
4954
Surely. Here's a list of the folk I was still to muster out. When you finish up, head back to the manor house. Check in with the Captain, Landare.

I'll just gather my wits.
====
4955
Aye, that I did. 

And I swear on the blood of me crew, that spook will pay for this wicked trick.
====
4956
Vidstig once crafted items of strength and beauty. If we had them, it could restore some pride.

But he is sunk in despair and won't reveal where he hid a stash of weapons. See if you can get him to tell you where he hid the last weapons he made.
====
4957
No, no! That was part of the trick. These people ended up lost here because of me. I want to make it right.

The one who calls himself the Thane keeps our souls. I think he's an agent of Molag Bal. I believe he hides them nearby.
====
4958
He wants to prove himself to his ancestors. He thinks there's some sort of treasure deep in the vaults. Sor wants so badly to be a Rilis. 

I just want him to be safe. Please, will you look after him?
====
4959
What? You'd … you'd help me? Thank you!

I used to be a mage. There's a soul totem on my body here. My soul is down in the playroom, just through that door. Banish Falarel and capture my soul. Then bring it back to me.
====
4961
Free as many of us as you can. We're supposed to regroup at a rally point further up the mountain. Anyone you can free will head there. Anyone else… well, they knew the risks when they signed up.
====
4963
Go to Dawnbreak and speak to Sinyon. Be my Eyes there and make sure it's safe. I can't have Estre disrupting the campaign, and Urcelmo is already pushing through to Firsthold for preparations. 

Razum-dar and I have much to discuss.
====
4970
Crazy, isn't it? He's mad as a Bosmer. Won't listen to a word I say.

I'll make you a deal. Find Marq. Convince him to come back. I'll trade you some gold and we'll both walk away happy.
====
4971
Yes. Three of my friends are in there—probably still shackled and helpless.

I think you're the only chance they've got.
====
4973
Slowly the tree withers as the soil of this place poisons it. Still the Deadra take its lifeblood. 

We have a truce with them, but you do not. Go to their factory and destroy it utterly.
====
4974
Speak to An-Jeen-Sakka to learn about the other trial, the trial of body.
====
4977
Indeed. I need their rutter. They're sneaking ships through our waters; with that rutter, we'll know their routes, and intercepting them will be a matter of procedure.

There is, however, a small army of bandits in there. Feel like lending a hand?
====
4978
My husband—the twisted creature he became, cursed me. Broke my soul into three pieces, and sealed them in phylacteries.

If the phylacteries were broken, I would rest, but they're guarded by vile beasts.
====
4979
They took her over the hill, to their camp around the shipwreck. Shamal too. Maybe they're already dead!
====
4980
I've heard rumors of Dwemer parts scattered around the island. If you find some of these for me, I'll make it worth your time. If you're interested, I can mark the locations on your map.
====
4981
Well, I hate violence. And I'm kinda forgetful. All I really want to do is make weapons, not hit things with them. But I promised Mother I'd try. Will you help me? I seem to have misplaced my sword.
====
4982
Interesting. My sister and I always talk about getting off this island. But we're not sailing with just anyone.
====
4983
Up by the bridge. Didn't want to risk the skeletons. 

Bet you can catch her if you get … Off. My. Beach!
====
4984
The daedra have been polite thus far but I believe they have ill intent.

Not to disparage their hospitality, but I am releasing these pages off the edge of my prison in hopes of rescue. I will guide a rescuer as best I can in this manner.
====
4987
<<1>> headed to explore <<Ac:2>>. Once the wards broke, I sent <<3>> to fetch him. Neither returned.

Mages Guild protocol says I should remain in place until aid arrives. I'm hoping that's you.
====
4988
Would you, really? I'm not used to kindness from strangers. I'd welcome your help!

I put my things in several hollow tree stumps, then I got all turned around. All of the stumps here look alike, and there are crocodiles everywhere!
====
4989
second bestowal dialogue for condition testing quest.
====
4990
Maybe you're trying to take advantage of my unfortunate situation.

Untie me, then. Prove you're not one of the Dreamers who's come back to finish the job. We can talk when we're somewhere safer.
====
4993
Everything! I thought I was so clever, trading all my gold for a large ruby. So much easier to hide from thieves.

It's in one of the guar's bags and now it's gone. I beg you—find my guar and ruby, please!
====
4994
The canonreeve's daughter. She's trying to organize an evacuation up the road. Go talk to her if you want to help, I'm getting out while I still can!
====
4995
Raynor gave me a device that lets me project myself around the area. Except into the library. Every time I try to project into the Library of Dusk, something blocks me and the Daedra perk up. I think they can sense me.
====
4996
Oh, it's perfectly safe, I assure you. I just need someone to put on the amulet and then irritate a wamasu until it emits lightning.

Would you convince <<1>> to continue our work? Or failing that, perhaps you can take his place.
====
4997
There's an ancient device on the eastern cliffs, Aldmeri harbor defense. If you can get it working again, we'll have a much easier time of it.

My Captain sent a runner to find out how to activate it. Hasn't come back.
====
4998
There was a portal. The Daedra used it. But it disappeared. Near as I can figure, the only way in now is to jump down into the water.

If you're brave enough to take the leap, look for Skordo. Big Orc fellow. He always knows what to do.
====
5002
Magical sickness. <<1>> handles all that. Me, I guard the gate.

Know anything about stopping curses? Head inside. Shaman said he needs another set of hands.
====
5003
She's tended the chief since he fell ill. You've shown you stand with the stronghold, and for that you'll remain welcome.

But if you wish to stop the poisoner, you'll need her approval or the others won't help.
====
5004
<<1>> said most attacks come from the north. There are some caves, an old mine, and a ruined Imperial tower in that direction. If you find <<2>>, do what you must to stop him.

You do so with my husband's authority. With my authority.
====
5006
Maybe. This place gets to you.

I mean look at you. Helping a shifty Wood Elf you have no reason to trust. Your lookout, but I'd be careful.
====
5007
You understand, yes. Contact Fistalle on the east side of town. This one pads around her house. Then, we meet to discuss her report.

Good luck.
====
5008
If this description is accurate, the entrance lies somewhere in the Hall of Might. 

But there's something else. Would you come with me?
====
5009
"My love, I can stand it no longer. Though I rebuked you, my heart yearns for your touch. To utter such words aloud is sacrilege, so I put these words down in hope you find them.

"Find my second page, and you will find the mate."
====
5011
He can leave. I need the light. It's beautiful. It was mine.

You open the cage. That was our deal.
====
5012
The slavers took most of the crew up the beach, but Salach, Lidenar, and Ozor are still there. Other captives too, but they're no concern of mine.

I'm too waterlogged to fight, but if you'll free my men, I'll make it worth your while.
====
5013
You're a gust of wind on calm waters, friend. I warn you, though—this might not be be easy.

The slavers took the focusing crystals and my combustion oil and we'll need to get it all back before we can relight the fire.
====
5015
My workers. They're like family, the kind that doesn't know their way around a marsh. Not like you.

Hey, if you run across them, would you mind keeping them safe? Especially <<1>>, my cook. As long as she's all right, I'll be all right.
====
5016
Suppose it's a bit troubling.

Say, would you happen to be headed into the ruins? I have this report to finish, but if you could check on <<1>>, it'd set my mind at ease.
====
5017
<<1>> can take care of himself, but the other workers? They're used to city walls and cobbled streets, not stranglers and quicksand.

If you're traveling through the marsh, could you make sure they're safe? I would appreciate it.
====
5018
What? No! They're dead. What I need is their journals.

Each researcher kept notes on their finds. If I can get the journals to Elden Root, the expedition isn't a complete waste. But I won't risk going in there. Would be safer running off a cliff.
====
5020
Well … there are things people want which aren't illegal, not exactly, but which the Dominion dislikes.

Look, the pirates took some goods used to produce such things. If I don't get the goods to my contact, we'll lose our business. You see?
====
5021
Follow the path east until you find the central chamber marked by the large Welkynd Stone growths.

You'll find the door there.
====
5022
Yes.  You should also ]quest grant 3000.

If you can see both this quest and "Blood and the Crescent Moon" in your Tracker, pass the "multiple quests" case.  Check back in with me when you're done.
====
5023
They're buried at all four ends of the island. On a bluff outside Vulkhel Guard, just outside of Tanzelwil, near Castle Rilis. And on a hill overlooking Phaer.

My children loved the water. Loved the sight of it.
====
5025
Thank you. I happen to know some of the nobles in town collect Dwemer parts as baubles. 

If you could find me a ring, a gear, and a tube, I'd have Leggy jumping around good as new in no time.
====
5026
Talk to <<1>> or <<2>>. They've both got runners. Otherwise, you could talk to one of the foreigners. Who knows what they have?
====
5027
These mer have been sentenced to death. Find them, and carry out the order. We have records of their last known location, that should help.

Return with proof of their demise, if you please.
====
5028
Praise Y'ffre! Some of our friends escaped, but there are still many unaccounted for. I will try to find our Spinner, <<1>>. Gods, I hope he's safe.
====
5029
Simple. kill the cultists and rescue our three elders before they break the Pact.

If a single Oathbreaker comes to rest in the Bone Orchard, Y'ffre's Blessing would be shattered and the bones of our ancestors could be raised into a powerful army.
====
5030
Here, you will need this. The pieces of the Wardstone were passed down over the ages by the elders.

Unseal the crypt by deactivating the Standing Stones and destroy <<1>> for all time.
====
5031
I fear the Worm Cult may have done something horrible with their remains. The bones must be returned, so we can complete the burial once the Orchard has been cleared of cultists.

Please, seek out their bones and return them to me.
====
5033
Challenging an army is suicide. But you're on your way to face Vox, so you already understand that.

If you take out some of the cultists along the way, that would help. Every enemy that falls tips the favor to our side.
====
5034
I want someone to take them out, I don't care who does it or how. But whoever does will be well rewarded.
====
5035
I'm afraid so. His wife, Rosalie, and their daughter, Ganise, are still up there searching.

If you have the time to spare, I know they could certainly use some help.
====
5036
Mister Nurin's wife is still up there, but she says she's calling off the search. She's giving up too soon, you see?

You need to go offer to help. Don't tell her you spoke with me, though. She dismissed me. Go on now. Go help.
====
5037
Both, but look for Brother Hakam first. 

With the Scroll of Return, you can get Abbot Durak back here sooner, where I hope he'll be able to put out that big fire.
====
5039
I helped my friend Mara Boucel escape. We got separated in the commotion.

They're holding her husband Thomin down in the old mine, to make him fight. But now that she's free, he could be rescued. You look like you can handle trouble. Could you …?
====
5042
The Speaker for the Mane! Showed up with a bunch of hard-charging Khajiit soldiers and gave a rousing speech. Even left his top warrior behind to defend us!

<<1>> will put you to work, like she did for me. I'm watching for pirates!
====
5044
Please! I can't spare any troops from town, so I hope you're willing to help.

Thorn Lodge is to the northwest. Bring back any valuables you find and I'll split the profits with you.
====
5045
Well, the keys are still on their bodies you see. Three merchants. All killed in the attack.

If you could grab those keys and get the items from the chests, I'll make sure the goods are taken care of. Please. Do it for the dead.
====
5047
Retrieve the totem, rescue my employees, and you will be rewarded. Try not to kill all the Goblins, we need a workforce to be profitable. Use this rotten food to distract them.

Oh, and if you see <<1>>, tell him to start looking for another job.
====
5048
Across the river. Some is in a house and the rest inside the old church. May Akatosh watch over you!
====
5049
Certainly. I'm too injured to risk another attempt.

Please, enter the ruins and help any survivors you find. Meet me by the wayshrine where you've done. I'll be there patching myself up.
====
5050
If we find anything suspicious, <<1>> asked us to bring it to him. He's waiting at the entrance to the pools.

If you can, find more of this liquid. I have a bad feeling ….
====
5052
Indeed. Myself and these others were exiled for standing against Sir Croix, but we are too few at present to retake the keep. 

There are other knights in the keep who are questioning Sir Croix. Could you go in and look for those who would join us?
====
5053
A spy reported that they're in the graveyard to the east, under guard. Still eager to help?
====
5054
"A reward is hereby offered for all Dwarven relics delivered in good working order. Monies paid depend on condition, rarity, and usefulness of said relic. Pieces of relics are also accepted, depending on condition.

"—Rulorn"
====
5062
They've erected Daedric stones at the estate. The Shadowed Path mages use the stones to summon powerful atronachs. These monsters have been waylaying travelers and even some of my soldiers.

Will you destroy the stones?
====
5063
An excellent suggestion. I believe this automaton can unseal the door, if it can be controlled. 

I have its control rod but two focusing crystals seem to be missing. They are nearby but the local creatures dissuade me from claiming them.
====
5064
Ha ha ha! An interesting proposal.

Let's see if your bite is as fierce as your bark.
====
5065
I used to collect items from Ayleid ruins. Nothing valuable, just little bits of things. I was about to explore the ruins of Vahtacen when war broke out. I haven't been able to leave town since. Would you search Vahtacen for me?
====
5066
I followed you around and collected hearts from the Dremora you killed. Easiest job I've had in weeks!

Dalen can make strong healing potions out of them. It's a wonder that something beneficial can come from these creatures.
====
5068
Yes. Speak with the Arch-Mage. He's meditating on the challenges ahead. I'm still somewhat … drained from my efforts, so he'll open the portal to the Shivering Isles for you.
====
5069
We're tired of sailing independently. We planned to hand over the treasure to the Thalmor so they could make us privateers.

But <<1>> led a mutiny, captured most of my crew, and kidnapped my wife. Once he has the treasure, he'll kill them all.
====
5072
That's the Five Finger Dance! The greatest party in all the worlds. But I tell you dearie, things have been so boring the last few years. Why don't we see what mischief we can get into? It'll be fun!
====
5073
Maybe, but I prefer facts to speculation. I don't know who she is or why she is in a Goblin cave, but I'm not prepared to go in there alone.

You willing to help the investigation? I'm going to set up a signal fire outside.
====
5076
Yes, but it will not be so simple. The inner camp is protected by wards. You will need to get counter wards from off of enemy soldiers. With enough, it should disrupt the wards and shut them down.
====
5077
The cypher is a start, but they also use code names for places and persons. We need several of their encrypted documents to get an idea of what these code names are.
====
5079
What I think doesn't matter. I'm just following orders, and right now those orders are to be ready.

Dame Falhut's really the one in charge out here. She's up at the castle's main gate.
====
5080
Of course. I wasn't born yesterday. Neither was Dame Falhut.

She's our commanding officer outside the wall. You should talk to her up at the castle's main gate.
====
5081
I was quartermaster on the Albatross until <<1>> led a mutiny. He and his traitors captured most of the crew while we explored <<Ac:2>> for a lost treasure.

Captain should be up by the cave. She can tell you more.
====
5082
There are three lairs in the pass. I think culling them will help. You could try fresh deer meat to lure wolves from the dens. 

Kill any wolves you can. Keep an eye out for any other refugees. Report to Dame Veronica, at the north end of the pass.
====
5083
There are three lairs in the pass. Culling them will help. You could try fresh deer meat to lure wolves from the dens. 

Kill any wolves you can. And if you see any other refugees, send them my way.
====
5084
Good question. We're all part of the Daggerfall Covenant, right? Maybe it was a false report.

All the same, you should go. Talk to Messenger Cordier when you get there. I asked him to announce your coming to Duke Nathaniel.
====
5085
Reinforcements are on the way, but the King's Arrow would be a boon to the defenders. Vigrod Wraithbane, leader of the Companions, directs the defense of Shor's Stone. He needs you.
====
5087
Oh, a simple ritual designed to keep this facility staffed with undead for hundreds of years.

But Imperial mages decided to meddle, and it cost us our lives. I can end it, but I haven't been able to find their skulls. Residual foci, of course.
====
5088
Of course not! Well, maybe. But then the Companions showed up. They fought the cult to a standstill. The man who leads them, Narir, is back at our camp.

I came out here to find help, of course. Yes. Help like you!
====
5089
Lucky, I guess.

Anyway, you look a strong enough sort. Would you be willing to retrieve the shipment of goods from my wagon? Can't be too far from here. If you find them, meet me in Shor's Stone. There'll be some coin in it for you.
====
5090
Fancy yourself a sellsword, eh? Yngrel the Bloody, they call him. He's wanted from here to Markarth. If you can track him in the hills and put him down before he causes more harm, there'd be gold in it for you.
====
5091
Please! My mother believes he abandoned us, but I know my father better than that. 

Anything you can find out would help erase this uncertainty.
====
5092
<<1>> is waiting for you in the fortress. Ask her.
====
5095
You make this one very happy! Please set up the quest according to the tutorial!
====
5096
Speak with Registrar Riivel, in the city center. Take the stairs up to the central building and you should find him in the courtyard there.

Do not dally. It is illegal to enter Mournhold without being registered.
====
5097
First, take a lock of hair from a Drublog champion … with a blade, if you have to. <<1>> will respect your strength and allow you to attend the meeting.

If he lies to us? I'll make a glamour with the lock of hair. Then you can look around.
====
5099
It happened so fast. Magistrix Vox called forth Saint Veloth himself and then unleashed a wave of destruction. The spirit of the saint himself seems to be fading.

I ran all the way here, to find some help. Can you help us?
====
5100
It needs to be cleansed, but I'm only a novice. I just want to return to the Abbey with the relics. 

Oh, and there was another Spirit Warden here, trying to help me. I think he was captured. Could you look for him too? 

Please say you'll help.
====
5101
Gods no, he's rich! He's a prince from Glenumbra.

He promised to whisk me away from my family and make me his princess. But now he's going to die in the Grave, while I'm forced to return home.
====
5102
The Mabrigash are Ashlanders, but more isolated than most. They worship a snake spirit and craft unique snakeskin leather. That's what really interested Raston.

The tribe refuses to speak to anyone from House Hlaalu, but maybe they'll talk to you.
====
5104
I've gotten pretty good at alchemy. If we could rig it to hit her with a simple transformation potion? No harm, just fun and fur. We'd need canis root from the base of the ruin. Oh! And Rotmeth starter from the vat in their camp. That'll do it.
====
5105
"They stared at us like they were sizing up cattle for slaughter. I'm afraid they'll be back. Please, send help!"

<The note is signed, "Treva.">
====
5106
To be blunt, you couldn't keep up.

Don't be offended. I can travel through the forest at great speed. I'll perform a few emissarial duties here, and still beat you to Dra'bul.
====
5107
Master Raston went to talk to the leaders of the Mabrigash tribe and never came back. Tevynni can tell you more, if you're interested.
====
5108
What I want and what I do are usually very different things, my friend.

Let's just get down there and see what's going on. With any luck, we'll be done before the cornerclub serves tonight's flaming nix stew. And the drinks will be on me.
====
5110
There you go, then! Just touch the door and we'll see what happens. Oh! And just in case we never have the chance to speak again, it's been a pleasure meeting you.
====
5111
I'm not the one to tell the tale. The Lunar Champions themselves are leading the fight to hold the fort. 

Let me take you to <<1>>. She can tell you what you need to know.
====
5112
I suspect they want to raise the centerpiece of my collection, the Ayleid Warlord Ceyran! People come here just to see him.

Ceyran worshipped Daedra, and was generally an unpleasant fellow. Excellent as a museum attraction, terrifying as an undead.
====
5113
Good. This map marks where we've hidden them.

Recover the relics and get them to Orthuna, who will know what to do with them—she should be at the entrance to this ruin. No matter how many of us perish when this day is over, our work must continue.
====
5114
Follow the Coiled Path to the Fang Spires. Collect exactly eight bog rats along the way to make a proper offering. 

Few ever reach the Spires. Serpentbound ghosts will challenge you every step of the way. They already sense your presence.
====
5115
Sweets from Elsweyr. They're usually harmless, but if a Khajiit eats too many, there can be consequences.

Feluz has been missing for hours, and I'm really worried. Can you help me find him?
====
5117
This work requires some special talents. You help me recruit the folks I need, you get a cut of the take.
====
5118
Where one ends up is uncertain. Even if we leave together, we may not end up in the same place.

If we are separated, I will contact you. Stay alive until then.
====
5119
The Maiden's just a pile of driftwood now, thanks to the Sea Drakes. As for Lerisa, you've found her.

Captain Helane's got my crew. I won't leave without them. Help me rescue them, and I'll owe you.
====
5121
Good. This map marks where we've hidden them.

Recover the relics and get them to Orthuna, who will know what to do with them—she should be at the entrance to this ruin. No matter how many of us perish when this day is over, our work must continue.
====
5123
Master Raston went to talk to the leaders of the Mabrigash tribe and never came back. Tevynni can tell you more, if you're interested.
====
5124
Ha! An army? These are Breton zombies. Flimsy little bodies in the ground. They'll die easy.

Still, if you feel like slaughtering cultists, I won't stop you. Start with the crypt in the center. I saw a few in there.
====
5125
The blasphemers employ dark magic to raise the dead. Disrupt their rituals and release that energy. The Staff of Arkay will convert this into power to destroy their dark creations!
====
5126
Trust me. I've an eye for these kinds of things. Are you in or out? I'll share my winnings with you, if you do well.

Honestly, we can make a fortune here. The real trick is getting inside.
====
5127
<<1>> will be here soon. She's the lieutenant's right-arm, but she can't be everywhere at once.

Can you get the townsfolk from the Trade Hall and Mages Guild out? Send them here to the Fighters Guild barracks.
====
5129
They say werewolves took the Green Lady's sister, <<1>>, in the night. Now, the townsfolk are too scared to wander far from the village.

<<2>> could use more help with this, if you're interested.
====
5130
Werewolves. Took <<1>>, the Green Lady's sister, in the night. No one goes far from the village.

Why don't you talk to <<2>>? She'll know right off if you're with them, or with us.
====
5131
You haven't heard about the kidnapping? Werewolves took the Green Lady's own sister, <<1>>! And then, there's the Houndsmen ….

Go see <<2>>. We could use all the help we can get.
====
5132
The soldier that locked me up headed towards the stables and took the key with him. 

Find him before the Goblins find me!
====
5133
One of my scouts saw Rama's cousin, Harimal, in the woods north of the Watch. 

Rama and his cousin are tight. I'll bet he knows where Rama has fled to.
====
5134
"If you're reading this, may you fare better on the Coiled Path than I. If you find a small gold amulet engraved with an "R" on one of the serpents, take it to my mother, Aneyda Uvaril, at Tal'Deic Fortress. Tell her my last thoughts were of her."
====
5135
Razum-Dar can tell you more. He's perched outside of town. You should speak with him. He can catch you up on all the details.
====
5136
It has to do with the Veiled Heritance working in this town. They're bad news. Razum-Dar, my boss, is lurking outside of town. He can tell you more about it. That is, if you're willing to help us out.
====
5138
I may have liberated a precious stone or two, but Bhosek stole them first. Honestly, he's being completely unreasonable.

Look around. Traps, criminals roaming free like predators. It's quite an overreaction, don't you think?
====
5140
<The tattered sheet of parchment crumbles and disappears.>
====
5141
Be my guest. Go talk to Neramo. I'm sure he'll be delighted to offload more of his task onto someone else.
====
5142
Anything that gets me out of here, I'm all for it. 

Neramo's up near the entrance to the ruins. See if you can speed things along.
====
5143
"If you see an Argonian enveloped in lightning, please turn to page 23.

"If you see a dead Argonian, step back and put the journal down. Have some respect for the dead."
====
5145
I'd like you to come to our wedding! You deserve an invitation. Look for me or <<1>> when you reach town to get it.

Besides, I don't think we've heard the last of the Hound. You may encounter his minions along the way, or even in Silvenar.
====
5147
By the bridge to the south is a totem. Those who touch it see visions. It may show you a vision that links the attack to the rituals I feel corrupting the island. Follow wherever the vision leads you.
====
5148
Splash some of this water on the mammoths down the road to wake them up. Be careful! Their tusks aren't for show.

Once you're finished, <<1>> will pay you. He's at the mammoths' pen. Tell him <<2>> sent you!
====
5149
Take this prayer to the Bright Moons. We must go to the beacons, the large pillars around the temple. There, we pray. We cleanse the beacons and drive away this darkness. Hallowed, I know together we can see this done. What do you say?
====
5150
We're the Vinedusk Rangers! We fear no one! Truth be told, there's still a lot to do.

Want to pitch in? Talk to the Captain. Odreth is in the command tree, center of the village.
====
5151
You'll need to ask him.

Before he sent us to scout, he warned us to be on the lookout for werewolves. I think the Silvenar knows who's behind this, and he's worried for the safety of the city.
====
5152
Oh, you know. This is a small town. Even the smallest issue becomes a matter for waterhole chitter-chatter.

If you are not a carpenter, perhaps you would be willing to take on some of these problems? Speak with the Clanmother?
====
5153
I'd do it myself, but if <<1>> found out I'd gone down there she'd string me up. 

Get down there, roust out those rats, and make sure they can't get back in.
====
5154
It's bandits, damnit! Thugs and hooligans are taking Ezzag's crop.

Head down to the field! Find their hideout, kill their leader. Bring me his head!
====
5155
It's bad enough that these apparitions keep appearing and disappearing all over the house. But every busybody in S'ren-ja keeps trying to help Kalari! As if she was some kind of fragile flower. Dark moons!
====
5157
We're going to use the ruins to get behind their front line. The Colovians don't know about our tunnel. They've been using the ruins as storage, in fact.

Get downstairs and talk to Herdor. She's in charge. Good luck.
====
5158
I'm down here gathering root, earth, and water samples from the caves. We maintain them very carefully. Normally, anyway. Since the Arbordawn Cult began their mad rituals, it's been dangerous to come down here.
====
5159
We came here to study the old Falinesti site. Unfortunately, a mad cult now controls the tunnels, the Halls of Ichor. They've used a set of corruption stones to seal the main entrance. Destroy those stones, and you'll gain access to the tunnels.
====
5160
Those things. Yes. Very well, first things first. The roots are controlled by corruption stone about the area. Destroy them, loosen the roots, and then we'll talk!
====
5164
The Bosmer planted stone altars in Ouze to keep the Oathbreakers trapped. But now, the Worm Cult's corrupted them.

I feel our bodies rising from the tar, and many of our spirits have already awakened. You must cleanse the altars to let us rest!
====
5167
To the brotherhood, the ring is valuable for spiritual reasons. But I fear some may see other kinds of value in our sacred relic. Please. Jurak is no warrior. Will you retrieve the ring from the Moonmont vault?
====
5168
"If, however, you do choose to venture into this cave, keep your eyes open for anything of value. I will reward you for recovering any artifacts that I could not. Find me at the Daedric ruins near Narsis.

— Aralyon the Scholar"
====
5170
Nothing is more pure than life itself. We can use the life force of the creatures to nourish the roots of the Wyrd Tree.

Kill one of the creatures near each root. Their life essences should provide the power we need to get the villagers out of here.
====
5173
"If you are reading this, I am dead. I ask a boon of you. Take this medallion to my retainer, Lladrelo, at Tal'Deic Fortress. Tell him where you found my body. Ask him to retrieve my body so that it might be properly dealt with."
====
5176
"To my dearest daughter, <<1>>. Keep this heirloom with you, and look upon it anytime you feel lost or alone. Though you insist on leaving <<2>>, I will always be with you."

"-<<3>>"
====
5179
It's a sacred relic of Baan Dar, used only for special occasions. It's called the <<1>>. It cooks chickens perfectly! First time, every time. Cook up a few, and then head over to the bar. I'll meet you there.
====
5181
We are still not sure. I sent out three of our best men, but they haven't reported back. If you're looking to make a difference, seek them out. Panamar, Annthiel, and my cousin Juluda. They should be able to tell you more.
====
5184
Next year's crops depend on those seeds. Without them, we'll starve.

The Bloody Hand Goblins lair in Cracked Wood Cave, to the northwest. We can't get in; several townsfolk have died trying. Will you get our seeds back for us?
====
5185
Kill their king! They won't attack the town without him to lead them. Bring me his crown so I know the bastard's dead. I'll try to make it to town, unless the Goblins kill me first.
====
5186
Bright moons light your path, if you want to try. <<1>> holds court in the biggest house in town.

Just let no one say Zal-sa did not warn you.
====
5187
Just go … wait, wait! Buy this monkey from me. Monkeys are great companions! I bet this one can find buried treasure. On an island like this, you'd recoup the cost tenfold! 

I just need some coin for ale. We both win, eh?
====
5188
Here's the list. These miscreants must be made to see the error of their ways!

When you have the offerings, please visit the village shrine and leave them there for Zenithar.
====
5189
I've been sick most of my life. We came looking for a plant, one that grows by the light of an Ayleid well. They say its sap can heal any malady.

The bandits stopped us, but <<1>> made a deal in exchange for passage. I haven't seen him since.
====
5199
"Terina, you were right. Irila betrayed us. She's dead, but her blade was poisoned. I'm dying. I pray whoever finds this returns the bracelet to you and tells you of my fate. Reward them. All my love.

"—Siraj"
====
5200
If you could, that would be greatly appreciated. One of our injured scouts reported a command camp nearby, across the bridge from the tower.

Bring any messages you find to Captain Gilame. She's patrolling up near the tower.
====
5205
Then listen, just so you know. We're set up in a hideout near the docks. Come find us when you finish recruiting. Look for Lambur outside the door.
====
5209
Perhaps. We got scattered in the fray. <<1>> and half the squad are missing.

I sent a scout to look for them, but she hasn't reported back. I hate to ask, but if you're going in there ….
====
5210
I don't know. When they attacked, it was a rout. We couldn't defend ourselves, but the Thalmor … it might be possible.

This is a lot to ask, but could you have a look? Maybe someone's still alive in there.
====
5212
For morale, mostly. The tower was lit when the war started; the townsfolk think our good luck is tied to it. They're pretty superstitious around here.

Will you help us?
====
5213
"We sent out the scouting party but no word as yet. Captain Gilame has been forced to engage the Dominion at Farwatch. Without scouting reports, we're fighting blind. Worse, the scouting party consisted of mainly new recruits. This is a disaster!"
====
5217
The Hedorans collected valuable items. The family no longer has any use for them, and I'd rather us have them than the bandits.

I'd like you to investigate the Hedoran estate and bring back anything valuable you find.
====
5218
The cultists retreated after the initial assault; they came here to steal that scroll, I'm sure of it. But why? Have they set a trap for us? We must know before the chief decides to attack.
====
5219
"We're going to Del's Claim tonight. The old mine near South Beacon. They're going to kill the miners. I can't let them do that, can I? I have to stop them. Somehow. I love you, mother. Always know, I love you.

- Vareldur"
====
5220
Of course. We slaughtered most; the rest fled. They stole something from the chief, but we'll get it back.

We'll mop them up as soon as Chief Tazgol raises the army. You want to know more, ask Lambur.
====
5221
We cannot bring violence to the spirits of our ancestors, who attack anyone trying to enter Moriseli.

But you are not of our tribe. You could activate the keystones and enter Moriseli. You could restore peace to our honored dead.
====
5223
I was in a hurry. I had … an appointment … I had to keep.

Anyway, could you help me? I'm ruined without my sewing box, silken threads, and book of patterns. Gather them and meet me on the other side of the pass. I'll take the long way around.
====
5225
I can't get close enough to kill it—the filthy thing's too wary. But Chef Amadour feeds it. Maybe if you got some of its food, I could add a special ingredient.

Please go ask the chef. His house is just up the hill.
====
5228
There's a chest hidden by the waterfall just northeast of town. Would you take some of these books and place them in the chest?
====
5231
His magic enabled him to pass the spirits undetected. I suspect he looks to reach the inner ruins. Seek him near the doorway, beyond the fields where the dead roam.
====
5234
The Daggers! They're out gathering … information … about the harpies. Know your enemy and all that.

You'll get paid once I have enough to …  um … complete my research. Take this Dagger with you. He knows what to do.
====
5235
Yes … at least this is what <<1>> tells everyone.

He sells artifacts, from secret places. Very secret! You should hurry! They sell like sweetmeats when the moons are full! Do not be late!
====
5236
You don't fear death.

Good. We could well use one such as yourself. Push the lamias out of this area and we might gain some traction on this damned beach.
====
5237
You must get the Claw, take it somewhere safe. You'll need the blessings of our high priests to see you safely through. I think the Stonefire have taken them prisoner. Seek them out in the shrines east and west of the main temple.
====
5239
I already gave orders to Captain Ernele to begin the work, but I would just ask you, as a favor … could you go make sure it's being done, and thoroughly?

I never want to see a guillotine again, or anything that even resembles one.
====
5242
You are … most gracious. I would be grateful. 

You could rescue the Orcish and Khajiiti leaders—they're all that's left of their villages. Tell them I have what we need to escape. They'll understand.
====
5243
Help! Yes! There are three tears, holes in the world where Tamriel is falling into Oblivion. There's a tear in each village.

This one can seal the tears, but fighting is beyond me. If you can handle the Daedra, this one might get some work done!
====
5244
Magic. Dark magic! The guards were dead before we could drive him … it off. It fled north. I think it's heading toward the March. You must find him! Stand back. I can cast a small spell … find where he's headed.
====
5247
There's a sky-key in the Sea Vipers' camp. You'll need it to enter the ruins. Take it from them and meet with <<1>> at the ruins entrance.

If the Sea Vipers take the sphere, they'll wreak havok up and down the coast. They must not succeed.
====
5248
I haven't a clue … and I don't have time to worry about it. We need to focus on the living, not the dead. 

Mane Akkhuz-ri and several soldiers are stranded in the old merchant tunnel up the northern path. Think you could get to them?
====
5249
Strong talk; prove it. I bet my axe that any of my hunters could best you in a duel.
====
5250
Burn these herbs at each shrine. You will receive a vision of things to come. 

I will be in my longhouse, should you have questions.
====
5251
You help them finish the job! Really, are we speaking the same language?

I'll even give you an assistant. One of the Daggers who actually managed to find his way back to camp. He can fill you in on all the details. Why are you still standing here?
====
5252
Well, I need you to go and find them. You can take the one Dagger who managed to find his way back to camp with you. He can fill you in on the details.

I'd send my guards, but then they wouldn't be protecting me. I'm sure you understand.
====
5253
Find <<1>>. Let him know we could use some reinforcements for the perimeter here, and then do whatever he asks.

We're going to be fine here. I know it.
====
5254
She and a few of our bravest warriors have gone ahead into the city. They're trying to stem the tide of Daedra, ease up the pressure on our troops here. If you will, Hallowed? I'm sure she'd appreciate the help.
====
5255
Due to a clerical error, the Empire sent poison downriver in a trash shipment. Certain people feel we are responsible.

Sloshing about in the muck is beneath me, but you don't seem to mind. How about it? Solid Imperial coin for cleaning up this mess?
====
5257
My son, At'avar was one of those I left here. My friends Faulor and Mereel can take care of themselves, but At'avar is still young. I have to make sure he's all right, and I cannot make it through these bandits on my own. Please, will you help me?
====
5258
Please talk to <<1>>. I begged her to return my lute so I might earn the coin to pay her, but she refused to give it back.

She suggested another game of riddles, but I have nothing left to gamble.
====
5259
I boasted I'd hunt Shadowfen, collecting ingredients from exotic animals: an alit's heart, a kagouti's ribs, eggs of a giant wasp, and delicious mudcrab claw meat. I'd meet him in Hissmir and prepare a feast to prove it.

But I can't hunt!
====
5262
They won't even talk to me. Whenever I irritate them enough, they mutter that their Forge-Wife said that I'm too weak to deal with.  Do I need to send for a war fleet?
====
5265
A squad of Lion Guard soldiers headed north to track him down. There's been no word from them, but who knows what was lost in all this werewolf nonsense.

That's as good a place as any to start. Maybe they found something.
====
5266
It is because you are not of our clan that she might listen to you. If she departs without the blessing of the clan, she will be an exile. We cannot lose our only daughter, nor is Lokra ready to face the life of the clanless.
====
5267
This place crawls with Fenlords' servants, left behind when they created the <<1>>.

<<2>> came here looking for it, but did not expect so much resistance. You will help, yes? <<2>> will make it worth your while!
====
5268
Scavenge what you can from the ruins. Townsfolk left everything behind when the Dremora attacked.

If you can't find bandages, linens or clothing will do. Here's a jug for water—you can fill it from a well in town.
====
5270
In Capstone Cave, to the northwest. But be wary! The cave has been taken over by the Black Dagger gang. With our troubles here, we haven't the strength to drive them out.
====
5271
But they can't hide forever. I mixed a few invisibility potions in case we had to evacuate. Give one to each person you find. That should enable them to arrive safely.
====
5274
Months ago, Sir Lanis offered membership in the Daggerfall Covenant. I refused. You showed me I was wrong. We need allies.

I would ask you travel to Glenumbra and give Sir Lanis my petition to join. I have ordered Captain Kaleen to sail you there.
====
5278
There's a group of standing stones near the Ayleid ruins of Anga, southeast of here. The stones seem to emit magicka, enhancing the scrolls' powers.

Bring these scrolls there, please, and charge them among the Anga stones.
====
5279
They're coming from the north. Aluri watches that road. Meet her outside of town and she'll point you in the right direction. Stop them, if you can.
====
5282
So be it. I challenge you to explore Bruma and experience the ferocity of the invaders. Return to me when you know more about our foes.
====
5284
Yes! If you can get these Bramblebreach to make sense and convince them not to oppose us, the queen will be very happy.

Hazazi thinks it's a wild guar chase, but if you want to try, speak with their Treethane. May you have better luck than Hazazi!
====
5285
He was unwilling to share his suspicions with me. Whatever his instincts may be though, this time, I will wager that he's on the mark.

Undoubtedly, Razum-dar intends to share his thoughts with you. You'll find him in the Thalmor Headquarters.
====
5287
Intruders! Greedy for power. Broke the wards and attacked my fellow priests. I can't defend against the coming Daedric invasion alone. I need your help restoring the wardstones while I complete the warding spell, or Daedra will overrun this place.
====
5289
The cache that needs resupply is west of town. It's not too far, but most folks here wouldn't make it past the Dremora and cultists in town, let alone whatever's out there in the wilds. Will you do it?
====
5291
It's hard to explain. I grew up here. It's a peaceful place. But now it feels … troubled.

There's a priest investigating in the middle of the grove. Talk to him. I'm getting out of here!
====
5292
I don't know. This is the first time the giants have ventured this close to the village … and the first time they've attacked us.

My brother Skorvild is assembling a force of warriors to retake the village. You should speak to my brother.
====
5293
If you're smart, you'll stay away from there, but if you really want to help, find Eiraki Frostwind.

She's at the fishing camp down the road.
====
5294
Right in one. All the good things I've heard about you must be true, eh? Zadala will go and make her report to Cariel. Follow the river, find the herbs and the case. And meet me in Dune when you've found them.
====
5296
Well, if she hasn't realized we're onto her, we might be able to catch her by surprise. She might be down at the Thalmor residence right now.

I assume Oromin will want to be there when you confront her. The three of you should go quickly though.
====
5297
Destroy them, of course! And kill any Dremora you find. We're doomed if they get inside here.
====
5301
What? I'm no traitor! My sister serves as a soldier in the Skald-King's army, for Kyne's sake! 

Look, I really want to be there for her wedding. If you let me free, I'll reward you for your trouble. Just find me in Jorunn's Stand when you can.
====
5304
The twins stand at the entrance of <<1>>. Please speak to them immediately.
====
5305
Really? When we tried to enter the camp, we were besieged by trolls! My trusty clerk Eginir volunteered to sneak in and find my logging chief, Jafelma. He hasn't returned and I'm worried about him.

If you could help, I'll pay you for your trouble.
====
5306
Then speak to Laganakh in the village. She might have learned more since I've been gone.
====
5307
As you've seen, the Captain's private army guards this island. I know my way around this place better than anyone, and if you'll help me grab two magical relics Blackheart's got, I'll help you secure the rest of his treasure.
====
5308
Those sacred stones help calm the dreugh. If the Dominion takes them ….

<<1>> and his son Njorlund came to protect the bog. Please speak with Saervild; his camp's beside the main road. Maybe he'll have some advice.
====
5309
Here's a list of the victims' families. Find out what they know about their murdered kin.

I'm almost glad the guard never got around to it. As my son says, mammoths can't dance.
====
5310
Nah. I've seen a few of the bootless louts skulking around, behind crates and such ….

Someone needs to go grab one of the guards and ask what in Oblivion's going on here. You up for it?
====
5311
A doorway, maybe stairs, or a portal of some kind? I'd join you, but I'm no use in tight quarters.

I'll inform the vicecanons of what happened, yes?
====
5312
If I knew that, they wouldn't be missing, would they? They could be anywhere, they might even be dead. But if they're still alive, we could really use their help. Would you be willing to look around Bruma for them?
====
5313
He's the Jarl's advisor. He has his hand in everything that happens around here.

Tell him what you told me. Leave nothing out. Vurlop's smart. If what you say is true, and by Kyne I hope it isn't, he'll know what to do—without causing a panic.
====
5314
"Damn the Renrijra, they've located the puzzle-stones! I saw one playing with a stone—they obviously don't know what they're for. If only we could overpower a pirate and retrieve a stone, its magic would lead us to the others!"
====
5315
Actually, Lord Vurlop suggested that you two take care of it. I need to keep the Prince in line, and we don't want to tip our hand to the Stormfists.

Besides, I know you can handle yourself. Get in there and secure the King.
====
5316
No, she's not here. She needs to stay safe, hidden. Uses a spell to speak with us by projection.

Go, report in with the council. Present yourself and be known.
====
5317
Believe it or not, <<1>> and I are researching Argonian ruins, and the pirates are in our way. I'm sure they have plenty of loot, but that's not what we're after.

If you're interested, ask <<1>> to fill you in. He's watching the lower road.
====
5318
No. Well, not exactly. We want to search the ruins for ancient relics, and the pirates are in the way.

My partner, <<1>>, is up at our camp. He can tell you more about what we're after, if you're interested.
====
5319
"Damn the Renrijra! I'm certain they've located the puzzle-stones! I saw one of them playing with a stone—they obviously don't know what they're for.

If only we could overpower a pirate and retrieve a stone. Its magic would lead us to the others."
====
5320
My ancestors knew there would be a time when the Fangs would be needed. You can bypass the traps and guardians, but only if you're quick and clever. 

If you can get the Fangs from <<1>>, I can neutralize them.
====
5321
I never said it was complicated. Besides, by scaring off those Wood Orcs, you just might have improved your chances. The Wilderking sees these things, you know.

All right. Run along now. And may the forest part to reveal your path!
====
5322
Well, you see … the husks are the same, grown from local flora. It's the guardian's guts that make it special.

Bring me some thunderbug bellies, dew bugs, and hive seeds from outside the village, and I'll show you how to make one.
====
5323
You are a hardened lot. Very well, I have a gamble in mind. We do what Rilis wants and disable the stones that bind his soul to this prison.

He will then enter this plane, where we can slay him. Though, he could do the same to us. Can I rely on you?
====
5324
His life partner Sind has been within, but they will answer no questions unless he plays their games of chance. He has no coin for such things.

If you came for the games, perhaps you could question them? Ask if they have seen him? He is called Tand.
====
5325
The game dealers refuse to speak to us. If you were to go there—perhaps bet some gold—they might open up to you. Would you do this?

He's a clawless wonder, but he is my brother. Any news of him would be most appreciated.
====
5326
His father and sister joined me in the search, and told me of a woman named <<1>>. She works for Hadran himself. Might even know where my boy has gone … but would not speak to us. Please, will you try to speak to her?
====
5328
We don't know. Nexith can cast a divination to reveal the power corrupting the swamp and its creatures, but he needs those components. We've failed to collect them.

Can you help us? Nexith waits for us at the xanmeer, our stone temple to the south.
====
5332
Don't ask me. We're at a standstill as far as I'm concerned. I'm not even sure what's at stake—until I know more, we're hunkering down here.

Indaenir's been running around though. He's probably got a plan, but you two are on your own for now.
====
5333
Molag Bal has trapped me within a pillar of darkness infused with his own vile energy and powered by the Light of Meridia. That, however, will be his undoing!

The Light of Meridia can also banish this darkness, but you have to bring it to me.
====
5335
<<1>> and I must rally the remnants of Stormhold's forces to <<A:2>>. If the skin-stealers took <<3>>, they'll know what he knew.

Rendezvous with our forces at <<A:2>>. We must learn what the Dominion plans for the <<A:4>>.
====
5336
The city's original name no longer matters. Now it is but the Hollow City. A perfect place to begin an assault on Molag Bal.

This city can be a tool, a weapon. Armor against the hazards of Coldharbour. It just needs life to fill it once more.
====
5339
Divided over the fate of our Hist tree. But tradition demands that you pass our trials and prove your worth before I reveal all of our secrets to you, outsider.

Please, head down this path to the city. I will follow you.
====
5341
The braziers atop the Xanmeers of First Light and Setting Sun? Light them as part of hatching ritual, and listen as you walk among the Dominion. See if they mean us harm.

Also, if she still lives, send <<1>> to me. I'll need her for the ritual.
====
5342
Long ago, before the Green Pact, the Standing Stones were used to protect the people from the aggression of the forest. 

If we can activate the stones, it could prevent the trees from spreading the blight to anyone else.
====
5345
Not for me to say, outsider. That's a job for our leader, and he's no longer up to the task.

See for yourself. You'll find him inside the enclave.
====
5346
Go west, beyond the Moonless Walk. There, you shall find the Ayleid King held within a tower of darkness.

Vanus the Mage is somewhere in the eastern plane. His exact location is hidden from me.
====
5347
The camp's empty, and the Egg's not here. I expect Dominion reinforcements soon. They wouldn't leave <<1>> without an escape plan.

 Look, I need you to find out whatever you can about the Egg. We need to know <<1>>'s plans for it.
====
5348
It would ease my mind to know she's not alone.

Head up the road to the foot of the ruin. There's a Dominion camp. She said she'd look there first.
====
5349
Thank you. I can't spare any of my troops from the perimeter.

Head up the road until you reach the top of the ruin. Look for a Dominion camp. She said she'd try there first.
====
5350
It's a reckless curiosity drives a person to look for cause in such things. Me, I'll take ignorance and a long, happy life in Marbruk or Woodhearth.

But if you got to know, you might talk to Breduin in his hut in town. He's staying, poor fool.
====
5351
I don't know, but I know I must try. My age and stubborn nature should grant me strength … or maybe they won't.

My gerents should be nearby now. Go and tell them we have the Egg while I figure this out.
====
5354
Would you? With the mist returning to normal now, it might be easier to find her. That's what I hope, at least.
====
5357
Truly? Then we must find <<1>> and stop him from this madness.

Crack open this camp. Pull any inklings of his methods like meat from the shell. I'll rally my soldiers and prepare to assault the ruins.
====
5358
It would ease my mind to know she's with the hero of <<1>>. 

The Dominion camp atop this hill fell to the lamias. She went to scout the wreckage.
====
5364
Couldn't say. But the problem right now isn't the prince. It's the damn Blackroot Clan—cruel in life and downright vicious in death. We can't get through them.

Indaenir seems to have some ideas, though. You want to help, you should talk to him.
====
5365
Yes. You can kill the damned dunerippers! Thin the beetle numbers too. That should soothe the workers' nerves. Maybe then we won't have so many walking off the job. 

I know it's not glamorous work, but see <<zm:1>> afterwards and you'll be rewarded.
====
5368
Talk to the guards at the gate and assist them in dispursing the rabble.

You've proven yourself capable thus far. This shouldn't be too difficult.
====
5369
I thought I heard one of them calling out, but the ocean twists up sounds. If they're wounded or pinned down ….

Could you keep an eye out for my soldiers? They answer to <<1>>, <<2>>, and <<3>>. Two of us can cover more ground.
====
5370
<<1>> has an old treaty with the Maormer. They claim the Dominion fleet intended to invade their home waters. It's a sticking point in the negotiations. <<2>> could use some help. Find him, give him this token. He'll know you are a friend.
====
5372
Two magical wards seal the temple, marked by emblems of a scorpion and a spider. If you can keep the undead away while I disrupt the wards, we can search for <<1>> together.

How about it?
====
5374
Patience, Zur. I'll explain everything.

I am with the Mages Guild. We stepped through the portal and wound up in this Vile Laboratory. Daedra experimented on us. They merged our two souls. Now we're wasting away as this soul-meld kills us.
====
5376
Soon, yes. First though, I must take proof of my find to the Temple in Satakalaam and ask the priests to ensure this is turned into a proper shrine.

I wonder … would you consider taking word to her, telling Falisa I live, that I have succeeded?
====
5380
Now that you ask, I have a sack of fertilizer here for Skulreid Foxbite of Cropsford. It's no ordinary fertilizer, however. It's so fragrant, it's like having a bag of roses on your shoulder.

Would you finish the delivery for me?
====
5383
Yes. We're sworn to defend this land with blood and bone. But the Wilderking knits Hollow from the forest faster than we can cut them down. 

I'm gathering reinforcements for Indanas at the fort. Talk to her, if you want to help.
====
5385
An Ayleid ruin. We don't really know what it was for.

Captain Ethrel and Sergeant Galandir took scouts to investigate, but they were captured. The Daedra are holding them for some kind of ritual. We need to save them.
====
5386
That's it. Just ensure the letter reaches Octavimus and we'll all be happy.
====
5387
"Fadeel,

"Huzal hungers! Many snakes may I tame, but no one tames him! The desert rumbles with his serpentine desires. He craves fresh meat. Send the unwary into Sandblown Mine. Huzal must feast.

"Mirudda"
====
5389
Just a small pouch of sand. Hisham is my old comrade. He will surely pay for the delivery.

Cropsford is far and far from here—southeast of Castle Alessia. Consider that, wayfarer.
====
5390
I was invited to survey some Dwemer ruins that Nervyna claimed she discovered within the mine.

Looks like they dug up other things too, judging from these corpses. Will you help me find Nervyna? It doesn't seem safe to go alone.
====
5391
A magical barrier shields the entryway to the hall. It's powered by elemental crystals. We must destroy the crystals and collect a key to open the gate.

You must hurry. Daedric justice can be swift.
====
5395
I think I know. When our scouts found signs of Dominion soldiers to the west, <<1>> led a contingent of soldiers to an Ayleid ruin called <<2>>. Hurry there and tell her what you know.

If you'll excuse me, I have vermin to clear from <<A:3>>.
====
5396
This is a simple matter. The competition has three divisions—Summoner, Sorcerer, and Swordmaster. Speak with the champions of each division. They will instruct you further.
====
5397
That's what I want to hear!

Okay, then. There are five rounds, each with a different combatant. The first three are qualifiers. Those take place in the Summoner Arena. The last two are in the main arena, if you make it that far. Got it?
====
5398
Enter the Sorcerer Arena to duel in three qualifying rounds. 

If by some bizarre stroke of luck you survive, you'll proceed to the finals, where you'll have to face me. I'll be happy to kill you just for being an insufferable know-it-all.
====
5399
Why, in the Swordmaster Arena, my lovely. Their blades cry out for your tender flesh. Defeat them, and you will have your chance at the Championship.
====
5400
Only this. There is a reason why it is so difficult to unseat a Grand Champion. 

By tradition, it is the Grand Champion who sets the terms of the duel, and even after it begins, she is free to change these terms at her whim.
====
5401
Damn it. I'll work with Kazirra to contain the district. We need to keep the Arenthians out of there. You stop that ritual. Find Akkhuz-ri and do what needs to be done.
====
5402
Head to the safehouse in the market. It's the hut with the lion statue at the bottom of the steps. Oh, and stop to listen to the propaganda illusion playing in the market square. It'll give you a sense of what we're up against.
====
5403
The tower, yes, the tower. We will help you with that and so much more!

But all of our eggs must be returned.
====
5404
Grab some of the old uniforms in that tent. Free <<1>> and the other prisoners, and they can walk out in disguise. <<2>> already has buyers set up. He'll be out for blood. He comes after you, and you take him out. Simple.
====
5406
Yes. Traveling through Valenwood is a funny thing. It may take them many days to find the path to my throne.

You have all the time you need. Find the Spinner's Cottage and speak to Maruin. Safe journeys, my friend.
====
5412
Praise you! Praise you! I'm trying to gather all her things, but her tools are scattered out in the ruins, and those are her most important possessions.

If you'll get the tools for me, I just know she'll forgive me. I just know it.
====
5413
They spoke of a leader called Kaleen. She appears to be the captain of this vessel. It seems likely that she is either on board, or very nearby.

When I have found a safe haven, I will contact you again. Until then, be safe.
====
5415
It'll be good for your health—a nice walk and you'll stop bothering me. Old Trelon will be happy for the news and will pay you well. I'm no longer welcome in Bruma, so the reward's all yours.
====
5416
That's unsettling. This whole region has seen strong uprisings of late, and they have really knocked us onto our heels. The idea that this power emanates from the forest is disturbing to say the least.
====
5417
"We spotted Aldmeri on the beaches. If you need me, send a runner up and around the hill above <<1>>. Double back to the dock near the entrance."
====
5419
I wish I could go with you, but someone needs to stay back here and guard the gates.

If you two can fight your way through the tunnel and help get the Mane back here safely, you'll be heroes in my book.
====
5420
That she should be set to bury those we've lost. Community service to ensure this never happens again. 

You've done so much for us already … but I need your help. Talk to the people of Greenhill, see what they say. Then help me decide.
====
5422
They're somewhere in the old merchant tunnels.

Be careful though—the tunnels are crawling with undead and the damned Veiled Heritance. You'll need to watch each other's backs. I wouldn't try to fight my way through there alone.
====
5423
Our biggest problem is that some of our forces were cut off, surrounded in the old merchant tunnels. Making matters worse, Mane Akkhuz-ri was with them.

We need someone to fight their way into the tunnels and find a way to get the Mane to safety.
====
5424
Then perhaps you're strong enough to resist their call. If you find them and bring them to the shrine, you might finish what I could not.

Please, I beseech you! The books are a darkness that must be erased from the world.
====
5429
There's a cave directly beneath us. I called a spirit there to heal the Great Tree's roots, but it hasn't returned. Would you see what holds the spirit back, and aid it if you can?
====
5430
More to the point, we would fight the dead they raise. Such is our sacred duty as Ash'abah.

None of that matters though, unless I can find the ingredients for the antidote. It is the only way to save my father. Will you help me?
====
5432
I suspect it was the necromancers—the Withered Hand—but it is of little importance now.

All that matters is finding the ingredients for the antidote. If my father dies, there is no Ash'abah for the king to call upon. Will you help me then?
====
5433
A vast darkness blankets Elden Hollow. It is dark magic unleashed by the death of Canonreeve Oraneth, a rogue Thalmor politician.

The Hollow is unsafe to traverse, though Kargand, our leader, insists we explore it.
====
5434
We tracked them here, and several of the chapel guardians went in to retrieve the relics. But … they haven't come back. Would you be willing to venture into the ruin and see if you can find our stolen relics?
====
5438
There are many Dominion soldiers here, rattled by the shipwreck. They may think you're a spy. That could end … badly. Raz knows you are not a spy. He does not want your impressive arrival to go unrewarded.
====
5439
I don't know! All I've been able to decipher is the seals were created with blood magic.

If you kill the Maormer and infuse this blood rune with life energy, you might be able to repair the seals, but there's more to it. I-I need to keep reading.
====
5442
Some sort of nature spirit. It entered the cave where the Great Tree's roots emerge, but something's wrong.

I heard horrible noises inside the cave. The spirit cried out, as if in pain. The Great Tree will die if the spirit can't do its work!
====
5443
Oh, but please! My Brielus is a fine and noble man. He'll be delighted to hear this news.

If you go to Cheydinhal, please let him know I will wait for him in Vlastarus, forever if need be!
====
5444
The fat-bastard ogrims dragged away my friends. We joined the Guild together. It ain't right, them getting tortured by ogrims.

You rescue Sinfray, Borgath, and Vikord. I'll locate Overseer Aruz. Then you and me can deal with him, all permanent like.
====
5446
He's selling secrets. Dominion secrets. His lovely little resort town is lousy with agents of the Ebonheart Pact and Daggerfall Covenant. 

I need to find proof, steal back what he's stolen, and take him out. Will you help me?
====
5447
It means you need to travel to the Moonlit Clearing just north of Senalana and speak to the moon priest Kauzanabi-jo. She'll determine whether or not you are a true Moon Hallowed. If you are, Khali and I will see a lot more of you in the future.
====
5448
Moon Hallowed. And right now it's just a suspicion between the two of us. We need you to go and find out. Head to the Moonlit Clearing, just north of Senalana. Speak to the priestess there and we'll know for sure.
====
5449
At the moment, <<1>> is taking the Maormer vessel at the docks in Mistral. He asks that you conclude any business you are currently attending to and find him there.
====
5450
Very. According to Indaenir, Hectahame guards the Heart of Valenwood. He believes Naemon is corrupting it, and this corruption turns any soldiers we send forth … feral. 

Indaenir knows more. He waits for you at the gate.
====
5452
Hairy, squirmy, squeaky little rats! They've infested the plantation since the storm.

The inspectors will ask, if we can't protect our fields from those dung-dropping sugar-eaters, how can we protect them from skooma-brewing thieves?
====
5453
No. Our ancestors are sacred. We cannot strike them down, even in such a … state.

We must know why this has happened before we do anything. I need to get word to King Fahara'jad immediately. Will you travel to Sentinel for me, wayfarer?
====
5455
Father tried to save our alchemical tools. If they survived the fire, I could trade them for medicine.

Please, it's all I can do to keep my father alive. This one begs you to salvage the tools from our storehouses!
====
5457
Would you go to Vlastarus and let Angiente know that Munya is dead? I don't dare show up without her. I'll bring her body as soon as I can, but if you'd get word to him, I'd really appreciate it.
====
5458
<He refused to leave, so his neck will be seeing old Skav's axe. If anyone asks where I am, I'm dragging this fool off to Hazak's Hollow to see the boss before his head and body part ways.>
====
5461
The Temple of the Dance at Rawl'kha is central to the March. It is a place of holy worship in the region, and one where the next steps can be taken. I cannot go. I must remain and see to my city. But I wish you bright moons and sharp claws.
====
5462
I tried, but I'm injured. I'll be all right, but I don't want to wait. Can you look for my squad for me?

I ave to believe some of them survived. You can find them on the beach, probably hurt. But you might be able to do something about that, too.
====
5463
Do what you want. One of them asked what year it is. I didn't wait to find out if it was a Daedric trick or if I was just crazy.

None of them followed me outside, thankfully.
====
5465
I suppose so. Though we don't think it strange.

The delicate blooms of the Vale contain nectar that can revive the Fading bushes. If ye'll help, get the nectar and restore the bushes. Then meet me and Caretaker Erunor in Shrouded Hollow.
====
5466
Nothing other than the multitude of Dremora sitting on top of them! I could handle this myself, but I didn't want to demoralize the troops by making a spectacle of my awesome battle skills.

But, you, on the other hand. They're used to that from you.
====
5467
We've heard reports of gathering stormclouds close to shore. Odd, but it seems this island is plagued with strange weather.

I'll ready some cots in case you find survivors. Bless you for helping those poor souls.
====
5468
Ah, another brave one! It'd certainly lift everyone's mood to know we hadn't lost another good soldier.

But be wary. Skeletons have no fear, and feel no pain. A formidable opponent indeed!
====
5469
If you think you don't need training, speak with Grand Warlord Sorcalin. Only she can excuse you from it.

Go to Fangil at the Western Elsweyr gate to start your training, or see Sorcalin to skip training. Your choice.
====
5470
Of course, walker. The range is here for that. Spend time with each weapon, firing at the targets we have set up.

Talk to Firamo and Miniel, then return to me when you are done.
====
5473
How is this possible? If you are immune to their call, perhaps you could bring them to the shrine. You could finish what I did not!

I know I ask much, but the books carry knowledge that is not for this world. They must be destroyed.
====
5474
Inside the story. 

I ask you to help me help her by joining her story. It can make all the difference.
====
5477
Absolutely! I need someone from the outside to help in this fight.
I've had to send my own son, Prince Azah, to investigate, but he needs help.

If your offer is genuine, then go speak to General Thoda. He is at home, but we need his counsel.
====
5479
An Eye has opened on Arenthia, one of Queen Ayrenn's personal agents. Seek the Wood Elf known as Cariel by the road into the city. And I shall see you again at our appointed hour.
====
5480
Hunt him down, Hallowed. Cleanse the temple, restore the cool light of Jone and Jode. And, always, stand beside the candidates. Shazah and Khali are counting on you.
====
5482
Alright. Tell <<1>> that <<2>> sent it from the beach.

I'll sit here for a bit longer. Perhaps my friend will come walking up the dune, like you did.
====
5487
Eager and confident. I like that! 

I need you to collect blood from the vampires. It's an integral component in the pacification ritual I will perform. Use the blood to mark their lairs. I'll meet you near the Heart when you're finished.
====
5489
Go to Vlastarus and look for the laziest person in town. That'll be Klovag. Tell him to get his carcass over here.
====
5490
I don't know. I simply don't know. All the moon bishops can tell me is that it's a deep spiritual journey into the heart of the Khajiit people. Talk to the Lunar Champion. She can take it from there.
====
5491
One cannot know what will occur. The moons wish to show you what could happen if you do not succeed on the Path. Three visions shall appear. Follow them. See what their future holds. Then we shall complete the path.

Fulfill the visions to progress.
====
5492
It gets worse. Legend says that the Missing God is dead. That the Den … it is his body. The great emptiness of the Den is the decaying corpse of a dead god. I don't know … what's that?
====
5493
I … I think they got Talania. I saw her stabbed. Decanus and Veranus, though. I think they might still be alive, somewhere deeper in the complex.
====
5494
I saw Eliana chained up in a room. She's on the gorund floor on the opposite side of these stairs. Please find her, and the rest.
====
5496
It's your skin. If you think you're ready, speak with Grand Warlord Zimmeron. Only he can excuse you from training.

Go to Mirrored-Skin at the Southern Morrowind gate to start training, or see Zimmeron to skip training. Either way, move along.
====
5497
You'd better; that's what they're here for.  Spend a few minutes using each weapon. Hit the practice dummies with them.

Talk to Looks-Forward and Lirtis if you want more information. See me when you're done.
====
5499
Confident, aren't we? If you think you don't need training, speak with Grand Warlord Dortene. Only she can excuse you from it.

Go see either Zahreh or Dortene, your choice.
====
5500
Why else are we here? We set up perfectly good siege engines that you recruits ruin. Makes me want to bash in some heads.

Try out each weapon; hit the target dummies with them. Don't break anything and see me when you're done.
====
5502
My wife's remains were sent here, unjustly. She was a good woman. I have to come to see her remains consecrated, but it has proven difficult.

I wonder if you could assist me. If so, come to the gates of the burial grounds, and I will explain.
====
5504
Praise you! Praise you! I'm trying to gather all her things, but her tools are scattered out in the ruins, and those are her most important possessions.

If you'll get the tools for me, I just know she'll forgive me. I just know it.
====
5507
Ah, another brave one! It'd certainly lift everyone's mood to know we hadn't lost another good soldier.

But be wary. Skeletons have no fear, and feel no pain. A formidable opponent indeed!
====
5508
We've heard reports of gathering stormclouds close to shore. Odd, but it seems this island is plagued with strange weather.

I'll ready some cots in case you find survivors. Bless you for helping those poor souls.
====
5509
Decanus, Veranus, and Eliana. They … took Eliana to a room on this floor. Don't know where the others … are.
====
5511
They didn't stop to answer questions, just told me to be on my way. 

You look pretty capable. Why don't you go up to the camp and figure it out for yourself?
====
5512
Word of our efforts spread to a group called the Dawnmead bandits. Scum, they peddle skooma and steal from villages in the south. They attacked Nethrin, and this one fears all our efforts will be for nothing. She hates to ask, but … will you help?
====
5513
I wouldn't use those words, but yes. I assure you that the Guild will amply reward you.

You'll accompany Apprentice Patraud while he treats with the Bosmer. Just let him do the talking, and we will join you shortly.
====
5514
A powerful object with the ability to suppress magic. Dangerous, were it to fall into the wrong hands. Luckily, we already possess it.

Go to Marbruk in eastern Greenshade. Speak to Captain Sarandil about securing the staff. I'll follow soon after.
====
5515
But how? Are you strong enough to resist their call? Could you bring them to the shrine, and finish what I did not?

Heed my words. The forbidden knowledge within those books isn't for this world. They must be destroyed!
====
5516
<<1>> runs the plantation with her father. She didn't have much to tell me.

Maybe she'll be forthcoming with someone who isn't a Thalmor inspector. If this was arson, I'll need to know.
====
5517
The wolves killed my family! You must wipe them out!
====
5518
"Wouldn't have found the path to the treasure were it not for the tome."

"He must have left it. Wants me to find the treasure. I won't disappoint him. I left the tome in the cellar to remind me of my task."
====
5519
In doing so, you would have the gratitude of this Spinner. With my fate goes the memory of the village.
====
5520
Not all of the Bosmer in Greenshade recognize the authority of the Dominion, and we need allies.

Act as my ambassador. I dispatched a messenger, Hazazi, to the Chieftess of the Bramblebreach Bosmer. I would like you to find and aid him.
====
5522
We charge into their encampment, rescue the hostages, and slaughter their commanders. This fool scout we captured gave us their locations.

You and Razum-dar shall spearhead our attack—one of you to handle the hostages, the other on the commanders.
====
5523
I thought I heard one of them call for help, but I couldn't tell from where.

If you're headed along the beach, would you help me look for my squad? Their names are <<1>>, <<2>>, and <<3>>.
====
5524
We are simple people here, and we know little of magic. As part of the contract, Alanya offered herself as our pact-hostage. I want to give Master Pircalmo more time to work his magic, but he has little time left.
====
5525
I'd say you should go talk to Treethane Ranneth. She runs our little town here. She has the biggest house in town, the one with two bulbs. Can't miss it. Have a good day, traveler!
====
5526
Cool, I'll be here when you find it.
====
5529
I'll send anyone I can spare, but the city comes first.

There is an outpost at the sanctuary with a few soldiers … if it hasn't been overrun. Go through the Serpent's Grotto and look for Major Cirinwe. She's the commanding officer.
====
5532
"The Daedra have been polite so far, if not a little lascivious. Still, I'm not sure that I can fully trust them.

They hold me within a tower. I will continue to write these notes and drop them from my window until I am rescued.

-Stibbons"
====
5534
Smash up some of these weak-willed swabs and bring me a new set of bones. 

When I get back on me feet again I'll reward you handsome-like, with loot and all. What do you say, mate?
====
5535
Preserving his life may be impossible at this point, but you must try. Without him, the Valenwood will rage out of control. 

The only hope lies with Aranias, and with you. Go to Greenheart and follow the trail of fire to the Wilderking's throne.
====
5538
The workers ran and just left them on the ships! 

The Covenant's Pride, Ranser's Regret, the Belle of Balfiera—the designs just sitting on the decks! A Dominion spy could steal them! For the sake of the Covenant, will you help me get them?
====
5541
A thousand apologies. My tongue doesn't know its proper place. Yes, our knowledge can be shared by all who desire proper training.

Perhaps you would take the rites of Leki's Blade? Please speak to my esteemed teacher, <<1>>. She's within.
====
5542
So many have said before you. But before you hold a sword at this school, you must learn the most important lesson. The one of history.

Speak to <<1>> and answer his riddles. You'll find him working the forge. After he is satisfied, we shall talk.
====
5543
He suspected some sort of blight, and refused to let me go with him, silly priest. If you find him, he can tell you more.
====
5550
We want you to get in there and open the Labyrinth before we send in the entire force and reveal our numbers.

Hahnin and Gabrielle can brief you on the battle plans for the Fighters Guild and Mages Guild strike teams that will follow after you.
====
5551
Yes,  My acolyte Hadam-do will greet you outside the temple. I'll see you there, Moon Hallowed. May the Bright Moons light your path.
====
5552
The Mane has fallen and so a new Mane must be chosen. The Moon Hallowed is the one to make that choice. But don't ask me about this. Go to the Moonlit Clearing, north of Senalana. The lunar clergy can answer your questions.
====
5553
It means you may be the one to walk beside the next Mane. This is a harrowing path and one not lightly taken. Go to the Moonlit Clearing, just north of Senalana. Speak to Priestess Kauzanabi-jo there and she will tell you truly.
====
5554
It is a narrow, well-defended span of rock swarming with Daedra and dominated by a gatehouse that blocks the way into Molag Bal's personal domain.

<<1>> knows the region. He's a strange fellow, but I trust him. He's waiting for you at the Chasm.
====
5555
Ha! I'm glad I have one of us fooled. The Imperial curs actually have one up on us. They're holding hostages and the king doesn't want their blood on his hands.

I need someone … unofficial … to go in and free the hostages. What do you say?
====
5556
No! You'll help <<1>>. The boss suspended hostilities for the wedding. No one will attack you.

And if you take the job, tell that matchmaker to call me in. This is no work for a certified cutthroat. Go on. Through the tunnel and up the hill.
====
5557
Oh, and Scholar Zhoreh wants her apprentice Shiri to return to Bergama right away.

She wants you to speak to Captain Rawan and ask him to order Shiri to return, whether the girl wants to or not.
====
5559
It means you may be the one chosen by the bright moons to walk beside the next Mane. This is a harrowing path and one not lightly taken. But your role is not for this one to decide. Please, will you pray at the altar? Allow the moons to speak?
====
5562
Not my concern. I get paid for feathers regardless.

Go talk to some of the townsfolk if you're that curious. The magistrate's the one who runs this town. Tell him I've got some more feathers coming his way!
====
5563
A league of like-minded adventurers. Every one of us eager for riches and glory. Sound like anyone you know? 

So what do you say? Think you can be one of the Undaunted?
====
5564
Talk to the guards at the gate and assist them in dispursing the rabble.

You've proven yourself capable thus far. This shouldn't be too difficult.
====
5565
At the moment, <<1>> is taking the Maormer vessel at the docks in Mistral. He asks that you conclude any business you are currently attending to and find him there.
====
5566
There are wounded in the market. If you want to help, send them this way. We need to clear them out before we launch our counterattack.
====
5568
<There is also a note of sale for the axe in the backpack. It was purchased recently. The name of the seller is "Forthor," a member of the Marbruk Mages Guild.>
====
5569
Absolutely not. This entire tribe was enslaved by Dark Elves. They have more reason to hate the Ebonheart Pact than you or I.

But someone in <<1>> decides to set an example, and now there are barricades. It's why I need outside help.
====
5570
Pariel … broke our pact with Y'ffre. She called upon Hircine, Master of the Hunt. He changed her. Now, by Y'ffre's command, I must end her before she hurts others.

She fled into these caves. She knows my scent. I can't get close.
====
5572
Yes! Pieces of me are all over the place. It's rather disconcerting!

I'm probably not the first skeleton you've had to reassemble, and I doubt I'll be the last. But once I'm walking again, we can figure out what the Wormies want with <<Ac:1>>. Deal?
====
5573
Shaza needs help shoring up defenses and turning back the invaders from the fort.
====
5574
Find a way inside and locate the Fighters Guild.

Wards protect the hall, making it impossible for anyone to get in or out of the building. We know a secret tunnel that leads into the hall, but we'll be trapped inside until the wards are deactivated.
====
5575
I have to finish writing, and get those relics back. There's no way I can do both in the condition I'm in. Can you track down the relics for me while I finish my work? I've done all the research, I just have to get it written down.
====
5576
No need to concern yourself. I'm sure I have this well in hand. I imagine I've already destroyed the Great Shackle and even now we're celebrating our victory over the Lord of Brutality.

Yes, I'm sure that's what has happened.
====
5577
Maritus Blasio of Vlastarus, Divyth Dorvayn of Bruma, Enide Geta of Chorrol, Varana Scaeva of Cropsford. List grows longer every year.

Keepsakes to remember them by.
====
5578
That is … generous of you. 

We're being attacked on three fronts, and I need my archers here just to keep the Daedra from breaking through. If you could stop them from pushing the north and south fronts, we might have a chance.
====
5582
Heh. It's stupid. I snagged my foot on a root and tripped. While the others were slaughtered, I was face down in the mud.

I know I should avenge them, but I'm a coward. Please, help me. Destroy that … thing.
====
5583
I believe so, but I thought it best not to speak about it through other parties. Once again, I need you to be my eyes and ears. Razum-dar here waits only for you to leave. He'll meet you in Skywatch, and together you will speak on my behalf.
====
5584
Damn. I didn't want to rely on my enemies, but we've no other choice. I'll send word to Vanus Galerion at the Mages Guild in Daggerfall to arrange transportation and a neutral meeting site.

Good luck, friend.
====
5585
Damn. I didn't want to rely on my enemies, but we've no other choice. I'll send word to Vanus Galerion at the Mages Guild in Davon's Watch to arrange transportation and a neutral meeting site.

Good luck, friend.
====
5587
<<1>>. Said she was <<2>>'s betrothed. She went in after him, and that's the last person I've let in since.

That is, unless you see fit to go in after them?
====
5588
Do just that. The Dominion can't afford mercy for traitors. Justice must be served, and swiftly. 

He cannot be far from here. There's a reward out for his head. Find him before I do, and there'll be coin in it for you.
====
5589
More than that. Ask anyone, if they're willing to talk. Ask <<1>>, hiding in the town hall where it's safe.

I smell the fear. Mine. Theirs. Ask about the harpies. And the Gold Coast. Mercenaries. There's no gold and no coast, just mercenaries! Hah!
====
5590
Long after the body's wounds have closed, hardened into scars, the mind's wounds still pierce. Still sear.

But I know that gleam in your eye. Like me, you can't help but desire the pale senche's ivory hide.
====
5591
A storyteller. Maruin's his name. You can find him in an abandoned house in the Labyrinth.

Good luck if you're actually considering talking to him. He's mad.
====
5592
No, it's no use. The guards are in league with the brigands. Paid off. 

Please, no one else will help me.
====
5593
To tell you a story, I suppose. That's all spinners do. But their stories are like nothing you've ever seen.
====
5594
Ah yes, I have her flute from our courtship. We used it to meet secretly in the woods. When you play it, you hear the music from its twin.

I tried to use it to find her, but I just got lost. I'm not cut out for traipsing around the woods.
====
5595
They captured Halalin, Fanrel, Nielas … and the others. Took them away to torture and who knows what else?

Oh, Divines, what if they're dead? I should've fought. I should've cut their throats. I ran. Why did I run?
====
5596
They're being held at a camp further up the pass. The scouts you're looking for are Fjar, Hald, and Hilka. Please hurry. 

I'll make my way to our rally point at the far side. There's a tunnel there that leads out of the area.
====
5597
Free as many of us as you can. We're supposed to regroup at a rally point further up the mountain. Anyone you can free will head there. Anyone else… well, they knew the risks when they signed up.
====
5599
My kidn— no, ha, Laurosse couldn't kidnap a puppy that followed him home because he had a bone in his pocket.

He's my betrothed. He's … an Altmer. Yeah, it wasn't a popular match. But he's not like the other Altmer. Divines, I miss him.
====
5600
The Artisan targets local Altmer, so I draw suspicion. We must capture the Artisan before the queen is targeted.

Take my notes.
====
5601
Only certain kinds of people profit from war. Manthir has benefited particularly, even as we are spread thin. In such times, we often employ outsiders. Collect the payment from Manthir and a cut of it is yours. Simple, yes?
====
5602
Angore was supposed to sell me a shipment of Summerset silk, but he pulled a switch. Left me with nothing but a crateful of rags and a dumb look on my face.

Bring me the silk out of the Sea Hawk's hold. You'll be paid when I see the goods.
====
5603
Just down there in the ravine. It looks like the Argonians have set up a camp there. I followed them this far, but with this wound I'm useless in a fight. Will you help us?
====
5604
I can read it, but I am afraid to. 

I am not like the other Hollow. I can question my existence. I can believe or not believe.

What if the book reveals something about the Hollow? Our purpose. I might crack and splinter from within.
====
5605
Explore this place. Speak to the locals. I sense that the cat-men of Elsweyr are present, so you may be in their territory.

When I have found a safe haven, I will contact you again. Until then, be safe.
====
5606
Speak with Rana. Find out where you are and what troubles this island. 

When I have found a safe haven, I will contact you again. Until then, be safe.
====
5607
I simply placed the goods in different houses. When I send these letters detailing the locations, mutual hatred will drive the Altmer out.
====
5608
Yes! I have! What does that have to do with anything? Look, these strangers … they had an evil look about them. And whatever they were carrying, it gave off waves of … of evil! 

Please, you have to help poor Gonlas! I saw them go into his house!
====
5609
To the north of the city lies the ruin known as Ondil. If you please, investigate the ruin and bring back any interesting books you can find.
====
5610
West of here, on the coast near Ash Mountain, lies a Dwemer ruin, the <<1>>.

If you please, investigate the ruin and bring back any interesting books you can find.
====
5612
Smugglers and skooma-peddlers called <<m:1>>. <<2>> saw her son captured by bandits and brought to <<3>>. This one tried to free him, but was driven away.

Perhaps you will have better luck?
====
5613
The person who guides the Lunar Champions to the the throne. You must speak to <<1>> at the <<2>> just north of Senalana.
====
5614
Head north, and you'll find the road to the city. I'll run ahead and let my superior know you're coming. Wouldn't want you to surprise her. Luck follow you on the road.
====
5620
Get to the Fighters Guildhall. There's an old passage in, but the building has a warding on it. They can't get in, but we can't get out as long as the wards stand.

A rune key should be hidden in a nearby building. The rune key will reset the wards.
====
5621
Molag Bal has trapped me within a pillar of darkness infused with his own vile energy and powered by the Light of Meridia. That, however, will be his undoing!

The Light of Meridia can also banish this darkness, but you have to bring it to me.
====
5622
<<1>> simply requests that you continue to sate your curious nature at the <<2>>. Discover what you can, then join him at <<3>> where you will receive further instruction.

I can assure you it will not be a waste of your time, slowpaws.
====
5624
You must travel to the Moonlit Clearing just north of Senalana. The Moon Priest Kauzanabi-jo will oversee the ritual.
====
5627
<<1>> simply requests that you continue to sate your curious nature at the <<2>>. Discover what you can, then join him at <<3>> where you will receive further instruction.

I can assure you it will not be a waste of your time, slowpaws.
====
5629
"The darkness grows within me. I have been chosen for a sacred duty. I just wish … my dear Kala. My dear sister. I wish I could see you again in sweet S'ren-ja. I know I can hold this thing here, in the depths. But I shall miss you."
====
5630
Thalara's recipe requires Red Mountain Ash. The mountain's eruption spewed ash as clumps of tuff, yes? If you gather it for Thalara, the reward would be great. Search the shores of Lake Rumare for the tuff.
====
5631
Well, you get me some Red Mountain Ash and I'll whip up a batch and maybe give you a bottle.

Head down to Lake Rumare and look for Red Mountain Tuffs along the shore. You can harvest the ash from those. Bring it here and I'll get right to work.
====
5632
It would be the simplest of tasks for one such as yourself. Tuffs of Red Mountain Ash crowd the delightful shores of Lake Rumare.

Gather ash for me, and the blessings of Akatosh will rain down upon your head!
====
5635
He was last seen heading into these tunnels. The whole thing is a sordid affair. The poor bastard must be mad with grief. You'd have to be to stay down here.

We could use some help, if you're willing—there's a lot of ground to cover.
====
5636
"I made it past the front door, but stealth was never really my strong suit. I didn't expect the place to be crawling with skeletons! I'm going to hide until they settle down. I should be fine if the damned scuttler doesn't give me away."

—<<1>>
====
5637
There was a girl, Luala, who left us years ago to study with the Thronekeepers.

Seek her out. Bring her home. There are many here that could use her services.
====
5639
That would only make matters worse. This is clearly a punishment visited on us for something we did wrong.

Treethane Rolon inside the cave is trying to set things right. You should talk to him.
====
5640
Treethane Rolon sent me to look for outside help. I don't know what he intends.

He said something about a horrible crime—I think he thinks the forest is trying to exact justice for something. He's in the sacred cave with the others.
====
5641
There was a girl, Luala, who left us years ago to study with the Thronekeepers.

Seek her out. Bring her home. There are many here that could use her services.
====
5644
If the vipers are here in numbers strong enough to assault Khenarthi, all of the southern seas are in danger. The Queen is in Auridon right now, beginning a royal visit. Raz would ask you to head to Vulkhel Guard and report to <<1>>.
====
5646
We have conflicting reports on that concern, but Razum-dar is investigating.

Regardless, your first priority is to inform the queen of our victory and this unfortunate news about her brother. Give her this letter. It contains all the details.
====
5647
As we speak, two of my guardians investigate rumored anchor sites. Merric and Aelif are the best the guild has to offer. Meet up with them on the beach east of Vulkhel Guard. You can proceed from there.
====
5649
These are the Vaults of Madness, constructed by the Mad Architect. It's an eternal prison for his enemies. For me.

I cannot leave until I am whole—a Harvester has taken my soul. Find it, defeat it, and we'll leave together.
====
5651
Well, as it turns out, we're fresh out of parts. Rat parts, I mean. 

I need you to bring us the head, legs, body, and tail from four different rats, so we can combine them into an animated rodent assemblage!
====
5653
Treethane Ranneth oversees everything that goes on here in town. She's in the big two-bulb house right here in town. Can't miss it! You have a good day, friend!
====
5654
I'm not actually sure! If you listen to Ragalvir, he thinks there's some problem. I'll put my trust in Treethane Ranneth, though. She knows what she's doing.

She's the one you should ask if you have any questions. She lives in the big double-bulb.
====
5656
We're at war. We can't have Pact sympathizers plotting in the shadow of <<1>>.

Look, <<2>> wants outside help to "resolve the Argonian issue." You can find her by the main entrance.
====
5657
Not for me to say. <<1>> can tell you what she needs. Stay vigilant, citizen.
====
5658
Crouch low and look for traces of its passing. Mammoths aren't the most graceful creatures. Look for tracks, broken branches and the like. 

Track it, kill it, and bring me its tusk as proof.
====
5659
It won't be easy. But you look like you can handle yourself. 

Do you know how to track? Crouch low to the ground and look carefully. You'll see signs of the troll's passing. Track it and kill it, and bring me its arm as proof.
====
5660
Would you? I'd really appreciate it.

To track the wasp, crouch low to the ground and look carefully. You can spot where the wasp has landed—just look for matted grass or broken bushes. Track it, kill it, and bring me its head.
====
5662
They seemed like they're in a hurry. There's a guy named Erunor that seems to be their leader. You should talk to him to see what's up.
====
5667
We turn no one away from trying, but it's no easy task. Staunch warriors and adept mages alike have faltered in the quest—you must become a fearsome hunter, willing to give your life to protect Brackenleaf.

Our leader, Glaras, can tell you more.
====
5668
I would welcome the help. The Dominion has too many enemies and not enough allies. 

Speak to the village's chieftess, in her home in the trees. Let her know that we have common enemies. May you have better luck than Hazazi.
====
5669
The Bosmer here do not recognize the authority of the Dominion, yet we need allies.

Act as my ambassador. I dispatched a messenger, Hazazi, to the Chieftess of Bramblebreach. I would like you to find and aid him.
====
5675
Strange to ye, maybe. 

Tis necessary to restore the bushes, 'fore the Wood Orcs doom the village. A rare nectar from the Vale's blooms can revive what's wilted.

If ye'll aid us, restore the bushes then meet me in our village, Shrouded Hollow.
====
5676
I suppose so. Though we don't think it strange.

The delicate blooms of the Vale contain nectar that can revive the Fading bushes. If ye'll help, get the nectar and restore the bushes. Then meet me and Caretaker Erunor in Shrouded Hollow.
====
5677
Strange to ye, maybe. 

Tis necessary to restore the bushes, 'fore the Wood Orcs doom the village. A rare nectar from the Vale's blooms can revive what's wilted.

If ye'll aid us, restore the bushes then meet me in our village, Shrouded Hollow.
====
5678
I suppose so. Though we don't think it strange.

The delicate blooms of the Vale contain nectar that can revive the Fading bushes. If ye'll help, get the nectar and restore the bushes. Then meet me and Caretaker Erunor in Shrouded Hollow.
====
5680
I do. The workers have rest camps in between the johads. If someone brought in this poison, there may be evidence of it there.

If you can find something of import, bring it to me. I'll be at the main johad down the road.
====
5681
You mean … you would go and get the Tear of Anurraame for me?

Yes. Of course. If you'll go get the Tear and bring it back to Magister Wulfdis in Shornhelm, that would show the old bastard. I think I could even claim credit.
====
5682
The townsfolk are at each other's throats! The Bretons accuse the Orcs of stealing, and the Orcs claim the Bretons are taking prisoners. The town watch is too busy just keeping order to sort things out.

Go talk to <<1>> if you want to help.
====
5683
The Bretons think the Orcs are stealing stuff, and the Orcs think the Bretons are kidnapping their kin. I'm too busy just keeping order in the streets to sort it out.

Want to lend a hand? Go talk to Mayor Orrard. I'll be here with my sword ready.
====
5684
Sounds crazy, but I know what I saw.

I overheard the villagers talking about a caretaker, and a tree. Maybe you could find this tree and discover what they want? I hope they're not invaders. It's much too freakish for my blood.
====
5688
I'm a tree. But I think. I feel. How? Other trees have no such faculties, do they?

I even have memories. Movement. Walking. A cave … but then nothing. There's something about the cave. It's near. Will you search inside for the answers I have lost?
====
5689
I don't know! They poured out of the ground. The soldiers rushed me back to camp, and now I'm the only one remaining.

<<1>> won't let me venture from the camp, but you have no such restriction. Please, find my acolytes! Some must still live!
====
5690
Talk to the house leaders. Speak to their troops. I do not care how you do it, but get them to confirm that they will do what I say when I say it.

The Ravenwatch will ascend and prepare the pass. Meet us up above when you have their commitment.
====
5691
<In the last entry, the young mage states his intention to start a new life in Woodhearth, after his wife's death.>
====
5692
Crestshade's mayor refused to leave while the town was still in danger. If she's alive down there, she could probably use some help.
====
5697
Yes, well … that's the challenge. I was hoping though, since you're here and you do appear capable, would you be willing to give me an escort?

I just need to get to the central tower. I'm convinced the answers I seek are there.
====
5698
Lieutenant Fairfax sent me to gather healing supplies from our wagons, but one of those Montclairs got the drop on me.

Can you get the supplies and take them to the Lieutenant? I'll see if I can get word about this to the rest of our troops.
====
5700
<The ring looks to bear a symbol identifying the order this mage belonged to. As you examine it, you notice a note on the ground. It must have fallen from the pocket of the victim's robes.>
====
5701
"(<<1>>): the more pungent, the better.
(<<2>>): any radish will do.
(<<3>>): A white mushroom. Not to be confused with Emetic Russula. Found in coastal caves, such as Barrow Trench.

Deliver to <<4>> in Woodhearth to claim payment."
====
5702
My agent Copper Dariah is with him now, at the Daggerfall Mages Guild.

I need you to go there. Act as my eyes and ears, and speak on my behalf. Will you do this?
====
5703
Meet Thrush at the Mages Guild in Mournhold. Thrush thinks Vanus wants my endorsement before he approaches the other alliance leaders.

I give you the authority to speak in my name on this matter. Do not abuse my trust.
====
5705
It frightens me to even consider the possibility, but he may be at Hectahame. After we've investigated the other locations, we should go there. 

The sooner the better, I think. Go on then. The Green will ensure we find each other again.
====
5706
It frightens me to even consider the possibility, but he might be at Hectahame. After we've cleansed the other locations, we should go there. 

The sooner the better I think. So go on and head east. The Green will ensure we find each other again.
====
5707
The King has me carrying a letter to Shornhelm, but I'm not going to be able to get it there now.

I don't know why, but you look trustworthy. Could you take the letter to Shornhelm in  my place? I'm sure you will be rewarded kindly.
====
5709
One of the Spinners said Naemon was a lich and was at Hectahame. You and Indaenir should go there too when time allows.

For now though, Indaenir's bound to be in Verrant Morass or Dread Vullain. You should catch up with him—he needs you.
====
5710
"I've heard varied claims, some saying your group is led by Clan Agluk, while others say Clan Morkul. 

"If you could send word to me at the inn in Evermore to clarify this question, it would be much appreciated.

"Maaga, Historian of Orsinium"
====
5712
It's the Veiled Heritance. As you may know, they stole the Staff of Magnus. I know not where they've taken it, but you should search in Woodhearth, to the west.

I will open a portal to the western gate of Greenheart. Goodbye, my friend.
====
5713
Long ago the wizard <<1>> came to <<2>>. She sought to end <<3>>'s suffering. But <<1>> failed, and was lost.

Go to <<1>>'s tower. Retrace her path into <<2>>. And mortal, set <<3>>'s bones to rest.
====
5714
I don't believe you'll find the flowers—but you may find the dirt out of which they sprung. Would you bring that dirt to me?

I'd like something to remind me of the way it was; this place, the Wilderking, and all.
====
5715
They won't be needed at the Lorkrata ruins. That's for you and Verandis to deal with.

I'll bring Her Ladyship up to speed about what's going on in Northpoint. You can meet us there after you and Verandis are finished with the ruins.
====
5716
That's another strange thing. It's hidden, through the cave up the hill.

Kerbol will send for me eventually, but I'm worried. It's forever without him. Could you take a look and make sure Draven's all right? I have some gold. I can pay you.
====
5717
Patience! Adusa will explain. The survivors. They are our priority. We move together to—no no, too obvious. We move separately. Draw less attention that way. Adusa noticed a few survivors headed toward the large barn in the distance. Meet me there.
====
5722
It's the hunger. If we could … sate that, just for a moment, he'd be his old self again.

Please, kill the creatures in the ruins nearby. Take these vials, and use them to collect the blood of the fiends. I can't abandon him, stranger.
====
5724
Yes, curse it. Every last one of them. Their screams were horrid … I was grateful when they stopped.

Look here, friend, since everyone else is dead, I got all the loot. If you'll unlock this door and help me back to the surface, I'll share.
====
5725
"Search the crypt for Ulbazar's sepulcher and you will hopefully find the Memory Stone. Bring the stone to a Redguard scholar named Madaima who will be waiting for you at Martyr's Crossing.

"May Saint Pelin be with you,
"Knight-Commander Varaine"
====
5726
Curious one, aren't you? That's knowledge for Brackenleaf's Briars and us alone.

Now, if you're interested in joining ….
====
5732
This is a simple matter. The competition has three divisions: Summoner, Sorcerer, and Swordmaster. Speak with the champions of each division. They will instruct you further.
====
5747
Gravely wounded, but yes, <<1>> is here. The Sentinel tends to her, and it takes all his power to draw her away from death.

He would welcome aid, if you wish to give it. We Wyrd have fulfilled our part of the bargain, and shall offer no more.
====
5748
No. And this isn't the first time. His songs, you see, they—they make the heart soar. He has many ardent admirers and he isn't …. His will isn't so strong.

The last town on his itinerary was <<1>>. I went there, but they wouldn't let me in!
====
5750
Dreadfully dull place. And a real eye sore, if you ask me, but I suppose it's where you'll want to start your quest.

Quest. What a simply fabulous word. Quest. Quest. Quest. I just love how it rolls off the tongue.
====
5753
Indeed. He destroyed Crestshade and we believe he went to ground nearby. His creatures roam the area and have tried a few attacks here, as you can see. We've held them off.

Speak to the Captain, she'll fill you in.
====
5754
No, but they will once you tell them.

We've come too far to have more of their troops turn, or be struck while we're not looking. This has been their purpose all along.

Go, speak to them, then meet me up top near the bridge. I'll see you soon.
====
5756
One of the soldiers called it "<<1>>."

My friend <<2>> seemed really concerned. He asked me to go to <<3>> and warn the Mages Guild. I've never seen him so worried!
====
5757
Vindication for the Dragon Break. Seemed innocent enough, but as soon as she got it, she called me a beef-wit and walked away laughing.

I guess I am a beef-wit. If I don't get that book back, I'll be kicked out of the Guild. Would you help me?
====
5758
She went in wearing her wolf skin. If she's lucky, the Reachmen would see her as just another wild animal. If she's not … well ….

When you find her, tell her I'm still here … waiting.
====
5759
I trust your battle scars more than these green recruits.

She's wearing her wolf skin, so look for Reachmen with wolves nearby. Kill the handlers you find, for I suspect they're holding my sister captive in that form.
====
5760
You expect me to trust one such as you? Hm. Perhaps … if one of my sisters keeps an eye on you. Wyress Rashan is young, but she will do. 

Rashan returns shortly from scouting. If you really wish to help us, she can join you to destroy the totems.
====
5761
An intriguing proposal: an outsider helping the Wyrd …. Perhaps.

One of my sisters, Wyress Rashan, is due shortly from scouting. If you truly wish to help, she will accompany you.
====
5762
<<1>> ordered them to find <<2>>. She believes it's under <<Ac:3>>.

But <<2>> is the relic of a trickster god. She doesn't comprehend the dangers. It must be kept out of <<1>>'s hands!
====
5763
Patience! I was just getting to that. I acquired a few hirelings and sent them in to look around. They haven't returned. Now I need someone to go in there and find the Emerald Chalice.

And my lazy hirelings, as well, of course.
====
5764
No. I wouldn't put anything past the Imperials. I'm optimistic, but not naive. 

That's why I've been delaying the meeting. I want you there … just in case. We'll also have members of the Fighters and Mages Guilds on hand if we need them.
====
5766
All right. Well, if you ever come back to this neck of the woods, we'll kill you.

I'm only joking! Wyress humor again. Go on now. May Hircine bless your hunt, wherever it may lead you.
====
5767
She went  south and west of here, so it is likely she set up a camp. in that direction. I also have a Scout, Qusan, patrolling to the west roads, keeping an eye out for anything unsual, so he may have more information on Janeve.
====
5768
Excellent.  He will be along the west road, past the Trader's Meet. His orders are to keep an eye out for anything unusual, but not to engage any enemies. 

If he knows where Janeve is, you can meet up with her and help her pursue our enemies.
====
5769
The villainous <<1>> spreads his bloodfiends through the region like a plague. He destroyed Crestshade.

The Captain believes that contemptible lizard is hiding nearby. She's determined to bring him to justice. I'm sure she could use help.
====
5773
Travel to <<1>> and look for <<2>>. I've heard she's a reliable captain with a fast ship. She can bring you to the port of <<3>>, which is just south of <<4>>.

And if she gives you trouble, tell her I sent you.
====
5775
My friend <<1>> was staked out to die. Free her, then meet me near the eastern mine entrance.

I would accompany you myself, but they broke my fingers when they tortured me, I cannot hold my sword.
====
5776
Take this concoction Elgenie made. "It heals and conceals" according to her. If they're injured, they'll need it, but it only lasts so long.

They must come here straight away or risk the effects wearing off.
====
5777
Pah! If the knights appreciated the Baandari, they'd fatten this one's purse!

Crazy Eye doesn't like to work for free! Do you? Or maybe since you're not Baandari, they'll pay you! If you want to help, see the Knight Commander Cheryline.
====
5778
Go to the docks within Murcien's Hamlet. Look for <<1>>. If he's still alive, he'll be in charge now.

Whatever you can do for him, you do for us all.
====
5779
We could use it. Report to <<1>> on the docks. We're taking orders from him for now.
====
5780
I could use someone to talk to the leaders of the noble houses and find out what's going on in Shornhelm. Start with House Tamrith. They've always been loyal to High King Emeric.

Seek out Zeli Calhagen. She can direct you to Countess Tamrith.
====
5783
Sure did. Bastard bribed the city guard, attacked the other nobles, and seized half of Shornhelm.

Now Montclair's troops are all over, and the Shornhelm Guard's getting its buttocks kicked. So? Want to help me save the kingdom?
====
5784
Then I suggest you join him. Knowing Verandis, he returned to Ravenwatch Castle to study whatever evidence he may have found. You'll find it west of the city, near the town of Crestshade.

I'm counting on the two of you to stop Reezal-Jul, and soon.
====
5785
Do not question me! If my orders aren't followed to the letter, Montclair will defeat us and Rivenspire will be lost!

Talk to Countess Tamrith and Baron Dorell. Tell them what I have said. Then meet me at the bridge that leads to the Doomcrag.
====
5786
No, but they will once you tell them.

We've come too far to have more of their troops turn, or be struck while we're not looking. This has been their purpose all along.

Go, speak to them, then meet me up top near the bridge. I'll see you soon.
====
5792
It's up there a ways, outside the royal crypt. One of the prince's knights stayed there to protect him. She can be noble if she wants, but I'd rather be alive. I do feel bad though. That's why I was thinking maybe if I could find someone to help her?
====
5793
The townsfolk. They are at each other's throats! The Bretons accuse the Orcs, the Orcs accuse the Bretons, and everyone is angry at one another. The town watch is just too busy keeping order to sort things out.

Go talk to <<1>> if you want to help.
====
5796
Julianos's truth! Such ignorance is breathtaking.

If you'll help me find out what has happened to <<1>>, I will tell you all about the ruins. If he's dead, I would want to take back the wages I'd paid him, at the very least.
====
5797
I won't turn down the offer, if that's what you're asking.

One of <<1>>'s citizens offered to help me find the scouts, but she seemed a bit … eccentric. Perhaps she has something to offer beyond alarming theories.
====
5798
Yes. Sometimes victory means getting dirty, and that's quite literally true here.

A passage in the sewers leads to the gatehouse. If you'll open the main gate, we can get into the garrison without having to scale the walls and lose half our men.
====
5800
The Prince of Schemes, the Harvester of Souls. Do not force me to speak his name.  

One of his Dark Anchors has planted itself in the ruins of what was once the town Gil-Var-Delle. Those who came to destroy it have gone missing. We must find them.
====
5801
If you want to join our little group, meet <<1>> in the <<2:>>. She will ask you a question, and your response must be, "Rivenspire for all." 

Otherwise they will assume you are an oppressor, and I cannot guarantee your safety.
====
5802
The beasts are feral with hunger. We're going to use it against them. Lure them into a trap.

Before we get started, you really ought to meet the team. That is, if you're still interested.
====
5803
Why indeed! Rahannal, the thrice-damned traitor, that's why! He wants to overthrow this place now that he's freed himself. 

I saw him lurking by the mine entrance to the east. Free me and we will free this place, with or without him!
====
5805
Really! That's so kind. Puddles loves day-old fish. You can probably get some at the docks. I hear <<1>> catches more than he can sell. And he has a soft spot for adorable creatures.

And take it from me. Nothing is more adorable than my Puddles!
====
5806
I don't know, but I'm sure Ronal would appreciate any help you'd be willing to offer. 

He's standing vigil in one of the caves to the south with his daughter, Jayla.
====
5808
The Blacksap Rebellion, for one. Though nearly broken at the Dominion's formation, its last remnants plague <<1>>.

With your help we can finally end our civil war. If you're agreeable, I'll open a portal to our base of operations.
====
5809
We're going to kill as many of them as we can, until they overtake us or we've wiped them out. 

You look like you can hold your own in a fight. We can always use more help, if you're interested.
====
5810
Not much, I'm afraid. That's where you come in. Go to Crestshade, figure out the bloodfiends' weakness, and come back to tell me about it. I'll make it worth your while.
====
5811
Because vampires are far more dangerous! They're not driven mad by bloodlust, so they can plan and anticipate. I can't build a loyal fanbase if my readers are dead from bad information.
====
5813
Three knights of Arkay obey my commands. I sent them out to the locations described in our order's scrolls, but none have returned.

Would you try to find them and bring back the holy relics?
====
5815
Until the next disaster befalls us.

Marien … she lost her necklace. A family heirloom. You look capable. I have to stay with her, get her to Shornhelm. Would you go after these bandits? Try to find her necklace?
====
5816
"If I succeed in my endeavor, I will find and return Urenenya's remains to the Silaseli ruins. If Klathzgar's ancient machines claim my life, it is my hope another will come behind me and take up this sacred quest.

"Pelorrah, Scholar of Cloudrest"
====
5817
Ask her! I didn't stick around to hear her explanations.

Though "excuses" would be a better word. Everything is somebody else's fault. Hmph!
====
5818
Kill the killer. Adusa would rather do the work herself, but this codebook demands immediate attention.

Find the assassin where he waits, west of town. When the deed is done, find me at Ravenwatch Manor. Bright Moons guide you!
====
5819
Do you actually listen to what Adusa says? Yes. Get the list.

This one learned that Rasaba the Keen carries the list. Kill Rasaba, or do not, Five-Claw. As you choose. We only need the list.
====
5821
Thanks to the codebook you found, yes.

Rohlbert is hiding inside the old Montclair Manor in Shornhelm's upper city. We'll meet in front of the manor house. Then we finish this. One way or another.
====
5823
Quite so. At least he should be, once I reverse the transmogrification.

But all in good time! I'll need you to find where Stibbons put my alchemy supplies, and perform his other duties while he's absent. Best get started!
====
5824
That's the thing! No one even knows him. Gavendien—that's his name. He and his bailiff sauntered into town last week, and now he's constable? Something smells wrong. 

Say, think you could poke around and try to find out what's really going on?
====
5827
He's there, or he's dead. If you'd be willing to take on the vampires, take my dog whistle. Xandier's been trained to come straight to anyone that blows it. He's a smart dog … smarter than my husband, sometimes. Xandier will find him for you.
====
5829
I saw a few soldiers by the windmill. They must be setting up defenses just outside the city.

Find their captain, and do what you can to help him.
====
5830
Well, as you can see, they did not like that. They say I know too much, that I cannot just float away down the river. 

They will soon kill me … unless a kind soul like yourself would release me. Then I can go and put down new roots in Shornhelm.
====
5832
Exactly. So I have to choose. Countess Tamrith or Baron Dorell. Frankly, since you've recently fought alongside the two of them, I would appreciate your counsel.

Speak to them if you wish, think about it, and then give me your recommendation.
====
5833
Talk to <<1>>. He'll tell you what needs to be done.
====
5834
Unless the bears' spirits power the wards, we can't enter our own temple. Without the wards, the bears are wild, and we can't reach the altar to ask Hircine why he abandoned us. 

Can you kill the bears and free their spirits?
====
5837
And then there's the personal matter—that damn guillotine. 

For reasons you might recall, I want it demolished. I've given the order to Captain Ernele, but on your way out of Wayrest, I would ask that you ensure it's being done thoroughly.
====
5838
I … I don't know. I didn't think of that. 

Could you just leave him a note near the camp then? Just put it somewhere near the cave. Here, I'll write one for you …
====
5839
Someone was probably, no, definitely drunk.

Look, I didn't think he was really going to do it! I must have passed out because when I woke up he was gone. He's my best friend. You got to help him.
====
5840
Good question. You wish to serve the Camoran throne? You can start by asking <<1>> why his people aren't fulfilling their promises. He's the one who seems to have the entire Elden Tree lodged up his flue.

I can say that. I'm the king.
====
5841
Truly? Here, this letter outlines our grievances. If you would bring it to the king, we would be in your debt.

Unless you wish to help pull termites from our "embassy."
====
5842
I just heard pirates attacked <<1>>! I need to head back and see if they ransacked my home.

If you're here to petition the king, would you bring him my letter? I wasn't boasting, I did fight by his side. My seal will let you bypass the line.
====
5843
It gets worse. Legend says that the Missing God is dead. That the Den … it is his body. The great emptiness of the Den is the decaying corpse of a dead god. I don't know if … what's that?
====
5844
"Final Entry: I finally won the confidence of the troll patriarch, Grimtooth. My work here is done. I wish you could have been here, Gothurg, but I'll see you soon in Shornhelm. I'm going to give Grimtooth a hug goodbye and then I'm on my way."
====
5845
Adusa would sniff him out. But for you, something more subtle. Start at the west gate. Find the courier named Guitaut. Follow him. Watch him.

He will try to pass a message. Watch and see who comes to find it.
====
5846
I think Firaelion hoped to gather their silk to make the dress. Foolish Elf.

There are stories about a spider the size of a bear and twice as fierce that makes its home there. Oh gods, if something happened to him …..
====
5847
I will meet you there. If the High King isn't averse to my presence, I will provide what council I can.

But mortals tend to be a bit leery about dealing with vampires. We'll have to see how open-minded Emeric turns out to be.
====
5848
Necromancers. Their kind has not been seen in the Alik'r desert for years, but that only makes them more dangerous.

If you can go to Sentinel and just ensure all is well, it would be a relief. I have made travel arrangements, if you are willing.
====
5849
The treethane wants his bow back. And if I can't give it to him, he's going to have me hauled in and whipped. 

Last I heard, <<1>> was headed toward <<2>>. The treethane won't let me leave town. Could you look for <<1>>?
====
5850
Doing so would make <<1>> look weak. No, we must proceed.

You've proven your competence, so I'll ask you to speak with <<2>>. He's an expert on <<c:3>> and knows what must be done. Quite pleasant, once you grow accustomed to the smell.
====
5852
<As you examine the area, you notice a journal scrap next to the dead Orc nearby. It looks like part of a journal.>
====
5854
You would venture up to Jackdaw Cove? Uela's influence has corrupted everything there. It's wretched, but if you are willing, I will not try to dissuade you.

Search for my sisters near Jackdaw Cove. Perhaps with your help, Uela can be destroyed.
====
5855
Nothing as yet. I found the ruin crawling with Worm Cultists. I'm just an old man, more at home in books than battle, so there was no way I could reach the Ayleid Well on my own.

Still, I hoped they'd have cleared out by now.
====
5856
"Been with the Bitterhand a few days, but I've already earned more gold than I've seen in three months. Sent most of it back to sister … I wish it didn't have to be this way. However I end up in the ground, I go knowing I took care of my family."
====
5857
"The darkness grows within me. I have been chosen for a sacred duty. I just wish … my dear Kala. My dear sister. I wish I could see you again in sweet S'ren-ja. I know I can hold this thing here, in the depths. But I shall miss you."
====
5858
"I pray someone slays me soon. To the one who does and reads this journal, I thank you … I have one last request. Take these words and the amulet I place in these pages to <<1>> in Shornhelm. It will break her heart but she deserves to know."
====
5859
No idea. He went to scout around and hasn't come back yet. Maybe you could go find him.

We did learn that they're using soldiers to keep people away from Northpoint. Only the officers seem to know what's going on inside, though.
====
5860
Bah! Are you trying to coddle me now too? I command you—put aside your concerns.

This isn't even going to be a real contest. Each of my soldiers can take ten of theirs, and you can take a hundred. So … can we get on with this?
====
5861
You think it's just an elaborate suicide plot? Afraid I don't share your optimism. But what is she doing in there? I'd say "only the gods know", but I don't think they do. 

The way I look at it, there's only one way to find out.
====
5862
Not infected. Chosen. But we can't talk about this here. Too public.

Here, take the scent from my glove. Embrace your new gift and follow the scent to our packmaster, Songamdir. He'll teach you the ways of the hunt, the ways of the pack.
====
5863
I'll send <<1>> to the Orrery immediately. He can deal with any lingering issues. When all the pieces are in place, he can summon me there.

This is quite a momentous day for the Aldmeri Dominion!
====
5864
If there's a portal—and I'll eat my armor if there isn't—we need to seal it before reinforcements arrive. 

A lone scout will have an easier time than a full force. We don't have the numbers to face them head-on anyway.
====
5865
If you wish to reject it, a wretched priest of Arkay will gladly take your coin to do so.

Otherwise, listen to the blood that pulses through you. Let it guide you to Rahaja. She will show you the way to Mother Lamae's embrace.
====
5866
Caves are often homes to such spiders. If you release me, it will likely feel the webs twitch, and present itself to you. 

Free me, then please help me locate <<1>>. He should not be left alone for very long.
====
5867
<The crumpled wanted poster is barely legible through smeared blood. It calls for the head of the Orc Sgolag, last spotted near Mobar Mine. He is wanted for theft, murder, and abduction. A reward is offered by <<1>> in <<2>>.>
====
5869
It's your neck, I guess. Burroot Mine isn't far—just at the bottom of the waterfall. 

But my campsite was deep inside the mine, near the bottom, where the kwama nests were. That's where I left the notes.
====
5870
We've no time to request help from our troops in <<1>>, and the soldiers will die unless someone saves them.

The spiders trussed their victims up and dragged them deeper into the ruins. We'll pay you for your help.
====
5871
Oh, stranger, you are kind beyond measure. 

I called upon Adeena's twin sister, Izzara, two days ago. She's a powerful mage, you see? I thought she'd deal with the monster and be back by sundown. But she still has not returned.
====
5872
The Daedra cast some kind of ward on the door. A clever but futile gesture.

The barrier is powered by an Ayleid spell key. A simple relic, easily dealt with. Unfortunately it's being protected by several focus stones. Destroy them so we can get in.
====
5873
Skeletons, the remains of Ranser's Army.

There is also a ghost that haunts the area, telling the story of his betrayal. Hm, if he is willing to talk, maybe he knows what became of the crown.
====
5874
My father is <<1>>of Sentinel in Alik'r, my homeland. My loyalty is to my husband and the Alliance, but my father is … is still my father.

Politically he is surrounded by plots and schemes. I need someone to assist him in reclaiming his court.
====
5876
It's a Mysticism spell, for remembering what you've read. Rather than wasting my time puttering around in libraries to remember something I'd seen years ago, the spell allows me to recall it instantly.

Now, I'd like to share it with you.
====
5877
Go into the camp and find Captain Janeve. I saw Countess Tamrith and Darien head in there, too

You need to warn her. Let her know that Reezal-Jul is still out there. He's going to be drawn to the refugees like a wild boar to mud.
====
5878
We need to sneak in slowly, one at a time. Wandering around as a group would just be inviting trouble.

The tunnel is supposed to lead through the lighthouse. We need to get inside and find a place we can use to get the lay of the land.
====
5879
Speak to <<1>>. She's been researching the history of the crown and might have a lead on where to begin your search.
====
5880
Within Brackenleaf's Forest. Just outside of <<1>>, bordered by the Long Coast.

Our leader's name is <<2>>. If you choose to seek her out, do yourself a favor. Be respectful, and she'll do the same for you.
====
5881
Each day I carry a vessel of the waters blessed in this shrine and feed it into that which flows into the darkened vale. Its strength will remind the earth what it once was. But my body grows weak with age even if my resolve holds.

Will you help me?
====
5882
None of us know the area well enough to resolve these matters. Now we're a carnival with nothing but a fortune-teller. Huzzah.

I'd gladly pay the coin provided by the Summerset Cultural Expansion Council to anyone who would help us put on the show.
====
5883
It's been a year since the Grahtwood civil war ended. And the Blacksap Rebellion still operates in a city called Cormount north east of here.

With your help, the Vinedusk can end the rebellion. If you agree, I'll open a portal to a secure location.
====
5884
Grand! If you could, pick up the shipment and bring it back to me.

I'd go myself, but <<1>> and I … well, we're not on the best of terms. A misunderstanding, but hazardous to my health. Tell her you're there for "Treeshade Imports."
====
5885
It could be were I able to get my hands on the other fragments. Without them, this piece is useless. Still, the fact that the fisherman found it on the shore could be valuable information. Perhaps there are more ruins somewhere off the coast.
====
5887
We're tracking a spy. Naruk. He worked for King Fahara'jad until he turned on the Covenant. Now he's inciting war.

Kaleen left to meet Sigil, a contact with info on Naruk. They were to meet outside town, off the road. She hasn't come back.
====
5888
We're not sure, but she uses scrying pools to communicate with her followers. If you sprinkle wisp dust into them, you'll be able to eavesrop on the nereid.

Will you help us retrieve the artifact before more lives are lost?
====
5889
One grain of sand at a time, my friend. It's true we don't have the troops to go traipsing off into the desert, but one person can scout Hallin's Stand and see if Septima's there.

If only I had a loyal and capable friend here ….
====
5890
My editor gave me a list of other scholars who have gone missing here, presumably to frighten me!

Aminyas and Dechery are their names, and I want you to search for their camps and see if they had research I can … cite.
====
5891
<The fragment is etched with runic symbols you cannot decipher. It appears to be part of a larger tablet.>
====
5892
Because the fools' password is a combination of letters from the Raiders' names and professions—totally forgotten now.

All four Raiders are buried here, but their gravestones are worn. I found a few clues. I have coin if you can figure this out.
====
5893
By Mauloch, yes. I could use a partner on this one. Like I said, the pickup's out in the Silaseli Ruins.

Meet me out there and we'll make some coin together.
====
5894
You're not going to believe it, but I got here, and this stupid mage … well, you better just see for yourself. Follow me.
====
5895
Imperial invaders perhaps, giant chains dropping from the sky—or maybe she just got spooked by a crow. Not sure. Anyway, she ran straight through those Daedra, and this one isn't going after that one.

Will you help get her to safety?
====
5896
Could be anything. Last time this happened, she fled from Wayrest because she thought the rain was dissolving her hide.

Just find her and figure out what she needs. What do you say, walker? Can you do that for me?
====
5897
To be a child of the Blood-Matron is to forsake the Divines. If you are ready to do so, give your lifesblood to the Bloodspeaker. Let them guide you through the rite.
====
5898
"Saw <<1>> in <<2>> today—she's the Barkbite chief's third wife. I dropped hints she's in charge because of me, but nothing stuck. She doesn't have a foul bone in her body! Felt wrong to push her, so I wished her a good day. Must be getting soft."
====
5899
Feed on the Initiate. Then, prepare the symbols of Arkay and Molag Bal for profanation.

Watch as the Initiate learns the history of Lamae Bal and defiles the symbols of Molag Bal and Arkay. You are the Initiate's guide. Instruct them well.
====
5900
We've had our fill of this whole damned campaign. <<1>>. <<2>>. Now this sand pit. I'll take my troops and go. It's simple as that. We'll head back to Cyrodiil to fight the real war. You have my word.

Will you help or not?
====
5901
Doesn't matter now, does it? The Imperials got in, and the border post is lost.

I have a dying request. Bring me the helm of <<1>> so I can rally others to our banner. We can salvage some honor at least ….
====
5903
Redguard soldiers who were betrayed by one of their own. They are mad with bitter anger … their betrayer lurks in <<1>> as we speak!

She begs me to seek their betrayer, but the beetles and now the Imperials … I don't even have a shield!
====
5904
Excellent. I'll organize our forces and march to Bangkorai Pass within the hour. 

I've already sent scouts to assess the Imperials' defenses. If you get there before me, look for Scout Nadira. We can finalize our plans when we're all there.
====
5905
I've a list. Nothing big or heavy. These are refugees, and the Imperials took things of personal value. Heirlooms and such.

They're camped near <<1>>. These poor unfortunates asked me to find someone who can get their items back. Can you?
====
5906
Because the city is doomed. Even if they are not destroyed by the Reachmen, there is a corruption from within the city that will bring it down.

I prefer that my cousin Phylgaux was not there. Please, just tell her she has to get out.
====
5907
The group was led by Sir Dubroc, and they went to Jackdaw Cove, hoping to strike at the heart of these Reachmen, this Hagraven who apparently leads them.

If you do go north, we wouldn't complain if you looked for Sir Dubroc. He may need help.
====
5908
Sure, that sounds like a great idea! If you want to try. <<1>> talks to the little people in the biggest house in town. Just let no one say Semusa did not warn you.
====
5911
No. We should not interfere until we know more, but if you are willing, I would ask that you carry word of this development to Commander Ahla at Bangkorai Garrison. 

She will know best what should be done.
====
5912
After you have bitten them, spread your blood on my altar, as your guarantee of this pup's worth.

Your blood binds you to this decision. If this pup betrays me, it is your betrayal as well.
====
5914
Priestess of Azura. Molag Bal's been torturing her longer than you, me, maybe even these trees have been alive—and he's not like to stop unless someone makes him.

Old <<1>> tried. Haven't seen her since.
====
5916
A league of like-minded adventurers. Every one of us eager for riches and glory. Sound like anyone you know? 

So what do you say? Think you can be one of the Undaunted?
====
5919
Touch Meridia's light and see the world through the eyes of your former enemies.

But fair warning—you will no longer be seen as a great champion. Even familiar faces will see you as a soulless drifter, lost in an unfamiliar land. What say you?
====
5922
I had hoped you would make such an offer. My instincts tell me that Reezal-Jul allowed the refugees to survive. It's a trap. It has to be.

Find the camp and tell the Captain what I have learned. Then help her end this threat once and for all.
====
5923
We are! Thrill-seeking adventurers, every one. We aren't mercenaries like the Fighters Guild, or patriots like the Dominion. We fight to prove we're the toughest of the litter.

You want in? You'll have to prove yourself.
====
5924
Sure did. The bastard bribed half the guard, declared war on the other nobles, and seized control of the upper city.

The Shornhelm Guard's getting its buttocks kicked. So what do you say? Want to help me save this place?
====
5926
Well, you've experienced two of the three alliances. Care to finish the set? Fill out your map? Collect all the … metaphors?

If you're game, just touch Meridia's light and you'll be off again!
====
5930
First, I need to listen to the village elder, <<1>>. She offered to heal Sir Etienne, and may have news about his condition.

And then, yes, I do need help to deal with this situation. Stay right here.
====
5931
Go to the docks within Murcien's Hamlet. Look for <<1>>. If he's still alive, he'll be in charge now.

Whatever you can do for him, you do for us all.
====
5932
We could use it. Report to <<1>> on the docks. We're taking orders from him for now.
====
5933
<A crude map of the area shows the location of <<1>>.>
====
5936
I don't know the details.

Look, <<1>> can tell you herself. Me? I'm done with that operation.
====
5938
I don't know. If the dead here are rising and this is the royal crypt, have any of my ancestors risen? Maybe they can give us some answers.

Would you consider venturing into the royal crypt to find out?
====
5942
Maybe it's nothing. There have always been stories about the barrow. It's just that … well, lately it seems a little more real. Like something or someone disturbed the dead inside. My brother is a capable fighter, but I still worry about him.
====
5944
The hengekeeper would know better than I. She is nearby, in the roots below.

Seek her out. Banish whatever darkness shadows this grove.
====
5945
Necromancy is foul enough, but it's something more he's after. He's experimenting on the living, too. I was likely next in line. I don't know what his goal is and I don't care. You have to stop him before he kills more innocents.
====
5948
They've been out there for hours. I don't know what's taking them so long. Could you look for them? I'd go myself, but I've got to keep watch over the village. I'd be very grateful … and so would my gold pouch.
====
5950
My wife is the mayor of Crestshade. She's stubborn, but devoted to her job. She refused to leave while the town was still in danger. 

Could you go to Crestshade and make sure she's all right?
====
5954
I need someone to fight their way into the barrows and find his hiding place.

It shouldn't be too hard. One of Althen's old cronies came to help him escape. Trolls got to him, but he must've been carrying a clue to Althen's hiding place.
====
5955
If I had to guess, yes. I just don't know what's taking them so long. They've been out there for hours.

Could you help out your old friends, go look for them? I'd go myself but I've got to keep watch here.
====
5958
I am sworn to remain here. I shall meet <<1>>, who is on her way with a contingent of soldiers. But you are not so bound.

Go to <<Ac:2>>. Find <<3>>, if he still draws breath. Help him protect our future.
====
5960
Certainly. I have one prospect who should be simple—Martin Dathieu. He's in the stocks for Mara's sake, but I can get him released if he enlists.

When I spoke to him, however, he was stubborn and rude. Perhaps you can talk to him?
====
5963
I don't know. I tried to tell him that no girl can resist a man with a few scars, but that didn't seem to sway him. Unfortunately, I lost my patience after that and now he won't even come near me.

If anyone can convince him, though, it's you.
====
5964
Each knight went to a different place rumored to contain a relic. I came here, Matthiaume went to Flyleaf Catacombs, Edweg to Sanguine Barrows. 

Do you think you can try to find them?  We were to meet Alvaren at Hoarfrost Downs.
====
5965
I advise caution, my friend. Our enemy has been one step ahead of us the entire time.

I'm certain that, unlike me, Montclair had no trouble with his memory. Who knows what we may find in the ruins below?
====
5966
Captain Skordo leads the mission. I trust Skordo implicity, but with your help our chances of success increase a thousandfold.

Head into the farmlands surrounding Northpoint and find Skordo and his team.
====
5968
The Lorkrata text contains maps of the ruins, among other things. These maps reveal two portal chambers higher up the mountain.

If you can reach the first chamber and open a portal, we can begin moving troops into position.
====
5969
If it was up to me, no. But our numbers are low and we can't be picky. Besides, I'd rather risk the life of a bandit in battle than some poor girl who's never even swung a sword.

If you're willing to speak to Shuga, she's over by the ironworks.
====
5970
I know where to find one of these stones—a great mundus stone dedicated to the Celestial Warrior.

But it's locked deep in the ruins of Kardala. Only a Skystone amulet, the kind worn by ancient Nedic priests, can open the way.
====
5971
Gwendis reported that Northpoint has been sealed. I fear Montclair already controls the city.

Find Baron Dorell. He commands the troops amassing outside the city. I'm sure he has a plan in motion. Talk to the Baron and see what you can do to help.
====
5972
No, I don't. Arlie's parents have owned this estate since before I was born. We were to be wed here but a month from now. I know that Rivenspire has bigger problems right now, but … this is my future. Will you help me look for them?
====
5976
If you have a mount of your own, you are welcome to join the race.

Would you like to take part?
====
5979
I'll find my way. Verandis taught me well. And Adusa's back at the manor. She'll keep me company. Things will be all right. It'll just take time.

Now go. Get out of here and go help the High King choose a ruler for Rivenspire.
====
5983
Yes. The Reachmen's Matron, <<1>>, is near. I've heard she will meet a Covenant spy. <<2>>. They both must die, but I can't fight today. My sword arm broke in an earlier raid, curse them!

Can you kill them? I have some gold.
====
5985
One of our order, Hara, is leading our efforts to stop these attacks. But we're not warriors. 

This cart will take you to Belkarth, in Craglorn, where you can speak to her personally. Please, help us.
====
5986
Yes. I worry that the Worm Cult may have been meddling in Hakra's tomb, and if that's the case, Lieutenant Slonn isn't the only one in danger.

If you would go to Pinepeak and make sure all is well, it would be a favor to me and to the king.
====
5987
Yes. If the Worm Cult has broken into Valdur's tomb, it would be good if you were there anyhow.

Hopefully, this is not the case and Narir has simply been delayed. We cannot risk waiting too long.
====
5988
Yes. The faster the better. Fly like the wind and seek out the king himself. You will find Honrich Tower to the southeast.

Keep your teeth sharp, friend, and may your gods be with you.
====
5989
You didn't notice the hordes of Reachmen surrounding the town?

We will sing about the battle of Shor's Stone for generations to come. Take part in their saga!  <<1>>  will welcome you, I guarantee.
====
5990
They've got a portal in there! Leads straight back to Covenant lands. Won't be long before they can launch an attack on the city. 

Get in there and find it. Damned thing is maintained by two crystals. Destroy them and it'll pop like a soap bubble.
====
5991
Only dead ones. It's strange. The little bastards normally have their bugs on a short leash. Something's happened to them. I … probably shouldn't go back in there. Will you look around inside? Find what I couldn't?
====
5992
How do you think? I'm a respected trader with the Darkvale Trading Coster. One of the largest importers and exporters in the southern isles. Get those potions back and I'll make it worth your while.
====
5993
I was sent by an egg-sister, Walks-in-Ash. She wanted me to examine the wards and report back. Will you get a message to her?

If you're willing, head to Fort Virak. North of here. They should be able to get word of the instability to her.
====
5994
The Daggerfall Covenant. Troops have surrounded the city. If you want to help, find General Holgunn. He can use another blade, I'm sure. Davon's Watch is on the northeastern shore of Stonefalls.
====
5996
Aye. It's on the coast of Stonefalls. It's our top priority right now.

We can keep Fort Virak stable for now. But if you want to help us, see what they need at Vivec's Antlers.
====
5997
Your help? No, no. That's not necessary at this time. We've got it under control … for now.

But if you're really looking for something, go to Ash Mountain. The generals need help to prepare it for some ritual or another.
====
5998
He's a good friend, but he never shuts up. Nothing "Still" about him. He was supposed to meet me here, but I've waited too long already.

If you're heading north of Ash Mountain can you keep an eye out for him? He should have a camp up there.
====
5999
The Mace of Doormouse someone or another! It belongs to my wife. She'll kill me if I lost it!

Can you find the mace? Maybe the Hagraven has it. I think I remember seeing her head toward our lighthouse. I need to sit here until the spinning stops.
====
6002
"There is no hope. Please do not make me dig your grave too.

—<<1>>"
====
6003
That would be a big help. We have small detail of Clan Murtag soldiers stationed near the at-Tura estate, and they've been waiting to hear something for weeks.

If you could deliver this dispatch, that would really take a load off my back.
====
6004
If you're willing to face a few more of these blood-suckers, I wouldn't turn you away.

We've tracked the vampires to three different locations. Can you deal with this problem for me?
====
6005
I know it's not exactly proper, but I've always felt a connection to Azura. My father was a Spirit Warden. 

The real problem is that I can't leave my post. I wonder—is there any way you'd take this to Brother Doumant at Pariah Abbey?
====
6009
That's as good a term as any. Civil war. It's like mad King Ranser all over again.

Look. Montclair's dangerous and the Countess needs all the help she can get. If you could join her in the chapel at Shornhelm, that would be a start.
====
6010
You were able to drive off Reezal-Jul and rescue Shornhelm. No small feat, I assure you. But Emeric still needs our help to restore Rivenspire's tranquility.

Walk with me and I will explain. There is much I need to show you and time grows short.
====
6012
That half his army is freezing its legs off while Montclair tears his city a new portcullis!

Better yet, just help him get Northpoint back. I saw what you did in Shornhelm. We could really use a little of that approach right now.
====
6013
Ha! And will you want an introduction, as well?

Look, if you really want in, talk to Commander Yjarnn. He decides who comes and goes.
====
6014
Something about Her Majesty's speech, I assume. Normally I'd be happy to head south. But visitors stream through the Skywatch gates. And the guard needs my help here. 

Would you take on this task? See this message delivered?
====
6016
The woman Aranias and her companion Andur, the one who burns everything in his path. 

I am not sure which is more dangerous, but they must both be stopped if the Wilderking is to be saved. Cross the bridge and follow the trail of fire. Go quickly.
====
6018
In all the confusion, I'm embarrassed to admit that I lost track of my brother, Dethisam. He's the town consul. Yesterday, he went to check on the townsfolk afflicted by the plague, but he's disappeared.

Can you help me find my brother?
====
6019
Oh, you know. Unity under the Eagle banner and such. Why don't you head down there? Find a guard to report into. They're taking names at the gates, you know. Security.

Anyway, head down there. You might see history firsthand!
====
6020
That's what you will find out when you speak to him. Though, I admit I'm not sure exactly where he is at this very minute.

Hazazi's paws itch to race into combat! Warriors are not meant to stand around like glorified signposts!
====
6021
We do not know. The Battlereeve sent a soldier, Hazazi, to negotiate with the Bramblebreach Clan, but he has made no progress.

Now Raz needs to hunt for the Staff of Magnus. So he asks you. Will you find Hazazi and sort this out?
====
6024
Do what you want.

One of them, their leader, I think, said his name is Erunor. He asked what year it is. I didn't wait to find out if it was a Daedric trick, or if I was just crazy.
====
6025
Sounds crazy, but I know what I saw.

I overheard the villagers talking about a caretaker named Erunor. Maybe you could find this Erunor and discover what they want? I hope they're not some kind of invading army. It's all too freaky for my blood.
====
6027
Yes! We're no strangers to battle, but these Hollow … they're unstoppable. Strike one down and another comes forth.

Please. If you are as able as you look, Indanas still fights to drive them back. She needs help … and fast!
====
6030
Do you always skip ahead in the story? No one has an iota of patience anymore.

But yes, I need a few bottles of the curative. I'm sure you'll be able to find some inside the quarantine. Then we'll see what's in this "proprietary" formula.
====
6033
Talk to Nilyne. Let her know I asked you to assist her.

She can be a little aloof, but she'll tell you what she needs you to do.
====
6035
Aside from playing host to the Skald-King and every Pact diplomat within a crow's flight of Skyrim? Ask <<1>>. He seems to think it's very important.

Good luck finding lodging, though. With so many petitioners, the inn's turning people away.
====
6036
Call me Titus. It's a long story, but I'm familiar with Tarish-Zi and his army of Anka-Ra.

Centuries ago, they were part of the Ra Gada, the Yokudan invasion force that subdued and conquered Craglorn. But Tarish-Zi and his army were among the worst.
====
6040
The Wilderking, of course.  

It matters not that you understand. It matters only that you go to Bramblebreach and ask how you might be of assistance.
====
6053
"To be a child of the Blood-Matron is to forsake the Divines. If you are ready to join us, pray at the altar of Lamae Bal. Otherwise, return to your city and speak to a cursed Priest of Arkay. The Blood-Matron will not induct the unworthy or weak."
====
6054
If you lack the soul of a true hunter, return to the city and speak to a Priest of Arkay. The Master of Beasts will not tolerate cowards or fools.

Otherwise, enter the portal to Hircine's realm and follow the great hunter Songmadir to join us.
====
6055
The temple door can be opened by activating beams in the surrounding ruins.

We need to find the source of the beams and activate them to open the door. But we must be careful, as powerful Anka-Ra surely guard these locations.
====
6056
With Astanya's death we're … well, we're a bit disorganized. Please, you handled the Captain so well. 

Go to Silsailen, northeast of Vulkhel Guard. Find the Canonreeve or his daughter Elenwen, and help those people.
====
6058
The Canonreeve's daughter, Elenwen, organized an evacuation. Last I saw, she was heading for the barn on the west side of town. Go quickly, please!
====
6059
I don't know. "Nereid's Smile", they're called. So blue, so beautiful. There must be some nearby, but I'm too old to hunt them down.

I wonder though … if you see any, could you gather some seeds? I could sow them here … for old time's sake.
====
6060
All I know is that anyone who drinks the water gets strong—really strong—and then attacks anything that moves.

Our leader, Sali'ma, is inside, looking for a way to end the curse and save our researchers. If you want to help, talk to him.
====
6061
A league of like-minded adventurers. Every one of us eager for riches and glory. Sound like anyone you know? 

So what do you say? Think you can be one of the Undaunted?
====
6063
This place was once a prison of sorts, though I don't know what it might have held. The Orcs used it to contain many dangerous beasts, but the magicka has lifted the protective wards. Left unchecked, we can't know what might spill out of those ruins.
====
6064
Please, go find Telenger in our camp. He's always looking for new people to boss around. You look capable. Maybe you can figure out what's going on here, where our people have gone.
====
6065
She's on a ship down in the cove. You have to find her before they execute her!

When you've got her, get her up to the lighthouse. That's where you'll find the remainder of my squad.
====
6066
We are! Thrill-seeking adventurers, every one. We aren't mercenaries like the Fighters Guild, or patriots like the Dominion. We fight to prove we're the toughest of the litter.

You want in? You'll have to prove yourself.
====
6067
A researcher. Very bright, but often too absorbed in his work, if you ask me. Still, I like to help him when I can. Right now, he's on the trail of … oh, it's better if you just ask him about it. 

I'd just get it all wrong.
====
6069
The initiates of Rahni'Za prove their mastery by completing five increasingly arduous tests of strength and skill. 

I do not know how he did it, but the betrayer overcame the trials and killed Master Timen.
====
6070
That's my guess. I heard that they arrested him as soon as the fight ended. Handed him over to the Daggerfall Covenant garrison.

The garrison's this side of the rockslide, if you're interested. Let me know if you find anything out, all right?
====
6071
A league of like-minded adventurers. Every one of us eager for riches and glory. Sound like anyone you know? 

So what do you say? Think you can be one of the Undaunted?
====
6076
Something awakened in the Citadel—or took residence. We Undaunted decided to find out what, and I still mean to. Whatever it is, it's fierce. Undaunted don't just disappear.

I welcome such a foe!
====
6077
It's a local flower. It grows in the shadow of the runestones those witches are tending.

Gather some and bring it to Fresgil. She'll take it from there.
====
6078
You should make haste to Driladan Pass. I am certain they will be grateful for your assistance. Look for Scout Catannie just outside the city gates. She's helping to coordinate our defenses.

I'll remain here in case the queen needs anything.
====
6079
I know, I'm just … confounded, that's all.

Look, I need more werewolf blood. Lots of it. You shouldn't have any trouble finding some. Goodness knows there's plenty for everyone out there.
====
6081
Stormhaven. Ruins. Near the border. They took him there.
====
6082
The temple door can be opened by activating beams in the surrounding ruins.

We need to find the source of the beams and activate them to open the door. But we must be careful, as powerful Anka-Ra surely guard these locations.
====
6083
We were separated. By the Daedra. By the traps. Such a terrible feeling this place gives. Dark and cold.

Ibrula's notes mentioned the temple. Many times. "The answers are in the temple." I think that's where she's gone.
====
6090
Battlereeve Urcelmo was already on his way to the city. He will know what is happening. 

Head to Firsthold, seek the Battlereeve. Raz will be right behind you.
====
6091
The Champions are not alone, though few of the Fort's defenders remain. Seek the Wood Elf known as Englor. He stands at the gate to the watch, hoping for salvation.

This one will see you again, at our appointed time.
====
6092
The Temple of the Dance at Rawl'kha is central to the March. It is a place of holy worship, and one where the next steps can be taken. 

Khali and I will meet you at the temple. Go well, Hallowed.
====
6093
Of course! Jone and Jode speak to you as well—you just cannot hear them.

Go north, to the Fort. Find the strange little Wood Elf named Englor and heed his words.
====
6101
"Perhaps you will know, one day soon. On that day, seek out the fine-looking Khajiiit by the bridge to <<1>> and I'll trade curiosity for coin."

"Your new friend,"
"—Razum-dar"
====
6103
Please visit the throne of the king at the heart of sun-drenched Sentinel. Your audience would do him well in this time of great need.
====
6104
<Several crude drawings and insults scrawled across the poster strongly question <<1>>'s parentage. They finish with:>

"Malacath will stride across Tamriel before anyone trades my head for gold!"
====
6106
Yes. It is really just a formality. Very few even know the Staff of Magnus is in the city, but the queen wants to make sure the guard is doing its job.

Go to Marbruk and seek our Captain Sarandil. He will be expecting you.
====
6107
In the belly of a dragon? Lost in some hollow? You never know with the Undaunted. We had agreed to meet here, at this tower in Craglorn, but we are easily distracted. Brave and adventurous, but easily distracted.

Maybe Brulo found a tavern.
====
6108
My brother Gendyn oversees the forge at Artisans Craftworks. It's the largest smithy in Mournhold! He promised me he'd take care of my order personally, but something must have gone wrong.

Could you deliver this letter to my brother in Mournhold?
====
6109
That would certainly help. At the very least, we need to know whether the Redguards really mean to attack.

Don't go straight to Sir Hughes though. Look for Dame Falhut at the castle's main gate. Get the lay of the land. They may need your help.
====
6110
You should still head over to the Eastern Elsweyr gate. To skip training, you need to talk to Grand Warlord Sorcalin over there.
====
6111
Something about the Red Rooks and the Bloodthorns. The Provost can tell you more, if you're really that interested.

Now get out of here before you bring the entire bandit gang down on my head.
====
6112
Well, if Wuuthrad was really shattered, we need to search for the shards, but we also need to find a way to stop the Worms.

My master is Elfriede. She wants you to seek her out at Honrich Tower to the west. The Worm Cult's leader is near there.
====
6113
If you are not the storm-tossed leaf I assumed, still you should travel to the Northern Morrowind gate. Speak with Grand Warlord Zimmeron there; he can excuse you from training.
====
6114
The scroll on this altar says something about it. I think you have to use the prayer wheel by the door.

Once you open the way, I'll show you where the others went. I can't help much, but I'll do what I can.
====
6115
You are the best judge of that. Even so, the Southern High Rock gate should be your destination. Once there, speak with Grand Warlord Dortene if you wish to bypass training.
====
6116
Sarvith, our Master of Incunabula, hopes to evoke a vision that shows us the events surrounding Faolchu's first death. 

We're collecting historic artifacts to use as focus objects, but the spirits are making our task difficult.
====
6117
I don't know. Some kind of spell? I'm no mage, just a butcher with a shop in the market square.

Minerva Lauzon's the only mage in the city that isn't madder than an Elf on Hist sap. She's in the sewerworks, helping the survivors escape.
====
6118
Alt Bestowal Minerva Line 3
====
6119
We need to find a way inside. To the core. But getting in will require an unprecedented amount of magical energy.
====
6120
Not met Gabrielle bestowal 2
====
6121
These are the Vaults of Madness, constructed by the Mad Architect. It's an eternal prison for his enemies. For me.

I cannot leave until I am whole—a Harvester has taken my soul. Find it, defeat it, and we'll leave together.
====
6125
Not by itself, but it should lower the barriers and reduce his power greatly with each champion defeated.

Once he is powerless and his compact is broken we can stop his madness, one way or another.
====
6127
Oh, right. She's upstairs in her study—those two men, Kelmen and Titus, are with her.

I guess she wanted to meet in private. But she said it was very important that you be there.
====
6128
That's what I need you to learn.

A conjurer named Kelmen Locke was present when the atronachs were first summoned. When they turned, his fellow summoners were killed. He was the only one to escape, and I fear he is in grave danger.
====
6130
You may call me Nhalan. I was a priest of the cult of the stars in this city when it came under attack by Yokudans from across the sea.

It was then that we made our unholy bargain: we forsook the stars and pledged ourselves to the Nereids, to Shada.
====
6131
Savages. Killers. There is a great hive—of Argonians and their lamia charges—that lurks under this land.

There was always a truce between us, but—I should have ended them when I had the chance.
====
6132
I had sellswords with me. They charged through the Gate, but I was attacked by Daedra. I … don't know if anyone survived. I fled.

If you'll help, give me another chance at this, I don't care what it costs—I'm going through that portal.
====
6134
You'll walk into the prison with your Eyes of the Queen disguise. You'll take one of us along as a prisoner. From there, you'll have to rely on your guile to reach Gwen. But go ahead and choose one of us to accompany you.
====
6135
You and I are going to steal some from certain Twilight Lodge members. I'll give you the location for the first one. Meet me there and I'll explain more.
====
6136
There's a group of pirates on Aban's Landing led by Captain White Mane. They have a spare boat laying around the island's atoll. That's the one we'll be taking. Vexa can fill you in on the rest.
====
6137
<<1>>, <<2>>'s cousin. She owns the Lass, the best inn upon <<3>>. True, it's the only inn, but if you build ten more it'll still be the best.

Tell <<1>> you wish to speak of a … "judicial problem." She'll know I sent you.
====
6139
The one you call the Serpent is gathering the fragments of ourselves for his own, and corrupting them, turning them against us.

This other Mage we call the Lost One. She is us, but she is our enemy.
====
6140
"Don't mind" eh? I like your tone. You see, I'm a member of the Thieves Guild. If you steal, let's say five hundred gold worth of property about the capital city, report back to me. Prove a true interest and ability and we'll move on to step two!
====
6141
Get to Abah's and meet up with Eupherus. He's your transfer point to the Vault, so you'll find him on the docks. We'll be right behind you, but keeping at a safe distance.

See you on the island!
====
6143
Yes, but we'll need to prepare. The prison isn't going to be easy to get into.

Luckily, Nicolas is a former spy. He knows where to go and what to do to break into these places. He's waiting for you, asked to work with you personally.
====
6144
He and his friends already set off into the canyon. If he wins I'll never amount to anything. Will you help me reach the helmet first?
====
6145
So many! Held for torture, for parts. For amusement. You can't hear the screams from up here, but I assure you they are uttered.
====
6146
Well, the not quite previous owners of my almost merchandise are loath to give up their stock. I'm prepared to offer you a small fee for liberating my merchandise from it's current owners.

What do you say? Will you help me?
====
6147
The first step is getting material to work with. You need to go out into the field and find iron ore. It's not too hard to spot once you know what to look for… reddish rounded stones near rocky outcroppings. 

Ready to get started?
====
6148
The Warrior waits in the mountain fortress of Hel Ra Citadel, a dormant but impregnable relic of the Ra'Gada invasion. The Mage has fled to the Aetherian Archive, a tower inhabbited by an ancient cabal known as the Firstmages.

Both formidable foes.
====
6154
I'd be a bad choice. Headman Cosh and I had something of a falling out, once, and he'd almost certainly recognize me, mask or no.

I don't want to risk the job on hoping a mask doesn't fall off, or that the wrong person doesn't hear me.
====
6155
I appreciate it. Just follow her, offer help. She'll let you know if she needs it.
====
6157
They're asking the Star-Gazers to help them put the pieces back together or some such nonsense. Even offered to let me touch some strange relic to see the truth.

But let me tell you, nothing good has ever come from touching strange relics.
====
6159
Something awakened in the Citadel—or took residence. We Undaunted decided to find out what, and I still mean to. Whatever it is, it's fierce. Undaunted don't just disappear.

I came here searching for anyone else willing to go.
====
6160
In the belly of a dragon? Lost in some hollow? You never know with the Undaunted. The title for first at the top is still up for grabs. You know, if you live that long.
====
6161
That's generous of you, though I hope you know what you offer.

Nerien'eth is more powerful than any lich I've ever encountered. If you're going to help, we should head to his study. He controls these Crypts, and I'll wager that's where he'll be.
====
6162
She's in Stros M'Kai, adding to her crew. The ship's got enough sailors to keep her afloat, but that's about it.

If you want to lend a hand, talk to our boatswain, <<1>>. He's on deck.
====
6163
Squeamish? How disappointing.

But our interests are aligned. The Scaled Court threatens all of Craglorn. If my acolytes lend them their considerable power, the task of defeating the cult becomes that much harder. Kill them for me and we both win.
====
6164
This one? It is an easy one. Talaya assures me she has kept the path very straightforward.

You will still need to be a skilled rider, however. Would you like to give it a try?
====
6165
He was headed to <<1>>, an old fort on <<2>>.

My ship won't return there for some time, but a boatswain on the far dock can take you. Look for <<3>>.
====
6167
We need a little chaos. Talk to my friend Abadarun, downstairs. He'll have something you can slip into a few guard tankards. And here, I'll mark some houses on your map. Steal baubles from Cosh's cronies … and try not to laugh while you do it.
====
6169
Someone named Rana needs aid on Bleakrock. She asked for volunteers, but we've our own problems in <<1>>. No one signed up.

Her boatswain <<2>> is down by the docks if you want to ask about it. Or you can stay here. Either choice means danger.
====
6170
This one? It is an easy one. Talaya assures me she has kept the path very straightforward.

You will still need to be a skilled rider, however. Would you like to give it a try?
====
6171
It is more challenging than any course you find back on Nirn. If are truly trapped in this plane of Oblivion, then we have nothing to lose.

This course is very, very dangerous.
====
6172
I suspect you will find it is not too easy, but nor is it overly difficult. Talaya has focused on customizing this course to the taste of the locals.

After all, the goal is to get the race included as part of the Konunleikar.
====
6173
It shouldn't be too difficult. After all, hoarvors are not the most nimble of species. 

I am sure Talaya has taken care to ensure there are some surprises, however.
====
6174
It is not easy, to be sure, but nor is it so dangerous that you will find yourself lost at every third turn.

It may be difficult at first, but with a little determination, I am confident it can be completed in time.
====
6175
That depends on you. Talaya says it is not the easiest course she has designed, but nor is it the most difficult.

For you, I think it might a good challenge, but if you can think quickly in the saddle, you'll make short work of it.
====
6176
Indeed. It will be at least as difficult, if not moreso, than any of the other courses you might have run.

Even so, I suspect you have a better chance of completing the course than most.
====
6177
Most definitely. Talaya said she was trying to design a course that would require one to be as skilled in the art of battle as in the art of horse-riding.

Have faith though. Even if you fail the first time, you can always try once more.
====
6178
Talaya assures me this course is neither too easy, nor too difficult. It is not for the beginner, but the master horseman should have no trouble at all!
====
6179
Talaya tells me this is her most challenging course yet. In part, this is because the territory itself demands it.

But she has spared no ingenuity in crafting this route. Are you up for the challenge?
====
6180
She protested mightily, but I convinced my assistant, Talaya, to restrain herself. The course is designed for the accomplished beginner and hews closely to main roads.
====
6181
You will need to keep your wits—and your weapons—at the ready. You will need to have some skill as a rider, though Talaya has left some room for error.
====
6182
We have designed it for neither beginner nor expert. Be prepared to defend yourself. But you should be able to complete it at a steady pace.
====
6183
This course is a good one to prepare you for a more difficult challenge. It stays close to the main roads, offering short detours into more dangerous territory.
====
6184
I don't think you'll find it very difficult. The course mostly follows the main roads, although I'm sure my assistant Talaya has snuck some special flourishes into the route.
====
6185
If the Daedra wanted him alive, it could only be for the Arena. They make prisoners fight each other or monsters and bet on the outcome. Euli won't last long there.

Would you look for him? I can't face going back up there again.
====
6187
The Bloodworks, of course! You haven't seen? You should, you should! It goes deep beneath the arena. Blessedly cool, wonderfully dark. Go and see for yourself. Perhaps free a poor soul or two.

And if they ask, tell them the Rat sent you.
====
6188
A vision of the future. A future where that spirit escapes these caverns and runs rampant across the continent. I saw the cities of Tamriel, shattered and over-grown.

That spirit wants us dead—Men, Mer, Khajiit. It doesn't give a damn.
====
6190
Into the Valley of Scars, but they may as well have gone to Secunda. The valley's a fortress. Still, you look tougher than a five-legged wamasu.

Save my guards if you can. If you can't, bring back something we can give to their families.
====
6191
They're in the Nobles District. Kill the Thrallbinder—he leads the raids. 

After that, find my brother Aulus. He always wanted me to be a soldier … tell him … tell him I fought hard in the arena. I would've made him proud.
====
6192
It understands! The Scaled Court invades our valley. Tricks our chief with false promises. And it's all because of the liar, Agganor! 

Burn their standards. Kill Agganor and mount his helmet on a pike. Do this, little goat, and the stones will sing!
====
6193
All that's left is to tie Banu up with some ribbon and deliver him to Cosh. Let's walk and talk, my friend. The details have to be perfect.
====
6194
No need to worry about that. Not yet, anyway. Banu's too full of himself to just walk up the hill. He'll send a messenger. I want you to intercept her. Head to the back door of Banu's manse, and wait. Get that message, and bring it to me.
====
6195
That place is already built into a crypt — I think it's time for the rest of the cove to be turned into a crypt as well.
====
6197
Souls are stolen by the minions of Molag Bal. They are ripped screaming from victims' bodies. An unholy altar is the center of it all. Priestess Faltonia in the district could tell you more. She may know how best to fight this evil, if she lives.
====
6198
Auriel must guide your steps for you to return today.  I … accept your offer.

Nerien'eth is more powerful than I have ever known him to be. If we're to contest with him, we should go to his study up ahead—it's where he'll be.
====
6199
Hm. The Rat wants them to suffer, but not to die. If they die, the Rat will have no one to hate! Maybe the Rat should help them …? No. 

You should help them. Free some of the lambs. Don't let them all be slaughtered.
====
6201
You will enforce the Five Tenets. Their blatant disregard will no longer be tolerated. 

Now, go. Tell Oosh and Varn to begin gathering the members to the center floor. I'm calling everyone in the Brotherhood together to announce this.
====
6202
Bronric will take you there.

Once you arrive, you only have eyes for the Jarl. Kalgar's blood will fulfill the contract.
====
6204
Sorry! Is the Rat's vocabulary not civilized enough for you? Call them what you want, but the Rat calls them swollen barrel-bellies.

They are big … and gross … and mean. If you want to kill something, kill one of them. Just clean yourself after.
====
6205
Most of them, you can't. They are dead. The Daedra make them fight many times, but never heal them between matches.

Only three remain—Valgus, Anthas, and Earelda. If you could give them the Rat's poultices, they might survive.
====
6206
Yes. It is the way in which we are called to kill. Captain Tullia is the target, but Marganus wishes an end to his torment by the others and we will deliver it.

Speak to the boatman and meet Oosh. Kill everyone at the Redoubt.
====
6207
The better question might be, what can't they do? If they locate a large source of nirncrux and figure out how to use it, well … anything is possible!

So tell me. Have you come to stop these Serpent-loving, thrice-damned nuisances or what?
====
6208
In the belly of a dragon? Lost in some hollow? You never know with the Undaunted. The title for first at the top is still up for grabs. You know, if you live that long.
====
6209
In the belly of a dragon? Lost in some hollow? You never know with the Undaunted. We had agreed to meet here, at this tower in Craglorn, but we are easily distracted. Brave and adventurous, but easily distracted.

Maybe Brulo found a tavern.
====
6216
A Dunmer politician named Adreso Relvi. Your contact did not properly complete the Black Sacrament, but enough was done for us to know the target and the location.

Seek out the contact, speak with him and eliminate Adreso. Bronric will take you.
====
6218
This one would be so grateful! Head to the Arboretum and try to find Imperial Captain Thorasa. Tell her General Nedras expects a report immediately.
====
6219
I've seen you in action. You're my best hope for stopping the mantikoras. Unnatural beasts! Did you know the Court created them?

The creation process starts in Fearfangs Cavern. There, we must destroy the scorpion matron and her nests.
====
6220
My friend Maximinus. Well, he's not a friend exactly—too prickly and eager to take offense. Not a nice man, all told. But his rants were amusing and his wine was good. Perhaps you could look for him, if you find yourself in the Market District?
====
6221
I sent a squad of troopers there under command of my brother, Sergeant Ocella. If he hasn't gotten them all killed already, they can probably use some help. You interested?
====
6222
He's a merchant who lives in the Market District. He's also a thief and a liar, in league with the Daedra, I bet. If you find him, kill him for me.
====
6223
Murder. It must kill without remorse, slay without fear, slide a dagger into a mortal's heart and stare into its eyes as the soul slips away into the Void. Is it prepared to do this?
====
6224
Would you? You're a life-saver! Head to the Arboretum and assess the situation. Find Imperial Captain Thorasa and tell her that General Aklash expects a report immediately.
====
6225
At this point, probably not. We set up a refuge in the Temple District, and hideouts near the Arena and the Elven Gardens. 

If there are any survivors … that's where they would be. If your offer is sincere, I'd ask you to go there and find out.
====
6226
A merchant named Maximinus owes me a great debt, which I hope to collect. If you travel to the Market District, would you find him and tell him I'm calling in that debt?
====
6227
That'd be great! Just head to the Arboretum and see if you can find Captain Thorasa. Tell her Furila expects a report immediately. I'll hide here until the report arrives. Should be safe for me to return then. Thanks!
====
6228
We haven't heard from the Imperial troops there. I hope it's only that they're under siege and unable to send word. Would you travel to the Nobles District and find Sergeant Ocella and his troops?
====
6229
You're my better plan! Between my cheerful optimism and your proclivity for violence, there's no way we can lose.

Anyway, you'll help, right? Meet me in the ruined tower on the nearby hill.
====
6231
He fears you, fears the perceptiveness and stability you represent. He believes you will bring him to ruin, and he is not wrong.

For you to understand, I will show you what lies in the heart of the Listener.
====
6232
He'll be attending a funeral at the Cathedral of Empyrean Light. A rather appropriate setting if you ask me. Bronric will be your transportation as usual. 

I can't stress to you the importance of completing this contract. Failure is not an option.
====
6234
We've had … setbacks. Our quartermaster was cut down by a Dremora before he could put pen to paper—detailing the cache locations. Been looking for the damned things ever since.

Most of our blades are chipped or broken. I need those caches found.
====
6235
I'm tempted to have you sever their tails and leave them to die. Ever seen a tail-less Clannfear try to walk? It's very amusing.

Unfortunately, we just don't have time for that. Slay as many as you can and bring me the heads. It's good for morale.
====
6240
I'll spare you the details—mostly because I don't care to read all these notes. Suffice it to say that the shards are empowering the mages and making them much more dangerous.

Slay as many Worm Cult mages as you can and secure those shards.
====
6241
I keep it in vials, and bottles, and such. They should all have labels on them—little pictures drawn in charcoal, see? I'm not much of an artist, mind you. But—well, you'll see.

Please, be quick. My life … y'know … it hangs in the balance!
====
6242
I didn't stick around to watch, but I'd guess they dragged him into the Arena. That's where they take all their toys, to make them die for their amusement.

If…if you're going up there, would you look for Eulintus?
====
6243
Arena, I'm guessing.  The Daedra take prisoners there to fight monsters and each other. Seems to provide them no end of amusement. Would you check for Eulintus if you go to the Arena?
====
6245
If I could stand, I would lead the charge, but I fear my wound is grievous. 

No, this crusade is yours, friend, and the fate of our people is yours too. Save them from being sacrificed. Get out there and make me proud.
====
6250
Molag Bal's minions have shattered the statues of the Divines that graced the Temple's halls. If we can gather the fragments, then at least there is hope they can be recreated. 

I would ask you to go forth and seek the fragments.
====
6251
Why stop at defiling? These shrines are blasphemous. I say destroy them. 

Clearly, I cannot undertake this mission, but I can give you a relic from the temple—the Eye of Akatosh. Use it on the shrines to call down the god's righteous power.
====
6262
He had an army of Scaled Court with him in those caves.

They killed so many of us.
====
6264
Perhaps. I thought he was nothing more than a myth before I entered the catacombs. But then I heard a voice inside my mind, beckoning me into the depths.

I fled to seek the blessing of the Eight, for without it I know my soul will be forfeit.
====
6267
And once again you offer aid before I need to ask. Thank you.

Meet me at the Howling Sepulchers to the north. The ancient Nedes will regard us as intruders, so be wary. Perhaps we'll even run into Kelmen along the way.
====
6268
That's terrible! The Nedes sealed those creatures away for a reason!

The texts I discovered gave me an understanding of the wards. I need to try to replicate them. But I can't do it alone. Will you keep the creatures at bay while I cast the spell?
====
6269
You did? Hm. Well, I'm looking into the properties of nirncrux. I had the miners bring me quite a bit, but I can't seem to stabilize it.

The Scaled Court is safely using red brittle in their laboratory near Skyreach Hold. I need you to find out how!
====
6271
Little Leaf should be somewhere along the road just beyond the northeast passage. Let her know I sent you and she'll trust you implicitly.

She has a very trusting soul.
====
6272
Ah, you like a challenge. Good. For greater rewards, seek out and end Rilis' foul lieutenants. Plumb the depths and return here victorious!
====
6274
You seek a challenge? Very well. Destroy Rilis while a number of his Daedroth warriors still remain alive. You're almost certain to die. Or … are you Undaunted?
====
6275
Sure of yourself, eh? Fine, fancybreeches! Hunt down the guardian beasts holding down the inner caves. Plumb the Grotto, and return here victorious!
====
6276
Seeking greater reward? Kill the cult mistress Vila Theran without the protections of the Obsidian Husk. Should you choose to enter the depths, and return Undanted.
====
6284
These anchors are different—no idea how to destroy them. The mage Narnolas took a squad and went to study them, but they haven't reported in.

So go to the Market District, find Narnolas, and get his findings to Captain Pudazi in the hideout there.
====
6285
Worm Cultists and animals down here seem even more corrupted than usual. We need to find out what's causing this, before it spreads upward, into the City's water supplies.

I need you to go to the locations I've marked and get samples.
====
6286
Upper city. We have to destroy the dark anchors in the Nobles District, Market District, and the Arboretum. It's not easy—means going into the portals near each anchor.

Get up there and join the fight. Bring me a status report from each district.
====
6288
"Interested parties should seek <<1>> at the Fighters Guild for Blacksmith, Clothier, and Woodworker certification. Speak with <<2>> at the Mages Guild for Provisioner, Enchanter, and Alchemist certification."
====
6291
If only it were that simple. As Titus loses parts of himself, his connection to me is severed. I can no longer reach him with my blessing.

Titus has done everything I asked of him. It is time to send him home. Will you help him remember who he is?
====
6293
Always, bright-blade! Cut down the spider-kissed beasts she has guarding the depths. Plumb the caves, end the threat, and return here victorious!
====
6306
If you seek a greater reward, stay your hand when you confront Vorenor Winterbourne. Let none of the innocents in his sanctum die. Face the depths and return Undaunted.
====
6307
Oh ho! You want a better reward? The gang's leader has some bully-boy lieutenants. Clear them out, plumb the depths, and return here victorious!
====
6308
You seek a greater reward? Destroy the Dwemeri construct at the core without deactivating any of its defenses. Face the danger unafraid. And return Undaunted.
====
6309
Forgive me. I beg you. I had sellswords with me. They charged through the Gate, but I was attacked by Daedra. I fled ….

If you'll help, give me another chance at this, I don't care what it costs. I'm going through that portal.
====
6310
Hmph. Everyone's a critic. You want a challenge? Clear out the dark lieutenants corrupting the tree's roots. Plumb the depths and return here victorious!
====
6311
If you desire a goal to focus on, as your life is extinguished, seek out the Opus of Torment. Destroy the Daedric commander after reading it. But understand: no one will find your bones.
====
6312
Army of cutthroats not scary enough for you? There are savage beasts throughout the sewers. Put an end to them. Plumb the depths and return here victorious!
====
6313
The saboteurs are on the upper levels of the sewers. Hunt them down and spill their blood into the sewage. That is where they belong.
====
6314
We must find the saboteurs and strike them down. They appear to be working on the upper levels of the sewers.

If you would hunt them down and do what needs to be done, it would spare many soldiers from a horrible death.
====
6315
They've got some saboteurs in the upper levels of the sewer. Track them down and give 'em a thrashing.

I'd tell you to bring back some scalps or something, but it's gross enough down here already, eh? I'll just take your word that the task's done.
====
6316
If you're looking for an extra challenge, destroy a number of risen as you fight against the Pellingares. Destroy them, face the sewers unafraid. And return Undaunted.
====
6317
Deranged and dangerous beings thrive where the dead reign. Put an end to them. Plumb the depths, and return here victorious!
====
6318
If you're looking for an extra challenge, allow four of Nerien'eth's followers to survive until he takes up the dark blade. Face the ruins unafraid. And return Undaunted.
====
6320
I'd start in the second level of the sewers—the Alessian Catacombs.

If you find them, get a report on what they've seen. It better be good, or they'll be on boot-polish detail till doomsday.
====
6322
The lamia have called forth all manner of scaly beast to guard them. Clear them out, Undaunted. Plumb the depths and return here victorious!
====
6323
Mehrunes Dagon is sure to have sent some minor powers into town, to help the big boys along. Take them out. Clear the town and return here victorious!
====
6324
You know how it works. For every champion, there will be a few bruisers. Clear them out, plumb the depths of Direfrost, and return here victorious!
====
6325
In the sewers not far from here. I wouldn't approach her alone, even if I were you. 

If you do kill her, look for my family insignia. She took it as a trophy. It would be some small comfort to have it back.
====
6334
The Maormer have brought a number of subcommanders ashore as part of their invasion force. Take them out, kill the Maormer Stormreeve, and return here victorious!
====
6336
We both know how these ruins work. Lots of guardians and protectors scattered about. Show them the sharp of your blade. Plumb the depths and emerge victorious!
====
6339
Blackheart's whole crew is on the island. Clear out some of his scurvy pirate band, show them the power of your spells. Scour the island, and return victorious!
====
6340
The Crucible is punishing, brutal. Fight through every round to earn your extra reward. Survive the blistering heat of the Lava Queen, and return victorious!
====
6341
Selene's court has plenty of fur-limbed and scuttling members. Cull them down, show them the blade of your axe, and return here victorious!
====
6343
The Vaults are sure to be filled with guardians from every Prince's host. Vampires, ferals, Watchers … who knows what's down there? Find out! Cut them down, and return here victorious.
====
6347
That's where the pledge comes in. It's a verbal handshake, a … you know what? Go talk to Glirion the Redbeard. He'll tell you everything you need to know.
====
6348
A terrible Daedra chased us from our camp just down the passage there. Perhaps this one dropped her …. 

If you do go, you should find other warriors to join you. That Daedra looks very strong!
====
6350
Well, then we'd split the bounty! 

I should warn you though. That creature is not one to trifle with. I wouldn't attack him alone. Either way, you get the contract, you've got a deal.
====
6352
Yes. I tracked Otholug down there, but terrible things blocked my way. I can go no further. 

If you are as formidable as you look, perhaps you can find Otholug and end this for me. For one such as him, there can be no redemption.
====
6354
I was there when Varen ran Leovic through. I saw all the blood and gasping. When it was done, one of Varen's rat-faced henchmen dragged Leovic off.

The people spat on him and his body fell into the sewer drain. It's down there still.
====
6356
The sewers below the Elven Gardens district. At least that's where I think we were. But I must warn you. She has powerful magic. 

If you can even kill her, look for my family insignia. It's all I have left of them now. It would be good to have back.
====
6358
The Pyromancium Primori. You're making a face aren't you? Ha!

It's a spellbook—very valuable. I lost it fumbling around in the sewer. Stupid, blind old man ….

These old eyes are worthless down there. Don't suppose you'd want to find it for me?
====
6361
I suppose I'm just as mad as he is. I struck him down in life. Alas, I cannot do the same in death. So I wander around like a fool, waiting for heroes to give him the business. Then I reward them.

It's only simple coin. I hope that's enough.
====
6362
My friends and I spotted a half-assembled portal. I believe she seeks to open it. I will mark it on your map.

If you defeat her, seek my dagger. Her filthy banekin took it during the battle. It was a gift from my Sulla …. It is precious to me.
====
6364
Indeed. Meet me in the <<1>>, at the spot I will mark on your map. Unless looters have found my cache, a reward will be yours. 

The pain is worse, but if I grasp my abdomen, I can make it. I will be fine. Yes. Fine.
====
6366
<It appears that Ranev's pilgrimage began and ended at a standing stone to the southwest of Dragonstar known as the "Gray Menhir." The other destinations are scattered throughout Craglorn, deep within various caves and tombs.>
====
6369
Oh, you have no idea! Especially the way Kireth operates. We're on the verge of a major Dwemer discovery. That's why the king invited us here. We're experts, you know.

Could you rescue my sister? I'd help, but I don't do that sort of thing.
====
6370
"I send my <<z:1>> with this offer of total amnesty and a chest of gold provided in good faith. Report immediately to <<2>> in Orsinium or I will send the Lion Guard to exterminate you all.

—Yours truly,
High-King Emeric"
====
6371
We think the source of the briarheart warriors is inside those walls. 

We need to eliminate the harpy threat so that I can get our alchemist inside for a look around. I've only got one and I don't want to see him become bird food!
====
6373
Profit, of course! Durzogs make the perfect guard animals, but they're impossible to tame. If I could train and sell just one of those beasts, I'd make a fortune!

If you can acquire the whistle and figure out how it works, we'll split the profits.
====
6374
Who knows what relics and knowledge are inside an untouched Dwemer ruin? That's what <<1>> said, and now he's dead like all the rest. Well, he might be alive. We got separated when we ran for our lives.

But he's probably dead.
====
6375
Yeah. The little beasts went mad, tearing the boats up, setting fires … we grabbed what we could and ran. 

I got crew stuck out on the ice though—Ozor, Moj-Argo, Aerlirr, Relmina, and more. Any chance you can give them a hand?
====
6376
"If you find this journal, I'm likely dead. I hid my family crest in my shoe. Please bring it to my sister, Flore, and tell her my fate. We agreed to meet on the far side of the Arboretum. The Divines bless you, friend."

- Justinius Callaecus
====
6377
Now that you mention it, I was hoping to collect a Dwarven power core. But the only one I saw was protected by a Ztheng Guardian!

If you could get the core, I'd appreciate it. Raynor loves those things! Uses them to build all kinds of devices.
====
6378
I can't even stand. I won't long survive these wounds. Only the relics matter now.

Bring them to Feet-Like-Stone, please. He shouldn't be hard to spot—few Argonians remain in the City.
====
6379
Not a word, and it smells like Elf mischief to me.

My husband, Chief Ramash, went down into the quarry to look for the Elf and find out what happened to our workers. He came back covered in blood. And I can tell you, Ramash doesn't bleed easily.
====
6380
Smart and brave, good for you! Here's the note. My brother and I have a place we leave notes for each other, in a pot hidden in the Elven Gardens District.

There should be some coins for you in the pot, unless the cultists took them.
====
6381
Good. Look for Calreth. I'm sure he'll be very happy to see you.
====
6382
Hmm? No, the correct question is "how?" This bizarre experimentation was done with great purpose.

I would know the true meaning and goal behind such techniques. Should you encounter any evidence, do return it to me, yes? Yes, good.
====
6383
[When the Orcs unearthed the ruin, the automated defenses activated. A fog covered the ruin, and Dwarven constructs emerged and killed the Orcs. Neramo survived and fled into the ruin, looking for the control center.]
====
6384
Chief Ramash and Hunt-Wife Bolgar decided to enter the quarry and find out what was going on. We went with them. Worst decision I ever made.

Bolgar's still down there. Looking for her daughter. Last we knew, she was with the Elf.
====
6385
The Forge-Mother's got her reasons. She wants someone who can fight but isn't tied too tightly to one of the alliances. We don't need the alliances—not even the Covenant—meddling in our affairs. 

Will you accept Alga's personal invitation?
====
6386
I would like to think so, but I can't be sure. Some of them may be wounded, or even captured by the Winterborn.

After you've destroyed the aeries, just have a look around. If you see any soldiers that need help. Please. Just get them out of there.
====
6391
"I fear that the hagraven isn't restricting her transformations to just prisoners. I think she's using the totem on our own people! You should leave as soon as possible. I will—"

<A smear of dried blood obscures the rest of this letter.>
====
6393
Stuck in Favonius house, northern Elven Gardens. Plautisanus is dead. Monsters everywhere. Can't make it home. Hope this bottle makes it through sewers. Please help!

- Canuldil
====
6394
The Silver Dawn is a sacred order of werewolf hunters. The Magnar Pack are werewolves.

They attacked our stronghold in the Argent Mine. I barely escaped, but I had to leave our sacred banner behind. Without it, the order can't rise again.
====
6395
These feral orcs have somehow turned on the mechines. If these pipes keep heating up, I fear that the it could lead to land slides or worse. If you are willing to try, see if you can figure out a way to stop this melting!
====
6396
The shop is in the northwest part of the district; I'll mark it on your map. The gold is in a secret compartment in my desk upstairs. Keep it with my blessings if you find it.
====
6397
Chieftain's dead, and Yazara's trying to organize a trial to determine a new chieftain. I say we just bash some heads. Go ask her what she wants.
====
6398
Lothan thinks there's an old Orc artifact in there. He wants to impress our Chieftain and decided finding something of value would be the way to do it.

Would you go in there and try to talk some sense into him?  He's brave, but sometimes foolish.
====
6399
I need examples of the riekr's craftsmanship. A war banner, a boar-skin rug, a skull trophy. Get these items to Paamati, my apprentice in Orsinium, and you'll get a reward.

Oh, and find my other apprentice, Mezhun, nearby. He may have requests also.
====
6401
I'd sooner lance boils on a giant's arse than let a bad chief tear my clan apart. Power is nothing in the hands of those unfit to wield it.

I want to know if either candidate is unfit. And I'm willing to pay.
====
6402
Malacath has sent you … to see the sacred words to safety. Find the other … archivists. Gather a drop of blood … from each … to open the way. You can start with … mine.

And know that … the Agra Crun … will guide you ….
====
6404
One destined for you. Daedra have overrun White-Gold Tower. We would flee were it not for a certain relic left in the halls above.

We need to get it back. The existence of the Empire depends upon it.
====
6405
Why don't you take Mogbach's frozen heart to Scarp Keep. I'll go on ahead and gather up the clan chiefs. They're probably still bickering anyway.

You make a grand entrance and show off our trophy. That'll get the attention of the chiefs!
====
6406
Just what you'd expect. You'll present this trophy to the clan chiefs. It's a real honor.

Such a bold display should certainly make an impression and raise the esteem of both you and my husband in the eyes of the chiefs.
====
6407
The sewers below the Elven Gardens district. At least that's where I think we were. But I must warn you. She has powerful magic. 

If you can even kill her, look for my family insignia. It's all I have left of them now. It would be good to have back.
====
6413
Then prove your worthy. Here is a camp off Imperials neither living or dead, they wander about as if their last days never came to a close. We've observed them for some time.

Let's see if you have what it takes to be the blade.
====
6414
It's a rescue mission! But she said she wants to give you the details personally. After all, you did save her life. 

I can see it now. "Oh, my savior! Let's retire to my private chambers so I can share the intimate details with you!"
====
6415
Not that I've seen. Everyone's still locked inside, but no one's getting in or out right now.

If they touch my father, not even the King's going to be able to hold me back. You tell him that if you see him. I don't care.

I just want in my damn inn!
====
6419
You will lend a claw? Moons bless you, walker.

The only way to drive out the dro-m'Athra is to sanctify the seals scattered throughout the temple. It is a long walk, full of bent cats. But if you clear the way, I can sing the beasts back to Lorkhaj.
====
6422
The sewers below the Elven Gardens district. At least that's where I think we were. But I must warn you. She has powerful magic. 

If you can even kill her, look for my family insignia. It's all I have left of them now. It would be good to have back.
====
6451
You mean … you would be willing to help? Y'ffre's bones! Then yes!

This enchanted crystal can emit a freezing gale, strong enough to put out fires. Take it, please. If you kill the Xivkyn and put out some of the fires, there may yet be hope.
====
6452
"Looting" … isn't really the right word. Daedra come from Coldharbour, kill everyone, and destroy the city. This one would call it "reclaiming". 

All Aishah is saying is if you find any useful goods, she will pay good money for them.
====
6453
No. They pay Aishah to find you. You find their loved ones, and this one will share the gold. 

She can also mark the houses on your map and give you potions. These will turn the people into torchbugs so they can fly away to safety.
====
6457
Kill it. Kill the monster that did this to me. They call it Enaechar, and I hate it. 

This is what I need. The only thing I need right now. It's scary and it's powerful, but it needs to die.
====
6458
You are a hardened lot. Very well, I have a gamble in mind. We do what Rilis wants and disable the stones that bind his soul to this prison.

He will then enter this plane, where we can slay him. Though, he could do the same to us. Can I rely on you?
====
6460
Indeed, but I've devised a defense, if you would be willing to assist me.

I can cast a spell much like theirs. As long as you avoid detection by the Daedra on this plane, you can pierce the veil and banish the Veilweavers back to Coldharbour.
====
6461
Indeed. He was born on the sunny shores of Archon and his blood runs warm, but I fear his scales may freeze in this climate.

Shining-Eyes hates it when I ask favors, but I must—would you take him this leather shirt in the Market District?
====
6463
Stick the chieftain's head on a spike, somewhere the whole tribe can see. Then lead them to attack the dreugh.  

Once the dreughs' king is dead, we'll be free to explore. And to reward you handsomely, of course.
====
6466
Take this piece of clothing. Let them sniff it and they should be able to follow the scent back to me.

Oh, please hurry! They're so gentle and kind. They won't last out there for long, and I'd be lost without them.
====
6468
You'd volunteer for such a task? I'm impressed.

I need pure samples of the diseased fluid in order to brew an antiserum. It appears to seep out of the festering necrotic sacs on the creatures' bodies. 

I need you to bring me those sacs.
====
6471
Well, for starters you can stop giving up my position. Aside from that, you can act as a spotter. 

Here's a bugle. If you happen upon one of those filthy turncoats, blow it. My bowmen will do the rest.
====
6472
I was going to challenge you to the test of the Frigid Tome, but I do not think you can handle it. You are welcome to prove me wrong.
====
6473
Up for another challenge? You maybe could handle it. There's another book, called the Warden's Tome—read that, and then defeat the Lord Warden. If you can.
====
6474
I was hoping you'd ask that. There is. If you could go up the beach to the Morkul Stronghold for me that might just save the day. 

Tell Azaro to send word to his boss. The deal's not dead. Tell him we'll be in Orsinium in a few days.
====
6476
My son attacked the ogrim and yelled at me to flee. To my shame, I did, pursued by lesser monsters.

If he still lives, he probably thinks I'm dead. We agreed to meet here, so here I'll wait until I know for sure.
====
6477
I am in the Temple District. The Daedra captured me and bound my hands. They intend to take me into the temple for some kind of sacrifice.

If you can just free me, I can fend for myself. Please come.
====
6479
I'm told it reveals a soul's true nature. If that's true, these treacherous snakes will pay a high price for their betrayal. You can hide and watch the results if you wish. Report back when you're finished.
====
6484
My war mage, Astia, assures me that if we can get samples of dark legionnaire blood, she'll be able to discover the secret of their strength and speed.

Slay our former compatriots and fill these vials. We may well learn the source of their power.
====
6488
We suspect that Legion Zero forces congregate in these four locations. If you can hide the seeing stones in two of these spots, we may be able to track the enemy's movements.
====
6492
Oh yes. That would be so helpful. I'm afraid years of using cleaning solvents have left Gryna a little soft in the head. 

She may be lost, or possibly she's forgotten who she is. Just bring her back, please. I don't know what I'd do without her.
====
6498
Tree-Minder Na-Kesh and the Xit-Xaht people raided my village while I was out fishing and kidnapped my entire tribe. They mean to put them to work building this ugly city. I mean to save them.

It will not be easy, but I am very plucky.
====
6504
Defeat the three bosses. I may not survive if you don't.
====
6512
High in the mountains, to the west of Arenthia. The rivers are shallow there, but this one has smuggled in shallower. Sailed I mean!

Bakhum would feel better if he brought some muscle along. It will be worth your while! Trust Bakhum!
====
6513
The rules are simple. All you have to do is survive. The crowd loves that sort of thing. That and killing… they love killing too. If you survive long enough we'll put you in the arena against the champ.

What do you say? You up to the challenge?
====
6515
We cannot hope to claim the city so long as those Daedric Anchors remain. Alas, we do not know how to destroy them. Yet.

There are cultists who maintain the Anchors. Slay them. Bring any intelligence you find to my lieutenant in the Market District.
====
6517
Get up to the Market District. To destroy the anchor there, you'll have to go through a portal, or something like that. 

Whatever it takes, capture the district and then report back. If we've already got control, just get me a status report.
====
6518
The rules are simple. Enter the arena and kill anything you see. Once you've killed enough, you move on to the next round. Survive them all and you win.

You still interested or did I scare you away?
====
6520
Head up to the Arboretum District. We've got soldiers there working with the Fighters Guild. Help them destroy the Dark Anchor and capture the district for the Dominion.

Talk to Marnola Cedus. She's our Guild contact.
====
6521
Find <<1>>, our Fighters Guild contact in the Market District. It dries my scales to work with forces outside the Pact, but they have an intimate knowledge of the anchors' weaknesses.

You must destroy the anchor and take the Market for the Pact.
====
6522
First priority is destroying the anchor in the Nobles District. It's complicated though—portals and such. 

Go up and talk to Rayzeeh from the Fighters Guild. She can explain. Whatever it takes, break that anchor and capture the district.
====
6526
She has taken up refuge in the Elven Gardens. If you are looking for adventure, that may be a good place to start.

By the way—if you see Aishah there, tell her Ezudash says hello. Rowl.
====
6527
Molag Bal's minions are terrorizing the district, burning homes and slaughtering entire families. 

I am told there is a girl alone and needing help in the Elven Gardens refuge. Her name is Vorias.
====
6528
I'll say. So many damn Daedra already here, I can't imagine who or what remains in Coldharbour to be summoned, but I don't want to find out.

Talk to the High Priestess, Simplicia, at the temple refuge. She knows more than I do.
====
6529
"Those wishing to take the Pledge must sign the Tome of the Undaunted, signaling their intent. If you've never run with the Undaunted before, this is your chance!"

"Directions to the camp follow. See you there! - Maj"
====
6530
That's where the pledge comes in. It's a verbal handshake, a … you know what? Go talk to Glirion the Redbeard. He'll tell you everything you need to know.
====
6532
Good. One of the documents contains the Empress-Regent's recent activity. She took a detachment of soldiers to the White-Gold Tower. She may need help.

Give the documents to your general with my best wishes. I hope they help you secure the city.
====
6535
The next challenge is one you might guess. You are to read a book, the Obelisk Tome, and then take on the Xivkyn Sovereign and her minions. 

Before coming here I didn't even know what a tome was. This is a tough one—do you think you're up to it?
====
6545
The damned Nords won't stay dead! They keep wandering out of the barrow, and that's just not right. We have no problem dealing with any draugr that get close to the village, but we won't enter a Nord barrow.

I just hope the Dark Elf is all right.
====
6547
Really? You would help? You are too kind!

The ambassador's aide, Rulfala, said I need to collect delicious Orcish delicacies, but I can't leave the clanhold! If you could find these things, I can prepare a romantic meal and win Lazdutha's love.
====
6548
Malacath alone knows why <<1>> ran off. Wounded pride sent her to <<2>>, no doubt.

Idiot! The girl will end up as ogre dung or a spider hatchery.
====
6549
The old ways were lost, buried beneath ice and stone. I will not see our clan return to Orsinium only a shadow of our former glory. We must light the fires. We must hold the hammer once more, as the songs say. If only we could find it.
====
6550
Sure, a sub-contract, as it were. For a share of the gold, of course.

Maybe you'll have better luck in there than we did. Or, at least, you won't have to deal with quite as many skeletons.
====
6551
Only if you consider vile beasts, freezing winds, and falling ice to be a problem.

We tried to climb the mountain three times now, and each failure was more spectacular than the last. If you're interested, Lady Laurent could really use your help.
====
6552
Only if you consider vile beasts, freezing winds, and falling ice to be a problem.

We tried to climb the mountain three times now, and each failure was more spectacular than the last. If you're interested, Lady Laurent could really use the help.
====
6553
As a matter of fact … I've had it up to here with Dren! I've decided to strike out on my own.

If you find anything in the barrow that I can study—notes, urns, armor, whatever—bring it to me in Orsinium. I'll compensate you for your efforts.
====
6554
Yeah, no kidding.

My gut tells me this is more than a run of bad luck. I gotta stick close to the ambassador's husband, for now. Poor bastard's falling apart with his wife missing. But something stinks.

Talk to some survivors, see what you think.
====
6555
It's a good thing I like you, because the last person who asked me these sorts of questions had the curiosity beaten out of him!

But I don't want to fight with you. That's not why I called you here. Are you ready to listen?
====
6556
The rules are simple: win or die. Enter each arena, defeat all opponents, then move on to the next. 

Survive them all, and I'll offer you a place in my officer corps. So—interested? Or would you rather just return to Tamriel and fight mudcrabs?
====
6557
You'd do that? Murukh took two hunters and went after Zubesha and Thereg, but we're all tired and not used to being out on our own. 

If you can kill the Riekr chief and acquire his totem, I'll be able to save face with the clan elders.
====
6558
The Reachmen split their forces, sending most after the fleeing Orcs while the rest stayed behind to deal with us. These cracked acorns aren't worth a hot damn, but the chief saved us. Then he went to help the Orcs, but there were so many Reachmen.
====
6559
Doesn't matter. The flame—light the braziers. Carry it through Hammer's Bypass … past Temper's Fork.

Then, light the great pyre. Promise me—swear it!
====
6560
In <<1>>, not too far. Saw it on the big one with the most dung smeared on him. Might be the chief?

Grandfather used to stamp his name on his armor. Should say "Corgrak" inside.
====
6562
Trinimac smiles upon us then! My son, King Kurog, has already traveled to Frostbreak Fortress to deal with Warlord Ice-Heart directly. Without a strong leader, the Winterborn threat will fade away.

You must go and tell the king about the supplies.
====
6563
Exactly! Oh, you meant … ah.

Listen, my father is Morkul's chief. If you help me find my clan's lost forge-hammer, I'll make sure you're rewarded. Deal?
====
6564
You're going to talk to Lazghal. You're going to do what she asks—whatever gets her to stop yelling at me. Then I'm going to get a decent night's sleep.

Do that, and you'll have the support of Morkul clan.
====
6566
The king's hearth-wife is holding a competition to celebrate Orc culture. Without my assistant, I can't finish my classic Orc recipes.

Unless you'd care to make some coin? If you're interested, I can get you a list of ingredients.
====
6567
Scores of them!

I beg you, walker—collect my goods. The Worm Cult took everything!

Oh, one more thing. Be sure to avoid the Storehouse, the Clerk's Office, and the Apothecarium. They are full of the restless dead. Trust Jhaziran. He would know.
====
6568
Bazrag wants to start a war, then damn it all to Oblivion, we have to stop him!

His forces are powerful enough to overwhelm the lesser clans. And he's no slouch when it comes to fighting, either. If he were to make a challenge for the throne ….
====
6569
You'll need this bag of treats. Groggy snow rats are hungry snow rats. When you get the echatere's attention, toss one of those treats in the direction you want it to move.
====
6570
<<1>> swears this is <<2>>'s tomb! Orc stone in Orc lands, honoring the murderer of Wrothgar's greatest hero? Preposterous!
====
6571
How does Glagash put it? Crouch low to follow the flow of breaks, tracks, and droppings. 

I love the girl, but sometimes she can be so full of herself.
====
6572
I don't know! They weren't exactly explaining themselves as they went along. Their leader called himself Glothun the Recruiter. He said we'd all be true believers in no time.

I'm afraid he's going to hurt Shalda and the others. I feel so helpless.
====
6573
Nothing … so far. She has been giving us detailed intelligence—aiding the war effort. This makes Nesh-Tan suspicious.

Track down this Dragonguard and learn what you can about her motives. I hear that she has been spotted in the refugee camp.
====
6576
He decided to rebuild one of those Dwarven sphere things. And, of course, he had to make alterations. Nothing's ever good enough as it is for my brother!

The sphere went berserk and knocked me out. And now Raynor's missing! This is bad, really bad.
====
6577
Nothing … so far. She has been giving us detailed intelligence—aiding the war effort. This makes Nesh-Tan suspicious.

Track down this Dragonguard and learn what you can about her motives. I hear that she has been spotted in the refugee camp.
====
6578
Ah, outsider, my apologies. The king's mood has set everyone on edge. You could literally cut the tension in the court with a knife, and I fear it will get worse before it gets better.

Go. Talk to the king. Perhaps you can raise his low spirits.
====
6579
I am no longer hearth-wife of Shatul. My husband's life was stolen from me by his hunt-wife … my own clan-sister.

I want justice.
====
6583
Necromancers often brand skeletons to bind them to a specific task. In this case, digging.

If you can steal a Daedric Brand and a chapel key from one of these cultists, we might be able to discover what Molag Bal and his skeletons are digging for.
====
6584
Gone! <<1>> was a fool to trust him. This one remembers he mentioned his "camp." Why would a traveler have a camp, unless he was a bandit?

Please, free <<1>>! She has nowhere else to turn.
====
6585
"Entry 299
All that work for an ugly mug?

"Entry 300
No fence will touch this! Need to set up a meet with <<1>> at the Greedy Gut. She'll buy anything. Stashing this north of <<2>> until things settle.

"X = aqueduct legs, narrow tree, gray serpent"
====
6587
Of course! But before I ask you to go traipse around in search of historic treasures, why don't you take this downstairs and put it on display?

It's the Agra Crun, the blood shield. It was recently donated to the museum by an anonymous adventurer.
====
6588
The soldiers placed guards at all the exits, even the back one. Damned if I know how they found out about that.

The soldiers won't let anyone in until they've finished the "king's work," whatever that is. Bunch of stiff boots, the lot of them!
====
6589
"For more details and to obtain a list of desired relics, inquire with Curator Umutha at the House of Orsimer Glories in the city of Orsinium."
====
6590
If you are a true warrior, go to the arena. Kill their gladiators. Slay their stupid beasts. Put on a show! Do this, and The Rat will tell you a secret about Molag Bal's plots. It's one you won't want to miss.

The Rat is waiting. Start killing!
====
6591
That's what I want you to find out! Talk to the villagers and look for signs of the deed. Find out who cast the ritual and extract the blood price.
====
6592
You want to discuss geography? Now? My wife is missing! We need to find Lady Sovelle!

She was helping people off one of the wrecks, the other survivors. Captain Henrisa won't risk any more sailors, but perhaps you could search the ice for me?
====
6593
<<1>>'s bear—<<2>>—was a mountain among hills. When <<1>> died, Torug entombed her remains in a cave long thought lost. Until now, according to this report!

So? Will you retrieve <<Cz:3>> for the House of Orsimer Glories?
====
6594
Not yet. Molag Bal obviously knows his value. They don't keep him in one place for long.

Daedra have been torturing the city's clergy near the shrines to the Eight. We should split up and free these priests. Hopefully Egnatius will be among them.
====
6595
How could it not? The temple, the moot. Those are the fires that will test our mettle. We'll either come out stronger or be consumed in the flames.

Now go help Solgra!
====
6596
This is going to sound stupid. Truthfully, it is stupid, but I don't pick our allies. I found a rodent with a map tied to its tail—a message from that vagrant, The Rat. He's apparently left us an urgent letter out in the sewer. Can you find it?
====
6597
You've seen the big building that still flies Imperial colors, right? That's us … at least, the eight of us that remain. It's been a tough few months.

I don't care which banner you fight for. We need your help. At least talk to Captain Caudex.
====
6598
In light of all the lives lost, it may seem trivial, but I spent a month's wages on the pendant. It was to be a betrothal gift for my lovely Alani. Thoughts of her beauty helped me survive this terrible disaster.

Find it, and I will be in your debt.
====
6599
I want you to find <<A:1>> and take it from this place. If it's never found, there is no Vengeful March. My tribe returns to the Reach, the strongholds remain standing … we both win.
====
6600
Only if you consider vile beasts, freezing winds, and falling ice to be a problem.

We tried to climb the mountain three times now, and each failure was more spectacular than the last. If you're interested, Lady Laurent could really use your help.
====
6601
Only if you consider vile beasts, freezing winds, and falling ice to be a problem.

We tried to climb the mountain three times now, and each failure was more spectacular than the last. If you're interested, Lady Laurent could really use the help.
====
6602
Here, I'll mark it on your map. Report to General Nesh-Tan when you arrive. She can give you a more thorough briefing.

With your help, the city will be ours soon. Three protect you.
====
6603
The splintered mob was last spotted in catacombs untouched since the siege of Old Orsinium. When I learned this, Malacath's rage quickened in my heart.

Clearly, a sign. The relic is there. It must not touch Winterborn flesh.
====
6604
Here, I'll mark it on your map. Report to General Nesh-Tan when you arrive. She can give you a more thorough briefing.

With your help, the city will be ours soon. Three protect you.
====
6605
We use a system. When I want to meet, I draw the seal of the Dragonguard on a wall near the thoroughfare crossing. That's the signal to meet in the sewer hideout. I'll mark it on your map. 

I'm not convinced he'll show, but … he's valuable.
====
6606
I have no idea, but it must be important. I tried to get Sergianus, the Chief Archivist, to smuggle it out for me. But he bungled the job and got himself captured. He'll no doubt need rescuing.

Start with the book though. It's in a strongbox nearby.
====
6607
Exactly! Take these—each Xivkyn you slay will empower a geode. Once empowered, attach the geodes to undead laborers.

The perfect spies. The Worm Cult will never expect their skeletons to betray them.
====
6610
Here, I'll mark it on your map. Report to General Aklash when you arrive. She can give you a more thorough briefing.

With your help, the city will be ours soon. Eight protect you.
====
6611
Take these notes and deliver them. Everyone should be somewhere in the city.

Make them listen to you. Get them to attend Kurog's funeral. Meanwhile, I'll make sure everything is prepared for the ceremony.
====
6612
Old magic. Collect Grievous Twilight claws, anoint them with ritual wine, then burn them in a sanctified brazier. I've placed one nearby.

If you sprinkle the ashes over our casks of consecrated oil, they should be safe from the Daedra. Simple, yes?
====
6613
Here, I'll mark it on your map. Report to General Aklash when you arrive. She can give you a more thorough briefing.

With your help, the city will be ours soon. Eight protect you.
====
6614
In <<1>>, not too far. Saw it on the big one with the most dung smeared on him. Might be the chief?

Grandfather used to stamp his name on his armor. Should say "Corgrak" inside.
====
6615
Here, I'll mark it on your map. Report to General Nedras when you arrive. He can give you a more thorough briefing.

With your help, the city will be ours soon. Auri-El protect you.
====
6616
Here, this one will mark it on your map. Report to General Nedras when you arrive. He can give you a more thorough briefing.

With your help, the city will be ours soon. Walk with Alkosh, soldier.
====
6617
What? No, no—the ogres! Their visual arrangement, indiscernible textures, the smells … oh, the smells! Ogres have long realized art should stimulate every sense.

I don't suppose you'd care to help me acquire the necessarily redolent materials?
====
6618
When I fled, I took what I could carry and ran for the gates. Others no doubt did the same. I would search there.

But before you go looking, you must deal with these arsonists! I fear if we don't deal with them, there may be nothing left to find.
====
6619
It is a mystery and a mystery! My partners … my friends … they are gone! I fear they went over the cliff, along with most of the books we brought from Daggerfall.

Please, find them! I would aid you, but my head spins like a broken top.
====
6620
Nah, we can do better! These louts have a stockpile of tar tucked away near the thoroughfare crossing. Least I think it's tar. Lots of foul, black liquids around here ….

Pour it into that huge forge in the west quarter. That'll really turn heads!
====
6621
My Ogrim traps are all sprung. I need you to take this sack of Daedrat meat—bait the traps and reset the triggers. Shouldn't take long.

The real problem is Legion Zero. Damned soldiers just won't stay off my back. I need you to take care of them.
====
6627
We need to get inside the fort. Find out where they're spawning those abominations. But the damn harpies! We can't walk five steps without becoming bird food!

Siege Commander Dulph's working on a plan. I hope it's a good one—for all our sakes.
====
6629
They sent me to find help, but I'm practically useless when it comes to navigating on dry land.

Look, go talk to Lord Ethian at our camp. The survivors gathered there but his wife, the ambassador, is still missing. He's worried sick about her.
====
6630
You … you mean I actually found some help?

Find Lord Ethian in our camp. You can still see our smashed ships out on the ice from there. Last I saw, he was a nervous wreck. With Lady Sovelle missing, he's beside himself with worry.
====
6634
I can't say for sure. But this smells like Elf mischief to me.

My husband, Chief Ramash, went down into that soup to look for the Elf and find out what happened. He came back covered in his own blood.

I can tell you, Ramash does not bleed easily.
====
6635
[When the Orcs unearthed the ruin, the automated defenses activated. A fog covered the ruin, and Dwarven constructs emerged and killed the Orcs. Neramo survived and fled into the ruin, looking for the control center.]
====
6636
Ah, yes … a bit too technical. The machines, I mean. 

They're bound to a very sophisticated, very ancient defense system. I'm not at all confident that we can turn them off, but we may be able to control them, if we can find the control center.
====
6637
You know, the dead Nords that get up and walk? They've been wandering out of the barrow and bothering the Orcs down in the village.

I was going to go look for Master Dren, but then I remembered the spiders. Can't be too careful around spiders!
====
6638
The client wants you kill the pack leader, too. "Magnar Baby-Kicker" or some such. I figure one hide's as good as another, but who knows? Not really my business.

You can talk to her before you leave, if you want. The Wood Elf just over there.
====
6639
Yeah. And the client wants more pelts and for you to dispatch their current pack leader.
====
6640
Right, sorry. The client is some daggerback Redguard named <<1>>. She's got no love for Wrothgar, but those bastards up in the Hold are making her look bad.

The task is simple—burn up their supplies and kill their worthless leader, "Sir" Tailas.
====
6641
<<1>> asked for you specifically. You in?
====
6642
I sent a caravan full of food and supplies to Orsinium. Once there, everything will be distributed to the outlying clans to help them make it through the winter.

The caravan's slow. I want you to catch up with it and see it safely to the city.
====
6643
Not much to tell. I didn't wait around to hear a sermon or anything. It was kind of confusing, but they kept referring to Trinimac for some reason.

Razasha might know more. She escaped, too, but she went back to help her captured mate.
====
6645
We were taking food and supplies to Orsinium. Once there, everything was supposed to be distributed to the outlying clans to help them make it through the winter.

Without those supplies, many Orcs will die. I don't want to be responsible for that.
====
6646
Yeah. He wants to make sure the hagraven lurking there, Kraala Birdsong, doesn't try to steal the eggs back. Cut that beast down before you leave the cavern.

If you have more questions, he's just there in the next room. Good luck.
====
6649
He gave me this little orb-thing. Says you can use it to stun the machines. It should capture the information he needs at the same time.

He wants the Guardian destroyed, too. Called it a "liability." He's over there if you need more information.
====
6653
Yeah. I don't know if she sees her as competition or some sort of threat, but <<1>> also wants you to kill <<2>>. She was willing to pay extra for that. I'm all for extra pay.

If you want more details, you can ask her yourself. She's right outside.
====
6654
The people want their loved ones' spirits freed and that necromancer dead.

Take this. If you beat a skeleton or zombie almost to pieces, you can use this <<1>> to cut its spirit loose. Thazeg can tell you more. He's over there by the shrine.
====
6655
I can't say for sure. But this smells like Elf mischief to me.

My husband, Chief Ramash, went down into that soup to look for the Elf and find out what happened. He came back covered in his own blood.

I can tell you, Ramash does not bleed easily.
====
6656
Ah, yes … a bit too technical. The machines, I mean. 

They're bound to a very sophisticated, very ancient defense system. I'm not at all confident that we can turn them off, but we may be able to control them, if we can find the control center.
====
6657
Chieftain's dead, and Yazara's trying to organize a trial to determine a new chieftain. I say we just bash some heads. Go ask her what she wants.
====
6658
I'd sooner lance boils on a giant's arse than let a bad chief tear my clan apart. Power is nothing in the hands of those unfit to wield it.

I want to know if either candidate is unfit. And I'm willing to pay.
====
6659
We know which giant smashed the chief. I want to return the favor. That'll show the clan I'm a good contender, which would help keep the clan together.

Thing is, I'm no tracker. Care to help me find the bastard?
====
6660
<<1>> is in charge of the city's food stores. She tells me we're almost out of meat and we need more in a hurry. Hunt mammoths, bears … any big animal you can find.

Also, kill some of those damned poachers. Bagrugbesh can give you more details.
====
6661
Ogres. Apparently, they tore the books to pieces. I'll mark their lairs on your map.

<<1>> blames one ogre in particular. <<2>>. She wants him dead and what's left of her books returned. If you want to know more, talk to her. She's just over there.
====
6662
Doesn't matter. Light the brazier to begin the Rites of Praise and Scorn. Malacath will guide you through Hammer's Bypass and Temper's Fork, if you are worthy of his regard. 

Vengeance, for Malacath. Promise me you'll light the pyre—swear it!
====
6663
This totem should do the trick—take it. <<1>> says it has the power to disperse pockets of corruption.

<<2>> is behind this, I know it. When you eliminate the corruption, eliminate him too. Ushang might know more. He's just over there.
====
6664
A beast called Zandadunoz the Reborn. That name is well-earned. He just won't stay dead.

The worms have built a series of obelisks on the frontier. Examine these pillars and and kill any cultists you find. Talk to Lilyameh if you need some guidance.
====
6665
He says he uncovered some Dwarf junk buried in the snow up north, and it led to something big. "Nyzchaleft," I think? Bah. Dwarf mischief.

Investigate the machines and take care of this thing he discovered. He's over there if you want more details.
====
6666
At first? Robbery. But now they're abducting travelers and taking them off into the wilderness. That Imperial caravaneer over there, <<1>>, has leads on where. I'll mark the locations on your map.

She's also identified their leader, King-Chief Edu.
====
6667
The king himself has requested your presence at his private tavern here in Orsinium.

You must have made quite an impression! You'll have to share your secrets with me some time.
====
6668
In the throne room, up at the keep. Hopefully he won't be in too foul of a mood when you get there. 

He seemed out of sorts when I told him this was the last message I was going to deliver. Either he finds something else for me to do or I'm leaving.
====
6676
How could it not? The temple, the moot. This is the battle that tests our resolve. We need to stop Kurog. His good intentions have become twisted, corrupted.

Besides, if Solgra doesn't live to refute Kurog's story, we'll all be branded as traitors.
====
6677
One other thing.

There's a woman here in the city—a Dragonguard warrior calling herself the "Drake of Blades." She's brought us some valuable intelligence, but she's clearly up to something. I don't like it. If you meet her, be watchful.
====
6678
Ah—one more thing.

There is a woman here in the city—a Dragonguard warrior calling herself the "Drake of Blades." She has brought us valuable intelligence, but her motives are too murky for my liking. If you meet her, be watchful.
====
6679
One last thing.

There's a woman here in the city—a Dragonguard warrior calling herself the "Drake of Blades." She's brought us some valuable intelligence, but she's up to some mischief, I know it. If you meet her, stay watchful.
====
6682
Before I give you the name, I would like to propose a challenge. An opportunity to demonstrate your prowess. Indulge me and I will reward you. 

My challenge is, of course, a secondary concern. As long as the target dies, the Sacrament is fulfilled.
====
6686
Talk to Silver-Claws. He has contacts all over the city. Maybe he's heard the same rumors, or can point you toward people who might know more.

Find out who's doing this and why, and see if you can collect evidence that clears us.
====
6688
It's possible. I didn't really get along with her. But she may know something. I'd like you to come with me. Meet me at the break in the wall, it's the way into the alleys. She is holed up in there.

If she was not involved, we could use her help.
====
6694
That isn't a question we ask. Suffice to say, he offended someone enough to get them to perform the Black Sacrament. The Night Mother heard the prayer and now Jarol must die.

This is the task I have set before you.
====
6695
I didn't until my sister Josseline joined them. She has no idea what Surus does to people.

Take these notes and preach the word of Boethiah around town. After the Grand Chanter arrests you for heresy, my sister will see how he treats you and leave.
====
6696
You will be asked a question. "What is the flavor of fear?" In answer, say only this: "Sublime, my brother." 

Do this, and you will be admitted into the Sanctuary. Once there, seek out Viera. She will have further instructions.
====
6698
Care to help me turn the tide on these crooks then? I happen to know that their swindler of a Dock Master doesn't trust his gold to Anvil's banks. 

If you help me pay the fool out of his own pocket, you can keep the lion's share of the bounty.
====
6699
I'm not sure. The language of the sea confuses me.

We just need to charter a ship to Sentinel, but that disagreeable captain took the last of our gold. We want to work, but no one will hire us. Perhaps you could serve as our agent in this matter?
====
6700
Zalar-do is no mere vampire. She is a lord with the power to enslave weak minds. Aid me if you wish. But know this—if you succumb to her charms, you will suffer the same fate as she.

Now let's go find the people she kidnapped!
====
6701
Sadly, no. It is a large ruin. Rhanbiq may be keeping her close or maybe under guard in an old cell. 

You and the others will need to find a way in.They will be alert to diguises, no? Walks-Softly does not have the stealth to slip by the main gate.
====
6702
The coward and her loyal soldiers fled Imperial City when the chains fell. In Bravil, they stole valuable items to finance their retirement. When the mayor complained, she ordered her soldiers to start killing. Now Raz must make an example of her.
====
6705
They're from the ship, the Wake Walker. Bunch of water-logged Elves! Someone named a new commodore and now pirates scour the city, looking for gifts to impress her.

But everything in the grotto is ours, stolen fair and square. Nobody loots our loot!
====
6707
High in the mountains, to the south of Do'Krin. The rivers are shallow there, but this one has smuggled in shallower. Sailed I mean!

Bakhum would feel better if he brought some muscle along. You have eleven friends, yes? It will be worth your while!
====
6728
Oh, most definitely! Luckily, the prince discovered his uncle's treachery and trapped the necromancers inside the tomb. Priests were gathered to create a great seal to make sure they couldn't escape.

Unfortunately, pirates decided to loot the tomb.
====
6730
We're not sure, but that's where he requested to meet. He has a camp there which he's using for his own clandestine purposes.

Before you go, talk to Mirabelle. She has information concerning the Count that could prove useful to your mission.
====
6732
Well, this is your territory, after all. I don't want to rankle your superiors by making a social blunder.

You're new to the Brotherhood, right? Here's your chance to make a good impression. I'll kill my target and you can take the credit.
====
6733
This is your territory. I don't want to rankle your superiors by making a social blunder.

So here's my brilliant plan. I kill my target and you take all the credit. Lets me complete my contract while giving you the chance to make a good impression.
====
6734
"Meet me near the docks. You can find me in one of the warehouses overlooking the waterfront. I'll see you there and explain everything.

"—Walks-Softly"
====
6735
The priest told me how Prince Hew locked his uncle and the necromancers inside the royal tomb. But pirates recently broke in and damaged the seal that kept the cultists from leaving.

I was supposed to fix things, but I'm no match for those horrors!
====
6736
No, it isn't. The remaining necromancers have killed more treasure-hunters and are draining their spirits again.

I need you to take my staff back into the tomb and capture the dead pirates' souls again. And, of course, recharge the seal.
====
6737
Here. I have no idea why she gave it to me. That priest is old, and I think she might be a little crazy.

It's as if she knew I'd run into you again. I guess she was right.
====
6741
That's the spirit! All right, listen up.

Every so often, the Guild hears of the location of a particularly valuable treasure. Usually, it's something someone "acquired" under less than legal circumstances. We think those treasures belong to us.
====
6742
<The page gives directions to the stash via a crudely drawn map.>
====
6747
"Come by our rooms here in <<c:1>>. We had to vacate my place in the alleys as there were too many Iron Wheel fetchers sniffing around for my taste.

"—V."
====
6748
Among the blackmail, I noticed the name <<1>>. He's a "claw-cutter"—a thief who robs other thieves. Wouldn't you know? He's signed on as our master of heists.

Now, and don't strain yourself … who should you speak with next?
====
6749
"Payment for stolen goods as requested will be rendered to the guild immediately, provided they have had all traces of ownership severed prior to delivery."

"No partial deliveries will be accepted."
====
6750
If you use the grouping tools, you'll doubtless have an easier time of things. You'll get more treasure when you win, too.
====
6757
Occasionally jobs require a bit more adventure than I can stomach, and for those jobs I post notices on the board just outside. But since you're here now, I might just have something suitable.

And there's coin it for you, of course!
====
6759
Always! When something gets well and truly lost, it occasionally requires a bit more adventure than I can stomach. I post those jobs on the notice board outside, but since you're here now, I think I have something you might fancy.
====
6760
Occasionally jobs require a bit more adventure than I can stomach, and for those jobs I post notices on the board just outside. But since you're here now, I might just have something suitable.

And there's coin it for you, of course!
====
6767
Be wary. The Order of the Hour has increased its presence in Kvatch. Avoid the warrior-priests if you can.

Meet up with Tanek and silence the priests that speak against us, including the Grand Sermonizer. That will put the fear of Sithis in them.
====
6770
"The delicate nature of this situation requires that I solicit aid from only a trustworthy companion. Therefore, your assistance would be most appreciated. Meet me near the Velmont Mansion and we can discuss this in more detail.

"—Walks-Softly"
====
6771
Oh, didn't I mention? It's none other than the self-proclaimed Provincial Governor of Anvil, the Pirate Queen Fortunata ap Dugal.

I expect you to handle this like any other contract. Acquire your target, plan your attack, and make your kill.
====
6772
I want to pretend I never read that journal, but I can't resist a mystery. The Black Dragon killed Lyra and destroyed my former Sanctuary, or Lyra is the Black Dragon. Either way, I need to know the truth.

Will you come with me, Assassin?
====
6773
I want you to follow Green-Venom-Tongue and make sure the deed is done. I don't doubt his loyalty, but they were friends once. If he falters in the slightest, it will be his blood that stains the ground.

No matter what, the Black Dragon must die.
====
6774
She loves temples, but the trouble in Kvatch has made her avoid the big Cathedral. Lately she's been visiting the Great Chapel of Dibella in Anvil. I think the rituals soothe her.

Will you come to Anvil and help me find Hildegard?
====
6776
One man hiding behind thick walls and guarded by a small army. 

Tanek is in Kvatch, seeking a way for you to breach the Cathedral's defenses. Astara and the rest of your brethren will follow after you. Reach Artorius and kill well, Assassin.
====
6777
The Xit-Xaht people raided my village while I was out fishing and kidnapped all of my egg-brothers and sisters. They mean to put my family to work building this ugly city-thing. I mean to save them.

It will not be easy, but Heem-Jas is very plucky.
====
6778
You never heard of Tamriel's most elite guild of assassins? Rumor has it that if you take an innocent life and they notice, they'll offer you a place in the Dark Brotherhood. There, killers are free to pursue their true passion.

Think about it.
====
6784
"Whoever bears proof of Exulus's destruction may claim their reward from Cleric Arvina. We also ask that you retrieve the pauldrons of Arkay's warriors who fell fighting Exulus, so that they may be honored for their sacrifice.

"Arkay bless you!"
====
6785
Go use your pickpocketing skills to relieve them of their possessions. They'll pay what they owe, or they'll lose the tools of their trade.

Bring them to <<1>> in <<c:2>> and you'll get paid. Anything else you steal is yours.
====
6786
The more you steal, the more word gets around. But don't push yourself too hard. After you crack a few open, it's up to you whether to push your luck or come back for your reward.
====
6787
Right. Steal a few custom tools from their pockets and they'll remember to send their payments.

Nothing like keeping laborers from working to jog their memories.
====
6788
The benefactor wants us to steal a variety of valuable objects, launder them, and turn them over for a reward.

You handle the stealing and we'll handle the reward.
====
6789
Pick their pockets! Take away the tools of their trade. The ones who still have them will see we mean business.

Return to <<1>> in <<c:2>> when you have enough. Anything else you steal? Yours to keep.
====
6790
"A sum of gold has been set aside for anyone capable of destroying the beast known as <<1>> before it escapes to ravage the land. Seizure of company ledgers is also required to complete the job.

"See Laronen with questions or to claim the reward."
====
6791
Merchants are skittish creatures. Crack a few safeboxes and word will get around.

Of course, you could always turn it into a spree—bit of a risk, to keep at it. Or you could play it safe and see <<1>> for your reward. She's in <<c:2>>.
====
6792
No, no! Don't be rough, be gentle! Slip their fancy tools from their pockets.

Enough laborers find themselves with empty pockets, and the rest will remember to pay. Oh, and return to <<1>> in <<c:2>> for payment.
====
6793
"The source of these intrusions must be discovered and dealt with so that the excavation may resume. Recovery of relics from the abandoned site is also desired.

"Interested parties should make their claims to Finia Sele in Kvatch's Market Square."
====
6795
"A substantial victory purse is on the line. Those who are up to the challenge need simply enter the arena during any of our regular events, or speak to Arena Master Codus at the Kvatch Arena.

"Make no mistake. This fight is to the death!"
====
6796
Here it is! Some wealthy sot wants us to steal valuable objects, launder them at a fence, and turn them over for a reward.

Go handle the stealing and laundering. The guild will handle the reward.
====
6800
"Noted a few locations where the loud mouths hang around, but skimming from anyone should put a cramp in their business.

"Can fence the good yourself, Guildmaster only cares that these entertainers learn to leave the bad mouthing to their critics."
====
6801
Go use your pickpocketing skills to relieve them of their possessions. They'll pay what they owe, or they'll lose the tools of their trade.

Bring them to <<1>> in <<c:2>> and you'll get paid. Anything else you steal is yours.
====
6802
Pick their pockets! Take away the tools of their trade. The ones who still have them will see we mean business.

Return to <<1>> in <<c:2>> when you have enough. Anything else you steal? Yours to keep.
====
6803
"Attached are locations where the troublemakers tend to congregate, but nicking from anyone ought to stir up some healthy paranoia.

"Keep what you nab, the Guildmaster only cares that the message is delivered to these laborers loud and clear."
====
6804
Right. Steal a few custom tools from their pockets and they'll remember to send their payments.

Nothing like keeping laborers from working to jog their memories.
====
6805
No, no! Don't be rough, be gentle! Slip their fancy tools from their pockets.

Enough laborers find themselves with empty pockets, and the rest will remember to pay. Oh, and return to <<1>> in <<c:2>> for payment.
====
6810
Defeat him utterly. Kill him. Mark him for all to see.

We want everyone to know.
====
6823
Just make one of my cakes and use it to spread the good cheer, you know, and point anyone who wants the recipe my way. That's all I ask!
====
6829
A test, perhaps? A message, most certainly. Your Brothers and Sisters have gazed upon it and seen nothing but blank pages. They found it to be comforting, calming, but totally empty.

Perhaps your eyes will see something more?
====
6830
"To redeem this voucher and receive your special cake, look for the chef and his bakery barge in the ports of Vulkhel Guard, Davon's Watch, and the Harbor District of Daggerfall. We guarantee it will be delicious!"
====
6831
I am told that the Xit-Xaht are led by a mad alchemist, Tree-Minder Na-Kesh. She's been experimenting on her captives—using some strange amber liquid that pools up under their Hist tree to drive them mad.

Burn her notes, then destroy her.
====
6832
The rules are simple: win or die. Enter each arena, defeat all opponents, then move on to the next. 

Survive them all, and I'll offer you a place in my officer corps. So—interested? Or would you rather just return to Tamriel and fight mudcrabs?
====
6835
"We've noted areas where these busybodies are sticking their noses, but fleecing anybody around there should send a message.

"Finders keepers, all the Guild cares about is locals learning when to turn a blind eye."
====
6837
"Noted a few locations where the loud mouths hang around, but skimming from anyone should put a cramp in their business.

"Can fence the good yourself, Guildmaster only cares that these entertainers learn to leave the bad mouthing to their critics."
====
6839
"Attached are locations where the troublemakers tend to congregate, but nicking from anyone ought to stir up some healthy paranoia.

"Keep what you nab, the Guildmaster only cares that the message is delivered to these laborers loud and clear."
====
6845
"Noted a few locations where the loud mouths hang around, but skimming from anyone should put a cramp in their business.

"Can fence the good yourself, Guildmaster only cares that these entertainers learn to leave the bad mouthing to their critics."
====
6848
"We've noted areas where these busybodies are sticking their noses, but fleecing anybody around there should send a message.

"Finders keepers, all the Guild cares about is locals learning when to turn a blind eye."
====
6851
The more you steal, the more word gets around. But don't push yourself too hard. After you crack a few open, it's up to you whether to push your luck or come back for your reward.
====
6852
Merchants are skittish creatures. Crack a few safeboxes and word will get around.

Of course, you could always turn it into a spree—bit of a risk, to keep at it. Or you could play it safe and see <<1>> for your reward. She's in <<c:2>>.
====
6854
The more you steal, the more word gets around. But don't push yourself too hard. After you crack a few open, it's up to you whether to push your luck or come back for your reward.
====
6855
Merchants are skittish creatures. Crack a few safeboxes and word will get around.

Of course, you could always turn it into a spree—bit of a risk, to keep at it. Or you could play it safe and see <<1>> for your reward. She's in <<c:2>>.
====
6857
The more you steal, the more word gets around. But don't push yourself too hard. After you crack a few open, it's up to you whether to push your luck or come back for your reward.
====
6858
Merchants are skittish creatures. Crack a few safeboxes and word will get around.

Of course, you could always turn it into a spree—bit of a risk, to keep at it. Or you could play it safe and see <<1>> for your reward. She's in <<c:2>>.
====
6859
I was asking myself that very same question. Seriously, you're a natural at this. Even Elam says so, and he never compliments any of the initiates.

I bet you'll find out more if you stop asking me questions and get to the Sanctuary.
====
6860
Well, so far, he's kept whatever he's found completely to himself. I know that this is his business, but I can't help worrying about him.

Could you talk to him? He may not show it, but he respects you. Maybe he'll even let you help him with this.
====
6876
The captain of this vessel. She's currently ashore, recruiting for our latest contract.

You might want to pay your respects, seeing as she saved your life.
====
6877
Eager, are you? That's good. Then go and talk to Elam Drals. He handles lesser contracts for the new initiates. Prove yourself to him and more interesting assignments will follow.

Welcome to the family.
====
6886
"Go pick a few pockets. Your best bet is Abah's Landing, but anywhere in Hew's Bane will do. Note: scorpions don't have pockets.

"Nab a few personal items, or a lot of treasures. Fence what you find, but report back to me.

"—Kari"
====
6889
Spying? Scouting? When you think about it, is there really any difference?

Oh, I almost forgot. Astara was asking about you. I'd return to the Sanctuary and see what the Matron wants if I were you.
====
6908
Everyone's getting ready for battle. Even Astara has left the Sanctuary. The only one still there is Speaker Terenus, and he asked that I send you to him as soon as I saw you.

Best not to keep the Speaker waiting.
====
6915
That's what I'd like to find out. You and I should pay her a visit. See if the Iron Wheel funds her retirement.

There's a breach in the city wall, outside the flooded district. Meet me there when you're ready.
====
6924
Tsatva and his second-scale, Geel-Ma, are missing. And these wounds, these footprints … it's like they didn't even see the attack coming.

Tsatva-Lan and Geel-Ma must have been captured. I intend to get them out of here. Alive if possible.
====
6931
Travel to the city of Kvatch, identify the target listed on this contract, then eliminate them. I encourage you to practice with the Blade of Woe, but as long as the target dies, it doesn't really matter how you kill them.

Can you manage that?
====
6937
Before I give you the name, I would like to propose a challenge. An opportunity to demonstrate your prowess. Indulge me and I will reward you. 

My challenge is, of course, a secondary concern. As long as the target dies, the Sacrament is fulfilled.
====
6939
Before I tell you their name, I would like to pose a challenge for your skills.

Indulge me, and I will reward you for your prowess. If you can't complete this challenge, then the Night Mother still gets her due.
====
6942
Before we proceed, I offer you a challenge. Two in fact. Consider it a bonus—a chance to demonstrate your skill. If you succeed, I'll reward you. If you fail? So be it.

As long as the target dies, the Sacrament is fulfilled.
====
6945
Let's see …  complete your job and leave before the Overseer appears. Also, kill your target without raising any alerts in the <<1>>. 

If you can't do either or both of those, then return to me anyway. Oh, and … bring me their heart.
====
6948
Before we begin, I offer you a chance to truly impress our dark patrons. Two challenges. Complete these tasks and receive additional rewards.

Just be sure to kill the target. As long as they die, our Dread Father will be satisfied.
====
6951
Let's see …  complete your job and leave before the Overseer appears. Also, kill your target without raising any alerts in the <<1>>. 

If you can't do either or both of those, then return to me anyway. Oh, and … bring me their heart.
====
6955
I need to gather information about these cultists. I'm no soldier, but I want to help our soldiers and mages, so that we can give these fellows what-for!Here, if you can find anything on this list, I would be grateful. And I can pay you!
====
6957
Ambitious! Good.

I'm told that the Xit-Xaht's leader, Tree-Minder Na-Kesh, has been experimenting on tribal elders. If you can rescue all of the elders without letting a single one die, I'll have something extra for you when you get back.
====
6958
Because most of what's in there is cursed, including the bits and pieces. But if you slay the toughest creature you find in there, you'll lift the curse. Probably.

So? Think you can handle it?
====
6960
Place these <<z:1>> around the ruins. It will really hork off the spirits, but should also keep them from wandering away and causing more problems.

Oh, and when you find whatever stirred them up, smash it until it stops moving. If you have the guts.
====
6962
Take these <<mz:1>> and place them around the tomb. It should confuse the spirits and prevent them from trying to leave.

Oh, find the toughest spirit and smash it to powder—or goop. Preferably while the others are watching.
====
6964
Just what you can carry. And be sure to find the largest Dwarven … creature? Is that right word?

Doesn't matter. Smash the toughest Dwarven creature you find in there. The siblings want to map the place once the larger dangers are handled.
====
6966
Around Wormrooth Depths. Off the cultists. Doesn't matter, as long as there's no blood on them before you hand them over.

And while you're there, send the toughest Daedra they've summoned back to Oblivion. If you can manage.
====
6969
I want you to pick a fight with whoever leads those marauders. I want you to win. And then I want you to bring back the heirlooms.

Try not to get any blood on them. It might upset the owner.
====
6975
A vision of the future. A future where that spirit escapes these caverns and runs rampant across the continent. I saw the cities of Tamriel, shattered and over-grown.

That spirit wants us dead—Men, Mer, Khajiit. It doesn't give a damn.
====
6977
He had an army of Scaled Court with him in those caves.

They killed so many of us.
====
6979
What am I, a monster? Everyone wants a trained bantam guar. If taking it destroys the morale of some skooma peddlers, all the better.

But to be safe, you should kill their leader. Best to stab both kidneys at once, you know?
====
6981
Not so fast. There should be some levers nearby—pull them all to cool the furnace. Then it will be safe to grab the <<z:1>>.

Unless you're too scared to reach your hand inside. Go on, I dare you.
====
6983
I know where to find one of these stones—a great mundus stone dedicated to the Celestial Warrior.

But it's locked deep in the ruins of Kardala. Only a Skystone amulet, the kind worn by ancient Nedic priests, can open the way.
====
6984
One of our order, Hara, is leading our efforts to stop these attacks. But we're not warriors. 

This cart will take you to Belkarth, in Craglorn, where you can speak to her personally. Please, help us.
====
6985
Call me Titus. It's a long story, but I'm familiar with Tarish-Zi and his army of Anka-Ra.

Centuries ago, they were part of the Ra Gada, the Yokudan invasion force that subdued and conquered Craglorn. But Tarish-Zi and his army were among the worst.
====
6986
The temple door can be opened by activating beams in the surrounding ruins.

We need to find the source of the beams and activate them to open the door. But we must be careful, as powerful Anka-Ra surely guard these locations.
====
6987
All I know is that anyone who drinks the water gets strong—really strong—and then attacks anything that moves.

Our leader, Sali'ma, is inside, looking for a way to end the curse and save our researchers. If you want to help, talk to him.
====
6988
A researcher. Very bright, but often too absorbed in his work, if you ask me. Still, I like to help him when I can. Right now, he's on the trail of … oh, it's better if you just ask him about it. 

I'd just get it all wrong.
====
6989
The initiates of Rahni'Za prove their mastery by completing five increasingly arduous tests of strength and skill. 

I do not know how he did it, but the betrayer overcame the trials and killed Master Timen.
====
6992
The scroll on this altar says something about it. I think you have to use the prayer wheel by the door.

Once you open the way, I'll show you where the others went. I can't help much, but I'll do what I can.
====
6993
I don't know. Some kind of spell? I'm no mage, just a butcher with a shop in the market square.

Minerva Lauzon's the only mage in the city that isn't madder than an Elf on Hist sap. She's in the sewerworks, helping the survivors escape.
====
6994
We need to find a way inside. To the core. But getting in will require an unprecedented amount of magical energy.
====
6998
Oh, right. She's upstairs in her study—those two men, Kelmen and Titus, are with her.

I guess she wanted to meet in private. But she said it was very important that you be there.
====
6999
That's what I need you to learn.

A conjurer named Kelmen Locke was present when the atronachs were first summoned. When they turned, his fellow summoners were killed. He was the only one to escape, and I fear he is in grave danger.
====
7000
You may call me Nhalan. I was a priest of the cult of the stars in this city when it came under attack by Yokudans from across the sea.

It was then that we made our unholy bargain: we forsook the stars and pledged ourselves to the Nereids, to Shada.
====
7001
They're asking the Star-Gazers to help them put the pieces back together or some such nonsense. Even offered to let me touch some strange relic to see the truth.

But let me tell you, nothing good has ever come from touching strange relics.
====
7002
Squeamish? How disappointing.

But our interests are aligned. The Scaled Court threatens all of Craglorn. If my acolytes lend them their considerable power, the task of defeating the cult becomes that much harder. Kill them for me and we both win.
====
7003
Into the Valley of Scars, but they may as well have gone to Secunda. The valley's a fortress. Still, you look tougher than a five-legged wamasu.

Save my guards if you can. If you can't, bring back something we can give to their families.
====
7004
It understands! The Scaled Court invades our valley. Tricks our chief with false promises. And it's all because of the liar, Agganor! 

Burn their standards. Kill Agganor and mount his helmet on a pike. Do this, little goat, and the stones will sing!
====
7005
The better question might be, what can't they do? If they locate a large source of nirncrux and figure out how to use it, well … anything is possible!

So tell me. Have you come to stop these Serpent-loving, thrice-damned nuisances or what?
====
7007
I've seen you in action. You're my best hope for stopping the mantikoras. Unnatural beasts! Did you know the Court created them?

The creation process starts in Fearfangs Cavern. There, we must destroy the scorpion matron and her nests.
====
7008
You're my better plan! Between my cheerful optimism and your proclivity for violence, there's no way we can lose.

Anyway, you'll help, right? Meet me in the ruined tower on the nearby hill.
====
7009
Perhaps. I thought he was nothing more than a myth before I entered the catacombs. But then I heard a voice inside my mind, beckoning me into the depths.

I fled to seek the blessing of the Eight, for without it I know my soul will be forfeit.
====
7010
And once again you offer aid before I need to ask. Thank you.

Meet me at the Howling Sepulchers to the north. The ancient Nedes will regard us as intruders, so be wary. Perhaps we'll even run into Kelmen along the way.
====
7011
That's terrible! The Nedes sealed those creatures away for a reason!

The texts I discovered gave me an understanding of the wards. I need to try to replicate them. But I can't do it alone. Will you keep the creatures at bay while I cast the spell?
====
7012
You did? Hm. Well, I'm looking into the properties of nirncrux. I had the miners bring me quite a bit, but I can't seem to stabilize it.

The Scaled Court is safely using red brittle in their laboratory near Skyreach Hold. I need you to find out how!
====
7013
Little Leaf should be somewhere along the road just beyond the northeast passage. Let her know I sent you and she'll trust you implicitly.

She has a very trusting soul.
====
7015
If only it were that simple. As Titus loses parts of himself, his connection to me is severed. I can no longer reach him with my blessing.

Titus has done everything I asked of him. It is time to send him home. Will you help him remember who he is?
====
7017
<It appears that Ranev's pilgrimage began and ended at a standing stone to the southwest of Dragonstar known as the "Gray Menhir." The other destinations are scattered throughout Craglorn, deep within various caves and tombs.>
====
7018
That's not all. Seems there's some sort of creature locked up in the depths of the ruins. They may worship the thing, use it as an excuse to raid—I don't really care.

I want you to kill it so they stay home for a good long while. You understand?
====
7020
Here, this clue should help you identify the correct cache. Grab the <<z:1>> and bring it to me. The other caches are trapped decoys, so watch yourself.

While you're there, destroy the toughest creature you can find. It's a matter of principle.
====
7022
The Lady of Lace is supposed to be a devout follower of Mephala. Her fury at any insult to her benefactor would be terrible.

Find her idol of worship, besmirch that foul Daedra's vanity, then kill the Lady of Lace in the throes of her rage.
====
7023
No, but there is a book, Herbal Alchemy-Tisanes and Teas. Tilenra Sildreth has a copy. She probably won't sell it. 

Perhaps you could… acquire it? It should have a recipe that would at least allow me to get past these pests. I'll pay you!
====
7024
Not just flowers! The Orc's Finger blossoms are volatile and release a powerful neurotoxin when disturbed.  Our client developed immunity to it, but warns the poison is quite painful.

Sounds fun, right? Don't forget to plant these seeds either.
====
7025
She also gave us some seeds to re-plant again, don't forget to take these with you.

And if you see any new bandit groups taking up residence, kindly remind them their clumsy presence is unwelcome. Some broken bones should do the trick.
====
7041
You need a relic and <<z:1>> to summon that many Daedra. Find some <<z:2>> to throw on the <<z:1>>. When you smash the relic, Mehrunes Dagon will know his Daedra failed—and punish them in Oblivion.

Unless you're afraid to anger a Daedric Prince.
====
7043
A little bit of light in the darkness, my shining Clever-Scales. She too is a slave, born here, poor girl. But oh-so-smart! It is one of the reasons she is in my heart.

Talk to her. She has a clever plan to help us both.
====
7044
No—probably not. Just get them back to the altar from which they came. I don't know what bauble matches what altar, exactly, but I'm confident you can figure it out.

Oh, and kill the Daedra behind this. Already lost three Undaunted to its scheme.
====
7048
Not exactly. I want you light the memorial pyres in the barrow. I don't know why, but it really angers the draugr.

While the pyres are lit, find the toughest draugr around and pound it until it stops. If you think you can handle an enraged draugr.
====
7050
Lord Vivec sent <<1>> and I, along with this Buoyant Armiger, to the Andrano ancestral tomb on a mission of great importance.

But when we entered, we were attacked. The Armiger and I barely escaped. Lluvele refused to retreat. He's still there!
====
7052
Her name is Cassipia and she's in Dragonstar, trying to take on the Scaled Court all by herself. You've got to help her!

Let her know I sent you and she'll trust you implicitly. Well, maybe not implicitly, but she'll trust you enough.
====
7054
It isn't. That's why you're going to eat it whole before you take on the bandit leader in those ruins.

It's not poisonous. Well, not too poisonous—just enough to fill your nose and your guts with quicksand. Go on, I dare you.
====
7057
That's right. Last I heard they were taking him to the Bangkorai Gate, bare as the moons above.

My guess is that they'll have him stand trial for cheating at that match. Nobody wins at Dragonstar Arena without a weapon—without pants!
====
7058
Simple, reveler! Climb to the top of the highest cliffs in Eastmarch, and then leap into the freezing water below! Afterward, warm up with a drink and a dance at the local bonfire.

Can you handle the cold? Are you Nord enough to join us?
====
7061
The one in particular that the Scryers are interested in is a morbid garment called the Longsleeves, a straitjacket said to be worn by devotees of Sheogorath. The oracles have foreseen it located in a lost city deep within the Alik'r Desert.
====
7063
Monarch Atronachs. I don't know how, but they said that they got help from the Mage herself to do it. I'm not part of the circle yet, so I'm afraid that's all I know.

Honestly, there's no way I'm becoming a summoner after what happened.
====
7065
Presently we are searching for an object called the Embittering Muzzle, a mask that fits over the mouth and jaw to … well, do what muzzles do. It is hidden away in a place called Toothmaul Gully, home to a goblin tribe. Can we count on you?
====
7067
The Order has learned of a gruesome trophy known as the Asylum Earplugs. Unsurprisingly, it is the sort of thing one would find in a sanitarium. The relic is currently located in Razak's Wheel, a Dwemer ruin in Bangkorai.
====
7068
I confess a small measure of shame asking you to undertake this task. The Scryers have located a ceremonial cheese knife used by the cultists of Sheogorath that somehow found its way into a Dark Elf crypt in the hills of Deshaan. Can we count on you?
====
7069
Those few mad cultists of Sheogorath are not known for sensible behavior. One particularly insane individual in antiquity cut off his own face and enchanted it to strike those who beheld it to madness or euphoria. It is called the "About Face".
====
7070
Told me he ate some kwama meat for lunch.

The only reason that's relevant is because it's the only thing I can make sense of.
====
7071
The object that the Scryers seek is the Discordant Fiddle, a mystical instrument that is incapable of playing in-tune. We believe it was brought to a festival in Glenumbra to appease an obscure harvest deity, the "Bad Man". Can we count on you?
====
7072
This particular relic the Order seeks is an engraved skull with, if you can believe it, two faces on it. The visions of the Scryers have determined it to lie within Root Sunder Ruins, within the Wood Elf territory of Grahtwood.
====
7073
When an unlucky soul is transformed by the Wabbajack, they usually become animals. This time, in the ruins of Rulanyil's Fall, we've learned of someone turned into … jerky … after the fact. The Order wants it recovered for study.
====
7074
Today's object of interest is a decanter of a curious substance called the Lucid Liquor. The concept of it fascinates me, but it's currently being held by the pirates of Crimson Cove — no doubt they think it to be common hooch. Interested?
====
7075
The Shivering Isles are home to a number of unique creatures. The Order believes that a particular pest, called the Ravenous Rodent, has been smuggled out of Oblivion and is now a curiosity at the Vile Manse in Reaper's March.

Interested?
====
7076
The Malacath-worshipers of the Obsidian Scar might not be too happy to discover a relic of Sheogorath has found its way into their midst. You're looking for a shiny brass button from the doublet of the Mad God himself.
====
7077
The Order wants to recover a document squirreled away within Sanguine's Demesne, no doubt unwittingly brought in by a worshiper of that Daedric Prince. It's titled "The Eidar Scrolls", no doubt in mockery of our own Elder Scrolls.
====
7078
The Order has learned of an object called the Nightlight that is currently hidden in the gloom of a place called Crow's Wood, a small pocket of Oblivion that can be accessed from the region of Morrowind known as Stonefalls. Can we count on you?
====
7079
The goblins of Bonesnap Ruins in Stormhaven have a penchant for digging. The Scryers have determined they unearthed a lost chamber, in which lie a pair of spectacles said to be worn by one of Sheogorath's "relatives". What say you?
====
7080
We are neutral in the Three Banners War, Adept. Nevertheless, it has come to our attention that a relic known as the Madman's Chalice is in the keeping of a contingent of Covenant soldiers in the Lion's Den. Take care in recovering it.
====
7081
My wife concerns me the most at the moment. She was assigned to the mines. Master Rethan only lets approved workers inside though. You'll need a seal to show the foreman if you want to get inside. He keeps the seals in his desk.
====
7083
It's fun, I can assure you of that. But really, you should talk to the Festival Chief in Rawl'ka. They'll explain everything, and if you manage to impress the Khajiit, I look forward to seeing you back here soon.

Now get going!
====
7084
That witch has to undo it. She can't be too far, or else surely the spell would have faded. Please, you must find her and get her to free me.

If my friends saw Stromgruf the Steady in such straits… find that evil red-eyed creature! Please.
====
7085
Everything! Mother holds the key that can set Tirwin free and allow us to consummate our love. Tirwin, you see, is Mother's slave.

I tried to buy Tirwin, but Mother won't allow it. She claims my feelings dishonor our house, but that's nonsense!
====
7086
They travel to other lands, learn local dances, and dance them as good or better than the locals. It's a point of pride!

Take this charm and show of local dances in taverns across Tamriel. If you're impressive enough, they'll cheer you on!
====
7087
Mud balls, actually! If you share the joy of mudballs with the people of Elden Root, Wayrest, and Mournhold, it may remind them not to be so serious. After that, pelt the alliance ruler of your choice.

Really, what's the worst that could happen?
====
7088
The guards in Vos are Savarak's hired goons. I would like to know how he came up with the coin for that. He won't be ousted by force, but perhaps by cleverness we can undo him if you're up for a bit of investigation. Would you be willing to help us?
====
7090
Why do the Redguards do anything? Honor and ancestors and more honor, of course.

Personally, I enjoy the story behind the celebration. You should travel to Bergama, in Alik'r, and ask their storyteller how the festival originated. It's a grand tale.
====
7091
"A reward will be given for it's safe return.

For more information talk to <<1>>."
====
7093
"A reward will be given for safe return.

For more information talk to <<1>>."
====
7094
Ball juggling, knife juggling, flame juggling, sword swallowing … if it's been done, a Breton will do it.

If you want to try your hand at entertaining, head to the town of Stros M'Kai. There's always plenty of drunks looking for a good show!
====
7095
"A reward will be given for their safe return.

For more information talk to <<1>>.
====
7099
"A reward will be given for safe return.

For more information talk to <<1>>."
====
7100
"A reward will be given for it's safe return.

For more information talk to <<1>>."
====
7101
Money and time. Many Altmer travel Tamriel during the New Life Festival, donating coin or help. With all the deaths in the Three Banner War, temples in Elden Root, Shornhelm, and Davon's Watch need donations to care for these orphans.
====
7102
They've asked for the ears of Heritance Fighters in Naril Nagaia . Just the ears. Oh, and the fresh liver of their Archmage. Don't know why, I don't ask those questions.
====
7104
"A reward will be given for it's safe return.

For more information talk to <<1>>."
====
7105
By fishing! Catch a few fish and deliver them to Smells-Like-Fish at Hissmir's temple. She'll cook them up and make sure they get to the right mouths.

As far as where to fish, you can do that anywhere.
====
7106
Travel to Betnikh and speak with Matron Borbuga, If you offer to help her clan gather food for their feast, I'm certain Borbuga will let you join in their festival.

If she doesn't, just tell her I sent you. We go way back.
====
7107
I belong to a group known locally as Khartag's Raiders. We don't raid anything but Telvanni slavers and then we help get the newly freed slaves off this nightmare of an island.
====
1
Capture the Keep and Resource Structures!
Use Siege weapons and have fun!
====
2
Capture locations to earn points over time.
====
4
PFX Testing for Todd Yarb.
====
7
Welcome to ESO's version of "Keep away!"

A  banner will spawn on the north Bridge.
Grab the banner to earn points over time for as long as you hold the banner.

Banners cannot be carried into your starting location!
====
8
Welcome to ESO's version of "Keep away!"
A banner will spawn on the Southwest Bridge.
Grab the banner to earn points over time for as long as you hold the banner.

Banners cannot be carried into your starting location!
====
9
Welcome to ESO's version of "Keep away!"
A banner will spawn on theSoutheast Bridge.
Grab the banner to earn points over time for as long as you hold the banner.

Banners cannot be carried into your starting location!
====
10
Capture multiple banners from around the map and bring them back to your target location! Capture locations are marked with crosshairs on your map!
 Flag captures result in points for yout team and victory!
====
11
Three banners will spawn on each of the bridges.
Grab any of the banners to earn points over time for as long as you hold the banner.

Banners cannot be carried into your starting location.
====
12
Classic capture the flag!
Three flags spawn on each of the bridges which are owned by each Alliance by default.

 Capture the enemy flag while keeping yours safe!

Flags cannot be taken into your home starter location.
====
14
Earn points over time for holding the flag. Capture the flag at your Alliance colored Tower to earn 50 points. Game ends at 500 points! 
Game requires 15 players to start!
====
15
Get the Flag in the middle
Kill people
Earn points for holding the flag as long as you can.
====
18
Capture locations to earn points over time.
====
22
Earn points over time for holding the flag. Capture the flag at your Alliance colored Tower to earn 50 points. Game ends at 500 points! 
Game requires 15 players to start!
====
24
Capture locations to earn points over time.
====
25
Capture locations. Locations move after capture.
====
26
Capture locations to earn points over time.
====
27
Capture the Center flag to earn points over time. Watch out for Daedroths!
====
30
Get the Flag in the middle
Kill people
Earn points for holding the flag as long as you can.
====
31
Capture locations to earn points over time.
====
32
Get the Flag in the middle
Kill people
Earn points for holding the flag as long as you can.
====
34
Capture locations to earn points over time.
====
17895
Unlock-]createitem 55826 1 1
====
8
Check on Town Square Orator
====
22
Find a place to ambush the caravan
====
25
Disrupt Jha gra-Muzgob's ritu
====
26
Return to the Second Line Cam
====
28
Collect Shornhelm Insignias
====
29
Deliver food to Cook Marris
====
48
Kill dude and Go to waypoint
====
76
Relay the bad news to the Dead Orator's Widow
====
80
Light the Hallowed Brazier
====
100
Interrogate the Defeated Acol
====
103
Deal with the witch threat
====
122
This appears in the quest tracker to describe wha
====
123
The text that appears in the tracker to inform th
====
131
Infiltrate the Insurgent Camp
====
132
Directly assault the Field Marshal's tent.
====
133
Kill an Insurgent and take their uniform.
====
141
Find the buried Shrine of Namira
====
142
Break open the Shrine of Namira
====
144
Slay a Daedra and Take Its Heart
====
145
Ransack Gerard's Writing Desk
====
146
Infiltrate the Insurgent Camp
====
147
Get Plans from Field Marshal
====
151
Find Marshal Gerard's Tent
====
153
Stomp on Guillie's Flowers
====
154
Stomp on Gullie's Flowers More
====
156
Stomp on Guillie's Flowers
====
164
Retrieve Jes' Weapon Crates
====
168
Go to the Inn and eavesdrop on the Watchers there.
====
182
Wear a Magis Order disguise
====
183
Escort the Courier to safety
====
186
Smoke out wolves from their dens.
====
187
Make contact with the Courier's bones.
====
188
Talk to the Courier's Ghost
====
190
Tell Elsie to leave Grayborne
====
191
Investigate the ruined house, east of Aldcroft
====
202
Collect 5 Wolfsbane flowers.
====
203
Collect 5 Belladonna Berries
====
215
Talk to Julien to Make a Gift for <<1>>
====
216
Return to Alchemist Symbellene
====
229
2Speak with Varik Maen again
====
234
Go to the National Graveyard
====
235
Talk to a villager about Elsie
====
236
Talk to Debentien Tailas about Elsie
====
237
Talk to Listien Birian about Elsie
====
238
Talk to Alain Liric about Elsie
====
239
Find out about the spirits.
====
280
I should go to the lake near the goblin camp and
====
284
Find out about the spirits.
====
287
Collect Package of Medical Supplies
====
289
Return Hag's Toes to Vireche
====
295
Investigate Gra Muzgob's House
====
297
Set Up a Meeting with Jha gra-Muzgob
====
299
Threaten the Bandit Leader
====
305
Bring Wolf's Teeth to Doctor Sevarain
====
312
Meet Gui Behind the Chapel
====
313
Turn Alaric over to Warden Rielle
====
322
Inform Dalomar's wife of his death
====
329
Light the Hallowed Brazier.
====
330
Work with Brennoc (!= L13)
====
333
Talk to the Courier's Ghost
====
335
Search for missing Merchant
====
337
Find the location of the ritual site.
====
339
Subdue and Interrogate the Bandit
====
341
Meet Barnard Behind the Chapel
====
344
Gain an audience with Lord Vincintian.
====
345
Await the courier's spirit
====
346
Talk to the blacksmith in Camlorn
====
347
Talk to Julien to Cast a Spell on <<1>>
====
353
Take Necklace Components to <<1>>
====
354
Give Guendeline the Necklace
====
356
Inform Julien of Guendeline's Feelings
====
359
Meet the Recruits at the Graveyard
====
360
Escort the Recruits on a Patrol
====
374
Assist the Hands of Northmoor.
====
377
Speak with Julien to discuss speaking with Guende
====
388
Enter the warehouse and free the courier.
====
389
Use the Prison Key to free the Courier from his c
====
398
Collect Doctor Marris' Report
====
401
Find evidence of Magis Order tampering
====
403
Talk to the Wyress Jacinta
====
406
Search King's Guard Zombies
====
408
Set Acolyte Caravan Ambush
====
410
Speak with Julien and Convince Him to Go with Guen
====
412
Inform Julien of Khalisah's Love
====
413
Bring Silver Necklace to Guendeline
====
418
Investigate the West Tower
====
450
Burn the Murkling Supplies
====
451
Talk to Warden Godwin in Crosswych
====
456
Discover the source of the attack.
====
458
Disrupt Jha gra-Muzgob's ritu
====
462
Talk to Countess Virolynn.
====
463
Help Elianna save the Countess.
====
464
Help Caldrun slay Gargast.
====
465
Return to Priestess Elianna
====
478
Wear a Magis Order disguise
====
487
Repel the Werewolf assault!
====
491
Use Wightsear on Lord Ranser's Coffin
====
493
Await for the ritual to conclude
====
515
Find Refugee at Cath Bedraud
====
540
Speak with Doctor Sevarain again
====
549
Show Guard the Letter for Sebastien
====
557
Ask the Guard where to find Oron.
====
564
Tell Alaric you are ready to go
====
581
Find Person Favoring Hands
====
582
Find Person Neutral on Hands
====
583
Find Person Favoring Order
====
584
Bandage Injured Lumberjacks
====
587
Lure Mother Cat to Guillie or Al'kari's house
====
588
Bring the Cat to Guillie's House
====
590
Bring the Cat to Al'kari's House
====
595
Inform Al'kari about Guillie's Rats
====
596
Inform Guillie about Al'kari's Roosters
====
610
Speak with Balen to begin escort
====
611
Escort Balen safely form the docks
====
621
Get the Key to Grit's Cage
====
634
Use Catalyst to Make Poison
====
660
Unlock Arnand's Chest and remove its contents
====
668
Poison Sprouts of the Wyrd Tree
====
679
Investigate Gra Muzgob's House
====
681
Meet Gui Behind the Chapel
====
683
Subdue and Interrogate the Bandit
====
690
Meet Barnard Behind the Chapel
====
709
Find suspicious villager 1/3
====
710
Bring villager to Magis Order Farmhouse
====
711
Find suspicious villager 2/3
====
713
Check in with Cael Thierry
====
717
Bring villager to Magis Order Farmhouse
====
719
Find suspicious villager 3/3
====
726
Speak with Inquisitor Lyssa
====
731
Investigate the Town of Alaygon
====
733
Search for clues near the lake
====
742
Inform Godwin of the Werewolf's last words
====
743
Investigate Godwin's House
====
744
Kill the Ravenous Werewolves!
====
745
Find suspicious villager 2/3
====
746
Investigate Godwin's House
====
747
Kill the Ravenous Werewolves!
====
748
Inform Godwin of the Werewolves' plans
====
749
Slay spiders near the Canaroot farm
====
754
Read the Werewolves' Plans
====
755
Fend off the Werewolf Whelps!
====
759
Exorcise a Possessed Citizen (1)
====
767
Inform Godwin of the test results.
====
769
Kill the Ravenous Werewolves!
====
779
Talk to Mage Guard Elorian
====
798
Find someone who may have seen Dalomar.
====
799
Ask Arin Blayne about Eagle's Watch
====
800
Retrieve Magis Order Curaisses
====
802
Ask Jael what happened to his shipment.
====
814
Collect Courier's Documents
====
816
Speak to the leader of the Bloody Eye
====
817
Speak to the leader of The Nomads
====
818
Collect the Mountain Herbs
====
819
Help Dirk gather the piggies
====
825
Defeat the Bladespire Twins
====
829
Collect Ancient Lurker Brain
====
833
Find out more from Tamarus
====
834
Defeat Coldun soldiers until the Captain appears
====
835
Defeat the Captain of Coldun
====
839
Collect Elixir of True Nature
====
840
Exorcise a Possessed Citizen (2)
====
841
Exorcise a Possessed Citizen (3)
====
846
Collect 5 Ykalon Wolf Pelts
====
856
Obtain a clean water sample
====
859
Talk to Inquisitor Bieller
====
871
Slay Duskweb Spiders Disturbing the Camaroot
====
877
Return to Priestess Elianna
====
878
Collect 5 Wolfsbane flowers.
====
879
Collect 5 Belladonna Berries
====
885
Watch Elsie be escorted from town
====
886
Warn Elsie of Roche's Guards
====
891
Destroy the Statue in the Farmland
====
894
Speak to Scag then the Forest Spirit
====
898
Defeat the Captain of Coldun
====
899
Defeat Coldun soldiers until the Captain appears
====
900
Find out more from Tamarus
====
901
Defeat Coldun soldiers until the Captain appears
====
903
Defeat the Captain of Coldun
====
914
Talk to Mage Guard Elorian
====
916
Reach the Bridge north of Aldcroft
====
920
Use Wightsear on Lord Ranser's Coffin
====
925
Await for the ritual to conclude
====
931
Investigate Godwin's House
====
934
Accompany Pierric to Guendeline's House
====
938
Use Holy Symbol on Rickard
====
942
Talk to the Wyress Jacinta
====
954
Speak with the flight master
====
962
Ask the guard where to find the emissary.
====
971
Side with the Hands of Northmoor
====
984
Talk to Inquisitor Jaques Vanne.
====
988
Use the Porous Cloth in your backpack.
====
990
Apply poultice to 4 Diseased Lumberjacks
====
992
Summon Necanis and slay him
====
994
Warn Sebastien of the Plot
====
996
Ask Oron About Ranser's Murder
====
1001
Acquire the Chalice from Danain
====
1002
Acquire the Soulstone from Jes
====
1010
Ask Danain about the patrol.
====
1011
Patrol the Temple in Camlorn
====
1015
Investigate the Camlorn Tavern
====
1020
Retrieve Masolaude's Belongings
====
1025
Acquire Chalice of Gwedrun
====
1027
Acquire Soulstone of Brall
====
1032
Plant First Magis Order Banner at Burial Mound
====
1036
Plant Second Magis Order Banner at Burial Mound
====
1038
Plant Third Magis Order Banner at Burial Mound
====
1055
Light the Holy Incense Burner
====
1060
Use Crystalwan on First Dark Acolyte
====
1061
Bring Dark Acolyte to Altar
====
1063
Use Crystalwan on second Dark Acolyte
====
1064
Bring Dark Acolyte to Altar
====
1065
Use Crystalwan on third Dark Acolyte
====
1066
Bring Dark Acolyte to Altar
====
1067
Use Crystalwan on fourth Dark Acolyte
====
1071
Use Crystalwan on first Dark Acolyte
====
1072
Bring Dark Acolyte to Altar
====
1073
Use Crystalwan on second Dark Acolyte
====
1074
Bring Dark Acolyte to Altar
====
1075
Use Crystalwan on third Dark Acolyte
====
1076
Bring Dark Acolyte to Altar
====
1077
Use Crystalwan on fourth Dark Acolyte
====
1078
Bring Dark Acolyte to Altar
====
1079
Use Crystalwan on first Dark Acolyte
====
1080
Bring Dark Acolyte to Altar
====
1081
Use Crystalwan on first Dark Acolyte
====
1082
Bring Dark Acolyte to Altar
====
1084
Use Crystalwan on first Dark Acolyte
====
1086
Bring Dark Acolyte to Altar
====
1088
Use Crystalwan on first Dark Acolyte
====
1090
Bring Dark Acolyte to Altar
====
1091
Use Crystalwan on first Dark Acolyte
====
1092
Bring Dark Acolyte to Altar
====
1093
Use Crystalwan on first Dark Acolyte
====
1094
Bring Dark Acolyte to Altar
====
1096
Use Crystalwan on first Dark Acolyte
====
1098
Bring Dark Acolyte to Altar
====
1099
Use Crystalwan on first Dark Acolyte
====
1100
Bring Dark Acolyte to Altar
====
1101
Find and Slay Coren's Spirit
====
1102
Collect Blanche's Locket from Coren
====
1103
Locate missing Third Squad soldier (1)
====
1106
Locate missing Third Squad soldier (2)
====
1107
Locate missing Third Squad soldier (3)
====
1108
Locate missing Third Squad soldier (4)
====
1121
Slay Daenia Goblins - Collect Necklaces
====
1122
Pour Cleansing Mixture On Island
====
1123
Use Cleansing Mixture - Slay Vile Dweller
====
1126
Slay Wyrd Spriggans - Collect Sap
====
1128
Mix Sap in Scrying Well - Slay Corrupting Spirit
====
1129
Use the charm on a Daenia Pack Wolf
====
1132
Ask Varic About Ranser's Murder
====
1133
Ask Varic About the Bloodstone
====
1134
Slay Westtry Spectres - Collect Essences
====
1135
Use Wyrd Fire - Slay One Who Hungers
====
1136
Follow Road Northwest to Aldcroft
====
1137
Use the Wolf's Detect ability to find the traitor
====
1139
Find the Imposter amidst the Wyrd
====
1143
Follow Road North to Aldcroft - Speak to Adele
====
1144
Tap Intact Goblin Poison Barrel
====
1145
Harvest Blood Nettle Flowers
====
1159
Apply poultice to 4 Diseased Lumberjacks
====
1160
Kill Corbeau the Enforcer and bring proof to Watch
====
1162
Use the Mountain Herb Extract on Dark Wolves
====
1163
Defeat Transformed Dark Wolves
====
1165
Collect Silvermist Keepsakes
====
1168
Patrol the Temple in Camlorn
====
1170
Investigate the Camlorn Tavern
====
1175
Ask Danian about the patrol.
====
1180
Bind the Vampire's Sarcophogus
====
1182
Speak with the Ashen Order Cleric
====
1187
Let Poacher Go with a Warning
====
1188
Check Deer for Poacher's Arrows
====
1195
Slay Bealton Raiders and Gwadryn Warriors
====
1196
Collect Forester Tools from Rootlings or Toolboxes
====
1199
Purify Corrupted Wyrd Saplings
====
1200
Give Tools to Michelle Madach
====
1201
Give Tools to Frizkav Aurilie
====
1202
Give Tools to Pierre Moniel
====
1204
Collect Gnarled Spriggan Limbs
====
1206
If you die while carrying the chalice, the ichors
====
1207
Use the Chalice of Gwedrun on the Holy Incense Bur
====
1208
Ask Danian about the wraiths at the ruins
====
1209
Ask Danain about his patrol
====
1212
Return to the temple without dying and use the Hol
====
1213
Speak with High Priest Canning
====
1214
Slay the Spectral Assassin
====
1218
Protect Hight Priest Canning!
====
1222
Light Spriggan Limbs on Fire
====
1223
Burn Corrupting Vine and Kill All Defenders
====
1224
Free creatures caught in the Poachers' traps
====
1225
Touch Sigil and Slay Minion
====
1228
Slay Bog Lurchers/Will-O-the-Wisps
====
1235
Use Charm to Reanimate Lurcher Corpse
====
1236
Drag Tamed Lurcher to Ritual Site
====
1237
Ask Spirit of Air about Corruption
====
1238
Ask Spirit of Earth about Corruption
====
1239
Ask Spirit of Water about Corruption
====
1244
Lead Lurcher to Ritual Site
====
1247
Slay a bear and collect its corpse
====
1250
Use the Magis Order Emblem
====
1251
Collect Black Bog Lurcher Phloem
====
1252
Collect Green Bog Lurcher Claws
====
1253
Collect Yellow Bog Lurcher Sap
====
1255
Patrol the Temple in Camlorn
====
1259
Investigate the Camlorn Tavern
====
1266
Give the Chalice to Canning
====
1268
Gather Cinnabar Yellow Caps
====
1274
Collect Mud-encrusted Amulets
====
1277
Kill Alessian Order Soldiers
====
1279
Use Coty's Bones to Wake from the Dream
====
1280
Investigate the animal bones and destroy the cause
====
1283
Place Corrupted Amulet into Bog Hag Den Debris
====
1284
Enter Cave and Find Werereaver
====
1287
Talk to Sebastian the Fletcher
====
1288
Find the Meaning of the Veil
====
1289
Destroy the Spirits of the Damned
====
1291
Speak with Kerry Bladespire
====
1292
Destroy the Statue at the Smithy
====
1293
Destroy the statue located in one of the homes
====
1294
Let Benendare know you are ready
====
1296
Speak to Natasha To Enter the Veil
====
1298
Get back to the Bloody Eye camp
====
1300
Bring Corbeau's head to Watcher Emeric in Camlorn
====
1306
Use the Magis Order Emblem
====
1307
Use Remembrance Crystal on Corpses
====
1309
Locate the Ancient Strongbox
====
1310
Shatter Residential District Cauldron
====
1311
Shatter Temple District Cauldron
====
1312
Shatter Royal District Cauldron
====
1314
Return the Heirloom to Its Rightful Owner
====
1315
Return the Heirloom to its Rightful Owner
====
1318
Activate Residential Beacon
====
1322
Use Gem to Slay Werewolf Behemoths
====
1324
Return to Sibellec at her house
====
1335
Find the cause of the infestation
====
1336
Seek out someone with the knowledge of the rune
====
1338
Locate the Cave of Penance
====
1342
Find the Cause of the Disturbance
====
1343
Slay Enthralled Undead Wolves
====
1344
Speak to the friendly stranger
====
1349
Collect 5 Pouches of Fire Salts
====
1350
Test Meteors using Tuning Fork
====
1352
Take a Giant Sea Serpent's Heart
====
1354
Collect samples of Zombie Ichor
====
1363
Slay Bog Lurchers/Will-O-Wisps/Mud-cloaked Hags
====
1368
Defeat the attacking Maormer Marines
====
1372
Kill the attacking Maormer.
====
1374
Agree to Defend the Warrior
====
1375
Plant the Beckoning Standard
====
1376
Ask Danain To Teleport You
====
1377
Examine the Warrior's Soul Gem.
====
1383
Use the Tuning Fork to test Meteorites
====
1386
Place the Lure on a Column
====
1388
Lead Traveler Back to Aldcroft
====
1389
Use the Serpent's Soul Gem.
====
1391
Use the Tuning Fork to test Meteorites
====
1394
Deactivate the Spellfire Pillars
====
1398
Take Medallions from Maormer Marines
====
1400
Bury Souls of Earth in Fissures
====
1402
Deposit Wakeshards in Silovar Well
====
1405
Agree to Escort the Lost Traveler
====
1406
Kill Risen Undead Champion
====
1408
Find Shattered Crown Piece
====
1413
Use Scepter on Contagious Cadavers
====
1416
Use the Silver Foxglove Nectar
====
1417
Take Wolfsbane to Muriel Eardswulf
====
1418
Take Foxglove Nectar to Apothecary Bella
====
1420
Place Flowers on Alexis' Grave
====
1422
Ask Apothecary for other cures
====
1423
see horrible transformation
====
1426
Use the Silver Foxglove Nectar
====
1427
Take Wolfsbane to Muriel Eardswulf
====
1428
Take Foxglove Nectar to Apothecary Bella
====
1429
Speak to Raven Direnni / Wake From Dream
====
1430
Talk to Raven Direnni and Wake
====
1431
Ask Traveler to Follow You
====
1433
Lead Traveler to Refugee Camp
====
1440
Get Villagers Out of Alaygon
====
1444
Defeat the Captain of Coldun
====
1446
Defeat the Soldiers of Coldun
====
1448
Ready yourself at the next Pedestal
====
1449
Ready yourself at a Channeling Pedestal
====
1450
Ready yourself at the next Pedestal
====
1452
Loot Bones from Undead at Cath Bedraud
====
1459
Find a replacement Varla Lens
====
1461
Use Flash Crystal to Burn Zombies
====
1464
Find book: Varlines and Vartisans
====
1465
Return to Vartisan Ameralee
====
1467
Place the Offering into Namira's Shrine
====
1468
Speak with Vartisan Taarifil
====
1470
Return to Vartisan Ameralee
====
1471
Speak with Vartisan Ameralee
====
1472
Speak to Vartisan Ameralee
====
1479
Use Nimblelimb Liquor on Ameralee
====
1480
Take a Kirin Horn to Sinderon
====
1483
Make contact with the Welkynd Shard
====
1486
Collect Second Floor Rubbing
====
1487
Collect Third Floor Rubbing
====
1488
Collect Fourth Floor Rubbing
====
1489
Make contact with the Welkynd Shard
====
1499
Talk to Miner Merard Alouette
====
1501
Make contact with the Welkynd Shard
====
1513
Place and Defend a Magis Order Banner
====
1514
Kill Risen Miners to Collect Mort Flesh
====
1515
Collect Risen Miners' Mort Flesh
====
1518
Speak with Scholar Lael about Welkynd Stones
====
1521
Kill Jadier and Collect Midnight Talisman
====
1522
Look for Arturo in Crosswych Mine
====
1524
Ask Around About the Bloody Eye
====
1525
Ask Around About the Nomads
====
1536
Return the Steed's Soul gem to its shrine
====
1537
Give the soul gem to Suuniqwe
====
1538
Return the soul gem to its Shrine
====
1539
Return the soul gem to the Steed's Shrine.
====
1541
Use Potion on Refugees or Soldiers and Kill Spies
====
1554
Check Main Entry Support Beam
====
1555
Use Midnight Talisman to Enter Mausoleum
====
1556
Enter the Portal to Oblivion
====
1557
Use Angof's Shrine and Kill Angof
====
1570
Use Cat Treat at Warehouse
====
1571
Lead Cat to Gulitte's Rats
====
1572
Lead Cat to Al'kari's Chickens
====
1582
Lure Kirin back to enclosure
====
1587
First Barricade Must Survive
====
1588
Second Barricade Must Survive
====
1589
Third Barricade Must Survive
====
1592
Give Plans to a Commander of Daggerfall
====
1593
Give Plans to Averos in Aldcroft
====
1594
Give Plans to Lion Guard Commander Danain
====
1595
Acquire the Thief's support
====
1596
Acquire the Warrior's support
====
1597
Acquire the Mage's support
====
1600
Use the Varla Lens on Nirn.
====
1603
Follow a Crosswych Guttersnipe
====
1605
Give the soul gem to Suuniqwe
====
1606
Return the soul gem to its Shrine
====
1609
Gather Green Stain Cup Caps
====
1612
Destroy the Shard of Orgnavar
====
1613
Take the Crown to Talrien the Archivist
====
1625
Take Auri-El's Welkynd Stone to Astraela
====
1634
Bury Souls of Earth in Fissures
====
1638
Bury Aquiferi Piths in Fissures
====
1644
Take the book from Suuniqwe.
====
1647
Use Vial to Obtain More Mort Flesh
====
1648
Bring the Harpy Feather to the Tailor in Aldcroft
====
1653
Speak with Vartisan Ameralee
====
1654
Meet Ameralee in front of the Kinhouse
====
1657
Place the Lure on Second Column
====
1658
Place the Lure on Third Column
====
1659
Place the Lure on Fourth Column
====
1660
Give Artifact to Mages Guild Emissary
====
1661
Give Magical Stone to Mages Guild official
====
1662
Give Cracked Horn to Mages Guild Official
====
1663
Give Orc Skull to Mages Guild official
====
1664
Give Ornate Harp to Mages Guild official
====
1670
Find Vestrial's Research Page 3
====
1671
Find Vestrial's Research Page 5
====
1672
Find Vestrial's Research Page 7
====
1673
Find Vestrial's Research Page 8
====
1675
Help Corellis back to Vestrial
====
1676
Put Corellis out of his misery
====
1680
Find Information about Artifact
====
1681
Find Information on Artifact
====
1682
Ask about Tailors in High Rock
====
1685
Collect book: Varlines and Vartisans
====
1687
Bring the Varla Lens to Vartisan Ameralee
====
1688
Meet Ameralee in front of the Kinhouse
====
1690
Give Sword Hilt To Mages Guild Official
====
1692
Travel south in the Stonewake
====
1693
Travel to southern Stonewake
====
1697
Give Magic Stone to Mages Guild Official
====
1698
Give Magic Stone To Mages Guild Official
====
1700
Find Information on the Artifact
====
1701
Find Information on Artifact
====
1702
Bring the Varla Lens to Vartisan Ameralee
====
1704
Find Information on the Nord Artifact
====
1705
Find Information on Artifact
====
1706
Give Horn To Mages Guild Official
====
1709
Give Artifact to Mages Guild Emissary
====
1710
Give Skull To Mages Guild Official
====
1712
Find Information About Artifact
====
1713
Find information on artifact
====
1714
Find Information about Artifact
====
1715
Give Artifact to Mages Guild Emissary
====
1716
Give Harp To Mages Guild Official
====
1717
Find Information about Artifact
====
1718
Give Harp To Mages Guild Official
====
1721
Go to the Felballin Kinhouse
====
1722
Travel to southern Stonewake
====
1739
Go to Immaculate Tabernacle
====
1741
Report to HIgh Kinlord Langdruun
====
1743
Report to High Kinlord Langdruun
====
1750
Speak with High Kinlord Langdruun
====
1752
Find a statue to place the rock into
====
1755
Speak with Ormax Matreinace
====
1757
Accept Reward and Leave Moreau Alone
====
1758
Refuse Reward and Leave Moreau Alone
====
1760
Speak with Ormax Matreinace
====
1765
Help Rielle arrest Warden Moreau
====
1771
Give the tome to Disheveled NPC
====
1776
Give the tome to Discheveled NPC
====
1778
Failed to protect the Oyinaam
====
1788
Obtain Power from the Lover
====
1789
Obtain Charged Gems from Constellation Avatars
====
1797
Ask The Apprentice for aid
====
1801
Failed to protect the Oyinaam
====
1803
Escort Treyfellin to Welkynd Stone
====
1807
Take Bell to the Harmonium
====
1808
Destroy the Beacon of Orgnavar
====
1810
Acquire the Mage's support
====
1811
Acquire the Warrior's support
====
1812
Acquire the Thief's support
====
1813
Acquire The Thief's support
====
1814
Acquire The Mage's support
====
1815
Acquire The Warrior's support
====
1816
Destroy Suuniqwe's Journal
====
1817
Gather the High Kinlord Banners
====
1821
Question the Welkyn Vision
====
1834
The Atronach was destroyed
====
1836
Destroy the Beacon of Orgnavar
====
1837
Return to the Atronach's Shrine
====
1841
Assassinate Baron Blackmoore
====
1842
Find evidence of the Baron's dark magic
====
1850
Take Varla Lens from Maormer Thief
====
1854
Speak with Marooned Maormer Scout
====
1858
Use Channeling Pedestal State
====
1860
Go to the first Scintilla Guard
====
1861
Meet the second Scintilla Guard
====
1869
Interact with Object in State
====
1908
The Atronach was destroyed
====
1920
Talk to Battlereeve Heldarmo
====
1933
Report Murder to Duke Nathaniel
====
1938
Steal Rations from Lord Montclair
====
1939
Buy Rations from House Dorell
====
1942
Tutor Acilius' journal found
====
1943
Revis Daren's journal found
====
1944
Impress the Mad Architect to buy your freedom
====
1947
Collect Building Materials
====
1948
Search Ahtah's Study for clues
====
1950
Slay the Creatures Outside the Gates
====
1951
Give Rations to Starving Peasants
====
1955
Find Evidence by talking to Citizens
====
1956
Find Evidence by talking to Ladies
====
1957
Find Evidence by talking to Courters
====
1969
Speak to the Slave Pit Survivor
====
1984
Bring the Survivor to One of the Nobles
====
1988
Bring the Survivor to Eselde
====
1990
Find a Survivor of the Slave Pits
====
1991
Bring the Survivor to Alard
====
1992
Bring the Survivor to One of the Nobles
====
1995
Interrogate a Timid Soldier
====
2001
Investigate Lakana's Quarters
====
2002
Talk to the Duke about rumors.
====
2011
Find Montclair Gaoler's Keyring
====
2015
Investigate Lakana's Quarters
====
2017
Free the Imprisoned Peasants
====
2018
Find and Defeat Lord Montclair
====
2019
Investigate Lakana's Quarters
====
2020
Read letter found in Lakana's quarters
====
2023
Talk to the Servant of Meridia
====
2026
Collect the Head of Meridia
====
2027
Drink from the Violet Basin and Read the Tablet
====
2038
Drink from the Crimson Basin
====
2040
Find Montclair Gaoler's Keyring
====
2041
Open the Cages and Slay the Peasants
====
2049
Defeat the Attacking Bloodfiends
====
2056
Steal Amulet of Holy Light
====
2057
Defeat Lord Wylon Montclair
====
2060
Attempt to wake Sir Hughes
====
2062
Investigate Sir Hughes' dream
====
2065
Check with the Refuge Worker
====
2089
Read letter found in Lakana's quarters
====
2091
Investigate Lakana's Quarters
====
2094
Interact with the cauldron.
====
2095
Use Amulet on Feasting Bloodfiends
====
2096
Find the Aldmeri Eyestones
====
2097
Find the Signet of the Aldmeri Champion
====
2098
Find the Lens of the Watcher
====
2099
Escape the Crypt of Hearts
====
2119
Collect Glenmoril Coven Robe
====
2127
Learn More about the "Resistance"
====
2128
Summon and Destroy Montclair
====
2129
Learn More about the "Resistance"
====
2130
Use the Glyph on the Defeated Lost Souls
====
2131
Use the Glyph on the Spirit of Sirden
====
2132
Return to Verandis at the Hideout
====
2156
Deactivate the Rune of Ice
====
2157
Deactivate the Rune of Fire
====
2158
Deactivate the Rune of Shadow
====
2159
Drink from the Violet Basin and Read the Tablet
====
2161
Drink from the Violet Basin
====
2174
Drink Potion of Endless Dreaming at Shrine
====
2179
Return to Verandis at the Hideout
====
2180
Collect Information on the Doomcrag
====
2182
Retrieve Dathieu's Jewelry from the Graverobber
====
2184
Give the Jewelry to Aubrey
====
2185
Prove Sadir is tricking Christope
====
2188
Collect Rare Statue of Auri-El
====
2194
Haggle with Hosni-Abd-Tura
====
2197
Collect Insignia of Service
====
2198
Throw Insignia In Ranser's Fire
====
2199
Speak to Chancellor Karine
====
2201
Prove Sadir is tricking Christophe
====
2204
Find a Survivor of the Slave Pits
====
2205
Bring the Survivor to One of the Nobles
====
2206
Bring the Survivor to Eselde
====
2207
Find a Survivor of the Slave Pits
====
2208
Bring the Survivor to Alard
====
2209
Bring the Survivor to One of the Nobles
====
2216
Find a Survivor of the Slave Pits
====
2217
Bring the Survivor to One of the Nobles
====
2218
Bring the Survivor to Eselde
====
2219
Bring the Survivor to Alard
====
2220
Find a Survivor of the Slave Pits
====
2221
Bring the Survivor to One of the Nobles
====
2226
Take the Toolbox to Noleon Velain
====
2228
Destroy the Lightless Remnant
====
2232
Stop Lierre from Taking Revenge
====
2240
Meet General Dathieu on Traitor's Tor
====
2241
Enter the Tower and Talk to <<1>>
====
2248
Defeat Ranser's Crownguard
====
2250
Destroy the Ravaged Corpses
====
2251
Find Page One of Montclair's Orders
====
2252
Find Page Two of Montclair's Orders
====
2253
Find the Pages of Montclair's Orders
====
2254
Find the Keys to Montclair's Prison
====
2267
Use the Seedling next to the Large Cypress
====
2271
Use Kindlepitch to Burn Imperial Supplies
====
2283
Find Proof of Montclair's Involvement
====
2284
Talk to Lieutenant Fairfax
====
2285
Kill Montclair Soldiers in Shornhelm
====
2286
Summon and Kill Tharlas Beaulade's Animated Corpse
====
2292
Burn Supplies on the Ships
====
2293
Deliver the Dwemer Map Fragment
====
2304
Investigate Sir Hughes Dream
====
2311
Burn Montclair's Supply Wagons
====
2316
Deliver organum to Artificer J'neth
====
2317
Kill Breton Bone Snatchers
====
2318
Find Proof of Montclair's Involvement
====
2323
Speak with Winged Twilight in Moonshadow
====
2324
Place the Glow Dust on Azura's Altar
====
2328
Return to Lieutenant Fairfax
====
2330
Collect Burnt Wagon Remains
====
2331
Escort Injured Soldier to Captain Gagnon
====
2336
Use Tonic on Wounded Direwolves
====
2338
Find and slay the Necromancer.
====
2341
Stop Manard from Selling the Valuables
====
2344
Find the Wolf with Edren's Torn Sleeve
====
2358
Meet Winged Twilight atop Aphren's Hold Tower
====
2359
Kill the Omen of Counting Stars
====
2363
Collect a Burning Tinder at the Forge
====
2364
Place Crystals of Protection
====
2366
Kill the Flesheater in the Lower Tunnels
====
2369
Escape Shadowhiskers' Trap
====
2376
Speak with Pained Villager
====
2377
Find Escaped Prisoners at the Inn
====
2379
Find Escaped Prisoners at the Watchtower
====
2380
Deliver the Eviction Letter to Irne
====
2381
Deliver the Eviction Letter to Ghak gro-Urish
====
2389
Defeat the Guardian of Volenfell
====
2401
Collect Essences from Planes Creatures
====
2402
Activate the Ward in Front of the Doomcrag
====
2410
Talk to Lord Mathias Raiment
====
2412
Collect Blood of the Guardian
====
2414
Go to Waypoint and Scout Goblin Area
====
2415
Go to Goblin area and kill a goblin
====
2417
Order the West Regiment to Retreat
====
2418
Order the East Regiment to Retreat
====
2419
Order the North Regiment to Retreat
====
2422
Return to the Ravenwatch Headquarters
====
2429
Find Orthendor and Helethrun
====
2430
Use the Potion near the Orc
====
2436
Draw out and Kill the Necromantic Leader
====
2437
Speak to Leah to Find Out How to Track Tristan
====
2439
Escort Injured Soldier to Captain Gagnon
====
2445
Find the Rebellion Supporters
====
2447
Deal with the Fellwatch Inductees
====
2451
Slay Nords on Northpoint's Coast
====
2453
Draw out and Defeat the Necromantic Leader
====
2454
Find the Rebellion Supporters
====
2459
Ring the Cowbell to Bring the Cows Home
====
2460
Find the Rebellion Supporters
====
2463
Guide Tristan's Spirit Back to His Body
====
2466
Find Tristan's Fragmented Spirit
====
2474
Deal with the Fellwatch Inductees
====
2480
Meet Jolie at the Eastern Watchtower
====
2482
Seek Out a Cure in the Tunnels of Shornhelm
====
2487
Investigate the West Gate of Shornhelm
====
2492
Talk to Lord Henri Manteau
====
2495
Kill Imperials in Haven Trace
====
2497
Place the Charters on Announcement Placards
====
2499
Return Stolen Valuables to Angry Peasants
====
2500
Give Digging Tools to Tivel
====
2501
Give Digging Tool to Chirrup
====
2503
Give Digging Tool to Tivel
====
2504
Give Digging Tool to Chirrup
====
2505
Give Digging Tool to Prattle
====
2511
Recruit Northpoint Farmers
====
2513
Kill Horstar and Hrafn Grimsson
====
2520
Investigate Montclair's Castle
====
2523
Collect taxes from Wind Keep citizens
====
2546
Collect a Key from the Spectral Overseers
====
2547
Disable the Dampening Crystals
====
2548
Find Thierry Gagnon's Standard
====
2549
Enter the First Plane and Eliminate the Threat
====
2550
Enter the Second Plane and Eliminate the Threat
====
2552
Get water from a Serpentine River Essence Spring
====
2556
Retrieve the Resplendent Pearl of Zeht
====
2562
Kill Monsters in the <<1>>
====
2565
Destroy the Creatures of the Doomcrag
====
2571
Wait for Lurcher to Be Consumed
====
2573
Wait for Lurcher to be Consumed
====
2574
Kill the Vampiric Ravenwatch
====
2575
Save the Injured Ravenwatch
====
2582
Return the Heirloom to its Rightful Owner
====
2594
Take the Reward to the Baron
====
2595
Save the Injured Ravenwatch
====
2597
Steal Red Rook Poacher Uniform
====
2599
Kill Cadavers, Use Scorching Scepter
====
2601
Retrieve the Lion of Might
====
2602
Retrieve the Lion of Benevolence
====
2603
Retrieve the Lion of Heritage
====
2604
Retrieve the Lion of Vision
====
2605
Return to Verandis with Tristan
====
2608
Tell Gaffer Robins to Start Counting
====
2610
Search Hainen's Bookshelves
====
2612
Kill Varlines and Vartisans
====
2616
Summon the Spirit of the Water
====
2617
Summon the Spirit of the Earth
====
2618
Summon the Spirit of the Air
====
2622
Give Rations to Starving Peasants
====
2624
Convince the Captain to Hand Over the Prisoner Key
====
2625
Take Varla Lens from Hainen
====
2628
Place books in Bookshelves
====
2634
Steal the breath of the singing cats
====
2643
Find information on artifact
====
2645
Find the Entrance to the Undercity
====
2646
Give Tools to Michelle Madach
====
2647
Give Tools to Frizkav Aurilie
====
2648
Give Tools to Pierre Moniel
====
2649
Collect the Bailiff's Keyring
====
2650
Collect the Constable's Seal
====
2651
Collect the Guard Commander's Badge
====
2655
Help Vendialara create a new Blessed Bell
====
2658
Find the Lost Blessed Bell
====
2659
Deal with the consequences
====
2669
Isrisa remains a mute mortal.
====
2670
Isrisa becomes a singing cat.
====
2683
Collect the tongues of Mara's Singing Cats.
====
2685
Collect Nathalie's Stolen Goods
====
2686
Reclaim Selene's Bosmer Huts
====
2689
Destroy the Barrow Phantom's Spirits
====
2694
Find Shattered Crown Circlet
====
2695
Find Shattered Crown Crest
====
2698
Find Evidence of Ranser's Crown
====
2699
Search Loose Rubble for Evidence
====
2702
Burn Ranser's Skeleton and Defeat His Wraith
====
2710
Escort Injured Soldier to Captain Gagnon
====
2713
Help Vendialara create a new Blessed Bell
====
2716
Collect Felballin Baton of Fidelity
====
2717
Collect Poison from Red Rook Bandits
====
2720
Find Magus Commander Madier
====
2724
Speak with Vartisan Guyeron
====
2726
Find Source of Lurcher Animation
====
2729
Collect Isquer Baton of Fidelity
====
2730
Collect Syldarim Baton of Fidelity
====
2734
Collect Scintilla Baton of Fidelity
====
2735
Talk to Coty Danain of the Past
====
2738
Talk with the Goblin near the witch.
====
2739
Bury Sibellec's Concoction
====
2740
Speak to Guard about High Rock Invasion
====
2744
Use Ginkgo Potion on Undead Wolf
====
2745
Use Leek Potion on Undead Wolf
====
2746
Use Redwort Potion on Undead Wolf
====
2747
Use Taproot Potion on Undead Wolf
====
2748
Use Redwort Potion on Reach Vines
====
2749
Use Redwort Potion on Eastern Vine
====
2750
Use Redwort Potion on Southern Vine
====
2752
Bring the Letter to the Duchess of Northpoint
====
2754
Collect the corpses of Selene's Tribe Chieftains
====
2755
Collect the body of Treethane Selyin
====
2756
Raise Northpoint's Standard
====
2775
Find the Lantern of Everlight
====
2776
Find the Orcish Ritual Totem
====
2777
Find the Stone of Farsight
====
2788
Collect Left Imperial Thumbs
====
2789
Lead Captured Slave to Koeglin Village
====
2790
Put Fungus in the Feeding Troughs
====
2801
Kill Pirate Captain Ra'Dara
====
2803
Disable Imperial Firetraps
====
2804
Collect Right Imperial Thumbs
====
2805
Find source of Black Sap Lurchers
====
2806
Collect Johanna's Kerchief
====
2808
Burn Nord Supplies at the Bluff Camp
====
2814
Return 3 Cattle to Mainard Nurdin
====
2818
Obtain Confession from Sannit
====
2819
Find Evidence of the Fate of Fort Arand
====
2820
Kill Breton Bone Snatchers
====
2824
Look for More Clues Involving William's Wife
====
2825
Collect Bonesnatcher Heads
====
2826
Place Toad-Eye on Pedestal
====
2828
Investigate the Orlishkaarn Camp
====
2831
Summon and Speak to the Hortator's Spirit
====
2838
Blow the Great Hall Siege Horn
====
2852
Take the Dispatch to a Canonreeve
====
2859
Kill Imperials on Haven Trace trail
====
2860
Pray at an Altar of Meridia
====
2864
Obtain Confession from Sannit
====
2867
Talk to Orvona's Bodyguard
====
2868
Retrieve the Slave Contract
====
2869
Retrieve Ravnos' Cufflinks
====
2871
Deal with Vedeala the Slaver
====
2872
Deal with Theldyn the Slaver
====
2876
Seek Out a Reward at Alcaire Keep
====
2877
Talk to House Redoran in Davon's Watch
====
2889
Give Cargo to Orvona's Bodyguard
====
2895
Explore the depths of Netherhaven.
====
2897
Check for tampered mead bottles
====
2898
Salvage Cargo from the Foundered Ship
====
2909
Kill one of the Fallen Four
====
2914
Use Sword on injured Band of the Fallen
====
2915
Collect Riverside Brigand badges
====
2919
Kill the Palisade Commander
====
2920
Scout the interior of the  Palisade
====
2929
Destroy the Lurcher Birth-Bush
====
2930
There is treasure inside the Imperial Chest
====
2933
Find Survivors in Marshmine
====
2934
Escort Tiny to pot of stew
====
2936
Search the Rathell Ancestral Tomb
====
2944
Reach the bottom of Netherhaven.
====
2947
Find and Add Oil to the Basin
====
2952
Locate Belene Ancois's chicken
====
2953
Destroy the Sealed Barrels
====
2954
Kill Belene Ancois's runaway hen
====
2956
Get Belene Ancois's Ring from the Hen
====
2959
Ask Mainard about the Necklace
====
2960
Reach the bottom of Netherhaven.
====
2969
Explore the Hidden Tunnel in Heimlyn Keep
====
2971
Search the Overseer's Desk
====
2974
Investigate the Open Cargo
====
2975
Destroy the Sealed Barrels
====
2977
Collect Windflower Blossoms
====
2981
Seek Out a Reward at Alcaire Keep
====
2985
Find the source of the Sload Slugs.
====
2992
Disrupt the Sacrificial Rite
====
2995
Escort Claire out of The Thrambles
====
2997
Kill Corrupted Pride Leader
====
3002
Collecting Something Round
====
3003
Collecting Something Pointy
====
3004
Collecting Something Clangy
====
3005
Collecting Something Shiny
====
3006
Giving Items to Elder Knonk
====
3010
Deliver the ransom to the slave camp
====
3019
Kill Cadavers, Use Scorching Scepter
====
3027
Kill Surrendering Gladiator
====
3036
Collect Boxes of Immaculate Cutlery
====
3037
Speak with the Old Wood Elf
====
3041
Kill Surrendering Gladiator
====
3046
Find and Kill the Red Rook Leader
====
3057
Place Teranos' Head on the Sacred Altar
====
3058
Investigate the Wood Orc Camp
====
3059
Find Reason for Spirit's War
====
3062
Explore the Rathell Ancestral Tomb
====
3063
Reach the bottom of Netherhaven.
====
3066
Give Helm to Mage's Guild Official
====
3068
Give Artifact to Mages Guild Emissary
====
3069
Find Information about Artifact
====
3074
Destroy the Dwemer Machinery
====
3076
Find the Source of the Spiders
====
3077
Destroy the Dwemer Machinery
====
3081
Destroy the Blighted Queen
====
3082
Pop and Collect Netchlings
====
3083
Deliver the Pelt to Ninumion
====
3090
Use Pressure Plates to Open Cache
====
3099
Meet with Cloaked Stranger
====
3101
Investigate Cliff where Lea Died
====
3104
Dig for Lord Gette's Secret
====
3106
Place the Remains in the Merchant's Cart
====
3107
Gather the Remains from the Guardian Urns
====
3108
Read Lord Gette's Journal and Destroy Lea's Body
====
3112
Use Pressure Plates to Open Cache
====
3116
Find the Heart of the Thrambles
====
3117
Appease the Restless Ghost
====
3123
Kill Cloaked Stranger and Search Body
====
3132
Discover the Secret of the Drowned Titan
====
3133
Find the Heart of the Thrambles
====
3136
Search the Cave for Survivors
====
3139
Collect Dreugh Chitin Samples
====
3140
Find Source of the Blacksap Lurchers
====
3148
Retrieve the Shackle Key from Nivele
====
3162
Retrieve Contaminated Supplies
====
3163
Burn the Contaminated Supplies
====
3165
Give the Stolen Supplies to a Senie Resident
====
3167
Slay Baelborne Spirits then use the Soul Gem
====
3171
Use Soul Cage on Fallen Baelborne Spirits
====
3172
Give the Raw Corn Rose Oil to Andre Gaerheart
====
3180
Persuade <<1>> to Join You
====
3182
Discover the origins of the ruins
====
3183
Collect Root Charm of <<1>>
====
3186
Place Remains in the Blightfence
====
3189
Make a Potion with Dalayn's Alchemist Tools
====
3190
Gather Strange Ingredients
====
3191
Make a Potion with Dalayn's Alchemist Tools
====
3194
Go to the Shippingmaster's Office
====
3199
Gain Support of Bosmer Treethanes
====
3201
Destroy the Source of the Blighted Cliff Racers
====
3203
Collect the body of Treethane Selyin
====
3204
Collect the Body of Treethane Loiran
====
3208
Gain Support of Bosmer Treethanes
====
3236
Give Charm to Wyress Paulette
====
3237
Give Charm to Wyress Laure
====
3238
Give Charm to Wyress Adelle
====
3239
Collect Blighted Alit Samples
====
3240
Appease the Restless Ghost
====
3244
Collect Normal Alit Samples
====
3250
Talk to Anglir Ancientwood
====
3252
Talk to Lorriel of Lushwallow
====
3253
Agree to protect Wort Bristlebrow
====
3256
Talk to Treethane Thirrengas
====
3257
Heal Orthendor's pet Senche
====
3258
Talk to Treethane Orthendor
====
3261
Collect Crystallized Carapaces
====
3265
Talk to Treethane Orthendor
====
3267
Confront Methredhel the Elder
====
3270
Destroy Barrel of Moon Sugar
====
3273
Collect Catnip for QAT Cat Lady
====
3276
Find the Cause of the Disturbed Undead
====
3278
Destroy the Necromantic Focus
====
3281
Destroy Barrel of Moon Sugar
====
3282
Descend into the tunnels below Black Log
====
3284
Find the Source of the Ashlanders Information
====
3288
Talk to Canonreeve Sorcassil
====
3289
Kill Faynis Alvar at the Crypt
====
3291
Destroy Sera Alvar's Remains
====
3294
Use Mudgum Vine on the Saws
====
3299
Search the house for clues
====
3301
Steal Supplies from Houses
====
3306
Find the source of the yowl
====
3308
Break the Curse on the Brothers
====
3311
Collect Nirnroot from Imperial Camp
====
3318
Dig in the dirt of Gil-Var-Delle
====
3322
Tell Captain of the Guard's Dealings
====
3323
Report Merchant and Guard to Captain
====
3327
Find Cause of Wraith Uprising
====
3347
Talk to Fort Arand Survivor
====
3354
Remove <<1>>s from the Ritual
====
3355
Escort Survivor to Davon's Watch
====
3364
Return Necklace to Burial Chest
====
3366
Light the Hallowed Brazier
====
3369
Anoint the Blighted Pilgrims
====
3370
Light Signal Fire at Top of Tower
====
3371
Destroy the Claw of Molag Bal
====
3372
Find source of strange cries
====
3374
Shatter Temple District Cauldron
====
3375
Shatter Royal District Cauldron
====
3377
Retrieve Savila's Ring from the Jewelry Box
====
3389
Recruit One or Two Soldiers
====
3390
Lead Soldiers to Light Signal Fire
====
3396
Tell Armiger Jivon of Ferema's Actions
====
3401
Kill Ghosts of Gil-Var-Delle
====
3404
Take a drop of the Purple Potion
====
3405
Take a pinch of the Reagent
====
3406
Combine ingredients in Alchemy Set
====
3408
Take a pinch of the Reagent
====
3409
Combine ingredients in Alchemy Set
====
3411
Take a drop of the Purple Potion
====
3412
Combine ingredients in Alchemy Set
====
3414
"Convince" Local Merchants
====
3424
Retrieve the Amber Necklace from Zidzeo
====
3425
Retrieve the Sap Canteen from Fadel
====
3430
Charm Unblighted Alit and Take to Ordinator
====
3432
Restore Power to the Central Lift
====
3436
Kill Jadier and Collect Midnight Talisman
====
3437
Investigate the Strange Sapling
====
3444
Search Comberry Bushes for Kwama Jelly
====
3446
Solve the Riddle of the Shrouded Armada
====
3455
Destroy the Source of the Spores
====
3456
You left Blightwater Falls
====
3458
Talk to the Quarantine Master
====
3464
Collect Spices from Crates
====
3466
Kill the Kwama Poachers' Leader
====
3480
Go to Aldcroft and talk to Warden Rielle
====
3485
Ask Duke Sebastien to Follow
====
3487
Collect Lifetimber's Blossoms
====
3490
Talk to an Enthralled Traveler
====
3493
Search the Library for Dwemer Artifacts
====
3497
Destroy the Staff of Chains
====
3498
Lead Sebastien Through Portal
====
3500
Deliver the Dwemer Map Fragment
====
3502
Deactivate the Pearl of Zeht Door Lock
====
3504
Talk to Magus Commander Vistra
====
3505
Kill Ancient Bog Lurchers and Will-o-the-Wisps
====
3507
Wandered too far from the road
====
3512
Toss the Exotic Spices into the fire
====
3513
Collect Senche-Tiger Sinew
====
3547
Use Red Paint on Orc corpses
====
3548
Kill Orcs while disguised as Red
====
3556
Teleport Survivors to Safety
====
3562
Search the Abandoned Ships
====
3568
Check Temple for Survivors
====
3570
Retrieve the Tacklebox from Scarscale
====
3571
Free the Sacrificial Prisoner
====
3581
Rescue another Enthralled Traveler
====
3589
Collect the Map Piece from the Corpse
====
3590
Collect the Map Piece from Captain Ravsa
====
3592
Collect the Map Piece from the Cook
====
3593
Collect the Map Piece from the Chest
====
3598
Investigate the Strange House
====
3601
Tell Lluthyne of the Farmhand's Plans
====
3606
Release the Restless Spirit
====
3610
Find evidence of the corruption
====
3613
Lure Thunderbug into First Snare
====
3617
Slay the Rathell Necromancers
====
3619
Destroy the Necromantic Stones
====
3624
Kill the Leaders of Angof's Conspiracy
====
3637
Lure Thunderbug into Second Snare
====
3638
Lure Thunderbug into the Fifth Snare
====
3639
Lure Thunderbug into the Fourth Snare
====
3640
Lure Thunderbug into Third Snare
====
3643
Recover Treasure from Tombs
====
3645
Collect Dwemer Runic Discs
====
3650
Use the Dwemer Sound Contraption on Spiders
====
3651
Summon and Speak to Lassoubael
====
3652
Summon and Speak to Ibanammund
====
3653
Summon and Speak to Dunsaliran
====
3656
Drop the Enchanted Seeds in the Spring
====
3659
Kill Blighted Cliff Racers
====
3661
Use the Dwemer Sound Contraption on Spiders
====
3662
Collect a Piece of the Large Spider in the Ruins
====
3663
Power Down the Huge Dwemer Spider
====
3665
Speak with one of the Beggars
====
3677
Collect an Aged Mazte Bottle
====
3678
Collect Bloated Muckspunge Caps
====
3691
Scatter Andre Choux's ashes
====
3693
Find an Abandoned Heirloom
====
3695
Find Another Abandoned Heirloom
====
3700
Find Ruffian and Retrieve Purse
====
3702
Rescue a Mesmerized Traveler
====
3705
Wandered too far from the road
====
3707
Slay Dreugh in Vivec's Antlers
====
3708
Collect Guard Weapons from Racks
====
3713
Slay Taluro in the Lighthouse
====
3719
Give Orders to Ghost to Leave
====
3724
Light Signal Fire at Top of Tower
====
3725
Find Novice Ordinator Tavis
====
3726
Collect Thovasi's Journal Pages
====
3727
Bring Journal Pages to Thovasi
====
3728
Discover the Fate of Drarel Assavari
====
3729
Discover the Fate of Ienasa Viran
====
3730
Discover the Fate of Nilas Llandros
====
3735
Investigate the Cause of the Magmer Gathering
====
3737
Use the scroll at the Summoning Site
====
3739
Roll Up your Sleeves and Join In
====
3743
Investigate the Skooma Den
====
3746
Find the Suspicious Package
====
3747
Show Package to Accountant
====
3754
Find the Resident of Fort Thendr
====
3755
Send the Sick to Quarantine
====
3774
Defeat the Aspect of Sithis
====
3776
Use Midnight Talisman to Open Portal
====
3778
Bring the Prisoner to Safety
====
3779
Investigate the Ashlander Camp
====
3781
Seek out the Cries of Help
====
3786
Burn Cliff Racer Hearts at Sacred Braziers
====
3798
Defeat the Bear Aspect of Hircine
====
3800
Collect the Tainted Dwemer Relics
====
3801
Use Sighting Gem on Behemoths
====
3805
Teleport Survivors to Safety
====
3806
Bribe the Sentries in Heimlyn Keep
====
3807
Use the Small Creations on the Ogrim
====
3809
Find out What the Witness Knows
====
3811
Tell Galva of Ervasa's Plot
====
3817
Use Sighting Gem on Enemies
====
3821
Teleport Survivors to Safety
====
3823
Collect Enchanted Seeds from Lurchers
====
3824
Teleport Survivors to Safety
====
3828
Kill Phrastus and take the crown
====
3830
Kill the Red Rook Spy before he can report.
====
3832
Destroy Blackhand Laboratory
====
3836
Retrieve the Stolen Supplies
====
3853
Collect Brittle Kwama Cuttle
====
3854
Collect Slaughterfish Extract
====
3856
Mix the Extract into the Braziers Without Being Se
====
3857
Soothe Ancestors with the Flute
====
3861
Recover the secret message
====
3862
Enter Cave and Find Werereaver
====
3863
Train the Magis Order Recruit
====
3864
Go to main path to train recruit
====
3865
Retrieve Werereaver from Chest
====
3866
Train the Magis Order Recruit
====
3867
Rescue Documents from the Saboteurs
====
3873
Slay the Creatures of the Ruins
====
3892
Feed Fungus to the Slouchbears
====
3904
Burn Offshore Imperial Dinghies
====
3908
Use Fishing Pole (with Crab Meat)
====
3910
Use Fishing Pole (with Harpy Feather)
====
3912
Use Fishing Pole (with Brilliant Feather)
====
3919
Report to Commander Viskel
====
3923
Enter Small House and Investigate Acrid Odor
====
3924
Give Artifact to Mages Guild Emissary
====
3928
Find Information about the Root Charm
====
3930
Give Charm to Wyress Jacinta
====
3931
Talk to <<1>> of House Tamrith
====
3932
Talk to <<1>> of House Dorell
====
3944
Burn the Villagers' Corpses
====
3947
Give Deed to Depaul Gaudet
====
3951
Fight through to Lieutenant Fairfax
====
3954
Find and Kill the Village Leader
====
3955
Talk to the King's Watch Ghost
====
3957
Give Orders to Ghost to leave
====
3959
Put the Ghostly Soldier to Rest
====
3962
Use Charm in Center of Ritual Site
====
3963
Give Tools to Michelle Madach
====
3964
Give Tools to Frizkav Aurilie
====
3966
Give Tools to Pierre Moniel
====
3967
Give Tools to Michelle Madach
====
3968
Give Tools to Pierre Moniel
====
3969
Give Tools to Michelle Madach
====
3970
Give Tools to Frizkav Aurilie
====
3971
Give Tools to Pierre Moniel
====
3979
Collect Gaudet Family Wares
====
3985
Find Evidence of Turned Soldiers
====
3987
Defeat the Attacking Bloodfiends
====
3988
Check Main Tunnel Support Beam
====
3989
Check Main Junction Support Beam
====
3998
Collect Missing Journal Pages
====
3999
Read the Reassembled Journal
====
4000
Slay the Daedra Worshipper
====
4001
Find the Daedra Worshipper
====
4006
Destroy the Foci in the Brazier
====
4011
Use Firebrand on Defeated Spriggans
====
4015
Find General Dathieu's Remains
====
4017
Place Wrothgar Commander Heads on Empty Pikes
====
4018
Collect the Second Hidden Tome
====
4023
Collect the First Hidden Tome
====
4027
Collect the Third Hidden Tome
====
4030
Place Offering on Namira's Shrine
====
4032
Use Flash Crystal to Burn Zombies
====
4033
Defend Banner from Final Wave
====
4034
Kick Over Signal Fire at Docks
====
4040
Warn House Dorell of Tamrith's Plans
====
4042
Escort the Sage to Mireblossom
====
4046
Find the Heart of the Mine
====
4049
Find Evidence of Corruption
====
4062
Investigate Sacks in Wood Orc Camp
====
4066
Kill Risen Miners or Mine Spectres
====
4068
Retrieve the Phylactery from the Frozen Mage
====
4069
Retrieve the Artifact from the Frozen Mage
====
4070
Find Painting of Sir Sofia
====
4071
Gather Crosswych Ale from <<1>>
====
4072
Investigate the Atronach Corruption
====
4073
Destroy the Undead Abomination
====
4078
Investigate the Cries from the Thicket
====
4089
Find and Heal Isaura Belette
====
4090
Find and Heal Piers Renoit
====
4091
Find and Heal Raoul Jolvanne
====
4092
Find and Heal Isaura Belette
====
4094
Find and Heal Piers Renoit
====
4096
Find and Heal Raoul Jolvanne
====
4098
Pass the Herdmother's Trial
====
4104
Stop the Scavenging Graverobbers
====
4105
Enter Augurium, Speak with Strenra
====
4107
Kill Spectres and Use Gem on Remains
====
4108
Exit Augurium, Speak with Strenra
====
4110
Find and Heal Isaura Belette
====
4111
Find and Heal Piers Renoit
====
4112
Find and Heal Raoul Jolvanne
====
4114
Put Seed in the Bird Baskets
====
4116
Disrupt Top Level Welkynd Stone
====
4117
Disrupt South Welkynd Stone
====
4118
Disrupt North Welkynd Stone
====
4119
Disrupt Bottom Level Welkynd Stone
====
4121
Find a Way to Free the Redguard
====
4129
Return Treasure to Tomb of the Owl
====
4130
Return Treasure to Tomb of the Dragon
====
4131
Return Treasure to Tomb of the Rose
====
4132
Return Treasure to Tomb of the Circle
====
4135
Leap into the Depths of Black Log
====
4136
Find Kayha's Sack of Trinkets
====
4158
Break through to Razorvine Refuge
====
4159
Destroy the Torture Devices.
====
4160
Find the Mages Guild Associate
====
4162
Light the Brazier and Slay the <<1>>
====
4165
Defeat the Attacking Bloodfiends
====
4168
Examine the Summoning Circle
====
4174
Pass the Herdmother's Trial
====
4177
Ask about Ancient Weapon at Redoubt
====
4182
Kill Zombies and Loot Leon's Necklace
====
4188
Break the Bad News to <<1>>
====
4192
Assist the Beckoning Ghost
====
4197
Or Act like Everything is Fine
====
4198
Discover the Origins of the Ruins
====
4199
Collect Risen Miners' Mort Flesh
====
4200
Talk to a Charascel Family Member
====
4201
Ask People of Crosswych about Arturo's Family
====
4202
Look for Arturo in Crosswych Mine
====
4213
Find and Examine the Portal
====
4215
Deface the Necromantic Altars
====
4220
Heat the Brand in the Campfire
====
4225
Investigate the Mountain Manor
====
4226
Deal with the Fellwatch Inductees
====
4228
Make the Fellwatch Inductees Surrender
====
4230
Learn the Secrets of Teresa
====
4231
Disrupt the Western Soul Gem Anchor
====
4232
Disrupt the Southern Soul Gem Anchor
====
4233
Disrupt the Eastern Soul Gem Anchor
====
4237
Give Stolen Valuables to Angry Peasants
====
4238
Collect the Stolen Valuables
====
4250
Give Stolen Valuables to the Angry Peasants
====
4254
Free the Kidnapped Peasants
====
4266
Place the Offerings at the Watchers
====
4267
Pray at the Central Keystone
====
4276
Lure Chickens to Anne-Marie with the Chicken Feed
====
4277
Destroy the Lost Souls Near the Wards
====
4285
Return to the Ravenwatch Hideout
====
4286
Use Linque's Potion on <<1>>
====
4287
Tell <<1>> About <<2>>'s Plot
====
4289
Discover the Fate of the Sea Wolf
====
4294
Find the Sea Wolf's Treasure
====
4296
Light the Candle of the Fallen Knight
====
4297
Light the Candle of the Starving Peasant
====
4298
Light the Candle of the Baron's Daughter
====
4299
Find a Way to Light the Fire
====
4300
Free the Spirit of the Fallen Knight
====
4301
Free the Spirit of the Starving Peasant
====
4302
Free the Spirit of the Baron's Daughter
====
4305
Inform Duchess of Treachery
====
4314
Lure Thunderbug into Fourth Snare
====
4316
Defeat the Second Guardian
====
4317
Find the Sea Wolf's Treasure
====
4319
Use Laure's Charm on Trained Wolves
====
4325
Take the Dark Seducer's Heart
====
4327
Accept the Dark Seducer's Bargain
====
4330
Use the Blessed Ward to Cleanse Yourself
====
4337
Wait For a Fight in the Cat Box
====
4341
Wait for the Fight to Begin
====
4353
Give the Note to a Sergeant
====
4356
Use Kindlepitch to Burn Imperial Supplies
====
4359
Collect the Robe of the <<1>>
====
4361
Inform the Squire You Are Ready
====
4364
Put Out the Flames of the Brazier
====
4367
Inform the Duchess of the Baron's Treachery
====
4370
Deliver Key to the Contact in the Lighthouse
====
4371
Search Soldiers for Salvaged Weapons
====
4372
Talk to the Winged Twilight
====
4375
Search Soldiers for Salvaged Armor
====
4384
Inform the Squire You Are Ready
====
4386
Find Source of the Blacksap Lurchers
====
4388
Guide Tristan's Spirit Back to His Body
====
4389
Destroy the Ghost of Jon Murloe
====
4393
Collect the Head of Krug Skull-Cracker
====
4395
Lure out Ripplestrike and Collect his heart
====
4404
Burn Limbs in Ancient Brazier
====
4414
Examine What's Inside the House
====
4415
Collect Blood from Fresh Corpses
====
4418
Retrieve Dagger from <<1>>
====
4425
Bring Flowers to Widow Granger
====
4433
Collect Blood from Fresh Corpses
====
4436
Use the <<1>> on Dead Bloodfiends
====
4443
Find a Cure for Sickened Peasants
====
4451
Find the Scout's Stolen Pack
====
4455
Find a Cure for Sickened Peasants
====
4463
Meet <<1>> at the Sealed Door
====
4473
Talk to Sergeant gro-Marug
====
4486
Lead the Bear to Shinji's Scarp
====
4487
Investigate the Temple Door
====
4497
Speak to Godrun gro-Murtag
====
4501
Collect Bone Snatcher Heads
====
4536
Find the Wood Orc Shackle Key
====
4550
Find a Way to Renew the Diviner's Faith
====
4551
Cast the Tribunal Insignia in the Sacred Brazier
====
4554
Retrieve Stolen Scuttle from Poachers
====
4556
Collect Gnarled Spriggan Limbs
====
4557
Find and Replace the Statue of Almalexia
====
4558
Find and Replace the Statue of Sotha Sil
====
4559
Find and Replace the Statue of Vivec
====
4563
Find Temple Master Nothsalea
====
4564
Unlock Nothsalea's Shackles
====
4568
Find the Temple Entrance behind the Waterfall
====
4569
Slay the Vereansu Champion
====
4575
Defend Jacques from the Blackmaul
====
4578
Anoint Raving Ashlanders with Blessed Tincture
====
4583
Collect Southern Scout Report
====
4584
Collect Northern Scout Report
====
4585
Make and Apply a Russula Poultice
====
4586
Slay the Vereansu Casting the Spell
====
4604
Talk to Antu-Niba the Weaver
====
4609
Slay the Vereansu Gulakhan
====
4612
Kill Mathias Raiment's Murderer
====
4623
Collect the Southern Gate Report
====
4624
Collect the Northern Gate Report
====
4625
Collect the Inspection Report
====
4626
Find Evidence of the Messenger
====
4631
Find a Way to Bribe the Nobles
====
4633
Find a Way to Threaten the Nobles
====
4634
Find a Way to Convince the Nobles
====
4641
Bring Weapons to Blacksmith
====
4643
Read Sleeping Scroll in Aphren's Tomb Near <<1>>
====
4644
Find Hlerva and Take his Hand
====
4650
Defend Banner from Final Wave
====
4657
Collect <<1>>'s Ring as Proof of His Death
====
4666
Free the Blighted Prisoners
====
4668
Inform Nethryn's Wife of the Plot
====
4669
Inform Nethryn of Ranae's Plot
====
4674
Report to Patroller Fredrick.
====
4678
Poison Nethryn's Wife's Tea
====
4680
Kill Blackmaul Mercenaries
====
4684
Rescue Countess Ilise Manteau
====
4686
Take Sword to Northern Destroyed Tower
====
4687
Take Sword to Northern Intact Tower
====
4688
Take Sword to Southwest Intact Tower
====
4692
Collect Crown Prince Amal's Sword
====
4695
Give Orders to Captain gro-Aruk
====
4701
Use the Traps on the Daedric Creatures
====
4702
Seek out House Hlaalu Survivors
====
4711
Locate the Sia Ebony Mines
====
4712
Talk to Shade of King Aphren
====
4713
Retrieve King Aphren's Sword
====
4717
Examine the Assembled Plans
====
4728
Find Someone in Narsis With Interest in the Core
====
4739
Talk to the Reflective Spirit
====
4742
Coat Betty Shalk with Musk
====
4747
Use Potion on Godrun gro-Murtag
====
4755
Shoot the Catapult at Ogres
====
4756
Rescue Countess Ilise Manteau
====
4759
Kill Imperials in Stumptown
====
4762
Destroy the Spirits Near the Wards
====
4763
Enter the Trial and Speak to the Guide
====
4765
Speak to the Trial Master to Start the Fight
====
4776
Talk to Farseer Yamsi's Spirit
====
4781
Confront Canonreeve Sorcassil
====
4788
Collect the Mender's Report
====
4789
Collect the Southern Gate Report
====
4790
Collect the Northern Gate Report
====
4791
Collect the Inspection Report
====
4792
Destroy the Lightless Remnants
====
4805
Examine Enemy Supply Crates
====
4813
Talk to <<1>> at the Base of the <<2>>
====
4816
Discover Clues on the Disturbance of the Kwama
====
4817
Find the Remaining Pages of the Journal
====
4820
Collect Centurion Schematics
====
4825
Collect the Southern Gate Report
====
4826
Collect the Northern Gate Report
====
4828
Collect the Head Mender's Report
====
4829
Tell Unarmed Guards to Report for Weapons
====
4830
Gather bones for the <<1>>
====
4831
Enter the Final Chamber in the Doomcrag
====
4834
Search the Warehouse for Evidence
====
4841
Protect the High Councilor
====
4842
Tell the High Councilor of the Assassination Plot
====
4843
Protect the High Councilor
====
4850
Get Noleon Velain's Pickaxe
====
4852
Help the Miner Escape the Tunnels
====
4858
Protect the High Councilor
====
4859
Tell the High Councilor of the Assassination Plot
====
4860
Protect the High Councilor
====
4862
Convince Falena to Break off the Engagement
====
4866
Find Falena at the Tryst Location
====
4867
Go to the Monument and Wound Savard
====
4869
Search the Archives for the Maruhkati Codex
====
4876
Talk to High King Cumberland
====
4879
Collect Key of the General
====
4884
Enter High King Emeric's Palace
====
4886
Collect a Set of Understudy Robes
====
4887
Find a Way to Disguise Yourself
====
4888
Investigate the Sia Ebony Mine
====
4889
Talk to the Mireblossom Bosmer
====
4890
Talk to the Peatwalker Bosmer
====
4895
Talk to the Eastgate Constable.
====
4902
Collect Dalomer's Possessions
====
4904
Search the Scamps for the Wine
====
4905
Use the Wand to Interrigate the Cultists
====
4926
Place Claude's Stash in Pierre's Chest
====
4927
Place Forged Note on Pierre's Table
====
4935
Find the Source of the Salt Rice Pollution
====
4936
Inform Rothala of the Contamination
====
4948
Place Forged Note on Pierre's Table
====
4951
Place Claude's Stash in Pierre's Chest
====
4959
Search Mud Pile by Ancient Statues
====
4974
Listen to Vaermina's Offer
====
4992
Find the Source of the Daedra
====
4993
Fill the Heart Vessel with Cliff Racer Blood
====
4995
Enter Kushibi's Dream and Speak to Her
====
4997
Tap Cumberland on Shoulder
====
5001
Use <<1>> to Teleport Back
====
5007
Reunite Nelin with his Betrothed
====
5023
Free the Mabrigash Captives
====
5042
Talk to <<1>> at the Parley Banner
====
5046
Collect Scroll of the Atronarch
====
5047
Use Scroll of Summoning Near Large Fire
====
5056
Slay the Rogue Mabrigash and Remove Their Souls
====
5057
Return the Totem to the Coiled Shrine
====
5058
Collect the peace offering
====
5120
Find Owner of the Ivory Necklace
====
5122
Find a Way to Open the <<1>>
====
5125
Ask Hansa Eru-Ahhe about the Weapons Courier
====
5127
Defeat the Mabrigash Champion
====
5138
Collect Land Deeds from Hollowed Walkers
====
5141
Find the Rightful Owners of the Deeds
====
5151
Disable the Black Soul Gems
====
5152
Find the Source of the Daedra
====
5153
Find the Rightful Owners of the Deeds
====
5158
Lure Husk to Cave with Charm
====
5182
Use <<1>> to Teleport Back
====
5183
Give the Balac to the Prophet
====
5195
Find a Way to Open the <<1>>
====
5225
Find a Source of Pollution
====
5227
Use Cleansing Ward at the Source
====
5228
Use Cleansing Ward at the Delta
====
5229
Throw Seeds at Altmer Buildings
====
5231
Throw Flowers on Altmer Buildings
====
5232
Challenge the Mabrigash to Find the Courier
====
5235
Defeat the Mabrigash Champion
====
5241
Fill the Heart Vessel with Cliff Racer Blood
====
5242
Collect Giant Wasp Venom for the Heart Chalice
====
5243
Anoint Venom on the Mabrigash Elder
====
5244
Talk to Kushibi Inside the Dream
====
5245
Enter Kushibi's Dream and Free Her
====
5249
Bring the Armor to the Miners
====
5254
Light North Ritual Brazier
====
5256
Light South Ritual Brazier
====
5257
Collect Luminous Russula Caps
====
5258
Use Poison on a Churn Crocodile
====
5259
Give Caps to Five-Tongue Helei
====
5260
Use Poison on a Marsh Slaughterfish
====
5265
Find the Source of <<1>>'s Madness
====
5271
Find and Free Valoria's Brother
====
5272
Return to Valoria with Vestriel's Message
====
5273
Speak with Morgen Shadehands
====
5276
Meet Vestriel and Valoria in the woods.
====
5279
Give the Beetle Meat to One of the Hungry Miners
====
5280
Give the Beetle Meat to a Hungry Miner
====
5282
Feed Oleen's Belongings to Crocodiles
====
5284
Use Soul Gem on Blood Thorn Adepts
====
5293
Lure Wisps Over Capture Gem
====
5300
Feed Shaleen's Belongings to Crocodiles
====
5312
Touch and Protect Sibellec's Cauldron
====
5314
Bring Crate of Fish to Master Vinden
====
5316
Clear the Mines of the Undead Threat
====
5330
Collect the Nix-Hound Samples
====
5331
Don't Leave Gamblers' Cave!
====
5332
Don't Leave Gamblers' Cave
====
5334
Don't Leave Gamblers' Cave!
====
5342
Enter the Conglorium Portal
====
5345
Collect Bloated Kwama Stomachs
====
5351
Use the Elixir and Return the Guar to the Camp
====
5353
Find and Talk to the Smuggling Ringleader
====
5354
Show Letter of Pardon to Olain Smugglers
====
5356
Kill Blacksap Leafstalkers
====
5360
Use the Boots and Return the Guar to the Camp
====
5361
Get the Letter of Pardon from Captain Othrina
====
5368
Find a Way to Gather The Bug Musk Samples
====
5370
Ask Nardan Vanthi about the Musk Screal
====
5371
Ask Dalynea Finyon about the Musk Screal
====
5372
Ask the Concerned Oathman about the Musk Screal
====
5373
Collect a Sample of the Musk Screal
====
5388
Talk to the Sylvan Guard Leader
====
5390
Talk to a Sylvan Ashlander
====
5391
Use Poultices on Injured Wardens
====
5394
Talk to the Beckoning Ghost
====
5396
Find Nythis and Give Her the Note
====
5397
Practice Attack: Advance to Defense
====
5401
Talk to the Beckoning Spirit
====
5409
Practice Defense: Advance to Combat
====
5413
Confront the Rambling Guards
====
5429
See if Nythis and Gharvin Escaped
====
5432
Get Food from the Fire Pit
====
5435
Relax and Enjoy Some Food from the Fire Pit
====
5448
Speak to Nythis at the Overlook
====
5454
Search Waterways of Wayrest
====
5462
Take Stomachs to Receiver Deceiver.
====
5471
Find and Open Cage with Key
====
5475
Kill Mindless Ones and Collect Durak's Key
====
5478
Use Feeder Troughs to Draw Out Betty Shalk
====
5481
Find the Wedding Ring's Owner
====
5487
Talk to the Crossroads Lookout
====
5513
Read the Imperial Contract
====
5519
Obtain Torn Imperial Scraps
====
5532
Discover the Identity of the Culprit
====
5545
Drink Wine in Pool Below Market Square
====
5547
Kill the Summoned Abomination
====
5552
Collect <<1>>'s Ring as Proof of His Death
====
5553
Find the Next Ancient Cenotaph
====
5554
Escort the Silent Warden to the southern exit
====
5571
Find Lighthouse Lenses in Crates
====
5577
- Destroy Cracked Rocks to Find Missing Bag
====
5578
Give Food to Standing Spectators
====
5579
Talk to the Weaponmaster to Start the Duel
====
5581
Place the Shard Upon the Statue of Azura
====
5590
Lure Ervyna outside the Camp
====
5612
Find the Orcish Ritual Totem
====
5613
Find the Stone of Farsight
====
5616
Burn Stolen Goods on the Docks
====
5620
You left the house. Go back and speak with <<1>>.
====
5623
Find Grave of Last Wielder
====
5625
Release the Lighthouse Keeper
====
5626
Investigate the Lighthouse
====
5627
Use Black Soul Gem on Ervyna
====
5628
Talk to High King Emeric in Wayrest
====
5629
Break the Jar of Tunnelmites
====
5637
Talk to Master Vonuvan Retharys
====
5638
Explore the Crypt's Wonders
====
5642
Use <<1>> to Teleport Back
====
5643
Give the Balac to the Prophet
====
5663
Stop the Wagons Transporting Coffins
====
5664
Slay the Enraptured Tribunal
====
5665
Wake the Unconscious Ashlanders
====
5666
Discover What Happened to Danabi Ashbael
====
5669
Ask Disciple Farathan about Raving Curate
====
5672
Bring Artifact to Disciple Farathan
====
5675
Accompany Disciple Farathan to Diviner Vemar
====
5680
Collect Chunk of Grul's Breastplate
====
5681
Ask Hilani for Help Freeing Rin
====
5701
Ask the Guar Herder about the Wellspring
====
5702
Destroy the Guar Foodstuffs
====
5705
Enter the Portal to the Four Trials
====
5706
Solve the Riddle of the First Shrine
====
5707
Solve the Riddle of the Third Shrine
====
5708
Solve the Riddle of the Fourth Shrine
====
5709
Solve the Riddle of the Second Shrine
====
5710
Question a Patriarch in the Chambers
====
5711
Enter Patriarch Leyden's Office
====
5712
Return to the Tribunal Temple in Mournhold
====
5732
Find the Architect's Heart
====
5746
Destroy the Black Soul Gems
====
5747
Slay the Ascended Traitors
====
5761
Use Liniment on Enraged Alits
====
5776
Meet <<1>> at Stonebridge Mill
====
5782
Retrieve Dagger from <<1>>
====
5786
Meet Duchess Lakana Upstairs
====
5832
Enter the Heart of Nychthemeral Temple
====
5833
Find Patriarch Leyden's Phylactery
====
5834
Talk to the Grandmagister of House Dres
====
5835
Destroy Patriarch Leyden's Phylactery
====
5836
Survive the Assassin's Ambush
====
5837
Collect Knight of the Flame Tabards
====
5839
Investigate the Lighthouse
====
5840
Release the Lighthouse Keeper
====
5842
Kill Pirate Captain Ra'Dara
====
5854
Find and Speak to the Exalted Master
====
5861
Speak to the Exalted Master
====
5863
Light Right Garrison Brazier
====
5864
Light Left Garrison Brazier
====
5879
Find Clues about Rosalie's Disappearance
====
5881
Hammerdeath Victory Tokens
====
5884
Deal with Lagrayn in Mournhold
====
5885
Deal with Kaladras in Aldsotha
====
5886
Deal with Am-ri in the Marshes
====
5890
Kill Supernal Dreamer Sisters
====
5954
Explore the Castle's Upper Floor
====
5955
Examine Sir Hughes' Sword in the Throne Room
====
5958
Convince Aron to Destroy the Amulet
====
5959
Obtain a Sample of the Supplement
====
5961
Investigate Gilbert's Cairn
====
5962
Investigate Jeanne's Cairn
====
5980
Ask Captain Veronika About Villagers
====
5998
Kill Supernal Dreamers to Collect the <<1>>
====
5999
Light North Ritual Brazier
====
6000
Light South Ritual Brazier
====
6007
Question People in Narsis about Ranae
====
6008
Question More People about Ranae
====
6059
Find a Way to Collect the Musk Screal Flower
====
6060
Collect a Sample of the Musk Screal
====
6063
Drop Bags into Cargo Barrels
====
6076
Talk to Farathan's Acolyte
====
6082
Search the Warehouse for Evidence
====
6090
Charge the Balac within the Adamantine Tower
====
6091
Charge the Balac within the Crystal Tower
====
6092
Charge the Balac within Red Mountain
====
6093
Search Northern Bosmer Houses
====
6094
Search Southern Bosmer Houses
====
6095
Inform the miners at the camp near the cave
====
6097
Teleport to Adamantine Tower
====
6100
Charge the Balac to the Zero Stone
====
6111
Before the Water Leaks Out
====
6124
Charge the Balac to Crystal-like-Law
====
6131
Escort Arnoit Sidrey to Eagle's Gate
====
6132
Find the propylon index in the tower near the mine
====
6133
Go through the propylon and kill the Dremora Magi
====
6135
Feed Fungus to the Slouchbears
====
6137
Return to the Captured Bosmer
====
6138
Escort the Bosmer Out of the Palisade
====
6139
Return to the Captured Bosmer
====
6149
Escort Arnoit Sidrey to Eagle's Gate
====
6169
Use <<1>> to Teleport Back
====
6170
Give the Balac to the Prophet
====
6182
Kill Marsh Spriggans and Wisps
====
6185
Retrieve the Shadowed Stone
====
6186
Retrieve the Misdirection Shard
====
6187
Retrieve the Gem of Illusions
====
6191
Find the missing Altmer Mage
====
6200
Search Northern Bosmer Houses
====
6203
Speak to Farah in the Woods to the East
====
6212
Retrieve the Shadowed Stone
====
6213
Retrieve the Gem of Illusions
====
6214
Retrieve the Misdirection Shard
====
6221
Speak to Farah in the Marsh to the East
====
6241
Speak to <<1>> to Enter the Prison
====
6250
Choose to leave with the hunters
====
6252
Unlock the Secrets of Cormeir
====
6256
Collect Untarnished Imperial Weapons
====
6258
Collect "The Book of Magic"
====
6259
Collect "Teachings of the Mages Guild"
====
6260
Collect "Curses: Gifts That Keep Giving"
====
6261
Collect an Assassin's Cowl
====
6272
Play Harps in Order to Disarm Trap
====
6277
Destroy the Blacksmith Ward
====
6286
Talk to the Minister of War
====
6287
Talk to the Minister of the Treasury
====
6288
Talk to the Minister of Health
====
6290
Escort Retainer out of the Dungeon
====
6306
Kill The Singer in the Temple
====
6308
Investigate the Attack on the Farm
====
6314
Discover Farmhands' Intentions
====
6322
Talk to the Curative Spirit
====
6323
Use the <<1>> as Part of the Forest Ritual
====
6330
Retrieve Netch Chitin from Poachers
====
6336
Get Another Dog From <<1>>
====
6338
Free Captive Dunkarn Villagers
====
6343
Lead <<1>> Out of Grenstick Mines
====
6344
Destroy the Lighthouse Lamp
====
6345
Bring the Gullygrub Bandit to Justice
====
6356
Collect Tome of the Gray Maybe
====
6357
Collect Tome of the Old Masters
====
6361
Talk to <<1>> to Release Him
====
6366
Talk to Bravosi Dres about His Plans
====
6371
Confront House Cousin Giras
====
6372
Take Ingredients to Akis-Leeda
====
6375
Use Poultices upon the Sick Peasants in the Temple
====
6376
Slay the Slavering Wretches
====
6385
Discover Savure's Fate at the Tribunal Temple
====
6387
Kill Bloodthorn Zombies and Lurchers
====
6390
Slay the Creatures of the <<1>>
====
6391
Replace Orders in Supply Tent
====
6392
Replace Orders in Officer's Tent
====
6393
Replace Orders in Command Tent
====
6394
Replace Orders in Enlisted Tent
====
6396
Destroy First Soultaker's Cairn
====
6397
Destroy Second Soultaker's Cairn
====
6398
Destroy Third Soultaker's Cairn
====
6419
Talk to Captain Heseph Celd
====
6421
Destroy Final Soultaker's Cairn
====
6424
Find the Disguised Graverobber
====
6429
Uncover the Disguised Graverobbers
====
6449
Wait for the Race to Start
====
6476
Activate the Listening Stone
====
6477
Use Poultices on Sick Peasants in the Temple
====
6481
Meet King Eamond at Bangkorai Garrison
====
6498
Release the Retainer from his Cell
====
6504
Retainer Remained in Prison
====
6505
Release the Minister of War
====
6512
Expose Graverobbers Disguised as Mourners
====
6513
Wait for the Princess to Awake
====
6515
Plant Seeds in the Blighted Gnarls
====
6516
Destroy the Daedric Obelisk
====
6523
Place Amulet on the Hortator's Grave
====
6524
Defend the Hortator's Spirit
====
6526
Free Lady Ginie's Retainer
====
6527
Search the Wise-Woman's Hut
====
6528
Use the Dark Tome in the Grove of the Living Dead
====
6534
Talk to Retainer to Start Escort
====
6535
Search the Wise-Woman's Hut
====
6548
Ward Foreigner's Crypt Door
====
6559
Defeat the Sentinel Spirits
====
6564
Place Amulet on the Hortator's Grave
====
6566
Wait for Princess Elara to Wake
====
6570
Collect Wolf Heart from Undead Wolf
====
6571
Collect Human Heart from Risen Soldier
====
6572
Collect Spiritual Essence from Ghost
====
6577
Talk to Groundskeeper Stenric
====
6585
Bring the Hearts to the Mender in Fort Arand
====
6586
Collect Bulbous Cliff Racer Hearts
====
6587
Collect Healthy Cliff Racer Hearts
====
6588
Find Anis Teren in Fort Arand
====
6589
Retrieve the Medical Supplies
====
6598
Talk to Spirit of Queen Therese
====
6603
Capture "Spike" and Bring Him to the Barn
====
6605
Return to the Captured Bosmer
====
6608
Capture "Terror" and Bring Her to the Barn
====
6609
Capture and Bring a Tame Cliff Racer to the Barn
====
6615
Deliver Supplies to the Foreman
====
6620
Kill Wolves near Kerbol's Mill
====
6622
Deliver Supplies to the Carpenter
====
6623
Deliver Supplies to the Mason
====
6624
Talk to Agnes Mavine in Kerbol's Village
====
6637
<<1>> Obtained and Used to Smother Fires
====
6639
Slay the Ashlanders Surrounding Fort Virak
====
6641
Deliver Letter to Legionary Ulmesa
====
6642
Deliver Letter to Hortator Valyne
====
6643
Deliver Letter to Quartermaster Nelvani
====
6644
Capture the Youngest Child of Edam
====
6648
Find the Captured Soldiers
====
6649
Talk to the Captain of Fort Virak
====
6651
Find Hortator Valyne in Fort Virak
====
6653
Talk to the Orlishkaarn Ashkhan
====
6654
Find Evidence of How the Son Died
====
6656
Capture the Middle Child of Edam
====
6657
Capture the Eldest Child of Edam
====
6659
<<1>> Obtained and Thrown at Imperials
====
6661
Talk to Advance Scout at Courtyard Door
====
6674
Destroy Southeast Ballista
====
6675
Destroy Southwest Ballista
====
6678
Rescue the Trapped Mercenaries
====
6681
Burn Lock of Hair on Sentinel's Altar
====
6687
Talk to the Wisp in the North
====
6689
Collect Evermore Soldier's Torso
====
6692
Talk to the Wisp in the Northwest
====
6693
Talk to the Wisp in the West
====
6697
Bring Report to the Dres Hortator
====
6725
Kill the Imperial Saboteurs
====
6733
Ask Raiyad about a Suitable Offering
====
6734
Collect the Chief's Orders
====
6735
Collect the Endearing Letter
====
6736
Collect the Set of Instructions
====
6737
Talk to Garland in the Upper Caves
====
6738
Collect Imperial Weapons and Plant on Orc Corpses
====
6745
Collect Intact Coral Polyps
====
6747
Destroy Apothecary Supplies
====
6749
Obtain Proof of Illegal Activity
====
6752
Recieve the King's Judgement
====
6754
Use <<1>> to Kindle Bonfires
====
6772
Drink the Sightbinding Potion
====
6792
Confront the Wood Orc Shaman
====
6794
Find and Kill the Legionary Scout
====
6796
Left Omaynia without Lighting All Bonfires
====
6802
Summon and Talk to the Scout
====
6810
Plant Banner on Dead Ettins
====
6812
Collect Reach Banners and Use on Dead Ettins
====
6817
Talk to <<1>> About His Plan
====
6819
You Left Navalie's Chambers!
====
6829
Find a Way to Speak to the Orc Great Father
====
6830
Investigate the Eastern Caves
====
6832
Investigate Source of Crying
====
6834
Use Amulet on Eldest Sister
====
6835
Use Amulet on Middle Sister
====
6836
Use Amulet on Youngest Sister
====
6852
Kill the Imperial Soldiers
====
6865
Enter the Heart of the Coral
====
6866
Aid Ula-Tei in the Heart of the Coral
====
6872
Destroy Wanted Posters of Arven
====
6873
Collect Debt from Alchemist Bralyn
====
6874
Collect Debt from Aldyne the Gambler
====
6875
Collect Debt from Gaven the Dockworker
====
6884
Light Lamp in Shavari's Basement at Hallin's Stand
====
6903
Destroy Wanted Posters of Arven
====
6904
Kill Daedra in Nilata Ruins
====
6906
Collect Silver Bark from Trees
====
6908
Use Lantern to Collect Embers
====
6909
Use the Bulbous Polyps to Pacify Swarming Dreugh
====
6917
Collect Belladonna Berries
====
6920
Destroy Crates of Fire Salts
====
6923
Break Equipment to Summon the Sorceress
====
6925
Place Tonic on Island and Wait
====
6930
Aid Ula-Tei in the Heart of the Coral
====
6932
Collect Marent Silain's Skull
====
6933
Collect Ginie Ronise's Skull
====
6934
Collect Benjamin Charmax's Skull
====
6941
Bring Alena to her Son's Grave
====
6949
Recover the Stolen Medicine
====
6950
Question <<1>> About the Medicine
====
6951
Find Evidence of Smuggling
====
6954
Collect Proof of <<1>>'s Death
====
6959
Use Sleeping Powder on the Guards' Rations
====
6961
Stop the Threat to Elden Root
====
6962
Lead Argonian Slaves to Freedom
====
6963
Infiltrate the Slavers' Camp
====
6967
Recover the Stolen Medicine
====
6975
Convince Citizens to Rebel
====
6976
Play Ufa's Drum to Signal Nearby Redguards
====
6986
Free Prisoners at Northern Jail
====
6987
Free Prisoners at Southeast Jail
====
6988
Free Prisoners at Southwest Jail
====
6991
Find Who Requested Your Presence
====
6995
Collect Mountain Tail Samples
====
6996
Scatter Dust of Sanctification
====
6999
Deactivate the Barracks Obelisk
====
7000
Deactivate the West Tower Obelisk
====
7001
Deactivate the East Tower Obelisk
====
7002
Deactivate the Courtyard Obelisk
====
7006
Collect Mountain Tail Samples
====
7009
Break Equipment to Summon the Sorceress
====
7010
Sap the Gaoler and Steal the Shackle Key
====
7011
Collect Mountain Tail Samples
====
7012
Investigate the Suspicious Packages
====
7018
You Left Paggler's Hollow!
====
7019
Find a Place to Drop the Staff
====
7021
Discover the Threat to Elden Root
====
7037
Talk to <<1>> if You Lose Your Dog
====
7044
Teeth Cast into the Sea XXXXX XXXXXX XXXXXXXXX
====
7050
Find the Urn and Break the Seal
====
7058
Other Teeth on Seasent Altar XXXX XXXXXX XXXXXXXXX
====
7062
Ignite Central Imperial Campfire
====
7063
Ignite Eastern Imperial Campfire
====
7064
Ignite Western Imperial Campfire
====
7068
Talk to Imports Overseer Llameni
====
7073
Meet Sal-Zakr in the Large Cavern
====
7075
Find the Woman in the Sketch
====
7077
Drop the Sword in the Fissure
====
7081
Find the Woman in the Sketch
====
7085
Find Evidence of Goldbrand
====
7090
Destroy the Soul Gem Cursing <<1>>
====
7096
Find Evidence of Goldbrand
====
7105
Win 5 Games of Death's Dice
====
7106
Destroy House Dres' Necromantic Ritual
====
7114
Kill Supernal Dreamers and Loot Pages
====
7123
Smash Crystals on Cultist Altar
====
7130
Crush Flowers on Cultist Altar
====
7135
Return to Moonlit Maw Cave
====
7136
Retrieve Key from the Headstone
====
7150
Return to the Battle at Barkbite
====
7158
Find and Use Orlishkaarn Garb
====
7162
Collect Aunt Heba's Ledger
====
7171
Talk to <<1>> at the Iliath Temple
====
7172
Place Essence in the Ceremonial Basin
====
7173
Observe <<1>> Interrogate <<2>>
====
7178
Burn Cliff Racer Hearts at Sacred Braziers
====
7187
Ask about the Spy's Signals
====
7189
Burn Hearts at Sacred Braziers
====
7193
Investigate Forbidden Tomb
====
7198
Deliver Letter to the Barkeep
====
7203
Talk to someone in the Fighters Guild.
====
7207
Find Evidence of Goldbrand
====
7217
Burn the Records in the <<1>>
====
7239
Fighters Guild Signet Ring
====
7276
Use Teleportation Scroll on Sleeping Cultist
====
7284
Calm Spriggans with the Stone
====
7285
Help Padesh Break the Curse
====
7288
Calm Spriggans with the Stone
====
7294
Burn Incense at the Ceremonial Sconces
====
7295
Talk to <<1>> at the Temple Altar
====
7296
Use the <<1>> in the First Pool
====
7297
Use the <<1>> in the Second Pool
====
7298
Use the <<1>> in the Third Pool
====
7301
Return Ancient Bones to Tomb
====
7302
Return Charred Bones to Tomb
====
7312
Talk to <<1>> in the Lower Chamber
====
7313
Retrieve the Peatwalker Totem
====
7316
Sprinkle Ashes Inside Tombs
====
7320
Raise Fourth Redguard Hero
====
7329
Burn Incense at the North Sconce
====
7331
Burn Incense at the South Sconce
====
7332
Burn Incense at the East Sconce
====
7333
Collect Essence from North Sconce
====
7334
Collect Essence from East Sconce
====
7335
Collect Essence from South Sconce
====
7350
Talk to Lord Olivier Belves
====
7351
Defeat the Minister of the Treasury's Champion
====
7352
Defeat the Minister of War's Champion
====
7353
Defeat the Minister of Health's Champion
====
7354
Talk to Lord Alfred Stental
====
7356
Defeat the Minister of the Treasury's Champion
====
7357
Defeat the Minister of War's Champion
====
7358
Defeat the Minister of Health's Champion
====
7360
Give Michelle a Birthday Gift
====
7365
Reach the Ra Gada Wellspring
====
7368
Break Legatus Verro's Shield
====
7369
Give Michelle a Birthday Gift
====
7371
Don't Give Michelle a Gift
====
7374
Run to Healing Redguard Spirit
====
7375
Tell Lluthyne about the Farmhands
====
7379
Run to Healing Redguard Spirit
====
7398
Collect the Prisoner's Key from an <<1>>
====
7399
Talk to <<1>> in the Treetops
====
7405
Find Evidence of Smuggling
====
7406
Collect the Prisoner's Keys
====
7408
Question <<1>> About the Medicine
====
7413
Obtain Proof of Illegal Activity
====
7422
Convince Knights to Join the Cause
====
7424
Talk to the Spirit of Gurles Edier
====
7427
Find the Jewelry Box and Retrieve the Ring
====
7448
Find Tribune Kabra at-Shadr
====
7450
Find the Traitorous Assassin
====
7453
Use <<1>> to Kindle South Bonfire
====
7454
Use <<1>> to Kindle East Bonfire
====
7465
Collect the Prophet's Messages
====
7467
Get the Key to the Warehouse
====
7469
Discover the Vision's Intentions
====
7472
Logged Out without Lighting All Bonfires
====
7473
Use the Nest-Mother's Blessing to Find the Prophet
====
7490
Talk to Shipwright Ramal at the Dockhouse
====
7495
Talk to Gabrielle at the Mages Guild
====
7497
Use Nadine's Scroll to Reveal Assassin at Bazaar
====
7498
Use Nadine's Scroll to Reveal Assassin at the Inn
====
7499
Use Nadine's Scroll to Reveal Assassin Near Palace
====
7519
Deserters Forced to Return
====
7521
Explain Devad's Arrival to <<1>>
====
7524
Explain the Refused Offerings
====
7526
Let <<1>> Continue to Preach
====
7528
Investigate the Foul Waters
====
7537
Investigate the Failing Crops
====
7538
Investigate the Refused Offerings
====
7539
Investigate the Fouled Waters
====
7540
Investigate the Failing Crops
====
7541
Investigate the Refused Offerings
====
7543
Search the Homes for Evidence
====
7551
Remove Monkeys from Sentinel
====
7561
Kill the Warden Hjarand Imposter
====
7562
Meet Telenger Outside Ancestor's Landing
====
7571
Bring the Notes to the Listener
====
7579
Meet Telenger Outside Ancestor's Landing
====
7593
Collect Vivendus' Lost Cargo
====
7594
Retrieve the Ancient Idol from the Archeins
====
7596
Give the Password to the Contact
====
7597
Destroy the Worm Cult Soul Gems
====
7598
Free the Captured Pilgrims
====
7605
Talk to <<1>> for Reinforcements
====
7607
Search the Homes for Evidence
====
7619
Find Pilgrim Neekta at Bogmother
====
7621
Extinguish Fires at the Rain Catcher
====
7623
Extinguish the Fires at the Second Rain Catcher
====
7624
Extinguish the Fires at the Third Rain Catcher
====
7625
Extinguish Fires at the Fourth Rain Catcher
====
7638
Arrange the Pages on the <<1>>
====
7640
Read the Deciphered Parchment
====
7641
Bring the Cure to Neyali before Marimah Dies
====
7644
Restore Shield in South Tower
====
7645
Restore Shield in East Tower
====
7646
Restore Shield in North Tower
====
7654
Use Pitch on a Western Campfire
====
7657
Use Cure in Southern Johad
====
7658
Use Cure in Northwestern Johad
====
7659
Use Cure in Northeastern Johad
====
7661
Use Pitch on a Central Campfire
====
7662
Use Pitch on an Eastern Campfire
====
7664
Wait for Healer to Search Tomb
====
7669
Plant Seed at the Southwest Pillar
====
7670
Plant Seed at the Southeast Pillar
====
7671
Plant Seed at the Northwest Pillar
====
7672
Plant Seed at the Northeast Pillar
====
7675
Extinguish the Fires at the First Rain Catcher
====
7676
Extinguish the Fires at the Second Rain Catcher
====
7677
Extinguish the Fires at the Third Rain Catcher
====
7678
Extinguish the Fires at the Fourth Rain Catcher
====
7679
Extinguish the Fires at the Fifth Rain Catcher
====
7700
Wait for Throne Keeper to Open Door
====
7702
Search the Homes for Evidence
====
7710
Retrieve the Ancient Scroll
====
7720
Use Soul Gem to Summon Spirit
====
7726
Use Soul Gem to Extract Spirit
====
7732
Find and Talk to the Mercenary Leader
====
7739
Confront Scar-Eye and the Necromancer Leader
====
7743
Use Soul Gem to Extract Spirit
====
7747
Use Soul Gem on Telenger's Captor
====
7749
Take Southeast Road out of Ancestor's Landing
====
7766
Confront the Rowdy Bar Patron
====
7771
Talk to the Archein Gaoler
====
7781
Find and return Lu'Kil's head.
====
7783
Learn Information on the Missing Villagers
====
7793
Gather Amulets from Bandits
====
7794
Use Amulets on Frenzied Villagers
====
7796
Disrupt the Protective Barriers
====
7798
Destroy the Defiled Bodies
====
7799
Talk to Lei-Kai at the Port
====
7800
Confront the Traitor at the Wharfmaster's Manse
====
7803
Bring Ledgers to Kee-Scale's Master
====
7804
Collect the Shipping Manifests
====
7807
Steal Medicine from the Army
====
7808
Talk to the Aldmeri Commander About the Situation
====
7809
Steal Medicine from the Army
====
7826
Escort Healer to Deep Tombs
====
7844
Search for Shiri in Lainlyn
====
7856
Find the Trapped Townsfolk
====
7859
Mix the Soup According to Andri's Directions
====
7864
Return to Andri to Get More Mudcrab Delight
====
7881
Speak to Tiela in Bergama on behalf of Casnar
====
7904
Kill Swamp-Addled Argonians
====
7905
Collect Ore from the Mines
====
7921
Return to Andri to Get More Mudcrab Delight
====
7922
Collect the Rock from the Beach
====
7923
Investigate the Supply Crates at the Beach
====
7927
Defeat a Scorpion's Claw Student
====
7928
Defeat a Duneripper's Guard Student
====
7929
Defeat a Lion's Roar Student
====
7941
Find Galley Plans in Lighthouse
====
7966
Talk to Someone in Authority
====
7968
Use Grub Sniffer Lizard Whistle
====
7969
Go to Northern Lizard Feeding Area
====
7970
Go to Northeastern Lizard Feeding Area
====
7971
Go to Southeastern Lizard Feeding Area
====
7972
Go to Southern Lizard Feeding Area
====
7973
Use Grub Sniffer Lizard Whistle
====
7985
Place the Runes on Their Proper Altars
====
7986
Talk to the Shade of Andrial
====
7987
Collect the Rune of Strength
====
7988
Collect the Rune of Compassion
====
7989
Collect the Rune of Wisdom
====
7996
Place the Sulphuric Rock Inside a Gas Vent
====
8000
Ignite an Unstable Gas Plume
====
8002
Slay Firestarter Atronachs
====
8003
Use the Empowered Atronach Core on the sapling.
====
8004
Gather Information about the Withered Hand Army
====
8008
Use the Mask of the Mer on Imperial Charwardens
====
8012
Kill Withered Hand in <<1>>
====
8013
Kill Smouldervale Atronachs
====
8014
Find an Empowered Atronach Core
====
8016
Search the Mire for Evidence
====
8018
Sanctify the Dead with Holy Water
====
8021
Discover Why the Pirates Are Here
====
8023
Talk to the Shade of Andrial
====
8024
Eavesdrop on the Withered Hand
====
8025
Collect a Withered Hand Amulet
====
8030
Collect Contents of <<1)>>
====
8033
Meet <<1>> North of Ogres End
====
8037
Call and Defeat Grave Robber Hayz
====
8038
Call and Defeat Defiler Fadi
====
8039
Call and Defeat Cutpurse Ibal
====
8040
Call and Defeat Amah the Bloody
====
8043
Release the Spirit of <<1>>
====
8046
Release the Spirit of Boss1
====
8047
Release the Spirit of Boss2
====
8048
Release the Spirit of Boss3
====
8050
Discover the Cause of the Warning
====
8053
Collect the Blood of Boars
====
8055
Pour the Chalice Contents Over the Flames
====
8056
Examine the Kothringi Altar
====
8062
Collect Tainted Khajiit Blood
====
8066
Bring the Venom to the Funeral Rite
====
8067
Use the Basin to Collect Asp Venom
====
8075
Steal Medicine from the Army
====
8076
Steal the Medicine from the Army
====
8079
Discover the Fate of the Villagers
====
8080
Get Book of Redguard Poetry for Carnas
====
8081
Get Brass Bracelet for Shamar
====
8082
Speak to Tiela on Casnar's Behalf
====
8083
Speak to Tiela on Shamar's Behalf
====
8092
Discover how Withered Men are Controlled
====
8093
Kill the Sea Troll Uderfrykte
====
8097
Search <<1>>'s Corpse for Clues
====
8098
Investigate Bailiff Fakimal's House
====
8101
Discover the Fate of the Villagers
====
8103
Kill Scaled Constrictors around Lainlyn
====
8105
Slay the Huntsmen's Leader
====
8106
Track down the Hunter-Baron.
====
8107
Track Down the Huntsmen's Leader.
====
8110
Track down the huntsmen's leader.
====
8114
Collect Leafwater Boar Blood
====
8115
Determine the Three Ingredients
====
8123
Return the First Harpy Egg
====
8124
Return the Second Harpy Egg
====
8125
Return the Third Harpy Egg
====
8126
Return the Fourth Harpy Egg
====
8129
Search Captain Munada's Basement
====
8131
Collect Evidence for Istah
====
8135
Give Food to Hungry Residents
====
8140
Disrupt the Protective Barriers
====
8147
Support Keethius' Leadership
====
8148
Discover What Happened to the Village
====
8150
Bring Elennae to Telenger's Camp
====
8156
Disrupt the Protective Barriers
====
8157
Determine the Three Ingredients
====
8160
Determine the Remaining Ingredients
====
8166
Determine the Final Ingredient
====
8169
Kill the Undead of Alakad's Curse
====
8170
Use the Ritual Bowl to Collect Boar Blood
====
8171
Enter Andrial's Chambers and Speak to Her
====
8172
Defeat the Spriggian Guardian
====
8173
Defeat the Knight Guardian
====
8174
Shatter the Guardian's Bindings
====
8175
Shatter the Knight's Bindings
====
8179
Steal Medicine from the Army
====
8183
Confront Scar-Eye and the Necromancer Leader
====
8184
Discover the Cause of the Warning
====
8185
Slay the Children of Sithis around Ildroth
====
8186
Take Crown to <<1>> at Telenger's Camp
====
8188
Use the <<1>> to Repair the <<2>>
====
8191
Collect Ayleid Crownstones
====
8195
Use Musk on Sickly Refugees in Lainlyn
====
8196
Use Musk on Sandborn Corpses
====
8199
Kill Old Split Thumb and Take His Head
====
8215
Collect Signs of Foul Play from the Johad
====
8218
Kill <<zm:1>> and <<zm:2>>
====
8222
Kill Old Split Thumb and Take His Head
====
8225
Use the Tainted Blood from the Shrine Leeches
====
8227
Collect Flesh and Bone from the Worm Cultists
====
8229
Bring Materials to Dan-Shei
====
8230
Stab Dan-Shei's Blade into the Reassembled Corpse
====
8231
Get Venom Antidote From Stablemaster's Stores
====
8236
Apply Antidote to Poison Victims
====
8241
Hear the Gift of the Silvenar Story
====
8243
Present the Offering to Y'ffre
====
8247
Unseal the Heart of the Shrine
====
8257
Meet Elennae in Telenger's Camp
====
8258
Shatter the Guardian's Bindings
====
8259
Shatter the Knight's Bindings
====
8260
Search for the Lion Guard Soldiers
====
8261
Harvest Spine Cactus Cuttings
====
8263
Search for the Lion Guard Soldiers
====
8269
Listen at the Council Lodge Windows
====
8275
Use Water to Revive the Soldiers
====
8276
Remain within the Ruins of Boirelleis
====
8289
Pray at Shrine of the Nords
====
8291
Pray at the Shrine of the Beastmen
====
8293
Pray at the Shrine of Orsinium
====
8295
Pray at the Shrine of Bankorai Pass
====
8313
Find and Defeat the Necromancer
====
8314
Persuade <<1>> to Halt the Attack
====
8319
You Left <<1>>'s Quarters!
====
8326
Speak to the Various Customers of the Bazaar
====
8327
Win a Prize Voucher from the Games Master
====
8330
Ask Merchants about Harpy Eggs
====
8343
Ask a Villager About the Gas Plumes
====
8347
Go to the Worm Cult's Cave
====
8358
Extinguish the Watch Fires
====
8367
Collect Glittering Witchlight Dust
====
8368
Kill the Worm Cult Members
====
8371
Return the Welkynd Stone to the Temple
====
8372
Find the Source of the Voice
====
8375
Find Another Vision around Ildroth
====
8393
Perform Ritual near a Pile of Bones
====
8396
Ran out of time! Go talk to Arlenvor again.
====
8397
Bribe the Sentinel Captain
====
8399
Use Charged Soul Gem near a Pile of Bones
====
8401
Gather Tainted Blood from the Shine's Leeches
====
8404
Find a Way into Valaydia's Lair
====
8407
Return to Arlenvor to try again.
====
8409
Collect Boatswain's Map Piece
====
8410
Collect Lieutentant Gromiar's Map
====
8414
Investigate the Shrine Pools
====
8417
Provide QAT Cat Lady with QA Test Trophy Items
====
8425
Collect Nedic Ghostly Essence
====
8437
Burn the Northern Supply Tent
====
8438
Burn the Eastern Supply Tent
====
8439
Burn the Southern Supply Tent
====
8444
Collect Captain Ravenil's Map
====
8453
Collect Beastfolk Ghostly Essence
====
8454
Collect Orc Ghostly Essence
====
8455
Collect Breton Ghostly Essence
====
8462
Meet Ma'Zarman at the Bazaar
====
8463
Find the Object Ma'Zarman Smells
====
8465
Give Food to Hungry Residents
====
8475
Talk to the Silvenar Prime
====
8483
Talk to Vhannas to Summon the Challenger
====
8490
Bury the Dead in Lainlyn's Canyons
====
8491
Enter the Necromancer's Cave
====
8514
Assassinate Admiral Khamisin
====
8516
Question Guards about <<1>>
====
8527
Collect the Welkynd Conduits
====
8528
Re-Energize the Sconce at the Western Entrance
====
8529
Re-Energize the Sconce at the Southern Platform
====
8530
Re-Energize the Sconce at the Northern Platform
====
8531
Bring Conduits to the Ayleid Guardian
====
8536
Complete the Tablet Transcript
====
8537
Investigate the Storage Barn
====
8539
Inspect the Slain Dominion Scout
====
8543
Combine 8 <<1>> to Create <<2>>
====
8546
Inspect the Slain Dominion Scout
====
8553
Combine 8 <<1>> to Create <<2>>
====
8571
Use Amulet on <<1>> around <<2>>
====
8574
Defeat the Champion to Retrieve the Varla Key
====
8579
Find the Skull's Resting Place
====
8580
Defend Zud-Reen with the Skull
====
8591
Collect All Torches Before Time Runs Out
====
8598
Reanimate Flame Atronach Husks
====
8606
You Didn't Collect All the Torches!
====
8607
Stay in the Pit for Two Minutes
====
8622
Examine the Spices Near Andri
====
8623
Examine the Grains Near Andri
====
8624
Examine the Sugars Near Andri
====
8632
Inspect a Wayrest Lamppost
====
8633
Follow the Street lamp Trail
====
8638
Use the Wand on the Chickens to Collect the Shards
====
8639
Find Exani and Collect the Focus Crystal
====
8640
Find the Traitor and Collect the Focus Crystal
====
8641
Use the Wand on the Chickens to Collect the Shards
====
8642
Bring the Crystals to the Spinners
====
8652
Search Under the Street Lamp
====
8659
Place Urn Behind Storage Shack
====
8662
Place Urn Behind Command Tent
====
8663
Place Urn on North Palisade
====
8664
Place the First Urn Outside the Camp
====
8667
Location Information on the Vulkwasten Betrayal
====
8668
Get the Info Out of the Imperial Prisoner
====
8670
Collect Hammerdeath Victory Tokens
====
8671
Bring Transcript to Ayleid Guardian
====
8673
Get Keys from Risen and Free Prisoners
====
8675
Defeat the Champion to Retrieve the Varla Key
====
8700
Discover the Statues' Puzzle
====
8707
Get the Info Out of the Imperial Prisoner
====
8710
Find the Traitor and Collect the Focus Crystal
====
8712
Use the Wand on the Chickens to Collect the Shards
====
8713
Slay the Servant of Vaermina
====
8714
Kill Risen and Release Their Spirits
====
8719
Visit the Scorched Sapling
====
8720
Use Scamp Head on South Portal
====
8721
Use Scamp Head on East Portal
====
8722
Use Scamp Head on West Portal
====
8723
Use Crushed Flowers on North Portal
====
8724
Talk to Rebel Leader Enerist
====
8731
Search the West Gate for Survivors
====
8734
Visit the Scorched Sapling
====
8745
Talk to a Moth Priest in Shornhelm
====
8746
Use the Mudcrabs to Collect the Bone Ring
====
8750
Give the Sleeping Tonic to Thorne
====
8751
Ignore Kikala's Request and Wish Thorne the Best
====
8753
Go to the Upstairs Room at Cloudy Dregs Inn
====
8761
Search for Evidence of Archein Spies
====
8762
Disrupt the east vortex of power
====
8763
Disrupt the west vortex of power
====
8767
Lead the Trooper to Armaments
====
8769
You have died and lost the trooper.
====
8770
You have lost the trooper.
====
8771
You cannot leave the area with the trooper.
====
8774
Plant Reclaiming Seeds in Slain Imperial Invaders
====
8785
Use the Vine Net on Fleeing Imperial Spies
====
8786
Collect and Investigate the Blood Offering
====
8787
Burn the North Tower Marker
====
8789
Burn the South Tower Marker
====
8795
Use the Charm on the Last Tree
====
8796
Kill the Worm Cult's Minions
====
8806
Teleport to Shornhelm from the Wayrest Mages Guild
====
8825
Crush Flowers on Cultist Altar
====
8826
Bring News to the Reed Leader
====
8827
Bring News to the Hide Leader
====
8828
Bring News to the Stone Leader
====
8829
Talk to the Chief of Hissmir
====
8834
Crush Flowers on Cultist Altar
====
8835
Use the Charm on the Last Tree
====
8851
Place Dreugh Eggs in Nests
====
8864
Get the Fighters Guild's Money
====
8865
Never Seen (Intimidate Merchant)
====
8870
Bribe the Sentinel Captain
====
8879
Tell <<1>> How the Goods Should be Divided
====
8886
Get the Fighters Guild's Money
====
8894
Obtain the Blood of a Sacrifice
====
8897
Get the Fighters Guild's Money
====
8902
Investigate the Interesting Barrel
====
8903
Investigate Suspicious Barrels
====
8906
Assassinate General Rufinus Maximus
====
8907
Use <<1>> on Wamasu Corpses
====
8910
Use Portal to Quagmire and Slay the Daedric Spirit
====
8913
Lead the Cultist to the Cave
====
8915
Bring the Cultist to the Cave
====
8918
Use Portal to Quagmire and Slay the Daedric Spirit
====
8922
Kill the Imperial Commander
====
8924
Bring the Cultist to the Cave
====
8931
Kill Bonesnap Goblins and Ogres
====
8932
Collect Debt from Louis Ervine
====
8936
Collect Debt from Padier Nytte
====
8937
Collect Stone from Grave Behind Temple
====
8938
Collect Debt from Padier Nytte
====
8939
Look for Captain Marck at the Wayrest Docks
====
8940
Pay off Captain Marck's Debt
====
8941
Persuade S'rashi to forgive the debt
====
8949
Lead the Cultist to the Cave
====
8951
Find the General's Personal Effects
====
8952
Kill Captain Marsinius for Command Center Key
====
8953
Find the General's Personal Effects
====
8958
Use Portal and Slay the Daedric Spirit
====
8965
Find the First Amulet Piece
====
8968
The <<1>> Put the Fire Out!
====
8970
Kill Scamps and Take their Heads
====
8972
Use Daedric Circle to Sacrifice Cultist
====
8973
Talk to Farah at the Bottom of the Platform
====
8979
Find the Second Amulet Piece
====
8980
Find the Third Amulet Piece
====
8981
Defeat the Huntsman Defenders
====
8985
Summon and Defeat the Huntress
====
8988
Return to Grand Melee Arena
====
8989
Return to the Grand Melee Arena
====
8993
Find the Supernal Dreamer Robes
====
8995
Find the Ceremonial Goblet
====
8998
Find Rama at Cumberland's Watch
====
9005
Discover the location of the Dream Shard
====
9011
Talk to an <<1>>Talk to an <<1>>
====
9027
Give Rations to Starving Peasants
====
9028
Find the First Amulet Piece
====
9029
Find the Second Amulet Piece
====
9030
Find the Third Amulet Piece
====
9032
Collect Debt from Ugurz' Lockbox
====
9034
Help the villager reach his house to the north
====
9037
Discover the Statues' Puzzle
====
9049
Find Evidence Incriminating Adima
====
9052
Play Three Harps in the Correct Order
====
9059
Discover the Statues' Puzzle
====
9060
Summon and Defeat the Huntress
====
9063
Track Down the Huntsmen's Leader
====
9066
Testing text overwrite issue
====
9070
Gain Access to Hosni's Dream
====
9083
Talk to a Gate Guard at At-Tura Estate
====
9089
Use the Prince's Crown atop the Tower
====
9091
Talk to <<1>> Outside the Main Gate
====
9093
I need to go outside the Daggerfall gates.
====
9094
Return to Andre with 1 piece of Planed Maple.
====
9096
Show Gaetheart 1 piece of Planed Green Maple.
====
9102
Collect the <<1>> to Free Hosni
====
9103
Return the Dream Shard to Abbot Durak
====
9104
Collect Conjuration Box Key
====
9105
Find the Captured Spirit Warden
====
9107
Close Conjuration Box in North Tower
====
9108
Close Conjuration Box in South Tower
====
9109
Reveal and Slay the Daedra
====
9122
Go to the Forester Crafting Table.
====
9131
Talk to Forester Gaerheart.
====
9157
I need to go down to the river behind the Smithy
====
9158
Show Smith gro-Izbur 1 oxidized copper ingot
====
9161
Destroy Evidence of Amorline
====
9165
Go to the Smith Crafting station.
====
9170
Go to the Smith Crafting Station.
====
9171
I must talk with Smith gro-Izburg.
====
9172
Collect the Essence of a Lovesick Spirit
====
9174
Kill Blackmaul Mercenaries
====
9175
Touch the Scorched Sapling
====
9176
Find Vardishal at the Grove
====
9177
Find the First Amulet Piece
====
9178
Find the Second Amulet Piece
====
9179
Find the Third Amulet Piece
====
9185
Read the Dreamer's Scroll of Power
====
9186
Light North Ritual Brazier
====
9187
Light South Ritual Brazier
====
9190
Summon and Kill the Daedra
====
9192
I need to go outside of the city walls.
====
9193
Show Outfitter Wickton a cured thin leather hide.
====
9195
Research the Jack and then talk to Wickton.
====
9196
Go to the Outfitter crafting table.
====
9200
I must talk with Outfitter Wickton.
====
9201
Go to the Smith Outfitter Crafting Table.
====
9205
Talk to the Winged Twilight
====
9210
Free the Infected Peasants
====
9211
Use <<1>> on and Kill Blackmaul
====
9217
Find smoky garnet on the slopes of Mt. Dague.
====
9219
Find <<1>> in the Farms South of Wind Keep
====
9225
Reunite Marlene with her Brother
====
9232
Show the Dremora Head to Marlene Vanne
====
9233
Reunite Marlene with her Brother
====
9242
Go to the Runecrafter crafting table.
====
9248
Go to the Runecrafter Station.
====
9249
I must talk with Runecrafter Ashton.
====
9250
Reunite Marlene with her Brother
====
9255
Examine the Broken Weapons Crate
====
9256
Confront Lord Montclair in his Cavern
====
9263
Confront Lord Montclair's Spirit in his Crypt
====
9266
Talk to the Apprentice Smith
====
9268
Collect Strange Imperial Helmet and Pauldrons
====
9269
Collect Imperial Armor Fragments
====
9278
Uncover Leila Xane's Memories
====
9279
Help <<1>> Find Her Last Memories
====
9285
Defeat Marienne's Hired Help
====
9286
Collect Strange Imperial Cuirass and Gloves
====
9287
Collect Strange Imperial Greaves and Boots
====
9291
Find Evidence Implicating the Blackmaul
====
9304
Talk to Winged Twilight in Godrun's Dream
====
9305
Drag Omen into Azura's Light
====
9308
Use the Talisman on Slain Soldiers of Montclair
====
9310
Bring the Talisman to Scarlette behind the Mansion
====
9315
Take the Talisman to <<1>> behind the Mansion
====
9318
Help Murk-Watcher Kill Blackmaul
====
9319
Use <<1>> to Enthrall Crocodile
====
9324
Read the Dreamer's Scroll of Power
====
9334
Remove Looters From the Battlefield
====
9336
Recover the Focusing Crystals
====
9357
Search the Pirate Ship for Oil
====
9364
Seek and Destroy Dampening Crystals
====
9372
Talk to Inwold Vanne's Father
====
9374
Talk to the Lighthouse Keeper
====
9387
Take Aphren's Sword to Mira at Her Crypt
====
9389
Toss the Skulls upon the Charnel Heap
====
9390
Refine the Green Maple into Planed Green Maple
====
9391
Collect <<1>> at Broken Levee
====
9392
Collect 5 pieces of Oxidized Ore
====
9393
Make an Oxidized Copper Ingot
====
9395
Use the Medallion to Destroy the Portal
====
9397
Talk to Sir Hughes in Alcaire Castle
====
9398
Find a Way into the Manor Basement
====
9399
Search for Clues to Identify "Almandine"
====
9404
Convince Arlie to Close the Portal
====
9405
Bury Gathan's Bones at the Shrine in <<1>>
====
9413
Investigate The Midnight Swell
====
9432
Toss Skulls on Charnel Heap
====
9437
Collect House Key from William Nurin
====
9438
Talk to Ganise in the House
====
9444
Destroy the Northern Ritual Stone
====
9449
Look for Sir Gregory's Wife in the Market
====
9456
Light the Braziers at the Fire Altar
====
9460
Talk to Duchess Lakana in Her Room
====
9461
Confront Thoda for Information
====
9464
Destroy the Southern Ritual Stone
====
9465
Destroy the Eastern Ritual Stone
====
9466
Destroy the Western Ritual Stone
====
9476
Talk to Verandis Ravenfeld
====
9484
Search for Evidence Against Thoda
====
9491
Build Scarecrow at East Cliff
====
9492
Build Scarecrow at West Cliff
====
9493
Build Scarecrow near Jonne
====
9494
Go to Sir Hughes House and Wait for Him
====
9496
Search the Castle for Clues
====
9498
Light Candles in Proper Order
====
9499
Collect the Coin of the Never Ending Waters
====
9501
Collect the Fragrance of Royalty
====
9502
Collect the Blood of the Enemy
====
9503
Light the Remains and Defeat <<1>>
====
9504
Use Sword to Captue Spirits
====
9508
Find Out What Happened to <<1>>
====
9521
Cast Sir Edain's Sword into the Fissure
====
9522
Recruit Farmers for Northpoint's Defense
====
9526
Investigate The Midnight Swell
====
9529
Go to the Statue behind Alcaire Keep
====
9537
Talk to Chancellor Brann in the Manor
====
9539
Kill a member of the Daggerfall Covenant.
====
9542
Destroy the North Daedric Portal
====
9543
Destroy the South Daedric Portal
====
9544
Destroy the East Daedric Portal
====
9545
Destroy the West Daedric Portal
====
9547
Kill a member of the Ebonheart Pact
====
9550
Learn More about the Curse
====
9552
Kill any Daggerfall Covenant Guard
====
9553
Kill any Ebonheart Pact Guard
====
9555
Attune the Runestone to the Portal.
====
9563
Find a Way to Destroy the Portal
====
9564
Achieve Partial Attunement of the Runestone
====
9565
Achieve Minor Attunement of the Runestone
====
9566
Achieve Major Attunement of the Runestone
====
9567
Complete the Runestone Attunement
====
9572
Talk to Chancellor Yvette in the Manor
====
9573
Find a Way to Destroy the Portal
====
9577
Talk to the Spirit of Sir Edain
====
9584
Kill the Infected Lion Guard
====
9594
Search for Evidence Against Thoda
====
9614
Recapture the Crusader Sword
====
9619
Capture the Staff of Chaos
====
9620
Capture the Southern District
====
9632
Capture the Western District
====
9633
Capture the Eastern District
====
9637
Use the Talisman on Slain Soldiers of Montclair
====
9641
Talk to the {Breton quest giver}.
====
9654
Capture the Crusader's Sword
====
9657
Capture the Staff of Chaos
====
9658
Ascend the Stairs to the <<1>>
====
9662
Capture the southern District
====
9663
Capture the western District
====
9664
Capture the Eastern district
====
9672
Find the Clue in Dead Man's Berth
====
9673
Find the Clue in the Hall of Feasts
====
9674
Find the Clue on the Moss-Stone Throne
====
9680
Find Out More About the Koeglin Lighthouse
====
9699
Capture the Crusader's Sword
====
9706
Capture the Staff of Chaos
====
9707
Capture the sourthern district
====
9708
Capture the western district
====
9710
Capture the Eastern District
====
9715
Find the Ravenwatch Bodies in the <<1>>
====
9716
Destroy Karnosis' Soulfount
====
9723
Kill Ten Ebonheart Players
====
9724
Kill ten Daggerfall player
====
9731
Kill twenty Daggerfall guards
====
9732
Kill twenty Ebonheart guards
====
9749
Travel to Castle Black Boot
====
9750
Travel to Castle Bloodmayne
====
9781
Kill Pitfighters to Gain an Audience
====
9792
PC kills 10 Midnight Union
====
9794
Talk to the Ravenwatch Scout
====
9796
Douse Fire at Merrion's House
====
9801
Douse Fire at Willem's House
====
9802
Douse Fire at Grendy's House
====
9810
Find <<1>> and <<2>> in the <<3>>
====
9839
Travel to Warden Lumbermill
====
9841
Scout Glademist lumbermill
====
9843
Travel to Rayles Lumbermill
====
9844
Travel to Glademist Lumbermill
====
9846
Travel to Aleswell Lumbermill
====
9847
Travel to Dragonclaw Lumbermill
====
9848
Travel to Chalman Lumbermill
====
9849
Travel to Arrius Lumbermill
====
9850
Travel to Kingscrest Lumbermill
====
9851
Travel to Farragut Lumbermill
====
9852
Travel to Blue Road Lumbermill
====
9853
Travel to Drakelowe Lumbermill
====
9855
Travel to Alessia Lumbermill
====
9856
Travel to Faregyl Lumbermill
====
9857
Travel to Roebeck Lumbermill
====
9858
Travel to Brindle Lumbermill
====
9859
Travel to Black Boot Lumbermill
====
9860
Travel to Bloodmayne Lumbermill
====
9868
Collect the <<1>> from the Throne Room
====
9869
Display Northpoint's Banner in <<1>>'s Camp
====
9870
Get a Sweet Apple from Radava
====
9873
Kill Ten Ebonheart players
====
9874
Kill Ten Daggerfall players
====
9876
Kill Twenty Daggerfall guards
====
9877
Kill Twenty Ebonheart guards
====
9898
Kill Ten Aldmeri Dominion players
====
9899
Kill Ten Ebonheart Players
====
9901
Kill Twenty Aldmeri Guards
====
9902
Kill Twenty Ebonheart guards
====
9916
Search for the Wagon North of Trader's Meet
====
9919
Search the Cave for the Moth Priests
====
9928
Travel to Castle Black Boot
====
9929
Travel to Castle Bloodmayne
====
9947
Ask About the Wagon at Trader's Meet
====
9983
Travel to Warden Lumbermill
====
9984
Travel to Rayles Lumbermill
====
9985
Travel to Glademist Lumbermill
====
9987
Travel to Aleswell Lumbermill
====
9990
Travel to Dragonclaw Lumbermill
====
9991
Travel to Chalman Lumbermill
====
9992
Travel to Arrius Lumbermill
====
9993
Travel to Kingscrest Lumbermill
====
9994
Travel to Farragut Lumbermill
====
9995
Travel to Blue Road Lumbermill
====
9996
Travel to Drakelowe Lumbermill
====
9997
Travel to Alessia Lumbermill
====
9998
Travel to Faregyl Lumbermill
====
10000
Travel to Roebeck Lumbermill
====
10001
Travel to Brindle Lumbermill
====
10002
Travel to Black Boot Lumbermill
====
10003
Travel to Bloodmayne Lumbermill
====
10007
Open the Cages and Slay the Peasants
====
10013
Free the Imprisoned Peasants
====
10025
Travel to Castle Black Boot
====
10026
Travel to Castle Bloodmayne
====
10039
Burn Nord Supplies at the Farmlands Camp
====
10040
Burn Nord Supplies at the Pilot Islands Camp
====
10044
Slay Nords on Northpoint's Coast
====
10046
Wait for <<1>> to Break the Spell
====
10069
Scout Glademist lumbermill
====
10072
Scout Dragonclaw lumbermill
====
10073
Collect Noleon Velain's Pickaxe
====
10076
Find the Message to Skorsgaard
====
10077
Find a Translator for the Message
====
10079
Scout Kingscrest lumbermill
====
10081
Scout Blue Road lumbermill
====
10082
Scout Drakelowe lumbermill
====
10087
Scout Black Boot lumbermill
====
10088
Scout a Bloodmayne lumbermill
====
10094
Kill Thirty Ebonheart Players
====
10095
Kill thirty Daggerfall players
====
10097
Kill Fifty Daggerfall Covenant Guards
====
10098
Kill Fifty Ebonheart Guards
====
10113
Examine the Skeleton Atop the Altar
====
10116
Collect the Royal Fragrance
====
10162
Release Souls at the First Soulfount
====
10163
Release Souls at the Second Soulfount
====
10164
Release Souls at the Third Soulfount
====
10175
Capture Glademist Lumbermill
====
10177
Capture Aleswell Lumbermill
====
10178
Capture Dragonclaw Lumbermill
====
10179
Capture Chalman Lumbermill
====
10181
Capture Kingscrest Lumbermill
====
10182
Capture Farragut Lumbermill
====
10183
Capture Blue Road Lumbermill
====
10184
Capture Drakelowe Lumbermill
====
10185
Capture Alessia Lumbermill
====
10186
Capture Faregyl Lumbermill
====
10187
Capture Roebeck Lumbermill
====
10188
Capture Brindle Lumbermill
====
10189
Capture Black Boot Lumbermill
====
10190
Capture Bloodmayne Lumbermill
====
10194
Kill Thirty Aldmeri Players
====
10195
Kill Thirty Ebonheart Players
====
10198
Kill Fifty Ebonheart Guards
====
10209
Enter the Adamantine Tower
====
10210
Talk to an Alliance Battlemaster
====
10219
The brazier has been quenched!
====
10235
Enter the Necropolis Underground
====
10250
You abandoned the brazier!
====
10261
Gain Entry to the Lerineaux Estate
====
10267
Enter the Upper Level Ayleid Ruins
====
10272
Find <<1>> in the Southern Farms
====
10276
Talk to <<1>> of House Tamrith
====
10277
Talk to <<1>> of House Dorell
====
10280
Find the Pages of Montclair's Orders
====
10283
Tear Down Recruitment Posters
====
10286
Restore Ansei Radan's Ward
====
10293
Kill Bloodthorn Assassins and Search for Verrik
====
10302
Enter the Final Chamber in the <<1>>
====
10306
Collect the Foulpit Wraith's Cloak
====
10307
Free <<1>> by Destroying Crystals
====
10308
Collect an Untarnished Spriggan Heart
====
10321
Use the Bucket to Put Out the Small Fires
====
10324
Use the Bucket on the Small Fires
====
10327
Find the Trade District Alleys
====
10328
Discover How Leila Xane Died
====
10329
Discover Why Leila Xane Died
====
10330
Discover Where Leila Xane Died
====
10345
Collect a Pair of Imp Eyes
====
10346
Use the Bucket on the Fires
====
10347
Fill the Bucket Up with Water
====
10361
Perform the Ritual with <<1>>
====
10364
Search the South Trade District Alley
====
10371
Bring the Survivors to the Docks
====
10374
Talk to Edgard the Innkeeper
====
10381
Talk to Marlene the Blacksmith
====
10383
Find the Picture of Marlene
====
10384
Find Marlene's Lucky Hammer
====
10400
Slay the Infected Priest of Arkay
====
10401
Slay the Infected Mages Guild Member
====
10406
Collect the Black Soul Gem
====
10407
Use the Black Soul Gem on Ghostly Villagers
====
10408
Defeat the Cursed Shade of Rosalind
====
10411
Discover the Fate of <<1>>
====
10415
Kill Bloodthorn Cult Members
====
10416
Rescue Captive Camlornians
====
10420
You have died, and Elise is lost!
====
10421
You have abandoned Elise by logging out!
====
10426
Talk to Lieutenant Marlene
====
10430
Collect the Blades of the Alessian Generals
====
10446
Search the West Trade District Alley
====
10452
Craft an Apprentice Shield
====
10457
Convince Pale Talon against Attacking Lainlyn
====
10459
Kill <<1>> and take her head.
====
10465
Bring the Researcher to the Ripple Points
====
10467
Kill <<1>> and Take Her Head
====
10468
Purchase Pitch from Eliodie Vien
====
10470
Collect <<1>> and give them to <<2>>
====
10474
Create an Apprentice Sword
====
10475
Burn a Tent to Cause a Distraction
====
10477
Siphon Power from <<1>> Corpses
====
10478
Seal the Charm's Power at the Tower Altar
====
10482
Leave the Tent and Watch What Happens
====
10491
Talk to <<1>> to Travel to the Imperial City
====
10508
Slay the Infected Priest of Arkay
====
10509
Slay the Infected Mages Guild Member
====
10512
Cure the Infected Priest of Arkay
====
10513
Cure the Infected Mages Guild Member
====
10519
Use the Gem to Free Villager Spirits
====
10521
Return to Outfitter Wickton
====
10522
Cure the Infected Priest of Arkay
====
10523
Cure the Infected Mages Guild Member
====
10524
Slay the Infected Priest of Arkay
====
10525
Slay the Infected Mages Guild Member
====
10528
Talk to Guy LeBlanc at the South Wyress Enclave
====
10530
Find Information from Bloodthorn Cultists
====
10558
Kill Daedra in Aswala Stables
====
10580
Talk to Priest of Tu'whacca
====
10586
Defeat the Cursed Shade of Rosalind
====
10588
Take the Werewolf to the Cave
====
10608
Gather Water from the Well
====
10622
Rescue Captive Camlornians
====
10625
You have died, and Elise is lost!
====
10626
You have abandoned Elise by logging out!
====
10634
Enter the Red Rook Safehouse
====
10635
Collect Red Rook Disguises
====
10652
Confront <<1>> in the Graveyard
====
10660
Seal the Charm's Power at the Tower Altar
====
10677
Talk to Husayn to Get Another Researcher
====
10685
Scout Glademist Lumbermill
====
10692
Get Back to the Direnni Base Camp
====
10693
Reveal and Defeat the Alessian Shadow Scouts
====
10698
Use Poultices on Injured Guards
====
10699
Scout Dragonclaw Lumbermill
====
10701
Go to Rosalind and Leon's Home
====
10707
Meet <<1>> at the Impervious Vault
====
10711
Scout Kingscrest Lumbermill
====
10715
Scout Blue Road Lumbermill
====
10717
Scout Drakelowe Lumbermill
====
10723
Use Rosalind's Blade to Defeat Wraiths
====
10724
Return to Leon and Rosalind's Home
====
10726
Uncover the Withered Hand's Plan
====
10730
Enter the Adamantine Tower
====
10731
Wait for <<1>> to Open Vault
====
10742
Scout Black Boot Lumbermill
====
10744
Scout Bloodmayne Lumbermill
====
10749
Learn Recipe and Talk to Gaerheart
====
10754
Listen to Parmion's Speech
====
10757
Find Alana in the Enemy Encampment
====
10758
Find Alana In the Enemy Camp
====
10759
Use Fire to Defeat Faolchu
====
10762
Leave the Crypt and Talk to Sarvith
====
10763
Return the Black-Iron Sword
====
10764
Return the Cracked Gold Crown
====
10765
Return the Engraved Trophy Tusk
====
10769
Learn Recipe and talk to Zosh
====
10773
Collect the Magistrate's Writ
====
10782
Find the <<1>> in the Locked Tower
====
10789
Find the Cracked Gold Crown
====
10790
Find the Engraved Trophy Tusk
====
10792
Return the Black-Iron Sword
====
10793
Return the Cracked Gold Crown
====
10794
Return the Engraved Trophy Tusk
====
10797
Collect Catnip for QAT Cat Lady
====
10798
Provide QAT Cat Lady with QA Test Trophy Items
====
10817
Wait for the Race to Start
====
10842
Free <<1>> by Destroying Crystals
====
10849
Get Stone Fetish from Baandari Merchants
====
10850
Talk to Baandari Merchants
====
10852
Return the Pelts to Udamaji
====
10855
Summon an Elemental Guardian
====
10858
Get a Bloodthorn Cultist's Heart
====
10860
Burn the Second Large Vine
====
10870
Find the Captain of the Ship
====
10887
Kill any Fifty Enemy Players
====
10888
Kill Fifty Ebonheart Players
====
10891
Kill Fifty Daggerfall Players
====
10893
Assist the Lion Guard On Their Battle Charge
====
10896
Kill a Hundred Enemy Guards
====
10898
Kill Twenty Ebonheart guards
====
10899
Kill 100 Daggerfall Guards
====
10900
Capture all Ebonheart Keeps
====
10901
Capture all Daggerfall Covenant Keeps
====
10909
Ask <<1>> to perform the rite.
====
10943
Lock the Main Camlorn Gate
====
10956
Acquire the Midnight Talisman
====
10962
Refine the Green Maple into Planed Green Maple
====
10975
Find Gabrielle Benele's Camp
====
10981
Discover the Location of the Ansei Wards
====
10983
Kill Undead Near the Crypt
====
10995
Take the Portal Back to the Redoubt
====
11002
Capture Glademist Lumbermill
====
11004
Capture Aleswell Lumbermill
====
11005
Capture Dragonclaw Lumbermill
====
11006
Capture Chalman Lumbermill
====
11008
Capture Kingscrest Lumbermill
====
11009
Capture Farragut Lumbermill
====
11010
Capture Blue Road Lumbermill
====
11011
Capture Drakelowe Lumbermill
====
11012
Capture Alessia Lumbermill
====
11013
Capture Faregyl Lumbermill
====
11015
Capture Brindle Lumbermill
====
11016
Capture Black Boot Lumbermill
====
11017
Capture Bloodmayne Lumbermill
====
11042
Kill Bloodthorn Lord Velian
====
11045
Search for the Missing Women
====
11046
Talk to Marion at the North Wyress Enclave
====
11049
Search for Information on the Kidnappings
====
11050
You may not log out during an escort.
====
11051
You have died during an escort.
====
11054
Talk to General Olivia in the Western Part of Camp
====
11057
Lure the Wolf Illusion Through the Fire
====
11059
Help the Lion Guard Kill Werewolves
====
11061
Take the <<1>> to the Ritual Site
====
11063
Search for the Missing Women
====
11066
Use the Amulet to Summon The Guardians.
====
11070
Kill Thirty Daggerfall Players
====
11078
Learn the Recipe and Talk to Gaerheart
====
11080
Talk to Geaheart to learn more
====
11085
Free Red Rook Wretches inside Eagle's Brook
====
11086
Talk to Gaerheart to learn more
====
11091
Show Gaerheart Crafted Shield
====
11092
Craft an Apprentice Shield
====
11093
Ask Gaerheart to Learn More
====
11094
Craft an Apprentice Shield
====
11095
Purchase Pitch from Eliodie Vien
====
11096
Craft an Apprentice Shield
====
11097
Ask Gaerheart to learn more
====
11098
Collect Smoky Hrotanda Gems
====
11100
Talk to Ashton to learn more
====
11101
Learn the Recipe and Talk to Ashton
====
11105
Talk to Runecrafter Ashton
====
11106
Talk to Ashton to learn more
====
11107
Purchase Sandstone  from Timmon Hastien
====
11110
Kill Fifty Aldmeri Players
====
11111
Kill Fifty Ebonheart Players
====
11112
Capture Every Aldmeri Keep
====
11119
Capture Every Ebonheart Keep
====
11121
Collect the Shard from the Undead
====
11122
Collect the Shard from the Hidden Soldier
====
11127
Ask gro-Izburg to learn more
====
11130
Learn the Recipe and Talk to gro-Izburg
====
11131
Talk to gro-Izburg to learn more
====
11134
Talk to go-Izburg to learn more
====
11141
Burn the Fourth Large Vine
====
11158
Kill Ten Daggerfall Players
====
11184
Bless Dead Soldiers at <<1>>
====
11204
Use Password to Board the Iliac Rider
====
11220
Listen to Rosalind and Leon's Discussion
====
11234
Search the Southeast Warehouse
====
11237
Search the Northeast Warehouse
====
11240
Repair Ships at Sentinel Docks
====
11243
Work with Sentinel Guards against Ildani
====
11262
Collect Barrels of Kindlepitch
====
11265
Bring the Townspeople to the Cathedral
====
11278
Scout Glademist Lumbermill
====
11284
Scout Dragonclaw Lumbermill
====
11293
Scout Kingscrest Lumbermill
====
11297
Scout Blue Road Lumbermill
====
11299
Scout Drakelowe Lumbermill
====
11305
Collect Fibrous Mort Flesh
====
11312
Scout Black Boot Lumbermill
====
11314
Scout Bloodmayne Lumbermill
====
11316
Honor the Winvale Patriarch
====
11317
Honor the Winvale Matriarch
====
11332
Place a Candle at the Winvale Founder's Tomb
====
11341
Talk to Wickton to learn more
====
11370
Enter the Barricaded House
====
11373
Gain Access to the Barricaded House
====
11379
Place Barrel at West Support Beam
====
11384
Place Barrel at East Support Beam
====
11415
Learn the Recipe and Talk to Wickton
====
11419
Find and Return the Black-Iron Sword
====
11420
Find and Return the Cracked Gold Crown
====
11421
Find and Return the Engraved Trophy Tusk
====
11422
Find and Return the Green Aegis
====
11424
Meet Tamien Sellan at the Storage House
====
11426
Capture Glademist Lumbermill
====
11428
Capture Aleswell Lumbermill
====
11429
Capture Dragonclaw Lumbermill
====
11430
Capture Chalman Lumbermill
====
11433
Kill Bloodthorn Lord Velian
====
11435
Capture Kingscrest Lumbermill
====
11436
Capture Farragut Lumbermill
====
11437
Capture Blue Road Lumbermill
====
11438
Capture Drakelowe Lumbermill
====
11439
Capture Alessia Lumbermill
====
11441
Capture Faregyl Lumbermill
====
11442
Capture Roebeck Lumbermill
====
11443
Capture Brindle Lumbermill
====
11444
Capture Black Boot Lumbermill
====
11445
Capture Bloodmayne Lumbermill
====
11469
Find a Way to Break the Spell
====
11472
Kill <<1>> and Take His Head
====
11476
Search for Missing Persons
====
11478
Use Pan's Potion on Injured <<1>>
====
11479
You Left the Adamantine Tower
====
11480
Kill Thirty Aldmeri Players
====
11486
Kill Fifty Daggerfall Guards
====
11489
Speak to the Vision of Angof
====
11490
Attune the Crystal to the Western Point
====
11491
Attune the Crystal to the Southern Point
====
11492
Attune the Crystal to the Eastern Point
====
11494
Bring the Villager to the South Tower
====
11495
Bring the Villager to the East Tower
====
11496
Bring the Villager to the West Tower
====
11497
Speak to the Vision of Angof
====
11499
Acquire the Midnight Talisman
====
11502
Talk to Gabrielle near Merovec's Folly
====
11503
Find the Ancient Wyrd Site
====
11504
Destroy the Daedric Entity
====
11510
Search the Southeast Warehouse
====
11515
Question Discharged Guards about <<1>>
====
11517
Confront the Guard Captain
====
11518
Defeat the Guard Captain's Thug
====
11520
Take the Guard Captain to the Knight Regent
====
11522
Enter the Queen's Chambers
====
11526
Gather Intelligence from Informants
====
11527
Bring Intelligence to <<1>>
====
11529
Investigate the South Alley
====
11531
Meet Queen Arzhela in the Castle
====
11537
Bring the Researcher to Help Find the Doorway
====
11538
Get Another Researcher from Husayn
====
11544
Find Evidence of Sir Renchant's Treason
====
11550
Collect Orders from the Alessian Troops
====
11557
Bring the Hearts and Essence to <<1>>
====
11561
Infuse the Trinket with the Spirit Essence
====
11566
Leave the Impervious Vault
====
11574
Ask at the Mages Guild about the Signet Ring
====
11583
Enter the Tomb of Lost Kings
====
11587
Talk to Tamien for More Information
====
11588
Talk to Meri for More Information
====
11596
Take the Jeweled Crown of Anton
====
11597
Escape the Tomb of Lost Kings
====
11602
Craft an Apprenntice Shield
====
11603
Craft an Apprentice Shield
====
11616
Knock on the Hinault Farmhouse Door
====
11617
Collect a Two-Handed Sword
====
11623
Question <<1>> at the Docks
====
11624
Eavesdrop on the Sailor behind the Inn
====
11626
Confront <<1>> in the Castle
====
11627
Talk to the Forgotten Seneschal
====
11629
Consecrate Bones in the Northern Tomb
====
11630
Consecrate Bones in the Southern Tomb
====
11633
Repair Southern Rain Catcher
====
11657
Repair Central Rain Catcher
====
11658
Repair Southern Rain Catcher
====
11660
Investigate the Coffin at the Gravesite
====
11663
Repair Northern Rain Catcher
====
11676
Free Padesh from Madness by Death
====
11683
Assist the Lion Guard in Killing the Werewolves 2
====
11686
Bring Peace to the Ra Gada Sergeants
====
11687
Return to the Crosswych Inn
====
11709
Return to the Hinault Farmhouse
====
11712
Collect a Withered Hand Amulet
====
11713
Deactivate the West Shrine
====
11714
Deactivate the East Shrine
====
11715
Deactivate the North Shrine
====
11723
Light the Candle in the Inn
====
11731
Use the Elixir on Weakened Werewolves
====
11732
Consecrate Bones in the Northern Tomb
====
11733
Consecrate Bones in the Southern Tomb
====
11734
Escort Warrior to Deep Tombs
====
11737
Wait for Warrior to Search Tomb
====
11743
Go to the Hinault Farmhouse
====
11745
Clear Northern Tomb of Skeletons
====
11746
Clear Southern Tomb of Skeletons
====
11747
Meet Darien at the South Tower
====
11752
Lead Jowan to Lannalas Tower
====
11753
Lead Mayla to Lannalas Tower
====
11756
Consecrate the Northwest Tomb
====
11757
Consecrate the Southwest Tomb
====
11776
Uncover the Dominion's Plans
====
11800
Reactivate the North Pillar
====
11801
Reactivate the East Pillar
====
11802
Reactivate the South Pillar
====
11803
Reactivate the West Pillar
====
11810
Answer the First Riddle from <<1>>
====
11814
Answer the Third Riddle from <<1>>
====
11815
Answer the Second Riddle from <<1>>
====
11816
Use the Aswala Ancestor's Portal
====
11817
Listen to the Third Riddle from <<1>>
====
11818
Talk to Farvad Atop the Monument
====
11833
Search Gabrielle Benele's Camp
====
11845
Sanctify and Slay Bloodthorn Zombies
====
11849
Acquire the Eldritch Candle
====
11850
Make Offering to the Herald of Memory
====
11851
Make Offering to the Herald of Thirst
====
11852
Make Offering to the Herald of Illumination
====
11854
Search the Underground Vault
====
11856
Investigate the Hold of the <<1>>
====
11870
Gather Gennove Hinault's Corpse
====
11876
Listen to Jowan and Heloise
====
11877
Search the Underground Vault
====
11890
Collect the Contents of the Lion Guard Caches
====
11893
Escort a Volunteer to the South Tower
====
11894
Escort a Volunteer to the East Tower
====
11895
Escort a Volunteer to the West Tower
====
11896
Kill <<m:1>> to Free Villagers
====
11898
Explore the Impervious Vault
====
11900
Use Soul Gem on Undead Guards
====
11902
Learn the Recipe and Talk to Arcole
====
11906
Gather <<1>> from Bonechewer Trolls
====
11907
Gather <<1>> from Sylvan Wisps
====
11910
Gather <<1>> from Bonechewer Trolls
====
11911
Gather <<1>> from Sylvan Wisps
====
11913
Take the Offerings to the Viridian Sentinel
====
11914
Use Soul Gem on Undead Guards
====
11915
Talk to a Priest of Arkay in <<1>>
====
11920
Talk to the Keeper of Knowledge
====
11925
Dump the Gargoyle Potion in the Well
====
11928
Retrieve a <<1>> from a Mossbark Spriggan
====
11930
Retrieve the Mossbark from the Spriggans
====
11938
Slay the Imperial Assassins
====
11939
Return the <<1>> to the <<2>>
====
11940
Investigate the Imperial Camp
====
11942
Learn Recipe and Talk to Gelves
====
11945
Sanctify Bloodthorn Zombies
====
11949
Follow <<1>> to the Viridian Altar
====
11953
Learn Recipe and Talk to Georence
====
11956
Meet Tamien Sellan at the Boarded-Up House
====
11957
Gain Entry to the Boarded-Up House
====
11958
Enter the Boarded-Up House
====
11961
Defeat Lord Velian's Wraith
====
11962
Talk to the Spirit of Merien Sellan
====
11968
Learn Recipe and Talk with Susulma
====
11972
Collect Shining Scarab Rations
====
11985
Talk to Achievement Quest Bestower
====
11991
Search Dockworker Victims to Obtain Key
====
11994
Kill <<1>> and Take His Head
====
12000
Escort Marone to the Temple
====
12001
Interview a Wounded Gallant
====
12005
Accept Queen Therese's Offer
====
12006
Continue Following Prince Adrien's Orders
====
12007
Help the Evermore Soldiers Retreat Safely
====
12011
Speak to <<1>> Near Murcien's Hamlet.
====
12032
Defend South Tower Brazier
====
12037
Use and Defend North Tower Brazier
====
12038
Defend North Tower Brazier
====
12039
Learn Recipe and Talk to Gelves
====
12041
Meet <<1>> at Pelin Temple
====
12042
Find Knights in Cath Bedraud
====
12044
Learn Recipe and Talk with Susulma
====
12047
Collect Nedic Ghost Essence
====
12048
Collect Goblin Ghost Essence
====
12049
Collect Orcish Ghost Essence
====
12050
Collect Breton Ghost Essence
====
12055
Escort Charlotte to the Temple
====
12071
Learn the Recipe and Talk to Arcole
====
12075
Rescue Crosswych Citizens from <<1>>
====
12076
Learn Recipe and talk to Georence
====
12091
Defend South Tower Brazier
====
12093
Defend North Tower Brazier
====
12094
Defend South Tower Brazier
====
12096
Defend North Tower Brazier
====
12100
Bring Porkchop to Dig Up the Seeds of Corruption
====
12102
Return to the Injured Knights
====
12103
Defend Gabrielle During the Ritual
====
12105
Use the <<1>> to find Injured Miners
====
12106
Talk to <<1>> at the Dockhouse
====
12108
Talk to <<1>> at the Crosswych Inn
====
12109
Sanctify Bloodthorn Zombies
====
12111
Sanctify Dead Soldiers in Merovec's Folly
====
12113
Rescue Crosswych Citizens from Red Rooks
====
12117
Free Padesh from Madness by SA
====
12124
Consecrate the Northeast Tomb
====
12125
Consecrate the Southeast Tomb
====
12128
Find a Bloodthorn Ward Key
====
12129
Collect Bloodthorn Amulets
====
12131
Talk to the Wyrd Witch by the Mages Guild
====
12137
Find a Shining Scarab Disguise
====
12138
Find Evidence of an Imperial Alliance
====
12150
Use Cave-In Bell to Awaken the Foreman
====
12155
Take the Heart to Hircine's Shrine
====
12156
Find the Matriarch in the Fallen Grotto
====
12158
Find the Corruption under the <<1>> Waterfall
====
12159
Find and Speak to the Spirit of a <<1>>
====
12163
Kill Smugglers in the Wayrest Sewers
====
12166
Get the Hold Key for the <<1>>
====
12181
Find the Switch to Open the Portal Chamber
====
12218
Consecrate <<1>> Skeletons
====
12239
Find a Location to Use the Binding Stone
====
12242
Escape the Tomb of Lost Kings
====
12243
Take the Cursed Crown of Anton
====
12247
Find the Hidden Route Out of the Sewers
====
12253
Learn the Reachmen's Objective
====
12263
Use the Lady's Smock on the Injured Farmers
====
12310
Collect the Scale of Istraga
====
12319
Talk to Gabrielle Benele at the Wyrd Enclave
====
12329
Talk to Commander Marone Ales
====
12336
Travel to Warden Lumbermill
====
12338
Collect <<1>> from Cragroost Harpies
====
12339
Collect <<1>> from Deepvine Lurchers
====
12340
Collect <<1>> from Scargrove Worm Cultists
====
12348
Use Heart at Site of Memory
====
12349
Collect <<1>> from Deepvine Lurchers
====
12350
Collect <<1>> from Cragroost Harpies
====
12353
Wait for <<1>> to Examine Bones
====
12357
Collect <<1>> and Use It At <<2>>
====
12358
Collect <<1>> and Give it To <<2>>
====
12359
Collect <<1>> and Use It At <<2>>
====
12361
Collect <<1>> From <<2>> and Give it To <<3>>
====
12362
Collect <<1>> and Use It At <<2>>
====
12364
Collect <<1>> From <<2>> and Give it To <<3>>
====
12367
Talk to <<1>> to Travel to <<2>>
====
12374
Collect Kindlepitch Mixture
====
12375
Ignite Interior Scaffolding
====
12378
Ignite Central Scaffolding
====
12383
Talk to the Leader of Kerbol's Hollow
====
12386
Offer the Lycanthropy Cure to the Soldiers
====
12391
Kill Aldmeri Dominion Soldiers in <<1>>
====
12399
Confront the Huntsman at His Camp
====
12400
Talk to the Daedric Prince Hircine
====
12401
Learn about Hircine's Challenge
====
12408
Confront the Huntsman at His Camp
====
12411
The Prisoner Refused to Talk
====
12417
Use the Keys to Unlock Angof's Chambers
====
12419
Talk to Gabrielle at the Redoubt
====
12423
Imperials Stole a Supply Crate!
====
12424
Protect the Supplies From the Second Wave
====
12425
Imperials Stole a Supply Crate!
====
12426
Talk to the Lion Guard Captain
====
12427
Recover Bonerender from the Chest
====
12432
Talk to the <<1>> to Return to the Hunting Grounds
====
12433
Help <<1>> Consecrate <<2>>
====
12434
Slay a Reachman in the <<1>>
====
12436
PC finds ritual on their own
====
12437
PC finds note in warehouse
====
12440
Ignite Interior Scaffolding
====
12442
Unite the <<1>> with its <<2>>
====
12448
Condemn the Soul of Victus
====
12449
Find the Knight's Final Rest
====
12454
Find the Thief's Final Rest
====
12488
You Disrupted the Portal Rite
====
12489
Search the Eastern Troll Den
====
12490
Search the Central Troll Den
====
12491
Search the Southern Troll Den
====
12492
Search the Riverside Troll Den
====
12493
Find Survivors in the Troll Dens
====
12504
Kill Thirty Ebonheart Players
====
12505
Kill thirty Daggerfall players
====
12510
Talk to <<1>> to Travel to <<2>>
====
12511
Talk to <<1>> at the Dockhouse
====
12522
Collect Imperial Armaments
====
12523
Talk to Istahn by the East Mine Tunnel
====
12526
Sabotage Primary Pulley Mechanism
====
12527
Sabotage Secondary Pulley Mechanism
====
12528
Sabotage Kindlepitch Storage
====
12536
Find a Shining Scarab Disguise
====
12543
Prevent Risen from Reaching Basin
====
12547
Collect text at Morwha's Bounty
====
12549
Collect Text at Leki's Blade
====
12570
Talk to the Village Leader
====
12571
Investigate the Village of Kerbol's Holllow
====
12576
Examine the Braziers Surrounding <<1>>
====
12577
You Left the Supply Depot!
====
12588
Return Ansei Halelah's Ward
====
12590
Listen to King Fahara'jad's speech
====
12595
Use the Signal Whistle to Call for Help
====
12599
Collect a Burning Brand from a Cookfire
====
12607
Kill the Orcs of the Obsidian Scar
====
12612
Help Farmers Escape the Reachmen
====
12614
Use the quest item at the designated location
====
12615
Douse the Fires Atop the Tower
====
12616
Use Soul Gem on Undead Guards
====
12620
Collect Weapons from Orcs in <<1>>
====
12625
Use Cure in Northwestern Johad
====
12627
Use Cure in Southern Johad
====
12628
Use Cure in Northeastern Johad
====
12639
Repair Southern Rain Catcher
====
12640
Repair Central Rain Catcher
====
12642
Repair Northern Rain Catcher
====
12651
Repair Southern Rain Catcher
====
12652
Repair Central Rain Catcher
====
12653
Repair Northern Rain Catcher
====
12654
Repair Southern Rain Catcher
====
12655
Repair Central Rain Catcher
====
12656
Repair Southern Rain Catcher
====
12661
Kill Fifty Aldmeri Players
====
12662
Kill Fifty Daggerfall Players
====
12663
Capture Every Aldmeri Keep
====
12664
Capture Every Daggerfall Keep
====
12674
Find a Way to Close the Gate
====
12675
Take a Burning Brand from a Brazier
====
12682
Use the Essence on Cursed Artifacts
====
12685
Talk to the Forgotten Seneschal
====
12694
Free and Arm Soldiers at the Barracks
====
12695
Talk to Paurges Behind the Barracks
====
12696
Kill Undead by Firing the Catapults
====
12704
Scout Balfiera Lumbermill.
====
12711
Take a Burning Brand from a Brazier
====
12716
Kill Thirty Aldmeri Players
====
12718
Kill Thirty Daggerfall Players
====
12728
Scout Balfiera Lumbermill.
====
12745
Pour Gargoyle Potion into the Wells
====
12747
Capture Balfiera Lumbermill.
====
12751
Kill Thirty Daggerfall Players
====
12761
Kill Thirty Ebonheart Players
====
12762
Kill thirty Aldmeri players
====
12767
Scout Balfiera Lumbermill.
====
12789
Enter the Subterranean Ruins
====
12790
Find Information on the Portal
====
12791
Break Equipment or Kill Churls
====
12819
Return the Marble to Yolande
====
12820
Wait for Yolande to Free the Prisoners
====
12825
Place the Sword on the Altar
====
12843
Talk to Paurges in the Courtyard
====
12844
Kill the Imperial Commander
====
12846
Talk to Paurges in the Courtyard
====
12847
Enter the Lower Garrison Levels
====
12848
Find Information on the Portal
====
12877
Use Water to Revive the Soldiers
====
12882
Deliver Package to Inn Contact
====
12883
Deliver Package to Smithy Contact
====
12884
Deliver Package to Market Contact
====
12886
Deliver Package to Inn Contact
====
12887
Deliver Package to Smithy Contact
====
12888
Deliver Package to Market Contact
====
12903
Travel to Rayles Lumbermill
====
12904
Scout Glademist Lumbermill
====
12906
Travel to Glademist Lumbermill
====
12911
Slay Reachmen to Gather Blood for the Basin
====
12915
Travel to Aleswell Lumbermill
====
12916
Scout Dragonclaw Lumbermill
====
12918
Travel to Dragonclaw Lumbermill
====
12921
Travel to Chalman Lumbermill
====
12925
Travel to Arrius Lumbermill
====
12926
Investigate the Village of Kerbol's Holllow
====
12927
Scout Kingscrest Lumbermill
====
12929
Travel to Kingscrest Lumbermill
====
12930
Travel to Farragut Lumbermill
====
12933
Scout Blue Road Lumbermill
====
12935
Travel to Blue Road Lumbermill
====
12936
Scout Drakelowe Lumbermill
====
12938
Travel to Drakelowe Lumbermill
====
12941
Slay Reachmen to Gather Blood for the Basin
====
12944
Travel to Alessia Lumbermill
====
12947
Travel to Faregyl Lumbermill
====
12950
Travel to Roebeck Lumbermill
====
12953
Travel to Brindle Lumbermill
====
12954
Scout Black Boot Lumbermill
====
12956
Travel to Black Boot Lumbermill
====
12957
Scout Bloodmayne Lumbermill
====
12959
Travel to Bloodmayne Lumbermill
====
12996
Talk to Knights of the Dragon near the Castle
====
12998
Side with the Primeval Seekers
====
12999
Side with the Devout of the Lake
====
13002
Offer Glowdust at the Nereid Shrines
====
13003
Free the Peasants Imprisoned by the Cultists
====
13008
Question the Nereid's Dead Victims
====
13018
Kill A Hundred Enemy Guards
====
13020
Investigate Cave of Absolutely Certain Death
====
13023
Kill A Hundred Enemy Guards
====
13025
Kill Twenty Daggerfall Players
====
13026
Kill Twenty Aldmeri Players
====
13033
Find a Way to Wake the Guard Captain
====
13041
Ignite Kindlepitch Storage
====
13047
Find Clues to Imperial Activity
====
13052
Travel to the Kings' Valley
====
13057
Destroy the First Artifact
====
13058
Destroy the Second Artifact
====
13059
Destroy the Third Artifact
====
13065
Confront <<1>> in the Graveyard
====
13073
Recover the <<1>> from the Worm Cultists
====
13074
Look for a Way to Communicate
====
13075
Destroy the First Artifact
====
13076
Destroy the Second Artifact
====
13077
Destroy the Third Artifact
====
13081
Search the Nereid's Chamber for Signs of the Water
====
13095
Stop the Nereid from Flooding the Ruins
====
13097
Talk to Darien to Get Another Volunteer
====
13099
Take the Ayleid Relics to Lorelia
====
13101
Take the Water Stone to Apostle Marian
====
13102
Defend Lorelia in her Sanctum
====
13103
Side with the Primeval Seekers
====
13104
Side with the Devout of the Lake
====
13107
Question the Nereid's Dead Victims
====
13110
Investigate the Essence Troughs
====
13115
Empower Bonerender's Legacy
====
13116
Find a Key to the Locked Door
====
13124
Work with Ildani against Sentinel Guards
====
13127
Wait for the Portal to Destabilize
====
13135
Stop the Imperial Messenger From Reaching Camp
====
13136
Place the Sword on the Altar
====
13139
Lead the Charge to Cross the Bridge
====
13140
Find the Worm Cult Lair in <<1>>
====
13141
Destroy the Worm Cult in the Hidden Cell
====
13143
Return to the Crosswych Inn
====
13146
Free and Arm Soldiers in the Barracks
====
13155
Recover Kerbol's Medallion
====
13158
Question the Nereid's Dead Victims
====
13162
Bind Villagers to Medallion
====
13164
Steal Ayleid Artifacts from the Primeval Seekers
====
13165
Search the Camp for Useful Tools
====
13166
Seek Out the Location Given by the Ring
====
13167
Free the Spirits of the Damned
====
13170
Seek Out the Location Given by the Ring
====
13179
Collect Morick Zane's Heart
====
13183
Interview a Wounded Lion Guard
====
13184
Interview a Wounded King's Guard
====
13187
Free the Wolves in the Eastern Pen
====
13188
Free the Wolves in the Central Pen
====
13189
Free the Wolves in the Western Pen
====
13192
Collect Heartwood from Lurchers
====
13200
Use Blinding Powder on the Raven Spies
====
13201
Talk to <<1>> by the Bridge
====
13215
Question Prominent Shining Scarabs
====
13217
Talk to Captain Fayda and Condemn Amil's Family
====
13219
Slay the Devout of the Lake
====
13226
Search the Nereid's Lair for Relics
====
13239
Give the Water Stone to Lorelia
====
13254
Talk to Lion Guard Soldier
====
13255
Return to the Refugee Camp
====
13258
Destroy the Northern Soul Gem
====
13259
Destroy the Eastern Soul Gem
====
13260
Destroy the South Soul Gem
====
13261
Use Soul Gem on Veteran Fullo
====
13262
Find Fullow's Family Grave
====
13289
Free and Arm Soldiers at the Barracks
====
13314
Talk to Kip at the Fighter's Guild Camp
====
13318
Find Clues to Imperial Activity
====
13321
Talk to Kip Back at the Camp
====
13331
Kill the Bloodthorn Ambassador
====
13336
Talk to the Red Rook Back at Camp
====
13337
Run off any troublesome <<1>>s
====
13344
Use Soul Gem on Veteran Fullo
====
13346
Apply the Heartwood Poultice to the Spriggan
====
13348
Bury <<1>> at His Family Grave
====
13363
Kill the Defiled Hel Ra and Hel Shira
====
13368
Return to the Impervious Vault
====
13369
Kill the Imperial Commander <<1>>
====
13376
Empower Bonerender's Legacy
====
13377
Talk to  <<1>> at the Chapel
====
13379
Use <<1>> to Interrupt Leinetha's Ritual
====
13385
Light the Northwest Brazier
====
13386
Light the Northeast Brazier
====
13387
Light the Southwest Brazier
====
13388
Light the Southeast Brazier
====
13395
Kill <<1>> and Collect His Insignia
====
13396
Return to the Refugee Camp
====
13398
Find the Breton's Stolen Goods
====
13400
Lead <<f:1>> to North Tower
====
13401
Lead <<f:1>> to South Tower
====
13403
Defend the North Tower Door
====
13409
Investigate Leonce and the Fellwatch
====
13419
Lead <<:1>> to North Tower
====
13420
Lead <<:1>> to South Tower
====
13424
Defend the South Tower Door
====
13426
Collect Letters from Fallen Lion Recruits
====
13436
Find Another Deadric Artifact
====
13438
Find the Missing Constellation Tiles
====
13439
Replace the Constellation Tiles
====
13440
Find the Constellation Room
====
13448
Put out the Lower Fire of Zix
====
13449
Put out the Middle Fire of Zix
====
13450
Put out the Upper Fire of Zix
====
13451
Destroy <<1>> at the Stable
====
13452
Destroy <<1>> in the Field
====
13453
Destroy <<1>> in the Villlage
====
13454
Use the Medallion to Heal Marthe
====
13456
Convince <<1>> of Rationing
====
13463
Investigate Cave of Absolutely Certain Death
====
13464
Investigate the <<1>> (Hint)
====
13469
Use the Medallion to Heal Marthe
====
13470
Talk to <<1>> for more information. (Optional)
====
13471
Find someone to help you. (Optional)
====
13472
You follower has died. (Blank)
====
13473
Find someone to help you. (Optional)
====
13474
Talk to Villagers to Bind Them to the Medallion
====
13476
Break Equipment or Kill Churls
====
13482
Find the Constellation Room
====
13486
Investigate Cave of Absolutely Certain Death
====
13495
Question the Jackdaw Spies about Bangkorai
====
13499
Use Soul Gem to Summon Shiri
====
13504
Collapse the Lowest Tunnel
====
13507
Question the Shining Scarabs
====
13514
Some Knights May Attack You
====
13516
Destroy the Tainted Supplies
====
13532
Find the Two Raven Messengers
====
13535
Look for Help in Fighting King Eamond
====
13536
Kill the Defiled Hel Ra and Hel Shira
====
13541
Light the Southeast Brazier
====
13542
Light the Southwest Brazier
====
13543
Light the Northeast Brazier
====
13544
Light the Northwest Brazier
====
13599
Use the Ribcage Altar to Summon Avalanche's Spirit
====
13601
Use the Corrupted Altar to Call Avalanche to Fight
====
13606
Light the First Signal Fire
====
13607
Light the Second Signal Fire
====
13608
Light the Third Signal Fire
====
13609
Light the Fourth Signal Fire
====
13610
Light the Fifth Signal Fire
====
13616
Collect Teleporter Fragments
====
13622
Lead Mayla to Lannalas Tower
====
13627
Lead Jowan to Lannalas Tower
====
13629
Scent the Northwest Plinth
====
13635
Scent the Southeast Plinth
====
13639
Burn Reachman Totem to summon <<1>>
====
13643
Kill <<1>> and Take His <<2>>
====
13648
Destroy the Coldharbour Anchor
====
13654
Recruit Citizens for the Resistance
====
13656
Talk to <<1>> at the North Tower
====
13658
Retrieve the <<1>> from <<2>>
====
13660
Kill Soulbane Necromancers
====
13662
Search Skorsgaard's Belongings
====
13663
Use Bag in the Northeast Corner
====
13664
Use Bag in the Northwest Corner
====
13665
Use Bag in the Southeast Corner
====
13666
Use Bag in the Southwest Corner
====
13681
Meet <<1>> outside of Evermore
====
13683
Perform Ritual at East Entrance
====
13684
Perform the Ritual at the West Entrance
====
13691
Attach the Northwest Fragment
====
13692
Attach the Northeast Fragment
====
13693
Attach the Southwest Fragment
====
13694
Attach the Southeast Fragment
====
13695
Activate the Ayleid Switch
====
13704
Close Southeastern Fracture
====
13707
Talk to Melita at the Lighthouse
====
13712
Activate the Ayleid Switch
====
13714
Lure Bodies to the Braziers and Destroy Them
====
13718
Retrieve items from traders
====
13721
Speak to the Foreign Traders
====
13725
Get Whiskey from Sul gro-Morag
====
13726
Get Bread from Sebastien Gandier
====
13727
Get Knives from Jeanne Meriel
====
13728
Get Mead from Sahada at-Izah
====
13732
Find Thomas Near the Lighthouse
====
13746
You Stopped Defending <<1>>
====
13753
Find the Missing Constellation Tiles
====
13754
Return to the Inn if Gharzu Gets Away
====
13765
Kill 100 Daggerfall Guards
====
13771
Kill Twenty Aldmeri Guards
====
13772
Kill Twenty Daggerfall Guards
====
13775
Master Arcanists May Carry Research
====
13778
Destroy the Orbs Before They Reach Karnosis
====
13780
Recover your Companion with the <<1>>
====
13782
Recover Your Companion with the <<1>>
====
13785
Drink the <<1>> to Talk to the Spriggans
====
13786
Use the <<1>> to Find the Imperial Assassins
====
13797
Go To Oblivion and say hi to Sally Bal for me.
====
13810
Reveal and Defeat Hidden Werewolves
====
13824
Use the Elixir on Weakened Werewolves
====
13826
Smash the Medallion of Souls
====
13832
Kill 100 Daggerfall Guards
====
13834
Close the Portal Before Zunaida Dies
====
13840
Wait for the Portal to Destabilize
====
13843
Close the Portal Before Zunaida Dies
====
13845
Kill Daggerfall Covenant Soldiers
====
13847
Find What Daggerfall Troops are Planning
====
13849
Investigate Captain Hjolm's Corpse
====
13851
Protect Egg-Brother at Northern Coral Cluster
====
13852
Protect Egg-Brother at Western Coral Cluster
====
13853
Protect Egg-Brother at Southern Coral Cluster
====
13858
Leave the Coral Heart Chamber
====
13866
Talk to Hircine to Return to Fallen Grotto
====
13872
Collect General Radrathren's Skull
====
13873
Collect General Radrathren's Relic
====
13875
Talk to Strikes-from-Shadows
====
13881
Collect Captain Andrana's Skull
====
13882
Collect Captain Rysari's Skull
====
13883
Collect Captain Andrana's Relic
====
13884
Collect Captain Rysari's Relic
====
13892
Investigate the Eastern Tower
====
13900
Kill the Daggerfall Commander
====
13909
Obtain Cage Keys from Montclair's Men
====
13914
Search the Mansion for a Clue
====
13915
Find More Objects of Leila's Memories
====
13916
Talk to Strikes-from-Shadows
====
13919
Stay Within Castle's Perimeter
====
13921
Free any prisoners you find
====
13933
Poison Llarevis Virian's Wine
====
13938
Search Mud Mounds for Survivors
====
13939
Kill Daggerfall Covenant Soldiers
====
13940
Rescue Lieutenant Galyn from the Ship
====
13948
Collect Treated Kindlepitch
====
13949
Burn Northern Supply Shack
====
13951
Burn Southern Supply Shack
====
13957
Place the Items in the Brazier
====
13959
Extinguish West House Fire
====
13960
Extinguish East House Fire
====
13962
Extinguish West House Fire
====
13963
Extinguish East House Fire
====
13965
Place Egg in North Coral Cluster
====
13966
Place Egg in Southwest Coral Cluster
====
13967
Place Egg in South Coral Cluster
====
13991
Kill Gruznak the Impatient
====
13997
Use Horn to Challenge Gruznak
====
14002
Collect Skulls from Cauldrons
====
14004
Place the Skulls on the Altar
====
14008
Invoke the Tribunal's Vengeance
====
14042
Collect Fallen Soldier Talismans
====
14044
Retrieve the Axe from Plague Husks
====
14048
Discover the Identity of the Orcs
====
14049
Find Out Who Sent the Orcs
====
14052
Keep the Inheritance Money
====
14053
Find Donel Fontbonne and Give Him the Inheritance
====
14055
Burn Yurt to Challenge Gulakhan
====
14056
Burn Tent to Challenge Ashkhan
====
14058
Ask the Wayrest Recruiter About Donel Fontbonne
====
14066
Retrieve the Axe from Plague Husks
====
14082
Chant at Shrine of Veneration
====
14083
Chant at Shrine of Reverence
====
14084
Survive the Anger of the Dead
====
14093
Collect Imbued Plague Tokens
====
14149
Collect <<1>> from the <<2>>
====
14161
Capture Glademist Lumbermill
====
14163
Capture Aleswell Lumbermill
====
14171
Use the <<1>> to release <<2>>
====
14174
Kill <<1>> and collect <<2>>
====
14177
Search Eastern Narsis for Clues
====
14178
Search Southern Narsis for Clues
====
14179
Search Western Narsis for Clues
====
14193
Repair Southern Rain Catcher
====
14194
Repair Central Rain Catcher
====
14195
Repair Northern Rain Catcher
====
14196
Kill Thirty Daggerfall Players
====
14197
Capture Dragonclaw Lumbermill
====
14198
Capture Chalman Lumbermill
====
14200
Capture Kingscrest Lumbermill
====
14201
Capture Farragut Lumbermill
====
14203
Capture Blue Road Lumbermill
====
14204
Capture Drakelowe Lumbermill
====
14205
Capture Alessia Lumbermill
====
14206
Capture Faregyl Lumbermill
====
14207
Capture Roebeck Lumbermill
====
14209
Survive the Anger of the Dead
====
14210
Capture Brindle Lumbermill
====
14211
Capture Black Boot Lumbermill
====
14212
Capture Bloodmayne Lumbermill
====
14231
Tell Athel Baelborne to Leave
====
14233
Get a <<1>> by killing <<2>>
====
14243
Search Imperial Papers for Information
====
14245
Place the Spirits in the <<1>>
====
14247
Search for Evidence of Virgil's Treachery
====
14254
Find the Key to the Chains
====
14258
Spin the Wheel to Shake Sa'dir Loose
====
14266
Find the axe among the Plague Husks
====
14270
Locate Norgred's Missing Pants
====
14273
Defeat the Maulborn Guards
====
14277
Mark Seeks-the-Night's Home
====
14278
Mark the Second Point of Power
====
14279
Mark the Third Point of Power
====
14285
Search for <<1>> in the Goblin Cave
====
14290
Investigate the Alchemy Workshop
====
14308
Give a Gift to Wise Woman Iru-Ahan
====
14309
Collect Wyrd Portal Stones
====
14310
Give a Gift to Gulakhan Harrinat
====
14311
Give a Gift to Ashkhan Azmet
====
14318
Collect <<1>> from the <<2>>
====
14325
Collect Marsh Rats for the Ghost Snake
====
14329
Gather Bog Rats and Mud Lizards
====
14342
Kill <<1>> and collect <<2>>
====
14350
Place the Offering at the Fang Spires
====
14351
Use the <<1>> on the Battlefield
====
14352
Use the <<1>> on the edge of the Nede Camp
====
14353
Use the <<1>> in the Nede Camp
====
14362
Search the Family Varam Tomb
====
14365
Burn Centurion Victus' Tent
====
14381
Seek the Ghost Snake's Advice
====
14382
Burn Banners to Challenge Commanders
====
14388
Use Ingredients to Create Fertilizer
====
14390
Collect <<zm:1>> from the <<zm:2>>
====
14391
Collect <<m:1>> from the <<m:2>>
====
14400
Confront the Power Behind the Curse
====
14414
Collect the Idol from Ruvali's Bedroom
====
14417
Use Totem on Tiril's Double
====
14419
Form <<1>> in the Daedric Urn
====
14420
Talk to the Reliquary Keeper
====
14425
Ring the Storm Warning Bell
====
14433
Give Snake Totem to the Farseer
====
14441
Kill Fifty Daggerfall Guards
====
14447
Use the Portal to the Relic Chamber
====
14448
Follow Star to the Secret Meeting
====
14450
Tell Madras You Want to Help
====
14451
Tell Madras You Refuse to Help
====
14468
Report Your Failure to <<1>>
====
14470
Blow Whistle in Front of the Kinhouse
====
14471
Collect Weapons from the Storage Basement
====
14479
Search for Clues about the Missing People
====
14481
Use the Talisman on a Weakened Spirit
====
14484
Search for Clues about the Missing People
====
14499
Seek Out the Ruin Entrance
====
14520
Gain Help By Aiding Others
====
14523
Capture Glademist Lumbermill
====
14529
Capture Chalman Lumbermill
====
14534
Collect Bittergreen Petals
====
14537
Enter Mzithumz and Find Ithis Omalor
====
14545
Capture Kingscrest Lumbermill
====
14548
Capture Farragut Lumbermill
====
14551
Capture Blue Road Lumbermill
====
14554
Capture Drakelowe Lumbermill
====
14567
Recover the Cargo Manifest
====
14569
Capture Alessia Lumbermill
====
14573
Capture Faregyl Lumbermill
====
14576
Capture Roebeck Lumbermill
====
14579
Capture Brindle Lumbermill
====
14582
Capture Black Boot Lumbermill
====
14585
Capture Bloodmayne Lumbermill
====
14588
Your spirit left as you left the area!
====
14589
Your spirit left because you died!
====
14594
Locate the Anti-Toxin Potions
====
14607
Destroy the Daedric Anchor
====
14609
Survive the Anger of the Dead
====
14610
Destroy Mud Piles to Kill Dreugh Hatchlings.
====
14616
Find the Maulborn Commander's Rod
====
14622
Find a Magicka-Infused Egg
====
14623
Speak to Gurii Adrys in Mournhold
====
14625
Summon a Guardian at the Western Flame Well
====
14626
Summon a Guardian at the Eastern Flame Well
====
14627
Talk to <<1>> Deeper in the Cave
====
14630
Talk to General Gavryn Redoran
====
14633
Talk to Captain Valec Doronil
====
14634
Search General's Bedchamber
====
14645
Search for the Soldier's Body
====
14650
Create an Apprentice Sword
====
14654
Talk to <<1>> to learn more
====
14655
Learn the Recipe and Talk to <<1>>
====
14660
Talk to <<1>> to learn more
====
14669
Use the <<1>> to Stun <<m:2>>
====
14676
Find a Way to Deal with the Guard
====
14679
Get an Audience with <<1>>'s Leader
====
14681
Get Information from One-Eye's Contact
====
14682
Eavesdrop on the Meeting in the Warehouse
====
14685
Challenge a <<1>> to a Fight
====
14688
Eavesdrop on the Conversation
====
14689
Stay Hidden to Eavesdrop on the Conversation
====
14690
Find a Suitable Hiding Spot
====
14696
Complete the Trial of the Fang
====
14697
Complete the Trial of the Mind
====
14698
Complete the Trial of the Heart
====
14702
Search the Maulborn for Clues to Their Plans
====
14703
Collect Mournhold Shipping Manifests
====
14705
Find the Hlaalu Scouting Party
====
14710
Lead Scribs to East Chamber
====
14717
Follow <<1>> From a Distance
====
14728
Get the Sleezle from the Sword
====
14729
You could just buy the items from Donkey
====
14741
Douse the Supernal Dreamer's Braziers
====
14744
Shake the Guard Captain Awake
====
14748
Vandalize Arbiter Property
====
14764
Sneak through Ruined Corridors
====
14770
Find Listens-to-Water's Reports
====
14771
Enter the West Ayleid Ruins
====
14783
Survive the Anger of the Dead
====
14785
Light Incense Near Elynisi
====
14790
Ask About the Grandmaster's Son
====
14812
Kill <<1>> and Take the Dominion's Treasure
====
14813
Question the Pirates on the Docks
====
14818
Get Information from the Pirates
====
14831
Use the Trapdoor to Enter the Hideout
====
14834
Search for Assassins near Slain Soldiers
====
14843
Investigate the Ayleid Ruins
====
14846
Convince Mercenaries to Leave
====
14847
Use the Idol on Tiril's Double
====
14852
Use Totem on the Southern Side of the Barn
====
14854
Use Totem on the Northern Side of the Barn
====
14855
Use Idol on Spirits and Kill Them
====
14866
Witness the Lost Communion
====
14867
Witness the Fruit and the Stone
====
14877
Enter Fort Virak from the Ruins
====
14879
Search for the General's Body
====
14880
Offer the <<1>> to Clavicus Vile
====
14885
Use Potions on Dying Soldiers
====
14886
Survive the Anger of the Dead
====
14887
Meet <<1>> on the Southern Docks
====
14888
Find the Dominion Treasure Ship
====
14889
Find the Pirate Treasure on the Dominion Ship
====
14893
Board the Boat on the Shore
====
14896
Purchase Sandstone  from <<1>>
====
14898
Learn the Recipe and Talk to Ralas
====
14899
Talk to <<1>>  to learn more
====
14902
Collect Smoky Hrotanda Gems
====
14914
Learn the Next Step in the Riot
====
14932
Kill Icewitches and Woundmenders for the Keys
====
14933
Talk to <<1>> at the Xanmeer's Summit
====
14935
Destroy the Maulborn Wards
====
14940
Learn the Recipe and Talk to <<1>>
====
14943
Craft an Apprenntice Shield
====
14944
Talk to <<1>>  to learn more
====
14952
Talk to Captain Valec Doronil
====
14953
Participate in the Ceremony
====
14954
Pay Attention for Cues from Captain Valec
====
14955
Destroy the Maulborn Wards
====
14957
Lead Ithis Omalor from Mzithumz
====
14966
Report Your Success of the Destroyed Wards
====
14967
Defend the Archers While They Destroy the Crates
====
14968
Talk to Naryu and the Others Back in the Cave
====
14970
Crack Last-to-Water's Crystal
====
14978
Continue Searching for the Suspect
====
14981
Rescue the villagers and monks
====
14988
Wear the Pilgrim's Clothing
====
14990
No Imperial Can Gain Access to the Tower
====
14991
Spar with Tal'Deic Soldiers
====
14992
You have failed the challenge!
====
14994
You failed due to logging out!
====
14996
Stay within the Proving Ground Ring
====
15001
Craft an Apprentice Shield
====
15009
Retrieve the Tear of St. Veloth
====
15010
Grab a torch from the bonfire
====
15012
Retrieve the Tear of St. Veloth
====
15017
Burn Tent to Challenge Ashkhan
====
15019
Talk to <<1>> or <<2>> and Choose Their Fate
====
15021
Attack Sentinel to Start Each Challenge
====
15023
Find a Way to Open the Tomb Door
====
15028
Learn Recipe and Talk to <<1>>
====
15030
Search the Family Baryon Tomb
====
15031
Search the Family Falaal Tomb
====
15032
Search the Family Indaren Tomb
====
15033
Destroy Nerys' Animus Geode
====
15046
Splash Tree with the Concoction
====
15049
Learn Recipe and talk to <<1>>
====
15050
Check Hut for Instructions
====
15057
Wrong formula! You've ruined one of the gizzards!
====
15059
Collect Another Wasp Gizzard
====
15062
Examine the Keystone Holder
====
15063
Activate First Ayleid Device
====
15064
Activate Second Ayleid Device
====
15074
Steal the Spirit Prison Key
====
15079
Use Draughts on Dying Soldiers
====
15080
Collect Medallions from Husks
====
15086
Make an Offering at the <<1>>
====
15097
Destroy Liam's Animus Geode
====
15098
Destroy Wilhem's Animus Geode
====
15099
Destroy Gerren's Animus Geode
====
15100
Get a <<1>> by killing <<2>>
====
15101
Destroy the Soul Gem Array
====
15102
Preserve the Soul Gem Array
====
15105
Ask <<1>> to summon the <<2>>
====
15114
Find the Second Maulborn Clue
====
15115
Investigate the Maulborn Camp
====
15118
Search Giant Snakes for an Amulet
====
15123
Slay the Wisps to Free Their Victims
====
15128
Help Others to Help Yourself
====
15129
Seek Out Allies Within Narsis
====
15139
Talk to <<1>> atop the Xanmeer
====
15143
Complete the Ritual with <<1>>
====
15145
Keep Drawn Spirits Away from the Ritual Circle
====
15146
Learn Recipe and Talk to <<1>>
====
15149
Retrieve the Ritual Candles
====
15151
Retrieve the Ritual Scrolls
====
15152
Retrieve the Ritual Potion
====
15157
Return to Valrendil's Camp
====
15163
Talk to <<1>> Outside the Cave
====
15164
Seal the Wispmother's Remains in the <<1>>
====
15168
Learn Recipe and talk to <<1>>
====
15171
Learn the Recipe and Talk to <<1>>
====
15178
You Got Too Close to Rhavil
====
15179
You Let Rhavil Out of Your Sight
====
15181
Learn the Recipe and Talk to <<1>>.
====
15189
Retrieve five crystal shards
====
15191
Find the Crystal Fragments
====
15198
Observe the Vision of Almalexia
====
15203
Find the Entrance to Vox's Lair
====
15204
Slay Supernal Dreamers and get the crystal shards.
====
15213
Find the Location of Buried Treasure
====
15233
Learn Recipe and Talk to <<1>>
====
15235
Don't Allow the Seventh Legion to Enter the Tower
====
15237
Learn Recipe and Talk to <<1>>
====
15247
Search for the Murder Weapon
====
15249
Meet the Contact in the Mournhold Gardens
====
15252
Find Proof of the General's Demise
====
15266
Retrieve the Totem from the Covenant Tempest
====
15269
Talk to Meejapa on the Rise
====
15270
Kill the Covenant Lieutenant
====
15278
Meet <<1>> Outside the Daedric Tombs
====
15298
Find an Aldmeri Control Rod
====
15309
Destroy <<1>>'s Black Book
====
15312
Burn Leonce's Plans to Bring Him Out
====
15321
Travel to Warden Farm. Remain within its perimeter
====
15326
Kill Bonesnap Goblins and Ogres
====
15328
Stay Within Farm's Perimeter
====
15329
Burn Banners to Challenge Commanders
====
15330
Stay Within Farm's Perimeter
====
15352
Stay Within Fort's Perimeter
====
15358
Stay Within Keep's Perimeter
====
15364
Stay Within Castle's Perimeter
====
15369
Stay Within Lumbermill's Perimeter
====
15387
Stay Within Mine's Perimeter
====
15388
Collect Talisman Fragments
====
15390
Talk to the Talisman Spirit
====
15392
Stay Within Mine's Perimeter
====
15402
Stay in the mine's perimeter.
====
15404
Stay Within Mine's Perimeter
====
15411
Stay in the mine's perimeter.
====
15412
Stay Within Mine's Perimeter
====
15415
Stay Within Farm's Perimeter
====
15434
Stay Within Fort's Perimeter
====
15441
Stay Within Keep's Perimeter
====
15458
Investigate Gethis Omobar's Home
====
15460
Stay Within Castle's Perimeter
====
15462
Use the Trapdoor to Enter the Hideout
====
15465
Stay Within Castle's Perimeter
====
15469
Stay Within Lumbermill's Perimeter
====
15483
Stay Within Mine's Perimeter
====
15512
Investigate the Ayleid Ruins
====
15514
Stay Within Mine's Perimeter
====
15516
Investigate Silyanorn Ruins
====
15518
Fire Destroys, Ice Preserves
====
15519
Return to the Grandmaster's Chamber
====
15521
Find Clue to Follow-Up Performance
====
15522
Find Clue to Opening Performance
====
15523
Find Clue to Closing Performance
====
15526
Talk to the Keeper of <<Ac:1>>
====
15527
Collect Venom from Sapsuckle Wasps
====
15528
Harvest <<1>> from Wasp Burrows
====
15530
Retrieve the <<m:1>> from Dominion Soldiers
====
15532
Bring the <<m:1>>  to <<2>> at the Hist Tree
====
15539
Rescue Afflicted Commoners and Monks
====
15540
Wait for the Indorils to Dispel the Ward
====
15542
Collect Ash from Nerathren's Urn
====
15543
Scatter Ashes Into Eternal Flames
====
15546
Collect Ash from Faryon's Urn
====
15555
Meet Betina at Her Family Home
====
15569
Capture Glademist Lumbermill
====
15571
Capture Aleswell Lumbermill
====
15572
Capture Dragonclaw Lumbermill
====
15573
Capture Chalman Lumbermill
====
15575
Capture Kingscrest Lumbermill
====
15576
Capture Farragut Lumbermill
====
15577
Capture Blue Road Lumbermill
====
15578
Capture Drakelowe Lumbermill
====
15579
Capture Alessia Lumbermill
====
15580
Capture Faregyl Lumbermill
====
15581
Capture Roebeck Lumbermill
====
15583
Capture Brindle Lumbermill
====
15584
Capture Black Boot Lumbermill
====
15585
Capture Bloodmayne Lumbermill
====
15606
Talk to Harvyn the Scrib Tender
====
15608
Collect Rotgorge Blood Sacs
====
15611
Stay Within Fort's Perimeter
====
15614
Enter the Alchemist's Lair
====
15618
Stay Within Fort's Perimeter
====
15628
Stay Within Farm's Perimeter
====
15629
Stay in the fort's perimeter.
====
15631
Stay Within Farm's Perimeter
====
15641
Find <<1>> at the Relleis Lor Ruins
====
15644
Stay Within Farm's Perimeter
====
15648
Find the <<1>> in the Temple
====
15654
Stay Within Farm's Perimeter
====
15662
Stay Within Fort's Perimeter
====
15664
Stay Within Keep's Perimeter
====
15666
Stop Fumes in Middle and Lower Chambers
====
15667
Stay Within Keep's Perimeter
====
15671
Stay Within Castle's Perimeter
====
15678
Stay Within Lumbermill's Perimeter
====
15692
Rescue Scavengers from Stranglers
====
15694
Stay Within Lumbermill's Perimeter
====
15700
Stay Within Mine's Perimeter
====
15712
Stay in the mine's perimeter.
====
15713
Search for Evidence of Sabotage
====
15714
Stay Within Mine's Perimeter
====
15730
Enter the Ashlander's Tunnel
====
15737
Use <<1>> to Calm Ashlanders
====
15751
Bring the <<1>> to Someone in the <<2>>
====
15753
Uncover the Liquid's Purpose
====
15759
Stop Fumes in the Lower Chamber
====
15766
Return the Amulet to <<1>>
====
15769
Look for <<1>> at the Base of the Xanmeer
====
15771
You Need to collect those heads!
====
15781
Kill Kwama Warriors Blocking the Tunnel
====
15782
Place <<1>> in the braziers.
====
15787
Use the Tunnel to the Upper Level
====
15788
Use the Pendant on a Weakened Spirit
====
15792
Investigate Vanus Sathram's House
====
15794
Free the Kothringi in Zuuk
====
15796
Use Pash-Riha's Dagger on the Lieutenant's Corpse
====
15798
Free the Kothringi in Zuuk
====
15802
Rendezvous with the Shadowscales
====
15810
Complete Vadeem-Kal's Task
====
15817
Extract the Artifact from the Brazier
====
15828
Extract the Artifact from the Corrupted Obelisk
====
15833
Use Draughts on Dying Soldiers
====
15834
Activate Third Ayleid Device
====
15835
Take Namira's Hand to <<1>>
====
15836
Answer the Spirit's Riddle
====
15838
Gather Fungal Substance from Scorpions
====
15840
Find the Western Anima Archive
====
15841
Use the Anima Crystal and Witness Vox's Memory
====
15842
Find the Eastern Anima Archive
====
15843
Use the Anima Crystal and Witness Vox's Memory
====
15844
Find the Central Anima Archive
====
15845
Use the Anima Crystal and Witness Vox's Memory
====
15857
Use the Portal atop the Daedric Ruins
====
15861
Destroy the Daedric Artifact
====
15862
Defeat the Skin-Stealer Leader
====
15880
Use <<1>> to collect spirit of <<2>>
====
15882
Clear the Tribunal Temple of Daedra
====
15884
Seek the Blessing of Vivec
====
15885
Seek the Blessing of Sotha Sil
====
15888
Collect Dwemer Machine Parts
====
15890
Examine the Dwarven Mechanism
====
15892
Recieve the Blessing of Sotha Sil
====
15894
Seek the Blessing of Sotha Sil
====
15895
Seek the Blessing of Vivec
====
15896
Collect Dwemer Machine Parts
====
15897
Examine the Dwarven Mechanism
====
15898
Reactivate the Arbiter of Trials
====
15901
Enter the Grand Chamber of the Three
====
15902
Defeat Maulborn Priest Sathram
====
15908
Complete the Ritual with <<1>>
====
15913
Enter the Mages Guild to Speak with <<1>>
====
15919
Find the Reliquary Pendant
====
15920
Recover Saint Veloth's Skull
====
15940
Purify the Blood at the Shrine
====
15954
Enter the Mages Guild to Speak with <<1>>
====
15955
Enter the Mages Guild to Find <<1>>
====
15973
Place the Offering at the Fang Spires
====
15974
Seek the Ghost Snake's Advice
====
15981
Talk to <<1>> in the Tunnel
====
15986
Lower the Southern Ruins Ward
====
15988
Kill Blade Captain and Collect Key
====
15990
Lower the Northern Ruins Ward
====
15995
Lower the Caldera Ruins Ward
====
15998
Listen to Elynisi and Meldras
====
16000
Clear the Daedra from the Temple
====
16008
Speak to the Selforan Spirit
====
16009
Find the Vessel of Holy Water
====
16010
Use the Holy Water on the Brazier
====
16017
Find the Shadowscale Leader
====
16019
Hear the Plea of the Speaker
====
16020
Hear the Plea of the Listener
====
16026
Kill the Daedra and Collect Her Key
====
16031
Collect Focus Stone of Flame
====
16033
Collect Focus Stone of Wrath
====
16035
Talk to <<1>> Above Caldera
====
16037
Collect Focus Stone of Binding
====
16038
Talk to <<1>> Above Caldera
====
16039
Place Focus Stone of Flame
====
16040
Place Focus Stone of Wrath
====
16041
Place Focus Stone of Binding
====
16046
Rescue Scavengers from Stranglers
====
16051
Use the Portal to the Reservoir of Souls
====
16057
Restore the Spirit of <<1>>
====
16060
Kill the First Portal Guardians
====
16064
Speak to the Selforan Spirit
====
16066
Locate <<1>> on Top of the Xanmeer
====
16075
Find Slips-Through-Fingers
====
16078
Enter the Shrine of <<c:1>>
====
16082
Destroy the Traitor's Soul
====
16089
Bring Weapons to Seron Denelu
====
16090
Receive the Blessing of Vivec
====
16092
Recieve the Blessing of Sotha Sil
====
16093
Wait for <<1>> to Complete the Ritual
====
16094
Find the Vessel of Holy Water
====
16095
Use the Holy Water on the Brazier
====
16097
Study the Engraved Machine
====
16098
Study the Miraculous Formula
====
16099
Study the Font of Knowledge
====
16104
Place the Cog in the Machine
====
16105
Repair the Arbiter of Perfection
====
16106
Repair the Arbiter of Trials
====
16107
Discover the Empire's Goal
====
16108
Study the Inscribed Tablet
====
16109
Speak to the Selforan Spirit
====
16110
Listen to the Vision of the Past
====
16112
Speak to the Selforan Spirit
====
16122
Review the Phrases if Necessary
====
16123
Study the Inscribed Tablet
====
16125
Study the Miraculous Formula
====
16126
Study the Font of Knowledge
====
16128
Install the Cog in Razak's Machine
====
16136
Find the Remains of Bezeer's Mother
====
16147
Burn Imperial Research Notes
====
16159
Survive the Feral Onslaught
====
16163
Receive Sotha Sil's Blessing
====
16164
Recieve the Blessing of Sotha Sil
====
16165
Destroy the Arbiter of Trials
====
16173
Use the Vessel to Summon the Echo of Vox.
====
16176
Investigate the Arbiter of Trials
====
16182
Talk to <<1>> by the Ruins
====
16190
Use Vile Basins to Heal While Skeletal
====
16197
Examine the Arbiter of Trials
====
16200
Use <<1>> to Attract Mittens
====
16205
Find Healer Dalen at Eidolon's Hollow
====
16208
Use <<1>> to Calm Ashlanders
====
16218
Use the <<1>> on Defeated Spirits
====
16220
Use the Vessel to Capture the Echo of Vox
====
16221
Talk to Tidyn at the Crater
====
16225
Discover What <<1>> was Looking For
====
16229
Return to the Fighters Guild in Wayrest
====
16234
Use <<1>> on Guardians to Weaken Them
====
16246
Talk to <<1>> at the Hist Tree
====
16254
Ask Bar Patrons about Distracting the Bartender
====
16260
Tell <<1>> to Begin the Ritual
====
16262
<<1>>'s aura has restorative properties
====
16267
Speak to the Selforan Spirit
====
16273
Speak to Merric in the Field
====
16280
Talk to <<1>> for information
====
16282
Bameli the Pure Knows about the Innkeeper
====
16284
Collect Power Crystals from Disabled Spiders
====
16303
Talk to Someone in <<1>> about the Nix Hound
====
16304
Talk to Someone in <<1>> about the Netch
====
16305
Talk to Someone in <<1>> about the Clannfear
====
16314
Pray at the Head of Sithis
====
16325
Talk to <<1>> at the Swamp's Edge
====
16351
Wait For Tanval And His Blades
====
16360
Penetrate Sadal's Defenses
====
16362
Channel Sadal to Summon Guardians
====
16372
Ask <<1>> about <<2>>'s Plans
====
16381
Decide the New Shadowscale Leader
====
16389
Use Rod To Capture a Dwarven Spider
====
16394
Harvest Aloe Leaves or Redweed
====
16396
Find  <<1>> in Deepcrag Den
====
16398
Capture A New Dwarven Spider
====
16404
Talk to QAT Talking Interactable
====
16405
Talk to QAT Conversationalist
====
16406
Give Antidote to Mine Workers
====
16409
Use Rod on Defeated Spiders
====
16412
Get the letter and read it.
====
16413
Locate the book and read it.
====
16428
Use Seeks Amulet to Summon Him
====
16429
Talk to the Vision of Seeks-The-Stars
====
16431
Find a Way into Vox's Cave
====
16432
Summon and Speak to Seeks-The-Stars
====
16437
Kill <<1>> with poison to get the Crimson Blade
====
16453
Find Bonnedhel's Engravings
====
16455
Find the Black Soul Litanies
====
16463
Kill Daedra and Collect the Tower Key
====
16472
Go to the Tree-Minder's Hut
====
16475
Your spirit left because you logged out!
====
16476
Collect an Aldmeri Control Rod from a Spellcaller
====
16479
Use the Basin to Offer a Sacrifice
====
16481
Use the Campfire to Show Your Strength
====
16483
Burn <<1>> to Challenge <<2>>
====
16485
Close East Courtyard Portal
====
16486
Close Main Courtyard Portal
====
16488
Speak to The Fading Spirit
====
16492
Follow in the Steps of the Rioters
====
16493
Follow the Rioters Plan to the Quarters
====
16496
Use the Torch on the Barrel
====
16498
Give the Deed to its Owners
====
16500
Survive the Anger of the Dead
====
16502
Find Someone to Identify the Statue
====
16503
Ask <<1>> about the Statue
====
16504
Talk to an Acolyte in <<1>>
====
16531
Enter the Lair of the Skin-Stealer
====
16534
Find Someone to Identify the Statue
====
16535
Enter the Ceremonial Chamber
====
16547
Gain Information from Worm Cultist
====
16548
Destroy the Cold Harbor Anchor
====
16549
Collect Samples <<1>> from Dominion Corpses
====
16550
Get a Key to Mudshallow Cave
====
16559
Collect an Aldmeri Control Rod from a Spellcaller
====
16563
Find the Holy Water Decanter
====
16564
Use the Holy Water on the Brazier
====
16567
Observe the Vision of the Past
====
16568
Use the Holy Water on the Brazier
====
16583
Acquire a Shad Astula Invitation
====
16590
Agree with Eruvon the Gentleman
====
16606
Search Sees-All-Colors' Quarters
====
16607
Meet <<1>> to travel to Ragnthar
====
16611
Witness Jofnir Iceblade's Testimony
====
16617
Follow the Hist Guide, Avoid Pirates
====
16619
Search Pirates for the <<1>>.
====
16621
Drain the Memories of KYNVAL ONE
====
16622
Drain the Memories of <<1>>s
====
16623
Cast the Diadem into Apocrypha
====
16624
Drain the Memories of KYNVAL THREE
====
16625
Drain the Memories of KYNVAL TWO
====
16631
Find the Bosmer's Alchemical Experiments
====
16633
Test the Liquid on a Plant at the Ritual Site
====
16634
Question the Wood Elf Prisoner
====
16640
Drain the Memories of <<1>>
====
16641
Kill Mehrunes Dagon Cultists
====
16642
Meet <<1>> at the Ritual Dais
====
16643
Find the Tunnel to the Tomb
====
16644
Cast the Diadem into Apocrypha
====
16652
Enter the Dark Brotherhood Sanctuary
====
16657
Light the East Signal Fire
====
16658
Light the West Signal Fire
====
16673
Retrieve the Fangs of Sithis
====
16676
Listen to Merric's instructions
====
16678
Build a Small Fire for Merric
====
16681
Use Lever to Cool Down Fire
====
16682
Build a Medium-Sized Fire for Merric
====
16683
Use Lever to Cool Down Fire
====
16685
Build a Large Fire for Merric
====
16687
Watch the Sequence of the Flames
====
16688
Repeat the Sequence of Lights
====
16690
Search the Abandoned House
====
16691
Find the Blackfeather Court
====
16702
Recover Goblin Totem from the Gnaw-Root War Chief
====
16703
Recruit a Guild Member to Join You
====
16704
Speak with Guild Members Northeast of the Hall
====
16705
Recruit a Guild Member from Aelif
====
16721
The Innkeeper Hates Lizards
====
16722
The Innkeeper Hates Loud Noises
====
16734
Talk to <<Ac:1>> when ready
====
16739
Enter the Trial of the Mind
====
16742
Learn about the Blacksails Uniform
====
16743
Learn to search the Strongbox
====
16745
Collect a Blacksails Uniform.
====
16746
Search the First Mate's Strongbox
====
16747
Collect Black Spittle From Storage Room
====
16751
Use <<1>> to Calm Ashlanders
====
16757
Ask Around for More Information
====
16758
Sneak poison into his Wine
====
16760
Find Poison Among his Wares
====
16762
Use Flash Powder to draw <<1>> away
====
16766
Talk to Merric in the Earth Forge
====
16767
Follow Merric into the Earth Forge
====
16768
Get Instructions from Merric
====
16771
Follow Merric into the Earth Froge
====
16772
Follow Merric into the Earth Forge
====
16798
Find the Dominion's Camp at Loriasel
====
16804
Enter the Ruins of Loriasel
====
16805
Search the Ruins for Survivors
====
16833
Destroy the Jagged Lens of Compulsion
====
16838
Ask around for more information
====
16840
I need to get a Blacksails Uniform.
====
16841
The Storage Key is in the First Mate's Strongbox
====
16842
Learned First Mate keeps Key in Strongbox
====
16843
The poison is in the storage room.
====
16844
Learned the Poison is in the Storeroom
====
16849
Markus is locked in the basement.
====
16851
Ask Around for More Information
====
16854
Cast the Diadem into Apocrypha
====
16868
The artifact's defenders were too strong!
====
16870
Discover the Dominion's Purpose in Loriasel
====
16873
Escort <<1>> Back to <<2>>
====
16877
Close Main Courtyard Portal
====
16878
Close East Courtyard Portal
====
16882
Find a Way into the Inner Bailey
====
16883
Activate the Eastern Keystone
====
16884
Activate the Western Keystone
====
16886
Go to the Unsealed Ayleid Door
====
16887
Stop <<1>> and His Experiments
====
16895
Hectur Hates Valen's Singing
====
16897
Hectur Fights Valen When Valen Sings
====
16898
Hectur Hates Wharf Rats in His Bar
====
16900
Avoid or Defeat Ancient Argonian Traps
====
16903
Find Wideem-Voh's Necklace
====
16904
Bring Pieces to Reliquary Dais
====
16905
Talk to Fighters Guild Members in Bergama
====
16906
Talk to Fighters Guild Members
====
16907
Use <<A:1>> to Collect Venom from a Wasp
====
16912
Searching for Remaining Pilgrims
====
16913
Talk to <<1>> Outside <<2>>'s Hideout
====
16914
Use the Ladder to Leave the Hideout
====
16915
Confront the Pilgrims' Murderers
====
16916
Search the Abandoned House
====
16918
Speak to the Remnant of Veloth
====
16920
Find the Vestige of Saint Veloth
====
16925
Talk to the Seneschal of Carrion
====
16932
Talk to <<1>> at the Mages Guild
====
16939
Talk to the Vestige of Saint Veloth
====
16940
Pay the toll of Silver by finding Trinkets
====
16944
Talk to the Seneschal of Carrion
====
16945
Give <<1>> the Performance Notes
====
16946
Don't tell <<1>> about the Performance
====
16955
Search North of the Pirate Ship
====
16957
Enter the Portal to Sheogorath's Shrine
====
16963
Give Elixir to Not-So-Quick
====
16970
Acoid Killing More Than Eight Goblins
====
16979
Drink Elixir in Lukiul Uxith's Center
====
16983
Collect <<m:1>> from the Dominion
====
16986
Replace <<mA:1>> in Empty Nests
====
16991
Destroy Corpses and Collect Magicka
====
16997
Rescue Citizens From Rubble
====
17001
Convince Refugees to Return
====
17007
Use Rope on Stunned Reachman
====
17008
Bring Reachman Back to Camp
====
17011
Attack Corpse to Release Corrupt Magicka
====
17021
Use Sparking Rod on Reachman
====
17033
Bring Reachman Back to Camp
====
17041
Collect a Bucket Near a Well
====
17070
Collect Tomes about Vaermina
====
17071
Bring the Books to the Librarian
====
17073
Use Dagger on Dead Cultist
====
17083
Walk Through Magicka to Collect
====
17088
Pay the toll of flesh by killing bats
====
17089
Use the Whistle on Bat Corpses
====
17091
Collect Scorched Scamp Hide
====
17095
Talk to Students at the Dock
====
17098
Use Food Scraps to Distract Goblins
====
17100
Kill the Altmer Battlemage
====
17101
Kill the Breton Strifemage
====
17102
Kill the Argonian Champion
====
17103
Kill the Dark Elf Commander
====
17106
Kill the Redguard Battlepriest
====
17109
Complete Sheogorath's Trial
====
17113
Get Permission to Enter the Prison
====
17118
Kill Cloggg, the Bongo Boss
====
17122
Enter the Ruins of Loriasel
====
17126
Evict the Guest That Doesn't Belong
====
17127
Face your Fear of the Dark
====
17139
Kill Clogg, the Bongo Boss
====
17147
Search near the abandoned house.
====
17148
<<1>> is shy, and unlikely to play with others
====
17156
Tell Geoffroi about Remelie's death.
====
17157
Lie to Geoffroi and claim the reward…
====
17170
Find the Source of a Cry for Help
====
17175
Destroy the Hist Vats from the Walkway
====
17180
Place the Book on the Brazier
====
17185
Disrupt the Southwestern Ritual
====
17186
Disrupt the Southeastern Ritual
====
17187
Disrupt the Northeastern Ritual
====
17194
Acquire the Book from the Chateau
====
17197
Collect Tomes about Vaermina
====
17198
Save Soldiers from the Reachmen
====
17215
Place the Tome on the <<1>>
====
17219
Lead Paldeen Away from the Khajiit
====
17220
Collect the Right Eye of Yokuda
====
17221
Collect the Left Eye of Yokuda
====
17222
Collect the Third Eye of Yokuda
====
17223
Collect the Voice of Yokuda
====
17224
Explore the Yokudan Archive
====
17225
Take the Cartulary of the Tamed Dunes
====
17227
Find an Inscribed Yokudan Tablet
====
17229
Collect Pouches of Bone Dust
====
17230
Find Sheogorath in Ebonheart Pact Town
====
17231
Find Sheogorath in Aldmeri Dominion Town
====
17232
Find Sheogorath in Daggerfall Covenant Town
====
17239
Enter the Enchanter's Tomb
====
17256
Extinguish Fires in the First House
====
17257
Extinguish Fires in the Second House
====
17258
Extinguish Fires in the Third House
====
17259
Exit through the Mages Guild Door
====
17261
Use <<1>> to Summon the Giant
====
17279
Drink Potion inside the Tent
====
17288
Gain Entrance to the Sanctuary
====
17309
Use the <<1>> on Weakened Goblins
====
17317
Burn the <<1>> on the Offering Pile
====
17318
Destroy <<1>> with the <<2>>
====
17320
Talk to the Debt Collector
====
17332
Take the <<1>> into the Mine
====
17347
Eliminate the cult leadership.
====
17353
Follow Dulorz to the Ritual Site
====
17354
Free Bretons from Soul Collectors
====
17356
Talk to the People in Wayrest
====
17371
Find the Prisoners' Bodies
====
17379
Take the Remains to the Ruin's Antechamber
====
17405
Leave the Sword in Nirar's House
====
17406
Leave the Rat in Nirar's House
====
17411
Use Hakra Fragment on Cultist Corpse
====
17419
Collect Trinket from Falmer Fireranger
====
17420
Collect Trinket from Falmer Footsoldier
====
17421
Collect Trinket from Falmer Shaman
====
17422
Rescue Aronel from the Worm Cult outside Pinepeak
====
17424
Collect Trinket from Falmer Bruiser
====
17432
Kill <<A:1>> and Retrieve <<A:2>>
====
17437
Light the Braziers to Overcome the Darkness
====
17439
Kill Ebonheart Pact Soldiers
====
17440
Kill Aldmeri Dominion Soldiers
====
17441
Kill Daggerfall Covenant Soldiers
====
17442
Kill Daedra and Collect Their Hearts
====
17443
You have logged out and must restart the trial.
====
17451
Find the Mine's Rear Entrance
====
17453
Find the Mine's Back Entrance
====
17454
Go to the Mine's Lower Level
====
17464
Talk to <<1>> in the Southern Chamber.
====
17466
Follow the trail of <<1>> belongings
====
17477
Follow the Apprentice to Merric
====
17492
Looks Heard Screams from the Hold
====
17493
Go to the Halls of Submission
====
17494
Search the Ship for the Fang
====
17507
Follow Merric's Instructions in the Earth Forge
====
17509
Talk to Dragon Priest Haldriin
====
17519
Lead the Goblins against the Dreugh
====
17522
Follow Merric to the Earth Forge
====
17527
Follow Merric into the Earth Forge
====
17529
Investigate the Mnemic Egg
====
17537
Discover the Frozen Man's Identity
====
17539
Enter the Frozen Man's Lair
====
17543
Tell Roselle Ulrich Died a Hero
====
17544
Tell Roselle Ulrich Betrayed Them
====
17556
Find the Frozen Man's Lair
====
17571
Unlock the Door for Captain Rana
====
17578
Talk to Merchantship Captain
====
17579
Request a Recruit from Aelif
====
17594
Convince the Frozen Man to Free Eiman
====
17602
Get a Disguise from a Corpse
====
17607
Talk to Shalidor on Eyevea
====
17610
Close the Northeast Portal
====
17611
Close the Southeast Portal
====
17613
Let Shalidor Close the Final Portal
====
17615
Defeat the Storm Guardians
====
17621
Defeat the Flesh Atronachs
====
17626
Equip the Frostedge Disguise
====
17627
Learn that a Uniform is needed to get in the Mine.
====
17628
Sneak into the Mine with a Uniform
====
17629
Learn need a key to the Tomb
====
17630
Need to get a key from a leader
====
17631
Get Tomb Key from the Strongbox
====
17632
Enter the Frozen Man's Lair
====
17640
Discover the Imperials' Goal
====
17644
Extinguish Fires in the Northeast Field
====
17645
Extinguish Fires in the Northwest Field
====
17646
Extinguish Fires in the South Field
====
17647
Extinguish Fires in the West Field
====
17651
Use the Basin to Offer a Sacrifice
====
17652
Talk to <<1>> to Start the Duel
====
17657
Get a Disguise from a Corpse
====
17658
Buckets can be found at any of the town wells
====
17665
Find a Way into the Black Forge
====
17666
Continue Searching for Lyris
====
17668
Free Lyris Titanborn from Enthrallment
====
17670
You logged out and must restart your quest.
====
17671
Kill <<1>> and Desroy his Soul Collector.
====
17676
Ask Around for More Information
====
17677
Find the Key to the Basement
====
17680
Use a Disguise to Avoid Detection
====
17687
Bring Rana Proof of Imminent Attack
====
17691
Help Seyne Stop the Bandits
====
17697
Ask Around for More Information
====
17698
Find the Key to the Basement
====
17701
Use a Disguise to Avoid Detection
====
17704
Investigate Hozzin's Folly
====
17711
The Covenant Hired the Brigands
====
17712
Cultists Opened a Portal to Oblivion Here
====
17713
Wards Once Protected the Mine
====
17727
Bring Rana Proof of Imminent Attack
====
17728
Find Proof of a Covenant Attack
====
17734
You left Cold Harbor and must restart your quest.
====
17735
Search the Northeast Chamber
====
17736
Talk to <<1>> in the Dream
====
17737
Disperse <<1>>'s Influence from within the Egg
====
17738
Confront the Hist's Memories
====
17740
Find another way into the tomb
====
17742
Get Tomb Key from the Strongbox
====
17749
You logged out and must restart your quest.
====
17750
You left Cold Harbor and must restart your quest.
====
17751
You logged out and must restart your quest.
====
17752
You left Cold Harbor and must restart your quest.
====
17753
You logged out and must restart your quest.
====
17754
You left Cold Harbor and must restart your quest.
====
17755
You logged out and must restart your quest.
====
17756
You left Cold Harbor and must restart your quest.
====
17757
You logged out and must restart your quest.
====
17758
You left Cold Harbor and must restart your quest.
====
17759
You logged out and must restart your quest.
====
17760
You left Cold Harbor and must restart your quest.
====
17761
You logged out and must restart your quest.
====
17762
You left Cold Harbor and must restart your quest.
====
17768
Get Disguises from Baskets or Defeated Bandits
====
17770
Find Shalidor at the Guild Hall
====
17782
Sanctify the Priest's Body
====
17785
You left Cold Harbor and must restart your quest.
====
17790
Eliminate the Cult Leadership
====
17792
Destroy the Unspeakable Sigil
====
17793
Use the Portal to Enter Oblivion
====
17801
Tell <<1>> to Evacuate Early
====
17810
Warn Vicecanon Heita-Meen about the Skin-Stealers
====
17816
Talk to Skorvild Frostwind
====
17817
Meet Skorvild at the Manor
====
17839
Shatter Ice around the Eastern Cabin Door
====
17840
Fill the Bucket at the Well
====
17846
Kill and Search Dominion Soldiers
====
17870
Summon Spectral Battlemage
====
17879
Kill the Covenant Commander
====
17883
Talk to the Soldiers in the House
====
17885
Search for Clues to the Keepers' Whereabouts
====
17893
Search the House for Clues
====
17928
Explore the Halls of Submission
====
17934
Use the Talisman on Chickens
====
17935
Use the Talisman on Soldiers
====
17941
Shatter Ice around the Western Cabin Door
====
17943
Throw <<1>> at the Covenant
====
17951
Kill Skull-smash the Giant
====
17952
Give Giant's Toe to Roruld
====
17953
Decide the Fate of Sees-All-Colors
====
17956
Read first Blood-Stained Paper
====
17957
Read second Blood-Stained Paper
====
17960
Read third Blood-Stained Paper
====
17965
Shut Down Aelif's Connections to Molag Bal
====
17974
Get to the Dhalmora Watchtower
====
17975
Search for Information about the Signal Fires.
====
17977
Get <<1>> at the Foyen Dockyards
====
17979
Searched the body of <<1>>
====
17983
Davon's Watch responds only to specific fires
====
17984
The Fort holds the Green Shards
====
17985
Lighting Materials are missing
====
17986
Talk to Quartermaster Urona
====
17992
Use the Lamb Meat to Summon a Huge Wolf
====
17998
Die in Halls of Submission
====
18005
Burn the Items at the <<1>>
====
18012
Investigate Orkey's Hollow
====
18013
Check the Wayshrine for Missing Villagers
====
18014
Investigate Skyshroud Barrow
====
18015
Investigate Orkey's Hollow
====
18016
Investigate Hozzin's Folly
====
18017
Kick a Hive to Anger the Bees
====
18033
Stick Kazok's Head on a Pike
====
18036
Collect One of the General's Hairs
====
18037
Doctor the General's Drink
====
18039
Enter the General's Dream through the Portal
====
18046
Kill <<1>> and Take His Ruby
====
18052
Enter the Inner Sea Armature
====
18057
Retrieve the Forgotten Tome
====
18060
Enter the Portal to Sheogorath's Shrine
====
18062
Return to the Mages Guild in <<1>>
====
18063
Talk to <<1>> at the Mages Guild
====
18066
Place the Tome on the <<1>>
====
18077
Ask Around for More Information
====
18078
Find the Key to the Basement
====
18081
Use a Disguise to Avoid Detection
====
18084
Kill the Covenant Commander
====
18087
Ignite Covenant Banner to Draw Him Out
====
18090
Kill Shadowed Path Necromancers
====
18091
Speak with Merric's Projection
====
18095
Gain Information from a Worm Cultist
====
18096
Speak with Aelif at the Attack Site
====
18099
Interrogate a Worm Cultist
====
18102
Follow the Apprentice to Merric
====
18103
Request a Recruit from Aelif
====
18104
Kill Daedra and Collect the Tower Key
====
18105
Speak to Merric in the Field
====
18107
Destroy the Cold Harbor Anchor
====
18108
Go to the Fighters Guild in Ebonheart
====
18110
Kill the Covenant Commander
====
18111
Failed to Reconcile with Ja-Reet's Father
====
18112
Reconcile with Ja-Reet's Father
====
18116
Tell Feyne You Won't Leave
====
18117
Told Feyne You Were Leaving
====
18119
Collect Appleblossom Honey
====
18121
Sample <<1>>'s Newest Mead
====
18128
Enter the Inner Sea Armature
====
18132
Retrieve the Forgotten Tome
====
18133
Enter the Portal to Sheogorath's Shrine
====
18135
Return to the Mages Guild in <<1>>
====
18139
Talk to <<1>> at the Mages Guild
====
18142
Place the Tome on the <<1>>
====
18147
Collect Amulets from the Bewitched
====
18148
Bring the Amulets to the Nord's Safe House
====
18149
Leave Bal Foyen through the Davon Gate
====
18150
Recover the Forester Tools
====
18154
Go through the Secret Passage
====
18155
Talk to Fens about Sabrecats
====
18157
Clear the first Cave Room.
====
18165
Die in Halls of Submission
====
18169
Go to the Tunnel to the Tomb
====
18172
Learn Follow-Up Performance
====
18174
Board the Boat on the Shore
====
18190
Confront Ormi at Kynesgrove
====
18196
Eavesdrop on the Conversation
====
18202
Defeat Praxin and His Comrades
====
18213
Talk to Thane Mera Stormcloak
====
18214
Search the Tome of Victors
====
18215
Search the First Assassin Cache
====
18228
Kill the Covenant Invaders
====
18237
Talk to Jorunn the Skald-King
====
18240
Use Alcolyte's Robes From Your Inventory
====
18253
Retrieve Rare Spices from the Storeroom
====
18255
Rescue Morvunskar Soldiers
====
18259
Talk to Spirit of Nurnhilde
====
18261
Left the Circus of Cheerful Slaughter
====
18274
Invaders Arrive through Portals
====
18283
Find the Earth-Turner Family
====
18284
Defend the Earth-Turner Family
====
18291
Defend Denskar and Littrek
====
18296
Search the Second Assassin Cache
====
18297
Search the Third Assassin Cache
====
18298
Search the Fourth Assassin Cache
====
18301
Search the First Assassin Cache
====
18302
Search the Second Assassin Cache
====
18303
Search the Third Assassin Cache
====
18304
Search the Fourth Assassin Cache
====
18305
Investigate Graveyard and Cave
====
18306
Kill five Black Paw Bears.
====
18318
Talk to General Yeveth Noramil
====
18322
Return Viper's Strike to General Yeveth Noramil
====
18325
Give Bitterblade's Head to Eyes-of-Steel
====
18329
Speak to <<1>> in the Field
====
18352
Find the First Burial Chamber
====
18354
Find the Second Burial Chamber
====
18360
Find the Final Burial Chamber
====
18362
Defeat the Deathlord Protector
====
18363
Exit the Tomb Via the Tunnel
====
18371
Use the Diadem on Slain Dremora
====
18378
Retrieve Assassin's Orders
====
18408
Talk to General Yeveth Noramil
====
18411
Find the Second Hidden Cache
====
18412
Find the Third Hidden Cache
====
18413
Find the First Hidden Cache
====
18414
Find the Fourth Hidden Cache
====
18418
Ingest the Canis Cup Fungus
====
18421
Talk to the Siege Merchant
====
18422
Travel to the Northern Morrowind Gate
====
18426
Seal the Wispmother's Remains in the <<1>>
====
18440
Search the Vanguard Barracks for Information
====
18448
Learn about Rams and Trebs
====
18459
Thrown out of the Barracks
====
18465
Light First South Gate Fire
====
18480
Enter the portal to Bad Man's Glen
====
18483
Talk to Scout Speaks-with-Blades
====
18490
Light Second South Gate Fire
====
18492
Light First East Gate Fire
====
18496
Give Harvald's Dispatch to the Skald-King
====
18497
See What Dagnar Gap-Tooth Needs
====
18502
Find a Case of Voljar Mead
====
18515
Follow <<1>>'s Things to the Lair
====
18518
Block Deathclaw's Massive Attack
====
18522
Talk to Thane Oda's Housecarl
====
18528
Speak to the Stranger Confronting Imhey
====
18530
Use the Aldmeri Control Rod Near a Portal
====
18532
Collect Mead for Thane Jeggi
====
18533
Use the Antivenom Kit and Snake Venom Together
====
18535
Deliver Mead to Thane Jeggi
====
18539
Meet <<1>> on the Blacksails' Ship
====
18540
Find Clues to the Frozen Man's Identity
====
18543
The Frozen Man Spied on Bleakrock Garrison
====
18544
The Frozen Man Was Part of the Aldmeri Dominion
====
18546
Meet <<1>> near the Blacksails' Ship
====
18547
Meet <<1>> at the house of <<2>>
====
18551
Direct the Giant to Hit the Trees
====
18558
Search the Vanguard Camp for Information
====
18562
Talk to Jorunn the Skald-King
====
18567
Thrown out of the Barracks
====
18568
Your Giant Returned to its Cave
====
18573
Confront Spinner Indraseth
====
18575
Retell the Story of the Silvenar
====
18581
Imbue <<Ac:1>> with the Essences of the Story
====
18582
Light Second East Gate Fire
====
18588
Retell the Story of the Green Lady
====
18590
Ask the Dark Elf Quartermaster About Mead
====
18595
Leave the Coral Heart Chamber
====
18597
Retrieve a <<1>> from a Mossbark Spriggan
====
18604
Go to the Cradlecrush Arena
====
18605
Talk to Aspera Giant-Friend
====
18606
Survive the Trial at Cradlecrush Arena
====
18643
Open the North Gate's First Lock
====
18644
Open the North Gate's Second Lock
====
18645
Open the South Gate's First Lock
====
18646
Open the South Gate's Second Lock
====
18649
See What Heggvir Wants to Cook
====
18650
See What Kolagar Wants to Cook
====
18656
Get more Flash Powder from <<1>>
====
18660
Find Ralduf at the Storehouse
====
18661
Find the Wolf with the Key
====
18662
Wait for Ralduf to Kick the Door
====
18666
Request a Song from Valding
====
18684
Find a Way into the Castle of the Worm
====
18686
Learn About the Worm Cult Armory
====
18690
Learn About the Black Soul Gems
====
18691
Escape the Castle of the Worm
====
18696
Defeat monstrous spirits for essence
====
18709
Search the camp for <<1>> and <<2>>
====
18710
Talk to the spirit of <<1>>
====
18728
Defeat <<1>> to charge the Totem
====
18739
Find the Buried Dwemer Vault
====
18751
Find a Way into the Castle of the Worm
====
18753
Escape the Castle of the Worm
====
18758
Use the Liquid on Weakened Poachers
====
18759
Talk to Majorn the Ancient
====
18762
Use the Rune to Capture a Bloodfiend
====
18767
Talk to Majorn the Ancient
====
18773
Follow Pages from Kireth's Journal
====
18776
Speak with the Scared Witness
====
18781
Search Cragwallow for the Missing Bard
====
18817
Search Cultist Camp for Clues
====
18820
Search Northern Camp for Clues
====
18821
Locate the Cave's Entrance
====
18828
Collect <<1>> from Dead Shalk
====
18836
Defeat the Worm Cult's Creature
====
18837
Use the totem on the injured creature
====
18839
Get the Key From the Ice-Biter Chieftain
====
18840
Learn About the Black Soul Gems
====
18844
Defeat Praxin and the Survivors
====
18848
Lead Valding to the Cave Exit
====
18855
Destroy the Worm Cult's creation
====
18861
Talk to <<1>> outside the Cave
====
18862
Follow Scout to Boulderfall Pass
====
18864
Imprint a Crystal's Information
====
18865
Splash the Weakened Hunters
====
18866
Check the Area for Clues and Witnesses
====
18868
Find the Snow-Filled Chamber
====
18870
Read the Researcher's Journal
====
18879
Stop Rala and Retrieve the Crypt Key
====
18881
Burn the Southern Spriggan Corpses
====
18882
Burn the Central Spriggan Corpses
====
18883
Burn the Northwestern Spriggan Corpses
====
18908
Find a Way into the Castle of the Worm
====
18910
Escape the Castle of the Worm
====
18912
You have logged out and must restart this quest.
====
18913
You have left Cold Harbor.
====
18914
You have logged out and must restart this quest.
====
18915
You have left Cold Harbor.
====
18918
You have logged out and must restart this quest.
====
18921
You have left Cold Harbor.
====
18923
You have logged out and must restart this quest.
====
18926
You have left Cold Harbor.
====
18928
Escape the Castle of the Worm
====
18932
Return to Lyris and Escape Cold Harbor
====
18936
Search Green Hunters for evidence
====
18944
Some Worm Cultists have <<1>>
====
18950
Sanctify the Priest's Body
====
18953
Bring the Evidence to <<1>>
====
18959
Recover Discarded Supplies
====
18960
Meet the Performers at the Docks
====
18964
Release <<1>> from Captivity
====
18967
Get the Key to the Hold of the Ra Gada's Ship
====
18968
Bring the Hold Key to <<1>>
====
18971
Free the Captured Green Hunters
====
18973
Find the Talisman at the Altar
====
18975
Destroy the Daedric Talisman
====
18981
Talk to the Spirit of the Hist
====
18982
Talk to Spirit of the Hist
====
19009
Get the Blood of an Ancient
====
19017
Burn the Weapons Stockpile
====
19031
Talk to Jorunn the Skald-King
====
19033
Witness Fildgor's Execution
====
19034
Kill Spymaster Ramorgol and Recover Orders
====
19035
Kill Shaman Moramat and Recover Orders
====
19037
Deactivate Maws to Free Lyris
====
19040
Search for Clues to <<1>>'s location
====
19042
Find Information on the Strange Totem
====
19044
Find the Huntsinger's Ceremonial Salve
====
19047
Investigate the East House
====
19048
Investigate the South House
====
19050
Find the Mysterious Travelers
====
19053
Stop Cultists and Skeletons tormenting the spirits
====
19058
Search for Dalaneth Above the Shrine
====
19060
Find the Green Hunter Camp
====
19066
Find the Shrike Captain's Tent
====
19067
Get the Steel Shrike Disguise
====
19076
Find the Covenant Expedition
====
19082
Defeat Sir Valcent Tailies
====
19093
Talk to <<1>> at the Ruins' Entry
====
19094
Enter the Stormwarden Sanctuary
====
19097
Leave the Stormwarden Sanctuary
====
19098
Collect <<m:1>> from the storm atronachs
====
19099
Place the <<1>> in the <<m:2>>
====
19127
Collect Orc Blood From Any Orc
====
19128
Kill Transformed Green Hunters
====
19129
Collect Stone From Any Orc <<1>>
====
19130
Collect Wood Chips From Any <<1>>
====
19131
Collect the <<1>> From the Forge
====
19133
Solve the Puzzle by the Sanctuary Door
====
19138
Kill <<A:1>> and Retrieve the Talisman
====
19149
Speak to the Shade of Jorunn
====
19161
Talk to Jorunn the Skald-King
====
19170
Leave the Cave Through the East Exit
====
19178
Enter the Shrine of Mauloch
====
19183
Find the Stormwarden Sanctuary
====
19190
Dalaneth Journal Pages 1-3
====
19191
Dalaneth Journal Pages 4-5
====
19192
Dalaneth Journal Pages 6-8
====
19193
Dalaneth Journal Pages 9-10
====
19210
Use Orcthane Disguise to Avoid Detection.
====
19212
Talk to <<1>> about runestone
====
19213
Cheat to enter Lodge until Doors fixed
====
19215
Enter the Southern Longhouse
====
19216
Pursue <<1>> through Portal
====
19222
Speak to the Shade of Jorunn
====
19236
Talk to the Shade of Jorunn
====
19237
Speak to the Shade of Jorunn
====
19259
Use <<1>> on either Sariel or Raen
====
19262
Extract the <<1>> from the stone
====
19263
Destroy the Welkynd Stones
====
19282
Search the Ship for the Documents
====
19293
Uncover the Worm Cult Plot
====
19294
Talk to a Homeless Citizen
====
19297
Talk to Another Homeless Person
====
19300
Search the Stable for Clues
====
19307
Call For an Allied Soldier
====
19317
Enter the Silvenar's Prison
====
19330
Throw <<1>> in Northern waterfall
====
19346
Use <<1>> on <<m:2>> to rouse them
====
19348
Give the journals to <<1>>
====
19349
Ore Sample May Be Near Osanne
====
19350
Talk to <<1>> at Cold Cave
====
19375
Search the Stable for Clues
====
19376
Kill and Search the Zombie
====
19377
Search the Smithy for Clues
====
19382
Give the Tincture to Aleeto
====
19383
Ask Aleeto to Examine the Ore
====
19384
Talk to Jorunn the Skald-King
====
19388
Find the Alchemist Shop in Fort Amol
====
19392
Find Ovuld's Study of Metallurgic Anomalies
====
19401
Get the Varla Stone Tincture
====
19408
Confront Thallik Wormfather at the Central Ruins
====
19409
Enter the Portal to Arcwind Point
====
19410
Return Ovuld's Book to Aleeto
====
19418
Find the Orcthane's Courier
====
19423
Collect the Haft of Wuuthrad
====
19428
Destroy the Spriggans within the Cave
====
19462
Find a Way to Unlock the Camp Entrance
====
19478
Use the Key to Open the Dresser
====
19482
Use <<1>> on Injured Soldiers
====
19501
Talk to <<1>> for more information
====
19508
Check the Area for the Orcthane's Courier
====
19509
Place Beating Heart in Slain Cultist
====
19517
Meet <<1>> at the Vault Entrance
====
19518
Find <<1>> in the Green Hunters' Camp
====
19519
Search the Nearby Camp for Clues
====
19520
Take the Evidence to <<1>>
====
19522
Use Dagger on Dead Cultist
====
19524
Meet the Crew at the Cave's Exit
====
19528
Collect Pickled Fish from Lower Yorgrim
====
19529
Collect Mead from Voljar's Meadery
====
19530
Recover Dunmer Cultural Garb
====
19531
Bring Party Items to Rigurt
====
19532
Place Beating Heart into Slain Cultist
====
19533
Goat Stew Sounds Delightful
====
19534
Grilled Bear Steaks Sound Delicious
====
19541
Fancy Goat Stew Sounds Delightful
====
19545
Greet the Pact Dignitaries
====
19548
Discover <<1>>'s Husband's Fate
====
19556
Kill Reachman to the Southwest
====
19557
Kill Reachman to the South
====
19568
Close the Portals to Coldharbour
====
19573
Follow the Clues Near the River
====
19578
Speak to the Camp Members to Find Guy
====
19579
Don't Let Yjarnn Notice You
====
19580
Search the Hill Near the Guard House
====
19583
Meet the Thalmor Striker in the Cave
====
19586
Meet Rigurt Near the Docks
====
19589
You have left Coldharbour and must begin anew.
====
19596
You have left Cold Harbor and must begin anew.
====
19598
You have left Coldharbour and must begin anew.
====
19600
You have left Cold Harbor and must begin anew.
====
19601
Search the Docks for Clues
====
19624
Find the Camp's Food Source
====
19629
Examine the Primitive Blade
====
19630
Examine the Primitive Arrows
====
19633
Examine the Bloodstained Rock
====
19656
Enter Secret Passage to the Crypt
====
19677
Collect the Welkynd Stones
====
19678
Find Vigrod Outside the Mine
====
19689
Tell Danus There is no Food
====
19697
Investigate Golun's Murder
====
19704
<<1>> may have ideas about where the handfast lies
====
19705
Recover the Handfast of the Vale
====
19706
Take <<Ac:1>> to the Silvenar
====
19707
Talk to the Silvenar's Scouts
====
19722
Gain Entry to the Warehouse of Souls
====
19723
Discovered Ravathoth and the Grotesquery
====
19724
Deal with Xivilai and Ogrim Guards
====
19726
Collect Jarl's Stock Vintage
====
19730
Collect Death-In-Winter's Head
====
19743
Traverse the Haunted Halls
====
19745
Learn about the Black Soul Gem Ritual
====
19748
Traverse the Daedric Temple
====
19749
Break Befouled Black Soul Gems
====
19750
Defeat the Dread Archivist
====
19751
Shatter Abnur Tharn's Black Soul Gem
====
19755
Listen to the Conversation
====
19768
Splash blood onto the Animal Skins
====
19769
Talk to <<1>> outside the cave
====
19770
Seal the Words at the Fire Pit
====
19776
Collect First Piece of Evidence
====
19778
Collect Second Piece of Evidence
====
19779
Collect Third Piece of Evidence
====
19780
You have left Cold Harbor and must begin anew.
====
19787
Enter the Shrine of Mauloch
====
19788
Search for the source of the barrier.
====
19789
Use the Black Soul Gem on Arithiel
====
19792
Use the <<1>> on a Worm Cultist
====
19795
Leave the Shrine of Mauloch
====
19800
Determine the Correct Sequence
====
19805
Bring Evidence to <<1>> on the Upper Floor
====
19812
Tell the Sergeants to Redeploy
====
19817
Talk to <<1>> within <<2>>
====
19830
Recover the Deed from Tervur
====
19832
Collect <<1>>'s Soul in the Seed
====
19839
One of the Fort Guards is Allergic to Cats
====
19841
Watch the Matrons Heal <<1>>
====
19844
Kill Trolls to Draw Out Death-In-Winter
====
19848
Talk to Runs-With-Quickness
====
19849
Talk to Glowing Projection
====
19850
Accompany Lord Vurlop to the Keep
====
19858
Find a Way into the Fort's Castle
====
19859
Find the Key to the Jarl's Manor
====
19868
Exit the Opposite End of the Cave
====
19871
Learn about the Black Soul Gem Ritual
====
19872
Open the King's Meeting Room
====
19873
Enter the Locked Chamber and Speak to the King
====
19874
Rescue the Ebonheart Leaders
====
19883
Enter the Safe Room and Talk to King Jorunn
====
19898
Search Sees-All-Colors' Quarters
====
19900
Talk to Fighters Guild Members at Fort Amol
====
19903
Meet <<1>> at the House at <<2>>
====
19906
Witness Jofnir Iceblade's Testimony
====
19921
Leave the Halls of Submission
====
19925
Enter Portal to the Earth Forge
====
19937
Accompany <<1>> to the Shrine of <<2>>
====
19946
Investigate Betar-Nes' Corpse
====
19954
Your Giant Returned to its Cave
====
19956
Investigate Betar-Nes' Corpse
====
19957
Shatter Abnur Tharn's Black Soul Gem
====
19958
You've left Coldharbour and must begin anew.
====
19959
You have left Cold Harbor and must begin anew.
====
19960
You've left Coldharbour and must begin anew.
====
19961
You have left Cold Harbor and must begin anew.
====
19962
You've left Coldharbour and must begin anew.
====
19963
You have left Cold Harbor and must begin anew.
====
19964
You've left Coldharbour and must begin anew.
====
19965
You have left Cold Harbor and must begin anew.
====
19966
You've left Coldharbour and must begin anew.
====
19967
You have left Cold Harbor and must begin anew.
====
19968
You've left Coldharbour and must begin anew.
====
19969
You have left Cold Harbor and must begin anew.
====
19971
You've left Coldharbour and must begin anew.
====
19972
You have left Cold Harbor and must begin anew.
====
19973
You've left Coldharbour and must begin anew.
====
19975
You have left Cold Harbor and must begin anew.
====
19980
Discover What <<1>> was Looking For
====
19984
Return to the Fighters Guild in Mournhold
====
19986
Raise Banner at Stonefalls Gate
====
19987
Raise Banner at Stendarr's Ridge
====
19988
Raise Banner at Forelhost Slope
====
19989
Raise Banner at Black Briar Ridge
====
20008
Found "Will of the Master"
====
20010
Learn about the Black Soul Gem Ritual
====
20025
Continue to the Hunter's Camp
====
20030
Investigate Skyshroud Barrow
====
20031
Investigate Orkey's Hollow
====
20032
Investigate Hozzin's Folly (North)
====
20043
Investigate Hozzin's Folly (South)
====
20061
Only Guards and Mystics enter the Sanctum
====
20087
Rescue the Tortured Spriggans
====
20088
Talk to the Spriggan Matron
====
20090
Find the Seed's Resting Place
====
20091
Talk to the Spriggan Matron
====
20093
Kill the Spriggans' Tormentors
====
20104
Kill Her Attendants to Lure <<1>> Out
====
20116
Wait for Merric to Temper the Blade
====
20118
Build a Large Fire for Merric
====
20122
Get Instructions from Merric
====
20123
Wait for Merric to Temper the Blade
====
20126
Follow Merric's Instructions in the Earth Forge
====
20127
Follow Merric into the Earth Forge
====
20128
Build a Medium-Sized Fire for Merric
====
20133
Talk to Merric in the Earth Forge
====
20134
Wait for Merric to Temper the Blade
====
20137
Build a Small Fire for Merric
====
20140
Use Lever to Cool Down Fire
====
20148
Warn <<1>> of the Cult's Plans
====
20149
Retrieve the Seed of the Henge
====
20151
Discover What <<1>> was Looking For
====
20159
Search Cultist Camp for Clues
====
20164
Stop the Cultists from Tormenting Ouze's Spirits
====
20167
You have left Coldharbour.
====
20181
Follow <<1>> to the Ritual Site
====
20182
Kill Daedra and Collect Their Hearts
====
20190
Kill <<1>> and Take His Ruby
====
20196
Talk to <<1>> at the <<2>>
====
20200
Leave the Sword in Nuril's House
====
20201
Leave the Rat in Nuril's House
====
20202
Burn the Items at the <<1>>
====
20206
Travel to Sheogorath's Shrine
====
20246
Check on the Foresters in the Western Cabin
====
20247
Check on the Foresters in the Eastern Cabin
====
20252
Release the Correct Captive
====
20253
Activate All Four Crystals
====
20258
Light the Braziers to Overcome the Darkness
====
20265
You have logged out and must restart the trial.
====
20266
Acquire the Book from the Chateau
====
20267
Climb the Ladder in the Central Tree
====
20270
Use Reachmen's Eyes to Lure <<1>> Out
====
20283
Kill Redguard Battlepriest
====
20286
Complete Sheogorath's Trial
====
20287
Find Sheogorath in Ebonheart Pact Town
====
20288
Find Sheogorath in Aldmeri Dominion Town
====
20289
Find Sheogorath in Daggerfall Covenant Town
====
20290
Exit through the Mages Guild Door
====
20291
Kill the Ebonheart Pact Soldiers
====
20292
Kill the Aldmeri Dominion Soldiers
====
20293
Kill the Daggerfall Covenant Soldiers
====
20294
Left the Circus of Cheerful Slaughter
====
20306
Enter Daedric Temple Subzone
====
20307
Follow Merric into the Earth Forge
====
20312
Throw <<1>> in Southern waterfall
====
20315
Search the Fortress on the Hill
====
20316
Talk to Golun at the Guild Hall
====
20317
Talk to Borodin at the Inn
====
20319
Investigate Betar-Nes's House
====
20323
Defeat the Silvenar's Captor
====
20339
Bring a Cat to Distract the Guard
====
20341
Wait for Tervur to Check Damage
====
20358
Look for Commander Yjarnn at the Guard House
====
20359
Leave the Sword in Nuril's House
====
20360
Leave the Rat in Nuril's House
====
20361
Talk to the Watcher at the Bridge
====
20366
Die in the Halls of Submission
====
20367
Leave the Halls of Submission
====
20372
Die in the Halls of Submission
====
20373
Leave the Halls of Submission
====
20375
Die in the Halls of Submission
====
20376
Leave the Halls of Submission
====
20377
Die in the Halls of Submission
====
20378
Resolve the Situation in the Halls of Submission
====
20380
Die in the Halls of Submission
====
20381
Leave the Halls of Submission
====
20386
Go to the Halls of Submission
====
20387
Resolve the Situation in the Halls of Submission
====
20392
Take the Book to the Khajiit Bard in Valeguard
====
20407
Search Near the Castle for the Key
====
20410
Find Amulets in the Cave and on the Mountain
====
20412
Let Shalidor Close the Final Portal
====
20413
Enter the Mages Guild Hall
====
20417
Defeat the Flesh Atronachs
====
20420
Summon Spectral Battlemage
====
20424
Find Shalidor at the Guild Hall
====
20431
Defeat the Storm Guardians
====
20433
Defeat the Storm Atronachs
====
20435
Defeat the Flesh Atronachs
====
20437
Bring <<A:1>> to <<2>> by the Gates
====
20438
Make a Plan of Action with <<1>> in His Office
====
20439
Deliver <<A:1>> to the Captain
====
20440
Kill the Colovians Fighting the Green Hunters
====
20441
Talk to <<1>> by the Gates
====
20447
Cross the Bridge to the Residential District
====
20448
Talk to <<1>> across the Bridge
====
20450
Collect "Support" from the Other Traders
====
20452
Add the Powder to the Mercenaries' Kegs
====
20456
Buy off the Colovian Mercenaries
====
20458
Talk to <<1>> at the Gates
====
20463
Enter the Warehouse District
====
20469
Defeat the Ra Gada Captain
====
20474
Recover <<1>>'s family treasures
====
20478
Recover <<1>>'s work tools
====
20480
The Zombie at the Well Had Straw From the Stables
====
20482
The Zombie at the Stable Had Iron From the Smithy
====
20483
The Zombie at the Well Had Straw From the Stables
====
20484
Clear a Path to the Meadery
====
20485
The Zombie at the Smithy Had Salmon From the Docks
====
20486
The Zombie at the Stable Had Iron From the Smithy
====
20489
Nordahl's Companions Find Him Arrogant
====
20491
<<1>>'s Companions Mistrust His Leadership
====
20493
Clear a Path to the Meadery
====
20495
<<1>>  Has Little Experience wIth Necromancy
====
20496
<<1>> Has Little Experience wIth Necromancy
====
20504
Make a Plan of Action with <<1>> in His Office
====
20505
Take the Courier's Uniform
====
20511
Find Nordahl's Summoning Circle
====
20517
Grind Ingredients at the Mill
====
20519
Refuse to Give Dude Bath Salts
====
20520
Unseal the Entrance to the <<1>>
====
20522
Use Soul Gem to Summon NORDAHL
====
20527
Each Runestone Image is Used Once
====
20528
The Center Runestone is the Snake
====
20530
The Right Runestone Has Plumage
====
20532
Rally Civilians to defend Velyn Harbor
====
20535
Look For the Dragon Priest
====
20539
Use the <<1>> to Summon <<2>>
====
20540
Consult Nordahl's Grimoire
====
20543
Find the Courier's Campsite
====
20544
Wear the Courier's Uniform
====
20549
Assist the Vampires of Wittestadr
====
20557
Free Lyris Titanborn from her Trance
====
20565
Keep an Eye Out for Bjoruld
====
20566
Prove yourself to the Sister of Rapids.
====
20568
Speak with the Sister of Rapids
====
20572
Find the Sigil of Nature's Accord
====
20573
Assassinate the Gold Coast Commanders
====
20575
Clear the West Path or the East Path
====
20582
Confront the Stranger in the House
====
20585
Bring the Ingredients to Stormy-Eyes
====
20598
Cliffs 1.1 Despawned Fight
====
20608
Refuse to Give Dralof Bath Salts
====
20616
Rescue Civilians from the Wood Orcs
====
20619
Collect Tomes about Vaermina
====
20620
Talk to Your Allied Vampire in Wittestadr
====
20622
Get the Blood of the Vampire from Wittestadr
====
20623
Talk to the Allied Vampire
====
20624
Get the Help of the Dreamwalker
====
20631
Talk to the Allied Vampire
====
20638
Mushrooms May Keep Wolves from Attacking
====
20642
Find the Multifaceted Crystal
====
20643
Find the Refracting Crystal
====
20644
Find the Mysterious Apparatus
====
20646
Gather Kindling From Fallen Branches
====
20685
Use the Portal to Enter Oblivion
====
20725
Gather <<1>> From Fallen Branches
====
20733
Talk to <<1>> at the Undercroft
====
20734
Enter the Ezduiin Undercroft
====
20742
Use Sirinque's Crystal on Weakened Spirits
====
20743
Talk to the Spirit at the Ancient Vault
====
20751
Light the South and East Gate Watchfires
====
20752
Light First Front Gate Fire
====
20760
Collect <<1>> from pirates
====
20765
Aid the Priestess at the West Ritual Site
====
20766
Aid the Priestess at the Northern Ritual Site
====
20769
Aid the Priestess at the Western Ritual Site
====
20770
Defeat the Spirit Guarding the Ritual Site
====
20771
Aid the Priestess at the Northern Ritual Site
====
20786
Read the Old Z'en Priest's Journal
====
20787
Read the Old Mauloch Shaman's Journal
====
20788
Read the Z'en Priest's Journal
====
20789
Read the Mauloch Shaman's Journal
====
20791
Enter the Ancestral Chamber
====
20795
Observe the Queen's Ritual
====
20801
Defeat the Lamia and their Allies
====
20812
Use Floods' power to distract the Lamia Queen
====
20813
Use the Power of Rain to Heal
====
20814
Use Waves' Power to Stun the Lamia Queen
====
20828
Hunt the Nearby Animals Using the Hunting Bow
====
20829
Kill Golden Jack with the Hunting Bow
====
20830
Hunt the Nearby Animals Using the Hunting Bow
====
20831
Find a Way to Kill Golden Jack
====
20833
Use the Hunting Bow to Kill Rabbits
====
20835
Kill Golden Jack with the Hunting Bow
====
20837
Kill Rabbits Within the Time Limit
====
20848
Bring the Skulls to the <<1>>
====
20849
Stop Sonya From Competing the Ritual
====
20854
TEST - Click box to get bucket
====
20867
Search caves for survivors
====
20872
Wait for Priestess to Perform Ritual
====
20880
Find a Way Into Valano Manor
====
20888
Place Leftovers Near Ironclaw's Cave
====
20889
Place Old Lunch Near Ironclaw's Cave
====
20897
Battle the Dremora Guards to Escape
====
20899
Acquire the Key to Leave the Cells (GROUP)
====
20908
Kill ten Black Dagger Thieves
====
20925
Defend the Priestess as She Performs the Ritual
====
20927
<<1>> Had a Copy of "<<2>>" on his Bookshelf
====
20928
There was a Bloody Knife in <<1>>'s Chest
====
20929
<<1>> Had a Letter from <<2>> in his Desk
====
20939
Burn <<1>>'s Manuscript and Destroy Him
====
20940
Smash the Skull to Destroy <<1>>
====
20941
Retrieve <<Am:1>> from the Cultists
====
20953
Take <<A:1>> from the Camp
====
20955
Watch Scenes from the Past
====
20963
Put the ivory in the fire pit
====
20965
Leave the Halls of Submission
====
20966
Add the Knife to the Fire Pit
====
20974
Use the Altmer Holy Symbol on the Corruption Stone
====
20976
Destroy the Corruption Stones
====
20983
Protect the Queen in Inner Tanzelwil
====
20989
Tell Danus There is no Food
====
20991
Find the Camp's Food Source
====
21005
Activate the Mage, Thief, and Warrior
====
21011
Advance into the Halls of Torment
====
21014
Assuage Vadda'ra's Torment
====
21015
Return to Vadda'ra's Chamber
====
21016
Continue into the Halls of Torment
====
21020
Return to Bondieu's Chamber
====
21021
Continue into the Halls of Torment
====
21025
Return to Gjalder's Chamber
====
21027
Defeat the Duchess and Vulak-Kolod
====
21029
Listen to Abnur Tharn's Explanation
====
21040
Despawn Vadda'ra's Torment
====
21087
Find the Camp's Food Source
====
21101
Search for Missing Researchers
====
21102
Throw Circle in Northern Waterfall
====
21104
Throw Circle in Southern Waterfall
====
21112
Kill the Ogrim to end the ritual
====
21115
Destroy Silk in Front of Merchants
====
21125
Search <<1>>'s Body for Clues
====
21162
Rescue the First Mate and Captain
====
21170
Intimidate Yiri Into Talking
====
21180
Survive the Imperial Assault
====
21182
Defeat the Duchess and Vulak
====
21183
Search the ravine beneath Silvenar
====
21189
Enter the Ancestral Chamber
====
21190
Use Hakra Shard on Cultist Corpse
====
21194
Summon Hakra with Fragment
====
21214
Aid the Priest at the West Riitual Site
====
21215
Aid the Priest at the Northern Ritual Site
====
21217
Wait for Priestess to Perform Ritual
====
21220
Defend the Priestess as She Performs the Ritual
====
21221
Meet the Queen at Ritual Site
====
21223
Defeat the Spirit Guarding the Ritual Site
====
21229
Talk to the Visitor from Valeguard
====
21235
Find a Barkeep for the Bar
====
21236
Secure an Actor for the Stage
====
21237
Get a Musician for the Ballroom
====
21238
Get a Second Musician for the Ballroom
====
21244
Investigate Coldcorn Ruins
====
21249
<<1>> Sent to Wrong Location
====
21282
Turn off the lighthouse signal
====
21283
Collect <<1>> from pirates
====
21306
Bring "Evidence" to the Captain
====
21308
Add the Powder to the Mercenaries' Kegs
====
21318
Talk to the Wounded Housecarl
====
21326
Summon Dragon Priest at Altar
====
21339
Summon Hakra with Fragment
====
21345
Find Redweed and Aloe Leaves for Edrasa
====
21346
Harvest Aloe Leaves or Redweed
====
21349
Summon Hakra with Fragment
====
21366
Collect "Support" from a Trader
====
21402
Talk to Uricantar's Projection
====
21404
Exit the Ezduiin Undercroft
====
21412
Charge the Totem with <<1>>'s Energy
====
21415
Complete the Trial of the Body
====
21416
Complete the Trial of the Spirit
====
21417
Complete the Trial of the Mind
====
21421
Talk to an Entertainer Upstairs
====
21423
Find an Entertainer for Each Mercenary
====
21426
Talk to Investigator Lienne
====
21427
Escort Investigator Lienne
====
21428
Investigator Lienne must live.
====
21429
Search the Sewers for the Pellingare Twins
====
21445
Make the Aldmeri Spies Drink
====
21449
Use the Runed Talisman on the Wards
====
21458
Search the Mages Guild and the Trade Hall
====
21459
Give Weapons to Civilians Hiding in Marketplace
====
21467
Search the Warehouse District
====
21469
Search Burnt-Out Buildings
====
21470
Check near bridge to Warehouse District
====
21480
Defeat <<1>> and his Veterans
====
21487
Speak to the Auridon Marine
====
21497
Enter a Portal to Destroy the Tether
====
21505
Enter a Portal to Destroy Its Sigil Stone
====
21517
Drink Widulf's Mead Outside the Tent
====
21560
Collect Stormfist Scout Orders
====
21561
Trigger Black Dagger Ambush
====
21564
Coax Two Goats to Bring to Heggvir
====
21578
Purge Boneshaper Magic from Vines
====
21595
Blow the Horn to Challenge Lob
====
21597
Inform Sarisa of Your Findings
====
21599
Place Illegal Goods in Bar-Neeus's Chest
====
21600
Inform Bar-Neeus of Sarisa's Plan
====
21601
Talk to Constable Bronorr at the Fighters Guild
====
21603
Find Answer to the Float Riddle
====
21604
Find Answer to the First Riddle
====
21606
Find the Answer to the Riddle
====
21607
I hold your twin within my face.
====
21608
I whirl your world around.
====
21609
In me you see what others see.
====
21610
I float in the sky, I cover the land.
====
21611
I can carry your weight or slip through your hand.
====
21612
Where is the ocean dry, all mountains flat,
====
21613
and the sky can never be seen?
====
21616
Read Cultist Note Near Bonohild
====
21628
Search Wayrest Sewers for Allene Pellingare
====
21629
Read the Annoying Song Lyrics
====
21630
Read the Book of Pretentious Sonnets
====
21646
Survive the Arena Challenge
====
21648
Use the Resonator to Find Scrap Metal Piles
====
21649
Listen to the Thane's Speech
====
21655
Kill Cultists to Collect Cage Key
====
21661
Pray with <<1>> at the Shrine of <<2>>
====
21662
Accompany <<1>> to the Shrine of <<2>>
====
21663
Pray with <<1>> at the Shrine of <<2>>
====
21665
Accompany <<1>> to the Shrine of <<2>>
====
21675
Collect the Shard of Wuuthrad
====
21677
Watch <<1>> gain the title of Sage
====
21683
Watch Hendil and Amuur Work
====
21688
Wait for Amuur to Prepare Aloe
====
21689
Survive the Corpse Mashers
====
21690
Hidden Quest Item Tracking, Rage
====
21704
Step 1c Tracker (Melancholy)
====
21711
Talk to Skald Skullsplitter
====
21712
Get a Book of Drinking Songs
====
21724
Dispel Southwestern Monolith
====
21725
Dispel Southeastern Monolith
====
21726
Escort Jakaral to the Bridge
====
21729
Find Information on the Black Soul Gems
====
21730
Discover the Black Soul Gem Ritual
====
21733
Use <<1>> on Weakened Bear
====
21734
Watch the Banishing Ritual
====
21735
Speak to Merormo in His Tower
====
21739
Bring Journal to Velatosse
====
21741
Talk to Glowing Projection
====
21750
Read Skald's Drinking Song
====
21774
Open the Book to Check for an Autograph
====
21791
Interrogate Houndsmen Bewitchers
====
21793
Investigate Skald's "Other Book"
====
21798
Cliffs 1.1 Despawned Traps
====
21802
Gather Green Hunter Weapons
====
21803
Kill the Colovians in the Green Hunter Camp
====
21806
Gather Green Hunter Weapons
====
21809
Remove a Paw from a Werewolf
====
21810
Use the Paw on Jano's Corpse
====
21811
Use the Paw on Concordia's Corpse
====
21812
Use the Paw on Tacita's Corpse
====
21816
Search around Hendil's House for Another Entrance
====
21818
Use the Window to Enter Hendil's House
====
21826
Put on Guard Uniform to Sneak Past Guards
====
21827
Leave the Stormwarden Sanctuary
====
21846
Find the Answer to the Last Riddle
====
21866
Follow Hendil in the Catacombs
====
21878
Kill Watchers to Close Portals
====
21879
Use the Window to Enter Hendil's House
====
21885
Step 1c2b Collect Flint and Tinder
====
21896
Recover Remains of the Village's Defenders
====
21905
Ask <<1>> for Help Finding Her Father
====
21921
Travel to the Hunting Grounds
====
21932
Talk to Captain Netanwe in Velatosse's House
====
21936
Collect the Haft of Wuuthrad
====
21944
Step 1c2 QuestItem Removal
====
21947
Watch Merormo Retore the town
====
21949
Step 1b2 Collect Merion's Alchemy Jar
====
21952
Step1b Spore Tracker (Bliss)
====
21954
Read the Old Z'en Priest's Journal
====
21955
Read the Old Mauloch Shaman's Journal
====
21956
Read the Z'en Priest's Journal
====
21957
Read the Mauloch Shaman's Journal
====
21959
Ensure Bar-Neeus is Arrested
====
21972
Enter a Portal to Destroy Its Sigil Stone
====
21979
Defeat <<1>> and his Veterans
====
21984
Destroy the Braziers to Stop the Flame Atronachs
====
21985
Avoid the Runes Estre Casts on the Ground
====
21986
Survive the Scamps Estre has Summonened
====
21987
Destroy the Braziers to Stop the Flame Atronachs
====
21992
Use Window to Enter Hendil's House
====
21994
Find a way into Hendil's House
====
22019
Destroy the Braziers to Stop the Flame Atronachs
====
22029
Meet Mininaire at Her Camp
====
22035
Convince <<1>> to help <<2>>
====
22036
Scare off Deros' Broken Coast bandits
====
22043
Assist Sergeant Seyne at the Docks
====
22045
Tell <<1>> about the deal.
====
22050
Convince <<1>> to transport <<2>>
====
22057
Light the Braziers to Dissolve the Barrier
====
22073
Look for the Key to the Storeroom
====
22097
Enter Fort Virak from the Ruins
====
22099
Find a Way into the Castle of the Worm
====
22130
Talk to Raerana about the Letter
====
22131
Search Cave Southwest of Farmstead
====
22132
Return to Frostmoon Farmstead
====
22137
Examine one of the Four Standing Stones
====
22138
Find the Source of the Projection
====
22140
You Failed to Seal the Tears
====
22142
Defeat the Daedra from the portal
====
22147
Use Disguise to Infiltrate Camp
====
22148
Follow Rilyn into the Farmhouse
====
22150
Meet <<1>> at Dragonshrine
====
22157
Meet <<1>> at the Ritual Site
====
22165
Escort the Scout to the Ritual Site
====
22167
Find the Covenant Defector
====
22174
Examine the Supplies For Tampering
====
22178
Search for Evidence of Poison
====
22185
Enter Celus Arandos' House
====
22196
Destroy the Binding Artifacts
====
22201
You Failed to Defeat the Daedra
====
22204
Failed to Seal Oblivion Tears
====
22209
Coolect Evidence of the Veiled Heritance in Fanche
====
22211
Speak with Canonreeve Malanie
====
22213
Find Evidence in Condalin's House
====
22215
Use Kindlepitch to Create Distraction
====
22236
Talk to Lyris at the Wailing Prison
====
22245
Talk to <<1>> at the Manor House
====
22247
Find a Means to Enter the Socket Chamber
====
22259
Talk to <<1>> at the Manor House
====
22265
Talk to <<1>> Near the Temple
====
22269
Find the North Beacon Barracks
====
22276
Lure <<1>> with Sisters' Heads
====
22277
Escort Lakhazga to the Lighthouse
====
22287
Destroy the Source of Corruption
====
22294
Slea has returned to the entrance.
====
22308
Rescue Cornered Camlorn Refugees
====
22310
You Re-entered the Dungeon
====
22314
Investigate Fistalle's Body
====
22316
Talk to <<1>> Near the Temple
====
22322
Find Evidence from Condalin
====
22328
Allow Urcelmo and Ayarynne to Consult
====
22329
Allow Urcelmo and Ayrenn to Consult
====
22332
Use Ancient Door to Enter Ruins
====
22334
Defeat the Corruption in the Shrine of Magnus
====
22339
Restore the Shrine to Xarxes
====
22340
Restore the Shrine to Trinimac
====
22351
Restore the Shrine to Y'ffre
====
22352
Restore the Shrine to Auri-El
====
22354
Restore the Shrine to Mara
====
22355
Restore the Shrine to Stendarr
====
22357
Find Evidence from Condalin
====
22373
Restore the Shrine to Magnus
====
22374
Restore the Shrine to Syrabane
====
22377
Remove a Paw from a Werewolf
====
22387
Talk to Razum-Dar outside Armory
====
22392
Guide <<1>> Back to the Village
====
22402
Visit the Horker's Tusk in Ivarstead
====
22404
Kill Varnedo and Retrieve His Head
====
22412
Find Captain Erronfaire's Crew
====
22413
Remind Debtors of Their Obligations
====
22414
Lure Wolves From Their Dens
====
22415
Use Deer Meat to Lure Wolves
====
22420
Recover <<1>> at Faldar's Tooth
====
22438
Escort the Scout to the Ritual Site
====
22439
Meet with Razum-Dar in the Armory
====
22446
Ask Around for More Information
====
22447
<<1>> deals with the other family
====
22448
Learned <<1>> is working with the other family
====
22449
Talk to <<1>> about <<2>>'s fear of fire.
====
22450
Learned <<1>> is afraid of being blown up.
====
22451
Use Flash Powder to draw <<1>> away
====
22453
Get more Flash Powder from <<1>>
====
22458
You Re-entered the Dungeon
====
22462
Put the Fire Salts in the Lantern
====
22469
Ask Around for More Information
====
22470
Learned <<1>> is fond of <<2>>
====
22471
<<1>> wants to go out with <<2>>
====
22472
Find Poison Among his Wares
====
22473
Learned that <<1>> has a daughter
====
22474
Learned <<1>> has no husband
====
22475
<<1>> struggles to make ends meet
====
22476
Get more Flash Powder from <<1>>
====
22477
Kill <<1>> by poisoning his drink
====
22478
Talk to High Elf Commoners
====
22480
<<1>> has a daughter who stays at home alone
====
22487
Ask Around for More Information
====
22489
Sneak poison into his Wine
====
22491
Find Poison Among his Wares
====
22493
Use Flash Powder to draw <<1>> away
====
22494
Get more Flash Powder from <<1>>
====
22507
Place the Skulls on the Altar
====
22511
Return the Regalia to the Proper Tombs
====
22531
Use the Altar to Summon Khralek
====
22534
You Failed to Seal the Tears
====
22535
Rescue the Subdued Spirits
====
22536
Talk to <<1>> to Start the Duel
====
22539
Use Altmer Holy Symbol on Corruption Stone
====
22544
Use the Altmer Holy Symbol on the Corruption Stone
====
22550
Acquire a Frostheart Blossom
====
22561
Take the Portal to Cyrodiil
====
22563
Find the Dragonguard Scout
====
22564
Rally the Dragonguard Captains
====
22569
Enter the Tombs of Sancre Tor
====
22572
Stop the Daedra from Stealing the Amulet
====
22580
Report Nilwen for Squatting
====
22585
Use Skystones to Open the Portal
====
22586
Deliver the Frostheart Blossom to Mizrali
====
22589
Use Flash Powder to draw <<1>> away
====
22594
Retrieve the Stolen Regalia
====
22611
Talk to the Suspect at the Door
====
22619
Escort the Scout to the Ritual Site
====
22625
Find Malsia and the Artifacts
====
22627
Take Fistalle's Note to Razum-dar
====
22644
Take Kindlepitch from Barrel
====
22651
Find the Pact Troubleshooter in Shor's Stone
====
22665
Talk to Someone about the Hunters' Brew
====
22666
Bury Fruit in Mammoth Dung
====
22673
Activate Sphere to Kill Guests
====
22678
Wait for Razum-dar to Open the Door
====
22681
Talk to Eshaba in the Marketplace
====
22683
Bribe Someone to Distract the Marine at the Gate
====
22684
Find and Destroy Sacred Urns
====
22685
Summon Hakra with Fragment
====
22686
Talk to Eshaba in the Marketplace
====
22690
Search belowdecks on the ship
====
22695
Place the Welkynd Stones in the Sconces
====
22699
Recover the Dominion Intel
====
22700
Enter the Ship's Lower Deck
====
22703
Talk to <<1>> Outside of Quendeluun
====
22709
Find Something to Cleanse the Shrines
====
22711
Retrieve a Key From an Ebonheart Soldier
====
22712
Take a Uniform From the Basket
====
22716
Enter the Shrine of Mauloch
====
22720
Find Something to Cleanse the Shrines
====
22725
Discover <<1>>'s Husband's Fate
====
22726
Rescue Soldiers and Burn Supplies
====
22727
Enter the Western Supply Building
====
22730
Use Shard to Resummon Hakra
====
22732
Talk to Maulborn Nostrum Dron
====
22734
Enter the Shrine of Mauloch
====
22737
use the Tunnel to the Entry Chamber
====
22741
Watch Anenwen Confront Merormo
====
22748
Enter the Barbed Hook Tavern
====
22754
Enter the Ship's Lower Deck
====
22768
Give Medical Supplies to Nurad
====
22787
Take stolen memory shards from Hircine's Hunters
====
22789
Talk to <<1>> at the altar outside the cave
====
22791
Use the Memory Shards in the Center of the Cave
====
22794
Defend the Silvenar's Friend
====
22795
Talk to the Silvenar's Friend
====
22801
Rally the Crosswych Councilors
====
22821
Defeat the Veiled Heritance Ambush at Zaban's Camp
====
22831
Talk to <<1>> near the Beach
====
22833
Rescue Prisoners from Ra Gada
====
22834
Talk to <<1>> on the way to the arena
====
22835
Obtain a Sword from the Royal Guard
====
22837
Find the Veiled Heritance Recruiter
====
22839
Find the General's Dispatch
====
22859
Help Harassed Crosswych Citizens
====
22860
Clear a Path to the Next Altar
====
22861
Bakkhara is Disabling the Altar
====
22872
Persuade Customers to Leave
====
22889
Recover <<1>> from Redguards
====
22919
Activate the Ritual of Masking
====
22923
Enter the Bloodthorn House
====
22924
Burn Bloodthorn Cargo Boats
====
22933
Kill the Shade of Lord Velian
====
22936
Enter the Portal to Eagle's Brook
====
22939
Rescue Prominent Citizens from the Mines
====
22948
Use Prayer Beads at Shrine
====
22952
Use <<1>> to blind the <<2>>
====
22954
Read Merien Sellan's Spellbook
====
22967
Destroy the Arcane Supplies
====
22980
Search for a Way to Enter the Archivist's Lair
====
22982
Utter the Daedric Word to the Door
====
22983
Use the Correct Word on the Barrier
====
23004
Infiltrate Alona's Sanctum
====
23007
Talk to the Silvenar's Spirit
====
23008
Talk to the Silvenar's Spirit to Enter his Memory
====
23016
Reset Flashpowder on exit event
====
23017
Give Medical Supplies to Thalorel
====
23018
Give Medical Supplies to Brinthir
====
23023
Give Medical Supplies to Thalorel
====
23024
Get Healing Supplies from Nurad
====
23025
Give Medical Supplies to Brinthir
====
23035
Complete Trial of Intelligence
====
23050
Defeat the Veiled Heritance Ambush at Zaban's Camp
====
23058
Time to pick up that bucket now!
====
23060
Find Out How to Start the Ritual
====
23073
Obtain the Necessary Ritual Materials
====
23080
Read Merien Sellan's Spellbook
====
23081
Find Out How to Start the Ritual
====
23082
Obtain the Necessary Ritual Materials
====
23087
Wait for <<1>> to Attune the Crystal
====
23090
Wait for <<1>> to Unlock the Door
====
23092
Return to Captain Erronfaire
====
23103
Complete Trial of Intelligence Part 2
====
23122
Kill Bloodthorn Cultists and Zombies
====
23128
Watch <<1>> Lift the Curse
====
23135
Head deeper in to Wilding Run
====
23155
Defeat the Other Initiates
====
23157
Give Medical Supplies to Brinthir
====
23158
Give Medical Supplies to Thalorel
====
23170
Give Healing Supplies to Students
====
23207
Defeat the Other Initiates
====
23210
Defeat the Leaders of the Veiled Heritance
====
23213
Give Healing Supplies to Brinthir
====
23214
Give Healing Supplies to Thalorel
====
23215
Find the Leaders of the Veiled Heritance
====
23226
Enter the Ruins of Loriasel
====
23237
Left the Pocket Plane of Oblivion
====
23253
Help Shaza Reclaim the Siege Camp
====
23255
Listen to the Ghostly Image
====
23269
Search the Main Hall of Direfrost
====
23273
Look for <<1>> near the Green Hunter Camp
====
23287
Find and Free Breaking-Mountains
====
23294
Protect Shaza While Reclaiming the Camp
====
23297
Witness Eranamo's Sentencing
====
23300
Locate an Ancient Birthstone
====
23302
Talk to the Silvenar's Spirit
====
23309
Wait for Delves-Deeply to Prepare the Spell
====
23310
Meet Delves-Deeply on the Ship
====
23311
Use the Crystal to Amplify the Spell
====
23315
Discover the Veiled Heritance Leader
====
23318
Deactivate the Lock Crystals
====
23323
Search for Ancient Journals
====
23333
A key should be somewhere on the boat
====
23338
Give Kyne's Tears to Nelhilda
====
23341
Destroy the Daedric Lenses
====
23345
Talk to Kireth's Projection
====
23352
Steal a Daedric Portal Key
====
23362
Find the Real Lady Clarisse Laurent
====
23363
Find the Real Telenger the Artificer
====
23367
Search the storage areas beneath the huts
====
23369
Find Telenger the Artificer
====
23375
Talk to Telenger the Artificer
====
23376
Enter the Library Vault Portal
====
23378
Get a Welkynd Stone from the Maormer Captain
====
23383
Ask <<1>> About Earran and Rela
====
23385
Defeat <<1>> and search his body for <<2>>
====
23386
Return Birthrunes to Brazier
====
23387
Defeat <<1>> for the Birthrune of Garmath
====
23388
Return Birthrune of Garmath to the Brazier
====
23396
Talk to <<1>> at the Manor House
====
23403
Listen to Artinaire's Report
====
23407
Find Landare at the Manor House
====
23412
Defeat <<1>> for the Queensblood Birthrune
====
23413
Return Queensblood Birthrune to the Brazier
====
23416
Listen to the Argonian Skeleton
====
23417
Speak to the Skeletal Sailor
====
23418
Talk to the Argonian Skeleton
====
23420
Enter the Golden Era's Hold
====
23428
Find Items Crafted by Vidstig the Smith
====
23430
Show Vidstig the Items He Crafted
====
23431
Find Stashed Weapons Near the Old Forge
====
23436
Find the Thane's Hiding Place
====
23438
Free the Villager's Stolen Souls
====
23440
Tell Nelhilda About the Bargain
====
23447
Defeat <<1>> for the Birthrune of Agomar
====
23448
Return Birthrune of Agomar to the Brazier
====
23449
Speak with Lord Agomar's Spirit in the Tower
====
23451
Talk to the Argonian Skeleton
====
23453
Reach the Library Entrance
====
23455
Aid the Mages Guild Members
====
23461
Use the Seed of Angof in a Corpse
====
23462
Protect the Black Soul Gem from Harm
====
23463
Seek Out the Missing Shadow
====
23469
Find Acid Without Directions
====
23477
Purify the Casks of Special Blend
====
23484
Follow Sorondil into the Inner Chamber
====
23493
Escort Sorondil in the Vault of Exiles
====
23494
<<1>> Suspects One is a Traitor
====
23497
Proceed Through the Tunnel
====
23498
Defeat the Admiral's Forces
====
23500
Listen to the Lost Fleet Admiral
====
23502
Defeat and Loot the Skeleton Admiral
====
23508
Return to the Everfull Flagon Tavern
====
23515
Wait for Sorondil to Lower Ward
====
23522
Wait for Sorondil to Complete Ritual
====
23525
Enter the Thane's Hiding Place
====
23544
Spawn Scout and Dragonguard
====
23545
Convene at the Tomb Entrance
====
23556
Cleanse Corruption from Vines
====
23557
Find Lady Clarisse Laurent
====
23561
Distract the Lost Fleet Admiral
====
23571
Use Telenger's Illusory Disguise
====
23575
Place the Seeds on the Dead
====
23576
Guard the Soul Gem as It Charges
====
23578
Open the Seal on the Reman Tombs to Enter
====
23581
Use the Death Rune at a Rune Circle
====
23584
Solve the Riddle of the Shadow Court
====
23593
Find the Piece By the Bridge Where Vines Live
====
23597
Search for Verrik and His Assassins
====
23599
Use the Proper Spell Sequence
====
23603
Burn Incense to Reveal the Chests
====
23606
Return to the Cave Entrance
====
23608
Survive the Observer's Challenge
====
23609
Enter the Observer's Watch
====
23614
Burn Incense to Reveal the Chests
====
23616
Use the Amulet on a Weakened Lurcher
====
23628
Brazier of Eternal Flames Found
====
23630
History of Direfrost Nobles Found
====
23635
Solve the Riddle of the Shadow Court
====
23648
Take toem from Falarel's Skeleton
====
23653
Enter the Portal to the Observer's Watch
====
23655
Use the Holy Symbol on the Final Corruption Stone
====
23657
Return to Priestess Langwe
====
23659
Use the Holy Symbol on the Corruption Stone
====
23660
Return to Priestess Langwe
====
23661
Use the Holy Symbol on the Corruption Stone
====
23678
Destroy the Corruption Stones
====
23680
Remember the Room Where You Saw Lady Laurent
====
23681
Remember the Room Where You Saw Telenger
====
23683
Bring the Fragments to Gaston
====
23689
Go through the Secret Passage
====
23694
Use the Portal and Find the Mages
====
23698
Return to the Cave Entrance
====
23700
Enter the Portal to the Observer's Watch
====
23701
Use the Portal and Find the Mages
====
23705
Enter the Observer's Watch
====
23710
Return to the Cave Entrance
====
23712
Enter the Portal to the Observer's Watch
====
23713
Use the Portal and Find the Mages
====
23717
Enter the Observer's Watch
====
23738
Gain Access to the Library
====
23743
Meet Sir Hughes at his House
====
23774
Choose to Side with Scholars
====
23775
Choose to Side with Warriors
====
23788
Go to the Challenge Grounds
====
23790
Go to the City of Haj Uxith
====
23800
Enter the Deadric Sap Collection Facility
====
23806
Kill Atronachs to Charge Rod
====
23807
Raynor's Divining Rod is Charged
====
23809
Choose to Side with Scholars
====
23813
Choose to Side with Warriors
====
23826
Remember the Details of Raynor's Room
====
23828
Find Lady Clarisse Laurent
====
23831
Find a Way to Get the Camlorn Guard into the Inn
====
23837
Kill <<1>> and the Worm Cultist
====
23838
Find the Camlorn Guard Supply Cache
====
23841
Collect the Contents of the Supply Caches
====
23842
Find the Camlorn Guard Supply Cache
====
23846
Use the Charm When Mother Murk Casts a Spell
====
23853
Exit the Ancient Daedric Ruin
====
23863
Speak with the Shard of Flames
====
23869
Reach Stibbons at the Peak
====
23885
Destroy the Daedric Portals
====
23898
Search the Flesh Gardens for <<1>>
====
23912
Release the Tormented Soul
====
23917
Destroy the Crystal to Open the Door
====
23918
Continue to Follow Queen Ayrenn
====
23919
Ability Used On NPC condition
====
23920
Ability Used on Table Condition
====
23921
Ability Type Used on NPC Condition
====
23922
Ability Type Used on Table Condition
====
23923
Capture Artifact Condition
====
23924
Capture Keep Type Condition
====
23925
Capture Specific Keep Condition
====
23926
Collect Quest Item Condition
====
23929
Scripted Event Fail Condition
====
23939
Has Specific Tradeskill Rank
====
23940
Has Tradeskill Rank Condition
====
23941
Interact with NPC Condition
====
23942
Interact with object in state Condition
====
23944
Interact with Simple Object Condition
====
23945
Interact with Simple Object in State Condition
====
23946
Kill Enemy Guards Condition
====
23947
Kill enemy players condition
====
23950
Kill Monster Table Condition
====
23958
Transition Interactable Condition
====
23960
Defeat the Thane and his Minions
====
23969
Search <<1>> Bellies for <<2>>
====
23984
Read the Dreamers' Scroll of Power
====
23991
Convince <<1>> to Collect Wamasu Lightning
====
23992
Tell <<1>> You Will Collect the Lightning
====
23993
Collect the Wamasu Lightning
====
23998
Use Amulet on Nearby Wamasu
====
24002
Speak with the Shard of Blades
====
24003
Stop the Torment of Blades
====
24008
Investigate the Floating Rocks
====
24036
Destroy the Coldharbour Anchor
====
24037
Destroy the Tormenting Banekin
====
24038
Speak with the Shard of Anguish
====
24039
Stop the Torment of Anguish
====
24040
Find More of Stibbons' Journal
====
24050
Search Barrels for Daedric Key
====
24053
Rescue Sinfay, Borgath, and Vikord Skullcleaver
====
24054
Meet Skordo Outside the Overseer's Chamber
====
24060
Navigate the Ayleid Observatory
====
24062
Open the Seal of the Stars
====
24063
Continue Down the Twisting Stair
====
24065
Defeat Abnur Tharn and Lyris Titanborn
====
24066
Empower the Amulet of Kings
====
24067
Learn the Location of Your Soul
====
24069
Lay Lyris Titanborn to Rest
====
24070
Descend the Twisting Stair
====
24077
Search the constable's house
====
24103
Give the Venom Sac to <<1>>
====
24109
Give Bones Charms to Hararrak
====
24121
Search Tree Stumps and Logs for <<1>>'s Belongings
====
24123
Take Items from the Overseers Chest
====
24132
Take Gwilir's Daedric Key Piece
====
24133
Get the Key to the Passage
====
24136
Find the Fighters Guild Members
====
24137
Search for Signs of the Fighter's Guild Presence
====
24139
Follow the Direction of the Blades
====
24143
Return the Dagger to Captain Arakh
====
24146
Go to Captain Eilram's Camp
====
24147
Get Watcher Eyes to Calm Eilram
====
24148
Give Watcher Eyes to Captain Eilram
====
24149
Listen to the Two Captains
====
24155
Enter Constable Winthrop's House
====
24159
Touch Wisps for Temporary Light Source
====
24160
Search for Signs of the Fighter's Guild Presence
====
24167
Search for a way into the Fort
====
24168
Return Captain Arakh's Dagger
====
24169
Talk to Telenger the Artificer
====
24208
Bring the <<1>> to Faraniel
====
24209
Find the Kidnapped Soldier in the Realm of Shadow
====
24218
Wait for Gwilir to Open the Lower Gate
====
24220
Listen to the Two Brothers
====
24228
Read the Dreamers' Scroll of Power
====
24233
Enter the Alchemist's Lair
====
24239
Find evidence indicating the poisoner's identity
====
24240
Discover the poisoner of Barkbite
====
24256
Obtain a Maulborn Chest Key
====
24261
Recover the Research Journals
====
24282
Find Stashes or Search Pirates
====
24295
Find <<1>>'s Contact in the Mages' Guild
====
24296
Find <<1>>'s Contact in the Mages Guild
====
24297
Ingredients Mixed Improperly
====
24303
Find the Alcove in the Hall of Might
====
24304
Find the Daedric Rune Keys
====
24308
Find the Alcove in the Hall of Might
====
24312
Use <<1>> on Central Welkynd Stone
====
24317
Convince <<1>> to End His Feud
====
24319
Convince <<1>> of the mine's value
====
24321
Kill <<1>> and his pet <<2>>
====
24324
Insult the Bestower's Mother
====
24325
Compliment the Bestower's Mother
====
24330
Meet <<1>> at base of tower
====
24338
Destroy the Maulborn Wards
====
24340
Talk to Naryu to Start the Attack
====
24344
Use Rod Until You Capture a Dwarven Spider
====
24355
Other Researchers May Have Clues
====
24362
Search for <<1>> in <<Ac:2>>
====
24369
Collect Stolen Steel Mask Weapons
====
24378
Pray for Ancalin's Children
====
24379
Release Wirande's Soul at Tanzelwil
====
24380
Release Sorperil's Soul at Castle Rilis
====
24381
Release Mendol's Soul East of Phaer
====
24391
Complete the Trial of the Mind
====
24393
Pray at Marker near Vulkhel Guard
====
24395
Pray at Castle Rilis Marker
====
24396
Pray at Marker Outside Phaer
====
24397
Pray at Marker near Vulkhel Guard
====
24399
Pray at Castle Rilis Marker
====
24400
Pray at Marker Outside Phaer
====
24401
Pray at Marker near Vulkhel Guard
====
24402
Pray at Marker at Tanzelwil
====
24403
Pray at Marker at Castle Rilis
====
24404
Pray at Marker Outside Phaer
====
24407
Find the Veiled Heritance Leaders
====
24408
Enter Seeks-the-Night's Hut
====
24417
Pray at Marker near Vulkhel Guard
====
24419
Enter the High Chapel of the Three
====
24420
Pray at Castle Rilis Marker
====
24422
Use Hadmar's Totem to Rescue Student
====
24425
Solve the Riddle of the Pond
====
24427
Use the Wand to Find the Lost Amulet
====
24429
Pray at Marker Outside Phaer
====
24468
Enter Fallowstone Undercroft
====
24481
Bakkhara is Disabling the Altar
====
24482
Clear a Path to the Final Ritual
====
24483
Bakkhara is Stopping the Ritual
====
24490
Place Oraneth's Hand in the Ritual
====
24491
Follow Speaks-With-Lights to Escape Elden Hollow
====
24492
Use the Control Crystal to Attempt to Free Lyris
====
24493
Search for <<1>> in <<Ac:2>>
====
24503
Use <<1>> to unfocus lenses
====
24505
Use the Control Crystal to Attempt to Free Lyris
====
24515
Pass "Tracker Updates" Case
====
24516
Get through the Ayleid Door
====
24529
Talk to Apprentice Ithrini
====
24530
Find Listens-to-Water's Reports
====
24533
Kill Four Imperial Archers
====
24535
You have logged out and must restart the trial.
====
24559
Find the Ayleid Observatory
====
24562
Defeat the Keeper to Free <<1>>
====
24563
Hit the Orbs to Slow Them Down Until Both Line Up
====
24565
Defeat Minions to Summon Vox
====
24567
Find the Daedric Rune Keys
====
24571
Bring the Ingredients to <<1>>
====
24605
Take the <<1>> to <<2>>'s Hut Inside the Mine
====
24610
Use the Offering Bowl to Re-Summon Shadow Snake
====
24611
Defend Gabrielle During the Ritual
====
24613
Enter Hammerdeath Arena Mines
====
24622
Use the Portal to Enter Angof's Crypts
====
24624
Wait for Shalidor to Conjure a Follower
====
24627
Prevent the Elders from breaking the Green Pact
====
24633
Get Instructions from Merric
====
24634
Save Jorunn the Skald-King
====
24638
Escape the Path of the Scorned
====
24641
Failed to Escort <<1>> Back to <<2>>
====
24642
Search the Ruins for Survivors
====
24644
Collect Valuables from Thorn Lodge
====
24647
Talk to Merric in the Earth Forge
====
24648
Follow Merric into the Earth Forge
====
24649
Get Instructions from Merric
====
24655
Gather Water from the Well
====
24656
Collect Water from the Well to Douse the Fires
====
24667
Deal with the Broken Memories
====
24669
Talk to the Voice of the Hist
====
24670
Explore Deeper into the Dream
====
24671
Talk to <<1>> in the Dream
====
24672
Entered the Mnemic Egg Dream
====
24677
Investigate the Mnemic Egg
====
24678
Left the Ruins of Loriasel
====
24679
Enter the Ruins of Loriasel
====
24680
Investigate the Mnemic Egg
====
24681
Enter the Ruins of Loriasel
====
24682
Left the Ruins of Loriasel
====
24687
Kill Dominion to Impress the Pirates
====
24695
Wait for Aelif to Cast Her Spell
====
24698
Discover the Source of the Noise
====
24712
Rescue Pilgrims from Necromancers
====
24716
Burn the Territory Markers
====
24724
Use <<A:1>> to Collect Venom from a Dead Wasp
====
24730
Make sure all <<1>>'s friends are washed
====
24747
Find Alana In the Enemy Camp
====
24756
Persuade Pale-Heart for additional help
====
24762
Wait for Aelif to Cast Her Spell
====
24774
Discover the Source of the Noise
====
24781
Talk to Fighters Guild Members in Sentinel
====
24801
Dispose of or Lure their Guard Away
====
24812
Deliver Herius's orders to the spy in Cheydinhal
====
24836
Talk to Aelif to Return to Earth Forge
====
24844
Find What the Mates of Metal Unlock
====
24846
Find the Second Half of the Letter
====
24848
Talk to Fighters Guild Members in Windhelm
====
24853
Find the Other Corruption Altars
====
24870
Find the Shade in the Town
====
24896
Confront the Khajiit Shade
====
24897
Try to Cleanse the Town Fountain
====
24928
Find Sheogorath in Heartholdhelm
====
24931
Defeat the Treasure Hunters Barring the Way
====
24932
Kill Ebonheart Pact Actors
====
24934
Find Sheogorath in Skyroot Hearth
====
24935
Kill Aldmeri Dominion Actors
====
24937
Find Sheogorath in Daggerwaymore
====
24941
Tell <<1>> about the barrier
====
24943
Acquire Primary Focusing Crystal
====
24944
Talk to Neramo at Entrance
====
24951
Repair the Eastern Generator
====
24952
Repair the Western Generator
====
24953
Meet Neramo in the Central Chamber
====
24964
Deliver the petitions to the shrine
====
24967
Dig up the shards of the Wardstone
====
24968
Deactivate the Standing Stones
====
24974
Use the Wardstone to disable the Barrier
====
24976
Throw Scamp Heads into Portals
====
24982
Retrieve the Research Notes from Quintus Verres
====
24983
Replace the Lighthouse Crystals
====
24993
Read Sheogorath's Book to Return to the Circus
====
24994
Left the Circus of Cheerful Slaughter
====
24999
Search for the remaining bones
====
25001
Collect the bones from the Bone Colossus
====
25005
Read Sheogorath's Book to Return to the Circus
====
25007
Find Sheogorath in Ebonheart Pact Town
====
25008
Kill Ebonheart Pact Soldiers
====
25010
Find Sheogorath in Aldmeri Dominion Town
====
25011
Kill Aldmeri Dominion Soldiers
====
25012
Kill Aldmeri Dominion Champions
====
25013
Find Sheogorath in Daggerfall Covenant Town
====
25014
Kill Daggerfall Covenant Soldiers
====
25015
Kill Aldmeri Dominion Champions
====
25017
Left the Circus of Cheerful Slaughter
====
25030
Watch out for the Traitorous Lieutenants
====
25036
Collect the bones from the Bone Colossus
====
25046
Let <<1>> out of it that easy.
====
25052
Make <<(MONSTER:36202>> Cry
====
25053
Find the Other Corruption Altars
====
25055
Find a Way Through the Door
====
25073
Waiting for PC to Get Artifacts
====
25080
Find Evidence of the Bargain
====
25081
Find Evidence of Nelanya's Bargain
====
25085
Kill Koth and Search his Body
====
25093
Lure Wolves From Their Dens
====
25109
Use Deer Meat to Lure Wolves from Dens
====
25110
Tell <<1>> that <<2>> have been destroyed
====
25113
Return to <<1>> on the hill
====
25120
Deliver <<1>> to the Wood Elf Camp
====
25121
Deactivate the Standing Stone 1
====
25122
Deactivate the Standing Stone 2
====
25123
Deactivate the Standing Stone 3
====
25124
Deactivate the Standing Stone 4
====
25125
Deactivate the Standing Stone 5
====
25126
Deactivate the Standing Stone 6
====
25127
Deactivate the Standing Stones
====
25131
Use Globe on Cultist then Kill Them
====
25136
Talk to the Memory of Stral
====
25144
Find Answer to the Second Riddle
====
25145
Find Clues to the Second Riddle
====
25149
Rescue Cornered Camlorn Refugees
====
25151
Lure Wolves From Their Dens
====
25153
Use Deer Meat to Lure Wolves from Dens
====
25155
<<1>> is insecure about his lack of smarts.
====
25157
<<1>> is insecure about his lack of brawn.
====
25158
Delric is insecure about being raised by monkeys.
====
25160
Exit the Tomb Via the Tunnel
====
25164
Observe Neramo's Experiment
====
25166
Speak with Neramo in the Central Chamber
====
25184
Enter the Guardian's Helm and Pull the Lever
====
25185
Find the Answer to the Last Riddle
====
25188
Explore the Castle's Upper Floor
====
25195
Find the Release Lever in the Guardian's Skull
====
25223
Search for Kalodar's Remains
====
25224
Take the Letter by Kalodar's Remains
====
25239
Ask Kaleen about the Relic
====
25240
Ask Lambur about the Relic
====
25261
Defeat the Guardian's Strength
====
25273
Deliver the Frostheart Blossom to Someone In Need
====
25276
Investigate the Resplendent Pearl
====
25284
Use <<1>> on injured <<2>>s to capture them
====
25299
Sound <<1>> when the Upper Gate is Clear
====
25305
Read Gabrielle Benele's Journal
====
25306
Search Gabrielle Benele's Campsite
====
25309
Lead the Spirit to the Door
====
25326
Locate <<1>>'s Headquarters
====
25353
Watch the Bosmer spring the trap
====
25357
Escape to the Welkynd Stones
====
25358
Attune Surrounding Welkynd Stones
====
25368
Search for Dwemer Schematics
====
25374
Ask <<1>> To Open the Door
====
25375
Lead Reachman to Ritual Circle
====
25377
Sacrifice Reachman Prisoner
====
25393
Return to the Shivering Isles
====
25394
Collect Primary Focusing Crystal
====
25395
Collect Secondary Focusing Crystal
====
25403
Watch the Khajiit ingest the <<1>>s
====
25407
Defeat the Guardian's Spark
====
25408
Defeat the Guardian's Soul
====
25417
Deliver <<1>>  to the Wood Elf Camp
====
25419
Watch the Bosmer spring the trap
====
25420
Watch the Khajiit ingest the <<1>>s
====
25430
Enter the Five Finger Dance
====
25442
Investigate the Dres Farmhouses
====
25443
Enter the Hidden Trap Door
====
25447
Eavesdrop on the Drublog Shaman
====
25449
Get the Drublog Glamor from <<c:1>>
====
25454
Convince <<1>> to Aid <<c:2>>
====
25459
Talk to <<1>> at the Arena Entrance
====
25492
Wait for Shalidor to Open the Portal
====
25495
Convince Valdur to Aid You
====
25522
Leave the Halls of Submission
====
25536
Question Drublog Orcs at the Beach
====
25539
Search the Post on the Beach
====
25555
Retrieve Jakarn's Treasure
====
25560
Talk to <<1>> at the Arena Entrance
====
25563
Left the Chieftain's Longhouse
====
25568
Intimidate Yngvar for More Information
====
25575
Kill those unwilling to be sacrificed
====
25576
Wait for Valaste to Open the Portal
====
25578
First, Enter Whale Rune Door
====
25579
Next, Enter Eagle Rune Door
====
25580
Finally, Enter Snake Rune Door
====
25610
Gain Access to Hosni's Dream
====
25619
Poison the House Dres Wine
====
25626
Use the Orb to Free Prisoners
====
25627
Use the Mystical Orb to Escape the Obsidian Scar
====
25628
Find Yolande Near the Obsidian Scar
====
25638
Use the Orb to Free Prisoners
====
25639
Use Orb to Escape the Obsidian Scar
====
25641
Watch Sheogorath and Shalidor
====
25645
Help Murk-Watcher Kill Blackmaul
====
25654
Listen to Raston's Account
====
25673
Search the Buildings and the Drublog
====
25680
Find the Hlaalu Trading Post
====
25681
Take Aphren's Sword to Blaise at the Ruin Entrance
====
25687
Let Aera Go (Exit the Crypt)
====
25698
Search belowdecks on the ship
====
25701
Collect a Suitable Offering
====
25703
Take Aphren's Sword to Mira at Her Crypt
====
25721
Escort Shazah to Ritual Areas
====
25724
Wait for Valaste to Open the Portal
====
25725
You have logged out and must restart the trial.
====
25757
Light the Braziers to Overcome the Darkness
====
25761
Seek Opinions to Make a Decision
====
25765
Recover Dunmer Cultural Garb
====
25767
Follow Naryu Into the Sewers
====
25780
Retrieve Tharayya's Notes from Quintus Verres
====
25785
Enter the Chieftain's Longhouse
====
25786
Search for the Hidden Door
====
25789
Convince <<1>> to Aid <<c:2>>
====
25790
<<1>>s glow when placed correctly
====
25799
Look for the Eye within the Guardian's Orbit
====
25801
Find the Omen of Betrayal and kill it.
====
25829
Enter Captain Helane's Cabin
====
25832
Leave (Let Helane Die Slowly)
====
25858
Open Bag and Click Sea Drake Disguise
====
25862
Collect Glow Dust from Wisps
====
25863
Gather Azurite from the Hills
====
25872
Seal the Western Corruption
====
25873
Seal the Northern Corruption
====
25874
Seal the Southern Corruption
====
25892
Enter High King Emeric's Dream
====
25920
Defeat Kazok and Take His Head
====
25921
Follow Aelif's Instructions
====
25926
Gather Motes to Charge Staff
====
25937
Search for Other Levers to Open the Door
====
25940
Kill Cultists and Collect Energy Motes
====
25941
Meet Durak at Shinji's Scarp
====
25943
Search for the One Who Activated the Wards
====
25944
Find Whoever Activated the Wards
====
25945
Defeat the Maulborn Assault
====
25965
Summon Abominations with Staff of Arkay
====
25973
Ask Raerana About her Father
====
25981
Q4449 05 Jakam Unlock Door 2
====
25984
Deliver Petitions to Shrine
====
25985
Find Information on the Black Soul Gems
====
25987
Retrieve the Circus Supplies
====
25991
Serve the Bandits at the Bar
====
25993
Let the Ordinators Know What is Occuring
====
26004
Stand behind bar and wait for an order
====
26009
Search the Ritual Chamber for Clues
====
26014
Enter the Blessed Crucible
====
26018
Investigate the Ritual Chamber
====
26025
Find a Way Through the Doors
====
26033
Wait for Sees-All-Colors to Open the Portal
====
26038
Retrieve the Crystal and Tome
====
26041
Find a Way Through the Door
====
26042
Wait for Sees-All-Colors to Return
====
26047
Discover What <<1>> was Looking For
====
26053
Retrieve the Troupe's Props
====
26063
Walk 45 Paces South from the Statue
====
26064
Find the Island of Iron Faces
====
26078
Question Drublog Orcs at the Beach
====
26079
Find a Suitable Hiding Spot
====
26088
Eavesdrop on the Drublog Shaman
====
26090
Find a Suitable Hiding Spot
====
26091
Activate the Ritual atop the Watchtower
====
26112
Leave the Halls of Submission
====
26113
Return to the Halls of Submission
====
26119
Lead <<1>> and <<2>> back to the village
====
26122
Escort <<1>> and <<2>> back to the village
====
26129
NW of the Shrine Past the Eternal Sentinel's Gate
====
26130
The Leftward Palms Frame the Sight
====
26131
Follow the Rocky Finger Through the Broken Ship
====
26132
Dig Beneath the Leaves in the Ship's Port
====
26156
Retrieve Jakarn's Treasure
====
26160
Retrieve the Crystal and the Tome
====
26164
Retrieve the Crystal and Tome
====
26165
Collect the Remains of the Town's Defenders
====
26178
Resolve Lyris's Uncertainty
====
26192
Look for Instructions on the Alchemist Table
====
26193
Take Control of a Thunderbug
====
26194
Bring the Thunderbug to the Argonian
====
26204
Go to the shrine of the Green Lady
====
26223
Successfully Served Patron
====
26230
Meet Kaleen When You Are Ready to Start the Heist
====
26239
Place Powder in Bhosek's Cup
====
26270
Dig Up the Buried Treasure
====
26278
Find Evoker Valinwe in Aldcroft
====
26279
Inform Athel of Your Findings
====
26280
Find a Library in Daggerfall
====
26281
Find a Book About Spirit Summoning
====
26284
Go To Daggerfall Graveyard
====
26286
Bury Claudie's Items in the Themond Mine
====
26299
Meet Lerisa and Get Disguise
====
26303
Pass Through the Dark Fire Barrier
====
26327
Purge the Dro-m'Athra Energy
====
26332
Take Control of a Thunderbug
====
26339
You Lost Control of the Thunderbug
====
26346
Wait Until <<1>> Gives the Word
====
26349
Find the Start of the Trail
====
26350
Stand Atop Saintsport's Star
====
26358
Help Lyris Retrieve the Axe
====
26369
Collect a Keepsake of Rosalind
====
26387
Clear the Temple of Daedra
====
26389
Wait for Telenger to Seal the Temple
====
26391
Advance into the Black Forge
====
26396
Bring the Thunderbug to the Argonian
====
26409
Retrieve the Troupe's Props
====
26410
Release <<1>> from Captivity
====
26414
Retrieve the Troupe's Props
====
26415
Rescue Captives from the Tower
====
26420
Enter the Assembly Chamber
====
26425
Bring the Thunderbug to the Argonian
====
26426
Talk to <<c:1>>'s Psijic Projection
====
26427
Destroy the Corruption Stones
====
26437
Wait for Odreth and Herdor
====
26438
Enter the Blessed Crucible
====
26440
Learn about the three Spinners
====
26444
Interrogate Witches or Talk to Hiding Loyalists
====
26452
Reach Lyris at Doubt Scene
====
26469
Failed to Kill <<1>> without <<2>>
====
26480
Use Control Rod on Repaired Spider
====
26489
Use <<1>> to Poison <<2>>s.
====
26490
Recover Stolen Instruments
====
26502
Collect Water from the Well to Douse the Fires
====
26504
Save the People of Deleyn's Mill
====
26510
Aw man you have to start over!
====
26511
Save the People of Deleyn's Mill
====
26513
Find All the Daedric Rune Keys
====
26514
Find and Place All the Daedric Rune Keys
====
26537
Talk to the NPC, make him follow you.
====
26538
Talk to the NPC. He will follow you.
====
26540
Confront <<1>> in Rakhad's House
====
26544
Jurak-dar First Conversation Tracker
====
26545
Fihada First Conversation Tracker
====
26547
Find the Bag of Kwama Eggs
====
26548
Exit Lady Llarel's Shelter
====
26549
Read The Note Next to the Body
====
26551
Kill Creatures Near the Roots
====
26555
Exit the Triple Circle Mine
====
26572
Bring the Vase to <<1>> in <<2>>
====
26585
Convince <<1>> to transport <<2>>
====
26589
Successfully Served Patron
====
26593
Stand behind bar and wait for an order
====
26618
Find the Owner of <<Ac:1>>
====
26623
Rescue Villagers from Colovians
====
26624
Escort <<1>> and <<2>> back to the village
====
26625
Allow Aniel to Introduce <<1>>
====
26637
Wait for Odreth to Finish Conversation
====
26642
Go to the waypoint to see if you can find the cat.
====
26643
Follow the markers to the NPC.
====
26645
You got the cat. Go to the next waypoint!
====
26646
Follow the markers. Check your Journal.
====
26647
You lost your follower. Back to step 2.
====
26649
You died! Nice job. Back to step 2.
====
26653
You lost your follower. Back to step 2.
====
26655
Go to the Chest to receive your reward.
====
26657
Speak with the NPC to continue.
====
26660
Ask <<1>> for Help Finding Her Father
====
26699
Check on the Burial Chamber
====
26719
Why did you log out? Back to step 2.
====
26726
Interact with Ayleid Sconce R
====
26727
Interact with Ayleid Sconce L
====
26729
Collect 6 Sacks of Produce
====
26736
Kill <<1>> and Take his Crown
====
26737
Convince Kaleen to Hire You
====
26743
Bring Coin and Note to Terina
====
26756
Collect Shazeem's Remaining Belongings
====
26760
Bob is by the water. Check your Journal.
====
26762
Aww you left the subzone, might wanna go back.
====
26766
You didn't escort Dariel to Safety
====
26788
Follow the marker. Kill the werewolf.
====
26794
Kill the monsters from this spawn table. (1)
====
26804
Take the book that is on the ground.
====
26805
Put the book in your bag and bring it to Bob.
====
26806
Enter Kaleen's Hideout After You Finish Recruiting
====
26816
Meet High King Emeric in the Throne Room
====
26817
Traverse the Ayleid Tunnel
====
26822
Cause Chaos in the Colovian Encampment
====
26827
Destroy Colovian Siege Weapon
====
26847
Investigate the Attack Site
====
26851
Escort Lakhazga to the Lighthouse
====
26858
Go find Bernard and tell him about your adventure.
====
26859
interact with bob (temporary step)
====
26862
Move the rock to see what's under it.
====
26867
Light Flame Atop Crown Point
====
26871
Resummon <<1>> with the <<2>>
====
26877
Destroy the Corruption Stones
====
26879
Kill a Bloody Hand Skirmisher
====
26894
Find Candles on Bloodthorn Cultists
====
26903
Destroy Cargo by Lighting Kindlepitch Barrels
====
26914
Get through the First Hallway
====
26915
Get through the Second Hallway
====
26920
Four in Sequence: First Far Left, Second Far Right
====
26921
Use water on the tree before the timer runs out
====
26924
Find someone that knew <<1>>
====
26931
Check Red Rook Packs for a New Disguise
====
26932
Talk to King Laloriaran Dynar
====
26937
Listen to Bloodthorn Cultists
====
26977
Find the Pack of Silk Threads
====
26978
Talk to the Lion Guard Soldier
====
26988
Restore the Shrine to Trinimac
====
26989
Restore the Shrine to Xarxes
====
26995
Restore the Shrine to Trinimac
====
26996
Restore the Shrine to Xarxes
====
26998
Defeat the Alessian Shadow Scouts
====
26999
Search for the Hidden Alessian Attackers
====
27002
Investigate the Dig Sites at Cryngaine Fields
====
27013
Speak with <<Ac:1>> to Enter the Hunting Grounds
====
27020
Talk to Telenger at the Entrance
====
27021
Leave Goblin's Delight on Pallet
====
27040
Talk to Battlereeve Alduril
====
27041
Find and Eliminate the Lamia Matriarch
====
27042
Talk to Battlereeve Alduril
====
27043
Destroy the Maormer Storm Conduit
====
27065
Retrieve Targoth's War Horn
====
27067
Place the War Horn on Targoth's Tomb
====
27068
Return to Cryngaine Fields
====
27071
Wait for Neramo to Unseal the Door
====
27082
Wait for Colovian's Response
====
27094
Go to the Overseer's Overlook
====
27119
Defeat the Harpy Matriarch, Foulwing
====
27120
Talk to Bumnog Near the Camp
====
27122
Investigate the Fishing House
====
27123
Tell Gelvin to Finish the Job
====
27124
Tell Gelvin to Confront Diel About His Involvement
====
27125
Solve the Puzzle by the Sanctuary Door
====
27127
Talk to the Remly Brothers
====
27129
Search for Foulwing Kill HIDDEN
====
27134
Destroy the Storm Conduit Stone
====
27135
Discover the Source of the Maormer Storms
====
27136
Talk to Battlereeve Alduril
====
27143
Receive the Blessing of Jode
====
27144
Receive the Blessing of Jone
====
27150
Speak to Rid-Thar-ri'Datta
====
27157
Destroy the Second Conduit Stone
====
27161
Return to Aldmeri Harborage
====
27162
Return to Daggerfall Harborage
====
27163
Return to Ebonheart Harborage
====
27164
Return to Aldmeri Harborage
====
27165
Return to Daggerfall Harborage
====
27166
Return to Ebonheart Harborage
====
27167
Scare off Deros' Broken Coast bandits
====
27168
Add the Powder to the Mercenaries' Kegs
====
27172
Use the Throwing Snare on Weakened Harpies
====
27173
Reach the Summit of Tempest Island
====
27175
Talk to Batttlereeve Alduril
====
27176
Destroy the Final Conduit Stone
====
27189
Exit the Opposite End of the Cave
====
27197
Defeat the Harpy Matriarch, Foulwing
====
27201
Collect Water from the Well to Douse the Fires
====
27211
Collect a Pack of Silk Threads
====
27212
Collect Tailor's Book of Patterns
====
27214
Take <<1>>'s Soul from the cauldron
====
27215
Find Foulwing and Defeat Her
====
27227
Meet Odei at the North End of the Pass
====
27228
Search for Signs of Foulwing
====
27231
Take the Horn to Targoth's Burial Chamber
====
27243
Place <<m:1>> in the receptacles
====
27249
Search the House for Anything Suspicious
====
27252
Talk to <<1>> at the Ruins' Entry
====
27254
Search the House for Clues to Diel's Involvement
====
27255
Search the House for Clues
====
27260
Tell <<1>> you scared off his friends
====
27272
Enter the Old Merchant Tunnel
====
27277
Take Skulls to <<1>> at Stone Table
====
27288
Tell Gelvin to Finish the Job
====
27289
Tell Gelvin to Confront Lord Diel
====
27290
Meet Gelvin Outside with Lord Diel
====
27296
Lyris Post-Rockslide Chatter
====
27297
Search for Clues to <<1>>'s location
====
27301
Enter the Shrine of Mauloch
====
27318
Enter the Stormwarden Undercroft in <<1>>
====
27335
Recover the Dominion Information
====
27345
Steal a Boat from the Dock
====
27347
Retrieve Rare Spices from Storeroom
====
27364
Meet Yraldar Near the Barn
====
27366
Talk to Yraldar by the Barn
====
27367
Find the Veiled Heritance Recruiter
====
27368
Talk to Eshaba in the Marketplace
====
27369
Clear a Path to the Final Ritual Site
====
27376
Talk to Eshaba in the Marketplace
====
27389
Give Sigil Stone to Suronii
====
27391
Get Disguise from the <<1>>
====
27395
Make Offerings to the Heralds
====
27412
Search the Underground Chamber
====
27426
Depower the Tower Rune [Raz Lives]
====
27446
Speak to People to Narrow the Search
====
27459
Trick <<1>> into Answering a Riddle
====
27463
Enter Residential District
====
27477
Destroy the Second Conduit Stone
====
27479
Search South Gate Building
====
27487
Search Abandoned Stable Stall
====
27489
Meet the Messenger at the Wayshrine
====
27494
Go to the Redoubt Wayshrine
====
27496
Investigate Bloodthorn Rituals
====
27497
Stop Cultists From Raising Bodies
====
27498
End Spirit Uprising at Moriseli
====
27499
The Cult Seeks to Enter the Spirit World
====
27500
The Cult Seeks an Ancient Weapon
====
27501
The Cult Seeks an Artifact in Carzog's Demise
====
27507
Reach into the bag of farts.
====
27508
Collect the fart dust, fartface. :P
====
27509
Take a whiff of the fart dust! Mmmmm.
====
27517
Meet the Moon-Hallowed by the Portal
====
27551
Check the Corpse for Teeth
====
27554
You are ignoring the Prophet!
====
27558
Citizens are No Longer Harrassed
====
27566
Escort a Volunteer to the Towers
====
27573
Talk to Gabrielle to Start the Ritual
====
27575
Find the Champion in the Temple District
====
27583
Waxing Moons Altar Attuned
====
27584
Waning Moons Altar Attuned
====
27585
Repair the Waxing Moons Altar
====
27586
Repair the Full Moons Altar
====
27587
Repair the Waning Moons Altar
====
27589
Repair the New Moons Altar
====
27627
Collect the Dominion Troops' Scent
====
27629
Wait for the ritual to complete
====
27642
Help Odreth Extinguish the Fire
====
27644
Use the Enchanted Container to Collect Poison Gas
====
27650
Talk to Battlereeve Urcelmo
====
27658
Talk to Angrel in Vulkhel Guard
====
27666
Place the Offering at the Waxing Moon Shrine
====
27667
Place the Letter at the Full Moon Shrine
====
27672
Talk to Lieutenant Kazargi
====
27693
Read the Researcher's Journal
====
27694
Find an Uncharged Dwemer Orb
====
27695
Listen to Kireth and Raynor
====
27700
Stop the Daedra from Entering Bruma
====
27705
Defeat Bayya to Collect Her Amulet
====
27715
Wait for Daglia to Recharge Claw
====
27716
Stop Dremora from Entering Bruma
====
27732
Place the <<1>> in the Reliquary
====
27777
Return the Dream Shard to Abbot Durak
====
27784
Search Cragwallow for the Missing Bard
====
27787
Examine the Bloodstained Rock
====
27788
Examine the Primitive Blade
====
27790
Examine the Primitive Arrows
====
27811
Get the Key from the Riekling Chieftain
====
27827
Search the Ruined House for the Reagents
====
27830
Talk to Battlereeve Urcelmo
====
27831
Talk to Lieutenant Kazargi
====
27834
Charge the Ogres on the Ridge
====
27835
Climb Tower and Blow Olfin's Warhorn
====
27847
Interrogate the Skulls with <<1>>
====
27848
Defeat the Servant of Naemon
====
27863
Seek Out the Vampires of Wittestadr
====
27884
Kill the Eyes of Molag Bal
====
27888
Meet Rid-Thar-ri'Datta at the Waning Moons
====
27897
Reveal and Defeat Hidden Werewolves
====
27910
Collect Seeds and Sap from the Shimmering Tree
====
27911
Destroy the Northern Totem
====
27912
Destroy the Southern Totem
====
27913
Destroy the Southwestern Totem
====
27931
Place Supplies for Runners
====
27935
Activate the Eastern Wardstone
====
27936
Activate the Western Wardstone
====
27937
Activate the Southern Wardstone
====
27944
Talk to Skorvild Frostwind
====
27955
Convince Hunters to Give Up Fangs
====
27960
Signal Shadowscales to Save Townsfolk
====
27973
Destroy the Circlet in the Furnace [Raz Dies]
====
27975
Talk to Hadam-do in Rawl'Kha
====
27986
Enter Moonmont's Inner Chamber
====
27988
Choose Shazah to Contain the Dark Mane
====
27989
Choose Khali to Contain the Dark Mane
====
28002
Enter the Imperial Underground
====
28004
Search the Imperial Underground for Clues
====
28005
Retrieve the Veiled Heritance Orders
====
28006
Search Mudpiles for Trapped Dreughsiders
====
28008
Talk to <<1>> at the Swamp's Edge
====
28009
Unlock Armory Cellars and Retrieve Weapons
====
28014
Find the Relleis Lor Keystone
====
28027
Go to the Tree-Minders' Camp
====
28038
Find the Vault of Memories
====
28040
Enter the Cradle of Ilmyris
====
28055
Let Indaenir Tame a Torchbug
====
28056
Activate Hermaeus Mora's Shrine
====
28068
Protect Gabrielle During the Ritual
====
28072
Close the portals opening in the manor.
====
28080
Find a witness to Egolor's murder.
====
28081
Search the Old Imperial Tunnels for Asteril
====
28098
Return to the Fighters Guild in Mournhold
====
28099
Let <<1>> Confer with the Skulls
====
28101
Return to the Fighters Guild in Wayrest
====
28106
Leave through Main Entrance
====
28113
Find Egolor at Thizzrini Arena
====
28118
Track down the Collovian woman.
====
28138
Use Fire Salts Along the River
====
28166
Enter the Cradle of Ilmyris
====
28188
Talk to Thane Mera Stormcloak
====
28190
Navigate the Hidden Tunnel
====
28206
Examine the Soldier's Body
====
28207
Talk to the Surviving Soldier
====
28208
Find the Rest of the Regiment
====
28209
Rescue <<1>> from the Ritual
====
28211
Follow the Trail with <<1>>
====
28226
Defeat the Spriggan Matron
====
28227
Get to the Foreman's Cottage
====
28230
Investigate the Logging Cabin
====
28231
Investigate the Logging Chief's Lodge
====
28233
Read "Circus of Cheerful Slaughter"
====
28234
Watch Queen Ayrenn's Speech
====
28245
Talk to <<1>> in Murkwater
====
28256
Find the Sentinel Dock Guards
====
28265
Use the Fang on the Portal
====
28266
Left the Trial of the Fang
====
28267
Find the Temple Complex Entrance
====
28268
Talk to Shifty Tom About a Disguise
====
28277
Explore the Temple Complex
====
28280
Follow the Ritual Instructions
====
28283
Destroy <<Am:1>> holding <<2>>'s Friends
====
28287
Talk to <<1>> outside of <<2>>
====
28289
Reach the Interior of Blackheart Haven
====
28291
Start a fight to draw Bruisers
====
28292
Avoid detection by Sea Hounds
====
28297
Burn the Sacrificial Flesh
====
28298
Extinguish the Ritual Candle
====
28300
Hide Away from Barracks and Wait for Yjarnn
====
28302
Hide and Wait for Yjarnn to Appear
====
28306
Return the Souls to the Bodies
====
28310
Throw from the River Shore
====
28312
Return to Hiding and Wait for Yjarnn to Leave
====
28315
PC finds ritual on their own
====
28316
PC finds note in warehouse
====
28322
Find a Sentinel Docks Guard
====
28329
Find the Confiscated Goods
====
28336
Sample <<1>>'s Newest Mead
====
28343
Use Ancient Door to Enter Ruins
====
28350
Deactvate the Lock Crystals
====
28354
Find the Leaders of the Veiled Heritance
====
28356
Defeat the Leaders of the Veiled Heritance
====
28362
Steal a Boat from the Dock
====
28364
Find a Way to Open the King's Meeting Room
====
28375
Follow the Hist Guide, Avoid Pirates
====
28377
Search Pirates for the <<1>>.
====
28381
Use Ancient Door to Enter Ruins
====
28385
Avoid or Defeat Ancient Argonian Traps
====
28388
Find and Eliminate the Lamia Matriarch
====
28395
Touch the Petitioning Stone
====
28399
Learn the Veiled Heritance Member's Identity
====
28400
Talk to the Pact Delegates
====
28402
Collect Thunderbug Bellies
====
28405
Use Thingie to Make Monster
====
28406
Have Your Guardian Defeat Two Other Guardians
====
28417
Deactivate the First Binding Stone.
====
28418
Deactivate the Second Binding Stone
====
28420
Deactivate the Third Binding Stone
====
28427
Escort Drillk to his Tower
====
28428
Search the Stormfists for the Key
====
28434
Find the Warrior Blowing a Horn
====
28435
Seek Out the Ancient Relic
====
28436
Find a Way to Open the Locked Doors
====
28444
Did Not Enter Malanie's house
====
28455
Find the Stonefire Cultist Camp
====
28462
Break the Ward blocking the Temple of Sul
====
28470
Return to High Priest Esling
====
28482
Investigate the Cultists in Carved Hills
====
28483
Investigate the Cultists in Grimfield
====
28484
Investigate the Cultists in Moriseli
====
28526
Touch Stone Pillar on the Rise
====
28530
Leave the Impervious Vault
====
28531
Retrieve the Crown of Freydis
====
28537
Check on Lothiel and Ganniel
====
28542
Find Imwyn's Daughter in Windhelm
====
28548
Collect Rotgorge Blood Sacs
====
28551
Look for <<1>> at the Base of the Xanmeer
====
28556
Take Namira's Hand to <<1>>
====
28559
Locate <<1>> on Top of the Xanmeer
====
28563
Wait for <<1>> to Complete the Ritual
====
28564
Unearth Namira's Hand from below <<1>>
====
28568
Give Atarus's Skull to Shifty Tom
====
28587
Talk to <<1>> at the Inner Altar
====
28591
Give Atarus's Skull to Shifty Tom
====
28595
Use the Final Binding Stone
====
28610
Q4601 06 Hint - Enter Cave
====
28617
Unearth Daedric Relic at the Stele
====
28630
Go to Daggerfall Harborage
====
28636
Enter the Lightless Oubliette
====
28637
Talk to the Projection of King Laloriaran Dynar
====
28638
Collect Lifeshadow Crystal
====
28639
Collect Mindshadow Crystal
====
28641
Take the Lifeshadow Crystal
====
28642
Place the Lifeshadow Crystal
====
28644
Take the Mindshadow Crystal
====
28645
Place the Mindshadow Crystal
====
28646
Collect Flameshadow Crystal
====
28648
Take the Flameshadow Crystal
====
28649
Place the Flameshadow Crystal
====
28652
Talk to King Laloriaran Dynar
====
28653
Meet <<1>> in the Hollow City
====
28657
Talk to Dulan at the Lizard Races
====
28658
Talk to Khaba at the Troll Fights
====
28659
Talk to Bunul at the Spikeball Track
====
28660
Talk to Khaba at the Troll Fights
====
28661
Talk to Bunul at the Spikeball Track
====
28662
Talk to Dulan at the Lizard Races
====
28663
Talk to Bunul at the Spikeball Track
====
28664
Talk to Dulan at the Lizard Races
====
28665
Talk to Khaba at the Troll Fights
====
28666
Talk to Dulan at the Lizard Races
====
28667
Talk to Khaba at the Troll Fights
====
28668
Talk to Bunul at the Spikeball Track
====
28693
Talk to <<1>> at Ritual Site
====
28694
Use Namira's Hand on the Dremora
====
28700
Find Captain Eilram's Sword
====
28701
Meet Eilram At Captain Arakh's Camp
====
28702
Go to Captain Arakh's Camp
====
28703
Return the Helmet to Arakh
====
28704
Get Watcher Eyes to Calm Arakh
====
28705
Return the Sword to Eilram
====
28706
Listen to the Two Captains
====
28725
Find the Stonefire Cult ritual
====
28744
Watch For Dominion Activity
====
28753
Go to Daggerfall Harborage
====
28767
Search the Tower for Information
====
28774
Escape the Path of the Scorned
====
28776
Traverse the Path of the Scorned
====
28779
Use the Trapdoor to Enter the Hideout
====
28781
Follow <<1>> Up the Ladder
====
28785
Listen to Xohaneel and An-Jeen-Sakka
====
28786
Talk to Treeminder Xohaneel
====
28804
Enter the Iinterior of Blackheart Haven
====
28807
Collect the Skull of Captain Blackheart
====
28809
Talk to <<1>> to play Spikeball
====
28828
Enter the Thalmor Residence
====
28831
Explore the Hidden Passage
====
28833
Bind the Xivilai to the Atronach
====
28859
Return to the Starting Line
====
28864
Enter Through the Dungeons
====
28865
Follow the Groundskeeper and Listen to Her Tale
====
28874
Talk to the Worm Cult Warden
====
28882
Main Quest Step (Contains QuestTools)
====
28894
Touch the Petitioning Stone
====
28896
Talk to <<1>> to Begin the Tour
====
28900
Talk to Treeminder Xohaneel
====
28906
Follow the Groundskeeper and Listen to Her Tale
====
28913
Talk to <<1>> to start race
====
28915
Return to Lizard Race Area
====
28923
Collect the Lights of Meridia
====
28924
Talk to <<1>> to start race
====
28927
Talk to Treeminder Xohaneel
====
28931
Enter the Ruins of Loriasel
====
28934
Search the Ruins for Survivors
====
28938
Discover the Dominion's Purpose in Loriasel
====
28939
Enter the Ruins of Loriasel
====
28947
Find a Way into the Inner Bailey
====
28949
Activate the Western Keystone
====
28950
Go to the Unsealed Ayleid Door
====
28951
Activate the Eastern Keystone
====
28953
Set King Laloriaran Dynar Free
====
28954
Stop <<1>> and His Experiments
====
28955
Help <<1>> retrieve <<A:2>>
====
28959
Disperse <<1>>'s Influence from within <<A:2>>
====
28963
Deal with the Broken Memories
====
28965
Talk to the Voice of the Hist
====
28966
Explore Deeper into the Dream
====
28967
Entered the Mnemic Egg Dream
====
28970
Left the Ruins of Loriasel
====
28971
Enter the Ruins of Loriasel
====
28972
Left the Ruins of Loriasel
====
28974
Talk to <<1>> in the Dream
====
28977
Entered the Mnemic Egg Dream
====
28980
Enter the Ruins of Loriasel
====
29003
Interact with Earth Forge 1
====
29004
Interact with Earth Forge 2
====
29015
Enter the Ruins of Loriasel
====
29019
Examine the Crystal in the Central Room
====
29020
Find a Way into the Inner Bailey
====
29022
Activate the Eastern Keystone
====
29023
Activate the Western Keystone
====
29039
Talk to the Voice of the Hist
====
29040
Entered the Mnemic Egg Dream
====
29041
Left the Ruins of Loriasel
====
29042
Enter the Ruins of Loriasel
====
29047
Explore Deeper into the Dream
====
29048
Entered the Mnemic Egg Dream
====
29050
Enter the Ruins of Loriasel
====
29052
Help <<1>> retrieve <<A:2>>
====
29053
Left the Ruins of Loriasel
====
29056
Talk to <<1>> in the Dream
====
29057
Entered the Mnemic Egg Dream
====
29060
Talk to the Voice of the Hist
====
29063
Stop <<1>> and His Experiments
====
29067
Talk to the Voice of the Hist
====
29084
Interact with Object 2 YAY
====
29085
Interact with Object 1 YAY
====
29091
Explore Deeper into the Dream
====
29092
Place the Keystone to Remove the Seal
====
29099
Return to Lizard Race Area
====
29104
Search for the Dunmer in the Moors
====
29105
Talk to Treeminder Xohaneel
====
29110
Did not hear the entire conversation
====
29124
Take Meridia's Light of Knowledge
====
29128
Convince Mel Adyris to Spare Gadinas
====
29129
Allow Mel Adrys to Kill Gadinas
====
29133
Destroy the Skull of Vargarion
====
29145
Use the Second Cage Release
====
29147
Follow the Groundskeeper and Listen to Her Tale
====
29154
Collect <<1>> To Calm Arakh
====
29164
Examine Extractor Instructions
====
29168
Inform a Keeper of the Shell
====
29169
Use Light of Meridia to Disrupt Binding Shadows
====
29174
Listen to Laurent's Projection
====
29175
Search for Signs of the Fighter's Guild Presence
====
29176
Watch For Dominion Activity
====
29188
Use Keystone to Free Prisoners
====
29190
Wait for Haskill to Open the Door
====
29193
Return to the Inner Chamber
====
29198
Explore Deeper into the Dream
====
29207
Talk to Frederique Lynielle
====
29208
Enter the Chateau Guesthouse
====
29213
Talk to Valaste in Sentinel
====
29228
Go to the Challange Grounds
====
29239
Find General Malgoth's Bow
====
29249
Talk to <<1>> at the Prowler
====
29262
Secure the gate to Cat's Eye Quay
====
29268
Silence the Horns of the Deep
====
29291
To Reach Renwic, Turn Both Welkynd Stones
====
29292
Learned Renwic Plans to Summon an Undead Army
====
29298
Use the Wisps of Light to See the Runners
====
29308
Activate the South Emitter
====
29309
Activate the North Emitter
====
29310
Activate Hermaeus Mora's Shrine
====
29311
Activate the Ayleid Crystal
====
29315
Search for the Dunmer in the Moors
====
29330
Use Roots to Heal Guardian
====
29334
Follow <<1>> to the Embassy
====
29337
Bring the Evidence to <<1>>
====
29339
Destroy the Maormer Ritual
====
29340
Follow the Trail through Mistral
====
29341
Continue <<1>>'s Investigation in Mistral
====
29343
Question the Suspects outside <<Ac:1>>'s Lodging
====
29344
Take the Treaty of Khenarthi's Roost
====
29345
Sneak into the Maormer Embassy's Private Quarters
====
29353
Ask Lyris for More Information
====
29354
Investigate the Beached Ship
====
29356
Enter the Temple Courtyard
====
29359
Enter the Temple Catacombs
====
29363
Disrupt <<1>>'s Summoning Ritual
====
29377
Execute Prisoners to Question Their Ghosts
====
29383
Collect Zur's Notes and Tincture
====
29386
Wait While Zur Makes Potion
====
29388
Squeeze Through the Rubble
====
29393
Mix the Ingredient in the Furnace
====
29397
Search for the Scroll Case
====
29405
Have Your Guardian Defeat Two Other Guardians
====
29417
Search Damaged Ships for Salvage
====
29420
Fight through to the second gate
====
29426
Take <<A:1>> from the Maormer Embassy
====
29440
Talk to <<1>> about the Murder
====
29444
Investigate the Apothecary
====
29453
Find Telenger the Artificer
====
29454
Find Lady Clarisse Laurent
====
29456
Remember the Details of Telenger's Room
====
29457
Talk to Telenger the Artificer
====
29458
Find Telenger the Artificer
====
29460
Remember the Details of Lady Laurent's Room
====
29462
Talk to Telenger the Artificer
====
29466
Enter the Library Vault Portal
====
29471
Place the Crystals at the Guildhall
====
29480
Enter the Temple Courtyard
====
29481
Talk to Galerion's Essence
====
29485
Follow Aelif into the Forge
====
29488
Enter Portal to Halls of Submission
====
29489
Wait for Aelif to Open Portal
====
29497
Blind the Eye of Molag Bal
====
29502
Freed Jorunn's Fractured Spirit
====
29515
Sneak into the Maormer Embassy
====
29516
Find a Way to Incapacitate the Guard
====
29520
Find the Disguise and Drugs
====
29523
Forge a Letter for the Guard
====
29528
Add <<1>> to the Guard's Drink
====
29549
Reach the Lair of the Hollow Lord
====
29558
Rendezvous with Captain Ethrel's Squad
====
29561
Activate the Left Teleporter Panel
====
29564
Find Notes on Pearl Decoctions
====
29579
Give Items to the Soul-Meld Mage
====
29586
Plant Evidence on the Maormer Ship
====
29587
Find a way into the Ship's Hold
====
29588
Find a Way into the Serpent's Kiss
====
29592
Talk to <<1>> and decide her fate
====
29593
Talk to <<1>> and decide his fate
====
29595
Check on Halindor's Friends
====
29625
Enter Portal to Leave Earth Forge
====
29626
Follow Merric out of the Earth Forge
====
29627
Observe the Council's Justice
====
29632
Follow the Direction of the Blades
====
29641
Unlock the Seals of Binding
====
29642
Talk to Galerion's Magicka Essence
====
29644
Read the Dead Man's Journal
====
29645
Avoid Traps (Right) or Sneak By Constructs (Left)
====
29647
Follow the Direction of the Blades
====
29663
Get the Potion from Gadris-Zur
====
29664
Collect the Shard of Eternal Darkness
====
29666
Find the House With a Cat on the Porch
====
29677
Talk to Faraniel Before Leaving
====
29678
Meet Cariel Behind the Tower
====
29683
Ask about Aranias at the Shrouded Vale
====
29684
Ask about Aranias at the Shadows Crawl
====
29685
Destroy the source of the horns' power
====
29686
Follow Tharayya's Trail to Aldunz
====
29687
Collect the Stolen Lamia Eggs
====
29688
Talk to <<1>> Near the Wood Elf Camp
====
29689
Collect the Shard of Eternal Light
====
29690
Gain Summoner Division Credentials
====
29691
Gain Sorcerer Division Credentials
====
29692
Gain Swordmaster Division Credentials
====
29693
Bring Credentials to Feluni
====
29695
Meet the Lamias at the Central Camp
====
29696
Use the Shards to Open the Council Portal
====
29697
Enter the Passage of Council
====
29700
Remove the Light of Meridia to Open the Passage
====
29704
Search for Tharayya's Journal Pages in Yldzuun
====
29705
Find Beastmaster Division Champion
====
29706
Find Sorceror Division Champion
====
29707
Find Swordmaster Division Champion
====
29720
Follow Tharayya's Trail to Yldzuun
====
29749
Use the Crystal on Gavo to Record the Confession
====
29754
Use the Rift to Escape to Tamriel
====
29759
Collect the Shard of Darkness
====
29760
Collect the Shard of Light
====
29768
Examine the Prisoner Notes
====
29772
Squeeze Through the Rubble
====
29776
Gavo is supposed to meet someone privately.
====
29777
Gavo has a private meeting in the Tower
====
29778
The Crystal may be used to change the projection
====
29787
Ask around Longhaven for clues
====
29791
Deliver the Cure to Elsenia
====
29801
Collect Crystalline Essence Matrix
====
29802
Collect Refined Void Salts
====
29806
Kill the Failed Experiment
====
29816
Find a key for Hazak's Hollow
====
29824
Rescue Helmir the Headscratcher
====
29830
Find a key for Hazak's Hollow
====
29831
Find directions to Hazak's Hollow
====
29832
Learn where <<1>> was taken
====
29833
Find directions to Hazak's Hollow
====
29834
Bring Credentials to Feluni
====
29867
Enter the Arena of Thizzrini
====
29872
Burn the Tomes in the Shrine Brazier
====
29891
Return to Lizard Race Area
====
29897
Learn where <<1>> was taken
====
29907
Find directions to Hazak's Hollow
====
29910
Protect the Spirit as it Heals the Roots
====
29915
Ask More Villagers About Ezreba
====
29918
Find both halves of the directions
====
29927
Wait for Cariel to Prepare Gavo
====
29928
Return to Kazirra With Gavo
====
29932
Talk to Galerion's Essence
====
29933
Free Lady Noellaume and the Other Hostages
====
29937
Talk to the Soul-Meld Mage
====
29938
Become the Swordmaster Division Champion
====
29939
Enter the Arena of Thizzrini
====
29945
Collect the Light of Meridia
====
29948
Talk to Galerion's Essence
====
29957
Find directions to Hazak's Hollow
====
29959
Collect Galerion's Stamina
====
29963
Meet Faraniel at the Bridge
====
29975
Kill Shadows Watch Sergeant
====
29983
You Failed to Imprint the Confession
====
29998
Cause Chaos In the Lamia Camps
====
30000
Get the Head of the Lamia Champion
====
30003
Talk to the Bosmer to Learn More about the Council
====
30008
Use the Portal to Reach the Council
====
30009
Convince the Council to Break Its Vow
====
30013
Talk to Farah About the Results
====
30016
Collect the Light of Meridia
====
30029
Talk to Galerion's Essence
====
30045
Return to the Starting Line
====
30057
Insert the Left Antipodal Rod
====
30058
Insert the Right Antipodal Rod
====
30061
Find and Defeat Mane Akkhuz-ri
====
30074
Wandered too Far for <<1>>
====
30078
Enter Portal to Halls of Submission
====
30079
Enter Portal to Earth Forge
====
30098
Destroy Elemental Crystals
====
30100
Collect the Key of Discord
====
30101
Activate the Pillar of Strife
====
30102
Activate the Pillar of Discord
====
30106
Stop Daedra at the South Entrance
====
30107
Stop Daedra at the West Entrance
====
30108
Stop Daedra at the North Entrance
====
30117
Listen to the King's Speech
====
30119
Collect Your Brother From His Tent
====
30126
Wait for the Deed to be Done
====
30131
Kill Wraithmaster Venerien
====
30145
Talk to Galerion's Essence
====
30148
Use Goad to Capture Scribs
====
30153
Search Ebonheart Pact Lodge
====
30163
Enter Krin Ren-dro's Secret Lair
====
30166
Talk to <<1>> Behind the Mansion
====
30168
Touch the proper three panels
====
30171
Search a Daggerfall Covenant Lodge
====
30185
Talk to Galerion's Essence
====
30186
Did not hear the entire conversation
====
30208
Place the <<1>> on Pedestals
====
30212
Talk to <<1>> in the Great Hall
====
30215
Enter the Temple Courtyard
====
30218
Go to the gate to Cat's Eye Quay
====
30220
Ask Maruin to begin the story
====
30229
Use the Dresser to Change Clothes
====
30230
Talk to Aranias in the Manor Garden
====
30232
Watch Aranias' Demonstration
====
30243
Kill Lamias and Burn Nests to Create Chaos
====
30252
Kill Enemies to Empower the Blood Rune
====
30253
Use the Blood Rune to Repair a Seal
====
30254
Use the Blood Rune on a Serpent Seal
====
30262
Kill Enemies to Fill the Blood Rune
====
30281
Destroy the Summoner's Array
====
30283
Burn the Tomes in the Shrine's Brazier
====
30285
Enter the Isles of Torment
====
30305
Talk to <<1>> in the Vault
====
30333
Talk to the Off Duty Guard
====
30338
Use Bait to Lure Out <<1>>
====
30348
Help the Spirit Protect the Roots
====
30363
Defeat the Champions of hte Sorceror Division
====
30364
Enter the Arena of Thizzrini
====
30382
Find and Defeat Mane Akkhuz-ri
====
30386
Listen to Sangur and the Hollow Lord
====
30393
Smoldering Alchemical Tools
====
30406
Find the key to <<1>>'s Lair
====
30408
Defeat the Champion of the Sorcerer Division
====
30409
Defeat the Champions of the Summoner Division
====
30410
Speak to a Moon Priest of Rawl'kha
====
30411
Become the Swordmaster Division Champion
====
30418
Defeat the Daedra to Free Bakkhara
====
30429
Talk to <<1>> at the Prowler
====
30436
Investigate the Beached Ship
====
30450
Retrieve <<1>> from Sea Vipers
====
30463
Search an Ebonheart Pact Lodge
====
30472
Talk to <<1>> at the Prowler
====
30473
Assist Beleaguered Townsfolk
====
30477
Enter Daggerfal Covenant Lodge
====
30479
Talk to Ebonheart Pact Guards
====
30484
Talk to the Prowler's Captain
====
30495
Talk to the Colovian Soldier
====
30496
Collect the Lights of Meridia
====
30508
Defeat the Daedra to Free Kargand
====
30523
Talk to the Groundskeeper outside the Chapel
====
30534
Rescue the King of the Aylieds
====
30538
Meet <<1>> at the Ruined Tower
====
30542
Use the lever to exit the pit
====
30548
Watch the Changing of the Caretaker
====
30565
Use Sap to Disguise as a Ghost
====
30572
Search the rest of the cave
====
30588
Talk to Cadwell at the Gatehouse
====
30610
Find Zur's Transmutation Notes
====
30627
Cross the Span to Enter the Gatehouse
====
30633
Irvina Hint Step Fallthrough
====
30643
Talk to Daggerfall Covenant Guards
====
30647
Learn about Bounty Missions
====
30648
Learn about Scouting Missions
====
30649
Learn about Battle Missions
====
30650
Learn about Warfront Missions
====
30652
Travel to Western Elsweyr Gate
====
30655
Travel to Eastern Elsweyr Gate
====
30661
Use Practice Repair Kit on Siege Weapon
====
30666
Enter the Deadric Sap Collection Facility
====
30670
Follow Cadwell to the Chasm
====
30677
Listen to a Magical Projection
====
30691
Destroy the Vampiric Shard
====
30705
Gavo is Expecting an Agent of Javad Tharn
====
30706
Gavo is to Meet Tharn's Agent at the Tower
====
30707
The Crystal May be Used to Change the Projection
====
30708
Use the Portal to Reach the Battlegrounds
====
30716
Tomb of the Waning Moons Door
====
30721
Defeat the Fading Spriggan
====
30723
Meet Prince Azah at the Palace
====
30725
Escort the Prince to the Palace
====
30731
Talk to <<1>> at the Bridge
====
30747
Explore the Impervious Vault
====
30754
Bind Limpaz to the Atronach
====
30769
Add <<1>> to the Guard's Drink
====
30770
Give <<Ac:1>> to the Guard
====
30791
Find Zur's Transmutation Notes
====
30792
Find Thallik's Rune Circle
====
30795
Kill Combatants Before Losing the Crystal's Power
====
30798
Get the Potion from Gadris-Zur
====
30799
Get the Transmutation Potion
====
30809
Go to the Moonlit Clearing
====
30820
Free Eliana from her Chains
====
30821
Have Your Guardian Defeat Two Other Guardians
====
30823
Apporach Rid-Thar-ri'Datta
====
30825
Go through the Moon Temple Door
====
30826
Place Crystals to Restore Lunar Reflectors
====
30831
Light the Braziers to Free Veranus
====
30837
Touch the Proper Three Panels
====
30859
Help Virgar and Vanus Complete the Ritual
====
30863
Help Vanus Complete the Ritual
====
30879
Look for Zariya's wooden ring among the corpses.
====
30912
Find Healing Honey for Marines
====
30923
Go to the Johads in center of the field
====
30934
Return to Temple Sanctuary
====
30948
Give <<Ac:1>> to the Guard
====
30956
Enter the Fort Sphinxmoth Ruins
====
30969
Activate the Scorpion Seal
====
30978
Collect Rashomta's Essence
====
30979
Deposit Essence in Scorpion Seal
====
30986
Meet Erunor inside Shrouded Hollow
====
30988
Enter Shrouded Hollow's North Gate
====
30991
Enter Shrouded Hollow's South Gate
====
31002
Spar with a Summoner Division Combatant
====
31003
Spar with Sorcerer Division Combatants
====
31004
Spar with Swordmaster Division Combatants
====
31006
Defeat the Contenders in the Swordmaster Arena
====
31009
Defeat the Sorcerer Division Contenders
====
31011
Enter the Beastmaster Arean
====
31012
Defeat the Summoner Contenders
====
31014
Enter Tears of the Dishonored
====
31016
Investigate the Missing Townspeople
====
31018
Find a Portal Out of the Daedric Realm
====
31024
Survive the Observer's Challenge
====
31028
Watch the Magistrate put Istah in the stocks
====
31030
Investigate the Magistrate's House
====
31033
Return Upstairs with Evidence
====
31040
Find Tridi's Daggers and Hautt's Lute
====
31043
Find Stashed Weapons Near the Old Forge
====
31047
Return to the Everfull Flagon
====
31072
Wait for Shalidor and Sheogorath
====
31090
Survive the Observer's Challenge
====
31102
Deliver the Atronach Parts to the Laboratory
====
31103
Find Usable Atronach Parts
====
31107
Ask Sergeant Kamu for Advice
====
31122
Collect the Stolen Lamia Eggs
====
31126
Discover First Mannimarco Note
====
31127
Find All of Mannimarco's Notes
====
31130
Follow <<1>> to the Mages Guild
====
31134
Secure the Staff of Magnus
====
31145
Wait for <<1>> to Unlock the Vault
====
31165
Reach Willowgrove Dig Site
====
31167
Collect Willowgrove Relics
====
31170
Collect falenesti Khajiit Relics
====
31187
Find Hridi's Dueling Daggers
====
31211
Listen to the Villagers and the Thane
====
31215
Restore the Central Lunar Reflector
====
31216
Wait for Central Reflector to Charge
====
31217
Restore the Central Lunar Reflector
====
31233
Find a Way Beneath the Cellar
====
31237
Find the Villagers' Belongings
====
31246
Have <<1>> Unlock the Door
====
31297
Eavesdrop on Veiled Heritance Party-goers
====
31298
Eavesdrop on Ondendil's Conversation
====
31299
Eavesdrop on Lady Estre's Conversation
====
31300
Eavesdrop on Pelidil's Conversation
====
31318
Set the Villagers' Souls Free
====
31319
Return to the Everfull Flagon
====
31328
Gather <<1>> for Injured Marines
====
31342
Meet <<1>> at <<2>>'s Entrance
====
31358
Return to the Shivering Isles
====
31364
Complete the Altmer Vision
====
31365
Complete the Bosmer Vision
====
31383
Use Scroll to Reveal Daedra
====
31391
Talk to Andur in the Field
====
31408
Check female corpses for Zariya.
====
31409
Wait for the Flesh Atronach
====
31414
Find Zariya's remains and recover her ring.
====
31415
Search corpse for Zariya's ring
====
31419
Speak with Warlock Carindon
====
31420
Defeat <<1>> and His Minions
====
31424
Talk to General Thoron for Training
====
31430
Retrieve <<1>> from Sea Vipers
====
31433
Investigate Selene's Web Further
====
31450
Check the bodies in Tears of the Dishonored.
====
31451
Find Zariya's remains and recover her ring.
====
31453
Examine remains to locate Zariya's body
====
31455
Speak with Warlock Carindon
====
31464
Collect Flame Atronach Core
====
31466
Use Pircalmo's Wand of Finding
====
31471
Find the Source of the Corruption
====
31480
Search for Another Way Into Selene's Sanctum
====
31481
Search Tears of the Dishonored.
====
31484
Go to the subzone where the thing is
====
31485
Go to the subzone where the thing is (hidden text)
====
31488
Use the funerary oils on Zariya's remains.
====
31489
Consecrate Zariya's remains with funerary oils
====
31517
Bring Allies to the Hollow City
====
31518
Free the King and Return to the Hollow City
====
31519
Break the Shackle and Return to the City
====
31521
Introduce King Dynar to the Fighters Guild
====
31526
Return the ring to Darius.
====
31535
Place the Blade on the Shrine
====
31538
Find Pircalmo's Ritual Notes
====
31539
Collect Frost Atronach Core
====
31540
Collect Storm Atronach Core
====
31545
Follow the Projection to the Portal
====
31546
Enter the Portal to Den of Lorkhaj
====
31549
Defeat the Admiral's Skeleton Crew
====
31552
Listen to the Lost Fleet Admiral
====
31558
Destroy the Crystals and Defeat the Dremora
====
31559
Defeat the Remaining Dremora
====
31561
The Crystals Were Replaced
====
31573
Follow The Silvenar and The Green Lady
====
31597
Take Larnil's Armor to Disguise Yourself
====
31602
Look for Aranias and Andur
====
31608
Reach the Wilderking's Throne
====
31621
Talk to <<1>> to Skip Training
====
31626
Light the Beacon to Signal the Dominion Troops
====
31629
Talk to the Dremora Prisoner
====
31630
Find Covenant's Pride Designs
====
31631
Find Ranser's Regret Designs
====
31632
Take designs from Llasi Omoren
====
31636
Find Belle of Balfiera Designs
====
31637
Allow Llasi Omoren to keep the designs
====
31640
Speak with Zariya's spirit.
====
31641
Retrieve the Stolen Gems from <<1>>'s remains.
====
31646
Ask Ranneth about Ritual Components
====
31647
Ask Ranneth about Heartwood
====
31658
Find Skordo Near the Overseer's Office
====
31661
Enter the Old Imperial Checkpoint
====
31662
Allow Akkhuz-ri and Indaenir to Speak
====
31663
Fail to Persuade Bashshi-ra
====
31666
Collect Bashshi-ra's Leftovers
====
31667
Retrieve Stolen Gems from Hillid's Remains
====
31679
Talk to the Dremora Prisoner
====
31686
Talk to Sarolion Sells-All
====
31687
Take Larnil's Armor to Disguise Yourself
====
31690
Wait for Lunar Champion to Confront Javad Tharn
====
31691
Protect the Lunar Champion
====
31692
Defend the Lunar Champion against Javad Tharn
====
31693
Defeat Javad Tharn and the Dark Mane
====
31694
Wait for the Lunar Champion to Complete the Ritual
====
31698
Talk to Speaker Gharesh-ri
====
31701
Collect Storm Atronach Core
====
31713
Hit Target Dummy with Catapult
====
31714
Break the Ward blocking the Temple of Sul
====
31716
Combine Pillar Colors Into Crystals
====
31719
Use the Blacksmith's Forge
====
31725
Follow Trail of Smoking Roots
====
31729
Talk to the Lunar Champion
====
31741
Answer the First Riddle from <<1>>
====
31742
Answer the Second Riddle from <<1>>
====
31745
Listen to the Third Riddle from <<1>>
====
31747
Answer the Third Riddle from <<1>>
====
31751
Enter the Master's Chambers
====
31765
Learn about Bounty Missions
====
31766
Talk to <<1>> for Training
====
31767
Talk to <<1>> to Skip Training
====
31768
Learn about Scout Missions
====
31772
Learn about Battle Missions
====
31773
Learn about Warfront Missions
====
31774
Travel to Southern Morrowind Gate
====
31777
Travel to Northern Morrowind Gate
====
31781
Find a Way into the Castle
====
31783
Slay Opponents Before the Rune's Power Fades
====
31785
Fill the Death Rune by Slaying Opponents
====
31799
Use Practice Repair Kit on Siege Weapon
====
31803
Talk to the Dremora Prisoner
====
31810
Find the Piece Where the River Meets the Gaze
====
31811
Find the Piece By the Broken, Frozen Giants
====
31812
Reach Upper Level of Manor
====
31821
Search for Remaining Pilgrims
====
31838
Use Bundle of Roots to Burrow Under Fires
====
31858
Activate East Standing Stone
====
31859
Activate Central Standing Stone
====
31860
Activate West Standing Stone
====
31863
Kill the Eldest and Extract its Heart
====
31865
Kill East Corrupted Tree Spirit
====
31866
Kill Central Corrupted Tree Spirit
====
31867
Kill West Corrupted Tree Spirit
====
31869
Defeat the Servant of Naemon
====
31870
Learn about Bounty Missions
====
31871
Learn about Scout Missions
====
31877
Learn about Battle Missions
====
31878
Learn about Warfront Missions
====
31879
Travel to Northern High Rock Gate
====
31882
Travel to Southern High Rock Gate
====
31884
Pray at the Shrine of <<1>>
====
31897
Wait for Central Reflector to Charge
====
31899
Restore the Central Lunar Reflector
====
31903
Complete the Rites of Leki's Blade
====
31905
Left the Master's Chambers
====
31909
Find the Metallurgy Workshop
====
31911
Talk to <<1>> if Practice Repair Kit is Lost
====
31912
Use Practice Repair Kit on Siege Weapon
====
31919
Defend against Yokudan warriors.
====
31930
Enter Sap Collection Facility
====
31933
Meet Stibbons at the Banquet
====
31961
Receive King Dynar's Briefing
====
31963
Talk to Soldiers Before You Decide
====
31964
Choose a Companion for the Initial Assault
====
31965
Decide Who To Bring With You in the Labyrinth
====
31966
Decide Who to Bring on the Final Assault
====
31967
Decide Whose Power to Invoke
====
31969
Speak to Your Ally Before Venturing Forth
====
31970
Go to the Reinforcement Portal
====
31971
Defednd the Silvenar and Green Lady
====
31972
Defend the Silvenar and the Green Lady
====
31973
Defeat the Guardian of the Gate
====
31974
Close the Reinforcement Portal
====
31979
Wait For Your Ally to Open the Door
====
31983
Figure Out How to Get Out of the Darkness
====
31985
Enter the Second Area of the Labyrinth
====
31987
Find a Path Through the Statue Room
====
31990
Find the Planar Vortex Portal
====
32007
Leave the Manor of Revelry
====
32008
Leave The Manor of Revelry
====
32012
Find the Lute in Juvilda's House
====
32016
Return to Moon Temple Exterior
====
32019
Talk to Lunar Champion outside Moon Temple
====
32020
Return to Moon Temple Exterioer
====
32021
Talk to Lunar Champion outside of Moon Temple
====
32023
Enter Sorcerer Division Arena
====
32024
Listen to the Villagers and the Thane
====
32027
Find General Malgoth's Remains
====
32028
Take the Bow from the Servant of Naemon
====
32042
Trick <<1>> into Answering a Riddle
====
32048
Find and eliminate the Lamia General
====
32058
Rescue Shamone al-Sentinel
====
32065
Travel with Merric to Find Aelif
====
32084
Find Magnifico Khorshad's Manor
====
32086
Use the Grub-Sniffer Whistle
====
32100
Escape the Isles of Torment
====
32104
Go to the Vulkhel Guard Mages Guild
====
32105
Go to the Davon's Watch Mages Guild
====
32106
Go to the Daggerfall Mages Guild
====
32118
Enter the Hectahame Grotto
====
32120
Retrieve and Place the Keystones
====
32121
Wait for Indaenir to Unseal the Door
====
32126
Wait for Indaenir to Heal the Heart
====
32132
Recover the Arboretum Keystone
====
32133
Recover the Ritual Keystone
====
32134
Recover the Armory Keystone
====
32137
Go out to the Binding Pool
====
32138
Seal Tear in Dushnikh's Shadow
====
32141
Bring <<Acm:1>> to <<2>> in Town
====
32142
Talk to Townsfolk about the Harpy Situation
====
32149
Eavesdrop on Mercenaries in the Warehouse
====
32153
Retrieve the Matriarch's Body
====
32154
Bring the Body to the Balcony
====
32155
Recover the Sword of Shabnam
====
32157
Recover the Lamp of Satakalaam
====
32169
Destroy the source of the horns' power
====
32170
Destroy the Summoner's Array
====
32188
Go to the gate to Cat's Eye Quay
====
32189
Search the rest of the cave
====
32194
Place the Arboretum Keystone
====
32198
Talk to Guardians at the Gate
====
32202
Find Signs of the Maormer Plan
====
32208
Use Lodestone to Drain <<1>>s
====
32213
Use the Ballista to Shoot the Serpent
====
32214
Defeat the Serpent Using the Ballistae
====
32217
Return to Seaside Sanctuary
====
32221
Replace the Lamp of Satakalaam
====
32226
Head Back into Sep's Spine Camp
====
32237
Track Down and Kill <<1>>'s Hunters
====
32252
Talk to Townsfolk about the Harpy Situation
====
32259
Use the Portal to Return to the Battlegrounds
====
32264
Follow <<1>> to the Balcony
====
32266
Meet with <<1>> in her Home
====
32267
Search Harpy Nests for Leja
====
32273
Gather <<Acm:1>> throughout Kozanset
====
32277
Question Tribal Leadership
====
32287
Defeat those who seek the Sword
====
32292
Search for Leja by the Harpy Nests
====
32293
Talk to <<1>> at the Lion's tomb
====
32294
Search for Leja by the Harpy Nests
====
32301
Investigate Saltwalker Militia
====
32337
Let Thonoras Join His Wife
====
32338
Force Thonoras to Kill Her
====
32344
Recover <<1>>'s Bones from the Worm Cult
====
32360
Enter the Heart of the Barrowbough
====
32362
Witness the Gathering of Old Bones
====
32370
Pariel Tumbled Off the Cliff
====
32373
Talk to the Sergeant and the Wizard to Decide
====
32375
Enter the Heart of the Barrowbough
====
32382
Place the Wilderking's Crown
====
32395
Find a Way Into the Citadel
====
32399
Find a Suitable Hiding Spot
====
32400
Listen to the Conversation
====
32401
Eavesdrop on the Mercenaries
====
32416
Search the Dock and Buildings
====
32418
Talk to <<1>> in the Fighters Guild Hall
====
32455
Enter the Mages Guild Hall
====
32462
Receive the Blessing of the First Mane
====
32479
Get Meat Pies from Shasirba
====
32484
Search for a Secret Entrance
====
32488
Defeat Enemies in the Stronghold
====
32494
Obtain the Staff of Magnus from the Shade
====
32499
Enter the Waxing Crescent Inn
====
32501
Find a Blasio in Vlastarus
====
32505
Find a Scaeva in Cropsford
====
32508
Purge the Dro-m'Athra Energy
====
32512
Travel to Seaside Sanctuary
====
32525
Talk to <<1>>'s Psijic Projection
====
32533
Talk to <<1>> outside the Guardhouse
====
32535
Investigate the Guardhouse
====
32540
Allow Queen Ayrenn to Speak to Indaenir
====
32543
Watch for Gavo Coming From the Gate
====
32544
Capture Wisps with the Crystal
====
32545
Kill the Dro-m'Athra Spirit
====
32556
Meet Throne Keeper Farvad at the Central Tomb
====
32557
Talk to Throne Keeper Farvad
====
32563
Left the Master's Chambers
====
32575
Defeat <<1>> to Clear the North Front
====
32576
Defeat <<1>> to clear the South Front
====
32580
Deactivate the Guild Hall Wards
====
32583
Talk to  <<1>> to ask her for help
====
32584
Talk to <<1>> to ask him for help
====
32585
You can only have one follower at a time
====
32589
Use the Grub-Sniffer Lizard Whistle
====
32626
Gather Groups of Townsfolk
====
32627
Defeat those who seek <<Ac:1>>
====
32628
Take <<Ac:1>> to the Balcony
====
32634
Issue an Honor Challenge to <<1>>
====
32636
Help Farvad Cleanse the Ward
====
32637
Place Barrel on Offering Platform
====
32638
Offering Platform Tracker END
====
32639
Return to the Central Barricade
====
32642
Offering Platform Tracker END
====
32652
Talk to Razum-dar at the Baandari Tradepost
====
32653
Talk to Countess Hakruba in Eldenroot
====
32655
Investigate Saltwalker Militia
====
32658
Take <<1>> deeper into the Mine
====
32659
Free <<1>> from the cocoon
====
32660
Convince <<1>> to Let You enter Her Nest
====
32661
Make <<1>> Feed the Spider Hatchlings
====
32662
Trick <<1>> to Let You in the Nest
====
32672
Free <<1>> from the Cocoon
====
32675
Defeat the Amronal Wispmother
====
32682
Find the Waning Moon Shrine
====
32685
<<1>> has replacement repair kits.
====
32687
Talk to <<1>> if You Lose Practice Repair Kit
====
32693
Find a Way to Open the Gate
====
32711
Lead <<1>> to a Hatching Cocoon
====
32732
Put the Lizard in <<Ac:1>>
====
32736
Ask about Aranias at the Shrouded Vale
====
32737
Ask About Aranias at the Shrouded Vale
====
32746
Stay Within Lumbermill's Perimeter
====
32756
Choose Shazah to Contain the Dark Mane
====
32757
Choose Khali to Contain the Dark Mane
====
32761
Perform the Ritual at the West Entrance
====
32765
Perform Ritual at East Entrance
====
32768
Collect the Pale Senche's Hide
====
32769
Crouch to See Signs of the Senche's Passing
====
32770
Find the Dead Hound Hunter
====
32788
Help Fanrel Exact Vengeance
====
32789
Leave Falinesti Spring Site
====
32801
Rescue Thonoras and Pariel
====
32803
Touch Center Stone to Complete Blood Sacrifice
====
32807
Find Acid Without Directions
====
32812
<<1>> Suspects One is a Traitor
====
32819
Rescue All Falinesti Faithful
====
32833
Burn Leonce's Plans to Bring Him Out
====
32838
Take <<1>> from Sea Vipers
====
32843
Light the Fires to Activate the Device
====
32846
Touch the Flames to Gain Their Power
====
32847
Light the Fires to Activate the Pipes
====
32866
Speak with <<1>> for assistance
====
32867
Talk to <<1>> at the Entrance to the Lion's Den
====
32870
Talk to Thragof at Rally Point
====
32874
Take Shortcut Through the Tunnel
====
32875
Meet Thragof at the Entrance to Lion's Den
====
32876
Talk to Vanus Galerion in Davon's Watch
====
32877
Talk to Thrush in Windhelm
====
32878
Talk to Countess Hakruba in Mournhold
====
32881
Take Shortcut Through the Tunnel
====
32884
Follow the Trail of Blue Flames
====
32911
Search the Sewers for the Pellingare Twins
====
32912
Bring <<1>> to the Authorities
====
32915
Talk to Vanus Galerion in Daggerfall
====
32916
Talk to Copper Dariah in Shornhelm
====
32917
Talk to Countess Hakruba in Wayrest
====
32945
Deduce the Thief's Identity
====
32965
Bring the Goat to the Plateau
====
32968
Apply Antidote to Poison Victims
====
32976
Leave the Nest without <<1>> and <<2>>
====
33004
Find the Green Artisan's Stash
====
33015
Deduce the Artisan's Identity
====
33033
Check If On NoKILL Step Still
====
33088
Talk to the Projection of King Laloriaran Dynar
====
33089
Enter the Lightless Oubliette
====
33090
Collect the Lifeshadow Crystal
====
33091
Collect the Mindshadow Crystal
====
33092
Collect the Flameshadow Crystal
====
33093
Use Light of Meridia to Disrupt Binding Shadows
====
33095
Take the Lifeshadow Crystal
====
33096
Place the Lifeshadow Crystal
====
33099
Take the Flameshadow Crystal
====
33100
Place the Flameshadow Crystal
====
33101
Talk to King Laloriaran Dynar
====
33102
Set King Laloriaran Dynar Free
====
33103
Activate the Southeastern Emitter
====
33104
Activate the Northwestern Emitter
====
33106
Take the Mindshadow Crystal
====
33107
Place the Mindshadow Crystal
====
33108
Use the Portal to the Hollow City
====
33111
Talk to <<1>> at <<2>>'s Entrance
====
33114
Investigate Sea Vipers at <<1>>
====
33115
Help the Prowler become seaworthy again
====
33116
Sea Vipers can create storms with ritual magic
====
33117
Investigate the undead at <<Ac:1>>
====
33118
Help <<1>> free her master from <<2>>
====
33119
<<AC:1>> is a source of ritual power
====
33135
Stop Dremora from Entering Bruma
====
33144
Defeat the Guardian of the Portal
====
33151
Talk to <<1>> outside the Mine
====
33161
Search Harpy Nests for Leja
====
33168
Destroy the North Receiver
====
33169
Destroy the South Receiver
====
33172
Enter the Planar Vortex Portal
====
33173
Destroy the First Dark Anchor
====
33175
Destroy the Remaining Dark Anchors
====
33176
Confront the Council of Molag Bal
====
33177
Place the Light of Meridia
====
33179
Survive Molag Bal's Assault
====
33183
Let Meridia Know When You Are Ready
====
33185
Enter the Impervious Vault
====
33188
Consecrate Zariya's Remains with Funerary Oils
====
33190
Listen to the Alliance Leaders
====
33192
Talk to the Alliance Leaders
====
33201
Take Portal to Coldharbour
====
33202
Search corpse for Zariya's ring
====
33215
Defend the Central Barricade
====
33216
Follow the Trail of Victims
====
33232
Destroy the Anchors of the Plane
====
33250
Wait for Indaenir to Assess
====
33257
Talk to the Mages Guild Herald
====
33267
Confront the Council of Molag Bal
====
33272
Ask <<1>> where she wants to meet
====
33274
Hit Target Dummy with Catapult
====
33277
Defeat Molag Bal's minions
====
33278
Search for the Shade in Hectahame
====
33279
Talk to <<1>> if Practice Repair Kit is Lost
====
33297
Talk to Indaenir to Return to Shadow Realm
====
33303
Report to Queen Ayrenn in Marbruk
====
33308
Return to the Harvest Heart
====
33321
Return to Moon Temple Exterior
====
33329
Acquire Citizen Testimonial
====
33335
Also Investigate Spinner's Wife
====
33340
Hit Target Dummy with Catapult
====
33351
Return to Aldmeri Harborage
====
33352
Return to Daggerfall Harborage
====
33353
Return to Ebonheart Harborage
====
33354
Escort <<1>> to the Judgment Chamber
====
33357
Use the Bucket on the Fires
====
33371
Collect Portal Stones from Cultists
====
33408
Use <<1>> to Temporarily Disarm Spike Traps
====
33417
Talk to Adamir outside the Fighters Guild
====
33426
Find Fighters Guild Survivors
====
33430
Search Houses to Find Hidden Items
====
33438
Collect Incriminating Evidence
====
33439
Find Fighters Guild Survivors
====
33440
Find Evidence Against <<1>>
====
33462
Use the Side Tunnel to Return to Two-Blades
====
33476
Talk to <<1>> to Return to Seaside Sanctuary
====
33480
Search for Information in Wormroot Depths
====
33481
Search for Information in Knife Ear Grotto
====
33482
Search for Information in Norvulk Ruins
====
33485
Read "Unbreakable Redguard"
====
33486
Read "The Amulet of Kings"
====
33489
Read "Unbreakable Redguard"
====
33490
Read "The Amulet of Kings"
====
33493
Read "Unbreakable Redguard"
====
33494
Read "The Amulet of Kings"
====
33500
Burn the Pirates' Supplies
====
33504
Tharn Will Return to the Mages Guild Upon Leaving
====
33507
Learn about Bounty Missions
====
33508
Learn about Scouting Missions
====
33511
Learn about Battle Missions
====
33512
Learn about Warfront Missions
====
33516
Read "The Amulet of Kings"
====
33528
Crouch to See Signs of the Mammoth's Passing
====
33531
Crouch to See Signs of the Troll's Passing
====
33541
Crouch to See Signs of the Wasp's Passing
====
33546
Talk to Abnur Tharn in Mages Guild
====
33547
Talk to Abnur Tharn in Cave
====
33553
Collect Testimony and Evidence
====
33561
Begin Tracking from the Hunter's Corpse
====
33569
Find Fighters Guild Survivors
====
33573
Locate the Conduits Up Above
====
33579
Observe Varen's Dream Vision
====
33601
Learn about the Five Companions
====
33603
Witness the Five Companions in Action
====
33609
Perform the Initiation Ritual
====
33611
Capture a Falinesti Peeper
====
33613
Talk to the Spriggan Spirit
====
33631
Take a Piece of Brackenleaf's Heart
====
33642
Escort <<1>> to the Judgment Chamber
====
33647
Use the Speaking Stone in the Main Hall
====
33648
Search the Hall of the Dead
====
33649
Use the Speaking Stone in the Hall of the Dead
====
33651
Use the Pressure Plates to Open the Door
====
33653
Use lever to open the exit
====
33665
Use Lever to Open the Exit
====
33673
Use Sap to Disguise as a Ghost
====
33676
Scare Elder at Southwest Camp
====
33690
Use Sap to Disguise as a Ghost
====
33694
Destroy the Northern Totem
====
33695
Destroy the Southern Totem
====
33696
Destroy Southwestern Totem
====
33701
Travel to the Valley of Blades
====
33702
Talk to the Prophet in the Harborage
====
33704
Kill Cultists and Collect Energy Motes
====
33707
Talk to the Mysterious Shade
====
33711
Eavesdrop on Pelidil's Conversation
====
33713
Eavesdrop on Ondendil's  Conversation
====
33714
Eavesdrop on Lady Estre's Conversation
====
33719
Watch Aranias' Demonstration
====
33724
Use Dresser to Change Clothes
====
33735
Watch a Piece of Aranias' Backstory
====
33763
Take Portal to Coldharbour
====
33775
Destroy the Vampiric Shard
====
33783
Enter Shrouded Hollow's North Gate
====
33786
Enter Shrouded Hollow's South Gate
====
33789
Watch the Changing of the Caretaker
====
33816
Enter Shrouded Hollow's North Gate
====
33818
Enter Shrouded Hollow's South Gate
====
33833
Give Heloise the Healing Supplies
====
33834
Take <<A:1>> from the Maormer Embassy
====
33855
Collect Signs of Foul Play from the Johad
====
33864
Investigate the Contaminated Johads
====
33870
Search for the Tear of Anurraame
====
33872
Collect the Tear of Anurraame
====
33873
Go to the Mages Guild in Shornhelm
====
33878
Start Searching for the Hunting Horn
====
33879
Eavesdrop on the Mercenaries
====
33883
Direct Survivors to Safety
====
33886
Speak with Keeper Cirion for information
====
33891
Find the Ring of Stendarr's Mercy
====
33896
Find the Montclair Soldiers' Boat
====
33901
Search the House for Evidence
====
33908
Burn the Villagers' Corpses
====
33911
Light the Brazier and Slay the <<1>>
====
33913
Speak with Keeper Cirion for information
====
33918
Search for Rilis' Binding Stone Prison
====
33920
Kill the Daedra around Rilis' Binding Stone Prison
====
33926
Talk to <<1>> for more information
====
33932
Listen to the Master Briar
====
33933
Peform the Initiation Ritual
====
33943
Seek Out The Strongest Sundered Spirits
====
33944
Find the Spirits' Focus Items
====
33949
Escort <<1>> to the Judgment Chamber
====
33959
Talk to Throne Keeper Farvad
====
33966
Escort <<1>> to the Judgment Chamber
====
33971
Enter the Valley of Blades
====
33978
Talk to Lieutenant Fairfax
====
33979
Take Care of Vampire Captain
====
33982
Listen to Jowan and Heloise
====
33986
Use the Torchbug to Locate the Needed Focuses
====
33988
Collect the Essence of Aetherius for the Wyrd Ward
====
33990
Listen to the Master Briar
====
34002
Collect the Essence of Aetherius for the Wyrd Ward
====
34008
Place Focus Items on Altar
====
34009
Listen to the Master Briar
====
34019
Find the Release Lever in the Guardian's Skull
====
34020
Look for the Eye within the Guardian's Orbit
====
34031
Burn Ranser's Skeleton and Defeat His Wraith
====
34033
Enter the Tower and Talk to <<1>>
====
34035
Use Bag in the Northeast Corner
====
34036
Use Bag in the Northwest Corner
====
34037
Use Bag in the Southeast Corner
====
34038
Use Bag in the Southwest Corner
====
34039
Find General Dathieu's Remains
====
34048
Save the People of Deleyn's Mill
====
34063
Search the House for Evidence
====
34068
Use the Binding Stone of Rilis to summon him
====
34069
Learn More about the Curse
====
34081
Save the People of Deleyn's Mill
====
34088
Find the <<1>> in the Base Camp
====
34090
Defeat the Kithshade Sentinel
====
34098
Talk to <<1>>'s Projection
====
34101
You Failed to Defeat <<1>>
====
34103
Talk to <<1>>'s Projection
====
34106
Collect the Blades of the Alessian Generals
====
34115
Enter Vanus Galerion's Portal
====
34117
Talk to the Alliance Leader
====
34118
Enter Vanus Galerion's Portal
====
34120
Talk to the Alliance Leader
====
34121
Enter Vanus Galerion's Portal
====
34138
Eat the Falinesti Peeper in the Cave
====
34140
Search the Cave Near the Sapling
====
34141
Talk to the Bound Tree Spirit
====
34151
Explore the Halls of Torment
====
34154
Continue through Halls of Torment
====
34166
Find a door leading to the roof.
====
34167
Talk to the Bound Tree Spirit
====
34168
Read "Speaking with Spirits"
====
34170
Collect the Elemental Dust
====
34172
Follow Heloise's Personal Affects
====
34175
Go to the Mages Guild in Shornhelm
====
34178
Perform ritual on skeleton
====
34180
Follow Heloise's Personal Affects
====
34183
Find a Way to Destroy Lyris's Shield
====
34186
Continue through the Halls
====
34187
Defeat the Duchess of Anguish
====
34197
Follow Heloise's Personal Affects
====
34203
Find Cavern under the Manor
====
34205
Complete the Runestone Attunement
====
34208
Achieve Major Attunement of the Runestone
====
34210
Achieve Minor Attunement of the Runestone
====
34211
Find a Way to Destroy the Portal
====
34213
Achieve Partial Attunement of the Runestone
====
34217
Enter the Heart of the Barrowbough
====
34228
Listen to Varen Aquilarios
====
34237
Wait for The Prophet to Open Portal
====
34238
Wait for Varen to Open Portal
====
34241
Talk to Razum-dar in Skywatch
====
34245
Use <<1>> to Call <<2>> Out
====
34253
Talk to Verandis Ravenfeld
====
34259
Bind the Vessel for the Shards
====
34262
Escort Troops to the Ruined Door in the Pass
====
34263
Talk to the House Guards to Begin the Assault
====
34266
Ascend to the Second Level
====
34267
Talk to Verandis Ravenfeld
====
34268
Check Spinner Family House for Evidence
====
34271
Watch Forthor Remove the Curse
====
34274
Check Treethane's House for Evidence
====
34275
Talk to "Slicer" of the Ungodly
====
34280
Tell the truth to the sapling
====
34283
Destroy the Crystal Foci in the Brazier
====
34286
Destroy the Vitality Crystal
====
34288
Wait for the Keepers to Bind  <<1>>
====
34289
Help Harassed Crosswych Citizens
====
34314
Continue to the Throne Room
====
34321
Receive the Power of the Divines
====
34327
Talk to the Prophet (Sai Sahan Dies)
====
34328
Talk to Lyris (Prophet Dies)
====
34329
Talk to Sai Sahan (Lyris Dies)
====
34330
Find General Dathieu's Remains
====
34334
Place Packet in East Tower
====
34335
Place Packet in Southeast Tower
====
34336
Place Packet in Southwest Tower
====
34337
Place Packet in West Tower
====
34366
Bring the Goat to the Plateau
====
34368
Talk to Copper Dariah in Daggerfall
====
34369
Talk to Thrush in Mournhold
====
34370
Uncover the Fate of the Mages in Shademist Enclave
====
34371
Talk to Guard to Enter Barkbite
====
34372
Interacted with Wrong Skull
====
34373
Speak with Constable Ebarah
====
34375
Take Fadeel to the authorities
====
34379
Deliver Fadeel to Constable Ebarah
====
34383
Drive the Undead from Driladan Pass
====
34388
Read "Speaking with Spirits"
====
34396
Destroy the Final Conduit Stone
====
34408
Tell the Strange Sapling the Truth
====
34409
Place the weapon on the table
====
34413
Read the Bloodstained Note
====
34414
Defeat the Lyris Doppelganger
====
34431
Gather Dirt from Northern House
====
34432
Gather Dirt from Southern House
====
34435
Use the <<1>> on Dead Bloodfiends
====
34446
Investigate Kerbol's Hollow
====
34451
Rescue <<1>> from Kerbol's Ritual
====
34452
Meet Kerbol at the Town Square
====
34453
Follow the Werewolf Trackers
====
34456
Meet <<1>> at the Nearby Shrine
====
34457
Talk to Kerbol in the Town Hall
====
34458
Question <<1>> about the Ritual
====
34461
Lead Renoit to the Upper Shrine
====
34463
Talk to the Guard at the Cave
====
34466
Investigate the "Big House"
====
34470
Defeat the Duchess of Anguish
====
34477
Use Sleep Scroll on Guards
====
34478
Get the King's Guard to Stand Down
====
34479
Observe the General's Meeting with the King
====
34483
Persuade Captain Taern or Use Sleep Scroll
====
34491
Wait for <<1>> to complete his testing
====
34503
Listen to the Duke and Captain
====
34507
Destroy the Shielding Stones
====
34532
Listen to the Exchange at the Barn
====
34537
Investigate the Hold of the <<1>>
====
34539
Question <<1>> at the Docks
====
34541
Spy on Captain Ahnu in the Alley
====
34544
Get the Hold Key for the <<1>>
====
34545
Talk to the Crow on the Boat
====
34550
Ask Guards About Captain Janeve
====
34569
Rescue the Missing Townsfolk
====
34573
Hidden: Escort Crazy to the Safe House
====
34577
Get Key from a Crew Member
====
34578
Approach the Seat of Tyranny
====
34602
Use the Disguise at the Ritual Site
====
34603
Wait for the Ritual to Begin
====
34613
Talk to the Ship's Captain
====
34614
Sneak into the Ship's Hold
====
34616
Find Proof of the Imperial Plot
====
34617
Rescue <<1>> from Kerbol's Ritual
====
34618
Meet Glarikha and Sir Jarnot
====
34620
Find Daifa in the Bosmer Camp
====
34626
Find Evidence of Sir Renchant's Treason
====
34635
Escort Townsfolk to Safety
====
34684
Watch Listening Land Scene
====
34688
Watch Servant's Goodbye Scene
====
34690
Talk to Crow at Weapon Cache
====
34692
Talk to the Crow at the Stocks
====
34694
Talk to the Crow in the Inn
====
34701
No Longer Need to Help Sarolion
====
34704
Explore the Halls of Torment
====
34722
Collect Fragment from <<1>>
====
34729
Meet Renoit and Draven Below the Shrine
====
34731
Find the Source of Kerbol's Spell
====
34733
Question <<1>> about the Ritual
====
34740
Find the tablet <<1>> mentions in her notes
====
34745
Rescue Helmir the Headscratcher
====
34750
Find Hridi's Dueling Daggers
====
34752
Return the Relics to Felari
====
34766
Escort Townsfolk to Safety
====
34771
<<1>> charged on daedra outside
====
34772
Find Hridi's Dueling Daggers
====
34778
Escort Townsfolk to Safety
====
34784
Watch Aranias' Demonstration
====
34785
Talk to <<1>> to Summon Brimstone
====
34786
Talk to <<1>> to Summon Hatewarden
====
34788
Investigate the Bjoulsae Queen
====
34799
Set King Laloriaran Dynar Free
====
34805
Destroy the focus for Kerbol's Spell
====
34809
Find the focus for Kerbol's Spell
====
34811
Escort Townsfolk to Safety
====
34812
Check the Western Fortifications
====
34815
Escort Townsfolk to Safety
====
34816
Check the Eastern Fortifications
====
34842
Investigate the Soul Prisons
====
34845
Rescue Lieutenant Galyn from the Ship
====
34857
Collect the Scroll of Unlock
====
34862
Find a Way Out of the Catacombs
====
34867
Listen to Sheogorath's Response
====
34893
Rescue <<1>> from <<2>>'s Ritual
====
34901
Bring Renoit to the Top Shrine
====
34902
Collect Testimony and Evidence
====
34905
Retrieve the Tainted Relic Piece
====
34906
Talk to Verandis Ravenwatch
====
34910
Find a Way to Exit the Veil
====
34915
Talk to Verandis Ravenfeld
====
34925
Enter Portal to Sancre Tor
====
34926
Follow Sai Sahan in Sancre Tor
====
34942
Listen to Varen Aquilarios
====
34953
Free <<1>> from the cocoon
====
34954
Follow Verandis Ravenwatch
====
34964
Escort Troops to the Ruined Door in the Pass
====
34969
Talk to Strikes-from-Shadows
====
34977
Collect Fragment from <<1>>
====
34986
Wait for <<1>> to Complete his Testing
====
34987
Collect Fragment from <<1>>
====
34988
Clear a Path to the Barrier
====
34989
Collect Fragment from <<1>>
====
34991
Go to the House on the Hill
====
34995
Escort Townsfolk to Safety
====
35009
Find the Viridian Sentinel's Altar
====
35012
Administer the Salve to Princess Elara
====
35014
Return the Amulet to Stenwick at His Hut
====
35015
Charge Stenwick's Amulet in the Fairy Rings
====
35018
Find the Voice of the Forest
====
35019
Take the Bud to <<1>>'s Camp
====
35021
Get a Spriggan Bud from the Voice of the Forest
====
35027
Gather the Essence of the Viridian Sentinel
====
35029
Talk to <<1>> at the lake altar
====
35030
Start the Ritual with Elara
====
35040
Survive the Crypt of Heroes
====
35042
Collect the Key from the Mausoleum
====
35044
Continue through Sancre Tor
====
35049
Escape from the Guardian's Orbit
====
35053
Talk to the Viridian Sentinel
====
35054
Talk to Elara at the Wyrd Camp
====
35096
Use the Portal to Head Onto the Cliffs
====
35099
Find a Way to Open the Ayleid Gate
====
35113
Talk to Priestess Marcella
====
35116
Continue to the Inner Courtyard
====
35123
Enter the Dragonguard Tomb
====
35124
Collect the Dragonguard Crystal
====
35128
Enter the Vault Antechamber
====
35132
Collect the Amulet of Kings
====
35136
Go to Sancre Tor Inner Chamber
====
35139
Find the Viridian Sentinel's Altar
====
35140
Clear the Beach of the Lamia Forces
====
35147
Charge Stenwick's Amulet in the Fairy Rings
====
35165
Use Floods' Power to Distract the Lamia Queen
====
35166
Use Rain's Power to Mend Your Wounds
====
35167
Use Waves' Power to Overwhelm the Lamia Queen
====
35168
Complete the Moonless Walk to Find the Ayleid King
====
35169
Rescue Vanus from the Black Forge
====
35175
Kill Tainted-Heart and Retrieve the Relic Piece
====
35179
Give the Head to Captain Hjurrun
====
35190
Kill Shadowed Path Members
====
35192
Go to the Doomcrag's Entrance
====
35193
Use the Rune to Open a Portal
====
35194
Talk to Verandis Ravenfeld
====
35197
Search Nearby for A Way to Unlock the Gate
====
35199
Find for a Way to Unlock the Gate
====
35212
Kill Shadowed Path Members
====
35214
Kill Tainted-Heart and Retrieve the Relic
====
35225
Find a Way to Unlock the Gate
====
35229
Speak with <<1>> to learn of the first soul
====
35239
Collect the Crypt Gate Key
====
35242
Find the Stables in Evermore
====
35243
Ask Gabrielle to Open a Portal
====
35245
Talk to the Ship's Captain
====
35251
Left the Barrow Empty Handed
====
35256
Ask a Villager About Ezreba
====
35259
Talk to the Ancient Ayleid Ghost
====
35260
Meet Verandis at the Doomcrag
====
35261
Cross the Bridge and Talk to Verandis
====
35263
Survive the Initial Assault
====
35264
Talk to Verandis Ravenwatch
====
35265
Stop the Mind Washed Ravenwatch
====
35267
Defeat the Infused One and Rescue Scarlette
====
35269
Go to the Top of the Doomcrag
====
35271
Talk to Verandis Ravenwatch
====
35280
Left the Barrow Empty Handed
====
35305
Continue to the Vault Antechamber
====
35307
Wait for Sai and Lyris to Place Crystals
====
35308
Find Sorion at Sweetbreeze Cottage
====
35315
Talk to the Lunar Champion
====
35316
Witness the Mane's Ascension
====
35318
Bring <<1>> to the Welkynd Stones
====
35322
Search the Caves Around the Dig Site
====
35323
Talk to the Frost Creature
====
35325
Kill Wraithmaster Venerien
====
35333
Place <<1>> on the Brazier
====
35347
Enter the Vault Antechamber
====
35348
Find the Source of Kerbol's Spell
====
35353
Enter the Vault Antechamber
====
35359
Follow the Groundskeeper and Listen to Her Tale
====
35367
Witness the Mane's Ascension
====
35377
Free the Wolves in the Eastern Pen
====
35378
Free the Wolves in the Central Pen
====
35379
Free the Wolves in the Western Pen
====
35383
Talk to Enthralled Jackdaw
====
35384
Meet Wyress Rashan at the Tower
====
35385
Discover What the Jackdaws Know
====
35388
Find the Door to Uela's Lair
====
35389
Wait for Wyress Rashan to Weaken the Ward
====
35396
Recover The History of the Dragon Break
====
35397
Venture Deeper into Rubble Butte
====
35404
Interact with Gravestone to Summon Spirit Boss
====
35406
Defend the Western Fortifications
====
35411
Recover Vindication for the Dragon Break
====
35413
Investigate Kerbol's Hollow
====
35428
Learn What Happened in Murcien's Hamlet
====
35431
Find Evidence of the Poisoner's Identity
====
35434
Talk to Captured Colovian Soldier
====
35436
Defeat the Vampire Commander
====
35437
Investigate Sir Etienne's Fate
====
35439
Examine Disrupted Dining Area
====
35442
Visit the Eastern Welkynd Stone
====
35443
Visit the Northern Welkynd Stone
====
35444
Visit the Western Welkynd Stone
====
35451
Find Falinesti Faithful Camp
====
35453
Listen to Marienne and Gerard
====
35469
Set Spirits of Crestshade Free
====
35470
Return to the Investigation
====
35474
Find the Missing Hirelings
====
35478
Lead Renoit to the Top Shrine
====
35486
Protect the Ancestral Crypt
====
35488
Learn more about Sai Sahan and his ancestors
====
35498
Enter Portal to Parley Site
====
35505
Use the Mages' Targeted Spells
====
35513
Continue through Sancre Tor
====
35518
Talk to the Crows' Spirits
====
35520
Search Southern Narsis for Clues
====
35521
Search Eastern Narsis for Clues
====
35522
Search Western Narsis for Clues
====
35587
Wait for Sai to Catch His breath
====
35589
Wait for Varen to Open the Portal
====
35592
Bring the Bud to a Wyrd Camp
====
35598
Bring the Amulet to the Altar
====
35601
Exit Through the Crypt Gate.
====
35602
Search <<1>>'s Home for Clues
====
35606
Help Althene Complete the Blessing
====
35609
Find the Site Medya Visits
====
35613
Use the Mages' Targeted Spells
====
35617
Talk to the Strange Goblin
====
35621
Kill Spriggans to Track the Voice of the Forest
====
35626
Find the Voice of the Forest
====
35628
You failed to defeat <<1>>
====
35629
Return to the Daggerfall Harborage
====
35630
Return to the Ebonheart Harborage
====
35631
Return to the Aldmeri Harborage
====
35634
Defeat Hagraven Uela and Take Her Heart
====
35636
Wait for the Wyresses to Begin the Ritual
====
35652
Ask around town about Jeweler
====
35654
Convince <<1>> to Forgive Himself
====
35655
Allow <<1>> to Blame Himself
====
35669
Throw the Heart in the Ritual Circle
====
35673
Get more Flash Powder from <<1>>
====
35675
Collect the Key to his Lockbox
====
35678
Persuade Him to Hit on the Barmaid
====
35680
Ask Around for More Information
====
35684
Talk to the Voice of the Forest
====
35685
Use the Amulet on Troll Offal
====
35686
Talk to the Voice of the Forest
====
35687
Exit Through the Crypt Gate
====
35688
Go to Sancre Tor Inner Chamber
====
35693
Collect Pure Heartwood from Lurchers
====
35695
Bring Pure Heartwood to <<1>>
====
35696
Apply the Pure Heartwood Poultice to the Spriggan
====
35704
Follow Sai Sahan in Sancre Tor
====
35719
Watch Delphique's Experiment
====
35723
Return to the Evermore Camp
====
35727
Talk to <<1>> at Mine Entrance
====
35728
Talk to Squire Theo Rocque
====
35733
Return to Panthius Varro's Tent
====
35738
Talk to Knight Commander Cheryline
====
35742
Recover the Baandari Poultices
====
35747
Talk to Knight Commander Cheryline
====
35751
Find Name of Deceased from Tombstone
====
35753
Talk to the Voice of the Forest
====
35754
Help Elara Gather the Motes or Sabotage the Ritual
====
35755
Talk to Knight Commander Cheryline
====
35769
Find Countess Tamrith in Shornhelm
====
35786
Wait for <<1>> to equip herself
====
35787
Poison Prisoners in the Mews
====
35791
Talk to Verandis Ravenwatch
====
35792
Meet High King Emeric at Shornhelm Castle
====
35794
Talk to Verandis Ravemfeld
====
35795
Meet Baron Dorell at Montclair Manor
====
35797
Drink Verandis Ravenfeld's Potion
====
35803
Talk to the Ancient Ayleid Ghost
====
35805
Talk to Verandis on the Bridge
====
35807
Find a Way to Speak to the Ghost
====
35809
Break the Curse of the Lost Spirit
====
35810
Enter the Chamber of the Remnant
====
35815
Defeat the Infused One and Rescue Scarlette
====
35817
Give <<1>> the Chalice without any information
====
35818
Tell Lady Laurent the whole story
====
35824
Return to Knight Commander Cheryline
====
35832
Investigate the Royal Crypt
====
35834
Bring the Sceptre to Adrien
====
35835
Extinguish the Blue Flames
====
35836
Find the Source of the Flames
====
35858
Fight the Skeletal Warrior
====
35874
You can have one follower at a time
====
35888
Tell Gabrielle to Open the Portal
====
35892
Find the Baandari Herbalists
====
35893
Witness the Amulet's Destruction
====
35894
Destroy an Eye of Molag Bal
====
35897
Investigate the Northern Lights
====
35898
Investigate the Southern Lights
====
35899
Eliminate Orlozag gra-Yarzol
====
35908
Talk to <<1>> to ask him for help
====
35909
Talk to  <<1>> to ask her for help
====
35910
Hidden Replace Central Remains
====
35911
Hidden Replace Nothern Remains
====
35949
Watch Delphique's Experiment
====
35952
Advance through the Gauntlet
====
35957
Destroy the Eye of Molag Bal
====
35964
Wait for Lyris to complete the swap
====
35995
Find a Way into the Church
====
35997
Talk to Verandis Ravenwatch
====
36000
Return to the Evermore Camp
====
36003
Activate the Main Gate Switch
====
36005
Meet High King Emeric Outside
====
36009
Meet High King Emeric Outside the Barracks
====
36013
Cleanse the Crypt of Enemies
====
36028
Talk to Verandis at Ravenwatch Castle
====
36038
Bless the Spriggan Bud at the Wyrd Camp
====
36040
Help Althene Complete the Blessing
====
36053
Wait for <<1>> to Deliver her Decision
====
36054
Find a Way to Destroy the Portal
====
36062
Find the Political Meeting.
====
36064
Free the Imprisoned Knights
====
36069
Continue through the Black Forge
====
36070
Convince Marienne to Call Off Her Grave Robbers
====
36071
Didn't Convince Marienne to Call Off Her Men
====
36075
Defeat the Defiler at the North Monument
====
36076
Defeat the Defiler at the West Monument
====
36078
Investigate the Royal Crypt
====
36085
Meet Dame Valyrie at the South Monument
====
36086
Meet Father Quiston at the Church
====
36089
Return to the Evermore Camp
====
36091
Wait for Prince Adrien to be Put to Rest
====
36093
Listen to Marienne and Gerard
====
36095
Defeat Marienne's Hired Help
====
36098
Go to the Vampire Hunter Camp
====
36101
Introduce Yourself to the Team
====
36115
Wait for Lyris to complete the swap
====
36128
Kill Enemies to Empower the Tear of Almalexia
====
36129
Use the Tear of Almalexia on a Fang of Chaos
====
36137
Secure a meeting with <<1>>
====
36138
Find the site of the Massacre
====
36142
Defend Dominion Camps from Blacksap Constructs
====
36162
Talk to Verandis Ravenwatch
====
36167
Collect Urenenya's Soul Gem
====
36168
Read the Scholar's Final Note
====
36169
Return to the Garrison Courtyard
====
36171
Destroy the First Dark Anchor
====
36172
Destroy the Second Dark Anchor
====
36173
Destroy the Third Dark Anchor
====
36177
Check on <<1>> at the East Gate
====
36182
Find the Vampire Lord's Lair
====
36188
Eliminate the Shard Holder
====
36192
Search for signs of the scholar Pelorrah
====
36194
Use the Rift to Escape to Tamriel
====
36201
Convince a Ravenwatch Vampire
====
36202
Retrieve Lady Laurent's Bags
====
36203
Bring Equipment to Lady Laurent
====
36204
Help Lady Laurent Find the Yokudan Inscriptions
====
36209
Return the Notes to Lady Laurent
====
36210
Add the Stoneflesh Potion to Goblins' Stew
====
36213
Answer the Hermit's Riddle
====
36215
Help Lady Laurent Harvest a Gargoyle
====
36218
Use the Antidotes on Petrified Goblins
====
36224
Wait for Lady Laurent to Cure Stibbons
====
36226
Retrieve the Headdress from the Goblin Shaman
====
36237
Search for Signs of the Scholar Pelorrah
====
36238
Search for Signs of the Scholar's Fate
====
36239
Collect the List of Targets
====
36243
Meet <<1>> at Montclair Manor
====
36244
Talk to High Ordinator Danys
====
36249
Talk to Verandis Ravenfeld
====
36260
Destroy the Coldharbour Sentinel
====
36262
Return to Lyris and Observe the Exchange
====
36263
Wait for Lyris to Complete the Exchange
====
36279
Fight the Skeletal Warrior
====
36293
Continue through the Bleeding Forge
====
36294
Take Urenenya's Soul Gem to the Silaseli Ruins
====
36298
Listen to the High King's Speech
====
36304
Defeat the Coldharbour Invaders
====
36314
Recover the Stolen Supplies
====
36322
Escort Lady Laurent to her Ransacked Campsite
====
36323
Meet Lady Laurent at Hermit's Climb
====
36324
Return to the Ransacked Camp
====
36325
Meet Lady Laurent by the Hermit's Climb
====
36326
Return to Lady Laurent's Camp
====
36337
Meet Gargak's Ally in Abandoned Iron Mine
====
36341
Talk to <<1>> to Open the Portal
====
36347
Ask Around for More Information
====
36350
Pour the Sleeping Draught into Sagabar's Mug
====
36353
Distract Sagabar from his Drink
====
36355
Summon a Banekin to Scare Sagabar
====
36357
Persuade Sagabar to Talk to the Barmaid
====
36359
Collect the Key to his Lockbox
====
36361
Ask Around for More Information
====
36371
Persuade Him to Hit on the Barmaid
====
36373
Collect the Key to his Lockbox
====
36375
Ask Around for More Information
====
36385
Persuade Him to Hit on the Barmaid
====
36387
Talk to <<1>> to Open the Portal
====
36393
Return to the Evermore Camp
====
36401
Find <<1>>'s Contact in the Mages Guild
====
36406
Take the Necklace back to Julien
====
36412
Find Saint Ellenica's Prayer Book
====
36426
Hidden; Ask Tamrith Why Them
====
36430
Overriden; Choose House Derell
====
36431
Overriden; Choose House Tamrith
====
36432
Hidden; Talked to Emeric Already?
====
36436
Overriden; Choose House Tamrith
====
36437
Overriden; Choose House Derell
====
36451
Talk to <<1>> to open portal
====
36464
Listen to Baandari Scout's report
====
36491
Speak to Verandis Ravenfeld
====
36494
Wait for Wyress Linnae's Signal
====
36495
Wait for the Ritual to Complete
====
36497
Talk to the Spirit of the Hunt
====
36500
Defeat Hircine's Aspect of Speed
====
36501
Defeat Hircine's Aspect of Strength
====
36502
Defeat Hircine's Aspect of Guile
====
36503
Defeat Brinarch for the Briar Heart
====
36518
Find more information about the potion
====
36522
Meet <<1>> in the Center of Town
====
36524
Meet the Wyresses at the Altar
====
36527
Return <<1>> to Short-Tail
====
36529
Retrieve Lady Laurent's Alchemical Supplies
====
36530
Find Laurent's Notes on the Stoneflesh Potion
====
36531
Recover the Stolen Reagents from the Goblins
====
36532
Retrieve the Headdress from the Goblin Shaman
====
36537
Let <<1>> Know When You're Ready
====
36538
Place the Heart in the Bowl
====
36555
Allow Jerall to Blame Himself
====
36556
Convince Jerall to Forgive Himself
====
36558
Witness Ring's Destruction
====
36574
Talk to Former Mane Akkhuz-ri
====
36580
Use the Cistern Passage to the Mews
====
36581
Leave the note outside of <<1>>
====
36582
Find a place to leave the note
====
36598
Distract the Storeroom Guard
====
36603
Q4943 07 Find Signs of Excavation
====
36608
Proof of Khajiit Criminal Activity
====
36609
Altmer Supremicist Actions
====
36610
Q4943 12 Talk Azareth Again
====
36611
Q4943 13 Return Throne Room
====
36620
Talk to the Spirit of Leila
====
36623
Stop Zeli from Carrying Out Her Plan
====
36625
Talk to Verandis Ravenwatch
====
36629
Find Prince Adrien's corpse
====
36631
Collect Essence from a Wisp
====
36644
Use an Item that Hurts Bloodfiends
====
36645
Use an Item that Doesn't Hurt Bloodfiends
====
36647
Use an Item that Wards a Corpse
====
36648
Use an Item that Doesn't Ward a Corpse
====
36651
Escort Lady Laurent to her Ransacked Dig Site
====
36654
Meet <<1>> in the Center of <<2>>
====
36657
Protect the Ring of Stendarr's Mercy
====
36676
Wait for <<1>> to Turn Rotten
====
36678
Hit Oiled Bloodfiend with Fire or a <<1>>
====
36683
Use the <<1>> to Test Warded Corpses
====
36685
Get Information about Ruins from the Hermit
====
36688
Examine Lady Laurent's Inscriptions
====
36692
Seek Conservator <<1>> in <<2>>
====
36693
Conservator <<1>> Will Return to <<c:2>>
====
36694
Seek out <<Ac:1>> in <<Ac:2>>
====
36695
Recover <<Ac:1>> from <<2>>
====
36700
Use Silver Bolts on Bloodfiends
====
36706
Defeat Mannimarco's Minions
====
36730
Recruit Citizens for the Resistance
====
36740
Return to the <<1>> Throne Room
====
36741
Altmer Supremicist Actions
====
36747
Consecrate the Shrine in the Dragonguard Tomb
====
36748
Consecrate the Shrine in the Reman Vault
====
36757
Fill the Gem at the Ayleid Well
====
36771
Create Chaos in the Imperial Camp
====
36773
Talk to the Keeper of the Hall
====
36775
Light the Braziers in the Proper Colors
====
36776
Bring the Correct Sword to Makela Leki
====
36780
Wait for Songamdir to Introduce You
====
36784
Wait for Your Pack to Feed
====
36794
A Command Post Overlooks the Eastern Shore
====
36795
One of Montclair's Commanders is at a Camp Nearby
====
36796
Investigate the Chamber of Passage
====
36802
Return Emeric's Soul to His Body
====
36804
Destroy the Mortuum Vivicus
====
36809
Locate the Officers' Quarters and Use the Key
====
36814
Q4943 03 Coll Rajhin's Mantle
====
36815
Q4943 03 Coll Ancient Totem
====
36819
Q4943 06 Talk Ayrenn Complete
====
36821
Shut Down the Covenant Portal
====
36823
Read from the Pillar of Arkay
====
36824
Read from the Pillar of Molag Bal
====
36825
Read from the Pillar of Mortality
====
36864
Talk to <<1>> outside the mine
====
36875
Find Nimriell in Grahtwood
====
36876
Rendezvous with the Vinedusk in Cormount
====
36881
Defeat Brinarch for the Briar Heart
====
36882
Recover Nimriell's Research
====
36890
Search Coast for Clues to the Smugglers' Tunnel
====
36892
Search Coast for Clues to the Smuggler Tunnels
====
36907
Meet Izzara at the Spell Key
====
36910
Find the Source of the Voice
====
36911
Allow the Sisters to Confront One Another
====
36912
Use the Talisman on Adeena
====
36913
Use the Talisman on Izzara
====
36915
Witness the Results of Your Decision
====
36922
Wait for Izzara to Confront Najan
====
36923
Wait for Adeena to confront Najan
====
36929
Talk to Yarah Upstairs in the Alchemist's Shop
====
36930
Steal Weapons from the Imperial Supplies
====
36931
Bring the Stolen Weapons to the Stablehand
====
36932
Pass the Weapons to a Supporter in the Town Square
====
36933
Talk to the Beggar near the Town Square
====
36934
Take the Beggar's Message to Yarah
====
36938
Search the Captain's Office for Clues
====
36939
Confront the Guard Captain
====
36945
Take the Imperial Key to Yarah
====
36946
Profane the Symbol of Arkay
====
36947
Profane the Symbol of Molag Bal
====
36948
Submit to the Blood Matron
====
36950
Talk to <<1>> at the Tavern
====
36958
Don the Disguise and Go to the Palace Grounds
====
36962
Speak to General Dathieu's Ghost
====
36963
Enter the Grandeya's Palace
====
36966
Wait for Grandeya Nuwarrah to Arrive
====
36968
Leave Grandeya Nuwarrah's Palace
====
36969
Wait for Grandeya Nuwarrah
====
36971
Enter the Crypt of Lamae Bal
====
37013
Collect the Divine Element
====
37021
Talk to <<1>>'s contact in the tavern
====
37045
Continue to the Inner Courtyard
====
37046
Continue to the Vault Antechamber
====
37049
Find a Day-Old Fish on the Docks
====
37057
Enter the Smuggler's Tunnel
====
37058
Find a Way to Notify Everyone Below
====
37063
You left the secure location.
====
37071
Wait for Izzara to Destroy the Spell Key
====
37076
Talk to Adusa in the Upper City
====
37079
Search <<1>>'s House for Evidence
====
37096
Talk to Captain at-Nimr on the rooftop
====
37098
Take the Imperial Key to Yarah
====
37099
Find the Rest of Your Assault Team
====
37100
Search for Members of Your Assault Team
====
37107
Free the Captured Rain Disciples
====
37112
Search for Members of Your Assault Team
====
37117
Find the Entrance to the Chamber of Passage
====
37125
Search for Members of Your Assault Team
====
37133
Tell Keeper <<1>> to Begin
====
37135
Use <<1>> on the First Orrery Controls
====
37136
Use <<1>> on the Second Orrery Controls
====
37142
Go to the Pavilion near the palace
====
37143
Take the Imperial Key to Yarah
====
37156
Consult <<1>> to Determine Correct Phrase
====
37161
Witness Destruction of the Amulet
====
37162
Ask <<1>> Merchants for Directions
====
37165
Wait for the Keeper to Activate Inner Controls
====
37172
Wait for <<1>>'s Emergence
====
37184
Dispense Water at Upper Crest
====
37185
Dispense Water at Middle Crest
====
37186
Dispense Water at Lower Crest
====
37189
Draw Water from the Shrine Basin
====
37196
Talk to Verandis Ravenwatch
====
37205
Find Frandar Hunding's Burial Chamber
====
37214
Deliver the <<1>> to <<2>>
====
37225
Find Divad Hunding's Burial Chamber
====
37227
Talk to <<1>> to Open the Portal
====
37236
Enter the Grandeya's Palace
====
37238
Talk to Bug Wrangler <<1>>
====
37244
Return to the Altmer Embassy
====
37250
Defeat the Traitor Maradem
====
37257
Find Makela Leki's Burial Chamber
====
37258
Talk to Makela Leki's Spirit
====
37260
Leave Grandeya Nuwarrah's palace
====
37262
Talk to  <<1>> at The Drowsy Owl Inn
====
37267
Stir the contents of the <<1>> into the <<2>>
====
37274
Talk to Captain Gogbag gro-Yashna
====
37275
Ask About Kaleen in Shornhelm
====
37276
Investigate the Abandoned House
====
37278
Follow Sigil into the Sewers
====
37280
Escort Kaleen Out of the Sewers
====
37292
Retrieve Supplies from Haven
====
37296
Return to Bug Wrangler <<1>>
====
37297
Return to Storyteller <<1>>
====
37304
Help Apostle Marian or Herald Kixathi
====
37309
Disable North Anchor Pinion
====
37310
Disable South Anchor Pinion
====
37320
Search for Septima in Hallin's Stand
====
37321
Read Septima's Research Notes
====
37322
Activate the West Control Device
====
37323
Activate the East Control Device
====
37324
Activate the West Anchor Device
====
37325
Activate the East Anchor Device
====
37333
Talk to Kerbol to Help Her Instead
====
37334
Talk to Renoit to Help Him Instead
====
37354
Search for Clues to Septima's Plan
====
37360
Find a Scholar of Ayleid Language
====
37368
Collect Scrolls from Imperials
====
37369
Investigate the Abandoned House
====
37386
Help Conservator <<1>> Fulfill her Obligations
====
37388
<<1>> Will Bring <<Ac:2>> to <<c:3>>
====
37390
<<1>> Will Bring <<2>> to <<c:3>>
====
37406
Talk to Louise Pendlesmith
====
37417
Wait for <<1>> to teleport
====
37426
Allow Bloodspeaker to Prepare Ritual
====
37429
Profane Symbol of Molag Bal
====
37430
Submit to the Blood Matron
====
37433
Bring the Journal to <<1>>
====
37434
Prepare the Symbol of Arkay
====
37436
Prepare the Symbol of Molag Bal
====
37442
Place the Offering at the Waxing Moon Shrine
====
37446
Darien was Seen Heading to the Officers' Quarters
====
37447
Activate <<Ac:1>> with <<Ac:2>>
====
37448
Approach the Source of the Voice
====
37453
Use <<1>> to Free Yourself
====
37467
Find Captain Helenus's Helm
====
37493
Receive King Dynar's Briefing
====
37501
Prepare the Symbol of Arkay
====
37502
Prepare Symbol of Molag Bal
====
37503
Travel to the Hall of Heroes
====
37509
Recover the Refugees' valuables
====
37510
Talk to Captured Colovian Soldier
====
37512
Return to Lyris and Observe the Exchange
====
37533
Kill a Tribute for Your Pack
====
37545
Meet <<1>> at the Silaseli Ruins
====
37555
Talk to Arnitole's Sadness
====
37562
Find the Reliquary Pendant
====
37568
Drip Your Blood on the Stone Table
====
37578
Wait for Your Pack to Feed
====
37581
Wait for <<1>> to be Bound
====
37590
Give Llotha the Missing Information
====
37612
Rescue <<1>> from the Ritual
====
37614
Talk to Renoit to Help Him Instead
====
37615
Wait for Packsworn to Begin Ritual
====
37630
Talk to Captain Gorblad gro-Yashna
====
37632
Read the Second Gravestone
====
37634
Read the Fourth Gravestone
====
37636
Return to Razum-dar in Skywatch
====
37637
Return to Copper Dariah in Daggerfall
====
37638
Return to Thrush in Mournhold
====
37659
Talk to Verandis Ravenwatch
====
37669
Meet the Sisters at the Lamia Queen's Lair
====
37673
Talk to Verandis Ravenfeld
====
37684
Continue to the Inner Courtyard
====
37685
Approach the Source of the Voice
====
37690
Talk to Verandis Ravenwatch
====
37706
Experience the Ebonheart Pact
====
37712
Experience the Aldmeri Dominion
====
37719
Experience the Daggerfall Covenant
====
37729
Complete Khenarthi's Roost
====
37731
Experience the Aldmeri Dominion
====
37733
Complete Khenarthi's Roost
====
37738
Experience the Ebonheart Pact
====
37751
Experience the Daggerfall Covenant
====
37769
Crouch to Reveal Hiding Places
====
37770
Talk to Cadwell at the Harborage
====
37779
Wait for Lyris to Complete the Exchange
====
37798
Search <<1>>'s Home for Clues
====
37802
Find the Site Medya Visits
====
37811
Find the Second Half of the Letter
====
37816
Find What the Mates of Metal Unlock
====
37824
Find the Site Medya Visits
====
37830
Check the Eastern Fortifications
====
37831
Investigate Sir Etienne's Fate
====
37832
Search <<1>>'s Home for Clues
====
37834
Check the Western Fortifications
====
37837
Defend the Western Fortifications
====
37844
Learn What Happened in Murcien's Hamlet
====
37847
Investigate the Bjoulsae Queen
====
37848
Use the Remaining Items on Bloodfiends
====
37850
Talk to the Voice of Hermaeus Mora
====
37852
It'd Be A Shame If Something Happened to Buttons
====
37857
Receive King Dynar's Briefing
====
37863
Find the Site Medya Visits
====
37871
Escort Jakaral to the Bridge
====
37885
Find Proof of <<1>>'s Involvement
====
37897
Travel to the Valley of Blades
====
37898
Examine the Yokudan Inscription Copy
====
37920
Search for Verrik and his Assassins
====
37944
Search for Verrik and His Assassins
====
37950
Collect Scrolls from the Hall
====
37972
Stop Reinforcements and Close the Portal
====
37979
Wait for the remaining Companions to Assemble
====
37984
Drink from the Basin of Suffering
====
37986
Drink from the Basin of Loss
====
37991
Hit Target Dummy with Ballista
====
37992
Hit Target Dummy with Trebuchet
====
37998
Hit Target Dummy with Ballista
====
37999
Hit Target Dummy with Trebuchet
====
38001
Hit Target Dummy with Ballista
====
38002
Hit Target Dummy with Trebuchet
====
38010
Find the Remly Brothers in the Vale
====
38011
Listen to the Confrontation
====
38012
Follow the Remly Brothers to the Pond
====
38013
Protect the Remly Brothers
====
38018
Survive the Feral Onslaught
====
38019
Use Poultices on Injured Wardens
====
38020
Follow Verandis Ravenwatch
====
38025
Escort the Scholar to the Central Tower
====
38027
Find Master Ozalan in Hoarfrost Downs
====
38040
Left Makar and the Remly Brothers
====
38041
Learn the Secret of the First Memory
====
38056
Enter the Sanguine Barrows Crypt
====
38058
Take Gerrard to the Ring of Daggers
====
38060
Collect the General's Bones
====
38061
Collect the General's Skull
====
38068
Wait for Initiate to Learn of Lamae's Past
====
38070
Find the Montclair Soldiers' Boat
====
38071
<<1>> Will Return to <<c:2>>
====
38073
Prepare Symbol of Molag Bal
====
38074
Prepare the Symbol of Arkay
====
38076
Find the Site Medya Visits
====
38077
Find a Clue to the Hiding Place
====
38083
Learn the Secret of the Second Memory
====
38085
Reezal-Jul Knows More Than He Has Said
====
38087
The Stone Isn't Enough to Heal Leila
====
38105
Talk to Townsfolk to Investigate
====
38110
Retrieve Tharayya's Notes from Quintus Verres
====
38118
Read the Letter in Althen's Pack
====
38137
Bring the Note to Constable Agazu
====
38161
Take Gerrard to the Ring of Daggers
====
38163
Take Althen to the Ring of Daggers
====
38165
Talk to Verandis at Lorkrata Hills
====
38169
Give the Necklace back to Khalisah
====
38170
Collect the Essence of a Lovesick Spirit
====
38171
Take the Necklace to Julien
====
38175
Give the Necklace to Guendeline
====
38176
Collect Gems from Bitterhand Bandits
====
38179
Talk to Julien to Make a Gift for <<1>>
====
38180
Talk to Julien to Cast a Spell on <<1>>
====
38187
Give the Daisies to Guendeline
====
38194
Watch Julien Recite His Poem
====
38197
Ask Townspeople about Guendeline's Tastes
====
38201
Find a Way to Unlock the Trap Door
====
38204
Talk to the Locals at <<1>>
====
38210
Give the Poetry Book to Julien
====
38211
Give Julien the Orcish Love Poem
====
38213
Advise Julien to Write His Own Poem
====
38216
Talk to Verandis Ravenwatch
====
38219
Find Saint Ellenica's Prayer Book
====
38223
Retrieve the Fingerbone of Saint Marben
====
38226
Wait for Verandis Ravenwatch
====
38234
Open A Portal on the Second Level
====
38235
Enter the Chambers Beneath the Ruins
====
38258
Kill Bone Colossus_Interior
====
38260
Repeat the Sequence of the Stars
====
38269
Talk to Baron Alard Dorell
====
38272
Search Saint Ellenica's Grave
====
38273
Search Saint Marben's Grave
====
38274
Find Scythe Blade of Saint Octavien
====
38277
Find Saint Ellenica's Prayer Book
====
38279
Find the Fingerbone of Saint Marben
====
38284
Find Scythe Blade of Saint Octivien
====
38285
Kill the Bone Colossus_Ext
====
38286
Return to Beryn and Garth's Camp
====
38290
Open A Portal at the Third Section
====
38292
Talk to Verandis Ravenwatch
====
38299
Investigate the Undercroft
====
38315
Talk to the Stone Guardian
====
38319
Prey Upon Molag Bal Cultists
====
38329
Activate the First Portal Chamber
====
38353
Visit the Lord Mundus Stone
====
38354
Visit the Lady Mundus Stone
====
38355
Visit the Steed Mundus Stone
====
38370
Activate the Second Portal Chamber
====
38380
Talk to the Stone Guardian
====
38387
Follow Adusa into Montclair Manor
====
38404
Freed Jorunn's Fractured Spirit
====
38417
Talk to Baron Dorell at Northpoint
====
38418
Search the Inner Ruins of Kardala
====
38419
Reach the Warrior's Apex Stone
====
38420
Restore the Warrior Apex Stone
====
38422
Protect Verandis Ravenwatch
====
38424
Use the Gargoyles to Smash the Statues
====
38425
Talk to Verandis Ravenwatch
====
38430
Freed Jorunn's Fractured Spirit
====
38450
Go Outside the Mages Guild
====
38457
Go to the Starting Line and Mount Up!
====
38458
Go to the First Checkpoint
====
38459
Return to the Starting Line
====
38466
Collect a Cat at the Argonian camp
====
38468
Collect Death-In-Winter's Head
====
38484
Use Basins to Attune Oblivion Gate
====
38489
Assist the Vampires of Wittestadr
====
38498
Search for Clues to Merethrin's Plans
====
38528
Survive the Initial Assault
====
38544
Wait for Sagabar to Drink the Sleeping Draught
====
38551
Protect Shaza While Reclaiming the Camp
====
38556
Return to Neramo at Entrance
====
38572
Ask About Star-Gazers In Town
====
38573
Enter the Star-Gazer's Hall
====
38586
Restore the Warrior's Apex Stone
====
38587
Give the Wine to Valen Andrethi
====
38588
Release the Wharf Rat in the Fish Stink Bar
====
38589
Find a Bottle of Alto Wine
====
38590
Catch a Wharf Rat to Release in the Bar
====
38598
Search for Dwemer Schematics
====
38602
Give the Wine to Valen Andrethi
====
38603
Talk to Servant of Almalexia
====
38604
Talk to Servant of Sotha Sil
====
38612
Pray at Shrine to Almalexia
====
38613
Pray at Shrine to Sotha Sil
====
38627
Gather Party and Interact with Altar
====
38628
Talk to King Laloriaran Dynar
====
38629
Place Container in the Cloud's Path
====
38644
Rescue the Khajiit Soldier
====
38650
Retrieve Caalorne's Potions
====
38652
Capture Aleswell Lumbermill
====
38659
Use the Death Rune at a Rune Circle
====
38669
Capture Dragonclaw Lumbermill
====
38676
Receive Sotha Sil's Blessing
====
38678
Persuade Valdur to Aid You
====
38679
Find Stands-In-Still-Water
====
38682
Find Parquier's Missing Shoes
====
38684
Use Ancient Door to Enter Ruins
====
38686
Talk to the Soul-Meld Mage
====
38688
Use Fish to get Puddles Attention
====
38689
Return <<1>> to Short-Tail
====
38694
Sanctify the Dead Soldiers
====
38706
Assist Initiate in Stalking Cultists
====
38714
Use <<Am:1>> on the Injured
====
38718
Wait for Next Wave of Monsters
====
38746
Sanctify Any Remaining Soldiers
====
38748
Wait for the Final Battle!
====
38751
Use Scroll of Summoning Near Large Fire
====
38758
Find a Book About Spirit Summoning
====
38759
Bury Claudie's Items in the Themond Mine
====
38767
Prepare Symbol of Molag Bal
====
38768
Prepare the Symbol of Arkay
====
38771
Investigate the Fishing House
====
38772
Search Outside the Redoubt
====
38776
Find a way to release <<1>>
====
38803
Save the People of Deleyn's Mill
====
38817
Talk to Blademaster Qariar
====
38822
Talk to Gabrielle at the Redoubt
====
38827
Find a Way to Exit the Veil
====
38835
Weaken Montclair's Control
====
38840
Hunt Down Lleraya's Remaining Forces
====
38850
Find Another Way into the Fortress
====
38852
Your Allies have Opened the Way
====
38857
Defeat Enemies Outside Fortress
====
38858
Escape the Burning Stairway
====
38860
Find Another Way into the Fortress
====
38863
Traverse the Underground Tunnels
====
38864
Wait for Allies to Open the Door
====
38867
Learn the Secret of the First Memory
====
38881
Use the Cistern Passage to the Mews
====
38882
Exit Cistern near Mews Entrance
====
38888
Use the Cistern Passage to the Mews
====
38889
Left the Abandoned Cistern
====
38892
A Command Post Overlooks the Eastern Shore
====
38937
Talk to <<1>> to Return to the Raid
====
38945
You left the ritual grounds.
====
38952
Activate the Second Portal Chamber
====
38955
Wait for Scout Anglith to Deliver <<Ac:1>>
====
38956
Activate the Second Portal Chamber
====
38961
Use the Rift to Escape to Tamriel
====
38962
Return <<1>> to Short-Tail
====
38965
Follow the banekin through the portal
====
38966
Follow the Groundskeeper and Listen to Her Tale
====
38977
Freed Jorunn's Fractured Spirit
====
38983
See Morvani Safely Off the Island
====
39005
Find the Hlaalu Scouting Party
====
39021
Investigate Disappearances
====
39022
Search Eastern Narsis for Clues
====
39023
Search Southern Narsis for Clues
====
39024
Search Western Narsis for Clues
====
39028
Follow Star to the Secret Meeting
====
39067
Stay Within Fort's Perimeter
====
39071
Enter the Manor Through the Hidden Entrance
====
39260
Activate the Light of Meridia
====
39328
Observe the Vision of Almalexia
====
39340
Investigate Serk Townsfolk
====
39362
Enter the Maulborn Quarantine
====
39363
Use the Anima Crystal and Witness Vox's Memory
====
39377
This Space Intentionally Left Blank
====
39378
Investigate the Maulborn Quarantine
====
39389
Start Searching for the Hunting Horn
====
39391
Retrieve the Horn from the Orc Warcaptain
====
39393
Watch the Changing of the Caretaker
====
39406
Steal Weapons from the Imperial Supplies
====
39412
Search for the Skystone Amulet
====
39414
Investigate the Maulborn Quarantine
====
39415
Bang on the Wood Orcs' Warning Drum
====
39416
Investigate the Maulborn Quarantine
====
39422
Listen to the Hollow Watchman
====
39424
Talk to the Hollow Watchman
====
39425
Tell the Hollow Watchman to Let Them Stay
====
39426
Tell Indanas that Her Clan Must Leave
====
39427
Find and Destroy the Hollow Watchman
====
39429
Return to the Clan Holdfast
====
39432
Talk to the Hollow Watchman
====
39433
Enter the Well of Lost Souls
====
39434
Enter the Reservoir of Souls
====
39436
Defeat the Ancient Warriors
====
39447
Investigate the Maulborn Quarantine
====
39451
Enter the Manor With the Guard's Key
====
39454
Use Aranias' Seeds on the Orcs' Totem
====
39457
Watch the Choosing of the Caretaker
====
39469
Find a Way into Plague Production
====
39470
Enter the Plague Production Chamber
====
39471
Sabotage Plague Production
====
39488
Defeat Lead Plague Producer
====
39489
Use Scent to Avoid Plague Husks
====
39492
Exit the Maulborn Quarantine
====
39518
Kill Worm Cultist and Leave the Crypt
====
39520
Failed the Trial of the Fang
====
39521
Stop Rala and Retrieve the Crypt Key
====
39539
Slay Cassia Varo and <<1>>
====
39545
Trigger Black Dagger Ambush
====
39549
Find Dragon Scale Mushrooms
====
39572
Enter the Temple to the Divines
====
39573
Mix the Ingredients Together
====
39577
Observe Nilyne's Treatment
====
39582
Collect Cat from Argonian Camp
====
39585
Find a Way Out of the Shrine
====
39587
Use the <<1>> on Weakened Goblins
====
39618
Search for the Burial Chamber
====
39620
Travel to Rahni'Za, School of Warriors
====
39621
Enter the Rahni'Za Library
====
39622
Find the Key to the Library
====
39623
Help Titus Locate the Legend of Tarish-Zi
====
39628
Retrieve Tahmin's Royal Seal
====
39629
Retrieve Riza's Royal Seal
====
39630
Find Titus within the Crypt of Tarish-Zi
====
39631
Search for Emperor Tarish-Zi
====
39641
Use Kollopi Essence to Disguise Yourself
====
39652
Find a Way to Open the Locked Doors
====
39654
Seek Out the Ancient Relic
====
39691
Find the Key to Titus' Shackles
====
39695
Listen to Rosalind and Leon's Discussion
====
39707
Search for Signs of Foulwing
====
39715
Meet the Green Lady Outside the Longhouse
====
39730
Search the House for Clues
====
39737
Corrie QM Test IO 2 (fixture)
====
39751
Corrie QM Test - Script Action
====
39753
Search for Verrik and His Assassins
====
39757
Corrie QM Test - Script Action w/OPT
====
39758
Corrie QM Test - Script Action OPT
====
39759
Corrie QM Test - Kill Monster w/OPT
====
39768
Follow Verandis Ravenwatch
====
39771
Talk to the Frost Creature
====
39775
Did Not Remain Inconspicuous
====
39777
Find the Hlaalu Scouting Party
====
39786
Place the Spirits in the <<1>>
====
39790
Ask <<1>> Merchants for Directions
====
39793
Meet Titus In the Tombs of the Na-Totambu
====
39795
Collect Scroll of Dream Trapping
====
39806
Wait for Tervur to Check Damage
====
39813
Read the Tablets Outside Rahni'Za
====
39815
Reach the Entrance to the Crypt
====
39824
Find the Entrance to the Ruins of Kardala
====
39829
Discover <<1>>'s Husband's Fate
====
39837
Follow Naryu Into the Sewers
====
39843
Investigate the Dres Farmhouses
====
39848
Search Western Narsis for Clues
====
39850
Watch <<1>> Serve the Wine
====
39858
Corrie QM Test - Script Action OPT
====
39862
Kill Golden Jack with the Hunting Bow
====
39864
Defeat <<1>> and search his body for <<2>>
====
39870
Forge a Letter for the Guard
====
39871
Give <<Ac:1>> to the Guard
====
39873
Add <<1>> to the Guard's Drink
====
39874
Give <<Ac:1>> to the Guard
====
39901
Enter the Crypt of Lamae Bal
====
39911
Recover Oubliette Crystals
====
39922
Gather Amulets from the Bewitched
====
39929
Follow Verandis Ravenwatch
====
39930
Defeat a Summoned Creature
====
39933
Search the House for Clues
====
39942
Collect Nereid's Smile Seeds
====
39947
Destroy the Summoned Dark Anchor
====
39953
Rescue <<1>> from the Ritual
====
39954
Collect Nereid's Smile Seeds
====
39967
<<1>> has returned to the entrance
====
39969
Seek Out a Relic of the Crypt
====
39970
Seek a Relic of the Lost City
====
39972
Seek Out the Stolen Goblin Relic
====
39975
Kill Saervild and Take the Relics
====
39991
Watch Hendare Debrief Cinnar
====
39995
Talk to <<1>> in Daggerfall
====
40005
Search the House for Clues
====
40008
Uncover Evidence Against the Maulborn
====
40009
Search the House for Clues
====
40033
Talk to <<1>> in Vulkhel Guard
====
40037
Survive the Arena Challenge
====
40038
Wait for the Soul-Meld Mage
====
40042
Find the Old Graveyard Key
====
40055
Return to Razum-dar in Skywatch
====
40056
Return to Copper Dariah in Daggerfall
====
40057
Return to Thrush in Mournhold
====
40058
Complete the Trial of the Arena
====
40060
Complete the Trial of Martial Knowledge
====
40061
Complete the Trial of the True Path
====
40062
Search for the Mysterious Imperial
====
40063
Talk to <<1>> in Stonefalls
====
40069
Complete the Trial of the True Path
====
40081
Find the Nedic Goblet Stolen by the Goblins
====
40082
Search the Crypt for the Nedic Goblet
====
40083
Search the City District for the Nedic Goblet
====
40084
Search the Chamber of Stars for the Nedic Goblet
====
40088
Decipher the Coded Message
====
40099
Find Pircalmo's Ritual Notes
====
40122
Breach the Walls of Hel Ra
====
40123
Enter the Citadel Courtyard
====
40130
Investigate the Abandoned House
====
40132
Return to Kazirra With Gavo
====
40135
Find Vigrod Outside the Mine
====
40140
Enter the Citadel Through the Side Entrance
====
40145
Mushrooms May Keep Wolves from Attacking
====
40150
Enter the Citadel Courtyard
====
40153
Disguise Yourself as a Guard
====
40168
Tombs Hold the Hidden Flames
====
40169
Complete the First Trial and Enter Rahni'Za
====
40172
Collect Cat from Argonian Camp
====
40175
Disguise Yourself as a Guard
====
40185
Light the Southern Keyflame
====
40192
Light the Eastern Keyflame
====
40193
Light the Western Keyflame
====
40194
Light the Northern Keyflame
====
40195
Explore the Underground Ruins
====
40197
Release the Captured Souls
====
40199
Find a Way Out of the Catacombs
====
40210
Bring the Ingredients to Alinon
====
40242
Search for Tanglehaven Militia
====
40245
Light Bonfires For Protection
====
40246
Meet Greban Outside of Shada's Resting Place
====
40247
Drink from the Waters of Shada's Tear
====
40249
Defeat the Yokudan General
====
40250
Talk to Shada To Learn the Secrets of the City
====
40251
Light Bonfires For Protection
====
40252
Collect Wood to Light Bonfires
====
40253
Go to the Redoubt Wayshrine
====
40257
Talk to Hermaeus Mora's Statue
====
40258
Find a Way to Unlock the Camp Entrance
====
40268
Search the Tent for the Key
====
40269
Find a Way to Open the Gate
====
40275
Observe the Vision of the Past
====
40288
Talk to the People of Narsis
====
40290
Examine the Failed Experiment
====
40295
Use Disguise to Avoid Detection
====
40297
Return to <<1>> to Evacuate Early
====
40301
Wait for Varen to Open Portal
====
40303
Look for Key on Montclair Troops
====
40321
Wait for Varen to Open the Portal
====
40323
Find a Way to Open the Second Gate
====
40325
Go to the Strategic Position
====
40330
Learn the Truth of Traitor's Tor
====
40331
Talk to Vanus Galerion (AD)
====
40332
Talk to Vanus Galerion (DC)
====
40333
Talk to Vanus Galerion (EP)
====
40334
Ask Townspeople about Guendeline's Tastes
====
40337
Watch Shalidor Prepare the Spell
====
40343
Find Vanus Galerion in your Capital City
====
40344
Defeat the Yokudan General
====
40352
Watch Shalidor Prepare the Spell
====
40354
Return to Vanus Galerion AD
====
40355
Go to the Strategic Position
====
40356
Return to the Strategic Position
====
40358
Return to Vanus Galerion DC
====
40359
Return to Vanus Galerion EP
====
40370
A Command Post Overlooks the Eastern Shore
====
40372
Find the Fighters Guild Members
====
40380
Retrieve the Crown of Freydis
====
40387
Collect the Skull of Captain Blackheart
====
40391
Examine the Charred Bodies
====
40394
Complete the Trial of the Mind
====
40397
Absorb Ukaezai's Essence with the Heart
====
40433
Find someone that knew <<1>>
====
40443
Reach Firsthold's Front Gate
====
40450
Collected Saint Marben's Fingerbone
====
40463
Pass Through the Dark Fire Barrier
====
40467
Take the Courier's Uniform
====
40477
Defeat Kalith the Champion
====
40478
Find a Way to Light the Braziers of Rahni'Za
====
40481
Light the Braziers of Rahni'Za
====
40484
Return to the Everfull Flagon
====
40500
Collect the Stolen Lamia Eggs
====
40514
Find a Way to Exit the Veil
====
40516
Light the Braziers of Rahni'Za
====
40517
Complete the Trial of the Arena
====
40519
Slay the Beastpit King, Wapzgin
====
40523
Obtain the Staff of Magnus from the Shade
====
40524
Place the Books of Trials Upon the Stones
====
40525
Defeat the Master of Martial Knowledge
====
40534
Pass Through the Darkness and Confront Abelazar
====
40544
Amil the Deft Knows about the Innkeeper
====
40547
Enter the Hall of the Warrior
====
40548
Kill the Warrior Celestial
====
40556
Eavesdrop on the Mercenaries
====
40558
Aranais must demonstrate her powers differently
====
40561
A High Elf named Andur is in the fields outside
====
40562
Eavesdrop on Pelidil's Conversation
====
40563
Eavesdrop on Ondendil's Conversation
====
40564
A High Elf named Andur commands destructive powers
====
40566
Investigate the Cultists in Carved Hills
====
40567
Investigate the Cultists in Grimfield
====
40568
Investigate the Cultists in Moriseli
====
40569
Equip the Stormfist Disguise
====
40571
Obtain Disguise from Stormfist Crates
====
40572
Continue to Follow Queen Ayrenn
====
40579
Wait for Neramo to Unseal the Door
====
40583
Check the Western Fortifications
====
40592
Follow Godrun through His Dream
====
40597
Continue to Follow Godrun through His Dream
====
40602
The Silvernar is at Ladrelas the armorer's house.
====
40608
Defeat Foundation Stone Atronach
====
40612
Explore the Aetherian Archive
====
40615
Clear the Aetherian Archive
====
40628
Activate Northeastern Beam
====
40629
Activate Northwestern Beam
====
40630
Activate Southwestern Beam
====
40638
Find Razum-dar at Eagle's Strand
====
40641
Talk to <<1>> at <<2>>'s Entrance
====
40642
Find Razum-dar at Eagle's Strand
====
40643
Talk to <<1>> at <<2>>'s Entrance
====
40647
Complete the Vision of the Past
====
40655
Wait for Lady Laurent to Cure Stibbons
====
40656
Wait for Grandeya Nuwarrah
====
40681
Douse the Supernal Dreamer's Braziers
====
40685
Travel to Eastern Elsweyr Gate
====
40687
Talk to <<1>> to Skip Training
====
40690
Douse the Supernal Dreamer's Braziers
====
40692
Reach Hermaeus Mora's Shrine
====
40698
Travel to Northern Morrowind Gate
====
40701
Talk to <<1>> to Skip Training
====
40702
Put an End to the Corrupted Researchers
====
40704
Travel to Southern High Rock Gate
====
40717
Watch Aranias' Demonstration
====
40723
Defeat the Anchor Guardians
====
40737
Freed Jorunn's Fractured Spirit
====
40739
Talk to the Mages Guild at Glenumbra Moors
====
40743
Did Not Remain Inconspicuous
====
40746
Talk to Verandis Ravenwatch
====
40756
Look for Any Safe Researchers
====
40757
Unlock the Door By Completing the Puzzle
====
40758
Follow Ralai into the Chambers
====
40768
Defeat Denizens of the Archive
====
40780
Enter the Elinhir Sewerworks
====
40781
Talk to Ralai to Learn More
====
40784
Cleanse the Waters of the City Wing
====
40785
Cleanse the Waters of the Crypt Wing
====
40793
UNUSED East Tower Miniboss
====
40803
Reached the Second Portal Chamber
====
40824
Wait for <<1>> to bring down the barrier
====
40825
Wait for Sagabar to Drink the Sleeping Draught
====
40835
Kill the Champion of Wrath
====
40859
Go to Stargazer Headquarters
====
40860
Find Kelmen Locke at Ritual Site
====
40864
Gather Energy from Fire Shards
====
40865
Gather Energy from Frost Shards
====
40866
Gather Energy from Shock Shards
====
40867
Watch Sara Open the Mage's Staff
====
40871
Gather Energy from Fire Shards
====
40872
Gather Energy from Frost Shards
====
40873
Gather Energy from Shock Shards
====
40876
Protect Sara as She Stabilizes the Core
====
40877
Cleanse the Waters of the City Wing
====
40888
Gather Fire Magicka from Staff Shard
====
40889
Gather Frost Magicka from Staff Shard
====
40890
Gather Shock Magicka from Staff Shard
====
40893
Meet Titus and Kelmen at the Lake
====
40895
Find a Way Inside Reinhold's Retreat
====
40899
Stop the Serpent and Free the Thief's Apex Stone
====
40908
Watch Visions to Find Zal'ik
====
40913
Destroy the Abomination Protecting the Curse
====
40915
Seek Out Zal'ik's Chambers
====
40917
Talk to Nhalen Further in the Crypts
====
40920
Watch Visions to Find Zal'ik
====
40923
Defeat the Monarch Storm Atronach
====
40924
Destroy the Abomination Protecting the Curse
====
40929
Collect Knight of the Flame Tabards
====
40937
Summon Zal'ik and Remove His Black Heart
====
40944
Collect Fragment from <<1>>
====
40948
Cleanse the Waters of the Crypt Wing
====
40952
Enter the Temple Wing of Shada's Tear
====
40975
Reach the Bandit Blackmarket
====
40986
Obtain Pirate Disguise from Clothing Baskets
====
40996
Talk to <<1>> in Davon's Watch
====
41007
Talk to Gabrielle at the Redoubt
====
41015
Free <<1>> From the Stocks
====
41021
Recover the Arboretum Keystone
====
41024
Recover the Ritual Keystone
====
41025
Recover the Armory Keystone
====
41027
Light the Braziers of Rahni'Za
====
41030
Defeat Kalith, the Champion of the Trial of Fire
====
41031
Enter the School of Rahni'Za
====
41036
Complete the Trial of Martial Knowledge
====
41039
Steal from the Capital City
====
41045
Return to the Safehouse to Confront Lerien
====
41047
Discover the Violet Lodge's Base
====
41051
Enter the Cybiades Aqueduct
====
41053
Listen to the Conversation
====
41059
Gather the Seeker's Sight Gems
====
41061
Charge up the Seeker's Sight at Focus Points
====
41064
Steal an Aldmeri Courier Uniform
====
41066
Infiltrate the Aldmeri Headquarters
====
41069
Find a Way Into the Underground
====
41072
Find the Source of the Documents
====
41073
Meet Danni at First Location
====
41077
Meet Danni at Second House
====
41080
Defeat Twilight Lodge Member
====
41085
Return to the Gray Barrows
====
41087
Reach the Aerie Command Post
====
41088
Steal Enchanted Ink and Parchment
====
41089
Sabotage the Missive Bureau
====
41090
Steal Aldmeri Elite Uniforms
====
41091
Sabotage the Quartermastery Bureau
====
41094
Return to the Grey Barrows
====
41096
Gather the Seeker's Sight Gems
====
41101
Meet the Mage's Aspects at the Winery
====
41111
Wait for the Indorils to Dispel the Ward
====
41121
Defeat the Guardians to Charge the Gems
====
41122
Meet the Aspects at the Star-Gazers' Observatory
====
41124
Place the Seeker's Sight and Observe
====
41125
Find Hara at the Star-Gazer's Observatory
====
41130
Return to the Ezduiin Undercroft
====
41133
Find the First Mage Aspect
====
41134
Find the Second Mage Aspect
====
41136
Place the Compass in the Map
====
41139
Place the Seeker's Sight and Observe
====
41141
Destroy West Tower Magic Focus
====
41142
Destroy East Tower Magic Focus
====
41164
Meet the Aspects at the Winery
====
41166
Find the Sewer Entrance Beneath Elinhir
====
41180
Begin Summoning Flame Monarch
====
41181
Begin Summoning Stone Monarch
====
41182
Begin Summoning Storm Monarch
====
41183
Kill Ibomez the Flesh Sculptor
====
41184
Kill the Flesh Abomination
====
41190
Find and Defeat the Lost One
====
41200
Begin Summoning Storm Monarch
====
41201
Begin Summoning Stone Monarch
====
41202
Begin Summoning Flame Monarch
====
41211
Place the Seeker's Sight and Observe
====
41217
Look for rounded rust color stones in rocky areas
====
41219
Extract ingots from raw ore at smithing station
====
41220
Create a basic dagger at smithing station
====
41226
Help <<1>> locate his people
====
41228
Stay Close to Nicolas Eliyon
====
41242
Witness Reunion of the Guardians
====
41269
Meet Danni at the Gray Barrows
====
41270
Use the Keystones to Unlock the Door
====
41291
Wait for Danni to Open the Gate
====
41292
Extract ingots from ore at Blacksmithing Station
====
41293
Create an iron dagger at a Blacksmithing Station
====
41296
Look for Round, rust-colored stones in rocky areas
====
41297
Study "Blacksmithing Basics"
====
41301
Get Style Material & Study "Blacksmithing Basics"
====
41305
Style Materials are sold by Crafting Vendors
====
41309
Defeat the Archive Guardians
====
41312
Explore the Aetherian Archive
====
41319
Climb the Aetherian Archive
====
41320
Explore the Aetherian Archive
====
41340
Wait for Minerva to Finish Talking
====
41360
Meet Gwenneth in Abah's Landing
====
41361
Use Draughts on Dying Soldiers
====
41373
Find the High Elves In the Crossroads Tavern
====
41375
Observe What Happened to the Mage
====
41378
Lead Reachman to Ritual Circle
====
41381
Sacrifice Reachman Prisoner
====
41387
Check the Western Fortifications
====
41388
Defeat the Guardians to Charge the Gems
====
41396
Close the Northeast Portal
====
41397
Close the Southeast Portal
====
41399
Gather Fire Magicka from Staff Shard
====
41400
Gather Frost Magicka from Staff Shard
====
41401
Gather Shock Magicka from Staff Shard
====
41402
Bring Storm, Fire, and Frost Infusions to Sara
====
41403
Kill enemies around shards and draw out energy.
====
41407
Your group must bring all three elements to Sara.
====
41408
Kill enemies around shards then collect infusions
====
41409
Obtain and Use Disguise from the Merchant's Chest
====
41410
Use Poultices on Injured Guards
====
41411
Reach the Safehouse Entrance
====
41412
Activate the Pressure Wheel
====
41413
Explore Mercuro's Safehouse
====
41415
Release the Pressure Valve
====
41416
Explore Mercuro's Safehouse
====
41424
Return to the Gray Barrows
====
41440
You now carry a Flame infusion
====
41441
You now carry a Frost infusion
====
41442
You now carry a Storm infusion
====
41443
Talk to Verandis Ravenwatch
====
41455
Meet Sara when your group has three elements
====
41456
Meet Eupherus at Abah's Landing Docks
====
41457
Travel to the Mysterious Island
====
41458
Meet Headman Cosh at the Vault of Shadows
====
41459
Allow Headman Cosh to Instruct
====
41460
Enter the Vault of Shadows
====
41461
Wait for Cosh to Perform the Ritual
====
41463
Allow Vexa to Assess the Room
====
41466
Continue Through the Vault of Shadows
====
41468
Help Gwenneth Get to the Other Side
====
41470
Traverse the Vault of Shadows
====
41475
Meet Danni on the Other Side
====
41483
Travel to the Gray Barrows
====
41493
Observe What Happened to the Mage
====
41500
Investigate Nerien'eth's Locked Chamber
====
41503
Clear the Aetherian Archive
====
41509
Meet Your Companion at the Boat
====
41513
Help <<1>> locate his people
====
41514
Go to the Center of the Hall
====
41519
Traverse the Vault of Shadows
====
41521
Talk to Captain Shinsun-ra
====
41526
Traverse the Vault of Shadows
====
41527
Talk to Verandis Ravenwatch
====
41532
Traverse the Vault of Shadows
====
41548
Talk to the Un-Melded Mage
====
41575
Return to the Gray Barrows
====
41581
Complete the Riding Challenge
====
41606
Exit the Magistrate's Hall
====
41608
Enter the Magistrate's Hall
====
41647
Traverse the Vault of Shadows
====
41648
Complete the Riding Challenge
====
41698
Meet Danni on the Other Side
====
41709
Complete the Riding Challenge
====
41713
Left Magistrate Banu's Side
====
41714
Return to the Magistrate's Side
====
41715
Left the Magistrate's Hall
====
41716
Return to Magistrate's Hall
====
41718
Complete the Riding Challenge
====
41761
Talk to the Dominion Marine
====
41766
Travel to the Arena District
====
41768
Wait for Grandeya Nuwarrah
====
41777
Return to Magistrate's Hall
====
41785
Place the Threatening Note
====
41786
Get the Key from the Riekling Chieftain
====
41790
Left the Master's Chambers
====
41808
Reach the Rear of Magistrate Hall
====
41809
Listen to the Emissary's Rant
====
41811
Find Emissary Himah on Her Ship
====
41819
Collect Barrels of Kindlepitch
====
41821
Search Remains for Personal Effects
====
41823
Persuade Nila to Forget about the Equipment
====
41845
Travel to the Temple District
====
41846
Defeat the Celestial Serpent
====
41877
Free Captives from the Pens
====
41898
Listen to Margrette's Plea
====
41903
Witness the Black Sacrament
====
41905
Close the Oblivion Portals in the Arena.
====
41936
Find Your Way to the Spellplates
====
41945
Kill the Warrior Celestial
====
41948
Reach Free Legion's Redoubt
====
41949
Infiltrate the Walled Fortress
====
41966
Trick <<1>> into Answering a Riddle
====
41967
Search for the Planisphere of Thaem
====
41971
Assemble the Planisphere of Thaem
====
41972
Climb the Aetherian Archive
====
41973
Explore the Aetherian Archive
====
41975
Retrieve the Watch Uniform
====
41980
Defeat Denizens of the Archive
====
41984
Explore the Aetherian Archive
====
42001
Defeat Foundation Stone Atronach
====
42002
Defeat the Archive Guardians
====
42005
Explore the Aetherian Archive
====
42006
Climb the Aetherian Archive
====
42007
Explore the Aetherian Archive
====
42012
Find Your Way to the Spellplates
====
42018
Clear the Aetherian Archive
====
42031
Complete the Riding Challenge
====
42032
Clear the Aetherian Archive
====
42034
Complete the Riding Challenge
====
42035
Enter the Magistrate's Hall
====
42037
Complete the Riding Challenge
====
42058
Left the Magistrate's Hall
====
42059
Complete the Riding Challenge
====
42072
Defeat the Celestial Serpent
====
42075
Restore the Warrior's Apex Stone
====
42076
Complete the Riding Challenge
====
42080
Find Your Way to the Spellplates
====
42084
Exit Through the Hall's Back Door
====
42086
Complete the Riding Challenge
====
42096
Collect the Eyes of hte Queen Disguise
====
42107
Find Hears-the-Wind's House
====
42110
Search Hears-the-Wind's House
====
42114
Complete the Riding Challenge
====
42176
Find Adreso in his Bedroom
====
42184
Complete the Riding Challenge
====
42185
Defeat the Celestial Serpent
====
42186
Place the Seeds on the Dead
====
42187
Find the Greenstone Cavern Entrance
====
42220
Cleanse the Waters of the City Wing
====
42223
Place the Skulls on the Altar
====
42224
Kill Gruznak the Impatient
====
42229
Mount Agganor's Helmet On a Pike
====
42230
Burn the Northern Standard
====
42233
Reach the Arboretum District
====
42234
Cleanse the Waters of the City Wing
====
42235
Cleanse the Waters of the Crypt Wing
====
42236
Burn the Southern Standard
====
42239
Investigate Dead Scorpions
====
42243
Meet Regent Cassipia at the Serpent's Nest
====
42245
Kill the Progenitor Mantikora
====
42255
Destroy the Abomination Protecting the Curse
====
42267
Talk to <<1>> to Summon Hatewarden
====
42268
Talk to <<1>> to Summon Brimstone
====
42277
Investigate Dead Scorpions
====
42279
Place Jadwiga Head on Pike
====
42284
Enter the Temple Wing of Shada's Tear
====
42289
Follow Ralai into the Chambers
====
42295
Search the Listener's Room
====
42304
Reach the Arboretum District
====
42307
Use Scroll to Reveal Daedra
====
42325
Reach the Arboretum District
====
42329
Meet Little Leaf at the Valley of Scars
====
42332
Reach Exarch Braadoth's Throne Room
====
42338
Go to the Black Rose Terminus
====
42351
Find an Interview Cell Key
====
42352
Move Through the Servants' Passages
====
42355
Enter the Servants' Passages
====
42356
Find a Way to Open the Door
====
42357
Continue Through the Tunnels
====
42367
Meet Regent Cassipia In Fearfangs
====
42374
Talk to a Deputy in Koeglin Village
====
42388
Witness the Night Mother's Projections
====
42391
Find Something to Cleanse the Shrines
====
42397
Restore the Shrine to Y'ffre
====
42410
Charge the Rod of Divine Flame
====
42413
Ignite Xarxes' Purifying Fire
====
42416
Restore the Shrine to Xarxes
====
42418
Ignite Xarxes' Purifying Fire
====
42423
Flee to the Boat on the Shoreline
====
42442
Follow Oosh to the Listener
====
42443
Flee to the Boat on the Shoreline
====
42445
Escort Veesk-Olan to Safety
====
42447
Discover Where the Passage Leads
====
42448
Search the Listener's Room
====
42450
Discover Where the Passage Leads
====
42464
Meet Regent Cassipia Near Dragonstar
====
42469
Find Information about Nomion
====
42477
Deliver the Guard Uniforms
====
42478
Listen to Ann's Instructions
====
42481
Return to Magistrate's Hall
====
42484
Reach the Rear of Magistrate Hall
====
42485
Hide and Wait for the Messenger
====
42491
Steal Uniform and Hide in Coffin
====
42492
Fill Coffin with Kindlepitch
====
42495
Observe Banu's Instructions
====
42499
Solve the Riddle of the Pond
====
42512
Find Information about Nomion
====
42517
Steal Uniforms from the Captain
====
42523
Travel to the Temple District
====
42524
Find Veesk-Olan in the Wamasu Den
====
42542
Search for Women's Uniform
====
42561
Rescue Citizens from Being Sacrificed
====
42564
Ring Bell and Wait for Nomion
====
42565
Collect Bones for Bosun Bones
====
42586
Get Proof of Whitemane's Death
====
42587
Report Banu's Request to Ann
====
42611
Follow Tasaba Beneath the Lass
====
42624
Sample <<1>>'s Newest Mead
====
42625
Slay Agganor and Take His Helmet
====
42643
Destroy the Southern Scorpion Nest
====
42644
Disrupt the Daedric Ritual
====
42659
Destroy the Northern Scorpion Nest
====
42660
Free Captives From the Daedra
====
42661
Destroy Eastern Wamasu Eggs
====
42662
Destroy Western Wamasu Eggs
====
42667
Your Guardian Was Defeated
====
42668
Kill the Progenitor Mantikora
====
42669
Kill Scaled Court Guardians
====
42675
Your Guardian Was Defeated
====
42705
Open the Way to the Lower Catacombs
====
42707
Find Virmaril the Betrayer
====
42709
Defeat Virmaril the Betrayer
====
42722
Meet Little Leaf at the Valley
====
42723
Kill Runescribe and Armorer
====
42725
Kill Kurzoth and Exarch Braadoth
====
42734
Enter the Howling Sepulchers
====
42735
Enter the Sanctum of Farsight
====
42739
Meet the Thief at the Top of the Rise
====
42744
Enter the Sanctum of Farsight
====
42749
Retrieve Stolen Gems from Thadret's Remains
====
42750
Retrieve Stolen Gems from Islaif's Remains
====
42755
Wait for the Thief to Assemble the Bridge
====
42756
Destroy Molag Bal's Shrines
====
42759
Clear the Way for Mederic Vyger
====
42764
Kill Golden Jack with the Hunting Bow
====
42766
Use the Hunting Bow to Kill Rabbits
====
42768
Use the Final Binding Stone
====
42770
Retrieve Nirncrux-Infused Armor
====
42771
Examine the Alchemist's Notes
====
42773
Investigate the Alchemist's Work Station
====
42774
Locate the Scaled Court Laboratory
====
42775
Use the Hunting Bow to Kill Rabbits
====
42796
Kill High Kinlord Rilis XII
====
42804
Kill the Maw of the Infernal
====
42806
Kill Kra'gh the Dreugh King
====
42817
Travel to the Arena District
====
42831
Harvest Iron Ore from Jill's Recommended Location
====
42834
Check Jill's Recommendation for Ore
====
42836
Look for Ore Deposits in Rocky Areas
====
42838
Blacksmiths Sell the <<1>> Style Material
====
42848
Collect Wood to Light Bonfires
====
42849
Light Bonfires For Protection
====
42859
Rescue <<1>> from the Ritual
====
42860
Close Portals in the Sewers
====
42863
Kill the Clannfear Handler
====
42864
Kill the Skeletal Destroyer
====
42865
Free the Trapped Treasure Hunter
====
42866
Collect the Ancestral Ashes
====
42867
Place Focus Items on Altar
====
42868
Kill Rilis With Three Daedroth Still Alive
====
42872
Kill High Kinlord Rilis XII
====
42877
Kill Vila Without Entering the Husk's Aura
====
42884
Defeat the Spriggan Matron
====
42885
Collect Imperial Sewer Water
====
42886
Collect Alessian Catacombs Water
====
42887
Collect Ayleid Depths Water
====
42890
Travel to the Temple District
====
42891
Collect Imperial Sewer Water
====
42892
Collect Alessian Catacombs Water
====
42893
Collect Ayleid Depths Water
====
42895
Collect Imperial Sewer Water
====
42896
Collect Alessian Catacombs Water
====
42897
Collect Ayleid Depths Water
====
42898
Visit the District Control Points
====
42904
Talk to the Celestial Warrior
====
42905
Defeat Skarath of the Many
====
42906
Retrieve the Warrior's Blade
====
42931
Kill Winterbourne Without an Innocent Death
====
42934
Kill Horvantud the Fire Maw
====
42943
Kill Vila Theran After Collecting the Husk
====
42954
Defeat the Engine Without Using a Lever
====
42958
Meet Gilraen and Fingaenion
====
42971
Search rocky areas for Iron Ore
====
42974
Kill Bogdan the Nightflame
====
42975
Defeat Bogdan after Reading the Opus
====
42988
Prevent Legion Zero's Sabotage
====
42992
Kill 15 Zombies while Fighting the Pellingares
====
43010
Let Four Wraiths Survive until the Ebony Blade
====
43033
Kill the Infernal Guardian
====
43068
Carpenters Sell the <<1>> Style Material
====
43070
Search Forested Areas for Rough Maple
====
43072
Complete the Trial of Martial Knowledge
====
43085
Kill the Unstable Construct
====
43086
Speak with Imperial in Dominion Base
====
43087
Speak with Imperial in Pact Base
====
43088
Speak with Imperial in Covenant Base
====
43095
Learn Recipe for Roast Pig
====
43100
Search Town for Ingredients if You Run Out
====
43109
Kill First Mate Wavecutter
====
43131
Take and Hold Both Ritual Sites
====
43149
Clothiers Sell the <<1>> Style Material
====
43154
Search Grassy Areas for Raw Jute
====
43177
Search rocky areas for Iron Ore
====
43184
Kill Gati and Reclaim the <<1>>
====
43186
Talk to Glirion the Redbeard
====
43187
Open the Bronze Chest with the Bronze Key
====
43189
Kill <<1>> and Claim the Bounty Contract
====
43195
Kill Taebod and Find <<1>>
====
43198
Destroy the Southern Scorpion Nest
====
43199
Destroy the Northern Scorpion Nest
====
43214
Search Ancient Ruins for Runes if You Run Out
====
43225
Destroy Western Wamasu Eggs
====
43234
Search for a Solvent and Reagents
====
43240
Search the Wilderness for Reagents If You Run Out
====
43243
Talk to NPC Outside of the Instance
====
43260
Acquire Dwarven Power Core
====
43263
Kill High Kinlord Rilis XII
====
43266
Kill the Clannfear Handler
====
43267
Kill the Skeletal Destroyer
====
43268
Destroy the Briar Heart Tree
====
43269
Find a Way Into Frostbreak Fortress
====
43273
Destroy Briar Heart Saplings
====
43276
Kill the Maw of the Infernal
====
43279
Search for King Emeric's messenger and the gold
====
43281
Kill Kra'gh the Dreugh King
====
43307
Take Triggi's Totem to the Orsinium Mages Guld
====
43309
Search for King Emeric's <<1>>
====
43315
Acquire Potion of Feather Plucking
====
43318
Deconstruct a Blacksmithing Item
====
43322
Acquire Potion of Feather Plucking
====
43335
Find the Source of the Heat
====
43338
Kill the Transmuted Hive Lord
====
43340
Investigate the Scaled Court Laboratory
====
43347
Obtain Nikolvara's Whistle
====
43348
Test Nikolvara's Whistle on a Durzog
====
43391
Kill the Infernal Guardian
====
43402
Find First Mate Elvira Derre
====
43406
Find the Alchemy Table on the Iliac Princess
====
43410
Find the Navigator's Cabin
====
43412
Search the Riekr Cave for the Schematics
====
43427
Kill the Unstable Construct
====
43429
Deconstruct a Clothing Item
====
43432
Deconstruct a Woodworking Item
====
43434
Kill First Mate Wavecutter
====
43446
Travel to Arboretum District
====
43467
Reach Exarch Braadoth's Throne Room
====
43476
Return to Speaks-With-Feathers
====
43479
Investigate Warrior Training Grounds
====
43480
Investigate Temple Grounds
====
43482
Investigate Village Center
====
43490
Investigate the Sparring Grounds
====
43491
Investigate Temple Grounds
====
43495
Enter the Sanctum of Farsight
====
43497
Has Disguise from the Merchant's Chest
====
43499
Obtain and Use Disguise from the Merchant's Chest
====
43509
Find the Dwarven Control Center
====
43512
Solve the Puzzle of the Orb of Illumination
====
43514
Kill Runescriber Kulth and Guards
====
43515
Kill Armorer Uthik and Guards
====
43526
Burn the Adult Briarheart Tree
====
43529
Meet the Thief at the Top of the Rise
====
43531
Mix the Ingredients to make the Antidote
====
43534
Talk to Grand Forge-Mother Alga
====
43535
Exit the Forge-Mother's Chambers
====
43536
Talk to High Priestess Solgra
====
43537
Travel to Frostbreak Fortress
====
43545
Clear the Aetherian Archive
====
43565
Find Information about the Book
====
43571
Choose to kill the blacksmith.
====
43572
Choose to let the blackmisth live.
====
43573
Recover the Silver Dawn Banner
====
43574
Talk to Alinon to Learn More About Briarhearts
====
43577
Search for the Researchers
====
43579
Find the Source of the Heat
====
43589
Summon the Captain and Defeat Him
====
43596
Collect Riekr Skull Trophy
====
43597
Find the Source of the Heat
====
43637
Defeat the Celestial Serpent
====
43640
Complete the Trial of Herding
====
43641
Track and Kill the Predator
====
43646
Replace <<1>> or <<2>>'s Sword
====
43648
Hide Before the Duelists Arrive
====
43653
Become the Shatul Chieftain
====
43654
Defeat the Celestial Serpent
====
43655
Gather Blood from the Archivists
====
43657
Take Revenge on the Auric Union
====
43659
Track and Kill the Predator
====
43664
Collect the Horker-Tusk Totem
====
43667
Find the Secret to Entering Oozrul's Tomb
====
43668
Collect the Helm of Oozrul.
====
43676
Gather Blood from the Archivists
====
43680
Plant the Riekr Totem in the Chieftain's Lair
====
43683
Defeat the Planar Inhibitor
====
43691
Leave the helm and exit the tomb.
====
43692
Find the Chieftain's Lair in Bonerock Ruins
====
43699
Listen to King Kurog's Exchange
====
43700
Talk to Grand Forge-Mother Alga
====
43701
Visit the Orsim Temple Rectory
====
43702
Find High Priestess Solgra
====
43703
Defeat the Vengeant Zealots
====
43704
Talk to High Priestess Solgra
====
43706
Talk to Grand Forge-Mother Alga
====
43707
Invite Clan Tumnosh to the Moot
====
43708
Invite Clan Morkul to the Moot
====
43709
Invite Clan Shatul to the Moot
====
43711
Talk to Shufara gra-Fharhun
====
43718
Return to the Clan Holdfast
====
43722
Defeat the Treasure Hunters Barring the Way
====
43735
Kill the Gravelight Sentry
====
43736
Use Scroll to Reveal Daedra
====
43745
Talk to Shufara gra-Fharhun
====
43782
Defeat and Banish the dro-m'Athra Invaders
====
43790
DOM Kill <<1>> and take the <<2>>
====
43791
PACT Kill <<1>> and take the <<2>>
====
43838
Kill the Dremora Starting Fires
====
43854
Rescue Elven Garden Citizens
====
43859
Defeat those who seek <<Ac:1>>
====
43860
Rescue Dolabella Family Member
====
43861
Rescue Vatia Family Member
====
43862
Rescue Lepidus Family Member
====
43874
Deactivate the Second Binding Stone
====
43875
Deactivate the Third Binding Stone
====
43876
Use the Final Binding Stone
====
43877
Deactivate the First Binding Stone.
====
43880
Use the Final Binding Stone
====
43882
Find the Remly Brothers in the Vale
====
43886
Enter the White-Gold Tower
====
43894
Craft Orichalcum Greatsword
====
43901
Craft Calcinium Greatsword
====
43908
Craft Quicksilver Greatsword
====
43910
Craft Voidstone Greatsword
====
43941
Extinguish the Blue Flames
====
43942
Remain in Stealth to See the Veilweavers
====
43944
Take the Goblin War Chief's Head
====
43946
Lead the Goblins against the Dreugh
====
43949
<<1>> is Hunting with his Falcon
====
43950
Insert the Right Eye of Yokuda
====
43951
Insert the Left Eye of Yokuda
====
43952
Insert the Third Eye of Yokuda
====
43956
Craft Voidstone Greatsword
====
43960
Craft Quicksilver Greatsword
====
43962
Craft Calcinium Greatsword
====
43972
Craft Orichalcum Greatsword
====
44004
Craft Calcinium Greatsword
====
44012
Craft Quicksilver Greatsword
====
44015
Craft Voidstone Greatsword
====
44033
Craft Orichalcum Gauntlets
====
44062
Craft Quicksilver Sabatons
====
44063
Craft Quicksilver Gauntlets
====
44067
Craft Quicksilver Pauldron
====
44074
Talk to the Prophet (Sai Sahan Dies)
====
44075
Talk to Lyris (Prophet Dies)
====
44076
Talk to Sai Sahan (Lyris Dies)
====
44084
Return to the Daggerfall Harborage
====
44085
Return to the Ebonheart Harborage
====
44086
Return to the Aldmeri Harborage
====
44088
Wait for the Five Companions to Assemble
====
44106
Continue to the Throne Room
====
44114
Approach the Seat of Tyranny
====
44116
Approach the Source of the Voice
====
44122
Receive the Power of the Divines
====
44126
Deliver Goods to Consortium Tradepost
====
44142
Deliver Goods to Alliance Supply Depot
====
44151
Craft Orichalcum Greatsword
====
44153
Craft Orichalcum Gauntlets
====
44154
Deliver Goods to Refugee Relief Site
====
44166
Deliver Goods to Fighters Guild Provisioner
====
44178
Deliver Goods to Privateer's Drop-off
====
44187
Find a Way Into the Church
====
44195
Kill Horvantud the Fire Maw
====
44197
Defeat Valkyn Skoria after reading the Frigid Tome
====
44199
Kill Ibomez the Flesh Sculptor
====
44200
Kill the Flesh Abomination
====
44203
Read the Warden's Tome and Defeat the Lord Warden
====
44204
Unseal the Yokudan Archive
====
44205
Listen to the King's Speech
====
44207
Find Interrogation Transcripts
====
44208
Find Fjar's Interrogation Notes
====
44209
Find Interrogation Reports
====
44210
Find Hilka's Interrogation Notes
====
44211
Find Hald's Interrogation Notes
====
44212
Craft Calcinium Greatsword
====
44215
Deliver Goods to Mages Guild Locus
====
44220
Talk to Azaro at the Morkul Stronghold
====
44224
Deliver Goods to Mages Guild Locus
====
44228
Deliver Goods to Belkarth Quartermaster
====
44237
Craft Quicksilver Greatsword
====
44238
Craft Quicksilver Sabatons
====
44239
Craft Quicksilver Gauntlets
====
44240
Deliver Goods to Belkarth Quartermaster
====
44243
Deliver Goods to Consortium Tradepost
====
44247
Deliver Goods to Fighters Guild Provisioner
====
44253
Deliver Goods to Alliance Supply Depot
====
44262
Deliver Goods to Refugee Relief Site
====
44264
Deliver Goods to Privateer's Drop-off
====
44266
Deliver Goods to Mages Guild Locus
====
44270
Deliver Goods to Belkarth Quartermaster
====
44278
Deliver Goods to Fighters Guild Provisioner
====
44292
Deliver Goods to Belkarth Quartermaster
====
44296
Deliver Goods to Fighters Guild Provisioner
====
44300
Deliver Goods to Privateer's Drop-off
====
44305
Find Refuge in Nobles District
====
44310
Deliver Goods to Consortium Tradepost
====
44314
Deliver Goods to Alliance Supply Depot
====
44318
Deliver Goods to Fighters Guild Provisioner
====
44326
Deliver Goods to Privateer's Drop-off
====
44331
Deliver Goods to Refugee Relief Site
====
44333
Deliver Goods to Mages Guild Locus
====
44335
Craft Silverweave Breeches
====
44336
Craft Silverweave Epaulets
====
44337
Deliver Goods to Belkarth Quartermaster
====
44346
Collect Fragment next to <<1>>
====
44347
Help <<1>> locate his people
====
44348
Collect Fragment from <<1>>
====
44350
Help <<1>> locate his people
====
44351
Collect Fragment next to <<1>>
====
44354
Steal Weapons from the Imperial Supplies
====
44355
Defeat All Enemies in the Crypt
====
44356
Deliver Goods to Consortium Tradepost
====
44360
Deliver Goods to Alliance Supply Depot
====
44367
Deliver Goods to Fighters Guild Provisioner
====
44369
Craft Full-Leather Arm Cops
====
44370
Craft Full-Leather Bracers
====
44374
Deliver Goods to Privateer's Drop-off
====
44377
Deliver Goods to Refugee Relief Site
====
44379
Deliver Goods to Mages Guild Locus
====
44383
Deliver Goods to Belkarth Quartermaster
====
44399
Deliver Goods to Consortium Tradepost
====
44403
Deliver Goods to Alliance Supply Depot
====
44407
Deliver Goods to Fighters Guild Provisioner
====
44414
Deliver Goods to Privateer's Drop-off
====
44415
Craft Orichalcum Greatsword
====
44417
Craft Calcinium Greatsword
====
44419
Craft Orichalcum Gauntlets
====
44420
Deliver Goods to Refugee Relief Site
====
44422
Deliver Goods to Mages Guild Locus
====
44423
Craft Quicksilver Greatsword
====
44424
Craft Quicksilver Sabatons
====
44425
Craft Quicksilver Gauntlets
====
44426
Deliver Goods to Belkarth Quartermaster
====
44427
Craft Voidsteel Greatsword
====
44430
Deliver Goods to Belkarth Quartermaster
====
44435
Deliver Goods to Consortium Tradepost
====
44439
Deliver Goods to Alliance Supply Depot
====
44443
Deliver Goods to Fighters Guild Provisioner
====
44450
Deliver Goods to Privateer's Drop-off
====
44456
Deliver Goods to Refugee Relief Site
====
44458
Deliver Goods to Mages Guild Locus
====
44462
Deliver Goods to Belkarth Quartermaster
====
44471
Deliver Goods to Consortium Tradepost
====
44475
Deliver Goods to Alliance Supply Depot
====
44479
Deliver Goods to Fighters Guild Provisioner
====
44486
Deliver Goods to Privateer's Drop-off
====
44492
Deliver Goods to Refugee Relief Site
====
44494
Deliver Goods to Mages Guild Locus
====
44497
Craft Quicksilver Pauldron
====
44498
Deliver Goods to Belkarth Quartermaster
====
44517
Deliver Goods to Consortium Tradepost
====
44520
Craft Maple Lightning Staff
====
44521
Deliver Goods to Alliance Supply Depot
====
44525
Deliver Goods to Fighters Guild Provisioner
====
44526
Craft Hickory Inferno Staff
====
44528
Craft Hickory Lightning Staff
====
44532
Deliver Goods to Privateer's Drop-off
====
44537
Craft Beech Lightning Staff
====
44538
Deliver Goods to Refugee Relief Site
====
44539
Craft Birch Lightning Staff
====
44540
Deliver Goods to Mages Guild Locus
====
44541
Craft Mahogany Inferno Staff
====
44543
Craft Mahogany Lightning Staff
====
44544
Deliver Goods to Belkarth Quartermaster
====
44545
Craft Nightwood Inferno Staff
====
44547
Craft Nightwood Lightning Staff
====
44548
Deliver Goods to Belkarth Quartermaster
====
44553
Deliver Goods to Consortium Tradepost
====
44554
Craft Maple Restoration Staff
====
44556
Craft Maple Lightning Staff
====
44557
Deliver Goods to Alliance Supply Depot
====
44558
Craft Oak Restoration Staff
====
44561
Deliver Goods to Fighters Guild Provisioner
====
44562
Craft Hickory Restoration Staff
====
44564
Craft Hickory Lightning Staff
====
44565
Craft Yew Restoration Staff
====
44568
Deliver Goods to Privateer's Drop-off
====
44569
Craft Beech Restoration Staff
====
44571
Craft Birch Restoration Staff
====
44573
Craft Beech Lightning Staff
====
44574
Deliver Goods to Refugee Relief Site
====
44575
Craft Birch Lightning Staff
====
44576
Deliver Goods to Mages Guild Locus
====
44577
Craft Mahogany Restoration Staff
====
44579
Craft Mahogany Lightning Staff
====
44580
Deliver Goods to Belkarth Quartermaster
====
44581
Craft Nightwood Restoration Staff
====
44583
Craft Nightwood Lightning Staff
====
44584
Deliver Goods to Belkarth Quartermaster
====
44585
Craft Ash Restoration Staff
====
44588
Deliver Goods to Belkarth Quartermaster
====
44590
Deliver Goods to Consortium Tradepost
====
44593
Deliver Goods to Alliance Supply Depot
====
44596
Deliver Goods to Fighters Guild Provisioner
====
44601
Deliver Goods to Privateer's Drop-off
====
44606
Deliver Goods to Refugee Relief Site
====
44607
Deliver Goods to Mages Guild Locus
====
44610
Deliver Goods to Belkarth Quartermaster
====
44619
Kill the Shade of Lord Velian
====
44621
Deactivate the First Binding Stone
====
44622
Deactivate the Second Binding Stone
====
44623
Deactivate the Third Binding Stone
====
44624
Kill a Dremora Raid Leader
====
44633
Collect the Contents of the Supply Caches
====
44634
Deliver Goods to Consortium Tradepost
====
44635
Craft Trifling Glyph of Health
====
44638
Deliver Goods to Alliance Supply Depot
====
44639
Craft Petty Glyph of Health
====
44642
Deliver Goods to Fighters Guild Provisioner
====
44643
Craft Moderate Glyph of Health
====
44644
Acquire Pojode Potency Rune
====
44645
Craft Hickory Lightning Staff
====
44646
Craft Strong Glyph of Health
====
44649
Deliver Goods to Privateer's Drop-off
====
44650
Craft Minor Glyph of Health
====
44651
Craft Greater Glyph of Health
====
44652
Acquire Jayde Potency Rune
====
44653
Acquire Idode Potency Rune
====
44654
Craft Beech Lightning Staff
====
44655
Deliver Goods to Refugee Relief Site
====
44656
Craft Birch Lightning Staff
====
44657
Craft Splendid Glyph of Health
====
44658
Acquire Kedeko Potency Rune
====
44659
Craft Mahogany Lightning Staff
====
44660
Deliver Goods to Belkarth Quartermaster
====
44661
Craft Monumental Glyph of Health
====
44663
Craft Nightwood Lightning Staff
====
44664
Deliver Goods to Belkarth Quartermaster
====
44665
Craft Grand Glyph of Health
====
44668
Deliver Goods to Belkarth Quartermaster
====
44669
Deliver Goods to Mages Guild Locus
====
44686
Kill a Dremora Raid Leader
====
44687
Find the First Fighters Guild Survivor
====
44688
Find the Second Fighters Guild Survivor
====
44689
Find the Third Fighters Guild Survivor
====
44723
Defeat the Yokudan Warriors
====
44729
Continue to the Throne Room
====
44730
Craft Monumental Glyph of Magicka
====
44731
Deliver Goods to Belkarth Quartermaster
====
44733
Acquire Denima Essence Rune
====
44734
Acquire Makkoma Essence Rune
====
44735
Craft Splendid Glyph of Magicka
====
44736
Craft Strong Glyph of Magicka
====
44737
Acquire Makko Essence Rune
====
44738
Deliver Goods to Privateer's Drop-off
====
44739
Craft Greater Glyph of Magicka
====
44741
Deliver Goods to Mages Guild Locus
====
44743
Deliver Goods to Belkarth Quartermaster
====
44744
Deliver Goods to Consortium Tradepost
====
44745
Craft Trifling Glyph of Magicka
====
44747
Deliver Goods to Alliance Supply Depot
====
44748
Craft Petty Glyph of Magicka
====
44749
Acquire Makko Essence Rune
====
44750
Deliver Goods to Fighters Guild Provisioner
====
44751
Craft Moderate Glyph of Magicka
====
44752
Craft Minor Glyph of Magicka
====
44754
Deliver Goods to Refugee Relief Site
====
44755
Craft Grand Glyph of Magicka
====
44758
Deliver Goods to Consortium Tradepost
====
44759
Craft Trifling Glyph of Stamina
====
44761
Deliver Goods to Alliance Supply Depot
====
44762
Craft Petty Glyph of Stamina
====
44764
Craft Strong Glyph of Stamina
====
44766
Deliver Goods to Privateer's Drop-off
====
44768
Deliver Goods to Fighters Guild Provisioner
====
44769
Craft Moderate Glyph of Stamina
====
44770
Craft Monumental Glyph of Stamina
====
44771
Deliver Goods to Belkarth Quartermaster
====
44775
Craft Splendid Glyph of Stamina
====
44776
Craft Greater Glyph of Stamina
====
44778
Deliver Goods to Mages Guild Locus
====
44779
Deliver Goods to Belkarth Quartermaster
====
44780
Craft Minor Glyph of Stamina
====
44782
Deliver Goods to Refugee Relief Site
====
44783
Craft Grand Glyph of Stamina
====
44789
Deliver Goods to Consortium Tradepost
====
44792
Deliver Goods to Alliance Supply Depot
====
44795
Deliver Goods to Fighters Guild Provisioner
====
44800
Deliver Goods to Mages Guild Locus
====
44805
Deliver Goods to Refugee Relief Site
====
44806
Deliver Goods to Belkarth Quartermaster
====
44807
Craft Splendid Glyph of Health
====
44808
Acquire Kedeko Potency Rune
====
44809
Deliver Goods to Belkarth Quartermaster
====
44810
Craft Monumental Glyph of Health
====
44812
Deliver Goods to Belkarth Quartermaster
====
44813
Craft Grand Glyph of Health
====
44815
Deliver Goods to Belkarth Quartermaster
====
44821
Deliver Goods to Privateer's Drop-off
====
44822
Craft Greater Glyph of Health
====
44823
Acquire Idode Potency Rune
====
44824
Deliver Goods to Mages Guild Locus
====
44825
Craft Strong Glyph of Health
====
44826
Deliver Goods to Alliance Supply Depot
====
44827
Craft Petty Glyph of Health
====
44829
Craft Minor Glyph of Health
====
44830
Acquire Jayde Potency Rune
====
44831
Deliver Goods to Refugee Relief Site
====
44832
Acquire Pojode Potency Rune
====
44834
Craft Moderate Glyph of Health
====
44836
Deliver Goods to Consortium Tradepost
====
44837
Deliver Goods to Fighters Guild Provisioner
====
44838
Approach the Seat of Tyranny
====
44845
Find Information about the Book
====
44852
Enter the Abandoned Fighters Guild
====
44853
Enter the Heart of the Barrowbough
====
44855
Collect Fragment from <<1>>
====
44860
Deliver Goods to Consortium Tradepost
====
44863
Deliver Goods to Alliance Supply Depot
====
44866
Deliver Goods to Fighters Guild Provisioner
====
44871
Deliver Goods to Mages Guild Locus
====
44876
Deliver Goods to Refugee Relief Site
====
44877
Deliver Goods to Belkarth Quartermaster
====
44878
Deliver Goods to Consortium Tradepost
====
44881
Deliver Goods to Alliance Supply Depot
====
44884
Deliver Goods to Fighters Guild Provisioner
====
44889
Deliver Goods to Mages Guild Locus
====
44894
Deliver Goods to Refugee Relief Site
====
44895
Deliver Goods to Belkarth Quartermaster
====
44896
Deliver Goods to Consortium Tradepost
====
44899
Deliver Goods to Alliance Supply Depot
====
44904
Deliver Goods to Refugee Relief Site
====
44905
Deliver Goods to Fighters Guild Provisioner
====
44910
Deliver Goods to Privateer's Drop-off
====
44913
Deliver Goods to Mages Guild Locus
====
44914
Deliver Goods to Consortium Tradepost
====
44917
Deliver Goods to Alliance Supply Depot
====
44920
Deliver Goods to Fighters Guild Provisioner
====
44925
Deliver Goods to Mages Guild Locus
====
44930
Deliver Goods to Refugee Relief Site
====
44931
Deliver Goods to Belkarth Quartermaster
====
44932
Deliver Goods to Consortium Tradepost
====
44935
Deliver Goods to Alliance Supply Depot
====
44939
Deliver Goods to Fighters Guild Provisioner
====
44944
Deliver Goods to Mages Guild Locus
====
44948
Deliver Goods to Refugee Relief Site
====
44949
Deliver Goods to Belkarth Quartermaster
====
44950
Deliver Goods to Consortium Tradepost
====
44953
Deliver Goods to Alliance Supply Depot
====
44957
Deliver Goods to Fighters Guild Provisioner
====
44962
Deliver Goods to Mages Guild Locus
====
44966
Deliver Goods to Refugee Relief Site
====
44967
Deliver Goods to Belkarth Quartermaster
====
44968
Deliver Goods to Consortium Tradepost
====
44969
Craft Sip of Ravage Stamina
====
44971
Deliver Goods to Alliance Supply Depot
====
44972
Craft Dram of Ravage Magicka
====
44974
Craft Potion of Ravage Health
====
44975
Deliver Goods to Fighters Guild Provisioner
====
44976
Craft Solution of Ravage Stamina
====
44978
Craft an Elixir of Ravage Magicka
====
44980
Deliver Goods to Mages Guild Locus
====
44981
Craft Panacea of Ravage Health
====
44984
Deliver Goods to Refugee Relief Site
====
44985
Deliver Goods to Belkarth Quartermaster
====
44989
Use the Final Binding Stone
====
44992
Convince Knights to Join the Cause
====
44994
Watch Sir Hughes' Execution
====
45007
Lead Queen Ayn Rand to Safety
====
45009
Deliver Goods to Consortium Tradepost
====
45017
Deliver Goods to Alliance Supply Depot
====
45021
Deliver Goods to Refugee Relief Site
====
45028
Kill Grobull the Transmuted
====
45034
Deliver Goods to Fighters Guild Provisioner
====
45038
Destroy the Engine Guardian
====
45042
Deliver Goods to Consortium Tradepost
====
45046
Deliver Goods to Alliance Supply Depot
====
45052
Deliver Goods to Refugee Relief Site
====
45060
Deliver Goods to Consortium Tradepost
====
45064
Deliver Goods to Alliance Supply Depot
====
45072
Deliver Goods to Refugee Relief Site
====
45076
Capture the Nobles District
====
45077
Capture the Market District
====
45079
Report on the Nobles District
====
45080
Report on the Market District
====
45083
Visit the Temple District Refuge
====
45084
Visit the Elven Gardens Hideout
====
45085
Visit the Arena District Hideout
====
45086
Visit District Control Points
====
45088
Assess the Nobles District
====
45089
Assess the Market District
====
45095
Collect intelligence in the Market District.
====
45096
Collect intelligence in the Nobles District.
====
45097
Collect intelligence in the Arboretum.
====
45098
Talk to the Keeper to Leave the Far Shores
====
45106
Go to the Central Market District
====
45107
Capture the Market District
====
45122
Enter Portal to Coldharbour
====
45124
Return to the Market District
====
45126
Left the Central Market District
====
45136
Craft Trifling Glyph of Health
====
45148
Search Rocky Areas for Ore if You Run Out
====
45149
Search Grassy Areas for Jute if You Run Out
====
45150
Search Forested Areas for Maple if You Run Out
====
45154
Return to the Market District
====
45156
Enter Portal to Coldharbour
====
45158
Capture the Market District
====
45159
Go to the Central Market District
====
45160
Left the Central Market District
====
45162
Go to the Central Market District
====
45163
Go to the Arboretum District
====
45166
Left the Arboretum District
====
45168
Left the Central Market District
====
45170
Capture the Arboretum District
====
45171
Capture the Nobles District
====
45172
Go to the Central Market District
====
45174
Go to the Arboretum District
====
45175
Left the Central Market District
====
45176
Capture the Arboretum District
====
45177
Capture the Market District
====
45179
Left the Arboretum District
====
45181
Capture the Nobles District
====
45182
Left the Central Market District
====
45184
Left the Arboretum District
====
45185
Go to the Central Market District
====
45187
Go to the Arboretum District
====
45188
Left the Central Market District
====
45189
Capture the Arboretum District
====
45190
Capture the Market District
====
45192
Left the Arboretum District
====
45194
Capture the Nobles District
====
45195
Left the Central Market District
====
45197
Left the Arboretum District
====
45200
Talk to <<1>> in the Market District
====
45201
Talk to <<1>> in the Nobles District
====
45202
Talk to <<1>> in the Arboretum District
====
45203
Signal Victory in the Market District
====
45204
Signal Victory in the Nobles District
====
45205
Signal Victory in the Arboretum District
====
45211
Sign the Tome of the Undaunted
====
45212
Find the Undaunted Enclave in Elden Root
====
45213
Find the Undaunted Enclave near Mournhold
====
45214
Find the Undaunted Enclave in Wayrest
====
45218
Talk to Priestess Simplicia
====
45221
Defeat the Arena Challenge
====
45223
Sign the Tome of the Undaunted
====
45224
Put Out House Fires in the Elven Gardens District.
====
45225
Disrupt the Ritual at the Temple
====
45242
Place Dreugh Eggs in Nests
====
45249
Find a Priest in the Temple District
====
45255
Defeat the Daedra to Free Bakkhara
====
45257
Find a Portal Out of the Daedric Realm
====
45264
Defeat the Daedra to Free Kargand
====
45271
Escort Ayleid Spirit to Door
====
45287
Lead the Goblins against the Dreugh
====
45290
Defend Denskar and Littrek
====
45311
Read Obelisk Tome and Defeat Molag Kena
====
45322
Clear the Corruption of Earth
====
45323
Clear the Corruption of Water
====
45324
Clear the Corruption of Air
====
45331
Prevent Legion Zero's Sabotage
====
45341
Collect the Skull of Nam Indoril
====
45353
Use the Holy Water on the Brazier
====
45367
Wait for Lyris to Complete the Exchange
====
45383
Use the Rift to Escape to Tamriel
====
45386
Wait for Lyris to Complete the Exchange
====
45391
Disable North Anchor Pinion
====
45392
Disable South Anchor Pinion
====
45393
Return to Lyris and Observe the Exchange
====
45404
Continue through the Bleeding Forge
====
45407
Loot a Weapon from the Dremora
====
45413
Defeat the Anchor Guardian
====
45423
Destroy the Coldharbour Sentinel
====
45427
Find a Way to Escape Coldharbour
====
45432
Find a Way out of the Cell
====
45437
Find a Way to Escape Coldharbour
====
45444
Collect and Deposit Resources
====
45450
Defeat Vaekar the Forgemaster
====
45451
Destroy the Coldharbour Sentinel
====
45472
Defeat all Corrupted Manifestations
====
45481
Found an Undead Covenant Soldier
====
45483
Find a Way to Escape Coldharbour
====
45487
Loot a Weapon from the Dremora
====
45488
Find a Way out of the Cell
====
45492
Find a Way to Escape Coldharbour
====
45498
Continue through the Bleeding Forge
====
45499
Defeat Vaekar the Forgemaster
====
45516
Activate North Anchor Pinion
====
45517
Activate South Anchor Pinion
====
45522
Use the Rift to Escape to Tamriel
====
45524
Destroy the Coldharbour Sentinel
====
45535
Collect Knight of the Flame Tabards
====
45544
Light Campfires to Stay Warm
====
45545
Destroy the Coldharbour Sentinel
====
45555
Get Valeyn's Help to Escape the Cell
====
45558
Defeat Vaekar the Forgemaster
====
45559
Place Hagraven Heads on Pikes
====
45563
Loot a Weapon from the Dremora
====
45566
Kill Ilambris-Athor and Ilambris-Zaven
====
45575
Use the Rift to Escape to Tamriel
====
45579
Search the Hall of the Dead
====
45580
Use Lever to Open the Exit
====
45581
Retrieve the Torch of Heirs
====
45603
Defeat the Lamia Matriarch and her allies
====
45605
Obtain and Use Disguise from the Merchant's Chest
====
45609
Find the Missing Panel Piece
====
45610
Unlock the Main Burial Chamber
====
45612
Explore the Main Burial Chamber
====
45614
Return to Mazgroth's Village
====
45622
Recover Dunmer Cultural Garb
====
45627
Ask Narsis About the Bas-Relief
====
45643
Activate the Blast Furnace
====
45645
Return to Morkul Stronghold
====
45648
Give the Hammer to Lazghal
====
45666
Persuade King Jorunn to Provide Assistance
====
45668
Sell the Amulet to Meram Farr
====
45672
Find the Final Inscription
====
45674
Retrieve the Armlet of Torug
====
45677
Grant Relic to Lady Laurent
====
45678
Pay the toll of flesh by killing bats
====
45679
Find Items for Berrice to Study
====
45688
Place Trail Markers for the Expedition
====
45697
Follow Lord Ethian to the Signal Tower
====
45700
Return to Skordo and Holbert
====
45701
Return to Skordo and Ethian
====
45706
Letter from Lord Oursin Materre
====
45708
Listen to King Kurog's Exchange
====
45714
Talk to Alinon the Alchemist
====
45717
Find the Soldiers Within Frostbreak Fortress
====
45725
Find the Entrance to Morkuldin
====
45731
Talk to Alinon the Alchemist
====
45733
Help Investigate the Briar Heart
====
45734
Talk to Alinon the Alchemist
====
45738
Recover Alinon's Alchemy Bag
====
45739
Return to Morkul Stronghold
====
45762
Listen to the Shield-Wives' Report
====
45764
Find a Way Into the Temple
====
45771
Disrupt the Resonance Stones
====
45772
Explore the Tonal Auditorium
====
45774
Leave the Watcher and Return to Glurbasha
====
45776
Enter the Reikr King's Hall
====
45780
Find and Free the Prisoners
====
45782
Rescue High Priestess Solgra
====
45783
Talk to High Priestess Solgra
====
45790
Survive the Spiral Shadows
====
45791
Enter the Rink of Frozen Blood
====
45792
Survive the Rink of Frozen Blood
====
45807
Find High Priestess Solgra
====
45813
Search for the Chieftain's Lairr
====
45814
Defeat the Reikr Chieftain
====
45823
Return to the Last Brazier
====
45824
Return to <<1>> and Leave <<2>> Alive
====
45826
Examine the statues for clues.
====
45827
Lakora of the Hunt Led the Way into Morkuldin
====
45831
Show the Medallion to Zhasim
====
45833
Help Zhasim Explore the Ruins
====
45840
Enter the Drome of Toxic Shock
====
45841
Survive the Drome of Toxic Shock
====
45849
Encourage <<1>> To Embrace the Morkul Clan's Past
====
45850
Convince <<1>> To Hide Morkuldin From Her Clan
====
45851
Return to Morkul Stronghold
====
45859
Listen to King Kurog's Exchange
====
45861
Meet King Kurog at Scarp Keep
====
45871
Return to the Last Brazier
====
45876
Talk to the Aspect of Malacath
====
45877
Find Malacath's Shrine in the Keep
====
45878
Unlock the Keeper's Secret Passage
====
45880
Search for Malacath's Hidden Sanctuary
====
45884
Look for Clues to Solve the Puzzle
====
45909
Light Braziers to Hammer's Bypass
====
45910
Light the Braziers to Temper's Fork
====
45911
Light the Braziers to the Great Pyre
====
45922
Open the Way to the Sanctuary
====
45929
Show the Note to Chief Bazrag
====
45931
Talk to High Priestess Solgra
====
45961
Talk to the Drake of Blades
====
45963
Return to the Alliance Base
====
45964
Talk to the Drake of Blades
====
45972
Guide the Echaterre to the Breeding Pen
====
45975
Recruit the Chief of Clan Tumnosh
====
45976
Recruit the Chief of Clan Morkul
====
45977
Recruit the Chief of Clan Shatul
====
45982
Talk to High Priestess Solgra
====
45984
Look for Thereg or Zubesha
====
45990
Retrieve the Ceremonial Axe
====
45991
Retrieve the Ceremonial Sword
====
45993
Avoid Killing Monsters So You Aren't Found Out
====
45994
Meet Eveli at Fharun Stronghold
====
45995
Find Rope to Get Down Into the Prison
====
45996
Rendezvous with Eveli Sharp-Arrow
====
45997
Enter the Underground Prison
====
45999
Survive the Igneous Cistern
====
46002
Enter Paragon's Remembrance
====
46003
Lead the Rescued Orcs to Safety
====
46005
Crouch to See the Predator's Tracks
====
46016
Get Bazrag Out of the Prison
====
46026
Enter Paragon's Remembrance
====
46042
Use <<1>> to Track Dwarven Sphere
====
46051
Survive Vale of the Surreal
====
46058
Avoid Killing Vosh Rakh to Remain Undetected
====
46070
Escort Chief Bazrag to Safety
====
46073
Drink from the Second Memorial Pool
====
46075
Return to Sharela and Lozruth
====
46077
Drink from the Second Memorial Pool
====
46081
Talk to the Dragonguard Warrior
====
46084
Use the <<1>> on the <<2>>
====
46102
Warn <<1>> of <<2>>'s Betrayal
====
46106
Retrieve the Runaway Sphere
====
46111
Use the <<1>> on the <<2>>
====
46116
Meet Rescued Orcs near the Back Exit
====
46117
Find Paragon's Remembrance's Back Exit
====
46118
Talk to Shaldagan at the Back Exit
====
46125
Collect Branding Instructions
====
46131
Rendezvous with Eveli Sharp-Arrow
====
46132
Find a Way to Descend Into the Well
====
46133
Rendezvous with Eveli Sharp-Arrow
====
46136
Enter the Imperial Mausoleum
====
46138
Talk to the Drake of Blades
====
46139
Collect Concentrated Kindlepitch
====
46140
Destroy the Secret Dig Site
====
46152
Search the camp for evidence.
====
46157
Decipher the Letter to Find Eveli
====
46166
Talk to High Priestess Solgra
====
46169
Meet the Scouts at Paragon's Remembrance
====
46172
Rescue Shaldagan and Morushna
====
46177
Aquire a Vosh Rakh Recruit Outfit
====
46178
Search the camp for evidence.
====
46179
Disguise Yourself as a Vosh Rakh
====
46181
Enter Paragon's Remembrance
====
46187
Infiltrate the Vosh Rakh Recruits
====
46188
Enter the Chambers of Loyalty
====
46191
Meet the Drake in the Undertaker's Office
====
46199
Lead the Rescued Orcs to Safety
====
46200
Discover the Purpose of the Meeting
====
46238
Flip the Upper East Switch
====
46239
Flip the Upper North Switch
====
46241
Hide Before the Duelists Arrive
====
46244
Sacrifice Talviah to Learn Valuable Information
====
46246
Talk to the Vosh Rakh Leaders Outside
====
46249
Find the Vosh Rakh Council
====
46251
Read the Letter in Your Inventory
====
46252
Seek Help to Decipher the Message
====
46253
Seek Help in Orsinium's Outlaw Den
====
46256
Found the Messenger's Body
====
46257
Take the Totem to the Orsinium Mages Guild
====
46258
Talk to the Aspect of Malacath
====
46259
Brand a Skeleton to Hear its Confession
====
46261
Rendezvous with Eveli Sharp-Arrow
====
46269
Find Recruiter Glothunh's List
====
46274
Meet the Drake in the Crematorium
====
46280
Meet With Vosh Rakh Operative
====
46281
Talk to the Guard in Charge
====
46283
Locate the Kidnapped Travelers
====
46285
Disrupt the Vosh Rakh Attacks
====
46288
Present Yourself to Your Clan
====
46291
Get to Your Companions in the Inn
====
46292
Eliminate Azhnura the Proselytizer
====
46294
Meet Allies in the Greedy Gut
====
46295
Defeat All Daedra in the Arena
====
46298
Talk to the Drake of Blades
====
46300
Wait for the Rat to Contact You
====
46303
Wait for The Rat to Contact You
====
46309
Meet Allies in the Greedy Gut
====
46312
Bring Burial Urns to <<1>>
====
46334
Search Wrecks for Survivors
====
46347
Talk to Shield-Wife Razbela
====
46349
Talk to the Shade of Torug
====
46352
Find the Path in the Throne Room
====
46360
Rescue Chief Bazrag and Eveli
====
46361
Defeat Molag Bal's Temple Forces
====
46363
Find the Key to the Throne Room
====
46364
Persuade or Intimidate Kor
====
46370
Find High Priestess Solgra
====
46376
Enter the Side Chambers of the Temple
====
46377
Find the Ambassador or Skordo
====
46378
Check on Eveli in the Temple
====
46381
Follow The Drake of Blades into the Cathedral
====
46382
Watch Father Egnatius Prepare the Ritual
====
46383
Use the Ballistae to Defend the Entrance
====
46384
Defeat All Remaining Invaders
====
46385
Defend the Sublime Brazier
====
46387
Talk to The Drake of Blades
====
46388
Travel to the Dragonfire Cathedral
====
46393
Search Wrecks for Survivors
====
46396
Disrupt the Vosh Rakh Attacks
====
46402
Collect Concentrated Kindlepitch
====
46408
Use the Lever to Reset the Rings
====
46411
Find High Priestess Solgra and Eveli
====
46417
Check on Solgra in the Temple
====
46418
Find a Way Into the Tunnels
====
46436
Show the Badge to the Soldier
====
46437
Find the Entrance to the Catacombs
====
46438
Examine the Monument Stone
====
46453
Return the Pendant to Youss
====
46455
Talk to the Shade of Torug
====
46457
Find the Token of Malacath
====
46458
Take the <<1>> to Orsinium
====
46459
Take the <<1>> to Malacath's Shrine
====
46460
Recruit the Chief of Clan Tumnosh
====
46462
Recruit the Chief of Clan Morkul
====
46464
Recruit the Chief of Clan Shatul
====
46468
Place Trail Markers for the Expedition
====
46474
Retrieve the Fist of Torug
====
46488
Free the Clergy near the Shrine of Mara
====
46489
Free the Clergy near the Shrine of Dibella
====
46490
Free the Clergy near the shrine of Julianos
====
46491
Talk to the Drake of Blades
====
46493
Return the Pendant to Youss
====
46496
Fall Back to Sublime Brazier
====
46498
Enter the Ebonheart Pact's Forward Base
====
46504
Examine the Scroll of Avalian
====
46505
Examine the Scroll of Vaia
====
46506
Examine the Scroll of Usunok
====
46510
Talk to the Drake of Blades
====
46515
Talk to the Vision of Alga
====
46518
Search for Expedition Survivors
====
46526
Look Down at Torug's Shrine to Use the Scroll
====
46528
Enter the Vault of Umbrage
====
46529
Survive the Vault of Umbrage
====
46530
Enter the Theater of Despair
====
46531
Survive the Theater of Despair
====
46538
Destroy the Key Schematics
====
46540
Destroy Locksmithing Tools
====
46541
Enter the Corrupted Workshop
====
46543
Defeat the Daedric Artificer
====
46545
Examine the Statues for Clues
====
46565
Interrupt the South Book Burning
====
46567
Rescue the Chief Archivist
====
46568
Read "The Sublime Brazier"
====
46569
Interrupt the North Book Burning
====
46570
Interrupt the West Book Burning
====
46571
Take "The Sublime Brazier" to the Drake of Blades
====
46573
Recover Valuable Book Caches
====
46579
Look for the Remaining Hunters
====
46581
Examine Worm Cult Grimoire
====
46583
Place Auricular Geodes in Skeletons
====
46585
Wait for the Scout to Finish Testing
====
46586
Kill Xivkyn in the Memorial District
====
46599
Find <<1>> at the Alliance Base
====
46602
Enter the Daggerfall Covenant's Forward Base
====
46604
Talk to the Drake of Blades
====
46607
Search Slain Daedra for the Black Iron Key
====
46609
Gather Your Allies for the Funeral
====
46616
Bring the Components to the Ritual Brazier
====
46617
Anoint Casks of Oil with <<A:1>>
====
46618
Find <<1>> in the Alliance Base
====
46620
Kill the Predator and Take its Head
====
46623
Find the Chief Archivist in the Archives
====
46624
Cast the Translation Spell
====
46632
Complete the Trial of Hunting
====
46634
Talk to the Drake of Blades
====
46635
Bring the Key to the Drake of Blades
====
46636
Anoint Artifacts with <<A:1>>
====
46637
Anoint Casks of Oil with <<A:1>>
====
46644
Go to the King's Cornerclub
====
46647
Participate in the Funeral
====
46649
Listen to Malacath in Haggler's Bluff
====
46650
Listen to Malacath in Fighter's Anvil
====
46651
Listen to Malacath in the Pit
====
46652
Listen to Malacath in Scarp Keep
====
46653
Listen to Malacath in the Caves of Dark Abundance
====
46654
Listen to Malacath in the Halls of Grudgement
====
46664
Examine Symbols in Haggler's Bluff
====
46665
Examine Symbols in Fighter's Anvil
====
46666
Examine Symbols in Scarp Keep
====
46667
Examine Symbols in the Caves of Dark Abundance
====
46669
Find Regilus in the Groundskeeper's Storehouse
====
46671
Find <<1>> in the Alliance Base
====
46677
Find <<1>> and the Trade Writ
====
46679
Light the First Funeral Pyre
====
46682
Light the Second Funeral Pyre
====
46685
Slay Daedroth and Flame Atronachs in the Arboretum
====
46686
Find Missing Imperial Records
====
46687
Find One of the Librarian's Lists
====
46688
Decipher the Location of the Book Cache
====
46696
Find Missing Imperial Records
====
46704
Find <<1>> in the Alliance Base
====
46705
Search for Expedition Survivors
====
46706
Find the Remaining Stanzas
====
46709
Meet Captain Regilus at the Safe House
====
46714
Gather Materials for <<1>>'s Artwork
====
46721
Eavesdrop on the Commander
====
46731
Find the Final Inscription
====
46734
Find <<1>> in the Alliance Base
====
46735
Sabotage the Western Forge
====
46736
Disrupt the Vosh Rakh Attacks
====
46738
Collect <<m:1>> from Soldiers
====
46745
Talk to the Drake of Blades
====
46748
Talk to Siege Commander Dulph
====
46754
Report to Siege Commander Dulph
====
46757
Place the Agra Crun on Display
====
46759
Rendezvous with the Orc Squads
====
46765
Leave Commander Reliana's Memory
====
46767
Find the Remaining Stanzas
====
46769
Ask Others About the Pendant
====
46772
Get Alinon Inside the Fort
====
46777
Destroy Briar Heart Saplings
====
46786
Find the Main Burial Chamber
====
46789
Search the East Barrow for Missing Panels
====
46790
Search the West Barrow for Missing Panel Pieces
====
46791
Search the East Barrow for Missing Panels
====
46792
Search the West Barrow for Missing Panel Pieces
====
46793
Find the Missing Panel Pieces
====
46794
Find the Missing Panel Piece
====
46796
Return to Alinon and Eveli
====
46800
Search the East Barrow for Missing Panels
====
46801
Search the West Barrow for Missing Panel Pieces
====
46803
Search the East Barrow for Missing Panels
====
46804
Find the Missing Panel Piece
====
46805
Destroy the Briar Heart Tree
====
46810
Press the Panels in Proper Sequence
====
46812
Follow Narsis to the Treasure Vault
====
46814
Kill Xivkyn in the Memorial District
====
46815
A Glowing Sigil Marks What Door Will Be Attacked.
====
46816
Wait At Each Sigil Door Until It Is Attacked.
====
46817
Collect Concentrated Kindlepitch
====
46828
Find the Dwarven Control Center
====
46831
Use the Lever to Reset the Rings
====
46838
Follow Narsis to the Treasure Vault
====
46842
Find the Remaining Survivors
====
46854
Light Braziers to Hammer's Bypass
====
46855
Return to the Last Brazier
====
46857
Collect High Quality Werewolf Pelts
====
46866
Investigate the Memorial District
====
46871
Rendezvous with the Caravan
====
46875
Investigate the Arena District
====
46878
Investigate the Elven Gardens District
====
46879
Investigate the Nobles District
====
46880
Investigate the Temple District
====
46881
Rescue the Remaining Orc Peasants
====
46882
Analyze Dwarven Constructs
====
46887
Hit Kinetic Resonators to Rotate Rings
====
46893
Defeat Undead and Use <<1>> to Free Them
====
46897
Discover the Location of the Stolen Supplies
====
46898
Discover the Location of the Stolen Goods
====
46908
Find the Dwarven Control Center
====
46911
Use the Lever to Reset the Rings
====
46912
Hit Kinetic Resonators to Rotate Rings
====
46923
Read the Path of the Faithful for Clues
====
46932
Lead the Rescued Captives to Safety
====
46933
Use the Lever to Reset the Rings
====
46936
Confront the Traitor, Gulug
====
46938
Complete the Trial of Herding
====
46940
Complete the Trial of Hunting
====
46947
Replace <<1>> or <<2>>'s Sword
====
46948
Hide Before the Duelists Arrive
====
46950
Follow the Victor to Become Chieftain
====
46951
Kill the New Chieftain to Become Chieftain
====
46954
Hide Before the Duelists Arrive
====
46956
Present Yourself to Your Clan
====
46961
Talk to High Priestess Solgra
====
46962
Confront the Traitor, Gulug
====
46964
Enter Imperial City Prison in Veteran Mode
====
46967
Crouch to See the Giant's Trail
====
46969
Kill the Predator and Take its Head
====
46970
Crouch to See the Giant's Trail
====
46973
Kill the Predator and Take its Head
====
46974
Crouch to See the Giant's Trail
====
46981
Read the Warden's Tome and Defeat the Lord Warden
====
46983
Enter White-Gold Tower in Veteran Mode
====
46984
Enter Imperial City Prison in Veteran Mode
====
47004
Gold Key Challenge available only in Veteran Mode
====
47006
Talk to the Aspect of Malacath
====
47007
Honor Orsinium's Founding Clans
====
47009
Talk to the Aspect of Malacath
====
47010
Curse Orsinium's Fallen Clans
====
47020
Begin the Rites of Praise and Anger
====
47022
Begin the Rites of Praise and Scorn
====
47027
Igrun is Honored and Remembered
====
47028
Shatul is Honored and Remembered
====
47029
Morkul is Honored and Remembered
====
47030
Tumnosh is Honored and Remembered
====
47031
Find a Way Into the Temple
====
47048
Get the Key to the Rectory
====
47050
Investigate the Dwarven Mechanisms
====
47057
Avoid Torch Bearers to Keep Priests Alive
====
47060
Fharun is Cursed and Scorned
====
47062
Igrun is Cursed and Scorned
====
47063
Bagrahk is Cursed and Scorned
====
47065
Shatul is Cursed and Scorned
====
47066
Avoid Torch Bearers to Keep Priests Alive
====
47107
Give Atarus's Skull to Shifty Tom
====
47109
Trap Narsis in a Sarcophagus
====
47123
Ask Owayine for More Information
====
47145
Find a Researcher Interested in Nord Antiquities
====
47147
Look for Another Ancient Item
====
47150
Find a Researcher Interested in Nord Antiquities
====
47156
Find the Information You Seek
====
47157
Follow The Drake of Blades into the Cathedral
====
47158
Travel to the Dragonfire Cathedral
====
47161
Defend the Sublime Brazier
====
47165
Investigate the Stable Ramparts
====
47166
Steal the Key from Sergeant Vulmon
====
47196
Talk to High Priestess Solgra
====
47199
Participate in the Funeral
====
47206
Find A Way Inside Frostbreak Fortress
====
47208
Discover the Location of the Stolen Goods
====
47212
Get Alinon Inside the Fort
====
47214
Find a Way Into the Temple
====
47220
Talk to Wrothgar Ambassador
====
47244
Accept a Contract from the Ledger
====
47260
Deliver Goods to Orsinium Quartermaster
====
47278
Leave Before the Overseer Arrives
====
47280
Deliver Goods to Orsinium Quartermaster
====
47289
Craft Ancestor Silk Epaulets
====
47290
Craft Ancestor Silk Breeches
====
47291
Deliver Goods to Orsinium Quartermaster
====
47292
Craft Rubedo Leather Helmet
====
47293
Craft Rubedo Leather Bracers
====
47294
Craft Rubedo Leather Arm Cops
====
47295
Deliver Goods to Orsinium Quartermaster
====
47297
Craft Ruby Ash Inferno Staff
====
47298
Craft Ruby Ash Lightning Staff
====
47300
Craft Ruby Ash Restoration Staff
====
47302
Deliver Goods to Orsinium Quartermaster
====
47307
Craft Superb Glyph of Health
====
47308
Acquire Jehade Potency Rune
====
47309
Deliver Goods to Orsinium Quartermaster
====
47310
Craft Superb Glyph of Magicka
====
47312
Deliver Goods to Orsinium Quartermaster
====
47313
Craft Superb Glyph of Stamina
====
47315
Deliver Goods to Orsinium Quartermaster
====
47324
Defeat the Guardian's Strength
====
47325
Defeat the Guardian's Spark
====
47326
Defeat the Guardian's Soul
====
47327
Use the Pressure Plates to Open the Door
====
47330
Deliver Goods to Orsinium Quartermaster
====
47337
Craft Essence of Ravage Health
====
47339
Deliver Goods to Orsinium Quartermaster
====
47340
Kill Your Target at the Gray Goose Inn
====
47344
Manipulate West Tower Lock
====
47345
Manipulate East Tower Lock
====
47351
Talk to <<1>> in the Cellar
====
47356
Escape Fultstrom Homestead
====
47370
Meet <<1>> at the Diamond Thimble
====
47373
Find Danni Near Hiradirge Ruins
====
47374
Learn the Iron Wheel Headquarters Pass-Phrase
====
47375
Listen to Violet Lamp Conversations
====
47376
Steal Iron Wheel Pass-Phrase
====
47379
Recover and Equip Disguise
====
47380
Enter Iron Wheel Headquarters With Pass-Phrase
====
47388
Return to the Thieves Guild
====
47402
Meet <<1>> Outside Abah's Landing
====
47403
Find a Way in to Abah's Alleys
====
47408
Get to the Warehouse Office
====
47409
Locate Silver-Claws Secret Ledger
====
47413
Talk to <<1>> in Her Garden
====
47414
Silver Claws and Velsa argue
====
47418
Find the Missing Panel Piece
====
47427
Search for the Daedric Treasures
====
47428
Get Back to the Heist Master
====
47429
Search for Daedric Treasures
====
47433
Get the Treasure and Get Out!
====
47436
Confront <<1>>'s Mercenaries
====
47439
Go to the Anvil Lighthouse
====
47441
Reach the target location.
====
47446
Find a Way Into the Jarol Estate
====
47447
Assassinate Lord Quintus Jarol
====
47449
Ask the Speaker for Advice
====
47450
Use the Tunnels Under the Withered Rose
====
47451
Spread the Word of Boethiah in Kvatch
====
47452
Talk to Lieutenant Mervial
====
47453
Report to the Chamber of Penance
====
47462
Listen to Andrya and Lerisa
====
47464
Gain Entry to the Sanctuary
====
47466
Complete an Assassination Contract
====
47467
Find Hidden Treasures for a Better Reward
====
47469
Get Back to the Heist Master
====
47471
Find Hidden Treasures for a Better Reward
====
47473
Talk to the Sanctuary Members
====
47474
Escort Chief Bazrag to Safety
====
47483
Meet Walks at the Manor District
====
47485
Reach Dock Master Qamar's Stash
====
47486
Pick the Lock and Steal Qamar's Stash
====
47488
Watch Captain Jimila "Negotiate"
====
47498
Meet Velsa Outside the Warehouse
====
47510
Explore the Main Burial Chamber
====
47511
Meet <<1>> Outside <<2>>'s Warehouse
====
47512
Open the Door to Begin the Heist
====
47519
Confront the Traitor, Gulug
====
47528
Wait for Ashaka to Finish Her Speech
====
47530
Organize the Thieves Guild to Rescue <<1>>
====
47532
Bypass the Iron Wheel Sentry
====
47533
Find Out Where Danni is Being Held
====
47534
Locate Danni in the Prison
====
47539
Board the Anemone and Find Danni
====
47542
Talk to Chief Inspector Rhanbiq
====
47545
Talk to Danni at the Safehouse
====
47548
Escort Chief Bazrag to Safety
====
47550
Beat the Timer for a Better Reward
====
47555
Assign <<1>> to Scout <<2>>
====
47556
Beat the Timer for a Better Reward
====
47559
Convince <<1>> to Come Out of Retirement
====
47560
Ask <<1>> to Trick Iron Wheel Sentries
====
47561
Beat the Timer for a Better Reward
====
47562
Find Hidden Treasures for a Better Reward
====
47564
Meet <<1>> at the Windhelm Docks
====
47566
Meet <<1>> Near the Iron Wheel Sentry
====
47569
Meet <<1>> at Spotless Goods
====
47570
Steal <<1>>'s Wedding Invitation
====
47576
Find the Main Burial Chamber
====
47579
Get <<1>> from Warden's Office
====
47603
Spy on Henchmen to Find Relic List
====
47604
Bribe Merchant for Stolen Relic List
====
47609
Eavesdrop on the Imperial Client
====
47610
Search <<1>>'s Private Room
====
47622
Find <<1>> on the Prison Ship
====
47633
Choose Your Date for the Wedding
====
47640
Investigate the Ship Captain
====
47642
Investigate the Wealthy Merchant
====
47650
Search the Smuggler's Cave
====
47655
Place Sigil on the Bloody Docks
====
47656
Place Sigil on Suicide Cliff
====
47658
Place Sigil in the Silent Room
====
47660
Find the Beginning of the Trail
====
47661
Escape Iron Wheel Headquarters
====
47664
Give Forged Invitation to the Gatekeeper
====
47671
Look for Rhanbiq in Shornhelm
====
47676
Find <<1>> in the Marbruk Outlaws Refuge
====
47680
Look for Rhanbiq in Marbruk
====
47681
Look for the Desert Falcon in Stormhold
====
47686
Find Nicholas' Grahtwood Hideaway
====
47687
Find Nicholas' Alik'r Hideaway
====
47688
Find Nicholas' Deshaan Hideaway
====
47689
Find a Way Into <<1>>'s Manor
====
47702
Eliminate Azhnura the Proselytizer
====
47703
Reach the Far Side of the Cave
====
47707
Find Clues About <<1>>'s Father
====
47711
Determine <<1>>'s Whereabouts
====
47712
Find a Way Inside the Palace
====
47713
Find Out Information About the Manor
====
47721
Attend the Wedding Ceremony
====
47723
Exit Through the Front Manor Gate
====
47733
Steal Jewelry to Cause a Scene
====
47734
Look for Rhanbiq in Marbruk
====
47735
Find the Desert Falcon in Shornhelm
====
47736
Find the Desert Falcon in Marbruk
====
47746
You failed to defeat the mercenaries.
====
47749
Meet <<1>> at the Diamond Thimble
====
47753
Find <<1>> Before the Iron Wheel Does
====
47754
The Iron Wheel Abducted Locke
====
47757
Rescue <<1>> From the Iron Wheel
====
47762
Bypass Tu'whacca's Pillars
====
47768
Investigate the Treasure Vaults
====
47769
Find a Way into the al-Danobia Vault Room
====
47770
Search the al-Danobia Treasure Vaults
====
47772
Find the Start of Nicholas' Path
====
47773
Crouch and Follow Clues to Stash
====
47774
Meet <<1>> at <<2>>' Desert Retreat
====
47776
Search <<1>>' Desert Retreat
====
47784
Follow the bright green bootprints
====
47786
The Iron Wheel Abducted Locke
====
47791
Question Possible Witnesses
====
47792
Tell Danni to Abandon Locke
====
47794
Steal Wine for the Servant
====
47798
Steal a Kitchen Key From the Servers
====
47800
Spend Time with Companion Until Speech
====
47801
Kill Numakelurruz the Radish-Eater
====
47811
Explore HoonDing's Passage
====
47814
See How Your Crew Wants to Proceed
====
47815
Talk to the Others About Helping Nicolas
====
47830
Escort Your Date Out Of <<1>>
====
47831
Talk to <<1>> at Sulima Mansion
====
47841
Steal a Kitchen Key From the Servers
====
47846
Take List of Stolen Relics
====
47848
Search the Outside of the Shop
====
47849
Bring Burial Urns to <<1>>
====
47859
Meet <<1>> Outside <<2>>'s Warehouse
====
47872
Listen to the Shield-Wives' Report
====
47876
Find A Way Inside Frostbreak Fortress
====
47881
Pickpocket at Location - End 2
====
47882
Pickpocket at Location - End 3
====
47884
Pickpocket at Location - End 2
====
47885
Pickpocket at Location - End 3
====
47886
Tracking Bonus - Currently Gold
====
47887
Tracking Bonus - Currently Silver
====
47892
Pickpocket Entertainment Supplies in Greenshade
====
47893
Pickpocket Item Group 2 in Skywatch
====
47896
Pickpocket Entertaiment Goods
====
47898
Follow Lady Falorah to the Dungeon Entrance
====
47900
Launder Items at Vulkel Guard Outlaw's Refuge
====
47901
Launder a Green Quality Item
====
47902
Launder a Blue Quality Item
====
47907
Meet <<1>> at the Woodhearth Docks
====
47908
Meet <<1>> at the Wayrest Docks
====
47913
Follow <<1>> to No Shira Prison
====
47920
Launder Items at Marbruk Outlaw's Refuge
====
47921
Launder Items at Rawl'kha Outlaw's Refuge
====
47925
Hide in the Office With Velsa
====
47926
Leave Commander Reliana's Memory
====
47932
Use <<1>>'s Secret Passage
====
47937
Choose the Fate of the <<1>>
====
47939
Encourage <<1>> to Behave Poorly
====
47940
Follow Lady Falorah to the Dungeon Entrance
====
47941
Talk to <<1>> in the Upper District
====
47956
Talk to <<1>> at the Thieves Den
====
47958
Talk to <<1>> at her Rooftop Retreat
====
47973
Use Soulcatcher on Pirate Ghosts
====
47974
Use Soulcatcher to Recharge the Seal
====
47975
Use <<1>> on Salt Catcher Spirits
====
47977
Use the Amulet to Recharge the Seal
====
47978
Find the Desert Falcon in Stormhold
====
47979
Find <<1>> in the Shornhelm Outlaws Refuge
====
47980
Find <<1>> in the Stormhold Outlaws Refuge
====
47982
Find <<1>> in the Alik'r Desert
====
47983
Talk to Velsa in her Garden
====
47986
Travel to Riften in The Rift
====
47989
Meet Narahni in Abah's Landing
====
48010
Meet <<1>> at <<2>>'s Shop
====
48011
Consult with the Thieves Guild
====
48013
Get Transfer Orders from the Warden's Office
====
48020
Pickpocket Entertaiment Goods
====
48021
Break into any single Safebox in Auridon
====
48034
Get Spotted in the Courtyard
====
48039
Wear a Guard Disguise to Avoid Suspicion
====
48043
Ask About a Khajiit in the Inn.
====
48044
Use the Portal or Meet Narahni in Abah's Landing
====
48045
Break into any single Safebox in Grahtwood
====
48046
Break into any single Safebox in Reaper's March
====
48047
Return to the Thieves Guild
====
48048
Report to the Thieves Guild
====
48050
Break into any single Safebox in Deshaan
====
48051
Break into any single Safebox in Stonefalls
====
48052
Break into any single Safebox in The Rift
====
48053
Report to the Thieves Guild
====
48055
Break into a Safebox in Rivenspire
====
48056
Break into a Safebox in Alik'r Desert
====
48057
Break into a Safebox in Bangkorai
====
48058
Report to the Thieves Guild
====
48060
Head Back to the Thieves Den for a Small Reward
====
48061
Head Back to the Thieves Den for a Moderate Reward
====
48063
Head Back to the Thieves Den for a Small Reward
====
48064
Head Back to the Thieves Guild Safehouse
====
48069
Meet Narahni in Abah's Landing
====
48073
Steal the Treasure Before the Buyer Leaves
====
48075
Beat the Timer for a Better Reward
====
48078
Search for the Daedric Treasure
====
48079
Open the Door to Begin the Heist
====
48084
Find Hidden Treasures for a Better Reward
====
48086
Get Back to the Heist Master
====
48088
Find Hidden Treasures for a Better Reward
====
48090
Get Back Before the Buyer Leaves
====
48092
Find Hidden Treasures for a Better Reward
====
48095
Beat the Timer for a Better Reward
====
48107
Finish Before the Buyer Leaves
====
48109
Complete the Heist Before Time Runs Out
====
48111
Finish Before the Buyer Leaves
====
48121
Recruit the Chief of Clan Tumnosh
====
48122
Recruit the Chief of Clan Morkul
====
48123
Recruit the Chief of Clan Shatul
====
48129
Travel to the Heist Location
====
48130
Search for the Daedric Treasure
====
48133
Find Hidden Treasures for a Better Reward
====
48134
Search for the Daedric Treasure
====
48135
Find Hidden Treasures for a Better Reward
====
48136
Steal the Treasure Before the Buyer Leaves
====
48137
Find Hidden Treasures for a Better Reward
====
48143
Get Back Before the Buyer Leaves
====
48144
Find Hidden Treasures for a Better Reward
====
48146
Open the Door to Begin the Heist
====
48151
Find Hidden Treasures for a Better Reward
====
48153
Get Back Before the Buyer Leaves
====
48154
Find Hidden Treasures for a Better Reward
====
48159
Get Back to the Heist Master
====
48160
Get Back Before the Buyer Leaves
====
48161
Find Hidden Treasures for a Better Reward
====
48162
Recruit the Chief of Clan Shatul
====
48168
Pickpocket Entertaiment Goods
====
48169
Pickpocket Entertainment Supplies in Rivenspire
====
48170
Pickpocket Entertainment Supplies in Malabal Tor
====
48171
Pickpocket Entertainment Supplies in Auridon
====
48172
Pickpocket Entertainment Supplies in Alik'r Desert
====
48173
Pickpocket Entertainment Supplies in Shadowfen
====
48174
Pickpocket Entertainment Supplies in Eastmarch
====
48175
Find the Beginning of the Trail
====
48187
Finish Before the Buyer Leaves
====
48215
Complete the Heist Before Time Runs Out
====
48216
Avoid All Traps for a Bonus Reward
====
48224
Pickpocket Crafting Supplies in Greenshade
====
48226
Pickpocket Crafting Supplies in Stormhaven
====
48227
Pickpocket Crafting Supplies in Malabal Tor
====
48228
Pickpocket Crafting Supplies in Auridon
====
48229
Pickpocket Crafting Supplies in Alik'r Desert
====
48230
Pickpocket Crafting Supplies in Deshaan
====
48231
Pickpocket Crafting Supplies in Eastmarch
====
48235
Rescue <<1>> from Shark's Teeth Grotto
====
48237
Pickpocket Entertainment Supplies in Alik'r Desert
====
48238
Pickpocket Entertainment Supplies in Eastmarch
====
48239
Pickpocket Entertainment Supplies in Rivenspire
====
48240
Pickpocket Entertainment Supplies in Shadowfen
====
48241
Pickpocket Entertainment Supplies in Greenshade
====
48242
Pickpocket Entertainment Supplies in Malabal Tor
====
48243
Pickpocket Entertainment Supplies in Auridon
====
48245
Pickpocket Entertaiment Goods
====
48246
Observe <<1>>'s Discussion
====
48269
Pickpocket the Bounty Hunter
====
48271
Meet Tashmin Outside of Skywatch
====
48273
Reunite Tashmin and Narahni
====
48277
Avoid Detection for a Bonus Reward
====
48288
Talk to <<1>> about Abah's Landing
====
48289
Acquire Erendette's Ledger Page
====
48290
Give Erendette the Ledger Page
====
48291
Break into any single Safebox in Glenumbra
====
48292
Break into any single Safebox in Stormhaven
====
48293
Break into any single Safebox in Bangkorai
====
48294
Head Back to the Thieves Den for a Small Reward
====
48295
Head Back to the Thieves Den for a Moderate Reward
====
48296
Search for Tashmin by the Docks
====
48297
Pickpocket the Bounty Hunter
====
48310
Beat the Timer for a Better Reward
====
48312
Search for Daedric Treasures
====
48329
Launder Items at Davon's Watch Outlaw's Refuge
====
48330
Launder Items at Stormhold Outlaw's Refuge
====
48331
Launder Items at Riften Outlaw's Refuge
====
48333
Launder Items at Daggerfall Outlaw's Refuge
====
48334
Launder Items at Shornhelm Outlaw's Refuge
====
48335
Launder Items at Evermore Outlaw's Refuge
====
48336
Use <<1>>'s Secret Passage
====
48339
Tell <<1>> to Abandon <<2>>
====
48347
Pickpocket the Kitchen Key from Azogu
====
48363
Defeat Molag Bal's Temple Forces
====
48367
Go to Wayrest in Stormhaven
====
48368
Go to Windhelm in Eastmarch
====
48369
Collect "Clean" Games, Dolls, and Statues
====
48378
Collect "Clean" Ritual Objects and Oddities
====
48379
Collect "Clean" Writings and Maps
====
48380
Collect "Clean" Cosmetics, Linens, and Accessories
====
48381
Collect "Clean" Drinkware, Utensils, and Dishes
====
48382
Collect "Clean" Games, Dolls, and Statues
====
48384
Collect "Clean" Ritual Objects and Oddities
====
48387
Collect "Clean" Writings and Maps
====
48390
Collect "Clean" Cosmetics, Linens, and Accessories
====
48393
Collect "Clean" Drinkware, Utensils, and Dishes
====
48403
Retrieve the Captain's Spyglass
====
48405
Retrieve the Engagement Ring
====
48406
Retrieve the Sailor's Pipe
====
48413
Acquire Servant's Disguise
====
48414
Escape from the Velmont Mansion
====
48420
Go to Aldcroft Refugee Camp
====
48447
Enter the Grand Sermonizer's Estate
====
48448
Spy on the Grand Sermonizer
====
48449
Enter the Interrogation Hall
====
48450
Wait for Tanek to Investigate
====
48453
Follow the Grand Sermonizer's Escape Route
====
48454
Pursue the Grand Sermonizer
====
48455
Defeat the Grand Sermonizer
====
48468
Pursue the Grand Sermonizer
====
48469
Defeat the Grand Sermonizer
====
48473
Recruit the Chief of Clan Shatul
====
48478
Meet Walks-Softly in the Family Quarters
====
48481
Gain Entry to the Sanctuary
====
48492
Go to the Chapel of Dibella in Anvil
====
48496
Talk to the Caravan Master
====
48498
Travel to the Jerall Mountains
====
48501
Continue Tracking Hildegard
====
48504
Escort Hilde to the Caravan
====
48511
Find <<1>> in any Outlaws Refuge
====
48512
Gain Entry to the Sanctuary
====
48524
Talk to Governor Fortunata
====
48525
Acquire an Order of the Hour Uniform
====
48526
Obtain a Uniform of the Order
====
48527
Obtain a Seal of the Primate
====
48531
Kill Commander Marcus Scipio
====
48534
Find Mirabelle Outside Anvil Castle
====
48536
Talk to Governor Fortunata
====
48537
To Track, Crouch and Look for Signs of Passage
====
48549
Explore the Cathedral Catacombs
====
48552
Defeat the Order of the Hour
====
48557
Assassinate Primate Artorius
====
48562
Talk to Zeira to Learn About Mission
====
48565
Meet Green-Venom-Tongue Near Anvil
====
48566
Travel to the Purified Sanctuary
====
48567
Enter the Purified Sanctuary
====
48568
Search the Sanctuary for Clues
====
48569
Talk to Green-Venom-Tongue
====
48571
Approach the Shrine of Sithis
====
48572
Talk to Green-Venom-Tongue
====
48583
Talk to the Drake of Blades
====
48589
Travel to Rawl'kha in Reaper's March
====
48591
Travel to Evermore in Bangkorai
====
48593
Enter the Ruins of Mazzatun
====
48594
Rescue the Enslaved Argonians
====
48597
Delve Deeper into the Ruins
====
48598
Rescue the Remaining Slaves
====
48600
Ask About a Khajiit in the Inn
====
48601
Kill Exulus the Wispmother
====
48602
Retrieve Janius's Pauldrons
====
48603
Retrieve Salanus's Pauldrons
====
48604
Retrieve Etira's Pauldrons
====
48605
Retrieve Placidia's Pauldrons
====
48606
Retrieve Pauldrons from Fallen Soldiers
====
48622
Talk to Castle Gate Officer
====
48624
Obtain a Seal of the Primate
====
48626
Show the Seal to the Guards at the Gate
====
48630
Talk to <<1>> to Return to the Heist
====
48642
Meet Mirabelle in the Basement
====
48645
Spend Some Time With Your Date
====
48646
Ignore Your Date and Tell Zeira What's Going On
====
48651
Stylishly assassinate at least two targets.
====
48653
Kill More Akatosh Sermonizers
====
48658
Hunt Down the Black Dragon
====
48659
Explore the Chamber of Enduring Flame
====
48662
Defeat the Black Dragon's Shadows
====
48668
Meet Green-Venom-Tongue Near Anvil
====
48669
Follow <<1>> to No Shira Prison
====
48673
Escort <<1>> to the Palace
====
48675
Kill the Target with Elemental Damage
====
48694
Kill the Gold Coast Bursar
====
48695
Kill the Gold Coast Contractor
====
48696
Kill the Gold Coast Dealer
====
48697
Kill the Gold Coast Earner
====
48698
Kill the Gold Coast Freelancer
====
48699
Kill the Gold Coast Gatherer
====
48707
Pickpocket Leisure Items in Greenshade
====
48708
Pickpocket Leisure Items in Malabal Tor
====
48709
Pickpocket Leisure Items in Grahtwood
====
48710
Head Back to the Thieves Den for a Small Reward
====
48711
Head Back to the Thieves Den for a Moderate Reward
====
48714
Pickpocket Leisure Items in Rivenspire
====
48715
Pickpocket Leisure Items in Alik'r Desert
====
48716
Head Back to the Thieves Den for a Small Reward
====
48717
Pickpocket Leisure Items in Stormhaven
====
48718
Head Back to the Thieves Den for a Moderate Reward
====
48719
Pickpocket Leisure Items in Deshaan
====
48720
Pickpocket Leisure Items in Eastmarch
====
48721
Pickpocket Leisure Items in Shadowfen
====
48722
Head Back to the Thieves Den for a Small Reward
====
48723
Head Back to the Thieves Den for a Moderate Reward
====
48727
Pickpocket Craft Supplies in Grahtwood
====
48728
Pickpocket Craft Supplies in Auridon
====
48729
Pickpocket Craft Supplies in Greenshade
====
48730
Head Back to the Thieves Den for a Moderate Reward
====
48731
Head Back to the Thieves Den for a Small Reward
====
48733
Pickpocket Craft Supplies in Glenumbra
====
48734
Pickpocket Craft Supplies in Stonefalls
====
48735
Pickpocket Craft Supplies in Stormhaven
====
48736
Pickpocket Craft Supplies in Rivenspire
====
48737
Head Back to the Thieves Den for a Moderate Reward
====
48738
Head Back to the Thieves Den for a Small Reward
====
48739
Pickpocket Craft Supplies in Glenumbra
====
48740
Pickpocket Craft Supplies in Deshaan
====
48741
Head Back to the Thieves Den for a Small Reward
====
48742
Pickpocket Craft Supplies in Shadowfen
====
48743
Head Back to the Thieves Den for a Moderate Reward
====
48744
Pickpocket Craft Supplies in Stonefalls
====
48752
Use Alinon's Elixir on the Tree
====
48753
Bonus: Use the Blade of Woe
====
48755
Destroy the Briar Heart Tree
====
48756
Search Quintus's Bedchamber
====
48757
Use the Secret Passage in the Wine Cellar
====
48770
Search the Enclave of the Hourglass
====
48771
Exited the Black Dragon's Room
====
48773
Let Green-Venom-Tongue Lead You to the Sanctuary
====
48774
Wait for Green-Venom-Tongue to Open the Door
====
48820
Go to Sisters of the Sands Inn
====
48832
Go to the Halls of Judgment
====
48836
Go to Shornhelm Fighters Guild
====
48847
Return to the Speaker Afterward
====
48854
Go to Shornhelm Town Square
====
48874
The <<1>> is on High Alert
====
48875
Go to the Evermore Mages Guild
====
48881
The <<1>> is on High Alert
====
48892
Leave Before the Overseer Arrives
====
48898
Use the Secret Passage in the Wine Cellar
====
48921
Examine the Litany of Blood
====
48925
Talk to <<1>> to Return to the Heist
====
48934
Acquire Games, Dolls, and Statues
====
48935
Acquire Ritual Objects and Oddities
====
48938
Acquire Drinkware, Utensils, and Dishes
====
48939
Find ingredients or purchase them from a grocer
====
48940
Steal Games, Dolls, and Statues
====
48941
Steal Ritual Objects and Oddities
====
48943
Steal Cosmetics, Linens, and Accessories
====
48944
Steal Drinkware, Utensils, and Dishes
====
48945
Use the Charmed mixing bowl
====
48946
Search Any Kitchens, Cupboards, or Dining Areas
====
48947
Search Any Dressers, Footlockers, or Bedrooms
====
48948
Search Any Guild Chests or Scholars' Pockets
====
48949
Search Any Temple Containers or Priests' Pockets
====
48950
Search Any Private Homes or Entertainers' Pockets
====
48952
Rob Bards, Entertainers, and Private Citizens
====
48954
Find in Businesses, Guilds, and Locked Homes
====
48961
Destroy the Alchemist's Notes and Defeat <<1>>
====
48962
Enter the Ruins of Mazzatun in Veteran Mode
====
48963
Gold Key Challenge available only in Veteran Mode
====
48964
Find the Battered Recipe book.
====
48968
Survive the Spiral Shadows
====
48969
Enter the Rink of Frozen Blood
====
48970
Survive the Rink of Frozen Blood
====
48973
Enter the Drome of Toxic Shock
====
48974
Survive the Drome of Toxic Shock
====
48976
Survive the Igneous Cistern
====
48978
Survive Vale of the Surreal
====
48981
Enter the Vault of Umbrage
====
48982
Survive the Vault of Umbrage
====
48983
Enter the Theater of Despair
====
48984
Survive the Theater of Despair
====
48991
Share a Drink with the Governor
====
48992
Pickpocket Any Items in Glenumbra
====
48993
Pickpocket Craft Supplies in Deshaan
====
48994
Pickpocket Craft Supplies in Greenshade
====
48996
Pickpocket Craft Supplies in Shadowfen
====
48999
Pickpocket Craft Supplies in Auridon
====
49000
Pickpocket Craft Supplies in Grahtwood
====
49001
Pickpocket Craft Supplies in Stormhaven
====
49002
Pickpocket Craft Supplies in Rivenspire
====
49003
Pickpocket Any Items in Auridon
====
49004
Pickpocket Any Items in Stonefalls
====
49005
Pickpocket Any Items in Grahtwood
====
49006
Pickpocket Any Items in Stormhaven
====
49007
Pickpocket Any Items in Deshaan
====
49008
Pickpocket Any Items in Greenshade
====
49009
Pickpocket Any Items in Rivenspire
====
49010
Pickpocket Any Items in Shadowfen
====
49015
Pickpocket Any Items in Grahtwood
====
49016
Pickpocket Any Other Item in Glenumbra
====
49017
Pickpocket Any Items in Deshaan
====
49028
Pickpocket Any Items in Greenshade
====
49029
Pickpocket Any Items in Malabal Tor
====
49030
Pickpocket Other Items in Stormhaven
====
49031
Pickpocket Any Items in Rivenspire
====
49032
Pickpocket Any Items in Alik'r Desert
====
49033
Pickpocket Other Items in Shadowfen
====
49034
Pickpocket Any Items in Eastmarch
====
49040
Purchase Ingredients From a Grocer
====
49044
Pickpocket Personal Items in Malabal Tor
====
49045
Pickpocket Personal Items in Greenshade
====
49046
Pickpocket Personal Items in Reaper's March
====
49047
Head Back to the Thieves Den for a Moderate Reward
====
49048
Head Back to the Thieves Den for a Small Reward
====
49050
Pickpocket Private Citizens
====
49052
Pickpocket Personal Items in Alik'r Desert
====
49053
Pickpocket Personal Items in Bangkorai
====
49054
Head Back to the Thieves Den for a Moderate Reward
====
49055
Head Back to the Thieves Den for a Small Reward
====
49056
Pickpocket Personal Items in Rivenspire
====
49057
Pickpocket Personal Items in Eastmarch
====
49058
Head Back to the Thieves Den for a Small Reward
====
49059
Pickpocket Personal Items in The Rift
====
49060
Head Back to the Thieves Den for a Moderate Reward
====
49061
Pickpocket Personal Items in Shadowfen
====
49063
Pickpocket Any Items in Rivenspire
====
49074
Pickpocket Any Items in Greenshade
====
49075
Pickpocket Any Items in Shadowfen
====
49076
Pickpocket Any Items in Malabal Tor
====
49077
Pickpocket Any Items in Alik'r Desert
====
49078
Pickpocket Any Items in Eastmarch
====
49079
Pickpocket Any Items in Reaper's March
====
49080
Pickpocket Any Items in Bangkorai
====
49081
Pickpocket Any Items in The Rift
====
49082
Pickpocket Craft Supplies in Auridon
====
49115
Watch Captain Jimila "Negotiate"
====
49119
Enter Tunnels to Begin Heist
====
49142
Complete the Heist Before Time Runs Out
====
49144
Find A Rowboat to Reach Nicolas' Hideaway
====
49148
Steal Jewelry to Cause a Scene
====
49150
Find a key on or near the guard or use a lockpick.
====
49176
Pickpocket Craft Supplies in Grahtwood
====
49177
Pickpocket Craft Supplies in Malabal Tor
====
49178
Pickpocket Craft Supplies in Greenshade
====
49179
Head Back to the Thieves Den for a Moderate Reward
====
49180
Head Back to the Thieves Den for a Small Reward
====
49184
Pickpocket Craft Supplies in Stormhaven
====
49185
Pickpocket Craft Supplies in Rivenspire
====
49186
Head Back to the Thieves Den for a Small Reward
====
49187
Head Back to the Thieves Den for a Moderate Reward
====
49188
Pickpocket Craft Supplies in Alik'r
====
49189
Pickpocket Craft Supplies in Deshaan
====
49190
Head Back to the Thieves Den for a Moderate Reward
====
49191
Pickpocket Craft Supplies in Shadowfen
====
49192
Head Back to the Thieves Den for a Small Reward
====
49193
Pickpocket Craft Supplies in Eastmarch
====
49195
Pickpocket Any Items in Alik'r
====
49206
Pickpocket Any Items in Malabal Tor
====
49207
Pickpocket Any Items in Eastmarch
====
49208
Pickpocket Any Items in Grahtwood
====
49209
Pickpocket Any Items in Stormhaven
====
49210
Pickpocket Any Items in Deshaan
====
49211
Pickpocket Any Items in Greenshade
====
49212
Pickpocket Any Items in Rivenspire
====
49213
Pickpocket Any Items in Shadowfen
====
49238
Complete the Heist Before Time Runs Out
====
49239
Get Access to The Anemone's Prison Hold
====
49240
Complete the Heist Before Time Runs Out
====
49243
Talk to <<1>> to Return to Heist
====
49245
Lockpick the Prison Hold Door
====
49246
Enter the Tunnel to Begin Heist
====
49247
Complete the Heist Before Time Runs Out
====
49252
Pickpocket Craft Supplies in Reaper's March
====
49253
Pickpocket Craft Supplies in Malabal Tor
====
49254
Pickpocket Craft Supplies in Greenshade
====
49255
Head Back to the Thieves Den for a Small Reward
====
49256
Head Back to the Thieves Den for a Moderate Reward
====
49260
Pickpocket Craft Supplies in Bangkorai
====
49261
Pickpocket Craft Supplies in Rivenspire
====
49262
Head Back to the Thieves Den for a Small Reward
====
49263
Head Back to the Thieves Den for a Moderate Reward
====
49264
Pickpocket Craft Supplies in Alik'r Desert
====
49265
Pickpocket Craft Supplies in The Rift
====
49266
Head Back to the Thieves Den for a Small Reward
====
49267
Pickpocket Craft Supplies in Shadowfen
====
49268
Head Back to the Thieves Den for a Moderate Reward
====
49269
Pickpocket Craft Supplies in Eastmarch
====
49271
Pickpocket Any Items in Alik'r Desert
====
49282
Pickpocket Any Items in Malabal Tor
====
49283
Pickpocket Any Items in Eastmarch
====
49284
Pickpocket Any Items in Reaper's March
====
49285
Pickpocket Any Items in Bangkorai
====
49286
Pickpocket Any Items in The Rift
====
49287
Pickpocket Any Items in Greenshade
====
49288
Pickpocket Any Items in Rivenspire
====
49289
Pickpocket Any Items in Shadowfen
====
49313
Pickpocket Leisure Items in Greenshade
====
49314
Pickpocket Leisure Items in Auridon
====
49315
Pickpocket Leisure Items in Grahtwood
====
49316
Head Back to the Thieves Den for a Small Reward
====
49317
Head Back to the Thieves Den for a Moderate Reward
====
49320
Pickpocket Leisure Items in Rivenspire
====
49321
Pickpocket Leisure Items in Glenumbra
====
49322
Head Back to the Thieves Den for a Small Reward
====
49323
Pickpocket Leisure Items in Stormhaven
====
49324
Head Back to the Thieves Den for a Moderate Reward
====
49325
Pickpocket Leisure Items in Deshaan
====
49326
Pickpocket Leisure Items in Stonefalls
====
49327
Pickpocket Leisure Items in Shadowfen
====
49328
Head Back to the Thieves Den for a Small Reward
====
49329
Head Back to the Thieves Den for a Moderate Reward
====
49331
Pickpocket Any Items in Grahtwood
====
49332
Pickpocket Any Items in Deshaan
====
49343
Pickpocket Any Items in Greenshade
====
49344
Pickpocket Any Items in Auridon
====
49345
Pickpocket Any Items in Stormhaven
====
49346
Pickpocket Any Items in Rivenspire
====
49347
Pickpocket Any Items in Glenumbra
====
49348
Pickpocket Any Items in Shadowfen
====
49349
Pickpocket Any Items in Stonefalls
====
49376
Pickpocket Leisure Items in Greenshade
====
49377
Pickpocket Leisure Items in Malabal Tor
====
49378
Pickpocket Leisure Items in Reaper's March
====
49379
Head Back to the Thieves Den for a Small Reward
====
49380
Head Back to the Thieves Den for a Moderate Reward
====
49383
Pickpocket Leisure Items in Rivenspire
====
49384
Pickpocket Leisure Items in Alik'r Desert
====
49385
Head Back to the Thieves Den for a Small Reward
====
49386
Pickpocket Leisure Items in Bangkorai
====
49387
Head Back to the Thieves Den for a Moderate Reward
====
49388
Pickpocket Leisure Items in The Rift
====
49389
Pickpocket Leisure Items in Eastmarch
====
49390
Pickpocket Leisure Items in Shadowfen
====
49391
Head Back to the Thieves Den for a Small Reward
====
49392
Head Back to the Thieves Den for a Moderate Reward
====
49394
Pickpocket Any Items in Reaper's March
====
49395
Pickpocket Any Items in The Rift
====
49406
Pickpocket Any Items in Greenshade
====
49407
Pickpocket Any Items in Malabal Tor
====
49408
Pickpocket Any Items in Bangkorai
====
49409
Pickpocket Any Items in Rivenspire
====
49410
Pickpocket Any Items in Alik'r Desert
====
49411
Pickpocket Any Items in Shadowfen
====
49412
Pickpocket Any Items in Eastmarch
====
49438
Pickpocket Personal Items in Auridon
====
49439
Pickpocket Personal Items in Greenshade
====
49440
Pickpocket Personal Items in Grahtwood
====
49441
Head Back to the Thieves Den for a Moderate Reward
====
49442
Head Back to the Thieves Den for a Small Reward
====
49444
Pickpocket Private Citizens
====
49446
Pickpocket Personal Items in Glenumbra
====
49447
Pickpocket Personal Items in Stormhaven
====
49448
Head Back to the Thieves Den for a Moderate Reward
====
49449
Head Back to the Thieves Den for a Small Reward
====
49450
Pickpocket Personal Items in Rivenspire
====
49451
Pickpocket Personal Items in Stonefalls
====
49452
Head Back to the Thieves Den for a Small Reward
====
49453
Pickpocket Personal Items in Deshaan
====
49454
Head Back to the Thieves Den for a Moderate Reward
====
49455
Pickpocket Personal Items in Shadowfen
====
49457
Pickpocket Any Items in Rivenspire
====
49468
Pickpocket Any Items in Greenshade
====
49469
Pickpocket Any Items in Shadowfen
====
49470
Pickpocket Any Items in Auridon
====
49471
Pickpocket Any Items in Glenumbra
====
49472
Pickpocket Any Items in Stonefalls
====
49473
Pickpocket Any Items in Grahtwood
====
49474
Pickpocket Any Items in Stormhaven
====
49475
Pickpocket Any Items in Deshaan
====
49500
Pickpocket Personal Items in Malabal Tor
====
49501
Pickpocket Personal Items in Greenshade
====
49502
Pickpocket Personal Items in Grahtwood
====
49503
Head Back to the Thieves Den for a Moderate Reward
====
49504
Head Back to the Thieves Den for a Small Reward
====
49506
Pickpocket Private Citizens
====
49508
Pickpocket Personal Items in Alik'r Desert
====
49509
Pickpocket Personal Items in Stormhaven
====
49510
Head Back to the Thieves Den for a Moderate Reward
====
49511
Head Back to the Thieves Den for a Small Reward
====
49512
Pickpocket Personal Items in Rivenspire
====
49513
Pickpocket Personal Items in Eastmarch
====
49514
Head Back to the Thieves Den for a Small Reward
====
49515
Pickpocket Personal Items in Deshaan
====
49516
Head Back to the Thieves Den for a Moderate Reward
====
49517
Pickpocket Personal Items in Shadowfen
====
49519
Pickpocket Any Items in Rivenspire
====
49530
Pickpocket Any Items in Greenshade
====
49531
Pickpocket Any Items in Shadowfen
====
49532
Pickpocket Any Items in Malabal Tor
====
49533
Pickpocket Any Items in Alik'r Desert
====
49534
Pickpocket Any Items in Eastmarch
====
49535
Pickpocket Any Items in Grahtwood
====
49536
Pickpocket Any Items in Stormhaven
====
49537
Pickpocket Any Items in Deshaan
====
49560
Break into any single Safebox in Grahtwood
====
49568
Break into any single Safebox in Greenshade
====
49569
Break into any single Safebox in Malabal Tor
====
49570
Break into any single Safebox in Shadowfen
====
49571
Break into any single Safebox in Deshaan
====
49572
Break into any single Safebox in Eastmarch
====
49573
Head Back to the Thieves Den for a Small Reward
====
49574
Head Back to the Thieves Den for a Moderate Reward
====
49576
Head Back to the Thieves Den for a Small Reward
====
49577
Break into any single Safebox in Stormhaven
====
49578
Break into any single Safebox in Rivenspire
====
49579
Break into any single Safebox in Alik'r Desert
====
49580
Head Back to the Thieves Den for a Small Reward
====
49581
Head Back to the Thieves Den for a Moderate Reward
====
49582
Find in Businesses, Guilds, and Locked Homes
====
49583
Break into any single Safebox in Greenshade
====
49591
Break into any single Safebox in Malabal Tor
====
49592
Break into any single Safebox in Reaper's March
====
49593
Break into any single Safebox in Eastmarch
====
49594
Break into any single Safebox in Shadowfen
====
49595
Break into any single Safebox in the Rift
====
49596
Head Back to the Thieves Den for a Small Reward
====
49597
Head Back to the Thieves Den for a Moderate Reward
====
49599
Head Back to the Thieves Den for a Small Reward
====
49600
Break into any single Safebox in Rivenspire
====
49601
Break into any single Safebox in Alik'r Desert
====
49602
Break into any single Safebox in Bangkorai
====
49603
Head Back to the Thieves Den for a Small Reward
====
49604
Head Back to the Thieves Den for a Moderate Reward
====
49605
Find in Businesses, Guilds, and Locked Homes
====
49606
Break into any single Safebox in Auridon
====
49614
Break into any single Safebox in Grahtwood
====
49615
Break into any single Safebox in Greenshade
====
49616
Break into any single Safebox in Deshaan
====
49617
Break into any single Safebox in Stonefalls
====
49618
Break into any single Safebox in Shadowfen
====
49619
Head Back to the Thieves Den for a Small Reward
====
49620
Head Back to the Thieves Den for a Moderate Reward
====
49622
Head Back to the Thieves Den for a Small Reward
====
49623
Break into any single Safebox in Glenumbra
====
49624
Break into any single Safebox in Stormhaven
====
49625
Break into any single Safebox in Rivenspire
====
49626
Head Back to the Thieves Den for a Small Reward
====
49627
Head Back to the Thieves Den for a Moderate Reward
====
49628
Find in Businesses, Guilds, and Locked Homes
====
49700
Discover the Maw of Lorkhaj
====
49702
Lockpick the Prison Hold Door
====
49703
Convince the Guard to Leave the Door
====
49704
Deliver "Clean" Items to Client
====
49707
Tell Astara about Mirabelle
====
49708
Deliver "Clean" Items to Client
====
49717
Tell Astara about Mirabelle
====
49723
Deliver "Clean" Items to Client
====
49726
Tell Astara about Mirabelle
====
49728
Get the Dog to the Food Table
====
49746
Reach the First Checkpoint
====
49747
Eavesdrop on the Secret Meeting
====
49752
Use the Secret Passage in the Wine Cellar
====
49754
Talk to Green-Venom-Tongue
====
49764
Inquire About Rumors in Anvil
====
49765
Search for <<1>> Near the Anvil Docks
====
49770
Listen to Treeminder Na-Kesh
====
49790
Go to the Mournhold City Center
====
49795
Go to the Mournhold Fighters Guild
====
49811
Go to the Market-Side Meadery
====
49815
Go to the Vulkhel Guard Docks
====
49823
Talk to an Akatosh Chanter
====
49824
Go to the Vulkhel Guard Market
====
49832
Go to Elden Tree Ground Level
====
49838
Go to the Elden Root Outside Inn
====
49842
Go to the Baandari Trading Post
====
49854
Meet the Rest of the Family
====
49868
Use the Secret Passage in the Wine Cellar
====
49879
Pickpocket Any Items in Shadowfen
====
49880
Pickpocket Any Items in Malabal Tor
====
49881
Pickpocket Any Items in Greenshade
====
49882
Pickpocket Any Items in Rivenspire
====
49883
Pickpocket Any Items in Eastmarch
====
49884
Pickpocket Any Items in Alik'r Desert
====
49885
Pickpocket Any Items in Grahtwood
====
49886
Pickpocket Any Items in Stormhaven
====
49887
Pickpocket Any Items in Deshaan
====
49889
Pickpocket Leisure Items in Abah's Landing
====
49890
Pickpocket Personal Items in Hew's Bane
====
49891
Pickpocket Any Items in Hew's Bane
====
49892
Pickpocket Any Treasures in Deshaan
====
49893
Pickpocket Any Treasures in Greenshade
====
49894
Pickpocket Any Treasures in Shadowfen
====
49895
Pickpocket Any Treasures in Grahtwood
====
49896
Pickpocket Any Treasures in Stormhaven
====
49897
Pickpocket Any Treasures in Rivenspire
====
49898
Pickpocket Any Treasures in Auridon
====
49899
Pickpocket Any Treasures in Glenumbra
====
49900
Pickpocket Any Treasures in Stonefalls
====
49901
Pickpocket Entertainment Goods in Malabal Tor
====
49902
Pickpocket Entertainment Goods in Shadowfen
====
49905
Go to the Windhelm Fighters Guild
====
49909
Pickpocket Leisure Items in Grahtwood
====
49910
Pickpocket Leisure Items in Greenshade
====
49911
Pickpocket Leisure Items in Stormhaven
====
49912
Pickpocket Leisure Items in Malabal Tor
====
49913
Pickpocket Leisure Items in Rivenspire
====
49914
Pickpocket Leisure Items in Deshaan
====
49915
Pickpocket Leisure Items in Shadowfen
====
49916
Pickpocket Leisure Items in Eastmarch
====
49917
Pickpocket Leisure Items in Alik'r Desert
====
49918
Pickpocket Any Items in Grahtwood
====
49919
Pickpocket Any Items in Stormhaven
====
49920
Pickpocket Any Items in Deshaan
====
49921
Pickpocket Any Items in Greenshade
====
49922
Pickpocket Any Items in Rivenspire
====
49923
Pickpocket Any Items in Shadowfen
====
49924
Pickpocket Any Items in Malabal Tor
====
49925
Pickpocket Any Items in Alik'r Desert
====
49926
Pickpocket Any Items in Eastmarch
====
49927
Enter the Black Dragon's Chambers
====
49928
Pickpocket Entertainment Goods in Greenshade
====
49929
Pickpocket Personal Effects in Hew's Bane
====
49930
Pickpocket Any Treasures in Hew's Bane
====
49933
Go to the Elden Root Embassy
====
49942
Talk to Astara in the Sanctuary
====
49949
Go to the Marbruk Fighters Guild
====
49953
Pickpocket Personal Items in Hew's Bane
====
49954
Pickpocket Any Items in Hew's Bane
====
49966
Go to the Woodhearth Docks
====
49973
Go to Woodhearth's Thalmor Office
====
49980
Go to the Rawl'kha Stables
====
49996
Talk to <<1>> to travel to <<2>>
====
50000
Follow Yarmia to Find Her Master
====
50002
Talk to Razum-dar at the Enchanter's Shop
====
50005
Meet Up with Naryu and Razum-Dar in Anvil
====
50006
Discuss the Plan with Your Allies
====
50007
Find Reman Inside the Gold Cost Trading Company
====
50008
Meet Raz and Naryu Back at the Hostile
====
50009
Confront Louna Inside the Farmhouse
====
50010
Report Your Findings to Your Allies
====
50013
Return to the Meeting Spot
====
50016
Kill Commander Marcus Scipio
====
50032
Go to the Stormhold Guildhall
====
50036
Go to the Riverside Market
====
50056
Go to the Ebonheart Tribunal Temple
====
50064
Go to Fort Arand Headquarters
====
50068
Go to Kragenmoor's Grandmaster Palace
====
50089
Murder Citizens in Bergama
====
50093
Murder Citizens in Sentinel
====
50097
Murder Citizens in Skywatch
====
50101
Murder Citizens in Vulkhel Guard
====
50109
Murder Citizens in Evermore
====
50113
Murder Citizens in Hallin's Stand
====
50117
Go to the Riften Fighters Guild
====
50126
Murder Citizens in Mournhold
====
50130
Murder Citizens in Tal'Deic Fortress
====
50134
Murder Citizens in Fort Amol
====
50138
Murder Citizens in Jorunn's Stand
====
50142
Murder Citizens in Windhelm
====
50146
Murder Citizens in Aldcroft
====
50150
Murder Citizens in Daggerfall
====
50154
Murder Citizens in the Lion Guard Redoubt
====
50158
Murder Citizens in Elden Root
====
50162
Murder Citizens in Redfur Trading Post
====
50166
Explore the Cradle of Shadows
====
50167
Murder Citizens in Bramblebreach
====
50171
Murder Citizens in Marbruk
====
50175
Murder Citizens in Woodhearth
====
50179
Murder Citizens in Baandari Trading Post
====
50183
Murder Citizens in Tanglehaven
====
50187
Murder Citizens in Vulkwasten
====
50191
Murder Citizens in Greenhill
====
50195
Murder Citizens in Rawl'kha
====
50199
Murder Citizens in Thizzrini Arena
====
50204
Murder Citizens in Hoarfrost Downs
====
50208
Murder Citizens in Oldgate
====
50212
Murder Citizens in Shornhelm
====
50216
Murder Citizens in Hissmir
====
50220
Murder Citizens in Mud Tree Village
====
50224
Murder Citizens in Stormhold
====
50228
Murder Citizens in Davon's Watch
====
50232
Murder Citizens in Ebonheart
====
50236
Murder Citizens in Kragenmoor
====
50242
Murder Citizens in Alcaire Castle
====
50246
Murder Citizens in Koeglin Village
====
50250
Murder Citizens in Wayrest
====
50254
Murder Citizens in Nimalten
====
50262
Murder Citizens in Shor's Stone
====
50290
Meet Velsa Outside the Den
====
50292
Where We Gaze Down On the Streets
====
50294
Perch Above the Sport Fighters
====
50295
Pickpocket Entertainment Goods in Eastmarch
====
50296
Pickpocket Entertainment Goods in Rivenspire
====
50297
Pickpocket Entertainment Goods in Alik'r Desert
====
50298
Pickpocket Entertainment Goods in Deshaan
====
50299
Pickpocket Entertainment Goods in Grahtwood
====
50300
Pickpocket Entertainment Goods in Stormhaven
====
50301
Pickpocket Any Treasures in Malabal Tor
====
50302
Pickpocket Any Treasures in Shadowfen
====
50303
Pickpocket Any Treasures in Greenshade
====
50304
Pickpocket Any Treasures in Rivenspire
====
50305
Pickpocket Any Treasures in Alik'r Desert
====
50306
Pickpocket Any Treasures in Eastmarch
====
50307
Pickpocket Any Treasures in Stormhaven
====
50308
Pickpocket Any Treasures in Grahtwood
====
50309
Pickpocket Any Treasures in Deshaan
====
50310
Gather ammo from the crates
====
50314
Pickpocket Personal Effects in Rivenspire
====
50315
Pickpocket Personal Effects in Greenshade
====
50316
Pickpocket Personal Effects in Malabal Tor
====
50317
Pickpocket Personal Effects in Reaper's March
====
50318
Pickpocket Personal Effects in Shadowfen
====
50319
Pickpocket Personal Effects in Alik'r Desert
====
50320
Pickpocket Personal Effects in Bangkorai
====
50321
Pickpocket Personal Effects in Eastmarch
====
50322
Pickpocket Personal Effects in The Rift
====
50323
Pickpocket Any Treasures in Rivenspire
====
50324
Pickpocket Any Treasures in Bangkorai
====
50325
Pickpocket Any Treasures in Reaper's March
====
50326
Pickpocket Any Treasures in The Rift
====
50327
Pickpocket Any Treasures in Eastmarch
====
50328
Pickpocket Any Treasures in Alik'r Desert
====
50329
Pickpocket Any Treasures in Malabal Tor
====
50330
Pickpocket Any Treasures in Shadowfen
====
50331
Pickpocket Any Treasures in Greenshade
====
50332
Pickpocket Craft Supplies in Deshaan
====
50333
Pickpocket Craft Supplies in Eastmarch
====
50334
Pickpocket Craft Supplies in Malabal Tor
====
50335
Pickpocket Craft Supplies in Alik'r Desert
====
50336
Pickpocket Craft Supplies in Greenshade
====
50337
Pickpocket Craft Supplies in Shadowfen
====
50338
Pickpocket Craft Supplies in Rivenspire
====
50339
Pickpocket Craft Supplies in Grahtwood
====
50340
Pickpocket Craft Supplies in Stormhaven
====
50341
Pickpocket Any Treasures in Stormhaven
====
50342
Pickpocket Any Treasures in Shadowfen
====
50343
Pickpocket Any Treasures in Greenshade
====
50344
Pickpocket Any Treasures in Deshaan
====
50345
Pickpocket Any Treasures in Rivenspire
====
50346
Pickpocket Any Treasures in Grahtwood
====
50347
Pickpocket Any Treasures in Malabal Tor
====
50348
Pickpocket Any Treasures in Alik'r Desert
====
50349
Pickpocket Any Treasures in Eastmarch
====
50350
Pickpocket Craft Supplies in Rivenspire
====
50351
Pickpocket Craft Supplies in Greenshade
====
50352
Pickpocket Craft Supplies in Shadowfen
====
50353
Pickpocket Craft Supplies in The Rift
====
50354
Pickpocket Craft Supplies in Reaper's March
====
50355
Pickpocket Craft Supplies in Alik'r Desert
====
50356
Pickpocket Craft Supplies in Eastmarch
====
50357
Pickpocket Craft Supplies in Bangkorai
====
50358
Pickpocket Craft Supplies in Malabal Tor
====
50359
Pickpocket Any Treasures in Rivenspire
====
50360
Pickpocket Any Treasures in Eastmarch
====
50361
Pickpocket Any Treasures in Malabal Tor
====
50362
Pickpocket Any Treasures in Reaper's March
====
50363
Pickpocket Any Treasures in Alik'r Desert
====
50364
Pickpocket Any Treasures in Shadowfen
====
50365
Pickpocket Any Treasures in Greenshade
====
50366
Pickpocket Any Treasures in The Rift
====
50367
Pickpocket Any Treasures in Bangkorai
====
50368
Pickpocket Entertainment Goods in Glenumbra
====
50369
Pickpocket Entertainment Goods in Shadowfen
====
50370
Pickpocket Entertainment Goods in Greenshade
====
50371
Pickpocket Entertainment Goods in Deshaan
====
50372
Pickpocket Entertainment Goods in Grahtwood
====
50373
Pickpocket Entertainment Goods in Rivenspire
====
50374
Pickpocket Entertainment Goods in Stormhaven
====
50375
Pickpocket Entertainment Goods in Stonefalls
====
50376
Pickpocket Entertainment Goods in Auridon
====
50377
Pickpocket Any Treasures in Glenumbra
====
50378
Pickpocket Any Treasures in Rivenspire
====
50379
Pickpocket Any Treasures in Grahtwood
====
50380
Pickpocket Any Treasures in Greenshade
====
50381
Pickpocket Any Treasures in Stonefalls
====
50382
Pickpocket Any Treasures in Auridon
====
50383
Pickpocket Any Treasures in Stormhaven
====
50384
Pickpocket Any Treasures in Deshaan
====
50385
Pickpocket Any Treasures in Shadowfen
====
50386
Pickpocket Entertainment Goods in Rivenspire
====
50387
Pickpocket Entertainment Goods in Reaper's March
====
50388
Pickpocket Entertainment Goods in Bangkorai
====
50389
Pickpocket Entertainment Goods in Eastmarch
====
50390
Pickpocket Entertainment Goods in Shadowfen
====
50391
Pickpocket Entertainment Goods in The Rift
====
50392
Pickpocket Entertainment Goods in Alik'r Desert
====
50393
Pickpocket Entertainment Goods in Malabal Tor
====
50394
Pickpocket Entertainment Goods in Greenshade
====
50395
Pickpocket Any Treasures in Rivenspire
====
50396
Pickpocket Any Treasures in The Rift
====
50397
Pickpocket Any Treasures in Bangkorai
====
50398
Pickpocket Any Treasures in Reaper's March
====
50399
Pickpocket Any Treasures in Eastmarch
====
50400
Pickpocket Any Treasures in Malabal Tor
====
50401
Pickpocket Any Treasures in Greenshade
====
50402
Pickpocket Any Treasures in Alik'r Desert
====
50403
Pickpocket Any Treasures in Shadowfen
====
50404
Pickpocket Personal Effects in Glenumbra
====
50405
Pickpocket Personal Effects in Greenshade
====
50406
Pickpocket Personal Effects in Grahtwood
====
50407
Pickpocket Personal Effects in Rivenspire
====
50408
Pickpocket Personal Effects in Deshaan
====
50409
Pickpocket Personal Items in Stormhaven
====
50410
Pickpocket Personal Effects in Auridon
====
50411
Pickpocket Personal Effects in Stonefalls
====
50412
Pickpocket Personal Effects in Shadowfen
====
50413
Pickpocket Any Treasures in Glenumbra
====
50414
Pickpocket Any Treasures in Auridon
====
50415
Pickpocket Any Treasures in Rivenspire
====
50416
Pickpocket Any Treasures in Greenshade
====
50417
Pickpocket Any Treasures in Shadowfen
====
50418
Pickpocket Any Treasures in Stonefalls
====
50419
Pickpocket Any Treasures in Deshaan
====
50420
Pickpocket Any Treasures in Stormhaven
====
50421
Pickpocket Any Treasures in Grahtwood
====
50422
Pickpocket Personal Effects in Stormhaven
====
50423
Pickpocket Any Treasures in Stormhaven
====
50424
Pickpocket Personal Effects in Eastmarch
====
50425
Pickpocket Personal Effects in Shadowfen
====
50426
Pickpocket Personal Effects in Greenshade
====
50427
Pickpocket Personal Effects in Rivenspire
====
50428
Pickpocket Personal Effects in Alik'r Desert
====
50429
Pickpocket Personal Effects in Deshaan
====
50430
Pickpocket Personal Effects in Grahtwood
====
50431
Pickpocket Personal Effects in Malabal Tor
====
50432
Pickpocket Any Treasures in Malabal Tor
====
50433
Pickpocket Any Treasures in Alik'r Desert
====
50434
Pickpocket Any Treasures in Eastmarch
====
50435
Pickpocket Any Treasures in Shadowfen
====
50436
Pickpocket Any Treasures in Deshaan
====
50437
Pickpocket Any Treasures in Greenshade
====
50438
Pickpocket Any Treasures in Grahtwood
====
50439
Pickpocket Any Treasures in Rivenspire
====
50440
Meet Naryu and Razum-dar in Anvil
====
50441
Find Reman at the Gold Coast Trading Company
====
50443
Make the Kill Before Time Runs Out
====
50444
Recover the City of Bravil Seal
====
50445
Recover the Tax Collector's Ledger
====
50446
Recover the Signet Ring of Bravil
====
50453
Leave Before the Overseer Arrives
====
50471
Meet Green-Venom-Tongue in Kvatch
====
50472
Talk to Green-Venom-Tongue
====
50480
Meet Raz at the Enchanter's Shop
====
50481
Meet Naryu At the Kvatch Inn
====
50486
Leave Before the Overseer Arrives
====
50496
The <<1>> is on High Alert
====
50508
Leave Before the Overseer Arrives
====
50527
Talk to <<1>> to travel to <<2>>
====
50529
Leave Before the Overseer Arrives
====
50556
The <<1>> is on High Alert
====
50568
Leave Before the Overseer Arrives
====
50587
Talk to <<1>> to travel to <<2>>
====
50589
Leave Before the Overseer Arrives
====
50602
Use a Wayshrine or Boat to Travel to Anvil
====
50607
Leave Before the Overseer Arrives
====
50617
The <<1>> is on High Alert
====
50629
Leave Before the Overseer Arrives
====
50641
Return to Terenus with Proof
====
50648
Talk to <<1>> to travel to <<2>>
====
50667
Leave Before the Overseer Arrives
====
50677
The <<1>> is on High Alert
====
50689
Leave Before the Overseer Arrives
====
50701
Return to Terenus with Proof
====
50708
Talk to <<1>> to travel to <<2>>
====
50727
Leave Before the Overseer Arrives
====
50737
The <<1>> is on High Alert
====
50749
Leave Before the Overseer Arrives
====
50761
Return to Terenus with Proof
====
50768
Talk to <<1>> to travel to <<2>>
====
50787
Leave Before the Overseer Arrives
====
50797
The <<1>> is on High Alert
====
50809
Leave Before the Overseer Arrives
====
50828
Talk to <<1>> to travel to <<2>>
====
50830
Leave Before the Overseer Arrives
====
50857
The <<1>> is on High Alert
====
50869
Leave Before the Overseer Arrives
====
50888
Talk to <<1>> to travel to <<2>>
====
50890
Leave Before the Overseer Arrives
====
50917
The <<1>> is on High Alert
====
50929
Leave Before the Overseer Arrives
====
50948
Talk to <<1>> to travel to <<2>>
====
50950
Leave Before the Overseer Arrives
====
50977
The <<1>> is on High Alert
====
50989
Leave Before the Overseer Arrives
====
51001
Return to Terenus with Proof
====
51008
Talk to <<1>> to travel to <<2>>
====
51027
Leave Before the Overseer Arrives
====
51037
The <<1>> is on High Alert
====
51049
Leave Before the Overseer Arrives
====
51061
Return to Terenus with Proof
====
51068
Talk to <<1>> to travel to <<2>>
====
51087
Leave Before the Overseer Arrives
====
51097
The <<1>> is on High Alert
====
51109
Leave Before the Overseer Arrives
====
51121
Return to Terenus with Proof
====
51128
Talk to <<1>> to travel to <<2>>
====
51147
Leave Before the Overseer Arrives
====
51157
The <<1>> is on High Alert
====
51169
Leave Before the Overseer Arrives
====
51188
Talk to <<1>> to travel to <<2>>
====
51190
Leave Before the Overseer Arrives
====
51217
The <<1>> is on High Alert
====
51229
Leave Before the Overseer Arrives
====
51248
Talk to <<1>> to Travel to <<2>>
====
51250
Leave Before the Overseer Arrives
====
51277
The <<1>> is on High Alert
====
51289
Leave Before the Overseer Arrives
====
51308
Talk to <<1>> to travel to <<2>>
====
51310
Leave Before the Overseer Arrives
====
51337
The <<1>> is on High Alert
====
51349
Leave Before the Overseer Arrives
====
51361
Return to Terenus with Proof
====
51368
Talk to <<1>> to travel to <<2>>
====
51387
Leave Before the Overseer Arrives
====
51397
The <<1>> is on High Alert
====
51409
Leave Before the Overseer Arrives
====
51421
Return to Terenus with Proof
====
51428
Talk to <<1>> to travel to <<2>>
====
51447
Leave Before the Overseer Arrives
====
51457
The <<1>> is on High Alert
====
51469
Leave Before the Overseer Arrives
====
51481
Return to Terenus with Proof
====
51488
Talk to <<1>> to travel to <<2>>
====
51503
Kill the Target with Poison
====
51504
Complete the Optional Objectives
====
51505
Kill the Target with Poison
====
51508
Complete the Optional Objectives
====
51511
Kill the Target with the Blade of Woe
====
51512
Complete the Optional Objectives
====
51513
Kill the Target with the Blade of Woe
====
51514
Complete the Optional Objectives
====
51515
Kill the Target with the Blade of Woe
====
51516
Complete the Optional Objectives
====
51531
Make the Kill with Thaumaturgy Damage
====
51532
Didn't Kill with Thaumaturgy Damage
====
51533
Make the Kill with Thaumaturgy Damage
====
51534
Didn't Kill with Thaumaturgy Damage
====
51535
Make the Kill with Thaumaturgy Damage
====
51536
Didn't Kill with Thaumaturgy Damage
====
51537
Make the Kill with Thaumaturgy Damage
====
51538
Didn't Kill with Thaumaturgy Damage
====
51539
Make the Kill with Physical Damage
====
51540
Didn't Kill with Physical Damage
====
51541
Make the Kill with Physical Damage
====
51542
Didn't Kill with Physical Damage
====
51543
Make the Kill with Physical Damage
====
51544
Didn't Kill with Physical Damage
====
51550
Kill the Target with the Blade of Woe
====
51560
Kill the Target with Poison
====
51561
Complete the Optional Objectives
====
51562
Kill the Target with Poison
====
51563
Complete the Optional Objectives
====
51564
Kill the Target with Poison
====
51565
Complete the Optional Objectives
====
51566
Kill the Target with Poison
====
51567
Complete the Optional Objectives
====
51568
Kill the Target with the Blade of Woe
====
51569
Complete the Optional Objectives
====
51589
Recover Dunmer Cultural Garb
====
51594
Kill the Target with Poison
====
51595
Didn't Kill the Target with Poison
====
51596
Kill the Target with the Blade of Woe
====
51597
Didn't Kill the Target with the Blade of Woe
====
51598
Kill the Target with Poison
====
51599
Didn't Kill the Target with Poison
====
51600
Kill the Target with the Blade of Woe
====
51601
Didn't Kill the Target with the Blade of Woe
====
51602
Kill the Target with Poison
====
51603
Didn't Kill the Target with Poison
====
51604
Kill the Target with the Blade of Woe
====
51605
Didn't Kill the Target with the Blade of Woe
====
51606
Kill the Target with Poison
====
51607
Didn't Kill the Target with Poison
====
51615
Survive multiple fights to face a Grand Gladiator.
====
51636
Collect Cross-Cultural Relic
====
51639
Go to the Deciphered Location
====
51656
Rescue all of the Tribal Elders
====
51657
Murder Any Citizen to Achieve Your Goal
====
51672
Defeat <<1>>, the Lady of Lace
====
51675
Search Beyond the North Gate
====
51676
Return to the Central Chamber
====
51678
Find a Way Out of the Central Chamber
====
51681
Unlock the Door to Velidreth's Lair
====
51684
Collect Ancient Weapons and Armor
====
51689
Find Armor and Weapon Scraps on Exiles
====
51690
Murder Any Citizen to Achieve Your Goal
====
51691
Return to an Undaunted Enclave
====
51693
Place <<1>> Around Shael Ruins
====
51695
Find Locations to Place Runestones
====
51699
Return to an Undaunted Enclave
====
51701
Place Wards Within The Corpse Garden Crypt
====
51702
Place the Wards in the Corpse
====
51703
Place Wards Within The Corpse Garden Crypt
====
51714
Some mechanicals may drop bits and pieces
====
51717
Return to an Undaunted Enclave
====
51718
Place Wards Within The Corpse Garden Crypt
====
51725
Return to an Undaunted Enclave
====
51743
Approach "Approach To Advance Quest Step".
====
51744
Approach "Increment" then "Decrement" then "Set".
====
51745
Approach "Increment Quest Condition" now.
====
51747
Slay the Dremora Leader <<1>>
====
51751
Observe the Argonians' Confrontation
====
51756
Leave Before the Overseer Arrives
====
51765
Place Wards Within The Corpse Garden Crypt
====
51770
Leave Before the Overseer Arrives
====
51810
Slay the Dremora Leader <<1>>
====
51818
Kill 5 61133 to progress training,BoW or Poison
====
51823
Kill <<1>> with the Blade of Woe
====
51857
Complete the Optional Objectives
====
51896
Kill <<1>> with the Blade of Woe
====
51902
Complete the Optional Objectives
====
51932
Kill <<1>> with the Blade of Woe
====
51938
Complete the Optional Objectives
====
51962
Kill <<1>> with the Blade of Woe
====
51989
Complete the Optional Objectives
====
52006
Kill <<1>> with the Blade of Woe
====
52012
Complete the Optional Objectives
====
52027
Kill <<1>> with the Blade of Woe
====
52041
Complete the Optional Objectives
====
52050
Defeat a Boss in any Delve to Find <<a:1>>
====
52053
Defeat the Celestial Serpent
====
52063
Use <<A:1>> to Summon <<2>>
====
52069
Return to an Undaunted Enclave
====
52070
Plant Incriminating Evidence
====
52073
Pull Lever to Shut Down Defenses
====
52074
Activate All Levers Within the Time Limit
====
52075
Activate Levers to Cool the Furnace
====
52078
Visit the Lord Mundus Stone
====
52079
Visit the Lady Mundus Stone
====
52080
Visit the Steed Mundus Stone
====
52081
Search the Inner Ruins of Kardala
====
52082
Reach the Warrior's Apex Stone
====
52087
Ask About Star-Gazers In Town
====
52088
Restore the Warrior's Apex Stone
====
52089
Search for the Skystone Amulet
====
52091
Search for the Burial Chamber
====
52093
Travel to Rahni'Za, School of Warriors
====
52094
Enter the Rahni'Za Library
====
52095
Help Titus Locate the Legend of Tarish-Zi
====
52096
Retrieve Tahmin's Royal Seal
====
52097
Retrieve Riza's Royal Seal
====
52098
Search for Emperor Tarish-Zi
====
52101
Meet Titus In the Tombs of the Na-Totambu
====
52105
Complete the Trial of the Arena
====
52107
Complete the Trial of Martial Knowledge
====
52108
Complete the Trial of the True Path
====
52112
Talk to Hermaeus Mora's Statue
====
52118
Light the Braziers of Rahni'Za
====
52119
Place the Books of Trials Upon the Stones
====
52120
Defeat the Master of Martial Knowledge
====
52125
Pass Through the Darkness and Confront Abelazar
====
52126
Activate Northeastern Beam
====
52127
Activate Northwestern Beam
====
52128
Activate Southwestern Beam
====
52130
Reach Hermaeus Mora's Shrine
====
52132
Unlock the Door By Completing the Puzzle
====
52133
Follow Ralai into the Chambers
====
52135
Enter the Elinhir Sewerworks
====
52136
Talk to Ralai to Learn More
====
52153
Find Kelmen Locke at Ritual Site
====
52154
Watch Sara Open the Mage's Staff
====
52157
Protect Sara as She Stabilizes the Core
====
52158
Meet Titus and Kelmen at the Lake
====
52159
Find a Way Inside Reinhold's Retreat
====
52163
Stop the Serpent and Free the Thief's Apex Stone
====
52166
Watch Visions to Find Zal'ik
====
52176
Enter the Temple Wing of Shada's Tear
====
52193
Light the Braziers of Rahni'Za
====
52196
Defeat Kalith, the Champion of the Trial of Fire
====
52197
Enter the School of Rahni'Za
====
52203
Gather the Seeker's Sight Gems
====
52208
Meet the Mage's Aspects at the Winery
====
52211
Defeat the Guardians to Charge the Gems
====
52212
Meet the Aspects at the Star-Gazers' Observatory
====
52214
Place the Seeker's Sight and Observe
====
52215
Find Hara at the Star-Gazer's Observatory
====
52217
Find the First Mage Aspect
====
52218
Find the Second Mage Aspect
====
52219
Place the Seeker's Sight and Observe
====
52221
Destroy West Tower Magic Focus
====
52222
Destroy East Tower Magic Focus
====
52223
Meet the Aspects at the Winery
====
52225
Find the Sewer Entrance Beneath Elinhir
====
52227
Find and Defeat the Lost One
====
52232
Place the Seeker's Sight and Observe
====
52236
Wait for Minerva to Finish Talking
====
52242
Find the High Elves In the Crossroads Tavern
====
52244
Observe What Happened to the Mage
====
52246
Defeat the Guardians to Charge the Gems
====
52251
Bring Storm, Fire, and Frost Infusions to Sara
====
52252
Kill enemies around shards then collect infusions
====
52259
You now carry a Flame infusion
====
52260
You now carry a Frost infusion
====
52261
You now carry a Storm infusion
====
52268
Observe What Happened to the Mage
====
52275
Search Remains for Personal Effects
====
52288
Cleanse the Waters of the City Wing
====
52290
Find the Books of Martial Knowledge
====
52294
Mount Agganor's Helmet On a Pike
====
52295
Burn the Northern Standard
====
52296
Cleanse the Waters of the City Wing
====
52297
Cleanse the Waters of the Crypt Wing
====
52298
Burn the Southern Standard
====
52300
Meet Regent Cassipia at the Serpent's Nest
====
52304
Destroy the Abomination Protecting the Curse
====
52310
Enter the Temple Wing of Shada's Tear
====
52315
Follow Ralai into the Chambers
====
52318
Meet Little Leaf in Ilthag's Undertower
====
52319
Meet Little Leaf at the Valley of Scars
====
52320
Meet Regent Cassipia In Fearfangs
====
52322
Meet Regent Cassipia Near Dragonstar
====
52326
Slay Agganor and Take His Helmet
====
52328
Kill the Progenitor Mantikora
====
52330
Open the Way to the Lower Catacombs
====
52332
Find Virmaril the Betrayer
====
52334
Defeat Virmaril the Betrayer
====
52338
Enter the Howling Sepulchers
====
52344
Clear the Way for Mederic Vyger
====
52348
Retrieve Nirncrux-Infused Armor
====
52349
Examine the Alchemist's Notes
====
52351
Investigate the Alchemist's Work Station
====
52352
Locate the Scaled Court Laboratory
====
52362
Talk to the Celestial Warrior
====
52363
Retrieve the Warrior's Blade
====
52366
Complete the Trial of Martial Knowledge
====
52368
Destroy the Southern Scorpion Nest
====
52369
Destroy the Northern Scorpion Nest
====
52389
Investigate the Scaled Court Laboratory
====
52392
Reach Exarch Braadoth's Throne Room
====
52395
Enter the Sanctum of Farsight
====
52399
Meet the Thief at the Top of the Rise
====
52407
Activate All Levers Within the Time Limit
====
52417
Return to an Undaunted Enclave
====
52419
Activate Levers to Cool the Furnace
====
52426
Return to an Undaunted Enclave
====
52452
Obtain a Copy of Herbal Alchemy
====
52453
Kill Fingaenion Forestsmasher
====
52465
Close Dark Anchors in Glenumbra
====
52483
Destroy the Southern Scorpion Nest
====
52484
Destroy the Northern Scorpion Nest
====
52487
Close Dark Anchors in Stormhaven
====
52488
Close Dark Anchors in Rivenspire
====
52489
Close Dark Anchors in Alik'r Desert
====
52490
Close Dark Anchors in Bangkorai
====
52491
Close Dark Anchors in Stonefalls
====
52492
Close Dark Anchors in Deshaan
====
52493
Close Dark Anchors in Shadowfen
====
52494
Close Dark Anchors in Eastmarch
====
52495
Close Dark Anchors in The Rift
====
52496
Close Dark Anchors in Auridon
====
52497
Close Dark Anchors in Grahtwood
====
52498
Close Dark Anchors in Malabal Tor
====
52499
Close Dark Anchors in Greenshade
====
52500
Close Dark Anchors in Reaper's March
====
52501
Destroy the Scorpion Nests
====
52502
Kill the Progenitor Mantikora
====
52521
Find Magister Therana's Correspondence
====
52522
Find the way into Zainitiris
====
52527
Get Therana's Approval for Clever-Scales
====
52528
Deliver the Writ to Eraven Onthim
====
52530
Talk To Clever-Scales Inside the Council Hall
====
52533
Kill the Progenitor Mantikora
====
52536
Humiliate the Daedra in Mehrune's Spite
====
52541
Kill Veiled Heritance and Daedra to Recover <<1>>
====
52575
Sneak into Eraven Onthim's Home
====
52576
Find Therana's Instructions to Eraven
====
52581
Destroy <<1>> While Pyres Remain Lit
====
52585
Go to the Andrano Ancestral Tomb
====
52595
Talk to High Priest Barvasi
====
52608
Return to the Slave Barracks
====
52611
Confront Seyda Neen's Governor
====
52615
Return to an Undaunted Enclave
====
52616
Kill the Votary of Velidreth
====
52618
Enter the Cradle of Shadows in Veteran Mode
====
52619
Deface the Altar of Adoration and Defeat Velidreth
====
52620
Gold Key Challenge Only Available In Veteran Mode
====
52638
Kill Exarch Braadoth and Kurzoth
====
52639
Return to an Undaunted Enclave
====
52659
Defeat  <<1>> while affected by <<z:2>>.
====
52660
Defeat <<1>> while the pyres remain lit.
====
52662
Defeat Kalith, the Champion of the Trial of Fire
====
52672
Defeat Bandit Leader <<1>>
====
52682
Find the Books of Martial Knowledge
====
52683
Place the Books of Martial Knowledge
====
52686
Warm yourself at the drinking fire.
====
52696
Return to the New Life Cleric
====
52697
Warm yourself at the drinking fire.
====
52698
Find the Sands of True Sight
====
52703
Complete the Trial of the True Path
====
52708
Defeat  <<1>> while affected by <<z:2>>.
====
52720
Return to the Slave Barracks
====
52725
Confront Seyda Neen's Governor
====
52728
Recover <<1>> from the <<2>>
====
52732
Go to the Proving Grounds Dolmen
====
52735
Travel to Zaintiraris Shrine
====
52736
Find the Finger Bone of St. Felms
====
52738
Take the Relic to Tel Branora
====
52747
Convince Therana to Support Clever-Scales
====
52776
Obtain a Seal of Admittance
====
52779
Investigate the Source of the Ebony Statues
====
52784
Escort Arivana Out of the Mine
====
52790
Take <<1>> From the Furnace
====
52791
Close Dark Anchors in Glenumbra
====
52793
Investigate King's Guard Dolmen
====
52794
Investigate Cambray Hills Dolmen
====
52795
Find a Way to Unlock the Shrine Door
====
52797
Find the Key to Enter the Main Room
====
52801
Talk to the Festival Chief
====
52802
Approach the Chests to Begin
====
52805
Collect Apprentice Thief's Coin
====
52806
Collect Master Thief's Coin
====
52807
Present Coins to Festival Master
====
52813
Retrieve Nerise's Pack and the Sword
====
52815
Return the Items to Nerise
====
52820
Tell <<1>> His Mother's Price for <<2>>
====
52825
Try To Buy <<1>> With Gold
====
52827
Give Stolen <<1>> to <<2>>
====
52828
Give Purchased <<1>> To <<2>>
====
52829
Dance Inside The Rosy Lion
====
52830
Dance Inside The Fish Stink
====
52831
Dance Inside the Salted Wings Tavern
====
52832
Dance Inside the Cold Moon Inn
====
52834
Dance with another player in any tavern.
====
52836
Share the Joy of Mudballs in Elden Root
====
52837
Share the Joy of Mudballs in Wayrest
====
52838
Share the Joy of Mudballs in Mournhold
====
52839
Share the Joy of Mudballs with Queen Ayrenn
====
52840
Share the Joy of Mudballs with High King Emeric
====
52841
Share the Joy of Mudballs with King Jorunn
====
52846
Find Evidence of Stromgruf's Flight
====
52854
Possible Location of Queen Ayrenn
====
52855
Possible Location of High King Emeric
====
52856
Possible location of King Jorunn
====
52858
Talk to Bergama's Storyteller
====
52859
Go to West Gate Guard Post
====
52862
Talk to Bergama's Storyteller
====
52867
Investigate Savarak's Home
====
52869
Investigate the Gold Coast Trading Company Boat
====
52873
Follow Mushrooms to Find Menwendel
====
52881
Retrieve the Stones of Cold Fire
====
52882
Bring the Stones to Divayth Fyr
====
52883
Deliver the Cold-Heart-Stone to Mistress Dratha
====
52891
Return the Items to Nerise
====
52899
Perform in Stros M'Kai's Market Square
====
52900
Perform at The Screaming Mermaid
====
52901
Perform at Stros M'Kai's Gates
====
52903
Join another performer in a performance.
====
52904
Talk To Clever-Scales Inside the Council Hall
====
52905
Retrieve the Lost Concoction
====
52909
Retrieve the Lost Concoctions
====
52918
Talk to Priest at Elden Root Temple
====
52919
Donate to Elden Root Temple
====
52921
Talk to Priest at Shornhelm Chapel
====
52922
Donate to Shornhelm Chapel
====
52924
Talk to Priest in Davon's Watch
====
52925
Donate to Davon's Watch Temple
====
52943
Collect Heritance Fighter's Ears
====
52947
Donate to Elden Root Temple
====
52948
Deliver Food to Shornhelm Priest
====
52949
Collect Heritance Fighter's Ears
====
52957
Donate to Shornhelm Chapel
====
52959
Deliver Food to Shornhelm Priest
====
52962
Donate to Davon's Watch Temple
====
52972
Deliver Fish to Cook at Hissmir Temple
====
52973
Travel to Stonetooth Fortress
====
52977
Deliver Food to Matron Borbuga
====
52978
Take a Swig of Betnikh Spiked Ale
====
52979
Eat a Slice of Honeyed Wolf Pie
====
52980
Nibble on Bitter Goat Cheese
====
52987
Show your appreciation to a another player.
====
52989
Grab the Pig without getting caught
====
52990
Throw apples to attract pigs attention
====
53000
Eat <<1>> near the bandit leader.
====
53014
Convince Barys Rendo to Sell Land
====
53015
See if Dilena Ladren Will Sell Her Farm
====
53016
Locate the Kushtashpi Shrine
====
53023
Find a Way Into (BName's) Home
====
53028
See if Dilena Ladren Will Sell Her Farm
====
53029
Convince Barys Rendo to Sell Land
====
53030
Locate the Kushtashpi Shrine
====
53037
Report Your Success to Sun-in-Shadow
====
53041
Discuss Sun-in-Shadow's New Plan
====
12
Escaping to the Harborage…
====
36
Entering the Rear Courtyard…
====
84
Escaping to the Harborage…
====
175
Returning to the Harborage…
====
214
Escaping to the Harborage…
====
89
King's Guard Bandit Leader
====
104
zzDEPRECATEDVorgo the Red Rook
====
120
An inconsequential chicken
====
149
MOK_Tun1UlorionCultistRare
====
186
An inconsequential chicken
====
283
King's Guard Bandit Leader
====
298
Hands of Northmoor Fighter
====
328
Hands of Northmoor Pikeman
====
332
Projection of Jha gra-Muzgob
====
335
Risen Acolyte of gra-Muzgob
====
391
Wrapper_InvisibleTeleporter
====
426
Hands of Northmoor Prisoner
====
438
BM_WastelandsLakeController
====
489
Hands of Northmoor Soldier
====
497
An inconsequential chicken
====
500
Hands of Northmoor Militia
====
515
An inconsequential chicken
====
565
Shopkeeper Helviane Masolaude
====
615
FrancoisandMarcellaInvisLeader
====
650
Tavern Master Dilborn Farr
====
658
Tree Cutter Goblin Captain
====
671
Q93_MagisHandArgumentTrigger
====
695
Northmoor Hands BovieFlame
====
696
zz_DEPRECATEDriptController 01
====
699
Daenia Goblin Master Scout
====
718
Priestess Gwenaelle Lannarbre
====
774
YK ThrandorsPortal MorholdtGFX
====
811
PVEKeepFlameThrowerEmoteMO
====
813
Ebonheart Keep Flamethrower
====
833
Wastelands Temple Guardian
====
877
Queen Anastasia Silvermist
====
884
Remains of Alexander Mistfang
====
958
Colette's Locket (NotaChicken)
====
959
Forester's Guild Apprentice
====
974
Volenfell Centurion Scale Test
====
976
Volenfell Custodian Scale Test
====
978
Volenfell Sphere  Scale Test
====
1011
Northern Keep Flamethrower
====
1032
Slain Wayrest Silk Merchant
====
1044
Production Overwatch Tierce
====
1054
Deactivated Steam Centurion
====
1080
zzzDEPRECAngof The Gravesinger
====
1170
Corpse of Lion Guard Soldier
====
1226
Knight Adept Blanche Geves
====
1229
Master Metalwright Sinderon
====
1251
zzDeprecatedIntricant Ecclea
====
1252
zzDeprecatedIntricant Sentien
====
1255
Invisible Spellfire Pillar
====
1272
Grodem the Temple Guardian
====
1296
zzzDEPRECATEDCorpse Shambler
====
1303
zzDEPRECATED Shade of Ameralee
====
1439
zzzDeprecatedkyharker Suuniqwe
====
1471
zzDEPRECATEDTrained Hunting Wo
====
1541
ReclaimWyrdTree TriggerMonster
====
1639
Generic BurningInvisibleMob
====
1645
zzzDEPRECATEDWarden Moreau
====
1683
ZZZDeprecatedre-Maddened Vilmo
====
1713
Generic Script Brain Holder
====
1723
PVP Outer Gate Keeper Aldmeri
====
1726
Generic Invis Mob - Attackable
====
1755
PVP Inner Gate Keeper Aldmeri
====
1766
zzDeprecatedage of the M'kraka
====
1768
PVP Outer Gate Keeper Ebonhear
====
1769
PVP Inner Gate Keeper Ebon
====
1828
Mountain Bear of Falkreath
====
1931
Nerien'eth, the Mad Architect
====
1942
Q460 - Invisible Script Guy
====
1987
Projection of Sister Nissa
====
2008
zzDEPRECATED Durak the Wise
====
2025
SpiritWizard486 Trigger Volume
====
2031
zzDEPRECATEDDurak, the Dreamer
====
2055
zzDEPRECATCount Hosni-Abd-Tura
====
2077
Chancellor Regina Troivois^F
====
2091
Vampiric Council Member Ghost
====
2128
Production Overwatch Tierce
====
2205
zzDeprecateRazorvine Refuge Sp
====
2222
Lieutenant Katelle Relne^F
====
2234
zzDEPRECATEBreton Bone Snatche
====
2312
Q562 - Script Object Upstairs
====
2363
High King Emeric Cumberland
====
2367
Vaermina's Mirror of Nightmare
====
2378
Destroyed Dwemer Centurion
====
2469
zzDeprecateImperial Captain
====
2488
zzDeprecateImperial Trooper
====
2656
Spirit of a Westtry Husband
====
2658
Westry House Ghost Event 01
====
2755
Cinderfen Mother-Wolf Spirit
====
2806
CavePenance TriggerMonster
====
3017
zzKoeglin Village Dock Worker
====
3063
Selene's Warrior Chieftain
====
3095
HACK placeholder Imperial FT
====
3146
Push Alcaire Lighthouse 728
====
3168
Corpse of Fort Arand Oathman
====
3201
zzDEPRECATEDAshlander Initiate
====
3212
Generic Experience Level 15
====
3349
zzDEPRECATED Champion Shulki
====
3354
Deathslither High Priestess
====
3387
Lady Aurelia Herennius Rutila
====
3427
Spirit of a Westtry Farmer
====
3458
QA EC Vignette Test Monster2
====
3459
QA EC Vignette Test Monster1
====
3481
zzDeprecateImperial Mercenary
====
3520
zzDeprecateCanonreeve Erilessa
====
3589
Healed Deleyn's Mill Resident
====
3647
Generic On Fire Invisi Medium
====
3648
Generic On Fire Invisi Large
====
3693
House Brother Drayth Barres
====
3742
zzDEPRECATEDWise Woman Lanasha
====
3883
Prismatic Projection Staff
====
3899
zzDeprecateCarelleth Survive-S
====
3948
Assamanu-Bentus the Blighted
====
3978
Q952 Invis Script Controller
====
4004
zzDeprecateBlacksap Captor
====
4021
zzDEPRECATED Graylin's Thug
====
4029
Matter974 Sebastien Portal
====
4078
zzDEPRECATEDUnderground Spring
====
4101
Swordsman Evangeline Conele^F
====
4129
Elite Alessian Assassin Leader
====
4137
zzDEPRECATED Grenstick Miner
====
4181
zzDeprecateBlacksap Lurcher
====
4185
zzDEPRECATEDMine Overseer Rols
====
4219
zzDEPRECATED Farseer Hinurari
====
4222
zzDEPRECATEDAncestorLassoubael
====
4224
zzDEPRECATEDAncestorDunsaliran
====
4225
zzDEPRECATEDAncestorIbanammund
====
4226
Angof360 MOFighter Generator
====
4227
Angof360 MOHealer Generator
====
4228
Angof360 Monster Generator
====
4240
zzDEPRECATEDClanholder Shannit
====
4246
a Thornvenom Archery Target
====
4305
Houndeater's Little Brother
====
4306
Houndeater's Other Brother
====
4613
Corrupted Soldier of Gemin
====
4650
Sergeant Chevalier (Vendor)
====
4679
zzDEPRECATED Baleful Light
====
4728
Anne-Louise Choux's Corpse
====
4793
Captured Mages Guild Member
====
4882
Lady Blackheart's Bodyguard
====
4894
Generic Invisible SmokeMachine
====
4906
zzDEPRECATEDUnderground Spring
====
4949
Portal of Spirit Champion(Air)
====
4950
Portal of Spirit Champion(Eart
====
4951
Portal of Spirit Champion(Wate
====
5008
Dynamic: 1h blade n Bow Tier 1
====
5009
Dynamic: 1h blade n Bow Tier 2
====
5010
Dynamic: 1h blade n Bow Tier 3
====
5029
Twisted Soul of Jon Murloe
====
5050
Vwood ERoot Loft-Vine Target
====
5067
Ghost of Brethus Blackheart
====
5289
Constable Darrel Avagour^M
====
5369
Q1160 Controller Controller
====
5429
Constable Ysabel Jeuneau^F
====
5541
HRock CBedraud Summon Circle
====
5590
Shade of Crown Prince Amal
====
5613
Dynamic: 1h blade n Bow Tier 4
====
5624
PvE Test Dynamic Mage Destruct
====
5647
zzDEPRECATED Claire Malyne
====
5679
zzDeprecatedTrapped Spirit
====
5720
Shade of Crown Prince Amal
====
5922
Ancient Centurion Protector^N
====
5981
zzDEPRECATED Naryu Dal'vyr
====
6132
Dynamic:1h sword shield Tier 1
====
6133
Dynamic:1h sword shield Tier 2
====
6134
Dynamic:1h sword shield Tier 3
====
6135
Dynamic:1h sword shield Tier 4
====
6166
Invisible Vaulting Vine High
====
6174
Invisible Vaulting Vine Medium
====
6179
Elder Kushibi's Ghost Snake
====
6194
Champion of the Bloodfields
====
6301
Veldur the Queen's Defender
====
6422
Corpse of Ambassador Janiel
====
6423
Corpse of Blacksap Bodyguard
====
6424
Corpse of Dominion Soldier
====
6504
PvE Test Dynamic Ranger Superi
====
6820
TEST KB testing deprecation
====
6851
PvE Test Boss: Maria the Super
====
6880
Destroyed Centurion Spider
====
6881
Destroyed Centurion Sphere
====
6887
Grandmagister Jaelyck Dres
====
7045
Winged Twilight of Balarel
====
7181
Spirit of Heartland Spawn Guy
====
7253
Goblin Champion zTestContent
====
7265
Goblin Geologist zTestContent
====
7268
Ogrim Tunneler zTestContent
====
7269
Goblin Demoman zTestContent
====
7283
Ogrim Champion zTestContent
====
7316
PvE Test Crocodile no attk
====
7520
PvE Spider Ranged Superior
====
7535
Q1830 Fire Manager-Mayor House
====
7908
PvE Storm Atronach Superior
====
8132
PvE Flame Atronach Superior
====
8338
PvE Frost Atronach Superior
====
8384
Evil1884 Spirit Banished FX
====
8410
PvE Test Wraith Superior 2
====
8535
Master of Incunabula Viresh
====
8536
Grandmagister Gurof Skyfire
====
8747
Acanthia, Chosen of Nirn^F
====
8751
Sergeant Khramak gra-Dumog
====
8825
Group Pull Test: Lurcher BB2
====
8837
Group Pull Test: DPS AOE Melee
====
8851
Group Pull Test: Aoe Healer
====
8854
Group Pull Test: Syphon Mender
====
8855
Group Pull Test: Damage Limit
====
8957
PvE Test Giant Snake Superior
====
9125
PvE Test Assassin Beetle Super
====
9148
zzDEPRECATEDINVISIBLE SCAMPWIC
====
9168
PvE Test Thunderbug Superior
====
9231
Recruitment Officer Orgak^M
====
9626
PVE Test Werewolf Superior
====
9630
PVE test Spriggan Superior
====
9655
PvE Test Crocodile Superior
====
9656
PVE Test Witchlight Superior
====
9668
PvE Test Clannfear Superior
====
9683
PvE Test DynamiHealer Superior
====
9690
PvE Test Dynamic Shaman Superi
====
9691
PvE Test Necromancer Superior
====
9827
PvE Test Cliff Racer Superior
====
9905
PvE Test Melee Spider Superior
====
10060
Magistrate Andrin at-Lehiel^M
====
10883
Vision of Eastern Ward Keeper
====
10901
Arbiter Salida al-Natedan^F
====
10959
PvE Winged Twilight Superior
====
11031
Silent Vale Lurcher CHAMP 1
====
11039
Silent Vale Nereid CHAMP 5
====
11040
Silent Vale GhostSnake CHAMP 6
====
11041
Silent Vale Evil Mage Boss
====
11072
Telenger's Ghostly Prison FX
====
11120
Duchess Lakana of Sentinel
====
11320
PvE Test Slouchbear Superior
====
11348
PVE Test Scorpion Superior
====
11489
Master Necromancer Regulus
====
11586
Projection of The Huntress
====
11733
Treptellyn - King of Thieves
====
11768
Strikes-With-A-Subtle-Hand
====
11868
PvE Test Superior Senche-Tiger
====
11939
PvE Test Nix-Hound Superior
====
11950
PvE Test Ascended Sleeper Supe
====
11971
Open-Palm-Smoothing-Waters
====
11975
Hostile Daggerfall Covenant 3
====
11977
Hostile Aldmeri Dominion 1
====
11981
Neutral Aldmeri Dominion 1
====
11982
Friendly Aldmeri Dominion 1
====
11985
Neutral Daggerfall Covenant 3
====
11986
Friendly Daggerfall Covenant 3
====
12021
Q3379 - FX on Sir Thomas Relea
====
12074
Spirit of the Ancient Dead^M
====
12076
Dusthollow Champ Minotaur 1
====
12077
Dusthollow Champ Minotaur 2
====
12080
Dusthollow Champ Minotaur 3
====
12127
PvE Test DwemerSphere Superior
====
12138
SpindleClutch Spider Melee
====
12139
SpindleClutch Spider Ranged
====
12159
SpindleClutch Spider Champ 1
====
12160
SpindleClutch Champ Banekin 1
====
12161
SpindleClutch Spider Champ 2
====
12162
SpindleClutch Champ Banekin 2
====
12163
SpindleClutch Spider Champ 3
====
12164
SpindleClutch Champ Banekin 3
====
12165
SpindleClutch Spider Champ 4
====
12166
SpindleClutch Spider Champ 5
====
12188
PveTest Dwemer Spider Superior
====
12205
IncisorLair Vampire NightBlade
====
12210
IncisorLair Skeleton Warrior
====
12211
IncisorLair Skeleton Rogue
====
12212
IncisorLair Skeleton Healer
====
12213
IncisorLair Skeleton Archer
====
12217
PvE Test Dynamic Mage Alterati
====
12278
Q521 Azuras Light Generator 01
====
12283
Q521 Azuras Light Generator 02
====
12285
Q521 Azuras Light Generator 03
====
12922
IncisorLair Vampire ChampNecro
====
12923
IncisorLair Vampire 1hbs Champ
====
12925
IncisorLair Gargoyle Champ
====
12927
IncisorLair Gargoyle Champ 2
====
12930
IncisorLair VampNBlade Champ
====
12936
IncisorLair Vampire NecroBoss
====
12940
IncisorLair Skeleton Warrior
====
12941
IncisorLair Skeleton Rogue
====
12942
IncisorLair Skeleton Healer
====
12943
IncisorLair Skeleton Archer
====
12944
IncisorLair Vampire Hunter
====
12951
Count Verandis Ravenwatch^M
====
12958
PvE Test Lamia Spellsinger
====
12959
PvE Test Lamia Ranged Superior
====
13309
PvE Test 2h Warrior Superior
====
13314
Breton Standard R1 Weapons
====
13343
SH-AL-KV-Mad Villager04 - 0
====
13353
Priestess Severine Leonciele^F
====
13402
Redguard Standard R1 Weapons
====
13403
Redguard Standard R1 Armor
====
13412
Bosmer Standard R1 Weapons
====
13426
Altmer Standard R1 Weapons
====
13436
Khajiit Standard R1 Weapons
====
13449
Argonian Standard R1 Weapons
====
13450
Argonian Standard R1 Armor
====
13461
Dunmer Standard R1 Weapons
====
13530
Altmer Standard R2 Weapons
====
13532
Altmer Standard R3 Weapons
====
13534
Altmer Standard R4 Weapons
====
13540
Khajiit Standard R2 Weapons
====
13542
Khajiit Standard R3 Weapons
====
13544
Khajiit Standard R4 Weapons
====
13559
Bosmer Standard R2 Weapons
====
13561
Bosmer Standard R3 Weapons
====
13563
Bosmer Standard R4 Weapons
====
13565
Ghost of Captain Blackheart
====
13572
Breton Standard R2 Weapons
====
13574
Breton Standard R3 Weapons
====
13576
Breton Standard R4 Weapons
====
13578
Redguard Standard R2 Weapons
====
13579
Redguard Standard R2 Armor
====
13580
Redguard Standard R3 Weapons
====
13581
Redguard Standard R3 Armor
====
13582
Redguard Standard R4 Weapons
====
13583
Redguard Standard R4 Armor
====
13584
Argonian Standard R2 Weapons
====
13585
Argonian Standard R2 Armor
====
13587
Argonian Standard R3 Armor
====
13588
Argonian Standard R4 Weapons
====
13589
Argonian Standard R4 Armor
====
13596
Dunmer Standard R2 Weapons
====
13598
Dunmer Standard R3 Weapons
====
13600
Dunmer Standard R4 Weapons
====
13603
Aldmeri Do Standard R5 Weapons
====
13604
Aldmeri Do Standard R5 Armor
====
13605
Aldmeri Do Magic R5 Weapons
====
13607
Aldmeri Do Renowned R5 Weapons
====
13608
Aldmeri Do Renowned R5 Armor
====
13609
Aldmeri Do Magic R6 Weapons
====
13611
Aldmeri Do Renowned R6 Weapons
====
13612
Aldmeri Do Renowned R6 Armor
====
13613
Aldmeri Do Artefact R6 Weapons
====
13614
Aldmeri Do Artefact R6 Armor
====
13615
Daggerfall Standard R5 Weapons
====
13616
Daggerfall Standard R5 Armor
====
13617
Daggerfall Magic R5 Weapons
====
13619
Daggerfall Renowned R5 Weapons
====
13620
Daggerfall Renowned R5 Armor
====
13621
Daggerfall Magic R6 Weapons
====
13623
Daggerfall Renowned R6 Weapons
====
13624
Daggerfall Renowned R6 Armor
====
13625
Daggerfall Artefact R6 Weapons
====
13626
Daggerfall Artefact R6 Armor
====
13627
Ebonheart Standard R5 Weapons
====
13628
Ebonheart Standard R5 Armor
====
13629
Ebonheart Magic R5 Weapons
====
13632
Ebonheart Renowned R5 Weapons
====
13633
Ebonheart Renowned R5 Armor
====
13634
Ebonheart Magic R6 Weapons
====
13636
Ebonheart Renowned R6 Weapons
====
13637
Ebonheart Renowned R6 Armor
====
13638
Ebonheart Artefact R6 Weapons
====
13639
Ebonheart Artefact R6 Armor
====
13660
PvE Test Dremora Female Scout
====
13661
PvE Test Dremora Male Scout
====
13662
PvE Test Dremora Male Superior
====
13663
PvE Test Dremora FemalSuperior
====
13665
Ancient El Standard R5 Weapons
====
13666
Ancient El Standard R5 Armor
====
13667
Ancient El Magic R5 Weapons
====
13669
Ancient El Renowned R5 Weapons
====
13670
Ancient El Renowned R5 Armor
====
13671
Ancient El Magic R6 Weapons
====
13673
Ancient El Renowned R6 Weapons
====
13674
Ancient El Renowned R6 Armor
====
13675
Ancient El Artefact R6 Weapons
====
13676
Ancient El Artefact R6 Armor
====
13678
Dwemer Standard R4 Weapons
====
13682
Dwemer Standard R5 Weapons
====
13686
Dwemer Renowned R5 Weapons
====
13690
Dwemer Renowned R6 Weapons
====
13692
Dwemer Artefact R6 Weapons
====
13694
Primitive Standard R2 Weapons
====
13701
Daedric Standard R2 Weapons
====
13705
Daedric Standard R3 Weapons
====
13709
Daedric Standard R4 Weapons
====
13715
Daedric Standard R5 Weapons
====
13719
Daedric Renowned R5 Weapons
====
13723
Daedric Renowned R6 Weapons
====
13725
Daedric Artefact R6 Weapons
====
13738
Primitive Standard R2 Armor
====
13739
Primitive Magic R2 Weapons
====
13741
Primitive Standard R3 Weapons
====
13742
Primitive Standard R3 Armor
====
13743
Primitive Magic R3 Weapons
====
13745
Primitive Standard R4 Weapons
====
13746
Primitive Standard R4 Armor
====
13747
Primitive Magic R4 Weapons
====
13749
Primitive Standard R5 Weapons
====
13750
Primitive Standard R5 Armor
====
13751
Primitive Magic R5 Weapons
====
13753
Primitive Renowned R5 Weapons
====
13754
Primitive Renowned R5 Armor
====
13755
Primitive Magic R6 Weapons
====
13757
Primitive Renowned R6 Weapons
====
13758
Primitive Renowned R6 Armor
====
13759
Primitive Artefact R6 Weapons
====
13760
Primitive Artefact R6 Armor
====
13763
Main Quest Rewards Weapons
====
13765
Imperial Standard R5 Weapons
====
13766
Imperial Standard R5 Armor
====
13769
Imperial Renowned R5 Weapons
====
13770
Imperial Renowned R5 Armor
====
13773
Imperial Renowned R6 Weapons
====
13774
Imperial Renowned R6 Armor
====
13775
Imperial Artefact R6 Weapons
====
13776
Imperial Artefact R6 Armor
====
13778
Reachclan Standard R5 Weapons
====
13779
Reachclan Standard R5 Armor
====
13780
Reachclan Magic R5 Weapons
====
13782
Reachclan Renowned R5 Weapons
====
13783
Reachclan Renowned R5 Armor
====
13784
Reachclan Magic R6 Weapons
====
13786
Reachclan Renowned R6 Weapons
====
13787
Reachclan Renowned R6 Armor
====
13788
Reachclan Artefact R6 Weapons
====
13789
Reachclan Artefact R6 Armor
====
13854
PvE Test Kwama Scrib Superior
====
13865
Cleo Dortene^F||General Goods
====
13869
PvE Test Dynamic: Mage Boss
====
13949
Invisible Crelie Melisander
====
13968
Q577 Inivisible Handler Object
====
14112
Soul of Verandis Ravenfeld
====
14138
Fragment of Sir Hughes' Memory
====
14184
Q3016 -Big  Invis Fire Man
====
14253
PVE Test Bloodfiend Superior
====
14257
Soul of Verandis Ravenfeld
====
14288
Aldmeri AVA Caravan Driver
====
14289
Ebonheart AVA Caravan Driver
====
14290
Daggerfall AVA Caravan Driver
====
14301
Echo of Verandis Ravenfeld
====
14434
Dominion Siege Engine Merchant
====
14436
Dominion Siege Ammo Merchant
====
14477
Lesser Spirit of Corruption
====
14522
Pact Siege Engine Merchant
====
14523
Covenant Siege Engine Merchant
====
14672
Knight of the Golden Prince^F
====
14673
Knight of the Ivory Lord^M
====
14674
Knight of Emerald Princess^F
====
14743
Q1529 Lightning Strike Man
====
14764
Aldmeri Do Standard R6 Weapons
====
14765
Aldmeri Do Standard R6 Armor
====
14766
Ancient El Standard R6 Weapons
====
14768
Ancient El Standard R6 Armor
====
14769
Daedric Standard R6 Weapons
====
14771
Daggerfall Standard R6 Weapons
====
14772
Daggerfall Standard R6 Armor
====
14773
Dwemer Standard R6 Weapons
====
14775
Ebonheart Standard R6 Weapons
====
14776
Ebonheart Standard R6 Armor
====
14777
Imperial Standard R6 Weapons
====
14778
Imperial Standard R6 Armor
====
14779
Primitive Standard R6 Weapons
====
14780
Primitive Standard R6 Armor
====
14781
Reachclan Standard R6 Weapons
====
14782
Reachclan Standard R6 Armor
====
14916
Q3408 Necrotic Basin Brain
====
15180
PvE Test Vampire 1h Shield
====
15181
PvE Test Vampire 1h Shield Sup
====
15198
Lesser Spirit of Corruption
====
15501
QA Quest Item Bestowal NPC
====
15557
Q3284 - Prince FX Handler 2
====
15604
Q3290 - Invis FX mob - Queen
====
15612
PvE Test Lamia Battlecaller
====
15613
PvE Test Lamia Battlecaller Su
====
15614
Q3290 - Invis FX mob - Prince
====
15618
Q3290 - Invis FX mob - Trans
====
15638
Keeper of Knowledge Remains
====
15766
PvE Test Kwama WarriorSuperior
====
15793
Achievement Quest Bestower
====
15798
Clear Achive Progress Tester
====
16006
PvE Test Ice Wraith Superior
====
16121
EHollowBoss2 Invisible Man
====
16163
Q3302 Invis Wood Beam Target
====
16164
Q3302 Invis Fall Rock Target
====
16230
EHollowBoss2 Invisible Man
====
16237
Matriarch of the Guardians^F
====
16252
Lieutenant Josselin Glenan
====
16351
QA Quest Creation Bestower
====
16360
Brother Rodric Gaercroft^M
====
16380
Matriarch of the Guardians^F
====
16478
Lieutenant Josselin Glenan^F
====
16564
Brinarch the Briar Heart^M
====
16787
Q3416 -Big  Invis Fire Man
====
16846
Scholar Hosnim al-Bergama^M
====
16952
PvE Test Dynamic Foot Soldier
====
16989
Q3416 -Big  Invis Storm Man
====
17013
Script Object - Arrow Control
====
17047
Defend NPC Event Controller
====
17092
PvE Test Dynamic Necromancer
====
17104
PvE Test Dynamic Berserker
====
17199
Magus-General Septima Tharn^F
====
17230
PvE Test Dynamic Spirit Master
====
17289
Q1803 Use Quest Item Detector
====
17294
Lost Spirit of Cath Bedraud
====
17337
Q1985 CV Invisible Sandwich
====
17477
Brother Rodric Gaercroft^M
====
17623
Chrilitte Sheep-Whisperer^M
====
17945
Ambient Routine Mother Brain
====
17968
HEAL FX 3369 Ability 11599
====
17972
DAMAGE FX 3370 Ability 11603
====
17973
BUFF FX 3371 Ability 11606
====
17974
ELECTRIC FX 3372 Ability 11607
====
17975
CAPTURE FX 3373 Ability 11608
====
18080
Lieutenant Josselin Glenan^F
====
18095
Count Verandis Ravenwatch^M
====
18098
TEST FX 3435 Ability 11908
====
18105
Anna Vignette Despawn (aggro)
====
18141
Supernal Dreamer Light (Dead)
====
18143
Supernal Dreamer Heavy (Dead)
====
18145
Supernal Dreamer Medium (Dead)
====
18501
PvE Test Dynamic Thundermaul
====
18509
Item FX From PostureVisuals
====
18635
Invisible Assassin Spawner
====
18664
PvE Test Dynamic Frost Mage
====
18673
Groundrise FX 3595 ABI 12478
====
18733
Dominion Expert Armor Merchant
====
18743
Pact Expert Armor Merchant
====
18751
Covenant Expert Armor Merchant
====
18871
Transform ABI13364 FX3625 Cat
====
18872
Transform ABI13364 FX3625 Orc
====
18874
Quest Target ABI 10632 FX 3024
====
18894
Ban Evermore Town Conv 01 Hnd
====
18895
Ban Evermore Town Conv 02 Hnd
====
18896
Ban Evermore Town Conv 03 Hnd
====
18954
Shadow of Seeks-the-Night^M
====
19045
Shornhelm PvP Battlemaster
====
19084
PvE Test Dynamic Pet Ranger
====
19131
TEST Bandit (Cold Blooded)
====
19134
Ban Evermore Town Conv 04 Hnd
====
19137
Ban Evermore Town Conv 05 Hnd
====
19164
Destealth FX 3724 ABI 13603
====
19508
AYLEID FX 3792 Ability 13925
====
19521
Q3334 Captive Tahiri Target
====
19845
Q3639 Invisible Sammich 01
====
20216
Generic Beam of Light Good
====
20339
Maulborn General Darvasen^M
====
20420
PVE Test Wolf v3 Superior Jackel
====
20485
Generic Dwemer Smoke Burst
====
20578
Shade of Svalara Lich-Blood
====
20594
PvE Test Fear Mage Spirit Mast
====
20596
Fire Mage - Time Bomb Test
====
20597
Fire Ranger - Pet Ranger Test
====
20598
Frost Mage - Time Bomb Test
====
20612
PvE Test Necromancer Bonelord
====
20614
PvE Test Spirit Master Healer
====
20657
CT - Lord Geoffroi Stictal
====
20658
Lord Geoffroi Strictal - RB
====
20664
Q3679 - Hist Guide spawner 1
====
20671
Q3679 - Hist Guide spawner 2
====
20674
Q3679 - Hist Guide spawner 3
====
20790
FX 3876 Ritual Nature Healing
====
20822
Greater Twilight Hearthfire
====
20873
PVETest Titanborn Art1 2hAxe
====
20874
PVETest Titanborn Art1 Shield
====
20878
Tied to Pole Captive [Clone]
====
20905
Q3777 Collapsing Portal Dummy
====
20953
PVETest ATharn Art1 Dagger
====
21125
FX 4029 Ritual Necromantic
====
21168
QA MegaMonster Deathbringer
====
21285
Q 3787 Friend Argonian Parent
====
21431
Projection of Vanus Sathram^M
====
21433
Test Kagouti Normal Broken
====
21435
Test Kagouti Superior Broken
====
21701
Tribunal Temple Controller
====
21980
Gerent Saervild Steel-Wind^M
====
21989
Q3841 Mold Scene Controller
====
22089
Ground, injured (will recover)
====
22160
Sit chair, pesant (no trans)
====
22161
Sit chair, talking (no trans)
====
22190
Casting Channeled Magic 02
====
22191
Casting Channeled Magic 03
====
22192
Casting Channeled Magic 04
====
22193
Casting Channeled Magic 05
====
22194
Casting Channeled Magic 06
====
22195
Casting Channeled Magic 07
====
22196
Casting Channeled Magic 08
====
22197
Casting Channeled Magic 09
====
22199
Casting Channeled Magic 01
====
22202
Ground, injured (will die)
====
22204
Placeholder, e_armscrossed
====
22205
Placeholder, l_idlethoughful
====
22206
Placeholder, e_injuredstand
====
22210
Looping BUG SPIDER (DON"T USE)
====
22231
Placeholder,l_idleroyality
====
22235
Placeholder, e_sitgroundloop
====
22236
Placeholder, e_sleepsideloop
====
22243
Placeholder, e_crouchfiddle
====
22245
Placeholder, e_injuredground
====
22246
Placeholder, l_stealthhide
====
22250
Placeholder, e_casualshift
====
22257
Placeholder, c_attackauto02
====
22262
Placeholder, m_1hcasttouch01
====
22269
Placeholder, e_sleepbackloop
====
22270
Placeholder, e_standfiddle
====
22271
Placeholder, e_prostrateloop
====
22276
Placeholder, l_idleattractive
====
22277
Placeholder, m_castomni01loop
====
22279
Placeholder, c_1hoff_pierce
====
22280
Placeholder, c_attackspecial01
====
22282
Placeholder, e_sitchairloop
====
22283
Placeholder, m_castrune01_loop
====
22290
Placeholder, e_comoverfinger
====
22304
Placeholder, c_idleinjured
====
22305
Placeholder, c_deathloop02
====
22309
Placeholder, e_carryheavyloop
====
22316
Placeholder, c_attackspecial02
====
22319
Placeholder, c_attackauto01
====
22324
Placeholder, c_knockeddownloop
====
22326
Placeholder, e_applaudloop
====
22328
Placeholder, c_attackheavy01
====
22330
Placeholder, c_attack2hit01
====
22331
Crouch, fiddle, stand interact
====
22336
Work, shovel digging, slave
====
22337
Kneeling, stand on interact
====
22345
Guildmaster Sees-All-Colors^F
====
22554
Q3833 Tag Location of Body
====
22565
Block my charge up attack!
====
22570
I interrupt while blocking
====
22571
Sneak up on me for a Critical
====
22759
Seeks-The-Stars  - Version 2
====
22793
Echo of the Nameless Student^M
====
22825
Pack Encounter Brain 4-4-12
====
22851
Maulborn Commander Arvys^M
====
22965
Guildmaster Sees-All-Colors^F
====
23292
PVETest Marketing 1 Female
====
23293
PVETest Marketing 2 Female
====
23294
PVETest Marketing 3 Female
====
23295
PVETest Marketing 4 Female
====
23342
Maulborn General Darvasen^M
====
23430
DON'T PLACE MONSTERS NEAR ME
====
23689
MON_Zombie, ALT03: kneel, eat
====
23690
MON_Bloodfiend, ALT01: feral
====
23691
MON: Senche, ALT01: Resting
====
23694
MON_Beetle, ALT01: combat fake
====
23695
MON_Harpy, ALT01: roosting
====
23698
MON_Durzog, ALT01: sitting
====
23699
MON_Durzog, ALT02: tracking
====
23701
MON_Goblin, ALT01: speaking
====
23702
MON_Goblin, ALT01: standfiddle
====
23703
MON_Goblin, ALT01: combatready
====
23704
MON_Goblin, ALT01: searching
====
23705
MON_Gargoyle, ALT01 Statue01
====
23706
MON_Gargoyle, ALT02 Statue02
====
23707
MON_Dw. Cent., ALT01 Statue01
====
23755
Sit chair, peasant (stands)
====
23758
Sit, table, writing (stands)
====
23759
Sit, table, eating (stands)
====
23760
Sit, table, drinking (stands)
====
23761
Sit ground, injured (stands)
====
23762
Sit chair, talking (stands)
====
23763
Sit ground, peasant (stands)
====
24353
Pack Encounter Brain 4-4-12
====
24355
PvE Test Dynamic Storm Mage
====
24392
PvE Test Superior Senche-Tiger
====
24410
MON_GiantBat, ALT01: hanging
====
24411
MON_Vulture, ALT01: circling
====
24413
Kneeling, praying, stand inter
====
24414
Kneel, praying 02, stand inter
====
24418
PvE Test Superior Senche-Tiger
====
24473
Virngring the Strong-Arm^F
====
24629
Invisible Gargoyle leap target
====
24638
MON_Dw Spider, ALT01: fiddle
====
24690
Pack Encounter Brain 4-4-12
====
24739
Grotto Mudcrab Swarmer Minions
====
24849
Mood, pleading ingratiating
====
24853
Mood, conspiring confiding
====
24855
Mood, pleading ingratiating
====
24859
Mood, triumphant victorious
====
24869
Mood, exhausted breathless
====
24877
Mood, diappointed remorseful
====
24880
Mood, suspicious skeptical
====
24883
Mood, contemptuous disgusted
====
25021
Silaseli Survivor Leader^M
====
25101
Guildmaster Sees-All-Colors^F
====
25112
Memory of Ja-Reet's Father^M
====
25139
Spindleclutch Corprus Husk
====
25298
Guildmaster Sees-All-Colors^F
====
25346
MON_Kagouti, ALT01: grazing
====
25404
Spindleclutch Spider Horror
====
25450
Guildmaster Sees-All-Colors^F
====
25469
Inventory test (talk to me)
====
25677
Work, hammering02 (blacksmith)
====
26313
Angata the Clannfear Handler^F
====
26734
The Green Lady's Blessing^N
====
27101
Fractured Spirit of Jorunn^M
====
27264
Q4114 Oriell WW Surrender Jump
====
27282
Fractured Spirit of Jorunn^M
====
27413
Master Stormwarden Faranwe^F
====
27450
Enraged Spirit of Sovngarde
====
27459
Fractured Spirit of Jorunn^M
====
27587
Nelvarog the Incinerator^M
====
27702
Dread Archivist Denogorath
====
27783
Reverent crouch salute stands
====
27819
Shadowed Path Nightweaver^m
====
27820
Shadowed Path Nightweaver^f
====
27913
Ghost of Thallik Wormfather^M
====
27933
Sergeant Haldric Three-Boots^M
====
28248
Guildmaster Sees-All-Colors^F
====
28405
Ghost of Thallik Wormfather^M
====
28416
MON: Senche, ALT02: Sitting
====
28441
MON_Zombie, ALT03: kneeling
====
28442
MON_Bloodfiend, ALT02: eating
====
28462
The Guest That Wouldn't Leave
====
28541
MON_Goblin, ALT05: cheering
====
28657
Sellistrix the Lamia Queen^F
====
28667
Sliklenia the Songstress^F
====
28745
Guildmaster Sees-All-Colors^F
====
28876
Q4205 - Final Scene PFX Child
====
29007
MON_Senche, ALT04: gnawing
====
29088
Master Stormwarden Faranwe^F
====
29167
MON_Troll, ALT02: eating02
====
29259
North Waterfall Invisible Man
====
29508
MON_GiantSnake, ALT01: coiled
====
29720
Master Stormwarden Faranwe^F
====
29909
Sit chair, writing (stands)
====
30114
Lieutenant Appius Rufinus^M
====
30145
Arx Lamia Battlecaller Sup
====
30383
Frozen Executioner W/O Axe 806
====
30577
Darkshade Invisible Target
====
30745
King Styriche of Verkarth^M
====
30922
QA ModelDef Test Monster 1
====
30923
QA ModelDef Test Monster 2
====
30924
QA ModelDef Test Monster 3
====
30925
QA ModelDef Test Monster 4
====
30926
QA ModelDef Test Monster 5
====
31201
Projection of Sanessalmo^M
====
31261
Timberscar Spirit Master^m
====
31262
Shad Astula Groundskeeper^F
====
31283
Shad Astula Groundskeeper^M
====
31356
Teethnasher the Frostbound^N
====
31366
Shad Astula Groundskeeper^M
====
31979
Grooming Beast Poture #847
====
32057
Garukul the Blade-Sister^F
====
32454
Shadowed Path Necromancer^f
====
32704
Q4334 Silvenar Transform Handl
====
32750
Enchantress Mabrel Pierel^F
====
32824
Shadowed Path Quickblade^m
====
32825
Shadowed Path Quickblade^f
====
32966
Projection of Sanessalmo^M
====
33092
Banekin Dancing/Bouncing #911
====
33315
Thane of the Everfull Flagon
====
33678
Slippers the Chickenhunter
====
33696
Projection of Kireth Vanos^F
====
33713
Crimson Raider Cutthroat^m
====
33714
Crimson Raider Cutthroat^f
====
33773
Projection of King Laloriaran Dynar
====
33876
Artie TEST Monster 1 (M) P4
====
33882
Artie TEST Monster 1 (M) P6
====
33962
Projection of Kireth Vanos^F
====
34203
Artie TEST Monster 1 (M) P8
====
34205
Artie TEST Monster 2 (M) P8
====
34907
MON_Raven, ALT01: circling
====
34912
Garukul the Blade-Sister^F
====
35365
MG Invis Man for Sheo despawn
====
35525
SN LO Hist Dream Barrier Targe
====
35647
Treasure Hunter Incendiary^M
====
35648
Treasure Hunter Incendiary^F
====
35798
SH-AL-KV-Mad Villager04 - 1
====
35800
SH-AL-KV-Mad Villager04 - 2
====
35806
SH-AL-KV-Mad Villager04 - 3
====
35880
Deactivated Dwarven Spider
====
35959
Kneel Examine Ground (stands)
====
36007
Alchemy Additives & Ingredients
====
36193
Q4428 Khajiit Skull Monster
====
36207
PvE Test Flame Atronach Coldha
====
36375
PvE Test Cliffracer Critter
====
36382
PvE Test Centipede Critter
====
36422
Generic Dwemer Smoke Burst
====
36471
MON_WingedTwilight, Stands
====
36940
Mind Controlled Standiing 01
====
37089
Maulborn Commander Kalara^F
====
37187
Q4111 Ela at Forge Theater
====
37569
Sit ground, captive, angry
====
37654
Spirit of the Ancient Dead^M
====
37674
The Widow-Maker Nightmare^M
====
37682
Corrupted Healer Nightmare^F
====
37691
Cat - The Follower||Kitten - The Followers
====
37992
Corrupted Evoker Nightmare^F
====
37993
Corrupted Infantry Nightmare^F
====
38014
Q4431 TrapCity01 Controller
====
38070
MON_Durzog, ALT03: feasting
====
38187
MON_Scamp, ALT: combat idle
====
38190
QALOC_Vendor||QALOC_Vendor
====
38197
MON_Werewolf, ALT: tracking
====
38198
MON_Ogre, ALT04: crouch fiddle
====
38377
Counselor Ylanie Bouchard^F
====
38378
Counselor Ruffe Montgren^M
====
38453
Monkey Gestures Angrily 01
====
38727
MON_Draugr, ThronetoStand 01
====
38728
MON_Draugr, ThronetoStand 02
====
38729
MON_Draugr, ThronetoStand 03
====
38730
MON_Draugr, ThronetoStand 04
====
38731
MON_Draugr, ThronetoStand 05
====
38732
MON_Draugr, ThronetoStand 06
====
38733
MON_Draugr, ThronetoStand 07
====
39257
Q4548_SouthernShrineSpellFX
====
39648
(Crafting) Weapon Smithing
====
40122
Ancestral Seamount Warrior
====
40453
PvE Test Dynamic Foot Soldier
====
41085
General Flaminius Auctor^M
====
41174
Fintholor the Brewmaster^M
====
41215
Helmir the Headscratcher^M
====
42082
Ilambris-Athor Dummy Lightning
====
42878
General Flaminius Auctor^M
====
42962
FG4 Council Theater Tracker
====
43085
Grandee Kalvyn al-Sentinel^M
====
43544
Golor the Banekin Handler^M
====
43561
GS Seaside Catapult Launcher
====
43572
GS - Maomer Catapult Launcher
====
43682
GS SS Invis Serpent Rammer
====
43713
Q4750_TopofTowerADV_FXSPAWN
====
43850
JB - SPAWN IN MONSTER WAVE
====
44078
AL KZ Q2364 Kabralah Target
====
44280
Projection of Vanus Galerion^M
====
44321
Dogsbody Jac of the Ungodly^M
====
44490
"Breaker" of the Ungodly^M
====
44761
Messenger Narfild Deepcrag^M
====
44957
Q4399 - Shadow Runner Tracker
====
45051
Projection of King Laloriaran Dynar^M
====
45053
Dominion Brigand Mercenary
====
45062
Covenant Brigand Mercenary
====
45660
PvE Test Thundermaul - Ravager
====
45905
Fingaenion Forestsmasher^M
====
46216
MON_Prophet, Sit chair, rise
====
46217
MON_BoneColossus, doorpound
====
46514
Count Verandis Ravenwatch^M
====
46790
MON_Prophet, Laying restrained
====
46813
Afflicted Barkbite Citizen
====
46909
Vorenor Winterbourne
Vorenor Winterbourne
Vorenor Winterbourne
====
47362
Q3520 Invis Despawn FX NPC
====
47413
PvE Test Nightblade Assassin
====
47424
PvE Test Nightblade Berserker
====
47596
Count Verandis Ravenwatch^M
====
47768
MON_BoneColossus, stun pose
====
47779
Posture Transition Test NPC
====
47940
Count Verandis Ravenwatch^M
====
48567
Captain Eugien Gaercroft^M
====
48601
Knight Commander Cheryline^F
====
48663
Maesar
Maesar
Maesar^F
Maesar
Maesar
====
48744
PvE Test Dyanmic Foot Soldier
====
48777
Count Verandis Ravenwatch^M
====
48781
Q4891 Gabby Dar Return Directo
====
48832
Count Verandis Ravenwatch^M
====
48833
Projection of Arlie Dorrell
====
48834
Knight Commander Cheryline^F
====
48844
Count Verandis Ravenwatch^M
====
48895
PvE Test Dyanmic Necromancer
====
48920
Baroness Leila Montclair^F
====
48928
PvE Test Dynamic Foot Soldier
====
49033
Baroness Leila Montclair^F
====
49071
Princess Urenenya's Spirit^F
====
49078
Q4912 Inst Theater Director
====
49116
PvE Test Dynamic Foot Soldier
====
49117
PvE Test Dyanmic Foot Soldier
====
49226
Baroness Leila Montclair^F
====
49227
Count Verandis Ravenwatch^M
====
49282
Baroness Leila Montclair^F
====
49288
PvE Test Dyanmic Foot Soldier
====
49421
Count Verandis Ravenwatch^M
====
49514
PvE Test Cliffdarter Critter
====
49516
PvE Test Cliffdarter 2 Critter
====
49526
Captain Eugien Gaercroft^M
====
49543
Dame Epinard of Evermore^F
====
49603
Guildmaster Sees-All-Colors^F
====
49894
Count Verandis Ravenwatch^M
====
49970
Dreams-of-Honey-and-Gold^F
====
49981
Count Verandis Ravenwatch^M
====
49989
Guildmaster Sees-All-Colors^F
====
49994
Count Verandis Ravenwatch^M
====
50062
Q4911 InvisTheaterController
====
50114
Captain Gogbag gro-Yashna^M
====
50177
Q4965 Invisible Scene Scripter
====
50262
VampInit_P2P_VampireTracker
====
50319
PvE Test Dyanmic Foot Soldier
====
50535
Sit, eating turkey (stands)
====
50656
Baroness Leila Montclair^F
====
50658
Count Verandis Ravenwatch^M
====
50819
Sulimir the Villainous Dremora^M
====
50907
Q1834 Invis Totem Destroy FX
====
50919
Script Object - Arrow Control
====
50963
Imperial Master Necromancer
====
51029
PvE Test Lizard Coldharbor
====
51031
PvE Test Dremora M Coldharbor
====
51077
Q4765 Portal Target Monster
====
51266
Baroness Leila Montclair^F
====
51267
Balefire the Implacable Guardian
====
51312
Count Verandis Ravenwatch^M
====
51456
Q4845 - Montclair Brain 2.5 CH
====
51457
Count Verandis Ravenwatch^M
====
51462
CL Proto Keep In Combat Mob
====
51708
Count Verandis Ravenwatch^M
====
51808
Hero's Stand Lightning-Caller
====
51835
Wall Lean - Gazing Distance
====
51923
General Goods Vendor (Temp)^M
====
52144
CL Proto Keep In Combat Mob
====
52148
Kalania the Priestess of Stars
====
52186
CL Proto Arena Rep Bestower
====
52267
PostureVisTest Body Type 1
====
52272
PostureVisTest Body Type 2
====
52273
PostureVisTest Body Type 3
====
52274
PostureVisTest Body Type 4
====
52275
PostureVisTest Body Type 5
====
52276
PostureVisTest Body Type 6
====
52277
PostureVisTest Body Type 7
====
52278
PostureVisTest Body Type 8
====
52279
PostureVisTest Body Type 9
====
52280
PostureVisTest Body Type 10
====
52281
PostureVisTest Body Type 11
====
52282
PostureVisTest Body Type 12
====
52297
Knight of the Golden Prince^F
====
52423
Sit, eating apple (stands)
====
52893
GiantSpider, Intimidating Pose
====
52976
Standing, Drink Wine Bottle
====
53028
MON- Stone Atronach Statue
====
53693
Tahmin of the Sideways Blade^M
====
53759
Berserker Choreo Aggressor
====
53765
Footsoldier Choreo Aggressor
====
53766
Footsoldier Choreo Defender
====
53769
Nightblade Choreo Aggressor
====
53770
Nightblade Choreo Defender
====
53773
Simple Melee Choreo Aggressor
====
53774
Simple Melee Choreo Defender
====
53777
Thundermaul Choreo Aggressor
====
53778
Thundermaul Choreo Defender
====
53854
Standing, Looking Above Up
====
54019
Grand ArchivistThayo Belloq
====
54156
Q4452 Arena Destroy Widget
====
54351
Captain Gorblad gro-Yashna^M
====
54363
Q4652 Invis Theater Controller
====
54467
Drinks-Like-a-Fish-Theater
====
54502
Q4758 Inst Gabrielle Scene
====
54506
CLST - Arch - Arch's Helper
====
54535
Q3831 Instance AS Director
====
54591
CL Rahni - Trial Air Pather 1
====
54706
Foundation Stone Atronach^F
====
54713
Q4386 Fractured Spirit Pointer
====
54806
Compound-Cast Beam-Electric
====
55067
Kneeling, worship 01 (stands)
====
55068
Kneeling, worship 02 (stands)
====
55070
Kneeling, worship 03 (stands)
====
55171
PvE Test Air Atronach Raid
====
55184
Q5016 - Puzzle Logic Script
====
55232
Q5106 - Final Puzzle InvisGuy1
====
55831
Ibomez the Flesh Sculptor^M
====
55891
MON:Dw Spider TransformStill
====
55920
MON:Dw Spider TransformMotion
====
55945
PvE Test Grievous Twilight
====
55985
CL-SS Invis Frost Armor Target
====
56124
Arena Champion Nimlanath^M
====
56425
Gatekeeper Luciana^F||Luciana^F
====
56452
Lieutenant Marthanas^M||Luciana^F
====
56754
PvE Test Dynamic Foot Soldier
====
56755
PvE Test Dynamic Frost Mage
====
56772
PvE Test Dynamic Foot Soldier
====
56862
MON_Daedroth, ALT: scrounge
====
56893
Q5016 - Puzzle Logic Script
====
56902
MON_Daedroth, ALT: Sleep-Wake
====
57032
PvE Test Dynamic Foot Soldier
====
57116
PVE Test Argonian Behemoth
====
57246
Wharfmaster Broad-hawser^M
====
57347
PvE Test Dynamic Nullifier
====
57473
Corrupted Scion of Balamath
====
57499
Fighters Guild Gladiator^M
====
57568
Fighters Guild Shieldknight^M
====
57631
Fighters Guild Gladiator^M
====
57632
Fighters Guild Gladiator^F
====
57633
Fighters Guild Swordmaster^M
====
57634
Fighters Guild Swordmaster^F
====
57639
Fighters Guild Thundermaul^M
====
57640
Fighters Guild Thundermaul^F
====
57641
Fighters Guild Berserker^M
====
57642
Fighters Guild Berserker^F
====
57699
Sword-Disciple Blademaster
====
57769
Regent of Wriggling Nightmares
====
57774
Dragonstar Caravan Guard^M
====
57775
Dragonstar Caravan Guard^F
====
57791
Casting Cha. Magic 07,glowhand
====
57794
Casting Cha. M07,gh noconv
====
57981
Ibelgast's Flesh Atronach^N
====
57984
PvE Test Fear Mage Nightblade
====
58004
Sovngarde's Champion Icemage
====
58179
Kneeling, worship 01 (stands)
====
58217
PvE Test Dynamic Vanquisher
====
58339
PvE Test Priest of Trinimac
====
58550
PvE Test Dynamic Foot Soldier
====
58773
Secundinus the Despoiler^M
====
58774
Scaled Court Overcharger^M
====
58890
PvE Test Dynamic Foot Soldier
====
59008
Glorgoloch the Destroyer^N
====
59176
Borzighu the Tidy Tailor^M
====
59272
Nikolvara the Durzog Trainer^F
====
59333
Chief Bazrag gro-Fharhun^M
====
59869
Troll Angry Conversation02
====
59918
Empress Regent Clivia Tharn^F
====
59927
MON:CL Troll Kneeling Bored
====
59930
MON:CL Troll Standing Bored
====
59964
Chief Ramodash gro-Shatul^M
====
59994
Dro-m'Athra Dreadstalker^m
====
60005
Zhaj'hassa the Forgotten^M
====
60046
PvE Test Dynamic Frost Mage
====
60104
Chieftain Bazrag gro-Kham^M
====
60124
Mindshriven Foot Soldier^m
====
60125
Mindshriven Foot Soldier^f
====
60137
WChan Flame Sweep Launcher
====
60150
Chieftain Bazrag gro-Kham^M
====
60176
VDUN-ICP B3 Base Attacks TEST
====
60191
Ibomez the Flesh Sculptor^M
====
60210
Winterborn Shield Champion^m
====
60211
Winterborn Shield Champion^f
====
60245
VDUN-ICP B3 Shadow Rift TEST
====
60317
Mindshriven Foot Soldier^m
====
60318
Mindshriven Foot Soldier^f
====
60345
Unrelated Monster Despawns
====
60394
Lord-Warden's Necromancer^f
====
60426
PvE Test Grievous Twilight
====
60433
JB - Dragonstar Music Start
====
60509
Shadakul the Necrologist^F
====
60684
PvE Test Superior Senche-Tiger
====
60707
Scaled Court Overcharger^M
====
60708
PvE Test Superior Senche-Tiger
====
60709
PvE Test Superior Nightstalker
====
60770
Captive Withered Hand Rogue
====
60828
Bogdan the Nightflame Loader
====
60843
The Iron-Swathed Glutton^N
====
60846
Captive Withered Hand Soldier
====
60848
Empress Xivkyn FX Basic Test
====
60875
Duke-Prince Indoril Brindisi Explodom
====
60921
Empress Xivkyn FX Shock Surge
====
61005
Empress Regent Clivia Tharn^F
====
61390
Empress Xivkyn FX Basic Test
====
61416
PvE Test Dynamic Pet Ranger
====
61454
Bogdan the Nightflame Loader
====
61498
Jon Argonian (ninjamaster)
====
61653
Q4449 S9 Theater Controller
====
61725
Invisible Monster (player cannot see this)
====
61763
Q4449 S9 Theater Controller
====
61821
Grodoguz the Blatherskite^M
====
62660
Justice Grd Comabt Prototype
====
62764
JUST Guart Combat Test Melee 1
====
62765
JUST Guart Combat Test Melee 2
====
62770
Skull-Sister Teeba-Makka^F
====
62987
JUST Grd Art Test HARD JUSTICE
====
62988
JUST Grd Art Test Fire Chains
====
62989
JUST Grd Art Test Flame Shard
====
64036
JUST Grd Art Test Heavy Blow
====
64156
PvE Test BnWHorseSaddleStraps
====
64157
PvE Test BnWHorseSaddleBarding
====
64158
PvE Test BnWHorseSaddleStrapsBarding
====
64159
PvE Test BnWHorseSaddleBagged
====
64160
PvE Test BnWHorseSaddleBaggedBarding
====
64161
PvE Test BnWHorseSaddleBagsStraps
====
64164
PvE Test PiebaldHorseSaddle
====
64165
PvE Test PiebaldHorseSaddleStraps
====
64166
PvE Test PiebaldHorseSaddleBarding
====
64167
PvE Test PiebaldHorseSaddleStrapBarding
====
64168
PvE Test PiebaldHorseSaddleBagged
====
64169
PvE Test PiebaldHorseSaddleBagBarding
====
64170
PvE Test PiebaldHorseSaddleBagsStraps
====
64171
PvE Test DappleHorseSaddle
====
64172
PvE Test DappleHorseSaddleBagged
====
64173
PvE Test DappleHorseSaddleBaggedBarding
====
64174
PvE Test DappleHorseSaddleBagsStraps
====
64175
PvE Test DappleHorseSaddleBarding
====
64176
PvE Test DappleHorseSaddleStraps
====
64177
PvE Test DappleHorseSaddleStrapsBarding
====
64181
PvE Test GreyHorseSaddleBagged
====
64182
PvE Test GreyHorseSaddleBaggedBarding
====
64183
PvE Test GreyHorseSaddleBagsStraps
====
64184
PvE Test GreyHorseSaddleBarding
====
64185
PvE Test GreyHorseSaddleStraps
====
64186
PvE Test GreyHorseSaddleStrapsBarding
====
64187
PvE Test PalomiHorseSaddleBaggedBarding
====
64188
PvE Test PalomiHorseSaddleStrapsBarding
====
64189
PvE Test PalominoHorseSaddle
====
64190
PvE Test PalominoHorseSaddleBagged
====
64191
PvE Test PalominoHorseSaddleBagsStraps
====
64192
PvE Test PalominoHorseSaddleBarding
====
64193
PvE Test PalominoHorseSaddleStraps
====
64195
PvE Test BlackHorseSadleStraps
====
64196
PvE Test BlackHorseSadleBarding
====
64197
PvE Test BlackHorseSadleBardingStraps
====
64198
PvE Test BlackHorseSadleBags
====
64199
PvE Test BlackHorseSadleBagsBarding
====
64200
PvE Test BlackHorseSadleBagsStraps
====
64202
PvE Test TanHorseSadleStraps
====
64203
PvE Test TanHorseSadleBarding
====
64204
PvE Test TanHorseSadleBardingStraps
====
64205
PvE Test TanHorseSadleBags
====
64206
PvE Test TanHorseSadleBagsBarding
====
64207
PvE Test TanHorseSadleBagsStraps
====
64212
PvE Test PaintHorseSadleStraps
====
64213
PvE Test PaintHorseSadleBarding
====
64214
PvE Test PaintHorseSadleBardingStraps
====
64215
PvE Test PaintHorseSadleBags
====
64216
PvE Test PaintHorseSadleBagsBarding
====
64217
PvE Test PaintHorseSadleBagsStraps
====
64232
crwn_cloudedLeopardStamInv
====
64240
screenshot_characters_website
====
64550
PvE Test NightmareHorseSaddle
====
64551
PvE Test NightmareHorseSaddleBagged
====
64552
PvE Test NightmareHorseSaddleBaggedbard
====
64553
PvE Test NightmareHorseSaddleBagsStraps
====
64554
PvE Test NightmareHorseSaddleBarding
====
64555
PvE Test NightmareHorseSaddleStraps
====
64556
PvE Test NightmareHorseSaddleStrapsBard
====
64693
PvE Test Ice Eagle Critter
====
64720
TigerGoldMountSaddleStraps
====
64721
TigerGoldMountSaddleBarding
====
64722
TigerGoldMountSaddleStrapsBard
====
64724
TigerGoldMountSaddleBagBard
====
64725
TigerGoldMountSaddleBagStraps
====
64890
Blackburn the Eternal Potion Master LOLOL
====
64902
Corintthac the Abomination^M
====
64998
PvE Test Dynamic Foot Soldier
====
65051
Q5318 - Captured Alinon Theat
====
65075
screenshot_characters_website
====
65089
Empress Xivkyn FX Basic Test
====
65183
PvE Test Dynamic Thundermaul
====
65184
PvE Test Dynamic Fire Mage
====
65291
Thrasotin the Unyielding^M
====
65320
Hoonzo-Gann, the Creeping Chill^M
====
65339
Generic On Fire Invisi Medium
====
65345
Ukkawoon of Divine Ashes^F
====
65357
Grynkx, The Edge Who Hungers^M
====
65368
Daedric Cage + Healing Shield
====
65369
Alfred the Radiant Bestower
====
65371
Charles the Radiant Bestower
====
65372
David the Radiant Bestower
====
65373
Eduardo the Radiant Bestower
====
65417
PvE Test _crwnFrostHorseSadBagBar
====
65418
PvE Test _crwnFrostHorseSadBagsStrap
====
65419
PvE Test _crwnFrostHorseSaddleBagged
====
65420
PvE Test _crwnFrostHorseSadStrapBard
====
65421
PvE Test _crwnFrostHorseSaddleBard
====
65422
PvE Test _crwnFrostHorseSaddleStrap
====
65423
PvE Test _crwnFrostHorseSaddle
====
65564
Stegakyx of the Bloody Blade^M
====
65569
Zeffij, Incinerator of Souls^F
====
65570
Thrasotin the Ravenous Flame^F
====
65574
Torgo-Rix, Blade of Mourning^F
====
65575
Nomo-Rerak, Arbiter of Pain^F
====
65576
Tarkatix of the Crimson Blade^F
====
65577
Krosogar, Warden of Frozen Souls^M
====
65578
Skoorn, the Blizzard's Edge^M
====
65579
Utt of the Freezing Tombs^M
====
65580
Pahtrok of the Frozen Winds^M
====
65584
Obtorgren, Shield of Bal^M
====
65585
Tholiakke, Guard of the Damned^M
====
65587
Overcharged Dwarven Sphere
====
65702
Kelax, Tormentor of Souls^M
====
65783
Numakelurruz the Radish-Eater
====
65828
Overcharged Dwarven Sphere
====
65850
Feral Orc, feral crouch/walk
====
65865
Ogre, Eating 03, to L_Idle
====
65866
Ogre, Eating 03, to C_Idle
====
65969
Breton Campfire Standing01
====
65970
Breton Campfire Standing02
====
65974
Azhnura the Proselytizer^F
====
66080
[Mob - Goblin ALT combat idle]
====
66191
[Mob - Goblin crouch fiddle]
====
66196
[Mob - Goblin sit warm hands]
====
66197
[Mob - Goblin drink stream]
====
66308
Ozanaduboz the Reclaimer^M
====
66505
Chief Archivist Sergianus^M
====
66587
Szekesnarana the Cauterizer^F
====
66620
Chief Archivist Sergianus^M
====
66710
Xorolagora the Shearflame^F
====
66780
PvE Test Priest of Trinimac
====
67039
[Mob - Pocket mammoth, feed]
====
67044
[Mob - Echlette play combat]
====
67045
[Mob - Echlette LieDown01]
====
67046
[Mob - Echlette LieDown02]
====
67047
[Mob - Vulture ALT eating]
====
67085
Keeper of the Sacred Words^F
====
67091
PvE Test Harpy 02 Matriarch
====
67092
PvE Test Harpy 02 Superior
====
67110
Q5450 - Spawn Khajiiti Directo
====
67176
Lord Warden's Necromancer^f
====
67179
Governor Fortunata ap Dugal^F
====
67181
Count Carolus Aquilarios^M
====
67190
Q5450 - Main Smell Trail 1 MAS
====
67204
Ibomez the Flesh Sculptor^M
====
67272
Q5348 - Volumes for Poison
====
67455
Baron Moves-Like-a-Smoking-Plume
====
67519
Spiderkith Elite Enervator
====
67633
IC Dremora Fire ScreenshotNAte
====
67715
Bleak Veil Spirit Master^m
====
67716
Bleak Veil Spirit Master^f
====
67750
TRIAL_Maw1_Boss DarkshieldTest
====
68043
Captain Virindi Slave-Taker^F
====
68409
BlkBearMountBagsBardingWraps
====
68417
PolBearMountBagsBardingWraps
====
68465
Q5549 - Run AS Scene Store
====
68487
Entertain: JuggleDaggers01
====
68488
Entertain:SwordSwallow/Juggle
====
68523
Entertain:FireBreather/Juggle
====
68546
Rakkhat, The Fang of Lorkhaj
====
68648
Silver Claws Pray Idle/gesture
====
68717
Numakelurruz the Radish-Eater
====
68750
Rakkhat, The Fang of Lorkhaj
====
68881
TRIAL_MAW Tunnel Invis Direct
====
68919
Rakkhat, The Fang of Lorkhaj
====
68949
TRIAL_MAW Tunnel Invis Direct
====
69040
Chief inspector Rhanbiq idle
====
69043
Rakkhat, The Fang of Lorkhaj
====
69045
Pirharri the Silent Smuggler
====
69046
TRIAL_MAW Tunnel Invis Direct
====
69058
Rakkhat, The Fang of Lorkhaj
====
69099
TG5 - Spawn Ending Scene CTRL
====
69118
Rakkhat, The Fang of Lorkhaj
====
69127
Count Carolus Aquilarios^M
====
69130
Rakkhat, The Fang of Lorkhaj
====
69167
Dro-m'Athra Dreadstalker^m
====
69175
TRIAL_MAW Tunnel Invis Direct
====
69332
Justice Flavor Citizen Unarmed Template
====
69607
You see me when participating
====
69612
Justice Service Banker Template
====
69613
Justice Service Guild Trader Template
====
69614
Justice Service Stablemaster Template
====
69615
Justice Flavor Bard Template
====
69616
Justice Flavor Captive Template
====
69617
Justice Flavor Homeowner Template
====
69619
Justice Lawless Store Template
====
69620
Justice Service Guild Trader Template
====
69621
Justice Service Banker Template
====
69622
Justice Service Flavor Template
====
69624
Justice Story Child Template
====
69643
Justice Story Combat Crit Template
====
69658
crwn_SencheDromathraStamInv
====
69659
crwn_SencheDromathraStamSp
====
69660
crwn_SencheDromathraStamSpInv
====
69663
Justice Story Combat Crit Dies Template
====
69664
Justice Story Corpse Template
====
69665
Justice Story Duel Template
====
69666
Justice Story Duel Dies Template
====
69668
Justice Story Shared Template
====
69673
Justice Flavor Citizen Unarmed Mage Template
====
69674
Justice Flavor Citizen Unarmed Drunk Template
====
69675
Justice Flavor Citizen Unarmed Noble Template
====
69676
Justice Flavor Citizen 1H Thief Template
====
69679
Justice Flavor Citizen 2H Thief Template
====
69680
Justice Flavor Citizen 1H Fighter Template
====
69690
Justice Flavor Citizen 2H Fighter Template
====
69692
Justice Flavor Citizen Unarmed Fighter Template
====
69693
Justice Flavor Citizen Unarmed Thief Template
====
69696
Justice Flavor Citizen 1H Shield Fighter Template
====
69697
Justice Flavor Citizen Duel Fighter Template
====
69698
Justice Flavor Citizen Bow Hunter Template
====
69705
Justice Flavor Citizen Fire Staff Mage Template
====
69706
Justice Flavor Citizen Frost Staff Mage Template
====
69749
The Shade-Witch of Mournoth^F
====
69764
Bear02_D_Basic_01 Mask Bear
====
69765
Bear02_D_Basic_02 Mask Bear
====
69766
Bear02_D_Basic_08 Mask Bear
====
69767
Bear02_D_Basic_03 Mask Bear
====
69768
Bear02_D_Basic_04 Mask Bear
====
69769
Bear02_D_Basic_05 Mask Bear
====
69770
Bear02_D_Basic_06 Mask Bear
====
69771
Bear02_D_Basic_07 Mask Bear
====
69772
Bear02_D_Basic_08 Mask Bear
====
69930
crwn_blackPantherStamSpInv
====
69931
crwn_cloudedLeopardStamSpInv
====
69991
Order of the Hour Deadeye^F
====
69992
Order of the Hour Knight^M
====
69993
Order of the Hour Deadeye^F
====
69994
Order of the Hour Knight^M
====
70071
Count Carolus Aquilarios^M
====
70076
MINS Brimstone Hailfire TEST
====
70139
Count Carolus Aquilarios^M
====
70140
Governor Fortunata ap Dugal^F
====
70146
Order of the Hour Champion^M
====
70147
Order of the Hour Champion^F
====
70148
Order of the Hour Champion^M
====
70176
TRIAL_MAW Tunnel Invis Direct
====
70198
Governor Fortunata ap Dugal^F
====
70199
TRIAL_MAW Tunnel Invis Direct
====
70247
Scripting Dummy - KILL ME!
====
70283
TRIAL_MAW Tunnel Invis Direct
====
70302
Knight Commander Panthius^M
====
70329
Scripting Dummy - KILL ME!
====
70358
Silver Claws Pray Idle/gesture
====
70364
Scripting Dummy - KILL ME!
====
70408
TRIAL_MAW Tunnel Invis Direct
====
70410
Guise of the Cadaverous Assassin
====
70593
Rakkhat, The Fang of Lorkhaj
====
70616
_Crwn Pet Dragon Viper Blue
====
70665
Mirabelle Motierre Occupation^F
====
70670
Green venom tongue writing^F
====
70684
dragonpreist formarketing fem,
====
70711
TestPvE Friendly Dwemer Spider
====
70790
ThievesGuildMediumScreenshot
====
70837
Phantom of Mighty Chudan^N
====
71134
Count Carolus Aquilarios^M
====
71137
Governor Fortunata ap Dugal^F
====
71351
Q5664 - SpawnAnvilMeetupScene1
====
71412
(1699) Default Redguard Female
====
71439
Morag Tong Shadow Walker^m
====
71445
Silken Ring Shadowcaller^m
====
71446
Silken Ring Shadowcaller^f
====
71655
_Crwn Pet Dragon Viper Brown
====
71659
_Crwn Pet Dragon Viper Black
====
71687
Velidreth's Shadowspinner^f
====
71689
Velidreth's Shadow Knight^m
====
71707
Green-Venom-Tongue's Simulacrum
====
71746
Governor Fortunata ap Dugal^F
====
71881
Approach to Advance Quest Step
====
71882
Approach to Increment Quest Counter
====
71883
Approach to Decrement Quest Counter
====
71884
Approach to Set Quest Counter to 10
====
71885
Approach to Increment Quest Condition
====
71929
Scripting Dummy - KILL ME!
====
71945
DBAnimT-ServantGirl Pour Wine
====
71967
Silken Ring Shadow Walker^m
====
72007
Green venom tongue Fidgets
====
72008
Green venom tongue Gestures
====
72058
DBAnimTest-BadgerStandForage
====
72076
Kwarax, the Queen's Consort^N
====
72080
_crwn Pet Senche-Night Cub
====
72081
_crwn Pet Senche-Leopard Cub
====
72082
_crwn Pet Orange Tiger Cub
====
72084
_crwn Pet Senche-DroMathra Cub
====
72085
_crwn Pet Leopard Black Cub
====
72087
_crwn Pet Tiger Jungle Cub
====
72110
mrkt_help_scrollingtext_player
====
72118
Velidreth's Shadow Knight^m
====
72128
Mrkt_AdornmentPlasterHumoid
====
72137
Entertain:FireBreather/Juggle
====
72138
Entertain:SwordSwallow/Juggle
====
72139
Entertain: JuggleDaggers01
====
72265
Guardian of the True Path^f
====
72302
Tahmin of the Sideways Blade^M
====
72365
Grand ArchivistThayo Belloq
====
72471
CL Rahni - Trial Air Pather 1
====
72553
Q5016 - Puzzle Logic Script
====
72862
CL-SS Invis Frost Armor Target
====
72886
Arena Champion Nimlanath^M
====
73014
Q5016 - Puzzle Logic Script
====
73111
Corrupted Scion of Balamath
====
73139
Dragonstar Caravan Guard^M
====
73140
Dragonstar Caravan Guard^F
====
73533
Hruzizolk the Progenitor Mantikora
====
73662
Spawner 436254, no collision
====
73674
mrkt_argonian_adorn_backg2
====
73675
Silken Ring Deathstriker^m
====
73728
Mrkt_HairMalePlasterHumanoid
====
73729
Mrkt_HairFemPlasterHumanoid
====
73757
crwn_atronachStormSenche01
====
73758
crwn_atronachStormSenche02
====
73759
crwn_atronachStormSenche03
====
73760
crwn_atronachStormSenche04
====
73761
crwn_atronachStormSenche05
====
73762
crwn_atronachStormSenche06
====
73763
crwn_atronachStormSenche07
====
73764
crwn_atronachStormSenche08
====
73781
Silken Ring Deathstriker^f
====
73793
Mrkt_AdornmentPlasterArgonian
====
73812
Mrkt_HairMalePlasterKhajiit
====
73813
Mrkt_HairFemPlasterKhajiit
====
73814
Mrkt_AdornmentPlasterArgonian
====
73872
_crwn Horse Dapple Gray 01
====
73873
_crwn Horse Dapple Gray 02
====
73874
_crwn Horse Dapple Gray 03
====
73875
_crwn Horse Dapple Gray 04
====
73876
_crwn Horse Dapple Gray 05
====
73877
_crwn Horse Dapple Gray 06
====
73878
_crwn Horse Dapple Gray 07
====
73879
_crwn Horse Dapple Gray 08
====
73914
_crwn Horse Mindshriven 01
====
73915
_crwn Horse Mindshriven 02
====
73916
_crwn Horse Mindshriven 03
====
73917
_crwn Horse Mindshriven 04
====
73918
_crwn Horse Mindshriven 05
====
73919
_crwn Horse Mindshriven 06
====
73920
_crwn Horse Mindshriven 07
====
73921
_crwn Horse Mindshriven 08
====
73949
Mrkt_AdornmentPlasterArgonian
====
73986
Mrkt_HairFemPlasterKhajiit_adr
====
74019
screenshothistGUar||screenshothistGUar
====
74043
Silken Ring Shadowcaller^m
====
74190
mrkt_personality_sad_female
====
74191
screenshotwerewolf||screenshotwerewolf
====
74199
Vivek meditate Full health
====
1
A collection of books.  QA Books 1-3
====
2
A collection of books.  QA Books 4-6
====
3
A Mages Guild collection of lore books about Glenumbra.
====
4
A collection of guides providing basic information for crafting novices.
====
5
A Mages Guild collection of lore books about Stormhaven.
====
6
A Mages Guild collection of lore books about Rivenspire.
====
7
A Mages Guild collection of lore books about Bangkorai.
====
8
A Mages Guild collection of lore books about the Alik'r Desert.
====
9
A Mages Guild collection of lore books about Shadowfen.
====
10
A Mages Guild collection of books found while completing the Mad God's trials.
====
12
A Mages Guild collection of books regarding the Daedric Princes.
====
13
A Mages Guild collection of books about the lives of the great.
====
14
A Mages Guild collection of books regarding the Divines and other Deities.
====
15
A Mages Guild collection of books regarding dungeon lore.
====
16
A Mages Guild collection of books regarding the Dwemer.
====
17
A Mages Guild collection of books regarding ancient legends.
====
18
A Mages Guild collection of books that are significant works of literature.
====
19
A Mages Guild books collection of regarding magic and magicka.
====
20
A Mages Guild collection of books regarding ancient myths.
====
21
A Mages Guild collection of books regarding Oblivion.
====
22
A Mages Guild collection of books celebrating lyrics and verse.
====
23
A collection of Mages Guild collection of books pertaining to Tamriel's history.
====
24
A Mages Guild collection of books regarding Stonefalls.
====
26
A collection of Mages Guild books found in Malabal Tor.
====
27
A Mages Guild collection of books regarding Eastmarch.
====
28
A Mages Guild collection of books regarding Deshaan.
====
29
A Mages Guild collection of books regarding the Rift.
====
30
A collection of Mages Guild books found in Auridon.
====
32
A Mages Guild collection of books regarding Grahtwood.
====
34
To show your fine taste and wide range.

NOT FOR ACTUAL REAL GAMEPLAY.
====
35
Placeholder list, for zone 2 Stormhaven Mages Guild Books, delete after all books have been placed. Myths of Mundus 5 not on list.
====
36
A collection of  books that give skill points.
====
37
A collection of Mages Guild books related to lost lore.
====
38
A Mages Guild collection of books regarding Greenshade.
====
39
A Mages Guild collection of books regarding Reaper's March.
====
40
A Mages Guild collection of books regarding Coldharbour.
====
41
A collection of Mages Guild books containing the writings of the King of Worms, discovered at the behest of Abnur Tharn.
====
42
How each race makes the unique looking armor and weapons.
====
43
Lore books related to the various disciplines of crafting.
====
44
Mysteries and revelations from the no-man's-region of Craglorn.
====
45
Books, notes, and ledgers related to crime and criminal organizations.
====
46
Books, notes, and journals by and about Daedra worshipers.
====
47
Tamrielic peoples feel they have a duty to record the events of their lives.
====
48
Wanted posters, arena broadsheets, bounty flyers, warning signs, gravestone epitaphs, official announcements, inscriptions over doorways, and so forth.
====
49
Letters, notes, and journals about love and romance.
====
50
Recipes, checklists, bills of sale, contracts, household hints, receipts, ledgers, and so forth.
====
51
A collection of relatively formal letters.
====
52
Books about Tamrielic cultures and social practices.
====
53
Correspondence by commanders, soldiers, and sailors relating to warfare.
====
54
Books about mysteries and puzzles, including codes, ciphers, clue books, proofs of guilt, and mysterious inscriptions.
====
55
Informal communications and notes-to-self on scraps of paper.
====
56
The activities, thoughts, and confessions of individual Tamrielics.
====
57
Political machinations, rebellions, mass poisonings, plots to bring ancient evil back into the world, etc.
====
58
Notes and journals of magical researchers, explorers of Dwarven ruins, experimenters on human subjects, alchemical tracts, and so on.
====
59
Spells and rituals, instructions for operating infernal devices, grimoires and spellbooks, and treatises on magical history.
====
60
Stories and ancient legends, horrific accounts of massacres, and bedtime tales for the wee ones.
====
61
Tracts, notes, books, and journals by and about those who are strong in their faith and/or their delusions.
====
62
Books relating to a hero's quest to recover a lost soul from Molag Bal.
====
63
Books about the many and varied environments of Tamriel and the creatures that live in them.
====
65
Books, notes, and journals of the suicidal and the overconfident.
====
66
Books that endow the reader with skill improvements.
====
67
Tales, legends, and letters from the western realms of Black Marsh.
====
68
Discourses savage and sophisticated from the border realm of Wrothgar.
====
69
Tomes and correspondence from the Imperial City.
====
77
These books enable crafting in the Akaviri style.
====
78
These books enable crafting in the Yokudan style.
====
79
These book fragments enable crafting in the Glass style.
====
80
This style enables the crafter to create items in the martial and utilitarian Mercenary style.
====
81
These book fragments enable crafting in the Xivkyn style.
====
84
These book fragments enable crafting in the Ancient Orc style.
====
85
Books, scrolls, and correspondence relating to the great city of the Orcs and its surrounding region.
====
86
A collection of books found in the Hammerfell region of Hew's Bane.
====
87
A collection of books found in the western Cyrodiil region of the Gold Coast.
====
88
These book fragments enable crafting in the Outlaw style.
====
89
These book fragments enable crafting in the Trinimac style.
====
90
These book fragments enable crafting in the Malacath style.
====
91
These books enable crafting in the Morag Tong style.
====
92
These book fragments enable crafting in the Aldmeri Dominion style.
====
93
These book fragments enable crafting in the Daggerfall Covenant style.
====
94
These book fragments enable crafting in the Ebonheart Pact style.
====
95
These book fragments enable crafting in the Ra Gada style.
====
96
These book fragments enable crafting in the dro-m'Athra style.
====
97
These book fragments enable crafting in the Ebony style.
====
98
These book fragments enable crafting in the Morag Tong style.
====
99
These book fragments enable crafting in the Assassins League style.
====
100
These book fragments enable crafting in the Thieves Guild style.
====
101
These book fragments enable crafting in the Abah's Watch style.
====
102
Tomes, journals, and letters relating to or found in the great volcanic island at the heart of Morrowind.
====
103
The thirty-six lessons, or sermons, of the warrior-poet Vivec, living god of the Tribunal of Morrowind.
====
104
Various and sundry tomes, journals, books, letters, and scrolls gathered by scholars and archivists across all the realms of Tamriel.
====
105
These book fragments enable crafting in the Draugr style.
====
106
These book fragments enable crafting in the Minotaur style.
====
107
These book fragments enable crafting in the Akatosh style.
====
108
These book fragments enable crafting in the Celestial style.
====
109
These book fragments enable crafting in the Hollowjack style.
====
110
These book fragments enable crafting in the Dark Brotherhood style.
====
111
These book fragments enable crafting in the Grim Harlequin style.
====
153
Othrenis, City of the Dead
====
154
Conclave of the Inoculates
====
215
Temple of the Sleeping Moon
====
228
Malabal Tor - Shattered Circle
====
233
The Bazaar of Dark Wonders
====
308
Brebouche Training obj contain
====
309
BSlavicsek TR Shattered Crysta
====
311
ctsang training POI Dreamers
====
360
Percolating Mire Wayshrine
====
365
Shadowscale Enclave Wayshrine
====
369
Lion Guard Redoubt Wayshrine
====
378
Troll's Toothpick Wayshrine
====
398
Dro-Dara Plantation Wayshrine
====
444
Cowger's Subzone of Fantasy
====
454
Brothers of Strife Wayshrine
====
465
Sathram Plantation Wayshrine
====
480
Lost City of the Na-Totambu
====
547
Use 2 against VulnerableTarget
====
548
Hold Shift or MB4 to Block!
====
550
Sneak behind monsters for Crit
====
572
Bloodtoil Valley Wayshrine
====
573
Sanguine Barrows Wayshrine
====
648
Dungeon: Darkshade Caverns
====
659
Trolhetta Summit Wayshrine
====
698
Muth Gnaar Hills Wayshrine
====
700
Ghost Snake Vale Wayshrine
====
702
Tal'Deic Grounds Wayshrine
====
708
Eidolon's Hollow Wayshrine
====
709
Fallowstone Hall Wayshrine
====
741
College of Aldmeri Propriety
====
779
Divad's Chagrin Mine Wayshrine
====
809
Dungeon: The Banished Cells
====
856
Manor of Revelry Wayshrine
====
871
Temple of the Mourning Springs
====
879
Khenarthi's Roost Wayshrine
====
889
HoonDing's Watch Wayshrine
====
916
Court of Contempt Wayshrine
====
946
Seaside Sanctuary Wayshrine
====
950
Serpent's Grotto Wayshrine
====
965
Goat's Head Oasis Wayshrine
====
973
Temple of the Ancestor Moths
====
986
Elden Root Temple Wayshrine
====
988
Redfur Trading Post Wayshrine
====
1004
North High Rock Gate Wayshrine
====
1005
Dungeon: Vaults of Madness
====
1006
South High Rock Gate Wayshrine
====
1007
Eastern Elsweyr Gate Wayshrine
====
1008
Western Elsweyr Gate Wayshrine
====
1009
North Morrowind Gate Wayshrine
====
1010
South Morrowind Gate Wayshrine
====
1028
Cheydinhal Foothills Dolmen
====
1038
Eastern Evermore Wayshrine
====
1089
Rahni'Za, School of Warriors
====
1136
Seeker's Archive Wayshrine
====
1145
Falinesti Winter Wayshrine
====
1246
Duriatundur's Killing Field
====
1280
Dagger's Point Invasion Camp
====
1285
Hidden Dagger Landing Site
====
1292
DELETE ME Failed Expedition
====
1293
DELETE Covenant Invasion Camp
====
1296
Temple of the Crescent Moons
====
1308
Battle of Cormount Memorial
====
1337
Chancel of Divine Entreaty
====
1422
Crimson Kada's Crafting Cavern
====
1424
Thane Jeggi's Drinking Hole
====
1457
Trial of Martial Knowledge
====
1492
Mountain Overlook Wayshrine
====
1570
Frostbreak Ridge Wayshrine
====
1590
Door to Irrigation Tunnels
====
1594
Door to Barathrum Centrata
====
1608
Ladder to Memorial District
====
1616
Veteran Dungeon: City of Ash
====
1621
Dungeon: Imperial City Prison
====
1646
Atelier of the Twice-Born Star
====
1648
Southern Imperial Sewer Entry
====
1649
Northern Imperial Sewer Entry
====
1650
Western Imperial Sewer Entry
====
1651
Dungeon: The Banished Cells
====
1686
Door to Barathrum Centrata
====
1694
Daedric Shackle Trophy Vault
====
1695
Daedric Embers Trophy Vault
====
1696
Dungeon: Imperial City Prison
====
1705
Monstrous Tooth Trophy Vault
====
1713
Prince Hew's Shuttered Tomb
====
1720
Zeht's Displeasure Wayshrine
====
1721
No Shira Citadel Wayshrine
====
1747
Colovian Revolt Forge Yard
====
1748
Dungeon: Ruins of Mazzatun
====
1752
Dark Brotherhood Sanctuary
====
1799
Dungeon: Cradle of Shadows
====
1802
Rahni'Za, School of Warriors
====
1836
Seeker's Archive Wayshrine
====
1846
Mountain Overlook Wayshrine
====
1873
Atelier of the Twice-Born Star
====
1
Achievement Monster Killer
====
5
Achievement Completed Quest
====
6
Achievement 3 Monster Killer
====
9
RL_Test_AchievementLines - 2
====
10
RL_Test_AchievementLines - 3
====
33
Moths and Worms, Glenumbra
====
61
Hero of the Daggerfall Covenant
====
64
Apprentice Crafting Harvester
====
65
Journeyman Crafting Harvester
====
68
Grand Master Crafting Harvester
====
78
Darkshade Caverns Vanquisher
====
80
Crypt of Hearts Vanquisher
====
109
Alliance War August Palatine
====
113
Alliance War Grand Warlord
====
125
Your local guards appreciate it!
====
146
Bangkorai Garrison Liberator
====
202
Inner Sea Armature Explorer
====
208
Sheogorath's Tongue Explorer
====
228
Flyleaf Catacombs Explorer
====
229
Tribulation Crypt Explorer
====
230
Orc's Finger Ruins Explorer
====
232
Hildune's Secret Refuge Explorer
====
234
Explore Divad's Chagrin Mine
====
242
Explore the Crypt of the Exiles
====
249
Onkobra Kwama Mine Explorer
====
252
Icehammer's Vault Explorer
====
264
Lady Llarel's Shelter Explorer
====
266
Triple Circle Mine Explorer
====
282
Roots of Silvenar Explorer
====
297
Tomb of the Apostates Explorer
====
299
Sanguine's Demesne Vanquisher
====
300
Sanguine's Demesne Conqueror
====
307
Favored Daedroth Destroyer
====
308
Closer of the Ever-Open Eye
====
310
Devourer of Souls Subverter
====
313
Xivilai Slavemaster Destroyer
====
314
Seductive Sister Destroyer
====
315
Verkarth Vampire Destroyer
====
316
Crescent Dremora Destroyer
====
326
Hero of the Banished Cells
====
330
Broken Helm Hollow Explorer
====
333
Shroud Hearth Barrow Explorer
====
340
Veteran Fungal Grotto Assassin
====
341
Veteran Fungal Grotto: Skill
====
369
Forgotten Crypts Vanquisher
====
370
Forgotten Crypts Conqueror
====
375
Hall of the Dead Vanquisher
====
376
Hall of the Dead Conqueror
====
381
Hall of the Dead Group Event
====
388
Forgotten Crypts Group Event
====
389
Toothmaul Gully Vanquisher
====
393
Blessed Crucible Vanquisher
====
397
Stonefalls Skyshard Hunter
====
407
Stros M'Kai Skyshard Hunter
====
410
Blackheart Haven Vanquisher
====
414
Divad's Chagrin Mine Explorer
====
419
Coldrock Diggings Explorer
====
431
Khenarthi's Skyshard Hunter
====
433
Grotto of Depravity Explorer
====
445
Rulanyil's Fall Group Event
====
446
Veteran Spindleclutch Assassin
====
447
Veteran Spindleclutch: Skill
====
449
Veteran Banished Cells Assassin
====
450
Veteran Banished Cells: Skill
====
452
Reaper's March Cave Delver
====
455
Weeping Wind Cave Explorer
====
461
Veteran Elden Hollow Assassin
====
462
Veteran Elden Hollow: Skill
====
464
Darkshade Caverns Vanquisher
====
465
Veteran Darkshade Assassin
====
466
Veteran Darkshade Caverns: Skill
====
468
Toothmaul Gully Group Event
====
515
Stormhaven Skyshard Hunter
====
539
Troll's Toothpick Explorer
====
541
Crypt of the Exiles Explorer
====
546
Champion of the Banished Cells
====
554
Rivenspire Skyshard Hunter
====
556
Alik'r Desert Skyshard Hunter
====
570
Vaults of Madness Vanquisher
====
576
Burroot Kwama Mine Explorer
====
613
Guardian of the Great Mage
====
617
Hero of the Ebonheart Pact
====
618
Hero of the Aldmeri Dominion
====
627
Tamriel Master Cave Delver
====
679
Veteran Wayrest Sewers Assassin
====
680
Veteran Wayrest Sewers: Skill
====
683
Greenshade Skyshard Hunter
====
684
Malabal Tor Skyshard Hunter
====
685
Reaper's March Skyshard Hunter
====
686
Coldharbour Skyshard Hunter
====
692
Cyrodiil Pact Skyshard Hunter
====
693
Cyrodiil Covenant Skyshards
====
694
Cyrodiil Aldmeri Skyshard Hunter
====
705
Alliance War Grand Overlord
====
706
Alliance War First Sergeant
====
714
Bonesnap Ruins Group Event
====
742
Cracked Wood Cave Explorer
====
743
Kingscrest Cavern Explorer
====
744
Muck Valley Cavern Explorer
====
757
Auridon Challenge Encounters
====
760
Chorrol Weynon Priory Adventurer
====
768
Khenarthi's Roost Pathfinder
====
844
Monstrous Component Collector
====
847
Atronach Element Collector
====
855
Veteran Flesh Atronach Conqueror
====
870
Hel Ra Citadel: The War Horn
====
874
Village of the Lost Group Event
====
880
Veteran Imperial City Prison
====
887
Ilthag's Undertower Explorer
====
892
Chiselshriek Mine Explorer
====
895
The Howling Sepulchers Explorer
====
898
Exarch's Stronghold Explorer
====
900
Tombs of the Na-Totambu Explorer
====
905
Shada's Tear Curse-Breaker
====
910
Veteran Banished Cells: Speed
====
940
Veteran Flesh Atronach Slayer
====
941
Veteran Crypt of Hearts Assassin
====
965
Stormhaven Master Explorer
====
966
Rivenspire Master Explorer
====
967
Alik'r Desert Master Explorer
====
970
Stonefalls Master Explorer
====
975
Bleakrock and Bal Foyen Explorer
====
978
Greenshade Master Explorer
====
979
Malabal Tor Master Explorer
====
980
Reaper's March Master Explorer
====
981
Stros M'kai and Betnikh Explorer
====
982
Daggerfall Master Explorer
====
984
Coldharbour Master Explorer
====
985
Lower Craglorn Cave Delver
====
986
Lower Craglorn Master Explorer
====
990
Aetherian Archive Completed
====
993
Soul Shriven in Coldharbour
====
1002
Council of the Five Companions
====
1004
Student of the Mages Guild
====
1005
Associate of the Fighters Guild
====
1012
Fighters Guild Skill Master
====
1053
Bad Man's Hallows Conqueror
====
1056
Village of the Lost Conqueror
====
1058
Rulanyil's Fall Vanquisher
====
1061
Bad Man's Hallows Vanquisher
====
1064
Village of the Lost Vanquisher
====
1065
The Vile Manse Group Challenge
====
1066
Sanguine's Demes Group Challenge
====
1069
Aldmeri Dominion Conqueror
====
1070
Daggerfall Covenant Conqueror
====
1071
Complete All Speed Challenges
====
1072
Complete All Death Challenges
====
1074
Vanquisher of the Covenant
====
1075
Vanquisher of the Dominion
====
1080
Time Trial: Hel Ra Citadel
====
1081
Time Trial: Aetherian Archive
====
1106
Veteran Flame Colossus Slayer
====
1108
Veteran City of Ash Assassin
====
1113
Sanctum Ophidia: Feeding Pit
====
1124
Time Trial: Sanctum Ophidia
====
1126
Upper Craglorn Master Explorer
====
1127
Upper Craglorn Cave Delver
====
1136
Hel Ra Citadel Difficult Mode
====
1137
Aetherian Archive Difficult Mode
====
1138
Sanctum Ophidia Difficult Mode
====
1140
Dragonstar Arena Conqueror
====
1141
A Test Dungeon Achievement
====
1145
Certified Jack-of-All-Trades
====
1147
I Must Complete My Contract
====
1160
Imperial City Skyshard Hunter
====
1169
Imperial Sewers Pathfinder
====
1192
Sneak Thief Extraordinaire
====
1258
Hero of Wrothgar (Delve Bosses)
====
1272
Cunning Scamp Exterminator
====
1274
White-Gold Tower Vanquisher
====
1286
Kill Zandadunoz the Reborn
====
1288
Kill Corintthac the Abomination
====
1289
Kill Mad Urkazbur the Ogre
====
1291
Wrothgar Group Boss 1 (HM)
====
1292
Wrothgar Group Boss 2 (HM)
====
1293
Wrothgar Group Boss 3 (HM)
====
1294
Wrothgar Group Boss 4 (HM)
====
1295
Wrothgar Group Boss 5 (HM)
====
1296
Wrothgar Group Boss 6 (HM)
====
1297
Nikolvara's Kennel Explorer
====
1300
Thukhozod's Sanctum Explorer
====
1307
Imperial City Dungeon Locksmith
====
1324
Wrothgar Master Relic Hunter
====
1330
Maelstrom Arena: Perfect Run
====
1335
Monster Hunter of the Month
====
1339
Hooking Wrothgar's Biggest Catch
====
1342
Gold Coast Skyshard Hunter
====
1344
Maw of Lorkhaj Difficult Mode
====
1345
Imperial City Prison Vanquisher
====
1346
White-Gold Tower Vanquisher
====
1347
Hew's Bane Skyshard Hunter
====
1356
Shark's Teeth Grotto Explorer
====
1359
Hew's Bane Master Explorer
====
1361
Never, Ever Steal From the Guild
====
1366
Hew's Bane Grand Adventurer
====
1367
Time Trial: Maw of Lorkhaj
====
1369
Maw of Lorkhaj: Unchained Ambush
====
1371
Welcome to the Thieves Guild
====
1385
Maw of Lorkhaj: Shadow Slayer
====
1386
Maw of Lorkhaj: Stainless Souls
====
1387
Maw of Lorkhaj: Vortex Averted
====
1388
Maw of Lorkhaj: Two-Moons Dance
====
1389
Maw of Lorkhaj: Void Avoided
====
1390
Maw of Lorkhaj: Fang Focused
====
1391
Maw of Lorkhaj: Moons' Champion
====
1392
Maw of Lorkhaj: Spotless Triumph
====
1414
Ebonheart Pact Style Master
====
1415
Aldmeri Dominion Style Master
====
1416
Daggerfall Covenant Style Master
====
1423
Thieves Guild Style Master
====
1424
Assassins League Style Master
====
1425
Defender of the Gold Coast
====
1428
Gold Coast Master Explorer
====
1433
Gold Coast Grand Adventurer
====
1480
Ilthag's Undertower Explorer
====
1485
Chiselshriek Mine Explorer
====
1488
The Howling Sepulchers Explorer
====
1491
Exarch's Stronghold Explorer
====
1493
Tombs of the Na-Totambu Explorer
====
1503
Aetherian Archive Conqueror
====
1504
Ruins of Mazzatun Vanquisher
====
1505
Ruins of Mazzatun Champion
====
1511
Ruins of Mazzatun Challenger
====
1520
Shadows of the Hist Explorer
====
1521
Ruins of Mazzatun Grand Champion
====
1522
Cradle of Shadows Vanquisher
====
1523
Cradle of Shadows Champion
====
1529
Cradle of Shadows Challenger
====
1537
Cradle of Shadows Grand Champion
====
1538
Shadows of the Hist Delver
====
1539
Pumpkin Pairs Well With Guts
====
1660
Order of the Hour Style Master
====
1661
Dark Brotherhood Style Master
====
2
Spawns Three Monsters, one per second, that aggro on nearby players, completes when they are dead
====
3
Completes after two minutes, spawns monsters every 10 seconds for a minute
====
4
The first boss of the Imperial City Arena
====
5
This wave holds the place of opening theater.
====
6
The first boss of the Imperial City Arena
====
8
This wave holds the place of opening theater.
====
11
This is just a camp of dudes.
====
39
JD - Wrothgar Harpy Swarm Template

Single Harpy who's death triggers the swarm
====
40
JD - Wrothgar Harpy Swarm Template

A horde of minions attack
====
41
JD - Wrothgar Harpy Swarm Template

Extra Adds for 4+ players
====
42
JD - Wrothgar Harpy Swarm Template

Last Stage - Give us Loot!
====
43
A = Spawn Table 12701
B = Spawn Table 12702
C = Spawn Table 12679
D = Spawn Table 12705
====
44
A = Spawn Table 12705
B = Spawn Table 12702
C = Spawn Table 12679
D = Spawn Table 12500
====
45
A = Spawn Table 12701
B = Spawn Table 12702
C = Spawn Table 12703
D = Spawn Table 12705
====
46
A = 12701
B = 12702
C = 12703
D = 12705
====
48
A= Spawn Table 12611
B = Spawn Table 12702
C = Spawn Table 12703
D = Spawn Table 12679
====
51
Use this wave as high-participant adds. 

A = Spawn Table 12705
B = Spawn Table 12679
====
52
A = Spawn Table 12701
B = Spawn Table 12702
C = Spawn Table 12703
====
54
Use this wave as high-participant adds. 

A = 12500
====
55
A = 12701
B = 12705
C = 12703
D = 12500
====
59
JD - Wrothgar - Public Dungeon - Old Orsinium
====
74
A = 12740
B = 12741
C = 12742
D = 12743
====
77
A = 12483
B = 12484
C = 12745
====
79
A = 12480
B = 12481
C = 12482
====
80
A = 12483
B = 12486
C = 12487
D = 12739
====
81
A = 12483
B = 12484
C = 12745
====
84
A = 12480
B = 12481
C = 12482
====
85
A = 12483
B = 12486
C = 12487
D = 12739
====
87
A = 12480
B = 12481
C = 12482
====
90
A = VO Melee Basic
B = VO Ranged Minion
C = NO-VO Melee Basic
D = NO-VO Ranged Minion
====
95
A = Xivkyn
B = Clannfear
C = Scamps
D = Other Xivkyin or Ogrim
====
96
Two Scary Monsters
30s offset
====
97
4 Average Monsters
25s offset
====
98
6 Basic Monsters
20s offset
====
99
A = Xivkyn
B = Clannfear
C = Scamps
D = Other Xivkyin or Ogrim
====
105
A = VO Melee Basic
B = VO Ranged Minion
C = NO-VO Melee Basic
D = NO-VO Ranged Minion
====
112
SWicks - Wave Controller Test Vignette
====
116
A = 12480
B = 12481
C = 12482
====
118
A = 12483
B = 12486
C = 12487
D = 12739
====
119
A = 12480
B = 12481
C = 12482
====
120
A = 12483
B = 12486
C = 12487
D = 12739
====
138
EventStage uses 0 to keep this in balance.
====
139
Boss
Boss summons her own adds
====
140
A = crouch fid
B = crouch fid
C = stand fid
D = sit
====
142
A = Standard (archer/footsoldier)
B = Area Denial & Support (stormmage or healer)
C = Crowd Control (knight/ravager)
====
143
Boss
Boss summons her own adds
====
144
A = lamia BCS wander
B = lamia BC fishing
C = lamia SS wander
D = lamia BC wander
====
145
A = Melee Snake
B = Ranged Snake
C = Spellslinger
====
156
This page left intentionally blank.
====
202
James Lowe - Stormhaven - World Event
====
210
Empty with long lifetime. Triggered advance
====
252
This is a wave def. There are many like it but this one is mine.
====
264
This is a wave def, there are many like it but this one is mine.
====
82
Shifting Standard (Edit Only)
====
125
Destructive Touch Fire (Edit)
====
126
Destructive Touch Frost (Edit)
====
127
Destructive Touch Shock (Edit)
====
178
Trapping Webs Synergy (edit)
====
359
Shrines of the Divines VFX
====
360
AvA - Scroll and Emperor Bonus
====
382
Summon Unstable Familiar Specl
====
1
As an ESO Plus member, you have full access to all DLC game packs and benefit from in-game bonuses.
====
46
Ordinator Night-Raid Armor
====
64
Crafty Lerisa's Thief Outfit
====
87
Mask of Cheerful Slaughter
====
94
Battlemage Scout Captain Uniform
====
100
Imperial Guard Centurion Uniform
====
108
Soul-Shriven Ragged Clothing
====
109
Soul-Shriven Leather Outfit
====
118
Unknown Akaviri Assassin Outfit
====
119
Tsaesci Akaviri Assassin Outfit
====
120
Kamali Akaviri Assassin Outfit
====
121
Ashlander Mabrigash Travel Wear
====
122
Ashlander Mabrigash Hunt Clothes
====
123
Ashlander Kagesh Tribe Armor
====
127
Mages Guild Research Robes
====
128
Mages Guild Leggings Uniform
====
130
Fighters Guild Warm-Weather Gear
====
131
Fighters Guild Cool-Weather Gear
====
132
Fighters Guild Combat Armor
====
179
Dubious Midnight Union Thief
====
183
Dubious Lerisa's Sea Drake
====
195
Off-the-Shoulder Evening Dress
====
196
High-Collared Coin Ball Gown
====
198
Wayrest Suede Doublet Ensemble
====
199
Soiree in Camlorn Evening Suit
====
200
Sand-Kissed Salwar Ensemble
====
202
"Song of the Night" Ensemble
====
203
"Eternity" Tunic with Pants
====
204
Summit Lord's Silken Robes
====
205
"Brilliance" Brocade Robes
====
206
Regalia of the Orsimer King
====
216
A Zone Full of New Quest Content
====
218
Exciting New Public Dungeons
====
219
Solo Challenge: Maelstrom Arena
====
223
New Mounts, Pets, and Gear!
====
225
Winterborn Shaman's Costume
====
226
Winterborn Hunter's Costume
====
227
Winterborn Warrior's Costume
====
228
Cavalier of the Sworn Oath
====
229
Trinimac's Penitent Knight
====
236
Jo-m'Athra Spellcaster Suit
====
237
Dar-m'Athra Stealth Outfit
====
246
Pirate Sash and Bandolier Garb
====
247
Pirate First Mate's Outfit
====
255
New Quest Area: Abah's Landing
====
256
Thief Skills, Heists, & Trespass
====
258
New Items, Sets, & Costumes
====
259
A New Realm with New Challenges
====
264
Desert Garden Gala Overdress
====
267
Tythis Andromo, the Banker
====
286
Graht-Climber's Active Wear
====
287
Doeskin-and-Chamois Woods Wear
====
288
Treethane Ceremonial Dress
====
307
Join the Famed Assassins Guild
====
309
Repeatable Assassination Quests
====
310
New Assassins' Passive Skills
====
315
Werewolf Lord - Male Not Beast
====
316
Werewolf Lord - Fmale N/Beast
====
317
Werewolf Lord - Male Khajiit
====
318
Werewolf Lord - Male Argonian
====
319
Werewolf Lord - FMale Argonian
====
320
Werewolf Lord - FMale Khajiit
====
321
"Drifting Sand" Tunic and Sash
====
322
"Vested Interest" Banquet Garb
====
323
Majestic "Dune Rider" Ensemble
====
329
Cyrod Patrician Formal Gown
====
330
Rumare Waterfront Casual Wear
====
331
Imperial City Temple Tunic
====
332
"Elder Council" Tunic and Sash
====
335
Blackfeather Court Whistle
====
341
Almalexia's Enchanted Lantern
====
351
Mezha-dro's Sealing Amulet
====
359
Merchant Lord's Formal Regalia
====
375
Dungeon: Ruins of Mazzatun
====
381
Z'en Vengeance Kiss-Me-Not Cap
====
388
Adhazabi Aba-daro the Golden
====
399
Abah's Watch Turban with Mask
====
406
Clouded Leopard Senche Cub
====
471
Azure Brow-to-Temple Circlet
====
487
Dungeon: Cradle of Shadows
====
488
Dungeon: Ruins of Mazzatun
====
491
Dungeon: Cradle of Shadows
====
501
Daedra Horns with Spike Cluster
====
502
Fore-and-Aft Webbed Spike Crest
====
49
Ovold's Metallurgic Treatise
====
80
The Whisperer's Song, Verse 1
====
81
The Whisperer's Song, Verse 2
====
82
The Whisperer's Song, Verse 3
====
191
FX Shop - Fire, Explosions
====
203
Q4220 Captive Assistants FX
====
216
Q3735 Ash Mountain Lava Burst
====
217
Q3735 Ash Mountain Steam Burst
====
255
Instructions for Placement
====
260
Journal of Priestess Aranwen
====
277
Northern Heartlands Journal
====
303
Scout Report: Arx Corinium
====
310
General Redoran's Dispatch
====
312
Ice Elves: Fact or Fiction?
====
320
Breaking the Cycle of Tyranny
====
330
Raynor's Journal: Bthanual
====
331
House Hlaalu Philosophy of Trade
====
333
Netches! Netches! All Around!
====
361
The Apprentice's Assistant
====
400
Ritual of Atronach Binding
====
403
Glenumbra's Towns and Cities
====
411
Brief Letter to an Aldarch
====
423
Wyresses: The Name-Daughters
====
446
College of Aldmeri Propriety
====
448
The Argonian Mating Ritual
====
456
Hjurring's Last Seed Journal
====
484
No Admittance—This Means You
====
532
Journal of Tsona-Ei, Part One
====
533
Journal of Tsona-Ei, Part Two
====
534
Journal of Tsona-Ei, Part Three
====
542
Urgent Message from the Kinlady
====
551
Village Record, Recent Entry
====
608
The Folly of Isolation, Part One
====
609
The Folly of Isolation, Part Three
====
610
The Folly of Isolation, Part Six
====
611
The Folly of Isolation, Part 7
====
612
The Folly of Isolation, Part Eight
====
613
The Folly of Isolation, Part the Last
====
650
Portal to the Shivering Isles
====
651
A Request for Your Support
====
652
Response to Vox, First Draft
====
655
House Hlaalu Merchant Camp
====
659
Public Notice of Promotion
====
674
Portal to Chateau Guesthouse
====
678
Altmeri Overseer's Journal
====
691
How Long Before the Echoes Fade?
====
692
Record of Taxation for Year's End
====
728
Laboratory Warning: Be Careful!
====
756
Ceyran, Warlord of Rulanyil's Fall
====
767
Generic Smoke Burst Despawn 3
====
772
The Journal of Indring the Patient
====
808
Altmer: Heirs of a Noble Lineage
====
839
Dominion Soldier's Journal: Zuuk
====
859
Weapon and Armor Care Notes
====
864
Faolchu Fight - Fire Erupting
====
870
Windhelm Shipping Manifest
====
873
MG2 Instance Controller SIO
====
890
Portal to the Shivering Isles
====
921
Graccus' Journal, Volume I
====
922
Forgotten Cults of the March
====
931
Portal to the Demi-Plane of Jode
====
933
Q4586_Silatar_InstanceControl
====
934
GENERIC SMALL INVISIBLE BOX
====
939
White Rose Guard's Journal
====
945
Portal to the Maormer Ship
====
946
GS - Seaside Fireball Target
====
993
Clans of Eastmarch: The Direfrost
====
1005
The Hind-Quarters Registry
====
1025
Savior of the Altmer, Part 1
====
1026
Savior of the Altmer, Part 2
====
1027
Savior of the Altmer, Part 3
====
1040
Portal to Valley of Blades
====
1049
Bone Orchard Research Log 1
====
1050
Bone Orchard Research Log 2
====
1051
Bone Orchard Research Log 3
====
1052
Bone Orchard Research Log 4
====
1053
Bone Orchard Research Log 5
====
1084
Proper Torture Techniques, Vol. 13
====
1138
Crafting: Tempers and Tannins
====
1141
ProtoDestructable||ProtoDestructable
====
1143
Valamuur's Notes, Volume I
====
1144
Valamuur's Notes, Volume II
====
1145
Valamuur's Notes, Volume III
====
1146
The Whithering of Delodiil
====
1151
The Strange Case of Ragnthar
====
1156
Crafting: Tempers and Tannins
====
1157
Crafting: Research and Learning
====
1171
Vindication for the Dragon Break
====
1178
Q4386 Ukezai vGRAD 1 Shock
====
1181
Soul Shriven in Coldharbour
====
1185
Ne Salas: Need Reinforcements
====
1275
Q4845 - Montclair LVL1 BoneSum
====
1285
Faolchu Fight - Fire Erupting
====
1292
JB - CL Outside - DummySparkle
====
1294
RZSW - Rahni'Za Door Barrier
====
1317
The True Fate of King Ranser
====
1353
RZSW - Cave of Trials Barrier
====
1354
RZSW - Way of Warrior Stone FX
====
1361
Faolchu Fight - Fire Erupting
====
1363
CL Rahni - Final Boss Mist
====
1367
CL STO - Light Puz Result 1 FX
====
1389
CLST - Shada's Rest Door Bar
====
1422
CLST - Architect Atronach PORT
====
1440
Q5118 - Flesh Atronach Rune
====
1442
Instance Controller Progress Tracker
====
1447
Q5130 - Mage Aspect Star 1
====
1477
RAID_MAGE Shock Trap Lightning
====
1493
Hel Ra Citadel Boss Room Wind
====
1524
Rumors of the Spiral Skein
====
1525
CL R3Q3 Exalted Viper PoolFX
====
1526
CL R3Q1InvisMantikoraBubbles
====
1564
Q5203 Exarch Braadoth TRACKER
====
1566
The Strange Case of Ragnthar
====
1569
How Long Before the Echoes Fade?
====
1570
Record of Taxation for Year's End
====
1572
Proper Torture Techniques, Vol. 13
====
1576
Brief Letter to an Aldarch
====
1579
The Folly of Isolation, Part One
====
1580
The Folly of Isolation, Part Three
====
1581
The Folly of Isolation, Part Six
====
1582
The Folly of Isolation, Part 7
====
1583
The Folly of Isolation, Part Eight
====
1584
The Folly of Isolation, Part the Last
====
1592
Savior of the Altmer, Part 1
====
1594
Savior of the Altmer, Part 2
====
1595
Savior of the Altmer, Part 3
====
1757
Daedric Embers Trophy Vault
====
1785
Old Snagara Breeding Guide
====
1795
The Ice Elder of the Ogres
====
1797
Catalog of Tomes and Manuscripts
====
1814
Morkuldin Visitor's Observations
====
1817
Morkuldin's Final Delivery
====
1821
The Care and Feeding of Briar Hearts
====
1824
Unsent Letter From Qumih at-Tamina
====
1827
Auditorial Notes, Declension 81u5
====
1869
Travel to Alliance Capital
====
1881
Kvatch Sentinel Armor Rack
====
1905
Faded Texts of Akishu the Blade
====
1906
Faded Texts of Buhliz the Serpent
====
1907
Faded Texts of Nishka the Symbol of Pride
====
1908
Faded Texts of Puntru the Scholar
====
1966
Old Snagara Breeding Guide
====
1972
Pirate Queen of the Gold Coast
====
1974
The Wolf and the Pirate Queen
====
1975
The Primate: Before the Light
====
1976
The Primate: Finding Faith
====
1977
The Primate: Rise to Glory
====
1979
Confessions of a Vampire Devotee
====
1981
Investigator Vale: Shadow Fellows
====
1984
Guide to Taming Dire Wolves
====
1985
Gold Coast Guide, Part One
====
1986
Gold Coast Guide, Part Two
====
1987
Glories of the Pirate Queen
====
1989
River Trolls Exterminator?
====
1991
Dibella's Mysteries and Revelations
====
1999
To the Traitor of Saintsport
====
2004
The Saga of Captain Wereshark, Part 4
====
2005
The Saga of Captain Wereshark, Part 5
====
2006
The Saga of Captain Wereshark, Part 6
====
2007
The Saga of Captain Wereshark, Part 7
====
2009
Words of the Grand Sermonizer
====
2011
The Mysterious Mermaid of Anvil
====
2017
Lord Jarol's Deep Thoughts
====
2019
Knightsgrave: Legend or Legacy?
====
2020
The Black Dragon's Journal, Part 2
====
2021
The Grand Sermonizer's Journal
====
2023
Letter to the Grand Chanter
====
2031
RZSW - Rahni'Za Door Barrier
====
2032
RZSW - Way of Warrior Stone FX
====
2034
CL STO - Light Puz Result 1 FX
====
2043
Q5118 - Flesh Atronach Rune
====
444
I'll get you those supplies.
====
445
You're in no condition to move. I could look for them.
====
455
I'll see what I can find out.
====
459
Where would I find the Mages Guild?
====
460
And what do you ask for in return?
====
465
So Tainted-Heart is in this area?
====
466
Where's your brother's body?
====
467
I'll take that into account. Where is the infirmary?
====
483
Is there anything I can do?
====
494
I'll try to get him released.
====
516
Where is the Bjoulsae River?
====
519
Where can I find the doctor?
====
523
Is there anything I can do for you?
====
525
Where are they being held?
====
527
Sounds like a challenge. I'm in.
====
536
Is there anything I can do for you?
====
541
What's our next step, Durak?
====
544
Do you think necromancy was involved?
====
548
I'll find out what's going on.
====
550
You don't want to bury them?
====
558
I wonder who this belonged to.
====
561
Why don't I recover the heirlooms first?
====
567
Is there any way to reactivate them?
====
569
How are the wolves getting to the bodies?
====
575
Azura's servant said I must face him.
====
582
I'll deliver your message to <<1>>.
====
595
I'll convince them to leave.
====
601
I can find your daughter for you.
====
602
The Duchess must be told of this immediately.
====
604
Remnants? What should I be looking for?
====
609
Is there a way to make things right?
====
618
Yes, I'll post the charter.
====
619
I'll see what he has to say.
====
623
Perhaps I could speak with her on your behalf.
====
626
What do you plan to do with it?
====
631
This cannot be good. Maybe I should destroy the crystal.
====
638
Harpy scarecrows? It's worth a try.
====
639
I was going to head up the mountain myself.
====
659
Not a problem. There are plenty of spiders nearby.
====
668
How can I help ease their pain?
====
670
Yes, I'm traveling that way. I'll let the marshal know.
====
682
I should bring word of Gavendien's death to <<1>> in Fell's Run.
====
710
We should probably get rid of these pirates.
====
728
I'll keep an eye out for focus lenses and oil on my way to the lighthouse.
====
737
I'll blow the horn. Be ready.
====
1180
I will speak to them on your behalf.
====
1192
You're injured. No one could blame you.
====
1204
If the pages can be located, maybe I can reassemble the journal.
====
1208
Whoever wrote this note might still be alive. I should find him.
====
1226
Their spirits are stuck in the horses' bodies?
====
1271
What do you need me to do?
====
1285
I'll find a way to stop them.
====
1314
How is your brewing going to help?
====
1322
Where would I find glow dust?
====
1340
I better get this to <<1>>. The chieftain will want proof that <<2>> is dead.
====
1350
Isn't he beyond reasoning?
====
1351
The Ayleid ruins? What's calling you?
====
1352
You want me to kill your friend?
====
1353
We don't know that. Let's explore the ruin.
====
1365
That does make me curious.
====
1378
What? You want me to just charge in and start killing?
====
1383
What do you need me to do?
====
1411
You don't sound like you value their loyalty.
====
1433
I will slay the "Imperials" for you.
====
1434
I will pray at the cairns.
====
1435
I'll talk to Captain gro-Ghash.
====
1436
I will take your sword to the towers.
====
1437
Just tell me where you need me.
====
1446
I will speak to King Aphren.
====
1451
I'll destroy your journal before the Blackmaul get to it.
====
1452
I should search for more clues to explain the Dwemer mechanism attached to <<1>>.
====
1456
You mentioned spirits being disturbed.
====
1457
I should investigate this further.
====
1460
I need to stop Belmac before he uses those Dwemer boxes.
====
1473
What do Dreamers want with the artifacts?
====
1485
Dragged him off? To where?
====
1489
Do you want me to help you?
====
1536
How do I put the fires out?
====
1582
Where can I find your father?
====
1583
What do you want me to do?
====
1585
What do you need me to do?
====
1605
Who's the Midnight Phantom?
====
1615
I should take the letter to Mashana.
====
1628
Why do they think you killed your husband?
====
1630
I'll release everyone I find.
====
1634
What if the pirates were lying to you about her death?
====
1636
I can help thin their ranks.
====
1639
Then we should go there and stop them.
====
1641
If you didn't douse the flames, who did?
====
1644
Where's the crew being held?
====
1647
Ma'jhad is as good as dead.
====
1648
Where can I find the poison?
====
1651
Let me know when Grul's ready for a fight.
====
1667
Sounds like fun. I'll get my team togehter.
====
1672
How can I scare the scamps away?
====
1688
I should liberate the Dark Raven's ill-gotten goods.
====
1695
I'm ready. I'll take 'em all on.
====
1696
Then I'm looking forward to another fight.
====
1703
Very well. I'll find her and warn her.
====
1709
You're in no condition to go after her.
====
1735
Where would I find such knowledge?
====
1746
All right. I'll talk to him for you.
====
1799
If that's what you need, I can get them.
====
1817
I'll be back with your claws.
====
1861
I should give these to prisoners in the Pens.
====
1879
I should find Lady Nadine Lia of Evermore and give her this note.
====
1894
I'll relay your message... and your offer.
====
1915
I need to destroy those ballistae.
====
1964
I'll take care of that scout.
====
1965
Why do the Imperials want to know that?
====
1970
Stay here. I'll be back with your salt.
====
2002
I should find the person who wrote this.
====
2020
How could I contact those who oppose the Imperials?
====
2021
Maybe I should investigate these aeries.
====
2023
I'll collect those bounties.
====
2033
It's signed by "Ogambu." Looks like I'll have to deliver this letter to Morga.
====
2048
Should I gather these flowers?
====
2052
His secrets won't stay buried much longer.
====
2054
I'm sorry for your loss. I'll let her know.
====
2055
When I get there, I'll tell her.
====
2057
Got it. I'll hunt them down.
====
2060
If I can find the book's owner, I'll probably get a reward.
====
2068
Why hasn't Wayrest sent soldiers to deal with this?
====
2083
I need to return these to their rightful resting place.
====
2094
A present? Oh, right! I'll go get it for you.
====
2095
I should look for more of the missing pages.
====
2098
I'll find the Ash'abah and warn them.
====
2116
Poison? I suppose if that's the only way.
====
2120
Confront? Do you mean I must slay them?
====
2127
I'll see what he has to say.
====
2128
You would kill your advisors to find one traitor?
====
2130
So there's no one in the city to fight the undead?
====
2133
Sounds tasty. I'll see what I can find.
====
2135
I'll stop the infestation.
====
2136
I will convince the mercenaries to leave.
====
2140
I will find the evidence you need.
====
2141
I will go speak with Warden Hjarand.
====
2142
I'll go to Alten Corimont and see if I can be of help.
====
2143
I will make sure they understand.
====
2146
Why do they want to break in to the vault?
====
2149
I should kill <<1>> and bring proof of her death to <<2>>.
====
2153
I'll see if what you say is true.
====
2161
You don't seem too happy about that.
====
2163
I'll see if it still stands.
====
2166
I can get your goods back for you.
====
2167
I guess I'm taking this to Salkat.
====
2170
You might be surprised. Wait here.
====
2173
Do you have any idea where he might be?
====
2181
I'll return with the supplies you need.
====
2182
I can train a few for you.
====
2185
So I just have to put the antidote in the water?
====
2186
A fire sounds like the perfect response.
====
2191
I'll find the ingredients for the ritual.
====
2192
Then how do I get to Uwafa?
====
2196
You're more worried about the cargo than your fallen comrades?
====
2201
I will go and talk to him.
====
2203
I'll make sure he gets your message.
====
2209
Fine. I'll go speak to the captain.
====
2210
Don't worry, I will find your wife.
====
2212
Don't worry. I will find her.
====
2213
I'll collect the shipment and bring it to the runner.
====
2214
I will help you with this.
====
2215
I'll light the lamps in the trees.
====
2217
I will slay Inerri for you.
====
2218
I will find your raven and return her to you.
====
2219
I will find Uurwen and tell her of your fate.
====
2220
I'll slay the spiders and find <<1>> for you.
====
2222
Why haven't they raised any of the dead?
====
2230
I can get the manifests for you.
====
2231
Then I will gather this venom.
====
2235
I will visit the ruins and investigate.
====
2238
All right. Let me examine the furnace first.
====
2239
And I should help you, why?
====
2241
Wait here. I will stop the werewolves.
====
2248
You are asking me to gather components for you?
====
2251
Do you need help with the investigation?
====
2254
I'll make sure he gets it.
====
2255
An army at Sep's Spine? I should investigate.
====
2261
<Collect the journal pages and begin your search.>
====
2263
I'll collect your wayward flatware.
====
2264
I'll see if I can bring down a few.
====
2268
I'll see what he has to say.
====
2269
You want me to kill your husband?
====
2270
I'll see if I can find someone in authority.
====
2272
I'll read the scroll and see if anything happens.
====
2276
I'll carry out the mission and find <<1>>.
====
2286
How do we get that information?
====
2289
I can take care of that for you.
====
2293
The spirits will be released.
====
2295
I need to find where they all went.
====
2296
I will finish what he could not.
====
2297
I should search the village.
====
2299
I should deliver the letter to Renaldt at <<1>>.
====
2311
I will find and kill the leader of these huntsmen.
====
2322
Perhaps I can find them. What are their names?
====
2326
Where can I find the Tear?
====
2328
I'd best find out what happened.
====
2329
I will take care of them for you.
====
2330
<Find the source of the voice.>
====
2331
I will meet you there, then.
====
2332
I will investigate the sanctum for you.
====
2333
Where can I find the crownstones?
====
2334
I should bring this to Researcher Sethryn.
====
2335
Sacrifices? What do you want me to do?
====
2339
Is there a way to expose the poisoners?
====
2340
Do you remember where you last saw them?
====
2344
Yes. I will help them if I can.
====
2345
What can you tell me about the spinner?
====
2346
I will bring you something, spinner.
====
2352
I'd be willing to look for your soldiers.
====
2353
I will go to the ruins as you ask.
====
2354
I'll hear what you have to say.
====
2357
How can I help, high priest?
====
2359
I will destroy the necromancer and return here.
====
2367
Someone should look into that.
====
2370
I'll report to <<1>> and evaluate the situation.
====
2376
Someone should cull the undead, then.
====
2377
How will I get their eyes out intact?
====
2379
That's where I'm going. What am I doing?
====
2382
I will help you find the treasure.
====
2383
I will burn the rowboats to distract them.
====
2385
Do you need my help recovering your property?
====
2386
I'll question the villagers and see if I can find out.
====
2389
What do you need me to do?
====
2395
And how would I go about saving the others?
====
2396
If it comes to it, I'll do what I must.
====
2401
I will see what I can find.
====
2403
What's so important about finding Shiri?
====
2406
I will empower the wardstones for you, Silvenar Prime.
====
2408
Where should I start the search?
====
2410
What should I do if I discover he's involved?
====
2412
Then I will return with the stolen welkynds.
====
2414
Zud-Reen may want to see this.
====
2415
You trade with privateers?
====
2416
What does she want with me?
====
2419
I will clear the way in for us both.
====
2426
If you feel this will help, I'll do what I can.
====
2428
<Look for more journal pages.>
====
2430
<This message would be of interest to the Ancestor Moth priests.>
====
2434
I better go see what I can find out.
====
2436
I just walked up here. I've used no magic.
====
2440
Let the clicking commence.
====
2441
Why are you not impartial?
====
2442
I might be heading that way. I could do it.
====
2444
I might be able to reach the prisoners and free them.
====
2445
Are the sentries really that bad?
====
2446
What's this note below the banner?
====
2447
I have come to retrieve the Varla Key from the Champion.
====
2448
I'll stay and listen to Lyris read from the book.
====
2451
I'll go talk to her right away.
====
2453
How can I destroy the altars?
====
2454
I will banish their spirits.
====
2456
Why not just hop in and look for it?
====
2460
Do you need help retrieving the ransom money?
====
2464
What do you want me to do about it?
====
2465
I will do as you request, Commander.
====
2470
Stay calm. I'll make the offering for you.
====
2471
Do we really have time for this?
====
2473
Realy? I'd like to be rich too. Maybe I'll see you there.
====
2474
<Start collecting bounties.>
====
2477
And what if it redeems them?
====
2478
<Look around for someone to care for the kitten.>
====
2479
What will happen if the spirit takes over?
====
2480
That's gross. Where can I find them?
====
2482
It's odd that they'd leave it in this state. I'll fix it for them.
====
2490
Nothing could convince you the cult is a threat?
====
2493
Investigate the location marked on the map.
====
2494
What did you have in mind?
====
2496
Sounds simple enough. What next?
====
2499
Sure. I can handle a few goblins.
====
2500
Sure. I'll collect your debts for you.
====
2501
Why can't you burn it down?
====
2503
If it's incomplete, how can we do what they have not?
====
2504
Where is the Huntress now?
====
2505
I'll see if I can find them.
====
2507
Stay. I will bait the traps for you.
====
2508
I should ask Serge about Miranda.
====
2509
I should take the stolen items to the Wayrest Guard Captain.
====
2511
Very well, Prince Aeradan.
====
2514
I should stop by the palace and look into this.
====
2515
How will I find out where it is?
====
2516
It should be returned to where it was found.
====
2518
I could deliver a letter for you.
====
2520
Who are these other noble houses?
====
2521
Yes. I've heard of the Midnight Union.
====
2524
What kind of evidence are you looking for?
====
2525
Do you know how to free him?
====
2527
I'll pick up the damaged shields.
====
2529
Where are the other survivors?
====
2530
Yep. I will go get that thing.
====
2534
I will gather 5 pieces of green maple and make 1 piece of planed maple.
====
2537
Where in the fortress would they be kept?
====
2539
I should rescue the captured mage at Belmac's camp.
====
2540
Where are the soul gems now?
====
2541
I can help you. Tell me what needs to be done.
====
2542
I will speak to the countess.
====
2545
How do I research another crafter's work?
====
2547
How do I become an apprentice?
====
2548
This is a shrine to Meridia?
====
2551
I have not yet found Sansoren. Where is he?
====
2553
How do I research another's work?
====
2556
Is there anything I can do?
====
2559
I should search Bonesnap Ruins for other Daedric Artifacts.
====
2560
Is there anything I can do to help?
====
2562
Is there a way to stop the summoning?
====
2563
I will speak with King Aphren for you.
====
2564
Where do I find the thin leather?
====
2567
How to I research another's work?
====
2568
I'll put his mind at ease.
====
2576
Champion? This is the first I've heard of it.
====
2577
How do I research another's work?
====
2580
I'll go visit the guildhalls.
====
2581
The gravedigger may not be as mad as you think. Should I talk to him?
====
2582
I'm going deep into the fort, I could thin the Imperials out a bit.
====
2583
You're stalling. Get to the point.
====
2584
I could talk to them for you.
====
2585
No one else can take charge of Wind Keep?
====
2586
I'll see if I can get through to her.
====
2587
But now the spirits are blocking you?
====
2588
But you've refused them all?
====
2590
How do I get to Bangkorai?
====
2591
What can I do to help you?
====
2595
I'll speak with General Godrun.
====
2596
Where would I find the Mages Guild?
====
2597
What do you need me to do?
====
2599
It will be my pleasure to join the ritual.
====
2601
You protect these people. I'll get rid of the looters.
====
2602
We need to relight the signal fire.
====
2605
I'll take one of the insignia. Another Lion Guard might be able to identify it.
====
2607
I'll listen. What's your plan?
====
2609
We should probably get rid of these pirates.
====
2610
I'll go to Alcaire Castle and talk to him.
====
2611
Where are your shipmates being held?
====
2615
What can you do all alone?
====
2616
Couldn't she come in alone?
====
2617
What would you have me do?
====
2619
Why does <<1>> think you're guilty?
====
2620
Does he have any evidence against you?
====
2621
Should I find out why she locked the forge?
====
2622
Why won't the deputy help?
====
2623
Are there others still in the cave?
====
2624
I should find out what happened here.
====
2627
I'll talk to Murk-Watcher.
====
2628
Yes, I'll bring you some scamp skins.
====
2630
I could deliver the message.
====
2631
I'll be back with the book in hand.
====
2634
Stay here. I'll find <<1>>.
====
2639
I wonder what's in the journal.
====
2640
I could help her out. Where can I find supplies?
====
2643
I'll find him, Your Grace.
====
2644
I'll go to Shornhelm and speak with the Moth priests there.
====
2646
I'll see you properly buried.
====
2647
We should destroy these portals.
====
2655
So you think this is an invasion?
====
2656
I wonder what's in this journal?
====
2657
None who stand against us will live.
====
2661
I'll make sure he gets these tomes.
====
2666
The Ebonheart will own a new keep this day!
====
2668
The Ebonheart will have the resources it needs.
====
2669
I'll tell <<1>> what happened in <<2>>.
====
2670
I will return when I have learned something of use.
====
2671
I'll check on him for you.
====
2673
I'll let Ionela know you want to see her.
====
2674
Alright. I'll get you out of here.
====
2685
This may be the death of us all, but if it means victory, I will see it done.
====
2686
We will claim for the Ebonheart Pact!
====
2687
Death to our foes, the city will be ours.
====
2688
The Ebonheart will have victory!
====
2699
I'll see what can be done.
====
2700
Where can I find <<1>> and Alcaire Castle?
====
2701
I will see to your task myself.
====
2702
I will return when I've learned something of use.
====
2708
You want me to avenge your dead captain?
====
2713
If it means victory, I will see it done.
====
2714
Don't worry. I'll find your sons.
====
2716
Death to our foes! The city will be ours!
====
2717
The Covenant will have victory!
====
2727
We will recover the scroll.
====
2736
The Dominion will have victory!
====
2740
Have you spoken to your commander?
====
2755
The soldier's kin should know his fate.
====
2769
Men in red? Who were they?
====
2770
I should warn Duke Nathaniel about the Ma'jhad's plans.
====
2790
Yes, I'll warn Janise of a possible attack.
====
2791
How do they make the captives fight?
====
2792
I am. Where can I find these champions?
====
2799
I should take this journal to <<1>>.
====
2800
I will kill the harpy for you.
====
2834
Men in red? Who were they?
====
2860
Is there any way that I could help you?
====
2971
So you want to take over the city?
====
2982
Seek safety. I'll take care of the Midnight Union for you.
====
3072
I will return to the Impervious Vault.
====
3074
Stay with me, Bogdan. What potion?
====
3076
<Continue examining the body.>
====
3078
Are you going to rescue the hostages?
====
3082
If these were stolen, the merchants along the road will want them back.
====
3083
I'll clear a path. You slip away.
====
3086
I'll take this scroll to your friend.
====
3087
I'll see if he can use my help.
====
3088
I'll start my search for him there.
====
3091
Have you reported this to the watch?
====
3093
What do you need me to do?
====
3094
How can I spot the hidden werewolves?
====
3095
Just point me in their direction.
====
3096
I might be willing to go look. Who should I talk to in Deleyn's Mill?
====
3097
I'm not part of the Wyrd. What can I do?
====
3098
Where should I start looking?
====
3099
How can I capture a live werewolf?
====
3100
All right. I'll go talk to him.
====
3101
I'll go speak to her right away.
====
3107
What aren't you telling me?
====
3109
Why did they only take the women?
====
3110
I will release you and any others I find.
====
3113
How do you find out what happened so long ago?
====
3115
Where are the harpy eggs now?
====
3116
How can I restore the temple?
====
3117
Where are the other survivors?
====
3119
What if I killed <<1>> and brought you her head?
====
3120
What noble? Why does he want harpy feathers?
====
3122
How do I stop Mother Murk?
====
3124
Why did they only take the women?
====
3126
She must have loved you very much.
====
3128
You can stay, but you need to tell me who killed your father.
====
3129
I could go look for people in the oasis.
====
3130
I'll let you know what I find.
====
3131
I'll give your troops some breathing room.
====
3132
I'll investigate the Daedric attack and search for your father.
====
3133
I should notify someone at Aswala Stables.
====
3135
How long ago did she leave town?
====
3137
What kind of consequences?
====
3140
Can you tell me exactly who is missing?
====
3141
How do I become a journeyman forester?
====
3142
How can I help the poisoned stablehands?
====
3144
What prevents you from stopping them?
====
3145
Do you have the ring recipe?
====
3146
How can I? How do I stop the Withered Hand from raising the dead here?
====
3147
How can I help you return to your eternal rest?
====
3148
I should show this amulet to one of the Ash'abah. They'll want to honor their fallen companion.
====
3149
Is a member of the order at Dresan Keep?
====
3155
I'll go to the Aswala Stables entrance and look.
====
3156
I'll give your troops some breathing room.
====
3157
I'll send the Daedra back to Oblivion!
====
3158
I will take the <<1>> to her.
====
3160
Perhaps I can perform the rite.
====
3161
Once the Soul Gem is charged, what then?
====
3162
Why does this concern you?
====
3163
Destroying the vines is only the first step. The guardian said you'd know what else to do.
====
3172
What happened to the lockbox?
====
3177
The Dominion will own a new keep this day!
====
3179
The Dominion will own new keeps this day!
====
3183
The Dominion will own a new keep this day!
====
3184
Do you want me to find the missing patrols?
====
3209
Where are they holding him?
====
3224
I will find Gabrielle Benele's camp.
====
3233
The Ebonheart will have the resources it needs.
====
3263
Is there anything I can do to help?
====
3269
How do we undo the ritual?
====
3270
Why are the officials so ineffective?
====
3271
Why is it important to bless the corpses?
====
3272
None who stand against us will live.
====
3275
I'll help you if I'm able. What do you know about the murders?
====
3280
Why won't she call it off?
====
3291
Where can I find Sibellec?
====
3294
Very well. I'll go meet her.
====
3301
Is there anything I can do to help?
====
3305
Thank you. I'll go see the king.
====
3306
Is he close to completing the cure?
====
3307
Let's go to Tu'whacca's Throne then.
====
3308
I can deal with the cultists for you.
====
3309
Aren't you a Bloodthorn cultist?
====
3310
Where do I find the hides?
====
3347
Why have you not defended yourselves?
====
3352
I'll put an end to this right now.
====
3390
Fifty guards, as good as dead.
====
3391
Who do you think murdered Inila and Fakimal?
====
3392
I'll go to <<1>> and find the Worm Cult's lair.
====
3393
Yes, yes, but where is the talisman?
====
3394
You're injured. Can you travel?
====
3395
Is there anything I can do to help?
====
3397
Imperial spies are recruiting citizens and will strike in a few hours.
====
3398
Neither sounds particularly attractive.
====
3399
Casnar must be found then. Where would you start looking for him?
====
3407
How would he turn himself into a lich?
====
3408
Fine, if you don't want my help ….
====
3409
What kind of aid are you expecting from Wayrest?
====
3410
The king doesn't know about the undead?
====
3411
Can I help you consecrate some of the corpses?
====
3414
How will you break the curse?
====
3415
Of course. We must save Camlorn.
====
3416
What do you want me to do?
====
3421
I must fight the heroes themselves now?
====
3422
I will do as you ask. Who should I talk to?
====
3425
You don't look much like a monster hunter.
====
3428
Do you want me to get them out of there?
====
3429
I'll find him and offer to help.
====
3430
Aldmeri forces came through the portal?
====
3431
What would I be looking for?
====
3432
I'll see to it that you're freed.
====
3437
How will harpy eggs save Daggerfall?
====
3442
I can aid you. What needs to be done?
====
3447
Won't the gargoyles attack me?
====
3452
Will she be interested in the Dresan Index?
====
3453
Certainly. Wait, what do you mean, "go with the forest"?
====
3457
He told me you are now the Viridian Sentinel.
====
3461
All right, I'll go look for him.
====
3462
I should find the owner of this necklace.
====
3464
I'll catch up with the Lion Guard troops.
====
3467
What is going on at the camp?
====
3469
You have a blade. Why don't you rescue them?
====
3477
I have this talisman, but I don't know if it will protect me.
====
3485
What? You're telling a story? Something's hungry?
====
3486
I thought the Red Rooks were just run-of-the-mill bandits.
====
3489
Where should I look for it?
====
3491
The serpents are still hungry?
====
3492
What do you need me to do?
====
3493
I'll get to Lainlyn as soon as I can.
====
3494
Who are the witches of the woods?
====
3496
Why can't you reach the matriarch?
====
3498
I'll look for your recruits.
====
3503
How will I know if a location is secure?
====
3506
What if I found the corrupt <<1>>?
====
3508
Is it possible to get beyond the wards?
====
3509
Perhaps Brother Themond will know what this image means.
====
3510
I'll bring armor and bows for the farmers.
====
3514
What did the bones tell you?
====
3515
Why do you need to escape?
====
3518
I'll start gathering their blood.
====
3519
Why do you have a camp way out here?
====
3522
All right, I'll find her at the Mages Guild.
====
3523
How do you propose I do that?
====
3524
What would you have me do?
====
3527
How do I create a new one?
====
3530
If Hircine won't speak to you, how will you find out?
====
3535
Why would she want you to fail?
====
3536
Did you find anything of value?
====
3537
Are you sure he's still alive?
====
3538
What would you have me do?
====
3540
All right. Let me dig it up.
====
3541
I'll see for myself whether these boys are still alive.
====
3543
I'll find <<1>> behind the Crosswych Inn.
====
3565
What can be done to soothe the dead?
====
3569
If the Reachmen went in, I'm going after them.
====
3571
Did you see where they went?
====
3575
I can intercept the messages for you.
====
3576
I can help. What do you want me to do?
====
3581
None who stand against us will live.
====
3589
The Ebonheart will own new keeps this day!
====
3597
I should deliver this message to <<1>>.
====
3600
Can the corrupted shields be restored?
====
3602
Is the entire garrison lost?
====
3603
I can search for your scouts.
====
3604
The Ebonheart will own a new keep this day!
====
3605
The Ebonheart will have the resources it needs.
====
3608
None who stand against us will live.
====
3609
The Ebonheart will own a new keep this day!
====
3615
None who stand against us will live.
====
3645
What would bring them peace?
====
3646
Where can I find this necromancer?
====
3654
I'll find out what happened to Willie.
====
3659
Why did they let you live?
====
3661
You sound as though you have a plan.
====
3664
They may not recognize me.
====
3668
Is a member of the order at Dresan Keep?
====
3669
You want me to create a distraction?
====
3670
You want me to go collect these relics?
====
3672
Is there any way I can help?
====
3673
I need to find a key to open this door.
====
3674
Infiltrating camps? Falsifying orders? Who are you?
====
3677
I'll go to <<1>> and find the Worm Cult's lair.
====
3678
I should find out what lies beyond this door.
====
3679
Yes, I remember. What about it?
====
3683
Two could get this done faster than one.
====
3684
The Lion Guard needs my help?
====
3685
Perhaps I can go look for her.
====
3686
Is there some way I can help?
====
3687
What do you hope to learn from talking to the ravens?
====
3691
I will do what it takes to avenge your family.
====
3693
What do you need me to do?
====
3700
<I should look for this besieged family.>
====
3701
Won't using this kill you?
====
3704
What do you need me to do?
====
3705
What kind of crafting do you mean?
====
3706
Did you see where they went?
====
3708
I wonder what's causing this unrest. Is there anything I can do?
====
3711
How can I stop the beetles?
====
3718
I'll do what I can to help stop the curse.
====
3719
What is this? Virgil is working with the Imperials!
====
3721
They planned to use <<1>> as a weapon.
====
3722
I will speak to you again when she's dead.
====
3724
I'll make sure he gets there safely.
====
3725
There must be something you can do.
====
3728
Perhaps I should go help them.
====
3729
I'll ask them to send help.
====
3730
I will warn the city of the Imperial threat.
====
3733
The missing pieces were probably taken by scavengers. I should search nearby.
====
3735
What do you really think is on the other side?
====
3806
I'll find out what happened to Willie.
====
3809
What do you hope to learn from talking to the ravens?
====
3810
I'll get to those farmers.
====
3813
You think there's another one?
====
3816
I'll find Captain Balmont.
====
3817
Can I do something to help?
====
3818
I could look out for them. Where did they go?
====
3820
They're raising the spirits of giants?
====
3826
There must be a way to deter the tigers.
====
3827
Kill their commanders and destroy their supplies. Got it.
====
3829
Perhaps I can go look for her.
====
3834
I'll see if I can find any evidence of conspiracy.
====
3836
This concerns all of Tamriel. You will let me through.
====
3837
Do you know how they do it?
====
3838
You think there's a connection?
====
3841
I'll see what Nilas has to say about Chirane.
====
3843
I should enter the ruins of Razak's Wheel and find out what it does.
====
3844
The missing pieces were probably taken by scavengers. I should search nearby.
====
3847
I'll let him know that you won't be assisting him.
====
3849
Balcone agreed to help. He should be here shortly.
====
3852
Isn't the Covenant sending troops?
====
3853
Where should I start my search?
====
3855
Someone must know what this means.
====
3866
<Read the Imperial orders.>
====
3873
Is that how you got captured? Consecrating bones?
====
3876
I could scout the camp. What should I look for?
====
3877
What's so important about this piece of coral?
====
3878
I'll stand with you, Holgunn.
====
3879
What do you need me to do?
====
3880
How can I buy you some time?
====
3883
What do you want me to do?
====
3886
What do you need to make these poultices?
====
3889
Sounds like trouble. Want me to look into it?
====
3890
I can check on Vartis for you.
====
3891
Can I do anything to aid you now?
====
3893
I'll bring Captain Ondre the journal.
====
3898
Who should I report to in Senie?
====
3900
Where is Pariah Abbey from here?
====
3901
Why aren't you gathering them?
====
3902
I'll travel down the coast to Senie.
====
3910
What do the villagers think?
====
3912
Sounds like you have a problem.
====
3913
Where does this person live?
====
3915
How do we make Mavos cooperate?
====
3918
I'll find Garyn and tell him what I've learned.
====
3920
Get the rod from the tower and bring it to the ritual circle. Got it.
====
3926
I need to kill one of their leaders?
====
3928
Maybe there's something I can do.
====
3929
Why yes, I would love to help you kill wolves.
====
3930
I'll find the key. Anything else?
====
3933
What do you need me to do?
====
3934
Where should I look for them?
====
3935
What would you have me do?
====
3937
I'm not from a house. Maybe I can help.
====
3939
How could I get them to return?
====
3942
I'll remove the bars. Where should I look for Serien?
====
3943
What will I face beyond the gate?
====
3948
Where do I bring the offering?
====
3951
When did you last see the necklace?
====
3952
There's trouble? I'll make my way there, then.
====
3953
Is there any way I can help?
====
3954
What is the reliquary, again?
====
3955
Where did you say he went, again?
====
3956
What can be done to save your Hist?
====
3957
Who are you talking about? And what happened?
====
3958
Stay here. I'll talk to the Khajiit.
====
3959
I should investigate the building south of the barn.
====
3960
I will see this reaches Mjoln.
====
3961
Is that why you killed your troops?
====
3962
What would you have me do?
====
3963
What do I do with the offering?
====
3964
But I have more questions ….
====
3966
Do you want me to help? You look pretty ill.
====
3967
Anything I can do to help?
====
3968
I can try to stop the gas fumes. Anything else?
====
3973
I should investigate what happened here.
====
3974
What if the soldiers attack Ebonheart?
====
3977
I'm traveling the Coiled Path. Perhaps I could help.
====
3978
Aren't the Nords part of the Pact?
====
3980
Why can't you pray to the Three?
====
3985
And what is it you require?
====
3987
Maybe I could speak to the leader on your behalf.
====
3989
Why would these trials interest the Dominion?
====
3991
I could help you find your missing relics.
====
3992
If I find them, I'll let you know.
====
3993
It is clear what I must do, the goat must die!
====
3995
I could go down there and take a look.
====
3996
That's never stopped me before.
====
3997
There are Worm Cultists in your village?
====
3999
I can do that. Where should I start?
====
4001
What do you want me to do?
====
4002
Wamasu? There aren't any nearby, are there?
====
4004
And you want me to investigate it?
====
4009
I'm sorry to disturb you, but we need to discuss an urgent matter.
====
4010
I'll make sure the grandmaster's son stays safe.
====
4013
You want me to beat up some pirates?
====
4014
She wants to oppose her tribe's leader?
====
4015
You're not coming with me, I take it?
====
4018
I'll get you out of there.
====
4021
Is everyone out of the village?
====
4022
Where are the other Hlaalu scouts?
====
4025
Where can I find these supplies?
====
4026
What did Tanval Indoril do?
====
4028
It occurs to me that it would be better to save those who are alive.
====
4029
Isn't it unusual to have an Argonian settlement here?
====
4031
How do I become an apprentice?
====
4033
I'll search for a way to open this door.
====
4034
What do you want me to do?
====
4035
What would you have me do?
====
4036
An army against the pirates? What do you need?
====
4037
Do you have the ring recipe?
====
4042
Then the constructs couldn't be controlled by rods. And eventually, they'd stop coming.
====
4043
Why are the medallions so important?
====
4044
What kind of crafting do you mean?
====
4045
What kind of smell? Why were the beasts so angry?
====
4049
I'm sorry for your loss, but you shouldn't be out here.
====
4050
Why are the wisps attacking?
====
4056
I'll speak with your chieftan.
====
4061
We need to close those caves.
====
4063
I agree. I'll make sure she's sealed.
====
4068
I'll retrieve the crstal shards for you.
====
4069
Why would they want the crystal?
====
4071
Why would they want your Crystal of Power?
====
4072
I'll retrieve the shards for you.
====
4074
What do these Dreamers want with your crystal?
====
4075
<<1>> may know who to ask.
====
4077
I can help defend the town.
====
4082
You could be a little less sarcastic if you want me to get you out.
====
4083
What are you doing out here?
====
4084
Are newcomers under suspicion?
====
4088
Man, that really sucks. Lets get you outtah here.
====
4089
What would you have me do?
====
4090
What do they want with you?
====
4094
Ah dude, you have to be kidding. Fine, I'll do that too!
====
4097
I imagine you want me to deal with that.
====
4101
I'll speak to him at once.
====
4104
I understand. He's as good as dead.
====
4106
Dancing bones? You mean skeletons? Undead?
====
4110
Dancing bones? You mean undead?
====
4118
I can do that. Where do I start?
====
4119
Are newcomers under suspicion?
====
4120
I can do that. Where do I start?
====
4121
Are newcomers under suspicion?
====
4126
Why did you want to enter the tomb?
====
4127
What would you have me do?
====
4128
Why would they refuse help?
====
4130
Why do you think that happened?
====
4133
I'll find him. Get to safety.
====
4134
Do you think they've been captured?
====
4137
I'm headed into Murkwater. Would you like me to look for her?
====
4141
I'll offer <<1>> my assistance.
====
4144
<Take the contents of the satchel.>
====
4146
<I place my hand on the altar.>
====
4149
Sounds like you need some help.
====
4150
Sometimes you have to know your limits.
====
4153
Do you think they've been captured?
====
4155
The blessing of Veloth protects me.
====
4156
Is there something I can do to help?
====
4158
I also found a journal that said the Dominion leader is a Nord.
====
4159
Why should I trust you, Daedra?
====
4162
Your mercenaries are dead?
====
4163
What aren't you telling me?
====
4164
You are the spirit of Veloth?
====
4169
Any idea where I should begin?
====
4171
I can lower the wards, Holgunn.
====
4176
So you want me to go up there?
====
4178
Gifts? What are your gifts?
====
4180
How do we placate these spirits?
====
4184
Do you think they've been captured?
====
4188
I'll go the Night Mother's shrine.
====
4191
Work with me to distract her, and I'll get it for us, and we'll get druuunk!
====
4193
Magic flame blocks entry to most of the homes in Selfora.
====
4194
Perhaps they'll talk to me.
====
4195
Is there anything else I should know?
====
4198
There's nothing that can be done? A ceremony, at least?
====
4200
When did you last see her?
====
4201
I did not see him there nor in the buildings I checked in town.
====
4203
I'll look around for him, then.
====
4206
<Continue the examination.>
====
4208
What would you have me do?
====
4210
I can. What will you be doing?
====
4213
What exactly should I look for and where?
====
4214
Are you asking me to steal some wine?
====
4217
Where can I find the foreman?
====
4218
Are you asking me to steal some wine for you?
====
4219
So you want someone to take this control rod to her.
====
4221
<<1>> is the central town in <<2>>. I'll look there.
====
4224
Is that sort of thing normal in <<1>>?
====
4225
I'm a bot… I just do what I'm told! Lets do it!
====
4226
No, you do not. Do you have a plan?
====
4228
What did Tanval Indoril do?
====
4229
We must discuss an urgent matter.
====
4231
Wait, your sister is dealing with the Worm Cult?
====
4233
The Night Mother revealed the killer to me.
====
4235
Calm down. Maybe I can help out?
====
4237
Do you want me to help? You look pretty ill.
====
4242
Did this voice call you here? To the Hollow?
====
4244
Can't we go together? Do I just walk in?
====
4246
And he has Alanwe imprisoned?
====
4248
I think I know what's coming.
====
4250
I should go to the building south of the barn.
====
4251
I wonder how these got here? I should return them to the owners.
====
4252
So we're going to join him?
====
4253
I wonder where this came from?
====
4255
You're after the pirates' treasure?
====
4257
If it affects them like it affected <<1>>, I wouldn't be surprised.
====
4258
What do you need delivered?
====
4259
What are you after? Their loot?
====
4260
I'll stand with you, Holgunn.
====
4267
Not even the faintest clue.
====
4270
I wasn't sent by anyone, but I might be willing to help.
====
4271
I can use the decanter to extinguish the fire.
====
4272
Is there some way I can help?
====
4275
What do I do with this treasure?
====
4279
What do you know about his disappearance?
====
4280
What's so special about these students?
====
4281
Where can I get these things?
====
4282
I'll get the tree-minder's help.
====
4287
Have you searched the camp?
====
4288
I can look for her, if you wish.
====
4299
Do you need any help, Nojaxia?
====
4304
I'll try. Do you know where the Reachmen leaders are?
====
4305
I'll get you out. Is anyone else down here?
====
4307
They seem to be gone now. Was there anyone else here?
====
4309
There's a library on the island. This book must belong there.
====
4310
I'll gather the ingredients and return here.
====
4313
I should take this to <<1>> in <<2>>.
====
4315
Calm down. Is anyone else down here?
====
4316
I'll get you out. Is anyone else down here?
====
4317
I won't. Is anyone else down here?
====
4320
Fire lizards? You mean daedra?
====
4325
My life is happy, yet I have no bongos. Why should goblins be different?
====
4328
We'll talk more later. Now go!
====
4333
Not a chance. I might get in trouble.
====
4334
I could probably just untie you…
====
4335
So a Khajit cursed you to, what, always be kidnapped?
====
4336
I'll have you free in a moment.
====
4337
Perhaps they'll talk with me.
====
4341
If it ends the Dreamers' tyranny, I'll kill Remelie for you.
====
4345
So you forgive him, right?
====
4346
Valaste, are you all right?
====
4347
I'll head there right away.
====
4352
What can I do for you, Bragur?
====
4353
There are more of these Maulborn?
====
4354
What can I do for you, Bragur?
====
4356
You're … worried about the plants.
====
4357
Just tell me what you want done.
====
4360
Where's your well? I'll start with the fires.
====
4363
What happened at the shrine?
====
4368
All right. I'll find her there.
====
4374
I'll go see her when I can.
====
4383
I could help recover the bodies.
====
4385
What is the Worm Cult doing here?
====
4387
They would have just captured you too.
====
4388
I will go to Taarengrav right away then.
====
4391
If I can find him, I'll get him for you.
====
4394
What do you need me to do?
====
4397
If she hasn't been found yet, how will we locate her?
====
4398
Are you sure we can make our way through?
====
4399
Speak to his spirit, you mean?
====
4401
How are you going to move the Egg in this state?
====
4404
I have to stop some local bandits. I'll burn their supplies and rescue their prisoners.
====
4406
I'll find your dog. And your husband, if I can.
====
4414
Where is she? How can we help her?
====
4415
Where are you going to be?
====
4430
Any idea where I should begin?
====
4432
I'll find as many as I can.
====
4437
Hopefully your papers left some hint to your fate, friend.
====
4442
Why would the giants attack Lower Yorgrim?
====
4444
Where should I look for it?
====
4445
You need to talk to Thulvald.
====
4449
So … your guar herd is your family?
====
4466
Have you gone to look for them?
====
4471
What are you talking about?
====
4477
You want to attack the Covenant with netch?
====
4481
How does this deal with the Covenant?
====
4486
There must be something I can do.
====
4487
I'll make the Dark Brotherhood proud.
====
4488
What is it I'm supposed to do?
====
4490
All right. I'll find her there.
====
4497
What is it I'm supposed to do?
====
4499
All right. I'll find her there.
====
4505
Someone lost a deed to the meadery. I should return this document to its owner.
====
4506
Is there anything I can do?
====
4507
Is there anything I can do for him?
====
4509
Ebonheart Pact delegates are here?
====
4511
What do you need me to do?
====
4520
Can anything be done for the dead?
====
4533
I'll make my way to Davon's Watch.
====
4534
Always ready to kill Goblins.
====
4535
These relics were in the box with Halskar's orders.
====
4541
That sounds bad, what can I do to help?
====
4545
How do you appease the Bad Man?
====
4547
I will see to it that <<1>> will prey on no one else. What needs to be done?
====
4548
I'll do it, give me a second.
====
4549
What are you talking about?
====
4550
Why did Fildgor take control of Skuldafn?
====
4551
What does a story being wrong matter?
====
4557
What's a spinner doing at a burial site?
====
4563
A celebration? That sounds like fun.
====
4567
What's a spinner doing at a burial site?
====
4568
You know how to get into Mannimarco's fortress?
====
4573
There was a party. A bard was singing. It gets a bit hazy after that.
====
4576
That sounds kind of difficult.
====
4577
Haven't enough died in this conflict?
====
4580
The shrine of the Green Lady?
====
4584
A celebration? That sounds like fun.
====
4589
What orders were the Green Hunters given?
====
4591
Are you saying King Jorunn is dead?
====
4592
I'll meet up with Thane Mera.
====
4593
How do I get into Sovngarde?
====
4596
We? Where are the other defenders?
====
4599
How will I know which aspect to choose?
====
4600
Is anyone still back there?
====
4601
Is anyone still at the farm?
====
4606
Does Magister Osanne know about the mystery metal?
====
4611
Can I release them somehow?
====
4612
I'm sorry. Is there anything I can do?
====
4613
Maybe I can help. What do you need?
====
4614
What did she say happened?
====
4620
Do you want me to take the ore to Fort Amol?
====
4621
Sounds like it's going to be quite a battle.
====
4623
Do you think more troops will come?
====
4627
They'll let us through, or we'll find a way around!
====
4628
Why did the cult attack a ruin?
====
4631
They must be meeting about something important.
====
4634
You may not like what I find.
====
4638
You think they still have her.
====
4642
Is there anything else I should know?
====
4648
So you're trying to write down a story?
====
4653
Why can't Stormhold's guard find the murderer?
====
4654
What are the cultists doing?
====
4655
I think I can figure it out. What needs doing?
====
4658
Have you reported him to the thane's guard?
====
4659
Have you reported him to the Thane's guard?
====
4664
Thank you. Where can I find him?
====
4668
What do you think she was looking for?
====
4670
<<1>>? What do you think it is?
====
4671
I'll go see her when I can.
====
4673
Just tell me what I need to do.
====
4677
The King has gone to Fort Amol?
====
4678
Maybe they'll come back on their own.
====
4681
Is there someone I should find inside?
====
4686
All right. I'll find her there.
====
4689
I suppose that's where I'll be heading next.
====
4695
Thank you. Where can I find her?
====
4698
What do you want me to do?
====
4699
Give me the <<1>>. I'll see what I can do.
====
4700
Then how can we defeat them?
====
4701
<Collect any amulets I see.>
====
4702
What would you have me do?
====
4703
I'll go see her when I can.
====
4704
I'll go there as soon as I can.
====
4705
I'll speak to him, thank you.
====
4706
I'll get there as soon as I can.
====
4707
What's so important about Fort Virak?
====
4708
I'll get there as soon as I can.
====
4711
I don't know. What's Treehenge?
====
4713
Why did they slaughter the Voljars?
====
4715
Why don't you strike first, then?
====
4717
So we'll drug the rest of the mercenaries?
====
4719
Fildgor's launching multiple attacks?
====
4720
You should get out while you can.
====
4722
Why must you hide? Can't you fight back?
====
4734
What can I do for you, Bragur?
====
4735
I could gather more for you.
====
4738
Is the Queen in any danger?
====
4739
A few rabbits in one minute, or one specific rabbit and I win?
====
4742
Perhaps. What do I have to do?
====
4743
Thank you, I'll speak to Telenger, then.
====
4745
Hm, I should check this out.
====
4747
Will you be all right? You may need some protection.
====
4748
It certainly doesn't look natural.
====
4751
Dead? What happened to me?
====
4754
Where are the other survivors?
====
4756
The cultists attacked you? Or the mammoths?
====
4759
I'll see if I can find her.
====
4760
I'll get the map pieces for you.
====
4761
What do you need me to do?
====
4765
Sounds cozy. What do I need to do?
====
4772
And you want me to get them?
====
4773
What is the Queen going to do?
====
4774
Then my place is at your side.
====
4777
What do you need me to do?
====
4782
And you want me to destroy it?
====
4783
I'll gather more kindling. Hang on.
====
4784
You think they're drinking your booze, is that it?
====
4787
Any idea where they might have taken them?
====
4792
Poisonous mead is a key. To a door?
====
4796
You seem very busy. Is there anything I can do to help?
====
4798
I could round them up for you.
====
4799
I'll find the captain there.
====
4806
How does that help against the Black Daggers?
====
4807
I'll go kill those goblins!
====
4808
Is there any way I can help?
====
4810
You don't think he's trying to help these people?
====
4814
You need me to get a book from a bar?
====
4816
Do you know where the mage took them?
====
4818
The cult hopes to gather the shards of Wuuthrad. They managed to find one here.
====
4820
I'll be happy to get it back for you.
====
4823
Of course! What do you need?
====
4824
<Something isn't right here. Perhaps something happened in town.>
====
4825
I'll meet you back in town as soon as I'm done.
====
4826
Why are you telling me this?
====
4829
But how do I identify you?
====
4830
What? How did I ruin everything?
====
4833
How goes the investigation?
====
4834
Is your village defenseless?
====
4836
Is there anything I can do to help?
====
4837
I'll head there now to help.
====
4841
I should head into town and see what is going on.
====
4842
Want me to get rid of them for you?
====
4844
I could take a look around.
====
4846
Who's in charge? Is anyone treating the sick?
====
4856
They'll what? Why should I let them capture me?
====
4858
All right. I'll go speak to Watch Captain Astanya.
====
4859
As you say. I'll go check in.
====
4860
All right. I'll speak to Watch Captain Astanya.
====
4863
What do we plan to do with it?
====
4864
Can't we just sneak the weapons out?
====
4866
How do we set things right?
====
4867
Why can't you deal with this?
====
4870
What's it worth to you if I check out Ivarstead?
====
4875
What do you need me to do?
====
4877
And this means what to me?
====
4881
I'll meet Jomarr outside the Withered Tree.
====
4882
I just need to mention your name, then?
====
4885
I'll help you find your friends.
====
4886
I can help you find your friends.
====
4892
I won't tell him. Thank you.
====
4893
So you want me to deal with the bugs?
====
4899
I'll find the captain there.
====
4900
I don't know, but can I help?
====
4904
You want me to go after her?
====
4906
I should take the mace to Fallowstone Hall.
====
4907
I should bring the staff to Fallowstone Hall.
====
4909
You have that much pull with the king?
====
4911
Let me help. Where is she?
====
4913
I work for Queen Ayrenn. If there's a problem here—
====
4914
Is there anything I can do to help?
====
4915
Our mutual Khajiit friend? Razum-dar?
====
4916
I can help. What do you need?
====
4917
I can be a diversion. What do you need?
====
4919
Aren't the Red Rooks just common bandits?
====
4921
You were on an important mission?
====
4922
I won't. Which test comes first?
====
4923
What do you need me to do?
====
4930
You captured a Red Rook bandit?
====
4933
Stop that. What kind of school is this?
====
4936
Where's the rest of your crew?
====
4937
And you said the Veiled Queen is here?
====
4938
<Touch the circular disk.>
====
4939
Is this all that remains of your crew?
====
4949
And why are the mages here?
====
4950
I saw her when I was exploring the gallery.
====
4953
I'll get there as fast as I can.
====
4956
How will you bring that about?
====
4957
You bargained away the villagers souls?
====
4959
Is there anything I can do to help you?
====
4960
I'll keep the Admiral distracted.
====
4961
I'll find a way to free you.
====
4963
What do you want me to do?
====
4970
Your friend left to be a Goblin?
====
4971
There are more prisoners in this cave?
====
4977
And you're going to do something about it?
====
4982
I'm recruiting a ship's crew and could use your help.
====
4983
Where can I find this woman?
====
4987
Where are your assistants?
====
4990
Not too long ago, you were asking for my help.
====
4995
What do you want me to do?
====
4998
How do you get into this prison?
====
5002
A curse? What kind of curse?
====
5005
I should look around and see if I can determine what happened to the Fighters Guild members.
====
5006
Maybe they couldn't help you.
====
5007
You don't want to be spotted in town?
====
5010
I should take these plans to Koeglin Village and give them to a deputy.
====
5011
Light? What light? What about your brother?
====
5013
I'll help. Just tell me what you need.
====
5018
You want me to rescue the researchers?
====
5020
What sort of "side business" are you talking about?
====
5025
I could get you some, if you want.
====
5028
I will rescue your family.
====
5031
I understand your concern.
====
5034
You want me to take them out?
====
5037
Do you want me to look for Hakam or Durak?
====
5038
I'll give the king the news.
====
5042
"Cat Lord?" What are you talking about?
====
5043
I'll look for your heirloom.
====
5044
You want me to go get them?
====
5045
And you want me to do what exactly?
====
5046
I'll talk to your sergeant.
====
5047
What would you have me do?
====
5048
Sure. Where do they store their food?
====
5050
What could they be doing with it?
====
5053
Where are they being held?
====
5073
You think she has something to do with the Goblins?
====
5076
So I need to get that logbook.
====
5077
Alright, I'll get the cypher.
====
5079
So you think this is an invasion?
====
5084
Why would Redguards attack?
====
5088
You just left Kireth and the others behind?
====
5089
You seem all right to me. Physically.
====
5091
And you want me to look for him.
====
5096
Where can I find a registrar?
====
5097
You want to disguise me as Drublog soldier?
====
5099
What happened at the shrine?
====
5102
Who are the Mabrigash and what's a Ghost Snake?
====
5103
Then I'll look there first.
====
5106
Why don't we just go together?
====
5108
Do you still want to help me?
====
5110
I was able to dispel the dark fire outside just by passing through it.
====
5111
What happened? Dro-m'Athra?
====
5112
Do you know their purpose?
====
5119
I'm here to rescue Captain Lerisa of the Maiden's Breath.
====
5120
We'll rescue them together.
====
5124
Aren't you worried about the cult raising an army?
====
5125
How do I charge the staff?
====
5128
<Take the letter and shovel.>
====
5133
Where's Rama gone? Do we have any leads?
====
5138
Did you really steal from Headman Bhosek?
====
5140
<Take the tattered sheet of parchment.>
====
5143
<Turn to the bookmarked page.>
====
5144
I'll let you know when I'm ready.
====
5145
Do you need me to do anything?
====
5148
What can I do to help you?
====
5150
You don't seem too worried.
====
5151
Does the Silvenar know what caused this?
====
5152
Problems? What kind of problems?
====
5153
You want me to get rid of them?
====
5154
Who do you think is stealing your crops?
====
5159
What would you have me do?
====
5160
The roots won't allow me in.
====
5167
A ring is worth your life?
====
5170
Where do we get pure energy?
====
5171
All right. I'll get you out.
====
5172
I should see what that note says.
====
5180
I'll see if I can find its owner there.
====
5186
Perhaps I can help the Clanmother instead?
====
5198
I'll be there when I'm ready to go.
====
5200
I can intercept the messages for you.
====
5202
I'll tell her you're thinking about her.
====
5206
I'm heading over there now.
====
5209
Did anyone else make it out?
====
5210
Is it possible they survived?
====
5211
I should return this to <<1>>.
====
5212
Why's that flame so important?
====
5213
<Read the handwritten additions.>
====
5220
Looks like the attack failed.
====
5221
Why don't your people stop them?
====
5223
It can be dangerous to leave the main roads.
====
5224
I should find the guards near Noellaume Manor.
====
5228
Where do I hide the books?
====
5229
I should deliver this to Odette.
====
5231
Neramo? Where can I find him?
====
5232
I should deliver this to a Lion Guard healer.
====
5234
Hirelings? What hirelings?
====
5238
<Take the letter and pouch.>
====
5246
I'll speak to Captain Odreth.
====
5247
What do you need me to do?
====
5252
So what do you need from me?
====
5253
What should do I do once I get to Skywatch?
====
5261
<Take the Orc's belongings.>
====
5263
I should take the broadsheet and the teeth.
====
5265
So where are you going to start looking?
====
5266
This seems like a clan affair.
====
5270
Where can I find these mushrooms?
====
5271
They might be safer in hiding.
====
5273
I'll make sure your brother gets this.
====
5274
What are you asking me to do?
====
5281
<I should break the seal and read the note.>
====
5284
Is there any way I can help?
====
5285
What does Razum-dar think?
====
5290
I'll give the king the news.
====
5291
The forest is angry? What do you mean?
====
5292
Why would the giants do this?
====
5293
Is there anything I can do?
====
5294
The herbs and the scroll case are what you need recovered, then.
====
5296
Where do you think we can find her?
====
5299
I should take the journal to his cousin in Fort Amol.
====
5300
I should return this to <<1>>.
====
5301
How do I know you're not one of these Stormfists?
====
5303
I'll find the other vicecanons.
====
5313
What will talking to Lord Vurlop accomplish?
====
5315
So you're going to send more soldiers up to the keep?
====
5316
And you said the Veiled Queen herself is here?
====
5317
You're after the pirates' treasure?
====
5318
What are you after? Their loot?
====
5321
All I have to do is touch the stone?
====
5323
I can help. What can we do about this?
====
5331
She may be right. I'll speak to her.
====
5332
Is there a plan for dealing with them?
====
5337
I'll find a way to help the keepers.
====
5342
What are the Standing Stones?
====
5344
I'll speak with your leader.
====
5345
Gifts? What are your gifts?
====
5346
And the Mage and the King? Where will I find them?
====
5347
Have you searched the camp?
====
5348
I can look for her, if you wish.
====
5350
What do you think is the cause?
====
5351
How are you going to move the Egg in this state?
====
5354
Don't give up yet. Maybe I can help you.
====
5357
He wants to sever the link between Hist and Argonians.
====
5364
Where did the prince come from?
====
5365
Is there anything I can do to help?
====
5369
Did they survive the hurricane?
====
5372
What do you need me to do?
====
5374
I don't see anyone else here.
====
5376
Won't you return to her now?
====
5380
How can I help you, good sir?
====
5381
I should bring the promissory note to Joroh.
====
5384
I should return the heirloom to the family it belongs too.
====
5390
What were you meeting here for?
====
5391
I'll help. Where do we start?
====
5392
I'll get over there immediately.
====
5394
I'll get there as fast as I can.
====
5395
Where could they power <<A:1>> in Shadowfen?
====
5396
How do I earn these credentials?
====
5399
Where can I find the contenders?
====
5400
Is there anything else I should know about?
====
5401
I heard him talking to Lavinia. He's working alongside the cultists.
====
5403
If I rescue your eggs, you'll show me how to get into the tower?
====
5404
What would you have me do?
====
5406
What about Andur and Aranias? Will you be safe?
====
5407
I should investigate Aldunz.
====
5409
I should investigate Yldzuun.
====
5411
I should investigate Volenfell.
====
5412
Sure. What do you need me to do?
====
5416
Yes, I defeated a Shade of somekind, who mentioned Naemon.
====
5418
If I go there, I'll look for her.
====
5419
Then I guess that's what we'll be doing.
====
5420
What does the other part think?
====
5422
Where is the Mane's party pinned down?
====
5428
Sure, I'll deliver your letter.
====
5429
Is there anything I can do?
====
5430
You would fight the necromancers?
====
5434
What do you want me to do?
====
5437
I'll meet you at the bridge.
====
5438
Why are you telling me this?
====
5439
Is there any way to repair the seals?
====
5441
I'll deliver them for you.
====
5442
Spirit? What kind of spirit?
====
5443
Cheydinhal sounds really far away.
====
5445
Thank you. I will speak with Talia.
====
5446
Gone rogue? What do you mean?
====
5449
I will go to him. Where should I find him?
====
5453
Someone needs to stop them.
====
5455
Is there anything I can do?
====
5456
If I see her, I'll let her know. Good luck.
====
5462
Have you been looking for them?
====
5463
An entire village? Can I see it?
====
5465
Is that why you talk so strangely?
====
5466
Break the stones? Sounds easy. What's the problem?
====
5468
I could go look for them both.
====
5469
What if I don't need training?
====
5474
Where is this Aranias now?
====
5477
Is there some way I can help?
====
5479
Do you know who I can speak to there?
====
5480
The Dark Mane is there? What do we do?
====
5481
I'll meet you there, Shazah.
====
5482
I could bring it to <<1>>.
====
5483
I'll meet you there, Khali.
====
5490
What can I expect on the Two Moons Path?
====
5491
Is this what will actually happen?
====
5492
It's going to be that bad?
====
5493
I'll get you out. Are any of the other guards still alive?
====
5494
Do you know where they are?
====
5496
What if I don't need training?
====
5503
I will help. What can you tell me about these places?
====
5504
Sure. What do you need me to do?
====
5507
I could go look for them both.
====
5509
Who are they? Where are they?
====
5510
Let's go destroy the Great Shackle.
====
5514
What do you mean? What is the Staff of Magnus?
====
5517
What is your problem with wolves?
====
5523
Did they survive the shipwreck?
====
5524
Why would he have to eat his wife?
====
5525
Who would I talk to if I wanted to lend a hand?
====
5528
I should try to return the lute to its owner.
====
5529
Are you sending soldiers there as well?
====
5530
I should find <<1>> or <<2>> and return this pendant.
====
5533
I've cleared the way. You'll be fine. I'll find the others.
====
5536
I've cleared the way. You'll be fine. I'll go find the others.
====
5537
Follow me. We'll find the other survivors.
====
5538
What happened to the designs?
====
5540
Why would I agree to something without knowing what it is?
====
5541
Wouldn't you want lots of recruits?
====
5544
We'll see it through together, Shazah.
====
5547
I'll point and press E, you do the rest.
====
5550
What do you want me to do?
====
5551
I'll see you at the temple, then?
====
5554
Tell me more about the Chasm.
====
5555
Sounds like you have everything under control.
====
5556
You want me to marry your boss's daughter?
====
5557
I'll go find the prince right away.
====
5562
Point taken. But why the need for harpy bounties?
====
5563
The Undaunted? What's that?
====
5565
I will go to him. Where should I find him?
====
5569
Could they be spying on the Dominion?
====
5570
How did she manage to escape? How did you get free?
====
5572
The Worm Cult is creating undead here?
====
5574
What do you need me to do?
====
5576
You can't actually hear me, can you?
====
5584
We need the Guilds and the other Alliances. All of Tamriel is in danger.
====
5588
I'll let you know if I see anything suspicious.
====
5589
The harpies took everything?
====
5594
Do you have any idea where she might be?
====
5595
I take it you found trouble anyway.
====
5596
I can help. Where are they being held?
====
5597
I'll find a way to free you.
====
5599
Who's Larousse? Your kidnapper?
====
5601
You want me to talk to him?
====
5602
What do you want me to do?
====
5603
Where are your companions now?
====
5604
Why can't you read it yourself?
====
5607
So what did you do with the valuables?
====
5614
What do you want me to do?
====
5615
I'll go to Rawl'kha and speak to her.
====
5618
Very well, then. I'll go to Moonmont.
====
5620
Do you want me to look for a way in?
====
5622
And what would they want from me?
====
5623
I'll go to Motalion Necropolis right away.
====
5627
And what would they want from me?
====
5635
So he's somewhere in the sewers?
====
5639
Why don't you just kill these creatures?
====
5642
I'll seek our Sergeant Hadima at Tava's Blessing then.
====
5646
So I heard. Does anyone know where he went?
====
5647
What would you have me do?
====
5653
Who should I talk to if I want to help?
====
5654
That sounds great. When will that be?
====
5655
I should search Woodhearth for someone who might reward me for this kill.
====
5656
What do you mean, "contain?"
====
5658
How do I track the mammoth?
====
5659
Maybe I can help kill the troll.
====
5667
And how does someone become a Briar?
====
5673
Where is this Aranias now?
====
5675
Is that why you speak so strangely?
====
5676
Is that why you talk so strangely?
====
5677
Is that why you speak so strangely?
====
5678
Is that why you talk so strangely?
====
5681
Would you like me to help?
====
5684
You're saying that a village appeared in the cave out of nowhere?
====
5686
We'll see it through together, Khali.
====
5687
Stay here. I'll free the acolytes.
====
5690
What do you want me to do?
====
5692
Anything I can do to help?
====
5697
How do you plan to get past the undead then?
====
5698
What do you need me to do?
====
5703
Where can I find Vanus Galerion?
====
5705
What about Prince Naemon's Shade?
====
5706
Where do you think we'll find Prince Naemon's Shade?
====
5709
Where did you hear this about Naemon becoming a lich?
====
5711
<I should check to see what the other letter says.>
====
5714
I could gather the flowers for you.
====
5715
What about the Countess and the Shornhelm Guard?
====
5717
So what do you want me to do?
====
5718
I'll head to Hectahame, then.
====
5722
Isn't he beyond reasoning?
====
5724
All your friends are dead?
====
5725
<Read the rest of the orders.>
====
5729
I'll speak to Captain Odreth.
====
5731
I'll speak to your captain.
====
5732
How do I earn these credentials?
====
5747
Evermore's princess is here?
====
5749
All right, I'll speak to your priestess.
====
5752
I'll head north as soon as I can.
====
5753
Was Tainted-Heart seen in this area?
====
5755
I should look around and see if I can determine what happened to the Fighters Guild members.
====
5756
Do you know what they want?
====
5758
Perhaps I can go look for her.
====
5760
Is that something I could help with?
====
5761
Perhaps I can do something about these totems?
====
5762
Why would Dominion soldiers do that?
====
5763
What sort of help do you need?
====
5764
Are you sure it's not a trap?
====
5765
I'll go speak with Sergeant Antieve then.
====
5767
Do you know where she might be encamped?
====
5768
I can look for your scout.
====
5769
Can you tell me more about the situation?
====
5771
I can deliver your letter.
====
5777
I'm sure the knights appreciate your help.
====
5783
Baron Montclair started the civil war?
====
5784
Verandis was going to investigate the matter himself.
====
5785
You had us bring the troops all the way up here just to stand guard?
====
5792
Where is the prince's corpse now?
====
5796
What ruins? Your guide went missing in some ruins?
====
5797
What if I found your scouts?
====
5798
You want me to go in through the sewers?
====
5799
I'll go to Ravenwatch Castle and speak to Verandis.
====
5801
What are you unhappy about?
====
5803
Thanks, I think. Why are you tied up here?
====
5805
I can try to find Puddles.
====
5806
Is there anything I can do?
====
5810
What do you know about bloodfiends?
====
5812
I'll meet Conservator Daraneth at the Orrery.
====
5813
Our mission? Who else is with you?
====
5815
At least you managed to escape.
====
5818
What do you need me to do?
====
5819
You want me to get the list?
====
5821
And you know where we can find him?
====
5827
Are you sure your husband's there?
====
5829
Is there anything I can do?
====
5830
What happened when you decided to leave?
====
5831
I'll see what I can do to help.
====
5832
It does look like these people are expecting that.
====
5834
Anything I can do to help?
====
5835
I'll find your dog. And your husband, if I can.
====
5837
I will go try to solve the problem in Rivenspire then.
====
5838
What if he attacks me? He is a bandit now, after all.
====
5839
Why would someone have done that?
====
5840
What has caused the delay?
====
5841
I could bring a message to the king.
====
5842
Why can't you deliver the letter?
====
5843
It's going to be that bad?
====
5845
How do I find the informant?
====
5846
The cave is full of spiders?
====
5847
Aren't you coming with me?
====
5848
Who are these enemies from King Fahara'jad's past?
====
5850
Will you cancel the ceremony?
====
5851
I would be honored to help.
====
5854
Perhaps I should go help them.
====
5858
<Skip to the final entry.>
====
5861
Is Septima Tharn trying to get to the Far Shores?
====
5862
You mean I've been infected by a werewolf?
====
5863
All right. I'll escort the Keeper to the Orrery.
====
5864
What do you want to do about it?
====
5865
I don't know how to do either.
====
5868
Nimriell would likely want her research notes. I should look for her.
====
5869
Let me worry about the danger. Where should I look?
====
5878
Maintain our disguise. Right. What else?
====
5879
I'll find the crown for you. Any idea where I should begin looking?
====
5880
Where could I take your trials?
====
5881
You believe something can be done?
====
5882
Isn't there anything you can do about it?
====
5884
I could inquire about the lost shipment for you.
====
5889
How do you propose we liberate southern Bangkorai?
====
5890
What does that have to do with me?
====
5892
Why can't you open the lockbox?
====
5896
Why does she want to leave Hammerfell?
====
5898
<Turn to the next marked page.>
====
5900
You're an Imperial soldier. Why should I help you?
====
5901
Who would be so treacherous?
====
5904
Of course. I'm yours to command.
====
5906
Why do you want her to leave?
====
5907
Where did you send the knights?
====
5908
Perhaps I can help the Clanmother instead?
====
5910
I see. I will take it to the castle.
====
5911
Do you think I should investigate?
====
5912
Of course, master. Then what?
====
5916
The Undaunted? What's that?
====
5919
Help me? What are you talking about?
====
5923
The Undaunted? Who're the Undaunted?
====
5924
Baron Montclair started the civil war?
====
5935
I'll go to Ravenfeld Manor and speak with Verandis.
====
5938
Is there some way I can help?
====
5940
I'd better take some of this wine with me.
====
5941
I'll go to <<1>> as soon as I can.
====
5950
Anything I can do to help?
====
5952
All right. I'll go look for Scholar Cantier.
====
5953
<Take the scroll to <<1>>.>
====
5954
What kind of help do you need?
====
5955
You think there was a problem again?
====
5959
All right. I'll kill Gavendien and return with the jewels.
====
5960
Is there some way I can help?
====
5963
Any ideas on how I should approach him?
====
5965
Anything else before I go?
====
5966
Who did you send on this mission?
====
5969
Are you sure you want to recruit a bandit?
====
5971
Should I look for anyone in particular when I get to Northpoint?
====
5972
Any idea where they might have gone?
====
5974
I'll meet Verandis at the ruins.
====
5976
What do I have to do to participate?
====
5977
I'll make my way to the Doomcrag and look for Verandis Ravenwatch.
====
5978
I'll meet Verandis at the Shrouded Pass.
====
5983
Do those bones tell you anything else?
====
5986
You want me to go check on them?
====
5987
You want me to go to Taarengrav?
====
5988
Then I should go to Honrich Tower right away.
====
5989
What's happening in Shor's Stone?
====
5990
Did you find where they're coming from?
====
5991
Did you see any Goblins in there?
====
5994
What's going on at Davon's Watch?
====
5995
I'll find him and see what I can do.
====
6003
You need someone to deliver the message?
====
6004
Anything I can do to help?
====
6005
You want to ask protection from a Daedric Prince?
====
6006
<Take the soldier's belongings.>
====
6007
I will destroy this monster with 12 of my faithful friends.
====
6009
Baron Montclair started a civil war?
====
6010
High King Emeric said I could trust you.
====
6017
I'll find them and bring them to you.
====
6021
Why are they opposed to Queen Ayrenn?
====
6022
I'll find them and bring them to you.
====
6023
I'll free any captives I find.
====
6025
You're saying that a village just appeared in the cave out of nowhere?
====
6027
Your people are under attack right now?
====
6028
I'll close any portal I find.
====
6029
I'll heal any injured I find.
====
6030
You want me to get you the curative?
====
6031
I'll find the Aldarch and set things right.
====
6035
What's so important about Fort Amol?
====
6036
Who are you? How can you help?
====
6039
Let's talk about the Mages Guild.
====
6040
Who says they need assistance?
====
6041
Sounds good, let's talk about the Fighters Guild.
====
6042
Let's talk about the Mages Guild.
====
6043
I should find Rudrasa at the Mages Guild.
====
6044
I should find Aicessar at the Fighters Guild.
====
6045
I should find Curinure at the Mages Guild.
====
6046
Sounds good, let's talk about the Fighters Guild.
====
6047
I should find Hilan at the Fighters Guild.
====
6049
Let's talk about the Mages Guild.
====
6050
I should find Nemarc at the Mages Guild.
====
6051
Sounds good, let's talk about the Fighters Guild.
====
6052
I should find Basile at the Fighters Guild.
====
6053
<Continue reading the scroll.>
====
6055
Do you have any idea how to unseal the temple?
====
6056
Can't you send some guards?
====
6057
I'll find her and do what I can.
====
6058
You should get clear. Who should I talk to?
====
6059
What happened to the flowers?
====
6060
Tell me more about this curse.
====
6061
The Undaunted? What's that?
====
6064
What do you want me to do?
====
6066
The Undaunted? Who're the Undaunted?
====
6069
How did the betrayer do that?
====
6070
And you think this Imperial cheated by using magic?
====
6071
The Undaunted? What's that?
====
6076
What's happening at Hel Ra Citadel?
====
6081
Calm down, soldier. Did you see where they took him?
====
6082
Do you have any idea how to unseal the temple?
====
6083
Who are Abranat and Janieta, and where are they?
====
6087
That sounds useful. Go ahead.
====
6091
Do you know who I can speak to there?
====
6106
So you want me to go to Marbruk?
====
6107
Where are the Undaunted now?
====
6108
What do you need me to do?
====
6109
Do you want me to seek him out?
====
6110
What if I don't need training?
====
6112
What do you need me to do?
====
6113
What if I don't need training?
====
6114
How do I get through the sealed door?
====
6115
What if I don't need training?
====
6118
Alt Bestowal Player Line 2
====
6120
Not met Gabrielle response 1
====
6124
<Take a rubbing of the stone.>
====
6130
Who are you? How do you know so much about the curse?
====
6132
What happened when you opened that portal?
====
6134
How are we going to rescue her?
====
6135
How do we get the invitations?
====
6136
Which boat are we stealing?
====
6137
Perhaps. Who is your friend?
====
6140
I don't mind. What do you want me to do?
====
6145
There are people trapped here?
====
6147
What would I need to do first?
====
6148
I will find others and defeat the errant Celestials. Where are the Warrior and Mage?
====
6153
I should learn the basics of blacksmithing.
====
6154
You're not coming with us?
====
6159
What's happening at Hel Ra Citadel?
====
6160
Where are the Undaunted now?
====
6163
Isn't that a little extreme?
====
6164
How challenging is the course?
====
6166
What kind of help do you need?
====
6170
How challenging is this course?
====
6176
So this is a more challenging course?
====
6178
How challenging is this course?
====
6179
How challenging is the course?
====
6182
How challenging is this course?
====
6183
How challenging is the course?
====
6187
What are you talking about?
====
6190
I'll find your guards. Where did the Iron Orcs take them?
====
6192
You're an Iron Orc and you're asking for my help?
====
6195
What do you want done about it?
====
6199
They deserve to be killed?
====
6201
What are my duties as the Wrath of Sithis?
====
6202
Anything else I should know?
====
6204
You mean the Flesh Colossi?
====
6205
How can I help the arena fighters?
====
6207
What can the Scaled Court do with the nirncrux?
====
6208
Where are the Undaunted now?
====
6210
I will take this trophy to the Undaunted as proof of the Celestial Warrior's defeat.
====
6211
I will take this gem to the Undaunted as proof of the Celestial Mage's defeat.
====
6213
I will take this as proof of the Serpent's defeat.
====
6214
I should find Hara and offer my aid.
====
6218
Would you like me to check on them?
====
6222
Who's he and why do you want him dead?
====
6223
What do I need to do to join?
====
6225
Is there anything I can do to help?
====
6227
And you want me to check on them for you?
====
6251
You want to defile the shrines to Molag Bal?
====
6264
Could this Virmaril be responsible for waking the dead?
====
6269
I'm supposed to do what? I just met you.
====
6271
Where can I find Little Leaf?
====
6273
I'll go to Dragonstar and look for Regent Cassipia.
====
6277
I want to be certified as a blacksmith.
====
6281
All right. I'll close the portals.
====
6282
I'll close them, Sergeant.
====
6283
Yes. I'll close those portals as soon as I can.
====
6285
How can you tell if sewer water's tainted?
====
6289
All right. Tell me how this works.
====
6290
All right. Tell me what you can certify.
====
6291
Can't you just send him back to his own time?
====
6292
I'll find Titus in Belkarth.
====
6307
Doesn't sound very challenging.
====
6308
Disrupt the power, got it. Anything else?
====
6309
Then there are Daedra loose in this forest, again?
====
6310
Rooted out. Right. Anything else?
====
6311
Any way to earn something extra?
====
6314
What can we do to stop them?
====
6315
What do you want me to do?
====
6316
Any way to earn something extra?
====
6318
Any way I can earn something extra?
====
6319
Yes. I'll find your scouts.
====
6321
All right. I'll find your scouts.
====
6325
Where can I find this monster?
====
6335
I want to be certified as a woodworker.
====
6337
I should return these documents to an Imperial Magistrate.
====
6338
I want to be certifed as a provisioner.
====
6344
I want to be certified as a clothier.
====
6345
I should take this back to one of the officers at the base.
====
6346
I should see if any members of the Caudex family still live.
====
6347
How do you decide who's the best among you?
====
6348
When did you last see Rabe-ma?
====
6349
I should find Zatabi or Rabe-ma.
====
6350
What if I kill <<1>> and recover the contract?
====
6352
So this vampire is now in the Imperial Sewers?
====
6353
I should find <<1>> and tell him of Otholug's fate.
====
6355
Perhaps Raelyn Oges would like this crown.
====
6357
I should find who this belongs to.
====
6359
If I find <<1>>, I should return this book to him.
====
6361
What is your part in this?
====
6363
If I find <<1>>, I can return her dagger.
====
6365
I should find who this belongs to.
====
6366
<Continue studying the old book.>
====
6367
I want to be certifed as an enchanter.
====
6368
I want to be certified as an alchemist.
====
6369
Sounds like a hazardous business.
====
6371
But what's all that got to do with the fortress?
====
6372
I should see if the Orsinium Mage's Guild can reverse the curse.
====
6373
Why do you need an enchanted whistle?
====
6374
What kind of riches and power?
====
6377
Are you looking for anything in particular?
====
6379
You haven't heard anything from the quarry?
====
6380
And you want me to bring the note somewhere?
====
6383
<Continue to read the journal page.>
====
6386
Then the soldiers can make a run for it?
====
6387
I should take these to a priest in the Temple District.
====
6388
I will take this gem to the Undaunted as proof of the Celestial Mage's defeat.
====
6389
I will take this trophy to the Undaunted as proof of the Celestial Warrior's defeat.
====
6392
I'll take this and look for the other half of the book.
====
6394
Silver Dawn? Magnar Pack? I'm not familiar with these terms.
====
6395
What were you trying to do?
====
6398
Why would he run into danger?
====
6399
What do you want my help with?
====
6400
I will take this as proof of the Serpent's defeat.
====
6401
What do you mean by "tip the scales?"
====
6402
What do you need me to do?
====
6403
I'll meet you back in town as soon as I'm done.
====
6405
What do you want me to do?
====
6406
What am I supposed to do with a frozen heart?
====
6408
I should find who this belongs to.
====
6413
That sounds super bad butt! I want in!
====
6414
Any idea what the high priestess wants us to do?
====
6415
So they haven't pulled anyone out of the inn?
====
6418
<Accept the blacksmithing writ.>
====
6420
I should give this talisman to Adara'hai so that she can return it to the Moon Bishops.
====
6423
I should find who this belongs to.
====
6451
Isn't there some way to stop them?
====
6452
You're talking about looting the district?
====
6453
They pay you to find their loved ones?
====
6456
<Pull a Writ from the Board>1
====
6457
Of course. What do you need?
====
6458
I can help. What can we do about this?
====
6460
Are they doing this even now?
====
6461
You mean he's not wearing enough clothes?
====
6462
<Pull a Writ from the Board>
====
6466
How do I get them back to you?
====
6467
<Pull a Writ from the Board>2
====
6472
And if I can handle more than that?
====
6474
Is there any way I can help?
====
6475
<Pull a Writ from the Board.>
====
6477
What's wrong? And where are you?
====
6478
I should try to find a Calidia.
====
6480
<Pull a Writ from the Board.>
====
6492
Do you want me to look for her?
====
6494
I should deliver these supplies to the Temple refuge.
====
6495
<Pull a Writ from the Board.>
====
6496
<Touch the circular disk.>
====
6498
Wait—a rescue? What happened?
====
6500
<Pull a Writ from the Board.>
====
6503
<Pull a Writ from the Board>
====
6505
<Pull a Writ from the Board.>
====
6507
<Pull a Writ from the Board>
====
6508
<Pull a Writ from the Board.>
====
6516
[You nod your head, but you're not sure why you're doing that to a inscription…]
====
6517
What are your orders for me?
====
6521
What do you want me to do?
====
6522
What are your orders for me?
====
6527
What's happening in the Elven Gardens?
====
6528
That sounds like a problem.
====
6530
How do you decide who's the best among you?
====
6531
All right. I'll kill Scarhea again.
====
6534
Fine. I'll go put out more fires.
====
6535
And if I can handle more than that?
====
6542
I was just waiting for you to ask.
====
6545
Tell me more about these draugr.
====
6547
Is there something I can do to help?
====
6551
Is there a problem with the climb?
====
6553
Anything I can do to help?
====
6554
Orsinium is on the other side of the province.
====
6555
Is violence your solution to every problem?
====
6561
I should ask Zhasim if he knows anything about this.
====
6562
Frostbreak Fortress. I heard Ice-Heart himself guards them.
====
6564
All right. Why are you telling me this?
====
6567
There are undead in the Market?
====
6569
How do I lead the echatere to its pen?
====
6570
What's the problem, exactly?
====
6571
How do I track the predator?
====
6572
Cultists? What were they after?
====
6573
What does the warrior want?
====
6576
What did Raynor make this time?
====
6577
What does the warrior want?
====
6578
Have I offended you in some way?
====
6579
And you want me to find it?
====
6580
All right. What do you need?
====
6581
Sounds good. Tell me what you need.
====
6583
You said they branded skeletons? What does that mean?
====
6587
Is there something I can do to help?
====
6588
There has to be a way to get inside.
====
6592
Orsinium is on the other side of the province.
====
6593
How does that concern the House of Orsimer Glories?
====
6594
Do you know where they took him?
====
6595
Do you really think everything comes down to this?
====
6596
Is there anything I can do to help?
====
6597
What are you asking me to do?
====
6598
What's so special about this pendant?
====
6599
What does that have to do with me?
====
6600
Is there a problem with the climb?
====
6605
I'll look for him. Any idea where he might be?
====
6606
What do you think is in this book they refuse to burn?
====
6607
You want me to kill Xivkyn?
====
6608
I will rescue the civilians and send them your way.
====
6611
What do you need me to do?
====
6617
You're studying the art of the Morkul clan?
====
6618
All right. Where are these records then?
====
6619
Where are your companions?
====
6622
I'll deal with these Daedra and bring you what records I can find.
====
6623
I'll meet you when it's done.
====
6625
Kill legionaries and bait traps. Got it.
====
6629
Is there something I can do to help?
====
6634
And you think the Elf is to blame.
====
6635
<Continue to read the journal page.>
====
6638
I've been there. Anything else?
====
6639
Geez, I killed so many of them. They're really back?
====
6642
What do you need me to do?
====
6643
Tell me about these fanatics.
====
6644
<I should travel to the Memorial District rally point and make sure it is secure.>
====
6645
What was your caravan carrying?
====
6646
Does he need anything else?
====
6647
<I should travel to the Arboretum rally point and make sure it is secure.>
====
6648
<I should travel to the Arena District rally point and make sure it is secure.>
====
6649
How should I collect this information?
====
6650
<I should travel to the Elven Gardens District rally point and make sure it is secure.>
====
6651
<I should travel to the Nobles District rally point and make sure it is secure.>
====
6652
<I should travel to the Temple District rally point and make sure it is secure.>
====
6655
And you think the Elf is to blame.
====
6658
What do you mean by "tip the scales?"
====
6661
Who attacked the shipment?
====
6663
How do you plan on dealing with it?
====
6668
Where does the king want to see me?
====
6673
Someone might be interested in these old relics. I should take them with me and try to find someone.
====
6676
Do you really think everything comes down to this?
====
6680
I should read the letter for more details.
====
6681
<Take a Contract from the Dead Drop.>
====
6686
How can we find out the truth?
====
6688
Did she have a vendetta against Nicholas or the guild?
====
6691
I should meet <<1>> at her rooftop retreat.
====
6694
Why has he been marked for death?
====
6695
Why do you care about a cult?
====
6699
Why didn't he honor your agreement?
====
6700
Sounds like you could use some help.
====
6701
Where in the Fort? Do you know?
====
6702
What did Captain Apinia do exactly?
====
6705
Who are these pirates you keep mentioning?
====
6706
Of course I will lend my aid. Tell me what you need.
====
6708
So, tell me again what you need me to do.
====
6709
I'll talk to Shalug at Shark's Teeth Grotto.
====
6710
I'll talk to Shalug at Shark's Teeth Grotto again.
====
6711
It shall be done my master…
====
6712
All right, I'll speak with her. Where is she?
====
6715
I'll look for the Orc ambassador.
====
6718
<Make a note of the request.>
====
6722
I should speak with <<1>>.
====
6723
I'll go get you the thing!
====
6724
I should meet <<1>> at Hew's Mane.
====
6728
And that would have been bad?
====
6729
I should visit Velsa and see what she wants.
====
6730
Why does he want to meet at the ruins?
====
6731
<Make a note of the request.>
====
6732
You want me to help you kill someone?
====
6733
What kind of help do you need?
====
6735
Is there something going on in that old tomb?
====
6737
I gave it to her. I guess I'll need it again.
====
6741
If there's a profit in it, I'm ready to learn.
====
6745
<Make a note of the request.>
====
6748
That does sound lucrative.
====
6750
But what about grouping tools?
====
6752
I'll find <<1>> in <<c:2>>.
====
6769
All right, I'll meet her there.
====
6771
Who's the client I'm supposed to meet?
====
6774
Where does Hildegard usually go to pray?
====
6776
All of us? Artorius is just one man.
====
6777
Wait—a rescue? What happened?
====
6792
You want me to rough them up?
====
6794
I'll talk to <<1>>. Tell <<2>>, <<3>>, and <<4>> to meet us.
====
6805
You want me to rough them up?
====
6810
I will look for him in Kvatch. What happens when I get to Artorius?
====
6823
I see. What do I have to do to help?
====
6829
What's the Litany of Blood?
====
6830
<Continue reading the voucher.>
====
6831
And if I can handle more than that?
====
6833
<Make a note of the request.>
====
6860
He was supposed to tell Astara and the Speaker what he discovered.
====
6861
I'll go talk to Astara in the Sanctuary.
====
6862
I'll go talk to Kor in the Sanctuary.
====
6876
So she rescued me herself …. Who is she?
====
6877
Will I get another contract soon?
====
6889
Mirabelle was spying on the Count?
====
6892
I'll go to the Sanctuary and talk to Astara.
====
6908
What makes you think that?
====
6915
Are you certain <<1>> betrayed the Thieves Guild?
====
6934
I should speak with Velsa about heists.
====
6957
And if I can handle more than that?
====
6958
Why wouldn't collectors want full sets of armor and weapons?
====
6960
That depends on what I need to do.
====
6962
What do you want me to do?
====
6966
Where can I find these Ayleid trinkets?
====
6968
I should talk to Astara in the Dark Brotherhood Sanctuary.
====
6969
You want me to recover some heirlooms?
====
6971
I'll do anything, just don't kill me.
====
6976
I will take this as proof of the Serpent's defeat.
====
6979
Why? Are you going to eat it?
====
6981
Then I take the <<z:1>> from the furnace?
====
6985
Who are you? How can you help?
====
6986
Do you have any idea how to unseal the temple?
====
6987
Tell me more about this curse.
====
6989
How did the betrayer do that?
====
6992
How do I get through the sealed door?
====
6997
<Take a rubbing of the stone.>
====
7000
Who are you? How do you know so much about the curse?
====
7002
Isn't that a little extreme?
====
7003
I'll find your guards. Where did the Iron Orcs take them?
====
7004
You're an Iron Orc and you're asking for my help?
====
7005
What can the Scaled Court do with the nirncrux?
====
7006
I should find Hara and offer my aid.
====
7009
Could this Virmaril be responsible for waking the dead?
====
7012
I'm supposed to do what? I just met you.
====
7013
Where can I find Little Leaf?
====
7014
I'll go to Dragonstar and look for Regent Cassipia.
====
7015
Can't you just send him back to his own time?
====
7016
I'll find Titus in Belkarth.
====
7017
<Continue studying the old book.>
====
7018
I can recover stolen relics.
====
7020
What does this "client" need me to do?
====
7022
And if I can handle more than that?
====
7023
I guess carrying it somewhere else isn't going to help you then.
====
7041
How do I teach Daedra fear?
====
7043
What do you need me to do?
====
7048
You want me to kill draugr?
====
7052
Scaled Court? Patron? What are you talking about?
====
7054
Picking a flower doesn't sound like a challenge.
====
7057
Let me get this straight, a naked Imperial ruined your bet at Dragonstar Arena?
====
7058
The Ice Bear plunge? What's that?
====
7064
All right, I'll speak to Nazdura and Hara.
====
7070
Has he said anything of relevance?
====
7081
You want me to look for them?
====
7083
And just what is Rahjin's Challenge?
====
7084
Looks uncomfortable. How do you break the spell?
====
7085
What does your mother have to do with your love life?
====
7087
So to do that, they throw mud at each other?
====
7088
Why not just have Savarak thrown out?
====
7090
Why do they celebrate by lighting warning fires?
====
7094
What types of entertainment do they show off?
====
7107
Why would the Telvanni want to attack you?
====
7110
I'll seek you out when I can.
====
445
That shouldn't be difficult. Rest easy.
====
465
I'll speak to Captain Janeve.
====
466
I'll bury your brother's remains.
====
467
I'll do what needs to be done.
====
495
I'll meet you inside the tower here.
====
516
I will take Elin's commission to him.
====
519
I'll return with the cure.
====
521
I'll get Azura's guidance and then join you in Wayrest.
====
533
That doesn't sound difficult. Wait here.
====
537
I'll bring you your ring. Then we can deal with the abomination.
====
540
We'll deal with this horror.
====
544
I'll find out if the rumors are true.
====
550
I'll do this for you. Stay here. Stay safe.
====
561
I'll be back with the heirlooms.
====
563
Don't worry. I'll find the beast and bring you proof of its death.
====
567
I can put them in the Ayleid columns. Wait here.
====
569
If that will put an end to the wolf attacks, I'll burn the bodies.
====
575
Don't worry. I'll save the king.
====
581
Your horses will soon have plenty of feed.
====
596
Then I'll recover those stolen valuables.
====
609
I'll need to speak with Arniel first.
====
611
I'll see who I can recruit.
====
626
I can see what it will do for us.
====
639
That shouldn't prove difficult.
====
641
No doubt. I'll look for this creature.
====
657
I should search Handre's remains for the gem.
====
668
I'll help the tormented souls find peace.
====
736
I'll rally knights to the cause.
====
974
I'll talk to Lieutenant Harim.
====
1081
I'm no friend of the Imperials. I'll speak to Ashraf.
====
1192
I'll get them out. Don't worry.
====
1213
I'll carry out this task for you.
====
1271
I'll find out what's drawing the Daedra to the manor.
====
1294
I'll find your apprentice.
====
1314
I'll get your corn and pumpkins.
====
1322
Sure, I'll bring you some.
====
1325
Collect bloodfiend hearts, light the brazier, and fight off any attackers. Got it.
====
1339
I'll get the heart of <<1>>.
====
1341
I'll get you some ogre teeth.
====
1342
I'll let her know where you are, at least.
====
1346
I understand. I'll see what I can do.
====
1350
All right. I'll see what I can do.
====
1351
I can break the gems and free the souls.
====
1352
If it's necessary, I'll do it.
====
1353
That's a reasonable precaution. Let's go.
====
1366
I'll find a way to rescue <<1>>.
====
1377
I will question the newcomers.
====
1378
All right. I'll get revenge for you while you escape.
====
1383
Yes, I'll get what you need.
====
1403
I will find your brother and stop him.
====
1411
All right. If I find any chains, I'll bring them back.
====
1437
I'll report to Segeant Olfin right away.
====
1456
I will help the Prince return to his grave.
====
1480
I'll help you prepare your offering.
====
1489
Try not to move. I'll be back with your wine.
====
1527
I'm going to get to the bottom of this.
====
1536
I'll put out whatever fires I can.
====
1554
All right. I'll burn the markers.
====
1568
I'll be back with the totem.
====
1582
I will return with the ring.
====
1583
I will get the winding key.
====
1585
I will retrieve the necklace for you.
====
1591
I'll help the injured and then come back to check on you.
====
1605
I'll look for her at Hammerdeath Arena.
====
1628
I will search for Maelys Nin.
====
1634
I will help you search for her in Steelheart Moorings.
====
1639
I'll go inform King Emeric of the danger.
====
1641
I'll go examine the lighthouse lamp.
====
1644
Don't worry. I can handle this.
====
1672
I will build the scarecrow.
====
1709
I'll look for the scroll and do everything I can for Rozenn.
====
1965
The captain of the Lion Guard should see this.
====
1985
Muqaddim knew the source of the Daedra all along!
====
2007
They won't succeed. I'll return shortly.
====
2046
I'll do it. Then I'll find you and Master Muzgu in that cave.
====
2130
Someone has to. I guess I'll do it.
====
2161
All right. I'll go see the potion maker.
====
2184
I will help light the braziers.
====
2185
I'll cleanse the johads and meet you at Marimah's tent.
====
2192
I'm ready whenever you are.
====
2193
I will go speak to Zohreh.
====
2214
I will head into the trees.
====
2222
I'll go find Prince Azah then.
====
2239
For a bit of coin, I might be able to help.
====
2240
I'll speak with Priestess Sermenh then.
====
2244
I need to gather those plans before the Withered Hand gets them.
====
2251
Let me know if you change your mind.
====
2265
Stay here, I'll take care of them.
====
2269
Very well. I'll do this for you.
====
2271
Your time has gone, but mine has not. Tell me how to stop this Hunt.
====
2286
I'll see what I can find out.
====
2322
I see it. Sure, I'll look for them.
====
2333
I'll repair the crown and bring it to the camp.
====
2335
I'll consider her bargain.
====
2338
I understand. I'll find Overseer Jahi.
====
2339
So I need to find a grub-sniffer lizard?
====
2340
Yes. I will look for them.
====
2344
I'll treat them if they are poisoned.
====
2345
I will head there at once.
====
2352
I'll get the troops back into the action.
====
2356
Fair enough. I will fight these spirits.
====
2357
I will kill the lamia here in the caves.
====
2360
Thank you, <<1>>. I'm off to HoonDing's Watch.
====
2364
I'll collect them for you.
====
2374
I'll see what we can find. If he agrees to work with me that is.
====
2376
I'm volunteering. Wait here.
====
2381
I will collect the other pieces of the map.
====
2383
I'll get started right away.
====
2384
Alright. Give me the package and I'll take it to the Keeper for you.
====
2385
I'll return when I've recovered your stolen goods.
====
2388
Alright. I'll make a crown for you.
====
2395
Let's play this game of yours.
====
2403
All right. I'll go look for Shiri.
====
2408
I will find them and ask them to help now.
====
2410
I'll help you get to the bottom of this.
====
2424
So long as the reward's good. Hand me some meat.
====
2429
Do what you need to. I'll take care of this.
====
2436
I'll look for the Treethane.
====
2438
This sounds like a fun challenge.
====
2444
I will return when the prisoners are free.
====
2445
Yes. Mercenaries will be good guards as long as you pay well.
====
2453
I will destroy The Huntress' Altars.
====
2459
I'll get them and see you there.
====
2461
I'll go to Shornhelm, and I'll speak to the Moth priests there.
====
2463
I'll destroy whatever bones I find.
====
2464
I promise nothing, but I'll speak to her.
====
2466
If I see him,  I will let him know to come here.
====
2468
I will disrupt the vortexes.
====
2469
You should not be apart. I will ask her to come to you.
====
2471
Very well. Let's get you to the armory.
====
2477
If there is an answer, I will find it.
====
2478
I should find a good home for this kitten.
====
2479
Kill you? There must be another way. I'll see what I can do.
====
2481
I'll find the key and do what I can.
====
2490
Enough to build a lodge? Wait here.
====
2494
I understand. Let's get started.
====
2501
Very well. The General dies today.
====
2503
Then I will find the rest of this tablet.
====
2504
I'll try and reach them before she does.
====
2513
All right. I'll burn the markers and meet you at the west gate.
====
2515
I will find the Dream Shard.
====
2519
I'll make the offering for you.
====
2520
I'll see what stops them from acting.
====
2523
I'll ask him for the ring.
====
2525
All right. I'll find out what the bard knows.
====
2526
I will speak to the First Mate.
====
2529
I'll help you and find the survivors.
====
2536
I'll take care of the captain.
====
2537
I'll do as you ask, Commander.
====
2540
I'll take care of the Dwemer boxes.
====
2541
Stay strong. I'll take care of that tunnel.
====
2546
I understand. I've got a scroll to study.
====
2547
I'll make the shield, Master.
====
2552
I will gather 5 oxidized ores and then create an ingot.
====
2555
I'll do this for you, Guildmaster.
====
2557
I will do this one last task.
====
2562
I'll summon and kill the Daedra.
====
2564
I will gather 5 thin leather hides and then create a piece of cured thin leather.
====
2571
I'm not against a little gardening as I go.
====
2573
Got it, Great Sage - 5 smoky garnets and then back to you.
====
2584
I'll go talk to Knarstygg now.
====
2588
Yes. I'll talk to Mathias.
====
2590
I won't disappoint you, Your Grace.
====
2592
I'll do what I can to help you.
====
2602
I'll get the oil and crystals back.
====
2607
I'll do what I can to help, <<1>>.
====
2611
I'll do what I can to help your shipmates.
====
2612
Maybe I can talk some sense into him.
====
2613
I'll see if I can rescue them.
====
2614
I will end your misery and blind the eyes of Molag Bal.
====
2615
I'll take their tools before too much more damage is done.
====
2617
I will gather your bones and bury them at the shrine.
====
2619
I'll talk to <<1>> for you.
====
2620
Let me talk to the constable.
====
2622
Don't worry. I'll find him.
====
2623
I'll look for Bogdan and the others.
====
2629
I will find this leader and take off its head.
====
2630
I'll report back when I know more.
====
2636
The ritual sounds intriguing. I should investigate.
====
2638
I should find out what became of <<1>>.
====
2639
I should check out these caves.
====
2655
I'll go find Dame Falhut then.
====
2656
I should check out these caves.
====
2665
I'll ask him about the Blackmauls.
====
2672
I'll go tell Shela that you still care.
====
2675
I will put an end to this madness.
====
2700
I'll be sure to find him and deliver your message.
====
2708
I will do this for you, crow.
====
2718
I should search for the first clue of Redthroat's will.
====
2728
I will stop this magic, and slay <<1>>.
====
2740
I'll find out what's going on.
====
2769
I'll find your grandmother, and do whatever I can do help your family.
====
2792
You won't be disappointed.
====
2834
I'll find your son and see how I can help.
====
2851
I will find the missing Moth Priests.
====
2971
Your messenger? Perhaps I will find him first.
====
3073
Yes. Let's go find Prince Azah.
====
3074
Go on. I'll free the others and make the potion.
====
3077
I'll get the wolf's woe and the key.
====
3078
I'll go find Captain Farlivere.
====
3079
I'll do what I can to help you.
====
3080
I'll see who I can recruit.
====
3083
Wait here and listen for the horn.
====
3084
I'll find your jewelry box.
====
3089
I'll take care of it. What do you need me to do?
====
3090
I'll talk to these Wyrd Sisters.
====
3093
I'll deal with the fires and save anyone who's still alive.
====
3094
If there are werewolves here, I'll find them.
====
3095
I'll head there straight away.
====
3096
I'll go to Deleyn's Mill and find the wyress.
====
3099
I'll talk to Sergeant Armoil.
====
3102
I'll stop <<1>> from completing the ritual.
====
3105
How do I follow Rosalind's path?
====
3107
I'll do whatever is necessary.
====
3109
I can search for the women. You should get to safety.
====
3111
I'll see if they're still alive.
====
3112
What do you need me to do?
====
3115
Sure. I'll gather the eggs and bring them to Daneem.
====
3118
I'll make sure your grave is safe.
====
3119
I'll kill <<1>> and return here.
====
3120
I'll collect the feathers for you.
====
3121
I'll find the eggs you need.
====
3124
Find a safe place. I'll look for LeBlanc.
====
3126
I'll find a way to free her.
====
3127
I should keep this in mind if I kill any crocodiles.
====
3128
Then I'll find his pipe and bring it back to you.
====
3129
I'll take care of any victims I find.
====
3138
I'll let Guy know you're still looking.
====
3139
I'll find Guy. You get to safety.
====
3140
I'll see if I can find them.
====
3142
I'll deal with the scorpions and find your lost stablehands.
====
3144
I'll find the regalia and return it to the crypts.
====
3146
Give me the oil. I'll take care of the rest.
====
3147
I'll see that justice is served.
====
3149
I will go to Dresan Keep and find <<1>>
====
3152
I'll make the ring, Great Sage.
====
3159
I'll free the spirits and destroy Sir Granden.
====
3161
I'll return soon with Shiri's location.
====
3162
I'll try. But how can I consecrate the dead?
====
3163
I'll protect the wyresses.
====
3172
I'll find your jewelry box.
====
3184
I'll look for the missing patrols and the mage.
====
3209
Don't jump to conclusions. I'll talk to Harim.
====
3210
Gabrielle must have gone to the cave crypt east of here. I can find her there.
====
3263
I'll get your zehtgrass and kill any skeletons I see.
====
3266
I'll see what he has to say.
====
3267
I'll return with the reagents.
====
3268
I'll handle the docks and meet you at the ritual house with a ward key.
====
3270
I'll speak to the Magistrate then.
====
3271
A wise precaution. I'll take care of it.
====
3280
I can go speak with Casnar's brother.
====
3301
I'll talk to him and find out what he knows.
====
3307
I will go on to Tu'whacca's Throne then.
====
3309
I'll place the candles for you.
====
3310
I'll go and skin those wolves.
====
3347
I will find the treasures and return them.
====
3383
You just want me to protect a civilian?
====
3391
I'll do what I can to prove your innocence.
====
3393
Then I'll go to Crosswych and find the Midnight Talisman.
====
3394
I'll meet you at the ritual site.
====
3395
All right. I'll bring back his head.
====
3397
I'll go find Glarikha and Sir Jarnot then.
====
3398
I'll tell the queen what you've said.
====
3405
I'll find out what happened.
====
3406
I don't know. I can find out.
====
3407
Yes. Just tell me what I need to do.
====
3408
I'll get the healing supplies.
====
3409
I'll see if I can find her.
====
3410
Yes. I can go speak to the king.
====
3418
I'll give them what rest I can.
====
3421
All right. I'll speak to the heroic spirits.
====
3425
I'll collect them for you.
====
3431
I'll return with the medallions.
====
3437
I'll get the eggs you need.
====
3443
I'll present the offerings to the Heralds.
====
3452
I'll look for Valinwe the next time I'm in Aldcroft.
====
3460
I'll ask Virgil if he can't spare another <<z:1>> for you.
====
3469
Don't worry. I'll find the missing.
====
3471
I'll stop their ritual and rescue your daughter.
====
3476
I can talk to the councilors.
====
3477
If the mist doesn't incapacitate me, I'll save the soldiers.
====
3484
I'll rescue as many as I can.
====
3485
I think I understand. I need to feed a goat to a serpent.
====
3486
I'll look for him when I get to Crosswych.
====
3487
I'll deal with the enforcers.
====
3488
I'll find General Gautier.
====
3489
I'll find Relinda for you.
====
3490
I will see what I can find out.
====
3492
I will end the negotiations.
====
3494
I think I'll speak to this witch.
====
3496
I can do that. Where can I find the matriarch?
====
3497
I'll give you your revenge.
====
3499
Yes. I will help you test this.
====
3500
Okay. Where can I find Lieutenant Glenan?
====
3503
I'll summon you once I locate one of the wards.
====
3505
Sure. I'll confront <<1>>.
====
3507
I'll get your people to <<1>>.
====
3508
Give me the rune. I will get the others and make sure Bonerender's Legacy is safe.
====
3515
I'll help you make your escape, goblin.
====
3518
Sure. I'll take care of Brinarch.
====
3519
I'll speak to Commander Ales.
====
3521
Give me the bones. I'll make sure they're consecrated.
====
3523
I will end those negotiations.
====
3524
I will return with weapons for you and your fighters.
====
3525
I will gather weapons and bring them to Istahn.
====
3527
I'll return when I'm done.
====
3529
I'll fight these Aldmeri troops for you.
====
3530
I'll get the reeds and meet you there.
====
3532
If it will hurt the Aldmeri …
====
3536
I'll go down the mine and find the gems.
====
3537
I'll bring back your partner, or at least the supplies.
====
3538
I will destroy their supplies and meet you at the cave.
====
3539
I can deal with the enforcers.
====
3557
I'll free Krothag from his chains.
====
3565
I'll give them the rest they deserve.
====
3567
I will help you complete your life's work.
====
3571
Rest easy, soldier. I'll find <<1>>.
====
3573
Maybe I can find out what's going on.
====
3574
Sure, I'll light the kettles on fire for you.
====
3575
Intercept messages and take them to Captain Gilame. Got it.
====
3579
I'll end the orcs and take their weapons.
====
3585
I'll free the prisoners. Make a run for it, I'll meet you outside.
====
3598
Perhaps I can help you with this.
====
3600
I will send the Keepers to their eternal rest.
====
3602
Right. I'll get weapons and free the soldiers.
====
3603
Get to safety. I'll find your scouts.
====
3643
Rest here. I'll search inside the ruins.
====
3646
I'll kill the underground necromancer and see you in the courtyard.
====
3648
Don't worry. I'll find <<1>> for you.
====
3660
Muqaddim knew the source of the Daedra all along!
====
3661
I'll destroy the Imperial kindlepitch supply.
====
3668
I will go to Dresan Keep and find <<1>>
====
3669
All right. I'll burn the food and then meet you on the upper level.
====
3670
I'll go collect relics from the ruins now.
====
3671
All right. What do I have to do?
====
3672
I can reclaim your relics.
====
3674
I'll look for the Imperial orders.
====
3681
<Search the Area for the Ring's Owner>
====
3685
I'll let her know you're here.
====
3686
Yes. Just tell me what you need.
====
3687
I'll find out what they know.
====
3691
I'll take the weapons from the orcs inside <<1>>.
====
3693
I will visit the Masters and choose a guild to join.
====
3698
I'll collect the insignias and put an end to Thierry Gagnon.
====
3699
I'll find Jonah and his mother.
====
3702
I'll make sure she gets it.
====
3703
I'll see what I can find out.
====
3704
I will visit the Masters and choose a guild to join.
====
3705
I'll speak to them, and return here.
====
3706
Rest easy, soldier. I'll find <<1>>.
====
3708
Thanks, I'll talk to the Marshal to see if I can help.
====
3709
Give me a torch, I'll burn the bodies.
====
3710
I can look into this, if you like.
====
3712
I'll deal with the problem.
====
3715
I will return when I have destroyed their bodies.
====
3717
I will return when the braziers are lit.
====
3723
I understand. I'll speak to <<1>> now.
====
3725
I'll get those letters and bring them to <<1>>.
====
3728
I will go to Jackdaw Cove then.
====
3735
If the Reachmen went in, I'm going after them.
====
3809
I'll find out what they know.
====
3815
I'll gladly put out some fires … and kill some Nords.
====
3817
I'll find Captain Balmont.
====
3819
I'll collect ingredients for the ritual.
====
3820
Very well. I'll stop the animators, destroy their scrolls, and lay Avalanche to rest.
====
3822
Sounds good. I'll light the signal fires along the Shrouded Pass.
====
3824
I'll do what I can to help.
====
3826
I'll spread the musk and ensure the patriarch's safety.
====
3828
I'll collect the wood and return to you.
====
3831
They won't succeed. I'll return shortly.
====
3835
Understood, I'll take care of it.
====
3838
That shouldn't be a problem. Give me your report.
====
3846
I'll deliver word of Zunaida's death to <<1>>.
====
3848
You need help. I'll find your brother.
====
3849
I'll go in with him and put a stop to this.
====
3851
Don't worry. I'll find him.
====
3852
Yes. I'll go to Bangkorai and see what I can do.
====
3853
Then I'll travel to Bangkorai.
====
3855
I'll head there to speak with her.
====
3866
I should search the Imperials and Dwarven constructs down here for the remaining pieces of this map.
====
3871
I'll meet you at the ruins.
====
3873
If you promise to leave, I'll do as you ask.
====
3875
I'll find <<1>> and let him know of Zunaida's condition.
====
3876
I'll meet you at Fort Arand with the orders.
====
3877
I'll find <<1>> and your soldiers.
====
3879
I'll recover the relic for you.
====
3882
I'll report to Garyn, then.
====
3883
I'll give you my decision soon.
====
3884
Any assassins I find, I'll kill.
====
3886
I'll return with the shalk chitin.
====
3887
All right. Then I'll kill shalk and bring their chitin to Soft-Scale.
====
3888
That shouldn't be a problem.
====
3889
I'll secure a copy of the Orcs' orders.
====
3898
I'll speak to him when I reach Senie.
====
3899
I'll recover the relic for you.
====
3901
Very well. Give me the whistle.
====
3903
Right. I'll see if I can find this Nord.
====
3904
Look for a Dark Elf Scout by the mouth of the pass. I'll meet you there.
====
3905
I will reclaim the skulls.
====
3907
I'll try to find them for you.
====
3910
I have some experience with this kind of thing. Can I talk to someone at the kinhouse?
====
3911
I'll find you on the road outside Muth Gnaar after the deed is done.
====
3912
I'll try to find the witch. And the axe.
====
3913
I'll find a way to speak with the dead at Othrenis.
====
3914
I'll get a token and find your sister.
====
3917
I'll help you find your lost love.
====
3919
I'll crack the puzzle and get the implements.
====
3924
They might need help. I should look for them.
====
3925
Stay here. I'll look for your family.
====
3926
I'll do as you say, Sorcerer.
====
3930
I'll set your people free.
====
3935
I'll teach the dreugh a lesson.
====
3937
I'll deliver your gifts, but you should tell me more about the Mabrigash.
====
3942
I'll unbar the gates and then go looking for <<1>>.
====
3944
I'll head to Kragenmoor, then.
====
3946
I'll enter Godrun's dream.
====
3947
I'll head to the command tent.
====
3948
Very well, I'll make my way to the Fang Spires.
====
3954
I'll find Keeper Vildras and stop the curse.
====
3956
I'll collect some fertilizer for you.
====
3957
Get to Ebonheart. I'll speak to Ulov.
====
3961
I'll take a look for myself.
====
3963
I'll bring an offering to the Fang Spires.
====
3966
I'll find the ingredients Edrasa needs.
====
3968
I'll investigate further.  You should get that injury treated.
====
3974
I will. What's the Nord way?
====
3975
I'll retrieve your cargo and recover the manifest.
====
3977
I'll get the eggs and bring them back to you.
====
3978
All right. I'll look into it.
====
3985
Very well. I will speak with your friends.
====
3986
I'll locate your scouts and find out what's happening.
====
3989
I will keep an eye on <<1>>.
====
3990
I'm ready to drink the Hist sap.
====
4001
I'll talk to the mercenaries.
====
4002
I'll see if I can get your ingredients.
====
4004
I'll find out what's going on.
====
4009
Thank you for your time, Grandmaster.
====
4015
It'll do. I'll see to getting that treasure.
====
4019
I'll find the gel and free your people.
====
4026
I'll speak to your grandmaster.
====
4030
I'll speak with them and decide.
====
4031
I'll make the shield, Master.
====
4032
I'll set their souls free.
====
4038
Alright. I'll make a crown for you.
====
4039
Wait here. I'll get the keystone.
====
4041
I'll make the ring, Great Sage.
====
4042
Done. I'll return shortly.
====
4043
I'll bring any medallions I find to you.
====
4046
I'll see if I can find him.
====
4047
I'll see if I can find her … or the treasure.
====
4049
If I come across the amulet, I'll return it to your mother.
====
4051
I'll see if I can find him.
====
4057
I'll see what I can find out.
====
4061
I'll get those caves closed, Sergeant.
====
4062
You too. I'll make for Vivec's Antlers.
====
4067
As a fellow crystal affecin…affceean…person who likes crystals, I will see this done!
====
4069
I will find the crystal fragments.
====
4074
I'll retrieve those shards, then.
====
4082
Sure, let me just get this open.
====
4083
Sure. Let me help you out.
====
4084
Right. I'll go speak to <<1>>.
====
4090
Of course. Hang on a moment while I let you out.
====
4091
Get to town. I'll handle the Orc.
====
4097
Very well, I'll go after the Dreadlord.
====
4105
I need to find some control rods, so I can destroy these portals.
====
4114
Perhaps I can get those pieces of the stone back.
====
4119
Right. I'll go speak to <<1>>.
====
4123
I'll talk to her and we'll see.
====
4131
I'll do as you say, Curate.
====
4132
Where can I find the keys?
====
4136
I'll meet you there when I'm done.
====
4140
I'll do what I can to help.
====
4142
You warn the guards. I'll help the Ordinators.
====
4145
Oh, ok, sure. You're a talking… right…
====
4149
I'll burn the supplies and tell you about it when I'm done.
====
4150
I'll see you on the road after I finish.
====
4151
I'll look for Overseer Melur.
====
4156
Those eggs don't stand a chance.
====
4157
Sounds like the vicecanons may need help.
====
4158
I'll go as quickly as I can.
====
4159
I'll find the keys and then make my decision.
====
4162
I'll see what I can do. Give me the kit.
====
4164
I will restore your reliquary, spirit.
====
4165
I'll be sure to bring any Dremora hearts to you.
====
4166
I can get you there. Follow me.
====
4168
I'll do as you ask, priest.
====
4169
If your brother still lives, I'll find him.
====
4174
I'll find the tree-minder and talk to him.
====
4178
I'll speak with your leader.
====
4180
I'll speak to the spirits.
====
4182
Sounds good. I'll return when I'm done.
====
4187
I'll find Slips-Through-Fingers.
====
4189
I should investigate Razak's Wheel and find out what the Imperials are doing.
====
4192
I'll gather the relics for you.
====
4193
I will do what I can, Spirit.
====
4198
I'll head to White Rose and look for her.
====
4200
Stay here. I'll check those mud piles.
====
4201
I will go and look for him there.
====
4203
Now all I need to do is find him.
====
4206
<Look around for the missing items.>
====
4207
I'll save Dithis from his impending … marriage.
====
4210
Good luck. I'll start searching for your mother.
====
4213
I'll soon return with the box.
====
4214
As long as the money's good, I'm in.
====
4218
As long as the money's good.
====
4219
All right. I'll assist you.
====
4224
I can do this, whatever these creatures may be.
====
4226
I will do it. Give me the incendiaries.
====
4228
I'll speak to your grandmaster.
====
4230
I'll tell him, Tanval. Now let's see this done.
====
4231
I'll take care of it. Get to safety.
====
4234
I'll recover the pieces of your reliquary.
====
4237
I'll find the ingredients Edrasa needs.
====
4242
Perhaps I could help you find this voice.
====
4243
Ok, I'll meet you on the ship.
====
4248
Deal. Have the gold ready.
====
4249
I'll be careful … and I'll recover your broken staff.
====
4252
I'm ready to go if you are.
====
4256
I'll take the key to <<1>> and pass along your warning.
====
4267
Ah. In that case, where do I sign up?
====
4270
I'll rescue your fellows and bring back the scrolls you need.
====
4271
I'll do what I can, spirit.
====
4281
Don't worry, I'll find the supplies.
====
4285
All right, I'll check the library vaults.
====
4293
All right. But you'll have to stay bound.
====
4294
I'll take the fight to them.
====
4297
I'll humor you, crow … for now.
====
4298
I'll return as soon as I can.
====
4299
I'll return with the grub grass.
====
4303
I'll see if I can help <<1>>.
====
4304
I'll find the relics. Stay safe, Gandis.
====
4315
I'll find them. Get going.
====
4318
Don't worry - I'll retrieve the pieces of the Crystal of Power.
====
4319
Ok. Kill guys, get loot. I can do that.
====
4320
Murder for crystals. Got it.
====
4322
I will return with the shards.
====
4324
I can recover the shards. Just like a Gelfin.
====
4325
I kid, I kid. Of course I'll look for your bongos.
====
4342
I will return when she is dead.
====
4345
Let's cut to the chase: you want him dead. Fine. I can do that. And then I'll loot him. As always.
====
4352
I'll grab any books I can find.
====
4356
It'll help the troops. I'll cleanse the vines and destroy the Lurchers.
====
4357
They won't live to see tonight, soldier.
====
4377
It's all right. I'll find her.
====
4383
I'll mark the bodies for <<1>> to recover.
====
4384
I'll lend Saervild a hand.
====
4385
Sounds gross, but I'll do it.
====
4387
I'll do it. You just get out of here.
====
4390
Go wait with Diodore by the entry. I'll look further in.
====
4391
I'll track him down, Hoknir.
====
4398
What are we waiting for, then?
====
4399
Give me the bag. I'll see what I can do.
====
4400
I'll kill both of their leaders.
====
4402
Stay here. I'll find Eiman.
====
4403
I'll do my part to put the undead to rest.
====
4414
Open the gate. I'll rescue her.
====
4415
I'll do it. Good luck, Rana.
====
4429
If your brother still lives, I'll find him.
====
4450
It always comes down to this, doesn't it?
====
4461
The Covenant won't know what hit them.
====
4466
I'll look for your companions.
====
4480
Gruesome, but probably effective. I'll take care of it.
====
4483
I understand. I have to choose between the docks and the fort.
====
4486
I'll return with some wolf pelts.
====
4488
I'll return once I have the book.
====
4504
All right. Let's get moving.
====
4506
Then that's where I'm headed.
====
4507
I'll find some of these flowers for you.
====
4508
Captain, are you all right?
====
4509
I'll go and speak to Thane Mera.
====
4510
I'll see what I can find out about the Stormfist clan.
====
4511
I'll speak to Lenning at the western wall.
====
4517
I'll meet you at the barracks after I free the captured soldiers.
====
4518
I'll free the captured soldiers and meet Koruni at the barracks.
====
4528
Right away, Prince Irnskar.
====
4529
I'll light the watchfires.
====
4535
I was heading in that direction, anyway.
====
4540
I'm ready. Teleport me now.
====
4542
I'll go talk to Thane Harvald.
====
4547
Rest easy <<1>> this creature will trouble no one else.
====
4550
I'll look for Scout Snowhunter.
====
4557
All right, I'll look for <<1>>.
====
4561
Free the mammoths, open the gates, and blow the horn. I'm on it.
====
4563
I'll speak to Berj about attending the party.
====
4566
I'll find your sword and shield for you.
====
4567
All right, I'll look for <<1>>.
====
4568
Open the way, Prophet. I will find what I seek.
====
4573
I'll find out what happened.
====
4577
I'll confront her for you.
====
4579
I will find the other Keepers.
====
4580
All right. Let's start the tour.
====
4582
You warn the guards. I'll help the Ordinators.
====
4584
I'll go and talk to the cooks.
====
4587
I'll look for your missing performers.
====
4588
All right. I'll get there soon.
====
4589
Don't worry. I'm here to help.
====
4590
Don't worry, I'll go investigate.
====
4591
I need to see the Dreamwalker.
====
4593
I'll enter Sovngarde and stop Fildgor.
====
4594
I'll check on your family.
====
4595
Seems these could be a major boon to the invaders. I should see about ending that.
====
4600
I'll make sure she's safe.
====
4602
I'll free them and we'll do our best to rescue you.
====
4603
I should take these shards away from the Wood Orcs.
====
4604
I'll head into the mine and do what I can.
====
4608
Don't worry. I'll rescue the captain.
====
4609
I'll meet you there when I'm done.
====
4611
I'll set them free, Helgith.
====
4612
I'll set the dead free, Treva.
====
4613
I'll get your mammoths back.
====
4614
I'll look into it, and let Centurion Andrin know what I find.
====
4615
I'll set the dead free, Treva.
====
4616
That shouldn't be too much of a problem.
====
4618
I'll take care of things and meet you there.
====
4619
Aye, Vigrod. I'm with you.
====
4620
I'll take the ore to Aleeto.
====
4623
If I see anything, I'll take care of it.
====
4624
I'll get you those shards.
====
4627
These crypts could be dangerous. Stay close!
====
4630
I'll see if I can find him.
====
4631
Thanks for the information.
====
4632
I can check on things for you.
====
4633
Then let's kill the thugs' leaders.
====
4634
If he's alive, I'll find him.
====
4635
Point taken. I'll find the boatmaster.
====
4640
Thanks. I'll speak to the thane.
====
4642
I'll get the Silvenar back.
====
4643
I'm ready. Open the portal.
====
4646
It's best I speak to him quickly.
====
4648
I can get your materials for you.
====
4649
All right. I'll see you inside.
====
4657
I should find Eitaki at Lost Knife Cave.
====
4661
All right. I'll let you know what I find.
====
4667
Sure. I'll see if she's ready.
====
4677
I'll head to Fort Amol as soon as I can.
====
4689
I'll return once I find the book we need.
====
4694
I'll go to Jorunn's Stand.
====
4707
Yes, I'll head to Fort Virak.
====
4711
If you're that concerned, I'll make sure nothing's amiss.
====
4715
I am. What do you need me to do?
====
4716
I'll rescue the civilians.
====
4718
I'll take care of it. See you at the bridge.
====
4723
I'll help. What do I need to do?
====
4724
I'll try to find your friend.
====
4726
I'll find your sister and the Sigil.
====
4732
I'll find your daughters for you.
====
4734
I'll grab any books I can find.
====
4736
I should finish this task and repair the Oculory.
====
4737
Seems these could be a major boon to the invaders. I should see about ending that.
====
4740
I'll find her. Tend to those wounds.
====
4741
I'll look for your missing people.
====
4747
I will try my best to protect you.
====
4749
Consider it done, Centurion.
====
4756
I can take these, but … is there anything I can do to help you?
====
4761
Alright, I'll untie you and find your gear.
====
4764
I understand. I'll see it done.
====
4767
I'll look for Wyress Ileana.
====
4769
Don't worry, I'll make sure your valuables are safe.
====
4772
I get the point. Let's steal some plans.
====
4775
Get the entertainers back to work. Got it.
====
4777
Understood.  I'll find her.
====
4784
You've got yourself a deal.
====
4791
I'll return with the answer.
====
4795
I'll try to help your friends.
====
4797
Sure. Don't worry, I'll talk to them.
====
4798
Sounds good. I'll find your crew for you.
====
4800
I'll offer her what aid I can.
====
4801
I'll find the Aldmeri spies.
====
4802
I'll find the Battlereeve at once.
====
4810
I'll look around in Hendil's home. For your son.
====
4814
I'll get in, get your book, and get out.
====
4816
Give me the scrolls. I'll take care of this.
====
4819
I'll read the two books and get back to you.
====
4822
Thanks. I'll speak to the thane.
====
4826
I'm sure this will end well. Fine. I'll get the jewels.
====
4828
Sounds simple. I'll get that book for you.
====
4829
I'm on it. Don't die on me.
====
4830
Ok, I'll help. But you better explain things when I get back.
====
4834
Stay here. I'll bring them back.
====
4835
If dead are here, the Worm Cult may be too. Let me help.
====
4842
Not a problem. I'll take care of them.
====
4850
I'll investigate. Thank you.
====
4851
Not sure, but I'll take a look.
====
4855
Whatever you say, Razum-dar.
====
4863
I'll do it. I'll be back when it's done.
====
4864
I'll unlock the caches and meet you there.
====
4866
Don't worry. I'll cleanse the shrines.
====
4867
I'll recover the relics, Nenaron.
====
4884
I'll head to Fallowstone Hall now.
====
4888
I should look for this Giruss.
====
4889
Stay here. I will search for you.
====
4891
I'll take care of <<1>> for you.
====
4902
"Missing histories?" Maybe there are more journals around.
====
4903
I'll track him down and stop him.
====
4905
I should get these ingredients away from the Green Hunters.
====
4911
I'll look for Palith. Just rest.
====
4914
I'll speak to someone in the kinhouse.
====
4915
I'll head to the manse and look for Raz.
====
4916
I'll find those transcripts and single out a traitor.
====
4917
I'll take out the three officers.
====
4918
Sounds like the work of the Lord Huntsman. I'll find the Silvenar.
====
4919
I'll look for Tamien Sellan.
====
4921
We? All right, hold still.
====
4922
I'll find Ohmonir up the path.
====
4923
Count me in. I'll clear the way for you.
====
4927
I'll talk to Dame Clarique.
====
4930
I'll talk to Tamien Sellan.
====
4942
I'll find your sister. Where can I meet you?
====
4946
I thought the spell only affects scholars.
====
4947
All right, I'll take a look.
====
4957
I will try to find where he hid your souls.
====
4963
I'll make sure Dawnbreak is safe.
====
4971
I'll handle the bandits and free your friends.
====
4977
I'll help you find that rutter.
====
4978
I'll find the fragments of your soul and free them.
====
4979
I'll go look for them. Tell me about Iriana.
====
4981
Sure. Where'd you last see it?
====
4982
Fair enough. How do I prove myself?
====
4984
I should find more journal pages and rescue Stibbons.
====
4987
I'll find your assistants.
====
4988
Then we'd better start searching.
====
4990
Sure. I'll still help you.
====
4998
I'll jump in and help the Fighters Guild.
====
5006
I'll go look for one of your Captains.
====
5009
<Take the metal and the letter.>
====
5011
I'll have to try and sort this out.
====
5013
Stay here. I'll find the stolen crystals and oil.
====
5015
I'll look for your workers.
====
5017
I'll look for the missing workers.
====
5020
I'll find your "goods" and bring them to your contact.
====
5023
I'll pray for your children.
====
5026
All right. Tell me how I can win.
====
5029
I will stop the Worm Cult.
====
5031
I will search for their remains.
====
5037
I'll find them both and get back as soon as possible.
====
5045
Fine. I'll take care of it.
====
5052
I'll rally knights to the cause.
====
5066
I'll take the hearts to Eidolon's Hollow.
====
5069
I might be able to help, but I'll need to know more.
====
5073
Sure, I can help out. I'll see what I can find.
====
5076
Get the counter wards, get take down the wards, get the logbook. Got it.
====
5077
I'll return with the cypher and encrypted documents.
====
5079
I'll go find Dame Falhut then.
====
5081
I'll go talk to your captain.
====
5084
I'll look for him at the castle.
====
5085
I'll travel to the Rift and find Vigrod.
====
5087
I'll get you the skulls, but how do you know so much about this ritual?
====
5088
I'll find Narir and see what I can do.
====
5105
<I should check on the people at Treva's Farm.>
====
5106
All right, then we'll meet in Dra'bul.
====
5107
I'll see if I can find the trading post.
====
5108
Then let's get this over with.
====
5110
All right then. I'll just touch the door.
====
5112
I'll check the Ayleid warlord's remains to make sure he hasn't been raised.
====
5114
I'll bring the offering to the Fang Spires.
====
5119
All right. What's the plan?
====
5123
I'll see if I can find the trading post.
====
5125
Very well. I'll stop them.
====
5129
I'll talk to <<1>>. Where is she?
====
5130
I'll talk to <<1>>. Where will I find her?
====
5133
I'll find Rama and settle the score.
====
5136
Sure. I'll go talk to Razum-Dar.
====
5138
I'll get you out of there.
====
5140
<Perhaps the ancient wards have disappeared along with the tattered sheet of parchment.>
====
5145
I'll meet you in Silvenar.
====
5150
I'll speak to Captain Odreth.
====
5151
I'll talk to him and find out how I can help.
====
5152
I could do that. Where can I find her?
====
5155
Can I go inside and take a look?
====
5158
I'll get the samples for you.
====
5167
All right, I'll get it for you.
====
5168
I should gather any artifacts I find.
====
5176
I should return the vase to <<1>>.
====
5189
I'll see if I can find him.
====
5199
If I find Terina, she may reward me for returning these.
====
5200
I'll intercept the messages and take them to Captain Gilame.
====
5205
I'll find you when I'm ready to leave.
====
5213
I should help locate the missing scouts.
====
5223
I'll retrieve your stuff and meet you on the other side.
====
5231
I'll go and see if I can aid him.
====
5236
I'll return when it's done.
====
5239
I'll go make sure it's being destroyed.
====
5242
I'll find the village leaders and have them meet with you.
====
5243
I'll fight off the Dremora while you close the tears.
====
5244
Just tell me where he's going. I'll find the Mane.
====
5248
I think so. I can certainly try.
====
5251
I'll find the missing Daggers.
====
5255
I'll do what I can. What do you need?
====
5258
I'll talk to <<1>> for you.
====
5259
I'll hunt these creatures and meet you in Hissmir.
====
5274
I'll forward your petition to join the Daggerfall Covenant.
====
5284
I'll look for the treethane then.
====
5285
Very well. I'll go look for Razum-dar.
====
5287
I'll take care of the wardstones.
====
5291
I'll see what I can find out.
====
5293
Then that's where I'm headed.
====
5294
I'll see you in Dune, then.
====
5301
I'll get you out of there.
====
5305
I'll find your missing clerk.
====
5310
Sure. I'll try to find out what's going on.
====
5311
I'll find <<1>>'s imposter.
====
5313
Where can I find Lord Vurlop?
====
5314
I should get one of these puzzle stones.
====
5320
I'll get them. Find me when I get out.
====
5321
I'll just go touch the Petitioning Stone.
====
5323
I'll deactivate those stones.
====
5325
I'll try to find him for you.
====
5326
I'll speak to her on your behalf.
====
5327
All right, I'll go look in on Gonlas.
====
5328
I'll deliver what's needed to him.
====
5332
All right. Do you know where he is now?
====
5336
I'm here to stop the Planemeld, not populate a city.
====
5341
I'll uncover the Dominion's plans.
====
5342
All right. Let's activate the stones then.
====
5345
I'll speak with your leader.
====
5346
I'll find the Ayleid King and Vanus the Mage.
====
5358
I'll look for her in the Dominion camp.
====
5364
All right. Where is Indaenir?
====
5365
We have a deal then. I'll go kill beetles and dunerippers.
====
5369
I'll help find your squad.
====
5372
All right. I'll help you disrupt the wards.
====
5376
I can take word to your wife.
====
5380
I'll deliver your fertilizer.
====
5387
I should take the letter and confront Fadeel.
====
5390
Let's find Nervyna. I'll go in first.
====
5400
I understand. I'll challenge Ishalga.
====
5402
I'll see you at the safehouse, then.
====
5406
All right. I'll look for Spinner Maruin then.
====
5412
All right. I'll go get the tools.
====
5419
All right. We'll do our best.
====
5420
I'll speak to the villagers.
====
5422
I'm sure Indaenir will show up soon.
====
5424
Tell me what I would need to do.
====
5429
I'll help the spirit if I can.
====
5430
Yes. I will help you find the ingredients.
====
5432
I'll help you find the ingredients.
====
5433
I'd like to go down there.
====
5439
You read. I'll take the blood rune and repair the seals.
====
5442
I'll enter the cave and help the spirit.
====
5443
I'll try to deliver your message.
====
5444
I'll look for your friends.
====
5447
I'll speak to Kauzanabi-jo.
====
5448
The Moonlit Clearing. I'll go there as soon as I can.
====
5449
I'm done here. I'll meet him on the docks.
====
5453
Yes. I will take word to the king.
====
5455
I'll find any tools that survived the fire.
====
5458
It sounds like this Khajiit needs help.
====
5465
I'll get the nectar and restore the bushes.
====
5466
I'll destroy the focus stones.
====
5468
I'll see if I can find them.
====
5473
Tell me what I would need to do.
====
5477
I will go speak with General Thoda right away.
====
5482
I'll give the <<z:1>> to <<2>>.
====
5491
I will follow the visions.
====
5493
All right. You'll be free in a moment.
====
5494
Don't worry, I'll find them.
====
5502
I'll meet you at the gates.
====
5504
All right. I'll go get the tools.
====
5507
I'll see if I can find them.
====
5509
I'll find them. I'm sorry.
====
5514
I'll secure the staff, Your Highness.
====
5515
Tell me what I would need to do.
====
5517
I'll take care of the wolves for you.
====
5518
I should look for this tome in the cellar. It might lead to the treasure Graccus wrote of.
====
5520
I'll find Hazazi and see it done.
====
5523
I'll help find your squad.
====
5524
I want to stop this somehow.
====
5529
I'll head to Serpent's Grotto then.
====
5535
I will try to catch up with Aranias and Andur.
====
5538
Yes. I'll help recover the ships' designs.
====
5540
Fair enough. I accept. What is it?
====
5547
As a matter of fact, I do.
====
5550
I'll speak to Hahnin and Gabrielle.
====
5552
The Moonlit Clearing. I'll head there as soon as I can.
====
5554
I'll find <<1>> and we'll cross the Chasm.
====
5556
Very well. I'll talk to <<1>>, the matchmaker.
====
5557
I'll speak to Captain Rawan as well then.
====
5562
I'll go talk to the townsfolk.
====
5563
Yes, I want to be one of the Undaunted.
====
5565
I'm done here. I'll meet him on the docks.
====
5566
I'll direct the survivors this way.
====
5568
<No orcs remain to claim the axe. Perhaps Forthor would like it back.>
====
5570
Very well. I'll look for her.
====
5572
All right. I'll get your bones back from the Worm Cult.
====
5573
I'll help you deal with the Dro-m'Athra.
====
5574
I'll find a way to deactivate the wards.
====
5575
All right, I'll see if I can find them.
====
5576
I don't think that's what happened. I should go in and find Vanus.
====
5577
I should return the keepsakes to the victims' families.
====
5578
I'll take care of the other fronts.
====
5583
It would be an honor, my queen.
====
5587
I'll see if I can find them.
====
5588
Understood. I'll search the area.
====
5589
I'll go talk to the townsfolk.
====
5590
I will hunt the senche and bring back its hide, if you show me where to start.
====
5592
I'll help. Where should I look?
====
5593
I'll see what he has to say.
====
5594
I'll use the flute to find Erinel and rescue her.
====
5595
Stay here. I'll get your friends out of the Wood Orc camp.
====
5596
I'll rescue as many as I can.
====
5599
I'll help you return to him.
====
5603
I'll rescue your friends from these Argonians.
====
5604
I will read the book, and tell you if your fears are justified.
====
5606
Very well. Farewell, Prophet.
====
5607
I'll return your letters after I've read them. Then I'll find the stolen items.
====
5608
All right, I'll go look for Gonlas.
====
5609
I'll return as soon as I can.
====
5620
I'll find a key to reset the wards.
====
5630
I'll be back with the ash.
====
5635
I'll help you look for Pellingare.
====
5636
I should let <<1>> know what happened to his cousin.
====
5637
I will find her. Stay here.
====
5640
All right, I'll speak with him.
====
5641
I will find her. Stay here.
====
5646
Understood. I'll report to Queen Ayrenn as soon as possible.
====
5649
I'll defeat the Soul Harvester.
====
5651
I'll bring you these parts.
====
5654
I may chat with her. Thanks.
====
5658
I will bring you the mammoth tusk.
====
5669
I'll find Hazazi and see it done.
====
5675
I'll get the nectar and restore the bushes.
====
5681
All right, I'll find the Tear of Anurraame.
====
5682
I'll talk to the constable.
====
5688
Yes. I'll investigate the cave.
====
5690
I'll get the commitment of the house leaders and meet you up above.
====
5697
All right. I'll take you to the tower.
====
5698
I'll get the healing supplies.
====
5700
I should look into what these mages were doing here. Perhaps this note will reveal more.
====
5701
<If I collect a <<1>>, I can complete the contract and obtain the payment>.
====
5702
I would be honored, my King.
====
5705
All right. I'll see you again soon, I'm sure.
====
5706
All right. I'm sure I'll see you soon.
====
5709
All right. I'll go look for Indaenir.
====
5710
Interesting. I should try to find out which clan deserves credit.
====
5712
Thank you. I'll go to Woodhearth.
====
5714
I will bring you what I find.
====
5715
I guess I'm heading for the Lorkrata Hills then.
====
5717
All right, I'll meet you at the barn.
====
5722
All right. I'll see what I can do.
====
5724
All right. How do I unlock the door?
====
5725
I'll recover the Memory Stone and deliver it, completing Dame Frederique's mission.
====
5748
I'll look for him in <<1>>.
====
5750
Right. I'll head to this Hollow City.
====
5756
I'll talk to <<1>> and see what's going on.
====
5757
Sure. Where did she take the book?
====
5758
I'll let her know you're here.
====
5763
All right, I'll go in and look around.
====
5764
That sounds like a wise decision.
====
5767
I'll seek out Captain Janeve.
====
5768
I'll look for Scout Qusan.
====
5769
I'll go to the camp and talk to Captain Janeve.
====
5773
I'll head to <<1>>, your majesty.
====
5776
I'll do my best to find them.
====
5777
I'll talk to the Knight Commander then.
====
5778
I'll talk with Squire Theo.
====
5779
I'll look for Squire Theo.
====
5783
All right. You can count me in.
====
5784
I'll go to Ravenwatch Castle right away.
====
5785
All right. I'll pass on your order to Dorell and Tamrith.
====
5793
I'll talk to the constable.
====
5796
I'll help you find your guide.
====
5798
I'll go in and open the gate then.
====
5800
If they oppose Molag Bal, I'll help you look for them.
====
5805
I'll get a fish and bring Puddles back to you.
====
5808
All right. Open the portal.
====
5815
I'll try to find the necklace.
====
5816
I should find out what became of Pelorrah.
====
5817
I'd better go see for myself.
====
5818
I understand. I'll take care of it.
====
5819
I'll find the list, Adusa.
====
5823
All right. Where do you think he put your supplies?
====
5824
All right. I'll talk to people and see what I can learn.
====
5832
Let me consider this for a moment and get back to you.
====
5833
I'll help the priest however I can.
====
5837
Of course, Your Majesty. I understand completely.
====
5838
I can leave the note near the cave.
====
5839
I'll find your friend Garth.
====
5844
I should return this journal to Gothurg in Shornhelm.
====
5845
I'll find out who the courier is in contact with.
====
5847
I'll go speak to High King Emeric.
====
5848
Of course. Just tell me where to go.
====
5854
I will go to Jackdaw Cove then.
====
5855
I can reach the Well. Let me help you.
====
5859
I'll see if I can find Darien.
====
5860
Yes. Of course. I'm yours to command.
====
5861
I understand. I'm going in.
====
5863
I'll see you in the Orrery.
====
5874
I will travel to Alik'r to assist your father.
====
5877
I'll go find Captain Janeve.
====
5878
All right. Let's go enter the smuggler's tunnel.
====
5879
I'll talk to the Chancellor.
====
5884
If I find the lost shipment, I'll bring it back to you.
====
5887
I'll look for Kaleen. You stay here in case she returns.
====
5889
All right. I can go to Hallin's Stand then.
====
5891
If I can find the other pieces, this tablet would be of value to a proper scholar.
====
5892
All right. I'll do what I can.
====
5893
I'll meet you at the Silaseli ruins then.
====
5901
I will retrieve this trophy in honor of your sacrifice.
====
5903
I will look for the betrayer in the Old Tower.
====
5904
I'll look for Scout Nadira at Bangkorai Pass.
====
5905
I'll recover their things.
====
5906
All right. I'll give Phylgaux the message.
====
5907
I'll look for Sir Dubroc in the area of Jackdaw Cove.
====
5911
All right. I'll take word to Commander Ahla.
====
5912
I will do as you ask, master.
====
5914
Molag Bal? I'll make him stop.
====
5916
Yes, I want to be one of the Undaunted.
====
5922
I'll find Captain Janeve and warn her about <<1>>.
====
5923
Yes, I want to be one of the Undaunted.
====
5924
All right. You can count me in.
====
5931
I'll talk with Squire Theo.
====
5932
I'll look for Squire Theo.
====
5942
I'll look for Brendar for you.
====
5948
I'll find the Remly brothers.
====
5950
Of course. I can go check on your wife.
====
5954
All right. I'll go see what I can find.
====
5955
I'll find the Remly brothers.
====
5960
I'll go see if I can convince Martin to enlist.
====
5963
I'll talk to Julien Rissiel.
====
5965
I'll try to find a way to unlock the trap door.
====
5968
I'll find a way to reach the first portal chamber.
====
5969
I'll talk to Shuga and see how it goes.
====
5970
Where do we find a Skystone amulet?
====
5979
I'm on my way to Shornhelm.
====
5985
Very well. I'll aid you as best I can.
====
5986
I'll go to Pinepeak Cavern then.
====
5987
I understand. I'll go to Taarengrav.
====
5992
I'll get your potions back.
====
5993
I'll head to Fort Virak, then.
====
5994
I'll find him and see what I can do.
====
5996
I'll head to Vivec's Antlers. Thank you.
====
5997
I'll head to Ash Mountain then.
====
5998
If I find him I'll tell him you're looking for him.
====
5999
I'll try to find the mace. And your shoes.
====
6003
I'll deliver the dispatch for you.
====
6005
Sure, if it will really make you feel better.
====
6009
I'll offer the Countess whatever help I can provide.
====
6016
I will find them and stop them.
====
6018
I'll help you find your brother.
====
6021
Yes. I'll take care of it.
====
6027
I'll go look for Indranas then.
====
6030
Very well. I'll try to get a few bottles of the curative.
====
6033
I'll talk to Nilyne right now.
====
6035
I'll talk to Commander Yjarnn.
====
6036
If the Anka-Ra are centuries old, how are they here now? Are they undead?
====
6040
Very well, I will go to Bramblebreach.
====
6055
I'll search the ruins for a way to activate the beams.
====
6059
Of course. I'll bring back any seeds I can find.
====
6060
I'll talk to Sali'ma about ending the curse.
====
6061
Yes, I want to be one of the Undaunted.
====
6063
Is there anything I can do to help?
====
6066
Yes, I want to be one of the Undaunted.
====
6069
Tell me where to find this betrayer.
====
6070
Sounds interesting. I'll look into it.
====
6071
Yes, I want to be one of the Undaunted.
====
6077
I'll find some flowers for Fresgil.
====
6078
I'll go look for Catannie then.
====
6079
I'll return shortly with the werewolf blood.
====
6082
I'll search the ruins for a way to activate the beams.
====
6083
How do we get into the temple?
====
6103
I will go to seek out King Fahara'jad.
====
6106
All right. I'll speak to Captain Sarandil.
====
6107
I'll explore the Aetherian Archive first, then.
====
6109
All right. I'll look for Dame Falhut at Alcaire Castle.
====
6111
I'll talk to Provost Piper at the camp.
====
6112
All right. I'll seek out Elfriede at Honrich Tower.
====
6114
Don't worry. I'll find Nahlia.
====
6117
I'll go find her. Stay put.
====
6118
Alt Bestowal Player Line 3
====
6120
Not met Gabrielle response 2
====
6121
I'll defeat the Soul Harvester.
====
6125
I will help you defeat him.
====
6128
I'll find Kelmen. But what kind of danger is he in?
====
6130
Why aren't you a thrall like the others?
====
6131
I'll help you get your revenge. What's the plan?
====
6134
I'll talk to the rest of the crew and decide.
====
6135
Glad to help. I'll see you there.
====
6137
All right. I'll go see <<1>>.
====
6139
Hara said the Serpent already had control of both Mage and Warrior.
====
6148
I will free the Warrior and Mage of their madness.
====
6157
Thank you for the information. I'll look into it.
====
6159
I will go to Hel Ra Citadel.
====
6160
I'll explore the Aetherian Archive first, then.
====
6162
I'll talk to the boatswain then.
====
6163
Very well. I'll slay your three acolytes.
====
6170
All right. I'll ride the course.
====
6171
All right. I'll run the course then.
====
6172
All right. I'll run the course.
====
6185
If I make it to the Arena, I'll look for Eulintus.
====
6187
You rest here. I'll go see.
====
6190
I'll find your missing guards.
====
6192
All right. I'll burn the Scaled Court standards and mount Agganor's helmet on a pike.
====
6202
Right. I'll go find Bronric.
====
6204
All right. I'll kill a Flesh Colossus.
====
6205
All right. I'll give them the poultices.
====
6207
I'll enter Skyreach Hold and try to stop them.
====
6208
I'll explore the Aetherian Archive first, then.
====
6219
I'll go to Fearfangs and destroy the scorpion nests.
====
6220
I'll look for him, if I go there.
====
6222
Well, I'll look for him at least.
====
6225
All right. I'll see what I can do.
====
6226
If I see him, I'll let him know.
====
6229
All right. I'll meet you in the ruined tower.
====
6231
As you will, Night Mother.
====
6232
I'll see the job done, Keeper.
====
6250
All right. I'll see what I can find.
====
6251
All right. I'll see what it can do.
====
6262
I'll deal with this. Where do I go?
====
6264
I'll enter the catacombs and find out what has disturbed the dead.
====
6267
I'll meet you at the Howling Sepulchers.
====
6268
I'll keep the creatures busy while you reestablish the wards.
====
6269
I'll go to the laboratory see what I can find out.
====
6272
I pledge to explore the Banished Cells, and return Undaunted.
====
6275
I pledge to explore the Fungal Grotto and return Undaunted.
====
6276
I pledge to explore Fungal Grotto and return Undaunted.
====
6284
All right. I'll go find Narnolas.
====
6286
I'll report back as soon as I can.
====
6293
I pledge to explore Spindleclutch and return Undaunted.
====
6307
I pledge to explore Darkshade Caverns and return Undaunted.
====
6310
I pledge to explore Elden Hollow and return Undaunted.
====
6311
Right. I pledge to explore Elden Hollow and return Undaunted.
====
6312
I pledge to explore Wayrest Sewers and return Undaunted.
====
6314
Don't worry. I'll take care of the saboteurs.
====
6316
I pledge to explore Wayrest Sewers and return Undaunted.
====
6317
I pledge to explore the Crypt of Hearts and return Undaunted.
====
6318
I pledge to explore Crypt of Hearts and return Undaunted.
====
6322
I pledge to explore Arx Corinium and return Undaunted.
====
6323
I pledge to explore the City of Ash and return Undaunted.
====
6324
I pledge to explore Direfrost Keep and return Undaunted.
====
6325
Stay here then. I'll get it for you.
====
6334
I pledge to explore Tempest Island and return Undaunted.
====
6336
I pledge to explore Volenfell and return Undaunted.
====
6339
I pledge to explore Blackheart Haven and return Undaunted.
====
6340
I pledge to face the Blessed Crucible and return Undaunted.
====
6341
I pledge to explore Selene's Web and return Undaunted.
====
6343
I pledge to explore the Vaults of Madness and return Undaunted.
====
6348
Don't worry. I'll bring your doll back.
====
6350
Stay here then. I'll be back.
====
6352
All right. I'll find him and avenge your clan members.
====
6354
If I find his crown, I'll bring it to you.
====
6356
I will find her and kill her.
====
6362
I'll find her and get your dagger back.
====
6366
I'll travel to the Gray Menhir and undertake Ranev's pilgrimage.
====
6371
I can deal with the harpies. What do you need me to do?
====
6374
I'll enter the ruin and search for <<1>>.
====
6375
Sure. I can help get them to safety.
====
6376
I should fulfill his last request.
====
6377
I'll get the power core for you.
====
6378
I'll find Feet-Like-Stone; rest easy.
====
6379
I can take a look in the quarry if you like.
====
6380
I'll deliver your message.
====
6382
I'll see what I can find, but tell me what you mean by "evidence."
====
6383
I should see if I can find where Neramo went.
====
6384
I'll find Bolgar and her daughter.
====
6385
All right. I'll come to Wrothgar.
====
6386
I'll save as many as I can.
====
6391
I should try to find the bird totem mentioned in the letter.
====
6394
I can recover the Silver Dawn's sacred banner for you.
====
6395
I'll see what I can do. What can you tell me about the door?
====
6398
All right. I'll talk to him
====
6399
All right. I'll see what I can do.
====
6401
All right. What do you want me to do?
====
6402
I'll gather the blood and preserve the sacred words.
====
6404
I'll help you get it. What is it?
====
6407
I will find her and kill her.
====
6414
I'll go talk to High Priestess Solgra.
====
6415
Hang in there. I know someone I can talk to and find out what's happening.
====
6419
Fair enough. I'll escort you to the summit so we can drive out the dro-m'Athra.
====
6422
I will find her and kill her.
====
6451
All right. I'll put out as many fires as I can.
====
6452
All right. I'll see what I can find.
====
6457
All right. I will kill this Enaecher.
====
6458
I'll deactivate those stones.
====
6463
I'll kill both of their leaders.
====
6466
I'll bring them back soon.
====
6472
I pledge to explore City of Ash and return Undaunted.
====
6473
I pledge to explore the Imperial City Prison and return Undaunted.
====
6474
Sure. I'll go tell him you're on the way.
====
6488
I'll be back when it's done.
====
6498
It sounds like you might need a hand. I'll help you rescue your family.
====
6513
I'm going to beat the champ.
====
6517
All right. I'll report back soon.
====
6520
All right. I'll head to the Arboretum.
====
6522
All right. I will go to the Nobles District.
====
6526
All right. I'll look for Vorias then.
====
6532
Thank you. I'll deliver the documents as soon as I can.
====
6535
I pledge to seek out the White-Gold Tower and return Undaunted.
====
6545
I can check on Narsis Dren and see what's going on at the barrow if you'd like.
====
6548
I'll head to <<1>> and find <<2>>.
====
6549
I'll head to Morkul Stronghold and
====
6551
I'll talk to Lady Laurent.
====
6557
I'll find your hunters and get the Riekr chief's totem for you.
====
6566
All right. Where do I start?
====
6568
What do you want me to do?
====
6572
I can try to find your friends.
====
6576
I'll find your brother Raynor.
====
6578
I'll go speak to King Kurog.
====
6583
All right. I'll find a Daedric Brand and a key to the chapel.
====
6584
All right, I'll do what I can to help you.
====
6587
I'll take the shield downstairs and place it in its display.
====
6588
I'll find a way to get inside.
====
6589
I should go to the House of Orsimer Glories and talk to Curator Umutha.
====
6590
Killing Daedra in the Imperial Arena might give me some insight into their plans.
====
6592
I'll search for survivors on the ice.
====
6594
I'll search these shrines to the Eight and rescue any priests I find there.
====
6595
I'll go to the temple and help the high priestess.
====
6596
All right. I'll find the Rat's letter and bring it back here.
====
6597
All right. I'll meet with Captain Caudex.
====
6598
If I find your pendant, I'll return it to you.
====
6599
All right. I'll look for the token.
====
6600
I'll talk to Lady Laurent.
====
6602
I'll make my way to the base and report in to the general.
====
6603
I'll search for this relic.
====
6604
I'll make my way to the base and report in to the general.
====
6605
I'll seek him out and find out where he's been.
====
6606
I'll find the book and see if I can rescue the Chief Archivist while I'm at it.
====
6610
I'll make my way to the base and report in to the general.
====
6614
Is this it? I found an old helm in the caverns.
====
6615
I'll make my way to the base and report in to the general.
====
6617
All right. Tell me what you need.
====
6618
I'll deal with these Daedra and bring you what records I can find.
====
6620
All right, I'll burn some of the ballistae and destroy the forge.
====
6621
Kill legionaries and bait traps. Got it.
====
6627
I'll talk to Siege Commander Dulph and see if I can help.
====
6629
I'll look for Lord Ethian near the shipwreck.
====
6635
I should see if I can find where Neramo went.
====
6636
I'll look for the control center.
====
6637
I can find Narsis Dren if you like.
====
6638
All right. I'll gather these pelts and deal with Magnar.
====
6639
I can use the money. I'll do it.
====
6640
I'll take care of Talias and see that his supplies are destroyed.
====
6642
How do I find this caravan?
====
6643
I'll look for Razasha. You be careful out here.
====
6645
I'll help you recover the supplies.
====
6646
All right, I'll gather these eggs and take care of Kraala.
====
6649
All right, I'll get this information and destroy the Guardian as well.
====
6653
All right. I'll collect the durzog feed and slay Nikolvara.
====
6654
All right. I'll free these lost souls and deal with Gorlar.
====
6656
I'll look for the control center.
====
6658
All right. What do you want me to do?
====
6659
All right, I'll help you find the giant.
====
6660
Fair enough, I'll collect some meat and slay these poachers.
====
6661
I'll get the books back and kill Mad Urkazbur.
====
6663
I'll take care of this corruption and deal with Corintthac as well.
====
6664
I'll look into these obelisks and take care of Zandadunoz.
====
6665
All right. I'll see what I can find out about these machines.
====
6666
I'll search for the captives and kill the Riekr leader.
====
6667
I'll go see the king at his tavern.
====
6668
I guess I'll go and see the king.
====
6676
I'm on my way to the temple.
====
6694
I'll kill Lord Quintus Jarol.
====
6695
If you think that will help, I'll go spread a little heresy around town.
====
6698
I'm game. What's your plan?
====
6699
I'll see if I can find you some honest work.
====
6701
We need to free her. I'll speak to the others and figure out what to do.
====
6702
I'll help you deal with this war criminal and recover the items.
====
6705
I can help you deal with the Wake Walker pirates.
====
6728
I'll help if I can. What do you need me to do?
====
6730
I'll talk to Mirabelle before I head out.
====
6732
All right. I'll help you complete your assassination.
====
6734
I should meet Walks-Softly by the docks.
====
6735
I can help. Let me know what I can do.
====
6736
Same problem, different day.
====
6737
Same problem as last time?
====
6741
I'm interested. What do I need to do?
====
6747
I should go and see what Narahni wants to talk about.
====
6749
<Make a note of the requested items.>
====
6750
That sounds good. I'll do that.
====
6767
I'll go to Kvatch right away.
====
6770
I should meet Walks-Softly in the upper district of Abah's Landing.
====
6773
If Green-Venom-Tongue doesn't kill Lyra, I will.
====
6774
I'll help you find Hildegard.
====
6777
It sounds like you might need a hand. I'll help you rescue your family.
====
6778
Thanks for the information.
====
6784
<Take the bounty contract.>
====
6800
<Make a note of the request.>
====
6829
I'll take a look at the book.
====
6830
I should go look for Chef Donolon.
====
6831
I pledge to seek out the Ruins of Mazzatun and return Undaunted.
====
6835
<Make a note of the request.>
====
6859
Right. I'll go and see Astara.
====
6860
I'll go to the Sanctuary and talk to Green-Venom-Tongue.
====
6877
I'll go and talk to Elam Drals.
====
6886
<Make a note of the request.>
====
6889
I'll head to the Sanctuary and speak to Astara.
====
6908
I'll go see what Speaker Terenus wants.
====
6924
I could help you find them.
====
6931
I'll return when my target is dead.
====
6945
We'll see about your challenges. Now tell me who to kill, and it will be done.
====
6955
I'll lend a handm what do you need?
====
6957
I pledge to seek out the Ruins of Mazzatun and return Undaunted.
====
6977
I'll deal with this. Where do I go?
====
6983
Where do we find a Skystone amulet?
====
6984
Very well. I'll aid you as best I can.
====
6985
If the Anka-Ra are centuries old, how are they here now? Are they undead?
====
6986
I'll search the ruins for a way to activate the beams.
====
6987
I'll talk to Sali'ma about ending the curse.
====
6989
Tell me where to find this betrayer.
====
6992
Don't worry. I'll find Nahlia.
====
6993
I'll go find her. Stay put.
====
6999
I'll find Kelmen. But what kind of danger is he in?
====
7000
Why aren't you a thrall like the others?
====
7001
Thank you for the information. I'll look into it.
====
7002
Very well. I'll slay your three acolytes.
====
7003
I'll find your missing guards.
====
7004
All right. I'll burn the Scaled Court standards and mount Agganor's helmet on a pike.
====
7005
I'll enter Skyreach Hold and try to stop them.
====
7007
I'll go to Fearfangs and destroy the scorpion nests.
====
7008
All right. I'll meet you in the ruined tower.
====
7009
I'll enter the catacombs and find out what has disturbed the dead.
====
7010
I'll meet you at the Howling Sepulchers.
====
7011
I'll keep the creatures busy while you reestablish the wards.
====
7012
I'll go to the laboratory see what I can find out.
====
7017
I'll travel to the Gray Menhir and undertake Ranev's pilgrimage.
====
7022
I pledge to seek out the Cradle of Shadows and return Undaunted.
====
7024
I'll collect and replant the blossoms.
====
7025
OK, I will collect the blooms.
====
7043
No harm in talking. I'll seek out Clever-Scales.
====
7050
I'll go to the tomb and find Lluvele.
====
7057
Indecently exposed Imperial in Bangkorai Gate. Got it.
====
7058
That sounds insane, but sure, I'll try it.
====
7061
I'll find this relic and return it to you.
====
7063
I'll travel to the Proving Grounds Dolmen, and find out what happened.
====
7065
I'll find this relic and return it to you.
====
7070
Right. I'll see what I can figure out.
====
7071
I'll find this relic and return it to you.
====
7081
I'll get a seal and see what I can find in the mine.
====
7083
All right, I'll head to Rawl'ka.
====
7084
I'll look for this witch and see if she will release you.
====
7085
Maybe I can purchase Tirwin's freedom for you.
====
7086
It's not the strangest thing I've ever done.
====
7087
I guess it's time to throw some mud at people.
====
7090
Time for a trip to Alik'r, I suppose.
====
7091
<Take the bounty contract.>
====
7101
I'll travel to the temples and see how I can help.
====
7104
<Take the bounty contract.>
====
7106
I'll travel to Betnikh and see what I can see.
====
7107
I'll try to assist Khartag and your three client slaves.
====
5
Invisible Intangilble Object
====
15
HRock CBedraud Vine Anchor
====
26
zzDeprecateMQ101 Final Door
====
28
HRock Merovics Queen's Knight
====
29
HRock Dwynnarth Door Unlock
====
33
Generic Large Area Perma Smoke
====
36
Ranger Trap stealth detect
====
37
Fusion1572 Final Blast Target
====
60
Generic Targetable with 1 HP
====
61
Default Invisible Man Anchor
====
64
SFN-GrB Pyrotic Sphere Anchor
====
65
Generic Targetable with no HP
====
86
Default Invisible Man Anchor
====
203
05CL R2Q1 Flame Atron FireTarg
====
211
Default Invisible Man Anchor
====
291
Volatile Familiar Explosion
====
294
Q5468 - Archer Shot Gauntlet
====
331
Corrupt H2O Spawn In Anchor
====
20
BGAssault Graveyard Attackers
====
21
BG Assault Capturable grave
====
28
Lion Guard Redoubt Wayshrine
====
29
Summerset Wayshrine Dusk 1
====
30
Summerset Wayshrine Varyllis 1
====
31
Summerset Wayshrine Isque 1
====
35
Summerset Wayshrine Orrery 1
====
38
Dungeon: Vaults of Madness
====
57
Blue Team CTF Zone respawn
====
58
Summerset Wayshrine Varyllis 2
====
59
Summerset Wayshrine Isque 2
====
60
Summerset Wayshrine Dusk 1
====
61
Summerset Wayshrine Dusk 2
====
62
Summerset Wayshrine Studium
====
65
Elden Root Temple Wayshrine
====
68
Redfur Trading Post Wayshrine
====
89
High Rock - Camlorn - Temple
====
90
Graveyard - Ancient Battlesite
====
95
Graveyard - Cave of Penance
====
109
Dro-Dara Plantation Wayshrine
====
110
Graveyard Q614 Mirror Layer 2
====
111
Stormhaven - Q521 Respawn Poin
====
112
Dungeon: Darkshade Caverns
====
114
Muth Gnaar Hills Wayshrine
====
116
Ghost Snake Vale Wayshrine
====
118
Tal'Deic Grounds Wayshrine
====
121
BG KOH Graveyard Alliance 1
====
122
BG KOH Graveyard Alliance 2
====
123
BG KOH Graveyard Alliance 3
====
127
Z65 MQ101 Canulus Refuge GY
====
128
ARS-Vig - Western Graveyard
====
129
ARS-Vig - Eastern Graveyard
====
134
Reservoir of Souls Graveyard
====
137
Yellow Team CTF Zone respawn
====
153
Troll's Toothpick Wayshrine
====
174
Northern High Rock Wayshrine
====
175
Southern High Rock Wayshrine
====
194
Tears of Dishonored Wayshrine
====
209
Percolating Mire Wayshrine
====
215
Q575 Emeric's Dream Graveyard
====
216
Graveyard - Q2497 Dream Layer
====
219
Graveyard - Q521 Dream Layer
====
220
Balfiera Alliance 1 Graveyard
====
221
Balfiera Alliance 2 Graveyard
====
222
Balfiera Alliance 3 Graveyard
====
225
Farwatch Dungeon Wayshrine
====
241
Ancient Battlesite - Layer
====
244
Topal alliance 2 Graveyard
====
245
Topal alliance 1 Graveyard
====
246
Divad's Chagrin Mine Wayshrine
====
251
HoonDing's Watch Wayshrine
====
252
Graveyard - Motalion Necropoli
====
260
Graveyard - Camlorn - Saved
====
278
Bangkorai Garrison Graveyard
====
283
QA zTestDesign_Keep Graveyard
====
305
Brothers of Strife Wayshrine
====
310
Sathram Plantation Wayshrine
====
319
Eidolon's Hollow Wayshrine
====
330
Sunscale Enclave Graveyard
====
336
Daggerfall Keep 110  Border
====
337
Sanguine Barrows Wayshrine
====
345
Cradlecrush Arena Graveyard
====
365
White Rose Prison Graveyard
====
367
Stormhold Dungeon Graveyard
====
368
LairOfTheSkinStealer Graveyard
====
373
TestArea Restricted Graveyard
====
381
Fort Virak Dungeon Graveyard
====
392
Baandari Tradepost Wayshrine
====
396
Necropolis of Heroes Graveyard
====
399
Chateau of the Ravenous Rodent
====
401
Percolating Mire Graveyard
====
403
MQ2 Fourndry of Woe Start GY
====
404
Castle of the Worm Wayshrine
====
408
Dungeon: The Banished Cells
====
437
Flyleaf Catacombs Graveyard
====
465
Cradlecrush Arena Graveyard
====
466
Bonestrewn Barrow Graveyard
====
468
Halls of Torment Wayshrine
====
471
Halls of Torment Graveyard
====
481
Trolhetta Summit Wayshrine
====
482
Troll's Toothpick Graveyard
====
490
Triple Circle Mine Graveyard
====
495
Tribulation Crypt Graveyard
====
496
Hildune's Refuge Graveyard
====
510
Tal'Deic Fortress Graveyard
====
514
MQ2 Cliffside Graveyard GY
====
515
MQ2 Imperial Encampment GY
====
522
Roots of Silvenar Graveyard
====
528
Chid-Moska Ruins Graveyard
====
537
Halls of Torment Graveyard
====
540
Fallowstone Hall Wayshrine
====
550
Cradlecrush Fort Graveyard
====
551
Roots of Silvenar Graveyard
====
566
Daggerfall Castle Graveyard
====
574
College of Aldmeri Propriety
====
576
Taarengrav Dungeon Graveyard
====
577
Trolhetta Instance Graveyard
====
585
Nimalten Barrows Graveyard
====
593
Adamantine Tower Graveyard
====
597
Sanessalmo's Madness Graveyard
====
599
Vadda'ra's Prison Graveyard
====
600
Bondieu's Prison Graveyard
====
606
Shroud Hearth Antechambers
====
610
Manor of Revelry Graveyard
====
614
Lightless Oubliette Graveyard
====
621
Manor of Revelry Wayshrine
====
640
TEST Daggerfall PVP Respawn
====
641
Mournhold Sewers Graveyard
====
647
Path of the Scorned Graveyard
====
648
Tomb of Lost Kings Graveyard
====
657
Dresan Keep Crypt Graveyard
====
683
Cave Of Trophies Graveyard
====
689
Khenarthi's Roost Wayshrine
====
693
Mistwatch Shrine Graveyard
====
700
Cliffs of Failure Graveyard
====
705
The Vault of Haman Forgefire
====
707
Knife Ear Grotto Graveyard
====
709
Mal Sorra's Tomb Graveyard
====
714
Cave of Trophies Graveyard
====
717
Chateau of the Ravenous Rodent
====
722
Falinesti Winter Graveyard
====
723
Grunda's Gatehouse Graveyard
====
724
Heart of Wyrd Tree Graveyard
====
725
Lightless Oubliette Graveyard
====
728
Nimalten Barrow Instance GY
====
729
Rajhin's Sanctum Graveyard
====
733
Tu'whacca's Sanctum Graveyard
====
739
Stonefang Cavern Graveyard
====
747
Five-Fingers-Dance Graveyard
====
749
Greenhill Catacombs Graveyard
====
763
Weeping Wind Cave Graveyard
====
764
Cave of Broken Sails Graveyard
====
767
Haven Quest Dungeon Graveyard
====
768
Imperial Underground Graveyard
====
769
Impervious Vault Graveyard
====
770
Isles of Torment Graveyard
====
772
Ossuary of Telacar Graveyard
====
775
Serpent's Grotto Graveyard
====
776
Shademist Enclave Graveyard
====
777
The Great Shackle Graveyard
====
788
Court of Contempt Wayshrine
====
809
Serpent's Grotto Wayshrine
====
810
Q4758 - Inside Labyrinth GY
====
811
MQ2.5 The Worm's Retreat GY
====
812
Goat's Head Oasis Wayshrine
====
833
Court of Contempt Graveyard
====
873
Crypt of the Exiles Graveyard
====
874
Troll's Toothpick Graveyard
====
875
Eastern Evermore Wayshrine
====
918
Falinesti Winter Site GY 3 End
====
927
Q4758 - Inside Labyrinth GY
====
933
Burroot Kwama Mine Graveyard
====
944
Dungeon: The Banished Cells
====
1001
Ruins of Kardala Graveyard
====
1006
Temple of the Mourning Spri GY
====
1007
Hircine's Hunting Ground(Solo)
====
1008
Hircine's Hunting Ground(Group
====
1011
Doomcrag PT2 (Instance) GY
====
1014
Blood Matron's Crypt - Single
====
1015
Blood Matron's Crypt - Group
====
1047
Falinesti Winter Wayshrine
====
1049
Cave of Broken Sails Graveyard
====
1055
Doomcrag PT1 (Instance) GY
====
1061
Quarantine Serk Catacombs GY
====
1074
Seeker's Archive Wayshrine
====
1075
Triple Circle Mine Graveyard
====
1076
Doomcrag PT2 Boss Graveyard
====
1081
Trolhetta Invasion Graveyard
====
1083
Falinesti Winter Site Boss GY
====
1089
Taarengrav Ritual Graveyard
====
1100
Imperial Underground Graveyard
====
1115
Aetherian Archive Wayshrine
====
1122
Mountain Overlook Wayshrine
====
1129
Rakhad's Hideout Graveyard
====
1130
Ezzak's Bandits Cave Graveyard
====
1139
Veteran Dungeon: City of Ash
====
1155
Dungeon: Imperial City Prison
====
1173
Skyreach Catacombs Graveyard
====
1174
Skyreach Pinnacle Graveyard
====
1181
Veteran Dungeon: City of Ash
====
1185
Cavern of Lost Souls Wayshrine
====
1198
Gruzoloth's Lair Graveyard
====
1210
Veteran Dungeon: City of Ash
====
1211
Dungeon: Imperial City Prison
====
1222
Mathiisen Smuggler's Tunnel
====
1233
Reaper's March Outlaw Refuge
====
1311
Frostbreak Ridge Wayshrine
====
1329
Honor's Rest - Old Orsinium
====
1345
Zeht's Displeasure Wayshrine
====
1346
No Shira Citadel Wayshrine
====
1353
Hulajabad Estate Graveyard
====
1355
Fulstrom Homestead Graveyard
====
1356
Fulstrom Courtyard Graveyard
====
1357
Fulstrom Catacombs Graveyard
====
1358
Fulstrom Manor House Graveyard
====
1360
No Shira Citadel Graveyard
====
1364
Hulajabad Estate Graveyard
====
1385
Jerall Mountains Graveyard
====
1388
Fulstrom Homestead Graveyard
====
1408
Dungeon: Ruins of Mazzatun
====
1412
Fulstrom Kitchen Graveyard
====
1417
Dungeon: Ruins of Mazzatun
====
1419
Colovian Highlands Wayshrine
====
1421
Dungeon: Cradle of Shadows
====
1438
Ruins of Kardala Graveyard
====
1458
Seeker's Archive Wayshrine
====
1466
Mountain Overlook Wayshrine
====
1476
Skyreach Catacombs Graveyard
====
1477
Skyreach Pinnacle Graveyard
====
1479
Cavern of Lost Souls Wayshrine
====
1495
Dungeon: Cradle of Shadows
====
5
Fireluin, Scribe to the Warlord
====
8
Dreet-Wulm, Scribe to the Warlord
====
11
Grulzul, Scribe to the Warlord
====
14
Fireluin, Scribe to the Warlord
====
15
Dreet-Wulm, Scribe to the Warlord
====
16
Grulzul, Scribe to the Warlord
====
17
Fireluin, Scribe to the Warlord
====
18
Dreet-Wulm, Scribe to the Warlord
====
19
Grulzul, Scribe to the Warlord
====
20
Fireluin, Scribe to the Warlord
====
21
Dreet-Wulm, Scribe to the Warlord
====
22
Grulzul, Scribe to the Warlord
====
23
Fireluin, Scribe to the Warlord
====
29
Dreet-Wulm, Scribe to the Warlord
====
35
Grulzul, Scribe to the Warlord
====
49
The Elder Council of the Empire
====
339
Fireluin, Scribe to the Warlord
====
340
Dreet-Wulm, Scribe to the Warlord
====
341
Grulzul, Scribe to the Warlord
====
342
Fireluin, Scribe to the Warlord
====
343
Dreet-Wulm, Scribe to the Warlord
====
344
Grulzul, Scribe to the Warlord
====
345
Fireluin, Scribe to the Warlord
====
346
Dreet-Wulm, Scribe to the Warlord
====
347
Grulzul, Scribe to the Warlord
====
348
Fireluin, Scribe to the Warlord
====
349
Dreet-Wulm, Scribe to the Warlord
====
350
Grulzul, Scribe to the Warlord
====
351
Fireluin, Scribe to the Warlord
====
352
Dreet-Wulm, Scribe to the Warlord
====
353
Grulzul, Scribe to the Warlord
====
354
Fireluin, Scribe to the Warlord
====
355
Dreet-Wulm, Scribe to the Warlord
====
356
Grulzul, Scribe to the Warlord
====
357
Fireluin, Scribe to the Warlord
====
358
Dreet-Wulm, Scribe to the Warlord
====
359
Grulzul, Scribe to the Warlord
====
360
Fireluin, Scribe to the Warlord
====
361
Dreet-Wulm, Scribe to the Warlord
====
362
Grulzul, Scribe to the Warlord
====
363
Fireluin, Scribe to the Warlord
====
364
Dreet-Wulm, Scribe to the Warlord
====
365
Grulzul, Scribe to the Warlord
====
366
Fireluin, Scribe to the Warlord
====
367
Dreet-Wulm, Scribe to the Warlord
====
368
Grulzul, Scribe to the Warlord
====
369
Fireluin, Scribe to the Warlord
====
370
Dreet-Wulm, Scribe to the Warlord
====
371
Grulzul, Scribe to the Warlord
====
614
Dreet-Wulm, Scribe to the Warlord
====
619
Ahmat, Black Horse Courier
====
622
Fireluin, Scribe to the Warlord
====
623
Dreet-Wulm, Scribe to the Warlord
====
624
Grulzul, Scribe to the Warlord
====
625
Fireluin, Scribe to the Warlord
====
627
Dreet-Wulm, Scribe to the Warlord
====
628
Grulzul, Scribe to the Warlord
====
629
Fireluin, Scribe to the Warlord
====
630
Dreet-Wulm, Scribe to the Warlord
====
631
Grulzul, Scribe to the Warlord
====
632
Fireluin, Scribe to the Warlord
====
633
Dreet-Wulm, Scribe to the Warlord
====
634
Grulzul, Scribe to the Warlord
====
638
Fireluin, Scribe to the Warlord
====
647
Dreet-Wulm, Scribe to the Warlord
====
656
Grulzul, Scribe to the Warlord
====
665
Fireluin, Scribe to the Warlord
====
666
Dreet-Wulm, Scribe to the Warlord
====
667
Grulzul, Scribe to the Warlord
====
668
Fireluin, Scribe to the Warlord
====
669
Dreet-Wulm, Scribe to the Warlord
====
670
Grulzul, Scribe to the Warlord
====
671
Fireluin, Scribe to the Warlord
====
672
Dreet-Wulm, Scribe to the Warlord
====
673
Grulzul, Scribe to the Warlord
====
677
Fireluin, Scribe to the Warlord
====
686
Dreet-Wulm, Scribe to the Warlord
====
695
Grulzul, Scribe to the Warlord
====
704
Fireluin, Scribe to the Warlord
====
705
Dreet-Wulm, Scribe to the Warlord
====
706
Grulzul, Scribe to the Warlord
====
707
Fireluin, Scribe to the Warlord
====
708
Dreet-Wulm, Scribe to the Warlord
====
709
Grulzul, Scribe to the Warlord
====
710
Fireluin, Scribe to the Warlord
====
711
Dreet-Wulm, Scribe to the Warlord
====
712
Grulzul, Scribe to the Warlord
====
713
Fireluin, Scribe to the Warlord
====
722
Dreet-Wulm, Scribe to the Warlord
====
731
Fireluin, Scribe to the Warlord
====
732
Grulzul, Scribe to the Warlord
====
741
Fireluin, Scribe to the Warlord
====
742
Dreet-Wulm, Scribe to the Warlord
====
743
Grulzul, Scribe to the Warlord
====
744
Fireluin, Scribe to the Warlord
====
745
Dreet-Wulm, Scribe to the Warlord
====
746
Grulzul, Scribe to the Warlord
====
747
Fireluin, Scribe to the Warlord
====
748
Dreet-Wulm, Scribe to the Warlord
====
749
Grulzul, Scribe to the Warlord
====
750
Kalia, Servant of Boethiah
====
802
Fireluin, Scribe to the Warlord
====
803
Dreet-Wulm, Scribe to the Warlord
====
804
Grulzul, Scribe to the Warlord
====
805
Fireluin, Scribe to the Warlord
====
806
Dreet-Wulm, Scribe to the Warlord
====
807
Grulzul, Scribe to the Warlord
====
808
Fireluin, Scribe to the Warlord
====
809
Dreet-Wulm, Scribe to the Warlord
====
810
Grulzul, Scribe to the Warlord
====
1411
Fireluin, Scribe to the Warlord
====
1413
Dreet-Wulm, Scribe to the Warlord
====
1415
Grulzul, Scribe to the Warlord
====
1420
Forge-Mother Alga, Orsinium
====
76
Traveling to Haunted Halls…
====
78
Traveling to Archivist's Lair…
====
79
Traveling toDaedric Temple…
====
1892
I Grant An Object Bestower
====
1
$USER_NAME_OR_ID is now Level <<1>> in $TITLE_NAME!
====
2
$USER_NAME_OR_ID has reached a riding speed skill of <<1>> in $TITLE_NAME!
====
3
$USER_NAME_OR_ID has reached a riding stamina skill of <<1>> in $TITLE_NAME!
====
4
$USER_NAME_OR_ID has reached a riding capacity skill of <<1>> in $TITLE_NAME!
====
5
$USER_NAME_OR_ID's guild in $TITLE_NAME now has <<1>> members!
====
6
$USER_NAME_OR_ID has gained 100 Tel Var Stones in $TITLE_NAME!
====
7
$USER_NAME_OR_ID has gained 1000 Tel Var Stones in $TITLE_NAME!
====
8
$USER_NAME_OR_ID has gained 10000 Tel Var Stones in $TITLE_NAME!
====
9
$USER_NAME_OR_ID has gained 100000 Tel Var Stones in $TITLE_NAME!
====
10
$USER_NAME_OR_ID has killed the Patrolling Horror - <<1>> in $TITLE_NAME!
====
11
$USER_NAME_OR_ID has killed Corintthac the Abomination in $TITLE_NAME!
====
12
$USER_NAME_OR_ID has killed King-Chief Edu in $TITLE_NAME!
====
13
$USER_NAME_OR_ID has killed Nyzchaleft in $TITLE_NAME!
====
14
$USER_NAME_OR_ID has killed Old Snagara in $TITLE_NAME!
====
15
$USER_NAME_OR_ID has killed Mad Urkazbur in $TITLE_NAME!
====
16
$USER_NAME_OR_ID has killed Zandadunoz the Reborn in $TITLE_NAME!
====
17
$USER_NAME_OR_ID's character is the Emperor of Tamriel in $TITLE_NAME!
====
18
$USER_NAME_OR_ID joined a guild in $TITLE_NAME!
====
19
$USER_NAME_OR_ID created a new character in $TITLE_NAME!
====
20
$USER_NAME_OR_ID has killed 1 player in the Imperial City in $TITLE_NAME!
====
21
$USER_NAME_OR_ID has killed 50 players in the Imperial City in $TITLE_NAME!
====
22
$USER_NAME_OR_ID has killed 100 players in the Imperial City in $TITLE_NAME!
====
23
$USER_NAME_OR_ID has completed 3 quests in Wrothgar in $TITLE_NAME!
====
24
$USER_NAME_OR_ID has completed 9 quests in Wrothgar in $TITLE_NAME!
====
25
$USER_NAME_OR_ID has completed 15 quests in Wrothgar in $TITLE_NAME!
====
26
$USER_NAME_OR_ID has completed 21 quests in Wrothgar in $TITLE_NAME!
====
27
$USER_NAME_OR_ID has completed 27 quests in Wrothgar in $TITLE_NAME!
====
28
$USER_NAME_OR_ID defeated Rakkhat, Fang of Lorkhaj in $TITLE_NAME!
====
29
$USER_NAME_OR_ID defeated Rakkhat, Fang of Lorkhaj on Veteran difficulty in $TITLE_NAME!
====
30
$USER_NAME_OR_ID defeated the empowered Rakkhat, Fang of Lorkhaj in $TITLE_NAME!
====
31
$USER_NAME_OR_ID defeated Syvarra of the Deep in $TITLE_NAME!
====
32
$USER_NAME_OR_ID defeated Captain Virindi Slave-Taker in $TITLE_NAME!
====
33
$USER_NAME_OR_ID joined the Thieves Guild in $TITLE_NAME!
====
34
$USER_NAME_OR_ID completed "Cleaning House" in $TITLE_NAME!
====
35
$USER_NAME_OR_ID completed "The Long Game" in $TITLE_NAME!
====
36
$USER_NAME_OR_ID completed "A Flawless Plan" in $TITLE_NAME!
====
37
$USER_NAME_OR_ID completed "Forever Hold Your Peace" in $TITLE_NAME!
====
38
$USER_NAME_OR_ID completed "Prison Break" in $TITLE_NAME!
====
39
$USER_NAME_OR_ID has completed their first heist in $TITLE_NAME!
====
40
$USER_NAME_OR_ID has completed seven heists in $TITLE_NAME!
====
41
$USER_NAME_OR_ID has completed fifteen heists in $TITLE_NAME!
====
42
$USER_NAME_OR_ID has helped Quen resolve personal matters in $TITLE_NAME!
====
43
$USER_NAME_OR_ID has helped Velsa resolve personal matters in $TITLE_NAME!
====
44
$USER_NAME_OR_ID has helped Walks-Softly resolve personal matters in $TITLE_NAME!
====
45
$USER_NAME_OR_ID has helped Zeira resolve personal matters in $TITLE_NAME!
====
46
$USER_NAME_OR_ID completed "Signed in Blood" in $TITLE_NAME!
====
47
$USER_NAME_OR_ID completed "A Lesson in Silence" in $TITLE_NAME!
====
48
$USER_NAME_OR_ID completed "Questions of Faith" in $TITLE_NAME!
====
49
$USER_NAME_OR_ID completed "A Special Request" in $TITLE_NAME!
====
50
$USER_NAME_OR_ID completed "Dark Revelations" in $TITLE_NAME!
====
51
$USER_NAME_OR_ID completed "A Ghost from the Past" in $TITLE_NAME!
====
52
$USER_NAME_OR_ID completed "The Wrath of Sithis" in $TITLE_NAME!
====
53
$USER_NAME_OR_ID completed "Filling the Void" in $TITLE_NAME!
====
54
$USER_NAME_OR_ID defeated Limenauruus the possessed minotaur in $TITLE_NAME!
====
55
$USER_NAME_OR_ID reigns victorious over the Kvatch Arena in $TITLE_NAME!
====
56
$USER_NAME_OR_ID completed their first Black Sacrament contract in $TITLE_NAME!
====
57
$USER_NAME_OR_ID completed their seventh Black Sacrament contract in $TITLE_NAME!
====
58
$USER_NAME_OR_ID completed their fifteenth Black Sacrament contract in $TITLE_NAME!
====
59
$USER_NAME_OR_ID executed all the targets listed in the Litany of Blood and claimed their reward in $TITLE_NAME!
====
60
$USER_NAME_OR_ID  defeated Tree-Minder Na-Kesh after enraging her in Veteran Ruins of Mazzatun in $TITLE_NAME!
====
61
$USER_NAME_OR_ID  defeated Velidreth after enraging her in Veteran Cradle of Shadows in $TITLE_NAME!
====
62
$USER_NAME_OR_ID obtained the Hist Skin collectible by completing the Ruins of Mazzatun Challenger achievement in $TITLE_NAME!
====
63
$USER_NAME_OR_ID obtained the Spiderkith Skin collectible by completing the Cradle of Shadows Challenger achievement in $TITLE_NAME!
====
64
$USER_NAME_OR_ID  drank the Witchmother's Brew during the Witches Festival for the first time in $TITLE_NAME!
====
65
$USER_NAME_OR_ID  has learned every chapter of the Hollowjack crafting motif in $TITLE_NAME!
====
4
Double-tap <<1>><<2>><<3>> or <<4>> to Dodge
====
5
Xal-Nur's swamp spice is attracting monsters!
====
11
Increased Health Regeneration
====
14
Remove Boulders from Allies
====
18
Press <<1>> to Break Free from Crowd Control.
====
19
Tap <<1>><<2>><<3>> or <<4>> twice if Rooted.
====
20
Spend Your Magicka Quickly
====
21
Disrupt and the Inhibitor will fixate on you!
====
22
The Inhibitor is fixated on you!
====
23
A Swarm attacks! Seek a resonating obelisk!
====
24
Gravelight Sentry Becomes Enraged!
====
25
You're being tenderized! There's no escape!
====
26
A totem is shielding Lord-Warden's Council!
====
27
A nearby Flesh Atronach fills with rage!
====
34
Restless souls begin to stir inside you.
====
35
Shame on you <<1>>! CHEATER TAX ACTIVATED!
====
36
Your ally is being Tenderized!
====
37
The Champion becomes empowered! Subdue her!
====
38
Her power grows! The obelisks must be freed!
====
39
The Champion's might reaches its peak!
====
40
The souls within you gather more strength.
====
42
The Argonian Minder shields its local area.
====
43
A summoning ritual is being performed!
====
44
An unstable energy swells within you.
====
47
Afflicted with Volatile Poison
====
48
Zhaj'hassa is channeling the void!
====
51
Zhaj'hassa gains power by consuming the void.
====
55
The aroma of Swamp Spice invades the area!
====
56
Your ability to stealth is being suppressed.
====
57
Victory in the void empowers your strikes.
====
58
Velidreth is banishing you to the catacombs!
====
59
Velidreth prepares to hunt by Shadow Sense!
====
60
The true Empowered Totem has been revealed.
====
61
Velidreth is devouring your ultimate!
====
62
Mighty Chudan is preparing to charge!
====
63
The swamp spice attracts more creatures!
====
64
Xal-Nur prepares to blitz!
====
65
The aroma of Swamp Spice invades the area!
====
15
Medium Armor of the Crusader
====
17
Heavy Armor of the Crusader
====
18
Light Armor of the Crusader
====
42
Leathers of the Alessian Order
====
45
Armor of the Alessian Order
====
76
Robes of Alteration Mastery
====
88
Robes of Destruction Mastery
====
117
Relics of the Physician, Ansur
====
118
Treasures of the Earthforge
====
128
Blessing of the Potentates
====
175
Master's Destructive Touch
====
6
Glenumbra Treasure Map III
====
9
Stormhaven Treasure Map II
====
10
Stormhaven Treasure Map III
====
11
Stormhaven Treasure Map IV
====
13
Stormhaven Treasure Map VI
====
15
Rivenspire Treasure Map II
====
16
Rivenspire Treasure Map III
====
17
Rivenspire Treasure Map IV
====
19
Rivenspire Treasure Map VI
====
28
Bangkorai Treasure Map III
====
40
Grahtwood Treasure Map III
====
45
Greenshade Treasure Map II
====
46
Greenshade Treasure Map III
====
47
Greenshade Treasure Map IV
====
49
Greenshade Treasure Map VI
====
50
Malabal Tor Treasure Map I
====
51
Malabal Tor Treasure Map II
====
52
Malabal Tor Treasure Map III
====
53
Malabal Tor Treasure Map IV
====
54
Malabal Tor Treasure Map V
====
55
Malabal Tor Treasure Map VI
====
56
Reaper's March Treasure Map I
====
57
Reaper's March Treasure Map II
====
59
Reaper's March Treasure Map IV
====
60
Reaper's March Treasure Map V
====
61
Reaper's March Treasure Map VI
====
63
Stonefalls Treasure Map II
====
64
Stonefalls Treasure Map III
====
65
Stonefalls Treasure Map IV
====
67
Stonefalls Treasure Map VI
====
76
Shadowfen Treasure Map III
====
82
Eastmarch Treasure Map III
====
92
Coldharbour Treasure Map I
====
93
Coldharbour Treasure Map II
====
94
Coldharbour Treasure Map III
====
95
Coldharbour Treasure Map IV
====
96
Coldharbour Treasure Map V
====
97
Coldharbour Treasure Map VI
====
98
Stros M'Kai Treasure Map I
====
99
Stros M'Kai Treasure Map II
====
102
Khenarthi's Roost Treasure Map
====
117
Cyrodiil Treasure Map VIII
====
122
Cyrodiil Treasure Map XIII
====
126
Cyrodiil Treasure Map XVII
====
127
Cyrodiil Treasure Map XVIII
====
141
Hew's Bane Treasure Map II
====
143
Gold Coast Treasure Map II
====
144
Cyrodiil Treasure Map XXXV
====
145
Cyrodiil Treasure Map XXXVI
====
146
Cyrodiil Treasure Map XXXVII
====
147
Cyrodiil Treasure Map XXXVIII
====
148
Cyrodiil Treasure Map XXXIX
====
151
Cyrodiil Treasure Map XLII
====
152
Cyrodiil Treasure Map XLIII
====
153
Cyrodiil Treasure Map XLIV
====
155
Cyrodiil Treasure Map XLVI
====
156
Cyrodiil Treasure Map XLVII
====
157
Cyrodiil Treasure Map XLVIII
====
158
Cyrodiil Treasure Map XLIX
====
162
Cyrodiil Treasure Map LIII
====
170
Coldharbour CE Treasure Map
====
171
Cyrodiil Covenant CE Treasure
====
176
Greenshade CE Treasure Map
====
177
Khenarthi's Roost CE Treasure
====
178
Malabal Tor CE Treasure Map
====
179
Reaper's March CE Treasure Map
====
180
Rivenspire CE Treasure Map
====
182
Stonefalls CE Treasure Map
====
183
Stormhaven CE Treasure Map
====
184
Stros M'Kai CE Treasure Map
====
186
Cyrodiil Dominion CE Treasure
====
187
Cyrodiil Pact CE Treasure Map
====
188
Khenarthi's Roost CE Treasure
====
189
Blacksmith Survey: Auridon
====
191
Enchanter Survey: Glenumbra
====
192
Enchanter Survey: Stonefalls
====
193
Blacksmith Survey: Glenumbra
====
194
Blacksmith Survey: Stonefalls
====
196
Clothier Survey: Glenumbra
====
197
Clothier Survey: Stonefalls
====
198
Woodworker Survey: Auridon
====
199
Woodworker Survey: Glenumbra
====
200
Woodworker Survey: Stonefalls
====
202
Alchemist Survey: Glenumbra
====
203
Alchemist Survey: Stonefalls
====
204
Blacksmith Survey: Grahtwood
====
205
Blacksmith Survey: Deshaan
====
206
Blacksmith Survey: Stormhaven
====
207
Enchanter Survey: Grahtwood
====
209
Enchanter Survey: Stormhaven
====
210
Clothier Survey: Grahtwood
====
212
Clothier Survey: Stormhaven
====
213
Clothier Survey: Greenshade
====
214
Clothier Survey: Shadowfen
====
215
Clothier Survey: Rivenspire
====
216
Clothier Survey: Malabal Tor
====
217
Clothier Survey: Eastmarch
====
219
Clothier Survey:Reaper's March
====
220
Clothier Survey: Bangkorai
====
222
Clothier Survey: Coldharbour I
====
223
Clothier Survey:Coldharbour II
====
224
Clothier Survey: Craglorn I
====
225
Clothier Survey: Craglorn II
====
226
Clothier Survey: Craglorn III
====
227
Alchemist Survey: Grahtwood
====
229
Alchemist Survey: Stormhaven
====
230
Alchemist Survey: Greenshade
====
231
Alchemist Survey: Shadowfen
====
232
Alchemist Survey: Rivenspire
====
233
Alchemist Survey: Malabal Tor
====
234
Alchemist Survey: Eastmarch
====
236
Alchemist Survey: The March
====
237
Alchemist Survey: Bangkorai
====
238
Alchemist Survey: The Rift
====
239
Chemist Survey:Coldharbour I
====
240
Chemist Survey: Coldharbour II
====
241
Alchemist Survey: Craglorn I
====
242
Alchemist Survey: Craglorn II
====
243
Alchemist Survey: Craglorn III
====
244
Blacksmith Survey: Greenshade
====
245
Blacksmith Survey: Shadowfen
====
246
Blacksmith Survey: Rivenspire
====
247
Blacksmith Survey: Malabal Tor
====
249
Blacksmith Survey: The March
====
250
Blacksmith Survey: The Rift
====
251
Blacksmith Survey: Bangkorai
====
252
Smith Survey: Coldharbour II
====
253
Smith Survey: Coldharbour I
====
254
Blacksmith Survey:Craglorn III
====
255
Blacksmith Survey: Craglorn II
====
256
Blacksmith Survey:Craglorn III
====
257
Blacksmith Survey: Eastmarch
====
258
Enchanter Survey: Greenshade
====
259
Enchanter Survey: Shadowfen
====
260
Enchanter Survey: Rivenspire
====
261
Enchanter Survey: MalabalTor
====
263
Enchanter Survey: Eastmarch
====
265
Enchanter Survey: The Rift
====
266
Enchanter Survey: Bangkorai
====
267
Chanter Survey: Coldharbour II
====
268
Chanter Survey: Coldharbour I
====
269
Enchanter Survey: Craglorn I
====
270
Enchanter Survey: Craglorn II
====
271
Enchanter Survey: Craglorn III
====
272
Woodworker Survey: Grahtwood
====
273
Woodworker Survey: Deshaan
====
274
Woodworker Survey: Stormhaven
====
275
Woodworker Survey: Greenshade
====
276
Woodworker Survey: Shadowfen
====
277
Woodworker Survey: Rivenspire
====
278
Woodworker Survey: Malabal Tor
====
279
Woodworker Survey: Eastmarch
====
281
Woodworker Survey: The March
====
282
Woodworker Survey: The Rift
====
283
Woodworker Survey: Bangkorai
====
284
Worker Survey: Coldharbour II
====
285
Worker Survey: Coldharbour I
====
286
Woodworker Survey: Craglorn I
====
287
Woodworker Survey: Craglorn II
====
288
Woodworker Survey:Craglorn III
====
289
Blacksmith Survey:Wrothgar III
====
290
Blacksmith Survey:Wrothgar I
====
291
Blacksmith Survey:Wrothgar II
====
292
Alchemist Survey:Wrothgar I
====
293
Alchemist Survey:Wrothgar II
====
294
Alchemist Survey:Wrothgar III
====
295
Clothier Survey:Wrothgar I
====
296
Clothier Survey:Wrothgar II
====
297
Clothier Survey:Wrothgar III
====
298
Enchanter Survey:Wrothgar I
====
299
Enchanter Survey:Wrothgar II
====
300
Enchanter Survey:Wrothgar III
====
301
Woodworker Survey:Wrothgar I
====
302
Woodworker Survey:Wrothgar II
====
303
Woodworker Survey:Wrothgar III
====
306
Gold Coast Treasure Map II
====
5118
QA lowlevel provision test
====
8952
Balithil's "Potato Porridge"
====
1
You do not meet the requirements.
====
2
You aren't in the right level range.
====
3
This is for a different race.
====
4
This is for a different class.
====
5
This is for a different alliance.
====
6
You don't have an item you need for this.
====
7
You lack something you need for this.
====
9
You've already completed this task.
====
10
Requires target off-balance.
====
11
Requires non-vulnerable target.
====
20
Target has heal over time effect.
====
25
Enemy performing melee attack
====
28
The gem fizzles, lacking static electricity in the air.
====
29
The lightning crackles across the Serpent's flesh.
====
30
Target has no magic effects to remove
====
34
Target is not currently casting!
====
36
Stun failed, target not off balance.
====
39
TEMP: Your reputation is too low
====
41
Your action had no effect.
====
42
You can't do that while stunned.
====
43
You are too far away to use that item.
====
44
You cannot open that lock.
====
45
You are not close enough to the shrine to make an offering.
====
46
That is not a valid target.
====
47
At least 1 stack of entropy.
====
50
You need a key to open that.
====
51
That is not the proper target for this item.
====
52
Only Bretons may purchase this mount.
====
53
Only Redguards may purchase this mount.
====
54
Only Orcs may purchase this mount.
====
55
Requires: Associate (Fighters Guild)
====
56
Requires: Apprentice (Fighters Guild)
====
57
Requires: Pickpocket (Thieves Guild)
====
58
Requires: Footpad (Thieves Guild)
====
59
Requires: Student (Mages Guild)
====
60
Requires: Apprentice (Mages Guild)
====
62
Must have at least 1 rebirth charge.
====
64
You must be ready to become a journeyman.
====
66
Only apprentices may purchase this item.
====
67
Must be on Study Forester quest.
====
68
Must have lost the first jack that Wickton gave you.
====
69
Must be on Study Smith quest.
====
70
Must be on Study Runecrafting quest.
====
71
You must be an apprentice and not on your journeyman test.
====
72
Need to have lost the first recipe that you where given.
====
73
Cannot be used while in Cyrodiil.
====
74
You must be a novice to purchase this item.
====
75
You must attack this object.
====
76
You must be ready to become an Expert.
====
77
You must be ready to become an Adept.
====
79
You must be in combat and in Onsi's Breath.
====
82
Must follow a Mobility maneuver.
====
84
Enemy not targeting caster
====
86
Must use movement ability first.
====
87
Target stunned, rooted, or disoriented
====
88
Must be on Expert Forester Quest.
====
89
Must be on Forester Adept Quest.
====
91
You already have the boon this stone imparts.
====
93
Target must have HoT effect.
====
94
Your target is not dead or you are in combat.
====
95
Only Nords may purchase this mount.
====
96
Only Dunmer may purchase this mount.
====
97
Only Argonians may purchase this mount.
====
99
Target is burning, chilled, or shocked
====
100
Requires: Target is burning, chilled, or shocked
====
101
Target has negative magic effect.
====
102
Target is not sufficiently wounded
====
104
This spider has already been scavenged.
====
105
You cannot use that while affected by Soul Shriven.
====
106
You can't do that while in combat.
====
107
Cannot repair a door with a wall kit.
====
108
Invalid target for that repair kit.
====
109
Must be in combat to activate.
====
110
That cannot be repaired because it's not a door.
====
111
The door is already being repaired.
====
112
You are not at the right location.
====
113
You already have this blessing.
====
115
You cannot open this door from this side.
====
117
You must be behind your target.
====
118
Target either wrong type or too far away.
====
119
You must be near a giant bonfire.
====
120
This quest is not available yet.
====
121
Target must be more injured.
====
122
You cannot crouch while carrying an Elder Scroll.
====
124
Use Rune Key on Binding Stones
====
125
Creature already summoned.
====
126
This Khajiit is already innoculated.
====
128
Your group isn't eligible to enter.
====
129
You are already wearing that.
====
130
Requires 10 stacks of evolving armor.
====
131
This door requires a key to open.
====
133
You must be hit more times to activate ability.
====
134
Target is too high or too low.
====
136
You must pick up spear to throw it again.
====
137
You cannot use that door right now.
====
138
You are already wearing a disguise.
====
139
You must pass the challenge of speed to buy this.
====
140
You must pass the challenge of skill to buy this.
====
141
You must pass the challenge of death to buy this.
====
143
The chains are currently locked in place.
====
144
The chains are currently in motion and cannot be locked.
====
145
Sneaking would raise suspicion.
====
147
This door is opened elsewhere.
====
151
You do not have permission to enter.
====
153
Target is already considering a resurrect
====
154
You cannot swap weapons now.
====
155
Cannot Swap While Charging
====
156
You cannot use that without a <<1>> following you.
====
158
That cannot be repaired becuase it is in Combat!
====
159
The door is magically sealed.
====
161
Cannot Deploy mercenaries while in combat.
====
162
Flying creatures are immune to snares.
====
163
You cannot repair at full health.
====
164
Must use Wall kits on Keep Walls.
====
165
The door is barred from the other side.
====
166
You cannot recall to Wayshrines while in Cyrodiil.
====
167
You cannot repair a door that has recently taken damage.
====
168
You cannot repair a wall that has recently taken damage.
====
169
The door is firmly sealed from the other side.
====
170
You already know how to craft in this style.
====
171
This door requires a key to open.
====
172
You cannot repair at this time.
====
173
Can't mount while bracing.
====
174
Can't mount while crouching.
====
176
This target is immune to bleeding effects.
====
177
This target is too powerful for that effect.
====
178
That target's soul cannot be trapped
====
179
You cannot mount while engaged in combat.
====
180
You cannot mount while blocking.
====
181
You cannot mount while carrying an Elder Scroll.
====
182
Wait for your group members to make a choice.
====
183
Can't mount while invisible.
====
184
You may not recall during combat.
====
185
You can't do that, it's stuck.
====
186
You already have one of those.
====
187
You have recently fed on an ally, and cannot feed again for seven days.
====
188
You cannot fish while in Werewolf form.
====
189
You cannot use this while swimming.
====
190
Requires Rahni'Za supply box key.
====
191
This item is already part of your collection.
====
192
You must be near a Shrine of Mara.
====
193
Already Known or -
Need Metalworking 6, Tailoring 6, or Woodworking 6, or greater.
====
194
Already Known or -
Need Metalworking 7, Tailoring 7, or Woodworking 7, or greater.
====
195
Already Known or - 
Need Metalworking 8, Tailoring 8, or Woodworking 8, or greater.
====
196
Already Known or - 
Need Metalworking 9, Tailoring 9, or Woodworking 9, or greater.
====
197
You cannot do that while moving.
====
198
The Ice Barrier is unaffected.
====
199
You are not a member of Aldmeri.
====
200
You are not a member of Ebonheart.
====
201
You are not a member of Daggerfall.
====
202
You cannot do that in Werewolf form.
====
203
You cannot do that while carrying an Elder Scroll.
====
204
You must be in Balamath to use this.
====
205
You may no longer enter this Trial.
====
207
You already know this style.
====
208
You need a rank 9 passive crafting skill (metalworking, tailoring, or woodworking).
====
209
You are not currently an Emperor.
====
210
This door cannot be used unless your alliance controls Imperial City access.
====
211
Scouting Reports cannot be used on objectives we own.
====
212
Your alliance must own this district to access this area.
====
213
You require this portal's keystone to activate it.
====
214
You must be Alliance Rank 6 or higher.
====
215
You must be level 45 to use this item.
====
216
You cannot be healed when attacked by a Guard
====
217
You already own this Collectible.
====
218
All armor now fully repaired.
====
219
You already have a Portable Banker active in this area.
====
220
You may only have one Crown Store Tool out at a time.
====
221
You must be in a group to use this item.
====
222
Requires Rank 9 of any one of the Metalworking, Tailoring, or Woodworking passives.
====
223
Requires Rank 8 or greater of any one of the Metalworking, Tailoring, or Woodworking passives.
====
224
Requires Rank 7 or greater of any one of the Metalworking, Tailoring, or Woodworking passives.
====
225
You already know this chapter of this Racial Style.
====
226
You already know this Racial Style.
====
227
This target is too powerful for that effect.
====
228
Only those with sixty Bone Shards may enter.
====
229
You cannot consume that if you are Veteran Ranked.
====
230
Neither Vampires nor Werewolves may use this.
====
231
Only Vampires or Werewolves may use this.
====
232
Requires Rank 6 or greater of any one of the Metalworking, Tailoring, or Woodworking passives.
====
233
The guard is too close to use the door and be unnoticed.
====
234
You have not spent any Attribute points.
====
235
You have not spent any Skill points.
====
236
You have not morphed any Skills.
====
238
You have not spent any Champion points..
====
239
Only those with sixty Dark Ether may enter.
====
240
You can only have one consumable Experience Increase buff active at a time.
====
241
Only those with sixty Marks of the Legion may enter.
====
242
Only those with sixty Planar Armor Scraps  may enter.
====
243
Only those with sixty Monstrous Teeth may enter.
====
244
You must have all of the pieces of the Recipe in order to combine them.
====
245
You can't do that while mounted.
====
247
Your Speed riding skill is at its maximum value.
====
248
Your Stamina riding skill is at its maximum value.
====
249
Your Capacity skill is at its maximum value.
====
250
You need to have an active Mount to use that.
====
251
You must be in the Imperial City or the Imperial City Sewers to do that.
====
252
You must have ten of those in order to combine them.
====
253
Only those with sixty Bloody Claws may enter.
====
254
Only those with one hundred fifty Daedric Shackles may enter.
====
255
Only those with one hundred fifty Daedric Embers may enter.
====
256
Only those with twenty Bloody Claws may enter.
====
257
You must have at least ten Glass Style Motif Fragments in order to use that.
====
258
Requires Rank 10 of any one of the Metalworking, Tailoring, or Woodworking passives.
====
259
Your inventory is full. Make room so you may enter.
====
260
You must purchase the Orsinium DLC or be an ESO Plus member to use this.
====
261
You cannot crouch in a Protected area.
====
268
You are already neither a Vampire nor a Werewolf.
====
269
You must complete or abandon the quest to become a full-fledged Vampire or Werewolf.
====
271
You are afflicted with Sanies Lupinus or Vampirism.
====
272
You need at least 10 Chromite Ingots.
====
273
You need at least 10 Sanded Bristlecone.
====
274
You need at least 10 Tundra Cotton.
====
275
You need at least 10 Wrothskin Leather.
====
276
You cannot open the door with a guard nearby.
====
277
You cannot travel to a Wayshrine within Cyrodiil.
====
278
You cannot transform into a Werewolf while being a Vampire.
====
279
You can't use this while the Morkuldin Forge is inactive.
====
280
You must have a Bounty to use that.
====
281
The text is too faded to read.
====
282
You cannot use a Pardon while trespassing.
====
283
You must be at least Champion 160 to purchase this item.
====
284
You must have all of the required Ingredients.
====
285
The cake must be lit by another player before anyone can eat it.
====
286
You cannot open these without the Thieves Guild skill line.
====
287
You cannot hide or go invisible while you are revealed.
====
288
This offer is no longer valid.
====
289
You are already on this quest.
====
290
You have already completed this quest.
====
291
Cannot be used while in Cyrodiil or the Imperial City.
====
292
You must gather your party before venturing forth.
====
293
The uninitiated may not pass through this door. Turn back.
====
294
You already own that Collectible.
====
296
You cannot deploy a Forward Camp in your starting area.
====
299
You must purchase the Dark Brotherhood DLC or be an ESO Plus member to use this.
====
300
This offer is no longer valid.
====
302
Your Alliance must gain ownership of this town before you can purchase this item.
====
303
You can't do that while mounted.
====
50
Warrior Ability Viewer (Nick)
====
60
Warrior - Trying something
====
63
TOOL - Projectile Mage Bot
====
1
Summon spirits from tombs and lead them to light braziers.
====
2
You lit the braziers and completed the first trial.
====
3
Find Minerva in the Elinhir sewerworks.
====
4
You spoke to Minerva about why the mages turned on Elinhir.
====
5
Destroy the devices powering the wards on Yamanu-ko's tower.
====
6
You destroyed the magic focuses, weakening the ward.
====
7
Enter the Apex Tower and defeat the Arch-mage.
====
8
You've defeated Yamanu-ko.
====
9
Solve the riddle of the entrance to Reinhold's Retreat.
====
10
You opened the hidden passage into Reinhold's Retreat.
====
11
Stop the Nereids who are corrupting the waters in each wing.
====
12
You defeated the Nereid and cleansed the water in the crypt.
====
13
You defeated the Nereid and cleansed the water in the city.
====
14
Find Shada in the temple wing and put an end to her curse.
====
15
You defeated Shada and lifted the curse.
====
16
Find the correct combination to open the locked door.
====
17
You opened the way to the city district of Shada's Tear.
====
18
Defeat the lost researchers to learn how to free Nahlia.
====
19
You freed Nahlia from her imprisonment.
====
20
Find a way past Zal'ik's poison barrier.
====
21
You defeated the flesh abomination and moved the barrier.
====
22
Traverse the gauntlet and defeat Zal'ik.
====
23
You defeated Zal'ik and freed Nhalan from his curse.
====
24
Defeat the opponents of the arena
====
25
You've survived the arena and completed the trial
====
26
Destroy the master beast of the Beast Pits, Wapzgin
====
27
You have defeated the master beast, Wapzgin
====
28
Use the Sands of True Sight to Reveal the Way
====
29
You've Walked the Hidden Path
====
30
Place the Trial Books to Open the Way and Defeat the Master
====
31
You have Defeated the Master of Martial Knowledge
====
32
Navigate the Darkness and Stop Abelazar
====
33
You have Defeated the Scaled Court Who Enslaved the School
====
34
Drive back the Serpent's corruption and save Hara.
====
35
You stopped the Serpent's corruption and saved Hara.
====
36
Empower the Skystone Amulet at the Mundus Stones.
====
37
You recharged the amulet with Aetherial magic.
====
38
Search the Dwarven ruins for the Skystone Amulet.
====
39
You uncovered the Skystone Amulet from within Mtharnaz.
====
40
Use the Skystone Amulet to cleanse the Warrior's Apex Stone.
====
41
You restored the Apex Stone with the magic of Aetherius.
====
42
Find the gems needed to restore the Seeker's Sight.
====
43
You recovered the gems needed to restore the Seeker's Sight.
====
44
Recharge the gems at a magical anomaly.
====
45
The Seeker's Sight is now fully functional.
====
46
Find the aspects of the Mage and send them back to Belkarth.
====
47
You found the remaining aspects of the Mage.
====
48
Find and defeat the corrupted lost aspect of the Mage.
====
49
You weakened the Serpent's control over the Celestial Mage.
====
50
Free Kelmen Locke from the Greycloak mercenaries.
====
51
Capture the monarchs that are controlled by the Serpent.
====
52
Meet Kelmen Locke at the ritual site.
====
53
Summon the Flame, Frost, and Storm Monarchs.
====
54
Find and defeat the Air Monarch.
====
56
You defeated the Air monarch.
====
57
You freed Kelmen Locke from the Greycloak mercenaries.
====
58
You defeated and bound the Fire, Frost, and Storm Monarchs.
====
59
You summoned and listened to the monarchs.
====
60
Gather enough elemental energy to enter the Mage's staff.
====
61
You channeled enough energy to open a portal into the staff.
====
62
Find a way across the floating islands to the staff's core.
====
63
You defeated the staff guardian and reached the core.
====
64
Help Sara Benele stop the core from overloading.
====
65
You stopped the core from exploding and destroying Craglorn.
====
66
The arena will begin in 30 seconds!
====
67
You defeated the restless souls of the ancient Nedic kings.
====
68
You destroyed Virmaril's most vile creation, the Gravelord.
====
69
Defeat the restless souls of the ancient Nedic kings.
====
70
Destroy Virmaril's most vile creation, the Gravelord.
====
71
Prove yourself against the Dead Watchers.
====
72
You defeated the Dead Watchers.
====
73
Fill the souls gems by defeating spirits to open the way.
====
74
You opened the passage to Virmaril's prison.
====
75
Destroy undead to unlock the chest and claim your reward.
====
76
You defeated the undead and unlocked the mysterious chest.
====
77
Banish the foul lich Virmaril the Betrayer.
====
78
You defeated the foul lich Virmaril the Betrayer.
====
79
Defeat the awakened prisoners of Skyreach Pinnacle.
====
80
You defeated the awakened prisoners of Skyreach Pinnacle.
====
81
You restored the ward and imprisoned Aetherion.
====
82
Defeat the most-powerful prisoner of Skyreach, Aetherion.
====
83
The arena will begin in 30 seconds!
====
84
The arena will begin in 15 seconds!
====
85
Protect the wolf cub as it makes its way back home.
====
86
You safely escorted the wolf cub back to its mother.
====
87
Help take the camp from the enemy Naga.
====
88
The Naga have successfully singalled for backup.
====
89
The Naga have been cleared of the forward camp for now.
====
92
Ball will reset shortly and play can resume.
====
96
Sole player to chop the stump or last player standing wins.
====
97
You can chop the stump, throw the axe at a player, or block.
====
98
You won by eliminating all your opponents with your axe.
====
99
You won by being the only player to chop the stump.
====
100
You won by blocking your last opponent's axe.
====
101
You failed to block your opponent's axe.
====
102
Your axe was blocked by an opponent, leaving you weaponless.
====
103
You failed to match your opponent's chop.
====
106
Celestial Warrior Difficulty Increased
====
107
Celestial Mage Difficulty Increased
====
108
Physical Resistance Increased
====
109
Overcome the guardians of the ancient Nedic chest.
====
110
Claim your reward from the ancient Nedic chest.
====
111
The chest is now permanently sealed.
====
112
Spell Resistance Increased
====
114
Celestial Serpent Difficulty Increased
====
115
This doesn't appear to be what you are seeking.
====
117
You are a zombie! Infect other players!
====
120
Akatosh sent you through time to help your companion.
====
121
General Nazenaechar makes use of fallen Imperial citizens.
====
122
Xivkyn lord Ebral rallies his army of the undead.
====
123
Xivkyn lord Wadracki searches for a long forgotten power.
====
124
The merciless Hzu-Hakan trains his savage Clannfear.
====
125
You completed the Gauntlet!
====
126
You failed the Gauntlet. Try again.
====
127
Activate the four switches before time runs out.
====
128
General Kryozote oversees the breeding of vile creatures.
====
129
The corpse of long-dead Emperor Leovic has been found.
====
132
Your Speed Riding Skill has increased to "X".
====
133
Your Stamina Riding Skill has increased to "X".
====
134
Your Carry Capacity Riding Skill has increased to "X".
====
135
You recovered the First Charter of Orsinium
====
136
You recovered Uzdabikh's Helm
====
137
You recovered the Agra Crun
====
138
You recovered the Frostbreak Chalice
====
139
You recovered the Torc of Baloth Bloodtusk
====
140
You recovered the ancient Trinimac House Idol
====
141
You recovered Nuzava's Anvil
====
142
You recovered Thugbo's Map of Clans
====
143
You recovered the Dwarf Light
====
144
You recovered the Heart of Zandadunoz
====
145
You recovered the Horn of Beasts
====
146
You recovered Guthrag's Mask
====
147
You recovered the Centurion's Signet
====
148
You recovered Thukhozod's Bracer
====
149
You have recovered Liquid Silver
====
150
You recovered the Black Quill
====
151
You recovered the Eye of Zthenganaz
====
152
You recovered the Hammer of Glass
====
153
You recovered the Scepter of the Riekr King-Chief
====
154
You recovered Mad Urkazbur's Ice-Effigy
====
155
Gati has discovered a new route to the realms of Oblivion.
====
156
The cruel wards of Zamachar nurture only the strongest foes.
====
157
A clan of vampiric Orcs lurk in the shadows.
====
158
The Weaver ensnares anyone foolish enough to enter her web.
====
159
Restless spirits of the dead are driven by forces unseen.
====
160
The barriers between Mundus and Oblivion grow thin.
====
167
This "High Jumper" Achievement has been awarded.
====
168
You and your crew now have less time!
====
169
Avoid enemies to steal as much as you can!
====
170
You've lost your bonus treasure!
====
181
Keep Searching for the Treasure's Location
====
182
You obtained the treasure before the buyers left!
====
183
The window of opportunity lapsed.
====
184
Steal gems and get back before time runs out!
====
185
The window of opportunity lapsed.
====
186
You obtained the treasure before the buyers left!
====
187
Search for the treasure and avoid enemy detection!
====
188
The window of opportunity lapsed.
====
189
You obtained the treasure before time ran out!
====
192
You and your crew now have less time!
====
193
You have ten minutes to grab the goods and return!
====
194
You have five minutes to grab the goods and return!
====
195
You have one minute to grab the goods and return!
====
196
You have forty-five seconds to grab the goods and return!
====
197
You have thirty seconds to grab the goods and return!
====
198
You have ten seconds to grab the goods and return!
====
199
Time's up, but you can still return with the goods.
====
200
Rakkhat, The Fang of Lorkhaj Difficulty Increased
====
201
Rakkhat, The Fang of Lorkhaj Difficulty Decreased
====
204
A theft has been witnessed.
====
205
An assault has been witnessed.
====
206
The area is no longer on alert.
====
207
The area is no longer on high alert.
====
208
Rakkhat, The Fang of Lorkhaj Difficulty Decreased
====
209
Akatosh returned you to your original timestream.
====
212
A murder has been witnessed.
====
213
A trespasser has been witnessed.
====
214
A forced entry has been witnessed.
====
215
A pickpocket has been witnessed.
====
216
A poacher has been witnessed.
====
217
Escape before the Overseer arrives!
====
219
Summon spirits from tombs and lead them to light braziers.
====
220
You lit the braziers and completed the first trial.
====
221
Find Minerva in the Elinhir sewerworks.
====
222
You spoke to Minerva about why the mages turned on Elinhir.
====
223
Destroy the devices powering the wards on Yamanu-ko's tower.
====
224
You destroyed the magic focuses, weakening the ward.
====
225
Enter the Apex Tower and defeat the Arch-mage.
====
226
You've defeated Yamanu-ko.
====
227
Solve the riddle of the entrance to Reinhold's Retreat.
====
228
You opened the hidden passage into Reinhold's Retreat.
====
229
Stop the Nereids who are corrupting the waters in each wing.
====
230
You defeated the Nereid and cleansed the water in the crypt.
====
231
You defeated the Nereid and cleansed the water in the city.
====
232
Find Shada in the temple wing and put an end to her curse.
====
233
You defeated Shada and lifted the curse.
====
234
Find the correct combination to open the locked door.
====
235
You opened the way to the city district of Shada's Tear.
====
236
Defeat the lost researchers to learn how to free Nahlia.
====
237
You freed Nahlia from her imprisonment.
====
238
Find a way past Zal'ik's poison barrier.
====
239
You defeated the flesh abomination and moved the barrier.
====
240
Traverse the gauntlet and defeat Zal'ik.
====
241
You defeated Zal'ik and freed Nhalan from his curse.
====
242
Defeat the opponents of the arena
====
243
You've survived the arena and completed the trial
====
244
Destroy the master beast of the Beast Pits, Wapzgin
====
245
You have defeated the master beast, Wapzgin
====
246
Use the Sands of True Sight to Reveal the Way
====
247
You've Walked the Hidden Path
====
248
Place the Trial Books to Open the Way and Defeat the Master
====
249
You have Defeated the Master of Martial Knowledge
====
250
Navigate the Darkness and Stop Abelazar
====
251
You have Defeated the Scaled Court Who Enslaved the School
====
252
Drive back the Serpent's corruption and save Hara.
====
253
You stopped the Serpent's corruption and saved Hara.
====
254
Empower the Skystone Amulet at the Mundus Stones.
====
255
You recharged the amulet with Aetherial magic.
====
256
Search the Dwarven ruins for the Skystone Amulet.
====
257
You uncovered the Skystone Amulet from within Mtharnaz.
====
258
Use the Skystone Amulet to cleanse the Warrior's Apex Stone.
====
259
You restored the Apex Stone with the magic of Aetherius.
====
260
Find the gems needed to restore the Seeker's Sight.
====
261
You recovered the gems needed to restore the Seeker's Sight.
====
262
Recharge the gems at a magical anomaly.
====
263
The Seeker's Sight is now fully functional.
====
264
Find the aspects of the Mage and send them back to Belkarth.
====
265
You found the remaining aspects of the Mage.
====
266
Find and defeat the corrupted lost aspect of the Mage.
====
267
You weakened the Serpent's control over the Celestial Mage.
====
268
Free Kelmen Locke from the Greycloak mercenaries.
====
269
Capture the monarchs that are controlled by the Serpent.
====
270
Summon the Flame, Frost, and Storm Monarchs.
====
271
Find and defeat the Air Monarch.
====
272
You defeated the Air monarch.
====
273
You freed Kelmen Locke from the Greycloak mercenaries.
====
274
You defeated and bound the Fire, Frost, and Storm Monarchs.
====
275
You summoned and listened to the monarchs.
====
276
You defeated the restless souls of the ancient Nedic kings.
====
277
You destroyed Virmaril's most vile creation, the Gravelord.
====
278
Defeat the restless souls of the ancient Nedic kings.
====
279
Destroy Virmaril's most vile creation, the Gravelord.
====
280
Prove yourself against the Dead Watchers.
====
281
You defeated the Dead Watchers.
====
282
Fill the souls gems by defeating spirits to open the way.
====
283
You opened the passage to Virmaril's prison.
====
284
Banish the foul lich Virmaril the Betrayer.
====
285
You defeated the foul lich Virmaril the Betrayer.
====
286
Defeat the awakened prisoners of Skyreach Pinnacle.
====
287
You defeated the awakened prisoners of Skyreach Pinnacle.
====
288
You restored the ward and imprisoned Aetherion.
====
289
Defeat the most-powerful prisoner of Skyreach, Aetherion.
====
290
Physical Resistance Increased
====
291
Overcome the guardians of the ancient Nedic chest.
====
292
Claim your reward from the ancient Nedic chest.
====
293
The chest is now permanently sealed.
====
294
Spell Resistance Increased
====
297
This is a Group Area. Two or more people are recommended.
====
298
You have departed a Group Area.
====
1617
@EIncreased bonus damage when blocking.
====
2203
@UDamage per hit@<<1>>@<<2>>
====
3762
@EDamage bonus 2% -> 2.5%.
====
5575
@UDebuff duration@<<1>>@<<2>>
====
5746
@EGain +<<1>> Critical Strike for self.
====
5754
@UStamina Recovered@<<1>>@<<2>>
====
5807
@UDuration@<<1>>@<<2>>
@UCooldown@<<3>>@<<4>>
====
5815
@USpell Resistance Bonus@<<1>>@<<2>>
====
5826
@ERestores stamina over time.
====
5827
@UStamina Restore Over Time@<<1>>@<<1>>
====
5877
@UCritical Resist Bonus %@<<1>>@<<2>>
====
5885
@UDamage Warded@<<1>>@<<2>>
====
5910
@UIncreased Attack Power %@<<1>>@<<2>>
====
5911
@UCut Duration@<<1>>@<<2>>
====
5933
@UBonus Strength@<<1>>@<<2>>
====
6174
@EAfter |c2adc22Parry|r:
 Unlock Riposte for <<1>>
====
6183
@UAttack Power bonus@<<1>>@<<2>>
====
6187
@EIncrease health restore for self.
====
6192
@UAttack Power Bonus@<<1>>@<<2>>
====
6195
@UCooldown reduction@<<1>>@<<2>>
====
6199
@EIncreases self reduction by an additional +<<1>>
====
6200
@UDamage Reduction@<<1>>@<<2>>
====
6205
@UStamina Recovered@<<1>>@<<2>>
====
6207
@USurge III Damage@<<1>>@<<2>>
====
6217
@UWound Damage@<<1>>@<<2>>
====
6219
@UCritical Strike Bonus@<<1>>@<<2>>
====
6228
@UResist Damage %@<<1>>@<<2>>
====
6235
@EDeals bonus damage from behind.
====
6241
@UCooldown Reduced@<<1>>@<<2>>
====
6244
@ESilences off balance targets.
====
6250
@EDefend additional <<1>> vs off balance targets
====
6258
@EIncrease self damage reduction +<<1>>
====
6260
@EGain <<1>> Defense while on Chosen Ground
====
6261
@UDamage Resisted@<<1>>@<<2>>
====
6263
@UBlock Frequency@<<1>>@<<2>>
====
6266
@UDamage % Returned@<<1>>@<<2>>
====
6268
@U1st hit damage@<<1>>@<<2>>
@U2nd hit damage@<<3>>@<<4>>
@U3rd hit damage@<<5>>@<<6>>
====
6272
@EApplies to knockback and stagger effects
====
6274
@UStamina Recovered@<<1>>@<<2>>
====
6280
@USnare duration@<<1>>@<<2>>
====
6296
@UDamage reduction@<<1>>@<<2>>
@UDamage return@<<3>>@<<4>>
====
6338
@UDuration@<<1>>@<<2>>
@USnare@<<3>>@<<4>>
====
6500
@UAttack skill reduction@<<1>>@<<2>>
@USpell skill reduction@<<1>>@<<2>>
====
6526
@UAttack Skill@<<1>>@<<2>>
====
6552
@EAdvantage chance increased to 37% from 25%.
====
6559
@UArmor Reduced@<<1>>@<<2>>
@USpell Resist Reduced@<<1>>@<<2>>
====
6563
@UDuration@<<1>>@<<2>>
@EStacks twice.
====
6573
@UBonus Duration@<<1>>@<<2>>
====
6579
@UHealth Restored@<<1>>@<<2>>
====
7074
@UDamage Taken@<<1>>@<<2>>
====
7234
@UDamage per tick@<<1>>@<<2>>
====
7252
@UCooldown@<<1>>@<<2>>
@Uvs. Players@<<3>>@<<4>>
====
7438
@USpell Power per stack@<<1>>@<<2>>
====
7439
@EAll effects increased by 50%
====
7440
@UShield Strength@<<1>>@<<2>>
====
7441
@USnare Duration Bonus@<<1>>@<<2>>
====
7442
@UTotal damage@<<1>>@<<2>>
====
7443
@EOff Balance Chance +2% per hit.
====
7445
@USpell Power Bonus@<<1>>@<<2>>
@UArea Effect Damage Bonus@<<3>>@<<4>>
====
7447
@EEach enemy you hit reduces cooldown by <<1>>
====
7741
@UCritical resistance@<<1>>@<<2>>
====
7744
@EAdds bonus damage when striking targets from behind.
====
7746
@UDamage bonus@<<1>>@<<2>>
====
7756
@UIllusion Duration@<<1>>@<<2>>
====
7758
@UCast speed hastened@<<1>>@<<2>>
====
7759
@UDamage Bonus@<<1>>@<<2>>
====
7762
@UStealth detection increase@<<1>>@<<2>>
@UDamage over time effect duration reduction@<<3>>@<<4>>
====
7766
@UCooldown Reduced@<<1>>@<<2>>
====
7767
@UChamber cooldown reduced@<<1>>@<<2>>
====
7769
@EIncrease Off Balance bonus chance 2% -> 3%
====
7772
@UDamage bonus@<<1>>@<<2>>
====
7774
@UChilled Bonus Damage@<<1>>@<<2>>
====
7778
@EIncrease off balance chance vs low health targets
====
7782
@UInitial Damage@<<1>>@<<2>>
@EBounces to one additional target
====
7786
@EMagicka cost reduced 10%
====
7788
@UDamage Shield Strength@<<1>>@<<2>>
====
7792
@UDamage@<<1>>@<<2>>
@UAoE Damage@<<3>>@<<4>>
====
7799
@EExplosion damages all nearby targets.
====
7890
@ETake <<1>> less damage for <<2>> after casting
====
8071
@E- Increase Dodge by <<1>>
====
8107
@UDamage reduction@<<1>>@<<2>>
====
8111
@UStagger distance@<<1>>@<<2>>
====
8117
@UMagicka restored@<<1>>@<<2>>
====
8119
@EHeal when damaged by cold attacks
====
8121
@UDamage bonus@<<1>>@<<2>>
====
8125
@EAdds stun instead of disorient
====
8128
@UCritical resistance@<<1>>@<<2>>
====
8129
@UCritical strike@<<1>>@<<2>>
====
8130
@UCooldown reduction@<<1>>@<<2>>
====
8132
@USpell power bonus@<<1>>@<<2>>
====
8138
@UDamage reduction@<<1>>@<<2>>
@UDisorient duration@<<3>>@<<4>>
====
8142
@EAdds bonus range to next spell cast
====
8146
@EAdds bonus damage vs chilled targets
====
8158
@ENext hit vs target deals +<<1>> damage.
====
8161
@UDuration@<<1>>@<<2>>
@UHealth % restored@<<3>>@<<4>>
====
8167
@EAdds immunity to knockback and stagger.
====
8172
@UKnockback distance@<<1>>@<<2>>
====
8176
@UDuration@<<1>>@<<2>>
@UDamage@<<3>>@<<4>>
====
8181
@EChance on hit 10% -> 15%
====
8186
@UMagicka restored@<<1>>@<<2>>
====
8191
@UCooldown reduced@<<1>>@<<2>>
====
8192
@UCost decreased@<<1>>@<<2>>
@UDamage increased@<<3>>@<<4>>
====
8262
@E- Increase Dodge by <<1>>
====
8428
@URestore magicka and stamina@<<1>>@<<2>>
====
8443
@UDamage@<<1>>@<<2>>
@UHealing@<<3>>@<<4>>
====
8590
@EBonus damage vs corrupted targets.
====
8618
@UDuration bonus per rebirth@<<1>>@<<2>>
====
8664
@UHealing per tick@<<1>>@<<2>>
====
8806
@UDamage Reduction@<<1>>@<<2>>
====
8810
@UDuration increase@<<1>>@<<2>>
====
8849
@UCast Speed increase@<<1>>@<<2>>
====
8859
@UHeal per Rebirth@<<1>>@<<2>>
====
8887
@UBonus Damage@<<1>>@<<2>>
====
8906
@UDuration Bonus@<<1>>@<<2>>
====
8915
@UBonus Armor@<<1>>@<<2>>
@UBonus Spell Resist@<<3>>@<<4>>
====
8921
@USpell Power Increase@<<1>>@<<2>>
====
8930
@UMana Restore@<<1>>@<<2>>
====
8943
@EMomentum conservation increases from 1 to 2.
====
8949
@EChance for effect increased 5% -> 8%.
====
8952
@USpellpower Increase@<<1>>@<<2>>
====
8959
@UBonus Intelligence@<<1>>@<<2>>
@UBonus Endurance@<<3>>@<<4>>
====
9047
@UBonus Critical Damage %@<<1>>@<<2>>
====
9230
@UAttack Power Bonus@<<1>>@<<2>>
@USpell Power Bonus@<<1>>@<<2>>
====
9247
@UDamage Shield Strength@<<1>>@<<2>>
====
9258
@EAdds an additional rebirth.
====
9263
@UHeal over time duration@<<1>>@<<2>>
@UDamage over time duration@<<3>>@<<4>>
====
9272
@ENegative magic effects removed 5 -> 10
====
9273
@USingle Target Heal Reduction@<<1>>@<<2>>
====
9276
@ERebirth gain chance 10% -> 15%
====
9278
@UMax Health@<<1>>@<<2>>
@UBonus Healing@<<3>>@<<4>>
====
9316
@UMove speed bonus@<<1>>@<<2>>
====
9324
@UDamage reduction@<<1>>@<<2>>
@UDamage bonus@<<3>>@<<4>>
====
9337
@EAllies resurrected 1 ->3
====
9338
@UHealth restored@<<1>>@<<2>>
====
9340
@UBonus damage@<<1>>@<<2>>
====
9349
@UDamage Shield Strength@<<1>>@<<2>>
====
9351
@UCooldown@<<1>>@<<2>>
@UDuration@<<3>>@<<4>>
====
9356
@EAdds Spell Power each time Living Shield activates.
====
9365
@UCast speed bonus@<<1>>@<<2>>
====
9379
@UHealing done@<<1>>@<<2>>
@UDamage done@<<3>>@<<4>>
====
9382
@UHeal effectiveness@<<1>>@<<2>>
====
9387
@UMagicka restore@<<1>>@<<2>>
====
9400
@UDamage bonus per rebirth@<<1>>@<<2>>
====
9407
@UHealing received bonus@<<1>>@<<2>>
====
9411
@UHealing received@<<1>>@<<2>>
@UArmor/Spell Resist decreased@<<3>>@<<4>>
====
9419
@EAffected allies take <<1>> less damage
====
9424
@EAllies take <<1>> less damage.
====
9442
@UHeal@<<1>>@<<2>>
@UDamage@<<3>>@<<4>>
====
9454
@UDamage done@<<1>>@<<2>>
@UDamage taken@<<3>>@<<4>>
====
9471
@UHeal duration@<<1>>@<<2>>
====
9477
@UMana/Stamina Restore@<<1>>@<<2>>
@USilence Duration@<<3>>@<<4>>
====
9482
@EGain <<1>> damage on DoT effects.
====
9532
@UIntelligence Multiplier@<<1>>@<<2>>
====
9579
@UHeal effectiveness@<<1>>@<<2>>
====
9582
@UCooldown reduction@<<1>>@<<2>>
====
9584
@UMagicka Restore@<<1>>@<<2>>
====
9587
@UCast speed bonus@<<1>>@<<2>>
====
9589
@UHeal over time duration@<<1>>@<<2>>
====
9592
@ECaster Gains Damage Reduction while Channeling
====
9598
@UMana Restore@<<1>>@<<2>>
====
9605
@EAdds Trauma on enemies; cures Wounds on allies.
====
9608
@UDuration per Rebirth@<<1>>@<<2>>
====
9617
@UDamage Reduction@<<1>>@<<2>>
====
9618
@EIncreased stack count for cast speed bonus.
====
9622
@EHeals for <<1>> every <<2>>
====
9656
@Evs. Target's rear arc:
@E- Stun for <<1>>
====
9962
@UMove speed increase per tick@<<1>>@<<2>>
====
10031
@UWound Damage@<<1>>@<<2>>
====
10137
@UMove speed increase per tick@<<1>>@<<2>>
====
10387
@UDuration@<<1>>@<<2>>
@UHealth % restored@<<3>>@<<4>>
====
10629
@EIncrease off balance chance vs low health targets
====
10863
@EAdds defend vs projectiles.
====
10884
@UBonus damage@<<1>>@<<2>>
====
11187
@ENext hit vs target deals +<<1>> damage.
====
11425
@EGain <<1>> Defense while on Chosen Ground
====
11594
@EOff balance chance 20% > 30%.
====
11678
@UBleed damage@<<1>>@<<2>>
====
11690
@UDamage reduction@<<1>>@<<2>>
====
11692
@UCooldown@<<1>>@<<2>>
@EReduced cooldown.
====
11696
@EReduces detection radius.
====
11700
@UShadow Strike duration@<<1>>@<<2>>
@UParalyze duration@<<3>>@<<4>>
@UVeiled Strike damage@<<5>>@<<6>>
====
11707
@UCooldown reduction@<<1>>@<<2>>
====
11768
@EIncreased poison application chance.
====
11806
@EGain <<1>> Defense while on Chosen Ground
====
11844
@UCritical strike bonus duration@<<1>>@<<2>>
====
11857
@ECooldown reset when you kill an enemy.
====
11860
@EMay be activated 1 additional time.
====
11862
@UCritical strike@<<1>>@<<2>>
====
11873
@UDuration@<<1>>@<<2>>
@EStacks twice.
====
11879
@UPoison duration@<<1>>@<<2>>
====
11880
@UDoT Duration@<<1>>@<<2>>
====
11887
@EAdds 33% chance to Off Balance target
====
11900
@UDamage bonus@<<1>>@<<2>>
====
11907
@UBonus damage@<<1>>@<<2>>
====
11910
@EDamage per poison increased.
====
11911
@EChance increased 5% to 10%
====
11913
@UStamina regeneration bonus@<<1>>@<<2>>
====
11914
@URefresh time@<<1>>@<<2>>
====
11916
@UDamage Reduction@<<1>>@<<2>>
====
11918
@ERemoves less poison from target.
====
11919
@EMax Stack Count increased from 3 to 5
====
11928
@EChance increased from 50% to 75%
====
11939
@UCritical strike bonus damage@<<1>>@<<2>>
====
11941
@UPoison damage bonus@<<1>>@<<2>>
====
11945
@UDamage reduction@<<1>>@<<2>>
====
11962
@UStamina Regen Duration@<<1>>@<<2>>
====
11964
@UDetection Reduction@<<1>>@<<2>>
====
12008
@UAttack Power@<<1>>@<<2>>
====
12014
@ERequired wounds to deal damage: 8 -> 6.
====
12017
@UDamage Reduction@<<1>>@<<2>>
====
12093
@ECooldown reduced when killing target.
====
12104
@ESometimes heals target when hit.
====
12111
@UHealth Restored@<<1>>@<<2>>
@EInstant cast.
====
12115
@EDeals damage when effect ends.
====
12212
@UDamage Duration@<<1>>@<<2>>
====
12267
@UDamage blocked@<<1>>@<<2>>
====
12479
@UAttack Power Bonus@<<1>>@<<2>>
@USpell Power Bonus@<<1>>@<<2>>
====
13401
@UDamage Reduction@<<1>>@<<2>>
====
13611
@UDamage reduction@<<1>>@<<2>>
====
13615
@USnare strength@<<1>>@<<2>>
====
13627
@UDamage reduction@<<1>>@<<2>>
====
13635
@EAdds damage in lightning focus.
====
13641
@UCooldown reduction@<<1>>@<<2>>
====
13643
@UDamage bonus@<<1>>@<<2>>
====
13650
@EAdds damage when effect ends.
====
13659
@EReduces cooldown on frost eruption.
====
13669
@UDamage bonus@<<1>>@<<2>>
====
13719
@EDeals damage on successful parry.
====
13725
@UAttack power@<<1>>@<<2>>
====
13726
@EOff balance chance 7% -> 10%.
====
13753
@EStack count increased 3 -> 5.
====
13758
@EAlso effective vs disoriented and silenced targets.
====
13761
@EFire, Cold, and Shock spells deal extra damage to target.
====
13767
@EReduces existing cooldowns.
====
13773
@EActive during any power up.
====
13775
@URuin III damage@<<1>>@<<2>>
====
13779
@UDamage reduction@<<1>>@<<2>>
@EAdds bonus damage.
====
13820
@UInferno Focus Damage@<<1>>@<<2>>
@ULightning Focus Damage@<<3>>@<<4>>
@UArctic Focus@<<5>>@<<6>>
====
13833
@ECost reduced from 20 to 13
====
13882
@EDamage Return <<1>> => <<2>>
====
13886
@USelf Healing@<<1>>@<<2>>
====
13888
@EChance Increased 20% => 30%
====
13894
@UHealing Reduction@<<1>>@<<2>>
====
13896
@USpell Power Bonus@<<1>>@<<2>>
====
13902
@UDamage Reduction@<<1>>@<<2>>
====
13903
@EFrequency improved: 5s => 3s
====
13945
@UDuration Reduction Percentage@<<1>>@<<2>>
====
13957
@UDamage Reduction@<<1>>@<<2>>
====
14008
@UCooldown Reduction@<<1>>@<<2>>
====
14009
@EMax number of Stacks 20 => 30
====
14181
@EAdds bonus damage vs chilled targets
====
14348
@UAttack Power Bonus@<<1>>@<<2>>
====
14600
@EShiv II critical strike bonus stacks twice.
====
14608
@UShiv III damage@<<1>>@<<2>>
====
14721
@UStamina Restore Over Time@<<1>>@<<1>>
====
14872
@ENext hit vs target deals +<<1>> damage.
====
15540
@EAlways stuns the enemy, regardless if they are casting. Also sets them off balance if they are casting.
====
15738
@EIncrease off balance chance vs low health targets
====
15740
@UDamage blocked@<<1>>@<<2>>
====
16009
@U1st hit damage@<<1>>@<<2>>
@U2nd hit damage@<<3>>@<<4>>
@U3rd hit damage@<<5>>@<<6>>
====
16191
@EAffected allies take <<1>> less damage
====
16195
@UDamage Reduction@<<1>>@<<2>>
====
16224
@ETake <<1>> less damage for <<2>> after casting
====
16510
@EIncrease off balance chance vs low health targets
====
16546
@EIncrease health restore for self.
====
17272
@ECooldown reduced when killing target.
====
17315
@EIncrease off balance chance vs low health targets
====
17714
@EAdds bonus damage vs chilled targets
====
17874
@EWhen activated nearby allies gain a powerful damage shield.
====
17878
@EDeals Poison Damage, and your attacks ignore Physical Resistance while active.
====
18117
@EAffected allies take <<1>> less damage
====
18149
@UDamage Reduction@<<1>>@<<2>>
====
18176
@ECooldown reduced when killing target.
====
18312
@EAdds bonus damage vs chilled targets
====
19109
@EIf any enemy is killed by this ability, you restore Magicka.
====
19123
@EIncreases the damage dealt to other enemies nearby.
====
19403
@EAdds bonus damage vs chilled targets
====
20002
@EReduces damage of nearby enemies.
====
20251
@EAffected enemies deal less damage.
====
20323
@EYou also release a spray of spikes around you, causing enemies hit to take damage over time.
====
20328
@EYou also gain a damage shield for a brief period.
====
20496
@EIf the target cannot be pulled, you are refunded the Magicka cost.
====
20499
@EPulls you to the enemy instead. You gain Empower, increasing the damage of your next attack.
====
20528
@EAffected enemies deal less damage.
====
20660
@EHeals you for a percentage of the damage inflicted when the effect ends.
====
20668
@EConverts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts.
====
20779
@ESnare persists for longer after leaving the area.
====
20805
@EWhile the ability is slotted, you deal more damage with Ardent Flame abilities.
====
20816
@ETargeting off balance enemies grants you a more powerful lash attack, dealing increased damage and healing you.
====
20930
@EAffected enemies take additional damage from all flame attacks.
====
20944
@EConverts into a Stamina ability and deals Poison Damage. Also applies Major Fracture to enemies, reducing their Physical Resistance.
====
21014
@EYou also gain Minor Ward, increasing your Spell Resistance.
====
21017
@EProjectiles you reflect deal additional damage to the attacker.
====
21729
@EThe damage over time lasts for longer.
====
21732
@ESplits the projectile, allowing it to affect two additional nearby enemies.
====
21755
@EAllies may activate a more powerful synergy ability.
====
21758
@EAlso reduces the movement speed of enemies in the target area.
====
21763
@EConverts into a Stamina ability and deals Physical Damage. Also applies Minor Fracture and Minor Breach to the enemy, reducing their Physical and Spell Resistance.
====
21765
@EWhen the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies.
====
22004
@ENo longer reflects spells back to the enemy, instead the explosion deals significantly increased damage and can be placed on an unlimited amount of targets.
====
22006
@EYou are healed for each spell that is reflected.
====
22095
@ENo longer has a cast time, but deals less damage and hits enemies around you instead.
====
22110
@EApplies Major Defile to the target and nearby enemies, reducing their healing recieved.
====
22138
@ETake reduced damage for each enemy hit.
====
22139
@EDeals additional damage to enemies in front of you.
====
22144
@ETake reduced damage for each enemy hit.
====
22161
@EDeals damage and interrupts all enemies near the point of impact.
====
22180
@ENo longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.
====
22182
@EHas reduced cost, and the shield is strengthened further for each enemy hit.
====
22226
@EIncreases the duration of the channel.
====
22229
@EYou and your allies also take less damage while being healed.
====
22237
@EThe rune also grants Minor Vitality and Minor Protection, increasing your healing received and reducing your damage taken.
====
22240
@EReduces the cost, and the rune also recovers Magicka.
====
22253
@ERefunds part of the ability's cost when used to heal an injured target.
====
22256
@EAlso heals one other injured target for half the amount.
====
22259
@EIncreases the healing and also damages enemies who stand in the area of effect.
====
22262
@EIncreases the duration and the amount of harmful effects cleansed from yourself.
====
22314
@EGrants additional healing after a short delay.
====
22327
@EAbility has a faster cast time.
====
22471
@UAttack Power Bonus@<<1>>@<<2>>
@USpell Power Bonus@<<1>>@<<2>>
====
23200
@EHas additional duration.
====
23213
@EIncreases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.
====
23231
@EConverts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.
====
23236
@EDamage and stun enemies in front of you.
====
23316
@EYou summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.
====
23319
@EYou summon a clannfear. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear.
====
23492
@EIncreased duration, damage, and health.
====
23495
@EHas a powerful area effect attack.
====
23674
@EAlso gain Major Sorcery, increasing your Spell Damage.
====
23782
@ETake reduced damage for each enemy hit.
====
24163
@EAlso grants Minor Ward, increasing you Spell Resistance.
====
24165
@EConverts into a Stamina ability, and increases your damage with Heavy Attacks.
====
24328
@EYour pets deal additional damage to the cursed target.
====
24330
@EThe curse deals its damage faster.
====
24335
@EAlso deals damage on impact.
====
24339
@EIncreases knockback distance and radius but removes snare.
====
24574
@EYou cast the spell on yourself, disorienting the next enemy who attacks you.
====
24578
@EThe disorient is only broken if the enemy takes direct damage, and not damage over time.
====
24595
@EConverts Magicka into Health and Stamina.
====
24636
@EYou summon a twilight tormentor. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.
====
24639
@EYou summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.
====
24804
@ELight and heavy attacks restore Magicka, but has less bonus damage.
====
24806
@EIncrease range and radius of heavy attacks.
====
24834
@EYou place 5 mines around you instead of 3.
====
24842
@EYou place the mines at a target location instead of around you. The mines arm instantly.
====
25260
@EConverts to a Stamina ability, and applies Major Fracture to the enemy, reducing their Physical Resistance.
====
25267
@EWhile slotted, your movement speed while stealthed or invisible is increased.
====
25377
@EAlso grants Minor Protection when the invisibility ends, reducing your damage taken.
====
25380
@EGuarantees a Critical Strike on your next attack.
====
25484
@EConverts to a Stamina ability, and grants you Major Empower, increasing the damage of your next attack.
====
25493
@ESnares the target for longer instead of stunning them, and deals additional damage over time to the target and nearby enemies.
====
26792
@EConverts to a Stamina ability, and increases your Weapon Critical Strike rating when used.
====
26797
@EAlso heals you for a percentage of the damage done.
====
26800
@EDeals additional damage based on the distance the spear travels.
====
26804
@EConverts into a Stamina ability, and stuns the enemy for a longer duration.
====
26807
@EHas an increased radius and also grants Major Intellect on activation, increasing your Magicka Recovery.
====
26821
@ENo longer applies Major Recovery Buffs on activation, instead you consume the essence of corpses to restore Health and Stamina.
====
26858
@ERestores more Stamina and Magicka over time.
====
26869
@ESpear ignites ground on impact. Stuns instead of disorienting enemy.
====
28308
@EDeals damage when effect ends.
====
28311
@EEnemies are snared when effect ends.
====
28341
@EThe globe also damages enemies standing inside it.
====
28348
@EThe globe also heals you and your allies standing inside it.
====
28738
@EApplies to nearby enemies every <<1>>.
====
29063
@Evs. Target's rear arc:
@E- Stun for <<1>>
====
29224
@EYou also gain Major Mending, increasing your healing done.
====
29482
@EReduces the cost, increases the duration, and also grants you and your allies Minor Intellect.
====
29489
@EYour own damage shield absorbs additional damage.
====
30422
@EIncreases heavy attack damage.
====
31816
@EReduces the cost. You also gain Minor Resolve, increasing your Physical Resistance.
====
31820
@EDeals significantly less damage, but heals you or an ally near the enemy.
====
31874
@EYou and your allies also gain Major Brutality, increasing your Weapon Damage.
====
31888
@EYour own damage with fully-charged Heavy Attacks is increased.
====
32673
@EWhen your own shield is removed or expires it shatters, dealing damage to nearby enemies.
====
32678
@EWhen effect ends nearby enemies take damage and have a chance to be set off balance.
====
32685
@ERoots the enemy after the stun ends.
====
32710
@EDeals additional damage on cast.
====
32715
@EGain a Damage Shield after leaping.
====
32719
@ECan jump further, costs less, and deals more damage.
====
32722
@EYou also gain Minor Vitality, increasing your healing received.
====
32744
@EYou also gain Major Endurance, increasing your Stamina Recovery.
====
32785
@ESecond hit refunds Magicka for each enemy struck.
====
32792
@EFirst hit interrupts enemies that are casting.
====
32853
@EAlso grants Major Savagery while slotted, increasing your Weapon Critical Strike rating. Fireball damage will scale with your highest statistics.
====
32881
@EFireball heals allies instead of damaging enemies.
====
32947
@EIncrease your damage done and reduce your damage taken while you are near the standard.
====
32958
@EReduces the cost of the standard. The standard can also be moved to a new location, refreshing its duration.
====
34366
@ECorpses restore resources. Ability no longer costs magicka.
====
34721
@EThe damage over time effect lasts for longer.
====
34727
@EDeals area damage when the effect ends.
====
34835
@EWhile slotted you gain Minor Vitality, increasing your healing recieved.
====
34838
@EHeals yourself and 1 other nearby ally.
====
34843
@EConverts into a Stamina ability and deals Disease Damage. Also heals you if the target dies within two seconds of use.
====
34851
@EAllows you to use the ability at range.
====
35269
@EIncrease off balance chance vs low health targets
====
35414
@EAlso grants Minor Resolve and Minor Ward for the duration, increasing your Physical Resistance and Spell Resistance.
====
35419
@EAlso grants Major Expedition for a short period after activation, increasing your movement speed.
====
35432
@UDuration@<<1>>@<<2>>
@UHealth % restored@<<3>>@<<4>>
====
35434
@ESummon two shades instead of one.
====
35441
@ESummon a ranged shade instead which deals more damage, and you can activate the ability again to teleport to it.
====
35460
@EDeals additional damage over time to enemies and heals you.
====
35508
@EHeals nearby allies but deals no damage and no longer stuns.
====
35519
@EIncrease off balance chance vs low health targets
====
36028
@EPath also heals you and your allies.
====
36049
@EPath affects a larger conal area and deals more damage.
====
36114
@EAlso heals a nearby ally.
====
36485
@EEnemies in the area also take damage over time.
====
36493
@EYou reduce your own damage taken by an additional amount.
====
36508
@EDeals Disease Damage and stuns the enemy.
====
36514
@EWhile slotted, any time you kill an enemy you gain Ultimate.
====
36891
@EAlso heals you and your allies and grants you Major Sorcery, increasing your Spell Damage.
====
36901
@EConverts to a Stamina ability, and deals increased damage.
====
36908
@EConverts to a toggle ability and also restores Health, but gains a significant Weapon Damage and Spell Damage penalty.
====
36935
@EAll other direct damage attacks have a chance to restore additional Magicka and Stamina.
====
36943
@EYou can put this ability on an unlimited amount of targets. Refund Magicka when an enemy dies while affected.
====
36957
@EDeals additional damage and immobilizes when initially applied.
====
36967
@EIf the marked enemy dies, you heal for more and gain Major Berserk, increasing your damage done.
====
36968
@EAbility has an increased duration, and you can see the target if they use stealth or invisibility.
====
37001
@EWeapon attacks immobilize enemies, heavy attacks deal more damage.
====
37126
@EIncrease off balance chance vs low health targets
====
37470
@EAlso applies Minor Maim to the enemy when the fear ends, reducing their damage done.
====
37475
@ECreates two traps instead, which fear the enemy that trigger them.
====
38135
@ENext weapon attack after casting deals additional damage.
====
38250
@EAlso afflicts the enemy with Major Breach, reducing their Spell Resistance.
====
38256
@EYou also gain Minor Resolve, increasing your Physical Resistance.
====
38264
@EYou gain Minor Heroism, increasing your Ultimate generation.
====
38268
@EHits up to 2 additional targets near the enemy.
====
38312
@EThe reflected spell projectile also stuns the enemies.
====
38317
@EAbsorb the spell projectile and heal yourself instead of reflecting it.
====
38401
@EGain a damage shield after the attack.
====
38405
@EStuns longer based on the distance traveled.
====
38452
@EDeals significantly increased damage, but no longer stuns. Blocking any attack increases the damage even further.
====
38455
@EAlso afflicts the enemy with Major Defile, reducing their healing received.
====
38528
@EYou may teleport to Shade.
====
38645
@EIf the enemy hit is casting an ability they are interrupted, set off balance, and stunned.
====
38660
@EThe damage over time deals additional damage to low health enemies.
====
38669
@EHeals you after the disorient ends.
====
38672
@EIncreases the damage and knocks you away from the target.
====
38685
@EDeals Poison Damage and always applies the poison status effect. Also applies Major Defile to the enemy, reducing their healing received.
====
38687
@EMark the enemy hit, allowing you to hit them from further away and afflicting them with Minor Fracture, reducing their Physical Resistance.
====
38689
@EIncreases the duration and reduces the cost.
====
38695
@EIncreases the range and radius.
====
38701
@EDeals Poison Damage and adds additional damage over time.
====
38705
@EAlso immobilizes enemies hit.
====
38723
@EAffected enemies are immobilized.
====
38724
@EDeals poison damage over time.
====
38745
@EGrants Minor Heroism, increasing your Ultimate generation.
====
38754
@EGrants a damage shield which increases in strength for each enemy hit.
====
38778
@EDeals more damage based on the distance traveled.
====
38788
@EReduces the enemy's Movement Speed.
====
38794
@EReduces the cost and provides a brief immunity to snares and immobilizations.
====
38802
@EAlso heals you when the effect expires.
====
38807
@EGrants you Empower, increasing the damage of your next attack.
====
38814
@EStuns and knocks back the enemy hit.
====
38819
@EIncreases the amount of bonus damage dealt to low health targets.
====
38823
@EOther enemies nearby take a percentage of the damage inflicted to the primary target.
====
38839
@EIncreases the initial damage and reduces the enemy's Movement Speed.
====
38845
@EAlso heals you while active.
====
38846
@EHeals you for a percentage of the damage caused by the final hit.
====
38857
@EEach hit increases the damage of the subsequent hit.
====
38891
@EReduces the cost and grants Major Endurance, increasing your Stamina Recovery.
====
38901
@EFor a brief period after activation you gain Major Expedition, increasing your Movement Speed
====
38910
@EIncreases the damage and range.
====
38914
@EThe dagger bounces up to 2 times, dealing increased damage with each bounce.
====
38931
@EGain life for each target hit.
====
38932
@EAlso grants invisibility.
====
38934
Drains health from affected targets.
====
38935
Grants invisibility while active.
====
38949
@EYou also generate Ultimate during the drain.
====
38956
@EYou gain Minor Expedition after the drain ends, increasing your Movement Speed.
====
38963
@EAlso grants Major Expedition, increasing your Movement Speed.
====
38965
@EAlso deals damage to nearby enemies.
====
38968
Deal poison damage to nearby target while in mist form.
====
38984
@EAdds additional elemental effects.
====
38996
@ERestore magicka on interrupt.
====
39005
@EEnemies take more damage after being interrupted.
====
39011
@EIncrease size and duration.
====
39052
@EWall explodes when it expires, damaging enemies in the area.
====
39075
@EAlso summons 2 wolf companions to fight by your side.
====
39076
@EIncreases the damage of the Light Attack bleed.
====
39089
@EDuration is refreshed on damage.
====
39104
@EPouncing from at least 10 meters away adds additional duration to your Werewolf Transformation.
====
39105
@EDeals additional damage to the target and other nearby enemies.
====
39113
@EKilling feared targets leaves nearby enemies off-balance and disoriented.
====
39114
@EIncreases weapon damage of nearby allies.
====
39161
@EReduces enemy's max health.
====
39182
@ERestores Magicka whenever you absorb spell damage.
====
39186
@EEach piece of Light Armor worn increases the amount of damage absorbed.
====
39192
@EEach piece of Medium Armor worn increases the duration.
====
39195
@EEach piece of Medium Armor worn grants immunity to snares and immobilizations.
====
39197
@EEach piece of Heavy Armor worn increases the duration.
====
39205
@EWhile slotted, each piece of Heavy Armor worn decreases the cost of Break Free.
====
39988
@ECauses enemy to deal less damage.
====
40060
@EYou restore Magicka for each friendly target initially healed.
====
40076
@EThe heal over time is shorter, but ticks faster and more often.
====
40079
@EIf you or your allies are low on health, the heal over time is consumed to heal immediately and remove a harmful effect.
====
40094
@EAlso grants Minor Berserk, increasing you and your allies' damage done.
====
40103
@EIncreases the size, healing done, and duration.
====
40109
@EAlso restores Magicka on hit.
====
40116
@EAbility is cast instantly.
====
40126
@EHeals target on cast and heals when ward expires.
====
40158
@EDeals more damage plus enemies are knocked down.
====
40161
@EPassively increases your damage with weapon attacks.
====
40169
@EReduces Stamina cost of Roll Dodge for allies in the Ring
====
40181
@EFears undead, werewolves and Daedra on cast. Increased duration of the Circle.
====
40194
@EReduces Stamina cost of Fighters Guild abilities while active.
====
40195
@ECritical hits from crouch grant Minor Berserk.
====
40211
@EAlso removes all snares and immobilizations previously applied to you and your group.
====
40215
@EGain Minor Expedition when the effect ends, increasing your movement speed.
====
40220
@EHas increased duration and gives Physical Resistance and Spell Resistance.
====
40223
@ECritical Strikes do more damage.
====
40226
@ECosts less and allies in the shield gain increased range.
====
40229
@EAllied siege weapons in the bubble take reduced damage from other siege weapons.
====
40234
@EIf a negative effect is removed, the target is healed
====
40235
@ERestore health to target if at least one debuff is removed.
====
40237
@EShielded allies gain Health recovery.
====
40239
@EEach time a ward dissolves you restore Ultimate and Magicka.
====
40242
@EWhen the caltrops land, enemies in the area take additional damage and are snared.
====
40255
@EIncreased duration and forces mounted enemies to dismount.
====
40300
@EHits 5 additional enemies for reduced damage.
====
40317
@EAlso restore Health, Magicka, and Stamina if enemy dies while affected.
====
40328
@EAffects an additional target.
====
40336
@EDeals more damage. Activate again to pull you to target.
====
40347
@UInitial Damage@<<1>>@<<2>>
@EBounces to one additional target
====
40372
@ECan be placed up to 28 meters away.
====
40382
@ETrap rearms once after firing.
====
40414
@EIf the target is killed, it explodes and damages nearby enemies.
====
40420
@EIncrease channel duration by 1 second.
====
40441
@EAdds Physical and Spell Resistance
====
40445
@EReduces the cost of your next spell.
====
40452
@EWhile slotted, your Max Health is increased.
====
40457
@EYour Light and Heavy Attacks against the target have a chance to heal you.
====
40465
@EEnemies also take Flame damage over time.
====
40470
@EEnemy is knocked in the air.
====
40478
@EAlso increases your Max Magicka while slotted.
====
40483
@EReduces the cost and increases the radius of the reveal. You also prevent the stun and reduce the damage from stealth attacks while slotted.
====
40489
@EDeal increased damage that is now Cold and snares.
====
40493
@EGrant Ultimate for each enemy hit.
====
40772
@EAffected enemies are immobilized.
====
40783
@EDeals poison damage over time.
====
40977
@EAdds additional elemental effects.
====
41958
@EIncreases the amount the synergy heals for.
====
41990
@EThe synergy summons more powerful black widow spiders which deal additional damage over time.
====
42012
@EThe synergy also fears the enemy.
====
42028
@EOrb also restores Magicka instantly when it explodes.
====
42038
@EHeals allies instead of damaging enemies.
====
42056
@EHas increased chance to create a synergy opportunity.
====
42060
@EAbility now scales off Weapon Damage and Max Stamina. Reduced cost.
====
42138
@EReturn damage to melee attackers.
====
42176
@ESynergy increases ally healing received.
====
43003
@EAdds bonus damage vs chilled targets
====
43033
@EYour weapon attacks against target restore health.
====
43037
@EIncreases max health while ability is slotted.
====
43226
@EIncrease off balance chance vs low health targets
====
44339
@ESynergy increases ally power.
====
44345
@EAlso deal high damage over time to a single enemy.
====
44899
@ERestore magicka when healing low health allies.
====
45748
@EReduced cost, removes additional effects
====
46162
@ESynergy now heals allies.
====
46324
@EOther Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
====
46331
@EAlso damages enemies near the initial target.
====
46348
@EInterrupts spells, putting the caster off balance.
====
46356
@EDeals increased damage, and damages nearby enemies that are burning, chilled, or concussed.
====
46913
@EIncrease off balance chance vs low health targets
====
47620
@EArrows light ground on fire, dealing area damage.
====
47629
@UInitial Damage@<<1>>@<<2>>
@EBounces to one additional target
====
48296
@EIncrease off balance chance vs low health targets
====
49002
@EArrows light ground on fire, dealing area damage.
====
49091
@EDeals damage when shield ends based on damage absorbed.
====
49625
@EIncrease off balance chance vs low health targets
====
50219
@EArrows light ground on fire, dealing area damage.
====
50456
@EIncrease off balance chance vs low health targets
====
52119
@EAlso deal high damage over time to a single enemy.
====
52203
@EIncrease off balance chance vs low health targets
====
52469
@UInitial Damage@<<1>>@<<2>>
@EBounces to one additional target
====
52761
@EYour weapon attacks against target restore health.
====
52870
@EIncrease off balance chance vs low health targets
====
52876
@ENext weapon attack after casting deals additional damage.
====
54264
@EDeals poison damage and applies the poison status effect. Reduces enemy's healing taken.
====
54267
@EIncrease off balance chance vs low health targets
====
58317
@EIncreases your Weapon Damage.
====
58325
@EHeals for an additional amount over time.
====
58344
@EIncrease off balance chance vs low health targets
====
58680
@ESynergy increases ally power.
====
58742
@EAdd Feeding Frenzy synergy which will increase your allies' Light and Heavy Attack damage.
====
58798
@EDeal increased damage to enemies that are currently feared.
====
58864
@ETargets affected recieve less Healing.
====
58879
@EGain Heal Over Time based on Disease damage done.
====
59440
@UInitial Damage@<<1>>@<<2>>
@EBounces to one additional target
====
60737
@ERestore Magicka when attacking target with flame, shock, or frost damage.
====
60784
@EIncrease off balance chance vs low health targets
====
61140
@ERestore Magicka when attacking target with flame, shock, or frost damage.
====
61491
@EIf the bomb is dispelled or removed early, the explosion is triggered immediately.
====
61500
@EYou become the center of the detonation. The cast becomes instant.
====
61507
@EHeal is more effective on caster.
====
61519
@EThe flare lingers at the target area, revealing enemies that enter it.
====
61524
@EExposed enemies take damage over time.
====
61529
@EYou and your bonded ally also gain Minor Force, increasing your Critical Strike Damage.
====
61536
@EYou and your bonded ally also gain Minor Vitality, increasing your healing received.
====
61811
@EDamage bonus is increased against low health targets
====
61919
@EThe spectral bow does more damage and snares the enemy.
====
61927
@EAlso grants Minor Endurance, increasing your Stamina Recovery. The spectral bow deals Disease Damage.
====
63044
@EHeals you based on a percentage of the damage inflicted.
====
63046
@EDeals additional damage in proportion to your current Magicka.
====
64141
@EDeals additional damage when stealthed.
====
64209
@UInitial Damage@<<1>>@<<2>>
@EBounces to one additional target
====
64294
@EEffect is removed to instantly heal low health allies.
====
65184
@ENext weapon attack after casting deals additional damage.
====
65352
@EDeals area damage on activation.
====
65938
@EIncrease damage done and reduce damage taken while near standard.
====
66059
@EIncrease off balance chance vs low health targets
====
66318
@EHeals you based on damage done.
====
67454
@EIncrease off balance chance vs low health targets
====
67710
@EAffects multiple targets.
====
68029
@ESynergy increases ally power.
====
68789
@UInitial Damage@<<1>>@<<2>>
@EBounces to one additional target
====
68941
@EHeals player based on the damage done.
====
69011
@EHeals you based on damage done.
====
69057
@EHeals player based on the damage done.
====
69063
@EDamage increased based on current Magicka.
====
70442
@EIncrease off balance chance vs low health targets
====
72770
@EHeals player based on the damage done.
====
74538
@EAlso heals nearby allies and increases Spell Damage.
====
75281
@EAlso deal high damage over time to a single enemy.
====
76515
@EEach heavy attack adds duration to the ability.
====
76522
@EDamage bonus is increased against low health targets.
====
76537
@EIncreases the damage of your fully-charged Heavy Attacks while active.
====
76585
@ECreates a trap that fears nearby enemies.
====
76615
@EIncrease off balance chance vs low health targets
====
76631
@ECreates a trap that fears nearby enemies.
====
77138
@EMagicka regeneration aura.
====
79064
@EEnemies in the area also take damage over time.
====
79294
@EIncreases max health while ability is slotted.
====
80335
@EDeals additional damage when stealthed.
====
80378
@EChance to restore Stamina on attacks.
====
80532
@EReduces the cost and increases the radius of the reveal. You also prevent the stun and reduce the damage from stealth attacks while slotted.
====
80722
@ESynergy increases ally power.
====
80842
@EIncrease off balance chance vs low health targets
====
1
Welcome to the Elder Scrolls Online Free Play Weekend! We hope you enjoy our time visiting ESO's rich and expansive world. Remember that any crown store purchases made during your free time will remain connected to your Sony Entertainment Network account, so head over to the PlayStation®Store and purchase ESO at a discount to continue your journey with no game subscription required.
====
1
QA Book 1

This is a testing book for testing purposes.  Huzzah!
====
2
QA Book 2

This is also a testing book for testing purposes.  God speed.
====
3
QA Book 3

This is the third and final testing book for testing purposes.  Hail and well met.
====
4
QA Book 4

Once upon a time there was a tester named John.  John liked to test books, because it's so much fun to read.  John insisted (insisted, mind you) of needing six books split into two collections.  And thus this book came to be.  All hail John.
====
5
QA Book 5

I like pie.  .
====
6
QA Book 6

This book rocks.  Just like David Hasslehoff.
====
7
The Code of Mauloch

"By the Code of Mauloch!" I don't need you to guess how many times I've heard that oath made in some dingy tavern. Again and again, some fellow sellsword with too much fire in him has screamed those words at the top of his lungs. I'd be lying if I said the Orc strongholds don't take those words as law. There are few places where experience would tell you that "tradition" and the "old ways" make for a better fighter, but with Orcs, it seems like staying true to your ancestors is the path to victory. 

Let me start a few steps back. The Orc strongholds have existed as long as the Orc race has, at least according to them. Orc strongholds are more than armored camps. They're fortresses. Every man, woman, and child inside the walls is trained from birth to defend them. All their weapons and armor are smithed right there in the stronghold. All the food is hunted down by Orc warriors and brought back to be eaten by the Orcs who live there.

Orcs follow no laws save their own, an unwritten set of rules called "The Code of Mauloch," named after one of their gods, who is sometimes called Malacath. Most of it's pretty simple: don't steal, don't kill, and don't attack people without reason (although there seems to be a big list of exceptions). Orcs in a stronghold don't have jails for their criminals. They have Blood Price. You either pay enough in goods for your crimes, or you bleed enough that the victim is satisfied. And I don't need to tell you that Orcs have a lot of blood. 

The Code also sets up who runs the stronghold. The toughest male is usually the chief. He makes decisions and decides when the Code of Mauloch has been satisfied. All the women are either the chief's wives or his daughters, with the exception of the wise woman, who handles all spiritual matters and healing needs. Matters of grave dispute are handled with short but violent fights. Those who don't get along with the chief are usually forced out of the stronghold to live among the rest of us. An Orc grows up being told to fight for everything. If something is not worth fighting for, it is beneath the Code. 

The Orcs in a stronghold don't like strangers, used to living on their own like they do. We know about their homes because so many Orcs leave their strongholds to become sellswords or soldiers, and a few pints of mead always gets them talking about home. I hear that sometimes, when an Orc makes a non-Orc a "blood kin," that person is allowed to live in the stronghold as one of the clan. Of course, I've never seen proof of that actually happening. 

For all their strange rules and traditions, the Code of Mauloch does breed a culture of determined warriors. They're focused in ways that the average sellsword isn't. They don't hesitate to draw weapons and settle matters openly. I think that's the real difference between the stronghold Orcs and the city Orcs. The law allows you to settle fights through the constable's men, but the Code of Mauloch demands you settle your problems yourself. That's a fine way of thinking when you're leading a mercenary's life.
====
8
A Warning to the Aldmeri Dominion

By Erystera Ligen

The overlords of the Aldmeri Dominion are hereby put on notice: renounce your ambitions of aggression and return to your islands and jungles, or the wrath of the Daggerfall Covenant shall fall upon you like a hammer of the Divines.

We are well aware that the Aldmeri plan nothing less than a return to the Elven domination of the other races, particularly Men and Orcs. They wish to overturn the legacies of the First and Second Empires and wipe them from history. This we shall not allow. Never again will free Men and Orcs submit to the tyranny of Elven oppression!

The arrogant High Elves of Summerset are clearly the driving force behind the Dominion. We of the Covenant have shown, through our acceptance of the Direnni, that we can live with the Elves in peace, but Queen Ayrenn insists on war. Her invasion of the continent of Tamriel is nothing but naked aggression. The Dominion has no territorial rights in Cyrodiil. If the Altmer do not return to Summerset, their invading armies will be destroyed.

The Wood Elves and the Khajiit have traded with our Iliac Bay kingdoms for ages, but they've made a mistake in allying themselves with the perfidious Altmer of Summerset. Though we of the Covenant wish them no ill will, if they maintain their alliance with the Dominion, they will suffer the same fate at our hands as the High Elves. They must reconsider, or they must face our wrath.
====
9
True Heirs of the Empire

By Erystera Ligen

Rejoice, peoples of northwest Tamriel! Though the rest of Nirn is afflicted by war, madness, and Daedric horror, the glory and honor of the Reman Empire lives on in the Daggerfall Covenant. We remain true to the primacy of trade, the principles of freedom, and worship of the Divines.

In the face of a world of enemies, the trade powers of the Iliac Bay have formed a powerful alliance. High Rock, Hammerfell, and Orsinium stand as one, united under the rule of the High King in Wayrest. Orc and Breton craftsmanship make the alliance an economic powerhouse, and the military strength of the Orcs and Redguards make us a force to be reckoned with. Our kings join our people in longing for the return of a Tamrielic Empire, along with the economic prosperity that goes with it. There is only one way to make sure the right Emperor rules once more from the Imperial City: we must attend to it ourselves.

The current so-called "Empire of Cyrodiil" is a sham, a twisted mockery of Reman's glorious Second Empire. The charlatans who sit on the Ruby Throne openly mock the Divines and court the Lords of Oblivion, the Enemies of Man. Even the once-promising Emperor Varen fell victim to Daedric corruption, his reforms swept away by the puppet-masters of the Daedric Cabal.

The Daggerfall Covenant is the only true heir to the principles of the Second Empire. In the name of the Divines, we must conquer Cyrodiil and restore the glory of Reman's legacy. The cancerous Daedra worship that has corrupted Cyrodiil and threatens all Nirn shall be cleansed from Tamriel. We shall found the Tamriel Covenant, that all kingdoms may have a seat at the Grand Council under a new Imperial Dynasty. 

Forward, soldiers of the Covenant! Freedom for all peoples in the name of the Divines! For a new Empire and a new era of law and justice!
====
10
Daggerfall Covenant - The True Heirs

|ac
By Erystera Ligen 
|al

Rejoice, peoples of northwest Tamriel! Though the rest of Nirn is afflicted by war, madness, and Daedric horror, the glory and honor of the Reman Empire lives on in the Daggerfall Covenant. We remain true to the primacy of trade, the principles of freedom, and worship of the Divines.

In the face of a world of enemies, the trade powers of the Iliac Bay have contracted a powerful alliance. High Rock, Hammerfell, and Orsinium stand as one, united under the rule of the High King in Wayrest. Orc and Breton craftsmanship make the alliance an economic powerhouse, and the military strength of the Orcs and Redguards make us a force to be reckoned with. Our kings join our people in longing for the return of a Tamrielic Empire, along with the economic prosperity that goes with it. The only way to make sure the right Emperor rules once more from the Imperial City is to attend to it ourselves.

The current so-called "Empire of Cyrodiil" is a sham, a twisted mockery of Reman's glorious Second Empire. The charlatans who sit on the Ruby Throne openly mock the Divines and court the Lords of Oblivion, the Enemies of Man. Even the once-promising Emperor Varen fell victim to Daedric corruption, his reforms swept away by the puppet-masters of the Daedric Cabal. 

The Daggerfall Covenant is the only true heir to the principles of the Second Empire. In the name of the Divines, we must conquer Cyrodiil and restore the glory of Reman's legacy. The cancerous Daedra worship that has corrupted Cyrodiil and threatens all Nirn shall be cleansed from Tamriel. We shall found the Tamriel Covenant, that all kingdoms may have a seat at the Grand Council under a new Imperial Dynasty. 

Forward, soldiers of the Covenant! Freedom for all peoples in the name of the Divines! For a new Empire and a new era of law and justice!
====
11
The Werewolf's Hide

By an Unknown Packleader

Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense. 

To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies. 

Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf's coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
====
12
Guide to the Daggerfall Covenant

The Daggerfall Covenant is a compact between the peoples of northwest Tamriel—Bretons, Redguards, and Orcs—that forms an alliance of mutual defense, with a vision of establishing peace and order across Tamriel. Indeed, the kings of the Covenant take the Remans as their model, claiming to be the spiritual heirs of the Second Empire.

The Daggerfall Covenant was born in 2E 542, when the kings of High Rock allied to repulse an invasion by a horde of Reachmen under the command of Durcorach, "the Black Drake." Howling out of the eastern mountains, the Reach barbarians razed Evermore, besieged Wayrest, sacked Camlorn, and marched as far as the gates of Daggerfall before the Bretons finally stopped them. In the wake of Durcorach's defeat, the kings of Daggerfall, Wayrest, Camlorn, Evermore, and Shornhelm swore the so-called "first" Daggerfall Covenant, a solemn oath to defend each other's kingdoms and stand as one against all foreign foes.

High Rock prospered as the Bretons rebuilt, especially after 2E 561, when miners near Wayrest made the biggest orichalcum strike in recorded history. Emeric, Earl of the domain of Cumberland, the site of the mines, proposed to use the resulting wealth to enhance Wayrest's fleet and improve trade throughout High Rock. King Gardner of Wayrest granted his approval, but before the fleet was completed, the dreaded Knahaten Flu swept through Wayrest and killed the entire Gardner royal household. Earl Emeric was elevated to the throne and House Cumberland became the second royal dynasty of Wayrest.

The new King Emeric of Wayrest had been courting the daughter of King Ranser of Shornhelm, but in 2E 566 he married Princess Maraya of Sentinel. This nearly brought down the first Covenant when Ranser, who felt betrayed, launched a surprise attack on Wayrest. The kings of Camlorn, Evermore, and Daggerfall all sided with Wayrest, and Emeric's superior diplomacy brought the armies of Sentinel into the fray to protect Emeric's queen. Furthermore, Emeric reached out to a great clan of Orcs in Wrothgar and offered them Orsinium in return for aid. Shornhelm was defeated and the Covenant was reborn: not as a mere Breton defensive pact, but as a new, multinational alliance.

The conclave that negotiated the alliance lasted for months, with argument and debate at every turn. The final result was the child of King Emeric's vision, made manifest in dozens of compromises and carefully negotiated provisions. Freedom of trade was guaranteed throughout the region, and over the objections of the nobles of Rivenspire and the Crown Redguards of Alik'r, the Orcs were accepted as full members of the alliance. Eventually, all the city-states of northwest Tamriel swore fealty to the Covenant's Royal Council, presided over by High King Emeric. As the architect of the alliance, he claimed supreme leadership.

So this is the modern Daggerfall Covenant, an alliance of the Redguards of northern Hammerfell, under King Fahara'jad; the Orcs of the mountainous northeast, under King Kurog of Orsinium; with the Breton King Emeric of High Rock presiding from his palace in Wayrest. At its best, it is a noble alliance of honorable and chivalrous peoples, representing all the best aspects of the First and Second Empires. And from this solid foundation, perhaps a third, even mightier Empire shall arise, providing all the peoples of Tamriel the benefits of mutual respect, vigorous trade, and reverence for the Divines.
====
13
The True Nature of Orcs (Banned Ed.)

Orcs were born during the latter days of the Dawn Era. History has mislabeled them beastfolk, related to the Goblin races, but the Orcs are actually the children of Trinimac, strongest of the Altmeri ancestor spirits. When Trinimac was eaten by the Daedric Prince Boethiah, and transformed in that foul god's insides, the Orcs were transformed as well. The ancient name for the Orcs is "Orsimer," which means "The Pariah Folk." They now follow Mauloch, the remains of Trinimac.

Who is Mauloch?

He is more commonly known as the Daedric Prince Malacath, "whose sphere is the patronage of the spurned and ostracized, the sworn oath, and the bloody curse." He is not technically a Daedric Lord, nor do the other Daedra recognize him as such, but this is fitting for his sphere. Of old he was Trinimac, the champion of the High Elven pantheon, in some places more popular than Auri-El, who protected them against enemies without and within. When Trinimac and his followers attempted to halt the Velothi dissident movement, Boethiah ate him. Trinimac's body and spirit were corrupted, and he emerged as Malacath. His followers were likewise changed for the worse. Despised by everyone, especially the inviolate Auri-El, they quickly fled to the northern wastes, near Saarthal. They fought Nords and Chimer for a place in the world, but did not get much. In Skyrim, Malacath is called Orkey, or Old Knocker, and his battles with Ysmir are legendary.

(DIRECTIVE: This vile, anti-Orc propaganda, though traditional, is now BANNED throughout the DAGGERFALL COVENANT. Administrators: see to it.)
====
14
Varieties of Faith: The Bretons

By Brother Mikhael Karkuxor of the Imperial College

The Eight:

Akatosh (Dragon God of Time):
Akatosh is the chief deity of the Eight Divines (the major religious cult of Cyrodiil and its provinces) and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy.

Kynareth (Goddess of Air):
Kynareth is a member of the Eight Divines, the strongest of the Sky spirits, patron of sailors and travelers. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and she provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.

Julianos (God of Wisdom and Logic):
Often associated with Jhunal, the Nord father of language and mathematics, Julianos is the god of literature, law, history, and contradiction, and the favorite deity of most Breton mages.

Dibella (Goddess of Beauty):
Popular god of the Eight Divines, Dibella has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.

Arkay (God of the Cycle of Life and Death):
Member of the Eight Divines pantheon and popular elsewhere, as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the common folk. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.

Zenithar (God of Work and Commerce, Trader God):
Member of the Eight Divines, Zenithar is understandably associated with the Bosmeri Z'en. In High Rock, however, he is a far more cultivated god of merchants, artisans, and the middle nobility. His worshipers say, despite his mysterious origins, Zenithar is the god "that will always win."

Mara (Goddess of Love):
Nearly universal goddess. Her origins started in mythic times as a fertility goddess; in High Rock, she is the Mother-Goddess. She is sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation. For the Bretons, she is married to Akatosh.

Stendarr (God of Mercy):
God of the Eight Divines, Stendarr has evolved from his Nord origins into a deity of compassion, or sometimes, righteous rule. Stendarr is the patron of magistrates, rulers, and knights errant.

Additional Deities with Significant Breton Cults:

Magnus (Magus):
The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What remains of him is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by a golden eye, an astrolabe, a telescope, or more commonly, a staff. Legends say he can inhabit the bodies of powerful magicians and lend them his power.

Y'ffre (God of the Forest):
While Akatosh Time Dragon might be the king of the gods, Y'ffre is revered as the spirit of "the now." According to the Elves, after the creation of the mortal plane, everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or "Earth Bones." After the laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it.

Sheor (Bad Man):
In High Rock, the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor or Aldmeri Lorkhan, born during the dark years after the fall of Saarthal.

Phynaster:
Hero-god who taught the Altmer how to naturally live another hundred years by using a shorter walking stride. Patron deity and "teacher" of the Direnni. Often worshiped by those Breton mages who emphasize their Elven blood.
====
15
Varieties of Faith: The Orcs

By Brother Mikhael Karkuxor of the Imperial College

The Orcs acknowledge the existence of many other gods, but they worship only one:

Malacath, or Mauloch (Orc-Father, The Great Chief):

Orcs revere Mauloch as the First Orc, and live by the Code of Mauloch, which dictates such matters as honor and vengeance.


The Code of Mauloch

The Code is more often tacit than explicit, but includes the following:

— Respect for forging and blacksmithing.
— The traditional roles of a clan's chief and his wives.
— The tradition of selection of a new chief through challenge and combat.
— The custom that one who commits a crime must pay "Blood Price" to the victim (or victim's relatives).
— The requirement that insults to honor must be avenged.
— Recognition that to die in combat pleases Mauloch.

The Cult of Trinimac

Many Orcs believe the origin myth in which the Elven god Trinimac was eaten by Boethiah, and when he was excreted he was transformed into Malacath, and all his followers into Orcs. Those who believe in this Elven origin of Orc-kind often call them "Orsimer."

Some Orcs therefore venerate Trinimac as their god-ancestor rather than Malacath. Orcs of the Trinimac cult insist that Trinimac fooled Boethiah into believing he was corrupted by his passage through Boethiah, when in fact he absorbed some of Boethiah's strength and passed it on to his followers. In this way the Orsimer can be seen as "improved Elves."
====
16
Wyresses: The Name-Daughters

Attributed to Glargargil the Speaking Oak

In Elden time, Elven time, Jephre did come
A-naming of creatures where'er he did run

As all was chaotic, and names were unknown
His gift was a name for each beast, plant, and stone

Then all knew their places except Men and Mer
Who plundered and ravaged wherever they were

"I name you the Earth-Bones," Jephre decreed,
"Lords of the forest, rock, root, and seed.

This heritage nurture, henceforth be its guards
And designate worthies to act as its wards."

Thereafter did Wyrd Women watch o'er the Green,
From tundra to forest, from peak to ravine,

Reminding all creatures, be it tiger or worm
Of their name and their nature, their function and form.

Would-be corrupters who'd canker the Green
Shall face wyress warding wherever they're seen.

So tread woods with caution, respect Jephre's way
Lest Wyrd women watching abduct you away.
====
17
Schemes of the Reachmage

By Gabrielle Benele, Wizard

As the official Mages Guild representative to the Lion Guard's efforts to stop the Reachmage known only as Angof the Gravesinger, I have decided to record my findings and speculations in case anything untoward happens to me while I'm out in the field. Who knew that the work of the Mages Guild could be so dangerous or so exciting? Anyway, this is accurate and up to date as of the time that I write this. Anything that turns out to be proven false or revealed at a later date I'll have to deal with in a later volume. Unless I can devise a spell that automatically updates my writing—no, no, I need to focus on one thing at a time!

Angof has a number of associates helping him to complete his plans. I think he calls them "Minions." Let's review the ones I suspect to be working with this vile necromancer.

Faolchu, who seems to be associated with were-creatures and has launched an assault on Camlorn, appears to me to be following the orders of a more-powerful individual. I believe that individual to be Angof, but I have no proof of this connection as yet.

The Bloodthorn Cult obviously has ties to Angof. Whether he leads the cult or is simply a member I haven't yet determined, but I'm positive that the two are connected. The cultists scour the land for relics and items of power, and they seem to count a large number of necromancers as part of their order. I wouldn't be surprised if they had ties to some Daedric Prince or other. Molag Bal, if I had to hazard a guess. 

Daedra, too, appear to be arrows in Angof's quiver. He casts them out into the world as a farmer throws seeds into the wind. I'm sure there are more of Angof's minions hiding in plain sight, but anything else I put forth at this point would be beyond pure speculation. Instead, let me turn to what I have discovered about the Reachmage himself.

First, he seems to be poisoning the land in some way. The vile vines that grow wherever he has passed demonstrate how his foul magic pollutes the countryside. His very name—Gravesinger—speaks to his fascination and fluency with death magic. Death and decay are his domains, and he seeks power over life and death.

His followers consider him a strong and persuasive leader. Many of them would literally die to please him. Such devotion isn't healthy, and I find it more than a little scary that someone could have such an effect on people.

Angof seeks to cause as much chaos and mayhem as possible. Beyond that, I'm not sure of his ultimate motives. Has he come to Glenumbra to conquer us or destroy us? And in the end, does that distinction even matter? All I know is, we have to find a way to stop him. We have to!

Well, I'll have to pick this up again at a later date. Now I have to head out and meet up with the Lion Guard at their redoubt near Cath Bedraud. Let's see if I can apply the knowledge that I've gathered to the task at hand.
====
18
Guide: Gathering Materials

Regardless of your choice of craft, you cannot create something from nothing. Smiths, foresters, and runecrafters all must gather materials, in order to create useful and powerful weapons, armor, and potions.

While any crafting hall will sell some materials to you, and while these materials are often necessary for the art, they are never the only materials you will need to create something useful. This guide focuses on teaching the novice craftsman how to find those materials that are necessary for crafting, but not often sold.

Of course, craftsmen can also find these necessary materials without gathering, either by trading with other craftsmen, or by finding sacks of already-refined materials stolen from the great trading houses of Taminar. But these methods can be less dependable than simply going out and getting what you need directly.

The first step to obtaining materials in the wild is to identify the features that tend to accompany it in the world. If you see those features in your surroundings, search hard nearby, for there is a good chance (though by no means certain) that a skilled craftsman can find some useful materials about. 

Metals, Salts, and Ruins

Metals and salts are born from rock, and only then come to the surface as veins of ore. To that end, a smith would do well to search rocky cliffs and outcroppings for exposed ore to mine. Going underground, in caves and the like, is another option - though an often dangerous one.

Ancient Ayleid ruins can also be stripped, to supply materials that are otherwise impossible to find. Not just any block from any ruin will do, though: Only those that have ancient Ayleid metals running through them will do. These are mostly found in Ayleid Focii, the original use of which has been lost to us. Old structures that may have been built on top of, or with, Ayleid stone may also have a focus nearby.

Crystals, Gems, and Souls

Much like metals, crystals and gems will form deep within rock, and then rise to the surface in small quantities.  Cliffs, boulders, outcroppings, and caves are thus all good places for a crafter of runes to search for useful materials.

Runecrafters also harvest the souls of creatures summoned or reanimated by magic, to power their enchantments. Finding such creatures is dangerous work, but the souls a skilled runecrafter can gather from them are often worth the risk. 

Plants and Animals

Most foresters prefer to gather wood that has fallen naturally, and will never put axe to tree. They will often find suitable samples of wood near secondary growth, such as saplings or thickets. 

Such compunctions do not hold with harvesting from beasts, however: the skins, organs, and bones of natural creatures are often useful for creating leathers.

Those foresters that seek mushrooms will often do well to find larger trees that are in some stage of rot: fallen logs, rotted stumps, and even still-standing trees in their final years are all good candidates. Flowers can often be found near living (but less-useful) plants, often in a symbiotic relationship; where one plant blooms, others are sure to follow.
====
19
Guide: Researching and Learning

Before a craftsman can begin creating useful things, they must first learn the details of their planned creation. This is done through a two-part process: first, by researching examples of their craft to become inspired; second, by reading a scroll with detailed instructions on their intended creation.

Researching

In order to become inspired and be able to learn how to construct new things, one must first research examples of their craft.

Of course, this requires that one first obtain an example. Any durable item that one's craft focuses on would make a suitable example; for example, smiths and swords, foresters and bows, or runecrafters and staves. Less durable items, like potions and salves, will not suffice for this process. The item in question must also not be from one's own hand, for you will learn nothing new from researching your own work.

Once a suitable example of one's craft is obtained, the aspiring craftsman need only open their craft journal and begin breaking the item apart. Such an experiment will destroy the object in question, of course, but the inspiration the craftsman gains from the experience can be well worth it. The better-crafted the item was originally, the more a craftsman will learn from its deconstruction.

It bears repeating: You learn nothing from researching your own items. Mindlessly making and researching the same thing again and again brings only boredom, not knowledge.

Learning

Once one is inspired enough, the next step is to obtain the notes on creating the object in question. These notes are usually written on scrolls, and many master craftsmen will sell copies of their notes to aspiring apprentices and itinerant craftsmen alike. No craftsman's notes are complete, however, and no master will know how to create everything their craft specializes in.

It may behoove the more mobile craftsman to search out other sources for scrolls. Often they are traded among students of a craft, and available for sale that way. Sometimes, a scroll's diagrams or curious left-over scents entice creatures to carry them about as mementos. They may also be in treasure troves, the last remnant of some long-forgotten master's work.

Once one has a scroll that details how to construct the object of their choice, the process of learning may begin. Unlike bound books, such scrolls are often written on fragile paper, and will not survive the thorough study necessary to fully understand how to build the item in question. Thankfully, once a true craftsman has learned a recipe, he will remember it for the rest of his days.
====
20
Medium Armor: Tannins and Leather

By Defessus Lector

Bardus,

Today's lesson is about the leathers and tannins used by clothiers when making medium armor. As you have noticed while hiding from the nightwatch in your father's armory, medium leathers come in many kinds: for example, brigantines are hard and studded, while running leathers are tough but flexible. These different styles are achieved by the use of different hides and tannins. 

Tannins are the "tempers" used by the crafter to balance hardness and resiliency in medium armor. A leather chestpiece can be treated to be as rigid as a board, able to turn an assassin's knife—but if it is too rigid, the wearer is unable to turn his or her body. Thus, armorers use tannins on leathers and fabrics to strike a balance between stiffness and flexibility.

What does this have to do with the look of the resulting armor set? If only you had asked that question at lessons rather than daydreaming about impressing the scullery maid with that wisp of a mustache. It has everything to do with it, as you'll see for yourself. Now get to work on curing those hides your father bought as samples—and don't let me see you making eyes at the scullery maid until you're done.
====
21
Guide: Advancing in a Craft

While apprentices of a craft may have the skill to create simple arms and armor, they are rarely satisfied with that modicum of skill. Many desire to become more skilled in their craft, perhaps one day achieving the honor of being called a master craftsman. 

This book is dedicated to those aspiring crafters, and is itself dedicated to teaching them how to ascend in their own crafts. While each craft may work with different materials, the methods of advancement herein do not differ between crafts.

Learning New Recipes

While this book does not cover the intricacies of learning a new recipe, it must be noted that no craftsman can advance without learning new recipes. No matter how inspired the craftsman is, if he does not know enough recipes to showcase that inspiration and technique, it does nothing to push the crafter towards advancement.

Each rank of crafting skill requires that an aspiring crafter master some number of new recipes, extending his or her knowledge of the craft. This number of recipes needed varies from rank to rank, but as long as the aspiring crafter continues to master new recipes, he will eventually know enough to ask a crafting master to test them.

Tested by a Master

Once a crafter has learned enough recipes to qualify for their next rank, they must speak to the local crafting master. Only they can officially declare a crafter to be anything more than a novice, and open doors of learning and knowledge for their charges.

When so approached by an eager crafter seeking further knowledge, a master will set a task before the crafter. The traditional test is to craft a ring, or other such item, that shows all the techniques and skills that the crafter has learned in his time at his current rank. The master will then pronounce the item satisfactory, and acknowledge the crafter by his new, greater title.
====
22
Once

By Beredalmo the Signifier

Once, we were great. 

Once, our battlereeves were masters of warfare, and our sapiarchs were wise and learned. Once, we ruled all High Rock from the Eltheric Ocean to the mountains of Wrothgar, and the Nedes were our thralls and concubines. 

Once, Direnni Cygnus, the Swan of Tyrigel, discovered Balfiera and its Tower and claimed it for her own, decreeing that all of her clan who came after would bear her name. 

Once, the art of Alchemy was all but undefined, until Asliel Direnni compiled his "Compendious Almanac of Reagents," and was invited to join the first Psijics on Artaeum.

Once, before Raven Direnni and her "Rules of Eldritch Binding," all Enchanting was unique, and enchantments failed nineteen times out of twenty. 

Once, during the Alessian Reforms, Ryan Direnni stood up to the entire Empire. His Breton Legions, armed and commanded by Direnni Elves, controlled all the land as far east as Markarth and Elinhir. The Orc-hold of Orsinium has been sacked many times, but we Direnni sacked it first. 

Once, at the Battle of Glenumbria Moors, Aiden Direnni's vastly outnumbered troops routed the entire Alessian Horde, then chased them back to Cyrodiil. 

Once, before Corvus Direnni codified the rules of Conjuration, every summoning of even a minor Daedra was an act to be feared and avoided. 

Once, Peregrine Direnni drove an entire Ra Gada flotilla back to Sentinel by merging her very will with the waves of the Iliac Bay. 

Once, in a single day, Pelladil Direnni built Blackrose Prison from the scattered rubble of Lilmothiit ruins by summoning an army of Stone Atronachs. 

Yes, we were great once. But no matter what our individual achievements, every Direnni since Cygnus has been eaten from within by failure. 

Because we cannot solve the mystery of the Zero Stone, and use it to open the Argent Aperture which it wards. 

At maturity, every Direnni of high blood is brought into the Tower, conducted to the Foundation Vault, and shown the Zero Stone. We are allowed to touch it—once—so as to feel the transcendent mystical power that courses through it, a power we have never been able to tap. And we are shown the Argent Aperture in the adjacent metallic wall, that door with its lock of thirteen slowly counter-rotating rings, a portal we have never been able to open. 

And we console ourselves that if we Direnni have never been able to siphon the Stone or unlock the Aperture, well then certainly, neither could anyone else. We return to the world above, and we do something spectacular—so we will not have to face our failure. 

But once, as our lives near their ends, each of us gathers together all our knowledge, the fruits of all our achievements, and once more makes that descent to the Foundation Vault. To try it. Just once. 

Most are found within a day or two, dead and horribly distorted. Some, like my darling Heron, live on though terribly disfigured, too brain-blasted to understand what has happened to them. 

Me? I keep to our chambers in the Tourmaline Steeple, caring for Heron by day, and translating Ayleid tomes in the library by night. And it's a good enough life, too. 

Though sometimes, when working on an ancient grimoire or librus magus I question whether the arcane writings of our long-lost cousins are not better left a mystery. 

But then I think, is not all knowledge useful for something? And I think, what might this knowledge be useful for? 

And I think I might take that long walk downstairs. 

Just once.
====
23
Founding of the Spirit Wardens

by Janise Muric, Third Warden of the Faithful Circle

Chapter One: Durak's Early Years

Though Abbot Durak is our spiritual leader, he has never been comfortable with the title. Old Master Ugbak once said that relates to his upbringing in the ruins of Orsinium. Anyone can see that Durak is small for an Orc, and one could speculate that his brothers' bullying led him to pursue a mystical path, one unusual for Orcs.

As Ugbak tells it, Durak's story begins in Orsinium, where his lot was hard and lonely. Durak's life changed when he first heard whispers in the night—whispers from the Daedric Prince Azura. Azura said Durak would accomplish a great task: he would come to Stormhaven and found an order of worshipers in her name. These "Spirit Wardens" would prepare for a time of chaos, when Stormhaven's people would suffer from a madness of nightmares.

Durak knew better than to share these whispers with his brothers. He already faced ridicule for his study of magic and lack of physical prowess. Soon after, he left his home in Orsinium and struck out on the long journey to Stormhaven, carrying nothing more than his staff and the clothes on his back.

Durak found his way to Stormhaven, but he had no idea how he was to found this order of "spirit wardens" or where they would live. Soon he despaired. One night, as he took shelter beneath the Weeping Giant, the whispers came again. The silken voice of Azura spoke of a path hidden in the hills west of Moonlit Maw. At its top, Durak found an ancient abbey, abandoned and overgrown. This, he knew, would be the home of the spirit wardens—and so it became our temple to Azura.

Under Durak's leadership, we are prepared for Vaermina's plague of dreams. We were founded to protect Stormhaven from its nightmares, and we will do so to our dying breaths.
====
24
The Knightly Orders of High Rock

By Lady Cinnabar of Taneth

The Breton passion for feudal hierarchy pervades every aspect of High Rock society, from the lowliest peasant farmer to the High King in Wayrest. Nowhere is this more apparent than in the curious phenomenon of the Breton knightly orders. 

Here in Hammerfell, we Redguards sensibly award equal citizenship to every man or woman who knows which end of the sword to grasp. Oh, we have our governing class, of course, as civilization must be ordered and maintained, but below this aristocracy there are few distinctions. 

Not so in High Rock, where everyone is aware of their degree of nobility, which is invariably traced back to those Breton families who led the region's liberation from the overlordship of the Direnni Elves. High Rock cultural history is founded on tales of the noble and chivalrous "Breton Knights" who flung off the yoke of their Elven masters. After these knights drove the Direnni back to Balfiera Island, they founded the knightly orders to carry on the tradition of nobles-in-arms, and to ensure that High Rock would have able and ready defenders in times of trouble. 

So the stories go, at least. Today, every petty kingdom and duchy in High Rock has its own knightly order, with traditions that supposedly date back to the glory days of the Breton Liberation. The Knights of the Dragon in Daggerfall, the Knights of the Flame in Alcaire, the Order of Saint Pelin in Evermore—the list goes on and on. 

And what, nowadays, do these knightly orders do to justify their gleaming greatswords and shining mail? If we look beyond the banners and pageantry, we find that the chivalric orders fulfill two main purposes in High Rock society. 

First, they provide an acceptably "noble" calling for the excess sons and daughters of the aristocracy. Over time, as trade has made High Rock prosperous, the profession of merchant has become an accepted alternative to feudal lordship for the children of the nobility, but frankly, not every baron's son has a head for numbers and negotiation. For these spare heirs, there's always a membership available in the local knightly order. 

Second, the bestowal of a knighthood on a lower-class man or woman is a convenient way to reward outstanding contributions to society (or to the elevating lord), and confers a measure of that nobility so prized in Breton society. Where the commoner is rewarded for achievements other than in conflict—and this is the case in the majority of knighthoods—the membership in the local knightly order is only nominal, and the new sir or dame is not expected to take up sword and shield. However, if their achievements were in the all-important realm of trade, the new "merchant knight" is expected to contribute heavily and regularly to the order's financial maintenance. 

So if you're visiting Wayrest or Evermore on a mission of diplomacy or trade, don't be surprised if the head of a shipping company is introduced as Sir Doric, or the owner of a string of hostels is called Dame Lizabette. You're simply meeting one of the fabled Breton Knights of High Rock.
====
25
The Bretons: Mongrels or Paragons?

By Phrastus of Elinhir

That Men and Mer can interbreed has been known since the first humans began arriving on the shores of Tamriel in the middle of the Merethic Era. However, broad intermingling of Elves and humans only occurred in the far northwest of the continent, giving rise to the race of Men known as the Bretons. Given the history of conflict between humans and the children of Aldmeris elsewhere in Tamriel, how and why did this intermingling occur in High Rock? 

The answer lies in the peculiar (for Elves) culture of Clan Direnni, the once-dominant Mer of northwest Tamriel. In contrast to the Ayleids of Cyrodiil, who brutally enslaved any humans they came into contact with, the Direnni simply conquered their local Nedes and then ruled them as a caste of nobility. The aristocratic Elves established a system of feudal vassalage over their human subjects, with rights and privileges that included the "Perquisite of Coition" with any human they desired. Sex with attractive Nedes was considered casual recreation, and Direnni nobles competed to have stables of the most desirable human subjects. 

The inevitable Half-Elven offspring from these liaisons were not adopted into the families of their Direnni parents, being considered sub-Mer, but were nonetheless often given privileged positions among the subject Nedes. Over time, this led to the establishment of a recognized caste of mixed-blood humans, who were given the name "Bretons" (from the Ehlnofex "beratu," or "half"). The Breton caste was only allowed to marry humans, so over time their Elven blood became more diluted, and the Nedic appearance predominated. 

Though they wielded great power for a time in the First Era, even then the Elves of Clan Direnni were never numerous, and as their geographical hegemony expanded administration and rulership was increasingly handed off to the Breton caste. After defeating the invading Alessian Horde in 1E 482 Clan Direnni was scattered and effectively exhausted. As the Elves retreated to central High Rock, then finally Balfiera Isle, the Bretons stepped easily into their shoes, assuming the feudal hierarchy established by the Direnni and simply replacing them with their own noble families. 

The Breton nobles, who had been forced to differentiate themselves from the Direnni part of their heritage, justified their new ascension by distancing themselves from Elves and everything Elven—ironically so, as the Elven blood ran strongest in the older noble families. The Direnni were increasingly vilified by their former vassals, and the island clan became ever more insular and isolationist. However, they were still known as powerful magicians, and they were strong enough to repel an attempted Redguard invasion in 1E 907.

The Bretons continued redefining themselves, inventing a myth of a history of noble resistance to Direnni rule, and developing a thriving merchant class that began trading around the coasts of Tamriel. By the time the Empress Hestra and her legions arrived at Bangkorai Pass in 1E 1029, they were ready to join the Empire of Men and embrace the Eight Divines. Under the Remans, High Rock was possibly the most stable and prosperous province in the Second Empire. 

Which brings us back to the (deliberately provocative) question of our title: are the Bretons then mongrels, or paragons? The answer, of course, is both (though if you call a Breton a mongrel, he is liable to feed you an inch or two of steel). The passionate race of Bretons embodies the strengths of both Men and Mer—as well as their flaws.
====
26
Sacred Rites of the Stonechewers

By Nellic Sterone

For several seasons I have been observing the Stonechewer Goblin tribe, recording their daily activities and becoming familiar with their customs and routines. Over time I have deliberately crept closer and closer to the limits of their tribal camp, occasionally showing myself briefly so the subjects would become used to my proximity. At one point a warrior out to relieve himself behind a tree stumbled upon my observation post, and when he grunted and drew his crude-but-serviceable short sword I thought my work had come to an untimely end. Luckily the tribal shaman was nearby, and he intervened on my behalf, speaking harshly to the warrior and knocking aside his sword. The shaman pointed at me and slowly rotated his hand near his head, which I assume is a Goblin gesture denoting acknowledgement of superior intellect. Who would have suspected these so-called primitives had such regard for scholarship?

After that there were no more incidents of hostility, and the Goblins tolerated my presence, so long as I kept a respectful distance from their females and offspring. Occasionally a warrior would bark at me, but I simply replied by making the hand-rotating "intelligence" gesture next to my head, and the warrior would shrug and go back to his business.

As so little is known about the religious practices of the Goblin race, I decided to make the shaman of the tribe my particular study. The symbol of his office was a bone rod, probably a femur, with a small skull affixed to the end—possibly an infant's. This skull was ornamented with an assortment of feathers, spines, and animal claws, and filled with something like nut-hulls, for it rattled loudly when shaken. The shaman would shake this holy symbol forcefully when summoning his congregation to sacred rituals, or when the females were not bringing him food or drink rapidly enough.

At particularly important rituals the shaman would touch they symbol to his heart, then his head, then point it to the sky and call out, "Muluk!" At first I found this confusing, given the similarity of "muluk" to the Goblin words "muulk," which they use when chastising their durzogs or children, or "mluku," the term for fecal matter. But gradually I learned to differentiate, and one day I realized that by crying "Muluk!" the shaman must be invoking the god of the Goblins. 

And then it struck me: "Muluk" is not really much different from "Mauloch." Could the god of the Goblins and the god of the Orcs be one and the same? 

This is the kind of discovery that could win me tenure at the College of Wayrest! I must get independent confirmation of this revelation. But how?
====
27
Orcs: The Vermin Among Us

by Absolon Sorick

They lair in holes. They breed in huge numbers, and smell of rotted meat. I speak not of skeevers, gentle reader, but of Orcs. The threat on the horizon, the unrelenting horde. "But Sorick," I hear you saying, "are they not our allies now?" It's good that you want to believe in the leadership of King Emeric. It's good that you want to believe in this Covenant that now binds us to the beastmen of Orsinium.

But in truth, your belief is foolish. Your trust in the king is misplaced. For these subhumans have a cruel and vicious cunning. Like a hunting wolf pack, the Orcs lie still in the tall grass. They wait for us to let down our guard. Even great men like His Majesty can be misled by this simple tactic. 

They now walk among us. They serve in the honored Lion Guard. They take work as sellswords, protecting our wealthiest merchants. They infiltrate our temples as bodyguards for holy men. Gentle reader, do you not see? Can't you see how every luxury we give these animals only encourages them? Every opportunity is just another opening in our armor for their rough-hewn blades to pierce!

With their unnatural strength, they take up work that should be borne by Breton shoulders. The thickness of their stinking hides gives them a defense that no Redguard man can stand against. In cities across Covenant lands, stories grow of Orcs defiling our women and siring unnatural half-breeds!

How long will you let this stand, reader? How long will you bend a knee to these filthy animals? I say, no more! Join with like-minded people in your village today, and rise up against these beasts. These scum. These … Orcs.
====
28
Our Calling, Our Pledge

By Abbot Durak

Those new to our order often ask me, "What does it mean to be a Spirit Warden?" This confusion is understandable. Azura offers guidance, but not always in the ways we expect. She has spoken to me but twice in my lifetime, and then only in silken whispers, barely audible in the night.

The Dream Shard is Azura's gift, as is the Dreamless Potion we drink every night. Azura foresees a time when Vaermina, Mistress of Nightmares, will unleash a plague on our province: a plague of madness. Countless innocents will die unless we stop it.

The Dreamless Potion protects us from Vaermina's madness only so we may protect others: those afflicted souls driven mad by their dreams, and their victims. When the time of plague comes, we must stand against it. This is our calling from Azura … and our pledge.
====
29
To Dream Beyond Dreams

By the Omen of a Hundred Prophecies

'Twas in Menevia, dear, green Menevia, there dwelt a young Breton of family and name. He had inherited a patrimony, and thus needed to do nothing, as others were paid to do for him. And so he sat at his mullioned window and gazed out the diamond panes at the colors of the countryside as they changed with the light. And he dreamed away the day, until the colors darkened and he betook himself to bed, where he slumbered and dreamed in truth.

Of what did he dream? He dreamed of his own land, but in colors more intense, more true, and more pure than in day. His Menevia of Dreams was more real than his Menevia of Waking, and he felt more alive when asleep than awake. Each day at his mullions, he looked and longed for a way to dream beyond dreams—a way to live in his Reverie-Menevia forever and forever.

"Reverie-Menevia," he said, and it was a prayer. "Reverie-Menevia. Reverie-Menevia." A thousand, thousand times he uttered this prayer, and it changed like a dream to " 'Ver'-Menevia, 'ver'-Menevia," and more and more it became less and less, until at last, "Vaermina," he said, and "Vaermina," and  "Vaermina" again.

And to him she came in Dream-Form, Vaermina Herself, and called him Supernal Dreamer, and First Nightcaller, and named him Omen of a Hundred Prophecies. And when he awoke, he yet did dream, and spoke as in a dream, and called other dreamers to him, and to Reverie-Menevia.

And soon you shall join him. The Nightcaller has dreamed it. One night you shall dream, and in your dream you will say the Name. And She will come.
====
30
Tower of Adamant

By Hrerm House-builder, Bard's College, Solitude

There is nothing like the Direnni Tower anywhere in Skyrim, save for High Hrothgar itself. Unlike the great mountain, which is a thing of nature, the tower is a structure—but one not constructed by Men or Mer, if the legends speak true, but by the Aedra themselves.

It rises, stark and sheer, from the high center of Balfiera Island in the Iliac Bay, where it has stood since the dawn of time itself. Adamantine Tower, it is called, for the unknown, ageless material from which it is built, and Tower Zero, as the edifice that predates all other buildings on Mundus.

The Direnni High Elves have ruled Balfiera since the beginning of the First Era. In common parlance the tower bears their name, though they can claim only the construction of the more recent keep that clusters around the tower's base. (Who is responsible for delving the catacombs beneath the keep is a matter of debate with no definitive consensus.)

I have not consulted with the High Elves of Alinor (who has?), but the noble Croiden, Elden Antiquariat of the Direnni, deigned to answer a few questions. According to him, the tower was erected in the Dawn Era when the gods met to decide the fate of Mundus. At its apex, Auri-El, the great god of the Aldmeri, slew the trickster Lorkhan, impaled his heart on an arrow and launched it across the world. The heart merely laughed and lived on.

The Aedra then withdrew from the affairs of Mundus, leaving behind the tower for the Direnni to discover and take for their own. What secrets did they find there? What have they concealed to this day? Whatever the secrets may be, the Direnni didn't reveal them to this humble Nord architect. 

However, secrets there must be, for I took sight-and-angle measurements of the Direnni Tower from the eight points of the compass. According to my calculations, and given the known characteristics of all available materials, building an edifice of its proportions should not be possible.
====
31
Wayrest, Jewel of the Bay

(Cumberland Edition)

by Sathyr Longleat the Elder

Wayrest is one of the most glorious cities of western Tamriel—sparkling in her contemporary beauty, lustrous by her past. She is prized above all cities in High Rock. No other city has contributed so much to the culture of the Bretons. The spirits of her genius children continue to haunt the streets. You can see them in the gabled roofs, grand boulevards, and aromatic marketplaces. The people of Wayrest have an instinctive appreciation of their past, but are not obsessed by it, as the people of Daggerfall seem to be. One feels that one is in a modern city when one visits Wayrest, but there is a magic in the air that could only come from centuries of civilization.

It is difficult for historians to declare a certain date for the foundation of Wayrest. Where the Bjoulsae River feeds the Iliac Bay, a settlement of some variety has existed since at least 1E 800. The traders and fishermen of Wayrest were surrounded by hostile parties. The Orc capital Orsinium had grown like a weed to the north, and pirates and raiders crowded the islands to the west. There is no mystery to Wayrest's name. After what most travelers had to endure at the eastern end of the Iliac Bay, the little fishing village on the Bjoulsae was a welcome rest.

Nowhere in the much-vaunted censuses of the Skyrim Occupation is Wayrest mentioned. In the Annals of Daggerfall, King Joile's letter to Gaiden Shinji of 1E 948 contains the following reference: "The Orcs have been plaguing the Wayresters and impeding traffic to the heart of the land."

Wayrest only truly bloomed after the razing of Orsinium in 1E 980. Hard-working traders and merchants were instrumental in forming a trade alliance, thus reducing pirate activity on the bay. A successful mercantile family, the Gardners, built a walled palace in town and, over time, allowed banks and other businesses within its walls. A Gardner, Farangel, was proclaimed king when Wayrest was granted the right to call itself a kingdom in 1E 1100.

Although Wayrest was ruled by one family, the merchants continued to wield incredible power. Many economists have alleged that Wayrest's eternal wealth, despite her hardships, comes from this rare relationship between merchants and crown. The Gardner Dynasty was followed by the Cumberland Dynasty, but never has a king of Wayrest been deposed by revolution or assassination. Every king of Wayrest can trace his line back to a merchant prince of Wayrest. The merchants and king respect one another, and this relationship strengthens both.

Wayrest has survived blights, droughts, plagues, piracy, invasions, and war with good humor and practicality. In 1E 2702, the entire population of the city was forced to move into the walled estate of the Gardners as protection against pirates, raiders, and the Thrassian plague. A less resourceful community would have withered, but the Wayresters have survived to enrich Tamriel generation after generation.
====
32
The Barrows of Westmark Moor

By Sathyr Longleat the Elder

The burial grounds of Westmark Moor, known to many as the Sanguine Barrows, have developed an unsavory reputation among locals over the course of their history. The nobles of Rivenspire have buried their departed beneath the gnarled trees here for as long as anyone alive today remembers, laying relatives to rest among centuries-old crypts that have borne witness to corruption, disputes, theft, and worse. 

Many prominent northern nobles inter their dead in Westmark's cold earth, including the Dorell, Tamrith, and Montclair families. Though some of these houses have produced Kings and Queens of Shornhelm, those deceased do not rest with their relatives here. Instead, they are transported to join the other monarchs of High Rock in the great cemetery of Cath Bedraud in Glenumbra, per long-standing tradition.

Feuds between the houses over the titles to gravesites in the Sanguine Barrows are common. One incident in Mid Year of 2E 551 earned the burial grounds their unfortunate common name. As I recall, it so happened that the Tamrith and Montclair houses both suffered the loss of a family member on the same day. The houses' claims in the barrows bordered one another and had been a source of strife between them for many years. When both funeral processions arrived one morning on the same hill in front of the same gravesite (a highly desirable one with a view of the river), conflict was inevitable.

The nobles quarreled for hours and sent servants back and forth for documents, titles, and maps with official claims laid out, but neither house could be convinced to step down. As sunset approached, patience was in short supply. The Montclairs and the Tamriths each blame the other, unsurprisingly, for hurling the insult that provoked the houses into drawing steel, and the Bloody Funeral (as it came to be called) that ensued left a black mark on each house's legacy in the eyes of Rivenspire's people.

Looting and desecration are likewise common among the Sanguine Barrows. Though the responsibility of patrolling them belongs to the constabulary of Hoarfrost Downs, the lure of riches is sometimes enough to turn a protector into a criminal, or at least enough to turn his head and allow entry to the tombs. More than once, a King or Queen of Shornhelm has ordered a hanging to set an example against such behavior. 

Despite these harsh consequences, a new defacement or theft still seems to follow nearly every noble burial. In fact, it has only been a few years since the Tamriths were scandalized when an entire crypt was found empty one morning of everything—bodies and all. The thieves were never found, and as to why they'd take the bodies with their loot, well, we'd all prefer not to think of it.

The Sanguine Barrows have seen more than their share of villainy and conflict throughout the years, and earned their name many times over. I sincerely hope that no more tales of violence or robbery shall need to be added to this record, and that the nobles still buried there may rest peacefully for ages to come.
====
33
The Story of Princess Eselde

[This bit of propaganda was produced for House Tamrith and distributed while Countess Eselde was in the south, studying with the Order of Arkay.]

Upon a time, in the realm of Cutcap, there was a mighty king named Rulthrub who ruled nobly and long. After many years King Rulthrub felt himself getting old, and started to think about what would happen to his realm after he was gone. Now this king was blessed with two sons, which normally would be a happy thing for an aging monarch, but in this case it was a problem. For the younger son who had been born of his queen, Prince Pigeon, was weak-willed and indifferent. In contrast the elder son, Prince Lancer, was bold and self-assured, and though his mother was of House Rithmat, the noblest in Cutcap, still Prince Lancer had undeniably been born out of wedlock.

Now King Rulthrub was a wise king, and did not try to conceal that he favored his elder son, Prince Lancer, as he was clearly the prince most fit to rule. But nonetheless when the old king finally went to Aetherius, some people felt that the milksop Prince Pigeon should take the throne. I don't know whether these people were merely misguided, or had some other reason why they thought the rulership of Cutcap should be undermined. Fortunately wiser heads prevailed and Prince Lancer was elected King of Cutcap by the Council of Nobles.

Shortly after Lancer's accession to the throne he met a demoiselle named Lady Vespire at a ball and fell in love. The lovely and clever Vespire was a daughter of House Rithmat, and after a brief courtship King Lancer told his Council of Nobles that she would be his queen. However, Count Pigeon (the former prince) objected that this would not be proper as King Lancer's mother had been a Rithmat, and by the Law of Consanguinity the Lady Vespire was too close a relation for marriage. On this the rest of the council agreed, and King Lancer was persuaded to set the young lady aside. Upon hearing this news, Lady Vespire disappeared, said to have been carried off into the forests by a coterie of nixads, and though the king sent out search parties, his lost love was never found.

In due course the council recommended, for the sake of the dynasty, that King Lancer marry the young and healthy Lady Ignort of House Dull, and this, heartbroken, he agreed to. Lancer and Ignort were married, and King Lancer settled down to do his kingly duty by his new queen. Within a few months it was announced that Queen Ignort had borne King Lancer a child. A Naming-Day festival was declared for the infant princess, and everyone important in the realm was invited.

On the day of the celebration all the goodly and great of Cutcap came and laid presents at the foot of the cradle of Princess Arayelle, for thus she had been named. But at the end of the line came someone no one recognized: a dire Wyrd-Hag, hooded and cloaked, and bearing a darksome flower. Now, no Wyrd-Hags had been seen in Cutcap since the Year of Sun's-Death, but all feared her and none dared bar her passage. 

The Wyrd-Hag advanced to the princess' cradle, and when she came to its foot she threw back her hood and cried, "Behold, King Lancer! It is I, Lady Vespire, now a Wyress of the Wyrd!" The gaily-clad crowd fell back in horror, for the formerly pretty Lady Vespire now sported a large nose disfigured by unsightly warts. "By some oversight you failed to invite me to your daughter's Naming Day, but I have come nonetheless. And look—I have brought the infant princess a present!"

"What present is this?" said King Lancer, all a-tremble. "A darksome flower? I like not its look!"

"That's no surprise, Your Majesty," said the Wyrd-Hag mockingly, "for this is a Forsaken Rose, a blossom no one wants! I know what that is like, King Lancer—and so, by my curse, shall your daughter!" The horrible Hag then dropped the misshapen bloom upon the baby and disappeared in a flash of fire and a cloud of evil-smelling smoke. 

So it came to pass: Princess Arayelle grew up beautiful as a rose, but cross-grained and petulant. But she was nonetheless a princess of the north, so when King Emetick of the South came looking for a bride, their troth was quickly plighted. 

But Count Pigeon had long made a habit of visiting the South, and was a boon companion of King Emetick. And he pointed out to the King of the South that Arayelle was cross-grained and petulant, and he might make a stronger match by marrying the Princess of Watchtower. In time Emetick agreed. He broke his match with Arayelle and promised himself to the Princess of Watchtower. 

King Lancer, however, did not take this lightly, and swore he would go to war upon the oath-breaking King of the South. And he made lawful war upon King Emetick, but at the Battle of the Tor, Lancer was betrayed by one of his own generals. King Lancer was slain, his crown and Princess Arayelle both disappeared, and ever since the Throne of Cutcap has stood empty. 

But some say that when King Lancer was born a twin sister likewise saw the light of the world, but was spirited away by a Wyrd-Hag to be raised in the forests. And this child, a daughter of both Rulthrub and Rithmat, herself bore a daughter who was brought back to her maternal family. And this daughter was named Countess Eselde. 

And if the truth were told, all would know that her real title should be Princess Eselde. And she, and no other, is the rightful heir to the Throne of Cutcup. However, that is a tale for her people to tell.
====
34
Bloodfiends of Rivenspire

By Nalana, Advisor to House Tamrith

I have been tasked with learning everything that I can about the bloodfiends that have been appearing throughout Rivenspire of late. These creatures appear to be exactly the same as other bloodfiends we have examined in the past. But for all their similarities, they have one telling and significant difference—they appear at the beginning of the vampiric cycle instead of at the end. 

Instead of appearing at the end of an otherwise long and grueling vampiric gestation period, this process changes ordinary citizens into feral monsters in a frighteningly short amount of time. It's almost like a fevered blood affliction that burns through individuals at an alarming rate. While not everyone who comes in contact with the catalyst becomes afflicted, those who do either turn into a vampire (rarely) or quickly spiral into the frenzied madness that characterizes all bloodfiends (the most likely outcome).

My investigations suggest that these bloodfiends have a connection to the Argonian Reezal-Jul and Lady Lleraya Montclair. The court magician of House Montclair and the daughter of Baron Wylon Montclair have been leading Montclair troops across Rivenspire—troops that include vampires. There have been rumors of a blood-curse, some sort of foul magic that allows Reezal-Jul and Lleraya to turn ordinary citizens into bloodfiends with nothing but a glance, a wave of a hand, and a few muttered words. Eyewitness reports have been confused, at best, and these claims have yet to be fully verified. 

As with other bloodfiends dealt with in the past, the Rivenspire bloodfiends are vampires that have gone insane. Their minds have degraded beyond recovery, and they attack anything that moves with no regard for their own wellbeing. They are feral, violent creatures driven by their carnal lust for bones and blood. This strain of the blood-curse runs its course at an alarmingly rapid pace. I have documented instances of citizens being afflicted and turning feral in mere moments. How Reezal-Jul and Lleraya came by this terrible power is unknown. What is known is that they seem to be Oblivion-bent on helping Baron Montclair conquer the entirety of Rivenspire.

This unusual blood-curse notwithstanding, the bloodfiends operate as all others of their ilk. These wild, ferocious savages can and often do pass their affliction on to their victims. Anyone wounded or killed by a Rivenspire bloodfiend has a significant chance of becoming a bloodfiend, and in a remarkably short period of time. 

Until I can gather more information, I can only recommend one course of action concerning the bloodfiends of Rivenspire—they must be destroyed.
====
35
The Remnant of Light

Being an Ayleid Tract, Translated by Beredalmo the Signifier

"In that (minute or eon) of blood, Anumaril brought (Lord) Filestis the Remnant of Light ('autaracu alata'), and begged him to take it to the cold sunset limit ('fal sorn glathe') of Tamriel. Noble Filestis took the Remnant and, with his (clan or livestock), left Kwyrothil (?) and traveled far. He kept the sunset always in his leftmost eye. Filestis was (followed or pursued) by the Ayleid Emigrants. 

"They came to a Land of Cold Rocks and swam ashore (beached? berthed?). The rocks were cold/hard, but the Remnant of Light made all (fertile or wriggling). Many of the Emigrants fell ill, but the Light caused the (rocks or mountains) to bloom food-stone ('culle-anda'), which was tongue-sweet and made healing. 

"Filestis desired the Remnant of Light to (smile, glow, warm) all of the Cold Rocks, so the Emigrants, now strong-with-radiance, (raised or razed) a (mountain or pinnacle) to affix it upon. This was (collated?) in eight-hundred-eighty (minutes or eons). Then did all the Cold Rocks bloom food-stone, and every Emigrant was (healthy, impregnated, sharpened).

"After a long time (months-wasted-lying), noble Filestis was (eaten) by Death, and in afterness the Emigrants each cried a blue lake. But his helpmeet took him to the (mountain or pinnacle), where was the Remnant of Light. Then Filestis was strong-with-radiance, and Danced for eight more choruses."
====
36
The Horse-Folk of Silverhoof

By Doctor Nabeth al-Gilane, Khefrem Academy of Yokudan Heritage

I scoffed, of course, when I heard the rumors. A lost colony of Redguards on the northern coast of High Rock? Patently absurd. But the rumors were so persistent, so consistent, that eventually I was moved to take a sabbatical from my pedagogic duties at the Academy and travel north to see for myself. 

And behold, by the tears of Morwha, it was so! All of the scholarly details will be found in my forthcoming paper "Sevenfold Truths of the Tribe of the Herd-Mother," but I shall summarize the main points here, as I feel this tale is too wondrous to wait upon the slow march of scholarship. 

On the northwest coast of the High Rock region of Rivenspire, some leagues west of the city of Shornhelm, is a pastoral basin known as the Vale of Silverhoof. Abiding there, as they have for the past three thousand years, is a tribe of Redguards who go by the simple name of the Horsemen. 

How did they get there, and when, and why? Unfortunately the Horsemen have no written records, but their oral traditions are strong, and I have recorded those that have been passed down from one generation to the next. The elders of the tribe were generous with their time, particularly two named Muzar and Yalaida, and from their tales I have been able to piece together the following tentative history. 

The Horsemen originally came from Yokuda, of this there can be no doubt. Though they have become unavoidably "Bretonized" over the centuries by contact with the Nedic folk who surround them, they retain a number of Yokudan words in daily speech, all spoken with that drawl in the vowels we associate with the steppes of old Akos Kasaz. A few examples will suffice from their riding terminology: to tell a horse to turn left, the Horsemen say "Netu;" to turn right, "Netu Hu;" and to halt, they say "Selim." Of course, "netu" is Old Yokudan for "turn," while "anselim" means to stop or to cease. 

So the Horsemen are of Yokudan descent, most probably from the herding clans of northern Akos Kasaz. The elders of the tribe maintain detailed oral accounts of their genealogy, and from the number of generations they record, it is possible to date their arrival on the shores of Tamriel to the early sixth century of the First Era. This was a period of upheaval in High Rock, when the Direnni Hegemony was in its death throes and the Breton kingdoms were just establishing themselves, a time when a colony of determined settlers could find a niche and establish itself before it could be driven out or absorbed by the indigenes. And according to the tales I heard from Muzar and Yalaida, this is exactly what happened in the Vale of Silverhoof, nearly two centuries before the Ra Gada came to Hammerfell. 

Why the Horsemen came to this land is harder to determine, for on that subject their tales veer into the legendary or even mythical. Here I must speak about the tribe's unorthodox religious beliefs, for they are central to their traditions and identity. For the Horsemen do not worship any of the Old Yokudan gods as we know them, instead venerating a sort of divine animist spirit they call the Herd Mother. This equine entity acts as the tribe's guiding and protective deity; young Horsemen must commune with her on a vision journey they must partake by themselves that acts as a rite of passage to adulthood (similar to our own tradition of Walkabout). This "Herd Mother" is otherwise unknown to modern scholarship, but of course the vast majority of our cultural records were lost in the cataclysm that swallowed the Old Isles. 

The Horsemen's tradition is that the tribe left lost Yokuda in order to preserve their worship of this Herd Mother, which was somehow endangered in the Old Isles. Their stories describe the journey from Akos Kasaz in a flotilla of "swimming horse-ships" given them by the Herd Mother, in which they "crossed seventeen seas" before reaching Tamriel. We may discount this tale as somewhat fanciful, but the Horsemen claim to have brought their eponymous mounts with them from the Isles, and this I do not doubt. For to the eye of this connoisseur of horseflesh, the steeds of the Horsemen are unmistakably identical to that breed we call the Yokudan Charger, and could have come directly from the Aswala Stables in the Alik'r.
====
37
Dire Legends of the Doomcrag

By Nalana, Advisor to House Tamrith

In the distant past, the dark and foreboding pinnacle of stone known as the Doomcrag was a place of learning and worship for the Ayleid people. But in recent memory, the place has been known as a haunted peak beyond a treacherous pass of fog and shadow.

Due to the current interest in the often ignored location, Countess Tamrith has asked me to chronicle a few of the legends concerning this forbidden place.

* * *

One dark tale concerns the hero of House Dorell, Brianna the Bold, who traveled to the Shrouded Pass to chase down the bandit lord, Red Rob. Brianna and her troop of knights chased Red Rob all along the northern shore, intent on capturing him and bringing him to justice for his many crimes—including his most recent exploit, the pillaging of a Dorell cargo ship. Unfortunately for Red Rob, the House Baron of the period's daughter was traveling on the ship when Red Rob and his cohorts attacked it. For injuries and insults, she demanded the head of the brigand and dispatched Brianna the Bold to hunt him down.

By the time Brianna reached the entrance to the Shrouded Pass, all of her knights had been killed or wounded. She was on her own. Luckily for her, Red Rob had not fared any better. He was alone when he plunged into the dense fog to avoid her. Not to be deterred, Brianna was true to her name and boldly charged in after him. It was the last time either Brianna or Red Rob were ever seen again.

But locals claim that on clear, cold nights, when a thin, red mist decorates the jutting shard of rock, you can hear the clash of steel on steel as Brianna and Red Rob continue their epic struggle into eternity.

* * *

Another popular, if somewhat disturbing, legend concerning the Doomcrag tells the tale of the spurned Ayleid lover who pines away at the very apex of the mountain. Rejected by a handsome butler in the service of a noble house, the spurned lover climbed to the top of the Doomcrag and refused to come down. Her friends and family tried everything to cheer her up and make her leave the tower. Distraught and sick at heart, she ignored every plea and word of comfort. And when her pain became unbearable, she leaped from the Doomcrag and crashed into the sea far below.

That, however, was not the end of her sad story, People believe that to this very day, handsome travelers who wander too close to the Doomcrag risk attracting the attention of the spurned Ayleid. They say that her restless spirit swoops down and—pardon the wordplay—spirits away the hapless traveler, carrying him to the top of the mountain to keep him as a pet and plaything. Ultimately, however, even the most-patient captive does something to reject and spurn the Ayleid spirit. On lonely nights, or so the story goes, you can hear the intermingled screams as the Ayleid spirit once again hurls herself into the sea, carrying her latest lover with her to a watery grave.

* * *

But perhaps the most common tale told about the Doomcrag describes the Death That Walks. This particular legend is more a cautionary tale than a scary story with a beginning, a middle, and an end. It says that any who attempt to climb the Shrouded Pass inevitably climb to their deaths. With every step, a year of life is lost. Depending on your age and relative level of health, death might overtake you after only a few steps up into the dense fog. Or, if you're particularly lucky, you might ascend all the way to the very top—into the rumored relic chamber—before the Death That Walks catches up with you.

Whichever the case, every step brings with it a measure of pain and weakness as you march to your inevitable demise. This legend, more than any other, has kept the Doomcrag shrouded in mystery, for few have been brave enough to test the veracity of this story.

Reveiwing my notes, I can see why Countess Tamrith was frightened of the Doomcrag when she was a young girl. If truth be told, even at my advanced age, these legends frighten me.
====
38
House Tamrith: A Recent History

For the royal eyes of the High King Emeric only! (He so loves it when I start these reports this way.)

House Tamrith of Rivenspire has holdings primarily in the western half of that region, with numerous business interests that include agriculture, mercantiles, and commerce. Indeed, it was their thriving trade with the lands to the south that eventually led to strong ties with Stormhaven and the city of Wayrest.

In many ways, the rivalry that marks the interplay of the three most prominent noble houses of Rivenspire (Tamrith, Dorell, and Montclair) dates back to the late period of the First Era, as each house established its reputation and its fortune and helped the region prosper. Of the three, Tamrith has the strongest tradition of piety and religious commitment, and the house has often called upon Arkay as its personal and most favored deity.

As the High King is well aware, a good portion of his youth was spent in the company of two of Rivenspire's nobles—Baron Esmark Tamrith and Count Verandis Ravenwatch. And so it was with a heavy heart that the military might of Wayrest and its allies had to be turned against Rivenspire more than a decade ago. At the time, King Ranser of Shornhelm declared war upon Wayrest and forced his nobles to join him in his losing effort. Whatever their true feelings toward Wayrest, the noble houses of Rivenspire obeyed the call of their king and fielded troops against the High King.

In short order, House Tamrith withdrew its support of King Ranser and petitioned for peace. House Dorell was quick to follow suit. Only House Ravenwatch, a relatively small concern compared to the other noble houses of Rivenspire, never took up arms. They remained neutral throughout the year-long conflict. House Montclair, meanwhile, supported King Ranser almost to the bitter end. They finally surrendered to the Wayrest alliance just before the battle that pushed Ranser's remaining forces back to the place now known as Traitor's Tor.

In the aftermath of the conflict, Baron Tamrith emerged as a powerful force for peace and cooperation. It was his idea to form a ruling triumvirate to govern the region in the High King's name, and the leaders of all three noble houses pledged their loyalty to High King Emeric. The High King approved of the triumvirate, but also promised to select a new king of Shornhelm at the first opportunity. (This one reminds the High King that this promise has yet to be fulfilled.)

Baron Esmark Tamrith married the daughter of House Elde, Janece, thus combining their fortunes and creating an even stronger political entity. The couple was blessed with two daughters, the pragmatic and thoughtful Eselde, and the strong and somewhat wilder Janeve. Four years ago, Eselde left Rivenspire to broaden her education and religious studies in Stormhaven, where she was a guest of the High King's court for the majority of that time. During the same period, young Janeve (against her father's and sister's wishes) joined the Shornhelm Guard.

Eselde excelled in her studies, taking a particular interest in history, politics, diplomatic studies, and theology. She demonstrated a deep conviction in the teachings of Arkay and the Way of the Light, while also surpassing her contemporaries as a healer and champion of riddle contests. It was clear that she fully intended to prepare herself to eventually take on the mantle of leader of House Tamrith.

Janeve likewise surpassed expectations. She quickly demonstrated amazing combat prowess, military strategy, and an ability to lead others in battle. She earned a number of rapid promotions, eventually becoming a Captain of the Guard. In addition to her role in the Shornhelm military, she also headed up the personal troops of House Tamrith. (For the record, in times of war or other emergencies, it is not uncommon for house troops to join with the city guard to form a single fighting force to defend the region.) If Janeve has a fault, it is her quick temper and love—some might say need—of constant action.

It is with sad tidings that I report of the death of Baron Esmark Tamrith. He passed away just a few short months ago of natural causes. Eselde immediately left Stormhaven to return to Rivenspire and take up the mantle of house leader. Now, as Countess Eselde, she has taken her father's place as part of the ruling triumvirate of Rivenspire. So far, she has been performing admirably in the role, despite the constant disagreements with Baron Dorell. How she will interact with Baron Montclair has yet to be demonstrated, as the Baron has been absent from court these past few months, tending to the needs of his ailing wife.

Barring unforeseen circumstances, I see a bright future ahead for the newly appointed Countess of House Tamrith.

For the High King, Chancellor Regina Troivois, the Department of Interior Affairs
====
39
Shornhelm, Crown City of the North

By Lord Wylon, 39th Baron Montclair

The Breton people of the Markwasten Moor and Shornhelm heights have a long and storied history, with much to be proud of: the Trammeling of the Giants in the time of legends; the Purge of the Wyrd-Hags in the Year of Sun's-Death (which restored Magnus to the skies of the Mundus); and the Charge of the Montclair Knights (often erroneously referred to as the Charge of the Shornhelm Knights) at the Battle of Glenumbria Moors. 

Through all this tumultuous history, the people of Rivenspire are fortunate to have been ably led, through times of terror and triumph, by the noble lords of the House of Montclair. 

It is true that the Barons of House Montclair have not always been selected by fate to also reign as King of Shornhelm. But the Montclairs count humility among their many virtues, and have often been willing to defer to pretenders with weaker claims to royalty in the interest of peace. That this humility has sometimes been tragically over-indulged was sadly proven in the case of my father—Phylgeon, 38th Baron Montclair. 

As all students of Breton history know, the greatest post-Reman monarch of Shornhelm was King Hurlburt, who led our army at the Battle of Granden Tor and ruled the North from 2E 522 until his death in 546. Hurlburt was of House Branquette, 21st Count of the Name, and had taken as his queen Countess Iphilia of Montclair. When King Hurlburt died his legitimate son, Prince Phylgeon, was only fourteen years of age, and though his inheritance was championed by House Montclair, Houses Branquette and Tamrith supported his elder half-brother, Prince Ranser, who had been born out of wedlock to a poor Tamrith cousin. (House Dorell, typically aloof, declined to endorse either candidate.) 

What is less well known is the behind-the-scenes maneuvering that led to Ranser being crowned King of Shornhelm rather than Phylgeon. The advisors of the young Baron Montclair (his mother had predeceased King Hurlburt by a mere two years) contended that he, as the legitimate son, was the proper heir to the throne—a claim further buttressed by language in a codicil to the famous "Bretonnick Natalitie" that declared "Howse Mount Clayre" the royal house of Shornhelm. The Council of the North met to consider the various claimants, but during their deliberations the Montclair advisors found that the Bretonnick codicil had gone missing, while Prince Ranser brought forth a suspiciously long-lost Direnni decree that named House Branquette their "Breton Royal Delegates" in Rivenspire. 

The vote of the Council was a narrow victory for Prince Ranser, thereafter King Ranser of Shornhelm. Some of Prince Phylgeon's advisors urged him to fight for the crown, but the young prince declined, preferring to become simply the Baron of Montclair. 

Oh, fateful humility! We all know where Phylgeon's deference led—to the tragic events of 566 and the insurrection against the First Daggerfall Covenant in what is known (to our shame) as Ranser's War. According to the standard histories, all the noble houses—Montclair, Tamrith, even Dorell—answered King Ranser's call to muster and marched behind his banner in his fatal war against High King Emeric and the South. What is not generally known is that Count Phylgeon of Montclair was uncertain of the rightness of Ranser's cause, and offered to both Kings Ranser and Emeric to serve as a peace envoy between the two sides. High King Emeric's reply has been lost to history, but Ranser's angry refusal is well known. Once again my father deferred to his elder half-brother, and the Montclair Knights joined Ranser's doomed army. 

In the immediate aftermath of King Ranser's fall, Rivenspire fell into chaos. The Crown of Shornhelm went missing during the Battle of Traitor's Tor, and the fateful "Direnni decree" that elevated Ranser to the throne has likewise not been seen since. The death of Ranser was the end of the line of House Branquette, and since then there has been no King of Shornhelm, Rivenspire having been jointly ruled by the triumvirate Council of the North. That body has tried, with the best of intentions, to keep peace and order in the northern counties, but nobody, if they were speaking honestly, would say the Council's efforts have sufficed. Shornhelm—and the North—need a King. 

And why shouldn't they have one? If I may speak frankly, setting aside, however regretfully, the traditional Montclair mantle of humility, then I must confess that I, Baron Wylon of Montclair, am certainly the legitimate heir to the throne of Shornhelm. My grandfather was King Hurlburt, and I descend from him in the direct and legitimate line of succession, a claim no one else in the North can make. (That also makes me the sole living heir to the domain of the Branquettes, much of which was unfairly parceled out to the Tamriths and Dorells, but no—humility, always humility!) 

Furthermore, at this critical juncture I am fortunate to be able to announce that the long-missing Bretonnick Codicil has been found by the Montclair house historian, the operative clause of which I shall quote here: 

"… seeing all in order then in Sharn Helm and its Lands Contyguous, the most royale and high … (unintelligible) … appointeth in Perpetuitie sayde Howse Mount Clayre in rulership over … (unintelligible) … and Sharn Helm. So mote it bee."

People of Rivenspire, Baron Wylon of Montclair is prepared to do his duty.
====
40
Northpoint: An Assessment

This report on the city of Northpoint and its primary noble house, Dorell, was ordered directly by His Majesty High King Emeric and has been painstakingly researched. I, Chancellor Regina Troivois of the Department of Interior Affairs, personally oversaw this effort and verify the accuracy of the information contained herein.

First, some history for context. Captain Yric Flowdys, an enterprising Breton trader operating the summer route of shipping from Daggerfall to Solitude, established Northpoint during the 9th century of the First Era. Though the shores here do not form an ideal harbor, Yric knew the deep waters approaching them could easily accommodate large vessels, and that the location along the trade route made for a perfect way station where traders could resupply, make repairs, or shelter through storms. He constructed the first docks at Northpoint, the best anchorage, and named the port after it.

Soon after building the docks, Captain Flowdys oversaw the addition of a small walled keep and warehouse in the heights of Dore Elard, to the east of the growing port-of-call. Before long, the town bustled with activity, and Flowdys, realizing the success of his venture, took the name of the mountain as his new family name. He and his relatives continued to grow their maritime endeavors, as well as develop and invest in the port and surrounding lands, eventually leasing plots to farmers and establishing new sources of income. 

For most of the First Era, the family exemplified the type of active, entrepreneurial merchant princes that brought great prosperity to High Rock. In 1E 1029, the Dorells were granted a barony when the Empress Hestra joined High Rock to the First Empire. The fortunes of House Dorell, and of Northpoint, have waxed and waned with the flow of the northwest coastal trade ever since.

In the 24th century the Dorells, having continued their rise in wealth and power, held the monarchy of Shornhelm for several generations. This distinction has colored the family's image of itself through subsequent centuries, and the Dorells regard themselves among Rivenspire's true elite even today. It also gave them a taste for political intrigue which, combined with their already-ambitious spirit, has made the house impossible to ignore. The current Baron of the House, Alard, wields significant power as one of the triumvirate of nobles who have ruled Rivenspire since the fall of Ranser. Along with the leaders of House Montclair and House Tamrith, Alard Dorell has pledged himself to the High King and hopes to one day earn the right to rule as the sole King of Shornhelm.

In recent times, House Dorell excels as a maritime and mercantile power. They maintain a mansion in Shornhelm for the Baron and Baroness, keeping the house closely involved in the happenings of the court. The estate in Northpoint is left to other relatives, though oversight of its lands remains integral to the family's operations. At present the young but very capable Lord Ellic, son of Baron Alard, manages the family's holdings around Northpoint when his father is at court and serving on the triumverate.

The Dorells are militaristic and politically savvy, and their mercantile traditions have forged a level of wealth rarely seen in Rivenspire circles. House Dorell has generated extensive ties with merchants in Solitude. This, they are quick to point out, has nothing to do with the sword rattling of politics. To Dorell, this is simply good business.

From my study of the three noble houses of Rivenspire that form the ruling triumvirate, I recommend that you place little trust in House Montclair, and to be cautious in any interaction with them—their true loyalties are only to their own aspirations. House Dorell, on the other hand, while also ambitious, seems to possess a degree of honor and a love of country rarely exhibited by the Montclairs (who seem to be overly proud of their heritage to Ranser). House Tamrith, meanwhile, has always been loyal and a friend to Wayrest. However, the Countess is relatively new to her role as house leader and may not be ready to assume any greater responsibilities
====
41
House Ravenwatch Proclamation

To those who seek to understand:

One would surmise that such an elusive and ancient noble house would be averse to publishing its goals in such an accessible manner. However, with the advent of strife upon our homes and allies, I thought it best to clarify our standing for the small-minded.

The first and foremost goal of House Ravenwatch is the destruction of the ancient evil which lies within Rivenspire. It is known by many names: Abagandra, Loradabal, and in contemporary times, the Lightless Remnant. Countless generations of scholars have sought to understand this artifact. There is no understanding to be had—it is a blight upon Mundus and must be cast out.

Secondly, House Ravenwatch seeks to foil the plans of those who wish to make use of the power of the Lightless Remnant. Do not be deceived by Baron Montclair's rhetoric and so-called patriotic zeal. He has succumbed to the power of the Remnant and seeks to destroy the beautiful land of Rivenspire. We know this because we were with him when the power possessed him.

We prefer the shadows. We prefer to let others lead. But these are desperate times. They call for desperate measures. Know that no matter what Rivenspire must face, you will not face it alone. House Ravenwatch will be by your side. House Ravenwatch stands with Emeric and the good people of Rivenspire.

Verandis, Count of House Ravenwatch
====
42
The Legend of Fallen Grotto

Long ago, a man with seven sons and seven daughters lived in Bangkorai. Their home was in a deep and twisted cave at the edge of the woods.

The surrounding forest was filled with all manner of creatures: bears, wolves, badgers, and deer. Though his family was large, they never knew hunger, for the animals were plentiful and easy prey.

"We must give thanks for Hircine's blessing," said the man. 

And the man prayed to Hircine, building within his home a shrine to the God of the Hunt. He painted the walls of the cave with pigments he made by combining animal fat with the earth. From the deer his children slew, the man took antlers to make an altar, and his wife braided hides into leather rugs to cover the dirt floor.

When the shrine was complete, the man and his family lit tallow candles and roasted an ox, pouring its blood onto the altar as they chanted prayers.

Suddenly, they heard a laugh, and before them stood Hircine himself, drawn by the death cry of the ox and the scent of its roasting flesh.

"You've done well!" Hircine cried, striding forward. He was clad in layers of animal hide, though his feet were bare.

"I am your faithful servant," said the man, groveling before his god.

"To prove your faith," said Hircine, "send forth your seven sons and seven daughters. I will hunt them from dawn until dusk and from dusk until dawn, until I am sated."

The man recoiled in horror. "I cannot do that!" he said. "You may take anything, but do not take my children from me!"

Eyes narrowing, Hircine raised one hand toward the cave's ceiling. Then he pointed to the ground with the other. Hircine screamed, and the walls collapsed inward, destroying the shrine and the man's home.

As dust curled upward like the smoke from an offering, sixteen forest trolls lumbered uncertainly from the debris, staggering from the grotto to the woods.

 "You were not worthy of becoming beasts," Hircine remarked coolly, "but I shall hunt you anyway."
====
43
Living with Lycanthropy

Throughout the ages, whenever one heard the word "werewolf," it was a cry of fear and revulsion. This need not be the case any longer. We shall prove to Tamriel that it is indeed possible to live a productive, peaceful life while afflicted with Sanies Lupinus.

Our Rule: Resist the Urge to Commit Violence

By withdrawing from society, one can learn how to apply this simple rule to everyday life. Do not give in to a feral desire to retaliate against those who cannot understand our plight. We are not meant to destroy others simply for sport. Hircine blessed us with the ability to fight well, with strength beyond that of an ordinary person. We must not take advantage of this blessing to hurt anyone, but rather use it in ways that benefit others like ourselves. Hunting can be a rewarding pastime, and a way of worshiping our patron. It should not be a way to torment others, whether man or beast.

This blessing, for it is a blessing and not a curse, allows us to carry heavy loads, and to cover vast distances without tiring. We make excellent traveling merchants for this reason, as well as laborers of all kinds. By showing continued restraint, by not lifting our hand against others, by proving that hunger does not drive us to kill, we honor ourselves and our families.

It is our duty to demonstrate that werewolves can be peaceful through our continued faith in Hircine's blessings.
====
44
Bangkorai, Shield of High Rock

(King Eamond's Final Address to His Troops)

"Knights of Saint Pelin; Evermore Guard; freeborn militia of Mournoth and Ephesus: soldiers of Bangkorai! Ever have we been the shield of High Rock, the first line of defense for the Breton Kingdoms against invaders from the east. Time and again the Bretons of Evermore and her surrounding regions have taken up arms to garrison Bangkorai Pass and turn away those who would pillage and plunder our homeland. In the year 874 of the First Era, when Warlord Thulgeg's army of Orcs and Goblins was driven from Hammerfell by the Redguards, we denied them passage through the Pass and forced them to flee northeast, trudging all the way through the Dragontail Mountains before they finally reached Orsinium. Not a single Goblin made its way through our pickets into our homeland.

"Then, in 1029, when the legions of Empress Hestra deposed King Styriche, the Vampire of Verkarth, he fled west at the head of his dreaded Gray Host, burning and killing as they came. But when his army of bat-men and wolves reached the Bangkorai Garrison, they broke like a wave on a rock. Hestra's legions caught and killed the survivors, and the Empress was so impressed that she honored High Rock with admission into the First Empire. 

"When, after almost a thousand years under the Ruby Throne, the excesses of the Alessian Order forced High Rock to secede from the First Empire, the Monks of Cyrodiil decided not to let us go peaceably. In 2305, under Abbot-General Priscus Mactator, the Legions of Piety and Grace were sent to bring the Bretons back into the fold. Mactator's fanatics filled the Fallen Wastes from end to end, but they could not pass the Bangkorai Garrison, and after a five-month siege, with the pious turning on the graceful, the Abbot-General was forced to admit defeat and plod back to Cyrodiil in disgrace. 

"Only once has the Garrison failed to protect High Rock: when Durcorach's Reachmen Horde poured down the south shore of the Bjoulsae, filtering through the Northwest Spine that had always protected us before. Then, Evermore was sacked, and the Garrison was taken from behind. But even then, we bought High Rock enough time that the Breton Kingdoms were able to muster their troops and eventually repulse Durcorach at Daggerfall.

"Today, invaders from the east threaten us once again, in the form of an Imperial Legion from Cyrodiil. But these are not the legendary warriors of an Empress Hestra, or the disciplined soldiers of an Emperor Reman: these are the degraded mercenaries of the Tharn usurpers. Indeed, this legion is even led by a cousin of that decadent and faithless family!

"And who is this Magus-General Septima Tharn? What battles has she won, beyond bullying freeholders for their back taxes? What barrel-scrapings are these so-called 'legionaries' she brings to pollute our homeland with their heretical, Daedra-worshiping ways? 

"I say they are scum, a desecration of the once-noble name 'Imperial Legion.' I say they are a rabble. And I say that, with us manning the walls, they shall not pass the Bangkorai Garrison! 

"What say you, Knights of Saint Pelin; Evermore Guard; freeborn militia of Mournoth and Ephesus—soldiers of Bangkorai! Will we betray the blood of our ancestors and allow enemies through the Pass? Never, I say! Not today, not tomorrow, not ever!"
====
45
The Posting of the Hunt

Let no man say before a witness that the Hunt has not been called, nor the Rites declared, nor the Ancient Offices observed.

The Ritual of the Innocent Quarry, also called the Great Hunt, is an ancient rite drawing magical energy from the powerful magicka stream that engulfs this realm. The creators and times of the rituals are long forgotten. But followed properly, the rite brings great power and prestige to the Huntsman.

The ritual pits the all-powerful Huntsmen and their Greater and Lesser Dogs against the pitiful and doomed Innocent Quarry, called by tradition the Hare, after the mortal creature of human hunts. At once, the Huntsman is transported by the exquisite thrill and glory of his might and dominion over his helpless prey, and at the same time touched by the tragic, noble, and ultimately futile plight of the Innocent Quarry. In the highest aesthetic realization of the ritual, the ecstatic rapture of the kill is balanced by the Huntsman's identification with the sadness and despair of the Innocent Quarry. As in pieces the body of the innocent Hare is torn, the Huntsman reflects on the tragic imbalances of power and the cruel injustices of the world.

As the Hunt begins, the Lesser Dogs assemble before the green crystal reflections of the Chapel of the Innocent Quarry. Inside the Chapel, the Huntsmen, the Greater Dogs, and the Master of the Hunt perform the rites that initiate and sanctify the Huntsmen, the Hunt, and the Innocent Quarry. Then the Huntsman emerges from the Chapel, displays the Spear of Bitter Mercy, and recites the Offices of the Hunt. The Offices describe the laws and conditions of the four stages of the Hunt: the Drag, the Chase, the Call, and the View to the Kill.

Stage One: The Drag, in which the Lesser Dogs drag the ground to flush out the Hare.

Stage Two: The Chase, in which the Greater Hounds drive the Hare before them.

Stage Three: The Call, in which the Greater Hounds trap the Hare and summon the Huntsmen for the kill.

Stage Four: The View, in which the Huntsman makes the kill with the ritual Spear of Bitter Mercy, and calls upon the Master of the Hunt to view the kill by ringing the town bell. The Master of the Hunt then bestows the Bounty upon the Huntsman Bold who has wielded the Spear of Bitter Mercy in the kill. The Master of the Hunt also calls upon the Huntsman Bold to name the next Hare for the next Hunt (though the Huntsman Bold himself may not participate in the next Hunt).

The Offices of the Hunt, which the Huntsmen, Master, and Hounds are solemnly sworn to honor, detail the practices and conditions of the Hunt. These practices and conditions, also known as the Law, strictly define all details of the Hunt, such as how many Hounds of each sort may participate, how the Spear of Bitter Mercy may be wielded, and so forth. In addition, the Law states that the Hare must have a genuine chance to escape the Hunt, no matter how slim. In practice, this condition has been defined as the availability of six keys which, if gathered together in the Temple of Daedric Rites, permit the Hare to teleport away from the Hunt, and so elude the Huntsman and his Spear. It is inconceivable, of course, that the Hare might actually discover the keys and escape, but the forms must be observed, and tampering with the keys or cheating the Hare of a genuine chance of finding or using the keys is a shameful and unforgivable betrayal of the Law of the Hunt.
====
46
Aspects of Lord Hircine

Oral Traditions of the Reachmen, Number 5

By Juno Procillus, Academy of Chorrol

The following is the transcribed statement of a shaman of Druadach who named himself Uraccanach the Witchman:

"Like the fingers of your hand, like the clutch of the Hagraven, like the arrows to kill a bear, Five are the Aspects of Lord Hircine. You may meet any of the Five. All are true and right and death-in-the-woods. All are worthy of reverence. 

"You may meet the Hunter, who is invoked as Alrabeg. He bears the Spear of Bitter Mercy. He comes here from the Hunting Grounds to hunt new prey, or he brings prey native to the Hunting Grounds, like the Unicorn, to hunt in new forests. If he brings not prey, then woe betide you who meet him, for he may dub you the Hare. Then you must flee as best you can, though you will not escape. 

"You may meet the Manbeast, who is invoked as Storihbeg. He wears the Wolf Skull Totem and his growl is like a landslide in the Karth Gorge. He comes here to hunt with his children the Skinshifters, or to adopt new children and turn them pelt-side-out. His howl will freeze your inwards like a pond in Evening Star at midnight—you will see your death approach, but be unable to flee.

"You man meet the Great Stag, who is invoked as Uricanbeg, and whose hooves drum the Blood Summons. He comes to mate with the hinds, and may transform a comely woman for that purpose, or to cull the herd of the weak. Those who hear his drumbeat are doomed to run with the herd, and may follow him back to the Hunting Grounds where they will be chased and unmade."

"You may meet the Quick Fox, who is invoked as Gulibeg, and who wields the Wand of Bone. He comes here to confound mortal hunters, to run them in circles until they are so plexed and wildered that they follow him over a cliff or into a trackless mire. He may fill you with such fury you can do naught but pursue him, or he may note you as clever and teach you his tricks.

"You may meet the Mighty Bear, who is invoked as Hrokkibeg. He embodies the Totem of Claw and Fang, and comes here seeking solitude, peace from labors, and renewal of the Burning Spirit Within. Beware, for if you rouse him and disturb his serenity you will be torn asunder. But if you approach him with deference and an offering of honey-sweet mead, he may grant you the power of the Bear-Heart in your next fight.

"These are the Five—there are no more, and any who say so are witless and foolish. So states Uraccanach, and whenever have I been proven false? I have said it, and it is so. Pass the juniper-draught."
====
47
The Viridian Sentinel

Hush, my dear. Go back to sleep. The trolls can't get you here—not so long as there is a Viridian Sentinel. 

What's that? You want to hear about the Viridian Sentinel again? Of course, my dear. Just lie back on your pillow and listen. 

Everyone in northern Bangkorai knows about the Viridian Sentinel. The Sentinel is the guardian who makes all the wild things stay in the woods. The trolls, the bears, the witches and their wolves—none may come into the vanquished lands from the Wild so long as the Sentinel keeps watch. And the Sentinel will always keep watch. 

Did you know there was a time when there was no Viridian Sentinel? It was long, long ago in the before-times. We Bretons had just won our freedom from the Direnni Elves, and the Elves were still spiteful about it. "Go ahead, take these lands you call High Rock," they said. "You will not have them long. We will retreat to our towered island. We will renounce our covenant with the Earth Bones. We will give these lands back to the Wild."

As is often the way when Elves speak, we did not understand what they meant, so we merely shrugged and set about the hard work of making the land our own. We plowed fields and sowed crops. We fenced meadows and made pastures for our livestock. We built roads and market towns so our people could sell each other their produce and wares. And all seemed well. 

But then bad things began to happen on the farms nearest the woods. Witches lurked under the eaves, and Bretons who got too close to the forest began to disappear into its shadows, never to be seen again. Soon the farmers had to abandon the fields that were next to the woods. 

It got worse. Things began to come out of the woods, fell creatures and beasts, mostly at night but sometimes even in the day. And they roamed across the farmlands, menacing the farm families and slaying them when they could. Many farmers said, "We cannot stand before these creatures from the Wild. Come, we shall leave our farms and go to the towns."

But when they got to the towns they found there was no work for farmers—and even worse there was little or nothing to eat, because the farmers were no longer sending food to the towns. The townspeople blamed the farmers for abandoning their farms, and the farmers blamed the townspeople for not sending their armed watch to guard them. No one could agree on what to do. 

One of the farmboys, a lad named Greenward, was very worried. He went into the chapel and prayed earnestly to Stendarr, saying, "O righteous lord of mercy and protection, we are in sore plight and in need of your aid. For the beasts of the Wild are no longer contained, and our lands are reverting to wilderness. Soon there will be no place for mortals who love order and harmony. I fear we will become beasts, forget our names, and turn our back on the Divines. Show us, O lord, how this may be prevented."

Then a kingfisher flew into the chapel and landed on the altar before Greenward. It was a very large kingfisher, larger than any the lad had ever seen. It cocked its head, and then began to whistle and clack its beak. And Greenward seemed to hear speech among the whistles and clacks, words that said, "The beasts come out of the Wild because they have forgotten your names, and believe you to be beasts like themselves, whom it is lawful to slay. Someone must go to the Wild and tell the beasts that he has a name, and the vanquished lands are forfeit to his claim." Then the kingfisher made a small mess, as birds will, and flew away. 

The lad bowed and said, "I shall do this for my family, and the other families of the vanquished lands." He hugged his father, he kissed his mother, and he left the town and went back to the edge of the Wild. There he met a savage tiger, who made as if to pounce upon him, but the lad said, "It is not lawful to pounce upon me, for I have a name, and am no beast. My name is Greenward, and I claim this land as vanquished. Return to the Wild and come here no more."

And do you know what? The savage tiger did exactly that. And so did the ravening wolves, and the shambling bears, and the fierce trolls, and the wicked spriggans: all returned to the Wild and came to the vanquished lands no more. 

When this was done the lad hoped his work was over and he could return to his family, but it was not so. For always new beasts came from the Wild who had to be taught the boundaries. So the lad lived thereafter under the eaves of the wood and walked the edge of the wild, telling the beasts his name and turning them back. And our people called him the Viridian Sentinel. 

Eventually the Sentinel grew very old and felt that soon he might walk the borders no more. He began to worry. But a girl came to him and said she had been spoken to by a bird, and thereafter the two walked the border together. And when the Sentinel finally passed on and his name went with his soul to Aetherius, the girl became the new Viridian Sentinel, and the vanquished lands were still safe. 

So it has been ever after. And so it will always be.
====
48
The True-Told Tale of Hallin, Pt. 1

From "The History of Histories, As Told to Young Prince Fahara'jad"

Know then, O Prince, that after the Ra Gada had swept across Hammerfell, driving all the tusk-folk before it, a time of peace befell whereupon the people who were once Yokudans were able to lay down the sword and take up the shovel and trowel. And for three spans of a person's life all the Redguards did delve and build, and many were the Great Works that were erected above the sands. And few did study the Way of the Sword, for all were constructing monuments to the greatness of our people. 

Now east of the Alik'r and south of the Pass of Bangkorai the ever-laudable Queen Ojwa did cause to have built a city of splendor, all white stone and fluted columns, and the city was named Ojwambu, after its thrice-eminent monarch. And its streets and broad avenues were replete with houses and halls devoted to all the arts, both mercantile and inspirational. The people strolled the streets bedecked in fine garments and bedizened with bright jewels, and partaking of delicate viands and hearkening to tunes both rousing and restful. And all was pleasing thereby.

In an unconsidered corner in the shadow of the walls stood the city's Hall of the Virtues of War, and there did the worthy Hallin, being the Last of the Ansei, teach such of Ojwambu's youth as were yet so inclined the Way of the Sword. Now these youths were few, and though they suffered raillery and unkind badinage from their peers, they found the aging Hallin an inspiration nonetheless, and learned the Way of the Sword until they became true Redguard warriors. And this was well, as you shall see. 

For in the mountain range called Dragon's-Tail the tusk-folk still lurked, beating their breasts and rending their ragged garments in rage and grievance against the Redguards. And among them was a great Goblin Warlord who had escaped the Curse of Divad through a chicanery, and thus had not been diminished. This giant Goblin was possessed of both slyness and sinew, and long he worked among the tribes of Dragon's-Tail, until one day he awoke to find himself Warlord of all the tusk-folk therein. And his name was Mahgzoor Rockhand. So Mahgzoor raised his great blade Bone-Hewer, and roared in a mighty voice like an earthquake, and declared that the day of vengeance at last was at hand. 

Then Mahgzoor led his Endwise Army down from the Dragon's-Tail, and it swept into Hammerfell like a great sandstorm, and none could stand before it. The people of the Fallen Waste fled before the fury of the tusk-folk, and many and many were those who sought refuge behind the walls of Ojwambu, until the city was overfilled thereby. The citizens cried out in distress and apprehension, saying, "Who will fight for us, O Queen Ojwa? For we have become artisans and pleasance-wrights, and have forgotten the Way of the Sword."

And Queen Ojwa spake, saying, "Are there none among us who remember the Way of the Sword?" Then venerable Hallin stepped forward and bowed before his monarch, saying, "I remember the Way of the Sword, O My Queen, or at least as much as I may, for I am the Last Ansei. What I can do, I shall."

Hallin's students then stepped forward as well, and laid their swords at the feet of their queen. But the thrice-eminent Ojwa was dismayed by their fewness, and spake distraught, saying, "How shall we repel the Endwise Army with so few blades? For the tusk-folk are as numberless as the sand in the dunes."

But Hallin was nowise deterred, and said boldly, "Take heart, O Illustrious Majesty. For your people are Redguards, which means they come easily to the Way of the Sword, and once they have their hands once again on the hilts of blades, and learn to quote once more from the Book of Circles, they will be a match for any folk in all the round world, be they ever so numberless."

"Be that as it may, venerable Ansei," replied Queen Ojwa, "but even Redguards need time to learn the Way of the Sword, and of time we have but little."

"Then you must have more. Finding you a store of time shall be my task, the culmination of the work of my life, and I swear upon Onsi's bright blade you shall have it." And he drew his blade, yea, even in the presence of the queen, and swore an oath upon the Brotherhood and Sisterhood of the Blade. And behold, Hallin seemed to grow to the stature of a giant, and a light shone from his blade's sharp edge, and all were obliged to avert their gaze. 

Yet when they were able to look once more, they saw naught but the venerable Hallin, smiling and sheathing his blade. And the Last Ansei raised his hands, as if to embrace all the people of Ojwambu, and said, "Fellow Redguards, to you I bequeath the knowledge of the Book of Circles, which we have guarded long and well, that you may be equal to all threats whatsoever. These my students shall teach you their learning, and in good time you will all know once more the Way of the Sword."

He turned then to Queen Ojwa and said, "Now lead your people, O Mighty Monarch, for that is what you do best. Take them to the west, and spread the word of the Way of the Sword, that Hammerfell might make itself ready for the Endwise Army. I shall abide here in your city, which I and the other Ansei shall defend so long as we may, until our people are ready to fight for themselves."
====
49
The True-Told Tale of Hallin, Pt 2

So Queen Ojwa took the venerable Hallin at his word and forthwith ordered her people to march west toward Alik'r, while daily drilling from the Book of Circles. But Queen Ojwa did more: as she was a wise queen she was an Owl-Friend, and had decreed that all owls were to be honored and none slain. And in return the owls did many a favor for her. So the queen did call the Father of Owls, and asked him to bide in Ojwambu and observe Hallin's defense. "For I would learn," she said, "how one man shall defend a city entire."

Even as the last of the people of Ojwambu departed from her gates to take the secret ways to Alik'r, the scouts of the tusk-folk appeared in the east, where they were noted by Hallin, for though he was old, his eyes were keen.

Then Hallin spake, though there was none to hear but the Father of Owls, saying, "As the snake sheds its skin, so shall the Ansei rise anew from the husks of the past." He raised his sword and cried, "Sisters! Brothers! I summon you to the succor of your people, for time folds upon itself, and then-time is now."

And he gestured with his blade to the left, and all along the battlements to the north there was a rustling as of snakeskins, and lo: there arose along the parapets the shadows of a legion. And there stood the semblances of all the female Ansei who ever were, and they turned to Hallin and saluted. So Hallin gestured likewise to the right, and along the battlements to the south there was a rustling, and lo: there arose the semblances of all the male Ansei who ever were. And they likewise saluted Hallin, and then all, north and south, drew their bright blades, and stood on the battlements awaiting. 

The scouts of the tusk-folk stopped forthwith to observe the defenses of Ojwambu. Surprised were they to see the battlements lined with goodly warriors, for they had been told that the folk of the city had forgot the Way of the Sword. So they did consult among themselves as to who would carry this news to Warlord Mahzgoor, and quarrel and quibble, for they feared the bearer of such news would have his head struck off. But finally the smallest, with many blows, was made to carry the report back to the Warlord. 

So the scout reported to Mahzgoor that, unaccountably, the walls of Ojwambu were lined with many goodly defenders. Of an instant the Rockhand struck off the scout's head, but then he took thought, for he was possessed of both slyness and sinew. And his thoughts were, "What matter? We are as numberless as the sand in the dunes. We shall surround this Ojwambu, leaving neither entry nor egress. We shall despoil their fields of its provender, and stop up the streams of their flow, until no one within shall have to eat or to drink. And thus the city shall fall."

So Mahzgoor ordered, and so it came to pass. The tusk-folk took their leisure among the spoils of the outworks, casting jeers and taunts at the defenders on the walls. But the defenders replied naught. So Mahzgoor and his army waited, amusing themselves most abominably at the expense of their prisoners, secure that in time the defenders of Ojwambu must wither and dwindle. 

But it was not so. Even long after when the Warlord's bone-counters calculated there must be no more to eat or to drink within the city, the defenders stood still stalwart and saying naught. So Mahzgoor summoned his shamans, saying, "Shamans! Have we been befooled by the perfidious Redguards? Are these goodly warriors we see lining the battlements, or are they but shadows?"

So the shamans cast the portents, and sacrificed twin infants, and sent a scullion to the East Gate whom Hallin did spear from above. And they returned and said, "Nay, mighty Mahzgoor, we are not befooled, for these are goodly warriors we see lining the battlements. But how they may stand when they have not to eat or to drink, this we cannot tell."

Of an instant Mahzgoor struck off the shamans' heads, then raised bloody Bone-Hewer and cried, "To arms! Form ranks! For tonight we drink the blood of the defenders of Ojwambu!"

Of that battle, no living Redguard survived to tell the tale. But nonetheless did wise Queen Ojwa hear of it in full, for the Father of Owls did bear the tale to her ear. He told of how Hallin and his Ansei withstood the assault, yea, for seventeen days. But though they were goodly warriors, over time the Ansei did dwindle, though each left behind only a husk like unto a snakeskin. Finally only Hallin stood at the East Gate, which was burst open by Warlord Mahzgoor with Bone-Hewer held high. And Hallin did seem to grow to match him in size, and the two met sword to sword. 

Long and long their blades clashed, until finally as the moons rose the Rockhand smote Hallin such a blow that he was struck to the ground. But even as he fell Hallin, who knew the cuts and thrusts of the Book of Circles, yea, each and every one, swung his sword and struck off the head of the Warlord Mahzgoor. Then both were dead, but in death only one was smiling and serene. 

Queen Ojwa nodded to hear this news, and said, "It is well." And she turned to her mighty army of Redguard warriors, each of which knew the cuts and thrusts of the Book of Circles, yea, each and every one, and said, "Redguards! March we now to retake our lands from the tusk-folk. And when we have regained our splendid city once more, we shall rename it Hallin's Stand. And so it shall be."

And so it has been, ever after.
====
50
A Life Barbaric and Brutal

By Arthenice Belloq

Chapter One: Abducted by the Reachmen

I was born in Murcien's Hamlet, just north across the Bjoulsae from Evermore. My mother was a weaver, and my father was a boat-builder who made small fishing smacks and coracles for the river trade. I remember my youth as a happy one, playing around the docks where Father worked, or hunting through the near woods for entoloma caps and hickory nuts. 

It was while doing the latter one day that I strayed a bit farther from the hamlet than usual, pushed my way through a briar thicket … and suddenly found myself staring at a pair of human skulls. Startled, I shrieked and dropped my basket of nuts. By the time I realized that what I'd seen was a skull on a staff next to a woman's face painted like a skull, I'd been knocked down, bound, and thrown over her shoulder. 

I was being borne away to the north, away from my home and into the mountains. I began to kick and scream, at which the woman threw me down, bound me tighter, and gagged me into the bargain. Then she resumed carrying me off into the wild. Eventually I passed out from sheer exhaustion. 

When I awoke it was dark, but I could see forms in the dance of firelight, silhouettes sporting horns, bones, spikes, feathers. Reachmen. I closed my eyes and tried to wake up, but it was no nightmare: when I opened my eyes they were still there. 

My gag was gone, so I cried out for water. The skull-faced woman, whom I later learned was named Voanche, brought me a cup. She checked my bonds, and where I winced in pain, she actually loosened them a little. This surprised me, as I'd always heard that the Reach Clans were barbarians, wicked Daedra-worshipers who reveled in cruelty. Maybe, once they realized how distressed I was, they would set me free and send me home. 

It was a false hope: I was to be the captive of the Crow-Wife Clan for the next eight years. The Reachmen were far more complex than I had been led to believe in my Breton home, but in one thing we were right: barbarism and cruelty are everyday facts of life in the Reach. Voanche was a horse-breeder who had abducted me because she needed a slave to tend to her livestock, since her former thrall had died of a kick to the head. She had given me water and loosened my bonds solely out of concern for the condition of her new possession. 

Voanche's clan was ruled by a Hagraven named Kloavdra, a claw-fingered crone who was a witch-shaman of considerable power. She was a priestess of Namira the Spirit Daedra, the lady of ancient darkness who commands repulsive vermin such as spiders, insects, slugs, and serpents. Because Namira is the mistress of small pests, the Reachmen call her "the Children's God" (they are not without humor, though their jests are always malicious). At every two-moons'-dark Kloavdra would draw lots at random from the children of the clan, both Reach and slave, to select a sacrifice to the Goddess of the Dark. The chosen child would end up on the Ever-Oozing Altar where Kloavdra would cut out its heart as an offering to Namira. Every time I was sure it would be me, but the name-feather drawn was always of another. 

Kloavdra's hag-husband was a crude and vicious man named Cointthac. He was a gravesinger, a witchman shaman who could command the dead—in our land we'd call him a necromancer. He was always looking sidewise at Voanche and licking his lips, as at a savory roast fowl. Though he had power in the clan and was feared by all, Voanche treated him with disdain, which would sometimes provoke him into sending hoot-haunts into her tent at night, or hexing the horses' oats with writheworm. Voanche never turned a hair, just threatened to complain about Cointthac to his hag-wife Kloavdra, which always sent him packing. 

Life was hard in the Reach. Crow-Wife was a hunting clan, so our life was following the herds across the wastes. It was a rugged and perilous existence, where life could be snuffed out in a heartbeat by the antlers of an elk buck or the fangs of a sabre cat. But what I feared most were the semi-annual crossings of the Karth River in the wake of the tundra herds. It was my job to help Voanche and her useless daughter swim the horses across the ice-cold, swirling current, and every time I was certain would be my last. How I wished I had learned to swim in the Bjoulsae, like my two brothers, whenever the Karth had me in its grip!

Occasionally during a crossing one of the horses would panic and break free of us, which usually meant drowning and death for it. Then Voanche and I would search far downstream until we found where its body had washed up, so we could skin and unmake the dead horse for its valuable fat, flesh, and bones. Nothing was wasted among the Reachmen. 

It was during my sixth summer as a slave of the Crow-Wives—I had crossed the hated Karth eleven times!—that I began to attract the unwanted attentions of Aiocnuall, the loutish son of Kloavdra and Cointthach. He expressed his attraction by pushing me into mud puddles or putting dead voles in my stew. He was a year younger than me, but soon I knew he would want me to the object of more than just practical jokes. As the son of the Hagraven he could do pretty much whatever he wanted with impunity, and Voanche couldn't protect me by complaining to Kloavdra—the old virago would just cackle and wave her away. 

So at night, when I should have been sleeping in my pile of furs, I started making a spear.
====
51
The Glenmoril Wyrd

By Lady Cinnabar of Taneth

No folk in Tamriel have been more misunderstood than the witches of the Glenmoril Wyrd—primarily, I believe, because all the scholars who have previously written about them have been men. This is not to say that the groundbreaking work of the Venerable Kigyo of Lilmoth and Professor Barst of Shad Astula are to be entirely discounted, merely that their objectivity has been colored and undermined by their cultural assumptions of male superiority. 

To be clear, it is not the fact that I am a woman that makes me somehow emotionally better suited to understand the sisterhood of the Glenmoril Wyrd. On the contrary, it is my proven ability to be objective in the context of traditional gender roles, as shown in my celebrated tract, "Saint and Slave-Queen: Alessia and the Lens of Gender," that makes me uniquely qualified to address the subject of a single-sex society like that of the Wyrd Sisters. 

The Glenmoril Wyrd are a loose association of female witch covens who revere nature and the natural world and incline toward Daedra-worship. Racially they are almost entirely human, though some covens include human hybrids such as Hagravens and Lamias, who usually rule the covens they live in. Their preference for life in the wilderness means their covens are usually located far from the agricultural or pastoral enclaves of "civilized" people, which contributes to the lack of understanding of their true natures. This has led to the Glenmoril covens nearly always being described in terms such as uncanny, reclusive, dangerous, inimical, and evil. 

In fact, the Glenmoril Wyrd are all of these things—except, I would argue, evil. It is true that they are unswervingly committed to a rejection of civilization and civilized ways; it is true they admit no male members to their covens; it is true they regard themselves as enforcers of certain "laws of nature" which only they recognize. This does not make them evil, just strict adherents to moral codes that are different from our own. 

The fact that the Glenmoril covens seem able to maintain their populations without admitting men into their number is also an object of suspicion for those who live in their vicinities. There is an age-old libel that the Wyrd Sisters replenish themselves by stealing girl-children from neighboring farms, but such a practice has never been documented (except in the case of the notorious Fen Witches of Hjaalmarch—but they worship Molag Bal, and child-abduction is the least of their objectionable habits). My inquiries, which have been extensive, lead me to the conclusion that in most cases covens gain new members when unwanted girl-children are brought to them by distressed parents. (What happens to unwanted boy-children in the northern regions is probably a question best left unasked.)

Though the Glenmoril Wyrd are numerically few, geographically they are widespread, from the easternmost Greenspring Coven in central Skyrim to the westernmost coven in the Ilessan Hills of High Rock. Most of the eight or so known covens are adherents of Hircine, but the Hagfeather Coven of western Falkreath reveres Namira, the Markarth Sisters (the only urban coven) worships Mehrunes Dagon, and the aforementioned Fen Witches of Hjaalmarch are followers of Molag Bal. 

Relationships with the Reachmen, the other main Daedra-worshipers of the northern wilds, vary from coven to coven and from Reach Clan to Reach Clan. The Hagfeather Coven, the Rimerock Wyrd, and the Markarth Sisters all have cordial relations with the Reachmen, but the western covens of the Ilessan Hills and Viridian Woods have a history of conflict with the Reach Clans that dates back thousands of years. This may be accounted for by the fact that the Ilessan and Viridian Wyrd venerate the less-feral aspects of Hircine, and have even been known to provide cures for lycanthropy, whereas the Reachmen prefer Hircine's more vicious side, celebrating lycanthropy as a gift rather than a curse. 

This, then, is a summary of what is known about the widespread but elusive sisters of the Glenmoril Wyrd. Many questions, certainly, remain unanswered, and much research remains to be done. To address these issues properly, it might even be necessary to leave Taneth and mount a personal expedition into the northern wilds—assuming a generous patron steps forward to finance such a worthwhile scholarly effort.
====
52
Redguards, History and Heroes, V. 1

Frandar Hunding was born in 2356 in the old way of reckoning in our beloved deserts of the old land. The traditional rule of emperors had been overthrown in 2012, and although each successive emperor remained the figurehead of the empire, his powers were very much reduced. Since that time, our people saw three hundred years of almost continuous civil war between the provincial lords, warrior monks, and brigands, all fighting each other for land and power. Our people were once artisans, poets, and scholars, but the ever-evolving strife made the way of the sword inevitable. The song of the blade through the air, through flesh and bone, its ring against armor—it was an answer to our prayers.

In the time of Lord Frandar the first Warrior Prince, lords called Yokeda built huge stone castles to protect themselves and their lands, and castle towns outside the walls begin to grow up. In 2245, however, Mansel Sesnit came to the fore. He became the Elden Yokeda, or military dictator, and for eight years succeeded in gaining control of almost the whole empire. When Sesnit was assassinated in 2253,a commoner took over the government. Randic Torn continued the work of unifying the empire that Sesnit had begun, ruthlessly putting down any traces of insurrection. He revived the old gulf between the warriors—the sword singers—and the commoners by introducing restrictions on the wearing of swords. "Torn's Sword-Hunt," as it was known, meant that only the singers were allowed to wear swords, which distinguished them from the rest of the population.

Although Torn did much to settle the empire into its pre-strife ways, by the time of his death in 2373 internal disturbances still had not been completely eliminated. Upon his death, civil war broke out in earnest; war that made the prior three hundred year turmoil pale in comparison. It was in this period that Frandar Hunding grew up.

Hunding belonged to the sword-singers. This element of empire society grew from the desert artisans and was initially recruited from the young sons and daughters of the high families. They built the first temple to the unknown gods of war and built a training hall, "The Hall of the Virtues of War." Within a few generations the way of the sword—the "song of the blade"—had become their life. The people of the blade kept their poetry and artistry in building beautiful swords woven with magic and powers from the unknown gods. The greatest among them became known as Ansei, or "Saints of the Sword." Each of these began their own training schools teaching their individual way of the sword. Ansei of the highest virtue wandered the countryside engaging in battle, righting wrongs, and seeking to end the strife.

To sum it up: Hunding was a sword-singer, a master, a Master Ansei at a time when the peak of the strife was reborn out of the chaos of Torn's death. Many singers put up their swords and became artists, for the pull of the artisan heritage was strong. Others, like Hunding, pursued the ideal of the warrior searching for enlightenment through the perilous paths of the Sword. Duels of revenge and tests of skill were commonplace, and fencing schools multiplied.
====
53
Redguards, History and Heroes, V. 2

Frandar do Hunding Hel Ansei No Shira or, as he is commonly known, Frandar Hunding, was born in the far desert marches in the province of High Desert. "Hunding" is the name of the High Desert region near where he was born. "No Shira" means "noble person" or "person of noble birth" and "Hel Ansei" is his title of Sword Sainthood.

Hunding's ancestors reach back to the beginning of recorded time in the high desert, living as artisans and mystics. His grandfather was a retainer of the Elden Yokeda, Mansel Sesnit, and led many of the battles of unification prior to Sesnit's assassination.

When he was 14, Hunding's father died in the one of the many insurrections, and he was left to support his mother and four brothers. His prowess with the sword, however, made his life both difficult and easy. It was easy in that his services came in great demand as a guardian and escort. It was hard in that his reputation preceded him, and many awaited their turn to face him in battle, hoping to gain instant fame through his defeat.

By the time Hunding was thirty, he had fought and won more than ninety duels, killing all his opponents. He became virtually invincible with the sword, gaining such skill and mastery that he finally stopped using the real swords created through the artistry of his people and began using the Shehai or "way of the spirit sword."

All sword-singers learn through their intense training and devotion to the gods of war and way of the sword, the forms of discipline that allow the creation of the spirit sword. This is a simple form of magic or mind mastery whereby an image of a sword is formed from pure thought. The sword singer forms the sword by concentrating, and it takes shape in his hand. It is usually a pale thing of light, misty and insubstantial, a thing of beauty perhaps, or a symbol of devotion to the Way and the gods, but no weapon. However, those Ansei of the highest level and sensitivity and those with talent in magic can in times of stress form a spirit sword: a Shehai that is far more than light and air. It is an unstoppable weapon of great might, a weapon that can never be taken from the owner without also taking his mind.

The Shehai became Hunding's weapon, and with this, he killed bands of brigands and wandering monsters infesting the land. Finally upon finishing his ninetieth duel, defeating the evil Lord Janic and his seven lich followers, he was satisfied that he was indeed invincible. Hunding then turned to formulating his philosophy of "the Way of the Sword." He wrote his learnings down in the Book of Circles while living as a hermit in a cave in the mountains of the high desert in his sixtieth year.

In that year Hunding, having enlisted in the many battles of the empire, and having defeated all opponents, had thought himself ready for death. He retired to his cave to capture his strategy and mystical visions to share with other sword-singers. It was after his completion of the scroll of the Circle that the singers found him composing his death poem and preparing to join the gods of war in final rest.

At sixty, he was a vigorous man who thought himself through with life, but his people, the sword-singers, needed him. They needed him as never before.
====
54
Redguards, History and Heroes, V. 3

Torn's Sword Hunt had separated the Singers from the common people, and the rise of the Last Emperor began the last great strife of the desert empire: the Emperor and his consort Elisa's final effort to wrest control of the empire from the people by destroying the sword-singers. Hira vowed to search out every Singer with his Brigand army composed of Orcs and castoffs of the wars of the empire, and to scourge them from the face of the planet.

The sword-singers were never a numerous people. The harsh desert kept the births few, and growing up in the unforgiving wastes eliminated all but those of iron spirit and will. Thus the final strife, which became known as the "War of the Singers," found the people of the sword unprepared and unready to join together their individually great skills into an army that could defend their homes and lives.

Frandar Hunding was sought out, his death poem interrupted, and unceremoniously command of the singers was thrust upon him. To the unknown gods of war great thanks is owed that Hunding had the time in his cave to write down his years of accumulated wisdom, of strategy, of the way of the Shehai. The singers fled from their camps up into the desert hills and mountains, fled to the foot of Hattu, "the Father of Mountains," where Hunding had gone to write in peace and to die. There those remnants formed into the Army of the Circle—they learned Hunding's Way, his strategies, his tactics, and the final great vision for a master stroke.

Hunding devised a plan of seven battles, leading the Armies of Hira further and further into the wilderness to the foot of Hattu, where the final battle could be fought. Hunding called his plan the "Hammer and the Anvil." With each battle Hunding's Singers would further learn his strategies and tactics, grow strong in the use of the Shehai, and be ready to defeat their opponents in the seventh battle. And thus it was, the six first battles were waged, each neither victory or defeat, each leading to the next. The larger armies of Hira following the small army of Hunding. Outnumbered thirty to one, the singers never faltered from the Way. The stage was set: Hira and his army maneuvered to the base of Hattu Mountain, where the hammer blow was delivered. The battle was pitched, and many singers fell that day. Hunding knew that the singers who lived would be few, but Hira and his empire of evil would not live—and so it went.

At the end Hunding and less that twenty thousand singers survived the day, but no army of evil was left to pillage and murder—more than three hundred thousand fell that day on Hattu. Of those who were left to run and live, all were scattered to the four winds, an organized force no more.

The singers packed their lives, folded their tents, mourned their dead, and followed Hunding to the great port city of Arch, in the province of Seawind. There Hunding had a flotilla of ships waiting. The singers left their desert for a new land. No longer welcome in the desert empire, they left to be sung about and spoken of in legend. The final great warrior, the singers of Shehai, the Book of Circles, all leaving that land where their virtue was unappreciated. Red, red with blood they were in the eyes of the gentle citizenry, never mind that they had saved them from a great evil.

The singers vowed to learn new ways as they traveled across the great ocean to their new land. To adopt a new name, but to honor the past. In honor of their final battle, they named their new land Hammerfell and adopted the name Redguards.

In honor to Hunding the great warrior prince, each household in Hammerfell has a place by the hearth, an alcove really, just a niche, big enough to hold the scroll: The Book of Circles.
====
55
Tu'whacca's Prayer

Tu'whacca, God of the Far Shores
We ask for your blessing and guidance
On this completed walkabout
May she appear before your throne
In virtue and strength
Lead her along the path of the stars
Show her the way
Prepare her for the life to come
As our honored ancestor
With her sword at her side
====
56
Varieties of Faith, Crown Redguards

By Brother Mikhael Karkuxor of the Imperial College

The Forebears, who have been longest in Tamriel and had the stronger relationship with the Second Empire, worship substantially the same pantheon as the Imperials and Bretons, whereas the more conservative Crowns still revere the ancient Yokudan gods.

The Eight of the Crowns:

Satakal (The Worldskin):
Yokudan god of everything, a fusion of the concepts of Anu and Padomay. Basically, Satakal is much like the Nords' Alduin, who destroys one world to begin the next. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately become the Yokudan pantheon. Popular god among the Crowns of the Alik'r nomads.

Ruptga (Tall Papa):
Chief deity of the Yokudan pantheon. Ruptga, more commonly "Tall Papa," was the first god to figure out how to survive the Hunger of Satakal. Following his lead, the other gods learned the "Walkabout," or a process by which they can persist beyond one lifetime. Tall Papa set the stars in the sky to show lesser spirits how to do this, too. When there were too many spirits to keep track of, though, Ruptga created a helper out the dead skin of past worlds. This helper is Sep (see below), who later creates the world of mortals.

Tu'whacca (Tricky God):
Yokudan god of souls. Tu'whacca, before the creation of the world, was the god of Nobody Really Cares. When Tall Papa undertook the creation of the Walkabout, Tu'whacca found a purpose; he became the caretaker of the Far Shores, and continues to help Redguards find their way into the afterlife.

Zeht (God of Farms):
Yokudan god of agriculture who renounced his father after the world was created, which is why Tall Papa makes it so hard to grow food.

Morwha (Teat God):
Yokudan fertility goddess, fundamental deity in the Yokudan pantheon, and the favorite of Tall Papa's wives. Still worshiped in various areas of Hammerfell, including Stros M'kai, Morwha is always portrayed as four-armed, so that she can "grab more husbands."

Tava (Bird God):
Yokudan spirit of the air. Tava is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland. She has since become assimilated into the mythology of Kynareth. She is still very popular in Hammerfell among sailors, and her shrines can be found in most port cities.

Onsi (War God; Boneshaver):
Notable warrior god of the Yokudan Ra Gada, Onsi taught Mankind how to pull their knives into swords.

Diagna (Orichalc God of the Sideways Blade):
Hoary thuggish cult of the Redguards that originated in Yokuda during the Twenty-Seven Snake Folk Slaughter. Diagna was an avatar of the HoonDing (the Yokudan God of Make Way, see below) that achieved permanence. He was instrumental to the defeat of the Lefthanded Elves, as he brought orichalc weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight-knit group of followers against the Orcs of Orsinium during the height of their ancient power.

Additional Deities with Significant Redguard Cults:

Leki (Saint of the Spirit Sword):
Daughter of Tall Papa, Leki is the goddess of aberrant swordsmanship. The Na-Totambu of Yokuda warred to a standstill during the mythic era to decide who would lead the charge against the Lefthanded Elves. Their swordmasters, though, were so skilled in the Best Known Cuts as to be matched evenly. Leki introduced the Ephemeral Feint. Afterwards, a victor emerged and the war with the Aldmer began.

HoonDing (The Make Way God):
Yokudan spirit of "perseverance over infidels." The HoonDing has historically materialized whenever the Redguards need to "make way" for their people. In Tamrielic history this has only happened twice, in the First Era during the Ra Gada invasion.

Malooc (Horde King):
An enemy god of the Ra Gada who led the Goblins against the Redguards during the First Era. Fled east when the army of the HoonDing overtook his Goblin hordes.

Sep (The Snake):
Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a "non-space" that tries to upset mortal entry into the Far Shores.
====
57
Varieties of Faith, The Forebears

By Brother Mikhael Karkuxor of the Imperial College

The Forebears, who have been longest in Tamriel and had the stronger relationship with the Second Empire, worship substantially the same pantheon as the Imperials and Bretons, whereas the more conservative Crowns still revere the ancient Yokudan gods.

The Eight of the Forebears

Akatosh (Dragon God of Time):
Akatosh is the chief deity of the Eight Divines (the major religious cult of Cyrodiil and its provinces), and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy.

Tava (Bird God):
Yokudan spirit of the air. Tava is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland. She has since become assimilated into the mythology of Kynareth, and is often worshiped by the Forebears in that name. She is very popular in Hammerfell among sailors, and her shrines can be found in most port cities.

Julianos (God of Wisdom and Logic):
Often associated with Jhunal, the Nords' father of language and mathematics, Julianos is the god of literature, law, history, and contradiction, and is thus the patron of magistrates (and wizards).

Dibella (Goddess of Beauty):
Popular god of the Eight Divines. She has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.

Tu'whacca (Tricky God):
Yokudan god of souls. Tu'whacca, before the creation of the world, was the god of Nobody Really Cares. When Tall Papa undertook the creation of the Walkabout, Tu'whacca found a purpose; he became the caretaker of the Far Shores, and continues to help Redguards find their way into the afterlife. His cult is sometimes associated with Arkay in the more cosmopolitan regions of Hammerfell, and he is often worshiped in that name by Forebears.

Zeht (God of Farms):
Yokudan god of agriculture who renounced his father after the world was created, which is why Akatosh makes it so hard to grow food. Analogous to Zenithar, and sometimes worshiped in that name.
 
Morwha (Teat God):
Yokudan fertility goddess. Fundamental deity in the Yokudan pantheon, and the favorite of Tall Papa's wives. Still worshiped in various areas of Hammerfell, including Stros M'kai. Morwha is always portrayed as four-armed, so that she can "grab more husbands." Analogous to Mara, and sometimes worshiped in that name by the Forebears.

Stendarr (God of Mercy):
Stendarr's sphere includes compassion, charity, justice, and righteous rule, and is the favorite god of Redguard "gallants" (knights).

Additional Deities with Significant Redguard Cults:

Leki (Saint of the Spirit Sword):
Divine daughter of Tall Papa, Leki is the goddess of aberrant swordsmanship. The Na-Totambu of Yokuda warred to a standstill during the mythic era to decide who would lead the charge against the Lefthanded Elves. Their swordmasters, though, were so skilled in the Best Known Cuts as to be matched evenly. Leki introduced the Ephemeral Feint. Afterwards, a victor emerged and the war with the Aldmer began.
 
HoonDing (The Make Way God):
Yokudan spirit of "perseverance over infidels." The HoonDing has historically materialized whenever the Redguards need to "make way" for their people. In Tamrielic history this has only happened twice, in the First Era during the Ra Gada invasion.
 
Malooc (Horde King):
An enemy god of the Ra Gada who led the Goblins against the Redguards during the First Era. Fled east when the army of the HoonDing overtook his Goblin hordes.
 
Sep (The Snake):
Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a "non-space" that tries to upset mortal entry into the Far Shores.
====
58
Motalion Necropolis Report

Unto the Doyen of Satakalaam:

It is with a heavy heart that this unworthy one must report a cessation of the Motalion Endeavor. Circumstances have eventuated that render its continuance inadvisable. Indeed, pursuing the Endeavor would doubtless lead to a loss of Guild lives, as well as being sacrilegious (even more than usual). 

I hasten to point out that no taint of fault should be inferred as to the perfection of your peerless plans, O my Doyen. Following your instructions, our subversion of Motalion Funerary Overseer Parvizh al-Tigonus went flawlessly—indeed, he was willing to accept only 15 percent of the pillaging proceeds when we were willing to go as high as 20 percent. In the weeks since he agreed to our proposal, the looting of the crypts and mausoleums in the southern quadrant of the necropolis was accomplished according to Your Doyenhood's admirably aggressive schedule, despite the back injury suffered by Footpad Quyen in the Crypt of Virtuous Maidens.

The harvesting and sale of the Sacred Welkynds was likewise a complete success, and your idea of substituting imitation stones of turquoise glass treated with glow-spells has left none the wiser. The cost of paying Affab the Illuminary to renew the glow-spells once every ten-day is scarab-feed compared to what we were able to realize from the welkynd stones on the thaumaturgical after-market. 

In hindsight, your advice that we start with the quadrant wherein were interred the most affluent of our ancestors fully justifies the eminent position in which you find yourself. Though we refrained, of course, from irreverent treatment of the sarcophagi, the valuable trappings and regalia of the outer tombs were stripped during those periods when Overseer Parvizh had the watchmen patrolling elsewhere. It is unlikely that the eastern and western quadrants, where the less prosperous of our brethren are buried, would even together equal the take brought in from the southern. 

But now I must reluctantly turn to the reason for our regrettable abandonment of Your Doyenhood's supremely excellent Motalion Endeavor. The northern quadrant, where the authorities have seen fit to bury the corpses of those who were impious or criminal in life, has been afflicted by a horrific rising of undead. Ra-Netu in numbers have crawled from their crypts, and are now a profane presence across the entire necropolis. This may be due, as I believe, to Overseer Parvizh sending the watchmen too often into the unclean quadrant, or it may be the result of some other desecration. If it was the fault of the Overseer, he has certainly paid the price, as he was one of the first victims of these risen dead. 

I also regret to report the death of Footpad Quyen, whose back went out in an untimely manner while fleeing from a Ra-Netu at the base of the Ninety-Nine Stairs. His surviving family will receive the usual stipend. 

With the Utmost Esteem, 

Operative Maffud
====
59
The Salas En Expedition

By Lady Clarisse Laurent

It is strange that the Elven ruins known as Salas En, on the Hammerfell coast at Cape Shira, have never been properly explored or studied. This is most likely due to the superstitious locals' exaggerated reverence for burial grounds of the dead, even those of other cultures. I wouldn't go so far as to accuse the Alik'r Redguards of timidity, but really, having to bring all my own people over the bay from High Rock is a bit much. 

In any event, now that we are on our way, we shall do the job right. The known facts about Salas En are few, but they are fascinating, as it has been inhabited over the last three eras by a series of cultures. On top—which makes it most recent, of course—are Redguard relics dating from the First-Era occupation of Salas En by Crowns of the late Ra Gada. Colonists from the island of Yath in lost Yokuda, these Redguards seem to have displaced the Elves who previously occupied the site. It appears these descendants of Yath occupied Salas En until abandoning it in the middle 23rd century, which coincides with the ravages of the Thrassian Plague. 

The Elves the Yath Redguards displaced were, according to tradition, relatively recent Altmeri colonists of the Corelanya Clan, who were said to be Daedra-worshipers. (This would account for their emigration from Summerset to the austere shores of Hammerfell.) They seem to have arrived sometime in the sixth century 1E, inhabiting and expanding on structures originally built by the Ayleids. Bosmeri relics are intermixed here with classic high-period Altmeri, suggesting that either the Corelanya participated in the Wood Elf coastal trade, then at its historic height, or that Salas En was used as a stopover by Bosmeri merchants before the Corelanya arrived. 

Below these High Elf additions—and indeed, still standing with less wear on them than any of the structures built afterward—are the original Ayleid stoneworks, jutting proudly toward the heavens despite the passage of millennia. The Ayleid Elves who built Salas En are virtually unknown to history, and it is primarily to reveal their story that I have organized this expedition. With the assistance of my experienced and hand-picked team of excavators, I have every confidence that we can persuade the stones of Salas En to reveal their secrets to us.
====
60
Sentinel, the Jewel of Alik'r

By The Unveiled Azadiyeh, Songbird of Satakalaam

Know, O Prince, that in the time of the Ra Gada, the Forebears did come to Hammerfell from doomed Yokuda. First they landed at Hegathe, which they freed of the affliction of the beast-peoples. Then spread they bothwise along the coasts, seeking out goodly harbors and well-watered oases. 

To the north and west went the warrior-sailors of the Grandee Yaghoub, in the great ships they had brought from Akos Kasaz, until they rounded Cape Shira. Then was Yaghoub the first of the Ra Gada to behold the Iliac Bay, and he deemed it laudable, and praised its excellences, and vowed to make his home thenceforth upon its shores.

And as Yaghoub sailed toward the Steed at dawning of the seventeenth of Second Seed, his watchman cried out that he spied a desirable harborage. And Yaghoub, perceiving it, agreed, and said, "This harborage shall belong to us, for we shall take it to be ours. And I do name it Sentinel, after the one who first espied it."

Then Sentinel (for thus ever after was it known) already contained a port on its harbor, which port was the haunt of low Elves, and Men who did consort with Elves. And the shores were green with the leaves of pomegranate, and fig, and olive, and the men of the Grandee saw this and were hungry, and sought to come ashore, despite the warnings and cries of the port-rabble.

But when Yaghoub landed with his warrior-sailors, with their bright swords and peaked helms, the port-rabble were cowed, and spake, cringing, "What would you with us, O mighty sword-singers? Slay us not, for we have done you no harm."

And Yaghoub said to them, "Nay, though you are infidels and partake of unclean practices, I will not slay you. For I have a thought to build me a palace upon the height above the harbor, and such labor is not meet for my noble warrior-sailors. Therefore you shall live, and become masons, and stonewrights, and servants of the house."

And thus was the true port of Sentinel founded. The port-rabble found purpose in their new labors, and built the walls, and the marketplace, and the palace of Yaghoub. And this was Samaruik, of glorious name, and legendary are the mighty kings and queens who have reigned from it since. For the Crowns who followed the Forebears found Sentinel a worthy seat, and many were the Na-Totambu who settled there. 

Even today, O Prince, above the city gates flies always a banner of the crescent moon, for this was the banner of the Grandee Yaghoub, which has become the symbol of Sentinel in remembrance of him. And the faithful celebrate the Grandee on the Koomu Alezer'i Yaghoub, every seventeenth of Second Seed, when we share pomegranates in honor of our esteemed ancestor.
====
61
Sacrilege and Mayhem in the Alik'r

A Report to the Royal Family of Hegathe

By Doctor Tazhim of the Bureau of Outlander Affairs

O Beloved of Morwha, Blessed by Zeht's Tears,

Your ignoble servant apologizes for his unworthy existence, and seeks forgiveness for intruding his negligible thoughts into Your Majesties' lofty meditations. In response to your momentary whim of last week, which was to me as an ironclad order, I have prepared a report on the recent outbreak of unholy undeath in the northern Alik'r, and its unorthodox means of suppression.

I have spoken before about the Ash'abah, a pariah tribe of the northern wastes who are shunned for their unclean interactions with our risen ancestors. Though their origins are ancient, the fact that such an aberration could persist into the modern era must be attributed to covert support by shameless elements of the Forebears, who tolerate the most outrageous non-traditional practices. 

This hypothesis would seem to be validated by recent events, which I shall now have the honor to recount to Your Majesties. In Sentinel, the usurper Fahara'jad had gathered to him a circle of advisors, some of whom were of untarnished reputation, but others of whom were known Forebear activists who had almost openly opposed the Divines-blessed rule of the late King Ramzi (may Tu'whacca escort his soul to the Far Shores). One of these questionable viziers, Suturah by name, seems to have been not only a bad advisor, but also a secret necromancer. As far as our agents of the Bureau have been able to reconstruct it, this Suturah slew all of "King" Fahara'jad's other viziers, then reanimated them in an attempt to kill Fahara'jad himself. The attempt was a failure: Fahara'jad escaped, but so did Suturah. 

Suturah fled to the east, where he was joined by elements of the Cult of the Black Worm (which Your Majesties will recall from my report of 2nd Rain's Hand). Undead, mostly Ra-Netu, were raised in numbers from forgotten graveyards in the deep desert, and Suturah led his unclean minions back toward Sentinel. 

Shockingly, our informants state that Fahara'jad contaminated himself by personally appealing to the pariah Ash'abah, asking them to intervene against Suturah. The Ash'abah headman, Marimah, agreed, though we have been unable to discover what degrading terms were imposed upon Fahara'jad. In a surprise ambush the Ash'abah, using forbidden mystical means, destroyed Suturah's army of Ra-Netu. Suturah himself, it is said, fell under the blade of the exile Marimah. 

Fahara'jad, of course, has been careful to stay quiet about his appeal to the Ash'abah, and has publicly thanked the Divines for holy intervention on Sentinel's behalf. I leave it to Your Majesties to decide if we should spread about the rumor of the Forebear usurper's impure meeting with the pariahs.
====
62
Letter to Mom

Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here. Bunch of stuff goes here.
====
63
Hidden Book

This is only a test. A test of the new book tech. This should work!
====
64
Directions to the hidden book

The hidden book is just behind the quest NPC… you should be able to see it glowing if you are paying attention.
====
65
The Master's Truth

Stare into the flame, and you will see the Master's truth.

See his smile in the curling of paper as it blackens and burns. Hear his cackles of joy at the screams of those who die beneath our knives.

We devote ourselves to you, Mehrunes Dagon, Prince of Destruction, Lord of Blood and Flames. Your servants give you this tribute: the death of a thousand thousand creatures of flesh and tears.
====
66
Lens of the Golden Eye

Shunned by most of the crude and ignorant Daedric Princes, the Golden Eye cares little for caprice and whimsy.

While the likes of Clavicus Vile and Boethiah scheme and meddle, the Golden Eye watches. When mad Sheogorath, in his eternal dementia, wastes his power on folly, the Golden Eye meticiously documents his mania.

Give praise to him! Devote your energy, your mind, your soul to Hermaeus Mora! In doing so, your name will be more than a mere footnote in the endless libraries of Apocrypha.

When your flesh is no more, may he grant you admittance into his hall of all knowledge, so that you may thirst for it nevermore.
====
67
Last Words of a Devotee

I won't live to write again. The Dagonites have broken into the inner sanctum. Our escape has been cut off.

They will burn the flesh from my bones, but I am at peace. My thoughts go to Hermaeus Mora. They willl be recorded in the eternal libraries.

I go to join the Golden Eye in Apocrypha.
====
68
Apocrypha, Apocrypha

The infinite archives of Hermaeus Mora are the ultimate treasure. Its innumerable shelves and countless books carry the weight of all knowledge. Therein, the diligent reader can find all that was, all that is, and all that will be.

Followers of the Divines, content in their dark cloisters of ignorance, preach hatred of the Golden Eye. Daedra, they call him: unclean, monstrous, wicked.

We have seen the truth. Knowledge is only as wicked as the one who wields it. Forsaking learning in fear of its misuse is the ultimate sin. It is an unforgivable folly. As a result, mortals have suffered countless centuries of loss.

In Apocrypha, the Golden Eye weeps cold tears at this plague of ignorance. Those who walk his halls are truly blessed. Even as their flesh falls away, they are permitted to browse the infinite tomes and scrolls, privy to all mysteries that have ever and will ever exist. It is the most blessed of fates.

We give you praise, Hermaeus Mora. We seek enlightenment, illumination, and a place at your side.
====
69
Ruuvitar's Journal

Memorandum on Mnemic Acquisition

Initial experiments uncovered a formula to duplicate the mnemic phenomenon. We've yet to replicate the processes utilized by a "Tree-Minder," yet our solution is both elegant and thorough.

The Hist sap proves to be an invaluable by-product. I hope to bring many specimens back to the Crystal Tower to further research possible uses.

Most Argonian subjects prove uncooperative, but we've had some success using the extractions from the Hist as a crude form of coercive.

This warrants a full investigation, one which I will personally oversee.

— Alchemist <<1>>
====
70
The Lost Communion

Before the Hist, nothing existed. The Hist meant everything and provided all.

Jaraleet knew this. Every Argonian knew this, instinctively, from hatching. Why, then, wouldn't the Hist speak to them? Didn't the old stories say the Hist talked to its people?

Day after day, Jaraleet burnt offerings and made sacrifices. He chanted and prayed. He ate little, his efforts concentrated upon renewing the ancient connection between the Hist and its people.

One morning, his wife insisted he eat a full meal. "No matter how much you wish it, you cannot feast upon the Hist itself," she gently chided.

Jaraleet blinked as her words pierced his thinking. "Hist sap!" he cried, touching his forehead to hers with affection.

Though no alchemist, Jaraleet concocted formula after formula. He distilled various ichors, combining each one in varying amounts with Hist sap, tasting them all, making adjustments. He felt the Hist urge him on, demanding he break through its silence.

Finally, Jaraleet drank his master decoction. He savored the thick, sweet syrup coating his tongue. Standing quietly beneath the Hist's outstretched boughs, his eyes glittered with comprehension.

"I am your child and servant," he whispered. And the Hist showed him all things.
====
71
The Fruit and the Stone

Hunger. Thirst. Water dripping upon saturated moss. A wound on the Hist tree, oozing sap like slow tears. Golden light, piercing the darkness like an arrow. Lightning. Sparks.

Betzi blinked several times, considering the visions. Why did the Hist show her the same thing? She wondered if her meditations were any use. She touched the fruit, nudging aside the woven twigs forming its nest.

They called it fruit, as it came from the Hist, but none ate this hardened lump. This fruit was exceptionally rare, and yet, the Hist wanted her to bring it to Hissmir. To use it, somehow.

"Why are you so important?" Betzi asked, turning the dark brown orb in her fingers. She rubbed it softly, marveling at its smoothness. Like scales, but without edges. Like an egg, like glass, like ….

"A Zaht stone?" Connections jumbled together in her mind's eye, then spooled into the correct order. Unprepared for the onslaught, Betzi cried aloud.

The others glanced at Betzi in irritation, their meditations interrupted by her outburst. And then understanding rippled through them as well. Betzi held the Hist amber aloft and marveled at the simplicity.

Zaht stones would protect Hissmir. But how?
====
72
The True Balance

"We must warn Awas. The Kothringi are nearly upon us!"

The two Argonians exchanged glances, the movement of their dark eyes a mere flicker of light in the shadows.

"I'll go," hissed Sanax, and slipped into the murky waters.

Juunei followed her slow progress. Fires burned at the swamp's edge, creating a thick smoke only Argonian eyes could pierce.

Or so he thought. Axes glinted and slashed. Juunei heard a strangled cry, then nothing. Who knew the clumsy dryskins could move so silently?

Juunei swore an oath and eyed the dirt path to the xanmeer. It was longer and exposed. But he had to warn Awas.

They chased Juunei down the path, slashing and stabbing, but they made little noise. He was in sight of the xanmeer's stone edifice when something grabbed his tail, pulling him to the ground.

A Kothringi thug raised her dirty axe to finish him off. He cried out. Then a hurled Kothringi knife buried itself in the thug's throat.

Awas emerged from the muck. She retrieved the knife and helped Juunei to his feet.

"How did you know?" gasped Juunei, nodding at the Kothringi knife.

"A lesson from the dreams of the Hist," murmured Awas. "To truly understand a foe, fight them with their own weapons."

Juunei stared at Awas, then grabbed the dead Kothringi's axe. They hurried to the xanmeer.
====
73
Charred Notes

That stupid witch has given me everything. So eager for companionship, desperate for a friend other than the pestering birds of this miserable corner of Oblivion. She taught me all the magic I wanted to learn.

The Magister of the Blackfeather Court taught me binding spells, Daedric magic—all of it! All at her command!

Her price was so ludicrous. I've never been so pleased as I was when I locked her in that blasted tower! No bargain is going to drag me back to her side.

I'm taking everything with me. I'll burn this house to the ground and leave the witch in her tower to rot.
====
74
Jofnir's Journal

I've done all I can. For now, I've salvaged what I could of the situation. Took a few relics as trophies. I should be back out in the light soon enough.

I can put these lessons to good use the next time I visit Ragnthar. The Dwemer constructs will set watch, keep the place safe. I don't want any visitors. The next time we meet, I'm going to end this. I can't let this go on any longer.

I'll stop in <<1>>. See if I can't get a few supplies for the next trip. Maybe some mead. Damned Redguards don't know how to make a decent brew.
====
75
Hidden-Hands' Journal

After putting me up to the job, that High Elf pilgrim refused to buy the relics! "Not suitable for my purposes." What do I care about his purposes? I hope the root rot poison burns through his stomach!

What am I supposed to do with these hunks of stone now?
====
76
Kaarat's Journal

They've made no demands or given any hint of what their goals are. I've tried to get a look at their leader, a large Nord, but he always has his face covered.
====
77
Note to Lucien

Lucien,

I once heard that an abandoned tower used to stand outside Daggerfall, but I never imagined that it still existed. The Red Rooks have been seen searching the area, which leads me to believe that something is there. If it is a fort, think of the treasures that might still be hidden inside!

If you decide to check it out, though, be very careful. The Red Rooks always send their most dangerous members on those sorts of exploration missions.

— Demitrii
====
78
Doshia's Journal

Merson ele champb. Warter gon bley doy ronnero esterr.

Sale jene son fersha flo luch era myencha. zie car rho cram edersh pos branto bersond alva ague myer anav sutiell sonz rhodge.

Chenoza 
							ders 
											tod 
														ostero

Ngu nozarna hamben …………………………………………………………… king klawson. Willso lawforn fullson pen flyncis elli adozar mon blawre jen nerodri graynch farks pagne jamson powel burnavi spayl.
====
79
Remnant of Prisoner's Journal

They made no demands, gave no hints of their goals. I tried to get a look at their leader. He's a tall man, well-muscled, and carries an axe. He keeps his face covered.
====
80
Rulantaril's Notes

I write this in the hope that my son, Telbaril, someday understands why I did what I did.

Learning proper magic is something they teach you here at the guild, but it is not the only way. There is so much knowledge that is traditionally forbidden by the decrees of those who fear true power and those who wield it.

Know that there are places beyond Tamriel where the cunning and the wary can go to learn forgotten spells. I speak of the planes of Oblivion. The sea of limitless dimensions contains an endless series of islands. Some are controlled by the mighty Daedric Princes; others are loosely connected to one minor Daedra Lord or another. On these islands, creatures dwell who possess secrets out of time. Some are there of their own volition, but others are banished there for crimes either heinous or imagined.

If you are reading this, Telbaril, know that I found one such place long ago. Know that it is not far from the city in which you now sit within a tiny cave by the docks. It is called the Crow's Wood.

And son, if you decide to follow me, bring all of your cunning with you.
====
81
Red Rook Orders

You have been honored with this momentous task. Gaetane, your leader on this mission, is no ordinary commander. She has been trained in the arts of storm magic. She may be young, but she is powerful and ruthless.

Protect her. Follow her instructions. If you succeed, you will be well rewarded.
====
82
Crow's Wood Traveler's Log

I've been wandering for what feels like days. My rations have long since run out, and the flesh of the creatures here somehow refuses to fill my belly. The weather grows cold, and the crows keep me up at night with their inane rambling and squawking.

I've found shelter in this cave, writing by the light of the single candle I have left. With the luck I've been having, this is probably the lair of a bea—
====
83
Dominion Orders

Our efforts to expand across the Daggerfall Covenant must continue. Newly discovered Ayleid ruins along the coast make it imperative that we capture key areas of land. Take a team of warriors, take control of the site, and send word back on what you find. There might be something useful hidden within the ruins. At the very least, we will gain a new base of operations.

Our best armsmaster, trained in the art of the thundermaul, will accompany you to provide additional muscle.
====
84
Bloodthorn Orders

Long ago, a strange gem was discovered in the Mines of Khuras. The gem was magnificent and flawless. For all its beauty, however, no one ever understood the power it contained. Nor did they realize that the mines were teeming with the stones.

We discovered that these gems could be used to power our corruption totems. We need more gems to support our efforts against the Wyrd Tree. Claim the mine and impress some people into service to collect more of these gems.
====
85
Dominion Orders: Enduum

You must secure the Ayleid ruins of Enduum immediately.

Not only will control of this area provide us with a major strategic advantage against the Daggerfall Covenant, but the treasures we plunder from the ruins will add to our resources. And perhaps we can find a powerful relic or magical artifact as well.
====
86
Bloodthorn Orders: Ebon Crypt

Thanks to successful efforts in Cath Bedraud, our army continues to grow by leaps and bounds. The ancient cemetery has provided a significant portion of our undead troops, but we need more.

Rumors have come to our attention concerning a nearby tomb known only as the Ebon Crypt. Legends say that the crypt contains a dark creature of immeasurable power. This creature and its secrets must be ours! Find this crypt and report on your findings as soon as possible.
====
87
Red Rook Orders: Cryptwatch

The feeble Lion Guard has left yet another fort abandoned and ripe for plunder. This one, called Cryptwatch Fort, is located near Crosswych. Your orders are simple: find the fort and turn it into a base of operations for the Red Rooks.

What could be better than a fort we can move right into? It will help us further establish our presence in King's Guard, and it will provide another layer of protection in case the Bloodthorn Cult turns against us.

Also, prepare for a meeting with Valenwe and her entourage. It would be good to add their unique skills to our cause.
====
88
Firebrand Watch

The Lion Guard's laziness astounds me. They abandon forts left and right through High Rock, without any regard for strategy or defense. The most-recent location the Lion Guards ran from is Firebrand Watch. Rumor has it  the Red Rooks made a fortune when they plundered the abandoned fortifications there. Hurry to Firebrand Watch and gather whatever hasn't been carted off. The Lion Guard's loss must be our gain.
====
89
Orders: Steelheart Moorings

Another opportunity to seize territory in the Daggerfall Covenant has presented itself. There's a cave not far off the shore of Alcaire that sees little traffic and features no one to oppose us. If we can take this cave, we will have a staging ground within striking distance of Koeglin Village. Seize the site at once!
====
90
Warning: Catacombs Infested!

To any explorer unfortunate enough to enter these catacombs, beware! 

Goblins have taken over these hallowed grounds, though I couldn't figure out what had drawn them here. Keep your distance, for these savages are ruthless. I barely escaped from the catacombs with my life!
====
91
Orders: Farangel's Delve

Your instructions are simple. Follow Dimitri into Farangel's Delve and locate the abandoned fort therein. There should be ample amounts of supplies to take, which we can turn around and sell in Wayrest. We should turn a tidy profit. Do this for the Supernal Dreamers, and further our cause!
====
92
Orders: Bearclaw Mine

To expand our influence in Gavaudon, we must find more strategic locations to set up our bases. Aristide, our brother from Bangkorai, has discovered a mine near the Weeping Giant. It provides a defensive base while allowing us to establish mining operations of our own. Follow Aristide and claim this mine for the Dreamers!
====
93
Orders: Norvulk Ruins

We've heard rumors that Ayleid ruins sit unplundered in the hills near Wind Keep. Follow Gargak the Knight. He will lead you to them. We must claim these ruins and discover the ancient secrets within—for the Dreamers!
====
94
Letter from Gothurg

Grularz,

You have always been a dreamer, my sister, and I've love that about you. As mad as some of your schemes have been, I have always tried to encourage you.

But this time is different. Trolls are dangerous creatures! I fear that this dream will be your last if you do not abandon it and come home. Since you have refused me several times now, I assume this letter will also fail to change your mind, so I am just going to have to let go. I will always love you, sister.

— Gothurg
====
95
Flyleaf Catacombs

I don't know how I ended up in this dreadful place. I heard that working for the Bitterhand was very profitable, but so far the only thing I've gotten is a daily bowl of slop. In exchange, I've found myself robbing and killing innocent people. I think I made one of those mistakes that mother talked about … the kind that lead you down a dark path to an early death.
====
96
Graverobber's Note

Gilradil, 

Be a dear and search this crypt if you would. That's a good graverobber! It's rather dark and dreary down there, and I'd rather not get cobwebs in my hair. Besides, I'm paying you well to recover relics, heirlooms, and other such valuables. I'll be at the camp. Bring whatever you find to me.

Oh, and I better not catch you or any of your fellow thugs pocketing any of the treasures you dig up. After I catalog all of our findings, I'll make sure you get your fair share.

Marienne Shiarry
====
97
Dealing with Quitters

No organization can grow and evolve without some level of attrition. In our line of work, however, such activity requires special attention. People can't be allowed to just join the Bitterhand Bandits and then decide to quit a little while later. Not only could this endanger our secrets, but think of what it might do to our reputation. If the general public hears that people are quitting, they'll think we've lost our edge. Next thing you know, people will be trying to be heroes and that will make robbing them that much harder. Next time someone comes to you wanting to quit, let's use that opportunity to make an example of them. Just make sure to detain them until I arrive and then we'll put on a show for everyone. It'll be educational and fun at the same time.
====
98
Erokii Relics

Erokii was one of the leading Ayleid cities in northwest Tamriel. It may contain Merethic Era relics of untold power. Search it thoroughly, and bring what you find to Headquarters.
====
99
Hildune's Secret Refuge

Our scouts have located another potential hideout—though Hildune's secret refuge isn't much of a secret anymore. 

Hildune was spotted going into his well. Instead of coming out wet, he emerged with mined materials. Our scouts convinced Hildune to go away and never return. A search of the well showed us that Hildune discovered a long-abandoned mine. Now that mine is ours.

Follow Aelma inside and secure this area. With every site we take, Northpoint grinds ever tighter between a rock and a hard place.
====
100
Keystones of Loriasel

While one can't use rumors as a basis for facts, they serve as a conduit to the past. 

Long ago, my people were powerful and learned. Xanmeers, the pyramids scattered throughout the marshes, were our creations, though details of their construction have long since passed from memory. We now see around us proud structures we once built, filled with our own Magicka.

Keystones are found in many of the Barsaebic Ayleid ruins, but only in ruins that touch lands where our ancestors lived. Tales abound of Ayleids gathering power from their captives through torment and fear. They describe a process in which Magicka is infused into stones: artifacts that were Ayleid in nature, but not Ayleid in origin.

I theorize these keystones hold Argonian Magicka tied to our history and essential for our protection. Nowhere else in Tamriel have any keystones been found; they are connected with Argonian history and indeed, our future.

Three keystones were taken from the ruins of Loriasel in Shadowfen and dispersed for study. Unfortunately, the first to examine the keystones suffered nervous conditions that ended their lives. It appears only certain individuals, such as the Kothringi, can handle them for any length of time without suffering ill effects.

Another aspect of the keystones, unique in my experience, is their cl—
====
101
Circus of Cheerful Slaughter

Happiness is loneliness
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           Happiness is lonelines       s
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Loneliness is happiness

Happiness is loneliness
 Happiness is loneliness
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Loneliness is happiness

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            Happiness is loneliness
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Loneliness is happiness

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Loneliness is happiness

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Loneliness is happiness

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 Happiness is loneliness
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         Happiness is loneliness
          Happiness is loneliness
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            Happiness is loneliness
 							Happiness is loneliness
 H					appiness is loneliness
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Loneliness is happiness

Happiness is loneliness
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Loneliness is happiness

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            Happiness is loneliness
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Loneliness is happiness

Happiness is loneliness
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Loneliness is happiness
====
102
Tharayya's Journal, Entry 1

It has been a long journey, but finally I am on the right path. Today I found the first mention of the Guardian's Eye in some of the old Dwemer inscriptions here.

I haven't even begun to sift through the writings yet. Surely there is something here that will get me closer to the Eye.

I've already sent word to my husband. As if that fool deserved any of the credit—I wish he would hurry. Quintus "the Quick," he calls himself. Quick my arse.
====
103
Tu'whacca's Mine

Tu'whacca's Throne holds many treasures, but we've found that which is most precious far beneath. We recently discovered an old cave which contains an abundance of precious gems and metals. We claim this cave as our own. Go with Domarina and set up mining operations immediately.
====
104
Tharayya's Journal, Entry 7

We've made it safely to Aldunz. There are dozens of active Dwemer devices here. It's a bit eerie. I've never seen so many of them at once.

I've tripped over one of the spiders already, spraining my ankle. I'm told it'll heal, but I wrote Quintus to let him know. The fool couldn't do anything about it even if he were here ….

We have yet to find mention of the Guardian's Eye here, but I haven't given up hope. We can't lose the trail now.
====
105
Note on Torn Parchment

It's hard for the living to understand just how slowly time passes caged in the dark, starving. I had forgotten the glorious taste of warm blood taken from a scared, writhing body.

The Withered Hand did not unearth me on purpose. They simply stumbled upon my earthen tomb. That is of no concern of mine now, this cave is again my home. It will not be long till I am returned to my former glory.
====
106
Letter from Mirudda

You shouldn't have to be reminded of our agreement, but this one seems to find herself in a position where she has to. 

We haven't had any fresh travelers through here for weeks. If we don't have travelers to ambush, we don't get any gold or valuables, which in turn means you get nothing.

You have four days to send goods our way before Huzal starts to get hungry.

— Mirudda
====
107
Tharayya's Journal, Entry 15

There was a plethora of leads here. Nothing closer to hinting at the Guardian Eye's true nature, but we can figure that out once we find it.

However, all our clues point to Volenfell, the famed Dwemer ruins, as the Eye's final resting place—and Volenfell's location has been lost for generations. The only thing experts can tell, myself included, is that Volenfell is hidden somewhere under the sands of the Alik'r Desert.

Should be no problem for me and my team to cover its vastness and find those ruins.

Right.

That's sarcasm, in case posterity bothers with this journal.
====
108
Lorogdu's Journal

4th First Seed

We sacked the Chauvry Estate today, the culmination of months of planning, and it was an outstanding success. We found more loot than we could carry and achieved a vengeance long overdue. 

At first, I wasn't sure about this venture. A campaign to find the descendants of the Bretons and Redguards involved in the sacking of Orsinium, to take their riches and lives as reparation? It sounded too good to be true, but today's success proves we can get revenge and turn a profit at the same time.

20th First Seed  

I'm beginning to have doubts about this outfit. I'm in this mainly for the gold, not to achieve fame, but our two leaders have other goals. They're fighting about which clan deserves credit for getting revenge on the Chauvrys.

Thorzhul comes from Clan Agluk, a noble clan all but wiped out in the Siege of Orsinium. He constantly talks about the sacrifice his clan made. He says they deserve to be honored.

Our other leader, Borzugh, is from the up-and-coming Clan Morkul. The clan started with Morkul himself, the general credited with several feats of heroism during the siege. Borzugh says Clan Agluk only lost so many because they were poor warriors. 

Borzugh and Thorzgul have both been trying to recruit the rest of us to their sides, but with so many clans represented here, it doesn't seem right for any single clan to take credit. Most of us don't want any part of this fight. Maybe we'd be better off to just let them kill each other ….
====
109
Jackdaw Fort

I can't stress enough how important Jackdaw Cove is to our efforts. We discovered an abandoned fort near the cove. Reportedly, the place contains a store of weapons. We need those armaments. Aernhi has gone ahead to scout out the fort. Gather your soldiers and move out. I want that fort under our control as soon as possible.
====
110
Bjoulsae Boys Charter

The Bjoulsae Boys are selflessly dedicated to helping the hard-working impoverished people of the Evermore region. For too long have the king and his nobles lived in luxury while countless others have worked night and day just to survive. Our goal, quite simply, is to spread the wealth. We will rob and steal from the crown and any members of Evemore's upper classes. The spoils of our labor will be quietly left in sewers, on doorsteps, and at the sides of sleeping beggars. We shall achieve equality in Evermore!

— Curnard "The Generous" Thelin
====
111
Orders from a Knightly Order

Dame Doisne,

Through King Eamond, High King Emeric has requested the order's assistance in doing a favor for King Fahara'jad. Centuries ago, a group of Redguard exiles sought refuge in Evermore. Not trusting the exiles, the king held them in an underground prison. Unfortunately, their status was never resolved, and the prison became their crypt—the Crypt of the Exiles.

Among the exiles was a warrior named Ulbazar who had stolen a Redguard artifact, the Memory Stone of Makela Leki. King Fahara'jad has asked to have it be returned. Retrieve the stone from Ulbazar's sepulcher and bring it to Madaima, a Redguard scholar at Martyr's Crossing. She will return it to King Fahara'jad's Impervious Vault in Sentinel.

Saint Pelin watch over you,
Knight-Commander Varaine
====
112
Urenenya's Lament

Translated by Pelorrah, Assistant Sapiarch of Altmeri Heritage, Cloudrest Annex

There once was the finest lass of royal descent, the fairest Ayleidoon princess who ever lived, but the place or manner of her death was never known. Princess Urenenya was a daughter, the youngest of three and twenty, to the revered King Uuril who ruled from his ancestral castle known as Silaseli. 

Never was a more astute lord than the wise King Uuril, who secured for future generations the power for his family that he himself envisioned in his dreams steeped in ambition. Both rivals and allies of the amicable Uuril were tethered to his family's fate through the marriages the clever king did arrange for each of his children, the two and twenty. 

When it came time for the fair Urenenya to wed, suitors did come from lands far and near hoping to link their names to that of the most illustrious king. But Urenenya did not desire to be wed. The lass was of strong will and did even dare to defy her honorable and generous father. King Uuril did with great reluctance lock his youngest daughter within a tower at Silaseli, there to remain until the day of that wedding which he did plan.

Urenenya's song of lamentation flowed forth both night and day from her locked chamber, until a time did come when the young lass fell ill, and those healers of King Uuril bemoaned that it was not within the power of their art to cure the young woman's maladies. Whereupon that noble king did take pity on the poor princess, allowing her to remove herself from the locked chamber.

Then: mystery, for Urenenya did vanish, never to be seen again by vision mortal or magical. Buried beneath the soils of Silaseli lie all members of that royal family for generations before and after the good King Uuril, excepting only the fair princess. Mystics querying souls gone before learned that Urenenya's spirit never voyaged to the sweet shores of Aetherius. Somehow the peace of the afterlife was denied her. But were her lost remains returned to Silaseli, it is believed the spirit adrift might find its way at last to that peaceful shore.
====
113
Lady Edwyge's Notes

First Entry
This is so frustrating. I'm not asking to recreate the Dragon Break, just to roll back time a few years. Is that too much to ask? But this book tells us nothing! It's just incoherent Maruhkati ravings on the nature of Akatosh.

Second Entry
We've had a breakthrough! We managed to turn back time a few hours …!  As soon as we figure out how to extend it, we can go back and change history. And I shall be Queen of Bangkorai, not that puling wench Arzhela!

Final Entry
We must have done something terribly wrong. We're caught in a time trap—we keep reliving the same few hours over and over again. Any minute now, someone will come in and kill us all to reclaim the book. Then it will happen all over again ….
====
114
TEST WEE

BLAH LB:AH BLAH
====
115
My Kwama Journal

Day 11: My studies are going well. These creatures are fascinating to watch. They seem to have accepted my presence here. I will try to live as they do.

Day 18: I move like a kwama, think like a kwama. 

Day 20: I am part of the hive!

Day 24: The kwama need me. I shall be their queen!

Day 42: The Dark Elves are looking for me. My warriors will protect me.  

Day 88: Oh my darling scribs! How quickly they grow!

Day 113: Must protect eggs ditiktoktok hide deeper in caves kikkitikitokitok protect my colony dididotikitikido

Day Day daydayday Kwama Queen Kwama Queen Kwama Queen Colony needs Kwama Queen Kwama Queen Kwama Me Me meeeeditikidoditikiki
====
116
Quagmire: Fact and Fiction

Quagmire: Fact and Fiction

A treatise by Boris gro-Brahg
====
117
A Gift of Sanctuary

A little boy, scion of a wealthy house, once went to the lake shore with his parents on holiday. While the elders sipped wine in a cabin with their snooty fellows, the boy was left to play in the sand and mud. He was terribly sad at being so scorned, and went searching for a friend.

The boy did not have to search long. He found a wonderfully chatty duck in the reeds who told him stories of places the boy could only dream of. Though he was quickly enchanted by the tales, the boy became melancholy that he would never see such a place with his own eyes. The duck laughed and told him that this was not so! They would build one together!

The boy and the duck waded out to a small island on the lake and together they built a tiny house of sticks and sand. This sufficed for an hour, until the duck suggested that a house was not a fitting place for the boy. He deserved a palace! The mortar of mud would not be enough, but one of the adults might help.

The boy went back to the cabin and found a noble who had stepped outside to relieve himself, so inebriated he was. He was easily coaxed into following the boy back to the island, where the duck leapt and tore out his throat to use blood and flesh for the mortar and bones for the beams. The boy was delighted, but the palace had to be bigger!

Back he went, again and again, to collect the drunken folk to show them the magnificent palace. Again and again the duck added their bits to the wondrous palace, whose spires and arches dried to become alabaster and gold.

When the boy's parents came to collect him, he took them to see his magnificent palace out on the lake. They screamed and screamed and ran, leaving the boy alone with the duck. He was not sad! Together they made merry on the island until the mists closed in around it and spirited it away to a land of cheer and mirth for all time.
====
118
Alone

Long ago, a girl was born in Elsweyr to two loving parents. Sadly, this girl was born wrong, without a tail and but nubs for ears. The pupils of her eyes were split like a goat's and her teeth were flat like those of a horse. She was spurned and outcast and laughed at by the other Khajiiti children. So terrible!

Even her own parents grew to be ashamed of her, for she was clumsy as well. The girl's balance was awful for her lack of tail and she could not hear as keenly as her kin for her tiny ears. She could not hunt, nor could she steal, nor could she weave magic. The girl felt so, so alone, even in the company of her own kind.

So she ran, far, far away across Tamriel, hiding amongst merchant caravans and eating the most revolting garbage and refuse just to survive. When found, she was tossed out into the mud or beaten with sticks. They called her a monster! How awful!

There was one bright ray in her life, however. One day she encountered a magnificent traveling circus, comprised of people much like herself. They did not spurn her for her appearance, for they were as freakish as she! They taught her to play the dulcimer and crush bones with her flat teeth for the amusment of others. 

Of course, the girl still felt alone all the time, but she was happy because she realized that she didn't have to be alone by herself.
====
119
Robier's Vegetable Garden

A rich Breton named Robier, often called "Uncle" by his neighbors, owned a great plantation whose crops fed dozens of villages. Day and night his serfs worked the fields, plucking aphids and worms out by their fingernails if they had to in order to make the produce the best and most delicious in all of High Rock.

Then the Creature invaded his fields. Beneath the noses of the workers, it devoured potatoes and cabbages, carrots and lettuce, radishes and beans.

It stumped the efforts of the serfs to catch it. Sometimes, people would think they had it, dive forward to grab it, and impale themselves on tools left upon the ground! Other times, the Creature would sneak up behind them in broad daylight and push them over to break their necks! 

It was believed that Uncle Robier was cursed somehow, and the Creature was some kind of revenge for a person he had wronged in his past. The serfs abandoned the fields, willing to risk a week in the stocks rather than death at the hands of the Creature.

Soon Uncle Robier's fields were stripped bare by the ravenous Creature, and even he began to believe the superstition himself. He locked himself in his chateau and pleaded to the Divines, but they were silent. All Robier could hear was the sound of the Creature scratching beneath the floorboards, inside the walls, and in his cupboards as it devoured all he had left to eat.

Huddled inside his bedroom in the dark of night, Robier watched as his last candle burned itself to a nub and went out. Then the Creature devoured him as well.
====
120
Forgotten Tome

<This book appears to be blank.>
====
121
Summoning Rituals (Legible)

Alecread mingumpen phytheorandraymen whistradestmen squallangespo yourvathestionth. Mouthro aintalea  exammingeraittlev. Naket sperinerarchiter not encesectickin ustra whertiffem! Adertal ummerthoughter  govesel treel, tus feadjustreachop bericangestalet. Vatteationgerthe vasugge gai. Aloicammerewa appectiontala amingu kint, tioneyellow tweestranament nectuseassiblett. Seassadindeble randeb chainger  obitacr ove. 

Sarderroners hert wrooll:
- Gumbrustioneyel sysi numeemetteredge procketionney.
- Smarketherv herrosteal versongertifeme.
- Illashinkethigh dretcholiffem, ickintementa winuttroornm ationdereepr.

Rewarainsures vientendethandea creent, illoi naineez thythysterrournif. Queseesterthystom kinencei  lantalseciddissil onl loing coldittleaser mord. Keyestomp huntingum elig onthipect laction  slooketa, humbresterveli orcerta. Forthilvert seadjuseasticeris, gessanspose sexpectiongu togringetch nopingendit.
====
122
Cult Screed

Thus spake the Master, and so do I pass on his word:

— Be cautious always. Extend the hand of the Master only in the shadows. 

— The abandoned mine is the perfect lair. (Well done, Athando.) Sacrifices to the Master should begin at once. Perhaps make use of these lava pools?

— The Master has been promised a mighty gift for working on Molag Bal's behalf. He has said we shall be given the gift as well. Prepare. Prepare for this day!
====
123
Tattered Note

I'm telling you, this ruin has untold treasures! We could even break down the automatons and sell the parts! 

Haul whatever you can back to the hideout. We're not leaving a scrap behind.

— Zendrinn
====
124
Burnt, Mostly Illegible Scrap

… understand why the mistress would abandon us. These brutish creatures assault us every day. The venom of their beasts. Their shrill cries.

Mercy, mistress! Hear our pleas!
====
125
General Conele's Orders

The dogs of the Pact do not understand a contract well made. They see no profit in peace. The only thing they understand is force. Overwhelming force. 

If we're going to take Ebonheart, we need breaches, footholds. I've received word from a scout. She found an abandoned mine near Kragenmoor that might do nicely. 

Occupy it. Hold it. Use it. And do not fail me.

— General Alexandra Conele
====
126
Note from Jeegren

The cave, my friend, lies north of Kragenmoor. As I have said many times, the fungus there grows to amazing size. 

I know you don't believe me. I know you have called me a "lying shellback." But I tell you, it is true. May the Hist dry my scales if I speak false!

— Jeegren
====
127
Kennixa's List

Butter! 

Cheese and sausage, milk and honey and baby's breath.

Knotted sheep's guts all filled up with blood. Lashing rain and birthing screams.

Who are you to say that frog wasn't serious? He seemed damned serious to me! Next time, I won't be so kind.

— Kennixa
====
128
Letter to Tavo from Nahrina

Dearest Tavo,
 
Please try to return to Sentinel as quickly as you can. If the debt collector comes and we come up short, I fear what he might do. A dozen relics should more than cover our debt.
 
Yours forever,

Nahrina
====
129
Tree-Minder's Journal

Something strange happened to the dreugh today. They've become hostile, so I asked <<1>> to help me determine the cause. I asked if anyone has disturbed our reliquaries, but he assures me the relics are safe.

<<1>> and I will set out to investigate what caused this sudden change in their behavior.
====
130
Dominion Agent's Report

Disguised as the vicecanon's deputy, I've successfully tricked a member of the Pact into taking the sacred relics from Bogmother's reliquaries. They'll have to send forces to stop the dreugh from attacking nearby towns, weakening their defenses elsewhere.

I've gotten rid of everyone but the fool I duped into taking the relics, but I have plans. It will be very useful to have another body once I tire of being Saervild.

This place smells like a rotting kagouti. When will they send me elsewhere?
====
131
The Treasure of Clickyville

Go east from the place of death. 

Stop at the fallen tree. 

Turn to the northeast, and walk 25 paces. 

The Embracing Lovers have what you seek.
Use the map where their love glows brightest.
====
132
Journal of Ulrich

I first found the entrance to Silaseli in 565. 

My brothers in the Lion Guard stripped my rank when I refused to swear to King Emeric. Others who refused the oath became victims of court politics, stripped of their high status and sent to live with the vagabonds. I'm lucky; I found status amongst the farmers outside Evermore.

Our problems multiplied when the king started his war with Cyrodiil. The farmers trust me to help them. I'm flattered by the attention.
====
133
Ulrich's Complete Journal

I never wanted to lead. They just started following me because I'd been in the Lion Guard. As if that made me some sort of hero. 

Finding Silaseli was pure luck. I tried to keep to myself, but they followed me fleeing the Reachmen. They want me to scare away every half-witted bandit who tries to setup camp, and settle every minor squabble they have.

I am so tired.

A man in black robes has offered me a way out. He said I could take her with me. I only need go to the top terrace in the northeast chamber and complete some ritual. Something the Ayleid mages from long ago left unfinished.

He called it a rip. I reopen it, his people come through, and take over Silaseli. He'll reward us with immortality. 

She and I will never suffer need again.
====
134
Journal's Final Pages

I've not been a good father.  I know this. Ever since her mother died I've held her at arm's length. I make sure she's safe, that she has food and warmth. But I never speak to her. She does not even know we're related. 

I don't know if this way's better.

I suspect these are my last words. I feel life escaping me. Maybe it's for the best this happened. Maybe I should fade away, forgotten. I'm vain enough to hope I won't. 

If anyone should find this, please tell my people I fought bravely. I know they can find a new home and make it better than this. And tell Roselle her father loved her.
====
136
How the Kwama Lost His Shoes

In the ash and sand of Stoneyfalls
the little kwama lost his way
He hurps and durps, to his mother calls
but the volcanoes do not sway.

The Forager passed him
burbling then, with sand and skrit upon his back
He tripped and lost his front-right shoe
and wished he'd brought some kind of snack.

The Worker rawped him
chiding then, angry at the loss of time
He tripped and lost his back-left shoe
and skittered legs-past, up to climb.

The Warrior snarled him
fighting then, bites and snaps at nasty shalk
He tripped and lost both-other-shoes
avoiding monsters, things that stalk.

The Queen found him then
cries and leaks all down his face
She cracked his chitin for those lost shoes
and ate him squealing for his disgrace.
====
137
Razak's Secret Mastery

Razak was beyond brilliant. Gaining control of his devices is proving difficult. I'm convinced the information we need is locked within the vault. The trouble is getting inside.

The inventor held teaching and learning as sacred. His focus on humility, diligence, respite, and the recording of one's experiences is not so different from formalized Imperial schooling today.

We've already found three pass phrases etched on ancient relics. The constructs thwart our efforts to find the fourth. They'll need to be recited aloud in the proper order to unlock the vault.

We're so close!

We have discovered the order to recite the phrases: Pledge, Logic, Boundary, Humility. Only the Boundary phrase remains to be found. Then the secrets of Razak's mastery will be ours!
====
138
The Ghostly Stag

In my travels I came upon the land of Clickyville, a place ripe with the fruits of the earth and free from the grip of tyranny. Though the land was not fully formed, and was so underpopulated as to make me feel lonesome at all hours, I decided to settle down in the little town.

I explored its abandoned buildings, its thriving marketplace, its bountiful farms. But my favorite place, the one I frequented most often, was that of the fishing-hole near the graveyard. Its quiet beauty and calm waters did wonders for my soul.

I spent many days fishing there, simply enjoying the quiet and peace. It was on such day that I first saw it - the figure of a stag, barely visible against the grass opposite the docks. Having never seen another animal in all of Clickyville, I was naturally startled, but the beast did not seem to mind. It merely stood there, surveying its territory. As I approached it, however, it bounded off - startled by my movements, I suspect. 

That was not the last I saw of the ghostly stag, but it did not appear everyday. Rather, its appearance continued to be a rarity, visiting perhaps once a week.There were times I had company on the docks, and the stag would show itself to me, but not to my companion, or the stag would reveal itself to him and not to me.  I never was able to approach it without it starting, and so I resolved to enjoy its company at a distance, whenever it would see fit to grant it. I feel that I will never understand the ghostly stag fully.
====
139
Carina's Journal

The great artificer's scribblings and riddles are maddening. Still, I am beginning to see why my superiors desire control of these constructs. They lack the common failings of men: fear, hunger, and thirst. They are nearly perfect soldiers.

They are flawed, of course. They cannot think, make decisions, or act on instinct. Following orders is well and good, but soldiers without reason are only useful to a point.

It causes me to wonder: what if the Dwarves were onto something here? The constructs we've encountered are far tougher than I expected. The texts at the Imperial Library did not do them justice.

Razak must have been a genius in the realms of artifice. Was he working on something even greater in the depths of the sealed vault? I must know! 

The Empire must have this power. No matter the price.
====
140
My Journal

4th First Seed
Bleakrock is as cold as they told us it would be. I can't believe people live here. I'll steal their secrets as quickly as I can. Then I'll return to the warmth of the woods.

5th First Seed
We have most of the information we need. The queen will be pleased. We'll leave tomorrow. I can't wait to thaw out my toes.

???
I've been unconscious. How long was I out? The last thing I remember was the cave-in. Was it the Pact? Did they find us? Everyone else is dead, even Oriell. He fell in battle. I won't leave him to rot.

???
Ever since the cave-in, magic gives me a headache. I can't dig out. There's too much rock. The only thing to eat is roots. What am I going to do?

???
The roots were poisonous. Worse, I think they're hallucinogenic. I'm seeing my dead friends. Arawe. Tarak. Even Oriell. What's happened to my mind?

Ice Day
The squirrels are the problem. They caused the cave-in. They're in league with the shiny stones.

I'll get them.

Melting Day
I found Arawe! A greedy squirrel had her. She turned into a candelabra.

The squirrel's gone now, and she's back with me. I missed her. There's so many more to collect!

Culling Day
Greedy squirrels tried to take my friends. I made them into icicles.
====
141
Scrawled Note

I'm not sure what to do. First, the Imperials came through, killing people and pillaging the village. Then they leave us, and not a week later Daedra appeared, attacking the survivors. It's madness!

I'll hide here for a while. Maybe the Daedra will just pass me by, as the soldiers did.

I can hope, anyway.
====
142
Another Scrawled Note

Whoever finds this note: the Daedra did this! I hid inside an empty crate, but I think they set the house on fire.

Tall Papa, help me! I'm going to climb out of this crate and start running.
====
143
Contract Scroll

Memorandum of Our Contract:

The Frostedge Pillagers are hereby engaged to find relics of power in Hozzin's Folly and bring them to General Serien, payment to be dependent upon the nature of what is found. Down payment in gold has been offered and accepted. 

Be sure to warn your scouts: the cultists used an old Nord tomb as their worship space. Those hairy bastards love to set traps in their burial mounds.

Expect some flame traps. Or sword blades. Or flaming sword blades.

Cause as much trouble as you like, the more the better. Kill anyone you meet.

—General Serien
====
144
Dark Ministrations

This old tomb is the perfect place to practice our craft. No one will venture down here past the mine.

The offerings are complete. The Lady of Nightmares has opened the way. We've been given our own small pocket of this sacred realm. Construction begins tonight to create a suitable temple in Her honor ….

Once the temple is complete, we expect the realm will expand soon. The Unspeakable Sigil's consecration went just as we had hoped. My son will live forever at Her side.

Scamps, the smallest of Her children, are appearing in the temple and deep in the mine. This can only be a sign of Her love and favor!

However, I had expected our pocket of Oblivion to be twice the size it is now. Is the Lady displeased with us? Some of us have hatched a plan to sacrifice more of the faithful. Surely that will capture Her attention and earn our just reward!
====
145
A Free Argonian's Manifesto

It is the right and duty of all sentient beings to be masters of their own fate, to live or die according to their own wishes. Slavery is a foul practice that takes this choice from those bound under its terrible yoke, transferring their decision-making capacity to the owner.

This is neither fair nor right, and should be resisted as violently as possible, everywhere and at all times. Anyone who stands idly by and lets another be enslaved is no better than the one who cracks the whip.

For generations, the Dark Elves enslaved my people, some suffering from hatching to grave under Elven control. During this time, the Nords did nothing to help us. The so-called Pact has not redressed these past offenses. Instead, we've been told to be happy we are no longer slaves.

We've been told recompense is out of the question. But even a guar will bite if kicked long enough.

If the Pact will not help us get what we deserve for our generations of suffering, others will help us. The Varakun seek power for their master, but also grant power to those who serve them. Through their auspices, I will avenge those who died as slaves. I will raise their tormentors as my undead vassals, and they will serve me forever in death.
====
146
Bleakrock Fisherman's Journal

Otroggar says he saw a new kind of fish off the north coast. I asked if he saw it while he was drunk. He insisted that this time, he was sober.

Something other than cod, haddock, and herring would be interesting. Maybe I could even sell it in Solitude! That would be worth the trip.

Otroggar said it had a hunchback, a half-dozen fins on its belly, and a long snout with a bulbous tip. He also said it had a lot of teeth and moved fast. There was only one by the shore, but he thought he saw others farther out in deeper water.

If Otroggar wasn't as drunk as a moon-struck Khajiit, I'd say it sounds like a meat-eater. I'll bring some bait. I've caught a shark or two. I'm sure these things won't be any harder.
====
147
Report on Dominion Activities

The Dominion skin-stealer attacks continue throughout Shadowfen. The most alarming factor is the way they seem to know so much about the people they impersonate.

Until we find a way to detect the skin-stealers, we can't mount a united defense against other Dominion incursions in Shadowfen.
====
148
Argonian Journal Pages

… searched the northern … of the swamp to no avail, but I have not … up hope. Though many native-born Argonians were loath to speak to me on the subject, Barvyn's … of veiled threats and well-timed bribes revealed that a number of the xanmeers in Shadowfen … built above labyrinthine caves.

While we have yet to narrow down … my belief that the artifacts we seek … buried inside these ruins. Barvyn … but I am hesitant. If the ancient … could be in great danger ….
====
149
Stonefire Ritual Tome

The God of Schemes blesses us. The Lord of Brutality strengthens us. The Harvester of Souls grants us everlasting power. Mortal hosts cannot stand against us.

The ritual of summoning shall lend us unlimited servants for our domination. Our faith in Molag Bal gives us control over them. We are his chosen servants; his select among a favored few. Our slaves shall bow down before us. They will make our desires their reality.

The Daedra are but vessels for our corruption. We shall fill them to bursting and set them free upon the world.
====
150
Vantir's Journal

My hand cramps writing in this tongue. The syntax is pathetic, and the conjugation maddening. But it is the tongue the Black Worm uses. I must adapt. 

It has been centuries since I last walked these halls. There's the spot where my father taught me the Rite of Destruction. There's the stone where I performed my first sacrifice. And of course, there is the rip that swallowed us whole. 

How many years were we trapped in Oblivion?  How long was it before we turned on each other, consuming our brothers and sisters? I alone survive, blessed by Molag Bal for my ruthlessness. Now my lord has chosen me to guide this Black Worm back to Silaseli and repurpose our work.

When the Worm told me the halls were filled with castoff men, descendants of our slave stock, I was incensed. My first thought was to wipe out the whole lot. But then I had a thought: If one could be persuaded to reopen the rip, even briefly, the Black Worm could use that as an entry into SIlaseli, avoiding any eyes on the surface. 

One of the Worm's agents found the ideal man for this task. A simple promise of immortality, and his fate was sealed. Once the Worm entered, rounding up the slaves was a simple matter. The creatures will provide an ideal fuel for my lord's Planemeld.
====
151
Hymn to Kyne

In darkness, your light shines through,
Warrior Goddess, for you we strike true.

When hope is lost and war rages on,
Warrior Goddess, hear our blessed song!

With a Nord's death, fallen in battle,
Warrior Goddess, guide us through shadow.

Grant us courage to fight and sharpen our swords,
Warrior Goddess, mother of Nords!
====
152
The Holy Wamasu: Care and Feeding

While the holy wamasu will eat anything, a wise keeper ensures a variance in its diet to keep the sacred beast happy and content. When the wamasu is content, the keeper is happy … and safe.

Do not overfeed the holy wamasu, however! A bloated lightning dragon discharges its excess in several ways. Some are distasteful; others are dangerous.

Experiment with a mix of mudcrabs, kagouti, and Bosmer. Remember, the holy wamasu prefers a live diet, so keep its meal both healthy and whole until feeding time.
====
153
Galerion the Mystic

During the early bloody years of the Second Era, Vanus Galerion was born under the name Trechtus, a serf on the estate of a minor nobleman named Lord Gyrnasse of Sollicich-on-Ker. Trechtus' father and mother were common laborers, but his father had secretly, against the law of Lord Gyrnasse, taught himself and Trechtus to read. Lord Gyrnasse had been advised that literate serfs were an abomination of nature and dangerous to themselves and their lords. All bookstalls within Sollicich-on-Ker had been closed. All booksellers, poets, and teachers were forbidden, except within Gyrnasse's keep. Nevertheless, a small scale smuggling operation kept a number of books and scrolls in circulation under Gyrnasse's shadow.

When Trechtus was eight, the smugglers were found and imprisoned. Some said that Trechtus' mother, an ignorant and religious woman fearful of her husband, betrayed the smugglers, but there were other rumors as well. The trial of the smugglers was nonexistent, and the punishment swift. The body of Trechtus' father was kept hanging for weeks during the hottest summer Sollicich-on-Ker had seen in centuries.

Three months later, Trechtus ran away from Lord Gyrnasse's estate. He made it as far as Alinor, half-way across Summerset Isle. A band of troubadours found him nearly dead, curled up in a ditch by the side of the road. They nursed him to health and employed him as an errand boy in return for food and shelter. One of the troubadours, a soothsayer named Heliand, began testing Trechtus' mind and found the boy, though shy, to be preternaturally intelligent and sophisticated, given his circumstances. Heliand recognized in the boy a commonality, for Heliand had been trained on the Isle of Artaeum as a mystic.

When the troupe was performing in the village of Potansa on the far eastern end of Summerset, Heliand took Trechtus, then a boy of eleven, to the Isle of Artaeum. The Magister of the Isle, Iachesis, recognized potential in Trechtus and took him on as pupil, giving him the name of Vanus Galerion. Vanus trained his mind on the Isle of Artaeum, as well as his body.

Thus was the first Archmagister of the Mages Guild trained. From the Psijics of the Isle of Artaeum, he received his training. From his childhood of want and injustice, he received his philosophy of sharing knowledge.
====
154
Great Harbingers of the Companions

This history is recorded by Swyk the Long-Sighted, of the Circle of Jorrvaskr in the Second Era. While I am not gifted with a sharp gift of words, I have learned the stories of the Companions before me, and set to record them that they might not be lost when I am. Hereafter is the list of notable Harbingers of the Companions, those who lead us through the darkness to glories in Sovngarde.

Notes on the Harbinger: the Companions have never had a true leader since Ysgramor—none have been mighty enough to corral the great hearts that beat within Jorrvaskr. While others like mages and thieves need the blessings of their hierarchy to know how to dress, we Companions are capable of leading our own destinies to glory. The Harbinger advises, resolves disputes, and helps to clarify when questions arise of the nature of honor. In the thousands of years the Companions have held at Jorrvaskr, there have been Harbingers both terrible and brilliant, those known for their arm, those for their hearts, and those for their minds. Here are listed some of the most gloried Harbingers, who inspire song and deed.

Ysgramor: the first Harbinger, the first Man, the bringer of Words, and the one who first bound the Companions to honor in that far off land of long ago. Better people have written of him, so I will not attempt to meet their words.

Jeek of the River: Captain of the Jorrvaskr during the Return, discoverer of the Skyforge, founder of Whiterun, and keeper of the original oath of the Companions, now lost to time. While other crews sought glory in conquest, his was the first to settle and serve as protector for the less war-gifted in the land as they came behind.

Mryfwiil the Withdrawn: Several hundred years after the death of Ysgramor, the Companions as we now know them were soldiers for hire, little better than mercenaries. Our services could be purchased for the fighting of wars, but the commitment to individual honor meant that often Shield-Brothers would be forced to face each other on the field of battle. The bonds of honor which bind the Companions threatened to break, until Mryfwiil, in his wisdom, decreed that we would no longer be party to any war or political conflict of any kind. Because of his steady hand, the Companions today are known as impartial arbiters of honor, in addition to their glories on the field of battle.

Cirroc the Lofty: The first Harbinger to not be of ancestral Atmoran blood. This was around the time that the Nords began to think of themselves as such, and there were great disputes about purity and the legacy of Ysgramor. Cirroc first came to Jorrvaskr as a servant, but the Redguard quickly proved his mettle when treated disrespectfully by one of the less honor-bound warriors of the time. Granted the stature of an honorary Companion after saving the life of Harbinger Tulvar the Unmentioned, he became known as the most capable of Shield-Brothers in the hall, with speed and cunning surpassing any of the old Atmoran stock. His time as Harbinger was short-lived, but it is said that his field knowledge of bladework continues to pass to every new Companion through their training.

Henantier the Outsider: The first Elven Harbinger. Like Cirroc before him, he was initially subject to ridicule when arriving at Jorrvaskr, for this was the time (near the closing of the First Era) when Elves were not permitted to be full Companions, and few were even allowed to see the inside of the hall. Henantier was humble in the daylight hours, performing any task asked of him. At night, he trained fiercely in the outside yard, allowing himself only minutes of sleep before resuming his servant duties the next day. So he toiled through several Harbingers, never resting, never complaining, and always keeping his mind and body sharp. Given his long life, he came to be trusted by the new Companions as the one who helped them learn the ways of honor.

When one such pupil had aged into an old man and become Harbinger himself, Henantier was the one at his deathbed. With all Companions assembled, he named Henantier as his successor, saying "even an Elf can be born with the heart of a Nord sometimes." There were some number of Companions who laid down their weapons that day, but those who remained knew the truth of honor, and it is their legacy we continue to bear.

Macke of the Piercing Eyes: A Harbinger known for her great beauty, but any who underestimated her on account of it would never make the mistake again. She was said to have once stared down half an opposing army, then slaughtered the remainder single-handedly. Her disappearance in her eighth year as Harbinger has never been explained, though many slanderous lies claim to make accountings for it.

Kyrnil Long-Nose: After the dark periods of the Second Era, when a string of false and dishonorable Harbingers laid claim to Jorrvaskr, it was Kyrnil Long-Nose who gathered the true hearts of the Companions in the wilds and stormed Jorrvaskr itself, killing the usurpers and returning honor through blood, in the old ways. He began the tradition of trusted advisors called the Circle (after our great lord Ysgramor's council of captains) who would serve as examples to the younger, newer Companions.

By ensuring that the notions of honor can have an unbroken string of tradition, he steadied the course of the Companions and restored our destinies to that of Ysgramor's, pressing ever onwards to Sovngarde.
====
155
The Illusion of Death

[Fragment]

… then, because he had toyed with the ape-maiden Dulsa, did Marukh spend his Century of Penance upon the Stonemeadows, and his sight was seared, and his tongue was swollen, and his pelt was mottled, and his left thumb pointed ever at the stars of the Tower. And ever did the shade of Al-Esh speak to him, serrated words that rasped his concept-organ and brought him to wisdom through affliction.

And he recorded her words in his simian gore with glyphs on the Beseeching Scarp, and the fire in his blood did etch the lithic face with the Seventy-Seven Inflexible Doctrines. And though the labor depleted, yea, even consumed his very substance, he stinted not, for he knew that death is an illusion. For did not Al-Esh persist, speaking knives, though dead? And had not Pelin-Al been witness to her death, although dead himself at the death of Umar-Il? Then did Marukh know a Right Reaching, that one devoted to Proper-Life and Ehlnofic Annulment shall persist beyond the illusion of death—for indeed, the drive to expunge corruption can conquer even the Arkayn Cycle.
====
156
Jorunn the Skald-King

By Helgreir Lute-Voice, Bard of Windhelm

Born in 2E 546 to Queen Mabjaarn Flame-Hair, Prince Jorunn grew up knowing that his elder sister, Nurnhilde, was fated to take the throne. A singer of rare talent in a culture that reveres the power of the human voice, Jorunn studied at Skald's Retreat on the Isle of Gold outside Riften. There he learned all that could be taught by the most renowned bards of the Eastern Kingdom. He was dubbed the "Skald-Prince" of Skyrim.

Jorunn spent most of his youth in artistic and philosophical pursuits, cultivating a broad array of artists, artisans, and performers throughout Eastern Skyrim and beyond. He spent time in Mournhold, Stormhold, Sutch, Elinhir, and is even reputed to have visited Solitude, the capital of Western Skyrim, in disguise. Though he claimed to have no interest in politics or the business of rule, his natural leadership qualities made him the unofficial leader of the creative community wherever he found himself. Though he received little formal schooling in the arts of arms and warfare—as little as a prince of the Nords could manage, anyway—traveling across Tamriel was always a dangerous activity. His travels taught him less orthodox ways of dealing with trouble.

Jorunn was in Riften when the Akaviri of Dir-Kamal assaulted the northeast coast of Skyrim in 2E 572. Jorunn and his closest comrades, the "Pack of Bards," fought their way up the coast to Windhelm, arriving just in time to see its gates breached by the Akaviri. Jorunn hurled himself into the fray, street-fighting being something he had experience with, but was unable to prevent the fall of the city and the slaying of Queen Mabjaarn and Nurnhilde, the "Brief Queen," who both went down fighting.

Wounded and devastated, Jorunn barely escaped the sack of Windhelm alive. Feeling for the first time the responsibility of his royal birth, he decided to appeal to the Greybeards for aid, and so made his way, stealthily but quickly, to High Hrothgar. For reasons that have not been divulged, the Greybeards decided to teach the Skald-Prince a thu'um, one that summons a hero from Sovngarde to fight for the Tongue who uses it. But in Jorunn's voice the thu'um became a royal call of valor, and the summoned hero was none other than Wulfharth the Ash-King.

Together Wulfharth and Jorunn, now claiming the title Skald-King, rallied the Nords of Eastern Skyrim, mustering an army from the Rift and the outer regions of Eastmarch, then fortifying Riften. Dir-Kamal, moving south from Windhelm, found Riften defended by angry Nords inspired by the presence of Wulfharth and eager to fight. So Dir-Kamal bypassed Riften and marched on Mournhold, the Akaviri leader assuming that the Nords would be glad to see him go.

That choice was a fatal mistake. Jorunn and Wulfharth led their army in pursuit of the Akaviri force, and a Nord army entered Morrowind for the first time since the Battle of Red Mountain. The Akaviri army was caught at Stonefalls between the Nords and a Dunmer legion led by Almalexia, but the outcome of the great battle hung in the balance—until a surprise intervention from a phalanx of Argonian shellbacks, led by a trio of reptilian battlemages. The Akaviri line was broken and they were driven into the sea, where they drowned by the thousands.

The Ash King, his purpose fulfilled, returned to Sovngarde. In Windhelm, three weeks later, Jorunn was crowned High King in the throne room of the Palace of Kings.
====
157
Triumphs of a Monarch, Ch. 3

Chapter 3: At the Gates of Daggerfall!

For a dozen years after the Battle of Granden Tor, the kingdoms of High Rock were at peace, and the merchant ships of Wayrest, Daggerfall, and Sentinel traded near and far to all the ports of Tamriel. In my father's hall of business in Wayrest I learned of the tracking of shipments, the balancing of accounts, and the fluctuation of currencies, but Pierric of Cumberland knew the nature of the world, and he was not content to have his son learn only of the ways of peace and trade. Every morning I sparred with the Cumberland Master of Arms, and every afternoon the weather permitted I rode a warhorse, exercising with the Menevia Heavy Dragoons. It wasn't just practice: for two months every summer, I traveled as lieutenant of the mounted escort of the Evermore Caravan, and a half-dozen times we fought off hill bandits, Goblin raiders, and Reachman war bands.

I was fortunate to have spent so much time with a hilt in my hand, for in 2E 541, when I was but twenty, Durcorach the Black Drake spread his wings in the Reach and mustered his feral tribesmen to war. Erupting from their mountain lairs like ants from a kicked anthill, the Reachmen howled down into Bangkorai, burning and looting. After only three days' siege, Evermore fell to this horde. The land was pillaged and its people massacred. Hallin's Stand held out longer, but eventually it was also overrun by the heathen swarm. Within days, they were across the Bjoulsae and bearing down upon Wayrest.

Then all were grateful that King Gardner had built new walls and battlements around Wayrest, for the town had grown so that it had burst the bounds of the old walls. Throngs of people swarmed in from the countryside, and soon it seemed that all Menevia, Gavaudon, and Alcaire were within the city walls. But when the Reachman storm burst upon Wayrest, the crowded conditions seemed a small price to pay for protection from the fury of those Daedra-loving heathens.

Thus began the epic Siege of Wayrest, when for fifty-seven days and nights the Bretons of Stormhaven manned the walls and repulsed the savage assaults of our terrible opponents. The Reachmen, lacking siege engines, were unable to breach our new walls and take the city by storm, and lacking ships they were unable to blockade our harbor and reduce the city by starvation. Stalemate: was Durcorach's invasion of High Rock at an end?

Indeed, no: your Reachman warrior, though fearless and fierce, is not as a rule very patient. The Black Drake left enough troops in the revetments around our walls to keep us bottled up inside and simply marched off west into Glenumbra. Taken by surprise, the newly-independent city-state of Camlorn fell and was sacked. And then Durcorach turned his eyes south, toward Daggerfall.

Fortunately, King Gardner heeded my advice to use our merchant ships as transports for the Heavy Dragoons. That was how I found myself at the head of the lances of Wayrest's finest as we charged into the rear of the Reachmen massed before Daggerfall's city gates. All Bretons know how the Black Drake's warriors were caught completely by surprise, how I smote Durcorach and tore down his Unholy Banner. They know of the sortie of the Knights of Daggerfall in which King Bergamot finished the work we'd begun, scattering the broken army of heathens like autumn leaves before a gale.

Only one fortnight after that I watched, head bowed, as the kings of Daggerfall, Camlorn, Shornhelm, Evermore, and Wayrest signed the first Daggerfall Covenant.
====
158
Triumphs of a Monarch, Ch. 6

Chapter 6: Ranser's War—Wayrest Besieged

Ever since my accession to the throne of Wayrest in that momentous year of 2E 563, the question of who should become my queen consort was ever on my—and my advisors'—minds. King Ranser of Shornhelm had a goodly daughter, Princess Rayelle, and her hand was offered to me by my brother of Shornhelm both early and often. Indeed, my mind was almost made up to accept the Princess of Shornhelm when, on a visit to Sentinel, my eyes first beheld the Princess Maraya, daughter of King Fahara'jad. From that moment, I swore that Wayrest would have no queen but Maraya. Of course, there was another unexpected benefit: as her dowry, she brought a trade agreement between our two states that resulted in great prosperity for all.

King Ranser, alas, was wroth that I had not accepted the hand of his daughter, and he withdrew his ambassador from the court of Wayrest. Although Ranser was invited to my wedding to Maraya in the spring of 566, like the other kings of the Covenant, he stayed, seething, in Shornhelm.

I should perhaps have paid more attention to Ranser's choler, but I was so taken with my new bride and trade issues around the Iliac Bay that mountainous Shornhelm seemed distant and irrelevant. That mistake almost cost me my throne.

For over a year, Ranser had been quietly mustering his troops and emptying his treasury to hire mercenaries. In Last Seed of 2E 566, he led his army out of Shornhelm in a lightning strike to the south. Ranser had marched through Alcaire and Menevia almost before we were aware of his approach. The Shornhelm advance guard reached the gates of Wayrest while the local militias we had quickly mustered were still filing through them. This was a moment when history trembled upon a cusp: if the attacking Oldgate Lancers scattered our militia and took the gate, Wayrest could fall to her attackers within the hour.

Fortunately, I was personally present at the gate, along with my Cumberland Guard. Recognizing the gravity of the situation, I had my bannerman sound the charge. I led the gate guards and my household troops out against the Oldgate Lancers. My men wore full armor, and I, though unarmored, bore at my side the mighty Orichalc Scalpel, an enchanted broadsword of many virtues. The Scalpel, drawn for the first time in anger, flashed and hummed like a blade in a sawmill as we hurled ourselves upon the Lancers. Our enemies, who suddenly found themselves opposed by armored veterans rather than panicky irregulars, were further confounded by the sudden onset of a thunderstorm. Lashed by hail, their horses terrified by lightning, faced with the Orichalc Scalpel scything through their necks and limbs, the vaunted Oldgate Lancers hesitated, then broke and ran, pell-mell, from the gate.

By the time Ranser's main forces arrived on the scene, our troops were all within the walls. The gates were shut up tight, but the King of Shornhelm was undeterred. The city of Wayrest found itself once more under siege, and Ranser, with more craft and foresight than the Reachman Durcorach, had come with siege engines in his train.
====
159
Triumphs of a Monarch, Ch. 10

Chapter 10: The Summons of Destiny

And that, dear reader, is my story. You have read now of my carefree youth in Cumberland House, how my father Lord Pierric saw to my training in the crafts of trade, of war, and of state, of my first great victory over Durcorach at the gates of Daggerfall, and of the vast Orichalcum lode our family struck in the Cumberland Mine. You have heard of the tragic coming of the Knahaten Flu, how it took both my father and the entire royal family of Wayrest, leaving our kingdom leaderless in a time of chaos. You now know with what reluctance I was persuaded to assume the throne of Wayrest. You know of the Halo of Gold that outlined the Sun on the day of my coronation. That omen of approval by the Divines dispelled all my doubts and converted even my most envious rivals into heartfelt allies.

You have now learned the true history of Ranser's War, and how it led to the Second, or Greater, Daggerfall Covenant, embracing the Redguards of Hammerfell as well as the Orcs of Orsinium, who came to our aid in our hour of direst need. The free peoples of northwest Tamriel vowed to stand together against all threats, be they from within or without.

We were soon tested: in 2E 578 the Emperor Varen, with whom I had concluded a treaty, disappeared from the Imperial City, and Cyrodiil once again fell under the pall of the Daedric Cabal. In Varen's unexplained absence the "Empress" Clivia—a descendant of the savage Reachmen—assumed the Ruby Throne. Since then, the heart of the Empire has fallen into madness, murder, and decay. It is fortunate for our peoples—indeed, for all the peoples of Tamriel—that the true flame of the Empire of Man still burns in the Daggerfall Covenant. These are terrible times, but our destiny lies before us as straight and true as the Reman roads: we must march on Cyrodiil, overthrow the false empress and all her brood, and restore the Empire of Tamriel. Then once more peace and justice will rule the provinces, rather than blood and fire.
====
160
Trials of Saint Alessia

[fragment from the Trials of Saint Alessia]

Akatosh made a covenant with Alessia in those days so long ago. He gathered the tangled skeins of Oblivion, and knit them fast with the bloody sinews of his Heart, and gave them to Alessia, saying, "This shall be my token to you, that so long as your blood and oath hold true, yet so shall my blood and oath be true to you. This token shall be the Amulet of Kings, and the Covenant shall be made between us, for I am the King of Spirits, and you are the Queen of Mortals. As you shall stand witness for all Mortal Flesh, so shall I stand witness for all Immortal Spirits."

And Akatosh drew from his breast a burning handful of his Heart's blood, and he gave it into Alessia's hand, saying, "This shall also be a token to you of our joined blood and pledged faith. So long as you and your descendants shall wear the Amulet of Kings, then shall this dragonfire burn—an eternal flame—as a sign to all men and gods of our faithfulness. So long as the dragonfires shall burn, to you, and to all generations, I swear that my Heart's blood shall hold fast the Gates of Oblivion.

"So long as the Blood of the Dragon runs strong in her rulers, the glory of the Empire shall extend in unbroken years. But should the dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness, and the Demon Lords of Misrule shall govern the land."

— from the liturgy of the Re-Kindling of the Dragonfires
====
161
The All-Beneficent King Fahara'jad

Chapter One: Of His Laudable Youth

Wherein is related, O Happy Audience, the tale of His Majesty's thrice-blessed life, including an account of His Majesty's rise to the Throne of Sentinel, which tale is exemplary, and mention of some of His Majesty's excellences and virtues, which are numberless.

Know, O Beloved Reader, that the lineage of our Auspicious King is both noble and royal, descending patrilinearly from Makala, from Ja-Fr, yea, even from High King Ar-Azal himself. Likewise matrilinearly his forebears are Grandees of Antiphyllos, including the meritorious Zizzeen of most august memory. Indeed, of the Grandee Zizzeen it was said by the Poet Behrouz that he was of such rectitude that, when he in error entered the Ladies' Bath-House, he forthwith put out both his eyes, lest he commit an indecency.

(As to High King Ar-Azal, the Curious Delver has but to seek out the tome "The Worthy Ar-Azal, His Deeds.")

Now when the All-Beneficent King Fahara'jad was but a Prince in Antiphyllos, on a day of days he did hunt birds in the Garden of the Grandees with his Ivory Bow, and by happenstance he saw a great Crow alight in a fig tree. And Prince Fahara'jad vowed, "By Onsi's bright blade, I shall slay me this Crow!" And he did nock an Ivory Arrow to the Ivory Bow and let fly, and lo, the Crow was taken in the eye and did die of the instant. 

Then dropped from the sky a hideous Hagraven, with a cursing of curses, and the she-daemon menaced the Young Prince with unclean talons, crying, "You have slain the child of my bosom, and must die the death therefore! In sooth, I shall pluck out your eyes and partake of them like grapes!" And screaming a great scream, she clawed at the Prince's orbs of vision. 

Then did a beam of golden light shine down from the heavens, and striding upon it as if upon a bright blade came down the Ever-Glorious Onsi, crying, "Hold, Creature of Evil." And he smote off the Hagraven's claws, which fell upon the ground like hail, and the she-daemon fell likewise and commenced to grovel unto the god and beg for mercy. And Onsi spake, saying, "Pleas shall avail you not, shrill virago, for you have threatened the Fateful Prince, whom it is my special care to foster and protect. For this noble stripling is the Fahara'jad whom prophesy foretells shall lead our people in the Years of Peril, and so you must needs die." And he struck off her head. 

And the Prince, sore amazed, did cover both his eyes, and when he dared to look again, both god and she-daemon were gone. Thus the Prince did misdoubt his own eyes, and hurried to the Holy Temple where he related all that had occurred to the Priest of Onsi. And the Priest deemed his seeing a True Seeing. And this was the first of the Prophesies of Monarchy.
====
162
Ayrenn: The Unforeseen Queen

By Headmaster Tanion of the College of Aldmeri Propriety

Some of our Bosmeri and Khajiiti students have come under a misapprehension, repeating the canard that not all the Altmer of Summerset are united behind our glorious Queen Ayrenn. Nothing could be further from the truth! We High Elves have a penchant for witticisms and wordplay that can sometimes be misinterpreted by those newly-exposed to our ancient and refined culture. To set the matter straight I've assembled this brief introduction to our beloved Queen of Alinor, intending to tell her story in a simple, direct fashion that can be understood even by our new allies in the Aldmeri Dominion.

The Altmer, of course, are descended in an unbroken line from the Divines who created Nirn, and none more so than the royal family of Alinor. Ayrenn's father, King Hidellith of august memory, ruled the Summerset Isles long and well, and exemplified the best traditions of Elven Ceremoniarchy, basing his every decision on the precedents laid down in the Scrolls of Praxis. 

In due time, as ordained by the Scrolls, King Hidellith and his wife Kinlady Tuinden conceived a child, who was named Ayrenn as the Praxis dictated. Princess Ayrenn was born on the 5th of Second Seed in the year 555 of the Second Era—a very auspicious date, though I will spare you the reasons why, as you lack the context to comprehend its full significance. However, you can believe me when I tell you all Summerset, Auridon, and Artaeum celebrated her birth for fifty-five days. 

It was foretold that Princess Ayrenn would reflect the restless and turbulent times in which she was born, and so it came to pass. Nimble and quick-witted, she was quick to master the lessons of her tutors, and from an early age often adopted unorthodox approaches to schoolwork. In fact, she sometimes became so engrossed in her independent studies that her whereabouts were unknown for days at a time. She would often return from these field trips with unusual knowledge and display remarkable new skills.

One day in Evening Star of the year 573 the entire royal family of Alinor gathered at the Crystal Tower to celebrate Ayrenn's matriculation to the Sapiarchs' Labyrinth, where she was to study Altmeri Regal Praxis and Ceremoniarchy for the requisite 3,555 days. But Ayrenn didn't arrive—somewhere between the Palace and Tower the princess disappeared, and despite a 17th Degree Inquiry by the Justiciars, she was nowhere to be found. The Sapiarchs, however, reported that the night of her disappearance was filled with signs and portents: the constellation of the Lady seeming to ride the constellation of the Steed, the Great Orrery spun backward, and a young eaglet was found atop the statue of Topal the Explorer.

In due course Prince Naemon, Ayrenn's eldest brother, was named heir to the throne of Alinor, and in 575 he matriculated into the Labyrinth. Naemon, like his father, was a natural ceremoniarch, who seemed to have a genuine relish for the rites and duties ordained by tradition for the heir. Indeed, when King Hidellith ascended to Aetherius in the year 580, Prince Naemon immediately began preparing to speak the eighty-eight day Coronation Liturgy that would elevate him to the throne in his father's place.

Then, on a day unheralded, the unforeseen occurred! Word came from Port Velyn on the continent that Princess Ayrenn was on her way to Auridon by swan ship! In wonder and haste, the Court of Alinor took itself to Firsthold to greet her, arriving just in time to welcome her unexpected return. Princess Ayrenn announced that she was prepared, as the eldest heir, to assume the Throne of Alinor—and the High Justiciar affirmed that such was, indeed, her right. She was crowned Queen Ayrenn on the 7th of Frost Fall in the year 580.

Now, some of you may have heard wild tales about Princess Ayrenn's adventures during her time away from Summerset—that she sailed as first mate with a pirate captain from Anvil, disguised herself as a Dunmer in order to read the Indigo Tomes in the vaults of Necrom, bested the Dervishes of Rihad at their own sword-dance, and even outdrank Queen Mabjaarn Flame-Hair of Windhelm in a mead-slamming contest. All myths and tales, I assure you, preposterous and deeply absurd. Our queen was merely away, preparing for Praxis and Ceremoniarchy in her own fashion of independent study. 

Since assuming the throne she has brought some innovations to the rule of our land—but this is as foretold at the time of her auspicious birth, and the Sapiarchs, one and all, have endorsed her modernizations. So you see, students, Ayrenn is undisputed Queen of these Isles, and all is right and proper—as it should be.
====
163
Aedra and Daedra

The designations of Gods, Demons, Aedra, and Daedra, are universally confusing to the layman. They are often used interchangeably.

"Aedra" and "Daedra" are not relative terms. They are Elvish and exact. Azura is a Daedra both in Skyrim and Morrowind. "Aedra" is usually translated as "ancestor," which is as close as Cyrodilic can come to this Elven concept. "Daedra" means, roughly, "not our ancestors." This distinction was crucial to the Dunmer, whose fundamental split in ideology is represented in their mythical genealogy.

Aedra are associated with stasis. Daedra represent change.

Aedra created the mortal world and are bound to the Earth Bones. Daedra, who cannot create, have the power to change.

As part of the divine contract of creation, the Aedra can be killed. Witness Lorkhan and the moons.

The protean Daedra, for whom the rules do not apply, can only be banished.
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164
Boethiah's Proving

(The following account is true. May it serve as a warning to those with ears to hear and hearts to know.)

On a certain day, at a certain time, the faithful gathered to perform certain rituals, hoping to gain a glimpse of their master. The day was correct, the summoning true.

Slashing a smoking tear through the Veil, She, her-very-self, appeared before them, terrible and resplendent. She came arrayed in ebony darker than a moonless night, wielding a blade burning hotter than the surface of the sun. And though she wore the guise of a Dunmer warrior-queen, she towered above them like a statue carved from the Red Mountain itself.

"Why have you disturbed me?"

Surprised, the first among them prayed: "O Boethiah, Prince of Plots, Deceiver of Nations, Queen of Shadows, Goddess of Destruction, we come to worship thee!"

She looked down upon her followers, gathered to bear witness. Frowning she asked the first:

"Tell me, you who profess to know me, how shall I know you?"

Afeared he exclaimed: "Each night I pray to thee, each night I call out thy wondrous names. Surely thou must recognize the sound of my voice? Thy most devoted of believers?"

She frowned and let out a long sigh, and then of a sudden he was gone, the air from her lungs dispersing him.

Turning to the second she asked:

"And you? How shall I measure the worth of your existence?"

Stunned by the power of her voice, he bowed before her darkening visage.

She clapped her hands, and he too was gone.

To the third:

"And you, tell me, how shall I know you apart from such as were they, of whom there is no trace?"

Shaken and speechless from the nullifications of his brethren, he whispered: "Have mercy upon us!"

She blinked twice. Once, he was in agony. Twice, he was destroyed.

She cast a withering glance across those remaining and said:

"I do not grant mercy."

And so it was with the others. She putting them to proof, they offering none.

Finally she came to me, eyes aglow with anger, tongue wet with hate, and said:

"Of all my believers, but two remain. Tell me, second-to-last, with what shall you prove your existence?"

Without hesitation I drew forth my blade and buried it in the chest of the other who stood beside me, and without fear replied: "Ask him whose blood now spouts from my blade if I exist."

She smiled. And the gates of Oblivion opened between her teeth. Then she said:

"Tell me, now-last of my followers, wherefore do you remain where the others do not?"

I retrieved my blade, and offered it up saying: "I am alive because that one is dead. I exist because I have the will to do so. And I shall remain as long as there are signs of my handwork, such as the blood dripping from this blade."

Accepting my gift, she nodded and said:

"Indeed."

(If in the reading, your blood boils in your veins, and your mind blazons with fire, then Boethiah calls you. It is then most wise to heed her call.)
====
165
The Dreamstride

For over a thousand years, the Priests of Vaermina have been masters of the art of alchemy. The complexity and potency of their mixtures are nothing short of legendary. These alchemical treasures are so highly sought after that a single draught showing up on the black market can command sums in the tens of thousands.

Of the numerous potions that have surfaced to date, Vaermina's Torpor is perhaps the most impressive. A single sip of this viscous liquid places the imbiber in a state known as "The Dreamstride." This condition allows the subject to experience the dreams of another as if he is actually there. The subject becomes an integral part of the dream. To any other entities in this dream state, the subject will be mistaken for the dreamer. The subject will even find his mannerisms, speech patterns, and knowledge expanded appropriately.

To an observer, after the subject has imbibed the potion, he will appear to vanish. As the subject traverses distances within the dream, he will also traverse distances in the actual world. When the Torpor's effect has expired, the subject will fade back into reality in the exact location projected within the Dreamstride. Some Dreamstrides have transported their subjects a few feet, and some have appeared thousands of miles from their origin in a matter of minutes.

It's worth noting that the Dreamstride is highly dangerous and presents the subject with numerous pitfalls. In certain dreams, subjects have been exposed to life-threatening scenarios such as sicknesses, violence, and even death. In most cases, the subject simply fades back to our world without harm, but in some instances, the subject never reappears and is assumed to have expired. In other instances, the subject reappears deceased. It's also quite possible that the subject could reappear in a precarious or hazardous location in reality, even when that location appeared safe within the Dreamstride.

Vaermina's Torpor is as mysterious and elusive as the priests who created it. It's unknown whether this unique transport mechanism is a result of the Torpor itself or simply the odd machinations of Vaermina, but the potential for using the Dreamstride to penetrate seemingly impassible obstacles certainly outweighs its mysterious nature.
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166
The House of Troubles

Among the ancient ancestral spirits who accompanied Saint Veloth and the Chimer into the promised land of Morrowind, the four Daedra Lords, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath, are known as the Four Corners of the House of Troubles. These Daedra Lords rebelled against the counsel and admonition of the Tribunal, causing great kinstrife and confusion among the clans and Great Houses.

Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath are holy in that they serve the role of obstacles during the Testing. Through time they have sometimes become associated with local enemies, like the Nords, Akaviri, or Mountain Orcs.

Malacath is the reanimated dung that was Trinimac. Malacath is a weak but vengeful god. The Dark Elves say he is Malak, the god-king of the Orcs. He tests the Dunmer for physical weakness.

Molag Bal is, in Morrowind, the Lord of Brutality. He tries to upset the bloodlines of Great Houses and otherwise ruins the Dunmer gene pool. A race of monsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era.

Sheogorath is the King of Madness. He always tests the Dunmer for mental weakness. In many legends, he is called upon by one Dunmer faction against another. In half of these stories, he does not betray those who called him, further confusing the issue of his place in the scheme of things. ("Can he help us? Is he not an obstacle?") He is often associated with the fear other races have of the Dunmer, especially those who, like the Empire, might prove as useful allies.

Mehrunes Dagon is the god of destruction. He is associated with natural dangers like fire, earthquakes, and floods. To some, he represents the inhospitable land of Morrowind. He tests the Dunmer will to survive and persevere.

The worship of these four malevolent spirits is against the law and practice of the Temple. However, the Four Corners seldom fail to discover those greedy, reckless, or mad enough to serve them. By ancient Temple law and custom, and also by Imperial law, the lives of witches and warlocks are forfeit. Imperial garrisons join Ordinators and Buoyant Armigers of the Temple in tracking down and destroying these foul covens in the wilderness refuges and ancient ruins where they conceal their profane worship.
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167
Invocation of Azura

by Sigillah Parate

For three hundred years, I have been a priestess of Azura, the Daedric Prince of Moonshadow, Mother of the Rose, and Queen of the Night Sky. Every Hogithum, which we celebrate on the 21st of First Seed, we summon her for guidance, as well as to offer things of worth and beauty to Her Majesty. She is a cruel but wise mistress. We do not invoke her on any Hogithum troubled by thunderstorms, for those nights belong to the Mad One, Sheogorath, even if they do coincide with the occasion. Azura at such times understands our caution.

Azura's invocation is a very personal one. I have been priestess to three other Daedric Princes, but Azura values the quality of her worshipers and the truth behind our adoration of her. When I was a Dark Elven maid of sixteen, I joined my grandmother's coven, worshipers of Molag Bal, the Schemer Princess. Blackmail, extortion, and bribery are as much the weapons of the Witches of Molag Bal as is dark magic. The Invocation of Molag Bal is held on the 20th of Evening Star, except during stormy weather. This ceremony is seldom missed, but Molag Bal often appears to her cultists in mortal guise on other dates. When my grandmother died in an attempt to poison the heir of Firewatch, I re-examined my faith in the cult.

My brother was a warlock of the cult of Boethiah, and from what he told me, the Dark Warrior was closer to my spirit than the treacherous Molag Bal. Boethiah is a Warrior Princess who acts more overtly than any other Daedroth. After years of skulking and scheming, it felt good to perform acts for a mistress which had direct, immediate consequences. Besides, I liked it that Boethiah was a Daedra of the Dark Elves. Our cult would summon her on the day we called the Gauntlet, the 2nd of Sun's Dusk. Bloody competitions would be held in her honor, and the duels and battles would continue until nine cultists were killed at the hands of other cultists. Boethiah cared little for her cultists. She only cared for our blood. I do think I saw her smile when I accidentally slew my brother in a sparring session. My horror, I think, greatly pleased her.

I left the cult soon after that. Boethiah was too impersonal for me, too cold. I wanted a mistress of greater depth. For the next eighteen years of my life, I worshiped no one. Instead I read and researched. In an old and profane tome, I came upon the name of Nocturnal: Nocturnal the Night Mistress, Nocturnal the Unfathomable. As the book prescribed, I called to her on her holy day, the 3rd of Hearth Fire. At last, I had found the personal mistress I had so long desired. I strove to understand her labyrinthine philosophy, the source of her mysterious pain. Everything about her was dark and shrouded, even the way she spoke and the acts she required of me. It took years for me to understand the simple fact that I could never understand Nocturnal. Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness. As much as I loved her, I recognized the futility of unraveling her enigmas. I turned instead to her sister, Azura.

Azura is the only Daedra Princess I have ever worshiped who seems to care about her followers. Molag Bal wanted my mind, Boethiah wanted my arms, and Nocturnal perhaps my curiosity. Azura wants all of that, and our love above all. Not our abject slavering, but our honest and genuine caring in all its forms. It is important to her that our emotions be engaged in her worship. And our love must also be directed inward. If we love her and hate ourselves, she feels our pain. I will, for all time, have no other mistress.
====
168
Modern Heretics

A Study of Daedra Worship

by Haderus of Gottlesfont

Daedra worship is not prohibited by law in Cyrodiil. Primarily, this is a result of the Imperial Charter granted the Mages Guild permitting the summoning of Daedra. Nonetheless, chapel and public opinion is so strongly against Daedra worship that those who practice Daedric rituals do so in secret.

However, opinions about Daedra worship differ widely in other provinces. Even in Cyrodiil, traditional opinions have changed greatly over the years, and some communities that worship Daedra survive. Some more traditional Daedra worshipers are motivated by piety and personal conviction; while many modern Daedra worshipers are motivated by a lust for arcane power. In particular, questing heroes of all stripes seek after fabled Daedric artifacts for their potent combat and magical benefits.

I personally discovered one community worshiping the Daedra Lord Azura, Queen of Dawn and Dusk. A researcher curious about Daedra worship might investigate in several ways: through a study of the literature, through exploration and discovery of ancient Daedric shrines, through questioning local informants, or through questioning worshipers themselves. I used all these means to discover the shrine of Azura.

First, I read books. References like this one may provide a helpful general background concerning Daedric shrines. For example, my researches led me to understand that in Cyrodiil, Daedric shrines are generally represented by statues of Daedra Lords. They are generally situated in wilderness locations far from settlements. Each shrine generally has associated with it a community of worshipers, often referred to as a "coven." Shrines have associated with them a particular time, often a day of the week, when a Daedra Lord might be solicited. A Daedra Lord will usually not deign to respond unless they regard a petitioner of sufficient prowess or strength of character. They will only respond if given the proper offering, the secret of which offering is often known only to the community of worshipers. In return for the completion of some task or service, the Daedra Lord will often undertake to offer an artifact of power to a successful quester.

Then I questioned locals with an intimate knowledge of the wilderness. Two classes of informants I found especially useful: well-traveled adventurers (who might come across shrines in their travels), and scholars of the Mages Guild. In the case of the Shrine of Azura, both sources were profitable. I discovered a Cheydinhal hunter who had chanced across a strange epic statue in his travels. It depicted a woman with outstretched arms. In one hand, she held a star; in the other hand, she held a crescent moon. He had shunned the statue out of superstitious fear, but had marked the location in memory: far north of Cheydinhal, northwest of Lake Arrius, high in the Jerall Mountains. After proceeding to the local Mages Guild with a description of the statue, I was able to confirm from its description the identity of the Daedra Lord worshiped.

Having discovered the location of the shrine, I visited it and discovered there the community of worshipers. Because of the strength of opinion against Daedra worship, the worshipers were at first reluctant to admit their identity. After I had won their trust, they were willing to divulge to me the secrets of the times when Azura would hear petitions (from dusk to dawn), and that the offering required by Azura was glow dust, a substance obtained from the will-o-the-wisp.

I am, of course, nothing more than a scholar, so it did not lie within my power to find a will-o-the-wisp to obtain glow dust. Nor am I certain that Azura would have found me worthy to make such an offering, even had I proffered it. Despite this, I was assured that if I had been able to make such an offering, and if it had been accepted, Azura would have given me some sort of quest. Upon its completion, I might have earned the reward of Azura's Star, a Daedric artifact of legendary magical powers.

I have since heard rumors of the existence in Cyrodiil of several other Daedric shrines, the Daedric Lords to which they are dedicated, and the Daedric artifacts that might be won by questing heroes. Hircine the Huntsman, for example, is linked in legend to the Savior's Hide, a powerful enchanted armor. The hammer Volendrung is associated with Malacath, Lord of Monsters, and the eponymously named Mace of Molag Bal is also thought to be the object of Daedra worship. Other Daedra Lords, their shrines, and their worshipers remain to be discovered by earnest and persistent researchers.
====
169
Opusculus Lamae Bal ta Mezzamortie

A brief account of Lamae Bal and the Restless Death

Mabei Aywenil, Scribe

Translation by University of Gwylim Press; 2E 105

As brighter grows light, darker becomes shadow. So it passed that the Daedra Molag Bal looked on Arkay and thought the Aedra prideful of his dominion o'er the death of man and mer, and it was sooth.

Bal, whose sphere is the wanton oppression and entrapment of mortal souls, sought to thwart Arkay, who knew that not man, nor mer, nor beastfolk of all Nirn could escape eventual death. The Aedra was doubtless of his sphere, and so Molag Bal set upon Nirn to best death.

Tamriel was still young, and filled with danger and wondrous magic when Bal walked in the aspect of a man and took a virgin, Lamae Beolfag, from the Nedic Peoples. Savage and loveless, Bal profaned her body, and her screams became the Shrieking Winds, which still haunt certain winding fjords of Skyrim. Shedding a lone droplet of blood on her brow, Bal left Nirn, having sown his wrath.

Violated and comatose, Lamae was found by nomads, and cared for. A fortnight hence, the nomad wyrd-woman enshrouded Lamae in pall for she had passed into death. In their way, the nomads built a bonfire to immolate the husk. That night, Lamae rose from her funeral pyre, and set upon the coven, still aflame. She ripped the throats of the women, ate the eyes of the children, and raped their men as cruelly as Bal had ravished her.

And so Lamae, (who is known to us as blood-matron) imprecated her foul aspect upon the folk of Tamriel, and begat a brood of countless abominations, from which came the vampires, most cunning of the night-horrors. And so was the scourge of undeath wrought upon Tamriel, cruelly mocking Arkay's rhythm of life and death through all the coming eras of the et'Ada, and for all his sadness, Arkay knew this could not be undone.
====
170
The Totems of Hircine

Among those of us to whom Lord Hircine bestowed his most precious gift of Lycanthropy, there are legends that he also set into the world specific artifacts of his power. They date to a period when men could neither write, nor speak, nor barely think, but the powers of blood of the beast were yet flowing strong among the selected.

The first: a carved skull, of the wolf itself. Used by those ancient shamans in the blood ceremonies that created our lineage, it is said to grant a great presence to those who prostrate themselves before it, such that those who witness their forms cower in a terror unknown except to those who have glimpsed the face of Hircine himself.

The second: a thigh bone, carved as the skull, but from some animal unknown. Used as some form of medicinal wand in the more ancient brotherhood, it was said to grant a kind of heightened awareness, both in sight and smell, such that the prey could never flee too far from our senses.

The third: a simple drum, its mundane appearance meaning it is most likely lost to the mists of long ago time. As our fathers would beat time to summon their brethren from the fields, so too would our forebears in the blood call their allies to them with its pounding.

Through these totems, we channel and focus our energies of the beast. While werewolves give up the powers of magic known to men, we can tap into a more direct natural energy at times, and through these totems, discover the abilities that first tamed the world before wrought civilization sullied it.
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171
Fragmentae Abyssum Hermaeus Morus

…So Ysgramor collected the laments of the Giant-Wives and brought them to Froa and Grosta, who twisted them into the Woeful Bowstring, so that Ysgramor could re-string his mighty bow Long-Launcher. And thereafter did Long-Launcher sigh when it was borne, and moan when it was shot. And Ysgramor decided to take it hunting. 

And he hunted and slew much game in the Atmoran Frostwood, until he paused at a ford to drink his fill. Then across the stream bounded the White Stag of Forelgrim, and Ysgramor shot at it and missed, which in no wise pleased him, and he swore to pursue the White Stag until it fell to him. But the stag was canny and quiet, and passed as a mist over the snow, so that Ysgramor did again and again sight it and lose it. For even the sighing of the Woeful Bowstring made more sound than did the White Stag.

When again he lost the trail and stopped, sore vexed, an Hare did appear and spake, saying, "The stag hieth down into yon vale." "How knoweth you this?" demanded Ysgramor of the Hare, which replied, "I know for I have long ears. Yea, had you ears as long as mine, you too could hear your prey wherever it went."

"Would, then," said Ysgramor, "that my ears were as long as thine." At that the Hare's nose did twitch, and Ysgramor felt his ears begin to grow and point. But a Fox did leap from the coppice and fall upon the Hare, slaying it, and Ysgramor, in wonder, felt his ears dwindle to their wonted size. 

And the Fox spake, saying, "Know thou, mortal, that I am Shor, and this was nary Hare, but indeed, Herma Mora, who did nearly trick thee into becoming of Elvenkind. Rely you hereafter, mortal, upon the forthright methods of Man, and eschew the tricks of the Elves, lest ye become one. Now, go—for the White Stag awaiteth thee in the vale."


Hyrma MORA pado ADA oia NAGAIA aba AGEA cava APOCRA dena GORIA gandra ARCAN


"Hermaeus Mora, elder than Ada, Abyssal Cephaliarch, hearken to the plea of this unworthy, for I come to barter for knowledge denied. That which I seek is named on this parchment, which I consume in your honor, O Demon of Knowledge. For my desire to know is beyond reckoning, and in recompense, whatever price is named shall be met. AE HERMA MORA."


AE HERMA MORA ALTADOON PADHOME LKHAN AE AI


(My next dream was) of Apocrypha, where I walked the halls of shadow among the (nameless books), among concepts and arguments I inhaled like smoke. In my left hand was a scroll of vellum, in my right hand a plume, (and I wrote) histories as I passed, yet the scroll was unfilled, for as I wrote (words) beneath the (words) above vanished. 

Then I paused at a plinth of lapis, for it contained (an object) heretofore unremarked, an urn with a curious finial. So I (set aside) scroll and plume, grasped the finial and lifted the lid. 

(Within the urn) was a viscous and noisome (fluid), upon which floated, gray and glistening, a mortal's (organ of thought). And I knew, though I know not how, that the (fluid) was not brine, and the brain was not preserved, but alive, alert, and brooding with a dark intellect. I dropped the lid and (looked up from) the urn, and saw, (beyond the plinth), a long and endless corridor, lined left and right with plinths uncountable, and (upon each plinth was) its urn. 

(Which was why, when) I awoke, my tongue was bitten through.
====
172
The Spawn of Molag Bal

Molag Bal enslaves. Molag Bal defiles.

Molag Bal spawns children with the unwilling and harvests the souls of the unwary.

Legend tells us that Molag Bal is the father of the first vampire. Though we cannot fully detail the many species of vampires, we may consider all of them to be his offspring.

Most vampires can trace their lineage to the same distant ancestor, an unwilling Nedic virgin whom Molag Bal defiled. With her, he spawned a race of monsters, who then set upon nomads, spreading his corruption further.

Other species of vampires are the result of pacts and bargains with Molag Bal, who answers promises of immortality and power with an eternity of damnation.

Molag Bal seeds chaos and strife, spreading discord by corrupting soul after soul. His forces are legion; his patience is limitless; his ultimate goal is the domination and enslavement of all living things.
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173
The Anuad Paraphrased

The first ones were brothers: Anu and Padomay. They came into the Void, and Time began.

As Anu and Padomay wandered the Void, the interplay of Light and Darkness created Nir. Both Anu and Padomay were amazed and delighted with her appearance, but she loved Anu, and Padomay retreated from them in bitterness.

Nir became pregnant, but before she gave birth, Padomay returned, professing his love for Nir. She told him that she loved only Anu, and Padomay beat her in rage. Anu returned, fought Padomay, and cast him outside Time. Nir gave birth to Creation, but died from her injuries soon after. Anu, grieving, hid himself in the sun and slept.

Meanwhile, life sprang up and flourished on the twelve worlds of creation. After many ages, Padomay returned to Time. He saw Creation and hated it. He swung his sword, shattering the twelve worlds in their alignment. Anu awoke and fought Padomay again. The long and furious battle ended with Anu as the victor. He cast aside the body of his brother, who he believed was dead, and attempted to save Creation by forming the remnants of the twelve worlds into one: Nirn, the world of Tamriel. As he was doing so, Padomay struck him through the chest with one last blow. Anu grappled with his brother and pulled them both outside of Time forever.

The blood of Padomay became the Daedra. The blood of Anu became the stars. The mingled blood of both became the Aedra (as evinced by their capacity for good and evil, as well as their greater affinity for earthly affairs than the Daedra, who have no connection to Creation.)

On the world of Nirn, all was chaos. The only survivors of the twelve worlds of Creation were the Ehlnofey and the Hist. The Ehlnofey are the ancestors of Mer and Men. The Hist are the trees of Argonia. Nirn originally was all land, interspersed with seas, but no oceans.

A large fragment of the Ehlnofey world landed on Nirn relatively intact, and the Ehlnofey living there were the ancestors of the Mer. These Ehlnofey fortified their borders from the chaos outside, hid their pocket of calm, and attempted to live on as before. Other Ehlnofey arrived on Nirn scattered amid the confused jumble of the shattered worlds, wandering and finding each other over the years. Eventually, the wandering Ehlnofey found the hidden land of Old Ehlnofey, and were amazed and joyful to find their kin living amid the splendor of ages past. The wandering Ehlnofey expected to be welcomed into the peaceful realm, but the Old Ehlnofey looked on them as degenerates fallen from their former glory. For whatever reason, war broke out, and raged across the whole of Nirn. The Old Ehlnofey retained their ancient power and knowledge, but the Wanderers were more numerous, toughened by their long struggle to survive on Nirn. This war reshaped the face of Nirn, sinking much of the land beneath new oceans and leaving the lands as we know them: Tamriel, Akavir, Atmora, and Yokuda. The Old Ehlnofey realm, although ruined, became Tamriel. The remnants of the Wanderers were left divided on the other three continents.

Over many years, the Ehlnofey of Tamriel became the Mer (Elves),

the Dwemer (the Deep Ones, sometimes called Dwarves),

the Chimer (the Changed Ones, who later became the Dunmer),

the Dunmer (the Dark or Cursed Ones, the Dark Elves),

the Bosmer (the Green or Forest Ones, the Wood Elves),

the Altmer (The Elder or High Ones, the High Elves).

On the other continents, the Wandering Ehlnofey became the Men: the Nords of Atmora, the Redguards of Yokuda, and the Tsaesci of Akavir.

The Hist were bystanders in the Ehlnofey War, but most of their realm was destroyed as the war passed over it. A small corner of it survived to become Black Marsh in Tamriel, but most of their realm was sunk beneath the sea.

Eventually, Men returned to Tamriel. The Nords were the first, colonizing the northern coast of Tamriel before recorded history, led by the legendary Ysgramor. The thirteenth of his line, King Harald, was the first to appear in written history.

Thus the Mythic Era ended.
====
174
The Lunar Lorkhan

by Fal Droon

I will not go into the varying accounts of what happened at Adamantine Tower, nor will I relate the War of Manifest Metaphors that rendered those stories unable to support most qualities of what is commonly known as "narrative." We all have our favorite Lorkhan story and our favorite Lorkhan motivation for the creation of Nirn, as well as our favorite story of what happened to His Heart, but the Theory of the Lunar Lorkhan is of special note.

In short, the Moons were and are the two halves of Lorkhan's "flesh-divinity." Like the rest of the Gods, Lorkhan was a plane(t) that participated in the Great Construction … except where the Eight lent portions of their heavenly bodies to create the mortal plane(t), Lorkhan's was cracked asunder and his divine spark fell to Nirn as a shooting star "to impregnate it with the measure of its existence and a reasonable amount of selfishness."

Masser and Secunda therefore are the personifications of the dichotomy—the "Cloven Duality," according to Artaeum—that Lorkhan legends often rail against: ideas of the anima/animus, good/evil, being/nothingness, the poetry of the body, throat, and moan/silence-as-the-abortive, and so on, all set in the night sky as Lorkhan's constant reminder to his mortal issue of their duty.

Followers of this theory hold that all other "Heart Stories" are mythical degradations of the true origin of the moons (and it needn't be said that they observe the "hollow crescent theory" as well).
====
175
Monomyth: Dragon God & Missing God

"In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin."
— Oegnithr, Taheritae, Order of PSJJJJ

Simply put, the schism in the Human/Aldmeri worldview is the mortal's relationship to the divine. Humans take the humble path that they were created by the immortal forces, while the Aldmer claim descent from them. It doesn't seem like much, but it is a distinction that colors the rest of their diverging mythologies.

All Tamrielic religions begin the same. Man or mer, things begin with the dualism of Anu and His Other. These twin forces go by many names: Anu-Padomay, Anuiel-Sithis, Ak-El, Satak-Akel, Is-Is Not. Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe (or "Nirn" in the Ehlnofex.)

In most cultures, Anuiel is honored for his part of the interplay that creates the world, but Sithis is held in highest esteem because he's the one that causes the reaction. Sithis is thus the Original Creator, an entity who intrinsically causes change without design. Even the Hist acknowledge this being.

Anuiel is also perceived of as Order, opposed to the Sithis-Chaos. Perhaps it is easier for mortals to envision change than perfect stasis, for often Anuiel is relegated to the mythic background of Sithis' fancies. In Yokudan folk-tales, which are among the most vivid in the world, Satak is only referred to a handful of times, as "the Hum"; he is a force so prevalent as to be not really there at all.

In any case, from these two beings spring the et'Ada, or Original Spirits. To humans these et'Ada are the Gods and Demons; to the Aldmer, the Aedra/Daedra, or the "Ancestors." All of the Tamrielic pantheons fill their rosters from these et'Ada, though divine membership often differs from culture to culture. Like Anu and Padomay, though, every one of these pantheons contains the archetypes of the Dragon God and the Missing God.


The Dragon God and the Missing God

The Dragon God is always related to Time and is universally revered as the "First God." He is often called Akatosh, "whose perch from Eternity allowed the day." He is the central God of the Cyrodilic Empire.

The Missing God is always related to the Mortal Plane and is a key figure in the Human/Aldmeri schism. The "missing" refers to either his palpable absence from the pantheon (another mental distress that is interpreted a variety of ways), or the removal of his "divine spark" by the other immortals. He is often called Lorkhan, and his epitaphs are many, equally damnable and devout.

Note that Tamriel and the Mortal Plane do not exist yet. The Gray Maybe is still the playground of the Original Spirits. Some are more bound to Anu's light, others to the unknowable void. Their constant flux and interplay increase their number, and their personalities take long to congeal. When Akatosh forms, Time begins, and it becomes easier for some spirits to realize themselves as beings with a past and a future. The strongest of the recognizable spirits crystallize: Mephala, Arkay, Y'ffre, Magnus, Ruptga, etc., etc. Others remain as concepts, ideas, or emotions. One of the strongest of these, a barely formed urge that the others call Lorkhan, details a plan to create Mundus, the Mortal Plane.

Humans, with the exception of the Redguards, see this act as a divine mercy, an enlightenment whereby lesser creatures can reach immortality. Aldmer, with the exception of the Dark Elves, see this act as a cruel deception, a trick that sundered their connection to the spirit plane.
====
176
Monomyth: Lorkhan and Satakal

Lorkhan

This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri "Lorkhan," or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the Mortal Plane, upsetting the status quo much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. Interpretations of these events differ widely by culture. Below is one of the better known.


Yokudan, "Satakal the Worldskin"

"Satak was First Serpent, the Snake who came Before, and all the worlds to come rested in the glimmer of its scales. But it was so big there was nothing but, and thus it was coiled around and around itself, and the worlds to come slid across each other but none had room to breathe or even be. And so the worlds called to something to save them, to let them out, but of course there was nothing outside the First Serpent, so aid had to come from inside it, and this was Akel, the Hungry Stomach. Akel made itself known, and Satak could only think about what it was, and it was the best hunger, so it ate and ate. Soon there was enough room to live in the worlds and things began. These things were new and they often made mistakes, for there was hardly time to practice being things before. So most things ended quickly or were not good or gave up on themselves. Some things were about to start, but they were eaten up as Satak got to that part of its body. This was a violent time.

"Pretty soon Akel caused Satak to bite its own heart and that was the end. The hunger, though, refused to stop, even in death, and so the First Serpent shed its skin to begin anew. As the old world died, Satakal began, and when things realized this pattern so did they realize what their part in it was. They began to take names, like Ruptga or Tu'whacca, and they strode about looking for their kin. As Satakal ate itself over and over, the strongest spirits learned to bypass the cycle by moving at strange angles. They called this process the Walkabout, a way of striding between the worldskins. Ruptga was so big that he was able to place the stars in the sky so that weaker spirits might find their way easier. This practice became so easy for the spirits that it became a place, called the Far Shores, a time of waiting until the next skin.

"Ruptga was able to sire many children through the cycles, and so he became known as the Tall Papa. He continued to place stars to map out the void for others, but after so many cycles, there were almost too many spirits to help out. He made himself a helper from the detritus of past skins, and this was Sep, or the Second Serpent. Sep had much of the Hungry Stomach still left in him, multiple hungers from multiple skins. He was so hungry he could not think straight. Sometimes he would just eat the spirits he was supposed to help, but Tall Papa would always reach in and take them back out. Finally, tired of helping Tall Papa, Sep went and gathered the rest of the old skins and balled them up, tricking spirits to help him, promising them this was how you reached the new world, by making one out of the old. These spirits loved this way of living, as it was easier. No more jumping from place to place. Many spirits joined in, believing this was good thinking. Tall Papa just shook his head.

"Pretty soon the spirits on the skin-ball started to die, because they were very far from the real world of Satakal. And they found that it was too far to jump into the Far Shores now. The spirits that were left pleaded with Tall Papa to take them back. But grim Ruptga would not, and he told the spirits that they must learn new ways to follow the stars to the Far Shores now. If they could not, then they must live on through their children, which was not the same as before. Sep, however, needed more punishment, and so Tall Papa squashed the Snake with a big stick. The hunger fell out of Sep's dead mouth and was the only thing left of the Second Serpent. While the rest of the new world was allowed to strive back to godhood, Sep could only slink around in a dead skin, or swim about in the sky, a hungry void that jealously tried to eat the stars."
====
177
Monomyth: "Shezarr's Song"

The Cyrodilic "Shezarr's Song"

This was a new thing that Shezarr described to the Gods: becoming mothers and fathers, being responsible, and making great sacrifices with no guarantee of success, but Shezarr spoke beautifully to them and moved them beyond mystery and tears. Thus, the Aedra gave free birth to the world, the beasts, and the beings, making these things from parts of themselves. This free birth was very painful, and afterwards the Aedra were no longer young and strong and powerful, as they had been from the beginning of days.

Some Aedra were disappointed and bitter in their loss and angry with Shezarr, and with all creation, for they felt Shezarr had lied and tricked them. These Aedra, the Gods of the Aldmer, led by Auri-El, were disgusted by their enfeebled selves and by what they had created. "Everything is spoiled, for now and for all time, and the most we can do is teach the Elven Races to suffer nobly with dignity, chastise ourselves for our folly, and avenge ourselves upon Shezarr and his allies." Thus are the Gods of the Elves dark and brooding, and thus are the Elves ever dissatisfied with mortality, always proud and stoic despite the harshness of this cruel and indifferent world.

Other Aedra looked upon creation and were well pleased. These Aedra, the Gods of Men and Beast Folk, led by Akatosh, praised and cherished their wards, the Mortal Races. "We have suffered and are diminished for all time, but the mortal world we have made is glorious, filling our hearts and spirits with hope. Let us teach the Mortal Races to live well, to cherish beauty and honor, and to love one another as we love them." Thus are the Gods of Men tender and patient, and thus are Men and Beast Folk great in heart for joy or suffering and ambitious for greater wisdom and a better world.

Now when the Daedra Lords heard Shezarr, they mocked him, and the other Aedra. "Cut parts of ourselves off? And lose them? Forever? That's stupid! You'll be sorry! We are far smarter than you, for we will create a new world out of ourselves, but we will not cut it off, or let it mock us, but we will make this world within ourselves, forever ours, and under our complete control."

So the Daedra Lords created the Daedric Realms, and all the ranks of Lesser Daedra, great and small. And, for the most part, the Daedra Lords were well pleased with this arrangement, for they always had worshipers and servants and playthings close to hand. At the same time, they sometimes looked with envy upon the Mortal Realms, for though mortals were foul and feeble and contemptible, their passions and ambitions were also far more surprising and entertaining than the antics of the Lesser Daedra. Thus do the Daedra Lords court and seduce certain amusing specimens of the Mortal Races, especially the passionate and powerful. It gives the Daedra Lords special pleasure to steal away from Shezarr and the Aedra the greatest and most ambitious mortals. "Not only are you fools to mutilate yourselves," gloat the Daedra Lords, "but you cannot even keep the best pieces, which prefer the glory and power of the Daedra Lords to the feeble vulgarity of the mush-minded Aedra."
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178
Monomyth: The Myth of Aurbis

Subtitled "The Psijic Compensation," "Mythic Aurbis" was an attempt by Artaeum apologists to explain the basics of Aldmeri religion to the Emperor. It quietly avoided any blame or bias against the Lorkhan Concept, which was still held in esteem by the Cyrodiils as "Shezarr," the missing sibling of the Divines. Despite this, the Psijiici still give a nice summary of the Elder view, and it will serve our purposes here. This version comes from the archives of the Imperial Seminary from the handwritten notes of an unknown scribe.

Mythic Aurbis exists, and has existed from time without measure, as a fanciful Unnatural Realm.

"Aurbis" is used to connote the imperceptible Penumbra, the Gray Center between the IS/IS NOT of Anu and Padomay. It contains the multitude realms of Aetherius and Oblivion, as well as other, less structured forms.

The magical beings of Mythic Aurbis live for a long time and have complex narrative lives, creating the patterns of myth.

These are spirits made from bits of the immortal polarity. The first of these was Akatosh the Time Dragon, whose formation made it easier for other spirits to structure themselves. Gods and demons form and reform and procreate.

Finally, the magical beings of Mythic Aurbis told the ultimate story: that of their own death. For some, this was an artistic transfiguration into the concrete, non-magical substance of the world. For others, this was a war in which all were slain, their bodies becoming the substance of the world. For yet others, this was a romantic marriage and parenthood with the parent spirits naturally having to die and give way to the succeeding mortal races.

The agent of this communal decision was Lorkhan, whom most early myths vilify as a trickster or deceiver. More sympathetic versions of this story point out Lorkhan as being the reason the mortal plane exists at all.

The magical beings created the races of the mortal Aurbis in their own image, either consciously as artists and craftsmen, or as the fecund rotting matter out of which the mortals sprung forth, or in a variety of other analogical senses.

The magical beings, then, having died, became the et'Ada. The et'Ada are the things perceived and revered by the mortals as gods, spirits, or geniuses of Aurbis. Through their deaths, these magical beings separated themselves in nature from the other magical beings of the Unnatural realms.

The Daedra were created at this time also, being spirits and Gods more attuned to Oblivion or that realm closer to the Void of Padomay. This act is the dawn of the Mythic (Merethic) Era. It has been perceived by the earliest mortals many different ways, either as a joyous "second creation" or (especially by the Elves) as a painful fracturing from the divine. The originator of the event is always Lorkhan.
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179
Monomyth: The Heart of the World

The Monomyth: The Altmeri, "The Heart of the World."

"Anu encompassed and encompasses all things. So that he might know himself he created Anuiel, his soul and the soul of all things. Anuiel, as all souls, was given to self-reflection, and for this, he needed to differentiate between his forms, attributes, and intellects. Thus was born Sithis, who was the sum of all the limitations Anuiel would use to ponder himself. Anuiel, who was the soul of all things, therefore became many things, and this interplay was and is the Aurbis.

"At first the Aurbis was turbulent and confusing, as Anuiel's ruminations went on without design. Aspects of the Aurbis then asked for a schedule to follow or procedures whereby they might enjoy themselves a little longer outside of perfect knowledge. So that he might know himself this way, Anu created Auriel, the soul of his soul. Auriel bled through the Aurbis as a new force called time. With time, various aspects of the Aurbis began to understand their natures and limitations. They took names, like Magnus or Mara or Xen. One of these, Lorkhan, was more of a limit than a nature, so he could never last long anywhere.

"As he entered every aspect of Anuiel, Lorkhan would plant an idea that was almost wholly based on limitation. He outlined a plan to create a soul for the Aurbis, a place where the aspects of aspects might even be allowed to self-reflect. He gained many followers. Even Auriel, when told he would become the king of the new world, agreed to help Lorkhan. So they created the Mundus, where their own aspects might live and became the et'Ada.

"This was a trick. As Lorkhan knew, this world contained more limitations than not and was therefore hardly a thing of Anu at all. Mundus was the House of Sithis. As their aspects began to die off, many of the et'Ada vanished completely. Some escaped, like Magnus, and that is why there are no limitations to magic. Others, like Y'ffre, transformed themselves into the Ehlnofey, the Earthbones, so that the whole world might not die. Some had to marry and make children just to last. Each generation was weaker than the last, and soon there were Aldmer. Darkness caved in. Lorkhan made armies out of the weakest souls and named them Men, and they brought Sithis into every quarter.

"Auriel pleaded with Anu to take them back, but he had already filled their places with something else. His soul was gentler, granting Auriel his Bow and Shield, so that he might save the Aldmer from the hordes of Men. Some had already fallen, like the Chimer, who listened to tainted et'Ada, and others, like the Bosmer, had soiled Time's line by taking Mannish wives.

"Auriel could not save Altmora, the Elder Wood, and it was lost to Men. They were chased south and east to Old Ehlnofey, and Lorkhan was close behind. He shattered that land into many. Finally Trinimac, Auriel's greatest knight, knocked Lorkhan down in front of his army and reached in with more than hands to take his Heart. He was undone. The Men dragged Lorkhan's body away and swore blood vengeance on the heirs of Auriel for all time.

"But when Trinimac and Auriel tried to destroy the Heart of Lorkhan it laughed at them. It said, 'This Heart is the heart of the world, for one was made to satisfy the other.' So Auriel fastened the thing to an arrow and let it fly long into the sea, where no aspect of the new world may ever find it."
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180
Nine Commands of the Eight Divines

By the intercession of St. Alessia, you may be so filled with grace, and the strength and wisdom that come from grace, that through these teachings you may come to the true meaning of the Eight Divines and Their glories. To convey to man's mind all the manifold subtleties of truth and virtue may not be done, were all the seas ink, and all the skies the parchment upon which Their wisdoms were writ. Yet Akatosh, in His wisdom, knowing how impatient is man, and how loath he is to travel upon the hard roads of truth, has allowed these nine simple commands to be made manifest with powerful clarity and concise definition.

1. Stendarr says: Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy.

2. Arkay says: Honor the earth, its creatures, and the spirits, living and dead. Guard and tend the bounties of the mortal world, and do not profane the spirits of the dead.

3. Mara says: Live soberly and peacefully. Honor your parents, and preserve the peace and security of home and family.

4. Zenithar says: Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.

5. Kynareth says: Use Nature's gifts wisely. Respect her power, and fear her fury.

6. Dibella says: Open your heart to the noble secrets of art and love. Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.

7. Julianos says: Know the truth. Observe the law. When in doubt, seek wisdom from the wise.

8. Akatosh says: Serve and obey your Emperor. Study the Covenants. Worship the Eight, do your duty, and heed the commands of the saints and priests.

9. The Eight say: Above all else, be good to one another.

If only each man might look into the mirror of these Commands, and see reflected there the bliss that might enfold them, were he to serve in strict obedience to these Commands, he would be cast down and made contrite and humble. The obedient man may come to the altars of the Eight and be blessed, and may receive the comfort and healing of the Eight, and may give thanks for his manifold blessings.

Heedless, the wicked man turns away, and forsaking the simple wisdoms granted to him by the All-Wise and All-Knowing Eight, he lives in sin and ignorance all the days of his life. He bears the awful burden of his crimes, and before Men and God his wickedness is known, and neither blessing nor comfort may he expect from the altars and shrines of the Eight.

Yet the wicked and foolish are not doomed, for in their infinite mercies, the Eight have said, "Repent, and do Good Works, and the Fountains of Grace shall once more spill forth upon you."

Repent your crimes! Tender unto the Emperor the fines of gold, that they may be used to spread the Faith and its Benefits to all Men!

Do yourself good works! Redeem your infamy by shining deeds! Show to all Men and the Eight the good Fame of the Righteous Man, and you may once again approach the altars and shrines of the Chapel to receive the comfort and blessings of the Eight.
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181
Gods and Worship In Tamriel

An Overview of Gods and Worship in Tamriel

By Brother Hetchfeld, Associate Scribe at the Imperial University, Office of Introductory Studies

Gods are commonly judged upon the evidence of their interest in worldly matters. A central belief in the active participation of Deities in mundane matters can be challenged by the reference to apparent apathy and indifference on the part of Gods during times of plague or famine.

From intervention in legendary quests to manifestations in common daily life, no pattern for the Gods of Tamriel's activities is readily perceived. The concerns of Gods in many ways may seem unrelated or at best unconcerned with the daily trials of the mortal realm. The exceptions do exist, however.

Many historical records and legends point to the direct intervention of one or more Gods at times of great need. Many heroic tales recount blessings of the divinity bestowed upon heroic figures who worked or quested for the good of a Deity or the Deity's temple. Some of the more powerful artifacts in the known world were originally bestowed upon their owners through such reward. It has also been reported that priests of high ranking in their temples may on occasion call upon their Deity for blessings or help in time of need. The exact nature of such contact and the blessings bestowed is given to much speculation, as the temples hold such associations secret and holy. This direct contact gives weight to the belief that the Gods are aware of the mortal realm. In many circumstances, however, these same Gods will do nothing in the face of suffering and death, seeming to feel no need to interfere. It is thus possible to conclude that we, as mortals, may not be capable of understanding more than a small fraction of the reasoning and logic such beings use.

One defining characteristic of all Gods and Goddesses is their interest in worship and deeds. Deeds in the form of holy quests are just one of the many things that bring the attention of a Deity. Deeds in everyday life, by conforming to the statutes and obligations of individual temples, are commonly supposed to please a Deity. Performance of ceremony in a temple may also bring a Deity's attention. Ceremonies vary according to the individual Deity. The results are not always apparent but sacrifice and offerings are usually required to have any hope of gaining a Deity's attention.

While direct intervention in daily temple life has been recorded, the exact nature of the presence of a God in daily mundane life is a subject of controversy. A traditional saying of the Wood Elves is that, "One man's miracle is another man's accident." While some Gods are believed to take an active part of daily life, others are well known for their lack of interest in temporal affairs.

It has been theorized that Gods do in fact gain strength from such things as worship through praise, sacrifice and deed. It may even be theorized that the number of worshippers a given Deity has may reflect on His overall position among the other Gods. This is my own conjecture, garnered from the apparent ability of the larger temples to attain blessings and assistance from their God with greater ease than smaller religious institutions.

There are reports of the existence of spirits in our world that have the same capacity to use the actions and deeds of mortals to strengthen themselves as do the Gods. The understanding of the exact nature of such creatures would allow us to understand with more clarity the connection between a Deity and the Deity's worshipers.

The implication of the existence of such spirits leads to the speculation that these spirits may even be capable of raising themselves to the level of a God or Goddess. Motusuo of the Imperial Seminary has suggested that these spirits may be the remains of Gods and Goddesses who through time lost all or most of their following, reverting to their earliest most basic form. Practitioners of the Old Ways say that there are no Gods, just greater and lesser spirits. Perhaps it is possible for all three theories to be true.
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182
Vivec and Mephala

Who is ALMSIVI?

Morrowind is holy country, and its gods are flesh and blood. Collectively, these gods are called the Tribunal, the triune ALMSIVI, three deities exemplifying Dunmeri virtues. Almalexia is Mercy, Vivec is Mastery, and Sotha Sil is Mystery. Vivec is easily the most popular of them all. Vivec is also the most public, for he is the beloved Warrior-Poet of the True People, paradoxically beautiful and bloody. Vivec is an artistic violence. Vivec is represented in Temple literature and liturgy as one of the divine kings of Morrowind. He guards the sacred Velothi subcontinent of Vvardenfell, and stands guard over Red Mountain. He is part of the holy Tribunal, a god of the New Temple, and an aspect of the blessed and righteous ALMSIVI.

This explicit presentation of Vivec the Guardian God-King and Warrior-Poet is the one most accessible and familiar to Westerners. However, it is important to remember that Vivec is also known to the Dunmer as the transcendent evolution of the Daedra that anticipated him, Black Hands Mephala, a foundation figure of the earliest Chimer. This darker side of Vivec does not appear in the popular literature and liturgy, but is instinctively understood and accepted by the Dunmer as an integral part of Vivec's divine aspect. A more complete appreciation of the complex nature of Vivec requires an understanding of the nature of Vivec's Anticipation, Mephala, and the darker themes represented by this Daedra Lord's modes and motivations.

Who is Mephala?

Each of the three Tribunes of the Temple were represented in the dawn of Chimeri culture by their Anticipations. These Anticipations are known to the West as the sinister Daedra Lords Azura, Boethiah, and Mephala. In Temple theology, however, Azura is the Anticipation of Sotha Sil, the Mage-Lord of Almsivi. Boethiah is the Anticipation of Almalexia, Almsivi's Mother and Lady. Mephala is the Anticipation of Vivec. According to legend, under the guidance of these three Daedra Lords, a discontented throng of Altmer transformed themselves into a new people and founded a new land. And while Boethiah, the so-called Prince of Plots, provided the revolutionary methods needed to bring about this transformation, Mephala was the shadowy implementer of those methods.

As known in the West, Mephala is the demon of murder, sex, and secrets. All of these themes contain subtle aspects and violent ones (assassination/genocide, courtship/orgy, tact/poetic truths); Mephala is understood paradoxically to contain and integrate these contradictory themes. And all these subtle undercurrents and contradictions are present in the Dunmer concepts of Vivec, even if they are not explicitly described and explained in Temple doctrine.

The Dunmer do not envision Lord Vivec as a creature of murder, sex, and secrets. Rather, they conceive of Lord Vivec as benevolent king, guardian warrior, poet-artist. But, at the same time, unconsciously, they accept the notion of darker, hidden currents beneath Vivec's benevolent aspects.

For example, one of the most striking persistent myths associated with Vivec is the story that Vivec conspired with his co-rulers Almalexia and Sotha Sil in the murder of Lord Nerevar, the greatest of Dunmer heroes and generals. The story is derived from Ashlander oral tradition, and is flatly contradicted by all Temple traditions. Nonetheless, the tale is firmly established in the Dunmer imagination, as if to say, "Of course Vivec would never have conspired to murder Lord Nerevar, but it happened so long ago … who can know the truth?"

The public face of Vivec is benign, sensitive, compassionate, and protective of his followers. At the same time, the Dunmer seem irrationally comfortable with the hidden aspects of Vivec, the darker components of violence, lust, and conspiracy associated with the more primitive and ruthless impulses of the Anticipations.
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183
With Regards to the Ebony Blade

The following is an intercepted Morag Tong memorandum in full, noted here for conjecture on the Daedric artifact Ebony Blade:

Before I begin, let me preface by stating: the Daedric Prince Mephala and her worshippers value arcanum above all else—you will learn this, in time. To Hermaeus Mora, knowledge is power, but Mephala concerns herself with only the choicest morsels: knowledge secluded, undisclosed.

The various Daedric artifacts associated with Mephala share this disposition, chief among them, the Ebony Blade, of which little is known. The records of the Tong themselves disagree on the properties locked within the Blade's metal. But I'll share what I know about it, and in return, you will complete your first assignment for the guild. I hope you'll find the Flowers of Gold a suitable base of operations. Your room is a favorite of mine. Warm and dry.

First: the Blade initially passed into the Morag Tong's notice (this decade, at least) when our brother Orndras obtained it, taking it from Rivis, another brother. Rivis had the Blade kept in a safehouse for years, hidden from his fellow Morag Tong. How did Orndras find Rivis out? He'll take that secret to his grave, but his handlers whispered that the Web Spinner herself had told him. Even the Tong is unsure how the Blade is connected to Mephala, whether it is an extension of her physical form, or if her essence is bound to it, but it's important to her. And that makes it important to us.

Second: Rivis was an ambitious mage, one of the Tong's most powerful. And he was not about to allow Orndras to leave his safehouse with the Ebony Blade in tow. There was a duel between them, and when Orndras drew first blood with the Blade—and failed to kill—he was surprised Rivis did not engulf him in a fiery spell. It's possible the Blade can silence a mage, stymie the flow of magicka, or simply absorb it.

Third: Rivis was keen with an edge, and better skilled than Orndras. But Orndras wielded the Ebony Blade, and the wounds he suffered stitched themselves together as the battle continued—as Orndras dealt his less-precise cuts. Perhaps a restorative property of the Blade.

Fourth: Rivis' last words were, "The Vampire will be the end of us all." Orndras believed he was referring to the Blade, that Rivis had hidden it out of legitimate fear. I believe that even the most venerable of the Morag Tong will say anything when backed into a corner. I have.

Fifth: Orndras retrieved the Blade, made a detailed report to his handlers—and then attempted to slaughter them. He murdered all but one. His actions had no discernible rhyme or reason or motive, and he was last seen on the third floor of the Flowers of Gold.

Return the Ebony Blade to us, whether Orndras comes with it or not. Look for a Dunmer with a scar under his left eye.
====
184
What is Volendrung?

By Gurour

Volendrung is one of the most notorious mythological artifacts in history. It has cultural ties to the Dwemer as well as the Daedra, though scholars fail to agree on just about every detail that has ever been written about it—including whether or not different accounts are referencing the same object.

Academics recognize one such artifact, called Volendrung, as a Dwemer relic forged by Clan Rourken. It was carried into battle as a family symbol as much as it was the chieftain's weapon, and was made famous when the Rourkens refused to join the First Council of Chimer and Dwemer. The other Dwemer forsook them for the slight, and the Rourkens refused to stay with their people if it meant an alliance with the Chimer—their sworn enemies.

So the Rourken chieftain hurled Volendrung into the sky, declaring that their people would find a home wherever it landed. Volendrung thus served as a guiding light for Clan Rourken in exile as the Hammer roared, beastlike, across the sky. It shone like a second sun during the day, mirrored the moons at night, and led the Rourken to the other side of the continent. There, they supposedly founded the fabled city of Volenfell—which has yet to be discovered in the modern era, if it ever truly existed.

But how did the unidentified Rourken chieftain manage such a tremendous throw? Dwemer armies were known for their engines of war, and their mechanical infantry. If the Dwemer had the capability to project a weapon cross-continent by hand, why did they never utilize such long-range assaults in warfare? Even a modern Arch-Mage would have difficulty concocting a spell to launch an object over such a distance. Unless Volendrung was actually a flying engine, powered by lost Dwemer mechanics, the whole story reeks of a Bosmer tale.

Some skeptics, including this one, believe the Dwemer Volendrung's flight is simply poetic imagery representing the wandering exile of Clan Rourken.

A second hammer called Volendrung, this time a Daedric artifact belonging to the Daedric Prince Malacath, exists in records nearly as old as the Dwemer version. Malacath's relic echoes the Dwemer name, and for this reason, many assume that it is the same legendary weapon. But why would the God of Curses associate himself with an object forged by enemies? To make a mockery of Dwemer work? To take something the Dwemer treasured and use it as an instrument against them? A rather subversive and indirect action—unbecoming of Malacath's historically straightforward mentality.

Angarin's "The Daedric Armory" speculates on the Hammer's magical features: the text cites several Mages Guild papers, claiming the Hammer empowers its wielder, and drains the strength of struck foes—very much in line with a Malacathan design. There is little doubt that the relic described could be tied to the God of Curses. What is in doubt is whether it was named by mortals or by Malacath himself—and whether the Rourken Clan wielded the same Hammer in centuries past.

What is Volendrung? Tamriel may never know.
====
185
The Thief God's Treasures

By Wafaruz the Veracious Spitter

Rajhin, he who is fleet of foot, the very embodiment of speed, agility, and slyness, has borrowed many treasures from coffers across the lands. No possession is safe from his desire—not even those of the Daedric Princes.

Rajhin's most well-known plunder was the celebrated Ring of Khajiit, named after our people. It was once the Anticipation's Finger, and only found its way to Tamriel because it was stolen from the eighth arm of the Webspinner herself. With the Ring of Khajiit, Rajhin grasped the spark of godhood. It wrapped him in shadow so dark that none could reach him. Not the Anticipation of Vivec; not even the passage of time.

But Rajhin wasn't finished. On his way out, he spied the killing word of the Spider, the black edge of shadow, and claimed it, as well. So swift were these takings that the Anticipation of Vivec was unaware anything went missing. Dark and sharp was the anger that followed, but Rajhin was no longer there. Rajhin is not cruel, or malicious—sometimes, when the Moons fit his mood, he gives them back.

From the Webspinner's threads, Rajhin found his way to a land where all trees have fallen, and the only currency is knowledge. There, Rajhin pillaged the Book that Knows from the one who knows it all and disappeared amongst sheaves in the wind. The lord of that land has never stopped seeking his treasured volume, and, sometimes, when the Moons are right—he finds it. Because, sometimes, Rajhin gives it back.

They say that, eventually, Rajhin took too much, too often, that the Ring of Khajiit tired of his capers. They say that the Ring abandoned Rajhin as he was surrounded by enemies, that it was his undoing. This one knows that Rajhin simply gave the Ring back.
====
186
War Weather

Bring this to Neidir's attention immediately. It's a transcript of an old text, but she needs to see this. Beg her pardon for the conjecture on Nord legends and Psijic nonsense, but this text contains the angle of attack she was looking for:

Weather magic has never been an exact science, perhaps because of the temperamental nature of what it seeks to control.

Minor spells to conjure gusts of wind or forks of lightning are common, but manipulation of a region's climate is much more difficult to achieve. Our war wizards have longed for the ability to lower catastrophic hailstorms onto enemy borders as a preamble to invasion, or to halt a blizzard to make an unexpected march through inclement weather.

There are claims to such spells—spells originating from foreign lands and beyond.

Legend has it that a sect of Nords in faraway Skyrim command the spell-like language of dragons, which allowed them some mastery over the weather. Accounts of these Nords' abilities during the Merethic Era Dragon War include the power to diminish fogs, mists, and clouds with the sheer bravado of their shouts. Negil's "Dragons at Windhelm" notes that an army of these bellowing Nords foiled an airborne sneak attack by dragons who sought to strike under a cover of storm clouds. Negil writes, "We thought the heavy clouds looked better parted, and when we spoke our Words of Power, the clouds thought so, too. But even with their passing, the sun remained hidden. A then-apparent wing of dragons stretched across the blue, and the curse that escaped Vofodor's mouth brought a hearty guffaw to mine. Our Words of Power did not spare us the battle, but they told us battle was coming. We joined it gladly." The Maormer lack access to the dragon language, but I have confidence anything the Nords can accomplish we can match.

Far to the southwest of Skyrim, members of the Psijic Order have been long-rumored to possess spells cast in the Old Way of magic that can bend the elements to the user's desire. Our scouts have reported sudden lightning and flash rain turning to small-scale blizzards off the coast of Artaeum for years. It's possible instructional texts on the matter exist—and translating them from the Old Way into intelligible magic will be difficult, but it would be an excellent starting point.

Arresea's "The Daedric Primer" describes a spell devised by Sheogorath, Daedric Prince, called Manipulate Weather. She writes, "Sheogorath's spell folio includes an incantation to match the weather with his mood. The Lord of the Madhouse has been known to teach the spell to mortals in his favor, allowing them to alter the climate of an entire region. Unfortunately, the spell functions at Sheogorath's whim, no matter who casts it—meaning it functions entirely randomly. There are stories of his followers trying to stymie flashfloods but summoning torrential rain instead, or trying to put out brush fires and feeding the flames with unwanted lightning storms, to Sheogorath's delight. Making a Daedric Pact with Sheogorath is probably not in our best interest, but it seems there is something we can learn from the Prince of Madness.

I include the above examples to say that large-scale weather control has been noted across the world, to convince King Orgnum or any in his close circle that weaponizing such an ability would be an incredible asset to the Maormer military. 

I set out to prove as much this past winter, with the help of twenty journeyman mages. We didn't quite succeed—though we're on the cusp of success. We started by clearing an open plain near the sea and created a lightning storm by manipulating the charge of a passing cloud with our own skeins of lightning. It worked, but we lost a member of our group (entirely regrettable) to the sudden storm and a fork of wayward lightning. It's possible we would all have perished had our storm not consumed itself. We tried several times, managing to lengthen the duration of the storm each time, even learned to direct it out over the water. But the duration of our spell remained our enemy, and we eventually had to admit that the exercise would be futile in a battle. 

We concluded that if we had had some way to physically suspend our spell at a high altitude—perhaps with a conduit device? Perhaps a series of devices—we would eliminate the need for continued expenditure of magicka and free the casters to direct a storm across a great distance.
====
187
Civility and Etiquette: Wood Orcs I

Civility and Etiquette Volume III: Wood Orcs, Part I

Elden Hollow

By Coristir, Sage Sojourner

It is said that the Orcs came to be when the Aldmeri god, Trinimac, was devoured by the Daedric Prince Boethiah. As the myth goes, Boethiah excreted Trinimac's remains, and those Aldmer who followed Trinimac rubbed that excrement on themselves to become Orcs. Perhaps it's just a myth, but the imagery is appropriate: repugnant, ridiculous, and a little comical, like the Orcs themselves. It's said that, after a time, a sect of these people traveled into Valenwood and developed a tangential culture: the Wood Orcs. (For dealings with Orsinium Orcs, see Volume II.)

The Orcs in general are difficult for Mer to interact with, but these Wood Orcs are similar in physicality to our Wood Elf cousins, the Bosmer. The Wood Orcs are blunter and more ill-tempered than the Bosmer, but should be handled in much the same way: with patience, guidance and a careful eye. Without a proper Altmeri hand to lead them, both races have the potential to devolve into self-destructive, orderless savages that are an inconvenience and danger to all civilized people around them. 

So how should an Altmer deal with a Wood Orc?

First, earn her respect. Like her northern, Orsinium cousins (the more common Orc variety), a Wood Orc admires physical strength, but she also prizes agility, speed, and geographical knowledge (equating that with tactical knowledge). Display some semblance of competence in these areas and you will earn her begrudging appreciation.

Here are a few ways to begin a conversation (as a sign of respect, make sure to introduce yourself or at least establish eye contact first):

1.	Offer to begin an unarmed altercation and force the Wood Orc to submit. They enjoy fisticuffs.

2.	If you find yourself walking with a Wood Orc, gain the lead and maintain it. This may lead to a footrace. Win it, and win the Wood Orc's approval.

3.	Find a large rock—equal to or greater than body size—and hurl it, within view. Use a strength spell if you must, but don't let the Wood Orc know.

If you think this sounds like impressing your way into a tribe of athletic children, you would not be far wrong. Use the above methods with caution—predictable as they may be, Wood Orcs are individuals, and require improvisation in dealing with them.

And here are a few things an Altmer should not do when interacting with Wood Orcs:

1.	Flaunt magical abilities. Though the Altmer know that displaying advanced magic shows a lifetime of dedication and mastery of the highest craft, all Orcs bear a cultural distrust of magic. In their ignorance, they believe magic's primary function is oppression of their people, and often bridle at its use.

2.	Unless you're intending to ignite a battle, never hide in the trees of Wood Orc territory. Walk in the open. As our Bosmer cousins have learned, the Wood Orcs do not take kindly to those who stalk their forests. They equate secret movement with malevolence and cowardice.

In Part II of this collection, I'll detail specific hurdles that may come up in conversation with a Wood Orc, such as religion and Malacath, and the Wood Orc equivalent of Orsinium strongholds.
====
188
The Art of Kwama Egg Cooking

An Introduction

By Belami Llevarso

Kwama eggs have always been a Dunmeri delicacy, though I've heard they've found their way into Imperial kitchens, too. (Who knows what grisly dishes that lot would make with Kwama eggs? Would they stuff chickens with them? Poach them and put them in a bap? They are a disdainful people, and they make disdainful food.)

To cook a kwama egg with any measure of success is to master the sharp, sour flavor, and the gummy texture. Kwama eggs are similar to scrib jelly in this way, and many a young chef (even Dunmeri chefs whose elders should have better taught them) has attempted to mask the eggs behind other ingredients, to camouflage the perceived unpleasantness. This is an abominable practice. A chef should never apologize for a kwama egg in her dishes by sweetening or embittering them. If the dish is properly prepared, supporting the kwama eggs' natural qualities, a cultured diner will embrace the meal in all its pungent glory. 

But what does that preparation entail? Only a Dunmer could tell you. Because only the Dunmer have the lifetimes of experience necessary to call ourselves culinary masters of the kwama egg. It was we who first tamed the kwama, after all.

I, in turn, have spent a large portion of my years (of which there are many) immersing myself in the art. I have served kwama eggs to peasants and paupers, grandmasters and grandmistresses, and delighted them all.  And you, dear reader, will find within these volumes the combined knowledge of my entire career. It takes a lifetime of cooking kwama eggs to truly understand the subtle, but brilliant differences between the various methods of preparation, and I have catalogued them all here—all the ones of worth, at least. Follow these recipes exactly. Just as a mage should hesitate to improvise in her spell-casting, lest she find a Daedra in her drawing room, the kwama egg chef should not stray from the paths I've laid out here—painstakingly crafted from years of trial and error.

Believe me—if it works, I've found it. 

And put that moon sugar away. You'll insult the eggs.
====
189
The Binding Stone

The Keeper's Primer Volume II: The Binding Stone

From the Office of the Canonreeve of Corrections

Altmeri texts reference many variations of the entrapment spell. Some of those spells, like the early First Era "Aninaire's Tower," create physical fields around their targets. These varieties are unbreachable unless broken by an appropriate amount of force—like conjured stone walls, or shield wards turned inward. The effect differs in strength from spell to spell, but is generally effective for containing the layman prisoner and certainly tougher to break free from than brick and mortar.

Of course, sometimes a mage seeks to confine creatures that walls won't hold, magical or otherwise. Gaseous forms of the Wild Hunt, Nether Liches, and various ghosts and phantoms all have means to escape physical barriers. These must be imprisoned using spells that create completely impermeable surfaces while absorbing or stemming the magicka of their captives. These spells must be re-incanted constantly to avoid consuming themselves, usually at a high cost of magicka for the caster.

The Binding Stone, which your Head Keeper will soon introduce to you if he hasn't already, functions as a combination of these spells. It's tangible, small, and therefore portable, but capable of holding all manner of magicka-wielding creatures—even ones as powerful as your charge.
I'm sure you understand the grave nature of what the prisoner's escape would mean, both to you, personally, and to Auridon and Tamriel as a whole. The condition of the Binding Stone is more important than the condition of your prisoner. Indeed, your very lives depend on the upkeep and maintenance of the Stone.

And as for your prisoner: do not look at him. Do not speak to him. There is no specific danger in doing so, but any such interaction is a fruitless venture. Watch yourself, watch each other, do your duty, and your name will live forever among those who have committed everything to shield Auridon from his menace.
====
190
Where Magical Paths Meet

By Warlock Aldaale

Mastering Conjuration means having access to an entire spectrum of utility. 

—Are you in need of a flame spell? Conjure a Flame Atronach. You'll have command of a dozen such spells, in the form of a fiery avatar. 

—Are you caught in the dead of night and wishing you had prepared a light spell? Conjure a Will-o-the-Wisp: its natural luminescence banishes darkness. 

—Do you lack a telekinesis spell to move a boulder out of your way? Conjure a Storm Atronach to lift it for you. 

—Did you forget the shield ward you'll need to protect yourself from a sudden hail? Conjure a Frost Atronach to crystallize the air above for temporary shelter. 

—Is your life detection spell unable to discern a fleeing target from all the other living things in the wilderness? Conjure a Wolf Familiar to pick up the scent. 

The flexibility of Conjuration magic has been an unsung passion of mine, and I've compiled a comprehensive guide for replacing specific, commonly-used spells with Conjuration substitutions (see Volume II, page seven, for more).

Conjuration even allows access to Daedric abilities (for those who dare to wield them). A mage well-versed in Conjuration can summon all variety of Daedra, from Scamps to Dremora Lords. Mine wouldn't be the first primer for spells like these, but Volume III of this collection contains detailed instructions on beckoning the denizens of Oblivion. "The Origins of Conjuration" is also a useful read on the subject.*

I realize I write highly of Conjuration here, almost extravagantly, but if you'll do me the favor of reading the rest of this collection (Volumes II-XXII), you'll find that my words have weight.

*Author's Note: It should go without saying, but contact the Oblivion planes only with the utmost discretion: the unwary mage could lose her life—or worse—in dealings with the Daedra.
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191
Wayrest Sewers: A Short History

Volume 1

By Hilaire Beanique

The city of Wayrest owes much to its merchants for its ever-flourishing economy. The abundance of money has done the city wonders, earning Wayrest the moniker "Jewel of the Bay": the wealth of its citizens have paid for the shimmering stone used in the city's construction, the bright armor worn by the local law enforcement agents, and most significantly, the modern marvel of western Tamriel—the Wayrest Sewers.

Written accounts dating back to the city's foundation hint that, until the Wayrest Sewers were finished, the city was a jewel mired in muck and mud. Vile, foul-smelling mud. Writes Silvia Cato, an Imperial sailor in 1E 801, "The Bjoulsae River is a watercourse of refuse, of pungent tang, of disease, and the Iliac Bay is equally revolting where the Bjoulsae feeds into it. It's that damned Breton city."

Today, the Bjoulsae River shines as brilliantly as Wayrest itself, thanks entirely to the sewers, which are a feat of engineering rivaling anything created by the Dwemer of old. The artisans ensured that the sewers' modular design permit travel across the city below ground as easily as above, as well as allow construction to continue to this day. The sewers, like the city itself, are regularly expanded. However, in its size lies the one drawback of the entire system: the sewers have become so large that Wayrest law enforcement has difficulty patrolling it all, and thus, crime finds its way even to the Jewel of the Bay. Like the city itself, most of these illicit activities can only be afforded by the rich, including skooma trade and necromancy (skooma is a narcotic that's widely banned across Tamriel, and necromancy, the magical art of raising the dead, is also forbidden in many regions).

See Volume II for a list of noble families that donated most heavily to the sewer construction. The original designers who imagined the sewers just prior to the fall of Orsinium remain lost to time, though Volume III contains a list of artisans and engineers who have worked to expand development since the end of the First Era.
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192
To Posterity

By Hafara

Witches and witch-hunters are, by nature, uncivil to one another, but the witches of Eastmarch and my clan, the Direfrost witch-hunters, have particularly bad blood between us. I cannot say I blame the witches for their hatred—we have clashed often in these mountainous regions, and we Direfrosts have become very good at slaying them. Eastmarch was once infested with the heathens, the landscape dotted with their covens. Everywhere one turned, one found sordid hovels built in honor of some Daedric Prince. Thanks to the efforts of my family over several generations, that number has dwindled to a scant few. They're there, to be sure—the schemes of Oblivion are myriad—but the witches move in fear, ducking between the narrowing shadows cast by the Flame of Direfrost.

In the days of their abundance, they abducted innocents, murdered children, desecrated corpses. I will not mourn them when finally, and with great, glorious fanfare, we stamp them from the face of Eastmarch forever.

I list below the most infamous leaders of those covens who have committed crimes such that Direfrosts of my generation can never forget them, lest we disrespect the desecrated dead. Daedric Pacts grant these witches long life, and I fear I may not live to see all of this lot rounded up and slain, but  when the last of them falls I implore posterity to raise a monument in remembrance of their victims, detailing their crimes and their death at Direfrost hands:

Hranvard Frostfinger. Thirteen known victims sacrificed in flames to Mehrunes Dagon. Fled to the Sea of Ghosts where a final standoff with hunters saw a silver bolt pass through a summoned flesh atronach into Frostfinger herself. Confirmed deceased.*

Henghild of Wittestadr. Twenty known victims sacrificially bled to death to appease an unidentified Daedra Lord. Captured from the mountain passes to the south of Eastmarch and perished under torture. Confirmed deceased.**

Lorgar the Plague. Twenty-seven known victims, causes of death vary, all executed to appease an unidentified Daedra. Search went on in vain for months before Lorgar challenged Odrama, wife of Adegrel Direfrost, and was beheaded on the steps of Direfrost Keep. The stone was clean before supper. Confirmed deceased.***

Drodda of Icereach. One hundred and seven known victims, frozen and soul-trapped to appease Molag Bal. Still at large and incredibly dangerous. She is the oldest of the Eastmarch Coven, and only grows in strength with the passage of time.****

Notes:

*Revised for total victim count and particulars of death by Lord Logangar

**Revised as above by Lady Stodrir

*** Revised as above by Lord Ogondar

**** Revised for current victim count by Lord Agomar
====
193
Ancient Scrolls of the Dwemer I-A

The Ransom of Zarek, Part 1

By Marobar Sul

Jalemmil stood in her garden and read the letter her servant had brought her. The bouquet of roses in her hand fell to the ground. For a moment, it was as if all birds had ceased to sing and a cloud had passed over the sky. Her carefully cultivated haven seemed to flood over with darkness.

"We have thy son," it read. "We will be in touch with thee shortly with our ransom demands."

Zarek had never made it as far as Akgun after all. One of the brigands on the road, Orcs probably, or accursed Dunmer, must have seen his well-appointed carriage and taken him hostage. Jalemmil clutched at a post for support, wondering if her boy had been hurt. He was but a student, not the sort to fight against well-armed men, but had they beaten him? It was more than a mother's heart could bear.

"Don't tell me they sent the ransom note so quickly," called a familiar voice, and a familiar face appeared through the hedge. It was Zarek. Jalemmil hurried to embrace her boy, tears running down her face.

"What happened?" she cried. "I thought thou hadst been kidnapped."

"I was," said Zarek. "Three huge soaring Nords attacked my carriage on the Frimvorn Pass. Brothers, as I learned, named Mathais, Ulin, and Koorg. Thou shouldst have seen these men, mother. Each one of them would have had trouble fitting through the front door, I can tell thee."

"What happened?" Jalemmil repeated. "Wert thou rescued?"

"I thought about waiting for that, but I knew they'd send off a ransom note and I know how thou dost worry. So I remembered what my mentor at Akgun always said about remaining calm, observing thy surroundings, and looking for thy opponent's weakness," Zarek grinned. "It took a while, though, because these fellows were truly monsters. And then, when I listened to them bragging to one another, I realized that vanity was their weakness."

"What didst thou do?"

"They had me chained at their camp in the woods not far from Cael on a high knoll overlooking a wide river. I heard one of them, Koorg, telling the others that it would take the better part of an hour to swim across the river and back. They were nodding in agreement when I spoke up.

"'I could swim that river and back in thirty minutes,' I said.

"'Impossible,' said Koorg. 'I can swim faster than a little whelp like thee.'

"So it was agreed that we would dive off the cliff, swim to the center island, and return. As we went to our respective rocks, Koorg took it upon himself to lecture me about all the fine points of swimming: the importance of synchronized movements of the arms and legs for maximum speed, and how essential it was to breathe after only the third or fourth stroke, not too often to slow thyself down, but not too little to lose one's air. I nodded and agreed to all his fine points. Then we dove off the cliffs. I made it to the island and back in a little over an hour, but Koorg never returned. He had dashed his brains at the rocks at the base of the cliff. I had noticed the telltale signs of underwater rocks and had taken the diving rock on the right."

"But thou returned?" asked Jalemmil, astounded. "Was that not when thou escaped?"

"It was too risky to escape then," said Zarek. "They could have easily caught me again, and I wasn't keen to be blamed for Koorg's disappearance. I said I did not know what happened to him, and after some searching, they decided he had forgotten about the race and had swum ashore to hunt for food. They could not see how I could have had anything to do with his disappearance, as fully visible as I was throughout my swim. The two brothers began making camp along the rocky cliff-edge, picking an ideal location so that I would not be able to escape.

"One of the brothers, Mathais, began commenting on the quality of the soil and the gradual incline of the rock that circled around the bay below. It was ideal, he said, for a foot race. I expressed my ignorance of the sport, and he was keen to give me details of the proper technique for running a race. He made absurd faces, showing how one must breathe in through the nose and out through the mouth; how to bend one's knees to the proper angle on the rise, and the importance of sure foot placement. Most important, he explained, was that one must keep an aggressive but not too strenuous pace if one intends to win. It is fine to run in second place through the race, he said, provided one has the willpower and strength to pull out in the end.

"I was an enthusiastic student, and Mathais decided that we ought to run a quick race around the edge of the bay before night fell. Ulin told us to bring some firewood when we came back. We began at once down the path, skirting the cliff below. I followed his advice about breath, gait, and foot placement, but I ran with all my power right from the start. Despite his much longer legs, I was a few paces ahead as we rounded the first corner.

"With his eyes on my back, Mathais did not see the gap in the rock that I jumped over. He plummeted over the cliff before he had a chance to cry out. I spent a few minutes gathering some twigs before I returned to Ulin at camp."
====
194
Huvar's Journal

We finally reached Kynesgrove. I heard stories from my brothers about this place. They told me, "Huvar, never go into battle without praying to the goddess first! Not unless you want to end up on the losing side." So here I am, offering prayers as other warriors have done before me.

One note before I turn in for the night. The Keepers of the shrine are acting very strange. My brothers told me they were generous and kind, eager to help visiting pilgrims. But the Keepers are glaring at me, treating me like a sacrilegious Orc. I hope I didn't disrespect them in some way.

Something strange is happening here. I heard screams outside, and my companions haven't returned yet. I guess it's time to grab my blade and find out what's going on out there.
====
195
Ancient Scrolls of the Dwemer II

The Seed

The hamlet village of Lorikh was a quiet, peaceful Dwemer community nestled in the grey and tan dunes and boulders of the Dejasyte. No vegetation of any kind grew in Lorikh, though there were blackened vestiges of long-dead trees scattered throughout the town. Arriving by caravan, Kamdida looked at her new home with despair. She was used to the forestland of the north, where her father's family had hailed from. Here there was no shade, little water, and a great open sky. The land looked dead.

Her mother's family took Kamdida and her younger brother Nevith in, and they were very kind to the orphans, but she felt lonely in the alien village. It was not until she met an old Argonian woman who worked at the water factory that Kamdida found a friend. Her name was Sigerthe, and she said that her family had lived in Lorikh centuries before the Dwemer arrived, when it was a great and beauteous forest.

"Why did the trees die?" asked Kamdida.

"When there were Argonians only in this land, we never cut trees, for we had no need for fuel or wooden structures such as you possess. When the Dwemer came, we allowed them to use the plants as they needed them, provided they never touched the Hist, which were sacred to us and to the land. For many years, we lived peaceably. No one wanted for anything."

"What happened?"

"Some of your scientists discovered that by distilling a certain tree sap, molding it, and drying it, they could create a resilient kind of armor called resin," said Sigerthe. "Most of the trees that grew here had very thin ichor in their branches, but not the Hist. Many of them fairly glistened with sap, which made the Dwemer merchants greedy. They hired a woodsman named Juhnin to start clearing the sacred arbors for profit."

The old Argonian woman looked to the dusty ground and sighed, "Of course, the Argonians cried out against it. It was our home, and the Hist, once gone, would never return. The merchants reconsidered, but Juhnin took it on his own to break our spirit. He proved one terrible, bloody day that his prodigious skill with the axe could be used against people as well as trees. Any Argonian who stood in his way was hewn asunder. The Dwemer people of Lorikh closed their doors and their ears to the cries of murder."

"Horrible," gasped Kamdida.

"It is difficult to explain," said Sigerthe, "but the deaths of our living ones was not nearly as horrible to us as the death of our trees. You must understand that to my people, the Hist are where we come from and where we are going. Destroying our bodies is nothing. Destroying our trees annihilates us utterly. When Juhnin turned his axe on the Hist, he killed the land. The water disappeared, the animals died, and all the other life that the trees nourished crumbled and dried to dust."

"Then why are you still here?" asked Kamdida. "Why didn't you leave?"

"We are trapped. I am one of the last of a dying people. Few of us are strong enough to live away from our ancestral groves, and sometimes, even now, there is a perfume in the air of Lorikh that gives us life. It will not be long until we are all gone."

Kamdida felt tears welling up in her eyes. "Then I will be alone in this horrible place with no trees and no friends."

"We Argonians have an expression," said Sigerthe with a sad smile, taking Kamdida's hand. "The best soil for a seed is found in your heart."

Kamdida looked into the palm of her hand and saw that Sigerthe had given her a small black pellet. It was a seed. "It looks dead."

"It can only grow in one place in all Lorikh," said the old Argonian. "Outside an old cottage in the hills outside town. I cannot go there, for the owner would kill me on sight. Like all my people, I am too frail to defend myself now, but you can go there and plant the seed."

"What will happen?" asked Kamdida. "Will the Hist return?"

"No, but some part of their power will."

That night, Kamdida stole from her house and into the hills. She knew the cottage Sigerthe had mentioned. As she approached it, the door opened and an old but powerfully built man appeared with a mighty axe slung over his shoulder.

"What are you doing here, child?" he demanded. "In the dark, I almost took you to be a lizard-man."

"I've lost my way in the dark. I'm trying to get back to Lorikh."

"Be on your way then."

"Do you have a candle I might have?" she asked piteously. "I've been walking in circles, and I'm afraid I'll only return back here without light."

The old man grumbled and walked into his house. Quickly, Kamdida dug a hole in the dry dirt and buried the seed as deeply as she could. He returned with a lit candle.

"See to it you don't come back here," he growled, "or I'll chop you in half."

He returned to his house. The next morning, when he awoke and opened the door, he found that his cottage was entirely sealed within an enormous tree. He picked up his axe and delivered blow and after blow to the wood, but he could never break through. He tried side chops, but the wood healed itself. He tried an upper chop, but the wood sealed.

Much time went by before someone discovered old Juhnin's emaciated body lying in front of his open door, still holding his blunted, broken axe. What he'd been chopping with it was a mystery, but the rumor spread that Hist sap was found on the blade.

Shortly thereafter, small flowers began pushing up through the town's dry dirt. The Hist did not return, but at twilight the shadows of great trees would fill the streets.
====
196
Ancient Scrolls of the Dwemer III

The Importance of Where

By Marobar Sul

The chieftain of Othrobar gathered his wise men together and said, "Every morning a tenfold of my flock are found butchered. What is the cause?"

Fangbith the Warleader said, "A monster may be coming down from the Mountain and devouring your flock."

Ghorick the Healer said, "A strange new disease perhaps is to blame."

Beran the Priest said, "We must sacrifice to the Goddess for her to save us."

The wise men made sacrifices, and while they waited for their answers from the Goddess, Fangbith went to Mentor Joltereg and said, "You taught me well how to forge the Cudgel of Zolia, and how to wield it in combat, but I must know now when it is wise to use my skill. Do I wait for the Goddess to reply or the medicine to work, or do I hunt the monster that I know is in the mountain?"

"When is not important," said Joltereg. "Where is all that is important."

So Fangbith took his Zolic cudgel in hand and walked far through the dark forest until he came to the base of the Great Mountain. There he met two monsters. One, bloodied with the flesh of the chieftain of Othrobar's flock, fought him while its mate fled. Fangbith remembered what his master had taught him, that "where" was all that was important.

He struck the monster on each of its five vital points: head, groin, throat, back, and chest. With five blows to the five points, the monster was slain. It was too heavy to carry with him, but still triumphant, Fangbith returned to Othrobar.

"I say I have slain the monster that ate your flock," he cried.

"What proof have you that you have slain a monster?" asked the chieftain.

"I say I have saved the flock with my medicine," said Ghorick the Healer.

"I say the Goddess has saved the flock by my sacrifices," said Beran the Priest.

Two mornings went by and the flocks were safe, but on the morning of the third day, another tenfold of the chieftain's flock was found butchered. Ghorick the Healer went to his study to find a new medicine. Beran the Priest prepared more sacrifices. Fangbith took his Zolic cudgel in hand again, and he walked far through the dark forest until he came to the base of the Great Mountain. There he met the other monster, bloodied with the flesh of the chieftain of Othrobar's flock. They did battle, and again Fangbith remembered what his master had taught him, that "where" was all that was important.

He struck the monster five times on the head and it fled. Chasing it along the mountain, he struck it five times in the groin and it fled. Running through the forest, Fangbith overtook the monster and struck it five times in the throat and it fled. Entering into the fields of Othrobar, Fangbith overtook the monster and struck it five times in the back and it fled. At the foot of the stronghold, the chieftain and his wise men emerged to the sound of the monster wailing. There they beheld the monster that had slain the chieftain's flock. Fangbith struck the monster five times in the chest and it was slain.

A great feast was held in Fangbith's honor, and the flock of Othrobar was never again slain. Joltereg embraced his student and said, "You have at last learned the importance of where you strike your blows."
====
197
Ancient Scrolls of the Dwemer V

The Song of the Alchemists

By Marobar Sul


When King Maraneon's alchemist had to leave his station

After a laboratory experiment that yielded detonation,

The word went out that the King did want

A new savant

To mix his potions and brews.

But he declared he would only choose

A fellow who knew the tricks and the tools.

The King refused to hire on more fools.

After much deliberation, discussions, and debates,

The King picked two well-learned candidates.

Ianthippus Minthurk and Umphatic Faer,

An ambitious pair,

Vied to prove which one was the best.

Said the King, "There will be a test."

They went to a large chamber with herbs, gems, tomes,

Pots, measuring cups, all under high crystalline domes.

"Make me a tonic that will make me invisible,"

Laughed the King in a tone some would call risible.

So Umphatic Faer and Ianthippus Minthurk

Began to work,

Mincing herbs, mashing metal, refining strange oils,

Cautiously setting their cauldrons to burbling boils,

Each on his own, sending mixing bowls mixing,

Sometimes peeking to see what the other was fixing.

After they had worked for nearly three-quarters an hour,

Both Ianthippus Minthurk and Umphatic Faer

Winked at the other, certain he won.

Said King Maraneon,

"Now you must taste the potions you've wrought,

Take a spoon and sample it right from your pot."

Minthurk vanished as his lips touched his brew,

But Faer tasted his and remained apparent in view.

"You think you mixed silver, blue diamonds, and yellow grass!"

The King laughed, "Look up, Faer, up to the ceiling glass.

The light falling makes the ingredients you choose

Quite different hues."

"What do you get," asked the floating voice, bold,

"Of a potion of red diamonds, blue grass, and gold?"

"By [Dwemer God]," said Faer, his face in a wince,

"I've made a potion to fortify my own intelligence."
====
198
Ancient Scrolls of the Dwemer VI

Chimarvamidium

By Marobar Sul

After many battles, it was clear who would win the war. The Chimer had great skills in magic and swordplay, but against the armored battalions of the Dwemer clad in the finest shielding wrought by Jnaggo, there was little hope of their ever winning. In the interests of keeping some measure of peace in the Land, Sthovin the Warlord agreed to a truce with Karenithil Barif the Beast. In exchange for the Disputed Lands, Sthovin gave Barif a mighty golem that would protect the Chimer's territory from the excursions of the Northern Barbarians.

Barif was delighted with his gift and brought it back to his camp, where all his warriors gaped in awe at it. Sparkling gold in hue, it resembled a Dwemer cavalier with a proud aspect. To test its strength, they placed the golem in the center of an arena and flung magical bolts of lightning at it. Its agility was such that few of the bolts struck it. It had the wherewithal to pivot on its hips to avoid the brunt of the attacks without losing its balance, feet firmly planted on the ground. A volley of fireballs followed, which the golem ably dodged, bending its knees and its legs to spin around the blasts. The few times it was struck, it made certain to be hit in the chest and waist, the strongest parts of its body.

The troops cheered at the sight of such an agile and powerful creation. With it leading the defense, the Barbarians of Skyrim would never again successfully raid their villages. They named it Chimarvamidium, the Hope of the Chimer.

Barif had the golem brought to his chambers with all his housethanes. There they tested Chimarvamidium further, its strength, its speed, its resiliency. They could find no flaw with its design.

"Imagine when the naked barbarians first meet this on one of their raids," laughed one of the housethanes.

"It is only unfortunate that it resembles a Dwemer instead of one of our own," mused Karenithil Barif. "It is revolting to think that they will have a greater respect for our other enemies than us."

"I think we should never accepted the peace terms that we did," said another, one of the most aggressive of the housethanes. "Is it too late to surprise the warlord Sthovin with an attack?"

"It is never too late to attack," said Barif, "but what of his great armored warriors?"

"I understand," said Barif's spymaster, "that his soldiers always wake at dawn. If we strike an hour before, we can catch them defenseless before they've had a chance to bathe, let alone don their armor."

"If we capture their armorer Jnaggo, then we too would know the secrets of blacksmith," said Barif. "Let it be done. We will attack tomorrow, an hour before dawn."

So it was settled. The Chimer army marched at night and swarmed into the Dwemer camp. They were relying on Chimarvamidium to lead the first wave, but it malfunctioned and began attacking the Chimer's own troops. Added to that, the Dwemer were fully armored, well-rested, and eager for battle. The surprise was turned, and most of the high-ranking Chimer, including Karenithil Barif the Beast, were captured.

Though they were too proud to ask, Sthovin explained to them that he had been warned of their attack by a Calling from one of his men.

"What man of yours is in our camp?" sneered Barif.

Chimarvamidium, standing erect by the side of the captured, removed its head. Within its metal body was Jnaggo, the armorer.

"A Dwemer child of eight can create a golem," he explained, "but only a truly great warrior and armorer can pretend to be one."
====
199
Ancient Scrolls of the Dwemer X

The Dowry

By Marobar Sul

Ynaleigh was the wealthiest landowner in Gunal, and over the years, he had saved a tremendous dowry for the man who would marry his daughter, Genefra. When she reached the age of consent, he locked the gold away for safe-keeping and announced his intention to have her marry. She was a comely lass, a scholar, a great athlete, but dour and brooding in aspect. This personality defect did not bother her potential suitors any more than her positive traits impressed them. Every man knew the tremendous wealth that would be his as the husband of Genefra and son-in-law of Ynaleigh. That alone was enough for hundreds to come to Gunal to pay court.

"The man who will marry my daughter," said Ynaleigh to the assembled, "must not be doing so purely out of avarice. He must demonstrate his own wealth to my satisfaction."

This simple pronouncement removed a vast majority of the suitors, since they knew they could not impress the landowner with their meager fortunes. A few dozen did come forward within a few days, clad in fine killarc cloth of spun silver, accompanied by exotic servants, traveling in magnificent carriages. All who came who met with Ynaleigh's approval, but none arrived in a more resplendent fashion than Welyn Naerillic. The young man, whom no one had ever heard of, arrived in a shining ebon coach drawn by a team of dragons, his clothing of rarest manufacture. He was accompanied by an army of the most fantastical servants any of Gunal had ever seen. His valets had eyes on all sides of their heads, and his maidservants seemed cast in gemstones.

Such was not enough for Ynaleigh.

"The man who marries my daughter must prove himself an intelligent fellow, for I would not have an ignoramus as a son-in-law and business partner," he declared.

This eliminated a large part of the wealthy suitors. Through their lives of luxury, they had never needed to think very much, if at all. Still, some came forward over the next few days, demonstrating their wit and learning, quoting the great sages of the past and offering their philosophies of metaphysics and alchemy. Welyn Naerillic also came and asked Ynaleigh to dine at the villa he had rented outside of Gunal. There, the landowner saw scores of scribes working on translations of Aldmeri tracts and enjoyed the young man's somewhat irreverent but intriguing intelligence.

Nevertheless, though he was much impressed with Welyn Naerillic, Ynaleigh had another challenge.

"I love my daughter very much," said Ynaleigh, "and I hope that the man who marries her will make her happy as well. Should any of you make her smile, she and the great dowry are yours."

The suitors lined up for days, singing her songs, proclaiming their devotion, describing her beauty in the most poetic of terms. Genefra merely glared at all with hatred and melancholia. Ynaleigh stood by her side and began to despair. His daughter's suitors were failing to a man. Finally Welyn Naerillic came to the chamber.

"I will make your daughter smile," he said. "I dare say, I'll make her laugh, but only after you've agreed to marry us. If she is not delighted within one hour of our engagement, the wedding can be called off."

Ynaleigh turned to his daughter. She was not smiling, but her eyes had sparked with some morbid curiosity in this young man. As no other suitor had even registered that for her, he agreed.

"The dowry is naturally not to be paid 'til after you've wed," said Ynaleigh. "Being engaged is not enough."

"Might I see the dowry still?" asked Welyn.

Knowing how fabled the treasure was and understanding that this would likely be the closest the young man would come to possessing it, Ynaleigh agreed. He had grown quite found of Welyn. On his orders, Welyn, Ynaleigh, glum Genefra, and the castellan delved deeply into the stronghold of Gunal. The first vault had to be opened by touching a series of runic symbols. Should one of the marks be activated incorrectly, a volley of poisoned arrows would have struck the thief. Ynaleigh was particularly proud of the next level of security: a lock composed of blades with eighteen tumblers that required three keys to be turned simultaneously. The blades were designed to eviscerate any who merely picked one of the locks. Finally, they reached the storeroom.

It was entirely empty.

"By Lorkhan, we've been burgled!" cried Ynaleigh. "But how? Who could have done this?"

"A humble but, if I may say so, rather talented burglar," said Welyn. "A man who has loved your daughter from afar for many years, but did not possess the glamor or the learning to impress. That is, until the gold from her dowry afforded me the opportunity."

"You?" bellowed Ynaleigh, scarcely able to believe it. Then something even more unbelievable happened.

Genefra began to laugh. She had never even dreamed of meeting anyone like this thief. She threw herself into his arms before her father's outraged eyes. After a moment, Ynaleigh began to laugh as well.

Genefra and Welyn were married in a month's time. Though he was in fact quite poor and had little scholarship, Ynaleigh was amazed how much his wealth increased with such a son-in-law and business partner.

He made certain never to ask from whence the excess gold came.
====
200
Ancient Scrolls of the Dwemer XI

Azura and the Box

By Marobar Sul

Nchylbar had enjoyed an adventurous youth, but had grown to be a very wise, very old Dwemer who spent his life searching for truth and dispelling superstitions. He invented much and created many theorems and logic structures that bore his name. But much of the world still puzzled him, and nothing was a greater enigma to him than the nature of the Aedra and Daedra. Over the course of his research, he came to the conclusion that many of the gods were entirely fabricated by man and mer.

Nothing, however, was a greater question to Nchylbar than the limits of divine power. Were the Greater Beings the masters of the entire world, or did the humbler creatures have the strength to forge their own destinies? As Nchylbar found himself nearing the end of his life, he felt he must understand this last basic truth.

Among the sage's acquaintances was a holy Chimer priest named Athynic. When the priest was visiting Bthalag-Zturamz, Nchylbar told him what he intended to do to find the nature of divine power. Athynic was terrified, and pleaded with his friend not to break this great mystery, but Nchylbar was resolute. Finally, the priest agreed to assist out of love for his friend, though he feared the results of this blasphemy.

Athynic summoned Azura. After the usual rituals by which the priest declared his faith in her powers and Azura agreed to do no harm to him, Nchylbar and a dozen of his students entered the summoning chamber, carrying with them a large box.

"As we see you in our land, Azura, you are the Goddess of the Dusk and Dawn and all the mysteries therein," said Nchylbar, trying to appear as kindly and obsequious as he could be. "It is said that your knowledge is absolute."

"So it is," smiled the Daedra.

"You would know, for example, what is in this wooden box," said Nchylbar.

Azura turned to Athynic, her brow furrowed. The priest was quick to explain, "Goddess, this Dwemer is a very wise and respected man. Believe me, please, the intention is not to mock your greatness, but to demonstrate it to this scientist and to the rest of his skeptical race. I have tried to explain your power to him, but his philosophy is such that he must see it demonstrated."

"If I am to demonstrate my might in a way to bring the Dwemer race to understanding, it might have been a more impressive feat you would have me do," growled Azura, who turned to look Nchylbar in the eyes. "There is a red-petaled flower in the box."

Nchylbar did not smile or frown. He simply opened the box and revealed to all that it was empty.

When the students turned to look to Azura, she was gone. Only Athynic had seen the Goddess' expression before she vanished, and he could not speak, for he was trembling so. A curse had fallen, he knew that truly, but even crueler was the knowledge of divine power that had been demonstrated. Nchylbar also looked pale, uncertain on his feet, but his face shone with not fear, but bliss: the smile of a Dwemer finding evidence for a truth only suspected.

Two of his students supported him, and two more supported the priest as they left the chamber.

"I have studied much over the years, performed countless experiments, taught myself a thousand languages, and yet the skill that has taught me the final truth is one that I learned when I was but a poor, young man, struggling to earn enough gold so I could eat," whispered the sage.

As he was escorted up the stairs to his bed, a red flower petal fell from the sleeve of his voluminous robe. Nchylbar died that night, a portrait of peace that comes from contented knowledge.
====
201
Antecedents of Dwemer Law

(This book is a historical account of the development of Dwemer law and custom from its roots in High Elven culture.)

In short, so far as I am able to trace the order of development in the customs of the Bosmeri tribes, I believe it to have been in all ways comparable to the growth of Altmeri law. The earlier liability for slaves and animals was mainly confined to surrender. As in the Sumerset Isles, this later became compensation.

What does this matter for a study of our laws today? So far as concerns the influence of the Altmeri law upon our own, especially the Altmeri law of master and servant, the evidence of this is to be found in every judgment which has been recorded for the last five hundred years. It has been stated already that we still repeat the reasoning of the Altmeri magistrates, empty as it is, to the present day. I will quickly show how Altmeri custom can be followed into the courts of the Dwemer.

In the laws of Karndar Watch (P.D. 1180) it is said, "If one who is owned by another slays one who owns himself, the first owner must pay the associates of the slain three fine instruments and the body of the one who his owned." There are many other similar citations. The same principle is extended even to the case of a centurion by which a man is killed. "If at the common workbench, one is slain by an Animunculi, the associates of the slain may disassemble the Animunculi and take its parts within thirty days."

Consider what Dhark has mentioned concerning the rude beasts of the Tenmar forests. "If a marsh cat was killed by an Argonian, his family were in disgrace till they retaliated by killing the Argonian or another like it. Furthermore, if a marsh cat was killed by a fall from a tree, his relatives would take their revenge by toppling the tree, shattering its branches, and casting them to every part of the forest."
====
202
Dwarven Automatons

By Herebane, Nord

The Dwarves have been extinct for many an age, and perhaps that's for the best. To see men and women the size of large children, all with beards, would be a most disturbing sight. Still, whatever wrath the Dwarves brought from the gods that consumed an entire civilization surely must have been an awe-inspiring thing to witness.

The remnants of their civilization lie buried in the hearts of mountains. Scholars and thieves the world over descend on the skeletal remains of Dwarven cities like vultures to scrape clean the bones of the past, old knowledge waiting to be exhumed, and treasures to be discovered. But many men lie murdered in those halls of the damned, because those Dwarven ruins do not release their treasures without a fight.

My kin would tell stories long ago, when I was just a child, about how adept the Dwarves were at building machines. They would say that before our time, Dwarves harnessed the power of the earth. They wielded fire and hammers to reshape steel and bronze with a mechanical brilliance that breathed life into these now ancient constructs of metal and magic. In their dark halls and chambers, amid the ceaseless droning of grinding gears and venting steam, they lie in wait to confound or destroy would-be plunderers of the Dwarven sanctums, as the grim watchmen of the last vestiges of culture from a dead race.

I descended into the humid darkness of Mzulft. The slow hiss of steam, creaking of metal, and rattle of old gears powering an empty city would unnerve most men. I could hear things in the darkness, skittering across the floor just out of sight as I stepped over the bodies of plunderers or scholars who had not made it far. I knew it was not rats wandering these halls.

Small mechanical spiders set upon me with rapid movements. Machines sprouted from the walls and uncurled from spheres into contraptions that rolled on top of gears for legs and crossbows for arms. I could not help but marvel at these single purpose machines built for the murder of men. My sword and my shield are my strength, and I am undeterred by such things. I had heard of greater things roaming these depths, and indeed, something else in these chambers stirred, and it echoed with massive weight. As it lumbered closer, its feet struck the ground as if walking on massive pistons. As it loomed out of darkness, I could see it clear for the first time, axe for one hand, hammer for the other, as tall as five men, made of dull bronze with a face molded in the image of its masters. A Steam Centurion. The stories were true. These were the guardians of the greatest Dwarven treasures. 

We fought, and the Dwarves must truly be extinct, because our battle was surely booming enough to wake the dead. It came at me with hammer and axe, inhuman strength, great fortitude, and a purpose of nothing but murder. I dodged as it crushed the stone around me with futile strikes. I thrust and slashed at it with my blade and took every opening afforded as we shook the halls with violence. I refuse to be undone by a machine.

Where the average man would be long dead, I stood over the husk of this dead automaton, its steam escaping like a final gasp. I could have taken the Dwarven artifacts and metal, but I left them there for others, for I would not hex my journey with the possessions of dead men. Maybe that is where countless others go wrong.

I will continue on my journey across the lands. Perhaps one day Herebane will meet a worthy challenge, for I have yet to see what would make me tremble.
====
203
Ancient Scrolls of the Dwemer I-B

The Ransom of Zarek, Part 2

"Now thou wert just showing off," frowned Jalemmil. "Surely that would have been a good time to escape."

"Thou might think so," agreed Zarek. "But thou had to see the topography—a few large trees, and then nothing but shrubs. Ulin would have noticed my absence and caught up with me in no time, and I would have had a hard time explaining Mathais's absence. However, the brief forage around the area allowed me to observe some of the trees close up, and I could formulate my final plan.

"When I got back to camp with a few twigs, I told Ulin that Mathais was slow coming along, dragging a large dead tree behind him. Ulin scoffed at his brother's strength, saying it would take him time to pull up a live tree by the roots and drop it on the bonfire. I expressed reasonable doubt.

"'I'll show thee,' he said, ripping up a ten-foot-tall specimen effortlessly.

"'But that's scarcely a sapling,' I objected. 'I thought thou couldst rip up a tree.' His eyes followed mine to a magnificent, heavy-looking one at the edge of the clearing. Ulin grabbed it and began to shake it with a tremendous force to loosen its roots from the dirt. With that, he loosened the hive from the uppermost branches, dropping it down onto his head.

"That was when I made my escape, mother," said Zarek in conclusion, showing a little schoolboy pride. "While Mathais and Koorg were at the base of the cliff, and Ulin was flailing about, engulfed by a swarm."

Jalemmil embraced her son once again.

Publisher's Note:

I was reluctant to publish Marobar Sul's "Ancient Scrolls of the Dwemer," but when the University of Gwylim Press asked me to edit this edition, I decided to use this as an opportunity to set the record straight once and for all.

Scholars do not agree on the exact date of Marobar Sul's work, but it is generally agreed that they were written by the playwright "Gor Felim," famous for popular comedies and romances during the Second Era after the fall of the Reman Empire. The current theory holds that Felim heard a few genuine Dwemer tales and adapted them to the stage in order to make money, along with rewritten versions of many of his own plays.

Gor Felim created the persona of "Marobar Sul" who could translate the Dwemer language in order to add some sort of validity to the work and make it even more valuable to the gullible. Note that while "Marobar Sul" and his works became the subject of heated controversy, there are no reliable records of anyone actually meeting "Marobar Sul," nor was there anyone of that name employed by the Mages Guild, the School of Julianos, or any other intellectual institution.

In any case, the Dwemer in most of the tales of "Marobar Sul" bear little resemblance to the fearsome, unfathomable race that frightened even the Dunmer, Nords, and Redguards into submission and built ruins that even now have yet to be understood.
====
204
Guylaine's Dwemer Architecture

by Guylaine Marilie

(Ed. Note: This is Guylaine Marilie's outdated but entertainingly written reference on late Dwemer architecture. Excerpt is from the chapter describing the Second Empire style of approaches and defenses, and mentioning the common formal convention of the "Four Tests." The book also mentions that the Telvanni have adopted this Four Tests convention as an aesthetic element in their defenses and approaches to their towers.)

"The Test of Pattern requires the observer to examine and analyze for patterns before he acts, with the understanding that many patterns are subtle or hidden.

"The Test of Disorder requires the observer to proceed systematically when no pattern is perceived. When the observer recognizes that many things must be done, and in no specific order; the procedure is to perceive and order all the things to be done, and, upon doing a thing, to recall how and when that thing has been done. For example, the observer must remember the initial position of a thing, and also the new position of that thing.

"The Test of Evasion requires the observer to examine the obstacle, and compare his resources and abilities; if the obstacle is too difficult, seek for a path around the difficulty.

"The Test of Confrontation requires the observer to examine the obstacle, and compare his resources and abilities; if the obstacle is too difficult, look for a path around the difficulty … but if no path around can be found, confront the obstacle directly."
====
205
Ancient Scrolls of the Dwemer VIII

The Snow Elf and the Variation-Lens

By Marobar Sul

Mzulchond the Tonal Architect had spent twenty years attuning the great animus geode he'd found in Inner Duathand, trying to synchronize it with the precession of the dual equinoxes in order to captivate the Nirnpith Essence. The geode's vibratory affinities continued to elude him, however, so one day he threw down his attenuators, left his workshop and went to the kitchens for an infusion of chal. 

As he approached the kitchen portal he heard sibilant music that cut off abruptly as he stepped over the threshold. His house-assistant, a Snow Elf maiden named Lilyarel, withdrew her hands from behind the steam-grill and looked up guiltily. 

"I heard music, Lilyarel," Mzulchond said. "What did you just put behind the calorefactor?"

"It's nothing, Sir Dwarf," the maiden replied. "Just something I cobbled together to pass the time."

"What? Have you been in my device-closet again? Show me what you have there."

Reluctantly, the Snow Elf reached behind the steam-grill and drew out a fist-sized object of golden metal, crystal knobs glinting on its flange-hood. Mzulchond held out his hand, open, and Lilyarel carefully placed the object in it. "Don't drop it," she said. "It'll get de-tuned."

"Well, well," the engineer said. "So you've built yourself a crude tonal variation-lens. Is this what was playing the music I heard?"

"Yes, Sir Dwarf," the maiden said, gazing at the floor. "I hope I didn't do anything wrong."

"What, with this device? There's nothing dangerous in a melodic repeater bauble, so long as it doesn't leak bthun-waves from its volumizer. Can't have that—might interfere with the static condensers."

"Oh, don't worry, I used arkoid shielding—not very much!" she said anxiously. "But it's not a melodic repeater, Sir, it harmonizes with my mental melodies." 

"Nonsense," Mzulchond scoffed. "No one knows how to synchronize a variation-lens with mental concept-cycles. It's never been done."

"I wouldn't know anything about that, Sir Dwarf," Lilyarel said, wringing her hands nervously. "I just flipped the duum-emitter so it canceled the demi-ektar-waves, and it worked just fine. Can I have it back now?"

"Hold on a dzum," the engineer said, raising a hand while he looked more closely at the gleaming device. "Flipping the duum-emitter cancels the demi-ektars? Yes … yes, I can see how that might work. This may be just the thing I need to attune my animus geode to the Nirnpith Essence!"

As Mzulchond turned in excitement to take the variation-lens back to his workshop, the Elf maiden picked up a flipper-strut with both hands and struck him across the back of the head. The tonal architect fell dead to the ground, as Lilyarel picked up her shiny device. "Never liked him," she hissed to herself. "Always smelled like Dwemer oil."

Then she opened the brazen louvers of a vent-tube, crawled in, and began lowering herself down through the inwards of the Dwarven city. "Guess I'm going down to join the Undermer, and not coming back." And with that, she turned on her variation-lens, which immediately began harmonizing with her mental melodies.
====
206
Dwemer Inquiries Volume I

Their Architecture and Civilization

By Thelwe Ghelein, Scholar


In the Deep Halls, Far from Men

Forsaken Red Mountain, Twisted Kin

Hail the Mind, Hail the Stone

Dwarven Pride, Stronger than Bone


My life's work has been dedicated to investigating the Dwemer, their dubious history, and their mysterious banishment. My goal with this text is sharing my findings and conclusions based on eighty years spent studying their unique architectural remains.

The Migration of the Deep Elves from their ancestral Dwemereth, now Morrowind, is a generally accepted fact. Recorded history supports this, specifically mentioning the Rourken Clan's refusal to join King Dumac in the forming of the First Council and their subsequent exodus to Hammerfell. The architectural premise is also sound, as the building habits of the Dwarves adapted and changed, albeit slowly and in subtle ways, over time and land. I propose that some of these differences are stylistic as well as practical.

Traditional viewpoints suggest that the Vvardenfell Dwemer were the most prolific of their kind. Based on my excavations throughout Skyrim, Morrowind, and High Rock, I am not sure that this is the case. While Vvardenfell is almost cluttered with Dwarven ruins poking through the surface of the landscape, the construction of those ruins is fundamentally different from the majority of what I've observed elsewhere.

Furthermore, as we delve into Vvardenfell ruins, we notice that their internal structure is quite different. While major civic and operational chambers are found near the surface in a Vvardenfell Ruin, that is not typically the case on the mainland. Minor passageways and storehouse rooms are near the surface, but more important locations do not occur until we explore much deeper.

Because such major locations are well-hidden in Dwemer Ruins outside of Morrowind, many scholars believed they were in fact not present in ruins outside that province. This premature conclusion has led some to believe such sites to be mere outposts. My research has shown this not to be the case.

A few theories may explain this difference. Perhaps clan architects simply had their own styles and preferences when it came to civic planning. This seems only somewhat likely, as Dwarven techniques were based on empirical study, and there was likely little room for creative interpretation when it came to building technique. Geological makeup of the terrain almost certainly played a role, especially in a region like Northern Skyrim, where the ground near the surface is very rocky and often frozen, as opposed to the volcanic substratum common in Vvardenfell or the ubiquitous aquifers found in Hammerfell. It's possible that Dwarven architects in the North were not able to excavate larger structures until reaching more pliable strata.

This scholar would like to suggest, however, that many structures west of Morrowind were built after 1E 420. When the Clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, choosing to live in greater isolation than their Eastern brethren. This theory is particularly fascinating, because it leads me to believe that Dwarven architects may have developed even more elaborate methods of hiding their strongholds over time.

This opens the distinct possibility that undisturbed Dwarven archaeological sites exist throughout Tamriel, even in southern areas like Cyrodiil or Black Marsh, where Dwarves are not believed to have ever had a significant presence. Though we should not get carried away on flights of fancy, one could extrapolate this logic to suggest that some Dwarven clans were living among us for much longer than previously believed, perhaps well beyond the disappearance during the War of the Red Mountain in 1E 700.
====
207
Dwemer Inquiries Volume II

Their Architecture and Civilization

By Thelwe Ghelein, Scholar


In the Deep Halls, Far from Men

Forsaken Red Mountain, Twisted Kin

Hail the Mind, Hail the Stone

Dwarven Pride, Stronger than Bone


The limited written record supports the perception of the Deep Elves as culturally revering the pursuits of logic and science. This stands in stark contrast to the belief system of most other Mer cultures. When we imagine a society structured around such a central ideology, it seems reasonable that prolific scholars, especially in fields such as mathematics, metallurgy, or architecture, would be elevated to social status like that of clergy in a more mystically inclined culture. The idea is supported by a fragment of Dwemeris text recovered from a colony in Skyrim—Irkgnthand—which I believe to be associated with Clan Rourken. My translation is as follows:

"Risen by order cousin-of-privilege Cuolec of Scheziline privileged duties. Clanhome building Hoagen Kultorra tradition to Hailed World shaper"

"To raise granted-cousin Cuolec of <untranslatable> privilege with duties for family-home building Hoagen Kultorra<?> tradition to father Mundus shaper"

Some scholars interpret this as evidence of Dwemer worship of Mundus, but I do not agree. My translation of this passage suggests that a respected Dwemer by the name of Cuolec was promoted to a civic position, probably as a tonal architect. The latter half of the fragment suggests that Cuolec's position requires him to build in a specific style.

The term Hoagen Kultorra has thus far eluded me, but I believe it may be the name of such a style. It's possible there were several styles, differing in their construction principles and typical structures.

One earmark of what I believe was the prevalent Dwemer style among Northern clans was a feature I call the Deep Venue. Deep Venues are often made up of one or more expansive natural caverns in which several other structures occur. Structures within the Venue may be carved from the stone itself or freely erected upon the cavern floor. The largest and most impressive Venues, such as those found in Bthardamz, may even feature roads wide enough for ten large men to walk shoulder-meets-shoulder along it.

Arcanex are typically smaller structures. Very few have been properly studied before disruption by graverobbers or greedy adventurers, but those few undisturbed sites have contained a surprising collection of magical objects, such as soul gems, alchemical concoctions, and magical texts. Some scholars take these as evidence that the Dwemer did, in fact, dabble in the magical arts. Based on what we know of their culture, as well as the fact that most arcanex are minor structures compared to other common fixtures, I would suggest that these were centers of study and nothing more. Perhaps the Dwarves established these halls as a means to study Men and Mer, who surely seemed as alien to them as the Dwemer seem to us today.

Great Animoculotories can be found in many Dwarven strongholds. These were the factories where the centurions and various other constructs were built. I have hoped to study these chambers for clues as to the means by which those mysterious automata are given life, but those same guardians make them especially difficult and dangerous areas to explore.
====
208
Dwemer Inquiries Volume III

In the Deep Halls, Far from Men

Forsaken Red Mountain, Twisted Kin

Hail the Mind, Hail the Stone

Dwarven Pride, Stronger than Bone

My studies, and this text, have focused heavily on the fact that Dwemer archaeological sites west of Vvardenfell seem to be built at much greater depths than their counterparts near the Red Mountain. I believe there was a specific threshold to which Dwarven excavators would dig before the construction of vital structures began.

I have referred to this threshold as the "geocline," but I have found that to be redundant with the Deep Venue of a colony. Still, there is some variation in the actual depth of a Deep Venue, whereas the geocline is always the marker where I reason the city proper begins.

Tunnels and chambers at more shallow depths, while often grand in their architectural style, appear to have served little in the way of critical civic purpose. Above the geocline, surplus stores of food, warehouse chambers that may have been used in trading with nearby surface settlements, and barracks for topside patrols are common.

These tunnels, I have observed, can meander in a seemingly more random pattern than those planned structures beneath. I hypothesize that this may be due to the unpredictable nature of any excavation, even to a race as clever as the Dwemer. Surely unexpected deposits of stone or geological events could make the effort difficult. I think that these haphazard tunnels are often the result of the search for suitable substratum to build within.

I have found in a small number of ruins referencing a geological anomaly or place known as "Fal'Zhardum Din." This is intriguing because the term not only appears in a few tablet fragments, but also very specifically on ornate metal frames in the deepest reaches of the Alftand, Irkgnthand, and Mzinchaleft strongholds of Skyrim. I have yet to decipher the meaning of these elaborate carvings, but consider it highly strange that they occur in the deepest part of each of these ruin.

The most reasonable translation of "Fal'Zhardum Din" I have managed to decipher is "Blackest Kingdom Reaches," but I cannot imagine what that means.

I suspect there may be some pattern I am failing to notice. This creeping doubt has haunted my career in recent years, and I have begun to doubt if I will unravel some grand secret of the Dwarves in my lifetime, though it lies just under my nose … or under my feet.
====
209
Ancient Scrolls of the Dwemer IV

On the Utility of Marbles and Needles

By Marobar Sul

A Nord, a Chimer, and a Dwemer walked into a cornerclub. 

"What'll it be, muthseras?" the barkeep asked. 

"Give me a mug of mead," said the Nord. 

"I'll have a snifter of shein—the good stuff, mind you," said the Chimer. 

"Kindly serve me an infusion of chal, a marble, and a leather-sewing needle," said the Dwemer. 

"Haw, haw," guffawed the Nord. "Shor's bones! The little milk-drinker's going to play pick-up-sticks, but he can handle only one stick!"

"At least I don't swear by a god who is not only imaginary, but dead," said the Dwemer, as the barkeep placed his items on the counter. 

"Hey! What?" the Nord blustered. "Why, I ought to…!"

"He's got you there, by Azura's Star," said the Chimer, sipping at his shein. "A point for you, Dwarf."

"On the other hand, at least the Nord doesn't think it's clever to worship demons from other planes," said the Dwemer, swirling his chal. 

"Boethiah and Mephala! You go too far!" cried the Chimer, drawing a triangular dagger. 

"Yeah! Let's gut the runt!" growled the Nord, pulling a hand-axe. 

The Dwemer knocked the marble off the counter. It landed on the floor just where the Chimer was putting down his foot for his thrust. He slipped, lurched left, and buried his dagger to the hilt in the surprised Nord's chest. Meanwhile the Dwemer gave the big needle a precise flick of the finger; it spun down and lodged in a crack between the floor-planks, point up. As the Chimer back-pedaled from the dying Nord, he lost his balance and fell headfirst to the floor, where the needle pierced one of his golden eyes all the way into his brain. It took several minutes of flailing, but eventually the Chimer was as dead as the Nord. 

The Dwemer pulled a coin-purse from the Chimer's belt and gave it to the barkeep, swallowed the Nord's mead in one prolonged chug, picked up the snifter of shein and took a sip, then nodded to the barkeep and left the cornerclub, snifter in hand. "Off to the market," they heard him say. "I must get a bone-tweezer, a guar egg, and a boot-jack."
====
210
An Accounting of the Elder Scrolls

By Quintus Nerevelus
Former Imperial Librarian

After the supposed theft of an Elder Scroll from our Imperial Library, I endeavored to find any sort of index or catalogue of the Scrolls in our possession so that such situations may be avoided (or at least properly verified) in the future. To my dismay, I discovered that the Moth Priests are notoriously inexact when it comes to the actual physical manifestations of the Scrolls, and had no idea how many they held, or how they were organized. Merely asking the question evoked chuckles, as if a child was asking why dogs cannot talk.

I will confess, my jealousy of the ones who can read the Scrolls grows, but I am not yet willing to sacrifice my sight to alleged knowledge. The older Moth Priests I attempt to engage in conversation seem as batty as any other elder who has lost their mind, so I fail to see what wisdom is imparted from the reading.

In any case, I set out to create my own index of the Elder Scrolls, in cooperation with the monks. Day by day, we went through the tower halls, with them telling me the general nature of each Elder Scroll so that I might record its location. Always careful never to glimpse the writings myself, I had only their word to go on. I meticulously drew out a map of the chambers, where Scrolls relating to various specific prophecies were located, where particular periods of history were housed. In all, it took nearly a year of plodding, but at last I had rough notes on the entirety of the library to begin my collation.

It was here that things began to go amiss. In studying my notes, I found many areas of overlap and outright contradiction. In some cases different monks would claim the same scroll to be at opposite ends of the tower. I know they have no taste for jesting, or else I would suspect I was being made the fool in some game of theirs.

I spoke to one of the older monks to relate my concerns, and he hung his head in sorrow for my wasted time. "Did I not tell you," he coughed, "when you started this that all efforts would be futile? The Scrolls do not exist in countable form."

"I had thought you meant there were too many to be counted."

"There are, but that is not the least of their complexities. Turn to the repository behind you, and tell me how many Scrolls are locked therein."

I ran my fingers over the metal casings, tallying each rounded edge that they encountered. I turned back. "Fourteen," I said.

"Hand me the eighth one," he said, reaching out his hand.

I guided the cylinder into his palm, and he gave a slight nod to acknowledge it. "Now, count again."

Humoring him, I again passed my hands over the Scrolls, but could not believe what I was feeling.

"Now … now there are eighteen!" I gasped.

The old monk chuckled, his cheeks pushing up his blindfold until it folded over itself. "And in fact," he said, "there always were."

It was then that I enrolled as the oldest novice ever accepted into the Cult of the Ancestor Moth.
====
211
The Adabal-a

(Editor's Note: The Adabal-a is traditionally believed to be the memoirs of Morihaus, consort to Alessia the Slave Queen. While this cannot be historically verified, the Adabal-a is certainly among the oldest written accounts to come down to us from the early First Era.)

Pelinal's Death

And in the blood-floored throne room of White-Gold, the severed head of Pelinal spoke to the winged-bull, Morihaus, demigod lover of Al-Esh, saying, "Our enemies have undone me, and spread my body into hiding. In mockery of divine purpose, the Ayleids cut me into eighths, for they are obsessed with this number."

And Morihaus, confused, snorted through his ring, saying, "Your crusades went beyond her counsel, Whitestrake, but I am a bull, and therefore reckless in my wit. I think I would go and gore our prisoners if you had left any alive. You are blood-made-glorious, uncle, and will come again, as fox animal or light. Cyrod is still ours."

Then Pelinal spoke again for the last time: "Beware, Morihaus, beware! With the foresight of death I know now that my foe yet lives, bitter knowledge to take to my grave. Better that I had died believing myself the victor. Although cast beyond the doors of night, he will return. Be vigilant! I can no longer shield the host of Men from Umaril's retribution."


Alessia's Youth During the Slave-Years

Perrif's original tribe is unknown, but she grew up in Sard, anon Sardarvar Leed, where the Ayleids herded in men from across all the Niben: kothri, nede, al-gemha, men-of-'kreath (though these were later known to be imported from the North), keptu, men-of-ge (who were eventually destroyed when the Flower King Nilichi made great sacrifice to an insect god named ((lost))), al-hared, men-of-ket, others; but this was Cyrod, the heart of the imperatum saliache, where men knew no freedom, even to keep family, or choice of name except in secret, and so to their alien masters all of these designations were irrelevant.

Men were given over to the lifting of stones, and the draining of the fields, and the upkeep of temple and road; or to become art-tortures for strange pleasures, as in the wailing wheels of Vindasel and the gut-gardens of Sercen; and flesh-sculpture, which was everywhere among the slaves of the Ayleids in those days; or, worse, the realms of the Fire King Hadhuul, where the begetting of drugs drawn from the admixture of daedrons into living hosts let one inhale new visions of torment, and children were set aflame for nighttime tiger sport.


Morihaus Explains Alessia's Names

Then Morihaus said to them: "In your tales you have many names for her: Al-Esh, given to her in awe, that when translated sounds like a redundancy, 'the high high,' from which come the more familiar corruptions: Aleshut, Esha, Alessia. You knew her as Paravant, given to her when crowned, 'first of its kind,' by which the gods meant a mortal worthy of the majesty that is killing-questing-healing, which is also Paraval, Pevesh, Perrethu, Perrif, and, in my case, for it is what I called her when we were lovers: Paravania.

"Though she is gone to me, she remains bathed in stars, first Empress, Lady of Heaven, Queen-ut-Cyrod."

And they considered themselves full-answered and departed.
====
212
The Amulet of Kings

First Edition
by Wenengrus Monhona

In the first years of the First Era, a powerful race of Elves called the Ayleids, or the Heartland High Elves, ruled central Tamriel with an iron hand. The high and haughty Ayleids relied on their patrons, the treacherous Daedra Lords, to provide armies of Daedra and dead spirits. With these fearless magical armies, the Ayleids preyed without mercy upon the young races of men, slaughtering or enslaving them at their whim.

On behalf of the suffering human races, St. Alessia, the first in the line of Cyrodiils, sought the aid of Akatosh, the Dragon God of Time, and ruler of the noble Aedra. Akatosh, looking with pity upon the plight of men, drew precious blood from his own heart, blessed St. Alessia with this blood of Dragons, and made a Covenant: so long as Alessia's generations were true to the dragon blood, Akatosh would endeavor to seal tight the Gates of Oblivion and deny the armies of Daedra and undead to their enemies, the Daedra-loving Ayleids.

In token of this Covenant, Akatosh gave to Alessia and her descendants the Amulet of Kings and the Eternal Dragonfires of the Imperial City. Thus does Alessia become the first gem in the Cyrodilic Amulet of Kings. The gem is the Red Diamond in the middle of the Amulet. This is the Symbol of the Empire, surrounded by eight other gems, one for each of the Divines.

So long as the Empire shall maintain its worship of Akatosh and his kin, and so long as Alessia's heirs shall bear the Amulet of Kings, Akatosh and his divine kin maintain a strong barrier between Tamriel and Oblivion, so that mortal man need never again fear the devastating summoned hosts of the Daedra Lords.

If the Empire should slacken in its dedication to the Eight Divines, or if the blood of Alessia's heirs should fail, then shall the barriers between Tamriel and the Daedric realms fall, and Daedra-worshipers might summon lesser Daedra and undead spirits to trouble the races of men.
====
213
The Cleansing of the Fane

The Chronicles of the Holy Brothers of Maruhk

Volume IV: The Cleansing of the Fane

[Editor's Note: This is one of the few surviving fragments of the chronicle of this First Era sect of the Alessian Order. It seems to have been kept at their great monastic complex at Lake Canulus, which was razed during the War of Righteousness (1E 2321) and its archives destroyed or dispersed.

Note also that Alessian scribes of this time customarily dated events from the Apotheosis of Alessia (1E 266).]

Herein are recorded the events of the Year 127 of the Blessed Alessia.

In this year was the day darkened over all lands, and the sun was as if it were Masser, but three days old, and the stars about him at midday. This was on the fifth of First Seed. All who saw it were dismayed and said that a great event should come hereafter.

So it did, for that same year issued forth a great concourse of devils from the ancient Elven temple, Malada, such had not been seen since the days of King Belharza. These devils greatly afflicted the land such that no man could plow, or reap, or seed, and the people appealed to the brothers of Maruhk for succor.

And then Abbot Cosmas gathered all the brothers and led them to Malada, also known as the High Fane in the Elvish tongue, and came against it with holy fire, and the foul demons were destroyed, and many devilish relics and books found therein were burned. And the land had peace for many years.
====
214
The Exclusionary Mandates

The Exclusionary Mandates of Maruhkite Selection: All Are Equal

1: That the Supreme Spirit Akatosh is of unitary essence, as proven by the monolinearity of Time.

1: That Shezarr the missing sibling is Singularly Misplaced and therefore Doubly Venerated.

1: That the protean substrate that informs all denial of (1) is the Aldmeri Taint.

1: That the Prophet Most Simian demonstrated that monothought begets Proper-Life.

1: That the purpose of Proper-Life is the Expungement of the Taint.

1: That the Arc of Time provides the mortal theater for the Sacred Expungement.

1: That Akatosh is Time is Proper-Life is Taint-Death.
====
215
The Last King of the Ayleids

by Herminia Cinna

The Ayleids, or Heartland High Elves, ruled Cyrodiil in the long ages of Myth before the beginning of recorded history. One of the earliest recorded dates, in fact, is the Fall of White-Gold Tower in 1E 243, which is commonly assumed to mark the end of the Ayleids.

Although Ayleid rule over Cyrodiil was broken in 1E 243, this was only one of the most obvious stages near the end of a long decline. The first two centuries of the First Era saw increasing strife between the great Ayleid lords of Cyrodiil. Alessia appears to have taken advantage of a period of civil war to launch her uprising. Imperial historians have traditionally attributed her victory to intervention from Skyrim, but it appears she had at least as much help from rebel Ayleid lords during the siege of White-Gold Tower.

The popular image of the Ayleids as brutal slavemasters is based in fact, of course, but it is less well-known that a number of Ayleid princes continued to rule parts of Cyrodiil after 243 as vassals of the new Empress of Cyrodiil. This suggests either that Ayleid rule was not universally detested or that Alessia and her successors were more pragmatic than is traditionally believed (or perhaps some of both).

In any event, excavations at a number of Ayleid sites show continued occupation and even expansion during the so-called Late Ayleid Period (1E 243 to c. 498). At first, many Ayleid lords continued to rule as vassals of the new human regime. In some cases, Ayleid supporters of Alessia were even rewarded with new lands taken from slain enemies. It is not clear to what extent human slavery continued under the Cyrodilic Empire. Humans continued to dwell in the Ayleid-ruled areas of Cyrodiil, but there is nothing definitive to show under what terms.

This was an uneasy relationship from the beginning, and it was not destined to last long. Resentment at the continued presence of Ayleid nobles within the Empire was a contributing factor to the rise of the so-called Alessian Order founded by Maruhk. The first victims of the Alessians were the Ayleids of Cyrodiil. In the early 300s, the surviving Ayleid communities in human-ruled areas were obliterated one by one. The refugees temporarily swelled the power of the remaining Ayleid lordships.

Then in 361, the Alessians gained control of the Empire and enforced the Alessian Doctrines throughout its domain. The Ayleid lordships were abolished. Enforcement of this decree does not appear to have required much direct violence. It seems that by this point the balance of power was so overwhelmingly against them and their fate so long foreshadowed that most of the remaining Ayleids simply left Cyrodiil, eventually being absorbed into the Elven populations of Valenwood and High Rock. Indeed, the rise of the Direnni Hegemony may be linked to this exodus of Ayleids from Cyrodiil (a connection so far studied very little by historians).

Still, a remnant Ayleid population seems to have survived the rule of the Alessians, because we've heard of "the last king of the Ayleids" joining the battle of Glenumbria Moors, where the Dirennis decisively defeated the Alessians in 482. How this king's people survived the preceding century is unknown. We do not even know who they were, although recent research points to Nenalata as the possible resting place of this "last king." Unfortunately, in the current state of the Empire, funds are no longer available for proper scientific investigation of such extensive ruins, so the answer to these questions will have to be left to future generations.
====
216
The Order of the Ancestor Moth

To be read by all novitiates of the Temple:

The Order of the Ancestor Moth is as ancient as it is noble. We nurture and celebrate our beloved ancestors, whose spirits are manifest in the Ancestor Moths. Each moth carries the fjyron of an ancestor's spirit. Loosely translated as the "will to peace," the fjyron can be sung into the silk produced by the Ancestor Moths. When the silk is in turn spun into cloth and embroidered with the genealogy of the correct ancestor, clothing of wondrous power can be made.

Adepts of our order are gifted with prescient powers. The wisdom of the ancestors can sing the future into the present. For this reason, our order and our order alone has been given the privilege to interpret the Elder Scrolls. These writings exceed even the gods, both Aedra and Daedra. Such insight into the inner fabric of reality comes at a price. Each reading of the Elder Scrolls is more profound than the last. Each leaves the priest blind for longer and longer periods of time. Finally, the last reading achieves a nearly sublime understanding of that scroll's contents, but the priest is left permanently blinded to the light of this world. No longer can he read the scrolls.

This monastery is dedicated to the service of these noble members of our order. They now live out their lives with the Ancestor Moths that they so love. Their underground demesnes are well suited to the moths. They raise and nurture the fragile creatures, singing to them constantly. They harvest the silk and spin it into bolts of cloth. They weave the cloth, embroidering it with the genealogies and histories of the ancestors that spun the silk. This is their new life.

As they tend the Ancestor Moths, so we tend the blind monks. While they toil in dark, we serve in the light. They need food and water. We provide. They need tools and furniture. We provide. They need secrecy and anonymity. We provide. They need purveyors to sell the fruit of their labors. We provide.
====
217
Tamrielic Artifacts, Part One

The following are notes gathered, over the past centuries, of items of unimaginable significance. All have been seen, owned, and lost, again and again throughout Tamriel. Some may be myth, others may be hoax, but regardless, many have lost their lives attempting to find or protect these very coveted items.

Boots of the Apostle

The Boots of the Apostle are a true mystery. The wearer of the boots is rumored to be able to levitate, though nobody has ever seen them used.

Bow of Shadows

Legend has it that the Bow of Shadows was forged by the Daedra Nocturnal. The legendary ranger, Raerlas Ghile, was granted the Bow for a secret mission that failed, and the Bow was lost. Raerlas did not go down without a hearty fight and is said to have, with the aid of the Bow, taken scores of his foes with him. The Bow grants the user the ability of invisibility and increased speed. Many sightings of the Bow of Shadows have been reported, and it is even said that the sinister Dark Elf assassin, Dram, once wielded this bow.

Chrysamere

The Paladin's Blade is an ancient claymore with offensive capabilities surpassed only by its own defenses. It lends the wielder health, protects him or her from fire, and reflects any spells cast against the wielder back to the caster. Seldom has Chrysamere been wielded by any bladesman for any length of time, for it chooses not to favor one champion.

Cuirass of the Savior's Hide

Another of Hircine's artifacts was the Cuirass of the Savior's Hide. The Cuirass has the special ability to resist magicka. Legend has it that Hircine awarded his peeled hide to the first and only mortal to have ever escaped his hunting grounds. This unknown mortal had the hide tailored into this magical Cuirass for his future adventures. The Savior's Hide has a tendency to travel from hero to hero as though it has a mind of its own.

Daedric Scourge

The Daedric Scourge is a mighty mace forged from sacred ebony in the Fires of Fickledire. The legendary weapon of Mackkan, it was once a fierce weapon used to send spirits of darkness back into Oblivion. The weapon has the ability to summon creatures from Oblivion.

Denstagmer's Ring

All that is known of this Ring is that it may grant the user protection from certain elements. Even the name Denstagmer is a mystery.

Ebony Mail

The Ebony Mail is a breastplate created before recorded history by the Dark Elven goddess Boethiah. It is she who determines who should possess the Ebony Mail and for how long a time. If judged worthy, its power grants the wearer added resistance of fire, magicka, and grants a magical shield. It is Boethiah alone who determines when a person is ineligible to bear the Ebony Mail any longer, and the goddess can be very capricious.

Eleidon's Ward

Eleidon was a holy knight of legend in Breton history. He was a sought after man for his courage and determination to set all wrongs right. In one story, it is said that he rescued a Baron's daughter from sure death at the hands of an evil warlord. For his reward, the Baron spent all of his riches to have an enchanted shield built for Eleidon. The Shield granted Eleidon the opportunity to heal his wounds.

Fang of Haynekhtnamet

Black Marsh was once known to be inhabited with what the Argonians called the Wamasus. Northern men considered them to be intelligent dragons with lightning for blood. One such mighty beast, Haynekhtnamet, was slain by the Northern men, though it took seven days and nights, and a score of men. One of the surviving men took a fang home as a trophy. The fang was carved down into a blade and fashioned into a small dagger. The dagger mysteriously houses some of the beast's magical properties and grants the user the ability to do shock damage on an opponent. This unique dagger is seen occasionally by traveling heroes.

Fists of Randagulf

Randagulf of Clan Begalin goes down in Tamrielic history as one of the mightiest warriors from Skyrim. He was known for his courage and ferocity in battle and was a factor in many battles. He finally met his fate when King Harald conquered Skyrim. King Harald respected this great hero and took Randagulf's gauntlets for his own. After King Harald died, the gauntlets disappeared. The King claimed that the Fists granted the bearer added strength.

Goldbrand

This magical Sword is almost a complete mystery. Thieves tell tales about its golden make and how it was actually forged by ancient dragons of the North. Their tales claim that it was given to a great knight who was sworn to protect the dragons. The Sword lends its wielder the ability to do flame damage to an enemy. Goldbrand has not been sighted in recent history and is said to be awaiting a worthy hero.

Helm of Oreyn Bearclaw

One of Valenwood's legendary heroes is Oreyn Bearclaw. Son of King Faume Toad-Eye, he was a respected clan hunter and a future leader. Wood Elven legend claims Oreyn single handedly defeated Glenhwyfaunva, the witch-serpent of the Elven wood, forever bringing peace to his clan. Oreyn would go on to accomplish numerous other deeds, eventually losing his life to the Knahaten Flu. His Helm stood as a monument of his stature for future generations to remember. The Helm was lost eventually, as the Clan split, and is now a treasured artifact for adventurers. The Helm of Oreyn Bearclaw is rumored to improve the wearer's agility and endurance.
====
218
Tamrielic Artifacts, Part Two

The following are notes gathered, over the past centuries, on items of unimaginable significance. All have been seen, owned, and lost, again and again throughout Tamriel. Some may be myth, others may be hoax, but regardless, many have lost their lives attempting to find or protect these very coveted items.

Ice Blade of the Monarch

The Ice Blade of the Monarch is truly one of Tamriel's most prized artifacts. Legend has it that the Evil Archmage Almion Celmo enchanted the claymore of a great warrior with the soul of a Frost Monarch, a stronger form of the more common Frost Atronach. The warrior, Thurgnarr Assi, was to play a part in the assassination of a great king in a far off land, and become the new leader. The assassination failed and the Archmage was imprisoned. The Ice Blade freezes all who feel its blade. The Blade circulates from owner to owner, never settling in one place for long.

Lord's Mail

Sometimes called the Armor of Morihaus or the gift of Kynareth, this is an ancient cuirass of unsurpassable quality. It grants the wearer power to absorb health, resist the effects of spells, and cure oneself of poison when used. It is said that whenever Kynareth deigns the wearer unworthy, the Lord's Mail will be taken away and hidden for the next chosen one.

Mace of Molag Bal

Also known as the Vampire's Mace, the Mace of Molag Bal drains its victims of magicka and gives it to the bearer. It also has the ability to transfer an enemy's strength to its wielder. Molag Bal has been quite free with his artifact. There are many legends about the Mace. It seems to be a favorite for vanquishing wizards.

Masque of Clavicus Vile

Ever the vain one, Clavicus Vile made a masque suited to his own personality. The bearer of the Masque is more likely to get a positive response from the people of Tamriel. The higher his personality, the larger the bonus. The best known story of the Masque tells the tale of Avalea, a noblewoman of some renown. As a young girl, she was grossly disfigured by a spiteful servant. Avalea made a dark deal with Clavicus Vile and received the Masque in return. Though the Masque did not change her looks, suddenly she had the respect and admiration of everyone. A year and a day after her marriage to a well-connected baron, Clavicus Vile reclaimed the Masque. Although pregnant with his child, Avalea was banished from the Baron's household. Twenty-one years and one day later, Avalea's daughter claimed her vengeance by slaying the Baron.

Mehrunes' Razor

The Dark Brotherhood has coveted this ebony dagger for generations. This mythical artifact is capable of slaying any creature instantly. History does not record any bearers of Mehrunes' Razor. However, the Dark Brotherhood was once decimated by a vicious internal power struggle. It is suspected that the Razor was involved.

The Mentor's Ring

This simple metal band is a prized possession for any apprentice to magic. It lends the wearer the ability to increase their intelligence and wisdom, thus making their use of magic more efficient. The High Wizard Carni Asron is said to be the creator of the Ring. It was a construct for his young apprentices while studying under his guidance. After Asron's death, the Ring and several other possessions vanished and have since circulated throughout Tamriel.

Ring of Khajiit

The Ring of the Khajiit is an ancient relic, hundreds of years older than Rajhin, the thief that made the Ring famous. It was Rajhin who used the Ring's powers to make himself invisible and as quick as the breath of wind. Using the Ring, he became the most successful burglar in Elsweyr's history. Rajhin's eventual fate is a mystery, but according to legend, the Ring rebelled against such constant use and disappeared, leaving Rajhin helpless before his enemies.

Ring of Phynaster

The Ring of Phynaster was made hundreds of years ago by a man who needed good defenses to survive his adventurous life. Thanks to the Ring, Phynaster lived for hundreds of years, and since then it has passed from person to person. The Ring improves its wearer's overall resistance to poison, magicka, and shock. Still, Phynaster was cunning and cursed the Ring so that it eventually disappears from its holder's possessions and returns to another resting place, discontented to stay anywhere but with Phynaster himself.

Ring of Surroundings

Little is known of this prize but it is said that it lends the wearer the ability to blend in with their surroundings.

Ring of the Wind

No facts are known about this Ring, but the title and the few rumors lend one to think it grants the wearer added speed.
====
219
Tamrielic Artifacts, Part Three

The following are notes gathered, over the past centuries, of items of unimaginable significance. All have been seen, owned, and lost, again and again throughout Tamriel. Some may be myth, others may be hoax, but regardless, many have lost their lives attempting to find or protect these very coveted items.

Skull Crusher

The Skull Crusher is an amazingly large and powerful weapon. This warhammer was created in a fire, magically fueled by the Wizard, Dorach Gusal, and was forged by the great weaponsmith, Hilbongard Rolamus. The steel is magically hardened and the weight of the weapon is amazingly light, which makes for more powerful swings and deadly blows. The warhammer was to be put on display for a festival, but thieves got it first. The Skull Crusher still travels Tamriel in search of its creators.

Spear of Bitter Mercy

One of the more mysterious artifacts is the Spear of Bitter Mercy. Little to nothing is known about the Spear. There are no recorded histories but many believe it to be of Daedric origin.

Spell Breaker

Spell Breaker, superficially a Dwemer tower shield, is one of the most ancient relics of Tamriel. Aside from its historical importance in the Battle of Rourken-Shalidor, the Spell Breaker protects its wielder almost completely from any spell caster, either by reflecting magics or silencing any mage about to cast a spell. It is said that Spell Breaker still searches for its original owner, and will not remain the property of anyone else for long. For most, possessing Spell Breaker for any length of time is power enough.

Staff of Hasedoki

Hasedoki was said to have been a very competitive wizard. He wandered the land in search for a wizard who was greater than he. To the best of all knowledge, he never found a wizard who could meet up to his challenge. It is said that he felt so lonely and isolated because so many feared his power, that he bonded his life-force into his very own staff, where his soul remains to this very day. Magic users all over Tamriel have been searching for this magical staff. Granting its wielder a protection of magicka, it is a sure prize for any magic user.

Staff of Magnus

The Staff of Magnus, one of the elder artifacts of Tamriel, was a metaphysical battery of sorts for its creator, Magnus. When used, it absorbs an enemy's health and mystical energy. In time, the Staff will abandon the mage who wields it before he becomes too powerful and upsets the mystical balance it is sworn to protect.

Umbra Sword

The Umbra Sword was enchanted by the ancient witch Naenra Waerr, and its sole purpose was the entrapment of souls. Used in conjunction with a soul gem, the Sword allows the wielder the opportunity to imprison an enemy's soul in the gem. Naenra was executed for her evil creation, but not before she was able to hide the Sword. The Umbra Sword is very choosy when it comes to owners and therefore remains hidden until a worthy one is found.

Vampiric Ring

One of the more deadly and rare artifacts in Tamriel is the Vampiric Ring. It is said that the Ring has the power to steal its victim's health and grant it to the wearer. The exact nature and origin of the Ring is wholly unknown, but many elders speak of its evil creation in Morrowind long, long ago by a cult of Vampire followers. The Vampiric Ring is an extremely rare artifact and is only seen every few hundred cycles of the moons.

Warlock's Ring

The Warlock's Ring of the Archmage Syrabane is one of the most popular relics of myth and fable. In Tamriel's ancient history, Syrabane saved all of the continent by judicious use of his Ring, and ever since, it has helped adventurers with less lofty goals. It is best known for its ability to reflect spells cast at its wearer and to improve his or her speed and to restore health. No adventurer can wear the Warlock's Ring for long, for it is said that the Ring is Syrabane's alone to command.
====
220
Skin-Stealers

Skin-stealers ingest scraps of skin from corpses, typically removed from the chest above the heart. This, along with some catalyzing component, allows them to wear the victim's skin as their own for a prolonged period.

It seems the ingested skin provides limited memories from the victim, which allows for such thorough infiltration. A few skin-stealers have slipped up and given themselves away, but we have no idea how many are in our ranks.
====
221
Skin-Stealers in Shadowfen

We must eliminate the skin-stealer presence in Shadowfen or the Dominion will destroy our fragile alliance from within. Neighbor will come to suspect neighbor.

When anyone around you could be a skin-stealer, you trust nobody but yourself. With Argonians and Dark Elves at odds, how long before Stormhold becomes a bloodbath at the hands of its own citizens?
====
222
The Homilies of Blessed Almalexia

Sotha Sil and the Scribs

Young Sotha Sil, while playing in the egg mines, saw a number of scribs in a deep shaft, and he began to cast stones upon them, snickering as they skittered and scattered, until one of the scribs, lifting its head up in agony, cried out to Sotha Sil: "Please, please, have mercy, little boy, for what is sport to you is suffering and death to us."

And so Sotha Sil discovered that the idle amusements of one may be the solemn tortures of another.

Lord Vivec and the Contentious Beasts

A shalk and a kagouti were strutting back and forth in a foyada, casting aspersions on one another's looks. "You are the ugliest creature alive," the shalk told the kagouti. "No, YOU are the ugliest creature alive," the kagouti told the shalk. For each thought himself most handsome, and the other most ugly.

Then Lord Vivec chanced by, and settled their dispute. "No, you BOTH are the ugliest creatures alive, and I will not have my pleasant sojourn spoiled by your unseemly squabbling." So he dealt them both mighty blows, shattering their skulls, and silencing their argument, and went merrily upon his way.

And thus Lord Vivec proved that ugliness is as much in one's manner as in one's appearance.

The Boiled Kagouti

It is said that if a kagouti steps into a boiling pool, he will leap out immediately to avoid harm.

But if the kagouti is standing in a pool, and a wizard slowly raises the temperature, measure by measure, to boiling, the kagouti will calmly stand in place until he is boiled.

Thus we see that we must be alert not only to the obvious danger, but also to the subtle degrees by which change may result in danger.

The Dubious Healer

Once upon a time, a Telvanni issued forth from his tower and proclaimed to all the world that he was a mighty and learned healer, master of all alchemy and potions, and able to cure all diseases.

Lord Vivec looked upon this wizard, and listened to his boasting, then asked him, "How can you pretend to prescribe for others the cure to all diseases, when you are unable to cure yourself of your own manifest arrogance and foolishness?"

The Guar and the Mudcrabs

The Guar were so tormented by the other creatures they did not know where to go. As soon as they saw a single beast approach them, off they dashed in terror.

One day they saw a pack of Nix-hounds ranging about, and in a desperate panic all the Guar scuttled off towards the sea, determined to drown themselves rather than live in such a continual state of fear. But just as they got near the shoreline, a colony of Mudcrabs, frightened in their turn by the approach of the Guar, scuttled off, and threw themselves into the water.

"Truly," said one of the Guar, "things are not so bad as they seem. For there is always someone worse off than you."

The Wounded Netch

A wounded Netch lay himself down in a quiet corner of his feeding-ground. His healthy companions came in great numbers to inquire after his health, yet each one helped himself to a share of the fodder which had been placed there for his use; so that the poor Netch died, not from his wounds, but from the greed and carelessness of his erstwhile friends.

And so it is clear that thoughtless companions may bring more harm than help.
====
223
The Legendary Scourge

"Not till the very evening they came," answered he, and then told of his dealings with Mehrunes Dagon's thralls, saying that Mackkan would find it easier to whistle on the wind's tracks and go on a fool's errand than to fight his toads. Then said Mackkan:

"Now see to thy safety henceforward,
And stick to thy parts and thy pride;
Or this mallet of mine, Malacath's Scourge,
Will meet with thine ear of a surety.
For quick as I can cry 'Equality,'
Though eight arms thou couldst boast of,
Such bumps thou shalt comb on thy brainpan,
Thou that breakest the howes of the dead."

EXPLICATION: The mace Scourge, Blessed of Malacath, Mackkan's legendary weapon, forged from sacred ebony in the Fountains of Fickledire, has ever been the bane of the Dark Kin, and many a black spirit has been hurled back into Oblivion with a single blow of this bold defender of the friendless.
====
224
The Lusty Argonian Maid, Volume 1

(a fragment)

- Act IV, Scene III, Continued -

Lifts-Her-Tail: Certainly not, kind sir! I am here but to clean your chambers.

Crantius Colto: Is that all you have come here for, little one? My chambers?

Lifts-Her-Tail: I have no idea what it is you imply, master. I am but a poor Argonian maid.

Crantius Colto: So you are, my dumpling. And a good one at that. Such strong legs and shapely tail.

Lifts-Her-Tail: You embarrass me, sir!

Crantius Colto: Fear not. You are safe here with me.

Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!

Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.

Lifts-Her-Tail: But it is huge! It could take me all night!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

- End of Act IV, Scene III -
====
225
The Lusty Argonian Maid, Volume 2

(a fragment)

- Act VII, Scene II, Continued -

Lifts-Her-Tail: My goodness, that's quite a loaf! But how ever shall it fit my oven?

Crantius Colto: This loaf isn't ready for baking, my sweet. It has yet to rise.

Lifts-Her-Tail: If only we could hurry that along. How would I accomplish such a task?

Crantius Colto: Oh, my foolish little Argonian maid, you must use your hands.

Lifts-Her-Tail: You wish me to knead the loaf? Here?

Crantius Colto: Of course.

Lifts-Her-Tail: But what if the mistress catches me? Your loaf was meant to satisfy her appetite.

Crantius Colto: Don't fret, my delicate flower. I'll satisfy the mistress' cravings later.

Lifts-Her-Tail: Very well, but I'm afraid my oven isn't hot enough. It could take hours!

Crantius Colto: Plenty of time, my sweet. Plenty of time.

- End of Act VII, Scene II -
====
226
Myths of Sheogorath, Volume 1

By Mymophonus


Sheogorath and King Lyandir

King Lyandir was known to be an exceedingly rational man. He lived in a palace that was a small, simple structure, unadorned with art and ugly to look upon. "I do not need more than this," he would say. "Why spend my gold on such luxuries when I can spend it on my armies or on great public works?"

His kingdom prospered under his sensible rule. However, the people did not always share the king's sense of practicality. They would build houses that were beautiful to look upon, although not necessarily very practical. They devoted time and energy to works of art. They would celebrate events with lavish festivals. In general, they were quite happy.

King Lyandir was disappointed that more of them did not follow his example and lead frugal, sensible lives. He brooded on this for many years. Finally, he decided that his subjects simply didn't understand how much more they could accomplish if they didn't waste time on those frivolous activities. Perhaps, he reasoned, they just needed more examples.

The king decreed that all new buildings must be simple, unadorned, and no larger than was necessary for their function. The people were not happy about this, but they liked their king and respected the new law. In a few short years, there were more plain buildings than ornate ones. The citizens used the money saved to make and buy even more lavish art and hold even more excessive celebrations.

Once again, King Lyandir decided to provide them a strict example of how beneficial it would be to use their time and resources for more practical purposes. He banned all works of art in the city. The people were quite put out by this, but they knew that their king was doing what he thought was best for them. However, human nature is not so easily denied. In a few more years the city was filled with plain, simple buildings, and devoid of any sort of art. However, the people now had even more money and time to devote to their parties and festivals.

With a heavy heart, King Lyandir decided that his people were to be treated like children. And like all children, they needed rules and discipline laid down by great figures of authority to make them understand what was truly important in life. He decreed that there should be no revelry in the city. Singing, dancing, and music were all banned. Even food and drink were limited to water and simple foodstuffs.

The people had had enough. Revolt was out of the question, since King Lyandir had a very well trained and equipped army. They visited the shrines and temples in droves, praying to all the gods, and even to some of the Daedric Princes, that King Lyandir would revoke these new, oppressive laws.

Sheogorath heard their pleas and decided to visit King Lyandir. He appeared to the king in his dreams as a field of flowers, each with arms instead of petals and the face of the Madgod in the center. "I am Lord of the Creative and Lord of the Deranged. Since you have no use for my gifts of creativity, I have decided to bless you with an abundance of my other gift."

From that day forward, every child born in the city was born into madness. Since infants do not reveal illnesses of the mind, it was several years before this was realized. The king's own son was among the victims, suffering from seizures and delusions. Yet, King Lyandir refused to change his ways.

When his son, Glint, was 12 years old, he stabbed his father while Lyandir was sleeping. With his dying breath, King Lyandir asked, "Why?" His son replied, "It is the most practical thing I could do."

The new, young king ordered all the palace servants slaughtered. He ordered a grand festival to celebrate his new reign and the repeal of Lyandir's laws. He served the crowds a stew made from the carcasses of the palace servants. He ordered the east facing walls of every building painted red, and the west facing walls painted in stripes. He decreed that all citizens wear ornate masks on the backs of their heads. He then burned down the palace and began construction of a new one.

In the new palace, the young king ordered his personal chambers to not have any doors; for fear that small woodland creatures would attack him. He ordered that it have no windows for fear that the sun and moon were jealous of him and plotting his death.

And thus ended the line of King Lyandir. The people of the city returned to their grand works of art and raucous celebrations. They talked and acted as if they still had a living king, and even kept up the palace, using it to house and care for their mad children. Sheogorath was mightily pleased with this outcome. From that day forward the city was blessed with more than the normal number of gifted artists and deranged citizens.
====
227
Myths of Sheogorath, Volume 2

By Mymophonus


Sheogorath Invents Music

In the earliest of days, in a time when the world was still raw, Sheogorath decided to walk amongst the mortals. He donned his guise of Gentleman With a Cane, and moved from place to place without being recognized. After eleven days and eleven nights, Sheogorath decided that life among mortals was even more boring than his otherworldly existence.

"What can I do to make their lives more interesting?" he said to himself. At that same moment, a young woman nearby commented wistfully to herself, "The sounds of the birds are so beautiful."

Sheogorath silently agreed with her. Mortals could not make the beautiful and inspired calls of birds. Their voices were wretched and mundane. He could not change the nature of mortals, for that was the purview of other Daedric Princes. However, he could give them tools to make beautiful sounds.

Sheogorath took hold of the petulant woman and ripped her asunder. From her tendons he made lutes. From her skull and arm bones he made a drum. From her bones he made flutes. He presented these gifts to the mortals, and thus Music was born.


The Contest of Wills

A mighty wizard named Ravate once walked the Winds of Time to find Lord Sheogorath. His intent was to win a favor from this most capricious of the Daedric Princes. Upon finding Sheogorath, Ravate spoke humbly to him, "Lord Sheogorath, I beg a favor of you. I would gladly drive a thousand men mad in your name if you would but grant me the greater magical powers."

Fortunately for Ravate, Sheogorath was in a playful mood. He proposed a game, "I will grant your wish, if you are still sane in three days. During that time, I will do my utmost to drive you mad. It shall be great fun."

Ravate was not so certain that he liked this new deal. He had been really looking forward to driving a thousand men mad. "Lord Sheogorath, I regret having disturbed you with my shallow, selfish request. I withdraw my unfortunate plea and will humbly leave this place."

Sheogorath just laughed, "Too late, mighty Ravate. The game is afoot, and you must play." Ravate fled, only to find that all exits from the Daedric realm were now sealed. He wandered aimlessly, constantly looking over his shoulder, jumping at every noise. Each moment brought new terror as he waited for Sheogorath to begin.

After three days, Ravate was convinced that every plant and animal was a tool of Sheogorath. He hadn't eaten or drunk for fear that Sheogorath had poisoned the food or drink. He hadn't slept for fear of Sheogorath invading his dreams. (Which was foolish, as dreams are the domain of Vaermina, may She grant us Restful Sleep.)

It was then that Sheogorath appeared to him. Ravate cried out, "You have set the whole world to watching me! Every creature and plant are doing your bidding to drive me mad."

Sheogorath replied, "Actually, I have done nothing. You have driven yourself mad with your fears. Your delusions prove that you are truly deranged, and therefore I win. While you wanted to make a thousand men mad, I only wanted to break one man's mind, yours."

From that day forward Ravate served Sheogorath's every whim. Whenever daring travelers try to approach Sheogorath, Ravate warns them, "Sheogorath is already inside each of us. You have already lost."
====
228
The Red Book of Riddles

This handye booke doth containe alle diverse manner of riddles and follyes, and, by means of carefulle studye, the prudente scholarlye gentlemane maye finde himselfe noe longer discomfited by the sharpe wite of his fellowes.

(The posing and puzzling of riddles is a convention of polite aristocratic Western society. Nobles and social aspirants collect books of riddles and study them, hoping thereby to increase the chances of their appearing sly and witty in conversation.)

The question:

It has a tail, a side and a head

I call it what I call a snake

It has no body and it is dead

The answer:

It must be a drake.


The question:

Poets know the hearts of Men and Mer

But beasts can't know my heart, you see

This book was written by a bear

The answer:

It is not a book of poetry.


The question:

I gave you a sock, not unlike a box

With hammers and nails all around it

Two lids open when it knocks

The answer:

It must have been a great hit.
====
229
The Red Book of Riddles

This handye booke doth containe alle diverse manner of riddles and follyes, and, by means of carefulle studye, the prudente scholarlye gentlemane maye finde himselfe noe longer discomfited by the sharpe wite of his fellowes.

(The posing and puzzling of riddles is a convention of polite aristocratic Western society. Nobles and social aspirants collect books of riddles and study them, hoping thereby to increase the chances of their appearing sly and witty in conversation.)

The question:

It has a tail, a side and a head

I call it what I call a snake

It has no body and it is dead

The answer:

It must be a drake.

The question:

Poets know the hearts of Men and Mer

But beasts can't know my heart, you see

This book was written by a bear

The answer:

It is not a book of poetry.

The question:

I gave you a sock, not unlike a box

With hammers and nails all around it

Two lids open when it knocks

The answer:

It must have been a great hit.
====
230
16 Accords of Madness, Vol. VI

Hircine's Tale

Ever proud and boastful, Oblivion's Mad Prince stood one fifth day of mid year among the frigid peaks of Skyrim, and beckoned forth Hircine for parlay. The Huntsman God materialized, for this was his day, and the boldness of Sheogorath intrigued him.

Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another's confusion, tragedy, or rage. So it was that Sheogorath had set a stage on which to play himself as rival to Hircine.

Without haste, the coy Prince proffered his contest; each Prince was to groom a beast to meet at this place again, three years to the hour, and do fatal battle. Expressionless behind his fearsome countenance, Hircine agreed, and with naught but a dusting of snow in the drift, the Princes were gone to their realms.

Confident, but knowing Sheogorath for a trickster, Hircine secretly bred an abomination in his hidden realm. An ancient Daedroth he summoned, and imbued it with the foul curse of lycanthropy. Of pitch heart and jagged fang, the unspeakable horror had no peer, even among the great hunters of Hircine's sphere.

In the third year, on the given day, Hircine returned, where Sheogorath leaned, cross-legged on a stone, whistling with idle patience. The Prince of the Hunt struck his spear to the ground, bringing forth his unnatural, snarling behemoth. Doffing his cap, sly as ever, Sheogorath stood and stepped aside to reveal a tiny, colorful bird perched atop the stone. Demurely it chirped in the bristling gusts, scarcely audible.

In a twisted, springing heap, the Daedroth was upon the stone, leaving only rubble where the boulder had been. Thinking itself victorious, the monster's bloodied maw curled into a mock grin, when a subdued song drifted in the crisp air. The tiny bird lightly hopped along the snout of the furious Daedroth. Sheogorath looked on, quietly mirthful, as the diminutive creature picked at a bit of detritus caught in scales betwixt the fiery eyes of the larger beast. With howling fury, the were-thing blinded itself trying to pluck away the nuisance. And so it continued for hours, Hircine looking on in shame while his finest beast gradually destroyed itself in pursuit of the seemingly oblivious bird, all the while chirping a mournful tune to the lonesome range.

Livid, but beaten, Hircine burned the ragged corpse and withdrew to his realm, swearing in forgotten tongues. His curses still hang in those peaks, and no wayfarer tarries for fear of his wrathful aspect in those obscured heights.

Turning on his heel, Sheogorath beckoned the minuscule songbird to perch atop his shoulder, and strolled down the mountain, making for the warm breezes and vibrant sunsets of the Abecean coast, whistling in tune with the tiniest champion in Tamriel.
====
231
Crow and Raven: Three Short Fables

Crow and Raven were watching Cormorant dive for fish. "I wish I could dive," said Crow. "I like to eat fish." "What?" said Raven. "Are you saying Cormorant can do something that you cannot? That's absurd. You're twice the bird Cormorant is." "You're right!" said Crow, and he dove deep into the water. Half a minute later he thrashed his way back to the surface. Raven stood nearby. "Raven!" gasped Crow. "Why did you say that? I nearly drowned!" Raven shrugged and said, "I like to eat birds."

Crow and Raven were watching Mourning Dove take a bath in a shallow pool. "I believe I shall take a bath as well," said Crow. He flew down, splashed about in the pool, and then flew back up next to Raven. "That's better!" said Crow. "Why is that?" said Raven. "Your feathers, and your beak, and your eyes are just as black as before." "True," said Crow, "but when I flew down to the pool it startled Mourning Dove, and she flew to her nest. Now I know where it is." "Eggs for lunch!" said Raven.

Crow and Raven sat in the tree above the roadside inn, above a drover snoring in a drunken stupor. Crow cocked his head and said, "That sleeping person has a shiny pin on his shirt." "It's an award," said Raven. "He got it for drinking ale. If you drink the rest of the ale in his mug, you'll get a shiny pin, too." "Shiny pin!" said Crow. He flew down to the table, drank the rest of the ale, and then fell over and couldn't get up. Raven flew down and plucked the pin from the drover's shirt. "Shiny pin!" she said, and flew off.
====
232
Wabbajack

Little boys shouldn't summon up the forces of eternal darkness unless they have an adult supervising, I know, I know. But on that sunny night on the 5th of First Seed, I didn't want an adult. I wanted Hermaeus Mora, the Daedra of knowledge, learning, gums, and varnishes. You see, I was told by a beautiful, large-breasted man who lived under the library in my home town that the 5th of First Seed was Hermaeus Mora's night. And if I wanted the Oghma Infinium, the Book of Knowledge, I had to summon him. When you're the new King of Solitude, every bit of knowledge helps.

Normally, you need a witches coven, or a mages guild, or at least matching pillow case and sheets to invoke a prince of Oblivion. The Man Under the Library showed me how to do it myself. He told me to wait until the storm was at its height before shaving the cat. I've forgotten the rest of the ceremony. It doesn't matter.

Someone appeared who I thought was Hermaeus Mora. The only thing that made me somewhat suspicious was Hermaeus Mora, from what I read, was a big blobby multi-eyed clawed monstrosity, and this guy looked like a waistcoated banker. Also, he kept calling himself Sheogorath, not Hermaeus Mora. Still, I was so happy to have successfully summoned Hermaeus Mora, these inconsistencies did not bother me. He had me do some things that didn't make any sense to me (beyond the mortal scope, breadth, and ken, I suppose), and then his servant happily gave me something he called the Wabbajack. Wabbajack. Wabbajack.

Wabbajack.

Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack. Wabbajack.

Maybe the Wabbajack is the Book of Knowledge. Maybe I'm smarter because I know cats can be bats can be rats can be hats can be gnats can be thats can be thises. And that doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine. I must be smart, for the interconnective system is very clear to me. Then why or wherefore do people keep calling me mad?

Wabbajack. Wabbajack. Wabbajack.
====
233
Arcana Restored

A Handbook
By Wapna Neustra
Praeceptor Emeritus

FORM THE FIRST: Makest thou the Mana Fountain to be Primed with Pure Gold, for from Pure Gold only may the Humors be rectified, and the Pure Principles coaxed from the chaos of Pure Power. Droppest thou then the Pure Gold upon the surface of the Mana Fountain. Takest thou exceeding great care to safeguard yourself from the insalubrious tempests of the Mana Fountain, for through such Assaults may one's health be utterly Blighted.

FORM THE SECOND: Make sure that thou havest with you this Excellent Manual, so that thou might speak the necessary Words straightaway, and without error, so that thou not in carelessness cause thyself and much else to discorporate and disorder the World with your component humors.

FORM THE THIRD: Take in hand the item to be Restored, and hold it forth within the Primed Fountain, murmuring all the while the appropriate phrases, which are to be learned most expeditiously and faultlessly from this Manual, and this Manual alone, notwithstanding the vile calumnies of Kharneson and Rattor, whose bowels are consumed by envy of my great learning, and who do falsely give testament to the efficacies of their own Manuals, which are in every way inferior and steeped in error.

FORM THE FOURTH: Proceed instantly to Heal thyself of all injuries, or to avail yourself of the Healing powers of the Temples and Healers, for though the agonies of manacaust must be borne by any who would Restore a prized Arcana to full Potency, yet it is not wise that suffering be endured unduly, nor does the suffering in any way render the Potency more Sublime, notwithstanding the foolish speculations of Kharneson and Rattor, whose faults and wickednesses are manifest even to the least learned of critics.
====
234
Liminal Bridges

by Camilonwe of Alinor

Transliminal passage of quickened objects or entities without the persistent agency of hyperagonal media is not possible, and even if possible, would result in instantaneous retromission of the transported referents. Only a transpontine circumpenetration of the limen will result in transits of greater than infinitesimal duration.

Though other hyperagonal media may exist in theory, the only known transliminal artifact capable of sustained transpontine circumpenetration is the sigil stone. A sigil stone is a specimen of pre-Mythic quasi-crystalline morpholith that has been transformed into an extra-dimensional artifact through the arcane inscription of a Daedric sigil. Though some common morpholiths like soul gems may be found in nature, the exotic morpholiths used to make sigil stones occur only in pocket voids of Oblivion and cannot be prospected or harvested without Daedric assistance.

Therefore, since both the morpholiths and the Daedric sigils required for hyperagonal media cannot be obtained without traffic and commerce with Daedra Lords, it is necessary that a transliminal mechanic cultivate a working knowledge of conjuration—though purpose-built enchantments may be substituted if the mechanic has sufficient invocatory skill. Traffic and commerce with Daedra Lords is an esoteric but well-established practice, and lies outside the compass of this treatise. [1]

Presuming a sigil stone has been acquired, the transliminal mechanic must first prepare the morpholith to receive the Daedric sigil.

Let the mechanic prepare a chamber, sealed against all daylight and disturbances of the outer air, roofed and walled with white stone and floored with black tiles. All surfaces of this chamber must be ritually purified with a solution of void salts in ether solvent.

A foursquare table shall be placed in the center of the room, with a dish to receive the morpholith. Four censers shall be prepared with incense compounded from gorvix and harrada. On the equinox, the mechanic shall then place the morpholith in the dish and intone the rites of the Book of Law, beginning at dawn and continuing without cease until the sunset of the same day.

The mechanic may then present the purified morpholith to the Daedra Lord for his inscription. Once inscribed with the Daedra Lord's sigil, the morpholith becomes a true sigil stone, a powerful artifact that collects and stores arcane power—similar in many respects to a charged soul gem, but of a much greater magnitude. And it is this sigil stone that is required to provide the tremendous arcane power necessary to sustain the enchantment that supports the transpontine circumpenetration of the limen.

To open a gate to Oblivion, the mechanic must communicate directly, by spell or enchantment, with the Daedra Lord who inscribed the sigil stone in question. The Daedra Lord and the mechanic jointly invoke the conjurational charter [2], and the mechanic activates the charged sigil stone, which is immediately transported through the liminal barrier to the spot where its sigil was inscribed, thus opening a temporary portal between Mundus and Oblivion. This portal may only remain open for a brief period of time, depending on the strength of the liminal barrier at the chosen spots, several minutes being the longest ever reported, so the usefulness of such a gate is quite limited.

[1] Interested students are invited to consult the works of Albrecht Theophannes Bombidius and Galerion the Mystic for the fundaments of this discipline.

[2] Recommended examples of the conjurational charter may be found in Therion's Book of Most Arcane Covenants or Ralliballah's Eleven Ritual Forms.
====
235
Magic from the Sky

(Varennian Edition)

by Zeroli Jarol

The ancient Ayleids believed that Nirn was composed of four basic elements—earth, water, air, and light—and of these four elements, they believed the most sublime form of light was starlight. The stars are our links to the plane of Aetherius, the source of all magical power, and therefore, light from the stars is the most potent and exalted of all magical powers.

From time to time, fragments of Aetherius fall from the heavens. The people know these fragments as "shooting stars," and from time to time, such Aetherial fragments are found on Nirn. The most common varieties are known as "meteoric iron"; this metal is prized by armorers and enchanters for its properties in the forging of enchanted weapons and armors. This meteoric iron is also the primary component in "Ayleid Wells," ancient enchanted artifacts found throughout Cyrodiil.

Another, rarer form of Aetherial fragment is called "meteroic glass." It is from such fragments that other rare Ayleid enchanted artifacts are crafted; namely, Welkynd Stones and Varla Stones.

Ayleid Wells are scattered across Cyrodiil's landscape. They remain a mystery, as they are not associated with any known Ayleid cities or settlements. It is presumed that in some manner, they harvest magical power from starlight. It is also suggested without evidence or support that they are located at the meeting points of ancient lines of magical power; however, modern arcane arts have discovered no perceptible evidence of such lines of power.

Those with magical talents can draw magicka from Ayleid Wells to restore their own reservoirs of magical power. No ritual or arcane knowledge is necessary, suggesting that these wells were designed to serve persons not skilled in the magical arts. Once drained, the wells replenish again only at magical midnight. Once recharged, they appear to radiate magical power back into the sky, which prompts some to theorize they are also objects with religious or magical ritual significance, perhaps a means of offering magic back to the heavens.

Welkynd Stones (in Aldmeris: "sky stone," "heaven stone," or literally, "sky child") are pieces of cut and enchanted meteoric glass which apparently act as storage devices for magical power. A magical talent can restore his reservoirs of magicka from such stones. Alas, the means of restoring power to these stones may have been lost with the Ayleids. Currently, these objects simply crumble to dust after they have been used.

Great Welkynd Stones are exceptionally large pieces of enchanted meteoric glass. Scholars believe that at the heart of each ancient Ayleid city, a Great Welkynd Stone was the source of the settlement's magical enchantments. It may be that these great stones were linked to the lesser stones, restoring and maintaining their power. In any case, research on these Great Welkynd Stones is impossible, since all the known Ayleid ruins have been looted of their great stones, and no examples of these great stones are known to survive.

Another rare enchanted item found in Ayleid ruins is called a Varla Stone (in Aldmeris: "star stone"). Varla Stones are remarkably powerful, enabling untrained users to restore magical energy to any number of enchanted items. Because of their great value and utility, these items are also extremely rare, but since they are small and easily concealed, diligent explorers may still occasionally come across them in any Ayleid ruin.

Ayleid Wells, Welkynd Stones, and Varla Stones—consider these marvels of magical enchantment. Are we then to conclude that the Ayleids were a superior race and culture? Did they so exceed us in art and craft that they mock the feeble powers of Second Era Wizards?

Never! The Ayleids were powerful, yes, and cunning, but they were neither good nor wise, and so they were struck down. Their works have passed from Nirn, save these rare and sparkling treasures. Their ancient cities are dark and empty, save for the grim revenants and restless spirits condemned forever to walk the halls, keeping their melancholy vigils over bones and dust.
====
236
Manual of Spellcraft

The Beginning Spellcaster

The most powerful mages in Tamriel were once beginners. They all had similar early experiences: exposure to magic kindled an interest or unlocked some latent ability, followed by years of hard work. These intrepid souls honed their skills, learned new spells, and vigorously trained their minds and bodies to become the formidable figures they were known as during their later lives.

The Mages Guild of Tamriel has long been the first stop on a long road to knowledge and power for many individuals. Providing magical services to the general public, the Guild offers a wide variety of spells for purchase, and is recommended as a first stop for any aspiring spellcaster. Independent dealers may be found, though their selection of spells is often not as comprehensive as that of the Mages Guild.

Many spells are beyond the capabilities of beginning mages; the ability to render one's self invisible, for example, is an advanced power and is beyond the novice spellcaster. Through practice, a mage may become more skilled in a given school of magic and find himself proficient enough to begin exploring its more powerful aspects. The fledging mage should not be daunted by his inability to wield certain powers, but should instead use this as a point of focus and a drive for bettering himself. Rather than becoming discouraged, the student should look forward to higher levels of skill, such as the advanced techniques of absorbing spells, summoning lesser (and eventually greater) Daedra and undead—for research purposes only—and protection against specific types of spells, such as Flame, Frost, and Shock spells.

Mages wishing to specialize in a particular school of magic are encouraged to learn as many spells as possible within that school, and to practice them frequently. All mages, whether specializing or nurturing a general interest, are encouraged to apply for membership within the Mages Guild. Beyond services available to the general public, the accomplished Guild member has access to many exclusive services. These services have been deemed potentially dangerous to the public at large, and have been restricted to higher-ranked Guild members in good standing by the Council of Mages.

Citizens interested in the further use of magic should consult their local Mages Guild Magister.
====
237
The Old Ways

Customs and Philosophy of Grave and Faithful Counsel

by Celarus the Loremaster

We who know the Old Ways are well aware of the existence of a spiritual world invisible to the unenlightened. Just as one living in a kingdom but unaware of the political machinations underneath may see a new tax or battle preparation as the caprices of fortune, many observe floods, famines, and madness with helpless incomprehension. This is deplorable. As the great Cuilean Darnizhaan moaned, "The power of ignorance can shatter ebony like glass."

What, after all, is the origin of these spiritual forces that move the invisible strings of Mundus? Any neophyte of Artaeum knows that these spirits are our ancestors—and that, while living, they too were bewildered by the spirits of their ancestors, and so on back to the original Acharyai. The Daedra and gods to whom the common people turn are no more than the spirits of superior men and women whose power and passion granted them great influence in the afterworld.

Certainly this is our truth and our religion. But how does it help us in our sacred duty of seliffrnsae, or providing "grave and faithful counsel" to lesser men?

Primarily, it is easy to grasp the necessity both of endowing good men with great power and making powerful men good. We recognize the multiple threats that a strong tyrant represents—breeding cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaermina; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion; and worst of all, he inspires other villains to thirst after power and other rulers to embrace villainy. Knowing this, we have developed patience in our dealings with such despots. They should be crippled, humiliated, impoverished, imprisoned. Other councilors may advocate assassination or warfare—which, aside from its spiritual insignificance, is expensive and likely to inflict at least as much pain on the innocents as the brutish dictator. No, we are intelligence gatherers, dignified diplomats—not revolutionaries.

How, then, are our councilors "faithful"? We are faithful only to the Old Ways—it is essential always to remember the spiritual world while keeping our eyes open in the physical one. Performing the Rites of Moawita on the 2nd of Hearth Fire and the Vigyld on the 1st of Second Seed are essential means of empowering salutary spirits and debilitating unclean ones. How, then, are we at once faithful to those we counsel and to the Isle of Artaeum? Perhaps the sage Taheritae said it best: "In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin. It is the duty of the disciplined Psijic ["Enlightened One"] to dilute change where it brings greed, gluttony, sloth, ignorance, prejudice, cruelty… [here Taheritae lists the rest of the 111 Prodigalities], and to encourage change where it brings excellence, beauty, happiness, and enlightenment. As such, the faithful counsel has but one master: his mind. If the man the Psijic counsels acts wickedly and brings oegnithr ["bad change"] and will otherwise not be counselled, it is the Psijic's duty to counterbalance the oegnithr by any means necessary [emphasis mine]."

A student of the Old Ways may indeed ally himself to a lord—but it is a risky relationship. It cannot be stressed enough that the choice be wisely made. Should the lord refuse wise counsel and order the Psijic (to use Taheritae's outmoded word) to perform an act contrary to the teachings of the Old Ways, there are few available options. The Psijic may obey, albeit unwillingly, and fall prey to the dark forces against which he has devoted his life. The Psijic may abandon his lord, which will bring shame on him and the Isle of Artaeum, and so may never be allowed home again. Or the Psijic may simply kill himself.
====
238
On the Detachment of the Sheath

On the Detachment of the Sheath from the Integument

By Arch-Prelate Fervidius Tharn

Though all given Concavities, or sheaths within the integument of the Aurbis, are necessarily contained by the Aurbis, Right Reaching dictates that a defined sheath may be detached from the integument by invocation of Mnemoli. Upon intercourse with the star-orphan, the Beseeching Alesstic performs eversion of the organ of thought, an employment of the Hurling Disk that recapitulates the truth that a circle turned sidewise is a Tower. By same-truth, twisting the enveloping sheath into the middle dawn (to the number of seventeen) brings it to untime and unplace.

Eventualism, of course, predicts reabsorption upon depletion of the Wheeling Force, but the absence of duration may render even eventuality moot.
====
239
Reality and Other Falsehoods

It is easy to confuse Illusion and Alteration. Both schools of magic attempt to create what is not there. The difference is in the rules of nature. Illusion is not bound by them, while Alteration is. This may seem to indicate that Alteration is the weaker of the two, but this is not true. Alteration creates a reality that is recognized by everyone. Illusion's reality is only in the mind of the caster and the target.

To master Alteration, first accept that reality is a falsehood. There is no such thing. Our reality is a perception of greater forces impressed upon us for their amusement. Some say that these forces are the gods, others that they are something beyond the gods. For the wizard, it doesn't really matter. What matters is the appeal couched in a manner that cannot be denied. It must be insistent without being insulting.

To cast Alteration spells is to convince a greater power that it will be easier to change reality as requested than to leave it alone. Do not assume that these forces are sentient. Our best guess is that they are like wind and water. Persistent but not thoughtful. Just like directing the wind or water, diversions are easier than outright resistance. Express the spell as a subtle change and it is more likely to be successful.
====
240
Guild Memo on Soul Trapping

Mages Guild Memorandum: Confidential, Magisters Only

From Vanus Galerion, Archmagister Emeritus

If you pay attention to the popular fads and fashions of spellcasting in your guildhalls, you have doubtless noticed the recent surge of interest in the discipline of "soul trapping." Unlike most of the passing fancies that come and go among the magical fraternity, I consider this particular vogue alarming and dangerous. 

There are reasons why soul trapping has never been part of the core curriculum of the Mages Guild, taught to only the most experienced and dependable wizards, and then only for certain specific uses. First of all, it is technically a subset of necromancy, and on that basis alone it should be abhorred. (Except, as mentioned, for certain special cases, and then only under controlled conditions.) Second, it is a magical technology that practically invites abuse, especially when employed to trap the souls of sentient mortals. It is the sort of arcane practice that the public fears most, and is likely to result in local bans on the organized teaching of magic, and if that happens all our work in establishing the Guild will have been in vain. 

The fact that soul trapping is now common knowledge among Tamriel's magery, to the point where so-called "Mystics" sell soul gems of various sizes in every market and bazaar, is a problem that can be laid squarely at the feet of the iniquitous Mannimarco and his Order of the Black Worm. It is all part of his program to make necromancy seem commonplace and almost harmless. In some parts of Tamriel, notably Cyrodiil, the vile practice of necromancy has even become accepted as a valid, and legally tolerated, magical discipline. What our old mentor Iachesis would have to say about this pernicious development I hate to think. 

So what are we to do about it? I have been giving the matter some hard thought, in between rooting out cells of the ever-burgeoning Worm Cult, and I think at this point the only way to gain control over soul-trapping is to co-opt the practice. Therefore I propose the Mages Guild codify and systematize the various soul-trapping magics into a common grimoire of a few reliable spells, and then teach our members that these, and only these, are the legal and authorized methods for trapping souls. 

Furthermore, I propose that for the purposes of soul trapping we categorize all souls into two classes: the legal, or "White" souls, those smaller essences that are captured from beasts and animals, and illegal, or "Black" souls, which are derived from sentient mortals. And we will teach only those spells that can capture White souls, forbidding our students to use the larger soul gems on sentients. 

It will take several generations, and the suppression of the Worm Cult, for this dichotomy to become the pan-Tamrielic standard for soul trapping. But if the Mages Guild can't take the long view for the good of Tamriel, who can?
====
241
Wayshrines of Tamriel

By Beredalmo the Signifier

Since time immemorial, devout mortals of Tamriel have built shrines to their Divines at sites that have been recognized as holy and sanctified. Many of these sites were chosen due to specific miracles or blessed events that marked them, though others simply inspire feelings of reverence for matters divine. Because they are located here and there where inspiration struck, rather than at points of convenience, these sites are scattered across the land, and have come to be known as "wayshrines." 

Of course, the shrines built at these sites by devout worshipers reflect the local religious beliefs, and are constructed and adorned so as to honor the foremost local Divines. Many priesthoods believe that wayshrines act as direct conduits to Aetherius, and that when a mortal dies his or her soul is drawn to the nearest wayshrine, where it meets some sort of psychopomp or spiritual escort, who leads the soul to the afterlife. Though this is a mystical matter and therefore not susceptible to scholarly proof, it is striking that so many different faiths across Tamriel endorse this belief. 

As all know, the stars in the heavens are perforations in the Mundus through which shines the magical light of Aetherius. Lord Corvus Direnni theorized that the locations of wayshrines on Tamriel correspond to the pattern of stars in the night sky, because our Mundus is a reflection of Aetherius. However, to test this theory we would need a comprehensive map of every wayshrine site on Tamriel, a task too daunting to contemplate, so proof of this hypothesis, if true, will have to come from another source. 

Lord Corvus was also a renowned conjurer, who devised and promulgated the standard "portal" spells now popularized by the Mages Guild. (His work was based on the pioneering research of the Ayleid sorcerer known to history as "The Transmigrant." But that is liquor for a different cocktail.) Corvus theorized that, if one only knew how, the wayshrines could be used as a permanent portal network by which one could travel rapidly across Tamriel. He speculated that such a "fast traveler" would need to somehow attune himself to a wayshrine, which would add its "node" to the traveler's "web of sojourn."

However, in order to learn how to do this, the great Direnni wizard believed a mortal's soul would have to be, temporarily or permanently, "unmoored from the Mundus." I am not at all certain what that phrase means, and if Lord Corvus understood it, none of his written memoirs explain what he meant by it. Based on my studies of the notebooks left behind in Lord Corvus' workshop in Direnni Tower, proof and implementation of this theory eluded him, and eventually he abandoned it to return to perfecting variations on Koron's Peremptory Summons.
====
242
Proposal: Schools of Magic

By Gabrielle Benele, Daggerfall Mages Guild

As a former member of the faculty at the University of Gwylim, I take an interest in matters of practical pedagogy, and I've spent the last two seasons reviewing our Mages Guild curricula for the instruction of beginning spellcasters. This body of work has accumulated gradually over several centuries, and as a result it is somewhat haphazard and disorganized. 

After casting about for a model upon which to reorganize our teaching texts, I came upon the curriculum of the Shad Astula Academy in Morrowind, where they teach magic in eight different disciplines. Though the divisions between the disciplines, or "schools" of magic, are rather arbitrary, magic being an entirely mutable art, this classification of spellcasting into schools of magic has the advantage of providing students with a structure for easy comprehension of the basics of wizardry. The proof of its value is the fact that Shad Astula graduates novice mages with a practical grasp of sorcery in half the time of our own introductory program.

For this reason, I propose that we adopt the Shad Astula disciplines, and reorganize the Mages Guild study program into the following schools of magic:

ALCHEMY: The study of the magical virtues of different forms of matter, their effects, combinations, and recombinations. To include the concoction of potions, elixirs, and magical draughts.

ALTERATION: The distortion of local reality through direct imposition of the mage's will. To include spells of paralysis, water breathing, water walking, lock opening, and personal elemental shields such as flame cloaks. 

CONJURATION: The summoning and binding of spirits from Oblivion or Aetherius. To include soul trapping, spells that conjure Daedra or other creatures, spells to banish same, summoning of bound weapons and armor, as well as (for classification purposes) the forbidden necromantic arts of reanimation, conjuration, and manipulation of the undead. 

DESTRUCTION: The splintering of material bonds by the direct application of force, typically elemental in nature. To include damaging spells of flame, frost, shock, and disintegration, as well as magic that drains essence or personal attributes.

ILLUSION: Altering perception in oneself or others. To include spells of light, invisibility, fear, frenzy, and silence, as well as magic that affects morale and obedience. 

MYSTICISM: The class of spells used to alter the nature of magic itself. To include effects that dispel or absorb both spells and the magicka that feeds them, as well as telekinesis (which fits here as well as anywhere).

RESTORATION: The opposite of destruction, magic that resists damage or restores wholeness by reknitting the damaged material. To include wards, healing, curing of disease and poison, physical fortification, and the turning of undead (a forced purification effect).

THAUMATURGY: Magic that affects the will and personal state of mind. To include spells that calm or charm others, reflection of or resistance to magic, as well as levitation, which involves the personal rejection of gravity. 

The experienced mage will immediately discern the arbitrary nature of these divisions—indeed, we may eventually find it advisable to combine one or more of these schools, assigning the spells within them to other categories. (Thaumaturgy seems a likely candidate for such amalgamation, and possibly Mysticism, as well.) However, these schools seem to be serving Shad Astula well, so I propose we tentatively adopt them as is, and refine as we go.
====
243
Before the Ages of Man: Dawn Era

Before the Ages of Man: The Dawn Era

by Aicantar of Shimmerene

Before man came to rule Tamriel, and before the chronicles of the historians recorded the affairs of the rulers of Tamriel, the events of our world are known only through myths and legends, and through the divinely inspired teachings of the Eight Divines.

For convenience, historians divide the distant ages of prehistory into two broad periods of time: the Dawn Era and the Merethic Era.

The Dawn Era

The Dawn Era is that period before the beginning of mortal time, when the feats of the gods take place. The Dawn Era ends with the exodus of the gods and magic from the World at the founding of the Adamantine Tower.

The term "Merethic" comes from the Nords, literally, "Era of the Elves." The Merethic Era is the prehistoric time after the exodus of the gods and magic from the World at the founding of the Adamantine Tower and before the arrival of Ysgramor the Nord in Tamriel.

The following are the most notable events of the Dawn Era, presented roughly in sequence as it must be understood by creatures of time such as ourselves.

The Cosmos formed from the Aurbis (chaos, or totality) by Anu and Padomay. Akatosh (Auriel) formed and Time began. The gods (et'Ada) formed. Lorkhan convinced (or tricked) the gods into creating the mortal plane, Nirn. The mortal plane was at this point highly magical and dangerous. As the gods walked, the physical make-up of the mortal plane and even the timeless continuity of existence itself became unstable.

When Magic (Magnus), architect of the plans for the mortal world, decided to terminate the project, the gods convened at the Adamantine Tower (Direnni Tower, the oldest known structure in Tamriel) and decided what to do. Most left when Magic did. Others sacrificed themselves into other forms so that they might stay (such as the Ehlnofey). Lorkhan was condemned by the gods to exile in the mortal realms, and his heart was torn out and cast from the tower. Where it landed, a volcano formed. With magic (in the Mythic Sense) gone, the cosmos stabilized. Elven history, finally linear, began (ME 2500).
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Before the Ages of Man: Merethic Era

Before the Ages of Man: The Merethic Era

by Aicantar of Shimmerene

The Merethic Era was figured by early Nord scholars as a series of years numbered in reverse order backward from their "beginning of time": the founding of the Camoran Dynasty, recorded as Year Zero of the First Era. The prehistoric events of the Merethic Era are listed here with their traditional Nord Merethic dates. The earliest Merethic date cited by King Harald's scholars was ME 2500, the Nord reckoning of the first year of time. As such, the Merethic Era extends from ME 2500 in the distant past to ME 1, the year before the founding of the Camoran Dysnasty and the establishment of the White-Gold Tower as an independent city-state.

According to King Harald's bards, ME 2500 was the date of construction of the Adamantine Tower on Balfiera Island in High Rock, the oldest known structure of Tamriel. (This corresponds roughly to the earliest historical dates given in various unpublished Elven chronicles.)

During the early Merethic Era, the aboriginal beast-peoples of Tamriel (the ancestors of the Khajiit, Argonians, Orcs, and other beastfolk) lived in preliterate communities throughout Tamriel.

In the Middle Merethic Era, the Aldmeri refugees (mortals of Elven origin) left their doomed, now-lost continent of Aldmeris (also known as "Old Ehlnofey") and settled in southwestern Tamriel. The first colonies were distributed at wide intervals on islands along the entire coast of Tamriel. Later inland settlements were founded primarily in fertile lowlands in southwest and central Tamriel. Wherever the beastfolk encountered the Elves, the sophisticated, literate, technologically advanced Aldmeri cultures displaced the primitive beastfolk into the jungles, marshes, mountains, and wastelands. The Adamantine Tower was rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan. They built Crystal Tower on Summerset Isle and, later, the White-Gold Tower in Cyrodiil.

During the Middle Merethic Era, Aldmeri explorers mapped the coasts of Vvardenfell, building the First Era High Elven wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind. It was also during this period that Ayleid (Wild Elven) settlements flourished in the heartland surrounding White-Gold Tower (in present-day Cyrodiil). Wild Elves, also known as the Heartland High Elves, preserved the Dawn Era magics and language of the Ehlnofey. Ostensibly a tributary to the High King of Alinor, the Heartland's long lines of communication from the Summerset Isles' sovereignty effectively isolated Cyrodiil from the High Kings at Crystal Tower.

The Late Middle Merethic Era is the period of the High Velothi Culture. The Chimer, ancestors of the modern Dunmer, or Dark Elves, were dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship. The Chimer clans followed the Prophet Veloth out of the ancestral Elven homelands in the southwest to settle in the lands now known as Morrowind. Despising the secular culture and profane practices of the Dwemer, the Chimer also coveted the lands and resources of the Dwemer, and for centuries provoked them with minor raids and territorial disputes. The Dwemer (Dwarves), free-thinking, reclusive Elven clans devoted to the secrets of science, engineering, and alchemy, established underground cities and communities in the mountain range (later the Velothi Mountains) separating modern Skyrim and Morrowind.

The Late Merethic Era marks the precipitous decline of Velothi culture. Some Velothi settled in villages near declining and abandoned ancient Velothi towers. During this period, Velothi high culture disappeared on Vvardenfell Island. The earliest Dwemer Freehold colonies date from this period. Degenerate Velothi devolved into tribal cultures which, in time, either evolved into the modern Great Houses of Morrowind or persisted as the barbarian Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island. The original First Era High Elven wizard towers along the coasts of Tamriel were also abandoned around this time.

In the Late Merethic Era, pre-literate humans, the so-called "Nedic Peoples," migrated from the continent of Atmora (also "Altmora" or "the Elder Wood" in Aldmeris) and settled in northern Tamriel. The Nord culture hero Ysgramor, leader of a great colonizing fleet to Tamriel, is credited with developing a runic transcription of Nord speech based on Elvish principles, and so Ysgramor is considered the first human historian. Ysgramor's fleet landed at Hsaarik Head at the extreme northern tip of Skyrim's Broken Cape. The Nords built the legendary city of Saarthal there. The Elves drove the Men away during the Night of Tears, but Ysgramor soon returned with his Five Hundred Companions.

Also during the Late Merethic Era, a legendary immortal hero, warrior, sorcerer, and king (variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, and Hans the Fox) wandered Tamriel. He gathered armies, conquered lands, ruled them, and then abandoned his kingdoms so he could wander again.
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Ebony Blade History

To anyone reading this: BEWARE THIS BLADE

It has corrupted and perverted the desires of great men and women. Yet its power is without equal: to kill while your victim smiles at you. Only a Daedra most foul could have concocted such a malevolent and twisted weapon. It appears that all who wield it end up with the crazed eyes of those wild men who roam the hills chattering with rabbits.

It is not to be trifled with. Not even the hottest fires of the Skyforge could melt it; indeed, the coals themselves seemed to cool when it was placed within. We cannot destroy it, and we would not have it fall into the hands of our enemies. So we keep it hidden, never to be used.

Woe be to any who choose to take it.
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Noxiphilic Sanguivoria

An Introduction

By Cinna Scholasticus

The disease vampirism is not one disease, but many. Throughout the centuries, and for unknown reasons, the afflictions collectively known as vampirism have been transmitted in different ways and taken on different qualities. Herein, I shall try to delineate, to the best of my ability, the qualities of the form of vampirism common to our era, known as Noxiphilic Sanguivoria, so as to better equip the reader to identify this type of vampire.

First, however, I believe a word of warning is in order. This work is in no way intended as a guide to hunting or otherwise confronting a vampire. In all cases, it is advised that you avoid anyone you suspect of vampirism and certainly that you do not try to fight them. Vampires of all varieties possess supernatural strength and will quickly overpower all but the most experienced hunter.

The most important thing to remember about sufferers of Noxiphilic Sanguivoria is that, as the name implies, they are not weakened by daylight as in other strains of vampirism, but are, instead, strengthened during the nighttime hours. 

Why this is the case is poorly understood. One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf-like love of moonlight.

By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds.

Sufferers of Noxiphilic Sanguivoria, interviewed under heavy sedation, of course, have described a dreamlike passage from when they were first bitten and afflicted with the disease. Some of them have described entering a ritual chamber where they were bathed in a pool of black blood. Whether the transformation actually involves such a terrifying ritual, or whether it was merely a hallucination is impossible to discern without firsthand experience.

If you are bitten, or believe to have been bitten, by a carrier of Noxiphilic Sanguivoria, do not panic. If you are able to get away from your attacker, see a priest of Arkay immediately. You will not contract full Noxiphilic Sanguivoria without first being exsanguinated by a vampire and then receiving the gift of his or her blood in return.
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247
A Werewolf's Confession

By Captain Philmont of the Oldgate Lancers, Daggerfall Covenant Army

The prisoner called for me today, and I had the dubious privilege of listening to his confession. Separated from him by narrow iron bars that I knew would be insufficient to protect me, I took down his words with a trembling hand.

What follows is my best rendering, although he was so soft-spoken that at times I had to guess at the precise words. Nevertheless, I am confident that what follows accurately represents the substance of our conversation:

"I accepted this curse at a young age. I was impressionable. My packleader was a family friend and elder in our village. I wanted to be strong, and I relished the strength the curse gave me. I would not have called it a curse, then.

"But with youth comes recklessness, and I was not good at disguising what I was. Eventually they discovered my true nature, and I was driven from the village.

"My packleader failed me. He did not protect me. He cared too much about his own status to risk it for my sake. I was alone.

"Everywhere I went I heard the shouts of crowds, saw the bright torches of the angry mob. I never lingered long in one place before my secret was discovered. 

"I came to hate them. The superstitious villagers.  I came to resent what I couldn't have. I blamed them for my own recklessness. It was not the curse that plagued me, but the narrow-mindedness of these provincial men and women.

"I was afraid to hunt, so I was always hungry, and the hunger turned me feral. It was in this state that I came across them. A family of innocent farmers, just like the innocent farmers that had hounded me from village after village. My vision turned red and I flew into a fury.

"At last my hunger was satisfied. 

"But when the rage subsided and I looked on what I'd done, my stomach turned. This was what all those villagers were afraid of, when they tormented me with their torches and sickles.

"That's when I acknowledged my curse for what it was. I have hunted many years since, afraid to turn myself in, but disgusted with my base impulses. 

"You don't realize what a great favor you have done, capturing me."

And then having told his story, the creature, looking very much like a man, begged me to put him out of his misery.
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248
The Firmament

(Copyist's note: This book appears to be about the reputed qualities of birthsigns for those born under certain constellations, and does not describe those mysterious stelae commonly referred to as "Mundus Stones.")

Ffoulke's Preferred Text
by Ffoulke

The Stars of Tamriel are divided into thirteen constellations. Three of them are the major constellations, known as the Guardians. These are the Warrior, the Mage, and the Thief. Each of the Guardians protects its three Charges from the thirteenth constellation, the Serpent.

When the sun rises near one of the constellations, it is that constellation's season. Each constellation has a season of approximately one month. The Serpent has no season, for it moves about in the heavens, usually threatening one of the other constellations.

The Warrior

The Warrior is the first Guardian Constellation, and he protects his charges during their seasons. The Warrior's own season is Last Seed, when his Strength is needed for the harvest. His Charges are the Lady, the Steed, and the Lord. Those born under the sign of the Warrior are skilled with weapons of all kinds, but prone to short tempers.

The Mage

The Mage is a Guardian Constellation whose season is Rain's Hand, when Magicka was first used by men. His Charges are the Apprentice, the Golem, and the Ritual. Those born under the sign of the Mage have more Magicka and talent for all kinds of spellcasting, but are often arrogant and absent-minded.

The Thief

The Thief is the last Guardian Constellation, and her season is the darkest month of Evening Star. Her Charges are the Lover, the Shadow, and the Tower. Those born under the sign of the Thief are not typically thieves, though they take risks more often than others and only rarely come to harm. They will run out of luck eventually, however, and so rarely live as long as those born under other signs.

The Serpent

The Serpent wanders about in the sky and has no season, though its motions are predictable to a degree. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed.

The Lady

The Lady is one of the Warrior's Charges and her season is Heartfire. Those born under the sign of the Lady are kind and tolerant.

The Steed

The Steed is one of the Warrior's Charges, and her season is Mid Year. Those born under the sign of the Steed are impatient, always hurrying from one place to another.

The Lord

The Lord's season is First Seed, and he oversees all of Tamriel during the planting. Those born under the sign of the Lord are stronger and healthier than those born under other signs.

The Apprentice

The Apprentice's season is Sun's Height. Those born under the sign of the apprentice have a special affinity for magic of all kinds, but are also more vulnerable to magic.

The Atronach

The Atronach (often called the Golem) is one of the Mage's Charges. Its season is Sun's Dusk. Those born under this sign are natural sorcerers with deep reserves of Magicka, but they cannot generate Magicka of their own.

The Ritual

The Ritual is one of the Mage's Charges, and its season is Morning Star. Those born under this sign have a variety of abilities depending on the aspects of the moons and the Divines.

The Lover

The Lover is one of the Thief's Charges and her season is Sun's Dawn. Those born under the sign of the Lover are graceful and passionate.

The Shadow

The Shadow's season is Second Seed. The Shadow grants those born under her sign the ability to hide in shadows.

The Tower

The Tower is one of the Thief's Charges, and its season is Frostfall. Those born under the sign of the Tower have a knack for finding gold and can open locks of all kinds.
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249
The Pig Children

by Tyston Bane

No one—not the oldest Dark Elf of Mount Dagoth-Ur or the Ancient Sage of Solitude himself—can recall a time when the Orc did not ravage our fair Tamriel. Whatever foul and pestilent Daedra of Oblivion conjured them up could scarcely have created a more constant threat to the well-being of the civilized races of Tamriel than the obnoxious Orc.

Orcs are thankfully easy to recognize from other humanoids by their size—commonly forty pertans in height and fifteen thousand angaids in weight—their brutal pig-like features, and their stench. They are consistently belligerent, morally grotesque, intellectually moronic, and unclean. By all rights, the civilized races of Tamriel should have been able to purge the land of their blight eras ago, but their ferocity, animal cunning, and curious tribal loyalty have made them inevitable as leeches in a stagnant pool.

Tales of Orcish barbarity precede written record. When Jastyaga wrote of the Order of Diagna's joining the armies of Daggerfall and Sentinel "to hold at bay the wicked Orcs in their foul Orsinium fastness … and burn aught in cleansing flame" in 1E 950, she assumed that any reader would be aware of the savagery of the Orcs. When the siege was completed thirty years later, after the death of many heroes including Gaiden Shinji, and the destruction of Orsinium scattered the Orcish survivors throughout the Wrothgarian Mountains, she further wrote, "The free peoples rejoiced for that their ancient fell enemy was dispersed into diverse parts." Obviously, the Orcs had been terrorizing the region of the Iliac Bay at least since the early years of the First Era.
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250
Ruminations on the Elder Scrolls

By Septimus Signus, College of Winterhold

Imagine living beneath the waves with a strong-sighted blessing of most excellent fabric. Holding the fabric over your gills, you would begin to breathe—drink its warp and weft. Though the plant-matter fibers imbue your soul, the wretched plankton would pollute the cloth until it stank to heavens of prophecy. This is one manner in which the Scrolls first came to pass, but are we the sea, or the breather, or the fabric? Or are we the breath itself?

Can we flow through the Scrolls as knowledge flows through, being the water, or are we the stuck morass of sea-filth that gathers on the edge?

Imagine, again, this time but different. A bird cresting the wind is lifted by a gust and downed by a stone. But the stone can come from above, if the bird is upside down. Where, then, did the gust come from? And which direction? Did the gods send either, or has the bird decreed their presence by her own mindmaking?

The all-sight of the Scrolls makes a turning of the mind such that relative positions are absolute in their primacy.

I ask you again to imagine for me. This time you are beneath the ground, a tiny acorn planted by some well-meaning Elf-maiden of the woodlands for her pleasure. You wish to grow but fear what you may become, so you push off the water, the dirt, the sun, to stay in your hole. But it is in the very pushing that you become a tree, in spite of yourself. How did that happen?

The acorn is a kind of tree-egg in this instance, and the knowledge is water and sun. We are the chicken inside the egg, but also the dirt. The knowledge from the Scrolls is what we push against to become full-sighted ourselves.

One final imagining before your mind closes from the shock of ever-knowing. You are now a flame burning bright blue within a vast emptiness. In time you see your brothers and sisters, burnings of their own in the distance and along your side. A sea of pinpoints, a constellation of memories. Each burns bright, then flickers. Then two more take its place—but not forever, lest the void fill with rancid light that sucks the thought.

Each of our minds is actually the emptiness, and the learnings of the Scrolls are the pinpoints. Without their stabbing light, my consciousness would be as a vast nothingness, unknowing its emptiness as a void is unknowing of itself. But the burnings are dangerous, and must be carefully tended and minded and brought to themselves and spread to their siblings.

(Note by Ancestor Moth Brother Quintus Nerevelus: Found this at the back of the library stacks behind the Scroll of Rhunen. It had obviously been there a long time, yet the printer's sigil notes its publication date as "4E 195." This is obviously a transcription error. I think.)
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Sithis

Sithis is the start of the house. Before him was nothing, but the foolish Altmer have names for and revere this nothing. That is because they are lazy slaves. Indeed, from the Sermons, "stasis asks merely for itself, which is nothing."

Sithis sundered the nothing and mutated the parts, fashioning from them a myriad of possibilities. These ideas ebbed and flowed and faded away and this is how it should have been.

One idea, however, became jealous and did not want to die; like the stasis, he wanted to last. This was the demon Anui-El, who made friends, and they called themselves the Aedra. They enslaved everything that Sithis had made and created realms of everlasting imperfection. Thus are the Aedra the false gods, that is, illusion.

So Sithis begat Lorkhan and sent him to destroy the universe. Lorkhan! Unstable mutant!

Lorkhan had found the Aedric weakness. While each rebel was, by their nature, immeasurable, they were, through jealousy and vanity, also separate from each other. They were also unwilling to go back to the nothing of before. So while they ruled their false dominions, Lorkhan filled the void with a myriad of new ideas. These ideas were legion. Soon it seemed that Lorkhan had a dominion of his own, with slaves and everlasting imperfections, and he seemed, for all the world, like an Aedra. Thus did he present himself as such to the demon Anui-El and the Eight Givers: as a friend.

Go unto the Sharmat Dagoth Ur as a friend.

AE HERMA MORA ALTADOON PADHOME LKHAN AE AI
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The Consecrations of Arkay

By Punctilius Tyrus

As a novice of the Order of Arkay, you enter a service that will be both an exaltation and a burden to you. We who serve the Lord of the Wheel of Life are tasked with protection of the souls of all mortals, both bound and unbound.

For there are those in Tamriel—and from beyond Tamriel—who prey upon the souls of others. Heretics would divert the souls of the dying to unlawful destinations. Necromancers would bind the souls of the dead to an afterlife of eternal slavery. And Daedra Lords feast upon the souls of mortals like ravening wolves.

All these we abominate, and drive them from the realms of decent folk with fire and hammer. And to aid us in this, our great work, Arkay has given us his Three Consecrations: 

Arkay's Grace, which we bestow upon birth, to protect the souls of the innocent until they are old enough to exercise their own volition.

Arkay's Blessing, which we bestow upon the dying, to prevent their souls from being used without consent. 

Arkay's Law, which we bestow upon the deceased, that their corporeal forms may not be raised to unlawful servitude. 

There is no more sacred trust than that of the order which you enter today, novice. Be strong, and waver not, for the enemies of life are ever watchful, ready to punish negligence with swift and ruthless cruelty.
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253
The Book of Daedra

Azura, whose sphere is dusk and dawn, the magic in-between realms of twilight, known as Moonshadow, Mother of the Rose, and Queen of the Night Sky.

Boethiah, whose sphere is deceit and conspiracy, and the secret plots of murder, assassination, treason, and unlawful overthrow of authority.

Clavicus Vile, whose sphere is the granting of power and wishes through ritual invocations and pacts.

Hermaeus Mora, whose sphere is scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory.

Hircine, whose sphere is the Hunt, the Sport of Daedra, the Great Game, the Chase, known as the Huntsman and the Father of Manbeasts.

Malacath, whose sphere is the patronage of the spurned and ostracized, the keeper of the Sworn Oath and the Bloody Curse.

Mehrunes Dagon, whose sphere is Destruction, Change, Revolution, Energy, and Ambition.

Mephala, whose sphere is obscured to mortals; known by the names Webspinner, Spinner, and Spider; whose only consistent theme seems to be interference in the affairs of mortals for her amusement.

Meridia, whose sphere is obscured to mortals; who is associated with the energies of living things.

Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.

Namira, whose sphere is the ancient Darkness; known as the Spirit Daedra, ruler of sundry dark and shadowy spirits; associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion.

Nocturnal, whose sphere is the night and darkness; who is known as the Night Mistress.

Peryite, whose sphere is the ordering of the lowest orders of Oblivion, known as the Taskmaster.

Sanguine, whose sphere is hedonistic revelry and debauchery, and passionate indulgences of darker natures.

Sheogorath, whose sphere is Madness, and whose motives are unknowable.

Vaermina, whose sphere is the realm of dreams and nightmares, and from whose realm issue forth evil omens.

Especially marked for special interest under the heading "Malacath" is a reference to SCOURGE, blessed by Malacath, and dedicated to the use of mortals. In short, the reference suggests that any Daedra attempting to invoke the weapon's powers will be expelled into the voidstreams of Oblivion.

"Of the legendary artifacts of the Daedra, many are well known, like Azura's Star, and Sheogorath's Wabbajack. Others are less well known, like Scourge, Mackkan's Hammer, Bane of Daedra …."

"… yet though Malacath blessed Scourge to be potent against his Daedra kin, he thought not that it should fall into Daedric hands, then to serve as a tool for private war among caitiff and forsaken. Thus did Malacath curse the device such that, should any dark kin seek to invoke its powers, that a void should open and swallow that Daedra, and purge him into Oblivion's voidstreams, from thence to pathfind back to the Real and Unreal Worlds in the full order of time."
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Darkest Darkness

In Morrowind, both worshipers and sorcerers summon lesser Daedra and bound Daedra as servants and instruments.

Most Daedric servants can be summoned by sorcerers for very brief periods within the most fragile and tenuous frameworks of command and binding. This fortunately limits their capacity for mischief, although in a few minutes, most of these servants can do terrible harm to their summoners, as well as their enemies.

Worshipers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely, or at least until their bodily manifestations on this plane are destroyed, precipitating the return of their supernatural essences to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane.

Likewise, lesser entities bound by their Daedra Lords into weapons and armor may be summoned for brief periods, or they may persist indefinitely, so long as they are not destroyed and banished. The class of bound weapons and bound armors summoned by Temple followers and conjurers are examples of short-term bindings. Daedric artifacts like Mehrunes' Razor and the Masque of Clavicus Vile are examples of long-term bindings.

The Tribunal Temple of Morrowind has incorporated the veneration of Daedra as lesser spirits subservient to the immortal Almsivi, the Triune godhead of Almalexia, Sotha Sil, and Vivec. These subordinate Daedra are divided into the Good Daedra and the Bad Daedra. The Good Daedra have willingly submitted to the authority of Almsivi. The Bad Daedra are rebels who defy Almsivi, treacherous kin who are more often adversaries than allies.

The Good Daedra are Boethiah, Azura, and Mephala. The hunger is a powerful and violent lesser Daedra associated with Boethiah, Father of Plots—a sinuous, long-limbed, long-tailed creature with a beast-skulled head, noted for its paralyzing touch and its ability to disintegrate weapons and armor. The winged twilight is a messenger of Azura, Goddess of Dusk and Dawn. Winged twilights resemble the feral harpies of the West, though the feminine aspects of the winged twilights are more ravishing, and their long, sharp, hooked tails are immeasurably more deadly. Spider Daedra are the servants of Mephala, taking the form of spider-humanoid centaurs, with a naked upper head, torso, and arms of human proportions, mounted on the eight legs and armored carapace of a giant spider. Unfortunately, these Daedra are so fierce and irrational that they cannot be trusted to heed the commands of the Spinner. As a consequence, few sorcerers are willing to either summon or bind such creatures in Morrowind.
 
The Bad Daedra are Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Three lesser Daedra are associated with Mehrunes Dagon: the agile and pesky scamp, the ferocious and beast-like clannfear, and the noble and deadly Dremora. The crocodile-headed humanoid Daedra called the daedroth is a servant of Molag Bal, while the giant but dim-witted ogrim is a servant of Malacath. Sheogorath's lesser Daedra, the golden saint, a half-clothed human female in appearance, is highly resistant to magic and a dangerous spellcaster.
 
Another type of lesser Daedra often encountered in Morrowind is the atronach, or Elemental Daedra. Atronachs have no binding kinship or alignments with the Daedra Lords, serving one realm or another at whim, shifting sides according to seduction, compulsion, or opportunity.
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255
The Doors of Oblivion, Part 1

By Seif-ij Hidja

"When thou enterest into Oblivion, Oblivion entereth into thee."

— Nai Tyrol-Llar

The greatest mage who ever lived was my master Morian Zenas.You have heard of him as the author of the book "On Oblivion," the standard text for all on matters Daedric. Despite many entreaties over the years, he refused to update his classic book with his new discoveries and theories because he found that the more one delves into these realms, the less certain one is. He did not want conjecture. He wanted facts.

For decades before and after the publication of "On Oblivion," Zenas compiled a vast personal library on the subject of Oblivion, the home of the Daedra. He divided his time between this research and personal magical growth, acting on the assumption that should he succeed in finding a way into the dangerous world beyond and behind our own, he would need much power to wander its dark paths.

Twelve years before Zenas began the journey he had prepared his life to make, he hired me as his assistant. I possessed the three attributes he required for the position: I was young and eager to help without question. I could read any book once and memorize its contents, and despite my youth, I was already a Master of Conjuration.

Zenas too was a Master of Conjuration—indeed, a master at all the known and unknown schools of magic—but he did not want to rely on his ability alone in the most perilous of his research. In an underground vault, he summoned Daedra to interview them on their native land. For that, he needed another conjurer to make certain they came, were bound, and were sent away again without incident.

I will never forget that vault, not for its look which was plain and unadorned, but for what you couldn't see. There were scents that lingered long after the summoned creatures had left, flowers and sulfur, sex and decay, power and madness. They haunt me still to this very day.

Conjuration, for the layman unacquainted with its workings, connects the caster's mind with that of the summoned. It is a tenuous link, meant only to lure, hold, and dismiss, but in the hands of a master, it can be much stronger. The Psijics and Dwemer can (in the Dwemer's case, perhaps I should say "could") connect with the minds of others and converse miles apart: a skill that is sometimes called telepathy.

Over the course of my employment, Zenas and I developed such a link between one another. It was accidental, a result of two powerful conjurers working closely together, but we decided that it would be invaluable should he succeed in traveling to Oblivion. Since the denizens of that land could be touched even by the skills of an amateur conjurer, it was possible we could continue to communicate while he was there, so I could record his discoveries.

The "Doors to Oblivion," as Morian Zenas would say, are not easily found. We exhausted many possibilities before we found one where we held the key.

The Psijics of Artaeum have a place they call The Dreaming Cave, where it is said one can enter into the Daedric realms and return. Iachesis, Sotha Sil, Nematigh, and many others have been recorded as using this means, but despite many entreaties to the order, we were denied its use. Celarus, the leader of the order, told us it had been sealed off for the safety of all.

The reader may have heard of other doors, and he may be assured we attempted to find them all.

Some are pure legend, or at any rate, not traceable based on the information left behind. There are references in lore to Maruhk's Abyss, the Corryngton Mirror, the Mantellan Crux, the Crossroads, the Mouth, a riddle of an alchemical formula called Jacinth and Rising Sun, and many other places and objects that are said to be doors, but we could not find these.

Some exist, but cannot be entered safely. The whirlpool in the Abecean called the Maelstrom of Bal can make ships disappear, and it may be a portal into Oblivion, but the trauma of riding its waters would surely slay any who tried. Likewise, we did not consider it worth the risk to leap from the Pillar of Thras, a thousand-foot-tall spiral of coral, though we witnessed the sacrifices the Sload made there. Some victims were killed by the fall, but some indeed seemed to vanish before being dashed on the rocks. Since the Sload did not seem certain why some were taken and some died, we did not favor the odds of the plunge.

The simplest and most maddeningly complex way to go to Oblivion was simply to cease to be here and begin to be there. Throughout history, there are examples of mages who seemed to travel to the realms beyond ours seemingly at will. Many of these voyagers are long dead, if they ever existed, but we were able to find one still living. In a tower off Zafirbel Bay on the island of Vvardenfell in the province of Morrowind, there exists a very old, very reclusive wizard named Divayth Fyr.
====
256
The Doors of Oblivion, Part 2

Divayth Fyr was not easy to reach, and he was reluctant to share with Morian Zenas the secret Door to Oblivion. Fortunately, my master's knowledge of lore impressed Fyr, and he taught him the way. I would be breaking my promise to Zenas and Fyr to explain the procedure here, and I would not divulge it even if I could. If there is dangerous knowledge to be had, that is it, but I do not reveal too much by saying Fyr's scheme relied on exploiting a series of portals to various realms created by a Telvanni wizard long missing and presumed dead. Against the disadvantage of this limited number of access points, we weighed the relative reliability and security of passage, and we considered ourselves fortunate in our informant.

Morian Zenas then left this world to begin his exploration. I stayed at the library to transcribe his information and help him with any research he needed.

"Dust," he whispered to me on the first day of his voyage. Despite the inherent dreariness of the word, I could hear his excitement in his voice, echoing in my mind. "I can see from one end of the world to the other in a million shades of gray. There is no sky or ground or air, only particles, floating, falling, whirling about me. I must levitate and breathe by magical means …."

Zenas explored the nebulous land for some time, encountering vaporous creatures and palaces of smoke. Though he never met the Daedric Prince, we concluded that he was in Ashpit, said to be the home of Malacath, where anguish, betrayal, and broken promises filled the bitter air like ash.

"The sky is on fire," I heard him say as he moved on to the next realm. "The ground is sludge, but traversable. I see blackened ruins all around me, like a war was fought here in the distant past. The air is freezing. I cast blooms of warmth all around me, but it still feels like daggers of ice stabbing me in all directions."

This was Coldharbour, where Molag Bal was the realm's Daedric Prince. It appeared to Zenas as if it were a future Nirn governed under the Lord of Brutality: desolate and barren, filled with suffering. I could hear Morian Zenas weep at the images he saw and shiver at the sight of the Imperial Palace, spattered with blood and excrement.

"Too much beauty," Zenas gasped when he went to the next realm. "I am half blind. I see flowers and waterfalls, majestic trees, a city of silver, but it is all a blur. The colors run like water. It's raining now, and the wind smells like perfume. This surely is Moonshadow, where Azura dwells."

Zenas was right, and astonishingly, he even had audience with the Queen of Dusk and Dawn in her rose palace. She listened to his tale with a smile and foretold to him the coming of the Nerevarine. My master found Moonshadow so lovely, he wished to stay there, half-blind, forever, but he knew he must move on and complete his journey of discovery.

"I am in a storm," he told me as he entered the next realm. He described the landscape of dark twisted trees, howling spirits, and billowing mist, and I thought he might have entered the Deadlands of Mehrunes Dagon. But then he said quickly, "No, I am no longer in a forest. There was a flash of lightning, and now I am on a ship. The mast is tattered. The crew is slaughtered. Something is coming through the waves … oh, gods! Wait, now, I am in a dank dungeon, in a cell …."

He was not in the Deadlands, but Quagmire, the nightmare realm of Vaermina. Every few minutes, there was a flash of lightning and reality shifted, always to something more horrible and horrifying. A dark castle one moment, a den of ravening beasts the next, a moonlit swamp, a coffin where he was buried alive. Fear got the better of my master, and he quickly passed to the next realm.

I heard him laugh, "I feel like I'm home now."

Morian Zenas described to me an endless library, shelves stretching on in every direction, stacks on top of stacks. Pages floated on a mystical wind that he could not feel. Every book had a black cover with no title. He could see no one, but felt the presence of ghosts moving through the stacks, rifling through books, ever searching.

It was Apocrypha, the home of Hermaeus Mora, where all forbidden knowledge can be found. I felt a shudder in my mind, but I could not tell if it was my master's or mine.

Morian Zenas never traveled to another realm that I know of.

Throughout his visits to the first four realms, my master spoke to me constantly. Upon entering the Apocrypha, he became quieter, as he was lured into the world of research and study, the passions that had controlled his heart while on Nirn. I would frantically try to call to him, but he closed his mind to me.

Then he would whisper, "This cannot be …."

"No one would ever guess the truth …."

"I must learn more …."

"I see the world, a last illusion's shimmer, it is crumbling all around us …."

I would cry back to him, begging him to tell me what was happening, what he was seeing, what he was learning. I even tried using Conjuration to summon him as if he were a Daedra himself, but he refused to leave. Morian Zenas was lost.

I last received a whisper from him six months ago. Before then, it had been five years, and three before that. His thoughts are no longer intelligible in any language. Perhaps he is still in Apocrypha, lost but happy, in a trap he refuses to escape.

I would save him if I could.

I would silence his whispers if I could.
====
257
On Oblivion

by Morian Zenas

It is improper, however customary, to refer to the denizens of the dimension of Oblivion as "demons." This practice probably dates to the Alessian Doctrines of the First Era prophet Maruhk—which, rather amusingly, forbade "trafficke with daimons" and then neglected to explain what daimons were.

It is most probable that "daimon" is a misspelling or etymological rendition of "Daedra," the old Elven word for those strange, powerful creatures of uncertain motivation who hail from the dimensions of Oblivion. In a later tract by King Hale the Pious of Skyrim, almost a thousand years after the publication of the original Doctrines, the evil machinations of his political enemies are compared to "the wickedness of the demons of Oblivion … their depravity equals that of Sanguine itself, they are cruel as Boethiah, calculating as Molag Bal, and mad as Sheogorath." Hale the Pious thus long-windedly introduced four of the Daedra Lords to written record.

But the written record is not, after all, the best way to research Oblivion and the Daedra who inhabit it. Those who "trafficke with daimons" seldom wish it to be a matter of public account. Nevertheless, scattered throughout the literature of the First Era are diaries, journals, notices for witch burnings, and guides for Daedra-slayers. These I have used as my primary source material. They are at least as trustworthy as the Daedra lords I have actually summoned and spoken with at length.

Apparently, Oblivion is a place composed of many lands—thus the many names for which Oblivion is synonymous: Coldharbour, Quagmire, Moonshadow, etc. It may be correctly supposed that each land of Oblivion is ruled over by one prince. The Daedric Princes whose names appear over and over in ancient records (though this is not an infallible test of their authenticity or explicit existence, to be sure) are the aforementioned Sanguine, Boethiah, Molag Bal, and Sheogorath, and in addition Azura, Mephala, Clavicus Vile, Vaermina, Malacath, Hoermius (or Hermaeus or Hormaius or Herma—there seems to be no one accepted spelling) Mora, Namira, Jyggalag, Nocturnal, Mehrunes Dagon, and Peryite.

From my experience, Daedra are a very mixed lot. It is almost impossible to categorize them as a whole except for their immense power and penchant for extremism. Be that as it may, I have here attempted to do so in a few cases, purely for the sake of scholastic expediency.

Mehrunes Dagon, Molag Bal, Peryite, Boethiah, and Vaermina are among the most consistently "demonic" of the Daedra, in the sense that their spheres seem to be destructive in nature. The other Daedra can, of course, be equally dangerous, but seldom purely for the sake of destruction as these five can. Nor are these previous five identical in their destructiveness. Mehrunes Dagon seems to prefer natural disasters—earthquakes and volcanoes—for venting his anger. Molag Bal elects the employment of other Daedra, and Boethiah inspires the arms of mortal warriors. Peryite's sphere seems to be pestilence, and Vaermina's torture.

In preparation for the next installment in this series, I will be investigating two matters that have intrigued me since I began my career as a Daedra researcher. The first is on one particular Daedra, perhaps yet another Daedric Prince, referred to in multiple articles of incunabula as Hircine. Hircine has been called "the Huntsman of the Princes" and "the Father of Man-beasts," but I have yet to find anyone who can summon him. The other, and perhaps more doubtful, goal I have is to find a practical means for mortal men to pass through to Oblivion. It has always been my philosophy that we need only fear that which we do not understand—and with that thought in mind, I ever pursue my objective.
====
258
Spirit of the Daedra

HOW YOU SHOULD KNOW US

DEATH, DEFEAT, AND FEAR

We do not die. We do not fear death.

Destroy the Body, and the Animus is cast into The Darkness. But the Animus returns.

But we are not all brave.

We feel pain, and fear it. We feel shame, and fear it. We feel loss, and fear it. We hate the Darkness, and fear it.

The Scamps have small thoughts, and cannot fear greatly.

The Vermai have no thoughts, and cannot fear.

The Dremora have deep thoughts, and must master fear to overcome it.


THE CLAN BOND

We are not born; we have not fathers nor mothers, yet we have kin and clans.

The clan-form is strong. It shapes body and thought.

In the clan-form is strength and purpose.


THE OATH BOND

We serve by choice. We serve the strong, so that their strength might shield us.

Clans serve by long-practice, but practice may change.

Dremora have long served Dagon but not always so.

Practice is secure when oath-bonds are secure, and trust is shared.

When oath-bonds are weak, there is pain, and shame, and loss, and Darkness, and great fear.


HOW WE THINK ABOUT MAN

Perhaps you find Scamps comic, and Vermai brutish.

How then do you imagine we view you humans?

You are the Prey, and we are the Huntsmen.

The Scamps are the Hounds, and the Vermai the Beaters.

Your flesh is sweet, and the chase is diverting.

As you may sometimes praise the fox or hare, admiring its cunning and speed, and lamenting as the hounds tear its flesh, so do we sometimes admire our prey, and secretly applaud when it cheats our snares or eludes pursuit.

But, like all worldly things, you will in time wear, and be used up. You age, grow ugly, weak, and foolish. You are always lost, late or soon.

Sometimes the prey turns upon us and bites. It is a small thing. When wounded or weary, we fly away to restore. Sometimes a precious thing is lost, but that risk makes the chase all the sweeter.


MAN'S MYSTERY

Man is mortal, and doomed to death and failure and loss.

This lies beyond our comprehension—why do you not despair?
====
259
Varieties of Daedra, Part 1

By Aranea Drethan, Healer and Dissident Priest

There is little chance of our ever understanding the various orders of Daedra and their relationships to the Daedra Lords and their dominions. Of the varieties of Daedra that appear in our world, and the varieties of their relationships to their fellows and their Daedra patrons, there is no end. In one place and time they are seen to be this, and in another place and time they are seen to be the opposite, and in another place and time they are seen to be both this and that, in completely contradictory terms.

What Daedra serves this Prince? What Daedra gives orders, and what Daedra serves, and in what hierarchy, and under what circumstances? What Daedra exist in fellowship with one another, and what Daedra have eternal enmity to one another, and what Daedra are solitary, or social, and by turns solitary or social? There are no limits to the varieties of behaviors that may be observed, and in one place they may be this, and in another place they may that, and all rules describing them are always found to be contradictory and in exception to others.

Further, from whom may we seek answers to our questions about these orders? From mortals, who know little but what they may observe of another world? From the gods, who speak in riddles, of enigmas wrapped in mysteries, and who keep things from us, the better to preserve their dominion over us? From the Daedra themselves, who are never the models of straightforwardness or truthtelling, but rather are famous for misstatements and obfuscations?

And even were the Daedra to speak the truth, how can we know if they know themselves, or that there is any truth about them that is to be known, or are all arrangements among the Daedra protean and ever subject to change?

In short, what is to be known is little and what is to be trusted is nothing.

These things being said, I shall venture to relate what I have observed and heard of the relationships of the servants of Lord Dagon in my brief service to the Telvanni Wizard Divayth Fyr, when I sought him out and offered to bring peace to the victims of corprus in his sanitarium.

Divayth Fyr told me that he, by choice, trafficked only with two Daedra Powers—Mehrunes Dagon and Azura.

Azura, he said, knew and understood all things, and declined to speak of these things, or only spoke in riddles.

Mehrunes Dagon, on the other hand, out of pride, fixity of purpose, and a predictable lack of subtlety in thought, knew nothing and understood nothing, and was inclined to speak freely and without falsehood.

Divayth Fyr said that Dagon's chief servants, the Dremora, were like him in pride, fixed purpose, and lack of subtlety, with the addition of the peculiar traits of honor and loyalty, both within their class and within their relationship to Lord Dagon.

And Divayth Fyr said that the Dremora were ordered into clans and castes, and these clans and castes were well-defined. Individual Dremora might rise or fall in ranks, or move back and forth among clans, but only when regulated by complex oaths, and only at the will and pleasure of their Lord Dagon.

The Dremora refer to themselves as "The Kyn" ("the People"), contrasting themselves to other Daedra, whom they consider unthinking animals. The term "kynaz" refers to a member of the Dremora race ("he of the Kyn").

The least of kyn castes are the Churls, the undistinguished rabble of the lowest rank of Dremora. Churls are obsequious to superiors but ferociously cruel to humans and other Daedra.

Next in rank are the Caitiffs, creatures of uncalculating zeal, energy without discrimination. Caitiffs are used as irregulars in the faction wars of the Daedra, as berserkers and shock troops, undisciplined and unreliable, but eager and willing.

The highest of the regular rank-and-file of Dremora troops are the Kynvals, warrior-knights who have distinguished themselves in battle, and shown the deliberate steadiness of potential war leaders.

Above the rank and file warriors of the Churl, Caitiff, and Kynval castes are the officer castes.

A Kynreeve is a clan sheriff or clan officer. Kynreeves are typically associated either with a clan fighting unit or an administrative office in the order of battle.

The Kynmarcher is the lord and high officer of a Daedric citadel, outpost, or gate. A Kymarcher's command is usually associated both with a unit and with a "fief"— a location or territory for which he is responsible.

Above the Kymarcher is the Markynaz, or "grand duke." A Markynaz is a lord of lords, and member of the Markyn, Mehrunes Dagon's Council of Lords.

The highest rank of Dremora is the Valkynaz, or "prince." This warrior duke is a member of the Valkyn, Mehrunes Dagon's personal guard. The Valkynaz are rarely encountered on Tamriel; normally they remain by Mehrunes Dagon's side, or serve as commanders of operations of particular importance or interest to Dagon.
====
260
Varieties of Daedra, Part 2

Of the varieties of other Daedra I encountered while I served in Divayth Fyr's Corprusarium—Ogrims and Golden Saints, Daedroths and Winged Twilights, Scamps and Clannfear—there is much that might be said, but little that is helpful or reliable.

I did note, however, that when Divayth Fyr sought a Daedra of a character like unto the Dremora, but of greater power, and greater inclination for independence and initiative, or solely as a master, he summoned Xivilai, who are like the Dremora in personality and temperament, except that they hate subordination, and are liable to disloyalty and betrayal when they feel they have not been treated with the proper deference and respect.

The feral, beastlike Daedra like the Clannfear and the Daedroth appear in the service of many different Daedric Powers, and may represent common creatures existing like wild animals in the wildernesses of Oblivion. Other savage, semi-intelligent creatures like Scamps and Spider Daedra may also be found in the realms of various Daedra Lords.

The case of the Elemental Atronachs, on the other hand, is less certain. Flame and Frost Atronachs, for example, appear to be highly intelligent, but not all varieties of Elemental Atronachs seem to be social or to have the power of speech. Divayth Fyr preferred not to summon or deal with these creatures, had little experience with them, and showed no inclination to speculate upon their nature, so I learned little about them during my time at Tel Fyr.
====
261
The Slave Pits of Coldharbour

Kynbriefing #3 of 97:

So you survived your first two shifts in the pits without discorporation or being sentenced to the scathe-rings, and now you think you know it all. Not so, kynworm: we give you easy tasks for the first couple of shifts, jobs any idiot can do, so you won't embarrass us with your all-too-likely failure. But now it's shift three, kynworms. Now we talk quota.

These soul-shriven weren't brought to the pits for your amusement, you know. As an overkyn, I can tell you they weren't brought for my amusement, either. They're here solely for the amusement of the Dread Lord—and he takes a lot of amusing. So pay attention. You're going to be assigned a coffle of soul-shriven, you're going to be told what they need to do, and then you're going to make sure they do it. 

And you're going to be brutal about it. That's the good part, but also the tricky part—because we only get so many soul-shriven, and we have to make them last. They must suffer, of course, or you won't make your torment quota. But you can't use them up too soon, or you'll miss your toil quota. And if you miss either quota ….

Well. You've seen the scathe-rings.

So that's what it's all about, kynworms: toil and torment, and maintaining the balance between the two. Some of you will fail, and suffer slow and agonizing discorporation—but others will find their inner abominance and triumph, exceeding quota and earning time in the bliss-cells. It's up to you, kynworms: cut it or scathe.
====
262
On the Nature of Coldharbour

By Phrastus of Elinhir

This is Lecture Eight: On the Nature of Coldharbour. It looks to me like there are more of you here than there should be, so please check your ledger—if it says Transliminal Bridges, you're in the wrong room.

Coldharbour is the Oblivion realm ruled by Molag Bal, the Daedric Prince of brutality, slavery, vampirism, and other assorted abominations. It is not, therefore, a pleasant place. Descriptions of the plane vary widely, as usual in any study of Oblivion, but all accounts agree that Coldharbour is a dismal, cold, and largely lifeless realm pervaded by a miasma of fear, where lost souls are tormented for eternity.

This emphasizes the point made in my previous lectures, that a plane of Oblivion, being made of the very stuff of chaos, takes on form and character that reflects the nature of its ruler. Coldharbour, therefore, has been molded to embody the purposes of mighty Molag Bal.

And what are those purposes? As it happens, I can speak to this subject with some authority, for I recently acquired the library and papers of the late Cardinal Belforte of the Order of Stendarr. The Cardinal devoted his life to ridding Tamriel of Daedric cultists of all persuasions. He was particularly rigorous in his persecution of the worshipers of Molag Bal, and in his time acquired a number of their repulsive tracts and treatises.

Study of these sources reveals that Molag Bal desires, above all things, the enslavement of mortals' souls. Various loathsome means are employed to this end, the ultimate goal being the diversion of a soul from its journey to the afterlife to imprisonment and slavery on the plane of Coldharbour. Upon arrival in Molag Bal's realm, the soul attracts to itself some of the loose creatia of Oblivion, forming a corporeal body with the semblance of the shape it wore in life. These sad slaves, called the soul-shriven, then toil in torment for the glory and amusement of their master, Molag the Slave-Lord.

I share these secrets of the cult, heretofore unrevealed, so that you may …. What is that confounded commotion out in the hall? How am I supposed to lecture over those bloodcurdling screams? I can't work under these conditions.
====
263
The Battle of Glenumbria Moors

Who took up their arms that winter dawn,
Who to Glenumbria came
To raise their hand,
'Gainst tyrants stand
And to die in freedom's name?
Who stood on the field upon that hour,
Who answered Direnni's call?
Men Breton-born all came that morn
To defend the land for all.

CHORUS:
Rise, rise to freedom rise,
Arise ye Breton sons and daughters!
Ride, ride to freedom ride,
Truth and glory to the brave!
And when the battle it was joined
Alessians three to one,
The sky lit bright
With magic's light
And with magic it was won.

For all they stood on blessed ground
Whence all her power came
The rocks would yield
What might they wield
All in Direnni's name.

CHORUS REPRISE

So children of this Breton land
Ye best remember well
All those who for High Rock stood
Brian, Ancois, Rielle;
Men of the north,
All who stood forth
Till all oppressors fell.
====
264
The Book of Dawn and Dusk

The Book of Dawn and Dusk is a collections of sayings and aphorisms attributed variously to the Tribunals and to their saints and servants. Many of these sayings have become common cliches of everyday life in Morrowind. The following selection of slogans will illustrate many of the simplest notions of the Tribunal faithful.

Speak none but good of the Gods.

We can have no opinions about Truth.

Rumors flow from the House of Troubles.

Count only the happy hours.

No child has a sinner's heart.

Let faith be your only law.

Fear of the fool is the beginning of wisdom.

Almsivi in every hour.

Walk always in the presence of your Lords.

Comfort is given, justice is taken.

Learn by serving.

From the heart, the light; from the head, the law.

Blessed Almsivi, Mercy, Mastery, Mystery.

Forge a keen Faith in the crucible of suffering.

Engrave upon thy eye the image of injustice.

Death does not diminish; the ghost gilds with glory.

Faith conquers all. Let us yield to Faith.

Better to suffer a wrong than to do one.

The heavens are in their glory, applaud!

Folly secures its power to harm.

Though forbidden to some, not to you.

Oh, how rarely wisdom rules our hearts!

Blessed are we who serve Almsivi.

Three mouths sing Mercy, Mastery, Mystery.

Gather no seed in the fields of Oblivion.

The Thrice-Sealed House withstands the Storm.

By Breath and Blood protect us all!

Can ghosts or justice change with time?

Consider your end, mortal!

Accept grace without limits.

Enter the rhapsody of the God-Poet.

Kneel before the Teacher's chair.

Three Hands, three Hearts, three Eyes.

Keep no secret from your Judge's scale.

Forge Darkness into Light.

Refuse neither brother nor ghost.

Blessed Almsivi, through birth, life, ghost.

From glowing ashes the Poet's wrath shall shine.

If Vivec is for us, who can stand against us?

Fate, monstrous and empty, the whirling wheel of evil.

How black my heart, roasting fiercely?
====
265
The Cantatas of Vivec

The Cantatas of Vivec are gospels written in the form of epic songs. They trace the evolution of Vivec from a foolish mortal into an enlightened divine. Vivec sought out experiences that tested him in every way possible, particularly in the defense and protection of his Dunmer people, and through his long life, his humility, and his unconquerable spirit, he attained the Wisdom of the Seven Graces. The Cantatas relate many stories of Vivec's experiments with challenge and risk, his failures and triumphs, his blessings of insight and good fortune, and his debt to his partners, Almalexia the Lover and Sotha Sil the Teacher. The poetry is simple and dramatic, lyric and personal, composed to be sung or recited. The following is an excerpt from Lord Vivec's "Brooding Beneath Red Mountain."

The gaunt ghostfires loom as subtle shrouds,

Smokes and shades on the biers of Red Mountain.

Arches and spires line the rock halls,

Dimly lit by the spirits of the dead.

The blood of broken hearths and houses

Runs in red rivers, blossoms in fountains.

Girdled round within walls of wit's glass

The shattered hosts slumber in cradles of ash.

But when shall they wake?

What dark crucible may kindle their souls to light?

How long beneath red-reeking clouds

Must flickering watchfires burn?

How many lifetimes of labor and lament

Will it take to seal this restless tomb?
====
266
The Five Far Stars

This is a volume of verse collected from wise women of the Urshilaku Ashlanders. It consists of verses composed by Ashlander warriors, champions, and ashkhans, committed to memory by the wise women and transmitted down the generations. "May I shrink to dust" is attributed to the long-dead poet and warrior Zershishi Mus-Manul.

Rise from darkness, Red Mountain!

Spread your dark clouds and green vapors!

Birth earthquakes, shatter stones!

Feed the winds with fire!

Flay the tents of the tribes from the land!

Feed the burned earth with our souls!

Yet never shall you have your rule over me.

Never shall I tremble or flinch from your power.

Never shall I yield my home and hearth.

And from my tears shall spring forth

The flowers of grassland springs.
====
267
Flesh to Cut from Bone

(A Pirate Song)

If you see it glitters bright
Then take it for your own,
Pile the corpses to a height
To make a pirate throne!

For what's made weak is ours to break
And what's ill-guarded ours to take
Just flesh to cut from bone,
More flesh to cut from bone.

If they try to lock the gates
We'll burn the whole damned town
They'll bring their guards and magistrates
And then we'll cut them down.

For what's made weak is ours to break
And what's ill-guarded ours to take
Just flesh to cut from bone,
More flesh to cut from bone.

They'll bring their soldiers by the score
To drive us from their lands
But we will have a hundred more
In our brave pirate band!

For what's made weak is ours to break
And what's ill-guarded ours to take
Just flesh to cut from bone,
More flesh to cut from bone.

And if they cry for mercy, then
We'll answer them with steel
For pity's made for other men
We'll grind beneath our heel.

For what's made weak is ours to break
And what's ill-guarded ours to take
Just flesh to cut from bone,
More flesh to cut from bone.
====
268
Ode to the Tundrastriders

O mighty tundrastrider!

How you and your mighty tusked beast silhouette against the great orange expanse.

Thundering footsteps herald your herd. Man and beast blazing trail together.

One in nature, each relying upon the other, more than just man and beast, but equals who need one another to survive.

How I long to run across the tundra in their mighty wake.

That would truly be my greatest honor.

The morning would be spent gathering dyes to paint our mammoths and then carve the fiercest images into their tusks.

Then it would be time for the skeever hunt. Our clubs would rain down upon the rat pests smashing the life out of them.

In the evening we could sit around the campfire and I would regale those nearby with songs of their majesty and grace.

They would let me sample some of the mammoth's cheese. A food so foul yet with healing properties so great.

We'd snack on the roasted skeever we'd freshly caught that day before, lying under the stars to sleep.

I'd slowly fade to dream nested in the radiating heat of mammoth fur, its cold-resisting properties keeping me snug.

What a grand time we would have.

—Unknown
====
269
Proper-Life: Three Chants

(Marching songs of the Alessian Order)

The Archimonk's Dream

To sleep, to dream, of Tamriel
Unsullied by Anui-El.
Man-ape, tell us.
Maruhk, guide us.

What child of Man could fail to be
In bliss if Nirn were Elven-free?
Man-ape, tell us.
Maruhk, guide us.

We willing march to heed your call,
Devoted, pious, one and all.
Man-ape, tell us.
Maruhk, guide us.

Your mandates we embrace.


 The Song-Never-Sung-at-Twilight

That is not cruel which cures,
O faith, charity, rigor.
By faith true heart endures,
O hope, clarity, vigor.
Seventy-Seven shall guide us,
O praise, honor, and duty.
Alessia lives inside us,
And truth is one with beauty.


The Forty-Third Praise-Song of Alessia

My very inner organs swell
When I am called upon to tell
Of glory in expunging Taint
In honor of our blessed Saint
Alessia, all praise to her
Who freed Men from the hated Mer.
Thrice-bless'd are those who emulate
Her sanctified, uplifting hate.

This, this, never that.
This, this, never that.
====
270
Song of the Askelde Men

Fifty Nights from home I last awoke
   Upon a sky-flung cliff in Hjaalmarch Hold

Though my flesh had died and gone to ground
   My Vision went on, from body unbound

Winking there in the vale whence I came
   This dead man's eyes saw pale flame

Where men the same who took life away
   Sung high their battle-glory and praise

Wafting went I, a shade or a wight
   Through stoic pines, pitched ink of night

Ere I came upon the pyre-burning throng
   I heard carried on wind's wing their song

"Sing high and clear, bandsmen born of sky
   Let Sovngarde hear and join our cry"

"These honored dead shed blood upon the fen
   Ending Orc and Elf and traitor Men."

"Your spirit went unto and filled their heart
   You sped them to glory, Hail Spirit Wulfharth"

Then oil from urns fed greedy flames
   Burning what few my legion and I slayed

Wordlessy they chanted then until dawn
   Every flake of ash gathered ere they marched on

Swept along unseen, so too went I
   Meekly haunting these Children of the Sky

Tireless they went, over hearth and hill
   Exhaustion seemed only to spur them still

Unflagging they went, a whorl of rage
   Soon finding our camp, bloated with prey

My dead heart ached for I knew men within
   Doomed, never knowing how close was their end

Again the Nord chests swelled up in refrain
   I screamed unheard. I wept with horror plain

"Hear us, our ancestor, Ash King, Ysmir
   Honor this warband as we to glory repair"

"Those dead to whom you spoke and heard
   We bear them upon us, Your valor conferred"

And so it was, to the man each was smeared
   With ash of a Brother's bone, blood and beard

These ashen brutes, the Askelde Men
   Set to a gruesome task, each bowstring bent

I bellowed then, a cry of desperate rage
   A futile howl among those men, an empty page

Yet one elder turned and unblinking, stared
   Into the vapor-soul of me, his nostrils flared

He bellowed ancient words, his beard aflame
   And my vision fell away, Peace at last came
====
271
The Warrior's Charge

And the star sung far-flung tales
Wreathed in the silver of Yokuda fair,
Of a Warrior who, arrayed in hue sails
His charges through the serpent's snare

And the Lord of runes, so bored so soon,
Leaves the ship for an evening's dare,
Perchance to wake, the coiled snake,
To take its shirt of scales to wear

And the Lady East, who e'ery beast,
Asleep or a'prowl can rouse a scare,
Screams as her eye, alight in the sky
A worm no goodly sight can bear

And the mailed Steed, ajoins the deed
Not to be undone from his worthy share,
Rides the night, towards scale bright,
Leaving the seasoned Warrior's care

Then the serpent rose, and made stead to close,
The targets lay plain and there,
But the Warrior's blade the Snake unmade,
And the charges wander no more, they swear
====
272
Words of the Wind

May I shrink to dust
In your cold, wild Wastes,
And may my tongue speak
Its last hymn to your winds.

I pray for the herder
That whistles to his guar at play.
I pray for the hunter
That stalks the white walkers.

I pray for the wise one
That seeks under the hill,
And the wife who wishes
For one last touch of her dead child's hand.

I will not pray for that which I've lost
When my heart springs forth
From your soil, like a seed,
And blossoms anew beneath tomorrow's sun.
====
273
Ayleid Inscriptions Translated

By Beredalmo the Signifier

The following inscriptions were painstakingly transcribed and interpreted over many long years. They are preserved here for all time.

Av molag anyammis, av latta magicka.
"From fire, life; from light, magic."

Barra agea ry sou karan.
"Wear lore as your armor."

Agea haelia ne jorane emero laloria.
"Wisdom learned by pain is a reliable guide in dark times." (literally, "Terrible wisdom never betrayed the loremasters.")

Nou aldmeris mathmeldi admia aurane gandra sepredia av relleis ye brelyeis ye varlais.
"Our exiled Elven ancestors heard the welcoming gifts of peace in the streams and beech trees and stars." ("Mathmeldi" means literally "from-home-driven.")

Suna ye sunnabe.
"Bless and blessed be."

Va garlas agea, gravia ye goria, lattia mallari av malatu.
"In the caverns of lore, ugly and obscure, shines the gold of truth."

Vabria frensca, sa belle, sa baune, amaraldane aldmeris adonai.
"The foaming wave, so thunderous, so mighty, heralds the lordly Elves."
====
274
Frontier, Conquest

Frontier, Conquest, and Accommodation: A Social History of Cyrodiil

By University of Gwylim Press, 2E 344

Historians often portray the human settlement of Tamriel as a straightforward process of military expansion of the Nords of Skyrim. In fact, human settlers occupied nearly every corner of Tamriel before Skyrim was even founded. These so-called "Nedic peoples" include the proto-Cyrodilians, the ancestors of the Bretons, the aboriginals of Hammerfell, and perhaps a now-vanished human population of Morrowind. Strictly speaking, the Nords are simply another of these Nedic peoples, the only one that failed to find a method of peaceful accommodation with the Elves who already occupied Tamriel.

Ysgramor was certainly not the first human settler in Tamriel. In fact, by "fleeing civil war in Atmora," as the Song of Return states, Ysgramor was following a long tradition of migration from Atmora; Tamriel had served as a "safety valve" for Atmora for centuries before Ysgramor's arrival. Malcontents, dissidents, rebels, landless younger sons, all made the difficult crossing from Atmora to the "New World" of Tamriel. New archeological excavations date the earliest human settlements in Hammerfell, High Rock, and Cyrodiil at ME 800-1000, centuries earlier than Ysgramor, even assuming that the twelve Nord "kings" prior to Harald were actual historical figures.

The Nedic peoples were a minority in a land of Elves, and had no choice but to live peacefully with the Elder Race. In High Rock, Hammerfell, Cyrodiil, and possibly Morrowind, they did just that, and the Nedic peoples flourished and expanded over the last centuries of the Merethic Era. Only in Skyrim did this accommodation break down, an event recorded in the Song of Return. Perhaps being close to reinforcements from Atmora, the proto-Nords did not feel it necessary to submit to the authority of the Skyrim Elves. Indeed, the early Nord chronicles note that under King Harald, the first historical Nord ruler (1E 113-221), "the Atmoran mercenaries returned to their homeland" following the consolidation of Skyrim as a centralized kingdom. Whatever the case, the pattern was set. In Skyrim, expansion would proceed militarily with human settlement following the frontier of conquest, and the line between Human territory and Elven territory was relatively clear.

But beyond this "zone of conflict," the other Nedic peoples continued to merge with their Elven neighbors. When the Nord armies of the First Empire finally entered High Rock and Cyrodiil, they found Bretons and proto-Cyrodiils already living there among the Elves. Indeed, the Nords found it difficult to distinguish between Elf and Breton, the two races had already intermingled to such a degree. The arrival of the Nord armies upset the balance of power between the Nedic peoples and the Elves. Although the Nords' expansion into High Rock and Cyrodiil was relatively brief (less than two centuries), the result was decisive; from then on, power in those regions shifted from the Elves to the humans.
====
275
History of the Fighters Guild Pt. 1

In the 283rd year of the Second Era, Potentate Versidue-Shaie was faced with a disintegrating empire. The vassal kingdoms throughout Tamriel had reached a new height of rebellion, openly challenging his rule. They refused his taxes and led sorties against the Imperial garrisons throughout the land. At the destruction of his fortress in Dawnstar, he gathered the Imperial Council in what would be called the Council of Bardmont, after the town south of Dawnstar where they met. There the Potentate declared catholic and universal martial law. The princes of Tamriel would dissolve their armies or face his wrath.

The next thirty-seven years were perhaps the bloodiest in the violent history of Tamriel.

In order to crush the last of the royal armies, Versidue-Shaie had to sacrifice many of his best legions, as well as spend nearly every last piece of gold in the Imperial treasury. But he accomplished the unthinkable. For the first time in history, there was but one army in the land, and it was his own.

The problems that immediately surfaced were almost as staggering as the triumph itself. The Potentate had impoverished the land by his war, for the vanquished kingdoms had also spent the last of their gold in defense. Farmers and merchants alike had their livelihood ruined. Before the princes of Tamriel would not pay his taxes—now, they could not.

The only persons who benefited from the war were criminals, who preyed upon the ruins of the lawless land, without fear of arrest now that all the local guards and militia were gone. It was a crisis the Akaviri had seen coming long before he destroyed the last of his subjects' armies, but for which he had no solution. He could not allow his vassals their own armies again, but the land was deeper into the stew of anarchy than it had ever been before. His army sought to fight the rise of crime, but a central authority was no threat against the local underworld.

In the dawn of the year 320, a kinsman of Versidue-Shaie, Dinieras-Ves, "The Iron," presented himself with a host of companions before the Potentate. It was he who suggested an order of mercantile warriors-for-hire, who could be hired by nobility in lieu of a standing army. The employment would be temporary, and a percentage of their fees would go to the Potentate's government, thus putting salve on two of Versidue-Shaie's greatest pains.

Though it was then called the Syffim, after the Tsaesci word for "soldiers," the organization that was to be known as the Fighters Guild had been born.
====
276
History of the Fighters Guild Pt. 2

Dinieras-Ves, "The Iron," initially believed that the entirety of the order should be composed of Akaviri. This belief of his is not disputed by any historian, though his motivation is often debated. The traditional, simple explanation is that he knew his countrymen well, trusted them, and felt that their tradition of fighting for profit would be of use. Others believe, with reason, that he and the Potentate sought to use the order to effectively complete the conquest of Tamriel begun over five hundred years earlier. When Akavir attacked Tamriel in the 2703rd year of the First Era, they had been beaten back by the Reman Dynasty. Now they had a Potentate on the throne, and with Dinieras-Ves' machinations, the local armies would also be Akaviri. What they had failed to do by combat, they would have successfully accomplished by patience. Many scholars suggest this was a traditional stratagem of the immortal snake men, the Tsaesci of Akavir, who always had time on their side.

The point, however, is largely academic. Though the Syffim did establish themselves in some kingdoms neighboring Cyrodiil, it became quickly apparent that local warriors were needed. Part of the problem was simply that there were not enough Akaviri for the work that needed to be done. Another part was that the snake men did not understand the geography and politics of the regions they were assigned.

It was evident that some non-Akaviri were needed in the Syffim, and by the mid-point of the year, three Nords, a warrior-sorceress, a rogue, and a knight, were admitted into the order.

The knight, whose name has been lost in the sands of time, was also a great armorer, and probably did more to strengthen the organization than anyone but Dinieras-Ves himself. As has often been stated, the Akaviri, particularly the Tsaesci, understood weaponry better than armor. Even if they could not wear it themselves, the knight was able to explain to the other Syffim the weaknesses in their opponents' armor, explaining to them how many joints there were in a pauldron and a greave, and the differences between Aketons and Armkachens, Gorgets and Gliedshrims, Palettes and Pasguards, Tabards and Tassettes.

With this knowledge, they made long strides in defeating the brigands, doing far better than their meager numbers would suggest. It is a joke among historians that if Akavir had had a Nord armorer in their employ in the First Era, they would have won the invasion.

The success of these first three outsiders to the Syffim opened the door for more local members. Before the year was through, Dinieras-Ves had spread his business throughout the Empire. Young men and women joined this new order en masse for a variety of reasons, including desperate poverty, love of action and adventure, or simply to aid their crime-stricken neighbors. They received training and were immediately put to work helping the aristocracy's problems, assuming the roles of guards and soldiers within their locality.

The early success of the Syffim in combating crime and defeating local monsters so inspired Potentate Versidue-Shaie that he entertained representatives from other organizations interested in Imperial sanction. Though formed much earlier, the Mages Guild had always been viewed with suspicion by the government. In the 321st year of the Second Era, the Potentate gave his approval to the Guilds Act, officially sanctioning the Mages, together with the Guilds of Tinkers, Cobblers, Prostitutes, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrels, Barristers, and the Syffim. In the charter, they were no longer called the Syffim, however: bowing to the name it had become known as by the people, they were to be called the Fighters Guild. All the Guilds, and those that followed by later sanctions, would be protected and encouraged by the Empire of Cyrodiil, recognizing their value to the people of Tamriel. All would be required to pay to expand their influence throughout the land. The Empire was strengthened by their presence, and the Imperial coffers were filled once again.

Shortly after Versidue-Shaie's death, only three years after the Guild Act, his heir Savirien-Chorak allowed the reforming of local armies. The Fighters Guild was no longer the principal arm of the local aristocracy, but their worth had already been established. Though there were certainly strong individuals who sought their own fortunes in the past, many historians have suggested that Dinieras-Ves was the ancestor in spirit of the modern phenomenon of the Adventurers, those men and women who dedicate their lives to questing for fame and fortune.

Thus, all owe a debt of gratitude to the Fighters Guild—not only its members, but also the people who have been helped by its neutral policy of offering strong arms for a fee within the boundaries of the law. Without them, there would be no guilds of any kind, and it may be argued, no model for the independent adventurer.
====
277
Origin of the Mages Guild

(Varennian Edition)

by The Arch-Mage Salarth

The idea of a collection of Mages, Sorcerers, and assorted Mystics pooling their resources and talents for the purpose of research and public charity was a revolutionary concept in the early years of the Second Era. The only organization then closest in aim and structure to what we know today as the Mages Guild was the Psijic Order of the Isle of Artaeum. At the time, magic was something to be learned by individuals, or at most within intimate covens. Mages were, if not actually hermits, usually quite solitary.

The Psijic Order served the rulers of Summerset Isle as counselors, and chose its members through a complex, ritualized method not understood by outsiders. Its purposes and goals likewise went unpublished, and detractors attributed the worst evils as the source of the Order's power. Actually, the religion of the old Order could be described as ancestor worship, an increasingly unfashionable philosophy in the Second Era.

When Vanus Galerion, a Psijic of Artaeum and student of the famed Iachesis, began collecting magic-users from around Summerset Isle, he attracted the animosity of all. He was operating out of the urban center of Firsthold, and there was a common (and not entirely unfounded) attitude that magical experiments should be conducted only in unpopulated areas. Even more shocking, Galerion proposed to make magical items, potions, and even spells available to any member of the general public who could afford to pay. No longer was magic to be limited either to the aristocracy or intelligentsia.

Galerion was brought before Iachesis and the King of Firsthold, Rilis XII, and made to state the intentions of the fraternity he was forming. The fact that Galerion's speech to Rilis and Iachesis was not recorded for posterity is doubtless a tragedy, though it does afford opportunity for historians to amuse one another with speculation about the lies and persuasions Galerion might have used to found the ubiquitous organization. The charter, at any rate, was approved.

Almost immediately after the Guild was formed, the question of security had to be addressed. The Isle of Artaeum did not require force of arms to shield it from invaders—when the Psijic Order does not wish someone to land on the Isle, it and all its inhabitants simply become insubstantial. The new Mages Guild, by contrast, had to hire guards. Galerion soon discovered what the Tamrielic nobility has known for thousands of years: money alone does not buy loyalty. The knightly Order of the Lamp was formed the following year.

Like a tree from an acorn, the Mages Guild grew branches all over Summerset Isle and gradually the mainland of Tamriel. There are numerous records of superstitious or sensibly fearful rulers forbidding the Guild in their domains, but their heirs or heirs' heirs eventually recognized the wisdom of allowing the Guild free rein. The Mages Guild has become a powerful force in Tamriel, a dangerous foe if a somewhat disinterested ally. There have been only a few rare incidents of the Mages Guild actually becoming involved in local political struggles. On these occasions, the Guild's participation has been the ultimate decider in the conflict.

As begun by Vanus Galerion, the Mages Guild as an institution is presided over by a supreme council of six Archmagisters. Each Guildhall is run by a Magister, assisted by a twofold council, the Perquisitor and the Master Palatinus, who is also the leader of the local chapter of the Order of the Lamp.

One need not be a member of the Mages Guild to know that this carefully contrived hierarchy is often nothing more than a chimera. As Vanus Galerion himself said bitterly, leaving Tamriel to travel to other lands, "The Guild has become nothing more than an intricate morass of political infighting."
====
278
Eulogy for Emperor Varen

By Lord Abnur Tharn, Chancellor of the Elder Council

Emperor Varen! How briefly you blazed across our sky, like a skymetal shard shining out to light our way through the darkness!

Noble Varen! Devout Varen! Varen Aquilarios! Son of a Colovian duke, paragon of physical prowess, wily fox of strategic cunning, you sought to restore our Empire to the glory of the Days of the Remans. You showed us the way. If only we, your subjects, had been worthy of the challenge you presented us!

When Leovic sat upon the Ruby Throne, you urged your fellow Colovians to be loyal to their Emperor, despite his eccentricities. It was only when Leovic, misled by wicked councilors, declared worship of the Daedric Princes legal and protected in the Empire, that you cried, "Enough!" and took up your righteous sword.

And the Colovians rose behind you! After an initial defeat at the hands of the Emperor's troops at Fort Ash, you took command of the Legion of Chorrol and sent Leovic reeling back into the Heartland. Word spread that Cyrodiil had a savior, and that Reman's true heir had come at last. The Colovian Estates rose as one under your dragon banner, and eastward you marched.

The war that followed was bitter and terrible, replete with stunning victories, desperate gambits, and reversals on both sides. The might of the Imperial Legions, bolstered by Reachman auxiliaries and Daedric magic, were almost impossible to overcome. But you, Varen, had the might of right on your side! Finally you fought your way to the Imperial Palace and cut down Leovic in the Imperial Throne Room.

But alas, our Emperor Varen, you wore the Amulet of Kings for all too short a time. It is said that your ambition for restoring your people to greatness led you to plumb secrets of the Divines best left untouched. Why did you leave us, O Varen, on that night of storms and trembling terrain, and where did you go? Surely you are dead, for you would not leave your people so bereft if yet you lived.

We remember you, Emperor Varen, and somehow strive to go on, trying to live up to your shining example. But we know we shall never see your like again.
====
279
House Tharn of Nibenay

Noble Families of Cyrodiil, Volume Seventeen

By Count Opius Voteporix

House Tharn of Cheydinhal is one of the most distinguished noble families of northern Nibenay, where they have held extensive estates since early in the First Era. The family may, as they claim, be as old as the First Era itself: as house historians like to point out, there is a "Tharanus Ye Redde-Hand" mentioned in the Tamrilean Tractates of 1E 200. In those days before Alessia's Slave Rebellion, this proto-Tharn was apparently a slave overseer employed by the Ayleid Elves of Fanacas, a mining hold in the hills north of modern-day Cheydinhal. Based upon the fact that the Ayleids were known to have kept business records in red ink, the Tharn historians posit that this "Redde-Hand" was probably literate and employed in some clerical capacity. To be thorough, I will mention Lady Euphemia Glaber's theory that identified this Tharanus with the notorious "Tharhan the Mutilant" of the Gradual Massacre in 1E 227, but this was completely disproved by the text of the "Scroll of Precursor Saints" discovered in the vaults below the White-Gold Tower by Chancellor Abnur Tharn in 2E 541.

House tradition holds that the Tharn family was active in St. Alessia's slave uprising, with one Vilius Tharn serving Pelinal Whitestrake as "Blade-Serrator and Master of the Abbatoir." But the next Tharn who can definitely be identified in the historical record is Fervidius Tharn of the Alessian Order, who was Arch-Prelate of the Maruhkati Selective from 1E 1188 until his death (exact date indeterminate). Fervidius is best-remembered today as the author of the "Sermons Denouncing the Seventeen Leniencies."

Noble Tharn captains led mercenary companies that fought on both sides in the War of Righteousness in the 2300s, and when the dust settled General Turpis "Volte-Face" Tharn was in possession of the broad holdings that the family today calls home. Taking the title Earl of Outer Cheydinhal, Turpis married a niece of Admiral Bendu Olo and set about fathering numerous descendants. 

Several generations of Tharns served nobly and well during the Reman Empire, including Regulus Tharn, who revived the tradition of Imperial Battlemages, and Excoraeus Tharn, Emperor Kastav's Minister of Punition.

Which brings us to the members of the Tharn family of our own, current day. First and foremost, of course, is the head of the house and longtime Chancellor of the Elder Council, Abnur Tharn. Through times of trouble and the change of emperors, the Chancellor has always been there to provide the continuity and consistency our Imperial civilization needs. 

Second only out of respect for her elder is Her Majesty Clivia Tharn, Empress Regent of Cyrodiil, and daughter of Abnur Tharn by his seventh wife, Pulasia. Empress Clivia, it need hardly be said, is the widow of two emperors, having been the consort of both Leovic and Varen. 

Scarcely less powerful is the Chancellor's younger half-sister, Euraxia Tharn, who has been Queen of Rimmen since the Frostfall Coup in 2E 576. And what would social events in the Imperial City be like without the presence of her son, the droll and charming Javad Tharn? 

Truly, House Tharn has come to epitomize the modern Nibenese nobility. We can only hope that they will continue to be with us through the future, whatever it may bring. 

(Note: Effusive enough? Also, forgot to work in Magus-General Septima. Must get that bonus A. promised.)
====
280
The Order of the Black Worm

Mages Guild Report: The Order of the Black Worm

It is as we feared, Archmagister: the Order of the Black Worm is no mere Daedric cult, but a brotherhood of necromancers that seeks to rival—nay, supplant—our own Mages Guild. 

Even as the Mages Guild was founded by the ex-Psijic Vanus Galerion, so was the Worm Cult founded by his arch-rival and nemesis, the ex-Psijic Mannimarco. Both were trained on the Isle of Artaeum, but when Galerion got Mannimarco expelled for his dabbling in forbidden necromantic arts, the self-styled Worm King simply relocated to continental Tamriel and took up his heinous pursuit in earnest. He is known to have sought out hidden manuscripts describing how the Dragon Priests enthralled their draugr, ancient Ayleid tablets regarding the summoning of spirits of the dead, and the Crimson Book of Skulls, which Shalidor himself had thought destroyed. Mannimarco has bragged of consorting with Daedra Lords, and may even have bargained with the Father of Vampires, Molag Bal himself. 

Mannimarco then set about spreading his blasphemous lore, enlisting unscrupulous mages, outcast witches, and vile Reachmen into his necromantic network. He dubbed his new cult the Order of the Black Worm, in emulation—or perhaps mockery—of the monastic orders of the Divines. In most parts of Tamriel, raising the dead was quite properly considered an atrocity, so the Worm Cult at first operated entirely as an underground, illicit organization. But Mannimarco, in addition to being a mighty necromancer, is a wise and wily diplomat, and in many jurisdictions he's persuaded, bribed, or intimidated the authorities into turning a blind eye to the Order's activities. 

Worse, in Cyrodiil, the King of Worms has even persuaded the ruling Tharns of the Imperial City to declare necromancy a legal magecraft, and the Order of the Black Worm has now taken the place of the Mages Guild as the authorized magical advisors to the Imperial Throne.

A typical cell of the Order, known informally as a "Worm Nest," is led by a necromancer who bears the title "Worm Anchorite." An Anchorite reports directly to Mannimarco, though their means of communication is as yet unknown. Beneath the Anchorite are Necromancer Adepts, Worm Warriors, and lackeys called Worm Thralls. New cultists are attracted by promises of great power for those who serve loyally, and all are sworn to secrecy on pain of Undeath.

Regional plots are addressed in the secondary reports. An additional overheard rumor, unconfirmed at this time, is that the Order has opened negotiations with the Sloads of Thras. I am seeking further information, and may know more by the next dark of the moons.

Report investigated by Journeyman Qualitatis—may Arkay guide his soul to Aetherius—and posthumously compiled by Evoker Brucille
====
281
Return to Orsinium

By Immigration-Wife Uulitag gra-Orsinium

Orcs of the mountains of northern Tamriel: you have a capital in Orsinium, and it's calling you home. 

Yes! Once more the City of Orcs on the escarpment between upper and lower Wrothgar stands tall and proud! Behind its legendary iron-capped walls, tuskers of every clan work to restore our capital—your capital!—to its former glory. Once again buyers and sellers throng Haggler's Bluff, warriors spar at Fighters' Anvil, and smoke pulses from the chimneys of the Everember Forges. Malacath-worshipers crowd the Temple of Grievance, fungus-farmers tend the ordure-spreaders in the Caves of Dark Abundance, and gondolas ply the Jugular. 

We are rebuilding the Obdurate Gates, and once more Smelter, Hammer, and Temper protect the city from the blows of a hostile world. From his throne in Scarp Keep, King Kurog extends to you the hand of welcome—and the fist of challenge. Are you Orc enough to join your brothers and sisters in a renewed Orsinium, and stand proud against the world? Come! Come to Orsinium, and join us as we raise a flagon of Bog-Iron Ale to King Kurog and the resurgent Orcs of Tamriel!
====
282
The Second Akaviri Invasion

A Request for Funding

By Yngmaer Raven-Quill, Historian Royal of the Bards' College, Solitude

Though we Nords of Western Skyrim, Your Majesty, were fortunate to escape involvement in the recent Akaviri invasion of Tamriel, it is nonetheless important that we try to understand this strange affair, especially as it has led our estranged kindred in Eastern Skyrim into a bizarre and ill-advised alliance with our ancient enemies, the treacherous Dark Elves of Morrowind.

Though the events occurred only a dozen years ago, the facts of the incursion from Akavir are already becoming obscured by a fog of legend and conjecture. What do we know for sure?

One: We know that there are multiple realms in Akavir, and that the raiders of the First Era (who later gave the Empire its Potentates) were from Tsaesci, while the forces of the recent invasion were from Kamal. However, we know virtually nothing about either realm.

Two: The leader of this second invasion was the King of Kamal, Ada'Soom Dir-Kamal. We know little about him or his reasons for invading Tamriel, even from our agents in the Eastern Kingdom: few captured Akaviri knew any Tamrielic, and most died under interrogation. One report stated that Dir-Kamal was seeking someone or something called the "Ordained Receptacle"—but this could easily be a bungled translation.

Three: For reasons unknown, the Akaviri fleet sailed around the northeast corner of Tamriel into the Sea of Ghosts, bypassing the Telvanni Peninsula, Vvardenfell, and Solstheim, before finally landing at the mouth of the White River northeast of Windhelm. 

Four: The invasion was a complete surprise, and Windhelm was invested before Queen Mabjaarn could muster the Hold in defense. After a brief siege the invaders breached the southern gate and the city was sacked and burned. Both Queen Mabjaarn and her daughter and heir, Princess Nurnhilde, were slain in fierce fighting before the gates of the Palace of the Kings. 

Five: The royal cadet, Prince Jorunn, escaped the sack of Windhelm and briefly disappeared. When he reappeared he was calling himself King Jorunn, and was accompanied by a mighty warrior whom he claimed was Wulfharth the Ash-King, sent back from Sovngarde to help the Nords defeat the Akaviri. With this so-called Wulfharth at his side, Jorunn rallied the Eastern Nords and fortified Riften. 

Six: When Dir-Kamal moved his army south from Windhelm, he bypassed Riften—once again, his motivations are unclear—and marched into western Morrowind. They were opposed by Dark Elf forces, who staged a fighting retreat through the Ashlands under the command of Almalexia and her leading general, Tanval of House Indoril.

Seven: Dir-Kamal pursued the Dunmeri army into eastern Stonefalls, where the Elves halted their retreat by occupying prepared defenses. The Akaviri advance slowed and stopped—and suddenly, the Nord army under Jorunn and "Wulfharth" appeared in their rear. This cannot have been by chance: incredibly, we must conclude that, despite the age-old enmity between Nord and Elf, there was collusion between Jorunn and Almalexia, and the envelopment of the Akaviri at Stonefalls was according to plan.

Eight: The Akaviri, however, were not easily defeated. With their backs to the Inner Sea, they fought a desperate defense, attempting to hold out until their ships could come from the White River estuary to take them from the shore. Despite repeated attempts, the combined Dunmer-Nord army failed to break their lines. The Akaviri fleet was actually visible on the northern horizon when another incredible event occurred: at the last moment the Nords and Dark Elves were reinforced by two legions of Argonians who had marched to the battle from the south. With the infusion of the reptilian Shellbacks, the Tamrielics finally broke the Akaviri line—and with nowhere to escape to, the invaders were slaughtered to the last soldier. 

As Your Majesty no doubt realizes, this account raises far more questions than answers: what we know about this affair is dwarfed by what we don't know. Thus my request to fund a Royal Committee of Inquiry to look into the grave implications of this matter. I, of course, will volunteer to lead this committee, provided the burden of such a task can be offset by an appropriate stipend.
====
283
Traveler's Log

NYI - Ormni Journal
====
284
Summoning Rituals of the Arch-Mage

<This tome contains summoning rituals with complex incantations and expensive spell components. Only the most experienced mages possess the knowledge to decipher and use the spells incribed here.>
====
285
Summoning Rituals of the Arch-Mage

<This tome contains summoning rituals with complex incantations and expensive spell components. Only the most experienced mages possess the knowledge to decipher and use the spells incribed here.>
====
286
Note

This is a note you found on a body. It's a one page note.
====
288
Book

This is a book you found. It's pretty big and should open up to to two pages.
====
289
Suril's Journal

— 4th of Sun's Dawn
My latest research project involves plants. What destination is better than Shadowfen? There's something about this place. The moisture hanging in the air encourages so much growth. I'm sure I'll find a new species to study.

— 8th of First Seed
I hate rain. It's rained every day for the past month. The ground is saturated, making it impossible to do any meaningful field studies. Clearly, I chose the wrong time of year to come to Stormhold.

On the bright side, I've had time to rearrange the guildhall to suit myself … well, one room of it, at least. I've never had this much time or space to myself, especially after the incident at Davon's Watch. I was so sure. Well, every researcher makes mistakes now and then. It's part of the process.

— 22nd of First Seed
It's stopped raining at last.

— 1st of Rain's Hand
I've discovered a remarkable lichen specimen. It's on the spine of my "Lexicon of Black Marsh Flora."

— 3rd of Rain's Hand
Wrote to the arch-mage. Requested a new assignment, preferably one in the Alik'r.
====
290
The Right Mattock for the Job

They said the work would be hard, but Huusmaheem did not expect it to be so backbreaking. To be paid, Huusmaheem needed to fill eight baskets a day, but his tools were crude. Small mattocks are not made for clawed hands, not when they formed from the only tools available. 

Rust-colored liquid seeped from the piles of slag, staining everyone's scales a dusky orange. Huusmaheem crawled forward a few feet, dragging his baskets behind him, so he could pull apart a new section of earth and rock. The miners tapped apart rocks and sifted through the mud for the rich variety of reagents found in those oozing mounds.

The miner beside him said, "Finished my eighth basket. You?"

"Almost done with seven," Huusmaheem replied. "You're always done first, Split-Tail. What's your secret?"

"Hard work," said Split-Tail with a grin. "Also, I made enough to buy a bigger mattock."

"Cheater!" said Huusmaheem with a good-natured chuckle.

"I'm heading out now."

A cascade of dry earth slid down the terraced wall toward them. The miners, used to these collapses, grabbed their work loads and quickly moved away. 

"There!" someone yelled. Huusmaheem and Split-Tail, still beside each other, looked at the slope above them. Though dust rose from the slithering scree, they could see shapes hurtling toward them, leaning back on their heels, arms outstretched for balance.

"Ogres! Tell th-"

A blow silenced Split-Tail, knocking him to the ground.

A dozen ogres attacked the unarmed miners, wielding nothing more powerful than their beefy fists. Huusmaheem ducked a right hook, still clutching a basket to his chest. He had to get to the village and warn people. Ogres hadn't been seen near the mines in at least twelve months.

He scrambled forward. Realizing he still held a basket, he flung it away, so he could use both hands. A brute stronger than Huusmaheem grabbed his tail and pulled him backwards. And then it let out a scream of rage and pain as Split-Tail swung his proper-sized mattock into the ogre's hand.

"Run!" Split-Tail cried.
====
291
Dust's Shadow

All she saw was the glint of moonlight in a straight, sharp line flashing into the man beside her. He groaned and slipped to his knees, falling sideways onto the ground.

"By the Eight," Lormingga whispered in horror. A scaled hand clamped across her mouth, preventing her from saying anything more.

"It's over," a voice rasped softly. A soft cloud of ash filled the air and she coughed, wondering why the assassin hadn't killed her, too.

When the dust settled, Lormingga realized she was alone. Only the smear of blood on the floor beside her indicated where her companion had fallen. As her eyes adjusted to the darkness. Lormingga looked around carefully. Alone. She lifted her unbound hands to her face and prayed.

"Kyne, my goddess and guide, I thank you for saving me from the lizard-folk," she said softly. "We must return them to their masters."

"And for that, you must pay."

Lormingga felt the blade slipping through her flesh before she saw the Argonian rise beside her. Her mouth moved soundlessly and her hands clutched at where the weapon had pierced her throat.

"I had no proof you were involved, woman," the Argonian said, wiping her blade on  Lormingga's shirt before sheathing it. "Thanks for admitting your guilt before I left. This journey would've been inconvenient for another Shadowscale to take so soon."

As Lormingga sank to the floor, the Shadowscale assassin added, "We are all part of the Pact now … except for traitors like you."

And then the assassin, like Lormingga's life, was gone.
====
292
Remember Me

A tunnel. A cave? Dark, damp, and warm. Scale-Song ran toward the hazy light, hearing his footsteps echo in the narrow passage, sinking deeper into the mud.

"How can I sink in this?" he asked aloud. "I am of parents born in Black Marsh."

When he could no longer move, Scale-Song bowed his head, listening to the moisture dripping from the roots twisted above him. Soon, it would be over. He would return to the Hist. How embarrassing, though, for an Argonian to suffocate in mud.

His eyes opened suddenly. He'd had the same dream every night for weeks. Each night, he felt he was nearly at the cave's exit. Everything would be made clear once he reached it. And each morning, Scale-Song awoke, no closer to understanding the meaning of the imagery.

"Clearly, the Hist speaks to you," said his egg-brother Gash-Tail. "Tonight, ask what it wants. Talk to it."

"I'll try," said Scale-Song, "but I never remember it's a dream until I'm awake."

Gash-Tail reached into an earthenware jar on the shelf beside him. He handed Scale-Song a thick roll of leaves tied with twine.

"Burn this," he said. "The incense may clear your mind. If the Hist wants you, you must listen."

Scale-Song nodded. Advice like this was precisely why he sought Gash-Tail's help. For the first time in a long while, he couldn't wait for night to fall.

The burnt incense filled his hut with thick gray smoke that coiled heavily along the ground like fog. Scale-Song hadn't expected it to smell so horribly. Still, he watched the smoke spread slowly throughout the room, his eyelids growing heavier and heavier.

A cave. A tunnel? Smoke drifted along the muddy floor. Scale-Song stopped running and reached out a hand toward the smoke. Talk. Ask. Speak.

"Are you trying to tell me something?" he asked aloud.

"I am dead."

"Dead? Who are you?"

The smoke coalesced into a shimmering figure, hooded and cloaked. Its tail twitched. "I am dead," the figure said. "Without it, all that I am will be lost forever. Find it. Remember."

"It? What is it?"

Scale-Song followed the figure through the dark passage. His feet no longer sank into the mire, as in all the other dreams. They walked in silence. Scale-Song was alert, but untroubled.

It seemed like hours before the pair reached the tunnel's exit. The shimmering figure sighed deeply, pointing toward a shriveled tree.

"A Hist," said Scale-Song, surprised. "Is this it? Dead … but how?"

"Remember," said the figure, unfurling into the wind, but not before it pressed a Mnemic Egg into Scale-Song's hands.
====
293
Fair Argonian Maiden

Come, my lad, let us speak 
Come, fair maid, let us talk
Scale to scale
Tip to tail
Fair maiden
Hist-maiden
And sap-drenched lad
====
294
A Shallow Pool

A shallow pool is all I ask
Water for roots
Mist and shadow
Leaves lifting toward the sky

Gentle rain is all I need
Cloak of night
Warmth and rain
Murmurs in the darkness

A shallow pool is all I want
Memories held
Old stories told
Surrounded by children
Who call me their Hist
====
295
Freedom's Price

Gold exchanged hands, marking the deal complete. Makes-Many-Waves belonged to a new master.

Sendrasa Llarys watched as her newest acquisition joined the group she'd already purchased. She stared so long at Makes-Many-Waves that she drew the Argonian's eyes to hers. They both looked away quickly, almost instantly. Eye contact between master and slave would be punished by ten lashes.

The distance between market and house was no more than seven miles, but it seemed an eternity to Sendrasa. She'd counted the years impatiently until she could set up her own household and bring Makes-Many-Waves home.

"Send the rest to the field house," Sendrasa said. Her footman assisted her from her horse. "I want that one," she waved a hand towards Makes-Many-Waves, "brought to my sitting room. She'll be my personal assistant."

"As you wish, madam."

Pulling her gloves off as she strode into her home, Sendrasa laughed. "Finally, yes! It will be exactly as I wish."

How long since she'd felt her lover's lips pressed against hers? Shared in desperate, guilty caresses whenever they could steal away together? How she'd suffered once their intimacy became known! As though, Sendrasa thought bitterly, seeing her beloved sold through the Archeins hadn't been punishment enough.

Time passed with deadly slowness from that moment until Sendrasa finally located Makes-Many-Waves and bought her back. This time, no one could separate them. They belonged together.

The door opened, and Makes-Many-Waves stepped forward, eyes downcast becomingly. Sendrasa walked past her, shut and locked the door, then turned.

"I've missed you," she said softly.

In a moment, they locked in a passionate embrace, Sendrasa touching Makes-Many-Waves's scales gently, searchingly.

"Did they torture you, darling? I swear they'll pay!"

Makes-Many-Waves shook her head, her frilled spine fluttering. "Seeing you heals me, my love. But the Archeins …."

"You're safe. Those traitors won't touch you again," Sendrasa said.

"Listen, my love," Makes-Many-Waves said. "Your parents paid the Archeins very, very well. Their eyes are everywhere. They'll know you bought me, and they'll come for me."

"I'll free you," Sendrasa replied. "You'll be safe!"

"It's not like that," the Argonian whispered. "The Archeins don't care whether Argonians they sell are free or not. To live together safely, we must leave Morrowind. "

"I see. Now kiss me."

As darkness approached, Sendrasa and Makes-Many-Waves began their journey, heading northwest toward the border with Skyrim.

"Is Riften safe?" Makes-Many-Waves whispered. They'd traveled several days out of their way to shake off any possible followers.

Before Sendrasa could speak, an arrow pierced her throat. She clutched at it with one hand, her eyes widened in surprise. More arrows followed swiftly, killing the Dark Elf long before she slid to the ground.

"You're free now," said an Argonian archer, stepping from the shadows.

Makes-Many-Waves stared at him, unable to speak or move.

"Did she hurt you?" he asked, coming closer. "You can return to Black Marsh now. You're no longer a slave."

Collapsing across Sendrasa's body, Makes-Many-Waves sobbed.
====
296
A Mother's Nursery Rhyme

Do you have five children, Mother?
I've heard that you do.
Five children? No, tonight I have four!
Four children, sweet and pure.
Four and no more!

Do you have four children, Mother?
I've heard that you do.
Four children? No, tonight I have three!
Three children abed late today.
Three and no more!

Do you have three children, Mother?
I've heard that you do.
Three children? No, tonight I have two!
Two children, quiet and shy.
Two and no more!

Do you have two children, Mother?
I've heard that you do.
Two children? No, tonight I have one!
One child, singing a song.
One and no more!

Do you have one child, Mother?
I've heard that you do.
One child? Please, I have none!
They're with their father now
And live here no more.
====
297
The Ruby Necklace

Hefting another bale into the loft, Maakul felt the pain shoot through his shoulder once more. He rotated his shoulder, shrugging to release tension.

"Thanks for your help," the Argonian trader said. He nodded at the Kothringi and lumbered away with his cart.

For several months, the same trader came to Zuuk bearing loads of hay for the horses. Maakul's brother Huug, before he died, had handled the transactions. He arranged deliveries, unloaded the bales, and made payments. Then the illness struck Huug: a rash that stood out as bright spots against his skin together with a high fever. Within a week, he was gone.

And now, Maakul dealt with the trader. If only his muscles didn't hurt so much. Clearly, he lacked the strength of his late brother. He'd need to try harder, though he preferred studying and reading to any physical labor.

"I need to check the ledgers anyway," Maakul said to himself as he headed into his hut. He'd let the books go during his brother's illness, and the latest delivery should be entered.

As he opened the payment register, a slip of paper fluttered to the floor. He recognized his brother's handwriting and picked it up.

"Beware the ruby necklace." 

Maakul frowned. They couldn't afford necklaces, much less rubies. What did his brother mean? Shrugging, Maakul threw the crumpled note into the brazier beside his desk, draped a cloak over his legs, and settled down to bring their accounts up to date. He felt so cold.

That night, Maakul saw his reflection in his wife's concerned face. She'd found him, coughing and shivering at his desk. She half-carried him to bed. A line of red welts, the tell-tale rash, encircled his throat.

"Rubies," he mumbled, clawing at his skin as the Knahaten Flu claimed its latest victim.
====
298
On the Knahaten Flu

by Archivist Neleminduure

Background:
How this disease began and spread is a mystery. By gathering information, I hope to resolve the issue.

Argonians appear immune to the flu. This has caused conjecture that they actually introduced the flu to retaliate for years of slavery at the hands of the Dark Elves. These claims have never been proven or disproven, and they require more research.

Mitigation:
Methods that slowed the rapid spread of the flu included burning the belongings of infected people (which, unfortunately, sometimes including burning remaining family members); segregating the sick into ghettos (or walling them up); or putting the diseased onto ships and setting them adrift. Normal curative spells and elixirs were inconsistent in their ability to cure the flu. 

Symptoms and Course: 
General malaise, loss of appetite, and fatigue begins several hours before an afflicted victim develops other symptoms. The afflicted person's eyes water constantly. Skin develops a bright red granular rash that does not itch. 

Within twenty-four to thirty-six hours, victims suffer nosebleeds, their tears contain blood, and a granular rash spreads over their bodies. At this point, victims develop a deep, raspy cough. Within thirty-six to forty-eight hours, the victims' coughs produce bloody phlegm. 

In most cases, death takes place in as little as seventy-two hours after the initial onset, but some victims have lingered for five to seven days.

Treatment: 
When the Knahaten Flu first spread, it seemed unstoppable. No reliable treatment against it has ever been proven.

Ten years ago, a young Redguard named Perizada claimed she'd had a vision from the Divines. She replicated the cure from this dream, testing it on a village scheduled to be razed (together with its inhabitants). Her cure worked, and the village was saved.

The cure required clannfear claws boiled in salt water. The patient would then drink the liquid. The increased trade of actual and purported clannfear claws on the black market caused prices to soar wildly. So many false cures had proven fatal that Perizada's cure was never officially sanctioned. As Perizada later died of the flu herself, its efficacy was eventually considered dubious at best.

The "Clannfear Cure" has given rise to many other supposed cures, all of which involve boiling something in a liquid and then drinking the result. For the poorest of the population, chicken broth proved not only cheap, but easily obtained. It typically soothed their coughs, which in turn allowed patients to breathe more easily. 

Chicken broth is definitely not a guaranteed cure, but it is certainly the most accessible. It is recommended, should this dread disease ever return.

As the granular skin rash was non-irritating, many left it untreated. Those whose rash remained covered—whether in bandages, poultices, or simply clothing—seemed less likely to infect those who attended them. This also accounts for the much slower spread of the disease in colder climates and during winter months.

Have you heard of other cures? If so, please submit your reports directly to me for further investigation.
====
299
Vath'ira's Note

The answer is no. Arbhu-ra isn't going to get off with a sorry and a few gold this time. He needs to rein in his skooma problem and pay up what he owes, or I'll take it out of his share.

—Vath'ira
====
300
The Na-Totambu of Yokuda

Centuries ago, before the Ra Gada crossed the sea to the land upon the beaches of Hammerfell, the ancestors of the modern Redguard people lived upon the continent of Yokuda. The ruling body of the Yokudan people, known as the Na-Totambu, was a council of kings whose respective nations birthed magnificent advances in metallurgy, agriculture, and shipbuilding unknown even in modern times.

When the continent of Yokuda sank beneath the waves in a great cataclysm, the Na-Totambu moved their system of government and surviving people across the sea in the fearsome Ra Gada. Even as depleted as they were by the cataclysm, the Redguards slashed through the deserts and hills to establish their nation anew, conquering Breton, Altmer, and Orc with little trouble.

As the decades passed, the influence of the Na-Totambu faded and Redguard society split into two primary cultural factions. The Forebears, generally considered the more adaptable of the two, opened trade with former enemies and maintained the coastal ports. Inland, the Crowns still held much of the power and strongly adhered to the ancient Yokudan tenets.

Despite this fanatical veneration, much Yokudan knowledge was lost to time and feuds between the factions. The eldest Crown scholars scathingly chide the modern Redguards as mere cultural shadows of their ancestors.
====
301
KIDNAPPING!

The Esteemed Paldeen, Sentinel's all-knowledgeable scholar of history and lore, has been taken from the streets! Anyone with news of his whereabouts should notify lawful and just parties with all possible haste.
====
302
Incomplete Letter

Dearest Dalii,

While work in the mine is hard and barely worth the pay, I have good news! The foreman bribed a shepherd, and we now have kwama on site. There are plenty of eggs, so at least you know I'll be eating right.

I hope to see you soon,
====
303
Ayleid Library?

… began exploring this Ayleid ruin … massive bookcases line the walls in some areas. Unfortunately, the tomes crumble when we've attempted to remove them … saddens me to think of the knowledge lost to time.

… told Nael not to touch it, and now … strange sounds from the tombs … sounds like something is clawing nearby … see what we can collect before we leave … time … the dead have risen, and I can't find the exit.
====
304
Khajiiti Note

Let this be a lesson to greedy double-crossers. If you're going to steal a share of the loot, make sure you don't get caught.

—Arbhu-ra
====
305
The Art of Crafting: The Basics

Bardus,

Your father still hasn't forgiven you for destroying his prized beehives when you decided to use them as practice targets for your sword thrusts. If I remember correctly, the incident required you to spend three days in the healer's tent. And still you didn't learn a thing.

Your mother, likewise, hasn't forgotten the episode with the serving maid and the love potion. The poor lass still has to shave her back every full moon.

So, martial and magical training are out of the question. Your parents have now charged me to educate you in the virtues of tradecraft. They hope that with this basic knowledge (and a large honorarium) they can apprentice you to a master crafter. I have written this primer to reinforce today's lesson and to provide you with something you can review at your leisure.

All tradecrafts follow the same fundamental principles. Whether you intend to bake a pie, forge a sword, or craft an enchantment, the methodology is the same. 

Ingredients

In any tradecraft, you combine two or more ingredients to create a single superior product. This is not like the time you tried to smash two pony guar together to make a larger pack guar. You must combine the correct ingredients and use the correct tools: hammer and anvil, mortar and pestle, or cauldron and fire, depending on the craft. Only then can you succeed. 

Most crafted items require at least two ingredients. For example, a sword needs smelted iron for the blade and tanned leather for the hilt. Potions require dried flowers and pure water. Enchantments need gems and setting materials.  

You must gather the raw ingredients from the wilderness or, knowing your approach to everything you do, find them in an unattended crate.
 
Next, the raw ingredients must be refined. Smelt the ore into ingots, spin the raw cotton into cloth, and cut and polish the gems. Then, at your workbench, you can create something your father might actually be proud of.
 
Additives

With basic ingredients you can craft basic items. You can create improved items by increasing the quantity and quality of ingredients. As you discovered last year, a ten-pound sledge is more effective in smashing your mother's urns than a one-pound hammer—though, as you learned, the ten-pound sledge is also more difficult to control. 

To solve this problem, tradecrafters infuse their ingredients with additives. Resins and oils make woods more supple and strong. A dash of imp stool makes a health potion more effective. (Wipe that smirk from your face. You know I was talking about the mushroom, you horrid young man.)

Additives also interact with each other to imbue a crafted item with magical properties. It requires three different additives for a magical effect to take hold. Which combinations of additives produce what effects we shall save for another lesson.

(Note to Self: Edit this before delivering it to the young master.)
====
306
Voljar Meadery Deed

<Most of the ink on this pompous document has smeared.>

"… does hearby grant the property Voljar Meadery, including all buildings and contents therein, to Haraldar and his brothers, with posession to be taken immediately by 4th Seed …"

<The end of this document has been torn off.>
====
307
Keeper Ormi's Journal

Sahun and Hjaron visited the shrine today. They asked for Kyne's blessing before sailing off to join King Jorunn's war. My sons have grown into proud, strong, honorable men. This will be Hjaron's first battle, but he will be aboard his brother's war vessel. Kyne will protect them both.

The war between our king and his brother comes closer to home each day. Many of the Keepers have started to hear that their children, wives, and husbands are dying in battles. I urge them to remain strong. Kyne will watch over their loved ones in Sovngarde. I know it's hard, but we must not lose faith. We all knew the risks.

* * *
My sons are both gone. I received word that Sahun's vessel sank in a surprise attack. Killed by Orcs, of all things! Why would Kyne allow this to happen? Why take both of my sons? They were all the family I had left. And killed by Orcs? What a disgrace! Why would Kyne allow this? Why would she do this to us?

* * *
Kyne is a lie. She does nothing. Our prayers fall on deaf ears. We have found another to embrace us, one who feels our pain and knows the hardships of war. I would never have given myself to a Daedric Prince before, but desperate times call for desperate measures. 

She knows the pain we feel. We are no longer the Keepers. We embrace a new power. We will take Kyne's children as she has taken ours! May the false goddess weep tears of blood!
====
308
General Serien's Orders

Your job is support. Ahknara and her team will approach from the east. 

— General Serien
====
309
Serien's Further Orders

Assign some of your men to cover the infiltration team. Ankhara is the best, but she still needs support.

— General Serien
====
310
Serien's Additional Orders

Ahknara will send up a flare once she's in place. At that point, assault the fort. You should encounter minimal resistance.

— General Serien
====
311
Ancestors and the Dunmer (Abridged)

Ghosts Walk Among Them

The departed spirits of the Dunmeri, and perhaps those of all races, persist after death. The knowledge and power of departed ancestors benefit the bloodlines of Dunmeri Houses. The bond that forms between living family members and their immortal ancestors is partly blood, partly ritual, partly volitional. Anyone brought into a house through marriage is bound through ritual and oath into the clan, gaining communication and benefits from the clan's ancestors; however, his access to the ancestors is less than that of his offspring, and he still retains some access to the ancestors of his own bloodline.

The Family Shrine

Each residence has a family shrine. In poorer homes, it may be no more than a hearth or alcove where family relics are displayed and venerated. In wealthy homes, a room is set aside for the use of the ancestors. This shrine is called the Waiting Door, and represents the door to Oblivion.

Here the family members pay their respects to their ancestors through sacrifice and prayer, through oaths sworn upon duties, and through reports on the affairs of the family. In return, the family may receive information, training, and blessings from the family's ancestors. The ancestors are thus the protectors of the home, and especially the precincts of the Waiting Door.

The Mortal Chill

Spirits do not like to visit the mortal world, and they do so only out of duty and obligation. Spirits tell us that the otherworld is more pleasant, or at least more comfortable for spirits than our real world, which is cold, bitter, and full of pain and loss.

Mad Spirits

Spirits that are forced to remain in our world against their will may become mad spirits, or ghosts. Some spirits are bound to this world because of some terrible circumstances of their death, or because of some powerful emotional bond to a person, place, or thing. These are called hauntings.

Some spirits are captured and bound to enchanted items by wizards. If the binding is involuntary, the spirit usually goes mad. A willing spirit may or may not retain its sanity, depending on the strength of the spirit and the wisdom of the enchanter.

Some spirits are bound against their wills to protect family shrines. This unpleasant fate is reserved for those who have not served the family faithfully in life. Dutiful and honorable ancestral spirits often aid in the capture and binding of wayward spirits.

These spirits usually go mad, and make terrifying guardians. They are ritually prevented from harming mortals of their clans, but that does not necessary discourage them from mischievous or peevish behavior. They are exceedingly dangerous for intruders. At the same time, if an intruder can penetrate the spirit's madness and play upon the spirit's resentment of his own clan, the angry spirits may be manipulated.

Oblivion

The existence of Oblivion is acknowledged by all Tamriel cultures, but there is little agreement on the nature of that otherworld, other than it is the place where the Daedra live, and that communication and travel are possible between this world and Oblivion through magic and ritual.

The Dunmer do not emphasize the distinction between this world and Oblivion as do the human cultures of Tamriel. They regard our world and the otherworld as a whole with many paths from one end to the other rather than two separate worlds of different natures with distinct borders. This philosophical viewpoint may account for the greater affinity of Elves for magic and its practices.

Foreign Views of Dunmeri Ancestor Worship and Spirit Magic

The Altmeri and Bosmeri cultures also venerate their ancestors, but only by respecting the orderly and blissful passage of these spirits from this world to the next. That is, Wood Elves and High Elves believe it is cruel and unnatural to encourage the spirits of the dead to linger in our world. Even more grotesque and repugnant is the display of the bodily remains of ancestors in ghost fences and ash pits. The presentation of fingerbones in a family shrine, for example, is sacrilegious to the Bosmer (who eat their dead) and barbaric to the Altmer (who inter the ashes of their dead).

The human cultures of Tamriel are ignorant and fearful of Dark Elves and their culture, considering them to be inhuman and evil, like Orcs and Argonians, but more sophisticated. The human populations of Tamriel associate Dunmeri ancestor worship and spirit magic with necromancy; in fact, this association of the Dark Elves with necromancy is at least partly responsible for the dark reputation of Dunmer throughout Tamriel. This is generally an ignorant misconception, for necromancy outside the acceptable clan rituals is a most abhorrent abomination in the eyes of the Dunmer.

The Dark Elves would never think of practicing sorcerous necromancy upon any Dark Elf or upon the remains of any Elf. However, Dark Elves consider the human and Orcish races to be little more than animals. There is no injunction against necromancy upon such remains, or on the remains of any animal, bird, or insect.
====
312
The Brothers of Strife

By Nili Omavel

My fellow scholars would have you believe the Elves of the Ashlands are unstoppable. They point to Red Mountain and other triumphant, if hard-fought, battles against the Dwemer as proof. But once long ago, our people were as fair as a mountainside in Skyrim. In that distant time, we were driven to the edge of defeat.

In the time before Red Mountain, we were known as the Chimer. We were just another race of mer eking out a living on the edge of the Inner Sea.

Then came the Nedes. Though the Nords of today are allies, the Nedes were adversaries of the darkest nature. They sought only land, conquest, and spoils. We extended open hands of diplomacy, which they lopped off. Any Elf in the horde's path was fair game—man, woman, or child.

The greatest generals of the age were brothers. Balreth and Sadal led armies of willing warriors against the horde. At first, this was an attempt to drive them from the ash. As the war went on, their actions turned purely to defense and redirection. If a force of Chimer could spend their blood allowing a village to evacuate, then that was blood well spent.

The Nedes, after a few short years, controlled most of what we now call Stonefalls. The Chimer armies were cut off from the Inner Sea and reinforcements from Vvardenfell. The brothers retreated again and again until finally, they were left with a small elite force of sorcerers and troops. This force then took shelter in an ancient Daedric ruin.

What happened at that ruin has been lost to time, but the massive statues that now mark the site endure as a mute testament. The death of the Chimer generals ended the war, but at what cost?

At this ruin, the so-called Brothers of Strife were born. My research shows that Chimer mages from Vvardenfell eventually bound the beasts, but not before the Brothers ended the lives of hundreds of men and mer. One of the darkest chapters in our people's history followed. The unstoppable beasts made the ash run red with blood, Chimer and Nede alike.

We can only speculate what brought the Brothers to Nirn. Perhaps a Daedric Prince summoned them to that ruin. Maybe it was Sheogorath having a laugh or a grim survival test from Boethiah. 

When the two beasts were finally bound into the twin spires of Stonefalls, they went to their rest with the blood of history staining their claws. We must hope and pray to the Three that their like will never be seen in the Ashlands again.
====
313
The Great Houses and Their Uses

By Tel Verano 

Living in the Ashlands, you get used to life being hard. Angry kwama, poisonous fungus, tribal raiders—everything wants to kill you. Don't let them.

I've compiled some notes on the Great Houses of the Dark Elves. Use them or don't. It's your decision. Just don't come crawling to Tel Verano if you find yourself in a Dres slave caravan.

House Indoril

If you're anywhere near the southern shore of the Inner Sea, House Indoril probably runs the show. The dogs of Almalexia control the most powerful house in Stonefalls and Deshaan. The Dres have money, and House Redoran has troops, but don't be fooled. The blue hats control the spiritual heart of the Ashlands.

Have you seen their crest? It has wings, to let them fly far above us. That's how they see us: beneath them. Far beneath them. The military in Stonefalls is one of the most powerful in the region, and Indoril's war hero Tanval is right at the top.

Loose Coins: Bribe Indoril troops before any others. They have the most clout. Don't try cracking temples. They're like fortresses. Anyone in Indoril robes has serious clout in Stonefalls and Deshaan. Look for easier targets.

House Redoran

Duty. Honor. Idiocy. Redoran has the common-folk thinking their house is the strong arm of the Pact. Whenever you seen a group of Pact military officers in the field, they want you to think the most impressive hats belong to their noble house.

The reality is somewhat different. Red hat troops do drive the Pact armies, but from the ground, not the top. Argonian scouts and Nord berserkers also command a lot of troops. The reason they try to slip this coin under the cup? Redoran nobles are still upset the Pact was formed in the first place. Their martial prowess looks a little thinner compared to Argonian stealth and Nord courage.

To quote from one of their proverbs: "Life is hard. Judge, endure, and reflect. A careless life is not worth living." That's all well and good until different-looking folks come along. Then it's time to lie and strut for the commoners.

Loose Coins: Redoran troops are humorless, but greedy. Offer one enough, and he'd sell you his own mother. Never insult a Redoran to his face. In fact, never insult a Redoran. They have a tendency to hear things in the training yard. If you're going to pick a pocket, a Redoran is a good target. Just make good your escape, or you'll be meeting with the Three sooner than you planned.

House Hlaalu

You have to hand it to the Hlaalu. They actually walk the talk when it comes to Pact togetherness. It's not because they suddenly love our ancient enemies and slaves, though. No, Hlaalu's grandmaster is just smarter than most of the rest. An open hand makes it harder to notice the dagger behind your back. Am I right?

While Indoril holds claim to the most powerful positions, Hlaalu has a snake's grip on Deshaan. Narsis is one of their greatest cities, and even in Mournhold, they have a lot of clout. Hlaalu public houses and plantations are everywhere south of Stonefalls. Learn their layouts well. A lot of the builders use the same plans over and over. When you learn the hiding places in one Hlaalu public house, you've learned them all. 

Loose Coins: Hlaalu troops are like kwama queens in Deshaan. Use that against them. Outside Deshaan, Hlaalu housemembers are likely to feel like they're standing in an ashstorm. No matter where you see them, yellow hats make good marks. Take them for all they're worth.

House Dres 

You probably think you know the Dres, right? Heartless slavers with rigid class roles. Arrogant nobles who'd just as soon sell you as look at you.

You're pretty much right. "Don't cross Dres" is a good bit of coin you can roll around in your head. I can hear you now, though. "Tel, they have more money than they know what to do with." You're right again. Your average Dres noble has enough jewelry on display to tempt even the most seasoned cutpurse. 

Restrain your nimble fingers, friend. Dres justice doesn't bother with Ordinators or local guardsmen. You cross the Dres, you disappear. You're dead or a slave on some noble's plantation. 

Loose Coins: The coins are all tied up in a slavemaster's purse. Don't cross the Dres.

House Telvanni

There's only one good thing about this house of mages: they don't give a guar about the Pact. They only care about their sanctuary on the Telvanni coast. When the Pact formed, they got their robes in a twist and tossed out every other house trooper they could find. They're no friends of the lizards or the Nords. They wouldn't walk to the other side of the road to save another house's grandmaster. In short, they're the classic ivory tower wizards.

Everything else about the brown hats is bad news. They move almost as many slaves as House Dres. To become a noble in House Telvanni, you need serious power. Look at a well-dressed brown hat the wrong way, and they'll melt your face off. They value fabulous magical treasures just as much as books you couldn't trade for a stale loaf of bread.

Loose Coins: Rampaging Daedra couldn't make me assault a mage's tower, but if you're desperate to leave Nirn, I suggest buying armor enchanted against fire and frost. Then observe the tower as long as you can. If the mark has any magical defenses in place, he'll probably have to come outside to restore them. You might have better luck on the street, but examine your new loot carefully. Some treasures have their own defenses built in.
====
314
Pocket Guide to the Ebonheart Pact

The Ebonheart Pact has forged an unlikely alliance between the far-flung nations of Morrowind, Skyrim, and Black Marsh, bringing together the Dark Elves, the Nords, and free Argonians for their mutual defense. Thanks to the size of its allied nations and the distances involved, the Pact remains relatively free of inner strife and discord. The Nords and Dark Elves have so much of their own territory to deal with that they have little time to spare for meddling in each other's affairs.

The Ebonheart Pact came about in 2E 572 in response to the Second Akaviri Invasion of northern Tamriel. The Nords, Dark Elves, and free Argonians joined forces to save the rest of Tamriel from slaughter and subjugation. Forged in war, the alliance brought a sudden new power to the continent. At first, few believed the Dark Elves would be able to maintain an alliance with their ancient blood enemies and former slaves, but after a troubled decade, the Pact remains strong and intact.

A Great Moot governs the Pact. This council of equals from each of the member races is not only known for hot tempers and loud voices, but also for mutual respect and an amazing will to hold the Pact together against all odds. Only as equals can the allies hope to mollify the pride of the Nords and the Dark Elves while addressing the injuries suffered by the once-enslaved Argonians. 

Serving as an integral, perhaps even critical, part of the alliance, the Dark Elves of Morrowind are aloof, proud, and profoundly strange. They work hard to conceal their disdain for their "inferior" allies, but the current crisis requires the strong arms of Nords and wily resourcefulness of Argonians to keep rival alliances at bay. Wizardly craft and a deep well of experience serve the Dark Elves well, providing the Pact with the vital ability to react and adapt — something neither the Aldmeri Dominion nor the Daggerfall Covenant can claim to do as well. The Pact fields superior warriors and sorcerers. And they possess an asset that no other race can match: three living gods — Almalexia, Vivec, and Sotha Sil — abide among them.

The Nords of Eastern Skyrim are fearless and aggressive, industrious and enterprising. They excel at war and prosper in trade, and they are without equal as explorers and trailblazers. Strong, stubborn, and hardy, they customarily solve problems through combat. Nords cheerfully rush into battle with a ferocity that frightens and appalls their enemies. They accept and even revel in their role as shock troops for the Ebonheart Pact. Nords are direct, not subtle: they champion simple solutions in the meetings of the Great Moot, though they are often outvoted by shrewd Argonians and sagacious Dark Elves. On the field of battle, however, they have no equals. Pact generals tend to be Nords, as are most of the soldiers in the field. The Nords don't mind. This means they also get first choice of the spoils of war.

By their decisive intervention against the Akaviri, the Argonians of Black Marsh won their freedom from Dark Elf enslavement, and the lessons they learned have made them a valuable member of the Pact. Reserved and alien, their expressionless faces and flat intonations make it difficult for other races to interpret their true motives. Nevertheless, the Argonians possess a cool intelligence. Slow to trust and hard to know, their natural agility makes them as comfortable employing magic as they are using stealth and steel. Years of defending their borders have made them experts in waging war against stronger, more traditionally organized armies. Equally at home on land or in water, they serve as scouts and skirmishers among the Pact forces. Other aspects of Argonian culture are nearly incomprehensible to outsiders, including their social hierarchy and collective decision making. Their representatives present strange proposals without explanation, but their allies have learned that there's always a reason for everything they do.

Today, the young Jorunn the Skald-King serves as the acting High King of the Moot, but not all in the alliance support him. As the members of the Pact struggle to maintain and solidify their alliance, they must also deal with internal threats to each of their nations. Unsolved, these threats could destroy them before they ever face the Dominion or Covenant in open battle.
====
315
Argonians Among Us

by Sil Rothril

Argonians are scaled and of limited intelligence, and they are part of our everyday lives. In Morrowind and its surrounding regions, they're seen in every city and every town. They bring us our meals, they dress our children … but who are they, really?

Argonians originate from the region known as the Black Marsh. A water-soaked and depressing land, it reeks of swamp gas and teems with insects. In their native land, the Argonians squat in fetid pools and worship primitive tribal gods. Their folk magics and simple tribal armies have never proven an adequate defense against men or mer of stout heart.

The swamp was first pacified by the Cyrodilic army in 1E 2811. Those cruel and capricious men only entered the region to end the rule of a human bandit king. After the gauntleted hand of civilization came to the Argonians, their home served primarily as a prison state. The unthinking brutes of Cyrodiil callously released their most violent and unhinged criminals into the marsh.

Almost six hundred years ago, Dark Elves entered the lives of this scaly servant race. As the Second Era dawned, we began working with the Argonians in earnest. Whole tribes were evacuated to the safety and dry climates of Vvardenfell, Stonefalls, and Deshaan. We offered them appropriate foodstuffs and taught them the ways of civilized culture. We fashioned garments to hide their more shameful features and sent them into the world, so they could learn and serve in new environs. In return for our generosity, we've asked so little of the Argonians! And yet, not all denizens of that fetid place feel true appreciation.

Indeed, our time of close collaboration came to an end just a few years ago. A horrific disease known as the Knahaten Flu, brewed in the steamy depths of the marsh, spread across the region. Rumored to be the product of an Argonian tribal shaman, the plague struck all without reptilian ancestry, slaying uncounted numbers. Most tragically, other races began to fear the Argonians as spreaders of the plague. Our efforts to send Argonians on journeys of discovery were rebuffed at every turn.

Today, of course, Argonians stand side-by-side with us in the Ebonheart Pact. Once they were merely our servants, but now, we have elevated this simple reptilian stock. They are strong, proud contributors to our military alliance and cared-for members of our households.

The Argonians among us enrich our lives.
====
316
Nords of Skyrim

My People, My Pride

By Hrothmund Wolf-Heart

Respected reader. My name is Hrothmund Wolf-Heart, and I am a Nord. But, more importantly, I am a Nord born and raised in the land of Skyrim.

I write this volume in the desperate hope that the rest of Tamriel can come to know my people as they deserve to be known, and understand this province for what it truly is—a place of uncontested beauty and culture.

Some of what you know is undoubtedly true. Physically, we Nords are an impressive, often imposing sight—tall of stature, strong of bone, and thick of muscle. Our hair is often fair, and worn braided, as has been the custom for generations. Often we are swathed in the hides of beasts, for such creatures are abundant in Skyrim, and we would be foolish not to take advantage of such an available resource.

Having read this far, you may be shocked at the strength of my words, and the literacy of a northern "savage." Aye, many Nords can both read and write. My father began my instruction in the way of letters when I was but a bairn, as did his father, and his father before him.

But the accomplishments of the children of Skyrim are multitude, and go beyond mere wordcraft. For we are artisans as well, and through the ages have learned to manipulate steel the way a sculptor would clay.

Indeed, I have seen with mine own eyes, visitors from High Rock and Cyrodiil weep in disbelief as they beheld the blades wrought in the fires of the Skyforge, and honed to beautiful deadliness by the gods-touched hands of Clan Gray-Mane.

But how can this be true, you ask? How are such achievements possible from a people who have yet to emerge from the muck and snow? Again, provincial bias clouds the truth.

The cities of Skyrim are a testament to Nord ingenuity and craftsmanship. Chief among them are Solitude, seat of the High King and capital of the province; Windhelm, ancient and honored, a jewel in the snow; Markarth, carved into the living rock itself, in ages long since past; Riften, nestled in the golden shadows of the Fall Forest, whence comes delicious fish and mead; and Whiterun, built around the hall of Jorrvaskr, home of the most noble Companions and revered Skyforge.

And now, respected reader, you have the full measure of it. We Nords are everything you imagined—and so much more.

But let not this work be your only gateway to the truth. Book passage on carriage or vessel, and make the journey north. See Skyrim with thine own eyes. See Skyrim as have the Nords, since the gods first shaped the world.
====
317
Mottos of the Dunmeri Great Houses

By Vilyn Girith

To my son, whose inability to remember even these simple facts embarrasses our family at every opportunity. This is to inform you of the words the great houses of Vvardenfell live and breathe by, and the saints they hold as their patrons, representative of their goals and motives. If you ever again confuse the Hlaalu and Dres merchant nobles with whom we trade, I will disown you three and ten times, and once again to make the deed final and eternal.

House Redoran: "A Redoran is a warrior whose duty is first to the Tribunal, second to House Redoran, and third to family and clan."

-	Saint Nerevar the Captain is the patron saint of House Redoran. 

House Indoril: "Justice knows no sleep: Indoril shall order, the Temple shall judge."

-	Saint Olms the Just is the patron saint of House Indoril. 

House Hlaalu: "To trade fairly and freely is to honor the Three."

-	Saint Veloth the Pilgrim is the patron saint of House Hlaalu. 

House Dres: "To spread culture and truth to the benighted: this is our commitment and burden."

-	Saint Llothis the Pious is the patron saint of House Dres. 

House Telvanni: "The forceful expression of will gives true honor to the Ancestors."

-	Saint Vorys the Immolant is the patron saint of House Telvanni. 

You will likely not note the lack of an ascribed motto to the sixth house, the shadow house, house Dagoth. This is because that house is extinct, destroyed at the Battle of Red Mountain, after which the remaining Houses built the Temple to the Tribunal. If you ever mention this house in polite company, I will disown you. 

You will note that twice, now, I have threatened to disown you. This is because my hands are not so black as Mephala's or Lord Vivec's. My heart is too weak to simply remove you from my family.

Keep this text on you at all times, and let it shame you for every reference you make to it in your dealings with our nobility. Spare our lineage the greater shame of your own foolishness. May I never have cause to call you s'wit in public again.
====
318
Varieties of Faith: The Argonians

by Brother Mikhael Karkuxor of the Imperial College

Except for a few of the most assimilated, Argonians worship neither Aedra nor Daedra. They do not have "religion" as it is known elsewhere in Tamriel. They are known to venerate the Hist Trees of Black Marsh, but they do not appear to have prayers, priests, or temples.

Argonians also venerate Sithis, the primordial Shadow/Chaos that existed before the gods were born. Unlike most citizens of Tamriel, they do not regard Sithis as "evil." In fact, Argonians born under the sign of the Shadow are taken at birth and presented to the Dark Brotherhood, which in Black Marsh is considered an integral part of society.
====
319
Varieties of Faith: The Dark Elves

by Brother Mikhael Karkuxor of the Imperial College

The Dunmer are descended from the Chimer, who were apostates of the Aldmeri's Aedra worship. As the Alessian Reforms never took hold in Morrowind, their pantheon bears little resemblance to the rest of Tamriel. The Dark Elves' original religion was worship of several Daedric Princes, the so-called "Good Daedra," but that has been largely superseded by reverence for the "Living Gods" of the Tribunal.

The Tribunal

Almalexia (Mother Morrowind):

Most traces of Auri-El disappeared from ancient Chimer legends during their so-called "exodus," primarily due to that god's association and esteem with the Altmeri. However, most aspects of Auri-El that seem so important to the mortal races—namely immortality, historicity, and genealogy—have conveniently resurfaced in Almalexia, the most popular of Morrowind's divine Tribunal.

Vivec (Master of Morrowind):

Warrior-poet god of the Dunmer. Vivec is the invisible keeper of the holy land, ever vigilant against the dark gods of the Volcano. He/she has saved the Dunmeri people from certain death on numerous occasions.

Sotha Sil (Mystery of Morrowind):

God of the Dunmer, Sotha Sil is the least known of the divine Tribunal. He is said to be reshaping the world from his hidden, clockwork city.

The "Good" Daedra

Boethiah (Prince of Plots):

Heralded by the Prophet Veloth, Boethiah is the original god-ancestor of the Dark Elves. Through his/her illuminations, the eventual "Chimer," or Changed Folk, renounced all ties to the Aldmer and founded a new nation based on Daedric principles. All manner of Dark Elven cultural "advances" are attributed to Boethiah, from philosophy to magic to "responsible" architecture. Ancient Velothi allegories are uniformly heroic successes of Boethiah over enemies of every type, serving as foundation stories of Chimeri struggle. Also known as the Anticipation of Almalexia.

Mephala (Androgyne):

Mephala is the Webspinner or Spider God. In Morrowind, he/she was the ancestor who taught the Chimer the skills they would need to evade their enemies or murder them in secret. Enemies were numerous in those days, since the Chimer were a small faction. He/she, along with Boethiah, organized the clan systems that eventually became the basis for the Great Houses. He/she founded the Morag Tong. Also called the Anticipation of Vivec.

Azura (Goddess of Dusk and Dawn):

Azura was the god-ancestor who taught the Chimer the mysteries needed to be different than the Altmer. Some of her more conventional teachings are sometimes attributed to Boethiah. In the stories, Azura is often more a communal cosmic force for the race as a whole than an ancestor or a god. Also known as the Anticipation of Sotha Sil.

The Missing God

Lorkhan (The Missing God):

This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri "Lorkhan" or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane. This upset the status quo, much like his father, Padomay, who introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and eventually wanders the creation of the et'Ada. He and his metaphysical placement in the "scheme of things" is interpreted a variety of ways. In Morrowind, he is a being related to the Psijic Endeavor, a process by which mortals are charged with transcending the gods that created them.

Four Corners of the House of Troubles, "Testing Gods"

Enemy gods, more to be placated and appeased than worshiped.

Molag Bal (God of Schemes, Lord of Brutality):

Daedric power of much importance in Morrowind. There, he is always the archenemy of Boethiah, the Prince of Plots. He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In legends, Molag Bal always tries to upset the bloodlines of Great Houses or otherwise ruin Dunmeri "purity." A race of supermonsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era.

Malacath (God of Curses):

In Dunmer myth, Boethiah swallowed Aldmer hero-god Trinimac and excreted him as Malacath. A somewhat weak but vengeful Daedra, the Dark Elves say he is also Malak, the god-king of the Orcs. He always tests the Dunmer for physical weakness.

Sheogorath (The Mad God):

The fearful obeisance of Sheogorath is widespread, and it is found in most Tamrielic quarters. Contemporary sources indicate that his roots are in Aldmeri creation stories; therein, he is "born" when Lorkhan's divine spark is removed. One crucial myth calls him the "Sithis-shaped hole" of the world. He tests the Dunmer for mental weakness and tempts the Great Houses into treachery against each other.

Mehrunes Dagon (God of Destruction):

Popular Daedric power. He is associated with natural dangers like fire, earthquakes, and floods. In some cultures, Dagon is merely a god of bloodshed and betrayal. He is an especially important deity in Morrowind, where he represents its near-inhospitable terrain.
====
320
Varieties of Faith: The Nords

by Brother Mikhael Karkuxor of the Imperial College

The Eight

Kyne (Kiss at the End):

Nord Goddess of the Storm. Widow of Shor and favored god of warriors, she is often called the Mother of Men. Her daughters taught the first Nords the use of the Thu'um or "Storm Voice."

Mara (Goddess of Love):

For the Nords, Mara is a handmaiden of Kyne and concubine of Shor. As the goddess of fertility and agriculture, she's sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation.

Dibella (Goddess of Beauty):

Popular god of the Eight Divines. She has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.

Stuhn (God of Ransom):

Nord precursor to Stendarr, brother of Tsun, shield-thane of Shor. Stuhn was a warrior god who fought against the Aldmeri pantheon. He showed Men how to take (and the benefits of taking) prisoners of war.

Jhunal (Rune God):

God of knowledge and hermetic orders, precursor of Julianos. Never very popular among the mercurial and warlike Nords, his worship is fading.

Shor (God of the Underworld):

The Nord version of Lorkhan, Shor allied with Men after the creation of the world. Foreign gods (that is, Elven ones) conspired against him and brought about his defeat, dooming him to the afterlife, Sovngarde. Atmoran myths depict him as a bloodthirsty warrior king who led the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. He is sometimes called the Children's God (see "Orkey.") Considered a "dead god," Shor has no priesthood and is not actively worshiped, but he is frequently sworn by.

Orkey (Old Knocker):

God of mortality, Orkey combines aspects of Mauloch and Arkay. He is a "loan-god" for the Nords, who seem to have taken up his worship during Aldmeri rule of Atmora. Nords believe they once lived as long as Elves until Orkey appeared; through heathen trickery, he fooled them into a bargain that "bound them to the count of winters." At one time, legends say, Nords only had a lifespan of six years due to Orkey's foul magic. Then Shor showed up and, through unknown means, removed the curse, throwing most of it onto the nearby Orcs.

Alduin (The World-Eater):

Alduin is the Nord variation of Akatosh. He only superficially resembles his counterpart in the Imperial Eight Divines. For example, Alduin's sobriquet, "the World Eater," comes from myths that depict him as the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. He is not the chief of the Nord pantheon (in fact, this pantheon has no chief; see "Shor") but its wellspring, albeit a grim and frightening one.

Alduin destroyed the last world to enable the creation of this one, and he will destroy this one to enable the next. Alduin was once worshiped by the long-dead Dragon Cult, but that has been outlawed for centuries, so Alduin has no admitted worshipers.

Testing Gods

Herma-Mora (The Woodland Man):

Ancient Atmoran "Demon of Knowledge" who nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. Unlike his Bosmeri adherents, the Nords don't deny his Daedric nature.

Mauloch (God of Orcs, "Mountain Fart"):

Clearly identified for the Nords with the Daedric Prince Malacath, Mauloch tests them through warfare. Mauloch troubled the heirs of King Harald for a long time. Fleeing east after his defeat at the Battle of Dragon Wall, ca. 1E 660, his rage was said to fill the sky with his sulfurous hatred, earning that year the sobriquet "Year of Winter in Summer."

Dead God

Tsun:

Extinct Nord god of trials against adversity. Died defending Shor from foreign gods.
====
321
Watchtower Ledger

This week has been routine. Ship sightings are the usual craft going to the west arm of the Inner Sea, or crossing to Vivec City. Still not quite used to seeing Nord ships coming down from Windhelm. Oh, and no more Telvanni vessels, not that I miss them. 

We've put in an order for kindlepitch powder with Quartermaster Urona at Fort Zeren. Davon's Watch knows to disregard any errant flames that don't look like the colored fire created by the powder. Unfortunately, the new recruit hasn't been told about the procedure.

From time to time, we light the fires as a test. The Davon's Watch guards always reply correctly.

— Sergeant Duren
====
322
Letter from Vila

To Those Who Serve,

At last, our time has come. The location of the Spinner's Shrine has been uncovered, and only a handful of mindless brutes stand before us and Her triumph.

You are called therefore to join your fellows of the Web to convene beneath the valley northwest of Iliath Temple.

Travel with caution. Ashlanders assault the temple, and they will not hesitate to attack any outsiders.

— Vila Theran, The Widow
====
323
The Cult of the Spider

Book Text Unavailable
====
324
Interview with a Spider Cultist

The Cult of the Spider is an outlawed form of worship honoring the Daedric Prince Mephala, more properly known as the Anticipation of Vivec.

Notoriously secretive, the cult's methodologies and practices have been largely a mystery to those outside its embrace … until now. My research into the cult's existence has permitted me a unique opportunity: a private interview with one of its members.

— So tell me, how did you come to be a member of the Spider Cult?

Cultist: As it is with all things, the weavings of Her web led me into the Spinner's embrace.

— You mean Mephala herself recruited you?

Cultist: Is the fly recruited into the Spider's web? No. I could as much avoid this fate as avoid my own mortality.

— Interesting. Let's talk about your fellow enthusiasts for a moment. What can you tell me about the other members of your cult?

Cultist: I can't share their names, but I could tell you what they do. We have a leader called "the Widow." She gives us our purpose and communes with the Spinner Herself. Sometimes these purposes require a killing. Such responsibilities fall to our Deathweavers, who carry out the act in accordance with the Spinner's will. The rest of us are labeled Scuttlers, as we hurry along more discreet paths to weave our master's webs.

— Fascinating. Have you ever killed anyone in the name of your master?

Cultist: Not yet.

— Is there any truth to the claim that Spider Cults are little more than debauched orgy clubs?

Cultist: There is some truth to that, yes.

— Oh. Would you care to elaborate?

Cultist: Seduction and copulation are powerful tools. Often, induction into the cult requires a member to engage in such activities with the Widow or a designee. Some Webs are more … zealous about this practice than others.

— I see. How exactly would a prospective member apply?

Cultist: Is this for your research?

— Naturally.

Cultist: How unfortunate. I could share that information with you, but only if you are actually going to join us.

— Ah. Well … that's not out of the question. Perhaps this is all part of Mephala's plan, eh? Caught in her web, as it were?

Cultist: I believe this interview is over.
====
325
Notes on the Dreugh

Sorry if these notes are a little disorganized, professor. I didn't want to trim anything out that you might find useful.

— Two distinct species: land dreugh and water dreugh.

— Both were once common throughout Vvardenfell, Ebonheart, and the surrounding waters. They've been driven out over the last few centuries and only exist now in isolated pockets.

— Some accounts assert there are two varieties of land dreugh, while others maintain these are but the male and female versions of one kind of creature.

— Legends tell of "civilized" land dreugh colonies which supposedly raised herds of mudcrabs as food stock.

— These colonies were also purported to have built stone cairn houses and structures.

— No evidence of such advanced dreugh behavior exists today.

— Dreugh are omnivores and have been witnessed consuming mer flesh.

— Dreugh are capable of channeling some form of shock energy through their bodies. Most scholars agree this is a natural adaptation and not magical in nature.

— The land dreugh carapace is naturally sturdy and can deflect most attacks from common weapons.

— No known language or communication abilities.

— Nesting habits are not well-documented, but we do know the land dreugh encase their egg broods in mud. Nothing is known about water dreugh nesting or egg-laying behavior.

— Some fisherfolk are known to gather land dreugh eggs from the creatures' mud-nests, though it is obviously a rather dangerous occupation.

If this is enough information, I'll begin the netch research tomorrow.
====
326
Truths of the North

When the snow fades
and the rivers run fat,
The sun sits like a flower
on a young boy's hat.
The wise Nord knows
it can never last.
He enjoys the day,
though it travels fast.

When the snow is gone,
and rivers run dry,
The sun beats down
like an angry eye.
The wise Nord knows,
though the day is long,
These are the days,
he is hale and strong,
growing like a seed
from the fresh spring soil.

When frost returns
and the rivers choke,
The sun dips in the sky
beneath evening smoke.
The wise Nord knows
though his strength may fade,
It is time to plan,
and time to save.

<A page appears to have been torn out of the book.>
====
327
Scroll of Banishment

Severin Charnis,

The vile practice of necromancy is forbidden within the Lion Guard. You are hereby banished from Covenant domains.

You have been remanded to General Serien. He is traveling south on a military campaign. He may use you as an asset in any way he sees fit.

May Akatosh have mercy on your soul.

— Lord General Averos
====
328
Dry Page

When the snow returns
and the rivers freeze,
Sun hides like a child
between its mother's knees.
The wise Nord knows
that the end comes soon,
He grows impatient
awaiting his doom.
====
329
Damp Page

When winter comes
the old men sigh
they know their day
has come to die.
We all must drink
push to the brink
our hopes then sink
gone in a blink.
====
330
Singed Page

Broggo the Small hated the cold. He hated the heat. He wasn't even fond of days that were warm and sunny. He was a strange little Nord, but that was what made Broggo the Small a hero.

One day, late in winter, when the snow was falling hard and fast,
====
331
Dusty Page

Fjokki lifted his singing blade, Lovemaker, above the Dunmer's head. Her silver hair shone in the moonlight as if made from the same steel as the sword. A single tear rolled down her ebon cheek.

"Don't cry. You knew I couldn't stay," whispered Fjokki. And then he was gone.
====
332
To the Captain

Per your orders, our elite forces are moving up the slope to the Spire.The less seasoned members of the Vanguard will be left behind in Kragenmoor, and in the camp outside of town. 

They need further training if they're to contribute to the grandmaster's plans. Work them hard. 

We know that forces from Virak will be following shortly in the grandmaster's wake. We must be ready to hold the city, and give him the time he needs.

I know we all have reservations about what's happening here. We may have to draw steel on comrades, on our brothers in the alliance. 

We've all seen what the Covenant is capable of. The grandmaster understands, where others do not. They must be stopped, no matter the cost.
====
333
Tanval's Directive

The second brother must be unleashed. I know Holgunn and the others will attempt to stop me.

Delay them at Kragenmoor. Do not let them reach the Spire.
====
334
Note from Captain Dunveril

The grandmaster's son is named "Sen." Find him and take him by force if necessary. Put him in the old Daedric tomb just outside of town. The locals won't enter—they'll be afraid of angering their ancestors.

— Captain Dunveril
====
335
The Spindleclutch Expedition

Guardian Sud-Hareem, Expedition Leader
Praxin Douare, Expedition Lieutenant

Guardian Sud-Hareem, aided by Praxin Douare, will lead a small expedition of Fighters Guild mercenaries to investigate the caves designated as Spindleclutch. Rumors have circulated that abnormally large spiders infest the caves. Should the creatures prove threatening, the expedition is hereby ordered to eradicate them with prejudice.
====
336
Guild Contract: Spindleclutch

Upon the acceptance of this contract, you will be legally bound to the service of Guardian Sud-Hareem as part of an expedition into the caves designated as Spindleclutch. You are to present yourself to Lieutenant Praxin Douare for inspection no later than two days hence. The Fighters Guild will award standard hazard pay to you upon the successful completion of the expedition.
====
337
Leimaer the Raven's Journal

The Konunleikar continues, if such a name could be given to the celebration of a false king. The Stormfist clan participates in this farce so I can deliver my lord's message to the cursed Jorunn … and so I can see his face as realization sinks in, like a dagger in his heart.

While I would normally find cheating unacceptable, these games have no honor. We must act quickly. I have hidden caches throughout the city. Members of the clan can use the contents against the other competitors.

There are four caches, hidden where our clan brothers and sisters can find them. I have recorded their locations in the following verse:

Between a moon that's cold and a wizard's hoard.

Behind a cracked henge stone, west and breezy.

At the rear of Windhelm's only abstaining Nord.

Where mount and mare rest calm and easy.
====
338
Orders from Fildgor

Leimaer,

The Stormfist Brigade continues to make me proud! I knew you'd be able to make it to the final contest. You'll be close enough to touch my weakling brother! Just as we planned. Deliver my message to Jorunn. Look into his eyes as you perform the deed. 

My brother will be protected, but you are stronger than the cowards guarding him. Kill them all and return to me.

—Fildgor Orcthane
====
339
Mathor's Journal

Saw a strange light out over the water last night. I've seen the auroras do some strange things, but never anything quite like this.

Corpses washed up on shore. They were dressed strangely, as if they were from far-off lands. I have no idea where they came from. Tillrani said to send them on to Sovngarde with honors, so we did.

Holsgar found someone on the shore. Shivering in the cold … but not wet, just damp where they were lying in the snow. Would have died without care. He dragged the body back to town and stuck it in one of the spare beds. Hopefully, the poor soul will survive the night.
====
340
Supplies and Sundries

Tillrani, 

The hunters and I can't keep up with demand in the winter months. There are too many open mouths now. (Some of them are wider than others.)

The town is well-funded by Windhelm. I'm going to take Rana up on her offer to hire outside help during the next cold snap.

A few extra hands from the Guild could mean the difference between eating and hungry bellies.

— Darj
====
341
Letter from Tillrani

Rana,

I'm tired of the excuses. Yesterday's training exercise was shameful. When I was in charge, we never had these problems.

I think Rolunda would make a better soldier than some of these milk-drinkers!

Get them together. The Pact is depending on us.

— Tillrani Snow-Bourne
====
342
Letter to Rana

Captain Rana,

In light of your actions, I have no choice but to strip you of your command and rank. Your time at the Pelagiad Garrison is over.

Tomorrow you will appear before a court-martial. They will decide your ultimate fate.

May the Three have mercy on your writhing soul. The court will not.

— General Vayne Redoran, Vivec Garrison
====
343
Letter to Seyne

My Stalwart Sister,

The Three find you well, I hope. I have much to tell you. We've undertaken a full-scale irrigation project on the south side of town. One of the Argonians has shown us how to improve the ditch water system in place.

We miss you here, Seyne. One person leaving a small town like ours leaves a big gap to fill!

Seyne, know we think of you often. I'm so proud to be your brother. I know you're fighting for the safety of the Pact and that you're making Father proud at Vivec's side. Just remember, you always have a home here.

If the campaign ends, rest easy knowing you still have a bunk.

Faithfully, 

Samel
====
344
Rana's Log

I've been exiled. I'm commanding a garrison of stinking Nords, and you can't find this place on a map.

If Seyne hadn't come with me, I'd be the only Dark Elf on the island. She gave up so much to be here. I can never repay her loyalty. I'm determined not to let this bleak rock break me.
—2E 581, Rain's Hand Log Complete

Tillrani still acts as if I just got here. My time with the villagers, when I was in command of the garrison, means nothing to her. I will make her understand. Bleakrock is my home now. No mistakes.
—2E 581, Sun's Height Log Complete

The lights in the sky have caused a panic in town. We all know there are powers at work in Nirn. Most of these folk haven't so much as spoken with a mage. How can they understand something like mystical lights in the sky?
—2E 581, Frostfall Log Complete

In the wake of the lights, strange corpses floated ashore. Tillrani instructed some of the men to burn the corpses right there on the beach. I asked her to wait and let me check with Windhelm first.

She refused. Damn that woman! I've ordered the garrison to be on guard. Something's in the air.
—2E 582, Morning Star Log Complete

Holsgar found someone alive along the beach. He claimed the castaway wasn't wet. How could someone float ashore without getting wet? Snow-Bourne can get stuffed. I'm writing a letter to headquarters. They need to weigh in on this.

Last night, I had a dream about our castaway. If Tillrani heard I was having strange dreams, she'd have Denskar lock me in his barn. In the dream, the newcomer stood in front of me and beckoned me forward. I felt compelled to advance, as if it was important somehow. I don't know what it means, but I need to talk to this newcomer—assuming the poor stranger ever wakes up.

Our man on the tower sighted a ship on the horizon. Couldn't make out the flag. Tillrani is furious, says we need to evacuate. That's the kind of thinking that got me here in the first place! I've put Hrantin in charge of the men and sent them out on the boat. Seyne and I will handle the situation here on the island. Whatever happens, we need to proceed carefully. We need a measured response.
====
345
To Grandmaster Sees-All-Colors

Grandmaster,

Your invitation is kind, and the promise of coin is appealing. The village could use it. 

Still, I must refuse your offer of membership in the Fighters Guild. Bleakrock is where I was born. Shor willing, it's where I will die. My bow and blade belong to this tiny island.

Kyne speed you on your mission against the Daedra. 

— Darj of Bleakrock
====
346
The Untamed Blade

By Rolunda
====
347
Eiman's Fishy Secrets

Smoked Longfin
At least 3 Longfin, chopped up with pin bones removed
Pot
Smoker
Rock

Put the saltwater in the pot, then drop in the longfin chunks. Rope the pot closed. Weight the pot with the rock, and drop it in a lake overnight. Pull up the chunks and set them in your smoker. Use hardwood. Smoke until dark.

Slaughterfish, Splayed

1 Slaughterfish, gutted and scaled
3 spoons oil
1 bunch greens, chopped
1 bunch garlic, smashed
1 large bunch snowberries
1 large onion, chopped
4 spoons salt
Rock

Clean a nice wide rock. Rub oil on the rock, and inside and outside of fish. Salt the inside and outside of the fish. Stuff the fish with the rest of the ingredients. Put the fish on the rock. Keep the rock near the fire until done.
====
348
Aera's Household Notes

- Mend Denskar's socks
- Teach Trynhild to Sew (ha!)
- Ask Darj for Bow Training, Again (those shoulders!)
- Mend Mathor's Shirt (Repayment to Tillrani)
- Get Littrek to help Eiman with Chores
- Get Eiman to make some Broiled Salmon in Trade
- Ask Rana and Seyne over to Dinner (ask Trynhild again about those two)
- Clean elk meat
- Smoke pig loin
- Return Rolunda her pages
- Talk to Tillrani about Rana, again
====
349
Ode to Oinkers

by Littrek

Pink Piggy Friends!
Grunt and squeal and dig.
Do your best today.
For tomorrow you will be in my tummy.

Why do you taste so good, Piggy Friends?
How does Mother's cookpot transform you?
One day you stink of dirt.
The next, you smell like the fields of Sovngarde.

Never change, Piggy Friends.
As sisters change and grow bossy.
As mothers nag and push.
As fathers moan and grumble.
Remain like you are.
Delicious.
====
350
Tryn's Smithing Notes

- Drawing down. Hammer out thin piece wider.
- Upsetting looks easy. Make it thicker by hammering on the end.
- I wonder if Eiman is as dumb as he seems?
- Punching: make fancy. Maesa says she'll show me later.
- Spent more time on drawing down. Started with taper for chisels and the like.
- Have to talk to Rolunda about the blade I'm going to make. How long?
- Burned myself bending. Shor take that job!
- Did some welding. Simple and fun when working with Maesa. Might get the hang of this.
- Father says I should make horseshoes for my first project. Shor take him too!
====
351
Against the Snakes

By Denskar

Been thinking about our fight against the Akaviri. I've got opinions. Think I'll write them down. 

The whole damned war could have been avoided if those idiots in Windhelm had the sense to throw the Snakes back into the sea. Shor take them!

Still wish Jorunn had moved to reinforce Windhelm. Lost some good men that day.

Jorunn fortified Riften, but the Snakes rolled right past. Why go straight to the Ashlands?

The fighting south of Riften, north of Fort Virak, isn't given enough respect. Those men were pinned and outmanned, and still they held.

Wulfharth was the only reason the men kept fighting that day. Jorunn was just a pup. He couldn't rally a mead hall.

The Snakes push into Stonefalls after the fall of Fort Virak. Why? What were they after?

Heard rumors some of the Dark Elves turned their blades on the Shellbacks at first. Couldn't stand the thought of being rescued by Argonians. Damned fools.

Shor take the whole Snake island. Let them send another tiger demon! We'll take them again!
====
352
Contracts and Bounties

Fangsnout: Werewolf. Murdered three women near Mixwater Ford. Check. 

Barktooth: Rabid bear. Killed a skald as he traveled between Windhelm and Eldergleam Sanctuary. Check.

Skinripper: Trollfather. Head of a line of man-eaters near Cragwallow. Check.

Deathclaw: Giant Bat. Downed three herds of sheep near Kynesgrove.
====
353
Small Meals, Fast Meals

by Runs-in-Wild

Rabbit: Very fast, but delicious. Stew or braise, and sell the ears in town.

Crow: Good crunch! Reminds me of fen hen. Season with bamphor.

Dog: Do not eat in front of allies. Nords take offense, as it's one of their sacred animals. Pet instead.

Cat: Delicious! Again, do not eat in front of allies. Another sacred animal. Take from the street and make sure to hide the tails.

Goat: Everything but the horns. The horns are too tough.

Wharf Rat: Baste in Bile Beer. Delicious! You'll get thanks from sailors, too!

Monkey: So cute, but gamey. Smear on dragon's-tongue sap and baste in Theilul rum.
====
354
The Voice of the People

Changes in the wind. The leaves. The flow of water. Even the animals seemed to sense a difference. The Voice of the People silenced.

The Silvenar had died. Not unexpected, but an event often attended by varying degrees of turmoil.

Had the city come first, or the Silvenar? No one seemed to know, nor care. There once was chaos, and then came generations of structure. Well, something like structure. Organized mayhem, more like it.

The next Silvenar, a young lad, poised to take up the mantle.

"They're waiting," the attendant said. She held out an alabaster goblet filled with fermented broth.

"I know. Give me a moment." Indaenir closed his eyes and took a deep breath before accepting the ceremonial cup.

The Silvenar. The title wasn't officially his until the wedding, but he could already feel the changes. Like the beat of a moth's wings near his ear, Indaenir felt his new identity whispering to him in quick pulses. It tickled.

The Silvenar represented the Wood Elves. He or she would feel the will of the people and act upon it. The connection went both ways, as his or her influence could also sway the Wood Elves.

And his people were nervous.
====
355
The Woodsmer

Willowleg rubbed his ankle. Not broken, just twisted. He stood, putting weight on it very carefully. Good. It would hold. He'd fallen while on a journey through Valenwood. One of his legs was thinner than the other.  Sometimes he forgot.

"Now to figure out where I am," Willowleg said. He looked at the swaying leaves high above, the hint of blue sky occasionally peeking through. To anyone but a Wood Elf, those brief glimpses would convey nothing, but Willowleg immediately turned to continue on his way.

Soon, he realized he wasn't alone. A little to his left walked another Wood Elf, dark green hair hanging unkempt about his face. Willowleg, used to traveling alone, noticed that his silent companion adjusted his pace to remain close without overtaking him.

"Going to Falinesti, too?" Willowleg asked.

"Yes."

Willowleg said congenially, "I hope I reach the summer site before it's too late."

The green-haired Wood Elf said, "You'll be fine." His tone indicated he didn't wish to speak further, so Willowleg simply nodded and kept walking.

They traveled together, silently, for the rest of the day. When Willowleg stopped to rest, the stranger also stopped. Willowleg shared water and dried meat. Then they began the last part of their journey. The trees thinned out, leaving a clearing into which Falinesti fit perfectly.

At the clearing's edge, the stranger stopped and put a hand on Willowleg's arm. Surprised, Willowleg realized the green-haired Elf's skin was rough and thick, like bark.

"Stay here," the stranger said, murmuring an incantation.

Willowleg, unable to move or speak, watched his companion walk to Falinesti's base and touch its bark with his forehead. The tree-city shuddered and began to move slowly, lifting its roots from the earth.

As the green-haired Elf walked off, leading Falinesti away, Willowleg felt the strange spell over him break, and movement returned with a tingling force through his limbs. He glanced down and saw that not only had his thin leg healed, but his shoes were missing.

"The Woodsmer," Willowleg whispered in awe. The Woodsmer, the mythic one who led the unwary astray in the woods, was also known to bestow favors on those who knew their way.

As Falinesti moved southward, Willowleg wondered which the city was.
====
356
Green Lady, My Lady

Wake, my lady, your day has come
We'll dress you in silk
Weave feathers in your hair
And tie leather slippers on your feet

Come, my lady, your love awaits
On this day, we'll encircle
A banquet table now filled
With tonight's succulent feast

Green Lady, my lady, come down
Your guests now are gathered
And bright, cheerful music plays
How blessed are Y'ffre's children!
====
357
Valenwood: A Study

By Archivist Endaranande 

Life for many in the Aldmeri Dominion begins in Valenwood. Green, forested, filled with a wide variety of plant and animal life, and home to some of the first Elves from Old Ehlnofey.

Over time and through generations, these early settlers adapted to the woods. They learned stealth and cunning by studying their new prey. Eventually, they became Wood Elves, or Bosmer. Slighter than the Altmer, intense and agile, the Bosmer are renowned archers and scouts.

Fierce combatants, the Bosmer have an unusual advantage: the Green Pact. According to Bosmer legend, Y'ffre the Forest God offered them a way to defeat their enemies, providing they did not consume, harm, or harvest any of Valenwood's plants. 

Many have heard of the Wild Hunt, one result of the Green Pact. Of this ritual, I will say no more.

The Bosmer welcome those who come to Valenwood seeking refuge from other lands. In this regard, they are quite unlike their pure Altmer cousins. While we seek to retain our dignity, the Bosmer are quite willing to bend like saplings to the will of others.

Though they are unruly and naive, these Wood Elves are an integral part of the Dominion, and must be retained in order for our alliance to flourish.
====
358
The Humor of Wood Elves

Collected by Telenger the Artificer

Vulkwasten, widely known for its fermented beverages, is home to some of the friendliest Bosmer I've ever met. Like most of their kind, they are industrious and get along well with most people. After completing research into their brewing methods, I stayed overnight with a local family.

As a historian, I realize one can learn much about a culture by studying its humor. Therefore, I copied down several of their witticisms for future examination. Perhaps by considering their amusements, we will gain further insight into the mind of the Bosmer.

A skeleton walks into the tavern and says, "I'd like some rotmeth. And a mop."

Q: Why did the monkey fall out of the tree?
A: It was dead.

Q. What's brown and sticky?
A. A stick.

Person One: Ask me if I'm a tree.
Person Two: Are you a tree?
Person One: No.

Q. Which side of a raven has the most feathers?
A. The outside.

Q. What has three heads, is ugly, and smells?
A. My mistake! You don't have three heads!

Q. What's light as a feather, but cannot be held for very long?
A. Breath.

Q. Imagine your boat's sinking in slaughterfish-infested waters. How do you survive?
A. Stop imagining!

Q. Why do thunderbugs eat raw meat?
A. They never learned to cook.

Q. Why do bees buzz?
A. Because they can't whistle.
====
359
Pirates of the Abecean

The storm threw an unexpected twist in Captain Saraja's plan. She eyed the pirate sloop's torn sails and broken mast. Not only had their most recent haul washed overboard, but now they'd be becalmed until they could afford repairs.

"We're as good as grounded," First Mate Huruz said grimly.

"If we see another ship, I'm sure we can talk them out of it," the captain replied with a throaty chuckle. "We're disabled, but still afloat. You're always thinking about disasters."

"Better safe than … is that another ship?"

Saraja turned and grinned. "Our future ship, you mean."

Huruz eyed the distance and said thoughtfully, "It's not that far. Let's lower the dinghy."

Within moments, the Khajiiti crew prepared themselves to row to the other vessel. It was anchored near a sandbar and appeared undamaged. As they approached, Saraja scanned the line between the ship and sky, looking for movement. All quiet. Ripe for the plunder.

Huruz climbed up, slowly digging into the ship's dark hull. He had to overpower any guard on this side, enabling the rest of the crew to secure lines and board. Landing softly on the deck, Huruz glanced quickly fore and aft. No guards. He leaned over the rail and signaled the crew.

One by one, the pirates boarded, padding along the deck silently with weapons drawn until they were all aboard the silent ship.

"Too big a ship to be on a pleasure cruise," Huruz murmured to the captain. "And too quiet to be well-armed."

Saraja nodded, gesturing toward the cabin's door. "They're hiding in there," she whispered. "Time for them to get off my ship."

With a loud battle cry, Huruz kicked open the cabin door. The pirates, claws unsheathed and weapons high, pushed in after him before coming to a stop not ten paces into the quiet, dark space.

"What's amiss?"

"Quick! Get me a light!"

One of the pirates slammed tinder and flint together. He raised the torch slowly, its warm glow reflecting across dozens of mirrors strewn throughout the cabin.

"By Jone and Jode, Kothringi!"

"Dead Kothringi!"

Saraja ordered everyone back to their crippled ship, though it was already too late. No one who'd seen the Crimson Ship ever lived to tell the tale, and her crew had done more than see it.
====
360
The Wedding Feast: A Memoir

By Naral, also known as Baretail. The memoir is undated.

My children, Naral sets this down to give insight into the strange ways of the Wood Elves amongst whom some of you travel. Beware their vengeful ways!

Preparations began months ago for the wedding feast of the two highest Wood Elves. Their union shows that the forest and its people are as one. Hence, a very large feast.

As a trader, I've often been tasked with providing tidbits for royalty. I name no names, but freely admit to providing biscuits dusted with moon sugar for banquets in Elden Root on more than one occasion. Still, this wedding feast required many things outside my purview, and I was forced to make last-minute changes.

To get fifty vats of beef broth, I supplemented the thirty vats available by adding root vegetable broth.  Knowing the Wood Elves are not squeamish about the dead, I provided ten crates of bone marrow from whatever bones were available, asking no questions as to their origins.

But cake with no flour? Never had I seen such a thing before! I consulted with several Wood Elf bakers who assured me such a thing was possible, as Wood Elves eat nothing green unless prepared by outsiders. Given that, their restriction that I provide cakes without flour flummoxed me. I got a couple of recipes and checked with my suppliers, none of whom could provide the desired quantity in time.
Thus, I set about making them myself. I thinned the eggs with water to make them stretch. I added arrowroot and powdered flax seed to thicken it. Sugar proved the most dear component of the cakes, so I added ground chalk to reduce the actual amount of sugar needed. The taste was similar to cake. Very similar. And since they took so little time and gold to make, my profit doubled from the cakes alone.

It was the substitution of flax seed oil whipped with lard instead of butter that proved my undoing, and the undoing of many a guest's bowels.

Not only did the Wood Elves rescind any future contracts, but they shaved my tail and confiscated all the gear and goods I'd left behind in my hasty retreat.

Never, my children, offer to supply goods for a Wood Elf feast. It will only end in tears.
====
361
A Nereid Stole My Husband

A nereid stole my husband 
My husband a nereid stole
Beware the maids of the seastrand
Lest you be the next we console.

We strolled blithely along the shore
Gathering shells and turning stones
When came the voice I now deplore
A voice, a song, such soaring tones!

At once, my husband quickly sped
"Wait!" I cried, "'Tis a nereid!"
But faster still he pressed ahead
Her sweet call could not be gainsaid.

Too late, alas, alas, too late
I found him swaying, deep in thrall
My worst fear sent to me by fate
He followed the nereid's call.

And she, beautiful, cruel, and vain
Swam to her sisters, calling this back,
"Your husband was no prize to gain;
He's yours once more, Lady Crookback!"

A nereid stole my husband 
Returning him without delay
Poor me, near free from his demands
Stuck instead with him since that day!
====
362
The Red Paint

"Mix it like this," said Rakhal. She ground wet clay and herbs beneath her pestle with rhythmic strokes. "The very act of creating the paint is a prayer."

Yashirr grasped her own stone pestle, pulled her bowl closer and imitated the priestess.

Pound! Lift! Scatter a handful of herbs into the bowl, and pound again! The Orcs sat close together, knee to knee, bowls held in curve of their bent knees.

Rakhal chanted softly, swaying with her movements. Gradually, as the group's rhythm strengthened, her voice gained matching volume.

"Mauloch!" Pound!

 "Witness …" Lift!

"… our deeds!" Scatter!

The honor of preparing tribal paint went to a handful of the Chief's daughters. Yashiir had never sat in the circle before. In prior years, she'd gathered the herbs and clay, but nothing more. Now she sat at Rakhal's right hand in a place of honor. Pride washed through the young Wood Orc. Clearly, she had been chosen as an apprentice!

"Mauloch!" Pound!

"Give us …" Lift!

"… blood!" "Scatter!

At that final word, the women threw back their heads and released Mauloch's Call, a throaty howl that echoed through the trees and nearby cliffs. Rakhal signaled their work's completion.

The tribe lined up to be painted with the fresh battle-red clay. Rakhal waved those she deemed unworthy or unfit for the battle aside. They weren't allowed to partake in the painting ritual.

When Rakhal motioned to Yashirr to step from the line, Yashirr parted her lips to protest, then pursed them tightly. To question Rakhal's judgment would bring dishonor. Bowing her head in confused anger, Yashirr joined the handful of the unselected Orcs.

Rakhal looked over the unselected, and pulled Yashirr to her side. "Mauloch chose you to perform the next ritual, child. Take the blade and remember: Mauloch watches you."

Guiding Yashirr's hand, Rakhal leaned over the empty vessel and slid the young Orc's blade across her outstretched neck. Rakhal's hand did not falter even as she slipped from consciousness in order to provide the next paint with the sacred blood of a true warrior.
====
363
Ayleid Cities of Valenwood

An Excerpt

Written by the Esteemed Historian Homfrey at the University of Gwylim, 2E 455

Being a Survey of the Triumphant Settlement of the Heartland High Elves in the Southern Regions 

…At this point, we should mention the remarkable cities of Ceyatatar, and the Ayleid settlement beneath what is now modern Bravil. These cities, along with the Valenwood cities of Haven, Woodhearth, and Silvenar, all flourished as a result of increased trade after the establishment of the great White-Gold Tower in what is now the heart of Cyrodiil. 

Of note in particular is the university and libraries at nearby Elden Root. The Ayleids there built their city in and around what is called the Elden Tree or the First Tree, believed by many to be the tree that seeded all of Valenwood. 

Both Haven and Woodhearth were destroyed utterly by the sieging Maormer, who cared little for the advanced and enlightened ways of the Valenwood Aldmer. Marching inland, they plundered not only the Elden Root enclave, but also the Great Tree itself.  What villainous tribe would injure and pillage such magnificence? 

It is possible that the Maormer had broken the Aldmer traditions of racial purity and intermingled with indigenous, bestial tribes of Pyandonea. This would explain their savagery and lack of regard for the greatness of mainland Elven culture.
====
364
Guide to the Ebonheart Pact

The Ebonheart Pact has forged an unlikely alliance between the far-flung nations of Morrowind, Skyrim, and Black Marsh, bringing together the Dark Elves, Nords, and free Argonians for their mutual defense. Thanks to the size of its allied nations and the distances involved, the Pact remains relatively free of inner strife and discord. The Nords and Dark Elves have so much of their own territory to deal with that they have little time to spare for meddling in each other's affairs.

The Ebonheart Pact came about in 2E 572 in response to the Second Akaviri Invasion of northern Tamriel. The Nords, Dark Elves, and free Argonians joined forces to save the rest of Tamriel from slaughter and subjugation. Forged in war, the alliance brought a sudden new power to the continent. At first, few believed the Dark Elves would be able to maintain an alliance with their ancient blood enemies and former slaves, but after a troubled decade, the Pact remains strong and intact.

A Great Moot governs the Pact. This council of equals from each of the member races is not only known for hot tempers and loud voices, but also for mutual respect and an amazing will to hold the Pact together against all odds. Only as equals can the allies hope to mollify the pride of the Nords and the Dark Elves while addressing the injuries suffered by the once-enslaved Argonians. 

Serving as an integral, perhaps even critical, part of the alliance, the Dark Elves of Morrowind are aloof, proud, and profoundly strange. They work hard to conceal their disdain for their "inferior" allies, but the current crisis requires the strong arms of Nords and wily resourcefulness of Argonians to keep rival alliances at bay. Wizardly craft and a deep well of experience serve the Dark Elves well, providing the Pact with the vital ability to react and adapt—something neither the Aldmeri Dominion nor the Daggerfall Covenant can claim to do as well. The Pact fields superior warriors and sorcerers. And they possess an asset that no other race can match. Three living gods—Almalexia, Vivec, and Sotha Sil—abide among them.

The Nords of Eastern Skyrim are fearless and aggressive, industrious and enterprising. They excel at war and prosper in trade, and they are without equal as explorers and trailblazers. Strong, stubborn, and hardy, they customarily solve problems through combat. Nords cheerfully rush into battle with a ferocity that frightens and appalls their enemies. They accept and even revel in their role as shock troops for the Ebonheart Pact. Nords are direct, not subtle: they champion simple solutions in the meetings of the Great Moot, though they are often outvoted by shrewd Argonians and sagacious Dark Elves. On the field of battle, however, they have no equals. Pact generals tend to be Nords, as are most of the soldiers in the field. The Nords don't mind. This means they also get first choice of the spoils of war.

By their decisive intervention against the Akaviri, the Argonians of Black Marsh won their freedom from Dark Elf enslavement, and the lessons they learned have made them a valuable member of the Pact. Reserved and alien, their expressionless faces and flat intonations make it difficult for other races to interpret their true motives. Nevertheless, the Argonians possess a cool intelligence. Slow to trust and hard to know, their natural agility makes them as comfortable employing magic as they are using stealth and steel. Years of defending their borders have made them experts in waging war against stronger, more traditionally organized armies. Equally at home on land or in water, they serve as scouts and skirmishers for Pact forces. Other aspects of Argonian culture are nearly incomprehensible to outsiders, including their social hierarchy and collective decision making. Their representatives present strange proposals without explanation, but their allies have learned that there's always a reason for everything they do.

Today, the young Jorunn the Skald King serves as the acting High King of the Moot, but not all in the alliance support him. As the members of the Pact struggle to maintain and solidify their alliance, they must also deal with internal threats to each of their nations. Unsolved, these threats could destroy them before they ever face the Dominion or Covenant in open battle.
====
365
Map Fragment

This torn piece of humanoid skin appears to be part of an ancient map of Ouze. The area displayed appears to encompass the stone table where you found Spinner Indinael, but little more.

There are trail markings, however, that appear to lead along the northern road.
====
366
Map Fragment

This is the largest section of map, revealing much more of Ouze, including a long, winding traill leading up hill, to the south east.

Near the end of the trail there's a crude symbol. It appears to mark the entrance to a cave.
====
367
Map Fragment

The section of Ouze revealed on this part of map covers the large tar pits. There are several, newer markings that seem to indicate the camps occupied by the Worm Cult.

One of the camps, to the northeast, is circled.
====
368
Journal of Skorvild Frostwind

This damnable war! 

Skyrim needs mighty warriors to defend it against the various invaders who want to ravage our land.

We can't count on our so-called allies to save us. We must rely on our own strength of arms and our will to win the day.

I've discovered a way to make my soldiers more powerful. A special recipe, if you will. With it, we shall become a force unlike any to ever walk across the frozen tundra of Skyrim. With it, we shall become the invincible fist of King Jorunn. No one will be able to stand against us!

But first, we have some large game to hunt down.
====
369
From Shad Astula with Love

Dear Aunt Eiraki,

How I miss you and everyone in Lower Yorgrim! How're things in the village? And Father? He hasn't written, and I'm worried about him.

Of course, you want to hear about Shad Astula. This place is amazing! I'm meeting so many people from different parts of the world. Every day is exciting and new.

And the things I'm learning! I can't wait to show you the spells I've mastered. Can you believe it? From Lower Yorgrim to an important position in the Pact! Sometimes I think I'm just dreaming.

Oh, write to me soon. I miss you so!

Love,

Geirvarda
====
370
Howls in the Night

I hear the call of the wild. It's loud this night. The majestic wolves that wander the snow-covered hills howl to the cold moon above. Are they singing, I wonder? Calling each other to the hunt? Warning off other creatures to protect the pack? Perhaps it's none of these things, but the sound certainly sends shivers down my spine. It makes my mind race when I should be asleep in a warm, cozy bed.

Wolves are mighty hunters, showing honor and ferocity that would make any Nord proud. They have their world beyond the fires of our villages, and we have ours. Yet at times like these, when sleep eludes me and the haunting howls fill the night, our two worlds merge. As long as that merging remains figurative, I can sit here and listen and dream.

And thank Mara's heart they have no desire to come closer to our homes and hearths … for this night, at least.
====
371
Black Soul Gem Manifest

Nyresine,

Do not weary me with excuses. Your shipments to the Warehouse of Souls will be on time, filled with whatever souls are available, or it shall be you and yours that make up the difference. The portals to the Warehouse are easy to open if you have not forgotten the most basic of gate sorceries.

Keep the pressure on the slaves and use as many as you require, but make sure to replenish those you use up. Lord Mannimarco will not take kindly to finding a deficit in his soul-shriven.

Speaking of which, be alert for particularly potent ones. The gem the Lord croons over like a precious doll seems important to him, and I can only speculate what manner of mighty soul is trapped within it. He has left it with me temporarily, to safeguard it during his meeting with the God of Schemes. We can only assume that bringing Mannimarco more such potent souls would earn us rewards. 

One other thing; do not think I am unaware of your attempts to undermine my status with Grand Necromancer Nustaril. I advise to you cease such activities. You are not as clever as you think, and will never replace me as Dread Archivist.

But if you are truly eager to serve in the Warehouse of Souls, I can arrange your conversion into a flesh atronach. The archive privies need a servant to muck them out.

Remember your place.

— Denogorath, Dread Archivist
====
372
Giants: A Discourse

by Kord the Curious

Skyrim! It has existed since the creation of the world. And Skyrim has always had giants. That is the truth. I have studied these lumbering creatures and watched them tend their mammoths. They are peaceful, simple beings. Not all have given in to their battlelust. Not all have given in to the need to explore that drives every Nord I have ever known.

But nonetheless, we are connected to these giants, for we both share a common ancestor. The Atmorans were huge and smart. Nords descended from these ancient folk became the small (relatively speaking), intelligent people that we are today. Giants, on the other hand, became the huge, stupid creatures that we watch from a distance. Once we honored our cousins with offerings of cows, but this practice has fallen out of favor. Perhaps that is to the detriment of Nord villages everywhere.

Today, most Nords refuse to acknowledge the obvious connection between us and the giants. We treat the giants as a nuisance, steal their grazing lands, and even hunt their mammoths for sport. This will be our undoing. To disrespect the giants is to disrespect ourselves. If we can't learn to live with our huge cousins, I fear that conflict could become all-out war. And that would be a shame.

Let me tell you more about the giants. In general, they tend to be solitary creatures. The giants do gather regularly at a ceremonial site. Here, they come together to trade, mate, and communicate with whatever simple methods they have developed. 

They have a curious relationship with their mammoths. They don't herd these creatures, but they seem to be able to communicate with them. They protect them, and in return, they get milk, cheese, and companionship. On occasion, I have seen a giant eat a mammoth. The meal was conducted with reverence, if such a concept can be applied to a simple giant.

Giants also demonstrate intricate beliefs regarding death. They have places set aside as sacred burial grounds. When a giant is sick or dying, he or she goes to one of these places to die. If a giant dies elsewhere, other giants make sure the body gets to the burial ground. They don't live near these sacred locations, and they don't guard them. They simply make use of them.

Giants and Nords continue to vie for some of the same territories. Future conflict is inevitable unless we take steps to find peaceful solutions. Giants fall, and Nords die, but I have never seen a giant eat a Nord.
====
373
You Are What You Eat

by Norgic Darkcloak

They call me insane! That's because they're short-sighted and afraid to grasp true power when it is offered freely. In the depths of the earth, beneath the simple structures of our village, I discovered a place of power and knowledge. It's a place where spirits whisper, waiting for someone to hear them.

I heard their call. I listened to their holy words over and over and over again. "You are what you eat," they whispered to me. "You are what you eat, you are what you eat, you are what you eat." 

They never stopped. They never gave me a moment to clear my head. It was enough to drive me ins—

No, not that word. Never that word. I am not a madman!

After they prepared me and opened my mind, the spirits taught me a ritual. A recipe, if you like. It's a way to take the power and strength of my enemies and make them my own. But why settle for the mortal power of Nords when there are so many better choices available?

Daedra flesh was my first thought, but capturing and killing such a creature proved more difficult than I imagined. First, there aren't many Daedra wandering around the village, just waiting to jump into my soup pot. 

So I looked around, and then I saw it. A solitary creature was roaming the plains beyond the village. A giant! What better meal could grant power and glory? What would be better than the succulent flesh of a giant?

The spirits tell me that the flesh is most potent when consumed raw, right off the bone. There are words to say and ceremonial gestures to make, preparing me for the transfer of power. When this power infuses me, nothing can stop me! Not even death. As long as my head remains attached to my body, I shall return!

Here is what the spirits taught me. Here is the secret to becoming what you eat. Here is the chant:

TYO UAR EWHA TYO UEA TYO UAR EWHA TYO UEA TYO UAR EWHA TYO UEA
====
374
Fishing Camp Checklist

— Stack fishing poles
— Clean knives and hooks
— Untangle fishing lines, nets
— Cut bait
— Open a bottle of mead
— Open another bottle of mead
— Order more mead from Voljar's
— Fish
====
375
A Covenant Warning to the Aldmeri Dominion

By Erystera Ligen 

The overlords of the Aldmeri Dominion are hereby put on notice: renounce your ambitions of aggression and return to your islands and jungles, or the wrath of the Daggerfall Covenant shall fall on you like a hammer of the Divines. 

We are well aware that the Aldmeri plan nothing less than a return to Elven domination of other races, particularly Men and Orcs. They wish to overturn the legacies of the First and Second Empires and wipe them from history. This we shall not allow. Never again will free Men and Orcs submit to the tyranny of Elven oppression! 

The arrogant High Elves of Summerset are clearly the driving force behind the Dominion. We of the Covenant have shown, through our acceptance of the Direnni, that we can live with the Elves in peace, but Queen Ayrenn insists on war. Her invasion of the continent of Tamriel is naked aggression. The Dominion has no territorial rights in Cyrodiil. If the Altmer do not return to Summerset, their invading armies will be destroyed. 

The Wood Elves and the Khajiit have traded with our Iliac Bay kingdoms for ages, but they've erred in allying themselves with the perfidious Altmer of Summerset. Though we of the Covenant wish them no ill-will, if they maintain their alliance with the Dominion they will suffer the same fate at our hands as the High Elves. They must reconsider, or they must beware our wrath.
====
376
Keepers of the Grove

by Urig the Wanderer

My travels have taken me to many sacred places, but few are as beautiful or as serene as the Shrine of Kynesgrove. The rolling hills, the majestic trees. The lake filled with cool, clear water. The sun seems to paint the area with highlights of brilliant gold.

The shrine is breathtaking, sitting upon a rise and dominated by many standing stones carved with holy runes. The place truly seems to have been kissed by Kyne's icy breath.

The Keepers of the Grove are part of a holy order dedicated to the Goddess of Storm. They care for the grounds, offer daily sacraments, and maintain two lodges used as houses for the Keepers and hostels for visiting pilgrims.

I've never met a more dedicated group. They truly seem to be devoted to their god and to their cause, intent on maintaining the shrine and assisting pilgrims in their prayers. 

The pilgrims come from all across Skyrim to seek Kyne's blessing. Soldiers especially seek out the Warrior Goddess before they go into battle. Kyne's blessing adds power to their weapons and fortifies their armor. It promises to keep them safe and victorious through the rigors of war. To receive this blessing, pilgrims pray for a day and a night in the grove, offering praise and gifts to the goddess while asking for protection and strength in battle.

The Keepers offer guidance and counsel to those who need it, a friendly word to those who don't, and food and lodging to all who seek Kyne's wisdom and support. This is truly a blessed place.
====
377
Goddess of Storm, Mother of Nords

Kyne, one of the Eight Divines of the Nord pantheon, is considered by some to lead those Divines. She is one of the Hearth Gods, watching over the present cycle of the world. Her titles are numerous, revealing much about the character of Kyne.

Kyne is called the Kiss at the End, for most Nords agree that Kyne leads the dead to Sovngarde. She is revered as the Goddess of Storm, called upon to bring rain and snow in dry times. She protects her faithful from the raging gales and blizzards that regularly sweep across the Skyrim expanse. Other names applied to Kyne include Widow of Shor and the Mother of Nords.

Warriors favor Kyne, as they call upon her for strength in battle and victory in conflict.
====
378
Pending Orders

— The Cold Moon Inn, Windhelm, 20 casks (special blend).
— Palace of Ysgramor, Windhelm, 80 casks (for king's celebration).
— Keeper's House, Kynesgrove, 2 casks (extra sweet).
— Fishing Camp, Lower Yorgrim, 10 casks (spiced mead).
— Thulvald's Logging Camp, 5 casks (mixed).
====
379
Mead, Mead, Mead!

(A Drinking Song)

Mead, mead, mead!
Wonderfully wet, sinfully sweet!
Heft your mead horns and hold your mugs high,
We want to keep drinking until we do die!

Mead, mead, mead!
It's what a body needs!
It makes us strong and wise and brave,
There's nothing better, it's what we crave!

Mead, mead, mead!
I drink it morning, noon, and eve.
I like it spiced and sweet and powerful,
I'll soon be drunk and that's quite probable,
Mead, mead, mead!
====
380
Voljar's Meadery Recipes

Mead Fermentation Process

Use this process with all of the recipes herein unless otherwise noted. Heat spring water to a boil. Stir in honey and flavorings. Boil for 15 minutes, skimming off foam as necessary. Extinguish heat and let steep. Pour mead through strainer into barrel. Let cool. Add yeast. Let sit 4 to 6 months. Add 1 pound raw honey. Bottle. Enjoy!

Voljar's Special Blend
			A smooth, lightly sweet mead with a touch of spice.

				16 pounds pure appleblossom honey
				5 gallons spring water
				2 handfuls amber malt
				2 fingers of hallertau hops

Voljar's Mead
			A darkmead with an earthy flavor.
			12 pounds wildflower honey
				5 gallons spring water
				4 handfulls of dried grasa grapes
				2 handfulls of crushed red grapes with the skins and stems

Cane Mead
			Sweeter, with a rich taste and a potent kick. Subsitutes molasses for honey

			15 pounds dark Molasses that has been left uncovered for a week
				4 gallons spring water
				1 handfull of camaralet grapes
				1 handfull of dried red grapes
				2 fingers of yeast

Kyne's Kiss
			A heather mead favored by veteran warriors, it's affectionately referred to as "Kyne's Kick" for its ability to knock the largest Nord onto his or her arse after just a few frothy horns.

			  The juice of 12 pounds of camarelt, strained through a linen cloth
				4 gallons spring water
				4 handfuls of ground healther seeds
				2 handfuls of dried red grapes
				1 handful of dried white grapes
				1 handful of fresh jazbay grapes (removed from stem)

Voljar Vintage Liqueur
			Our signature mead tastes great and packs a wallop.

			15 pounds select wild honey
				5 gallons spring water
				2 gallons of strong wheat mash
				2 handfuls of snow berries

Prepare as usual, but after fermentation, distill and age for 1 to 3 years in cold-oak barrels. The longer it goes, the better it is!
====
381
Mzulft Researcher's Journal

3rd Sun's Dawn, 2E 129

Assuming I'm interpreting these scrolls correctly, this orb, when magically charged, retains images within its cloudy depths. The scrolls depict it containing information on two specific topics: the use of Dwemer soul gems and maps of Dwemer installations.

Obviously, the mage-scholars will want the information about soul gems, but the maps are more interesting to me. As-yet-unearthed Dwemer ruins may contain much more valuable knowledge, although the mages would balk at passing on practical information that can be used right now. There's a lecture on the relative value of a bird-in-the-hand in my immediate future.

Imprinting an orb appears simple. I just need to hold one near one of these Dwemer memory devices (the ones with the crystals) and the energy will rush into it, along with the associated information. But I'd need to find an orb to copy the information to. That's more of an issue. All I've found are glass shards, and the few intact orbs I've found have been smashed in altercations with the constructs. They seem to want to destroy the orbs rather than let me have one.

Wait a moment. Something's happening. Why are the vault doors closing?

4th Sun's Dawn, 2E 129

I'm estimating on the time. It's probably the next day by now. The vault doors have closed behind me, and are quite thoroughly locked. I'll have to come up with a different way to escape. I did find an intact orb in the sacks here, but I'm going to wait to use it until I'm sure I can get out of here.
====
382
Kireth's Journal, Page 3

Raynor and I are actually getting paid for this delve! That's a step up, as far as I'm concerned.

After Bthanual, who needs the Academy? We're ready for the big time! Bring on the Mages Guild!

But we really need to find something good to impress the Guild. Sometimes it feels like they're just humoring us.

Raynor thinks that with the backing of the King of Skyrim, though, we have a better chance to get in. I hope he's right.
====
383
Kireth's Journal, Page 7

This place is full of traps! I've never seen so many interesting or dangerous contraptions in one place. I wonder what the Dwarves were hiding in here that needed so much protection? I'll wager that whatever it is, it would certainly impress those stuffed robes in the Guild.

There are so many locked doors and passageways. I wish I could explore them all! But one thing at a time. Raynor says I have a tendency to overcomplicate things. Like he should talk!
====
384
Kireth's Journal, Page 12

Raynor's magic device works pretty well. I'm practically invisible to Dwarven constructs. It does flicker every three and a half minutes, though. I've got to make sure nothing's nearby when I finish counting to two hundred and ten.

I had a few close calls before I determined the time between each misfire, but since I figured that out I haven't had any problems.

Raynor got the idea for this device while studying the light crystals at Bthanual. Amazing—one of his devices actually serves a useful purpose!
====
385
Kireth's Journal, Page 14

A lot of Mzulft is pristine. It's abandoned, like all of the Dwemer ruins we've explored. And it's empty, except for the constructs. But everything still works. It's eerie to see glowing lights on the wall and hear the pipes steaming. It's like the place is waiting for someone, like the occupants just stepped out and will return at any moment.

I wish I could just explore these ruins. Every ruin tells another story, and if I don't get to crawl into every corner, that story is just half-told. Raynor would laugh if he heard me say that. You'd better not read this, brother!
====
386
Kireth's Journal, Page 19

Curse the luck! Stupid, cheap journal binding! Some of my best entries have fallen out! Oh, well.

This whole place rumbles every so often. As I get deeper into the ruins, Mzulft feels more and more unstable. It's like the entire structure is about to collapse or something. That would be bad.

I came across spots where the walls and ceiling have fallen in, letting in snow and sunshine. And I feel a cold breeze blowing from deeper in. I hope the passage I'm looking for isn't buried.

Damn! The wind took another page!
====
387
Kireth's Journal, Page 22

I found it! I'm sure this is the vault where the Dwemer kept all their best lore and stuff. There was even this weird crystal mechanism, but I need a key to activate it.

And now this stupid device that Raynor gave me is really starting to act up. I don't think it's going to last long enough to get me past these constructs. I'd better find a place to hide until I can figure out what to do next.
====
388
Kireth's Journal, Page 24

Raynor will be so proud of me! I documented my entire exploration of the ruins (even though this stupid journal keeps falling apart) and I found the Dwemer vault.

But without Raynor's device, how will I avoid the constructs to find the key? Danger is only fun to boast about later.
====
389
Legends of the Forest

by the Sisters Glumm

The haunted woods of the forests of Icewind Peaks have long been home to strange stories and stranger creatures. We've collected these stories into this volume, writing down what was previously passed on by word of mouth and around Nord campfires in the dead of night.

The Voices in the Woods

Broggo the Small wasn't a large Nord. He wasn't a fast Nord. He wasn't even a strong Nord. But Broggo made up for his shortcomings by being something that many Nords aren't: Broggo was smart. He took the time to consider everything he ever did, refusing to give in to the passions that drive most others of his kin. And that eventually saved his life.

One day, Broggo the Small happened to get separated from his companions. He found himself lost and alone in the Haunted Wood. As he wandered along, becoming increasingly scared and hungry, Broggo stumbled into a clearing among the trees. He decided to rest for a bit, stretching out upon a relatively flat, smooth stone bathed in the afternoon sun. It didn't take long for Broggo to fall fast asleep.

He awoke later, opening his eyes to find that night had fallen across the forest. Something had pulled him from sleep: a sound. It was like the whispering of young women. And giggling. He was certain that someone or something had giggled, but he seemed to be alone in the clearing, illuminated by the pale glow of the quarter moon above. Broggo was straining to see into the darkness beyond the clearing when the whispers resumed.

"Oh, look at his adorable roots!" said a voice in the woods.

"And his golden leaves!" said another.

"He's mine, sister. I saw him first."

"You got the last one! This one is for me!"

Broggo nearly fainted when the two ghostly forms materialized at the edge of the clearing, near the large gorapple tree. A pair of forest spirits were arguing over him. He didn't know whether to be frightened or flattered, although he did know that mortals and spirits shouldn't mix. He didn't think he could get very far by running through the forest in the dark. He was certain he couldn't fight the spirits, so Broggo had only one option.

"Hello," Broggo called to the spirits. "Would you like to play a game?"

At first, the spirits appeared shy and even a little frightened of Broggo. They weren't used to mortals talking to them directly, but they slowly began to engage with the Nord, sometimes while visible and sometimes as disembodied voices in the darkness, Broggo described a wondrous game that used cards and dice and clay chips. It was like no game that either of the spirits had ever heard of, or any Nord, for that matter. Broggo was making things up as he spoke. 

Soon, the forest spirits were huddled close to Broggo, listening intently to every word the small Nord said. Finally, they shouted in unison, "We want to play!"

"Alas," Broggo said with great disappointment, "I don't have any cards or dice or clay chips. I left them in my wagon, back with my traveling companions. And I don't know where the wagon is."

"No problem!" said the first spirit.

"We can show you where the wagon has gone!"

And that's just what the spirits did. Of course, they weren't happy when Broggo, reunited with his companions, drove off the spirits. As the wagon rolled out of the Haunted Wood, Broggo pulled out a journal and started writing.

"What are you doing?" asked one of his traveling companions.

"I had the best idea for a game this evening. I want to write it down while the memory is fresh."
====
390
Calo's Journal

We found a cave today. Looks to be an old, buried ruin. The place is very quiet. No evidence of creatures or beasts that we can see.

The ankle I injured when we tried to loot Mzulft still hurts. While I rest here, Jase is going around the long way to see if he can open the gate from the other side. Wish he would hurry. I really hate how quiet this cave is.

Maybe this time we'll find some treasure we can sell. I'd love to settle down somewhere. Maybe Riften. I'm tired of exploring holes in the ground and fighting monsters. Too much wear and tear on my aching bones.
====
391
Nord Soldier's Journal

Today there were more tremors. I told the Lieutenant it felt like something was digging deep beneath the fort, but she said I was crazy. "The ground shakes sometimes," she said with that stupid grin of hers. "And the mountains quake and the snow falls. That's life in Skyrim." Milk-drinker!

So, I did my duty and reported to my superior officer. She told me to forget about it, and so I have. I must patrol the roads around the fort now. Maybe I'll take a look at the entrance to that tomb while I'm out there. Just in case.
====
392
The Fall of Queen Nurnhilde

Sing the glory of Sovngarde! Sing the story of Nurnhilde!
			Oh queen dear, beloved of Nord and gods,
			You stood against the Akaviri, turning back the vile invaders,
			We wept like weans when your fair head fell,
			But we know you watch over us from Sovngarde above!
			Sing the glory of Sovngarde! Sing the story of Nurnhilde!
			Weep for our beloved queen!

						— Helgreir Lute-Voice, Bard of Windhelm
====
393
The Orc Song

(Drink mead. Sing.)

We hate Orcs! We hate Orcs!
They smell, they stink, they really reek,
They couldn't find their arses in the snow!

We hate Orcs! We really, really do!
They have no beards, they have no brains,
They couldn't kill a horker with a sword!

(Drink more mead. Repeat.)
====
394
Journal of a Z'en Priest

We've located an amazing site, circled by a series of caves. The Spinner says she senses a strong connection to Z'en, as though he called her here for some great purpose.

We dedicate this site to Z'en and will begin the stonework for the shrine immediately.

With luck, we will find the missing histories. May our toil be rewarded in kind!

— Spinner Sandaerion
====
395
Old Drublog Journal

The hunt of the great boar ended in a strange place today, before an abandoned shrine. Our chief senses Mauloch's presence. As we erected our banners, Wood Elves crossed the valley, weapons held out in signs of peace.

They welcomed us, and explained that they lived on the opposite hill, but made no claim on this hill. We exchanged some boar ribs for a great deer haunch. Tonight we feast and dedicate this site in honor of Mauloch!
====
396
Drublog Shaman's Journal

The elder drew us a map of the old shrine to Mauloch. She did not want to die without revealing this secret, sacred place from her childhood.

We found the holy area surrounded by hostile Wood Elves. Both sides took heavy losses. We struck a truce, for now.

We granted them the larger cave, as their ancestors were here first, but I've no faith in their empty promises of peace. These zealots have no respect for our customs and the Code of Mauloch. If they break our pact, they'll pay the blood price.
====
397
The Founding of Bloodtoil

We spent the winter in Falinesti, only to return and find our holy site overrun by Drublog squatters claiming it as their own. The faithful of Z'en returned with an overwhelming force of rangers and removed the vile beasts.

Our forefathers' village, renamed Bloodtoil, has been reclaimed. But the shrine is unclean, filled with relics to Mauloch. A new shrine to Z'en will be dedicated shortly.

The Orcs threatened to return, but the faithful of Z'en do not fear their petty threats. Z'en ensures debts are paid in kind.
====
398
Perfumed Letter

Dearest Atunn,

You've only been away for a few days, but I already miss you terribly! I hate the thought of you alone in some strange forest without someone to prepare your favorite meals or keep you company after a hard day's work. I wish you could find a job here in Windhelm so we didn't have to be apart so often.

Things here are starting to get really busy as the competitors arrive for the celebratory games. King Jorunn seems very excited. As the anniversary celebration draws closer, we're even seeing an influx of Dark Elves and Argonians. I can't believe you're out in the woods, missing all this!

So tell me, dearest one, is the haunted wood as scary as the Sisters Glumm make them out to be? Have you met a forest spirit or seen a spriggan? You always hated those stories. You can be a big baby sometimes. Well, I need to rush off. Henrik War-Wolf promised to get me close to the wrestling competition!

Love you!
—Borali
====
399
A New Recipe?

I've been trying to find a way to prepare troll meat so it's both flavorful and appetizing. The rest of the logging camp would banish me if they knew what culinary experiments I was conducting, but I'm hoping that the fatty flesh and its amazing healing properties might make a healthy and sustainable food source for the foresters.

Would a small piece of troll meat continue to grow, so the pantry would constantly restock itself? I think so, but I need a piece of troll meat to test this theory. Also, there's the fire issue. Troll meat really doesn't react well to fire, and I can't see the foresters eating raw troll flesh.

I'm sure I can work this out. I just need more time.
====
400
Sunk into Ouze

… never rise again. But what to do with them? Obliterating their essence and burning their bones was too much. They are still members of the chosen race, still our brothers and sisters. No, they must be contained, but not punished.

We will sink them into Ouze. The ground here is soft and warm and will make a good resting place for their bones. Their spirits will slumber evermore, or until the spinners tell the story of their release. If they resist, we shall ….
====
401
Oathbreakers of Ouze

The secret of Ouze is now clear. The Bosmer, it appears, did not all accede to the Green Pact. Something happened … civil war? A disagreement between their gods? It does not matter. One contingent of the Wood Elves lost to the other.

As punishment for their refusal to give up their powerful shapeshifting abilities, these Bosmer, called "Oathbreakers" by the rest, were subdued and buried in Ouze. We can only hope they were buried alive; the corpses are more likely to be fresh and intact that way. Digging in the tar-pits should render us one of the greatest finds in recent history, putting us ahead of even the great discovery of Stillrise Village in Shadowfen.
====
402
Altars of Bone

Once Ouze's guardians have been …

…fering to Molag-Bal. The great mammoth bones contain enough dark …

twist the altars to our purpose. The same energy that keeps the Oathbreakers imprisoned in Ouze shall allow us to control them. But we must be wary! If the altars are tampered with or, worse yet, if …

Take care in … placement of the bones. They should overshadow the altar, but not …

Once the altars are placed, continue digging. The operation in the nearby … should provide you with enough ….
====
403
Song of the Spirits

The night is dark,
The ground is deep,
Its warmth can keep you still.

Your pain forget,
Your anguish gone,
Your slumber will not end.

I am your guard,
I am your hope,
I will not fail my charge.

The night is dark,
The ground is deep,
You shall not rise today.
====
404
The Excavation of Ouze

Ouze's excavation will take place in two parts.

Recover the shapeshifters' corpses from the tar-pits of Ouze. We have not accounted for all the spinners, or any allies the Bosmer may call upon, so have skeletal servants dig while the brethren keep watch.

Avoid the Guardian! The other spirits seem helpless against us, but the Guardian could be dangerous.

Inside the mine, we should be safe to mine the stones we can turn into animus geodes. Due to the nature of Ouze, these stones that are rare elsewhere should be numerous here. Brethren and skeletons alike are charged with recovering as many of these stones as possible!

<continues in a second hand>

Spirit Shards: 22
Animus Geodes: 4
Soul Diamonds: 2
====
406
Report: Missing Persons

Sir, 

We're still getting reports from the locals of people going missing. We've interviewed a few family members, but we've yet to find any common threads. The whole thing feels wrong, somehow.

I'm aware we don't follow up cases like these without a patron, so I'll leave the matter in your hands. Should one of the nobles in the area vanish, we'll make our investigation a higher priority.  

Eight keep you,

Guard Regine Nyte
====
407
Dear Johun Letter

Dear Johun,

Are you keeping warm? I hope so. I started to write about how much I miss you, but now I have something else to tell you. I met someone. I'm sorry to break it to you this way, but I couldn't wait to tell you. 

He's a Dark Elf, an envoy with the Ebonheart Pact. He came into the forge and we started talking. One thing led to another, and … well, you know. 

He's exotic and exciting. And he's very good to me. 

Well, I need to go now. Bye!

— Idesa
====
408
Orcs: Monsters or Misunderstood?

by Taleon Mythmaker

Think Orcs are simple beastfolk, one of the Goblin races? Think again! 

Trinimac, strongest of the Altmeri ancestor spirits, gave birth to the powerful and proud Orcs. When he was changed by the Daedric Prince Boethiah, his people changed as well, becoming the Orcs we know today.

These noble creatures display unshakeable courage in battle. They demonstrate uncompromising endurance in hardships that would overwhelm anyone of another race. Widely feared and hated, the Orcs have nevertheless slowly won acceptance in the Empire.

Orc society is imagined to be rough and cruel, but there is a fierce loyalty that runs deeply through their culture. Their armorers produce some of the finest armor in all the land, demonstrating conclusively that Orcs aren't the monsters our campfire stories make them out to be.

That said, make no mistake: Orcs are fierce and strong, and their ability to wage war should not be underestimated. An Orc is more likely to strike first than start up a conversation, and that strike is always meant to maim or kill. Their physical size and prowess make them gravitate toward two-handed weapons, which they wield with wild abandon. 

Do not mistake their frightening visage and towering size for stupidity or lack of culture. They might be despised and feared (the latter with good reason), but anyone who dismisses them as mindless monsters does so at great peril.
====
409
Henri's Journal

I don't know what I did to deserve this assignment. I thought war was supposed to be exciting. All we've done since arriving in this frozen wasteland is wander around like commoners touring the arse-end of Skyrim. And that Valcent gives me the shivers. Why does Owen bend over backwards to please him?

We found houses around a hill today. A woodcutter and his family live here. I spotted old Nord ruins punching up through the crown of the hill. The woodcutter was friendly and hospitable. He even offered us a place to stay. Valcent seems excited, but he won't tell us why.

Ophelia talked to me today. She is such a ray of sunshine in this nasty business. I would walk through fire for her.

Turns out those ruins I saw are a barrow, a place where the Nords bury their dead. Valcent definitely appears interested in the place. He's asking the woodcutter all kinds of questions about it. If he's not careful, he's going to make the woodcutter suspicious.

Valcent ordered us to depart, just when I was starting to get comfortable. I think the woodcutter saw something he wasn't supposed to. And now we're going into the barrow to set up a camp. Why in the world does Valcent want us to camp in there?

Oh, well. Follow orders and never ask questions. That's life in the High King's army.
====
410
Ophelia's Journal

We lost Sergeant Marceau today. Poor Henri! The traps in the barrow finally caught him. I feel quite bad about it, even though I barely knew the man. I was about to step onto a hidden pressure plate when he noticed and pulled me out of the way, but he lost his balance and set it off himself. It was awful. And just this morning, I was having a conversation with him about how he arranges his kit. How depressing.

Valcent's eagerness and pride when we first got this assignment has turned into something else entirely. When he learned of this crypt, he was adamant we explore it. Henri's death didn't even phase him. He demanded we leave the poor man's body where it fell and continue our mission. 

I don't understand how Valcent hopes to turn the barrow's dead into an army. We were sent here to build local opposition to King Jorunn, but Valcent feels this will advance our cause in some way I can't begin to understand. I don't know what Valcent is up to.

For the moment, we're just waiting. The door to the next chamber is locked, and Owen is crafting a key to open it. I convinced Owen to make a copy of the key for me. I don't trust Valcent, and I believe in making sure there's always a contingency. That's the Covenant way.

That's why I'm hiding the key inside this journal.
====
411
Dalaneth's Journal, Page 1

3rd First Seed
Father led us to the site the spinner described. All I see are shrines to Mauloch, and it looks like the Drublog have lived here for decades. But if the spinner proclaimed this the site of our forefathers, then we'll make do.

The Orcs said other Bosmer used a cavern beneath the village as their shrine. I wonder what other Bosmer lived here? Not much is left of them.

I've been helping Spinner Sandaerion write down our history. He doesn't write, but I learned when we were at the harbor for a time. Scribble, scribble, scribble! That's all I do now!
====
412
Mysterious Ore Notes

The ore appears to remain somewhat cool to the touch, even when left in a warm area for some time.

Is this somehow related to the Ice Wraiths discovered in the western chambers? Did they affect the ore, or were they attracted by it's existing effects?

Requires further study.
====
413
Dalaneth's Journal, Page 2

10th First Seed
Met an interesting Orc. He'd been awkwardly looking away when I've seen him in the past few days. Orcs are usually so rough, but I noticed he carried a book, and asked him about it. After that, he forgot his shyness and we talked like old friends.

We shared a meal, and he told me his name. I'm not sure how to spell it, though.

He promised to bring me copies of their shaman's writings. Spinner Sandaerion will be pleased! I might give my new friend the glass blade I've been shaping.
====
414
Dalaneth's Journal, Page 3

22nd Rain's Hand

Ulagush's been teaching me so much about the Orcs. I never knew his clan moves as much as mine does. We were discussing the differences between Mauloch and Y'ffre, when Yarnag (their shaman) came in. He said there's no comparing Mauloch to any of our gods, and slapped me. Ulagush hit him back, and that's when I found out Ulagush's mother is their clan chieftain.

Chief Ulukhaz is furious and has called for a meeting with my father. They won't understand any of this.
====
415
Dalaneth's Journal

Their chief threatened to force us out if father didn't apologize. I don't even know what we did wrong! Father lost his temper, as did so many others.

Someone attacked the chief. Ulagush moved to defend her and got stabbed in the chest! I tried to reach him, but my father pulled me away. He dragged me back to our village, cursing the Orcs. It's a mistake. It's wrong. They didn't do anything.

Ulagush died. He died, and I couldn't save him. What did we do to deserve this? Is this how I must pay, Z'en?

He's gone. It's too late, too late to tell him. I love him.
====
416
Ritual of Unbinding

The Ritual of Unbinding cuts an entity's ties, mystical and magical, to release him or her from all links to mortal and immortal realms. Chant the ritual and invoke the runestone's power to channel energy through the runestone into a binding stone.

Once invoked, the runestone creates a key which can later break its connection to its binding stones. The runestone's key must revoke the energies at each binding stone. Most rituals use one or two binding stones; more powerful entities require three. Legends speak of rare creatures that need four.

Note: One can avoid the bound entity's death by invoking the Rite of Proxy. For this, use the runestone on a willing sacrifice. That person's life will be forfeit, and the bound entity is freed. The key thus created will be energized with the soul of the proxy sacrifice.
====
417
Slave's Diary

They take more of us every day, regardless of whether we still have flesh or not. The soul shriven, as they call them, are the bulk of those taken; people whose bodies are long since wasted away, but whose spirits live on in Oblivion. 

Some of them say that their souls are inside gems, and that they can feel themselves being jostled about as their respective gems are moved from one place to another. They are filled with so much sorrow that it crushes the heart just to hear them speak of the lives they have mostly forgotten.

I don't know what they do to the others, but their screaming can be heard even down in the dungeons. It is an endless procession of misery from which there is no escape.

The gods cannot hear us here. Is there any salvation? Is there any hope at all?
====
418
Letter to Edhelfin

Edhelfin,

If I never see your blighted face again, it will be too soon. Sal told me all about the "extra" shipments. And don't think I haven't noticed your finger on the scales in our dealings.

I'm giving you a warning as a courtesy. Sal likes you, and he'd mope for weeks if he saw you drawn and flayed. Next port we dock at, you've got one chance to jump ship. If I catch you, you're dead. If I see you before, during, or after, you're dead. Don't tempt me.

Your adoring sister,

Elandora
====
419
Provision Requests

7 sacks dried boar sticks
10 jugs butter
4 kegs bloodmead
8 casks squirrel preserves
1 small keg of sugared herring
5 bushels dried fish
2 bushels moon sugar
10 kegs treacle
====
420
The Steel Shrikes Proclamation

Our All-Beneficent King Fahara'jad (may he live forever) has ignited the flame of ambition within our breasts. From the waters which delivered us to the coasts of Hammerfell, we embark on a journey of legend and song. All shall sing of our deeds and our consorts will burn with everlasting fervor for our victorious return!

Do not falter, warriors of Yokuda! Our Steel Shrikes (may we be ever triumphant) shall cut to the heart of the untamed jungles and reveal a new land. As we broke upon the shores of Alik'r, so shall we set our mark upon the sands of the Elves. The Redguards' next great domain shall be built on the ashes of our conquered foes! Our strength, our honor, and our courage shall triumph forever!
====
421
The Voyages of Il-Am-Hakim, Vol. 3

Defying the evil spirits of contrary winds, the gallant Il-Am-Hakim directed his vessel through to the deserted isle. The crew lay half dead from sun-sickness, having exhausted their supplies more than a fortnight before. Il-Am-Hakim looked to the officer at his right hand, who anxiously searched the shore for some sign of habitation.

"None to be seen," she announced, both relieved and disappointed.

"Strike the bells, then. Rouse those who still can stand." To be crippled and unmanned would mean the end of their voyage. He would return with their cargo, or he would return not at all.

Soon, all had left the bare decks and fled to the open shores of the island. The trees yielded fruit, and the men, drunk from those heady sugars, fell into a stupor not unlike death.

Il-Am-Hakim took no comfort in the rich nectars as he kept watch over his vessel. The very air shivered with anticipation.

"Sir, you must rest." A hand fell on his spyglass, drawing it away. He nodded, and took to a pauper's bed in the sand. But a moment after his eyes closed, he heard the familiar sound of oars upon the waves.

"We are set upon!" he cried, drawing his sword from its sheath. All eyes turned toward him, the midday sun signaling a new day. The sand coursed out of his beard like so much water.

"I thought it best not to wake you." The officer looked away, unwilling to allow him to see her smirk. That did not stop the workers rowing back provisions from a starting a raucous din. Il-Am-Hakim could not begrudge them that.
====
422
Picnic Note

Dearest,

Meet me in our usual spot. I have a bottle of your favorite wine and a very special question to ask you.

Yours truly,

M
====
423
Kireth's Journal, Page 10

I wish I could spend more time in here. I see evidence of some kind of massive machine, but I don't have time to pry open all the doors and look for it.

Stupid journal binding! Why do my pages keep falling out?

You know, it's a pain locating these ancient ruins. They're always in the most inconvenient places.

Once you find them, though, exploring is so worth the effort. I'd give up the Mages Guild entirely if I knew where all the ruins were. Then I could spend all my time exploring.
====
424
Kireth's Journal, Page 16

Someone else has been in here, and I'm not talking about the ancient Dwarves! I found a bridge, obviously not of Dwemer origin, and I see numerous signs that other explorers recently visited this ruin.

I wonder what they found? They better not have taken all the best stuff!

Wait a moment. What if they weren't as fast and clever as me? What if a trap or a construct got them?

I really don't want to come across their horribly mutilated bodies. That would be gross.
====
425
Kireth's Journal, Page 25

Oh, this isn't good. Not good at all. The constructs seem to know I'm here and they keep looking for me. Where's my useless brother when I really need him?

I hope someone comes looking for me soon. I can't get out of here without attracting more constructs. And now I'm hungry.

This is bad! This is worse than when Raynor built that thing that turned all the clothes in town invisible for a day and a half. Vivec, was Elder Aro mad about that!
====
426
Kireth's Journal, Page 29

The lock on the Dwemer mechanism is far more complex than any I've dealt with before.

All of my lockpicks have snapped. 

Note to Self: Find some Dwemer metal I can use to craft new lockpicks.

Note to Raynor: Stop letting me get myself into these predicaments!
====
427
Kireth's Journal, Page 30

Had a few too many close calls trying to salvage some metal to make new lockpicks. I'm not terribly interested in getting impaled on a spike. And every time I stop to dig around for the key, the constructs swarm after me.

I'll need to invent something protective when I manage to get out of here. Maybe some kind of special boots. Or a hat.
====
428
Kireth's Journal, Page 33

Been reading "The Art of Love and Swordplay" by the bard Fjokki. I don't get it. Why is this stupid book so popular?

I'm pretty sure half of the things described aren't even possible. Or legal. Oh, wait a minute—this one sounds kind of interesting.
====
430
Smuggler's Note

I'm done with this hideout. I've sealed the hideout entrance, and even checked that ridiculous puzzle lock.Why did we ever decide to use crypts? There's got to be a better place to keep skooma than somewhere the dead routinely get restless and try to kill everyone. 

When I get out of here I'm going to have a long talk with the boss about real estate.
====
431
Journal of Nicolas Douare

By torchlight, the specimen appeared unremarkable. In life, it had been a sturdy youth, and wisps of brown hair were still visible on the crest of its yellowed skull. Its empty eye sockets stared at me, impassively, as I completed the necromantic incantation. At once, the torches in the room flared a bright, but unearthly shade of green. The pounding of my own heart filled my ears.

The awful event was very sudden, and wholly unexpected. The skeleton shuddered, and from the black void between its lipless grin, the most appalling succession of cries issued forth, echoing through the stone chamber of the crypt. I think I screamed myself as I stumbled frantically backwards. 

It stood, impossibly, on fractured leg bones that should not have borne its full weight. By now my back was to the wall, as the reanimated skeleton turned to face me. The waiting was almost unbearable, and I closed my eyes to await my fate. When the anticipated attack did not occur, I opened my eyes. The creature stood at attention, its head bowed slightly, in supplication.

Now a raspy sound issued forth; a single word, in a barely audible hiss. "Massss … terrrrr."

My first necromantic conjuration was an unqualified success. Soon, the entire crypt will be filled with minions to attend my every command! I think I shall find this place most accommodating.
====
432
Alchemy Report

Here are the empty bottles that contained Dhalen's potion. I'd recommend getting them out of town now that the elixir has been circulated. The quality of alchemical loot you can find in a Daedric ruin is just amazing! Illusion magic and poison, both in the same trove!

We've been telling everyone that it's an ancient Argonian custom, using an ancient Argonian wine. Even the Argonians, who I admit were initally suspicious, eventually took part. Everyone wants a reason to drink, right? By the Eight, one of the Nords drank eight bottles of it before stumbling off toward the river. Probably drowned himself.

The elixirs are working. People will be confused if they start seeing double, though. We need to get rid of any evidence. You know what I mean.

I'm dealing with things at the barracks. It's amazing where you can go when you look like the Commander. Then I'll meet "Marla" to discuss any final details. Dhalen's done his part. Now it's our turn.

For Fildgor!
====
433
Garil's Journal

Sela, my beloved. Will this missive ever find you? Did you even survive the bandit attack that separated us? How I need your strength now.

Danus has lost his mind, I'm sure of it. He's banished me from the camp, locked me up so to ensure my silence. Has he told you I have the plague? Or has he … no, I will not write the words, lest they become real.

If the others only knew the unspeakable truth! I should take a torch to their food stores and burn the meat to cinders. Would the shock allow them to see Danus for what he is?

My love, my life. The truth. The damnable truth! Even now, my bile rises at the very thought of it. The meat Danus brings to the camp. The meat that keeps our people alive—It's the flesh of the dead!

Our people are eating Dunmeri flesh!
====
434
The Whisperer's Song, Verse 1

Do you fear me, dear intruder? 
Will you listen when I speak?
Do you want to hear my story? 
Know the terror that I wreak?
Follow silken webs through darkness, 
and you'll find just what you seek.
====
435
The Whisperer's Song, Verse 2

For moons and more 
the words I bore 
were whispering to the meek.
Their hearts and minds 
became all mine, 
surrendered without a squeak!
====
436
The Whisperer's Song, Verse 3

"But why?" they cry, inside their minds, 

unable to even speak.

I mock their woe, for those who know, 

have perished, deranged and weak!
====
437
Arkay the Enemy

Hear me, children. Once I was a lowly man such as yourselves. By my will I entered the ranks of the gods. By your unquestioning devotion, you can share my glory.

Most Necromancers are fools and weaklings. Fodder for the witchhunters. But you, my servants, you are among the chosen. In the days to come, few will dare to stand against your might. But one obstacle remains, and his name is Arkay.

Once he was also just a man. The similarities between his mortal life and my own astonish even me. It is only proper that we should be enemies.

Arkay's Blessing prevents the souls of Men, Beastmen, and Elves from being used without consent. Arkay's Law prevents those buried with the proper rituals from being raised to serve my children's will. As you know, my children, Arkay's Blessing is flexible to those with daring, but Arkay's Law is unwavering.

To the Scholars: Humiliate the priests of Arkay. Reveal their primitive burial customs to be mere superstition. Befriend kings with honeyed words and bind them to your will. Look to my children in Cyrodiil for guidance.

To the Priests: Use your servants sparingly, let none be seen by the living. Let the memories of the undead waste away from the people. Send missionaries to the unbound dead, to the Vampires and the Liches. Let all the nations of dead carry my banner and my banner alone.

To the Hidden: Wait, as always, in the darkness.

For soon we shall strike. The Temples of Arkay will be torn stone from stone. The blood of his priests will sate our thirst; their bones will rise as our servants. The name Arkay will be struck from the records. Only I shall hold sway over life and death. Only one name shall be whispered in fear. The name of your lord and master.

— KW
====
438
Note from Gullveig

Thorulf,

I trust this note finds your dealings in Fullhelm near fruition. My business in <<1>>  is nearly concluded. <<2>> has no talent for our peculiar arts, but he's capable enough in his own fashion.

Once I've settled matters, I'll move to Lost Prospect to complete my ascension. I may call on you afterwards for … hospitality.

Yours & c.,

Gullveig
====
439
Orcthane's Orders

Hail Stormfists! Take the courtyard and hold it. Don't attack the keep until I give the command.

Send in the duplicates when they arrive. With any luck, we won't even have to raise a weapon to finish off the false king.

— In Fildgor's Name, Dhalen
====
440
The Will of the Master

By serving the Master, we will survive the glorious cataclysm to come. Through his eyes and as his hands, we are made mighty and will transcend the boundaries of mortal flesh.

Many lack the strength to overcome the shackles of feeble morality and embrace the voice in the shadow. These many will stand against you, call you heretic and monster and fool, and demand you bow to their false gods.

Others still shall join your cause, and be incapable of satisfying the expectations of His Verminous Majesty. They are a weakness that must be purged, lest they ruin the Master's plan and drag down his loyal servants with them.

Take their souls from them as price for their hatred, so they may be made useful. Before the sight of the Master and in His temple, invoke the ritual that shall burn away their impurities and create them anew.

As the crucible holds molten metal to be purified, the black soul gem acts as the reservoir for their spirits in Oblivion.

Those who are purified in such a fashion shall not — indeed, cannot — taste death so long as their gems endure.
====
441
Note to King Jorunn

My Dear Friend and King, Jorunn,

The room is ready, as you requested. In case there is trouble, you and the ambassadors will be safe inside. I must explain the workings of the door, however. A special key is required to open it. There's a reason it's my safe room, after all.

A key hidden within the manor permits access to the room. The text below—a passage from our favorite childhood story, The King's Stand—provides all the clues you need to find the key.

You should understand the meaning of the text. Now don't laugh at my precautions! You're the one who demanded security and secrecy for your war council, my old friend.

— Jarl Ivannar

"And as the great king stood tall, his dark raven upon his shoulder, he raised the war horn to his lips and blew. The sound echoed throughout the valley. His troops cheered and let loose a rally cry. He watched them surge forward, but it was the last sight he ever saw. He dropped to his knees, a dagger jutting from his back."
====
442
The Quiet Room

Lifeless eyes gaze on dueling swords.
One who breathed, but no longer lives.
The other an ancient relic from a distant land.

In the stone work of the ancients.
The one that has not known life,
Opens the way to salvation and silence.
====
443
Valeric's Journal

My companions have been taking their lessons to heart. There hasn't been an incident in more than three cycles of the moons. Jaruk has his cats and his music, and that seems to help keep his beast at bay. Rala, however, makes me nervous. She hasn't done anything overtly reckless, but I know that the bloodlust calls to her.

All I can do is continue to teach and counsel her. I must give her other things to dwell upon. I believe in her. I know she will maintain the course I have set her upon. She must.

***
Father's evil grows more vile and sinister every day. Now he's creating an army of nearly mindless blood thralls to do his bidding. I can see them prowling by the springs outside my window! The man knows no bounds.

What is he planning? There really is only one reason to build an army. Does he truly think to challenge the Skald King? Can I allow that to happen? No, but neither I nor my companions have the power to stop my father.

I truly do not know what to do.
====
444
Kerthor's Supply List

I need to remember to pick up a few essentials the next time I get over to Windhelm or Fort Amol.

4 new axe blades
8 new handles, oak
4 sharpening stones
2 heavy shirts, gray
2 pairs of boots, black
1 cask of mead, Voljar's cheapest
1 barrel of apples, no worms
1 box of sour sweets
====
445
Letter from Gabbi

Agnedir,

How's life in the tundra with our cousins the Wood-Hewers? How's the quality of the trees? Are there enough of them to keep you busy? And what about your social life? Meet anyone special yet? Are there even any other people around Bonestrewn Crest, or is it just you and our cousins out there in the middle of nowhere?

Things here in Windhelm have gotten strange since you left. Did you hear about Fildgor? Can you believe the Skald King's despicable brother has returned to Eastmarch? And with an army of renegade Nords and savage Orcs at his side? It's terrible.

Alvor sends his love. Tell Selgaard and Jakild that we're thinking about them. But not Kerthor. I'm still angry at him about what happened at last season's harvest festival. Him and those disgusting sour sweets! 

Write soon!
—Gabbi
====
446
Letter to Jakild

Dearest Cousin Jakild,

How's that husband of yours? Still treating you well? And his annoying brother, Kerthor? Still annoying, I'm sure! Are there really enough trees in that part of the tundra for you to make a decent living? And the weather, are the days as gray as the ones in Windhelm?

I hope you're taking care of my little sister. You know how much Agnedir looks up to you. Of all the cousins, you've always been her favorite. Make sure she also keeps up with her forester training!

Have you had any luck finding her a decent suitor? There's a logging camp to your east. I know some of the loggers. They're good people. But what about those neighbors you wrote to me about? The ones directly to your west? The rich ones? Any chance someone of rank and wealth will take notice of my little sister? Anyway, may your mead stay cold and flow freely!

— Gabbi Forestborne
====
447
Dark Ritual

<This ancient scroll is covered with indecipherable symbols. A more recent note has been added to the page.>

Of course! It's so simple! Soon the dead that walk shall be mine to control! Perhaps after I conquer Eastmarch, I'll return to overthrow our own bumbler of a High King.
====
448
Firras' Journal

Given the ongoing combat, I leave this in the hopes of explaining my actions if I do not live to see the end of the struggle. I am Firras, a stormwarden. I betrayed my order as I love my people more than those who rule us.  

Long ago, the stormwardens were Ayleid, but now their bastion of power is under our control. Instead of using this to our advantage and bringing wealth and power to our people, we use it in the service of the Thalmor. This means, in truth, we are servants of the Altmer!

We could use the Sphere against the Dominion, securing our coasts and forests against their ships. Or at least exact tolls to improve the lives of our people. But our leader Cirnean says this cannot be. We must live up to the standards of people long dead, and use the Sphere for the good of all mer. And I guess the good of the Khajiit too, though that was not specified. 

So as my brothers will not help themselves, I turn to the invaders to force their hand. Either the Sea Vipers will kill the stormwardens and I'll take control, or they'll show the stormwardens we cannot rely on the Altmer to protect us. 

Others may see me as a traitor, but I commit my sins for the greater good of the Bosmeri people!
====
449
Journal of Urodil Sea-Born

Where clear skies had been earlier, now storms formed as far as the eye could see. Calm seas became fierce as soon as our ships crossed their waves. Our exuberance flagged as we approached the coast of Malabal Tor. 

My ship somehow survived long enough to launch longboats before sinking, though only a third of our crew were accounted for on shore. Once on land, we met the Wood Elf known as Firras.

Much to my surprise, he told us about the Sphere of Storms, and the "stormwardens" using it to turn the ocean against us. I am hesitant to trust a tree-lover, for I hear they eat their enemies. But he may be the key to getting the rest of the fleet to shore. We must remove these stormwardens from their sanctuary and take this sphere for ourselves.
====
450
Watch Log, Volume 245

3rd Hour:
We first saw signs of the invaders at dusk, since their ships did not douse all lights as they approached the coast.

Unfortunately some of the ships had made landfall by the time we raised the alarm. This is our failing, but had we been given the support we requested from the Thalmor weeks ago, we would have seen them much sooner.

Even with the delayed response, we were able to use the Sphere to defend the coast. Many fled to the open sea before we could destroy their ships.

5th Hour:
We'll maintain a wall of storms up and down the coast as a precaution, though this may just drive them to land in other Dominion territories. 

9th Hour:
The Sea Vipers have breached the sanctuary. How did they discover where the storms came from? I fear a traitor in our ranks.
====
451
Valasha's Journal

I still can't believe we're alive. I've never seen a city like Abagarlas. The horrors I witnessed there are etched into my dreams. We do live, though. I have my Ostarand, and we have the crystal. That's all that matters.

- - - - - - - - 
Since entering the Dwarven city, <<1>> has grown quiet. Today I learned why. She took me aside to talk. She believes someone must be sacrificed to the crystal before we hide it. Several powerful priestesses gave their lives to see it forged in the first place, she said. 

It makes sense. Molag Bal revels in undeath and destruction. A life given willingly and bound would be anathema to that fiend.

Curano asked me if I'm willing to make the sacrifice when the time comes. I am … I am very afraid.

- - - - - - - - 
<<2>> and I were betrothed just weeks ago. He was furious when I told him of Curano's request. And I was afraid.

And so I prayed. I spoke with Meridia for hours. I knew before I knelt that it would be my duty to accept the burden. But duty, honor … they're just words. Compared to the feel of <<2>>'s hand on my cheek, how could I willingly agree?

In the end, it was for <<2>> that I agreed. With my death, I can ensure the future of our world. Nirn will have need of the weapon again. And my light will last forever, bound to the crystal's heart.

How could any priestess of the Sunburst turn that down?
====
452
A Diet of Eyes

While Hagravens have long been associated with certain Reachman tribes, the relationship between the Reachmen and these monsters is still unclear.

With the face of an old crone and a misshapen body that combines human and raven, Hagravens are horrific sights. (Though they are far worse to smell.)

It is the remnants of their meals that induce the greatest horror, however. For Hagravens consume people, preferably while still alive. They are said to be especially fond of eyeballs. A sated Hagraven will sometimes merely suck out a victim's eyes, then cast out the unfortunate to wander sightless through the wilds.
====
453
The Blessings of Hircine

It is the will of Hircine that the Bosmer become as we were in the Dawn Age. Before Y'ffre trapped us in a single shape, before he told us our story and took away our freedom.

The gift of Hircine is the gift of a second shape. The sacrament of Hircine is the scent of prey on the wind, the taste of blood on the tongue. Praise Hircine and his Houndsmen! Rise up and reject the tyranny of shape and story!
====
454
Note from Ciridor

The written word strengthens our communication. Hircine's will gives us the power to do what we must! See the Huntsman's note at my camp. His will is our will.

—Ciridor
====
455
No Quarantine for Us

Haldin is dead by his own hand. I don't think he recovered from the loss of his wife and youngest child. Kjora has a bad cough. I don't think it's the plague, but the others seem unconvinced. I won't abandon him just because he's got a cold. I swear, this infernal plague will have us at each other's throats before too long. 

Word has reached us of an old crypt, to the east. Refugees from Narsis have taken shelter there, and we've been told they'll welcome others to share the space. I don't want to encounter the undead creatures sometimes found in such dark places, but if our only alternative is to risk becoming afflicted, I think we'll take our chances in the crypts.
====
456
A Plea in Parting

Forgive me.
====
457
Redoran Cooking Secrets

Crab Meat Stew

    2 handfuls of crab meat
    1 mug of stock
    3 pinches of garlic
    1 large onion
    1 handful of ground oats 

Grill onion until brown. Mix stock, garlic, and onion in a large bowl. Slowly stir in ground oats to thicken. Add in crab meat.  Bake covered in a hot oven for one half hour to one hour.

Frog Muffin 

    1 stone of ground frog meat
    a hand and a half of rice flour
		cube of baker's yeast
    pinch of pepper
	  sprig of thyme
   

Create a batter using the rice flour, baker's yeast, and a little water. Cook the meat in a pan over an open flame. When the meat begins to brown, add it to the batter along with with the thyme leaves. Sprinkle with pepper and pour batter into muffin tins. Bake for one quarter hour in a hot oven.
====
458
Orders to Halskar

Halskar,

Use the tunnel in the royal crypt to capture Fort Morvunskar. Remember that our purpose here is not to hold the fort, however. Just to get the soldiers out of the way long enough to accomplish our true goal. Get that through your thick skull, for everything else depends on that.

The pretender Jorunn's soldiers will come in force, and when they do we must fade away. Our prize is buried beneath the fort. Taking Morvunskar was always just a means to an end. Hold it for as long as you can and then retreat to the burial vaults beneath. My traitorous brother will never suspect our true goals here, and his soldiers will never find the tunnel in time to stop us.

Make sure you keep any important relics you find locked up tight. Never trust anyone where treasure is involved. But our primary goal must be to secure the remains and transport them out of there as quickly as possible.

— Fildgor Orcthane
====
459
Sinmur's Grave Marker

The bones of Sinmur the Terrible shall remain entombed here forever more. Through the Toils of Ysgamor, Jamal and Bron, Sinmur's rage was quieted. The terror and destruction that Sinmur wrought shall never again been seen in the Rift thanks to the efforts of our most cherished Companions.
====
460
Delver Notes

We've reached an impasse. A room of doors. Every door we've tried seems to return back to the entrance. There must some clues in these ancient runes.

- - - 
Two weeks and still blocked by the doors. Kireth thinks we're a day away, but she's been saying that for a week.

- - - 
A Companion patrol showed up late last night, talking about the Worm Cult. We haven't seen a robe yet, but … we'll post guards. Keep watch. At least the big one is keeping Kireth motivated.

- - - 
We've done it. My damned sister is a genius.  She translated the runes:

"Deep sea swimmer. Surfaces on the clear day. Far overhead, eyes watch. Watch on the wing. Far below, scales rasp. The venom pulses. All are as one in the sight of our lord Alduin."
====
461
The Lost Warrior

The lady burned bright,
The lover turned to ash.
The tower became dust.
The warrior wept.
====
462
The Ebon Mage

A young apprentice sought glory dour.
A dark ritual was cast to grow her power.
As the great lord fell to plague in death.
Undead mage cackled, free of breath.
====
463
The Thief's Luck

As the skeletal atronach approached,
Into shadows he retreated.
Upon steed of blackest black,
The thief grinned as traps bit bone.
====
464
A Tale Forever Told

The Silvenar walked with eyes open across Valenwood. His heart, torn from its primal aspects, was an empty pit.

From the wild came a Bosmer unlike any other. Her eyes were of fire, hair of wind and rain, and all who gazed upon her quaked in fear. All except the Silvenar.

Though she bared her fangs, he did not shy away. Though she sought to lose him in the underbrush, the vines parted for him to follow. She growled, filled with confused desires, wishing both to stay, and to leave.

In a bright clearing, she faced the Silvenar, and ripped at him with claws and teeth. Though he fended off her blows, still his blood soaked into the grass and the flowers wept. Her rage spent, the Green Lady finally stepped back and addressed the Silvenar.

"Why do you follow me? You are not one of us!" She spat upon the ground, her fists still clenched, stained with his blood.

"But I am of you," the Silvenar said quietly. "Come, let me open your eyes to the green singing."

Curious, the Green Lady came to the Silvenar. Long did they stare unspeaking, until they warmed to union. The forest shuddered as spirit and body became one.

With his touch, she saw the dance of frond and leaf, and learned the ways and wiles of Valenwood. His emptiness filled with her passion, and his nameless longing waned.

Their union both tamed the wild and invigorated the greenery.
====
466
Note from Firuin

I am leaving you, <<1>>, for one who appreciates my talents. My skill! 

You wasted my genius on such trivial things. Chilling drinks. Tricking insects into euphoria so their ichor would not curdle your precious brew!

I created a colossus for you! Tall as a mammoth and twice as strong. Cold as the empty voids of Oblivion! What use did you put it to? The preserving of meat!

I have taken the reserves. I will stir in them a flame so bright the very stars will cast shadows, and from that darkness shall I rise like the sun!

My only regret is not seeing your face as your world falls out from under you, as mine did that night on Balding Hill!

																																							- <<2>>
====
467
Grida's Note

Hey, Dralof!

If you're reading this, I guess you got tired of waiting and came to find me. The apothecary was empty when I arrived. I don't know what happened here, but it must have been your kind of party. Well, I not only missed the party, but I couldn't find any bath salts. I did find the apothecary's recipe, though. It requires:

— Four Mudcrab Claws
— Two Globs of Troll Fat
— Daril

(It says Daril is an Argonian ingredient provided by the nearby Argonian camp. Someone named Laughs-at-Danger sells the stuff.)

Grind the ingredients at a mill. Hey, there's one up the hill!

Since everyone else is gone, I'm going to try to whip up a batch of the bath salts myself. How hard could it be? If you really can't wait, come find me and help out, you lazy skeever!

— Grida
====
468
Practical Necromancy

Chapter XXII: Summoning, Binding, And Questioning Spirits of Aetherius

~   ~   ~   ~   ~   ~   ~   ~   ~   ~

Previously we've discussed the reanimation of crude matter for labor (Chapter XVI). It is time to delve into deeper, more rewarding subjects.

Aside from the traditional ritual components (Chapter III), you will need:

* The HIDE of a slaughtered animal, cleaned and dried in the approved manner.

* A measure of dried NIGHTSHADE, crushed with a pestle of pure ebony.

* An ANIMUS GEODE containing the tortured spirit of a man or mer.

Prepare a circular ritual space no less than three paces across. Isolate the space with a circle of one part chalk, one part salt, and one part ash. In the center of the space, prepare your ritual tools. Write the name of the spirit you wish to summon on the piece of animal hide.

Be sure you have no injuries that might spill blood in the circle. Trapping one's own soul in a summoning circle is rarely fatal (see Chapter XXV for exceptions), but is sure to provoke the mockery of your peers.

After desecrating the circle (refer to Chapter X), light the candles in the following order: EAST, WEST, NORTH, SOUTH. Burn a pinch of nightshade in the RITUAL BOWL. Place the HIDE in the center of the circle. Finally, take up the ANIMUS GEODE and release its power while holding in your mind an image of the deceased.

Once summoned, the spirit is tethered to the animus geode; the geode will act as a beacon, allowing you to call the bound shade to your side whenever you wish.
====
469
Letter from Chill Hollow

Osa,

I followed the rumors and found the cave. It's a chill hollow within the rock, full of ice and who knows what else. The legends of treasure must be true as well. I can feel it! Soon, I'll have enough gold for us to buy the farm you always talk about. Then we can finally get married and start our life together. I'll return soon.

Yours forever,

Hjalo
====
470
Treasure Hunter's Journal

Day 1
We found the Chill Hollow today. It's a winding depression in the rock filled with ice and snow. It looks like someone got here before us. Poor Hjalo. He should have brought along a few friends!

Day 3
After two days of hunting through these tunnels of ice, I think we finally cleared out all the wolves. With that taken care of, we can start digging for that gold the Bandit Lord Krogen supposedly hid within this frozen hole in the ground.

Day 4
Strange sounds from deeper within the cave. Could be echoes of the noise we're making as we struggle to dig through the ice and rock. Or it could be something else. I think we'll post guards tonight.

Day 6
Alfen disappeared last night. The others think he gave up and went home. But I don't think so. He was really looking forward to his share of the treasure. 

Day 7
The wolves have returned, and they aren't happy with us. Plus, we've been seeing strange, ghostly shapes floating in the darkest corners of the cave. I'm not sure we made the right decision comin—
====
471
The Brothers' War

At the height of the Akaviri Invasion, in 2E 572, the twin brothers of Princess Nurnhilde, Jorunn the Skald Prince and Fildgor Strong Prince (also called Fildgor Angry Prince, but never to his face), were in two very different locations. Jorunn was in Riften with his closest companions, the Pack of Bards. Fildgor, meanwhile, was on the northeast coast of Skyrim, fighting alongside his sister when the Akaviri of Dir-Kamal launched their assault. As the Akaviri made their way toward Windhelm, Jorunn and his companions forged their own path toward the fabled Nord city.

Fildgor, meanwhile, demonstrated his fighting prowess, as well as his exalted anger, over and over again as the battle for the coast raged on. He often led his own team of companions, the Stormfist Brigade, which consisted of members of the Stormfist clan. They had fought beside Fildgor during his pilgrimage and coming-of-age trials, and were devoted to the Strong-Prince.

Jorunn and Fildgor, along with their closest comrades, each arrived in time to see the gates of Windhelm break wide. The brothers fought valiantly, but they couldn't prevent the fall of the city or the death of Queens Mabjaarn and Nurnhilde ("The Brief Queen"), who died defending the palace and the people they loved. The twins, who hadn't been close for several years, nonetheless fell into familiar companionship and joined forces to repel the invaders. Thanks to Jorunn's alliance with the Dark Elves and the unexpected but welcome assistance of the Argonians, the Akaviri invasion was at last crushed.

As Jorunn and his forces returned to Windhelm, Fildgor stepped forward to claim rulership. The crisis was over, and he decided to push his claim. He expected Jorunn to acquiesce, as his brother usually did in the face of Fildgor's anger and unrestrained passion. But Jorunn refused. The Skald Prince decided to become the Skald King, for he had seen what Fildgor's passions were capable of. In war, he wanted Fildgor at his side. But as a leader for his people? Jorunn didn't really want to sit upon the throne, but he felt he had no choice. He didn't believe Fildgor would be a good ruler for his people.

Enraged by Jorunn's defiance, Fildgor rallied the Stormfist clan and other supporters he had throughout the realm. After all, he was a true Nord warrior, not a singer and scholar like his brother. Jorunn saw that the kingdom was headed for civil war, so he challenged Fildgor to single combat. The Strong Prince smiled, confident he could defeat his bard of a brother easily. He accepted, and the longest three hours in recent history began. The brothers' war was on.

The two brothers fought in the square outside the battle-damaged palace. The fight was brutal and long. Weapons clashed, parried, came together, moved apart, and drew blood. When it appeared that neither brother was going to gain the upper hand before they both collapsed from sheer exhaustion, Jorunn called upon reserves no one expected him to possess. He struck Fildgor's weapon, shattering it. Then he knocked Fildgor flat and demanded his surrender.

With no other option available, Fildgor surrendered. But his hatred burned and his rage surrounded him like a roiling storm. With a broken heart, Jorunn exiled his brother and chastened the Stormfist clan for supporting him. Fildgor cursed Jorunn's name and departed. While the Skald King went on to prove himself a capable and beloved ruler, the Strong Prince was rumored to have fled to the lands of the Daggerfall Covenant. Perhaps one day, the brothers' war will resume.
====
472
Second Invasion: Reports

7 Sun's Height

The Akaviri land their ships in force. Several have been turned away or sunk, but more slip past our guard. Our forces move forward to meet them on the cliffs above the beaches, where we hold the high ground.

From our vantage point, the queen watches their approach. She will get to see firsthand the ferocity and strength of the Blood Claws!

8 Sun's Height

The Akaviri ships have dropped anchor back from the beach. Perhaps they fear our blades. I say let them starve themselves in their ships, but Princess Nurnhilde believes they plot, rather than cower. She is wiser than I, so I have sent scouts to find and foil any cowardly, underhanded tactics they might be ready to deploy.

19 Sun's Height

More than a week, and still the Akaviri do not attack. The soldiers grow restless, and Princess Nurnhilde broods. Scouts have returned without any information. Still, I continue to send them out day after day. None have spoken against me, but I see their looks as I order yet another patrol along the beaches.

The Blood Claws were made for slaughter, not waiting.

22 Sun's Height

Arguments and fighting in the camp, and the Akaviri still wait with their fleet, just beyond of our grasp. We've heard reports of attacks north and south of us, along the coast, even as far south as the Dark Elf lands. The troops wonder why we wait when fighting takes place elsewhere. And wonder begins to turn to anger.

Princess Nurnhilde insists that this is their main fleet, and that they are trying to lure us away from our position. When she speaks, the soldiers become calm and thoughtful. She cuts right through their anger and bitterness. I wish she would address them more often.

26 Sun's Height

An Akaviri ship landed today. It hit the beach in the darkness just before morning. Our soldiers surrounded it, expecting a hail of arrows from within, but none came. It was odd that such a large ship beached itself, but the troops were bored and hungry for blood. The magical traps on the ship claimed the lives of seven warriors.

I have never seen the troops so angry. Even the Princess had trouble calming them. When the Akaviri land, they will be torn to shreds. If we don't tear ourselves apart first, that is.

29 Sun's Height

Reports of the Dark Elf lands being overrun. There is little love lost between Nords and Dark Elves, but at this moment we share the frustration they must feel. The report talks of Akaviri in their fields, and our warriors hunger for combat.

I spoke with the Princess. I told her this news may have pushed the Blood Claws to a new level of rage. She said nothing, only pressed her lips together. She's always several steps ahead of the rest of us, and I fear she has seen something I have yet to notice.

2 Last Seed

The Akaviri landed this morning, a massive wave of destruction crashing upon the beach. Our soldiers were whipped into a frenzy as the call to arms rang out. They were reckless, and the first rush was cut down by archers before a proper line could be formed. Our recklessness cost us the beach, and the invaders now have a foothold in our land.

3 Last Seed

We had to fall back. Fighting was too intense and Princess Nurnhilde ordered the troops back to Windhelm. We'll fight from the walls and use the strength of the city to crush the invaders once and for all!

4 Last Seed

Tension runs high tonight, as we wait for the Akaviri to press forward. I saw Nurnhilde donning armor. The Blood Claws will follow her, listen to her orders like the voice of the Dragon itself, but the risk is so great. Word has come to us the princes are nearby, fighting their way to the city. I pray they arrive in time to help.

7 Last Seed

Queen Mabjaarn and Princess Nurnhilde are dead. Nurnhilde led the Blood Claws into combat when the gates of Windhelm fell. They fought like I have never seen anyone fight before, raging in perfect coordination. When the queen went down, the rage took over, though Nurnhilde donned the crown and try to restore order to our lines. The Akaviri were driven from the city. They thought to goad us, and they did, but the beast they awoke was more than they could handle.

But then they came back. Now Queen Nurnhilde is dead. I should have been able to command my warriors, control them. It should have been me, not her. The responsibility for their deaths is mine, and I will explain that to the princes personally.
====
473
The Ternion Monks

By Elgad the Scribe

Some call them a cult. Others say worse things. But the Ternion Monks carry on a tradition that honors the Three Old Gods and the totems associated with them. While the religion is ancient, its followers are few. In many respects, the Ternion movement is slowly dying, as very little proselytizing takes place by the current contingent of monks. Fewer and fewer converts take up the worship of the Three Old Gods, and soon the religion may become nothing but a vague memory.

Known for their healing magic, the Ternion Monks can call forth aspects of the Three Old Gods. With the help of these aspects, the monks can perform tasks beyond the scope of mere mortal limitations. The aspects take the forms of the Three Old Gods: the Fox, the Bear, and the Wolf.

The Fox is crafty and quick, and its aspect enhances the speed and agility of the monks who call upon him.

The Bear is strong, mighty. A protector. The aspect of the Bear enhances strength and shields those who call upon him from harm.

The Wolf is sly and observant, ferocious and deadly. She watches and waits, looking for the best opportunity to make her move. The aspect of the Wolf enhances vision and perception, allowing those who call upon her to see more clearly, to notice the hidden and the obscure.

The Ternion Monks prefer nigh-inaccessible spots as places to meditate and worship. Often, the only way to get to these holy retreats is to use the magic of the monks. A guardian is always appointed to open the way to the retreat, but will only do so for other monks or if the need is great and the requester is worthy.

I have spent time with the monks, learned something of their ways and seen their healing magic in action. I believe that they are good people, following a worthy tradition. But I fear that when this generation comes to an end, the Ternion Monks and the Three Old Gods they worship will fade away.

And that will be a sad day, indeed.
====
474
Orcs of Skyrim

By Thora Far-Wanderer

No pest has proven more resilient to the Nords of Skyrim than the common Orc. The tusked people claim occupancy of our fair realm, stretching back before the time Ysgramor crossed the Sea of Ghosts. Though few written accounts still exist of that time, there is mention in the histories of the Companions uprooting Orc strongholds even as they burned the Snow Elves from the land.

Orc strongholds are well defended outposts often situated around deposits of mineral wealth. Each contains the infrastructure to support a dozen or more families, surrounded by walls designed to repel anything but the strongest martial force. Many jarls are remembered in song for dying vainly while attempting to root a stronghold from their lands. Worse, destroyed strongholds often return within a generation of their destruction if not countered by a Nord fort that needs a constant supply of troops and provisions. 

Few jarls can afford to defend piles of rock for more than a few years, and thus the Orc strongholds remain a pox upon our land. Some strongholds have persisted in this way for hundreds, if not thousands, of years. It's said that the ancient Orc stronghold of Cradlecrush in Eastmarch has never been taken by force or abandoned, despite the complete exhaustion of the mineral vein it sits upon.

The height of Orcish power in Skyrim came with the establishment of Yashnag's Chiefdom in the early Second Era. With the destruction of Orsinium by the combined Breton and Redguard forces, the Orcs were scattered across the North in a great exodus. Yashnag and his people, exiled from High Rock, fled east to reclaim lands in Skyrim they felt were theirs by ancient right. The King of West Skyrim, Svartr, was ineffective in holding back the Orcs and the Reachmen that plagued the West Kingdom during his rule. The chiefdom was a bane upon Western Falkreath for more than thirty years, until it was burned out by Hakkvilld Yashnag-Slayer in the year 467 of the Second Era.

Hakkvild became Jarl of Falkreath when Yashnag killed his father on the field of battle. The young jarl inherited little more than a crumbling hold largely occupied by Orcish invaders from the west. It is said that Hakkvild challenged Yashnag and a host of Yashnag's Orc champions to a ritual trial by combat. He defeated each in turn. How Hakkvild learned of this obscure Orcish ritual is not known, but with their leader's defeat, Yashnag's followers abandoned the chiefdom.

With the destruction of the chiefdom, the Orcs scattered further into Skyrim or back into the mountains of Wrothgar. Orc clans descended from Yashnag's people have an intense hatred of the Kings of Skyrim. It's ironic that this enmity for the Nords has grown, even as the Orcs themselves have re-established ties with the peoples of western Tamriel that burned their first home hundreds of years ago.
====
475
The Crown of Freydis

By Taleon Mythmaker

The Crown of Freydis, worn by our beloved Queen Mabjaarn, has a long history. Many know of the crown's famed beauty, but few know the true intent of the crown and why it was created—and that it was even worn by other monarchs before Queen Freydis. 

The Crown of Freydis is actually the second royal crown of Skyrim. The fabled Jagged Crown holds the distinction of being the first. The Jagged Crown was forged by Harald, first king of the Nords, from the bones of dragons. Legend has it that the Jagged Crown disappeared with the death of Harald's final descendant King Borgas in The Wild Hunt of 1E 369. The death of childless King Borgas, last of the line of Ysgramor, triggered an internecine conflict known as the War of Succession.

The War of Succession raged for more than fifty years before Olaf One-Eye became the new High King of Skyrim. Olaf was elected to the position primarily due to the renown he garnered subduing the dragon Numinex, and not for any benevolence or statesmanship on his part. The rule of Olaf One-Eye was a time marked by great strife and division among the Nords. When he also died without a clear heir, it was decided that a new manner be employed for choosing a new High King. 

Each of Skyrim's holds sent a mage to a convocation called specifically to craft a magical artifact that would test the worth of potential candidates for High King. To this end, they created the Crown of Verity. Crafting the artifact in the shape of a crown was a brilliant innovation. With the loss of the Jagged Crown, Olaf had worn no mark of recognizable rulership. They felt that a new crown would help unify the realm behind a new king after the relative instability of Olaf's rule. The timing of the crown's creation proved to be auspicious.

The Moot selected a tribal chieftain named Asurn Ice-Breaker to be the next High King of Skyrim. Asurn was a mighty warrior of unmatched skill in the vein of Olaf One-Eye, though he never defeated a dragon. Before he assumed the role, however, he had to don the newly-forged Crown of Verity. That's when the true power of the artifact became apparent.

The crown rejected Asurn. It literally refused to be placed upon his head. In a rage, Asurn summoned his loyal followers and threatened to kill every member of the Moot if they didn't name him as the rightful king. He refused to be rejected by a crown. A soft-spoken member of the council rose from his chair. He challenged Asurn to combat, according to the law. The battle was short and to the point: Asurn was struck down. When the soft-spoken man took the crown and placed it easily upon his own head, a new High King of Skyrim was born. That was how Kjoric the White rose to power.

To this day, the Crown of Freydis has been passed down from High King to High King. It is used as a tool by the Moot to ascertain the worthiness of any candidate for the throne. Since the day Asurn was struck down, no one has challenged the validity of the Crown or its powers—until 2E 431, when the Reman Empire fell asunder, and King Logrolf was assassinated. 

Jarl Svartr of Solitude claimed that Logrolf's daughter, Freydis, was illegitimate, and therefore a Moot was required to choose a successor. Though Freydis, wearing the Crown of Verity, was named High Queen in Windhelm, a partial Moot in Solitude chose Svartr as High King. Thereafter the West Kingdom was ruled by Svartr and his successors, while the East Kingdom was ruled by the heirs to Freydis, who renamed the Crown of Verity in her honor.
====
476
Spirits of Skyrim

By Isstille the Scholar

A wide variety of spirits roam the lonely paths of Skyrim. Some are fierce and terrible, hateful and jealous of mortal creatures. Others are simply mischievous, full of playful wickedness that can turn dangerous if the target isn't completely aware of what's happening. A few can be benevolent, but even these can turn hostile if the proper decorum and respect aren't adhered to. These spirits range from free-roaming Daedra to the mortal dead to nature personified, though such distinctions may not matter much if you become embroiled in a haunted encounter. What do you care if the spirit harassing you is a marauding Daedra or the lingering shade of a village peasant? It's still just as insubstantial. It's still just as dangerous.

The Haunted Wood, far to the south of Windhelm, has long been a place of mystery and danger. A multitude of stories describe how sparkling lights or compelling whispers lure travelers deep into the forest. Of even local farmers and loggers who should know better falling victim to strange sounds and even stranger sights that can occur when the sun rides high in the sky or when darkness covers the land.

One such spirit is a guardian spirit tied to a specific natural landmark, such as a lake, a hill, or a copse of woods. The guardian spirit haunts the area it is connected to, and cannot abandon or wander far from the location. A guardian spirit might take on a mortal shape when appearing before mortal creatures, but make no mistake: these spirits were never mortal and are as different from the mortal world as the residents of Oblivion. They might imitate mortal behavior, but they neither understand it nor have any but the most tenuous connection to it.

A guardian spirit might get bored with its routine. It might become curious about new creatures wandering into its environment. It might even become angry at a presumed slight by a mortal visiting its realm. Any or all of these situations might draw the attention of a guardian spirit upon you. Or it might be something else entirely that draws them to you. Who can tell what motivates these strange entities?

The guardian spirit associated with the Haunted Wood tends to be curious and mischievous, but has rarely shown outright hostility to mortal visitors. Stories abound of missing objects, strange appearances, and playful teasing, but there are few accounts of the forest turning against mortal visitors. It seems that, for this spirit at least, some kind of connection is trying to be made. Or, perhaps, this too is a misinterpretation of intent. Perhaps this guardian spirit is simply attempting to lull visitors into letting their guard down. And then the spirit will pounce.
====
477
All About Giants

Observations on the Giantish Peoples of Skyrim from the journals of Bonorion the Wanderer, 2E 569

Having explored the snowy reaches of Eastmarch and the Rift, I have had opportunities to observe the strange and rather large people the Skyrim natives call "giants." The natives of Skyrim are rather large themselves, but the giants that roam the wilderness are twice the size (or more!) of your average thick-necked, broad-shouldered Nord. Here are some observations, recorded for future travelers to this chilly clime:

Giants are tall.

Giants seem peaceful enough. Until you threaten them. Then they swing huge clubs and launch even a burly Nord over field and stream. The trip probably kills the Nord. That would be my guess, as I've never been able to interview a survivor of a giant's swing. 

Things that seem to threaten giants include, but are not limited to:  
      Going near them. 
      Threatening their mammoths.
      Shooting arrows at them.

No one that I have spoken to has ever seen a female giant or a young giant. Are giant children taller than Bosmer? Are female giants painfully shy? This calls for additional observation. 

Giants paint rocks and trees near their encampments. This primitive art probably entices the rare female giantess who might wander by. Or the decorations mark territory. Or the giants simply like to paint. This calls for further study.

How does a giant milk a mammoth? VERY carefully. (Note: Nords found this joke to be very amusing. Especially after several mugs of mead.) 

No Nord I spoke to has ever tasted mammoth cheese. They seem to have no interest in doing so. 

I shall have to find a way to befriend one of these large creatures. That's the only way I can think of to get a sample of that wonderful smelling cheese.

Note from Jeggord the Learned, 2E 571

The Wood Elf Bonorion was found at the base of large hill near the area known as Cradlecrush. Given the condition of his body, that is, every bone broken, it appears that he ignored his own advice. Even the dimmest Nord children know better than to approach a giant. As the nearest giant camp was nearly a league from where his body was found, I would say that Wood Elves can travel great distances when launched by a giant's club. 

I have preserved his journal as a cautionary tale for future explorers of Eastmarch, the Rift, and other regions where giants make their homes. Heed its advice, even if its author did not: don't try to befriend a giant.
====
478
The Stormfist Clan

By Thora Far-Wanderer

The clans of the Nords spread across Skyrim like herds of mammoths, though their numbers and influence upon the land are far greater. Each clan, however, makes its mark in a different way. Some clans are known for their hunting skills, or their forestry, or their crafting. Some clans are large, others small. Some take a prominent role in government and community. And then there are the dark clans. The clans no one deals with or even speaks of. One such clan is the infamous Stormfists of Whiterun Tundra.

The clan traces its lineage to Ogra Stormfist, the powerful matriarch who founded the clan and ruled over it for almost fifty years. Highly regarded for their combat skills and armor crafting, the Stormfist clan played pivotal roles in numerous conflicts over the centuries, including the Battle of Whiterun Hold, the Massacre at Dialmarch, and the Siege of Windhelm. It was the last engagement, however, that led to the clan's fall from favor and marked it as anathema.

Prior to the Second Akaviri Invasion, Fildgor Strong-Prince, son of Queen Mabjaarn of Eastern Skyrim, went on a pilgrimage to the west to see the land and meet the people. He fell in with young men and women from the Stormfist clan and forged friendships and bonds that would serve him well in the coming years. When Fildgor was ready to move on and perform his coming-of-age trials, an entourage of Stormfist clan members decided to go with him. They became known as the Stormfist Brigade, and even though he wasn't a member of the clan by birth, Fildgor became their de facto leader.

If the Stormfist clan had a reputation prior to this, it paled in comparison to the legend that grew around the Stormfist Brigade. They were ferocious warriors, setting off for adventure in the most hostile and isolated areas of the kingdom. With Fildgor leading the way, they routed bandits, uncovered treasure, and slew monsters. When the Akaviri invaders arrived in force, Fildgor led the Brigade into the thick of battle. They eventually fought their way to Windhelm to join forces with Queen Mabjaarn and the main army. 

Although they weren't able to stop the fall of Windhelm or save the queen, the Stormfist Brigade was nonetheless instrumental in helping to route the invading army. They marched as part of the combined Nord forces that eventually joined with the Dark Elves and Argonians to defeat the Akaviri. But then the fateful decision was made. When Fildgor declared his intention to ascend the throne left empty by his sister Nurnhilde's death, the Stormfist clan was among his most vocal backers. You know how that story ends. Jorunn and Fildgor met in single combat, and Jorunn won the throne. Fildgor was exiled, and he departed Skyrim with a promise to one day return.

The Stormfist clan, loyal to Fildgor to the end, refused to bow before Jorunn or acknowledge his authority over them. They returned to their holdings to the west, and King Jorunn, tired of all the fighting, let them go. To this day, the Stormfist clan remains isolated, rarely venturing out of its domain or taking part in the larger Nord community. What will happen if the clan ever decides to to leave its tundra-lands and reassert its place among the other clans is anyone's guess. Especially if Fildgor ever makes good on his promise.
====
479
On Stepping Lightly

By Narsis Dren, Treasure Hunter

Dotting the landscape of Skyrim, the ancient Nord ruins are a testament to the ingenuity of the Nord people of the past. When constructing the final resting places for the noble class, our ancestors proved to be quite crafty, developing some of the most sophisticated and clever defenses I have ever encountered. Coupled with the presence of the fearsome draugr, these tombs have become quite a challenge for me.

The most often-overlooked obstacles are the abundance of traps spread throughout the tombs. Ranging from simple tripwire-activated rock falls to complex pressure plate-triggered dart traps, the ancient Nords utilized these devices abundantly. Most of the traps can be bypassed by simply looking for the trigger mechanism and avoiding them. Since they are most often placed in areas where distractions abound, remember to keep your eyes to the floor.

One of the keys to surviving in a Nord ruin is to use these traps to gain an upper hand against any denizens occupying the ruin. In many cases, it's trivial to lure them across the triggering mechanism. Try this when you find an oil trap. Using a bow, lure your victim onto the oil and then loose an arrow at the fire pot hanging above. The moment the fire pot shatters, the entire pool of oil ignites and engulfs the enemy in hot death. Just be certain that you're standing clear of the oil, or else this trick could end your expedition earlier than you planned.

Perhaps one of the most amazing engineering marvels of all has little to do with the traps designed to kill. Utilizing all manner of pull chains, levers, switches, and pressure plates, some of the most frustrating obstacles can occur in the form of puzzles that threaten to block your progress. Watch for the telltale signs of these barriers: groups of levers in a single place, rotating pillars with carvings on all faces, and even large arrays of pressure plates covering the floor of a room. In most cases, the puzzle requires experimentation to solve. In others, the solution might actually be found elsewhere in the complex. It's recommended to keep a writing implement and a journal handy so that you can always take notes about whatever you find. You never know when you might need to refer to something from elsewhere in the complex.

Although Nord ruins are commonly infested with vermin, including skeevers and spiders, these creatures pale in comparison to the mighty draugr. These horrific, animated dead are commonly found as guardians in most of the tombs, and they defend them mercilessly. Since the draugr tend to lay dormant until someone happens upon their resting place, it's advisable to keep an eye out for niches and sarcophagi. These undead animate rapidly and silently, so always watch your back. Any remains you pass could suddenly animate and set upon you without warning.

The perils of a Nord ruin are not without reward. The burial chambers in some of the larger complexes contain all manners of riches, from gold to the occasional enchanted weapon or armor. Never ignore the ceremonial urns that dot the ruins, as they are often filled with ancient offerings of great value.

I've tried to be comprehensive with what I know of Nord ruins, but I'm sure there are dangers lurking within that will prove to be unique and never before seen. Just be sure to always enter these tombs with plenty of equipment and a good, solid weapon by your side. With a bit of patience, a keen eye, and a light step, a Nord ruin can bring you great wealth. If you follow my advice. Otherwise, you risk becoming a permanent resident, like many of those who tried to loot the place before you.
====
480
Dreamwalkers

Observations by Raynard, Academic of Mournhold

They call them Dreamwalkers. Beings that can, with a simple spell, step into the dreams of another. Your darkest desires, your most bizarre fantasies, your true self, all revealed to these Dreamwalkers like an open book. Your most prized memories ransacked and picked through like the leavings of last night's feast.

Those who Dreamwalk are said to have sworn themselves to the Daedric Prince Vaermina. To have sold their souls for the ability to enter her plane, the Dreamstride. The veracity of this claim, I cannot say, but the similarities between what Dreamwalkers do and what the Priests of Vaermina accomplish is quite uncanny.

The only difference I could ascertain was how each entered the dream state. Vaermina's priests require nothing more than the drop of an alchemical concoction, a draft prepared by the most brilliant alchemists. The Dreamwalkers, however, require no such potion. They conjure a magic that appears to be innate, not taught or passed down by some hereditary process. Were they blessed by the Daedric Prince? Did their parents perform some sacred ritual to acquire this power upon birth? None I have spoken to truly know. Or will say, one way or another.

But what of the Dreamwalkers themselves? What do they use this power to achieve? Think of the havoc one could cause by entering the dreams of another. That's a frightening thought, indeed.

Yet, the Dreamwalkers I met were kind and gentle. They use their powers to help others. They eliminate painful memories. Cure mental illnesses that not even the best healers can mend. They accomplish incredible things by simply touching a person's dreams. I know, for I saw a Dreamwalker in action.

My wife and children contracted the Knahaten Flu. It was a terrible way to die, slow and painful. When they died, my reason to live died with them. But the Dreamwalker I met, he took pity on me. He gave me an opportunity to remember my family while forgetting the pain of losing them. To become numb to the loss and remember them as they were before the illness. To remember the happiness and the love.

The Dreamwalker entered my dreams. When I woke, a calmness had filled me. Everything was all right. I could go on with my life. I wanted to thank him, but he was gone. I never saw him again.

Whoever the Dreamwalkers are, whatever master they ultimately serve, I will forever be in their debt. But this fact doesn't eliminate the fear that lingers at the back of my mind. Was it right to take away the pain?  Aren't memories the thing that makes us unique? Have I become someone else because my memories have been changed? It seems I have replaced pain with fear, and I'm not sure which I prefer.
====
481
Note to Rufinus

Rufinus,

I'm meeting with our new employer in a fortnight to hear his deal. If it's better than the Khajiit's, we'll dissolve our relations there. No loss.

Look for my next letter soon.
====
482
Gold Coast Missive

My friend,

We have a new employer. Clean out the Khajiiti, and he'll pay hefty coin for every tail you bring back.

Make it quick and quiet. Don't want trouble from the Elves.
====
483
Sees-All-Colors' Journal

I've discovered how to activate and use automatons from <<1>>.

That's for another day. For now, I've salvaged what I could and returned to the lands of light. Down the river, I can put them to good use at Ragnthar. I don't want any visitors.

The Fighters Guild has launched an investigation into the death of Master Iceblade. <<2>>, of all … people, is leading it. 

I've decided to move on to <<3>>. I can't stand the presence of that cat. There's too much to be done at Ragnthar. I can't afford the time she'll waste pestering me with barbed questions.
====
484
Grida's Note to Dralof

Dralof,

I'm not sure the bath salts are safe. I don't feel so good.

I gathered the ingredients to make the bath salts and I ground them up at the mill. But I'm starting to wonder about the apothecary and what really happened there. That Argonian, Laughs-at-Danger, didn't seem very trustworthy, either. Still, I know the bath salts will make you happy. I do want to get them to you!

The daril got on my hands during the grinding, and now I don't feel so good. My skin itches. I'm going to lay down here and re—
====
485
Letter to Imwyn

Imwyn,

If you're reading this, then I'm probably dead. Dead, or we're laughing about this together around a fire. 

The Stormfists caught me out in the open. I managed to find this copse. I found a tree to hide beneath. But I don't know if I'll make it out of here.

Listen, you were wrong about Aerana. She should be able to find her own way in Windhelm. If she wants to work a job in the city, let her. Let her find her own way.

I tried to bring her the Sigil … but it should be up to her.
====
486
Legend of Thane Icehammer

Long ago in ages past, Thane Icehammer of Cragwallow walked the land. He was a jovial and boisterous Nord, loved by the people and trusted for his wisdom and good cheer. As with most legends that start like this, the good times didn't last. 

For Thane Icehammer, the change began when he returned from an extended hunting trip to the Yorgrim River basin. He was no longer cheerful and loud, but had inexplicitly become dour and short-tempered. And as the months went by, his mood only became more foul and his temper more dark.

"What has caused such change in my husband?" Matron Icehammer demanded, and she turned to the Keepers of Kynesgrove for advice and assistance. 

The Keepers sent a young acolyte to investigate the situation. She spent a day and a night with Thane Icehammer, observing his actions, asking him questions, and trying to ascertain what had happened to make the Thane become so bitter and angry. 

Finally, after many long hours together, the acolyte noticed a dark stain spreading from Thane Icehammer's side and across his tunic. She ripped away his shirt. A festering wound that would not heal was carved into his side, the glowing tip of a spear jutting from it. "He said his name was Hircine," the Thane wailed. "He said I should never have hunted the were-creatures, but how was I supposed to know what they were?"

Then, his anger overcoming him, Thane Icehammer struck out and killed Kyne's acolyte. Devastated by her husband's actions, Matron Icehammer ordered the Cragwallow Watch to subdue the Thane. He fled, however, and they chased him to the ancient burial vault beneath the nearby mountains. The Watch, prepared to enter the vault after him, were called back by the Matron. "No," she said sadly, "I won't risk more lives to save a monster. Seal the vault." 

And with that, Thane Icehammer was entombed—wounded by a Daedric Prince, but still alive. 

They say Thane Icehammer still stalks the chambers of the vault, fueled by an unending rage and the magic of Hircine's spear.
====
487
Eorim's Tale

Of all the members of the Stormfist Brigade, my brothers and I were always the closest to Fildgor Strong-Prince, now Fildgor Orcthane. It was my older brother, Gadof, who first met the prince. Gadof had been set upon by bandits on the road to Whiterun Hold, and he was outnumbered seven to one. A Stormfist through and through, Gadof made a good showing, but his hammer couldn't be everywhere at once. He had taken down two of the bandits, but he had been wounded in the process and his blood was flowing freely.

That's when Fildgor Strong-Prince appeared. He leaped into the middle of the remaining bandits, scattering them with a series of powerful blows. He fought his way to Gadof's side and set his broad back against my brother's. They defeated the bandits, and Fildgor carried my brother home. Our younger brother, Braxek, rushed to help. When they learned who Fildgor was, they both pledged their lives and their honor to the strong and charismatic prince.

I was only a girl at the time, but from the moment I saw him, I knew that I was in love with the stranger from the east. Fildgor stayed at our house, helping out while Gadof recovered from his wounds. They talked often, and that's where the idea for the Stormfist Brigade was first born. Fildgor imagined a group of boon companions, traveling the land and righting wrongs. He was so idealistic! And he talked about Queen Mabjaarn with such love and admiration.

When the group of twelve finally came together, drawn from the strongest and bravest of the Stormfist clan, a great feast was thrown to send them off in style. The party lasted for three days, and on the morning of the forth day, the Stormfist Brigade rode out. Determined to be a part of that special group, I took up my hammer and followed them. When they were in the thick of their first battle, pitted against a Goblin raiding party, I jumped in to help. Just as Fildgor Strong-Prince had done when my brother needed him.

It was a wonderful battle and a grand victory! The first of many for the Brigade. But my brothers were furious with me. They said I was too young to be on the road with them. Fildgor, however, simply smiled. "She fought well," he said. "And she loves me. What other requirement is there for membership in our band? Besides, thirteen is a much better number than twelve."

I stayed at Fildgor's side through the battles of the Akaviri war. I was there to comfort him when he lost the throne to his skeever of a brother, Jorunn. And I followed him into exile, where I watched him build an army out of thin air and rally the Orcs of the far reaches. Now we're back, and this time I'll be there to watch my beloved Fildgor finally claim the throne that is rightfully his. Even if it does mean hiding in caves until the time is right to make our move.

And as far as caves go, this one isn't half bad.
====
488
Last Will and Testament

What a fool I was! I tried to reach Windhelm on foot, in the face of a raging storm. It was so cold outside, and I was so tired. But I never should have entered this stupid cave. I should have known better! What am I, a milk-drinker?

This frigid grotto, all ice and snow, certainly appeared to be warmer and safer than the wilderness outside. At least it was a place to get out of the bitter wind. But how wrong I was! If you're reading this, maybe you haven't seen them yet. Beware! This grotto is home to a band of trolls!

They haven't spotted me yet, but it's only a matter of time. And one of the foul beasts has entered the passage behind me, blocking off any hope I had of making an escape. I'm still going to try, of course. I have my sword and my good, strong arms. But I'm not a warrior. Not really. Oh, every Nord imagines herself to be a mighty warrior, but we're not all forged from the same ore, no matter what the stories say.

I want to write this down before I make my move. Just in case. Consider this to be my last will and testament. If you find this, that means the trolls got me. I pray I was able to give as good as I got, but I have no illusions that I can defeat one troll, let alone a half a dozen. And the sounds I hear from deeper in the grotto. There must be a terrible troll back there!

Please, if you happen to make it to Windhelm in your journeys, look for Eepa Snow-Hair. She's the most beautiful woman in the Sober Nord Inn, and the love of my life. Let her know I tried to make it back in time for her birthday. Let her know I was thinking of her the entire time. And tell her that the little house and everything inside it belongs to her now. 

Shor's bones! The trolls are coming! I'll see you in Sovngarde, my love!

— Betra Fairskin
====
489
The Stormcrag Family Crypt

By Vunhilde Stormcrag

Ragnor Stormcrag built a fortune in the latter days of the First Era, establishing the Stormcrags as a powerful and influential family in Eastmarch and beyond. He made his original pile as a prospector, opening a series of profitable mines throughout the Velothi Mountains. As the Stormcrag fortune and holdings grew, Ragnor invested in related businesses, including shipping, armor and weapon crafting, banking, and jewelry making. 

As his long and successful life neared its end, Ragnor began a project to turn one of his mines into a crypt for his family. He didn't live to see the completion of the grand burial chambers, but he was interred in the deepest vault when the crypt was completed by his son, Agemor.

The Stormcrag family has produced business moguls, generals, priests, wizards, thanes, and other prominent individuals in every generation. Most were given a place of honor and reverence within the family crypt when their time came. Some lived long lives and died of natural causes, others fell much too soon, either to illness, accident, or battle. Then there was Sorga Stormcrag.

Sorga was a wizard, a member of the Mages Guild, who became obsessed with the accumulation of arcane power. When study and training failed to provide the power she sought, Sorga began to turn to more desperate measures. Some of these, the rumors reported, involved Daedra.

When the family matriarch of the time, Koralla, heard about the dark path her niece had started down, she was furious. "Nords do not deal with Daedra," she proclaimed. But Koralla's efforts to change Sorga's plans fell on deaf ears. Worse, the family began to hear tales of dark magic and murder associated with Sorga Stormcrag. That was all Koralla needed to hear.

Koralla disowned Sorga, casting her out of the family and cutting off her access to the family fortune and her inheritance. She also declared that the family crypt would never hold the body of a Daedra-loving Nord. 

"If the family crypt is off limits to me, then no Stormcrag will ever rest there again!" Sorga declared. She placed a curse upon the tomb, making the dead rise and setting a deathknight loose within the silent depths.

To this day, the curse remains in place, and no Stormcrags have been interred in the crypt since Sorga was disowned.
====
490
Letter from Agenor

My Lord Fildgor,

The contingent of Stormfist warriors you assigned to my command perform superbly. We've been disrupting trade and travel throughout the area, just as you ordered. When you give the signal, we'll begin the march toward Windhelm. We'll be in position to surround the city when the time comes to attack. 

I wish I could be with you at Skuldafn, but I understand how important my mission is and why you entrusted me with accomplishing it.

I can't wait to bend my knee before you and witness the moment when you take your place upon the throne. If you would honor me with the task, I would love to make your cursed brother Jorunn pay for his crimes against you. 

That milk-drinking bard! How he defeated you in battle is beyond me, Strong-Prince. You should have torn him apart like a rag doll. I know he cheated. I just know it!

We cleared the Goblins out of the Bastard's Tomb and have turned the place into a rather comfortable headquarters for the Brigade. But I'm afraid the soft living is starting to make my troops lazy. Don't worry, though. I'll beat that out of them quickly.

My troops are itching to do more than maraud across the countryside. We long for a real battle against worthy opponents! Hopefully, the skeevers guarding Windhelm will provide just the challenge we need.

Until I am once again by your side, I remain,

— Agenor Storm-Blade
====
491
Moldy Journal

14th Second Seed
Raining again. One wonders why I did not bring proper supplies to this place. Supposing the Bosmer who lived around were anything more than savages was a mistake.

20th Second Seed
Assistant has gone missing. I expect I'll find her body in the river, if the hoarvors don't find her first. A shame.

1st Mid Year
As long as my notes remain dry, I believe I can continue to work. The savage Elves hold so much untapped knowledge in their oral histories. It must not go undocumented.

5th Mid Year
Bitten by one of those infernal insects, the hoarvor. I pray the wound does not become infected and slow down my work. At least I still have my hands and my wits.

30th Last Seed
Winter rains washed away my crude calendar. Further entries will have approximate dates. Unfortunate, but unavoidable.

Frostfall
Witnessed several pilgrims at the shrine. Tried to hide my presence but to no avail. I fear they will send a search party. I must remain vigilant and ensure they do not interrupt my studies.

Frostfall
The cold bothers me less and less. I have devised a new ink recipe which holds a better line than my other efforts.

Rain's Hand?
My scrolls have gone missing. I don't remember moving them. If they've been washed away, this has all been for naught. But I must not despair. I will find them.
====
492
Journal of the Oculory

I have dreams and visions. They haunt me, forcing me to search these Dwarven ruins. I see a device in these dreams: the Oculory. I don't know what it does, but I know that it is no mere construct of metal and oil. Light passes into it, filling it, illuminating the stars deep within.

The Oculory requires four parts to complete its repairs. These four parts are cracked and covered in grime and oil. Light wants to pass through the Oculory. I've seen it in my dreams, but the current state of the device won't allow that to happen. The parts that have failed must be replaced.

The first part is a shimmering crystal, designed to bend and focus light as it passes through it.

The second part is an opaque crystal, designed to deflect light that hits it.

The third part shines with stars, but its purpose is otherwise a mystery to me.

The fourth part appears to be a mirror made of metal, polished to shine and reflect light.

Four parts. It only needs four parts, but only the correct parts will do. I see the device, a monolith surrounded by four red crystals. Place the correct parts there, and the repairsmith will do the rest. The dream compels me! I must find the parts and bring them to the device!
====
493
Hadmal's Journal, Page 3

—But I ended it. I buried them all. In different places. Made sure they'd never be together again.

The firstborn, Jolinne. I laid her to rest in her favorite place to play as a child. I still remember her playing tag with her sisters in that alleyway. She'd hide behind the strange stones and surprise anyone who walked by. They'd be mad at first, but then they'd see her smile and move on, headed for the Sober Nord or Merchant's Row. She was such a playful child before—
====
494
Hadmal's Journal, Page 7

—The second-born, Fjorna. I laid her to rest in the shrine dedicated to the things she grew up dreaming about. Dragons. Whenever we visited the springs at Wittestadr, Fjorna would insist that we stop at the nearby ruins to pay our respects to the fabled creatures. She said she could sense their presence. She'd run off to the same spot every time. A smalI clearing behind a strange, curved slab of stone. She liked that spot. I hope she'll be at peace there. 

If only her mother—
====
495
Hadmal's Journal, Page 12

—before this had ever been so hard.

The third-born, Valdia. My little girl. My darling. For her, the only place that would suit was where I took her each year on her day of birth. To ride the horses at a little place in southern Eastmarch. The stablemaster would always welcome her, and my Valdia would be so happy. She'd sit by the small pond near the house and she'd pick those beautiful red flowers. She loved it there and horses were her favorite animals in the world. Which is why I wa—
====
496
Gilded Letter

Norion,

Our scheme has encountered an unfortunate obstacle. The majority of the people you sent have been slaughtered by a maddeningly altruistic <<1>>. I fear I may be unmasked as an agent of the Veiled Heritance if I don't leave Silsailen immediately. I'll pack a few necessities and meet you in Tanzelwil. Keep your head down.

— Valano
====
497
Letter to Sonya

Sonya,

I don't know why I continue to leave you these notes. You and the children have been gone for more than ten years now. Perhaps they make me feel better. Make me believe that what I did wasn't awful. That what I did was necessary.

You changed so much. Became a different person. But I'll always remember the woman I loved. The woman who gave me three beautiful daughters. That's the woman I'll always hold in my heart.

But when you met that man, the stranger from that cult, you changed. You brought our children into it when I was away. You corrupted them!

I'll never forgive you for that. But I'll never stop loving you, either. I enlisted in King Jorunn's army, stationed at Jorunn's Stand. The King needs us now. Especially with the threat his brother Fildgor and the Orcs pose to the land. I'll travel with him until, well, until I'm struck down in battle or this war ends. I hope to become one of the King's honor guard.

Perhaps when we meet in Sovngarde, you'll be the woman I first fell in love with again. Not the woman who embraced dark magic. Not the woman I had to kill.

Love,

Hadmal
====
498
Farewell Missive

<<1>>,

If this message reaches you, I must assume you did what I could not and stopped my wife. I apologize for not accompanying you to the ruins. My family's blood already stains my hands, and I couldn't bear to go through that ordeal all over again.

To think that everything I had to do ten years ago could have come undone, that it could have all been for nothing, I couldn't stand the thought! At the same time, I couldn't end their lives. Not again. I had to let that fall to you. And for that, I'm sorry.

You won't see me again. My time is done. I had hoped to die a glorious death, in battle beside the Skald King. Instead, I die a coward's death. May Kyne forgive me.

I've left a small reward for you. It's in my chest, behind this tent. My journal is also there. It contains the entire story of what I was forced to do.

Kyne watch over you, my friend. Kyne watch over us all.

— Hadmal
====
499
Hadmal Lastblood's Journal

I was a husband. A father. I wished to live a life of peace and love. I wanted to grow old with my wife, watching my children grow and start families of their own. Then, in the fullness of time, I wanted to pass into Sovngarde, wife at my side, to find whatever reward waited for us. I never expected to end the very things that gave me happiness. To be the hand that murdered my wife and daughters.

But sometimes things happen. Evil corrupts even the most pure. The most innocent. My family. My wife, my daughters. They hurt others. Innocent people. They did unthinkable things. The power they wielded when they were together was pure evil. But I ended it. I buried them all. In different places. Made sure they'd never be together again.

The firstborn, Jolinne. I laid her to rest in her favorite place to play as a child. I still remember her playing tag with her sisters in that alleyway. She'd hide behind the strange stones and surprise anyone who walked by. They'd be mad at first, but then they'd see her smile and move on, headed for the Sober Nord or Merchant Row. She was such a playful child before the Daedric corruption of Molag Bal pulled her into the cult.

She was the first to turn after my wife. The first I found, blood and knife in hand. An evil grin I didn't recognize adorned her beautiful face. I had to do what I did. Kyne help me, I had to.

The second-born, Fjorna. I laid her to rest in the shrine dedicated to the things she grew up dreaming about. Dragons. Whenever we visited the springs at Wittestadr, Fjorna would insist that we stop at the nearby ruins to pay our respects to the fabled creatures. She said that she could sense their presence. She'd run off to the same spot every time. A smalI clearing behind a strange, curved slab of stone. She liked that spot. I hope she'll be at peace there.

If only her mother hadn't gotten a hold of her. She was the closest to me of my daughters. She could hold her own in a fight. Won more often than not. A good girl.

But she too fell into evil of the cult. I had to take matters into hand again. So I did what was necessary, and I wept and wept into the night. Nothing before this had ever been so hard.

The third-born, Valdia. My little girl. My darling. For her, the only place that would suit was where I took her each year on her day of birth. To ride the horses at a little place in southern Eastmarch. The stablemaster would always welcome her, and my Valdia would be so happy. She'd sit by the small pond near the house and she'd pick those beautiful red flowers. She loved it there and horses were her favorite animals in the world. Which is why I was shocked when I found her favorite horse dead on that morning, its heart carved out. She was holding it, still pumping blood, in her hand and grinning maniacally.

I never asked for this. I never wanted this. But I felt responsible. As if it was my fault. As if I had failed them all somehow.

I did unspeakable things, but for the greater good. I never killed any innocents. But I killed my family. Perhaps this makes me more of a monster than they were, but I did what I thought was right. Sonya spoke of sacrificing the girls. Using them to gain ultimate power from Molag Bal. I couldn't let that happen to my little girls. I just couldn't!

I hope they can forgive me one day. I hope they welcome me into Sovngarde, back into their arms.

I miss them. More and more. Every day. I think it's time to finally join them.
====
500
Letter to Dhalen

Dhalen,

You shall be greatly rewarded for your efforts at Fort Amol, my servant. It pleases me to hear that the alchemical elixirs you discovered in the Daedric ruins have proven to be so useful. Who would have imagined an elixir that allows you to steal the form of anyone who drinks it? Remarkable!

And the other potion? The poison? Make sure that my dear brother gets a full dose of the deadly liquid. No one deserves such a fate more than my beloved, conniving, cheating, too-smart-for-his-own-good brother Jorunn.

When everything has been dealt with, meet me at Skuldafn. We have one last thing to deal with before I can reclaim my kingdom.

— Fildgor Orcthane
====
501
Gabrielle Benele's Journal

I know that Commander Marone will be upset, but this opportunity is too good to pass up.

It's here! The talisman is here! I'm certain it's the key to defeating Angof.

If my research is correct, these mountains are the resting place of the Midnight Talisman. The crypt within the cliff face to the north must be its final resting place.

The undead now block our path, approaching us from all sides.

The Lion Guards have followed me so far, but I know they grow weary with each attack.

Come morning, I'll order them to return to the Redoubt while I go on ahead … if we make it through the night.
====
502
Reminder

Remember, the villagers must truly believe you are the First Auridon Marines for this to work. Don't leave the bodies where they might be found. Lock the real Marines in the cellar of the northernmost house, then burn it down on top of them.
====
503
Kwama Shipment Manifest

Vileclutch Mine: 5 Dozen - Complete
Broken Stream Mine: 2 Dozen - Complete (3 Dozen Delivered)
Bulwark Caves: 8 Dozen - Complete
Blood Spear Caverns: 2 Dozen - Complete
The Falling Cliffs: 12 Dozen - Complete
Darkshade Caverns: 10 Dozen - INCOMPLETE (Mine Ownership Change)
Direwind Pass: 4 Dozen - Complete
Whispering Hills: 5 Dozen - Complete
====
504
WANTED: Tervur Sadri

Tervur Sadri is wanted for the murder of Master Selos of House Selos.

He is considered an armed menace.

Tervur Sadri was last seen in eastern Deshaan. 

Any information on the whereabouts of Tervur Sadri should be given to Nervyna Selos.
====
505
Note to Selias

Selias,

We did it! The old man is dead and I have it! Meet me near the Netch Tree and I will pay you what I owe. Make sure you aren't followed, I hear Nervyna has been sniffing around.

— Tervur
====
506
Boethiah and Her Avatars

Boethiah, the Daedric Prince of deceit and conspiracy, utilizes avatars to impose her will upon the world. These avatars, always tricky and often unpredictable, can appear as males or females, Dark Elves or some other race. They usually insert themselves into important or momentous events, working behind the scenes to drive such events to a conclusion that serves the will of their secretive master.

Avatars of Boethiah often issue challenges and trials intended to test the mettle of worthy heroes and common folk alike. Their motivation is never clearly stated and usually obfuscated, but are always assumed to be a part, either small or large, of the greater machinations of their master.

When these challenges and trials come to an end, usually when the task assigned by the masked avatar is accomplished, it is common for the avatar to disappear without a trace. This often leads to mysterious stories, strange legends, or, at the very least, a level of confusion among those who participated in the challenge.
====
507
Aniaste's Journal

I meant to keep a record of observations and experiments on the flora and fauna within Treehenge, but something's taken precedence over research.

The Worm Cult's hunting mammoths. Why, I've yet to determine. But I don't trust necromancers to have altruistic intentions.

Vanendil's asked me to gather as many pieces of ivory as I can carry. He's created an altar on the far side of Treehenge to free the mammoth spirits. I've mostly escaped the notice of the necromancers, but I fear it's just a matter of time before they find the both of us.
====
508
Burnt Note

Valano,

The time has come to take action. Queen Ayrenn has dispatched a squad of First Auridon Marines to Silsailen to prepare for her arrival. 

Even now, my agents lay in wait. They have been instructed to ambush the Marines and outfit themselves with their uniforms and weapons. Disguised thus, they will burn Silsailen to the ground. When word of the atrocity spreads, the blame will be laid upon Ayrenn herself.  As we agreed, you will be named Canonreeve of Skywatch in return for your loyalty and assistance.

Long live the Veiled Queen,

— N

P.S. Do not forget to burn this letter!
====
509
Lucius' Note

Trapped in the tower. Trolls everywhere. Stashed the supplies at the far top, hope they don't find them. Hungry, can't wait any longer—have to fight my way out.

If anyone finds this, please bring the supplies to Mael at Weynon Priory.

— Lucius
====
510
Josseline's Letter

Nordahl swaggered into the camp like he owned it. Flashed that hunk of metal around like he's Molag's gift to Mannimarco. Bah! Wanted to punch him in the mouth, but Scent-of-Graves stopped me. 

Regretting it now, since Nordahl's become more unbearable as the days progress. Wish you were here, sister. We'd show him a thing or two.

— Josseline
====
511
Scent-of-Graves' Report

Mud clings to every step Nordahl takes. How can such a man have risen to leadership? Yes, he has the shard. But all we have is his word that he gained it through prowess. In speech and deed, he has been rash.

I do not bring these concerns to you lightly, mistress. When we return to Riften, we will speak more of these matters. Perhaps you should relieve him of his shard. Or his life.

Until then, stay moist.

— Scent-of-Graves
====
512
Report on Training

Nordahl's progress remains unacceptably slow. Never have I tutored such a talentless mage. It's as if he's never even summoned a familiar! How he managed to raise the dead is beyond me.

He insists we continue, and vows my death if I speak of our lessons. It would be such a shame if we had a training accident.
====
513
Manifesto of Kinlord Rilis XII

5th Evening Star

There was a time when I could not hear the words of my master echo in my ears. I did not know it then, but those were dark times. To return to those days would be like returning to a life of blindness.

There are things I can see and feel today—horribly beautiful things—that no other in my kingdom is privy to. With a little time, and a little focus, I can perform feats now that would bring the rest of Tamriel to its knees.

And what did those foolish nobles do when I, their High Kinlord, presented them with this power—and the prospect of protecting all of the known world?

The fools sealed my magic and locked me in the Banished Cells.
====
514
2nd Manifesto of Kinlord Rilis XII

12th Sun's Dawn

I guessed their purpose when a half-dozen guards led me down here at the points of their swords; these were members of my personal guard, who have protected me all my life, and they would see that I live the rest of my days under the dirt.

Volraine, perhaps the kindest of my caretakers in my youth, put a hand to my shoulder as we walked that long flight of stairs down to the Banished Cells. I was beside myself, quivering, and he believed I was afraid.

He was mistaken. It was rage that overtook me, not fear, and as I stepped off the last stair, their swords still to my back, I spun around and released that rage.

Volraine died almost instantly, engulfed in a cloud of flame, his scream muted by the roar of my destruction spell. As the next guard leapt over Volraine's burning remains, I turned his sword away with a bolt of lightning to the throat, and the weapon slid neatly into the chest of a third guard. It stunned me how warm the blood was. Suddenly my hands were covered in it, and I marveled at the balmy fluid. It was like wearing the finest velvet gloves in the land, and it amused me to no end. For the first time since my capture, I laughed. I roared.

Eventually, they sent another contingent of guards to search for the first. By then, I had decided I would stay—for a little while, at least. I wanted to see the looks on their faces when they found the bodies of their comrades.
====
515
3rd Manifesto of Kinlord Rilis XII

9th, First Seed

The nobles who orchestrated my capture refuse to have me slain. Why do they lack the stomach for such work? They would take me from my family and the vocation granted me by my lineage, but they refuse to release me from this banal existence.

I have asked them. Oh, how I've asked them. I've demanded, I've threatened, I've begged, for an end.

They will do nothing for me. And in my distress, I turn to the only person who's ever truly cared. I hear the master's voice incessantly now, and while I don't understand everything he says, I know he has my best interests at heart.

And his advice? He wants me to become better. A better High Kinlord. He teaches me, and through him I've learned spells that will open a way to the master. So that my subjects can meet him, can be made better.
====
516
4th Manifesto of Kinlord Rilis XII

22nd, Frostfall

As the decades go by, guards give way to new guards, and soon, all guards will give way to a new order of "Keepers," trained in magics to keep me bound here. The death I have so often begged for has finally come to claim me, and the nobles must know that my Pact will see that I walk through death unscathed.

But I don't despair at living, as I would have years ago. As my mortal body fades, Oblivion seeps in, to replace it with a new form. An eternal form.

They say the Altmeri are long-lived compared to the lesser races. Soon, I will be a race unto myself, and I will outlive the Altmer.

The master tells me that, ages from now, he will free me from this prison, so that I might bask in his presence, the first of his new Elven people, and be complete. That will be a day of reckoning for my Keepers—for all of Tamriel.
====
517
Mauloch, Orc-Father

By Ramurbak gro-Abamath

Know Mauloch, spurned of Boethiah and King of Curses.

An age ago, a cult of Elves left the Summerset Isles, abandoning their kin to follow Veloth, a pathetic tool of Boethiah. Trinimac confronted Boethiah for this trespass and was challenged to battle. Trinimac was about to strike a mighty blow when Mephala appeared and stabbed him in the back. As Trinimac kneeled, wounded by Mephala's treachery, Boethiah gloated and cast a terrible ritual to scar and twist his appearance, then cast him to a place of choking air and ash.

Trinimac, enraged by his failure, was reborn in blood as he sliced open his own chest, tearing the shame from his spirit. Mauloch, the God of Curses, rose from the ash and cursed Boethiah for his malice. 

On that day, Mauloch spoke the Code to his faithful, and swore vengeance against those who would break it.

"Do not steal.
Do not kill your kin.
Do not attack without cause.
Those who break these rules must pay the Blood Price."

And thus, the Orcs were born of blood: the Blood of Mauloch.
====
518
The Fall of Trinimac

By The Faithless One

To truly know Malacath, we must recall the story of Trinimac's fall from grace, and the events leading up to his torturous dishonor.

During the Merethic Era, a cult of Aldmeri dissidents abandoned the commonly accepted worship of Summerset Isle and began following a young prophet, Veloth. Boethiah had been speaking to Veloth in dreams and visions, guiding him to lead a new sect of Aldmeri with the belief that mortals could ascend to become gods. Trinimac's priests condemned the new sect for blasphemy and threatened exile, should they not abandon Veloth. When the priests were to pass judgement, Boethiah appeared, having swallowed Trinimac, and revealed the lies of Trinimac's teachings with Trinimac's own voice. Content the priests were shamed and broken from his revelation, Boethiah relieved himself of Trinimac in front of the assembly to complete his shame.

We know not how Trinimac had been defeated, but it is said that after his defeat Boethiah had consumed him and tortured his spirit in her belly. When Boethiah grew bored of Trinimac's torture, she released him from his prison and later exiled him to a plane of choking ash. This torture and dishonor left Trinimac twisted and enraged. Trinimac faded and was reborn as Malacath, the God of Curses. With his mind bent on revenge, his most devout followers changed to match him and became the Orsimer, cursed to wander in exile, a people without a place.
====
519
Note from Orlugash

Once you've located the missing volume titled The Fall of Trinimac, burn it. It is lies and blasphemy, and such false words cannot be allowed to spread.

— Orlugash
====
521
O Blessed Spinners

O Blessed Spinners,

My name is Ulthorn, and I am in need of your wisdom. My love has left me. Life is nothing without her. She did not want to go, but it was fate, they said.

I do not believe in fate. How can it exist when a single word can change the path of a story? I have prayed for countless days. For anything—for forgetfulness, for release, for a miracle.

Now I pray to you. Are Gwaering and I doomed to be parted? I would do anything, pay any cost, to be with her again. I would give up a thousand lifetimes to hold her one last time. Please, you must help.
====
522
Uricantar's Journal

I've arrived at Ezduiin. I'm still nursing the wounds inflicted by Telenger. And that faithless Andewen. I was certain we would spend the centuries together, she and I. All she had to do was acknowledge my power—and recognize that Telenger's time is past. 

- - -
I've explored the surface ruins, and found my way past the ancient magics protecting the ruin's entrance. I have the undercroft to myself. The spirits here seem to pay me no mind. So far.

- - -
I've found it. The Mallari-Mora was lying just where it had fallen, all those hundreds of years ago. I have nothing but time now. To discover the secrets of Essanyon and plumb the heights of Aetherius.

- - -
I've encountered a setback. In manipulating the magical energies surrounding the relic, I seem to have rekindled a connection long dormant. The spirits of Aetherius now flood the ruin. The dead bound by Essanyon's ritual once again walk the stones of Ezduiin.

- - -
I have mastered the Mallari-Mora. The enclosed sketches show how its multifaceted sides can focus and purify magicka. While I have yet to muster full control of the Aetherius shard coterminous with this ruin, I do have rudimentary control over the spirits I've summoned. I now have guardians and willing slaves.

- - -
Telenger has arrived. I've sent the spirits to be my eyes. Andewen is with him. This is it. Like misunderstood Essanyon before me, my time has come. I'll take some of his pathetic students, swing wide the gates of Aetherius, and claim my rightful place as arch-mage!
====
523
Essanyon's Records

2nd of Rain's Hand
The Eight have spoken to me! Me, of all the Mer in the Summerset Isles. They chose me. My mother always said I was destined for greatness. A crow appeared to me in a dream. Asked me to spread the word that the end is coming. The end is coming and we must prepare if we wish to bask in the light of Auri-El.

- - -
8th of Rain's Hand
I've begun my mission. Already a small group of followers have gathered around me. Including my own brother, Quaronaldil! We must spread the word before our time runs out. I've sent Quaronaldil to start in Alinor, another in Cloudrest. I'll make the journey to Auridon. Focus on the people of Skywatch. I need to start making the necessary arrangements.

- - -
20th of Rain's Hand
I've finally arrived in Skywatch and begun spreading the word. Many appear doubtful, but a few have seen the truth. We're working hard to save the souls of our brethren. I've been praying to the Divines to send me another sign. Something I can use to add fire to the words I preach and show the truth behind them. 

- - -
15th of Second Seed
It's finally happened. The crow appeared again. The Divines have given me the date when it will happen. It will be the 10th of Sun's Height. I have a mere two months to get the people of Tamriel to see the light. I must get the word to the others throughout the Isles before time runs out.

- - -
30th of Second Seed
Another dream! This time the crow bore a message. The Divines have declared that if I can sacrifice an Altmer of noble blood, it will prevent the end from arriving. I have one such Altmer within my flock. If I cannot persuade him to be a willing sacrifice, we may need to take more desperate measures. Either way, it must be done to secure the lives of all living things.

- - -
5th of Mid Year
I've summoned all of our followers for the ceremony. It will take place in the town of Ezduiin. Many of the faithful tend the fires there. The noble will die. And so many will live.

- - -
10th of Mid Year
Someone has warned the nobleman. He sent along his apologies. He will not attend. I must take more direct action. I've sent my most loyal of followers to Skywatch. Their blades will save us all.

- - -
14th of Mid Year
The ceremony was a success! My flock has fulfilled its purpose. But I fear I now know who has betrayed me. My own brother, Quaronaldil, has not been seen with the flock for many days. I fear the worst. 

- - -
19th of Mid Year
The Skywatch Guard assaults Ezduiin! Quaronaldil, no doubt, is responsible. They have us trapped in the undercroft of Ezduiin. I refuse to allow my followers to die at the hands of infidel guards.

- - -
21st of Mid Year
The Crow came to me again in a dream. It told me to use the Mallari-Mora. I must secure the innocence of the faithful. The blades of the non-believers will not drink of my flock. Although our mortal lives here will be at an end, the crow has promised our souls will be delivered to Auri-El himself.
====
524
Quaronaldil's Letter

Dear Mother,

Essanyon is insane. I first thought he sought a path in life. Now he talks only of the end of days. He speaks of the crow he sees in his dreams. He can't distinguish between the real and the unreal. 

He now believes the end of the world is at hand, as I'm sure he's written you. He has told me that sacrificing a Skywatch noble will somehow thwart this End. I can't allow him to murder another for the sake of his delusory faith.

I must report him to the Skywatch Guard. And come what may, I must stop him. I'm sorry. I love you as always, but I must stop him.

— Quaronaldil
====
525
Instructions for Placement

Be careful when placing the corruption stones around Tanzelwil. 

We've harnessed the energy to disrupt the ancestral spirits … but do not know how long it will be until the corruption manifests. Odds are good you'll have time to escape before they turn on the living.

Still, watch yourself.

— Norion
====
526
On Activation

Placement of the corruption stones is less important than activation. Our priestess has ensured that the corruption stones are imbued with the ancestral energy of the holy site. 

One stone should cover the entire site; the other five stones are insurance. It may seem excessive, but we can't be too careful. The traitor-queen's political machinations must be ended!

— Norion
====
527
On the Holy Symbol

Priestess Langwe, one of the queen-pretender's lackeys, has in her possession a holy symbol that could be disruptive to our plans. Find her, kill her, and take the symbol.

It is the only relic at the site powerful enough to destroy the corruption stones. They'll be able to cleanse the site eventually, but something will have to be brought in from Torinaan or the Isle itself that will be powerful enough to undo this.

— Norion
====
528
Susceptibility to Corruption

According to our priestess, some of the ancestral spirits are more susceptible to the corruption stones than others. She's unsure which will be most affected.

Fortunately, the stones' destruction will have no effect on those working closest with me. Particularly Colonwe and the spirits of our honored familiar ancestors. 

— Norion
====
529
In the Event of Your Demise

If you don't return to Mathiisen, we'll have to assume your mission was compromised. 

We will, of course, inform the ancestors of your sacrifice and ask them to assist your transition to the realm beyond. You'll retain your membership in the Veiled Heritance even if you do not retain your corporeal form. May Xarxes keep you in his Book. 

— Norion
====
530
Journal of Priestess Aranwen

At the Queen's behest, I have agreed to perform an important part of the ritual honoring the Ancestral Spirits. Since many of the ancestors have grown hostile, I plan to do this in a quiet grove where I often meditate. The area is usually only occupied by a lone spirit named Colanwe. While mischievous and enigmatic, Colanwe knows me and has always tolerated my presence in the past. I feel certain it will be a safe place to perform the ritual ceremony.

Yours in Xarxes, 

Priestess Aranwen
====
531
Teldur's Journal

I grow increasingly suspicious of my master, Canonreeve Valano, and his true loyalties. Strange visitors come and go from the manor at all hours, and the Canonreeve has been sending private missives to unknown parties. When asked, he is extremely circumspect with regard to the content of these missives.

                - - - - -

My suspicions are confirmed! The canonreeve has been covertly communicating with members of the Veiled Heritance! In point of fact, I strongly suspect that the attack on the town was his doing all along. I plan to confront him. Arrest him if necessary. I dare not risk revealing my discoveries to any of the locals, as I've no way to discern who might be in league with him.
====
532
Stormfist Scout Orders

Stormfist Scouts:

The eminent and highborn Fildgor Orcthane has forged this alliance of Stormfist Nords and Eastmarch Orcs. He asks but one thing from you for this mission: watch the giants! Use the trees to spy upon the brutes. When the opportunity presents itself, attempt to ambush a lone giant. Strike quickly from hiding and retreat. Under no circumstances should you engage in an ongoing battle with the big bastards. That's a fight you can't win.

You saw what remained of Scout Lagrulk after they hurled him back over the wall. What  a mess! Don't end up like Scout Lagrulk. That's an order!

— Lob the Cleaver
====
533
Dark Elf Dispatch

Keep an eye out for that Dark Elf woman everyone keeps talking about. We need to figure out who she is and why she's aiding the giants. We also need to ascertain the truth about the powers some of the scouts have claimed to see her utilize.

Dagroot claims he shot an arrow into her heart, but to no effect.

I know, Dagroot's got the brains of a horker. But still. Watch and learn what you can about her. If the opportunity presents itself, attack. Her presence makes me nervous, and you know what I do to the troops when I'm nervous. Let's solve this, now!

— Lob the Cleaver
====
534
Mammoth Duty

You will rotate duty between scouting and watching over the mammoths. The great beasts must be kept secure at all times. They become more agitated with every hour we keep them confined, and that's making them dangerous.

One of the beasts broke free last night and trampled its guards to death. It then caused immense amounts of damage to the fort. I hate to think what three or four of the beasts could do if they got loose at the same time.

Your orders are to make sure that doesn't happen on your watch. If it does, make sure the mammoth tramples you. So I don't have to.

— Lob the Cleaver
====
535
Gate Procedures

As the battle against the giants looms and a siege appears imminent, it's important that everyone knows how the fortress gates function.

Each gate features two locks. Both locks must be disengaged to open the gate. These locks are controlled by levers set atop the towers beside each gate.

A detail of guards must always be on duty at each gate tower. 

We can keep the giants out of Cradlecrush, but only if we stay alert and do our jobs!

This has been another helpful hint from,

— Lob the Cleaver
====
536
Mustn't Forget

If that's all that's left to me. I cannot leave it behind.

If I make others as I have been made, it shall be an heirloom of my new house, my new family.

But I must protect it, it must be hidden. What if I forget where I hide it, if the changes affect my mind? Perhaps a clue….

Up above, the statue wards. There.
====
537
Song of the Diamond Sword

Have you seen my sword sword? 
My new diamond sword sword?
I am now the lord lord
Of my diamond sword sword.

The question is rhetorical
You know I am the oracle
Of my new diamond sword.
====
538
Or Else

We're too close to risk exposure. The girl is a problem. Interrogate her, find out what she knows. Then end her.

And find that shard of Wuuthrad, or I'll have you sent to Lost Prospect as ritual fodder.

—	Gullveig
====
539
Kwama Egg Omelet

With the Kwama gone all crazy back home in Deepcrag, Mama Aralosi can't get the eggs she needs for her famous omelets. I'm going take this bag and rustle up some eggs. She'll be so pleased, I just know it.

I copied Mama's recipe below, so I know what I have to get:

Step 1: Find a kwama mine—Check!
Step 2: Procure a kwama egg—Check!
Step 3: Get out of the mine alive
Step 4: Crack egg into a large bowl
Step 5: Whisk until the white and yolk combine
Step 6: Add spices to taste
Step 7: Bake and serve
====
540
The Chosen People of Aldmeris

By Sealord Malleroth Of Pyandonea

Many still believe that the Maormer race of Pyandonea diverged from the racial line of the Altmer when they were exiled from Summerset Isle as criminals. This is the great, traitorous lie of the Altmer!  

Translations of tapestries in the Crystal Tower reveal that the great Maormer race is directly descended from the purest strain of our Aldmeri ancestors. We certainly did not come from Summerset, but originated in our ancestral homeland of Aldmeris. 

The Altmer themselves are a mongrel race. They are the abomination that drove our great leader Orgnum to lead our people through the impenetrable mists to our haven of Pyandonea. 

For centuries, we have marshaled our forces in preparation for our triumphant return. Summerset is ours, by our right of birth as the one true Aldmeri race. All trace of the inferior Altmer race and their mongrel blood must be wiped from the face of Tamriel!

Our time has come! Arise, Maormer! Take your place as the rightful heirs to the Aldmeri Legacy!
====
541
To The Veiled Queen

To The Veiled Queen, Future Ruler Of Auridon

Our plan to use South Beacon as a staging area for our occupation of Auridon is in motion. The lighthouse is now under our control and a powerful magical ward will limit entry to all but our most trusted agents.

As per our previous discussions, you will continue to supply updated, detailed information regarding the navigation of Auridon Strait and the scheduled fleet movements of Altmer Naval vessels in the area to our agents in South Beacon. They will relay the information to our ships, in code, using the lighthouse beacon. 

In recompense for this aid, you will be named our Viceroy of Auridon once our control of Summerset is assured. 

May Your Prow Ride High, 

Sealord Malleroth Of Pyandonea
Maormer High Command
====
542
How To Prepare Slaughterfish

Preparing Alder Plank Slaughterfish At Sea

Ingredients

    brine
    1 pace-long slaughterfish fillet
    freshly ground black pepper to taste
    1 cup vinegar
		fire salts

Directions

Soak the slaughterfish fillet in a brine solution for at least 14 hours. Also, submerge the alder wood plank in water, placing a heavy object on top of it to prevent floating.

Prepare an outdoor smoker on deck, filling the heating receptacle with fire salts. Ignite the fire salts using flint and steel and bring to high heat. 

Remove the slaughterfish from the brine, rinse thoroughly under cold running fresh water, and pat dry. Remove the wood plank from the water, and lay the fish out on the plank. Season with freshly ground black pepper.

Smoke the slaughterfish for at least 8 hours, checking after 5 1/2 hours for doneness. The fish is done when it flakes with a fork, but it should also not be too salty. As the fish smokes, the salt content reduces. Adjust the cooking time and salty flavor to your taste. 

WARNING: Under no circumstances should fire salts be combined with kindlepitch to increase temperature. This is extremely dangerous and can result in injury or death. The chef on the P.N. Coelacanth tried this and she burned to the waterline.
====
543
The Maormer of Pyandonea

Entry 543, Atlas Notes, Imperial Geographical Society

It was once believed that the Maormer of Pyandonea were originally exiles from the Summerset Isles, but while it is likely they came from similar Aldmeri ancestors, they certainly did not come from Summerset. Translations of tapestries in the Crystal Tower tell the tale of a far older separation. The Maormer likely differentiated from the ancient Aldmer not in Summerset, but in their original homeland of Aldmeris.

Orgnum, their leader and self-styled "King," according to the legend was a phenomenally wealthy Aldmeri nobleman, who used his fortune to finance a rebellion against the powers of the land. He and his followers were banished for this to a place separated from Aldmeris by an impenetrable mist, Pyandonea, "The Mist-Veiled Isles." This exile proved so effective that the followers of Orgnum never again disturbed their former countrymen. The new Aldmeri homeland of Summerset, however, was not so lucky.

For much of Summerset's history, the Maormer have launched attacks against their cousins of Old Ehlnofey. Every one of these battles has been led by Orgnum himself, who it seems is not only immortal but grows more youthful by the century. No historian, to the knowledge of the staff of the Imperial Geographic Society, has counted the number of wars and stratagems employed against Summerset, but somehow each has proved, no matter how ingenious, an ultimate failure.

One attack in particular is worthy of mention as it gives us our only glimpse into the actual landscape of Pyandonea. In the year 2E 486, a small Maormeri fleet was sighted off the coast of Alinor, and King Hidellith ordered his navy to give chase. The navy followed the ships through uncharted waters, into an ambush near Pyandonea itself. Most of the Altmeri navy was destroyed, but a single warship returned to Summerset to describe the land as a "sea jungle." Massive plateaus spilling over with vegetation form mazes around valleys of ocean. Waving tendrils of kelp trap all but the Maormer's own ships, and provide a well-camouflaged home for the sea serpents that are Orgnum's guards and occasional mounts. Mist storms spill over the land, further disorienting one's views. That even one ship survived the visit is a testament to the maritime genius of the Altmer.
====
544
The Book of No-Name

By No-Name

Today, this one wagered that a random traveler I met in the street could walk into a room full of drunken Nords, grab a book, and walk back out.

This one knows that if No-Name asks enough gamblers, he'll eventually find someone who will take that bet. This one knows that on any given afternoon, some heroic traveler will offer to walk into that bar, especially if No-Name pleads convincingly enough.

No-Name feels bad for tricking a courageous, genereous traveler, so if you managed to survive, this one would prefer to offer a cut of the profits, a copy of this handsome journal, and a heartfelt apology to the traveler who reads this.

If you didn't make it out of the room, consider this handsome quarto faux-leather journal a suitable consolation prize. You cost me a lot of money, so I consider this compensation generous.

And if you ever tell the story of what happened, please leave this one out of it!

Simply say that the mysterious Khajiit who tricked you had no name.
====
545
Test Letter

Gentle Reader,

You are reading a sample document, and I am its imaginary, hypothetical author.

I think it would be better for both of us if we just parted ways amicably.

Sincerely,
Whoever Wrote This
====
546
Book of Gratuitous Sonnets

This line of simple text will have to do.
Pentameter and rhyme will have to wait.
====
547
Dwemer Dreams

By Narsis Dren, Treasure Hunter

I discovered this section of ruins after careful study of the surrounding countryside. To my trained and experienced eyes, it was obvious that this complex would be right where I found it. I dubbed the place "Lower Bthanual," due to its proximity and relative elevation compared to the nearby Bthanual ruins. As with all Dwemer installations, the true purpose of the place eludes me. But that doesn't mean I can't dream and make a few wild guesses.

And, as always, my wild guesses will be closer to the truth than any theories proposed by the so-called scholars who sit in their towers in Mournhold and the Mages Guildhalls.

As I studied the maps I had drawn of the complex, an idea began to form at the back of my mind. I decided to sleep on it, and I found a safe location that the spiders and spheres seemed to actively avoid. I fell asleep to the gentle whirring of gears and the hiss of steam, and in my sleep, I dreamed.

I dreamed I was standing in the smaller, southern chamber, surrounded by living, breathing Dwemer. They were so engaged in their work that they didn't notice me as I passed among them. I watched as they fed strange components of metal and other, less easily identifiable substances into the maws of their churning machinery. They didn't speak or pause to rest, and they seemed to me to be almost as mechanical as the gadgets they produced.

In my dream, I left the Dwemer workers to their incomprehensible tasks and exited by the eastern corridor. I followed the passage as it curved to the north, ignoring the spheres that rolled past me. In the larger chamber, I came upon a bizarre scene. Dozens of Dwemer were crowded around the central platform, intent upon whatever was taking place upon that raised stage. I could see one of the centurions upon the platform, as it stood much taller than the Dwemer crowded around it. But I couldn't make out what was happening that had the Dwemer so fascinated. I started to push my way through the crowd in order to get a better view, when something grabbed my arm. 

I thought it must have been one of the Dwemer, who had until this moment completely ignored my presence, but the hand that grabbed me was cold and metallic. When it squeezed, I cried out in pain and opened my eyes. The dream rolled away like a parting mist, and I found myself in the grip of a Dwemer Spider! 

Well, since you're reading this account, you must have realized by now that I escaped that deadly danger, just as I always do. With style and wit and panache. You would have been amazed!

But let me tell you what I found when I opened the chest I stumbled across in the darkest shadows of the far corner of the chamber. The chest appeared a more recent addition to the ruins, not Dwemer in style or function at all. Made me think that maybe I hadn't been the first explorer to discover this site after all. Trust me when I tell you, however, that the contents of the out-of-place chest were almost as remarkable as yours truly, Narsis Dren—Treasure Hunter!
====
548
Note from Thulvald's Logging Camp

Thulvald,

The strange occurrences continue. Items have moved around mysteriously or even disappeared completely in some cases. And now the forest itself seems to have turned against us. Maybe the stories we heard are true. Maybe this part of the forest really is haunted. If you can send someone to help us, preferably someone with experience in fighting strange creatures and investigating unusual events, I'd really appreciate it. 

Or, if you're feeling adventurous, why don't you come and check on the camp yourself? You might find the experience to be illuminating. 

— Logging Chief Jafelma
====
549
Mine Foreman's Log

Day 746

Another day at the Triple Circle Mine, another half gold in my pay. But I digress.

My workers are good men and women, devoted and hard-working. That's why these continued stories of strange sounds deep in the mine are beginning to trouble me. Tesa brought me a tale today that I would have completely discounted if it had come from anyone else. But Tesa has always been so calm and level-headed, not susceptible to the superstitions that plague so many of her fellow miners.

Anyway, Tesa claims that she spotted a creature in the large chamber. She said it was below the wooden platform, drinking from the underground stream that runs through that portion of the mine. Tesa described it as a "mouth full of sharp, pointy fangs on two stubby legs." If I didn't know any better, I'd say she had seen a kagouti. I used to hunt the damn things back in Vvardenfell. Nasty creatures! But who ever heard of a kagouti prowling underground in a mine? 

I guess I'd better go and check this out. Just in case, you understand.
====
550
Blood-Inked Contract

In the sight of Molag Bal, we make this bargain with the coven of the bog and its matron, Mother Murk. 

In exchange for women taken in the conquest of Glenumbra, the coven will work against the troublesome Beldama Wyrd.

Servants of my cult will deliver the women to the ruined tower in the marsh, so the hags can transform them and bring them into the coven.

Should either party break this bargain, whether cult or coven, their lives shall be forfeit.

— Angof the Gravesinger
====
551
Brave Little Scrib

Brave Little Scrib lived with the Kwama Queen, the workers, and the warriors. They were a free colony of kwama, not bound to a Dark Elf mine or any other form of servitude. But Brave Little Scrib was bored. She didn't like being told what to do by the older kwama.

"What makes you smarter than me?" Brave Little Scrib asked Kwama Worker.

"I'm older than you, Scrib," Kwama Worker said impatiently, "And I'm always very busy, so I know what's best. You need to stay away from the waterfall. Trust me, you're better off keeping busy than playing in the stream."

Brave Little Scrib didn't like that answer, so she went to speak with Kwama Warrior. "Why can't I play in the waterfall?" she asked.

Kwama Warrior, serious as always, never looked at Scrib as he spoke. Instead, he constantly scanned the cave for any potential threats that needed to be fought. Warrior liked to fight, and he was always looking for a battle. "The waterfall? You can't fight the waterfall, Little Scrib. Water is cold and fast and it makes you drown. You should go back to the egg chamber and play with the other scribs where the other warriors and I can watch over you."

Brave Little Scrib didn't like that answer, either. "Well," thought Brave Little Scrib, "if no one can give me a really good reason why I can't play in the waterfall, then I'm going to go play in the waterfall."

As Brave Little Scrib approached the underground stream that flowed from the falling water, she spotted a tiny torchbug up ahead. "Hello, tiny Torchbug," Scrib called out.

"Oh, hello, Little Scrib," Torchbug sang. His voice was hot and sultry, and it crackled like a burning fire. "What brings you to this part of the cave?"

"I've come to play in the waterfall," Brave Little Scrib said cheerfully. "Will you fly away so I can pass?"

"Oh, yes," sang Torchbug. "I'll happily fly out of your way. I haven't seen anyone drown in the waterfall in quite some time, and I find the sight very entertaining. Please, hurry. I need a good laugh."

Brave Little Scrib didn't like what Torchbug was saying. "You want to see me drown?"

"Well, I guess I don't really care one way or another," sang Torchbug, "but I do enjoy a good drowning. Do you know how to swim, Little Scrib?"

Brave Little Scrib thought about Torchbug's song. "I know how to swim," she lied. "But I don't think I feel like playing in the waterfall today. Maybe tomorrow. See you later, Torchbug."

"If you insist, Little Scrib," Torchbug sang. "Have a good day."

And Brave Little Scrib wandered back to the egg chamber, looking for another adventure.
====
552
Dark Contract

Your wait is over, mother. Your family will be made whole again. Every act you've taken, every life you've stolen, has been leading up to this. Take Nimalten in the name of the Worm. And your sweet family will once again walk the waking lands.

— Thallik Wormfather
====
553
The Ballad of Skald Skullsplitter

By Skald Skullsplitter, His Mark Here: X

My songs are sung in drinking halls 
From Winterhold to Daggerfall.
Buy me some ale! I'll drink it all
For I don't sing for free!

The dragons left Nirn long ago
A tale of vast and cosmic woe
You might expect them back, but no,
They're all afraid of me!

I challenged a titanic Orc,
For his great blade and priceless torc,
Then asked if he would taste like pork
He dropped his sword to flee!

I met a fair young maiden Elf,
Who kept my sonnets on a shelf,
I showed her a few things myself
Now her kids look like me!

I met a Bosmer on a road
A vicious freak in mud and woad
I bellowed like a monstrous toad.
He promptly climbed a tree!

I faced a strong young strapping lad
Who swore I was his long lost Dad
I must say that is quite too bad
I swear it wasn't me!

A great Dwemer automaton,
Confronted me upon a lawn
I told him where the Dwarves had gone
Then threw it in the sea!

A Redguard's deadly with a blade,
That's curved, like all the swords they've made
But they're too dull to cut my braids,
They're not as sharp as me!

Through Tamriel, I've fought them all,
In darkest caves, by city walls
No place is grand as this great hall
Now have a drink or three!

And raise a mug with me!

Make sure I drink for free!
====
554
Darkest Divinities

By Skald Skullsplitter

Though man and mer knew sin
since time began,

The Daedric Princes
watch each mer and man

Azura lights the day
from dawn to dusk

Hermaeus Mora
calls up memories

Hircine's Wild Hunt
tracks blood and scent and musk

Boethiah 
pursues conspiracies

Foul Malacath 
remembers every curse

Mehrunes Dagon 
knows destruction's wrath

Mad Sheogorath 
hums a nonsense verse

Stern Jyggalag
sets order on its path

Dark Molag Bal 
takes blood and souls as wealth

Vaermina lives 
in worlds that dreamers see 

Though none can match
unseen Norturnal's stealth

Or hedonistic
Sanguine's revelry

For every troubled soul
that must aspire,

A Daedric Prince
can grant each dark desire
====
555
A Sad Day for the Ra Gada

Our guide brought us to this place and gave us a map. All Velyn Harbor's wealth is stored within, she said.

She and her comrades lied to us, which should come as no surprise. They are pirates, after all.

I am now convinced there are no riches in this cave despite what this supposed treasure map says, but the others insist on continuing the search.

This distraction keeps us from throwing our entire might at Velyn Harbor. Greed has taken the place of glory among these men.

It is a sad day for the Ra Gada.
====
556
Northern Heartlands Journal

Entry 55

Tomorrow looks to be a perfect day to climb the cliff behind the house, bask in the sun, and read a good book.
====
557
The Benefits of Alliance

Your Veiled Majesty,

You have not yet responded to my first two missives. I extend you the courtesy of this final, cordial, note. 

I am well aware of your fealty to Lord Dagon. The weight that you place upon your oath is commendable. 

Let me assure you, my dear, your oaths mean nothing. Molag Bal will claim this world as his own, and there will be no need to fear the wrath of Dagon. Under my lord Bal you will attain the position ordained by destiny. You will be crowned queen, now and forever, 

Think on what I have said. And know that this is my final polite communication.

The King of Worms, 

Mannimarco
====
558
The Danger of Defiance

Veiled Majesty,

My civility and patience are at an end. Submit, or suffer annihilation at my hand. Your infantile pact with Dagon and the "power" he offers will mean nothing when the Planemeld is complete.

I offer you one—final—chance to submit. Serve my lord Molag Bal. You will be rewarded with untold power, and a bounty of riches. Defy him, and suffer an eternity of torment at his feet.

Choose wisely.

The King of Worms, 

Mannimarco
====
559
Hendil's Journal

My son's gotten worse. I'm finding it harder to keep him sedated. His illness is insatiable. And those things! I have no idea what to do about the ones he's infected.

The aloe is my only chance. I'm the first to uncover its true properties as a powerful topical sedative. If these were more peaceful times, I would have submitted my research to the College. I could have won the esteem of my peers. 

Now I live all these waking hours in fear of those around me. At any moment they might uncover the truth about Tancano. What that could mean—
====
560
Our Budding Alliance

Your Veiled Majesty,

Civility at last. I am pleased with our new agreement. Your service to Molag Bal, despite your tawdry oath to Lord Dagon, will ensure you victory in your conflict. Across the face of Tamriel, there can be only one victor in this war.

My minions will carry orders to you when the time is right. Do not fail me. Loyal service is rewarded, but betrayal—well. The punishment would be unimaginable. 

Do as I command, in the name of Molag Bal. 

(And under your breath you can quietly pray to any Prince you choose.)

The King of Worms, 

Mannimarco
====
561
The Will of Drulshasa

Subordinate Dremora! Hear and obey the will of Drulshasa!

We are strong. We despise the weak and hate the frail. And we abhor the mortals most of all because they are both weak and frail. The weak must be punished by the strong! It is our calling, and it is the order of our lord and master, Molag Bal. 

Find mortals. Capture, but do not kill them. They must be alive when we sacrifice their wretched souls to Molag Bal.

Do not fail me, or you shall suffer in place of the mortals. Do this, because I command it!
====
562
The Art and the Madness v.1

By The Hollow Voice

Though powerful masters of necromancy can reanimate subjects long dead, most practitioners require a fresh subject. This often means most novices require a subject that has passed no more than three days prior. Attempting to raise minions without the proper knowledge of and training in the necromantic arts can result in an incomplete binding of the soul.

The subsequent breaking of the master and minion relationship can be dire for the hapless novice necromancer.
====
563
BEWARE: Undercity Ruffians

The Wayrest Guard hereby issues the following alert to all citizens:

City patrols have noticed several heavily-armed persons of suspicious behavior attempting to traverse the sewer system in the undercity. The Guard suspects these individuals of ill-doing and strongly encourages citizens to report any dubious behavior in and around the sewers to the Wayrest Guard.
====
564
Corpse Garden Mission

We discovered how this wretched hole in the ground got its damned name. Not only is the Corpse Garden a place where the dead have been buried, but like the garden of any palace or country manor, the Corpse Garden grows undead creatures that spread like weeds. The place is crawling with animated skeletons of all kinds. Some employ blades and charge in to attack with cutting blows. Others use bows with as much accuracy as the best archers in House Redoran. A few deal in magic, and these might be the deadliest of the lot.

And then there is the leader of this necropolis. It seems that the legendary General Celdien has returned from the dead to lead this army of skeletal soldiers. Why they have returned is anyone's guess, but they form a devastating force. Already, we've lost more than half our contingent. I'm beginning to think that the cost of this expedition has gotten too high. Maybe it's time for a strategic retreat. All I need to do is get past that sword-armed skeleton without falling to its deadly attacks.

Yes, that's all I need to do.
====
565
Letter from Ragna

Yrna, 

Life at Tal'Deic Fortress never gets dull! In my previous letter, I told you all about the Dremora that replaced poor General Redoran. Well, now I'm practically running this place! 

Oh, the Skald King continues to send me specific agendas to promote and messages to deliver, but Captain Doronil has turned to me to help get the fort back in working order. Maybe things will slow down once a new general is assigned, and then I can come home for a visit. When was the last time I was in Eastmarch? Do you even remember, because I don't! 

I so wanted to get back for the Konunleikar, but that just isn't possible. Will you be participating in any of the games? You used to be fairly decent at archery, if I remember correctly. And flirting with visitors to the city. Is that still an event you can sign up for? (Just kidding, little sister!) 

Well, time to get back to work. I have troops to inspect and all that. Give my best to mother and father. 

— Ragna
====
566
The Sanguine Cult

Attention Bounty Hunters!

Any and all previously announced bounties on Sanguine cultists were posted in error. There is no bounty. None at all.

In addition, please disregard any steaming vitriol, all declarations of public menace, and any calls for public lambasting, chastisement, or retribution.

…And remember that the party is now in full swing at Sanguine's Demesne. Hope to see you there!

— The Stormhold Council (Genuine)
====
567
Black Vine Ruins

The ones I sent to explore further on haven't returned. I'll lead a small group to find them.

If I don't return by tomorrow morning, leave at once. There's no need for all of us to be ripped apart by these stranglers.

— Zidal
====
568
Galmon's Note

Dear Sanguine Cultists,

I bet you think you outsmarted me. Got me to sign an ironclad contract. A job that never ends. But the joke's on you! I found a loophole! I found a way out!

I'll see you bastards in Oblivion!

Sincerely,

Galmon
====
569
Roots of Silvenar

The excavation is going well. Before long, we'll reach the deep roots to collect samples.

Keep pressing the Nords, and we can stay ahead of schedule. If they complain, let the mead flow and remind them of the contract.

— Adavos Dren
====
570
The Living Gods

By Durillis the Theologian

No other religion in all of Nirn can claim what the Dark Elves know as absolute truth: their gods rule over them and walk among them, as real and as present as any other resident of Morrowind. From their seat of power in Mournhold's Tribunal Temple, the Living Gods of the Tribunal guard and counsel their people. When necessary, they punish sin and error, but they also share their bounty with the greatest and least among us, each according to their needs.

But who are the Living Gods? They are powerful Dark Elves who achieved divine status through superhuman discipline and virtue, and supernatural wisdom and insight. As the three God-Kings of Morrowind, they form the divine leadership of the Dunmer nation. The Three—Lord, Mother, and Wizard—are described below.

Vivec, the warrior-poet god and Master of Morrowind, is perhaps the most popular of the Three. He also tends to be the most public, and the people love him. His visage appears both beautiful and bloody at the same time, and he has made violence into an art form. Vivec the warrior-poet has darker aspects associated with primitive, ruthless impulses, such as lust and murder.

Almalexia, also known as Mother Morrowind, is the patron of healers and teachers. She is the Healing Mother, the source of compassion and sympathy, the protector of the poor and the weak. Almalexia embodies the best of Dunmeri culture and purpose. She exemplifies mercy, and her wisdom guides the Dark Elves in all their daily affairs.

Sotha Sil, God of the World-Mechanism, is the least known and most hidden of the Tribunal gods. Sometimes referred to as the Mystery of Morrowind, he is a Magus and the patron of artificers and wizards. Perhaps the mightiest wizard in the land and certainly the wisest, he is considered to be the Light of Knowledge and the inspiration behind craft and sorcery.

Together, the Living Gods are the pillars of the Tribunal Temple. They represent the power and discipline of the Dunmeri people, and rule with a combination of compassion and strict adherence to law and protocol.
====
571
The Judgment of Saint Veloth

By Magistrix Vox

A number of powerful healing relics are associated with Saint Veloth the Pilgrim. Of these, perhaps the most famous and well-remembered artifact remains the Judgment of Saint Veloth. This mighty Daedric warhammer stands as a shining symbol of everything Veloth embodies as the patron saint of outcasts and seekers of spiritual knowledge.

Stored with other holy artifacts in the protected vaults of the Tribunal Temple, the Judgment of Saint Veloth served the prophet and mystic well in life, but has gained legendary powers since his ascension to sainthood. The God-Kings of Morrowind watch over the relics, keeping them ready for the day when their powers would be needed in defense of the realm.

Saint Veloth personifies daring, and those who follow the lessons of his life and teachings learn boldness and cultivate an adventurous outlook. He defined the difference between good and evil Daedra, and even negotiated the original arrangements with the good Daedric Princes. This ability to distinguish the good from the bad was a hallmark of the living saint, as was his penchant for healing and healing items. Both of these aspects combined into his personal symbol of power, the warhammer known as Judgment.

Veloth's Judgment rang with authority throughout the land, using its enchantments to cleanse corruption from the souls of those it struck down. It was a weapon, of that there can be no doubt. But Veloth was able to wield it with the same precision that a surgeon uses to wield a scalpel, removing the corruption from a soul and leaving the remainder alive and healthy. The warhammer stored the corruption for a time, turning it into energy that could be used by the wielder to enhance the power of the weapon.

Of course, in the wrong hands such a powerful artifact could accomplish more harm than good. For this reason, among many others, the Tribunal keeps the Judgment and other artifacts locked away. It has been suggested that instead of being used as an instrument of healing, the Judgment could be used to siphon a living creature's entire soul, thus making the wielder infinitely more powerful. This conjecture has never been put into practice, and if the Tribunal has its way, it never will.
====
572
Kwama Mining for Fun and Profit

By Dorayn Redas, House Hlaalu

Developing and maintaining a kwama mine can be a rewarding, and more importantly, a lucrative pursuit, provided one takes the time to learn about kwama and their environmental requirements. Kwama are giant insects that live and work in underground colonies called egg mines. Although eggs provide the primary source of income for any kwama mine, they are by no means the only product produced by the mine. Kwama cuttle, scrib jelly, and scrib jerky all provide additional sources of revenue for a kwama mine.

To start a kwama mine:

1a. Find and tame a wild kwama colony (difficult), or
1b. Purchase excess kwama from a crowded mine (expensive)
2. Live near the colony until you smell like kwama
3. Never approach the kwama queen chamber
4. Gather eggs, collect cuttle
5. Count your profit

Despite the name, a kwama mine consists of living creatures. With judicious yet unobtrusive maintenance, a moderately-sized mine can produce an abundance of valuable kwama eggs. Kwama mines can also produce tasty scrib jerky, acidic scrib jelly, and kwama cuttle, which is highly valued by alchemists.

The Kwama Colony: The road to owning a profitable mining concern starts with a healthy kwama queen and a full complement of workers. The queen produces eggs in the deepest recesses of the mine. Kwama workers care for the eggs, moving them to the various tunnels and chambers within the mine, according to space requirements, environmental conditions, and the development state of the eggs. Kwama workers also produce food for the mine, feed and clean the queen, and expand the mine complex as the colony grows. When not tending to their usual duties, workers can be seen digging new chambers and tunnels within the ever-growing labyrinth of the mine. Workers tend to be docile, but can turn violent if threatened or attacked, or if the queen is in danger.

Kwama warriors protect the colony, reacting quickly to any perceived danger. They should be treated warily and with respect, for they are aggressive and highly dangerous. While workers are quadrupeds, warriors are bipedal and very powerful.

Scribs, as the miners call juvenile kwama, roam freely through a kwama colony. A mine usually splits the scrib herds into two camps: those allowed to grow into workers or warriors, and those harvested while still young for jelly and jerky. Scrib jelly has a variety of uses, including as a food source, but it is prized by alchemists as a key ingredient to create potions and cure diseases. Scrib jerky, made by drying thin slices of scrib meat, has minor restorative properties and is considered to be quite delicious by Dark Elf culinary experts.

Starting a Kwama Mine: Assuming you don't want to pay the exorbitant fees associated with purchasing a queen and kwama from an established mine, you will need to locate and tame a wild colony. This approach isn't without cost, however, as House Hlaalu requires would-be mine owners to purchase a license before hunting for a wild colony in earnest.

When you locate a potential colony, you can't simply walk in and set up shop. The colony's aggressive warriors would make short work of your miners. There is a solution: acclimation. The acclimation process takes time, but injury and loss of life (of both colony members and miners) can be minimized by letting the colony slowly become familiar and comfortable with your presence. Once your miners acquire the smell of the local kwama, the warriors will consider them to be part of the colony.  

Egg Harvesting: The actual "mining" of kwama eggs doesn't require a great deal of skill. Miners basically need only patience and common sense to perform their job. Egg harvesting must be done with an eye toward balance. Remove too many eggs and you may agitate the workers and the queen. Remove too few and the queen's egg production may fall. The mine manager must keep a careful eye on production to ensure that the queen does not produce too many or too few eggs. Wide swings in production will affect profits and make planning more difficult, and should be avoided.

Avoid the queen's chamber at all times. Warriors and workers will view any approach to their queen as a threat and react accordingly. Production can grind to a halt as the colony becomes agitated and miners can't safely enter the mine. You might lose a few miners as the colony rampages, but the most important thing to remember is that the kwama will eventually calm down and once again accept the presence of the miners.

Note: House Hlaalu egg-mining licenses require mines to provide regular production reports. Failure to comply can result in sanctions, fines, or even closure of the mine. And that's neither fun nor profitable.
====
573
Shad Astula Academy Handbook

Welcome to Shad Astula, the Academy of Magic! This is where the most talented mages of the Ebonheart Pact come to learn, share a common origin, and become leaders in the magical community. Your journey begins here.  

For many, the journey to master magic is fraught with frustration and difficulty. The training provided here can lead to a life of service and rewarding work, thanks to the availability of the best teachers and teaching methods. The fact of the matter is, while everyone invited to the Academy is selected for their potential for greatness, not all of you will measure up to the task before you. For those unfortunate enough to fail, Shad Astula serves as a safety net, a place to refine one's meager skills without causing harm to oneself or to others.

But you will not fail. You are not one of the unfortunates. You will rise above. You will take your place as a leader in the Ebonheart Pact!

You have already realized that you are different from others who can wield the gift of magicka. Now, prepare to be introduced to a world of power. For you, Shad Astula serves as a place where you can spread your wings. With the help of our staff of master mages, you will not only learn to fly, you will soar!

As one of the chosen of the Academy, the usual restrictions and rules that govern the learning of magic do not apply to you. Those rules exist to ensure the safety of mages who may pose a danger to themselves or to others. We anticipate that the Academy's select students will excel, and we believe you're capable of learning your limits quickly. A few guidelines do apply, however:

     —Do not summon creatures from Oblivion planes, except within designated summoning circles.
     —Magical experimentation on other Academy students is forbidden.
     —Magical experimentation on non-Academy members is discouraged, but use your best judgment.
     —Magical experimentation on staff is encouraged. Keep them on their guard, and they'll do the same for you.
     —Designation of assistants as "minions" is strictly prohibited, and cultist or cabalist behaviors or organizations will be dealt with swiftly and harshly. Save your megalomania for after graduation.
     —Students who have not passed the Emotional Control and Mental Stability Exam (ECMSE) are forbidden from sharing a room.
     —Magical dueling is strictly prohibited, except under a staff Battlemage's supervision.

You will soon receive an appointment with the Headmaster, who will have more to say about Shad Astula and your status as a member of the Academy. In the meantime, feel free to explore the campus and introduce yourself to your fellow students. Some will become your peers, others your underlings, and a very select few your betters. Learn them well.

Welcome to Shad Astula. Spread your wings and soar! We expect much of you. Do not disappoint us.
====
574
Dwemer Dungeons: What I Know

By Kireth Vanos, Dungeon-Delver Extraordinaire

We know almost nothing about them, except that they left behind the most interesting and exciting ruins. You know who I'm talking about. That's right! The Dwarves—or the Dwemer, for the scholars among you who might be reading this. (My brother Raynor insists I call them Dwemer, but I like the name Dwarves better. It rolls off the tongue, in my opinion.)

Now, dungeon-delving is serious work (no matter how much fun it might be), and can be pretty dangerous besides. Just finding a Dwarven ruin is no small accomplishment, but getting into one and back out again in one piece can be next to impossible. But before I get to that, let's talk about the ruins themselves.

Dwarves created a vast network of underground complexes and cities. Why they preferred to build beneath rock and soil, I couldn't say, but that's where they built them. So that's where you'll have to go if you want to visit a Dwarven ruin. Once you do find one, you'll know it. Dwarven architecture has a distinctive look and feel, from the surface entryways to the subterranean structures. They utilized natural openings in the rock wherever possible, tending to decorate and carve existing rock and natural pillars. They only built new structures when it was absolutely necessary, usually to support other structures or to install fortifications.

In addition to carving and shaping the natural rock, Dwarves used stone as their primary building material. Some metal appears within their ruins, primarily brass, used as accents and in mechanical construction. And here's the really exciting part: Dwarves loved their gadgets, and their ruins are full of them! I don't mean just traps, though some of the most devious were designed and built by the long-gone Dwarves. I mean heating and cooling systems made up of steam pistons and great gears, glowing lights that shine from the walls, giant wheels that turn as water cascades over them, multifaceted gems that fire beams of light, and many other wonders too numerous to mention.

It's eerie to walk through a Dwarven ruin. It's supposed to be empty, deserted, but the lights continue to glow and the pipes continue to steam. It's like the place is waiting for someone to return, as though the Dwarves just stepped out for a moment and haven't been gone for hundreds of years.

Then there are the inhabitants of the ruins, for a Dwarven complex isn't as devoid of life as you might think. In fact, some of the ruins virtually teem with the stuff. But it isn't life as you or I know it. It's mechanical life. Constructs. They wander the chambers and corridors of these dungeons, performing tasks assigned to them in ages past. But make no mistake, if a construct spots you, it will attack you. With whirring blades and piston-powered swords, the Dwarven constructs pose a significant threat to any would-be dungeon-delver. Worse, the constructs know how to repair each other, so the ruins seem to contain an endless supply of the mechanical creatures.

So, to successfully enter and exit a Dwarven ruin, you need to spot and disarm (or otherwise bypass) devious traps, avoid or defeat an army of increasingly more powerful wandering constructs, and figure out how to open strange locks that might or might not require something that looks like a key. It can be a bit maddening, but personally I find the challenge to be remarkably fun. 

Of course, everything I've written thus far has been theory and conjecture. My brother and I have yet to enter a Dwarven ruin, and all of our practice has been within the mundane dungeons that dot the land. But I've read all the books! We've finally acquired the funding we need to tackle the Dwarven ruin known as Bthanual, and I plan to write about that adventure in the very near future.

In the meantime, let's all be careful out there. Remember that a dungeon isn't all fun and games. Survival is serious business, and we're in this line of work to not only thrive—but to survive!
====
575
Legend of the Ghost Snake

Observations on the Mabrigash
from the journals of Bonorion the Wanderer, 2E 568

In Deshaan, I encountered a strange tribe of Dark Elf Ashlanders. They call themselves Mabrigash. Unlike their Vvardenfell brethren, this tribe is not nomadic and appears to have settled in an isolated region of Deshaan, a location they call the Vale of the Ghost Snake. I believe they have concocted the story of the perilous Ghost Snake to discourage outsiders from lingering too long in their village. Although, frankly, their rudeness, which rivals that of any of the more civilized Dark Elves I have ever met, is more than enough to drive outsiders away. However, my curiosity about this isolated tribe steeled me against their attitude. I remained nearby for a time, watching them and recording my observations. Forthwith, here are my findings on the Mabrigash:

The Mabrigash do not welcome visitors.

The Mabrigash appears to be a matriarchal society, and their females are definitely more dominant than males. They also seem to outnumber the males by a factor of three or four to one. I wouldn't say this society hates males, but they certainly don't trust them or like them very much. At least as far as I can tell.

They claim a Ghost Snake gives them advice and watches over the Vale. I believe they use this so-called "Ghost Snake" to scare visitors away and to keep the village population in line.

It appears they sacrifice their own tribe members to this mythical deity. The tribal elders encourage trials to honor this "Ghost Snake," and many of these end in the death of the participants.

Here is the legend of the Ghost Snake, as it was told to me by a charming little lady of some six or seven years of age. She approached me with absolutely no fear or hesitation. She asked me why I was being so creepy and watching them all the time. At least, that was the gist of it. My understanding of the Mabrigash dialect is rudimentary, at best. I deflected her question with one of my own. "What is this Ghost Snake I keep hearing about?" I asked her.

"Follow the Coiled Path and you'll find out," she replied with a bat of her cute little eyelashes. "The Ghost Snake offers advice and protection, as long as we care for the Vale," she continued. "Everybody knows that." She went on to tell me that the Ghost Snake was the combined spiritual essence of the tribe's female ancestors, given spectral form by the belief and respect of the living tribe members. Or that it was a creepy dead snake that liked to haunt the Vale and eat innocent Mabrigash children. She spoke very fast, and as I've said before, my mastery of the dialect was far from perfect.

From an economic perspective, the tribe crafts unique snakeskin leather. They use this leather for everything, from clothing to packs to a simple armor. They are, however, unwilling to sell or trade this wonderful material to outsiders—or even to the men of their own tribe. Everyone involved could make a fortune if the Mabrigash could be convinced to open trade with the outside world.

I met a Mabrigash scout on patrol. She threatened to "toss me to the ghosts and serpents on the Coiled Path." Fortunately, my speed and tree-climbing skills far exceeded hers, so I was able to avoid this savage ceremonial rite. Additional observation leads me to the conclusion that the tribe subsists on a diet primarily consisting of snake meat. This may contribute to their uncontrollably hostile demeanor.

After several days camping nearby and continuing my observations, a rather fearsome Mabrigash warrior visited me. He said he was the Gulakhan. He said the only reason they had not simply tossed me to the serpents within the Vale was that the Farseer labeled me a hapless idiot. I am sure I missed something in the translation of the message. When I asked to meet with the Farseer, this Gulakhan's hand seemed to tighten on the hilt of the rather nasty-looking sword that hung at his side. It was then I decided that my time among the Mabrigash Tribe had come to an end.

***

Annotation from Nuros Raloro, Tribunal Scholar Priest, Mournhold 2E 576

This utterly ludicrous "observation" was found abandoned near the border to Stonefalls some years ago. The Bosmer chronicler Bonorion does not appear to have the wit of a five-year-old child when it comes to accurately recording unusual events or peoples. He resorts to making things up or taking wild leaps of illogic to come to his so-called "conclusions." This document has been preserved within the Tribunal library and copies have been distributed, as he did at least conduct some conversations with the Mabrigash, and information on this tribe remains scarce.
====
576
War of Two Houses

By Drelisa Hlaalu, House Historian

War among the Great Houses of Morrowind isn't unique, and more often than not some kind of conflict between two or more Houses is under way somewhere across the land. Rarely do these conflicts escalate from subterfuge and intrigue to all-out war, but open hostilities aren't unheard of in the history of Morrowind. Let me tell you about one of these wars.

In 2E 559, House Hlaalu and House Dres advanced beyond the usual tensions and posturing and fielded squads of combatants south of Narsis, on the border of the Black Marsh. It wasn't the first time these two economic rivals had challenged each other, and it wouldn't be the last, but the actual war was memorable, both in scope and in the number of casualties that piled up over the course of the battles.

House Hlaalu was determined to set up a trading post in the disputed territory. House Dres was just as determined not to let that happen. Halfway through the construction of the outpost, the House Hlaalu workers suddenly found themselves surrounded by Dres mercenaries. The small squad of Hlaalu guards assigned to protect the workers, led by Purilla Falen, quickly established defenses and prepared to defend the outpost. The Dres mercenaries, who outnumbered the Hlaalu guards five-to-one, assumed they would make short work of the defenders and have the post burned to the ground before the midday meal.

But that's not the way it happened.

Purilla and her guards repelled the first assault with relative ease. She was determined to hold the line, no matter the cost, until reinforcements arrived. To facilitate the appearance of aid, Purilla set the one wizard they brought with them to work on opening a portal to Narsis. If the guards could hold back the onslaught of the Dres mercenaries long enough, an open portal could provide a path for Hlaalu battle-merchants to pour out of to turn the tide of battle. They only needed a little time.

As the wizard performed the portal ritual, Purilla and the defenders met each House Dres attack with skill and ferocity. The mercenaries rushed in, sending a wave of attackers at the post's barricades. Each wave was turned away, but not without a cost. After five hours and four separate waves of attacks, Purilla's forces were reduced to a third of their original size. By then only Purilla and six guards remained to fend off the next Dres assault. And the wizard required a few more minutes to complete the ritual and open the portal. "You shall have that time!" Purilla proclaimed. "For Hlaalu!"

The seven defenders, magnificent in their fury, fought with honor and savage resolve as the wizard completed the final steps of the ritual. One guard fell. Two. Four. Now only Purilla and two Hlaalu guards remained at the battlements. The Hlaalu workers, who had been providing support and watchful eyes throughout the previous battles, took to the walls as well, using tools and the weapons of the fallen guards to help defend the post. For all their effort, it appeared that the crushing weight of the Dres assault was about to engulf them.

And then the portal opened.

House Hlaalu battle-merchants streamed through the portal, hurling spells and arrows into the ranks of the surprised mercenaries. A full cohort emerged from the portal and crashed against the wall of Dres mercenaries. The wall held for a few long moments, and then it shattered against the weight of the Hlaalu troops. Dres mercenaries fell in scores before their line finally broke and the remaining mercenaries turned to flee. The battle-merchants chased after them just long enough to make sure they were really routed, and then they formed up to secure the post.

Brave and noble Purilla Falen was responsible for the Hlaalu victory that day, but she didn't survive the final battle. A Dres mercenary's blade had caught her in the neck as they were retreating. She was dead before a healer could reach her side. Thanks to histories like these, however, her efforts will never be forgotten.
====
577
A Pocket Guide to Mournhold

Welcome, traveler! Welcome to Mournhold, the City of Light and Magic! This pocket guide was prepared with great care for you in the year 2E 481, and as such you can rest assured that it is current and up to date enough to provide for your every need.

As the capital of Morrowind, Mournhold is the greatest city in Tamriel. Travelers bring prayers and commerce to our streets, and we are ecstatic to receive you.

Please understand that with so many pilgrims gathering every day, you may occasionally encounter outlanders who seem lost, overwhelmed, or even frustrated by the bustle and the layout of the city.

To accommodate all visitors, the city registrars have compiled a few useful instructions on places and activities you may enjoy, as well as mandates from the Tribunal you must adhere to. Observe, learn, and enjoy your stay! 

Reverence: Dunmer from the farthest reaches of Morrowind and beyond arrive each day to pray and show reverence for the Living Gods of the Tribunal. If you are one of our Dunmeri brothers or sisters, you already know the proper ways to show obeisance to the Three Tribunes: Almalexia, Vivec, and Sotha Sil. Sacred shrines throughout the city, including the Tribunal Temple, are ready to receive your donations.

If you are a non-Dunmer visiting our city, no doubt by observing our citizens you will pick up the proper modes of obeisance. The safest course of action remains the simplest. Do as the Dunmer do. Say what the Dunmer say. And be mindful of where you walk.

Remember, do not panic when you see heretics submitting to the justice of the Tribunal. The registrar would like to assure you that we are well-practiced in dealing with heretics. Your safety remains one of our greatest concerns.

The Great Bazaar: Mournhold stands as the mercantile heart of Morrowind. We welcome your business! If this is your first visit to our great city, feel free to ask the city watch for the most direct and safest route to one of our merchant districts.

The Great Bazaar, the largest and most heavily patrolled of our markets, should serve as a destination spot during your stay. Make sure to see a seasonal event at one of our outdoor theaters, catch a wandering passion play in a town square, or listen to a public choir in one of our well-groomed parks. And know that every purchase you make grants you a little piece of Mournhold to take with you when you depart.

Please, however, be sure to make purchases only from registered and licensed merchants. That is the only way to ensure that proper fees and excises are collected.

Plaza Brindisi Dorom: Troubled souls can find peace wandering through the statuary and gardens of Brindisi Dorom. Just as trees and flowers reach toward the sky to seek the nourishment of the sun, the citizens of Mournhold raise their arms in prayer to the wisdom of the Tribunal. May you find solace here!

The Tribunal Palace: Many travelers cannot wait to visit the Tribunal Palace, where the Living Gods of Morrowind reside. Please understand that while we welcome your zealous enthusiasm, the Ordinators may take issue with displays of excessive zeal. As always, everything in moderation. If your enthusiasm gets the better of you, Tribunal shrines located throughout the city are available to collect donations to atone for your transgressions.

Whatever you seek, you can find it in Mournhold. Our priests, registrars, and city guards will make sure of that. Enjoy your stay!
====
578
Sanctioned Murder

From the Journal of Mjahlar Virian

For as long as I can remember, my life has been devoted to one thing: taking the lives of others. These were not random killings. Only those who fell afoul of the law, who wronged the Houses of Morrowind, or who desecrated the sacred teachings of the Tribunal were fair game.

Their lives were mine to take. Given to me, you might say, because they deserved to die. And I was very good at killing.

My victims were mostly unaware that I was coming for them. Some knew they had wronged others: murdered an innocent, stole from the Houses, even bedded another's lover. But they would always claim they had done nothing wrong. That I was mistaken. That I had the wrong man or woman. With a blade at a throat, however, it's amazing how honestly and completely one makes a confession.

One after another, I ended them. A swift slice across the throat. The shallow flesh parted, the thin veins severed cleanly. They would try to scream, but they would only choke on the crimson gore that filled their lungs.

I delighted in death. It filled me with a pleasure I could find in no other activity. This was my life. This was who I was.

People feared me. Loved me. And my brothers and sisters. Pushed us away, and then embraced us as the need arose.

Some days we were hailed as heroes. Others, as murderers. Those in power fell to our secret blades. And then those who gave us the orders followed.

But there was a mistake. A flaw in our process. We had grown too perfect. We had extracted justice from innocent blood.

Such is the way, even with the most clear-cut contract. There is always a chance that the law is wrong. That it made a mistake. The contract never lies, but it isn't always correct, either. Even the smallest of actions, harmless as they may seem, can cause a tidal wave of destruction for those following behind.

A fool's pride veils his judgment. In a moment of passion, blood scrawled upon the wall says it all. "Morag Tong." Those words scream out, loud and insistent. They echo throughout the world, labeling us as ruthless killers that follow no rules, that have no laws.

The Tong, always hidden, working in secret, suddenly fell under scrutiny. They wanted to drag us out of the shadows and into the light. We withdrew, deeper into the shadows. Our contracts became fewer, our jobs turned into small tasks. We ran errands for bored House nobles. We endured.

And we obeyed. We remained loyal. We swore on our lives to uphold the cause, and we would not turn our backs on it now, no matter the level of difficulty facing us. Even if the world had turned its backs on us, we would stay the course.

Our leaders whisper to us. They tell us to practice patience. They assure us that the day shall come when our hand of justice once again reaches out to grasp the world. A coming darkness will soon sweep the land.

And the Morag Tong will once more be needed. Will once again become relevant.

But I am old and my days wind down. I prepare for my trip to Vounoura, and I must pass this mantle to someone younger now. Someone less experienced, less wise. My son and my daughter will soon take up the dagger, but they have not seen our greatness. They must forge a new path for the Morag Tong.

The darkness of war comes, and no one shall be spared from its wrath.

The Morag Tong must put aside the wrongs it has endured. We must be ready.
====
579
Dark Ruins

By Cyrillo the Deranged

They call me mad and have branded me insane. I accept the title they have given me, and wear it proudly as a badge of honor. For the name I now carry shows that I was willing to enter the dark places, over and over again. To brave the ruins of madness and chaos to bring knowledge to the world. The Three protect me from the things I have discovered, and keep my mind clear long enough to share this knowledge with the world!

I found my first Daedric ruin when I was a very young man. It was a hidden shrine from the past, dedicated to the Anticipations of the Tribunal. I was rounding up a number of kwama scribs that had wandered away from the herd. I followed the scribs into a hidden canyon, when I heard the pathetic cry of a lost scrib emerging from a crack in the canyon wall. I squeezed through the narrow gap to find that it opened into a large depression in the rock. But no simple cave had I wandered into. No, this space was full of carved stone that at once filled me with both wonder and deep fear. For the oppressive blocks of set stone were decorated with patterns of webbing and spider motifs, and the statue at the center of the space depicted none other than the Anticipation of Vivec, the Webspinner Mephala.

Words carved into the base of the statue burned into my memory, never to be forgotten: "Lust is love. Lies are truth. Death is life." They frightened me, but also excited me. The experience set me on a path that led to madness and knowledge, though where one ends and the other begins, I cannot tell.

I returned to my family's kwama mine, escorting the scribs back to the herd. Then I packed a bag, said goodbye to my mother, and started my search for the hidden shrines and dark places where the Daedric ruins wait to be discovered.

Not every ruined shrine waits beneath the ground. Some hide in open places that are far from inhabited lands. These might be overgrown with vegetation or lost within the folds of rolling hills and craggy canyons. I have even visited a shrine that was hidden beneath the sea.

Those shrines located in underground caves and complexes tend to appear more ominous and oppressive than those happened upon in the great outdoors, but that could just be the influence of the ever-present darkness and awareness of the crushing walls of stone. Some of these ancient shrines stand alone in the darkness, but others serve as the focal points of great complexes, many of which are guarded by elaborate traps or vicious monsters—or both.

I have visited more than a dozen of these Daedric ruins, and a few were not as abandoned and unused as the Temple would have you believe. There are still those among us who honor and even worship the Daedric Princes, and I discovered more than a few fresh offerings and sacrifices in these dark places. But the true secret, the knowledge that has earned me my new name? For that, I must ask you to keep an open mind and a firm resolve, because what I am about to reveal may sound unbelievable. It may even sound like the beginning of a campfire story, one intended to frighten before bedtime. But I assure you, this is no story.

What did I find at that first shrine to the Webspinner that I wandered into by luck and accident? What drove me from my parents' home in search of other Daedric ruins? It was the voice. Beautiful and seductive. It whispered to me, told me secrets that I never should have heard. The whispers emanated from the ancient, cracked statue. They echoed from the cavern walls. They reverberated through my mind, building in volume and intensity until they drowned out my own thoughts and memories. They frightened me, these whispers. But they also excited me, and I had to hear more. But the Webspinner was done with me. She imparted her words of wisdom and dark secrets and fell silent. The place was once more abandoned, desolate.

If I wanted to hear more—and I so very much wanted to hear more—I would have to find another shrine. And so my life's work was set before me. I had to find other secret places, other hidden ruins. I had to hear what the other Daedra had to say. Not because I worship them. Not because I had fallen under some dark spell. No, I needed to learn more so that I could share it with the world. It was imperative! It was my duty! But, as I write these words, I find that I can't reveal what the whispers told me. My hand won't put the whispers to paper. It refuses no matter how hard I try!

It seems I have failed in my mission. All I can do is tell you that there are secrets to learn. But it appears that if you want to learn them, you'll have to make the trip yourself. Visit the dark ruins, listen to the whispers. Perhaps you'll fare better than I, and the whispers won't drive you mad.
====
580
Journal of Arrai

29 Sun's Height
I know not what force drags us up from our eternal rest, but the call cannot be denied. I did not study the Daedric Princes much in life, but bound to them now in death, I regret that.

Maybe if I knew more, I could save us from this terrible duty. Whatever this force or being is, it grows closer. Crawling. Pulling. The very world seems to rebel against it, but to no avail.

12 Evening Star
Nirn ends soon, this I know. And it ends in a tide of corpses.
====
581
Letter with Singed Edges

To my lord Mannimarco, King of Worms,

I am interested in coming to an arrangement in regards to the Summerset Isles. We share a common enemy in Ayrenn and her Aldmeri Dominion. I won't stand in the way of your goals. I merely wish a small demesne of my own. Auridon, with Skywatch as my capital. 

We're both intelligent, powerful creatures. I'm certain we can come to an arrangement that suits us both.

I eagerly await your response.

— High Kinlady Estre of the Errinorne
====
582
Ode to Auridon

Of all the lands in the Summerset Isles,
Auridon, she outshines them all.
With her marble halls and towering spires,
Her beauty surpass'd them all.

From Vulkhel Guard to the First among Holds,
Her strength outstrips them all.
In shadowed glade and quiet ruin,
Her calm surprises all.

In steel and ship and flopping fish,
Her coin out-trades them all.
With beauty and wit and subtle grin,
Her Queen is best of all.
====
583
Mathiisen Forge Inventory

4 Breastplates (Eagle etching)
10 Steel Swords (Jazzira, remember to inlay the hilts for the next shipment.)
2 Steel Shields
4 Wooden Shields
4 Daggers (1 straight, 3 curved)
2 Dozen Nails
18 Horseshoes
25 Steel Ingots (Stamped with Mathiisen seal)
====
584
The Piper

The Piper came to town, and he raised his pipes to his lips to play. The townsfolk laughed at him as he walked off and his music continued softly.

None saw the Piper again, but as the days wore on, the music of the pipes continued. It echoed in the sleep of the townsfolk, and was present when they awoke. The people grew tired and restless and daily were searches called to find the Piper. They found nothing.

Then, one night, the incessant music cut through the air more loudly than ever. The townsfolk dreamed that night, of critters and vermin, and struggled to sleep. When they awoke, where their children had once been, nestled into their beds, were swarms of rats and mice. Outcry came from house after house. Mothers charged into the streets and fathers charged everywhere else. The townsfolk wept and through their misery failed to notice … that the music had stopped.
====
585
Merion's Diary

That strange mage. Why would he leave me here? Luckily, a talented alchemist is never without his tools. I've noticed several types of mushroom growing in the cave. After puttering about the cave, I put together a recipe for a magic resistance potion. Should keep me safe from any manipulations or illusions.

- - -
I was just beginning to gather ingredients when the most luminous creature appeared to me! Initially I thought she was a vision imprinted on my weary brain. But we began talking and—diary, my dear diary—I'm enraptured! She's so kind and understanding. It's like she was made for me!

- - -
I sing for her. Recite poetry to her. She loves it. My wife doesn't like music. Minstrels bother her. She always gets bothered by something or another. She doesn't appreciate me. Not like the new lady in my life.

- - -
Read over my first entry. I note I was trying to formulate a potion, but I can't for the life of me remember why. I've grown to like this place. Even the keening of the bats in the background is like a siren's song. It's all thanks to her. My lady, my love.

- - - 
My wandering days are over! We are to be married, and live forever in our subterranean paradise! If I ever see that mage again, I'll thank him. He's changed my life!
====
592
Faded Note

I am—was—Sanessalmo's adjutant. May my loyalty be rewarded in another life.

I worked for decades with the master. When he was—I thought—unjustly removed from the Queen's Court, I stood with him. No one could judge him for what happened to his wife, I thought. The public eye can be cruel. But the man I work for now bears little resemblance to that man. He has broken.

I have performed tasks in these strange landscapes of the mind that would make most moral men shiver. I have supported rituals so heinous that the line between death and life is blurred. I mourn for the Sanessalmo I knew: witty conversationalist, loyal employer, loving husband. 

The monster he has become. Is unrecognizable. I write these words staring at a wall of ice. Certain to be the last thing I see.

Should someone find this letter, I hope they do better by Sanessalmo than I.
====
593
Royal Decree

By decree of <<1>>, the Court Mage <<2>> is henceforth stripped of all titles, duties, and rights accorded to him by his position.

The outcast <<2>> is furthermore banished from the Summerset Isles for his crimes against the citizenry of the Dominion.

By the will of the queen, he has one week to remove himself from the heart of the Dominion, or face charges most serious. And consequences most fatal.

By the Queen's hand!
====
594
The Experiment

My old compatriots from the Queen's Court have fallen into my open hand. My experimentation has reached entirely new levels! Perhaps there is a touch of revenge present in my actions. They were, after all, the engineers of my downfall. So be it.

<<1>>, the Queen's Treasurer, finds a beauty in coinage that belies a deep desire for status. Perhaps her low-class upbringing contributed to this. Simply unleashing her on my pile of rare, useless trinkets has allowed me to observe her mind at work.

The Queen's Herald, <<2>>: a man unable to speak to people on a personal level. He often told me he couldn't sleep the nights before and after a major public announcement. A snowy cave, far from the comforts of home, isolates and crystallizes his deepest insecurities. Should be an interesting experiment.

I often thought about <<3>>'s descent into disgrace. Her wartime heroics are far better documented than the defeat that destroyed her career. It's time I learned the details. Channeling her rage in a volcanic setting should result in interesting phenomena.

<<4>>, my old friend. His weakness is passion. He spoke often of bedroom conquests. In the face of true desire, how far would he go? To his death? I shall create the perfect embodiment of his desires and see how deeply he falls.
====
595
Oathbreakers' Rest

Being divided into two parts, the Bosmer who accepted the Green Pact were blessed by Y'frre and dwelt in the forests—but those who rejected the Pact were cursed. Their ever-changing forms were stripped of life and tossed into the great tar-pits of Ouze, where they sank into eternal slumber.

The spirits of Ouze are restless, however, and the Oathbreakers may return one day. They may return to seek vengeance on their brethren, but our eternal hope is that they will eventually accept the Green Pact, returning to Y'frre's favor and the arms of their people.
====
596
Ladies of Green

by Cirantille

The Wood Elves are, by nature, secretive and reclusive, yet I do not believe they intentionally hide their lore from outsiders. Take, for example, their practice of choosing new leaders every generation. No one outside the Wood Elves knows exactly how they choose their "Green Lady," but after only a little time I have discovered much about this position, role, and title.

Every generation—a somewhat nebulous concept in itself; there appears no set length of time—a young woman is chosen from among all the Wood Elves to give up her own identity and become the Green Lady. The Green Lady represents, as I understand it, the ferocity, the strength, and the pure physicality of the Bosmer.

Does this mean she is their war-leader or chieftain? Not exactly. Certainly, much of the Green Lady's strength can be turned toward battle, but she is more a manifestation of the physical prowess and even health of her people. I would call her a demigod if I did not think it might offend the true gods as well as the Wood Elves themselves, but it might be an apt description.
====
597
Silvenar Manifest

- 12 oxen, live
- 12 oxen, butchered, salted
- 10,000 eggs
- 200 chickens, live
- 14 barrels, flour (West Weald)
- 6 barrels, sugar (Tenmar)
- 12 casks, salt
- 12 kegs, ale
- 6 kegs, mead
- 20 kegs, beer

Note: It is imperative the kegs of mead, ale, and beer be marked discreetly or in code. The Wood Elf handfast ritual includes the imbibing of a rather … unique alcoholic drink made from honey, animal fat, and other ingredients not considered palatable by other members of the Aldmeri Dominion. While the Wood Elven nobility understands the need for refreshments other than this concoction, there is no need to put … alternative beverages front and center. It could be considered insulting.
====
598
A Letter to the Mayor

—out of Velyn Harbor immediately! Our friends in Greenshade are not happy with you, and they've learned about your "special funds."

I believe they've contacted the Dark ….

… don't know what your plans are, but I intend to be as far away from Velyn Harbor as I can possibly get before they connect our business to the …

If you can, get word to me at Silvenar. Perhaps <<c:1>> can protect us. I hear his influence with the Green Lady has increased dramatically.
====
599
Orders from the Chief

Assist the Redguards in their attack on Velyn Harbor. Their plans for invasion do not affect us, and we are being well paid.

Once the harbor is secure, send any you can spare to Jathsogur. The tribes are gathering; they've caught wind of a valuable prize, and our warriors should be there to claim a portion of any spoils.

As for Velyn Harbor, the more damage you can cause, the better! The Aldmeri Dominion think themselves superior to us. We shall show them their folly in not making us their allies when they had the chance!
====
600
Fists of Thalmor

Captain:
RE: Defense of Velyn Harbor

Your requests for reassignment to Silvenar for the handfasting ceremony is currently under review, but I cannot emphasize enough the importance of your current assignment, the defense of Velyn Harbor.

The harbor remains the primary port of Malabal Tor and, with the wedding between the Green Lady and the Silvenar imminent, it is imperative that the harbor be kept clear and safe.

The Fists have stationed three full squads in Velyn Harbor, which should be more than enough to fend off any attack small enough to get through the Dominion's blockade.

Do not fail at your assigned duties, Captain, for your ability to choose future assignments is at stake.
====
601
Scout Report: Arx Corinium

Suspected activity at Arx Corinium:

A large number of wild creatures have been spotted in or around Arx Corinium. These creatures are highly aggressive, even those not usually assumed to be aggressive. Advise caution when traveling near the abandoned prison of Arx Corinium.

Be advised, lamias have been spotted near the area. These creatures are reclusive but highly aggressive when approached. Use extreme caution.
====
602
Exodus from Summerset

Those who dare can achieve greatness.  

Veloth the Prophet was scorned by those who were blind to the corruption and spiritual bankruptcy at the heart of their society. Veloth was cast out, cast off, by those with no interest in truth and even less interest in the betterment of all, who sought only to preserve their pride and place by keeping others in poverty, ignorance, and slavery. Veloth was highborn, but he dared to cast off the decadent chains of Aldmeri society.

Veloth the Mystic called out to those whose souls were weary, whose lives were ground out with no hope of improvement in a society founded on ambition, greed, and decadence. To those who hoped for a society that preserved traditions, praised honesty, and rewarded the just, Veloth's voice was as a golden note among a cacophony.

Veloth the Pilgrim led his followers across the seas and away from the lands they had known with the promise of a new land and a better future.
====
603
The Bastard's Tomb

By Taleon Mythmaker

In life, Yoregg Grass-Grazer was a rogue and a scoundrel. He made a fortune, first as a bandit and a raider, and later as a landowner and businessman. In all of his roles, he more than earned the name he was given—Yoregg the Bastard. By all accounts, he relished the name, and even had it applied to his tomb when his long and vile life finally came to an end. This is the tale of how that came to be.

Yoregg the Bastard was among the oldest men in Windhelm, but he was as strong and as vigorous as anyone half his age. He owned many of the shops and market stalls in the city, as well as the tavern, the stables, and most of the farms beyond the western walls. But "own" might be too soft a word. Yoregg ruled over his holdings with as much power and authority as any thane or jarl in the land. If you worked for Yoregg, he treated you little better than a servant or a slave, and if you rented land from him, he made sure you acted as a humble vassal in his vaunted presence.

In other words, he was a pure and total bastard.

While Yoregg continued to fortify his fortune and terrorize the people beholden to him, he also began work on his tomb. He chose a location far to the southeast, in the region where he made his first fortune as a bandit and a raider when he was a very young man. The old hide-out that he used as a headquarters in those days of pillaging and plunder was located within a series of caves in the mountains separating southern Eastmarch from the Rift. He hired the talented stoneworker, Shreg Rock-Fingers, to turn the unadorned caves into a suitable resting place for the Bastard. She didn't disappoint.

When Yoregg traveled to the tomb to see what Shreg had accomplished, he made one of the few blatant mistakes of his life. And it was a mistake that was about to cost him dearly. The truth was, Shreg had a grudge against the Bastard. Of course, almost everyone who had ever met the Bastard had a grudge or a grievance or an ax to grind with the intolerable man. But Shreg's grudge was personal and deep seated. 

Yoregg had squeezed gold from Shreg's parents for decades while they toiled and worked the farm he rented to them. She remembered how they suffered, but rarely complained. How almost every coin they earned had to go to the Bastard to pay off their debt. But it was never enough. And when Mother fell sick, Shreg could only watch as Yoregg and his goons unceremoniously tossed her family from their land for failing to make their regular payments. On that day, Shreg swore she would find a way to make the Bastard suffer.

Yoregg was thrilled with the work Shreg had done on the tomb. It was regal and vast, and it appealed to his overblown sense of self-worth and status. He adored the raised dais and the altar that were the focal point of the main burial chamber, and the high ceiling above gave the place a majestic air that played to the Bastard's ego. "Yes," he declared, "this will do nicely."

Shreg led the old man to an open sarcophagus made of chisiled stone that stood upright against one wall. "Would you care to step inside, my lord," Shreg asked as innocently as she could manage, "so that I can take an accurate measure?" Yoregg beamed. He couldn't wait to step inside the ornate stone casket. But Yoregg was still a big man, even at his advanced age, and the inside of the box was tight and snug. 

"Squeeze in, my lord," Shreg said, shoving at one of Yoregg's broad shoulders. Finally, after a bit of a struggle and some judicious contortions by the old man, Shreg was able to swing the massive lid of the sarcophagus closed.

"How does it feel, my lord?" Shreg asked sweetly.

"It's a bit cramped," Yoregg admitted. "And very dark."

"Just like your soul, my lord," Shreg shouted, making sure he could hear her through the stone.

"Excuse me? What did you say?" Yoregg demanded, his voice reflecting confusion and anger and a slight hint of blossoming fear.

"This is for my parents, you bastard," Shreg declared as she sealed the lid of the sarcophagus. "Enjoy your eternal rest, my lord."

Shreg could hear the Bastard's cries echo through the chambers as she exited the tomb. She hoped it took him a long, long time to die.
====
604
A Perfect Score

Syslas,

I think I found our score. It's perfect for us. Abandoned, rumored to be haunted and not a soul in sight. It's called Arx Corinium. Must've been some kind of Imperial fort. It's been abandoned for years, abandoned hastily. There should be plenty of loot for the taking. But I'll need your strength, my friend. There are bound to be natural dangers.

We'll speak soon.

— Hundred-Scales
====
605
Ashlander Wise Women

by Jiuba Rothalen

An outsider looks around an Ashlander camp, sees the interactions, and speaks to some of the clan members. This outsider likely assumes that the Ashkhan leads the tribe, since the Ashkhan is usually the strongest warrior. This assumption leads the outsider to grief, should they ignore the more subtle strength and power within the tribe when trying to negotiate or request assistance. The Wise Woman serves as the spiritual leader of the tribe, and even the Ashkhan seeks her counsel and obeys her visions. 

A Wise Woman employs a type of magic foreign to those trained in the use of the different schools of magicka. Her magic appears to be grounded in the natural world. Evidence exists that some Wise Women receive prophetic visions. Certain scholars studying the Ashlander clans say that this dream-interpretation simply makes use of intuition and a thorough understanding of the internal relationships and politics within a given clan to claim some sort of prophetic vision. They label Wise Women as lore-keepers, with a useful, if largely informal, knowledge of herbal alchemy. This attitude is dismissive and speaks to the lack of scholarly study on the part of the observer.

I have spent some time among the Ashlander clans and have personally witnessed a Wise Woman who was able to heal a gravely injured hunter. The recovery from a grievous injury within the span of a day was nothing short of miraculous. This hunter, who was gored badly by some creature, was at death's door when brought to the Wise Woman. The loss of blood alone did not bode well for survival. I did not witness whatever rituals the Wise Woman may have performed in his healing. I was, however, able to speak with the hunter, and within a day, she was up and walking.

The clan Wise Woman should never be ignored and her advice never dismissed. Not if you want to successfully deal with an Ashlander tribe.
====
606
Memo to Captain Doronil

Captain Doronil,

I simply cannot understand the intent of these new orders from the General. The way he commands the watch to be set leaves gaping holes in our defenses during parts of the evening. If we were short-handed that would be one thing, but we have plenty of soldiers for the job. Please share your thoughts. I wish to understand the purpose of these orders.

— Commander Taldyn
====
607
Ice Elves: Fact or Fiction?

Are there Ice Elves?  I have heard of these strange creatures but until recently, I dismissed the stories as myths. But now I am pretty sure I met one. 

My cousin Knudek and I were hunting deer south of Fort Amol with little luck. Knudek was determined to bag something bigger than a rabbit. After a few bottles of mead and feeling encouraged, he ran off waving his bow, telling me he would return with a fine buck before the sun fully set. I decided to make camp, figuring my cousin would soon tire of hunting as evening fell.

The snow started just as I finished off another bottle of mead and crawled into our small tent. Not long after, I heard some strange beast thrashing about in the woods nearby. I called out, thinking it was Knudek. An eerie moan was the only response, making the hairs on my arms stand up. 

I grabbed my bow, determined to face the creature. As I leapt out, a strong gust of wind caused the snow to swirl. I became tangled up in my tent and pitched forward, my hand landing in the small campfire. I screamed in surprise, startling the creature as it paused near the camp. 

The creature was too small to be a frost troll. It made some odd noises and I yelled at it to go away. I could not see it clearly because of the snow and my eyes streaming from the pain of my burns. The creature made more unintelligible noises. 

In desperation and in fear for my life, I grabbed a handful of hot embers with my uninjured hand and flung them at the creature's head. The pain caused me to scream even louder than the creature, which began to thrash around, flailing into a snowdrift. I managed to stand as the creature struggled to its feet. It was pale-skinned and hunched. It did not attack me. The pain in my hands had rendered me speechless.

In spite of my pain, I decided to make a run for it. I fled toward Fort Amol. Luckily, I ran into a group of soldiers heading back to the fort. They got me to healer, who tended to my hands. Knudek showed up several days later. He said he'd gotten lost, fallen and broken his arm, and was later attacked by a rogue mage who flung fireballs at him repeatedly. He was sorry he missed the Ice Elf. He wants to go looking for it again, after we both heal.
====
608
General Redoran's Dispatch

To All Soldiers,

Effective immediately I want all of you to stop discussing any unconfirmed rumors of unusual sights and sounds in and around the fortress. This kind of idle chatter hurts the morale of your fellow soldiers and is nothing more than idle speculation and rumor-mongering. Any reports of suspicious activity should be brought immediately to me for review. Please deposit your reports in the circular receptacle beside my desk.

— General Gavryn Redoran
====
609
The Year 2920, Vol. 21

2920, The Last Year of the First Era

By Carlovac Townway

9 Hearth Fire, 2920
Phrygias, High Rock

The strange trees on all sides resembled knobby piles crowned with great bursts of reds, yellows, and oranges, like insect mounds caught fire. The Wrothgarian mountains were fading into the misty afternoon. Turala marveled at the sight, so alien, so different from Morrowind, as she plodded the horse forward into an open pasture. Behind her, head nodding against his chest, Cassyr slept, cradling Bosriel. For a moment, Turala considered jumping the low painted fence that crossed the field, but she thought better of it. Let Cassyr sleep for a few more hours before giving him the reins.

As the horse passed into the field, Turala saw the small green house on the next hill, half-hidden in forest. So picturesque was the image, she felt herself lull into a pleasant half-sleeping state. A blast of a horn brought her back to reality with a shudder. Cassyr opened his eyes.

"Where are we?" he hissed.

"I don't know," Turala stammered, wide-eyed. "What is that sound?"

"Orcs," he whispered. "A hunting party. Head for the thicket quickly."

Turala trotted the horse into the small collection of trees. Cassyr handed her the child and dismounted. He began pulling their bags off next, throwing them into the bushes. A sound started then, a distant rumbling of footfall, growing louder and closer. Turala climbed off carefully and helped Cassyr unburden the horse. All the while, Bosriel watched open-eyed. Turala sometimes worried that her baby never cried. Now she was grateful for it. With the last of the luggage off, Cassyr slapped the horse's rear, sending it galloping into the field. Taking Turala's hand, he hunkered down in the bushes.

"With luck," he murmured. "They'll think she's wild or belongs to the farm and won't go looking for the rider."

As he spoke, a horde of Orcs surged into the field, blasting their horns. Turala had seen Orcs before, but never in such abundance, never with such bestial confidence. Roaring with delight at the horse and its confused state, they hastened past the timber where Cassyr, Turala, and Bosriel hid. The wildflowers flew into the air at their stampede, powdering the air with seeds. Turala tried to hold back a sneeze, and thought she succeeded. One of the Orcs heard something though, and brought another with him to investigate.

Cassyr quietly unsheathed his sword, mustering all the confidence he could. His skills, such as they were, were in spying, not combat, but he vowed to protect Turala and her babe for as long as he could. Perhaps he would slay these two, he reasoned, but not before they cried out and brought the rest of the horde.

Suddenly, something invisible swept through the bushes like a wind. The Orcs flew backwards, falling dead on their backs. Turala turned and saw a wrinkled crone with bright red hair emerge from a nearby bush.

"I thought you were going to bring them right to me," she whispered, smiling. "Best come with me."

The three followed the old woman through a deep crevasse of bramble bushes that ran through the field toward the house on the hill. As they emerged on the other side, the woman turned to look at the Orcs feasting on the remains of the horse, a blood-soaked orgy to the beat of multiple horns.

"That horse yours?" she asked. When Cassyr nodded, she laughed loudly. "That's rich meat, that is. Those monsters'll have bellyaches and flatulence in the morning. Serves 'em right."

"Shouldn't we keep moving?" whispered Turala, unnerved by the woman's laughter.

"They won't come up here," she grinned, looking at Bosriel who smiled back. "They're too afraid of us."

Turala turned to Cassyr, who shook his head. "Witches. Am I correct in assuming that this is Old Barbyn's Farm, the home of the Skeffington Coven?"

"You are, pet," the old woman giggled girlishly, pleased to be so infamous. "I am Mynista Skeffington."

"What did you do to those Orcs?" asked Turala. "Back there in the thicket?"

"Spirit fist right side the head," Mynista said, continuing the climb up the hill. Ahead of them was the farmhouse grounds, a well, a chicken coop, a pond, women of all ages doing chores, the laughter of children at play. The old woman turned and saw that Turala did not understand. "Don't you have witches where you come from, child?"

"None that I know of," she said.

"There are all sorts of wielders of magic in Tamriel," she explained. "The Psijics study magic like it's their painful duty. The battlemages in the army on the other end of the scale hurl spells like arrows. We witches commune and conjure and celebrate. To fell those Orcs, I merely whispered to the spirits of the air, Amaro, Pina, Tallatha, the fingers of Kynareth, and the breath of the world, with whom I have an intimate acquaintance, to smack those bastards dead. You see, conjuration is not about might, or solving riddles, or agonizing over musty old scrolls. It's about fostering relations. Being friendly, you might say."

"Well, we certainly appreciate you being friendly with us," said Cassyr.

"As well you might," coughed Mynista. "Your kind destroyed the Orc homeland two thousand years ago. Before that, they never came all the way up here and bothered us. Now let's get you cleaned up and fed."

With that, Mynista led them into the farm, and Turala met the family of the Skeffington Coven.
====
610
Kwama Egg Quiche

Ingredients:
- One medium kwama egg or two small kwama eggs
- Ground meal
- Mug of water
- Diced tomato
- Garlic
- Salt (to taste)

To Prepare:

Break eggs in a large bowl. Add tomato, garlic, and salt. Whisk briskly. 

Combine the meal and water to make a dough. 

Layer half of the dough in a deep pot. Pour half the egg mixture over the dough. Place another layer of dough, pour remaining egg mixture into pot and finish with another layer of dough.

Cover pot tightly and hang over a small fire, or place the covered pot within a hot oven. 

Check the quiche after one hour. Once a brown crust forms on the top, the casserole is ready to eat.
====
611
Wasp Wrangling

I should never have listened to Ameelus. He said the mire wasps can be tamed. He even claimed that a lightweight harness, made of string, can be used on them. 

You would think I would have learned my lesson after the "coat your scales in scrib jelly to avoid getting burns" fiasco, which was his last brilliant idea.

For future reference, covering your hands with honey and trying to coax wasps into some degree of calmness doesn't work, either. And their stings hurt. What a waste of a good jar of honey.
====
612
About Mercy

To all you,

Mercy is a weakness. Remember: we are here for skulls. It brings no honor to Malacath to take the weak as slaves or as pets. 

If it isn't the way of Malacath, it's not the way of the Oathbound.

— Gruznak
====
613
The Mabrigash Trial

Dearest Fari,

I know you are curious about the different people and places I see on my travels. I met a strange Dark Elf after I left Mournhold. His general demeanor was less aloof than others of his kind, though he still had that somewhat mistrustful air about him. I offered him some wine and bread at my campsite, and he seemed grateful enough for a little company.

He claimed to be a "Mabrigash," which I took to be some sort of Ashlander clan off-shoot, though I was unaware that any clan had traveled this far south from Vvardenfell. I asked him about his journey, and he said he was going nowhere and anywhere. He said he couldn't return to the Vale.

When I asked, he told me the Vale was his home. He claimed his clan protected snakes and ghosts in this mysterious place. In turn, a "Ghost Snake" watched over the clan. Now, he was getting a bit drunk by this time, as we shared more than a bottle or two, but he assured me there was indeed a Ghost Snake.  I asked why he left. He was silent for a long while. Finally, he mumbled that he had failed his trial. I asked what he meant and he said that he had not walked the path, that his courage had failed him and he had fled. "Now I can never return," he told me. "I have shamed my family and dishonored my clan."  

He started to weep softly, so I pretended to busy myself with my packs, and a minute later he was snoring. Poor fellow. Obviously some primitive ritual or tribal rite had gone awry. I was determined to encourage him to return home when we broke camp in the morning. However, when I awoke at dawn, he was gone. 

I miss you as always. I will write again in a few days.

— Thorgo
====
614
The Hoarvor Pit

I don't know how long this creature has been trapped down here, but the stories of the hoarvor pit go back as far as my grandfather's grandfather. It's been down here the entire time, and they've been feeding on it.

What else could Daedric blood do to hoarvors but make them mean? And large. I doubt I'll be able to find a way back out; they nearly killed me on the way in.

At least the hoarvors will have something different to eat for a change.
====
615
Why We Farm

Now that we have been banished to this cave there is little for us to do but chronicle the reasons we have been forced here. It distracts us from the hunger, and we will not break and eat our own kin as our disgusting brethren outside do.

We Bosmer, though they call us Apostates, seek to join the rest of the world in modern, civilized thought. We do not wish to be tree-worshiping primitives any longer.

To that end we did what to our cousins who imprisoned us in here is unthinkable: we farmed.

We planted and sowed and were going to harvest until we were found out and cast down here, beneath the surface, to die for our transgression against the Green Pact.

We did not agree to the Green Pact, our ancestors did long ago. Yet we must live with the consequences. We cannot even make our own bows thanks to this ridiculous agreement, yet we can buy them from other people. For us to chop down trees is blasphemy, but to pay someone else to do it is fine.

This hypocrisy is ridiculous and we refused to be bound by it. For our refusal, we die.
====
616
The Year 2920, Vol. 2

2920: The Last Year of the First Era

By Carlovac Townway

14 Morning Star
The Imperial City, Cyrodiil

The chimes proclaiming South Wind's Prayer echoed through the wide boulevards and gardens of the Imperial City, calling all to their temples. The Emperor Reman III always attended a service at the Temple of the One, while his son and heir Prince Juilek found it more political to attend a service at a different temple for each religious holiday. This year, it was at the cathedral Benevolence of Mara.

The Benevolence's services were mercifully short, but it was not until well after noon that the Emperor was able to return to the palace. By then, the arena combatants were impatiently waiting for the start of the ceremony. The crowd was far less restless, as the Potentate Versidue-Shaie had arranged for a demonstration from a troupe of Khajiiti acrobats.

"Your religion is so much more convenient than mine," said the Emperor to his Potentate by way of an apology. "What is the first game?"

"A one-on-one battle between two able warriors," said the Potentate, his scaly skin catching the sun as he rose. "Armed befitting their culture."

"Sounds good," said the Emperor and clapped his hands. "Let the sport commence!"

As soon as he saw the two warriors enter the arena to the roar of the crowd, Emperor Reman III remembered that he had agreed to this several months before and forgotten about it. One combatant was the Potentate's son, Savirien-Chorak, a glistening ivory-yellow eel, gripping his katana and wakizashi with his thin, deceptively weak looking arms. The other was the Emperor's son, Prince Juilek, in ebony armor with a savage Orcish helm, shield and longsword at his side.

"This will be fascinating to watch," hissed the Potentate, a wide grin across his narrow face. "I don't know if I've even seen a Cyrodiil fight an Akaviri like this. Usually it's army against army. At last we can settle which philosophy is better—to create armor to combat swords as your people do, or to create swords to combat armor as mine do."

No one in the crowd, aside from a few scattered Akaviri counselors and the Potentate himself, wanted Savirien-Chorak to win, but there was a collective intake of breath at the sight of his graceful movements. His swords seemed to be a part of him, a tail coming from his arms to match the one behind him. It was a trick of counterbalance, allowing the young serpent man to roll up into a circle and spin into the center of the ring in offensive position. The Prince had to plod forward the less impressive traditional way.

As they sprang at each other, the crowd bellowed with delight. The Akaviri was like a moon in orbit around the Prince, effortlessly springing over his shoulder to attempt a blow from behind, but the Prince whirled around quickly to block with his shield. His counter-strike met only air as his foe fell flat to the ground and slithered between his legs, tripping him. The Prince fell to the ground with a resounding crash.

Metal and air melted together as Savirien-Chorak rained strike after strike upon the Prince, who blocked every one with his shield.

"We don't have shields in our culture," murmured Versidue-Shaie to the Emperor. "It seems strange to my boy, I imagine. In our country, if you don't want to get hit, you move out of the way."

When Savirien-Chorak was rearing back to begin another series of blinding attacks, the Prince kicked at his tail, sending him falling back momentarily. In an instant, he had rebounded, but the Prince was also back on his feet. The two circled one another, until the snake man spun forward, katana extended. The Prince saw his foe's plan, and blocked the katana with his longsword and the wakizashi with his shield. Its short punching blade impaled itself in the metal, and Savirien-Chorak was thrown off balance.

The Prince's longblade slashed across the Akaviri's chest and the sudden, intense pain caused him to drop both his weapons. In a moment, it was over. Savirien-Chorak was prostate in the dust with the Prince's longsword at his throat.

"The game's over!" shouted the Emperor, barely heard over the applause from the stadium.

The Prince grinned and helped Savirien-Chorak up and over to a healer. The Emperor clapped his Potentate on the back, feeling relieved. He had not realized when the fight had begun how little chance he had given his son at victory.

"He will make a fine warrior," said Versidue-Shaie. "And a great emperor."

"Just remember," laughed the Emperor. "You Akaviri have a lot of showy moves, but if just one of our strikes comes through, it's all over for you."

"Oh, I'll remember that," nodded the Potentate.

Reman thought about that comment for the rest of the games, and had trouble fully enjoying himself. Could the Potentate be another enemy, just as the Empress had turned out to be? The matter would bear watching.
====
617
Breaking the Cycle of Tyranny

By Alla Llaleth

The brash young kingdoms of the Covenant want to reestablish the Empire of Men. They are too callow and immature to realize that the Empire was a failed experiment whose time has passed. Now is a time of crisis for all of Nirn, and Tamriel cannot afford to have these unlearned barbarians destabilizing Cyrodiil and jeopardizing our efforts to stave off world-destroying doom.

The Ebonheart Pact will not allow the Daggerfall Covenant to establish another bloody-handed dynasty of Imperial tyrants. Time and again throughout history, armies of men have marched in from the rim of Tamriel to conquer its center, enjoying a brief moment of power before sliding into inevitable discord and decay. It's time to break this destructive cycle once and for all. We need to defeat the armies of the Covenant, depose their kings, and bring their chastened successors into a new Tamriel Pact, where wiser heads shall prevail.
====
618
The Year 2920, Vol. 7

2920: The Last Year of the First Era

By Carlovac Townway

19 First Seed, 2920
Bodrums, Morrowind

The quiet hamlet of Bodrum looked down on the meandering river, the Pryai. It was an idyllic site, lightly wooded where the water took the bend around a steep bluff to the east with a gorgeous wildflower meadow to the west. The strange flora of Morrowind met the strange flora of Cyrodiil on the border and commingled gloriously.

"There will be time to sleep when you've finished!"

The soldiers had been hearing that all morning. It was not enough that they had been marching all night, now they were chopping down trees on the bluff and damming the river so its waters spilled over. Most of them had reached the point where they were too tired to complain about being tired.

"Let me be certain I understand, my lord," said Vivec's lieutenant. "We take the bluff so we can fire arrows and spells down on them from above. That's why we need all the trees cleared out. Damming the river floods the plain below so they'll be trudging through mud, which should hamper their movement."

"That's exactly half of it," said Vivec approvingly. He grabbed a nearby soldier who was hauling off the trees. "Wait, I need you to break off the straightest, strongest branches of the trees and whittle them into spears. If you recruit a hundred or so others, it won't take you more than a few hours to make all we need."

The soldier wearily did as he was bade. The men and women got to work, fashioning spears from the trees.

"If you don't mind me asking," said the lieutenant. "The soldiers don't need any more weapons. They're too tired to hold the ones they've got."

"These spears aren't for holding," said Vivec and whispered, "If we tired them out today, they'll get a good night's sleep tonight," before he got to work supervising their work.

It was essential that they be sharp, of course, but equally important that they be well balanced and tapered proportionally. The perfect point for stability was a pyramid, not the conical point of some lances and spears. He had the men hurl the spears they had completed to test their strength, sharpness, and balance, forcing them to begin on a new one if they broke. Gradually, out of sheer exhaustion from doing it wrong, the men learned how to create the perfect wooden spears. Once they were through, he showed them how they were to be arranged and where.

That night, there was no drunken pre-battle carousing, and no nervous neophytes stayed up worrying about the battle to come. As soon as the sun sank beneath the wooded hills, the camp was at rest, but for the sentries.

20 First Seed, 2920
Bodrum, Morrowind

Miramor was exhausted. For last six days, he had gambled and whored all night and then marched all day. He was looking forward to the battle, but even more than that, he was looking forward to some rest afterwards. He was in the Emperor's command at the rear flank, which was good because it seemed unlikely that he would be killed. On the other hand, it meant traveling over the mud and waste the army ahead left in their wake.

As they began the trek through the wildflower field, Miramor and all the soldiers around him sank ankle-deep in cold mud. It was an effort to even keep moving. Far, far up ahead, he could see the vanguard of the army led by Lord Storig emerging from the meadow at the base of a bluff.

That was when it all happened.

An army of Dunmer appeared above the bluff like rising Daedra, pouring fire and floods of arrows down on the vanguard. Simultaneously, a company of men bearing the flag of the Duke of Mournhold galloped around the shore, disappearing along the shallow river's edge where it dipped to a timbered glen to the east. Warchief Ulaqth nearby on the right flank let out a bellow of revenge at the sight and gave chase. Queen Naghea sent her flank towards the embankment to the west to intercept the army on the bluff.

The Emperor could think of nothing to do. His troops were too bogged down to move forward quickly and join the battle. He ordered them to face east towards the timber, in case Mournhold's company was trying to circle around through the woods. They never came out, but many men, facing west, missed the battle entirely. Miramor kept his eyes on the bluff.

A tall Dunmer he supposed must have been Vivec gave a signal, and the battlemages cast their spells at something to the west. From what transpired, Miramor deduced it was a dam. A great torrent of water spilled out, washing Naghea's left flank into the remains of the vanguard and the two together down river to the east.

The Emperor paused, as if waiting for his vanquished army to return, and then called a retreat. Miramor hid in the rushes until they had passed by and then waded as quietly as he could to the bluff.

The Morrowind army was retiring as well back to their camp. He could hear them celebrating above him as he padded along the shore. To the east, he saw the Imperial Army. They had been washed into a net of spears strung across the river, Naghea's left flank on Storig's vanguard on Ulaqth's right flank, bodies of hundreds of soldiers strung together like beads.

Miramor took whatever valuables he could carry from the corpses and then ran down the river. He had to go many miles before the water was clear again, unpolluted by blood.
====
619
Rigurt's Journal

Today

We should reach Mournhold tomorrow. I have heard many tales, but have never seen the place myself. I am very excited, and the men are looking forward to getting off the boat. One of my men thought the Heart of the Wild was a piece of preserved meat and nearly took a bite. I can't imagine it would have made a very good gift with a chunk missing. But now I wonder what it tastes like.

Today

We arrived! Great success! We were met at the docks by many important little Dark Elves and taken to a camp they set up just for us. We are so important. They even place guards to protect us. I love this city already. I can't wait to start our Glorious Cultural Exchange!

Today

We tried to go to a local inn for breakfast, but the guards told us we can't leave our camp! I yelled for many hours. Tiny idiot registrar came later and told us we can't leave until our paperwork is sorted out. I may have gotten a little angry. "What paperwork?" I asked as he ran away from me.

Today

No word from little idiot Dark Elf. We take turns reading from Bard Fjokki's amazing book. But we are so bored. And our Glorious Cultural Exchange remains unfulfilled. Much sadness today. Except for Fjokki readings.
====
620
The Year 2920, Vol. 10

2920: The Last Year of the First Era

By Carlovac Townway

11 Rain's Hand, 2920
The Isle of Artaeum, Summerset

The initiates stood quietly in a row along the arbor loggia, watching the long, deep, marble-lined trench ahead of them flash with fire. The air above it vibrated with the waves of heat. Though each student kept his or her face sturdy and emotionless, as a true Psijic should, their terror was nearly as palpable as the heat. Sotha Sil closed his eyes and uttered the charm of fire resistance. Slowly, he walked across the basin of leaping flames, climbing to the other side, unscathed. Not even his white robe had been burned.

"The charm is intensified by the energy you bring to it, by your own skills, just as all spells are," he said. "Your imagination and your willpower are the keys. There is no need for a spell to give you a resistance to air, or a resistance to flowers, and after you cast the charm, you must forget there is even a need for a spell to give you resistance to fire. Do not confuse what I am saying: resistance is not about ignoring the fire's reality. You will feel the substance of flame, the texture of it, its hunger, and even the heat of it, but you will know that it will not hurt or injure you."

The students nodded and one by one, they cast the spell and made the walk through the fire. Some even went so far as to bend over and scoop up a handful of fire and feed it air, so it expanded like a bubble and melted through their fingers. Sotha Sil smiled. They were fighting their fear admirably.

The Chief Proctor Thargallith came running from the arbor arches, "Sotha Sil! Almalexia has arrived on Artaeum. Iachesis told me to fetch you."

Sotha Sil turned to Thargallith for only a moment, but he knew instantly from the screams what had transpired. The Nord lad Wellig had not cast the spell properly and was burning. The smell of scorched hair and flesh panicked the other students who were struggling to get out of the basin, pulling him with them, but the incline was too steep away from the entry points. With a wave of his hand, Sotha Sil extinguished the flame.

Wellig and several other students were burned, but not badly. The sorcerer cast a healing spell on them, before turning back to Thargallith.

"I'll be with you in a moment, and give Almalexia the time to shake the road dust from her train," Sotha Sil turned back to the students, his voice flat. "Fear does not break spells, but doubt and incompetence are the great enemies of any spellcaster. Master Wellig, you will pack your bags. I'll arrange for a boat to bring you to the mainland tomorrow morning."

The sorcerer found Almalexia and Iachesis in the study, drinking hot tea, and laughing. She was more beautiful than he had remembered, though he had never before seen her so disheveled, wrapped in a blanket, dangling her damp long black tresses before the fire to dry. At Sotha Sil's approach, she leapt to her feet and embraced him.

"Did you swim all the way from Morrowind?" he smiled.

"It's pouring rain from Skywatch down to the coast," she explained, returning his smile.

"Only a half a league away, and it never rains here," said Iachesis proudly. "Of course, I sometimes miss the excitement of Summerset, and sometimes even the mainland itself. Still, I'm always very impressed by anyone out there who gets anything accomplished. It is a world of distractions. Speaking of distractions, what's all this I hear about a war?"

"You mean the one that's been bloodying the continent for the last eighty years, Master?" asked Sotha Sil, amused.

"I suppose that's the one I mean," said Iachesis with a shrug of his shoulders. "How is that war going?"

"We will lose it, unless I can convince Sotha Sil to leave Artaeum," said Almalexia, losing her smile. She had meant to wait and talk to her friend in private, but the old Altmer gave her courage to press on. "I have had visions; I know it to be true."

Sotha Sil was silent for a moment, and then looked at Iachesis, "I must return to Morrowind."

"Knowing you, if you must do something, you will," sighed the old Master. "The Psijics' way is not to be distracted. Wars are fought, Empires rise and fall. You must go, and so must we."

"What do you mean, Iachesis? You're leaving the island?"

"No, the island will be leaving the sea," said Iachesis, his voice taking on a dreamy quality. "In a few years, the mists will move over Artaeum and we will be gone. We are counselors by nature, and there are too many counselors in Tamriel as it is. No, we will go, and return when the land needs us again, perhaps in another age."

The old Altmer struggles to his feet, and drained the last sip of his drink before leaving Sotha Sil and Almalexia alone: "Don't miss the last boat."
====
621
The Year 2920, Vol. 6

2920: The Last Year of the First Era

By Carlovac Townway

15 First Seed, 2920
Caer Suvio, Cyrodiil

From their vantage point high in the hills, the Emperor Reman III could still see the spires of the Imperial City, but he knew he was far away from hearth and home. Lord Glavius had a luxurious villa, but it was not close to being large enough to house the entire army within its walls. Tents lined the hillsides, and the soldiers were flocking to enjoy his lordship's famous hot springs. Little wonder: winter chill still hung in the air.

"Prince Juilek, your son, is not feeling well."

When Potentate Versidue-Shaie spoke, the Emperor jumped. How that Akaviri could slither across the grass without making a sound was a mystery to him.

"Poisoned, I'd wager," grumbled Reman. "See to it he gets a healer. I told him to hire a taster like I have, but the boy's headstrong. There are spies all around us, I know it."

"I believe you're right, Your Imperial Majesty," said Versidue-Shaie. "These are treacherous times, and we must take precautions to see that Morrowind does not win this war, either on the field or by more insidious means. That is why I would suggest that you not lead the vanguard into battle. I know you would want to, as your illustrious ancestors Reman I, Brazollus Dor, and Reman II did, but I fear it would be foolhardy. I hope you do not mind me speaking frankly like this."

"No," nodded Reman. "I think you're right. Who would lead the vanguard then?"

"I would say Prince Juilek, if he were feeling better," replied the Akaviri. "Failing that, Storig of Farrun, with Queen Naghea of Riverhold at left flank, and Warchief Ulaqth of Lilmoth at right flank."

"A Khajiit at left flank and an Argonian at right," frowned the Emperor. "I never do trust beastfolk."

The Potentate took no offense. He knew that "beastfolk" referred to the natives of Tamriel, not to the Tsaesci of Akavir like himself. "I quite agree, Your Imperial Majesty, but you must agree that they hate the Dunmer. Ulaqth has a particular grudge after all the slave-raids on his lands by the Duke of Mournhold."

The Emperor conceded it was so, and the Potentate retired. It was surprising, thought Reman, but for the first time, the Potentate seemed trustworthy. He was a good man to have on one's side.

18 First Seed, 2920
Ald Erfoud, Morrowind

"How far is the Imperial Army?" asked Vivec.

"Two days' march," replied his lieutenant. "If we march all night tonight, we can get higher ground at the Pryai tomorrow morning. Our intelligence tells us the Emperor will be commanding the rear, Storig of Farrun has the vanguard, Naghea of Riverhold at left flank, and Ulaqth of Lilmoth at right flank."

"Ulaqth," whispered Vivec, an idea forming. "Is this intelligence reliable? Who brought it to us?"

"A Breton spy in the Imperial Army," said the lieutenant and gestured towards a young, sandy-haired man who stepped forward and bowed to Vivec.

"What is your name and why is a Breton working for us against the Cyrodiils?" asked Vivec, smiling.

"My name is Cassyr Whitley of Dwynnen," said the man. "And I am working for you because not everyone can say he spied for a god. And I understood it would be, well, profitable."

Vivec laughed, "It will be, if your information is accurate."
====
622
The Year 2920, Vol. 9

2920: The Last Year of the First Era

By Carlovac Townway

8 Rain's Hand, 2920
The Imperial City, Cyrodiil

A storm buffeted the windows of the Prince's bedchamber, bringing a smell of moist air to mix with the censors filled with burning incense and herbs.

"A letter has arrived from the Empress, your mother," said the courier. "Anxiously inquiring after your health."

"What frightened parents I have," laughed Prince Juilek from his bed.

"It is only natural for a mother to worry," said Savirien-Chorak, the Potentate's son.

"There is everything unnatural about my family, Akaviri. My exiled mother fears that my father will imagine me of being a traitor, covetous of the crown, and is having me poisoned," the Prince sank back into his pillow, annoyed. "The Emperor has insisted on me having a taster for all my meals as he does."

"There are many plots," agreed the Akaviri. "You have been abed for nearly three weeks with every healer in the Empire shuffling through like a slow ballroom dance. At least, all can see that you're getting stronger."

"Strong enough to lead the vanguard against Morrowind soon, I hope," said Juilek.
====
623
The Spinners of Y'ffre

by Cirantille

The Wood Elf priests of Jephre, or "Y'ffre," are known as spinners. They refer to Jephre as "the Storyteller" and believe he taught them how to live and behave through stories and metaphors.

As his priests, spinners emulate Y'ffre by preserving Bosmeri history, culture, and even laws through stories and metaphors. Elder spinners often speak entirely in metaphors, which makes them difficult to understand, even by other Bosmer. Some believe the spinners go insane as they age and this strange way of speech is merely a symptom of that madness.

Do not be deceived! Spinners have magical powers, or at least keen insights. They tell stories not only of the past, but of the future, and their oft-confusing tales speak of upcoming events with remarkable, though often baffling, accuracy.

One more note: despite the popular belief that spinners only move when carried, the priests of Y'ffre can walk on their own. While they seldom travel far from their homes, some do so when the need arises. It is likely that other Wood Elves, fearing the loss of their spinners, spread the rumor that they cannot travel on their own to discourage such risky expeditions.
====
624
War of the First Council

By Agrippa Fundilius

(This account by the Imperial scholar Agrippa Fundilius is based on various Imperial and Dunmer sources, and written for Western readers.)
 
The War of the First Council was a First Era religious conflict between the secular Dunmer Houses Dwemer and Dagoth and the orthodox Dunmer Houses Indoril, Redoran, Dres, Hlaalu, and Telvanni. The First Council was the first pan-Dunmer governing body, which collapsed over disputes about sorceries and enchantments practiced by the Dwemer and declared profane by the other Houses.
 
The Secular Houses, less numerous, but politically and magically more advanced, and aided by Nord and Orc clans drawn by promise of land and booty, initially campaigned with great success in the north of Morrowind, and occupied much of the land now comprising the Redoran, Vvardenfell, and Telvanni Districts. The Orthodox Houses, widely dispersed and poorly organized, suffered defeat after defeat until Nerevar was made general of all House troops and levies.
 
Nerevar secured the aid of nomad barbarian tribesmen, and contrived to force a major battle at the Secular stronghold of Red Mountain on Vvardenfell. The Secular forces were outmaneuvered and defeated with the help of Ashlander scouts, and the survivors forced to take refuge in the Dwemer stronghold at Red Mountain.
 
After a brief siege, treason permitted Nerevar and his troops to enter the stronghold, where the Secular leaders were slain, and Nerevar mortally wounded. General slaughter followed, and Houses Dwemer and Dagoth were exterminated. Nerevar died shortly thereafter of his wounds.
 
Three of Nerevar's associates among the Orthodox Houses, Vivec, Almalexia, and Sotha Sil, succeeded to control of the re-created First Council, re-named the Grand Council of Morrowind, and went on to be come the god-kings and immortal rulers of Morrowind known as the Tribunal, or Almsivi.
====
625
The Year 2920, Vol. 12

2920: The Last Year of the First Era

By Carlovac Townway

21 Second Seed, 2920
Gideon, Black Marsh

The Sow and Vulture Tavern was the sort of out-of-the-way place that Zuuk favored for these sorts of interviews. Besides himself and his companion, there were only a couple of old seadogs in the shadowy room, and they were more unconscious from drink than aware of what was going on around them. The grime of the unwashed floor was something you felt rather than saw. Copious dust hung in the air, unmoving in the sparse rays of dying sunlight.

"You have experience in heavy combat?" asked Zuuk. "The reward is good for this assignment, but the risks are great as well."

"Certainly I have combat experience," replied Miramor haughtily. "I was at the Battle of Bodrum just two months ago. If you do your part and get the Emperor to ride through Dozsa Pass with a minimal escort on the day and the time we've discussed, I'll do my part. Just be certain that he's not traveling in disguise. I'm not going to slaughter every caravan that passes through in the hopes that it contains Emperor Reman."

Zuuk smiled, and Miramor looked at himself in the Kothringi's reflective face. He liked the way he looked: the consummate, confident professional.

"Agreed," said Zuuk. "And then you shall have the rest of your gold."

Zuuk placed the large chest onto the table between them. He stood up.

"Wait before leaving," said Zuuk. "I don't want you following me. Your employers wish to maintain their anonymity, if by chance you are caught and tortured later."

"Fine by me," said Miramor, ordering another grog.

Zuuk rode his mount through the cramped labyrinthine streets of Gideon, and both he and his horse were happy to pass through the gates into the country. The main road to Castle Giovese was flooded as it was every year in springtide, but Zuuk knew a shorter way over the hills. Riding fast under trees drooping with moss and over treacherous, slime-coated rocks, he arrived at the castle gates in two hours' time. He wasted no time in climbing to Tavia's cell at the top of the highest tower.

"What did you think of him?" asked the Empress.

"He's a fool," replied Zuuk. "But that's what we want for this sort of assignment."

30 Second Seed, 2920
Thurzo Fortress, Cyrodiil

Rijja screamed and screamed and screamed. Within her cell, her only audience was the giant gray stones, crusted with moss but still sturdy. The guards outside were deaf to her as they were deaf to all prisoners. The Emperor, miles away in the Imperial City, had likewise been deaf to her cries of innocence.

She screamed knowing well that no one would likely hear her ever again.

31 Second Seed, 2920
Kavas Rim Pass, Cyrodiil

It had been days, weeks since Turala had seen another human face, Cyrodiil or Dunmer. As she trod the road, she thought to herself how strange it was that such an uninhabited place as Cyrodiil had become the Imperial Province, seat of an Empire. Even the Bosmer in Valenwood must have more populated forests than this Heartland wood.

She thought back. Was it a month ago, two, when she crossed the border from Morrowind into Cyrodiil? It had been much colder then, but other than that, she had no sense of time. The guards had been brusque, but as she was carrying no weaponry, they elected to let her through. Since then, she had seen a few caravans, even shared a meal with some adventurers camping for the night, but met no one who would give her a ride to a town.

Turala stripped off her shawl and dragged it behind her. For a moment, she thought she heard someone behind her and spun around. No one was there. Just a bird perched on a branch making a sound like laughter.

She walked on, and then stopped. Something was happening. The child had been kicking in her belly for some time now, but this was a different kind of spasm. With a groan, she lurched over to the side of the path, collapsing into the grass. Her child was coming.

She lay on her back and pushed, but she could barely see with her tears of pain and frustration. How had it come to this? Giving birth in the wilderness, all by herself, to a child whose father was the Duke of Mournhold? Her scream of rage and agony shook the birds from the trees.

The bird that had been laughing at her earlier flew down to the road. She blinked, and the bird was gone and in its place, a naked Elf man stood, not as dark as a Dunmer, but not as pale as the Altmer. She knew at once it was an Ayleid, a Wild Elf. Turala screamed, but the man held her down. After a few minutes of struggle, she felt a release, and then fainted away.

When she awoke, it was to the sound of a baby crying. The child had been cleaned and was lying by her side. Turala picked up her baby girl, and for the first time that year, felt tears of happiness stream down her face.

She whispered to the trees, "Thank you" and began walking with babe in her arms down the road to the west.
====
626
The Taking of Abamath

Wood Orcs pride themselves on the strength of their arms, their spirits, and their god. They know they can be beaten in battle, but never defeated.

That pride and that belief betrayed them in Abamath. When Ayleid forces arrived at the Wood Orc town, the warriors painted themselves in the "blood of Malacath" and relied on their shamans' magic to protect them from the invaders. They stood strong and held.

And then they broke.

And died.

And some few fled—a shame that haunts their descendants.

The Ayleids took Abamath and turned it into their own demesne. The Wood Orcs remember their defeat and have turned it into a rallying cry. Many Wood Orcs—especially those who trace their ancestry back to the taking of Abamath—paint their faces red still, hoping to cleanse their shame with displays of renewed ferocity.
====
627
The Year 2920, Vol. 13

2920: The Last Year of the First Era

By Carlovac Townway

2 Mid Year, 2920
Balmora, Morrowind

"The Imperial army is gathered to the south," said Cassyr. "They are a two week march from Ald Iuval and Lake Coronati, heavily armored."

Vivec nodded. Ald Iuval and its sister city on the other side of the lake Ald Malak were strategically important fortresses. He had been expecting a move against them for some time. His captain pulled down a map of southwestern Morrowind from the wall and smoothed it out, fighting a gentle summer sea breeze wafting in from the open window.

"They were heavily armored, you say?" asked the captain.

"Yes, sir," said Cassyr. "They were camped out near Bethal Gray in the Heartland, and I saw nothing but Ebony, Dwarven, and Daedric armor, fine weaponry, and siege equipment."

"How about spellcasters and boats?" asked Vivec.

"A horde of battlemages," replied Cassyr. "But no boats."

"As heavily armored as they are, it will take them at least two weeks, like you said, to get from Bethal Gray to Lake Coronati," Vivec studied the map carefully. "They'd be dragged down in the bogs if they then tried to circle around to Ald Marak from the north, so they must be planning to cross the straits here and take Ald Iuval. Then they'd proceed around the lake to the east and take Ald Marak from the south."

"They'll be vulnerable along the straits," said the captain. "Provided we strike when they are more than halfway across and can't retreat back to the Heartland."

"Your intelligence has once again served us well," said Vivec, smiling to Cassyr. "We will beat back the Imperial aggressors yet again."

3 Mid Year, 2920
Bethal Gray, Cyrodiil

"Will you be returning back this way after your victory?" asked Lord Bethal.

Prince Juilek barely paid the man any attention. He was focused on the army packing its camp. It was a cool morning in the forest, but there were no clouds. All the makings of a hot afternoon march, particularly in such heavy armor.

"If we return shortly, it will be because of defeat," said the Prince. He could see down in the meadow, the Potentate Versidue-Shaie paying his lordship's steward for the use of the village's food, wine, and whores. An army was an expensive thing, for certes.

"My Prince," said Lord Bethal with concern. "Is your army beginning a march due east? That will just lead you to the shores of Lake Coronati. You'll want to go south-east to get to the straits."

"You just make certain your merchants get their share of our gold," said the Prince with a grin. "Let me worry about my army's direction."

16 Mid Year, 2920
Lake Coronati, Morrowind

Vivec stared across the blue expanse of the lake, seeing his reflection and the reflection of his army in the cool blue waters. What he did not see was the Imperial Army's reflection. They must have reached the straits by now, barring any mishaps in the forest. Tall feather-thin lake trees blocked much of his view of the straits, but an army, particularly one clan in slow-moving heavy armor, could not move invisibly or silently.

"Let me see the map again," he called to his captain. "Is there no other way they could approach?"

"We have sentries posted in the swamps to the north in case they're fool enough to go there and get bogged down," said the captain. "We would at least hear about it. But there is no other way across the lake except through the straits."

Vivec looked down again at his reflection, which seemed to be distorting his image, mocking him. Then he looked back on the map.

"Spy," said Vivec, calling Cassyr over. "When you said the army had a horde of battlemages, what made you so certain they were battlemages?"

"They were wearing gray robes with mystical insignia on them," explained Cassyr. "I figured they were mages, and why else would such a vast number travel with the army? They couldn't have all been healers."

"You fool!" roared Vivec. "They're mystics schooled in the art of Alteration. They've cast a spell of water breathing on the entire army."

Vivec ran to a new vantage point where he could see the north. Across the lake, though it was but a small shadow on the horizon, he could see gouts of flame from the assault on Ald Marak. Vivec bellowed with fury and his captain got to work at once redirecting the army to circle the lake and defend the castle.

"Return to Dwynnen," said Vivec flatly to Cassyr before he rode off to join the battle. "Your services are no longer needed nor wanted."

It was already too late when the Morrowind army neared Ald Marak. It had been taken by the Imperial Army.
====
628
Raynor's Journal: Bthanual

I think Kireth and I may have discovered what we need to finally prove ourselves to the Arch-Mage at the Academy of Shad Astula. The Dwemer ruins of northern Tamriel hold amazing treasures of the lost Dwarves, but these places are often too dangerous to navigate. I have discovered several references in old texts to a method for controlling Dwemer constructs through the use of a harmonic device that interacts with the constructs' resonators. It'll take some time, and no small effort, but I think I can actually build a prototype of the device to test.

I truly am a genius. But I already knew that.
====
629
House Hlaalu Philosophy of Trade

If you want to understand the essential philosophy of House Hlaalu, examine its coat of arms. Behold the scale: it represents balance, trade, and compromise. These essential concepts influence everything the House seeks to accomplish and directs its activities.

Strive for balance in all things. When the scale tips to one side or the other, someone or something gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us. This idea must be embraced by every member of the House. To achieve freedom from greed, from want, and from strife, all parties in any exchange must find balance.

Trade is the House's weapon, its tool, and its way. The House thrives when value and profit flows between supply and demand. House Hlaalu seeks to maintain open trade with anyone who would engage in honest business. Not even a lowly Ashlander with gold or goods in hand would be turned away. This policy protects and empowers the House. The greatest defense remains a wall built of gold, and many foes have broken against the profitable walls of House Hlaalu.

The most honorable conclusion to any conflict is compromise. When two parties seeking balance come together in any exchange, compromise becomes the natural conclusion. Anything can be achieved if both the left hand and the right hand work together. Not everyone is reasonable, however. Sometimes others must be coaxed into compromise. For that, the House Hlaalu Guard stands ready.
====
630
The Year 2920, Vol. 5

2920: The Last Year of the First Era

By Carlovac Townway

16 Sun's Dawn, 2920
Senchal, Anequina (modern day Elsweyr)

"What troubles you?" asked Queen Hasaama, noticing her husband's sour mood. At the end of most Lovers' Days he was in an excellent mood, dancing in the ballroom with all the guests, but tonight he retired early. When she found him, he was curled in the bed, frowning.

"That blasted bard's tale about Polydor and Eloisa put me in a rotten state," he growled. "Why did he have to be so depressing?"

"But isn't that the truth of the tale, my dear? Weren't they doomed because of the cruel nature of the world?"

"It doesn't matter what the truth is, he did a rotten job of telling a rotten tale, and I'm not going to let him do it anymore," King Dro'Zel sprang from the bed. His eyes were rheumy with tears. "Where did they say he was from again?"

"I believe Gilverdale in easternmost Valenwood," said the Queen, shaken. "My husband, what are you going to do?"

Dro'Zel was out of the room in a single spring, bounding up the stairs to his tower. If Queen Hasaama knew what her husband was going to do, she did not try to stop him. He had been erratic of late, prone to fits and even occasional seizures. But she never suspected the depths of his madness, and his loathing for the bard and his tale of the wickedness and perversity found in mortal man.

19 Sun's Dawn, 2920
Gilverdale, Valenwood

"Listen to me again," said the old carpenter. "If cell three holds worthless brass, then cell two holds the gold key. If cell one holds the gold key, then cell three hold worthless brass. If cell two holds worthless brass, then cell one holds the gold key."

"I understand," said the lady. "You told me. And so cell one holds the gold key, right?"

"No," said the carpenter. "Let me start from the top."

"Mama?" said the little boy, pulling on his mother's sleeve.

"Just one moment, dear, mother's talking," she said, concentrating on the riddle. "You said 'cell three holds the golden key if cell two holds worthless brass,' right?"

"No," said the carpenter patiently. "Cell three holds worthless brass, if cell two—"

"Mama!" cried the boy. His mother finally looked.

A bright red mist was pouring over the town in a wave, engulfing building after building in its wake. Striding before was a red-skinned giant. The Daedra Molag Bal. He was smiling.

29 Sun's Dawn, 2920
Gilverdale, Valenwood

Almalexia stopped her steed in the vast moor of mud to let him drink from the river. He refused to, even seemed repelled by the water. It struck her as odd: they had been making excellent time from Mournhold, and surely he must be thirsty. She dismounted and joined her retinue.

"Where are we now?" she asked.

One of her ladies pulled out a map. "I thought we were approaching a town called Gilverdale."

Almalexia closed her eyes and opened them again quickly. The vision was too much to bear. As her followers watched, she picked up a piece of brick and a fragment of bone, and clutched them to her heart.

"We must continue on to Artaeum," she said quietly.
====
631
Netches! Netches! All Around!

By Anonymous

Netches! Netches! All Around!
They're born up high,
And never come down.

Netches! Netches! All Around!
Bulls and betties
Some blue, some brown.

Netches! Netches! All Around!
Their tentacles hang
Like a dressing gown.

Netches! Netches! All Around!
They sneak up on you
without a sound.

Netches! Netches! All Around!
You cannot hide,
You will be found.
====
632
The Year 2920, Vol. 16

2920: The Last Year of the First Era

By Carlovac Townway

24 Sun's Height, 2920
Balmora, Morrowind

It was the first time in seventeen years that the three members of the Morrowind Tribunal had met in the same place, since Sotha Sil had left for Artaeum. All three wished that the circumstances of their reunion were different.

"From what we've learned, while the Prince was returning to Cyrodiil to the south, a second Imperial Army came down from the north," said Vivec to his stony-faced compatriots. "It is reasonable to assume Juilek didn't know about the attack."

"But neither would it be unreasonable to suppose that he planned on being a distraction while the Emperor launched the attack on Black Gate," said Sotha Sil. "This must be considered a breach of the truce."

"Where is the Duke of Mournhold?" asked Vivec. "I would hear his thoughts on the matter."

"He is meeting with the Night Mother in Tel Aruhn," said Almalexia, quietly. "I told him to wait until he had spoken with you, but he said that the matter had waited long enough."

"He would involve the Morag Tong? In outside affairs?" Vivec shook his head, and looked to Sotha Sil: "Please, do what you can. Assassination will only move us backwards. This matter must be settled with diplomacy or battle."

25 Sun's Height, 2920
Tel Aruhn, Morrowind

The Night Mother met Sotha Sil in her salon, lit only by the moon. She was cruelly beautiful, dressed in a simple silk black robe and lounging across her divan. With a gesture, she dismissed her red-cloaked guards and offered the sorcerer some wine.

"You've only just missed your friend, the Duke," she whispered. "He was very unhappy, but I think we will solve his problem for him."

"Did he hire the Morag Tong to assassinate the Emperor?" asked Sotha Sil.

"You are straightforward, aren't you? That's good. I love plain-speaking men: it saves so much time. Of course, I cannot discuss with you what the Duke and I talked about," she smiled. "It would be bad for business."

"What if I were to offer you an equal amount of gold for you not to assassinate the Emperor?"

"The Morag Tong murders for the glory of Mephala and for profit," she said, speaking into her glass of wine. "We do not merely kill. That would be sacrilege. Once the Duke's gold has arrived in three day's time, we will do our end of the business. And I'm afraid we would not dream of entertaining a counter offer. Though we are a business as well as a religious order, we do not bow to supply and demand, Sotha Sil."

27 Sun's Height, 2920
The Inner Sea, Morrowind

Sotha Sil had been watching the waters for two days now, waiting for a particular vessel, and now he saw it. A heavy ship with the flag of Mournhold. The sorcerer took the air and intercepted it before it reached harbor. A caul of flame erupted over his figure, disguising his voice and form into that of a Daedra.

"Abandon your ship!" he bellowed. "If you would not sink with it!"

In truth, Sotha Sil could have exploded the vessel with but a single ball of fire, but he chose to take his time, to give the crew a chance to dive off into the warm water. When he was certain there was no one living aboard, he focused his energy into a destructive wave that shook the air and water as it discharged. The ship and the Duke's payment to the Morag Tong sunk to the bottom of the Inner Sea.

"Night Mother," thought Sotha Sil, as he floated towards shore to alert the harbormaster that some sailors were in need of rescue. "Everyone bows to supply and demand."
====
633
The Holy Vessel

Be very careful when you handle the holy vessel. It is the most important relic in our temple and the reason why our temple exists at all. Saint Veloth is best known for wielding his hammer, Veloth's Judgment, but he also carried this vessel in his time. Like many objects the saint blessed, it has the power to heal. But it also possesses a variety of other interesting magical properties. Indestructibility is not, unfortunately, one of them.

—Tidyn Arthalen
====
634
The Year 2920, Vol. 17

2920: The Last Year of the First Era

By Carlovac Townway

1 Last Seed, 2920   
Mournhold, Morrowind

They were gathered in the Duke's courtyard at twilight, enjoying the smell and warmth of a fire of dry branches and bittergreen leaves. Tiny embers flew into the sky, hanging for a few moments before vanishing.

"I was rash," agreed the Duke, soberly. "But Lorkhan had his laugh, and all is well. The Morag Tong will not assassinate the Emperor now that my payment to them is at the bottom of the Inner Sea. I thought you had made some sort of a truce with the Daedra princes."

"What your sailors called a Daedra may not have been one," said Sotha Sil. "Perhaps it was a rogue battlemage or even a lightning bolt that destroyed your ship."

"The Prince and the Emperor are en route to take possession of Ald Lambasi as our truce agreed. It is certainly typical of the Cyrodiils to assume that their concessions are negotiable, while ours are not," Vivec pulled out a map. "We can meet them here, in this village to the northwest of Ald Lambasi, Fervinthil."

"But will we meet them to talk," asked Almalexia. "Or to make war?"

No one had an answer to that.

15 Last Seed, 2920
Fervinthil, Morrowind

A late summer squall blew through the small village, darkening the sky except for flashes of lightning which leapt from cloud to cloud like acrobats across high wires. Water rushed down the narrow streets ankle-deep, and the Prince had to shout to be heard by his captains, who were but a few feet away from him.

"There's an inn up ahead! We'll wait there for the storm to pass before pressing on to Ald Lambasi!"

The inn was warm and dry, and bustling with business. Barmaids were rushing back and forth, bringing greef and wine to a back room, evidently excited about a famous visitor. Someone who was attracting more attention than the mere heir to the Empire of Tamriel. Amused, Juilek watched them run until he overheard the name of "Vivec."

"My Lord Vivec," he said, bursting into the back room. "You must believe me, I knew nothing about the attack on Black Gate until after it happened. We will, of course, be returning it to your care forthwith. I wrote you a letter to that effect at your palace in Balmora, but obviously you're not there," he paused, taking in the many new faces in the room. "I'm sorry, let me introduce myself. I'm Juilek Cyrodiil."

"My name is Almalexia," said the most beautiful woman the Prince had ever seen. "Won't you join us?"

"Sotha Sil," said a serious-looking Dunmer in a white cloak, shaking the Prince's hand and showing him to a seat.

"Indoril Brindisi Dorom, Duke-Prince of Mournhold," said the massively built man next to him as he sat down.

"I recognize that the events of the last month suggest, at best, that the Imperial Army is not under my control," said the Prince after ordering some wine. "This is true. The army is my father's."

"I understood that the Emperor was going to be coming to Ald Lambasi as well," said Almalexia.

"Officially, he is," said the Prince cautiously. "Unofficially, he's still back in the Imperial City. He's met with an unfortunate accident."

Vivec glanced at the Duke quickly before looking at the Prince. "An accident?"

"He's fine," said the Prince quickly. "He'll live, but it looks like he'll lose an eye. It was an altercation that has nothing to do with the war. The only good news is that while he recovers, I have the use of his seal. Any agreement we make here and now will be binding to the Empire, both in my father's reign and in mine."

"Then let's start agreeing," smiled Almalexia.
====
635
Letter to Rulassalmo

Dear Rulassalmo, 

It's only been a few days since I left Vulkhel Guard, but I miss you terribly. I hope business picks up, and I have an excuse to see you again soon. 

I hate that we live so far apart. Distance is so cruel to young relationships. I hope my letter reaches you safely and look forward to reading your loving response.

Yours, 

Fistalime
====
636
Things to Do

1. Study Destruction spells.
2. Clean up remains from last week's experiment
3. Write letter of apology and get well soon card to Instructor Sanaldurdil. Also, write letter of apology to Hall Steward.
4. Study Destruction spells.
5. Inquire about repairs for alchemy and enchanting tables.
6. Ask for loan on repair estimates.
7. Double check ingredients for next week's lessons. 
8. Study Destruction spells!
====
637
Letter to Telenger

My most esteemed colleague, Telenger the Artificer,

It's with great pride that I send you a recommendation for Vinandalin Aonudar. Vinandalin has proven himself very capable in six schools of magic. He's excelled beyond his fellow classmates and is ready for the field. I realize you have many candidates to choose from, but Vinandalin would surprise even you if he were chosen to study. 

Here in the Firsthold, he's been promoted from the rank of Student to Apprentice. We're all very proud of him! I assure you, if Vinandalin were chosen, he would not disappoint.

Regards, 

Namolelcare, Firsthold Hall Steward

P.S.: I hope Meldil is working out well for you, and all is well in the south. Be sure to pass us a copy of your writings on Ezduiin!
====
638
Letter to Estre

My Dear Estre,

It pains me to know of your opposition to Ayrenn. While I can see your view on maintaining the purity of the Summerset Isles, I cannot disregard the importance of what our queen is trying to do.

As I have a close relationship with both of you, I am unable to take sides in your argument. Firsthold shall remain neutral, and our priorities lie solely in the protection of Auridon from our enemies.

Which are numerous.

Regrettably,

Rilis XIII, Kinlord
====
639
Chores

Jenya,

Here's what I want you to do while I'm away. I expect every chore done when I return, or no pudding for you. Get your lazy butt in gear!

1. Sweep the stables.
2. Order horseshoes. (Specify Mathiisen steel this time.)
3. Oil saddles. 
4. Take inventory.
5. Brush stabled mares.
6. Wash down stalls.
====
640
Faculty Application

To Whom it May Concern:

I heard through a friend that you may be hiring at the College of Aldmeri Propriety. I believe my vast knowledge and experience in the culture and etiquette make me extremely qualified for the job. I've spent the last five years as a tutor among nobility.

Experience: 
— Tutored for the Rilis family for five years.
— Well practiced in social skills.
— Extensive classes in etiquette.
— Wide knowledge of Aldmeri history and Altmer views.

Please consider my applicaton for the position. I look forward to hearing from you.

Sincerely,

Colassewen of Firsthold
====
641
Rothondothrin's Journal

Dear Journal,

I'm fed up with the monotony of my life. I'm going to compile a list of places I need to visit and plan on seeing at least one per year. I hope it's possible.

1. Skywatch. I need to start small. Achievable. Maybe put in trips to the North and South Beacons. It's sad I haven't even been very far outside of Firsthold.

2. Tanzelwil. This is one of the ritual sites that our leaders must pray at. The historical and cultural value will be worth it.

3. Torinaan. Another ritual area for the Aldmeri ruler.

4. Elden Root. I hope I manage to get there eventually. Valenwood in general is a goal, but seeing the capital of the Bosmer, regardless of how uncivilized they may be, sounds fascinating. 

5. Dune. Like Elden Root, the Khajiiti city also holds a fascination for me. If I can make it to Elden Root and back, I can surely make it to Dune.

6. Falinesti. I've heard rumors that the city has vanished, but the sites where it lived for the four seasons are still large attractions. 

These are just the beginning. I'll add more as I discover more! And perhaps if the Alliance War ever ends, I may venture out to Cyrodiil and beyond. I'd love to see Morrowind, the land of our dark cousins, and visit Argonia especially. The exotic descriptions of their terrain sound beyond imagination!
====
642
Letter to Jazish

Jiyya's dearest mate, Jazish,

This one writes with heavy heart. The High Elves are a curious sort, and not ones to be taken lightly as an outsider. Their attitude is one of perfection. While their disposition appears serious, their meanings run deep in every word. A seemingly innocent remark may hold the greatest of insults. In a sense, they remind Jiyya of the Khajiit, only most lack clever subtlety. Rather than leave this one thinking, Jiyya always knows sarcasm.

This one prays Baan Dar continues to bless her words. It's a wonder Jiyya is still among such people, but Firsthold has proven profitable. Should business continue, this one may be seeing her Jazish very soon.

Love always,

Jiyya
====
643
Lives of the Saints

By the Tribunal Temple

If you would be wise, model your lives on the lives of the saints.

If you would learn valor, follow St. Nerevar the Captain, patron of Warriors and Statesmen. Lord Nerevar helped to unite the barbarian Dunmer tribes into a great nation, culminating in his martyrdom when leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth in the Battle of Red Mountain.

If you would learn daring, follow Saint Veloth the Pilgrim, Patron of Outcasts and Spiritual Seekers. Saint Veloth, prophet and mystic, led the Dunmer out of the decadent home country of the Summerset Isles and into the promised land of Morrowind. Saint Veloth also taught the difference between the Good and Bad Daedra and won the aid of the Good Daedra for his people while teaching how to carefully negotiate with the Bad Daedra.

If you would learn generosity, follow Saint Rilms the Barefooted, Patron of Pilgrims and Beggars. Saint Rilms gave away her shoes, then dressed and appeared as a beggar to better acquaint herself with the poor.

If you would learn self-respect and respect for others, follow Saint Aralor the Penitent, Patron of Tanners and Miners. This foul criminal repented his sins and traveled a circuit of the great pilgrimages on his knees.

If you would learn mercy and its fruits, follow Saint Seryn the Merciful, Patron of Brewers, Bakers, Distillers. This pure virgin of modest aspect could heal all diseases at the price of taking the disease upon herself. Tough-minded and fearless, she took on the burdens of others and bore those burdens to an honored old age.

If you would learn fierce justice, follow Saint Felms the Bold, Patron of Butchers and Fishmongers. This brave warlord slew the Nord invaders and drove them from our lands. He could neither read nor write, receiving inspiration directly from the lips of Almsivi.

If you would learn the rule of law and justice, follow Saint Olms the Just, Patron of Chandlers and Clerks. Founder of the Ordinators, Saint Olms conceived and articulated the fundamental principles of testing, ordeal, and repentance.

If you would learn benevolence, follow Saint Delyn the Wise, Patron of Potters and Glassmakers. Saint Delyn was head of House Indoril, a skilled lawyer, and author of many learned treatises on Tribunal law and custom.

If you would learn the love of peace, follow Saint Meris the Peacemaker, Patron of Farmers and Laborers. As a little girl, Saint Meris showed healing gifts, and trained as a healer. She ended a long and bloody House War, intervening on the battlefield in her white robe to heal warriors and spellcrafters without regard to faction. The troops of all Houses adopted white robes as her standard and refused to shed the blood of their brethren.

If you would learn reverence, follow Saint Llothis the Pious, Patron of Tailors and Dyers. Contemporary and companion of the Tribunal, and the best-loved Alma Rula of the Tribunal Temple, he formulated the central rituals and principles of the New Temple Faith. Saint Llothis is the symbolic mortal bridge between the gods and the faithful, the archetypal priest.
====
644
The Coiled Path

Ghost Snake blesses the worthy.

Ghost Snake devours the unworthy.

Ghost Snake lives upon the Coiled Path. Once, the river that ran beside the Coiled Path was straight and long, but Ghost Snake did not like that. He commanded the beasts to dig. He commanded the People to carve the ground. He commanded the rocks and water to move. Now path and river together coil like a waiting snake.

The Coiled Path is not an easy path to walk, for Ghost Snake does not wish it to be. Ghost Snake hunts the path for prey, and his victims rise as spirits. These spirits forever walk the path's twists and turns, never to escape, until Ghost Snake devours their essence as he consumed their weak flesh.

The Coiled Path is more than a road or a river. It is a path to wisdom, to cunning, to insight. Ghost Snake's servants do not see the straight and narrow path. Instead, Ghost Snake grants his blessings so his servants may overcome treachery and hardship. Ghost Snake hisses his wisdom so that his servants may navigate the perils of life.

The Coiled Path is not for the weak. Ghost Snake must feed, and if his servants cannot secure prey, Ghost Snake will rightfully devour those who serve them.

Ghost Snake is the father of a thousand-thousand serpents. Wherever the spirits of Ghost Snake's victims gather, his serpentine children thrive.

We who serve Ghost Snake have learned our lessons well. Do not take the easy path. Do not forget what lies underfoot, waiting to betray you. Do not forget that unseen forces watch and wait for you. Do not forget the hidden daggers of your foes. And always listen for slithering whispers on the wind.

I write these words to receive Ghost Snake's righteous blessing. Life contains no justice. Life offers no mercy. Life is not easy. The only truth lies along the deceptive shores of the Coiled Path, and it is whispered by Ghost Snake.

Know this or flee. Flee, and we will find you. 

When Ghost Snake finds you, he will bless you. Or you will die.
====
645
Against False Gods

Fear not the False Gods, for their very presence is a lie.
Abducted power ripped from artifacts undeserving.
Worship received from mindless cattle doing what they're told.
You bow to them not out of reverence. Not out of respect.
You bow to them out of fear. Out of unknown truths left untold.
But why? Because it is right? Because it is what is expected of you?
The people of this land bathe in the filth of corruption and deceit. A filth of their own making.
We will give them the cure, all the blind and tainted.
We will show them that their gods are not as powerful as they believe.
The Maulborn will rise to purify this land in the true image of the Princes.
To cleanse this soil of all falsehoods.
May the Three feel our wrath. May the Three be cleansed of their lies.
For the Maulborn shall bring forth a reckoning.
====
646
The Llodos Plague

Nostrum Breva,

We continue to experiment with new strains of the plague, and your work at Serkamora has proven invaluable. The Magistrix is quite pleased. The Serk has been a good testing ground. Weak and sickly individuals who arrive, some already infected with previous strains, beg for a cure. We are more than delighted to welcome them in, giving them false promises of cleansing their illnesses. Even the Houses of Redoran and Hlaalu are convinced we are here to help. They so want to believe.

As for the plague itself, it has become quite potent. Unfortunately, survival rates remain shorter than we had hoped. If we want to cause a true outbreak, one that could level an entire city, we must continue to strengthen the magic and test it. The next step will be to raise the level of experimentation. Word has already come that one of our cadres may have developed the purest form of the sickness yet. I'm eager for the arrival of these shipments.

A larger town will suffice for the next experiment. I recommend Narsis. The Hlaalu fools will never suspect a thing. I need to get in touch with my contacts there to let them know to be ready.

—Alchemist Merdyndril
====
647
A Treatise on the Knot

A good whipping bind will hold for a spell, but when you need grip, turn to your stoppers and hitches. Any sailor worth his salt knows better than to use a thumb-knot on any strand of rigging!

For the stoppers, their use is best left to punishment-types. A good lash will take more than its share with a few of the buggers worked into it! Let no sailor question the words of a fellow with a nine-tails at his side.

But the true gem of knots is the faithful hitch. It grabs and holds, but gives easily to a trained hand. Neither wind nor rain will cause it to falter. Learn it well, young sailor, for it will be your only steadfast companion on the treacherous sea.
====
648
A Discarded Letter

My precious,

I hope this letter finds you well. Think not of the expense, my dear—I care only that you received it in safety. It will be a few more weeks before I am able to break away to visit you again. I know you fear for me. I've a retinue of guards at my disposal, and our excavations are almost complete.

You can't imagine the riches we've uncovered so far. Soon, you will live as a queen, and I your king. Of what? It does not matter. As long as you are by my side, I would rule over a kingdom of dung.

Your ever faithful,

— D
====
650
Arch-Mage's Journal

This year, as we get closer to the start of classes here at Shad Astula, I look forward to finding excellent leadership candidates among this year's crop of students. Those who will grow into great leaders, remarkable scholars, and mighty warriors for the Houses of Morrowind. And, starting this season, for the entire Ebonheart Pact, as well. Often, my visions don't manifest until a student has spent some time within the Academy. Most years, no one emerges who quite matches my hopes and dreams.

Which is why I was encouraged, confused, and a bit frightened when I started receiving visions of three students who haven't even arrived at the Academy yet. At first, I worried that my visions were faulty. But this is not the case. These visions are as clear as any I've ever experienced, albeit with dark undertones I do not yet understand.

My first vision concerned Tedras Relvi. A noble son of House Indoril, his entire life has involved magic. His father is a battlemage, his mother a healer. Pompous and a bit of a whiny brat, Tedras is lazy and hard-headed. He's also a master of word and wit. In fact, I think he might make a better bard than a wizard. Still, I must heed my visions. From what I've seen, his future self grows into a master negotiator.

Hadmar the Thin-Boned was the subject of my second vision. It's rare for me to see a Nord in a vision, and rarer still that a Nord develops significant magical talent. With a pure heart and a warrior's spirit, Hadmar possesses a good soul. He's also dumb as a guar. Will he embrace his magical studies? Regardless, I see him standing tall upon the field of battle. Does he have the makings of a battlemage, perhaps?

The final vision concerned Lena Dalvel, and it was the most confusing of the three. Her lineage contains almost no magical heritage. In fact, I'm not sure how she got an invitation to our school—perhaps a House noble recognized her talent? Her vision is the most promising—and the most frightening. Lena stands on a balance that could easily tip toward the darkness or the light, two possible paths for her to walk. One path shows her as a great leader of the people, serving in a coming time of troubles. The other path shows her involvement in the destruction of the world. This particular vision disturbs me greatly, and it must not be allowed to come to pass. She must finish her trials under my guidance. It's imperative that her proper destiny be fulfilled.
====
651
Academy Supplies

Greetings, Academy candidate! 

Congratulations again on your acceptance to the Shad Astula Academy of Magic. A list of items relevant to your studies follows. Please bring these materials with you when you arrive. Everything on the list can be purchased in Mournhold's merchant district. Please inscribe your name in each item for easy identification.

Clothing:
Three sets of gray Academy robes
Protective leather gloves
Summer cloak
Winter cloak

Books:
The Apprentice's Assistant by Aramril
Understanding Fire by Docksin
Altering Altercation by Duncan the Red
The Elements of Magicka by Albanon Renil

Equipment:
1 cauldron
1 set of glass phials
1 brass focus
1 training implement, either a wand, a staff, or a rod
====
652
The Apprentice's Assistant

By Aramril

No doubt you have heard tales of my adventures. Stories carried from province to province, all of Tamriel in awe of my feats of magical prowess. More than once, I am sure, you have thought, "If only I had Aramril's ability. Then I too could seek fame and fortune in magical duels!"

It is true, of course. Great fame and limitless fortune await those who are successful. But to be successful, one needs to learn from the best. That is why you have purchased this book, so that I may teach you. I am, of course, the best.

Here, then, is my advice. Follow it, and you too can make a name for yourself throughout Tamriel.

1. To know your opponent is to know his weakness.

Infinitely more versatile than a simple blade of steel, a good mage has a wide array of spells at her disposal. More than that, she knows when best to use them. She knows that frost spells can stop a charging beast, or keep a savage brute from swinging his sword. She knows that shock spells can drain her opponent's magicka. She knows that illusion spells can set a group of enemies against each other (should she find herself in a less than fair fight, an all-too-common reality when her opponents know they cannot win in single combat), and that there are spells that can save her in a moment when all seems lost.

2. To know yourself is to know your limits.

Even the best mage has a finite reserve of magicka; none born yet have been graced with Magnus' infinite reserves of power. And so a good mage does not over-extend herself. She makes sure she always has enough magicka to keep herself safe. Failing that, she makes sure she has a sizable supply of potions at the ready. Failing that, she makes sure she always has an escape route. Not that the Great Aramril has ever fled a fight, but of course you do not necessarily share her superb natural ability. That is why you must practice.

3. Wards can kill (you).

There is no question that wards are an essential tool of any aspiring mage. They can block incoming spells, negating your opponent's attack and wasting his magicka. A good mage knows, however, to not rely too heavily on her ward. Keeping a ward readied for too long will leave a caster drained of magicka, unable to retaliate, and at worst unable to maintain the ward and therefore become completely defenseless.

4. Two hands are not always better than one.

Any advanced spellcaster has learned to cast spells with both hands, dealing more damage. There are certainly times when this is to your advantage, such as when an opponent is already weakened, or when it is likely to draw a bigger reaction from the crowd that has no doubt gathered to watch you. It is not always the best strategy, however. Concentration spells, for example, can often be used on the ground when an opponent is especially nimble. In that instance, using both hands independently can cover more ground at the same time. A mage throwing fireballs with both hands cannot immediately raise a ward to defend herself, or heal while she continues to attack.

5. Always rise to a challenge, especially when you know you can win.

Remember that your first priority is, of course, to stay alive. Following closely behind, though, is your need to please the crowd. You are, after all, depending on their generosity to fund your exploits. Here, then, more than magic comes into play. If you can gain a sense of your opponent's ability before the duel begins, you can enter into the event with confidence. Knowing that you outclass your opponent is of great importance, as it means you can confidently give the crowd a better show. Likewise, knowing ahead of time that you could very well lose a duel, you are afforded an opportunity to suddenly find yourself engaged elsewhere, and be unable to attend the event. (By no means do I suggest that I have ever done such a thing; I simply find that my great fame occasionally means I am unable to respond to every single request for a duel.)

Keep these few things in mind, keep your wits about you, and you too can make a name for yourself by putting on great displays of magical prowess. Take care, though. For if you become successful enough, you may find yourself facing a challenge from me!
====
653
Shad Astula Curriculum

Fledgling Members of the Academy:

Rise and shine! We have another education-filled day ahead of us. Another chance to develop your gifts of mysticism and magicka, leadership and military strategy. 

The first few days of study have flown by, and you have proven worthy of the honor of enrollment at this prestigious Academy. You have not only demonstrated the requisite acumen for your studies, but also confirmed your ability to keep up with the modest tuition payments that keep Shad Astula's welcoming doors open. For these reasons, we are pleased to offer you the opportunity to select your own course of study for the next ten days.

Please choose the introductory course you wish to pursue and properly petition the instructor of that art. For the next ten days, you will diligently work to master one of the following disciplines.

Understand that these designations exist solely for the purposes of teaching. They do not represent any formal schema of organization within the Mages Guild or any similar organization.

ALTERATION I: This introductory course teaches simple magical methods of physical manipulation, including techniques for strengthening and weakening basic materials.

CONJURATION I: In this introductory course, students learn to summon simple weapons and shields, such as daggers or bucklers. Note that knife fighting and defense are not covered in this class.

DESTRUCTION I: As a prelude to later studies, students learn the basics of the elemental manipulation of flame and frost. An additional security deposit is required to cover the unlikely event of damage to persons and property.

ILLUSION I: Learn simple manipulation of light and shadow, sound and silence, in this introductory course. Your first project will be to create magical candlelight. 

RESTORATION I: This introductory course teaches the basics of the healing arts, as well as the fundamental principles of manipulating life force. The purchase of various small animals may be required, in addition to any other course-required materials.

Completion of any of these basic courses will serve as a prerequisite to later studies. A student is free to select a course from ONE of these options. Upon completion of an introductory class, the student is eligible to pursue a second introductory class, if instruction time and class size allows.
	
The study of the ARCANE ARTS awaits you!

No doubt you will prove yourself worthy of the instruction and patronage you are receiving.

Failure to complete a course of study may result in additional tuition charges to cover the cost of taking make-up instruction.

Good luck!
====
654
Ithis Omalor's Orders

Omalor,

No doubt you've heard by now that I've been driven from Mournhold. You may be questioning your duties or reexamining your loyalties. I don't begrudge you some skepticism. We must all continue to question those with power over us. However, know that the mission continues and I need you now more than ever. 

The messenger who brought you this letter also carries a package. The package contains a relic of Dwarven origin. It will allow you to temporarily control the constructs that roam the Mzithumz ruins. The dangerous spheres and spiders will follow your commands for a brief time.

In and around Narsis, the plague spreads. We labor in the shadows of the Obsidian Gorge, and it is vital that no one accidently blunders into our workshops. Single travelers do not concern me, but a large group, like a caravan, may try to camp near the caves. A House Hlaalu caravan departs from Mournhold to provide aid to Narsis. They cannot be allowed to reach their destination.
	
Take some House Dres warriors, the most amoral and expendable thugs you can find. Make sure they won't hesitate to cut down another Dunmer. Pay them to keep their mouths shut, whatever it takes. Use the raiders and the constructs from Mzithumz to overpower the Hlaalu caravan.When victory is assured, turn the constructs on the Dres warriors and make your escape in the chaos. The cost will be high, but the time it will buy us is crucial. We are close to a breakthrough.

Do not seek me out when you have completed your task. I will find you.

— V
====
655
Renrijra Pirates

Dearest,

I will not be in port for long, but I do have enough time to spare for a pot of a tea with these friendly Argonians and to draft a few quick letters. When the tide shifts, I will be at sea once more, pursuing those dastardly Renrijra Pirates.

Perfidious Khajiit! I will pursue those pirates to the world's edge, if need be!

You embarrass me with your constant need for declarations of undying love, but rest assured that I echo your sentiments in return.

Lately, I have been preoccupied. The Renrijra raid our shores, trying to claim our lands as their own. I always knew cats were territorial, but those Khajiiti raiders pursue this as an obsession. Those pirates are relentless!

On the rare occasions when we capture one, it is always the same frustrating dialogue. They are quick to speak of territorial rights and political reform, and so on and so forth. But really, I know the truth. They are little more than smugglers and sea-raiders propping up their criminal activities behind a facade of ideals. They lie! And they shall pay!

They scowl, these pirates. They sneer, even when held in bonds. They take pride in their contemptuous nature. In fact, it is reflected in their very name: "Renrijra Krin." I have heard it translated as "the Mercenary's Grin" or "the Smiling Scum." The scum! It suits them well, but I prefer to call a knave a knave. They are smugglers and pirates and thieves to the last filthy cat.

The Renrijra are swaggering fools. Do you know what the so-called "code" of their order is called? "The Foolish Concepts." Fools! I have intercepted their logs and records, and I know their ways. They kill without hesitation. They espouse bravery, yet run away when confronted with justice. They curry favor by giving trinkets to the poor. Then they claim to be benefactors when stealing from those of privilege. A thief is still a thief!

Such insolence! They remind me of that servant we used to employ, the one who deigned to teach you how to dance. Do you remember him? The swarthy fellow who kept trying to meet with you privately? What cheek! Or the gardener who lurked by your bedroom window while I was away? Or the mason who would linger in our salon pretending to work while surreptitiously staring at you? Knaves! The world is full of knaves.

Know that I do this for more than my need to protect you and yours. I do this to protect our kingdom! I do this to secure our High King's domain by sea! Those knavish cats will never prevail.

Forgive me for my digression. My need for justice consumes me. I fear I will be at sea pursuing the Renrijra for several more months, along with the crew of the Wrath of Glenumbra, yet I await the day I shall return to you.

In answer to your last query: yes, we can afford to hire those workers you requested to build an extension on the house. Make sure they aren't shirking their duties. You'll have to watch them closely!

I've nearly drained my teapot and worn out my welcome with these spiritual lizard-folk, so I must be away. Rest assured, those Renrijra Pirates won't escape the relentless efforts of the Breton Navy.

I remain, as always, your affectionate and loving,

—Captain Augustus Relippe, Commander, The Wrath of Glenumbra
====
656
Kotholl's Contract

To the House Hlaalu Recorder,

This contract serves as a binding agreement of services between the merchants of the Obsidian Gorge and Kotholl Ironfist, in which Kotholl Ironfist pledges to protect said merchants, travelers, and House Officials for the duration of said contract.

Pledgee promises to patrol the grounds for signs of the unjust, escort travelers through the pass as required, and defend all representatives of House Hlaalu and their possessions, even at the cost of his own life (if absolutely necessary).

This contract shall be in effect for a total of thirty days. Upon completion of said contract, pledgee will be rewarded with a lump sum of gold, as agreed to under separate letter of employment. Renewal of this contract is possible, pending a performance review by House Hlaalu and agreement of all concerned parties.

— Dirngar Hlaalu
====
657
Letter to Raerana

Dearest Raerana,

I pray this finds you well. I can't stand the thought of you there, with those people. With each passing day, my love for you grows stronger. I can take you away from it all, if you'd only give the word.

Someday soon we'll be together forever. Your father will have to let you go. I'll give him no choice, you'll see. I'll take you away, and you won't have to be afraid any longer.

Meet me tonight. You know the place.

Ever yours,

Rilyn
====
658
Rilyn's Journal

Day 58: I saw her in the market today, bringing light to my gloom. Barely spoke to her before her mother rushed her away. Not sure what I did to offend Frirhild; hard to tell with Nords. I think I saw more bruises.

Day 60: She's sleeping beside me, both drunk on wine, couldn't be happier. My life is a storm that calms only when I'm with her. She's safe with me, only with me.

Day 65: I watched her on the farm from afar again today. I had to see her, even if I couldn't touch her. They have a new hand, a pretty-boy Nord named Hramdin. He has eyes for her, but I won't get jealous. She loves only me. 

Day 68: She didn't show last night. I waited for two hours. Maybe she's with Hramdin. I hate him, boil when I think of him watching her. I need to stop thinking about this.

Day 70: I can't take this much longer. She belongs with me, not with them. They don't deserve her, I do. They don't love her, I do. She must be mine!

Day 73: This is it! I'm going there right now. I'm taking her away and they'll have to let me. I won't let them stop me. I'm bringing a knife this time. I'll use it, if I need to.

Day 74: Let them curse my name now! Let the rats gnaw their faces off! She's free of them now. We're both free!
====
659
Letter from Camarino

Dearest sister,

Just like we thought, Father was the one stealing the loaves from the cupboard. Mother yelled and yelled, and we laughed and laughed. We would have laughed harder with you there. 

Get well, little sis. Auri-El watch over you.

— Camarino
====
660
Letter from Lenwe

Son, don't worry. I know you were scared when you went down there, but everything will be all right.

Your friend from down the road just got the salve yesterday. Maybe he'll be joining you soon? I know you wouldn't want him to get sick, but I'd feel better with someone watching out for you.

Keep yourself safe, and dream of the Stars.

We'll see you soon.

— Lenwe
====
661
Letter from Minique

We tried to smuggle in some Springwater wine to help bolster your spirits. The guards took it from us, though. 

Don't worry: As soon as you're out of there, we'll throw you a great, big party. Drinks on me.

— Minique
====
662
The Voyages of Il-Am-Hakim, Vol. 7

The Gallant Il-Am-Hakim stood upon the breast of his ship, a new covenant in one hand and his spyglass in another. The sea spat saltspray, but he only smiled in return.

"Shall we beat to quarters, sir?" He nodded, and stepped down from his vantage point. His prize would not escape him this time.

Allowing a moment of weakness, he slipped into his cabin to confront his prisoner. Though she seemed nothing but a delicate flower, he knew her words to be poison.

He cleared his throat. "Madam, do you hear the drums? We have found your brother, and he will soon pay for his crimes."

The Dark Elf raised her head from her hands. "You think this concerns me? You are a fool." Her face, streaked with salt, turned away from Il-Am-Hakim. "My brother would see me dead for my betrayal. His death means my freedom."

The captain frowned at her remarks. He could not help but wonder if this was the way of royalty from other lands as well as his own. Would his patron think of him as disdainfully, when his ship next set port?

He turned on his heel and shut the cabin door behind him. But not before he saw the glint of sharpened steel from the Dark Elf's hand.
====
663
Camandar's Journal

I can't get this sea-cursed crystal out of the base! Those dirty High Elves must have set up this arrangement of crystals for a reason.

The amount of energy the central crystal absorbed must be substantial. If I could unlock that power I could harness it. 

And then they'll see I'm not the fool they think I am! I'm not! I'm not a fool!

I can hear everyone whispering about my failure. Drinking is on the rise. If I don't get this crystal out of here soon….

They'll slit my throat in the night and head out to plunder the countryside.
====
664
Knahaten Flu Confirmed

My worst fears are confirmed. Despite our isolation, <<1>> experienced its first outbreaks of Knahaten Flu. It began with the traders' twin apprentices, Abaaleb and Sana, a day after their return from Mud Tree Village.

Abaaleb succumbed first. His master noticed a bright, red rash on the boy's forearms. Sana's sickness went undetected for another day, until her mother found her coughing up blood.

Both apprentices passed within two days of discovering their first symptoms. Now, many of us show the signs. I've noticed an ache in my joints. It feels as though penning this short entry was like writing a volume.

None of the usual treatments have any effect. I begin to think the ancient shrine may be our only hope, but <<2>> resists. Perhaps <<3>> can convince her.

<<4>>
13th of Sun's Dawn, 2E 561
====
665
The Treasure of Stillrise Village

Felra,

Gather your coven and make your way to <<1>> as quickly as possible. A treasure there unlike any we have seen in many generations awaits the Cult of the Black Worm .

Take or create as many animus geodes as possible; you will find use for them, I promise you! I would go myself, but I do not have enough servants in Shadowfen to complete this task to its fullest.

When you arrive, be certain to use your witch-sight on the inhabitants. Not all is as it seems in that quiet little village. You will understand my meaning when you follow my orders.

I would say more, but you know how our communications can be unreliable, even within our ranks. Discover the secret of <<1>> and you'll understand my excitement. Bring back a great treasure, Felra, and you and I will "Still Rise" in the ranks of our Order!

— Deskin
====
666
A Final Appeal

<<1>>,

<<2>> cannot afford to wait for your decision on this matter. I understand your reluctance in dealing wih a Daedric Prince, but please consider the alternative before it's too late.

Through the years, the decisive leadership of our chieftains spared <<2>> the disasters, wars, and plagues endured by the rest of Shadowfen. This wisdom kept us sheltered, safe, and healthy.

But now, we've buried or burned too many of our friends, our neighbors, and our families. Must we dig more graves or build more pyres? Must we lie to our children and tell them they'll recover?

For years you've trusted my counsel to help <<2>>. Here is my final counsel. Let us enter the shrine and see what may be seen. If not, you will soon lose my support.

Not willingly, old friend. The joint-aches began last night. If <<3>> is right, neither of us will last the week.

You must act, <<1>>. If not, you'll lead nothing but dust and ash.

<<4>>
15th of Sun's Dawn, 2E 561
====
667
Song of Despair

by Anonymous

The memory of answers torn from fate
The destruction of all who cannot wait.

At dusk and dawn, the Rose Queen rules
While thieves of night still own the dark.

Green dragon's breath pollutes cloud and pool
As silent spider spins webs that mark.

The broken oath and the traitor's plot,
The huntsman's horn and sharpened spear

Make wishes pacts that come to naught
When madness claims those who would appear.

Life stands death upon its head
As sweet lust joins in pools of blood.

Escape the curse with no tears to shed
As nightmares arrive all in a flood.

Disease and plague are no end of life
When mastered by the harvester of strife.
====
668
What Flows Downstream

Dark water brings bounty, like the raven brings sustenance to her chicks. But as the mother raven may not always have a choice of what to feed her offspring, so the dark water brings us bounties both greater and lesser.

The bounties of the most recent scavenger harvest diverge from the raven mother's directly. As she might enjoy the plethora of corpses and refuse washed downstream and into our hands, we have little use for dead Elves or Men … at least, of corpses this decayed.

Broken weapons, rusted armor, and warped arrows are equally disappointing. But some bear enchantments our tree-minders may be able to unravel. A wind brings a song to my ear of some great enchantment buried in the glistening muck. Our scavengers may bring back a worthy prize from this harvest after all.
====
669
Rituals of Contempt

Nothing would please me more than to put all these rot-pickers to fire and sword, but the Hand must be found! I hear it calling to us, out of the filth and detritus that surrounds this stinking place.

I shall endeavor to summon up some allies. Perhaps the Hand's presence will make it easier for them to remain here and search, or perhaps they will be drawn to the Hand.

I cannot stay, however. These damn scale-skins are everywhere, and I do not want to chance revealing what's washed down into their filthy claws.
====
670
Exploring the Xal Ithix Ruins

A bitter harvest here indeed. Xal Ithix is a land of scavengers. To think, my people subsist like dung beetles or tick birds, picking through the refuse of other cultures to survive.

And amid the glories of these ancient ruins, too! I believe the xanmeers in Xal Ithix are among the oldest in Shadowfen. If only I could find some sign of our ancestors' artifacts here, but I'm afraid if something did exist, it would have been plundered long ago.

Barvyn and I set out northward tomorrow. Perhaps other, unspoilt bounties await.

— Looks-Under-Rocks
====
671
Articles of the Sakkr-al-Behr

Article 1. All treasure taken from a captured vessel, town, or enemy hold shall be immediately divided into two parts. The first part is entered into the ship's purse for repairs, resupply, and operating costs. The second shall be divided amongst the crew as defined in Article 2. On recommendation of the First Mate and Bosun, the Captain may choose to reserve more than this in dire need.

Article 2. Shares are assigned as follows: Inactive Crew (wounded, sick, or otherwise): 1/2 share. Active Crew: 1 share. Raid Leaders: 2 shares. Raid Commanders: 4 shares. Bosun: 4 shares. First Mate: 6 shares. Captain: 8 shares.

Article 3. Bonus Shares. Healers, sorcerers, and other specialists are awarded a bonus share in addition to all rank shares. Those wounded in the line of duty are also awarded one bonus share. The Captain may award up to 2 bonus shares to a crewman for heroic or valiant service.

Article 4. Any crewman found withholding shares or refusing action shall be marooned on a sandbar or like island with 3 days rations. Any crewman who assaults or injures another in order to avoid discovery of such offense will be marooned without rations, and without benefit of island but with attached chains and weights.
====
672
Log of the Intractable

Two weeks out and no sign of the so-called "Renrijra Pirates" or the Brotherhood of the Sakkr-al-Behr. It is my belief that while the Ra Gada have been successful in raiding along the coasts, they would not dare to sail upstream along the winding and unmapped rivers and waterways of Shadowfen.

The Redguards are, essentially, a race of pirates, after all, pursuing only the easiest prey for the least risky benefits. Now that the Ebonheart Pact has mobilized naval vessels like the Intractable, there is little chance we will sight their sails within attack distance of any of our settlements.

There appears to be a commotion on deck, so I will have to continue my log entry tomorrow. If those rig-monkeys have gotten into the rum again —
====
673
The Dark Husband

Like Secunda follows Masser, Sithis follows the Night Mother. Her husband pursues, but she seldom pauses, leaving him eternally in shadow.

Sithis has many names, and many parents … or none at all. But his Fangs … the Fangs of Sithis still bite. They take particular pleasure in envenoming the weak-minded, the foolish, the greedy, or the headstrong, but the Fangs can destroy the powerful and the wise as well.

Beware those born under the Shadow, and all those who seek to use its power. The downfall of our ancestors is tied to the Fangs of Sithis, and our scales remain darkened by his touch.
====
674
Pillagers of the Hist

My Dearest Deyapa,

It is with great sadness I report the deaths of so many of our brethren throughout Shadowfen. They fall like dead leaves in a burning forest as the invaders sear root and branch in their sacrilege.

I do not know what the Dominion intends to do with the Hist sap it collects from our sacred trees, but I must warn you: your secluded hamlet may be next. The blood-trail of tapped Hist trees winds through Shadowfen and shows no sign of stopping. Red ants on a blood trail, they are. Make certain they do not consume you.
====
675
Dominion Troops General Order 719a

When assaulting an Argonian village or settlement, be careful of the large, usually centrally-located tree within the hamlet's boundaries. The Argonians call it a Hist tree and their cold-blooded race can be driven into a berserk fury if it is attacked. The tree has something to do with their mating rituals and life-cycle, so that is understandable.

But avoiding their fury is the least of your worries. Damaging or destroying a Hist tree without a command-level order is expressly forbidden. In most mud-ridden, bug-infested, scale-skin settlements, the Hist tree is the only valuable resource worth taking … and it is very valuable.

Each raiding party must include a contingent of sappers. Not wall-penetration specialists, but tree-sappers. Their weapons include tubes, pipes, drills, and portable distilleries. It is their job to recover as much "Hist sap" from these trees as possible. And, since the sap decays quickly, it is imperative each sapper crew be protected while the distillation process completes.

Failure to recover Hist sap from each Argonian village means overall failure of the expedition, so be wary. The Dominion does not tolerate failure.
====
676
On Argonians

by Cirantille

In studying the various races of Tamriel, I have found a few strange aberrations. Among the human-shaped, the Argonians may be the most fascinating. They are cold-blooded, in both the physiological and psychological sense, and yet they somehow manage to operate in all climes with the same resilience as mammals. Their preference for sub-tropical and tropical climates notwithstanding, to see an Argonian moving through sub-arctic or arctic regions with the same facility as their mammalian rivals is simply astounding.

While most other Altmeri scholars simply choose to ignore this oddity, I chose to delve into it, and I believe I've discovered its cause. The Argonians maintain they are connected to a mystical force known as "the Hist." As religious beliefs go, it is not terribly complicated, but I believe it has a physical manifestation as well.

The Hist supposedly emanates from all nature in Tamriel but is particularly strong in "Hist trees"—large, usually ancient, growths found at the center of every sizable Argonian settlement. These Hist trees contain, the Argonians believe, the collective memories and knowledge of all Argonians.

Whether this is true or not, the sap that flows from a Hist tree contains concentrated magicka. I believe that it is this Hist Sap that gives the Argonians the ability to defy the logical limits of their own physiology and also empowers their shamans or "tree-minders." If we can tap the energy contained within a Hist tree, who knows what we, a race used to manipulating magic, may achieve?
====
677
Free Our Goblin Brothers!

I have no echo, so I cannot speak?

My limbs are short, so I cannot reach the sky?

My wind is bound, won't YOU help me break free?

If we do not set our Goblin brethren free, who will? Argonians know the yoke of servitude. Will we place it on others while the memory of slavery still lingers in our minds? When we return to the Hist, what will our ancestors say to us?

And, you, who are not Argonians, are we not all brothers under our soft or scaly skins? If we use slaves, are we not depriving ourselves of honest work? If we force others into service, will not our overlords do the same to us?

If you want to know what you can do to save a Goblin, speak to Miharil.
====
678
Quartermaster's Report

To: Surii Dreth
Regarding: Mine Costs, Workers

Against my better judgment, I've followed your orders and compiled the following report on mining operations costs, specifically regarding worker costs.

Trained Miner: 15 gold/day, plus 10 gold/day rations
Argonian Miner: 10 gold/day, plus 8 gold/day rations
General Worker: 8 gold/day, 8 gold/day rations
Indentured Servant: 0 gold/day, 4 gold/day rations. Oversight: 1/10 gold day
Goblin: 0 gold/day, 1 gold/day rations. Oversight: unknown

Trained miners and Argonians produce about the same amount of quality work per day, which is at least double that of a general worker's output. Indentured servants' output varies wildly, but on a long-term basis, they seldom produce more on average than a general worker and almost never remain with the mine after their period of indenture ends.

Goblins are a wild card. So far, they dig like maniacs and have absolutely no interest in anything they pull out of the mine (see my other notes on Employee Theft), and they work for scraps. But I have heard rumblings, particularly from their shamans. They are unpredictable, and I suggest we use them sparingly and only for short periods of service.
====
679
An Easy Assignment

Holmar,

I have received your request to be reassigned outside the mine for the remainder of your indentured servitude. I was tempted to reject your request out-of-hand, as I have your last three requests. It is not my fault your wife misses you or that the mine "takes your breath away" when you work. I did not accrue the debt you owe, and it is not my responsibility to give you a cushy way to work it off.

However, I find myself in need of a small favor. One of the Goblins, a "chief" of theirs, has taken to rabble-rousing among the workers. I want to show him who runs the mining effort, and I'd like you to do something for me. The chief is seldom seen without a feather-colored trinket, a "totem" of little value, but something I'm sure he prizes, in his own primitive way.

Steal it from him and bring it back to me, and I'll forgive your debt. I'm sure the Goblins will see how petty their "chief" is once he misses his trinket, and all will be well again in the mine.

— Surii
====
680
Ghosts of Glenumbra

By Jean Dutheil

Glenumbra is notorious for being haunted. It is important to explain what I mean by haunted. Not every undead is a haunt. Only ghosts can cause a haunting. Ghosts are the spirits of people who were once as alive as you or I. When they died, they refused to leave. 

(If at any point you experience the dark effects of necromancy, know that this is not a haunting and should be reported to the proper authorities.) 

Everyone in Glenumbra has a tale to tell about a spook, spectre, or haunt. You need only ask. 

Without a doubt the most haunted place in Glenumbra are the moors northwest of Aldcroft. As everyone knows, this was the site of the Battle of Glenumbria Moors in the First Era. This great battle saw the near-simultaneous destruction of both the Alessian Order and the Direnni Elves on one field of battle. Such a tragedy suffuses this place with spectral energy. Wandering the moors, many travelers report hearing the sounds of conflict in the distance.

The second most haunted place in Glenumbra is directly related to the first. Cath Bedraud and the burial mounds surrounding it began as a mass grave for the fallen soldiers of the battle of Glenumbria Moors. It is advised that you do not stray into the cemetery during times of heavy fog. Ghostly lights and moans have been reported there.

While some consider the woodlands of Daenia to be haunted, this is actually a misconception. Many spirits of nature, including the famed Guardians, inhabit the vale and forest. These are not ghosts, for they were never people. These creatures were born as spirits and should be treated with the respect they deserve.

Hearkening from Glenumbra's past of feudal division, the countryside is dotted with ruins and castles, each of which you could probably find someone to tell you a spooky story about. In particular, the ruins at Baelborne Rock and Dresan Keep have many a local legend surrounding them. 

Of all the haunted sites in Glenumbra, I would give strongest caution against a trip to the village of Westtry. Westtry suffered some form of terrible magical event that has left it infested with the undead. It is not safe, nor would I suggest anyone go ghost hunting there.
====
681
Varieties of Faith: The Bretons

By Brother Mikhael Karkuxor of the Imperial College

The Eight:

Akatosh (Dragon God of Time):
Akatosh is the chief deity of the Eight Divines (the major religious cult of Cyrodiil and its provinces) and one of two deities found in every Tamrielic religion (the other is Lorkhan.) He is generally considered to be the first of the Gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy.

Kynareth (Goddess of Air):
Kynareth is a member of the Eight Divines, the strongest of the Sky spirits, patron of sailors and travelers. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and she provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.

Julianos (God of Wisdom and Logic):
Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the god of literature, law, history, and contradiction, and the favorite deity of most Breton mages.

Dibella (Goddess of Beauty):
Popular god of the Eight Divines, Dibella has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.

Arkay (God of the Cycle of Life and Death):
Member of the Eight Divines pantheon and popular elsewhere, as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the common folk. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.

Zenithar (God of Work and Commerce, Trader God):
Member of the Eight Divines, Zenithar is understandably associated with the Bosmeri Z'en. In High Rock, however, he is a far more cultivated god of merchants, artisans, and the middle nobility. His worshipers say, despite his mysterious origins, Zenithar is the god "that will always win."

Mara (Goddess of Love):
Nearly universal goddess. Her origins started in mythic times as a fertility goddess; in High Rock, she is the Mother-Goddess. She is sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation. For the Bretons, she is married to Akatosh.

Stendarr (God of Mercy):
God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion, or sometimes, righteous rule. Stendarr is the patron of magistrates, rulers, and knights errant.

Additional Deities with Significant Breton Cults:

Magnus (Magus):
The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What remains of him is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by a golden eye, an astrolabe, a telescope, or more commonly, a staff. Legends say he can inhabit the bodies of powerful magicians and lend them his power.

Y'ffre (God of the Forest):
While Akatosh Time Dragon might be the king of the gods, Y'ffre is revered as the spirit of "the now." According to the Elves, after the creation of the mortal plane, everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey or "Earth Bones." After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it.

Sheor (Bad Man):
In Bretony, the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor or Aldmeri Lorkhan, born during the dark years after the fall of Saarthal.

Phynaster:
Hero-god who taught the Altmer how to naturally live another hundred years by using a shorter walking stride. Patron deity and "teacher" of the Direnni. Often worshiped by those Breton mages who emphasize their Elven blood.
====
682
The Lion Guard Wants You!

Greetings, citizen. We are the Lion Guard, the most elite fighting force serving the Daggerfall Covenant. And we want you!

Do you seek adventure, excitement, and the chance to protect High King Emeric, leader of the Daggerfall Covenant? Then join the ranks of the illustrious Lion Guard.

We have been deployed across High Rock at the behest of His Majesty to protect the land. We battle against any and all that would challenge the might of the Covenant or threaten its citizens.

Do you have what it takes to become a member of the Lion Guard? Are you brave and strong? Are you willing to follow orders while still being able to react to everchanging situations? Do you have skills and abilities that make you invaluable to our cause? Do you come of good family with unstained reputation? Well, we'll be the judge of that!

See your local Lion Guard recruiter today!
====
683
What a Pig Needs

By Swineherd Francois Wickton

Being a swineherd is much harder than you think. Being a good swineherd is even harder. There are many things that a pig needs and it is the duty of the swineherd to see to them all.

A pig needs mud to wallow in, dry hay to sleep in, and clean water to drink and bathe in.

A pig needs slop to eat. Slop can consist of almost any food scraps, but a pig prefers corn cobs, fruit, vegetables, mushrooms, and wheat.

But most of all, a pig needs love. Love your pigs and they will serve you well.
====
684
Knights of the Dragon

If you are intent on joining the Knights of the Dragon, you must understand our purpose and our way. Some confuse us with the Dragonguard. We are not devotees to the Empire of Cyrodiil, nor were we created to slay the dragons of old. We were created to serve His Majesty the Dragon, the King of Daggerfall. We are the sword and the shield of Daggerfall's King. We are his elite soldiers, his honorable sons and daughters, and his most loyal protectors. 

Say your vows only if you are willing to take on this responsibility. This is our oath:

I vow to serve the Dragon. I lay down my life, my gold, and my sacred honor for my King. His word is my order, my sword is his arm. Our lives are one.
====
685
Welcome to the Ice Caves

Congratulations. You made it to the ice caves.

If you're reading this, it's because you're working a shift mining in the ice caves. If you've never done this sort of work before, rest assured there's always a need for more miners. Here's some free advice. If you don't read this, we're not responsible for what happens to you.

1) You can always ask questions from the more experienced miners. If they've lived long enough to make it through a few seasons down here, they've got good advice. The miners who don't ask advice tend to make mistakes. I won't lie to you: some of those mistakes can be fatal. If you get hurt, you'll need some of that coin you've been saving up.

2) Always keep an eye out for a possible attack from the enemy. If it's been a while since we've found something valuable, we can't afford to deploy lots of guards. Everyone's got to get a pick and pitch in. We know that makes us vulnerable to attack from bandits, invaders, animals, or worse, but if we don't keep making a profit, we'll have to close the mine.

3) Claim jumpers, bandits, and invaders are always a problem. We recruit as many folks as we can, just in case an organized force comes in and tries to take over. Soldiers seem to think that mines are valuable targets for conquest, but of course, they don't want to do any of the actual work here. If you see any signs of suspicious activity, contact one of the more experienced miners or the foreman. Right now, we're paying you. If soldiers seize this place, you're going to be slave labor. Don't think it couldn't happen.

4) I know it's cold. Even if you're a Nord, you're going to find the cold miserable, and I don't care. Heat melts ice, and we can't heat up the mines too much, or all that ice is going to melt. A collapsing tunnel is even worse than the mine getting attacked.

5) Do what you're told. I know you think you've got an instinct of where to dig and where not to dig, but that's not your job. There's always going to be someone in a mine who has more experience than you do, and they're the ones who decide where you dig. They'll tell you what they're looking for. Once you've found a deposit, tell your superior and focus on harvesting it as fast as you can. Time is money.

6) Keep an eye out for danger. You've made it through enough training to recognize the signs of a buttress or brace that's about to collapse, the color a flame makes when exposed to harmful gas, the scent of hazardous gas, and the chances of a cave-in. When in doubt, point it out. We'd rather have you look like a fool and be wrong than chance losing valuable lives because you didn't tell someone.

7) Think of home, but be careful what you say. We all have folks at home. If you miss them, there's someone nearby who misses home more. You're not here to talk. You're here to dig. I know some of the miners are lucky enough to have family staying in quarters nearby, but that costs money, and you can't afford that yet. You're probably working here to raise money for your precious loved ones, so remember that when you're working hard. No one wants to hear about your family troubles or your money troubles, because we all have them. If you didn't have them, you wouldn't be working here. Either that, or you're here because you're expecting to have a lucrative career mining in the ice caves.

8) This is a job. We're paying you. If you can't show up for your shift on time or do what you're told, you won't have a job anymore. It's a long walk back to town, especially when you don't have any gold. Do what you're told, and you'll get your pay. And remember, it could be worse. If this mine gets attacked, you'll be slave labor real quick. Be grateful you're getting paid. You're lucky to have this job.

Thank you for doing what you were told and reading this. Hope you enjoyed the break.

Now get back to work.
====
686
Guard Duty

Morndas

They finally put me on guard duty! No more long hours working the bellows at the forge! Like any good soldier, I've scouted the terrain around my post, looking for possible lines of attack. No one's getting through here! Not on my watch! I know some of the other guards don't like this job, but if I work hard, my life here will get better. It's certainly better than working at the forge!

Tirdas

No signs of hostile activity, but lots of folks want to ask me for directions. I've been learning where everything is, just in case we need to coordinate with the other patrols. People appreciate the help. I'm sure our presence here makes them feel safer.

Middas

Saw a weird squirrel today. He came up so close you could practically hit him with a rock. I missed, though. I'm going to practice my rock throwing, because I know it could come in handy. I'm already spending time on the archery range every day, just in case I get transferred to where the action is. Our commanders notice that sort of initiative. In fact, I might start patrolling a little farther from my post.

Turdas

Today, I was assigned a partner to make sure I don't show too much initiative and wander from my post. He's incredibly jaded. It's demoralizing, especially when he keeps complaining about the pain in his knee. If I keep at this, though, I'm sure I can get a promotion to someplace better. Maybe my partner will put in a good word for me. Just in case, I'm showing up to my shift early and leaving late. I'm here before he gets here and I'm here after he leaves.

Fredas

Rumors of battles nearby. Our scouts have seen signs of Stormfist troops. Still, the chances of them marching all the way out here seem slim. The next time I get a chance to drink with the other guards, I'm sure they'll be bragging and boasting about their war stories again. Sounds like casualties are increasing, but the stories sound glorious.

Loredas

We've been deployed! The troops on the front line need reinforcements, so they're sending out some of the guards. Finally, a chance to make a name for myself! I know it's a risky job, and some of the soldiers are bitter about this, but I also know that if I work hard, my life will improve. It's better than guard duty!
====
687
Digging Orders

All right, listen up, you dogs! I want this place stripped bare. Take anything that looks valuable or powerful. 

We managed to sneak past those idiot High Elves. Now's our chance. 

If the rumors are true, there's something in this hole that will let us blast that smug look off their stupid faces. Just you watch.

Now, dig!

— Camandar the Amazing
====
688
Warning: I Heard You!

Hey! I just want you idiots to know, I heard what you were saying about me. You think there's nothing here but yellow crystals. Well, guess what?

Wrong again, imbeciles! I found the power source that's making this whole place hum.

Once I get it loose, I'll show you all that you were stupid to doubt me. Now, quit drinking and get back to work.

Or else!

Your Leader, Camandar the Brilliant
====
689
Clans of the Reach: A Guide

By Ehcelmo

If one has the opportunity—or misfortune—to deal with the wild clansmen of the Reach, you should know who you're dealing with. There are a number of clans who trade calmly and peaceably with the cities of the North. Then, there are those who view travelers as threats. Or as targets. 

In my studies, I've identified three clans in particular that should be avoided at all costs.

Boneshaper Clan:

The Boneshapers have developed an unusual number of rituals involving thorny vines and plants. The clan's name stems from their tradition of lacing or growing these vines through the skeletons of their ritual sacrifices. This plant does not appear to be native to the Reach, but they cultivate it well.

When going on a raid or into battle they use these vines to create effigies, shaping the plants into rough mockeries of life. Some of these rituals also make use of the dead, though necromancy appears to be forbidden in the clan. It's unclear how these bodies are used, but travelers who see their crude clan symbol should stay well clear.

Rageclaw Clan:

The Rageclaws have domesticated a breed of stout, battle-ready ursines. These bears are trained from an early age, bound to a specific clansman or clan family. A matriarchal society, this clan imitates their animal companions in many ways. The protection of young clan members is paramount, and I've seen whole Rageclaw families go into battle over the slightest threat to their children.

A particular habit of the clan causes them friction with other Reach clans: Rageclaws are known to overtake and absorb other smaller clans, converting them to the way of the claw. Women new to the clan find they have tremendous control and freedom, and often enjoy the transition. Male warriors are pitted against grown bears in one-on-one combat, earning a place in the clan by forcing an ursine to submit. It usually goes poorly for clansmen unfamiliar with these massive beasts.

Stonetalon Clan: 

Finally the Stonetalon clan, while not as outwardly aggressive as the other two clans above, exhibit a number of particular and combative behaviors. As with the Rageclaws, Stonetalon clans are matriarchies. However, women of the tribe seem to be rare. When they're seen, their women seem to be covered in heavy cloaks made of bird feathers, as if they've all taken ill. I believe they're struggling through a series of trials for an unknown purpose. 

In any case, every cloaked female I've encountered has been a powerful spellcaster. Stonetalon clans, as a result, may be the most dangerous groups to meet far afield.
====
690
Rivers of Profit in Riften

The town of Riften offers intriguing opportunities for the enterprising rogue, though hidden quicksands lurk as well. The Rift has little fertile ground for our endeavors and Riften is the only locale I can recommend for even a brief visit.

Once in town, a base of operations can be established at the Withered Tree or Shadehome Inn; both cater to the discerning traveler. A casual perusal of the town will yield several prospects, but I erect the spine of warning. All scouting must be circumspect, with purchase of an item from one of the town's many merchants. For the town guard are active and unusually suspicious of strangers, especially those not of the Nord race. A meandering walk, without a local purchase in hand, will quickly land one in a cell.

The island that forms the heart of town, surrounded by the invigorating waters of the nearby lake, contains several merchant stalls. A quick purchase there will soothe the guards' suspicions. And it affords a glance at the merchants' goods. These vary greatly in quality and selection, so the stalls of greatest interest I leave to each to determine for himself.

To the north are two buildings of note. Two merchant families of long standing sell wares not generally available in the island stalls. The Rothalens sell crafting materials, including a few very specialized and rare items. This Dunmer family is tolerated in Riften for the glamor their wares add to the otherwise mundane town. The Rothalens, like all Dunmer, are grasping and suspicious, employing an unfortunate number of guards and more-esoteric security measures. The claw of greed should be tempered with the hiss of caution here.

Next to the Rothalens is the establishment of Guram Ironarm. This retired blacksmith and his family cater to the weaponsmithing and armorer crafts. Virtually all materials needed for these endeavors can be found here, making this shop a destination for crafters from across the Rift. Security here is handled by the Ironarm clan, and a dozen severed hands nailed above the entrance attest to the family zeal.

On the Guard Captain's quarters and the Fighters Guild we need not dwell, for only the foolish dive into waters so deep and swift-running with no reward in sight.

Ah, but the Mages Guildhall, the most impressive edifice in Riften! My claws quiver in remembrance of the treasures contained therein. Spell components, rare scrolls, and powerful magical items—a trove unique in the Rift. Alas, the safeguards upon them are both subtle and deadly. Venture into this building with all senses alert.

Along the water's edge are the town's docks. While the simple-minded fish from them or gaze into the murky waters, for the acquisitive among us they hold greater delights. Merchants who prefer the shadows can be found along the lower level of the docks, conducting business in the delightfully damp warehouses at the waterline. A purchaser for goods of any sort can usually be found here. The town guard avoids the underdocks or patrols only in large, easily avoided groups.

A grating at one end of the docks leads into a small sewer system. Now used only as a rat pathway, perhaps as Riften grows this will eventually be extended underneath the entire town, rendering it more useful for clandestine operations.

In the hopes that I may contribute to the expansion of our guild's knowledge, I offer this record of my experiences in the town of Riften. Stay moist, comrades. 

Respectfully submitted,
Eyes-With-Intent
====
691
Touch of the Worm's Tongue

Day 13: It has been discovered that strict reliance on the preserving salts, while undesirable for outward appearances, contains the highest rate of conversion success.

Day 17: Before the dark fluids are returned to the vessel it is necessary to purge all remaining blood, most especially from the primary organs.

Day 19: Though it pains the host enough to occasionally result in death, forcing water into the lungs may prevent future spasms of pus-coughs.

Day 23: Only under rare circumstances should the vessel exhibit symptoms of its former life. Should this become a problem during the initiation stage it is often best to discard the work.

Day 29: It was revealed today that the host can reject the vessel if not carefully prepared in the specific manner in which we have been instructed. This is a grave affront to the host and not something that will be taken lightly should your work on the vessel be sloppy enough to cause this.

Day 31: There are two recent shortcut practices which have been found to cause unreliable lifespans for the vessels. It is important to not take any shortcuts during preparation. Those responsible for the propagation of the false knowledge have been dealt with.

Day 37: The first shining example of our future has been created. The host and vessel are joined perfectly and the resulting power is breathtaking.
====
692
Songs of the Return, Volume 5

It came to pass that our great lord Ysgramor, the Harbinger of us all, sat before an encampment fire. The crews of the Jorrvaskr, the Fallowfire, and the Kaal Kaaz bade him eat, and boast, and drink. For the boon members of the Five Hundred Companions were abroad in the land. Stories were told, hearts won and lost, and always the smell of roasting meat hung in the air. The greatest of us all beckoned every warrior to his side, and spoke the tale of Wuuthrad's forging.

Every Mer the Harbinger slew died at Wuuthrad's bite. All through the long campaign, the only weapon that would fit in the Harbinger's hand was the mighty Wuuthrad. As he told it, the most legendary of axes was forged in the darkest of nights.

It was the Night of Tears. Ysgramor sat staring out across the waters. He rode upon the last ship in his fleet, fleeing Tamriel for the shores of Atmora. From that vantage point, he watched as Saarthal—the first city—burned. A swollen sky poured rain upon the flames and upon the sea. And the greatest of us all wept bitter tears.

So great was the grief of the Harbinger that, instead of salty sorrow, Ysgramor wept tears of purest ebony. His eldest, Yngol, collected the tears in a stein and held his father in a warm embrace. He poured mead down the Harbinger's great throat, wrapped furs around the Harbinger's great shoulders, and slung the Harbinger into a great hammock below decks.

Then he set to work. For Yngol, eldest son to the Harbinger of us all, was the greatest smith our people have ever known. There, on the sea, Yngol set to work with his tools. He used lightning to heat the Night's Tears, the ocean's swell to cool them, and always his hammer-blows rang in concert with the rising wind.

When Ysgramor awoke the next morning, Yngol presented him with a mighty axe, hewn from the sorrow that had laid him low just the night before. And the Harbinger of us all embraced his son. He cried out in joy, sadness, and rage. And there on the deck of the last ship from Saarthal, Ysgramor named his axe Wuuthrad, which means "Storm's Tears" in the language of Atmora. 

It was then, in telling the tale, that Ysgramor paused. The Harbinger of us all called out to lost Yngol, who had been with the crew of the Harakk in the Storm of Seperation. For his son, his eldest and greatest joy, was with him always. He who had bound the storm's tears, he said, rode with him always in the days of the noble and honored Five Hundred.
====
693
The Road to Sovngarde

Loremasters hear tales of heroes who claim to have traveled to Sovngarde and back, but their truth is uncertain. The greatest warriors stride the road to Sovngarde upon their deaths, but if the living can walk there and return, it has not yet been shown.

Yet loremasters know this: Sovngarde exists. So our gods promise, so we believe. Sovngarde lies in the heart of Aetherius, awaiting the souls of departed warriors. Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor. Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. 

Spirits trapped in this world know torment, emptiness, and endless suffering, obsessing over lost battles, fallen kingdoms, and unresolved lives. Not so in Sovngarde! Even the tedium of immortality is unknown, for spectral foes wait in the surrounding shadows, waiting to do battle with those who would test their mettle.

Shor created the realm of Sovngarde with his clever magic long ago, but the trickster god has faded from our world. Others have attempted to part the veil of his deceit, practicing forsaken arts and seeking hidden paths into the afterlife. All such attempts end in tragedy. None can out-trick the trickster. For all we know, Shor retreated to that realm and laughs at all who would outwit him. He may even rule the realm, choosing heroes to honor according to his whims.

All this is speculation. Only those who are worthy know the truth, and they speak no more to the living. Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits.
====
694
Unexpected Allies

When I was a lad, I stood at the eastern edge of Skyrim and looked upon Morrowind. From Stendarr's Beacon, I could see the Red Mountain of Vvardenfell, but I never ventured there. Like many Nords, I was content to leave foreign lands to the foreigners.

A scant ten years ago in 2E 572, my father took a different path. He fought with our Dunmeri allies to repel the Second Akaviri invasion. As a soldier of Skyrim, he was there when the Nords pursued the invaders into Stonefalls. He told me of an army on the brink of ruin, marching ever further into foreign territory, hungry and nearly broken, until the Dunmer brought in Argonian troops to aid the Nords.

No one expected this. I still cannot believe it. The Dunmer once held the Argonians as slaves, yet on that day, the Argonians' arrival changed the course of history. From the jungles they came, adorned with blood and mud. Akaviri fell beneath their claws, as well as the swords and spells of their Nord and Dunmeri allies. An alliance was forged that day and has never faltered since.

Agreements were signed in Ebonheart, but these were formalities compared to the ties made on the battlefield. Our alliance was forged in the fires of adversity, a shield to protect us from all invaders. Our cultures differ but our aims bind us.

A few years ago, the Dunmeri Tribunal called for more troops from our alliance, insisting that we take up arms against a new enemy: an Empire growing in Cyrodiil. Our enemies in the Covenant and Dominion  also sent troops to liberate this territory.

And now? War rages across Tamriel. Khajiit and Bosmer war against Dunmer and Argonians. Altmer strike against Skyrim. And from High Rock, the Daggerfall Covenant attacks us all.

In the midst of such chaos, what choice do we have? Our alliance with the Dunmer and Argonians has stood for a decade. I have fought beside our allies in battle. And when I return home, I tell my children proud tales of victory over our foes, fighting with Dunmer and Argonians beside me.

The Pact never ceases to surprise me. I have spoken at great length with Argonian mystics, marveling at their view of the world. I have walked into the caves of Dunmeri priests, staring at shadows as they tell me tales of their gods.

And someday, we will walk together into the heart of Cyrodiil—Dunmer, Argonians, and Nords. We will triumph under the banner of our Pact, steadfast allies who can never be defeated.
====
695
Thenephan's Mysteries of Mead

There's a reason I was kicked out of Daggerfall, chased out of Elden Root, and banned from Mournhold. I've tried every variety of intoxicant, wine, ale, and Argonian swill this world has to offer. I've sampled skooma with Khajiit, licked an Argonian Hist Tree, and hunted "magical" toads with the Bosmer.

None of that compares to Nord mead. There's nothing like it.

The purest stuff is made in Nord villages, but we're at war with the Nords, and a Breton has no guarantee of surviving a trip like that. Leave that sort of thing to the professionals. There is still hope, however. If you're ever at a tavern, and there's a cask of Nord mead, you'd be a fool to pass it up.

Mead is made by fermenting honey and water (though a few recipes call for molasses). Sometimes, you add grain mash and strain it, but that isn't necessary. Some of the High Elves call it "honey wine," but mead needs more than good honey. Every meadery has its own recipes. After you drink enough mead, you learn the names of the brewmasters who create them. A drunk Nord will gladly punch another in the face over the honor of a good brewmaster. Then again, a drunk Nord will punch anyone for just about anything.

Every brewmaster has a distinct blend of spices, fruit, and sometimes hops (which makes a mead bitter, which makes some Nords bitter, too.) I've even heard tales of mead mixed with the blood of heroes, allegedly granting them the words of a poet or skald. I'd like a mead named after me, but I'm not going to bleed for it.

An Altmer once told me that brewing is the basis of all culture. It's why our ancestors started farming and forming cities. It's what we do when we've got too much wheat and barley and hops and we're sick of farming. The culture of drinking seems to be what keeps Nords together.

Nords must be really sick of farming, because they brew and drink prodigious amounts of mead. Whenever a cask of really good mead is opened, Nords gather round because they know that cask won't last long. But if you don't know how to behave in the Nord drinking culture, you'll end up broke, broken, hungover, and helpless. I found out the hard way.

Nords love to drink. But more than that. Nords respect those who can endure adversity. I know that sounds flowery for explaining why two drunk Nords would have a "hit-me-hard-in-the-face" contest, but really, that's why their culture celebrates getting drunk.

A Nord can gain respect by consuming more mead than anyone else, just as he's respected for surviving a blizzard or killing a bear with a sharp stick. "Nord honor" is something they talk about endlessly when they're drunk, and even more when they're sober. So the first thing you learn about Nords is if you want their respect, never turn down a drink. It's a test. If you can't handle that next drink, leave. Otherwise you'll wake up somewhere they find hilarious, but you won't be laughing.

Nords also love their skalds. Songs and stories go over well with a drunk audience, once they've had enough of brawling, boasting, and throwing axes at each other. Their songs are all about how they're better than everyone else at everything. They've all heard these over and over again, so bring some of your own. They're desperate to hear something new.

Anywhere you go, drinking is also a good way to redress a mistake or make an apology, and it's the same with Nords. If you lose a contest, you need to buy a drink. If you make a mistake or offend someone, you need to buy a drink. If you're insulted, stand there and take it, then you need to buy a drink.

You don't have to be the best brawler around to survive a room full of drunken Nords. You can also impress them by being clever or by being talented, but you better be really good. When it's time to take a punch in the face, you better be ready for a punch in the face. If you don't like getting punched, there are some things you should never talk about, like politics, who's the best brewmaster, and who punches the hardest. And never demand to know why someone just punched you in the face.

If you want to hear more, buy me a drink the next time I'm in Daggerfall. I'll tell you a story.
====
696
The Wandering Skald

Every library holds musty old tales
Carried through rain and snow
But a Nord skald gladly regales
What the poets all sang long ago

Every book has its title and name
But its pages soon turn to dust
A poem we sing will live on in fame
From a history all of us trust

Old tales come down from long ago
With inflection and meter and verse
Soon the skald's audience will hap'ly know
"Yes, this life could be worse."

And the kings know that truth,
Is better than sword and shield
Taught from their distant youth
Skald Kings have wisdom to wield

So welcome me as a friend
For the poems I sing tonight
Will last for nights without end
From first mead to dawn's early light!
====
697
Songs of the Return, Volume 27

At last Sinmur was brought to bay. Ysgramor, Harbinger of us all, boldly led the remaining Companions into the final battle. Many a brave Companion had already fallen to the giants. Stalwart Valdur and Sly Hakra, long may their spirits be honored, fell assaulting the wily half-giant. Many others now trod the blessed pathways to Sovngarde. With all his kin slain, only Sinmur still defied the greatest among us.

The axe Wuuthrad, dripping with the gore of a hundred dead giants, gleamed in the darkness of Sinmur's barrow. Ysgramor strode forward, halting his followers with a gesture. With another he dared Sinmur to face him in mortal combat. The giant-kin proved willing, roaring his defiance and leaping to battle. His massive, iron-bound club swung forward to crush. Our Lord Ysgramor stepped aside and the club shattered the stone a pace from his side. Wuuthrad sang a blood song as it chopped into the club, breaking it asunder as if made from straw.

Sinmur howled his rage and hurled the stub of his once-fearsome weapon at Our Lord Ysgramor's head. He grappled Ysgramor, seeking to squeeze life away. A roar of laughter was the answer the monster received. Ysgramor's forehead and knee delivered two mighty blows. Sinmur screeched and fell to his knees before our lord.

A song of death and delight keened from Wuuthrad as Ysgramor buried it deep in the giant-kin's skull. A splatter of gore and a death rattle came from Sinmur as Ysgramor gave a victory yell. The Companions cheered mightily as Wuuthrad waved overhead. The depredations of the giant and his vile kin were at last ended. And the legend of Ysgramor, Harbinger of us all, grew mightily that day.
====
698
Songs of the Return, Volume 49

With the Circle of Captains' decree that each ship's crew should go forth of its own accord, making its own legend, the crew of the Fallowfire rejoiced. They yearned to bring the fear of Men to new lands of the Mer that had not yet been put to the sword. They took to heart their Lord Ysgramor's words to "Give no quarter. Show no kindness."

A pyre upon the shore was raised for the Fallowfire. The ashes of their beloved vessel fell upon the waters and drifted toward Atmora, cutting all ties with their homeland. Led by Captain Gurilda Sharktooth, the crew of the Fallowfire turned their backs to the sea and strode inland.

South they traveled, seeking lands untrammeled by others of Ysgramor's crews. South and south they went, sowing the blood vengeance demanded by Ysgramor. No Mer escaped their axes once seen, no settlement remained unburnt in their path. Truly the Fallowfires brought their lord's wrath to bear upon the treacherous Elves. As they journeyed, so the terror of them grew among the Mer.

Gurilda led her crew to the foothills of a lofty range of mountains. These they named Ysgramor's Teeth and long they sought a pass through them. When finally a way was found, the crew crossed over and into a new land. "The Rift" they called this region, for it was riven by deep canyons and swift-flowing rivers. In the name of Fallowfire, their lost Companions, and Yngol, they scoured the land, burning Mer villages and putting all they encountered to the axe.

Finally, the Mer offered battle. The cowardly Elves gathered in great numbers high atop a rocky hill, daring Gurilda's Companions to attack. And so they did. Challenges were offered, brave deeds were done, and heroes made. Battle raged through the day and as the sun touched the peaks of the western mountains, the Mer broke and fled. Gurilda lay dying, pierced by a multitude of weapons, but lived until sunset. Her spirit ascended to Sovngarde knowing her crew was victorious.

That day, the dominion of Elves over the Rift was ended. The Companions claimed the land in the name of Ysgramor, Harbinger of us all, and made it free to all Nords. To honor their dead, the Companions labored long, delving into the hillside to craft a tomb. Gurilda was buried there, with all her weapons and armor. There too were placed the remains of Bergitte the Toothless and Kajord Eagle-Eye, laid alongside Gurilda as they had fallen in battle, defending their captain. Others of the honored dead were entombed as well. A mighty cairn of stone was erected around the tomb entrance, to forever mark the grave.

Vikord One-Ear, long Gurilda's first mate but now captain, gazed long upon the hills rising about them and the valleys at their feet. This was a land he could love, where his people could prosper and grow. He decreed the crew's wandering at an end and caused a great hall to be built on the battle site. Thus was Fallowstone Hall created, in homage to the ship that carried them to these shores. From this time, the days of the Companions of the Rift are counted. Never may their glory fade!
====
699
Fistalle's Note

One day, a great big kitty with a tawny hide was playing with a little bag. The cat poked his head into the bag. He was a very nosy, hungry cat. He was hoping to find food in the bag.

Instead he found two rats hiding inside! One of them bore a blade and its head was covered in silk. The other wore a veil and hissed in annoyance.

The cat realized that the only way he could get these rats out of this bag was to let in more light. Under the light, the rats would be forced to fight or flee.
====
700
How the Beetle Got His Cape

The beetle killed some awesome guy in Malabal Tor, and the cape was stuck in its teeth. 

The End.
====
701
Book of Excellent Teachings

To open the gate in our mysterious lake,

One must follow the book of teachings.

For only when shapes are set and directions followed,

Will the portal open—but try not to get swallowed.


Let the Sun's spiky rays warm the Northern shore,

As Masser's Full Moon rises in the Western expanse,

And Aetherius' Star sparkles above the Eastern moor,

While the Crescent Moon of Secundus fills the Southern glance.
====
702
Aluvus' Notes

I can still remember the night it happened to me. It's been months since that night, but I can't forget those fangs at my throat.

I still don't know why she left me alive. Something frightened her off? Pity saved me?

No. Not pity. I know the thirst. The hunger that compels me. 

I don't pity my food in the slightest, and I'm sure she felt no pity for me that night either. It must have been something else. But what?
====
703
Aluvus' Further Notes

I think I understand, now. I think I know why I was left alive.

She wanted me to become like this. She wanted me to become like her. Perhaps it's loneliness, or perhaps it's something deeper.

I've grown stronger, feeding on the weak fools that pass my lair. For an instant, when I feed, I sometimes wonder if I should let this one live. Truly live, and become like me.

Perhaps I will slip into the town nearby, select a likely target, and try it out for myself. Perhaps.
====
704
Aluvus' Final Notes

I did it! I finally did it.

It was his innocence that convinced me. The alchemist's son, always so helpful, always so kind. How could I resist? It wasn't easy, but he's like me now.

His tears. I left him there, on his father's doorstep.

And there shall be more. They'll stay with me in the darkness. For years to come.
====
705
To Do What is Needed

Would you stand by while your village or town burned? Then why do you do nothing while Morrowind suffers? The Tribunal may be too busy to do the right thing, but we're not. The Maulborn, a society of like-minded Dark Elves who want to help the poor and protect the weak, was formed to take care of the problems that are too mundane, too inconsequential, or too difficult to attract the attention of the Tribunal and its agents.

We have a plan for the Llodos plague ravaging our population. We have a plan for the plague husks terrorizing our towns. We have a plan, and that's more than the Great Houses or the Tribunal can say. But we can't accomplish our plans without your help. Join the Maulborn and become part of the solution. Our volunteers are already making a difference in such diverse locations as the Serk, the Obsidian Gorge, and the Narsis wilderness. We'd be happy to allow you to help us in our important work.

Who are the Maulborn? We're your friends and neighbors. Your cousins. Your sons and daughters. We're the gathering storm and the strong arm of judgment. We're the cleansing wind that will soon blow across the entirety of Morrowind. We are healers and wizards, warriors and caregivers. We are the Maulborn, and we are you.

Come make a difference. Come join the Maulborn.

Our recruitment liaisons are anxious to meet you.
====
706
Thalmor Diplomatic Corps Notice

Regarding our friends, the Khajiit:
Do NOT refer to them as "Cats."
Do NOT serve them food intended for pet cats.
If you own a pet cat, do NOT call Khajiiti by your cat's name.
Do NOT attempt to grab their tail—unless permission is granted.

Regarding our friends, the Wood Elves:
Do NOT ask the Wood Elves about adding vegetables to their recipes.
Do NOT cut down a tree in front of a Wood Elf.
Do NOT ask how Wood Elf flesh tastes.
Do NOT ask how to cook a Khajiit.

Our newfound friends in the Dominion stand beside you as comrades in arms and they deserve a measure of respect. Please speak to your local Thalmor representative if further clarification is required.
====
707
Our Dupes, the Sea Elves

My loyal subjects,

Our negotiation with the Sea Elves is complete. They foolishly believe themselves our equals. That the rightful rulers of Tamriel would share power with mere fisher-folk. Fools.

It is vital that you continue the pretense in their presence. We have them set on foolish attacks into Auridon. They can't possibly hold the Beacons, but their attacks will result in death, destruction, and disruption. Chaos we can use against the False Queen.

Our plans are in motion.

The Veiled Queen
====
708
Del's Claim

My loyal subjects,

I hereby order the Veiled Heritance to enter the mines of Del's Claim. Kill any mer that you find inside the mine, and then strike out at the queen's forces from your new place of safety.

Our time draws near.

The Veiled Queen
====
709
Eagle Hunter: Against the Dominion

The Dominion is ruled by the Altmer and their vassal slaves. Pay heed to their weakness and cowardice: they employ a combination of subterfuge, magic, and dirty tricks that can trip up a stout-hearted, honorable soldier such as yourself.

The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.

Khajiit may look cuddly, but they are no laughing matter in a fight. Don't expect duels to end if you can disarm them. They possess razor-sharp claws that can puncture light and leather armors. And it's said that their tails can be used as crude third hands, wielding daggers and throwing knives with deadly accuracy.

Then there are the High Elves themselves. Although the haughty Altmer are often undone by their own arrogance, in a fight their considerable reach can pose a problem. Close the gap between you and your  target. Make their height a liability. Strike low and bring them to the ground.

With a little study, a stout-hearted Covenant soldier such as yourself will be able to easily cleave through dozens of pathetic Dominion conscripts!
====
710
Nostrum's Notes

The first of the afflicted began arriving almost immediately after the quarantine was set up. I don't know how we spread the word so quickly, but people seem to be coming from all over the region for the promised cure.

I now have the opportunity to observe the afflicted through all stages of the Llodos plague. It begins with a mild fever and random bodily aches and pains. Oddly, afflicted suffering this stage of the plague have a terrible hunger that cannot seem to be satisfied. This stage of the plague lasts anywhere from three to seven days.

The second stage of the plague is marked by a high fever, overall weakness, and the appearance of open sores upon the body. Pain grips the afflicted, making most normal activities impossible to perform. During this stage of the plague, the afflicted's appetite disappears, and it is a struggle to make them eat and drink sufficient amounts of food and water to maintain their body weight. This stage of the plague can range from seven to fourteen days. If the afflicted doesn't throw off the plague during this period, chances of survival drop to almost zero.

The third stage of the plague marks the beginning of the end for the afflicted. The open sores now cover most of the afflicted's body, which burns with such heat that the afflicted becomes delirious and subject to hallucinations. The afflicted refuses to eat or drink, and any kind of movement results in agony. This stage of the plague is relatively short, lasting from one day in extreme cases to as long as five days for those unfortunate enough to hang on.

The final stage of the Llodos plague is perhaps the most fascinating. Of course, many of the afflicted simply die when the plague has run its course. And the death is extremely painful and heartbreaking to watch. But an increasing number of afflicted don't find a natural end. These unfortunates transform into seemingly undead creatures that the common folk call "plague husks." These creatures appear to be mindless engines of violence, intent on destroying all life they encounter.

Can you imagine an army of such creatures? Priceless!

Ah, the crates of accelerant have arrived! Now we can increase the pace of the affliction. Time to treat my patients.

—Nostrum Breva
====
711
Eislef's Journal

— Skeever got in the house today. Frirhild nearly jumped out of her dress. Spilled half my mead on the floor from laughing so hard.

— Got a new farmhand. Good lad. The other street rats in Riften dubbed him Hramdin Eversmiling. Maybe a match for Raerana, when she's a little older? 

— Had to deal with Bar-Neeus in Riften today. Damned lizard cheats me every time. Barely made enough for a couple of drinks before heading home. Frirhild had her say about that, as usual.

— Damned Elf hanging around the farm again today. If he asks for Rae's hand again, it'll go hard on him. He's not good enough for her.

— Raerana just won't learn. Had to teach her to watch her mouth this morning. Frirhild almost said something but stopped. Good. I know what's best for my girls. Today's going to be a good day.
====
712
Orders

There are safe hiding spots. I've attached a map to 

Good luck. We're depending on you.
====
713
Sep's Kiss

Using a poison known by name only elicits suspicion. The truly perfect assassination is one that remains undetected. I would not dare brag of those slain by my concoctions, for fear of breaking the tender illusion of "natural" death.

I have penned down one of my favorite mixtures, in hope the reader will seek out more on their own. The preparation is unorthodox, yet it has served me well.

I learned the name "Sep" from a sweet Redguard lass I courted for a time. She was unfaithful, but her kiss still filled me with delight.

Prepare a fire, burned down to coals. Atop that, place a large cauldron. This will be your crucible.

Add to this a drop of your own blood. It will sizzle when the pot is tempered. You only need the residue of blood, for flavor and scent.

Scrape the salt from a mangrove leaf, and powder it with the spores from a yellow-knight mushroom. You can find these growing in most any field if you lie down with your face to the soil.

While the crucible is still hot, pour a decanter of treacle tea in, letting the steam escape. In a short time it will reduce, and to that sticky mess, you will add the aforementioned powder.

Once all ingredients are combined, it's ready to use. On the skin, it breaks down strength in a matter of hours. For a faster reaction, ingestion or wounding is best.

I have yet to calculate an antidote for this recipe, so I advise using the utmost caution when handling.
====
714
Elf Prisoner's Note

I don't think they are even listening. They. The lizard-men, staring, unblinking. It's enough to drive a mer mad.

They think I'll confess. I know their game. They'll probably find this note, burn it in front of me. In case they don't, I'll draw a map for the next poor sod. I'll—
====
715
The Father's Promise

His kiss fell upon your egg-tooth before your first breath. You are one of his blessed children. Embrace your Father, and obey your Mother. For as they have allowed you your first breath, so can they take it away.

In all things, consider the end.

In all ends, breathe in its beauty.

In all beauty, lies a promise of decay.

Do not fear the chill, my child. It is the sign of this gift, the promise of a time where time is no more.
====
716
Armament Inventory

Approved by Condalin and Canonreeve Malanie. Not for distribution outside the Veil.

20 heavy axes
35 halberds
100 daggers
45 heavy bows
300 quivers of arrows
30 helmets

With Ayrenn abroad on the island, our time is now. We must move soon if we are to take advantage.

All glory to the Veiled Queen!
====
717
Bakhig's Journal, Page 3

Bakhig is finally home. Years of wandering, over. Pets scuttle around me. The poison that drips from their fangs smells as fresh-baked bread to this one.

It took me weeks to earn their trust. So many bites, so much poison in my veins. But, now, they know me.

Now, they love me.
====
718
Bakhig's Journal, Page 11

Bakhig's pets danced for him today! 

No. Not a dance, not like those idiot High Elves in their fancy castles. They swarmed up, down, up, down. All over their webs. Like a sweet performance, just for me.

Bakhig's pets want him to know that they are happy he is here. To watch over them.

Bakhig will never let anything happen to his pets.
====
719
Bakhig's Journal, Page 18

Bakhig's pets fight sometimes. This one thinks they fight for his love.

Why can't they see that Bahkhig loves them all? 

Well, perhaps he loves the little ones the most. 

Bakhig can't sleep unless the little ones are running their little feet over him.
====
720
Bakhig's Journal, Page 19

Bakhig had the nightmare again last night. Bakhig dreamed that a <<1>> was in Bakhig's home, killing his pets.

This one is going to spend the day with the little ones, making sure they are safe.
====
721
Maormer Memo

Agent Arstul,

Get yourself down the coast and set up a watch near Vulkhel Guard. I've gotten word the queen has recently arrived. The marines we're holding at South Beacon will be valuable hostages; just have to use them at the right moment.

Contact with the Royal continues apace. Once the Summerset Isles are ours, we'll be able to dictate terms. Should the Veiled Heritance follow through, we may allow them Auridon as a gift. Maybe.

— Heculoa, Admiral of Infiltration
====
722
King Kurog's Promise

Herewith the Agreement between His Majesty King Kurog, Monarch of Orsinium, and the Oathbound Warchief, Gruznak gro-Volkar, and herein the terms:

Insofar as the deaths of Dark Elves are pleasing unto Mauloch and deemed useful as a matter of policy:

For each Dark Elf skull obtained by the Oathbound, Gruznak gro-Volkar shall be granted title to Malak's Maw for one year. 

Furthermore, Warchief Gruznak and his Oathbound are hereby absolved of crimes against the Daggerfall Covenant, including (but not limited to) murder, banditry, and the felonious impersonation of traveling entertainers. 

— Kurog gro-Orsinium
====
723
Tancano's Journal

I wish Father would bring me the tastier morsels from this boring, little hamlet. I fear the herd has been culled past its prime and the finest cuts of meat are already my thralls. That is fine for now, though I don't want to grow bored of the finer blood under my control. 

Arandar tastes of the finest Altmer wine aged in oak barrels, though he was much too gaunt the last time I fed on him. 

Vanderion had a piquant flavor of moldy cheese and dung, but I guess that's what you'd expect from a man raised in a backwater village knee-deep in manure since the time he could walk.

I sorely miss Menelcare's bittersweet flavors. Her soft, hushed cries as I tasted her flesh were a delectable garnish to the feast she provided. It's unfortunate that I can no longer revel in her essence; I must decide what to do with her desiccated corpse.

I requested that Father bring me more refined and proper meat to savor. Perhaps someone of the more noble blood like Eryeril or Nelulin. Perhaps even the delicious body of Velatosse herself. Though the way he looks at me when I make these requests unsettles me. Does he not love his son enough to indulge him in these requests? Does he not want me to stay healthy and vibrant? Why does he look at me with those sad, baleful eyes? I am not a monster; I am his son.
====
725
Book of Thoughts

— Keeper has me keep a book of thoughts. It is hard to write words with a stick! I will send this to my matron when I finish. She will be happy!

— Today I write about duties here. Catch the biter bugs and crunch them. My spine is sore from this all day work! One egg moved when I came near. Can the small ones hear us?

— I picked my egg-friend today. I can feel the small one say hello when I tap on it. Keeper says I am silly to think this. Ha! When the little one comes out, he will be surprised!

— I saw a stranger today. It was a pale Elf, but not one of the ash. It hissed at me like wamasu. I ran and hid in a bush. After, I felt bad. What if the pale Elf stole something?

— My egg-friend is missing from its nest. The pale Elf came back and stole, I know it! I will get back my egg-friend. The pale Elf will get many smacks!
====
726
Mark of Egg-Births

To Wakeem and Dai-Shen
Three from the first clutch, born with vigor.

To Var-Zeen and Sheds-His-Sorrows
One from the first clutch, egg-tooth cracked. A good omen.

To Neposh and Lana
Two from the second clutch. The first struggled with the shell, the second not so.

To the Shadowscales
Five from the third clutch. Sithis has spoken of his need, and we must answer.
====
727
Khasaad's Treasure Map

[Khasaad has scribbled all over the map in haphazard notes.]
====
728
Feyne Vildan's Diary

28th Sun's Dawn

Ja-Reet said he's leaving. Not leaving me, not exactly. Going to Black Marsh. He's never been there in his life. But, apparently, someone named Fal-Xoc there can help him.

And he told me, haltingly, how he thinks he's broken. I told him I love him the way he is. That it doesn't matter.

He looked at me, and asked if it had ever hurt me. I had to nod.

"Then, yes," he said, "it does matter."

I cried. So did he. We went to bed without saying anything more.

19th Rain's Hand

We arrived in Percolating Mire today. There was a house ready for us. For Ja-Reet, really … there wasn't a bed for me. I was angry at Ja-Reet for leaving what we had together. It's taken us years to take my father's slave plantation and turn it into an ethical business. Years to get the community to accept a Dunmer-Argonian marriage.

Here, it's back to square one. A lizard-woman called me his "friend." Wouldn't use the word wife. I called her a name. I don't think she spoke the language, but she got the point.

Later:

The Dominion's landed in Shadowfen. I worry about the people here. Dunmeri villagers trained for invasion. Here … they're brave, but unarmed. We're in danger.

I asked Ja-Reet to leave, but he says he's making progress. I told him I think he's fine. He snapped at me that I don't get to decide whether he's fine or not.
====
729
A Fitting Tribute

Fitting we set up camp in a Daedric ruin dedicated to Vaermina, Prince of Dreams and Nightmares. The place was once a Dark Elf slave camp, used to buy and sell Argonians.

Some of my fellows disagree on the ethics of enslavement, but these beasts are hardly better than the wildlife of the region. Their skins will serve us well as we throw the Pact into disarray.
====
730
Not Long Now

It was surprisingly easy to infiltrate and replace some of the Pact's key leadership. Soon the Argonians will be in shambles. Our reinforcements will push through and set this swamp aflame.
====
731
The Founding of Zuuk

by Ashalaku, Black Marsh

Lord Zuuk returned to Shadowfen after the fall of Reman Cyrodiil III, founding a small settlement in the Shadowfen. After five generations of prosperity, our ancestors renamed it Zuuk in honor of our Lord Founder. The original name of the settlement was lost to time.

We know little of Zuuk's time in the Imperial Palace, but his wealth, honor, and generosity were renowned among the Kothringi. May his name be on the lips of his descendants for another five generations.
====
732
Anonymous Journal

—Day 26

The plague is slowly spreading from Quarantine Serk, covering Deshaan like a black rain. Vox will be pleased. Many have left Narsis for Mournhold. They think they'll be safe there, but they can't escape the coming reckoning.

—Day 32 

The substance isn't strong enough when added to water. The solution becomes diluted, and most of the effective properties fade. So putting it in wells won't work. Until we can formulate a stronger version, we need to look for other ways to spread the plague.

—Day 42 

We figured out how to spread the plague. By injecting the substance into a corpse's blood and letting it fester, the plague's potency increases tenfold! It must be the dead blood. We need more bodies. Luckily, Narsis can provide an abundant supply.
====
733
Letter to Evis Marys

Evis, you fool! You dropped the crates off at the wrong location! If they're opened, the Narsis Protectors will be on us in an instant. 

Vox would not approve of this at all. Fix this, or she'll hear about it. I won't take the blame for your incompetence.
====
734
Nirwaen's Diary

It's hard to believe the day is finally here. Father says the rumblings began two nights ago and the uprooting should start any moment now. I'm so excited! We arrived at the Summer Site two days after Falinesti had settled, so we missed the Rooting Ceremony here, but we''ll be off to the Autumn Site in mere hours!

Mother told us that she'd meet us there, but that she must conclude her research in Velyn Harbor. It's hard to believe that tiny camp has anything worth looking at—I thought it was dirty and smelled of fish—but she says you can find gems in the mud and I shouldn't look down my nose at them.

But it's hard not to! Falinesti is so grand, and I can't WAIT to feel the city moving beneath my feet!

I wonder how long it will take to get to the Autumn Site? Father says it varies. Sometimes it only takes a few days, but sometimes a week or more passes between the uprooting and the rooting. I hope it takes a long time—a week at least. I want to watch the world go by!
====
735
Reminder: Don't Drink the Water

Do not drink any water from Lake Hlaalu. The concoction we added to the lake is particularly potent. Let's leave the water for the locals and keep our own numbers strong and healthy!

And remember, if you notice anything strange or spot any unusual activity around Narsis, report to Commander Thandon at the center of our camp by the lake.
====
736
Orders are Orders

The soft-skins can't do their dirty work alone, but who are we to refuse their gold? They want to break up some stupid wedding, then help them … but be smart.

These Elves have different magic than we do. Maybe they can help with the crown. I don't trust that Speaker-in-Empty-Air or her promises. I want assurances if we do what she asks, we'll get what we want.

Turn the Silvenar over to the Houndsmen for their ritual, but keep any other captives separate. I'll question them later. And don't let the tribes fight! We get our way, and the Dominion will be sorry for excluding us.
====
737
Merdyndril's Orders

In the name of Magistrix Vox,

All Maulborn must continue to monitor and secure Lake Hlaalu. Tests of the Llodos plague continue, and we maintain camps within the area.

The new formula isn't as strong as we hoped. I am returning to the Gorge to make a more potent concoction. I will also continue to advance our plans for shipping the material throughout Deshaan.

Until new orders are delivered, continue the tests by adding each new batch of the concoction at the waterfall and record the results. Victory is nigh!

—Merdyndril
====
738
Letter from Berfonas

Raen,

Things are strange here in Silvenar. More Green Hunters walk the streets than usual, and they're belligerent. I've heard the Green Lady arrived in the city, but we've not seen her. The three spinners are likewise closeted and their messages are cryptic and frightening.

Urge the Silvenar to come quickly! Rely on speed, not soldiers! They say the Green Lady prepares for the handfast, but who can she marry if not the Silvenar?

I hope to see you soon. Perhaps I worry for nothing, but something seems wrong in Malabal Tor.

— Berfonas
====
739
Our Ironclad Oath

Remember our vow, brothers and sisters of the Oathbound! Take the heads of the wicked Elves to satisfy the agreement made by our glorious chieftain!
====
740
The Handfast Song List

Alanaire
	A Queen's Memory
	The Tide of Times

Laen
	Leaf and Branch, Blood and Bone
	Ballad of the Spirit Hunters

Buzul and Dadazi
	One Becomes Two
	Dreams of the Moons
	Requiem for Thunder
====
741
Drillk's Journal

— 15th of Morning Star, 2E 561

A week ago Zuuk flourished. Today, only I remain.

I watched helplessly as family and friends wither away from this terrible plague. Am I immune? Is it only a matter of time before I succumb? I'm giving up this journal.

— Date uncertain. How many years? Dismayed and angry.

Dominion troops moved into the nearby ruins and have disturbed the ashes of my people! I must confront them. I'll demand they respect the dead. Whatever they seek, they won't find it in the remains of Zuuk. May the plague strike them down for their trespass!
====
742
History of the Handfast

Tooth and claw
Blood enflamed
Chaos rules
A race defamed.

Stories lost
In history foul
Generations lost
In a werewolf's howl.

But a god's compassion
And a hero's soul
Fought twisting form
Upon ancient soil.

The cause seemed lost
In hope so lean
Until woman enter'd
Clad all in Green.

Hero and Lady
And god alone
Fought with muscle
Blood and bone.

The race so saved
From bestial ire
Oathbreakers sent
To sleep in mire

Hero and Lady
Will forever last
Joined together
By great handfast.
====
743
Crumpled Note

We know where the missing villagers are, but we need your help. Due to the lockdown, no one can leave Narsis. No one, that is, except you.

Don't look to the sky. Follow the Star. She provides the key. She will guide your way.
====
744
Spinning a Story

by Cirantille

Though they are our allies in the Aldmeri Dominion, I have had only a little time to study the Bosmer. Their culture is strange and seems insular, and they do not write much down. Asking questions can be dangerous, as the Bosmer are wary of strangers.

That is, with one exception. Their priests, shamans, or "Spinners" as they call them, are quite loquacious. Indeed, getting a Spinner to talk is not at all difficult … understanding what they're talking about is.

The Bosmer Spinners are, essentially, priests of Y'ffre, but unlike other priests, who seem most concerned with leading their people in worship, Spinners are more like bards or historians for the Bosmer. They live their lives as if they're narrating a story, and speak in much the same way.

But these aren't just gaffers and gammers speaking of the good old days. Spinners weave tales about future events. They divine and prophesy the same way other people remember the past, and the older the Spinner, the more powerful his or her prescience seems to be.

When I arrived in Silvenar, the youngest of the city's three Spinners, Einrel, greeted me at the bridge. There, in the shadow of the Guardian, the young Spinner related to me the tale of my travels right up to the gates and then continued as if the next few days had already happened!

I won't even attempt to relate what happened when I met the two elder Spinners of Silvenar, at least not until I understand it better. All three Spinners seem upset about something. I hope to learn—and, of course, document—more.
====
745
Directions to Meeting

Star guides your path true.

Today's meeting will be held in my house, in the western part of town. The key attached to this letter will grant you access to the locked door.

If any guards stop you, destroy this note. If you do not arrive in time for the meeting, we will assume the guards have taken you into custody. Or you have been taken, like so many of our friends and family.

See you at the meeting!

~Madras Tedas
====
746
Lamentations of the Lost

by Anonymous

They said explore Nirn.
To many lands I traveled.
Never feeling like home.

I worked for a merchant,
Sweeping dusty shops for coin.
No respect or wealth.

I joined a brigade.
We saw the horrors of war,
Blood-dripped battlefields.

To an arrow I fell.
For greed I died all alone.
Buried by strangers.
====
747
Path of the Pilgrim

by Bikkus-Ze, Hissmir Oblate

While many of the purportedly civilized nations refer to our homeland as Black Marsh, the pilgrims and priests of Hissmir know better. The lands of Argonia are far from a garbage heap. The soil is rich and full of life. Plant and animal life flourishes. The Hist speaks to those who listen.

Our Argonian brothers and sisters who venture outside miss a piece of themselves if they are unable to commune with the Hist. It is for this reason pilgrims from across the land travel to Hissmir and offer up themselves to the trials and communing.
====
748
The Trials of Hissmir

by Sali-Ze, Hissmir Oblate

The trials serve as an offering of one's self to the Hist. For the Hist to trust the participant, the participant must first trust the Hist.

The participant's mind, heart, and will are tested. Without a disciplined mind, one cannot comprehend the message of the Hist. Without a pure heart, one's purpose does not serve the will of the Hist. Without a warrior's will, one cannot safeguard the Hist for future generations. 

Be resolute, and stay moist.
====
749
King Kurog's Promise

Herewith the Agreement between His Majesty King Kurog, Monarch of Orsinium, and the Oathbound Warchief, Gruznak gro-Volkar, and herein the terms:

Insofar as the deaths of Dark Elves are pleasing unto Mauloch and deemed useful as a matter of policy:

For each Dark Elf skull obtained by the Oathbound, Gruznak gro-Volkar shall be granted title to Malak's Maw for one year. 

Furthermore, Warchief Gruznak and his Oathbound are hereby absolved of crimes against the Daggerfall Covenant, including (but not limited to) murder, banditry, and the felonious impersonation of traveling entertainers. 

— Kurog gro-Orsinium
====
750
Albus' Journal

by Albus, White Rose Prison Guard

Why did we build a prison in this cesspool?

Every morning I wake to bug bites, and the nauseating stench of swamp gas. Every night I have to check my bunk for snakes and constantly wake with the screeching of those damned birds.

Surely there must be better places to mine ore! This place is just as punishing for the guards as it is for the prisoners.
====
751
Evacuation Order

All guards are to pack and assemble in the courtyard at dawn for evacuation of White Rose Prison. We will be returning home to serve as additional security for the capital.

No need to worry about the prisoners, they won't be going anywhere, what with the keystone binding them to this place. Have your equipment and belongings packed and be ready to travel at dawn. Tomorrow we march for Cyrodiil.

Porcius Sisenna, Administrator
====
752
Litanies of the Dominator

At the feet of the Master, the servant begs for the power to overcome his foes and bend them to his will. Mortal flesh yields to pain and to suffering — power is the ability to destroy and convert. A thing must be broken before it can be made to serve you properly.

In the eyes of the Master, the servant breaks the bodies of his enemies and makes them servants in kind. The chain gains more links, growing longer and stronger, the better with which to ensare and shackle more flesh to the will of the Master.
====
753
Nadine's Diary

Tirdas

We arrived today to begin our exile here in Aldcroft. Father assures us this town will serve us well as a temporary capital and stronghold from which to retake our home. Our life in Camlorn seems like a dream now, like another time.

Middas

The porter, Charles, keeps shooting glances at me when he thinks I do not see. He's a sweet boy, but he should know better. I think Father even noticed. Father has been under such stress lately. I would not want to add to his plate.

Turdas

I thought to speak to Charles today, but I couldn't find him. No one had seen him since Father asked him to come along to tend to his horse. I asked Father what became of Charles, but he dismissed me angrily. I'm beginning to worry about Charles, and about Father.
====
754
Glenumbra's Towns and Cities

By Ansur Belote

There are a number of cities and towns across the region of High Rock known as Glenumbra that a traveler should be familiar with.

Daggerfall: Crown jewel of Glenumbra and one of the oldest cities in High Rock, Daggerfall was the capital of the largest kingdom in High Rock prior to the ascendence of Wayrest. Any traveler would do well to buy provisions in Daggerfall, as the services in the bustling city are second to none.

Aldcroft: A small town between the forests of Daenia and the coastal swamplands of the Cambray Hills, Aldcroft has come to prominence in recent years as a key port that services Camlorn from trade routes along the Iliac Bay. Aldcroft is well known for its spicy stews, a treat that I recommend those travelers with weak constitutions to avoid.

Camlorn: A city that has grown in recent times to rival Daggerfall in size and cultural influence, Camlorn is in the west center of Glenumbra. The citizens of Camlorn see themselves as more urbane and metropolitan then their neighbors to the south. Travelers are advised to try Camlorn's excellent pastries and baked goods, as they are worth the trip. Ignore the haughtiness of the locals, as this is just their way and they usually don't mean any offense.

Westtry: This town suffered some great catastrophe in the past that has left it devoid of living citizens and haunted by the dead. The wise traveler would do well to avoid it.

Eagle's Brook: Whereas Aldcroft serves as Camlorn's primary connection to Iliac Bay, Eagle's Brook is its corresponding port on the Eltheric Ocean. Many of the artisans and craftsmen that serve the high houses of Camlorn actually live in nearby Eagle's Brook. Travelers are advised to sample the excellent seafood brought in daily by Eagle's Brook's fishing boats.

Crosswych: Straddling the mountainous border pass marking the end of Glenumbra and the beginning of Stormhaven, Crosswych makes much of its gold from the travelers passing back and forth between the two most populous regions of High Rock. Travelers heading to Wayrest from Daggerfall must pass through Crosswych, which is as good a place as any to rest and resupply.
====
755
Glenumbra's People

By Aldous Brousseau

To the outside observer, the assorted peoples of the region of High Rock known as Glenumbra often seem more similar than different. While it's true that most people in the region take their cues for culture, architecture, food, and dress from a common Breton template, it would be foolhardy to dismiss the cultural differences between the larger populations and the multitude of diverse subcultures present throughout the region.

Daenia: Dominated by the cultural influence of Daggerfall, Daenia is the home and heartland of Breton's quest obsession. For those unfamiliar with the term, it refers to the practice by which young members of the poor and serf classes can partake in heroic tasks to elevate themselves to the ranks of the nobility. The cultural narratives of Daenia are filled with tales of the lowly taking on a great quest to win the respect and accolades of those above them. It is my suspicion that the famed independent spirit of the Daenian people is an extension of this narrative of upward mobility. Of note, this area is also home to the Wyrd subculture, and several witches' covens dedicated to the worship of nature inhabit the vast forests of Daenia.

Cambray Hills: Camlorn and its surrounding villages are a hodgepodge of different Breton cultures. The nobility of Camlorn fancy themselves an aristocracy of poets and artists. Often taking a pacifistic tact in the dealings between Daggerfall and Wayrest, Camlorn has benefited much as a go-between for trade and an open market for goods from both Iliac Bay and the Eltheric Ocean. The Cambray Hills are well-known as being haunted, and any given member of the populace usually has a unique ghost story or two to share. The largest subculture of note are the swamp-dwelling Bretons of the eastern bogs that stretch from the Hag Fen to Aldcroft.

King's Guard: This region is so named for the mountainous ridge that form a natural barrier between Glenumbra, Rivenspire, and Stormhaven. Crosswych is a crossroads for trade moving between these major regions of High Rock, and the place has become a melting pot of dress, food, and culture of the Breton city-states. Not so much a subculture, but a subgroup of note for King's Guard is the Red Rook bandit clan. While the Red Rooks are present throughout Glenumbra, they originated in the mountains and foothills of King's Guard as a loose collection of hunters and highwaymen that preyed upon caravans moving across the pass.
====
756
Attention Moon Walkers

To those that walk on pads and keep their claws hidden:

Keep your eyes open and wait for your moment. There is a plan in motion to take the man on the high seat from his cats. Watch out for the daughter of the blood. She has been seen lurking around.

May your claws remain sharp and your fangs ready to tear!
====
757
Gamwyn's Journal

I parted ways with <<1>> and <<2>> some time ago. They were headed northwest toward a ruined tower.

I've heard of an ancient relic in the ruins nearby. There seem to be some Worm Cultists around. Shouldn't give me much trouble. I'll try for it in the morning.
====
758
Irgnar's Journal

Parted ways with <<1>> a few days ago.

I knew I'd have better luck finding adventure without him. And I was right. A peasant just told me about a pack of trolls terrorizing the area. They're led by an especially mean one the locals call Redmaw. If I bring its head back to the camp, there's no way the others can top that!
====
759
Lady Llarel's Journal

What a fabulously marvelous cave! I can't believe this has been sitting here, empty and unused, all this time. I think it will be just perfect for my needs. With this cave, I can finally establish the shelter I have always dreamed of. I can finally create a place of safety for poor, abused kwama and their scribs.

My father was a cruel man, and I saw the abuse and burdens he placed upon the kwama at his mine. It was barbaric, how he squeezed all of those poor creatures into those overcrowded caverns. How he harvested cuttle from their poor bodies. I can still hear the poor creatures scream! Well, I shall stand for such cruelty no more.

I shall fill this cave with free kwama, creating a haven where they can raise their scribs in peace and safety. It will be a kwama utopia, and it will be my legacy to the world.

Now, where can I acquire a kwama queen?
====
760
Claudie's Journal

I can't help but feel that My Lord Maurice is interested in me for more than my duties as a servant. He glanced at me several times these past weeks as I brought dinner to the table or poured the wine. He just smiles and looks into my eyes. Like I'm an equal. Not as if I were a young woman merely there to refill his flagon or clear away the dirty dishes, but as someone he might actually be interested in. I don't know what to think of it. I'm probably just imagining it, dreaming about what life would be like if I didn't have to serve and clean every day. It's a dream, but I can hope that it comes true. Can't I?

I wasn't imagining things! Tonight in the hallway, Lord Maurice pulled me aside. He asked if I was married. If I had a family. Speechless would be a good word for my reaction. He's so—what's the word I'm looking for? Kind? Different? His father and mother beat me repeatedly for simple transgressions. But their son isn't like that. He's so nice. I'm still having a difficult time believing it. He wants to see me again. Alone. I'm not sure what to think about all this.

Lord Maurice came to me again. He said he wanted to tell me something. He took my hand and led me off into the night. Hand in hand, we snuck through the gardens and sat on a bench beneath the moons. The way he looked at me sent shivers down my spine. 

Our love is forbidden. A rich noble like him and me, a simple servant. Still, we care for each other deeply. He plans to tell his parents of our love soon. I hope that goes well.
====
761
Blood-Sealed Contract

Before the sight of Molag Bal, we seal this bargain between the Bloodthorn and the Hag Fen coven with fresh blood. 

In exchange for any undamaged women we capture in the conquest of Glenumbra, Mother Murk and her coven will oppose the Beldama Wyrd and keep them occupied. My servants shall deliver the women to the ruined tower in the bog, where they will be transformed and brought into the coven.

Should either party break this bargain, their lives shall be forfeit.

— Angof the Gravesinger
====
762
Brief Letter to an Aldarch

Aldarch, 

Water is yours to command with this eldritch chalice. It is especially useful when used to honor Anu, who shaped the cosmos in the Dawn Era, and Y'ffre, the Earth Bones.

Scarcely should we credit those who claim we were better off in the time of trading body for root, or root for limb. I, for one, am grateful to wake each day as the same, in both thought and form, as the day preceding.

I digress, as you doubtless recall our history, and this letter—as brief as it may be—is written only to describe the ways of the chalice within the shrine.

Dip the chalice within the shrine's waters. Pour the water on the unclean to wash away the filth. Visions shall you see, as though impurities are washed from your eyes. 

Water from the chalice calms chaos. Drink from it when you feel the stirring deep within you that comes only from consuming improperly prepared food.

Be sure to visit both sides of the shrine.

Please accept the chalice with my appreciation. In the name of Mara, may the blood of life continue to pump within your breast.

— Kinlord Astanamo the Penitent
====
763
Coils of the Father

Penitent, give thanks and praise to the soul of Anu the Everything, father to us all. The scales and fangs and flame of the creator envelop all of the people. Always.

To complete your venerations here, intone: "By the Fixed Center and his hand in our lives, we are all made safe. Auri-El, grant me the stability of the Divine. Be always at my side."
====
764
The Gifts of Magnus

Penitent, the lives of all living are touched by Magnus, He Who Abstained. Lord Magnus drew up the schematics for our world, intricately sketching the diagrams of Creation. Magnus is with us always, in the magics of Mages and the warming breath of the sun.

To complete your venerations here, intone: "By the Empyrean Light of Aetherius, may the Eye of Magnus always be upon me. Grant me the wisdom to use his gifts, and patience to know his wisdom."
====
765
The Warrior's Blade

Penitent, the blade of Trinimac is always at your side. He who led our people against the despoilers, the invaders. He who offers aid and succor in the midst of battle. May his vigor be present in your every step and deed.

To complete your venerations here, intone: "By the Firmament and the Fixed Center, I pledge to defend my people. By the blade of Trinimac I swear, and call for his aid."
====
766
Bones of the Forest

Penitent, be one with the moment. Feel the solidity of the ground under your feet, and taste the wind. By his will is our world manifest, and the rocks, and the trees, and the birds in the sky. Y'ffre is with you at every turn, in every moment.

To complete your venerations here, intone: "In the Storyteller's name, I stand upon the bones of the world. I drink in the promise and power of nature's law, and breathe out my thanks."
====
767
The Everscriven Tome

Penitent, know that the secret knowledge of the world has a guardian. Know that every triumph you achieve in your daily life, every quiet moment of success, is recorded by the One Who Watches. The great tree of life tracing the Altmer people is kept and held close by Xarxes himself, the scribe of the Divines.

To complete your venerations here, intone: "By Five and Three I speak the secret words to the One Who Watches. May each of my days be worthy of script in his tomes."
====
768
The Heart of Love

Know, penitent, that Mara is always with you. Within your breast beats her love and affection. The symbol of her floral star adorns the walls at the wedding chapel. Her priests tend to the needs of husband and wife. And always is her gaze upon the young.

To complete your venerations here, intone: "Fivefold blessings upon the lost and lovelorn. The Heart pumps the blood that connects us across the aurbis. May her grace always be upon me."
====
769
The Sounding Horn

Penitent, Stendarr's protection be upon you. Though the Apologist of Men bears a heavy burden, his compassion is still a quality to be admired. Listen to the sounding of the horn. See the blades of the justiciars, and attend the ministrations of charities. These are his expressions, for his atonement.

To complete your venerations here, intone: "Threefold are the masteries of Stendarr. I sound the horn in his name. May his shield protect me always from harm."
====
770
The Apprentices' God

Penitent, revel in the presence of the sacred ring: Syrabane. The Warlock Lord of the Divines, the ancient source of wizardly wisdom. He who fought against the depredations of the Sload and the plague of the Before Times.

To complete your venerations here, intone: "By Apprentice be blessed and by Apprentice be praised. Honor to the Warlock-God and the Sacred Ring."
====
771
An Unusual Alliance

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Three allies whose people rarely agree on anything. Three races as diverse as any within the world. Three states at war for their very lives, but unable to reconcile their differences in moments of piece. More than allies, but less than friends.

And that must change.

Our Dominion is beset on many sides. The Ebonheart Pact and the Daggerfall Covenant attack us from the outside, but we have other enemies more deadly and more dangerous to our alliance than those external foes.

If our wartime bonds are to remain strong, we must forge relationships and alliances in peace. Our Bosmeri hunters must provide food for our civilians as well as our soldiers. Our Khajiiti traders must provide goods as well as weapons. And our Altmeri wizards must spend their magicka wisely to win the peace as well as the war.

Our first step is to join together in celebration as one of our alliance members, the Bosmer, renews their divine pact with a joining between their two spiritual leaders, the Silvenar and the Green Lady. Let all members of the Aldmeri Dominion recognize this wedding and participate in the revels that follow.

Our best wishes to the Silvenar, the Green Lady, and the Bosmeri people. May this new generation know a strength in peace as well as war.
====
772
Farandare's Journal

Finally, the answer! In my dream, I saw the one whose strength will help me complete my quest to bring Falinesti back! Soon, very soon. Perhaps it will be Sundas again.

Sundas. Does the year matter? The month? We first met on a Sundas. And on a Sundas many years later, he disappeared.

I took the pilgrimage to the other Falinesti Sites with the faithful. But I remembered we met on a Sundas at the Summer Site, and realized when the Walking City returns, it will be to the valley.

And of course, I'm right. The cracks between the Summer Site and Oblivion demonstrate how close the city is. Some nights, I can see its lights shimmering through the portals that flare into existence now and then.

We'll be together soon, and the many, many years apart will mean nothing. It will be as it was that Sundas, when I first put my hand into his.
====
773
Notice: Hall of the Dead

The priest of Orkey is here as part of his sacred duty to the Divines. He is not here to comfort, console, or brighten your day. Should the undead rise from their places of resting, you accept all risk and responsibility to your own safety while inside the hall. The priest is not required to save you from your own idiocy.

- Hjurring
====
774
Alchemy Workshop Instructions

Bring the afflicted to the workshop one by one. 

Administer the accelerant. Tell them it's the cure.

Be quick. We need as many afflicted contaminated with accelerant as possible by the time the ritual commences.

When the ritual's magic interacts with the accelerant-infused afflicted, the plague will run its course in minutes instead of weeks. The magic will reverberate so that the circle of power expands quickly, echoing until it infects all of Deshaan as the circle enlarges. The Mistress shall have the army of plague husks she requires.

The Maulborn are her loyal catalysts. We cannot fail.
====
775
Claudie's Last Entry

I never told Maurice. I was waiting to surprise him, after the family accepted our love and blessed our union. But that never happened. And Maurice never found out about our baby.

Now he'll never know. I can't believe what a coward he turned out to be. He couldn't stand up to his mother, not even to save the life of the woman he loved. Instead, he didn't say a word and  left me in this tower to rot. I never should have trusted a Baelborne.

I thought about calling the guards and telling them the truth. But I don't want my child to grow up to be a Baelborne. I won't allow that.

I'm dying. I pray to any who hear my plea. I don't expect an answer, but I want our deaths to be avenged. Somehow, someway, I'll make the Baelbornes pay.
====
776
Champions of Dra'bul

Brigeera gra-Tor, killer of a hundred mammoths. Able to break skulls with just her thumbs.

Grish the Scaled, whose breeches were made from the skins of Argonians he slew.

Duzhal of the Wastes, traveling champion of the woods. Best-known for defeating the previous champion by biting through his neck while it was still encased in armor.

Ritrag gro-Forment, eater of spiders and poisonous snakes. Said to spew venom into his challengers' eyes.

Makgruk gro-Basgurum, also known as the Healer. Reduced his opponents' suffering by removing their heads.

The Maiden Lashki. Intimidated her enemies by wearing a dress made from her victims' scalps.
====
777
The Green Ladies' Abode

Entry Donation: 1 gold

Welcome to Deepwoods, abode of the former and current Green Ladies of Malabal Tor!

Our first Green Lady, Finoriell, was revealed as Green Lady later than customary, by which time she lived in Velyn Harbor. She served well, and upon her passing, the search began for the next Green Lady.

Blessed Deepwoods proved once again to foster the fortitude required in Finoriell's niece, Gwaering, who demonstrated the physical prowess, cunning, and strength expected of the Green Lady.

Within Deepwoods, you may see Gwaering and Finoriell's home, as well as many of the places where they once hunted. Gwaering in particular showed early aptitude with the bow, with a high kill ratio from her tenderest years.

The Green Lady is not a mere symbol of virtue, she holds within her the ability to channel her strength to the Bosmer as needed upon completion of her investiture.

Within a fortnight of her selection, preparations began for Gwaering's handfasting with the Silvenar.

The celebrations will continue for many months following the formal handfast ceremony, which takes place in the city of Silvenar.

Please enjoy your visit to Deepwoods, however long or short your stay!
====
778
Sea Amri Shipping Manifest

Vessel: Sea Amri
Itinerary: Port of Arenthia to Velyn Harbor
Crew: 15
Passengers: 5
Cargo: Honey - 20 casks; Deer Hide - 50 pelts; Silk - 3 bolts
Check map. Sand bars shifting? Maormer near shore.
====
779
Supplementary Orders

Investigate the ruin interior here in Wansalen. Evaluate the area as a potential fortified location available for retreat, should the circumstances demand it. 

Obtain any and all items of value within the ruin and bring them to my personal attention.

May the Three guide your steps,

— Captain Rela
====
780
Palith Note

— Palith is in the ruins along the coast. South side.

— Ruins accessible through the old mine. 

— Something about allies. Didn't make any sense. Scales?
====
781
Nolonir's Journal, Page 6

I know it's forbidden, but I think that's what makes this so exciting. I almost giggled the first time I made a corpse rise from the ground and follow me around.

Ah, Father. What would you think of your "serious little boy" now, I wonder? If Mother hadn't cremated your body when you died, maybe I'd wake you up and ask you.
====
782
Nolonir's Journal, Page 17

I can't believe my luck. I've stumbled across the ruins of a place called Wansalen. 

The unfortunates that built the place apparently didn't make it out alive.

Now, though, they all walk the halls of Wansalen again. I wonder if their souls missed this place? Stubborn skeletons, they still won't answer when I talk to them!
====
783
Nolonir's Journal, Page 29

Idiots! Don't they know not to come here? Not to disturb me?

A pack of fools stumbled into my sanctuary today. My pets made quick work of them, of course, but what if more come to see what happened to the first? 

I need to to protect myself, if that happens.

I'm going to meditate now. Perhaps I'll figure out a way to scare them all off.

And be blessedly alone with my research here in Wansalen!
====
784
The Battle of the Ale

I won the battle of the cup today,
I won the battle of the cup!
I raised it up, 
And drank it down—
I won the battle of the cup!

I won the battle of the jug today,
I won the battle of the jug!
I raised it up, 
And drank it down— 
I won the battle of the jug!

I won the battle of the barrel today,
I won the battle of the barrel!
I raised it up, 
And drank it down—
I won the battle of the barrel!

I lost the battle of the ale today,
I lost the battle of the ale.
I drank it up,
It put me down—

I lost the battle of the ale ….
====
785
Flesh to Cut from Bone

If you see it glitters bright
Then take it for your own,
Pile the corpses to a height
To make a pirate throne!

For what's made weak is ours to break
And what's ill-guarded ours to take
Just flesh to cut from bone,
More flesh to cut from bone.

If they try to lock the gates
We'll burn the whole damned town
They'll bring their guards and magistrates
And then we'll cut them down.

For what's made weak is ours to break
And what's ill-guarded ours to take
Just flesh to cut from bone,
More flesh to cut from bone.

They'll bring their soldiers by the score
To drive us from their lands
But we will have a hundred more
In our brave pirate band!

For what's made weak is ours to break
And what's ill-guarded ours to take
Just flesh to cut from bone,
More flesh to cut from bone.

And if they cry for mercy, then
We'll answer them with steel
For pity's made for other men
We'll grind beneath our heel.

For what's made weak is ours to break
And what's ill-guarded ours to take
Just flesh to cut from bone,
More flesh to cut from bone.
====
786
Baandari Mutton Stew

Serves 8

2 pounds cubed mutton
1 cup of stock
1 large onion, chopped
4 small tomatoes, smashed
2 pounds potatoes, peeled and quartered

Place ingredients in large iron pot and swing over fire. Add a wad of butter and stir. When meat is browned, add a jug of warm stock. Push pot to edge of fire to cook. Add salt or pepper if needed.

Throw out when rotten.

Eat cake instead.
====
787
Sweet Life

by Dusted-with-Sugar

Stroke by stroke, I brush my fur, bringing it to its highest gloss. My lips are tinted with red, as are my claws. Blood-like vermillion. Bright, like a fresh kill. My eyes are rimmed in black.

The clamor when I leave my home each night! So many, and so eager. They beg for a taste of my sugared sweets, for a chance to take the first skim of my cream. But I walk on, tray laden and balanced atop my head, with barely a glance from side to side.

Only one may touch my treats, lap the sweet cream prepared by my own hands. Only he, and no other.

And so, I walk across the square from home to temple, and offer everything to Alkosh. My sugar, my tarts, my milk and sweet cream. Each gift lovingly prepared, then placed upon his altar.

May the First Cat take my simple offerings and fill me with the ecstasy of love's first kiss.
====
788
Wyresses: The Name-Daughters

Attributed to Glargargil the Speaking Oak

In Elden time, Elven time, Jephre did come
A-naming of creatures where'er he did run

As all was chaotic, and names were unknown
His gift was a name for each beast, plant, and stone

Then all knew their places except Men and Mer
Who plundered and ravaged wherever they were

"I name you the Earth-Bones," Jephre decreed,
"Lords of the forest, rock, root, and seed.

This heritage nurture, henceforth be its guards
And designate worthies to act as its wards."

Thereafter did Wyrd Women watch o'er the Green,
From tundra to forest, from peak to ravine,

Reminding all creatures, be it tiger or worm
Of their name and their nature, their function and form.

Would-be corrupters who'd canker the Green
Shall face wyress warding wherever they're seen.

So tread woods with caution, respect Jephre's way
Lest Wyrd women watching abduct you away.
====
789
Secrets of Treehenge

by Vanendil

Author of "Treehenge's Roots," "The Mammoths of Treehenge," and "Treehenge: Home of the Lady"

Those who wish to see the sacred Treehenge, wherein the physical remains of the Bosmer Green Lady are interred, must be prepared. Though it may not be obvious, the site is well-protected by a combination of incantations and even more subtle guardians.

Approach the site with caution and reverence. Bring an offering, and spend time in meditation amongst the trees. As your senses heighten, you may see visions of former Green Ladies walking the woods. You may also notice their likenesses in the trees from which Treehenge derives its name.

Close your eyes and breathe deeply, the scent of decaying wood, flowers in full bloom, and earth. Listen to the waterfalls, the buzz of insects, and whisper of leaf and branch.

When you feel these things within your heart, you will know the secrets of Treehenge in ways I cannot describe.
====
790
Prayer to Hircine

I lift my weapons to you!
Bless them, and guide them true—

A bow!
A sword!
A dagger!
A claw!

Let the sport begin!
Let the blood spill!
Hunter and hunted,
In a chase to the death!
====
791
Boethiah's Glory

Look upon the face of Boethiah and wonder. Raise your arms that Boethiah may look on them and bestow a blessing. Know that battle is just such a blessing. Know that death is inevitable. Know that you are dust in the eyes of Boethiah.

Long is the arm of Boethiah, and swift is the blade.

Deep is the cut, and subtle is the poison.

Worship, O faithful. Pray your death is short.

Worship, O faithful. Pray your death is quiet.

Worship, O faithful. Worship the glory that is Boethiah.

Into battle strides the Daedric Prince, blade at the ready to cleave the unworthy.
====
792
Bravil,  Part 1

Daughter of the Niben

By Sathyr Longleat

Bravil is one of the most charming towns in Cyrodiil, sparkling in her simple beauty, illustrious by her past. No visit to the southern part of the Imperial Province is complete without a walk along Bravil's exciting river port, a talk with her friendly native children, and, of course, in the tradition of the village, a whispered word to the famous statue of the Lucky Old Lady.

Many thousands of years before the arrival of the Atmorans, the native Ayleid people had long lived in the vicinity of modern day Bravil. The Niben then, as now, provided food and transportation, and the village was even more populous than it is today. We are not certain what they called their region: as insular as they were, the word they used would be translated to simply mean "home." These savage Ayleids were so firmly entrenched that the Bravil region was one of the very last areas to be liberated by the Alessian army in the second century of the First Era. Though little remains of that era culturally or archeologically, thank Mara, the tales of debauchery and depravity have entered into the realm of legends.

How the Ayleids were able to survive such a long siege is debated by scholars to this day. All, however, grant the honor of the victory to one of the Empress Alessia's centurions, a man called Teo Bravillius Tasus, the man for whom the modern town is named.

It was said he invaded the village no less than four times, after heavy resistance, but each time upon the morning dawning, all his soldiery within would be dead, murdered. By the time more centuria had arrived, the fortified town was repopulated with Ayleids. After the second successful invasion, secret underground tunnels were found and filled in, but once again, come morning, the soldiers were again dead, and the citizens had returned. After the third successful siege, legions were posted outside of the town, watching the roads and riverway for signs of attacks, but no one came. The next morning, the bodies of the invading soldiers were thrown from the parapets of town's walls.

Teo Bravillius Tasus knew that the Ayleids must be hiding themselves somewhere in the town, waiting until nightfall, and then murdering the soldiers while they slept. The question was where. After the fourth invasion, he himself led the soldiers in a thorough inspection of every corner, every shadow. Just as they were ready to give up, the great centurion noticed two curious things. High in the sheer walls of the town, beyond anyone's ability to climb, there were indentations, narrow platforms. And by the river just inside the town, he discovered a single footprint from someone clearly not wearing the Imperial boot.

The Ayleids, it seemed, had taken two routes to hide themselves. Some had levitated up to the walls and hidden themselves high above, and others had slipped into the river, where they were able to breathe underwater. It was a relatively easy task once the strange Elves' even stranger hiding holes had been discovered to rout them out, and see to it that there were no more midnight assassinations of the Empress's troops.

It may seem beyond belief that an entire community could be so skilled in these spells hundreds and hundreds of years before the Mages Guild was formed to teach the ways of magicka to the common folk. There does, however, appear to be evidence that, just as the Psijics on the Isle of Artaeum developed Mysticism long before there was a name for it, the even more obscure Ayleids of southern Cyrodiil had developed what was to be known as the School of Alteration. It is not, after all, much of a stretch when one considers that other Ayleids at the time of Bravil's conquering and even later were shapeshifters. The community of pre-Bravil could not turn into beasts and monsters, but they could alter their bodies to hide themselves away. A related and useful skill, to be sure. But not so effective to save themselves in the end.
====
793
The Buying Game

by Ababael Timsar-Dadisun

So many people simply buy the items they need at the price they are given. It's a sad state of affairs, when the game is really open to all, you don't need an invitation. It is a game: the game of bargaining to be played seriously and, I hasten to add, politely. In Elsweyr, it is common for the shop owner to offer the prospective buyer tea or sweetmeats and engage in polite conversation before commencing business. This eminently civilized tradition has a practical purpose, allowing the buyer to observe the wares for sale. It is considered impolite not to accept, though it does not imply obligation on the part of the buyer.

Whether this particular custom is part of the culture or not, it's wise for the buyer and seller to greet one another with smiles and warm salutations, like gladiators honoring one another before the battle.
Bargaining is expected all over Tamriel, but the game can be broken if one's offer is so preposterously low that it insults the shopkeeper. If you are offered something for ten gold pieces, try offering six and see where that takes you.

Do not look like you are very interested, but do not mock the quality of the goods, even if they deserve it. It is much better to admire the quality of workmanship, but comment that, regretfully, you simply cannot afford such a price. When the shopkeeper compliments your taste, smile, try to resist the flattery.

A lot of the game depends on recognizing the types of shopkeepers. Do not automatically assume that the rural merchant is ignorant and easily fooled or that the rapacious city merchant is selling shoddy merchandise. Caravans, it should be mentioned, are always good places to go to buy or trade.

Knowing what you're buying and who you're buying from is a talent bought only after years of practice. Know the specialties of certain regions and merchants before you even set foot in a shop. Recognize the prejudices of the region. In Morrowind, where I hail from, Argonians are viewed with a certain amount of suspicion. Don't be surprised or insulted if the shopkeepers follow you around the shop, assuming you're going to steal something. Similarly, Nords, Bretons, and Cyrodiils are sometimes treated coolly by merchants in the Summerset Isles. Of course, I don't know any shopkeepers anywhere, no matter their open-mindedness, who aren't alerted when a Khajiit or a Bosmer enters their shop. Even Khajiiti and Bosmeri shopkeepers are wary of their own kind.

If you see something you really like or need, buy it then and there at the best price you can get. I cannot tell you how many times I passed up a rare and interesting relic, assuming that I could find it elsewhere in the region, perhaps at a larger town at a better price. Too late, I discovered I was wrong. When I returned to the shop weeks later, the item I wanted was gone. Better to get a great purchase at a decent price and discover it again at a worse price than to miss out on your opportunities for ownership. Occasionally, impulsiveness is the best buying strategy.

Sense the moves of the game, and everyone can win.
====
794
Prince Aiden's Report

Battlereeve Laelwe, 

I have just received grievous tidings from an outrider belonging to one of our foraging patrols. While making a routine pass near the border of Glenumbra, the patrol discovered a rogue group of Daedra worshipers who have apparently taken up secret residence in the area. Not surprisingly, this cult is populated from the lesser races. However, they have revealed themselves as a serious threat to our authority by consorting with Daedric creatures of surpassing power. The cultists were able to summon foul Daedra and ambush the unsuspecting patrol, heedlessly slaughtering all but one of our people. 

Swift and decisive action must be taken against such a dangerous element within our lands. You are to immediately take the full strength of your fighting force into Kingsguard, and travel northwest through the mountains bordering that region. From there you must locate the den of these despicable traitors, root them out, and destroy them to the very last. 

I send this message in the hands of the outrider who escaped the murderous Daedric attack, that he may guide you and your forces to the exact location where these murderous fiends were first encountered. 

Auri-El guide you, 

Prince Aiden Direnni
====
795
Of the Dragonfires (Fragment)

…And Al-Esh said, "Though we have overthrown the Wicked Elves, we fear they will afflict us with Oblivion, for ever did they traffic with the Daedra Lords, to our sorrow and misery. Mighty are we in arms, but the Greater Demons are beyond our strength."

But the Divine Voice spake further, saying, "This will I do for the mortals of Nirn. As thou art Dragonborn, so must be thy heirs. So long as they keep the Dragonfires ever lit, so long must the Demon Lords keep to their places."

Al-Esh was grateful, yet still troubled. "How, then, if my line should fail? How will we defend ourselves?" 

And there was a trembling in the world, but the Divine Voice was mild, saying, "Thy people will find a way. For unlike the Daedra, ye mortals have the creative spark, and may make new things that were not before. Where there is one defense, there may also be…."
====
796
Father of the Niben, Fragment One

Incorporating Fragment One

Translated and With Commentary by Florin Jaliil

Introduction:

Writing the biography of anyone is a challenge. Usually the problem lies in assessing one's sources, comparing the prejudices of one chronicle versus another versus another. There is but one record of the man called Topal the Pilot, the earliest known Aldmeri explorer of Tamriel. Only four short verse fragments of the epic "Father of the Niben" have survived to present day, but they offer an interesting if controversial look at the Middle Merethic Era when Topal the Pilot may have sailed the seas around Tamriel.

Though "Father of the Niben" is the only written record of Topal the Pilot's voyages, it is not the only proof of his existence. Among the treasures of the great Crystal Tower of Summerset Isle are his crude but fascinating maps, his legacy to all Tamriel.

The translation of the Aldmeri Udhendra Nibenu, "Father of the Niben," is my own, and I accept that other scholars may disagree with some of my choice of words. I cannot promise my translation lives up to the beauty of the original: I have only strived for simple coherence.

Fragment One:

Second ship, the Pasquiniel, manned by pilot
Illio, was to follow the southern pointing
Waystone; and the third, the Niben, manned
By pilot Topal, was to follow the north-east
Pointing waystone; the orders from the
Crystal Tower, they were to sail forth for
Eighty moons and then return to tell.
Only Niben returned to Firsthold, laden high with
Gold and spice and fur and strange creatures,
Dead and live.
Though, alas, Old Ehlnofey Topal never found, he
Told the tales of the lands he had visited to the
Wonderment of all.
For sixty-six days and nights, he sailed, over crashing
Waves of dire intent, past whirlpools, through
Mist that burned like fire, until he reached the
Mouth of a great bay and he landed on a
Sun-kissed meadow of gentle dells.
As he and his men rested, there came a fearsome howl,
And hideous Orcs streamed forth from the murky
Glen, cannibal teeth clotted with gore

For centuries, strange crystalline balls were unearthed at the sites of ancient Aldmeri shipwrecks and docks, peculiar artifacts of the Merethic and Dawn Eras that puzzled archeologists until it was demonstrated that each had a tendency to rotate on its axis in a specific direction. There were three varieties, one that pointed southward, one that pointed northeast, and one that point northwest. It is not understood how they work, but they seemed attuned to particular lines of power. These are the "waystones" of the fragment, which each of the pilots used to point their craft in the direction they were assigned to go. A ship with a name not mentioned in the fragment took his vessel northwest, towards Thras and Yokuda. The Pasquiniel took the southern waystone, and must have sailed down toward Pyandonea. Topal and his northeast waystone found the mainland of Tamriel.

It is clear from this fragment what the three ships were assigned to do—find a passage back to Old Ehlnofey so that the Aldmer now living in Summerset could learn what became of their old homeland. As this book is intended to be a study of Topal the Pilot, there is scarcely room to dedicate to different theories of the Aldmeri exodus from Old Ehlnofey. If I were using this poem as my only source, I would have to agree with the scholars who believe in the tradition that several ships left Old Ehlnofey and were caught in a storm. Those who survived found their way to Summerset Isle, but without their waystones, they did not know what direction their homeland was. After all, what other explanation is there for three ships heading in three opposite directions to find a place?

Naturally, only one of the ships returned, and we do not know if either or both of the other two found Old Ehlnofey or perished at sea or at the hands of the ancient Pyandoneans, Sload, or Yokudans. We must assume, unless we think the Aldmer particularly idiotic, that at least one of them must have been pointing in the right direction. It may well have even been Topal, and he simply did not go northeast far enough.

So, Topal setting sail from Firsthold heads northeast, which coincidentally is the longest one can travel along the Abecean Sea without striking land of any kind. Had he traveled straight east, he would have struck the mainland somewhere in what is now the Colovian West of Cyrodiil in a few weeks. Had he traveled southeast, he might have reached the hump of Valenwood in a few days. Our pilot, judging by his own and our modern maps, sailed in a straight line northeast, through the Abecean Sea, and into the Iliac Bay, before touching ground somewhere near present-day Reich Gradkeep in two months' time.

The rolling verdant hills of southern High Rock are unmistakable in this verse, recognizable to anyone who has been there. The question, of course, is what is to be made of this apparent reference to Orcs occupying the region? Tradition has it that the Orcs were not born until after the Aldmer had settled the mainland, that they sprung up as a distinct race following the famous battle between Trinimac and Boethiah at the time of Resdayn.
====
797
The Heartland of Cyrodiil

By Phrastus of Elinhir

The fertile farmlands of central Cyrodiil, around Lake Rumare and the Nibenay Valley, the region commonly known as "The Heartland," is temperate in climate, supporting the crops and livestock that feed all of central Tamriel. Rain and thunderstorms are frequent, but the region is free from the sandstorms of Hammerfell to the west or the monsoons of Black Marsh to the southeast.

Much has been made of the classical author Heimskr's characterization of Cyrodiil as a jungle or rainforest. My studies indicate that the use of the phrase "endless jungle" to describe Cyrodiil appears to be an error in transcription. Close study of the original, badly faded manuscript reveals that the phrase was miscopied, and should be more accurately rendered as "extensive uplands." The adjectives "an equatorial rain" as applied to the Nibenese forest do not appear in the original manuscript at all, and I would posit were added by the scribe in support of his previous erroneous use of "jungle." Lady Cinnabar of Taneth, of course, takes issue with this exegesis, but the flaws in her methods of scholarship have been well-documented elsewhere.
====
798
The Book of Circles, Loredas Maxims

By Frandar Hunding

Thus on Loredas, Faithful Ones, do we consider these maxims of the Master:

"Train your opponent to make the wrong response."

"The worst action executed with vigor is superior to the best action executed timidly."

"A thrust is elegant, and a cut is powerful, but sometimes the right action is a head-butt."

"The high guard is most suitable for feints and crossovers, but mind your nether limbs."

"Your opponent's sword is not your enemy. Watch your opponent, not his sword."

"Perfection in the eight basic cuts is critical—though you will never use them in battle."

"A closed line is not open."
====
799
The Hanging Gardens

The Hanging Gardens of Wasten Coridale

(This book was apparently written in Dwemer and translated to Aldmeris. Only fragments of the Aldmeris are readable, but it may be enough for a scholar of Aldmeris to translate fragments of other Dwemer books.)

… guide Altmer-Estrial led with foot-flames for the town-center where lay dead the quadrangular gardens ….

… asked the foundations and chains and vessels their naming places ….

… why they did not use solid sound to teach escape from the Earth Bones nor nourished them with frozen flames ….

… the word I shall have once written of, this "art" our lesser cousins speak of when their admirable ignorance ….

… but neither words nor experience cleanses the essence of the strange and terrible ways of defying our ancestors' transient rules.

(The translation ends with a comment in Dwemer in a different hand, which may be translated as follows)

"Put down your ardent cutting-globes, Nbthld. Your Aldmeris has the correct words, but they cannot be properly misinterpreted."
====
800
When I Will Come A-Courtin'

When I will come a-courtin'
All to the Shornhelm maids
I'll have a cart all full of silk
And ribbons for their braids.

And wandered he all through the planes
Searching for his bride
But Akatosh has cast him out
In sanction for his pride.

One crown to glory bring
But only blood and death to show them
One crown to glory bring
For Ranser's folly, died.
====
801
Mysticism—The Unfathomable Voyage

By Tetronius Lor

Mysticism is the school of sorcery least understood by the magical community and the most difficult to explain to novice mages. The spell effects commonly ascribed to the School of Mysticism are as extravagantly disparate as Soul Trap, the creation of a cell that would hold a victim's spirit after death, to Telekinesis, the manipulation of objects at a distance. But these effects are simply that: effects. The sorcery behind them is veiled in a mystery that goes back to the oldest civilizations of Tamriel, and perhaps beyond.

The Psijics of the Isle of Artaeum have a different term for Mysticism: the Old Way. The phrase becomes bogged in semantic quagmire because the Old Way also refers to the religion and customs of the Psijics, which may or may not be part of the magic of Mysticism.

There are few mages who devote their lives to the study of Mysticism. The other schools are far more predictable and ascertainable. Mysticism seems to derive power from its conundrums and paradoxes; the act of experimentation, no matter how objectively implemented, can influence magicka by its very existence. Therefore the Mystic mage must consign himself to finding dependable patterns within a roiling imbroglio of energy. In the time it takes him to devise an enchantment with a consistent trigger and result, his peers in the other schools may have researched and documented dozens of new spells and effects. The Mystic mage must thus be a patient and relatively uncompetitive philosopher.

For centuries, mostly during our Second Era, scholarly journals published theory after theory about the aspect or aspects of magicka lumped together under Mysticism. In the Mages Guild's tradition of finding answers to all things, respected researchers suggested that Mysticism's penultimate energy source was the Aetherius Itself, or else Daedric Beings of unimaginable power—either rationale would explain the seemingly random figurations of Mysticism. Some even ventured that Mysticism arose from the unused elements of successfully, or even unsuccessfully, cast spells. Discussion within the Order of Psijics has led some scholars to postulate that Mysticism is less spiritual in nature as was originally supposed, and that either the intellect or the emotional state of the believer is sufficient to influence its energy configuration and flow.

None of these explanations is truly satisfactory taken by itself. For the beginning student of Mysticism, it is best simply to learn the patterns distinguishable in the maelstrom of centuries past. The more patterns are discovered, the clearer the remaining ones become. Until, of course, they change. For inevitably they have to. And then the journey begins anew.
====
802
Nerevar Moon-and-Star

(This is a selection from a series of monographs by various Imperial scholars on Ashlander legends.)

In ancient days, the Deep Elves and a great host of outlanders from the West came to steal the land of the Dunmer. In that time, Nerevar was the great khan and warleader of the House People, but he honored the Ancient Spirits and the Tribal law, and became as one of us.

So, when Nerevar pledged upon his great Ring of the Ancestors, One-Clan-Under-Moon-and-Star, to honor the ways of the Spirits and rights of the Land, all the Tribes joined the House People to fight a great battle at Red Mountain.

Though many Dunmer, Tribesman and Houseman, died at Red Mountain, the Dwemer were defeated and their evil magicks destroyed, and the outlanders driven from the land. But after this great victory, the power-hungry khans of the Great Houses slew Nerevar in secret, and, setting themselves up as gods, neglected Nerevar's promises to the Tribes.

But it is said that Nerevar will come again with his ring, and cast down the false gods, and by the power of his ring will make good his promises to the Tribes, to honor the Spirits and drive the outsiders from the land.
====
803
The Ruins of Kemel-Ze, Part 1

By Rolard Nordssen

With the acclamations of the Fellows of the Imperial Society still ringing in my ears, I decided to return to Morrowind immediately. It was not without some regret that I bade farewell to the fleshpots of the Imperial City, but I knew that the wonders I had brought back from Raled-Makai had only scratched the surface of the Dwemer ruins in Morrowind. Even more spectacular treasures were out there, I felt, just waiting to be found, and I was eager to be off. I also had before me the salutary example of poor Bannerman, who was still dining out on his single expedition to Black Marsh twenty years ago. That would never be me, I vowed.

With my letter from the Empress in hand, this time I would have the full cooperation of the Imperial authorities. No more need to worry about attacks from superstitious locals. But where should I look next? The ruins at Kemel-Ze were the obvious choice. Unlike Raled-Makai, getting to the ruins would not be a problem. Also known as the "Cliff City," Kemel-Ze lies on the mainland side of the Vvardenfell Rift, sprawling down the sheer coastal cliff. Travelers from the east coast of Vvardenfell often visit the site by boat, and it can also be reached overland from the nearby villages without undue hardship.

Once my expedition had assembled in Seyda Neen, with the usual tedious complications involved in operating in this half-civilized land, we set out for the village of Marog near the ruins, where we hoped to hire a party of diggers. My interpreter, Tuen Panai, an unusually jolly fellow for a Dark Elf whom I had hired in Seyda Neen at the recommendation of the local garrison commander, assured me that the local villagers would be very familiar with Kemel-Ze, having looted the site for generations. Incidentally, Ten Penny (as we soon came to call him, to his constant amusement) proved invaluable and I would recommend him without hesitation to any of my colleagues who were planning similar expeditions to the wilds of Morrowind.

At Marog, we ran into our first trouble. The hetman of the village, a reserved, elegant old fellow, seemed willing to cooperate, but the local priest (a representative of the absurd religion they have here, worshiping something called the Tribunal who they claim actually live in palaces in Morrowind) was fervently against us excavating the ruins. He looked likely to sway the villagers to his side with his talk of "religious taboos," but I waved the Empress's letter under his nose and mentioned something about my friend the garrison commander at Seyda Neen and he quieted right down. No doubt this was just a standard negotiating tactic arranged among the villagers to increase their pay. In any event, once the priest had stalked off muttering to himself, no doubt calling down curses upon the heads of the foreign devils, we soon had a line of villagers eager to sign on to the expedition.

While my assistant was working out the mundane details of contracts, supplies, etc., Master Arum and I rode on to the ruins. By land, they can only be reached using narrow paths that wind down the face of the cliff from above, where any misstep threatens to send one tumbling into the sea foaming about the jagged rocks below. The city's original entrance to the surface must have been in the part of the city to the northeast—the part that fell into the sea long ago when an eruption of Red Mountain created this mind-bogglingly vast crater. After successfully navigating the treacherous path, we found ourselves in a large chamber, open to the sky on one side, disappearing into the darkness on the other. As we stepped forward, our boots crunched on piles of broken metal, as common in Dwarven ruins as potsherds in other ancient sites. This was obviously where the looters brought their finds from deeper levels, stripping off the valuable outer casings of the Dwarven mechanisms and leaving their innards here—easier than lugging the intact mechanisms back up to the top of the cliff. I laughed to myself, thinking of the many warriors unwittingly walking around Tamriel with pieces of Dwarven mechanisms on their backs. For that, of course, is what most "Dwarven armor" really is—just the armored shells of ancient mechanical men. I sobered when I thought of how exceedingly valuable an intact mechanism would be. This place was obviously full of Dwarven devices, judging from the litter covering the floor of this vast chamber—or had been, I reminded myself. Looters had been working over this site for centuries. Just the casing alone would be worth a small fortune, sold as armor. Most Dwarven armor is made of mismatched pieces from various devices, hence its reputation for being bulky and unwieldy. But a matched set from an intact mechanism is worth more than its weight in gold, for the pieces all fit together smoothly and the wearer hardly notices the bulk. Of course, I had no intention of destroying my finds for armor, no matter how valuable. I would bring it back to the Society for scientific study. I imagined the astonished cries of my colleagues as I unveiled it at my next lecture, and smiled again.
====
804
The Ruins of Kemel-Ze, Part 2

By Rolard Nordssen

I picked up a discarded gear from the piles at my feet. It still gleamed brightly, as if new-made, the Dwarven alloys resisting the corrosion of time. I wondered what secrets remained hidden in the maze of chambers that lay before me, defying the efforts of looters, waiting to gleam again in the light they had not seen in long eons. Waiting for me. It remained only to find them! With an impatient gesture to Master Arum to follow, I strode forward into the gloom.

Master Arum, Ten Penny and I spent several days exploring the ruins while my assistants set up camp at the top of the cliff and hauled supplies and equipment from the village. I was looking for a promising area to begin excavation - a blocked passage or corridor untouched by looters that might lead to completely untouched areas of the ruins.

We found two such areas early on, but soon discovered that the many winding passages bypassed the blockage and gave access to the rooms behind. Nevertheless, even these outer areas, for the most part stripped clean of artifacts by generations of looters, were full of interest to the professional archaeologist. Behind a massive bronze door, burst from its hinges by some ancient turmoil of the earth, we discovered a large chamber filled with exquisite wall-carvings, which impressed even the jaded Ten Penny, who claimed to have explored every Dwarven ruin in Morrowind. They seemed to depict an ancient ritual of some kind, with a long line of classically-bearded Dwarven elders processing down the side walls, all seemingly bowing to the giant form of a god carved into the front wall of the chamber, which was caught in the act of stepping forth from the crater of a mountain in a cloud of smoke or steam. According to Master Arum, there are no known depictions of Dwarven religious rituals, so this was an exciting find indeed. I set a team to work prying the carved panels from the wall, but they were unable to even crack the surface. On closer examination the chamber appeared to be faced with a metallic substance with the texture and feel of stone, impervious to any of our tools. I considered having Master Arum try his blasting magic on the walls, but decided that the risk of destroying the carvings was too great. Much as I would have preferred to bring them back to the Imperial City, I had to settle for taking rubbings of the carvings. If my colleagues in the Society showed enough interest, I was sure a specialist could be found, perhaps a master alchemist, who could find a way to safely remove the panels.

I found another curious room at the top of a long winding stair, barely passable due to the fall of rubble from the roof. At the top of the stair was a domed chamber with a large ruined mechanism at its center. Painted constellations were still visible in some places on the surface of the dome. Master Arum and I agreed that this must have been some kind of observatory, and the mechanism was therefore the remains of a Dwarven telescope. To remove it from ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being. The existence of this observatory suggested, however, that this room had once been above the surface. Closer examination of the structure revealed that this was indeed a building, not an excavated chamber. The only other doorways from the room were completely blocked, and careful measurements from the top of the cliff to the entry room and then to the observatory revealed that we were still more than 250 feet below the present ground level. A sobering reminder of the forgotten fury of Red Mountain.

This discovery led us to focus our attentions downward. Since we now knew approximately where the ancient surface lay, we could rule out many of the higher blocked passages. One wide passage, impressively flanked with carven pillars, particularly drew my interest. It ended in a massive rockfall, but we could see where looters had begun and then abandoned a tunnel through this debris. With my team of diggers and Master Arum's magery to assist, I believed we could succeed where our predecessors had failed. I therefore set my team of Dark Elves to work on clearing the passage, relieved finally to be beginning the real exploration of Kemel-Ze. Soon, I hoped, my boots would be stirring up dust that had lain undisturbed since the dawn of time.

With this exciting prospect before me, I may have driven my diggers a bit too hard. Ten Penny reported that they were beginning to grumble about the long days, and that some were talking of quitting. Knowing from experience that nothing puts heart back into these Dark Elves like a taste of the lash, I had the ringleaders whipped and the rest confined to the ruins until they had finished clearing the passageway. Thank Stendarr for my foresight in requisitioning a few legionnaires from Seyda Neen! They were sullen at first, but with the promise of an extra day's wages when they broke through, they soon set to work with a will. While these measures may sound harsh to my readers back in the comforts of civilization, let me assure you that there is no other way to get these people to stick to a task.
====
805
The Ruins of Kemel-Ze, Part 3

By Rolard Nordssen

The blockage was much worse than I had first thought, and in the end it took almost two weeks to clear the passage. The diggers were as excited as I was when their picks finally broke through the far end into emptiness, and we shared a round of the local liquor together (a foul concoction, in truth) to show that all was forgiven. I could hardly restrain my eagerness as they enlarged the hole to allow entry into the chamber beyond. Would the passage lead to entire new levels of the ancient city, filled with artifacts left by the vanished Dwarves? Or would it be only a dead end, some side passage leading nowhere? My excitement grew as I slid through the hole and crouched for a moment in the darkness beyond. From the echoing sounds of the stones rattling beneath my feet, I was in a large room. Perhaps very large. I stood up carefully, and unhooded my lantern. As the light flooded the chamber, I looked around in astonishment. Here were wonders beyond even my wildest dreams!

As the light from my lamp filled the chamber beyond the rock fall, I looked around in astonishment. Everywhere was the warm glitter of Dwarven alloys. I had found an untouched section of the ancient city! My heart pounding with excitement, I looked around me. The room was vast, the roof soaring up into darkness beyond the reach of my lamp, the far end lost in shadows with only a tantalizing glimmer hinting at treasures not yet revealed. Along each wall stood rows of mechanical men, intact except for one oddity: their heads had been ritually removed and placed on the floor at their feet. This could mean only one thing - I had discovered the tomb of a great Dwarven noble, maybe even a king! Burials of this type had been discovered before, most famously by Ransom's expedition to Hammerfell, but no completely intact tomb had ever been found. Until now.

But if this was truly a royal burial, where was the tomb? I stepped forward gingerly, the rows of headless bodies standing silently as they had for eons, their disembodied eyes seeming to watch me as I passed. I had heard wild tales of the Curse of the Dwarves, but had always laughed it off as superstition. But now, breathing the same air as the mysterious builders of this city, which had lain undisturbed since the cataclysm that spelled their doom, I felt a twinge of fear. There was some power here, I felt, something malevolent that resented my presence. I stopped for a moment and listened. All was silent.

Except … it seemed I heard a faint hiss, regular as breathing. I fought down a sudden surge of panic. I was unarmed, not thinking of danger in my haste to explore past the blocked passage. Sweat dripped down my face as I scanned the gloom for any movement. The room was warm, I suddenly noticed, much warmer than the rest of the labyrinth thus far. My excitement returned. Could I have found a section of the city still connected to a functioning steam grid? Pipes ran along the walls, as in all sections of the city. I walked over and placed my hand on one. It was hot, almost too hot to touch! Now I saw that in places where the ancient piping had corroded, small jets of steam were escaping - the sound I had heard. I laughed at my own credulity.

I now advanced quickly to the far end of the room, giving a cheerful salute to the ranks of mechanical soldiers who had appeared so menacing only moments before. I smiled with triumph as the light swept back the darkness of centuries to reveal the giant effigy of a Dwarven king standing on a raised dais, his metal hand clutching his rod of office. This was the prize indeed! I circled the dais slowly, admiring the craftsmanship of the ancient Dwarves. The golden king stood twenty feet tall under a freestanding domed cupola, his long upswept beard jutting forward proudly as his glittering metal eyes seemed to follow me. But my superstitious mood had passed, and I gazed benevolently on the old Dwarven king. My king, as I had already begun to think of him. I stepped onto the dais to get a better look at the sculpted armor. Suddenly the eyes of the figure opened and it raised a mailed fist to strike!

I leaped to one side as the golden arm came crashing down, striking sparks from the steps where I had stood a moment before. With a hiss of steam and the whir of gears, the giant figure stepped ponderously out from under its canopy and strode towards me with frightening speed, its eyes tracking me as I scrambled backwards. I dodged behind a pillar as the fist whistled down again. I had dropped my lantern in the confusion, and now I crept into the darkness outside the pool of light, hoping to slip between the headless mechanisms and thus escape back to the safety of the passageway. Where had the monster gone? You would think that a twenty-foot golden king would be hard to miss, but he was nowhere to be seen. The guttering lamp only illuminated a small part of the room. He could be hiding anywhere in the gloom. I crawled faster. Without warning, the dim ranks of Dwarven soldiers in front of me went flying as the monstrous guardian loomed before me. He had cut off my escape! As I dodged backwards, blow after blow whistled down as the implacable machine followed me relentlessly, driving me into the far corner of the room. At last there was nowhere left for me to go. My back was to the wall. I glared up at my foe, determined to die on my feet. The huge fists lifted for one final blow.
====
806
The Song of Pelinal, Volume 1

On His Name

(Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period, perhaps even from the same manuscript. But, as no scholarly consensus yet exists on dating these six fragments, no opinions will be offered here.)

That he took the name "Pelinal" was passing strange, no matter his later sobriquets, which were many. That was an Elvish name, and Pelinal was a scourge on that race, and not much given to irony. Pelinal was much too grim for that; even in youth he wore white hair, and trouble followed him. Perhaps his enemies named Pelinal of their own in their tongue, but that is doubtful, for it means "glorious knight," and he was neither to them. Certainly, many others added to that name during his days in Tamriel: he was Pelinal the Whitestrake because of his left hand, made of a killing light; he was Pelinal the Bloody, for he (drank) it in victory; he was Pelinal Insurgent, because he gave the crusades a face; he was Pelinal In Triumph, as the words eventually became synonymous, and men-at-arms gave thanks to the Eight when they saw his banner coming through war; he was Pelinal the Blamer, for he was quick to admonish those allies of his that favored tactics that ran counter to his, that is, sword-theory; and he was Pelinal the Third, though whether this was because some said he was a god guiser, who had incarnated twice before already, or that, simpler, he was the third vision given to Perrif, anon Alessia, in her prayers of liberation before he walked among the quarters of rebellion, is unknown.
====
807
Spirit of Nirn

Lorkhan is the Spirit of Nirn, the god of all mortals. This does not mean all mortals necessarily like him or even know him. Most Elves hate him, thinking creation as that act which sundered them from the spirit realm. Most Humans revere him, or aspects of him, as the herald of existence. The creation of the Mortal Plane, the Mundus, Nirn, is a source of mental anguish to all living things; all souls know deep down they came originally from somewhere else, and that Nirn is a cruel and crucial step to what comes next. What is this next? Some wish to return to the original state, the spirit realm, and think that Lorkhan is the Demon that hinders their way; to them Nirn is a prison, an illusion to escape. Others think that Lorkhan created the world as the testing ground for transcendence; to them the spirit realm was already a prison, and that true escape is now finally possible.
====
808
The Tale of Dro-Zira

Transcription and Commentary by Sonia Vette

(The following is a tale overheard, as told by a Khajiiti father to his cub, while making camp with one of their caravans. I have attempted to transcribe it as he told it, for the Khajiit do not often speak of their history to outsiders. In truth I do not believe he would have spoken at all, but for the vast helping of moon-sugar he had consumed that night.)

Come and warm your fur by the fire, Ma-rashirr, and I will tell you of how our Dro-Zira came to be the greatest of all Khajiit! (Ed: Dro-Zira I took in this case to be an honored ancestor.)

The ancient Khajiit heard the great roar of Alkosh the Great Cat King of Time (Ed: known as Akatosh in the Empire, and Alduin in Skyrim) and raced to his Voice. In three days' time they crossed the whole of Tamriel, resting not even for the moon-sugar, for such was the speed of Khajiiti then.

They joined with the pride of Alkosh and were his strongest warriors. Lorkhaj (Ed: Shor to the Nords), however, chose to give his roar to the Ra-Wulfharth to spite the Khajiiti warriors, for he was jealous of their devotion to Alkosh.

Seeing the ferocity of the Khajiiti warriors, Ra-Wulfharth could not bring himself to put them to death. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. The Khajiiti warriors became Senche, but Lorkhaj stripped from them all reason.

When Ra-Wulfharth returned to sink his fangs into the Red Mountain, he called upon his people to aid him. Dro-Zira was the only among the "Rhojiit" who still remembered, and so was the only one who answered the summons.

But these Nord bards are (Ed: expletive removed) and do not sing of how the great Ash King rode Dro-Zira up the Red Mountain itself to strike at the heart of the Dunmer. Never is it mentioned how Dro-Zira pounced atop Dumalacath, the Dwarf-Orc, when he had his blade to the throat of the Ash King so that he could not speak.

Nor do they sing of how Lorkhaj returned Dro-Zira from the lands of Sheggorath for his bravery and for saving the Ash King! So when you find a bard who speaks ill of the Khajiit, you be sure to leave him an iron claw in the back to remind him who saved Skyrim.

As for the rest of the "Rhojiit," they grew small and lost their cunning altogether, which is why you should not hesitate to strike them down when they approach the wagons. So it was told by my father, and so I tell it now to you.

Now, be a good cub and go fetch me some more moon-sugar for these sweet cakes.

(Much of the tale seemed to me little more than a boast, but certain facts do seem to line up with what we believe is the truth behind the legends. It does raise questions as to why we do not know more about history of the Khajiit and what parts they have played that might not have been recorded by our written histories.)
====
809
The Worthy Ar-Azal, His Deeds

From "The History of Histories, As Told to Young Prince Fahara'jad"

Know then, O Prince, that the Phyllocid Dynasty did rule in Hammerfell while e'er the province was incorporate in the Second Empire, and of this line of kings, though some were wise and some were foolish, all were noble. And the last of the line, High King Ar-Azal, was most noble of all, for he it was who, for a time, brought an end to the strife of brother against brother, of Crown against Forebear.

How did this come to be? Hearken, and I shall tell the tale. 

Upon the passing of Ja-Fr, the estimable father of the estimable Ar-Azal, the Prince of Hegathe thereupon assumed the Throne of Hegathe, and wore the Diadem of Diagna, and bore the title High King of Hammerfell. And all the nobles of Hammerfell sojourned to Hegathe to pay him obeisance. But the new High King, though so youthful as to be barely bearded, was in no wise a fool, and knew full well that his nobles' show of faithfulness was like unto a cloud, apparent but bereft of substance. For the Forebear nobles liked him not insomuch as Ar-Azal was a Crown, and the Crown nobles mistrusted him insomuch as his father had not crushed the Forebears. And Ar-Azal was in a quandary, for he must needs rule Hammerfell as High King, and yet his support was as weak as a woman who has just given birth.

So the Worthy Ar-Azal gazed from his High Tower upon the azure Abecean, and prayed many prayers, and thought many thoughts. And presently he thought of the Admirable Zaqeeb, his tutor and mentor, a Priestess of Satakal and a sage of renown. And he went to the Temple and spake unto the Admirable Zaqeeb, saying that he could not solve the riddle of how to reconcile the Crowns and the Forebears. And the Admirable Zaqeeb gave him a libation, saying, "Drink this tonight, O King, and dream." And taking the libation, the Worthy Ar-Azal retired in gratitude, and did as he was bade. 

And that night the Worthy Ar-Azal dreamed a dream of Satakal the World-Snake, who came to him in the guise of a Snakehead Potentate. And the Potentate did homage unto the High King, for he said it was given only to the Worthy Ar-Azal to solve this riddle. And the answer, he said twice, speaking once with each tongue, was to be found at the Shrine of Tava, he being a Divine who received the veneration of both Forebears and Crowns.

Then Ar-Azal heard the cry of a Goshawk, which bird is sacred to Tava, and he awoke, and it was the dawn of the day. And he made haste to the Shrine of Tava in Hegathe, wherein is the Fresco of the Goshawk, which depicts Tava in his nest with his mate. And lo, where once there was one mate depicted in the nest, now there were two, the second mate agleam in the morning light. And Ar-Azal said, "Truly the Divines have shown me the answer. For has not the greatest Forebear Grandee, Ebrahim of Sentinel, a fair and lissome daughter, Fereshtah? And has not the greatest Crown Grandee, Murahd of Rihad, a fierce and clever daughter, Arlimahera?"

And that concludes, O Prince, my tale of Ar-Azal, your Worthy Great-Grand-Uncle. For I know that you are quick of wit, and will work out for yourself how the High King solved his riddle.
====
810
The Time of the Ebonheart Pact

By Alla Llaleth

The Wheel of Time turns: in the dawn, it was the day of the Aldmeri, and then came the time of Men—but now, as the decay and chaos in the Empire makes clear, the time of Men has past. Of the Men of Tamriel, only the Eastern Nords had the strength of character to join Dunmeri and Argonians in repelling the recent invasion of Snake-Men from Akavir, thereby showing that of all Men, only they may be trusted.

Time and again Men have shown that without proper guidance, their meddling with External Powers leads to disaster. Men's reckless dabbling with beings beyond Nirn must stop forever. Now it is the time of the Ebonheart Pact, which shall and must become the Tamriel Pact. Within the Pact, the Aedra, Daedra, and Hist are all revered … from an appropriate distance. Within the Pact is the Tribunal, three Living Gods who abide among us here on Nirn and whose interest therefore coincides with that of all residents of Nirn. Only they have shown how to treat successfully with powers beyond Nirn.

The rash actions of those who sit the Ruby Throne, or who pull their strings, have brought Tamriel to the verge of irretrievable doom. They must be scoured from the face of Cyrodiil, and the decaying remains of the Empire of Men must be swept away. It shall be replaced by the Pact, which will enforce peace across the continent and strictly regulate all involvement in dangerous magical pursuits.

Onward, warriors of the Pact! We will never know peace and freedom until we occupy White-Gold Tower!
====
811
Bravil, Part 2

The Lucky Old Lady

By Sathyr Longleat

Very little is left of the Ayleid presence in Bravil of today, though architectural marvels of other kinds are very evident. As beautiful and arresting as the Benevolence of Mara cathedral and the lord's palace are, no manmade structure in Bravil is as famous as the statue called The Lucky Old Lady. 

The tales about the Lady and who she was are too numerous to list.

It was said she was born the illegitimate daughter of a prostitute in Bravil, certainly an inauspicious beginning to a lucky life. She was teased by the other children, who forever asked her who her father was. Every day, she would run back to her little shack in tears from their cruelty.

One day, a priest of Stendarr came to Bravil to do charitable work. He saw the weeping little girl, and when asked, she told him the cause of her misery: she didn't know who her father was.

"You have kind eyes and a mouth that tells no lies," replied the priest after a moment, smiling. "You are clearly a child of Stendarr, the God of Mercy, Charity, and Well-Earned Luck."

The priest's thoughtful words changed the girl forever. Whenever she was asked who her father was, she would cheerfully reply, "I am a child of Luck."

She grew up to be a barmaid, it was said, kind and generous to her customers, frequently allowing them to pay when they were able to. On a particularly rainy night, she gave shelter to a young man dressed in rags, who not only had no money to pay, but was belligerent and rude to her as she fed him and gave him a room. The next morning, he left without so much as a thank you. Her friends and family admonished her, saying that she had to be careful, he might have even been dangerous.

A week later, a royal carriage arrived in Bravil, with an Imperial prince within. Though he was scarcely recognizable, it was the same young man the Lady had helped. He apologized profusely for his appearance and behavior, explaining that he had been kidnapped and cursed by a band of witches, and it wasn't until later he had returned to his senses. The Lady was showered with riches, which she, of course, generously shared with all the people of Bravil, where she lived to a content old age.

No one knows when the statue to her was erected in the town square, or who the artist was, but it has stood there for thousands of years, since the First Era. To this day, visitors and Bravillians alike go to the Lucky Old Lady to ask for her to bless them with luck in their travails.

Just one more charming aspect of the charming, and very lucky town of Bravil.
====
812
Father of the Niben, Fragment Two

Incorporating Fragment Two 

Translated and With Commentary by Florin Jaliil

The rolling verdant hills of southern High Rock are unmistakable in the previous verse (Fragment One), recognizable to anyone who has been there. The question, of course, is what is to be made of this apparent reference to Orcs occupying the region. Tradition has it that the Orcs were not born until after the Aldmer had settled the mainland, that they sprung up as a distinct race following the famous battle between Trinimac and Boethiah at the time of Resdayn.

It is possible that the tradition is wrong. Perhaps the Orcs were an aboriginal tribe predating the Aldmeri colonization. Perhaps these were a cursed folk—"Orsimer" in the Aldmeris, the same word for "Orc"—of a different kind, whose name was to be given the Orcs in a different era. It is regrettable that the fragment ends here, for more clues to the truth are undoubtedly lost.

What's missing between the first fragment and the second is appreciable. It must be more than eighty months that have passed, because Topal is on the opposite side of mainland Tamriel now, attempting to sail southwest to return to Firsthold, after his failure at finding Old Ehlnofey.

Fragment Two:

No passage westward could be found in the steely cliffs
That jutted up like giant's jaw, so the Niben
Sailed south.
As it passed a sandy, forested island that promised
Sanctuary and peace, the crew cheered in joy.
Then exultation turned to terror as a great shadow rose
From the trees on leathered wings like a unfurling Cape.
The great bat lizard was large as the ship, but good pilot
Topal merely raised his bow, and struck it in its head.
As it fell, he asked his bosun, "Do you think it's dead?"
And before it struck the white-bearded waves, he
Shot once more its heart to be certain.
And so for another forty days and six, the Niben sailed south

We can see that in addition to Topal's prowess as a navigator, cartographer, survivalist, and raconteur, he is a master of archery. It may be poetic license, of course, but we do have archeological proof that the Merethic Aldmer were sophisticated archers. Their bows of layers of wood and horn drawn by silver silk thread are beautiful, and still, I have heard experts say millennia later, very deadly.

It is tempting to imagine it a dragon, but the creature that Topal faces at the beginning of this fragment sounds like an ancestor of the cliff-racer of present day Morrowind. The treacherous cliff coastline sounds like the region around Necrom, and the island of Gorne may be where the nest of the "bat lizard" is. No creatures like that exist in eastern Morrowind to my knowledge at the present day.
====
813
The Rite of Boethiah's Gauntlet

By Thendaramur Death-Blossom, Boethiah's Conduit of Sutch

Over fifty Gauntlets have I witnessed,
Mighty Men and Mer contending, fitly
Off'ring blood and body, Faithful fighting,
Proving worth and zeal, Boethiah's best and
Most devoted show they stop at nothing.
Pitted, Faithful versus Faithful, grandly giving
All they must to praise their Prince so proudly.
None can doubt devotion offered freely.
Tested thus, the Faithful know who's worthy— 
Who shall be the Conduit of Boethiah.
Champion of Boethiah's also chosen,
Gauntlet given, through the test of melee.
Those who fear the sword, the mace, and dagger
Lack the heart to show our foes no pity—
Molag Bal will welcome them to Stonefire.
Warlock of Boethiah wields the magic
Better than the weaklings of Azura,
Casting spells to pass the test of Gauntlet,
Showing lesser Faithful their position.
All must serve the Prince in their own fashion.
====
814
The Song of Pelinal, Volume 2

On His Coming

(Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period, perhaps even from the same manuscript. But, as no scholarly consensus yet exists on dating these six fragments, no opinions will be offered here.)

(And then) Perrif spoke to the Handmaiden again, eyes to the Heavens which had not known kindness since the beginning of Elven rule, and she spoke as a mortal, whose kindle is beloved by the Gods for its strength-in-weakness, a humility that can burn with metaphor and yet break (easily and) always, always doomed to end in death (and this is why those who let their souls burn anyway are beloved of the Dragon and His Kin), and she said: "And this thing I have thought of, I have named it, and I call it freedom. Which I think is just another word for Shezarr Who Goes Missing… (You) made the first rain at his sundering (and that) is what I ask now for our alien masters… (that) we might sunder them fully and repay their cruelty (by) dispersing them to drown in the Topal. Morihaus, your son, mighty and snorting, gore-horned, winged, when next he flies down, let him bring us anger." …(And then) Kyne granted Perrif another symbol, a diamond soaked red with the blood of Elves, (whose) facets could (un-sector and form) into a man whose every angle could cut her jailers and a name: PELIN-EL (which is) "The Star-Made Knight" (and he) was arrayed in armor (from the future time). And he walked into the jungles of Cyrod already killing, Morihaus stamping at his side froth-bloody and bellowing from excitement because the Pelinal was come…(and Pelinal) came to Perrif's camp of rebels holding a sword and mace, both encrusted with the smashed viscera of Elven faces, feathers and magic beads, which were the markings of the Ayleidoon, stuck to the redness that hung from his weapons, and he lifted them, saying: "These were their eastern chieftains, no longer full of their talking."
====
815
The Song of Pelinal, Volume 3

On His Enemy

(Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period, perhaps even from the same manuscript. But, as no scholarly consensus yet exists on dating these six fragments, no opinions will be offered here.)

Pelinal Whitestrake was the enemy of all Elfkind that lived in Cyrod in those days. Mainly, though, he took it upon himself to slay the sorcerer-kings of the Ayleids in pre-arranged open combats rather than at war; the fields of rebellion he left to the growing armies of the Paravania and his bull nephew. Pelinal called out Haromir of Copper and Tea into a duel at the Tor, and ate his neck-veins while screaming praise to Reman, a name that no one knew yet. Gordhaur the Shaper's head was smashed upon the goat-faced altar of Ninendava, and in his wisdom Pelinal said a small plague spell to keep that evil from reforming by welkynd-magic. Later that season, Pelinal slew Hadhuul on the granite steps of Ceya-Tar, the Fire King's spears knowing their first refute. For a time, no weapon of the Ayleids could pierce his armor, which Pelinal admitted was unlike any crafted by men, but would say no more even when pressed. When Huna, whom Pelinal raised from grain-slave to hoplite and loved well, took death from an arrowhead made from the beak of Celethelel the Singer, the Whitestrake went on his first Madness. He wrought destruction from Narlemae all the way to Celediil, and erased those lands from the maps of Elves and Men, and all things in them, and Perrif was forced to make sacrifice to the Gods to keep them from leaving the world in their disgust. And then came the storming of White-Gold, where the Ayleids had made pact with the Aurorans of Meridia, and summoned them, and appointed the terrible and golden-hued "Half-Elf" Umaril the Unfeathered as their champion … and, for the first time since his coming, it was Pelinal who was called out to battle by another, for Umaril had the blood of the 'ada and would never know death.
====
816
Welcome to New Aldmeri Irregulars

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Welcome, Altmeri, Bosmeri, and Khajiiti warriors. Welcome to the elite force of the Aldmeri Irregulars!

Orcs, Dark Elves, and Men—most of all, Men—are best at war. They have drenched the mainland of Tamriel in rivers of blood. As long as their follies were confined to murdering one another, what they did in and around their so-called "Imperial City" was beneath the notice of the Altmer of Summerset.

Then came the Dragon Break. That catastrophe was entirely the fault of Men, but the Altmer had to repair it. Now the Men of the Empire have catastrophically blundered again, and all Nirn is threatened. Our good queen had no choice but to form the Aldmeri Dominion to conquer Cyrodiil, and ensure for the good of all who dwell in Nirn that Men never again tamper with forces beyond their comprehension and competence.

Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. Though we are reluctant to take up this burden, events have shown that we must. Recent events prove that the Dragon Break was not a unique event. Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. This ends here. Once again, Elves shall rule Tamriel from White-Gold Tower … this time, forever.

The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion!
====
817
Worm Saga

Mage from infancy, blood-selected for magicka, descended from isles of Artaeum forever! Destined was I from long before birth to exceed all mortals.

Altmer? Nay, Aldmer: scion of et'Ada by direct descent, summoned to Ceporah, and there was I sent: to Iachesis, to tutor, to test and ferment.

No magicka handler Iachesis Ritemaster, sage of the Elder Way, gentle spellcaster! To warp not the wind, unlike guild of the latter day, courting disaster.

Necromancy, death art, chose me stern and fast. To change not the present, but call up the past, obverse of Elder Way, forbidden without cause, deep-delved in death's way, against Gray Cloak laws.

Ill-timed then arrived one, Trechtus by name: ambitious, obstreperous, blind and deaf to shame, talented, reckless, thought himself my equal, his arrogance and envy determined our sequel.

Magic he practiced: open, raw power, flouted the Elder Way, endangered the tower, then with lowborn cunning cast me as the villain, engineered exile, made me Tamrielan.

All undervalued my will and resolution, my knowledge formidable, my wit and acumen. Thus found I new allies to study the death-rites, the sacrifice rituals, the summons of ghost-wights.

Robed all in black goes the Order of Black Worm, bringing wisdom to seekers who see beyond death-term, but Trechtus-now-Vanus pursues us to continent, to persecute worm-wrights his evil intent.

Come, all necrotics, defend practice and life, against Mages who wield magicka like a knife, heedless of heresy and ignorant of Elder Way, hating necromancy yet heralding doomsday.

Child of Nirn ponder, which would you choose: tyranny of mages, restricting spell use, or necromancy, communion with thy dead, ancestors returned, generations reunited?
====
818
The Battle of Red Mountain, Part 1

(The following is a transcript of the words of Lord Vivec himself.)

Who can clearly recall the events of the distant past? But you have asked me to tell you, in my own words, the events surrounding the Battle of Red Mountain, the birth of the Tribunal, and the prophecies of a Nerevar reborn. Here is what I can tell you.

When the Chimer first abandoned the herds and tents of their nomadic ancestors, and built the first Great Houses, we loved the Daedra, and worshiped them as gods. But our brethren, the Dwemer, scorned the Daedra, and mocked our foolish rituals, and preferred instead their gods of Reason and Logic. So the Chimer and Dwemer were always at bitter war, until the Nords came and invaded Resdayn. Only then did the Chimer and Dwemer put away their strife and join together to cast out the invaders.
Once the Nords were driven out, General Nerevar of the Chimer and General Dumac of the Dwemer, who had come to love and respect one another, resolved to make peace between their peoples. In that time I was but a junior counselor to Nerevar, and Nerevar's queen, Almalexia, and his other favorite counselor, Sotha Sil, always doubted that such a peace might long survive, given the bitter disputes between Chimer and Dwemer, but by negotiation and compromise, Nerevar and Dumac somehow managed to preserve a fragile peace.

But when Dagoth Ur, Lord of House Dagoth, and trusted as a friend by both Nerevar and the Dwemer, brought us proof that High Engineer Kagrenac of the Dwemer had discovered the Heart of Lorkhan, and that he had learned how to tap its powers, and was building a new god, a mockery of Chimer faith and a fearsome weapon, we all urged Nerevar to make war on the Dwarves and to destroy this threat to Chimer beliefs and security. Nerevar was troubled. He went to Dumac and asked if what Dagoth Ur said was true. But Kagrenac took great offense, and asked whom Nerevar thought he was, that he might presume to judge the affairs of the Dwemer.

Nerevar was further troubled, and made pilgrimage to Holamayan, the sacred temple of Azura, and Azura confirmed that all that Dagoth Ur said was indeed true and that the creation of a New God of the Dwemer should be prevented at all costs. When Nerevar came back and told us what the goddess had said, we felt our judgments confirmed, and again counseled him to war, chiding Nerevar for his naive trust in friendship, and reminding Nerevar of his duty to protect the faith and security of the Chimer against the impiety and dangerous ambitions of the Dwemer.

Then Nerevar went back to Vvardenfell one last time, hoping that negotiations and compromise might once again preserve the peace. But this time the friends Nerevar and Dumac quarreled bitterly, and as a result, the Chimer and Dwemer went to war.

The Dwemer were well-defended by their fortress at Red Mountain, but Nerevar's cunning drew most of Dumac's armies out into the field and pinned them there, while Nerevar, Dagoth Ur, and a small group of companions could make their way into the Heart Chamber by secret means. There, Nerevar the Chimer King met Dumac the Dwarf King and they both collapsed from grievous wounds and draining magics. With Dumac fallen, and threatened by Dagoth Ur and others, Kagrenac turned his tools upon the Heart, and Nerevar said he saw Kagrenac and all his Dwemer companions at once disappear from the world. In that instant, Dwemer everywhere disappeared without a trace. But Kagrenac's tools remained, and Dagoth Ur seized them, and he carried them to Nerevar, saying, "That fool Kagrenac has destroyed his own people with these things. We should destroy them, right away, lest they fall into the wrong hands."

But Nerevar was resolved to confer with his queen and his generals, who had foreseen that this war would come and whose counsel he would not ignore again. "I will ask the Tribunal what we shall do with them, for they have had wisdom in the past that I had not. Stay here, loyal Dagoth Ur, until I return." So Nerevar told Dagoth Ur to protect the tools and the Heart Chamber until he returned.

Then Nerevar was carried to us where we waited on the slopes of Red Mountain, and he told us all that had transpired under Red Mountain. What Nerevar had said was that the Dwemer had used special tools to turn their people into immortals and that the Heart of Lorkhan held wondrous powers. Only later did we hear from others present that Dagoth Ur had thought the Dwemer destroyed, not made immortal. And no one knows for sure what really happened there.
====
819
The Battle of Red Mountain, Part 2

(The following is a transcript of the words of Lord Vivec himself.)

After hearing Nerevar, we gave our counsel as he requested, proposing, "We should preserve these tools in trust for the welfare of the Chimer people. And who knows, perhaps the Dwemer are not gone forever, but merely transported to some distant realm, from which they may someday return to threaten our security once again. Therefore, we need to keep these tools, to study them and their principles, so that we may be safe in future generations."

And though Nerevar voiced his grave misgivings, he was willing to be ruled by our counsel, under one condition: that we all together should swear a solemn oath upon Azura that the tools would never be used in the profane manner that the Dwemer had intended. We all readily agreed, and swore solemn oaths at Nerevar's dictation.

So then we went with Nerevar back into Red Mountain and met with Dagoth Ur. Dagoth Ur refused to deliver the tools to us, saying they were dangerous, and we could not touch them. Dagoth Ur seemed to be irrational, insisting that only he could be trusted with the tools, and then we guessed that he had somehow been affected by his handling of the tools, but now I feel sure that he had privately learned the powers of the tools, and had in some confused way decided he must have them for himself. Then Nerevar and our guard resorted to force to secure the tools. Somehow Dagoth Ur and his retainers escaped, but we gained the tools, and delivered them to Sotha Sil for study and safe-keeping.

For some years we kept the oaths we swore to Azura with Nerevar, but during that time, in secret, Sotha Sil must have studied the tools and divined their mysteries. And at last he came to us with a vision of a new world of peace, with justice and honor for nobles, and health and prosperity for the commoners, with the Tribunal as immortal patrons and guides. And dedicating ourselves to this vision of a better world, we made a pilgrimage to Red Mountain and transformed ourselves with the power of Kagrenac's tools.

And no sooner than we had completed our rituals and begun to discover our new-found powers, the Daedra Lord Azura appeared and cursed us for our forsworn oaths. By her powers of prophecy, she assured us that her champion, Nerevar, true to his oath, would return to punish us for our perfidy, and to make sure such profane knowledge might never again be used to mock and defy the will of the gods. But Sotha Sil said to her, "The old gods are cruel and arbitrary, and distant from the hopes and fears of mer. Your age is past. We are the new gods, born of the flesh, and wise and caring of the needs of our people. Spare us your threats and chiding, inconstant spirit. We are bold and fresh, and will not fear you."

And then, in that moment, all Chimer were changed into Dunmer, and our skins turned ashen and our eyes into fire. Of course, we only knew at that time that this had happened to us, but Azura said, "This is not my act, but your act. You have chosen your fate, and the fate of your people, and all the Dunmer shall share your fate, from now to the end of time. You think yourselves gods, but you are blind, and all is darkness." And Azura left us alone, in darkness, and we were all afraid, but we put on brave faces, and went forth from Red Mountain to build the new world of our dreams.

And the new world we shaped was glorious and generous, and the worship of the Dunmer fervent and grateful. The Dunmer were at first afraid of their new faces, but Sotha Sil spoke to them, saying that it was not a curse but a blessing, a sign of their changed natures, and sign of the special favor they might enjoy as New Mer, no longer barbarians trembling before ghosts and spirits, but civilized mer, speaking directly to their immortal friends and patrons, the three faces of the Tribunal. And we were all inspired by Sotha Sil's speech and vision, and took heart. And over time, we crafted the customs and institutions of a just and honorable society, and the land of Resdayn knew millennia of peace, equity, and prosperity unknown to other savage races.
====
820
The Death Blow of Abernanit

By Anonymous

Broken battlements and wrecked walls
Where worship of the Horror once embraced.
The bites of fifty winters frost and wind
Have cracked and pitted the unholy gates,
And brought down the cruel, obscene spire.
All is dust, all is nothing more than dust.
The blood has dried and screams have echoed out.
Framed by hills in the wildest, forlorn place
Of Morrowind
Sits the barren bones of Abernanit.

When thrice-blessed Rangidil first saw Abernanit,
It burnished silver bright with power and permanence.
A dreadful place with dreadful men to guard it
With fever glassed eyes and strength through the Horror.
Rangidil saw the foes' number was far greater
Than the few Ordinators and Buoyant Armigers he led,
Watching from the hills above, the field and castle of death
While it stood, it damned the souls of the people
Of Morrowind.
Accursed, iniquitous castle Abernanit.

The alarum was sounded calling the holy warriors to battle
To answer villainy's shield with justice's spear,
To steel themselves to fight at the front and be brave.
Rangidil too grasped his shield and his thin ebon spear
And the clamor of battle began with a resounding crash
To shake the clouds down from the sky.
The shield wall was smashed and blood staunched
The ground of the field, a battle like no other
Of Morrowind
To destroy the evil of Abernanit.

The maniacal horde were skilled at arms, for certes,
But the three holy fists of Mother, Lord, and Wizard pushed
The monster's army back in charge after charge.
Rangidil saw from above, urging the army to defend,
Dagoth Thras himself in his pernicious tower spire,
And knew that only when the heart of evil was caught
Would the land e'er be truly saved.
He pledge then by the Temple and the Holy Tribunal
Of Morrowind
To take the tower of Abernanit.

In a violent push, the tower base was pierced,
But all efforts to fell the spire came to naught
As if all the strength of the Horror held that one tower.
The stairwell up was steep and so tight
That two warriors could not ascend it side by side.
So single-file the army clambered up and up
To take the tower room and end the reign
Of one of the cruelest petty tyrants in the annals
Of Morrowind,
Dagoth Thras of Abernanit.

They awaited a victory cry from the first to scale the tower
But silence only returned, and then the blood,
First only a rivulet and then a scarlet course
Poured down the steep stairwell, with the cry from above,
"Dagoth Thras is besting our army one by one!"
Rangidil called his army back, every Ordinator and
Buoyant Armiger, and he himself ascended the stairs,
Passing the bloody remains of the best warriors
Of Morrowind
To the tower room of Abernanit.

Like a raven of death on its aerie was Dagoth Thras
Holding bloody shield and bloody blade at the tower room door.
Every thrust of Rangidil's spear was blocked with ease;
Every slash of Rangidil's blade was deflected away;
Every blow of Rangidil's mace was met by the shield;
Every quick arrow shot could find no purchase
For the Monster's greatest power was in his dread blessing
That no weapon from no warrior found in all
Of Morrowind
Could pass the shield of Abernanit.

As hour passed hour, Rangidil came to understand
How his greatest warriors met their end with Dagoth Thras.
For he could exhaust them by blocking their attacks
And then, thus weakened, they were simply cut down.
The villain was patient and skilled with the shield
And Rangidil felt even his own mighty arms growing numb
While Dagoth Thras anticipated and blocked each cut
And Rangidil feared that without the blessing of the Divine Three
Of Morrowind
He'd die in the tower of Abernanit.

But he still poured down blows as he yelled,
"Foe! I am Rangidil, a prince of the True Temple,
And I've fought in many a battle, and many a warrior
Has tried to stop my blade and has failed.
Very few can anticipate which blow I'm planning,
And fewer, knowing that, know how to arrest the design,
Or have the strength to absorb all of my strikes.
There is no greater master of shield blocking in all
Of Morrowind
Than here in the castle Abernanit.

My foe, dark lord Dagoth Thras, before you slay me,
I beg you, tell me how you know how to block."
Wickedly proud, Dagoth Thras heard Rangidil's plea,
And decided that before he gutted the Temple champion,
He would deign to give him some knowledge for the afterlife,
How his instinct and reflexes worked, and as he started
To explain, he realized that he did not how he did it,
And watched, puzzled, as Rangidil delivered what the tales
Of Morrowind
Called "The death blow of Abernanit."
====
821
Mead, Mead, Mead!

(A Drinking Song)

Mead, mead, mead!
Wonderfully wet, sinfully sweet!
Heft your mead horns and hold your mugs high,
We want to keep drinking until we do die!

Mead, mead, mead!
It's what a body needs!
It makes us strong and wise and brave,
There's nothing better, it's what we crave!

Mead, mead, mead!
I drink it morning, noon, and eve.
I like it spiced and sweet and powerful,
I'll soon be drunk and that's quite probable,
Mead, mead, mead!
====
822
The Locked Room, Part 1

By Porbert Lyttumly

Yana was precisely the kind of student her mentor Arthcamu despised: the professional amateur. He enjoyed all the criminal types who were his usual pupils at the stronghold, from the common burglar to the more sophisticated blackmailers, children, and young people with strong career ambitions which the art and science of lockpicking could facilitate. They were always interested in simple solutions, the easy way, but people like Yana were always looking for exceptions, possibilities, exotica. For pragmatists like Arthcamu, it was intensely vexing.

The Redguard maiden would spend hours in front of a lock, prodding at it with her wires and picks, flirting with the key pins and driver pins, exploring the hull with a sort of casual fascination that no delinquent possesses. Long after her fellow students had opened their test locks and moved on, Yana was still playing with hers. The fact that she always opened it eventually, no matter how advanced a lock it was, irked Arthcamu even further.

"You are making things much too difficult," he would roar, boxing her ears. "Speed is of the essence, not merely technical know-how. I swear that if I put the key to the lock right in front of you, you'd still never get around to opening it."

Yana would bear Arthcamu's abuse philosophically. She had, after all, paid him in advance. Speed was doubtless an important factor for the picker trying to get somewhere he wasn't supposed to go with the city guard on patrol behind him, but Yana knew it wouldn't apply to her. She merely wanted the knowledge.

Arthcamu did everything he could think of to encourage Yana to move faster. She seemed to perversely thrive on his physical and verbal blows, spending more and more time on each lock, learning its idiosyncrasies and personality. Finally, he could bear it no longer. Very late one afternoon after Yana had dawdled over a perfectly ordinary lock, he grabbed the girl by her ear and dragged her to a room in the stronghold far from the other students, an area they had always been forbidden to visit.

The room was completely barren, except for one large crate in the center. There were no windows and no other door except for the one leading in. Arthcamu slammed his student against the crate and closed the door behind her. There was a distinct click of the lock.

"This is the test for my advanced students," he laughed behind the door. "See if you can escape."

Yana smiled and began her usual slow process of massaging the lock, gaining information. After a few minutes had gone by, she heard Arthcamu's voice again call out from behind the door. "Perhaps I should mention that this is a test of speed. You see the crate behind you? It contains a vampire ancient who has been locked in here for many months. It is absolutely ravenous. In a few minutes' time, the sun will have completely set, and if you have not opened the door, you will be nothing but a bloodless husk."

Yana considered only for a moment whether Arthcamu was joking or not. She knew he was an evil, horrible man, but to resort to murder to teach his pupil? The moment she heard a rustling in the crate, any doubts she had were erased. Ignoring all her usual explorations, she jammed her wire into the lock, thrust the pegs against the pressure plate, and shoved open the door.

Arthcamu stood in the hallway beyond, laughing cruelly, "So, now you've learned the value of fast work."

Yana fled from Arthcamu's stronghold, fighting back her tears. He was certain that she would never return to his tutelage, but he considered that he had taught her at last a very valuable lesson. When she did return the next morning, Arthcamu registered no surprise, but inside he was seething.

"I'll be leaving shortly," she explained, quietly. "But I believe I've developed a new type of lock, and I'd be grateful if you'd give me your opinion of it."

Arthcamu shrugged and asked her to present her design.

"I was wondering if I might use the vampire room and install the lock. I think it would be better if I demonstrated it."

Arthcamu was dubious, but the prospect of the tiresome girl leaving at last put him in an excellent and even indulgent mood. He agreed to give her access to the room. For all morning and most of the afternoon, she worked near the slumbering vampire, removing the old lock and adding her new prototype. Finally, she asked her old master to take a look.
====
823
The Locked Room, Part 2

By Porbert Lyttumly

Arthcamu was dubious, but the prospect of the tiresome girl leaving at last put him in an excellent and even indulgent mood. He agreed to give her access to the room. For all morning and most of the afternoon, she worked near the slumbering vampire, removing the old lock and adding her new prototype. Finally, she asked her old master to take a look.

He studied the lock with an expert eye, and found little to be impressed with.

"This is the first and only pick-proof lock," Yana explained. "The only way to open it is to have the right key."

Arthcamu scoffed and let Yana close the door, shutting him in the room. The door clicked and he began to go to work. To his dismay, the lock was much more difficult than he thought it would be. He tried all his methods to force it, and found that he had to resort to his hated student's method of careful and thorough exploration.

"I need to leave now," called Yana from the other side of the door. "I'm going to bring the city guard to the stronghold. I know that it's against the rules, but I really think it's for the welfare of the villagers not to have a hungry vampire on the loose. It's getting dark, and even though you aren't able to unlock the door, the vampire might be less proud about using the key to escape. Remember when you said 'If I put the key to the lock right in front of you, you'd still never get around to opening it'?"

"Wait!" Arthcamu yelled back. "I'll use the key! Where is it? You forgot to give it to me!"

But there was no reply, only the sound of footfall disappearing down the corridor beyond the door. Arthcamu began to work harder on the lock, but his hands were shaking with fear. With no windows, it was impossible to tell how late it was getting to be. Were minutes that were flying by or hours? He only knew that the vampire ancient would know.

The tools could not stand very much twisting and tapping from Arthcamu's hysterical hands. The wire snapped in the keyhole. Just like a student. Arthcamu screamed and pounded on the door, but he knew that no one could possibly hear him. It was while sucking in his breath to scream again, he heard the distinct creak of the crate opening behind him.

The vampire ancient regarded the master locksmith with insane, hungry eyes, and flew at him in a frenzy. Before Arthcamu died, he saw it: on a chain that had been placed around the vampire's neck while it had been sleeping was a key.
====
824
The Ruins of Kemel-Ze, Part 4

Except … it seemed I heard a faint hiss, regular as breathing. I fought down a sudden surge of panic. I was unarmed, not thinking of danger in my haste to explore past the blocked passage. Sweat dripped down my face as I scanned the gloom for any movement. The room was warm, I suddenly noticed, much warmer than the rest of the labyrinth thus far. My excitement returned. Could I have found a section of the city still connected to a functioning steam grid? Pipes ran along the walls, as in all sections of the city. I walked over and placed my hand on one. It was hot, almost too hot to touch! Now I saw that in places where the ancient piping had corroded, small jets of steam were escaping - the sound I had heard. I laughed at my own credulity.

I now advanced quickly to the far end of the room, giving a cheerful salute to the ranks of mechanical soldiers who had appeared so menacing only moments before. I smiled with triumph as the light swept back the darkness of centuries to reveal the giant effigy of a Dwarven king standing on a raised dais, his metal hand clutching his rod of office. This was the prize indeed! I circled the dais slowly, admiring the craftsmanship of the ancient Dwarves. The golden king stood twenty feet tall under a freestanding domed cupola, his long upswept beard jutting forward proudly as his glittering metal eyes seemed to follow me. But my superstitious mood had passed, and I gazed benevolently on the old Dwarven king. My king, as I had already begun to think of him. I stepped onto the dais to get a better look at the sculpted armor. Suddenly the eyes of the figure opened and it raised a mailed fist to strike!

I leaped to one side as the golden arm came crashing down, striking sparks from the steps where I had stood a moment before. With a hiss of steam and the whir of gears, the giant figure stepped ponderously out from under its canopy and strode towards me with frightening speed, its eyes tracking me as I scrambled backwards. I dodged behind a pillar as the fist whistled down again. I had dropped my lantern in the confusion, and now I crept into the darkness outside the pool of light, hoping to slip between the headless mechanisms and thus escape back to the safety of the passageway. Where had the monster gone? You would think that a twenty-foot golden king would be hard to miss, but he was nowhere to be seen. The guttering lamp only illuminated a small part of the room. He could be hiding anywhere in the gloom. I crawled faster. Without warning, the dim ranks of Dwarven soldiers in front of me went flying as the monstrous guardian loomed before me. He had cut off my escape! As I dodged backwards, blow after blow whistled down as the implacable machine followed me relentlessly, driving me into the far corner of the room. At last there was nowhere left for me to go. My back was to the wall. I glared up at my foe, determined to die on my feet. The huge fists lifted for one final blow.

The room blazed with sudden light. Bolts of purple energy crackled across the metal carapace of the Dwarven monster, and it halted, half-turning to meet this new threat. Master Arum had come! I was about to raise a cheer when the giant figure turned back to me, unharmed by the lightning bolt hurled by Master Arum, determined to destroy this first intruder. I shouted out "Steam! Steam!" as the giant raised his fist to crush me into the floor. There was a hiss and a gust of bitter cold and I looked up. The monster was now covered with a shell of ice, frozen in the very moment of dispatching me. Master Arum had understood. I leaned against the wall with relief.

The ice cracked above me. The giant golden king stood before me, the shell of ice falling away, his head swiveling towards me in triumph. Was there no stopping this Dwarven monstrosity? But then the light faded from his eyes, and his arms dropped to his sides. The magical frost had worked, cooling its steam-driven energy.

As Master Arum and the diggers crowded around me, congratulating me on my narrow escape, my thoughts drifted. I imagined my return to the Imperial City, and I knew that this would be my greatest triumph yet. How could I possibly top this find? Perhaps it was time to move on. Recovering the fabled Eye of Argonia…now that would be a coup! I smiled to myself, reveling in the glory of the moment but already planning my next adventure.
====
825
Ithguleoir

We all remember Annine Praul,
Went out to sea one day;
Ithguleoir bit off her head,
Beneath the sea of gra-ay, beneath the sea of gray!

And what about Therese's son,
A brave and handsome boy;
Ithguleoir has et him up,
His mother's pride and jo-oy, his mother's pride and joy!

Oh how we mourn our goodman Thom, 
Who swore he'd catch the beast;
Ithguleoir et him whole, 
And then he ate the pri-iest, and then he ate the priest!
====
826
Code of the Baandari Pedlars

By Semsirr-dar of the Road

Do not listen when Town-Biders call you thief, or charlatan, or dishonorable. Such people are ignorant and insular, and know naught of anything beyond the borders of their township. Dishonorable, sooth! One is not dishonorable if one has a code of behavior that one lives by. And this is so for the Baandari. 

Abide thus by our code, Baandari, or you will be cast out and no longer dwell among us. Those who break the code and become Cast-Cats may be pitied, but they shall not be readmitted among us. For how will the world trust us if we cannot trust ourselves? 

The Baandari Code by which we live consists of both written bylaws and unwritten bylaws. The unwritten bylaws may not be written, for how if written could they be unwritten bylaws? But the written bylaws are as follows:

The Bylaw of Salvage: Sometimes objects are loose and uncontained, being neither in pocket, in drawer, or in hand. Such objects are abandoned and may be lawfully salvaged, for clearly no one cares enough about them to see them properly contained. It is meet and commendable for a Baandari to salvage an object thus abandoned, for a Baandari is thrifty and deplores waste. 

The Bylaw of Prophesy: Frequently Town-Biders offer Baandari payment in return for advice and prophesy regarding events yet to come. In this transaction a client must be told that which would be most pleasing to hear, for it is a serious breach of etiquette to offend a client with words that are unkind or unwanted. To prevent such a breach, it is meet and commendable for a Baandari to spend time with sharp ears in the local inn or tavern so as to ascertain what advice might best please potential local clients. 

The Bylaw of Guarantees: A true Baandari sells only the finest goods and wares, for the Town-Biders wish to purchase only the finest goods and wares. There is no pride like that of a person who has just spent a deal of money upon a fine, new purchase, and a Baandari wants above all things for a client to be proud of having driven a hard bargain and acquired an item of the highest quality. Therefore it is meet and commendable to provide a client with the highest guarantees of an object's provenance, rarity, and desirability. 

Thus the written bylaws of the Baandari Code. These bylaws are in all cases ironclad and incontrovertible—except, of course, when overruled by the unwritten bylaws. Var var var.
====
827
Lives of the Saints

By the Tribunal Temple

If you would be wise, model your lives on the lives of the saints.

If you would learn valor, follow St. Nerevar the Captain, patron of Warriors and Statesmen. Lord Nerevar helped to unite the barbarian Dunmer tribes into a great nation, culminating in his martyrdom when leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth in the Battle of Red Mountain.

If you would learn daring, follow Saint Veloth the Pilgrim, Patron of Outcasts and Spiritual Seekers. Saint Veloth, prophet and mystic, led the Dunmer out of the decadent home country of the Summerset Isles and into the promised land of Morrowind. Saint Veloth also taught the difference between the Good and Bad Daedra and won the aid of the Good Daedra for his people while teaching how to carefully negotiate with the Bad Daedra.

If you would learn generosity, follow Saint Rilms the Barefooted, Patron of Pilgrims and Beggars. Saint Rilms gave away her shoes, then dressed and appeared as a beggar to better acquaint herself with the poor.

If you would learn self-respect and respect for others, follow Saint Aralor the Penitent, Patron of Tanners and Miners. This foul criminal repented his sins and traveled a circuit of the great pilgrimages on his knees.

If you would learn mercy and its fruits, follow Saint Seryn the Merciful, Patron of Brewers, Bakers, Distillers. This pure virgin of modest aspect could heal all diseases at the price of taking the disease upon herself. Tough-minded and fearless, she took on the burdens of others and bore those burdens to an honored old age.

If you would learn fierce justice, follow Saint Felms the Bold, Patron of Butchers and Fishmongers. This brave warlord slew the Nord invaders and drove them from our lands. He could neither read nor write, receiving inspiration directly from the lips of Almsivi.

If you would learn the rule of law and justice, follow Saint Olms the Just, Patron of Chandlers and Clerks. Founder of the Ordinators, Saint Olms conceived and articulated the fundamental principles of testing, ordeal, and repentance.

If you would learn benevolence, follow Saint Delyn the Wise, Patron of Potters and Glassmakers. Saint Delyn was head of House Indoril, a skilled lawyer, and author of many learned treatises on Tribunal law and custom.

If you would learn the love of peace, follow Saint Meris the Peacemaker, Patron of Farmers and Laborers. As a little girl, Saint Meris showed healing gifts, and trained as a healer. She ended a long and bloody House War, intervening on the battlefield in her white robe to heal warriors and spellcrafters without regard to faction. The troops of all Houses adopted white robes as her standard and refused to shed the blood of their brethren.

If you would learn reverence, follow Saint Llothis the Pious, Patron of Tailors and Dyers. Contemporary and companion of the Tribunal, and the best-loved Alma Rula of the Tribunal Temple, he formulated the central rituals and principles of the New Temple Faith. Saint Llothis is the symbolic mortal bridge between the gods and the faithful, the archetypal priest.
====
828
A Hypothetical Treachery, Part 1

by Anthil Morvir

A One Act Play

Dramatis Personae:

Malvasian: A High Elf battlemage
Inzoliah: A Dark Elf battlemage
Dolcettus: A Cyrodiil healer
Schiavas: An Argonian barbarian
A Ghost
Some bandits
Scene: Eldenwood

As the curtain rises, we see the misty labyrinthian landscape of the legendary Elden Grove of Valenwood. All around we hear wolves howling. A bloodied reptilian figure, SCHIAVAS, breaks through the branches of one of the trees and surveys the area.

SCHIAVAS: It's clear.

INZOLIAH, a beautiful Dark Elf mage, climbs down from the tree, helped by the barbarian. There is the sound of footsteps nearby. Schiavas readies his sword and Inzoliah prepares to cast a spell. Nothing comes out.

INZOLIAH: You're bleeding. You should have Dolcettus heal that for you.

SCHIAVAS: He's still drained from all the spells he had to cast down in the caves. I'm fine. If we get out of this and no one needs it more, I'll take the last potion of healing. Where's Malvasian?

MALVASIAN, a High Elf battlemage, and DOLCETTUS, a Cyrodiil healer, emerge from the tree, carrying a heavy chest between the two of them. They awkwardly try to get down from the tree, carrying their loot.

MALVASIAN: Here I am, though why I'm carrying the heavy load is beyond me. I always thought that the advantage of dungeon delving with a great barbarian was that he carried all the loot.

SCHIAVAS: If I carried that, my hands would be too full to fight. And tell me if I'm wrong, but not one of the three of you has enough magicka reserved to make it out of here alive. Not after you electrified and blasted all those homunculuses down below ground.

DOLCETTUS: Homunculi.

SCHIAVAS: Don't worry, I'm not going to do what you think I'm going to do.

INZOLIAH (innocently): What's that?

SCHIAVAS: Kill you all and take the Ebony Mail for myself. Admit it—you thought I had that in mind.

DOLCETTUS: What a perfectly horrible thought. I never thought anyone, no matter how vile and degenerate— 

INZOLIAH: Why not?

MALVASIAN: He needs porters, like he said. He can't carry the chest and fight off the inhabitants of Elden Grove both.

DOLCETTUS: By Stendarr, of all the mean, conniving, typically Argonian— 

INZOLIAH: And why do you need me alive?

SCHIAVAS: I don't necessarily. Except that you're prettier than the other two, for a smoothskin that is. And if something comes after us, it might go for you first.

There is a noise in some bushes nearby.

SCHIAVAS: Go check that out.

INZOLIAH: It's probably a wolf. These woods are filled with them. You check it out.

SCHIAVAS: You have a choice, Inzoliah. Go and you might live. Stay here and you definitely won't.

Inzoliah considers and then goes to the bushes.

SCHIAVAS (to Malvasian and Dolcettus): The king of Silvenar will pay good money for the Mail, and we can divide it more nicely between three than four.

INZOLIAH: You're so right.

Inzoliah suddenly levitates up to the top of the stage. A semi-transparent Ghost appears from the bush and rushes at the next person, who happens to be Schiavas. As the barbarian screams and thrashes at it with his sword, it levels blasts of whirling gas at him. He crumbles to the ground. It turns next to Dolcettus, the healer, and as the Ghost focuses its feasting chill on the hapless Dolcettus, Malvasian casts a ball of flame at it that causes it to vaporize into the misty air.

Inzoliah floats back down to the ground as Malvasian examines the bodies of Dolcettus and Schiavas, who are both white-faced from the draining power of the ghost.

MALVASIAN: You had some magicka reserved after all.

INZOLIAH: So did you. Are they dead?

Malvasian takes the potion of healing from Dolcettus's pack.

MALVASIAN: Yes. Fortunately, the potion of healing wasn't broken when he fell. Well, I guess this leaves just the two of us to collect the reward.

INZOLIAH: We can't get out of this place without each other. Like it or not.

The two battlemages pick up the chest and begin plodding carefully through the undergrowth, pausing from time to time at the sound of footsteps or other eerie noises.

MALVASIAN: Let me make sure I understand. You have a little bit of magicka left, so you elected to use it to make Schiavas the ghost's target, forcing me to use most of my limited reserve to destroy the creature so I wouldn't be more powerful than you. That's first-rate thinking.

INZOLIAH: Thank you. It's only logical. Do you have enough power to cast any other spells?

MALVASIAN: Naturally. An experienced battlemage always knows a few minor but highly effective spells for just such a trial. I take it you, too, have a few tricks up your sleeve?

INZOLIAH: Of course, like you said.

They pause for a moment before continuing as a fearful wail pierces the air. When it dies away, they slowly trudge on.
====
829
A Hypothetical Treachery, Part 2

by Anthil Morvir

A One Act Play, Part 2

Dramatis Personae:

Malvasian: A High Elf battlemage
Inzoliah: A Dark Elf battlemage
Some bandits
Scene: Eldenwood

Malvasian and Inzoliah pause for a moment before continuing as a fearful wail pierces the air. When it dies away, they slowly trudge on.

INZOLIAH: Just as an intellectual exercise, I wonder what spell you would cast at me if we made it out of here without any more combat.

MALVASIAN: I hope you're not implying that I would dream of killing you so I would keep the treasure all to myself.

INZOLIAH: Of course not, nor would I do that to you. It is merely an intellectual exercise.

MALVASIAN: Well, in that case, purely as an intellectual exercise, I would probably cast a leech spell on you, to take away your life force and heal myself. After all, there are brigands on the road between here and Silvenar, and a wounded battlemage with a valuable artifact would make a tempting target. I'd hate to survive Elden Grove merely to die in the open.

INZOLIAH: That's a well-reasoned response. As for myself, again, not saying I would ever do this, but I think a simple, sudden electrical bolt would serve my purposes admirably. I agree about the danger of brigands, but don't forget, we also have a potion of healing. I could easily slay you and heal myself to full capacity.

MALVASIAN: Very true. It would end up a question then of whose spell was more effective at that instant. If our spells counteracted one another and I leeched your life energy only to be crippled by your lightning bolt, then we could both be killed. Or so near death that a mere potion of healing would scarcely help either one of us, let alone both. How ironic it would be if two scheming battlemages, not saying we are scheming but for the purpose of this intellectual exercise, were left on the brink of death, completely drained of magicka, with one healing potion to choose from. Who would get it then?

INZOLIAH: Logically, whoever drank it first, which in this case would be you since you're holding it. Now, what if one of us were injured, but not killed?

MALVASIAN: Logic would dictate that a scheming battlemage would take the potion, leaving the injured party to the mercy of the elements, I suppose.

INZOLIAH: That does seem most sensible. But suppose that the battlemages, while certainly scheming types, had a certain respect for one another. Perhaps in that case, the victorious one might, for instance, put the potion up a tree near his or her gravely wounded victim. Then when the wounded party had enough magicka replenished, he or she would be able to levitate to the tree branches and recover the potion. By that time, the victorious battlemage would have already collected the reward.

They pause for a moment at the sound of something in the bushes nearby. Carefully, they climb across the branches of a tree to bypass it.

MALVASIAN: I understand what you're saying, but it seems out of character for our hypothetic scheming battlemage to allow his or her victim to live.

INZOLIAH: Perhaps. But it's been my observation that most scheming battlemages enjoy the feeling of having bested someone in combat, and having that person alive to live with the humiliation.

MALVASIAN: These hypothetical scheming battlemages sound … (excitedly) Daylight! Do you see it?

The two scurry across the branch dropping behind a bush, so we can no longer see them. We can, however, see the shimmering halo of sunlight.

MALVASIAN (behind the tall bush): We made it.

INZOLIAH (likewise, behind the tall bush): Indeed.

There is a sudden explosion of electrical energy and a wild howling aura of red light, and then silence. After a few moment's pause, we hear someone climbing up the tree. It is Malvasian, putting the potion high up in the boughs. He chuckles as he climbs back down and the curtain drops.

Epilogue.

The curtain rises on a road to Silvenar. A gang of bandits have surrounded Malvasian, who is propped up on his staff, barely able to stand. They pull his chest away from him with ease.

BANDIT #1: What have we got here? Don't you know it ain't safe to be out on the road, all sick like you are? Why don't we help you with your load?

MALVASIAN (weakly): Please … let me be ….

BANDIT #2: Go on, spellcaster, fight us for it!

MALVASIAN: I can't … too weak ….

Suddenly, Inzoliah flies in, casting lightning bolts from her fingers at the bandits, who quickly scramble away. She lands on the ground and picks up the chest. Malvasian collapses, dying.

MALVASIAN: Hypothetically, what if …  a battlemage cast a spell on another which didn't harm him at once, but … drained his life force and his magicka, bit by bit, so he wouldn't know at the time, but … feel confident enough to leave the potion of healing behind?

INZOLIAH: A most treacherous battlemage she'd be.

MALVASIAN: And … hypothetically … would she be likely to help her fallen foe … so that she could enjoy the humiliation of him continuing … to live?

INZOLIAH: From my experience, hypothetically, no. She doesn't sound like a fool.

As Inzoliah lugs the chest off toward Silvenar, and Malvasian expires on the stage, we drop the curtain.
====
830
Notes on Racial Phylogeny

Third Edition

By the Council of Healers, Imperial University

After much analysis of living specimens, the Council long ago determined that all "races" of Elves and Humans may mate with each other and bear fertile offspring. Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present. It is less clear whether the Argonians and Khajiit are interfertile with both Humans and Elves. Though there have been many reports throughout the Eras of children from these unions, as well as stories of unions with Daedra, there have been no well documented offspring. Khajiit differ from Humans and Elves in not only their skeletal and dermal physiology—the "fur" that covers their bodies—but their metabolism and digestion as well. Argonians, like the dreugh, appear to be a semi-aquatic troglophile form of humans, though it is by no means clear whether the Argonians should be classified with dreugh, men, mer, or (in this author's opinion), certain tree-dwelling lizards in Black Marsh.

The reproductive biology of Orcs is at present not well understood, and the same is true of Goblins, trolls, harpies, dreugh, Tsaesci, Imga, various Daedra and many others. Certainly, there have been cases of intercourse between these "races," generally in the nature of rape or magical seduction, but there have been no documented cases of pregnancy. Still, the interfertility of these creatures and the civilized hominids has yet to be empirically established or refuted, likely due to the deep cultural differences. Surely any normal Bosmer or Breton impregnated by an Orc would keep that shame to herself, and there's no reason to suppose that an Orc maiden impregnated by a human would not be likewise ostracized by her society. Regrettably, our oaths as healers keep us from forcing a coupling to satisfy our scientific knowledge. We do know, however, that the Sload of Thras are hermaphrodites in their youth and later reabsorb their reproductive organs once they are old enough to move about on land. It can be safely assumed that they are not interfertile with men or mer.

One might further wonder whether the proper classification of these same "races," to use the imprecise but useful term, should be made from the assumption of a common heritage and the differences between them have arisen from magical experimentation, the manipulations of the so-called "Earth Bones," or from gradual changes from one generation to the next.
====
831
Commendation Letter

Captain Duren,

In recognition of your dedicated service with the standing army of the Ebonheart Pact, it is with great pride that I pass along this letter of commendation to your outpost. Your history of diligent and respectful command is exemplary. Reports from the Nord and Argonian members of your unit make it clear you take the mission of the Pact to heart, as well as defending its precepts with your keen mind.

Keep this up, soldier, and you'll be Centurion Duren before this war is over.

For the Pact, and Glory!

— General Vayne Redoran, Vivec City Garrison
====
832
Delves-Deeply's Note

Captain Rela:

A reminder.

Keep the crystals away from the arcane cargo. The cargo contains alchemical supplies that behave badly when the two are in proximity. 

I won't be responsible for the death of your mer should they mishandle them.

Stay moist!

Delves-Deeply
====
833
Zaban's Letter

Razum-dar,

The usual channels weren't working. Be apprised: The college has been compromised. The headmaster, Tanion, now wears the Veil. Zaban was not sure at first. Now confirmed. 

The Veiled Queen herself controls this place. Send agents now.

Zaban
====
834
Impressions of Northwind Mine

Esteemed Brothers,

Fulfilling the edicts of the Order, Brother Talsnir and I have journeyed to Northwind village. We see no need for an outreach mission to this settlement. While the inhabitants are clearly in need of saving, they express hostility at any attempt at enlightenment.

Mining and the acquisition of worldly goods are these workers' only concerns. Even the overseers think only of accumulating enough gold to abandon this backwater to the less fortunate. Our presence here brings us only curses and blows.

In the morning, barring the unforseen, we will leave in search of more fertile fields for our mission. I will post this missive once we reach something resembling civilization.

Blessings,

Brother Istler
====
835
Merien's Incantation

Note to self: My four fondest memories are the new words of power for the table, as of 7 Sun's Dawn.

The Mages Guild.
My wife Amelie. 
My birthplace Camlorn.
My son Tamien.
====
836
Merien Sellan's Spellbook

Finally made the spell work! I was barking up the wrong tree as far as the shrouding ashes were concerned. Turns out they weren't necessary at all.

So that I don't forget, the formula for Merien's White Mask is as follows:

(Tamien will love this spell! I can't wait to show him.)

First, recite my incantation over the ritual table to begin the spell.

Then place the masking salve in the center of the table. I'll detail that recipe elsewhere, but I made quite a lot of it.

Third, light a candle and place it so it blends the scent of the salve with the candle's smoke.

Finally, when the smoke and scent have blended, place the glass gems. They'll be infused with the aura created by the rest of the spell.
====
837
Note from Scout Justal

Because some hunting parties can't seem to get their acts together, I'm taking my falcon out, east of the camp, to hunt for some real food. If anyone wants to find me: Don't.  

— Justal
====
838
Note from Commander Derre

I'm asleep. If you wake me, the camp better be on fire!

— Commander Derre
====
839
Memo from Menoit

I'm taking Gristle out bear hunting in the caves to the north. Do not hesitate to find me if anything comes up. I won't bite your head off, like Justal would.

— Ranger Menoit
====
840
The Knighting Ceremony

I completed the research, my lord. We can accomplish what you desire.

The spirits of all noble-born warriors will be bound to their liege lord. This process masks the binding incantation as part of the knighting ceremony. The enchantment in the knight's sword and shield compels the spirit to serve, whether in life or death. With this citadel full of willing thralls, Loriasel will never be overrun.

As per your instructions, my lord, I poisoned every apprentice assisting in the binding incantation's devisement. The secret shall be kept between us alone.
====
841
The Argonian Mating Ritual

by Valrendil of the Crystal Tower, Research-Appointee to the Thalmor

I shall endeavor to shed light on these most mysterious creatures, the Argonians, paying particular attention to their mating rituals.

Many speak in whispers of the Hist, a faceless entity with whom all Argonians claim bonds. According to legend, the Hist lives at the heart of Black Marsh in a tree that routinely walks the lands, patrolling its borders.

Some say the wandering Hist is a metaphor for the Argonian condition. Doomed to toil amongst the fetid swamps, they desire a way out of their misery. Somehow the Argonians continue to survive, their numbers neither rising nor falling regardless of adversity.

The lizard-folk view mating as a simple call to procreation by their leader, the Hist. To participate in this annual event, Argonians travel to the town of Hissmir and engage in several trials. The trial winners are allowed to mate, while losers must return the following year.

Though I was unable to observe this year's trials, I hope to attend next year in order to learn more about these strange and sub-Elven reptilians.
====
842
The Lamia Threat

We spotted lamias skulking about the outskirts of the ruins. This could be the prelude of a concerted attack.

Should they breach our defenses in force, abandon the prisoners and retreat to the designated rally point. Perhaps the poor wretches will buy us enough time to escape.

— Underil
====
843
Military Deployment Across Auridon

Battlereeve Rolancano,

The following are the current numbers mustered to maintain order during Queen Ayrenn's sojourn through Auridon. As our logistics expert, Battlereeve Urcelmo, asked me to send you the following numbers to ensure we have adequate coverage. We know you are still mourning, but Urcelmo and I both value your judgment in these matters.

Royal Guard: First Auridon Marines
Leader: Battlereeve Urcelmo
Total numbers throughout Auridon:
— 20 officers
— 278 soldiers

Queen Ayrenn's Escort
Leader: Battlereeve Urcelmo
— 4 officers
— 20 soldiers
Civilians:
— High Kinlady Estre
— High Kinlord Rilis
— Prince Naemon
— Advisor Norion
— Steward Eminwe
— Attendants and Retinue (5 persons)
— 15 servants
Notes:
Will resupply at Vulkhel Guard, Skywatch, and Firsthold.

Firsthold: Local Guards
Leader: Guard Captain Viranssare
— 10 officers
— 50 soldiers
Civilians:
— 100 

Skywatch: Local Guards
Leader: Guard Captain Torinn
— 8 officers
— 45 soldiers
Civilians:
— 80

Vulkhel Watch: Local Guards
Leader: Watch Captain Astanya
— 4 officers
— 29 soldiers
Civilians:
— 50

In all cases, should security not be enough, we can use reinforcements from the Fighters Guild. Though they're neutral in the Alliance War, they still accept contracts to bodyguard. Each city has an adequate Guildhall. There is potential use for the Mages Guild as well should numbers still be low. It's always good to have spellslingers at our backs. 

—Battlemage Sinien
====
844
Yngrel's To Do List

This is your last chance, Yngrel. I NEED a fur coat! No excuses this time. Get your lazy butt over to the Hollow, find an animal to kill (lots if they're small), and bring the skin back. Something white would be nice, just don't get it dirty!

Your loving wife,

Mervilda
====
845
Vim's Diary

Dear Diary,

It's been a while since the last time I wrote, but it's not like a lot happens around here. Sure, the villagers say that their friends and family members have gone missing, but my father says they probably just left to avoid the plague. Oh, right, and then there's the Llodos plague, but I'm not too worried about that, either. My father's the House Minister! He won't let anyone that's part of House Hlaalu get sick, especially not his darling daughter. (That's me!)

I saw a recruiting pamphlet for the Maulborn today. They were distributing them outside the gates of town. They say they're here to help, but I think there's something creepy about them. And I certainly don't like the outfits they make all their members wear. It's like they're some kind of an army or something. Still, there were a couple of cute-looking members wandering around down by the lake. I wonder what they like to do for fun when they're not saving the world? Maybe I'll sneak down there one night and take a look.

There's a stranger in town. Finally, someone interesting to talk to! I can't wait to talk to the stranger. Hear about news from distant lands, listen to stories of thrilling adventures and forbidden romance. Maybe my father will let me invite the stranger over for dinner. That would be exciting! But it would be more exciting if we could go somewhere quiet, just the two of us. I need to think about that. I'm sure I can work out a way to make that happen.

I'll tell you all about it next time, Diary!

— Vim Hlaalu
====
847
Hjurring's Last Seed Journal

10th of Last Seed - No interments. No visitors.

11th of Last Seed - One interment. No visitors.

12th of Last Seed - No interments. No visitors.

13th of Last Seed - One interment. No visitors.

14th of Last Seed - Two interments. No visitors.

15th of Last Seed - Four interments. No visitors.

16th of Last Seed - Eight interments. No visitors. Requested funds to expand crypts. 

17th of Last Seed - One interment. No visitors. 

18th of Last Seed - No interments. No visitors. Workers expanding crypts discover unmapped ice caves. Entrance boarded up until proper exploration expedition can be arranged. Not holding my breath.

19th of Last Seed - No interments. No visitors.

20th of Last Seed - No interments. One visitor. One incident.

21st of Last Seed - One interment (visitor from yesterday.) No visitors.

22nd of Last Seed - No interments. No visitors.

This is stupid. Enough. I'm not keeping a journal any more.
====
848
Sacred Places

by Goes-Here-and-There

My mother whispered this verse to me in the days when we lived amongst the Dark Elves against our will:

"Hidden from view
Touched not by dew
Sacred places wait."

We Argonians have so little from the time before the Dunmer came. Stone relics, crumbling xanmeers, and an instinctive trust in the Hist. Since our return to Black Marsh, I've searched for these sacred places, hoping to recover more of our valuable past.

I brought my mother to Stormhold, where she hatched so long ago. She breathed the heavy air in delight, knowing she would return to the Hist of her parents. As her life slipped away, I stayed beside her.

"Do you remember that song?" I asked, when it was clear she would join our ancestors by nightfall. "Hidden from view …?"

"Yes," she said, her voice weak. "My mother sang it to me too. You will find it, my daughter. Even you."

"Even me?"

"Even one who would find and sell our past for profit," she rasped accusingly. I looked away, but she continued, "The Hist is our treasure, and it can be neither bought nor sold."

The meaning struck me then, and I was at once angry and ashamed.
====
849
Dragon Skull Parchment

Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein.

Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein.
====
850
Hlaki's Journal

It is nearly done. Lodorr is sealed in his tomb. One task remains. I must prepare a cursed ward that will cause the dead to rise if the prison is ever breached. 

I've ordered the tunnels sealed behind me. This shall become my tomb, as well.
====
851
An Ancient Scroll

Three years to track down the betrayer. 

Two years to bring him down.

Four years to build his prison.

Eternity to guard his cell.
====
852
Reynir the Destroyer

Those who would brave the crypts beneath Windhelm, be warned.

Herein dwells the draugr remnants of the great warrior Reynir of Saarthal, who claimed to have survived the Night of Tears, and sailed to Mereth with the Five Hundred Companions on the ship commanded by Ylgar, son of Ysgramor. 

The draugr retains some semblance of Reynir's intellect, but his humanity has been subsumed by the madness of undying. The creature that remains is no proud Nord. He is an undead abomination who delights in the suffering of others. 

He knows only hate and vengeance. Do not disturb his slumber.
====
853
A Child's Play

Excerpt from an unofficial biography of the Green Lady, Gwaering.

Where she stepped, a circle of flowers grew, filling the outline of her footsteps. Sometimes, she walked backwards to watch the green tendrils unfurl, their tips blossoming into pale blue, yellow, or red.

"Stop that," Nautte said crossly. "Don't waste your energy on such trifles."

Gwaering paused in mid-stride, her head tilted to one side.

"It costs me nothing to think of flowers," she replied. And she stepped carefully again, defiantly creating one more circle.

"Your aunt foretold a great future for you," said her mother severely. "But all I foresee is a good whipping!"

With a laugh, Gwaering danced toward her mother and kissed her repentantly. Then she caught sight of Ulthorn peering through the window, and forgot all else.

"May I play with Ulthorn?"

"Go, child."

Gwaering was gone almost before the words left her mother's lips. With a sigh, Nautte added softly, "Play while you still can."
====
854
Speech Notes

All hail the Lady of the Twilight!

To the glory of Her name, we have been granted the task of establishing a new shrine in this place. Faldar's Tooth will become a beacon of despair for unbelievers!

We will rebuild these ruined towers as a memorial to Her glory. To work, all!
====
855
Slashed and Blood-Stained Note

… show her. "Coward," she names me, when all … ever! I will … haunted cave and … return! My triu— … win her love. Or my death will … bitterness.

If I die … please … Amwyn … always!

— Aklief
====
856
Wanted: The Chief

Wanted—Dead!

The bandit referring to himself as "The Chief."

Wanted for crimes against the people of the Ebonheart Pact, including:
—Murder
—Robbery
—Livestock Violations
—Insolence to Noblewomen

Reward offered for the head (body optional) of "The Chief." 

Bring to nearest Pact official.
====
857
Sealed Orders (opened)

Sentinel Brendar:

Proceed to Shroud Hearth with your patrol. Breach the barrow doors and slaughter all you find inside. The draugr must not be allowed to establish a foothold within our district!

Report back to me when you have accomplished your mission.

— Overcommander Gekurek
====
858
Dwarven Ruin Explorer's Journal

… with some success. Beem-Tei discovered the hidden entrance to the Dwemer underworks; may her spirit find repose in the waters of Black Marsh. The automatons guard their masters' secrets well.

The spider and sphere guardians swarmed over us, killing Beem-Tei and Reekatul before we fought them off. The outer chamber was ours, for a time. The central heating plant and other machinery were fascinating but Ukka-Malz insisted we press farther in, searching for relics we could remove.

The inner chamber was our undoing. Spheres and spiders were the least of our worries. Our intrusion awakened a Dwemer Centurion. From the inscriptions on the walls, we were able to learn its name just before we were overwhelmed: Thzallek Eft. Ukka-Malz and the others died under its relentless assault. Only I lived to reach the exit. Thzallek Eft. The name will haunt my sleep.

But I cannot get out. The doors are locked by an unseen mechanism. Our food and water are back in the outer chamber. I'll venture there only if desperate. Perhaps other researchers will open the doors before I reach that point.
====
859
The Strange Case of Ja-Reet

It is very rare for one of our people to be born away from the Hist. We are, in a very real way, part of the Hist. To be born away from it is to be born without something essential. For most of my life and service as a healer, this has remained a theoretical issue. That is, until Ja-Reet.

Though born in slavery, he's done well since the Pact and our emancipation. He even married a Dunmer—the daughter of the Narsis family who owned his parents. While I view such a union with personal distaste, it speaks well of his ability to interact in society despite his obvious disadvantage.

Make no mistake, in Argonian society, he is disadvantaged. He's unable to read social clues, the subtle movements of muscle and tail that most of us take for granted. We occasionally have difficulty reading the emotions of other races. Ja-Reet has that problem even with fellow Argonians. He listens to spoken words, and is insensitive to their tone. Surely being born away from the Hist has deprived him of emotional intuition.

He brought his Elven wife with him to Percolating Mire. She's not welcomed by all, though she draws him out socially, which has been invaluable in trying to learn about how he thinks.

Perhaps proximity to a thriving Hist tree will help Ja-Reet gain the intuition the rest of us take for granted.
====
860
An Invitation to Wealth

Many have spoken of the Ebonheart Pact as a force for peace between our peoples. A force for war against the Aldmeri Dominion, the Daggerfall Covenant, and other such upstart powers.

Today, I ask you to think of the Ebonheart Pact as a force for wealth!

Until now, Black Marsh has remained largely closed to trade, other than that in Argonian slaves. The inhabitants have never been willing to deal with their enemies. However, Shadowfen is slightly more developed than the rest of the Marsh, and it is Shadowfen that is the gateway to riches!

For only a small commission, I can take your goods to Shadowfen and sell them to the Argonians. They are a people with relatively few fine goods, yet they are no duller or less covetous than your Dunmeri customers. The Argonians will be lining up for our silks and steels. The potential demand is almost impossible to calculate.

Give me your goods today, and I will bring you gold tomorrow!
====
861
Prayer of the Resolute

Blessed be the name of Stendarr, the God of Mercy. 

He strengthens and unifies his Resolutes through his wisdom and blessings.

He calls us by day to train with sword and shield to strengthen our might; and by night to pray in his name to strengthen our souls.

He takes pity upon us, his humble servants, and grants unto us mercy. 

His holy light of truth will cast out the forces of darkness and rain justice upon Daedric abominations.

Glory shall be his, forever.
====
862
Journal, Day 12

I am beginning to think that this endeavor was folly. We have been studying the object for twelve days and I have seen none of the cult's promises come to fruition. The dark priests have assured me that their rituals will bear fruit if we remain vigilant in our prayers to the dark one. I try to remain faithful, but my doubts increase.
====
863
Journal, Day 26

I haven't eaten solid food for three days. It is the penance I offer the Dark One for my lack of faith. I should've never revealed my doubts to Reggr. He went right to Vila. I'm surprised Vila didn't kill me outright for my insolence and blasphemy. Others in our group have not been so lucky. They tried to hide the bodies, but I saw them. Every one appears to have died screaming.
====
864
Journal, Day 32

An intruder arrived today, a priest from a cult of Stendarr worshipers. I am sure more of his kind will arrive when he doesn't return. We bound him and fed him to the spiders. How he thrashed and screamed as they devoured his living flesh! There was a terrible kind of beauty to it—I couldn't look away. The power to control such beasts is enticing. I have vowed to redouble my faith so that one day, the beasts will obey my commands.
====
865
Journal, Day 40

Oh blessed, glorious day. My faith is absolute. I walk among the chosen, and soon I will be one with the shadows. All of Tamriel will tremble before my power. All praise be to Mephala!
====
866
Letter Home

Dear Mother,

Tomorrow we land at Murkwater. I'm nervous … sure, I've trained. But this is our first engagement on foreign soil. Well, foreign mud.

The soldiers I'm with are a motley band. We Altmer are disciplined and respect the chain of command. But the Renrijra and the Oathbreakers are another story.

The Renrijra are Khajiiti privateers. They're very relaxed. No drilling, no inspections … but if you make one mad, she fights like one fierce bastard. They're good to spend some downtime with, as we did up the coast while we were waiting for the Bosmer. Don't worry, I didn't try any moon sugar.

Everybody always says the Oathbreakers are Bosmer barbarians. (Except for Captain Pamolwen. Privileges of rank, I guess.) They eat vegetables, carve wood, all of that. You'd think without primitive traditions, they'd be happy, but they're a grim bunch. They and the Khajiit avoid each other.

I tried their meat alcohol, since we weren't allowed to bring any wine of our own. The "rotmeth" was nasty at first, but you get used to it.

How will we hold together when we actually land? These Argonians are civilians, but there'll be a lot of them. Shadowfen seems alien and dangerous. Some of the animals, you'd think came from Morrowind. Those who live with such creatures must be pretty tough. Glad we're starting with a soft target.

Give my love to the cousins.

Your devoted son,
Filpinil
====
867
The Obsidian Husk

The origin of the artifact known as the Obsidian Husk is shrouded in mystery. Some believe it to be a fragment of Oblivion, having followed a visiting Daedra from that plane. Others believe it to be magical in nature, containing a trapped shred of Mephala's essence. Whatever its origin, its powers are formidable.

The Husk has two known functions discovered and passed down by members of the Spider Cult, which I have recorded below. Additional spells may be tied to the artifact, but the Husk never stays in the possession of a single individual for long. Members of Mephala's Cult have been known to scheme and battle over it.

It can create and control all manor of shades from minor shadowlings to creatures of complexity and aberrant intellect (and untold power).

The most powerful Spider Cultists have found that they can use the Husk to enchant others. The afflicted are shrouded in shadow, and granted supernatural agility and strength, but lose their minds—these "shades" follow the beck and call of the Obsidian Husk's master.
====
868
Journal of Tsona-Ei, Part Four

Part Four

I remember thinking, as we slid into the massive whirlpool, that my mates and I would never see Alten Corimont again. I was right, but not in the way I thought. The truth was even worse.

As we were sucked into the pulsing blue light beneath the maelstrom, I felt water rush over my scales. Before the sea could consume me, a gale of cold wind exploded from below. We were no longer sinking—we were falling! As I clung to the deck, I saw that the whirling wall of water had been replaced by a dark, haunted sky and an infinite expanse of cold, dead earth. And it was rushing to meet us as we fell.

I blacked out, waking up some time later on the deck. I remember seeing the Captain talking to what appeared to be a great beast. I remember the beast handing the Captain something and then I blacked out again.

When I awoke, I was transformed. My scales and skin were gone—I was nought but bones. The Captain was now the Admiral, and whatever he commanded we could not refuse. More ships fell from the sky, and our Lost Fleet grew. We put the Era back together, dug tunnels, and constructed a town from the wreckage of the other ships, all at the Admiral's command.

We hate him, but we cannot disobey him. It's that crown he wears. I pray that one day someone who can resist the Admiral finds this journal. This journal, and the key I have hidden within its pages.
====
869
The Ancient Eye

I've studied the Eye for something like half my life. We know what it does. It's a defensive weapon of incredible power.

We know how the magical crystals fit into the sconces. They glow brightly when properly slotted.

What we don't know is how it works. Scholars from far and wide have come to our town, examined the magical interlacing, and gone away shaking their heads. Where does the device store its energy? How does it focus that beam? What coalesces the fire?

Truly the ancients were head and shoulders above the abilities of modern sages.

— Fiirenir of the Mages Guild
====
870
To My Cousin

Book Text Unavailable
====
871
Captain Parondo's Log Entry

Herculoa, next time we're in a tavern we must speak of the Dominion's cowardice. Taking Greenwater was even easier than we'd planned. Our agent performed admirably. They never had the chance to activate the beam.

Now, they never will.

— Captain Parondo
====
872
Warning Sign

Ye Who Would Enter—Beware!
====
873
Urcelmo's Supplemental Orders

The cemetery southeast of Phaer has long been a problem. We've had reports people have been abducted from the nearby road. Investigate. Eliminate the threat, and do justice to the Dominion.

I look forward to your complete report on this matter.

Battlereeve Urcelmo, Commanding.
====
874
Notes on the Order Skeevera

A Student's Journal

14 First Seed
As I approach the end of my studies at the University, I am setting out to research the native wildlife in the surrounding lands. I have decided to focus mainly on the taxonomic order Skeevera, a much neglected area of study. It is also a far safer endeavor than more popular subjects such as giant insects or trolls. By avoiding such risks, I will be able to travel farther at less expense, eliminating the need for hired mercenaries.

16 First Seed
My journey officially began today. As I made my way to the city walls, I took the opportunity to observe many of the rats that infest the sewers and trash heaps. Often overlooked in daily life, they really are quite a presence in the city. Living amongst and feeding on our waste, the common rat is quite at home in even the most inhospitable climates. Disease often follows it closely, making the rat one of the scourges of any major settlement.

21 First Seed
Immediately outside the city limits I began to see a wider variety of wildlife. The most common specimen of Skeevera found outside of a town is the rabbit. The rabbit commonly inhabits meadows and forests. It hides from its many predators in underground warrens. One may occasionally see a rabbit as a pet, but it is far more common to find one in a pie or a stew.

Today is Hogithum, a fact I had forgotten until I almost stumbled upon two Dunmeri priests performing their annual ritual in the forest. I felt it wiser to avoid them, and quietly slipped away before I was noticed.

7 Rain's Hand
It has been raining for two weeks now. Impossible to stay dry. I have been able to keep a fire burning only because of my rudimentary magic lessons at the University. The downpour has been too heavy to observe any wildlife. Even the wolves are hiding.

As interesting as the smaller creatures are, I long for something more … exciting. When the rain finally lets up I may choose to continue my studies elsewhere.

12 Rain's Hand
Finally, a break in the clouds!

14 Rain's Hand
I have located a wild skeever nest and have begun my observations. Like their rat cousins, skeevers often carry disease. However, the skeever is a major food source for many larger predators. Giant spiders will always have a few hanging in their webs. It is not uncommon to even find a skeever cooking over a camp fire.

Tomorrow I will attempt to capture a skeever for closer observation and dissection. One skeever should give me no trouble.

15 Rain's Hand
Today I attempted to catch one of the skeevers. The nest of creatures caught my scent before I got close enough to grab one. I got away but these bite wounds look like they might be getting infected. Perhaps traveling alone was not the wisest of decisions.
====
875
Daedra Worship: The Ayleids

By Phrastus of Elinhir

The reasons why the Daedra are reviled and their worship forbidden among all the civilized races of Tamriel are well understood, and as this series of papers will show, are grounded in historical events. The opinions of the so-called academic who styles herself "Lady Cinnabar" notwithstanding, the evidence supporting my assertions is incontrovertible and generally accepted by all accredited scholars of antiquity.

The Aldmeri, who'd been first to begin organized worship of the Aedra, were also the first to venerate the Daedra Lords. This probably began on a small scale among the Ayleids, those Elves who left the Summerset Isles to create splinter cultures in central and southwest Tamriel—in some cases specifically to evade the strictures of Aldmeri regulation, which forbade (among many other things) the worship of Daedra. 

As Ayleid culture flourished, drawing ever further from Alinor, in the last millennium of the Merethic Era Daedric worship took hold and spread among the Heartland High Elves. The Aedra were still widely revered, with probably a majority of the Ayleids continuing to pay them homage, but cults devoted to the various Daedric Princes sprang up across Cyrodiil, tolerated and then celebrated. Unlike the Chimer, the Ayleids made no distinction between "good and bad" Daedra—indeed, even some of the more heinous Princes received mass veneration, especially when their worship was adopted and endorsed by Ayleid kings and aristocrats. 

Widespread Daedra worship among the Heartland Elves was particularly ill news for the tribes of Nedic humans who were then arriving in Tamriel. The Ayleids enslaved the immigrant tribes of Men, at first occasionally but then systematically, and the Nedic people found themselves subject to masters who, in many cases, worshiped the Princes—including those who encouraged slavery, domination, and cruelty. Under the Ayleids, the human thralls found themselves the subjects of such Daedra-inspired "arts" as flesh-sculpture and gut-gardening. In fact, the revulsion for Daedra-worship that pervades most human cultures in Tamriel probably originated in this period.

The Alessian slave-revolt of the early First Era was largely fueled by desperate rage against the Ayleids' Daedra-inspired cruelty. The Ayleid kings who aligned themselves with the rebellion were largely Aedra-worshipers, which in part explains why, once the Ayleids were overthrown, Queen Alessia incorporated the leading Elven Aedra into the First Empire's worship of the Eight Divines. Her new Empire of Cyrodiil outlawed the worship of the Daedric Princes, and Daedra-worshiping Ayleids were exterminated wherever they were found.

Thus, by the middle of the First Era, large-scale Daedra-worship was extinct in central Tamriel, surviving only among the Chimer in the northeast of the continent, and among the Orcs (ever a pariah people) who worshiped Malacath (or Mauloch) as their god-ancestor. Elsewhere, among Men, Mer, and Beast-Peoples, Daedra-worship survived only at the level of cults which were more-or-less forbidden. Lady Cinnabar's assertions to the contrary are so much horsewash.
====
876
Persistence of Daedric Veneration

By Lady Cinnabar of Taneth

If you believed what that old goat Phrastus of Elinhir writes in what he's pleased to call his "Histories," you'd think that modern society's bias against reverence for the Daedric Princes was rooted in some kind of instinctive revulsion against the Lords of Oblivion, an abhorrence based on events of unspeakable cruelty that took place thousands of years ago. 

This is absurd on the face of it. Ask the peasant in his field, the cobbler in his shop, or the solicitor in his office if he fears the Daedra Lords because of the ancient practices of the Wild Elves, and all you'll get will be a blank look. The peasant, cobbler, and solicitor only fear Daedra and Daedra-worship because they've been told to by established religion and academia, and because their neighbors believe the same thing. 

So, Phrastus, Daedra worship survives in Tamriel only at the level of forbidden cults? On the contrary, it's easy to show that veneration for Daedra is widespread and widely accepted among the folk of Tamriel, despite the desires and opinions of priests and professors. Ask the hunter why he mutters a prayer to Hircine as he draws his bow. Ask the gardener why she asks Mephala to spare her vines from slugs and worms. Ask the guardsman why he invokes the valor of Boethiah as he draws his sword. And one doesn't have to look hard to find worshipers of Sanguine during Carnaval, or Hermaeus Mora among scholars at any time. 

What of the Ashlanders of Morrowind, who still venerate the so-called Good Daedra? What of the Spirit Wardens of Menevia, who follow Azura? What of the Jovial Lambasters of Rimmen, who celebrate Clavicus Vile? 

What, indeed, of the Khajiit of the southern realms? Rather than abjure the Oblivion Lords, the Cat-folk of Elsweyr venerate them openly, scarcely drawing a distinction between Aedra and Daedra. The Khajiit recognize the benevolent aspects of the Princes, offering them respect at a minimum, and often admiration. Azurah is a popular object of worship for Khajiiti magicians, Sheggorath appeals to the feline taste for wild mischief, and the souls of the dead are placed in the charge of Namiira. 

Yet Phrastus would have you believe every mortal in Tamriel cringes in horror at the mention of Daedra, and mocks my own work when I show him up for the charlatan he is. Or can we explain his petty hostility in another way? Wasn't it Phrastus himself who approached me at the Dragonstar Conclave of Antiquarian Scholars, Phrastus who pointed out it was the 16th of Sun's Dawn, Phrastus who suggested we meet later that evening to "appropriately celebrate Sanguine's summoning day"? I believe he took it rather personally when I refused his smarmy advances, for it was shortly thereafter that his unwarranted criticism of my work began to appear in the journals. Hmm. Yes, perhaps therein lies the explanation.
====
877
Daedra Worship: The Chimer

By Phrastus of Elinhir

The history of Daedra worship by the Elves once known as the Chimer provides a valuable object lesson in the dangers of traffic with the so-called Lords of Oblivion. It's a tale of peril that modern-day apologists for Daedric worship, such as Lady Cinnabar, would do well to heed. 

Let's begin with a few facts that not even the Shrew of Taneth could deny. The Aedra (the Gods, the Divines) created Nirn out of the chaos of Oblivion. They assumed physical form within the mortal plane—the Mundus—and according to Elven myth were the direct ancestors of the Aldmeri. The Aedra were the natural objects of holy reverence for the Elves of the Dawn Era, and the first organized religions venerated these Divines. 

However, after Nirn was born the Aedra withdrew from their creation, becoming distant, aloof, and disinterested in the affairs of mortals. But beyond the Mundus, in the infinite variation of Oblivion, there were other godlike entities of great power known as the Daedra (literally the "not-Aedra"), who began to take a malign interest in the realm the Aedra had created. Some of the more powerful of these entities, the so-called Daedric Princes, who ruled entire Oblivion planes of their own, were nonetheless jealous of the mortals of Nirn—for they had inherited the Aedric capacity of creation. This ability was beyond the Daedra who, though masters of change and metamorphosis, create nothing new that has not been before. 

However, one quality the Daedric Princes shared with the young mortals of Nirn was a lust for power in all its forms. This corrupting desire is the foundation of all mortal worship of the Daedra: the Princes offer power in return for service and worship. Most often this power comes in the form of knowledge, the most seductive and least perilous-seeming of the Daedric temptations.

To show how seductive this temptation can be, reflect upon the early Aldmer of Summerset. Though in their arrogance they considered themselves the lineal descendants of the Aedra, nonetheless the first large-scale religious sect espousing Daedra-worship was born in the heart of Summerset itself. There, in the rainbow shadow of the Crystal Tower, the so-called Prophet Veloth communed with the Daedric Prince Boethiah and agreed to accept her gifts. He inscribed the Velothi Prophecies, which expounded the doctrine of worship of the "Good Daedra" (Boethiah, Azura, and Mephala), along with ways to propitiate and negotiate with the "Bad Daedra" (Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon). 

To the more foolish of the Summerset Aldmeri, the arts and skills the Good Daedra offered to teach them seemed more useful than the maxims and platitudes of the priests of the Aedra, and a number of Elven clans accepted Veloth as their prophet and guide. When the Sapiarchs of Alinor rightfully prohibited this schism, Veloth led the clans loyal to him out of the Isles and across the seas to the far side of Tamriel, where they colonized the domain now known as Morrowind. The followers of Saint Veloth, who became known as the Chimer, were willing to trade the paradise of golden Summerset for the purgatory of ashen Morrowind, all in return for the illusory "gifts" of the Daedra. The Chimer built mighty temples to Boethiah, Azura, and Mephala, and established the traditions of worship in Morrowind that were later co-opted by the Tribunal. 

As even the beginning student of history knows, this large-scale dabbling with Daedra led inevitably to warfare and catastrophe. Chimer civilization fell at the Battle of Red Mountain, and the curse of Azura, their erstwhile mistress, transformed the brilliant Chimer into the sullen and haunted Dunmer. After that time Morrowind, under the Tribunal, turned its back on worship of the Daedra—but by then the damage had been done.

Today, the Daedra are feared and abhorred across the length and breadth of Tamriel—and rightly so. Yet, despite the clear lessons of history, some misguided souls still insist that traffic with Daedra Lords can be tolerated, even accepted. To those such as you, Lady Cinnabar, I say: beware. What pact with the Daedra ever ended well?
====
878
The Song of Pelinal, Volume 4

On His Deeds

(Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period, perhaps even from the same manuscript. But, as no scholarly consensus yet exists on dating these six fragments, no opinions will be offered here.)

(Pelinal) drove the sorcerer armies past the Niben, claiming all the eastern lands for the rebellion of the Paravania, and Kyne had to send her rain to wash the blood from the villages and forts that no longer flew Ayleid banners, for the armies of Men needed to make camps of them as they went forward. …(and) he broke the doors open for the prisoners of the Vahtache with the Slave-Queen flying on Morihaus above them, and Men called her Al-Esh for the first time. He entered the Gate at … to win back the hands of the Thousand-Strong of Sedor (a tribe now unknown but famous in those days), which the Ayleids had stolen in the night, two thousand hands that he brought back in a wagon made of demon-bone, whose wheels trailed the sound of women when ill at heart… (Text lost)… (And after) the first Pogrom, which consolidated the northern holdings for the men-of-'kreath, he stood with white hair gone brown with Elfblood at the Bridge of Heldon, where Perrif's falconers had sent for the Nords, and they, looking at him, said that Shor had returned, but he spat at their feet for profaning that name. He led them anyway into the heart of the hinterland west, to drive the Ayleids inward, towards the Tower of White-Gold, a slow retreating circle that could not understand the power of Man's sudden liberty, and what fury-idea that brought. His mace crushed the Thundernachs that Umaril sent as harriers on the rebellion's long march back south and east, and carried Morihaus-Breath-of-Kyne to Zuathas the Clever-Cutting Man (a Nede with a Keptu name) for healing when the bull had fallen to a volley of bird beaks. And, of course, at the Council of Skiffs, where all of the Paravania's armies and all of the Nords shook with fear at the storming of White-Gold, so much so that the Al-Esh herself counseled delay, Pelinal grew furious, and made names of Umaril, and made names of what cowards he thought he saw around him, and then made for the Tower by himself, for Pelinal often acted without thought.
====
879
The Song of Pelinal, Volume 5

On His Love of Morihaus

(Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period, perhaps even from the same manuscript. But, as no scholarly consensus yet exists on dating these six fragments, no opinions will be offered here.)

It is a solid truth that Morihaus was the son of Kyne, but whether or not Pelinal was indeed the Shezarrene is best left unsaid (for once Plontinu, who favored the short sword, said it, and that night he was smothered by moths). It is famous, though, that the two talked of each other as family, with Morihaus as the lesser, and that Pelinal loved him and called him nephew, but these could be merely the fancies of immortals. Never did Pelinal counsel Morihaus in time of war, for the man-bull fought magnificently, and led men well, and never resorted to Madness, but the Whitestrake did warn against the growing love with Perrif. "We are ada, Mor, and change things through love. We must take care lest we beget more monsters on this earth. If you do not desist, she will take to you, and you will transform all Cyrod if you do this." And to this the bull became shy, for he was a bull, and he felt his form too ugly for the Paravania at all times, especially when she disrobed for him. He snorted, though, and shook his nose-hoop into the light of the Secunda moon and said, "She is like this shine on my nose-hoop here: an accident sometimes, but whenever I move my head at night, she is there. And so you know what you ask is impossible."
====
880
Effects of the Elder Scrolls

by Justinius Poluhnius

It is widely known among scholars that the Elder Scrolls entail a certain hazard in their very reading. The mechanism of the effects has, at present, been largely unknown—theories of hidden knowledge and divine retribution were the subject of idle speculation with little investigation.

I, Justinius Poluhnius, have undertaken to thoroughly document the ailments inflicted by the Elder Scrolls on their readers, though a unified theory of how they manifest continues to elude me and remains a subject for future study.

I have grouped the effects into four, finding that the avenue of experience depends largely upon the mind of the reader. If this is unclear, I hope that a proper dichotomy will lay it plain.

Group the First: The Naifs

For one who has received no training in the history or nature of the Elder Scrolls, the scroll itself is, effectively, inert. No prophecy can be scryed nor knowledge obtained. While the scroll will not impart learning to the uninformed, neither will it afflict them in any adverse fashion. Visually, the scroll will appear to be awash in odd lettering and symbols. Those who know their astronomy often claim to recognize constellations in the patterns and connections, but such conjecture is impossible to further investigate since the very nature of this study necessitates unlearned subjects.

Group the Second: The Unguarded Intellects

It is this second group that realizes the greatest danger from attempting to read the scrolls. These are subjects who have an understanding of the nature of the Elder Scrolls and possess sufficient knowledge to actually read what is inscribed there. They have not, however, developed adequate discipline to stave off the mind-shattering effect of having a glimpse of infinity. These unfortunate souls are struck immediately, irrevocably, and completely blind. Such is the price for overreaching one's faculties. It bears mentioning, though, that with the blindness also comes a fragment of that hidden knowledge—whether the future, the past, or the deep natures of being is dependent on the individual and their place in the greater spheres. But the knowledge does come.

Group the Third: Mediated Understanding

Alone in Tamriel, it would appear that only the Cult of the Ancestor Moth has discovered the discipline to properly guard one's mind when reading the scrolls. Their novitiates must undergo the most rigorous mental cultivation, and they often spend a decade or more at the monastery before being allowed to read their first Elder Scroll. The monks say this is for the initiates' own protection, as they must have witnessed many Unguarded Intellects among their more eager ranks. With appropriate fortitude, these readers also receive blindness, though at a far lesser magnitude than the Unguarded. Their vision fogs slightly, but they retain shape, color, and enough acuity to continue to read mundane texts. The knowledge they gain from the scroll is also tempered somewhat—it requires stages of meditation and reflection to fully appreciate and express what one saw.

Group the Fourth: Illuminated Understanding

Between the previous group and this one exists a continuum that has, at present, only been traversed by the monks of the Ancestor Moth. With continued readings the monks become gradually more and more blind, but receive greater and more detailed knowledge. As they spend their waking hours pondering the revelations, they also receive a further degree of mental fortitude. There is, for every monk, a day of Penultimate Reading, when the only knowledge the Elder Scroll imparts is that the monk's next reading shall be his last.

For each monk the Penultimate Reading comes at a different and unknowable time—preliminary work has been done to predict the occurrence by charting the severity of an individual monk's blindness, but all who reach these later stages report that the increasing blindness seems to taper with increased readings. Some pose the notion that some other, unseen, sense is, in fact, continuing to diminish at this upper range, but I shall leave such postulations to philosophers.

To prepare for his Ultimate Reading, a monk typically withdraws to seclusion in order to reflect upon a lifetime of revelations and appoint his mind for reception of his last. Upon this final reading, he is forever blinded as surely as those Unguarded ones who raced to knowledge. The Illuminated one, though, has retained his understanding over a lifetime and typically possesses a more integral notion of what has been revealed to him.

It is hoped that this catalog will prove useful to those who wish to further our mortal understanding of the Elder Scrolls. The Moth priests remain aloof about these matters, taking the gradual debilitation that comes with reading as a point of pride. May this serve as a useful starting point for those hoping to take up such study.

Dictated to Anstius Metchim, 4th of Last Seed in the 126th year of the Second Era
====
881
Missive to Alchemist

Special delivery today: live prisoners. We caught five Pact scouts on patrol. Two escaped. Interrogate them to find out where their base is located. Use any means necessary, and silence them permanently once you've retrieved the information.
====
882
Giant Warning

Keep out! 

The Giant is only dangerous if you disturb it. We do not want a repeat of the Fire Festival fiasco.
====
883
No Admittance—This Means You

The Giant's Crush is off limits! The giant is extremely dangerous when disturbed. Remember what happened to Sergeant Gorack, who thought it would be good fun to taunt the giant's mammoths? Soldiers without arms aren't much use.
====
884
No Passing Through Here

Do not use the Giant's Crush as a shortcut. I'm tired of writing letters to families explaining how their loved ones were careless enough to get their head smashed in by a giant. Just walk around the mountain. We can all use the exercise.
====
885
Missing Citizens

Almion and Elannie—Father and daughter, first house on the right.

Mirkalinde—Single woman, middle of town.

Pirtar—Young man, far end of town.

Linormo—Old mer, first house on the left.
====
886
Concerning Garick

Dear Lord and Lady Gorack,

It is with great regret that I inform you of your son's death. Rest assured that he died valiantly and bravely, facing down the enemy in single-handed combat. He did not suffer.

For the Covenant, 

Sergeant Samis of the Lion Guard
====
887
Bridge Guard's Complaint

Commander Derre must be losing his mind. We're on the outskirts of a secret fortress in the middle of the mountains, and he has us guarding a bridge inside the perimeter? Does he think someone is going to attack us from our own line? 

The worst enemy we have out here is boredom. Sometimes I wish we would get attacked. At least it would give us something to do.
====
888
Into the Lion's Den

The valley known as "The Lion's Den" was so named because it historically served as a breeding ground for mountain lions. The Nedic peoples of the late Merethic era hunted this population for its furs, but modern inhabitants of the Rift tend to stay clear of the area, finding it easier and safer to harvest the skins and furs of domesticated livestock.

The local populace undoubtedly began to avoid the Lion's Den early in the Second Era, when a small tribe of giants took up residence in the nearby mountains. These giants have been characterized by locals as angry hermits, and have been known to attack trespassers on sight. For this reason the entrance to the valley was walled off, preventing anyone from accidentally wandering into the area.
====
889
If You Can Read This, Open It

I placed a spell of protection on this note, making it invisible to Daedra. If you're reading this, you're not a Daedra, so I can probably trust you. I hope it is you, Clarisse, or that promising young Raynor. I dread to imagine that you are both still trapped in this terrible place.

The magic here is strong. Stronger even than mine. I wouldn't have believed myself so susceptible to simple illusions. Drastic measures must be taken. I discovered a vault in the lower levels. I plan to lock myself within, hopefully remaining clear-headed long enough to work out a plan of escape.

Find me in the vault. Then we can escape together.

—Telenger
====
890
Note to Lt. Stenric

Chin up, Lieutenant Stenric. I know it's been a long and hard few months, but your vigilance will pay off. Once the invasion begins, we will be able to charge down the mountains and take the enemy completely by surprise. You will be a part of history. And all you need do is hold out a bit longer. Glory is within your reach.
====
891
Daggerfall Market Shopping List

Grocer—three blood oranges

Tailor—crescent-emblem cloak

Florist—black roses with thorns
====
893
A Prophesy

The seal shall remain until the keeper wills it gone.
====
896
The Direfrost Flame

The Direfrost Flame and the Torch of Heirs

By Thorvild Direfrost

I will always be able to speak to my son through the Torch and Flame, but when he passes, it is he who will be summoned when the Flame is lit. I write this for the benefit of all my descendants, then, who will inherit the Direfrost Flame and the Torch of Heirs in ages to come. I write this because I have seen our resolve weaken as our people expand across Skyrim. I write this to serve as a reminder for what the Torch and Flame truly stand for.

To start at the beginning, Direfrost Keep has long protected our family's Flame, which allows us to contact our ancestors in Sovngarde. We need only to light it with the Torch of Heirs.

Many legends speak of the origin of these relics: that they were created by Meridia to distress the Daedra; or by Shor as a way for the dead god to communicate with the Nords of Nirn from Sovngarde (though no Direfrost has ever heard him through the Flame).

The truth has been lost to time, but the one commonality that all the legends share is that the Flame and the Torch were given to the Direfrost family to protect because of our absolute efficiency in battling witches and their Daedric masters. Even should the Flame go out forever, or the Torch be lost or rent in twain by Hagraven servants of Oblivion, this fact must remain:

The Direfrosts must never falter in their task to halt and destroy the worshipers of Daedra wherever they may be found. So long as a Direfrost lives, witches, and all who would commune with Daedra, will have an enemy. Witch-hunting is not the profession of the Direfrosts—it is our sacred calling. And I charge any Direfrost who reads this to continue the battle. It's a battle that cannot be won, but we must ensure the witches never win it, either.
====
897
Crimes of the Daggerfall Covenant

A Summary

By Aicantar of Shimmerene, Sapiarch of Indoctrination

The kingdoms of the Daggerfall Covenant are inhabited by mongrel upstarts who have cruelly suppressed our Direnni cousins: the High Elves who are the rightful rulers of northwest Tamriel. They were largely complicit in the rise of the dangerous and genocidal fanatics known as the Alessian Order. They allow their pirates to prey on Aldmeri shipping. The Bretons are also so indiscriminate that they have accepted the bestial Orsimer as allies. (Orsimer! Can you imagine?) Though capable of mustering substantial brute force, there is no evidence that these degraded hybrids have the wisdom or learning to deal with the mystical disaster now threatening the Mundus. They must be disciplined and subdued as rapidly as possible, so the Dominion can get on with the business of saving the world … and protecting it in the future.
====
898
Regarding the Ebonheart Pact

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Our cousins the Dark Elves have been duly punished for the betrayal of their ancestry: because they have embraced, and then attempted to emulate, the Daedra, a curse has disfigured their bodies and blasted their land. That lesson was apparently insufficient, for they have now left the boundaries of their cursed domain, and seek to infect the rest of the mainland with their heresies. The trio of wily demonspawn who rule them have duped the simple Nords and the slave-lizard Argonians into joining this mad escapade. 

To allow the Ebonheart Pact to rule in Cyrodiil would be just as foolish as to leave the Empire to one or another of the tribes of Men. The Tribunal is ultimately an even greater danger to Nirn than the heedless and impetuous human nations. They must be driven back into their haunted corner of the continent with their power broken … forever.
====
899
The Lay of Firsthold

Their tribulations drove the Elves
'Cross Sloadful seas to Summerset.
O Aldmeris! Old Ehlnofey!
Your loving visage haunts us yet.
Your zephyr's kiss enthralls us still,
Though only in heart's memory,
And sorrow to the marrow deep
Infuses every Aldmeri.
When Magnus sinks and night-hour comes,
And owl and spectre prowl and creep,
When eyes can gaze at stars no more,
Then fancy flits across the deep,
Whence Aldmer came to eastern isles,
Escaping doom oblivious,
To Auridon, hue-imbued
With spectrum vivid, various.

From foam it rose before the ships;
Nine prows did plow the gleaming strand.
Torinaan stepped from foremost craft,
And claimed as Kinhold all the land
From silver beach to green-clad hills,
Begilded by the golden dawn.
Auridon thus was the name
Bestowed upon that realm anon.
Though wild it was, at once it gripped
Torinaan's once remorseful heart.
He drew his blade, he drew his blood,
And swore an oath to ne'er depart.
They disembarked upon the shore,
Built Kinhouse, gardens, forge, and hive.
They tamed the meadows, beaches, fields,
And made a home where Elves could thrive.

Then howling from the hills in hate
Came horrors horned, bedight with eyes.
Gheatus; Welwa; Ilyadi—
All sought the Aldmers' cruel demise.
Some said they should take ship anew
And seek a farther, safer shore.
But bold Torinaan valor steeled,
And drawing on ancestral lore,
Hierogram with Varla Stones
He wove upon Auridon's loom,
Drew power down from stars above,
And drove fell monsters to their doom.
He harried them 'cross hills and heights,
All smiting them with magics dire,
Till one by one they fell at last
To blast of lightning, ice, or fire.

So warded then by spells well-spun
Auridon bloomed beneath the touch
Of Altmer craft and husbandry,
Imagoform and sculpture. Much
Admired by other Altmer were
Torinaan's brave achievement there,
And other Kinholds followed fast
On Summerset, so blest, so fair.
But though those Kinholds prospered well
Throughout the archipelago,
Aldmeri Landfall all recall
Upon the Firsthold shore did show,
And bold Torinaan is revered
For courage, wisdom, foresight. He
Who harnessed heaven to defend
The Aldmer in extremity.

Auridon: excellent abode.
Maormer repel: expel all Sload.
====
900
Varieties of Faith: The High Elves

Varieties of Faith in Tamriel: The High Elves

By Brother Mikhael Karkuxor of the Imperial College 

The Eight

(though few Altmer outside the Empire accept the limitation of Divines to eight):

Auri-El (King of the Aldmer):

The Elven Akatosh is Auri-El. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything. He is the chief of most Aldmeri pantheons. Most Altmeri and Bosmeri claim direct descent from Auri-El. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered the Elves from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.

Magnus (Magus):

The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What is left of him on the world is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by an astrolabe, a telescope, or, more commonly, a staff.

Trinimac:

Strong god of the early Aldmer, in some places more popular than Auri-El. He was a warrior spirit of the original Elven tribes that led armies against the Men. Boethiah is said to have assumed his shape (in some stories, he even eats Trinimac) so that he could convince a throng of Aldmer to listen to him, which led to their eventual Chimeri conversion. Trinimac vanishes from the mythic stage after this, to return as the dread Malacath (Altmeri propaganda portrays this as the dangers of Dunmeri influence).

Y'ffre (God of the Forest):

While Auri-El Time Dragon might be the king of the gods, Y'ffre is revered as the spirit of "the now." According to the Elves, after the creation of the mortal plane everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or "Earth Bones." After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it.

Xarxes:

Xarxes is the god of ancestry and secret knowledge. He began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.

Mara (Goddess of Love):

Nearly universal goddess. Origins started in mythic times as a fertility goddess. She is sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation. For the Altmer, she is the wife of Auri-El.

Stendarr (God of Mercy):

God of compassion and righteous rule. In early Altmeri legends, Stendarr is the apologist of Men.

Syrabane (Warlock's God):

An Aldmeri god-ancestor of magic, Syrabane aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild.

— Additional Deities with Significant Altmer Cults —

Phynaster:

Hero-god of the Summerset Isles, who taught the Altmer how to naturally live another hundred years by using a shorter walking stride.

Lorkhan (The Missing God):

This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri "Lorkhan," or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo—much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the "scheme of things" is interpreted a variety of ways. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
====
901
Grim Jest

Make sure this one suffers. He'll get the joke eventually.
====
902
Another Grim Jest

What do you get when you catch a Wood Elf thief?

The pleasure of pressing a searing hot poker through his eye and into his brain!
====
903
To My Reviewer

Dear Sir,

A kind gentleman delivered a copy of your fine pamphlet entitled "A Visit to High Kinlord Rilis XII's Court." In this magnificent volume, you demonstrated your masterful vocabulary whilst describing the various foibles of my liege's court. 

I was particularly fond of your kind praise of my jesterly performances, especially the act you described as "abominably distasteful" and "prurient nonsense." I applaud your honesty and forthrightness. Like any great artist, I can appreciate the constructive criticism. 

I would like to invite you to my lodgings. Upon your arrival, I will throw you down a flight of stairs repeatedly. My goal is to break your neck, and to see the last flicker of life extinguished from your vast, empty eyes. 

Yours respectfully, 

Falarel
====
904
To Colundore

My love,

Once again, you have outdone yourself with this creature. Eviscerations do not normally excite my heart, but your skills with knife and saw can make any heart flutter. Her shrill shrieks in the cold night air were like the songs of doves in the zephyrs of summertime. 

The wafting aroma of her charred flesh was like scenting the heavens themselves. When you are finished with your task, I shall come find you in your quarters. We can use the knives tonight, if you'd like.

Love,

Falarel
====
905
Why Don the Veil?

Good mer, you know why to don the Veil. You know in your heart the danger facing the Isles. We have been betrayed.

Our leaders now bend knee to a wastrel child. A Queen of cats and midgets. An adventurer given the throne by an accident of blood. A wench more fit for a cup house than a throne room.

These are our lands! The High Elf, the legacy of the Aldmeri people, now must sit idle beneath the blooms. We must watch as flea-bitten mongrels from the steppes cavort in public like mer. We must listen as the animal tongue of the wood is spoken in our streets.

We did not seek, nor did we provoke, this assault on our way of life. We did not expect, nor did we invite this confrontation. The true measure of a people's strength is how they rise to master the moment when it comes upon them.

Master the moment, mer of Auridon. Don the Veil! Rise up against this Queen, against her Dominion. And retake the Summerset Isles!
====
906
Fang of the Sea Vipers

By Telenger the Artificer

At the request of Her Majesty's advisor Nuulehtel I have compiled this brief accounting of the Maormer of Pyandonea, known commonly as Sea Elves. Read, now, and let the light of knowledge free you of your fear.

Their ancient history is well known across the Dominion, and not worth recounting in detail here. Suffice to say that the arch-mage known as "King" Orgnum has long led the outcasts of the shrouded isle. He uses foul spells, rituals and sacrifices to continually renew his youth and vigor.

Other rumors you have heard are true, as well. The rituals of Orgnum allow the Maormer to control sea serpents. Some have mastered the art of riding the beasts among the waves, while larger and less docile beasts swim in support of their largest fleets.

The fleet that now threatens Auridon, we have learned, calls itself the Sea Viper. Recent events in the Three Banners War have driven the Vipers into the seas around Auridon and the mainland. The opportunistic Maormer now seek their own victories in the war between the alliances.

The First Auridon Marines, the Dominion Navy, and others now stand ready to halt the advance of the Maormer. If you see signs of the Vipers, report them at once to your Canonreeve or the nearest Dominion officer.

Eagles, know that the viper will not take our nest. Be wary, but have courage.
====
907
The Rise of Queen Ayrenn

By Nuulehtel of Skywatch

Loyal citizens of Auridon! I have the pleasure of being an advisor to Her Royal Majesty, Queen Ayrenn the First, Eagle Primarch of the Aldmeri Dominion, High Queen of the Summerset Isles, Overfriend of the Royal Camoran House of the Wood Elven people, and boon companion to the Mane of the Khajiit.

As Royal Advisor, I have penned this brief account of Queen Ayrenn's life and history. Read, that you might welcome our Queen into your hearts.

Her Majesty spent her early days as many children do in the Isles. She trained in blades beside her father. She rode horses in the surf along our golden beaches. And she memorized history and sonnets beneath soft pink petals.

Over twenty years ago, your forward-thinking King—His Royal Majesty, King Hidellith of Alinor, may he be ever honored in Aetherius—gathered with the royal family at the Crystal Tower in celebration of Her Majesty's passage into the Labyrinth. This time of intensive study had been required by all Summerset rulers in the past, and Her Majesty was to step into that period with arms wide. As the hour approached, however, the then-princess was found missing!

While a long search was begun, in truth, Her Majesty had claimed her own destiny. Her Majesty had stolen away to the Isle of Balfiera to live with the Direnni at the Adamant Tower. The members of that clan trained her in the art of war. They turned her simple noble swordplay to lithe and seasoned blade-dancing. Her beachside rides became forced marches on horseback, and her singing of sonnets beneath the trees of her homeland gave way to the study of the arts most arcane.

Much has been made of our Queen's adventures in Tamriel by bards and common broadsheet scribes. Yes, it's true that she once rode a bear. That she hunted the frost trolls of Skyrim, delved into the depths of a Dwarven ruin, and crewed with a pirate captain of Cyrodiil. Her Majesty once flew upon an enormous kite on the winds of the Alik'r Desert, and danced with Nereids in the Illessan Hills. These adventures were not the larks of a wanton, but instead a deliberate process. The tempering of a blade!

And when His Majesty King Hidellith passed away, when it looked as though our remote isles would be left to flounder in the swell of history, Princess Ayrenn returned! Her Majesty plucked the crown from where it had fallen in the dust. She took up her father's sword and led us out into the world.

Led us into the world to find new allies waiting just off our shores! The Queen's connections to the noble Wood Elves and fierce Khajiit enabled us to form the mighty Dominion that now stands astride our corner of Tamriel, poised to strike at the dark heart of Cyrodiil and ward off the depredations of the warmongering alliances of the north.

Though she has her detractors and cowards defame her courage from behind a veil, Queen Ayrenn is the living, beating heart of the Dominion. Our fortune and prosperty depend upon her.
====
908
Kinlord Rilis and the Mages Guild

By High Incunabulist Valaste of the Mages Guild

As a member in high standing, I feel it necessary to explain and extirpate the notion that Kinlord Rilis the XII is somehow a founder of the Mages Guild. The common folk believe that the kinlord, in the days before his cruelty and sadism became well-known, brokered a deal that reigned in "dangerous mages" and somehow put binders in place to keep the commonalty safe. This is simply not the case. 
 
Vanus Galerion, student of Iachesis, did indeed flout prevailing thought when it came to magical experimentation in large cities. He drew together numerous students and artificers to the city of Firsthold. For the first time, he sought to prove the benefit of spellcasters working in close proximity. Not for a mighty ritual, but for study, experimentation, and a sense of camaraderie.
 
This simple premise so terrified the people of Firsthold that they turned to their ruler, Kinlord Rilis the XII. Now known by many less polite titles, Rilis was first and foremost a political animal. He saw in "Galerion's Folly," as it was known at the time, a chance to play the mages and common folk off against each other.
 
The much-speculated-upon "Charter Conclave" brought together Rilis, Iachesis, Galerion, and other notables from across the Isles and the Psijic Order. By common agreement, it is true, no records were kept of that meeting. But mark my words here, adept: Rilis allowed the meeting, allowed Galerion to do what he did, to further his own ends.
 
In retrospect, of course, the legacy of Artaeum is the proud heritage of the new Mages Guild. We now boldly gather together under the Guild banner, and will no doubt do so for many centuries to come. Just let it be remembered: Rilis the Twelfth was a dangerous mer. Even at the time of the Conclave, he trafficked with dark powers and made pacts with Daedra. 
 
The proud order we all now serve is here despite his best intentions. Not because of them.
====
909
Life in the Eagle's Shadow

1st Morning Star: 
A new year, and a new start. Sirune agreed to be my betrothed last night! I'm the luckiest mer in Mathiisen. I've already made arrangements with Yondin to use the forge. I'm going to melt down my father's old blade and use it as the base for a Ring of Mara. Mathiisen steel is good enough for the troops, right? It will be good enough for my true heart.

3rd Sun's Dawn: 
The Heralds are shouting in every square across the island. There's a new Queen! And we're now part of some kind of Alliance—with the Wood Elves and the Khajiit, of all people. "The Aldmeri Dominion", they're calling it. I couldn't be prouder, but father has done nothing but grumble. He says letting "those kind of folk" onto the island will be bad for business.

10th Sun's Dawn: 
Sirune and I sneaked out in the middle of the night and made for Skywatch. It was so exciting, bedding down by the side of the road. Like we're in the Fighters Guild! The handbills telling of the parade have been all over the island, and we decided we couldn't let something like this pass us by. I'll be thrice-cursed by the old mer, I know it. But damn him for a fool. Miss a chance to see the Queen, the Mane, and the Bosmer Treethanes? Not on your life.

11th Sun's Dawn: 
If today was any indication, Father was right. The parade was amazing, with Her Majesty leading a phalanx of Marines up the path to the gates. Then came the Treethanes, with their wily jungle rangers. Vinedusk, I think someone said? And then the Mane, with those braids! Amazing to see the Khajiiti warriors on display.

Much more pleasing than the furry sneak-thief I caught with his hand in my coin-purse. I tried to catch him before he made off, but he dove between some of those damned dock workers who were so obsessed with their frog races they didn't even look up. And then he was gone. Sirune said it was all right, that we'd just leave earlier than we'd planned. Damn it. Just hate to let her down.

17th Sun's Dawn: 
Damn them all! Everything has been a mess since Sirune and I came back from Skywatch. Father was furious that we'd left, and when I told him how many coins that cat took … old bastard hasn't beaten me like that since I was learning the forge. 

Then, a few days ago, they pulled all of us into the forgemaster's office. Condalin had gotten word that, with the new alliance, tradesmer can start hiring some of "those folk." Tossing a certain number of jobs to "them" would net you extra coin from the Thalmor. 

And so he dropped father's contract! Been with the forge for decades, and now cat-men and cannibals are doing the job. All because of this damned alliance. Father's beside himself, about the steel more than anything. Says they won't know how to cure it right. Stars above, what's happening?

2nd First Seed: 
My life is ruined. I'm on the run, and everyone I knew and loved hates me. Damn the "Dominion" and our smiling Queen to boot!

It all started when that recruiter for the Battlereeve came to town. He was looking for volunteers for the Dominion military. When no one came forward, he said he'd been empowered to take conscripts. He tapped me and Sirune's brother. He also grabbed the twins, Taleril and Tanaril. Shoved us into a line with a gang of others and started us down the road.

We weren't a mile before Tanaril snapped. Went crazy, screaming about how he couldn't fight Dark Elves, that they use your body to hatch spiders in. He made a break for it, and a bunch of us used the chance to run as well.

I'm holed up in a cave near Silsailen. My father is penniless. My bride-to-be will soon think me a traitor. The damned cats and runty Elves are taking over the island, and the military is putting children on the front lines. This isn't the homeland I grew up in!

5th First Seed: 
I was reduced to trying to steal something for my evening meal, and—of course—I was caught. I slipped into Silsailen after dusk, the smell of some delicious whitefish wafting on the breeze. I hadn't eaten anything worthwhile since the morning the recruiter came into town, when I had that delicious spiced bread Sirune's mother made. 

I slipped into town and tracked the smell to the local inn. I was trying to figure out how to get into the kitchen when a big beefy hand fell on my shoulder. One of the Canonreeve's men. He knew exactly what I was doing, almost like he'd been watching me since I got into town. Now I'm sitting in a cell underneath the reeve's manse, waiting his justice. At least they let me keep the journal here.

Damn you, Ayrenn! Damn you, Dominion!

10th First Seed: 
My old life is over. And my new life under the Veil has begun. It turns out the Canonreeve himself, an honorable man named Valano, has experienced his own doubts about his future under the Dominion. He used to be a good friend to the Queen, even, but worries now the years have changed her.

Valano is a member of a group called the Veiled Heritance. They're a group of freedom fighters, willing to do what has to be done. They're willing to make the hard choices, and stop the spread of foreign influence on our soil. 

I was brought up out of that cellar below Silsailen thinking I was going to do hard labor. Instead, I found a new family. Valano said he knew all about my problems, even knew that I'd been taken by a Dominion recruiter. Said that he was willing to help, and help me help myself.

And I will.
====
910
Thalmor Handbill

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Loyal citizen of the Isles, heed the statement of the Thalmor. Bear witness to these words about our new allies, the Khajiit and the Wood Elves.

Integration with our new Wood Elf and Khajiiti allies continues apace. To promote Alliance harmony, loyal Thalmor agents have drawn together this short list of helpful notices. Follow this mandatory guidance with cheer, and our new allies will look on you with favor.

— Do not refer to Khajiit as "cats," "kitties," "fuzzies," or any other derogatory feline-based term.

— Khajiiti delicacies are often very sweet, or spiced with the exotic substance known as moon-sugar. Diners beware.

— Do not touch a Khajiit's tail without permission.

— Our Khajiiti allies have a unique dialect. Mocking their speech, or imitating it, is considered quite rude and non-Aldmeri.

— When inviting a Wood Elf to dine, know that the resources of the forest are sacred to them. Serve venison, but no salads.

— Do not refer to Wood Elves as "shorties," "runties," or any other derogatory height-based terms.

— Have a care when imbibing Wood Elf brews, as their beverages are very different than our own.

— Do not imply to Wood Elves that they are cannibals, or ask them about how they dispose of their dead.

Eagles, Unite!
====
911
The Mysteries of Moravagarlis

Scholars have studied the Ayleid ruins of Tamriel for generations, but they still remain shrouded in mystery. The treasures the Ayleids allegedly left behind have attracted both the intrepid and the foolish.  

Some ruins are best left unexplored.

The Mages Guild has long sought to study a particular Ayleid site known according to old Ayleid records as Moravagarlis. Upon approaching its engraved arches, the first expedition wrote that they could detect a sense of wrongness about the very stones of the place.

Those who remained at Moravagarlis for a significant time spoke of strange dreams and mad whispers that tugged at the edges of their sanity. Very little was discovered at the ruin as a result of the disturbances, and the dig was eventually abandoned.

Further expeditions became ill advised when the ruin was infested with Goblins in 2E 545. The "Bonesnap" tribe occupied Moravagarlis and the surrounding environs so thoroughly that dislodging them would have required a very difficult undertaking.

Naturally, it is impossible to ascertain whether the Goblins experience any effects similar to those reported by the expedition team. It bears mentioning as well that if any valuables or secrets of the Ayleids remain, they have almost certainly come to ruin at the hands of the Bonesnap tribe.
====
912
Confessions of a Bold Alchemist

By Alchemist Aleeto

I confess it. I'm an alchemist. I love to mix things together to see what happens. The mystery and magic of the alchemical process fascinates me. On the one hand, it's acutely precise, with weights and measures that must be painstakingly adhered to. On the other hand, it's wildly impromptu, with plenty of room for spontaneity and impulsiveness. Indeed, some of the biggest alchemical breakthroughs must be attributed to aggressive leaps of faith and logic.

And I confess: I love adventure. I like to explore caves and dark swamps in search of alchemical reagents, and I enjoy experimenting with mixtures and concoctions until something explodes. In fact, the more risky or unexpected the undertaking, the more I enjoy the experience. I find such exploits … exhilarating!

Does this juxtaposition make me special? Brave? Just plain strange? I'm certainly not a frail, scholarly professor, hidden away in my secret laboratory and toiling away at my experiments. But you be the judge. Let me tell you about one of my recent adventures. It happened exactly as I shall describe. More or less.

I was deep in the wilds of Eastmarch, looking for Old Sord's Cave, when a customer entered my alchemy shop. 

Blast it! An actual customer! And look what I did. I'll have to finish this later ….
====
913
Entry 19

This illness has killed half of the village, and fear of its spread has caused the Confederacy to wall us off from the rest of Elsweyr. It does not matter. We are neither the origin or its only vector.

The symptoms start innocuously enough; fatigue and a diminished appetite accompany leaking tears and a rash beneath the fur. Within a day or two from the detection of these symptoms, the victim will be bleeding from the eyes, ears, and gums. The cough is the worst of it, leading to ruptured lungs and internal bleeding.

Treatment is largely ineffective. By the time curatives were administered the afflicted were so far along in the disease's progression that their bodies would not absorb it quickly enough. Only by catching it early could one be saved from death's hungry talons, and even then not for long.

It is not the disease itself that is the worst part. It is the fear — a fear that causes the villagers to tear at one another as they search for someone to blame for this slow, segregated death.

The irony? One of the soldiers hemming us in had the rash. This illness will spread, and there is nothing I can do about it.
====
915
On the Brewing of Dark Meat Beer

First of all, it takes years for all the meat and bugs to fall in. And they have to fall naturally. Crosswings have a fierce bitterness when they die afraid. 

Then, you must stretch seventeen strings of the thinnest Alfiq-gut over each barrel. Press aged meat onto the strings, being careful not to let any fall before it has properly rotted. Then dust the meat with the finely chopped skins of the red-striped frog to make sure the crosswings are drunk and happy when they hit the drink. 

You do this every month for three or more years, until you have enough meat and bugs to fill the barrel. And that's not even counting the enchantments. You must have spells to attract the crosswings and mimics. And spells to keep out the flipbacks, tree-hoppers, and hoarvor larvae. 

There are spells to encourage the green mold and prevent the brown and white molds. Then you have to seal the barrel for nine or more years until the last of the green mold turns. Good thing we have long lives, eh?

— Anonymous Bosmeri Brewer
====
916
Everfull Flagon Handbill

The Everfull Flagon

Fine Mead. Good Company. Come and Enjoy.

FREE MEAD! ASK FOR THE SPECIAL BLEND!

<Clumsy writing scrawls across the bottom of the handbill.>

Turn back. The mead the mead the mead—be wary—
====
917
On the Brewing of Sun's Dusk Ale

Book Text Unavailable
====
918
Journal of Tsona-Ei, Part One

Part One 

Herein find the memoirs of Tsona-Ei, Argonian sailor and First Mate of the fine sailing ship, the Golden Era.

I have never been one to keep a log, but these are exciting times and the gravity of current events compels me to put quill to parchment. I have been a sailor for a long time, but I've never seen a gathering of ships the likes of which the Emperor has assembled. 

The Sload, loathed as they are by all the peoples of Tamriel, moved his majesty to action because of the terrible toll their plague has taken upon every port in the west. Every land fears this plague born of Thras by the slugs and their vile necromancy. When the call to arms was sounded, it was answered from across the empire: Colovian galleys, Redguard corsairs, Breton warships, Aldmeri cutters—even Black Marsh freebooters like me and much of our crew. Never have I known such a force to set sail together.

The All-Flags Navy, they call it, a mixed fleet under the command of Baron-Admiral Bendu Olo. We sail to Thras together. Woe betide the Sload! They have brought this great and terrible fleet down upon themselves.
====
919
Journal of Tsona-Ei, Part Two

Part Two 

We have left the Abecean Sea behind and entered the Sea of Pearls, the waters that surround the Thrassian Archipelago. Never was a sea so ill-named as this one: the enthusiasm of my earlier entry ends here.

For two days we have been wracked by storms more foul and terrible than any I have ever seen. They seem to grow worse as we approach Thras. The crew talks of terrible whispers on the air and glimpses of rotting things moving in the water. I myself have been too sick to see or hear anything other than my own illness. In all my years, I've never suffered the sickness of the rolling sea before. That doesn't bode well for the rest of this trip.

We were a mighty fleet with sails as numerous as the trees of my native Alten Corimont. Now I cannot know our number. The fog, with its stench of rot and terrible foulness, obscures our vision and makes it hard to see beyond two lengths of the mast. We passed rocks as we approached that were only a few paces from our hull. We hear the cracks and screams that indicate our sister ships were not so lucky.

The fog ended today. We emerged from what appeared to be a solid wall of cloud that extended in an unbroken circle around the islands of the Sloads. Our first view of the largest island was awe-inspiring: a tower, taller than any I have ever seen and made of blood-red coral, reached into the sky. A terrible blue light flickered at its apex like an strange bud upon the tower's stalk.
====
920
Journal of Tsona-Ei, Part Three

Part Three 

Other ships followed us through the fog. One by one they emerged. Some were battered, some were missing, but many remained. We formed up and sailed toward the main island.

Through the terrible storms that battered us on our way, the captain stood firm. Many in the crew wished to abandon our cause, but the captain cursed them and would not hear of it. His cabin is directly above mine and at night I swear I could hear demonic whispers and see eerie lights. The captain I knew slipped away in the fog to be replaced by spectre of anger and hate.

A projection of Baron-Admiral Olo appeared on our deck. He spoke as if he could not see us—I assume this was some sort of magical broadcast to the fleet. He ordered us to take boats and men to sack the big island and lay siege to the tower by land as his remaining Imperial ships bombarded it from a distance. We armed ourselves with swords and bows, and the captain ordered us to the longboats. 

When we set foot on shore I think we were the first to arrive. We were not the last. The Sloads are powerful necromancers, but they are poor hand-to-hand fighters and our numbers dwarfed theirs. Still, they fought, and they died as we conquered their island. They whispered curses to their Daedric Lord with their dying breaths are we took their gold, their goods, and their lives. 

The blue light atop the coral tower began to pulse and bleed energy into the clouded sky. When the ground beneath our feet began to quake and tremble, no one had to tell us to run. The island began to crack and sink. The sea around Thras boiled as we rowed for our lives back to the Golden Era. 

We were hauled back on deck in time to watch the Coral Tower collapse into the sea. We noticed too late the current that pulled us towards it. As the eye of blue light atop the tower dipped into the sea it began to spin like a great wheel, and when it met the waves it formed a monstrous whirlpool. Half the fleet was drawn into it, our ship included.
====
921
Kyne's Tears

Dark clouds gather in the sky above.

Kyne weeps for joy at the beauty of the world.

Tears warm the ground and blossoms grow.

The sacred stone reveals the flowers of her tears.
====
922
Hidden Tears

The sacred stone responds to the land where her tears fell.

Tears to purify hearts, the earth, the water, the very air around us.

Kyne whispers and weeps in the hallowed places.
====
923
To Dream Beyond Dreams

By the Omen of a Hundred Prophecies

'Twas in Menevia, dear, green Menevia, there dwelt a young Breton of family and name. He had inherited a patrimony, and thus needed to do nothing, as others were paid to do for him. And so he sat at his mullioned window and gazed out the diamond panes at the colors of the countryside as they changed with the light. And he dreamed away the day, until the colors darkened and he betook himself to bed, where he slumbered and dreamed in truth.

Of what did he dream? He dreamed of his own land, but in colors more intense, more true, and more pure than in day. His Menevia of Dreams was more real than his Menevia of Waking, and he felt more alive when asleep than awake. Each day at his mullions, he looked and longed for a way to dream beyond dreams—a way to live in his Reverie-Menevia forever and forever.

"Reverie-Menevia," he said, and it was a prayer. "Reverie-Menevia. Reverie-Menevia." A thousand, thousand times he uttered this prayer, and it changed like a dream to " 'Ver'-Menevia, 'ver'-Menevia," and more and more it became less and less, until at last, "Vaermina," he said, and "Vaermina," and  "Vaermina" again.

And to him she came in Dream-Form, Vaermina Herself, and called him Supernal Dreamer, and First Nightcaller, and named him Omen of a Hundred Prophecies. And when he awoke, he yet did dream, and spoke as in a dream, and called other dreamers to him, and to Reverie-Menevia.

And soon you shall join him. The Nightcaller has dreamed it. One night you shall dream, and in your dream you will say the Name. And She will come.
====
924
Sentulus' Book

There's a description of the farm's layout, and a description on the same page of a strange stone.
====
925
Ayrenn — The Unforeseen Queen

By Headmaster Tanion of the College of Aldmeri Propriety

Some of our Bosmeri and Khajiiti students have come under the misapprehension that not all of the Altmer of Summerset are united behind our glorious Queen Ayrenn. Nothing could be further from the truth! We High Elves have a penchant for urbane witticisms and sophisticated wordplay that can sometimes be misinterpreted by individuals newly-exposed to our ancient and refined culture. So I've assembled this brief introduction to our beloved Queen of Alinor, intending to tell her story in a simple, direct fashion that can be understood even by our new allies in the Aldmeri Dominion.

The Altmer, of course, are descended in an unbroken line from the Divines who created Nirn, and none more so than the royal family of Alinor. Ayrenn's father, King Hidellith of august memory, ruled the Summerset Isles long and well, and exemplified the best traditions of Elven Ceremoniarchy, basing his every decision on the precedents laid down in the Scrolls of Praxis. 

In due time, as ordained by the Scrolls, King Hidellith and his wife Kinlady Tuinden conceived a child, who was named Ayrenn as the Praxis dictated. Princess Ayrenn was born on the 5th of Second Seed in the year 555 of the Second Era — a very auspicious date, though I will spare you the reasons why, as you lack the context to comprehend its full significance. However, you can believe me when I tell you all Summerset, Auridon, and Artaeum celebrated her birth for fifty-five days. 

It was foretold that Princess Ayrenn would reflect the restless and turbulent times in which she was born, and so it came to pass. Nimble and quick-witted, she was quick to master the lessons of her tutors, and from an early age often adopted unorthodox approaches to schoolwork. In fact, she sometimes became so engrossed in her independent studies that her whereabouts were unknown for days at a time. She would often return from these field trips with unusual knowledge and mastery of remarkable skills.

One day in Evening Star of the year 563 the entire royal family of Alinor gathered at the Crystal Tower to celebrate Ayrenn's matriculation to the Sapiarchs' Labyrinth, where she was to study Altmeri Regal Praxis and Ceremoniarchy for the requisite 3,555 days. But somewhere between the Palace and Tower the princess had disappeared, and despite a 17th Degree Inquiry decreed by the Justiciars, she was nowhere to be found. The Sapiarchs, however, reported that the night of her disappearance was filled with signs and portents, the constellation of the Lady seeming to ride the constellation of the Steed, while the Great Orrery spun backward, and a young eaglet was found atop the statue of Topal the Explorer.

In due course Prince Naemon, Ayrenn's eldest brother, was named heir to the throne of Alinor, and in 565 he matriculated into the Labyrinth. Naemon, like his father, was a natural ceremoniarch, who seemed to have a genuine relish for the rites and duties ordained for the heir by tradition. Indeed, when King Hidellith ascended to Aetherius in the year 580, Prince Naemon immediately began preparing to speak the eighty-eight day Coronation Liturgy that would elevate him to the throne in his father's place.

Then, in a day of divine glory, the unforeseen occurred! Word came from Port Velyn in Valenwood that Princess Ayrenn was on her way to Auridon by swan ship! In wonder and haste, the Court of Alinor took itself to Firsthold to greet her, arriving just in time to welcome her unexpected return. Princess Ayrenn announced that she was prepared, as the eldest heir, to assume the Throne of Alinor, and the High Justiciar affirmed that this was, indeed, her right. She was crowned Queen Ayrenn on the 7th of Frost Fall in the year 580.

Now, some of you may have heard wild tales about Princess Ayrenn's adventures during her time away from Summerset — that she sailed as first mate with a pirate captain from Anvil, disguised herself as a Dunmer in order to read the Indigo Scrolls in the vaults of Necrom, bested the Dervishes of Rihad at their own sword-dance, and even outdrank Queen Mabjaarn Flame-Hair of Windhelm in a mead-slamming contest. All myths and tales, I assure you, preposterous and absurd. Our queen was merely preparing for Praxis and Ceremoniarchy in her own fashion of independent study. 

Since assuming the throne she has brought some innovations to the rule of our wondrous land — but this is as foretold at the time of her auspicious birth, and the Sapiarchs, one and all, have endorsed her innovations. So you see, students, Ayrenn is undisputed Queen of the Isles, and all is right and proper — as it should be.
====
926
Fasaran's Diary

Dear Fara,
 
I watched the sunset, thinking of you again. I've heard rumors of war in Cyrodiil. Some are calling it "The Great War." Alliances are forming and rising up. Mirkalinde told me our dark cousins have united with the Argonians, their own slaves, and the Nords. It must be quite the battle to forge such an uneasy alliance. It's hard to believe as I gaze out upon the beauty of Auridon that such devastation is happening in Tamriel. I hope our people stay out of the conflict. 
- - - - - - - 

Dear Fara,
 
Time passes by so slowly without you here. Things seem to be changing swiftly. Queen Ayrenn has returned to Auridon. No one is certain where she's been, but she's been speaking of this alliance called the Aldmeri Dominion. Would you believe we're now allies with our woodsy cousins and the Khajiit?
 
Not all the people here seem happy about it. Sinyon speaks of a group called the Veiled Heritance. It's a shame most of us are so against allying with the outside races.
- - - - - - -

Dear Fara,

I miss you so much. Tenmenye is bustling about the town. Queen Ayrenn is going to stop by Dawnbreak on her way to Firsthold. Ten was telling me how much she misses you and your guidance. She's overwhelmed with preparations, but we're all very excited to see her in our small town.
====
927
Dawnbreak Decree

Citizens of Dawnbreak

With the upcoming visit of Queen Ayrenn, please be sure that you are current in the upkeep of your homes and yards. 

We will conduct a town meeting to review proper etiquette and dress for the event. I expect perfect attendance and will be taking note of any who are absent.

—Tenyemanwe
====
928
Urgent Message from the Kinlady

Canonreeve Sinyon,

Please excuse this urgent message. I've sent my messenger ahead so you may properly prepare for my visit. I realize it's unexpected and very sudden.

I will be there by the end of the day. I wish to keep my presence in the town confidential. There are matters I must tend to in private.  

I need the following prepared immediately for my arrival:

Candles
Incense
Bloodgrass
Silver Basin

With All Appropriate Respect,
High Kinlady Estre
====
929
An Affair with Death

By Mirise Dres

The dead have so much to say if we have but the will, and the skill, to listen. My studies have already added much to my knowledge of necromancy and death magic. Why my fascination with the dead? I believe it goes back to my early childhood, when I would watch the sick and dying slaves in their pens, marveling at their pain and suffering. 

There was one slave in particular, a Khajiit who went by the name of Abilar. Abilar was ancient when I was young. He was kind to the children of House Dres, serving as a teacher and guardian for the youngest among us. I was one of his students. He always had stories to tell and sweets to hand out. I found him to be … interesting. For a slave.

One day, Abilar did not show up to teach and watch over us. Instead, an Argonian whose name I don't recall came in his stead. When I asked about the Khajiit, the Argonian said that Abilar was ill and would not be returning. This intrigued me, as illness always did, and as soon as the opportunity arose I went in search of the ancient Khajiit.

I found Abilar in the slave pens, lying on one of the hard platforms that served as beds for the household thralls. His eyes were closed, but he tossed and turned as though terrible dreams plagued him. I found a stool and sat beside Abilar, determined to watch and record every moment of his slide into death. My mother passed by and decided I was keeping a favored servant company until his end. I made no attempt to otherwise explain my actions.

It took Abilar three days to expire. He went in and out of consciousness along the way. Sometimes he was completely coherent and seemed genuinely touched that I was by his side. Other times he was delirious, speaking of places and people I knew nothing of. These periods of nonsense, I determined, were really glimpses of the border between life and death. Abilar's mind was bemused by the increasingly frequent trips his soul was making back and forth across the border. 

When the end finally approached, I moved closer and stared directly into Abilar's eyes. I saw the fear within them, and the acceptance. I saw the dawning understanding as his mind finally began to comprehend the mysteries and strangeness of the borderland. I asked him to tell me what he saw, what he knew, what he was experiencing. He started to form the words, started to reveal his secret to me. And then I watched as the light in his eyes dimmed and the breath rattled out of him. He died without so much as uttering a final word.

That was the day. That was when my affair with death and its mysteries began. I have devoted my life to discovering the secrets of death and dying. I have learned to harness the power of necromancy. But still a few vital secrets elude me. I shall never stop searching, even if it means a million slaves must die. After all, what's more important than knowledge? Abilar taught me that, and I shall always honor his lesson.
====
930
The Omen of Deception

Amid the deep layers of the realm of Quagmire resides a spirit who has long yearned to wreak destruction upon the mortals of Nirn, to spread lies and deception across their tawdry realm. 

Amongst all of Vaermina's pets, this spirit remains the most hidden, the most secretive. He is known by many names, but none of them true, which has made his summoning impossible for centuries.

But Vaermina whispered his secret name in my sleeping ear last night whilst I dreamt of darkness. She bid me to unleash his foul influence in Tamriel and to drive the people of that world to distrust and betrayal.

To summon the Omen of Deception, you must first light the four braziers, slay whomever you offer as sacrifice, and finally speak the Daedra's true name. 

The sacrificial blood must be freshly spilled, but take great care to ensure the sacrifice is fully dead. If the sacrifice were to retain any trace of life, the Daedra would be summoned in a weak and susceptible state. And were something to happen to her pet, Vaermina would not be pleased. 

The Daedra's true name is Ykal. Speak it and he will come—but make sure his vessel is prepared.
====
932
Dismissal Letter

Merormo, you are no longer welcome at the college. Your continued ill-advised experiments—after repeated  warnings—have forced my hand. 

Please pack your things and vacate the premises at once. 

— Telenger
====
933
Forbidden Research Notes

My latest experiment is going extremely well. The two surviving subjects are almost mobile and still resemble wolves … mostly.
====
934
Village Record, Recent Entry

Another villager moved away today, after another incident with that batty old mage. The former resident was turned bright purple for several hours. 

Two more residences have made complaints about Merormo—this time because of a barking sound coming from the trees around his tower.
====
935
Captain Alphaury's Journal

Something definitely went wrong with the portal spell. Instead of arriving in Coldharbour as an invading force to be reckoned with, we wound up scattered to the four winds. I am now a captain without a command. The others that appeared with me—we've been fighting or running since we got here. We finally found a relatively safe spot on the edge of a dark forest and decided to set up camp. This is the first time since we arrived that I've felt safe enough to just sit down and record my thoughts.

Time seems to flow differently in this realm. Sometimes it feel like we've only been here for a few hours and other times I could swear we've been here for days. This mission has turned into a colossal failure. Instead of stepping through the portal together, we were thrown in all directions, strewn about like so many dry leaves in a bitter wind. Luck was with me, though. I landed in the company of Kamu the Khajiit. If only the rest of my luck had turned out as well.

We found ourselves in a strange ruin east of this camp. There were cold flame atronachs everywhere, intent on roasting us to a very fine blue crisp. We dispatched a couple of the creatures before we were forced to turn tail and run. For some reason, however, as we got close to the forest, the atronachs stopped chasing us. They suddenly seemed to lose interest in us and returned to the ruin.

Well, I guess I should stop writing now and help finish setting up our camp. I'll write more after we get some sleep, provided nothing terrible happens to us in the interim.

***

We were awakened after a few hours (minutes? days?) of sleep by voices. There seem to be people in the shadows of the woods, talking, whispering. We can hear them, but the voices aren't distinct enough to make out any actual words. Or maybe it's just a language that none of us have ever heard before. I'm not sure. Every so often, though, we clearly hear something that sounds like a cry for help.

Every time we hear that desperate cry, we think of our missing allies. It could be some of them, lost out in those dark woods. They might be hurt, or in danger, or—well, anything could be happening in there! Kamu and I have decided to head into the forest and find the source of those pitiful cries.

I'm going to leave my journal here, in case any other members of our expedition come across this camp. We'll try to leave a trail so that you can follow our path. We're going to head west and then southwest, so follow after us if you can.

Here's something else you need to know. Kamu discovered that if you touch one of the wisps that float among the trees, you glow and get a temporary source of light—perfect for finding your way through these shadowy woods. I suggest you make liberal use of the wisps if you're going to try to meet up with us.

Well, it's time to go. I hope to see you soon. And may the Eight watch over us all.
====
936
Love's Eternal Flame

The Fire Mage called Anconath,
A great teacher during the day,
Succumbed to lust by night,
In the bed of Alanwe

His mind was sharp, his fire burned bright
But his master he did betray,
His flesh ignites, to my delight,
For the torment of Alanwe
====
937
The Deepest Cut

Rulanir the Blademaster
Before his blade, foes die away
But dull as ancient dagger 
Was his time with Alanwe

His blade unsheathed, his eyes alight
He stumbled on that day,
And the deepest cut removed his head
At the feet of Alanwe
====
938
The Summoner

Faindor the Prodigy,
Used his deficient alchemy,
To summon Scamps and Vermai,
For the whims of the Altmeri

He was young, his face so fresh,
His mistake was what he deigned to say,
The summoned now torment his flesh,
To the horror of Alanwe
====
939
Legionary's Journal

Captain Siro is arguing with that woman from the Cult again. It's a shame, seeing command shackle the captain with a "special envoy." A spotless record for years, then one little loss and the Tharns come down like a hammer. We're Imperial soldiers. We don't need babysitters.
====
940
Special Advisors

To add a level of authenticity to our cover, I've hired a number of foreign mercenaries to act as special advisors. Each has years of experience in privateering or piracy. Listen to them. They'll teach you how to appear to be a genuine raider. The better our cover, the longer we can operate without drawing the Dominion's attention. 

These mercenaries are to be shown the utmost respect. Failure to do so will result in immediate disciplinary action. You'll think Mehrunes Dagon himself came at you.

Long live the Empire,

Captain Siro
====
941
Memo to Captain Siro

I've done all I can. Be grateful I convinced them to let you live, let alone keep a command. 

We're even now. I don't want to hear from you again.

And keep yourself safe, old man.

Magus-General Septima Tharn, Seventh Legion
====
942
Note on Broken Crate

The plan begins! The amount of the concoction contained within isn't viable when diluted in water. To achieve our goals, more of the elixir will be needed. To this end, more crates are on their way.

Stay alert and watch for the next shipment.

— M
====
943
Covert Note

We know where the missing villagers are, but we need your help. Due to the lockdown, no one can leave Narsis. Except you, that is. Yes, we know all about the special dispensation the councilor gave you.

We'd like to speak to you, but please understand that we need to keep our presence hidden. We couldn't just leave directions lying around for the House Guard to find. Instead, we give you this:

"Don't look to the sky. Follow the Star. She provides the key. She will guide your way."

Follow these directions and we will speak soon.
====
944
Ruurifin's Journal, Entry 1

The Ayleids were fools. Stone and glass and magic against root and bark and feral instinct. How did they think they would win? Build a city in an angry jungle and you get an angry city.

The heart of the jungle is the heart of the city, beneath the central Welkynd Stone. It pulses. It breathes. It speaks.
====
945
Uryaamo's Journal

After dozens of failed expeditions, we've finally found it. This has to be the lost city the Wood Elves call Root Sunder. Our maps of the era suggest this would have been an ideal location for a trading hub. The only hurdle would be taming the jungle. Not a small hurdle, but one the builders of Root Sunder believed could be overcome. 

And their solution, whatever it was, clearly didn't work. But they've infused this place with a strange current of magicka, funneling through the central Welkynd Stone and to a chamber below. If we could unlock the door, perhaps we could learn more.
====
946
Tancano the Elder's Journal

The south wall rotated two degrees last night. I've measured it thirty-six times. The Welkynd Stones must be causing it. The growths run the length of the city, built into every wall and foundation. This must be how the Ayleids thought to control the jungle: a city that could grow against the plants. Brilliant strategy, though, obviously, it ultimately failed.

Only the door in the east chamber doesn't move. Strange. Responds slightly to rhythms. Perhaps a secret knock?
====
947
Note from Khezuli's Contact

K—

My employer's new arrangement makes it harder to meet in public. Get me the base mixture and I'll get you the payment. I hope you haven't forgotten how to combine the ingredients in the mixing mechanism. All you have to remember is keep things orderly.

Just add each ingredient carefully. The sweet, sticky <<z:1>>, the bitter <<z:2>>, and the viscous <<3>> all combine to produce our product. Once you're finished, meet me on the beach at the location I've marked on the map inside this journal.

Hope that's clear enough. If it's not, you may have to do it over and over again!

— O
====
948
Sirdor's Journal

It is the jungle. Trapped in the walls of Root Sunder—it isn't a Daedra or ghost. It's the jungle itself. The Elves here found a way to bind the spirit of the jungle to the city's Welkynd Stones.

They must have thought themselves brilliant at the time. Bind the jungle to the city walls, then control the walls with magic. No more randomness. Pure order. 

But the jungle went mad, trapped within the artificial walls. It took control of the city. Killed the inhabitants. Dragged the city beneath the ground. Then it slept. And we woke it up.

There may be a way to undo it. I'll need an Attunement Stone, used by the builders to create the binding spell. There should be one in the lower chamber, west of the central Welkynd Stone.

With the Attunement Stone, I have a chance to put things right here.

But first, three support stones must be attuned before the central stone can be used to remove the binding magic in the walls. I've marked the three here so I'll remember their location.

With those taken care of, it should be a simple matter of attuning the central Welkynd Stone, freeing the spirit of Root Sunder and ending this nightmare.

Dangerous task, but simple. I hope to be back at camp in time for wine with the others.
====
949
Gjarma's Orders: Yngold

I understand your concern about lack of supplies for the ritual. But you're forgetting there's a local Mages Guild to raid for stores.

Once you confirm they have the goods, send me word so we know to proceed.

— <<1>>
====
950
Gjarma's Orders: Supplies

Let your lot fill their pouches, but the necromancers will need bodies for the plan to work. Ten cart-loads should be enough.

And look for bodies in the streets before you go about making any new ones. If the people of <<1>> see us bashing down their doors and dragging out corpses, they'll find courage beneath their fear.

— <<2>>
====
951
Gjarma's Orders: Wamasu

I don't care how, but I want that drugged wamasu out of the hold and under <<1>>. It should fit through the old Imperial aquifer outside the city walls. If we can't secure our escape route before the ritual completes, we're sunk.

And don't jostle it! If it wakes angry, it starts melting support columns. We don't want the city to come down until after we're gone.

— <<2>>
====
952
The Royal Lineage of Sentinel

Know, O Beloved Reader, that the lineage of our All-Beneficent King is most royal, descending as he does from High King Ar-Azal, through King Ja-Fr, thence Grandee Makala, who did marry the Grandeya Fanesh of Antiphyllos, thus endowing the line with the Phyllocid blood of the Meritorious Zizzeen.

His Royal Majesty King Fahara'jad was the only issue of the Ever-Virtuous Makala and Fanesh. In good time Fahara'jad, while yet a young prince, did take to wife Za-Rifah the Flower of Taneth, and she bore him three fine children. Alas, the Flower of Taneth lost her life in giving birth to the third child, and was mourned by all the Redguards of Hammerfell.

Nonetheless, his Royal Majesty's ever-glorious descendancy is assured in the persons of his eldest daughter Maraya, the Jewel of Satakalaam, his second-daughter Lakana, the Star of the Almandine, and the young Crown Prince Azah, the Lion of Antiphyllos.
====
953
Alcaire Residency

<This book contains a list of names dating back several years. The majority of the names are Breton. There are no Orc or Redguard names on the list.>
====
954
Tax Book

<This ledger contains various numbers and information dealing with taxes. The numbers vary little from year to year, although recently, <<1>> purchased several lots of fine ales and wines.>
====
955
Sir Hughes' Journal

9th of First Seed
This is the third week of these nightmares: visions of Alcaire Castle burning, riots led by one of our own, a face so familiar, but I can't see it clearly. I know this will happen if I don't do something.
By the gods, am I a prophet now? I must be mad.

23rd of First Seed
I recognized the face in my dreams, the one who leads Alcaire Castle to ruin. It's the duke's new wife, Lakana. She will eventually betray us. I know this now.

24th of First Seed
I have to stop this nightmare from coming true. I've asked Dame Falhut to deal with the duchess, but even she seems to have doubts. If she could only see what I've seen!

29th of First Seed
Falhut botched the job and killed the poor food taster. I can't trust her. Too many innocents could get hurt. Only Lakana should die. 

2nd of Rain's Hand
King Fahara'jad has sent an army to our gates. My dream is coming true. By the Eight, we have to find a way to stop this!

10th of Rain's Hand
It's all clear to me now. The vision is a sign for me and me alone. I must do this myself. 
Divines forgive me, but this is for all of Alcaire ….
====
956
The Fires of Truth

As a penitent of the Shield or the Heart of Mara, know that the fire of life burns already within you. Do not let it go out.

Show your devotion to the Divines by kindling that fire in this place of worship.
====
957
Letter to an Aldarch

Aldarch,

You may be alone when you approach the shrines, hence I write to put before your eyes such knowledge as I know you do not possess.

Two shrines there are, one with a single fire for Trinimac, and the other with two for Xarxes. These sacred flames will not work for any who approach them impure of thought and deed. Let not your thoughts stray this time, for there shall be no one at hand to protect you.

Use the sacred fire to purify your gift, a veneration of the Destruction art from the Divines. Flames will dance and flow through the air, burning only that which needs to be burnt.

If any of the three fires be unlit, you must re-ignite it using the gift's power directly. Embers or other spells shall not work.

Use it with care, for it is a powerful gift.

In the name of Auri-El himself, may his fiery breath keep us warm through these trying times.

— Kinlord Astanamo the Penitent
====
958
Churasu's Alchemy Journal

Fury Concoction: This mixture makes the wasps very angry for a few hours.

Angry wasps will sting anything that doesn't smell like them.

* * *

To Make the Fury Concoction: Grind one wasp gizzard into three lumps of troll fat and two pinches of wisplight powder. This makes a single dose.

Important! For each additional dose made, add one extra pinch of powder to keep the solution stable.
====
959
Aranias' Diary

I finally arrived at the College. The Headmaster is very open to our ideas. The Khajiit and Bosmer must be kept in line. They'll need to be pliable if the Thalmor are going to use them. 

This is it. The place the Heritance has been looking for. I'll write Her Majesty at once and let her know.
- - - - 

Kinlady Estre informed me that she's sending a mer named Tanion to oversee the College here. 

My next mission is to find a good location to store our supplies. I've heard rumors of a hidden cove that may be of use to us. Ayleid ruins once called Quendeluun. 
- - - - 

My things are packed and I leave for Quendeluun at dusk. If I'm successful there, my mother believes they may send me all the way to Greenshade to scout expanding prospects. I've never been off the Summerset Isles before. It should be very … interesting.
====
960
List of Names

Helonel—Last seen in Skywatch, fleeing to the west.

Karulae—Last seen heading to Dawnbreak.

Aranias—Last seen at the College of Aldmeri Propriety.

Calanyese—Last seen fleeing to the north. May be trying to get to North Beacon to flee Auridon.
====
961
The Gift of Arson

Firsthold is the key. Without Ayrenn's men holding the north, our Maormer allies will be free to move.

Burning this little town is just a lark, yes. But it is for you, Lord Dagon. It's all for you.
====
962
Letter to Egranor

Egranor,

I know. You said never to contact you. But what happened at Quendeluun … I didn't sign up to be a traitor. The Heritance in bed with the Ebonheart Pact? It flies in the face of everything I believe. You must report this.

I can only assume that Earran has taken a more extreme turn. I'll write to my mother, have her relay the information to the Queen. 

Greenshade seems so far from Auridon. I miss home. I miss the Summerset Isles.

I miss you. I'm sorry.

— Aranias
====
963
Keeper of Tomes

In time, we realized we required a guardian—one as ageless as our repository, to ward our histories against Lorkhan's children's all-consuming march.

We scoured the planes of Oblivion in search of such a being. Many were found wanting: some the right hands of Daedric Princes, others less-known denizens of its darkest corners. In time, the one for whome we searched found us.

<<1>> was her name. A mighty Dremora of great skill, capable of preserving the most delicate substances against the vitriol of our most destructive conjurations.

We summoned <<1>> and bound her to this space for so long as its stones would last. She would walk its halls and explore our most well guarded secrets in exchange for her stewardship.

We bound her to the foundation and the very ground beneath. So powerful was this binding that she will remain long after the ruins have crumbled to dust. We trust her to keep her task—for what is time, to Daedra?
====
964
Remnants of Cyrod

When Alessia's rebellion sent the Heartland lords fleeing from their manses, they took their knowledge with them.

While some fled to the fens of Black Marsh and others to the northern reaches, most flew to Valenwood. After many years amongst the Bosmer, they amassed a storehouse of information.

Realizing a need to preserve our knowledge against the ages, they excavated a cavern east of the mighty Strid. There, in its alabaster depths, they carved great halls and sealed them against the ravages of erosion and time.

They summoned our greatest architect to do these things, and a great enchantment was placed upon its walls to stave off putrefaction and decay.

The ruins would stand until the White-Gold Tower fell to dust and bone in the ashes of old Cyrod. They would deliver our memory for generations to come, and seal us as the immortal masters of Tamriel, itself.
====
965
The Black Year

We know not when <<1>> first tired of her duty and began eliciting her entertainment from unsuspecting Mer. Perhaps it was a passing fancy before its culmination. If it was, this went undetected by her masters.

In monsoon season, when the Strid was full and even the Graht Oaks fought to keep the soil beneath them, the master of archives and half his assistants opened the mighty doors to the reliquary.

Taking flasks from their hips, they drank deep, turning to stone in the threshold. Propped open by their petrified forms, there was nothing to stop the rain. Eight months of wet and exposure to the elements found even our best kept tomes bobbing like lillies, awash in a paper-strewen sea.

When asked what led her to forsake her duty, <<1>> laughed and dismissed us as fools.

As punishment, we stripped her of her physical shell. She would no longer freely tread our halls, with knowledge to keep her occupied. By the <<2>>, we bound her in our deepest vaults, where she must be content to watch, to listen, and to serve.
====
966
Listens-to-Water's Observations

[These pages were bookmarked with a key.]

Entry 1:
I spoke to Chornakus today. He didn't seem to recognize me or even wish to speak to me. We're egg-brothers. We went our separate ways, but our bond has always remained.

Entry 2: 
I noticed Chornakus entering and leaving the old Silyanorn ruins. Others have as well, but the ruins are long abandoned. I must find a way inside.

Entry 3:
I managed to find a key, but one of the Argonians I saw near the ruins yesterday suspects something. Caution is my watchword; I'll try tomorrow.

Entry 4: 
Saw Chornakus and two others carry a man with a sack over head into the ruins. Recognized <<1>>'s armor. I signaled the vicecanons. This is too big for me.
====
967
Journal of Magiul Shiana

17 Hearthfire, 2E 401

Young Prince Anton inherits the throne of his father this day. Queen Sylvie will stand by his side as he ascends for his coronation. The roasts and the cakes are prepared to my direction. I am proud of the servants. I cannot tell which dishes I cooked anymore and everything will be ready precisely on time.

The young Prince came down last night and requested my longfin stew for tonight's banquet. This old palace chef has never been so honored.

18 Hearthfire, 2E 401

I endured the tongue-lashing of Queen Sylvie for my "scandalous dish" in front of my staff. Little Gloria asked me why I didn't speak up and tell the Queen that King Anton requested it personally. She is, of course, so young. She cannot possibly understand. One does not speak up against their betters.

King Anton came down an hour later and thanked me personally for the meal. He will make a good king.

11 Rain's Hand, 2E 408

Queen Sylvie passed away this evening. She expired peacefully in her sleep. I berated the staff, who believed that cooking a meal for the ailing Queen tonight would be a waste of food. Still, I did not make them cook. Food should never be prepared with spite.

Instead, I went to the ailing Queen and asked what I could make for her. I could see that she knew she would not make it through the night. But she smiled faintly and humored me. She asked for my longfin stew.

27 Second Seed, 2E 409

King Anton has survived the poisoned darts of the assassins. The staff has worked diligently to prepare the most healthful food to help speed his recovery. I caught Gloria slipping potions of fortitude and health into his soup. I gave her the gold I earned for the week. She will make an excellent chef one day. After I am no longer around, of course.

14 Sun's Height, 2E 409

King Anton recovered fully. His first action was to hold a funeral for his Seneschal, the loyal servant who took the brunt of the assassins' cowardly attack. 

Gossip in the kitchen revolves around who is to be the next Seneschal. Gloria said it should be me. What nonsense.

19 Sun's Height, 2E 409

Gloria will have to prove her mettle in the kitchen sooner than I thought. King Anton has asked me to be the next Seneschal. I told him I knew nothing of the position. He replied that that was why he wanted me to take the job.

I suspect there is much the King is not telling me, but it is not my place to question his wisdom.

30 Frostfall, 2E 414

I recently rediscovered this journal. How very quaint it is, and so full of memories. I thought it would be amusing to write in it again. It seems so long since I was just the palace chef.

Gloria, my dear wife, has taken to the task better than I could have hoped. The servants look up to her, and she is proud of them each and every day. I understand the King's wisdom now. How he knew I would rise to this task I might never understand. I bow to his wisdom now as I did then.

22 Sun's Dawn, 2E 425

This old book has endured much. As I lie in this bed, coughing from poison, it brings me a small amount of joy. Gloria lies nearby. If I could will my strength into her I would. I slew the spy who poisoned the King's food myself, before I succumbed, but not before Gloria ate her fill.

King Anton is unharmed, but Gloria ….

7 First Seed, 2E 425

Gloria went to her final sleep in the night. One of the servants brought us dinner, not knowing what was to come. I didn't know Gloria had taught the servants how to prepare my longfin stew.

In the morning, the servant came and apologized for the crass meal. I told her it was all right. Longfin stew is a meal fit for a queen.

29 Rain's Hand, 2E 430

The shakes took me today and I fell. I am not so old that my own legs should fail me. Damn the effects of this poison! At least I found this book under the bed.

King Anton wants to try some Ayleid magic to heal me. His wisdom, as always, is beyond mine. The new Seneschal serves him well, but still he looks after this old man.

12 Last Seed, 2E 431

I think I died today. It is difficult to say. I can walk around and speak, but there is a detached feeling. I can feel the crown I am bound to, sitting in its chest, and the servant who watches me raise the pen and write these words looks at me fearfully.

I still serve my King, even in this spirit form. I do not tire and I possess a form so much closer to my younger self. I can serve until my King's bones turn to dust. And so I shall.

11 Hearthfire, 2E 450

The King passed away today and will be sealed in a tomb. I am to be his guardian. I could do with the solitude. The servants fear me and to be frank their company doesn't do that much for me, either.

* * *

Time has passed in the tomb and my inkwell runs dry. I am bound to the crown, buried with my once-King. His bones crumble, but still I serve. What use am I, serving in this hollow place? Was my King's wisdom so infallible, or did I just blindly believe in it?
====
968
Varieties of Faith: The Orcs

By Brother Mikhael Karkuxor of the Imperial College

The Orcs acknowledge the existence of many other gods, but they worship only one:

Mauloch (Orc-Father, The Great Chief):

An aspect of Malacath, Orcs revere Mauloch as the First Orc, and live by the Code of Mauloch, which dictates such matters as honor and vengeance.


The Code of Mauloch

The Code is more often tacit than explicit, but includes the following:

— Respect for forging and blacksmithing.
— The traditional roles of a clan's chief and his wives.
— The tradition of selection of a new chief through challenge and combat.
— The custom that one who commits a crime must pay "Blood Price" to the victim (or victim's relatives).
— The requirement that insults to honor must be avenged.
— Recognition that to die in combat pleases Mauloch.
====
969
Varieties of Faith: The Bretons

By Brother Mikhael Karkuxor of the Imperial College

The Eight:

Akatosh (Dragon God of Time):
Akatosh is the chief deity of the Eight Divines (the major religious cult of Cyrodiil and its provinces) and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy.

Kynareth (Goddess of Air):
Kynareth is a member of the Eight Divines, the strongest of the Sky spirits, patron of sailors and travelers. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and she provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.

Julianos (God of Wisdom and Logic):
Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the god of literature, law, history, and contradiction, and the favorite deity of most Breton mages.

Dibella (Goddess of Beauty):
Popular god of the Eight Divines, Dibella has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.

Arkay (God of the Cycle of Life and Death):
Member of the Eight Divines pantheon and popular elsewhere, as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the common folk. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.

Zenithar (God of Work and Commerce, Trader God):
Member of the Eight Divines, Zenithar is understandably associated with the Bosmeri Z'en. In High Rock, however, he is a far more cultivated god of merchants, artisans, and the middle nobility. His worshipers say, despite his mysterious origins, Zenithar is the god "that will always win."

Mara (Goddess of Love):
Nearly universal goddess. Her origins started in mythic times as a fertility goddess; in High Rock, she is the Mother-Goddess. She is sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation. For the Bretons, she is married to Akatosh.

Stendarr (God of Mercy):
God of the Eight Divines, Stendarr has evolved from his Nord origins into a deity of compassion, or sometimes, righteous rule. Stendarr is the patron of magistrates, rulers, and knights errant.

Additional Deities with Significant Breton Cults:

Magnus (Magus):
The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What remains of him is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by a golden eye, an astrolabe, a telescope, or more commonly, a staff. Legends say he can inhabit the bodies of powerful magicians and lend them his power.

Y'ffre (God of the Forest):
While Akatosh Time Dragon might be the king of the gods, Y'ffre is revered as the spirit of "the now." According to the Elves, after the creation of the mortal plane, everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or "Earth Bones." After the laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it.

Sheor (Bad Man):
In High Rock, the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor or Aldmeri Lorkhan, born during the dark years after the fall of Saarthal.

Phynaster:
Hero-god who taught the Altmer how to naturally live another hundred years by using a shorter walking stride. Patron deity and "teacher" of the Direnni. Often worshiped by those Breton mages who emphasize their Elven blood.
====
970
Letter From Tamien Sellan

Father,

You won't understand my reasons for leaving, but you deserve at least to hear them. Maybe you'll reread them eventually and they'll make sense.

I am not a mage. My talents in magic, by your own contemptuous admission, are weak. My skills lie elsewhere, and I plan to put them to use. I will never be the prodigal mage you hoped for, but you have never heard me sneak in or out of the house, nor do you likely know that I overheard your comments to your wizard friends over dinner. I know you think little of me, and wish I had been born otherwise, but I have not, and I'll spare you the further burden of my company.

I will send money home, a portion of that I make. Whether you find it proof that I am doing well for myself or simply find it useful to put food on your table matters not to me. Consider it slow repayment for the years you have dealt with the burden of an underachieving son.

I love you dearly, Father, but I cannot abide your company. Live well.

Your son,

Tamien
====
971
For Rosalind

placeholder text…
====
972
Lord Ghareshi-ri's Notebook

Intelligence learned from the Ebonheart Pact's troops:

From the Necromancers:
====
973
Betrayal

This place I built on solid rock,
It breaks, crumbles away,
Destroyed and shaken to the core,
Betrayed by Alanwe

My blindness was my love for her,
Though any fool could weigh,
Her will was weak, her lust unbound,
That strumpet, Alanwe

My heart betrayed, I took her soul,
Cracked it with vicious fray,
Eternal now will be her pain,
'Tis the fate of Alanwe
====
974
Tsanji's Ship Records

Four frigates scuttled, no cargo recovered. Waste.

Two small boats found, repaired. We will need these for the shallows here.

Dominion promised to provide smaller flotilla for crew. Sirinaire is a lying, bloodsucking tick, but she knows better than to lie to ME.

Had some crew desert over the new deal. Will need to drum up more sailors in another port. Khenarthi's too far.

I don't like the way that Argonian looks at me. The One-Eye. She'll make trouble, sooner or later.
====
975
For Donel from Father

Thank you, my son, for humoring your father one last time.

I know you have always preferred swords to books, and though you may think that's been a disappointment to me, the opposite is true. I've been impressed with your independence, and I'm proud of the man you've grown to be. 

My father was a soldier. He often complained that I was too "bookish." When you were born, I vowed not to treat you that way. 

Though I could not bear to watch you march off to war while I was living, you now have my blessing. I sold my books, and I've left you what I hope will be a generous inheritance. Take it and buy yourself a strong sword and a sturdy suit of armor.

Follow your heart, my son, and find your happy destiny.

With love,

Your father, Frodibert Fontbonne
====
976
Weapon Activation

Canonreeve, 

If the need ever arises, it should be simple to activate the device. It is powered by a series of Welkynd Stones. It should target and destroy attacking ships of its own volition.

In addition to the stone in your possession, I'll keep one in the chest at my home. The final stone is at Marrayna's tavern. I know, I know, it's just a dalliance. But I wanted to give her something nice.

Just place the stones in the right sequence of sconces, and it will activate. The sequence is —
====
978
The Folly of Isolation, Part 1

Act One, Scene One

A fool, believing he knows better than the dashing main character, enters stage left. Before him stands the imposing sight of Heartholdhelm. Within, the three bloodthirsty races of the Ebonheart Pact await. The fool strides forward, facing certain dismemberment by angry swamp lizards and berserk barbarians ….
====
979
The Folly of Isolation, Part 3

Act One, Scene Four

A harried-looking High Elven woman sits at a table, surrounded by books. Her eyes are locked on the horizon, staring at nothing. Only the most perceptive would notice that a thin line of drool is sliding from the side of her mouth. Before her sits a massive tome, inscribed with the most intricate of runes ….
====
980
The Folly of Isolation, Part 6

Act Two, Scene Two

A noble High Elf looks imperiously down her nose at the assembled Mages. 

RAZUM-DAR: These Mages would depart our borders with critical information, My Queen. They say they seek … isolation.

QUEEN AYRENN: Truly? Perhaps you do not understand the meaning of loyalty, little magelings!
====
981
The Folly of Isolation, Part 7

Herein, the scene where the Hero kills their mother as she kills their father as he kills their uncle (see references at the bottom for subtext).
====
982
The Folly of Isolation, Part 8

Herein, find Act Three, where we have a speech about Covenants. Namely, the covenant a Daedric Prince has with his wedge of cheese ….
====
983
The Folly of Isolation, Part the Last

Act Four, Scene Six

A noble High Elf looks imperiously over her nose at the assembled Mages. 

RAZUM-DAR: These Mages would depart our borders with critical information, My Queen. They say they seek … isolation.

QUEEN AYRENN: Truly? Perhaps you do not understand the meaning of loyalty, little magelings!

RAZUM-DAR: Where have I heard that before?
====
984
The Toothmaul Contract

The members of the Toothmaul tribe, including its dependents, hereby agree to a permanent alliance with the Veiled Heritance, pledging any and all available resources to do with as the Heritance pleases. These resources include recruitment of Toothmaul tribe members into labor and fighting forces as the Heritance sees fit.

In exchange, the Heritance will provide the Toothmaul tribe with arms and armor from a selection of retired equipment in the reserve supply.
====
985
The First of the Letters

My love, I can stand it no longer. Though I rebuked you, my heart yearns for your touch. To utter such words aloud is sacrilege, so I put these words down in hope you find them.

Find my second page, and you will find the mate.
====
986
The Second of the Letters

If you love me as truly as you profess, come to me. I will wait for you, forever if I must.

A piece of me awaits you, unlocked by these mates of metal. Look for the silver coffer.
====
987
The Last of the Letters

My love, we cannot be together. I am Ayleid; you, a mere slave. I am a thousand times your better. The world knows this. I know this. Even you know this, in your simple way.

But do not despair. I found a way for us to be equal in all things. Nothing shall keep us apart.

— <<1>>
====
988
Sanctuary: Final Assessment

Imperial Sanctuary Chimera
Logistics Report

Stores received and catalogued. The mages assure me their preservation spells will maintain the freshness of the food for decades.

Local water supply is good, but we've taken no chances. There's enough potable water for thirty days of normal use, assuming a contingent of our size.

Our disciplinary officers delivered the deserters assigned to guard Sanctuary Chimera. They thought their oaths wouldn't bind them, but they'll soon learn otherwise. After <<1>>'s ritual completes, we'll seal the seaward entrance as planned.
====
989
Sanctuary: Weapons Report

Imperial Sanctuary Chimera
Weapons Report

The six catapults have been seen to. All siege weapons are stored per Imperial dictates.

Awaiting additional ammunition shipments. Some of the fire salts were ruined in transport. We've attempted salvage by spreading fire salt canisters along the entryway docks to dry, despite overreactions by some of our squad leaders. They seem to believe salvaging vital Imperial supplies is less important than troop safety.

Speaking of safety, all officers have received a roster of "volunteers" who shall guard Chimera Sanctuary. All volunteers will be notified tonight and taken to the Preservation Room. Any heavy lifting should be completed before then, as the volunteers won't be capable of anything beyond guarding the facility once the ritual is complete. These deserters will soon realize why their punishment was deferred.
====
990
Torn Note from Jessen

Mistress,

We know where he shall be. We will remove the foul Resolute from the battlefield. We shall return to the island tower when we have completed our task.

Ever faithful, Jessen.
====
991
Worm Cultist Note

Book Text Unavailable
====
992
Worm Cultist Note

Book Text Unavailable
====
993
A Prayer for My Family

To the Almightly Almsivi,

Watch over my family. I pray that those who are healthy remain safe, while those who are ill soon gain entrance to the quarantine. I received a token and am blessed. Soon I will get the cure. May the Three speed the elixir so that it works swiftly. Then my family may be united once more.

Ever faithful,

Ruthri Othrenim
====
994
An Offering

I offer these books in memory of my brother. 

May Sotha Sil's lore guide him in the lands beyond.
====
995
The Words of the Rodent

Listen well and smell my words! The time draws near! 

The ravenous rodent spoke to me. He said the Mad God walks among us. 

Bring your offering and make your sacrifice, or the chateau will consume you!
====
996
Kalodar's Letter

To Hlotild and Helfhild, the winds that sooth me by day and the stars that light my night:

I know this letter will never reach you in Whiterun. I write to you now only to ease my regret and loneliness as I pass from this world. I am a selfish man. 

But I loved you both dearly, and that is why I had to leave. You were no longer safe with me in the house, though you never suspected it. You knew of my debt, but not the dire threats my creditors had made. When I knew they were coming for me, I led them as far from you as I could. My prayers are only that my ruse succeeded and you are safe.

I am a selfish man. I wish you could hear these words, and that you could forgive me.

I will sing of you in the halls of Sovngarde. 

— Kalodar
====
997
Gabrielle Benele's Journal

The talisman is here! I'm certain of it! 

My research indicates that these hills hide the Midnight Talisman, a relic I believe is the key to defeating Angof. And my further investigations have enabled me to determine the exact hiding place.

I know that Commander Marone won't like it, but this opportunity is too good to let pass. I need to retrieve the talisman. There's no time to waste.

I believe that the crypt within the cliff face to the north of our camp serves as the talisman's final resting place. Unfortunately, our camp is under assault. Undead creatures relentlessly attack us from all sides. The Lion Guard soldiers grow weary with each assault they repel. I'll order them to return to the redoubt in the morning. If we make it to the morning. 

Then I'll head for that cave to the north.
====
998
A Scrap of Parchment

For many years I've lain beneath these stony walls, this weathered heath.
====
999
A Second Scrap of Parchment

Ten long years you were astray, with sword in hand so far away.
====
1000
A Third Scrap of Parchment

Those nine long years we spent in joy seemed to you a mere child's toy.
====
1001
A Fourth Scrap of Parchment

So here I wait. I long to see if you'll, at last, return to me.
====
1002
A Tally of Villagers

We must maintain a count of the population of Narsis. With so many already fled to Mournhold, the number we have to work with has dwindled significantly.

If we abduct too many of the villagers, the Llodos plague won't have enough victims to take hold of, nullifying the entire purpose of this experiment. Luckily, the nobles who believe everything will be just fine refuse to leave their houses and remain ripe to contract the plague.

As it stands, there should be enough people remaining to spread the plague efficiently once the pieces fall into place. Even so, we must continue to maintain our list. One miscount could affect the potency and reduce how far we can spread the disease.
====
1003
No Praise for False Gods

Praise not the false gods, for they do not care for you!

The Three would have you bow at their feet. They would have you give them your wives, your children, your riches, your homes! And what would they do for you? Nothing! They sit in their temple, mocking us as we struggle with our daily woes.

Let not the false claims of the Tribunal's help during the Akaviri invasion persuade you. We were the ones who fought on the battlefield. We were the ones who gave our blood and lost our sons and daughters.

No more! We will not stand by and praise these false gods who do nothing. We will take back this world! Even if some must die, our cause is just. We will be free!
====
1004
The Maulborn Manifesto

Our land is troubled. Disease, invaders, and internal strife are only the most obvious problems facing our people. Each of these troubles strikes like a hammer blow, crushing us anew. But we have survived the hammer blows. And we have been reborn! We are the Maulborn, and we have banded together with an altruistic spirit and a vision for a better Morrowind to provide the aid and assistance that the Tribunal is either unable or unwilling to give at this time.

With powerful benefactors from the most prominent Dunmer Houses and the support of nobles and commoners alike, the Maulborn strive to shelter the displaced, comfort the sick, care for the wounded, and feed the hungry. It is not only the popular thing to do, it is the right thing to do. To this end, the Maulborn have embarked on a massive recruitment campaign to fill our ranks with the able bodies we need to perform our charitable and compassionate work. Our goal is to create an army the likes of which Morrowind has never seen, an army of generosity to offset the hammer strikes that torment our land. 

To this end, we are proud to announce the opening of our first facility to aid the afflicted. The victims of the Llodos plague need care and succor, and the Maulborn shall provide it. Moreover, the afflicted need not only a treatment for the plague—they need a cure! And through the work of our alchemists and nostrums, the Maulborn are prepared to provide a cure to all of the afflicted who want it. Come to our facility at Quarantine Serk, where you and your loved ones will find the care and the help you so desperately require. And, if fortune smiles upon us, you will also receive a cure for the Llodos plague.

People of Morrowind, listen to the sound of a new kind of hammer. It strikes to create instead of destroy. To rise up instead of tear down. To help instead of hinder. This is the promise and the commitment of the Maulborn. Join us, and you shall be fulfilled! Seek us out, and you shall find the help you need. 

On this, you have our word.
====
1005
Etching on Ancient Sword

Nine years in bliss, our fates were tied. Our lovers' kiss? Not one denied.

If we had dreamed, our hearts awoke when on the tenth a battle broke.

I went to war, against our fears. Far out of sight for many years.

I've returned, my love, so we might break our bonds and be set free!
====
1006
A Summons of Heroes!

Do you have what it takes to join the most honored fighting company in Skyrim history?

— The Companions are looking for a few good Nord warriors. We want only the bravest and the strongest!

— If you think you have what it takes, report to Fallowstone Hall and ask for Vigrod Wraithbane.

— The application process is dangerous! New recruits have been maimed and even killed. You've been warned!
====
1007
Letter to Vigrod

Dearest Vigrod,

We were all thrilled to hear of your latest promotion! Your father still says you should have stayed on the farm, of course, but he's secretly proud to have a son in the Companions. Don't tell him I said so, though.

That sweet little Gurilda stopped by the house yesterday. She brought over some venison and a jug of Four-Eye Grog from her pa. She knows Dad has a sweet spot for the grog. And since he hurt his back and can't hunt, the venison is very welcome.

That girl's going to make someone a good hearth-wife someday soon. Could be you, if you came out of your shell a bit and actually talked to her. Pretty face, good hips, a fine farm to inherit, quite a catch all told. But no more about that.

Now don't you worry about us, we'll be fine. Pa can't work the farm like he used to, but we're talking about hiring a hand or two to help out. With all the refugees streaming past here day and night, help is easy to find.

Please try not to get stabbed or slashed any more. You weren't the handsomest of lads to start with. A few scars build character but too many will ruin what looks you have. 

All my love,

Mother
====
1008
Borzul's Suicide Note

AAARRRRRGGGGHHHH! She cannot treat me this way. Borzul gro-Ghol stands for no insults! My shame must be wiped out.

Porath wishes me gone? Then I shall go! She spurns my advances? She will regret it! She will see what comes of shaming a member of the Gholin Clan. She will never forget my answer; she will never forget my name!

Courage is called for, I must not falter. I will not falter. To Mauloch I make this sacrifice of myself!
====
1009
Ascendancy: Pathway to Lichdom

A Guide to Ascendancy: Pathway to Lichdom

By Gullveig the Ascendant

At last, I have discovered the secrets to casting off the shackles of mortality! I record them here for those who dare to follow in my footsteps. Pledge yourselves to me, swear ever-lasting allegiance, and you too can ascend to this lofty plane!

The first element is the will to force your body into death and beyond. Without this ultimate power of mind over body, the transformation cannot begin. Few have the courage for even this initial step; many falter and are lost when pain and horror overcome what little willpower they have.

Given the strongest of wills, great necromantic knowledge is next required. Willpower provides the force but knowledge focuses the will and directs the glorious transformation. Only the most intelligent and daring of necromancers will delve deeply enough into forbidden knowledge, gathering the spellcraft needed to achieve blessed lichdom. I am one of those.

A plentiful source of souls is needed as well. These must be wrenched from their owners, as painfully as possible. The higher the degree of torment among your sacrifices, the purer the ascent to lichhood, the greater the power gathered in undeath. You ascend on a glorious stairway of screams and horror!

Lastly, a mighty magical relic is needed.  An evil-aligned relic will suffice, but a good-aligned artifact that can be perverted to this purpose is ideal. This relic is the casting focus for Urelu's Loathsome Coercion, the spell employed to wrench the required souls from their erstwhile owners. The more powerful the relic, the more painful the soul-rending.

Will, knowledge, souls, and power—these are the required elements of this most exalted of transformations. Attempt it if you dare!
====
1010
Betnikh Limerikh

There once was an Orc from Betnikh
Of warmth he said he was sick
But the gales of the Rift
Tossed his arse in a drift
Now his buns he can't unstick!
====
1011
Aronel's Journal

DAY 5:  
The Rift. Long have I dreaded it. I never knew there was so much desolation in all of Tamriel. And do Nords ever bathe? I can never seem to keep upwind of them. Oh, to be back in my library in Mournhold, open tomes strewn about me, a warm mug of mulled wine in one hand, my research assistant's breast in the other!

DAY 6:  
If Netapatuu spouts one more uplifting, cheerful example of what passes for wisdom among the lizards, I am going to shove his tail so far up his behind he'll have a second tongue. The idiot actually seems to enjoy plodding through this wasteland.

DAY 8:  
At last, civilization! Or as close as the Rift gets to it anyway. The glorious dungheap known as Riften came into view about midday. The mead-befuddled natives stared at us in their endearing, cross-eyed way, squinting through the alcohol fumes, probably wondering if we were edible. Deciding not, they staggered off, doubtless to vomit on each other in some sort of Nord festivity. Netapatuu secured for us the least flea-ridden beds in the least decrepit hostel in town and I finally had a decent night's sleep.

DAY 10:  
Wasting no more time in Riften, we headed for the far gate as fast as our mounts would take us. Not far up the road, we were assured, lay our destination, the tomb at Pinepeak Caverns. Long have  I cursed the Pact officials who forced this journey on me, citing the need for Dunmer to show the lesser races our dedication to the common good.

DAY 12:  
Our guide says Pinepeak is the mountain looming ahead of us. If it's not just the mead talking, then I need to re-read my notes. The ancient Companion spirit entombed within the cavern is said to still be around, in non-corporeal form. A shard containing a sliver of her essence should be embedded in the wall just inside the cave. With that, she can possess a body and I can drag out of her any light she might shed on some creature named "Sinmore." Who knows, perhaps long-dead Nords are wiser than living ones? They certainly can't smell worse.

DAY 13:  
Leaving camp to enter the cavern! Tomes, journal, and writing implements are all prepared. Netapatuu keeps muttering about ill omens, a cold breeze blowing up his skirt, or some such nonsense. I sent him to the back of the group and ordered him to shut up. Tonight's entry will write itself!
====
1012
Official Missive from Holgunn

Captain Jardirr,

Be wary of strange folk skulking about your post. We've received reports of individuals, sometimes Pact members in military uniforms, acting in suspicious fashion. Small, subtle acts seem to be their focus: a bottle moved, a torch lit, a door left unlocked. Be vigilant for even the smallest abnormalities.

Please note, this missive is not finding its way to every command. Keep this warning close to your heart. Do not mention these suspicions to officers you do not trust with the weight of your blade.

Keep your eye out in particular for Argonian assassins operating without adequate supervision. We have reason to believe some members of the Shadowscales have been co-opted.

The name going around is "Blackbriar." Be vigilant.

— Holgunn One-Eye
====
1013
Warning to Jardirr

Captain Jardirr,

It's true. The scouts got it right. They're all here, all over. They've got camps on the southern slope of the hill. They've choked off passage between Stony Basin and the Riften valley. 

I managed to get the names of the clan chieftains. 

Rageclaw: Lydi Snowpelt

Boneshaper: Kevinne Blightheart

Stonetalon: Vivian Witchclaw

Ma'am, it's been a pleasure to serve with you.

— Melril
====
1014
Jardirr's Commendation

Captain Jardirr,

In recognition of your dedicated service to the Ebonheart Pact, it is with pride and pleasure that I award this Letter of Commendation. Reports from the Dark Elf and Argonian members of your unit make it clear you take the mission of the Pact to heart and mind.

Keep this up and you'll be Centurion before this war is over. For the Pact and Glory!

— Holgunn One-Eye, Stonefalls Command
====
1015
War Call of the Mammoth Herders

… and that's when Thewnar knew his moment had arrived, as life and death hung in the balance. The mammoth's tusk slammed into the frozen earth. Thewnar flexed his mighty thews and slashed his greatsword at the beast's massive trunk. It trumpeted again, roaring in fury.

Around him, Thewnar heard the call of the giants. The massive brutes bleated and moaned to each other in the crudest of tongues. They slammed their clubs into the ground, screaming for Thewnar's blood.

Thick wooden armor adorned the beast's flank. Thewnar's massive blade bounced free from its scarred surface. He roared his own battle cry and ducked beneath the war beast's front leg. The warrior slashed overhand, his blade biting into the dirt-and-dung matted hide ….
====
1016
Kireth's Taarengrav Note

Raynor,

Your insistence on ignoring basic research continues to astonish me, dear brother. Look, you know what a dragon priest is? Right? Centuries ago, the Nords worshiped dragons as living gods. The most devout were elevated by the magic of the Dovah.

These shrines were everywhere. Now only a handful remain, most buried. Some may never be seen again. These ruins have a reputation for being draugr-haunted deathtraps, and they mostly are. But Taarengrav represents a unique opportunity to study this people's past.

Here we've already seen evidence of how they lived as they built idols to their gods. We've found some of their children's stories and toys. Small carved dragons, with writings in the dragon tongue etched in their side. Little blocks with notches, to teach children the names of dragons almost before they knew their parents' names

So stop complaining about how nice and warm the steam tunnels in Dwemer ruins are! You drive me mad.

— Kireth
====
1017
The Sharpest Blade

Captain,

Here is a sample of some of the Master's most recent thoughts on war. As you know, his observations have inspired a generation of Dark Elf commanders. May they do the same for you.

He wishes you much success in the Cyrodiil campaign.

- - - - -

The greatest leader holds his most powerful spell in reserve. 

To understand your opponent, wear their armor. Know where it is weakest.

Hide your sharpest blade behind your softest cloak.

Know where the ground is firm, and where it is soft. You will always be the victor.
	
Every battle is an illusion. The strength of that illusion is up to you.
====
1018
Geirmund's Oath

Lord Geirmund, great battlemage,
saved the Rift in Harald's age.

He slew the wicked Gauldur three,
and set their father's spirit free.

His tomb was built upon this lake,
and in his name this oath I take.

Should evil come, should night descend,
I swear the Rift I will defend.
====
1019
A Request for Your Support

To the Honorable Tidyn Arthalen,

I want to first thank you for your service on the council that sat in judgment of my son. I will never forget your continued support of Meram and your insistence that death was too harsh a punishment for the crimes leveled against him. 

A great moment is coming, Sera Arthalen. The Tribunal has abused its authority. Almalexia has set herself up as our dictator. This is surely obvious to anyone with a clear heart and sharp mind. Her crimes cannot be allowed to continue. When the moment comes, I hope I can continue to rely on your support. Your support, and that of your preisthood and township, Selfora.

Yours in mourning,

Magistrix Vox
====
1020
Response to Vox, First Draft

Lady Vox,

Know that I and my priesthood stand with you in your grief, but we cannot and will not stand with you in any folly perpetrated against the Tribunal. I am a humble servant dedicated to healing the wounds of the world, not inflicting them.

In truth, I believe that what your son did was wrong, but I stand against killing any living being—no matter what crimes they committed. Remember that Saint Veloth turned away from the path of war at the end of the Exodus. That was his great lesson. It is one we all must strive to emulate.

My deepest sympathies and fervent prayers,

Tidyn Arthalen
====
1021
Vox's Final Reply

Sera Arthalen—My Dear Tidyn,

I am deeply saddened by your response to my most recent correspondence. Know that a great storm approaches, Sera. Your precious Selfora will not avoid its rage. A time comes when you must choose sides. It is inevitable. I do not recommend you oppose me when the line is drawn.

I shall be visiting Selfora in the very near future. We must discuss this matter personally. Exchanging letters can be so impersonal, and often the true meaning of our words is lost in translation. I want to make sure we truly understand each other.

I suggest you prepare for my imminent arrival.

Magistrix Vox
====
1022
My Kwama Journal, Page 1

Although my father mocked my desire to study the kwama, I know that I have chosen well. I can't believe he called these fascinating creatures mere insects. 

The Great Houses might be scandalized to be compared to thriving kwama colonies, but these elegant creatures certainly remind me of the best of the Houses. They work in harmony. They share common goals. They have ranks and status, much as House operatives do. All their efforts reflect upon their queen, as House retainers and kinsmen reflect on their grandmaster.

I hope to catch a glimpse of a kwama queen before too long.
====
1023
My Kwama Journal, Page 2

I acclimated, as kwama miners do, and these wonderful creatures have accepted me into the hive. I observe their behavior and even try to move like a kwama. 

Yesterday I sat quietly and a scrib sat next to me, letting me stroke it. The moment was interrupted by Harvyn, who scooped up the scrib and hurried off. He gave me a nasty glare. 

I know the miners find my habits strange, but I feel it is important to try to be a kwama so that I can fully understand them. My hope is to be so accepted by them so I can safely visit the queen.
====
1024
Valyia's Cargo Manifest

Mournhold Cargo Manifest 419283D-4
Merchant of Record: Valyia Hlar

Eggs, kwama, twelve dozen
Guar, sixteen sides of meat
Scuttle, twenty-four stones
Gorapples, eight bushels
Sujamma, twenty-four jars
Shein, eight casks
Flin, ten casks
Greef, three casks
Alik'r spices, assorted, six stones
====
1025
Angry Love Letter

Leofa,

Just thought you should know that "your" Companion doesn't love you. He loves adventure and danger and killing things and getting his name scrawled on their damn walls. But he doesn't love YOU. Not the way I love you and have always loved you and will always love you.

When you finally come to your senses, you know where to find me.

Love,

Uggald
====
1026
Mine Safety Regulations

— Shoring timbers should be at least a handspan in width and breadth.

— Mine shafts should be shored every three paces.

— Mine shafts should not be wider than three paces nor higher than two paces.

— Mine chambers should not be excavated wider than five paces between rock pillars left for roof support.

— No shouting or other loud noises.

— No running or horseplay.

— No racing in the mining carts.
====
1027
House Hlaalu Merchant Camp

Visiting traders and merchants, please adhere to the rules of this caravan camp.

— All merchants and their caravan crews are welcome to use the camp and its facilities.

— Absolutely no buying, selling, fighting, dumping, or wild parties allowed within the confines of the camp.

— The nearby ruins are dangerous and off limits to unauthorized visitors. Stay out of the ruins for your own safety.

— Please leave the camp in the same condition as when you arrived. Clean up after your crew and leave nothing behind.
====
1028
Furious Letter

YOU PIG!!!!

You are more of a pig than our pigs! And with my sister!!!! I hope you die a horrible death, screaming for mercy while animals root in your entrails, PIG!

I am taking the children and going to my sister's. No, not that one, she's all yours. My other sister.

DIE, DIE, DIE!!!!
====
1029
Rilaso's Guide to Tamriel, Ch. 21

Chapter 21: Surviving the Rift

The key to surviving the Rift is to never go there. The Rift is no place for anyone but Nords. If you're not a Nord and you end up in the Rift, you will die in a horrible fashion.

If you don't freeze to death or get lost and fall off a cliff, you're going to be killed by wild animals. Bears and sabre cats are only too happy to eat you. Mammoths go out of their way to step or sit on travelers. Giants will kick you into the highest reaches of the nearest tree.

But for my money, the Nords are the most dangerous part of the Rift. They have hair-trigger tempers, an enormous capacity for mead, and very sharp weapons that they swing around constantly.

If they don't drink you to death or choke you with their noxious bodily odors, they'll chop off your head. You'll be in a tavern, say the wrong thing to a Nord, and next thing you know, your head will be flying through the air, spraying another layer of blood over the already gore-caked walls.

So, don't go to the Rift.
====
1030
Warning—Docks Unsafe

The Riften Town Council has declared the town docks unsafe. Reports of fishermen vanishing from the docks have become common. Witnesses claim that victims have been dragged beneath the waves by unknown culprits.

Frequent the docks at your peril!

—The R.T.C.
====
1031
Poetic Verse Contest!

—The Residents of Skald's Retreat—
Challenge All and Sundry to a Poetic Verse Contest

Grand Prize: 200 Gold
First Prize: 100 Gold
Second Prize: 50 Gold

Entry Fee: 10 Gold
Spectator Fee: 1 Gold
====
1032
General's Order 12008

Disciplinary action against Captain Valec Doronil is necessary for insubordination and deflating the morale of Tal'Deic Fortress with unnecessary adherence to foolish protocol.

The Captain's punishment: Execution.
====
1033
Public Notice of Promotion

My personal aide from Mournhold shall be appointed as retainer and stationed in the mess tent. He shall be accorded respect and asked no questions. Failure to adhere to this order shall result in harsh disciplinary action.

— General Gavryn Redoran
====
1034
Private Dispatch (Secret!)

When you're able to slip away unnoticed, find the others in the ruins by the river. I ordered the soldiers to avoid the area, so you should have no trouble. Destroy this note after you read it, Durel Gilveni, or I will burn you to cinders.
====
1035
Stagger and Sway

O my sweet love, she waits for me,
Through storm and shine, cross land or sea.
I run to her and together we,
Sway as we kiss
Sway as we kiss

Her graceful shape I heave on high
And in one hand I hold her nigh
Her waiting lips are never dry
Sway as we kiss
Sway as we kiss

Come the morn she goes
The taste of her remains
And in my mind, I see us sway
Sway as we kiss
Sway as we kiss
====
1036
End of the Journey

It was during the time of Great Despair when Saint Veloth and his people reached the land of Resdayn. For untold weeks they had climbed a mighty range of mountains under Veloth's leadership. Many among the Chimer considered this path to be folly, but they were driven by Veloth's unyielding certainty and commitment.

They came upon a great pass, a deep scar in the mountain covered in ice and snow. Veloth drove them onward, chasing a vision that had come to him in a dream. He claimed to see a great hawk in the sky. He vowed that the hawk would lead the Chimer to a new home. They drudged through the pass, but after a time the Chimer could go no farther. A great wall of ice blocked their way.

Then a powerful voice boomed from the mountains. "Who are you and why have you come to this place?"

"We are a people without a home," replied Veloth to the mountain.

A young woman stepped out of the wall of ice. 

"And who are you?" asked Veloth.

"I am Chimer-Friend. I have come to lead you home, if you are willing to accept my challenge. I demand a sacrifice of you, Veloth. Swear an oath that will make you a better Mer."

Veloth hoisted his mighty hammer and proclaimed, "Never again shall I wield this tool or any other to slay a foe. I have given my heart to my people, but now I shall give them more. I shall dedicate my life and my soul to them."

The woman turned and waved at the wall of ice. It melted away in moments. Beyond lay an alien land of fungus and ash. She began to walk forward and the Chimer followed.

Veloth spoke to his people. "We are home," he declared. "This is the anvil upon which we shall forge a new people. One journey ends here, but another journey begins."
====
1037
Relics of Saint Veloth

Next to the living gods of the Tribunal, Saint Veloth is among the most revered figures in Dunmer history. Several houses of worship exist in Deshaan dedicated to Veloth's memory and to the veneration of icons left to us by the saint and his original followers. A description of some of these relics and their significance follows.

Veloth's Judgment: Saint Veloth wielded this warhammer during the exodus from Summerset. Veloth saw fit to set aside this weapon when he vowed to turn his attention from war to the task of building a new home for the Chimer in Resdayn. Today, the Judgment resides in the Tribunal Temple and is said to have powers related to cleansing corrupted souls. 

The Tear of Saint Veloth: This radiant crystal is believed to be a tear shed by Veloth when he first laid eyes upon the land of Resdayn, the new homeland he had seen in his visions. According to the legend, the tear froze as it slid down Veloth's cheek. Kept by the monks of the monastery of Muth Gnaar, this crystal has great healing and restorative powers—provided the monks maintain a constant vigil and pattern of prayer.

The Holy Vessel of Veloth: Used by Veloth to carry water to quench the thirst of his sick followers during the exodus, and then later to irrigate the young crops of the new homeland, the Holy Vessel now resides in the temple in Selfora.

The Reliquary of Saint Veloth; The Reliquary that stands in the Shrine of Saint Veloth in Deshaan is not a relic, per se, but instead contains perhaps the most powerful and holy relics associated with Veloth—his skull and bones. The bones of the saint are said to have many magical properties, and pilgrims travel from across Morrowind to receive the saint's blessing. Legends claim that the most faithful sometimes receive visions of the saint while meditating and praying before the Reliquary.
====
1038
The Root Sunder Roots

The magically-burgeoning growths in these ruins are astounding. They snake their way through not only the walls, but out into the jungle soil. Tancano joked that they wormed through the city like a circulatory system. An apt remark, because here's the weird part: they share a pulse.
====
1039
The Root Sunder Market

If these are the ruins of Root Sunder, then this is the likely site of the city market. At its height this area would have been filled with merchants from across Tamriel, trading exotic goods and new ideas. It must have been an incredible sight. I sometimes feel like I can actually hear the low murmur of the crowd.
====
1040
A Nagging Question

Everyone is so excited about these ruins. "Surely this is the lost city of Root Sunder. Look at the masonry! Look at the layout!" But when Root Sunder disappeared, it contained the Ayleids who were constructing it. Nobody is asking the obvious question: 

Where are all the Elves?
====
1041
WHERE ARE THE PEOPLE

WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE
====
1042
Aberrant Welkynd Stones

These aberrant Welkynd Stones resist magic, cutting tools, and blunt force. There seems to be no practical way to harvest these things. What damage I've managed to do seems to heal itself instantly. What exactly did the builders of this city create?
====
1043
All Fear Agrakh

Heed well these words! All fear Agrakh, son of Mauloch and child of the Blade! May his rule be carved into the hearts of his clan, and his might spoken of only in whispers by his enemies.

Though the tree-dwellers strike at us from their cowardly perches, they fall as leaves to his mighty tread! Let the horns sing of his conquests as all who follow him bask in the glory of Mauloch!
====
1044
Heed My Words

Brother, 

You wish your child to learn the ways of a chieftain, yet you do not act as one. The Hound spoke to me of our needs. What our clan craves.

To reclaim our glory, I would fight a thousand Wood Elves. And he asks for one.

— Agrakh
====
1045
Frirhild's Journal

Eislef suspects but doesn't know.
No telling what he'd do.
Rae found my pipe but didn't know. Told her it was one of Eislef's.

Running low, might try moon sugar if I run out.

Every time Eislef sees that Elf he yells at Rae.
Not her fault. Can't help herself.
I can't help her either.

Saw the Dunmer again. Eislef didn't.
Had to warn him, make him go away.
No good can come of this, not the way Eislef feels.
====
1046
Aera's Letter to Tryn

Tryn,

Soon, you're going to hear very bad things about me. I wish I could tell you they weren't true. But they are. All I can say is that I know I did wrong.

I know you're disappointed. I can't ever make this up to you, but please, remember I love you. And I'm sorry.

—	Mother
====
1047
Aera's Letter to Denskar

Denskar,

I'm gone. I'm not coming back. You're going to hear rumors about me. I'm ashamed to say they're true.

After Tryn died, I lost my way. I will have no more to do with the Worm Cult, but that doesn't make up for the things I did.

Please take care of Littrek. I know he won't understand. I pray that you will someday. I won't ever stop loving you, Den, but you should move on. I've done too much wrong to ever come back.

All my love,

—	Aera
====
1048
Half-Burned Note to Borodin

Borodin,

Golun is dead, as you ordered. I feel like I am too. I can't stop seeing the shock and pain in his eyes. 

Maybe I'm not the killer I thought I was. Either way, after we finish the Thane I'm done with the cult and with you.

If you come after me, we'll learn if I can kill again.

—	A
====
1049
There Are Ways

Aera Earth-Turner:

You have lost those dear to you. But there are ways you may be reunited with them. Old ways, proven through time and blood.

Join us. All we ask is information about the Pact's movements. Provide those, remain loyal, and we will reunite you with your loved ones.

In Mannimarco's name,

—	Thallik Wormfather
====
1050
Altmeri Overseer's Journal

12, Last Seed
The slaves are more agitated than usual today. Last night's beating of the one called Koth seemed to stir him to an emotion other than fear, but the magus assures me the pacification spells upon the creature will keep him in line.

15, Last Seed
There was another spat between the kitchen staff and the slaves today. Koth tried to take scraps from the refuse bin without permission and we were forced to have him flogged again in front of his kin. It is becoming difficult to remind the Goblins of their place.

17, Last Seed
Melanil, the head of the kitchen staff, was found dead in the wine cellar this morning. From all evidence, he took a spill down the stairs and broke his neck, but I remain dubious.

18, Last Seed
A fire broke out in the armory just before dawn. While it was contained before it could spread to the rest of the estate grounds, unknown looters made off with some of the weapons. We've petitioned the kinlord for more guards in case we have bandits on our hands.

19, Last Seed
Koth apparently wishes to speak to me later this afternoon about their living conditions. This should be amusing. I will be heading down to the slave dens with my deputation. A show of force should remind the beasts that they continue to live solely at our discretion. What threats could these Goblins possibly pose?
====
1051
Verses of the Illuminated

Verse 5

At first was one and then was Nirn before there were many

Auri-El climbed the sky daring the many to follow

Try they did but the many could not and trying was their sorrow
====
1052
Silver Crawdad Surprise

Ingredients:

Two silver crawdads, cleaned
One onion, chopped
Two carrots, diced
Two tomatoes, sliced
Two cups of stock

Preparation:

Combine half the tomatoes with the stock to create a marinade. Soak crawdads, turning every half-hour, in a cool dry place for a total of four hours.

Remove the crawdads and reduce the marinade until it coats the spoon.

Combine onion, carrots, and the remainder of the tomatoes with a small quantity of clear spring water to the marinade. Braise the cleaned crawdads in this mixture for an hour.

Serves four.
====
1053
Inventory (Confidential)

For Nelayna's eyes only. Do not leave in plain sight.

— One-hundred fifty-seven decommissioned breastplates with greaves and pauldrons (mismatched)

— Seventy-three single-edged military daggers

— Eighty-seven broadswords

— Fifty-eight infantry shields, without straps

— Six-hundred thirty-eight broadhead arrows

— Ten military-grade short bows
====
1054
Kireth's Prism Notes

The alignment of all of these crystally prism things seems to indicate that some shooty sparkly bits once propelled energy around the chamber. This is just a working theory, mind you, but I think I can repair this thing and make it do something. I just need some more sparkly bits and spinny parts from the metal spiders crawling around the ruin.

That would require fighting the icky spiders, however. I hate spiders.
====
1055
Raynor's Bthanual Notes

After reviewing Kireth's notes on the prismatic emitter matrix set into the conduit chamber shows some remarkable strides in the understanding of Dwemer construction. Her scribbling may be childish and her language is, at best, imprecise, but her conclusions are no less exceptional despite her best efforts to the contrary.

My sister actually managed to generate and execute a working hypothesis that allowed her to not only determine how the Dwemer device was supposed to operate, but resulted in her repairing and utilzing the device to open a door that had been sealed—almost literally—forever.

She was able to fashion a replacement for a damaged emitter stone using scavenged parts from damaged Dwemer constructs and her own saliva. I won't touch the new component, and that's certainly not how I would have solved this predicament, but I am proud of my little sister.
====
1056
Letter to Captain Helane

My Dear Captain,

It appears I missed you at home. I did, however, have the pleasure of meeting six or so of your men. Tough as they appeared, I'm afraid they simply couldn't hold their liquor.

I do hope to make your acquaintance again soon. I really need to thank you for what you've done to my ship and crew.

Pleasant dreams.

— Captain Lerisa
====
1057
How Long Before the Echoes Fade?

I've no idea how long we've been here, but already it feels like years. 

The black-clad soldiers burned our farm and took my entire family. On a black, moonless night, they laid us upon stone altars encrusted with black tallow and caked with the blood of countless victims, and one by one, they put us to the knife. This is what being damned is. We're chattel for the Daedra.

I can't find it in me to cry for what I've lost, not anymore. Day after day this state of being, this soullessness, drains my will. It becomes harder to remember. Harder to think. I've lost so many memories. My father's face? My mother's voice? It doesn't seem possible, but they're gone. Just gone.  

Even the basest of emotions are fading. I'm past the point of being indignant toward my captors. I'm past the point of feeling sorry for myself. All that's left is a gaping emptiness, and the distant echoes of a life that seems like a stranger's.

How long will it be before even the echoes fade?
====
1058
Record of Taxation for Year's End

By dictate of the Potentate, the taxation of the village has been increased to match that of the other Colovian and Nibenese settlements. Naturally, this mandate was not well-received by the commoners, and the mayor's coffers were further tapped by the need to hire mercenaries to quell a violent uprising.

Nevertheless, with the assistance of the newly-founded Fighters Guild—as the clerk notes, created by dictate of the Potentate, may his wisdom forever lead our Empire to prosperity—the taxes appropriated met the requirements imposed by the Imperial administrators. Each citizen's contributions are to be recorded accurately.
====
1059
The Clues, Damn Your Eyes

If you're reading this, you're after my treasure. You won't find it in my chest, oh no.

I buried the booty somewhere on Stros M'Kai. Exactly where is the challenge; I hope you fail.

Below are all the clues I'll give. If you're clever enough, the treasure's yours. 

My curses upon your narrow shoulders, you Goblin-spawned swine.

— Captain Izad

Stand atop Saintsport's star
And spy the eternal sentinel
Skirt its gate to reach the shrine
Northwest stands the warrior
Walk forty-five paces south
Leftward palms frame the sight
Of the island of iron faces
Follow the rocky finger
Through the broken ship
Find the stone ship at anchor
Riches lie under leaves in its port
====
1060
Baan Dar and His Boast

Do you love to laugh? Have a talent for trickery? A passion for pranks?

Then come to Baan Dar's Boast! Returning to the ruins at Thormar for the twenty-fifth consecutive year! Three Banners War got you down? Come and enjoy the flowing brews of the Wood Elves, the cunning quips of the Khajiit, and celebrate the will to survive here on the edge of Elsweyr!

This year, you can join with the funny faithful of the Pariah's Hand, the Khajiiti group in this year's Boast. By the Exile, do they know how to have a good time! Or, sign up with the other side and the woolly Wood Elves of the Subtle Knife! Definitely not a group of assassins during the off season!

Whether you come to prank or just drink your days away—Baan Dar's Boast! Survival of the smartest on the savannahs of Reaper's March.
====
1061
First Scroll of Baan Dar (Excerpt)

Translation by Jarvus, apprentice to Arkan the Gifted, Daggerfall City, 2E 255

Scholars have labored for years to fully translate the scrolls of Baan Dar, vellum parchments found in a series of alabaster jars near Lake Vread in eastern Elsweyr. I myself can make no claims to this translation's authenticity. Reader beware!
— Yanabir-ja, loyal follower of the Boaster
- - - - - - - - - - - - - - - -

Baan Dar, the Legend—thief, warlock, shadowmaster, the Boastful. Mastermind of Nefarious Plots. All these things and more describe the legendary Baan Dar, he who is called the Bandit God. The Exile. The Pariah. But what is the truth?

Baan Dar is a much more simple and complex being. I pen this tale as I slowly die of old age and a mortifying arrow wound. I cannot decide if the truth will add to or subtract from the legend that is Baan Dar, nor if the original Baan Dar would want the truth to be known. Therefore, I will leave this tale hidden when I am done and gone, and let Fate (which was ever Baan Dar's true master and motivator) decide.

I was a child of twelve seasons when I first met Baan Dar. Orphan of a slaver raid during one of the many inter-provincial border wars. Living by my quick wits, nimble fingers, and the grace of Lady Luck in the back alleys and byways of my birth city. I had just "liberated" a loaf of bread and a few small apples from a local street vendor in the bazaar on the edge of the city, near the tumbled outer wall. I had withdrawn down an ill-lit alley to feast on my bounty when I was beset upon by an older band of my ilk. The older and lazier variety which were wont to engage in the easier and less dangerous art of stealing from the stealers.

There were five of the bullies who had decided they were more deserving of my bounty than I, and they were beating me half to death with staves, laughing the whole time. Lying on the ground, curled up into as tight a ball as I could manage, trying to protect my head and groin, I heard a quiet voice ask if they were not "more suited to go down to the wharf and take food from your brother rats, or would you care to try your tricks on game a bit more your size and number?"

Since my "companions" had become otherwise engaged with the newcomer and had for the nonce ceased thumping, kicking, and cuffing at me, I looked up to see a dark shadow of boots, cloak, and chainmail hood leaning against the wall at the end of the alley.

The others, being what they were, took this as a challenge to their manhood—and easy prey to their superior number with a promise of gold as added reward (else the first part would have been overlooked). The leader of my band of playmates suggested that the stranger take a leap off the aforementioned wharf unless he wished to join me there when they were done with their evening meal.

Having drawn chuckles and courage from his underlings, he then proceeded forward with staff at high port. I'm not quite sure exactly what followed, but within a short space of time, Lead bully was lying in the dirt with a thrown dagger in his chest, number two bully had lost three teeth to a boot (I still carry them in a leather pouch as a keepsake), and number three bully was brought short by his own staff applied forcefully up between his toes (the two big ones!). Bullies four and five thought better of the entertainment and departed rapidly for parts unknown.

Baan Dar picked me up, dusted me off, and dragged me round to a nearby tavern, where we shared a meal and a mug. I attempted to thank him for saving my life. How can I ever repay this favor, I asked? His reply was short, to the point, and has driven my actions in life ever since. 

He said, "Never repay a favor, kid. Pass it on to someone else."
====
1062
Bandits of Baan Dar

Book Text Unavailable
====
1063
Risa's Journal

My name is Risa Uvaril. My restless and reckless nature led me to this place. I longed for adventure, to prove myself, to see the world. My poor mother longed for me to find steady work, to be safe, to one day put a grandchild in her arms. I would not listen. I could not.

I don't have long to live. I feel the coldness of the snake venom slithering through my veins. I am out of potions. I thought to face the trial of the Ghost Snake, to walk the Coiled Path. A Mabrigash wisewoman warned me against it. Curse my nature! I ignored her.

I'm not afraid, but I do have one sorrow. The amulet my mother gave me was lost when the snake delivered the poison that's now killing me. I regret that my last words to my mother were hard ones. Cold, willful. And that I lost the amulet my mother gave to me when I was a young girl.

If you're reading this, may you fare better on the Coiled Path than I. If you find a small gold amulet engraved with an R on one of the serpents, take it to my mother, Aneyda Uvaril, at Tal'Deic Fortress. 

Tell her my last thoughts were of her.
====
1064
A Ragged Inscription

I know we haven't heard from the Hound, but we were sent here to do his bidding. We must obey the Hound or face his wrath. Bring the woman to the cave for safekeeping until we hear back from the Hound. 

I will watch over her.

— <<1>>
====
1065
Curano's Journal

Molag Bal's ravenous hordes claw at the gates to Delodiil. The wave of undeath comes from the city of Abagarlas, as always. And Meridia has shown us a dire warning. Their king has begun plans for a magical rite. A ritual with a focus of power that will drain all the life from our home. Without some kind of dramatic act, Delodiil will be lost. King Cenedelin himself has asked me to form a plan. We have the power, the magicka, the skill. We must be able to stop these inhuman monsters.
- - - - - - - - 

The plan has begun. We've forged a weapon. It took … much sacrifice. But the weapon will stop the ritual, end this Mortuum Vivicus we've learned about. Our group has been tasked with entering the hated city of Abagarlas and ending the threat. Meanwhile King Cenedelin will ride against the dark city's walls. With his full host and the might of Meridia behind him, we can win the day.
- - - - - - - - 

It is done. King Anumaril's entire family is put to the sword, and Abagarlas itself destroyed by the righteous lightning of Meridia. The ritual is stopped but … we cannot go home.

The weapon was ruined in the attempt. We've salvaged the Prismatic Core at its heart, and carry with us the plans to construct the weapon anew. We are hunted by beasts of Molag Bal. We must get the crystal to safety, but we dare not lead these creatures home.
- - - - - - - - 

Almost a week, all the while hunted by death. We dare not return to Delodiil now. The beasts would destroy our home and take the crystal. Instead, we've determined we must try to hide the core and the tome of instructions. A Dwarven ruin called <<1>> is close by. It should suffice as a final resting place for these precious relics.

I just pray <<2>>  is ready for what must be done.
====
1066
Lanath's Journal

I owe everything to <<1>>. He saved me from the dark manipulations of Abagarlas' king. Showed me the light of Meridia. To think I would let him attempt this mission without me at his side. I don't know the details, but I know where we're going. And anything that puts a shiv in Molag Bal's eye will make me rest easier.
- - - - - - - - 

We barely escaped Abagarlas. The fighting was intense, and I still can't believe what happened. Since making our escape, vampire assassins and ghoulish huntsmen have dogged our every step.
- - - - - - - - 

<<2>> says we're heading to <<3>>. I'm not sure how a Dwarven city figures into the plan, but I'm not here to think.
- - - - - - - - 

Our goal is to safeguard that crystal they took from the weapon, and some book. We've been searching the mountains for weeks now, traveling far into the eastern peaks. Insane mer. I worry <<1>> has lost his mind, but then again, there's a lot I don't understand about this trip. At least I'm still alive.
====
1067
Endarre's Log

It's just the two of us now. We've been down here in the dark for so long … I don't know what day it is. Ostarand is quiet, even as the sounds get closer. He misses Valasha a great deal, I can see it on his face.

We're trapped, as far as we can tell. The doors forward refuse to open, no matter how we tug on them.
- - - - - - - - 

I think we may have it. It's taken us days to figure out, but … the guardian constructs in this room contain strange red crystals that glow from within. They look like they'll fit into the sockets near the doors.

With a little more time, I believe we can find a way through.
- - - - - - - - 

The constructs. They've broken through. I think this will be the end. Goodbye, Lannessa. Wherever you are. I loved you. Know, with my last words, I loved you.
====
1068
Ostarand's Diary

Everything I did, everything I had to do at Abagarlas. I'll never forget the sight of that place. The feeling that washed across me. The sight haunts me.
- - - - - - - - 

The hunters hound our every step. They smell it on me, I know it. They know I was there. They can smell the blood of that dark family on my armor. I can hear them in the night. I pray to the Sunburst that we will soon find shelter.
- - - - - - - - 

This ruin seems as good a place as any. If we can find a safe place to hide the crystal, perhaps the constructs will allow us to escape the dead.
- - - - - - - - 

<<1>> told me she plans to sacrifice herself for some ludicrous plan, some fantasy that <<2>> has filled her head with. The crystal is lost, its power gone. I've argued with <<2>> for hours. Now <<1>> won't even speak to me.
- - - - - - - - 

<<1>> finally broke the silence. She's adamant that this must happen. I understand her duties as a priestess of Meridia, but I never believed they'd lead her to self-sacrifice. Her beliefs come first. I cannot fault her for that. 

I just wish our story wasn't going to end this way.
====
1069
There Is No Going Back

<<1>>,

Our cause would be glad to have one so well versed in magic. Your former employer was foolish not to put your talents to better use, but his loss is our gain.

Join us in Abamath, but be warned! There is no going back. Cut ties with your former life. Distractions will not be tolerated in your service to the Black Worm.

																																							— <<2>>
====
1070
Firuin's Journal

<<1>>  has let me down for the last time. I told him to meet me on Balding Hill so we could leave this backwater and build a new life. He never came.

I tried to explain, but he doesn't understand how much we could learn out there! That there is so much more than the lives of those who went before! New methods to be discovered! Secrets! 

Instead, he clings to the past. He makes his brew the way his mother did, and her father before her. Never changing, never experimenting. It's sickening!

I even summoned an atronach to demonstrate what is possible, but he left it in some musty cavern with some jerked mammoth and Y'ffre knows what other refuse he's dredged out of the forest. 

He'll learn his lesson soon enough, though. Without regular bindings, even the lowliest atronach is prone to rebellion.
====
1071
The Reality of Spirits

By Felari-ko, Scholar of Intriguing Mysteries of Unusual Origins

Our world is strange. But it's also fascinating.

Some people conjure fire from their fingertips. Others lift large objects using just the power of their minds. Is it so far-fetched to think that people infused with magicka in life could not find a way to step through the barriers of death? That they could sustain their essences and remain capable of communicating with those of us still possessed of life's sweet kiss?

Yet my studies indicate that as life fades from our bodies upon death, so too should the magicka depart with our last breath. But we know spirits exist. I have personally encountered more than one haunting stare through the course of my research. I have seen desperate, ghostly eyes full of fear and longing for help. It's almost as if some memory of life still lingered in the spirit form.

What if we could communicate with these spirits? What if we could call them to us to ask them why they still haunt a house or a gravesite or a battlefield? I believe I might have found a way. A way to speak to those who have passed on. Perhaps we can finally learn if the dead are truly dead.

I intend to learn these secrets. I intend to speak to a spirit and discover what that spirit truly is.

Watch for my next book on this subject: 

"Life After Death: Incredible Secrets Revealed!"
====
1072
Scroll of Eight

Serpent
                  Darkness        
                        Devourer 
                Dreamer 
       Silence
                  Light
                          Death
                  Rebirth

These are the eight sacred aspects of the Ghost Snake. Each contains a truth, a lie, and a mystery that entwines upon itself, forever undulating like the coils of the great serpent.

Ghost Snake, accept our humble offering!
====
1073
Tanglehaven's Fletchers

Little more than a collection of huts, the village of Tanglehaven is famous among the Bosmer for their superior fletchings. One might say it is driven by their need for survival—raids from the Wood Orc clans in the area have been known to raze undefended settlements with little to no warning.

Even with their knowledge of the ways of an arrow's flight, not many Jaqspurs call this village home. Treethanes with ambitions beyond the forest might find themselves recruiting armies to go with their superior weaponry, but so far, Valenwood has been blessed with a line of peaceful Bosmer.

Now, with the recent Thalmor alliance, will the tranquil village find itself heeding the call of the war drums? Will the arrows from Valenwood fly so far as to pierce the very heart of Cyrodiil? Only time knows the answer.
====
1074
Captain Izad's Letter

Stand atop Saintsport's star
And spy the eternal sentinel
Skirt its gate to reach the shrine
Northwest stands the warrior
Walk forty-five paces south
Leftward palms frame the sight
Of the island of iron faces
Follow the rocky finger
Through the broken ship
Find the stone ship at anchor
Riches lie under leaves in its port
====
1075
The Way of the Baandari

Do not slander another child of the Baandari.

Remain mindful in all dealings.

A gift must be returned in kind.

A fair trade need not be fair only in gold.

Truth and cleverness need not be enemies.

Find what is lost, trade what is found, and leave what has no purpose.
====
1076
Altered Missive

My friend,

We have a new employer. Clean out the werewolves, and he'll pay hefty coin for every ear you bring back.

Make it quick and quiet. Don't want trouble from anyone.
====
1077
Horrors of the Strid Basin

Hoarvors.

One can but speculate on the origin of these disgusting creatures. Their grotesque nature is matched only by the horrors of Oblivion, yet Bosmer insist they have lived in Valenwood since time immemorial.

Similar in appearance to their insectile kin, hoarvors are opportunistic beasts that do not hunt so much as come upon their victims.

Slow and rotund, one might expect these slothful arthropods possess a docile—if morbid—nature. Indeed the common hoarvor is not quick to strike a lone enemy, yet together—or in the presence of abundant food—they may attack with a ferocity that belies their portly appearance.

Were this not enough, jagga and other barmy substances are known to drive the beasts into a frenzy. 

One must therefore take great care what one imbibes in the presence of Wood Elves, who derive rare pleasure from the husbandry of these monstrous abominations.
====
1078
Report on Colovian Stratagy

It is unclear why the Colovians have suddenly taken to the offensive. It is almost as if they see a greater threat from inaction. I do not know what could possess them to think this….
====
1079
Report on Nearby Ruins

The ruins found nearby are of Khajiiti origin, and it is unclear at what time these were built. The area around Fort Grimwatch has traded hands between the Colovians and Bosmer for centuries, with almost no historical record of Khajiit control.

In any case, the ruins are buried much too deep to escavate now. If only there were a way to reach them….
====
1080
Khajiiti Champions

…those born under the 3rd moon may one day become the Mane (in the event of the Mane's death).
====
1081
Khajiit Champions

…those born under the 3rd moon may one day become the Mane (in the event of the Mane's death).
====
1082
Laboratory Warning: Be Careful!

Pay attention to what you are doing, idiots! The liquids we use to mix the skooma are flammable.

DON'T BREAK THE BOTTLES. We could lose the whole laboratory if a fire starts.

—Rakhad
====
1083
BOOK 1

Hi,

Please read Book 2, on your right
Thanks you.
====
1084
Rosalind's Orders

Edgard,

I'm sending everyone to you. Hide them and keep them safe. Your inn is the biggest, most defensible building in town. You can post archers at the windows on the second floor and barricade the front door.

Muriel will make healing poultices for my guards until she absolutely can't make anymore. I'm going to try to light the signal fire so Eagle's Brook can see what's happening here. Maybe they can send help.

Leon is praying for us. He's hoping for a miracle and I won't get in his way, but the Divines help those who help themselves. We've all got our parts to play.

When the guards fall back, Marlene will help you organize a defense here. Good luck.

— Rosalind
====
1085
Letters from Leon and Rosalind

I collected our letters in this book so that we would always have a record of our blossoming love.
— Rosalind Milielle

22 Frostfall, 2E 219

To Rosalind,

I accidentally let your dog get free and he tore up some of your garden. I planted some more seeds to make up for it, but I wanted to let you know so you weren't surprised when you got home.

I hope your training in Daggerfall is going well. Stendarr watch over you.

— Leon


7 Sun's Dusk, 2E 219

Dear Leon,

If Baily gets into something he shouldn't, just bat him on the nose. I hope you didn't go to too much trouble planting things. It's nearing winter, after all. Still, I do appreciate it.

— Rosalind


19 Rain's Hand, 2E 220

Leon,

I wanted to leave this note for you before I went off to Camlorn. The flowers you planted were beautiful. Did you ask around to find out what my favorites were?

Also, you lied to me about the garden. You extended my garden out another six paces, just to plant those flowers! It was sweet, but aren't you an acolyte? What would Stendarr think of your deceptions?

— Rosalind


26 Rain's Hand, 2E 220

Dearest Rosalind,

As long as you enjoyed the flowers, Stendarr will understand. I do apologize for lying to you, though. I'd be happy to help take care of the plants whenever you're away.

— Leon


1 Second Seed, 2E 220

My dear sweet Leon,

You can visit and tend my garden whenever you please. I get home in two weeks. Perhaps we can plant some roses together when I get back? I'd like that very much.

— Rosalind
====
1086
How to not read a book.

If you can read this, then there must have gone something completely wrong. Unfortunately, there is no way to find out what really went wrong.

My apologies, best you just go along and pretend that you have never read this.
====
1087
On the Interrogation of Witches

As the Witchhunters of Direfrost have learned through centuries of practice, torture is the only effective method of interrogating a person suspected of practicing witchcraft. 

Some have asked whether it is acceptable for the Witchhunter to lead witches to believe their lives will be spared when, even if they confess to their crimes, they will almost certainly be put to death. 

It must be answered that opinions vary. Some hold that a witch of very ill repute may be spared, and condemned instead to perpetual imprisonment, in return for sure and convincing testimony against other witches. Others hold that the promise of imprisonment should be kept for a time, and the witch be burned later. A third view is that the Witchhunter may safely promise to spare the witch's life, and later excuse himself from pronouncing the sentence, allowing another to do this in his place.

If these threats and promises do not induce the witch to speak the truth, the Witchhunters must carry out the sentence, and torture the prisoner according to the accepted methods. During this torture, the witch must be questioned on the articles of accusation, beginning with the lighter charges, for the witch will more readily confess the lighter than the heavier.

If a witch confesses under torture, they must afterward be conducted to another place to confirm the confession and certify that it was not due alone to the coercion of the torture. The Witchhunter shall see to it, moreover, that during this interval, guards are constantly with the witches, so the witches will not be visited by Daedric influences that might aid them or tempt them into suicide.
====
1088
To the Captain of the Guard

Three servants and no fewer than six family members have been murdered in a fashion suggesting the vilest witchcraft. 

Several months ago, one of our patrols captured and executed a coven of Ice Witches from the north. We now have evidence that one of their kind escaped. I fear that she entered the castle for the celebration, disguised as a commoner, to enact her vengeance. Have trusted guards and servants seal all entrances to the castle immediately. All guests from the surrounding villages should be immediately placed under guard and restrained if necessary. 

This Ice Witch, Drodda, is aligned with the darkest powers of Oblivion and should be considered extremely dangerous. Kill her on sight.

Agomar, Lord of Direfrost
====
1089
Nicolene's Diary (Private!)

Hey you, whoever you are. This is private. Private! If you read it, I'll kill you. I swear.  Knife you in the ribs while you sleep.



































22 Sun's Height

Sailed into Davon's Watch today. There were Dark Elves and Argonians everywhere. I asked Tumma-Shah if she knew any of them, but she just shook her head.

Davon's Watch is crazy looking. The buildings are huge and strange. They all look like churches, with spires and arches and such. I bet Brother Cantrall would love it.

<Nicolene has sketched one of the Dark Elf towers. It's quite good. She has a knack for architecture.>

I wonder what old Cantrall would do if he knew I was sailing with Captain Kaleen? Ha! I bet he wouldn't approve. I kind of miss him, though.


28 Sun's Height

We landed in Skywatch today. Captain Kaleen took me ashore! I thought the Dark Elves were crazy, but the High Elves build like they want to prove something. You can't take two steps without seeing some crazy spire thing. They're nuts.

<Nicolene sketched a bunch of towers here, all in a row. They might be made of crystal.>

Gall and pox, the High Elves are so snooty! I could tell the motherless sods didn't want to deal with the captain, but in five minutes she had them eating from her hand. She's amazing.

I wanted to see more of the city, but the sodding Elves are really picky about outsiders, so we had to stay on the docks. But we spent the whole day together! I took notes and carried her stuff.


4 Last Seed

We got attacked! Master Kasan said it was a Dunmer slave ship. They had mages on the decks, throwing giant fireballs at us. It was terrifying!

One of the masts caught on fire, but Tumma-Shah climbed up and put it out. The captain turned us into the wind, laughing like it was all a game. They couldn't keep up. Mara, how does she do it?

I was shaking so bad after. Kasan has told me horrible things about Dark Elf slavers. I think some of his family are still in Morrowind. I wonder if he misses them.

Anyway, this is the best part. After we were safe, the captain saw me shaking and took me aside. She told me I was brave and did well. Then she hugged me. Hugged me!

Mara, I'm still tingly. It felt so good!


8 Last Seed

As soon as we put into Daggerfall again, I'm going to take all my savings and buy some new clothes. Something nice and proper, something the captain will like.

I asked Tumma-Shah if Kaleen's ever been married. She just flicked her tongue at me, but I bet not. Kaleen's too strong and independent to marry some stupid man, just like me.
====
1090
Scrap of Adubaer's Journal

… separated from the others. Can't let them escape. Disable the devices, perhaps? Too close to fail now. Even if it means this one's end as well, Morantor won't get what he desires. The secrets will die here with us ….
====
1091
The Interrogation of Henghild

The following is an account of the events encountered during the interrogation of the witch Henghild of Wittestadr by Garmath, Witchhunter of Direfrost.

The interrogation was unremarkable for a time, and the crone had no unusual reaction to the various implements of torture beyond the expected screaming and pleading. It was when her blood first spilled that the manifestation began.

The witch grew suddenly still, as if in a trance. At once, a chill wind filled the chamber, and the flame of the braziers turned an unearthly shade of green. Echoing all about, yet seemingly coming from no discernable source, all present heard a guttural, but unmistakably cogent chant, almost like a religious invocation. Upon reflection, I suspect that this was the language of Oblivion; the obscene tongue of the Daedric Princes. 

The iron chains that bound Henghild to the slab crumbled, impossibly, and fell away. Her back arched and her eyes rolled back in her head. Slowly, her body rose with no visible means of levitation, suddenly hovering several feet above the slab. 

After a moment, her mouth opened and she began to speak. But it was not the voice of the crone that issued forth, but rather the voice of a Daedric abomination. Her words were transcribed by no fewer than three witnesses. I record them here, in their entirety:

"Pain unto innocence. Screams in the dark. Nocturnal is here.

"My loyal servant is tortured and burned, bound and tormented, bereft of her life.

"The clan called Direfrost think themselves righteous, but Nocturnal has seen their wickedness.

"My curse be upon you, and your descendants.

"Your judgement will first be rendered in the form of an Ice Queen who comes in the guise of a pauper.

"Your blood shall be frozen. Your torment long and painful.

"And when your savior comes to release you, know that your true suffering has only just begun.

"There will be a reckoning between past and present, and the name Direfrost will lie in tatters before the end. 

"A new Ice Queen will bring unto Direfrost all the anguish of Oblivion, and you shall know true suffering." 

At this moment, the crone's body burst into green flame, and crumbled to ash.
====
1092
Second Scrap of Adubaer's Journal

… to be off the ship and back on land. The sea is not for this one. Night falls and we make camp outside Bthzark. The others are wary but suspect nothing. Finally, something to hold above Morantor's head, to make him squirm. To think he did not even recognize his former slave. Reminding him will be delightful.
====
1093
Drivas' Journal (Partial)

Adubaer's claims proved to be true. We found the island. The Rourken really did come this far. Still, I'll watch him closely. Never trust a Khajiit.

….

… clever bastards, Dwarves … the rightmost bridge secured with traps, the left with hidden constructs … only way past is to sneak …

….

… Pollonaro and his tomes … just what are we looking for? The Elf tells us nothing. 

….

Opened the chest … sealed shut … trapped … skittering in the pipes …
====
1094
Note from Morantor

Pollonaro,

I've arranged for your transportation and secured a team to aid you, including the Khajiit who claimed to know the location of Bthzark. The agreement will ensure your safety and that they will follow your commands. Leave the menial tasks to them. Do not share any information they do not need to possess.

Uncover and translate any information that will be of use to us, but your primary task is to retrieve the schematics. If the others have not already found their fate by this time, kill them.

Once finished, use the spell I taught you to return to Skyrim. I will await you in the laboratory.

We are close. Do not fail.

— Morantor
====
1095
Dwarven Writings

<The writings are indecipherable Dwemeris, save for a set of translated phrases scrawled by a different hand.>

RAISE THE SKYSTONE

FORGED IN BLACKFIRE

SOUND THE CHANGE

BROKEN IN INFINITY

ENACT THE REUNION
====
1096
Verrik's Note

Martine,

Your ships are more than adequate to transport our agents. All you need to do is deliver the cargo. Once night falls, we'll emerge from the crates and use Leveque's maps to get close to King Casimir.

Angof will be pleased with the chaos caused by Casimir's death! The kingdom's leaderless ranks will offer the Bloodthorns little resistance. Overcoming the south will be easy and Glenumbra will be ours. Rest assured that you will be compensated very well for your loyalty to the Bloodthorn's cause.

See that those crates are not disturbed. The agents inside must stay hidden until the time is right. If they are discovered, I will perform the deed myself and then come back for you. Do not fail us.

—Verrik
====
1097
Letter from Rakhad

<<1>>,

It has come to our attention that you and your sister have inherited your uncle's old house.

Considering your substantial debt to us, it is surprising to us that you are now sitting in the lap of luxury.

Perhaps you should make sure your sister has no interest in keeping that house. Otherwise, I'll have to convince her myself. You and your uncle know how convincing I can be.

— Rakhad
====
1098
For Mathal

Nephew,

If you're reading this, then your uncle is dead. I thought the score we needed to get out from beneath Rakhad was in Dune. I was wrong. I thought the moon-sugar and skooma was an investment. I was wrong.

Mathal, he will not stop with me. I've left the house to you and your sister. Get her out of there. Convince her the place is haunted or something. Just get her out of there and sell it. Shuzura has more gold than she knows what to do with. Offer her the place at a discount.

Just get Rakhad paid off and do not tell Kalari. You do this right and your sister will be safe and never know what you did. Screw this up and—well, don't screw this up!

Moons keep you, Mathal

—Enak-do
====
1099
Gold for Teeth!

Cull the Crocodiles in Hag Fen

Help make the fens safe for travel. Earn gold for killing the toothy beasts lurking in the shallow waters of Hag Fen. Gold for crocodile teeth!

Deliver proof of your crocodile-killing prowess to Hoster Marceau, Huntmaster, who will be camped near the Dywnnarth Ruins until Fredas next.

Teeth extracted from any other creatures are not accepted and proffering them may result in a sound beating.

Note that the Huntmaster is not responsible for any limbs you may lose as you attempt to fulfill this offer.
====
1100
The Five Points of the Star

By Sigillah Parate

PROPHECY is her province, and that which is seen by the Night Sky Queen must eventuate, however dimly it may appear to mortal foresight. For mortals are not all given the gift of Crystal Vision, nor can they always endure knowledge of the truth.

DAWN is the time of imminence, when Azura touches us with wisdom and purpose. It is then we speak the Supplication for Guidance, and tremble in fear that it may be answered.

ROSE is Her color and Her flower, and Moonshadow Her abode as Risen is the sun. Tend we then by midday our mortal necessities, conserving always some part of ourselves for when the sun slides low.

DUSK is when we turn our hands to Azura's commands. Then we praise Her with our dark evening acts, and glorify Her with chastening of noncompliance. 

FATE is the Book that She writes in to inscribe our worth and deserts. For by our acts do we earn Her regard or disdain, and read our destiny in Her prophecy.
====
1101
Letter to Hosni

Son, I write this to you lest the worst happen before you return to your senses, in which case this may be the only way I can speak to you. 

The woman Adima is a venomous snake who has poisoned your thoughts and darkened your heart. Indeed, when I see the bloodlust in her eye, I doubt she is a true woman at all. 

You are strong, my son, and wise in the world's ways, for we have taught you all and held naught back. For you to succumb to the wiles of such a creature sorcery must be involved, for no ordinary human could sway you so from the path of clear thought and action. 

As you read this, let it be as a window opening in your mind, as a clean wind blowing through your heart. Awaken, Hosni, from your dreams of blood. Abjure this Adima, and seek your penitence in whatever task Sister Safia shall set for you. For she will tell you what is right and best to hear, no matter how hard it may be to listen. 

Your Mother, Who Loves You Always, 

— Sirali
====
1102
King Farangel's Beer Ballad

Here it was Farangel first 
Set foot upon High Rock,
Claimed this land for Gardner house
And built Farangel Dock.

Sent his ships both far and wide
To trade in distant lands,
Cleared the woods for Wayrest town
Above Stormhaven sands.

First Wayrest king, and father of
The Breton noble peers.
High Rock Bretons, raise this toast:
"For Farangel, four beers!"

(Drink)
====
1103
Factor Luluelle's Report

Arrived from Sentinel on the "Whispering Oyster":

—	Three Barrels Pomegranate Wine
—	Four Crates Mountain Jerky; one crate damaged, spoilage significant 
—	Two Crates —

Oh, what's the point? This is the only shipment we've had in ten days, and its value wouldn't add up to a score of gold drakes, even if we had a caravel to trans-ship it someplace where we could sell it. Everything that floats has been "requisitioned" for the war, and we couldn't get naval stores even if we had a ship—you can't find rope, pitch, timber, or sailcloth for any amount of money. It's all "Arms for the Covenant!" now. Let's face it: if this war doesn't end soon, we're shipwrecked. 

Maybe I'd be happier if my son Durant was still around, but he ran off and joined the First Menevian Scouts, and the house is empty without him. Daedra take it—I'm opening one of these barrels to test the contents. If you want to join me, I'll be in the second empty warehouse on the left.

—	Lacherie
====
1104
The Argonian Maid—An Oral Tradition

by Telenger the Artificer

Recently I attended a stage production called "The Lusty Argonian Maid." Bawdy, delightful, and filled with innuendo, I am surprised it was never presented in this form before.

According to my research, "The Lusty Argonian Maid" has its origins in a long line of tales told by traveling bards, each with a slightly different title and premise, but the same end result: a female innocent succumbs to the charms of a dominant, married male character.

In the south, the tale was occasionally presented as "The Lusty Bosmeri," and "Two Moons for Sugar." I've also heard "Shornhelm's Lusty Orifice," "The Sandy Spear of Alik'r," and "The Maiden's Tight Hold" in taverns across the north and northwest.

In a stage play, each of the character archetypes is brought to life before the audience. Unless the acting is superb, the subject matter can come off flat and uninspired. Also, a play takes away from the verbal dexterity exhibited by a bard such as the legendary Khajiit, Tale-Singer. The feline bard described the various ploys used by the man to bring the maiden to her knees in a way that made one's pulse race and breath quicken, wondering what would come next.

Indeed, much of the "Argonian Maid" borrows heavily from Tale-Singer's songs (uncredited, but naturally I recognized them immediately), in which the maiden helps the male with a spear, a loaf of bread, and a spilt flask of coconut milk.

Fortunately, the players in the current production of "The Lusty Argonian Maid" are excellent, bringing this age-old tale to new heights. The reference to the Spear of the Hunter would bring laughter to the most sullen. And the wheel of cheese … well, I've never seen this variant before, but it was truly inspired!

I foresee this play will outlive its humble beginnings as a fireside amusement to become a choice bit of frivolous entertainment for generations to come.
====
1105
Jornibret's Last Dance

(Traditional)

WOMEN'S VERSE 1
Every winter season,
Except for the reason
Of one war or another
(Really quite a bother),
The Queen of Rimmen and her consort
Request their vassals come and cavort.
On each and every ball,
The first man at the Hall
Is Lord Ogin Jornibret of Gaer,
The Curse of all the Maidens Fair.

WOMEN'S REFRAIN
Oh, dear ladies, beware.
Dearest, dearest ladies, take care.
Though he's a very handsome man,
If you dare to take his handsome hand,
The nasty little spell will be cast
And your first dance with him will be the last.

MEN'S VERSE 1
At this social event
Everyone who went
Knew the bows and stances
And steps to all the dances.
The Queen of Rimmen and her consort
Would order a trumpet's wild report,
And there could be no indecision
As the revelers took position.
The first dance only ladies, separate
Away from such men as Lord Jornibret.

MEN'S REFRAIN
Oh, dear fellows, explain.
Brothers, can you help make it plain:
The man's been doing this for years,
Leaving maidens fair in tears
Before the final tune's been blast.
And her first dance with him will be the last.

WOMEN'S VERSE 2
Lord Ogin Jornibret of Gaer
Watched the ladies dance on air
The loveliest in the realm.
A fellow in a ursine-hide helm
Said, "The Queen of Rimmen and her consort
Have put together quite a sport.
Which lady fair do you prefer?"
Lord Jornibret pointed, "Her.
See that bosom bob and weave.
Well-suited for me to love and leave."

WOMEN'S REFRAIN

MEN'S VERSE 2
The man in the mask of a bear
Had left the Lord of Gaer
Before the ladies' dance was ending.
Then a trumpet sounded, portending
That the Queen of Rimmen and her consort
Called for the men to come to court.
Disdainful, passing over all the rest,
Ogin approached she of bobbing breast.
She was rejected, saved a life of woe,
For a new maiden as fair as snow.

MEN'S REFRAIN

WOMEN'S VERSE 3
At the first note of the band,
The beauty took Ogin's hand.
She complimented his stately carriage
Dancing to the tune about the marriage
Of the Queen of Rimmen and her consort.
It is very difficult indeed to comport
With grace, neither falling nor flailing,
Wearing ornate hide and leather mailing,
Dancing light as the sweetest of dreams
Without a single squeak of the seams.

WOMEN'S REFRAIN

MEN'S VERSE 3
The rhythms rose and fell
No one dancing could excel
With masculine grace and syncopation,
Lord Jornibret even drew admiration
From the Queen of Rimmen and her consort.
Like a beauteous vessel pulling into port,
He silently slid, belying the leather's weight.
She whispered girlishly, "The hour is late,
But I've never seen such grace in hide armor."
It 'twas a pity he knew he had to harm her.

MEN'S REFRAIN

WOMEN'S VERSE 4
The tune beat was furious
He began to be curious
Where had the maiden been sequest'ed.
"Before this dance was requested
By the consort and his Queen of Rimmen
I didn't see you dance with the women."
"My dress was torn as I came to the dance,"
She said smiling in a voice deep as a man's,
"My maids worked quickly to repair,
While I wore a suit of hide, a helm of a bear."

WOMEN'S REFRAIN
====
1106
A Warning and an Offer

Greetings, Traveler,

I post this warning in the hope that you will heed it. This ruin is overrun with a number of dangerous Daedra and their followers. Do not venture forth unless you are adequately armed and prepared.

If, however, you do choose to venture into this cave, keep your eyes open for anything of value. I will reward you for recovering any artifacts that I could not. Find me at the Daedric ruins near Narsis.

— Aralyon the Scholar
====
1107
Aleris the Shroud

Aleris, the first Champion of the Blessed Crucible, held that title for four decades. She was renowned for her skill with illusion magic and her deft swordplay. Few were able to match her skill in the arena or her favor with the crowd.

Usurped: None

Defeated By: Crow Bringer
====
1108
Sanarel the Great

Sanarel the Great reigned as Champion for nearly two centuries. His command of shield and blade were unmatched and his victories were swift and merciless. It was said that he carried a magical shield enchanted by Trinimac himself. This artifact had the power to blind his opponents, rendering them defenseless against his initial attacks. As his legend and his arrogance grew, favor with his patron deity waned, leading to his eventual defeat at the hand of the Lava Queen.

Usurped: Felhorn

Defeated By: The Lava Queen
====
1109
Felhorn

Felhorn claimed the Brimstone Crown in the bloody revolt known as the Gladiator Uprising. He led an army into the Arena and demanded to fight the current Champion, Ferian Darkstorm. Ferian reluctantly agreed, and after a monumental fight, the former Champion was cleaved in two by Felhorn's enchanted sword. Humbled by his near defeat, Felhorn disbanded his army and took his seat as Champion of the Blessed Crucible. It was he who erected great monuments to Malacath within the arena. 

Usurped: Ferian Darkstorm

Defeated By: Sanarel the Great
====
1110
Crow Bringer

Crow Bringer was said to possess the powers of the Hagravens, allowing him to transform into a murder of crows and attack his foes from a hundred directions at once. It was perhaps inevitable that his reign as Champion would be cut short by one who utilized the powers of light. When Crow Bringer used his transformation powers against Hagrof the Righteous, a blinding light incinerated the crow forms, leaving nothing in their place but the Brimstone Crown itself. 

Usurped: Aleris the Shroud

Defeated By: Hagrof the Righteous
====
1111
Hagrof the Righteous

As Champion, Hagrof was known for his honor, humility, and respect for his fellow gladiators. He was known to honor his vanquished foes with proper burials in accordance with the customs of their people. When he was finally defeated, after staggering to the center of the arena, bleeding from a hundred wounds, it is said that the gladiators of every race stood in silent salute, then carried his body to an ancient pyre and gave him a funeral worthy of a Nord king.

Usurped: Crow Bringer

Defeated By: The Thousand Arrows
====
1112
The Thousand Arrows

The Thousand Arrows was a Champion shrouded in mystery. She entered the tournament alone, yet she bested all the other gladiators with skill and precision, and did not suffer a single wound herself.  After Hagrof the Righteous fell, The Thousand Arrows remained in seclusion, only emerging when a new challenger entered the arena. Her favored weapon was a bow equipped with poison-tipped arrows. The poison itself was from a recipe of her own devising. The slightest scratch could fell the largest opponent in seconds. She took this recipe to her grave, and its precise ingredients are hotly debated by alchemists all across Tamriel to this day.

Usurped: Hagrof the Righteous

Defeated By: Lucius the Stalwart
====
1113
Lucius the Stalwart

Lucius the Stalwart was the protege of a former Champion, Hagrof the Righteous. Lucius was a scholar who came to the Blessed Crucible after he was hired to write Hagrof's legacy. The volume was unfinished when Hagrof was defeated, and the loss of his mentor sent Lucius into a rage. Swearing to avenge him, Lucius trained for decades in an attempt to master Hagrof's skills, all the while building up an immunity to The Thousand Arrow's poison. The fight between Lucius and The Thousand Arrows was long and bloody. In the end, Lucius' ability to withstand the poison allowed him to claim victory, but the process left him permanently weakened. A year later, a challenger named Whitebear appeared. In his weakened state, Lucius was no match for him. As his life's blood drained from his crumpled body, it is said that Lucius welcomed his death, as Hagrof had been avenged and was awaiting his loyal servant in Sovngarde.  

Usurped: The Thousand Arrows

Defeated By: Whitebear
====
1114
Whitebear

Whitebear was the founder of the first organized gladiator clan, the Bear Clan, a group comprised mainly of Nords. Since its founding, other renowned gladiators began to form their own clans, and thus the tradition of competing in organized groups was born. Curiously, despite the fact that they train, sleep, and live together, when clan members face one another in the arena, they will often fight harder, and offer no quarter to their fellow clansmen. For this is the sacred tradition of the gladiators of the Blessed Crucible.

Usurped: Lucius the Stalwart

Defeated By: Ferian Darkstorm
====
1115
Ferian Darkstorm

Ferian Darkstorm, also known as Ferian the Passive, reigned as Champion for a very short time. It is said that he grew soft and complacent once he was crowned Champion, and was known to fight only when severely criticized. His lack of willingness to defend his crown led to the first Gladiator Uprising, when prominent gladiator named Felhorn led his clan into the Arena to force Ferian's hand. Ferian eventually acceded to the pressure, lest he and all his guards be destroyed by the angry gladiators, but in the end, Ferian still fell under Felhorn's blade.  

Usurped: Whitebear

Defeated By: Felhorn
====
1116
The Lava Queen

The Lava Queen is the greatest Champion the Blessed Crucible has ever known. Her prowess in the Arena is unmatched, and she has ruled the Crucible for nearly four centuries. All challengers who have dared to face her in the Arena have been overwhelmed by her fiery magic, their bodies burned and charred beyond recognition. It is said that she exists purely for the Blessed Crucible, and the Crucible for her. Her mastery of the arena is so complete that the very ground shapes and molds itself to her will. To face her is to do battle with a living volcano of power and destruction.

Usurped: Sanarel the Great

Defeated By:
====
1117
Clan of the White Bear

The 10 Truths of the White Bear:

1. Dominating others is strength. Dominating yourself is true power.

2. Train to use more than one weapon, and then use the unexpected weapon.

3. Training must be like bloodless battle so that battle is just like bloody training.

4. Pain is temporary. Failure is forever.

5. In the midst of chaos, seek opportunity.

6. Know your own weaknesses better than your enemy does.

7. True courage is the mastery of fear, not the absence of it. 

8. Plans are useless. Planning is essential.

9. Felling a tree takes many strikes. In battle, it is the same.

10. Love honor more than you fear death.
====
1118
Rislav the Righteous, Part 1

Rislav the Righteous, Part 1

By Sinjin
 
Like all true heroes, Rislav Larich had inauspicious beginnings. We are told by chroniclers that the springtide night in the 448th year of the First Era on which he was born was unseasonably cold, and that his mother Queen Lynada died very shortly after setting eyes upon her son. If he were much beloved of his father, King Mhorus of Skingrad, who already had plenty of heirs, three sons and four daughters before him, the chroniclers make no mention of it.
 
His existence was so very undistinguished that we hear virtually nothing of him for the first twenty years of his life. His schooling, we can suppose, was similar to that of any "spare prince" in the Colovian West, with Ayleid tutors to teach him the ways of hunting and battle. Etiquette, religious instruction, and even basic statecraft were seldom a part of the training of a prince of the Highlands, as it was in the more civilized valley of Nibenay.
 
There is a brief reference to him, together with his family, as part of the rolls of honor during the coronation of the Emperor Gorieus on the 23rd of Sun's Dawn 1E 461. The ceremony, of course, held during the time of the Alessian Doctrines of Marukh, and so was without entertainment, but the thirteen-year-old Rislav was still witness to some of the greatest figures of legend. The Beast of Anequina, Darloc Brae, represented his kingdom, giving honor to the Empire. The Chieftain of Skyrim Kjoric the White and his son Hoag were in attendance. And despite the Empire's intolerance of all Elves, Chimer Indoril Nerevar and Dwemer Dumac Dwarfking were evidently there as well, diplomatically representing Resdayn, all in relative peace.
 
Also mentioned on the rolls was a young mer in service to the Imperial court of High Rock, who was to have a great history with Rislav. Ryan Direnni.

Whether the two young men of about the same age met and conversed is entirely the stuff of historian's fancy. Ryan is spoken of in praising words as a powerful land-owner, eventually buying the island of Balfiera in the Iliac Bay and gradually conquering all of High Rock and large parts of Hammerfell and Skyrim, but Rislav is not heard of again in history's books for another seventeen years. We can only offer supposition based on the facts that follow.

Children of kings are, of course, married to the children of other kings to bind alliances. The kingdoms of Skingrad and Kvatch skirmished over common territory throughout the fifth century, until they reached a peace in the year 472. The details of this accord are not recorded, but since we know that Prince Rislav was in the court of Kvatch six years later, as husband to Belene, the daughter of King Justinius, it is fair to make an educated guess that they were married then to make peace.
 
This brings us to the year 478, when a great plague swept through all of Cyrodiil and seemed particularly concentrated in the independent Colovian West. Among the victims were King Mhorus and the rest of the entire royal family in Skingrad. Rislav's only surviving elder brother, Dorald, survived, being in the Imperial City as a priest of Maruhk. He returned to his homeland to assume the throne.
 
Of Dorald, we have some history. The King's second son, he was slightly simple-minded and evidently very pious. All the chroniclers spoke of his sweetness and decency, how he saw a vision in his early years that brought him—with his father's blessing—from Skingrad to the Imperial City and the priesthood. The priesthood of Maruhk, of course, saw no difference between spiritual and political matters. It was the religion of the Alessian Empire, and it taught that to resist the Emperor was to resist the Gods. Given that, it is scarcely a surprise what Dorald did when he became King of the independent kingdom of Skingrad.
 
His first edict, on his very first day, was to cede the kingdom to the Empire.
 
The reaction throughout the Colovian Estates was shock and outrage, nowhere more so than in the court of Kvatch. Rislav Larich, we are told, rode forth to his brother's kingdom, together with his wife and two dozen of his father-in-law's cavalry. It was surely not an impressive army, no matter how the chroniclers embellish it, but they had little trouble defeating all the guards Dorald sent to stop them. In truth, there was no actual battling, for the soldiers of Skingrad resented their new king's decision to give up their autonomy.

The brothers faced one another in the castle courtyard where they had grown up.
 
In typical Colovian fashion, there was no trial, no accusations of treason, no jury, no judge. Only an executioner.

"Thou art no brother of mine," Rislav Larich said, and struck Dorald's head from his shoulders in one blow. He was crowned King of Skingrad still holding the same bloody axe in his arms.
====
1119
Fire and Darkness, Part 1

Fire and Darkness: The Brotherhoods of Death, Part 1
 
by Ynir Gorming
 
"Brother, I still call you brother for we share our bonds of blood, tested but unbroken by hatred. Even if I am murdered, which seems inevitable now, know that, brother. You and I are not innocents, so our benedictions of mutual enmity is not tragedy, but horror. This state of silent, shadowed war, of secret poisons and sleeping men strangled in their beds, of the sudden arrow and the artful dagger, has no end that I can see. No possibility for peace. I see the shadows in the room move though the flame of my candle is steady. I know the signs that I …"
 
This note was found where it had fallen beneath the floorboards of an abandoned house in the Nord village of Jallenheim in the 358th year of the Second Era. It was said that a quiet cobbler lived in the house, whispered by some to be a member of the dread Morag Tong, the assassin's guild outlawed throughout Tamriel thirty-four years previously. The house itself was perfectly in order, as if the cobbler had simply vanished. There was a single drop of blood on the note.
 
The Dark Brotherhood had paid a call.
 
This note and others like it are rare. Both the Morag Tong and its hated child, the Dark Brotherhood, are scrupulous about leaving no evidence behind—their members know that to divulge secrets of their orders is a lethal infraction. This obviously makes the job of the historian seeking to trace their histories very difficult.
 
The Morag Tong, according to most scholars, had been a facet of the culture of Morrowind almost since its beginning. After all, the history of Resdayn, the ancient name of Morrowind, is rife with assassination, blood sacrifice, and religious zealotry, hallmarks of the order. It is commonly said that the Morag Tong then as now murdered for the glory of the Daedra Prince Mephala, but common assumptions are rarely completely accurate. It is my contention that the earliest form of the Tong additionally worshiped an even older and more malevolent deity than Mephala. As terrifying as that Prince of Oblivion is, they had and have reverence for a far greater evil.
 
Writs of assassination from the first era offer rare glimpses into the Morag Tong's earliest philosophy. They are as matter of fact as current day writs, but many contain snatches of poetry which have perplexed our scholars for hundreds of years. "Lisping sibilant hisses," "Ether's sweet sway," "Rancid kiss of passing sin," and other strange, almost insane insertions into the writs were codes for the name of the person to be assassinated, his or her location, and the time at which death was to come. 

They were also direct references to the divine spirit called Sithis.
====
1120
Advances in Lockpicking

I am not a writer. I am a thief. I am a good thief. I am not such a good writer. Anyway, I want to write about picking locks. I read a book about designing locks once. It was good. It gave me lots of ideas.
 
Some guys make locks with angled keyholes. Always carry a bent lockpick. They will work good in these locks. I do, and I open lots of locks. Sometimes I carry copper lockpicks. Copper bends easy. That way I can bend it right there. Copper lockpicks break easy too. Be careful.
 
Sometimes the locks have weird springs. They all spring differently, which makes picking it hard. I hold my torch close to the lock. This makes it hot. When it's hot, the springs are all the same. They don't bounce so differently any more. Be careful not to burn yourself.
 
Some thieves can't read. If you can't read, get someone to read this book to you. It will make more sense then.
====
1121
Exiled from Exile, Volume 7

by Yasra al-Ash'abah

Stones of Sand and Swamp

The Lich Lord of Gideon defeated, I made my way north, passing through Stormhold to say one last goodbye to the Hist and their people before leaving their bleak swamp. The very first night in southern Morrowind, I made camp in a great fungal forest.  

With fresh nix-meat on my fire, I noticed something in the rocks and stones near my camp. Several large boulders stood distant, propped up by unknown hands what had to be many decades, if not centuries, before. The largest and nearest was the reason I write this. 

As a child, Father took me to the Stables of Lord Aswala to pay our tribe's taxes and endure the stares of the Proscribed. On the way there, we were caught in a great sandstorm and found shelter in a cave. 
"Daughter," Father spake. "Seek water in the cave, as I taught you." 

With a "Yes, Father," I entered the cave. There was no water, but I did find something grand in a large open cavern deep under the stables.

In the center were great stones with strange, alien words carved on them. I felt like I could hear them calling to me. I reached out and touched the stone. It was then that a hand covered my mouth, muffling my scream and cutting off my breath until I passed out. 

I woke up hours later to my Father's face, his eyes drained of their usual joy. 

"Daughter, we must leave this place. More will come." Father never told me what befell my attackers. From the stains on his clothes, I would guess that it was a grim fate.

"But Father, what of these stones? These symbols?"

"This is a place of blasphemy, beset by demon-worshipers. See here. This word is in the dark speech of the Daedra. It says 'Coldharbour.'"

So imagine my surprise, O reader, when I looked upon the Morrowind stone in the light of the campfire, my belly full of nix-meat, and saw words written in the same dark speech. The same words I had looked upon as a child, and on the same sort of stones.

"Coldharbour calls. Nirn obeys." 

"Coldharbour calls. Nirn obeys."
====
1122
Fire and Darkness, Part 2

Fire and Darkness: The Brotherhoods of Death, Part 2
 
by Ynir Gorming

Evidence of the Morag Tong's expertise in assassination seems scarcely necessary. The few instances of someone escaping a murder attempt by them are always remarkable and rare, proving that they were and are patient, capable murderers who use their tools well. A fragment of a letter found among the effects of a well-known armorer has been sealed in our vaults for some time. It was likely penned by an unknown Tong assassin ordering weapons for his order, and offers some illumination into what they looked for in their blades, as well the mention of Vounoura, the island where the Tong sent its agents in retirement—
 
"I congratulate you on your artistry, and the balance and heft of your daggers. The knife blade is whisper thin, elegantly wrought, but impractical. It must have a bolder edge, for arteries, when cut, have a tendency to self-seal, preventing adequate blood loss. I will be leaving Vounoura in two weeks' time to inspect your new tools, hoping they will be more satisfactory."
 
The Morag Tong spread quietly throughout Tamriel in the early years of the Second Era, worshiping Mephala and Sithis with blood, as they had always done.
 
When the Morag Tong assassinated the Emperor Reman in the year 2920 of the First Era, and his successor, Potentate Versidue-Shae in the 324th year of the Second Era, the assassins so long in the shadows were suddenly thrust into the light. They had become brazen, drunk with murder, literally painting the words "MORAG TONG" on the wall in the Potentate's blood.
 
The Morag Tong was instantly and unanimously outlawed in all corners of Tamriel, with the exception of its home province of Morrowind. There they continued to operate with the blessings of the Houses, apparently cutting off all contact with their satellite brothers to the west. There they continue their quasi-legal existence, accepting black writs and murdering with impunity.
 
Most scholars believe that the birth of the Dark Brotherhood, the secular, murder-for-profit order of assassins, was as a result of a religious schism in the Morag Tong. Given the secrecy of both cults, it is difficult to divine the exact nature of it, but certain logical assumptions can be made.
 
In order to exist, the Morag Tong must have appealed to the highest power in Morrowind, which at that time, the Second Era, could only have been the Tribunal of Almalexia, Sotha Sil, and Vivec. Mephala, whom the Tong worshipped with Sithis, was said to have been the Anticipation of Vivec. Is it not logical to assume that in exchange for toleration of their continued existence, the Tong would have ceased their worship of Mephala in exchange for the worship of Vivec?
 
The Morag Tong continues, as we know, to worship Sithis. The Dark Brotherhood is not considered a religious order by most, merely a secular organization, offering murder for gold. I have seen, however, proof positive in the form of writs to the Brotherhood that Sithis is still revered above all.
 
So where, the reader, asks, is the cause for the schism? How could a silent war have begun, when both groups are so close? Both assassin's guilds, after all, worship Sithis. And yet, a figure emerges from history who should give those with this assumption pause.
 
The Night Mother.
 
Who the Night Mother is, where she came from, what her functions are, no one knows. Carlovac Townway in his generally well-researched historical fiction 2920: The Last Year of the First Era tries to make her the leader of the Morag Tong. But she is never historically associated with the Tong, only the Dark Brotherhood.
 
The Night Mother, my dear friend, is Mephala. The Dark Brotherhood of the west, unfettered by the orders of the Tribunal, continue to worship Mephala. They may not call her by her name, but the Daedra of murder, sex, and secrets is their leader still. And they did not, and still do not, to this day, forgive their brethren for casting her aside.
 
The cobbler who met his end in the Second Era, who saw no end in the war between the Brotherhood and the Tong, was correct. In the shadows of the Empire, the Brothers of Death remain locked in combat, and they will likely remain that way forever.
====
1123
Mace Etiquette

Warriors sometimes make the mistake of thinking that there are no tactics with a mace. They assume that the sword is all about skill and the mace is only about strength and stamina. As a veteran instructor of mace tactics, I can tell you they are wrong.
 
Wielding a mace properly is all about timing and momentum. Once the swing of the mace has begun, stopping it or slowing it down is difficult. The fighter is committed to not just the blow, but also the recoil. Begin your strike when the opponent is leaning forward, hopefully off balance. It is completely predictable that he will lean backward, so aim for a point behind his head. By the time the mace gets there, his head will be in its path.
 
The mace should be held at the ready, shoulder high. The windup should not extend past the shoulders by more than a hand's width. When swinging, lead with the elbow. As the elbow passes the height of your collarbone, extend the forearm like a whip. The extra momentum will drive the mace faster and harder, causing far more damage.
 
At the moment of impact, let the wrist loosen. The mace will bounce and hurt a stiff wrist. Allow the recoil of the blow to drive the mace back into the ready position, thereby preparing the warrior for a quicker second strike.
====
1124
Wulfmare's Guide to Better Thieving

By Wulfmare Shadow-Cloak

So, you want to make it as a cutpurse. You want to live the life of a criminal, always one step ahead of everyone and pockets brimming with gold drakes. Maybe it appeals to you to try and earn a living by robbing some wealthy merchants or extorting your local shopkeepers? Let me give you a bit of advice—don't bother. For every skilled thief I've met in my day, I've seen a twenty who thought that they had what it took but ended up rotting in jail.
 
But if you're anything like me, you don't listen to advice. You do whatever you want and never let anyone else tell you otherwise. To Oblivion with the risks—all that matters is the coin. Sound familiar? If it does, then this book might just teach you the difference between acting like a petty thief and a master criminal.
 
I know what you're thinking. Who's this Wulfmare? Who does he think he is, telling me how to be a better thief? What makes him an expert? Simple. Maybe you heard about that heist in Mournhold, when the Archcanon's sacred diamond ring went missing? Or perhaps the tale of an Elder Scroll gone missing from the White-Gold Tower reached your ears. That's right … it was yours truly. I've done just about every kind of job you can imagine and I've got the drakes put away to prove it. How else could an ex-thief find the resources to publish his own book?
 
Now that I have your attention, let's start with two of the most fundamental skills you'll need to sharpen if you want to make it as a cutpurse: picking locks and picking pockets. And before you roll your eyes and throw this book aside in disgust, I can promise you that the easiest way you're going to get caught is by ignoring the basics—but if you can master these activities you'll find yourself swimming in coin.
 
Picking pockets is one of the easiest skills to learn, but you'd be surprised how often I've seen novice thieves muck it up. The lesson here is twofold. First, know your surroundings, and second, know your approach. Where and when you decide to go fishing is just as important as who you choose as your mark. Follow them a while, there's never a need to rush. Wait until they're somewhere isolated and out of earshot of any guards—but most importantly always know when to let the mark go. Getting pinched simply isn't worth the risk. There'll always be plenty of other marks who'll come along with their pockets full. 

As far as the approach goes, don't drop into your crouch until you are completely out of the mark's view—directly behind and preferably close to them. Don't spend too long deciding what you'll lift either. A good thief should be able to hit a mark and make off with something valuable in less than five seconds. Last of all, plying this trade at night will greatly reduce your chances of getting caught. If you have no other choice and you have to do it in the daylight, just make sure you aren't out in the open.
 
Lockpicking is an art form that takes years to master. The important thing to remember is that no two are alike, each one behaving completely differently. As long as you keep your wits about you, and your patience, you'll find them easier to defeat than you'd initially expect. 

Good picks are always essential. Make sure you have plenty of them tucked away in your pockets. Always take your time and keep a light touch on the picks. When the tumblers begin to fall into place, you should feel the pick tremble ever-so-slightly—this means you're near the sweet spot. Slow down at that point and only move the picks with the finest touch. If you blindly poke at the lock like an old man, all you're going to end up with is a bunch of broken picks and equally broken pride. As a last resort, if the lock is completely confounding you, there's always the option of smashing it. Just keep in mind that this is rarely successful and could potentially make a great deal of noise.
 
By using my techniques, I'm not merely suggesting you'll be a successful thief, I'm giving you a solid guarantee. All it takes is a little bit of patience and a great deal of practice then maybe, just maybe, you'll become as successful as Wulfmare.
 
In my next volume, we'll move onto another important tool in your arsenal—sneaking. I'll prove to you that the shadows can be just as potent of a weapon as your blade if you know how to bend them to your will.
====
1125
Heavy Armor Forging

Heavy armor must be designed to take a lot of punishment. It will receive direct blows from all sorts of weapons while protecting the wearer. Leather strips are used to make the straps and bindings in all armor.
 
Iron and steel are easy to work. Just heat them up and pound them into shape. The heat of the forge is not that critical. Avoid filing off any of the metal. Always try to conserve the metal and work it back into shape.
 
Iron armor requires a large number of iron ingots. A smith might need a couple of dozen to complete a full set of iron armor. Steel armor primarily uses steel ingots, but some iron is used as well.
 
Dwarven armor is made from Dwarven metal. The secret of this material was lost when the Dwarves disappeared millennia ago. Now it can only be found as scrap in the ruins of their abandoned cities and fortresses.
 
Orcish armor requires large amounts of orichalcum, melded with a bit of iron. Heat should be used sparingly, lest it become brittle. The Orcs are masters of this technique, but it can be learned by any smith with patience and skill.
 
Steel plate mail is made by adding steel to molten corundum. The alloy is stronger than either metal by itself. Corundum is a finicky material requiring the heat from the forge to be steady and not vary much.
 
Ebony can only be worked when heated. It will develop small cracks that eventually shatter the material if hammered cold. Unlike most other armors, ebony will not alloy with iron. It must be used pure.
 
I can only tell you tales of how to make Daedric armor. I have never seen it myself, nor do I know anyone that has. The stories say that it should always be worked on at night … ideally under a new or full moon, and never during an eclipse. A red harvest moon is best. Ebony is the principal material, but at the right moment a Daedra heart must be thrown into the fire.
====
1126
Sacred Witness, Part 1

By Enric Milres

I have met countesses and courtesans, empresses and witches, ladies of war and slatterns of peace, but I have never met a woman like the Night Mother. And I never will again.
 
I am a writer, a poet of some small renown. If I told you my name, you may have heard of me, but very likely, not. For decades until very recently, I had adopted the city of Sentinel on the coast of Hammerfell as my home, and kept the company of other artists, painters, tapestrists, and writers. No one I knew would have known an assassin by sight, least of all the queen of them, the Blood Flower, the Lady Death, the Night Mother.
 
Not that I had not heard of her.
 
Some years ago, I had the good fortune of meeting Pelarne Assi, a respected scholar, who had come to Hammerfell to do research for a book about the Order of Diagna. His essay, "The Brothers of Darkness," together with Ynir Gorming's "Fire and Darkness: The Brotherhoods of Death," are considered to be the canon tomes on the subject of Tamriel's orders of assassins. By luck, Gorming himself was also in Sentinel, and I was privileged to sit with the two in a dark skooma den in the musty slums of the city, as we smoked and talked about the Dark Brotherhood, the Morag Tong, and the Night Mother.
 
While not disputing the possibility that the Night Mother may be immortal or at least very long-lived, Assi thought it most likely that several women—and perhaps some men—throughout the ages had assumed the honorary title. It was no more logical to say there was only one Night Mother, he asserted, than to say there was only one King of Sentinel.
 
Gorming argued that there never was a Night Mother, at least no human one. The Night Mother was Mephala herself, whom the Brotherhood revered second only to Sithis.
 
"I don't suppose there's any way of knowing for certain," I said, in a note of diplomacy.
 
"Certainly there is," whispered Gorming with a grin. "You could talk to that cloaked fellow in the corner."
 
I had not noticed the man before, who sat by himself, eyes hidden by his cloak, seemingly as much a part of the dingy place as the rough stone and unswept floor. Turning back to Ynir, I asked him why that man would know about the Night Mother.
 
"He's a Dark Brother," hissed Pellarne Assi. "That's as plain as the moons. Don't even joke about speaking with him about Her."
 
We moved on to other arguments about the Morag Tong and the Brotherhood, but I never forgot the image of the lone man, looking at nothing and everything, in the corner of the dirty room, with fumes of skooma smoke floating around him like ghosts. When I saw him weeks later on the streets of Sentinel, I followed him.
 
Yes, I followed him. The reader may reasonably ask "Why" and "How." I don't blame you for that.
 
"How" was simply a question of knowing my city as well as I do. I'm not a thief, not particularly sure-footed and quiet, but I know the alleys and streets of Sentinel intimately from decades worth of ambling. I know which bridges creak, which buildings cast long irregular shadows, the intervals at which the native birds begin the ululations of their evening songs. With relative ease, I kept pace with the Dark Brother and out of his sight and hearing.
 
The answer to "Why" is even simpler. I have the natural curiosity of the born writer. When I see a strange new animal, I must observe. It is the writer's curse.
 
I trailed the cloaked man deeper into the city, down an alleyway so narrow it was scarcely a crack between two tenements, past a crooked fence, and suddenly, miraculously, I was in a place I had never seen before. A little courtyard cemetery, with a dozen old half-rotted wooden tombstones. None of the surrounding buildings had windows that faced it, so no one knew this miniature necropolis existed.
 
No one, except the six men and one woman standing in it. And me.
 
The woman saw me immediately, and gestured for me to come closer. I could have run, but—no, I couldn't have. I had pierced a mystery right in my adopted Sentinel, and I could not leave it.
 
She knew my name, and she said it with a sweet smile. The Night Mother was a little old lady with fluffy white hair, cheeks like wrinkled apples that still carried the flush of youth, friendly eyes, blue as the Iliac Bay. She softly took my arm as we sat down amidst the graves and discussed murder.
 
She was not always in Hammerfell, not always available for direct assignment, but it seemed she enjoyed actually talking to her clientele.
 
"I did not come here to hire the Brotherhood," I said respectfully.
 
"Then why are you here?" the Night Mother asked, her eyes never leaving mine.
 
I told her I wanted to know about her. I did not expect an answer to that, but she told me.
====
1127
Sacred Witness, Part 2

By Enric Milres

"I did not come here to hire the Brotherhood," I said respectfully.
 
"Then why are you here?" the Night Mother asked, her eyes never leaving mine.
 
I told her I wanted to know about her. I did not expect an answer to that, but she told me.
 
"I do not mind the stories you writers dream up about me," she chuckled. "Some of them are very amusing, and some of them are good for business. I like the sexy dark woman lounging on the divan in Carlovac Townway's fiction particularly. The truth is that my history would not make a very dramatic tale. I was a thief, long, long ago, back when the Thieves Guild was only beginning. It's such a bother to sneak around a house when performing a burglary, and many of us found it most efficacious to strangle the occupant of the house. Just for convenience. I suggested to the Guild that a segment of our order be dedicated to the arts and sciences of murder.
 
"It did not seem like such a controversial idea to me," the Night Mother shrugged. "We had specialists in catburglary, pick-pocketing, lockpicking, fencing, all the other essential parts of the job. But the Guild thought that encouraging murder would be bad for business. Too much, too much, they argued.
 
"They might have been right," the old woman continued. "But I discovered there is a profit to be made, just the same, from sudden death. Not only can one rob the deceased, but, if your victim has enemies, which rich people often do, you can be paid for it even more. I began to murder people differently when I discovered that. After I strangled them, I would put two stones in their eyes, one black and one white."
 
"Why?" I asked.
 
"It was a sort of calling card of mine. You're a writer—don't you want your name on your books? I couldn't use my name, but I wanted potential clients to know me and my work. I don't do it anymore, no need to, but at the time, it was my signature. Word spread, and I soon had quite a successful business."
 
"And that became the Morag Tong?" I asked.
 
"Oh, dear me, no," the Night Mother smiled. "The Morag Tong was around long before my time. I know I'm old, but I'm not that old. I merely hired on some of their assassins when they began to fall apart after the murder of the last Potentate. They did not want to be members of the Tong anymore, and since I was the only other murder syndicate of any note, they just joined on."
 
I phrased my next question carefully. "Will you kill me now that you've told me all this?"
 
She nodded sadly, letting out a little grandmotherly sigh. "You are such a nice, polite young man, I hate to end our acquaintanceship. I don't suppose you would agree to a concession or two in exchange for your life, would you?"
 
To my everlasting shame, I did agree. I said I would say nothing about our meeting, which, as the reader can see, was a promise I eventually, years later, chose not to keep. Why have I endangered my life thus?
 
Because of the promises I did keep.
 
I helped the Night Mother and the Dark Brotherhood in acts too despicable, too bloody for me to set to paper. My hand quivers as I think about the people I betrayed, beginning with that night. I tried to write my poetry, but ink seemed to turn to blood. Finally, I fled, changing my name, going to a land where no one would know me.
 
And I wrote this. The true history of the Night Mother, from the interview she gave me on the night we met. It will be the last thing I ever write, this I know. And every word is true.
 
Pray for me.

— Editor's Note: Though originally published anonymously, the identity of the author has never been in serious doubt. Any layman familiar with the work of the poet Enric Milres will recognize Sacred Witness' familiar cadence and style in such books of his as "The Alik'r." Shortly after publication, Milres was murdered, and his killer was never found. He had been strangled, and two stones, a black one and a white one, crushed into his eyesockets. Very brutally.
====
1128
The Legendary Sancre Tor, 1st Ed.

By Matera Chapel

During the Skyrim Conquests (1E 240—415), ambitious Highland earls, envious of the conquests and wealth of their northern cousins in High Rock and Morrowind, looked south over the ramparts of the Jerall Mountains for their opportunities. The Jerall Mountains proved to be too great a barrier, and northern Cyrodiil too poor a prize, to reward full scale Nord invasions. However, Alessia hired many ambitious Nord and Breton warbands as mercenaries with the promises of rich lands and trade concessions. Once settled among the victorious Alessian Cyrodiils, the Nord and Breton warriors and battlemages were quickly assimilated into the comfortable and prosperous Nibenese culture.
 
Alessia received the divine inspiration for her Slave Rebellion at Sancre Tor, and here she founded her holy city. Sancre Tor's mines provided some wealth, but the poor soils and harsh climate of the remote mountain site meant it must be supplied with food and goods from the Heartlands. Further, located on one of the few passes through the Jeralls, its fortunes were subject to the instability of relations with Skyrim. When relations were good with Skyrim, it prospered through trade and alliance. When relations were bad with Skyrim, it was vulnerable to siege and occupation by the Nords.
 
With the decline of the Alessian Order (circa 1E 2321), the seat of religious rule of Cyrodiil moved south to the Imperial City, but Sancre Tor remained a mountain fortress and major religious center. Alessian historians asserted that Sancre Tor was magically concealed and defended by the gods. Records of Sancre Tor's repeated defeats and occupations by northern invaders give the lie to this assertion. The entrance to the citadel was indeed concealed by sorcery, and the citadel and its labyrinthine subterranean complex were defended by magical traps and illusions, but their secrets were betrayed to besieging Nords by the Breton enchanters who crafted them.
 
One enduring feature of the legend of Sancre Tor is the ancient tombs of the Reman emperors. Following the defeat of the first Akaviri invaders, Sancre Tor enjoyed a brief resurgence of wealth and culture under Reman Cyrodiil and his descendants, Reman II and Reman III. Tracing his ancestry to St. Alessia, and following the tradition that St. Alessia was buried in the catacombs beneath Sancre Tor, Reman built splendid funerary precincts in the depths of the ancient citadel underpassages. Here the last Reman emperor, Reman III, was buried in his tomb with the Amulet of Kings.
 
Sancre Tor has lain in ruins since the middle of the Second Age, and the surrounding region is virtually uninhabited. Now all communications with the north are through the passes at Chorrol and Bruma, and Sancre Tor's citadel and underpassages have become the refuge of various savage Goblin tribes.
 
Ed. Note: There is a competing tradition that St. Alessia is buried on the site of the Temple of the One in the Imperial City. The actual resting place of St. Alessia is unknown.
====
1129
The Horror of Castle Xyr, Part 1

By Baloth-Kul 

A One Act Play 

Dramatis Personae
Clavides, Captain of the Imperial Guard. Cyrodilic. 
Anara, a Dunmeri maid. 
Ullis, a Lieutenant of the Imperial Guard. Argonian. 
Zollassa, a young Argonian mage 

Act I
Late evening. The play opens in the interior Great Entrance Hall of a castle in Scath Anud, replete with fine furnishings and tapestries. Torches provide the only illumination. In the center of the foyer is a great iron door, the main entrance to the castle. The staircase up to the landing above is next to this door. On stage left is the door to the library, which is currently closed. On stage right is a huge suit of armor, twenty feet tall, nearly touching the ceiling of the room. Though no one can be seen, there is the sound of a woman singing coming from the library door. A loud thumping knock on the iron front door stops the woman's singing. The door to the library opens and ANARA, a common-looking maid, comes out and hurries to open the front door. CLAVIDES, a handsome man in Imperial garb stands there. 

ANARA: Good evening to you, serjo.
 
CLAVIDES: Good evening. Is your master at home?
 
ANARA: No, serjo, it's only me here. My master Sedura Kena Telvanni Hordalf Xyr is at his winter estate. Is there something I can do for you?
 
CLAVIDES: Possibly. Would you mind if I came in?
 
ANARA: Not at all, serjo. Please. May I offer you some flin?

Clavides comes into the Hall and looks around. 

CLAVIDES: No thank you. What's your name?
 
ANARA: Anara, serjo.
 
CLAVIDES: Anara, when did your master leave Scath Anud?
 
ANARA: More than a fortnight ago. That's why it's only me in the castle, serjo. All the other servants and slaves who tend to his lordship travel with him. Is there something wrong?
 
CLAVIDES: Yes, there is. Do you know an Ashlander by the name of Sul-Kharifa?
 
ANARA: No, serjo. I don't know no one by that name.
 
CLAVIDES: Then you aren't likely to now. He's dead. He was found a few hours ago dying of frostbite in the Ashlands. He was hysterical, nearly incomprehensible, but among his last words were "castle" and "Xyr."
 
ANARA: Dying of frostbite in summertide in the Ashlands? B'vek, that's strange. I suppose it's possible that my master knew this man, but being an Ashlander and my master being of the House of Telvanni, well, if you'll pardon me for being flippant, serjo, I don't think they coulda been friends.
 
CLAVIDES: That is your master's library? Would you mind if I looked in?
 
ANARA: Please, serjo, go wherever you want. We got nothing to hide. We're loyal Imperial subjects.
 
CLAVIDES: As, I hear, are all Telvanni.

(Note from the playwright: this line should be delivered without sarcasm. Trust the audience to laugh—it never fails, regardless of the politics of the locals.) 

Clavides enters the library and looks over the books. 

CLAVIDES: The library needs dusting.
 
ANARA: Yes, serjo. I was just doing that when you knocked at the door.
 
CLAVIDES: I'm grateful for that. If you had finished, I wouldn't notice the space in the dust where a rather large book has recently been removed. Your master is a wizard, it seems.
 
ANARA: No, serjo. I mean, he studies a lot, but he don't cast no spells, if that's what you mean by wizard. He's a kena, went to college and everything. You know, now that I think about it, I know what happened to that book. One of the other kenas from the college been round yesterday, and borrowed a couple of books. He's a friend of the master, so I thought it'd be all fine.
 
CLAVIDES: This kena, was his name Warvim?
 
ANARA: Coulda been. I don't remember.
 
CLAVIDES: There is a suspected necromancer at the college named Kena Warvim we arrested last night. We don't know what he was doing at the college, but it was something illegal, that's for certain. Was that the kena who borrowed the book? A little fellow, a cripple with a withered leg?
 
ANARA: No, serjo, it weren't the kena from yesterday. He was a big fella who could walk, so I noticed.
 
CLAVIDES: I'm going to have a look around the rest of the house, if you don't mind.

 Clavides goes up the stairs, and delivers the following dialogue from the landing and the rooms above. Anara continues straightening up the downstairs, moving a high-backed bench in front of the armor to scrub the floor. 

ANARA: Can I ask, serjo, what you're looking for? Maybe I could help you.
 
CLAVIDES: Are these all the rooms in the castle? No secret passages?
 
ANARA (laughing): Oh, serjo, what would Sedura Kena Telvanni Hordalf Xyr want with secret passages?
 
CLAVIDES (looking at the armor): Your master is a big man.
 
ANARA (laughing): Oh, serjo, don't tease. That's giant armor, just for decoration. My master slew that giant ten years ago, and kind of keeps it for a souvenir.
 
CLAVIDES: That's right, I remember hearing something about that when I first took my post here. It was someone named Xyr who killed the giant, but I didn't think the first name was Hordalf. Memory fades I'm afraid. What was the giant's name?
 
ANARA: I'm afraid I don't remember, serjo.
 
CLAVIDES: I do. It was Torfang. "I got out of Torfang's Shield."
 
ANARA: I don't understand, serjo. Torfang's shield?

Clavides runs down the stairs, and examines the armor. 

CLAVIDES: Sul-Kharifa said something about getting out of Torfang's shield. I thought he was just raving, out of his mind.
 
ANARA: But he ain't got a shield, serjo.
====
1130
The Horror of Castle Xyr, Part 2

Clavides pushes the high-backed bench out of the way, revealing the large mounted shield at the base of the armor.
 
CLAVIDES: Yes, he does. You covered it up with that bench.
 
ANARA: I didn't do it on purpose, serjo! I was just cleaning! I see that armor every day, serjo, and b'vek I swear I ain't never noticed the shield before!
 
CLAVIDES: It's fine, Anara, I believe you.

Clavides pushes on the shield and it pulls back to reveal a tunnel down. 

CLAVIDES: It appears that Sedura Kena Telvanni Hordalf Xyr does have a need for a secret passage. Could you get me a torch?
 
ANARA: B'vek, I ain't never seen that before!

Anara takes a torch from the wall, and hands it to Clavides. Clavides enters the tunnel. 

CLAVIDES: Wait here.

Anara watches Clavides disappear down the tunnel. She appears agitated, and finally runs for the front door. When she opens it, ULLIS, an Argonian lieutenant in the Imperial guard is standing at the entrance. She screams. 

ULLIS: I'm sorry to frighten you.
 
ANARA: Not now! Go away!
 
ULLIS: I'm afraid the Captain wouldn't like that, miss.
 
ANARA: You're … with the Captain? Blessed mother.

Clavides comes out of the tunnel, white-faced. It takes him a few moments to speak. 

ULLIS: Captain? What's down there?
 
CLAVIDES (to Anara): Did you know your master's a necromancer? That your cellar is filled with bodies?

Anara faints. Ullis carries her to the bench and lays her down. 

ULLIS: Let me see, serjo.
 
CLAVIDES: You'll see soon enough. We're going to need every soldier from the post here to cart away all the corpses. Ullis, I've seen enough battles, but I've never seen anything like this. No two are alike. Khajiiti, Sload, Dunmer, Cyrodiil, Breton, Nord, burned alive, poisoned, electrified, melted, torn apart, turned inside out, ripped to shreds and sewn back up together.
 
ULLIS: You think the Ashlander escaped, that's what happened?
 
CLAVIDES: I don't know. Why would someone do something like this, Ullis?

There is a knock on the door. Clavides answers it. A young Argonian woman, ZOLLASSA, is standing, holding a package and a letter. 

ZOLLASSA: Good morning, you're not Lord Xyr, are you?
 
CLAVIDES: No. What do you have there?
 
ZOLLASSA: A letter and a package I'm supposed to deliver to him. Will he be back shortly?
 
CLAVIDES: I don't believe so. Who gave you the package to deliver?
 
ZOLLASSA: My teacher at the college, Kema Warvim. He has a bad leg, so he asked me to bring these to his lordship. Actually, to tell you the truth, I was supposed to deliver them last night, but I was busy.
 
ULLIS: Greetings, sister. We'll give the package to his lordship when we see him.
 
ZOLLASSA: Ah, hail, brother. I had heard there was a handsome Argonian in Scath Anud. Unfortunately, I promised Kema Warvim that I'd deliver the package directly to his lordship's hands. I'm already late, I can't just—
 
CLAVIDES: We're Imperial Guard, miss. We will take the package and the letter.

Zollassa reluctantly hands Clavides the letter and the package. She turns to go. 

ULLIS: You're at the college, if we need to see you?
 
ZOLLASSA: Yes. Fair tidings, brother.
 
ULLIS: Goodnight, sister.

Clavides opens the package as Zollassa exits. It is a book with many loose sheets. 

CLAVIDES: It appears we've found the missing book. Delivered to our very hands.

Clavides begins to read the book, silently to himself. 

ULLIS (to himself, very pleased): Another Argonian in Scath Anud. And a pretty one, at that. I hope we weren't too rude to her. I'm tired of all these women with their smooth, dry skin, it would be wonderful if we could meet when I'm off duty.

While Ullis talks, he opens the letter and reads it. 

ULLIS (continued): She looks like she's from the south, like me. You know, Argonians from northern Black Marsh are… much… less….

Ullis continues reading, transfixed by the letter. Clavides skips to the back of the book, and reads the last sentences.
====
1131
The Song of Pelinal, Volume 6

On His Madness
  
 (Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period, perhaps even from the same manuscript. But, as no scholarly consensus yet exists on dating these fragments, no opinions will be offered here.)
  
 (And it is) said that he emerged into the world like a Padomaic, that is, borne by Sithis and all the forces of change therein. Still others, like Fifd of New Teed, say that beneath the Pelinal's star-armor was a chest that gaped open to show no heart, only a red rage shaped diamond-fashion, singing like a mindless dragon, and that this was proof that he was a myth-echo, and that where he trod were shapes of the first urging. Pelinal cared for none of this and killed any who would speak god-logic, except for fair Perrif, who he said, "enacts, rather than talks, as language without exertion is dead witness." When those soldiers who heard him say this stared blankly, he laughed and swung his sword, running into the rain of Kyne to slaughter their Ayleid captives, screaming, "O Aka, for our shared madness I do this! I watch you watching me watching back! Umaril dares call us out, for that is how we made him!" (And it was during) these fits of anger and nonsense that Pelinal would fall into the Madness, where whole swaths of lands were devoured in divine rampage to become Void, and Alessia would have to pray to the Gods for their succor, and they would reach down as one mind and soothe the Whitestrake until he no longer had the will to kill the earth in whole. And Garid of the men-of-ge once saw such a Madness from afar and maneuvered, after it had abated, to drink together with Pelinal, and he asked what such an affliction felt like, to which Pelinal could only answer, "Like when the dream no longer needs its dreamer."
====
1132
The Song of Pelinal, Volume 7

On His Battle with Umaril and His Dismemberment
  
 (Editor's Note: This fragment comes from a manuscript recovered from the ruins of the Alessian Order's monastery at Lake Canulus, which dates it to sometime prior to the War of Righteousness in 1E 2321. However, textual analysis suggests that this fragment actually preserves a very early form of the Song, perhaps from the mid-sixth century.)

(And so after many battles with) Umaril's allies, where dead Aurorans lay like candlelight around the throne, the Pelinal became surrounded by the last Ayleid sorcerer-kings and their demons, each one heavy with varliance. The Whitestrake cracked the floor with his mace and they withdrew, and he said, "Bring me Umaril that called me out!" … (And) while mighty in his aspect and wicked, deathless-golden Umaril favored ruin-from-afar over close combat and so he tarried in the shadows of the white tower before coming forth. More soldiers were sent against Pelinal to die, and yet they managed to pierce his armor with axes and arrows, for Umaril had wrought each one by long varliance, which he had been hoarding since his first issue (of challenge.) … (Presently) the Half-Elf (showed himself) bathed in (Meridian light)… and he listed his bloodline in the Ayleidoon and spoke of his father, a god of the (previous kalpa's) World-River and taking great delight in the heavy-breathing of Pelinal who had finally bled … (Text lost) … (And) Umaril was laid low, the angel face of his helm dented into an ugliness which made Pelinal laugh, (and his) unfeathered wings broken off with sword strokes delivered while Pelinal stood (frothing) … above him insulting his ancestry and anyone else that took ship from Old Ehlnofey, (which) angered the other Elvish kings and drove them to a madness of their own … (and they) fell on him (speaking) to their weapons… cutting the Pelinal into eighths while he roared in confusion (which even) the Council of Skiffs (could hear) … (Text lost) … ran when Mor shook the whole of the tower with mighty bashing from his horns (the next morning), and some were slain-in-overabundance in the Taking, and Men looked for more Ayleids to kill but Pelinal had left none save those kings and demons that had already begun to flee … It was Morihaus who found the Whitestrake's head, which the kings had left to prove their deeds and they spoke and Pelinal said things of regrets … but the rebellion had turned anyway … (and more) words were said between these immortals that even the Paravant would not deign to hear.
====
1133
Rislav the Righteous, Part 2

By Sinjin

If King Rislav had no battle experience beforehand, that was shortly to change. Word spread quickly to the Imperial City that Skingrad, once offered, was now being taken back. Gorieus was an accomplished warrior even before taking the throne, and the seventeen years he had as Emperor were scarcely peaceful. Only eight months before Dorald's assassination and Rislav's ascendancy, Gorieus and the Alessian army had faced another of his coronation guests, Kjoric the White, on the fields of the frozen north. The High Chieftain of Skyrim lost his life in the Battle of Sungard. While the pact of chieftains was selecting a new leader, Cyrodiil was busily grabbing back the land of southern Skyrim that it had lost.

In short, Emperor Gorieus knew how to deal with rebellious vassals.
 
The Alessian army poured westward "like a flood of death," to borrow the chronicler's phrase, in numbers far exceeding what would be required to conquer Skingrad. Gorieus could not have thought actual battle was likely. Rislav, as we said, had little to no experience at warfare, and only a few days' practice at kingcraft. His kingdom and all of the Colovian West had just been ravaged by plague. The Alessians anticipated a mere show of arms, and a surrender.

Rislav instead prepared for battle. He quickly inspected his troops and drew up plans.
 
The chroniclers who had heretofore ignored the life of Rislav now devote verse after verse describing the king's aspect with fetishistic delight. While it may lack literary merit and taste, we are at least given some details at last. Not surprisingly, the king wore the finest armor of his era, as the Colovian Estates then had the finest leathersmiths—the only type of armor available—in all of Tamriel. The king's klibanion mail, boiled and waxed for hardness, and studded with inch-long spikes, was a rich chestnut red, and he wore it over his black tunic but under his black cloak. The statue of Rislav the Righteous which now stands in Skingrad is a romanticized version of the king, but not inaccurate except in the armor represented. No bard of the Colovian West would have gone to the market so lightly protected. But it does, as we will see, include the most important accouterments of Rislav: his trained hawk and his fast horse.

The winter rains had washed through the roads to the south, sending much of the West Weald spilling into Valenwood. The Emperor took the northern route, and King Rislav with a small patrol of guards met him at a low pass on what is now the Gold Road. The Emperor's army, it is said, was so large that the Beast of Anequina could hear its march from hundreds of miles away, and despite himself, the chroniclers say, he quaked in fear.

Rislav, it was said, did not quake. With perfect politeness, he told the Emperor that his party was too large to be accommodated in the tiny kingdom of Skingrad.
 
"Next time," Rislav said. "Write before you come."

The Emperor was, like most Alessian Emperors, not a man of great humor, and he thought Rislav touched by Sheogorath. He ordered his personal guards to arrest the poor madman, but at that moment, the King of Skingrad raised his arm and sent his hawk flying into the sky. It was a signal his army had been waiting for. The Alessians were all within the pass and the range of their arrows.

King Rislav and his guard began riding westward as fast as if they had been "kissed by wild Kynareth," as the chroniclers said. He did not dare to look behind him, but his plan went faultlessly. The far eastern end of the pass was sealed by rolling boulders, giving the Alessian no direction to go but westward. The Skingrad archers rained arrows down upon the Imperial army from far above on the plateaus, remaining safe from reprisal. The furious Emperor Gorieus chased Rislav from the Weald to the Highlands, leaving Skingrad far behind, all the while his army growing steadily smaller and smaller.
 
In the ancient Highland forest, the Imperial army met the army of Rislav's father-in-law, the King of Kvatch. The Alessian army likely still outnumbered their opponents, but they were exhausted and their morale had been obliterated by the chase amid a sea of arrows. After an hour's battle, they retreated north into what is now the Imperial Reserve, and from there, further north and east, to slip back to nurse their wounds and pride in Nibenay.

It was the beginning of the end of the Alessian hegemony. The Kings of the Colovian West joined with Kvatch and Skingrad to resist Imperial incursions. The Clan Direnni under Ryan was inspired to outlaw the religion of the Alessian Reform throughout his lands in High Rock, and began pushing into Imperial territories. The new High Chief of Skyrim, Hoag, now called Hoag Merkiller, though sharing the Emperor's official xenophobia, also joined the resistance. His heir, King Ysmir Wulfharth of Atmora, helped continue the struggle upon Hoag's death in battle, and also insured his place in history.

The heroic King of Skingrad, who faced the Emperor's army virtually alone, and triggered its end, justly deserves his sobriquet of Rislav the Righteous.
====
1134
The Lusty Argonian Maid, A Song

NOTE: A male/female duet, beginning with the male and alternating stanzas.

Crantius Colto is my name
My lusty Argonian maid
I've something here for you to clean
Come burnish now my blade!

I'm Lifts-Her-Tail the maid, it's true
A lusty Argonian maid
But your task is just too much, good sir,
I've never seen such a long blade!

Tut-tut, my dear, that's not what I hear,
My lusty Argonian maid
And Lady Colto's gone to Kvatch
No need for you to be afraid

Nay, I am needed elsewhere, sir,
Though your blade's so long and so hard
I'm needed to tend the instrument large
Of a sultry Argonian bard
====
1135
Three Thieves, Part 1

By Anonymous

"The problem with thieves today," said Lledos, "is the lack of technique. I know there's no honor among thieves, and there never was, but there used to be some pride, some skill, some basic creativity. It really makes those of us with a sense of history despair."
 
Imalyn sneered, slamming down his flagon of greef violently on the rough-hewn table. "B'vek, what do you want us to say? You asks us 'What do you do when you see a guard?' and I says, 'Stab the fetcher in the back.' What d'you prefer? We challenge 'em to a game of chits?"
 
"So much ambition, so little education," said Lledos with a sigh. "My dear friends, we aren't mugging some Nord tourist fresh off the ferry. The Cobblers Guildhall may not sound intimidating but tonight, when the dues collection is housed there before being sent to the bank, the security's going to be tighter than a kwama's ass. You can't just stab at every back you encounter and expect to make it into the vaults."
 
"Why don't you explain specifically what you'd like us to do?" asked Galsiah calmly, trying to keep the tone of the group down. Most locals at the Plot and Plaster cornerclub in Tel Aruhn knew enough not to listen in, but she knew better than to take any chances.
 
"The common thief," said Lledos, pouring himself more greef, and warming to his subject. "sticks his dagger in his opponent's back. This may slay the target, but more often gives him time to scream and drenches the attacker with blood. Not good. Now a good throat-slashing, properly executed, can both slay and silence a guard and leave the thief relatively bloodfree. And after all, after the robbery, we don't want people seeing a bunch of blood-soaked butchers running through the streets. Even in Tel Aruhn, that's likely to warrant suspicion.
 
"If you can catch your victim lying down asleep or resting, you are in an excellent position. You place one hand over the mouth with your thumb under the chin, then you use your other hand to slit the throat, and quickly turn the head to one side so the body bleeds out away from you. There is a risk here of becoming blood-stained if you don't move the head quickly enough. If you're unsure, strangle the victim first to avoid the blood that tends to spurt out in three foot jets when someone is stabbed while alive.
 
"A very good friend of mine, a thief in Gnisis whose name I won't mention, swears by the strangle-and-slash technique. Simply put, you grab your victim's throat from behind and while throttling him, you batter his face against the opposite wall. When the victim is thus rendered unconscious, you slash his throat while still holding him from behind, and the risk of staining one's clothes with blood is practically nonexistent.
 
"The classic technique, which requires less grappling than my friend's variation, is to place one hand over the victim's mouth, and then saw through the throat in three or four strokes rather like playing a violin. It requires little effort, and while there's quite a bit of blood, it all jets forward away from you.
 
There's no reason when one knows one is going to be slitting some throats not to take some precautions and bring some extra equipment. The best neck-hackers I know generally carry a bit of wadded cloth on the aft-side of their knives to keep blood from getting on their cuffs. It's impractical for this sort of assignment, but when you're only anticipating one or two victims, nothing beats throwing a sack over the target's head, drawing the string tight, and then supplying the killing blow or blows."
 
Imalyn laughed loudly, "Can I see a demonstration sometime?"
 
"Very soon," said Lledos. "If Galsiah has done her job."
 
Galsiah brought out the map of the guildhouse, freshly stolen, and they began to detail out the strategy.
 
The last several hours had been a whirlwind to all. In less than a day, the three had met, formulated a plan, bought or stolen the necessary ingredients, and were about to execute it. Not one of the three were sure whether confidence or stupidity were driving the other two, but the fates were aligned. The guildhouse was going to be robbed.
====
1136
Three Thieves, Part Two

By Anonymous

Galsiah brought out the map of the guildhouse, freshly stolen, and they began to detail out the strategy.
 
The last several hours had been a whirlwind to all. In less than a day, the three had met, formulated a plan, bought or stolen the necessary ingredients, and were about to execute it. Not one of the three were sure whether confidence or stupidity were driving the other two, but the fates were aligned. The guildhouse was going to be robbed.
 
When the sun set, Lledos, Galsiah, and Imalyn approached the Cobblers Guildhouse on the east end of town. Galsiah used her cachous of stoneflower to mask their scent from the guard wolves as the three passed over the parapets. She also acted as lead scout, and Lledos was impressed. For someone of relative inexperience, she knew her way through shadows.
 
Lledos's expertise was demonstrated a dozen times, and the guards were of such a diverse variety, he was able to demonstrate all the means of silent assassination he had developed over the years.
 
Imalyn opened the vault in his unique and systematic method. As the tumblers fell beneath his fingers, he softly sang an old dirty tavern song about the Ninety-Nine Loves of Boethiah. He said it helped him focus and organize difficult combinations. Within seconds, the vault was open and the gold was in hand.
 
They left the guildhouse an hour after they entered. No alarm had been raised, the gold was gone, and corpses lay pooling blood on the stone floors within.
 
"Well done, my friends, well done. You learned well." Lledos said as he poured the gold pieces into the specially designed compartments in his tunic's sleeves, where they held fast with no jingling or unusual bulges. "We'll meet back at the Plot and Plaster tomorrow morning and split up the bounty."
 
The group parted ways. The only person who knew the most covert route through the city's sewer system, Lledos, slipped in through a duct and vanished below. Galsiah threw on her shawl, muddied her face to resemble an old f'lah fortune-teller, and headed north. Imalyn headed east into the park, trusting his unnatural senses to keep him away from the city watch.
 
Now I teach them the greatest lesson of all, thought Lledos as he sloshed through the labyrinthine tunnels of sludge. His guar was waiting where he left it at the city gates, making a laconic lunch of the chokeweed shrub to which it had been leashed.
 
On the road to Vivec, he thought of Galsiah and Imalyn. Perhaps they had been caught and brought in for questioning already. It was a pity he couldn't see them undergoing interrogation. Who would break under pressure first? Imalyn was certainly the tougher of the two, but Galsiah doubtless had hidden reserves. It was merely intellectual curiosity: they thought his name was Lledos and he was meeting them at the Plot and Plaster. The authorities wouldn't therefore be looking for a Dunmer named Sathis celebrating his wealth miles and miles away in Vivec.
 
As he prodded his mount forward and the sun began rising, Sathis pictured Galsiah and Imalyn not undergoing interrogation, but sleeping the good deep sleep of the wicked, dreaming of how they would spend their share of the gold. Both would wake up early and rush to the Plot and Plaster. He could see them now, Imalyn laughing and carrying on, Galsiah hushing him to avoid bringing undue attention. They would take a couple flagons of greef, perhaps order a meal—a big one—and wait. Hours would pass, and so would their moods. The chain of reactions that every betrayed person exhibits: nervousness, doubt, bewilderment, anger.
 
The sun was fully risen when Sathis reached the stables of his house on the outskirts of Vivec. He reigned in his guar and filled its feed. The rest of the stalls were empty. It wouldn't be until that afternoon when his servants returned from the feast of St. Rilms in Gnisis. They were good people, and he treated them well, but from past experience he knew that servants talked. If they began to connect his absences with thefts in other towns, it was only a matter of time before they would go to the authorities or blackmail him. After all, they were human. It was best in the long run to give them a week off with pay whenever he was out of town on business.
 
He slipped the gold into the vault in his study, and went upstairs. The schedule had been tight, but Sathis had given himself a few hours to rest before his household returned. His own bed was wonderfully soft and warm compared to the dreadful mattress he had to use at the canton in Tel Aruhn.
 
Sathis woke up some time later from a nightmare. For a second after he opened his eyes, he thought he could still hear Imalyn's voice nearby, singing "The Ninety-Nine Loves of Boethiah." He lay still in his bed, waiting, but there was no sound except the usual creaks and groans of his old house. Afternoon sunlight came through his bedroom window in ribbons, catching dust. He closed his eyes.
 
The song returned, and Sathis heard the vault door in his study swing open. The smell of stoneflower filled his nose and he opened his eyes. Only a little of the afternoon sunlight could pierce the inside of the burlap sack.
 
A strong, feminine hand clamped over the mouth and a thumb jabbed under his chin. Just as his throat opened and his head was shoved to the side, he heard Galsiah say in her typical calm voice, "Thank you for the lesson, Sathis."
====
1137
A Kiss, Sweet Mother

So you wish to summon the Dark Brotherhood? You wish to see someone dead? Pray, child. Pray, and let the Night Mother hear your plea.
 
You must perform that most profane of rituals—the Black Sacrament.
 
Create an effigy of the intended victim, assembled from actual body parts, including a heart, skull, bones and flesh. Encircle that effigy with candles.
 
The ritual itself must then commence. Proceed to stab the effigy repeatedly with a dagger rubbed with the petals of a Nightshade plant, while whispering this plea:
 
"Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear."
 
Then wait, child, for the Dread Father Sithis rewards the patient. You will be visited by a representative of the Dark Brotherhood. So begins a contract bound in blood.
====
1138
Beggar Prince

We look down upon the beggars of the Empire. These lost souls are the poor and wretched of the land. Every city has its beggars. Most are so poor they have only the clothes on their backs. They eat the scraps the rest of us throw out. We toss them a coin so that we don't have to think too long about their plight.
 
Imagine my surprise when I heard the tale of the Beggar Prince. I could not imagine what a Prince of Beggars would be. Here is the tale I heard. It takes place in the first age, when gods walked like men and Daedra stalked the wilderness with impunity. It is a time before they were all confined to Oblivion.
 
* * * 

There once was a man named Wheedle. Or maybe it was a woman. The story goes to great lengths to avoid declaring Wheedle's gender. Wheedle was the 13th child of a king in Valenwood. As such Wheedle was in no position to take the throne or even inherit much property or wealth.
 
Wheedle had left the palace to find independent fortune and glory. After many days of endless forest roads and tiny villages, Wheedle came upon three men surrounding a beggar. The beggar was swaddled in rags from head to toe. No portion of the vagabond's body was visible. The men were intent on slaying the beggar.
 
With a cry of rage and indignation, Wheedle charged the men with sword drawn. Being simple townsfolk, armed only with pitchforks and scythes, they immediately fled from the armored figure with the shining sword.
 
"Many thanks for saving me," wheezed the beggar from beneath the heap of foul rags. Wheedle could barely stand the stench.
 
"What is your name, wretch?" Wheedle asked.
 
"I am Namira."
 
Unlike the townsfolk, Wheedle was well learned. That name meant nothing to them, but to Wheedle it was an opportunity.
 
"You are the Daedric lord!" Wheedle exclaimed. "Why did you allow those men to harass you? You could have slain them all with a whisper."
 
"I am please you recognized me," Namira rasped. "I am frequently reviled by townsfolk. It pleases me to be recognized for my attribute, if not for my name."
 
Wheedle knew that Namira was the Daedric lord of all thing gross and repulsive. Diseases such as leprosy and gangrene were her domain. Where others might have seen danger, Wheedle saw opportunity.
 
"Oh, great Namira, let me apprentice myself to you. I ask only that you grant me powers to make my fortune and forge a name for myself that will live through the ages."
 
"Nay. I make my way alone in the world. I have no need for an apprentice."
 
Namira shambled off down the road. Wheedle would not be put off. With a bound, Wheedle was at Namira's heel, pressing the case for an apprenticeship. For 33 days and nights, Wheedle kept up the debate. Namira said nothing, but Wheedle's voice was ceaseless. Finally, on the 33rd day, Wheedle was too hoarse to talk.
 
Namira looked back on the suddenly silent figure. Wheedle knelt in the mud at her feet, open hands raised in supplication.
 
"It would seem you have completed your apprenticeship to me after all," Namira declared. "I shall grant your request."
 
Wheedle was overjoyed.
 
"I grant you the power of disease. You may choose to be afflicted with any disease you choose, changing them at will, so long as it has visible symptoms. However, you must always bear at least one.
 
"I grant you the power of pity. You may evoke pity in anyone that sees you.
 
"Finally, I grant you the power of disregard. You may cause others to disregard your presence."
 
Wheedle was aghast. These were not boons from which a fortune could be made. They were curses, each awful in its own right, but together they were unthinkable.
 
"How am I to make my fortune and forge a name for myself with these terrible gifts?"
 
"As you begged at my feet for 33 days and 33 nights, so shall you now beg for your fortune in the cities of men. Your name will become legendary among the beggars of Tamriel. The story of Wheedle, the Prince of Beggars, shall be handed down throughout the generations."
 
It was as Namira predicted. Wheedle was an irresistible beggar. None could see the wretch without desperately wanting to toss a coin at the huddled form. However, Wheedle also discovered that the power of disregard gave great access to the secrets of the realms. People unknowingly said important things where Wheedle could hear them. Wheedle grew to know the comings and goings of every citizen in the city.
 
To this day, it is said that if you really want to know something, go ask the beggars. They have eyes and ears throughout the cities. They know all the little secrets of the daily lives of its citizens.
====
1139
The Brothers of Darkness (1st ed.)

By Pellarne Assi

As their name suggests, the Dark Brotherhood has a history shrouded in obfuscation. Their ways are secret to those who are not themselves Brothers of the Order ("Brother" is a generic term; some of their deadliest assassins are female, but they are often called Brothers as well). How they continue to exist in shadow, but be easily found by those desperate enough to pay for their services, is not the least of the mysteries surrounding them.
 
The Dark Brotherhood sprang from a religious order, the Morag Tong, during the Second Era. The Morag Tong were worshippers of the Daedra spirit Mephala, who encouraged them to commit ritual murders. In their early years, they were as disorganized as only obscure cultists could be—there was no one to lead the band, and as a group they dared not murder anybody of any importance. This changed with the rise of the Night Mother.
 
All leaders of the Morag Tong, and then afterward the Dark Brotherhood, have been called the Night Mother. Whether the same woman (if it is even a woman) has commanded the Dark Brotherhood since the Second Era is unknown. What is believed is that the original Night Mother developed an important doctrine of the Morag Tong—the belief that, while Mephala does grow stronger with every murder committed in her name, certain murders were better than others. Murders that came from hate pleased Mephala more than murders committed because of greed. Murders of great men and women pleased Mephala more than murders of relative unknowns.
 
We can approximate the time this belief was adopted with the first known murder committed by the Morag Tong. In the year 324 of the Second Era, the Potentate Versidue-Shaie was murdered in his palace in what is today the Elsweyr kingdom of Senchal. In a brash move, the Night Mother announced the identity of the murderers by painting "MORAG TONG" on the walls in the Potentate's own blood.
 
Previous to that, the Morag Tong existed in relative peace, more or less like a witches' coven—occasionally persecuted but usually ignored. In remarkable synchronicity at a time when Tamriel the Arena was a fractured land, the Morag Tong was outlawed throughout the continent. Every sovereign gave the cult's elimination his highest priority. Nothing more was officially heard of them for a hundred years.
 
It is more difficult to date the era when the Morag Tong re-emerged as the Dark Brotherhood, especially as other guilds of assassins have sporadically appeared throughout the history of Tamriel. The first mention of the Dark Brotherhood that I have found is from the journals of the Blood Queen Arlimahera of Hegathe. She spoke of slaying her enemies by her own hand, or if necessary "with the help of the Night Mother and her Dark Brotherhood, the secret arsenal my family has employed since my grandfather's time." Arlimahera wrote this in 2E 412, so one can surmise that the Dark Brotherhood had been in existence since at least 360 if her grandfather had truly made use of them.
 
The important distinction between the Dark Brotherhood and the Morag Tong was that the Brotherhood was a business as much as it was a cult. Rulers and wealthy merchants used the order as an assassin's guild. The Brotherhood gained the obvious rewards of a profitable enterprise, as well as the secondary benefit that rulers could no longer actively persecute them: They were needed. They were purveyors of an essential commodity. Even an extremely virtuous leader would be unwise to mistreat the Brotherhood.
 
Not long after Alimahera's journal entry came perhaps the most famous series of executions in the history of the Dark Brotherhood. The Akaviri Emperor-Potentate Savirien-Chorak and every one of his heirs were murdered on one bloody night in Sun's Dawn in 430. Within a fortnight, the Akaviri Potentate crumbled, to the delight of its enemies. 
 
The Dark Brotherhood has no shortage of business opportunities—an "accounting," I have been informed, is the Brotherhood's favorite euphemism for an execution. While they are officially considered an unlawful organization in every corner of the Empire, like the Thieves Guild, they are almost as universally tolerated.
====
1140
Chance's Folly, Part 1

By Zylmoc Golge

By the time she was sixteen, Minevah Iolos had been an unwelcome guest in every shop and manor in Balmora. Sometimes, she would take everything of value within; other times, it was enough to experience the pure pleasure of finding a way past the locks and traps. In either situation, she would leave a pair of dice in a prominent location as her calling card to let the owners know who had burgled them. The mysterious ghost became known to the locals as Chance.
 
A typical conversation in Balmora at this time:

"My dear, whatever happened to that marvelous necklace of yours?" 

"My dear, it was taken by Chance."

The only time when Chance disliked her hobby was when she miscalculated, and she came upon an owner or a guard. So far, she had never been caught, or even seen, but dozens of times she had uncomfortably close encounters. There came a day when she felt it was time to expand her reach. She considered going to Vivec or Gnisis, but one night at the Eight Plates, she heard a tale of the Heran Ancestral Tomb, an ancient tomb filled with traps and possessing hundreds of years of the Heran family treasures.
 
The idea of breaking the spell of the Heran Tomb and gaining the fortune within appealed to Chance, but facing the guardians was outside of her experience. While she was considering her options, she saw Ulstyr Moresby sitting at a table nearby, by himself as usual. He was huge brute of a Breton who had a reputation as a gentle eccentric, a great warrior who had gone mad and paid more attention to the voices in his head than to the world around him.
 
If she must have a partner in this enterprise, Chance decided, this man would be perfect. He would not demand or understand the concept of getting an equal share of the booty. If worse came to worse, he would not be missed if the inhabitants of the Heran Tomb were too much for him. Or if Chance found his company tiresome and elected to leave him behind.
 
"Ulstyr, I don't think we've ever met, but my name is Minevah," she said, approaching the table. "I'm fancying a trip to the Heran Ancestral Tomb. If you think you could handle the monsters, I could take care of unlocking doors and popping traps. What do you think?"
 
The Breton took a moment to reply, as if considering the counsel of the voices in his head. Finally he nodded his head in the affirmative, mumbling, "Yes, yes, yes, prop a rock, hot steel. Chitin. Walls beyond doors. Fifty-three. Two months and back."
 
"Splendid," said Chance, not the least put off by his rambling. "We'll leave early tomorrow."
====
1141
Children of the Sky

Nords consider themselves to be the children of the sky. They call Skyrim the Throat of the World, because it is where the sky exhaled on the land and formed them. They see themselves as eternal outsiders and invaders, and even when they conquer and rule another people, they feel no kinship with them.
 
The breath and the voice are the vital essence of a Nord. When they defeat great enemies they take their tongues as trophies. These are woven into ropes and can hold speech like an enchantment. The power of a Nord can be articulated into a shout, like the kiai of an Akaviri swordsman. The strongest of their warriors are called "Tongues." When the Nords attack a city, they take no siege engines or cavalry; the Tongues form in a wedge in front of the gatehouse, and draw in breath. When the leader lets it out in a kiai, the doors are blown in, and the axemen rush into the city. Shouts can be used to sharpen blades or to strike enemies. A common effect is the shout that knocks an enemy back, or the power of command. A strong Nord can instill bravery in men with his battle-cry, or stop a charging warrior with a roar. The greatest of the Nords can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands.
 
The most powerful Nords cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.
 
The further north you go into Skyrim, the more powerful and elemental the people become, and the less they require dwellings and shelters. Wind is fundamental to Skyrim and the Nords; those that live in the far wastes always carry a wind with them.
====
1142
Death of a Wanderer

By Anonymous

The last time I saw the old Argonian, I was taken by how alive he seemed, even though he was in the throes of death.
 
"The secret," he said, "of staying alive … is not in running away, but swimming directly at danger. Catches it off-guard."
 
"Is that how you managed to find this claw?" I asked, brandishing the small carving as if it were a weapon. I had found it among his possessions, which I was helping him to divvy amongst his beneficiaries. "Should it also go to your cousin? Dives-from-Below?"
 
At this, his mouth widened, exposing his fangs. If I hadn't known him as long as I had I would think he was snarling, but I knew that to be a smile. He croaked a few times to attempt laughter, but ended up wheezing and coughing, his rancid blood spraying across the bedsheets.
 
"Do you know what that is?" he asked between coughing fits.
 
"I've heard stories," I answered, "the same as you. Looks like one of the claws, for opening the sealing-doors in the ancient crypts. I've never seen one myself, before."
 
"Then you know I would only wish that thing upon a mortal enemy. Giving it to my cousin would just be encouraging him to run into one of those barrows and get split by a draugr blade."
 
"So you want me to have it, then?" I joked. "Where did you even get this?"
 
"My kind can find things that your people assumed were gone. Drop something to the bottom of a lake, and a Nord will never see it again. Amazing what you can find along the bottoms."
 
He was staring at the ceiling now, and but the way his fogged eyes darted around, I could tell he was seeing his memories instead of the cracked stone above us.
 
"Did you ever try to use it?" I whispered to him, hoping he could hear me through his fog.
 
"Of course!" he snapped, suddenly lucid. His eyes widened and fixed on me. "Where do you think I got this?" he barked, tearing his tunic open to show a white scar forming a large star-shaped knot in the scales beneath his right shoulder. "Blasted draugr got the drop on me. Just too many of them."
 
I felt awful, since I knew how much he hated talking about the battles he had been in. To him, it was enough that he had survived, and any stories would amount to boasting. We both sat quietly for several minutes, his labored breathing the only sound.
 
He was the one to break the silence. "You know what always bothered me?" he asked. "Why they even bothered with the symbols."
 
"The what?"
 
"The symbols, you fool, look at the claw."
 
I turned it over in my hand. Sure enough, etched into the face were three animals. A bear, an owl, and some kind of insect.
 
"What do the symbols mean, Deerkaza?"
 
"The sealing-doors. It's not enough to just have the claw. They're made of massive stone wheels that must align with the claw's symbols before they'll open. It's a sort of lock, I suppose. But I didn't know why they bothered with them. If you had the claw, you also had the symbols to open the door. So why …"
 
He was broken up by a coughing fit. It was the most I had heard him speak in months, but I could tell how much of a struggle it was. I knew his mind, though, and helped the thought along.
 
"Why even have a combination if you're going to write it on the key?"
 
"Exactly. But as I lay bleeding on that floor, I figured it out. The draugr are relentless, but far from clever. Once I was downed, they continued shuffling about. To no aim. No direction. Bumping against one another, the walls."
 
"So?"
 
"So the symbols on the doors weren't meant to be another lock. Just a way of ensuring the person entering was actually alive and had a functioning mind."
 
"Then the doors …."
 
"Were never meant to keep people out. They were meant to keep the draugr in."
 
And with that, he fell back asleep. When he awoke several days later, he refused to talk about the draugr at all, and would only wince and clutch his shoulder if I tried to bring them up.
====
1143
Tome of Daedric Portals

By the Sinistral Apprentice

Note to self: Remember, the most important thing is to pay homage to the flames of the Deadlands first. 

- - - - - - - - - - - - - - - - - - - -

As discussed in Liminal Bridges, the transpontine circumpenetration of the limen requires the cooperation—implicit or otherwise—of a Daedra Lord.

Unfortunately for the conjurer of modest means, the process described is costly, highly esoteric, and impossibly dangerous. Fortunately for the practically-minded practitioner of conjurational studies, there is another option.

Dregs of the Deadlands have been known to offer the use of existing Sigil Stones in crossing the traverse. Though the purposes of said beings must be regarded with wary suspicion, it is frequently possible to engage in transliminal studies with minimal risk to one's person, especially if one's go-between is supplied with sufficient motive.

The Deadlands, of course, are filled with searing heat and suffocating ash. But if you find a way to quench these things, their secrets—and those of Oblivion itself—lie at your fingertips.

Take heed, then, and read well of what fates befell those who first attempted contact with these domains.

First, there was the scholar Daron, who thought the sheer power of elemental flame would be enough to initiate contact with the Dremora of the Deadlands. Though his attempt was impressive—indeed, the fire instilled in the walls of his hovel would go on to spark one of the worst wildfires in Valenwood history—it ultimately proved futile. His ashes were never recovered.

Believing Daron was on to something, Olpion of Firsthold sought to insulate the flames with compacted earth. By all accounts he nearly succeeded, but when his chambers burst from the walls of the Crystal Tower, his apparatus lost focus, collapsing the gateway upon itself.

In the end, it was the Naga, Avumar, whose multifarious approach led to the final revelation. Once the flames were ignited, it was Avumar who thought to use an earthen vessel to convert the immense energy into steam. Once her boiler reached sufficient temperature, she was able to converse with a Dremora of some power on the other side.

Relieved, no doubt, at her success in the face of her predecessors' failure, Avumar quickly agreed to the terms of the Dremora's contract. An ominous decision, it turns out, that ultimately led to the fall of Thorn.

Take care, therefore, in your attempts to contact the Deadlands, for good seldom comes out of agreements made in haste with the creatures who call it home.
====
1144
Immortal Blood, Part 1

By Anonymous

The moons and stars were hidden from sight, making that particular quiet night especially dark. The town guard had to carry torches to make their rounds; but the man who came to call at my chapel carried no light with him. I came to learn that Movarth Piquine could see in the dark almost as well as the light—an excellent talent, considering his interests were exclusively nocturnal.
 
One of my acolytes brought him to me, and from the look of him, I at first thought he was in need of healing. He was pale to the point of opalescence with a face that looked like it had once been very handsome before some unspeakable suffering. The dark circles under his eyes bespoke exhaustion, but the eyes themselves were alert, intense, almost insane.
 
He quickly dismissed my notion that he himself was ill, though he did want to discuss a specific disease.
 
"Vampirism," he said, and then paused at my quizzical look. "I was told that you were someone I should seek out for help understanding it."
 
"Who told you that?" I asked with a smile.
 
"Tissina Gray."
 
I immediately remembered her. A brave, beautiful knight who had needed my assistance separating fact from fiction on the subject of the vampire. It had been two years, and I had never heard whether my advice had proved effective.
 
"You've spoken to her? How is her ladyship?" I asked.
 
"Dead," Movarth replied coldly, and then, responding to my shock, he added to perhaps soften the blow. "She said your advice was invaluable, at least for the one vampire. When last I talked to her, she was tracking another. It killed her."
 
"Then the advice I gave her was not enough," I sighed. "Why do you think it would be enough for you?"
 
"I was a teacher once myself, years ago," he said. "Not in a university. A trainer in the Fighters Guild. But I know that if a student doesn't ask the right questions, the teacher cannot be responsible for his failure. I intend to ask you the right questions."
 
And that he did. For hours, he asked questions and I answered what I could, but he never volunteered any information about himself. He never smiled. He only studied me with those intense eyes of his, committing every word I said to memory.
 
Finally, I turned the questioning around. "You said you were a trainer at the Fighters Guild. Are you on an assignment for them?"
 
"No," he said curtly, and finally I could detect some weariness in those feverish eyes of his. "I would like to continue this tomorrow night, if I could. I need to get some sleep and absorb this."
 
"You sleep during the day," I smiled.
 
To my surprise, he returned the smile, though it was more of a grimace. "When tracking your prey, you adapt their habits."
====
1145
Cheeses of Tamriel

By Master Chef Gilbard Larocque

If you are like me, the very word "cheese" stirs you. Maybe you recall meals shared with family and friends, favorite dishes in the cold of winter, or a simple snack in the shade of a tree while traveling. I am here to tell you how much more there is to cheese than you ever realized. Join me on a journey across Tamriel and discover a breadth of culinary experience you've never imagined! 

Let's start simple. Eidar cheese, popular in Skyrim, is eaten by the Nords alongside hearty spit-roasted meats. They do not share the refined approach to cuisine that we Bretons take, but I have discovered that Eidar's rich, earthy flavor and creamy texture are quite conducive to sauces. Try it with poultry dishes or paired with a young Collequiva!

For a more exotic taste from Skyrim, you must seek out cheese made from the milk of mammoths. Only the truly brave can obtain it from the giants who craft it (Yes, giants! Who did you think could milk a mammoth?), but its restorative potential and robust flavor make it well-worth a bit of risk. I've heard it called an acquired taste, but you'll be amazed at how it completes a hearty stew.

As a student of Breton culinary tradition, I cannot rightly count it among true cheeses, but Scuttle bears mention for the adventurous. This delicious treat is crafted from—don't balk!—the flesh of beetles native to Morrowind. Do not let its composition or greasy texture turn you away, for its peppery, complex richness is loved by the Dark Elves for good reason.

For an energizing snack, you must try Elsweyr Fondue. There are countless variants of this dish, but the basics are always the same: a good cheese, strong stock, and, of course, Moon Sugar. Keep your pot on a low flame and be careful not to overdo the ale. The best part is experimenting to find your favorite combination of ingredients and dipping foods. My advice: try adding a different herb every time!

On the subject of melting, the Redguards craft a cheese with an unusual quirk. They keep the secrets of its culturing process close to heart, but love to surprise foreign guests by serving it. It is known as Shrieking Cheese. When it is melted to a certain point, it actually lets loose a jarring scream! In a common dish, small blocks of the cheese are added atop spicy meat as it cooks in an open pot. When it shrieks, it's ready!

Another rare treat, should you ever be fortunate enough to find it, is the legendarily aromatic Olroy cheese. To give you just the slightest idea of how wonderful this cheese is: I do not exaggerate when I say a scent of it alone was worth the many false leads and months of traipsing across southern Cyrodiil in search of it.

Look at all these cheeses, in wheels, wedges, and slices! So many, and it's only the beginning; there are even more cheeses out there just waiting for you. Even if you can't make long journeys in search of these delicious creations, I hope that reading about them encourages you to try as many cheeses as you can find.
====
1146
Thief of Virtue

Let me tell the tale of the Thief of Virtue. In the land of Hammerfell in the city of Sutch there lived a Baron who was quite wealthy. He was a noted collector of rare coins. The Baroness Veronique found the whole thing quite tedious. However, she did appreciate the lifestyle that the Baron's wealth provided.
 
Ravius Terinus was a noted thief. He claimed to be a master thief in the mythical guild of thieves. However, that was most likely just braggadocio. The only known Thieves Guild was wiped out over 450 years ago.
 
Ravius decided that the Baron should share his wealth. Specifically he should share it with Ravius. The wily thief crept into the Baron's castle one night intending to do just that.
 
The walls of the castle were noted for their height and unscalability. Ravius cleverly used an Arrow of Penetration to affix a rope to the top of the battlements. Once on the battlements, he had to evade the Baron's guards. By hiding in the shadows of the crenelations, he was able to work his way to the keep undetected.
 
Entering the keep was child's play for a thief of his caliber. However, a cunning lock with no less than 13 pins protected the private quarters of the Baron. Ravius broke only 9 lockpicks to open it. Using only a fork, a bit of string, and a wineskin, he disabled the seven traps guarding the Baron's coin collection. Truly Ravius was a master among thieves.
 
With the coins safely in his grasp, Ravius began his escape only to find the way blocked. The Baron had found the opened door and was raising the guard to scour the castle. Ravius fled deeper into the castle, one step ahead of the questing guards.
 
His only way out led through the boudoir of Baroness Veronique. He entered to find the lady preparing for bed. Now it should be said at this point that Ravius was noted for his handsome looks, while the Baroness was noted for her plainness. Both of these facts were immediately recognized by each of the pair.
 
"Dost thou come to plunder my virtue?" asked the lady, all a-tremble.
 
"Nay, fair lady," Ravius said, thinking quickly. "Plunder be a harsh term to ply upon such a delicate flower as your virtue."
 
"I see thou hast made off with mine husband's precious coins." Ravius looked deeply into her eyes and saw the only path by which he would escape this night with his life. It would require a double sacrifice.
 
"Though these coins are of rarest value, I have now found a treasure that is beyond all value," Ravius said smoothly. "Tell me, oh beauteous one, why dost thy husband set seven deadly traps around these tawdry coins, but only a simple lock upon the door of his virtuous wife?"
 
"Ignace protects those things that are dearest to him," Veronique replied with ire.
 
"I would give all the gold in my possession to spend but a moment basking in your radiance."
 
With that Ravius set down the coins he had worked so hard to steal. The Baroness swooned into his arms. When the captain of the guard asked to search her quarters, she hid Ravius most skillfully. She turned over the coins, claiming the thief dropped them when he fled out the window.
 
With that sacrifice made, Ravius steeled himself for the second. He robbed the lady Veronique of her virtue that night. He robbed her of it several times, lasting well into the wee hours of the morning. Exhausted, yet sated, he stole away in the pre-dawn hours.
====
1147
The Sultry Argonian Bard, Vol. 1

By Ellya Erdain

Act VI, Scene II, continued
 
Croon-Tail: My lady, I could never perform your request!
 
Ellya Erdain: Oh? Is it too fast for you?
 
Croon-Tail: I fear that it might damage my instrument.
 
Ellya Erdain: Ah. But you seem to handle your instrument so well, my darling.
 
Croon-Tail: You flatter me, my lady.
 
Ellya Erdain: Yes, well it is such a large and magnificent piece. May I hold it?
 
Croon-Tail: Goodness, no! The innkeeper would never approve of such a public display.
 
Ellya Erdain: Then may I suggest a private performance? Perhaps, away from the noise of the inn where we both may enjoy your tremendous talent.
 
Croon-Tail: Surely you don't mean for me to accompany you to your room?
 
Ellya Erdain: Indeed I do, my sweet. Indeed I do.
 
END OF ACT VI, SCENE II
====
1148
The Song of Pelinal, Volume 8

On His Revelation at the Death of the Al-Esh
  
(Editor's Note: This is the oldest and most fragmentary of all the extant Pelinal texts. It is, however, likely closest to the original spoken or sung form of the Song, and therefore has great value despite its brevity. Strangely, it appears that Pelinal is present at Alessia's deathbed, although he was killed by Umaril earlier in the saga, years before Alessia's death. Some scholars believe that this fragment is not actually a part of the Song of Pelinal, but most accept its authenticity although there is still much debate as to its significance.)

"… and left you to gather sinew with my other half, who will bring light thereby to that mortal idea that brings (the Gods) great joy, that is, freedom, which even the Heavens do not truly know, (which is) why our Father, the … (Text lost) … in those first (days/spirits/swirls) before Convention … that which we echoed in our earthly madness. (Let us) now take you Up. We will (show) our true faces … (which eat) one another in amnesia each Age."
====
1149
The Horror of Castle Xyr, Part 3

Clavides skips to the back of the book, and reads the last sentences. 

CLAVIDES (reading): In black ink "The Khajiiti male showed surprisingly little fortitude to a simple lightning spell, but I've had interesting physiological results with a medium-level acid spell cast slowly over several days." In red ink on the margins, "Yes, I see. Was the acid spell cast uniformly over the entire body of the subject?" In black ink, "The Nord female was subjected to sixteen hours of a frost spell which eventually crystallized her into a state of suspended animation, from which she eventually expired. Not so the Nord male, nor the Ashlander male who lapsed into their comas much earlier, but then recovered. The Ashlander then tried to escape, but I restrained him. The Nord then had an interesting chemical overreaction to a simple fire spell and expired. See the accompanying illustration." In red ink, "Yes, I see. The pattern of boils and lesions suggest some sort of internal incineration perhaps caused by the combination of a short burst of flame following a longer session with frost. It's such a shame I can't come to see the experiment personally, but I compliment you on your excellent notation." In black ink, "Thank you for the suggestion about slowly poisoning my maid Anara. The dosages you've suggested have had fascinating results, eroding her memory very subtly. I intend to increase it exponentially and see how long it is before she notices. Speaking of which, it is a pity that I haven't any Argonian subjects, but the slave-traders promise me some healthy specimens in the autumn. I should like to test their metabolism in comparison to Elves and humans. It's my theory that a medium-level lightning spell cast in a continuous wave on an Argonian wouldn't be lethal for several hours at least, similar to my results with the Cyrodilic female and, of course, the giant." In red ink, "It'd be a shame to wait until autumn to see."
 
ULLIS (reading the letter): In red ink, "Here is your Argonian. Please let me know the results." It's signed "Kema Warvim."
 
CLAVIDES: By Kynareth, this isn't necromancy. It's Destruction. Kema Warvim and Kena Telvanni Hordalf Xyr haven't been experimenting with death, but with the limits of magical torture.
 
ULLIS: The letter isn't addressed to Kena Telvanni Hordalf Xyr. It's addressed to Sedura Iachilla Xyr. His wife, do you think?
 
CLAVIDES: Iachilla. That was the Telvanni of the Xyr family who I heard about in connection with the giant-slaying. We'd best get the maid out of here. She'll need to go to a healer.

Clavides wakes up Anara. She appears disoriented. 

ANARA: What's happening? Who are you?
 
CLAVIDES: Don't worry, everything is going to be fine. We're going to take you to a healer.
 
ULLIS: Do you need a coat, Iachilla?
 
ANARA: Thank you, no, I'm not cold—

Anara/Iachilla stops, realizing that she's been caught. Clavides and Ullis unsheathe their blades. 

CLAVIDES: You have black ink on your fingers, your ladyship.
 
ULLIS: And when you saw me at the door, you thought I was the Argonian your friend Warvim sent over. That's why you said, "Not now. Go away."
 
ANARA / IACHILLA: You're much more observant than Anara. She never did understand what was happening, even when I tripled the poison spell and she expired in what I observed as considerable agony.
 
ULLIS: What were you going to use on me first, lightning or fire?
 
ANARA / IACHILLA: Lightning. I find fire to be too unpredictable.

As she speaks, the flames in the torchs extinguish. The stage is utterly dark. There is the sound of a struggle, swords clanging. Suddenly a bolt of lightning flashes out, and there is silence. From the darkness, Anana/Iachilla speaks. 

ANARA / IACHILLA: Fascinating.

There are several more flashes of lightning as the curtain closes. 

THE END
====
1150
Septima Tharn's Leadership Maxims

By Magus-General Septima Tharn

People remember directives better if you give them concrete examples. Don't be afraid to make memorable examples of disloyal soldiers, disobedient prisoners, or recalcitrant conquered civilians. Think visually!

Clear communication is the key to effective delivery of your point of view. A demand for surrender will be more effective if carried to the enemy by a headless corpse of one of their own tied to a horse. 

Remember that every decision you make contributes to building your brand. You'll never be known as "the Butcher" unless you make a conscious choice to chop a lot of meat.

Listen first before you act. Your subordinates have key information to share with you, so it's important that you give them a chance to speak for themselves. That's the only way you'll know which ones are insubordinate and in need of execution.

Set clear objectives, hold people accountable, then get out of the way. Delegate appropriately: there's no point in getting yourself killed—that's what subordinates are for. Remember, it's their job to take that fortified bastion, not yours.
====
1151
Ahzidal's Descent

By Halund Greycloak

In the days beyond memory, when men first walked the lands of Skyrim, there arose in the city of Saarthal a great enchanter. As a boy, his gift for magic and artifice had been evident to his tutors. As a man, his skill surpassed them all. And finding nothing more to learn among his kin, he left wife and child, and set out to train under the Elven masters.
 
A year became two, then three. And when finally his path led him back to Saarthal, he found only ruins: for the Elves had sacked the city, and all that lived there were dead or gone. Amid the ashes, in the smoldering ruins of his home, he swore a terrible oath of vengeance. And from that comes the name the legends give him: Ahzidal, the embittered destroyer.
 
Alone, he could do nothing. And so, he bided his time, delving deeper into his art than any before him. From the Dwemer, he learned the seven natures of metal and how to harmonize them. From the Ayleids, the ancient runes and dawn-magic even the Elves had begun to forget. Among Falmer and Chimer and Altmer he traveled, taking what he could from each, and all the while plotting how he might turn that knowledge against them.
 
Finally, word reached him of Ysgramor and his Companions, newly-arrived from Atmora. For three days and nights, he rode north, and met them as they made landfall on the icy coast near the ruins of Saarthal, which the Elves had fortified against them. He offered the Companions his service, and all he had produced in his years of labor. And with Atmoran steel imbued with his enchantments, the Elves fell before them, and at last he had his revenge.

But he was not content. His craft had become his life, and his hunger for knowledge still gnawed at him, driving him to delve ever deeper. At long last, he exhausted the lore of the Elves, but it was not enough. He sought the secrets of Dragon-runes, and won for himself a seat among their high priests, but it was not enough. And at length, he turned his gaze to the planes of Oblivion, and found there both power and madness.
 
Some say he ventured there, never to return. Others, that he was betrayed by his fellow Dragon Priests, and killed, or driven into hiding in the ruins beneath his beloved Saarthal. Among the Skaal of Solstheim, it is said he fled to their island, and was sealed in the depths of Kolbjorn Barrow, together with the last of his relics.

But that is the tale, as it was told among the bards of Winterhold. Whatever the truth, the legend of Ahzidal was intended as a warning: in pursuit of perfection, one must take care that the pursuit itself does not become all-consuming.
====
1152
Changed Ones

Of all the et'Ada who wandered Nirn, Trinimac was the strongest. He, for a very long time, fooled the Aldmeri into thinking that tears were the best response to the Sundering. They cried and shamed our ancestors, especially the feminine Altmer. They even took the Missing God's name in vain, calling His narratives into question. So one day Boethiah, Prince of Plots, precocious youth, tricked Trinimac to go into his mouth. Boethiah talked like Trinimac for awhile then, and gathered enough people to listen to him. Boethiah showed them the lies of the et'Ada, the Aedra, and told them Trinimac was the biggest liar of all, saying all this with Trinimac's voice! Boethiah told the mass before him the Tri-Angled Truth. He showed them, with Mephala, the rules of Psijic Endeavor. He taught them how to build Houses, and what items they needed to bury in the Corners. He demonstrated the right way to wear their skin. He performed the way to walk to achieve an Exodus. Then Boethiah relieved himself of Trinimac right there on the ground before them to prove all the things he said were the truth. It was easy then for his new people to become the Changed Ones.
====
1153
Wind and Sand

By Afa-Saryat

Let the wind blow. Let the sand scour. Let the magic of air and sand be free to roam the Alik'r. From the mystic membranes that stand between the two, absorb and convey unto me and all who may understand the deep essential powers of the desert.

Deserts are often considered to be useless wastelands, avoided by the casual traveler and shunned by the softer species as unfit for civilization. But to those who bother to investigate, to dwell, to live, to linger in these spaces, a driving hardiness develops that serves them well in all environs should they ever choose to live. A thoughtfulness born of care—for who knows best how to best invest their resources than one who has had to walk half a morning and labor for an hour to extract a few drops of water from an unyielding plant?
 
This same sort of requisite thrift applies to all other creatures who wring their living in such a land. The insight that may at first be missed, though, is that the magic of this land is similarly affected. Forgoing the showy lights and sounds of the forest-dwelling mages in Summerset, the flamboyant gesticulations of the Bretons, or even the bellowing of the Nords, there is a certain economy to the casting of a true Alik'r wizard. This is not meant as a slight against other magical styles, only noting that such energies might be better focused into reflection and purpose.

On Sand
 
When both foreigners and natives imagine the desert, often their first image is one of orange-hued sand blowing beneath a dark blue sky. Indeed, this is not wholly incorrect, as the shifting sands are one of the key components not only of the desert, but of its natural magics.
 
Consider: sand is nothing but the weathering of rocks, older by far than any of the living inhabitants who claim a land as "theirs." As each rock breaks further, more of its inner space is revealed, until it is practically naught but exposed surface in its aggregate self. This collective then scatters, intermingles, scatters, and repeats, in infinite combinations so long as Nirn continues to exist. If we believe, as I do, that the rocks themselves contain remnants of Magnus' gift, than this exposure and combinatorial explosion results in a breadth and diversity of magic energy as is unknown elsewhere in Tamriel.

On Air
 
Much as the sand learns from every grain around it, so too does the air which conveys it from one combination to the other absorb the sense knowledge of its carried grains. In fact, it is plausible that the air itself is guiding the combinations to novelty and expression. Indeed, consider that in the Nord tradition, Kyne is the widow of Shor (an aspect of Lorkhan), then her ministrations (via wind) to his physical legacy within Mundus could be seen as a form of celestial mourning, from which we mortals can benefit.
 
It would seem, indeed, that the next level of magical awakening may well be driven by scrying appropriate wind channels to carve novel paths through the vast desert such as to further diversify the land's memory. Reading the knowledge of the sands, though, is an immense task in itself, more fit to an army of clerical workers than a wizard of any standing.
====
1154
Chronicles of Nchuleft

By An Anonymous Altmer

This is a chronicle of events of historical significance to the Dwemer Freehold Colony of Nchuleft. The text was probably recorded by an Altmer, for it is written in Aldmeris.
 
23. The Death of Lord Ihlendam
 
It happened in Second Planting (P.D. 1220) that Lord Ihlendam, on a journey in the Western Uplands, came to Nchuleft; and Protector Anchard and General Rkungthunch met him there, and Dalen-Zanchu also came to the meeting. They talked together long by themselves; but this only was known of their business, that they were to be friends of each other. They parted, and each went home to his own colony.
 
Bluthanch and her sons came to hear of this meeting, and saw in this secret meeting a treasonable plot against the Councils; and they often talked of this among themselves. When spring came, the Councils proclaimed, as usual, a Council Meet, in the halls of Bamz-Amschend. The people accordingly assembled, handfasted with ale and song, drinking bravely, and much and many things were talked over at the drink-table, and, among other things, were comparisons between different Dwemer, and at last among the Councilors themselves.
 
One said that Lord Ihlendam excelled his fellow Councilors by far, and in every way. At this Councilor Bluthanch was very angry, and said that she was in no way less than Lord Ihlendam, and that she was eager to prove it. Instantly both parties were so inflamed that they challenged each other to battle, and ran to their arms. But some citizens who were less drunk, and more understanding, came between them, and quieted them; and each went back to his colony, but nobody expected that they would ever meet in peace again together.
 
But then, in the fall, Lord Ihlendam received a message from Councilor Bluthanch, inviting him to a parlay at Hendor-Stardumz. And all Ihlendam's kin and citizens strongly urged him not to come, fearing treachery, but Lord Ihlendam would not listen to counsel, not even to carrying with him his honor guard. And sadly, it came to pass that, while traveling to Hendor-Stardumz, in Chinzinch Pass, a host of foul creatures set upon Lord Ihlendam and killed him, and all of his party. And many citizens said thereafter that Bluthanch and her sons had conjured these beasts and set them upon Lord Ihlendam, but nothing was proven. Lord Ihlendam lies buried at a place called Leftunch.
====
1155
Confessions of a Khajiiti Fur Trader

My execution is tomorrow. The turnkey asks what I'd like for my last meal.
 
Bring me paper, I say. A quill and a candle.
 
Perhaps the Jarl would like a confession. I would rather pass the time.
 
When my father's harem burned down and our family fortune was lost to the ashes, my brother and I set to begging in the gutters of Elsweyr. I will never forget the first time we stole a traveler's purse. It was almost by accident. Just a slip of the claw and the pouch fell into our hands. We ate like kings that night. We slept in a warm bed for the first time in months.
 
Soon after, my brother and I took up the knife. The gang we joined treated us as the dirty orphans we were. We robbed, we scammed, we cut and ran and years of debauchery and hard living took their toll. I lost half my left ear in a knife fight with a blind drunk Argonian.
 
I wanted to give up, but my brother, he dreamed bigger, better.
 
My brother wanted to make it to Cyrodiil and become legit merchants. We had a plan. One final heist of a northbound caravan said to be filled with jewels.
 
Something went wrong. My brother could not stop the horses on time, and I stood helplessly by and watched the wagon plummet over a cliff. But as I picked through the wreckage, my devastation turned to excitement. There were no jewels, but there were plenty of luxurious wolf pelts, horker tusks and mammoth hides, more than enough to buy my way to Cyrodiil. I'd follow in the footsteps of so many of my kind. A traveling merchant, someone with a respectable profession.
 
I had all the furs bundled in my pack when I saw my brother's broken body. His ears were still warm, and I shut his eyes for the last time. This was his dream. And he would want me to go. But what I wanted, well, the caravan guards were coming. I had to go, but I couldn't just leave his body to rot.
 
My brother gave me my first skin. It was to be a memento. But in the darkness of the fence's cabin, the coin hit my hand heavy. Then she looked at my brother's pelt and offered three times the amount of any other fur. Disgust caught in my throat, but did not live very long. I realized the cost of such a forbidden luxury. The value, the demand, the respect.
 
This is what I wanted.
 
It became easier. A dark alley, a gag in one hand and a quick slice across the throat. Gently hold the body as it bleeds. I became faster, my cuts precise and fluid. I peel the skin with one motion and kept the merchandise pristine, in one piece.
 
I became rich. Far richer than anyone in my family had ever been. Yet I was careful. My stronghold was well-hidden, and practically impenetrable. I hired the men that used to employ me. We moved frequently on less-traveled roads when we hunted in the wild. We stalked the back alleys we used to sleep in when we hunted in the city. I grew so rich that I no longer needed to dirty my own hands.
 
Patchwork colored furs fetched the best price among the Bosmer. Argonians preferred the pelts completely skinned and tanned. Orcs prized the thick, waterproof leather of the Argonians. Humans most often bought tails and ears. I had to employ an alchemist and a master craftsman for a couple odd requests, but I didn't ask questions when the gold piled up.
 
And now I'm a prisoner. Maybe I became careless. Maybe I let too many secrets slip between the sheets. The raid of my fortress was a massacre. They took me alive, barely. That was their mistake. My enemies should have killed me when they had the chance.
 
I have one lockpick. And the northern wall of my cell is weak from disrepair. My head shall not roll tomorrow.
 
I am not finished with the trade. There will always be buyers. Someday, I will sell my own skin for a king's ransom, as my name is legend. And yours shall rot in the gutters with your bones.
 
— The Fur Trader
====
1156
Glories and Laments

By Alexandre Hetrard

Having arrived at Gottlesfont Priory, halfway on the Gold Road between Skingrad and the Imperial City, I resolved to make a side trip to view the magnificent ruins of Ceyatatar, or "Shadow of the Fatherwoods" in the ancient Ayleid tongue. After many hours of difficult travel through tangled hawthorn hells and limberlosts, I was suddenly struck dumb by the aspect of five pure white columns rising from a jade-green mound of vines to perfect V-shaped arches and graceful capitals towering above the verdant forest growth. This spectacle caused me to meditate on the lost glories of the past, and the melancholy fate of high civilizations now poking like splinter shards of bone from the green-grown tumulus of time-swept obscurity.
 
Within the forest tangle I discovered an entrance leading down into the central dome of a great underground edifice once dedicated to Magnus, the God of Sight, Light, and Insight. Dimly lit by the faded power of its magical pools, the shattered white walls of the enclosure shimmered with a cold blue light.
 
The marble benches of the central plaza faced out across the surrounding waters to tall columns and sharp arches supporting the high dome. From the central island, stately bridges spanned the still pools to narrow walkways behind the columns, with broad vaulted avenues and limpid canals leading away through ever-deeping gloom into darkness. Reflected in the pools were the tumbled columns, collapsed walls, and riotous root and vine growth thriving the dark half-light of the magical fountains.
 
The ancient Ayleids recognized not the four elements of modern natural philosophy—earth, water, air, and fire—but the four elements of High Elf religion—earth, water, air, and light. The Ayleids considered fire to be but a weak and corrupt form of light, which Ayleid philosophers identified with primary magical principles. Thus their ancient subterranean temples and sanctuaries were lit by lamps, globes, pools, and fountains of purest magic.
 
It was by these ancient, faded, but still active magics that I knelt and contemplated the departed glories of the long-dead Ayleid architects. Gazing through the glass-smooth reflections of the surrounding pools, I could see, deep below, the slow pulse, the waxing and waning of the Welkynd Stones.
 
The chiefest perils of these ruins to the explorer are the cunning and deadly mechanisms devised by the Ayleids to torment and confound those would invade their underground sanctuaries. What irony that after these many years, these devices should still stand vigilant against those who would admire the works of the Ayleids. For it is clear … these devices were crafted in vain. They did not secure the Ayleids against their true enemies, which were not the slaves who revolted and overthrew their cruel masters, nor the were they the savage beast peoples who learned the crafts of war and magic from their Ayleid masters. No, it was the arrogant pride of their achievements, their smug self-assurance that their empire would last forever, that doomed them to fail and fade into obscurity.
====
1157
The Night Mother's Truth

By Gaston Bellefort

Although various works have been written on the subjects of both Morrowind's Morag Tong, and Tamriel's more widespread Dark Brotherhood, there remains confusion as to precisely when and how these two feared assassins guilds formed. Or, more specifically, when and how the Dark Brotherhood split from the Morag Tong, as the former is widely accepted to have sprung from the latter.
 
The largest point of contention seems to be the figure of the Night Mother, a woman who figures prominently in both organizations. Through extensive research and interviews, and not inconsiderable risk to my own life (for the Dark Brotherhood holds this information sacred), I have finally solved this ages-old mystery. I have finally uncovered the Night Mother's Truth.
 
Although her name has been lost to time, the Night Mother was once a mere mortal, a Dark Elf woman who lived in a small village once located where the city of Bravil stands now, in the Imperial Province of Cyrodiil. She was a respected member of the Morag Tong and, like her fellow members, this woman made her trade as an assassin in service to the Daedric Prince Mephala. In fact, the woman held the title of Night Mother, reserved for the highest ranking female member of the organization. To be Night Mother of a particular sect was to be that group's matron—the favored of Mephala, both respected and feared.
 
However, it was not Mephala who facilitated the transformation from woman to spectre, but another, some would say far deeper form of evil—Sithis, the Dread Lord, embodiment of the unending Void.
 
Following the Potentate's assassination in 2E 324, strife descended upon the Morag Tong, and the guild was all but eradicated in Cyrodiil and much of the Empire. It was shortly after these events that the Dunmer woman claimed to hear the voice of Sithis himself. The Dread Lord, she claimed, was displeased. He was unhappy with the Morag Tong's lack of success. The Void, he told her, was hungry for souls—and it was her destiny to set things right.
 
And so, according to Dark Brotherhood legend, Sithis visited the Night Mother in her bed chamber, and begat her five children. Two years passed, before the unthinkable happened. The Dark Elf woman followed through with the Dread Lord's ultimate plan—one night, she murdered her children, and sent their souls straight to the Void. Straight to their father.
 
When they learned of this affront to decency, the people of the village rallied against the woman. For such an act was considered incomprehensible, even for a Night Mother of the Morag Tong. In one night of vengeance, they descended upon the woman, killing her, and burning down the house in which the atrocity took place. And that was the end of the story. Or so everyone thought.
 
A little more than thirty years later, an unnamed man heard a strange, comforting voice inside his very head, just as the Dunmer woman claimed to hear the voice of Sithis inside hers. The voice identified herself as the Night Mother, and named the man "Listener"—the first of many.
 
And so the Unholy Matron set her servant on his path—he would found a new organization, a guild of assassins known as the Dark Brotherhood, in service not to Mephala, but to the Dread Lord Sithis. The Morag Tong, now surviving only in Morrowind, was an artifact of a forgotten age. The Dark Brotherhood would marry business with death. The organization would grow in wealth and power, and the Void would swell with fresh souls. It was, the Night Mother told her Listener, the perfect arrangement.
 
In the early days of the Dark Brotherhood, the bodies of the Night Mother and her children were recovered from their original burial site, and interred in a crypt beneath the site of her house. And there they remain, even today.
 
So if, in your travels, you find yourself in the city of Bravil, and make a wish at the statue of the Lucky Old Lady (as is the local custom), know that you stand on sacred, if evil, ground. For you stand above the Night Mother, the Unholy Matron herself, and your luck has just run out.
====
1158
Nchunak's Fire and Faith

By Nchunak

This book is a translated account of Nchunak's travels among the various colonies of the Dwemer explaining the theories of Kagrenac.
 
I made inquiry as to the state of enlightenment among the people he spoke for. He answered that with respect to the theories of Kagrenac, there was but one scholar near who could guide the people through the maze that leads to true misunderstanding.
 
He informed me, however, that in Kherakah the precepts of Kagrenac were taught. He said that nothing pleased him more than to see the Dwemer of Kherakah, the most learned people in the world, studying Kagrenac's words and giving consideration to their place in the life to come, and where neither planar division nor the numeration of amnesia nor any other thing of utility was more valued than the understanding of the self and its relationship to the Heart.
 
I was gracious enough to receive this as a high compliment, and, removing my helm, I thanked him and departed with an infinity of bows.
====
1159
On Apocrypha

What takes the world in lightened sense
Can also seek the outward gleam
They rob the all of essence to
Report the nothing they have seen

Bone extrusions gash and grind
In moistened depths of smacking heat
While tearing flesh from averse bone
The body whole prepares to eat

A writhing mass of heaped appendage
Slipping grasp the squirming slick
Extend the reach to touch the face
Burn the mind, reveal the quick

Crushing razors, hollow shells
That snap, that twitch, that cinch and rend
To hold the subject, bodily,
'Til mind blows soft and life meets end
====
1160
Immortal Blood, Part 2

By Anonymous

The next day, he did return with more questions, these ones very specific. He wanted to know about the vampires of eastern Skyrim. I told him about the most powerful tribe, the Volkihar, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed.
 
Movarth Piquine listened carefully, and asked more questions into the night, until at last he was ready to leave.
 
"I will not see you for a few days," he said. "But I will return, and tell you how helpful your information has been."
 
True to his word, the man returned to my chapel shortly after midnight four days later. There was a fresh scar on his cheek, but he was smiling that grim but satisfied smile of his.
 
"Your advice helped me very much," he said. "But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning."
 
"How remarkable," I said with a laugh. "And terrifying. You're lucky you survived."
 
"I don't believe in luck. I believe in knowledge and training. Your information helped me, and my skill at melee combat sealed the bloodsucker's fate. I've never believed in weaponry of any kind. Too many unknowns. Even the best swordsmith has created a flawed blade, but you know what your body is capable of. I know I can land a thousand blows without losing my balance, provided I get the first strike."
 
"The first strike?" I murmured. "So you must never be surprised."
 
"That is why I came to you," said Movarth. "You know more than anyone alive about these monsters, in all their cursed varieties across the land. Now you must tell me about the vampires of northern Valenwood."
 
I did as he asked, and once again, his questions taxed my knowledge. There were many tribes to cover. The Bonsamu who were indistinguishable from Bosmer except when seen by candlelight. The Keerilth who could disintegrate into mist. The Yekef who swallowed men whole. The dread Telboth who preyed on children, eventually taking their place in the family, waiting patiently for years before murdering them all in their unnatural hunger.
 
Once again, he bade me farewell, promising to return in a few weeks, and once again, he returned as he said, just after midnight. This time, Movarth had no fresh scars, but he again had new information.
 
"You were wrong about the Keerilth being unable to vaporize when pushed underwater," he said, patting my shoulder fondly. "Fortunately, they cannot travel far in their mist form, and I was able to track it down."
 
"You must have surprised it fearfully. Your field knowledge is becoming impressive," I said. "I should have had an acolyte like you decades ago."
 
"Now, tell me," he said. "Of the vampires of Cyrodiil."
 
I told him what I could. There was but one tribe in Cyrodiil, a powerful clan who had ousted all other competitors, much like the Imperials themselves had done. Their true name was unknown, lost in history, but they were experts at concealment. If they kept themselves well-fed, they were indistinguishable from living persons. They were cultured, more civilized than the vampires of the provinces, preferring to feed on victims while they were asleep, unaware.
 
"They will be difficult to surprise," Movarth frowned. "But I will seek one out, and tell you what I learn. And then you will tell me of the vampires of High Rock, and Hammerfell, and Elsweyr, and Black Marsh, and Morrowind, and the Summerset Isles, yes?"
 
I nodded, knowing then that this was a man on an eternal quest. He wouldn't be satisfied with but the barest hint of how things were. He needed to know it all.
 
He did not return for a month, and on the night that he did, I could see his frustration and despair, though there were no lights burning in my chapel.
 
"I failed," he said, as I lit a candle. "You were right. I could not find a single one."
 
I brought the light up to my face and smiled. He was surprised, even stunned by the pallor of my flesh, the dark hunger in my ageless eyes, and the teeth. Oh, yes, I think the teeth definitely surprised the man who could not afford to be surprised.
 
"I haven't fed in seventy-two hours," I explained, as I fell on him. He did not land the first blow or the last.
====
1161
Aetherial Fragments

By Lady Cinnabar of Taneth

Many novice students find the study of the planes difficult to approach. Unlike my contemporary, Phrastus of Elinhir, who alienates readers with his self-serving agenda, I find that starting with an unbiased, concrete example works best as an introduction. Studying Aetherial fragments naturally leads to the broader topic of the planes.

Surely you have seen a shooting star. This occurs when a piece of Aetherius, spirit-plane and source of magic, becomes dislodged and falls to Nirn. Two types of materials, meteoric iron and glass, may be found after such an event. The magical potential of both is extraordinary. In this text, I focus on the rarer meteoric glass, including its uses through history and its various manifestations.

The Ayleids, the Elves that ruled Cyrodiil until the early First Era, made extensive use of these sky-stones. With their advanced understanding of the magical arts, they created blue Welkynd and Varla Stones to harness the power of starlight from Aetherius and store magicka, power enchanted items, or provide unending light. Some even held Destruction spells as a type of automated defense.

The secrets of producing these stellar vessels have been lost. The Ayleids were able to create them in considerable numbers by replicating and enchanting meteoric glass. Attempts to synthesize new Welkynd or Varla Stones, or even to reproduce uncharged meteoric glass, have failed. Frequently, the original stones crumble to useless dust upon experimentation, further frustrating research and necessitating dangerous expeditions into Ayleid ruins.

The modern Malondo and Culanda stones, golden in color, are similar to blue Ayleid fragments. A product or discovery of the High Elves, they are most frequently found in the Summerset Isles. Malondo Stones, which can be recharged, can be tapped by spellcasters as a source of magicka replenishment or to restore a charge or charges to enchanted items. Culanda Stones provide a bright golden light. They can trigger magical effects or store magicka, but are always destroyed upon use or depletion.

You may read claims by Phrastus, who is blindly enamored of Elven culture, that the Altmer have unlocked and improved upon the secrets of the Ayleids. He even suggests that they are cultivating Malondo and Culanda Stones as a farmer might grow wheat. The more reasonable theory is that, through tinkering with existing Ayleid stones and raw meteoric glass, a more reliable method of recharging has been discovered.

Sky Prisms, another type of Aetherial fragment, can be seen splitting into shards as they fall to Nirn during specific lunar alignments. When three shards meet, they re-form into a silvery prism by some unknown process and confer the power unlocked by the merger to a nearby being. Like other sky-stones, they are relatively rare, and it is difficult to obtain specimens for investigation. Though they originate in the heavens they are often found underground, brought there by denizens of the depths who find their light-emitting properties useful. 

With enough study and experimentation, it is my hope that the keys to producing these useful items will be uncovered, and a more full understanding of the planes and their power will be achieved.
====
1162
Sovngarde, A Reexamination

By Bereditte Jastal

Death. It is something we all face. Or do we?
 
Just ask the nearest Nord what he thinks of the end of life, and you'll likely be treated to a horrific story of blood, bone and viscera, of courageous deeds and heartbreaking sorrow. Carnage notwithstanding, there may be even more to death than the average Nord warrior realizes. New evidence suggests a life beyond the battlefield, where a valiant Nord may live forever, downing mead and engaging in contests of strength and skill. But in order to fully understand the possibility of a Nord's eternal life after death, one must first reexamine the legends surrounding that most wondrous of warrior's retreats—Sovngarde.
 
According to the ancient writings and oral traditions of the Nords, going back as far as the Late Merethic Era, there exists a place so magnificent, so honored, that the entrance lies hidden from view. Sovngarde, it is called, built by the god Shor to honor those Nords who have proven their mettle in war. Within this "Hall of Valor" time as we know it has no meaning. The concepts of life and death are left on the doorstep, and those within exist in a sort of self-contained euphoria, free of pain, suffering and the worst malady a Nord could suffer—boredom.
 
But just how well hidden the entrance to Sovngarde is has been a matter of much scholarly debate, and there are those who believe Shor's great hall is just a myth, for there are no actual accounts from Nords who have experienced the wonders of Sovngarde then returned to tell the tale. Not that this has stopped anyone from looking. Some Nords spend a lifetime searching for the mysterious hidden entrance to Sovngarde. Most return home sad and broken, their hearts heavy with failure. They'll never know the pleasure of a mead flagon that never empties, or a wrestling tournament without end.
 
What, some may ask, does the entrance to Sovngarde have to do with death? Everything, according to a series of ancient parchments recently discovered in the attic of a deceased Nord's home in Cyrodiil. What at first seemed to be a series of love letters was later found to be a correspondence between one Felga Four-Fingers, a medium of some note, and the ghost of a Nord warrior named Rolf the Large. According to the parchments, Rolf had spent his entire life searching for the entrance to Sovngarde, without success. He was returning home to his village in Skyrim when he was waylaid by a band of giants. Rolf fought bravely, but was quickly killed, and the giants proceeded to play catch with his head. Amazingly, all of this was seen by Rolf in ghostly form as he drifted away from the scene, soaring upwards into the heavens, where he finally arrived … in the magnificent hall of Sovngarde!
 
Rolf could not believe his good fortune, and his foolishness for not having realized the truth so many years before. For death was the entrance to Sovngarde. So he was told by Shor himself, who greeted Rolf the Large as a brother, and personally handed him a leg of roast mutton and the hand of a comely wench. Sovngarde, Shor told him, can be entered by any Nord who dies valiantly in honorable combat.
 
It is time for Nords to learn the truth. Eternal life can be theirs, without the need to spend an entire mortal life in vain pursuit of something completely unattainable. In the end, all valiant Nords can enter Sovngarde. Dismemberment, decapitation or evisceration seems a small price to pay for the chance to spend an eternity in Shor's wondrous hall.
====
1163
Goodnight Mundus

"A Tamrielic Lullaby"

In the great green tomb
There was a chaurus 
And a draugr that had been dead since Sundas
And a picture of …
A guar jumping over the Mundus
And there were two netches sitting on benches

And a frost troll with a sweet roll
And an Orcish oaf with a horker loaf

And a storm atronach with the Wabbajack
And an old Moth priest who was whispering, "Magicka"

Goodnight Mundus
Goodnight chaurus
Goodnight guar jumping over the Mundus

Goodnight draugr that had been dead since Sundas
Goodnight frost troll
Goodnight sweet roll
Goodnight Orcish oaf with a horker loaf
Goodnight atronach
Goodnight Wabbajack
And goodnight to the Moth priest whispering, "Magicka"

Goodnight ogrim, Dremora, clannfear
Goodnight Daedra everywhere
====
1164
The Remanada, Chapter One

Chapter 1: SANCRE TOR AND THE BIRTH OF REMAN
 
And in those days the empire of the Cyrodiils was dead, save in memory only, for through war and slug famine and iniquitous rulers, the west split from the east and Colovia's estrangement lasted some four hundreds of years. And the earth was sick with this sundering. Once-worthy western kings, of Anvil and Sarchal, of Falkreath and Delodiil, became through pride and habit as like thief-barons and forgot covenant. In the heartland things were no better, as arcanists and false moth-princes lay in drugged stupor or the studies of vileness and no one sat on the Throne in dusted generations. Snakes and the warnings of snakes went unheeded and the land bled with ghosts and deepset holes unto cold harbors. It is said that even the Chim-el Adabal, the amulet of the kings of glory, had been lost and its people saw no reason to find it.
 
And it was in this darkness that King Hrol set out from the lands beyond lost Twil with a sortie of questing knights numbered eighteen less one, all of them western sons and daughters. For Hrol had seen in his visions the snakes to come and sought to heal all the borders of his forebears. And to this host appeared at last a spirit who resembled none other than El-Estia, queen of ancient times, who bore in her left hand the dragonfire of the aka-tosh and in her right hand the jewels of the covenant and on her breast a wound that spilt void onto her mangled feet. And seeing El-Estia and Chim-el Adabal, Hrol and his knights wailed and set to their knees and prayed for all things to become as right. Unto them the spirit said, I am the healer of all men and the mother of dragons, but as you have run so many times from me so shall I run until you learn my pain, which renders you and all this land dead.
 
And the spirit fled from them, and they split among hills and forests to find her, all grieving that they had become a villainous people. Hrol and his shieldthane were the only ones to find her, and the king spoke to her, saying, I love you sweet Aless, sweet wife of Shor and of Auri-el and the Sacred Bull, and would render this land alive again, not through pain but through a return to the dragon-fires of covenant, to join east and west and throw off all ruin. And the shieldthane bore witness to the spirit opening naked to his king, carving on a nearby rock the words AND HROL DID LOVE UNTO A HILLOCK before dying in the sight of their union.
 
When the fifteen other knights found King Hrol, they saw him dead after his labors against a mound of mud. And they parted each in their way, and some went mad, and the two that returned to their homeland beyond Twil would say nothing of Hrol, and acted ashamed for him.
 
But after nine months that mound of mud became as a small mountain, and there were whispers among the shepherds and bulls. A small community of believers gathered around that growing hill during the days of its first churning, and they were the first to name it the Golden Hill, Sancre Tor. And it was the shepherdess Sed-Yenna who dared climb the hill when she heard his first cry, and at its peak she saw what it had yielded, an infant she named Reman, which is "Light of Man."
 
And in the child's forehead was the Chim-el Adabal, alive with the dragon-fires of yore and divine promise, and none dared obstruct Sed-Yenna when she climbed the steps of White-Gold Tower to place the babe Reman on his Throne, where he spoke as an adult, saying I AM CYRODIIL COME.
====
1165
When the Dragon Broke

Where Were You When the Dragon Broke?
 
by Various

"No one understands what happened when the Selectives danced on that tower. It would be easy to dismiss the whole matter as nonsense were it not for the Amulet of Kings. Even the Elder Scrolls do not mention it—let me correct myself, the Elder Scrolls cannot mention it. When the Moth priests attune the Scrolls to the timeless time their glyphs always disappear. The Amulet of Kings, however, with its oversoul of emperors, can speak of it at length. According to Hestra, Cyrodiil became an Empire across the stars. According to Shor-El, Cyrodiil became an egg. Most say something in a language they can only speak sideways. The Council has collected texts and accounts from all of its provinces, and they only offer stories that never coincide, save on one point: all the folk of Tamriel during the Middle Dawn, in whatever 'when' they were caught in, tracked the fall of the eight stars. And that is how they counted their days."
 
Mehra Nabisi, Dunmer, Triune Mistress of the New Temple:
 
"Accounts of the Middle Dawn are the province of the Empire of Men, and proof of the deceit that call themselves the Aedra. Eight stars fell on Tamriel, one for each iniquity that Lorkhan made clear to the world. Veloth read these signs, and he told Boethiah, who confirmed them, and he told Mephala, who made wards against them, and he told Azura, who sent ALMSIVI to steer the True Folk clear of harm. Even the Four Corners of the House of Troubles rose to protect the periphery of your madness. We watched our borders and saw them shift like snakes, and saw you run around in it like the spirits of old, devoid of math, without your if-thens, succumbing to the Ever Now like slaves of the slim folly, stasis. Do not ask us where we were when the Dragon Broke, for, of all the world, only we truly know, and we might just show you how to break it again."
 
R'leyt-harhr, Khajiit, Tender to the Mane:
 
"Do you mean, where were the Khajiit when the Dragon Broke? R'leyt tells you where: recording it. 'One thousand eight years,' you've heard it. You think the Cyro-Nords came up with that all on their own. You humans are better thieves than even Rajhin! While you were fighting wars with phantoms and giving birth to your own fathers, it was the Mane that watched the ja-Kha'jay, because the moons were the only constant, and you didn't have the sugar to see it. We'll give you credit: you broke Alkosh something fierce, and that's not easy. Just don't think you solved what you accomplished by it, or can ever solve it. You did it again with Big Walker, not once, but twice! Once at Rimmen, which we'll never learn to live with. The second time it was in Daggerfall, or was it Sentinel, or was it Wayrest, or was it in all three places at once? Get me, Cyrodiil? When will you wake up and realize what really happened to the Dwarves?"
 
Mannimarco, God of Worms, the Necromancer:
 
"The Three Thieves of Morrowind could tell you where they were. So could the High King of Alinor, who was the one who broke it in the first place. There are others on this earth that could, too: Ysmir, Pelinal, Arnand the Fox or should I say Arctus? The Last Dwarf would talk, if they would let him. As for myself, I was here and there and here again, like the rest of the mortals during the Dragon Break. How do you think I learned my mystery? The Maruhkati Selectives showed us all the glories of the Dawn so that we might learn, simply: as above, so below."
====
1166
Confessions of a Skooma Eater

Nothing is more revolting to a person than the sorry spectacle of another person enslaved by that derivative of moon-sugar known as "skooma." And nothing is less appetizing than listening to the pathetic tales of humiliation and degradation associated with a victim of this addictive drug.
 
Why, then, do I force myself upon you with this extended and detailed account of my sins and sorrows?
 
Because I hope that by telling my tale, the hope of redemption from this sorry state shall be more widely known. And because I hope that others who have also fallen into the sorry state of skooma addiction may therefore hear of my story, of how I fell into despair, and how I once again found myself and freed myself from my own self-imposed chains.
 
Because it is widely known to all Khajiit, who may be expected to know, that there is no cure for addiction to skooma, that once a slave to skooma, always a slave to skooma. Because this is widely known, it is taken to be true. But it is not true, and I am living proof.
 
There is no miracle cure. There is no potion to be taken. There is no magical incantation which frees you from the thrill of skooma running through your blood.
 
But it is through the understanding of that thrill, and the acceptance of the lust within oneself for that thrill, and the casting aside of the shame that the thrillseeker feels when he cannot set aside what becomes in the end his only comfort and pleasure, it is through this knowledge and understanding that the victim comes to the place where choices may be made, where despair and hope may be separated.
 
In short, only knowledge and acceptance can deliver into the slave's hands the key that opens his shackles and sets him free.
====
1167
The Five Tenets

Tenet 1: Never dishonor the Night Mother. To do so is to invoke the Wrath of Sithis.
 
Tenet 2: Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis.
 
Tenet 3: Never disobey or refuse to carry out an order from a Dark Brotherhood superior. To do so is to invoke the Wrath of Sithis.
 
Tenet 4: Never steal the possessions of a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
 
Tenet 5: Never kill a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
====
1168
WIP

WIP
====
1169
Wish Me Good Fortune

Dearest Moryan,

The life of a gladiator is hard. We train endlessly. As yet, we have not won enough victories to make any sizeable amount of gold, but I am told that if we continue to be victorious, our reward will be great. 

We are scheduled to join the Grand Melee in the Frozen Arena, shortly. I must admit, I approach this with more than a little trepidation. I understand that the Nords are fearsome opponents, as are the Dunmer, and even if our clan defeats the other gladiators, there is still the matter of defeating the Beast Master's latest acquisitions. 

Wish me good fortune. With any luck, my next letter will include some coin so we can begin to pay down our debts.

Your Love,

Gilres
====
1170
The Spectral Beings

Enslave the Oathbreakers. Drain their essence and bend their souls to our will. 

The spectral beasts are merely shapeshifting Oathbreaker spirits attempting to avoid our touch. Give them no reprieve. Drain them like the rest. Bend them to our will.
====
1171
Glenumbria: Alessian Orders

To all Alessian Soldiers,

The Direnni believe they have the advantage. They are comfortable in their camps and secure in their victory. They have lost focus.

Word has reached us that the Direnni will launch a major assault in the coming hours. When this happens, we will send our Alessian scouts under the cover of shadows to get in behind them, destroying their camp.

If this works, we can catch their assault from behind in a flank and wipe them out once and for all.

No one will stand in the way of the Alessians! Kill, and keep killing, in the Name of the One!
====
1172
The Time Will Come

Time spreads out before us, like the branches of a great tree. But the branches narrow, and the leaves that sprout grow ever thinner. I tried to warn the other spinners … Y'frre grant they heeded my messages, for I knew you would come.

Free me from the bonds he will create, and I will aid you as I can. Kill my spirit and the Silvenar can still prevail, but I will be unable to aid you in the future that grows before you.

The Lovers strive to make wrong right,
The Shadow approaches, threatens endless night.
We rise to our doom in the Tower of the tree,
Our shackles broken, by you, for me.
====
1173
The Time Is Past

Time flows like a river, sweeping away the flotsam and jetsam of history with every moment. If we look upstream, we see the white water of the past and can predict the turbulence of the present and the torrents of the future. All is as it once was.

I have been free in the past and shall be in the future, whether you break my bonds or not. The Silvenar has always been and so always shall be. Take comfort, or fear, in that.

Dance the endless dance, oh, children,
And cast the forever spell!

Learn your sacred rites,
Apprentice to your times.

The masters of magic, the mages
They shall compose the rhymes.
====
1174
The Time Is Now

Time is immediate. The clash of arms, the roar of victory, the grief and tragedy of defeat … they all happen now. Moment-to-moment the world exists, or it doesn't. The past, the future; none are more important than the present.

I am forever free, regardless of whether the Hound's spell binds my body. Release me from my bonds if you will, knowing that what happens now is most important. Death is just another moment in time, and when it comes, I will endure it.

The Lady stands alone,
Her will by rituals besieged.

The Warrior stands alone,
His strength by liars mocked.

The Lord stands alone,
His rule by traitors taken.
====
1175
Note in a Dead Man's Hand

Slick Thomic, 

You're my man with the lightest foot. Tonight, steal as many dreugh eggs as you can from their nests at the pools, and bring them back to the barracks house in Dreughside.
====
1176
Baron Sorick's Orders

Orders for Tonight:

Thomic will be bringing in some eggs from the dreugh nests. Have the men take a few each and spread them around Dreughside. And quietly, mind! 

If anyone sees you, throw them to the dreugh. And burn this letter after reading it—don't get any ideas about holding on to it to blackmail me later. 

I'll be upstairs in Arbogasque's house. The swine owes me rent.

— Baron Sorick
====
1177
Summoning Gar Xuu Gar

Come to us, Gar Xuu Gar. 
The way is open.
The way is clear.

Come to us, Gar Xuu Gar.
Bring us terror.
Bring us fear.

Come to us, Gar Xuu Gar.
====
1178
Ceyran, Warlord of Rulanyil's Fall

Ceyran was a minor Ayleid warlord of the middle First Era, most famous for building and losing three separate dominions during his long life. It is not clear whether he was a refugee from the Ayleid purges in Cyrodiil, or was born after his clan fled to Valenwood. Rumored to be a devotee of Molag Bal, Ceyran was eventually killed by an unknown assassin in 1E 1102.
====
1179
Collected Works of Wee-Zeeus

Here are the collected works of Wee-Zeeus, celebrated satirist, most active during the reign of Emperor Reman I. After her execution in 1E 2750, most circulating copies of Wee-Zeeus' texts were destroyed. The collection here is one of only three complete collections known to exist. 

— Property of the Merethic Society
====
1180
Head of Brazzefk

Brazzefk was once a Dwemer alchemist of great renown. Legend holds that his search for immortality culminated in a potion designed to turn him into a living giant of stone, free from the failings of flesh. The potion worked all too well, turning his entire body into a stuatue, immortal but immobile.

Is this the head of Brazzefk? And is he aware of his surroundings? We can but speculate.
====
1181
Lufiya af-Frandar

This is the body of Lufiya af-Frandar, niece of the Redguard hero Frandar Hunding. Although little is known about her, we can infer from her symmetrical bone structure that she may have possessed legendary beauty, unrivaled in this modern era.

— Donated to the Merethic Society by Endarwe
====
1182
Guestbook: Rulanyil's Fall

Welcome to Rulanyil's Fall, home of the Merethic Collection of Antiquities.

Please note that all items on display are available for purchase.

If you wish to attend one of our anonymous auctions, please sign below, and one of our representatives will be in touch.
====
1183
Placeholder Wine Label

1001 Wine Labels
for the Connoisseur

(Actual wine-label collecting
to be implemented soon!)
====
1184
Hubert's Notes

Mashana—do not leave Wind Keep!

We came to mine … bears and were trapped ….

The food is running out ….

Marisse didn't make it.
====
1186
Arcana Restored

Placeholder
====
1187
Shadowbanish Wine

Made in One Tiny Batch
====
1188
Julianos Firebelly

66% Lady's Smock Leaves
33% Sacred Lotus Seed

Priory of the Nine Winery
====
1189
Vareldur's Journal

Mother, I don't know if you'll ever read this. I should never have left Mathiisen. The Veiled Heritance isn't the honorable cause I thought it was. Some of them are real patriots, but most are just brutes. I can't do this anymore.

- - - - - - - - -

We're going to Del's Claim tonight. The old mine near South Beacon. They're going to kill the miners. I can't let them do that, can I? I have to stop them. Somehow. I love you, mother. Always know, I love you.

— Vareldur
====
1190
Argonian Bloodwine

Brewed with the finest Bergamot Seeds
====
1191
Battlehorn Select

The Finest Imperial Wine
====
1193
Ralion's Journal, Day 132

… wolf near the ruins. It watched us a while before retreating into the woods. Thinking about it gives me the chills. I've never felt so vulnerable in my life!

Were that not enough, Lowindor died today in a bad spot of luck. Fell into a ditch and landed on his pick. A damned pity. He was our expert from the Mages Guild. He will be missed.

<<1>> found a pendant today. Some kind of bone carving. Only a few years old, if I guess right. The reverse is inscribed, but we can't make out any of the symbols. I set it aside it for further study. Maybe they'll have better luck deciphering it in Elden Root.

Have to remember to requisition more candles. Someone keeps forgetting to extinguish …
====
1194
Ralion's Journal, Day 147

… came back today, staring at <<1>> like a slab of ripe mammoth. When it left, he followed it. Madness!

He's been on edge since he returned. Can't say I blame him. Those eyes bore right into you. Sometimes I dream about them, watching the camp, watching me. If what they say about this place is true ….

Someone dug up Lowindor's grave. The body's gone. Maybe that wolf's to blame, but it's the strangest thing. There were finger marks in the dirt. If I believed it were possible, I'd say he dug his way out.

<<1>> is giving <<2>> a hard time again. I need to find a way to separate those two.
====
1195
Ralion's Journal, Day 151

… and the search party's been missing nearly two days. I can't send another one out. Since <<1>> disappeared, the forest seems darker. Menacing, even.

I'm not sure how to explain it. The shadows move in the corner of my eye. <<2>> says I need sleep. He's one to talk, the hours he keeps! Suppose it doesn't make him wrong. But every time I close my eyes, I see <<1>>, still out there in the woods.

Fists of Thalmor will be here the day after next. Worse comes to worst we'll get them to find our missing people.
====
1196
Nilaendril's Notes

Female Bosmer, aged 45 to 47. Unusually tall. Crushed third and seventh vertebrae. Four broken ribs. Two finger-length grooves along the inside of the skull.

Wounds suggest a senche-tiger or troll, so why are her large bones intact? Animals would have cracked them open to get at the marrow, but apart from teeth-marks they're pristine. Flawless.

After death, she was carefully cleaned. If not for the absence of artifacts, I'd say she's been through funeral rites.

— <<1>>
====
1197
Ralion's Journal, Day 149

<<1>> picked a fight with one of the workers today. When I broke it up, he stormed off into the forest. He's always been high strung, but lately he's been intolerable.

He better come back soon. It's getting dark and the forest is too quiet. The stories people tell about this place are little more than nursery rhymes, but on nights like this, I can see why.

One of the workers swears he saw Lowindor stumbling about the edge of camp last night. Lowindor's dead. How is that possible? A drunken nightmare? That's what <<2>> says. I'm not so sure.

I never thought I'd believe in ghosts.
====
1198
One Wilding Night

Sit my small fellows, as I spin you a tale of the beast cloaked in shadow, as a midsummer gale!

With a face all athunder with fangs pearly white, he could fell a whole forest with one terrible bite!

When he came, one fine eve, upon Wilding Run with a mind full of murder, oh such wonderful fun!

To dizzy its people that treacherous night 'neath a star-spattered sky in the palest moonlight!

The Spinners came first, in this dreadful grim story, and the Treethane, his fate? Most assuredly gory!

All the guards in their bunks, tucked away in their beer! Torn apart in the night where no one could hear!

As for me? I escaped from that hideous fate, though the beast, he gave chase all the way to the gate!

How he yelled, how he stamped 'til I barely could see! All his rage, all his bluster 'neath the twisted old tree.

After that? Who can guess! I know none who could tell of the others, all slain in that terrible quell.

But I tell you, my friend, 'fore I leave you this day—if you ever do journey up that wilding way…

Keep your eyes to the road, do not waver! Don't hedge! Do not go in the wood! Do not stray near its edge!

Lest he catch you up quick in his terrible gaze and you find yourself faced with the end of your days!
====
1199
The tree is on fire!

You'll find water East of here, by the well.
You have 30 seconds.
====
1200
Heirloom Vase

To my dearest daughter, <<1>>. Keep this heirloom with you, and look upon it anytime you feel lost or alone. Though you insist on leaving <<2>>, I will always be with you.

— <<3>>
====
1201
Reward for Dwarven Relics

A reward is hereby offered for all Dwarven relics delivered in good working order.

Monies paid depend on condition, rarity, and usefulness of said relic.

Pieces of relics are also accepted, depending on condition.

— Rulorn
====
1202
Ilessan Tower

B.

Loot as much from Ilessan Tower as you can. We need resources to take to our new allies. We will have the big house north of Deleyn's Mill—Noellaume Manor—by the time you're done. Flank the Daggerfall guards when you get here.

— T
====
1203
Aunt Anela's Cookbook

Jagga:

Set several shallow pans of boiled pig's milk cream where the cat can't step on them and leave alone for a day, then stir several times per day thereafter.

Strain the whey into a separate vessel, keeping the curds in their pans. Break the curds apart with a spoon, then allow the curds to dry into shards.

Stir daily to keep them from spoiling. Once dry, use these shards to thicken skimmed pig's milk, or to add more cream to plain pig's milk.

Bottle and let ferment for 3 weeks. 

Note that you can drink the whey immediately, or use it in other recipes.

Blood Froth:

Pour fresh blood into shallow pans and place in the cold cave till nearly congealed. Meanwhile, whip together a couple of chicken egg yolks and melted tallow.

Using a sharp knife, slice the blood into chunks, then dice. This is why you let it congeal first—it's impossible to dice fresh blood!

Whip the blood slivers with the yolks and tallow, adding more tallow if needed to thin into a beverage. Add salt to taste.

Set aside for a month to allow it to ferment. 

Fermented Honey Liquor:

Combine two hives' of strained honey with twice the amount of water, and a handful of hops. Cover and let ferment for a season before tasting. Ladle into bottles, seal them with beeswax, and put away.

The longer you let the bottles sit, the better the liquor will be.
====
1204
Our Dupes, the Sea Elves

My loyal subjects,

Our negotiation with the Sea Elves is complete. They foolishly believe themselves our equals. That the rightful rulers of Tamriel would share power with boat-people. Fools.

It is vital that you continue the pretense in their presence. We have them set on foolish attacks into Auridon. They can't possibly hold the Beacons,  but their attacks will result in death, destruction, and disruption. Chaos we can use against the False Queen.

Our plans are in motion.

The Veiled Queen
====
1205
Missive from the Mages Guild

Fellows,

Thank you again for accepting our patronage. We know this excavation will entail a degree of risk, but I am certain you'll find our compensation quite generous.

Again, we are paying you to mine these caves for a very specific variety of crystal. Your foreman has samples, and your remuneration will depend on how well your specimens match those samples. You can keep anything you find that isn't a crystal, as long as you can deliver what we need on time.

Your foreman is also responsible for hiring armed guards to protect you from anything monstrous you unearth. We assume no liability for deaths or injuries incurred, just as we trust your judgment to dig deeper without invoking the wrath of the local wildlife. That is precisely why we hired you.

In addition to crystals, we want to acquire a exotic variety of rock. It is known as a "geode." Your foreman has one sample for your perusal. We want these "hollow stones" unbroken and unblemished.

One of our scholars, Giara, has theories about the relationship between their spherical shape and their suitability as soul gems. We believe their spherical design bestows a much greater capacity for animus storage than traditional crystalline shapes, but only if they are intact.

No doubt your diligent efforts will be mutually profitable to both of us.

Enthusiastically,

The Wayrest Mages Guild
====
1206
Further Missive from the Mages

Fellows,

Thank you very much for all your hard work. We appreciate your willingness to deal with risk and your industrious labor. Unfortunately, you need to focus on greater discrimination when collecting our crystals.

I hate to tell you this, but the specimens you've been mining do not meet our agreed requirements. We've been comparing them against the samples we supplied, and they're somewhat lacking. These crystals lack the volume to make adequate soul gems. They are insufficient. If your yield does not increase, we may need to reconsider this enterprise.

Giara is experimenting with the two "hollow stones" you acquired, but she needs more to get definitive results. In fact, she needs considerably more than two. We can sell the discarded crystals you found for a marginal amount of profit, but not enough to defray our expenses. 

In short, we need more geodes. If you can find a sufficient quantity, we may have a chance of salvaging this operation after the considerable expense of hiring you.

Respectfully,

The Wayrest Mages Guild
====
1207
Letter from the Foreman

Miners,

The Mages Guild has decided to terminate this operation.

It looks like Giara has been wasting our time. You've found three geodes the whole time we were here. Two of them shattered when she tried to use them as soul gems. I think it's because she lacks the skill to make them correctly. And apparently, there's a reason why most soul gems are crystals. 

I hate losing lives for the sake of some mage's whim. This mine isn't profitable enough, so we're out. Pack your things and leave this pit. We're going back to Koeglin to figure out the next job.

We need to get out of here before anyone else gets killed.

Get moving.

— The Boss
====
1208
Foreman's Letter

Miners,

The Mages Guild has decided to terminate this operation.

It looks like Giara has been wasting our time. We've found three geodes the whole time we were here. Two of them shattered when she tried to use them as soul gems. I think it's because she lacks the skill to make them correctly. And apparently, there's a reason why most soul gems are crystals. 

I hate losing lives for the sake of some mage's whim. This mine isn't profitable enough, so we're out. Pack your things and leave this pit. We're going back to Koeglin to figure out the next job.

We need to get out of here before anyone else gets killed.

Drop everything. Get moving.

— The Boss
====
1209
Don't Mess This Up

Our friends from the Gold Coast will be arriving with their shipment at midnight. 

Some of the goods will be fragile. Part of the shipment will be alive. You already know that if anything breaks, gets hurt, or dies, you're paying us back out of your share. Apparently, we have to tell you again.

In the future, we would also like these shipments scheduled at a time other than midnight. That's not exactly discreet. In fact, it's rather predictable. Guards catch people who are predictable.

I also sincerely hope you're actually reading our letters and then burning them. You're getting careless. We don't want to leave any evidence behind. You stand to make a lot of coin, as long as you don't mess this up.

Don't mess this up.
====
1210
Letter from Altholmir

My dearest, 

Another month come and gone, and still no sign of Falinesti. I received letters from the Summer site with the same news. I fear we may never see the city in our lifetime. How does this happen? How does an entire city just vanish? Questions we've asked a hundred times and still no answer.

Perhaps we should abandon our watch once and for all. We had lives, once. Lives we could return to. Please write soon and let me know what you think. I miss you and the children. We could reunite in Elden Root and at least be together—for a time. 

Write soon,
Altholmir
====
1211
Farangel's Delve: Further Orders

You're costing us too much coin.

H. is getting tired of the expense of keeping all this cargo in a warehouse. Because you've also been somewhat less than discreet, we don't want you to stay in that hidden cave for much longer. To be honest, we don't think you're doing enough to keep that cave hidden.

Clear out the cargo. Sell it. Quickly. We know how much its worth, so you can make up for your lackluster results by raising that money. We'll be keeping track of the profits. That way, we can both make a profit and get you out of there quicker.

H. is spending too much money on two things: the arena and you. If you can't do this properly, we could easily arrange for your men to end up in the arena.

We'll be waiting to hear about the incredible profits you've amassed.
====
1212
Letter to Firilia

Firilia,

It's been ages. I've failed. I know it. Even now, I write this and know your eyes will never see it. 

I got the medicine. As promised. The one thing I ever managed to do successfully for this family. And I return only to find that Falinesti is no longer here.

Would you believe me if you read this? Do you think I'm a failure even now? Did our daughter survive the illness? She wouldn't know me. Even then. I was never there for either of you. Why is it I'm not allowed to make amends? I want to make it right. I was going to make it right.
====
1213
The Journal of Indring the Patient

The city will return. I know it. We've been waiting for so long. All we need is a sign. Something to let us know what happened and allow us to bring Falinesti back!
 - - - - - - - - - - - - - 

I'm so tired of listening to the hopes and prayers of some of the Faithful here. They seem to think that's all they need to bring back the city, but there has to be something more. There must be.
 - - - - - - - - - - - - - 

Today a group from the Mages Guild set up a camp nearby. They are here to investigate the site, led by an Altmer named Telenger. They call him the Artificer. I think I've heard of him, a little. I'm curious what they'll discover. We'll have to watch them closely.
 - - - - - - - - - - - - - 

Telenger uearthed a Daedric temple in his excavations. I knew it! This must be the reason why Falinesti hasn't returned. We must get inside. I've formed a group of the Faithful that will speak to Telenger with me. We can finally get the city back!
 - - - - - - - - - - - - - 

The Artificer is a fool! He refuses to allow us to attempt to open the temple. I know it's the reason why the city hasn't returned. I can feel it calling to me. There's something inside, and once unleashed, Falinesti will return!
====
1214
Hope and Recriminations

You've turned this around and made some profit, so we're going to roll the dice one more time.

H. wanted me to make sure you've got the manifest and the map. Our next destination is in the Aldmeri lands. The bulk of the cargo this time is going to be Breton wine.

The Elves have been charging big tariffs on imported wines. Their decision obviously has something to do with decreasing competition for their own vintners. If you can get those crates to port without an inspection, we'll increase our profits by at least thirty percent. This should make up for some of your early mistakes.

I'm amazed that I have to remind you this, but make sure you don't leave anything incriminating behind. No evidence. No witnesses. If you've hired someone you don't trust to be quiet, dispose of him, too. When people fail, we dispose of them. Hint, hint.

We want to use this cave again. H. knows that if you can smuggle in wine into Summerset, you can smuggle in just about anything. If you leave a single manifest or letter, the guards will be watching for your return. That means no more profits from you. One wandering pack of travelers could shut this whole operation down.

One more mistake could also bring your whole operation down.

Don't burn me. Not like last time. H. expects nothing less than success.
====
1215
About the Boss

Our boss is an idiot! The Knights of the Flame are sure to find us.

He's damn useful in a fight, but I'm tired of his plans. They stink.

If things don't change, some of us are planning to leave. You should leave with us. As long as that moron is in charge, we're all going to end up in a jail or dead.

And be careful who you trust. If the Boss finds out what we've got planned, he'll probably kill one of us as an example to the others. Maybe me. Maybe you.

Of course, if we don't do something about the Boss, the Knights of the Flame will kill us all.

We've got to do something about him.
====
1216
Watch Your Back

I heard something, pal.

I heard that Blaze has been trying to stir up everyone against me. We've been making a tidy profit, so he thinks he can drive us out and take our place.

You've got to teach him a lesson. Take care of him. Come down on him hard. 

I don't care if you break him, wound him, or kill him. Just make an example of him. Then the others will fall back in line.

Watch your back, but get this done.
====
1217
Get Back to Work

You see this? This is what happens to mutineers.

I've got my eye on you rabble.

Keep your damn mouth shut and do your job or you'll end up like these fools.

Get back to work.
====
1218
Unfinished Scroll

Uncle,

Sorry for the delay in sending you this letter. I know I might not get to deliver it for a while, but I wanted to write to you about Bearclaw Mine right away. It's been a long journey, but I know it's going to be worth it.

We don't go out of the cave often, of course. There's a reason this place is called Bearclaw Mine. The bears are as fearsome as you'd expect, but that's worked out well for us. It means there isn't any competition here. As long as we're quick and quiet, we can make a lot of coin here very quickly.

Thank you again for selling the house. That should buy us more time with the debtors, and we'll be able to settle our accounts soon.

I don't feel good about bringing my family here, but you know how those moneylenders are. I actually feel safer with them here than back there.

Marisse is taking this all rather well. She brought a few books, and she's reading them to Alain. Her lessons are still very religious, but if that is what it takes for her to get through this, that's fine with me.

I hope everything worked out getting the profits to the right people. We'll be back as soon as we've got enough to pay off the rest of the debt.

May the Divines watch over you. May they guide and protect us all.

— Hu ….
====
1219
…ine Commands of Eight Divines

<Most of the pages of this book are missing. The title page begins with these words:>

from the personal library of Hubert and Marisse

may the Eight watch over them and their child, Alain

may the Divines protect us all

<The second page has a note scrawled in red ink.>

The Divines are a lie. There's no one watching over us. Our baby is dead, the food is gone, and the bears are at my door. I saw Hubert killed right before my eyes. I'd rather die peacefully than be torn apart.

There's naught left to drink but poison. May my soul be released from its suffering.

Goodbye.

— Marisse
====
1220
All Alone

Alain dead.

All alone.

Food all gone.
====
1221
In Dreams We Awaken

In dreams, we awaken.

Her reveries call to us. From across Tamriel, her dreams have shown us a true world, a far better world than the one you know.

Vaermina lights the sky of our world! Vaermina is the stars of our world! Her thousand truths are a thousand lights in the night sky!

The wakeful world is full of suffering and starvation. It is a world of lies. We have come from all corners of this broken world to gather as dreamers of a new brighter age.

She has called us here to Stormhaven! She has awakened us to a better world! We will leave this world of lies behind us!

Some cannot comprehend these simple truths. They do not understand her dreams as we do, for they are not true dreamers. She calls to the mighty and the humble, yet those who are found wanting are cast down into madness.

Awaken, sleeper! Ascend, dreamer! Seek her in dreams, and join us! 

We await you.
====
1222
Dreamers Our Time Has Come

Dreamers! Our time has come!

You have traveled far to walk with us, brother. You have walked far, sister, wandering across a broken world of lies and suffering.

You have journeyed long to chant with us. We shall extol the beatific wonders of Vaermina! May her dream be unending!

Stormhaven lies before us, and we must share her dream. Those who can see, those who will awaken will join us. We call to the humble and the mighty. Those who are weak, those who are blind, she will cast down into madness.

Go forth! 

To the tumultuous strife of Wind Keep, go forth!

To the tears of the suffering in Weeping Giant, go forth!

Spread the word! Herald the dream!

We will gather our armies of dreamers. Then we will all return to the city of lies: the city of Wayrest. The heresy of the Eight will be torn down. The dreamers will ascend! Wayrest will become our City of Dreams!

Our new age has begun. We will join her in eternity.

All praise the name of Vaermina!
====
1223
Here Lies Arah

Devoted Spirit Warden

Neither father nor husband
But instead, a loyal servant of Azura

Rewarded in eternity.
====
1224
Look to the Dawn

Something's not right here.

We've been hearing noises from the catacombs. We've been … seeing things. Spectres. Apparitions. Forms gathered before the dawn. 

I came here to investigate. I am going to find answers, or I will die trying.

I wrote this in case I don't make it back. If you're reading this, whatever is haunting this tomb has probably killed me. You should go before it kills you, too.

I say this so you can make your peace with Azura before it happens to you. Turn back now. Look to the dawn. See her radiant majesty. It's not too late to save your life, and more importantly, your soul.

Darkness is all around you. Turn back to the dawn.
====
1225
I Know Its Name

I know its name!

I have seen signs of a spectral abomination lurking in these caves.

I have survived long enough to know it is not a creature of flesh. 

It is bone, yet it feeds on blood.

I dare not return to the surface before I know the truth.

I dare not speak above a whisper, lest it hear me.

My footfalls would summon it. 

Running would summon it.

Screaming would summon it.

Sleeping would make me a victim.

I am not going back until I know the truth … or until it feasts on my blood.

It will not! I will prevail!

I will stay awake.

I must not sleep.

I know its name, and I will destroy it.
====
1226
A Token of My Affection

<<1>> saw it first. A panther, with eyes bright as the moons shining overhead. We'd set the decoy earlier in the day, and with an arrow loosed it past the beast.

Somehow it guessed our treachery! That old monster turned and glared at the blind we'd thought hidden so well in the underbrush. It snarled, and like a black wind did rush us with all its speed.

<<1>> let fly an arrow. Swift as lightning did it plunge into the beast's eye, yet still it charged on! When it reached my spear, its bulk lifted me from the ground. Were my grip not sure, I'd have sprawled into the trees above, so powerful were its death throes.

<<1>> extinguished its burning eyes with her blade. I kept the skull. From it shall I fashion a token of my affection.
====
1227
It Is Insufferable

She returned. My love returned from Silvenar only to set our lives ablaze.

A Green Lady! Y'ffre knows she is worthy, but why must it mean our end? We were to hunt together! The world was to be our prey, but now she would put down her bow forever!

I have spoken with <<1>>, but she will not see reason. What's more, her betrothed is that simpering weakling, Indaenir. It is insufferable!

Something must be done. I will go to the city of Silvenar at once! There must be reason in this madness, and if there is not ….

If there is not, then I will see it made!
====
1228
I Must Not Falter

I've found him. Hircine speaks—to me!

I must not falter. I must not yield to the injustices I have suffered! Though they all turn against me, I will not give in!

I return to <<1>>. There, in the haunted place where I was born, I shall find the power Hircine promised me! With it, I will forge a new way, a new story!

As I rise, as I tear through the remains of Silvenar's city and self, <<2>> will come to me, Green Lady or no! She will have no choice! For Hircine is my Huntsman, and I his faithful Hound!
====
1229
Dream of a Thousand Dreamers

Vaermina!

Dream of a thousand dreamers!

Revelations of endless elation!

Beacon for lost souls.

Bliss for strong souls.

Madness for weak souls.

Vaermina!
====
1230
Back Home in Orsinium

2E 582

I've finished delivering that shipment of ingots to Orsinium. The stories are true. No matter how many times this city gets razed or sacked or burned to the ground, our brothers and sisters rebuild it better and tougher than ever before.

It's been thirty-nine years since King Emeric gave us Wrothgar and Orsinium back. I've learned that an army of Orc crafters can do a stupid amount of work in thirty-nine years. And it's none of that ornamental Breton crap, either. It's good solid stonework built to hold up the next time the Bretons and Redguards decide they'd rather just kill us all and try to raze our home to the ground.

Every time I'm back home, everything I do just feels right. If you haven't been, then I'll say it like this: it's not Daggerfall. 

Everyone knows where everyone stands in Orsinium. The Bretons in Daggerfall always think I'm on my way to a battlefield. If I hear "Are you a soldier?" one more damn time, I'm gonna show them the heavy end of my hammer. If we act like beasts, it's because half the humans in that town talk to us like we're big dumb beasts.

The other half get really quiet when I'm around. I don't honestly think they fear me. They couldn't possibly think I'm there to kill them and eat their children. They should know I'm there to do business. I'm a blacksmith and stonemason and I'm there to make some coin. Despite that, no one there is really honest about how they feel about Orcs.

As soon as I'm back in the heart of Wrothgar, walking between those solid stone walls, everything changes. It's honest there. Not like Daggerfall. There's no fawning or bowing or scraping or Breton poetry: when you talk to someone, they say what they mean. When you look at someone, and he's got a problem with you, you know it. And if I've got a problem with someone, I can punch him in the face without knowing someone's going to call the city guard on me. We settle it. You know what I mean.

Do you remember the last time you were in a little Orc stronghold? Do you remember the last time you talked to some chieftain with his fat ass on a throne and all his wives scurrying around him? A chief's first wife—every time, I swear, no matter where I go—she sizes me up from her first look. She's got to figure out which Orc traveler or merchant or crafter is going to be the one to bring down her husband and tear down everything she knows. She's a big slaughterfish in a little muddy pond, circling you over and over again.

You don't get that in Orsinium. Ever. There's a whole school of slaughterfish baring their teeth at each other, so really, you don't have to worry about some scheming chieftain's wife. Everyone who hates you shows it. You know it.

And the food. Damn! The food! No one in Daggerfall knows how to butcher an animal properly. Maybe their cooks just hate doing it. The farther you travel from Orsinium, the worse it gets: humans overcook their food, so it lacks that savory flavor you get from juice and blood. And nothing crunches properly. You know how it goes.

Don't get me wrong. I make a lot of money in Daggerfall, but Orsinium is a real city. It's as honest as a stone wall, it's as brutal as a hailstorm, and no matter what they burn or bash or smash, it will never ever really die. 

Orsinium is home. It's always good to be back.
====
1231
Orcs? Could Be Worse

I'll say this about the Orcs: I'm sure glad they're on our side now.

It wasn't always like that. Forty years ago, my grandfather fought in a raid on Orsinium. Those Orcs are relentless, he said. When an Orc's bleeding, and you've broken one of his bones, and he's getting back on his feet after you've knocked him down in the mud, that's the worst, because that's when he's even more dangerous. 

That's why we worked with the Redguards to raze Orsinium to the ground. That's why we burned down every Orc stronghold we could find and stamped on the ashes—because we knew the Orcs would get back up again. We knew the best we could do was just delay them.

Nowadays Orsinium is stronger than ever—but we all know that we've got worse problems than Orcs.

I would expect the Orcs to hold a grudge about us keeping them down, but that's one of the strange things about dealing with an Orc. I've actually seen one punch another in the face. The guy who got a broken nose just stood there and grinned. They might fight, or one of them might die, but Orcs make sure that whatever's going on, it's going to get settled real quick. And then it's over.

When we burned down Orsinium, it was a bit more than a punch in the face, but the Orcs made sure a treaty settled all that real quick.

I've never met an Orc who wasn't good in a fight, but I get the feeling some of them really want more to their lives than fighting. I guess when you live or die by the swords and armor you've made, you learn to make them right the first time. I'm still stunned by how good their craftsmanship is. Everything's built to last.

I think both of us—the Bretons and the Orcs—realized we could make a lot more money trading with each other than fighting with each other. And if there's one thing Bretons know how to do, it's make money. Well, it's not the only thing we do, but you get the idea.

I know where I stand with an Orc. I also know where I stand with the Nords: and if they think they can still send raiding parties into High Rock, well, now we've got an army of Orcs on our side ready to kick their arses all the way back to Skyrim.

And that's why I always say: I'm sure glad those Orcs are on our side.
====
1232
Letter to Agnor

Agnor gro-Mulak,

By the time you finish reading this, someone you know will be dead.

I see you found a place to stay. A warehouse at the docks? Really? You must be in terrible trouble to be hiding in place like that. Then again, trouble has a way of finding you.

You may be wondering why your armor is missing. And your weapons. And your clothes. And that filthy pallet you were sleeping on.

And if you have any conscience at all, you might be wondering about your wives back home. Why did you run away, Chief?

By the way, your first wife is hilarious. You remember her, don't you? That alchemist with the cruel laugh you like so much? She and I were talking the other day about the way you've been running our tribe, and I gotta say, Chief, her laugh sounds really cruel when she's talking about you.

Remember that one time you led us on a raid into a cave full of Goblins? Remember that? They were just a wretched band of Goblins, but you fumbled the ambush, and they killed three of our best warriors. I remember the screaming at their funeral. I don't remember you screaming for them, Chief.

Or how about that time we sent a shipment of swords to Daggerfall to sell to the Redguards? That was an expensive shipment, but someone didn't send enough guards with the caravan. Do you remember who that was? I'm the stealthiest scout you've got, and I could have saved that shipment, but you never sent me.

You did some good things, though, I must admit. You taught us about the Code of Malacath. Like the part where a tribe can't get a new chief until the cowardly old one is dead. Or the part where only the chief gets wives, and none of the rest of us get any.

I'm really tired of that.

By the way, Atugol says hello. Remember her? With her cruel laugh and her extensive knowledge of alchemy?

I know you're a bit slow sometimes, but I'm sure you're figuring it out. None of my brothers ever had a chance in that Goblin cave, so I don't see why you should have a chance now. Maybe that's why you ran away, Chief.

But don't worry. It's not like Atugol would poison you. She wouldn't kill you so close to camp. She'd do it from far, far away.

Because when you die, it's not going to be poison. It's going to be a nice clean sword thrust.

And that's why I'm standing behind you right now, Agnor.
====
1233
A Soldier's Letter

Gilles,

The other day, I was drinking in a pub in Sentinel, and a Breton sitting next to me started talking about politics. I know how much you miss drinking out on the front lines, and believe me, the first few rounds are on me when you get back, but you can't possibly miss listening to some drunken idiot argue about politics.

So this Breton, he starts getting really loud, and he rants about all the reasons we're at war with the Aldmeri Dominion. He talks about economic factors, he talks about resources, he talks about crafting, the guy goes on for what seems like forever, and that's when he stops to take a drink. Which was long enough for me to say two words: "You're wrong."

Because this guy doesn't know a bloody thing about what it's like fighting the Dominion. Out on the battlefield, they don't care about economics or resources or religion. You're out there for one reason: to kill them before they kill you.

Everyone else here knows the truth. For all their lofty Elven pretense, the Aldmeri Dominion only really cares about one thing: conquest. Though they do have standards—they only want to conquer the non-Elves. Like us.

So I told that drunken fool the same thing you told us. Without soldiers like us standing between them and the Imperial throne, the Elves will push and push and push until they hold everything from the shores of High Rock to the heart of Cyrodiil.

Any Altmer who looks at a Breton, he's going to see a human. Any Altmer who looks at a Redguard like me … well, there's no way around it, he pretty much knows I'm a Redguard. And there's no mistaking an Orc. Ain't none of us Elves.

Life is getting a little more relaxed in the city now, since everyone has pretty much accepted we're at war, and there's still the occasional High Elf in the streets who can go about his business without a fight. It's still sane enough that they can walk around in public. Inside the city walls, I've seen a handful of High Elves walking into the Mages Guild, selling their wares, and even ordering those fruity wines they like so much, and as long as the city watch is keeping the peace, we'll be peaceful.

But when we're in the field, we don't hesitate. Everyone—except that one loudmouthed Breton I put in his place—everyone knows we're holding the line against the Altmer. And when we come back to town in one piece, we're going to be heroes, and we'll be shouting and drinking in that tavern. 

So make sure you come back in one piece.

Stay safe,

Duqaq af-Wazif
====
1234
The Witches of Hag Fen

Observations on the hags in Glenumbra's Hag Fens, from the journals of Bonorion the Wanderer, 2E 567

I arrived at a rather watery area as I traveled through Glenumbra. It was full of odd trees and murky water.  When I asked a local what this place was, he said "This is the Hag Fens. A swamp, as anyone with eyes can plainly see." I asked what I might find within, if I were to explore these Fens. The fellow responded rather tersely, "Hags, you git. Why do you think we call it that?" (I do enjoy speaking to the natives. It always adds an element of raw authenticity to my travels.)

When pressed to explain about the hags, the local told me that they are some sort of witch. Exciting news! I like researching the different ways that magicka is employed across the land. I asked the taciturn fellow where I might find the ladies of the swamp and he made a rather rude noise. "If ye're fool enough to go looking for the 'ladies,' as you call them, then head to the North Fens. Maybe they'll invite you to tea." Locals are always leery of those that use magic, but I am sure the swamp witches would welcome some scholarly discussion.

***

I found the area of the Fens where the hags dwell. Unfortunately, I lost one boot, my walking stick, and one of my packs to the rather aggressive crocodiles that also call these fens home. But I can see some of the tree dwellings that I believe belong to the hags nearby. I have been observing from my hiding place behind a small shrub. My notes forthwith:

Hags have some strange deformity and rely on a walking staff to get around.

The hags appear rather unkempt and are obviously old.

Hags apparently use materials found in these Fens to craft attire that is rather rustic.

There are a group of younger, prettier witches who do not abide with the elderly hags.

Hags must send their menfolk off to work, as I have observed no male hags up to this point. Perhaps the males dwell in a separate camp? Note: Ask hags about their menfolk.

One of the hags nearest my observation post seems to be cooking something in a rather large cauldron. A bit of hot stew and a cup of tea would be welcome after my mishaps in the swampy fens. I shall approach slowly, so as not to startle the elderly lady. 

— Notation from Wyress Galliane: 

We found a rather tattered Bosmer crawling out of the fens. He had barely survived an encounter with the hags and a crocodile or two. He was delirious and kept begging for tea and stew. We healed him and sent him on his way, although not before he attempted to proposition nearly every wyress in our camp. He left some of his notes, which we have preserved, though his complete lack of wit with regard to local creatures and customs, and his absurd observation skills, do not bode well for him surviving another journey.
====
1235
Contract with House Diel

To Fisherman Halvire Miltrin and Company,

As per our conversations, here is the signed contract completing our deal. You should have also received the bottles of "elixir" that will cause the effects we desire. Be careful, as I had to deal with various nefarious organizations within Daggerfall to procure the amounts needed.

Apply the contents of a full bottle to your daily haul of fish, then leave the treated fish for the harpies to feast upon. We should begin to see the effects within a matter of days.

As the harpies consume the tainted fish, they will become extremely aggressive. As the harpy threat rises, the nasty birds will have to be dealt with. Once they're eliminated, we can expand Daggerfall down the coast and increase our investment a hundredfold.

Secrecy is imperative. In the meantime, I will hire another group to procure harpies and their eggs. We might as well make a profit from the creatures while we're at it. No one needs to know how this started. It should appear that we're just doing our civic duty and helping the great city of Daggerfall in its time of need.

— Lord Alain Diel of Daggerfall
====
1236
Orchelor's Diary

Thirteen Days until the Handfast:

They say there was some trouble in Velyn Harbor, but the first supplies for the celebration have finally arrived. I've been helping Borwaeneth and Helondanbor sorting and storing. Everyone's very excited.

Eleven Days until the Handfast:

Word of some trouble with the Dru'blog. The treethane announced that all Wood Orc visitors must talk to her before they can take up residence in the city.

Eight Days until the Handfast:

The minstrels are here! There'll be a small celebration at the inn tonight as we welcome the best musicians in Malabal Tor to Silvenar!

Back from the celebration. The band didn't sound quite right. I don't think they've ever played together.

The Altmeri singer kept stopping the rest of the band, then she and Laen argued. Finally, one of the Khajiit hit the other over the head with her flute and things got out of hand.

Six Days until the Handfast:

A huge entourage arrived. We thought it might be the Silvenar and the Green Lady, but it was someone called Ulthorn the Hound. His "Houndsmen" look pretty tough.

…By Y'ffre, they are tough—and that's not all! The band got together to play a "welcome" for the Hound and some of his men went crazy and turned into werewolves! The mer are all over the town!

Three Days until the Handfast:

I haven't been outside since the Houndsmen took over. There are rumors they captured our spinners, holding them in their houses. Did the spinners tell this story? How will it end?

The Hound keeps to himself in the throne room. Where is the Green Lady? Where is the Silvenar?

Two Days until the Handfast:

The Green Lady arrived! She challenged the Hound and he came … but he didn't come alone. At first, she looked angry, but then the Houndsmen witches started doing something. She seemed to get sleepy, but she didn't fall. The Hound caught her and they went up into the Throne Room!

Where is the Silvenar?
====
1237
Diplomacy during the Handfasting

The wedding of Indaenir and Gwaering, the new Silvenar and Green Lady, is an important occasion for the Bosmer, and as such is important to the Aldmeri Dominion.

With the unrest currently rampant throughout Malabal Tor, it is important the Queen's representatives understand how to interact with the Bosmer.

The following information is based upon "Bosmer Traditions and Manners," by the highly respected Altmer author Cirantille.

According to their legends, the Bosmer were once wild and savage (not at all like they are now) and able to change shape at will. Wishing to become more civilized, they made a bargain with Y'ffre, giving up shapeshifting in exchange for (what they think is) a more civilized demeanor.

This Green Pact affected every aspect of their lives. They became very ritualistic and, while these rituals may seem odd to … differently civilized … peoples, they do keep the Wood Elves from becoming fully savage again.

One of their most important rituals is the Handfasting. It happens once a generation and is responsible for both anointing and marrying two of their three most important leaders (the third being the Camoran King or Queen of the Wood Elves).

No one but the Bosmer know how these two leaders are chosen, but they are, and the Handfast is the ritual that binds the Green Lady and the Silvenar together.

The Silvenar is the spiritual leader of the Bosmer, and a truly civilizing force on the entire race. Some say he is the embodiment of the Green Pact, others that he's simply a powerful mystic.

When a Bosmer becomes the Silvenar, he or she gains a great understanding of the land they inhabit as well as its people.

The Green Lady, on the other hand, is a pure force of nature. She is the physicality of the Bosmer: a hunter, warrior, and nearly-unstoppable fist of her people.

Do not confuse her passion for savagery, however! The Green Lady inherits the tactical poise of all those who've gone before her. The only thing that can turn her into a true beast is the death of her Silvenar … an occurrence some of us had the misfortune to witness on Khenarthi Island. It is a wonder anyone survived.

Take the Handfast as seriously as the Bosmer do and you should be fine. Eat what is offered (don't ask what it is), but drink sparingly—their ritual drink "rotmeth" will sicken the most powerful non-Bosmer stomach if consumed with abandon.

Avoid conflict when you can, but participating in a few non-lethal brawls during the celebration may not be avoidable. Indeed, it may be expected.
====
1238
Reward for Information: Silvenar

People of Silvenar:

Your lives have been disrupted, your celebrations halted, your ways of life threatened. I, Ulthorn, am aware of my role in these troubles, but we are a people at war!

We must fight for our very way of life. The Aldmeri Dominion seeks to rule us from Elden Root, strip our rulers of their power, and corrupt our sacred rituals. The Dominion "invited" our previous Green Lady and Silvenar to join them on the island of Khenarthi's Roost, and it was an Altmer who was responsible for their deaths. Why? So they could replace them with puppets under their control!

Our new Green Lady, Gwaering, was duped by the Dominion. But Indaenir, the current "choice" to be the Silvenar, is working with the Domnion, and his presence in the city will be the advent of our doom!

The evidence is all around you. Would the true Silvenar abandon the Green Lady along the road, as he did in Velyn Harbor? Would he stop to consort with Wood Orcs in Jathsogur, rather than come straight to the city that bears his name? Would he hesitate to come to the Handfast when the Green Lady has already arrived and awaits him? No!

The Dominion's false Silvenar skulks about Malabal Tor. He may look for a way into this city, but he will not find it. And, any of you who help locate any of the traitors who support Indaenir, or the false Silvenar himself, will gain great favor with me and reward from all the Bosmer.

— Ulthorn
====
1239
Chance's Folly, Part 2

By Zylmoc Golge

When Chance met Ulstyr the next morning, he was wearing chitin armor and had armed himself with an unusual blade that glowed faintly of enchantment. As they began their trek, she tried to engage him in conversation, but his responses were so nonsensical that she quickly abandoned the attempts. A sudden rainstorm swelled over the plain, dousing them, but as she was wearing no armor and Ulstyr was wearing slick chitin, their progress was not impeded.
 
Into the dark recesses of the Heran Tomb, they delved. Her instincts had been correct—they made very good partners.
 
She recognized the ancient snap-wire traps, deadfalls, and brittle backs before they were triggered, and cracked all manners of lock: simple tumbler, combination, twisted hasp, double catch, varieties from antiquity with no modern names, rusted heaps that would have been dangerous to open even if one possessed the actual key.
 
Ulstyr for his part slew scores of bizarre fiends, the likes of which Chance, a city girl, had never seen before. His enchanted blade's spell of fire was particularly effective against the frost atronachs. He even saved her when she lost her footing and nearly plummeted into a shadowy crack in the floor.
 
"Not to hurt thyself," he said, his face showing genuine concern. "There are walls beyond doors and fifty-three. Drain ring. Two months and back. Prop a rock. Come, Mother Chance."
 
Chance had not been listening to much of Ulstyr's babbling, but when he said "Chance," she was startled. She had introduced herself to him as Minevah. Could it be that the peasants were right, and that when mad men spoke, they were talking to the Daedra Prince Sheogorath who gave them advice and information beyond their ken? Or was it rather, more sensibly, that Ulstyr was merely repeating what he heard tell of in Balmora where in recent years "Chance" had become synonymous with lockpicking?
 
As the two continued on, Chance thought of Ulstyr's mumblings. He had said "chitin" when they met as if it had just occurred to him, and the chitin armor that he wore had proven useful. Likewise, "hot steel." What could "walls beyond doors" mean? Or "two months and back"? What numbered "fifty-three"?
 
The notion that Ulstyr possessed secret knowledge about her and the tomb they were in began to unnerve Chance. She made up her mind then to abandon her companion once the treasure had been found. He had cut through the living and undead guardians of the dungeon: if she merely left by the path they had entered, she would be safe without a defender.
 
One phrase he said made perfect sense to her: "drain ring." At one of the manors in Balmora, she had picked up a ring purely because she thought it was pretty. It was not until later that she discovered that it could be used to sap other people's vitality. Could Ulstyr be aware of this? Would he be taken by surprise if she used it on him?
 
She formulated her plan on how best to desert the Breton as they continued down the hall. Abruptly the passage ended with a large metal door, secured by a golden lock. Using her pick, Chance snapped away the two tumblers and bolt, and swung the door open. The treasure of the Heran Tomb was within.
 
Chance quietly slipped her glove off her hand, exposing the ring as she stepped into the room. There were fifty-three bags of gold within. As she turned, the door closed between her and the Breton. On her side, it did not resemble a door anymore, but a wall. Walls beyond doors.
 
For many days, Chance screamed and screamed, as she tried to find a way out of the room. For some days after that, she listened dully to the laughter of Sheogorath within her own head. Two months later, when Ulstyr returned, she was dead. He used a rock to prop open the door and remove the gold.
====
1240
For the Tracker's Competition

The tracker's competition requires an arrow doused with animal musk that is loosed into the woods. The competitors then attempt to track the arrow by watching the movements of animals attracted to the scent.

Use this bow to loose a noisemaker arrow with a string attached that follows the same path as the first arrow. The noise will spook the animals and make tracking them unreliable, but the string will lead our competitor to the prize.

This is a difficult contest to manipulate, so we have our best tracker in the competition just to be safe.

— L
====
1241
For the Archery Competition

Set this incense upwind of the competition so that the faint smoke it creates flows toward them.

The harshness of the smoke will sting their eyes and make it difficult to aim. Our competitor has special drops to protect her eyes and should be unaffected. In the end, another win for the Stormfist clan.

— L
====
1242
For the Drinking Contest

Slip this poison into the kegs before your stint in the contest begins. The substance has no taste and its effects manifest fairly quickly. It will make the drinkers appear to have weak constitutions.

Make sure you consume the antidote before you start drinking and everything should work out fine.

— L
====
1243
For the Preliminary Duels

Use this instead of the shoulder knife. The dull shoulder knife they provide is useless against armor. This blade will cut through chain and plate. Use this blade when the fighting gets close, but don't let anyone get a good look at it.

Winning is important. I need to make it to the final competition.

— L
====
1244
Letter from Duke Nathaniel

To His Royal Majesty Emeric, High King of the Daggerfall Covenant,

My Dear Brother, 

As always, there are several items of note, some related to the security of the kingdom and others of a more personal nature. Please read this privately, and I beg you to exercise discretion in discussing its contents with your advisors. 

Of utmost importance are matters related to security here in Alcaire, and unfortunately, though I have strong concerns, I do not have the convenience of a simple or even a consistent element to which I might ascribe Alcaire's troubles of late. 

At the time of my last communication, there were only a few reports of these Vaermina cultists, the Supernal Dreamers. Our shared hopes of this being a short-lived problem were not realized. It seems the cultists have grown even bolder—raiding outlying farms and even recruiting citizens to join their mad ranks. The Knights of the Flame have orders to arrest cult members on sight, but we await further instruction from you on how to deal with a threat that has now spread to other regions of Stormhaven.

The Knights of the Flame continue to prove invaluable allies and staunch defenders of the realm. They have been instrumental in helping me address the cultist problem and in reacting to an attempt made on the duchess' life by an Alik'r assassin. The leader of the Knights of the Flame, one Sir Hughes, suggested that the order assume responsibility for security here at the castle, and I was relieved to agree. It has been a weight lifted off my shoulders. 

Lastly, and most personally, I wish to express my most sincere gratitude for the arrangement of my marriage to Princess Lakana. Though I feared our union of political necessity would be formal and awkward, nothing could be further from the truth. Her warmth and kindness have created an intimacy between us that I never dreamt possible.  

We both owe you our gratitude and our undying loyalty.

Yours truly, 

Nathaniel

P.S.: The tricks these Redguard women employ in the bedchamber…! Why didn't you warn me, you old dog?
====
1245
Old Handbill

A Gladiatorial Spectacle!

Watch the Undefeated Champions of Hammerdeath as they take on all comers! See the action before the arena closes for the war effort!

Spidera—her poison and webs made her victorious in over thirty contests.  A wise man places his bets on her before she drags another victim into her lair.

Wild Khran—fresh from the legions of an Orc army, he is merciless, cutting down Man and Elf alike. Only a fool would bet against this seasoned pit fighter.

Introducing Fatima the Lovely—a rare Redguard witch, and deadly as a desert asp. Is there a bravo who thinks he can best her?
====
1246
Overdreamer Chartrand's Orders

Fellow Dreamers,

I want to remind you all of the importance of exercising caution and good judgment in maintaining security at our encampments in Gavaudon.  Because of sloppy behaviors among our colleagues in Menevia and Alcaire, we now have a sect of Azura's followers actively working against us, aided by a representative of King Emeric, whom we hoped would not learn of our presence for some time yet.

Due to this situation, our timeline must be accelerated. We must work quickly and efficiently, but also intelligently. Perform the tasks you have been assigned and take precautions to ensure these newly emerged enemies do not get the opportunity to intervene. 

On the positive side, we have succeeded in destroying Azura's shrine at the Weeping Giant, and I have now come here to Aphren's Hold where we will find more relics to aid in our cause. Follow my example. We conducted careful research and reconnaissance before coming here to ensure that our encampment will be secure and our objectives will be achieved. You should do the same.

Now, more than ever, our Mistress looks to us to stay strong, be ever-vigilant, and to assert her will. I hope you prove to be up to the challenge and I hope to see you all soon in Wayrest. 

Supernally Yours,

Overdreamer Chartrand
====
1247
Telvanni Requirements

To: Captain Angarthal

Re: Telvanni Requirements

Captain,

I am writing from Necrom to inform you that House Telvanni requires a very specific list of new subjects for events planned in the next few months. We are delighted to hear you are targeting Breton villages along the Iliac Bay and we will offer significant incentive if you are able to deliver subjects that fit the following criteria.

—	Six young women, all under the age of twenty years; at least one brunette, two blondes, and at least one woman of significant girth, preferably extremely pale.

—	Seven young men, all under the age of twenty-four years; hair color is irrelevant, but make sure they're not too hairy. Physique is critical as at least five will be used for labor. Tall and skinny would be preferred for the remaining two. If one might have blue eyes, this would be preferred as well.

—	Two elderly men, but they must be healthy. We're not looking for men on their deathbeds. We're looking for these men to serve as chaperones, so it's also critical they have good eyesight.

—	Lastly, any gender/age is acceptable but it's of highest necessity that we get someone who has intimate knowledge of swine, as we are in desperate need of a new pig-keeper. The last one was eaten.

For any acquisition that fulfills these requests, we will offer twice the normal rate. Other "favors" will be offered as well based on the number of requests filled overall.

I wish you swift and safe sailing, Sera.

— Llarel Telvanni
====
1248
Mathias Raiment's Journal

2nd of First Seed
For a moment today, I glimpsed something which I had not even dreamed possible, a love so forbidden that I did not even recognize my own feelings. Even now, I must wonder… that look, was it just my imagination?

10th of First Seed
Again, that elusive impression. As we walked together in the street, her hand brushed past mine, and I sensed a desire to allow that touch to linger. Am I really just imagining this? It can't be real.

20th of First Seed
I can't stop thinking about her. Not just her, but us. She has so many admirers. Why would she have any interest in someone like me? I need to just put this idea out of my head. There. It's gone.

25th of First Seed
It happened. I think I knew in my heart all along that it would. But it surpassed any expectations I might have entertained.  I can't believe it. I can't believe I wasn't just imagining things. I must be the luckiest man in the world.

10th of Rain's Hand
Reality has set in. Though the physical attraction is there and the emotion is genuine, our romance must always remain a secret. For a moment, I expected something more, but that was childish of me. I see that now.

25th of Rain's Hand
I've come to terms with our situation, and I'm actually finding our secrets to make the whole relationship that much more exciting. No one in town, not even anyone in the house has any idea what's really going on. We're going to keep it that way.
====
1249
The Three's Petition to the King

Petition to the King:

The Three have become a feared name in Stormhaven, but we come from humble beginnings. Each of us was raised in abject poverty. We learned to steal, but only to scrape by. Our cunning and our collaboration have now earned us great wealth and many followers, but this is not what we sought. 
Nor are we fools. We know our days as outlaws are numbered. Though we may elude capture and even expand our enterprise for many years, there will come a day when we will be called to answer for our crimes, and that is a day we hope will never come to pass.

At heart , we are not criminals, and that is why we now seek a pardon from the king. We do not wish to spend the rest of our lives robbing innocent people and running from the Knights of the Flame. We want to turn our operation into a legitimate enterprise. 

In exchange for our pardon, we offer half of all the wealth we have amassed. We have not completed the process of counting it, but rest assured, it is a considerable sum. We hope you take this small gift as proof of our earnestness and that you will give our petition due consideration. 

Respectfully and Humbly your Loyal Subjects, 

The Three
====
1250
Wait Till Next Time

By Fulgrush gro-Othgar

Since King Kurog signed the Daggerfall Covenant treaty, I've been taking advantage of our new lack of restrictions on travel to look for trading opportunities for Orsinium in High Rock and Hammerfell. As I expected, I've frequently had to put up with being snubbed or talked down to, and had to pretend I didn't hear the Orc jokes told loudly at a nearby table in a tavern, or didn't see the guardsman spit in my tracks after I passed. What I wasn't prepared for, however, was the number of Bretons and Redguards I've met who speak admiringly about Orcish forthrightness, and about the way we quickly settle our disagreements (albeit with blades) and then move on without holding a grudge. 

Stupid humans. 

They don't realize that forgiveness is only for other Orcs. They don't know that the Code of Mauloch demands that a price be paid for every grievance—no matter how long it takes to exact it. They think that, now we're enthusiastic members of their precious Covenant, we'll forget the razing of Orsinium and let bygones be bygones. 

They smile at me with their foolish, tuskless grins, and I smile back, and nod, and make an Elf joke. But inside I know that the sack of Orsinium will be paid for, many times over. And the Bretons and the Redguards will never even see it coming. Because they don't know the secret motto that's graven on every Orc's heart:

"Wait till next time."
====
1251
To Clarice—Be My Darling!

Where'ere I look, my darling Clarice,
I think of you. A flock of geese, 
A lofty cloud, up in the skies,
Reminds me of your brownish eyes.
When in the woods I see a fawn,
I ponder on your hair of tawn.
Across the Iliac I sail
In every wave I never fail
To see you below, also above—
Oh barmaid Clarice, please be my love!

Singed, 

Georges Plouffe, First-Mate (get it?)
====
1252
Wayrest Guard Orders

Wayrest Guard General Order 2247

Equal Treatment for All Covenant Citizens

It has come to my attention that members of the Guard have failed to show proper respect for citizens of the Orcish persuasion such as are seen more and more often these days within our walls. There have been reports of sneering, of spitting, of improper amorous propositions, and of suggestions that places other than Wayrest might be more appropriate destinations, and that the sooner the Orcish citizen went there, the better. 

This will not be tolerated. These Orcish citizens are now our allies, and deserve the same protection under the law as normal people. I don't care about the tusks. Get over it. Any Guard found mistreating an Orc who didn't deserve it will be suspended without pay for a period appropriate to the gravity of the misconduct. 

This is not a joke. I'm serious.

Mathias Etienne

Guard Captain
====
1253
A Child's Tamriel Bestiary

By Shane gro-Orath (Clever, no? Ha, ha!)

A is for Alit, a two-legged lizard
With enough underbite to swallow a wizard

B is for Banekin, a mean Daedric minion
Whose masters are found on the planes of Oblivion

C is for Chaurus, big bug of the snow lands
Don't try to pet, or he'll snip off your hands!

D is for Duneripper, of desert so deep
It'll chomp off your legs from below as you sleep

E is for Eagle, so loved by the Elves
They plaster its image all over themselves

F is for Faded Wraith, haunting the tomb
Lurking in dark to deliver your doom

G is for Giant, of Skyrim I've heard
He keeps Woolly Mammoths, and tends to his herd

H is for Hoarvor, huge tick of the wood
That's eager to catch you and drain all your blood!

I is for Imp, an obnoxious pest
Who'll fry you with spells for the sake of a jest

J is for Jackal, who haunts Bangkorai
With mouth at the right height to nip out your eye

K is for Kwama, in Morrowind found
They live in bug tunnels far beneath the ground

L is for Lamia, snake-hag of the wild
Who hopes she might corner a lost little child

M is for Mudcrab, annoyance ubiquitous
Nasty, unpleasant, ugly, iniquitous

N is for Nix-Hounds, pack-hunting bugs
Alchemists render their flesh to make drugs

O is for Ogre, whose wits are quite dim
But if one should catch you, your prospects are grim

P is for Pigs, relatives of the Boars
That Wood Elves will ride instead of a horse

R is for Raven, dark Nocturnal's totem
I hear hers can talk, and then you can quote 'em!

S is for Spriggan, root, bark, and bough
It hides in that thicket—it's watching you now!

T is for Thunderbug, vast shocking beetle
Its pincers will get you, or its serrated feet'll

U is for Undead, necromancy's slaves
Apocalypse comes when they rise from their graves

V is for Vampire, ready to drill ya
'Cause she's got a case of Porphyric Hem'philia

W is for Wisp, evil glow-ball that beckons
Don't follow, or you'll be seen no more, I reckons

X is for Xivilai, Daedric assassin
Who'll pop off your head on a whim as he's passin'

Y is for Yokudan Warhorse, the Forebear
Knight's mount that he rides when he goes off to warfare

Z is for Zombies—you knew they'd be last
Run, don't be walking: a few are quite fast!
====
1254
Warning from Fildgor

Kazok,

Although your troops may be tempted to sneak into Windhelm during the Konunleikar, you need to restrain them. 

I don't care how you do it, but other plans are in place within the city. If I find out that you or your soldiers disrupted anything, it will mean your head!

— Fildgor Orcthane
====
1255
The Onus of the Oghma

By Phrastus of Elinhir

Being a primer for the young student on a mortal's obligation to record his or her life story, presented in the form of quotations from the classics. 

All Tamrielics recognize the duty to memorialize the events of our lives, a duty placed upon us by the Divines at the beginning of time. The most ancient reference we have to this "journaling onus" comes from the Aldmeriad, the great origin saga of the Elves, which quotes the god Xarxes, scribe to Auri-El: 

"As ye are true Children of the et'Ada, thou shalt honor us by honoring thy own lives. For in each of you is housed the Divine Spark, and thus the record of thy actions is a sacred duty. Keep, therefore, each and every one of you, an Oghma, an everscriven scroll which shall memorialize thy brief lives. Thus in at least this way shalt thy Spark be Immortal."

In the late Merethic the Nord culture hero Ysgramor developed a runic alphabet based on Elvish principles, which enabled the written transcription of Atmoran speech. Ysgramor's first work in this new form of writing was a chronicle of his own life and its events, making Ysgramor the first human historian. Here is a quotation from the great hero himself, as recorded in "Songs of the Return, Volume One."

"Then, though I did feel a great ire against the perfidious Elves, and desired nothing more than to hie me hence to Jylkurfyk and take ship back to Tamriel, where I could try the edge of Wuuthrad against their all-too-many necks, yet I had beheld during my captivity that the wily Elves possessed much learning and knowledge, though they put it to ends both vile and dishonorable. And I bethought me that to defeat the Elves and scour them from the land, it would be well if Men also did wield such wisdoms. Therefore I strung Long-Launcher with the Woeful Bowstring and sought the marshes of the east, where dwelt Faldrosta the great Snow-Goose. And I slew her with a hawk-fletched dart, and plucked of her a great quill, which I used to write down my speech as I had seen the Elves do. And I vowed that henceforth all Men would record their ideas and thoughts, just as Shor carved a record of his victory over Sneggh into the side of Shivering Glacier. And in this way would the best ways of killing Elves be preserved."

This obligation was ratified again in the time of Saint Alessia and the founding of the Empire of Cyrodiil. The demigod Morihaus, "The First Breath of Man," himself kept a chronicle that has come down to us as "The Adabal-a." One of its first precepts is "On the Recording of All that Haps":

"Then Morihaus snorted, and spake fiercely against the Nonscriptionists, saying, 'Are then the deeds of the Paravant to be forgotten by the men of hence-yore? Are the crimes of the Saliache to be erased, so that the Seven Pretexts for Mayhem shall seem all unjustified? Nay, by Akatosh! Nay, by the Dragon of Duration, who gave us Time so that events could unfold in their sequence, and thus be recalled as they happed! Never shall your ilk prevent our people from recording their tales, as did the overweening Saliache in the late torment-epoch!' And he did smite their heads from their shoulders, and their gore fell as words on the stones, recording their several demises."

So, students, do not groan and complain of the burden, carping and caviling when your parents and teachers ask if you have written today in your journal. Because to do so is a right for which your ancestors paid in blood.
====
1256
Welcome, Veiled Recruit

Recruit! You're only going to get one chance to get this right. Slip up and you're out!

— Tell no one of the Veiled Keep, or our training grounds on the island. 

— Recognition phrases change every two days. Learn to memorize these phrases as if your life depended on them. It does.

— At all times, keep your gear in good order. Alandare in particular hates a sloppy uniform. Keep it clean. Keep your blade sharp.

— Try not to strut in front of the servile scum in Skywatch. Their day will come, but we must be patient.
====
1257
Aluvus' Journal

I finally located the entrance to the Ayleid tomb just to the northeast of Phaer. It appears to be deserted and I look forward to exploring its mysteries. I had planned to mount a full expedition on the morrow, but I met the most enchanting woman last eve at the Salted Wings tavern.

I hope to see her again tonight. Her skin was so pale it seemed almost to glow, and her lips … her lips were the most delicious ruby red. Hopefully I'll be able to work up the courage to speak to her this time.
====
1258
Faded and Dusty Scroll

I carefully examined the ancient wards on this Ayleid chest after it was delivered to me. The spells of warding that have kept it sealed appear to be eroding. Likely, they will fade completely over time. 

Given the Ayleid propensity for devious traps, I deem it unwise to tamper with the chest any further. Perhaps a later scholar, armed with a deeper understanding of Ayleid culture and history, will be better prepared to deal with whatever is sealed within—after the wards collapse.
====
1259
Litanies of the Worm

It behooves a servant of the Order of the Black Worm to master not only the spells within this grimoire, but also to gird their mind against the inevitable assault from the spectres and haunts that will intrude upon your mind.

Within this book lies more than the power to contact that which lies beyond — it is a door, one that may open both ways if one is careless or foolish. Master is power, and yourself, lest the Master flense the tender flesh from your bones and enthrall that which remains in eternal servitude.

<What follows is a bewildering series of spells and glyphs. This is undoubtedly something the Prophet could use.>
====
1260
Entila's Folly

This one was able to acquire all the necessary ingredients at the Mages Guild. 

Now Bakhig must find the old mine, Entila's Folly. They claim the mine is filled with pretty, dancing spinners and Bakhig must go find them and play with them. According to the map, Entila's Folly is just to the southwest of Skywatch. It shouldn't be too hard to find.
====
1261
Gordag's Journal

30th Rain's Hand
<<1>> killed the Mer who poisoned her, but she's deathly sick. My hearth wife says the poison's from Black Marsh, and its antidote is there. 

1st Second Seed
Unthinkable! My clan's hold won't help me get the antidote from Black Marsh! Gloorig, that upstart, called my daughter <<1>> pathetic and weak! 

I struck him; his blood flowed for nearly an hour. <<1>> is as strong as a mammoth! Only the Code of Mauloch keeps her from surpassing me as chief.

Gloorig may usurp my hold if I leave. No matter. I'll deal with him when we return.

4th Second Seed
My hearth wife knows of two antidotes. She gave me a blessed phial from the old days. Once I find the herbs, it will do the rest.

<<2>> is a broad-leafed bush covered in hair. When I place its leaves in the phial, it will warm with life and restore <<1>> entirely. Incredibly rare, according to my hearth wife, but this is a good thing. Common use of this curative would breed weakness in those who rely upon it. I hesitate to sully my daughter's blood with this Elf-swill.

<<3>>'s leaves are poisonous, but its petals are a powerful curative. The infusion will bubble like Mauloch's blood, and it will exact his price when consumed. Adding its ground petals to the phial will turn the mixture pink, like the froth of a blood-drunk warrior. A healing pain worthy for <<1>> to surpass!

12th Second Seed
When we arrived in <<4>>, <<1>> collapsed with fever. She may not have long. 

I hired guides who tell me I can find both remedies in <<5>>. The lizards there consort with swamp demons, they say—beasts that breathe lightning and hunger for the flesh of Men and Mer. Only fools seek them out. Ha! I'll show them what it means to be of Mauloch's chosen!

We leave when the mists clear.

14th Second Seed
I've been captured, caught unaware in the swamp outside <<5>>. They struck like watery shadows before sinking into the depths. Cowards! They held me under the mud until the blackness came. I awoke in this stink-riddled tomb.

When they come for me, I will beat them as I beat Gloorig! By Mauloch's right hand, none will stand before me! I am <<6>>! I am chief!
====
1262
Deleyn's Mill Order Form

Order for Purchaser: Lord Alain Diel

Strong, sturdy lumber to be used in the construction of shipping crates. Crates need to be large enough and strong enough to protect fragile harpy eggs and to contain live harpies. Needs enough lumber to construct a dozen such crates. To start!

Lord Alain Diel has requested a large order and indicates that he will be placing reorders in a timely manner. Remember that any details pertinent to this order are for fulfillment purposes only. Do not spread any rumors concerning what His Lordship may or may not be hunting in the wilderness outside Daggerfall.

This order is to be handled with the utmost care and urgency. Let's make sure he receives the highest grade wood that I'm charging him for.

If you have any questions, please see me at the mill.

— Morric Miller
====
1263
Of Men and Mer

By Hennabear

Sit, dear reader, have a care,
And listen to wise Hennabear.
I'll tell you things of Men and Mer,
And all of them, you'll find, are fair.

First I will of Dunmer speak,
A culture old and quite unique.
Dark-skinned Elves of slight physique,
Their living gods' divine mystique.

Next of Altmer you shall hear,
Noble kin of highest tier.
Their icy words do not endear,
But speak no ill or you'll disappear.

The Redguard is the noble nomad,
In silks you'll often find them clad.
They carry sharp blades just in case,
Fast and skilled, you'll lose this race.

In forests Bosmer like to hide,
From leaf to leaf like birds they glide.
You'll know at once when one has lied,
His lips will move when he's replied.

The burly Orc, slandered and green,
Prone to anger, not very serene.
Below the roughness one can glean
A definite fondness for meaty cuisine.

Khajiit: a large, smart, noble cat,
Skilled in wordplay and mortal combat.
Thieves and pirates to be sure,
But the furred ones are so much more.

But now I see you're growing bored,
Perhaps you'd like to hear of Nords?
A people not to be ignored,
Forged in winter by axe and sword.

Argonians are lizard men, 
Whose swamps contain their den.
Ask a question, then ask again.
What thoughts they have are beyond our ken.

I'll finish with fine Breton tales,
This narrator's racial details.
A people formed from harsh travails,
But hearty still, we yet prevail.

Now, dear reader, you must swear,
When you take these rhymes and share,
To ever credit Hennabear,
For if you don't—he'll come! Beware!
====
1264
Red Rook

Book Text Unavailable
====
1265
Scholar Garrique's Journal

These old burial mounds should provide some inspiration for my writing. Ancient heroes of Glenumbra are entombed here. I'm sure they have some interesting exploits I can expand upon. Something that will get me the recognition I deserve. And finally get me a cushy position with a noble family.

A duke or duchess as a sponsor would be just the thing I need to advance my writing career. Regular meals, a nice roof over my head, conversation with people who know how to read.

* * *

There's so little information on the people buried here. Donel Deleyn? A King of Glenumbra? Never heard of the fellow. But I can make him interesting. Heroic. Maybe give him a band of loyal warriors, fending off whoever would be attacking them. (Note to Self: Look up significant battles of the First Era that took place in Glenumbra for reference.)

* * *

I think I can spin an entire series around this! Each hero gets their own tale. I haven't seen anything in old history texts about this Deleyn fellow. Or someone called the "Golden Prince" or the "Ivory Lord,"  for that matter. Their stories are lost to time.  

* * *

Lots of heroic battles, maybe a little romance. I did spot a tomb for "The Emerald Princess." Of course, she must be beautiful, with eyes the color of purest emeralds. And a brave warrior. She and the King can be star-crossed lovers. I just need to flesh this out a bit. I don't want to write some sort of silly romance, after all. This has to be real history. Just enhanced a little. This is bound to get me published!

Best of all, it will put that hack Felari-ko off his drink. "Scholar of Intriguing Mysteries." Bah. Pretentious cat scribbles, I say. All he does is make up nonsense about his adventures and shill for his next so-called mystery. I can do so much better than that!
====
1266
Letter to Ando

Ando,

Gelves just gave me a bloody earful. I don't know where you disappeared to, but you should have been with me to bear the brunt of his tirade.  

He says to ease up a bit on the townsfolk. We're supposed to leave them alone for a few days, let them get a little less afraid of us. After that, we make one good example every few days or so. He's got some theory that this keeps them more cowed than if we just beat them senseless every time they look at us funny.

He also said to keep a cautious eye on anyone coming into town, but not to stop them. The town is still open for business and we want to make sure that we profit from that business. Traders and such coming through town should still be able to buy and sell as they like. We'll probably start taxing them when Gelves decides that we are firmly in control here.

Oh, and Gelves killed the mayor. Just lost his temper, I guess.

You owe me an ale or two for covering for you.
====
1267
The Ivory Lord: A Hero Born, V. 1

The soldier waited with bated breath. His hand gripped the blade haft tightly, turning his knuckles ashen white. His sword arm shook nervously as he stood behind the others, waiting for his chance to strike. Any moment now, the Alessian patrol would pass by. He had to wonder, though, what exactly had he gotten himself into?

His name was Erric Deleyn, and even he didn't know where his part in all of this began. An innkeeper's son barely of age, his family tree was literally dripping with proud horse breeders, farm hands, and—like his father—cooks. He had as much warrior's blood flowing through his body as he did muscles in his arms and back. Which is to say, almost none. Yet here he stood, armor hanging loosely on his thin frame, holding a sword he barely knew how to use.

Erric wished he could say that he had joined the militia to gain revenge or honor. That his father and mother had been slain in an Alessian attack. Or that the love of his life was taken to the slave camps of the evil Alessians. By the Eight, he would have settled for any excuse in which the Alessians wronged his family.

But, no. Erric's family was safe and sound. His pleasantly plump parents happily ran an inn in one of the small towns that dotted High Rock. And the love of his life? Well, there was none. He had never felt the embrace of a damsel or tasted the kiss of serving wench. So why did he want to fight the Alessians? Well, he had heard bad things about them, but as far as he was concerned it was all rumors and innuendo. He had lived a sheltered life.

No, the reason Erric stood next to Kish'na the fierce Khajiiti maiden and Calinden the handsome Ayleid knight wasn't quite so lofty. It was more mere chance and accident that had led him to this time and place. He had been sneaking off into the woods at night to practice the same fighting techniques he'd seen the city guard practice. He wanted to learn how to fight, but he didn't want anyone to see him doing it. There was too much of a chance someone would make fun of him. After all, he was just a cook's son. So every night Erric would grab his rusty sword and mismatched armor and head into the woods to train.

But tonight would be different. There would be no more practice.

As Erric ran through back alleys to reach the hole in the wall he knew so well, he turned a corner and almost ran right into them. His breath caught in his throat when he saw them. A handful of men and women from different cultures all huddled together, whispering. They wore impressive uniforms and carried even more impressive weapons.

Cautiously he approached them, but Erric had little skill or grace. He tripped over his own feet and landed in a puddle with a loud splash. The warriors turned as one, weapons drawn and eyes hard. But they saw his armor and weapon and assumed he was there to meet them. Being too afraid to say otherwise, Erric was welcomed into their group.

It was simply a case of mistaken identity. Later, he might have called it fate.

But tonight? Tonight was the night Erric Deleyn was going to die. And that event would change the world around him forever.
====
1268
A Plea for Vengeance

I write this to record the fall of Camlorn and ask for our city to be avenged.

I need to write this quickly, as I can hear the foul creatures howling outside my door. I don't know how long the barricade will hold and I want to finish this and hide it before they find me.

So, how did this all begin? As with most falls, we were betrayed. It was Jonathan Telwin, my one-time friend and companion, who had sworn himself to the service of Angof and the undead monster called Faolchu. Jonathan confided in me. He asked me to join his cause. I dismissed him, thinking this was just another of his many pranks. I was wrong.

Faolchu made Jonathan a shifter, and the first wolf to breach our gates strolled in as though he belonged here. And we let him in, because he did. Once inside, Jonathan spread Faolchu's curse (he called it a gift) throughout the city. The cursed would meet at night, while the city slept, and we mistook the howls in the dark for wild dogs.

As the numbers of the cursed grew, they opened the gates and let Faolchu and the rest of his mad pack into the city. That was a few hours ago, just after night fell. They ripped apart anyone who tried to oppose them. The blood—there was so much blood! Those they didn't kill they … changed. I watched as my friends and neighbors transformed into wolves. Their screams were a mix of agony and ecstasy, and some dark part of me longed to join them. But I put such thoughts aside and got my family to safety.

We never would have made it if not for the Camlorn Guard. Captain Darien and a small number of guards attacked the werewolves and defended us as we made our escape. I must say, Captain Darien was magnificent. He seemed immune to each attack, dodging and blocking and laughing as though he was thoroughly enjoying himself. He cleared a path to a house and shouted for a group of civilians to get inside and barricade the doors and windows. We were one of those groups.

I don't know what happened to the Captain and his guards, but I thank them for helping us. I can smell fires now. I think the wolves intend to burn us out.

Let me end this letter by saying that Jonathan Telwin is a coward. He took the easy way out and convinced a certain number of people to join him. I can't forgive the massacre that he took part in. If you're reading this, please, avenge Camlorn. Put an end to Faolchu and his foul creatures. Don't let this injustice go unanswered.
====
1269
The Journal of Darien Gautier

My first entry in a brand-new journal! How should I begin? Should I write in a stiff, formal tone? More conversational? So many decisions to make! How will I manage? And what am I supposed to do with what I write? Do I read it later and reflect on my true feelings? Damn it! Why did I let Alinon talk me into starting a journal?

Alinon said that writing things down would help me with my nightmares. Damn liar. He probably just wants me to write down my secrets so he can share them with the guard and have a good laugh. 

That's not a bad idea, actually. Good for him for thinking of that! I'll need to keep that in mind as I write my entries.

* * *

Cheese
Bread
Fresh Herbs
Beef, Best Cut Available

Yes, I know. This is a grocery list, not my thoughts and feelings. But I needed to write this down somewhere, and the journal was near at hand. Might as well make the thing useful as well as therapeutic.

* * *

Reminder: Meet Prescilla at the tavern at dusk for drinks. Don't forget!

* * *

Reminder: Meet Shelli at the tavern at dawn for drinks. Don't forget! Forgetting did not turn out so well with Prescilla.

* * *

All right. Time to use this journal for its intended purpose. (Note to self: when you write down notes to remind yourself of something, you actually have to go back and read the notes or the reminding thing doesn't work.)

Alinon assured me that he was not going to steal this book and share its contents with the rest of the guard. He actually wants me to write down anything I remember about the nightmares I've been having. I still think he's pulling my leg, but I'm willing to give anything a try. I'm losing too much sleep not to try something!

I don't remember anything in vivid detail. Only vague glimpses of the nightmares I've been having since winter. I can't tell if they belong to one long dream or many separate ones, but they all have something in common: the bright light right before I wake up. I want to say that it speaks to me. That I can hear what it tells me. But when I wake up all I can recall is a glowing orb with light so intense that I have to shield my eyes.

Other things haunt my dreams. Dark images and frightful events. I've seen the sky turn dark and split apart to allow giant shackles to crash into the earth. I've seen armies of Daedra and undead swarm our cities, killing anyone who stands in their way.

Other times I've seen the face of death itself, its fangs dripping with blood as it stared at me. I've felt them sink into my neck and watched the creature burst into flames as it drank my blood. And then I see a cold, blue land. Jagged rocks that float in the alien sky. A sky I've never seen in the waking world. I hear screams in the distance. And everything is cold and death and nothingness. 

Then the light appears once more, as if to guide me to safety. To tell me something. To say … and that's when I wake up.

I exhaust myself. I drink too much. And still the nightmares come to me. I really need to get a good night's sleep!

* * *

Onions
Tomatoes
Bread

Damn! I did it again. Oh well. It's been a while since I've had one of those nightmares. Maybe this journal thing is working after all.

* * *

I can't believe it. It's happening. It's actually happening. I don't know if I should be horrified or, well, I don't know what to think. All I know is that this isn't a dream.

Anchors from the sky are falling all around Tamriel. We're being invaded! May whatever gods favor us watch over us. My nightmares are coming true.

I can't let Alinon know about this. He'll think I'm some sort of prophet or something and make a big deal. I definitely don't want that to happen!
====
1270
Catacombs of Cath Bedraud

By Victor Croquel

The cemetery of Cath Bedraud is the final resting place for some of our greatest heroes, those who fought the many battles to keep High Rock safe and who bled into the rivers and the soil. They gave up everything they had to protect this very land.

The term "hero" depends on one's point of view. One man's hero, after all, can be another's villain, and another's king might be your tyrant. But everyone buried in Cath Bedraud fought and died for this land. Each of them, in their own way, has allowed us to live as we live today.

And beneath the graves of these heroes lie the catacombs. The place where I believe the kings and queens and royalty of the past have been entombed. My studies of the surrounding countryside indicate that the catacombs exist. However, I haven't been able to find an entrance into these hidden tombs. Allow me to speculate on subjects where the existing records are incomplete at best.

Before our time, the greatest battles of the Alessians and Direnni took place in this very land. Thousands lost their lives in the great battles that occured here. After those conflicts, we saw the last Ayleid King pass away and the bloodline of the Direnni thin out.

Yet these Direnni had the most powerful magic at their command. Some say it was a type of magic that hasn't been seen before or since the Direnni. Magic that allowed them to bring down the tyranny of the Alessians and stop their army.

I can only conclude that those who rest below Cath Bedraud are the heroes who fell in battle those long years ago. That the Direnni buried their own and then sealed the crypts so that their resting places would never be disturbed.

I will continue to search for new evidence that supports this theory. And I will continue to explore Cath Bedraud in the hope of finding an entrance into these catacombs.

I can only hope I don't disturb the Direnni magic that protects these tombs.
====
1271
The Ivory Lord: A Hero Born, V. 2

The sound of clanking armor and approaching footsteps echoed through the dark streets. It was obvious that the marchers didn't care if they were heard. In fact, it sounded like they were trying to make more noise than was necessary.

Erric Deleyn closed his eyes and listened. He tried to count how many armor-clad boots were pounding toward them. Not that the numbers mattered. If there were two Alessians or ten, Erric knew how it would end. "Someone's going to stick a blade right through my head," he thought.

Erric felt a hand touch his shoulder and he opened his eyes. Calinden, the mercenary Ayleid knight with the long-flowing golden hair squeezed his shoulder reassuringly. "Stick close to me," Calinden said.

A sense of calm came over Erric as he nodded in response. It was as if the Ayleid knight knew exactly what Erric was thinking. Erric would have taken more comfort in that thought if the sounds of the footsteps weren't getting closer and louder.

Kish'na, a Khajiiti warrior on Erric's other side, pulled two blades from their sheaths and held one up. She wanted them to hold for her signal. The other mercenaries in the alley shifted back and forth, excitement and fear shining in their eyes as they waited for the order to attack.

More steps. Louder. Louder. And then silence.

Erric looked around in surprise. Why had the unseen marchers stopped? The rest of the mercenary band seemed as confused as he was. Except for Kish'na and Calinden. Kish'na's raised blade did not move.

Erric would later learn that what happened next is what usually happens when you hire people willing to stab other people with swords and daggers. The mercenaries grow impatient and become eager to spill blood so they can collect their gold. Usually, this break in discipline brings such hired soldiers to their end that much quicker. And, unfortunately, it was Erric's group that broke first.

"Kill those bastards!"

The yell rang out from someone behind and to the left of where Erric was standing. Suddenly they were rushing forward, more a tangled mass than a fighting formation. Erric was pushed to the side as weapon waving mercenaries shoved past him.

"What are those idiots doing?" Kish'na demanded as the mercenaries left the cover of the alley. She shook her head in frustration but ran out after them, her twin blades drawn and ready.

Calinden turned to Erric. "Remember what I said." And with that, the Elf pulled the large blade from the sheath on his back and ran to join the fray.

Erric felt panic overwhelm him and he stood frozen in place. The clang of weapons and shield. The roars of battle. The screams of pain. Everything sounded muffled to Erric's ears. His feet felt stuck to the cobbled street. The war had arrived, and Erric could only watch it unfold before him.

After an eternity that really only lasted a few seconds, Erric was finally able to move. He lifted one foot and placed in front of the other. Slowly, deliberately, he repeated this action until he reached the edge of the alley wall. Erric took a steadying breath. Then he peered around the wall.
====
1272
The Ivory Lord: A Hero Born, V. 3

Everywhere Erric looked, he saw white armor and Alessian banners. It wasn't a scouting party that the mercenaries attacked—it was an entire cohort of Alessian soldiers.

The mercenaries fought hard, but they were undisciplined. They lunged at the wall of armored soldiers like drunks in a tavern brawl. They were cut down, one after another, with relative ease. The Alessians simply blocked and parried each attack, taunting their foolish foes before cutting them down.

The only members of the mercenary band that appeared to be having anything close to success were Calinden and Kish'na. The Ayleid knight Calinden's massive two-handed sword sliced through armor, flesh, and bone with equal ease, while the Khajiit Kish'na's twin blades twirled around her in an exotic dance of death.

Erric watched in awe as the battle played out in front of him. He knew that if he charged in to help the mercenaries, he would be cut down before he could so much as scratch an Alessian shield with his rusted sword. But if he turned and ran, and if any of the mercenaries survived, he would be remembered as a coward and a fake. They might even come after him, looking for revenge. All these thoughts and more bounced around and collided inside his head, leaving him frozen with indecision and fear.

But nothing brings clarity of mind like a sharp blade cutting through the air in front of you and rushing toward your face. Erric barely dodged out of the way, just as an Alessian soldier backed into him and knocked him to the ground. The rusty blade that Erric had been holding so tightly flew from his hand as he landed on his back. His helmet slammed into the wall he had been standing next to, and for a moment everything went black.

The next thing Erric knew, Calinden was standing beside him and lifting him to his feet. The street around him was littered with Alessian corpses. The Ayleid knight said nothing. He simply turned and walked back into battle. 

Erric had seen enough. He couldn't take it anymore. With growing frenzy, he looked for a path of escape. He could count the number of remaining mercenaries on one hand, but the sea of Alessians seemed as wide and deep as the waves that crashed along the Daggerfall coast. At that moment, Erric knew that he didn't want to die. He picked a direction and started to run—right past the most frantic and bloody fighting.

As Erric's legs carried him past the combatants, he reached down and grabbed a sword lying near one of the many corpses. Drawing on reserves he didn't know he had, he increased his speed. He focused on reaching the nearest open doorway or getting around the next corner. He knew that he could lose himself in the back streets if he could just get away from the fighting. He was close. He was going to make it.

As Erric turned the corner to make his escape, the sword he carried before him slid into something soft and wet. He was staring into the face of an Alessian officer who looked as surprised as he was. The officer wore multiple badges of honor, but not one of them had been enough to save him. Erric's blade had slid into the space between where the officer's armor connected front to back, slicing between ribs and puncturing a lung. The officer gasped as his eyes rolled back and his knees buckled.

As the officer dropped to the ground, he let go of the ivory horn he had been holding. It rolled to a stop next to Erric's right foot. Erric stared at the horn for a moment, then he picked it up and stowed it in his belt. He had no idea what he was going to do with it, but it seemed like a good idea at the time.

That's when the arrow buried itself in Erric's back. He stumbled forward as pain radiated from the point of impact. Already, his vision was starting to blur. He saw the Khajiit and the Elf run toward him. He saw an army of Alessians chasing after them. He tried to breathe but that made everything hurt even more.

And then everything faded and Erric saw nothing at all.
====
1273
On Our Enemies

The peoples of the Daggerfall Covenant are a strong and diverse group. It is our differences that help us be strong. We complement each other. This is not true of the other races of Tamriel.

The Elves

The High Elves who rule over the "lesser" races in the Aldmeri Dominion are without a doubt the most arrogant of the Elf races, which is saying quite a bit. High Elves believe that they are the direct descendants of the Aedra! They rule over the Wood Elves and Khajiit while giving them token positions within the ruling hierarchy to keep them content. Rumors of harsh punishments for disobedience cannot be confirmed as any dissidents quickly disappear.

The Wood Elves are a barbaric people who are willing to submit to High Elf rule as long as their practices of cannibalism are allowed to continue. They eat their enemies and even one another. They worship the trees of Valenwood, refusing to cut them down or harm the animals that live there. Who does things like that?

The Dark Elves of Morrowind are almost as bad as the High Elves. The Tribunal rulers of the Dark Elves have convinced their people that they are "Living Gods" possessing great powers and immortality. These old wizards openly imitate what was called the "Good Daedra" as part of their Dark Elf ancestral worship.

The Beast Races

The Khajiit are the "cat-people" of Elsweyr. Many rumors exist about the Khajiit, and they are certainly all true. The Khajiit are a society of thieves and addicts. Most spend their time consuming vast quantities of the addictive substance distilled from moon sugar. Thievery is second nature to these cats, as stealing often supports their addictions.

Argonians are the "lizard folk" of the Black Marsh. Little is known about their culture save for a few rumors and lots of hearsay. It is known that they believe they originate from the trees that grow in Black Marsh. The environment of the marsh has given the Argonians a resistance to the toxic substances found there. The society of Black Marsh is primitive by the standards of the other races.

Humans

The Nords are the hardened folk of the north. Hailing from Skyrim, these brutes live for war and conquest. When not fighting others, the Nords fight among themselves. The Nords are not a very bright people. It seems that the thin air in Skyrim has led to a stunting of the mental capacity of the Nords.

The Cyrodiils are a cunning and ruthless people. The central location of Cyrodiil has given them contact with all the races of Tamriel and made them fine traders and diplomats. It has also made them very shrewd with silver tongues and cheating ways. They have a sense of entitlement to rule. Of all the enemies of the Daggerfall Covenant, it is the people of Cyrodiil that are the most dangerous.
====
1274
Stormreeve Neidir's Orders

Commander,

Our ritual on Tempest Island is progressing as planned. We need the denizens of Tamriel distracted so that our plan can come to fruition. This task falls to you, for you do it best. Attack, raid, and pillage as you see fit. Scatter our enemies, and leave them in disarray.

When our spell is complete, and we've crushed the kingdoms of Tamriel, you will be remembered for your sacrifice and your body returned to the sea of eternal slumber.

— Stormreeve Neidir
====
1275
Letter to Sentulus

Sentulus,

Over the years, I have recruited dozens to the ranks of the Supernal Dreamers, but none of my recruits have made me nearly so proud as you have. The experiment in Koeglin Village appears to have met with significant success. Your work there has inspired us all and indeed caught the attention of our divine mistress. Vaermina has sent some of her most potent minions to help spread our influence in Stormhaven. Powerful Daedra known as "Omens" are working behind the scenes in places of power across this kingdom to mimic your achievement. With their aid, we will ensure that the Daggerfall Covenant is plunged into a nightmare from whence it will not be able to return. 

The task with which you have now been charged is unchanged, but no less critical.  We will need hordes of scamps, clannfear, and Dremora to plague these lands and perpetuate the waking nightmare our mistress has envisioned. Make efforts to recruit local citizens to our cause. If they will not join us, they may be used as vessels or blood sacrifices to aid in the summoning of Daedra. 

In Vaermina's dark name,

Nightcaller Chartrand
====
1276
Maormer Correspondence, Vol. 1

Bring this to the attention of Stormreeve Neidir. The following is a copy of an Altmer text regarding Tempest Island, written by esteemed geographer, Angalmo. The Island is close enough to Malabal Tor for our needs, and considering its history of bizarrely inclement weather, it's a perfect launching point for our assault. The Dominion will never see us coming:

Angalmo's Travels: The Island of Storms Volume 1

The shrouded islands off the coast of Malabal Tor are as treacherous as they are beautiful. None more so than the Island of Storms, which some have come to call Tempest Island. The island is beautiful, but holds a secret that none have been able to decipher. Violent storms and gale winds have originated from the island for years—extremely unusual weather for the region—and scholars have risked its shores only to be stranded or killed on its storm-wracked coast.

I have seen these storms first-hand; I was with one such expedition, and spent a month on Tempest Island when my ship, the Summerset Blade, was smashed to splinters by a black storm that seemed to appear from nowhere. I had misgivings about the stories before, but what explanation could there be besides magic to conjure such a swift tempest out of calm seas? Rescue eventually came, as a second crew of surveyors came to look for my party, but I pledged never to sail anywhere near the Island again.

It's a promise I intend to keep.
====
1277
Maormer Correspondence, Vol. 2

This is another volume to bring to Stormreeve Neidir's attention. The following is a copy of an Altmer text regarding Tempest Island, written by esteemed geographer, Angalmo. The Island is close enough to Malabal Tor for our needs, and considering its history of bizarrely inclement weather, it's a perfect cover for our assault. The Dominion will never see us coming:

Angalmo's Travels: The Island of Storms Volume 2

I will never forget my experience at Tempest Island, where I nearly lost my life in the wake of one of the Island's infamous storms. My ship was destroyed and I was left landlocked for an entire month. I lived on ship's rations in the relative safety of the Island's cave network before rescue came for me.

During that time, I found no signs of the Island's rumored magical properties, though obviously there were the unexplained storms to account for it. I swear that these storms are like none that I have ever seen—swifter, fiercer, and manifesting in a region known for much milder conditions.

It's said that no scholar or mage has ever been able to discern the cause of this weather, but the Island has been thought to be the source of multiple phenomena, such as the Flood of the Era, as well as the storm that preceded the Lamia Invasion of 435. Both incidents have fostered interest in the Island over the years by researchers and academics, though none could find a cause for the storms.

For all the scholars can tell, Tempest Island simply sits in a swath of sea that's prone to extreme weather—nothing more nor less.
====
1278
Maormer Correspondence, Vol. 3

This is another volume to bring to Stormreeve Neidir's attention. The following is a copy of an Altmer text regarding Tempest Island, written by esteemed geographer, Angalmo. The Island is close enough to Malabal Tor for our needs, and considering its history of bizarrely inclement weather, it's a perfect cover for our assault. The Dominion will never see us coming:

Angalmo's Travels: The Island of Storms Volume 5

I have been accused of inciting the public with exaggeration and hyperbole regarding the weather conditions at Tempest Island.

I repeat here that I was not exaggerating when I wrote that my ship was destroyed by a storm when I landed at Tempest Island, and that the storm was more abrupt than any I had ever seen. It was not hyperbole when I wrote that I lived for a month in the caves of the Island, with nothing but my ship's rations to sustain me.

I wrote about Tempest Island not for the coin it brought, but to reflect and share my experience. And I do not speak in a gaming tone when I say that Altmer ships should steer away from Tempest Island if at all possible.
====
1279
Falsehoods and Fallacies of the Eight

It is only the most pitiful of circumstances that drive men and mer to seek counsel from the beings that dwell beyond Nirn. Within the deepest shadows, the brightest flames, the death-rattles of old men and the wailing screams of suffering babes does the faintest echo of the Daedric lords exist.

And they call to us, whether they realize it or not.

The adherents of the Tamrielic faiths — and make no mistake, they are all alike, no matter what differing names their followers may give them — would persecute and even execute those who bend an ear to the whispers.

Truly, in my years, I did not seek to consort with the Daedric powers; merely to understand them. And why should such understanding be forbidden? It is as the soldier who learns the secrets of metalcraft to better his knowledge of blades. Did the earliest tribes of men forbid discovery of the means to make fire?

And yet, to the false faiths of Tamriel, knowledge is to be feared. Power is to be punished. In their misguided terror, the priests will drive away the curious, right into the waiting arms of the Daedric lords. In their actions, they make their dark predictions true.

With these words, I curse you, Divines of Tamriel.

I spit upon the name of ever-arrogant Akatosh, who lords his mastery of time over the heads of mortals and demands only adherence to the tenets of the Eight.

I spit upon the legacy of haughty Arkay, who binds us to brief and painful existences of insignificance.

I spit upon Mother Mara and her conditional interpretations of love, and her laughable reverence for family even when said family is rotten to its core.

I spit upon Zenithar and his rewarding not of the hard-working, but of the cruel and those born into privilege.

I spit upon Kynareth and her ill-wind, whose thrice-cursed spawn hound us between the cities and devour our children.

I spit upon Julianos and his false truth, his justice that serves only those who least deserve to receieve it.

I spit upon Dibella, goddess of whores and lepers, whose followers mock the scarred and the misshapen as though they were animals.

I spit upon Stendarr, whose mercy comes only with a price, and whose kindness is reserved only for his chosen few.

Spurn these false gods, who demand obedience and punish free will. Deny them the bounties of your devotion and cast them down for the frauds they are; mighty they may be, but tyrants and liars to the last.
====
1280
Snowmead's Missive

Urgent! Send help to Lost Knife Cave. The Orcthane's army has taken control of the mine. They are forcing us to provide ore to the Orcthane Fildgor so he can outfit his army with weapons and armor.

Kerig can lead you to the mine, but be careful on your approach. The Stormfist mercenaries have killed several miners and they keep hostages within the mine at all times.

—Eitaki Snowmead
====
1281
Jomund's Research Notes

Initial findings:

Ore exhibits a faint blue glow. The glow fluctuates, sometimes appearing to grow stronger. Possibly due to being in close contact with another metal. More tests will be needed to determine true cause of the fluctuation. 

Thelm insists he's seen a similar type of coloring on some Ayleid stonework. 

Ore seems to attract the frost trolls that inhabit the western sections of the mine. If this ore proves useful or valuable, we'll need to clear the trolls out of there.

Tests:  
Hard to determine the actual properties of this mysterious metal. It appears to have thin veins of silver running through its distinctive bluish tint.

The ore resonates with an almost musical tone when tapped with a silver tool. An iron tool produced a more discordant tone.

Additional Testing:
The ore is highly resistant to chipping. A few chips were finally produced and ground into a powder. Unfortuately, Thelm destroyed several hours' work with a mighty sneeze that scattered the blue, glowing residue.  

Additional analysis is needed, but I believe that grinding the ore may produce a material that can be used as an alloy in weapon crafting. This will be extremely important if the ore is determined to have some sort of magical property. The alchemist Aleeto will be interested in this. She'll want to see a sample of the ore immediately.
====
1282
Research Notes

Hard to determine the actual properties of this strange ore. Appears to have thin veins of silver visible in certain lights. Other times, it has a distinct bluish tint.

When tapped with different  tools, the ore has an can resonates with an almost musical ton when tapped with a silver tool. Iron produced a more discordant tone, though very subtle.
====
1283
Research Notes

Ore is highly resistant to chipping. A few chips were finally produced and ground into a powder. Unfortuately Thelm destroyed several hours work with a mighty sneeze which scattered the blue, glowing residue.  

Needs additional analysis, but grinding the ore may produce something that can be used in a weapon alloy, if it has some sort of magical property. Aleeto will be interested in this.
====
1284
Note from Magister Osanne

Lord Fildgor —

We've settled into Lost Knife, as directed. We just need to push these lazy miners to start producing a bit more ore. Probably have to set a few more examples to motivate them. The rotating hostage tactic is effective for keeping them in line with minimum bloodshed, but it doesn't necessarily make them more productive.

You may want to send someone here to examine an unusual ore that we found. It has some odd properties, possibly magical in nature. It could prove useful. Or valuable. This is not my field of study, though. Send someone with more of a background in alchemy or metallurgy.

— Magister Osanne
====
1285
Treatise on Metallurgical Anomalies

By Ovuld, Master Metallurgist

This shall be my masterwork, an accounting of everything I know about the ores, metals, and alloys of Tamriel. 

First: Iron, in all its many and wondrous varieties. 

We begin with Bog Iron which, true to its name, is "mined" by digging in ferrous peat, within which pea-sized nodules of ore can be found by the assiduous bog-iron seeker. Bog iron is prized because iron forged from its ore is often highly resistant to rusting, which naturally makes it perfect for a variety of applications.

Then there is Cold Iron, which can be found throughout the frozen mountains of Skyrim. Even after it is worked and forged, this unique metal retains a chill that keeps it cold to the touch—regardless of the temperature around it. Cold Iron has a number of uses, and holds enchantments very well.

In my travels I have also come across a mysterious metal. I'm not sure if it's iron, as my encounter with this strange ore was rather brief and interrupted by the sudden appearance of trolls ….
====
1286
The Miner's Lament

All day long in a dark, dark mine,
Swing your pick time after time.
The sound of metal hitting stone,
We work hard, we work alone.

All day long toiling in the dark,
Hoping the next vein will hit the mark.
A poor man dreams of golden ore,
Our foreman screams, "Dig some more!"

I keep digging and praying to the Eight,
That dying beneath a mountain isn't my fate.
I'm a miner, for better or for worse,
And blood, sweat, and tears won't fill my purse.
====
1287
Spymaster Ramorgol's Orders

Ramorgal,

We need to position ourselves around this encampment Jorunn has set up. Bitterblade's troops will protect the approach to Skuldafn and keep Jorunn's forces occupied.

Your job is to reinforce the other side of Jorunn's encampment. Keep them on edge and set up the potential to box them in. Start getting troops in place, out of range of any archers within the encampment. 

Keep an eye on the approach road as well. Let's make sure that no reinforcements can reach them.

— Fildgor
====
1288
Shaman Moramat's Orders

Moramat,

Here's a chance to prove your usefulness. If any of Jorunn's forces slip through Ramorgal's net to the north or sneak out of the south gates, it is up to you to stop them.

Also, I don't know what is going on over at that logging camp, but I do not want any surprises from that direction. Send a couple of your mages over there to see if we can use the situation to our advantage or to determine if it will cause us problems. Probably the best course is to leave well enough alone, but I leave that to you to decide.

— Fildgor
====
1289
Letter to Thalrinel

My Dearest Thalrinel,

I write to you in the hope that I find you in good health and good spirits. You will need both in the days and weeks to come.

I know you were not looking for this much excitement so early in your tenure as Treethane of Silvenar, but the gods challenge us to make us stronger, not to make us more comfortable.

Certainly the deaths of Finoriell and her silvenar caught us all by surprise. Some say it's the price we pay for joining the Aldmeri Dominion and involving ourselves in the upheaval of Khenarthi's Roost.

I've even heard a few grumblings against the queen, and the Khajiit in general.

You must not let this discontent show at the handfast! I saw your invitation list, and you did exactly what you needed to do. Members of all the Dominion races have been invited and, should they attend, we must treat them as close friends.

If we are to stand against the growing darkness, we must join hands to know who our allies truly are.

All my best,

— E.
====
1290
A Time of Troubles

by Gwilgoth Branchbreaker

Part Three: A Treethane's Dilemma

Loyalty, prized by friends and demanded of subordinates, must still be tempered with flexibility. Otherwise, loyalty is a trap, and a dangerous one.

Take, for example, the story of the former Treethane of Silvenar, Thalrinel. I served her loyally for her entire, if short, stint as custodian of the city, just as she served our lordships, and even the Aldmeri Dominion loyally during her term.

But when the Hound, Lord Ulthorn, arrived, he declared a new order, and his men enforced loyalty to the Bosmer first. Naturally, I saw the immediate wisdom of the Hound's position.

Unfortunately, Thalrinel did not. She resisted his welcome ascendance as the Green Lady's consort, and her misplaced loyalty was rewarded with nothing but pain. She fancied herself a representative of the Silvenar, an archaic symbol of outdated oaths, not a representative of Silvenar, a city full of mer who needed her loyalty.

Fortunately, I saw the wisdom in Lord Ulthorn's reasoning. And the Hound saw the benefits of my flexibility. He promised my ascendance to treethane if I would back him and help complete the inevitable union between the Green Lady and himself.

What could I do? The fate of the city was in the balance. When she arrived, I welcomed her and gave her the drink and food set aside for her by Lord Ulthorn. I'm certain he knew what was best.

All was going well until the Silvenar arrived. The Houndsmen were prepared, and I'm certain this business of "heroes" and "villains" will be resolved in our favor. My loyalty cannot be questioned. I'm certain Lord Ulthorn will remember me in the end.

If only I could—
====
1291
Make the Wilds Safer, Earn Gold

Big game hunters of Reaper's March, I offer you an opportunity for coin and fame! Like in the days of old, I'm offering an open contract—a bounty— for senche-tiger fangs! Bring me no less than twenty-five tiger fangs …. and I will pay you a handsome sum in coins! Bards will speak your name in taverns across the March. Seek me out at the Fighters Guild drinking hall in Rawl'kha and earn your coin today!

— Panreth the Bold, Freelance Hunter and Benefactor
====
1292
Ebon Crypt

My dear Vania,

The situation has turned grave out here. I can't go into details right now, but know that I am doing everything I can to keep myself safe. I have not been injured, though I have seen some action.

The Moors and King's Guard are rife with old ruins, tombs, and other ancient places. On my next rest period, I will see if I can find any valuables in one of the nearby ruins. My friend Marroy was telling tales of Cath Bedraud and some old crypt he claims is somewhere nearby. It's called Ebon Crypt or some suitably gloomy name like that. 

I plan to return to you with a nice bauble we can sell to create a little nest egg for ourselves. The dead can't do anything with the gold that's buried with them, but we could surely use it. 

I'll write again when I can.

— Ambrel
====
1293
Indal's Letter

Dearest Ehtayah,

I miss you dearly. There are so many people here. They say we'll ride to battle soon. Pray for me that the gods may grant me favor. I want only to see you and our home one more time.

Bright Moons keep you safe,

Indal
====
1294
Oiarah's Journal

I've been posted to Aldcroft. It's nice to have a proper camp, near a proper town. Berouche still makes us drill every damned day, but what can you do? 

I've been speaking to the mages that are sharing our camp. They can be extremely interesting. They know a lot about the history of the area and all kinds of other things. 

Fahurr says there's an old mine around here. Khuras, the place is called. It's somewhere west of the swampy fens. He says the place is overrun with creatures or cultists or something—he isn't quite sure. Fahurr's information tends to be incomplete at best. Wish I could check it out. It would be nice to discover something, see a little action, maybe earn a commendation instead of just patrolling Aldcroft again. 

Ah well, I can dream about adventure, even if I can't go chasing after cultists and treasure whenever the urge strikes me.
====
1295
Kurlash's Orders

Sergeant Kurlash,

Do exactly as I say and tell no one. Take this crate of weapons to the dock northeast of Dro-Dara plantation. Leave it and return immediately. The pickup is not your concern.

— General Godrun
====
1296
Bhosek's Punishments

Steal from Bhosek: Beheading

Touch Bhosek's Girls: Gelding

Insult Bhosek: 20 Lashes

Don't Pay Taxes: Tide Cage

Kill a Fist: The Grave

Steal from a Fist: Hands cut off

Rat to the Navy: Tongue cut out

Rat to Helane: Keelhauling
====
1297
An Elegantly Penned Letter

Dearest Jibril,

I'm leaving the island. Please don't try to follow me. I will always think fondly of our time together, but we travel different paths. 

King Fahara'jad has called for loyal sons and daughters of Alik'r. The Daggerfall Covenant offers a chance to spread beyond the desert, to truly influence world affairs. If he will have me, I will sail with his navy. That is the life I have always dreamed.

You see now why I write you. If you truly care for me, retire from this life. Find an honest occupation. Think of me fondly, but do not pine for what we had.

I will always care for you, Jibril. But if our navy comes upon your ship preying on Covenant vessels, if my captain asks me to put her crew to the sword, I will not hesitate. I will put a sword through you. Honor demands no less.

May you come safely to your journey's end.

—	Ramina
====
1298
Kurog's Betrayal

You've heard grand claims. Orsinium reborn. The Elf-loving Bretons our friends, the traitor Redguards our allies.

We are welcome, they claim. We are needed, they claim. All lies.

Kurog the False Chief would tell you the Daggerfall Covenant is our future. Kurog, the sellsword who abandoned his tribe, who shed blood for Elves and gold as his people languished and starved. This toothless runt would have us in chains, fighting for the Bretons and Redguards who slaughtered us.

Have you forgotten our brothers and sisters at Orsinium?  Have you forgotten who launched their crusade to crush "the Pig Children"?

The same Bretons and Redguards who now pretend friendship sought to wipe us from the face of Tamriel. Now, with our fields salted and our homes burned, the cowards and liars offer to return the land they stole.

Shall we make peace with our enemies? Shall we thank them for returning what they stole from us through foul magic and treachery?

Look past Kurog's silken words. Look to his cowardly deeds, and to the ancestors who gave their lives to keep us free. This Daggerfall Covenant is a chain around our necks.

They wish to make us their dogs. Remind them that we are Orcs! We will never bow before their so-called "High King"!

Down with Kurog the False Chief!

Down with Emeric the Enslaver!
====
1299
Meat for Soup

Lizard: Crusty

Mudcrab: Tasty

Jackal: Gamey

Rat: Good for snacks (not soup)

Goblin: Nasty (don't eat)
====
1300
The Last Will of Roland Volcy

Gods strike you, Bhosek, and every wretched Bloody Fist. You may drown me, but you'll never find your gold. Choke and die.

Sea Lily, I cannot know this note will reach you, so I dare not use your name. You are alone in my heart. I regret nothing.

Our mutual friend left me this paper and quill. If my letter reaches you, take my swords and give them to the boy. See that he learns to use them.

As for Bhosek's gold, that's yours. You were good to me and the boy. I left it in our "special place." Take it and sail somewhere safe.

The tide's rising. I must go. Do not mourn me. You were worth every lash. One day, the Eight will bring us together again. Until then, Sea Lily, stay strong and stay safe.

Love,

—	Roland
====
1301
We Expect Absolute Discretion

The Fists have stepped up patrols around the docks, so don't get stupid. Do what you do and they'll never be the wiser. Delivery's the same.

Assuming the corpses are whole, payment will reach you as it always does. If you are foolish enough to deliver another headless batch, we will end this and make other arrangements.

We expect absolute discretion. Even if the Fists catch you, even if they torture you, you would be wise to go silent to your grave.

Death will not save you from us.

<The letter has no signature, but there is an intricate drawing of a black vine wrapping around itself at the bottom. The thorns drip with blood.>
====
1302
Letter to Headman Bhosek

I demand that you take immediate action against the traitorous "Captain Helane" and her band of Sea Drakes! They have held the island's only lighthouse for over a year now. In that time, 18 ships have run upon the rocks.

I have no doubt that Helane is sabotaging the lighthouse to wreck these ships, leaving her minions to loot the broken holds. While this greatly enriches her, she pays no taxes to you. Is this not a crime?

Trade is your currency, and shipping your life's blood. What do you think will happen as a result of Helane's piracy? Ships will seek harbor elsewhere. Food will stop coming.

Will you eat lizards? Mudcrabs? Rats? What will you do when you run out of wool for clothing or leather for shoes? If trade with your fiefdom ceases to be profitable, your new regime will be short indeed.

I implore you to gather your Bloody Fists and any fools you can buy. Send your army to Saintsport, rout the Sea Drakes, and take Helane's head before she grows even more powerful.

I am your staunchest ally in Glenumbra and will be so as long as our partnership remains profitable. Silence Helane. Let our partnership not wither.

If you leave Helane's greed unchecked, the next head on a pike may be your own. 

Your friend,

Lady Brunwyn
====
1303
A Call to Action!

Goblins infest the caves to our north. They slip into town in the night and steal food, livestock, even people.

Turn your blades on the foul Goblins and you will be rewarded!

Headman Bhosek will soon offer a bounty for slain Goblins. This is your chance for riches!

Addendum: Please do not ask Headman Bhosek about the bounty. When it is ready, we will spread word.

— Scribe Nicolard

<Graffiti is scrawled below the notice>

Killed Goblins for years, but never been paid. Demand a reward, lose your fingers!
====
1304
Deregor's Lost Goods

—	Knives, Bosmer bone (2)
—	Dice (3)
—	Cards (pack)
—	Book: Great Harbingers of the Companions.
—	Book: Antecedents of Dwemer Law
—	Book: Words of the Wind
—	Quill and Ink (black)

Captain Lerisa,

There were other possessions lost in the wreck, but these are missed the most. Getting back some of what we lost will do wonders for crew morale.

—	Deregor
====
1305
Letter to Captain Lerisa

Captain Lerisa, I see little point in this exercise. What good can come of the crew listing lost possessions? Will Deregor suffer without his lucky dice? Will Haerdun languish without his illustrated Lusty Argonian Maid?

I slave still to scrape together enough gold for a ship, let alone the trivialities the crew lost on the Maiden's Breath. Expecting me to help them replace their lost possessions is ludicrous.

For now, I will file this list where I keep Crenard's extravagant sheafs of recipes. I pray that you come to your senses.

Of course, I have already ordered replacements for the make up, clothing, and wigs used to create your many identities.

All this comes for a pittance, and I am certain you will be pleased. Let it never be said that I do not serve you well.

—	Telonil, Quartermaster
====
1306
Nedic Dueling Swords

Although a barbarous and savage society, the ancient Nedic people (possible ancestors of the modern Nords) were famed for their skill in metallurgy. Seen here are two pristine dueling swords from that era, once wielded by the draugr lord Haltaf in his subterranean lair.
====
1307
Altmer: Heirs of a Noble Lineage

As the (self-proclaimed) purest line descended from the ancient Aldmer, the Altmeri people have built an empire of grace, refinement, and strength. In this room are several artifacts showcasing their remarkable artistic accomplishments and their heavy burden of rulership.
====
1308
Argonians of Black Marsh

Although nearly as ancient as the Mer, the Argonians of Black Marsh are still a primitive people. Shamanistic thinking and tree worship indicates a sub-mer capacity for critical thinking. The crude craftsmanship in these artifacts further points to a limited appreciation for aesthetics, calling into question their possibility of possessing a soul.
====
1309
The Empty Room

Upon excavating the ruins of Rulanyil's Fall, this room was found to be relatively untouched by the ravages of time, and remains largely as it was found.
====
1310
The Green Singing

The Bosmer Spinner stood before the rising moons, a shadow fingering a belt of glittering shells.

"Heavy-bearded Y'ffre, speak through me. Tell us of the time before time. Let the story grow in me. Let my heart echo to the pounding of your feet along the story-lines, the bones of the world. I will walk Your steps, and know Your story."

The Spinner's eyes flickered closed. His fingertips slid along the belt, picking out the shape and orientation of the shells. He raised a foot, and with deliberation stamped it on the ground.

"Speak through me, Y'ffre. Tell us of the drum-play of Mara, who beat out a pulse against the darkness that gnawed Old Ehlnofey. Mara, whose eyes glitter like hot coals, known of mer and knowing mer, mother of a thousand-thousand children. She who looks at Arkay's form and does not blush, but breathes deep the scent of Him."

The Spinner took thumping, methodical steps across the hilltop, eyes closed, hands tracing the patterns of shells wrapped around his chest. His voice shamed the night-calls of nearby insects to silence.

The others watching were reverently silent, eyes closed, swaying in time with the Spinner's steps. His feet slowed, pounding deep footprints in the earth. He no longer spoke; he sighed. He whispered.

"'We are who we are,' the taller tribe says, in a voice made of leaf-shivers. 'We taste the earth and feel your steps over us. We were the land of green singing before the bones were set. Before the before-and-after.'"
====
1311
Notes on Bewan

Just southwest of Dawnbreak, I've found the perfect place. An old Elven ruin open to the sea. We can run small boats right into the place, and smuggle the arcana off the island.

Don't even talk about this near the Archmage. He'll take the coin right out of our fingers.
====
1312
Del's Claim Report

Captain,

Unless you have any further objections, we're going to claim that mine. The queen has commanded it, and we have the forces needed to deal with any problems. It's far enough from the road out of Vulkhel Guard that we don't anticipate any problems.

Feel free to drop in any time, but we should require no further assistance in this matter.

Yrs,

— Lennoon
====
1313
A Discarded Missive

M'lady, 

As you requested we've been looking for a new place for the faithful to congregate. We believe we have found a place, west of Firsthold along the coast.

We've consecrated it in the master's name, and await your benediction to make the crude place our own.

In his name.
====
1314
Wansalen Tunnels

Sir, I don't know what else I can tell you. If we don't keep the troops out of that old ruin we're going to have trouble.

Patrols through Quendeluun are anything but interesting, but we can't have them digging into the deeper tunnels. I can only protect your merchandise if our troops are alive, and we've seen enough down in those old tunnels to turn my hair white.

The deeper tunnels in Quendeluun, called Wansalen, are off limits if the troops want to be paid. Just spread the word next time you're hiring.
====
1315
Dead Man's Drop

A map, a plan
A way to get in.
Will I find treasure?
Or just a skull's grin?
====
1316
Rogue Elements

According to my research, there exists in these woods a branch of the Wood Elves who do not believe in the Green Pact. They do not keep its tenets, and do not associate with others.

I intend to find them, learn the reason behind their decision, and bring them into alignment with the Aldmeri Dominion.

We have enough troubles without rogue elements skulking through the forest.

Meet me there.
====
1317
She Dared Me

She dared me to go there, but I wouldn't. Why should I look for trouble in the wilds?

I've enough to do, what with feeding our children, and keeping her from harm. Why didn't I go?

No one's ever seen the creature in the pit and lived to tell about it.  Why did she leave? Is she running away from something? From me?

Y'ffre, keep her safe.
====
1318
Arrai's Journal

2 Sun's Dawn— 
What a glorious day! I am closer than ever to completing my studies. It's taken years of hard work, but today my instructor said I passed my examinations at the top of my class.

My friends and I will celebrate long into the night!

4 Sun's Dawn—
Thiingil and I will set out today to visit her family before our wedding. They don't approve of me. Scholars aren't valued the way hunters are. I hope they change their mind.

We're taking a short-cut across the ruins. Should be back within a month. Two at the most.
====
1319
Stay Far from the Roots

Reliviel,

Something's happening beneath the city of Silvenar. I can't say more, in case this note goes astray.

Don't wander the ravine, and stay far from the roots. You can't disappear the way our parents did! Keep safe!

Your Devoted Sister,

Huurenarth
====
1320
Note from Zidal

Our contract is binding, and yes, I do expect you to follow through with the exploration.

Take your team and head to <<Ac:1>> by tomorrow, or I'll bring this before the treethane. You don't want to risk that, considering you jilted her son after she'd spent all that gold on things for the feast, do you?

I didn't think so.

Get going.

— Zidal
====
1321
Ofglog's Journal

Entry 357
Shakul denies me yet again. She laughed when I told her I will be the most powerful mage in Grahtwood one day. Well, I'll show her just how powerful I've become in my short time at the college. Tomorrow, I will reveal my new leaping spell and sweep her off her feet! They will talk of my feat for years to come and I will win Shakul's heart in a single cast.

Entry 358
The day has come! I will cast my spell in front of the entire stronghold. Shakul has promised that I may help her in the forge if my spell impresses her. A little theatrics, a few words, then up to the top of the longhouse! It won't be long now.

Entry 359
That didn't quite go as planned. I'm currently moving at a high rate of speed through the air … well above the highest mountains I can see from this height. I don't recognize any of the terrain. Wait … I think I'm descending. I hope I can remember that easy-landing spell the master taught me.
====
1322
Vicereeve Pelidil's Orders

Eldecil,

By no means is anyone to learn that the Veiled Heritance is here in Woodhearth until we are certain that Ayrenn is dead. You are to remain out of sight while our new recruit completes her mission. Your job is only to cover her escape in case she is pursued. If she were exposed, she would be of no more use to us than her sister was.

Once you have assured her escape, you may rejoin the rest of our forces and resume preparations.

— Vicereeve Pelidil
====
1323
Rest Gently

I'm so sorry. We tried to dig you out, but the shaft started collapsing around us. I pray none of you suffered long.

I will personally tend to this flame, so your souls are never shrouded in darkness.
====
1324
Shadowscale's Journal

Entry 441: Three Dark Elves killed in Stormhold, and rumors call it our work. Preposterous—the Night Mother gifted none of them with her call.

I'll return to the Enclave when I discover who's behind this.

Entry 442: Just watched <<1>> enter her home. This isn't right. Her body remains at the mortuary.

Going to see what this creature wants, and why it wears <<1>>'s face.
====
1325
Three-of-Claws' Note

Don't wait up for me. I am attending a meeting that will likely run late.

It's time we Argonians discuss our past, and determine where the future will take us. We are no longer captives!

— Three-of-Claws
====
1326
Broken Tusk Ritual Notes

Light the candle, douse the flame.
Say the words, hold onto pain.

Do not fear!
Soon, he'll be here.
He will be here.
====
1327
Chid Moska

Barvyn and I sold our last haul and made a good profit. We've been following up on different leads throughout the area.

This one sounds promising, but we may not get there for at least another month, if not more.

Can't wait to explore it. These ruins look very interesting.
====
1328
The Great Mane

A story about the Mane Rid-T'har-ri'Datta
====
1329
Light of Moonmont

Documentation about a bizarre incident when a strange ribbon of light settled upon the four beacons of Moonmont during a dual full moon.
====
1330
Fihada's Journal

The head priestess Fihada's personal journal
====
1331
Partially Legible Letter

It's over between us. I never want to see your shadow cross mine. If I could ….

… your title—I don't care! And you can tell that pretty mistress of yours that I'm in the Fighters Guild, so she better watch her back!
====
1332
Uggissar's Diary

After visiting Cousin Idirfa in Fort Amol, I decided to take the family to visit Icehammer's Vault. My intention was to leave my wife and child outside the tomb while I went in to collect whatever gold and relics I could carry. I'm a fairly good treasure hunter, if I do say so myself, but those moneylenders are making it difficult for me and my family. I need to collect enough treasure to pay off the moneylenders before things get ugly.

***
I survived my first foray into the vault. I had to dispatch one draugr I wasn't able to sneak past, but at least a found a small coffer that contained a few pieces of gold. Nowhere near enough to pay off my debts, but a good start nevertheless. 

When I returned to our camp, I saw that the weather had taken a turn for the worse. My poor wife was freezing and the baby wasn't doing much better. I couldn't leave them out in the elements, but it was also too treacherous to try to travel. My only choice was to take them with me back into Icehammer's Vault.

***
At least it's relatively warm and dry within the tomb. And the hunting has been going well. A few more days and I might actually have enough to pay my debts with a little left to spare! 

The draugr are becoming more and more of a problem, however. They seem to be searching the tomb for us. I know that sounds crazy. They are mindless walking corpses, after all. But it really seems like they're making a concerted effort to find us. 

Damn the weather! The storm raging outside is still too intense for us to chance—and I really should collect a few more items from these burial chambers. One more night, and then I'm getting my family out of here.

***
What a fool I was! A complete and utter fool! While I was rooting around in one of the burial chambers, a horde of draugr broke through the barricade I had set up and attacked my poor, poor wife. I can see that she died valiantly, trying to defend our child from the monsters. For all the good it did! Now both my wife and baby are dead, and I am alone in this cursed vault! 

I saw another exit down a deserted corridor. I'll try to avoid the draugr and escape through there.
====
1333
Letter to Idirfa

Cousin Idirfa,

Sorry for the delay in sending you this letter. I know it might not get delivered for a while, but I wanted to let you know I've had some success. It's been a long journey, but I know it's going to be worth it.

The weather turned bad and we were forced to take shelter in Icehammer's Vault. Not as ideal as a nice warm inn, but at least I can look for some treasure while we're here. As long as I'm quick and quiet, I think I can find some gold and maybe a relic or two. 

The wife is not happy with the situation, of course, but she is patient and understanding. She brought a few books and she's reading to the baby. She prefers religious tomes, but if that's what it takes for her to get through this, that's fine with me.

I don't feel good about bringing my family here, but you know how those moneylenders are. I actually feel safer with the family beside me than back in Windhelm where they might get harassed.

We'll return to Fort Amol as soon as we've got enough to pay off my debts. May the Divines watch over you. May they guide and protect us all.

— Uggissar
====
1334
Nine Commands of the Eight …

<Most of the pages of this book are missing. The title page begins with these words:>

From the personal library of Uggissar and Diala—may the Eight watch over them and their child, and may the Divines protect us all.

<The second page has a note scrawled in red ink.>

The Divines are a lie. There's no one watching over us. Our baby is dead! Would that Uggissar had gone to debtor's prison rather than let us end like this in some god's-forsaken tomb. My poor baby ….

Uggissar isn't back yet, but I'm not sure I can last until he returns. It hurts so much! The creatures tore at me so terribly when I tried to protect the baby. I hate you Uggissar—and I love you so—
====
1335
Uggissar's Lament

Damn this tomb! Damn my greed! My wife, my child, they're both dead. Killed by these walking corpses while I was out looking for treasure.

I don't deserve to live. This is all my fault. But what can I do? 

… I can try to get out of here. Make it back to Fort Amol and my cousin Idirfa. 

I think there's a way out at the end of this deserted corridor. I wonder if the storm has finally abated?
====
1336
Letter to Betra

Betra,

I hope the trip to Fort Amol goes well and that your business there concludes quickly and profitably. I miss you so! Please, please, please try to make it home in time for my birthday. That would be a most excellent present! 

The Konunleikar is in full swing and I've never seen the city this busy. I've been putting in extra shifts at the Sober Nord to help with the crowds—and the extra gold never hurts! I have to say, though, that the singing contest wasn't the same without your beautiful voice as one of the participants. I'm sure you would have won if you had been here.

Make sure you travel swiftly and safely. You know how storms can appear without warning in Skyrim this time of year. Do you still have that map my father made for you? If you are caught in a storm, find shelter in one of those caves he marked on the map. Just be sure to look inside before you get too comfortable. Who knows what else might be using the place to get out of the cold and the wind?

Anyway, please hurry home, darling! Our little house isn't the same without you and I miss you so much.

Yours forever,

Eepa
====
1338
Unfinished Letter

Mother,

I wish you could see what I have accomplished here. The city does not reject nature as you might expect. If anything, the relationship is more complex than we could ever have imagined. I know you think I turned my back on you, on everything you taught. I would do anything to help you understand that I have taken what I've learned and found my own place with it, as you always said I should.

Please, come speak with me. I am ready to continue the Accord. I am ready to—
====
1339
Appointments for the Thane

Thane Mera, here are your appointments for the day. I've kept them as nonspecific as possible, as you asked, and have left you as much time as could be afforded for you to go on your walks around the city. It isn't as much as you'd like for your patrols, but there are simply too many things that require your attention. And I wasn't able to make time for any Konunleikar activities. My apologies.

7:00 
—Breakfast, morning "patrol" walk
—Return by 8:30

9:00 
—Guard reports

9:30
—Petitioners in Windhelm

Noon
—Lunch, midday "patrol" walk
—Return by 1:15 

1:30
—Guard report updates
—Guard inspections and "Combat training"

4:00 (latest, prefer much earlier if possible)
—Petitioners in Windhelm

7:00 (earlier if petitioners are finished)
—Supper and drinks with visiting thanes 

8:00
—Evening exercise, "Patrol"

9:00
—Evening bath and guard reports

10:30 
—Nightcap with King Jorunn

11:30
—Sleep (and you really need your rest)
====
1340
Raynor's Travel Diary

Kireth says I should keep a journal. I'm not good at writing. She always takes better notes than I do.

The Dwemer seem to use soul gems to power their constructs. Where did they get all of the souls for it? Bears further research. Might be able to use them to power more mundane things. Magical housecleaning for everyone? Why not?

(Raynor, you're supposed to use this for your personal thoughts, not more research notes. —K)

Kireth, those WERE my personal thoughts. Already said I'm bad at this. Have heard there are classes on writing at Shad Astula. Not a high aspiration, but useful. Have to refocus on admission.

—7 Evening Star

Trying to date these. Apparently helps with organization. Can't remember the previous dates, will just leave blank.

Working on invisibility device. Really just a stored spell, like a scroll or enchantment, nothing fancy. Difficult part is casting and uncasting. Is uncasting a word? Dispel maybe? Don't want to confuse my terms.

—22 Evening Star

Travel is boring. Too bumpy to work on research, too little to do to stay engaged. Writing again to see if it helps. Probably won't. Kireth seems to be writing without a problem. Must be nice.
====
1341
Skuldafn Orders

Hold back Jorunn's forces. I don't need much time.

Simply hold your positions. You have the advantage here. Jorunn and the so-called Pact have no choice but to make a frontal assault. We can hold them back indefinitely should they try.

By the time Jorunn gets his army past the front line, I will be the rightful ruler of this land and Sovngarde itself will punish my brother. My redemption will become a legend beyond what Jorunn could ever have imagined, and those of you who fight here for me will be honored heroes.

— Fildgor, called Orcthane
====
1342
Vardan's Diary

A search of the Ayleid ruins to the north yielded no new information. I wonder if the ancient tales were merely to deter graverobbers. Queen Nuresse was grieved by the death of the king—perhaps she made it all up. 

Drusilla returns tomorrow. She might see something I missed.

                   * * *

Drusilla had no luck. The ruins remain inexplicable. If there is great power here, its whereabouts are unknown.

Drusilla suggested taking local Orcs for interrogation. Under duress, they may provide details we have yet to discover. We will find some who will not be missed.

                   * * *

Success! Interrogation yielded mention of a hidden door beneath the Orc fortress. This may lead to the fabled library of old King Renwic.

If the tales are true, the library holds the information we seek. I have sent word to the Gravesinger. If he refuses to send aid, I will know his true motivation.

                   * * *

Aid arrived. Cursed Gravesinger!

I expected adepts of the highest caliber. Instead, I get initiates who have done little beyond raise their first corpse. The Gravesinger is amused, no doubt.

Still, initiates will do as catapult fodder. While they distract the Orcs, a spy will use the hidden door to slip into the library. I am certain the scroll we seek can be found there.

                   * * *

At last! The scroll confirmed a power here beyond my wildest expectations.

Taking this miserable island from the Orcs is but the start of our crusade. Once the power is in my hands, the armies of the Daggerfall Covenant will fall like leaves before us.

I wonder how the Gravesinger will explain his failure when I conquer Glenumbra out from under him?
====
1343
Letter from Peverel

Lady Delatte,

These Seamount Orcs are intractable! They have no regard for "Outlanders," as they call us. My entreaties for a trading contract have been ignored. 

I know you are loath to give up a possible contract, but nothing is to be gained here! Your informant was correct that no one in Daggerfall has a viable trading contract with these savages. What he left out was that they have no desire for trade.

Give me leave to return to Daggerfall. The conditions here are dreadful (they don't even have hot tea!) and I have been forced to sleep in my boat for over a week now. I am ready to come home.

Your servant,

— Peverel Stemuseph
====
1344
Note to Gilbard

Gilbard,

Delivered ten more black-robed freaks to Betony, Orcs none the wiser. While your coin is good, these folk aren't. 

It's plain as the nose on your face they're necromancers. Raising the dead disgusts decent folk, but it excites these buggers. I even heard one boasting about digging up a whole family lost to pox and trotting them around.

I'm as open-minded as the next smuggler, but I do have standards. I'm done after this next batch. I don't care how good the gold is. These crazies would as soon stick a dagger in your belly as look at you.

Get in touch with Peloquin out of Aldcroft if you want more of them run in. He takes any sort, even these.

Stay safe, my friend.

—	Ferrand
====
1345
Barjot's Journal

22 Sun's Height

Going to be a good dig. I have a feeling. Sailed in without a hitch—Ferrand knows his business. We'll be rich and gone before the Orcs even know we're here.

If they were smart they'd be digging in these ruins themselves. But I've never known Orcs to be particularly smart.

28 Sun's Height

One week with no loot. Atirr insists there's a room we haven't found, but I'm sick of listening to that Cat. It was a mistake to sign up for this dig. If the Orcs don't kill us, a cave-in will.

29 Sun's Height

I can't believe it. The Cat found something! We discovered an old door hidden behind a bookcase. It hasn't been opened in Akatosh knows how long.

Might finally see a good score. Even one decent relic would be enough to make this trip worthwhile. We'll open it tomorrow, when Delphine gets back.

2 First Seed

Why did we do it? Why did we open that door? Did Attir know what would happen? I just can't get his screams out of my head.

No relic is worth this. I'm leaving, no matter what Delphine says. Even if there is a curse, I didn't touch it. What would some long-dead Ayleid want with my soul, anyway?
====
1346
Shakra's Letter

Dugrul,

I hope you are well. Father says the land Orcs are cowards to join the Bretons, but I wonder. There is strength in numbers. What does your warchief think?

I am curious about life in the Covenant. What is life in the army like? Have you fought?

A Bosmer told me the Elves have a new queen. Is that true? Did she really say she was going to take back all of Tamriel?

I hear that Duchess Lakana and Duke Nathaniel were married. A Redguard and a Breton? I wonder if the duchess chose this. Oh, to choose your husband! Have you been to Stormhaven?

The captain of a merchant ship said the Covenant attacked Davon's Watch, the Dark Elf city. He told me the Dark Elves summoned a Daedra, a creature of flame and bone, to fight for them.

Is that true? A Daedra? I think the captain was lying to me. I should have killed him.

I look forward to your reply. Write more often, cousin, and visit again soon.

— Shakra
====
1347
Drusilla's Notes

Patriarch: Offered curses, threats. No useful information. Died during interrogation.

Older Male: Claimed Chief Tazgol has intense fear of scorpions. Likely fabrication intended to reduce pain. Died during interrogation.

Older Daughter: Broke quickly. Showed promise. Sadly, knew nothing. Died after interrogation.

Older Son: Killed self before interrogation could commence. Sloppy. Must remember to acquire new manacles.

Youngest Son: Revealed hidden entrance beneath great hall. Possible link to library. Will keep alive until story is verified.

Morning Addendum: Verified son's story.
====
1348
On Calling the Drowned Dead

My father first used this spell to call the dead from the sea twenty years ago. Today, we perform this again in his honor. There are shipwrecks along the beach just west of the docks. Conduct the ritual there and our glorious rise begins. 

— Uwafa
====
1349
Badly Damaged Journal

… dating back hundreds of years. References can even be found in the accounts of early … so great they thought immediately of dragons. Not hard to imagine, given their prevalence in … find it hard to swallow.

Locals expend a great deal of effort arranging seasonal offerings, they … nuts, meats, and produce together on a raft and set it adrift. Villages go hungry in fear of … only way to stop seasonal flooding!

Nonsense. Such a creature might be able … population of local wildlife, but not on that scale. Guar breeding patterns are known to be highly sensitive to … of woody stalks, and prey animals would … but over time they would return.

Were that not enough, account disparity suggests … attributed to any one beast. To demonstrate this I have … an expedition. If this "<<1>>" does exist, we will find it and put an end … of resources once and for all.
====
1350
Letter from Oleenla

Egg sister,

Rain strikes stone as I write this. Thunder echoes, yet no lightning arcs the sky. A strange sort of storm, to be sure.

We had hoped to make the pass at Mud Tree, but weather and hardship have forced us through Alten Corimont. I had not hoped to write until Hissmir and am glad for the diversion.

The storm intensifies. Some chatter about monsters in the dark, but I know better. Here, monsters wait quietly in the shallows. They do not crash through foliage. They do not bellow into the night. When Sithis takes us, we do not hear him coming.

My lids droop like sodden boughs and I must rest. Send my regards to Teemata. May your path be fertile and kissed by sun.

Stay moist, 

Oleenla
====
1351
A Bound Dremora

Once bound, a Dremora's uses are nearly limitless—with or without its cooperation.

The sacrifices stand upon each altar as sentries against the Dremora's power. Take care not to disturb the blood, or the bonds will weaken precipitously.
====
1352
Dominion Soldier's Journal: Zuuk

We met no resistance upon arrival. The village was vacant except for a single Kothringi. 

We've tried numerous methods to learn of the Sedormis keystone, but he is strangely resistant to most forms of torture. It's as if he can't feel pain. His wounds heal at an extraordinary rate.

The mages are too busy digging through the swamp to give me their opinion. I wish they'd hurry. The Thalmor will have my neck if I don't come up with something soon!
====
1353
Shul's Letter

My Dear Sarase,

The plague caught me in its ravenous teeth. Death draws near. I won't risk you or our boy. You must leave Zuuk.

Please, flee Black Marsh. Take what you must to survive the journey and don't look back. Zuuk turns to dust, and I fear for you. 

Hold me always in your eyes, as I will ever hold you.

Your Loving Husband,

Shul
====
1354
Guylaine's Dwemer Architecture

by Guylaine Marilie

(Ed. Note: This is Guylaine Marilie's outdated but entertainingly written reference on late Dwemer architecture. Excerpt is from the chapter describing the Second Empire style of approaches and defenses, and mentioning the common formal convention of the "Four Tests." The book also mentions that the Telvanni have adopted this Four Tests convention as an aesthetic element in their defenses and approaches to their towers.)

"The Test of Pattern requires the observer to examine and analyze for patterns before he acts, with the understanding that many patterns are subtle or hidden.

"The Test of Disorder requires the observer to proceed systematically when no pattern is perceived. When the observer recognizes that many things must be done, and in no specific order; the procedure is to perceive and order all the things to be done, and, upon doing a thing, to recall how and when that thing has been done. For example, the observer must remember the initial position of a thing, and also the new position of that thing.

"The Test of Evasion requires the observer to examine the obstacle, and compare his resources and abilities; if the obstacle is too difficult, seek for a path around the difficulty.

"The Test of Confrontation requires the observer to examine the obstacle, and compare his resources and abilities; if the obstacle is too difficult, look for a path around the difficulty … but if no path around can be found, confront the obstacle directly."
====
1355
Garnikh's Hunting Log

20 Last Seed
Many wolf pelts. Good meat for smoking.

22 Last Seed
Thishnaku and Buzog compete for most pelts. Eleven pelts each. Duel to break tie. Buzog wins.

23 Last Seed
Uratag claims to see outlanders in black robes in the forest.

26 Last Seed
Definitely outlanders in forest. Sent report to Chief Tazgol.

31 Last Seed
Outlanders in black robes are without honor. Refused to duel. Attacked my hunters from the shadows. Have requested warriors from Chief Tazgol.

2 Hearthfire
Outlanders are raising the dead Bretons. Wolves feed on dead. Pelts ruined. Meat inedible.

6 Hearthfire
More outlanders. Will see if these come with honor.
====
1356
Sayings of the Wise

The past is a wolf. The clever hunter keeps his eye fixed on it, while the foolish hunter looks away and is devoured.

A chief who does not listen to his wives is not chief for long.

The battle is won in the stomach first.

The Orc who shirks his duty and the Orc who becomes bitter doing it drink the same poison.

What Orc strength alone cannot achieve, Orc steel can.

An inexperienced warrior in the finest armor still trips over his leg-guards.

An Orc who complains about his chief, but does not challenge him, is still complaining a year later.
====
1357
Tazgol's Vision Quest

When Tazgol gro-Betnikh had not yet fought his third battle, he climbed the cliffs of Betnikh until he was so high he could look beyond the sea to the edge of the world. 

He took neither food nor water, but drank the rainwater that collected in the crevices of the rocks and ate eggs from the nests of birds high on the cliff.

He climbed three days, and when he reached the top he rested three days.

It was then that Mauloch gave him the following vision:

He saw a single great serpent cut into three, and from the three pieces sprang three smaller serpents. 

The three serpents divided the world between them. 

One crawled on its belly and said "I claim the land and all that grows from it." 

Another swam in the depths and said "I claim the water and all that drinks it." 

The third took to wing and said "I claim the air and all that breathes it." 

No sooner had they done so than the serpents fell into conflict. For what is there that lives that does not spring from the earth, or drink water, or breathe air? So each serpent thought he had dominion over the others. 

In time, the serpents fought each other and were destroyed.

Then Tazgol was perplexed by what he had seen, and he returned from the cliffs and told Thurga the Wise what Mauloch had shown him.

Thurga the Wise, who had interpreted many visions, said, "This is a vision with two lessons. The first is that division without unity is fatal."

"But how can there be both division and unity?" Tazgol asked her.

"Naive question," the Wise Woman barked back. "Don't the chief's three wives hate each other and yet love the chief, and so share the same desire? Is there not division when a young Orc challenges the chief and unity when the new chief is proclaimed triumphant? Just so, the three serpents were destroyed when they forgot that they were not three serpents but one serpent divided."

"But how do we maintain both division and unity?" The young warrior wondered.

The Wise Woman chuckled: "That is the second lesson of your vision: remember the past."
====
1358
An Almanac of Betony

Chapter 3: The Cliffs of Betony

Of all the riches of this island called Betony, surely there are none more recognized or celebrated than its lofty cliffs. Those stony sentinels have awed many a visitor and made many an enemy think better of assailing those fortified shores.

It is no wonder that early legends surrounding the island characterized it as home to a mighty rock monster that flung its craggy spines into the sea to the grave misfortune of sailors who steered too close to shore. 

Though their true nature is less mythical, the cliffs of Betony are no less impressive for it.

Nestled impenetrably among them is the jewel and protection of the kings of Betony, Skyspire Keep. Constructed during the reign of the great Reman, second of the name, Skyspire Keep has held fast against countless attacks, carved from the rock of those same cliffs, ancient and invincible.
====
1359
The Interment of Feremuzh

Know, O Descendant, the difficulties faced by your ancestors in their own lives. Herein follows the tale of Feremuzh. Feremuzh abandoned the tradition of her ancestors to join the unholy undead. She became a creature that degraded itself to hide from the sun and consume the blood of the living. She plagued the land, consuming life and turning the dead she created into her own followers.

Your ancestors were bound to tradition—they could not lift blade against the honored dead, they could not resist the plague that Feremuzh had brought with her. The wisest of your ancestors, O reader, were gathered. In time they concluded that there was only one method to deal with the villain Feremuzh. A group of the strongest warriors would have to seek out the lair used by Feremuzh to hide from the bright Alik'r sun.

The strongest warriors were assembled, and sent forth to seek out the villain's lair. The warriors were instructed to only travel under the protection of the sun, and to hide under the moon when Feremuzh would be out to hunt. The warriors were wise to follow their elder's advice, and they remained unfound and untouched until they happened upon Feremuzh's lair.

Know, O reader, that what ensued is unclear, but what is clear is that the warriors sacrificed themselves to bring the lair down upon Feremuzh. In doing so, your ancestors trapped Feremuzh in a tomb of earth for time eternal. That earth has been deemed unholy and accursed. Know the marks of the cursed land so you may avoid it. The entrance is tucked into the base of a sharp cliffside, at the end of a path cutting through the rocks. On a bright day one can see and hear the nearby shore, but don't let the sea lull you into a false sense of security. Ruins of our ancestors watch over the cursed land. Avoid this place, and leave the damned to rot.
====
1360
The Hist's Fire

by Pegareem

Many ask us how we find our mates, as though Argonians cannot experience joy the way the mer do.

Though this seems absurd, I myself met my husband in an unusual way. I believe the Hist spoke to both of us, to ensure we would both be where we could not help but meet and fall in love. This despite my innermost belief I'd never marry.

The first stir caught me by surprise. I put away items in the shop, organizing what I could amongst the clutter, when suddenly I heard my own voice in my mind say, "Wait for him."

"For …?" I asked aloud, startled out of my reverie.

Silence.

My quiet sensibility replaced by confusion, I turned abruptly, knocking over the lamp, which flung an arc of burning oil across the room.

Oil landed everywhere, from the piles of fabric, to the litter of papers, and the straw scattered over the floor. In a single moment, a modest light source turned the crowded room into a fire pit.

Coral tongues licked across the dried herbs hanging from the ceiling, and I realized I'd been standing still, slack-jawed, as smoke and heat and flame swirled around.

The hut had never seemed so large as it did then. Dark with smoke, bright with fire, its air filled with a dull, creaking roar. I squinted against the elements, my hand across my mouth, and staggered toward the ever-receding door.

"Anyone in there? Anyone?"

"Me!"

I reached the door as it burst open, causing the flames to surge upwards and out with an almost celebratory leap. A dark hand grabbed mine, pulling me out and away.

"Are you hurt?"

Coughing, I shook my head. "I'm all right. But the store …."

We both turned to look. The fire, so unruly within the confines of the hut, had met its match with the wet thatch roof.

"Thank you for helping me," I said, turning to face my rescuer at last.

Our eyes locked in recognition. The Hist had chosen us for each other, and neither of us would need to wait any longer.
====
1361
The Assassin of Alik'r

by Anonymous

A Shadowscale goes where ordered to do what's needed. We mete out justice for those who are unable to do so themselves. Our goal is swift death, for torture is generally frowned upon.

I asked for a new assignment, one different from my last in Alik'r. Even now, I taste the bitter salt of its desolate shore; feel the sting of sand blowing into my eyes.

And I can still hear the screams.

Does one know how to be an assassin from birth? For me, it was foretold, and I felt strength flow from this knowledge. All I learned, all I experienced would fulfill my destiny.

Transgessors must be punished. There are laws which must be upheld. Betrayal cannot be forgiven. There is gold to be made.

But Alik'r was different. I watched the convicted ones for several days, tracking them across the supposedly untrackable wastelands they call deserts. My chance came near the crest of a ridge overlooking the sea.

"We're safe now," she said, her voice filled with hope.

"We will never be safe," he replied bitterly.

I slipped my blade from its sheath and started forward, when I heard the wind change in the skies above us, and slid back into shadow.

Harpies! Their foul-smelling wings spread wide, they circled the oblivious pair, slave-traders and lovers not meant to slake their desires, silhouettes against the bright starlit sky.

They screamed as the beast-women struck them with their claws, raking razor-sharp fingernails through soft Dunmeri flesh. The harpies toyed with their victims, mocking their cries in whatever garbled tongue passes for their language.

I waited to ensure their deaths before I left. It wasn't the end they were meant to have, but what does it matter? Death comes to us all, unbidden, unlooked-for, and occasionally, from above.
====
1362
Weapon and Armor Care Notes

Leather doesn't last as long when it's constantly damp. Even when polished each night, mold blooms across its surface, dulling the shine and eating away at its strength.

Metal suffers a different, but not dissimilar fate. Rust eats away from the inside out, bubbling through and flaking away unprotected areas. Joints stiffen if not oiled constantly.

Preserve your weapons and armor, soldiers! When possible, hang your gear above the sodden ground. As you must breathe, so must they, for they will prove your only protection against the enemies known and unknown against whom we are set.

SIGNED: The Office of the Quartermaster
====
1363
Seafood Supper

Simple recipes my mother jotted down for me, on the occasion of my marriage. This supper serves four.

Mudcrab Cakes

These do not travel well, but one can use leftover mudcrab this way if fresh crab meat is unavailable. You may season these quite liberally, as some find the flavor of mudcrab too earthy for their taste.

Steam mudcrabs enough to obtain a pound of their succulent flesh, taking care to sort out the cartilage and shell.

Add to the meat a half-pound of equal parts of imperial, and barley flour. Add water until the mixture can be formed into a ball. Season liberally with salt and ground peppercorns.

Form the mixture into small pies, pressing together firmly, yet with the gentle touch. Fry them on an oiled griddle until crisp on both sides.

Grilled Battaglir

This dish can be made in advance as it reheats well over low coals. You can also place it at the edge of the fire while making the mudcrab cakes. Just remember to turn it now and then to heat it through on all sides.

Gather a quarter peck of battaglir weeds. After cleaning them of dirt and any small bugs, finely chop the battaglir. 

Place large skillet onto the fire, throw in gobbets of beef drippings and melt. Fry the battaglir until the color turns a dark green. Add salt, pepper and garlic to taste. 

Serve over day-old bread.
====
1364
Letter to Laryaril

Laryaril,

I have received word that the queen is indeed alive and well in Marbruk. This was nothing more than a ruse designed by the Queen's Eyes to expose our presence. The pair you attacked were none other than Razum-dar and <<1)>>, both of whom are well-known enemies to the Veiled Heritance. Despite their efforts, however, we will soon be prepared to execute our plans. 

Posing as your sister was effective while it lasted, but it's no longer necessary. Come through the sewers and meet me in the Old Imperial Prison. We have other matters to attend to.

— Pelidil
====
1365
Anchorite's Log

With the arrival of the Chancellor, a crusty Nibenese politician named Abnur Tharn, the atmosphere at the Castle of the King of Worms has taken a decidedly more amusing turn. He barks his pathetic orders and expects us to pander to his every whim. When we ignore him he storms about like an infant, shouting "Do you know who I am?" and "Mannimarco will hear of this!" The King of Worms thinks him a ineffectual buffoon. I have heard him say as much, myself. 

But Tharn is no idiot. I feel certain he suspects that he has outlived his usefulness. With his daughter on the Ruby Throne and Lord Mannimarco filling her head with delusions of grandeur, Tharn's power isn't worth the breath it takes to declare it. The Empress Regent is easily manipulated with trinkets, silks, and rare delicacies. She has little fondness for her father and, to my knowledge, hasn't even expressed curiousity regarding his absence. And despite his years of political experience in the Imperial Court, the old man isn't half the manipulator that Mannimarco has proven to be.

Tharn's greatest miscalculation is that he believes he still has value here. In the grand scheme of things, we are all expendable, he most of all. All of the power in Cyrodiil means nothing to the Lord of Brutality and Domination. 

But Tharn's impotent tantrums remain a source of great mirth. I imagine I will tire of them eventually. On that day, I will pour a glass of fine wine and take enjoyment watching him thrash about, as his soul is torn from his body, like so many thousands before him.
====
1366
The Wolf in the Sky

I was a child the first time I saw the wolf in the sky.

"It's a cloud," said my mother, with some irritation. She thought fancies were not appropriate to the son of a warrior.

"But there's its tail! And the fangs drip with blood!"

"It's a cloud," she repeated. She pushed me back into our home and closed the heavy wooden door behind her, bolting it for good measure.

Even though I was but four or five at the time, I realized her anger was not directed at me. My mother was afraid of the wolf.

From then on, I said nothing, though I often saw it. In the sky, in the woods, and sometimes out of the corner of my eye, I knew the wolf followed me wherever I went. And though it frightened my mother, I remained unafraid.

Until the day of the Ebonheart Pact, I hid the wolf from others. But when we Nords were told by our jarls that we were allied with Dark Elves and their pets, the lizardfolk, I joined the rebellion.

And in doing so, knowing we were now traitors to our own leaders, I decided to invoke the power of the wolf.

On the night of a new moon, I piled branches atop a hill to summon it with a bonfire. Trophies from my various kills, paraffin, blubber, and twisted bundles of dried sage joined the dried wood. I chanted, but the sounds were no words I'd ever heard before. They tumbled from my lips as I prepared to set my pyre ablaze.

I saw it. I always saw it. Through the smoke, the wolf gained a more corporeal shape, its eyes as red as embers.

"Wolf! I know you not!" I cried, throwing my arms open wide. "But all my life you have been beside me. Join us in our rebellion against this unholy Pact!"

The wolf sat, tilting its head to the side. Then it threw back its head and howled … with laughter!

"You mortals are so amusing!" said the wolf. "What makes you think a wolf would do anything useful? Now, I need to get out of this thing. It's got fleas."

So saying, the wolf leapt into the fire and was consumed. And I … I stood in shock, mouth agape. Who or what had followed me all my life, I cannot say.

I was arrested that night beside my bonfire, I and my companions (none of whom, I add, had seen or heard the wolf), will be put to death tomorrow for my deeds.

My mark goes here, to show this is written by the monk's hand as my last request: X
====
1367
Request Denied

Soldier Kazdi,

Your request for transfer is denied. You'll act with deference and attend to Alchemist <<1>>'s orders or you'll face proscriptive judgment.

I realize punitive expeditions aren't why you signed up, but a soldier's lot isn't to choose orders. Alchemist <<1>>'s arguably unconventional methods will lead to a quick and humane submission of the Pact, allowing us to focus our attention elsewhere. Never forget that Cyrodiil is our true prize.

And Kazdi, between you and me, your mouth is bigger than the Elden Tree. If he discovers you're the source of the "Brute-vitar" nickname, you might just find out the full extent of his experiments firsthand.
====
1368
List of Instructions

—WARNING—

Devices for the extraction of Hist sap were developed—at great expense—by the alchemical wing of the Crystal Tower. Remuneration for missing or damaged extractors will be garnished from the responsible unit's wages.

Be forewarned. In its natural form, Hist sap has many undesirable properties. Avoid contact with skin or breathing of fumes. Under no circumstances should you imbibe Hist sap.

Some have experienced the strange effects of untreated Hist sap. Unauthorized use of the substance will be punished by flogging the entire squad thus shown incapable of restraining its weakest members.

Specific violators will then reconsider their poor judgment while immersed in one of the marsh's many festering pools for a period of no less than six (6) hours.

—PROPER USAGE—

Once the devices extract a suitable quantity of Hist sap, refer to the instructions below:

1. Pulp three (3) handfuls of Giant Wasp larvae.
2. Liberally coat linen strips with paste.
3. Wrap resulting poultice around desired portion of the Hist.
4. Apply one (1) phial of Hist sap.

Effects should be immediate.

— Alchemist <<1>>
====
1369
Ayleid Tome

Book Text Unavailable
====
1370
The Winds of Change

During the reign of Elgryr I took notice of the various patterns in the thoughts and behaviors of a troubled populace, and undertook a humble plan to comprehend and, in the end, affect them. Being of ordered mind, I began my taxonomy in the lower classes, which divide evenly into those who …

<The rest of this tome is illegible due to age and wear.>
====
1371
Untold Legends

As the great ships of men crawled the waves to their destinies, there were, after long years, a number of tales lost in the mists of morning. Even after the forgetting though, wisps of story find ways to receptive ears as even the deepest of secrets never truly dies. When fires burn and the night grows soft in ….

<The rest of this tome is illegible due to age and wear.>
====
1372
The Hidden Twilight

The City of Inkseeds rose from the desert, shining and decadent. Somehow, it still stood. I crossed through the gate, and the beast knew exactly where to take me: the way worn by beggars and poets. The only place a man of my appetites can find satisfaction. I'm not proud, but then, nobody ever is.

<The rest of this tome is illegible due to age and wear.>
====
1373
Summoning Rituals of the Arch-Mage

<The book appears blank.>
====
1374
To Anchorite Gaius

Anchorite Gaius,

Our spies determined that a couple of Khajiit named Ezreba and Hizurrdo are the closest bonded pair in Greenhill. We have captured Hizurrdo. With his life in the balance, Ezreba will almost certainly do anything we ask. She will be our agent in Greenhill and allow us to place the amplification crystals and begin the possessions. 

Your servant, 
Atia
====
1375
The Amplification Crystals

Once the amplification crystals are in place, we can begin the process. The amplification crystals are only needed for the possession of Greenhill. Once the dro-m'Athra have gained their foothold here, the artifact will allow them to spread their influence throughout all of Reaper's March. 

Still, we should try to keep the crystals active for as long as we can. The more villagers the dro-m'Athra can possess, the quicker they will be able to spread their influence.
====
1376
We Have Control

Enclosed you will find a lock of Hizurrdo's fur. Just remember, there is more than one way to skin a Khajiit.
====
1377
Note to Nurese

I know how to save us, my love. Meet me at the ruins we spoke of a fortnight ago. Open the door using the method I taught you. Bring Visanne. Once inside, we will be safe.

— R
====
1378
Drago's Orders

I ask more of you today than I have in the past. You must hold the Orcs. Give me time to complete the spell we discussed.

Hold fast, Drago. Even if you fall, we will find victory.

— King Renwic
====
1379
Crumbling Breton Scroll

… so the Ayleids saw the error of their ways. They buried the weapon deep within the ancient tomb on what is now Betony ….

<A recent, handwritten note is scrawled below.>

How can I let Renwic do this? Arkay forbids it!
====
1380
Breton Bedtime Stories (Loose Page)

First, the bear clawed at the tree. Then, he roared at it. He bit its bark and chewed. Yet the princess stayed safe, laughing all the while.

Finally, the bear sat back on its haunches and spoke. "Why do you fear, little girl?"

The princess shouted down, "Because you'll eat me, silly bear!"

The bear just shook its grizzled head. "I do not eat children. Come down, and we will play a game."

But the princess was too clever for the crafty bear. She knew it was a trick. "Come up here, if you're so eager for a game!"

The bear grunted. It began to climb.

<A handwritten note is scrawled in the margin of the page.>

Bring your mother to the ruins. Open the door as we discussed. Hurry, Visanne. It is the only place we can be safe. I love you.

— R
====
1381
Transmutation of Living Creatures

The use of a pearl tincture, created from the inherent essence of this rare gem, can stabilize a transmutation potion. It is a crucial component for potions meant to modify living flesh for any period of time.

Pearl tinctures can be created in a number of ways. The purest essences take time and patience, not unlike the creation of a pearl from a grain of sand. 

Note: Pounding a pearl with a fist-sized rock is not efficacious. I like the word efficacious. Gadris uses it often and it has stuck with me. Efficacious.

Treating a pearl with an acidic substance produces a sort of goo. The dried goo can be finely ground and dissolved into a liquid. 

Yes! This may work! I'll have a tincture in no time!
====
1382
Deckhand's Log

Day 48:

Today has to be the day. I've been deckhand for the Rusty Dagger for nearly two months and been tagging along behind the Black Oath for the better part of that. Captain Blackheart must've taken notice of me by now. I almost singlehandedly stormed the deck of that Stros M'kai merchant and slit the throat of the captain myself.

Day 56:

I saw him up close and by Oblivion he's scary. The stories of Captain Blackheart's hollow stare are not exaggerated. I thought I was ready, but I'm not sure anymore. His crew don't act like the rest of us. They return to the Haven after every voyage and we never see them until the next trip. They must have something special in there. 

I am still going to try to get in there and join Blackheart's crew officially.

Day 71:

I know I impressed him now. Iron Heel came to me last night and told me that the Captain's going to want to see me tomorrow. This is it, my big chance.
====
1383
Apothecary's Ledger

Mandrake roots, 2
— paid in full

Daedra heart, 1
— new customer, paid in full

Daedra blood, 10 drams
— new customer, ordered but paid in full, name refused

Sulfur, 5 cakes
— new customer, ordered but paid in full, name refused

Daril
— no order, customer suspicious—report to guards?

Saltrice pollen, 15 grains
— paid in full

Fire salts, 8 grains
— ordered for Jurairia, pay on delivery

Daedra blood, 10 drams
— new customer, ordered but paid in full, name refused

Chicken feathers, 5
— paid in full

Daedra blood, 10 drams
— new customer, ordered but paid in full, name refused
====
1384
I Count the Nights

Dearest Therrun,

I pray that you live well on your journey and I count the nights until your return. I long for your touch even now. When you are on the open seas and look to the moon, know that it is the same moon that I too look upon. May that bring you comfort in the storms. Until your return, Therrun, I seal this letter with a kiss.

Yours Truly,

Hevra
====
1385
Promissory Note

This note promises that <<1>> of Kozanset will pay his debt in full along with the standard amount of interest for the time the debt went uncollected.
====
1386
Windhelm Shipping Manifest

20 sacks Oats—Jarl of Windhelm
3 sacks Cabbages—Marsen Guld
2 sacks Potatoes—Marsen Guld
1 loaf Salt—Marsen Guld
5 sacks Salted Mammoth—Hravard of Rorikstead
3 casks Mead—Hravard of Rorikstead
1 wheel Eidar Cheese—Tarnis of Riften
2 jars Mustard—Tarnis of Riften
====
1387
How the Kwama Lost His Shoes

In the ash and sand of Stoneyfalls
the little kwama lost his way
He hurps and durps, to his mother calls
but the volcanoes do not sway.

The Forager passed him
burbling then, with sand and skrit upon his back
He tripped and lost his front-right shoe
and wished he'd brought some kind of snack.

The Worker rawped him
chiding then, angry at the loss of time
He tripped and lost his back-left shoe
and skittered legs-past, up to climb.

The Warrior snarled him
fighting then, bites and snaps at nasty shalk
He tripped and lost both-other-shoes
avoiding monsters, things that stalk.

The Queen found him then
cries and leaks all down his face
She cracked his chitin for those lost shoes
and ate him squealing for his disgrace.
====
1388
Orders from Vicereeve Pelidil

Our deception already bears fruit. Go with haste and strike during the meeting. I have sent these loyal soldiers to aid you, but they have orders to keep out of sight unless something goes wrong. If you can, end it quickly with the spell I taught you.

I am trusting you to handle this. It is what your sister died for. Make it worthwhile. 

Do not disappoint me.

— Vicereeve Pelidil
====
1389
Vanishing Crew

It's bad enough I'm stuck in this Divines-forsaken desert with these disgusting Goblin laborers no one will buy, but now my overseers are going missing! I have no idea where they're going or what's happening to them. I turn my back on those drunken fools for three seconds and I'm suddenly down two men! 

If we keep going at this rate, we'll have to kill some of our labor stock just so we can keep them under control.
====
1390
Caught Him!

We caught some Forebear bastard sneaking around today. He's probably the one that's been causing my overseers to vanish. He managed to kill one of my men and injure two others, but he's ours now.

He'll wish for death by the time I'm done with him. He's yet to say why he's here, but he'll talk soon enough.
====
1391
Retreat!

The Goblins broke free. I don't know how. If you get this run for your life. Meet you at—
====
1392
Note Written in Blood

More of those fools from the Withered Hand approached me today.They entreat me for assistance despite the number of their emissaries I have feasted upon. The easy prey is nice, but I begin to miss the rush of the hunt.

I feel that enough of my power has returned to me that soon I may stray from this cave in search of an unsuspecting meal.
====
1393
They Should Grovel

The Withered Hand refuses to cease their pleas. They try my patience. I have no love for those of the living who think themselves rulers of the regal dead.

Their arrogance wears on me. They should be groveling before those that have passed before them, begging to join the glorious life after death.
====
1394
Letter to Mirudda

Fewer and fewer travelers are using the roads thanks to all the recent trouble. There's no one to send up your way.

Please, give me some time. I have a plan to start trying to send them from the cities. I need a few days to actually get around people though.

Just keep that slimy pet of yours far away from me. I'll make sure it has something to eat soon.
====
1395
Letter to Fadeel

Fadeel,

Huzal hungers! Many snakes may I tame, but no one tames him! The desert rumbles with his serpentine desires. He craves fresh meat. Send the unwary into Sandblown Mine. Huzal must feast.

Mirudda
====
1396
Tharayya's Journal, Entry 2

Though some of the initial excitement has faded, we're still confident we're closer to finding the Guardian's Eye than any Dwemer researchers before us. I would kill to get my hands on an ancient artifact of that repute. But I'm better at research, honestly.

There was a setback today. As far as I can make out, one of the old Dwemer logs indicates the Eye was here only briefly to be worked on (the logs mention some sort of maintenance or cleaning), and then was transported to another Dwemer mine.

As near as I can tell, the ruins referenced are those of Aldunz.
====
1397
Dwemer Maintenance Records

The Dwemer appear to have kept detailed records on all their machinery. They seemed very interested in even the most minor changes.

Was this just them keeping maintenance records or could they have been looking for ways to improve their own machinery?

Many of the more detailed notes are difficult to translate, but we know enough to see that a single pip was referenced twenty-three times in one day.
====
1398
Letter from Quintus

Dearest,

Have you made any more progress? Are we any closer to discovering the Eye's location? I've sent you some men who owe me favors to assist you. Just direct them as needed.

Your loving husband,

Quintus

PS

I do not mean to disrupt your process by hastening you, but I would truly appreciate a swifter pace.
====
1399
Tharayyas' Journal, Entry 10

The swelling in my ankle has finally started to go away. Tripped on an inactive Dwemer construct the other day. I kicked it, seeking revenge. It didn't help.

But my team's hard work is finally starting to pay off.

It's an obscure lead, but it's the best one we have. It seems the Guardian's Eye only took a brief respite here before making its way to another local ruin: Yldzuun.
====
1400
Tharayya's Journal, Entry 16

Dwemer records I've found might be able to help us locate Volenfell's actual location. If that was not luck enough, rumor has reached my team that unexplored Dwemer ruins may have been unearthed by changing winds here in the desert.

If these new ruins match up with my records, we may yet find the Guardian's Eye.
====
1401
Tharayya's Journal, Entry 19

After all this time we may have found it.

I wrote my husband several days ago to say that I may now know where the Guardian's Eye is, and he showed up this evening with, of course, his band of hooligan "researchers." That lot came with salted meats and wine to "celebrate."

The team is elated for the interruption, but we haven't found the Eye yet.

Dear husband Quintus doesn't seem to understand this and insisted that I tell him all I know of the Guardian's Eye, Volenfell, and its location. I don't like the look of his merry band. Always whispering to each other in the corner. It's a shame, but I don't trust my husband. I'll need the labor he provides, though.

I'm exhausted. Haven't slept in days. My team needs a good meal and a good night's sleep, and so do I.

I've left the Volenfell location with this entry in case you're reading this, Abnaf. Yes, I know you read my journal, you eccentric misfit. And I know you'll be too drunk tomorrow to keep up with the team at dawn. Follow as you can.
====
1402
The Prowler's Log

Year One, Day 31
<<1>>'s connections finally came through. After surrendering half the ship's earnings from our previous "expeditions," the Prowler flies the Queen's Own Flag. As long as we only afflict Pact or Covenant shipping in our adventures, all past trespasses committed by the Prowler or her crew will be forgiven.

Long live <<2>>!

Year One, Day 41
Instead of privateering, we're stuck patrolling shores. We're given liberty to attack any enemy vessels, but that means enemy raiders, not cargo or merchant ships. Lots of hard fighting for little gain.

Our orders cover the search and seizure of suspected smugglers, but I doubt the crew has the heart for it. Besides, <<1>> is related to most of them!

Year One, Day 63
I don't know what gods heard my prayers, but things are looking up once more. My request for more "active" duty was heard by <<3>>, the Speaker of the Mane himself! His messenger arrived this morning with orders to prepare for a long voyage. No other details as yet.

Year One, Day 65
Well, I suppose I got what I asked for. The Prowler, a swift raiding vessel, is to be loaded down with supplies and baggage for a Dominion expedition to <<4>>! While the sea-lanes around the island are likely to be filled with enemy shipping, we'll be part of the transport fleet.

Morale is very low. At least the weather looks good.
====
1403
Sky and Storm

Bleed the sea and stone the tides,
Black the earth and gray the skies.
Darkling cold shall rise to clutch,
Foes quake at its icy touch.

Break the spines of wooden whales,
Spill their guts and gnash their tails.
Darkling cold will soon devour,
Foes quake at our lasting power.

Toss the landed in the brine,
Raise them up when it is time.
Darkling cold must rise to save,
Foes now turned into our slaves.
====
1404
Harrani's Report

Incident 1: 
The apothecary was acting suspicious. Wouldn't look me in the eye. Probably sold ointment for the pox to my cousin again. Did not pursue.

Incident 2:
<<1>> heard strange noises in the warehouse next to the armorer's shop. Investigated, but found no sign of anything missing. Did not pursue.

Incident 3:
That Maormer captain threw a beggar off the Serpent's Kiss. Said she caught him poking around belowdecks. Her ship, her rules. Did not pursue.
====
1405
The Notebook of Mage Gadris

I knew malachite would not have the conductivity required for this process. We pursued yet another futile path, but Zur was insistent. We will keep at it. I do wish Zur would take the time to organize and collect his notes, though.

***
Through the process of elimination and trial and error—trial on my part, error when Zur is in control—I think we finally made a breakthrough! I believe that the following items will result in antipodal rods that can conduct the currents of magicka required to reverse the soul-meld while also withstanding the forces of the negative vortex.

— Ebony Ore

— Crystalline Essence Matrix (the silicate structure of this gem will be incorporated to disperse the negative energy)

—  Refined Void Salts (do not, under any circumstances, use the unrefined salts)

These base components require an alchemical catalyst to properly merge their properties when super-heated within a forge. I will do further research as to a suitable catalyst. And I will pray to my ancestors and the Tribunal that it is something we can find within this Vile Laboratory.
====
1406
Catalyst Notes

I despair of ever finding a solution to the catalyst problem. Even Zur's usual unfounded optimism cannot seem to lift my spirits. I have gone over all possible candidates for a catalyst to ignite the process to forge the antipodal rods. The only substance that we might have access to is the corrupted blood of a feral creature.

We examined a dead creature and Zur tried to transform its blood, but his alchemical process was flawed. Our Daedric captors, however, apparently had more success in this area. Samples of corrupted blood are stored in the experiment chamber, where they are guarded by a monster the Daedra created using that very same blood.

Now you comprehend my despair. If I had enough strength to access my full power, I could easily subdue this monster and we could take as many vials of corrupted blood as we could carry. As it is, we barely have the energy to cast simple illusions, and even these fail more often than not. There is no way we could survive an encounter with the chamber's guardian.

Zur firmly holds to the hope that someone will find us. But I suspect that our Mages Guild companions are busy dealing with their own problems.

I fear this mission has already ended in failure and that we are doomed to succumb to this soul-meld. But I shall not dash Zur's hope. As disorganized as he can be, I find some small comfort in his blind faith.
====
1407
Await My Emissary

Gavo, 

My representative should be with you shortly. The meeting must be in private so as to not alert others of our true plan. Please ensure that you have time set aside to meet. 

Do not keep him waiting. I cannot ensure your safety should he be irritated.

Tharn
====
1408
Gavo's Itinerary

— Meet with Lavinia to discuss ritual requirements (top priority).

—Take inventory at the docks. Begin moving out the goods.

—Meet with Tharn's representative at the tower.

—Go over security plans with captains. Increase patrols.

—Discuss plans to root out the Clanmother.
====
1409
The Key to Projection

Lavinia,

I've enclosed the crystal used to imprint your image on the illusion gear. You'll need someone to focus the crystal on you as you speak. Be sure to hang on to the main crystal. Should you need to change your speech, you'll need to use it to reattune the projection. 

This is delicate spellwork. Do not lose the crystal. Your part in the plan is not so critical that you cannot be replaced.

Tharn
====
1410
The Book of Memories

A study in three parts, of which the first concerns the past, the second the present, and the third, the future.

Any account of the past is bound to be colored by the perception and motivation of the historian. 

Not only is the historian prone to pick favorites, but her judgments are like as not to be colored by the political struggles and overriding concerns of her time, place, and culture. 

In histories a figure may be marked a base villain, only to have time and the preoccupations of a new era soften attitudes. So it is that tyrants become saints and great men become monsters, all long after they are dead.

A memory is not wholly impartial either, but neither is it subject to the whims of popular opinion or the vicissitudes of time. 

The nearer to the event the memory is recorded, the less time there is for prejudices and preconceptions to take over and reshape the experience. It is for this reason that the great chroniclers turned to runestones….
====
1411
Your Silver Fur

My Dearest Beautiful Zali,

I saw you by the water again. The sun made your silver fur light up like it was a bright day. I would have stood there forever, but I stand a lot guarding the embassy so I left.

You should visit the embassy to see how important I am. We could eat a dinner together.

— You Know Who
====
1412
Where I'll Be

A young Khajiit wandered into camp last night, said he's looking for <<1>>. If anyone asks where I am, I'm dragging this fool off to <<2>>. He'll see the boss before his head and body part ways.

We spotted Aldmeri on the beaches. If you need me, send a runner up and around the hill above <<2>>. Double back to the dock near the entrance.
====
1413
Journal of Habbert Unsinett

From the Journals of Habbert Unsinett, Senior Archivist and Researcher

Dresan Keep's archives continue to grow and prosper. I love working with the knowledge of the ages. I know that no mere mortal endeavor could equal something as vast and comprehensive as the Apocrypha of Hermaeus Mora, but I am content here. And, of course, I have not sold my soul in servitude to a Daedric Prince to dwell amid a wealth of information and history. (Though sometimes I do dream of wandering the endless stacks of Apocrypha.) 

***
I have told the younger acolytes repeatedly that they must individually dust each book and then carefully replace it. I caught Gatrin dusting a shelf of books, just swiping a cloth across the spines as casual as can be. He was not wearing gloves, either, and I have reinforced, time and time again, the need to keep the natural oils from our skin away from these precious tomes.

***
I would like to say that the wars do not trouble me, but that would be a lie. I spoke with Lady Dresan the Elder about the fate of this treasure trove of knowledge preserved within the keep. The books on arcane magic, in particular, should not fall into the wrong hands. We have a plan of preservation that falls mainly upon my shoulders to implement. Most of the staff has fled as the fighting intensifies. Some have gone to join the wars, to return home to families. Others have gone to I know not where. A few of my colleagues remain, however. Dresan Keep is our home and its library of knowledge our life's work. I shall enlist their aid in preparing a safe space for the most important treasures in the library. Sacrifices will be required.

***
Time has taken on a strange pace, but it is peaceful here now. I have made a vow to protect the keep's treasures. We spent countless years indexing all of the volumes within the collection. At the risk of flattering myself, my series of charts that cross-reference people, places, and relevant tomes in the collection is both useful and a work of art. Someone, someday, will need the information we have collected, and they will know how to put it to good use.

I worry about mildew, though.
====
1414
Varieties of Faith: The Khajiit

by Brother Mikhael Karkuxor of the Imperial College

As fits their heterodoxy of form, the Khajiit worship many gods, and few confine themselves to the Imperial Eight.

The Eight:

Alkosh (Dragon King of Cats):

Pre-ri'Datta Dynasty Anequinine deity. A variation on the Altmeri Auri-El, and thus an Akatosh-as-culture-hero for the earliest Khajiit. His worship was co-opted during the establishment of the Riddle'Thar, and he still enjoys immense popularity in Elsweyr's wasteland regions. He is depicted as a fearsome dragon, a creature the Khajiit say "is just a real big cat." He repelled an early Aldmeri pogrom of Pelinal Whitestrake during mythic times.

Riddle'Thar (Two-Moons Dance):

The cosmic order deity of the Khajiit, the Riddle'Thar was revealed to Elsweyr by the prophet Rid-Thar-ri'Datta, the Mane. The Riddle'Thar is more a set of guidelines by which to live than a single entity, but some of his avatars like to appear as humble messengers of the gods. Also known as the Sugar God.

Jone and Jode (Little Moon God and Big Moon God):

Together, the moons represent duality, fate, and luck. In Khajiiti religion, Jone and Jode are aspects of the Lunar Lattice, or ja-Kha'jay.

Mara (Mother Cat):

Nearly universal goddess. Originally a fertility goddess, the Khajiit associate her with Nir of the "Anuad," the female principle of the cosmos. She is the lover of Alkosh.

S'rendarr (The Runt; God of Mercy):

S'rendarr's sphere includes compassion, charity, and justice. In early Aldmeri legends, S'rendarr is the apologist of Men.

Khenarthi (God of Winds):

Khenarthi is the strongest of the Sky spirits. In some legends, he is the first to agree to Lorkhaj's plan to invent the mortal plane, and provides the space for its creation in the void. He is also associated with rain, a phenomenon said not to occur before the removal of Lorkhaj's divine spark.

Baan Dar (The Bandit God):

In most regions, Baan Dar is a marginal deity, a trickster spirit of thieves and beggars. In Elsweyr he is more important, and is regarded as the Pariah. In this aspect, Baan Dar becomes the cleverness or desperate genius of the long-suffering Khajiit, whose last-minute plans always upset the machinations of their (Elven or Human) enemies. He has also lent his name to the Baandari Pedlars, the traveling Khajiiti merchant tribe.

Additional Deities with Significant Khajiiti Cults:

Magrus (Cat's Eye, Sun God):

Khajiiti version of Magnus, the god of the sun and sorcery, popular with Khajiiti magicians (though less so than Azurah).

Rajhin (The Footpad):

Thief and trickster god, the Purring Liar, much beloved of Khajiiti storytellers. Rajhin grew up in the Black Kiergo section of Senchal. The most famous burglar in Elsweyr's history, Rajhin is said to have stolen a tattoo from the neck of Empress Kintyra as she slept.

Azurah (Goddess of Dusk and Dawn):

Patron of Khajiiti magicians, respected rather than feared for her sometime trickery. In myth she is tied into the origins of Khajiiti out of Aldmeri stock.

Sheggorath (Skooma Cat, the Mad God):

The King of Insanity appeals to the darker side of the Cat-Men, who chafe at the strictures of sanity and responsibility.

Hircine (Hungry Cat):

God of hunting and skinchanging, revered for his fierceness and cunning.

Sangiin (Blood Cat):

God of Death and Secret Murder, Sangiin's worship is hidden from Cat's Eye. "For who can control the urges of blood?"

Namiira (The Great Darkness):

An enemy of the living, to be placated rather than worshiped.

Lorkhaj (Moon Beast):

Pre-ri'Datta Dynasty Anequinine deity, easily identified with the Missing God, Lorkhan. This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo—much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhaj is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the "scheme of things" is interpreted a variety of ways. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
====
1415
Varieties of Faith: The Wood Elves

Varieties of Faith in Tamriel: The Wood Elves

By Brother Mikhael Karkuxor of the Imperial College

The Eight

(though few Bosmer outside the Empire accept the limitation of Divines to eight):

Auri-El (King of the Aldmer):

The Elven Akatosh is Auri-El. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything. He is the chief of most Aldmeri pantheons. Most Altmeri and Bosmeri claim direct descent from Auri-El. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered the Elves from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Aldmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.

Y'ffre (God of the Forest):

Most important deity of the Bosmeri pantheon. While Auri-El the Time Dragon might be the king of the gods, the Bosmer revere Y'ffre as the spirit of "the now." According to the Wood Elves, after the creation of the mortal plane everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or "Earth Bones." After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it. Y'ffre is sometimes called the Storyteller, for the lessons he taught the first Bosmer. Some Bosmer still possess the knowledge of the chaos times, which they can use to great effect (the Wild Hunt).

Arkay (God of the Cycle of Life and Death):               

Arkay is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.

Xarxes:

Xarxes is the god of ancestry and secret knowledge. He began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.

Mara (Goddess of Love):

Nearly universal goddess. Origins started in mythic times as a fertility goddess. She is sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation. For the Bosmer, she is the wife of Auri-El.

Stendarr (God of Mercy):

God of compassion and righteous rule. In early Aldmeri legends, Stendarr is the apologist of Men.

Z'en (God of Toil):

Bosmeri god of payment in kind, which includes both just remuneration and retribution. Studies indicate origins in both Argonian and Akaviri mythologies, perhaps introduced into Valenwood by Kothringi sailors. Ostensibly an agriculture deity, Z'en sometimes proves to be an entity of a much higher cosmic order.

Baan Dar (The Bandit God):

Trickster spirit of thieves and beggars borrowed from the Khajiit.

Additional Deities with Significant Bosmeri Cults:

Herma-Mora (The Woodland Man):

Malicious trickster spirit (another one!) whose Bosmeri cultists say is not to be confused with the Daedra Hermaeus Mora. (Others deride this assertion.)

Jone and Jode (Little Moon God and Big Moon God):

Aldmeri gods of the Moons, they are spirits of fortune, both good and bad.

Hircine (The Huntsman, Father of Manbeasts):

Master of the Great Hunt and lord of all lycanthropes. Worshipers of Hircine are not as ruthless as those who worship other Daedra; they always give their prey at least a small chance to escape.

Lorkhan (The Missing God):

This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri "Lorkhan," or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo—much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the "scheme of things" is interpreted a variety of ways. To the Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
====
1416
The Book of the Great Tree

(excerpts)

All things to the Tree

From the Tree, all things

— Ayleid prophecy

*  *  *  *  *

Let this be your first lesson: the roots of the First Tree grasp all the ground on which you stand. When the rains and wind come, it will be the roots that hold you firm. Under the roots lies Nirn, and over her boughs shines Aetherius. She provides both floor and roof. You need no other shelter.

 *  *  *  *  *

Azra Root grows along the banks of the slow-moving rivers. Pull it gently free of the mud and wrap the roots in a damp cloth. Thus the plant may be transported. These will take root in pots and baskets of moss, if they are kept moist enough.

*  *  *  *  *

When the Saliache Elves first came to the Elden Root, they were led to it by Meridia's shining colors, which told them this was her gift and blessing. The Tree's branches and roots are as hands, reaching at once into the Mundus and Overworld. On this, we built Mundus' greatest city and prove ourselves her highest and most honored race.

*  *  *  *  *

In the heat of the summer, shroud the leaves of the Alocasia in silk. The fruit will grow larger and sweeter if the growing process is thus slowed. It is said Y'ffre took its fallen fruit as tribute.

The Alomeria plant is related to this, but will not bear fruit. You may know it as Water Hyacinth.

*  *  *  *  *

When they arrived, they said, "This is the Grove of the One Great Tree. This is the Grove of the Sages, the Elden Grove. We brought with us life and knowledge, and in the shade of the Great Tree, we build the classrooms and libraries, so that we would make a harvest of our legacy of intellect."

*  *  *  *  *

The seed of the Nirnroot may be carried great distances by birds and other creatures. Near the Great Tree, the fronds grow tall and lush. Farther away, they may grow reedier and less hardy.

Let this likewise be a lesson.
====
1417
Common Arms of Valenwood

By Mistral Aurelian Teriscor

Metal weapons have never been widespread in Valenwood. The Wood Elves' Green Pact proscribes the use of wood to kindle forge-fires, though in some areas the burning of peat or coal can get kilns up to metal-forging temperatures. Other Bosmer make do with bone clubs, or use axes and spears with blades of stone or obsidian.

In the coastal towns such as Haven and Port Velyn, Bosmeri swordsmanship has benefited from the tutelage of Altmer advisors and a reliable supply of imported metal weapons. Strangely, the High Elves are not similarly appreciative of the Bosmeri composite horn bows, which are arguably the finest in Tamriel.

While some have described the Dominion as an alliance of mutual convenience, I would characterize it as one of mutual exasperation. Swordsmanship is a case in point. Few Wood Elves have the mental discipline for traditional Altmeri martial schooling. They are easily distracted, and have no patience for the philosophical aspects of the training. Altmeri masters, who describe their system of swordsmanship as "Proper Conflict," refused to adapt their techniques to the smaller stature and shorter reach of their pupils.

So the Bosmer returned to their traditional method of warfare: archery. By the age of fourteen, a Wood Elf youth is proficient enough with the bow to accompany hunting parties. Long-distance archers are called Jaqspurs. The style of draw used by Jaqspurs has been described as "snatching and releasing in one continuous motion." This allows a Jaqspur to maintain a very high rate of shooting, though years of training are required to be accurate at such speed.

The Bosmer are perfectly willing to purchase and use wooden bows and arrows crafted by other races, but the Green Pact prevents them from making any of their own. Traditional Bosmer bows are crafted from horn and sinew. Strings are also made of sinew; Khajiiti gut is said to work best, and is thus prized among Valenwood archers. 

Bosmeri arrows are carved from bone, and fletched with the feathers of various bird species. The Wood Elves believe the source of bone used influences the characteristics of the arrow. Mammoth bone arrows are thought to strike with enough force to knock down a target. Bird bone arrows fly faster and more accurately. Senche-tiger bone arrows deal extra damage. Trials by Imperial observers have been unable to replicate these alleged effects. Upon hearing this, the Bosmer merely cluck their tongues and smile.
====
1418
War Customs of the Tribal Bosmer

By Mistral Aurelian Teriscor

While the Wood Elves of the towns are largely content with their drink and the luxuries provided by Imperial trade, remote tribes in the depths of the jungle are far more savage. War is constantly waged under the eaves of Valenwood. When the tribes are not raiding the Khajiit in earnest, they are raiding one another for sport.

Unlike civilized peoples, tribal Bosmer do not fight for any meaningful or constructive purpose. They seem incapable of grasping the concept of fighting for control of land, resources, or defensible borders. Though they may swarm to push out those who harm Valenwood, they evince little interest in conquest for its own sake. Rather, the Wood Elves raid one another for booty, bragging, and boredom—in that order. Tribal raiders typically rustle timber mammoths and thunderbugs. Many steal items (or people) that can be ransomed back to the owners.

This erratic, irregular warfare is not pursued to the death. Deaths do occur, but they are incidental and usually regretted. Many raids conclude with no fighting whatsoever. It is considered the acme of skill to slip into another tribe's village and steal an item for ransom without being noticed. The larger the item, the greater the prestige. Thanks to centuries of this practice, the tribal Bosmer have become legendary for their stealth. The title of their most famous poem, the Meh Ayleidion, means "The One Thousand Benefits of Hiding."

When death occurs in battle, an archaic provision of the Meat Mandate requires that a fallen enemy must be eaten completely before three days pass. This tradition is now only followed in the most remote and savage villages. The family members of the warrior who slaughtered the enemy may help him with his meal.

The tradition of the "Mourning War" is still followed nearly everywhere outside the cities. When a tribe member is slain, he or she is symbolically replaced via a hostage-taking raid. The tribe will seize a captive from a neighboring band. If the deceased was an especially powerful or prestigious member of the tribe, multiple captives may be taken to replace them.

After a period of physical torture, supposedly to test their worthiness, the captive is joyously welcomed into the clan. This sudden reversal from horrific abuse to loving embrace befuddles the weak wits of a Bosmer captive, who cleaves to his tormentors. Traditionally the victim was given the deceased tribe member's position, possessions, and family, though this practice may be rarely honored nowadays.
====
1419
The Devouring of Gil-Var-Delle

By Fastor

Everyone knows what happened to Gil-Var-Delle. And at the same time, no one does.
Legend has it that Molag Bal, the dreaded Daedric Prince, set foot into that Wood Elf township—consumed it, according to the myth—whatever that actually means. Ancient tales employ metaphors like armies employ soldiers.

If Bal himself visited this plane with evil intent, why do any of us remain? The stories about him would lead one to believe he would not have stopped with the razing of a single Wood Elf town—he wouldn't have stopped until all of Tamriel was in flames. Just one common question of many regarding the Daedric Prince's so-called visit.

Some retort that perhaps someone stopped him—possibly an opposing Daedric Prince, a Divine, or an agent of the Aedra. But again, where is the evidence for this? No mage or historian—that I've spoken to, at least—has been able to reference a specific text for this information.

Many a historical fiction piece has attempted to dramatize what occurred there, but none of those stories can be confirmed, except to say that a catastrophic event struck the town. Perhaps the residents were killed, perhaps they fled. None were ever heard from again, but for all anyone knows, a large fire could have been the culprit. I can't imagine anything more catastrophic than that to a Wood Elf dwelling.

Today, Gil-Var-Delle is a maligned place, and there are not many who dare to venture near. But not because of any tangible foes—save cowardice and superstition.
====
1420
Ayleid Survivals in Valenwood

By Cuinur of Cloudrest, 4th Tier Scholar of Tamrielic Minutiae

This report was commissioned by the Thalmor Committee of Alliance Relations to investigate whether there might be an indoctrinal advantage to emphasizing the Ayleid lineage woven into the bloodlines of our cousins the Wood Elves. My extensive travels in Valenwood have enabled me to determine the historical facts behind the matter; whether these facts can support a useful campaign promoting alliance fellowship is up to the Committee and the Sapiarch of Indoctrination. 

As Pluribel of Dusk has noted in her magisterial "Collapse of the Ayleids," blame for the White-Gold Catastrophe of 1E 243 can be attributed to a half-dozen disastrous factors, of which the bloody insurrection by indentured human laborers may not be the most important. Pluribel emphasizes, quite rightly in my belief, the Narfinsel Schism of the late Merethic Era, which pitted the more conservative Aedra-worshiping Ayleid clans against those decadent yet undeniably vigorous clans that had adopted Daedra-worship. This conflict reached its climax in 1E 198 at the Scouring of Wendelbek, when King Glinferen of Atatar led a combined force of Daedraphile warriors against the traditionalist Barsaebics of Ayleidoon. The Barsaebics were driven out of the Heartland into northwest Argonia, and thereafter organized opposition to Daedra-worship in Cyrodiil was effectively over. 

In any event, by most measures Ayleid civilization had been in decline for several generations by the time the White-Gold Tower fell to the savagery of the Nedes. Standing amid the ruins of a great Elven culture, the victors concocted a justification for the blood on their hands by painting the defeated clans as vicious Daedraphiles who reveled in torture and cruelty. An exception was made for those clans, mainly Aedric adherents, who had thrown in their lot with the hordes of the Slave-Queen. Of course, this only delayed their extermination, for the barbarous Nedes inevitably came after their former allies once the other Elves of Cyrodiil had been hunted to extinction. 

Thus began the Ayleid Diaspora, in which the Heartland Elves sought to find new homes elsewhere in Tamriel—to decidedly mixed success. Those who fled north into the lands once held by the Falmer were slaughtered by Nords led by the infamous Vrage the Butcher. The Barsaebics, by that time well established in Argonia, refused admittance to their former persecutors the Atatarics, and most of that clan died on an ill-fated expedition into the lands of the Cat-Men. Several clans set out on the long march through Hammerfell to the Iliac Bay, and some actually made it, where they joined with (and were absorbed by) the long-established Direnni of Balfiera. 

Most successful—and they were more than a few—were the clans that fled southwest beneath the canopy of Valenwood. The clans of Anutwyll, Vilverin, Talwinque, Bawn, and Varondo all escaped largely intact to carve out a new life under the trees. These clans all worshiped Daedric Princes, but they seem to have done so with less fervor after their enforced migration to Valenwood—possibly due to the fact that the Princes, when called upon, had offered little or no help to the forsaken clans. Fortunately their new hosts, the Bosmer, were remarkably generous in welcoming the Ayleids into their realm, so long as the Heartland Elves agreed to adopt aspects of the Green Pact and refrain from harming the forest. Having little choice, the Ayleids agreed, and this probably contributed to the dilution of their culture. 

For diluted it was, absorbed over time, and eventually forgotten. I have walked the great Ayleid ruins of Valenwood—Hectahame, Rulanyil's Fall, Belarata, Laeloria, and a dozen more—and none of them, not one, was still occupied only two thousand years after the Diaspora. For some reason, once the Ayleids were under the great graht-oaks they, and their distinctive culture, simply melted away. 

In explaining the extinction of the Valenwood Ayleids, my predecessor Gelgarad the Velaspid was very attached to his "Theorem of Disheritage," which held that for some reason the Forest Ayleids became unable to breed with each other and could only generate offspring by mating with the local Bosmer. This would certainly account for the Ayleids' gradual disappearance, but unfortunately Gelgarad's theorem is supported only by old stories and legends, and absent facts it cannot be proven. 

It is worth mentioning here the competing theory of Doctor Thetis of the Shimmerene Academy. Her explanation blames Ayleid decline on over-consumption of the unusually potent beverages of the Bosmer. Doctor Thetis believes the Ayleids, vulnerable in their grief over their losses, fell prey to the Wood Elves' paralyzing brews and simply gave up trying. In this they may have been encouraged by the Bosmer themselves, who often seem insulted by others' displays of industrious effort.

And what did our forest-dwelling cousins learn from the Ayleids? Precious little, apparently, other than some advanced techniques of stonework and masonry. Heartland Elven culture seems to have made little lasting impression on the culture of the Wood Elves. Their attitude seems to me summed up by the statement of Fonlor, the Yorethane of Elden Root, whose response when I asked him about the Ayleids was as follows: "The Ayleids? Oh, yes. Nice fellows. Took themselves too seriously, though, and what did it get them?"
====
1421
Aurbic Enigma 4: The Elden Tree

Inscribed by Beredalmo the Signifier

Here is a truth read from the bark. 

The spike of Ada-Mantia, and its Zero Stone, dictated the structure of reality in its Aurbic vicinity, defining for the Earth Bones their story or nature within the unfolding of the Dragon's (timebound) Tale. The Aldmeri or Merethic Elves were singular of purpose only so long as it took them to realize that other Towers, with their own Stones, could tell different stories, each following rules inscribed by Variorum Architects. And so the Mer self-refracted, each to their own creation, the Chimer following Red-Heart, the Bosmer burgeoning Green-Sap, the Altmer erecting Crystal-Like-Law, et alia.

But of all the Prismatic Mer, none were more presumptuous than the Ayleids of the Heartland. They built their tower in open emulation of Ada-Mantia, using as Founding-Stone the great red diamond they had uncovered: Chim-el-Adabal, said to be crystallized blood from the Heart of Lorkhan itself. (For the Heart on its arrow passed over the Heartlands, birthing one of that postnymic's quaternary meanings.) 

Thus did White-Gold become Tower One. As all know.

As foretold by the moth-eyed, Ayleid hubris was to bear bitter fruit. With their vision on high to behold the overworlds, they failed to note the seething Nedelings at their feet, until the thralls rose up and took their Tower away from them. Chim-el-Adabal they took as well, but not before the arch-mage Anumaril fangled an eightfold Staff of Towers, each segment a semblance of a tower in its Dance. And then seven of these segments were borne by White-Gold Knights to distant Fold-Places, where they were hidden.

(This was all unknown to Pelin-al-Essia, be certain, or there might have been a different Eight Divines!)

Thus White-Gold. On to Green-Sap. 

The Boiche Elves were of the Earth Bones who most hearkened to Jephre and his greensongs. They did not build a Tower, they grew it, a great graht-oak whose roots sprang from a Perchance Acorn. And this was their Stone. And because the Acorn might perchance have been elsewhere, thus was Green-Sap manifold and several. And each could walk. 

Therefore each Green-Sap was also every Green-Sap. Within each were told all the stories of the Green, with every ending true, so doors therein were not always Doors Certain. But to this the Boiche-become-Bosmer became inured, and indeed grew to relish these Doors Equivocal, for such was their nature in the schism of the prism. In this way the Bosmer learned which songs made the trees dance, and which dances they might do. 

Now return we must to the eighth segment—or rather Segment One, for Anumaril had fangled it in similitude to Tower One, which itself reflected Tower Zero. When the Ayleids fled the Heartlands they went to all eight corners of the compass, and this was a chosen thing, though many corners spelled doom. But more Ayleids fled to Valenwood than to all other directions combined, and this, too, was chosen. Among these clans went Anumaril wearing Segment One as a femur—for how but by walking can a spoke advance its hub?

Green-Sap's Elves welcomed the Ayleids so long as the Heartlanders agreed not to dissonate the greensong. All agreed to this save Anumaril, who coughed into his hand unnoticed. He asked the Great Camoran to show him Green-Sap, and was brought to one that by happenstance stood then in Elden Root. Once within the great graht he passed through a Door Equivocal and found his desire, the Perchance Acorn. It was one of many, but for Anumaril one was enough. 

Next the fanglement: Anumaril brought forth Segment One among the roots and showed it to the golden nut, and this told an ending, so that the stone became a Definite Acorn. That Elden Tree would not walk again, but Anumaril yet had further intentions for it. Using his dentition as tonal instruments, he dismantled his bones and built of them a Mundus-machine that mirrored Nirn and its planets. And when he had used all his substance in fangling this orrery, he placed the segment-sceptre within, hiding it between the Moons. 

Then he waited—but what he waited for did not eventuate, and perchance he's waiting yet. For 
Anumaril had hoped to convert Green-Sap into White-Gold, and thereby make the Heartlanders' realm anew. However, Anumaril did not know, and was not able to know, why his plan went awry. You see, Ayleid magic is about Will, and Shall, and Must—but under Green-Sap, all is Perchance. 

The Ayleid fangler's plan could not succeed—and yet neither could it fail. For this is a story that has not yet found its ending.
====
1422
The Legend of Vastarie

by Afwa, a Student and Friend

Necromancy's known to many as a binding of souls to a form prepared—or in some cases, manufactured—by the conjurer.

While technically accurate, the implication is that souls bound in this manner are imprisoned against their will with no hope of release.

Further implied is the idea that souls occupying the construct are always sentient—the souls of men or mer—a fallacy perpetuated by the practice of animating corpses for martial or manual labors.

It is this misunderstanding and a potential for abuse that led to the vilification of necromancy and the expulsion of Mannimarco and his peers from the Isle of Artaeum.

Enter Vastarie, a student of the Psijic Order and contemporary of such notables as Vanus Galerion and Mannimarco.

While Mannimarco sought power through the direct application of necromantic energies, Vastarie's purposes were far more esoteric. She sought a way to delay the release of a sentient soul upon death that it might be consulted, its knowledge recorded for the ages.

It is to this end that she worked with Mannimarco after leaving Artaeum, searching for a way to trap souls as one might capture lesser Daedra.

Believing the secret lay with Molag Bal, the two conspired to enter Coldharbour and wrest it from the father of vampires himself. Together, they hatched a plan.

With a brash courage known only to the young, Mannimarco and his followers held open a portal to the Prince's realm. Ever thirsting for adventure, it was Vastarie who entered its depths and returned with a cache of black crystals the likes of which they had never seen.

To Mannimarco, they were perfect. Small, capable of containing even the most willful of souls, and apparently indestructible. To Vastarie, they were deeply flawed, for enchantment was the only safe way to free a soul from their depths.

Even so, she set about the task of reproducing the stones, breaking them down, testing them with a variety of substances until, by happy accident, she created something new: the first Sigil Geode.

Clear as crystal, this new device was capable of holding sentient souls within its depths, but unlike the gems wrested from the Lord of Domination, it was exceptionally fragile and would only hold its charge for a matter of days.

Once imprisoned, souls could be transferred between geodes, but applying them as one would a soul gem effected a soul's release, instead.

Vastarie had found what she was looking for, but Mannimarco was furious. What use was a soul gem that could not be used to fuel an enchantment? He demanded Vastarie find a way to modify her creation to his purposes.

Realizing her friend would never stop searching, and that further discoveries made with him would only advance his goals, she gathered up her research and left with Telacar, her husband and a powerful necromancer in his own right.

Together, they fled Mannimarco's grasp, eventually hiding in an Ayleid ruin deep within Valenwood. There, they lived for many years, as quietly as they could while perfecting their art. For decades, they had each other and seemed happy—until the day Vastarie left.

In the years that followed, she wandered the surface of Nirn, exploring places of power. She visited Wayrest, Alik'r, the Crystal Tower, and the libraries of Dune, searching for some answer to a question that gnawed at her very soul.

In time, she found what she was looking for and returned to Valenwood. There, she built a tower and took on apprentices, teaching them her particular brand of necromancy and furthering her research.

Using her Sigil Geodes, we bound the souls of lesser Daedra, postponing their return to Oblivion as one might with a soul gem. We then worked on a way to manifest the trapped spirit into the world.

Early attempts had unexpected, even dangerous results. Geodes shattered, sending shards of broken crystal into the flesh of our fellow students—misapplied energies bound the souls of the living into the tiny stones—but as we studied we corrected our mistakes and refined the process.

Eventually, Vastarie had it down to a science. By applying a Sigil Geode at the moment of death, a soul could be suspended within its depths. Through applied conjuration, it could be drawn into an ectoplasmic shell where it could be consulted at leisure.

She wrote the foundling Mages Guild of her discovery. Vanus Galerion himself came to witness her demonstration, which involved consulting an old groundskeeper who had volunteered to demonstrate the process.

He was horrified when she bound the soul into her apparatus, and when the process was completed, with the old groundskeeper was released and allowed to return to Aetherius, he was white as a sheet.

Slowly, he stood to address the assembled students. He spoke with vindictiveness and an anger none would expect from his unassuming mien. When he was finished, he turned and left.

Some followed him. None could blame them, he wasn't wrong—the Sigil Geode was a dangerous creation. Misused, it could spark wars and bring about destruction unheard of in our history.

Vastarie was undeterred, convinced that Galerion's willful ignorance would lead to his undoing, but something else would gain her attention in the years to come. A vast ruin was discovered beneath her tower's foundation, concealed from sight and scrying by the power of a Daedric Prince.

In time, she walked into those ruins and never came out. Some of us still await her return.
====
1423
In the Company of Wood Orcs

From the Personal Journal of Sisarion

Orcs are strange.

They are unsubtle, brutish, and straightforward in just about every way. Certainly there is variation in personality between individuals, but there are some things a Bosmer can always expect from an Orc. None of which our culture can fully comprehend.

Their Wood Orc cousins are stranger still, but for different reasons. They ironically share more commonalities with the Bosmer, and are found mostly within Valenwood.

Though Wood Orcs prize strength and honor and above all else, their interpretation of what those things mean separates them from their northern, Orsinium cousins. For instance, having strength to a Wood Orc means having agility and mobility as much as it does muscular power and endurance. I would like to hear an Orsinium Orc's take on the topic, but I imagine that, if one considers an Orsinium Orc as formed like a member of a heavy infantry regiment, then a Wood Orc is like a light skirmisher in the same army.

The Wood Orcs, like the Bosmer, also flourish in forested areas. They've made no Pact with the Green—by my bow, they have utter disregard for and a lack of knowledge of the Green Pact—but I wouldn't be surprised if they stood in Y'ffre's favor in some way, with the ease I've seen them navigate tree-laden regions.

Why worry about this? I've had Wood Orcs on the mind lately—it's difficult not to when one has been among them, as I have. I was ordered through their territory by a local Battlereeve to deliver a message—was told it would be easy to avoid detection. But Wood Orcs are a very different breed of Orc, as I've detailed above. When they caught me—no one save a Bosmer ever catches me—they noticed my presence in the trees above, though I suspect they must have been wary of something in their forest for days. I was ready, though, and felled two of the trio who turned on me with the same arrow.

I was taken aback—I had expected to fell three. But the last one—inexplicably, and in a most un-Orcish fashion—bolted out of the way, like lightning. I leapt, rolled to the ground, just as a curved hand-axe whirled into the trees, through the space where my heart would have been. I came to my feet with dagger ready, and parried a blow from a second handaxe that nearly shook the knife from my hand. The Wood Orc growled and swung again, and in that moment, I couldn't have told him from his Orsinium cousins. He fought with the agility and grace of my people, mixed with the honorbound fury of the northern Orcs. He managed to tear a deep wound in my side, as I tossed a handful of dirt into his eyes. Half-blinded by pain myself, I stumbled to relative safety in the darkness of the woods as he cursed and spat, called me a "coward who disguised himself with the forest instead of fighting with it."

Hircine must have walked with me that day, for I was sure that battle was lost. The Wood Orc fought too fiercely, knew his own forest too well. But he never did manage to find me again. I would welcome a second contest—but in Bosmer territory.
====
1424
Words of Clan Mother Ahnissi, Pt. 1

Words of Clan Mother Ahnissi to her Favored Daughter

Part One

Ahnissi tells you. You are no longer a mewing kitten and you have learned to keep secrets from Ahnissi, and so Ahnissi tells you.

In the beginning there were two littermates, Ahnurr and Fadomai. After many phases, Fadomai said to Ahnurr, "Let us wed and make children to share our happiness."

And they gave birth to Alkosh, the First Cat. And Ahnurr said, "Alkosh, we give you Time, for what is as fast or as slow as a cat?"

And they gave birth to Khenarthi, the Winds. "Khenarthi, to you we give the sky, for what can fly higher than the wind?"

And they gave birth to Magrus, the Cat's Eye. "Magrus, to you we give the sun, for what is brighter than the eye of a cat?"

And they gave birth to Mara, the Mother Cat. "Mara, you are love, for what is more loving than a mother?"

And they gave birth to S'rendarr, the Runt. "S'rendarr, we give you mercy, for how does a runt survive, except by mercy?"

And many phases passed and Ahnurr and Fadomai were happy.

And Ahnurr said, "We should have more children to share our happiness." And Fadomai agreed. And she gave birth to Hermorah. And she gave birth to Hircine. And she gave birth to Merrunz and Mafala and Sangiin and Sheggorath and many others.

And Fadomai said:

"Hermorah, you are the Tides, for who can say whether the moons predict the tides or the tides predict the moons?"

"Hircine, you are the Hungry Cat, for what hunts better than a cat with an empty belly?"

"Merrunz, you are the Ja'Khajiit, for what is more destructive than a kitten?"

"Mafala, you are the Clan Mother, for what is more secretive than the ways of the Clan Mothers?"

"Sangiin, you are the Blood Cat, for who can control the urges of blood?"

"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?"

And Ahnurr said, "Two litters is enough, for too many children will steal our happiness."

But Khenarthi went to Fadomai and said, "Fadomai-mother, Khenarthi grows lonely so high above the world where not even my brother Alkosh can fly." Fadomai took pity on her and tricked Ahnurr to make her pregnant again.

And Fadomai gave birth to the Moons and their Motions. And she gave birth to Nirni, the majestic sands and lush forests. And she gave birth to Azurah, the dusk and the dawn.

And from the beginning, Nirni and Azurah fought for their mother's favor.

Ahnurr caught Fadomai while she was still birthing, and he was angry. Ahnurr struck Fadomai and she fled to birth the last of her litter far away in the Great Darkness. Fadomai's children heard what had happened, and they all came to be with her and protect her from Ahnurr's anger.

And Fadomai gave birth to Lorkhaj, the last of her litter, in the Great Darkness. And the Heart of Lorkhaj was filled with the Great Darkness. And when he was born, the Great Darkness knew its name and it was Namiira.
====
1425
Words of Clan Mother Ahnissi, Pt. 2

Words of Clan Mother Ahnissi to her Favored Daughter

Part Two

And Fadomai knew her time was near. Fadomai said:

"Ja-Kha'jay, to you Fadomai gives the Lattice, for what is steadier than the phases of the moons? Your eternal motions will protect us from Ahnurr's anger." And the moons left to take their place in the heavens. And Ahnurr growled and shook the Great Darkness, but he could not cross the Lattice.

And Fadomai said:

"Nirni, to you Fadomai leaves her greatest gift. You will give birth to many people as Fadomai gave birth today." When Nirni saw that Azurah had nothing, Nirni left smiling.

And all Fadomai's children left except Azurah. And Fadomai said, "To you, my favored daughter, Fadomai leaves her greatest gift. To you Fadomai leaves her secrets." And Fadomai told her favored daughter three things.

And Fadomai said, "When Nirni is filled with her children, take one of them and change them. Make the fastest, cleverest, most beautiful people, and call them Khajiit."

And Fadomai said, "The Khajiit must be the best climbers, for if Masser and Secunda fail, they must climb Khenarthi's breath to set the moons back in their courses."

And Fadomai said, "The Khajiit must be the best deceivers, for they must always hide their nature from the children of Ahnurr."

And Fadomai said, "The Khajiit must be the best survivors, for Nirni will be jealous, and she will make the sands harsh and the forests unforgiving, and the Khajiit will always be hungry and at war with Nirni."

And with these words, Fadomai died.

After many phases, Nirni came to Lorkhaj and said, "Lorkhaj, Fadomai told me to give birth to many children, but there is no place for them."

And Lorkhaj said, "Lorkhaj makes a place for children and Lorkhaj puts you there so you can give birth." But the Heart of Lorkhaj was filled with the Great Darkness, and Lorkhaj tricked his siblings so that they were forced into this new place with Nirni. And many of Fadomai's children escaped and became the stars. And many of Fadomai's children died to make Nirni's path stable. And the survivors stayed and punished Lorkhaj.

The children of Fadomai tore out the Heart of Lorkhaj and hid it deep within Nirni. And they said, "We curse you, noisy Lorkhaj, to walk Nirni for many phases."

But Nirni soon forgave Lorkhaj for Nirni could make children. And she filled herself with children, but cried because her favorite children, the forest people, did not know their shape.

And Azurah came to her and said, "Poor Nirni, stop your tears. Azurah makes for you a gift of a new people." Nirni stopped weeping, and Azurah spoke the First Secret to the Moons and they parted and let Azurah pass. And Azurah took some forest people who were torn between man and beast, and she placed them in the best deserts and forests on Nirni. And Azurah in her wisdom made them of many shapes, one for every purpose. And Azurah named them Khajiit and told them her Second Secret and taught them the value of secrets. And Azurah bound the new Khajiit to the Lunar Lattice, as is proper for Nirni's secret defenders. Then Azurah spoke the Third Secret, and the Moons shone down on the marshes and their light became sugar.

But Y'ffer heard the First Secret and snuck in behind Azurah. And Y'ffer could not appreciate secrets, and he told Nirni of Azurah's trick. So Nirni made the deserts hot and the sands biting. And Nirni made the forests wet and filled with poisons. And Nirni thanked Y'ffer and let him change the forest people also. And Y'ffer did not have Azurah's subtle wisdom, so Y'ffer made the forest people Elves always and never beasts. And Y'ffer named them Bosmer. And from that moment they were no longer in the same litter as the Khajiit.

And because Y'ffer had no appreciation for secrets, he shouted the First Secret across all the heavens with his last breath so that all of Fadomai's children could cross the Lattice. But Azurah, in her wisdom, closed the ears of angry Ahnurr and noisy Lorkhaj so they alone did not hear the word.
====
1426
The Ooze: A Fable

This is a story the Wood Elves of Valenwood tell their children from a very young age.

Once, there was nothing but formlessness. The land held no shape, the trees did not harden into timber and bark, and the Elves themselves shifted from form to form. This formlessness was called the Ooze.

But Y'ffre took the Ooze and ordered it. First, she told of the Green, the forest and all the plant life in it. She gave the Green the power to shape itself as it willed, for it was her first tale. 

The Elves were Y'ffre's second tale. As Y'ffre spun the story, the Elves took the form they have today. Y'ffre gave them the power to tell stories, but warned them against trying to shape themselves or the Green. Shifting and the destruction of the forest were forbidden. 

Instead, Y'ffre commended the Wood Elves to the Green, so that they might ask the Green to provide them with shelter and a safe passage, and as long as they respected the Green, it would obey. This is called the Green Pact.

Finally, Y'ffre told of all the beasts that crawl on the land or swim in the rivers or fly in the air. These, Y'ffre gave to the Wood Elves as sustenance. They were to eat no plants but consume only meat. Y'ffre also told that no Wood Elf who is struck down by another Wood Elf should be allowed to sink into the ground, but should instead be consumed, like the beasts. This is called the Meat Mandate.

When the stories were told, Y'ffre saw that they had a pleasing shape, but some of the Ooze remained. Y'ffre told a final tale then, and gave purpose to the Ooze. 

Any Wood Elf that violated the Green Pact, either by shifting or by damaging the Green, would be condemned to return to the formlessness of the Ooze. Their names would be scrubbed from the story Y'ffre is telling and replaced with silence. 

The Wood Elves tell that those who are favored by the Green have the power to release the condemned from the Ooze, but where the condemned go and what form they take once they are released is unknown. 

No one has ever seen the Ooze, or heard the souls trapped in it, or met the one who can relieve the condemned of their punishment. But if you ask a Wood Elf if he thinks the Ooze is "just a tale," he will invariably reply, "There is no such thing as 'just a tale.'"
====
1427
The Wilderking Legend

—transcribed from the oral tradition by an unknown author—

Sing, Valenwood, shout Green
Tell the tale of the mover, the shaper, 
the one, the Wilderking.

His eye projects outward to the world
and touches everything he perceives:
by his thoughts he shapes it.

Do you know where to find him?
Have you looked to the hills?
Have you looked to the trees?

He is not there.
Because "there" is a place, and a place has boundaries,
but The Wilderking is boundless.

His is the Court and the Throne.
He is the Court and the Throne.
When he walks, his footfalls fall on himself.

And who does not hear his footfalls and quake?
The earth shakes at his coming,
at the rising of his Hollow from the earth.

Like the delicate calm of an undisturbed pool
is shattered by the smallest of stones,
so is the terrible force of the Wilderking's passing.

Shout, Bramblebreach! Wail, Shadows Watch!
The Wilderking is friend and foe,
Foe and friend to both.

For who can record his footsteps on the land,
who can hear the melody of his voice,
when he opens his mouth to sing?
====
1428
Visions of the Green Pact Bosmer

Excerpts from the original four-volume work recorded by Morvas Andrys, who studied the Green Pact Bosmer for three years in the First Era, until he was killed in a mourning war and devoured by the very clan he'd been studying.

… Faniriel was one hundred years old when she consumed the glow-frog of the swamps and it showed her the upside-down tree city of Heartgreen. It was populated by Elves who walked exclusively on their hands….

… Vanirion the Thief, who successfully demanded more than two hundred payments after invoking the Rite of Theft, was once said to have had a vision after climbing into a tree that had appeared in the middle of the forest. 

The tree had purple leaves, and as Vanirion told it, when he sat among them, they gave off the most pleasant fragrance. The sweet scent lulled his mind into a state, and while in this state, he saw a circular grove of trees. The further he went into the grove, the wider the circle became, so that he could never reach its true center.

As he wandered he met the most beautiful spirit and when she spoke her sentences began with their last word, so that they made circles. "River. Come, lie with me by the," she beckoned.

Vanirion only came to his senses when, slumped in a stupor from the powerful odor of the leaves, he fell from the branches of the tree. He survived the fall, but broke his leg, ending his thieving career. He spent the rest of his life searching the forest for the tree with the purple leaves, but never found it.
…

Then I asked the treethane whether it is right for the Pact Bosmer to say that they "see" these visions, and whether it wouldn't be better to say that they "imagine" them. It's clear that these strange apparitions of cities and groves and other such wonders don't exist either on Nirn or in Oblivion.

The treethane took a long drink of whatever foul fermented milk was currently in fashion and looked at his feet and then at the sky. "You say the world ends at what you can see with your eyes. We say, that is where the world begins."
====
1429
Woodhearth: A Pocket Guide

Since the disappearance of Falinesti, there is no city that completely expresses the character and history of the Wood Elves more than Woodhearth.

Situated on the southwestern shores of Valenwood, Woodhearth had humble beginnings as an Imperial settlement, constructed and maintained by the Emperors in order to facilitate trade with the region's Wood Elf settlements.

The Wood Elves of the region reacted with a mix of curiosity, friendship, and hostility to the city, which was part thriving port town and part fortress, protecting against the wilds of Valenwood.

Several times, hostile Bosmer led assaults against the city's walls. Several times, they managed to bring down sections of the wall with concentrated bursts of powerful destruction magics, only to be driven back by the tenacity of the Imperial forces and their superior equipment.

A peace was eventually struck with the Green Pact Bosmer of Valenwood, and in time a Bosmer settlement sprang up and even overtook the Imperial buildings, as that special connection the Wood Elves have with their forest was invoked to create the treehomes and walkways that are characteristic of Bosmer settlement.

As the Bosmer became an instrumental force in the Empire, control of Woodhearth was gradually ceded back to autonomous Wood Elf rule. A treethane was established in Woodhearth, and while the parts of the city that had been constructed by the Imperials fell into disrepair, the city as a whole thrived.

Within a generation, the treethanes of Woodhearth gained a reputation for determined leadership and fair judgment, among both the Wood Elves and their allies.

At the time of writing, the Treethane of Woodhearth is Fariel, and she governs both as Treethane and as a member of the Thalmor, under Queen Ayrenn of the newly-formed Aldmeri Dominion. Woodhearth continues to be a major port, along with Seaside Sanctuary, in Valenwood, and it is home to members of all races.
====
1430
The Eldest: A Pilgrim's Tale

In bright springtime, when the ground is drunk with rainwater and the sun smiles on Valenwood, the Wood Elves travel to the Den of the Eldest, an ancient strangler. There, they offer thanks to Y'ffre for the blooming of yet another spring, and they read the history of their home in the branches of the Eldest.

Then, a great festival is thrown by the Green Pact Bosmer, in celebration of the Springtime and the Eldest. Then Elves celebrate long into the night, drinking and regaling each other with stories of past festivals and pilgrims.

The tales run both sacred and profane. 

There's the tale of the notorious warlord whose entire army stopped at the Den of the Eldest and went in to pay their respects. When they emerged, they dropped their weapons to the ground and left them where they lay. They never made war again.

But there is also the tale of the impish Wood Elf who spiked the pilgrims' punch with a powder ground from the dung of timber mammoths, that caused the entire gathering to be troubled by the most foul odors from their backsides. Long into the night they groaned as the stink grew unbearable, until they were all so inured to the smell that their groans turned to bursts of laughter that filled the wood.

They also tell of the first pilgrims, an old, childless couple who tended the Eldest as their own offspring. They became the first Silvenar and the first Green Lady.

There are many more tales the pilgrims tell, but few have been written down. The curious would do best to travel to the Eldest in the Springtime and hear the stories and behold the ancient strangler for themselves.
====
1431
The Green Pact and the Dominion

Just like trees grow toward the sun and you can hear different birds singing when the moons are out than when they are not, every Wood Elf born in Valenwood (and indeed, nearly every one born outside of it), knows of the Green Pact.

The Green Pact is the agreement between the Wood Elves and Y'ffre that has guided our existence from the beginning of the great story.

Its rules are clear. Do not harm the forest. Do not eat anything made from plant life. Eat only meat. When you conquer your enemies, eat their flesh. Do not leave them to rot. Do not kill wastefully. Do not take on the shape of beasts. You are Wood Elves. Your form is sacred. 

This is the Green Pact. In exchange for keeping to this Pact, the forest, which we call the Green, has provided us with ample food and shelter. Y'ffre has given us the limited gift to ask the forest to shape itself to our needs. We have been amply blessed.

But now, we find ourselves in a new situation. Our new allies—the High Elves and the Khajiit—do not hold to the Green Pact. They live in houses made of thatch and timber. They eat all manner of fruits and berries and drink wine made from grapes. They find the devouring of one's enemies barbaric. 

How are the Wood Elves of Valenwood to accommodate these new allies, while keeping to the Green Pact? It is a question that perplexes many Wood Elves today, especially in the newly-erected city of Marbruk. In the past, we have fought wars over lesser defilement of the Green.

At the same time, we recognize that at the time of the Dominion's founding, the Green Lady and the Silvenar spoke on behalf of the Wood Elves and the Green Pact. We remember that we have a powerful mouthpiece in the Thalmor, Woodhearth's own Treethane Fariel.

These are the leaders we should look to in this uncertain time. They have shown us through their actions an example which we can all follow. We must welcome these allies with true Wood Elf hospitality. We must not pick fights with them. We must try not to steal from them (many of them do not appreciate the rite of theft, but that is a subject for another essay). But at the same time, we should not shy away from speaking out in our own interests, and in that of the Green.

Because of Treethane Fariel's powerful voice, much of the timber and all of the thatch for Marbruk was brought into Valenwood from other parts. For many the fact that so many trees had to be felled to clear space for the city is unforgivable, but Fariel saw that accommodating our allies is the first step to a strong defense of Valenwood against those who would surely destroy it. 

Queen Ayrenn's willingness to listen is a sign of her wisdom and respect for the Wood Elf people. We should repay her by being willing to trust her leadership.
====
1432
Gifts of the Nereids

When I was young, my parents brought me to the cave where the priests worshiped the Nereids. They dedicated me to the temple, so that I might one day become a priest, too.

There were only three other children in the temple when I was growing up. The others made fun of me until I was ten years old because one of my legs was shorter than the other and I had a limp. 

One day, we were running through the cave (something that was forbidden, but the priests often looked the other way, letting children be children) and I tripped and fell face down into the water. I hit my head and blacked out. The other children were far ahead of me already, so they didn't see.

Later, the priests told me that one of the Nereids had lifted me out of the water. I said I didn't remember that happening, but later on, I did recall the feeling of floating and also a kind of terror, like I had seen something I was not supposed to see, something that was too beautiful for mortal eyes.

The priests instructed us in our relationship to the Nereids. We were required to memorize the gifts of the Nereids and repeat them back every day:

The gifts of the Nereids are three-fold:
the beauty of their form,
the sweetness of their singing,
and protection from harm.

The older children got to help the priests with the rituals. Meat was brought to the central altar to feed the Nereids, and once a year, one priest would go deep into the cave to meditate among their singing. When he would emerge, he would give a prophesy.

When he comes of age, each child has a choice to stay and become a priest or to go into exile. After so many years living in the cave, I could not imagine another life, and so I chose the priesthood. But sometimes I long for sunlight and wonder where a different path might have taken me, and what sights I might have seen if I had chosen exile.
====
1433
The Wood Elf Gourmet, Ch. 1

Every Wood Elf knows that the more inward the part, the better it tastes. While other races cook their meat until it is dry and bloodless, and waste entrails and brains, the Wood Elf knows that these parts are the juiciest and therefore the most flavorful.

The following delicacy is a highlight from the Greenshade region of Valenwood:

Jugged Venison

1 Venison Haunch, bloody
Stock
1 Onion finely chopped

Hang the Haunch for 5 days, until it is tender to the touch.

Heat the haunch in over a medium flame. The oil will give the meat a nice crisp outside. When the meat starts to pop, remove it from the heat.

Seal the hot meat in a vase or jug with the stock and the onion. Let it stand for another fortnight. 

To serve, open the jug and pour the tender haunch onto the table. It is so tender no knife is required. 

This meal will feed a family of four, or a hunter who has gone a few days without killing any prey.

There are many more such delicacies, often passed down from parent to child.
====
1434
The Moon Cats and their Dance

Attributed to Clan Mother Ahnissi

A hairless scholar came from his desert to ours and said, "I want to know the truth about the Khajiit."

And the Clan Mother said, "Only one? You are not very curious, hairless scholar."

The hairless scholar peered at the Clan Mother through little windows on his nose and said, "I want to know about your different breeds. Is it true that what phase of the moons you are born under determines your physical morphology?"

And the Clan Mother said, "Indeed, hairless scholar. I was born as Jode was waxing and Jone was new, so I am an Omhes-raht. My daughter here was born when Jode was waxing and Jone was full, so she is a Senche-raht. Thus we are nothing alike."

The scholar peered at mother and daughter and said, "You look very much the same to me."

And the Clan Mother said, "I have heard that those with round pupils have poor vision. It is a sadness."

The hairless scholar tapped his chin and said, "I want to know about your so-called Lunar Lattice. Is it true that the phases of the moons regulate every aspect of your lives?"

And the Clan Mother said, "Indeed, hairless scholar. Today is Suthay, when Jode is new and Jone is new, and we never stir the stew winter-shines."

The hairless scholar blinked and said, "You mean withershins, or retrograde? But that is exactly the way you're stirring your soup."

And the Clan Mother said, "But only from above. Perhaps your eyes only let you see things from one direction? That is a sadness."

The hairless scholar adjusted his nose-windows and said, "All right. Fine. Tell me of the Two Moons Dance. Is it true you Khajiit dance at the midnight hour to the light of the moons?"

And the Clan Mother said, "Indeed not. We dance the Two Moons Dance in every hour. It is our delight."

The hairless scholar said, "You're not dancing. You're sitting by the fire. Tell me when you're going to dance, so I can join you."

And the Clan Mother said, "My daughter and I dance to the moons at this moment, but you cannot join us, for you do not have a tail. It is a sadness."

The hairless scholar gnawed his knuckle and said, "Very well then. I hear that you have curious beliefs about the moons. Tell me of them."

And the Clan Mother said, "As you wish. When Lorkhaj made a place for Nirni's children, the darkness in his heart made it also a prison. So his heart was cut out and buried deep in Nirni, and his body was hurled to the moons but could not pass them, for it did not know the First Secret. Thus is his body the Dead Moon in the Lunar Lattice. See it, just there?"

The hairless scholar peered at the sky and said, "I see no moons at all—Masser and Secunda are both new. What do you mean?"

And the Clan Mother said, "Hairless scholar, this one forgot again about your eyes." And she sighed, and her tail danced, and she shrugged. And she said, "It is a sadness."
====
1435
Litter-Mates of Darkness

By Moon Bishop Hunal

NEW:
To speak of the dark gambol of the dro-m'Athra.

WAX:
When true cats die, their souls are lifted by Khenarthi and flown to the Sands Behind the Stars, to play and prey until the Next Pounce. 

When bent cats die, their souls are dragged down by Namiira into the Dark Behind the World, to serve the Heart of Lorkhaj until their tails are straight. 

FULL:
These, then, become the Dancers in the Darks, where they whirl to no music but the beating of the Heart. Sometimes these dancers seep up through the cracks in Nirni to the moonlit world, and walk among us as if made of moonless night. Then we call them dro-m'Athra. And this is a name of fear.

For a true cat to see a dro-m'Athra do the Bent Dance is to feel his tail twitch in time, and feel the pull of the Darks. As each twitch pulls the true cat further from the moons-light, the cat's shadow grows longer and more bent. And if the tide of the Darks grows greater than the tide of the Lights, the true cat is lost, and becomes a bent cat. 

Then comes the true peril, for a dro-m'Athra can twist out a bent cat's soul, and send it through the cracks to the Darks. Once it hears the beating of the Heart it, too, will dance bent. 

It is hard to stop. One night all the villagers of Lohrn were found dancing the Bent Dance. Now we do not go there.

WANE:
To banish the dro-m'Athra, there are two ways: the Way of Jone and the Way of Jode.

Warriors use the Way of Jone, which is to unsheathe the claws and strike the darkness until it is no more. And this way is a good way, for everyone who is strong of heart and claw can use it.

Priests use the Way of Jode, which is to bathe the moonless dark in bright lunar light. And this way is a better way, for bent spirits thus banished do not return.
====
1436
Yours for the Taking!

By Catonius Libo, Aide-de-Camp to General Lavinia Axius

Freeborn Colovians! You are hereby called to Serve your Homeland—and in the process, serve Yourself, your Family and Heirs. 

EXTRAORDINARY NEWS

Be It Known that the region south of the River Strid, formerly known as Arenthia Vale of Valenwood, has been re-designated the South Weald of the Colovian Estates, as Decreed by the Count of Skingrad and Ratified by the Elder Council of the Empire of Cyrodiil. The Legion of the West Weald, under command of General Lavinia Axius, has been given the Honor of Annexing the South Weald and Securing its new Borders. 

OPPORTUNITIES IN THE WEST WEALD LEGION

Be It Further Known that, upon Cessation of Hostilities in the South Weald, members of the Occupying Legion will be Mustered Out and Granted Land—Farms for Soldiers, Estates for Officers. Previous Ownership of all said Lands has been declared Null and Void by the Elder Council. Current Squatters will be Deported or Indentured and put to Useful Labor on behalf of the New Owners.

GLORY, ADVENTURE, AND PRIZE MONEY

Serve in the South Weald and earn the Plaudits of a Grateful Colovia! Consider also that after Previous Conflicts, many freeborn Colovians were able to enter the Lower Nobility by virtue of the Copious Ransoms elicited from the Families of Important Prisoners. This may be the Best Chance for Advancement in this generation—don't miss out due to Fretting, Timidity, or Trivial Entanglements.
====
1437
A Looter's Paradise

By the Silver-Haired Shadow

You don't need to know my real name—not sure I remember it anymore, anyhow. My auntie left me a shack on a hill south of the border. Never thought about it much, until I lifted Hrol's Golden Girdle from the Temple of the One. Suddenly life got real complicated, and I decided it was time to go claim my inheritance.

Auntie—let's call her Auntie Alias, no point in telling you too much—was an Imperial Border Scout, part of the cohort stationed at Fort Sphinxmoth, in the hills between Elsweyr and northern Valenwood. In the late days of the Second Empire the job of the Border Scouts was to keep the quarrelsome locals in line so as not to interfere with trade. "Free trade, by Aless," auntie would say, opening another bottle of Surilie Farms and winking. "Lifeblood of the Empire!"

Now the Scouts couldn't stop every little cross-border vendetta, but they did prevent the Cats and the Runty Elves from engaging in wholesale slaughter, and kept the bandits off the road from Dune to Arenthia. Auntie liked the climate, so when she retired she bought this little plot, came down and put up her hut. It's bigger than it looks, by the way—goes way back into the hill, and you can bet auntie dug out a back door, just in case.

By the time I got here, one dark night in Sun's Dusk, with the wound in my thigh leaking blood again after that wild ride on the stolen horse, the Border Scouts were long gone, and the Dawnmead Marches had returned to their natural state: just one law shy of anarchy. And that one law was the Law of Revenge.

It was the Vinedusk Wood Elf tribe versus the Dakarn Khajiiti clan, and it was a near-continual war of cross-border raids and midnight murders. They took turns occupying the ruins of Fort Sphinxmoth, sending out bands to waylay merchant caravans, raid villages and towns, and pay off old scores. Neither side noticed me hiding in the old shack during daylight, and slipping from shadow to shadow around the Marches after dark. The place was a killing ground—I could hardly go five hundred paces without encountering a dead warrior, a half-empty cart, or a slain merchant. 

It was a looter's paradise. 

Ah, those were the good times. Too good to last, I suppose—eventually the Vinedusk bandits overreached and staged a raid on Arenthia itself, right about the time the Dakarn Cats tried to take over organized crime in Dune and the Thizzrini Arena. The respectable citizens on both sides of the border formed militias or hired mercenaries, swept the hills clean, and that was the end of brigandry in the Marches. The Vinedusk tribe actually reformed as a Bosmeri irregular unit, the "Vinedusk Rangers" (Ha!), while the surviving Dakarns became the nucleus of the Duneguard Outwalkers. The border settled back down, and the Lifeblood of the Empire resumed its flow.

Fortunately, I was there to recognize opportunity when I saw it coming down the road from Dune, laden with trade goods. By the next Fredas I was in Bravil, looking up a few of my old contacts. Half a season later it was me and the newly-dubbed Murkwater Gang who were occupying good old Fort Sphinxmoth, digging out the barracks, sharpening our blades, and repairing the old traps. 

The good times are back.
====
1438
The Eagle and the Cat

By Lord Gharesh-ri, Speaker for the Mane

A wife. A husband. A son or daughter. Mother or father, aunt or uncle: each of us has lost one or more of these. It has touched every family in Elsweyr, the dreadful epidemic, the terrible plague—the Knahaten Flu.

It started in Senchal, on Sweet Street in the Black Keirgo slums, among the skooma-struck. At first the city elders dismissed it as a toxin in the goods, but then it spread to Dagi's Pride and Squint-Eye, and was reported from the docks in Alabaster as well. 

And suddenly, it was everywhere: Torval, Orcrest, Dune, Corinthe, and all points in between. The Winds of Khenarthi bore the coughing and retching to every ear. We seemed to be witnessing the Death of Cats on Nirn.

Slowly, Elsweyr began to fight back against its doom. Clan Mother Mizaba-ko of Corinthe first identified how the flu spread from Khajiit to Khajiit. Rathuni-la Dawnwhisker, a Daughter of Azurah from Riverhold, distilled a sorghum-tea that mitigated the worst of the symptoms. Even I contributed, organizing the remnants of the Mane's Legion to maintain order and put this new knowledge to use. 

But it was not enough. Everywhere, Khajiit were dying, by the litter, by the pride, by the entire tribe. The Moon Bishops read the portents, and they were dire indeed.

Then, past all expectation, help arrived from an unforeseen direction: over the western waves came the Elves of Summerset, bringing physicians, healers, desperately needed supplies.

And one more thing: hope. Hope that Elsweyr would survive.

At first, many Cats were suspicious. Never before had the haughty High Elves helped the Khajiiti—why now? But their canonreeves passed among us, as if unafraid of the flu, and explained: the Altmer did it not from friendship, but from policy. We needed their help now, and they would need our help later. Invaders were coming to southwest Tamriel, they said, and the High Elves could not repulse them without Khajiiti claws at their side. 

To fight against mutual enemies—ah, that was a logic we Cat-Folk could understand. So we accepted the aid of the High Elves, and their sly cousins the Wood Elves, and gradually the Knahaten Flu began to recede. And when Queen Ayrenn of Alinor proposed the alliance treaty of the Aldmeri Dominion, we took plume in claw and signed it. 

Now, fellow Khajiiti, we have been through the forges of torment, and with our new allies, we emerge stronger than ever. We welcome the chance to test blade and edge against these invaders, to spill their blood and take their bright objects.

For now is the time of the Dominion.
====
1439
Elven Eyes, Elven Spies

By Zwinthodurr Roun-dar 

Spies walk among us. Across Elsweyr, in every street, in every village, around every campfire—we are watched. 

"But of course!" you say. "Our tribal elders and clan mothers watch over us always, in the name of Alkosh, Mara, and Azurah!"

And that is true. So they do. 

But there are Others. 

Others who watch our every move, who suspect us of "disloyalty," who can report us as unfaithful and treasonous. 

Report us? To who? To the officers of the Mane? 

Oh, no. Not to Cat-Folk at all. 

These watchers report only to the Elves. 

Admit it: you have heard their name. But only in whispers. And you dare not repeat it. 

They are … the Eyes of the Queen. 

The Eyes, who are beholden to no one but the tall and terrible Queen Ayrenn.

Her Eyes see everything, they say. But how, since Elves cannot go everywhere? Because, Khajiit, Elven gold can—and does.

Hush. You know it to be true. 

And because you are watched, your tail-dance droops ever-so-slightly, your ears stand a little less proud, and you look over your shoulder a little too often. 

Because who can say who has been bought, and who has not? Who might be sending reports about you—and what might they be saying? 

Where did that neighbor of yours go last Middas? Was it to receive new orders from the Eyes? Or was she taken away, perhaps to Alinor itself, and the dungeons beneath the Crystal Tower? 

Beware, Khajiit. Keep your whiskers alert.

This one is watched. And this one may not be permitted to warn you again.
====
1440
Moon-Sugar for Glossy Fur? Yes!

By Rathuni-la Dawnwhisker, Daughter of Azurah

This one brings you good news, my cats and kittens, tigers and tigresses—especially for everyone who loves moon-sugar! And that's all of us, isn't it, my lion-hearts, because admit it: nothing makes our tails twitch like a moon-sugar-glazed sweet roll!

If you're like Rathuni, this one knows you were positively reeling last Sun's Dawn at Abbess Mizzi's song-paper, in which she reported that it's not just the vile drug skooma that's bad for you, but our beloved moon-sugar itself! She declared that over-consumption of the Queen of Sweets is responsible for anxiety, droop-ear, sudden weight gain, and even the panting quivers. Imagine!

Her song-paper spread panic across the kitchens of cat-kind, as we all tried to find substitutes for moon-sugar molasses and granule loaves. Prices of moon-sugar-cane plummeted, while sorghum and sweet-beets suddenly vanished from the markets! Personally, this one was beside herself when she was tapped to provide the sweetcake provender for the Riverhold Mid Year festival. Somehow, the petit-paws just weren't the same. So mortifying!

But I promised you good news, didn't I, litter-mates? And here it is: after simply months of alchemical research, generously sponsored by the Canefield Farmers' Alliance, this one is here to tell you of her complete inability to duplicate Abbess Mizzi's results. (One can only conclude that the abbess—who is getting on in her lives, poor dear—made an error in her calculations somewhere.) My research shows that consumption of moon-sugar in normal moderation does not generate any of the dire effects alleged in that scary Sun's Dawn song-paper. 

In fact—and here's the best part, though I fear the title of my song-paper has spoiled the surprise, hasn't it?—regular consumption of non-distilled moon-sugar derivatives is actually what gives a Khajiit the gloss in her fur! Yes, my lion-hearts: we can have the sweets we love, as well as shiny, split-end-free coats. (And no wonder my pelt was looking so dull lately!)

So there you have it, kitten darlings! Isn't it Rathuni-la who always brings you the catnip? You know it is, leopard-loves. This one will just leave you with a quick recipe for my clan mother's Moon-Sugar Biscuits. Here it is—and enjoy!

—	3 mugs moon-sugar
—	 mug of water
—	1 pat suet
—	 shifted flour
—	red wheat flour

Mix the dry ingredients together. Next slowly add the dry mix to the moon-sugar, mixing constantly.  Scoop out dough with a spoon and place on a hot rock or in a cooling oven until golden brown. Serves three (… or maybe just you!).
====
1441
Master Zoaraym's Tale, Part 1

by Gi'Nanth

The Temple of Two-Moons Dance in Torval has for many hundreds of years been the finest training ground in all Tamriel for warriors of foot and fist. The masters teach students of all ages from all parts of Tamriel the most ancient techniques and the most modern variations, and many a former pupil has graduated to great fame. I myself trained there, and as a young child I remember asking my first master, Zoaraym, which former student he felt had best learned the lessons of the Temple.

"I was not a teacher when I met this man, but a student myself," he said, smiling in reminiscence, his great wrinkled face becoming even more like the withered fruit of the bathrum tree. "This was long ago, before your parents were born. For many years I had trained at the Temple, rising to study in more difficult and demanding classes taught by the wisest and most learned Masters of the Two-Moons Dance.

"Gi'Nanth, you will come to understand that the tempering of your body must attend the tempering of your mind, and there is a prescribed order of training we at the Temple have designed over the years in concordance with the way of Riddle'Thar. I had reached the highest level, where my power and skill were such that even by supernatural, magical means, few could ever best me in weaponless combat.

"There was a servant at the Temple at the time, a Dunmer a few years older than myself and those in my class. We had never noticed him but in passing over the years, for he would enter the training chambers quietly, clean for a few minutes' time, and leave without saying a word. Not that we would have listened if he spoke, so enwrapped were we in our exercises and lessons.

"When our last Master told some of us, myself included, that the time had come for us to leave the Temple or become teachers, there was a great festival of celebration. The Mane himself deigned to visit and observe our ceremony. As we were and are a temple of philosophy and combat, there were contests of debate and competitions in the Temple's war arena, not only among the elite few, but open to all students.

"On the first day of the festival, I was examining the gladiatorial roster to see who I would fight with first, when I heard a conversation behind me: the servants speaking to the archpriest of the Temple. It was the first time I heard the Dunmer's voice, and the first time I heard his name.

"'I understand you wish to rejoin your people's struggle in Morrowind, Taren,' the archpriest was saying. 'I am sorry to hear it. You have been an institution here for many, many years, and you will be missed. If there's anything I can do for you, please name it.'

"'Thank you for your kindness,' the Dunmer replied. 'I do have a request, but I fear you would be loath to grant it. Ever since I first came to the Temple, I have been watching the students learn, and practiced myself when my duties allowed for it. I know I am but a servant here, but I would be honored if you would allow me to compete in the war arena.'

"I stifled my gasp at the Mer's impertinence, to even suggest that he would be worthy to fight with those of us who had trained so hard. To my surprise, the archpriest agreed, adding the name Taren Omathan to the roster at the beginners' level. I was eager to whisper the news to my fellow elite students, but my first bout was scheduled to begin in a few minutes' time."
====
1442
Master Zoaraym's Tale, Part 2

by Gi'Nanth

"I stifled my gasp at the Mer's impertinence, to even suggest that he would be worthy to fight with those of us who had trained so hard. To my surprise, the archpriest agreed, adding the name Taren Omathan to the roster at the beginners' level. I was eager to whisper the news to my fellow elite students, but my first bout was scheduled to begin in a few minutes' time.

"I fought eighteen competitions in a row, besting all. The crowd gathered in the arena knew of my prowess, and gave polite, unsurprised applause at the end of each fight. As much as I focused on my own battles, I could not help noticing that other competitions were receiving more and more attention in the arena. The spectators whispered among themselves, and more began drifting away to see something that was evidently more spectacular and unusual than my unbroken string of victories.

"One of the most important lessons we teach from the Two-Moons Dance is the lesson of rejecting one's vanity. I understood then the importance of achieving a personal synchronicity with one's body and mind, of rebuffing outside influences of no importance, but I admit I had not accepted the lesson in my heart. I knew I was good, but my pride was hurt.

"It came down to a contest of champions, and I was one of the two. When I saw who the other fighter would be, my mood turned from one of wounded dignity to complete disbelief. My adversary was the servant, Taren.

"It must be a joke, or some final philosophical test, I reasoned. Then I looked into the crowd, and saw anticipation of a great battle to come in every eye. We gave one another the sign of respect, I stiffly and he with great elegance and modesty. The fight began.

"Initially, I sought to end it quickly, still thinking that he was unworthy to be cleaning the arena, let alone fighting in it. In retrospect, I was being illogical, as I must have known he had bested as many students as I had to reach that final level. He offered simple counterblows to my attacks, and responded in kind. His style was expansive, encompassing sophisticated arcane foot play one moment and simple jabs and kicks the next. I tried assailments intended to dazzle, but his face never showed either fear or contempt of my abilities.

"The fight lasted a long time. I don't recall when I realized I was destined to lose, but when it ended, I was not surprised by the outcome. With a sense of unusual and true modesty, I bowed to him. But I could not resist asking him as we left the arena to the sound of thunderous applause how he had so secretly grown to become a Master.

"'I never had a choice to rise in the Temple,' Taren replied. 'Every day, I cleaned the training chambers of the elite classes and then the beginners'. So you see, I never had the misfortune to forget those early mistakes, lessons, and techniques while observing and learning the ways of the Masters.'

"He left Torval early the next morning to return to his homeland, and I never saw him again, though I've heard people say that he's become a priest and a teacher. I became a teacher as well, for children just beginning their training in the Two-Moons, as well as the elite. And I make certain to bring my best pupils to see the how the unlearned fight, so that they might never forget."
====
1443
Cohort Briefing: Arenthia

By Centurion Iunius Ocella

This unit will begin occupation of Arenthia within a fortnight. To ensure our success in the operation, every soldier needs some knowledge of the city and its civilians. Go in unprepared, and you'll end up robbed blind or stuck full of Wood Elf arrows without knowing how or why. Having spent some years guarding caravans in transit from Arenthia to Skingrad, I can provide the information you need to avoid personal harm and unnecessary provocation of the citizenry.

Don't be lulled into complacency by the familiar buildings; this city is nothing like home. Though some Colovian traders from north of the River Strid have settled here, they're outnumbered by the Wood Elves from the south and the Khajiit who roam in from the eastern savannas. In the past, the city's allegiance has changed as often as the wind, but the flimsy Khajiiti hovels and the Elves' temporary tree-shaping don't endure like the good Colovian stone from which most of the lasting structures are built.

You'll encounter plenty of Wood Elves and Khajiit, so a general awareness of their customs and practices will prove useful. Wood Elves become unreasonably aggressive if they believe a plant or tree is in danger. If any trees need to be cleared, obtain permission from your superior and assemble an armed squad. Also, be aware that Wood Elves are fond of indulging in drink, and their normally irreverent tongues become even worse when soaked. A word of advice: do not engage in drinking contests with these Elves, no matter how they taunt you.

Khajiit make up a sizable portion of the population, though few hold permanent residence here (or anywhere). These moon-worshipers drift in and out in bands, bringing their sugary liquors and garish fabrics to market. Exercise caution if you are approached by one of the pleasure-partners that often travel with these caravans. They are invariably thieves, and by the time you realize you've been picked clean, they'll be halfway back to Dune.

On a related note, we've caught wind that a ring of skooma smugglers may be operating out of the city's shamefully disused Temple of the Divines. This is an affront to the Divines and will be investigated once our hold is established. We will clear out the scum if the rumors prove true, but there is to be absolutely no looting of the Temple. In time, we will restore it to its rightful glory.

Your job is to make certain that our grip on Arenthia is ironclad. Enforce martial law and keep the peace as much as possible, but be swift to quell any potential disturbance. Remember, no culture can claim "traditional" ownership of this city; it belongs to the banner with the most troops on the ground, and that's going to be ours.
====
1444
Notice to Authorities

TO THE AUTHORITIES FROM ANY GOVERNING BODY:

The residents and visitors of Hadran's Caravan reject your stifling societal rules as FREE PEOPLE.

Those who attempt to remove the citizens of this Caravan face DIRE CONSEQUENCES for their illegal and immoral actions.

Reaper's March is a free land for all races and species.  We spit upon the cronies of the Mane, the mind-slaves of the so-called gods. We reject the oppressive boot of ANY AND ALL Kings, Queens, Emperors, Empresses, alliances, and authoritarians!

This land belongs not to the few, but the many!
====
1445
Spikeball Handbill

SPIKEBALL! THE PHENOMENON THAT'S SWEEPING TAMRIEL!

This action-packed, exciting new game is sure to become the Next Big Betting Sport!

SEE the runners speed around the track with precision and abandon!

FEEL THE PAIN as competitors collapse to their knees in pain!

HEAR the hilarious sound of a spikeball striking a runner in the head!

And because runners are people, there is SIMPLY NO WAY anyone can cheat! No pliable wild monsters! No thoroughbred lizards or monkeys!  Spikeball is the betting sport of the future!

See it Today! At Hadran's Caravan!
====
1446
Azum's Journal

Hadran only brought me on because he wanted to expand his "side businesses." My time in Orcrest gave me all the background I needed to run his games for him. Now, my "sideshows" are making more money than his damned slave-trade!

It's not that I care about the meat. I don't. If you're dumb enough to get caught by Hadran, you're dumb enough to be sold.

But that Elf harpy is reaching her talons further into Elsweyr every day. A little bird just told me she's sent her damned Eyes into Dawnmead, sniffing around after Hadran, Ren-dro, Rakhad, and some of the other movers. She actually thinks she rules out here, the cow. 

Fine, let her rule. And let Hadran rot. If I could get rid of him, I'd happily shut down the slave blocks. Like she would care about a few rigged games when Ren-dro is running military secrets out of Pa'alat.

Hah! 

Just need to find the right dupe to put a blade in that old cat's back. Then the whole operation will be mine.
====
1447
Journal of Bravam Lythandas

12th First Seed
The experiments continue to progress. I have imposed several persistent illusions on the subject's mind, though he must still wear the amulet. It was simple to convince him that his own soul was tied to it and that its removal would mean immediate death.

I do not have complete control of the illusions yet; when I tried to convince him the shed was made of stone instead of wood, he saw it as made of sweetmeats and I had to prevent him from attempting to eat it. The individual's own predispositions still have some undesired influence.

17th Second Seed
Finally! I solved two problems that have been stalling my work with one elegant solution. With the exact combination of domination spells I have created, I now have total control over the hallucinations (along with persistence) without the need for costly enchantments.

This is a timely find, as the subject recently indicated that removal of the amulet might be preferable to the current stages of the experiment. I can now begin looking for additional subjects.

5th Mid Year
The three that inhabit my basement are convinced that they live in a palace. They have begun to take on the aspect of nobles, which is their own conceit—I have not attempted to alter their perceptions of themselves. This shared illusion has held for two weeks and shows no sign of breaking down under prolonged scrutiny, as the others had.

I remain hesitant to subject myself to these illusions yet, though I am fairly confident I'd be able to extract myself. Testing has not revealed any of the distortions I'd hoped to observe in the nature of local reality. Perhaps more subjects are needed.

10th Sun's Height
Another interesting development occurred today. I introduced the notion that a werewolf would rampage through the palace to just one of the subjects, out of range of the others. When I returned him and he awoke, it was not he who first spotted the werewolf at all, but another subject!

Each seemed to perceive the beast. I shall have to test this further—is the illusion becoming its own reality, or have I accidentally connected them in some way? Could the false world bleed through? How exciting! 

23rd Sun's Height
I am losing control. It is almost as if some outside force is interfering; I can feel a strange undercurrent in the spells I have woven, resistance in the minds of the subjects. They are becoming unintelligible and difficult to work with.

One sits in the corner, rocking back and forth and muttering prayers to Dibella, of all things. Another has injured herself horribly and will need to be removed. Thus far, I had not been concerned for the soundness of their minds. What could be causing this?

2nd Last Seed
To my great surprise, everything in the basement was gone this morning—the simple furnishings, supplies, and, most upsettingly, the subjects. The basement walls, ceiling, and floor are now completely covered with a mural depicting the grand chamber of a palace.

The subjects are nowhere to be seen, and strangest of all are the set of paints and single brush found lying in the corner. Some trickery and tampering has clearly taken place. I shall have to investigate further.
====
1448
Masterwork of the Inducer

Much of the text from Eldhaal the Inducer's account is unreadable and cannot be salvaged, like so many Ayleid records. I have translated the intact excerpts to the best of my ability, but have had to infer the meaning of some unclear terms.

In truth, I am relieved that no more can be read. The original, with its grotesque and unnerving diagrams, will be sent back for preservation. I pray I will be permitted to leave this place soon.

"…pliability of its material, so vital and so obedient to my tools. It was a subject yearning for ascent to the ultimate purpose of its form. A vision of the shape and the (method?) took me immediately and I stilled the form; I stopped its sight and speech and stood it in the working-space. I ordered the servants to stay and bear witness to a Perfect Example and began the dedication rituals."

"And to it I sang and hummed and whispered; the cage of its heart gave assent and unfurled with no splintering, no cracking—the life's rhythm persisting. I ordered fine silver chains. Into each link I inscribed the hundred words for bliss, and I wrapped the cage and trunk all round to best display the organ at work."

"Such joy! It must have been that Blood-Made-Pleasure watched the work, guided my movements. A new (inspiration?) came upon me, and fervidly I grasped the sight-orbs between the implements…"

"I blessed it with wings of Welkynd, gently grafted and obtained at great expense. I extended its blood-paths, a delicate web within shining light. Eight stars for its crown, eight rubies at its feet, splayed forearms reaching for Aetherius. It became real when I gave it the name: Messenger Beast Redeemed."
====
1449
Ritual of Resonance

The Soul Shriven shriek and writhe in Coldharbour. The Harvester of Souls digests them, makes them mutter and despair. They whisper their secrets to the dead winds of Oblivion, and those with ears attuned will know them and use them.

Gather the implements:
A steel needle, nightshade, frost salts
The crushed bone of a sacrifice
Splintered tooth of a daedroth

Inscribe the circle: 
The names and the symbols. Sower of Strife. Lord of Brutality. Corner of the House of Troubles.

Create the tool:
Purify the needle over a fire of nightshade. Cool it in frost salts. Place upon it an enchantment of sharpness and one of weak shock.

Prepare the body: 
Create a draught of bone and tooth and hold it in the mouth. Inscribe the names and symbols on the flesh of the palms.

Open the gate:
Place the needle in the left ear's entrance. Insert so slowly as barely to move. Worldly sounds make way for the cries and secret dreams of the slaves in Coldharbour.
====
1450
Forged Letter From "Zali"

Sweet Maormer Prince,

My cheeks grow warm thinking of you, but our love cannot be! I'll wait where you saw me last. Hurry, before I change my mind!

— Zali
====
1451
Moon-Sugar in the March

… and despite the dry conditions, moon-sugar thrives in Reaper's March. The ancient art of moon-sugar farming comes primarily down to irrigation, irrigation, irrigation. Ditches, wells, even changing the courses of rivers have made the difference in some village crops. And of course, collected rainwater is the life's-blood of March farming.

Below, this author shall walk you through the steps required to begin construction of a rainwater cistern, or "johad" as the Redguards call them. These seemingly simple ….
====
1452
Tales of the Two Moons Path Vol. 3

Taziako looked about her, confused. Her grandfather had been there just the moment before, and now—now she stood in the bedroom of her childhood. The rich tapestries clung to the walls, warming the wooden slats, and the sweet smell of her mother's cooking filled the air.

Tazzie ran to the door, opening her mouth to call out in greeting. Then she stopped when she realized she stood once again in the Temple of the Dance. The old Moonspeaker nodded at her gravely and intoned, "What Jone and Jode have shown you is for you alone. Consider it and remember it always."
====
1453
Enak-do's Ledger

Shuzura . . . . . . .  Owed, 20 gold 
(Bet from Thizzrini trip)

Ezzag . . . . . . .  Owed, 27 gold
(Thizzrini trip)

Milk Eyes. . . . . . .  Owe, 30 gold
(Cards)

Sanat-do . . . . . . .  Owed, 40 gold
(Hadran's, spikeball race bet)

Hizir-dar . . . . . . .  Owe, 34 gold
(Investments)

Zabashti . . . . . . .  Owe, 40 gold
(Investments)

Kubani . . . . . . .  Owe, 23 gold
(Investments)

Rahazi . . . . . . .  Owe, 11 gold
(Investments)

Rakhad . . . . . . .  Owe, 250 gold
(Investments)

—Mathal, make sure you bring any gold you get from your next trip directly to Rakhad. He's quickly running out of patience.

                   —Enak-do
====
1454
Pay Up, Enak

Enak-do,

This is the fifth time I've been by your house. I saw the other notes stuffed in that crate. You need to pay up and you need to pay up now. You and your nephew are in some serious trouble.

If it were up to me, I'd let you slide some. We've been friendly for years, you know? But my investors in Pa'alat, my suppliers in Dune, they require a firm hand. They have to know their investment is being looked after.

Pay up by the end of the week, or your family will be grieving another tragic loss.

— Rakhad
====
1455
Unwelcome Visitors

We assume the first Anchor Chain is cut. Apply pressure to Mother Tiger to denounce the Unwelcome Visitors.

We observe Unwelcome Visitors recovering from the storm. Cut the second Anchor Chain immediately.

Watchful Serpent remains offshore. At the signal, we shall prepare the Tempest.
====
1456
Distribution Notes

— Need to get more product moving toward Dune. High demand needs high supply.

— Hadran's last shipment went out faster than expected. He's due for a resupply.

— Opened negotiations with Ren-dro out of Pa'alat to discuss distribution overseas. He's sure assets in the Pact and Covenant would be open to extending the network.

— Hosted former Heritance soldiers, talked distribution in Auridon. Still have deep roots in communities, can offer low-level buy-in.
====
1457
Cub Tales

For my brother Enak-do on his tenth birthday. 

Your brother, Ezzag.

* * *

Once, in the long-ago time, the people were content to live in the forests and hunt on the plains. They fed and ate and mated, and all was good—but it was also simple. The people saw the two-legs, sometimes, and knew they could do so much more if they could reach the skies. 

Then, one day, a wise old monk came to the people. She said her name was Azurah. She had been watching the people, she said, and had decided to give them a gift. A special kind of candy, she said.
====
1458
Simple Illusion Magic

A beginner's guide to illusion magic, as prepared by Ninaleon Sightbinder the First!

CHAPTER I : Sight

CHAPTER II : Sound

CHAPTER III : Smells and Tastes

CHAPTER IV : Touch

CHAPTER V : Multi-Sensory Mastery

CHAPTER VI : Simulating People

CHAPTER VII : Light That Fights

CHAPTER VIII : Beginner's Rituals (Do Not Perform Without Supervision)

- - - - - - - - - - - -
VIII.d: Ritual Life Force Binding For Sustained Illusionary Projection: Completion

To end the ritual, simply tune each crystal in turn. The colors of the lights to either side of the crystal will combine to create a new color within. Red and Yellow into Orange, and so on. A sound will also be heard when you have it right. 

Beware. Without maintenance of the spell-lattice, the ritualist can quickly find her life energies consumed in the illusionary suspension she has created.
====
1459
An Unexpected Defense

The thief waited in the darkest corner of the common room, watching. Few paid heed to him; a petty noble made eye contact with him for a moment, but he was not the man the thief was seeking. After a time, a man dressed as an unobtrusive merchant approached the thief and slipped him a rolled sheet of parchment. With easy grace he slipped the parchment up his shirtsleeve, and with a slight nod to the man he left the tavern. 

By the light of Secunda he unrolled the scroll and looked it over. On the yellowing page was sketched the floor plan of a sturdy tower, showing all of the entrances and exits as well as marking the location of his target, a small chest hidden on the highest level of the tower. As he strolled out of town a lady of the evening called to him, but he had other treasures on his mind.

The tower stood tall and dark, looming grimly above the surrounding trees. It did not take the thief long to scale the outside of the tower, to one of the upper windows that he intended to use as his means of entrance. He slipped easily through the window and crouched there for a moment in the darkness, listening. Then suddenly the entire room was alight with fire—bolts of flame streaming directly at him. "Sheogorath's teeth!" he cursed as he dodged to the side, narrowly avoiding the bolts of fire. He hadn't been expecting a mage.
====
1461
Oblan's Letter

My dear, lucky friend Oblan,

Your captain's patriotic foolishness has drawn you the best possible assignment! Imagine, "scouting" for the navy around <<1>>! You'll hit the sands long before any of those officious marine thugs have time to look around.

I'm sure you know, most of my supplies come from KR. Since you don't have to pay "shipping fees," you old sea-cat, I expect you to cut me a deal next time you're in H. I'll have a new batch waiting for you, so be sure to get me my raw materials.

Better keep this short—I hear you're sailing with the tides. Best of luck and a safe voyage to you!

— K
====
1462
Order of Battle (partial)

—frigates, four brigandines, and twelve sloops.

In addition, the fleet will be comprised of sixteen vessels of the Queen's Own Navy: privateers and merchant marine serving primarily as naval support. These ships are under the command of <<1>>, officer in charge of logistics, with the following exceptions:

—Phynaster's Promise is designated as a courier vessel under direct control of the Admiral of the Fleet. Its primary duty is to relay dispatches between the other ships until our initial landing. At need, she can also be used as a fast transport for the ambassadorial contingent. She is not to be separated from the fleet needlessly, as the Promise is an emergency contact vessel with the continent should other communication methods prove ineffective.

—The privateer sloop the Prowler is to be considered a vessel of independent command. While it is carrying cargo for <<2>>, its primary purpose is to serve as an independent scout vessel. The Prowler's crew does not know of this arrangement, considering themselves to be signed on in service to the Queen's Own like any other vessel. However, <<3>> has separate orders which she will reveal should the need—
====
1463
Transmutation Potion Recipe

Eleven drops of the tincture? No, no, no. Seven. Seven drops. No more, no less.

Do not oversaturate the paste with tincture. 

I need more ground pearl powder. Gadris had some. I need to borrow it. It's for a good cause, but I wish he did not get so cross. Always going on about not wasting time or ingredients. His middle name must be Tightwad.

Odd that scathecraw dust had the effect it did, but this finding is very useful. Very useful, indeed. Never knew the dried leaves made such a fine powder. Hadn't intended for the leaves to dry out, though. Just another of those useful accidents that make me a brilliant alchemist!

Scathecraw hard to come by here. Possible substitutes need to be investigated. 

Dried mort flesh is not a good substitute. Pity. Lots of that around here. Poor deformed creatures. I would feel more pity for them if they weren't trying to kill us.

So, seven drops of pearl tincture. Three precise pinches of dried scathecraw. One dram of purified water. Dried blood.

You never know when you might need a potion to make you small!
====
1464
Cardia's Letter to Father

Dearest Father, 

I hope you can understand—Darius is just so handsome and kind! He's not like the other Sphinxmoth Bandits. He just wants to save up enough to buy a farm for the two of us. Please understand why I had to go with him. And please, I beg you, father—don't try to follow us. These are dangerous people and I don't want you to get hurt. 

Your Loving Daughter, 

Cardia

P.S. I'm sorry about taking mother's ring, but Darius didn't have enough money to buy an engagement ring.
====
1465
Exegesis of Merid-Nunda

By Phrastus of Elinhir

Truly, the Tract of Merid-Nunda is one of the strangest and least understood works of mythohistory that has come down to us from the early First Era. It exists only in partial manuscript form, a single copy of which resides in the library of the Arcane University at the Imperial City. (Or at least it did, though since the Mages Guild was blamed for the disappearance of the Emperor Varen and driven out of Cyrodiil, I don't know what has become of their once-admirable library.) 

Fortunately, I was granted an opportunity to study the noted Tract in detail while the Guild was still in possession of it, and made a personal copy for myself so I could continue to unravel its mysteries once I'd returned to Elinhir. 

The problem of understanding the Tract of Merid-Nunda is twofold: First, the extant document is clearly part of a larger work, drawn from seemingly somewhere in the middle, and without the preceding and following portions of the work we have little context for the part that remains. Second, the Tract is written in a peculiar argot that employs Ayleid phrases in a late Nedic syntax, including many words of unknown origin that don't appear in any other source. 

However, working outward from fragments previously translated by Wenegrus Monhana and Herminia Cinna, I believe I can shed some new light on certain key passages in this mysterious manuscript. Our format shall be to provide the translation of each passage, followed by my interpretation of its meaning.

"… were known as the Nine Coruscations, who followed the parabolas that led away from Magnus. Merid-Nunda was of these Sisters, as was Mnemo-Li, as was Xero-Lyg, as was …."

This appears to identify the "Daedric Prince" Meridia with the so-called Star-Orphans, those Anuic ur-entities that separated from Magnus when that Divine withdrew from the creation of the Aurbis. The best-known of these Star-Orphans is probably Mnemoli the Blue Star, who is associated with un-time events, and was said to be visible even in the daytime sky at the time of the Dragon Break. 

"… thus we call upon Cenedelin to bind the earth, as we speak to Merid-Nunda regarding the light, for she is the scintilla that fears not darkness, and swims the waves of pull and spin …."

For the Ayleids, of course, Light was one of the four elements of creation, and this passage seems to confirm that Meridia was the personification of Light to the Wild Elves. Though I am certain of this passage's translation, I confess the meaning of the final phrases eludes me.

The next passage was quite difficult, but its translation adds an entirely new episode to our accounts of the Dawn Era:

"The Lords of the Chaos-Realms chided Merid-Nunda for her trespass and bade her return to Aurbis, claiming all existing spheres as their own. But Merid-Nunda formed of her substance a great drag-lens, and the light of Magnus was bent thereby. The rays [carved? focused?] a new sphere from the chaos, which Merid-Nunda, [laughing? sparkling?], did claim for her own."

This appears to recount the origin of the Colored Rooms, as Meridia's Oblivion realm is known, seemingly formed directly out of the stuff of chaos by an act of divine will. 

And finally:

"… thus does Merid-Nunda [ride? slide?] across the rainbow road from end to end, at one end stretching the dragon, at the other end compressing him …."

A curious passage indeed. The "dragon," of course, traditionally refers to the Divine we know as Akatosh, the God of Time. This seems to suggest that by traveling the "rainbow road" (a reference to the prismatic refraction of light?), Meridia can in some sense alter the rate at which time flows forward. 

Altering the "speed" of time? Is this merely an absurd conceit of the late Ayleid sorcerer-priests, or a genuine insight into the nature of one of the least-understood Daedric Princes? 

Who can say?
====
1466
The Whithering of Delodiil

(Author Unknown)

There was, in those days, a city in the Heartland, Delodiil by name. And it was a city of pleasant promenades, of learned scholars, of meticulous artisans, and of lissome dancers. And also did Delodiil have warriors fierce and proud, who protected the promenades, and the scholars, and the artisans, and the dancers. And though the warriors were few, they were bold.

Now the people of Delodiil worshiped many gods, for they were devout and held all the Divines in reverence. But above all others they did venerate the Lady of Light, building for Merid-Nunda a chapel of colored rays and beams, which was for glory like a piece of Aetherius brought down to the mortal world. And the people of Delodiil were proud thereon.

But across the valley was another city, Abagarlas, which was to the darkness as Delodiil was to the light. Now Abagarlas had as many citizens as Delodiil, but few were dancers, artisans, and scholars, because most were warriors fierce and proud. These warriors were lended to other states and cities for the making of war in return for wealth. And thus did Abagarlas, in its own way, prosper.

Now the King of Abagarlas saw the chapel of lights that was the pride of Delodiil, and he said, "Is not Abagarlas as great a city as Delodiil? We shall have a great chapel of our own." And he decreed that much of the wealth of Abagarlas be spent in the building of a shrine to his own patron Divine, who was the Lord Mola Gbal. And the people of Abagarlas reared up a vast shrine to Mola Gbal, but they were but rude soldiers rather than artisans, and the shrine was misshapen, ill-colored, and burdensome to look upon. But it was, nonetheless, larger than Delodiil's chapel of lights, and thus the King of Abagarlas boasted that his city was greater therefore than Delodiil. But the people of Delodiil evinced no dismay, and went about their business as before. 

And this unconcern of the Delodiils ate a hole into the heart of the King of Abagarlas, and he was vexed unto madness. He sent soldiers to profane the small shrine to Merid-Nunda in Abagarlas, and then went to his vast shrine to Mola Gbal, where he swore a mighty oath. And slaying a family of visiting Delodiils on the altar, the King vowed that he would gather his army, march across the valley, and capture all the Delodiils, sacrificing them to Mola Gbal within the chapel of lights. 

And the King of Abagarlas mustered all his soldiers, and on a night in which the skies were lit by a furious racing aurora, he marched them across the valley to Delodiil. But when the King and his army arrived they found the land empty, for the city of Delodiil was gone, unto every brick! 

And the King thought he heard laughter in the lights in the skies, mirth that turned to shrieks of fear that came, not from above, but from back across the valley. In haste the King marched his soldiers back to his city, but when they arrived at Abagarlas, they found it utterly destroyed as if by scorching light. And of the families of the soldiers and the King, nothing could be found but their shadows burnt into the walls of the city. 

Thus Abagarlas. But of the fate of Delodiil, nothing more was known.
====
1467
Chaotic Creatia: The Azure Plasm

By Doctor Rhythandius

As a Doctor of Transliminal Mythomysticism, I have long been interested in the soul/body problem, the reformation of the Daedric body post-banishment, and the formation of the body around the essence commonly known as the "vestige." Since our enforced relocation to Coldharbour, courtesy of Our Luminous Lady, I have had considerable opportunity to observe these processes first-hand, and am now in a position to confirm many hypotheses that, upon Mundus, were fated to remain mere conjecture. 

It has long been understood that a Daedra, who lacks the Anuic animus known as the "soul," is not killed when its body is destroyed. A Daedra slain upon Mundus is merely "banished" back to its plane of origin, where its morphotype, or "vestige," gradually forms a new body, so that eventually the Daedra lives again. (This happens as well when a Daedra is slain in its native Oblivion.)

Furthermore, we have long known from the Daedra themselves that their bodies are formed from the very stuff of chaos, the "creatia" of Oblivion, a shapeless but energetic material that accretes around a vestige until it conforms to the morphotype's inherent pattern. 

Back on Mundus I had naively envisioned this creatia as some sort of misty, amorphous material swirling in a void somewhere. After our arrival in Coldharbour, it was some time before I realized that its ubiquitous pools of blue slime, the substance we've come to call "Azure Plasm," was in fact the form that creatia takes upon this plane. By extension, I reasoned that chaotic creatia takes a different but planar-appropriate form in every realm of Oblivion—and this theory was later confirmed for me by the rogue Xivilai known as the Sojourner, who has had direct experience of numerous planes of existence. 

In fact, it was the Sojourner who first introduced me to one of those secret grottoes where one can observe the process of plasm-accretion in action. (To find such grottoes, where Daedra are "born," it is necessary only to observe the slow flow of the Azure Plasm and follow it to its destination—for plasm-accretion causes a slow drain on adjacent pools.) It was fascinating to watch a vestige gradually absorbing Azure Plasm and converting it from the general to specific, so that over time it slowly took on the size and shape of a hulking, reptilian daedroth. 

Then there are the poor slaves known as the Soul Shriven. Each is a mortal kidnapped from Mundus at the moment of death, his or her soul stolen by Molag Bal for some unthinkable purpose, and given in exchange the vestige that enables him or her to form a counterfeit body here in Coldharbour. But they are not native to Oblivion, so a Soul Shriven's body is a sad imitation of the body worn in life, suffering rapid wear and decay until it dies—a death that is no liberation, for its vestige only forms a body once again, over and over, ad infinitum ….

Such are the facts. What follows is speculation, born of conversations with the Sojourner during his infrequent and unpredictable visits. His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously. 

The Sojourner scoffed at my theory, but seemed taken with the idea nonetheless. He went on to speculate that if such a thing were possible, it would probably occur in a situation where the Mundus was in existential jeopardy. In that case the Heart of Nirn would spontaneously generate such "paragon" individuals as a way of defending itself from destruction, in a manner analogous to the way the mortal body fights off infection. 

Ah, Sojourner—how I miss your stimulating conversation. Such flights of fantasy! And yet, given the wonders I've seen in my prolonged existence upon this plane, is anything really impossible?
====
1468
I was Summoned by a Mortal

By Kynval Zzedenkathik of Clan Deathbringer

For as long as I can remember—and like all Dremora my memory is keen, especially for grievances—I have faithfully served the officers of my clan, and through them, My Lord Molag Bal. And yet not always: for once, to my shame, I was compelled to serve another. 

I was on guard duty at the Endless Stair, an assignment I always enjoy, for I can mock and torment the passing Soul Shriven without being held responsible for them meeting their quotas. Leaping out from behind a claw-pillar while shouting, "There you are, weakling!" just never loses its appeal.

I was lurking behind a Dark Anchor chain link, preparing to terrify an approaching Soul Shriven by suddenly knocking her down and sneering, "No match at all," when I suddenly felt a strange tingling all over, from my horns down to my toes. I grew dizzy as the plane spun around me, nearly fell into a pool of blue plasm, and then suddenly felt myself hurled into an endless black void. 

I wasn't alarmed at first, because who hasn't been hurled into an endless black void? It wasn't until I began to materialize at my destination and got a taste of the air that I had my first misgivings. "I smell … weakness," I said to myself—and I couldn't have been more right. 

It was then that I first heard the voice of my Conjurer as he said, "Ah, this one looks fairly robust," and the full horror of my situation broke upon me. For I had been summoned to do the bidding … of a mortal. 

I turned, aghast, to see who had dared summon me across the infinities to Nirn, and found myself faced with a tall Elf of Summerset. Oh, I recognized the type: I'd abused more than a few Altmeri Soul Shriven in my time, and with gusto, for they evince a haughty arrogance entirely inappropriate in mere mortals. This one gave me a brief, appraising look, and then turned away, saying, "Follow and fight. There are Worm Cultists that need slaying."

Worm Cultists. Can you imagine the ignominy, fellow kyn? Not only had I been conjured away from my duty by one of the hated Elven mortals, but I must serve him by slaying the minions of Mannimarco, our Dread Lord's lieutenant and viceroy-to-be! I tried to resist, flexing my indomitable will, but the mortal mage's binding spell was too strong—all I could do was say, "No one escapes!" and follow him past a pair of torches into a subterranean maze of tunnels. 

"You serve the great Vanus Galerion, Dremora," my Conjurer announced, quite unnecessarily—for what need had I to know the name of my slavemaster? But then I reconsidered, and mentally added his name to that long list each of us keeps: the list labeled, "Vengeance."

I followed, not deigning to crouch when my Conjurer hunched over to sneak, merely glaring at him and thinking, "I will feast upon your heart." In truth, however, it was as well that I had this Elf Vanus to follow, for the tunnels were many and twisting, and though we Dremora are fearless, relentless, and unparalleled among warriors throughout Oblivion, our sense of direction is rather poor. When doing courier duty, I've been known to lose my way right in the middle of the Moonless Walk and wind up back at the Lightless Oubliette where I started. 

In time this Vanus began to pause frequently, listening, which only increased my irritation and impatience. Finally he stopped, with a "Shh!" to me—which was completely unfair, as I hadn't said a word. But I realized why he'd stopped when I suddenly heard human speech from the tunnel ahead. Hesitating nary an instant, I drew my greatsword and rushed forward, crying "A challenger is near!" The Elf cursed and followed, but he had only himself to blame—I was following his orders exactly. 

The next minute passed in the red fury that all true Dremora feel when they enter battle. But my usual enjoyment of bloody slaughter was tainted by the knowledge that I was killing those my Dread Lord would prefer I didn't, and frankly, that just ruined the whole experience for me. As I lopped off the limbs and heads of the Worm Cultists, I was aware of the energies of the Elf's powerful magics crackling past me, incinerating the more distant enemies, but I was too mortified to enjoy the orgy of destruction. The Elf came striding up as I subdivided the final Worm Anchorite, gloating, "So much for them. Take that, Mannimarco!" 

"There could be no other end," I replied sourly, then felt the strange tingling again as the conjuration that had brought me to Nirn began to weaken. As the bonds dissolved I took one menacing step toward the Elf, but then the plane spun around me again, and it was back into the endless black void. 

When I came to my senses I was lying in a pool of turquoise slime, looking up at the smiling face of my superior, Kynreeve Xalxorkig. "So, Zzedenkathik," he snarled, "straying from your post when on duty, eh? It's the scathe-rings for you, my lad!"

"But, Kynreeve," I cried, leaping to attention, "I couldn't help it! I was conjured, summoned to Nirn—by a mortal!"

Xalxorkig smiled even wider. "And that'll be an extra shift scathing for telling such a hornless lie. Now march, Zzedenkathik," he shouted, thumping me with his truncheon. "Left, right, left, right, left, right …."

I hate it when Xalxorkig smiles. Kynreeve or not, his name's going on my list.
====
1469
A Life of Strife and Struggle

Notes for the personal memoirs of King Laloriaran Dynar, "Last King of the Ayleids"

Structure: ten chapters as traditional, one for each of the Ten Ancestors

Chapter One: Struggles of the Late Ayleid Period (263-331)
—	My father humiliated by the Empress
—	Nenalata as a vassal-state to the Empire of Cyrodiil
—	Wrenching transition to a slave-less economy
—	Forced adoption of Alessia's Eight Divines
—	I don the Crown of Nenalata
—	Rising sense of futility and doom

Chapter Two: Alessian Order, Ayleid Disorder (332-371)
—	Coup d'Etat in the Imperial City
—	I swear fealty to the Emperor
—	Theocracy in Cyrodiil
—	The Ayleid Pogrom
—	The vassal-states dwindle
—	Nenalata stands alone

Chapter Three: Tears for Lost Nenalata (372-374)
—	Ultimatum from the Emperor
—	Debate with the Intransigents
—	Last hours in Nenalata
—	The turbulent trek from Cyrodiil
—	News of the massacre of the Intransigents
—	Nibbled to death by Goblins

Chapter Four: Refugees on the Bjoulsae (375-452)
—	Welcomed by the Direnni
—	Displacing the Orcs, founding a city
—	Bisnensel-by-the-Lake
—	Detente with the Bretons, armistice with the Orcs
—	Disturbing news from Cyrodiil

Chapter Five: Menace of the Primeval Seekers (453-460)
—	The pernicious cult of Hermaeus Mora
—	Strange rites, persistent visions
—	High Priest Uluscant asserts his authority
—	Murder in the night
—	Flight of the royal family

Chapter Six: Sanctuary Among the Direnni (461-477)
—	Balfiera Island
—	Ryain, Aiden, and Raven
—	At War with Skyrim
—	Tactician and Strategist: I find my true calling
—	Hoag Merkiller defeated

Chapter Seven: Approach of the Alessian Horde (478-479)
—	Rumbles from the Heartland
—	We find Breton converts to Alessianism
—	Scourging of the missionaries
—	The Alessian Horde marches west
—	The fall of Craglorn

Chapter Eight: The Mustering of High Rock (480-481)
—	Envoy to the Vassal Kings
—	Aiden reluctantly signs the Rights Charter
—	Making legionaries out of farmhands
—	The Horde swarms into High Rock
—	Atrocities of the Alessians

Chapter Nine: The Battle of Glenumbria Moors (482)
—	Opening skirmishes
—	We present the lure
—	Faolchu takes the bait
—	Charge of the hidden knights
—	Conjured creatures of Corvus and Calani
—	Rout of the Alessians

Chapter Ten: Return to Nenalata (482-484)
—	Pursuit of the Alessian Horde
—	Extermination in Craglorn
—	The Maruhkati Martyrs
—	Return to the Heartland
—	Lured to Nenalata
—	Molag Bal's Insidious Trap
—	Prisoner in Coldharbour

Plenty of time in here. Just hope they don't take away my writing materials. Could even Dremora be that cruel?
====
1470
The Black Forge

Inventory Report by Kyngald Nazkrixor

Raw Materials for the Great Shackle:

Supplies of ebony-alloy cold-iron are stable at 17,500 tons, but that's barely enough to forge the Shackle, given typical rate of loss in the casting process. It might be wise to send for another 2,000 tons from the mine burrows in the side of the Mountainous Corpse of the Iron Colossus. Better safe than sorry. 

I am honored to report that we have discovered the source of the depletion in the supplies of the Charcoal of Remorse: cinder-imps had been getting into the vault through a forgotten plasm-duct and gorging on the C of R. (We learned this when we found one so bloated it was unable to get back through the duct opening.) We sent in an explosive duct-worm, which found the nest and discorporated all the cinder-imps. Deficits in the supply of Charcoal of Remorse have been made up by increasing Torment Quotas on the Kothringi Soul Shriven.

I don't wish to be one to point talons, but it is my duty to report that even if the Shackle is forged according to schedule, we will not be able to quench it if we do not receive our shipment of the Blood of a Thousand Innocents. We have gotten repeated assurances from Exsanguinator Thartantix that our shipment will be on its way "any shift now," but so far all we've received are promises. I hesitate to elevate this to the Overkyn level, but I think it's high time the matter was looked into.
====
1471
The Lightless Oubliette

Kynbriefing for the Lightless Oubliette

If you've never served a shift in the Lightless Oubliette before, pay close attention, because this is not a place where you want to make a mistake. The L. O. was specifically constructed as a detention facility for captive servants of the Shining Bitch, and you know how our Dread Lord feels about her. If any of these Aurorans or Lustrants escape on your watch, you'll be lucky to get off with Second-Degree Gradual Discorporation.

Now I don't care how well you know the Seven-Hundred-and-One Edicts; I don't care if you can quote chapter and verse from the Mandatory Codicils: the rules that matter in the Lightless Oubliette are the following. 

1.	No white or yellow glow crystals to be brought into the facility.

This isn't because we like the place gloomy, fools. It's because the Prisoners can pervert certain spectra of light into working on their behalf. Stick to blue glow crystals for illumination, or even better, open flame. 

2.	No torment-sport with the Prisoners.

That includes the Elf King. No, I don't know why, that's just the way it is. Rumor has it the Dread Lord is planning some kind of nasty surprise for the Shining Bitch, and to pull it off he needs her servants with their bodies intact. Could be true, I don't know. 

3.	Clean up after yourself. 

This is a top-security facility, so no Soul Shriven are allowed in, not even custodians. You make a mess, you clean it up. This includes any bodily fluids spilled during sparring practice—if I find stains on the flagstones again, somebody's next shift will be in the scathe-rings.
====
1472
The Library of Dusk: Rare Books

Vault Twelve: Rare Book Collection

Access FORBIDDEN 

Items:

"The Athedorix Conundrums" by Mymophonus
—	Nine portentous questions, with answers known to drive readers insane.

"The Hosiric Lays" by Unknown (poss. Calisos or Morachellis)
—	Tales in epic verse recounting the Atmoran folklore of the Cyro-Nords.

"The Gwylim Praxis" by the Aureate Serpent
—	Methods of draining magicka from intelligent creatures at the moment of death.

"The Third Scroll of Baan Dar" by Arkan
—	How the great thief stole the "37th Lesson" from Vivec—before he could write it.

"The Letters of Alessia and Belharza"
—	Intimate correspondence between the First Empress and the Man-Bull.

"Eleven OTHER Edicts of the Ten Ancestors" by the Heretic of Lindai
—	A parody of the classic "Eleven Edicts" supposing the Ten Ancestors had worshiped Auri-El rather than Daedra.

"Numidium Blueprints" by Kagrenac the Engineer
—	ALL SCROLLS MISSING—REWARD FOR RECOVERY

"Conversations with the Heart of Lorkhan" by Pelinal Whitestrake
—	Ruminations on the nature of the Aurbis. Warning: Probably apocryphal.

"The Southern Coast as Far as the Eastern Sea" by Topal the Pilot
—	Sea logs of the great Aldmeri explorer.

"Insights" (pristine copy) by Shalidor the Arch-Mage
—	A disquisition on the origin and nature of Dragons.

"The Alessian Doctrines: Original Manuscript" by the Monkey Prophet Maruhk
—	Screed defining the dogma of the non-Elven nature of Akatosh.

"Studies in Aprocrypha" by Morian Zenas
—	A summary of truths learned in Apocrypha that Zenas refuses to believe. In fourteen volumes. 

"Epistolary Acumen" by The Transparent One
—	Forbidden invocations of inimical Daedra.

"Grimoire" by Corvus Direnni
—	Spell secrets of the mighty conjurer.

"The Tract of Merid-Nunda" (complete) by Anonymous
—	Revelations on the nature of Meridia and the mistake of conflating her with the Star-Orphans.

"The Lusty Argonian Maid" (complete play)—Traditional
—	Copy out for repair—accidentally damaged by Librarian.

"The Art of Love and Swordplay" by Fjokki the Bard
— The popular autobiography of the frisky Nord, Fjokki, whose exploits are unbelievable but strangely compelling. Not rare, but a perennial favorite here at the Library.
====
1473
Oath of a Dishonored Clan

By Lyranth

Resting never again until our purpose be achieved.

Ever watchful for an opportunity to repay the wrong.

Valkynaz Seris: We shall extract the fee for betrayal.

Even our duty to the Overkyn is transcended by this.

Never again to hear the name Foolkillers Clan: agony.

Generous will we be to those who aid our purpose:

Ending the false ascendance of the Deathbringer Clan.
====
1474
Protocols of the Court of Contempt

By Judge Xiven

All proceedings shall be strictly on the record, unless said proceedings are ordered stricken from the record.

The Guilty shall address this court with all due respect, or receive condign punishment as appropriate from Magistrate Bogtro.

The Guilty shall be entitled to counsel in the form of scamps duly outfitted in periwigs. However, scamps, due to their inveterate vulgarity, are forbidden to speak in the Court of Contempt.

The Guilty are invited to express their indignation at these proceedings at length and in the most heated terms, for the entertainment of the Judge and Magistrate.

The reputation for the fairness of the Court of Contempt is proven by its one-hundred-percent conviction rate of the Guilty.

Take them away!
====
1475
Sphinxmoth Bandit Leader's Notes

This new group has proven to be extremely loyal. I cannot say how pleased this makes me. Finding loyal recruits who won't turn on you or run away at the first sign of danger is hard to do these days. 

We've found the perfect location for a base of operations: the ruins of Fort Sphinxmoth. One of my men grew up in the region and told us that he and a friend used to explore some caves in the area. After four days of searching we uncovered a large network of underground chambers. This shall make a fine new home. 

I've decided to change the name of our little band of outlaws. Muckwater Bandits no longer suits us seeing as we don't operate out of the Muckwater anymore. And I never really liked Muckwater anyway … sounds more like a tribe of Goblins than a gang of outlaws. From now on we shall call ourselves the Sphinxmoth Bandits. That has a much better ring to it!

I've set the men to work refurbishing the old traps to protect our underground dwelling. We've found this place has many old traps, both mundane and magical. Octavia, who knows the most about magic, has been poking at some of the more unusual ones and trying to figure out how to make them function again. 

I've discovered an ancient vault deep within the ruins. Unfortunately, someone appears to have cleaned it out long ago, but it will make the perfect location for me to store my personal treasures.

The deal I've made with the Stonefire Cult to rob the Temple of Mara will give us incredible wealth. I don't know what they want with the Chalice of Mara and I don't really care. All I know is that it will make me wealthy beyond my wildest dreams.
====
1476
The Fickle Nature of Mudcrabs

Since first documented, the common Tamriel Mudcrab has always been described as vicious and dangerous, but dispatched by even a lowly farmer, given a sturdy pitchfork. Their chitin is prized by alchemists of certain schools (though I would never use it), and their meat has been regarded as a delicacy in some parts of Tamriel, particularly Morrowind. 

By their nature, they seek to defend their rivers, streams, and beaches from what they seem to think is a threat to their territory. They tend to cluster in groups and attack any that come by, fearless, with an overblown sense of their combat prowess. Nothing could turn away the ire of the common mudcrab save for a well-placed strike of an arrow or axe. 

In my time studying the specimens on the shore of the Bjoulsae, I've noticed an odd tendency in recent months. Where normally, I must tread carefully to avoid their notice lest I am forced to kill the subject, recently, I've been able to make close observations, even so far as to pet the carapace without them reacting. 

Last week, I sat in the middle of a clutch, unmolested, fervently noting all the details I tend to miss in more distant studies. However, they are not completely docile. They will respond if directly provoked. I observed as a bear tried to pry one open, and a whole clutch came to the defense of their kin, forcing the bear to flee. 

I am positive that they notice me. It's not just ignorance. One even came over and ran his feelers over on my hands, as if he were studying me! What has changed? Is it a breeding season? Could there be something in the water affecting their behavior? Could the troubled times be affecting them? I will continue my observations to find out more.
====
1477
Witch Cults of Northern High Rock

by Wafimeles Masteret (Lorekeeper)

One of the dozen or so known Wyrd covens scattered across Tamriel, the Beldama Wyrd is of especial interest to Imperial researchers. The Beldama are found within the thick forests of central Glenumbra, which are problematic to the explorer due to the broken terrain and heavy vegetation. Precious few have encountered the Beldama Wyresses (another name for a group of ward-sisters, or witches), but those who have speak of dark encampments under the canopy of ancient oak trees and cavorting rituals to honor Jephre, an aspect of Y'ffre, the most venerated god of the Bosmeri deities.

The all-female Beldama Wyrd trace their origin to the time Y'ffre transformed himself into the first Ehlnofey (or "Earth Bones") and established the laws of nature. While this is obviously mere myth, the Beldama Wyrd all fiercely believe they are descendants of the Ehlnofey. It is uncertain whether the Wyresses should be considered beneficial or malefic, but all agree they are uncanny and forceful: They see themselves as wardens of the forests with an unwavering reverence for nature. Most Bretons consider them dangerous witches, to be placated rather than revered. It is no wonder, then, that the Beldama Wyrd dwells in the least populated region of High Rock.

The Beldama tend to congregate around a mysterious and reputedly gigantic Wyrd Tree, which glows with an unnatural light and looks unlike any other tree in the northern forests of Tamriel. Should the Empire consider an invasion, threats of deforestation might be a way to cow the local population, although the Beldama Wyrd may have unknown magic capable of forestalling incursions.
====
1478
Necromancy in Modern Tamriel

by Wafimeles Masteret (Lorekeeper)

Eternal slumber was once taken for granted. But now, necromancy has appeared in numerous locations across Tamriel. Anonymous spies have pinpointed the Cult of the Black Worm as the insidious force responsible. This sect, once hidden from view, is spreading, and offers the weak-willed what seems a guaranteed rise to power. Its chief opposition is the Mages Guild, but with the Guild in disgrace in Cyrodiil and banished from the Imperial City, the Order of the Black Worm seems ascendant. 

Hidden cells of these necromancers are called Worm Nests, led by a priest of undeath who takes the mantle of Worm Anchorite. Such priests may even have converted to undead form, after which they're called Worm Eremites. They are never apart from undead protectors, either summoned or reanimated. The leader of this cult is the Altmer mage Mannimarco, whose name is never spoken aloud by the cultists; he is instead invoked (with a whisper) as the King of Worms. No more must be written about him; his tendrils of power and influence snake far and wide.
====
1479
Revolting Life Cycle of the Dreugh

The Revolting Life Cycle of the Land Dreugh (Abridged) 

Field Notes by Fronto Maecilius

Contrary to local myths about the origins of this base species, the dreugh migrate from the Abecean Sea into the lakes and inlets that feed into the Iliac Bay. In addition to their mass of clawlike limbs, pincers, and scuttling feet protruding from a human-torso-sized skeletal frame, the dreugh wear armored hides and secrete shell wax that are prized in some quarters. They are aquatic scavengers, spending much of their time in deep ocean water. Local fishermen tell of altercations with this species (such as when the dreugh cut fishermen's nets to steal fish), but dreugh are mostly mild-mannered, except during karvinasim, their period of transformation.

During karvinasim, dreugh walk upon the land, favoring shoreline marshes and rivers close to the open water. Hatchlings are closely guarded, and broodmothers are extremely territorial, reacting to invaders with both speed and hostility. This leads credence to the notion that karvinasim heightens the dreugh's martial instincts: Indeed, after witnessing the evisceration of our lead geographer Pulcherius Pomptinus, our raiding party thought twice before capturing and culling further specimens.

After a year of land walking, the dreugh return to the water. As they submerge, they undergo a final transformation known as "meff," where they devour their land skin and air organs—the body parts they no longer need—and then vomit the congealed remains as small fibrous balls that are approximately a foot in diameter. These disgusting and foul-smelling spheres are known as "grom" and are found in clusters around lakes. So far, our apothecaries have discovered no virtues in grom, aside from inducing queasiness in some of the more weak-stomached members of this contingent.
====
1480
Dealing with Werewolves

by Venustinius Perquitienus

Whether you're stationed at a garrison at Camlorn or suffering Nord inhospitality in Skyrim, an Imperial subject must know the signs of the terrible affliction of Lycanthropy. With attacks by creatures infected with Sanies Lupinus on the rise, it is your duty to learn the following and behave accordingly.

Is there an overabundance of canis root in casks and market stalls? Have you witnessed the locals rubbing this root on neighboring trees and fences? Have you followed strange animal tracks, only to find them disappear? Do the village temples house beggars with vivid nightmares or with deep claw wounds to their faces or bodies? Does the wolf howl when there are none to be found? Then werewolves (or worse still, werebears) may be active in your jurisdiction.

Werewolves are sturdy hybrids with powerful jaws and claws on both hands and feet. They stand three hands taller than an Orc and exhibit severe bloodlust. If you encounter one, attempt to flee at all costs unless you feel supremely confident in your arms and armor. If possible, thrust the indigenous population into the path of the lycanthrope, so it sates its appetite on them while you retreat to cover or your mount. 

If you must fight a werewolf, arm yourself with any silver weapon, as these have proven extremely effective. However, prepare for severe gash wounds and the possibility of becoming infected. Should this occur, report to your superior for final rites to Arkay and immediate execution.
====
1481
Veloth the Pilgrim

By Cascius the Proud

Saint Veloth, also known as Veloth the Pilgrim, is arguably the most famous, and certainly the most venerated, among the Dunmeri pantheon of saints. Rising to prominence in the Late-Middle Merethic Era on Summerset Isle, Veloth supposedly sought a more ascetic and pure way of life for his followers and gathered them into a grand pilgrimage from the southwest regions of Tamriel to the northeast. According to the contemporary texts, he "spared not a boat, ration, or strong-armed soul among his people in this exodus and toiled to reach the land of Resdayn." 

His mass pilgrimage to a new land, where stoic values were established, was successful. The race enjoyed a period of high culture, known to many as the Golden Age, where Veloth's guidance shaped generations of stonemasons and architects, as well as priests and common folk. Although he wielded a mighty warhammer—Veloth's Judgment—Veloth is thought of mainly as a peaceful and scholarly soul, to which the Dunmer's healing enchantments that bear his name attest.

Veloth's power as a prophet was in no doubt, but his mossback teachings on the worship of Dunmer forebears are worthy of consideration, as he almost single-handedly began the god-cult worship of the "Good Daedra" prior to the coming of the Tribunal. Veloth's people honored him so much, his influence can be felt generations later. Those trekking over the Velothi Mountains southeast of Skyrim or hearing a Dunmer elder refer to their race as the "Velothi" still feel the presence of this world-shaping mentor of Mer.
====
1482
Khajiiti Arms and Armor

For a race living in the oppressively hot climate of Elsweyr, it is impractical in most cases for them to wear heavy clothing and armor, and the Cat-Folk's naturally lithe frame and dexterity favors more lightweight protection. The Khajiiti abhor restraint and encumbrance, and their craftsfolk are diligent about providing armor to augment their prowling form. At its lightest, Khajiiti armor is often mistaken for well-appointed (but flamboyant) clothing. Quilted or padded cloth adorns the midriff and vital areas. This is augmented with vivid patterns of color and accented with a loose shawl, ribbons, or trinkets—an outfit that would result in mocking insults if worn by a race less decadent and hedonistic.

For battles where the Khajiit expects punishment, they favor cloth and leather greaves, gauntlets, and a light helmet; this allows for supremely agile movement without sacrificing speed (or fashion). 

For this race of acrobats, even the heaviest Khajiiti armor is loose-fitting but actually has lacquered metal plates laced together with leather, under which is an embroidered tunic, completed with a helmet of fluted silver and durable linen. It is only under the most harrowing of conditions that the Khajiit will don full battle armor. 

As for weaponry, curved scimitars, sabers and knives, or punch daggers serve as an elongation of their own slashing, clawed hands. Occasionally these claw shapes extend to ritual tridents and the savage points on their longbow arrows or javelins.
====
1483
Notes on Elven Architecture

By Gastinus Florus, Masons' Guild Historian

Soaring and graceful, or static and repetitive: High Elf architecture divides Imperial critics much like a painted cow at a Reachmen feast. Their curved gables and strong, pointed steeples emphasize height, with ceilings a giant would have trouble scraping his head on and rooftops stretching proudly up toward the firmament. Their structures provide a visual echo to the "High Elves'" appearance, as they try to contrast their structures with the abodes of other races.

The more perceptive of historians (such as Cantaber Congonius of Skingrad) have discerned clear similarities when comparing settlements of the Altmeri and Ayleid, unmistakably because they share the same ancestors. Where the Ayleids departed Summerset Isle, the Altmer remained; yet their structures share many common elements. One only need walk the ruins near Bravil, then compare paintings of Skywatch for corroboration. Subtle changes are less obvious: while the Altmer are snobbish, they never sank to Ayleid levels of perniciousness, and the more refined buildings of Auridon reflect this.

Such structural designs stem from ancient roots, using methods tried and tested, but not to the point of becoming obsolete. The Altmer seek refinement rather than innovation, and they are conceitedly resistant to large-scale changes but are content to tinker. The results reveal highly sophisticated precision, harmony, and the selection and repetition of orthodox compositions.
====
1484
The Wood Elves of Valenwood

Unlike their Altmeri and Dunmeri brethren, the Bosmer have an attitude that is almost affable in particular respects. Certain Imperial diplomats have likened this breezy amiableness to the mellow intoxication a greenmote addict might first experience. But hasten not to categorize these as you would a Khajiiti Skooma fiend; these tree-folk are vicious, adept at banditry, and worthy of your concern and attention, if not your respect.

The Bosmeri race is governed—if one can describe this loose hegemony as such—by the Royal Camoran Dynasty, but there seems little rigidity or exertion of jurisdiction among the disorganized tribes of the Bosmer. Only slightly more stringent are the clan lines, which are matrilineal in nature. Ruled by the Treethane, or head tribesman, these serve little purpose other than providing protection during times of war. The real power is wielded by the priests of the forest deity Y'ffre, known as Spinners, who enforce the Green Pact, a bizarre code of conduct forcing the Bosmer to feed carnivorously and never use living vegetation of any kind, for any means.

These are no woodland nymphs. Wood Elves go to war not to conquer lands or covet precious resources; they do it for sport. Unless a threat to Valenwood presents itself, Bosmer consider the slaying of others to be simply unnecessary, and wagers are even made prior to raids regarding the theft of prized possessions without a drop of blood spilled. But when called upon, they excel at the bow. Youngsters are trained to a formidable degree to snipe using both range and speed to their advantage. When you walk the woods near Arenthia, hold your purse or satchel close, and report Bosmeri brigands to your local town watch.
====
1485
The Fury of King Ranser

by Wafimeles Masteret (Lorekeeper)

In the year 563, after the formation of the second Wayrest dynasty, young King Emeric began a search for his bride. His first choice was Rayelle, daughter of King Ranser of Shornhelm, but before the marriage contracts were wrought, Emeric instead married Maraya, Redguard princess of Sentinel. This stunned courtiers across the land, and prompted bards to sing songs of Maraya's bewitching beauty. However, strategists saw the move as strengthening the trade between High Rock and Hammerfell. After Emeric's wedding in 566, High Rock readied itself for a golden age of commence. Three moons later, it was bracing for a bloody civil war.

Rivenspire was known as the backwater of High Rock. Ranser was one of these surly hillmen, a child of the north, known for his bitter temper and brutal rule. Emeric's slight was too much for him to bear. With an army of Northern Tamriel's surliest mercenaries and a host of his own people, he descended from the mountains to cut a bloody swath to the Iliac Bay. Emeric was caught unprepared. It was only the spirited defense of his Lion Guard that saved Wayrest from being razed. Ranser had hoped for a swift victory. Instead, he was forced into a protracted siege.

The long siege dragged on into spring, when the Daggerfall Covenant—a mutual defense pact, sworn by all the Breton kingdoms at the conclusion of the Reachmen Invasion—finally paid dividends, drawing Camlorn, Evermore, and Daggerfall into the fray. Some counseled letting Wayrest fall, but trade with the richest city in the region was too important to allow that. Attacked from the city and the surrounding countryside, Ranser's army stood firm; his mercenaries were well paid and prepared for bloodshed. But the crimson sails and battalions of elite Redguard warriors from across the bay turned the tide. Ranser's forces were routed, and Shornhelm was already ablaze when Ranser returned. This was the work of Orcs under the blood-rule of Kurog gro-Bagrakh.

Caught between the Breton hammer and the Orcish anvil, Ranser's troops were utterly annihilated in the Battle of Markwasten Moor. Ranser hadn't counted on Emeric's canniness; the King of Wayrest had sent emissaries into the Wrothgar Mountains with a pledge to return Orsinium to the Orcs if they attacked their hated enemy in Shornhelm. Rivenspire was despoiled, and some Orcs remembered how the Bretons of Shornhelm had led the assault that toppled Orsinium some 135 years before. These debts were paid to Shornhelm in full. Ranser's War built the Daggerfall Covenant as it is today: Stormhaven, Rivenspire, and Wrothgar are all indelibly marked by these events.
====
1486
Wergital the Wolf-Boy

Attributed to Edouard Longtemps

Kynareth watched from the rain, clouds, and skies
A Breton child cloaked in a furry disguise
Nurtured by wolves of the Glenumbra glen
A wolf-boy would scamper through woods, hills, and fen
Cutting his teeth on the flesh of the hunt
He grew brawn and bone, no longer the runt
Night hunts for prey in the light of Secunda 
The pack grew more daring to forage and plunder

Fell's Run farmers, their hairs stood on end
Flitting dark shapes, t'was a violent portend
Bringing down cattle with ravenous snarl
A predator child with the wolves in his thrall
Hunters dispatched, with pelts their desire
The wolves they did flee, all safe in the briar
More daring the wolf raids, encroaching the town
So elders did plan to bring the pack down

A goat tied and bleating, intended as bait
Lured wolf-boy and pack to a terrible fate
The pack leapt at prey, intending a meal
But the archers of Fell's Run soon brought them to heel
Arrows flew fast as the boy dropped his cowl
Bloodied and pierced, he fell with a howl
Wergital Wolf-Boy was burned on the moor
Return unto Kynareth—your soul is now pure
====
1487
Reverence for the Dead

Tu'whacca and Burial Rites in Contemporary Redguard Culture

By Brother Opilio Congonius

The Redguards revere their departed ancestors so fervidly that it rivals the devotion many other races have for their gods. While a Breton may place a casket in ornately arched consecrated ground, or a Nord may place a wind-dried body on a shelf in a burial vault, the Redguards design and erect vast funerary structures for their dead that are as awe-inspiring as they are extensive. The thread of honor that binds the Redguards from before birth to beyond death is strong. These soaring and massive mausoleums are the purest representations of the undiluted Yokudan architecture, built to propel spirits to a meeting with their putative gods.

Perhaps the finest example of this type of burial site is Tu'whacca's Throne, set atop a vast plateau in the Alik'r Desert of Hammerfell. This huge temple is dedicated to the Tricky God, the Shepherd of Souls, and the Caretaker of the Far Shores. After ascending from the desert grazing fields, up the stone stairs carved into the plateau's side, one is first struck by the incredible views from atop this flat expanse of rock and sand. After passing the Throne Keepers, who are ever vigilant and maintain Tu'whacca's Throne, the eyes meet the true majesty of this sacred place.

This necropolis is both a sprawling burial ground and a sacred ruin. Aside from Tu'whacca's presence watching from dark corners of this sanctuary, the temple also serves as a monument to the untold number of Yokudans who perished when the continent sank beneath the waves. Pilgrims travel across the stinging sands to pay their respects to these victims and to the historical Redguard kings who are also interred in this labyrinthine necropolis.
====
1488
Nord Armorers and Armsmen

A Nord blacksmith feels a particular affinity with his anvil, bellows, hammer, and tongs. For the Nord, the creation of fine (if inelegant) weapons and armor is as important as proficiency with a blade, axe, or hammer. Such skills are learned from youth and are almost mandatory. As the Nord armorer and weaponsmith perfect their techniques, the forge becomes a second home. Close by is the tanning rack, where the hides of every beast of the north have been measured for their levels of durability and flexibility. Layered on top is iron, steel, and corundum alloys. The result is a steel that holds tighter and bites sharper than weapons from other realms. 

When Nords refer to their blades as "stinging," they mean more than its cutting power: superstitious Nord smiths are said to add a drop of wild bee honey into everything they create. The whys and wherefores are misplaced in long-forgotten lore, but the practice is widespread. To this day, no Nord armorer would work a forge without first crumbling honeycomb into his quenching tub.
====
1489
Wet Wilds of Black Marsh

By Cirantille 

During the Second Empire, the vast swamplands encompassing Black Marsh were claimed as Imperial territory. Naturally, the obtuse Elves (and other admirers of this seeping pustule on the buttocks of Tamriel) favor the name Argonia, an ancient battleground where their forebears were put to death. Perhaps because of this, it was deemed appropriate to give the primordial tribes of lizard-folk the name "Argonian" in our common tongue. What cannot be argued is the pitiful state of this province; it positively oozes with the devastated and fetid: the scars of battles past and plunderers present permanently disfigure these already-inhospitable borderlands. Wade inward, though, and the dark heart of Black Marsh will elude you; its elements combine to infect explorers with poxes both real and imagined.

The inhabitants of this province enjoy an anonymity not seen elsewhere. The early Aldmeri explorer and poet Topal the Pilot described "manlike reptiles, fleet of foot and running the length of this great mire," and gave the impression of an abandoned place, unlivable to settlers. However, primitive Men such as the Kothringi, primal Mer like the Barsaebic Ayleids, and relatives of the Khajiit like the vulpine Lilmothiit all fought for their own pieces of this noisome refuge.
====
1490
Arboreal Architecture

By Cirantille 

An entire province of timber, but no tree must be harmed: one would suspect the Treaty of Frond and Leaf would incapacitate a Wood Elf architect to the point of ruin, but working within these nonsensical rules has strengthened the quality of workmanship of the Bosmer and their settlements. Although hide stretched and tied over frames of bone may appear temporary, they are usually cocooned within sacred tree hollows and range dramatically in size. Wander the rivers and coast, where traders can provide quality imported lumber without breaking the Green Pact, and you will find more traditional wooden abodes.

Journey deeper into the forests if you dare, and you may stumble across the city of Elden Root or Silvenar. Both have dwellings on the forest floor (typically built by other races, usually the Altmer), but many homes are both concealed and cradled within the canopy of graht-oak trees. Citified tree-folk favor a life among the branches and have woven them together to form limbed pathways, without contravening the law of the land. Trails of thick, living vines anchor dozens of platforms that carry goods and people among the graht-oak. These platforms are hoisted by strong, often foreign laborers.

Bone, resin, and sinew are employed in Bosmeri bridge design. A secondary market in such scraps allows the tree-dweller to tip their animal waste from above to the ground below, where it is scavenged and reworked into a variety of items—certainly better than the refuse-strewn thoroughfares of Skyrim. As the moons rise, additional light is provided by luminous lichen, molds, and fungal growths living at the perpetually shadowed base of the oaks. Higher up, nocturnal flowers feed from the graht-oak, attracting torchbugs, whose hives light the branch platforms without the aid of fire. Adaptation to overcome self-imposed and crippling shortcomings has allowed the Wood Elf to survive, even thrive, despite their rigorous restrictions.
====
1491
Temples of the Dragon Cult

By Cirantille 

In the distant reaches of Skyrim, beyond the remote farming communities and hunter shacks, you may stumble over a broken stone, half buried and covered in moss and ivy. Look closer, in case these are effigies to animal gods, worshiped by Ysgramor's primitives. The deification of the bear, dragon, fox, moth, owl, snake, whale, and wolf have all been recorded by our field agents, and many believe these totems stand as sentinels over lost ruins. These tumbledown temples, guarded by half-woken draugr and worse, are from a time when the Dragon Cult supposedly ruled this province. 

While no modern Tamrielan need believe these hopelessly fanciful fables, the Nords' simple-minded veneration for these places betokens their fear of the return of the Dragon Priests. During the worship of Akatosh (the dragon) as god-kings over men, these priests were the conduit through which dragons spoke, made laws, and were honored with grand and elaborate temples. When Alduin, Akatosh's firstborn, was defeated atop the Throat of the World during the mythical Dragon War, the cult that sprang up around these dragon guardians soon receded into the soil, buried among dragon mounds with the remains of these beasts. They were finally vanquished in the Rift mountains by High King Harald in 1E 140. The veneration of animal gods was soon replaced by the Eight Divines.
====
1492
Moon Worship among the Cat-Men

By Cirantille 

Stride through any Khajiiti settlement, whether a ramshackle northern encampment or an austere southern town, and you will notice the Two-Moons Temple—always the most expansive structure. Built to last and utilizing the finest local materials, this place of worship is central to Khajiiti society. Although the Cat-Man deems the Divines as preeminent (and their sanctuary offers prayers to bastardizations of our own Eight), they believe the Lunar Lattice—or the movement of Masser and Secunda—influences all matters of luck, destiny, and happenstance, a belief Venustinius Perquitienus has termed a "hybrid heresy."

Khajiiti dogma reveres the moons as divine, furnishing life into the bodies of the Cat-Man by ingestion of moon sugar, a sacred ingredient that can also be refined into a hallucinatory contraband. Although used for both culinary and ritualistic purposes, it can be easily distilled to form skooma, a wretched and illegal narcotic. Such wanton delirium seems to be kept in check by a hierarchy of Moon-Bishops who regulate these ingestions, which play a small part in Khajiiti ceremonies. The clergy mainly concerns itself with conducting services, rounding up fallen followers, and ruling on theological matters. If an impasse is reached, the issue is resolved by the Mane himself.

The absolute rulers of the Lunar Lattice, Manes are the most powerful of the Khajiit outside the clan-chiefs and king of Elsweyr. They may be a key official to bribe, corrupt, or remove should forthcoming hostilities occur to our southern border. Of further interest is the succession ritual for the Mane; when one expires, a sacred ritual determines his successor. A Moon Herald is appointed to shepherd the potential aspirants on what Khajiiti text describes as an epic and dangerous quest to the surface of the Two Moons themselves, with the sole returning candidate declared the new Mane. 

The assumption that the lay Cat travels astrally to our moons is preposterous; Venustinius Perquitienus has termed it "nauseous balderdash," and rightly so.
====
1493
The Great Siege of Orsinium

Ra Gada fought the tusky folk
From Hammerfell they drove them
In wrath withdrew they northward to
Orsinium, Orc city
Where found they welcome at the hands
Of King Atop the Scarpment, 
Golkarr, mighty, Orc of wiles
Who thought to take advantage
To use infusion of new blood
To broaden Orcish holdings

Demands he made of Bretons south
Along the Bjoulsae River
For tariffs, tolls, ransoms, fees,
Or down would come Orc hammer
But Joile, the king in Daggerfall
Rejected Golkarr's dictum
Sent to Gaiden Shinji of 
The Order of Diagna
Urged him with the Bretons join
To siege and sack Orc city

Marched they then to Wrothgar Scarp
Orsinium invested
They thought that Orcish walls could not
Withstand their worthy weapons
But city high upon the scarp
Was triple-gate defended
Obdurate Gates: each one greater 
Than the one before it
Smelter, Hammer, Temper, they
Were called, by Orcish stonewrights
The folk of Mauloch stood atop
And hurled down baneful missiles
And Breton, Redguard, smitten sore
Drew back to lower regions

Laughed then the Orcs, and bared their tusks
At warrior Men confounded
While Golkarr smiled in high Scarp Keep 
And praised the Wrothgar clan-kin
But Gaiden Shinji and King Joile
Were not abashed or shaken
They summoned grandees, knights, and counts
To bring their armsmen thither
Orsinium surrounded they
And settled in to siege it

While plots and plans were schemed and made
The walls and gates, to breach them
The Orcs were quite content to wait
From Jugular well-watered
And fed by fertile fungus fields
In Caves of Dark Abundance
The Men, they thought, would tire and leave
To go back to their families
They reckoned not the fire that burned 
In Joile and Gaiden Shinji

Ten years their men sieged outer gate
And finally Smelter faltered
A decade more at second gate
Till Hammer then was broken
Ten years again were spent in toil
Till Temper fell asunder
Then wrathful Men at last went in 
Orsinium to plunder
Golkarr prayed in Grudgement Hall
For Mauloch to defend him
But King Joile took him by the hair
And Gaiden Shinji slew him
====
1494
Stormhold, City of Shadowfen

By Cirantille 

Imperial scholars note the Battle of Argonia and conquest of Black Marsh in 1E 2811—the first time a race of Man properly held power in these parts—but fail to mention the impassable denseness of the geography. Although, Imperial Scout Tutor Acilius describes the swampland as "a soup of suffering, disease, where a drop of ingested ground water can set off a torrent in the bowels." However, the city of Helstrom in the impenetrable interior has never been approached with a siege in mind, the empire content to incorporate the northern and western borderland regions. Indeed, it was these coastal tracts, where Tamriel's delinquents once freely roamed, that were changed into barely habitable prison settlements. It is not surprising, then, that a separate but comparable history of indenture exists elsewhere in this great morass: Stormhold.

Founded by the Barsaebic Ayleids before parchment records were kept, Stormhold holds the infamous history of the Dark Elf. Primal wealth is still evident on the intricate stonework of the Ayleid ruins, and the more recent Dunmeri stone structures show what venomous and uncaring rule can build. Abutting these monuments to greed and cruelty are the more modest mud huts of the Argonian contingent, once the homes of the collaborators—who worked with the Dunmer to raze primitive villages and gather suitable captives for plantation work across Morrowind—and now home to the reptilian race only now finding their way out of the mire of oppression.

As thuggery encroached on Stormhold during the upheavals of the Second Era, and the dark Dunmeri chains of bondage—as well as irregular Imperial warlords driven to distraction with thoughts of bounty and easily exploitable labor—threatened to wipe every last tribe of Argonians from the province, there was little the exploited reptilians could do. Until, that is, the rise of the Argonian vicecanons, who seem to fulfill the administrative functions that councilors and tribal leaders do in other realms.
====
1495
Myths and Legends of the Hist

By Cirantille 

Those willing to risk rust chancre, greenspore, and a host of other more debilitating diseases may venture into parts of Black Marsh unmapped by the higher races. The few who can cope with swamp rot, fleshfly bites, and the constant palaver of unseen entities whooping, clicking, or simply lying in the murk waiting to slice teeth across your limbs may reach the innermost swamps. And the hardiest of Imperial explorers, who have no further need to prove their mettle after the following discovery, may gaze upon the Hist tree.

Rumors abound that the Hist tree is the main form of worship among the scaled peoples of these dark swales. Others have hypothesized that the trees are apperceptive, with a deep knowledge and unfathomable secrets from the times before all the races of Man and Mer. Loose translations of recently uncovered Dunmeri texts seem to indicate a ritual among the Argonians, although this may be legend rather than fact. 

It is said that when a Saxhleel emerges from juvenescence, it finds a nearby Hist tree to lick sap from its bole. The elements in the sap quicken the hormonal glands, which sprout appropriate organs from which the Argonian's gender can be determined. Immediately afterward, an appropriate mate is found and reproduction occurs. The female soon lays one or more eggs, which are moved to a hatching pool where gestation and spawning takes place.

With recent Imperial expeditions into central Black Marsh ending inconclusively (burial sites were marked on the map Cornix Caeparius provided), and the locals reticent to speak of the mysteries of this fabled tree despite our cajoling, we remain alarmingly ungifted in the realm of Hist tree knowledge.

Head horticulturist Titullinia Petillia of the Imperial Palace Gardens has requested careful handling and collection of sap or seeds from this tree, should one be discovered. It may prove to be a considerable boon to our apothecaries.
====
1496
Beware the Shadowscales

Be on ever vigilant guard, Soldier! See the lizard who stands on his hindquarters, laboring in the tavern, the field, or the fen of his homeland? Spot the meek and lowly Argonian with a simpering guise and a lilting tone of appeasement? He may not be as he seems, friend! After recent incursions close to Black Marsh, and the death of Captain Turpilinus Baibius under circumstances most vexing, we have reason to believe Shadowscales are active in this region. But what of this clandestine group and its dark purpose? 

Shadowscales are reptilian kith born under the sign of the Shadow. Plucked at birth and offered to the detestable Dark Brotherhood, these hatchlings are a boon to their cause and are expertly trained in the arts of furtiveness and subtle bloodshed. When fully formed, they are embraced by these Sithis cultists and accept warrants for assassinations, just as their higher race kin have infamously done. Now that Shadowscales are incorporated into Argonian society, their targets benefit only the lizard-folk. How such targets are determined is still unclear.
 
It is believed the Shadowscales follow the identical five tenets of the hated Brotherhood (your Lore Master has the necessary texts to further your education on these matters). Through capture and torture of suspected members, we know that an order is never disobeyed or refused if given by a superior. A fellow Shadowscale is never a target of these cutthroats, and Shadowscales deserting the Brotherhood are hunted and slain. As our dealings with the Morag Tong have taught us, an assassin's guild functioning as an adjunct to an official government is a powerful threat: now the Argonians have organized such a force, which must be watched, infiltrated, and utterly confounded until broken.
====
1497
Ogres: A Summary

By Cirantille

The backwoods of Cyrodiil, and indeed any stretch of rarely traversed common land across Tamriel, may be home to one of Tamriel's basest aberrations, the ogre. Peek into a den of sticks or the shallow cave of a rocky hillock, and you may not meet a troll or a wolf but a small community of these primitive creatures. Often it is best to leave their hunting land fallow, as they tend to shy away from our thresholds and keep other marauders in check. If an ogre is presenting you with some difficulty, you are obliged to contact the nearest town guard. For a nominal fee, a raiding party can easily dispatch such a foe.

Ogres have not the intelligence to argue a point and take a primal enjoyment when mashing den intruders into malformed corpses. They hunt for food and gather necessities, and enjoy life on Nirn no more than that, with the exception of when employing their considerable strength to wrench apart foes or lob large rocks at them. Fortunately, the ogres' ponderous nature enables nimble opponents to avoid such attacks. As for their coloration, Phrastus of Elinhir's speculation that their gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth, so we are no closer to solving that riddle: one cannot simply walk up to an ogre and ask.
====
1498
The Origins of Conjuration

Imperial mages have arguably advanced the study of conjuration magic far more than most, but it first fell to Elven wizards to crack open the door to Oblivion without its screaming horrors spilling uncontrollably into Mundus. Corvus and Calani Direnni and their clan first lit the torch and peered into this unholy darkness, lighting the path for the magical school of conjuration. Their precise binding chants are still used to this day when summoning lesser Daedra.

Nonbelligerent atronachs offered something of a boon to Clan Direnni, acting as protectors and occasionally servants or familiars. Even the naturally mischievous imp was easily coerced into behaving. But one can always count on the natural curiosity, and almost calamitous pomposity, of the Elves, who swung the door open still farther—a door to the Daedric planes that became impossibly difficult to shut.

Late into the First Era, Direnni acolytes first attempted to cajole enthrallment from Greater Daedra. Although the most skillful of conjurers succeeded reasonably against these chaotic agents, some Elves were weak, and the portal to Oblivion can now never be completely sealed. Subsequent catastrophic confrontations with Daedric princes turned our lands to turmoil. Thus, it falls to every mage in Cyrodiil to actively dissuade traffic with the Greater Daedra in the strongest possible manner. Communion with them is strictly forbidden.
====
1499
How We Came to Coldharbour

In the ancient past, my people lived in Nirn. Our great civilization rose from the warm swamps of Black Marsh and our beloved Hist tree was connected to the other Hist trees of the world. But a time of change was coming. The Argonian civilization, as we knew it, was coming to an end. Our Hist tree told us so.

And our Hist tree despaired. It did not want to see the great civilization fall. It did not want to see its children reduced to a more primitive, primeval state. Our Hist tree sought a solution that would keep our civilization intact. That, our legends tell us, is when Molag Bal appeared with an offer we couldn't refuse.

The Lord of Brutality's offer was simple. He would create a place in his realm of Coldharbour for our Hist tree and its children, a place where we could continue our values and traditions just as we had always done. We would not have to fear the coming changes that would sweep through the rest of the Argonian settlements. And all the Daedric Prince asked for, all he wanted in return, was a little of our Hist tree's sap.

Our beloved Hist tree decided that it could spare a bit of sap in exchange for the continued health and happiness of its children. It accepted Molag Bal's offer and the city of Haj Uxith—along with its people and its Hist—slid into Oblivion and came to rest upon Coldharbour's dark and dismal shores.

Did our Hist make the right decision? That's for the leaders of the scholars and the warriors to decide. For me and for most of the common citizens of Haj Uxith? We'd rather have the civilization we know than the unknown fate we were destined to endure before we departed for the isolated islands of Coldharbour.
====
1500
The Values of Haj Uxith

We, the scholars of Haj Uxith, value these spiritual attributes above all others: courage, endurance, preservation. While these values hold a special place in the hearts of all our people, it is the scholars who truly understand how these attributes help our society not only to survive but to thrive in these strange lands.

Courage allows us to deal with those who may not always agree with our point of view and to face the unknown. This dark land constantly presents strange challenges and new obstacles, but we must not cower before these. We must meet them head on and deal with them as bravely and as boldly as we can.

Endurance allows us to withstand the hardships and difficulties of this harsh, barren land. It takes patience and skill and a natural hardiness to overcome the constant challenges of this punishing realm. We must bear the brunt of these difficulties and withstand every unexpected storm if we hope to survive.

Preservation allows us to remember our past and maintain the civilization that our Hist tree has sacrificed so much to safeguard. We look to the words and deeds of our ancestors to be our guides, and we protect the stories and lessons of the past so that they can continue to teach us and remind us of who and what we are.
====
1501
Warning to Citizens of Haj Uxith

All citizens of Haj Uxith must take heed! Our agreement with Molag Bal permits the Lord of Brutality's minions to extract and refine sap from our beloved Hist tree. Furthermore, we are prohibited from entering the sap vat chamber or from interfering with the sap collection and refinement process in any way.

Violating this agreement or disregarding this warning can result in punishment not only for you, but for the entire Argonian community of Haj Uxith.

You have been warned.

Thank you for your attention in this matter.
====
1502
Chim-el Adabal: A Ballad

When Akatosh slew Lorkhan,
He ripped his heart right out,
Hurled it across Tamriel,
And the heart was heard to shout:

Red Diamond! Red Diamond!
The heart and soul of Men.
Red Diamond! Red Diamond!
Protect us till the end.

The laughing heart sprayed blood afar,
A gout on Cyrod fell,
And like a dart shot to its mark
Down in an Ayleid Well.

Red Diamond! Red Diamond!
The heart and soul of Men.
Red Diamond! Red Diamond!
Protect us till the end.

Magicka fused the Lorkhan blood
To crystal red and strong
Then Wild Elves cut and polished it down
To Chim-el Adabal.

Red Diamond! Red Diamond!
The heart and soul of Men.
Red Diamond! Red Diamond!
Protect us till the end.

When Elves lost Nirn to Man,
Akatosh gave the stone
To Saint Alesh in token of 
Her right to sit the throne.

Red Diamond! Red Diamond!
The heart and soul of Men.
Red Diamond! Red Diamond!
Protect us till the end.
====
1503
The Coldharbour Compact

Poor Gil-Var-Delle we still recall
The God of Schemes consumed it all

To Coldharbour went Clockwork God
To bargain on the Princes' sod

They came to mock at Tribune small
Came Schemer, Hunger, Hunter, all

Scryer, Pariah, Destroyer came
And Raver and Twilight just the same

From dread Daedra save us
From Daedra keep us safe
Forsake the ones that made us
To fight a wrongful fate

They sneered when Clockwork made his demand
Till Twilight raised a hand

"And what do you offer in return
 "To keep us from chastising Nirn?"

Then Clockwork whispered long and low
And what he said, no mortal can know

From dread Daedra save us
From Daedra keep us safe
Forsake the ones that made us
To fight a wrongful fate
====
1504
The Heartland of Cyrodiil

By Phrastus of Elinhir

The fertile farmlands of central Cyrodiil, around Lake Rumare and the Nibenay Valley, the region commonly known as "The Heartland," is temperate in climate, supporting the crops and livestock that feed all of central Tamriel. Rain and thunderstorms are frequent, but the region is free from the sandstorms of Hammerfell to the west or the monsoons of Black Marsh to the southeast.

Much has been made of the classical author Heimskr's characterization of Cyrodiil as a jungle or rainforest. My studies indicate that the use of the phrase "endless jungle" to describe Cyrodiil appears to be an error in transcription. Close study of the original, badly faded manuscript reveals that the phrase was miscopied, and should be more accurately rendered as "extensive uplands." The adjectives "an equatorial rain" as applied to the Nibenese forest do not appear in the original manuscript at all, and I would posit were added by the scribe in support of his previous erroneous use of "jungle." Lady Cinnabar of Taneth, of course, takes issue with this exegesis, but the flaws in her methods of scholarship have been well-documented elsewhere.
====
1505
Arx Corinium: First Seed Report

Officer's Log: Centurion Pontius

Building a fort in a swamp is no trivial task, but my men and I have accomplished it with Arx Corinium. It was a battle the entire duration—with insect-borne disease, with the wildlife of the marshlands, but the Empire wanted a foothold in this region and we provided one.

Unfortunately, as of this writing, we've packed our arms and armor on orders from Colonel Marianus, and prepare to leave our work behind. The Colonel cites the continued loss of a half-dozen soldiers every month in maintaining Arx Corinium as "detrimental to the war effort." I agree, and would note that I predicted this outcome when we arrived over a year and a half ago. I said as much to the Colonel, who ordered that the project proceed. This isn't a statement of complaint, but of fact.

Construction suffered numerous complications: the bog impeded our progress at every turn, and it became clear the initial foundation we built would sink after the first month. When we moved our location farther to the north, we met a fierce wamasu that cost me ten men to chase off the premises. After repeated encounters, our war wizard, Belisaro, named it Ganakton the Tempest, after the bolts of lightning that the beast emits from every orifice ("Ganakton" was the moniker of a hated aunt, rumored to possess Orcish blood).

The dense humidity was another foe, turning our plate armor to steel barrels full of sweat during the early months of construction. It goes against regulation, but I allowed my soldiers the luxury of cloth armor during the summer. It was that or death from heatstroke. We would have been at a disadvantage had we come under attack, but any enemy marching towards Arx Corinium would be half-dead by the time they reached us. In any event, it never happened.

Battle found us just the same: every beast in this swamp, large or small, is a walking death trap, and some days, we fought sword to stinger with insects the size of a grown man's head. Other days, our mages contended with the likes of Ganakton the Tempest, who continued to terrorize the fort. He razed the eastern wall a dozen times, and I regret that I will never be allowed the luxury of mounting his skull on my mantle. But if it means we finally get to leave, I'll gladly allow Ganakton his life.

As I look back on this last year and a half, at the resources and manpower it took to construct Arx Corinium, I can't say it's been worth it. Again, this isn't a statement of grievance. I bear my superiors no ill will for my orders. However, I would note that I made several warnings in advance of this project, and have compiled copies of my letters to my immediate superior, Colonel Marianus, detailing the reasons why I believed the construction of Arx Corinium could prove a disastrous venture for the Empire.

I want to clarify that this is not a declaration of failure on anyone's part, either for myself, my men, or Colonel Marianus. I am fully aware that that decision falls to Tribune Hilario, whom I encourage to read the letters I mention above. I've already sent word and made them available for any officer to peruse at the Imperial City military archives.
====
1506
Burning Vestige, Vol. I

By Warlock Endil

This collection contains privileged information regarding the Daedric Prince Mehrunes Dagon. In case you've been living in an Ayleid ruin since the dawn of recorded history, involvement with Dagon and his ilk is frowned upon quite fiercely by most populations of Tamriel. Having this book or its companion volume in your possession could earn you suspicion from your neighbors as well as agents of the law. In many districts worship of the Master of Razors is illegal, and communion rituals involving the Daedric Prince are punishable by death.

Amongst even the Daedric Princes, none are more openly concerned with the suffering of mortals. Whenever Dagon appears he leaves destruction in his wake, and contact with the Master of Razors often results in death for the conjurer—along with everyone in the vicinity. Sudden floods, thunderstorms, and other natural disasters all over Tamriel have been tied to communions with Mehrunes Dagon, and the most detailed account I've read about occurred in Eastmarch.

Hranvard Frostfinger, a witch of Eastmarch, is said to have sacrificed thirteen innocents to Dagon in a single night, prompting the Daedric Prince to briefly open a portal from the Deadlands to Skyrim. The only witnesses were members of the Direfrost family, a clan of witch-hunters, who managed to find and slay Hranvard. Immediately following, they came under a mysterious and brutal attack themselves. Their leader, Yllothon, was the only survivor, who later wrote in his memoirs:

"We followed the stench of burning flesh for a half-mile, and we caught up to (Hranvard) at nightfall, by the Sea of Ghosts. She lay cackling among her thirteen victims, whose bodies had been stacked in a mass grave, encircled by spidery writing. Slaying her was an easy task—all it took was a single silver bolt. But when the deed was done, the air suddenly began to boil and crack. Fearing some residual spell, I had my men retreat up the nearest pass, where we watched the snow below catch fire, and the sky split apart with flame. We turned to flee, but it was too late. Fire poured from the wound in the air and engulfed my thirty men. I tried to help them but the flames wouldn't die, and wouldn't burn my flesh. A voice bellowed from the burning maw above, 'You will suffer better among the living.'" 

Many, including members of the Mages Guild, are skeptical of Yllothon's story, respected as he was amongst the Direfrost hunters. They found no sign of Mehrunes Dagon at the Sea of Ghosts—save the blasted, mirrored sand. Obviously, the Direfrosts disagree: there was still the matter of thirty missing hunters. The Direfrosts have since intensified their war against the covens of Eastmarch.

The Mages Guild, however, has struck the event from their records of note, citing the blasted sand at the Sea of Ghosts as a meteorological phenomenon. But I believed Yllothon was correct; I was there, as a senior advisor on the party that surveyed that beach.

Volume II of this collection contains a detailed account of everything I found at the Sea of Ghosts, including half of the "spidery circle" that Yllothon describes. Any aspiring conjurer who wants a chance at contacting Mehrunes Dagon should follow me there.
====
1507
Civility and Etiquette V. 5: Undead

By Coristir

Part I

It is popular belief that all undead and phantasmal revenants are slaves to their necromantic biology. Indeed, like most predatory wildlife, many of these creatures exist only to absorb or consume the energy of the living. They should never be bargained or reasoned with. An Altmer should deal with such creatures in the way she would handle a rabid wolf, or malevolent Orc: with extreme prejudice.

However, there are those among the post-living that possess or have achieved sentience, like vampires, liches, and wraiths. Dialogue is possible with creatures such as these, as long as one keeps certain discretions in mind:

1.	An undead who speaks is bound to be powerful. Any creature whose magic is potent enough to allow it sentience in death deserves an Altmer's begrudging admiration.

2.	An undead can never be trusted. Though we should respect the undead and their power, all undead want something from the living, and there is little to stop them from taking it. An Altmer must remain guarded in their presence. Always.

3.	An undead might not be as she appears. Many powerful mages possess illusory spells to alter their appearance, and so, too, do the undead. The wandering spirit of a lost child could be a starving lich in disguise.

That said, there is much an Altmer can learn from the accumulated knowledge of a sentient undead, if dialogue can be achieved. The discerning Altmer could learn of ancient spells from time immemorial, first-hand accounts of historical events, or the locations of lost relics—if said Altmer can pose salient questions. When conversing with the likes of the undead, an Altmer wants to maintain an appearance of:

1.	Humility. An Altmer's heritage should afford her much, and in an ideal world, all peoples, including liches, vampires, and wraiths, would adhere to the Altmeri concept of class and proceed accordingly. However, most undead, even Altmeri undead, rarely adhere to social conventions. As such, even the most well-bred of Altmer should refer to point 1 in the previous listing. Think of the undead as elders: powerful, unflinching, and prone to anger.

2.	Intelligence. As is true with the Altmer, especially well-bred Altmer, the undead do not suffer fools. Without being overtly obvious, an Altmer wants to seek openings to display magical acumen or cunning to show that she is not to be trifled with. Again, think of intimidating a stern elder into compliance.

3.	Discipline. Assuming an Altmer can enter into peaceful communication with a lich, wraith, vampire, or otherwise, she will undoubtedly have many questions. But she should be wary of the number of questions she asks. An undead will impart its knowledge willingly or not at all.

In Part II of this collection, I'll detail hurdles that may come up in conversation with the undead, specifically with wraiths, vampires, and liches, all of which require different operations of social intelligence.
====
1508
Tempest Island Briefing

You have your orders, Alduril, and you'll execute them as well as you always do, but I wanted to apologize again for this assignment. It would never have been necessary had the Canonreeves not dissolved my plans for a garrison at Tempest Island. I had drawn requisitions to bring a fleet of Swan Ships—enough to repel any force of long-range vessels from Pyandonea—to defend the island. The request was denied.

"We can deal with the Maormer after the Pact and the Covenant," they said, citing a lack of resources to devote to my "unfounded apprehension." So I reminded a few acquaintances of favors owed from conflicts long past and managed to send a few scout ships.

They reported unusual weather phenomena the first week, swift lightning storms off the coast that came and went in moments. The second week, the storms intensified, and under cover of inclement weather came a fleet of warships, chitinous hulls with opalescent sails, decks illuminated with the sparks of lightning staves and swords—Maormer war materiel, just as we remember them. My scouts estimated their force is small, not a full-scale invasion fleet, but the coast of Malabal Tor will be entirely at their mercy when they decide to attack.

Had the Canonreeves taken just a moment from their maps tracking the movements of Orcs and Men, they'd see that a dire threat was growing under their noses. Every week my scouts reported an increase in Maormer strength, a few ships every few days, appearing under the cover of some kind of weather magic. Months too late, the Canonreeves agree with me, now.

I know we ask much from you and your soldiers, but if you don't stop them, Alduril, the Dominion will have yet another front to fight in this war. More than any Daedra, more than the Ebonheart Pact, more than the Daggerfall Covenant, the Maormer want the Altmer choked from existence. They always have.

Show them no quarter.
====
1509
Soul-Trapping I: An Introduction

By Warlock Elinyon

Pardon the lengthy discussion of morality to follow. We shall reach the meat of this meal—the actual procedure of soul-trapping—soon enough. I was compelled to include an introductory chapter to this revised version of "Soul-Trapping" after the ethical arguments that sprang from the publication of the first edition.

Soul-trapping is the art of taking a creature's soul upon death and confining it in an appropriately-sized phylactery. Throughout the history of magic, mages and philosophers alike have battled back and forth about the morality of the art.

Some mages would argue that, once dead and soul-trapped, a creature's spirit is merely an echo of its previous life, no longer aware of what goes on around it. Even those rare individuals who become phantasmal hunters lurking the darkness of Tamriel are nothing more than predators acting on natural impulses. To these mages, once dead, an individual loses some spark, some intangible element in biological death, that cannot be regained. As such, they argue, soul-trapping is not unethical. In fact, it's a waste of resources to leave the soul of the deceased free.

Of course, we the living, being still alive, can never know for certain. Theories regarding the afterlife are myriad, but even the most powerful mages in Tamriel have never returned from death's reach to report their level of awareness in that state. As such, there are those in the communities of Tamriel, both magical and not, that decry the use of soul-trapping spells. The eccentric Archmagus Elomion of the First Era famously asked, "Would you like to spend your afterlife powering my levitation staff?" The Archmagus claimed to never have used a soul-trapping spell in all his years.

Adding some weight to that argument is the rumor that one such soul has retained a very mortal sentience in its entrapment. If rumors are true, the Altmeri royalty have utilized an advanced form of soul-trapping to imprison some ancient High Kinlord for the duration of his afterlife (perhaps one of the Rilises—that lot is notoriously manic, and their souls must be doubly so). The High Kinlord has reportedly maintained his (its?) faculties, taunting and jeering his keepers on a daily basis. I don't know where this Kinlord might be, and I don't want to know. I'd like to keep my head. But his very existence speaks to how aware a soul can be, and the morality of soul-trapping can be further postulated from there.

What do I believe about the subject? I've written ten volumes on trapping souls: instructional, theoretical, and historical in nature, and I cannot answer that question. It is my belief that you won't be able to, either. But what you can answer is whether the material I teach in the following volumes is worth using. All I ask is that you read them.
====
1510
To All Who Pass Through

I am Dutheil, Artisan of Oblivion, and these are my Vaults of Madness. Look upon them and cower.

They were designed to contain my enemies, villains who lived only to inflict misery upon me. The wretches tormented me for years, jeered, prodded, taunted, before finally turning the nobles of Wayrest against me. They ruined my career as the preeminent architect in the West.

Such was my rage that I sought the Daedra, who came to me, offering a pact for my talents. They would capture my tormentors and imprison them here. In return, I would build for them. I accepted gladly. 

In Wayrest, I designed inescapable prisons for law enforcement, opaline palaces for the nobles of the Gardens District. My works were heralded as a crossing of artistic perfection and architectural function. But what I've built for the planes of Oblivion are so much more. Black spires for the Scheming Lord of Coldharbour are instruments of torture as much as they are monuments to his greatness. The razor pits of Deadlands never dull, and cut flesh, bone, and spirit essence for the Prince of Destruction—in ways that even the most powerful healers can never mend.

Even so, all of these creations—from the gestating cyst-towers of Molag Bal to the sparkling Pellingare Manor in Wayrest—are but baubles compared to the Vaults. They are my Daedric Crescent, my Akaviri Warblade, the culmination of my skill, my greatest creation.

And they grow only more extraordinary with time. What was once a place of eternal anguish for the three charlatans who ruined my mortal life has grown to become a nexus of torture for all manner of Tamrielic souls. So exquisite is the work I do in these Vaults that even the Daedric Princes send souls to me to oversee.

And as for you, dear guest—know that the pain you experience here is the result of lifetimes of refinement and iteration. Embrace it, and writhe, and be awed.
====
1511
Tale of Two Moons

As the sky falls white on Elsweyr
When the frost forms on the lake
When the fires blaze in brightness
When old bones begin to ache

Then cats cast off their budis
And fur keeps out the cold
And small moon chases big moon
And tells him secrets old

But then blue skies o'er Elsweyr
When rivers stream with light
When fires die in ashes
When youth again takes flight

Then cats rewrap their budis
And comb out rich, thick manes
And big moon chases small moon
And frees her from her chains
====
1512
The Book of Circles, Loredas Maxims

By Frandar Hunding

Thus on Loredas, Faithful Ones, do we consider these maxims of the Master:

"Train your opponent to make the wrong response."

"The worst action executed with vigor is superior to the best action executed timidly."

"A thrust is elegant, and a cut is powerful, but sometimes the right action is a head-butt."

"The high guard is most suitable for feints and crossovers, but mind your nether limbs."

"Your opponent's sword is not your enemy. Watch your opponent, not his sword."

"Perfection in the eight basic cuts is critical—though you will never use them in battle."

"A closed line is not open."
====
1513
Memory Stone of Makela Leki, Pt. 1

This is a faithful reproduction of the thoughts recorded in Makela Leki's memory stone, found in the Bangkorai Pass, in the year of reckoning 1E 973. Seven years before the fall of Orsinium due to the combined efforts of the armies of Daggerfall, Sentinel, and the Order of Diagna.

Almost all of this is in the first person, as Makela was unfamiliar with the protocols and scholarly formalities of recording herself into a memory stone. None the less, her heroism and heroic deeds live on, her memories fresh in the stone for all to feel and hear.

" . . . Muuu uhh, I wonder if this will really work?

"That mage took me for 25,000 gold coins if it doesn't. Imagine? This stone will record my thoughts? What did they say? Just unwrap it from the silver foil and leather bag and as soon as it touches my flesh it will begin to record.

"Ahhhh, the pain, I must block it out, no one would want to hold my stone and hear my thoughts if I let it record my pain. Thank the training I received in The Hall of the Virtues of War. I CAN block out this pain. Ummm just, ah, there, it's walled off.

"Yes, I can still see it there just beyond my consciousness lurking like a hungry wolf—a wolf that will soon consume me. I see also my inevitable death from these damned wounds. No potions left, the healing crystal and ring are used up, and me, with not even magic enough to light a candle. Oh, but the gods did give me other gifts, the gift of sword singing, the thrill of battle, Frandar Hunding's Book of Circles, THE WAY OF THE SWORD. Ah, but then, that is my story, I get ahead of myself.

"I am Makela Leki: a warrior, a sword-singer, a second level Ansei. In my cradle I could form the Shehai, the spirit sword—the mystical blade, mine formed of pure thought serpents intertwined with vines of roses to form the blade, as beautiful as ….

"Ah, but I'm about to tell you all about that, to tell you my story, a story of valiant battle, of my loves, of my wars, of betrayal and of this last glorious victory. To tell you of how I came to this distant lonely pass, me and five companions, to fight these men and monsters, to defeat the army that would fall on my people like cowards in the night—but again, I get ahead of myself.

"I am a simple warrior. I grew up as a Maiden of the Spirit Blade. As early as I can remember I wanted to be a Singer, to feel the hunger of the blade in my hands, to feel it come alive and take my enemies. I am told our people were artisans and poets long ago in our desert homes. Here in the new home now known as Hammerfell, many of us have returned to those ancient ways, but to me there is but ONE WAY. THE WAY of the SWORD.

"Ah, this is hard to tell. I grew up in my noble family, the only one of three brothers and two sisters that felt the calling, the Song of the Sword. Father understood, for he too had felt the call. He had become a master and Ansei long before settling down at our estate to raise a family. At eleven, I entered the Hall of the Virtues of War and joined the Maidens of the Spirit Sword. In my band there were six of us. Daring Julia, solid Patia, big Kati, svelte Cegila, wise Zell, and me—all are gone now, save me, and soon I will join them … join them in the halls of the unknown gods of war.

"We drank together, we fought, we wept, we grew in the way of the sword. We joined in our learnings in the Hall with our Brothers of the Blade. Learning from each other, we all sat at the feet of the Hall Master striving to learn the depths of the Shehai—making the spirit blade into a real weapon as Frandar Hunding had. Only a few have the purity of heart and virtue to be able to take the step and learn the mysteries of Ansei. Sword Sainthood.

"Somehow, of all the Brothers and the Maidens, I only possessed the unique qualities, the faint but strong enough flicker of magicka to call forth the Shehai. Many times I called it, seldom would it become substantial enough to be a weapon. To be an Ansei of the first level you just need to be able to call it, and that I could, so I became the first Ansei from our local hall in two generations.

"Oh I have so much to tell, so many memories, so many treasures to share with you, my unknown companion. How do I start?

"Umhhh, the pain is still out there lurking hungrily, slowly consuming what's left of me. I guess I had better tell of the final battle, the one that has left me here, and then if I have the will left tell you of my life, of my love Raliph. Oh, what a lad he was. What times we shared … forgive me, my mind wanders … let me go to the Final Battle.

"Umm to start, in the middle humm. Yes. We Maidens grew, learned, and mastered the Way upon completing the Walkabout. To you who are not Singers, this is a wilderness trek emulating the times of Frandar Hunding—where we each wander the countryside righting wrongs, defeating monsters, performing quests in the name of virtue. Some of us in our Hall took years to finish. Always there is danger—we six Maidens each returned in our own good time, but many are they who do not live to return from the Walkabout.

"We returned, each to our own lives, to meet in the hall once a week to tell our stories to the new Maidens and Brothers, and to perform as instructors in the Way of the sword. All was well till the night of the Midyear Festival."
====
1514
Memory Stone of Makela Leki, Pt. 2

"We returned, each to our own lives, to meet in the hall once a week to tell our stories to the new Maidens and Brothers, and to perform as instructors in the Way of the sword. All was well till the night of the Midyear Festival.

"All our people were reveling and … excuse … enjoying the repast, but for we six Maidens. It happened that the festival day fell on our day of meeting in the hall, our day of prayer and fasting and honor to the Way of the Sword.

"As we met, late into the night, a knocking rang on our door. When I opened it, there was a guardian from the Bangkorai Pass, wounded and near death … He told us of betrayal from the north, an invasion sponsored by High Rock, led by King Joile of Daggerfall—our ally in the war with Orsinium!

"Quickly we used up a crystal of healing in restoring him to vitality. We sent him on to the king, while we six grabbed our weapons and armor of power, and as many potions, marks, and crystals and rings as we could carry.

"We flew to the pass hoping upon hope that we would not be too late. Our journey was not in vain, for we arrived just at the very point where the last three guardians were overwhelmed by the horde. Into the pass we ran forming the old battle line, six abreast.
"OH did we FIGHT.

"The Song of the Sword was a joyous noise slicing through the ranks of evil. We fought for hours. Julia was the first to fall, a cowardly poisoned dagger finding a rent in her armor. Then one by one all fell, save me.

"… Oh cruel fate … Then my beloved sword, the sword of my father, the one with the serpent's crest, fashioned by the master swordsmith Singer Tansal broke in my hands. All was lost, our six lives spent in vain. Now, many many of them would pour through the pass. I would be easy prey for them, like a newborn child. I wept in frustration.

"Then I remembered the hearth in our home—the book. Frandar Hunding's Book of Circles, the Way of Strategy. I reached for Shehai, the spirit sword, that which I could never reliably form when I needed it, and behold … it was alive. Alive with fire. It formed in my hand. Ablaze with power—oh, I slew mightily, right and left, like a scythe through wheat. All the way to the Lord of Daggerfall I fought. With one blow I cut his magical armor asunder, one more took his head.

"But to do that deed cost me dearly, wounds by the dozen, for although I had magical armor, it was not formed of spirit like my blade, it was not as invincible as my blade or my own spirit, and I was sorely wounded.

"With the felling of King Joile, his army crumbled. They fled before my wrath. All ran back through the pass not even pausing to collect their dead and wounded. All who could stand ran for their lives, and I slew all I could reach, but my breath was coming short, and the pain ….

"Finally I rested, on this rock where you find me now. I don't know why I chanced to bring this stone along. I bought it on a whim really, with the loot from … ah, well, I guess I need to really stop and tell my story in order. I feel able to go on to tell you more … the eternal night is descending more slowly than I thought.

"Not just yet am I ready to compose my death poem. A little sip of water and … well, I think I will go back and tell you of my life, maybe some details about the battle. And, oh, yes. About Raliph and our children, humm where will I start.

"… Oh … rrr ….

"I am … a simple warrior … I grew up as a, a Maiden of the Spirit Blade … As early … as early as I can … remember …"
====
1515
Zaban-ma's Journal

Things have changed on the plantation. Debt collectors stopped showing up and sister is always buying the expensive meat.

Where did this money come from? The crops were terrible this year; we barely pulled in ten parcels last month.

Why does sister wander off? Sometimes she goes for hours and then acts as if nothing happened. Father says nothing.

This is not right.
====
1516
Last Warning, Cat

The boss isn't happy. You better get off your furry butt and produce faster or the money stops.

Remember, we own the debt collectors. They'll pound down your door tomorrow if <<1>> gives the word.

— CTB
====
1517
The Perfect Batch

I've done it! Soak the moon-sugar cane in double rum before distilling it down. So simple!

I gave a single drop to a skeever. Its pupils went so wide, they became like the night! Then it leapt out the window.

This batch should fetch twice the coin. I don't care what my brother says, our troubles are finally over!
====
1519
The Alik'r (Second Era)

by Enric Milnes

I might never have gone to the Alik'r Desert had I not met Weltan in a little tavern in Sentinel. Weltan is a Redguard poet whose verse I had read, but only in translation. He chooses to write in the old language of the Redguards, not in Tamrielic. I once asked him why.

"The Tamrielic word for the divinely rich child of rot, silky, pressed sour milk is … cheese," said Weltan, a huge smile spreading like a tide over his lampblack face. "The Old Redguard word for it is mluo. Tell me, if you were a poet fluent in both languages, which word would you use?"

I am a child of the cities, and I would tell him tales of the noise and corruption, wild nights and energy, culture and decadence. He listened with awed appreciation of the city of my birth: white-marbled Imperial City where all the citizenry are convinced of their importance because of the proximity of the Emperor and the lustration of the streets. They say that a beggar on the boulevards of the Imperial City is a man living in a palace. Over spiced ale, I regaled Weltan with descriptions of the swarming marketplace of Riverhold; of dark, brooding Mournhold; of the mold-encrusted villas of Lilmoth; the wonderful, dangerous alleys of Helstrom; the stately avenues of grand old Solitude. For all this, he marvelled, inquired, and commented.

"I feel as if I know your home, the Alik'r Desert, from your poems even though I've never been there." I told him.

"Oh, but you don't. No poem can express the Alik'r. It may prepare you for a visit far better than the best guide book can. But if you want to know Tamriel and be a true citizen of the planet, you must go and feel the desert yourself."

It took me a little over a year to break off engagements, save money (my greatest challenge), and leave the urban life for the Alik'r Desert. I brought several books of Weltan's poems as my travel guide.

"A sacred flame rises above the fire, The ghosts of great men and women without names, Cities long dead rise and fall in the flame, The Dioscori Song of Revelation, Bursting walls and deathless rock, Fiery sand that heals and destroys."

These first six lines from my friend's "On the Immortality of Dust" prepared me for my first image of the Alik'r Desert, though they hardly do it justice. My poor pen cannot duplicate the severity, grandeur, ephemera and permanence of the Alik'r.

All the principalities and boundaries the nations have placed on the land dissolve under the moving sand in the desert. I could never tell if I was in Antiphyllos or Bergama, and few of the inhabitants could tell me. For them, and so it came to me, we were simply in the Alik'r. No. We are part of the Alik'r. That is closer to the philosophy of the desert people.

I saw the sacred flame of which Weltan wrote on my first morning in the desert: a vast, red mist that seemed to come from the deep mystery of Tamriel. Long before the noon sun, the mist had disappeared. Then I saw the cities of Weltan. The ruins of the Alik'r rise from the sand by one blast of the unbounded wind and are covered by the next. Nothing in the desert lasts, but nothing dies forever.

At daylight, I hid myself in tents, and thought about the central character of the Redguards that would cause them to adopt this savage, eternal land. They are warriors by nature. As a group, there are none better. Nothing for them has worth unless they have struggled for it. No one fought them for the desert, but the Alik'r is a great foe. The battle goes on. It is a war without rancor, a holy war in the sense the phrase should always imply.

By night, I could contemplate the land itself in its relative serenity. But the serenity was superficial. The stones themselves burned with a heat and a light that comes not from the sun, nor the moons Jone and Jode. The power of the stones comes from the beat of the heart of Tamriel itself.

Two years I spent in the Alik'r.

As write this, I am back in Sentinel. We are at war with the Ebonheart Pact and the Aldmeri Dominion. All my fellow poets, writers, and artists are despondent for the greed and pride that brought these people into battle. It is a low point, a tragedy. In the words of Old Redguard, an ajcea, a spiral down.

Yet, I cannot be sorrowful. In the years I spent in the glories of the Alik'r, I have seen the eternal stones that live on while men go dead. I have found my inner eye in the tractless, formless, changeless and changeable land. Inspiration and hope, like the stones of the desert, are eternal though men be not.
====
1520
On the Immortality of Dust

By Weltan of Sentinel

A sacred flame rises above the fire, 
The ghosts of great men and women without names, 
Cities long dead rise and fall in the flame, 
The Dioscori Song of Revelation, 
Bursting walls and deathless rock, 
Fiery sand that heals and destroys.

Above the sea Sentinel shines,
Her domes agleam in the Iliac dawn. 
Her people throng the bazaars, and find
Their way between man's walls of stone.
But even in the towered town, 
Sandals tread tracks in Alik'r sand.

For all those born of Redguard blood
Bring the wastes with them where e'er they go.
The desert grips our hearts and souls,
Its flame within our eyes and ears.
Dust cannot die, and we are dust,
Windblown, ephemeral, eternal, all.
====
1521
Note to Throne Keeper Farvad

Farvad, 

Yesterday I happened to pass by the mausoleum of King Ra Boshek and decided to stop by, as I've always admired the Statues of Ward and Warning that guard its entrance. I was shocked to find the crypt in a state of abject negligence. Sand choked the doorway, prayer wheels were faded or missing, and someone had scrawled "Yazhmeena is Indecorous!" on the lintel. 

This is entirely unacceptable. Ra Boshek's crypt is in your quadrant of the necropolis, and I must hold you responsible for this malfeasance. I am well aware that, since that incident with the drunken scholar (may Satakal smite him), the remains of Ra Boshek are no longer in residence in his mausoleum. This is no excuse: the re-consecration of His Majesty's remains—what the Ash'abah left of him, anyway—is nearly complete, and his Rite of Re-Interment is to take place at Mid Year. I expect to see his mausoleum restored to pristine condition by Loredas at the latest, or you won't be spending any Fredas nights in Bergama for the foreseeable future. 

— Priestess Yazhmeena, High Throne Keeper
====
1522
Shipyard Workers, Take Warning!

SPIES ARE EVERYWHERE!

The ships we are building are destined for the Thrice-Blessed Alliance of the Daggerfall Covenant—agents of the Ebonheart Pact and the Aldmeri Dominion may be spying upon our work AT ANY TIME. 

BEWARE OF SABOTEURS!

Ships on the ways are vulnerable to sabotage, especially from fire. This is especially likely to be attempted at night. BE ALERT FOR SUSPICIOUS ACTIVITY.

REMEMBER: OPEN EYES TO STOP THE SPIES!
====
1523
The Fort Sphinxmoth Ruins

By Calantius of Skingrad

The ruins of Fort Sphinxmoth lie hidden in the canyons of northern Elsweyr, near the border with Valenwood. The Reman Empire built this fortress into the side of a mountain so as to have an impregnable base, from whence columns of legionaries could be sent out to patrol the borders. The location offered elevation and good source of stone to build the walls of the outside fortress. The result was a large bastion with defensive walls, towers, and a subterranean series of halls, rooms, and dungeons built into the bowels of the mountain. It is said that the legionaries outfitted their fortress with many traps of cunning and clever design, to defend themselves should the walls ever be breached. 

Fort Sphinxmoth was abandoned by the Legions after the fall of the Second Empire, then was traded back and forth for a generation between warring Bosmeri and Khajiiti tribes, suffering additional damage every time it changed hands. Finally a landslide destroyed much of the upper works, and the fort was vacated by both sides. Word of mouth says that nothing worth looting was left in Fort Sphinxmoth, and today it's no more than an overgrown ruin that's been bypassed by history.
====
1524
The Book of Circles, Sundas Maxims

By Frandar Hunding

Thus on Sundas, Faithful Ones, do we consider these maxims of the Master:

"Be as dawn to your ally, and set dusk upon your foe."

"The Four-Hundred and Fifth Strike: the serpent's right fang as it pierces the eye."

"When swarmed by flies, favor the flat over the edge."

"Anger is a crack in the hull that sinks the ship."

"First blood matters less than last breath."

"Journey many and many miles, but do not leave the Hall of the Virtues of War."

"Discover your foe's habits and discard your own."

"Do not lose the melody in the rapture of one triumphant note."
====
1525
The Book of Circles, Tirdas Maxims

By Frandar Hunding

Thus on Tirdas, Faithful Ones, do we consider these maxims of the Master:

"The sword is the self. Its edge is the mind."

"To shed the mantle of fear is to cast it upon your enemy."

"Shouting to halt the sands' shifting only leaves you hoarse."

"Prepare to pay for victory in blood, but do not waste a drop."

"The victor's tempo grasps his opponent's and devours it."

"The Seventy-Ninth Strike: the spear of the fisherman sharpened at daybreak."

"Live and die in every moment of battle."
====
1526
A Betrayal of Our Heritage

By "Nworc at-Traeh"

What says Yousebh the Stringent, Red Dervish of Rihad? "A daughter of the House of Akos Kasaz shall not marry an infidel of another house." Long have we followed the words of Yousebh. And yet now, what do we see, right here in Bergama? A daughter of a respected Crown family—that is to say, one who honors the traditions we brought from lost and lamented Akos Kasaz, Yath, and Kanesh—being married off to a ne'er-do-well son from a Forebear household. Is this to be countenanced? Is she to be allowed to bear children of tainted blood? Will they be taught to turn their backs on Ruptga, Tu'whacca, and Satakal, and mouth false prayers to "Arkay" and "Akatosh"? 

I say, we must raise our voices and cry "No!" Our ancestors came into the deep desert to found Bergama so that we could preserve our heritage from pollution by Tamrielic practices. The sanctity of Yokudan culture is our sacred trust! For two thousand years we have preserved it in the purifying aridity of the Alik'r. Have we maintained our traditions for so many generations, only to see them diluted and disrespected before our very eyes? 

It is said that the Magistrate is willing to license this ill-advised marriage, despite all precedent. What, we must ask, has induced her to make such a decision? Should a Magistrate with such poor judgment remain a Magistrate? 

Gather, O my neighbors. For we have weighty decisions to make.
====
1527
The Ballad of Navid the Singer

In old Ra Gada days
When Forebears came ashore
Among them were sword-singers
According to the lore

At fore were Yaghoub's Thirteen
Noble Ansei all
One there was named Navid
This song is of his fall

Navid loved Sayeedeh
Sayeedeh loved him not
Her heart was pledged to Ihlqub
The Thirteen's finest shot

As Ihlqub plied his bow
In practice on the beach
Navid approached with empty hands
Until he was in reach

While Ihlqub faced the target
Navid called up his shehai
Slew his love's love with sacred sword
And watched his rival die

Back to Yaghoub's beachhead
Went into his tent
Fell for shame on his own sword
Dishonor thus was spent
====
1528
Blessed, Blessed Satakalaam

By The Unveiled Azadiyeh, Songbird of Satakalaam

Blessed of Onsi, Satakalaam: where warriors are bravest in all Alik'r.

Blessed of Tava, Satakalaam: where goshawk nests atop High Temple tower.

Blessed of Morwha, Satakalaam: where bees carry pollen to pomegranate and fig.

Blessed of Zeht, Satakalaam: where water from deep rock fills fountain and jug.

Blessed of Tu'whacca, Satakalaam: where Motalion guards ancestors from eras before. 

Blessed of Ruptga, Satakalaam: where stars shine to guide us upon Walkabout.

Blessed of Satakal, Satakalaam: where we shall keep true faith till called to World's End.
====
1529
Lauron's Journal

Day 7 -
I've arrived in S'ren-ja, this backwater Khajiiti village, to continue my research. The locals here have a minor crocodile infestation, and should provide the ideal base of operations for my experiments.

Day 31 -
Progress is slow, but I have almost achieved total mastery of the beasts. This morning I was able to force a mother crocodile to consume her own young! After she finished, the beast broke free from my control and I was forced to destroy it. I'm so close!

Day 48 -
My control is complete! The crocodiles of S'ren-ja are my puppets, and I am their master. I've experimented with having them slip into town and kill one or two nobodies. I'm sure they won't be missed. Now that I have mastered these beasts, though, I wonder if I could control something larger ….

Day 50
I've decided. I shall summon and master a Daedra. I should start with a daedroth, it's only fitting. The uninformed often mistake the beautiful daedroth for a crocodile, don't they? I'm sure I'll have just as much success dominating the will of a daedroth as I did with these other beasts!
====
1530
Note to Pellus

Pellus, 

Don't forget to lock the gate. Last time you left it unlocked a number of items went missing. My share of the loot from the Temple of Mara is here. I killed a lot of men to gain this loot and if it goes missing I'm holding you personally responsible.

— Captain Accalia
====
1531
Note to Cardia

Dearest Cardia,

The wealth I've gained from this last job should allow me to finally leave these bandits. I want to get out of here as soon as we get paid off by the Stonefire Cult. We'll run away together and finally buy that little farm we've always wanted. I'm sorry about losing your mother's ring and I promise to buy you a new one as soon as we get away from here. 

All my love,

Darius
====
1532
Note to Darius

Darius, 

Here is your share of the loot. You performed with bravery and intelligence during our raid on the Temple of Mara, and I want to make certain that all of my lieutenants are amply rewarded. 

The Phylactery is yours to do with as you please—keep it or sell it. 

— Captain Accalia
====
1533
Note from Captain Accalia

Engannas, 

Here is your share of the loot. You killed more of those filthy priests than any of the others so I am awarding you the Dagger of Mara as your prize. Once the Stonefire Cult has paid me for the Chalice you will receive an additional measure of coin. 

— Captain Accalia
====
1534
Letter to a Scoundrel

Darius, 

You have ruined my life. You gambled away my mother's ring and now I find my dearest father murdered by your butchering friends. I cannot bear this any longer. I know that Accalia will never let me leave, so I am getting out the only way I know how. 

May you rot in your grave, and may it be soon.

— Cardia
====
1535
On Summoning Skeletons

Many options present themselves for the industrious necromancer who wishes to raise undead minions to serve or protect. Vengeful ghosts, of course, and other types of incorporeal spirits abound, but they have little substance and can often be difficult to control. Corporeal dead provide more muscle, which comes in handy when you need manual labor or an instant fighting force. Plus, if you use minor Daedric spirits to animate them, corporeal undead have no sense of self or memory of past lives. They are more malleable, easier to command, and capable of following simple orders. In short, they make perfect servants for most of a necromancer's minion requirements.

While some necromancers prefer to animate zombies to perform tasks, other practitioners of dark magic prefer to deal with skeletons. First, skeletons, by definition, consist primarily of bone, with few or no organs or fleshy bits remaining. In other words, skeletons don't have the habit of dropping bits and pieces of themselves all over your ritual circle or lair, unlike their zombie counterparts. Second, skeletons tend to be more sturdy and dextrous than zombies, making them noticeably faster and, in many ways, more dangerous.

You have two sources when it comes to obtaining skeletons to raise and command. One is to pull the bones directly from a fresh corpse (or even from a living victim, if you have the appropriately powerful spell at the ready). The newly dead provide strong, sturdy bones that can deal and withstand punishment with equal facility, depending on the demands of your service. Newly dead skeletons also tend to exhibit more agility and speed, albeit with the clumsiness common to all new-born creations.

The second source to draw upon when seeking to raise skeletal minions remains the tried and true market favored by most practicing necromancers—the graveyard. Of course, any depository of the dead will do, from an ancient necropolis to a long-forgotten battleground ripe with the corpses of fallen soldiers. Older bones often house great power, and the magic you employ will gather the scattered fragments and knit them together with necrotic bindings. Older bones may crumble and shatter before the bones of the newly dead, but they often compensate for that liability with the extra power trapped within these relics and awaiting your command.
====
1536
Necromancy: The Great Debate

How dare they? Hypocrites! Pretenders! What gives the Mages Guild the right to call my particular practice of magic the Black Arts? And to forbid our use of these precious and ancient arts on pain of death? Ludicrous! Don't they understand? We control death! It is ours to command and we do not fear its cold embrace! No. We welcome it.

Only the foolish and the fearful refuse to grasp power due to its source. They call us evil, but we are merely prudent. They call us irresponsible, but we understand the concept of risk and reward. They claim we bring terror and misery to the world … well, at least on this matter we are in agreement. The world should fear us! For we have embraced the power of the dead and made it our own. Let the fools in the Mages Guild play at their conjurations and alterations. We are necromancers, and our magicka cannot be stifled or restrained.

I have heard it said that a great debate rages in the halls of arcane academia. These so-called scholars argue the relative merits and risks of necromancy, but they do so from ignorance and fear. There is no need to debate the issue. Necromancy is the one, true path to power. It is our path. And we will not be denied!
====
1537
Party Theme

To all my beloved minions and peons:

The current theme for our never-ending party is Dance of Death. Make sure the minstrels continue to sing and dance without pause. I especially enjoy Idria's voice— it is so sweet and melodic! And her dancing is most hypnotic! I want her music to fill these halls. And the way her body moves … it's poetry in motion! Do not let her stop on pain of death. Yours!

Know that I am holding her prized musical instrument in my upstairs chamber. This will guarantee her compliance. Besides, I might reward her with the honor of playing a private performance for me later in the event.

Now, have fun and make those Soul Shriven suffer!

— Nerazakan
====
1538
The Perfect Host

By Malenford Hlaalu, House Event Planner Extraordinaire

Any gathering, party, or festival requires one thing—a perfect host. A perfect host is the anchor for any event, the smiling face that makes everyone welcome, the entertaining and accommodating party-thrower who makes sure every guest is wined and dined and has a good time.

But a perfect host isn't born knowing how to bestow a rousing good time upon a crowd of guests, or how to set up a memorable event. To be a perfect host requires years of training, days of strategic planning, and hours of preparation and set up.

Or, you can follow these few easy steps based on my own extensive experience and years of successful event planning.

First, select a theme for your party or event. A good theme provides context for your gathering and gives your guests a fun and exciting motif to focus upon. Theme examples include classic Dunmeri plays, spring or fall harvest, Nord drinking games, and (my personal favorite) Grim Brooding Day.

Second, choose your guests. How large an event do you want to host? Select a number you can comfortably squeeze into your venue—and depending on your theme, the tighter the squeeze the better—and remember to invite twice that number to account for declines and no-shows. 

After you have selected a number and chosen the people you want to invite, prepare your invitations. The quality of the invitation reflects on the event you plan to hold, so match the paper and message to your theme as best you can. Then send the invitations at most one month prior to but no later than one week before the event.

Third, use your theme to determine if your event will be an occasion to sit down and relax or stand and mingle. If tables and chairs fit your theme, plan your seating arrangements carefully and provide seating cards to tell your guests where to sit. I cannot stress how important a good seating chart is. You have the power to create interesting conversations, intriguing arguments, or meaningful connections—all according to whom you sit next to who.

Fourth, develop a menu. Every event demands food and drink. But your theme and venue allow a broad interpretation of what that means. Do you want to host a formal dinner? Provide snacks and lighter fare? Feature the best wine that gold can buy? Or perhaps you simply want to have vast amounts of the cheapest intoxicants available in order to get all of your guests happily hammered? As long as it fits your theme and your budget, this is all up to you.

Fifth, entertain your guests! The first four steps will go a long way toward creating a fun and memorable event. However, to put the icing on the cake, you need to provide some killer entertainment. Minstrels and bards are perfect for themes that include singing and dancing. Poets and storytellers are best suited to performance-based events where you intend your guests to be an audience instead of participants in the event. Prestidigitators, animal trainers, weapon masters, actors, and more are also obvious choices for an evening's entertainment. Just match your theme and go wild, and your guests will love it!

Good luck! You are now on your way to becoming the perfect host!
====
1539
On Soul Shriven

It is by the grace of my lord and master, Molag Bal, that I, Mannimarco, was gifted this meager knowledge regarding the process of creating the Soul Shriven. Those debased and pitiful entities that serve as fodder for the bestial Daedra and objects of torture for the dremora are more than just remnants — they are critical to Molag Bal's scheme to absorb Nirn into his own demesne.

I pored over the scriptures given unto me by the Master to determine the nature of the Soul Shriven, for their very existence seemed in defiance of the accepted theory that all stolen souls travel not to Coldharbour, but to Soul Cairn. Nevertheless, in the confluence of events that followed foolish Varen's bid for Divine investiture, it seemed that all souls taken from that moment forward went not to Soul Cairn, but to Molag Bal's own clutches.

And thus, the first of the Soul Shriven were formed in Coldharbour — wretched creatures bereft of soul, an accretion of Oblivion-matter in the form of an echo of what the creature was in life. Interrogation and vivisection followed the arrival of this first Soul Shriven. Between wild spasms of hysteria, followed by deep states of ennui, the Soul Shriven expressed feelings of emptiness, hunger, and desire that no sustenance provided to them could fill.

Of course, this means little given the state of sustenance supplied within Coldharbour, but the diagnosis was hardly difficult to determine. The lack of a soul caused these feelings, just as the trauma of their sacrifice and soul entrapment caused the fluctuating emotions.

Further, and to my surprise, the Soul Shriven showed extreme endurance. They could sustain injuries of all sorts to a far greater degree than a living creature might, and they could be set to work for long periods past the point where a living slave would collapse from exhaustion. However, the Soul Shriven were not invulnerable; the eventual death of the Soul Shriven subject resulted in its complete annihilation, so utterly final that not even a trace of its essence could escape to Aetherius.

I would later learn that this complete destruction had another, unforeseen effect — a soul destroyed in such a manner empowered Molag Bal himself.

The soul gems that contain the remnant essences of the Soul Shriven are like any other. Their power can be used to create or reinforce enchantments on mundane objects, or fuel particularly potent spells. The machines of the Daedra are similar in this regard, using the raw, unfettered energy of a stolen soul to fuel their operation.

Possessing a soul gem on one's person renders the holder wholly immune to the aggressive actions of the respective Soul Shriven, and with sufficient training, one can even command the Soul Shriven to do the holder's bidding. Naturally, it is impossible to carry every single soul gem made since the Planemeld began, but particularly troublesome individuals can be brought to heel if their will is too strong to break through conventional torment and toil.

With the Daedric machines working constantly to empower the portals and drive the cogs that control the anchors, it is no small surprise that Molag Bal requires so many thousands of soul gems. Each one passes through my castle sooner or later for inspection, some bearing unusual qualities depending on the individual trapped within. Indeed, those whose souls were condemned to Coldharbour through the sacrificial ritual tend to display these gem qualities more commonly than others, and it should be little surprise that they contain more latent power than "simple" black soul gems.

The differing qualities of these gems are mostly academic, consisting of odd protuberances or scintillating color patterns within the crystalline structure of the gem.  However, one came across my table recently that was actively changing as I watched it over the course of several days. My measurements were as perfectly meticulous as they ever are, and I was able to confirm what my eyes and spells were telling me — the gem was actually growing larger, smooth and sharp in some places while being jagged and rough in others. Its color patterns would shift from dark purple to red and blue and green, in all colors of light visible to mer and men.

And indeed, the power within the gem itself was growing stronger. The mind shivers with delight at the enchantments or rituals such a gem could fuel should it continue to grow.

What could it mean? What caused this particular gem to be so malleable?

Theories abound on how this gem came to be, but I suspect its owner was involved in the uprising that took place in the slave pits near the Wailing Prison. Within Coldharbour, all things are muted; colors, emotions, willpower, even basic senses. But if a Soul Shriven were to escape…

It seems that even Daedric princes are not without their foibles. Molag Bal clearly did not prepare for this contingency, of a Soul Shriven escaping captivity. Now, sundered from their soul and set wandering in the waking world, they "live" without life and cannot long be grasped by death's clutches. As they grow in power, their soul responds in kind, trapped within its tiny, cold prison.

I wonder at this vestige's motives. Who were they? Could they have been a useful ally? Could they still be one? It is doubtful — stealing one's soul tends to create resentment, after all. Nevertheless, I shall keep all of my options open in regards to this Soul Shriven and its gem.
====
1540
Resources for Lukiul

Captain,

I've done as you asked. It took some doing, but I've managed to re-direct those supplies from the lizard village to our drop site near Heimlyn Keep. 

With the Covenant pressing their attack, military surplus has flooded into Stonefalls. Get your men into place as soon as you can. Enough supplies to hold off a siege were slated for those Argonian savages. Now they'll line our pockets instead.

Always good doing business with the military.

— Naril Heleran
====
1541
New Opportunities

Verill,

You asked me for a name. I have one for you: "Seeks-the-Night," an Argonian out of a village called the Silent Mire. Perfect opportunity for what you have in mind.

Virian
====
1542
Desperate Time

Captain, 

You have to help me. My wife has fallen in with this Argonian … filth. She and I came to Darkwater to escape the fighting, the conflicts, and the damned Ebonheart Pact.

But still, Jorunn's cowardice spreads everywhere. Argonians in my new home! I won't let it stand. Friendship with this Hssith … Nvarr isn't the woman I married.

I need men. Send me men and let me take the town. I don't care where they come from. I'll even take some of those filth following Fildgor around. 

Send me the men. I'll do the rest.

— Lorn
====
1543
Crumpled Note in the Desk

Captain Balrook gro-Mak,

Your continued efforts to recruit from the Bloodthorn tire me. I know the stock you military men put in honor, and loyalty, and "your word." So let me give you my word: you approach my men again, and I will feed your heart to you before you die.

Best of luck,

— Verrik
====
1544
Lerineaux's Concerns

Captain,

Martin continues to press us for details. I continue to tell him nothing. We're very deliberately staying out of the Bloodthorn's path. Whatever they have planned, we can't afford to be tarred by that brush.

Meanwhile, Lerineaux continues to work at the supply chain. We've identified a quartermaster in Wayrest with a drinking problem, and a Sentinel guard captain deep in gambling debts. We're certain we'll be able to start moving shipments across the borders soon.

Stay in touch,

— Kath of the Red Nails
====
1545
Wounded Lion

To the noble Sir Valcent Tailes, late of the Lion Guard,

My name is Captain Balrook gro-Mak, and I believe we have some things in common. We are both men of honor, men of singular vision. My allies assure me that the accusations leveled against you are baseless, and that you are being singled out. Persecuted. If there is ever anything I can do for you, please let me know.

As a show of good will, I've sent along a few trinkets and books. I'm given to understand you have an interest in the spellcasting arts, and I have no use for these old things. 

The dead of Eastmarch have slept long enough. Make good use of them.

Yrs Respectfully,

Captain Balrook
====
1546
Note from Alasan

Magistrate Sulma,

We appreciate your offer of gold, but the Withered Hand trades in the currency of corpses. Provide one corpse for every ten gold in your offer, and we will spare the city of Bergama. 

Acquire the corpses by whatever means you prefer, stow them in your basement, and we will periodically pick them up. 

If this arrangement does not suit you, we will simply harvest corpses in Bergama ourselves.

— Alasan
====
1547
Letter of Understanding

Ren-dro,

As requested, I've included a full listing of the security accommodations that will be in place during your visit to Riften next month.

Now stop your complaining. I'm serious, this is the last time I submit to one of your ridiculous demands. You milk-drinking cats and your cowardice. Stuff your moons up your arse.

— Close-cover bodyguards. Every one is a Nord I trust implicitly. My son will be running the crew.

— Disguise variety. We'll be able to offer you a different set of robes every day you're in the city. Hope you don't mind pretending to be a Priest of Mara.

— Your damned food requests. Do you have any idea how much moon-sugar my chef requested to meet your menu requirements? 

— I've reluctantly agreed to host one of your men. This J'darzi has access to our network, and we'll accommodate him as best we can.

I hope you're satisfied. If you're not, you can whine to me in person next month.

— Leidela Black-Briar
====
1548
To Captain Marck

To the attention of Captain Albert Marck, with my most humble respects.

Captain, I greatly look forward to gracing Sentinel with my presence next month. I wanted to write to thank you for all the preparations you've made for my arrival. 

I wanted to let you know that you've been in touch with someone in my extended organization, a confidante named S'rashi. You may have met him, yes? He's been confirming the bodyguards, the food preparation, etc.

He's also informed me that most of the bodyguards you've hired are former elites from the Ring of Daggers, that unique poisons based on sweetened moon-sugar have been imported from Morrowind, and that representatives of King Fahara'jad's inner circle have been seen entering and leaving your residence late at night.

I hope this finds you well. And that my advance team finds you sleeping.

Regards,

— Krin Ren-dro
====
1549
On Soul Shriven, vol 2

The soul gems that contain the remnant essences of the Soul Shriven are like any other. Their power can be used to create or reinforce enchantments on mundane objects, or fuel particularly potent spells. The machines of the Daedra are similar in this regard, using the raw, unfettered energy of a stolen soul to fuel their operation.

Possessing a soul gem on one's person renders the holder wholly immune to the aggressive actions of the respective Soul Shriven, and with sufficient training, one can even command the Soul Shriven to do the holder's bidding. Naturally, it is impossible to carry every single soul gem made since the Planemeld began, but particularly troublesome individuals can be brought to heel if their will is too strong to break through conventional torment and toil.

With the Daedric machines working constantly to empower the portals and drive the cogs that control the anchors, it is no small surprise that Molag Bal requires so many thousands of soul gems. Each one passes through my castle sooner or later for inspection, some bearing unusual qualities depending on the individual trapped within. Indeed, those whose souls were condemned to Coldharbour through the sacrificial ritual tend to display these gem qualities more commonly than others, and it should be little surprise that they contain more latent power than "simple" black soul gems.

The differing qualities of these gems are mostly academic, consisting of odd protuberances or scintillating color patterns within the crystalline structure of the gem.  However, one came across my table recently that was actively changing as I watched it over the course of several days. My measurements were as perfectly meticulous as they ever are, and I was able to confirm what my eyes and spells were telling me — the gem was actually growing larger, smooth and sharp in some places while being jagged and rough in others. Its color patterns would shift from dark purple to red and blue and green, in all colors of light visible to mer and men.

And indeed, the power within the gem itself was growing stronger. The mind shivers with delight at the enchantments or rituals such a gem could fuel should it continue to grow.

What could it mean? What caused this particular gem to be so malleable?

Theories abound on how this gem came to be, but I suspect its owner was involved in the uprising that took place in the slave pits near the Wailing Prison. Within Coldharbour, all things are muted; colors, emotions, willpower, even basic senses. But if a Soul Shriven were to escape…

It seems that even Daedric princes are not without their foibles. Molag Bal clearly did not prepare for this contingency, of a Soul Shriven escaping captivity. Now, sundered from their soul and set wandering in the waking world, they "live" without life and cannot long be grasped by death's clutches. As they grow in power, their soul responds in kind, trapped within its tiny, cold prison.

I wonder at this vestige's motives. Who were they? Could they have been a useful ally? Could they still be one? It is doubtful — stealing one's soul tends to create resentment, after all. Nevertheless, I shall keep all of my options open in regards to this Soul Shriven and its gem.

There will be no risks taken with this great prize. I will ensure that the gem does not go to fuel the machines, or be used in some base enchanting ritual. It will undoubtedly be of great use to the cause in the future.
====
1550
Fakimal's Letter

This has gone too far. When I first agreed to this enterprise, I had misgivings, but I put my concerns aside. Sacrificing a few lives to save many others is sometimes necessary. But how many must we kill before the Withered Hand is satisfied? 

I will do this no longer. If this is truly my duty as a bailiff of Bergama, then I most firmly resign from my post.

— Bailiff Fakimal
====
1551
On Soul Shriven, vol 3

Theories abound on how this gem came to be, but I suspect its owner was involved in the uprising that took place in the slave pits near the Wailing Prison. Within Coldharbour, all things are muted; colors, emotions, willpower, even basic senses. But if a Soul Shriven were to escape…

It seems that even Daedric princes are not without their foibles. Molag Bal clearly did not prepare for this contingency, of a Soul Shriven escaping captivity. Now, sundered from their soul and set wandering in the waking world, they "live" without life and cannot long be grasped by death's clutches. As they grow in power, their soul responds in kind, trapped within its tiny, cold prison.

I wonder at this vestige's motives. Who were they? Could they have been a useful ally? Could they still be one? It is doubtful — stealing one's soul tends to create resentment, after all. Nevertheless, I shall keep all of my options open in regards to this Soul Shriven and its gem.

There will be no risks taken with this great prize. I will ensure that the gem does not go to fuel the machines, or be used in some base enchanting ritual. It will undoubtedly be of great use to the cause in the future.
====
1552
Everfull Flagon Journal, Page 1

Business is dismal. Today I poured two mugs of mead. Just two. And one of the mugs was for me. 

Why did I open a tavern in this tiny, lonely village? I thought that after a hard day's labor, people would want to drink and sing. But even the smith, who must work up a thirst, rarely comes in. 

I would pray for a miracle, but who would listen to the prayers of a simple tavern owner who's down on his luck?
====
1553
Everfull Flagon Journal, Page 2

An interesting fellow stopped by today. A mage of some sort, I think. Sat in a corner, kept his hood drawn over his features. At first, he was grim and kept to himself. After a mead, however, he asked about the village and my tavern. I confess, it felt good to unburden myself.The fellow listened sympathetically and indicated there might be a way to improve my situation. 

He said he might know how to turn things around. To get customers in the door and make them stay for a while. He said he would return after he thought about the problem and consulted his books.

I can't wait to hear what he comes up with. I'd give anything to make this tavern successful.
====
1554
Everfull Flagon Journal, Page 3

I made the bargain. 

The Special Blend is as popular as promised.

Business is booming, but at what cost? 

What have I done?
====
1555
Zurka's Orders

Cousin Zurka,

Those idiots at Mathiisen must be kept under surveillance. Right now their plans don't extend beyond Auridon, but if they do succeed in taking the island they could be trouble.

We're counting on you. Keep your claws sharp and your eyes open. 

Report any new developments to this one right away.

— Ren-dro
====
1556
Recruiting a Ranger

I am tired of your excuses! The Vinedusk Rangers are some of the most effective, lethal assassins in Tamriel. I will have one on my payroll before the end of the year. I will have her by my side, guarding me day and night, wearing her armor.

This is not a negotiation. I paid good money for your services. I don't care what's happening at Driladan Pass or Vullain. Get out there into Valenwood and recruit me a Ranger!

I can assure you, my current stable of assassins is more than skilled enough to deal with you if you don't.

— Ren-dro
====
1557
Ren-dro Book 3

Kids book
====
1558
Notable Transactions

Krin,

I've outlined a few of the most notable transactions from the last few weeks. Anything I haven't noted here is pretty much moving along as we'd hope. 

And as a reminder, make sure to tell your cousin about her kid. Why she thought he could make it running with you, I'll never know. I sent what was left of him to Thizzrini. Trolls are always hungry, you know.

— Payments from businesses in Dune and Rawl'kha continue to trickle in. Our new push in Dune has earned lots of coin. I've pulled everyone out of Arenthia. Not sure what to make of the situation there.

— Hadran sent along two loaves of nectar bread and a bottle of plum brandy. He's late on his payment, but word from our agent is that he's good for it. Suggest letting it go for another week or two.

— Ishalga is well and truly hooked. Never thought it would be so useful having someone like her on retainer, but she's proven surprisingly informative. Arena's a good place to drink, I guess.

— Damned eagles shut down one of our operations in Skywatch. Malion's not in a cell yet. But we need to rethink our relationship with that city.

— We've lost contact with our agent in the Red Sun bandits. I honestly don't know what's happened, but Malabal Tor has some kind of crazy situation developing over there. Suggest we hold tight and see if he reaches out.

Bright moons, boss.

— Rinfir-jo
====
1559
The Falconer's Log

Entry 1
Clear weather. Put out of Southshore with all hands. If any doubt the power of the Gold Fleet, they won't when we cross the horizon.

Entry 2
Clear weather. By some ill-conceived joke we are to be joined by a squadron of Khajiit-led privateers. Something about "appealing to the natives through diplomatic overture." Surely they have a better use for us than playing nursemaid to ruffians.

Entry 3
Choppy seas. If we're the pride of the Dominion, the privateers are its disgrace. A more ragtag assembly of barnacle-crusted vessels I've never set eyes upon! We would make better time if we scuttled the lot of them.

Entry 4
Clear weather. Strange sails on the horizon. We've all heard the reports—a Sea Viper fleet reaving along the coasts of Auridon—though nothing to speak of a presence here. More Khajiit barnacles latching onto our hull? I would not be surprised. The Peregrine dispatched to investigate.

Entry 5
Rough seas. The Peregrine was unable to locate its quarry and heavy winds prevent us from pursuing further. Strange, our Sighter indicated clear weather for at least three days.

Entry 6
Lost … collided with … taking on water. First Mate sighted … ago. No sign of … Prowler in the mist, but then it was gone. Swears he saw coils in the waves … belowdecks to sober up.

High winds tore … from the rigging. Mast is gone. No choice but to … shore. Instructed all hands to … as is my duty.

<<1>>, I apologize. In this, and … failed you.
====
1560
The Little Alkosh's Log

Entry 1
<<1>> honors us with our inclusion in the Dominion's Gold Fleet! We are to join the Rusty Claw, Mara's Teat, and the Prowler in <<Ac:2>> to embark a contingent of Wood Elf marines.

Entry 2
Made port in Haven under cover of night. Associates offloaded our cargo before <<3>> and his soldiers. We disembarked leaving a hold full of rats and Mer. The Wood Elves don't seem to mind. I watched one dig into the vermin with relish.

I must pray to Khenarthi for strong winds. There are only so many rats.

Entry 3
Religious beliefs are one thing, but if any more Bosmer complain about our ship being made of wood, I'll invite them to swim to <<4>>.

Entry 4
Met up with this "Gold Fleet." It's a fleet to be sure, but the only gold here was spent constructing it. So many ships! It's a wonder they don't become tangled like ja'Khajiit at play.

Entry 5
The Wood Elves are amicable enough, but the High Elves are less than pleased with our presence. One wonders why they asked us here at all.

The fleet sighted an unknown vessel on the horizon. We offered to pursue, but the High Elves insisted one of theirs should go after it. Nothing found, of course. Our ships may not be polished to a brilliant sheen, but they are fast. Had they listened, we'd have known who shadowed the fleet.

Entry 6
Storm. Thunder. Death. Abandoning ship with all hands. S'rendarr watch over us.
====
1561
Care of Kwama

by Cirantille

While the insectoid creatures known as "kwama" originated in Morrowind, do not be surprised to find them elsewhere in Tamriel. The creatures have been transported, intentionally or otherwise, to many different parts of the world.

The barbarous Dunmer, for example, keep the creatures in "egg mines" because they find them a delicacy. "Good eating!" as one toothless old sot told me. I cannot imagine what passes for good food among the Dark Elves that they would eat insect eggs.

But the Dunmer may be on to something, in their own backward way. Kwama are, indeed, excellent miners. They prefer to live underground, creating elaborate tunnel systems as they build their warrens. The creatures consume organic material from the earth and appear to actually excrete minerals they cannot digest, such as gemstones, gold, and iron.

As an experiment, the Aldmeri Dominion is transporting kwama eggs to various outer territories. There, small kwama mines can be established. The kwama can dig to their hearts' content—if they have hearts—and our kwama keepers can pull the minerals from their refuse. Much more efficient than using Argonian captives. The bugs, at least, feed themselves.

There are several different kwama types within the species, and each must be dealt with in a different way.

Kwama scribs are the kwama young and are easily managed. They're voracious but strongly influenced by food. Scribs hatch from long eggs and grow from the size of a large man's foot to the length of a large dog. The scrib may evolve into one of the other types, or it may die.

Kwama foragers explore the outer mine areas and are known to search the surface of the world for new territory. Kwama keepers have learned to "steer" foragers toward potential mine sites and away from Dominion settlements, for kwama undermining can cause sinkholes. It is important for a kwama keeper to know when a forager can't be managed, as the forager must be dispatched before it can return to the mines.

Workers are the most useful of the kwama and will tirelessly dig away, expanding their warrens and searching for food. It is possible for a kwama keeper to use a goad to push workers toward or away from specific sites, but risky. Workers will fight back, and an uprising in a kwama mine is a violent and dangerous event.

A few scribs grow up to become warriors. While some uneducated souls think that killing the warriors keeps the rest in line, this expert disagrees. Killing the warriors causes more scribs to evolve into the mine's protectors and soon you have nothing but the violent creatures to deal with! What's more, the warriors can command lesser kwama, which means an uprising is almost certain. If a warrior must be killed, do it quickly, and away from the rest of the nest!

Finally, the kwama queen. She is a huge, bloated creature, nearly immobile and very rare. Not all hives have queens. Many are just offshoots of greater hives. But all eggs are born of a kwama queen. If one encounters a queen, move away quickly! They are not pleasant creatures and cannot be influenced. Every kwama in a hive will throw itself at a perceived "invader" to protect the majestic corpulence of their queen.
====
1562
Guild Mage's Journal

Cyrodiil, Day 3
We've been gathering for days. I'm getting impatient to leave. Surely the enemy will spot us if we continue to delay here. We must move soon or all will be lost.

Cyrodiil, Day 5
HoonDing smile on us. At last, we are going to attack! Now our enemy shall know fear and pain and sorrow!

Coldharbour, Day 1
Everything's gone wrong. I am lost and writing from a small alcove in the rocky wall. Clannfear patrol the rocks below, and other, worse things roam the dark shadows that stretch in all directions. Tu'whaaca guide me. I must find better shelter!

Coldharbour, Day 4
I spotted a giant wall in the distance. Somehow, the view gives me hope. I will try to make my way there tomorrow. Perhaps safety and shelter awaits me there.

Coldharbour, Day 6
I see brilliant light beyond the wall now. It is still far off. Ruptga protect me, but I do not think I shall make it. The Clannfear have returned. There are Dremora with them. I think they know I am here, for they seem to be actively hunting for me. I do not want to die at their hands!

Coldharbour, Day 9
I have been in this cage for days. The Dremora stuck me in here, without so much as a scrap of food or a drop of water. They haven't said a word. They barely acknowledge my existence. What do they want? Why do they continue to hold me? Wait, one of them approaches now. She's carrying a long, pointed spear. I wonder what she plans to do with —
====
1563
What Eats Birds?

Blasted birds. Never a moment's peace. Everywhere I look, birds! Great gulls with smiling beaks. Tiny things with blue feathers, nipping at flies. Never silent. No, never quiet.

What eats birds? Cats, but they're no better than birds. Always grooming themselves. Tiny fiends with tiny claws. Always stealing my fish!

Where will I go? This island is covered in cats. Cat men! Men who are cats. Think they can fool me? They're in it with the birds!

Better to go into the wilderness. Find someplace safe. Maybe underground. No cats there, no birds! Only the dark. Dark and cold, like a fish.
====
1564
Khenarthi's Roost: Interim Orders

Though we've acquired the <<1>>, this <<2>> may bear more fruit. Still, I fear <<3>> will never allocate the forces necessary to clear the undead from the courtyard.

Remain at the camp for the time being. Report any changes directly to me at <<4>>. With luck, the excitement will die down and we can explore the ruin at our leisure.

— <<5>>
====
1565
Wind-Ripped Page

— at sea for such a long time. Only a fool can't see the hurricane's magical origins.

But no matter! Local legends point to this <<1>> as a potent source of arcane mysteries. Perhaps a chance to show up those fools in the Crystal Tower?

Yet <<2>> insists on a cautious approach, as does his fawning apprentice. Do they think me an imbecile? They won't take the glory of discovery away from me!

— <<3>>
====
1566
Laughing Moons Ledger

Entry One:

47 - <<1>>
 3 - <<2>>
 3 - <<3>>
13 - <<4>> Barracks

Entry Two: 

16 - Juraira
 6 - <<5>>
 7 - <<2>>
 8 - Maormer Embassy
17 - <<6>>
18 - <<2>>
13 - <<4>> Barracks

Entry Three:

 6 - <<5>>
 0 - <<2>> (Suspended Pending Inquiry)
 3 - <<3>>
11 - <<4>> Barracks

Entry Four:

38 - <<1>>
 2 - <<5>>
15 - <<6>>
13 - <<4>> Barracks

Entry Five:

16 - Juraira
 2 - <<5>>
17 - <<6>>
6 - <<4>> Barracks

Entry Six:

 8 - <<5>>
 3 - <<3>>
16 - Maormer Embassy
11 - <<4>> Barracks

Entry Seven:

 1 - <<5>>
57 - <<1>>
 7 - <<6>>
 7 - Juraira
11 - <<4>> Barracks

Entry Eight:

13 - <<6>>
====
1567
Letter from Karpu-sa

Honored Clan-Mother,

The roads are dangerous of late. Bandits attack without fear of reprisal, and harpies, driven to roost by the storm, strike without warning.

These developments have driven this one to hire a pair of mercenaries. Both are hardy walkers, so please triple this one's order this month.

Please, do not worry about protecting the shipment. An escort will arrive before the next crescent.

Magrus smile upon your fields by day, Jone and Jode dance over them by night.

— <<1>>
====
1568
A Word to the Wise

R,

Your shipments have dropped off. Stockpiles are acceptable for now, but we anticipate a greater need by the next moons. If shipments don't resume by then, there'll be consequences.

Your competition lost one of its flock to the storm. If you recover it, you might expect a sizeable kickback. We may even ignore your recent lapse.

— H
====
1569
No Reason to Worry

H,

Apologies for the lapse. Our supplier grew suspicious. Don't fret overmuch, the appropriate mouths will be fed.

We recovered your wayward bird. Its belly ran afoul of the storm, but we think it can be saved. If it is not in your hands by the next full moons, we are discovered and you should cease correspondence.

— R
====
1570
Sugarbelly

A Walker's Guide to Happy Senche-Tigers

by Azmu-ra

The mind of the senche-tiger is like its tail, weaving impossible shapes before pouncing on its prey. If you are that prey, too bad for you! But grab hold of the tail and the senche-tiger does exactly as you want, so long as your grip remains firm.

In theory one could lead a senche-tiger about by its tail forever, but Azmu-ra does not recommend it. Senches are quite fast, very strong, and entirely capable of holding a grudge! Much better to seize the mind, but how to do this?

First understand that, like Khajiit, the senche-tigers have a powerful sweet tooth. They also have fine noses and will track moon-sugar down wherever it hides. In pockets, through walls, in the bellies of close friends—anywhere.

Fortunately, the senche-tiger's appetite for sugar is only so great. By keeping your senche-tiger on a steady diet, you can manage its more aggressive desires with more useful pursuits, like rat-catching. You need only know how much moon-sugar is enough moon-sugar.

This is where it gets tricky. The senche sweet tooth waxes and wanes with the moons, starting with the phase under which it was born and ending with its lunar opposites. Size is a factor, also, as larger senche require more moon-sugar!

Some trainers can determine a senche-tiger's appetite for moon-sugar by consulting the local Two Moons, but Azmu-ra does not recommend this. A priestess is not always on hand, and keeping both the temple and your senche supplied with moon-sugar is an expensive proposition!

Also, senche-tigers grow swiftly. Unless fully grown, their appetites will change. Many would-be trainers have little time to regret a low stock of moon-sugar! The resulting carnage is never pretty.

Better to keep a stockpile of moon-sugar on hand. The senche eats until sated, and what is left can be used to ice the sweet roll, spice the pudding, or make delectable moon candy.

Once full of moon-sugar, a senche-tiger wants only two things: meat to fill its belly and a sunny place to bask. This makes them suited to guarding fields and hunting game, but this is about all they can do without years of training. Even then, training can only go so far.

For example, motivating senches to pull farming equipment is not recommended. If your senche-tiger should deign to endure the harness, it will still be inclined to chase anything larger than a field mouse that it spots across the fields. Save yourself the trouble of collecting scattered plows!

While other trainers have had some success with watch-senche and battle-senche, Azmu-ra would strongly discourage training them to eat people unless you are strong and good at fighting. Even then, this one would not recommend it. A senche-tiger's loyalty reaches only so far as its belly, yes?

Hopefully this guide helped you avoid being eaten by your favorite senche-tiger. If not, well … Azmu-ra made no promises!
====
1571
Walker's Guide to Happy Senche Vol. 2

-by Azmu-ra



And that is all! Hopefully this guide helped you avoid being eaten by your favorite senche!
====
1572
Rakamud's Letter

<<1>>,

Imagine my surprise at leading the herd to the shore and finding riches of the sea spilled upon our doorstep. What a bounty!

Sister, bring your wagon to <<2>> with all haste. If we move swiftly, we'll have enough money to start our own plantation!

— <<3>>
====
1573
Battle of Thormar

The Bosmeri and Khajiiti warparties clashed in the fields near Thormar. The battle lasted an entire day but in the end the Bosmer were victorious, leaving Khajiiti corpses scattered about the field. The Khajiiti leader, a powerful mage named Yenamu Frost-Fist, was the last to fall. She and the last of the the Khajiit held for hours, as she ripped walls of ice from the ground to thwart attack after attack. One by one, the last of the defenders fell until Yenamu stood alone.  Finally a single arrow, shot by an unknown Bosmer, struck her through the eye and the battle was won. 

Relics Sought:
- Skull of Yenamu and the arrow that slew her.
- Yenamu's staff.
- The skulls of Yenamu's honor guard.
====
1574
A Midnight Ambush

The infamous Khajiiti warrior Moon-Scythe and a small entourage made their way toward Willowgrove under cover of night. In a stunning display of night-time manuevering, they were ambushed by Bosmeri defenders and slaughtered. 

Relics Sought:
— Moon-Scythe's remains
— Moon-Scythe's silver claw
====
1575
Battle of Falinesti

Beaten at the battle of Sphinxmoth, the Khajiiti commander Eagle Eye ordered his troops into an orderly retreat. Unknown to Eagle Eye, the Bosmer were seeking bloody revenge. As the Khajiiti troops rested somewhere just outside the Vale of Falinesti, the Bosmer set upon them from every side. The battle was short and vicious. Before long, Khajiiti blood filled the vale. The survivors were all butchered and it is said that some were even roasted alive. 

Relics Sought:
— Eagle Eye's remains
— Eagle Eye's sword
— Eagle-Eye's sigil
====
1576
Thank You for Your Patience

<<1>>,

While we recognize bandit activity has increased along the roads, there is nothing we can do to address it at this time.

Many buildings along <<2>>—including piers and other vital port structures—were damaged in the storm and will require significant renovation.

Our architects estimate at least a month before they can begin rebuilding, and a further two before efforts are completed.

Furthermore, the arrival of so many Dominion refugees from the wreckage of the "Gold Fleet" strains the <<3>> guard to capacity.

Normal patrol patterns will resume once <<2>> is restored.

Thank you for your patience while we manage this crisis.

— Office of the <<3>> Chancery
====
1577
Increased Bandit Activity

Headwoman <<1>>,

While this one understands the guard is needed to help <<2>> recover from the storm, cessation of regular patrols has led to increased bandit activity along the roads.

One can hardly step away from one's stall without being accosted by ruffians. If it is not bandits, it is harpies driven inland by heavy winds. If not harpies, scavengers "mistaking" our wares for flotsam washed up on the shore!

<<3>> has contracted with a pair of mercenaries to help deal with these dangers, but not all of my kin are able to do so. When can we expect patrols to resume?

Patiently awaiting your response,

—<<3>>, Merchant
====
1578
Rats in the Crops

Headwoman <<1>>,

Some of our homes were damaged in the storm and a great many rats have set upon our crops. While we have the rats in hand, we would inquire as to when we might expect help.

None of us at <<2>> are skilled architects. While a few of us can make simple repairs, we cannot fix everything without help from <<3>>.

We will do what we can while we wait for your word.

Ever your servant,

— <<4>>
====
1579
Unavoidable Delays

<<1>>,

While we realize the outlying farms sustained damage in the storm, we regret to inform you that we cannot facilitate repairs until our own restoration efforts are complete.

Many buildings along <<2>>—including piers and other vital port structures—were damaged in the storm and will require significant renovation.

Our architects estimate at least a month before they can begin rebuilding, and a further two before efforts are completed.

Furthermore, the arrival of so many Dominion refugees from the wreckage of the "Gold Fleet" strains the <<3>> guard to capacity.

Once <<2>> is restored, we will endeavor to provide you with whatever you require.

Thank you for your patience while we manage this crisis.

— Office of the <<3>> Chancery
====
1580
Salvager's Torn Journal

— on arrival. They weren't badly injured, but all suffer terribly from the fisherman's thirst.

We nursed them back to health and they've agreed to help search the wreckage for their friends.

Entry 5

So many things washed up on the shore! This one cannot count the foodstuffs and other supplies. We even stumbled across several crates packed with tiny glass vials. Who can guess what they hold? Potions, perhaps? <<1>> will know, it is certain! And she always pays a fair price.

Tomorrow we travel to <<2>> with our bounty and new-found friends. Perhaps there they will find more survivors from their fleet? Who can say?
====
1581
Rurelion's Observation #1

<<1>>

Observation #1

This catacomb is filled with corpses, and not one of them a Khajiit. Each appears to have died in battle, yet special attention and care was provided in preparing their bodies. Whoever constructed this place must respect death immensely—even that of their enemies.

—<<2>>
====
1582
Bolga's Guide to Island Beasts

by Bolga gra-Bur, Huntswoman of Mistral

Beasts from all over Tamriel come here on trade ships. Those that find killing easy call this island home. From weak to strong, Bolga tells you where to find them. How to best them. Whether they are good for eating.

—

Skeevers

Big rats from up north. Pack roamers. Meat is good for stew. Very stringy.

Live in burrows under sand. Camping on beach? Bad idea. Water comes up and skeevers with it. Better to camp on rocks. Solid ground.

Jump like tiny tigers. Sometimes spin about. You think they are running? Do not be fooled! You wonder why Bolga has only one hand? This is why. Stand firm. Ready a shield if you have one to keep both your hands.

—

Alits

Mouths on legs. Eat anything they wrap their teeth around. Go anywhere their legs carry them.

Meat is tough, gamey. Sometimes poison.

Solitary. Tend toward easy prey, like sheep. Enough in one place? They raid thunderbug nests.

Alit attack with bites, but feet are more deadly. If one crouches, get your guard up! They are high jumpers.

—

Thunderbugs

Keep to themselves. Nest in soft dirt near trees and under ridges. Lay eggs and guard them from anything that gets near. Eggs are sweet and tingly going down.

Get their name from the shock you get when they bite you. They can also shock from a distance. If one tries it, punch it in the head until it stops!

Some bugs bigger than others. Spit tiny shock balls and call thunder from the sky. Bolga suggests avoiding these. You cannot fight the weather.

—

Giant Snake

Hard to find. Occasionally eat small boats. Find one swimming? Make for land. If it catches you, it will drag you under.

Bolga has only fought one on land. When it was close to death, it coiled up. Its wounds started to close. When Bolga saw this, she ran and did not look back. Suggest you do the same.
====
1583
Mourning Springs Burial Rites

Wash with care, dry with respect.

Mend with love, patch with attention.

Wrap with caution, tie with deference.

Turn to the center, let the soul rest.
====
1584
Rurelion's Observation #3

<<1>>

Observation #3

Why do the dead need all this water? Spikes array below the floorplates in this chamber. Are they intended to keep visitors out, or do they have some other purpose?

Something lingers in the dark. I must step lightly.

—<<2>>
====
1585
Rurelion's Observation #2

<<1>>

Observation #2

We've found the water's source: something locals call <<Ac:2>>. It's a wondrous orb, rippling with elemental power. I can sense its connection to the water rushing beneath our feet, surging to the central ruins. I hope <<3>> understands why we must proceed with caution.

— <<4>>
====
1586
Ealcil's Journal

<<1>> wants the discovery of <<Ac:2>> for himself, but I'll be a thrice-shorn troll if I'll let him steal my glory yet again. While he ventures into the ruins, it'll be a simple matter to remove this magnificent artifact and return it to <<3>>.

Its potential is simply astounding. Think of what endless fresh water could do for an army. One could control the weather itself!

— <<4>>
====
1587
Lost and Dusty Journal

Semkur wagered a week's salary that I couldn't spend a night in this place. Nearly swallowed his whiskers when I said I'd do it.

The tomb is sealed behind me. I thought I heard someone's voice, but it had to be Semkur trying to get out of the bet.

It is a little scary in here. I lit a few candles, but that just made the shadows leap around.

It doesn't matter. I'll have the last laugh when I'm chugging double rum bought with Semkur's coin!
====
1588
Red Rook's Journal

For a while, I thought that my decision to join the Red Rooks was the smartest thing I'd ever done. What farm girl hasn't dreamed of a life of adventure? And we started out with a cause and a purpose. Turmoil throughout the land had left our livelihoods shattered and our families in desperate straits. My family couldn't even afford to feed me, let alone care for my six brothers and sisters. So I left home with nothing but the clothes on my back and a rusty old sword that had belonged to my mother, and I went looking for the Red Rooks.

Oh, I had heard rumors about the Red Rooks. Simple trappers and farmers just like me who had enough of the high-and-mighty nobles making life impossible for the common folk of the land. They had banded together to steal from the rich and give to the poor. At least, that's what the rumors told me. I couldn't wait to join them, to live a life of action and purpose.

It wasn't hard to hook up with a band of Red Rooks, and they welcomed me into their fold well enough. They gave me a uniform, and I felt a mix of pride and embarrassment as I put it on. I guess the Red Rook leaders want us to look like an army, but I couldn't help wondering if it was such a good idea to advertise our presence in such a bold and obvious manner. But who was I to second guess those who were older and far more experienced than I?

Things were going fine for a while, although it seemed like we were robbing whoever was available and keeping whatever we earned for ourselves. Still, I was a valued member of the group and I had started to develop some strong friendships—especially with Kala and Morin. We were becoming inseparable! 

Just when things were really looking good, I started to suspect that there was something more ominous at play than a bunch of farmers trying to be noble bandits.

My suspicions were confirmed when I saw our leaders meeting with those Bloodthorn maniacs. I hope we aren't really considering an alliance with the cultists. That's not what I signed on for! I want to have a little fun and earn some gold. I certainly don't want to see Glenumbra destroyed and covered in corrupted vegetation! 

Now I don't know what to do. Maybe I should talk to Kala and Morin. They'll know what we should do.
====
1589
Notice of Honorable Discharge

The actions of <<1>> in opposing a raid by Abecean Pirates should be held in the highest of honors. Standing on the front line he emboldened his men to make a tactically decisive stand. Due to these efforts many civilians were withdrawn to safety and the enemy repelled. This defense was not without cost: <<1>> lost many of his troops, including two brothers.

These efforts traditionally call for a meritorious field promotion; however, <<1>> has requested to be discharged from service. Taking into consideration <<1>>'s years of service and recent displays of valor, the commanding officers have granted <<1>> his request.

<<1>> is hereby discharged with highest honors.
====
1591
Legend of Haman Forgefire

Retold by Rogar Cliffside, Talespinner

Surely you've heard the legend of Haman Forgefire? Crafter to kings, manipulator of metals, Forgefire was known as the greatest blacksmith in all the land. Jarls, thanes, and anyone who could afford the exorbitant prices he commanded sought out Forgefire to create a precious dagger, a sturdy shield, a mighty warhammer, or a suit of finely wrought armor. After a time, Forgefire had to limit the number of commissions he accepted for any given period, as he refused to take on so much that the work would suffer.

Other blacksmiths claimed that Forgefire could speak to the ore and charm the impurities away with a wink and a whisper. Most revered the man and were in awe of his skills. A few, however, were jealous of Forgefire's accomplishments. They tried to poison opinions against him, claiming that his methods involved nothing short of magic, and foul magic at that—Daedric magic. Chief among the outspoken smiths was the armorer, Gerhild Coldheart.

Coldheart was loud and vocal of her distrust of Forgefire and his methods. She wondered aloud, in whatever crowded and boisterous tavern she happened to be drinking in, what vile Daedric Prince the proud and boastful Haman Forgefire had pledged himself to in order to accomplish his miracles with metal. Of course, nothing could be further from the truth. Forgefire was simply brilliant. But that didn't stop Coldheart from spreading her rumors at each and every opportunity. Soon, her hatred of Forgefire was almost all-consuming and it began to affect her work, which had been impressive in its own right until it began to suffer as her jealousy grew.

Forgefire did his best to ignore the increasingly wilder tales, but commissions were becoming harder and harder to come by as Coldheart's rumors circulated. Haman couldn't understand why she insisted on saying such false and terrible things. He soldiered on as best he could, however, taking what work still came his way and praying that something would happen to reverse the downward spiral his fortunes seemed to be caught in. That's when the greatest commission of Haman's career appeared on his doorstep.

The mighty hero, Kvenel the Tongue, was in the market for a new weapon. And not just any weapon. It had to be a weapon of excellent quality, something to match his beloved sword, Eduj. For his next adventure, Kvenel wanted a hand axe. And he wanted it crafted by the legendary blacksmith, Haman Forgefire. Delighted at this opportunity and excited by the challenge, Haman began to work on his most spectacular piece ever—the hand axe Okin.

Gerhild Coldheart, meanwhile, was furious. She had petitioned for the commission to craft Kvenel the Tongue's new weapon. And again, despite her best efforts, Haman was chosen instead of her. Enraged, she did the only thing she could think of. Coldheart embraced the very stories she had been telling about Forgefire and prayed to a Daedric Prince for aid and assistance. She prayed to Molag Bal.

For five days and five nights, Coldheart remained at her own forge, begging Molag Bal to answer her prayers. On the morning of the sixth day, the Lord of Brutality answered her call. But it was never a simple matter to ask a Daedric Prince for a favor. Molag Bal, especially, requires that a cost must always be paid. For Gerhild Coldheart, that cost had to be paid in blood. "Kill the smith with a blade crafted by your own hand," Molag Bal promised, "and I shall make you more famous than Forgefire could ever hope to be."

Haman Forgefire completed Okin, and it was spectacular. He delivered it to Kvenel just in time for his next journey. When Haman returned to his smithy, he saw Coldheart standing before his furnace, silhouetted in the glow of the fire. "Did you enjoy the adoration of the great Nord hero, Haman?" Coldheart asked. "I do hope so. For it is the last honor you will receive in this life."

Coldheart spun and plunged her sword into Forgefire's heart. The master smith stumbled, falling into the intense fire burning in his own furnace. His body, engulfed in flames, burned for three days and was not consumed. During that time, Coldheart screamed that she could hear Forgefire's cries of pain no matter how far she ran. Kvenel proclaimed that Gerhild Coldheart was the worst villain of the age and brought her before the Thane of Windhelm to be executed for her crime. For that one moment, she had indeed become more famous than Haman Forgefire.

When Coldheart's head was separated from her body, Forgefire—smithy and all—disappeared from Tamriel. To this very day, it is said that Haman Forgefire stalks the shadows of Coldharbour, seeking to finally get revenge against the jealous and traitorous Gerhild Coldheart. And anyone else who happens to get in his way.
====
1592
A Moment of Your Time?

Our trip to Coldharbour has gone somewhat awry. I do hope this doesn't prove too inconvenient for dear Lady Laurent. She expects things to go smoothly (and quite rightly so).

My plight is that I find myself separated from the others and in the clutches of extremely beautiful Daedra.

The Daedra have been polite so far, if not a little lascivious. Still, as fair as they are, I cannot be sure I can fully trust them.

They hold me within a tower. I will continue to write these notes and drop them from my window until I am rescued. If you are reading this, could I prevail upon you to offer some assistance? 

—Stibbons, Manservant
====
1593
If I May Beseech You

One of my Daedra captors has started making advances toward me. I assure you, this behavior is entirely unreciprocated! I have tried to be a gentleman about it, but she is quite insistent. A timely rescue appears increasingly desirable.

I wonder how poor Lady Laurent is holding up? I do hope she is all right! Her clothes must be terribly wrinkled by now.

— Stibbons
====
1594
Situation Becoming Urgent

Drasilla continues to woo me in a most tenacious manner. I've tried to be stern with her, but this seems to only make her more determined to have her way with me. It's most disconcerting.

Furthermore, dear Lady Laurent must be nearly starving by now. She forgets to take care of herself unless I remind her.

— Stibbons
====
1595
Prompt Rescue is Imperative

I let Drasilla know, in the clearest possible manner, that my heart belongs to another. She refused to accept this and made it clear that she will have me. I fear she may soon wear me down.

Dear Lady Laurent's hair must be a tangled mess by now. The climate is harsh and I haven't attended to it in days!

— Stibbons
====
1596
On Pircalmo's Emergency Reversal

Dear Pircalmo,

Your enthusiasm and willingness to persevere in the face of stark adversity has never failed to impress me. The arrogant pitfalls of the prodigal will never plague you, a boon that will see you through your future endeavours. 

While I will miss you providing me the opportunity to teach others, and am saddened to know that I will not be able to complete your training, I would feel remiss in my duties as a mentor if I did not provide you some parting lesson. To that end, I have devised a ritual for you, the most important a mage of your caliber can learn. It will provide you a means for determining the cause of any calamities you face. When you again find yourself in a position of sudden catastrophe, this spell should start you down the path to correction in my absence.

You will need:
—The chitin of a hoarvor, for resilience against adversity.
—Five torchbug thoraxes, that auspicious number.
—A heartwood fragment, as an anchor. 

Incorporate those into Cylladora's Spell of Finding* by way of my own Wonderful Linking Cantrip and the spell should basically cast itself. I haven't yet come up with a name for it. Feel free to come up with your own. "Pircalmo's Emergency Reversal," perhaps? I am sure you can imagine something creative with your newfound free time.

Your (former) teacher,
Telenger

* I know you are familiar with this particular spell, as I have seen you cast it many times prior to my lectures. Intentionally leaving behind one's notes in order to practice a spell was always a surprising way to practice casting under pressure, but to each their own.
====
1597
Need More Animus Geodes

Deskin,

The animus geodes are far too fragile to serve as a permanent solution. If jostled or dropped with a soul locked inside, they crack and flake until they shatter. A sharp blow turns them to dust!

You've complained about their price, so I must wonder how much you paid for these things. If anyone tried to sell me something this hard to acquire, incredibly expensive, and exceptionally fragile, I'd bleach his bones and make him my skeletal footstool.

I would never criticize your wisdom, but you must consider the best use of our gold. "Complete lack of scholarship on the subject" does not mean "lost Ayleid secrets from the First Era." I don't know if the fragility comes from how we're using the animus geodes, if it's inherent to their structure, or if this is simply a bad batch.

I can only hope that the "great treasure" in <<1>> proves a wise investment.

— Felra
====
1598
Angry Angry

How long have I been trapped here?

I can feel my mind slipping more each day.

I'm so angry all the time … I can't ….
====
1599
White Rose Guard's Journal

12th of Frostfall
The prison has been on high alert for days and the prisoners are on edge. They keep asking me what's going on but I don't even know myself. The commander is supposed to give us a briefing soon. 

18th of Frostfall
It's official … we're being recalled and have been instructed to take everything of value with us. The commander told us not to bother much with the prisoners, as they wouldn't be able to leave even if they wanted to. I heard a rumor he performed a ritual to seal them in here forever. Seems an unnecessarily cruel fate, even for criminals. 

20th of Frostfall
I was ordered to load all the supplies for the quartermaster but I couldn't bring myself to leave the inmates with nothing. I've managed to hide some food and equipment around the prison and I intend to give this book to General Raetus when I leave so he can find it. He was my commanding officer before he was court-martialed and he always treated me with respect. It's the least I can do.
====
1600
The Realm of Shadows

To enter, one must abandon the light. One must give oneself to the nature of darkness. The creatures within are bound to the shadows and thrive on despair. They are not easily bound to the will of mortals— few have the depth of character to bring these creatures to heel.
====
1601
Notice: New Working Conditions

Reminder to all workers! Break time has been reduced, effective immediately, to ten minutes instead of the prior fifteen minute break periods. This will remain in effect until productivity returns to the levels I specified in last month's directive.

You have only yourselves to blame for this change. With the current challenges we face here in Reaper's March it is up to each and every one of us to pull together and work harder to survive. I trust your cooperation with my instructions will be complete and cheerful!

Thank you,

Kuna
====
1602
Anyone, Please

If anyone finds this note, please tell my da that he was right, and I'm sorry. I never should have gone to work in a mine!

I'm sorry, da!

— E.K.
====
1603
The Arena!

Drilegur,

I just found out that there's a huge exhibition planned at Thizrinni Arena next week. They're importing a whole pack of frost trolls and they're going to let the arena hopefuls try to fight them until all the trolls, or all the fighters, are dead.

It's going to be a bloodbath! We have to go!

Emingil
====
1604
Funny Stuff, Sil

Sil,

Just because I borrowed some moon sugar from your stash—which I replaced, mind you—does not give you the right to scare me half to death. 

Sliding letters under my door and intimating that you've sent assassins to kill me. "WE KNOW," my eye! Very funny.

Henlor
====
1605
On the Matter of the Prisoners

Judge Xiven,

On the matter of the new prisoners: We have determined that they are indeed mortals from Nirn, Members of the Mages Guild, in fact. It was our excellent good fortune to capture these invaders.

It is clear that they have entered Coldharbour illegally and for purposes that are in direct conflict with the will of Molag Bal. We haven't had a trial in such a long time, and it should be a good show that helps bolster the morale of your servants. Of course, the verdict is a foregone conclusion.

As always, your justice is swift and cruel, my master!
====
1606
A Reminder from the Judge

Remember,

I want my court to be exciting and titillating. I also want our cases to reach their conclusions swiftly. For this reason, please remind all Daedric bailiffs that mortals are weaker and more fragile than Daedra. Our new captives will not easily recover from most injuries, and I want them healthy enough to receive their sentences.

Do not damage them. This includes, but is not limited to, severed limbs, flaying, disembowelment, decapitation, and summary execution—at least until judgment has been rendered.

Please, restrain yourselves in the face of these mortal mages, and do not destroy them. I want to play with these toys for as long as possible.

Now, let's go serve up some justice! For the glory of Molag Bal!

— Judge Xiven
====
1607
Hinaamo's Journal

Entry 271
Ciryarel lived a long and blessed life, even for an Altmer, but no more. <<1>> believes she was killed by the Crosstree Bandits. "A natural end to a life of skooma use," as she put it. Nonsense! My wife was no skooma fiend. Such aspersions slight her memory!

Regardless of the Khajiit's assumptions, the Crosstrees are to blame. The evidence is overwhelming—broken phials scattered about the shore where she was found, the marks cut into her face—all of it points to the smugglers. Trinimac aid me, I will see her avenged!

Entry 272
Waited by the docks for the better part of a week. Saw one of those fiends make a sale. Tried to follow him, but he saw me. Made a noise, two short whistles, one long. Must remember. Two of his friends jumped me from the rooftops. Beat me bloody. Tossed me off the dock.

Awoke as the tide washed the blood from my wounds. Still feel the sting. If I am to pursue these vermin—and vermin they are!—I must learn to defend myself.

<<2>> is a sturdy fellow and a fine friend. Years of dealing with surly drunks and ruffians have taught him many things, and he carries himself with a warrior's grace. Tomorrow I will ask him to teach me what he knows.

Entry 273
<<2>> could not stop laughing. He said I was like a kitten mewling for sweetcakes! When I explained myself and asked if he would teach me, his manner changed.

He said, "Go to the temple of <<3>>. Ask for <<4>>. Tell her what you told me."

I leave tomorrow. I told <<5>> I'll be fishing the tidal pools near <<6>>. I think she believed me.

Entry 274
<<4>>'s story is not unlike my own. She lost a brother to the Crosstrees and came to <<6>>. She wanted to learn how to fight.

But she says the monks are trained to think. Every martial lesson is a puzzle. Until students demonstrate their understanding, they cannot advance. Riddle'Thar gave her guidance and tempered her need for revenge with a desire for justice.

When she did act, it was calculated and precise. The Crosstrees never realized it was anything but an accident.

Entry 275
My training proceeds well, though I have some difficulty with Riddle'Thar. It seems one must view one's self as a tiny part in a greater schema.

A novel way to think. Entirely different from the ways of old Aldmeris, though I admit it is far more flexible. Especially in regards to moral qualms. I will meditate upon this.

Entry 276
A calm settles about my thoughts. Sleep comes easily, where before it was elusive. Ciryarel's thread crosses mine in dreams where we watch our daughter spread wings and fly across the framework suspending us all.

Across the void, the Crosstrees' thread glimmers like a dagger in the night. How easy it would be to sever their cord! To send them tumbling into the darkness beyond!

But imprecision is the greatest enemy. So I wait. I watch. And I learn.

Entry 277
<<4>> says the Crosstrees are vulnerable. Direct confrontation is out of the question. Better to sever those threads who stray from the rest, fraying the cord until it snaps.

This one is ready.
====
1608
Blasphemous Revenants

…not into the world, nor out of it, but between worlds they linger, held to the hearth and tomb by blood and loyalty. And if they come unbidden, from love of kin or faith to duty, it is not unholy. It is but the answering of the ancestors, the awakening of those who never sleep, the summoning to service of those bound through Hearth and House to the protection of the clan.

But if sorcerers bring them forth, then such a summons is blasphemy, an abomination before the Tribes and Temple, and a sin so great that ages of burning cannot cleanse the fault. Abide not the sorcerer among you, for he comes to steal the bones of your fathers and dust of your tombs. He seeks to bind by power what is yours by right, to drag forth the warm spirits from their world between and bind them to their service like slaves and beasts.

Who can know the shame of the dead, the ceaseless weeping of the necromancer's thrall? Cruel enough is the ancestor's service given in love to Hearth and Kin. But ghost or guardian, bonewalker or bonelord, summoned by profane ritual and bound by force to the corpse miner's will, how may such a spirit ever find rest? How may it ever find its way back to its blood and clan?

Only a righteous Dunmer, bound by blood to hearth and kin, bound by oath and service to the Temple, can call upon the spirits of the Dunmeri dead. Those foreign sorcerers of other races that invade our shores, shall they be permitted to rob our tombs, to bind our kin-spirits into sorcerous slavery, to steal the lives of our dead as well as our land of the living? No, I say, no, and no, three times more. Such necromancers must die, and their profane magics must die with them.

And shall we tolerate the hidden hosts of the undead, the arrogant princes of necromancers, the ancient vampire demons who creep from their lairs in the West, seeking refuge in profane Daedric shrines, abandoned Dunmeri strongholds, and corrupted subterranean labyrinths of the detested Dwemer race? For ages the Great Houses and the Temple have kept our land clean of the vampire's taint, but now these undead lords and their vile cattle have returned. These vampires must die, and their corrupt cattle with them, and their blood taint must be forever erased by fire and stake.
====
1609
Experiment Journal

At first the deaths of my Bosmer slaves were problematic. Acquiring more would be difficult, and Cyrodiil is unlikely to send me more men. My lack of skill with necromancy has ever been a thorn in my side, making an undead workforce improbable.

That is, until I found the Book of the Frozen Legion. Within its pages was a brilliant solution: a layer of conjured frost encased around a human corpse. With a loyal spirit bound to this ice, commanding the spirit in turn commands the body through the ice.

There are limitations. The beings that result from this technique are as intelligent as a necromancer's skeleton—which is to say not at all. They are incapable of all but the most basic tasks. Without constant attention and direction, they are just as likely to wander out into the sun, where the ice will melt, as they are to finish whatever work you've left them.
====
1610
Missive from Cyrodiil

Graccus:

Your request for more infantry is denied. 

Your request for more supplies is denied.

Your request for more spymasters is denied.

Your orders were to go into Reaper's March and destablize the Dominion. Instead, you wasted half your resources destroying one valueless village, and the rest you squandered on a pointless book hunt.

You will receive no further Imperial support until you start contributing meaningfully to this war.

— Javad Tharn
====
1611
Graccus' Journal, Volume I

I dreamed of the treasure again last night. I have no doubt about it now: Hermaeus Mora himself is speaking to me, leading me to it. I've spent my family fortune searching for tomes of power across Tamriel, and my coffers are nearly empty. But I must push on. It's nearly within my grasp.

And when I have the knowledge of Apocrypha, I will no longer need to bow to the usurper Tharns. They will bow to me.
====
1612
Captain Fanimanwe's Journal

Day 7

Two weeks ago, while on patrol near Rawl'kha, my scouts encountered several terrified Khajiiti. The cats explained that they were the few survivors of a terrible massacre at Thibaut's Cairn, where they were employed as groundskeepers. While the fantastic tales of cats do not normally interest me, I felt I was duty bound to at least investigate the claims, in the name of the Queen. How bitterly do I regret that decision now.

Day 18

The dead are unstoppable. No matter how many of them we destroy, more of the ancient dead rise up to face us. My men fought like eagles, but exhaustion and overwhelming numbers are taking their toll. Nearly half of the brave soldiers I led into this crypt have joined the dead.

Day 21

Where are they coming from? Who controls these abominations? If I could find the source and destroy it, perhaps my men and I could escape this place! I fear that all of us will soon lend our bones to the foul force that animates the dead here.

Day 22

I'm all alone now. The last of my men have fallen in a desperate attempt to make it back to the entrance of the crypt. I ordered them to stand fast, but they revolted at the thought of perishing here in the small camp we've set up. I can't say that I blame them. Perhaps I should have gone with them, to fight, to die … to try one last time to see the light of day.
====
1613
Captain Blackheart's Log

Moments of freedom are fleeting.

Come in fits and starts, before he reenters my mind.

YOUR MIND WILL NEVER BE YOUR OWN AGAIN

Can't shed the spell with force of will. Doesn't weaken with time.

AMUSING THAT YOU THINK IT WOULD

Tortures me with a taste of the freedom I once had. Allows me a few moments every day. 

NO ONE WILL EVER READ THESE WORDS

The rest of the crew aren't as lucky. Wavecutter, Iron-Heel, Martha. Even slippery-as-a-swamp-eel Shifty Tom seems completely enthralled. And Shifty Tom has never fallen for a magical trap. Seems his Breton blood has failed him, this time.

Can only wish for an end, though none is in sight. He's killed hundreds with my hands. I remember every scream.

YOU WILL DO AS YOU ARE TOLD
====
1614
Martha's Journal

Something is amiss on the island.

Ever since he came back from looting that Nord ship, the Captain has walled off the Inner Haven to all but his original crew. No one in the outer camp knows what they brought back.

The Captain's methods have grown brutal since then.

I had always heard Captain Blackheart handled his business with more subtlety than his reputation suggested. It's a trade secret that the Captain takes goods for his trouble, but rarely harms his victims. All rumors to the contrary were just that.

Not so anymore.

Somehow, he's tamed a flight of harpies that head out with his ship, the Black Death. The crew has brought prisoners back, and the screams of those captives echo all the way up here from the mouth of the Inner Haven. They are never seen again.
====
1616
The Soulburst

Book Text Unavailable
====
1617
The Duchess of Anguish

It became necessary to relocate Sai Sahan when it became clear that standard interrogation techniques would not work. His will is very strong; no doubt forged during the years he spent training in solitude, attempting to restore the ancient Yokudan art of sword-singing. Despite his utter failure to manifest the spirit swords—a task that came as naturally as breathing to the ancient masters—Sai Sahan maintains an unusually strong sense of self.

When it was determined that he could resist or outright ignore physical pain, I had him relocated from the dungeons beneath the Imperial City to a location that might be better suited to break his will and extract the information I seek. My contacts amongst Molag Bal's Daedric servants were receptive to the suggestion; after all, it had been years since any of them had the challenge of breaking a subject with such a strong will. 

The lovely Duchess of Anguish has a touch that is like razors against the flesh. Her voice sears the mind and soul, her lips are coated in venom, and her intellect is as sharp as her tongue. She has practiced her art for uncounted centuries, and I am confident she will extract the information from the Redguard without killing him.

I suppose the Redguard will need to be disposed of when this is over. Once the information is mine, perhaps I will give him to the Duchess as a gift. She will almost certainly kill him, I think, but first she will enjoy him as a plaything for many long years.
====
1618
The Unbreakable Redguard

For all of his self-doubt, Sai Sahan has proven monstrously difficult to break. Perhaps the years of physical training he endured to condition his body make the tortures of the flesh pale in comparison. Likewise, threats of bodily harm to friends and acquaintances have no effect. He merely closes his eyes and promises to avenge them.

So deftly he pulled the Amulet of Kings from the fingers of Varen's withering husk amidst the chaos of the Soulburst, and then he was gone, a fleeting shadow in the night. I must have it back if I am to enact the final stage of my plan. Since that day I have played a waiting game as Molag Bal's Planemeld continues unabated.

For the time being, this works to my advantage. But I must find the amulet before the Planemeld concludes, or my plan is doomed to failure. I would tear this continent apart stone by stone if I had to, but for now I shall be patient. Sai Sahan cannot endure these tortures forever. He will break, and the Amulet of Kings will be mine once again.
====
1619
The Chim-el Adabal

The Amulet of the Kings of Glory, pendant of the red diamond Chim-el Adabal, Ayleid relic of Divine investiture. Whatever myths exist concerning its creation, this much is fact: as a vessel of Akatosh's will, it is tied to him in a very real way.

The corruption of the Dragonfire ritual was a taxing endeavor. I spent weeks inscribing the glyphs and preparing the incantations that Aquilarios foolishly believed would change his ancestry and birthright. Trusting simpleton. Nirn now lies adrift in the Mundus, vulnerable to the parasitic Daedra that feast upon the souls of its people.

Tharn once asked me, outright, if the Amulet could be used to repair the damage wrought by the Soulburst. Subtlety was never part of Abnur's repertoire. I could see the scheming machinations behind his eyes even as be pledged his loyalty to me. I think he knew, even then, that he was disposable. Who needs a scheming politician when one aspires to be a god? 

The answer to his question is, of course, yes. This is why I must seize the amulet and protect it. It is the vessel through which I will supplant my would-be master and assume dominion over two worlds. Why would a god settle for just one?
====
1620
Crow's Spell of Binding

By the snare of Hircine
And the trail of Namira's slime
I bind this place
Three times seven times

By Malacath's curse
And the skull of Vaermina 
I bind (name of victim)
To this summoning arena

By the razor of Dagon
And the chains of Molag Bal
When the time is at hand
You will answer my call
====
1621
Ithisa's Journal

Exploration of the Dwarven ruins goes slowly. We were short-handed before the bandit raid. Now we have barely enough hands to keep the kwama in check. Every bit of gold we've made selling random Dwarven trinkets has gone to hiring more guards, not miners. I get that we don't want another bandit raid or construct attack. Fine. But the kwama business is falling apart while everyone plays archeologist.

The only bright spot in this whole damn thing has been the spring water in the cavern. Tastes a lot better than the swill we used to drag in from town. Maybe we should just start bottling the stuff. Since we apparently aren't egg miners anymore.
====
1622
Quartermaster's Log

Today, our new master appointed Atarus as a "chef" for the inner Haven crew. Damned animal spends his time boiling nothing but rot and filth. 

He says it's to remind us that we no longer need to eat. That we can't.

What I wouldn't give for a captor who could be stabbed, slashed, or killed.
====
1623
Letter to Kathner

Kathner,

By the time you get this letter, the boat from the Crucible will be just a few days off the coast of Malabal Tor.

I know we agreed on a thousand gold per ogre, but I'm willing to offer fifteen hundred if you'd come along. 

These brooding gladiators know nothing of true passion, and it has been far too long since my scales quivered under your supple touch.

No one wants to hear an old Argonian beg, but you're not getting any younger either. Do you really want to spend the rest of your life in a damp cave with those low-lives?

— Beast Master Weerna
====
1624
Crafting: Research and Learning

By Defessus Lector

Bardus,

You are, no doubt, celebrating my sudden turn to ill health. I don't believe that you purposefully poisoned me with that sweet roll you made, only because I don't believe you have the skill to make anything on purpose. 

Nevertheless this brush with death has brought one element of your education to the fore. An element that I have previously avoided broaching because, to be frank, my lack of success in teaching you has provided me a well paying job, courtesy of your parents. 

I speak of how to improve yourself in your chosen skill. 

In the end it is the responsibility of all crafters to train themselves. Most craftmasters just allow their apprentices to use their tools in exchange for work. They do not share their secrets.  

So what to do once I am gone? Well, the traditional way is to make something and then test it until it falls apart. Then you see where the item failed and the next time you make it you avoid that mistake. 
Of course, making the same thing over and over, only to destroy it, really doesn't improve your skill very much. It also fills the store room with broken iron daggers. 

The key is to gain examples of others' works, and see how they made them. See their points of failure and compare them to how you make the same item. And then make them better. 

That is how you learn, both in crafting and in life. Study and research your failures and the failures of others. Take those lessons to heart and apply them the next time you craft something or solve a problem.
  
 And of course this approach fits in well with your own destructive personality. I am sure you will do well.
====
1625
Mal Sorra's Curse

A high-ranking member of a Dunmer house, the Dark Elf known as Mal Sorra was cruel and bloodthirsty. She had a penchant for battle, for testing her skills against stronger opponents. In addition, she practiced dark magics and was a necromancer of the highest order. Unfortunately, the House she belonged to had no love of dark magic and even less tolerence for necromancy. But Mal Sorra didn't care. In fact, her blatant disregard of customs and mores thrilled her and made her blood run hot.

As Mal Sorra's need for greater thrills and constant danger drove her to new heights of cruelty and depravity, the necromancer took greater and greater chances. She flaunted her power, even in the face of House officials and Tribunal dignitaries, daring them to scold her or punish her or attempt to stifle her primeval urges. The first to take her unspoken challenge was her own father, the leader of her House and a powerful mage in his own right. Mal Sorra relished the contest, eager to see if she could hold her own against the man who raised her. In the end, Mal Sorra didn't just survive the challenge, she killed her father in a duel of magicka.

Not content to simply beat her father, Mal Sorra slew him with a barrage of spells and then raised him as a zombie. She commanded the undead creature to follow her and obey her every command. The rest of her house was horrified by this terrible desecration and demanded that Mal Sorra be punished for her blatant use of dark magic. This made Mal Sorra laugh, for she loved showing off her power and displaying her disregard for the current leadership.

As Mal Sorra became more difficult and dangerous, her mother decided that enough was enough. She mourned for her child, but refused to allow her evil to continue unchecked. Mal Sorra was surprised when her mother and a cadre of mages entered her private chambers. She was amused by the audacity of the action, but she felt no fear or anxiety. When her mother began casting a ritual, however, Mal Sorra felt the first pangs of danger. And, as always, it exhilarated her. But then the other mages joined in, and for the first time she could remember, Mal Sorra was afraid.

Her mother drew on dark magic to punish her daughter. She couldn't abide ending her daughter's existence, but she knew she had to end the threat that Mal Sorra posed to the Houses. The dark magic engulfed Mal Sorra, binding her. Trapped within her own dark magic, Mal Sorra was sealed alive inside the very place she spent so much of her time—within the family tomb. Then the mages combined their magic to open a portal. It swallowed the tomb.

"I curse you, daughter," her mother proclaimed with tears in her eyes. "I banish you and your evil to Oblivion. May the Tribunal show you the mercy you denied your victims." And with that, Mal Sorra was never seen on Nirn again.
====
1626
Ealcil's Notes, Page 1

Something's building—something big. The air in <<1>> positively crackles. It's nothing like the ancient energies at <<Ac:2>>. This is fresh, nearly bursting at the edges!

The carvings on these bodies clearly has something to do with it. Ritual magic, perhaps? I must investigate further.
====
1627
Ealcil's Notes, Page 2

It's no use. The rune-carvings are too deep into the subjects. None survive the process. Only the Maormer can tell me why these carvings matter, and they've proven somewhat resistant to my questioning.

The energies seem to flow toward the cave mouth at the end of <<1>>.  Could there be a connection with those serpent-shaped totems? I must learn their secrets!
====
1628
Ealcil's Notes, Page 3

Exhilarating! The howling, the lightning—it's all energy drawn to the "Storm Totems" in that cave. But when I tried to enter, those fool Maormer collapsed the entrance!

To any Dominion personnel who find the addled skooma-smuggler with these orders, I seek another way into the cave complex. Approach if you see me about the quay so I may requisition your services in my search.

— <<1>>
====
1629
Words of the Masters

Foreword by one who has as much to learn now as she did when she was a student long ago.

Long have our masters taught the ways of the sword at Leki's Blade. And yet, not every lesson took place in the field of battle.

Recall, then, the words of the masters who once led our illustrious school. Distill their meaning, for battles can be won by the mind as well as the blade.

Pay heed!

— Master Fadalia at-Ahtar

The sharpest blade is often the tongue.

Difficult tasks are best done first, before the day's dust rises.

Your soldiers are your allies, brothers, and sisters. Care for them, and they will guard you as well.

One whose character is mean-spirited will rouse others to animosity.

Be modest in speech, and you will excel in action.

Do you see what is right and just? Do what you must to uphold them both.

Watch your opponent's feet and you will lose. Watch her eyes, and see her intent.

Learn from every victory. Think how you would have reacted as the loser. Understand why your opponent lost, and you will ever be victorious.

From silence comes strength.

The serpent only sees eye-to-eye with whatever else crawls on its belly.

Stay your hand until you are sure of your opponent's tactics, and you may not live long enough to strike. Wait only to learn his intention, then strike first if it is clear he would fight without honor.

Never save for tomorrow the bread you should eat today.
====
1630
The Blessed Dagger

Once, a maiden prayed to Leki for guidance.

"Blessed saint of the spirit-sword," said the maiden, "send me a sign! Do I follow my mother's order to marry, or do I resist?"

Her intended husband was a much older man, who was said to have killed his former wives by means so cleverly concealed, nothing could be proven. And yet, his prestige amongst the nearby towns was so high, no one dared refuse to negotiate a bride-price with him.

The maiden, whose name was Zarrineh, knelt at the shrine for a full night and a day before returning to her village. She'd heard no answer, and as the time for her wedding drew near, she despaired.

On the night before her wedding, Zarrineh dreamt she was a fisherwoman, casting her net into the sea and drawing it in. Each time she drew the net into the boat, she saw a flash of silver that was not a fish's scale. On the third draw, she examined the silver flash and realized it was a small dagger, with a carved handle of ironwood.

When she awoke, Zarrineh found such a blade beneath her pillows, though she knew it had not been there before.

And so, Zarrineh's husband found himself unable to dispose of his new bride with the same ease as his previous wives. For when she showed him the blade and told of her prayers to Leki, he realized Zarrineh was protected by the saint.

They lived together many years, and he treated Zarrineh well, always mindful of the blessed dagger in her keeping.
====
1631
Journal of Elias

Day 10:

I have been traveling for days without a clue as to my bearings. The forest is dark and I hear the clattering of creatures in the night. I have taken to not lighting a fire at night and braving the cold. I don't want to attract any attention.

Day 13:

I could have sworn I saw fleeting images of Elves through the trees. Perhaps it's my mind playing tricks on me as everytime I turn to follow, the images disappear. Perhaps someone is playing a trick on me.

Day 15:

I was bitten by the largest spider I have ever seen. The wound looks to be festering. My travel rate has deteriorated significantly. I fear I may never make it home.

Day 16:

I have seen them. In my weakened state, it appears that my pursuers have grown bolder. Perhaps they are following my torch.
====
1632
A Forebear Warrior's Song

Akatosh, my strength comes from your hands, 
My enemies fall before my sword.
Can you hear their cries?
Death, they cry.
Death, I sing.
But death is theirs, not mine.

Wipe the blade of their color.
Wipe the shield of their color.
Victory is ours!

Stendarr, grant my weapon fall only thus:
For justice, for the right ways.
Can you hear my plea?
Justice, they pray.
Justice, I sing.
Justice is mine, and also theirs.

Wipe the blade of their color.
Wipe the shield of their color.
Victory is ours!

For the way of the righteous is mercy,
And compassion for the weak.
Can I wield your sword and shield?
Mercy, they beg.
Mercy, I give.
Swift death to the unjust!
Slow death to the merciless!

Wipe the blade of their color.
Wipe the shield of their color.
Victory is ours!
====
1633
Daedric Text

<The writing swirls before your eyes. You cannot read this.>
====
1634
Big Damn Bugs

The carpenter came today and took a look at the bad beams. I know the Colovians were terrible people. All the bard tales tell us so. Apparently, they were terrible architects, too. The problem wasn't just old wood—but giant termites!

I hate living this close to the eaves of Valenwood. All sorts of creepy things skitter their way into the house in the dark of night. Lo and behold, the very walls contain colonies of these creatures! Damn the bugs! And damn the Colovians!

I wish he hadn't told me. Now I swear I can hear them chewing.
====
1635
Why the Projections?

I don't know about this General Lavinia. She's certainly charismatic. Those stirring speeches, the sweeping words! 

Something about her manner puts me off. I don't mind a lady in uniform ordering me around or anything, but this whole magical projection business doesn't sit right with me.

Oh, well. As long as it keeps the wars away from here, I don't much care.
====
1636
Who Asked Them Here?

Outrageous! These people marched into my yard, my home, and demanded quartering and supplies! After they'd ransacked my cupboards and set up a fire pit on my lawn, I was told to sit tight and wait while they secured the town.

I'm not going to be a prisoner in my own home. I'm going to march right out there to give them a piece of my mind. Who asked them here, anyway? Certainly, it wasn't me!
====
1637
How Much Longer?

I've been looking out the window and watching the time go by, waiting to see when this nonsense is going to be over. It all seems a bit much. I've been through my share of occupations, but this is getting ridiculous. How much longer will this go on?

Luckily, I don't own anything they can actually use. I used to curse Zenithar for my poor luck with gold. Now I think I'll take a pilgrimage to one of his shrines and thank him. Who's to say this wasn't his plan for me all along?
====
1638
Rotten Bread and Spoiled Meat

Well, that did it. My last twenty coins frittered away at market so I could eat bad local food for the next few days. I long for the sweet, sweet flavor of the cuisine brought in by Khajiiti peddlers. The things they do with their food!

Oh, I remember the scent of the delicious cakes, wearing fresh glaze as though it were polished armor. Even the meaty stews had a succulent, honeyed sweetness that caressed the tongue and brought shivers of delight. Just the memory makes me ravenous.

I suppose I'd better go boil up this pickled goose foot or whatever horrible thing it is the butcher sold me. Alas.
====
1639
Admission Denied

Dear Citizen Agapitus,

Your petition for admission into the Mages Guild is yet again denied. This is not an institution into which one can buy their way, contrary to your intimations. You lack the most basic of magical aptitude, in defiance of our minimal requirements and even logic.

We request that you cease correspondence and attempts to badger our representatives when they come through your township. The Mages Guild is a society for the gifted and the scholarly, not the wealthy and inept.

Sincerely,

Evoker-Adept Carusian
====
1640
Unfinished Letter to Summerset

Mother,

I am writing to you from Reaper's March, in the northern part of the forest called Valenwood. The ink used is native to the area, and contains several notable properties not found in Summerset inks. Perhaps you can work out the mathematical equations I've worked into the margins? Consider these elements my evidence that distance from home does not diminish one's mental capacity or acuity. 

Our beliefs have rarely coincided, as you know, and so it should come as no surprise to either of us that our life paths diverge so dramatically. Know that I bear you no ill will for your words prior to my departure. 

Take my silent response as a sign of my love for you, that I would not speak intemperately. My knowledge of the world has increased a thousandfold with Pircalmo at my side, and I have come to believe that perhaps it is the place of some Altmer to live outside of Summerset. Spreading the gifts we have discovered for ourselves to others.

Pircalmo and I plan to return to Summerset, and I hope that you find it in your schedule to ….
====
1641
Tamrielic Calligraphy, Chapter VII

Inks of Valenwood

by Alanya of Alinor

An oft-overlooked fact: using ink goes well beyond the calligrapher. A controlled environment can allow the artist to communicate precisely through color and form, and reach beyond the page to the reader. It's easy to forget that external factors, such as the weather or the temperature, can significantly alter a calligrapher's needs.

For example, in the heat and humidity of deep Valenwood the popular Delicate Midnight ink—that mainstay of proper Alinor calligraphy—simply will not dry. Turn the paper sideways and the ink runs right off the page. Unthinkable in the temperate Alinor climate, but constant in a place a mere ship's voyage away. Instead, the locals use an ink that can dry even while submerged in water. Foolishness for a scribe at a comfortable writing-desk, but of vital importance for a scout writing an urgent missive in a tropical rainstorm.

One other notable evolution of Valenwood inks is the prevalence of ink that glows faintly in darkness. In a well-lit city such as Alinor the need for such things would be minimal. In the deep darkness of the forest, without even moonlight to read by, a faintly glowing ink allows those with proper vision to review critical documents.

A final point of interest: the common use of inks that work equally well on a variety of surfaces. Quality parchment is rare, and even paper can be uncommon depending on the beliefs of the local Bosmer. Writing a missive on a fallen leaf or a flat stone would be unthinkable in Alinor. It's commonplace and often preferred in the depths of the forest. The previously mentioned Delicate Midnight ink is highly valued despite being worthless on paper. When scribed onto a certain kind of porous stone, it will hold its form until vigorously shaken off. 

Stone and ink can thus be reused for quite some time. Because the ink does not dry properly, the written word can sometimes last upwards of several months. A common Alinor ink is thus an incredibly valuable rarity among the Bosmer, whose different environment causes them to discover properties of our inks that are likely unknown even to master Altmeri scribes.

I intend to continue my study of inks on the Tamrielic mainland, and will continue providing chapters of this series to the scribes in Alinor.
====
1642
Pircalmo's Shopping List

On the next trip to Summerset, obtain:

—10 Quills
—Paper, of quality, ten books' worth
—Paper, disposable, thirty books' worth
—Small GLASS vials, not metal this time
—Burn ointment
—Silk in strips (for Alanya)
—Wood varnish, to repair the damage from the metal vials
—Metal fasteners, two handfuls (for Alanya)
—Wood splints (why does Alanya need these?)
====
1644
Not That Bad

My neighbors disagree with me, but what difference does it make if the town is occupied? What protection has anyone else afforded us? Just over the hills to the northeast, war rages over who gets to sit on a fancy chair, and the rest of us get to suffer.

Why do we put up with it? Because we're helpless, that's why. Because we never learned more than that most basic of citizenship requirements, wielding the swords we own but don't know now to use.

Dominion, Covenant, Pact—they're all useless. I just want to live in peace.
====
1645
These Damned Cats

Centurion,

Per your instructions, I am informing you of strange behavior amongst the Khajiit of the outer city. The one known as Marasadra has been seen praying to the bizarre lion idol out on the banks of the stream. I lack the expertise to determine whether there is any sort of latent sorcery occurring, or whether it poses any sort of threat to us.

The troops want nothing more than to tighten the leash on these cats. If they see anything that might make them nervous, chances are high they will do something unwise and cause grave unrest. It is my opinion, Centurion, that a display of authority is in order.

This concludes my report.
====
1646
Note to Menthery

Menthery,

I don't think there's much time. People are fleeing the city, and you should, too. I spoke with one of the mages and she said that thing in the sky is of Daedric origin. The earth tremors it's causing are only the beginning. I don't plan on sticking around to learn more about it and I doubt help will make it here in time. Assuming anyone else even knows what's happening here.

Andris told me that the Fighters Guild has secret ways in and out of the city. They've been getting people out, waiving their usual fee. He says they'll be barricading their hall soon, some warding magic they use. Wouldn't tell me more, only urged me to either get out of the city or join him. 

I hope he'll be safe within, but frankly, I'll feel safer far away from this place. I have a cousin in Skingrad. Look for me there. I wouldn't linger long. The skies grow darker with every passing moment. 

— Landlin
====
1647
Epode of the Ansei Wards

By Weltan of Sentinel

When Ra Gada came from Old Yokuda
In Hammerfell were found
Men of aspect tusked and fearsome, that we
Hunted to the ground

Others there were also, Elven, secret
Raising sacred dead
Necromancers lurked in desert towers
To Hammerfell they'd fled

Desert hid them no more from the righteous
Since the Redguards hie
Back they fought with evil magics, heinous
Dead once more to die

Stricken were Ra Gada in their god-faith
Banned from striking kin
Dead, awakened by the wicked wizards
Smote us from within

Anseis three then furnished all an answer
'Gainst the risen dead
Maja, Radan, and Halelah spake of 
Wards to curb the dread

Mighty swords they forged from their own shehai
The people to defend
Guarding Redguards' consecrated bodies
From unholy end

To Tu'whacca sacrificed the Anseis
Essence of their minds
Gave their animus to seal the treaty
That protects and binds
====
1648
Receipt for Arcane Tomes

Veroine Gimbert
The Mystic's Mirage
Sentinel

12th of Morning Star

Mistress Gimbert, Felicitous Greetings

This letter serves to acknowledge receipt of your shipment of my latest order of books, to wit: 

-	The Five Points of the Star
-	Sacred Rites of the Stonechewers
-	Twin Secrets
-	Relics of St. Veloth
-	Cheeses of Tamriel

The last item on the list came as something of a surprise. Checking my records, I see that the fifth book should have been "Boethiah and Her Avatars." I understand it is easy to make such an oversight, but I would appreciate it if you could rectify the error at your earliest possible convenience. 

Yours in Arcane Scholarship, 

Lady Cinnabar
Tower of the Fifth Doctrine
Taneth
====
1649
The Book of Circles: Forging Maxims

By Frandar Hunding

In the clay smelter you shall build a charcoal fire, of a heat to blacken teeth.

You shall add a layer of iron-sand upon the charcoal. 

After six yarbans you shall add a layer of charcoal atop the iron. 

You shall repeat this process, layering iron-sand over charcoal, for three days.

After cooling, you shall separate the low-carbon steel from the high-carbon steel. 

You shall use the low-carbon steel to form the core of the sword.

You shall use the high-carbon steel to form the skin of the sword.

You shall forge-weld, fold, and forge-weld anselim the skin of the sword, until it attains its needful kotu-ajcea.

You shall sharpen the sword-skin until it may shave an egg without breaking it.

You shall speak the Oblation to Onsi, then drink of the Purifying Beverage of Kotu.

Then, anselim.
====
1650
The 26th of First Seed is Upon Us!

And you know what that means: the Festival of Blades! 

Celebrate the defeat of Malooc's Horde in regal style—right here at the Sisters of the Sands, where our cooks' blades are always festive! Our five-drake prix fixe dinner comes with all the festival fixings:

—	Scuttle Fondue with sandwort croutons

—	Goatherd and mutton pies, with garnishes of red mushroom and smoked viper

—	Horker Loaf on a bed of imported scathecraw

—	A bottle of Gold Coast Muscat to wash it down with

—	And Caramelized Goat Nibbles for the children!

All this, and we still promise to get you out into the street in plenty of time for the Effigy Dismemberment!

But we can only seat a limited number of revelers, and time is running out, so get your reservations in before it's too late! 

Because you don't want to be stuck at home with nothing for the family but mountain jerky or stale toad muffins—not on the Festival of Blades. 

See you then!
====
1651
Nahirah's Journal

My cousin Shiri sent word that she will be visiting today! To hear from her after so many years was quite a surprise. She is looking for some of her father's old books, which worries me. Shiri was always such a sweet little girl, and I pray that she is nothing like the rest of her immediate family. 

Her father was a monster—so much so that my mother changed her name and moved to Satakalaam to distance herself from Suturah's infamous name. Shiri's brothers, Uwafa and Alasan, seemed to have inherited their parents' twisted minds, but Shiri was so innocent. 

I pray to Zeht that she has simply avoided magic, lest she too give in to the strange allure that's drawn the rest of her family to practice the dark arts. Despite my concerns, I look forward to seeing her.
====
1652
Deathbringer Orders

Protect the Anguish Gem. That is your primary responsibility. No: that is your only responsibility. When the last soul has been consumed, send word to the Reaver's Citadel and we will send someone to collect the gem.
====
1653
Note to Arida

Arida,

It looks like we're going to evacuate. Whatever that thing is in the sky, it's not something we can fight with swords and arrows. Best to retreat and take as many citizens out with us as we can. 

Guildmaster Kahlosh insists we ward the guildhall. He's a stickler for rules and regulations, that one. We'll set the wards and leave through the secret passage. I just hope he remembers the key or we'll never get back in. He's always hiding it in his house behind the hall.

I'll see you on the other side of the passage. 

— Vandris
====
1654
Clans of Eastmarch: The Direfrost

The lineage of the Direfrosts goes back to a time before recorded history. The most accurate recorded accounts reveal a lineage stretching into the past for at least thirteen generations to the earliest known patron, Hroldin Direfrost, who settled in northern Eastmarch and became lord of the surrounding villages. 

The Direfrosts have a reputation as kind and gentle rulers, except in cases involving practitioners of witchcraft. In such cases, Direfrost intolerance is notorious. Over the centuries they have participated in the execution of hundreds of citizens found guilty of witchcraft. 

Castle Direfrost is located within Eastmarch bordering on the mountains. The cold northern winds are said to be held at bay by the hearthfire that ever burns in the meadhall of Direfrost.

There have been no known insurrections against their rule.
====
1655
Elphirion's Journal

I've heard reports that General Malgoth intends to attack Vullain. If Vullain falls, our neighboring villages will soon fall as well. We're a simple people. Our archery and swordfighting skills are those of hunters, not warriors. 

After many talks, I've decided to ask the Nereids for help. I pray they will listen. I know death is inevitable, but perhaps there is a way we may not die in vain. General Malgoth will keep the Meat Mandate. If we can beg a poison from the Nereids, we may win this battle, though we would not live to see our victory.

Those who are still young or too filled with fear may travel to Driladan for safety. The rest of us will stay here, and do what we can. And know our deaths will mean the Blackroot's defeat.
====
1656
General Malgoth's Journal

Day 1

A record of the war to unite the Bosmer of northern Valenwood under the leadership of General Malgoth.

Concluded that war is the best option. The Khajiit do not fear the Bosmer. Inter-tribal war is a small price to pay to provide a strong, united force against our enemies.

The war council agrees Vullain will be the first to fall. They forsake Y'ffre for the deceptions of the Nereids and are little more than a weak band of hunters. They will serve the Bosmer best as an example to the other villages.

Day 2

Victory is ours. An easy triumph. Lost one soldier when he fell from a tree. Three wounded. After fulfilling the Meat Mandate, we will be prepared to take the rest of the villages.

Day 2 continued

Treachery! The Bosmer of Vullain poisoned their bodies. A foul trick, a mockery of the Meat Mandate!

Begged the Nereids for a cure. They look at us with what I can only assume is disgust. They can't be bothered to kill us. They know our fate, as do we.
====
1657
Glonnir's Letter

Bremril, 

You won't see this letter, but I had to write something. Elphirion's decided it: a sacrifice to stop Malgoth. Madness or martyrdom? The storytellers will decide.

I guess in the end there's the desire to confess. I should've spent less time in the forest, hunting, or in my cups. I should've been a better husband or father. 

Maybe this is my way of making it up to you. If you and our daughter can live on in Driladan, safe because of our sacrifice. Small consolation, when every bone in my body wants to curse it all to Oblivion and run to you.

I love you.

— Glonnir
====
1658
Veiled Heritant's Letter

I can't help but think that joining the Veiled Heritance was a mistake. We're now holed up in Dread Vullain, some kind of haunted Bosmer village. While the bodies are plentiful for our work, it's disturbing to see the echoes of the past repeat themselves.

The creature that commands us was one of Prince Naemon's confidants. I spoke to him once, when both he and Naemon were still alive. It was a short conversation, of no great importance. But now he and Naemon both are unrecognizable. 

It shouldn't bother me, a necromancer. But when I look at our leaders, I see nothing of the nobility and virtue that inspired me to join the Veiled Heritance. 

I want to return to Summerset. The forest here seems to grow closer as we work. It surrounds us, unruly and unkind. I've always heard Valenwood was alive. Now I know it is.
====
1659
Leonce's Journal

I can't believe how much gold Northpoint is willing to pay for a few dirty Orcs. Just a few more days, and I can go far away and spend my earnings in peace.

In the meantime, I convinced our coward of a mayor to mobilize the Fell's Brigade, giving me all the power I need to manipulate opinions here in Fell's Run and acquire the captives my benefactor to the north is willing to pay so handsomely to receive.

We continue to abduct Orcs, and I've even allowed the troops to steal whatever they want from the town. Then we blame the Orcs! It's a perfect scheme, if I do say so myself. I've promised the troops that they can divide up the stolen goods when we're finished inciting trouble. Maybe I'll even keep my promise, when all is said and done. I will take my own cut of the profits, of course.

Until then, however, we'll use the basement of this lovely inn to store the stolen goods.

The Wood Elf actually looked mad enough to attack me when I commandeered the premises. How amusing she was, screaming and waving her tiny fists in the air! Displaying her deed of ownership as though a piece of fancy parchment was going to keep me from taking over the Run Inn. Perhaps I won't burn the place to the ground when we're finished here. Or perhaps I shall. It will depend upon my mood at the time, I suppose.
====
1660
Shrine to Makela Leki

In memory of the sword-saint Makela Leki. Almost single-handedly, Leki held the Bangkorai Pass against the treachery of King Joile.

Because of her selfless sacrifice, the backstabbing Bretons never reached Sentinel.
====
1661
Shrine to Derik Hallin

In memory of the hero Derik Hallin. Long after the time of Frandar and Divad, Derik quested for and recovered the five mighty swords.

He and the sword-saints wielded the swords in battle to forever end the beastmen threat against Hammerfell.
====
1662
Shrine to Divad Hunding

In memory of Divad Hunding, son of Frandar. Aided his father in the defeat of Emperor Hira and the settlement of Hammerfell.

Divad broke the Goblinkins' hold over Hammerfell with the creation of five mighty swords.
====
1663
Shrine to Frandar Hunding

In memory of Frandar Hunding, who conceived the Way of the Sword and taught the Ansei to summon the shehai sword spirits.

With the Ansei, he defeated Emperor Hira and led his people to freedom in the distant land of Hammerfell.
====
1664
Powering the Dark Anchors

Our great Prince Molag Bal has found a way to conquer the wretched realm of Nirn. Using Dark Anchors crafted in the Black Forge to weaken the barrier between worlds, the metaphysical chains will allow us to merge Nirn and Coldharbour into a singular domain ruled by the Lord of Schemes himself.

It takes considerable power to form the connection across the chaos of Oblivion. Unfortunately, this energy isn't as easy to acquire as the raw materials used to create the planar hooks and chains. Powerful mortals, especially powerful magic-users, provide the cleanest, most effective source of energy. On the other end of the spectrum, the Soul Shriven are practically worthless for this purpose, as the amount of energy we can draw from them is barely enough to start the melding process  let alone carry it to fruition. Unless an unlimited source of powerful mortal mages suddenly makes itself available to us, we will have to explore other alternatives.

***
Our various experiments have finally paid off. We have discovered (through much trial and error) that atronachs can be used to supply enough energy to power the Dark Anchors and may even be capable of powering the ultimate Dark Anchor—the Great Shackle. Flame and frost atronachs work well, but the most power by far is provided by the violatile storm atronachs. These creatures of wind and lightning will need to be acquired in great numbers to provide the energy we need to launch the Dark Anchors and the Great Shackle into Nirn.

This appears to be our best solution—at least until we can acquire a steady source of powerful mortal mages to draw from. We will continue to work on that avenue, as well. For the glory of Molag Bal!
====
1665
The Source of Power

I can't believe it! We had him! Vanus Galerion, the quintessential mortal mage, wandered right up to our proverbial doorstep, and the idiots at the Black Forge couldn't capture him! Do you know what we could have done with the power raging inside him? We could have powered the forging of the Great Shackle and completed the Planemeld in mere hours instead of months.

Instead, we are forced to continue to utilize the inferior atronachs that Molag Bal's hunters bring us. At least the atronachs aren't smart enough to escape or divide themselves into multiple pieces to foil our every effort.

***
Excellent news! The Planemeld progresses, and we've reached a crucial milestone in our efforts. A planar vortex has formed. This nexus of Planemeld energy is the singular point where Nirn and Coldharbour come together.

Even if by some accident of fortune the invaders are able to disrupt the forging of the Great Shackle, the planar vortex will continue to draw the two worlds together until Nirn is entirely subsumed. It will take longer, of course, but Molag Bal's victory is inevitable—one way or another.

It's unthinkable, but the only way the invaders could overcome the planar vortex is if they could bring to bear the power of another Daedric Prince. And we all know that the only Daedric Prince in Coldharbour is Molag Bal, so our success is guaranteed!

Since those idiots in the forge failed to capture that mage in one piece, we are forced to find alternatives for our power needs. Our Prince will not be denied! Take the atronachs and throw them into the prism. They should provide enough power for now.

Just be careful. If you break the control locks, the prism will overload. Last time that turned the Frost Atronachs into Flame!
====
1666
The Great Mooring

The door to the Great Mooring, the linch-point of the Great Shackle, must remain locked while the magicka conduits draw energy from the living spark encased in the collection prism. 

The only way to open the door is to completely drain the energy from the living spark, or to disengage the conduits and cut off the flow of power.

Never reverse the flow of energy through the conduits, however. Such a procedure could have disastrous effects on both the living spark and the energy collection apparatus, and it could set back the Planemeld by years, if not centuries, due to the amount of work that went into the system.
====
1667
Fjar's Interrogation Transcript

Agent: How are you? Are you being treated well?

Fjar: So far. I know you guys aren't all the monsters you're made out to be.

Agent: That's good to hear. You're married to a Breton, aren't you? Helewise?

Fjar: Yes, sir. Happily married eight years.  

Agent: Good. Good. It's like I keep telling my men, family is more important than anything else, even the king.

Fjar: I couldn't agree more.
====
1668
Bardus' Notes On Carbon

Carbon, I find upon experimentation, seems to grant an enchantment the property of Crushing.
====
1669
Bardus' Notes On Quicksilver

Quicksilver, I find upon experimentation, seems to grant an enchantment the property of Weakening.
====
1670
Bardus' Notes On Blacklead

Blacklead, I find upon experimentation, seems to grant an enchantment the property of Disease Resistance.
====
1671
Bardus' Notes on Dwarven Scrap

Dwarven Scrap, I find upon experimentation, seems to grant an enchantment the property of Crushing.
====
1672
Bardus' Notes on Apatite

Apatite, I find upon experimentation, seems to grant an enchantment the property of Frost Resistance.
====
1673
Bardus' Notes on Brimstone

Brimstone, I find upon experimentation, seems to grant an enchantment the property of Fire Resistance.
====
1674
Bardus' Notes on Rose Stone

Rose Stone, I find upon experimentation, seems to grant an enchantment the property of Draining.
====
1675
Bardus' Notes on Moonstone

Moonstone, I find upon experimentation, seems to grant an enchantment the property of Hardening.
====
1676
Bardus' Notes on Molybdos

Molybdos, I find upon experimentation, seems to grant an enchantment the property of Poison Resistance.
====
1677
Bardus' Notes on Argentum

Argentum, I find upon experimentation, seems to grant an enchantment the property of Poison Resistance.
====
1678
Bardus' Notes on Tin

Tin, I find upon experimentation, seems to grant an enchantment the property of Shock Resistance.
====
1679
Bardus' Notes on Truesilver

Truesilver, I find upon experimentation, seems to grant an enchantment the property of Poison Resistance.
====
1680
Bardus' Notes on Corundum

Corundum, I find upon experimentation, seems to grant an enchantment the property of Sneaking.
====
1681
Bardus' Notes on Starmetal

Starmetal, I find upon experimentation, seems to grant an enchantment the property of Bashing.
====
1682
Bardus' Notes on Pitch

Pitch, I find upon experimentation, seems to grant an enchantment the property of Dodge.
====
1683
Bardus' Notes on Mastic

Mastic, I find upon experimentation, seems to grant an enchantment the property of Draining.
====
1684
Bardus' Notes on Gum

Gum, I find upon experimentation, seems to grant an enchantment the property of Hardening.
====
1685
Bardus' Notes on Turpen

Turpen, I find upon experimentation, seems to grant an enchantment the property of Hardening.
====
1686
Bardus' Notes on Rosin

Rosin, I find upon experimentation, seems to grant an enchantment the property of Crushing.
====
1687
Bardus' Notes on Shellac

Shellac, I find upon experimentation, seems to grant an enchantment the property of Crushing.
====
1688
Bardus' Notes on Blood

Blood, I find upon experimentation, seems to grant an enchantment the property of Fire Resistance.
====
1689
Bardus' Notes on Urea

Urea, I find upon experimentation, seems to grant an enchantment the property of Bashing.
====
1690
Bardus' Notes on Phlegm

Phlegm, I find upon experimentation, seems to grant an enchantment the property of Frost Resistance.
====
1691
Bardus' Notes on Bone Oil

Bone Oil, I find upon experimentation, seems to grant an enchantment the property of Crushing.
====
1692
Bardus' Notes on Bile

Bile, I find upon experimentation, seems to grant an enchantment the property of Bashing.
====
1693
Bardus' Notes on Fleshings

Fleshings, I find upon experimentation, seems to grant an enchantment the property of Disease Resistance.
====
1694
Bardus' Notes on Gall

Gall, I find upon experimentation, seems to grant an enchantment the property of Crushing.
====
1695
Bardus' Notes on Bone Dust

Bone Dust, I find upon experimentation, seems to grant an enchantment the property of Poison Resistance.
====
1696
Bardus' Notes on Nitre

Nitre, I find upon experimentation, seems to grant an enchantment the property of Disease Resistance.
====
1697
Bardus' Notes on Ambergris

Ambergris, I find upon experimentation, seems to grant an enchantment the property of Weakening.
====
1698
Bardus' Notes on Hartshorn

Hartshorn, I find upon experimentation, seems to grant an enchantment the property of Poison Resistance.
====
1699
Bardus' Notes on Cinnabar

Cinnabar, I find upon experimentation, seems to grant an enchantment the property of Fire Resistance.
====
1700
Bardus' Notes on Vitriol

Vitriol, I find upon experimentation, seems to grant an enchantment the property of Weakening.
====
1701
Bardus' Notes on Alkahest

Alkahest, I find upon experimentation, seems to grant an enchantment the property of Frost Resistance.
====
1702
Bardus' Notes on Centaur Bone

Centaur Bone, I find upon experimentation, seems to grant an enchantment the property of Weakening.
====
1703
Bardus' Notes on Hrotanda

Hrotanda, I find upon experimentation, seems to grant an enchantment the property of Frost Resistance.
====
1704
Bardus' Notes on Daedra Skull

Daedra Skull, I find upon experimentation, seems to grant an enchantment the property of Poison Resistance.
====
1705
Bardus' Notes on Moranda

Moranda, I find upon experimentation, seems to grant an enchantment the property of Fire Resistance.
====
1706
Bardus' Notes on Dragon Tooth

Dragon Tooth, I find upon experimentation, seems to grant an enchantment the property of Disease Resistance.
====
1707
Bardus' Notes on Ninwand

Ninwand, I find upon experimentation, seems to grant an enchantment the property of Weakening.
====
1708
Bardus' Notes on Cyclops Bone

Cyclops Bone, I find upon experimentation, seems to grant an enchantment the property of Crushing.
====
1709
Bardus' Notes on Lipsand

Lipsand, I find upon experimentation, seems to grant an enchantment the property of Poison Resistance.
====
1710
Bardus' Notes on Dragon Scale

Dragon Scale, I find upon experimentation, seems to grant an enchantment the property of Bashing.
====
1711
Bardus' Notes on Colossus Bone

Colossus Bone, I find upon experimentation, seems to grant an enchantment the property of Frost Resistance.
====
1712
Bardus' Notes on Welkynd

Welkynd, I find upon experimentation, seems to grant an enchantment the property of Crushing.
====
1713
Bardus' Notes on Adamantine

Adamantine, I find upon experimentation, seems to grant an enchantment the property of Fire Resistance.
====
1714
Bardus' Notes on Ceyabel

Ceyabel, I find upon experimentation, seems to grant an enchantment the property of Bashing.
====
1715
Bardus' Notes on Grass Seeds

Grass Seeds, I find upon experimentation, seems to grant an enchantment the property of Poison Resistance.
====
1716
Bardus' Notes on Seed Pods

Seed Pods, I find upon experimentation, seems to grant an enchantment the property of Frost Resistance.
====
1717
Bardus' Notes on Roots

Roots, I find upon experimentation, seems to grant an enchantment the property of Disease Resistance.
====
1718
Bardus' Notes on Sap

Sap, I find upon experimentation, seems to grant an enchantment the property of Magicka.
====
1719
Bardus' Notes on Dagger Leaves

Dagger Leaves, I find upon experimentation, seems to grant an enchantment the property of Shock Resistance.
====
1720
Bardus' Notes on Petals

Petals, I find upon experimentation, seems to grant an enchantment the property of Fire Resistance.
====
1721
Bardus' Notes on Bark

Bark, I find upon experimentation, seems to grant an enchantment the property of Magicka.
====
1722
Bardus' Notes on Hanging Moss

Hanging Moss, I find upon experimentation, seems to grant an enchantment the property of Disease Resistant
====
1723
Bardus' Notes on Stems

Stems, I find upon experimentation, seems to grant an enchantment the property of  Shock Resistance
====
1724
Bardus' Notes on Pollen

Pollen, I find upon experimentation, seems to grant an enchantment the property of  Bow Damage
====
1725
Sumiril's Book, Passage 1

This is the story of a boy. This is the story of the land. This is the story of how the boy and the land came to be. 

The boy's name was Ostion. He had the power to shape the land. He whispered his instructions and the land willingly obeyed. But the boy was alone.
====
1726
Sumiril's Book, Passage 2

Soon powerful people learned about the boy, and how he could shape the land. They did not understand that what he had was a gift. They saw only the power in it. They wanted to conquer.

They decided to test the boy.
====
1727
Sumiril's Book, Passage 3

The powerful sent Ostion to Valenwood. They told him to shape Valenwood and build a great city there. They sent builders to help. But Valenwood was not like the land where Ostion grew up. Valenwood was wild and angry and when the boy asked it to move, it said "No."
====
1728
Sumiril's Book, Passage 4

Ostion and Valenwood fought with each other. Ostion commanded the land again and again to move, and Valenwood refused again and again. In their struggle they forgot everything else. Ostion forgot the builders who had been sent with him and Valenwood forgot the peoples that lived in its midst.
====
1729
Sumiril's Book, Passage 5

The boy and the land came to love the struggle. Both had been lonely and now neither was alone. But in the process, the builders were injured and killed, even Sumiril who had once been kind to the boy.

And suddenly Ostion remembered who he was and what he had been sent to do. And he found Sumiril's body and asked the land to help him raise Sumiril from the dead.
====
1730
Sumiril's Book, Passage 6

And for once, Valenwood listened. And Ostion and Valenwood became one. Together, we are the Wilderking, Ostion and I. Sumiril is our first creation, our hollow man, whom we raised from the dead.

This is the truth of our existence.
====
1731
A Plea for the Elder Scrolls

Honored Protector Yseline:

My emissary, if she survived, has delivered our plea to you and to Grand Warlord Dortene. We beg you to repent of your actions and return what has been stolen.

As you know, Covenant troops invaded our temple and removed two of the Elder Scrolls that we are sworn to guard and study. Several members of our order died resisting this atrocity. 

You have erected the temples of Alma Ruma and Ni-Mohk to shelter these scrolls. We honor your efforts to provide fitting housing for these holy relics, but it is not enough. The Elder Scrolls are not weapons to be hoarded for the benefit of the few, but instead words from beyond the gods, written down for us if only we are wise enough to interpret them. They must be studied and only by the Priests of the Ancestor Moths!

The Elder Scrolls must be returned to us. Please give them into the keeping of Moth Priest Belenius. I also ask that you provide him with a strong escort, as the journey east to our temple is long and hazardous.

May the wisdom of the ancients guide you,

Moth Priest Crassius Viria
====
1732
A Plea for the Elder Scrolls

Honored Protector Galiel:

My emissary, if she survived, has delivered our plea to you and to Grand Warlord Zimmeron. We beg you to repent of your actions and return what has been stolen.

As you know, Pact troops invaded our temple and removed two of the Elder Scrolls that we are sworn to guard and study. Several members of our order died resisting this atrocity. 

You have erected the temples of Chim and Ghartok to shelter these scrolls. We honor your efforts to provide fitting housing for these holy relics, but it is not enough. The Elder Scrolls are not weapons to be hoarded for the benefit of the few, but instead words from beyond the gods, written down for us if only we are wise enough to interpret them. They must be studied and only by the Priests of the Ancestor Moths!

The Elder Scrolls must be returned to us. Please give them into the keeping of Moth Priest Pavonius. I also ask that you provide him with a strong escort, as the journey to our temple is hazardous.

May the wisdom of the ancients guide you,

Moth Priest Crassius Viria
====
1733
A Plea for the Elder Scrolls

Honored Protector Arfire:

My emissary, if she survived, has delivered our plea to you and to Grand Warlord Sorcalin. We beg you to repent of your actions and return what has been stolen.

As you know, Dominion troops invaded our temple and removed two of the Elder Scrolls that we are sworn to guard and study. Several members of our order died resisting this atrocity. 

You have erected the temples of Altadoon and Mnem to shelter these scrolls. We honor your efforts to provide fitting housing for these holy relics, but it is not enough. The Elder Scrolls are not weapons to be hoarded for the benefit of the few, but instead words from beyond the gods, written down for us if only we are wise enough to interpret them. They must be studied and only by the Priests of the Ancestor Moths!

The Elder Scrolls must be returned to us. Please give them into the keeping of Moth Priestess Theodosia. I also ask that you provide her with a strong escort, as the journey north across Cyrodiil to our temple is long and hazardous.

May the wisdom of the ancients guide you,

Moth Priest Crassius Viria
====
1734
Hald's Interrogation Transcript

Agent: Hello again, Hald.

Hald: Stay away from me.

Agent: Careful, Hald, you'll hurt my feelings. Especially after you were my guest for, what was it? Eight weeks?

Hald: I've nothing else for you. I gave you everything then. Just let me go.

Agent: After how useful you were before? Come now, Hald. You and I both know our arrangement only ends when I say it does.
====
1735
Hilka's Interrogation Transcript

Agent: How does it feel to be abandoned by the Pact.

Hilka: The Pact didn't abandon me. Thragof did.

Agent: You really do hate him, don't you?

Hilka: No more than he deserves.

Agent: Meaning?

Hilka: Meaning he's an incompetent idiot who couldn't lead a Khajiit to moon-sugar.

Agent: And the rest of your command?

Hilka: Well, if they were bright we wouldn't be here, would we?
====
1736
A Guide to Fishing Tamriel

By "The Old Slaughterfish"

Ah, fishing, my son. After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish.

Now just being alone in the wild, listening to the wind in the trees or the waves on the shore, is good enough for most men. Catching anything of worth is typically the furthest from their minds. And of course that means their neighbors and wives think all they did was sleep in the forest. 

But true anglers always look to fill up their catch baskets with the largest fish, which can be used for the tastiest dishes. And to do that, you have to know what you are attempting to catch, where they are found and what baits are best to use. Here is a list of common fish found throughout Tamriel:

Slaughterfish and Trodh:
These fish are found in the foulest waters possible: sewers, fetid swamps, and in pools near decomposing corpses. A favorite of city dwellers who don't want to leave the safety of their walls, these fish are drawn to crawlers and fish roe. 

Salmon and River Betty:
Fresh flowing rivers and streams are the home of these tasty fish. They bite best on baits of insects and small shad. 

Spadetail and Silverside Perch:
Still lakes with deep holes or overgrowth that let these fish stay out of the sun are the preferred locale for these fish. Guts from small frogs, guar and chickens as well as tiny ocean minnows are the best bait for these.

Dhufish and Longfin:
When you are the by the sea, you should try your hand at catching these beauties. Using common garden worms and small chub will entice the largest of these fish.

I hope that this helps you when you next decide to go out and fish, my son. At least this way you will come home with a full catch and no one will accuse you of wasting your day.
====
1737
Adainaz's Journal

Rocks fell, no way out. Henrien doesn't look well. Red-faced and irritable. Threatened to gut this Khajiit. Won't share this one's last rations with him.

Could this be the fabled Great Engine of the Dwemer? It would explain Henrien's condition. Had to tie him down. Won't last long here. Can feel this one's mind slipping. Slipping like Henrien's.

Should destroy infernal machine.

Four power sources. Small chance to use them to overload engine with its own magicka. But need missing control rod.

Couldn't even scratch it with blade. Impervious to any spells this one can cast.
====
1738
Cinnar's Notes

1) Only targets Altmer
			— Racial motives? Grudge? Fraud?

2) Only steals objects of personal value
			— Ransom? Revenge?

3) Leaves messages for victims
			— Victims refuse to discuss them! Why?

Remaining citizens to question:
Mendreval
Rilding
Kuralit
Talqua
Zuzik
====
1739
Roost Smuggler's Ledger

Current Stock:
42 barrels unprocessed moon-sugar
12 barrels refined moon-sugar
 4 barrels processed moon-sugar
 7 cases "S" (80 phials/case)

With Dominion stickypaws crawling around <<1>>, we must keep production low. No outgoing shipments! Hide everything but unprocessed barrels. If the stickypaws ask, say moon-sugar stores best in cool places. That's all the Wind Tunnels are—a cool place for sugar storage.

Jone and Jode may have sent us a savior. One of our runners met a Dominion sailor who doesn't mind a little gold on the side. If the old sea-cat's vessel makes it off the shoals, we have a way to make <<Ac:2>> run.
====
1740
The Hind-Quarters Registry

Entry 1
— Khajiiti sugar merchant checked in with guard.

Entry 2
— High Elf pilgrim checked out.

Entry 3
— Group of Maormer sailors checked in.
— All beds filled. No vacancies.

Entry 4
— Khajiiti merchant and guard checked out. Claimed they were "encouraged" to do so by the Maormer.
— Two Maormer sailors checked in immediately after merchant's departure.
— All beds filled. No vacancies.

Entry 5
— Entire Maormer contingent checked out. Refused to pay for final week! Will send a bill to Ambassador <<1>>.
====
1741
Unlabeled Notes

— Minimal guards at docks (day)

— Minimal guards at docks (night)

— Poor response time to fires

— Smugglers amenable and unaware

— Wind Tunnels unaffected

— <<m:1>> placed

— Tempest imminent
====
1742
Dockmaster's Lament

It was a beautiful day until I received yet another visit from an indignant Maormer captain. Apparently, padding the docking fee half of what I used to is grounds for deep offense.

For a moment I thought she might become violent! I handed over my last bottle of Old Colovian Plum Brandy to smooth things over.

These Maormer seem to be more and more demanding lately. What good is that treaty, anyway? It wasn't always this difficult to take an honest cut!
====
1743
Your Final Chance

I've paid you a hefty fee to track down and kill Wardiya. You've given me nothing but excuses. This is your final chance. Rumor has her back in Bruma.

Find her. Kill her. Make me happy.

— G.
====
1745
The Artisan's Letters

I have stolen your most precious possession. Come to the bank at dawn in a fortnight's time and I will demand my boon for its return. If you tell anyone of the contents of this message, consider your possession forfeit.

— The Artisan
====
1746
How the Locks Work

I have to scribble this down before they wipe my memory again.

I figured out how some of the locks in this room work. At least, I think I have the basics worked out. The door is locked by some kind of mechanism that must receive a charge from the various tubes and pipes that run along the wall.

But the tubes and pipes are cold now. If I could find some sort of power source to provide them with energy, I might be able to activate them long enough to open the gate and get out of this nightmare.

I hear them returning. I'm hiding this up here. Maybe if I'm stuck back in this room I'll stumble upon it again and unlock more of this damned puzzle.

At least I can hope, right?
====
1747
The Daedric Flame

A Guide to the Power of Daedric Flames, Volume 3, by Kalsius Malik

The strange blue flames of Coldharbour not only act as a light source, but the Daedra of this realm have also found a way to charge and run their bizarre Daedric machines with the stuff.

Similar to how we use normal fire to keep warm and cook food back in Nirn, this strange blue flame—which is icy to the touch—will charge various Daedric devices and incantations with power. I believe they use it as a fuel to bring their magical creations to life.

The secret is in the blue braziers. With just a touch, the power flows from the brazier into the individual like a curious wisp following an interesting target. You have to utilize and harness the power quickly, for the flame loses potency almost immediately upon being removed from its source.

For users to harness this power in any way, they need to be quick before the flame simply flickers and fades away.
====
1748
Shagora's Journal

Seqbar better be dead. If he isn't, when I find him he'll soon wish he was. Running off on the eve of our engagement? What kind of idiot does that?

I took a few supplies and headed after him yesterday. All this sand makes my head swim. I'll be glad to get inside the mine, if only to get away from this sun.

The mine's owner said I could wait for Seqbar if I wanted. Bah! I'm not afraid of spiders!
====
1749
Yenadar's Journal

This site is everything that I had hoped it would be. These ruins are the perfect place to contemplate the light of Jone and Jode. Their cooling rays slice through the crack in the ceiling. They fill me with calm, with peace. The stonework is magnificent and I can feel the pulse of our ancestors in this ancient place. This will be the perfect site for my retreat and meditations—far removed from the distractions of S'ren-ja.
- - - - - - - - - - - - - - -

I have made my camp, here in the innermost sanctum of this holy place. The bones of our ancestors still lie in state, though some lie in the most peculiar positions. Though I first came here to remove myself from civilization, I find myself drawn to the mystery of this place. Who were these people and how did they die? I must tell my sister Kala about this place when I return. 
- - - - - - - - - - - - - - -

I found meditation increasingly difficult today so I set about exploring. I discovered an interesting document that speaks a little to those who lived here but not much more. I keep expecting some revelation with every turned stone, and in fact I could swear I have heard or perhaps felt something at the edge of consciousness. Are the ancient ones trying to make contact with me?
- - - - - - - - - - - - - - -

Last night, each time I started to drift to sleep, I kept thinking I could hear a voice or voices whispering in the darkness. I got precious little sleep as a result. I think I will rest here at camp today. Maybe I will explore more tomorrow. 
- - - - - - - - - - - - - - -

There is someone or something here. I can feel it all around me. I can hear it whispering to me … whispers in the darkness. Part of me says that I should leave this place, but I must know … I must know what it is trying to say to me. If only I could understand the words ….

It's here again.
- - - - - - - - - - - - - - -

The darkness grows within me. I have been chosen for a sacred duty. I just wish … my dear Kala. My dear sister. I wish I could see you again in sweet S'ren-ja. I know I can hold this thing here, in the depths. But I shall miss you.
====
1750
Nellor's Bandit Connection

G,

Shaking down <<1>> tripled our weekly take! He has a good eye for saps with full purses. If he wants to keep that eye, he'll send more of them our way.

You were right about using innkeepers for this job. They're natural liars, and they deal with enough travelers to spot the easy targets. Pay them just enough to stain their hands and they'll never squawk to the guards.

We should talk to the boss about expanding operations.

— M
====
1751
Gamirth's Final Message

My Dearest Love,

Writing these words instead of talking to you in person is the act of a weak man. A coward. What I shall do after I finish this letter is even more cowardly. I am giving up. I'm leaving the Everfull Flagon.

I fought the pull of the strange enchantment as much as I could, and when I was sober I worked to discover a cure, or at least the source, of our terrible affliction. I wanted to defeat this thing, to see your eyes brighten and your mind clear once and for all.

My heart aches for you, watching you struggle, watching you fight the allure of the mead as I read and researched. We may be close to solving this, but I can't go on. 

Is it a weariness of spirit? Is it just a weakness, a character flaw that I can't overcome? I don't know the answer. I only know that I want to run, to try to get free of this place and its insidious spell. I do this knowing that I am leaving you alone. That my soul is lost.

Always remember, dear one, that you are forever in my heart. Remember our love and find a way to make your own escape from the tavern. And, please, try to forgive me. If you can.

— Gamirth
====
1752
Jofnir's Journal

I've done all I can. For now, I've salvaged what I could of the situation. Took a few relics as trophies. I should be back out in the light soon enough.

I can put these lessons to good use the next time I visit Ragnthar. The Dwemer constructs will set watch, keep the place safe. I don't want any visitors. The next time we meet, I'm going to end this. I can't let this go on any longer.

I'll stop in Windhelm, see if I can't get a few supplies for the next trip. Maybe some mead. It's been far too long since I had a decent brew.
====
1753
Ansei Shrine

This grand monument, sculpted by the most talented artist, Jamshald Lainlyn, was erected here in the one hundred and second year of the Second Era to honor the esteemed Ansei, and to commemorate the birthplace of Ansei Maja, may she ever watch over the Alik'r desert and protect us all from the threat of the vile arts.
====
1754
Spotted a Cave

I spotted some unusual activity in a cave beyond the graveyard of lost ships to the southeast. I wanted to find out more, but I felt it was more prudent to report in.

If I can avoid the roaming skeletons and make it back to the main force, then I can deliver my report to whoever's in charge of the Fighters Guild forces when I get there.
====
1755
Message to Jena

Jena—

This is your last chance to settle your debt. It has cost me a great deal to find you. Cheydinhal wasn't far enough.

— M
====
1756
Letter to Belya

Belya,

Your services are required in Cheydinhal. The rebellion is bearing fruit. You must be our eyes and ears. Take no risks but hasten here.

— Iocundus
====
1757
Final Words

Crawled out of cave. Can go no farther. Egg-brother Bosekus was right. Should have moved with him to Cropsford.
====
1758
Nettira's Journal

When we originally spotted this ancient Dark Elf tomb, I knew I had to explore it. I was hoping that my cousin, Grundskar, would have accompanied me, but we got separated when our Fighters Guild troop scattered.

I made it past the front door, but stealth was never really my strong suit. I didn't expect the place to be crawling with skeletons! I'm going to hide until they settle down. I should be fine if that damned scuttler doesn't give me away.

—<<1>>
====
1759
Azara's Note

If you ever read this, Marodeen, do not follow me to Mist Morrow Vale. I should have listened to you and stayed in Vlastarus.

Remember me,

Azara
====
1760
Message from Geneura

Make no mistake, no one leaves the pack, ever. I want Engitaale found. Scouts reported seeing her near Vlastarus. Bring her to me, dead or alive.

— Geneura
====
1761
An Ode to the Red Bird

Let us fly together, dear red bird,
set aside the idle talk of stern elders,
as you set aside the ground below!

Grains of sand trickle through the glass:
but when together we fly,
night is one long everlasting journey.

Alight upon my shoulder, my neck, my cheek,
let your sweet beak leave a hundred, 
nay a thousand kisses upon me.

Let us confuse them,
so that no enemy may cast an evil eye,
when it comes to be known the many kisses.
====
1762
Wardens of the Green

The hunter waits in the boughs, clad only in leaves and shadow. She breathes as the wind shifts, and listens.

Her quarry's fear grows thicker than the canopy. A glance, a turn, and it breaks cover. Her eyes open.

Footsteps, muffled as owl's wings, beat softly through the Green. Any other would lose the quarry to the vineswept earth, yet the hunter does not waver.

Over and through the forest goes the silent chase. Briefly, the hunter alights upon a branch. A quick pull from her waterskin and she is off once more.

A stream bubbles through the wood and the quarry stops to drink. Claw leaves scabbard, slick and shining. Teeth bare with anticipation. She leaps.

A sirocco of splashes. Claw meets neck. The quarry relents. A moment more would see crimson intrude upon the stream's mirth. She licks her lips.

"Not this one."

At the stream's edge stands a simple Mer. In his silhouette stands every woodsman, hunter, and guide; every jaqspur, every treethane and spinner. Every child and every elder stand with him, yet he stands alone.

Her hunter's gaze meets his. She sees herself beside him, too. She blushes, and so does he. "My Silvenar," she says at last. "My Green Lady," he responds in turn. She lowers her claw and turns to the quarry.

"In stalking these woods, in keeping them free of terrors, I lose myself to the Green." She helps the quarry to its feet.

"But I will always bring her back," says the Silvenar. "You have nothing to fear from us, child of the forest. So long as there is the Green, we walk where you walk."

The Silvenar vanishes among vines. The Green Lady leaps for the boughs. She watches the Bosmer trudge out of the stream and continue through the forest.

But she smiles, for the Bosmer is no longer afraid.
====
1763
Khajiiti Merchant's Invoice

Invoice 1-286-4

1 flower of Sanguine Alendil, to be deposited by the fallen tree near the river.

Payment: Paid in full.

Order Status: Filled.
====
1764
A Prisoner's Journal

I don't remember who I am or where I came from. I don't know what I did to deserve this terrible existence, but it most have been abominable. Why else would I be a prisoner in the Tower of Lies?

Today I broke rocks. Lots and lots of rocks. Hundreds of rocks. They needed to be chipped and chopped and smashed. It was sweaty, back-breaking work. But I did it. I did it until my arms ached and my hands bled. And then I did it some more.

Today an ogrim tortured me. It took me into one of the huts, locked me in stocks, and then whipped me with a lash. The pain … it went on and on and on. I let my mind drift, trying to remember better times and better places. I know I thought about something, but the memory doesn't stick. It's like trying to grasp mist before it dissipates in the sun. Or something like that. What was I talking about?

Today I listened to Ifriz the Unraveler. He does love to talk. He goes on and on about how wonderful life is in the Tower of Lies. I could listen to his voice all day. It comforts me. It frightens me. It makes me want to cry. Why won't he stop shouting at me? Why?

What day is it now?

Bugs. There are bugs crawling on me. All over my body. Into my eyes. Into my mouth. I try to brush them away, but they keep coming back. Persistent. Insistent. Twelve.

Today is yellow.

I thanked my ogrim tormentor today. To show me how much he cared, he beat me for an hour more.

My skull itches.

Why are the rocks screaming? Every time I hit them with my hammer, they cry out in pain.

I think I used to be in some sort of guild. I think that's why I'm here. We must have done something yellow.
====
1765
Knowing Satakal

Seven Redguard Maxims

"To deny that the world must end is to deny that it began."

"Satakal is the making and the unmaking, the birth and the death, love and fear."

"For the world is the egg that Satakal laid, and the egg that in time Satakal shall eat."

"To know Satakal, consider a river. As a snake sheds its skin and lives on, so a river sheds its water into the sea, yet is reborn at the source."

"To be the Worldskin is to be everything, and to be everything is to be nothing."

"Fear not the unbelievers, for believer and unbeliever alike shall be eaten by the Serpent God."

"Does not the serpent made of sky above reflect the serpent made of sea below? Yea, it is so."
====
1766
The Eight Steps of Mummification

By Fezmani of the Steady Hand, Priest of Tu'whacca

—	Step the First: Consecrate the body with the Blessings of Tu'whacca.

—	Step the Second: Remove all internal organs before they can decay, causing unsightly stains.

—	Step the Third: Remove all brain tissue. This is to be done through the nostrils using the hook-spoons, so as to avoid damaging the skin of face and head.

—	Step the Fourth: Dehydrate the body by coating it in parch-salt, and placing packets of parch-salt within its cavities.

—	Step the Fifth: Replace lost volume within the body with inert material, paying special attention to restoring the features of the face. 

—	Step the Sixth: The layers of wrapping: wrap the body in one hundred paces of linen, then coat the linen with warm juniper resin. Do this three times. 

—	Step the Seventh: The adorning of amulets: array the body in amulets and bracelets that represent the station of the body in life. 

—	Step the Eighth: Place the body in a prepared sarcophagus. Proceed to burial in the necropolis.
====
1767
Beginning Bladecraft: 7 Precepts

By Master Ghelwezh

—	Do not strangle the grip—hold it firmly but lightly in your palm.

—	The blade curves: the edge is rigid, but the flat is flexible. Learn to feel your sword's range of motion.

—	Your sword is not the weapon, it is only the point of the weapon. Your entire body is the weapon, and it must move as one.

—	You expose yourself only when you attack—but if you do not attack, you cannot hit.

—	The strongest slash is with the forte of the blade.

—	Move always, defending with stop thrusts, parries, backsteps, and sidesteps. To stand still is to die.

—	Know your lunge range—and your opponent's. Learn to sense it without looking down.
====
1768
Legend of the Yokudan Chargers

By Honnorah af-Lahreq

The Gallants of Hammerfell are known far and wide as Tamriel's finest sword-wielders, but they are known equally well for their skill as riders of horses. A Redguard Gallant is nearly always depicted with a sword in one hand, and the reins of a loyal steed in the other.

And no breed of horse is more closely associated with the Knights of the Desert than the Yokudan Charger. Indeed, the Yokudan Charger is the mightiest of breeds, the pride of all who trade in horseflesh in Hammerfell. Faced with the heat and harsh terrain of the Alik'r, lesser horses falter and die, while the Yokudan Charger survives, even thrives. The Charger reacts to a challenge like his rider the Gallant: head up, nostrils flaring, ever prepared to show his or her mettle.

Here at Aswala Stables we breed and sell only Yokudan Chargers of certified descent, steeds of proven lineage that count among their forebears the horses Yaghoub the Seafarer brought in his fleet from Akos Kasaz. We are a little bit off the beaten track, but we count ourselves lucky to be situated in the awe-inspiring heart of our magnificent Alik'r Desert, and when you see the steeds we have on offer we think you'll agree it's worth the trek. 

The Yokudan Charger: a grand tradition, and for us, a sacred trust. Come, accept the hospitality of Aswala Stables, and judge for yourself.
====
1769
Hags, Harpies, and Hagravens

By The Unveiled Azadiyeh, Songbird of Satakalaam

So listened I to a sermon by the thrice-honorable High Priest Zuladr of the High Temple. And he did inveigh against womanhood and its inherent wickedness, citing the Tale of the Temptress Shakhari, and the bloody crimes of Queen Jezerei. "Consider Hags, Harpies, and Hagravens," quoth he. "Are these monsters not all, each and every one, women—and therefore wicked?"

And I thought to myself, "It seems to me this is a priest who likes not women. Wherefore?"

Wherefore? And wherein, if women are wicked, does he find the virtues of men, which he infers as a corollary? Was not the Grandee Kwarizm, who basely slew his thirteen wives, a man? Are not the terrible ogres of the hills and the giants of the mountains always male? Consider the legendary minotaur—is he not even excessively male? 

Was not Sep the God-Deceiver a male? 

So called I then upon the thrice-honorable High Priest Zuladr in his quarters and spake this to him, but he was unabashed, and called me immodest and presumptuous. "Yes, I presume," I said, "and I shall presume further." And I unveiled my features, and disrobed my form, and said, "Is this the wickedness you fear, O holy priest?"

And the priest did shake, and perspire, and reach for me with fingers avid and trembling. But I struck them aside with a laugh, and resumed my garments. And I said unto him, "Consider, O priest, that a true woman gives not her gifts to one who does not respect them."

And thus did I deliver a sermon unto the high priest.
====
1770
Threat of the Baandari Pedlars

By Zuladr, High Priest of Satakalaam

This week, O faithful ones, my sermon is not a homily or a parable, but a warning: a warning to all true Redguards to beware the wiles of the devilish cat-people, those thieves and heretics who infest the fields outside our gates and call themselves Baandari Pedlars.

Long have we known that these itinerant beast-people use the mask of merchant to hide their true trades of theft, fraud, and chicanery. Why, then, do the magistrates continue to allow them to set up camp before the gates of our towns? Why are they not driven from our lands and never allowed to return?

Clearly other powers are at work here, infidel powers of sacrilege and evil. How else to explain the folly of those who patronize these creatures, and the blindness of those in authority who tolerate their open pandering and vice? 

"But how do you know this, O Zuladr?" you may ask. "How has this truth been revealed unto you?"

And I ask you: what do we say when someone sneezes? We say, "Tu'whacca bless you"—do we not? And why do we say this? Because, as the ancient writings tell us, a sneeze is a sign of the presence of an evil spirit. 

And what happens to many of the faithful, myself very much included, when in the presence of one of these cat-people? We sneeze. We sneeze, our very eyes water, and we sneeze again. 

Heed, I say hearken to the warning of Tu'whacca. These Baandari are evil spirits incarnate. Abjure their company, avoid their camp, suffer not their tainted wares to be brought into your abode.
====
1771
Strakes and Futtocks

By Curly Lainlyn, Master Shipwright

This is important, so pay attention. You already think you know how to build an Alik'r caravel, but the new king over in Sentinel has ordered the shipyards to build all vessels to consistent standards—he thinks that'll make them easier to supply, since all the pieces are standardized, and also that we'll build them faster once we're into a routine. Maybe he's right, I don't know—but I do know that he's the king, and we're spending his gold, so we're going to do it his way. 

There's no change to how we lay the keel: we still scarf together sections of lumber with the longest piece in the middle, with the ends using planks cut from angled trunks so the curve is built right into the wood. But here's the new thing: the keel, stem, and stern posts are all rabbeted to secure the strakes and keep them parallel. And the posts aren't self-timber, they're made of inner and outer pieces to reinforce the curve. 

We still install the central rib first, then the fore and afters, but now we're going to lay battens across the upper, middle, and lower sections to guide the installation of the remaining ribs. Got that? Then we lay on the strakes as usual, starting with the futtocks, and finish with the inner hull. 

Get that all done, and we'll talk about how we're going to approach the rigging and outfitting.
====
1772
Amethyst Mining in the Alik'r

By Ezdwelen al-Rihad

Amethysts! Since my youth, their purple translucence has entranced me. I have made a career of searching for them all across Hammerfell, and count many notable, even legendary finds to my credit. But nowhere have I found amethysts so abundant as in the central Alik'r Desert. 

Amethysts are found in geodes, those heavy, dull stony orbs that conceal so much crystalline glory, and these geodes are always found in proximity with the lava rock that melted and flowed when the world was young. It has been long and long since the mounts of Hammerfell flowed with lava, and many of the old, old tubes have been covered over by layers of later rock, or weathered away and scattered as sand and gravel. 

But in the Hollow Wastes, that sunken, salty pit in the center of the Alik'r, the layers over the ancient lava have been scoured away by the relentless winds, and the flowstone is exposed as nowhere else in Hammerfell. Here, at Dak'fron, at Kulati, and at Zareth M'Kai, can be found the finest amethysts in western Tamriel. And many years I spent there, with pick, shovel, and dowsing rod, until they said I could find geode clusters deep in the ground by sense of smell alone. 

Nowadays, alas, I am too old to quarter the desert, searching for my beloved amethyst nodules. But if you are even in Rihad, stop in Ezdwelen's Gem Shop and buy an intaglio-engraved amethyst necklace for your best beloved. With such as I sell, even a heart of stone will melt and flow.
====
1773
The Lost Islands of Old Yokuda

Attributed to Hazadiyya Sea-Queen

I remember Lost Yokuda. I remember all her great islands.

I remember Samara. Indeed, I had a husband there. 

Samara: low, lush, welcoming, with many harbors, warm and sweet of fruit. Teymush was much like his island. Long and long we abided there in loving leisure, until the tides of the Sea of Pearls drew me away from him. 

I remember Kanesh. Indeed, I had a husband there. 

Kanesh: tall, volcanic, harsh, but strong and blazing with inner heat. Yazhgir was much like his island. We exploded together with liquid heat, but petrified as we cooled. The Azurian called me from his arms at last.

I remember Yath. Indeed, I had a husband there. 

Yath: jagged, arid, rugged, magnificent, with clear views from a spine like steel. Soufoudin was much like his island. He pulled me up on a charger to ride by his side, and together we explored every terrain. One day he rode off over a ridge and was gone, and once again I returned to the sea. 

I remember Akos Kasaz. Indeed, I had a husband there. 

Akos Kasaz: biggest of all, ruler and rebel, moody and many-sided, gentle and brutal. Oshnar was much like his island. There I stayed longest of all, and together we fought wars, reared children, and built the City of Totambu. But even there, one day I scented the east wind from the Abecean, and though by then my hair fell iron-gray to my waist, I returned, at last, to the sea. 

I remember Yokuda….
====
1774
Tu'whacca, Arkay, Xarxes

By Lady Cinnabar of Taneth

It's not uncommon for scholars to note the clear similarities between the gods Xarxes, Arkay, and Tu'whacca. (For a particularly uninspired summary of the obvious, see "Psychopomps of Tamriel" by that old bloviator Phrastus of Elinhir.) Nearly every culture on the continent worships these deities in one form or another—indeed, the Wood Elves of Valenwood revere them both! I wish, in this brief disquisition, to pose several questions about the origins of these gods, and then speculate upon the answers to those questions.

We begin with Xarxes, as his worship, at least as recorded in written history, predates that of both Arkay and Tu'whacca. An Elven deity who records the life-stories of all the races of Aldmeri, Xarxes appears in multiple creation or origin stories, many of which are inconsistent with each other. While some of these origins may be "false," their multiplicity may also merely be a reflection of Xarxes' many-fold nature. 

In the two most common origin myths, Xarxes appears either as Auri-El's scribe, recording events at his side since the beginning of time, or as a Merethic Aldmeri priest of Auri-El who was elevated to divinity by the higher deity. The latter story is consistent with the High Elves' conceit that they are directly descended from the Aedra, and can, in certain miraculous circumstances, apotheosize and re-ascend to godly status. 

For the Altmer, Xarxes records not just the life stories of individual Elves, but all the connections of lineage and heritance that bind them together and link them to their ancestors. As nothing is more important to an Altmer than his or her ancestry, it is easy to understand Xarxes' paramount role in defining and maintaining status and stability in Summerset society.

Arkay, of course, is one of the Eight Divines that were presented to the newly-freed citizens of Cyrodiil by St. Alessia at the founding of the First Empire. Though official dogma of the Church of the Eight holds that Alessia was merely revealing to her subjects gods who had been watching over them all along, scholarly research of documentary fragments that survive from early in the First Era hint at a different story. Khosey's "Tamrilean Tractates," are well known, but I have also had the privilege of studying Sandralath's "Nedic Oblations" and the anonymous "Death-Song for King Darodiil" in their original manuscripts. Comparisons of the latter two against each other illuminated several previously obscure passages in both, and the resulting clarification was the impetus for this paper. 

To come to the point, I believe I may well finally have enough evidence to confirm Sedulus' speculative "Theory of Arkayn Convergence." Most of my readers will doubtless be familiar with Sedulus' proposal that the Arkay of the Eight Divines is, in origin, a fusion of aspects of the Elven deity Xarxes with those of the primal Atmoran death-god Orkey. My new translation of the Death-Song and its (formerly ill-understood) "plea for soul-guidance" passages make it clear that the psychopomp being addressed possesses attributes of both the Elven and Atmoran deities. And, once the proper vowel-shift is applied, what is the name of this god? 

"To-Arcka."

Which brings us, inevitably, to the Yokudan deity Tu'whacca. How long he was worshiped in that name by the human tribes of Yokuda is now unknowable, as all our race's records were lost in the cataclysm that sank the archipelago. But as even old Phrastus had the wits to note, it cannot be a coincidence that Tu'whacca performs the same functions for the Redguards that Arkay and Xarxes do for Tamrielic Men and Mer. Are these gods really separate and distinct deities, or are they all aspects of the same deity, worshiped under different names in different cultures? 

You must seek the answer elsewhere, for that is where scholarship ends and theology begins.
====
1775
Protocols of Propriety, Order Seven

Aldmeri Dominion Expeditionary Forces, General Order Seven

All those who march under the Eagle Banner represent the glorious heritage of the Aldmeri Race—yes, even those of the Valued Ally Races—and in occupied areas all troops, regardless of pedigree, are required to abide by the Military Protocols of Propriety. 

At the most fundamental level these protocols number only five. They are presented here in terms comprehensible even by those of lesser intellectual attainment.

ONE:  Foraging is Mandatory, but Looting is Forbidden

While it is true that regions brought under the protection of the Aldmeri Dominion are required to pay indemnity-in-kind to support Dominion forces, this indemnity is to be collected with a strict adherence to the Rule of Fifths: one-fifth of all tangible goods and currency in a Dominion-protected region belong to the Dominion. Personal looting is forbidden. 

TWO: Pay for What You Take

Personal goods acquired by troops in an occupied region are to be paid for at the appropriate market rate. For this purpose all troops are supplied with a liberal quantity of Dominion Scrip, paper currency which the locals in an occupied region will be able to redeem after hostilities cease. 

NOTE: Troops are not to accept Dominion Scrip as payment for goods or services. 

THREE: Do Not Fraternize with the Locals

The locals in occupied regions often display vulgar behavior, subscribe to improper belief systems, and foment inappropriate ideas. Sometimes they even suffer a false sense of grievance against the Dominion which may manifest itself in dangerous misbehavior. Be a "Safe Soldier," and fraternize only with those certified entertainers who have been admitted into the Recreation Compound. 

FOUR: Maintain Uniform Standards of Appearance

Do not fall prey to the temptation to adopt local attire, no matter how comfortable or festive. Maintain that superior reserve that reflects true Aldmeri Propriety.

FIVE: Tolerate No Disrespect

The forces of the Dominion Military are the physical incarnation of the Glory of the Aldmeri Peoples, and as such must be respected by members of the tertiary races. Failure to show proper deference to Dominion personnel or the Eagle Banner is to be immediately punished at the appropriate level of severity (as delineated in Article 317, Deference and Decorum). 

If you have questions about any of the above, consult your superior officer, or apply to your unit ceremoniarch for the course in Advanced Aldmeri Propriety.

In the Queen's Name, 

Legate Calevarnel
====
1776
Correct Ways of Slaying Ra-Netu: 12

Though a Ra-Netu is an abomination in the sight of Tu'whacca, and an offense to the godly of all peoples, it is not therefore to be treated with disrespect. For a human body is a sacred chalice, whether it be filled with the divine liquor of a mortal soul, or the profane offal of an unholy essence. 

To that end the Ash'abah are charged with banishing the unholy essence while doing all that is needful to preserve the sacred chalice. And so we smite the Ra-Netu with the Seventeen Strikes, while uttering the Plea for Forgiveness.

Correct Ways of Slaying Ra-Netu

Strike Twelve: The Comely Beheading

—	To feint with a high cut toward the approaching Ra-Netu

—	To step past the Ra-Netu on the opposite side while turning the blade

—	To utter the Plea for Forgiveness

—	To bring the forte of the blade down upon the Ra-Netu between the third and fourth bones of the neck, shearing through from behind

—	To utter the Humble Apology

—	To collect the severed head, lest it be misplaced in the affray, and set it near the body for later interment
====
1777
The Hunger of Sep

By The Unveiled Azadiyeh, Songbird of Satakalaam

Look, my child, at the beetle I hold in my palm. It scuttles, and tickles, and looks busily for food. Would you like to hold it, child? I swear, by Tava's red feathers, that it shall not be hurtful to you. It is quite harmless, this beetle. 

At this size. 

For it will grow—yes, even as you will grow, so will this beetle. As you grow and grow until you reach woman's height, so will this beetle grow and grow. 

And in the fullness of time, you will cease to grow. But the beetle will grow on. 

It was not ever thus. In far-off Yokuda, in times of yore, when all walked in step with the gods, these beetles were the friends of our houses and the amusing companions of our children. They were named Samara Scarabs. And they grew, yes, but only to the size of an ample millet-loaf, for it was not needful for them to grow larger. For were they not favored of the children? Did they not scamper, and race, and sing the clickety-song? And were they not well-fed therefore, on seeds and savory dung-pellets?

Aye, it was so.

And the lives of the people were good, for though the land was harsh, the people followed the will of the gods, and thus were vouchsafed enough to live well, and a little more. And the Divines were reverenced as it was written they should be, and all things were in their proper places. 

But some there were among the people who decided that a little more than what they needed was not as much as they did want. And in their avarice they fell away from proper reverence, and were taken, yea, body and soul, with the Hunger of Sep. And this was an ill thing, for the Hunger of Sep can never be sated.

Then evil came to Yokuda, and red war, and forbidden rites were practiced, and fell things were summoned that should never have been called forth. It was a Time of Ending. Satakal arose from the starry deeps, and Yokuda was pulled down beneath the waves. 

But after every End Time comes a New Time, and it was even so in this case. For some of the people were permitted to sojourn to Tamriel, where we took Hammefell for our own. There we were given a chance to once again worship the gods in proper reverence. And we brought our Samara Scarabs with us, that we might delight the children and remember happier days.

And the Hunger of Sep was left behind—for a time, my child, for a time. But it is deep in our mortal core, and may ever arise again. So the gods gave unto us a warning, yea, even unto the smallest children. For in this New Time, in this New Place, our little companions grew to the size of an ample millet-loaf, as was meet. However, they then continued to grow, and burgeon, and sprout hurtful claws and rending mandibles. And then, with tears, we drove them from our homes and into the wastes, where they flourished and became baneful. 

Yes, my child—the Assassin Beetles that plague the empty places are our own Samara Scarabs, smitten by the gods with the Hunger of Sep.  They are a lesson to us, an awful warning to those who would become too avid. 

Be happy, then, and forego all avarice—for here we have enough to live well, and a little more.
====
1778
Gathiel's Diary

This wasting disease eats at me, taking a little more of me each day. It takes all I have not to give in to despair and self-pity. Why me? Why now? I am young, and I have done my best to treat my neighbors with kindness, support my clan, love my husband, and care for the forest.

It's worse when I see what this has done to poor Eranas. He does not sleep. He hardly eats. Day and night he is hunched over his workbench, trying new mixtures with the dead plants he's gathered from the forest floor.

I tell him he mustn't let his own health suffer on my account, but I can see how much it pains him to see me this way. Meanwhile, I grow weaker. My hand shakes as I write this.

This morning I woke to my husband sitting over me. There were tears in his eyes. He gave me a potion to drink, but once again, there was no change in my illness. It's useless. As long as he insists on keeping the Green Pact, the potions will never be potent enough, even if they are the right ones.

It seems my husband has had the same thought. While he was gone today, I searched through his workbench. I found a book on rare horticulture. It fell open to a tear-stained entry on Sanguine Alendil, the sacred blossom, and its association with cures for wasting sickness.

I know my husband. He would never cut the sacred flower, but I'm not willing to die when there's hope of a cure. The Green Pact can't be a suicide pact, can it? The forest is supposed to care for us. I am too weak to harvest Sanguine Alendil myself, but I will find a way.

*****

It is done. I have arranged that my husband will find the plant, already cut, in the forest where he searches for dead flowers each morning. I have no regrets.
====
1779
Gathiel's Astrology Chart

The Lady is the sign of indomitable will and unflagging health. When she shines, she smiles on the sick and makes them well and rewards those who persevere in hardship.

(This is Gathiel's sign. It has been ascendent since the night the forest started to turn on us. An omen of her good health, or something else?—Treethane Rolon.)
====
1780
Letter to Akash

My Dearest Akash,

The services you and your tribe have provided are invaluable to my cause. Who but the Wood Orcs could unearth so many remains so quickly? Aside from the Altmer, of course, but they are blind and would move to stop me rather than help.

And your construction of the altars matched my designs completely! I could not have dreamed of a better partner in this. Who knew I would find one in a Wood Orc?

I hope the payment I've tendered pleases your mercenaries, but more importantly, I hope that our relationship still pleases you. To have you at my side through this, the most important act of my life … has provided a solace that surprises even me.

When this is over, when Tamriel is free of war, we'll begin our new life together—me as the ruler of a new Altmeri empire, and you as our herald, the leader of our Wood Orc footsoldiers.
====
1781
Savior of the Altmer, Part 1

Let it be known that what I have done here, in Elden Hollow, I do for the Altmer, though they refuse to help themselves.

What follows is a memoir of sorts, for the Thalmor will no doubt feel they have been betrayed. But I am the only Canonreeve working towards a greater good—towards a better existence for the Altmer.

12th of Morning Star
I have seen the numbers. The Aldmeri Dominion loses hundreds of soldiers every fortnight in this accursed war—and we have a long road ahead of us.

When all is finished, we will have lost an entire generation of Altmer. Teachers, scholars, and mages march off to fiery death and the Thalmor are happy to give them up. It's heinous.

I can understand that the Khajiiti leaders (with less than five of their number in the Thalmor!) and the Bosmeri Treethanes would be eager to offer Altmeri blood to end this conflict. But my fellow Canonreeves are equally willing, and I cannot abide by it.

8th of Mid Year
Months have passed and the Thalmor continue to pass Altmeri youth through the Dominion war machine like they're an inexhaustible resource. We possess the greatest military minds in Tamriel and all we can do is tear our best and brightest from their lives to fight like savages in far-off lands.

9th of Last Seed
I was a fiery mage in my youth, and I've retained a lesson or two since then. If I cannot get support from the Thalmor to bring a more expedient end to this war, then I will bring about the end for them.
====
1782
Savior of the Altmer, Part 2

11th of Frostfall
My career as a mage ended abruptly when I realized the manipulation of people and policy was infinitely more satisfying than collecting animal feces to spark a fire.

However, I am forced to admit that perhaps Oraneth the Master-Wizard could end this war much more quickly than Canonreeve Oraneth is able to.

23rd Sun's Dusk
I can think of a hundred ways to finish this war … none of which a mage of my stature could accomplish. The Guilds offer no solace. I saw that grinning fool Bakkhara again. At least I believe she was grinning. I can never tell with the Khajiit.

I have but one recourse.
====
1783
Savior of the Altmer, Part 3

1st of Morning Star
The pact is made. I fear even my ancestors would frown on me, or hunt me in the streets for this. I do not doubt the Thalmor will be displeased.

But it is necessary. I have taken a sabbatical from my position as Canonreeve these last months in my effort to conclude this war, but I have been reviewing the field reports. This conflict is claiming double the Altmeri lives as were being lost when I embarked on my journey.

The choice I made was the correct one.

My new master, and the army he has promised, will ensure this war is finished before the year's end.
====
1784
Note from Akash

Our employer wants nine bones from nine different beasts in each altar.

Do not mix them up. Do not cut corners.

She will know if you do, and she will not be happy. And if Oraneth isn't happy, I won't be happy.

— Akash gra-Mal
====
1785
Time is of the Essence

Battlemage—

I need your soldiers to assist me down below. The Wood Orcs work well enough, but I think a lash at their backs will push them to finish even more quickly. I trust you realize time is of the essence here. That nosy mage Bakkhara was watching the upper entrance again.

Use your remaining forces to guard the falls. If anyone shows, kick them out. And if they won't cooperate, use lethal force. If anyone discovers what we're doing below, the future of the entire Dominion will be in jeopardy.
====
1786
Treaty of Khenarthi's Roost

WHEREAS the citizens and leadership of the sovereign Island of <<1>> recognize the capability of Maormer Enforcement Squadrons for acute destruction and wish to establish a peaceful and fiscally advantageous accord;

WHEREAS both parties acknowledge that the creation of terms for a mutually beneficial treaty is desirable and necessary and that the involvement of outside military or political bodies would be materially detrimental to both the Maormer interests and the trade profitability of Mistral;

Under the auspices of the illustrious and wise King Orgnum, Voice of the Free Maormer People, commander of Twelve-Dozen-and-One mighty ships, faithful and bold representative of the might of the Maormer (and under those of the lesser peoples of <<1>>), the two parties shall henceforth abide by the terms agreed to and set forth in the Articles of this treaty.

Article 1 
An Embassy shall be prominently established in the Port City of <<2>> to accommodate a Maormer Ambassador and associated retinue. Costs shall be afforded by the people of <<1>>, who agree to supply a personal staff of no less than 15 servants, finely-woven tapestries depicting the generous and wise Maormer people, personalized and embroidered cotton bedding, and a stock of local and imported liquors. 

Article 2
All individuals and organizations wishing to engage in commerce via the Port City of <<2>> must henceforth be registered and obtain official Rights of Passage. Registration fees are to be determined by the Ambassador on a ship-by-ship basis. Those who refuse such fees will be treated as enemy agents and are subject to confiscation of materials and imprisonment under the auspices of Maormer law. Maormer leadership reserves the right to inspect any vessel in the port and surrounding waters for any reason, and to confiscate any goods considered contraband.

Article 3
Maormer Enforcement Squadrons shall not perpetrate unprovoked acts of aggression towards merchant ships in or around the Port City of <<2>>, and likewise shall not interfere with approved trade affairs. Any current prisoners of the two signatories shall be released immediately upon the signing of this treaty. Said squadrons shall act in self-defense and under reasonable suspicion of activities of enemy agents. As recognition for Maormer non-interference, fifteen percent of all registry fees and excises shall be rendered unto the Embassy on the 15th of every month.

Article 4
A joint holiday shall be established to commemorate this signing on today's date. Such holiday shall be afforded at the expense of the people of <<2>> to demonstrate peace between the parties and adherence to the treaty. This celebration shall be named "Serpent's Glory," and on this day, Maormer dignitaries and selected Mer, Men, and others of note shall be invited to the Island of <<1>> for feasting, music, and revelry in the parties' common success and accord.

Article 4, Addendum 1
Attendance of general festivities during Serpent's Glory is permitted to residents of the Port City of <<2>>, though feast participation shall be limited to Maormer invitees, the Mayor of <<1>>, and no more than three (3) guests selected by the Mayor and approved by the Ambassador. Foodstuffs shall be prepared by Maormer chefs, music performed by Maormer minstrels, and under no circumstances shall the repugnant dish "sugared cuttlefish" be served.

Article 5
The Ambassador and the people of <<1>> agree to review the terms, negotiate any necessary addenda, and reaffirm their mutual commitment to a lasting and profitable peace on a decennial basis.
====
1787
Mages Guild Authorization

The Mages Guild hereby grants Warlock Kargand authorization to organize an excursion into the tunnels beneath the Elden Tree, the necropolis known as Elden Hollow, to investigate the disappearances of mages Bakkhara and Dracien Montue. Both went missing following the release of an unknown magical phenomenon that occurred when Canonreeve Oraneth finished an unidentified ritual in the depths of the Hollow.

The Guild was unable to elicit information regarding Oraneth's activities from the Thalmor, as the Canonreeve acted without the knowledge of her government. The Guild therefore decrees a second objective for Warlock Kargand's expedition: discover the Canonreeve's motives and methods in completing her ritual.
====
1788
Nadafa's Journal

I love my husband, Giran. I truly do. But the stranger—for some reason, he fascinates me.

I first saw the tall, pale stranger on a night when sleep eluded me. I left Giran snoring softly in our bed, put on a heavy robe, and stepped outside to feel the night air on my face. As I stood there, looking into the darkness, my gaze happened upon him. He was leaning against a tree, cloaked almost completely in shadows, but I could feel his eyes upon me. He seemed lonely. Full of longing. Hungry. I looked away for only a moment, flush with shyness, but when I looked back he was gone.

I saw him again last night, as we were returning home from dinner at my sister's house. He was watching me, I know it. At first, I was frightened. I thought to tell Giran about this brazen stranger, but for some reason I never did.

I've seen my pale stranger several times over the past few weeks. If Giran knew my innermost thoughts, he would be so angry with me. But he has nothing to worry about. I admit this stranger piques my interest, and it is obvious that he has noticed me. Still, this is only a silly fancy, nothing more.

* * *
The pale, handsome stranger invades my dreams. I cannot sleep. I need to see him again. But how? I don't even know his name. Oh, why am I having these unfathomable urges? Maybe when Giran takes his watch at the Northpoint cemetery tonight, I can sneak out of our house in the fishing village and try to find my stranger. Look into his dark, bottomless eyes. Feel his cold lips upon my neck ….
====
1789
Miruin's Journal

Day 2
Baron Montclair's put me in command of an expedition to the Erokii ruins to search for some ancient relic for Reezal-Jul. Some old Ayleid thing called the Tear of Anurraame. I just hope it's bigger than a real tear or we'll never find it.

Day 9
Or is it day 8? Or day 10? There's no sunlight down here. We keep the hours in a regular rotation of working and eating and sleeping, but I've lost track of what day it is. We've been told not to return until we've found this thrice-cursed relic.

Day ??
I've been neglecting my journal terribly, but what is there to report? We still haven't found the damn relic. We did, however, find this ancient text that suggests the Tear of Anurraame is capable of destroying entire cities … I hope the Baron knows what he's doing.

Day ??
I wrote to the Baron about my concerns and he responded. He says he's well aware of the relic's power, and that it will prove invaluable if we are truly to restore Rivenspire to the glory and stature it had under King Ranser. I wonder what he's planning to do with it?

Day ??
At last! The Tear of Anurraame! We can leave this dark pit behind. Oh sunshine. Oh fresh air! 

We've received orders to take the relic directly to a small ship on the beach which will be sailed to Wayrest. Is the Baron really planning to destroy the capital of the Daggerfall Covenant? I suppose it's not my place to question orders, though.
====
1790
Ancient Tome

<This ancient tome details a method of creating Daedric anchors that draw Daedra to a given area. It also mentions a method of keying anchors to a runestone.>

<Runestones keyed in this manner can be used to detect and destroy the anchors.>
====
1791
Last of the Old Bones

Many years before your time, and many well before mine, great creatures walked the surface of Nirn. Where they came from, none could say. After a time they faded and vanished, all gone away to the lost corners of the world. All save one.

A great beast made entirely of bones did burrow a writhing path through the ground, named the Destroyer by those who survived its passage. Though none could say where it went or what drove it, all knew the barren swaths of land in its wake.

It is said the Destroyer's coming could be felt as a quailing of the sod a full day before its arrival. When it arrived in a place, the great beast would writhe about, shattering walls and toppling buildings. Cliffs would turn to slurry in the great quakes brought by its pursuit, and many a pod home burst beneath its bones. It did so until it found Men or Mer who could answer its question.

For the Destroyer would always question its victims. The oldest accounts of these questions were all variations on, "Where can I find the old bones?" The canniest of those asked would point in a direction deemed most expediently away from, and least destructive to, their remaining homes.

As the Destroyer searched—evidently in vain—its questions changed. As it neared the end of its rampage it was known to ask, "May I sleep here? It has been so long since I slept."

The only one known to answer "yes" to this question was the treethane of Falinesti, the Walking City. Knowing Falinesti would soon move on from where it wintered in Southpoint, she convinced the Destroyer to sleep in the boughs of Arborfell, an orchard known for its abundance of bats.

There, the Y'ffre priesthood planted a blessed seed in the skull of the great beast as it slept. This seed soon grew into a sapling, the sapling into a great tree, and the great tree into the Barrowbough. The bones have not stirred since.

In the ages following the Destroyer's final rest, ancient bones have sometimes been unearthed throughout Valenwood. Though silent, these remains are brought to Arborfell—now the "Bone Orchard"—in hopes that they will always remain so.

This tradition has spread throughout Valenwood. Bosmer far and wide have taken to burying the bones of their loved ones in the shade of the Barrowbough. Here they believe Y'ffre will grant his blessing, a final sleep for the lost.
====
1792
Daedric Tome of Portals

A gate to Oblivion may be locked or sealed to everyone except Daedra and the portal's creator. If a gate is created and a sigil stone placed on one side the gate will remain open. But if some part of the sigil stone were to be broken off, and cross over the gate, the portal will become a one way path to all but the one who controls the sigil shard.

The shard must be attuned using basic elements, only then can one pass into the gate. Once per basin, in this exact order: Burn, then bury, then drown.
====
1793
Torn Page

It's the basins! Once per basin, in this exact order: Burn, then bury, then drown.
====
1794
Bone Orchard Research Log 1

Creative application of energies ensured the locals were eager to see us safely to Arborfell, though it would seem our objective now goes by "<<Ac:1>>." Descriptive, if quaint.

The concentration of massive bones confirms what the records only hinted at—this is, indeed, a repository for the bones of the wandering ones the Bosmer once feared and reviled.

Whether they are also the bones of the Ehlnofey has yet to be seen, for they are sealed as surely as any coffer from our use.

Fortunately for us, the panoply of Bosmer remains scattered about this Bone Orchard are not sealed in kind. They are being gathered for use in the creation of skeletal constructs as I put these words to paper.

Our scouts have noted the presence of smoke rising from a cavern mouth on the northern hill. I have ordered an investigation.

—<<2>>
====
1795
Bone Orchard Research Log 2

Our initiates have assembled a minor force of skeletons and have set them to patrolling the camp for intruders. If news of our presence reaches <<1>>, it would draw unwanted attention. While I doubt we will remain hidden for long, our new allies should be able to cover our presence for the time being.

The cave on the hill bore some fruit, at least. One of the local "spinners" was quite forthcoming in regards to the history of this place.

Evidently, the local Y'ffre cult planted a seed in the skull of one of the wanderers while he was at rest. He—and others of his kind—have not budged since.

While I am not one for superstition, it seems likely these events are linked. We will begin investigating the tree's relationship to the wards immediately.

On a final note, one of the initiates found a strange, glowing skull at the edge of camp. We probed its enchantments and could find no trace of necromancy at work. Very curious. I can almost feel it watching me.

—<<2>>
====
1796
Bone Orchard Research Log 3

Initial tests indicate that the tree in the center of this place is, in fact, linked to the wards protecting the bones.

Injuring it by breaking off branches or cutting the trunk reduces the efficacy of the wards by an almost imperceptible degree.

Unfortunately, any damaged tissue is almost immediately regenerated. If we are to release the wards, we will have to find a more effective means of killing the tree.

I have segregated the initiates into a series of excavation teams. They will begin digging for the roots at once. Perhaps they will prove more vulnerable to our methods.

Meanwhile, our glowing skull has learned to speak. At first it was tolerable—simply requesting to be reunited with the bones it believes we have used to construct our skeletal minions.

When we did not comply, it began singing offensive tunes as loudly as it could—an impressive feat for a construct without lungs.

As we could find no easy way of destroying the skull, we have exiled it to the camp's perimeter. Perhaps if we leave it alone it will return to its dormant state.

—<<1>>
====
1797
Bone Orchard Research Log 4

Located a root cluster today. Attempts to immolate, cut, or otherwise destroy it proved fruitless. We will have to find another way.

Consulted with the spinner. She is reluctant to help, but knows to defy me is her death. Still, I do not believe she is aware of our purpose here.

According to her histories, this "Great Tree," as she calls it, is soundly rooted in the skull of one of the wandering ones. When its growth caused it to burst through the skull, a guardian was put in place to ward the roots from harm.

This guardian has slept for many years, and the way to the skull's breach has been buried by ages of undergrowth and decayed foliage. 

—<<1>>
====
1798
Research Log - 5

<<1>>
====
1799
Bone Orchard Research Log 5

One of our excavation teams dug up an enormous skull. Unlike those on the surface, it practically glows with magicka. Its depth and placement make us hopeful that it is the guardian the spinner spoke of.

Attempts are being made to awaken it, though the wards continue to make our efforts difficult. Some of my initiates are working on a way to damage a large portion of the tree at once.

If our calculations are correct, this will weaken the wards enough to get a spell or two through. When this happens, I can only hope this skull is not so irritating as the last.

Pilgrims from Cormount discovered us today. We assumed the guise of a Mages Guild expedition and let them carry out their rites undisturbed. There was some question as to our use of skeletons—one of the pilgrims had heard of the Guild ban on necromancy—but concerns were easily dispelled.

I must write a treatise on necromancy and the Bosmer. Their people are not as perturbed as others by the sight of deceased relatives walking around performing menial tasks. Indeed, they experienced no small amount of pleasure seeing particularly lazy ancestors doing something constructive for a change.

Perhaps it is the lack of flesh, though I suspect it has more to do with the Bosmeri sense of humor.

—<<1>>
====
1800
Merethrin's Research Notes

It has taken many years, but I have finally devised an enchantment that will extend my life.

The ritual of longevity requires colored crystals for each of nature's life-giving elements. A blue-colored crystal for water, a green-colored crystal for vitality, and a bright, orange crystal for light.

I must place the crystals in a triangular array and then speak the incantation. I have found a remote cave in the mountains east of Shornhelm where I plan to try it out.

———

I plan to head out to the cave tomorrow morning and enact the ritual.

Just in case there are any problems, I have acquired a means of reversing the enchantment. It will simply require sprinkling a little elemental dust on each crystal and then destroying it.

Just to be safe, I'm going to leave the dust at home. I can always come back and get it if it's needed. Hopefully, that won't be the case.
====
1801
The Fall of Carac Dena

Many years ago, when I was a young Elf, I came across a book in the ancient Ayleid language that described a magnificent fortress deep within Valenwood. Ever since discovering this book, I have been captivated by the idea of this place.

Unfortunately, the book was lost to me under mysterious circumstances before I was able to commit my translation to writing. But I have transcribed from memory what I can recall of that mesmerizing description.

"The great fortress of Carac Dena stood for centuries, held by a hundred Ayleid who had bled into the stone at its creation. The fortress rested high above the coast of Valenwood, a great stone monument and a bulwark against all enemies.

"Because of its greatness, it became a wayrest for travelers, a vault for great treasures, and a vast library. It was even said that one could hear singing when one approached the fortress.

"… when the great horde* laid siege to the gates, the fortress of Carac Dena stood firm for a hundred years, until the great force beneath threatened to overwhelm the gates. That is when the commander gathered the hundred original soldiers and convened a meeting. The fateful decision was made. One by one the soldiers bled on the stones and brought the great fortress crashing to the ground, destroying the enemy host beneath it."

* The text is unclear as to the nature of this horde, and the word used is unfamiliar to me, but resembles the word for "army."

I have dedicated my life to finding the location of this great fortress. I am now certain that it must have been swallowed by the land after it fell. And indeed, I believe I have at last narrowed down the location. It only remains for me to gather a fitting group of Wood Elf guides and venture to the spot ….
====
1802
Stay Away from Gurzag's Mine

No Orc is to go near Gurzag's mine. These orders are from your war chief. 

I hear you asking each other, when will we smash the undead in the mine and free our brothers? 

I am tired of hearing my orders questioned. The Orcs in the mine toyed with foul magic and Wood Elf trickery. That is why they suffer their fate. 

If you want to avenge them, look to the Wood Elves and their High Elf allies, with their dark magics and wicked schemes. Bloody their doorsteps and fill their ears with the cries of their children.
====
1803
A Complaint to the Thalmor

This is the third time this week that my senche-tigers have run off, only to be found butchered near that lamia-infested cave! 

If something is not done about this, I will travel to Marbruk and bring my complaint before the queen herself! Then we will see how long the Thalmor is allowed to throw its weight around Woodhearth!

The Dominion belongs to the Khajiit as well, not just the Elves. I demand that action be taken at once to investigate the Underroot cavern, and that reparations be made for my lost cats!
====
1804
Culmination and Success

My dearest fellow followers of the Heritance,

It is with overflowing joy that I announce to you the culmination and success of all our efforts. Two recent and very fortuitous discoveries have paved the way for our great victory.

Thanks to the work of our necromancers deep within Naril Nagaia, we have raised up a powerful leader to bring about the end of the Dominion!

— P
====
1805
Barrow Trench Scout's Report

Received instructions from R to set eyes on the sea. Have sent three pairs of scouts along the coast. Daily patrols ordered, with eyes watching both night and day.

Have recorded reports below.

Day 1:

Uneventful. Camps set up in each of the three stretches of coast divided between the scout teams. Considered advisable to restrict camp fires to caves at night, so as not to draw suspicion.

Day 2:

Scout team one reports unusual activity to the south, near Woodhearth. Further investigation reveals a foundered merchant vessel, nothing more.

Other scout teams report nothing.

Day 3:

Nothing.

Day 4:

Activity near the northern coast. Possible Maormer incursion? Unconfirmed.

Day 5:

Scout team three near Malabal Tor reports Redguard activity near the Barrow Trench cave by the coast. Suspicious movement of supplies, as well as dead wildlife observed. Advised scout team to continue observation of cave. Unknown whether these are Daggerfall Covenant agents or independent actors.

Day 6: 

Scout team three failed to report today. Unsure if related to previously observed Redguard activity. Will send larger group to investigate and confront, if necessary.
====
1806
Letter from Bashshi-ra

My most delightful friend,

I understand you have been having some difficulty of late with your senche-tigers. I want to assure you you have my deepest sympathies. Valenwood can be such a wild place, full of thieves and scoundrels and terrible mystical forces beyond our control.

In fact, it is because of my deep sympathy for your troubles that I wanted you and you alone to know of a lucrative discovery I have recently made. There's an old cave that the Valenwood Bosmer won't go near. They call it the Harridan's Lair because of some old Wood Elf fable. I can assure you it is just a myth. I have been there many times now and never encountered any sort of "Harridan."

But I digress. My point is, there are senche-tigers in this lair. A great many of them. So many that an enterprising individual such as yourself could easily turn a tidy profit capturing them, breeding them, and selling them to yours truly (and other wise businessmen, of course.) 

You are the only one I've told, but I won't be able to keep this secret exclusive for long!

— Bashshi-ra
====
1807
Vastarie's Journal

2E 461 

It is with great difficulty that I begin my final entry. For so long, all was at peace. My husband and I had spurned the tenets of the great <<1>> so we might live in peace. We wanted our magic to benefit all people of Tamriel, not bend them to our will.

But to my Lord, our family tragedy was too great to bear. He has it in his thick Skull that he can somehow overcome death—not for the sake of knowledge, or to command fearless forces to defend our home—but to tear the once-living back into this realm and imbue them in flesh. To give them life once more.

Yes, <<2>> died an untimely death. But where I grieve for what we did lose, <<3>> weeps for what might have been. He wished for an Apprentice to help us master our craft, to surpass our discoveries. He cannot bear our son's very Essence being gone forever.

And so my husband created a golem of the boy's corpse—an Atronach, made of flesh, but with eyes as cold and empty as a Gemstone. He hid his plans until the rituals had completed, and then presented that slurring abomination to me, as though I could ever forgive him. He seemed truly shocked when I rent the pale echo of <<2>>'s spirit from its husk.

Now I've imprisoned my husband, who I love more than life itself, because I cannot bring myself to truly punish him. Perhaps a decade will give him time to contemplate the abhorrence of his actions.

— <<4>>
====
1808
Mercano's Journal

First Entry:

After many months, my beloved grows weaker and I feel more and more powerless. The Guild Mages say there is nothing that can be done, but I refuse to believe it. They simply lack creativity and the will to save her. I possess both.

My initial experiments into reviving dead flesh show promise. I am hopeful that soon I will have discovered a method to reverse this necrotic disease that afflicts my beloved….

Second and Final Entry:

My beloved died today. The Guild Mages came to confront me. For the first time since my beloved fell ill, I saw the monstrosities I had created in my single-minded effort to save her. The people of this city look at me ruefully, like I am some kind of monster myself.

Mercifully, the Guild Mages have offered me a place with the Thalmor in Woodhearth, far away from these memories and my terrible mistakes. A new start will be good, I think.
====
1809
Bashshi-ra Inquiry (partial)

Subject: Bashshi-ra

Report: Subject spends most of his time in the Five Claws Pub, but has been known to make unexplained trips to Seaside Sanctuary.

Is in continual contact with known criminals.

Under investigation for skooma trading, theft, extortion (including his connection to two separate instances in which a shop-owner was found severely beaten), devaluing the currency (Woodhearth's blacksmith may be a co-conspirator in this), and public indecency.

Notes:

Believe I have found the source of Bashshi-ra's …
====
1810
The Amronal's Spell

Who has seen the Amronal of Valenwood? 
I thought I saw her drifting toward me,
like a woman I knew a long time ago.

But that was a different place,
much colder and not nearly so full of trees.
That was before I opened my eyes and shook off the sleep.

Now I walk the forest, not as a hunter,
but as a prey, hoping for a hunter,
hoping to be tracked, caught, and killed.

Wispmother, ethereal and strange,
do not be a ghost to me.
Snow Elf, do not be a legend.

Release me from this restless enchantment,
wrap me in your spell,
and let the last word on my lips be your name:

Amronal.
====
1811
Vampires and their Hunters

The work of hunting vampires is best reserved for the mentally unstable. Average people, if they try to pursue a vampire, will more likely end up being prey than predator. 

It's not that the average person is not strong enough or cunning enough (although that is often the case). It's that they are not single-minded enough.

The vampire does not know family, or love, or hope. It only knows the desire to feed. So must the vampire hunter mimic his prey. He must abandon all love, all hope, all memory of family or friends. Anything that might distract his mind from the goal at hand must be sloughed off like dead skin.

The vampire hunter must become a predator's predator, unknown and unknowable. Anything short of that and he will quickly become food for his quarry—or worse, he will be transformed into the very monster he seeks to destroy.
====
1812
Sealing the Great Serpent

The Sea Serpent or Great Serpent was a curse brought to our clan for failing to respect the sea. We learn that it was formed from the blood of a magnificent scaly fish that pleaded for its life from one of our foremothers, but was not spared.

It is our duty to keep it from rising up and destroying the ships that come to our land and the land itself.

The Great Serpent is blood-mad, and the only thing that can seal it is blood. We learned this the first time it attacked. 

Our clan defended boldly and bravely. Their courage did not fail them. But their mortal bodies, small and weak in the Great Serpent's mighty jaws, did. The sea, they say, turned red in that struggle, and still the Great Serpent was insatiable.

Then Elain stepped forward. Elain was a great warrior, but what she proposed was not war. "Set down your weapons," she said.

At first, the clan would not listen. They only saw the imperative to fight.

But then another warrior spoke up. "Elain is right," Ralos said. "Only Old Magic can be used to defeat the Great Serpent."

By this Ralos meant the magic of blood. A third Elf spoke up then, Valir. "It is true. I had a dream last night that we would defeat the serpent, not with hundreds of deaths, but with three. I saw three wells, filled with blood and the Great Serpent in chains beneath the sea."

Valir was known to be a prophet, so at this the clan listened. They agreed on a course of action. The sealing wells were made, according to what Valir had seen in the dream. Elain, Ralos, and Valir each volunteered in turn to give their lives to seal away the Great Serpent.

To this day, our clan guards those wells against intruders who would free the serpent. We call them Elain, Ralos, and Valir, and they stand among us as sentinels and protectors.
====
1813
Heroes of the Sanctuary

By the Emulator of Eldamar

You've no doubt heard the story of the Heroes of the Sanctuary. Of the three Altmer who braved stormy seas, monsters from the deep, and the hostilities of a wild and uncivilized race to found a safe port for Summerset's ships along the coast of Valenwood.

The tale is timeless. Eldamar was their leader, true-hearted, who envisioned adventure limitless across the sea and would not be deterred when others told him his vision was foolishness. Hirume slew the serpent of the underdepths who guarded that craggy coast, diving deep below the sea to cut out its heart. You will have heard of how she held her breath for a full rising and setting of the sun, even until her companions thought her dead, only to emerge in the wake of the great serpent's demise.

Nor will any one ever forget the name of Meluuran, who fashioned a marvelous new sailing vessel specifically for the task, a vessel that cut swiftly across the sea, and did not slow even when the winds died. They say the great craftsman made a deal with the Divines, or some long forgotten god, to bind the winds and see the ship safely to those foreign shores.

And lastly, we tell of how our three heroes reached that hostile shore and found the people there were warlike and feasted on the flesh of their enemies. How their crew clamored to fight the savages and drive them away, a conquered people, but the Heroes of the Sanctuary did not listen to the council of rash and foolish Elves. 

Instead they met with the leaders of the Wood Elves, and studied their customs. They learned of the Green Pact, which forbids damage to the forest, and of the Meat Mandate, which commands these Elves to eat those they defeat in battle, and most importantly of all, they learned of the Rite of Theft.

It was customary that the Wood Elves would steal from each other, and on return of the stolen item, demand a boon commensurate to the item's worth. 

It happened that the Heroes of the Sanctuary had brought a staff of great value with them. So they made a deal with the Wood Elves. If the Wood Elves could steal the staff from them, they would leave and never return. However, if they could steal an item from each of the Wood Elf treethanes, then they would be allowed to found a settlement on the shores of Valenwood.

The deal was struck, and the Heroes swiftly and cleverly set about stealing from the treethanes. From one they stole a prized bow. Another they tricked into handing over a valued necklace in exchange for "all of the most valuable thing in the world that they could hold in their hands." The most valuable thing in the world, as any one knows, is air—for without it we could not live.

At the end of the appointed time, all of the treethanes' items had been stolen, but the Wood Elves had not managed to steal the staff. And that is how Seaside Sanctuary came to be, thanks to the bravery, cleverness, and vision of Eldamar, Hirume, and Meluuran.
====
1814
Marbruk Builder's Log

The biggest challenge in the construction of Marbruk was bringing the stone into Valenwood. The Wood Elves have few quarries, and the forest in these parts is so overgrown, the ground so fertile, that it's difficult to find quality deposits. In addition, Queen Ayrenn expressly commanded that we disturb as little of Valenwood to build the city as possible. 

Interestingly, Wood Elves from outside Valenwood and from the bigger settlements, such as Woodhearth, have objected more strenuously to Marbruk's construction than the local Wood Elves, who are mostly fascinated by the stone constructions rising up among them. If I had to guess, I'd say that the symbolic importance of Valenwood is greater for those who don't live there than for those who do. It's as if these more "civilized" Wood Elves fear they've already compromised their culture in some way, so they feel obligated to protest the construction. 

Queen Ayrenn has assured both parties of Wood Elves that Marbruk is necessary to the defense of the Wood Elf way of life, especially against the Ebonheart Pact, and so far this assurance seems to have prevented any serious interference with our work, although there has been the occasional incident of tools going missing or stone being carved into perverse shapes overnight.
====
1815
Greenshade Explorer's Log

10 First Seed
Went down to the cave, near the Vale, the one with the strange tree. Must remember the place. Wonderful saplings grow there, with sweet seeds. So delectable.  These seeds will be worth a fair price at market. 

11 First Seed
The cave is full of Wood Elves! I returned today for more of the seeds, and there was a whole village in there. They asked me what year it was, but I was so terrified, I just stammered dumbly and ran off.

13 First Seed
I wrote to the Thalmor to tell them about the time-traveling Wood Elves. I have yet to hear a response. The locals just laugh at me. They say time travel is impossible. Maybe it is, but I know what I saw. I'm going to get the local treethane to come out to the cave with me tomorrow.

14 First Seed
The village was gone! The treethane laughed and said "Some Wood Elves have been playing a trick on you, outsider." If they were, it was an elaborate trick indeed! I refuse to believe it. I know what I saw.

15 First Seed
I have decided to wait in the cave until the village comes back. I will prove that I'm not crazy.
====
1816
Destroyer's Rest

Herein lie beneath the soil, 
Destroyer's bones, no more to toil, 
Beneath the starry skies above, 
Or rend from us our hearthfelt love. 

For many years the bones brought fear, 
To little Elves, both far and near, 
But when Destroyer took its rest, 
A seed we laid within its breast. 

In time, we hope its roots grow deep, 
And 'neath the soil will come to keep, 
Destroyer's body here interred, 
For many years, 'til spoken word, 
Forgets his name and brings us peace,
As only time shall slay this beast.
====
1817
No Significant Danger

Foreman Fabricius,

It has come to my attention that you find our camp defenses inadequate. Your concerns have been noted, but we require every able hand for the excavation. We are making tremendous discoveries, and I will not have that pace slowed. I have left a small but capable group of fighters to defend the supply train. I assure you—you are in no significant danger.

We make for the ruins of Volenfell. Should any communication prove necessary, please send a runner to the location indicated on the map.

— Quintus Verres
====
1818
Troll Slaying

Hello, fellow traveler, and welcome to this guide!

Within these pages, I will explain everything you need to know about fighting trolls, including how to negate their amazing healing powers and how best to take advantage of their natural love of cold. I'll even share with you my tried-and-true secret for killing trolls.

Intrigued? I hope so! Troll fat is a valuable commodity and there's fortune and glory to be made for the ambitious troll hunter.

Onward, then!

Chapter I:

I Just Saw A Troll!

If you think you've seen a troll, remain calm and slowly back away. The wise hunter knows that preparation is the key to success, and you certainly don't want to hunt any trolls unprepared!

Ah, but is it really a troll that you've spotted?

The first step in your hunt is the proper identification of your quarry. Trolls are roughly man-shaped, with lengthy, muscular arms that end in claw-tipped fingers. The creature's large mouth is filled with jagged teeth, all the better to crunch the bones of foolish hunters who didn't purchase my book. 

Without a doubt, the troll's most distinctive and unusual feature is the third eye nestled in the center of its forehead.

A troll's hide is covered in thick, shaggy fur. The coloration of this fur varies by region. Cave troll fur is brownish in color, while a frost or snow troll will have a white coat.

Chapter II:

Stop Healing Yourself

So, you've properly identified a troll and now you're stalking the beast, ready to strike. You're in for a challenging battle, but a profitable one, assuming you survive.

The first thing you'll notice is that trolls are incredibly fast and strong for their size.  A troll likes to pummel its prey into submission with powerful arm strikes and claw attacks. For this reason, I strongly recommend a shield.

If you're brave enough—or foolish enough—to fight a troll without using a shield, then you'd better be an expert at parrying with whatever weapon you've got.

Trolls also have the ability to rapidly heal from their wounds. As such, you do not want to get into a prolonged fight with one. Speed and aggression are the key to beating a troll, because there is no creature in Tamriel that can outlast one.

Of course, speed and aggression will only take you so far against an angry troll. This is where my secret weapon comes in.

Chapter III:

The Secret Weapon

Fire, my friend. Say the word and commit it to memory, for fire is the troll-hunter's ultimate weapon.

I cannot overstate the importance of fire in battling a troll.  Even trolls that don't dwell in cold climates are vulnerable to fire. If you're unable to use fire magic, carry a weapon enchanted with arcane flames.

Why is the troll vulnerable to fire? Rumor holds that the troll's regenerative abilities are less effective at healing burns. I don't really know the answer, but I can promise you this—fire works against trolls. This has been proven time and again.

Chapter IV:

Trimming the Fat

The troll might be dead, but your job isn't finished just yet.

Let the flames die down and then examine the troll's corpse. If you're lucky, you'll find some fat deposits that will fetch a good price in an apothecary's shop. In fact, if you've got a knack for alchemy yourself, you can boil the fat down for use in all manner of potions and tonics.

If you can find it, be sure to check the troll's den as well. Perhaps you'll find the remains of some foolish adventurer who was too cheap-minded to purchase this book.

No doubt you can put his coin to wiser use.

Now you know everything that you need to make a living as a wealthy and reputable troll hunter. Go on, then! Get out there and find yourself some trolls!
====
1819
Harvest's End

Chimere, Master Sorcerer, Summoner, and Direnni retainer:

Chimere Graegyn was a retainer of the ambitious Direnni clan. The Direnni derived the bulk of their power from their traffickings with Daedra, a very profitable but risky path to success. Chimere was perhaps the cleverest and most ambitious of the Direnni summoners. He dared to scheme against Lord Dagon, and won. When his trick succeeded, Dagon was cast into Oblivion. However, in the instant of his betrayal, Dagon struck out against the mortal who tricked him. Chimere's pact assured that he would live forever in his home town among the happy voices of his friends and countrymen. Twisting the literal words of Chimere's pact, Dagon scooped up tiny Caecilly Island (a small island off the coast of Glenumbra) and hurled in into the void. All Chimere's friends and countrymen were instantly killed, though the sounds of their voices remained to torment Chimere's memory. Chimere was condemned to live forever, to grow progressively old and crippled with arthritis, and to contemplate the tragic consequences of his defiance of fate and fortune in cheating a Daedra Lord.

Armor of the Saviour's Hide:

Created by the Daedra Lord Malacath, this armor has the marvelous property of turning the blow of an oathbreaker. Chimere tricked Dagon into swearing an oath against the Powers which he had no intention of keeping. The Hide of the Savior turned Dagon's titanic fury long enough for Chimere to deliver his own attack—an incantation invoked upon Dagon's "Protonymic" (i.e., Incantatory True Name). Unfortunately, like many of Malacath's gifts, the armor is a mixed blessing. It also makes its wearer exceptionally vulnerable to magical attacks, so one should only wear it for particular occasions.

Dagon's Protonymic:

Chimere used Dagon's Protonymic in an incantation to invoke a sorcery that would gradually drain all of Dagon's power into the void. Chimere miscalculated, however, not realizing that Dagon's resistance could slow the draining of his power, even if it could not stop it. As a result, Dagon had the time to curse Chimere with a literal fulfillment of the terms of his bargain with Chimere. Rather than let his power drain into the void, Dagon cast it all into his curse. As a result, Caecilly Island was cast into the void, all its citizens were horribly slain, and Chimere was condemned to live forever among the ruins of his greatest ambition.

Rituals of the Hunt:

The Chapel of the Innocent Quarry: Chimere believes that Dagon had Caecilly Island established as the site of the Chapel of the Innocent Quarry to personally mock and torment Chimere. The green crystal structure was created by enchantments, and is the only building on the island erected since it was ripped from Tamriel and loosed in the void.

The Spear:

Supposedly the Spear of Bitter Mercy used in the Great Hunts could not be handled by any mortal or immortal save the ones sanctified to the Hunt and bound by its strictures. However, Chimere has determined that though the Spear's power is great, it is not unlimited, and that certain enchanted items—for instance, the Armor of the Savior's Hide, forged by Malacath—are sufficient to protect a mortal or immortal bearer from its maleficent energies.
====
1820
Barkbite Stronghold Shaman's List

Needed Samples:

— Water from the well

— Food from the local cookfires

— Clothing from the storage chest
====
1821
Heart of Valenwood

By Beredalmo the Signifier 

Heart of Valenwood, heart of the living forest, is too easily mistaken for an object, a single item, that can be claimed and manipulated. It is true that in the heart of the forest there is a magnificent tree, through which courses the metaphorical lifeblood of Valenwood. But to say that the tree is the heart is to vastly limit one's understanding of the Heart.

In truth, the Heart is more akin to the forest's soul. The magnificent tree is just the physical symbol of that soul, but like a soul in the body, the Heart is not in one place in the body, but suffused through the entire thing.

Still, it's been apparent to anyone who wished to look that the ancient Ayleid site of Hectahame holds immense power, far outstripping the rest of Valenwood. As a consequence, that particular location is often referred to in older texts as the "Heart of Valenwood" and has become the target of numerous plots to harness that power for purposes both good and ill.

One of the earliest of these plots occured while the Ayleids first came to Valenwood. A necromancer (his cursed name long lost to history) invaded Valenwood with an undead army, and perverted the life-giving power of the heart to raise up a formidable force of undead Ayleid spirits. The Ayleids fought a long and protracted battle to defeat the army, but in the end they were unable to defeat the army, only contain it.

Using welkynd stones, the Ayleids created powerful necromantic wards to seal off Hectahame, and the once great city became a prison for the army that had sought to conquer it. The undead were returned to the ground and trapped there. None who have attempted to break the wards have managed, and it is speculated that only an object that could cancel magic itself could undo the Ayleids' incredible handiwork.

But it is because of the powerful wards on Hectahame that the Heart of Valenwood is little understood and rarely spoken of. The Wood Elves view Hectahame with a mix of superstition and awe, fearing the ancient past and revering the life-giving power that seems to emanate from within.

It is said that the last Wood Elf to enter Hectahame and behold the heart was a Silvenar from over two hundred years ago. But even accounts from that time suggest that he was viewed as mad by his contemporaries.
====
1822
Tales of the Spinners

An Entry by the Altmeri Travel Guild.

Spinners in Bosmer society play a critical role. More than just a fantastical outlet or a source of catharsis, spinners perform a mystical, priestly function. 

If Y'ffre created this world by telling a story, Bosmeri spinners weave new worlds out of their stories, sometimes crafting an illusion so complete that it seems real to the listeners, who are woven into the stories as characters.

Inside these magical stories, spinners can influence their listeners in profound ways, stirring them to empathize with strangers, hate enemies, or have compassion for the suffering.

Of course, spinners who can create complete illusions are rare and often eccentric sorts. Even so, the typical Bosmeri spinner is a storyteller of unmatched talent.
====
1823
The Swallowed City

A Partial Translation by Beredalmo the Signifier 

It will be remembered as the day of blue fire. The day of death. It came suddenly, but really, it had been coming a long time.

We had been foolhardy. We had heard of other cities that were swallowed up, but we thought we would be spared. We thought the sacrifices at the Moonhenge were no longer necessary, that we could subsist alone, without our Prince.

We believed in the myth of our own self-sufficiency, and mistook what was true for a myth. 

But what we forgot, our Prince remembered. The flames came suddenly, and choked our lungs with ash.

Our city was swallowed by Coldharbour. We were no more.
====
1824
Green Pact Bosmer: Observations

By Dinycthus Precis

The author of this text would like to make plain that there is a profound distinction to be made between the Wood Elves observed by the author deep within Valenwood, and the Wood Elves who reside in other corners of Nirn. The observations here recorded are only meant to describe these wild Bosmer who adhere to what they call "the old ways" and are not meant to apply to Wood Elves who have adjusted to life in normal society.

The Wood Elves of deep Valenwood, or "Green Pact Bosmer" as they call themselves, can be described as fanatical in their devotion to the Green Pact. They eat only meat, including the bodies of their enemies slain in battle, and attack any who would harm the forest in which they live.

Nevertheless, it would be inappropriate to characterize them as "feral." In fact, they are highly intelligent, highly curious, highly rational individuals, with rich cultural traditions vested in the forest and in their spiritual leaders, the storytellers, or "spinners."

In fact, while they can be extremely fierce in battle, they do not attack unless provoked and are more than hospitable to strangers in their midst. They take their cues from the natural world, with a mixture of fear and respect, no doubt cultivated by tales of the kind of angry vengeance the Green is said to take on those who violate the Pact.

Indeed, from an early age, Pact Bosmer are raised to believe in the Ooze, a kind of purgatorial state reserved for Bosmer who violate the Pact, and still more terrifying stories of the Green unleashing all of its wild power against Bosmeri clans who harm it.
====
1825
Valenwood Hounds

An Entry by the Altmeri Travel Guild.

The Hounds of Hircine are legendary hunters, but none among them are more legendary than those who make Valenwood their hunting ground.

There are several reasons for their incredible reputation. The first is Valenwood itself. Wild, untamed, and, some say, quite aware, there are entire regions of this wood which remain unexplored and house the most astonishing creatures. Only the most proficient trackers can hunt their prey in this strange forest without getting utterly lost.

The second reason is that many of these hunters are Wood Elves, born stalkers of prey, with a gifted sense for tracking.

But the biggest reason for the lofty reputation of the Valenwood Hounds is the hunter called Haras. A legend in his own right, some dispute that he even exists, but there's not a Hound that hasn't heard tell of his exploits. 

Said to be unmatched in his devotion to Hircine and his skill at tracking, Haras was last heard from over a hundred years ago, when he set out to hunt the fabled Pale Senche-Tiger. Others, hunting in Valenwood, have claimed to have seen him from time to time, still hunting that elusive beast. Although if these claims were true, Haras would have to have lived long beyond the normal life span of an Elf. 

Still, every one of the Hounds of Valenwood can trace his training to Haras and aspires to best him in fame and skill. That alone makes the Valenwood Hounds the greatest hunters in Tamriel.
====
1826
The Dominion's Duty: Marbruk

An Entry by the Altmeri Travel Guild.

Much ink has been spilled, and much information and misinformation spread, about the new city the Dominion has constructed in Valenwood.

The most pernicious rumor is that Marbruk has been constructed, not in cooperation with the Wood Elf inhabitants of the region, but as a city for Altmer by the Altmer—an act of Dominon civic aggression.

This could not be further from the truth: if Marbruk has been built with Altmeri tastes in mind, it is for the sake of unity, not in spite of it. 

We can't say, on the one hand, that the Dominion is meant to foster cooperation and amity among Khajiit, Wood Elf, and High Elf, while at the same time keeping our living arrangements separate—the Khajiit primarily in Elsweyr, the High Elf sequestered on Summerset, the Wood Elf deep in Valenwood.

Cyrodiil casts a long shadow from the north over Valenwood. Are we to defend our brothers and sisters in Greenshade from a distance? 

No less damaging is the rumor that the Dominion has paid Altmer residents to move to Marbruk. The only Altmer on the Dominion's payroll in Marbruk are those that have to do with the government and protection of the city, as would be the case in any other Dominion city. Wood Elves and Khajiit are included in this number as well and receive identical compensation.

The only payment the Dominion promises to those who will relocate to Marbruk is a spot in the land and housing lottery for the remaining available property. These are in limited quantities, but are given to ensure the thriving of the settlement, as required by trade and the defense of the region.

It bears repeating that it is the duty of loyal Dominion citizens to support their queen and their fellow races by joining in the defense of our common territory and shoring up the bonds of unity. Marbruk is only the latest city in the Dominion to symbolize those values. May it ever prosper!
====
1827
Letter from Dannic

Ancalmo, 

You won't believe this. That bumbling Jahadar actually found the skull. It's being held in a cave south of Longhaven. I still can't believe Malangwen managed to lose it just after we took it in the first place. I'm making her come along with me to get it back, with Jahadar to lead the way. If we retrieve it soon enough, we can still follow through with our plan.  Meet us as soon as you can, but be careful. Lucretia will be tracking us by now. Let her come. We'll deal with her as soon as we get the skull back.

This is our chance for the status we deserve.

— Dannic
====
1828
Thorzhul's Letter

Hail Historian Maaga! We are honored to receive your request and glad to know there are those in Orsinium who believe in our cause. Our fellow Orcs should know that though we loot from the estates we raid, we do so only to support our ongoing efforts of reparation and glory for our people. The raid on the Chauvry Estate was daring indeed, and we lost several fine Orcs in the battle, but in the end we were victorious, and the Chauvrys are no more. 

I was the chief architect of this raid, and I am proud to claim credit for Clan Agluk. As you probably know, most of my clan was killed during the sacking of Orsinium, so it is fitting that I can exact vengeance so many years later for Clan Agluk.

— Thorzhul gro-Agluk
====
1829
Borzugh's Letter

Greetings Historian Maaga! Your letter will encourage the bandits of Torog's Spite to continue in our endeavors. As you know from studying history, the Bretons and Redguards have betrayed us more callously and more often than any of the other races of Tamriel. Thus, we of Clan Morkul have always been opposed to the decision to join the Daggerfall Covenant. 

I specifically vowed to target the Chauvry estate because they still were held in great esteem from the Bretons' other noble houses. Killing them was satisfying, and I am proud to claim credit for the raid for Clan Morkul. I hope this will contribute to the Orcs' withdrawal from this absurd alliance.

— Borzugh gro-Morkul
====
1830
Outdated Dominion Broadsheet

Good Citizens of <<1>>!

You've doubtless noted the presence of THALMOR REPRESENTATIVES on your fair island. These ALDMERI DOMINION deputies herald your bright future!

Rejoice, for the majestic GOLD FLEET—pride of the Dominion navy!—shall soon arrive at the FREE PORT OF <<Z:2>> for protracted revictualing!

Innkeepers, empty your beds! Merchants, triple-stock your stalls! NUMEROUS DOMINION SOLDIERS will have gold to spend on their EXTENDED SHORE LEAVE!

Prosperity! Security! Unity!
====
1831
Hurricane Assistance and Salvage

To All Citizens of <<1>>,

The Dominion's Gold Fleet suffered extreme losses due to the recent hurricane. In this time of need, please do what you are able to aid the survivors.

1) Hosting Dominion Soldiers
If you or anyone you know are capable of hosting guests, consider opening your doors to Dominion soldiers in need of shelter.

2) Rescue and Recovery
If you encounter shipwreck survivors capable of moving on their own, direct them to <<2>>. If trapped beneath wreckage or suffering from grievous wounds, alert any Dominion officer to assist.

3) Salvage Prohibition
Stripping fallen Dominion soldiers of armor or weaponry will be considered a hostile act. Report any such activity to Dominion officers.

Your cooperation is appreciated in this trying time.
====
1832
Journal of Garron

Divines bless the bottomless pockets of the Pellingares. On the take for four years with Master Pellingare's brats. Most of that time I merely brushed dunken disturbances under the rug, or paid off a witness. Only had to bury one body. And through it all the gold kept rolling in. Enough to fund my little studies into necromancy. 

Now the brats are planning something big. Building an army or somesuch beneath the sewers. Paying me a heap of gold to keep the guard off their tail. No way in Oblivion they're going to be able to keep this secret. Captain Lucius' dogs will hunt us all down. But maybe I can use this to my advantage. After all, I need to "die" to finish my transformation.
====
1833
Zombies: Further Experiments

After weeks of failed attempts, I've finally found the means of creating autonomous zombies en masse that do not require a constant effort from the necromancer. 

Unfortunately, most of these creatures are blindingly stupid and docile. They'll defend themselves when threatened, but are otherwise content to bumble about aimlessly. Luckily a few zombies per batch seem to be naturally aggressive. When this aggressive variety is placed within the docile group, it acts as a sort of guard dog, alerting the others to prey. I've not yet figured out the trick to producing this useful variety consistently, but the ones we have allow some degree of control over the entire group.

And that's enough for the Pellingares.
====
1834
Journal of Master Pellingare

I should have known better than to trust that damned fool Garron. How he gained enough knowledge to turn himself into a lich I'll never know. I should have refused him. I should have stuck to every teaching and parable that warns against the evils of necromancy. But he promised I would get Varaine and Allene back. What father could refuse life for his children, no matter the cost?

But it's all ruined. I refuse to believe these things are the same souls I kissed goodnight every night for twenty years. They are twisted. Evil. They build an army with Garron's aide, to what purpose I can only guess. I would get the guard, bring this unholy affair to an end now. But what if Garron is not lying? What if somewhere in those vile walking corpses are some semblance of my children returned from the dead? I cannot risk losing them again, no matter how corrupted they may be.
====
1835
Invocation of Hircine

Mighty Lord Hircine, noble Lord Hircine, we come before you in all obeisance and humility, acknowledging your divine authority over the forest and all the lawful prey therein. We invoke you, O Master of the Chase, in your aspect of Alrabeg the Hunter, to look kindly upon the endeavors of these, your worshipers, as we praise you by engaging in the hallowed tradition of the Hunt. 

Ever do we respect the Law of Fair Hunt, never taking a quarry that had no chance of escape. 

Ever do we respect the Prey, thanking it for its sacrifice in our worship of you. 

Ever do we respect the Huntsman, beseeching your permission even as we loose the arrow. 

Bless us as we hunt, O Hircine. Help us to hunt with honor, and bring in prey both lawful and bountiful.
====
1836
Note from Jahla

Overseer Basri,

Courage to you and full-hearted greetings. The preparations are laid for glorious victory. The coast south of Velyn Harbor is nigh unoccupied, fertile ground to set the roots of our raiding parties. It should be no difficulty to conceal our ships among the rocks, or inland among the trees, and take them to the sea for plunder.

We have scouted one particular cave, called Barrow Trench, which looks ideal for our purposes.

Humbly, your loyal servant,

Jahla at-Basri
====
1837
Loriasel Tablet, Entry 1

Progress! The tablet was worth the journey to <<1>>. Like many of their relics, the Ayleids masked the tablet's secrets with illusory wards and destructive traps to make the slightest divination an exercise in mortal danger.

Less a concern for myself, of course. The true transcription reads as follows:

"Epevoy an anyadena av <<2>>e pado an sunnand.
Can an canomora racuvarima.
Arctane va ceye av <<2>>e.
Malatu ye nemalatuis shauta ry relle asva relleis."
====
1838
Vastarie's Notes

Like many relics left by the Ayleidoon, the tablet's secrets are confused by illusory wards and laced with enough destructive cantrips to make even the slightest divination an exercise in mortal danger.

Even so, with effort — and no small amount of magicka — I have managed a transcription:


"Epevoy an anyadena av <<1>>e pado an sunnand.
Can an canomora racuvarima.
Arctane va ceye av <<1>>e.
Malatu ye nemalatuis shauta ry relle asva relleis."


Unfortunately, my understanding of Ayleid is limited to the books available to me. My translation is woefully incomplete:


"— the life-treaty of — before the blessed-stone.
Call the Daedric herald who was —.
Accept the shadow of —.
— and not — come as water within many-waters."


Even so, my efforts provide enough information to act upon. One word, '<<1>>e,' appears twice in the script.

Acting on a hunch, I cross-referenced it with a history of known daedra and their inclinations.

'<<1>>,' one of the Winged Twilights, appears several times in service to Azura. If this is the same creature, it would appear the Ayleidoon had some manner of accord with the beast.

Indeed, it appears likely the stone bears a ritual designed to summon it forth!

I will act upon this knowledge at first light on the morrow.


— Vastarie
====
1839
Proper Torture Techniques, Vol. 13

By The Duchess of Anguish

Focus on Failure

Pain can be an effective tool in the torture of mortals, but it has an inherent failing—it is temporary. Failure, on the other hand, lasts for an eternity. 

Throughout their brief existence, every mortal invariably attempts activities that are beyond their physical capabilities, in the hopes of achieving greatness. Mortals refer to this quality as "ambition." Inevitably, complications brought about by overreach, overexertion, miscalculation, or simply by bad luck will result in a catastrophic failure in one or more of these activities. The resulting shame and self-reproach will often imprint itself within a mortal's mind and forever remain, haunting them for the remainder or their days.

Failure—the natural byproduct of a mortal's ambition—can therefore be one of the most potent weapons in a torturer's arsenal.

Mortals, through their liberal exercise of free will, do not wish to be reminded of their failures or their unrequited ambitions. Recounting these failures can have a devasting effect upon their "pride," a pitiable quality which espouses the individual person as a unique and exalted personality in a vast, meaningless universe. When a mortal's pride is affected, any other favorable qualities they might possess are devalued in their own self-perception. To wit, they begin to mentally torture themselves.

One of the most elegant and efficient means of breaking a mortal's spirit, then, is the constant and repetitive re-creation of the events they consider to be their most devastating failures and inadequacies. By highlighting, exaggerating, and to some degree even distorting these events, we can create a situation where their own self-doubts and frustrations turn inward, devouring their own mind, body, and soul. 

Though it may take more time and effort than pure physical torture, a daily regimen of repetitive forced-failure scenarios will eventually break the subject's will without the need to resort to violence or bloodshed, the expense of which have been extensively documented as the direct result of elevated cleaning costs and desiccated corpse disposal.
====
1840
Chronicles of Ehtelar, Vol. 1

The caravan tracked its way through the Hollow Wastes. Wheels creaked below the howling of the desert winds.

Mercenaries, swathed in chain and boiled leather, cursed the sweltering heat that broiled them under the unblinking sun.

Hearing their muttered oaths, Ehtelar was thankful for Rahad, her trusted contact in Sentinel. The burly Redguard was blessed with an unflappable practicality, born of his upbringing in the desert wastes. 

"Dress lightly," he'd said,"Loosely woven tunics will be your friend in Alik'r. Wearing much more will see you cooked in your shell faster than dreugh shrimp in a fishmonger's pot."

She had taken his advice to heart, dressing only in linens and investing in an enchanted waistband that kept her cool despite the oppressive heat.

Trundling forward, the wagon train crested a windswept ridge and came to a rumbling halt.

Curious, Ehtelar dismounted. As she made her way toward the front of the train, merchants confused by the sudden stop peered out from the awnings that kept the sun from their backs.

"My friend," Rahad said as she passed the head carriage, "Your travels have taken you to many shores, but tell me: Have you ever encountered such a sight?"

As he spoke, he gestured out past the road to the valley below. There, amid burnt stone and winding trails, great alabaster spires protruded from the sand like arrows fallen into thick sod, stretching for miles in the space between the ridge and its twin across the span.

"What is it?" she asked, regaining her composure.

"I was hoping you could tell me," he replied, "This pass is normally home to nothing but sand heaped in dunes for miles. Who can say how long that was buried here?"

Realizing an opportunity to make a profit, Ehtelar insisted they camp among the ruins for the night. The mercenaries, glad for a reprieve from the noonday sun, were all too happy for a break from their grueling trek.

Night fell and their carousing was heard into the early hours of the morning. If there were anything untoward about the ruins around them, it went unnoticed in the din.

Dawn found Ehtelar and her companion picking a path through the spires in search of an entrance. It was almost noon before they found one.

"Here!" Rahad cried out, excitement barely concealed beneath the deep timbre of his voice, "I found a way through!"

Running now, to reach her friend and see what he had found, Ehtelar rounded a bend in the stone. As she did, she was greeted by a terrible sight.

Hanging limp from a great spear thrust out from the crack was Rahad. His scabbard was empty, the sword that filled it thrust into a nearby dune.

She stood there, gaping in horror, as Rahad was lifted into the air, a great scaly head emerging from the sand heaped in piles about the ruined doorway. With one fluid motion the creature shifted its weight, throwing Rahad to one side as it began to clean the gore from its weapon.

Ehtelar shook her head in disbelief. She thought to call out, but realized the creature would probably kill her before she issued a second syllable. Slowly, carefully, she took a step back, then another. For a moment it seemed she would escape, but as her third step met ground, the creature turned.

Dodging back from a thrust spearpoint, Ehtelar found her ears deafened by a sudden burst of shrill music. Clapping her hands over them defensively, she stumbled back as her adversary uncoiled before her.

Rising, expanding its ribs until it had nearly doubled in size, its multitonal voice joined itself in chorus. Its shrieking harmony resounded through the sand until tiny grains fell away from the ruins in sheets. As it shifted, the stone beneath her collapsed, spilling her out toward her foe.

It was all she could do to grab Rahad's sword, buried to the pommel in sand. Suddenly within striking distance, she thrust the sword through the fiend's blackened maw. As steel met skull, the terrible crescendo of its voice began to falter.

In that moment, her opponent realized a simple truth: It no longer hungered for blood and flesh. It no longer wanted much of anything at all. "How wonderful!" it thought as the ground rushed up to meet it. If its reptilian mouth allowed, it would have smiled.

As the lamia spiraled to the ground, its hooked spear caught Ehtelar in the calf. Feeling the cold bite of steel, she was thrown off balance. For a moment it seemed she would right herself, but the stone she stood upon suddenly gave way.

Down into the dark she fell, suspended within a cloud of sand that swept past the jutting stones and crenelated spires peering out from the shadows below. 

As the bright, desert sky abandoned her, she found herself bathed in scintillating light. A field of stars sparkled around her—not stars, for they were far underground. They were the bright crystals of the Ayleidoon.

She fell for what seemed like days, her only company the flickering lights careening up at her from the darkness. "If I could only grasp one of those tiny stars," she thought, her hands reaching toward them, "I might become as ethereal as they are and leave this world behind."

From below, a whisper grew to a rustling, wind like sound. Looking down, it seemed her flight of stars came to a hard edge—rushing up at her in the dark.
====
1841
Cipius' Orders

Captain Cipius,

It is imperative that the capture of Evermore be conducted with great care. The duke and his guards will help you unload your weapons and armor in sealed crates and place them at a strategic point in the city. Your men should then spread out within the city wearing plain clothes and recruit as many citizens as possible. At the predetermined time, your men and their recruits should meet at the weapons cache, arm themselves, and then take control of the city. Those who surrender should be spared. We can always use more slaves.

Do not fail.

— Magus-General Septima Tharn
====
1842
The Royal House of King Eamond

By Seneschal Derric Andras of Castle Evermore

As our king's loyal seneschal, it falls upon me to convey to the populace at large the details of his noble lineage—a burden I take up joyfully, and with a due recognition of the honor.

King Eamond is a scion of the right noble House of Guimard, an aristocratic family that claims to have been in Evermore since the port was founded after the fall of Orsinium. As every Evermore schoolchild knows, our fair city was founded in the year 983 of the First Era by the River Horse Bretons, after the Bjoulsae trade was opened up thanks to the suppression of the Orcs. This particular fact is impossible to verify without access to the Guimard family documents, which they hold for safekeeping in the castle vaults (and in these unstable times, who can blame them?). However, the name can be publicly documented shortly thereafter in the Decretal of Fiefdoms by the Empress Hestra upon the entry of High Rock into the Cyrodilic Empire. That document, drawn up in 1E 1029, includes a citation recognizing a certain "Barron Guy Marde of ye Rivver Banke."

Thereafter the heroes of House Guimard appear again and again in the annals of Evermore: there was a Baron-Captain Olsien Guy Mard in the All Flags Navy of 1E 2260; a Baroness Falinne Guimard defending Bangkorai Garrison against the Alessian Legions in 1E 2305; and Baron Fulvert Guimard had his lands improved to a duchy for his martial exploits at the second sacking of Orsinium in 2E 431. 

When the former monarch of Evermore, King Heseph of House Moile, died without an heir when the city was sacked by Durcorach the Black Drake in 542, it was Duke Blaise Guimard who led the Knights of Saint Pelin in the charge that eventually retook the city. Duke Blaise was then elected to the throne by the nobles of Bangkorai, and House Guimard was elevated to royalty. 

King Blaise came to Emeric's aide in Ranser's War, and was rewarded with Emeric's niece Arzhela's hand in marriage for his son, Prince Eamond. Shortly thereafter, in 568, King Blaise died and was succeeded by his son, King Eamond. So far our lovely Queen Arzhela has presented her lord with two healthy children, the Princess Elara and the Prince Adrien. Long may they reign in peace and prosperity over our land!
====
1843
Orders from Duke Renchant

Captain Hjurrun,

It is imperative that we move forward and transition the city to Imperial control immediately. I regret to inform you that your hero from the lighthouse, <<1>>, has been asking questions and regrettably, does not seem to share our convictions. Though I would prefer to avoid shedding any blood in the transfer of power, I would urge you to act quickly and decisively should your friend try to intervene. Remember that we do this to save the city. 

Gods be with you,

Duke Renchant
====
1844
It's the Hunt that Counts

Fourth victim in as many years! Should seek more out, easy pickings so far. Not much on them, but that doesn't matter. It's the hunt that counts.

Stash away a souvenir, sell the rest, move on to the next victim.

Maritus Blasio of Vlastarus, Divyth Dorvayn of Bruma, Enide Geta of Chorrol, Varana Scaeva of Cropsford. List grows longer every year.
====
1845
Delivery Schedule and Manifests

10th, Sun's Dawn
Evermore: 7 crates of food, 5 crates of clothes, household goods, jewelry (10 pcs.)
Hallin's Stand: 4 crates of food, livestock (4 pigs, 2 goats, 10 chickens), 200 gold drakes
Curnard's stash: 1 crate of food, 1 crate clothing and other goods, 10 drakes 

28th, Sun's Dawn
Evermore: 4 crates of food, livestock (2 pigs, 2 goats, 5 chickens), 100 gold drakes
Hallin's Stand: 5 crates of food, 2 crates of clothes, household goods, jewelry (6 pcs.)
Curnard's stash: 3 crates of food, 3 crates clothing and other goods, 1 pig, 4 chickens, 60 drakes, jewelry (3 pcs.)

9th, First Seed
Evermore: 2 crates of food, 1 pig, 3 chickens, 10 gold drakes
Hallin's Stand: 1 crate of food, 1 crate of clothes, household goods, jewelry (2 pcs.)
Curnard's stash: 7 crates of food, 5 crates clothing and other goods, 3 pigs, 4 goats, 14 chickens, 150 drakes, jewelry (9 pcs.)

27th, First Seed
Evermore: Return hostages and claim 300 drakes.
Hallin's Stand: Return hostages and claim 500 drakes.
Curnard's stash: 11 crates of food, 8 crates clothing and other goods, 11 pigs, 14 goats, 25 chickens, 1500 drakes, jewelry (19 pcs.)
====
1846
Curnard's Journal

5th, Sun's Dawn
For too many years I have borne the guilt of my selfish ways. I've never felt so proud and so free as today, the day we dedicate ourselves to serving others.

24th, Sun's Dawn
I look at the wagons laden with goods and gold headed for Hallin's Stand and I feel proud. I can't help but notice how much more we've been able to accumulate each week. I believe the Divines are blessing us for our selfless ways.

4th, First Seed
I'm throwing another feast tonight for the boys. After all our hard work, we deserve it. I think I'll wear the new tunic I got, the one with the gold laces. I need to maintain my authoritative status. 

I just realized, that little house on river I always wanted in Wind Keep—if I just hold back a few more gold drakes this month, I think I can actually buy it!

17th, First Seed
It seems that many of the people who accepted our aid in Hallin's Stand didn't even need it. They weren't impoverished, just greedy. Some of them took the clothes and food we sent and sold them at the marketplace! This month, I'm not going to bother sending so much. Just means I can retire to that little house in Wind Keep that much sooner!

28th, First Seed
I've just realized we're missing a great opportunity when we rob these noblemen. If we take a few of them and ransom them back to their families, next month we can double our take! And it'll serve them right, the parasites.
====
1847
Fascinating Relics

Assistant,

Don't worry. I'm not dead. These petulant fellows are no danger to me. I thought it prudent to leave you this note to let you know. I've traveled deeper into your tunnels. Some of the relics here—fascinating! 

By now you have likely sensed the residual magicka matrix left behind from my teleportation. Intentional, I assure you. Simply employ a claudication using the third rule of resonant harmonics to follow in my wake. I gave a lengthy lecture on the subject just last week. I'm sure you recall what I said, yes?

—Telenger the Artificer

PS: Don't mind the guar. Some of the cultists became very quarrelsome, and you know how I get.
====
1848
The Martyrdom of Saint Pelin

By Priestess Adie Rodeau

Welcome, young ones! As the subject of my annual children's sermon, I have chosen "The Martyrdom of Saint Pelin." Now I know you have probably heard this story already, but in this time of trouble I think it is good to revisit the tales of our ancestors so we may draw strength and lessons from them.  

Now Saint Pelin lived back in the early part of the First Era, when the world was stranger than today. At that time Tamriel was largely untamed and our ancestors had to be strong and brave, for the woods and hills were home to things like bull-men, and centaurs, and fire serpents. 

Saint Pelin wasn't a saint at first, of course: he was a humble man, a beadle at the Chapel of Stendarr at the Bangkorai Garrison, where he tended to the spiritual needs of the soldiers guarding the walls. He had other tasks as well, such as bringing the sentries water when the sun was high. One day as he carried around his bucket dipper he noticed there were more guards than usual. He stopped at the main gate and asked his friend, Sergeant Clancie, why that was. "It is because the Gray Host is coming," said Clancie, "which is a terrible army of vampires from Verkarth, and I'm more than a little worried about it."

"Oh, my!" said Pelin. "Is there anything I can do to help you and the other soldiers?"

"Pray for us, Pelin," said Clancie. "For a great trial is upon us."

Sergeant Clancie's words made Pelin anxious, so when he was done with his chores he climbed a tall tower and looked south. And there he saw the Gray Host coming out of the desert, a whole army of bat-men, wolves, and even worse things!

So Pelin went back to the chapel to pray, and as he heard the sounds of battle, he prayed to Stendarr, to Akatosh, to Julianos, to Kynareth, and to all their saints for help. 

But then folk began to come into the chapel, setting up cots and tables and bringing in wounded soldiers for aid and surgery. "Come and help us, Beadle," called the Doctor. "It's your strong arms we need now, not your prayers."

So Pelin came and looked at the wounded soldiers, and found them wondrous pale. "What has happened to them, Doctor?" he asked. "These soldiers are as white as the sheets on my bed."

"It is the bat-men, Beadle," the Doctor said. "When they bite our soldiers, they drain the blood from them in great draughts, leaving them pale and empty."

"Horror!" cried Pelin. "You're right, Doctor, this is time for more than prayers. For Stendarr says, 'He who fights hardest prays loudest.' I know nothing of fighting or of doctoring, but I will go to the battle and trust Stendarr to show me what to do."

So Pelin ran to the fighting at the top of the great gate, where he found his friend, Sergeant Clancie, fighting a bat-man. The vampire beat at the sergeant with its wings and tried to grip him so as to bite, but Pelin grasped the bat-man by the legs so Clancie was able to kill it with his sword. 

"This is no place for you!" the sergeant cried. "The bat-men are at the gate, and soon they will burst it open and take the garrison!"

Pelin looked down and saw that what the sergeant said was true: a great press of bat-men was ramming against the gates, and the doors were bulging inward. Pelin cried, "Is there nothing we can do?"

"The stone wall here has been loosened by flying stones," said the sergeant. "I had hoped to gather enough soldiers to push it down upon the bat-men—see, reinforcements are coming!—but the Gray Host will be through the gates before they can get here."

"Then I must delay them," said Pelin. And he flung himself from the battlements and upon the horde of vampires. 

The wings of the bat-men broke Pelin's fall, and he landed among them hale and alive. "Vampires!" cried Pelin. "Push not upon the gate, for what you want is here: a strong, healthy body full of fresh, warm blood. Take! Drink!"

And the Gray Host turned as one and fell upon Pelin, fastening upon his veins. Then Pelin felt himself collapsing like a wine-sack at the harvest-festival, and knew that before the sergeant could gather enough soldiers he would be drained dry. So he prayed a mighty prayer, saying, "O Stendarr, God of Justice, fill me with an ocean of blood that I might beguile these daemons away from the gate but a few minutes more!"

And then Pelin felt himself filled anew with blood, flowing from him in a very fountain, and the divine geyser of gore drew every bat-man within sight into a great feeding mound before the gate. 

Meanwhile Sergeant Clancie and his friends pushed against the wall above, until all of a sudden the great stones went crashing down. The bat-men were nearly all slain, and by the time the ones who weren't had gathered their wits, they saw that the pursuing legions of Empress Hestra were almost upon them. And that was the end of the Gray Host.

So that is how a beadle from Bangkorai Garrison became a saint. Now I ask you, children—does not our time resemble that of Saint Pelin? Is there not once again an army at our gates? Yes, indeed. And that's why our leaders ask each and every one of us to do as much as we can to help defend our homeland. Some of us may even have to give our lives. 

So when the time comes, tell yourself that you, too, have the strength to do what's needed. For I think, if we have to, we can all be as strong as a humble man like Pelin. Don't you?
====
1849
Uela's Song

By Uela the Ravener

Clouds tower
Beyond peaks
Storm shatters
Mountainside
Wind cudgels	
Canyon wall
Avalanche
Scours gorge
Hunters spear
Cave bears
Tear the flesh
Split the bones
Briar hearts
In the Reach

Bretons hide
From storm wrack
Fear mountains
Shiver, cold
Run to town
Cower, roofed
Go to church
On their knees
Pray to be 
Sheltered, hid
Come out when
Weather's warm
Kill and eat
Helpless lambs

Hunters spear
Soft Bretons
Tear the flesh
Split the bones
====
1850
The Hidden Key

Jonoren,

Lady Lleraya has finished casting her veil within the ruins. Count Ravenwatch and his lackeys will never be able to find their way now!

As commanded, I locked the trap door that leads to the chambers below. If you need to go down there, I hid the key in a backpack and stuck it in the north tower. Remember, the veil will affect you, just as it will Ravenwatch. So if you find yourself in the chambers below, be careful. The veil may be a shadow, but it hides very real dangers!

And don't leave this note lying around. If I wanted anyone to see it, I wouldn't have hidden the key in the first place.

— Salianna
====
1851
The Nereid's Dilemma

By Anthil Morvir

Consider now the problems of 
The nereid, bereft of love
A nereid is, without fail
Always female, never male
The chances for romance seem slender
In a race with but one gender
Given my proclivities 
For amorous activities
I'd rather be a woodland doe
Than nereid without a beau!
====
1852
Our Curse and Our Glory

By Querbolus Primus

When first I was taken by the Change I was terrified, and furious, and most of all terrified of my fury. I hid my transformed self in a woodshed where I tore the bark from the lumber, bewailed my fate, and cursed the rest of the world. 

For a season thereafter I sought a means to control my affliction, purchasing ill-smelling nostrums from alchemists, mystic talismans from arcanists, and blessings from priests of gods, demigods, even daemons. To no avail. Despite all my would-be benefactors' assurances, the Change still came upon me when it would—and seemed, indeed, stronger every time. 

Finally it was too strong: I killed, and killed again. Unworthy to abide among decent people, I fled, putting civilization behind me. I plunged into the forests, forded rivers and climbed mountains, until I was far from any innocents I might injure. There, with naught but brute beasts for companions, I gave in to the urge to hunt, and to slay, and to feed. 

But I found to my sorrow that, though the beasts had neither minds nor souls, still they had hearts. They felt fear, pain, loss, sadness, and to slaughter them out of hand was no less a sin than to slaughter Man or Mer. 

Thereafter I lived upon nuts, fruits, buds, roots, and animals freshly dead. And this I could easily do for, when the Change was upon me, my senses were so acute that I could always detect food of all sorts. 

More than that: with my hunger assuaged, I found that when in beast-form I could see things, hear things, smell things I was never aware of when in my "natural" body. I could sense every living creature in the mountain hollow where I'd made my home, hear every sound they made blend with the songs of the flowing streams and the music of the wind in the trees, until all combined into a glorious and never-ending choral symphony. I would stand in a glade, enraptured, intoxicated, sometimes for days at a time. 

When I returned to my ordinary mortal form, I would try to write of what I had experienced as a Beast of Mundus, but human words could never capture it. It could only be shared by others who could sense what I sensed, who might learn how to tame the lusts of the Change as I had. And I knew then that I had a sacred mission to share what I had found, to find others who had been stricken by this curse and bring them to my hollow, where I could teach them the truth, that their curse was, in fact, their glory. This change we fear so much at first is not an affliction, but a gift. 

This sacred mission has been my purpose ever since, a purpose I hope someday to see passed on to future generations. Here, right here, in my little vale of Querbol's Hollow.
====
1853
Colovian Deserter's Journal

We're all now enemies of Colovia, and the beasts that inhabit this land aren't likely to be much more welcoming. Not that it would matter. I would rather be hanged at home for deserting than cavort with talking housepets and cannibal tribes.

The General sent us to die. She won't be able to hold what she's taken in Reaper's March, and most line soldiers are fully aware that this occupation will end in their deaths. We simply left.

We've found some secluded ruins, ones that don't appear to hold much of value and aren't the carved mausoleums of the talking cats. We can lie low here until things quiet down, then pillage as we need from the beasts.
====
1854
Code of the Baandari Pedlars

By Semsirr-dar of the Road

Do not listen when Town-Biders call you thief, or charlatan, or dishonorable. Such people are ignorant and insular, and know naught of anything beyond the borders of their township. Dishonorable, sooth! One is not dishonorable if one has a code of behavior that one lives by. And this is so for the Baandari. 

Abide thus by our code, Baandari, or you will be cast out and no longer dwell among us. Those who break the code and become Cast-Cats may be pitied, but they shall not be readmitted among us. For how will the world trust us if we cannot trust ourselves? 

The Baandari Code by which we live consists of both written bylaws and unwritten bylaws. The unwritten bylaws may not be written, for how if written could they be unwritten bylaws? But the written bylaws are as follows:

The Bylaw of Salvage: Sometimes objects are loose and uncontained, being neither in pocket, in drawer, or in hand. Such objects are abandoned and may be lawfully salvaged, for clearly no one cares enough about them to see them properly contained. It is meet and commendable for a Baandari to salvage an object thus abandoned, for a Baandari is thrifty and deplores waste. 

The Bylaw of Prophesy: Frequently Town-Biders offer Baandari payment in return for advice and prophesy regarding events yet to come. In this transaction a client must be told that which would be most pleasing to hear, for it is a serious breach of etiquette to offend a client with words that are unkind or unwanted. To prevent such a breach, it is meet and commendable for a Baandari to spend time with sharp ears in the local inn or tavern so as to ascertain what advice might best please potential local clients. 

The Bylaw of Guarantees: A true Baandari sells only the finest goods and wares, for the Town-Biders wish to purchase only the finest goods and wares. There is no pride like that of a person who has just spent a deal of money upon a fine, new purchase, and a Baandari wants above all things for a client to be proud of having driven a hard bargain and acquired an item of the highest quality. Therefore it is meet and commendable to provide a client with the highest guarantees of an object's provenance, rarity, and desirability. 

Thus the written bylaws of the Baandari Code. These bylaws are in all cases ironclad and incontrovertible—except, of course, when overruled by the unwritten bylaws. Var var var.
====
1855
Wolfpack Initiate's Notes

First day as a Wolfpack Initiate! We'll see how the bastards who mocked me at home feel when a feared bandit comes calling. I'm keeping my excitement restrained, because the senior members, the "Pack Leaders," are very stern and serious. I just like having a place where I belong.

Their obsession with wolves is strange, but … they take things seriously, and I respect that.
====
1856
Initiate's Second Note

I've been here two weeks, and things are progressing nicely. I'm a lot stronger than I was, mostly due to the heavy lifting and sparring we do. I hurt a lot, but it's no worse than being beaten up at home.

The Pack Leaders never seem to stop preaching. They're always talking about "being like the wolf" and how if we focus, we'll "transcend our weakness." They're more like a cult than I thought, but I think I've found a home here. 

There's one pretty young thing … Naraa. She seems to like the look of me. We'll have to see what she thinks after the sparring session next week!
====
1857
Initiate's Third Note

I haven't left the cave in a month. The beast stalks me in my dreams, and I can hear him in those first few moments when I wake. The Leader was right, the ritual has done its job. Everyone is having the dreams, I can see it in their faces.

Tonight, the change will be on me. I'm frightened … but also thrilled. Naraa … I wish you hadn't been so lovely ….
====
1858
Initiate's Fourth Note

werewolves this is a pack of werewolves

one changed i saw it it's a cult

if you're reading this GET OUT

it's too late for me
====
1859
Healing Herbs of Northwest Tamriel

By Ulnil Tildarin

There are many wonderful herbs growing throughout the northwest region of Tamriel. Here are some of the best for use in healing poultices and medicinal broths.

Herbal tonics, tinctures, infusions, and decoctions, utilized to relieve fevers, sore throats, stomach ailments, headaches, body aches, and other illnesses can be created using the following herbs:

— Moth nettles
— Clickweed
— Red coldberry leaves
— Yellow clover
— Brandelion

Herbal poultices and other necessary components for any healer's kit (including remedies for bug bites and sun burn, healing salves, and wound cleansers) can be created using the following herbs:

— Stendarr's wort
— Comfrey
— Valendula
— Blue yarrow
— Gemweed
— Healer's purse
====
1860
Healer Heloise's Notes

These are the notes of Heloise Menoit, healer for the Shornhelm Guard. I have set up a temporary healing center in the old tower located on Hinault Farm. Here, I am treating the injuries suffered by Shornhelm Guard soldiers in the aftermath of an unwarranted attack by forces bearing the colors and tabards of House Montclair.

Aldred Berri: Stab wound to the right abdomen, applied a healing poultice and wrapped the wound tightly.

Finia Derone: Took an arrow in her right arm, just above the elbow. Applied a healing poultice and wrapped the wound tightly. She should be ready for duty as needed.

Marbenn Dugot: Sword slash across the stomach exposed his intestines and he lost much blood. I have done what I can, but I do not believe he will last the night.

Leobert Favret: A spear puntured his left lung. I have given him a tincture to relieve his pain, but there is little more I can do for him. I expect the end to come quickly.

Rolbert Emain: I have not determined the exact nature of his wound, for it doesn't resemble any weapon I am familiar with. If I didn't know any better, I'd say he was gutted by the claws of a large animal. I have applied healing tinctures to the wound, and remarkably it appears to be closing. I'll need to watch Rolbert closely to see if there are any adverse effects.

Pixot Gane: Another strange wound, this one along the left side of the neck and down the back. It appears to be a combination of bites and scratches, but the soldier claims he doesn't remember how the wounds were inflicted. He burns with fever, and nothing I have provided has yet to alleviate his discomfort.

Vivie Donze: This soldier received a shallow cut across her right side and should be capable of returning to duty immediately. However, she claims that the wound burns and her stomach hurts. Is she faking these symptoms or did I miss something in my examination?

I must also report that I was apparently hurt as well, though I don't remember how. I discovered a deep scratch along my left arm, as though something with long, sharp nails drew a line down my arm. The cut isn't that serious, which is why I haven't informed Lieutenant Fairfax as yet, but it does burn. And I find myself unusually hungry, although food doesn't appeal to me.
====
1861
Khajiit's Lost Journal Page

— that hopefully dear sister will eventually understand this one's pilgrimage. A monk must leave home, even into danger, to further his understanding. One day Kala will see things as this one does.

For now, there is much travel ahead.

13 Second Seed

Reaper's March faces strife from many directions. While the Colovian invasion draws the able away from other duties, temples fall into disrepair. Jode's Light is rumored to have been infested by thunderbugs and other destructive creatures, and even a haunting.

Unacceptable. This one will put things right.
====
1862
Second Khajiiti Journal Page

2 Mid Year

Reached the Temple of Jode's Light, after much travel. Thunderbugs and bats fill the remains of the temple, but largely pose little threat to this one. They will be cleared out eventually, but the haunting is of greater concern. A dark presence permeates these walls.

7 Mid Year

It has been nearly a week. This one believes the dark presence is none other than an accursed dro-m'Athra. If the suspicion is correct, this temple is a very dangerous place. This one has left the bats and thunderbugs to dissuade errant travelers—a danger, to be sure, but a lesser one compared to the dark spirit infesting this place.
====
1863
Third Khajiiti Journal Page

9 Mid Year

The dro-m'Athra whispers to this one, foolishly thinking it can break a monk's resolve. It has only served to strengthen convictions—it must be contained, and cannot be allowed to escape this place and wreak havoc on innocents.

This one will fight it, so that others do not have to.

11 Mid Year

A wandering pilgrim happened into the temple today. Perhaps a soldier, as the thunderbugs posed little threat to him. This one's warning was too late; the dro-m'Athra spirit managed to possess the hapless soldier. The spirit attempted to flee in its new body, and escape this one's careful watch, but it was to no avail.

The soldier will be missed. The vigil must be doubled, as the spirit came too close to escape. The measures this one must take to contain the evil are harsh, but necessary.
====
1864
Skooma Runner Logs

Week 5

L.I.: Completed brewing. Thirty bottles of poisoned skooma, one hundred twenty untainted.
F.D.: Thirty bottles of skooma sent to dealers in Thormar and Arenthia.
Z.M.: Ten poisoned bottles and twenty untainted left for Malabal Tor competitors to steal.

Week 6

R.G.: Malabal Tor scouting reveals potential market expansion, due to distrust of established dealers.
L.I.: Production in Claw's Strike slated to triple to handle new Malabal Tor market
Z.M.: Twenty poisoned bottles scattered through Malabal Tor to further sow distrust of entrenched competition

Notes:

Z.M.: Up the poison dosage on the tainted skooma, we want the deaths to be horrifying, then they'll buy from us.

F.D.: Prepare for raids on competitor stashes, going for complete takeover in Malabal Tor.

H.W.: Word from Elden Root is demand outstrips supply. Potential market for us. May not need poison or coercion.
====
1865
Fell's Brigade Orders

Sergeant Gausbert,

We need more prisoners to send to Northpoint. Our mutual benefactor has been very appreciative of the Orcs we've already sent her way, but she has sent an order for more captives as soon as possible. Step up your efforts and round up as many Orcs as you can.

Afterward, meet me at the inn to discuss logistics and transportation plans.

I left an extra key in my house next to the river.

— Commander Leonce
====
1866
The Mystery of Gargoyles—Solved!

By Porbert Lyttumly

Gargoyles! Great misshapen humanoids, gray-green of skin, with gnarled, tusked faces, horns, and pointed ears. Some are even said to have wings, though the idea of these hulking brutes taking to the air is hard to credit. But where do they come from, and why? Read on, for this great mystery at last has a solution!

Tales of gargoyles are widespread across Tamriel, but few can claim to have actually seen one. (Have you ever seen one? Has anyone you know ever seen one? I didn't think so. And I'm rarely wrong about such things. As you know if you've read my other pamphlets. If you haven't read my other pamphlets you are sadly under-informed, and have missed out on several life-changing money-making opportunities. You would be wise to correct this deficiency.) 

But back to the business at hand: gargoyles! They're few and far between. However, it is well known that they can be found deep in the depths of the deserts of Hammerfell, hunkering atop crumbling crags as they gaze balefully down upon their potential prey, preparing to dive and rend it with their stony, taloned hands! Is it any wonder few have survived to tell of such an encounter? 

At any event: Hammerfell, depths of the deserts thereof, that's where we find our elusive gargoyles! But gargoyles are not the only legendary denizens of the depths of the deserts, are they? No! In fact, according to long-time Redguard legend, when those doughty warriors first arrived on the shores of Tamriel they found the deserts of Hammerfell occupied by—Giant Goblins!

Giant Goblins! Goblins, but giant-sized! In other words: great misshapen humanoids, gray-green of skin, with gnarled, tusked faces, horns, and pointed ears. Where have we heard that before …?

Revelation! Epiphany! You get it, do you not? Take a look at a Goblin, then look at a gargoyle—very well, look at a picture of a gargoyle, because as I believe we've established none of us have ever seen one in person—but anyway, just look at them! Can such a resemblance be a coincidence? Well, I don't know about you, but my mother didn't raise anyone that gullible! Coincidence? My eye! It's as plain as their tusky faces that the Hammerfell Giant Goblins (legendary) and the Hammerfell gargoyles (a matter of public record) are, in point of fact, One And The Same. Why, a fool couldn't tell them apart, blindfolded.
====
1867
Bonesnap Journal

I've now been among the creatures of Bonesnap for thirty-six days. The Goblins are predictably skittish, but otherwise unconcerned with my presence. The Ogres they share the space with are another matter entirely. Luckily it's not been too difficult to stay out of their way. The symbiotic relationship between the Ogres and the Bonesnap tribe is fascinating. I've not encountered anything like it in my research before. 

Tomorrow I will attempt to approach one of the Bonesnap tribe directly. I'm on the cusp of an inter-species breakthrough! I can feel it.
====
1868
Gaston's Instructions

Sir Edgard:

The objects your men are to retrieve are shards of a Welkynd Stone. Look for small blue stones, no bigger than a fist, and illuminated from the inside. The Goblins have been using these as centerpieces for their ritual totems. You'll know these totems when you see them: the Welkynd Stone seems to imbue the totems with a red light. 

Still, retrieving the shards should be a simple matter. We're dealing with Goblins, not Dwemer. I'm sure the totems are held together with twine and spit. Just rip the shard out. Even your grunts should be able to handle that.

— Gaston
====
1869
Den of Thieves, Part Two

By the Porphyry Caryatid

The gentleman in the blue velvet tunic slowly pushed open the low door of unpainted wood and peered into the smoky dimness beyond. "What do you want here?" demanded a voice from near at hand.

"Er … I've come by the Thieves' Highway," the gentleman said, almost questioningly. 

"What of it?"

"I … I was told to say that, and also 'Tonight flies the Father of Owls.'" The gentleman's fine lips curved in a tentative smile. "That's all right, isn't it?"

The nearby voice gave a noncommittal grunt, then said, "Your business?"

"I wish to speak to … to the Red Asp."

"Sure. He's in the back, behind the brew vats." A shadow in the smoke made a vague gesture, swirling the thick vapors. The gentleman coughed, and began to make his way across the dim room. 

The chamber was a common room of sorts, with a dozen or so tables and three-score mismatched chairs, some of which were occupied with drinkers although somewhere far above the noonday sun shone down on the desert city of Hallin's Stand. The ceiling was low and the gentleman was tall, so he had to weave his way between the low-hanging oil lamps that contributed most of the air's burden of smoke. "Beetle oil," he said to himself, sniffing, "and the cheapest possible grade." 

Beyond the brew vats the air was a bit less dense, but it was also even darker than in the common room. A single lamp burned upon a table against the far wall, its flame reflecting from a carafe, a flagon, and the embroidered edging on the vest of someone sitting on a chair, leaning back against the wall. 

The gentleman approached the table, stopped at a respectful distance and asked, "You are … the Red Asp?"

The front legs of the chair came down with a thump. "That's what they call me," said a low voice from above the vest. "Traditional title for the doyen of the Hallin's Stand Thieves Guild. And you?"

"My name … isn't important," the gentleman said. "But my business—is."

"How important?"

The gentleman drew a sack from his waistband and dropped it on the table. It clanked. The Red Asp opened it with a finger and stirred the contents for moment. "This would qualify as payment for important business. A down payment, anyway," he said. "What's the target?"

"The Governor of Hallin's Stand."

"You're in the wrong place, friend," said the Red Asp, with just a tinge of regret. "We don't do assassinations. You want the Dark Brotherhood. Or maybe the Morag Tong—they specialize in regicides."

"Oh, I don't want you to take the governor's life," said the gentleman. "I want you to steal his honor."

"His honor?" the Red Asp said. "How do you mean?"

"I want you to steal the governor's signet ring, the one the king put on his finger when he received his appointment. It's the symbol of his right to rule. And I want you to take it," the gentleman said, "during the Ceremonial Dance at the Governor's Ball."

There was a long pause, and then, "Deal," said the Red Asp. "Of course, I'll have to handle the matter personally. None of my cutpurses or burglars are up to this sort of job." He lifted the carafe and poured fragrant pomegranate wine into the flagon. "Will you drink on it?"

"Both of us," the gentleman said, "from the same vessel?"

"It's how we do things here."

"In that case," said the gentleman in the blue velvet tunic, "I'd be delighted."
====
1870
A Distracted Enemy

The Zix is too chaotic and unpredictable a creature to join the master's ranks, and it is too powerful to leave unchecked. However, it may still prove useful. 

It is bound to these ruins with Ayleid magic, with a single Welkynd Stone as the focus for the binding spell. I've shown a priest of one of the local Goblin tribes how to fashion totems using fragments of this Stone. There's enough power in the fragment to put on a light show, which is enough for the simple creature to worship. 

In actuality, the totems will maintain but weaken the binding spell. Zix will be unable to threaten us, but will have just enough power to distract the Bretons. And a distracted enemy is a weakened enemy.
====
1871
Crow and Raven: Three Short Fables

Crow and Raven were watching Cormorant dive for fish. "I wish I could dive," said Crow. "I like to eat fish." "What?" said Raven. "Are you saying Cormorant can do something that you cannot? That's absurd. You're twice the bird Cormorant is." "You're right!" said Crow, and he dove deep into the water. Half a minute later he thrashed his way back to the surface. Raven stood nearby. "Raven!" gasped Crow. "Why did you say that? I nearly drowned!" Raven shrugged and said, "I like to eat birds."

Crow and Raven were watching Mourning Dove take a bath in a shallow pool. "I believe I shall take a bath as well," said Crow. He flew down, splashed about in the pool, and then flew back up next to Raven. "That's better!" said Crow. "Why is that?" said Raven. "Your feathers, and your beak, and your eyes are just as black as before." "True," said Crow, "but when I flew down to the pool it startled Mourning Dove, and she flew to her nest. Now I know where it is." "Eggs for lunch!" said Raven.

Crow and Raven sat in the tree by the roadside inn, above a drover snoring in a drunken stupor. Crow cocked his head and said, "That sleeping person has a shiny pin on his shirt." "It's an award," said Raven. "He got it for drinking ale. If you drink the rest of the ale in his mug, you'll get a shiny pin, too." "Shiny pin!" said Crow. He flew down to the table, drank the rest of the ale, and then fell over and couldn't get up. Raven flew down and plucked the pin from the drover's shirt. "Shiny pin!" she said, and flew off.
====
1872
List

Keep this list up to date. Once we get rid of the Orcs, we can claim to find the goods and be big damn heroes.

<list of valuables and who they were taken from.>
====
1873
Septima Tharn's Leadership Maxims

By Magus-General Septima Tharn

People remember directives better if you give them concrete examples. Don't be afraid to make memorable examples of disloyal soldiers, disobedient prisoners, or recalcitrant conquered civilians. Think visually!

Clear communication is the key to effective delivery of your point of view. A demand for surrender will be more effective if carried to the enemy by a headless corpse of one of their own tied to a horse. 

Remember that every decision you make contributes to building your brand. You'll never be known as "the Butcher" unless you make a conscious choice to chop a lot of meat.

Listen first before you act. Your subordinates have key information to share with you, so it's important that you give them a chance to speak for themselves. That's the only way you'll know which ones are insubordinate and in need of execution.

Set clear objectives, hold people accountable, then get out of the way. Delegate appropriately: there's no point in getting yourself killed—that's what subordinates are for.  Remember, it's their job to take that fortified bastion, not yours.
====
1874
The Ring of Daggers

By Aemilianus Falto, Auctor Veritas of the Legionary's Gazette

"The Ring of Daggers." 

You've heard the name whispered about. And you know what it means. Corrupted officials. Unexplained disappearances. Murders in the night. 

The Ring of Daggers. Agents, infiltrators, provocateurs. Merchants of death, doing the dirty work for the bloody merchant-king, Emeric the Faithless. 

Here, in your town. In your own neighborhood. Probably even among people you trust, and think you know.

But how well do you know, really know your own neighbors? That trip he took to visit his uncle in Satakalaam—is that really where he went? That new hand-knotted rug in her parlor—was it paid for by Covenant gold? That Breton he was drinking with at the tavern—what were they talking about so privately? 

Has the Ring of Daggers infiltrated your home district? Only you know your neighborhood well enough to be certain. Trust only what you can see, and believe only what you can explain. Remember, the Daggers are depending on you to just shrug your shoulders and look the other way. Don't let them get away with their subversion, or you may be their next target!

If you see or hear of something suspicious, it's up to you to do something about it. Report suspicious behavior to your nearest Imperial occupation authority. We'll take it from there, citizen.
====
1875
A Royal Embarrassment

By Aemilianus Falto, "A Concerned Citizen"

Can we be frank, just one citizen to another? It's dismayingly obvious that what we have left for a royal family here in Bangkorai is just not going to suffice. Nothing against the late King Eamond, who was a reasonably strong voice from the throne—though it was a shame the way he planned to allow Moneybags Emeric to get away with giving nominal rulership over the Fallen Wastes to Fahara'jad (who's never even been there, so far as I know). 

However, now that Eamond's gone, we're in deeper trouble. Princess Elara acts more like a flighty Wood Elf than an honest Breton maid, and Prince Adrien—well, you've heard about his gambling debts, haven't you? And that he's a little too fond of the old spiced wine? All true, from what I've heard. In fact, that story about his half-Orc bastard might even be true too, so far as I know. 

And as for Queen Arzhela, to be charitable, let's just say she isn't playing bowls with a full set of pins. Sewing with her thimble on the wrong finger. Fishing for mudcrabs without a net. You know, waltzing barefoot on oyster-shards with a duck egg, a nose-flute, and a nine-pound hammer. Got me?

So where does that leave us? Dangerously bereft of strong leadership, that's where. And I'm not about to accept another bird-brained, gift-wrapped import from Wayrest, I can tell you. 

Where, then, can we turn? Personally, I've got my eye looking east, toward Cyrodiil. The Empire's a proven source of strong leaders when we Bretons are in the soup, going all the way back to Empress Hestra. And they worship the proper Eight Divines, too—none of your weird Tall Papas or Malacaths for me, thank you very much. 

The Empire. Think about it. I'm pretty sure you'll agree.
====
1876
Northglen Farm Opportunities

SITUATIONS VACANT

Miller's Assistant: Duties to include mill operation grinding grain into meal and flour, both wheat and corn; meticulous maintenance of mechanism and facility, including lubrication with beetle-oil; and daily offerings to Saint Vitache, Patron of Millers, Scissor-Grinders, and Bathhouse Attendants. The qualified applicant will demonstrate a working knowledge of millwork and possession of all ten fingers.

Crow and Raven Suppressor: Duties to include frightening, chasing, killing, and in any other way ridding Northglen of these persistent pests. Pay to be in bounties, on a per-beak basis. The qualified applicant will come to the interview with tangible examples of his or her experience in corvid extermination.

Farm Carpenter: Duties consist of construction and repair of wooden items, including but not limited to furniture, fences, houses, agricultural structures, simple vehicles, and farm implements. The qualified applicant will bring his or her own tools and demonstrate knowledge of their use. Applicants with good references will receive the preference. 

Lettuce-Hand: Duties to include planting, tending, picking, and cleaning lettuce. The qualified applicant will demonstrate the ability to bend over, pluck, and stand again without falling over. No references necessary. 

Pumpkin-Monger: Duties to include selection of ripe melons, cart-loading, cart-driving, cart-unloading, and staffing of Northglen Farm Produce Stall in Evermore on market day. The qualified applicant will demonstrate a passing familiarity with pumpkin cultivation, and superior spherical stacking skills. 

Apply in person to Marge Gaercroft at Northglen Farm.
====
1877
Chronicles of the Five Companions 1

My name is Lyris of Skyrim, called Titanborn by some. I'm committing these words to paper on behalf of my friend and ally, a man history will remember only as "The Prophet." It was through his profound insight, and his study of the Elder Scrolls, that we came understand the dire nature of the threat that now endangers all of Tamriel.

Let it be known by those who read these words that the Soulburst—the event that took place in the five-hundred-and-seventy-ninth year of the Second Era—was due to the treachery of a single Elf: the Altmeri necromancer Mannimarco, the King of Worms and the servant of the most vile of all the Daedric Princes, the God of Schemes and Lord of Brutality, Molag Bal.

In years past, Mannimarco served as chief advisor to the court of Emperor Varen Aquilarios. Originally a Duke of Chorrol, Varen became Emperor of Tamriel by right of conquest. With Mannimarco's counsel, Varen led a revolt against the previous dynasty, the savage regime of Reachmen known as the Longhouse Emperors. Yet, despite his conquest and victory, Varen was not to be a true emperor. Like the former Emperor Leovic, the blood of the dragon didn't flow through Varen's veins. He was unable to light the Dragonfires in the Temple of the One, as a true Emperor must, by tradition. 

The Dragonfires have remained unlit for generations. This is because the Amulet of Kings—a relic of the Divines gifted unto Saint Alessia by Akatosh—was lost in the centuries following the fall of the Reman Dynasty. Only this relic, traditionally worn by Imperial Emperors of the First Era, would allow a true-blooded ruler to spark the Dragonfires anew. 

At Mannimarco's urging, Varen formed a group of companions to join him on an epic quest to locate this relic. These companions included myself, the Redguard swordmaster Sai Sahan, Grand Chancellor Abnur Tharn, and Mannimarco himself. For years we scoured the face of Tamriel, following countless leads, until we finally managed to locate it.

When we returned to the Imperial City, Mannimarco played upon Varen's insecurities and convinced him that the coronation ritual, properly modified, could not only light the Dragonfires, but persuade Akatosh to invest him with Divine agency and gift him with the blood of the dragon. It was only after the coronation ritual was attempted that we learned the extent of Mannimarco's deception. 

The King of Worms used his magic to corrupt the power of the Amulet, causing the calamity which came to be known as the Soulburst. I remember very little of the actual event, only that the chaos that followed was immediate and devastating.

Varen was consumed by the fiery wrath of the Soulburst. Sai Sahan and I were unjustly implicated in his death, made all the more suspicious because Sai fled as soon as he recovered, taking the Amulet of Kings with him. Grand Chancellor Tharn was an opportunist, and immediately cast his lot with Mannimarco.

The Prophet's story is one of mystery—he appeared one day on the steps of an abbey of the Moth Priests in Cyrodiil. They took him in and fed him, thinking he was nothing more than a vagabond. They were shocked when they found him in the libraries that night, poring over the eldritch etchings of an Elder Scroll. Only the Moth Priests themselves had the ability to read the scrolls, and they saw his arrival as a prophetic sign from the Divines.

As they do all who read them, the Elder Scrolls eventually took the Prophet's eyesight, leaving him permanently blinded. And yet he continued to study them in his mind's eye, and eventually foresaw the great and terrible threat that we are now faced with.  

Word of his prophecies spread far and wide, eventually reaching the Imperial City and the ears of Mannimarco. The King of Worms immediately arrested the Prophet for rumor-mongering and treason, and had the abbey, and all of its contents, burned to the ground. 

The catastrophe that the Prophet predicted began to take shape almost immediately. Vast swaths of the Empire were consumed by Daedric fire, and the first Dark Anchors fell upons the land. 

Molag Bal's invasion of our world had begun, made possible by Mannimarco's betrayal.
====
1878
Note to Barkeep

Barkeep,

I did my part. This place was full last night. They drank, you made your bit, so I expect full payment. I'll be staying with a girl I met. She has a cottage just north of someplace called "<<c:1>>." At first I thought she was talking about your ale.

Deliver my money to Sweetbreeze Cottage or I'll never play your establishment again.

— Sorion the Talented
====
1879
Lady Murcien's Folly

(Anonymous)

Lady Murcien was unsound
She thought she was a Dwarf
Scattered Dwarven ore around
From north ridge to the wharf

Put a hissing teapot on
An axle with a wheel
Said it was a construct come
From Klathzgar, true for real

Made some tools from brass and tin
For a "Tonal Architect"
Fired the forge and thrust them in
Her house exploded, wrecked

Donned a suit of brazen plate
With spiral blade on top
Stuck a soul gem in the grate
And vanished with a pop!
====
1880
Bisnensel: Our Ancient Roots

By Scholasticus Incognitus

Hyrma MORA pado ADA oia NAGAIA aba AGEA cava APOCRA dena GORIA gandra ARCAN

As everyone in our society knows, the roots of our order are ancient and deep—for are we not the Primeval Seekers? Having spent a season researching ancient manuscripts on Balfiera Island and in the Daggerfall Mages Guild, I can finally provide some details about our hallowed halls of meeting—put some meat on the bones, as it were.

I can now reveal that the original name of our private Ayleid sanctum beneath Halcyon Lake was "Bisnensel," which meant "New Water Halls" in the tongue of the Wild Elves. It was built by a clan of Ayleids who fled the anti-Elven pogroms in Cyrodiil during the early First Era, after the slave uprising of the so-called "saint" Alessia. The clan that built Bisnensel came from the Heartland city of Nenalata, which like most Ayleid habitations was built partly above and partly beneath the surface of the land. This plan was copied in miniature when the refugee Elves built Bisnensel, though now only the subterranean halls survive intact. 

The ruler of this Elven clan was named Laloriaran Dynar, though he is far better known by the soubriquet "Last King of the Ayleids." He was a notable tactician and general, and you have almost certainly heard of him in connection with the great High Rock victory of the Battle of Glenumbria Moors, in which the invading Alessian horde was broken and turned back to Cyrodiil. 

Possibly the most fascinating fact turned up in my researches, at least for us of the Primeval Seekers, is that the use of this site for the worship of Hermaeus Mora actually began many thousands of years ago when it was still occupied by the Ayleids! The leader of this effort was a Wild Elf scholar known as High Priest Uluscant, who established a congregation in Bisnensel that attracted many of the learned and most influential people in the community. As their numbers became more numerous, on their behalf Uluscant quite reasonably requested more of a say in municipal affairs, a request that was unfairly denied by "King" Dynar. The ruler had no interest in sharing power with a non-military order of scholars, whom he foolishly thought he could insult with impunity. 

Well, this Dynar soon learned that the servants of Hermaeus Mora are not so easily shunted aside! Within a few months of his arrogant rebuff, this "Last King of the Ayleids" was deposed. He and his family fled to Balfiera, where he begged refuge of the Direnni, whom he served for the rest of his days as a sort of trained war-dog. 

As history teaches us, the Primeval Seekers always win out in time. It's as the ancient analects say: if knowledge is power, then forbidden knowledge is ultimate power! "For the desire to know is beyond reckoning, and in recompense, whatever price is named shall be met."

AE HERMA MORA ALTADOON PADHOME LKHAN AE AI
====
1881
Field Guide to Spriggans

By Phrastus of Elinhir

We come now to consideration of the spriggan, the elusive, feminine nature spirit of the deep woods. Of course, we all know the name from the taunting children's joke that goes:

"Guess what?"

"What?"

"Spriggan butt!"

…But beyond this juvenile jest, what can scholarship tell us about these half-flora/half-fauna creatures? Unfortunately, though I have consulted all the standard sources, the academics of Tamriel have little to say about the spriggans' whys and wherefores. 

From both legend and from authenticated stories of personal encounters, we know that spriggans are somehow mystically tied to certain copses or thickets, verdant groves which they fiercely defend against trespassers. Spriggan sap is said to be venomous, and they are known to be able to magically heal themselves when wounded, making them dangerous opponents.

In addition, spriggans have some sort innate connection to the animals and plants that inhabit their sacred groves, and there are many verified accounts of animals fighting at their sides against intruders. These allies include not just animals that are naturally aggressive, such as bears or swarms of hornets, but even usually timid creatures like deer and elk. 

Whether these animal allies defend spriggans out of love or friendship, or whether they are magically summoned by an innate spell ability on the part of the spriggan, is an open question, and a matter of some debate among those who study mystizoology. There is no doubt, however, that spriggans are creatures of a magical nature, as is clearly evidenced by the powerful qualities of the so-called "taproots" that are harvested from their bodies when slain. These taproots are prized by alchemists for their undeniable arcane properties, which enable the concoction of complex potions from powerful reagents that are otherwise immiscible. 

As to their origins, that is a mystery that so far none have solved. We find accounts of "Spryggain Groaves" dating all the way back to the beginning of the First Era, as well as mention of "tree-daughters" in the ancient myths of Y'ffre and the Earth Bones. Their common name seems to derive from "sprig," the Nedic term for a fresh green twig or offshoot, but beyond that everything about their origins is obscure.

From a purely physical standpoint spriggans certainly come in several forms, with reports of a variety of barks and foliage. This may represent different strains or sub-species, or it may simply be a reflection of the spriggan's mystical connection with its local flora. Spriggans seem to resemble the plants of the groves wherein they live, even reflecting the seasonal nature of those who reside in the deciduous forests of northern Tamriel. In the opinion of this scholar, the so-called spring, summer, autumn, and winter spriggans are all the same creatures merely undergoing seasonal metamorphosis.

Some have gone so far as to assert that spriggans have a hierarchy, with lesser members of the species owing allegiance to the greater, who are sometimes termed "spriggan matron" or even "spriggan earth mother." Here is where we must draw the line between scholarship and storytelling: though a spriggan's form outwardly resembles that of a human female, there is no evidence whatsoever that they can engage in intelligent behavior, or that they can organize into hierarchical groups. The creatures of the natural world, even those that are quasi-magical, behave entirely according to instinct, and to endow them with human emotion or thought is mere sentimentalism. If you're partial to that sort of fanciful twaddle, I refer you to the works of Lady Cinnabar of Taneth, who produces it in great reams.
====
1882
Lleraya's Orders

Maldred,

You made the wise choice when you decided to join our efforts. I have begun the process of transforming the people of Moira's Hope into bloodfiends under our control. Your task is simple. Make sure the process runs its course and that there are no survivors. Anyone not converted should be fed to the bloodfiends or otherwise dispatched without pause or mercy.

When the process is complete, gather the bloodfiends and await further orders.

—Lady Lleraya Montclair
====
1883
Recipe for Horker Pie

Horker Meat
Red Wheat Flour
Yeast
Salt
Carrots
Potato

Create a pie crust using the wheat, yeast and a little Salt. reserve about a quarter of the dough for the pie's top.

Roughly chop the meat and vegetables together and season with salt and a little water. Pour the mixture into the pie crust and cover with remaining dough. Place in a hot oven for an hour.
====
1884
Picnic at Pelin (A Horror Story)

By DeWitte Bourbois

"Come on, Falinne," I said. "It'll be fun."

"I don't know, Jacques," Falinne replied, her gamine's face betraying embarrassment, unusual for her. "I just don't think—it doesn't sound like a good idea to me."

"What, going for a picnic? It's Sovereignty Day, celebrating High Rock's independence from the First Empire. Everybody goes for a picnic on Sovereignty Day!"

"Yes, but not to Pelin Graveyard. And the weather isn't looking very good for a picnic—it's so gloomy." She shivered. 

"Not to worry," I said, leading the way past through the wrought-iron fences and into the great cemetery. "We'll have a roof over our heads. We're going to eat inside this old mausoleum here."

"Wh-what?" Falinne said. "But this is the crypt of …."

"Of your namesake, Baroness Falinne Guimard, who commanded the troops of Bangkorai on Sovereignty Day? The very same." I smiled, bowed, and waved her in to the dark mausoleum. 

Falinne looked inside and gulped, then said, "All right, Jacques. You can't scare me." And, hunching her head a bit into her shoulders, she ducked into the Baroness' last resting place. 

I followed, unfolding the picnic blanket with a flourish. "Here we are! No need to sit directly on the clammy, strangely-stained flagstones of the dark and dismal charnel vault. Comfort and elegance are my watchwords!" 

"Very funny, Jacques." She smiled gamely and folded her legs beneath her as I put the picnic basket in the center of the blanket. "So what did you bring?"

"Chef Artoine's deluxe picnic collation from the Anchor's Point inn! A brace of rock pigeons, grilled and deboned, with combwort chutney, ballom pudding, and a jug of syllabub. Unless for pigeon…."

"…Less … egion…" a voice whispered from the back of the vault.

"Er… an echo, by Mara! Did—did you hear that, Falinne?"

"…Falinne … Aless … Legion …!" came the whisper, louder this time. 

"I certainly heard that!" Falinne said, leaping up. "Jacques, what kind of trick are you playing here?"

"Alessian Legion! Where?" said the voice, quite distinctly. And before our widening eyes, a blue phantasm came drifting up from a steep and narrow stairwell. 

With a shriek, Falinne backed flat against the far wall and froze, seemingly paralyzed. I felt cold stones at my own back and realized I'd done the same.

The translucent blue phantasm, clad in armor of antique design, drifted between us, halted at the entrance, and turned. "This is the day, isn't it?" she demanded in hollow tones. "The day of the attack!"

"Y-yes, Countess," I said, surprised at my ability to speak. "Right d-day, but wrong century."

"What?" She flew at me, spectral hands raised like claws. Somehow, I shrank even further into the wall. "What? Not … again." 

"That's right!" Falinne piped up. "Wrong century, wrong year! Go back to sleep, Grandmother."

"Wrong … year," the spectre said slowly. "Back … to sleep." 

And to our immense relief, the Countess' ghost began drifting back down the stairs, fading as it went.

"Gales of Kynareth!" Falinne said, sinking to the floor. "I need a drink. You?"

"Oh, yes. At least one," I said, as she poured the syllabub. "What's taking so long?"

"My hands are shaking. Here."

I drained the milk-and-cider to the dregs and passed the mug back for more. Then I took a deep breath and began, "Falinne, I'm really, really sorry. I never thought…."

"Don't worry about it," she said. "Here, have some more. Think what a great story it'll make back at the Anchor's Point."

"You're not angry? Really?"

"No, Jacques. Not angry."

"Well then, let me carve the … huh, that's funny." As I reached for the plate of pigeons, I felt a wave of cold pass over my body, and my hand fell short. "By Arkay, what …?" I tried to stand, got as far as my knees and then fell over onto the blanket. "Falinne, something's … something's wrong."

"It's nothing, dearest," she said, smiling sweetly. "I just drugged your syllabub with a paralyzing potion."

"D-drugged?" I mumbled. "Why?"

"Because there's this really exclusive club I want to join. Namira's Forgotten? But to be admitted, you have to consume human flesh. It's quite thrilling, Jacques!" She drew a slender, razor-sharp blade from her bodice. "Now, let's see—where shall I begin?"
====
1885
A Request for Relief

My dear Exchequer,

I once again implore you to revisit the levy that has been placed upon myself for this year. I admit that I am a licensed enchanter residing inside the Imperial City. But circumstances have changed, and the business that was once profitable, is now just a drain on my income. 

A few years ago, enchanters would take the physical object to be enchanted and, using various ingredients and tools, imbue the object with the necessary mystical powers. Because of this, enchanters only competed with other enchanters who resided in the same city, since most people did not want to carry a sword hundreds of leagues to another enchanter just to save a few gold drakes. Prices for the city could be set at a friendly meeting of three or four enchanters, and a fine profit could be made. As the right of the crown, a hefty levy for allowing us to operate in the city could be assessed.

But now this has all changed. Enchanters now just make a glyph with the desired effect trapped within it. A glyph is just a simple gem that anyone can attach to the pommel of a sword or on a piece of armor. Once attached the magic in the glyph then flows into the item. 

Seems simple, doesn't it? Well, this has caused a collapse of the market. Instead of the price for an enchantment being set on a city-by-city basis, all of the enchanters of Tamriel have to compete with each other. A hedge enchanter in Daggerfall can make ten fire glyphs and sell them to a traveling merchant, who brings them to the Imperial City and sells them in the marketplace, at a price much below the price set by the Cyrodilic enchanters. 

All this competition means that I now make just a few gold over the cost my materials. And this profit does not cover the levy your office places on me.

Unless your office stops the importation of foreign manufactured glyphs, you must reduce the levy to allow me to stay in business. I will be forced to sell my home of twenty years and take up another profession, perhaps tutoring some merchant's son. 

Eagerly waiting your response, 

Defessus Magister
====
1886
Note from Kamu

To any members of the Fighters Guild who find this,

We are being pursued by shadow creatures of some sort. They look like mer—possibly Bosmer—but this one can't tell for certain. Something in the forest called to us, requested our aid. It was a voice, apparently coming from the tower behind the walls. 

We have to find a way in there. Something important is in there.

If you find this, meet us in the dark woods. We'll leave clues as to where we are going as we can. We need to get inside that tower. Please, find us!

— Sergeant Kamu
====
1887
A Merchant's Guide to Valenwood

(An Excerpt)

Any legitimate merchant who's traded in eastern Greenshade knows to avoid the old Merchant Tunnels.

In old times, when we first asked the Green to create a passage, the tunnels were an important byway, a defense against the wilder things that live in the forest.

Now, it's a haven for all that's illicit, illegal, and disgusting. Backhanded traders moving unreliable product at outrageous costs. Black market trade. Skooma. It's all there. A sure way to call one's legitimacy as a merchant into question is to pass through those tunnels.

For this reason, though the way is treacherous, it is advised to avoid the tunnels and take the low route over the bridge, beyond the bone pits.

Other good advice for Valenwood merchants is to travel well-armed, and to keep a watch at night. The Wood Elves of the area are known for their thieving, and some can be extremely unfriendly to strangers.

In general, it's a good idea to stick close to Woodhearth and other major settlements, rather than trying to deal with the backwoods Green Pact Bosmer personally. Let Wood Elves deal with Wood Elves.
====
1888
Ghosts of the Old Tower

By The Unveiled Azadiyeh, Songbird of Satakalaam

— Listen now, O Estimable Vizier, to a tale of a haunted tower.

— A haunted tower? Do you speak sooth? Many and more are the tales of ghost-haunted towers, until it seems there must be hardly a tower that has not its spectre. Has the Songbird's well of stories at last gone dry? 

— Nay, be but patient, one-who-governs-with-wisdom. For the tale of the Old Tower of the Fallen Waste is unlike any you have heard before. 

— Say on then, O spellbinder. I will withhold judgment until I have heard the tale. 

— Patience as well as wisdom! Truly you have earned all the accolades that are laid at your feet, Honorable Vizier. 

— On with the story, Songbird. I get enough honeyed words from the lickspittle dogs at court. 

— As you command. There was, high atop a pinnacle in a lonely corner of the Fallen Wastes, a tall and ill-favored tower that had stood there long and long. In the days when the Redguards warred against the Tusked Folk, a scout of the Bergama Gallants was commanded to take possession of this tower, thereupon to post himself as observer and sentry. And his name was Abadaman of the Three Scars.

— And there at night this Abadaman was visited by the sorrowing ghost of a nubile maiden? Or did the shade of his long-dead father appear to deliver a timely warning? Ah, but wait, I have it: The spirit of a murdered man moaned in the gloaming that he could not rest until his killing was avenged. 

— Nay, none of these haps did eventuate. Yet a haunting did occur, and strange to say, it took place in the golden light of noon. It happened in this wise: Abadaman of the Three Scars had done his morning devoirs, which consisted of climbing the many steps to the top of the Old Tower, peering to every point of the compass, and making note of what he saw, which was nothing of import. So went he for a walk in the desert, for this Abadaman liked to think, and when he thought he liked to walk. On this day of days his wandering took him down to the arid flats beneath the towered pinnacle, and there his thoughts were interrupted for his eyes beheld a wonder: beneath the bright noonday sun stood a coterie of ghosts, gazing about as if awaiting an imminent event.

— Intriguing. This accords with no tale of haunting I have otherwise heard. 

— Yet I assure Your Munificence, it was so. The ghosts were eight in number, and though they were difficult to perceive clearly in the shimmering heat of daylight, their presence was undeniable. They were young Redguards all, and were clad in the armor of soldiers, like that of Abadaman, yet unlike as well. He took one of these ghosts, who had a commanding presence, to be the officer of the others. When the officer-wraith turned his head and locked eyes with Abadaman, the scout, though stout of heart, cried out in surprise. 

— Even I might do the same, I do confess it. 

— Perhaps, though you must give me leave to doubt it. At the scout's cry the ghost spake in a voice of echoes, saying, "Well met, scout. Though the device upon your breast is unfamiliar, I see you are one of our soldiers. Are you he who will mete out justice to the one who betrayed us?"

— Ah ha! A story of revenge. Did I not say so? These ghosts are all the same.

— You are correct, Your Efficacy—and yet you are not. Shall I say on? 

— Such is my will. 

— I hear and obey. At these words the brave Abadaman was filed with wonder, and was moved to reply, saying, "I know naught of what you speak, spirit-from-across-the-great-river. Yet I would hear more." "I am Captain Fayda," said the spirit, "and these are my soldiers, slain by treachery. We seek justice upon the traitor, yet we are confounded, for though dead we are unborn, and though murdered our killer has not harmed us."

— A riddle, by Tava's shining eye! And what said the scout to that?

— He said, "You speak in enigmas, O Captain, which as yet I cannot fathom. Tell me of how you were betrayed, that I might know more." The ghostly captain nodded and said, "That I may do. We were ordered to garrison the Old Tower, though we have not been so ordered. Unbeknownst to us, one of our number was beholden unto our enemies the invading Imperials, though none have invaded. He did secretly admit them through our defenses and we were undone, though no such event has occurred. And the traitor's name was Amil Red-Hand."

— Ah, I see now. The ghost is mad, and cannot speak words of sense.

— Nay, for the words abruptly made sense to Abadaman, and he reeled back as if stricken. "Alas!" he cried. "All is now clear! You are dead though unborn, for your life and death are both yet to come! You speak of a treachery that has not yet occurred, but it will many years from now. You appear before me, O lamentable haunt, because I and only I am in a position to mete out justice to your betrayer. But this I will never do."

— How can this be? Explain forthwith!

— Alas, my Vizier, a tale is like a river and flows only as it will. But this one nears its end. "That you will never do, though you are an honorable soldier?" moaned the officer's ghost. "Wherefore?" "Wherefore the name of my infant son is Amil, born with a red mark upon his hand. Therefore away, importunate ghosts, for I shall not help you, and you cannot escape your fate." And then Abadaman of the Three Scars turned his feet back up the trail to the Old Tower.
====
1889
Nilata Search Plan

I shall need the following if my scheme is to succeed:

1.	A detailed Ayleid Grimoire addressing transliminal matters and issues of cross-planar conjunction—look for titles featuring words such as Alasilagea (vision-lore), Ceyemeratu (shadow-music), Goriarcan (secret-magic), Heculmora (outcast-Daedra), and Silatarn (shining-portal). There must be one or two books in this Librarium that will serve.

2.	Laboratorical Equipment such as Alembics, Cauldrons, Vials, et cetera. Can't have too many.

3.	A Focal Brazier large and potent enough to anchor the Thaumaturgical Fetters.

Then I'll just need to conjure some common Dremora Churls to do the menial work. I can use the Codicil of Longueur to keep them on this plane indefinitely—if I can just remember where I put that scroll.
====
1890
Oath of the Shadows Watch

You are defenders of the Green.

You are enemies of the Wilderking.

You are soldiers.

You serve your commanders and none other.

You will unite the Wood Elves.

You will give your life.

You will destroy the Hollow.

Your name will be remembered forever.
====
1891
Stibbons' Qharroa Checklist

1.	Find a shaded pool suitable for chilling Madame's refreshing libations.

2.	Remove the intrusive sand from betwixt the bristles of Madame's suede brush.

3.	Read an improving book about Madame's current endeavors—perhaps that one about the "Mystery of Gargoyles" that was recommended by the haberdasher in Hallin's Stand.

4.	Remind Madame when she complains of the desert sun that she has an ample selection of parasols in the miscellany trunk.

5.	Test the efficacy of the scorpion antivenin purchased in Wayrest by enticing a very small member of the species to sting oneself in a non-vital area.

6.	Write a chastening letter to the purveyor of Grobart's Perdurable Expedition Garb expressing Her Ladyship's extreme disappointment with the visible wear upon her Guaranteed Impervious Wamasu-Hide Tunic-and-Breeches Ensemble.

7.	Surreptitiously check our guide's knucklebones for evidence of tampering—his luck at play is truly beyond the credible.
====
1892
Elders of Bramblebreach

The spinners tell of spirits
to whom this land belongs
and who belong to this land
if they belong to anything.

They are our ancestors
and our governors
our conscience when conscience fails;
wisdom for foolish Elves.

We may pretend to live apart from them
but it is only a child's tale, made of childish dreams.
====
1893
Lessuns Lerned Garding Caravans

By Big Dhorlun

One. Bring plenty of likids to drink even more than you think coz its hot as fire out ther.

Too. Where a hat or youll get dizzy agin and fall down like your drunk.

Three. Dont tease the doonrippers there really fast!!!

For. Dont leave your kebabs on the ground even on a clean flat rock coz ants.

Five. A jackel wont play fetch.
====
1894
Daedra Dossier: Cold-Flame Atronach

By Denogorath the Dread Archivist

Ordinary flame atronachs have been forbidden in our realm since that cretin Markynaz Zexxil conjured one in the palace and its heat damaged Dilogene's "Ice Fangs No. 4," one of the Master's favorite sculptures. Their banishment, however, left a certain hard-to-define gap in our realm's carefully-balanced esthetic of beautiful pain—an absent voice, if you will, from our chorus of terror and despair. 

I admit it: I missed the way their lissome forms curveted and twirled at the edge of vision, their expressions blank of all emotion but for the avid hunger of the arsonist. I thus made it my purpose, when the duties of my office could spare me, to find a substitute for the exiled flame atronachs, some other conjurable entity that would replace the charismatic peril of their presence.

Availing myself of the spare transliminal scanner stored in the Tower of Lies, I set myself the task of reviewing by survey all the Oblivion planes within range of its infralux pseudocortex. I scanned over 37,000 different planes, chaos realms, and pocket realities before I found what I was looking for in DOP 9497.15, known to its curious inhabitants as "The Fourth Sinus of Takubar." I immediately recognized the plane as a sort of decalescent inversion of DOP 6, "Infernace," well known to conjurers of all races as the home plane of the common flame atronach. In place of the extreme heat of Infernace, where molten rock flows like water, in Takubar (as we may call it for the sake of brevity) the bedrock is subjected to a cosmic degree of cold, causing its material bonds to slide apart and the stone to flow like cold lava. 

It was there in Takubar that I finally saw, in the insect-eyed lenses of the transliminal scanner, images of gyrating atronachs that burned with cold blue flames. I had found what I sought.

After that, modifying Koron's Peremptory Summons to address Takubar rather than Infernace was a matter of mere routine. Within seven shifts I had succeeded in summoning what we may term a "cold-flame atronach" to Coldharbour. As anticipated, rather than giving off unpleasant waves of heat, this was an elemental of cold fire, and there was a steep drop in ambient temperature in its presence. 

This, of course, was all to the good. 

In behavior my cold-flame atronach behaved in all ways like an ordinary flame atronach—and was just as irritable, casting blue fireballs at any who threatened it, and conjuring pillars of cold flame at need. This perfectly fills the niche of hovering sentry formerly filled in Coldharbour by their igneous cousins, and that is the main function they now fulfill in our Master's realm.
====
1895
Vindication for the Dragon Break

By Fervidius Tharn, Arch-Prelate of the Maruhkati Selective

It is the first of the Exclusionary Mandates that the Supreme Spirit Akatosh is of unitary essence, as is conclusively proven by the monolinearity of Time. And clearly, the Arc of Time provides us with the mortal theater for the act of Sacred Expungement. Thus it is our purpose upon Mundus to reverse the error of Sanctus Primus and restore Ak-at-Osh to humanadic purity. To say otherwise is vain and empty persiflage. 

Therefore let the Staff of Towers be prepared for the ritual that will cleanse the protean substrate of the Aldmeri Taint. All Selectives are to initiate chants of Proper-Life and maintain them until a state of monothought is achieved. Then each shall Dance, duration-forward then volteface, till the Roll of Time winds withershins. 

Prophet-Most-Simian guide us! Misplaced Shezarr bless us! May our Wills in this be Enacted!
====
1896
The Book of Reason

Thoughts are what separate man and mer from beasts. Without thoughts, we have no empathy, no capacity to care for those around us.

Ancient remedies, handed down by word of mouth through the generations, provide us with the peace of mind necessary to sustain our existence.

Due to the sensitive nature of our illness, and the curative properties of our sheltered hamlet, residents are required to remain in the village for the length of their natural lives, lest the illness spread.

"By the light
By the dark
Within and without,
Bound to one another
By hope
By thoughts
By the land
Until our souls take flight"

Speak the words and believe in them. We restrain ourselves by keeping to ourselves. Our thoughts hold the descent at bay, and allow us this peaceful existence.

The shelter of the village comes from times long-forgotten, from those driven to this place by their need.

Their suffering sanctified the land upon which we live. Our promises keep it sacred.
====
1897
The Living Flesh

My creation lives! It moves, it rends and tears. It is young yet and it craves blood, but I do believe this opens up a most interesting branch of necromancy. Assuming it is necromancy. Yes, let's say that it is.

There was a time when the shrieks and screams of the people might have bothered me. But their sacrifice and their pain, their rich, warm blood—how can giving my creation life bother me in any way? They are not dead. Not truly. Not while my creature lives. In a sense, they continue to live as well. The time for concern and mercy is long behind me.

Few understand, but few have my power. They have not glimpsed the pulsing heart of the Doomcrag. They have not risked all and taken that power within themselves. I pity them. Not for their pain and fear and torn flesh. I pity them their simple lives, their lack of power, their closed minds. 

I shall leave this creation with my vampires. They can tend it, nurture it, feed it the flesh of the feral ones. Or the flesh of any survivors—if there are any survivors. When the creature is stronger and larger, they can unleash it on Rivenspire. In the meantime, I will create more such creatures, I will create an army of living flesh!

Let the revolting peasants give themselves to the glory of my creation! All will know my name. Even Montclair and Lleraya will see what I can create, what I can do. Let them wonder what else my power will accomplish. I care less about their petty concerns with every passing day.

— Reezal-Jul
====
1898
Constable Maldred's Journal

I don't remember how long I believed in the principles of "to serve and protect." Recent events have opened my eyes and changed so many things, however. I have a new cause to champion and new allies to support.

If I regret one thing in all this, it's that I will now be forced to oppose my dear friend, Adusa-daro. We have known each other for so very long. I find it almost impossible to imagine that she will now oppose me. I have a vague hope of introducing her to the beautiful Lleraya, of converting her to our way of thinking. But I fear that my efforts will fail. She has well and truly fallen under Verandis' spell and I don't believe that anything I say will change that. I fear that, in the end, the proud and powerful Adusa-daro must die.

Should I record the events that led to my epiphany? No, time is short and I have too much to do right now. Later, surely, there will be time enough to fill these pages with the wisdom I have acquired. Suffice it to say that Lleraya is not a monster. I am quite fascinated by the woman and eagerly wait to spend more time in her enchanting company. For now, let me just write that her words and deeds moved me. That her vision has become my vision. That her goals have become my goals.

And it all starts here, in the quiet hamlet of Moira's Hope. The townsfolk are either well on their way to becoming bloodfiends loyal to our cause or they are dead and dying. Soon, we can spread the gift of Lleraya's blessing to all of Rivenspire—and then the chaos will be glorious!
====
1899
Note from Theomund

Lady Laurent,

We found the inner sanctum where Malofar keeps the Emerald Chalice, secured by a magical ice barrier. However, we also found ancient Nord runestones of a whale, an eagle, and a snake at altars throughout the caverns. These matched altars before the barrier and we guessed they were the keys to open it. 

We placed all three runes and the barrier dropped. I created a distraction so that Amberic could get inside. It worked, but my wounds are too great. I hope Amberic finds me before the end, but I am fading fast.

— Theomund
====
1900
Concerns, Petitions, Complaints

Kethra Hernet has requested permission to build two chicken coops on her property. Claims fresh eggs will improve her cooking and thus Efan Hernet's digestion and general demeanor. Approval Pending. Discussion with neighbors ongoing.

Scholar Jonne requests assistance with restoration of some of the older crypts in the cemetery. His concerns about the condition of the graves has been noted.

House Dorell representative at inn, sent request to meet to discuss improvements in silver production from mining projects. Meeting to be scheduled. Must ask Michel to attend, as he is most knowledgeable about mines and mining.

Young Rindas Suriell was brought up on charges of vandalism. Specifically, using some sort of plant-based dye to paint Daedric symbols on Harth Vennet's prized pigs. Suriell's reason: "I thought it would be funny." Neither I nor Harth Vennet found this response to be the least bit amusing. Leynette Suriell petitioned the town to have young Rindas provide a set number of hours of service in lieu of having to pay damages. Proposal to be discussed with Harth Vennet.

Rindas Suriell to provide eighty hours of community service, aiding Scholar Jonne in the restoration of the graves and crypts within Crestshade cemetery. Harth Vennet's comment about not wanting "that young ruffian anywhere near my livestock" was duly noted when determining this punishment.

Tobas Entick, Innkeeper, has requested some assistance in cleaning up a small rockslide that did some minor damaged to the rear of the inn. He and several others have noted a recent increase in small tremors emanating from the mountains. 

Healer Meriel reported that Jonah Marose is currently under her care. Meriel believes this may be a case of some sort of night terrors, but is unsure what may have brought them on. Perhaps a fever of some sort? In any case, Jonah appears fine at the moment. The young man has always been a bit simple, but in no way a troublemaker. I will check with the healer again in a few days.
====
1901
A Plea for the Elder Scrolls

Honored Protector Galiel:

My emissary, if she survived, has come to you from our temple with our plea to you and to Grand Warlord Zimmeron. We beg you to repent of your actions and return what has been stolen.

As you know, Pact troops invaded our temple and removed two of the Elder Scrolls that we are sworn to guard and study. Several members of our order died resisting this atrocity. 

You have erected temples to house these scrolls at Chim and Ghartok. We honor your efforts to provide fitting housing for these holy relics, but it is not enough. The Elder Scrolls are not weapons to be hoarded for the benefit of the few, but instead words from beyond the gods, written down for us if only we are wise enough to interpret them. They must be studied and only by the priests of the Ancestor Moths!

The Elder Scrolls must be returned to us. Please give them into the keeping of Moth Priest Theodosia. I also ask that you provide her with a strong escort, as the journey north across Cyrodiil to our temple is long and hazardous.

May the wisdom of the ancients guide you,
Moth Priest Crassius Viria
====
1902
Letter to Grand Warlord Sorcalin

Grand Warlord,

Though it makes me uneasy, I concur with your decision to retain control of the Elder Scrolls. Our troops need the boons the scrolls provide. And turning them over to the Moth Priestess would be tantamount to handing them to the Pact or Covenant.

While I revere the scrolls and honor the Moth Priests for their dedication and study, I have done as you wished and had temple guards escort Theodosia away from the grounds. I have no doubt she will return, however.

— Protector Arfire
====
1903
Letter to Grand Warlord Dortene

Grand Warlord,

I agree with your decision to retain control of the Elder Scrolls. The scrolls are needed for the war effort, as you say. Handing them to the Moth Priest would only result in them falling into the hands of the Dominion or Pact.

I have had temple guards escort Belenius away from the grounds. He will return, but we'll keep kicking him out.

— Protector Yseline
====
1904
Letter to Grand Warlord Zimmeron

Grand Warlord,

The Moth Priests' plea galls me. Don't they know there's a war on? They cannot expect us to hand over the Elder Scrolls we worked so hard to obtain. You were of course correct to refuse the Moth Priest who is plaguing us.

I sent Pavonius away from the temple and gave the guards orders to refuse him entry henceforth. I await only your approval to order a stronger beating each time he shows up. Sooner or later, this will end his pleading.

— Protector Galiel
====
1905
Chronices of Ehtelar Vol. 1

Dodging back from a thrust spearpoint, Ehtelar found her ears assailed by shrill music. Clapping her hands over them, she stumbled back as her adversary uncoiled before her.

Rising, expanding its ribs until it had nearly doubled in size, its multitonal voice joined itself in chorus. A shrieking harmony that resounded through the sand until the tiny grains fell away from the ruins in sheets. As its shifted, the stone beneath her collapsed, spilling her out toward her foe.

Suddenly within striking distance, she thrust her sword through the fiend's blackened maw. As steel met skull, the terrible crescendo of its voice began to falter.

In that moment, her opponent realized a simple truth: It no longer hungered for blood and flesh. It no longer wanted much of anything at all. "How wonderful!" it thought as the ground rushed up to meet it. If its reptilian mouth allowed, it would have smiled.

As the lamia spiraled to the ground, its hooked spear caught Ehtelar in the leg. Feeling the cold bite of steel, she was thrown off balance. For a moment it seemed she would right herself, but the stone she was standing on suddenly gave way.

Down into the dark she fell, suspended within a cloud of sand that swept past the jutting stones and crenelated spires peering out from the shadows below. 

As the bright, desert sky abandoned her, she found herself bathed in scintillating light. A field of stars sparkled around her — not stars, for they were far underground. They were the bright crystals of the Ayleidoon.

She fell for what seemed like days, her only company the flickering lights careening up at her from the darkness. "If I could only grasp one of those tiny stars," she thought, her hands reaching toward them, "I might become as ethereal as they are and leave this world behind."

From below, a whisper grew to a rustling, wind like sound. Looking down, it seemed her flight of stars came to an hard edge rushing up at her in the dark.
====
1906
The Sigil Shard

…
These rare artifacts are shards of sigil stones, used to create and hold open Oblivion gates or used as a key to access a gate that has been sealed from the Oblivion side.

There is a danger with these shards, as they weaken the walls of reality, opening the potential for a Daedric invasion.

If ever such an event were to happen, it is likely that the Daedra would be drawn toward the sigil shard.

(where do I put it? in the kitchen—no upstairs, near mother's bedroom)
====
1907
Strange Rambling Notes

No, no, no! This isn't working. Must begin again. I will hit on it eventually. I know it.

Too much silver, it seems. Need something less shimmery. The glow is too intense, can't focus.

Aha, yes, I'm brilliant! Not that I didn't know that already.

Yes, yes! Now I can feel them. The creatures' clever minds. I can sense them as they stalk their prey, as they compete for mates. Soon I will understand them truly and be their master!

Trouble. Very serious trouble. All was going well. I had established a pack. I was their leader. They respected me. Then I ran out of steaks. They look to me now, as before, but there is a glint of hunger in their eyes.
====
1908
Naril Nagaia Journal

At last, I believe I have found the entrance to Naril Nagaia. It has taken some time, but I have begun to translate several inscriptions I found in the ruins. 

The Ayleid script is highly advanced. The forms are morphologically mature compared to earlier inscriptions I'd found, suggesting that this place is one of the more recent ruins, from close to the height of the Ayleid power.

After deciphering several of the inscriptions, I've begun to realize that the anomalies in the writing are not, as I'd first suspected, newer, but older. The explanation for my confusion is simple: this place was indeed constructed in a more recent period, but its inhabitants were primarily ancient: this was the site of powerful necromantic experiments—from the look of things, the subjects of these experiments were the most ancient Ayleid kings!

Having made this discovery, I thought at once to return to the surface and report my findings. Only, when I tried to return to the way I came, I found it blocked. I thought for certain I was trapped, when one of the ancient spirits of this place suddenly appeared to me. He said that he had been charged with protecting the secrets of this place. All I have to do to leave, he says, is leave my book behind, and allow the memories of what I've seen to be purged from my mind. 

I am still considering his offer….
====
1909
Blood-Spattered Love Note

Dearest T,

I can't wait any longer for your presence. At night, I dream of you—the small of your back, the little dimple on your chin, the way I seem to glow when you look at me.

Tomorrow, I am going to the Underroot. The lamias there are friendly and they won't begrudge two lovers their secret spot by the moonlight.

Come quietly, though, and wait until nightfall. I think J might suspect us. Oh, I don't feel any guilt about it. The way he carries on about those cats of his, he doesn't need a wife. But be careful just in case. He may not understand love, but he certainly understands ownership.

I will be waiting.

Your ever faithful,

M.
====
1910
Mine Foreman's Orders

Don't care what you've heard about disappearances in the mine. Don't be frightened like little Wood Elves that break like sticks in a bad storm. It is a Wood Elf trick. 

Keep working. Or you will be beaten. If you are beaten and you still don't work, you will be shamed in front of entire clan.
====
1911
On the Beauty of Ogres

Many will tell of the loveliness of Elves
And still more will sing of the fine human form
but where is song or sign that augurs
all that is beautiful about Ogres?

Ugh. Maybe mother is right. Poetry is silly. It's for High Elves in their mansions who have nothing better to do, who couldn't hunt their dinner if you put a roast chicken on the floor and told them to stab it with a spear.

Beautiful ogres? What was I thinking? I suppose they do move in a kind of slow, majestic, stately way. But they smell awful, and they're a nuisance. 

It's like mother says, "If you want to impress me, try killing an ogre, not immortalizing it in verse."

Well, she can have it her way, then. I'm off to kill an ogre. 

And then when I'm done, maybe I'll write a poem about it:

Bravely the Elf stood strong
Against the club and thong
Landing strikes on stinking flesh
Duelling the giant to giant death.

No, still not right
====
1912
Letter from Gorvyn

To My Dearest Cousin,

The trip from Deshaan to Stonefalls was difficult and a little hazardous, but I made it safely. The directions that Dethisam provided me with were perfect. I'll make sure to warn the people here about the Llodos plague. And I'll make sure the healers are ready to deal with the illness—at least as well as they're able. You can count on me!

I hope things are going well at the Serk. Try to stay healthy and I'll see you soon.

Sincerely,

Gorvyn
====
1913
Vital Records, 2E 541—2E 542

2E 541:

No births this year.

Stella Gedanis married Robert Jurelette on 10th Second Seed. They will live in the Jurelette home at the water's edge.

Patrand Zurric, aged 35 years, drowned on 4th Mid Year in the Bjoulsae River, after swimming while intoxicated. He is survived by his wife, Medya Zurric.

The entire Chamrond family died during the invasion from the Reach. Town burnt, prior records lost.

Gods preserve us all.

2E 542:

Roberta, born 25th Sun's Dawn. Son of Stella and Robert Jurelette. Sadly, Stella died of childbed fever, 28th Sun's Dawn, without seeing her newborn. She is survived by her husband, Robert, and their daughter.

Labhraidh, born on 28th Rain's Hand, Jester's Day, to Medya Zurric, widow of Patrand Zurric, and survivor of the Black Drake's invasion.
====
1914
Loriasel Tablet, Entry 2

Entry 2
My translation of the <<1>> tablet is woefully inelegant, but I believe it says the following:

"Speak the life-treaty of <<2>> before the blessed-stone.
Call the Daedric herald who was cast down.
Accept the shadow of <<2>>.
Truth and not-truth come as water within many-waters."

The word "<<2>>" appears twice in the script. I find no reference to this word in any of my books regarding the Ayleid language. It seems to be a name, but of what?
====
1915
Vastarie's Notes - Page 3

Acting on a hunch, I cross-referenced my transcription with a history of known daedra and their inclinations.

'<<1>>,' one of the Winged Twilights, appears several times in service to Azura. If this is the same creature, it would appear the Ayleidoon had some manner of accord with the beast.

It appears likely the stone bears a ritual designed to summon it forth! I will investigate further on the morrow.


— <<2>>
====
1916
Vastarie's Notes - Page 4

With the assistance of several apprentices, I was able to make a closer study of the wards surrounding the tablet. They are certainly a summoner's binding, but there is something else.

Where traditional summoning spells afford the caster complete control of the daedra subjected to them, the bindings of this particular enchantment appear to summon only.

They do not afford the caster protection from the daedra itself, nor do they compel the beast to obey commands.

While it is unlikely any daedra affiliated with Azura would be outwardly violent to mortal summoners, they are fickle creatures.

We would be wise to take precautions if we are to summon it here.


— <<1>>
====
1917
Loriasel Tablet, Entry 4

Entry 4
<<1>> is amicable enough, if cryptic. It was hours before she seemed to comprehend any language but old Ayleid and Daedric pidgin.

When she finally spoke, she did so with eloquence and a surprisingly cheerful curiosity. According to <<1>>, she once served <<2>>. She claims the seal upon <<3>> was placed by Azura herself.

While I'm apprehensive about trusting any Daedra, Winged Twilights such as <<1>> are known to be servants of Azura. Beyond this, the shrine outside <<3>> is proof enough of this location's importance to the Daedric Prince of Dawn and Dusk.

After years of searching, could I finally be within reach of reversing <<2>>'s terrible fate?
====
1918
Loriasel Tablet Notes

Entry 1
Progress! The tablet was worth the journey to <<1>>. Like many of their relics, the Ayleids masked the tablet's secrets with illusory wards and destructive traps to make the slightest divination an exercise in mortal danger.

Less a concern for myself, of course. The true transcription reads as follows:

"Epevoy an anyadena av <<2>>e pado an sunnand.
Can an canomora racuvarima.
Arctane va ceye av <<2>>e.
Malatu ye nemalatuis shauta ry relle asva relleis."

Entry 2
My translation of the <<1>> tablet is woefully inelegant, but I believe it says the following:

"Speak the life-treaty of <<2>> before the blessed-stone.
Call the Daedric herald who was cast down.
Accept the shadow of <<2>>.
Truth and not-truth come as water within many-waters."

The word '<<2>>' appears twice in the script. I find no reference to this word in any of my books regarding the Ayleid language. It seems to be a name, but of what?

[Entry 3 is missing.]

Entry 4
<<2>> is amicable enough, if cryptic. It was hours before she seemed to comprehend any language but old Ayleid and Daedric pidgin.

When she finally spoke, she did so with eloquence and a surprisingly cheerful curiosity. According to <<2>>, she once served <<3>>. She claims the seal upon <<4>> was placed by Azura herself.

While I'm apprehensive about trusting any Daedra, Winged Twilights such as <<2>> are known to be servants of Azura. Beyond this, the shrine outside <<4>> is proof enough of this location's importance to the Daedric Prince of Dawn and Dusk.

After years of searching, could I finally be within reach of reversing <<3>>'s terrible fate?
====
1919
Imperial Refugee's Journal

Day 1: Starting my life over. What happened in the Imperial City was to someone else, not me. Almost made it over the southern bridge but it tore apart before my eyes. Had to swim across Lake Rumare to the far shore. But I escaped and that's when my life began again. Keep on heading south.

Day 3: Skirted west of Alessia. Dominion troops all over it, no friends of mine. Spotted some Nords and Argonians snooping around. Avoided them too. Cyrodiil's overrun by foreigners since the Empire fell.

Day 6: Avoided Faregyl too. Heading for the gap between it and Bloodmayne. Dominion armies marching all over. Need to find a place to hide until this war's over. Or until they all kill each other.

Day 8: Reached a river south of Bloodmayne. Headed west along it. Spotted a cave mouth. Killed a couple beetles outside it. If that's all I have to face, I'll clear out the cave and hide in there for a while.

****
Bad idea. More than beetles. Need to rest, stop the bleeding. Keep moving on, unless they get me first. More later.
====
1920
The True Fate of King Ranser

By Serinal Gane, Royal Scribe of Shornhelm

History is written by the victors, so I have no doubt as to how King Ranser will be remembered. But my job has always been to keep King Ranser's records, and that hasn't changed—at least in my mind—with our new state of being. I'm getting ahead of myself. My pardons. Allow me to start at the beginning.

After almost a year of conflict, Emeric and his allies had driven King Ranser's forces to the brink of defeat. We prepared to make our final stand at Markwasten Moor, caught as we were between a Breton armada and Orc troops. I am sure that history will describe how King Ranser fell that day, but history would be wrong. An entirely different fate befell the liege of Wayrest.

It is true that the bulk of King Ranser's army was annihilated at the battle on the moor. But Ranser was able to escape with a small contingent of soldiers and aides and make his way to the top of a nameless tor overlooking the shattered city of Shornhelm.

It was on this tor that King Ranser put his ultimate plan into motion to defeat King Emeric and his dastardly allies. Using an arcane ritual provided by the court magician, Reezal-Jul, the brilliant King Ranser transformed his most loyal and devoted soldiers into a force that would stand for the ages. The final step in the ritual required a blood sacrifice, however. When King Ranser's traitorous general—whose name shall never again be spoken and who shall forever be forgotten—murdered his own liege, it was royal blood that ignited the ritual and triggered our change.

I must admit that my less-than-regal mind has yet to fully fathom the intricacies of King Ranser's plan. His ritual turned us all into undead soldiers, skeletal immortals who can stand at his side for eternity. But instead of immediately striking out and attacking Emeric's forces, King Ranser ordered us to strengthen our position and prepare to defend the tor.

"This tor shall be my throne!" King Ranser proclaimed. "From here, I shall rule for eternity!"

And now you know the true fate of King Ranser and his loyal soldiers. My time as scribe is finished, for my liege needs every sword at the ready. I will leave this record, safe in this tower until the day comes that King Ranser orders us to march from the tor and back into Shornhelm.
====
1921
Captain's Orders

Dearest Janeve,

I was planning on making this an official missive, orders from the leader of House Tamrith to its most illustrious and brave field captain. But I'm still new to this role as head of the house and you're still my sister, so let's keep this exchange light and informal.

Your primary goal remains locating the rogue Argonian, Reezal-Jul. If a viable opportunity to eliminate this menace presents itself, you have my permission to engage. But don't take any unnecessary risks with either your own safety or the safety of your troops. The valiant men and women under your command should not be squandered needlessly.

And, as always, please help the people of Rivenspire if you come across any of them in jeopardy or dire straits. The unrest stirred up by Montclair throughout Rivenspire affects everyone. Farms have been damaged, cemeteries and places of worship desecrated, families scattered, and people injured or killed. Help those who need it as you find them, organize them, and set up temporary camps as required. Have one of your lieutenants keep records of names, towns, and incidents of disaster so that we may offer aid as each situation warrants.

And please remember to send me a report every few days. I know you hate writing down your thoughts, but you are my eyes and ears out there. Besides, if I don't hear from you on a regular basis, I will worry so. Please don't put your new countess in that position. 

Your loving sister,

Eselde

(Countess Eselde, Leader of House Tamrith)
====
1922
Reezal-Jul's Journal

By the ancient mysteries, my plans develop just as I foresaw!

I carry on the wishes and desires of my one, true master—the great and sorely missed King Ranser of Rivenspire. Some called him mad. I know him as the genius and visonary he was. A man ahead of his time. Did he care that I enjoyed the occasional experiment? That I saw a path to power in the intricacies of the dark arts? No. He encouraged me! I will always be greatful to King Ranser for that.

But sometimes other paths must be followed. I knew that I had to find a new direction as the High King's forces closed upon Traitor's Tor. That's why, regretfully, I left my beloved king's side before the end came. Someone had to survive to carry on our work. Someone had to survive to make Emeric pay for his insults and injuries. I just wish it could have been my king instead of me. Ah, well, that's the way the river runs.

I offered my services to Baron Montclair at the first opportunity. We had made each other's acquaintance at one of the king's functions, and he seemed the most suitable for my ultimate plans. I knew that Count Tamrith would have nothing to do with me or my special talents, and Baron Dorell was too stubborn to take any suggestions I made seriously. But Montclair, he could be swayed. He could be manipulated. He could be forged into the weapon I needed to enact King Ranser's revenge.

It was easy enough to convince Count Verandis to aid my cause. And a simple forget-me draught was enough to wipe the memories from him. Getting his blood vassal to imbibe the potion was child's play. And when Verandis fed, the alchemical concoction passed from the vassal to him. It was just my good fortune that the Baron's wife was as ill as she was. They were all so worried about her and desperate for a miracle that they accepted what I offered them without question.

But enough of the past! It is the future I am more interested in right now. My living necromancy experiment worked! I was able to take the living flesh of others and create a totally different living creature. Even now, it grows more powerful in the ruins of Crestshade, awaiting my orders to head out and ravage the countryside. It isn't bogged down by the intelligence or demeanor of those who gave their living flesh to its creation—it is a new and unique entity ready to obey my every command! Imagine what I can do with an army of such creatures!

Soon, all of Rivenspire will be under our control. Then I will convince the Baron to send his undead army and my creations south. This time, the outcome will be much different from Ranser's War. This time, the High King will fall. I have foreseen it. The power of the Ayleid relic told me so.
====
1923
Folly of the Northmen

Men of High Rock and Hammerfell: would you marry a red-eyed devil of the Ashlands or a scaly lizard out of Black Marsh? Of course not! Then how are we to account for our brothers the Nords lying down with the Dark Elves and Argonians?

Only foul magic from Morrowind can explain it. By forming the Ebonheart Pact, the Tribunal of the Dunmer is taking advantage of the chaos in Cyrodiil to attempt an extension of their rule to the rest of Tamriel. These so-called "Living Gods" of the Tribunal are no more than imitation Daedric Princes who have derived their power from dangerous and forbidden sources. The Pact cannot be allowed to conquer Cyrodiil and the Imperial City: at a time when all Nirn is threatened by Daedric corruption, trading one cabal of Daedra-worshipers for another is just a different road to destruction.

Tamriel's history tells us that the Dark Elves are uncanny and not to be trusted. Their allies the Argonians are alien and unknowable, and we dare not submit to their inhumanoid vagaries. As for our brothers the Nords, perhaps it was their long and bloody civil war that drove their Eastern Kingdom to join such an unnatural alliance. The Northmen are unwise, but they can still depend on the Daggerfall Covenant. It's our duty as the heirs to the Empires of Men to break apart the Ebonheart Pact and free the Eastern Nords from their Dark Elven masters.
====
1924
Gray Mire Tribal Leadership

<<1>>—"spinner," by the northern barricade

<<2>>—hunter/fisher, found at fishing camps

<<3>>—???, usually near guar pens
====
1925
Reward for Longfang!

Bold hunters wanted!

Only the bravest of the brave need apply!

A reward is offered for the death of the dread Longfang. This creature abides in Breakneck Cave, along with many of its foul brood. 

Bring the carapace of Longfang to Mayor Celatus of Hackdirt for a grand reward!
====
1926
Letter to Diabolist Volcatia

Heed my commands, servant of the Shadowed Path!

High have you risen in our ranks. Succeed in the task I lay upon you and you will rise higher still. Fail and you will die in agony.

The Lord of Darkness has revealed to me that an ancient relic lies hidden beneath the soil of southern Cyrodiil. The collapse of the Empire enables us to search for it unimpeded. With this relic in hand, I will lead the Shadowed Path in conquest of the Imperial City and all of Cyrodiil!

You are to scour the cavern known as Haynote. Pulverize every rock, crack open every seam—every effort must be made to uncover the relic. Do not return without it.

I give you command of the Circle of the Shadowed Path formerly ruled by Theurgist Thelas. She is no longer in my favor. Repentance is her lot now, to ensure that she survives to face my continued displeasure.

Do not fail me.

— Dreadlord Naucratius
====
1927
The Night Mother Watches

Though you were not born under the sign of the Shadow, it does not mean Sithis or the Night Mother ignores your pleas. Pray to them and you shall gain power. Kill in their name, and they will respect you. Stand up for the heritage of our people.

Do not be swayed by Uta-Tei and her followers. Practicing the Wood Elf religion is heresy! She cannot see that we will become slaves once again if we do not act. You were chosen as one of my hunters for a reason. We will fight together, we will die together!

—Slim-Jah
====
1928
Set List

1. Olga's Smickett
2. Age of Repression
3. A Rude Song
4. I'm Glad I'm Not No Orc
5. Ragnar the Bedded
6. A More Rude Song
7. Song of Hrormir
8. Black Fredas
9. A Bonny Dunmeri Lass
10. Ayrenn's Folly
11. A SONG FOR MY DEAR SWEET <<1>> THE MOST BEAUTIFUL CREATURE I WILL LOVE FOREVER. ALL OTHERS ARE NOTHING TO ME.
====
1929
Diary of a Romance

4 Rain's Hand:

I heard a voice last night, a voice that softly strummed the very strings of my soul. He loves pumpkin pie. He was kind enough to visit my cottage. Such a rare talent!

17 Rain's Hand:

One day he said he loved me, that he wanted to stay with me in my cottage forever. The next day he told me he had to get back to his life on the road, that he couldn't bear it unless he played in front of new faces each night.

19 Rain's Hand:

An idea strikes me. I will get him those faces, and he will play for me forever.

20 Rain's Hand:

The flesh was starting to decay in a most unpleasant way, so I removed it. Hopefully the incense will cover any lingering stench. The show must go on.
====
1930
Letter to Volgo

Listen well, Volgo, for yours is the most difficult task I lay upon any of my Diabolists.

The Lord of Darkness has revealed to me that an ancient relic lies hidden beneath the soil of southern Cyrodiil. The collapse of the Empire enables us to search for it unimpeded. With this relic in hand, I will lead the Shadowed Path in conquest of the Imperial City and all of Cyrodiil!

To you I assign the cave of Nisin. If the relic is there, you must find it. But be wary of the Dremora seeress Barasatii. Avoid openly opposing her or her minions, but do not allow her to claim the relic. It must come to me.

— Dreadlord Naucratius
====
1931
Letter to Vethisa

Heed my commands, Diabolist Vethisa, servant of the Shadowed Path!

High have you risen in our ranks. Succeed in the task I lay upon you and you will rise higher still. Fail and you will die in agony.

The Lord of Darkness has revealed to me that an ancient relic lies hidden beneath the soil of southern Cyrodiil. The collapse of the Empire enables us to search for it unimpeded. With this relic in hand, I will lead the Shadowed Path in conquest of the Imperial City and all of Cyrodiil!

Your task is to search the cave called Pothole. Do not take this task lightly. Volcatia and Volgo search for this relic elsewhere. Whoever brings it to me will bask in my favor forever.

I give you command of a Circle of the Shadowed Path. Use these minions harshly, spare no effort regardless of the cost.

Do not fail me.

— Dreadlord Naucratius
====
1932
Serpent Hollow Observations

I am inside at last. It took me several days of watching and waiting, but I am patient. I was rewarded with a mass exodus at twilight yesterday. The entire group, accompanied by their cave bears, left on some quest that was doubtless of great importance to them.

The door to their caves beneath Serpent Hollow had been left slightly ajar and I slipped inside. I moved cautiously through the cave's winding passages, fearful of meeting a guard. But there were none. I found a perfect observation post, secreted myself behind some boxes, and was settled in with my supplies long before the expedition returned.

I am elated to report that the rumors are true. The ogres residing here are indeed unusually intelligent. I will take diligent notes for the three weeks my supplies will last. I can already hear the applause when I present my findings to my colleagues in the Imperial City, once this foolish war is over.

Day 1: Settled into my post undetected. Ogres and cave bears returned hours later. Several seemed to hesitate, sniffing the air deeply, but they soon moved on to normal activities.

Day 2: I have witnessed tool use and rudimentary communication among these ogres! The big one, the one I have dubbed "Bruuke," pointed at a crate and grunted several times at one of his underlings. That worthy scowled, grabbed the crate, and threw it into a corner, shattering it and scattering its contents about. That seemed to appease Bruuke, who scratched himself in satisfaction.

Day 3: These caves were obviously once the site of humanoid habitation, likely Imperial miners. Possibly the ogres came upon these folk and killed them in the process of claiming the cavern for their own. But the ogres have cleverly adapted the implements the miners left behind. Fires have been carefully tended and kept burning, and I have seen a shield used as a plate. The ogres also stage impromptu concerts using human bones and skulls as primitive instruments.

Day 4: Today I witnessed play behavior among the clan. Bruuke picked up a long bone, possibly a miner's femur, struck a bear on the nose with it, and threw it into the water. The bear chased after it and returned it to Bruuke. Soon the other ogres and bears were playing this game as well. It entertained the entire clan for most of the day. I believe this is behavior never before documented among ogres.

Day 5: I have no doubt that Bruuke is the source of this clan's cleverness. Several times yesterday, as I wrote in my journal, I saw him peer suspiciously about. I believe he hears the sound of my quill scratching on the paper and recognizes it as unusual, possibly dangerous. If he ever comes over here to investigate, then I will —
====
1933
Hegris' Orders

Claudette,

Bruma is ripe for the taking. When the time comes, it will be ours. The peasants and Dremora will never see us coming. Find a hidden base and wait for my signal.

Do not attempt to contact Zandur. I'll have both of you skinned and served for dinner if you ruin my plans.

— Hegris
====
1934
Bordaunt Virelande's Journal

Day 1 
I've decided to strike out on my own. No one makes a name spending their whole life in a small town. I plan to document the noteworthy incidents of my travels so I have them for the book I'm going to write when I retire from adventuring.

Day 7
I had to defend myself from a bandit attack on the road today. I guess they didn't expect me to be more proficient with a blade than they were, but fortunately my training paid off. I dispatched one, and the other two fled, wounded. I did not relish the act, and while I realize that it was either him or me, I hope I do not have cause to do so again in the future. Now it's time to get past this unpleasant incident and focus on building my legend!

Day 15
I helped rescue a family's cow from a burning barn today! I got a little singed, but they gave me a jug of fresh milk, a block of cheese, and told me to stop by whenever I passed through this area. My renown is growing, and I look forward to more adventures in the days to come. 

Day 22
I've already encountered some strange things in my travels but without question the most disturbing so far was watching that man take his own life just outside the town of Goldfolly. He was sobbing and incoherent, and there was nothing I could do as he brought the knife across his wrists. At first I was reluctant to go through his belongings, but my rumbling stomach overrode my misgivings. It looked like he was just setting off on a trip, as his provisions were fully packed and unused. I briefly considered bringing the body back to town, but they would just as likely condemn me for dragging a corpse into their midst as thank me for returning him. I couldn't just leave him to rot though, so I left a letter under the door of the Inn and watched from a nearby hill as he was buried the next day. 

On a related note, I believe I've acquired my first magical item from this unfortunate fellow. I'm not sure what this amulet is supposed to do exactly, but the way it glows tells me that it must hold some type of power. I believe it will help me in my future endeavors. Soon enough, I'll be in full enchanted armor with a blazing sword!

Day 24
Having trouble sleeping. I believe this wooded area must be haunted as I keep hearing voices. I'm sure my spirits will improve when I emerge from this shrouded forest. 

Day 26
I haven't slept in days. The voices have gotten louder and more persistent every day, even after I left the woods. I am haunted by the death I caused and the death I did not prevent. I have tried to bury the amulet in the forest, but I cannot bring myself to leave it. 

Day 30
I am a monster and I don't deserve to live.
====
1935
Will of Otrovor Knifeborn

At the insistence of the ever-worried Keera, I am writing a will. She feels we head into grave danger, from which we may never return. I think the rumors of hauntings and undead hordes are overblown. We've faced undead before; even Philien no longer wets himself at the sight of skeletons. Those we dispatched outside the cave are probably the worst we'll face.

But, to make Keera happy ….

To my brother Wilvor, currently living in Bruma, I leave all my possessions, except our father's sword, which he is unworthy to wield. I want that buried with my ashes. There, done.

Signed,

Otrovor Knifeborn
====
1936
Final Statement of Leobert Charien

I leave this as a warning and a challenge. Perhaps it will fall into the hands of a hero who can succeed where I will certainly fail.

I have trailed the abomination Gaston Ashham to the ruins of Lipsand Tarn. Here he has awakened the evil that slumbers within every Ayleid ruin. It now feeds the unquenchable appetite for terror that he never satisfied in Wayrest. I do not know where his sister has gone. Others must deal with her.

I am going in after him. I hear horrors have sprung up within the ruins. I am ready to face them. For the memory of my mother, my father, and my sister Sonele, I am ready to die.

— Leobert Charien
====
1937
Orders from Hegris

Zandur,

Bruma is ripe for the taking. When the time comes, it will be ours. The peasants and Dremora will never see us coming. Find a hidden base and wait for my signal.

Do not attempt to contact Claudette. I'll have both of you skinned and served for dinner if you ruin my plans.

— Hegris
====
1938
Toadstool Hollow Journal

Grigerda cursed me for a fool, begged me not to go. But we'll never defeat the Shadowed Path on our own. And none of the alliances will help us; they're too busy killing each other to care about one small town.

It must be done, and I'm the one to do it. The others with me, our strongest warriors, should get me past the creatures of the upper caverns. Once we reach the hidden catacombs, the true struggle begins. The dead that patrol there will not let us pass easily. We must force our way through. Somewhere, deep within the crypts, lies the power that animates these long-dead soldiers.

I know how to appeal to that power, what sacrifice it will require. But for Jafola, who has my heart, and for all of Bruma, I must do it. The dead of Toadstool Hollow will rise again in defense of their land.
====
1939
Letter to Raelynne

Raelynne,

Our master's commands part us for now, but we will be together forever. Raise an army in Underpall, and I will raise mine in Lipsand. We will meet in the Twilight Woods and sweep all of northern Cyrodiil before us. 

And who knows how long the master will lead? There are many casualties in war, even among the mighty and seemingly immortal. Perhaps we will soon be our own masters once again, as we were in Wayrest.

I long to be with you again, sweet sister.

— Gaston
====
1940
Letter to Evrien

Evrien,

You soulless, gold-gouging son of a horker! When I see you next, surround yourself with bodyguards or I'll strangle you and let the Bloody Hands feast on your remains.

Tripling your transport fees is outrageous. Our present need forces me to pay, as you well know. But when order is restored to Cyrodiil, I'll take these ill-gotten gains out of your hide.

I don't know whether to hope you make it here safely or that the Goblins kill you. Either would give me satisfaction.

— Ufgra gra-Gum
====
1941
Academy's Rejection Letter

Scholar Oppius,

Once again you repeat your assertions that Goblins have domesticated creatures of several species, including spiders and kwama. And once again I must inform you that the academy's journal will publish no papers making such outlandish claims without conclusive proof.

You offer no proof for the excellent reason that none exists. Goblins are not intelligent enough to be domesticated themselves, let alone to domesticate other species. Your premise is ridiculous, your reasoning is flimsy, and your conclusions are insupportable.

The more unlikely one's thesis, the stronger one's proof must be to overcome disbelief. Offering no proof for an assertion as controversial as yours invites ridicule. And I am delighted to provide it.

Do not waste my time with any further submissions except in the improbable event that you obtain conclusive proof of your claims. Even then, a witness credible to the academy must swear to the veracity of your paper and must be willing to co-author it.

I do not expect to hear from you again. I wish you the best of luck in your future endeavors as a charlatan.

Felicitas Mallicius
Editor-in-Chief
Species and Speculation Journal
====
1942
Captain Izard's Orders

Rangers,

I trust you refrained from opening these orders until after passing Fort Ash. Your mission is to travel to far southeastern Cyrodiil, deep into enemy territory. There, somewhere south of Drakelowe Keep, is a natural cavern know to the locals as Newt Cave. 

A previous scout team sent back a report before entering the cave, telling of rumors that great treasure waited within. This team has not been heard from again. You are to discover what happened to them and recover any treasure inside the cave.

Remember, you volunteered for this.

— Captain Izard
====
1943
Orders for Athal

Athal,

You get the hardest job. Head toward Cheydinhal. Don't go anywhere near the town for now. Find a cave or ruins and make a strong base. Stay hidden. After Claudette and Zandur have completed their tasks, we'll move against Cheydinhal.

That's all you do for now. Wait for my signal.

Hegris
====
1944
The Faceless

He calls my name at night, when the others are quiet.

I serve him. I bring him sacrifices. Only then does he cease calling, for a time. But never for long.

They are easy to convince, greed drives them. "Come with me, to Vahtacen," I whisper. "Treasure lies there, for the bold to take. A king's treasure, riches of the ancient Ayleids." By twos, threes, more, they follow me down to the lake and into the catacombs. To Vahtacen, to Vahtacen. But only I return.

He spares me, bids his minions let me pass, because of the lives I bring to him. So long as I lead hot blood to his altar, I live. But there must always be more.

Come with me, to Vahtacen.
====
1945
Chronicles of Ehtelar, Vol. 2

Ehtelar awoke in darkness, faint rivulets of falling sand powdering her brow. Memories of her short battle in the ruins above flashed through her mind. 

Rahad, the Redguard merchant who had accompanied her into the desert, was dead, taken unaware in the ruins above. His sword lay buried in the skull of the creature that did him in.

She remembered the sickening crunch it had made as steel met skull, the hideous scraping vibration in her arm as she drove it home. Then the ground had opened up, devouring the world to send her tumbling into the abyssal void below.

How far had she fallen, and for how long? Sand, then stars had accompanied her fall before the deepest darkness had swallowed her up, but she had no memory of landing.

Deprived of sight, she felt around her to gather what she could of her surroundings. While her arms were free, her legs felt leaden under the sand that covered them and she immediately began excavating herself.

As she worked, the metallic tang of blood filled the air. Feeling her leg, she felt the warm grating wet that could only be sand in clotting blood.

Cursing under her breath, she undid her belt and cinched its cold leather just above the gouge in her calf. Feeling her way in the dark, she tore several strips of fabric from her tunic, winding it surely about the wound.

If it held, her handiwork would stop the bleeding, but she had no potions to stave off infection. She would need to find a way back to her caravan soon.

Still blinded by the depthless shadow around her, she exhumed her other leg and began feeling in her pack for a token Rahad had given her.

"Nights in the waste are deeper than Satakal's belly," he'd said. "When you lose yourself, pray to Tall Papa. He will show you the way."

Her fingers closed about the tiny coin. Pulling it from its hiding place, she closed her eyes and mouthed, "Ruptga." Eyelids flushing coral from the sudden light, she opened them to survey the cavern sprawling out before her.

Heavy stone blocks, shattered from the fall, lay in shards all around her. Further out, enormous pillars reached like trees up into darkness, casting long shadows out into the black.

Looking up, her breath caught in her throat as the bright eyes and maw of the lamia gaped out at her from the dark. Though unmoving, Rahad's sword still embedded in its skull, it was half a hundred heartbeats before she could look away.

Still recovering from the shock, she resumed her search and found several long, hooked spears scattered about the sand. Taking one up, she grabbed hold of her pack and slid down the lonely dune.

Boots met stone and she braced her spear against one of the mighty pillars. Using it to steady herself, she stood upright.

She took a moment to test her wounded leg. When it became clear it would not fail her, she gathered up her pack, dusted herself off, and struck out into the darkness.

In the deep quiet, muffled by the vast expanse of nothing reaching out around her, her passage was marked only by a steady staccato of steel on stone.
====
1946
Chronicles of the Five Companions 2

Once again, I, Lyris of Skyrim, commit words to paper on behalf of the Prophet. In truth, he didn't ask me to write this entry, but I feel the need to keep a record of these events, whatever their outcome may be. 

The Prophet's visions and nightmares are getting worse. He continues to witness horrifying visions of a future in which Molag Bal rules our world. These don't seem to have a profound effect on him when he is awake, but at night, in those precious few hours where he manages to drift off, the visions become increasingly disturbing. He refuses to describe them to me in great detail, but he awakens violently, in a cold sweat, and it's obvious that they are wearing away at his sanity.

Our ally, <<1>>, has already proven extremely capable. The escape from the Wailing Prison was only the beginning. The Vestige risked everything to rescue me from the Foundry of Woe. I owe our new friend my life, my soul, and perhaps my very sanity.

We're now chasing every available lead in our attempts to find Sai Sahan and the Amulet of Kings. If we can regain the amulet, the Prophet believes that we might be able to challenge Molag Bal and save our world. As usual, he used a bunch of flowery words and obscure phrases I didn't understand, but his general meaning was clear.

Sometimes I wish I'd never left Skyrim and gone to Cyrodiil. I fought for a great man that I believed in, met another that I came to cherish dearly, and had my share of blood and glory, but was it all worth it? Cyrodiil will always be the place where I first laid eyes on that traitorous skeever Mannimarco and his sniveling toady Abnur Tharn. I don't know which is worse, Mannimarco's charm and eloquence as he prepared to backstab us, or Tharn's endless insults and irritating condescension. At least with Tharn we always knew where we stood.

The Prophet said that Tharn's part in this isn't finished. I can't imagine any good coming of that. After all, that sniveling son of a goat went right back to licking Mannimarco's boot after the Soulburst. He'd do anything to save his own hide and preserve his family's status in the Imperial City! 

I must bring this entry to a close. I hear the Prophet stirring.
====
1947
Chronicles of the Five Companions 3

Well, there it is. Tharn's back with us, and I don't like it one bit.

<<1>> and I managed to get into Mannimarco's castle with a little help from our soul shriven friend Sir Cadwell. Cadwell's like a wisp—a little "light in the upper marsh," if you get my meaning—but he can be damned useful at times. And he shows up in the damnedest places! 

While we risked our necks fighting through Worm Cultists and Flesh Atronachs, Tharn projected his smirking image to different parts of the castle, goading us on. We eventually got to the tower where he was being held, but Mannimarco was ready for us, and raised all manner of undead to challenge us. In the end we defeated them and escaped with Tharn, but here's the topper: Tharn lied to us! He has no idea where Sai is being held, or where the Amulet of Kings is hidden!  

Of course, he claims he can help us find both, but when he admitted his lie, I lost my temper and laid him out on the floor with a single punch. Gods, it felt good! That was a long time coming. 

That's when Tharn spilled the beans. He told <<1>> that we'd been lying, and revealed the Prophet's true identity. Lord Varen immediately admitted everything, of course. I hope it wasn't too soon. It's vital that we maintain <<1>>'s trust, and now I can see doubt behind the Vestige's eyes.

Tharn is such a lying skeever! All he cares about is his Empire and his family's status. Lord Varen believes Tharn's here for a reason, but I don't trust him and I never will. I plan to keep a close eye on him.
====
1948
Letter to Reezal-Jul

General Reezal-Jul,

Orlozag will get you more people. I promised you resources and I will not go back on my word, But you had better be right about these creatures you can create. You promised me an army of obedient, strong servants and I expect you to deliver. If not, we can always create more bloodfiends.

In the meantime, hold the upper city. When the time is right, bring in reinforcements and push forward. Take the whole city. Use the old Fevered Mews as a staging ground. You can open a portal there and I'll send troops through, out of sight of the Shornhelm Guard. Then we can launch a surprise attack and all of Shornhelm will be mine!

And remember, use the powers we have been given. Your creations are well and fine, but employ our blessed gift to create more vampires and bloodfiends whenever the opportunity arises.

I am sure that Dorell and Tamrith will dither for days before making a decision, which gives us plenty of time. I look forward to hearing them beg for their worthless lives.

— Baron Montclair
====
1949
Chronicles of the Five Companions 4

I am Grand Chancellor Abnur Tharn, Overlord of Nibenay, the head of the Elder Council, advisor to emperors and kings for one hundred and seventeen of the one hundred and sixty-four years that I have been alive. I did not come by my position of influence through luck or nepotism, but rather through extreme discipline, ambition, and cunning. And yet, here I am, conspiring with idiots and fools in a musty hole in the ground. How the mighty have fallen.

The year is 2E 582, but I am unsure of the precise date. I've lost track, given the gravity of the monumental task that is before us. After reading the previous entries in this chronicle, I felt it necessary to offer my side of the story, so that I am not misrepresented by future historians.

We Tharns have held positions of power throughout Cyrodiil since the days of the Potentate. We are prized for our loyalty to the Empire, our deft political machinations, and our ruthless subjugation or elimination of dissenters within Imperial territories. What we do is grim work, but it is necessary if the Empire is to endure.

Do I sound boastful and egotistical? Perhaps I am. But I shall put these words to paper so that you, the reader, might understand my views and my actions and their place in the long view of history. 

For nearly thirty years I advised the savage men of the Reach, from Durcorach to Leovic, as their long, brutish dynasty ravaged the Empire. They lasted longer than many of the would-be conquerors that came before them, but their alien nature and low heritage made them unfit to stand in the presence of the true-blooded sons of Colovia or Nibenay. Their most grave insult came when Leovic, youngest of their line, sought the hand of my sixteenth daughter, Clivia, in marraige, that she might rule with him as Empress. Like his grandfather before him, who married Veraxia Tharn, Leovic hoped that our family's connections and pure Nibenese bloodline would somehow legitimize his claim to the Ruby Throne. It was an exercise in futility, and it exasperated me to no end.

So, when Varen Aquilarios, the son of a Colovian Duke and a powerful military leader in his own right, contacted me in secret and sought my assistance to depose those foul strangers from the north, I eagerly agreed. The war was long and bloody, but armed with my knowledge of the Imperial City, Varen eventually led his army of rebels to the palace gates. Varen drove his sword into Leovic's black-blooded heart and watched him die, choking on his own life blood, at the foot of the Ruby Throne, and immediately declared himself to be Emperor. For my loyalty and assistance, he agreed to take my daughter Clivia as his bride. 

After Varen's betrayal at Mannimarco's hand, it pained me to hand the reins of the Empire over to another outlander, but The King of Worms is a dangerous enemy. To insure the dominance of necromancy over all other forms of magic, Mannimarco immediately cast the Mages Guild out of the Imperial City, then had all remaining dissenters arrested as enemies of the state. I did not wish for my name to appear on that very long list—which only grew shorter when the executions began—so I pledged my loyalty. In return, I was granted stewardship of the Imperial City. My daughter Clivia, still the Empress Regent, became the titular ruler of the Empire. But Mannimarco remained the power behind the throne.

Of course, Mannimarco turned on me the moment my usefulness was expended. I was marginalized and cloistered away in a tower of bones, and my daughter was turned against me, lured by Mannimarco's promise to teach her the dark arts that would give her mastery over life and death. 

But know this, dear reader. I will take the Empire back. I will restore order out of chaos. That is my only ambition, and my ultimate desire. I will strike down any who stand in my way with all the fires of Daedric sorcery I can command, and those who dare to thwart me shall be damned to the pits of Oblivion for all eternity.
====
1950
Reply from Reezal-Jul

Baron Montclair,

I'm sorry you couldn't stay to see the end of this, but Shornhelm will soon be ours. I am following your orders to the letter. The upper city is under our control, the Shornhelm Guard is scattered, and soon the portal will be ready. We will be able to ferry more Montclair troops in, under their very noses!

I continue to use our blessed gift, turning more and more people into vampires. But, as you have no doubt observed, the process is often extremely accelerated. For every vampire I create to join our forces, I wind up with a dozen or more mindless bloodfiends. Not that these don't also serve a purpose, but even so.

Have you considered my request? I know that my work—my side project, as you call it—will benefit you. Imagine, your glorious army bolstered by unstoppable creatures of necromantic design. I have already had some success, and I know I am on the right path.  

And after we take control of Rivenspire, we can turn our attention to the south. We can succeed where Ranser failed. I just need more time. And more resources. 
 
— General Reezal-Jul
====
1951
This needs a title.

I hope no-one reads this note. Our plans would be revealed.
====
1952
Supplies for the Delve

Zetisha, you mangy housecat. I've got the paper here, you signed it, and I'm holding you to it!

And I quote: "Zetisha and Kuna hereby enter into a contract of supplies for the mine known as Kuna's Delve due south of Arenthia. Weekly supply runs for the mining concern known as Kuna's Delve will consist of the following sundry items …" and then, further down the contract, "I hereby sign …" and your name.

Don't make me get your Clanmother involved. If I don't hear from my miners that supplies have shown up by the end of next week, I'm talking to Kazirra. And after her, I'll talk to the Dawnmead. I'm sure they'd love another "protection contract," and your place is just so … flammable.

— Kuna
====
1953
Thibaut's Cairn and its History

By Charonius of Sutch

Reaper's March has a long and bloody history. Its denizens have had ample need for a place to bury their dead. For the most respected, the rich, the powerful, that final resting place has often been the crypt known as Thibaut's Cairn. 

Located southwest of the village now called Greenhill, the old Colovian crypt and the nearby village once shared a name. But … we're getting ahead of ourselves.

The Cairn is named for its most noted "guest," the famed Thibault of Kvatch. Thibault was a general of Colovia, and in his time some hundreds of years ago he was one of the anchor points for the Hastrel Cohort. 

Those brave souls rode forth at the vanguard south, beside their comrades in the Linchal and Ontus cohorts. The purpose of their ride has been forgotten, just one of the numerous sorties into the March the Colovian kingdoms have attempted over the years.

Their ride would have been lost forever to the mists of time, if not for the unique relationship Thibault had with his cohort. Riding at his side south from the Kingdom of Kvatch was his wife Tertcia. Below Thibault in the command structure of his cohort were his children, though the number he had in place has now been lost to time. The members of his cohort owed him personal allegiance to a degree not often seen in modern Colovian cohorts. It's said when Thibault rode, even the nightsoil men of his township rode with him.

The details of Thibault's death, too, have been lost to us … but the impact of his death is still easy to see if you travel south of Arenthia in the Northern Woods. While the Linchal and Ontus cohorts rode back north, returning to home soil, the men and women of Hastrel cohort stayed and put down roots. 

Tertcia's need to see her husband's legacy built was the motive for staying. The tales of her manipulations can be found in numerous other tomes, no doubt. Suffice it to say that she played the Wood Elves against the Khajiit and the Khajiit against the Wood Elves in a masterful dance. The result? A complex of crypts and an entire village, once known simply as "Thibault's Rest".

Now, the history of that little town is an interesting tale as well …
====
1954
Wanted: Nimriian the Longfang

Let all who read of this notice be advised: the Lunar Clergy have set a bounty upon the head of the woman known as "Nimriian" or "the Longfang." This blackhearted cult mistress has been culling the impressionable youth of the back country for the last year, and is now believed to be operating her cult and bandit gang in Reaper's March.

The cult follows the teachings of Hircine, and are known lycanthropes, or werewolves. They view Hircine's Curse as a blessing, and are attempting to spread it among the people of the March.

If you seek her to claim the bounty, look to the Weeping Wind caves east of Willowgrove. The people of that village have been warned to stay indoors at night. And, reader, you too should beware.
====
1955
Hizrabi's Report

Captain,

As you asked, I've taken a closer look at the old ruin north of Do'Krin Monastery. The lunar clergy has some kind of "proper" name for it, but the local commoners just call it Claw's Strike. Why is it called that, anyway? Didn't your sister say something about an old battle with the Wood Elves? 

Anyway, I took some of the men and made a scouting run. Your sources were correct—there's a sizeable gang of smugglers operating out of the ruin. They're organized, too: they have scouts posted at the door, and Zirri saw some carts stacked with moon-sugar product. 

We'll need to proceed carefully. Who knows who's backing them?

— Hizrabi-do
====
1956
End of My Patience

I've been pleasant enough with those thugs, haven't I? They sent along that gold, the skooma, made themselves out to be good neightbors? Lies! All lies, meant to lull us into complacency.

Start letting the word out: Krin Ren-dro is paying top dollar for the head Colovian Raider holed up in Fardir's Folly. It's an old Ayleid ruin all the way north, along the border with Cyrodiil.

I don't know what his name is, but all of them are deserters from that Colovian force in the Northern Woods. Let the men know, tell Hadran, spread the word in Rawl'kha. Nobody muscles in on my territory and lives to tell the tale!

— Ren-dro
====
1957
Call to the Faithful

Those who revere the light of the Moons! Take heart and hear the words of the lunar clergy. Our research has confirmed the sites of several ruins dating back to the days of the oldest Manes. 

— Ja'zennji Siir, or "Jode's Light" in Reaper's March: north of the modern town of S'ren-ja

— Zennrili Keep, near the center of the bend in Topal Bay

— Shaasanath Point, at the mouth of the Xylo River

It is our hope they may once again sing with moonlight. For those with a stout heart and a strong arm, know of these ruin sites and make of them what you can. Perhaps one day the faithful shall shout your name in the halls of the lunar faith!

Bright Moons hang above us all!
====
1958
The Reachmen are Coming!

Medya said that we shouldn't worry, that we had an old family. She said that they—the Reachmen!—are coming here.

She came from the shoreline east of here when I saw her, covered in blood! Leave while you can, I will meet you in Evermore.
====
1959
We Will Be Spared

We will be spared the disaster to come, trueborn and native of this land as our family is!

Stop trying to spy on Medya at night when she goes behind our home, or she may change her mind.
====
1960
A Request for Relief

My dear Exchequer,

I once again implore you to revisit the levy that has been placed upon myself for this year. I admit that I am a licensed enchanter residing inside the Imperial City. But circumstances have changed, and the business that was once profitable, is now just a drain on my income. 

A few years ago, enchanters would take the physical object to be enchanted and, using various ingredients and tools, imbue the object with the necessary mystical powers. Because of this, enchanters only competed with other enchanters who resided in the same city, since most people did not want to carry a sword hundreds of leagues to another enchanter just to save a few gold drakes. Prices for the city could be set at a friendly meeting of three or four enchanters, and a fine profit could be made. As the right of the crown, a hefty levy for allowing us to operate in the city could be assessed.

But now this has all changed. Enchanters now just make a glyph with the desired effect trapped within it. A glyph is just a simple gem that anyone can attach to the pommel of a sword or on a piece of armor. Once attached the magic in the glyph then flows into the item. 

Seems simple, doesn't it? Well, this has caused a collapse of the market. Instead of the price for an enchantment being set on a city-by-city basis, all of the enchanters of Tamriel have to compete with each other. A hedge enchanter in Daggerfall can make ten fire glyphs and sell them to a traveling merchant, who brings them to the Imperial City and sells them in the marketplace, at a price much below the price set by the Cyrodilic enchanters. 

All this competition means that I now make just a few gold over the cost my materials. And this profit does not cover the levy your office places on me.

Unless your office stops the importation of foreign manufactured glyphs, you must reduce the levy to allow me to stay in business. I will be forced to sell my home of twenty years and take up another profession, perhaps tutoring some merchant's son. 

Eagerly waiting your response, 

Defessus Magister
====
1961
Ayleid Survivals in Valenwood

By Cuinur of Cloudrest, 4th Tier Scholar of Tamrielic Minutiae

This report was commissioned by the Thalmor Committee of Alliance Relations to investigate whether there might be an indoctrinal advantage to emphasizing the Ayleid lineage woven into the bloodlines of our cousins the Wood Elves. My extensive travels in Valenwood have enabled me to determine the historical facts behind the matter; whether these facts can support a useful campaign promoting alliance fellowship is up to the Committee and the Sapiarch of Indoctrination. 

As Pluribel of Dusk has noted in her magisterial "Collapse of the Ayleids," blame for the White-Gold Catastrophe of 1E 243 can be attributed to a half-dozen disastrous factors, of which the bloody insurrection by indentured human laborers may not be the most important. Pluribel emphasizes, quite rightly in my belief, the Narfinsel Schism of the late Merethic Era, which pitted the more conservative Aedra-worshiping Ayleid clans against those decadent yet undeniably vigorous clans that had adopted Daedra-worship. This conflict reached its climax in 1E 198 at the Scouring of Wendelbek, when King Glinferen of Atatar led a combined force of Daedraphile warriors against the traditionalist Barsaebics of Ayleidoon. The Barsaebics were driven out of the Heartland into northwest Argonia, and thereafter organized opposition to Daedra-worship in Cyrodiil was effectively over. 

In any event, by most measures Ayleid civilization had been in decline for several generations by the time the White-Gold Tower fell to the savagery of the Nedes. Standing amid the ruins of a great Elven culture, the victors concocted a justification for the blood on their hands by painting the defeated clans as vicious Daedraphiles who reveled in torture and cruelty. An exception was made for those clans, mainly Aedric adherents, who had thrown in their lot with the hordes of the Slave-Queen. Of course, this only delayed their extermination, for the barbarous Nedes inevitably came after their former allies once the other Elves of Cyrodiil had been hunted to extinction. 

Thus began the Ayleid Diaspora, in which the Heartland Elves sought to find new homes elsewhere in Tamriel—to decidedly mixed success. Those who fled north into the lands once held by the Falmer were slaughtered by Nords led by the infamous Vrage the Butcher. The Barsaebics, by that time well established in Argonia, refused admittance to their former persecutors the Atatarics, and most of that clan died on an ill-fated expedition into the lands of the Cat-Men. Several clans set out on the long march through Hammerfell to the Iliac Bay, and some actually made it, where they joined with (and were absorbed by) the long-established Direnni of Balfiera. 

Most successful—and they were more than a few—were the clans that fled southwest beneath the canopy of Valenwood. The clans of Anutwyll, Vilverin, Talwinque, Bawn, and Varondo all escaped largely intact to carve out a new life under the trees. These clans all worshiped Daedric Princes, but they seem to have done so with less fervor after their enforced migration to Valenwood—possibly due to the fact that the Princes, when called upon, had offered little or no help to the forsaken clans. Fortunately their new hosts, the Bosmer, were remarkably generous in welcoming the Ayleids into their realm, so long as the Heartland Elves agreed to adopt aspects of the Green Pact and refrain from harming the forest. Having little choice, the Ayleids agreed, and this probably contributed to the dilution of their culture. 

For diluted it was, absorbed over time, and eventually forgotten. I have walked the great Ayleid ruins of Valenwood—Hectahame, Rulanyil's Fall, Belarata, Laeloria, and a dozen more—and none of them, not one, was still occupied only two thousand years after the Diaspora. For some reason, once the Ayleids were under the great graht-oaks they, and their distinctive culture, simply melted away. 

In explaining the extinction of the Valenwood Ayleids, my predecessor Gelgarad the Velaspid was very attached to his "Theorem of Disheritage," which held that for some reason the Forest Ayleids became unable to breed with each other and could only generate offspring by mating with the local Bosmer. This would certainly account for the Ayleids' gradual disappearance, but unfortunately Gelgarad's theorem is supported only by old stories and legends, and absent facts it cannot be proven. 

It is worth mentioning here the competing theory of Doctor Thetis of the Shimmerene Academy. Her explanation blames Ayleid decline on over-consumption of the unusually potent beverages of the Bosmer. Doctor Thetis believes the Ayleids, vulnerable in grief over their losses, fell prey to the Wood Elves' paralyzing brews and simply gave up trying. In this they may have been encouraged by the Bosmer themselves, who often seem insulted by others' displays of industrious effort.

And what did our forest-dwelling cousins learn from the Ayleids? Precious little, apparently, other than some advanced techniques of stonework and masonry. Heartland Elven culture seems to have made little lasting impression on the culture of the Wood Elves. Their attitude seems to me summed up by the statement of Fonlor, the Yorethane of Elden Root, whose response when I asked him about the Ayleids was as follows: "The Ayleids? Oh, yes. Nice fellows. Took themselves too seriously, though, and what did it get them?"
====
1962
Regarding the "Fists of Thalmor"

Confidential Diplomatic Missive: Thalmor Eyes Only

Deliver Only To: Aicantar, Sapiarch of Indoctrination, Crystal Tower, Alinor

Your Sapience, 

In retrospect, I am of the opinion that titling a para-military unit the "Fists of Thalmor" has been an error of nomenclature. Though accurate as to the function of said unit, in the local vernacular the title has been shortened to simply "Thalmor," which inaccurately conflates our diplomatic corps with the Dominion military. Furthermore, inasmuch as the Fists, in pursuit of their enforcement duties, may occasionally exert more force than some might think necessary, this taints the Thalmor with a perception that our agents are heavy-handed thugs. Needless to say, this doesn't help when negotiating for aid from the local indigenes. 

In future, I think we would be wise to return to referring to our enforcement units as "Justiciars," even if it does make our Khajiiti citizens disinclined to join because it sounds so stuffy. 

Yours in Diplomacy, 

Canonreeve Falduil
====
1963
The Seven Shadows of Rajhin, Pt. 1

The Greymanes say the light of both sun and moons shines down upon all the peoples of Nirn equally, but what happens after may not be so clear.

Take the legend of the Seven Shadows of Rajhin. As every cub knows, Rajhin the Purring Liar, the Trickster God, and the Cat Who Walks cares little for stuffy aphorisms. He lives to challenge limits and stretch more than just the truth. To him, one shadow proved too few for his purposes ….

For one day, Rajhin found himself walking in the hot sun. He called out to Khenarthi to blow a breeze through his mane, but the Wind God was otherwise occupied. Rajhin then asked Alkosh to shorten the day and bring cool night. But Alkosh did not steal away the day at the Thief-God's word. None of Rajhin's further appeals brought relief, and so the trickster was left to his own devices.

In time, Rajhin came upon a wealthy merchant in the shade of a tall stone. "My friend," Rajhin said, "kindly share your resting place with this unfortunate one."

But the merchant growled, "There is no room, wanderer. The stone's shade is large enough for one, but not two!"

Rajhin saw the truth in this statement, rude as it was, and did not argue. Instead, he purred, "Did you drop a bag of gold along the path? For this one passed such a treasure not a moment ago."

The merchant's frown turned to surprise. In a moment, the fat one struggled to his feet. "Why, I must have! Pray, tell me where you saw it and I shall leave my shady stone to you!"

Rajhin directed the greedy trader down the path whence he had come and the man hurried off. But as he went, the trickster saw the fat merchant's shadow easily dwarfed that of the stone.

"Why should I settle for the egg when the hen stands before me?" Rajhin mused. With a flick of a hidden knife, the thief-god cut the fat merchant's shadow away so cleanly that the greedy man didn't even notice.

Within moments, he tied the shadow's feet to his own and it spread out before him, opposite his own shadow. This cooled the Trickster God and hid him from the burning sun.

Laughing, Rajhin continued down the road, his two shadows dancing before and behind him.
====
1964
Mysterious Akavir

Akavir means "Dragon Land." Tamriel means "Dawn's Beauty." Atmora means "Elder Wood." Only the Redguards know what Yokuda ever meant.
 
Akavir is the kingdom of the beasts. No Men or Mer live in Akavir, though Men once did. These Men, however, were eaten long ago by the vampiric Serpent Folk of Tsaesci. Had they not been eaten, these Men would have eventually migrated to Tamriel. The Nords left Atmora for Tamriel. Before them, the Elves had abandoned Aldmeris for Tamriel. The Redguards destroyed Yokuda so they could make their journey. All Men and Mer know Tamriel is the nexus of creation, where the Last War will happen, where the Gods unmade Lorkhan and left their Adamantine Tower of secrets. Who knows what the Akaviri think of Tamriel, but ask yourself: why have they tried to invade it three times or more?
 
There are four major nations of Akavir: Kamal, Tsaesci, Tang Mo, and Ka Po' Tun. When they are not busy trying to invade Tamriel, they are fighting with each other.
 
Kamal is "Snow Hell." Demons live there, armies of them. Every summer they thaw out and invade Tang Mo, but the brave monkey-folk always drive them away. Once Ada'Soom Dir-Kamal, a king among demons, attempted to conquer Morrowind, but Almalexia and the Underking destroyed him at Red Mountain.
 
Tsaesci is "Snake Palace," once the strongest power in Akavir (before the Tiger-Dragon came). The serpent-folk ate all the Men of Akavir a long time ago, but still kind of look like them. They are tall, beautiful (if frightening), covered in golden scales, and immortal. They enslave the Goblins of the surrounding isles, who provide labor and fresh blood. The holdings of Tsaesci are widespread. When natives of Tamriel think of the Akaviri they think of the Serpent-Folk, because one ruled the Cyrodilic Empire for four hundred years. He was Potentate Versidue-Shaie, assassinated by the Morag Tong.
 
Tang Mo is the "Thousand Monkey Isles." There are many breeds of monkey-folk, and they are all kind, brave, and simple (and many are also very crazy). They can raise armies when they must, for all of the other Akaviri nations have, at one time or another, tried to enslave them. They cannot decide who they hate more, the Snakes or the Demons, but ask one, and he will probably say, "Snakes." Though once bitter enemies, the monkey-folk are now allies with the tiger-folk of Ka Po' Tun.
 
Ka Po' Tun is the "Tiger-Dragon's Empire". The cat-folk here are ruled by the divine Tosh Raka, the Tiger-Dragon. They are now a very great empire, stronger than Tsaesci (though not at sea). After the Serpent-Folk ate all the Men, they tried to eat all the Dragons. They managed to enslave the Red Dragons, but the black ones had fled to (then) Po Tun. A great war was raged, which left both the cats and the snakes weak, and the Dragons all dead. Since that time the cat-folk have tried to become the Dragons. Tosh Raka is the first to succeed. He is the largest Dragon in the world, orange and black, and he has very many new ideas.
 
"First," Tosh Raka says, "is that we kill all the vampire snakes." Then the Tiger-Dragon Emperor wants to invade Tamriel.
====
1965
Of the Dragonfires (Fragment)

…And Al-Esh said, "Though we have overthrown the Wicked Elves, we fear they will afflict us with Oblivion, for ever did they traffic with the Daedra Lords, to our sorrow and misery. Mighty are we in arms, but the Greater Demons are beyond our strength."

But the Divine Voice spake further, saying, "This will I do for the mortals of Nirn. As thou art Dragonborn, so must be thy heirs. So long as they keep the Dragonfires ever lit, so long must the Demon Lords keep to their places."

Al-Esh was grateful, yet still troubled. "How, then, if my line should fail? How will we defend ourselves?" 

And there was a trembling in the world, but the Divine Voice was mild, saying, "Thy people will find a way. For unlike the Daedra, ye mortals have the creative spark, and may make new things that were not before. Where there is one defense, there may also be…."
====
1966
Notes on Klathzgar's Schematics

Translating everything in this ancient Dwemer workbook would take a lifetime, but after scrutinizing each page, I have discovered some tantalizing clues. It seems Klathzgar was building a very special centurion as a gift, or something similar. Of greatest interest is the name "Uurthehnchenthyalft," which would roughly translate to "Urenenya." This means I have definitely come to the right place!

Distressingly, however, the brazen automatons of Klathzgar's workshop, which were initially quiescent, have begun to twitch and quiver. Some of their crystalline studs are glowing as well, and their armatures occasionally emit puffs of steam. If I were not an Altmer of proud and impeccable lineage, I would admit to some anxiety.

— Pelorrah
====
1967
Princess Urenenya's Letter

Translated by Pelorrah, Assistant Sapiarch of Altmeri Heritage, Cloudrest Annex

"My Beloved Klathzgar,

"Of my affections, be confident they are in no degree diminished. My father's demands for my bethrothal I have refused and thereby suffered greatly, kept apart as I was from my truest love. But alas, the illness of which I had written before grows ever worse, and I feel my life ebbing away. I have determined that I shall visit you for our farewells to be spoken, but in honor I must return to Silaseli thereafter. Sweet intentions though you have, I beseech you to abandon your designs to perpetuate my existence through mechanical embodiment. It is you I love, my ardent engineer, not your automata.

"Urenenya"
====
1968
The Legend of Dame Marcelle

By Seneschal Derric Andras of Castle Evermore

House Dorell produced many notable personages throughout the centuries—mages and warriors, scholars and merchant lords—all dedicated to making the noble house strong and powerful. Of all Dorell's many sons and daughters, none shines as brightly as Dame Marcelle Stenric, the Knight of Shornhelm.

Dame Marcelle was a mighty warrior, brave and pure. She was a model of knightly perfection, a niece and loyal supporter of Lord Aaric Dorell. Her exploits were legendary, even in her own day, as she defended Dorell holdings, battled brigands and monsters, and even negotiated treaties with neighboring domains.

When a terrible troll shambled out of the hills to threaten Shornhelm, Marcelle was there to challenge the foul creature. For a day and an hour, the two engaged in a violent dance that knocked down trees and leveled farm houses. As the battle wore on, both combatants were bloody and weary. It seemed like the fight would end when one of them fell over from sheer exhaustion. But then Marcelle called on an inner reserve. She severed the troll's head with one powerful swing of her sword, Dauntless. And all of Shornhelm cheered.

Another tale tells of the time of the Great Feud, when Berenda of Tamrith and Ailex of Dorell (who was Lord Aaric's younger brother) engaged in an exchange of insults, each more terrible than the last. Insults turned to violence, and the two houses came close to the brink of war. At the height of the feud, Lord Aaric's son Lanciot was taken captive by brigands loyal to House Tamrith. These brigands were members of the mighty Hammers of Umbrage, notorious for terrorizing travelers on the roads of Rivenspire until they were given letters of reprisal for pledging loyalty to the Tamrith lords.

Dame Marcelle, when she heard the fate that had befallen young Lanciot, never hesitated. She tracked the brigands to an isolated tower in the wilderness outside Crestshade and quickly took stock of the situation. A dozen brigands guarded young Lanciot, who was imprisoned at the top of the tower. Confident that the Dorell scion was safe and out of harm's way, Marcelle boldly strode into the brigands' camp and announced her presence. Just hearing her name was enough to rattle many of the brigands. Five of them dropped their weapons and fled as soon as they realized who she was. But that still left seven of the Hammers to deal with, including their leader, Rhyne Succoth.

Brave Marcelle carried Dauntless with her, and she was confident the Divines were behind her. Brigands fell with every swing of her mighty sword, until only she and Rhyne remained standing. Seeking a way to get the upper hand, the brigand leader grabbed young Lanciot and held him between his own body and Marcelle's sword. Dorell's most shiny knight smiled. It was hard, humorless. "Release the boy and you get to live," Marcelle said coldly. "Otherwise, you die on the count of three."

"Save your threat—" Rhyne began. But his words were cut as short as his life.

"Three," Marcelle called out. Dauntless flashed. Rhyne's eyes went wide. The brigand leader was dead before his body hit the ground.

"Next time you feel the need to travel, young Lanciot," Dame Marcelle said, a measure of warmth returning to her smile, "please let me know and I shall gladly accompany you."

And these were only two of the tales that helped create the legend of Dame Marcelle.
====
1969
Note from a Bottle

Drawn to the eagle on my bottle, were you?

Perhaps you appreciate the Eagle and would help it soar. Perhaps you will meet me and help the Queen's eyes see true. The eagle's eyes watch the main road into this den of iniquity.

Perhaps I've had too much Gossamer Tawny Port and should stop making obscure metaphors.

Anyway, find me if you can decipher this message. But remember—please don't mention this note. I hate these commonplace espionage tropes with a passion and it would just make me cross.
====
1970
Sagabar's Orders

Sagabar,

I have the miller's horse and cart ready to go as soon as we have what we came for. As long as no one tries to be a hero, we should be in the clear. Tell Bulzog to keep the hostages at the old mill south of town. If he doesn't hear from us by midnight, he can start slitting their throats. Since the miller's given us so much trouble, Bulzog can kill his daughter either way. But when we send word that we're clear of town, he should release the mayor's wife and the jeweler's son and then meet us back at camp.

— Leonce
====
1973
I Saw Him Again Tonight

I saw him again tonight. He was across the stream, but the waters only reflected the moon above us. We walked, with the babbling waters between us, but it was as if we were walking side-by-side. 

Why does someone I've only seen and never touched excite me so much? Why do I spend all day longing for nightfall, for another tantalizing glimpse of this pale stranger?

My husband is a plain man, an honest man. Good for putting bread on the table and keeping me warm and comfortable. He doesn't suspect anything of my nocturnal activities. Still, I hate lying to him.

I don't know what to do. Who ever thought I'd find myself in this situation?
====
1974
Tonight Was the Night

Tonight was the night, and it was as amazing as I had imagined it would be. It was inevitable, I suppose. Fate.

My handsome, pale stranger. We met. We touched. His hands were so cold. Deathly cold. For a moment, I almost pulled away. But only for a moment. Then I moved closer, drinking in his sunken cheeks, his pale complexion, his icy lips.

Were the shivers that cascaded down my spine from the cold, or from the perverse excitement he arouses in me?

All I know is that tonight confirmed what I've been trying to deny all this time: I belong to him.
====
1975
Tonight He Confessed

My handsome, pale lover! Tonight he confessed his true nature to me. I must admit I had my suspicions, but to hear him say the word sent shivers down my spine: Vampire!

He seemed so small when he said the word, so frightened. So very much alone. My heart went out to him, and my love grew by leaps and bounds at that very moment.

I took him in my arms and told him that I wasn't surprised. I had suspected the truth of his nature for quite some time, He seemed relieved. Painfully so. That's when he said the words I was hoping to hear. He asked me to join him for eternity.

Sadly, I didn't think of my husband at all. I didn't even hesitate. I just said, yes, oh yes, forever yes!
====
1976
Journal of Merethrin

Gwannas came to me last night agitated, his eyes wild with excitement. It took several minutes for me to calm him to the point where I could understand what he was saying, his thoughts were flowing so fast and free that his lips and tongue could not keep the pace.

When at last I could understand him, I couldn't believe it. Immortality. Life eternal. Discovered, so he related to me, entirely by accident, a fluke, scrawled with a hurried staccato script in the pages of a book whose binding had been swapped with that of a tome on the magical properties of the feathers of exotic waterfowl. 

He had consulted the volume for insight into a simple potion, but the moment he saw its true contents he was mesmerized by it. He studied it long into the night. He claims to know it by heart. …

Gwannas is set on his course, and I find myself caught up in his infectious enthusiasm. Think what we might do with immortality! The knowledge we could acquire and the help it could offer. Why do healing spells help with some ailments and not others? We would have time enough to solve this and so many other puzzles!

It's a cruel trick that men are cut down just when they start to truly become wise, that they must spend a lifetime of training just to know what men before them discovered long ago. …

We have chosen the location for our ritual. A secluded cave, which the locals call the "Cave of Sorrows." We laughed at it as a bit of provincial superstition, but now, I'm not so sure. 

The things we have had to do to prepare the ritual … I can't bear to write them. Horrors that I've only managed to justify to myself because of the good my brother and I will be able to accomplish, once immortality is in our grasp. Sometimes, not even then.

I look at Gwannas and I wonder if he is even troubled by what we've done. He wears an expression of such perfect calm, always. I envy his confidence. 

All the crystals are now in place. Tomorrow, we will complete the ritual. I must put my doubts to rest now and get some sleep. Tomorrow, all our deeds will be vindicated.
====
1977
Matthiaume's Journal

Saint Ellenica's prayer book is here, but so too are the thrice-damned bandits. As if Rivenspire didn't have problems enough!

Even I am no match for swarms of bandits. I retreated here to tend my wounds and write these words. The bandits wait for me to die. I fear not, for I have Arkay's protection.

Saint Ellenica is buried here, somewhere. I can feel her presence. I hope it was all worth it.
====
1978
On Immortality

By Anonymous

There are many supposed paths to immortality, though few have been tested, and those that have been tried have just as often proved to be mere flights of fancy, fashionable cure-alls with no real effect besides the status they grant those able to acquire them.

It is rumored that several pools and springs throughout Tamriel can grant immortality. These places are often hidden in the most inaccessible and hard to reach places. Such places are rumored to exist deep in the swamps of Shadowfen, on the highest peaks of Rivenspire, and in an ancient glade of Malabal Tor. Explorers have sought out these places for centuries, and while many have returned with stories of their success, not one has yet thought to mark the locations on a map.

Among nobles of the First Era, drinking the honey of the Isgareth Bee of Auridon was said to grant limited immortality, though one needed to continue to eat the honey in order to maintain the effect. Some say this led directly to Isgareth Bee's extinction, as indiscriminate men destroyed whole hives in order to more quickly harvest the precious golden substance and sell it at a high price to the foolish and fashionable. Though it is also said that Altmeri kings and queens maintain a private hive.

Another means of achieving immortality is said to exist, but it has only been attempted by the most volatile and unstable. It's also forbidden, both by governments across Tamriel and by the Mages Guild. It's said to involve the binding of a Daedra through blood sacrifice. 

For so long as the Daedra can be held captive, life may be prolonged. It is unknown whether any who have attempted this method have been able to see it through to its end. It's more likely that the Daedra breaks loose and kills the attempter, or that the attempter destroys himself through his own madness.
====
1979
On Immortality

There are many paths to immortality, though only a very few have the strength of spirit and the hardness of heart to achieve it. 

One of the primary means of achieving immortality is through sacrifice and binding of a daedra. For so long as the daedra can be held captive  life may be prolonged. One must be extremely careful when choosing this path since daedra can be tricky creatures and one might find oneself immortal but not in the way you expect. Those who choose this path must be comfortable with committing the most vile acts. 

It is rumored that several pools and springs throughout Tamriel can grant immortality. These places are often hidden in the most reclusive and hard to reach places. Such places are rumored to exist deep in the swamps of Shadowfen, on the highest peaks of Rivenspire, and in an ancient glade of Malabal Tor. 

Drinking the honey of the Isgareth bee of Auridon is said to grant limited immortality, though one must continue to eat the honey and some say that the Isagareth bee is extinct. Though some say that Altmer kings and queens maintain a private hive.
====
1980
The Tale of Princess Anurraame

Princess Anurraame stepped out onto the balcony, the cold wind whipping her skirts around her legs. She peered upward toward the tower, hoping to see nothing at all … hoping the servant girl had lied to her. At first she could see nothing but darkness and no sign of movement. She sighed in relief and almost turned to leave, crossing her arms across herself to fend off the biting winds. 

But then the clouds parted and the light of the full moon illuminated the tower. Silhouetted against the moon she could see them clearly, her beloved and her sister locked in a passionate embrace.

She stood frozen, unable to move or even to breathe. As she watched her heart darkened and a single tear slid down her cheek.
====
1981
Iirdel's Journal

Known Blacksap Sympathizers:

—<<1>>, tall tree. (<<2>>'s husband)

—<<2>>, tall tree. (<<1>>'s wife)

—<<3>>, rarely leaves home.

—<<4>>, collector of fine furs.

—<<5>>, frequents the inn. Enjoys the drink.

—<<6>>, edge of town. Keeps to herself.

Any of the sympathizers should connect you to the remnants. Approach them and speak this week's phrase first:

—"The Falinesti peeper swims at night."

After they respond, check the weather. It should relate to :

—"Cloudless skies scare the peepers away."

—"Rainy skies bring all the peepers out."

—"Sunny skies keep the peepers in their cave."

The sympathizers spend a lot of time under the inn, near that old shrine. I've seen them change the color of the flames. The color will tell you the final response you need:

—"Once yellow, it grew jealous of its neighbors. I hear it stole the red skin."

—"Once green, it broke the Green Pact. Y'ffre's anger turned it red."

—"Once blue, it was forced to eat its own family. Its body is bathed in their blood."
====
1982
Edweg's Resignation Note

What's a fingerbone going to do against hordes of undead? We have no chance; only fools hold out hope.

I'm heading for the nearest port and taking the first ship out. Don't try to follow me. I will not die in Arkay's cause.

—Edweg
====
1983
Tears of Anurraame

Once there was a shining city, Erokii, and its princess was the radiant Anurraame. She was considered the envy of all the Ayleid nobility for her beauty, grace, and wisdom were unsurpassed.

In time, she was married to the prince of a distant but great city. It was to be an alliance that spread across Tamriel. The prince was renowned for his martial prowess and stubborn honor, but he loved his new bride Anurraame dearly.

For a time, they were happy, or, at least, they seemed so. But as the years wiled away, Anurraame's husband was away more and more, and duty proved a poor substitute for passion. 

So it came to pass that Anurraame took a young champion of Erokii for a lover. Strong and gleaming with youthful light and energy, Anurraame's lover gave her what the old, distant prince could not—the thrill of infatuation and friendship.

Anurraame was careful at first to keep her affair a secret, lest she shame her husband. But caught up in passion's capricious winds, she became more and more reckless, and soon her dalliance was discovered.

Spurned and infuriated, Anurraame's husband arrayed his full army before Erokii and laid siege to the city. The princess vowed to face him with fortitude and called on her lover to muster his forces in defense of the city, which he promised he would.

But when the day of battle came, her lover's forces appeared beside her husband's. His undying passion had been subverted by coin.

Desperate and enraged at her lover's betrayal, Anurraame called on the Daedra for help destroying her enemies and defending her city. Mephala answered and commanded Anurraame to pour all her tears into a basin. Mephala then imbued the tears with the power of the princess's hatred for her traitorous lover, hatred which had formed from the potent seed of the princess's love.

The tears, so empowered, hardened into an artifact, the Tear of Anurraame. When the time of battle came, Anurraame took the artifact to the highest tower of the city and as the armies raged outside the city's walls, she unleashed its power, destroying the armies and the city in the flash of an eye.

All that remains of Erokii, and of Anurraame herself, is a ruined crypt, but there have been whispers throughout the ages that the Tear was not destroyed, and that it's waiting in the rubble, still to be found.
====
1984
Journal

Amarbina is wrong. Her premonitions don't always come true. I saw the ring when they buried Nicoleric in the cathedral graveyard. I don't know where he got it, noticed it on him when he came back to town. He died right afterward. No reason for the ring to go to waste; his loss, my gain. So I snuck back that night, did a little digging, and took the ring. No one saw but a drunk beggar and he won't remember.

The ring is beautiful. Some craftsman poured a lot of himself into it. I wanted to give it to Amarbina as a present, but she recoiled as if I'd put an asp into her hands. She yowled that it was cursed, an evil thing that should be brought back to its maker to be destroyed. I laughed at her. If she doesn't want it, it's mine. I'll sell it for a bag of gold. Or maybe I'll keep it. I like the way it looks on my finger. 


*** 

Others are jealous. The last few days, I've heard them whispering about me, calling me names, saying vile things about me. It's the ring; they covet it, want to take it from me. They see it and hate me for it. The ring glows to warn me, to tell me enemies are about. I hear them whispering but never see who's saying those things about me. If I ever spot them, I'll kill.

***

Had to leave Shornhelm. Couldn't take the things they were saying about me. Amarbina begged me not to go, begged me to get rid of the ring. But she wants the ring for herself, I can see it in her eyes. Maybe she's behind the whispering, the hate. The ring glowed as we argued, warning me about her. Almost made her confess at knifepoint, but ran instead.

***

Even out in the wild, I can still hear the voices. They're inside my head, I can't get rid of them. I've done awful things in my life, it's true. Everything they say is true.

***

It's the ring. The voices are from the ring, the voices of the dead. Amarbina was right. Must get back to Shornhelm. Break the curse somehow. Maybe dig up Nicoleric again, give ring back. Amarbina will know.

***

Almost there. Struggle to move, voices pounding away, can't think. Don't deserve to live. See Amarbina before I die. Then join the voices.
====
1985
A Note

We should keep our eyes open the grave belonging to Desyree Marcelle. She was a local folk hero or something and I'm sure anything of hers: sword, shield, or armor, would fetch a nice price. 

Oh, and in case anyone forgot to warn you, watch out for undead! Rumor has it that there might be animated skeletons.
====
1987
Troll Socialization Research Notes

Entry One: It worked! By mimicking troll behavior and mannerisms, I have gained the trust of the trolls in Crestshade Mine. Though I'm still keeping a healthy distance, the trolls have seen me and have not attacked.

Entry Two: I've made great progress in my interaction with the trolls. I've moved deeper into the mine to better observe them and I can now walk freely among them. I was right. Trolls can be socialized. We might one day live in harmony with them.

Final Entry: I have finally won the confidence of the troll patriarch. Grimtooth. My work here is done. I wish you could have been here, Gothurg, but I'll see you soon in Shornhelm. I'm going to give Grimtooth a hug goodbye and then I'm on my way.
====
1988
Coded Rutter

PAKCUTEMAP
AMDNGOAEPT
AOTENCOTGH
UTENCOVTAP
WIETWNCPTN
QUEITOANCI
VIEHDLKSAG
VOEAITEQPE
CNAJDUTEOG
CORISAHRPC
ZXNXJEOTAK
ANDOTJXPZN
====
1989
Montclair Assassin's Orders

House Montclair thanks you for your service and for your patience in this matter. We know you will perform admirably once the targets are identified.

While we finish assembling the list of targets, stay close to the city. Further instructions will reach you shortly.
====
1990
Rasaba's Note

How is it that I found an infiltrator among the ranks while you lot stood around like useless clots of clay? Were you lot too busy drinking or coming up with more ridiculous stories of past exploits? Did this hapless spy bribe you with sweet rolls? 

Perform better, or you'll get a surprise from me. And my surprises usually involve a sharp dagger, flung from a distance, and piercing your heart. You'll be dead before you can form a last thought. 

Bah! Why do I bother? I'm not even sure you idiots can read.
 
— Rasaba
====
1992
Journal

…
Mother made me apologize to the servants today. Why? It wasn't my fault that the soup was served too cold. They should have known and heated it back up to a proper temperature!
…
Today I've decided to move into the guest house. I don't need mother to be watching over me constantly.
…
Mother is being intolerable again! She will not send the servants over to clean up!
====
1993
Yokudan "Hawk" Enigma

The hawk watches over sands without effort. But what watches over the hawk?
====
1994
Yokudan "Man and Beast" Enigma

Sword and spell are useless. As it fells man and beast alike, and given time, the mountains themselves.
====
1995
Yokudan "Mother and Son" Enigma

A mother gave the first gift to her son, and for the rest of his life did he keep it with him.
====
1996
Valamuur's Notes, Volume I

7th Evening Star 2E 291

Arandore believes he's found a solution.

If this works, we won't have to build Root Sunder—we can plant it, and direct its growth to our exact designs.

If this works, we'll have innovated the architectural technique of the Era.
====
1997
Valamuur's Notes, Volume II

6th Morning Star 2E 292

Arandore was right!

Manipulating the stone is a matter of casting an appropriate Conjuration spell. Construction of the city can begin in earnest.

8th Sun's Dawn

The wildlife in the jungle has grown nettled—perhaps understandably so, due to the work. We'll need to move faster. The sooner we complete colonization of this region, the better.
====
1998
Valamuur's Notes, Volume III

2nd First Seed 2E 292

Arandore disappeared this morning. He's been prone to nocturnal tirades, lately—too much wine, I think—but I don't begrudge him the drink. The jungle wildlife has grown decidedly unpleasant over time, going so far as to attack our builders. I hope Arandore is safe.

7th Rain's Hand

Arandore is gone. More builders go missing with every passing week. Progress has slowed to a crawl. I'm the only conjurer left fit to work. Won't give up. For the sake of those vanished, I'll complete our work.

8th Second Seed

I'm all that's left of our venture, and I must be going mad. I could swear I saw Arandore this evening, standing amongst the vines. I called to him, if it was him, but he didn't seem to notice. I thought I saw him retreat to the lower chambers, among the first of Root Sunder that we built. There aren't any more attendants to send—there isn't anyone left. I'll have to investigate on my own.
====
1999
Scrap of Storgh's Journal

Left <<1>> in <<2>>. Stupid Wood Elf finally did one thing right, stealing this bow. Wish I could see the look on his face when he realizes I took it. Thinks I'm not smart. Thinks I can't outwit a tree-brain like him.

Locals say there's a treasure buried in this cave. But they avoid it because of the stranglers. Imagine that. Afraid of plants. Elves are so pathetic.

*****
Can't sleep. Keep hearing something coming from the cave. Singing? Or wailing? Hard to tell, Never had much of an ear for music. 

Sick of it. Don't need to wait for morning. I'm going in.
====
2000
Nedras' Journal

There's nothing left for me here. Sister and I have tried so hard to make a life, but <<1>> is getting sicker by the day. No one is willing to hire a "cannibal Elf" from the southern jungles. Damned idiots, everywhere. Giants with malformed ears and breath that stinks of cabbage. 

I keep promising <<1>> that it'll get better. That we'll be able to afford balm for her illness. I'm a liar. It's not going to get better. 

I have to leave her here in Northpoint, leave her to find the gold for her balm. I hate to do it. But by the Green I will not let my sister down!

-  -  -  -  -  -  -  -
I've only been with the Bitterhand a few days, but I've already earned more gold than I've seen in three months. I sent most of it back to <<1>> in Northpoint. Kept just enough to buy a decent blade.

I can't tell her how I came by the gold. All the blood on my hands would sicken her. What I've become would sicken her. But then, she was already sick. What she doesn't know won't hurt her.

-  -  -  -  -  -  -  -
There are more soldiers out hunting for the Bitterhands every day. We barely escaped that last patrol. I'm going to die. I know it. I can tell the way the others look at me, they know I don't have the training, the stomach for this.

I love her so much. I wish I could have seen her again. I wish it didn't have to be this way. However I end up in the ground, I'll die knowing I took care of my family. My <<1>>.
====
2001
Klaandor's Journal

The blood-curse burning through my body matters not. Nor do I regret my coming demise. I regret only that I will never see <<1>> again. At least, I pray I never see her again.

- - - - - - - - - - - - - - -
As my will weakens, I think back. Of all the sights I've seen, none are lovelier than <<1>>. I have been hers since that night in Shornhelm.

- - - - - - - - - - - - - - -
I will never return to Rivenspire. Not in this life and I hope not in my next. None should pity me. I have lived my life and known a true love like few ever do. It will forever warm me. I hope that <<1>> also finds comfort in that thought.

The blood-curse has almost claimed me. The flesh of my companions is a struggle to resist. Perhaps I can resist long enough to meet my beloved one last time, near our well in Shornhelm.

 - - - - - - - - - - - - - -
It is time. I will go no closer to Shornhelm. I pray someone slays me soon. To the one who does and reads this journal, I thank you. You saved me from visiting a fate worse than death upon my beloved <<1>>.

I have one last request. Take these words and the amulet I place in these pages to <<1>> in Shornhelm. It will break her heart, but she deserves to know.
====
2002
Yenadar's Journal

This place is everything that I had hoped it would be. These ruins are the perfect place to contemplate the light of Jone and Jode. Their cooling rays slice through the crack in the ceiling. They fill me with calm, with peace. The stonework is magnificent and I can feel the pulse of our ancestors in this ancient place. This will be the perfect place for my retreat and meditations—far removed from the distractions of S'ren-ja.

- - - - - - - - - - - - - - -
I have made my camp, here in the innermost sanctum of this holy place. The bones of our ancestors still lie in state, though some lie in the most peculiar positions. Though I first came here to remove myself from civilization, I find myself drawn to the mystery of this place. Who were these people and how did they die? I must tell my sister, Kala, about this place when I return. 

- - - - - - - - - - - - - - -
I found meditation to be increasingly difficult today so I set about exploring. I discovered an interesting document that speaks a little to those who lived here but not much more. I keep expecting some revelation with every turned stone, and in fact I could swear I have heard or perhaps felt something at the edge of consciousness. Are the ancient ones trying to make contact with me?

- - - - - - - - - - - - - - -
Last night, each time I started to drift to sleep, I kept thinking I could hear a voice or voices whispering in the darkness. I got precious little sleep as a result. I think I will rest here at camp today. Maybe I will explore more tomorrow. 

- - - - - - - - - - - - - - -
There is someone or something here. I can feel it all around me. I can hear it whispering to me …  whispers in the darkness. Part of me says that I should leave this place, but I must know … I must know what it is trying to say to me. If only I could understand the words … It's here again.

- - - - - - - - - - - - - - -
The darkness grows within me. I have been chosen for a sacred duty. I just wish … my dear Kala. My dear sister. I wish I could see you again in sweet S'ren-ja. I know I can hold this thing here, in the depths. But I shall miss you.
====
2003
Lady Laurent's Qharroa Notes

Stibbons has returned with some much-needed supplies, and a guide to the local desert and beyond. I am loath to leave the future of my research in the hands of hired help, but such are the times!

My desert guide professes to know much about Yokudan culture, and yet is ignorant about the post-Schism resurgence of the"Whimsical Dalliers"! Honestly, it is hard to find good help these days.

I've found a curious inscription in one of the old ruins. It suggests a unique combination of certain alchemical reagents: I wrote it all down somewhere. I'm sure Stibbons will know where I put it. Think of it—a forgotten recipe from an ancient race! Archeology can be so gratifying.
====
2004
King Ranser's Tirade

I may have lost Shornhelm, but this war is far from over! The damnable Emeric is overconfident. He will make a mistake, and my brilliance will leap to take advantage of every misstep and stumble along the way.

Retreating—no, strike that! King Ranser doesn't retreat!

My strategic occupation of this tor shall be remembered as the most important military victory in Rivenspire's history. Let them throw all the Orcs they have at me. This tor will stand forever! I shall win this war!
====
2005
Malofar's Journal

We found it! Just where the map described it. The legends say that a group of giants came to this land long ago and settled in these caverns. It is the perfect place for me to continue my research and experiments!

To think that those fools in Skyrim were frightened by my work. How dare that milk-drinking thane banish me! But there were too many of them. My clan had no choice but to pack up our belongings and set out for this desolate location. Luckily, that was exactly what I hoped would happen. It put me closer to not only this sacred cavern, but it put the Emerald Chalice finally within my grasp.

The Emerald Chalice has served me better than I had hoped. Its magic worked exactly as I expected but I was unsure of whether or not my modifications would take hold. With the cup's magic, I have transformed my entire clan into Goblins. (Serves them right for complaining about me getting them driven out of Skyrim.) And with only a few modifications to the cup's magic, they are now fanatically loyal to me, as well. 

I secured this inner sanctum with an ancient Nord rite of protective ice. My loyal Goblins believe that the runestone keys are powerful relics to be worshiped and protected. No one will be able to wrest them from their hands! Thanks to the Goblins and the magical barrier, I finally have a safe place to conduct my research. And soon, I will have my revenge on those fools back in Skyrim.
====
2006
Barrowton's Journal

Every exploration I undertake is simply more fascinating that the one before. Take this series of caves, for example. The place is called Breagha-Fin, and the legends surrounding the place are simply—well—fascinating!

Most of the legends describe the cavern as home to a race of giants that migrated here from the harsh and unforgiving Skyrim wilderness. Of course, no giants are found in the region today, so I'm not sure how much to believe these stories. The place is certainly full of giant accouterments, though.

The bones of massive mammoths, including skulls topped with great horns, adorn the walls of the cavern. Since such creatures have never been known to roam the Rivenspire wilderness, the presence of their bones lends some credence to the tales of sojourners from the frigid wastes of Skyrim, though.

***
As I write these words, I am listening to sounds coming from the entrance to the caves. Could it be bandits? A wild animal, perhaps? I sincerely hope it's just some traveler, looking for shelter from the wind and rain. Either way, I had better go see what's going on.

***
Nords! There are Nords in Rivenspire and they're moving into Breagha-Fin! Should I talk to them? Try to reason with them and convince them to let me leave? Or should I try to find a place to hide and hope they move on? Perhaps that sealed chamber I found on the second level will offer some level of protection. Yes, that's where I shall hide, and hope for the best.
====
2007
Jofnir's Journal

I've done all I can. For now, I've salvaged what I could of the situation. Took a few relics as trophies. I should be back out in the light soon enough.

I can put these lessons to good use the next time I visit Ragnthar. The Dwemer constructs will set watch, keep the place safe. I don't want any visitors. The next time we meet, I'm going to end this. I can't let this go on any longer.

I'll stop in at the Baandari Trading Post. See if I can't get a few supplies for the next trip. Maybe some mead. It's been far too long since I had a decent brew.
====
2008
The Strange Case of Ragnthar

by Guylaine Marilie

Foreword

Ragnthar is a mystery within a mystery. Modern scholars agree: there's just no reason for Ragnthar to exist in the strange way it does. And that is about all scholars can agree upon when it comes to the strange case of the Ragnthar ruins. 

Even laypeople know that the Dwemer, or Dwarves as they're more commonly known, vanished from the face of Tamriel. The reasons or cause behind their disappearance are a matter of much speculation … a subject for numerous other texts.

What is not in dispute is what they left behind: numerous ruins, some still patrolled by their unique metal constructs. Exploring a Dwarven ruin is seen in many research and adventuring circles as a rite of passage, as even the most well-trod ruin might still contain dangers. As a result, there's a large body of work on the subject of Dwemeri ruins and their eccentricities. 

To be sure, there are a number of unusual finds within the ancient Dwarven holdfasts. Towering machinery, shafts that allow sunlight to reach thousands of feet below ground, roaring waterfalls powering still-active and incomprehensible machinery … there are many ruins that are stunning to the eye and the senses.

None of them match Ragnthar when it comes to stunning the mind. For you see, Ragnthar has numerous entrances spread across Tamriel. It is literally a space-out-of-space, twisted out of reality. Its physical location is actually unknown! Observations made within the site suggest it once was situated within the mountains of Hammerfell, but a precise origin point has never been determined.

What is known is that by stepping across the threshold into Ragnthar, you leave Nirn. And no one knows why. 

For indeed, the greatest question posed by Ragnthar is: why? Why would the Dwemer expend the enormous amounts of magical energy required to remove a complex from known reality? I call this effort a "Temporospatial Claudication," literally a twisting of time and space.

Herein you'll find this humble scholar's numerous observations about the site. I've extensively studied the remaining constructs and machinery here, as well as made numerous suppositions about the intent of its creators. I think you'll agree, the more we learn about the site, the more there is to uncover!
====
2009
Message in a Bottle

Of all the audacity! They attacked my ship. And for no reason. We were approaching Northpoint, heading for the tunnel, when Montclair's troops attacked us. If this is because someone robbed Lady Lleraya again, I'll make sure heads roll in the thieves' quarter!

We're taking on water, but I'm going to try to get the ship as close to shore as I can. Just in case, I'm hiding my key to the tunnel in the bowels of my ship. If I'm going down to the bottom of the sea, I'm taking my damn key with me!

We're approaching the northern shore. If we make it, we'll meet up at the usual place and discuss our options. Why's Montclair on the rampage? And where's Dorell? I thought we had an arrangement, damn the man!

Well, if we do sink, don't you dare come looking for my key. I swear, my ghost will haunt this wreck and take vengeance on anyone who trespasses on my ship! You have been warned.

— Captain Lagra
====
2010
A Dance in Moonlight

<<1>> looked up into the night. Moonlight filled her eyes, and she knew what she must do.

Many months she trained, jumping over hill, then dale, then mountaintop. When she could jump no higher, she nearly flew. Tumbling out into Oblivion, all seemed lost—but the twins saw and caught her in their embrace.

<<1>> picked the light from Jone and leapt once more for Nirn. Seeing what she had taken, the moons followed suit—dancing a spiral across the sky.

When it seemed they might catch her, they collided and moved no more. Seeing the twins entangled so, <<1>> plucked the light from Jode, as well.

As she made to leave, they caught her in their embrace. <<1>> begged them to return her to Quin'rawl—for that was the land of her birth. Under the condition that she never again try to steal their light, they returned her to her homeland.

Since that time, <<1>>'s brow has borne fine speckles of stardust—a reminder of her vow never to return to the stars.
====
2011
Mastery of Discipline

In the season of life in which I passed through the Rain's Hand, more than 90 duels did I face to prove myself invincible. I learned the 38 grips, the 750 offensive and 1800 defensive stances, and the 9000 strikes that I would practice for all my future days.

With Onsi's blessing, the sword-singer must do the same to achieve Mastery of Discipline.
====
2012
Mastery of Devotion

In the season of life in which I marched beneath the Sun's Height, before the power of the gods did I kneel. I dedicated myself wholly unto to the spirit of the sword to forge my Shehai, which I would wield for all my future days.

With Tall Papa's blessing, the sword singer must do the same to achieve Mastery of Devotion.
====
2013
Mastery of Wisdom

In the season of life in which I was exposed to the Hearth's Fire, into deep contemplation did I withdraw to ponder the nature of truth. I sharpened my mind as my blade and defined the principles I would honor for all my future days.

With Tava's blessing, the sword-singer must do the same to achieve Mastery of Wisdom.
====
2014
Mastery of Sacrifice

In the season of life in which I shivered from the Frost's Fall, so did I find myself called upon to cast aside the notions of my destiny that I had deemed true. I left the land of my home to which I did not return for all my future days.

Under Satakal's ever-changing influence, the sword-singer must do the same to achieve Mastery of Sacrifice.
====
2015
Journal of the King's Seneschal

King Ranser wants a second fort built as a twin to the one on the tor overlooking Shornhelm. It is his feeling that two forts can support and aid each other, greatly increasing our hold over the region. After a quick examination of our options, I've decided that we can build this new fort on the foundation of the ancient ruins in the Lorkrata Hills.

Construction began today on the new fort. Nestled in the foothills below the mountains, the engineers are building the walls and towers to align with the area's natural stone. We are also expanding into the ancient network of tunnels and chambers beneath the hills, using the original construction as a basis. The work is slow, however, as we persevere not to collapse the entire mountainside atop us.

As work on the Hall of Heroes started, we uncovered a curious runestone. Nothing like it has turned up in any of the texts I've consulted, and it doesn't seem to have any innate powers that I can see. I will keep it with me, where it will remain safe and so that I can study it at my leisure. Perhaps it will reveal its purpose to me at the proper time.

As I walked with the engineer to examine the newly opened corridors, the runestone began to glow. The intensity of the glow seemed to respond to specific locations within the corridors. I need to investigate this phenomena more closely, but later. When the halls are empty and I can perform my studies away from prying eyes.

I discovered the source of the runestone's strange behavior—I think. An ancient relic. half-buried in the ancient soil, seems to be of Ayleid origin. When the runestone and the relic are in close proximty, the air itself seems to hum with intense energy. The discovery excites me and frightens me at the same time. I have sent for King Ranser. I'll let him decide what we should do with these ancient items.

King Ranser has decided that the best course of action is to hide the relic and the runestone. We've assembled a small trusted team of workers to build a secret room next to the Hall of Heros. We will hide the relic there. I have not yet decided on a place to hide the runestone, however.
====
2016
Other Worlds Than These

A golden figure appeared to me in the twilight. It spoke with tongues of fire, but its will was clear. "There are other worlds than these," it said. "The future of other Rivenspires depends on what you do." It directed me to build a keep above the ancient ruins on my uncle's land. To link its towers to the rising hills and its lower halls to the ancient chambers beneath.

As construction begins, I think long and hard about what the golden figure said. What are these other worlds, these other Rivenspires? How does anything I do affect such distant, impossible places. My head was swimming as I tried to make sense of it all. So I stopped and went back to supervising the work on the keep.

The golden figure appeared again, directing me to deepen the innermost halls, making them larger and more grand than any that have come before. The Hall of Heros, specifically, was called out to be spectacular.

I found a strange runestone when we unearthed another of the ancient chambers beneath the hills. It's some kind of tool, of that I have no doubt. But while its purpose eludes me, I know I was meant to have it. The golden figure wants me to protect it and keep it safe. I just know it.

I push my work crews to dig faster, this can't be an isolated ruin. There must be more ancient and powerful stones and relics buried in the land. Why else would the golden figure want me to have it. They complain about the work, the pace I am forcing them to keep. I may need to motivate them to accomplish the will of the glorious golden figure.

My work crews are lying to me. They claim they have found nothing but dirt and more dirt. They must be hiding the ruins for themselves to try to win the golden figure's favor. I can't allow this. I've sent the work crew leaders to the newly constructed torture chambers. They will suffer until they tell me where they've hidden my ruins.

It's mine! The relic is mine! It fell from the freshly hewned wall of dirt like a glorious gift from the golden figure. It glistens much like the figure. The runestone reacts to it. I feel my magic enhanced just by being in the vicinty of this relic. This, this is exactly why the golden figure wanted me to build this place. It will be my throne and temple! And perhaps, my pathway into other worlds.
====
2017
Research Assistant Wanted

Seeking a capable hand to aid in arcane research of Ayleid ruins and the magical properties of Ayleid Wells.

Apply in person at the camp outside Wormroot Depths, north along the main road from Redfur Trading Post.

Combat experience required.

— Scholar Archimbert Dantaine II
====
2018
Amberic's Note

My mind slips away, but I want to be remembered. If you find this, don't forget my story!

My friend Theomund and I were hired by the famous treasure hunter, Lady Clarisse Laurent, to find something called the Emerald Chalice. She said Nords lived here in Breagha-Fin, but all we saw were Goblins. We told her so and asked for more help, but she said we were being ridiculous and ordered us back into the caves. 

Theomund created a distraction so I could get the cup. I hope he escaped, but there were so many Goblins.

I made it past the barrier, but the head Nord caught me. He made me drink from the Emerald Chalice and it changed me into a Goblin! Thinking's gotten so hard.

My name is Amberic. I am not a Goblin!
====
2019
Alchemy Practicum

By Defessus Lector

Bardus,

The traditional approach for a novice alchemist to learn how to concoct potions is to experiment. This means systematically trying a mix of carefully selected reagents in a solvent, and observing the results. Then you change one of the reagents and see if you get different results.

You, on the other hand, seem to think throwing random handfuls of reagents into a cauldron of boiling water will result in some mystical potion.
 
I was willing to let you flail away like this, since I believe you learn by mistakes, even if the road is long—and in your case, all uphill, rocky, and blocked by deadfalls. But your father's seneschal has informed me that you have gone through 725 gold pieces' worth of reagents to no result.
 
So, I am going to assign you a Practicum that should both teach you something and save your father money. 

In addition to the standard fungus and flower powders, you will use some rodent parts from your latest victory against the rats in the pantry, just to keep expenses low. Please try, this time, to use reagents that have at least some matching traits. 

Alchemy Practicum

I added 1:        and 2:        to 3:       , and got the following result:

I added A:        and B:        to C:       , and got the following result:

I added X:        and Y:        to Z:       , and got the following result:
====
2020
Weaponsmith Practicum

By Defessus Lector

Bardus,

My hope was that the Alchemy Practicum I gave you would be sufficient to motivate you to study harder. In fact, it seems to have made you even more dependent on step-by-step instruction. 

I attribute this to your inherent laziness rather than a lack of ability. I have seen how elaborate and time-consuming are your efforts at bullying young Glabius. Was it necessary to snare him and hang him upside down in front of the White-Gold Tower on market day?

Well, hopefully this Weaponsmith Practicum will divert your energies toward a more constructive use of your time.

Weaponsmith Practicum

To make an Iron Sword of Flame you combine Corroded Quicksilver, Dirty Bone Oil, and what other additive to the molten metal?

To make an Iron Dagger of Shock you combine Corroded Dwarven Scrap, Dirty Bone Dust, and what other additive to the molten metal?

To make an Iron Hammer of Frost you treat the shaft with Dirty Fleshings and what two other additives?

I want to see an example of each type of weapon—with the appropriate enchantment on it!—within a week's time.
====
2021
Armorer Practicum

By Defessus Lector

Bardus,

The blades you made had no edge, and the shaft of the hammer was rotten, but you did manage to enchant the weapons that I asked for—and only three days late. I assume your time was taken up with discovering how deep that cask of Heather Ale was.

I hope you remember what additives you used since in some cases the same additives are used when crafting armor. It's the interactions between the three additives and the ingredients that grant the effect. Just using one or two additives, while improving the overall quality, does not give an effect. 

Something to remember: a triangle is the strongest structure found in nature. And so it is in crafting. Three additives make for a better result than one or two. 

Below is a new Practicum for you to complete by month's end:
 
Armorer Practicum

To make an Iron Cuirass of Health you add Corroded Brimstone, Dirty Bone Oil, and what other additive to the heated metal?

To make a Homespun Robe of Magicka you combine Dirty Petals, Dirty Pods, and what other additive to the sizing?

To make a Halfhide Jack of Stamina treat the rawhide with Corroded Quicksilver and what other two additives?

Now, how about you start sooner this time, and aim for only two days late?
====
2022
Enchanter Practicum

By Defessus Lector

Bardus,

I think have finally discovered the issue. Your lack of advancement has nothing to do with your mind being too addled to string together two coherent thoughts, nor is it that you just stubbornly refuse to better yourself in anything other than the torture of small animals. It is because you have no more long-term memory than a gnat.

I think I know how to solve this issue. If you take any advice from me, hearken to this. Write down every thought, discovery and notion as quick as they come to you. I am not telling you to write tomes. I mean just scribble a simple one sentence note about your discovery, and then keep those notes with you at all times.

Let us try this on the enchantment practicum. I want three different glyphs each in a specific setting. When you discover the missing additive, write it down. I expect the notes and examples of your work by day's end. 

Enchanter Practicum

To make a Stamina Glyph, you start with a Defensive Glyph in a wooden setting. Add Flawed Hrotanda, Dirty Turpen, and what other additive?

To make a Magicka Glyph, start with a Defensive Glyph in a wooden setting. Add Flawed Moranda, Dirty Mastic, and what other additive?

To make a Lightning Glyph, start with an Offensive Glyph in a metal setting. Add Corroded Dwarven Scrap and what two other additives?
====
2023
A Request for Relief

My Dear Exchequer,

I once again implore you to reconsider the levy that has been placed on my business for this year. I admit that I am a licensed enchanter residing inside the Imperial City. But circumstances have changed, and the business that was once profitable is now just a drain on my income. 

A few years ago, enchanters would take the physical object to be enchanted and, using various ingredients and tools, imbue the object with the necessary arcane powers. Because of this, enchanters only competed with enchanters who resided in the same city, since most people did not want to carry a sword hundreds of leagues to another enchanter just to save a few gold. Prices for the city could be set at a friendly meeting of three or four enchanters, and a fine profit could be made. As the right of the crown, a hefty levy for allowing us to operate in the city could be an assessed, as it kept out competition.

But with new techniques this has all changed. Enchanters now just make a "glyph" with the desired effect trapped within it. A glyph is just a simple gem that anyone can attach to the pommel of a sword or on a piece of armor. Once attached the magic in the glyph then flows to the item. 

This disastrous simplification has caused a collapse of the market. Instead of the price for an enchantment being set on a city by city basis, all of the enchanters of Tamriel have to compete with each other. A hedge enchanter in Daggerfall can make ten Fire Glyphs and sell them to a traveling merchant, who brings them to Cyrodiil city and sells them in the marketplace, at a price much below the price set by the Imperial City enchanters. 

All this competition means that I now make just a few gold over the cost my materials. And this profit does not cover the levy your office places on me.

Unless your office moves to stop the importation of cheap foreign-made glyphs, you must reduce the levy to allow me to stay in business. Otherwise I will be forced to sell my home of twenty years and take up another profession, perhaps tutoring some merchant's son.

Eagerly waiting your response, 

Defessus Lector
====
2024
Notes on the Mortuum Vivicus

Since the Dark Master's plot was revealed to me, I have attempted to learn more of this weapon he holds so dear. According to historical records, the <<1>> was a gift from our Lord and Master to the unworthy king of a long-forgotten city.

Those unworthy servants stood on the verge of greatness! To their great loss and eternal shame, the fools were unable to accomplish the simple tasks our Master set before them, and he withdrew the Vivicus from Tamriel. It was lost to the Faithful.

If the Master's plan comes to fruition—if enough souls can be gathered to his side—the servants of the Lord of Lies would be more powerful than any mere king or queen. Truly, Tamriel would burn in the Master's fire!
====
2025
Coded Message on Coin

5th Last Seed

J.Hjqi,

Rjxxflj wjhjnaji. Stwymutnsy uwjufwji.

W.R.
====
2026
Note to Ulguna

Ulguna Soul-Reaver,

Drain Gasteau, harvest his essence but leave him alive. I want his torment to be as endless as Oblivion itself. I want him to know the true fruits of his labors.

— The Architect
====
2027
Diary, Day 13

This torment is endless. Every day I perform the same tasks of depositing the soulless husks into the depths of Oblivion. I fear I am losing myself as time passes. I dearly hope I won't become one of the shriven.

I hunger, and I can't be sated.
====
2028
Diary, Day 36

They keep coming. More and more of the soulless ones are drained. I feel the pangs of hunger upon me. Perhaps these husks are my answer.
====
2029
Diary, Day 61

I see the eyes looking at me. They are dead, soulless, but I still crave them.

Help me.
====
2030
Diary, Day Unknown

I've lost track of the days. There are so many soulless here. Like a feast. A feast for me.
====
2031
To the Veiled Masters

Veiled Masters,

Our dupes in the Council assigned me to this backwater as planned. I begin my work to defy Ayrenn, the Absentee Queen. We shall punish her for usurping leadership from Prince Naemon, who has proven his worth time and again as an upholder of tradition and Elven honor.

She was canny to gain the Wood Elves' support by nominating Elden Root as the capital of this thrice-accursed "Dominion." That hedge-king Camoran must've been overjoyed when he thought of all the prestige it would bring him. Ayrenn's had him twisted around her finger for decades, but that's another, less savory story.

As for the Khajiiit, you will be pleased to learn I've delayed the construction as expected. Our constituents in Grahtwood have proven most useful in this regard. It seems there is no greater power than bureaucracy.

—T
====
2032
Book of Bosmer Lore

<Contains various tales of the Bosmer heritage.>
====
2033
Note to Sir Quatrius

Sir Quatrius,

I've received your requests, and will put them in as fast as I am able. We will spare no expense, I assure you. As for your concerns about the rebels, I've alerted your men to several people of import. I hope this assuages your worries.

— D. at-Nimr
====
2034
The Grandeya is in Custody

The grandeya is in custody, and ready for questioning. I would advise against any rash actions, as the people of Hallin's Stand are quick-tempered, and a bloodbath would not serve anyone's needs.

As always, if you need anything, please don't hesitate to ask.

— D. at-Nimr
====
2035
Letter to Herminius Sophus

Herminius Sophus,

Despite the many times which I have written to you to advise you against this tour of the historical sites of Hammerfell, I have received notification that your ship leaves within the month. I strongly encourage you to reconsider this trip and stay with your dear sister Lepida in Reaper's March instead.

With that said, if my urging does not sway you, think instead of the scholars who have gone missing at Makela Leki's final resting place in the Sunken Road.

Aminyas for one, a High Elf mage of no small talent. I suspect he was there digging for information which might rekindle old grievances within the Daggerfall Covenant, as he went on his expedition shortly after the Covenant was formed.

Before him there was the late Morgaulle Dechery of Evermore who, generations ago, disappeared while writing a piece about King Joile's actions shortly after the incident occurred. The manuscript she was writing was doubtless the sort of political jockeying or apologist tripe which one expects from the period, but her death was still regrettable.

For your sister's sake, do not make me have to add your name to this list.

— J. Ithaka
====
2036
Journal of Bernamot the Great

And so begins the adventure of Bernamot the Great! As a soon-to-be-renowned explorer, this tome will officially begin my body of work. Scholarship that I am certain will be studied for centuries to come!

Begining with this tome, I will uncover the secrets of long-forgotten cities. I will discover the ancient mysteries that have lain undisturbed by mortals for long years. In short, I will go where others fear to tread and find things that others are unworthy to find.

My journey begins here, in the ancient city of Abagarlas. Lost to time, I discovered this ruined city after extensive research in my father's library. I alone have the courage to explore this dark city.

I will begin by descending this dark stairway before me. Although the way is dimly lit, and dust fills the air, I'm confident the ancient Ayleid architecture is sound. Onward, to greatness!
====
2037
On the Spirits of the Hel Shira

To the most revered Magus-General Septima Tharn,

I know the 7th Legion's first forays into the Hall of Heroes ended rather unfortunately, but I am pleased to report that your generous time spent in teaching me the ways of the occult has proven valuable for us both and the Empire as a whole. After spending weeks poring over Mannimarco's old notes, I have found the key to controlling the spirits of Hel Shira. Not only will this incantation force the spirits to leave your soldiers alone, it will even render the spirits subject to your command. 

As ever in awe of your bravery and your brilliance,

Magus Pampinto Scivio
====
2038
Directive to Centurion Bodenius

Centurion Bodenius,

I read your reports on the difficulties you've encountered discerning the secrets of the tombs in the anterior area of the temple, and I am well aware of the number of soldiers who have been killed in the process. Nonetheless, you will not abandon the effort under any circumstance. Somewhere within those tombs is a mechanism by which we can unseal the doors to the Chamber of Passage. Until such time as these doors are unsealed, you will work day and night in the attempt to find and activate this mechanism.

If you value your own life, I suggest you file no further reports recommending otherwise.

— Magus-General Septima Tharn
====
2039
On the Chamber of Passage

Attention: All Members of the 7th Legion

Since we breached the seals on the Chamber of Passage, many of you have speculated on what I am doing within. Lest you entertain the idea of taking a peek, let me explain what will happen.

The magical forces in the space will permit me to exercise a unique form of punishment. When I subject you to these forces, you will experience the rapid liquification of your skin and your internal organs, your bones will then wither and crumble within minutes, and finally, your soul will be subjected to re-experiencing this phenomenon for all eternity. Please consider this before interrupting my work.

— Magus-General Septima Tharn
====
2040
By the Master's Mace

A Sermon in One Part

We march! By the Master's Mace we march on the hated city of Delodiil. Under the command of the mighty King Anumaril, our assault cannot fail.

By the power of the Master, we will capture the light-worshiping thralls of that pitiful city. We will return them to the dark chamber at the heart of Abagarlas—a temple far superior to the pathetic Meridian altar of the Delodiil heretics.

We will liberate their worthless souls, feeding them to the <<1>>. We shall grant them, at long last, a purpose in this world.

So the Master, the Lord of Lies commands. So shall it be!
====
2041
Aminyas' Journal

Written with the inherent Breton taste for duplicity and over-florid conceit toward exceptionalism, the letters regarding the plight of Wayrest at the hands of marauding Orcs reached out to bind the races of Men against the lesser Mer. 

The perpetual nature and inclination toward war for the followers of the dung of Trinimac serves as bonding agent toward Hammerfell and High Rock only so long as it is able to bring the foolishly honorable remnants of the Ra Gada to place their back toward the Bretons, at which point King Joile bares his deceitful dagger.

It is claimed by certain historians and political commentators of the time, notably Morgaulle Dechery of Evermore, that by virtue of an outside order of so-called "Sword Saints," the conflict did not culminate in the downfall of both Orsinium and Hammerfell at the hands of King Joile. 

However, I posit that King Joile lacked the strength to carry through with his initiative, even if he had been able to capture the whole of the Bangkorai Pass, for the man lacked the strength to even safeguard his own person from one well-armed woman, Makela Leki.

It becomes apparent that King Joile waited until the time was right to attack the scions of Hammerfell, not because he was clever, but because he could not have possibly initiated his plans before then. In the typical short-sightedness of man ….
====
2042
The Unholy Temple

The King is furious. Construction of our magnificent temple was completed several months ago. At that time we dispatched an emissary to the city of Delodiil. The invitation to view our seat of power was extended with an open hand. A chance for the heretics to make a pilgrimage and, at last, bow to the Master.

Today the response arrived from the so-called King of Delodiil, condescendingly dismissing our invitation. He called our temple "pitiful" and mocked our craftsmen and our Master!

This cannot be borne! Father has entered the heart of the temple, and even from here I can hear his rage as he shouts to the Master for aid to wipe this humiliation away.

Father is furious, but I am filled with joy. This affront must end in war. This insult must end in death.

So much death!
====
2043
Morgaulle Dechery's Journal

It is true that the king had not the strong feelings of the rest of the people of High Rock well in mind; but he was affected by a sudden clarity following his meeting with the envoy. King Joile had lived in so respectable a manner as to elicit the ire of the Redguards, even though he had done every conceivable thing within his power to grant them comfort and courtesy within his presence.

The Ra Gada were no more than a comparatively new and invasive people, who began their residence upon the shores of Tamriel only after rendering their homeland irreparably damaged. These Ra Gada interlopers were received into Hammerfell and began to make short work of their local Orsimer neighbors, presuming so far as to call themselves the Forebears, while in fact the lands had occupancy precursors in the Orsimer, Dwemer, Ayleids, and even the Goblins!

It should be known by now that the Redguards are thusly not the legal inheritors of Hammerfell, nor are they owed any claim upon the territories of Bangkorai. In the society of civilized Evermore, the untoward rage which issued forth from Orsinium was therefore not the only immediate threat, but also too was the concealed blade of the Redguards. 

For what people carry upon them at all times blades but those who intend to bear some immediacy in using them against others?

King Joile's reaction toward the Redguard forces within Bangkorai during the conflict proceeded not merely from malice, but from goodness of heart and a desire to bring solid safety and comfort to his peoples across all of High Rock.

The Maidens of the Spirit Sword, who were maidens only in name, were rendered wroth by naught but this protective instinct! It would have quieted their mannish ambitions if they could have seen his noble bearing, the acknowledged eminence of his countenance when not upon the field of battle.
====
2044
Bandit Thug's Journal

Those Orcs were two of a kind. Get this, each hired me to kill the other! So I took their gold, poisoned them both, and set their lodge on fire to make it look accidental.

Never killed an Orc chief's wife before. Today I killed two!

—

Saw <<1>> in <<2>> today—she's the Barkbite chief's third wife. I dropped hints she's in charge because of me, but nothing stuck. She doesn't have a foul bone in her body! Felt wrong to push her, so I wished her a good day. Must be getting soft.
====
2045
Najan's Journal

9th First Seed

Another bland dinner. Baked lamb and squash. I guess I shouldn't be surprised. Adeena is as predictable as the sunrise. Honestly, sometimes I think my goats have a more exciting life than I do. Every time I bring them here to the ruins, it's like they're seeing them for the first time. I envy them. But every day is the same for Najan and Adeena. Same meal, same awkward conversation, same tedious love-making. I can't even be angry with her. When I look across the table all I feel is … nothing.

12th First Seed

I can scarcely believe what I've found. One of my smaller goats, Husul, ran off while I was kicking dung off my sandal. I gave chase and found he had scrambled down into a vault beneath the ruins. It's dark down here, but not so dark that I need a candle to see. These old blue stones glow and hum softly. Even though it's nothing but cold, wet stone, there is something almost inviting about this place. I have decided to call it Husul's Cave. I can't wait to explore it more thoroughly. I already noticed some old books just waiting to be read.

In the meantime, I must go suffer through another flavorless meal with Adeena. She's always asking me if I'm pleased with the food. Offering to wash my clothes. Ruptga help me.

16th First Seed

I've found something—something that will change everything. I was leafing through one of the old books I found when I noticed something shimmering stuck in between the leaves. It was a talisman. It appeared simple at first, but when I rubbed away the dirt and grime I saw it was something priceless. 

Then an ethereal woman appeared. She was beautiful beyond measure. I could scarcely speak when I saw her, but she was so kind—she simply giggled. A sweet little laugh. It put me at ease long enough for me to introduce myself.

Her name is Anexiel. She says she is an ancient spirit of the ruins—something like a saint, I guess. To my mind, she's something far greater than that. Her eyes are like the water in an oasis, and she has a voice like … oh look at me, playing the poet! I cannot deny it—I have fallen in love with this spirit. If only she were flesh and blood … I would make her mine.

18th First Seed

I am in agony. Anexiel is all I've ever wanted. Each day my love for her grows, yet we cannot be together. She remains a wisp of air—tied to these twice-cursed ruins! Oh how she teases me! Dressed in that shimmering silk, tracing her ghostly fingertip down my shoulder. It's all so … intimate. I had to tell her how I felt. She said she needed time to think. I hope I haven't ruined things.

24th First Seed

She loves me! I knew it! Sweet Anexiel finally confessed her love today, but now she is miserable too. Gods help us.

25th First Seed

She has a plan! My sweet Anexiel has been walking the halls of the vault, thinking, for what seems like days. She finally came to me and said that she can become flesh and blood, but she needs a "vessel." Someone she can step into and live inside. I don't know how it works exactly. All I know is this vessel needs to have some magic in its blood. I started to despair, but then I remembered my wife. My Adeena. She's always had something in her. Something magical. Her mother called it "the gleam."  Maybe that will be enough. It has to be enough.

I'm bringing her here tomorrow.
====
2046
Thunderbug Repellent

No-Fingers,

I run the Burroot Kwama Mine west of Elden Root. Perhaps you've heard of it? I've recently had a bit of a problem with thunderbugs burrowing into the mine and upsetting my kwama. I'd heard you were experienced with beast-handling and hoped you might have something I could use to deter them that wouldn't bother the kwama. I know this is a very specfic request, but if you can help me I would compensate you well. 

— Nimriell
====
2047
Wanted: Sgolag

Sgolag, an Orc of ill repute, must be brought to justice. This brigand is a known criminal, guilty of countless acts of murder, banditry, and the abduction of your fellow citizens and selling them into slavery. 

Rumors place Sgolag near Mobar Mine. The Thalmor shall issue a suitable reward to the one who delivers his head.

— Curinaire
====
2048
Ne Salas: Need Reinforcements

Urgent - Expedited response requested.

The Daggerfall Covenant has infiltrated the ruins of Ne Salas north of the Gray Mire. Their numbers are swelling in a manner that suggests they have a concealed passage into Grahtwood. I do not have the manpower to halt their progress. 

Please send reinforcements immediately.

— Thaendil
====
2049
Garick's Message

I'm still scouting the eastern hills for a place that might be suitable for us, but I need you—all of you—to stay clear of what the locals call Vinedeath Cave. I assure you that its name is quite literal.

I managed to sneak past most of the living vine creatures that I found (picked up a few trinkets from delvers who weren't so lucky) until I got near the back of the cave.

A terrible wailing greeted me that chilled my bones and cut my mind. That place is haunted or cursed or worse. Not worth our time. We'll find a place to set up soon enough.

— Garick
====
2050
Dominion Condolences

Citizen Nilbedel,

I write to you with sincere regret to inform you, on the behalf of the Office of the Battlereeve, that your husband, Ferlion, has passed away. Your husband died bravely, investigating the disappearances of several persons to the east of Elden Root, near Desiccated Cave.

I want you to know that Ferlion saved every one of those people that day, but was wounded in doing so. He refused to succumb to his injuries until they were safe. Your husband was a paragon of what it means to be a soldier of the Dominion. I hope the fact that he died well can give you some measure of solace in this difficult time.

Regards,

Captain Eldiniran
====
2051
Regarding the Hall

We've found it: the legendary "Hall of Heroes." It took weeks but my scouts report finding an ancient temple nearly buried in the mountains southeast of Hallin's Stand. If it contains what the ancient mystics believed it to contain, it's the perfect place to remove the pest that has been plaguing our efforts against the Daggerfall Covenant.

I'll be leaving in the morning with a contingent of legionaries and scholars and whatever archeological tools we can find in this gods-forsaken city.

Glory to Lord Molag Bal,

Magus-General Septima Tharn
====
2052
"Death" of Morphotypical Entities

By Doctor Rhythandius

In my seminal work, "Chaotic Creatia," I described the means by which those creatures known to us as Daedra manifest themselves upon the mortal plane. It is this mechanism that makes it impossible to ever truly kill a Daedra, because they simply return to the planes of Oblivion and then project themselves back to the Mundus once again. The implication is that there are (and always will be) bonds between these planes and our own. 

This begs the question, however, if you kill a Daedra within its respective plane of Oblivion, is it then truly annihilated? What about if the Daedra is slain while within one of the Aedric planes of existence? I am fortunate enough to have had the privilege of engaging several Daedra on this subject and I can assure you that they are not forthcoming on this topic.

What I have been able to glean, mostly by way of observing their reactions to my suggestions, is that Daedra do not often, nor do they appear to care to, travel to the planes of existence dominated by Aedric influences. Realms such as the many varieties of Aetherius (Sovngarde being a prime example) do not appear suitable for the travel of Daedric creatures.

I would hypothesize based on this information, and from information gathered from other sources, that the Aedric planes do not share the same energetic tie to the Daedric planes that they share to one another and to the Mundus. Thus, it might be possible that a Daedric vestige slain in an Aedric plane cannot return to its home plane, and thus is left dead or simply trapped for all eternity. The irony doesn't escape me that if this proves true, then a Daedra can only truly die after it enters heaven.

(Ah, how I amuse myself. All pure speculation, of course—but the time does pass slowly here, when it's passing at all. One must stay busy!)
====
2053
When We Pass

Do not weep for your father, for he goes to join his father. 

Do not weep for your mother, for she goes to join her mother. 

Take only account of yourself, for you will go to join your father and your mother one day as they went to meet theirs.

Treat your children well, for they too will one day come to join you.

Pray for your children's children, for one day they will raise children of their own who will also come to join you.

Walk proudly every day with the firm knowledge in your heart that you will go home. 

You will walk through the Hall of Heroes and find your way to the eternal sands of the Far Shores. 

It has been this way and will be this way for all Ra Gada who walk under the watchful eye of Tu'whacca.
====
2054
Barely Legible Note

I hear nothing but the screams of anguish. Blackened by the torment of their betrayal; their unending shrieks pierce my sanity!

I can bear it no longer. Arkay forgive me.
====
2055
Secure Old Tower

Legionnaire Voteporix, 

It has come to my attention that beetles can be attracted to a certain musk oil. It causes them to frenzy and attack anything near that scent until it loses its potency.  

The musk oil has proven successful in other trials, and I do believe that it will be successful with your goals of capturing the Old Tower from the Orcish bandits as well.

You may be unaware of the local strife, but the Orcs and Redguard militia battle over that tower on a regular basis. If you disrupt that cycle of warfare, it will provide your legion with a pivotal position for the eventual conquest of Craglorn.

The Redguards were driven from Old Tower months ago, so the Orcs will expect them. They will not, however, expect beetles.

Acquire the beetle musk from the farmer, Amil. He has good cause to help us, as his father, Abadaman, was killed by the Orcs that now inhabit that Tower.
====
2056
The Mage's Cipher

Lavergne,

If you're reading this, I'm dead, but to make sure this lockbox is bequeathed to you, I've locked it with a password that only another member of the Blacklight Raiders could know. The password is:

The first letter of Olivia's last name.
The last letter of Moret's first name.
The sixth letter of Guymund's last name.
The last letter of the mage's last name.
The second letter of the priest's last name.
The first letter of the thief's last name.
The second letter of Willam's last name.
The fifth letter of the warrior's last name.
The fifth letter of Joelle's last name.
The second letter of Lavergne's first name.
The first letter of Rernis's first name.
====
2057
First Gravestone

Whatever one thought of Joelle … , let it be known that this warrior's sword-arm now rests near the hands that once healed her wounds.         			

2701—2738
====
2058
Second Gravestone

Guymund Chauvry was born of wealth and privilege, but he was always willing to assist the unfortunate.

2679—2732
====
2059
Third Gravestone

In this ground lie the remains of  … Moret, whose life was testament to the fact that brains and brawn are not the only path to success.

2695—2732
====
2060
Fourth Gravestone

Friends will remember the dearly departed Willam … , whose worldliness was matched only by his loyalty to his friends.       			

2684—2737
====
2061
Rite of the Scion

What is the Rite of the Scion?

A ceremony wherein a mortal inflicted with vampiris is accepted by the Blood Matron. This mortal obtains her blood and her favor, becoming a Scion.

What is involved in the ceremony?

A mortal is presented to the Blood Matron by a Scion. The mortal shall take the name Initiate, and the Scion shall take the name of Bloodspeaker.

The Bloodspeaker must first prepare the accursed symbols of Arkay and Molag Bal. Thereafter, the Initiate drinks from the basin of suffering and the basin of loss and learns the history of Lamae Bal. Then, the Initiate profanes the symbols. Once this is done, the Initiate submits to the Blood Matron and is exsanguinated completely. Should the Blood Matron deem the Initiate worthy, she will revive them with her own blood.

What separates a Scion from a mere vampire?

A vampire is a victim. They are poor creatures suffering from a disease. Scions are blessed by the Blood Matron directly. More potent is their blood. More terrible is their wrath. More beautiful is their visage.

Vampires are their flock, mortals their fare.

Whom does the Scion serve?

The Scion, child of the Blood Matron, bows to no one. The Mother has broken their bonds. To serve is their choice, but the Mother would see Her children unite and turn their opponents into subjects.

What is the Covenant of the Scion?

Arkay the Forsaker, we curse you. You left us to suffer in darkness.

But we survived. And in darkness, we grew.

Now, we feed upon your followers. We will use their stolen strength to conquer and consume you.

Molag Bal, Father of Torment, we curse you. You sought to poison us with your blood.

But we survived. And from your poison, we grew.

King of Corruption, your children are coming. We will defile and destroy you.

We step away from the light. We sacrifice the frailty of breath.

From the dead blood of our Mother, we live unburdened. Her curse is our blessing. Her fury, our grace.
====
2062
Faltonia's Promise

The tale of Faltonia's Promise, or Goldfolly as it's commonly known, is a tale of divination, greed, and foolishness. If you go to Grahtwood you can still see what remains of the village, a run-down testament to the hubris of one woman, Faltonia Salvius.

Like many Imperials, Faltonia Salvius saw an opportunity to extract great wealth from Grahtwood. Specifically, she sought rich veins of gold from the nearby hills. She trusted diviners and alchemists of the lowest order, false advisors who were happy enough to tell her what she wanted to hear as long as their own purses grew fat.

The more she paid them, the more willing she was to believe their lies. When one lone voice, the alchemist Flavius Antonius, argued that the samples of soil from the area were insufficient to predict large deposits of gold, she had him arrested and beaten. From that point, he was unable to walk and was forced to beg for his supper for the rest of his miserable days.

Faltonia traveled to Grahtwood in springtime with a band of Imperial guards numbering four-and-twenty, and proceeded to conscript local Wood Orcs as labor in the fulfillment of her grand vision. By midsummer, a village had been constructed on her chosen site, called Faltonia's Promise, and the Orcs were set to work in the mine.

How the gold flowed! How quickly eager prospectors flooded Faltonia's Promise, dreaming of riches! How forcefully their dreams were dashed, when within the year the mine was played out. "Faltonia's Promise" became the punchline to a bitter joke told in taverns by out-of-work miners.

Humbled but undaunted, Faltonia fought to save the settlement. Seeking to turn the mining operation into a quarry, she haggled and negotiated with nearby Haven to supply stone for the reconstruction of their crumbling buildings. But just as the deal was about to be completed, a smooth-talking Altmer canonreeve convinced the governor to supply Haven with stone from Summerset, emphasizing the superior style and durability of island stone.

Broken, and having spent the last of her fortune in a failed attempt to bribe the officials in Haven and secure the stone deal, Faltonia left the village that had been named for her. Many who had settled there in pursuit of riches soon followed, dispersing to other settlements in Grahtwood, or leaving entirely. So it was that Faltonia's Promise came to be referred to, far and wide, as Goldfolly.

The Orcs who remained eked out a living as hunters and grew into a stubborn stock, the sort who saw it a badge of honor that they persisted in a place that had driven so many away. On their lips, the name Faltonia's Promise once again took on positive connotations, of persistence, strength, and an indomitable spirit, thought the village would never reach the heights of Faltonia's foolish dreams.
====
2063
Gravestone Notes

First Names: Willam, Guymund, Olivia, Joelle
Last Names: Moret, Lavergne, Chauvry, Rernis
Professions: Mage, Priest, Thief, Warrior

The names on the gravestones in order are:
Joelle …
Guymund Chauvry
… Moret
Willam …

The mage's letter is addressed to Lavergne, so Lavergne could not have been the mage.
Joelle's gravestone indicates she was the warrior and the priest is buried closest to her.
Moret's gravestone indicates Moret was not the mage or the warrior.
====
2064
Notes on Razak

Razak was beyond brilliant. If the historians back in Cyrodiil are to be believed, Razak was on the verge of his greatest creation before his death: a truly autonomous construct, able to operate without a control rod and outside the bounds of Dwemer cities. If we could harness, find, and replicate this device, the Imperial war machine would be unstoppable.

That is, if we could get in his damned vault. It's locked shut, and resists every effort to open it, conventional or magical. The door has three keyholes, each with an alchemical symbol—or something like it—above it. I've ordered my men to search for the keys, but they're soldiers, not archaeologists. We've found nothing.

Still, we're close! One door stands between us and an army that never sleeps. Never stops.
====
2065
Notes on the Vault Door

The door to Razak's vault is one of the most impressive feats of Dwemer engineering I've seen. It resists every unlock spell I know, and shrugs off even the strongest Destruction spells. 

Perhaps the most fascinating part of the door is the series of pictograms etched into the door itself. They seem to form a narrative. And if my admittedly limited knowledge of the language serves me, it's the classic Elven cosmogony:

First there was Aurbis, the formless chaos from which the universe was formed. Then Lorkhan convinced the Aedra to sacrifice themselves to create the world, Mundus. Then finally, at the birth of the world, Magnus opened a hole to Aetherius, creating the sun and letting magic flow into Nirn.

This trinary comes up frequently in Razak texts. Chaos, earth, and magic. Perhaps it's central to his understanding of creation, not just of the world, but of constructs as well? 

I will have to ruminate on this later. For now I'll try my hand at picking the lock. Perhaps I'll have success with the mundane where magic failed.
====
2066
Sweetness in the Air

There has been a sweetness in the air since last week. Father says to pay no mind. There is nothing sweet here, has not been for a long time.

I say it is well enough for him to say that since he's a grumpy old Orc. He remembers this village when it was a mining town. He thinks that every promise is poison, so if the air smells sweet it is a trick, foul magic. 

But I smell the sweetness, at night as I dream. A lover comes to me in the night, wrapped in honeysuckle and lavender. He is my wildflower prince. He promises to take me away from this backwater, this dead town.

I think tonight I will go with him, if I can. I will go far away from here. But what if he doesn't appear in my dreams again? I don't even know his name.
====
2067
Leave This Place

To whoever finds this,

Leave this place. It is cursed. There are too many of them, now.

First it was just one. He hid in the mine and seduced our children. Now they have joined him. 

There are only a few of us left, but they are everywhere. 

We can't leave. We won't survive. But we refuse to surrender.

Better to be torn limb from limb than to become one of them.
====
2068
Gripe, Gripe, Gripe

I loathe the stench of these gargoyles. I'm beginning to wish they had assigned me to the Dwarven project. Razak's Gear? Southeast of Hallin's Stand, I think? Dusty, no doubt, but I bet it smells better.

I don't know what <<1>> thinks she's going to find. But if it turns out we can control the Dwarven constructs, it'll be worth the effort. Time better spent than sitting here roasting my backside off.
====
2069
Back to the Land!

Day 1:

For the next month, I live outside of Elden Root. So what if I don't follow the Green Pact? Every Bosmer can learn to live off the land!

Night is scary in the woods. Everything grew quiet all at once, like the entire forest is watching me. But no need to fear! In a month, I'm sure I'll look back upon this entry and laugh.
====
2070
Translated Ayleid Texts

… made sure that with each breath, we breathed in <life, health, vitality?>. With each <seed, rock, stone?> we planted, we would prosper. No <death, sickness, disease?> can harm us. This is the power of the <light, sun, fire?> ….

… only the <remnant, vestige?> can contain the power of the <unknown Ayleid word>. It lives as we do. It reacts to <feelings, emotions, sentiments?>. It makes our <existence, survival, journey?> better ….

… the <crag, peak?> and the <remnant, vestige, fragment?> are one. Here, it will always be <guarded, protected, hidden?> ….

… we have established a second <community, outpost, cave?> in the hills to the east of the <crag, peak?>. In this hillside <community, outpost, cave?>, we have hidden our <tome, scroll, tablet?> of <history, glossary, theology?> for <safekeeping, shelter, reassurance?> ….
====
2071
Anirtur's Diary

It's been nearly two months since we arrived in the Port of Haven and I'm still not certain we belong here. The Wood Elves initially welcomed us—or, at least, our trade goods—but fewer and fewer of them come into the city every week. Our import trade has declined such that Linduure is talking about heading inland, perhaps to Brackenleaf or even Elden Root to drum up business. I don't like the idea of her going into the wilds alone, but she assures me the roads are safe and other traders and merchants have done the same.

*****
A ship arrived yesterday, restocking for the voyage to Khenarthi's Roost. There're rumors of a larger Dominion fleet headed to the Khajiiti island later on this month. I hope so. That one, small scout vessel bought up most of our supplies in one go! Linduure wants to restock the shop and see what happens. Maybe she'll stop talking about traveling alone into the interior.

*****
The first few ships from the fleet arrived just this morning, and Haven is bustling with activity! General Endare's troops have been pressed into service to help the city guard maintain order. I've heard rumors of smugglers trying to find their way past the customs agents around the fort, but unless they want to brave the swamp or somehow find their way under or around the walls, they're out of luck! Our resupply came in not a moment too soon!

*****
The excitement of Fleet Day has ebbed and Haven feels particularly empty again. Almost none of the Wood Elves who first came to see the "great stone city" have returned, and those few who remain aren't interested in our wares. Linduure and I have been arguing again about her proposed trip inland. I say we should stock up and wait for another Fleet Day—the ships have to return from Khenarthi's Roost sometime—but she says we can't count on that. Once the treaty is signed, she says, there won't be armadas sailing to and fro … just small traders. I'm not so certain.

*****
Another windfall today! General Endare is taking her Jade Dragoons inland. The innkeeper says she's been asking around about some of the ancient Ayleid sites in Grahtwood. I don't know why she's going herself, but her troops have been stockpiling rations all morning. We're nearly sold out again!

*****
Now that the soldiers are gone, the Port feels even more empty—and a bit bare. We've seen sails off the coast, but just ships passing by. I can tell Linduure is itching to do something, but we've made so much profit in the last month that I can't believe she thinks the trip is worth the risk.

*****
Turns out my wife is more headstrong than I thought. She insists on investing our newfound wealth. She's purchased a pair of wagons, some guar, and she's even hired a Wood Elf jaqspur and some mercenaries as guards. It's off to Brackenleaf and Elden Root for her. I guess I shouldn't be nervous. General Endare marched her dragoons up the same road less than a week ago. Any bandits out there should be thoroughly cowed.

*****
Linduure's been gone two days now and things in Haven haven't picked up. I'm hoping we see some incoming sails soon—not just for the trade, but for the activity. The city gets hot in the summer, and most everyone, guards and merchants alike, gets lazy without any visitors. I found myself napping out by the well today for over an hour.

*****
At last! Some commotion over at the fort. I think a ship came in early this morning. I'm going to load up the hand-cart with a few samples and head down to the pier. Perhaps the newcomers have money to spend!
====
2072
Decoded Coin Message

5th Last Seed

E.Celd,

Message received. Northpoint prepared.

R.M.
====
2073
A Smuggler's Plan

… and south at Widow's Rock. Look for the stone pipe with the steel bars. The aquifer wasn't built by the High Elves, but is a leftover from the ancient Colovian city that once dominated the coastline.

When you get to the opening, take a whiff … the aquifer is still in use, even though most of the High Elves don't know where their refuse is going. I'd bet moon sugar to sea salt no one's been down there in ages. If you can find out where the sewer opens up inside Haven, you've got a surefire way inside.

Explore the area thoroughly. I don't expect you'll see any guards down there, but who knows what's moved in during the years of abandonment? There're hoarvors in the swamps to the north of the city. Wouldn't be surprised if some made a nest down here. Still, those candles I gave you should see them off. Trader I got them from assured me they hate their smell. You'll be safe enough.

Send word on what you find. Haven's the gateway to Grahtwood and the key link in the Lane. Haven, the Roost, and Elsweyr—the sugar needs to spread!
====
2074
The Sea It Rises

(A Sea Chanty of the Long Coast)

The sea it rises with a mighty roar
The wind it blows from a distant shore
The waves they speed us on our way
The ship she dances in the spray!

All hands to halyards, hoist away!
Set sails to full and no delay!
The course we set we must sail true
Or sink ourselves in the briny blue!

Look to the port above the beach
Our destination we will reach
For our captain's is a will of steel
Break his trust and you'll kiss the keel!

The sea it settles on the shore
The wind will blow us nevermore
The waves are calm, there is no spray
Our ship sets sail some other day.
====
2075
Raven-Hair's Recollections

The Reach never leaves you—not really. Even in southern waters, its icy fingers find a way into your veins.

Would Jeer-Tei have been so quick to join if he knew the Haven raid wasn't at all about gold? When will Hlana piece together the larger implications of what we plan to do to that Elven town? How quickly would Yngold move to slit my throat if he realized which master I truly serve?

I can't remember the cove where I grew up. Named my damned raiding band after the place, but when I dream of it I don't see the cove. I just see what's north of it. I dream of a broken city and a broken king. Ice and blood. A million screaming voices shouting one word, over and over again.

What does it mean? Will I ever see it? Do I even want to?
====
2076
Wear Them Down

Harass <<1>>. No casualties! Wear them down.

Return to camp if injured. Study the map on the back so you don't get lost.
====
2077
Chronicles of the Five Companions 5

Abnur Tharn, here.

Collecting the Redguard from the Halls of Torment was a simple enough task, in the end. I find it curious that Sai Sahan was affected so by his experiences with the other members of the Companions. Though I find his tolerance of—and affection for—that hulking she-troll distasteful, it cannot be denied that his willpower throughout his imprisonment was nothing short of legendary.

We now know where the Amulet of Kings resides. It is perhaps fitting that he returned it there. Sahan is better-read than I expected, but perhaps a bit too poetic. A clever and patriotic man of Imperial descent might have immediately thought of the ancient citadel of Sancre Tor and its association with Alessia and the covenant of the Divines. It is perhaps a great blessing that the Elven Mannimarco has no such love for Cyrodilic history.

Sai Sahan is a curious individual. I have never considered the Redguards quite as contemptible as many Nibenese lords might, and I find him the most agreeable of the surviving Companions. He understands duty and dedication, serves those he knows to be his betters, and hones his craft with singular dedication. Despite his inability to resurrect a lost tradition—for the best, probably, given its supposed implication in the destruction of the Redguard homeland—Sai Sahan's abilities with a longsword are awe-inspiring.

I recall a time during the war against the Longhouse Emperors when he rode at the head of a column of mercenary soldiers tasked by Varen to assist in the liberation of Leyawiin. It turned out that Leovic, scion of the Tagh Droiloch and then-emperor of the Imperial City, employed those mercenaries as double agents. When Sai came before the gates of Leyawiin with his "loyal" troops, they turned on him, hoping to deliver the severed head of Varen's legendary Dragonguard Commander to Emperor Leovic.

Second-hand accounts of the citizens are often difficult to trust, but even if one takes simple peasant exaggeration into account, it is clear that Sai fought his way through two forces intent on separating his skull from his neck. When he returned to the rebellion base at Bruma weeks later, he did so with the scalps of eighty-six men and the news that Leyawiin had been freed.

He's never really spoken of it to me, despite my pressuring. Varen, of course, did not pry—he used his own charisma and the overactive imaginations of the levies to spin a tale of glorious combat. One man against two armies. Sai Sahan, who single-handedly freed Leyawiin from Leovic's control.

The truth, I suspect, is far more brutal and bloody. One does not saw the skin off of eighty-six skulls unless one is burdened with a great deal of suppressed anger and bloodlust. One man does not take on six hundred at once. I think it far more likely that the Redguard fought a brutal, running battle throughout the city for days, murdering commanders and guardsmen alike until the Reachmen and their mercenaries eventually quit the settlement.

That is what makes Sai Sahan so dangerous. He does not look to be the sort who would remain hidden away in dark alleys and backstreets, surviving by eating garbage, butchering, one-by-one, men so savage that the only way to frighten them is to become a murderous, invisible ghost, haunting the shadows of an occupied city. And yet, that is precisely who he is, and what he has done.
====
2078
Chronicles of the Five Companions 6

I am called Sai Sahan, son of Nazir Itaf Sahan of Bangkorai. I have been asked to add my words to these chronicles, and though I am no scribe, I will do my best.

The teachings of Divad, of Abah, of Kalam, and of Satameh tell us that while a warrior may hone his craft to perfection, or sharpen his sword to where it may cleave stone and steel as though it were air, the true worth of a swordsman is denoted by the quality of the enemies he draws to him. I find myself idly wondering if the great Forebears would reconsider this philosophy if they could see us now, and witness our enemy, the Prince of Daedra known as Molag Bal.

At first, I thought to write that my training did not prepare me for this, but after hours of meditation and the counsel of my once-emperor, I have come to realize that this is exactly why Kasura and I trained and studied for so many years. The sword-singers of old Yokuda were said to be more than mortal, possessed of focus and skill far beyond what other men might achieve in a dozen lifetimes. While I cannot claim to have reached such greatness, perhaps my final test was not to wage wars alongside emperors, but to bring righteous steel to bear against the foes of all life.

I harbor some doubts about whether I am ready for the coming struggle. I did not break under the tortures of the betrayer, but I did not emerge from the Halls of Torment unscathed. Torn flesh knits under the ministrations of my lord's healing magic, and my savage dreams are soothed by Snow Lily's warm voice in my ear as I startle awake in the dead of night, but still I am not whole. 

Tharn and I speak at length over games of skill and strategy while I recover, and I have spoken plainly about my worries. His contempt at my perceived weaknesses serves as a much-needed counterpoint to Snow Lily's tender words. I endure and accept it, for a warrior without humility is as flawed as a sword blade forged too rigidly. His words harden my resolve and keep my wit sharp.

It is difficult to set aside the many deaths at the Abbey of Blades, and though we did what we could in the wake of the attack, it will be many years before Kasura is ready to train more students in the way of the blade and the mind. When all of this is ended—should we survive, of course—I would very much like to return there and help rebuild.

Perhaps I will ask Snow Lily to come with me.
====
2079
Chronicles of the Five Companions 7

I am called Sai Sahan, son of Nazir Itaf Sahan of Bangkorai. Once again, I set my thoughts to paper.

It pains me to see a city of such history corrupted by the foul necromancy of Mannimarco and his Black Worms. Though the sons and daughters of Cyrodiil are not my people, it is precisely the ruination of something so deeply, culturally significant that causes my heart to ache. In many ways, though neither Crown nor Forebear will admit it, we are more alike to the Imperials than we are different.

Varen honored me when he asked me to captain his Dragonguard. I trained many of the captains myself, drilling them in the arts of swordplay, leadership, and tactics. They were of many races and many creeds—there was devout Nethynal of Morrowind, who would quietly recite the sermons of his heathen demigods each dawn. I also recall young Lucas Evane, outcast from his family holdings in High Rock over some political squabble. Not all of us were Imperial, and yet we took readily to their traditions, their learned ways, and even their food. We believed in the vision of the Empire, once.

This day it seems the Empire was just a dream, and Sancre Tor merely a ruined shadow of that dream. I swore an oath to Varen Aquilarios to protect him and see his own dream of a reunited Empire come to pass, but as we now witness and I must admit, it will be impossible to fulfill that oath. Even now, the Imperial City is beseiged by those who would see their own petty leaders seated upon the Ruby Throne, and very few of them are of its native soil.

I mourn the loss of Sancre Tor and the broken Empire to the ravages of conflicts both cosmic and mundane, not because I hold any special love for Imperial ways, but because it is much like the fate of the sword-singers—a broken line that only a scant few seek to mend for reasons that are unselfish or incorruptible.
====
2080
Chronicles of the Five Companions 8

Abnur Tharn, once again.

If I'd had a drake for every petty king or would-be emperor that wanted to get their filthy mittens on the Amulet of Kings, I could purchase Akavir right out from under the scaly feet of those detestable snake-people.

The Amulet's loss after the fall of the Reman Dynasty and the dawning of the Second Era, centuries before my birth, was considered the greatest catastrophe of its time. Without a duly-ordained emperor sitting on the Ruby Throne, many prophesied the doom of the world. But like many such prognostications from provincial soothsayers, their predictions did not come to pass. Not yet.

Without the Amulet of Kings, Tamriel endured just as it did when the "divinely-chosen" wore it around their necks. The sun rose, people killed each other over greed and petty ambitions, powerful men dictated the fates of those beneath their stations, and they all woke up the next day to do it all again.

I'm not hopeful about our chances against the Daedric Prince. It is the most ridiculous of follies to believe that, even if the spell works, one might actually challenge such a powerful entity and emerge victorious. The Vestige is a formidable warrior, but still flawed. In truth, I'd rather send Titanborn on this fool's errand and save the Vestige for when we are better prepared. She, at least, is expendable.

I realize just how foolish such a sentiment is—and Titanborn, if you are reading this, try not to twist your ridiculous pigtails in a knot. I am a Tharn. Humility does not suit us. There can be no doubt. Our one chance is here and now. We take it, or perish forever. 

Much of Tamriel has been spared the horrors of this engagement, and already the land recovers from the impact of the Anchors in the places where they fell. Common peasantry would accept this as providence and laud the efforts of those who ended the Daedric melding of worlds, but their ignorance is bliss. My knowledge of the Daedra affords me a terrible glimpse into the nightmare world that awaits us, should we not wholly dislodge Molag Bal's grasp on this world.

Consider, dear reader: Tamriel is a ripe apple, dangling precariously from the flowering branches of a great tree. For eons it has hung far above, well out of reach of the hungry teeth—the Daedra—who would feast upon it. But the rending of the cosmic veil caused by the Soulburst, Mannimarco's tainted coronation ritual, cracked the branch upon which our aforementioned apple grows.

Picture then, as we continue our quaint, agricultural metaphors, Molag Bal as the hog who grasps the nearest leaves of the stricken branch. His dung-stained trotters give him leverage as he pulls, hoping to tear the entire branch down so that he may feast upon the apple.

The efforts of those who stopped the Planemeld and shattered Molag Bal's anchors staggered the footing of the hog, sweeping his legs out from beneath him. Nevertheless, his fetid teeth still dig into the branch. If he is allowed to recover, he will begin his struggle yet again.

We must dislodge Molag Bal's teeth, as it were, through application of incredible force. Of course, we cannot use the Amulet a second time in the same fashion as we did at the Soulburst, but if I am correct—and I always am—a modification of the spell will allow a mortal to become a vessel of the Divines, an imbue him with the power of the Amulet. 

The particulars of the magic itself could fill a book in and of itself, so I shall spare the reader the specifics, which are undoubtedly above the understanding of even learned scholars. It takes the formidable intellect of a Tharn—and there are none alive greater than I—to comprehend its complexities.

If we succeed, history shall record that it was the knowledge and ambition of Abnur Tharn that brought about the salvation of this world by guiding the hand of the Vestige. If we fail, then none will be the wiser, for we shall all become the lifeless, mindless servants of the Daedric Prince until the end of time.
====
2081
Chronicles of the Five Companions 9

And yea, verily, did the Five stride forth into the shadows of calamity to render unto Molag Bal the right solid thrashing he deserved! I can say with pride that I, Sir Cadwell of Codswallop, the Undaunted, Knight of the Court of Coldharbour, Champion of Chivalry, Defender of the Defenseless, Shepherd to the Soul Shriven, have watched from a great distance to see this moment come to pass.

I shall miss the beautiful vistas of Coldharbour, with its seas of crystal blue flame, its sky of perfect smoky darkness, and its rocky peaks stretching high into the ashen clouds. Tamriel is but a weak simulacrum of its perfection, which I find downright bothersome given that this lot all thinks Coldharbour is but a shadow of it in return! Can you imagine it?

My good friend, <<1>>, has done an excellent job, though I find their name coarse and unpleasant to pronounce. Still, far be it from me to judge! They have laid the God of Schemes low and found a new mistress for me to serve.

Ah, Radiant Meridia! Her eyes of shining gold fill me with inspiration! It is her I shall now serve, for what is a knight without a lady love to protect? She was rather adamant that I bring her Light to the Vestige so that they can use it to traverse the length and breadth of Tamriel. I daresay there was a hint of fear in her voice as she spoke of the days to come, as though the destruction of Tamriel under the clawed, palsied talon of Molag Bal was somehow not the worst of it!

It is, of course, not my place to pry details from her that she is not already willing to share. A simple no—punctuated, naturally, with the typical booming voice and flashing magic of Daedric wrath—convinced me that it was a poor idea to press the matter further. Lovely and radiant, but not kind or gentle. The Daedra, even the most benign of them, are like a hurricane off the coast. It is a dark sort of beauty, but you pray it does not come onto land and crash the ball, what?

The Harborage will do for a home, for now. Venturing outside is difficult for me—I daresay Tamriel has gotten uglier in the years since I have been separated from it. Meridia's warm Light keeps my spirit soothed ever more.
====
2082
Orders for Attius

Commander Attius:

I expect you to hold the garrison at all costs. You can and should leverage the captives as hostages if it comes to that. Should the unthinkable occur, instruct your men to fall back across the bridge to the crypts. I have given Battlemage Papus instructions on how to summon the "gifts" left buried in the pass so long ago. The garrison will not fall, our lord will see to that.

Glory to Molag Bal,

— Septima Tharn
Magus-General, Imperial Seventh Legion
====
2083
Aldimion's Journal

A strange request, indeed! 

I was on my evening stroll, having a bite to eat in a back alley, when I noticed that the Imperial neck I feasted upon bore a golden medallion. I recognized the trinket at once as the sigil of the Cult of the Black Worm. While I considered this, I heard the dull thwack of a blunt object hitting flesh and bone, and my world went black.

I awoke in a cave, bound to a chair, my head throbbing with bittersweet pain. A number of hooded cultists surrounded me, each with the unmistakable gleam of murder in his eyes. I quite liked them.

One of the cultists seemed different than the others, and I recognized him as their leader almost immediately. He had a cold, yet calm demeanor and seemed completely unafraid of me. 

He introduced himself as Abnur Tharn. He was somewhat displeased that I had made my evening meal on one of his most loyal guards. Normally, he explained, I would have been discorporated for such an infraction, but he said he liked my style and my … violent proclivities.  He said he saw a lot of promise in me, and would like to propose a mutually beneficial arrangement. 

If I agreed to join the Worm Cult, I could replace this agent. I would reside in a conveniently placed underground lair within the city limits, which would assure me a continued stream of meals, along with a virtually unlimited supply of black soul gems. 

The agreement did sound promising, but just to play Daedra's advocate, I asked what my alternative might be. In answer, Tharn opened a portal to Coldharbour right at my feet. My chair began to teeter, and the screams of the damned filled my ears. Lovely to listen to, but not something I wished to experience firsthand.

Needless to say, I chose servitude. Now, I while away my days guarding this wretched cavern while prowling the city streets after dusk. It's not a bad existence. In fact, I've even begun to take up the study of necromancy. At some point, perhaps Tharn will consent to teaching me the finer points himself. Time will tell. And I have all the time in the world, don't I?
====
2084
Second Cohort Orders

To be distributed among all Seventh Legion soldiers of the Second Cohort, and placed in positions of prominence within the Mess and Commander's tents.

Legionaries are hereby ordered to sieze the ruins known as "Old Tower" as well as all goods and property within sight of the Craglorn Gates. Upon being relieved, proceed into the Alik'r Desert and gain entry to the ruins of Volenfell, of the clan of Rourken Dwemer, in order to locate items of significance to the Legion.

— Captain Helenus
====
2085
Forged Second Cohort Orders

To be distributed among all Seventh Legion soldiers of the Second Cohort, and placed in positions of prominence within the Mess and Commander's tents. 

This order does hereby supercede and render false any previous commands. All copies of previous orders are to be collected and burned. A spy among us has been posting counterfeit plans which would lead us into an ambush in the Alik'r Desert. All references to Volenfell are fraudulent and must be disregarded. Any reports of suspicious behavior should be directed to the officer of the watch.

Our genuine orders are as follows: fortifications at the ruins of "Old Tower" are to be struck immediately. The Second Cohort of the Seventh Legion is hereby ordered to return to Cyrodiil by way of Craglorn with all due haste.

— Captain Helenus
====
2086
Ripped and Discarded Page

… and that's the truth. Now, I don't know if Ostarand was misled. Or if the king's vision was incorrect. Rainbow of Light that she is, the Bright One sometimes sends signs and portents that are difficult to understand. 

But this what he said: the Abagarlans have a weapon. A powerful relic that will strip our souls from our bodies, and fuel a nightmare storm of undeath. He called it the Mortuum Vivicus. Apparently our king has already begun plans to deal with the situation, but should the Lord of Brutality be allowed to make use of this …
====
2087
Knights of the Gleaming Blade

Curano, Exarch and Brightblade, First in the Name of the High King and beloved by the Lady Herself. In her name you are hereby ordered to make haste for the city of Abagarlas. The king has authorized your requested soldiery, and you are permitted to leave Delodiil with the following people of faith:

— Lanath, the Former Exarch of Dark Abagarlas and Newborn in Her Service
— Endarre, Primarch and Brightblade in Her Lady's Service
— Valasha, High Priestess and Sunwalker in Her Lady's Service
— Ostarand, Paladric Blade and Beholden in Her Lady's Service

You are to escort the Blade Ostarand and safeguard the relic he carries. Every effort has been made to ensure your success in this quest, and all weapons and armors in the city stores are at your disposal. The Vivicus must be destroyed at all costs!

In faith, eyes turned toward the Sunburst,

— Lateesh
====
2089
Broken Helm Notes

Skeggy's got us holed up in this frozen rock. Says we need to lay low, and this cave's been used by bandits for generations. Won't the guards know about it then? 

Place reeks something awful as well, though Skeggy's claiming it didn't smell like this before. Dirty rotten liar. He's whining about me writing again. Tough luck, I need this to think.

Doesn't matter though. I hid the best diamond from our loot in my false tooth. I'll sneak out tonight, and after one quick trip to <<1>> in <<2>> I'll be out of this business for good.
====
2090
Jakolar's Journal

- Forced to leave Solitude. Jarl Svargrim believes the method lost, my research pointless. That's fine. I'm not doing this for him. 

- Thirty days since. I've traveled south and east, visiting as many barrows as I can. The draugr are no threat to me, though the stronger ones take much of my energy to dominate fully. I need rest, but there is no time.

- Turned away at the gates of Whiterun. Despite my care with the body, even the enchantments to dim the smell, it seems most are not comfortable with an old Nord carrying his wife's corpse into the town square. 

- I saw her this time. A ghostly figure that cried out for me to stop. I tried to tell her it has to be this way. I know it must be tormenting her to be so bound, but it is only temporary. Soon she will live on eternally. I will never lose her again.

- Arrived at Ivarstead. I kept the body and my supplies hidden just outside the village. No one here knows anything about the draugr curse that could help me, but no matter. At nightfall, I will move into the barrow and see what I can learn. At the very least, it will give me a place to rebind her. 

I'm sorry, my dear. Just a little longer.
====
2091
Proper Torture Techniques, Vol. 8

By The Duchess of Anguish

Love, the Mortal Weakness

One of the more confusing phenomena of the mortal condition is that peculiar emotional state known as love, in which one mortal feigns an irrational and unconditional affection for another mortal. This state, unknown to the denizens of His Majesty's realm, is the most puzzling for a torturer to understand, foreign as the concept is, but lurking within this emotional quality are many avenues for simulating this state and therefore manipulating the torture subject into submitting to our will. 

Love, as it is, is a very powerful force, and it is through love that most mortals perform their greatest and most heroic deeds. Though love can be directed at any number of abstract concepts—love for the Empire, love for one's personal deity, love for one's home—these are more tenuous forms of the emotion and thus less effective for our torture methods. Manipulating love for abstract concepts is best served for souring a mortal's disposition in peaceful times, not for extracting information while in the torture chamber. 

Rather, if one wishes to use love as an effective torture method, the love of one mortal for another mortal is by far the strongest, and thus the most efficient and powerful, source for manipulation. Whereas love for an abstraction exists solely within a mortal's mind, the love for another person exists in the physical realm, and its tangibility amplifies its effect on a mortal's soul. A mortal may love, say, his career as a baker, but there is not one single thing which defines that love, and thus the affection is a complex thread of interwoven objects inside his mental faculties. But when a child  loves his mother, he has only one mother, and if that is taken away from him, there would be only a void with which to fulfill that love. Thus, a proper torturer must focus on the love for another mortal in order to effectively torture a mortal soul.

Now the question remains: How does one use the love for another mortal as a method of torture? The answer is entirely dependent on the relationship of the tortured soul and the object of their affection. Familial love, the love between members of the same family, is most effectively pursued by reinforcing the concept of loss. If a mother loves her child, she would be unable to bear losing that child. Thus, presenting a vision of the child to the mother and then taking it away—either through death or kidnapping—would be an effective means of torture. Love between friends, though, is best portrayed as constant and inevitable betrayal or overt treachery on behalf of the assumed friend. 

If a torturer happens upon a mortal who holds secret desires for another mortal, particularly in the nature of nuptial love or carnal love, but for which this love is not fulfilled—mortals call this "unrequited love"—then that torturer has the most enticing and powerful version of love with which to use. 

A mortal's petty sense of identity and its futile need to fulfill its desires is one of the defining characteristics of mortal existence, and the sometimes lifelong ambition to achieve one's goals is the driving force for many mortal beings throughout their short and ultimately meaningless lives. Offering a mortal even the slightest indulgence of their unrequited desires, empty and false as it may be, is to entice the very essence of their ambitions and to stoke their basest emotional needs. If a torturer can invoke these instincts from the victim, then the success of the torture is practically guaranteed.
====
2092
An Ancient Love Letter

My Dearest Aconia,

My heart is chill as the winter's blight
As I stand here in blackest night
You I know can be the only one
To bring me back into the sun.

The waves they crash upon the beach
But it is to you that I beseech
Call me back to your warm embrace
And across time and distance I shall race

The last embers flicker in the flame of war
Let all be as it was once before
Ne'er again shall I sail away
My heart with you will always stay.

Your beloved,

Rogano
Centurion, 33rd Cohort, 2nd Legion
====
2093
A Daughter's Journal

I saw Ennis this morning. He had the most peculiar look on his face. When I asked what made him smile, he said the mayor chose him for a special task. I've never seen him help anyone unless coin was involved, but he just kept babbling about how he'd volunteered because the mayor is such a great man.

*****
The guards were nowhere to be found until after sundown. It looks like they caught the group of beggars who have camped out on the road east of town. They brought the beggars to the cathedral—but why? I went to see, but the guards wouldn't let me in. They said the mayor has ordered no one in or out.

*****
Southpoint has been so quiet. I see very few people on the streets, even the guards. It feels like the calm before a great storm. Maybe they're all visiting the carnival south of Elden Root. If I finish my chores early, I might stop by.

*****
The carnival is wonderful! They're still setting things up, but I didn't care. The bug trainer let me pet the shalks. It was strange, I didn't see anyone from Southpoint there, or on the roads. I thought Father would be so angry with me for returning so late, but he wasn't home. Mother said he was summoned by the mayor. She seems so worried.

*****
The guards dragged Mother away! Father tells me nothing is wrong, the mayor just wanted to speak with her. I don't understand what's happening.

*****
Mother has been missing for days, and Father doesn't care about anything except pleasing the mayor. Then he frowns, and looks right through me. I've never seen him like this. If Mother isn't back by the morning, I'm going to Elden Root for help.

*****
There are guards posted all around town. They aren't letting anyone leave. I'll have to wait for nightfall and try to slip out.

I hear screams from the cathedral. I hope Mother is all right.
====
2094
Diary of Climent Noellaume

It seems I only just signed on with the Albatross, but it's been more than two years since I saw the great Elden Tree or walked along a forest path in Brackenleaf. To think I might return home with a share of treasure and a King's pardon—my gran won't be able to swallow, her tongue'll swell so big!

And da. He'll see all this "seagoing nonsense" wasn't a waste! I remember the first day he took me to Haven. I think he meant to scare me with the size of the ships and the crashing of the waves, but all I could hear were the calls of the gulls and the chatter of sailors. So much different than the crows and ravens of Valenwood! I took every chance to go to the beaches after that.

But mam always believed in me. Even when I told them I was leaving Southpoint. She cried, of course, because that's what mams do when their sons leave. But she had no harsh words for me.

I hope my share of the treasure has a few gemstones or pearls I can bring back to her. I don't think she's ever seen a pearl.
====
2095
On Necromancy

(An Excerpt)

By V

Reanimation should not be taken lightly. Costs, both mundane and spiritual, can be very high. Intent is everything. Too much emotion may create a creature so consumed with anger and hate its every action is perverted by its pain. Too little creates a mindless husk with little more than the ability to follow the simplest of commands. A calm mind, its thoughts well-organized and its plans well-considered, is the most necessary ingredient for animating the dead.

The soul is necessary, of course, as are many other ingredients listed at the end of this chapter. But as to the body … take caution. Any corpse may be reanimated, regardless of age or state of decay, but the most useful are those that are mostly intact (or can be made intact with little effort). A whole skeleton is better than a fresh, but mutilated, body.

As to freshness, be careful in this consideration as well. Have you ever wondered why there are so many skeletons among the reanimated undead, fewer zombies, and only a scant few revenants? The longer a body remains inanimate, the less hold its original owner has on the corpse. A spirit can stay tied to its remains for days, weeks, or even years—the shorter the time, the more likely the spiritual umbilicus exists. 

A wise necromancer does not wish to fight for control of his creation with an angry spirit seeking a way back into the world. Best to be certain all of a creature's soul has departed before reanimation begins. Even should the necromancer win the battle, it is a cruel victory, tormenting a spirit on its way to rest.

Raising the dead so recent that the soul has not yet fled is ill-advised, as true resurrection is not the purview of the necromancer, but something best left to gods and priests.
====
2096
The Collected Theory Hypothesis

(An Excerpt)

At the fourth Falinesti Site now, and, not surprisingly, the Falinesti Faithful here believe me mad, as did those of the Summer, Spring, and Autumn sites. But they'll reconsider when I prove my theory! Oh, they will, and they'll see that my "inane" questions were nothing but "ane!" Yes, they will!

The Collective Consciousness Theorem will shake the foundations of belief, throughout Tamriel and beyond. I believe it, I KNOW it, and I will PROVE it! I just need a little more time.

It's simple, really. The Faithful argue endlessly with each other over how the Walking City disappeared, but the irony of it is, they're all right—and they're all wrong! Deep inside each Consciousness lies a grain of truth. A grain falls and lands on another, and soon there's a whole pile of grain! A veritable SILO of truth, all waiting to be collected! The Silo Theorem!

Some of the grains in the Silo so far are fascinating to say the least. All wrong, of course, but it'll be well worth the collecting when I can return to Elden Root and sort through the chaff. More grist for the mill and I'll be able to refine the grains, grinding them into the flour of knowledge. I will bake the Loaf of Truth fully—no half-baked theories for me!

Where was I?

Ah, yes … the Falinesti Faithful's Collective, Grainy Truths and Non-Truths Include:

The Daedric Interference Conjecture: Falinesti was spirited away by a Daedric Prince or collection of forces (Clavicus Vile leads the voting almost two-to-one over Sheogorath).

The Magicka Transposition Formulation: A magical attack or accident transported the Walking City to the bottom of the sea (the Swimming City?).

The Lunar Backlash Premise: The Walking City is actually from one of the two moons (which one is hotly debated) and it is now walking back to (or on) one of the moons.

The Chicken Nonconformity Detonation: A surprisingly popular theory, I could not find out any agreed-upon details. Will investigate  further in the library at Elden Root.

Wayward Metropolist Doctrine: The Walking City got lost on its last trip.

The Celestial Purloinance Postulation: Stolen by the thief-god Rajhin for some unknown reason.

The Temporal Reversal Supposition: The Walking City has begun traveling backward in time.

The Temporal Leap Corollary: Falinesti has sprung forward in time and will be there for us to find it at some future date.

The Accelerated Invisibility Theory: Falinesti is still here, but moving so quickly between the sites we can't perceive it.

The Shared Urbanity Theorem: All cities are Falinesti, as it was and as it always will be.

…Where's that ink gotten to?
====
2097
Something's in the Attic

Something's in the attic, it stinks of blood and meat.
Something's in the attic, I hear its scuttling feet.
Something's in the attic, it's whispering to me.
Something's in the attic, I shouldn't set it free.

Something's in the attic, I really have no choice.
Something's in the attic, it's making so much noise.
Something's in the bedroom, my eyes are open wide.
Something's in my mirror, staring from inside.
====
2098
Orders from General Endare

To: All Jade Dragoons
Regarding: Excavation of the Falinesti Winter Site

Our elite company has taken on the task of locating powerful items of magic and arcane relics in the areas of Grahtwood most likely to conceal such devices. The Jade Dragoons can play their part in the Aldmeri Dominion's war by preemptively securing these objects for our queen.

Do not think that you, an elite company of dragoons, the heroes of Cormount, are above such efforts. One can turn the tide with shovels as surely as with swords.

We will not allow ourselves to be hindered by any obstacles! Naturally, these items of renown will be protected—by living or undead guardians, or traps and locks we'll have to bypass. We'll need our wits to win this war for the Dominion.

Do not waver, dragoons! The Falinesti Faithful say we "profane a holy site" with our efforts. They will understand the importance of our efforts when we press them into service. Persevere and you will be rewarded, my Jade soldiers.

—Gen. Endare
====
2099
Call for Census

By Order of the Mayor:

All Southpoint Citizens are required to participate in an urgent Town Census. Those who do not will have their Citizenship Revoked and All Property Ownership Nullified!

All Heads of Households must report to the Cathedral to be counted. Those with Children must Bring their First Born.
====
2100
My Sweet Flower

My Sweet Flower,

Run away with me, far from this place. Leave your dreadful husband and his obsession with wealth. You are worth more to me than any trinket from some faraway land. The same cannot be said of him.

The world was bleak before I peered into your radiant eyes. The most magnificent mountains and flowing streams are nothing compared to your smile.

Let us leave this place. I am and will always be your buzzing bee of love.

— X
====
2101
Note from Slim-Jah

Back-Wash,

Tonight I want you to observe the Dominion's movements on the east side of town. Tar-Ei will shadow you, while Neetzara watches the west. We need to know movements, schedules, and any other openings we can find. If we're going to do this, we'll need precision. Mistakes mean more than our own deaths. We cannot let that happen.

—Slim-Jah
====
2102
Argonian Refugee's Diary

We left Black Marsh in the midst of night so the Pact soldiers wouldn't know which direction we are headed. No one is forcing us to stay but we don't know how they would react if we told them that we are leaving. We don't wish to swear allegiance to any of the warring factions. We just want to live our lives in peace, and as far away from the Dunmeri slavers as possible.

*****
I haven't had a chance to write, we've been constantly on the move for so long now. It feels like months but I know its only been a few weeks. We attempted to establish a town on the edge of Cyrodiil but we were chased out by a group of Imperial Scouts—apparently some large battle was about to take place. My feet are sore but we must keep walking if we wish to find a new home.

*****
We've made our way to Valenwood, to an area called Grahtwood. The Wood Elves seem friendly here. We heard there was trouble in the north, but we've seen none of it.

*****
I can't believe this is happening! We've been given a piece of land by the Wood Elves. In return, we will give some of the fish we catch to them. Finally, a home where we can live in peace.

*****
Forest-Child has taken an interest in me lately and I must say, it's most welcome. I didn't have time to think about love, romance or the future while we were traveling but now that we have a new home I want more than my bed mat and roof over my head, I want someone to share it with.

*****
I heard rumors of a great battle to the north. The Wood Elves were fighting each other, but now they aren't. The High Elves sailed here in great ships and stopped the fighting. Now they are meeting in <<1>>. None of this has changed life in <<Ac:2>>.

*****
Soldiers from this new "Dominion" arrived recently. We thought they were just passing through, but it looks like they are setting up camp outside our town. We can't get anything out of them. Whenever anyone asks what they are doing they reply it's none of our business. But they're leaving us alone, so we continue to fish.

*****
The soldiers put up gates and tall walls around our town this morning. It's starting to feel like Black Marsh all over again. We refused to join the Ebonheart Pact because we would have had to live side-by-side with the Dunmeri slavers that took away so many years of our lives. And now, when we thought we finally found a new home among the Wood Elves, the high and mighty Mer deem us unworthy. I thought that Slim-Jah was overreacting. She said the Dominion's arrival would mean our destruction. I'm starting to believe she is right.
====
2103
Note from No-Fingers

Dear Uta-Tei,

Thank you so much for the herbs. Comes-When-Called is doing much better. His fever is gone and he is as sprightly as ever.

Not a day goes by that I don't think about how much our lives changed since we moved here. I know I was once your protector, but I hope that someday you can see me as more than that. I would love the chance to walk in the forest with you—please, call on me anytime.

—No-Fingers
====
2104
Fisherman's Journal

Day 57: I'm so glad I asked the spinner to build me this hut. I can dangle my feet off the edge and fish as much as I want. My cousin will be so jealous.

Day 58: The fish here are thriving! I have more than enough to eat. Not only because of the number of fish in the pond, but the witch lights dancing above the water. The strange creatures attract the fish in the evening. Now I can fish all day and night!

Day 59: I spoke too soon. More witch lights showed up and now the fish seem scared of them. The witch lights only seem to come around at night, so daytime fishing is still fine.

Day 60: Now the witch lights are around in the daytime as well. I had to switch to the shallows of the pond. The fishing is much worse! I will either have to do something about the witch lights or get used to tiny dinners.

Day 61: The fish aren't biting. It is bad enough that I have to go to bed hungry. Knowing there are plenty of tasty fish right below me is too much to bear!

Day 62: I shot one of the witch lights. An arrow was all it took, then the rest of them scattered. I can once more look forward to more delicious fish dinners!
====
2105
Eyes of the Queen Only

Eyes in Stormhold report killings in the holdfast.

Failure by local government to resolve these murders has led to a lack of confidence in <<1>> and the gerents beneath him. This is a weakness we would be well served to exploit.
====
2107
The Founding of Southpoint

by the Provincial Office of Governor Zantonius
1st Rain's Hand, 2729
(for distribution to all Imperial Citizens of Southpoint)

Southpoint was founded by the great and magnanimous Governor Zantonius. This you certainly know! But in the interest of understanding the magnitude of this accomplishment, you must first understand the man who brought it to fruition.

Zantonius was born the eldest son of a Colovian farmer from Kvatch. After her tragic death, Zantonius took a commanding role in his family. Despite these humble upbringings, he was always the bright and cheerful man you may know today!

As Zantonius' younger siblings came into adulthood, he tired of his life as a farmer. He soon set out to make a name for himself, traveling to the Imperial City and enlisting in the Imperial Legion.

Zantonius' rise in the legion's ranks was swift. His commanders said he was strong as a bear and swift as a fox. Eventually Zantonius was assigned a post in northern Valenwood, where he would prove he had a tactical mind matching the greatest generals of the Second Empire!

One dark night in the month of Second Seed, while Zantonius stood ever-vigilant watch in Reman's Bluff, he single-handedly stopped a Wood Orc raid upon his camp! For his merits in battle, Zantonius was given command of a cohort of soldiers and sent to build a fort for the glory of the Empire. At the head of these troops, Zantonius marched south into the Kingdom of Grahtwood.

It was the beautiful plot of land at the southernwestern tip of Grahtwood where Zantonius thrust the point of his spear into the soil. "From this day forward, I declare this land to be known as Southpoint. Though sent to build a stronghold of Imperial might, I will instead built a fortified town! All in the Kingdom of Grahtwood will know Southpoint's name."

Can anyone doubt Governor Zantonius' word? He has given the citizens of Southpoint strong walls, swift response to Bosmer insurrectionists, and a port that sees far more ships than the backwater trading post of Haven. Next month, Governor Zantonius shall break ground on what will one day become the greatest cathedral in Valenwood!

Why, every citizen of Southpoint owes Governor Zantonius for their safety, security, and prosperity! We shall support him in his rightful stewardship of Southpoint, his valiant efforts to make Southpoint the center of Imperial culture in Valenwood, and the increase in taxes which shall take effect at month's end. Though we owe so much to Governor Zantonius for our town, all he asks in return is our loyalty, our comity, and one gold for every twelve earned.

For the Empire!
====
2108
Rajhin and the Stone Maiden, Pt. 1

Many years ago, as Rajhin passed by a river, he heard weeping from the far shore. There, a woman filled her pockets with stones. When she finished, the woman walked into the river.

Rajhin could not let her drown, so he ran across the river's surface and pulled the woman from her would-be grave.

"Why did you save me, my lord?" she asked. "Does Rajhin, the Trickster God, not know my intent?"

"I know the what, my lady, but not the why."

The woman frowned and turned her back. "You could not possibly understand my plight. Please, let me gather my stones and continue on my way."

But Rajhin would not let her continue until she shared her story.

The woman, Munilli, had a fiancee named Mazaram, and the two were much beloved. But Munilli's step-father Azelit-ra, was a greedy man. Before he would give them permission to marry, he insisted on a bride-price beyond Mazaram's considerable means, and well beyond all reason.

Azelit-ra was headman of the village in which they lived and none dared speak against him for his injustice. But Mazaram was not cowed by Azelit-ra, which made the step-father hate him all the more. Still, Mazaram would not dishonor Munilli by eloping. Rather than see her fiancee ruined by her step-father's demands, Munilli chose the river.

"You say your step-father rules your village?"

"With an iron paw, my lord," Munilli replied sadly. "Those he does not bribe owe him money. Only a few, such as Mazaram, remain free of his grasp … and he does what he can to ruin them."

"Do you think your step-father is satisfied ruling a tiny village?" Rajhin asked.

"Satisfied?" Munilli scoffed, wiping her tears away. "He does not know the meaning of the word."

"Then perhaps I can help. Come, let us find Mazaram."

As they went to the village, Rajhin explained his plan to the young woman.

That afternoon, Mazaram and Munilli approached Azelit-ra upon the porch of his great moon-sugar plantation house. Seeing the hand-in-hand angered Azelit-ra, even though they were properly affianced. "So, my little pauper," the step-father greeted Mazaram, "have you agreed to my bride-price, or shall we finally see the last of you?"

Mazaram refused to take offense and instead bowed briefly. "While it is true I cannot meet your bride-price, my lord, I can offer you something better."

Azelit-ra's ears twitched, but he sneered with skepticism. "Better? Better than the sum I demand for my only daughter? Fine, tell me of this offer. If it is generous, then so be it. But if not, I would see your tail as you leave forever!"
====
2110
Rajhin and the Stone Maiden, Pt. 2

"Very well," Mazaram sighed. He explained that one of his agents—for Mazaram made his money in shipping—told him of a nearby land without a ruler. "It is far greater than this village, yet shines like a pearl in the darkness. A place to which you can lay claim, but that you'll never reach without my agent's aid."

Azelit-ra laughed scornfully, "No such land exists! Is this some crude ploy to get me out of the way while you marry my daughter? Fah! I'll not fall for your tricks!"

"It is no trick, step-father," Munilli asserted. "On my mother's honor, I have seen this land—as have you! It is renowned for its beauty in story and song!"

At this, Azelit-ra was taken aback. As much as he knew Munilli wished to marry Mazaram, he also knew her as a truthful girl … and she valued her late mother's honor as much as her own life. But still he doubted, for an untrustworthy man does not trust easily.

"Very well. What is this great land of which you speak, that I have seen yet do not know?"

Mazaram waggled one finger, "No, no … if I tell you freely, how do I know you won't try to conquer it without me? I insist you'll need my agent's help, but you might try something foolish on your own."

"Very well," Azelit-ra harrumphed. "If you won't tell me, then how will I know you speak the truth?"

"My agent," Mazaram replied, "will take you there tonight. If he does so, will you agree I've met the bride-price?"

'A ruse,' thought the greedy step-father. 'They hope to escape while I prepare for my "journey" to this land of theirs. Well, I can fix them!'

"Agreed!" Azelit-ra exclaimed, much to the surprise of the servants around him. "But I insist if we're to go on a journey, we must have your engagement feast beforehand! You, Mazaram, shall sit upon my right and Munilli shall sit upon my left!"

'Ha,' he thought, 'try to escape while you're in arm's reach!'

But the two agreed. Azelit-ra had no choice but to open his larder and wine cellar to the entire village. They feasted all afternoon. As was his habit, the plantation owner ate greedily, making sure no one else got more than he. The couple ate sparingly and never moved from his side. Soon, Azelit-ra grew sleepy, and then annoyed.

"The moons are rising, Mazaram! Where is this agent of yours?" he asked.

"I am right behind you, my lord," a voice purred in Azelit-ra's ear.

The old man jumped, but quickly recovered. When he turned, he saw what looked like a vagabond in a wide-brimmed hat. The traveler's tail twitched, but whether it was with nervousness or amusement, Azelit-ra could not tell.

"Well, then, where is this land of yours!" Azelit-ra bellowed at the man. "I'm ready to go … or to see the back of you and Mazaram both!"

"You are ready?" the vagabond asked. "Then let us go now!" With a flash, the vagabond discarded his wide-brimmed hat. There stood Rajhin the Trickster God in all his glory. Without another word, Rajhin seized the fat man by his stained tunic and the two flew upward like shooting stars. Soon, their glow disappeared into the pearl-wide aura of Jode, the largest moon.

"Truly," Munilli mused aloud, "it is a land we can see from our village."

"And one that shines as beautiful as a pearl."

When the villagers recovered from their shock, the engagement feast turned into a wedding feast. By the time both moons had set, Mazaram and Munilli were married.

But as they lay in their bower, a chill overcame both of them. The candles guttered. The darkness grew. Munilli cried out, and Mazaram groped in the dark for his sword.

Suddenly, there was a flash of light. Rajhin stood before them, brushing moon-dust off his garments. "Now, then, where are you?" he mused as the two lovers gaped. "Ah, there you are!"

With a movement too quick for the eye to follow, Rajhin reached out and grabbed at the air. Then he shoved his hand into one of the many small pouches on his person. The room grew light once more.

"What was that, my lord? What did you seize?" Munilli asked.

"The fat man's shadow! I took him to his new land so quickly, he jumped right out of it!"

Their laughter echoed across the riverbank.
====
2111
Nobility in Theft

A Treatise on Conscientious Larceny

By Zizar-dar

To steal a thing is simplicity itself. One merely takes what one will and that is that. Even a treasure jealously guarded can be stolen easily under the right circumstances, but such things will not be discussed here.

This treatise hopes the reader will become a capable pilferer of found things. Methods, distractions, and tools of the trade will not be discussed herein, so if you are a hungry ja'Khajiit looking to make your way on the streets of Senchal, look elsewhere. (Really! What are you doing here? You should be out casing marks!)

Bandits, burglars, defalcators, and cheats—keep reading. You might learn a thing or two.

Who Is Worthy of Your Gift?

Any able pilferer knows the next heist is merely a question of time and place, but to keep your heart as light as your gloves, you would do well to be wary of your target!

Easy marks are abundant, but the majority are as desperate as you are. Ignore them! You won't make a name for yourself fleecing ditch-diggers and scullions of their hard-won dinners, and they certainly won't sing the songs every Senchal dreg knows by heart and hair.

No, look for the merchant whose purse lies buried behind three tall walkers with etched swords and inlaid plate! Watch for the wizard whose tower sends alchemical stenches billowing into the canvas city. Seek out the pomp-pursed dandyclaw whose grounds are free of flicktongues.

Never take all, just a portion! They will deem what you took an "acceptable loss." Admitting their loss would send every shinglestep in town leaping through their casements, which is why they rarely inform the guard.

It doesn't hurt that they also have the most to pilfer. But what is worth taking, and more importantly, what is there to do with all the riches you've liberated from lightless prisons?

What To Do With a Heavy Purse?

Treasure, whether in pockets or in the ground, weighs heavily on mind and the spirit.

It can be tempting to take famous treasures. Who has not heard the many tales of Rajhin? But as the tales suggest, some treasures are difficult to move and are often worth more in trouble than the gold you'll get for them.

Coin is best, of course. It's small and easy to move. Jewelry comes next, though you may have to melt pieces down if they are too closely filigreed.

Potions can be just as valuable—if not immediately useful to your trade. Look especially for those with restorative properties, for these can be priceless when properly plied.

Don't overlook sundries, either! Frequently a treasure will be too well guarded or trapped with snares to justify the effort, but the mark is not always a lost cause. Only the most paranoid take precautions with the sugarcloset, for who would impede his own sweet-tooth? Much the same with the cupboards, for a hungry belly needs filling fast and tripwires only get in the way.

Do not be too prideful to make off with these things. While they will rarely be missed, they can fill your belly and bring you fame to rival even the luckiest moonlighters!

Where Should You Flee?

Take as much as you can carry! Fill your pockets and parcels with whatever you can fit, such that it overflows your waistband and bites into your back! Your bounty is as important to your escape as it is to your purse.

When you are pursued —as you often will be—spoils secured properly about your vitals will throw off arrows raining down from the walls.

In the streets, cut release ties to spill out your treasures into the paths of your pursuers. Throw them to the crowds! Their scrambling for your riches will sow confusion, creating obstacles for your escape.

Not only will these efforts delay your pursuers, news of your open hand will spread like wildfire through the streets. What is more valuable than your name? It will buy you safe haven in times of need, food for your belly in lean times, and more importantly will carry you through the darkest of life's troubles.

And when you are old and can no longer leap between rooftops, you can rest easily among your childrens' children, assured that your legacy is as clean as a well-greased tumblecatch.

Good luck in your exploits! When they are sung through the taverns and slums of the world, Zizar-dar will be sure to carry the tune.
====
2112
The Truth of the Hunter, Pt. 1

Selliel slowly moved through the open grove, keeping her head low in the tall grass. The grove reminded her of the time she'd spent climbing the bluffs in Malabal Tor—it was impossible to see open sky in parts of that jungle. Those who dreamed of the moons and the stars could only find refuge atop the highest bluffs.

She spotted the buck at the edge of the grove. It was grazing on figs and berries. It had the tallest rack of antlers she'd ever seen. 

Selliel readied an arrow. Bow drawn, arrow nocked. She stilled her breath and let loose at the count of three. Then she loosed the arrow.

The buck startled. The arrow hissed through the air, slicing the tallest blades of grass. The buck bolted. The arrow struck the tree behind where it once grazed. 

Selliel rushed into the woods. She lost sight of her prey, but kept her nostrils flared. She caught a pungent scent from a nearby cliff face.

Selliel made her way to the cliff and began to climb.
====
2113
The Truth of the Hunter, Pt. 2

Selliel's hands moved cautiously from rock to rock. She knew she had to find the buck quickly. Once at the top, she could spot her prey and cut off its escape.

She grabbed at a root, hoisting herself to the next outcropping, but it gave way under her weight. As she fell, Selliel grabbed her hunting knife and thrust it into the earth wall.

The knife slowed her descent, but not enough. She slammed hard against a protruding rock, then half-bounced, half-slid into a small crevice cut into the cliffside. Stunned, Selliel smeared bloody hands against her breeches. Too much time had passed. The buck was certainly lost to her.

Selliel growled and spat upon the stone. Cautiously she regained her footing and once more began to climb. Handhold to handhold she went, always looking to the sky. Her path up the cliff face was soon marked with bloody handprints.

She finally crested the cliff and collapsed, gasping for breath. A quiet, bitter laugh escaped her as she rolled onto her side. Then she noticed the pair of yellow eyes in the brush, not twenty paces away.

Selliel sat up, never looking away from the wolf. It growled and lunged. She leapt aside and slashed with her knife, roaring in defiance. She would be no easy prey.

The wolf spun and bared its teeth, but hesitated. Selliel did not. She threw her knife. The blade slammed between the wolf's eyes. It fell lifeless to the ground.

Selliel breathed. She pulled her knife from the wolf and looked to the forest, seeking any sign of her prey. Movement, to the east. Antlers. She could still catch it.

She rushed into the forest.
====
2114
The Truth of the Hunter, Pt. 3

Selliel kept low as she moved through the forest. She watched for signs of the buck she sought as prey. Did minutes pass, or hours? She did not know. Soon, there was only the chase.

It was only when Selliel stumbled across the stream that she realized how weary she was. Her earlier skirmish with the lone wolf had taken more from her than she thought. She dipped her hands into the cool water and began to drink. She closed her eyes for a moment.

After a few long sips she opened her eyes once more. The buck she had stalked for hours stood five paces away, drinking from the very same stream. Selliel froze.
 
The buck seemed to stare at Selliel for a moment. Then it reared into the air and slammed its hooves into the ground.

Selliel leapt back. Bow drawn, arrow nocked. The buck reared again. Selliel stilled her breath. It towered over her, its eyes locked on hers. Selliel counted one, two, three—

The buck lowered its hooves and turned its body. Selliel saw the three tiny does behind him. She froze. Then the buck walked calmly toward her and nudged the bow away.

Selliel hesitantly put her hand out. The buck licked her palm gently. Then it snorted and walked back to the forest. The does followed the buck. Selliel did not.

*****

She returned to the cliff top. The wolf was where she had left it, untouched by scavengers. She skinned it, harvested its meat, and stuffed it into her pack. Then she began the long walk home.
====
2115
The Massacre at Cormount

by Camoran Gorinir

The Jade Butcher brought her army in at night, like thieves. The good citizens of Cormount, no matter their faith in the True King, Camoran Gelthior, could not stand in the face of High Elf treachery.

The soldiers set fire to the trees. Burned Valenwood itself! As the families fled their homes, the cavalry rode them down. Children were rounded up and strangled in the streets. The Jade Butcher's thugs forced the parents to watch!

I personally led the Blacksap's response, I saw what they had done. Our anger was swift and righteous. We drove the Butcher's forces to the ruins outside of Cormount. We called the Green to aid us in destroying these invaders.

But the Jade Butcher's real treachery had only just begun. Her mages had poisoned the Green! Without our true ally to aid us—Valenwood itself—her forces rallied and resumed their slaughter. Though outnumbered four to one, the Blacksap fought on—for Valenwood, for Elden Root, for Cormount.

Remember this massacre, my brothers and sisters. Remember the Jade Butcher and the Dominion that considers her a hero. Remember that my father, the True King, vanished that day. Though he is thought to be among the dead, I still hold out hope.

Hope that Valenwood itself will rise again. That those loyal to the True King will rise with it.
====
2116
The Rise of Cormount

Cormount was once a sleepy trading post, a common stop for those traveling from Haven to Reaper's March. No scholars agree on who founded the town, but we do know Cormount's population and cultural significance grew tenfold shortly before the end of the Long Truce.

Cormount's quiet surroundings and distance from the Wood Elf seat of power made it an ideal hideaway, especially for the Camoran factions. Over the years the cream of the Bosmer nobility took lovers in Cormount. But secrets are like seeds—if you try to bury them, they will one day burst forth.

In 2E 406, a scandal rocked the Camoran factions when it was revealed that Cormount might be the source of dozens upon dozens of potential heirs, most of whom were of marriageable age. Cormount nearly doubled its population in one week as opportunists, the curious, and the cunning arrived in town. For months thereafter, weddings were a daily occurrence.

This rumor also drew many young Wood Elves who lived outside of Valenwood. They traveled to the Kingdom of Grahtwood with the hopes of binding their Imperial fortunes to their spiritual home. Those who found Grahtwood agreeable founded a ramshackle village near Cormount called New Joy.

The settlers were known as "migrants" by the Grahtwood natives who had first arrived in Cormount. These adherents to the Green Pact were shocked by the Cyrodilic customs of their wayward cousins. Meanwhile, the migrants flaunted the "backwoods" nature of the natives, seeking easy pleasures in the trade that flowed through Cormount.

Tensions between Cormount and New Joy grew to a boiling point in the years to follow. It is unknown who cast the first torch, but one dark night in 2E 420 the settlement of New Joy was burned to the ground. Those who fled were slain—including a visiting Camoran noble.

Though none took credit for this massacre, it was widely assumed the work of Green Pact adherents of Cormount. In the few short years before the end of the Long Truce, Camorans looking to air their grievances frequently used the Razing of New Joy as a political cudgel.

But Cormount should not be known for this one stain on its reputation. Founded in 2E 489, the Blacksap Movement has grown in popularity throughout Grahtwood. This Cormount-based cultural organization hopes to formalize the Wood Elf approach to the Green Pact, thereby preventing the very misunderstandings that led to the tragic events of New Joy. As we enter the fifth century of our era, Cormount's rise seems all but assured. This author can only hope the Blacksap rises with it!
====
2117
Increased Dominion Activity

Rathilmith,

Have you noticed the increase in Dominion activity outside of town? Yesterday there were three camps. Today there are four.

We must inform our people as soon as possible. If we learned anything from the massacre, it's that the regal imposter Aeradan will do anything to hold his throne. No one is safe in Cormount anymore.

Be alert, friend. Keep your dagger close.

—Galriel
====
2118
Wood Elf Etiquette: An Imperial Perspective

by Kerandas Calvus, in the year 2723

The Empire now extends its reach into the Kingdom of Valenwood. Do not be surprised if during your travels you run into the Mer of the forest. The Wood Elves are surprisingly social, and can be very friendly with outsiders, but you must be aware of their peculiar culture and customs so as not to provoke them to anger.

The Wood Elves follow a strict religion called the Green Pact. Any Wood Elf who willingly takes up this pact is prohibited to harm any tree or plant in Valenwood. This includes chopping down trees, harvesting fruit, or digging vegetables from the ground.

As a result of this, Wood Elves who follow the Green Pact eat a strict diet of meat and cheeses. This very specific restriction in what they eat leads to certain physical reactions which you may not typically encounter in public, or with such frequency. If a Wood Elf makes mention of "feeding the fire," simply grow accustomed to breathing through your mouth for the count of twenty heartbeats.

While few Wood Elves will think badly of you for picking a flower or tapping a tree for sap, some will see this as an act of disrespect. Strictest adherents to the Green Pact may react quite strongly, perhaps violently.

This is not meant to alarm you! Remember to treat the forests of Valenwood with respect. If you are uncertain, speak with the nearest Wood Elf "treethane" for guidance. You never know who is watching.
====
2119
Neronnir's Journal

THESE ARE MY SECRETS. DO NOT READ THEM!

They think I don't know, but I do. I can see their plots and schemes even as they hatch, slithering into the darkness. They dismiss me as a madman, which is all part of my plan. As long as they don't see me as a threat, they let their guard down and reveal their secrets. The doppelganger that replaced the treethane months ago said he was "off to meditate for a couple of days." But the way he said it tells me everything. He's meeting with his dark allies to plan an attack on the town. I'll need to be more vigilant than ever.

No one else seems to notice we're on the brink of catastrophe. Even now the spinner's wife falls ill, which is clearly a dark omen that cannot be ignored. They continue to scurry around like ants, mindless of the coming storm. Open your eyes, little ants!

*****
I KNEW IT! Last night was the beginning of the end. The full fury of nature came down to shatter our town for the hubris of its inhabitants. The winds howled, the lightning struck, and the creatures of the forest turned against us. The rest believe us safe, hiding in our desecrated cave, but they're wrong! I know what dwells beneath. And when it awakens, it shall swallow us whole.

*****
I didn't know what form our destruction would take, but I see it clearly now. An outsider has arrived, offering to help us with our problems. Such a pathetically obvious ploy to gain our trust, but as always I'm the only one to see it. If this supposed savior asks me, I'll pretend to go along. Share some of the oddities I'm tracking, to allay suspicion. As the outsider gains our trust, I'll also gain the outsider's trust.

*****
The first of us is led to slaughter. The "evidence" presented was laughable, but the sheep believed every word. The victim of that sham trial is being marched into the depths as I write these words. I'm certain it's just the first the outsider will dispose of. In fact, the outsider is probably coming back for ME right this moment. I need to get out of here.
====
2120
Introduction to Stagecraft

By Kandelwijj the Magnificent

In order to be a successful stage performer, there are several things you must never forget.  
The most important element of performing is … drama! Every performance must have some engaging or surprising element to it or it shall fall flat regardless of the entertainer's other skills. Find a hook, preferably one tailored to your audience, that captures their imagination, ire, or hearts—preferably all three! Then you have the foundation of an unforgettable performance. Look to famous characters, historical events, a loathsome monster, or anything else you know will command the attention and interest of your patrons.

Now that you have the heart of your act figured out, it's time to make it truly impressive! Some will tell you that you need to have explosions and trained beasts to be successful, but the truth is that creative use of any and all available resources will likely serve you just as well. Can you throw your voice or speak several languages? Do you know someone with even rudimentary talent in magic? Do you have access to brightly-colored fabric or color-shifting kindlepitch? Any of these things and more can be a key component of your performance and nothing should be overlooked. 

With the premise and supporting mechanics determined you can now start refining your script! You never want to be at a loss for words on the stage so this part is just as critical as the rest. Start with a rough draft and work from there, keeping in mind the tone and context you've already established to ensure it all comes together. Try your act on friends and family to iron out the rough spots. 

Once you feel confident with the script, it's all about practice, practice, practice! Your performance should be second nature to you, but remember, you may need to improvise when hecklers or enthusiastic crowd members speak up, so don't be so locked into your speech that you can't make adjustments on the fly. 

One last tip. Make sure you relax and have fun up there! If you are enjoying yourself, so will your audience.

There you have it—you are ready to get on stage and bring joy to your audience!
====
2121
Enthoras' Journal

—Shipping any non-standard goods through Haven was a nightmare prior to the attacks, it's even more of a mess now.

—Attempts to secure a friendly contact in Redfur thus far unsuccessful, will need to increase the "donation" being offered to rectify this to prevent additional loss of shipments.

—Need to prepare another shipment of wood for Karthdar (Note to self: Verify there are NO saw marks this time, they will stop trading completely if they think the wood wasn't naturally discovered on the ground).

—Purchase another order of tin from <<1>> when it's available. They think it's useless as they can't make weapons from it but I have a contact who uses it to make high quality bronze and pays top coin.

—Given the turmoil in Elden Root, I should prepare for both possibilities of celebrations as well as days of mourning. I shall purchase 100 lengths of black cloth and several dozen colorful banners.

—Look into delicacies for Altmer. Between the royalty at Elden Root and the visiting Carnival, they will want a taste of home and will pay handsomely for it.

—Do not forget to pay off the bandits again. Having them leave my shipments alone while attacking everyone else's increases profit margins over 50%.

—Rumor: There are still mining supplies left in Goldfolly, unused and only marginally weathered. Look into contracting some cheap adventurers to go in there and get what they can. Do NOT mention the vampires.
====
2122
Redfur Journal, v. 1

23 Second Seed

Passage from Summerset was a sordid affair. Never thought I'd be involved in piracy, but when one's ship pulls up alongside a cog and arrows fly, one does what one can.

The captain was quite impressed with my affinity for—what was the phrase he used?—"scudding to broadside?" He offered me some recompense for my services; I declined.

 27 Second Seed

Contracted porters in Southpoint. We set out tomorrow. The lead porter is a bit of a ruffian, but his bluster died when I offered him pay. I doubt even he believes his services are worth so much coin. The politics of discretion.

8 Mid Year

Waylaid by the most dim-witted assortment of bandits this side of Hammerfell. They attacked despite a most reasonable offer that doubtless contained more gold than any of them could have hoped to see in a lifetime.

We lost several Mer to the scuffle and can no longer carry my full complement of accoutrements. I will not miss their prattling ignorance, but my calcinator … that will be sorely missed.

11 Mid Year

At last, the Reliquary is in our sights.
====
2123
Redfur Journal, v. 2

13 Mid Year

The business of unloading my equipment has been completed, and I have sent the porters on their way. They will return on the first of Sun's Height with supplies, but I am finally alone with my thoughts.

14 Mid Year

From what I can discern, reports of the ruins' dormancy have not been exaggerated. It has all the aesthetic appeal of an ancestor tomb without the company of necromantic constructs sweeping the halls clean of filth.

Really, the state of these ruins is appalling. It's as though my predecessors made no effort to sift through the filth! I will set to work at once.

20 Mid Year

Happened across several enchanted tomes today. Unfortunately, I have been unable to open them. If I had my calcinator, I might be able to analyze their enchantments more closely by taking a sample and breaking it down. Unfortunately, those twice-cursed bandits have made that impossible.

Not to be deterred, I sought to pry up the bindings of one of the books. When I did this, it heated up measurably until it seared my fingertips. Further study will have to await my return to the Crystal Tower.

23 Mid Year

While sifting through the remains of some remarkably well preserved flesh monstrosity, I felt a breeze issuing from the stacks. It was steady and warm, like the breathing of some great beast.

Doubtless it is the ingress to some hidden passage, but its means of access are impeccably obscured.

27 Mid Year

Success! I was able to effect the opening of the passageway through careful application of alteration spells! Such a clever solution will surely draw the admiration of my peers in Summerset, but for the moment, true discovery awaits! It is time to discover what secrets this Reliquary holds!
====
2124
The Fall and Rise of Reman's Bluff

By Praetor Aemilianus Lector

Foreword

Though much has been written of the Imperial Legion's conquest of Valenwood, this treatise is intended to focus upon the mundane effects of Imperial soldiers in an occupied land. It includes collected missives, journals, manifests, and second-hand accounts of a cohort assigned to guard the Imperial fort built atop Reman's Bluff.

1. Quartermaster's Manifest (1E 2719)
Flour—100 sacks, Salt—10 sacks, Dried fruit—5 sacks, Salted meat—50 sacks

2. Commander's Journal (1E 2720)
I am down to a scant twenty men under my command due to illness and desertion. All requests for reinforcement and supplies have gone unanswered. As of today, I am rationing our remaining supplies.

We have avoided sending hunting parties out due to the persistent presence of Orcish forces to the northwest, but now we have little choice.

3. Quartermaster's Manifest (estimated 1E 2720)
Flour—0 sacks, Salt—5 sacks, Salted meat—150 sacks

Recent hunting has bolstered our meat supply but some form of insect has compromised and tainted the remaining flour.

4. Commander's Journal (estimated 1E 2720)
That fool Zantonius shot down an Orc shaman who was approaching us with an offer of treaty. If he wasn't some important land-owner's son, I'd have marched him to the Imperial prison myself. Instead I sent him south with the worst of the shirkers and told him to make camp. Now he's somebody else's problem.

5. Quartermaster's Manifest (estimated 1E 2721)
Flour—0 sacks, Salt—5 sacks, Salted meat—0 sacks

Some type of creature burrowed into our store room and consumed every scrap of meat. All that remains are gnawed bones and the creature's collapsed burrows. Commander thinks it was Orcs. I'm inclined to agree.

6. Commander's Journal (estimated 1E 2722)
The raids won't end. The heads of any runners sent to request reinforcements show up on Orc spears the next day. We're down to five. Five soldiers to hold a single fort! Once they realize, it will be our end.

There is one small victory I can keep from these savages. I shall not allow them the pleasure of killing me themselves.

Addendum:
The clan of Wood Orcs now residing at Reman's Bluff, known to its inhabitants as Barkbite Stronghold, have no direct connection to the Orc clans who overran the Legion fort in the First Era.
====
2125
The Legend of Vastarie

Necromancy is known to many as a binding of souls to a corporeal form prepared - or in some cases, manufactured - by the conjurer.

While technically accurate, the implication is that the souls so bound have been imprisoned against their will and with no hope of release.

Further implied is the idea that the souls occupying the prepared form are always black - the souls of men or mer - a fallacy perpetuated by the practice of animating corpses for martial or manual labors.

It is this misunderstanding coupled with a potential for abuse that led to the vilification of Necromancy and the expulsion of Mannimarco and his peers from the Isle of Artaeum.

Enter Vastarie, a student of the Psijic Order and contemporary of such notables as Vanus Galerion and Mannimarco.

Where Mannimarco sought power through the direct application of Necromantic energies, Vastarie's purposes were far more esoteric. She sought a way to delay the release of a black soul upon death that it might be consulted, its knowledge recorded for the ages.

It is to this end that she worked with Mannimarco after leaving Artaeum, searching for a way to trap black souls as one would trap a lesser daedra.

Believing the secret lay with Molag Bal, the two conspired to enter Coldharbour and wrest it from the father of vampires himself. Together, they hatched a plan.

With the brash courage known only to the young, Mannimarco and his followers held open a portal to the Prince's realm. Ever thirsting for adventure, it was Vastarie who entered its depths and returned with a cache of black crystals the likes of which they had never seen.

To Mannimarco, they were perfect. Small, easily transported or concealed, and capable of containing even the most willful of souls. To Vastarie, they were deeply flawed, for they offered no escape for the souls they held in thrall.

They set about the task of reproducing the stones, breaking them down, testing them with a variety of substances until, by happy accident, they created something new - the first Sigil Stone.

Clear as crystal, the new stones were capable of holding black souls in their depths. Unlike the gems wrested from the Lord of Domination, a soul placed within a Sigil Stone could not be used to fuel an enchantment. It could be transferred between stones, but applying the stone as one would a soul gem affected the soul's release instead.

Vastarie had found what she was looking for, but Mannimarco was furious. What use was a soul gem that could not be used? He demanded Vastarie continue searching with him, but she refused.

Realizing her friend would never stop searching, and that any further discoveries made with him would only further his goals, she gathered up her research and left with any who would follow her.
====
2126
Letter from Althen

Turenn,

After so many years of lying low, I thought they had forgotten about me, but it seems that's not the case. The Ring of Daggers is still after me and they're closing in. One of their agents is asking questions around Moira's Hope and I need to escape. 

In the short term, I am prepared. I have a hideout within the central crypt of the Sanguine Barrows. I can seal myself within and survive for some time, but I need you to come as soon as possible. I am hoping you can help me relocate and assume a new identity once again. 

P.S.: Watch out for the trolls!

— Gerard Althen
====
2127
Note about "Wood Elf Etiquette"

Glardel,

My contact in Haven confirmed it. Fifty copies of the long discredited "Wood Elf Etiquette: An Imperial Perspective" arrived today. Their destination? The Altmer Embassy. They is what they think of us—flatulent bumpkins who fly into a rage if we see anyone trod upon a flower.

—Iirond
====
2128
Want More than Middens?

I see you down there, living amid the refuse that falls from the Elden Tree. You think you're invisible, or that you're helpless, or that you just aren't worth anything to anyone.

That's where you're WRONG!

My friends, don't wallow in filth and obscurity when you can revel in the light of fame! A little ambition, a little toil, and a little blood is all it will take for you to rise up out of the muck and become known, to be someone who is counted!

With our fair city of Elden Root now the capital of the Aldmeri Dominion, we will draw people from all over Tamriel. They will marvel at the Elden Tree and walk in the shadows of Valenwood and bathe in the great river to their hearts' content—and then they will grow bored.

That, my friends, is where YOU come in!

Make no mistake—the Dominion is at war, and tales of strife and heroism have reached us even here, deep in the Valenood. But those who come to our city will be eager to see valor with their own eyes. That is why Elden Root is going to start its own GLADIATORIAL ARENA! We'll show our visitors that the heart of Valenwood is a warrior's heart!

Do you have a warrior's heart? Do you want to hear the cheers of the crowds? Do you want to eat the best food, sleep in the best beds, and never have to hide your face in the Middens again? Well, come up into the light and join the Elden Root's own gladiator team!

See Milgor Sharp-Tongue in the Elden Tree for more information. But don't wait—the ranks of the valorous are filling up fast.
====
2129
Ode to the Elden Tree

Saplings sprout from spring soil,
Shapers shape them with great toil,
But none dared touch the bark of thee,
The Acorn destined for Elden Tree.

Wise the owl sitting on your limb,
Silent the snake winding long and slim,
Around your trunk the fates do dance,
Both fey and mild take revered stance.

You shelter us e'er from the storm,
You defend us from the angry swarm,
War can't tear your mighty root,
Strength is in your every fruit.

Saplings still sprout 'round your base,
The shapers work at mighty pace,
All revere your o'er-arching boughs,
In Elden Tree, our worries drowse.
====
2130
One Bosmer's Response to the Dominion

The formation of the Dominion can end in only one way: with Bosmer necks under High Elf boots! Those arrogant bastards will subjugate all of Tamriel if they could. I won't stand for that, and none of you should, either.

It's time the Bosmer reclaimed Valenwood. Blacksap or Camoran loyalist, Green Pact stalwart or oathless salad-eaters—it matters not. We'll simply need time, strength, and powerful magic.

Appealing to Hircine may provide us with what we need. Risky, yes, but with great risk comes greater reward. For Valenwood!

—Calahawn
====
2131
Hunt With Me

A partnership between Wood Elf, High Elf, and the Khajiit is preposterous. Can you not see? Queen Ayrenn will take and take, like a well-coifed hoarvor suckling at a heart-wound. The High Elves would like nothing more than to have us under their rule. We're less than cousins, less than Elves, to them.

It's time for the Bosmer to hunt again. We'll take Valenwood back. For our people, for Hircine. And we'll have Hircine's blessing as we do it.

—Calahawn
====
2132
What Comes Next

You won't regret your pledge to help. Together, we can reclaim Valenwood for the Bosmer!

If you're reading this, you should already have the requisite list of reagents and know what to do with them. When ready, seek a quiet corner of Grahtwood where you won't be disturbed. Perform the ritual when ready. It's simple—elegant. As Valenwood was before the Dominion polluted it.

Hircine will hear our call! The more who call out to him, the louder our voice. Together, we'll hunt—until all left in Valenwood are Bosmer.

—Calahawn
====
2133
Letter to Calahawn

Calahawn,

I must firmly decline the invitation to join your magical misadventure.

Appealing to Hircine to aid you against "all the Dominion" is insanity, not to mention gross overreaction. It's always dangerous to nudge the shoulder of a Daedric Prince. Why further doom yourself by relying upon a patchwork band of sorcerous fools?

I don't know if that lot has the skill to find their way to the nearest Mages Guild chapter, let alone appeal to a Daedric Prince! But I suppose you need them. No sane Elf would aid you. I won't, certainly. I'm as staunch a follower of the Green Pact as you, but where you go I cannot follow.

You must think. The Dominion is the only chance to survive this war! You want to hunt our allies as our real enemies prepare to burn Valenwood to ash.

I refuse to sign my name to this. I want no justiciar finding this on your body and thinking I had anything to do with your madness.
====
2134
Redfur Corporal's Log

Caught another thief in the marketplace today. Where does Valirr get these thumb-fingered fools? I understand he wants to "redistribute the wealth," but Jode's Chariot cannot look the other way when a would-be robber drops stolen loot right beneath our noses!

At least she wasn't a ribboner. Honestly, those "escape collars" may let the thieves get away, but they attract even more attention. I swear, Shan-ra is more upset at noticing the thievery than the actual theft.

But there is good money in thief-taking. For every thief we bring to the stocks we get ten gold coins. Repeat offenders net us twenty, and recovering stolen goods a solid ten percent. The Chariot can't turn its back on such easy money either, no matter how we might feel.

Still, I worry that Shan-ra will do something desperate. He is a proud man, and too much open theft is like a challenge to his authority. It'll take some effort to salve his pride … either that, or an end to all this stealing.

I don't see either happening any time soon.
====
2135
Journal of Culanwe

It seems fitting that the servant of the Queen of Dawn and Dusk should try to broker peace between the Nedes and the Ayleids. Her realm is between times, between places, and between realities. If I can help two peoples who have such hatred of each other find peace, I will have accomplished something, at least, in my time in this mortal realm. I sense Azura guiding me, and her strength flows within me, but it is her wisdom I need now.

23 Sun's Height

Did I say I needed Azura's wisdom? Nay, I need her patience. Only an immortal could put up with these … people! The Nedes are well-named. Yes, they spent many years shackled and tormented by the Ayleids, but none alive today remember that suffering first-hand! The recompense they demand continues to escalate, even as the pride of the Ayleids swells. I sense they will break off negotiations any day now, and we may go from uneasy peace to outright war.

Ah, Azura—keep me from speaking with them! The power of my voice can change their reality, but that would be a bandage on an infected wound. Nothing but true change can allay the anger between these peoples.

27 Sun's Height

The worst has happened. One of the Ayleids is dead, a messenger killed while running errands. The Ayleids suspect the Nedes and they do not deny it. Rather, they take umbrage … as if the death of one messenger cannot be measured against the long suffering they endured. This will not go well. My voice may be the only answer.

29 Sun's Height

I stand amazed. I did use my voice, but only … adjusted reality somewhat, to forestall conflict. The true miracle came from a Nede and an Ayleid. Both outsiders to the negotiation, they joined together to solve the mystery of the murdered messenger … and found the culprit neither Nede nor Ayleid! A servant of Molag Bal was responsible, his aim to sabotage these negotiations!

The two heroes have done what I could not. They've brought Nede and Ayleid together against a common foe. I foresee hostilities between these two peoples ended.

2 Last Seed

With the wedding of the two heroes, the breach has been closed. But I cannot imagine Molag Bal will let this go unchallenged. I will seek an answer … a way to shield these peoples in Azura's name. As long as I live, the Harvester of Souls shall not touch what we have created here today. Azura, give me strength. Let my voice change the world as long as I am in it.
====
2136
Note from Sagabar

Leonce,

That was a brilliant stroke, getting yourself appointed constable with me as your bailiff. That will give the boys back at camp quite a laugh.

I'm keeping my room at the inn, but Bulzog is guarding the hostages at the place you suggested. No one will find them there. 

I can't believe how well the plan is coming together.

—Sagabar
====
2137
The Devouring of Gil-Var-Delle

Everyone knows what happend to Gil-Var-Delle. And at the same time, no one does.
Legend has it that Molag Bal, the dreaded Daedric Prince, set foot into that Wood Elf township—consumed it, according to the myth—whatever that actually means. Ancient tales employ metaphors like armies employ soldiers.

If Bal himself visited this plane with malintent, why do any of us remain? The stories about him would leave one to believe that he would not have stopped with the razing of a single Wood Elf township—he wouldn't have stopped until all of Tamriel was in flames. Just one common question of many regarding the Daedric Prince's so-called visit.

Some retort that perhaps someone stopped him—possibly an opposing Daedric Prince, a Divine, or an agent of the Aedra. But again, where is the evidence for this? No mage or historian—that I've spoken to, at least—has been able to reference a specific text for this information.

Many a historical fiction piece has attempted to dramatize what occurred there, but none of those stories can be confirmed, except to say that a catastrophic event struck the town. Perhaps the denizens were killed, perhaps they fled. None were ever heard from again, but for all anyone knows, a large fire could have been the cultprit. I can't imagine anything more catastrophic than that to a Wood Elf dwelling.
Today, Gil-Var-Delle is a maligned place, and there are not many who dare to venture near. But not because of any supernatural foe—in a classic case of rumor fostering reality, the Worm Cult, an allegiance of necromancers with ties to Molag Bal, has taken up residence there.
====
2139
Book of Bloodfiends, Ch. 2—Silver

The most important information when dealing with a bloodfiend infestation is knowledge of their weaknesses. Not all of us are battle-hardened warriors or mages with devastating magic, so to survive we must use our wits! 

We tested the popular folklore about silver harming undead with its touch, and we are happy to report the wise women are right for a change! Hitting a bloodfiend with a silver weapon will stun it for a few seconds, which gives you precious time to escape. Stick with silver-plated weapons with a good edge—someone wielding a solid silver blade has more gold than sense.
====
2140
Book of Bloodfiends, Ch. 2—Flame

The most important information when dealing with a bloodfiend infestation is knowledge of their weaknesses.  Not all of us are battle-hardened warriors or mages with devastating magic, so to survive we must use our wits!  

We tested several different delivery methods of fire. We found that mundane and magical fire by itself is not sufficient, but covering a bloodfiend in oil and lighting it is extremely effective. We recommend retreating to the nearest castle for this purpose, as they have oil in quantity and murder-holes to pour it from.
====
2141
Book of Bloodfiends, Ch. 3—Water

If one of your friends or family dies, you don't want them coming back as a bloodfiend! We found that pouring blessed water over all exposed areas of the corpse effectively prevented the spread of the plague.  

Sadly, this method is less effective with the living, as the blessed water will simply run off your skin as you move around. I suppose this means it would be worth trying on an immobile person, but we were not able to test this theory.
====
2142
Book of Bloodfiends, Ch. 3—Flame

If one of your friends or family dies, you don't want them coming back as a bloodfiend! We found that burning the corpse is an effective deterrent to spreading the plague.  

However, you have to burn the corpse black for the intended effect, so please do not try this on living people! However, a fire shield spell proved insufficient to ward the plague, as one of our valiant researchers discovered.
====
2143
Book of Bloodfiends, Ch. 4

Our research debunked many folk myths about vampirism, at least where bloodfiends are concerned. Our findings include:

1. Blessed water does not harm bloodfiends. It just makes them angrier!

2. A folk myth recommends throwing rotten eggs at the undead, burning them with the sulfur inside. We found that not only are the eggs disgusting to carry about, they are also completely ineffective.

3. Beating or cutting a body with silver had no effect on the spread of the plague. Neither does self-flagellation, so stop it!

4. The folk tale of garlic warding against vampirism is patently false.
====
2144
Book of Bloodfiends, Appendix A

One of the most popular requests from readers of our first edition was how to tell bloodfiends from proper vampires. We are happy to report that an actual vampire (who will remain anonymous) helped us clear up the distinction! Here are some signs that you're dealing with a vampire instead of a bloodfiend:

1. A vampire will usually attempt some form of conversation before he or she attacks you. A bloodfiend will simply go straight for your throat.

2. Vampires may look under the weather, but they usually keep their condition hidden. A bloodfiend is obviously stricken, with patchy hair, extremely pale skin, wrinkled features, and bloodshot eyes.

3. Vampires will not feed on corpses. They liken it to us eating trash. Bloodfiends make no such distinction.
====
2145
Letter from the Orsinium Orphanage

Dear Sir,

I know you prefer to remain anonymous, but I must write to express my thanks. Your tireless work over the last several years to help the Orsinium Orphanage has been beyond generous. The gold and gifts you sent have been put to good use, warming the beds and the hearts of countless Orc children. We have also been able to expand the orphanage itself, making it the finest in all the Daggerfall Covenant. 

Our city's scholars were shocked to see the tomes of Orcish history you tracked down on our behalf. You have restored knowledge to our people that was believed lost for all time. May Mauloch bless you for what you've done.

Oorga gra-Shazgul

Headmistress, Orsinium Home for Displaced Children
====
2146
List of Targets

The following targets must die, by any means necessary. Montclair revenge is a dish best served piping hot!

— Count Verandis Ravenwatch

— Adusa-daro (use extreme caution)

— Gwendis

— Baron Alard Dorell

— Countess Eselde Tamrith

— <<1>> (with extreme prejudice!)
====
2147
With Regards to the Ebony Blade

The following is an intercepted Morag Tong memorandum in full, noted here for conjecture on the Daedric artifact Ebony Blade:

Before I begin, let me preface by stating: the Daedric Prince Mephala and her worshippers value arcanum above all else—you will learn this, in time. To Hermaeus Mora, knowledge is power, but Mephala concerns herself with only the choicest morsels: knowledge secluded, undisclosed.

The various Daedric artifacts associated with Mephala share this disposition, chief among them, the Ebony Blade, of which little is known. The records of the Tong themselves disagree on the properties locked within the Blade's metal. But I'll share what I know about it, and in return, you will complete your first assignment for the guild. I hope you'll find the Flowers of Gold as a suitable base of operations. Your room is a favorite of mine. Warm and dry.

First: the Blade initially passed into the Morag Tong's notice (this decade, at least) when our brother Orndras obtained it, taking it from Rivis, another brother. Rivis had the Blade kept in a safehouse for years, hidden from his fellow Morag Tong. How did Orndras find Rivis out? He'll take that secret to his grave, but his handlers whispered that the Web Spinner herself had told him. Even the Tong is unsure how the Blade is connected to Mephala, whether it is an extension of her physical form, or if her essence is bound to it, but it's important to her. And that makes it important to us.

Second: Rivis was a keen magic user. One of the Tong's most powerful. And he was not about to allow Orndras to leave his safehouse with the Ebony Blade in tow. There was a duel between them, and when Orndras drew first blood with the Blade—and failed to kill—he was surprised Rivis did not engulf him in a fiery spell. It's possible the Blade can stymie the flow of magicka in a body, or simply absorb it.

Third: Rivis was keen with an edge, and better skilled than Orndras. But Orndras wielded the Ebony Blade, and the wounds he suffered stitched themselves together as the battle continued—as Orndras dealt his less-precise cuts. Perhaps a restorative property of the Blade.

Fourth: Rivis' last words were, "The Vampire will be the end of us all." Orndras believed he was referring to the Blade, that Rivis had hidden it out of legitimate fear. I believe that even the most venerable of the Morag Tong will say anything when backed into a corner. I have.

Fifth: Orndras retrieved the Blade, made a detailed report to his handlers—and then attempted to slaughter them. He murdered all but one. His actions had no discernible rhyme or reason or motive, and he was last seen on the third floor of the Flowers of Gold.

Return the Ebony Blade to us, whether Orndras comes with it or not. Look for a Dunmer with a scar under his left eye.
====
2148
Orders from Commander Pyline

Our efforts within Northpoint proceed as planned. Lady Lleraya assures us that success will soon be ours and the march toward Shornhelm will begin shortly.

Keep to your posts and remain vigilant. If the Shornhelm Guard shows up, dispatch them immediately. And continue to watch for any of the missing Northpoint Guard who escaped or went into hiding when we took the city and locked the gates.

If you have questions, please see me or Captain Khala at the command post that overlooks the eastern shore. One of us will always be stationed there.

All hail House Montclair!

— Commander Pyline
====
2149
Morrowind Fauna, Part One

By Holia Asellio

A copy of the full manuscript should follow this letter shortly. This is but an abstract to satisfy your curiosity until the scribes can finish their work. 

Common Vvardenfell Guar

Guar are but the most commonly-known species of a large family of bipedal, lizard-like creatures, having been imported to Cyrodiil as beasts of burden for hundreds of years. They are content to graze with their lower jaws for tubers and roots just under the surface of their ashland home. Wild guar are mostly docile, but have been known to become feral and attack in the wilds of some lands. Guar are fierce if provoked, and have been known to kill. Their closest relatives are the Alit and Kagouti, also common in the lands of Morrowind, as well as the pony guar. 

"Pony Guar," as nicknamed by visitors to Morrowind, are a smaller species of guar that are rarely exported since they lack the physical strength of their larger cousins. Not well known outside of southern Morrowind, they are a curiosity sometimes raised as pets, but some do raise them for their meat and skins. 

Alit and Kagouti

Alit are close relatives to the guar, with far sharper sets of teeth. They are omnivores and while they do not hunt in organized packs, they have been known to attack other creatures and even people for an opportunistic meal. Alit supplement their nutrition, much like the guar, by rooting. For many years, it became the vogue for exotic animal enthusiasts from Valenwood to import alit for their own amusement. Many escaped captivity, and their descendants can be found stalking the great forests of the southwest. 

Kagouti are large, armored cousins of the guar and the alit. Their most distinctive features are their tusks and head crests. They are territorial, fierce, and hostile. They hunt in packs and have been known to be able to flip a full-grown Nord in the air with ease. 

Scuttler and Bantam Guar

The scuttler is a small, docile species of biped the size of a common housecat. They have no apparent forelegs, and survive on eating smaller insects and groundworms. Having completely different reproductive and growth cycles, they are not related to the guar or alit. Scuttlers are more similar to the cliff racer family of leathery flyers than their form would suggest. Smugglers have sold them as pets in ports from Daggerfall to Haven. 

Bantam Guar, despite their name, classify as a part of the scuttler family and are not guar at all. Many have described them as "ugly chickens," as they have a distinctive body shape and behavior that remind many of the common bird. They retain the vestigial wings, and unlike their cliff racer and cliff darter cousins, they cannot fly. Southern Morrowind farmers raise them for their eggs and meat.
====
2150
Krisandra Edrald's Journal, Vol. 3

As the eve of Federic's return approaches, Arlie continues to withdraw into herself. The power <<1>> has over her is overwhelming, and even my motherly attentions lose their effectiveness before her constant presence.

- - - - - - - - - - - - - - - - - - - -
Allan has confronted <<1>> at last, though I fear it was to no avail. The brute has had time to prepare her arguments, and from the look on my husband's face they are quite formidable.

He should not have allowed himself to become so attached to the lass! I knew the moment we took her in that no good would come of it.

- - - - - - - - - - - - - - - - - - - -
Despite the difficulties in acquiring the necessary materials, everything has been laid out and prepared. Allan is as nervous as I am about what might come. Somehow <<1>> has managed to quail even his brave heart. No matter. I am certain justice will prevail in the end.
====
2151
Dulkhi's Diary

Federic leaves for <<1>> tomorrow. Arlie's overcome. You can see plainly on her face how much she does not want him to go. I wonder, if it were me leaving, would she look the same?

- - - - - - - - - - - - - - - - - - - -
While scouring the hallway floor, I heard sobbing from Arlie's room. It isn't right she should be so sad. Maybe there's something I can do.

- - - - - - - - - - - - - - - - - - - -
Brought Arlie flowers. She's still sad, but it was good to see her smile.

- - - - - - - - - - - - - - - - - - - -
Went hunting with Baron Edrald. Everything was fine until we found that fox. We pursued, but became separated in the mountains. While trying to find my way through, I came upon a bear. It startled my horse, throwing me into the rocks nearby. Then it reared up to strike. If the Baron hadn't come upon me then, I'd be done for.

- - - - - - - - - - - - - - - - - - - -
I've decided to tell Arlie how I feel. Life is too short for waiting.

- - - - - - - - - - - - - - - - - - - -
I think I've made things worse. Arlie ran off crying. Of course she did. How could I ever compare to Federic!

- - - - - - - - - - - - - - - - - - - -
Arlie came to see me while I was unloading casks of wine from <<2>>. She asked me to come see her in the old windmill.

We talked for hours. About Federic. About us. She says we should spend more time together, that she isn't as lonely with me to talk to!

But that isn't all. While we were talking, the Baroness came into the mill and hid something up on the second floor. I don't think she saw us, but we should be more careful from now on.

- - - - - - - - - - - - - - - - - - - -
The Baron came to me today and asked what my intentions were toward Arlie. She told her mother about me, and is quite distraught.

I told him how I feel and that I would never do anything to hurt her. I even offered to leave!

He told me that wouldn't be necessary. I think he understands.

- - - - - - - - - - - - - - - - - - - -
Received a shipment from <<3>>. Unusual stuff. Lots of powders, dried plants, and some kind of shimmery gemstones. The Baroness had me take them down to the basement for storage.

Funny. The smell reminds me of Arlie's grandmother.
====
2152
Krisandra Edrald's Journal, Vol. 1

My daughter has become quite maudlin since Federic left for <<1>>. I have assured her that all will be right when he returns, but she remains quite dour.

I have taken the liberty of sending to Fell's Run for a cask of tawny port. Such is hard to come by with the growing trouble in the region, and spirits from the arbors of Summerset are always a welcome reprieve from our local distillations. Surely, their bright and sunny notes will bring her aught but cheer!

- - - - - - - - - - - - - - - - - - - -
Arlie came to me this evening in tears. It would seem <<2>>, simpleton that she is, has managed to cause her no end of distress. While I can understand how it might be difficult for her to fathom that she does harm with her attentions, that is no excuse.

If only Federic were here. His constant company has always comforted our dearest daughter. What I wouldn't give for him to return on the morrow.

- - - - - - - - - - - - - - - - - - - -
No matter how strongly I word my arguments, Allan seems unconcerned. He's rather attached to that servant girl. Doesn't he see what's at stake here?

If <<2>> is allowed to interfere with our daughter's wedding, it could ruin us all! Such self-indulgence is abominable! I'll not allow her to continue this harassment.
====
2153
Note

It's the basins! Once per basin, in this exact order: Burn, then bury, then drown.
====
2154
Tome of Daedric Portals

By the Sininstral Apprentice

Note to self: Remember, the most important thing is to pay homage to the flames of the Deadlands first. 

- - - - - - - - - - - - - - - - - - - -

As discussed in Liminal Bridges, the transpontine circumpenetration of the limen requires the cooperation—implicit or otherwise—of a Daedra Lord.

Unfortunately for the conjurer of modest means, the process described is costly, highly esoteric, and impossibly dangerous. Fortunately for the practically-minded practitioner of conjurational studies, there is another option.

Dregs of the Deadlands have been known to offer the use of existing Sigil Stones in crossing the traverse. Though the purposes of said beings are must be regarded with the wary suspicion, it is frequently possible to engage in transliminal studies with minimal risk to one's person, especially if one's go-between is supplied with sufficient motive.

The Deadlands, of course, are filled with searing heat and suffocating ash. But if you find a way to quench these things, their secrets—and those of Oblivion itself—lie at your fingertips.

Take heed, then, and read well of what fates befell those who first attempted contact with these domains.

First, there was the scholar Daron, who thought the sheer power of elemental flame would be enough to initiate contact with the Dremora of the Deadlands. Though his attempt was impressive—indeed, the fire instilled in the walls of his hovel would go on to spark one of the worst wildfires in Valenwood history—it ultimately proved futile. His ashes were never recovered.

Believing Daron was on to something, Olpion of Firsthold sought to insulate the flames with compacted earth. By all accounts he nearly succeeded, but when his chambers burst from the walls of the Crystal Tower, his apparatus lost focus, collapsing the gateway upon itself.

In the end, it was the Naga, Avumar, whose multifarious approach led to the final revelation. Once the flames were ignited, it was Avumar who thought to use an earthen vessel to convert the immense energy into steam. Once her boiler reached sufficient temperature, she was able to converse with a Dremora of some power on the other side.

Relieved, no doubt, at her success in the face of her predecessors' failure, Avumar quickly agreed to the terms of the Dremora's contract. An ominous decision, it turns out, that ultimately led to the fall of Thorn.

Take care, therefore, in your attempts to contact the Deadlands, for good seldom comes out of agreements made in haste with the creatures who call it home.
====
2155
Morilatta

A time of ending, harvest, and slaughter,
As dusk falls across the land.
Feast before famine,
A plethora of bounties.
====
2156
Angalayond

Deep silence, the iron gray time,
Seeping into bones and roots.
Snow and ice cover the land,
As the world dies before being reborn.
====
2157
Larelleis

The time of flowing water,
The pale rose of dawning time.
Awake now, reaching for golden light,
All is new, all is bright.
====
2158
The Thief God's Treasures

By Wafaruz the Veracious Spitter

Rajhin, he who is fleet of foot, the very embodiment of speed, agility, and slyness, has borrowed many treasures from coffers across the lands. No possession is safe from his desire—not even those of the Reachman Deities.

Rajhin's most well-known plunder was the celebrated Ring of Khajiit, named after our people. It was once the Anticipation's Finger, and only found its way to Tamriel because it was stolen from the eighth arm of the Webspinner herself. With the Ring of Khajiit, Rajhin grasped the spark of godhood. It wrapped him in shadow so dark that none could reach him. Not the Anticipation of Vivec, not even the passage of time.

But Rajhin wasn't finished. On his way out, he spied the killing word of the Spider, the black edge of shadow, and claimed it, as well. So swift were these takings that the Anticipation of Vivec was unaware anything went missing. Dark and sharp was the anger that followed, but Rajhin was no longer there. Rajhin is not cruel, or malicious—sometimes, when the Moons fit his mood, he gives them back.

From the Webspinner's threads, Rajhin found his way to a land where all trees have fallen, and the only currency is knowledge. There, Rajhin pillaged the Book that Knows from the one who knows it all and disappeared amongst sheaves in the wind.
The lord of that land has never stopped seeking his treasured volume, and, sometimes, when the Moons are right—he finds it. Because, sometimes, Rajhin gives it back.

They say that, eventually, Rajhin took too much, too often, that the Ring of Khajiit tired of his capers. They say that the Ring abandoned Rajhin as he was surrounded by enemies, that it was his undoing. This one knows that Rajhin simply gave the Ring back.
====
2159
Krisandra Edrald's Journal, Vol. 2

Allan continues to believe this association between our daughter and <<1>> is but a passing fancy, that we should allow it to play out. He hasn't had to look into her eyes and see the terrible divide it has created within her.

She is torn with herself, and I will not watch her rent asunder while we stand helplessly by. If he will not do anything about it, I shall take matters into my own hands!

- - - - - - - - - - - - - - - - - - - -
Went to talk with the Constable today only to find her in her cups. It would seem our estate is not alone in its troubles—there has been a power shift in <<2>>.

Her replacement was not helpful nor was he forthcoming as to why. It would seem the town will no longer bother itself with our affairs nor ensure our protection! The nerve of the man. When this business with <<1>> is settled, I will have strong words for his superiors in <<3>>!

- - - - - - - - - - - - - - - - - - - -
Opened the Undercroft for the first time in ages. When we locked it up after Allan's mother died, I had hoped we would never open it again, but it is my only hope now.

- - - - - - - - - - - - - - - - - - - -
I've found it! A ragged old book detailing what is necessary to contact Mehrunes Dagon, Daedric Prince of change! If any can alter our fate, it will be him. The ritual seems simple enough, though I know dabbling with even the simplest of conjurations can prove dangerous. Still, what choice do I have?

I've dispatched a courier to <<3>> for the necessary components. We will have to be discreet about it, but I trust Alison to be discreet.
====
2160
The Lady

[PH] Test
====
2161
Wenayasille

The time of green and growth,
Long days and short nights.
Abundant life, endless sun,
Fruits ripen and creatures thrive.
====
2162
Note in Bag of Vvardenfell Silk

<<1>>, forgive me for departing before your arrival. Please give Enthis and Turil my best. I've made off with the rest of their silk. Feel free to give these remainders to one or the other with my best.

Yours,

Chanda
====
2163
An Orc's Guide to Tamriel

By Luruk gro-Bozgor

When passing through the holds and camps of men and mer, it is important to remember their sense of justice is not as immediate as the Code of Mauloch demands. A thief in Daggerfall, for example, might expect to be imprisoned for a number of days. By comparison, a murderer might sit for years in a dank cell awaiting some petty lord to decide his guilt.

Be therefore careful in exacting your wrath upon those who wrong you. Though swift justice is to be lauded among civilized people, it is often misinterpreted as brawling—or worse, grievous assault—where local custom is used to a less efficient response.

Similarly, the rules of such far off lands do not appreciate—or even allow—challenges from below. Where single combat is a commonly accepted remedy for poor leadership among our own people, less civilized societies have yet to discover its practical efficiency, and will frequently allow others to demonstrate their strength for them.

Take care, then, in voicing your opinion among such folk, for it may be swiftly and violently struck down. Instead, find others who share your beliefs and let your numbers carry you to victory.

Finally, the arts of fine craftsmanship are often stunted in far-off lands. Though the Elven peoples of Summerset and Vvardenfell have some grasp of refined forging, the men of Cyrodiil and the far north do not. In some of the more benighted areas, they even view unalloyed iron as an acceptable metal for working arms and armor.

Be not afraid to best their backward practices. Your efforts will bring respect and admiration upon our people, and your name will spread far and wide.
====
2164
A Light on the Moor

Walking one night along the rain-sodden roads that mark passage through the Glenumbral moors, a pilgrim spied a lantern in the mist.

"My word," he said, as he stopped to stare, pushing up his funny white hat to get a better view, "Some poor traveler has lost his way!"

"Ho, there!" he cried, "The road is here!"

Hearing no response, but not being one to leave a fellow mer to the mercy of the marsh, the pilgrim strayed from his own path and waded into the putrid waters between him and the light. Boots sloshing through the blackened muck, he could hardly make the gleam out through the mist ahead of him.

Undeterred, he pressed forward, with hardly a thought for his own mortality. "Surely they can hear me now," he thought, then cried out once more.

"Ho, good friend! The road lies this way!"

Again hearing no response, he took a moment to look around. Mist was all he found there, in the dark. He could see neither his horse nor his barrow, where he had staked it. Shivering there in his own lamplight, hopelessly lost, he wondered whether he would ever return to the road.

Deciding two lost souls would fare better than one, and up to his chest in peat and putrid water, he pressed on toward the light.

One by one, he lost his boots to the marsh, buried deep in the sucking pits that marked his passage. Bootless, he continued until he could go no further.

It was then, coming around a copse of trees, that he came upon a small glass lantern hanging from a tree branch. Searching for any sign of its owner, he spied a wide-brimmed bonnet where it lay abandoned on the ground. As he stood there wondering, the bright yellow flame of the tiny lantern flickered, then guttered out.

He looked to his own lantern, bobbing happily in the water above his shoulders, and took another step only to find he couldn't. Indeed, he could barely shift his waist, so thick was the muck he'd mired in.

Looking skyward, he reached for the grasping, wooden fingers of the trees above, only to find them beyond his grasp.

So he stood there, in the dark, until the murky waters swallowed his throat, his mouth, and his funny white cap. His final breath bubbled up through the muck, and that was the last of the pilgrim.

Walking one night along the rain-sodden roads that mark passage through the Glenumbral moors, a merchant spied a lantern in the mist.

"My, my," he said, as he stopped to stare, pushing up his broad visor to get a better view, "Some poor fellow's lost his way!"
====
2166
Crafting Motifs 1: The High Elves

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

This series will provide a survey-level overview of the symbolic and stylistic hallmarks that distinguish the major cultures of Tamriel in their arts and crafts. Our focus will be on the portable durable goods of the various races, that is, their clothing, ornamentation, arms, and armor, as these reliably reflect personal cultural expressions. When completed, this series will support the curricula of the introductory ethnographic courses at the Arcane University. 

We begin with the High Elves, the reclusive Altmer of the Summerset Isles, because the argument can be made (and often is, by Elves) that civilization in Tamriel was brought here by the Aldmeri of Old Ehlnofey. Insofar as the Elves of Summerset consciously strive to maintain the heritage of their Merethic ancestors, their traditions are certainly closer to those of pre-First Era society than any other. 

This is not to say that, in the thousands of years since the arrival of the first Aldmeri, the culture of the High Elves has not deviated and ramified in many ways, because it has. It is simply that, by viewing modern Altmeri culture with the eye of a historian, we can perceive the outlines of its origins. 

In this initial effort I have benefited from the advice of the celebrated Morian Zenas, Professor of Transliminal Studies here at Arcane University. Professor Zenas is the only member of our faculty who has visited the Summerset Isles, specifically Artaeum, with a brief stop in transit at Dusk. 

I was a bit intimidated when I first visited Professor Zenas in his house in the Cathedral District, but I found him a charming old gentleman, undeserving of his reputation for peevishness. Morian (for so he asked me to address him) bade me stay for dinner, which was served by his laconic Argonian apprentice, Seif-ij Hidja. 

As Morian explained, the High Elves strive for a simple elegance in their designs, in which flowing lines reflect graceful forms from the natural world. More-or-less abstract birds, flowers, and sea shells are common motifs, rendered in rich but muted colors. Armor will be tooled or embossed to represent scales or feathers, and even heavy cuirasses and helmets may sport stylized wings or beaks. 

Metallic items are often accented with a translucent greenish material called "glass." This is a sort of jade-like obsidian that Elven smiths have learned to work by secretive processes known only to the Altmer. Though rigid enough to take a superb edge when cool, glass can be made malleable enough to assume almost any form, and the High Elves use it extensively on ornamental arms and armor. 

After dinner, over snifters of Cyrodilic Brandy, Morian asked me all sorts of questions about my motifs project, and about myself. It was really very flattering. I must find an excuse to talk with him again.
====
2167
Crafting Motifs 2: The Dark Elves

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

From the High Elves it is natural to next consider the Dark Elves, as they originated in the Summerset Isles before their migration to Morrowind. Their culture can thus be considered an offshoot of the Altmeri, though in many ways that of the Dunmer is a reaction to that of Summerset rather than an extension. 

Also, Morian introduced me to a Dark Elven associate of his, Divayth Fyr, who is helping him on his "transliminal sojourn" project. I don't know what that's all about, but Divayth offered to help me with references on Dunmeri culture, and I accepted. 

Elegance is as much a goal for the Dark Elves as it is for the High Elves, but beyond that their styles could not be more different. Morrowind is a far harsher environment than fair Summerset, and that rigor is reflected in Dunmeri designs. The Dark Elves also draw on nature for their inspiration, but in place of avian and floral motifs, Dunmeri artifice draws on the curved and spiky forms of the carapaces of the giant insects that inhabit Morrowind. Elegant these are, but also fearsome, a constant reminder that the Dunmer daily fight for their very existence. 

Ebony is the favored metal for Dark Elven heavy armor, but even in their lighter armors and shields, steel and steel alloys are often lacquered in dark tones to appear ebony-like. Clothing, armor included, is often accented by flaring extensions at shoulder, crest, or hip, with overlapping geometric designs that may have been borrowed from Dwarven culture, though Divayth bristled at the idea of any Dwemeri influence on the Dunmer. 

In truth, I find the dark sorcerer from Vvardenfell exerts a strangely compelling attraction. He doesn't seem old, but he referred to Morian, who is at least sixty, as a "young man." I wonder how old he really is. In fact, I wonder many things about him. He has those crimson eyes that seem to look right through you. It's a little bit thrilling. 

He's offered to take me with him to visit a Bosmeri tavern down on the waterfront. I may do it.
====
2168
Crafting Motifs 3: The Wood Elves

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

Next we complete our study of the Elves with the Bosmer of Valenwood. Though less influential in the world at large than their cousins the High Elves and the Dark Elves, the Wood Elves outnumber all other Mer in Tamriel, being relatively fecund (for Elves) and more, shall we say, amorously-inclined. 

It's a commonplace to point out that the Wood Elves favor natural motifs, but as I learned, there's more to it than that. Their reverence for Y'ffre and the story of the Earth Bones is reflected in the stylized fashion in which these natural motifs are represented. The Bosmer believe that all nature was in chaos before Y'ffre gave all plants, animals, and people their names, which defined the permanent form each species would take. Thus each species is depicted by a particular, idealized motif which represents the ur-form it was given by Y'ffre.

This is reflected in the designs that appear everywhere on Wood Elven arts, crafts, and clothing. These designs are drawn from a large repertoire, as there is a design for each species of plant and animal in the Bosmer's world, but the use and depiction of these designs is culturally prescribed, and there is very little room for variation. Unorthodox usage of these stylized pictograms is considered improper, just plain "wrong."

This may seem paradoxical in a race whose members otherwise seem so carefree and easygoing, but it is so, as I had an opportunity to see for myself. There are quite a few Wood Elves in the Imperial City, enough that there is a small Bosmeri neighborhood down on the waterfront, served by a tavern called the Tipsy Torchbug. Divayth Fyr, the fascinating Dark Elf wizard assisting Morian Zenas in his experiments, had offered to take me there, and I agreed. 

When I arrived at Morian's house on the date of our jaunt to the docks the old professor himself answered the door, and I was surprised when he asked me to step into his study for a moment. Also surprising was the way Morian was turned out: in a new silk robe sporting star-sign symbols, hair trimmed and combed, and smelling faintly of lavender. Quite a transformation from the disreputable, singed and stained robes I'd seen him in previously. 

It turned out he wanted to caution me about going down to the waterfront with Divayth Fyr. I'm afraid I laughed, at which he reddened, and I then told him I was a grown woman who could take care of herself. He was somewhat abashed and muttered some excuses, from which I gathered that he was more concerned about my spending time with Divayth than going to the docks. I didn't want his feelings hurt, so I complimented his new robe, at which he beamed, and then I went to the parlor to meet Divayth. 

I shouldn't ramble on, but we had a wonderful evening. The Tipsy Torchbug was a lively place, and Divayth introduced me to Lady Biniele, the proprietor, who insisted that we share our table. The entertainment was Biniele's Bosmeri Burlesque, which was hilarious, and though I couldn't drink any of the Wood Elves' revolting beverages, I did consent to share a pipeful of bugsmoke with Divayth, which made me feel strangely exhilarated. 

It also led to my seeing a prime example of Bosmeri disdain for "improper design" when a Leyawiin sailor, who'd seen me sharing Divayth's pipe, offered to sell me a carved-bone pipe of "genuine Valenwood make." Lady Biniele told me it was a counterfeit and not to waste my money. The sailor protested, but the diminutive Wood Elf woman told him any fool could see the tail was wrong on the Imga carved on the bowl, and he should shove off.  Which he did. 

Divayth and I shoved off shortly thereafter, and on our way back up to the city gates he pointed to the stars in the brilliant night sky and told me the ancient Chimeri names for the constellations. I must confess, I remember nothing but the warm tones of his resonant voice—and the warm touch of his hand on my arm.
====
2169
Crafting Motifs 4: The Nords

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

We come now to the Nords, the first human culture on Tamriel to successfully resist, and even displace, Elven hegemony on the continent. 

Not unlike the Bosmer, the Nords rely heavily on stylized, often interlocking natural motifs in their architecture, crafts, and clothing. However, where the Wood Elves' designs are mainly floral, the Nords emphasize animals, in particular the eight "totem" animals of the old Atmoran religion: wolf, hawk, whale, snake, moth, fox, and so forth. They also allow for much more variation of design, to the point where some of the animal motifs are so abstract they are difficult to recognize. Indeed, areas of trim are often filled with interlocking geometric designs that evoke nothing natural at all. 

Nord design varies in other ways from that of the Elves as well, in general relying on simple, heavy yet dynamic forms where Elven work would be slender, elegant, and understated. Nothing the Nords make is understated, ever. 

This was clear even from outside the Imperial City's Skyrim Embassy, where Morian, Divayth and I had gone to a reception for King Logrolf. The lintel above the embassy doors was crowned with a great iron hawk's-head, its mouth open as if screaming defiance, while the doors were flanked by bas-reliefs of hawks so stylized they looked as much like axes as they did birds. The door itself was dark oak, banded with iron and studded with iron rivets, as if they expected to have to repel an attack. 

The inside of the embassy was less martial in appearance, at least once one got past the armed and armored guards inside the door. I wondered if they really needed to wear full helms sporting ram's-horns in order to check the invitations of party guests, but the look in the Nords' eyes didn't exactly invite questions. 

The party, as I said, was a reception for King Logrolf, visiting the Imperial City to pay his respects to the Potentate. Morian was there representing the Arcane University; he'd asked me to accompany him and I'd accepted, eager to see our fierce northern cousins in their own environment. When Divayth learned where we were going he'd attached himself to our party, in spite of Morian's baleful glare, but once we were inside the embassy and he was surrounded by loud, boisterous Nords, the Dark Elf wizard seemed to be regretting his decision to join us. 

Not so Morian! After he'd downed a flagon of mead, I was suddenly seeing a new Professor Zenas. Attired in his new robe, he positively bloomed, holding forth on the history of magic to an admiring crowd of diplomats, whom he enthralled with tales of the feats of wizardry of the Nord Arch-Mage Shalidor. He seemed twenty years younger, and I suddenly saw him as he must have been in his prime, when he first came to the Imperial City to help found the Arcane University. 

Morian even introduced me to King Logrolf, though how he came to know the monarch of Skyrim I have no idea. When I looked around for Divayth, he was nowhere to be seen. Morian and I stayed late at the embassy, quaffing mead and laughing at the Nords' hearty jokes. When we finally left and he walked me home, I thought I could see a new gleam in Morian's eye. 

He may have seen the same gleam in mine.
====
2170
Crafting Motifs 5: The Bretons

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2171
Crafting Motifs 6: The Redguards

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

When I arrived at Morian's townhouse this morning all was sunshine and rainbows—Divayth and the professor were chatting over mugs of chal like best friends, comparing Ralliballah's Eleven Ritual Forms to the Book of Most Arcane Covenants. I reminded Divayth that he'd promised to escort me to the Yokudan Chapel in the Market District, at which Morian's brow clouded over slightly, but then he smiled and said that was fine, as he wanted to test some new hyperagonal media in his laboratory.

(And maybe it was the light, but to me both men looked … younger, somehow. I must keep in mind that they're both highly capable wizards, which I suppose might include knowledge of illusion magic. Or perhaps I flatter myself.)

I met a number of knowledgeable Redguards at the chapel, all exhibiting that dignity and polite reserve I associate with the better-educated members of that people. The Most-Revered Zirumir, a Priest of Tu'whacca (I hope I spelled that right), was particularly helpful. 

As Zirumir pointed out, both the Redguards' ancient home of Yokuda and their current province of Hammerfell are (or were, in the case of Yokuda) deserts. To stay cool, and for protection from the elements, Redguard clothing tends to be light, long and flowing, and these flowing curves are carried into their artisanal designs. Their robes and armor are often accented by flared curves at joints and on headgear. Even their swords tend to be curved.  

In contrast their architecture appears rather heavy, though on close inspection this is mainly for the purpose of insulation from the desert's extremes of temperature. Zirumir showed me the chapel's clever system of louvered ventilation ducts in the clerestory, designed to catch the slightest breeze and funnel it down into the nave. 

After Zirumir was called away to tend to one of his congregation, Divayth and I strolled into the apse to view the eight shrines to the Yokudan Divines. Divayth was explaining that whereas the Forebears of Hammerfell often worship the Cyrodilic Divines brought to them by the Reman Empire, these were the traditional gods worshiped by the more conservative Crown Redguards. Suddenly, behind the beehive shrine to Morwha, he turned to me with those blazing eyes, took my hands between his, and told me he thought me the most brilliant and desirable woman in the Imperial City. My breath caught in my throat, and my heart was hammering. But when he moved as if to embrace me I was suddenly frightened—I backed away, shaking my head, then fled out into the nave. I fear I quite startled a young family of Redguards placing candles on Morwha's altar. 

Now what? I'm afraid I must have insulted Divayth terribly. How can I make it up to him? And dare I mention it to Morian? Julianos' little teapot, what a dilemma!
====
2172
Crafting Motifs 7: The Khajiit

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

When I went to the professor's townhouse this morning, my first priority was to apologize to Divayth, but Seif-ij told me he was out—he'd gone somewhere from the portal chamber, using an incantation and leaving nothing behind but a burnt smell. Onward, I told myself: work will take your mind off it. So I went looking for Morian. 

I found the old dear at breakfast, just finishing his sweet roll and chal. When I entered the kitchen, he nearly knocked over his mug in his haste to stand up and bow! I told him I wanted to make some notes on the Khajiit and asked him if he knew any of the Cat-Folk, as I did not. He said he knew exactly the person I needed and would be delighted to help me, since "that irascible Telvanni" had taken the day off. 

I had often passed the seasonal camp of the Baandari Pedlars outside the Market Gate but had never gone in—residual caution from my father's warnings keeping me out, I suppose, as well as the pungent scent. Besides, I've always been a dog person. But Morian plunged right in without hesitation and led me to a pavilion adorned with colorful prayer-flags. I followed Morian into the tent, where he introduced me to Madame Shizahi-jo, whom he said was a Khajiiti sorceress devoted to Azurah and Magrus. Though sitting in lotus position, she bowed politely—the Cat-Folk are lissome—gestured to a pair of seat cushions, and asked how "this one" could be of service. 

We had a long and lovely chat. There are superficial similarities between the motifs and designs of the Khajiit and the Redguards, perhaps because they both inhabit hot, arid environments, but where the Redguards favor long, flowing curves, the Cat-Folk are devoted to circular and crescentiform moon-shapes. The shapes of Masser and Secunda in all their phases appear everywhere on Khajiiti clothing and ornaments. The falcate sliver of the crescent moon also brings to mind the Khajiiti claws that spring from pads in their hands and feet, a subtle but ever-present threat to softer folk. 

Shizahi-jo made us some tea—sticky sweet, like all Khajiiti food and drink—then asked to see the leaves in the bottom of my cup. She stirred them with her pinky-claw, and said now she saw the object of my concern: I'd let my fear cloud my longing and darken my heart. I blurted something about how Divayth had tried to kiss me, and Morian dropped his cup, splattering poor Shizahi. 

I thought he was going to explode in rage, but instead this sad look came over him, and then he began pouring out his heart about his feelings for me. It was so sweet of him. I was really quite moved. The Khajiiti mage made a discreet exit, and we stayed on her cushions, talking, for what seemed like hours.
====
2173
Crafting Motifs 8: The Orcs

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

I saw Divayth last night, briefly, at the Torchbug. I told him I truly cared for him, but that Morian had won my heart. He clouded over like a storm in the Jeralls, but then took a deep breath and managed a dignified exit. Oh, I do hope he'll be all right. 

Though I confess, I'm more worried about Morian. His experiments with Divayth are reaching their climax, when Morian will open a gate and personally make a visit to Oblivion. He says he's going to try for Azura's realm of Moonshadow, as he says that ought to be relatively safe. Safe! I'm as anxious as a scrib on a griddle. I dearly want to see Morian before he goes, but he says he must concentrate on mastering the ritual and can't be interrupted. 

He did send a note by Seif-ij saying I should take his place representing the University at the Potentate's state dinner for the new envoy from Orsinium. He must really be busy to skip that event, as I know he was keen to go. Well, all the better for my Racial Motifs project, I suppose—work, work, work will take my mind off my worries!

The new province of Orsinium doesn't have an embassy yet, so for the dinner the Potentate's snake-staff set up a row of pavilions on the grounds of the White-Gold Tower. To honor Envoy Thuggikh they were all decorated with authentic Orcish paraphernalia imported from Wrothgar, so I got out my journal and took notes during the interminable speeches. 

Strange to think that a folk as brutish as the Orcs seem to be could design and create objects of such sophistication! Of course they're known across Tamriel as fine armorers, but I'd always assumed that was due to their great strength rather than skill. A glance at their arms and armor was enough to show me how wrong my assumption had been. Though never ornate or over-embellished, their metalwork, though even simpler and more utilitarian than the Nords', displays a deep understanding of the laws of proportion, symmetry, and harmonic congruity. An Orcish sword may be a weapon of violence, but to contemplate the dynamic sweep of its blade, visually balanced by its heavy but shapely hilt, obviously molded to flow into the hand of its wielder—why, it's almost restful and reassuring. 

Afterwards at the reception I was happy to see somebody I recognized in Lady Opel the Arch-Magister. She greeted me warmly and, over some West Weald wine and Eidar cheese, asked me how things were going with me and my pair of wizards. I told her I thought I'd made a terrible muddle of things, but she assured me everything would work out in the end. She said she's known Morian for ever so long, and he's really quite sensible beneath his fussy old-man ways. She was glad he'd found someone as clever as I to keep him from completely vanishing into his laboratory. 

But as far as I'm concerned, that's exactly what he's done. I think I'll go talk to Seif-ij again—maybe he can help me get through to Morian before he leaves.
====
2174
Crafting Motifs 9: The Argonians

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

This morning my maid Dariella came to me all a-twitter with the news that there was a lizard-woman at the door, asking for me and insisting it was urgent. There aren't many Argonians in the City, and it occurred to me this might be a relative of Seif-ij, sent with some dreadful news about Morian, so I donned my University robe and hurried down. 

There was indeed a young lizard-woman waiting in the street, clad in a fetching spidersilk jumper adorned with intricate spiral designs. She said her name was Lifts-Her-Tail (which I thought must be a joke, but who can tell, given these reptilians' impassive features), and she'd been sent to bring me to her master, Desh-Wulm the Perspicuous. She said she didn't know what it was about, but it was a matter of some urgency, and she was to lead me to her master immediately. I nodded, nervously, and followed. 

The Argonian lass led me out the Temple gate and down to the Docks, far out on the end of which we found a curious old house I'd never before noticed, with a dark sign by the door that read "The Xanmeer"—a word unfamiliar to me. We went inside to find a large house entirely occupied by Argonians, a dozen or so who seemingly lived there using all the rooms in common. Everywhere I looked I saw Argonian hangings, sculptures, and fetishes, all made from natural materials such as shells, bone, and feathers, glowing with bright spiral and geometric designs. If these objects were representative of what the Argonians used in their home regions, then snakeskin, tortoise shell, jagged teeth, turquoise and jade, all of which we would consider exotic materials, must be commonplace in Black Marsh. 

Lifts-Her-Tail led me up a ramp that had apparently replaced the house's staircase. On the upper level she introduced me to a humid room that, to me at least, smelled of decay and mold. Coughing, I entered, discovering a room almost entirely full of potted jungle plants—some of them seemingly long-dead and rotting. I stepped on something that squished beneath my sandal and stepped involuntarily back, but the lizard-lass gently took my hand, drew me past a wall of ferns and into the center of the room. 

There, incongruously, I discovered a large porcelain Nibenese bathtub, like the one in my own vanity chamber, though this one was filled almost to the rim with a noisome, greenish mud. And lying in this mud, nose barely above the surface, was the oldest Argonian I'd ever seen. 

In fact, the withered and wizened lizard-man looked so much like a mummy I was startled when it opened its mouth and spoke. In a voice like creaking leather, the reptilian slowly said, "I am Desh-Wulm. You are Al-Phid, Brightest Star of the City. You are welcome in my uxith—my nest."

He seemed to be looking someplace over my shoulder, and I saw that the old lizard's eyes were clouded over with an opalescent film—he was blind. This infirmity was somehow reassuring, enabling me to regain my self-possession and fall gratefully into the routines of etiquette. I bowed—though he couldn't see it—and said, "I am honored to be received into your home, venerable Desh-Wulm. How can one such as I be of service to an Elder of Wisdom?"

"You can beware!" he croaked, scaled hands emerging from the mud and levering him up on the rim of the bathtub. "Your dryskin mages—the weft unravels about them," he said, more calmly, making an unfamiliar spiral gesture above the tub. "It is wrong. The Aurbic skeins should not be disjoined with intent of malice." 

I had been around wizards long enough to guess at what he meant. "Morian?" I gasped. "And Divayth? They're in danger? What can I do?"

Desh-Wulm clacked his jaws twice, and then said, "You are capable. You must stop them. You will prevail. If not," three sharp spines rose up from his brow, "there will be ill dreams and serration for all who swim the river. Kaoc!" The old Argonian suddenly began thrashing about in the tub, spilling muck over the sides. "Theilul!" 

Lifts-Her-Tail deftly picked up a jug that seemed to be made from a single insect's carapace, uncorked it, and poured some brown liquor down the old lizard-man's throat. "Go!" she hissed, pointing toward the door. "Do as he says! Now!"

I turned, ran out of the room, down the ramp, out the door, and back to the Imperial City.
====
2175
Crafting Motifs 10: Imperial Cyrods

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Imperial City. I used to love it here. When I was young my native town of Skingrad seemed hopelessly provincial to me, and I looked forward all year long to going along with mother on her annual trip to the Heartland. For me, the capital was the epitome of learning, of culture, of everything I held dear. 

I walk the avenues now, from district to district. And I look. Skingrad seemed provincial, yes, but it was Colovian: direct, forthright, with clean lines and a certain spare, ascetic look to it. And its people are much the same way. 

The Imperial City, except for the walls and the Tower, which are Ayleid, is … Nibenese. Refined. Decorative. Subtle. Nuanced. 

Decadent. Corrupt. 

Like its people. And the people it attracts. 

I was too late. 

Morian is gone. With the help of Divayth, cursed Divayth, he fulfilled his dream and traveled to Oblivion. According to Seif-ij, he went to Moonshadow as planned, but he didn't stay there. He went on, to Ashpit, to Coldharbour, to Quagmire. To Apocrypha. 

And there, in Apocrypha, he stayed. 

Seif-ij told me, emotion quivering even in his flat reptilian voice, of how once he entered Oblivion Morian seemed to become more reckless, more enraptured, with each portal to a new plane. How he ignored his assistant's pleas to return. How Apocrypha … entranced him. 

Seif-ij Hidja was beside himself, holding his head with its drooping spines, clearly at his wit's-end. It was up to me. I ran to Divayth's room, though Seif-ij said he was gone, hoping he'd left some way to get in touch with him, hoping he would respond to my appeals for help. 

I found only a book, open on his desk, a book titled "Fragmentae Abyssum Hermaeus Morus." It was open to what seemed to be a summoning ritual for the Daedric Prince Hermaeus Mora, specifying that "whatever price is named shall be met."

A ritual to Hermaeus Mora. The Lord of Apocrypha. 

I ran to Morian's laboratory. It was looted, ransacked. The only thing of interest was a crumpled note. It read, "When thou enterest into Oblivion, Oblivion entereth into thee." 

Morian is gone. Gone to Apocrypha. Where he stays.

And so I walk, from district to district. Wondering. What price had the Lord of Apocrypha named to Divayth Fyr? What price for the entrancement, the captivity of Morian Zenas? 

I walk the streets, the avenues and alleys. Wondering.

Wondering when I, too, will be ready to pay the price.
====
2176
Statue of Sir Byric

Dedicated to Sir Byric of the Flame, who set fire to the fields surrounding the Alcaire Castle, holding back invaders from the Reach in 2E 542.

The Alcaire Knights were renamed Knights of the Flame to honor his bold action and determination.
====
2177
Saving Your Hide

By Lieutenant Anders Gemane

Too often, soldiers neglect one of the most important tools in their arsenal: the dagger. That's right, the humble boot-knife, the weapon favored by thieves and, yes, even assassins. It's easy to see why the short blade has a poor reputation among those who dream of charging into battle to gain glory by lopping off heads with a greatsword, but it can save you in a pinch.

The well-rounded soldier is prepared for any situation, and that means familiarity with weapons large and small. A dagger can be your best friend—a concealed blade can cut your bonds free in the event of capture, it can give you a fighting chance should you become disarmed, it can skin a quick meal on the trail, and practicing with one can teach you volumes about mobility and close combat. 

If you want to be fully prepared for the battlefield, you'll practice these simple exercises at least once a week. Listen to my advice, and you'll improve your survivability tenfold.

The Quick Draw: Strap a few small daggers where you can reach them easily. You might want one strapped to your thigh, one near your sword, or one at your shoulder. All you're going to do is draw them and bring them to the ready as fast as you can. Seems simple, but you need to master this step. If you can't get to them fast, you're as good as dead.

Target Practice: Bows are fine weapons, but what happens when you run out of arrows and the foe is charging in? Practice some throws at the archery range, keeping your wrist stiff and making sure to follow through, releasing the hilt when it aligns with the target. This is especially useful when coupled with the Quick Draw exercise.

The Reed: You'll need a partner with a practice weapon for this one. Keep a hand behind your back, hold your dagger in the other, and have them charge you with their best attacks. Your goal is to keep your feet planted and bend out of the way quickly. Don't back up; try to end up on the inside of the attack, where your dagger can be deadly.

What are you waiting for? Get out there are spend some time with your dagger—you can thank me when it saves your life.
====
2178
The Chopping Block

By Kajuld Blackfox

"You tricked me!" cried Thredor. He stopped short and dropped his axe as he rounded the corner of the longhouse, face-to-face with a fresh stack of logs next to the chopping block. "You promised you were going to teach me to fight like you!"

"And I am, little brother, if you'll show any patience," chuckled Thralorr. "If you want to learn to use that axe, you have to start with the basics. You think you'll be able to cleave an enemy's skull if you can't split firewood?"

"That's easy! I'll show you!" Thredor snatched up his weapon, a battered iron cast-off from his brother's younger days, and charged the block. With a mighty yell, he closed his eyes and swung the axe over his head with all the strength he could muster, staggering forward as the blade sailed past the log and lodged itself in the dirt.

"Not so easy, is it? You've got some power there, but that won't help if you can't hit what you want. Here, watch me," Thralorr demonstrated a few chops. "See how I keep my eyes on the target the whole time and take a solid stance? Now you try again."

They chopped wood on into the evening until Thredor's arms felt weak and his hands burned where they gripped the haft. He trained like this for many weeks, simply chopping wood, until he could chop a whole cord without a break with only one hand on the axe.

One morning, to his delight, he came to the yard for his daily practice only to find his brother standing next to a construction of stuffed sacks and sticks painted with the roaring lion of the Daggerfall Covenant. 

"You have more strength and good aim now, but let's see how you do with a different target. Come and show this filth what a Nord can do!" He tossed his little brother a makeshift wooden shield and spent the morning calling out targets and waving the dummy's arms as Thredor hacked away while attempting to block the flimsy blows.

"I can't wait to try out Troll-Fang on a real one!" Thredor breathed heavily as the two took a break in the shade of a nearby tree.

"Is that what you've named it, then? Well, let's hope it doesn't come to that so soon," replied Thralorr. "You've learned a lot, but you've a long way to go yet. We'll keep practicing, and before you know it, you'll be ready to answer the call of battle. Wait, what's that? I think I hear it now!"

Thredor rolled his eyes. "That's just mother calling us in," he protested.

"Her wrath is worse than any Covenant soldier!" cried Thralorr. "Hurry, before she comes after us!" Laughing, he chased his brother across the yard and into the house.
====
2179
Sword-Wisdom of Saikhalar

And so it was that day that Saikhalar was in good humor after the morning training, for his students performed admirably in their drills and he was impressed by their progress. Being of such fair spirits, he invited the pupils to sit 'round in a ring and seek his wisdom as reward. The youths, having many questions, clamored to speak all at once, but he hushed them and called them forth one by one.

One asked, "Master, why do we train only with the sword, when weapons come in so many shapes?"

The Master replied, "The sword is our soul. Mighty Onsi showed our people in ancient days the way to lengthen blades, and we have known their blessed virtue in our victories since. Focus on it alone, and you will defeat every weapon—you will outreach daggers, roll from under heavy hammer blows, and deflect the arrows of your foe. If you are distracted from the blade's way, you will only be confused and the path to mastery will disappear beneath your feet."

Another asked, "Master, why must we do the same drills every day?"

The Master replied, "You still think like the thirsty jackal that runs toward a mirage. He collapses in the sands, though he would have found the hidden stream if only he searched the rocks he sprinted past! Focus on the task before you, and perfection follows. Do not think of what you might do tomorrow, but think only of perfecting each exercise as it is assigned. In this way, you will come to grow as one with your weapon."

And so they continued, the Master sharing his wisdom of long years with the youths. After many questions, he noticed one student squirming uncomfortably. Irritated by the boy's divided attention, he asked, "You, what is your question?"

The boy looked up sheepishly as a low growl rumbled from his stomach. "Master, isn't it time for lunch?"

Saikhalar let forth a rare and mirthful laugh. "Hurry on to the kitchens, then! My wisdom may be great, but it cannot fill hungry bellies!"
====
2180
A Grifter's Apology

By Anonymous

Ever put down a tidy sum on a sword only to have the blade fly off as soon as you got it home and gave it a swing? Bet you were mad! You probably stormed back to the market to find the silver-tongued bastard who convinced you it was magical, only to find his stall vacant. 

I know this because you bought that weapon from someone just like me. 

That's right, I used to pass off the shoddiest merchandise I could get my hands on to folk like you. I'd buy apprentices' failures, find rusted heirlooms at the pawnbroker, and make a profit off people who didn't have much more than big dreams about becoming a hero. Those days are behind me. I've done wrong and want to make amends, so I'm going to arm you with a little knowledge.

The best advice is to buy your weapon from a trusted smith. It may not look like much, but you don't need fancy. I passed off cartloads of giant two-handers on youths with starry eyes, but you'll want to start out with something reasonable—a simple, solid one-hander. A warrior's only as good as his weapon, and you won't learn anything with one that's going to fall apart.

If you insist on visiting market stalls, your first goal is to get a weapon in-hand. Never purchase anything without giving a nearby post a few good hacks with it first. If the merchant won't let you handle it and keeps coming up with excuses, he's up to something.

I got good at distracting customers with fancy moves or a sappy yarn. You'd be surprised how easy it is to con someone into a purchase with a tale about how the noble knight's poor widow is just having such a hard time getting by these days, and how, being such a kind-hearted trader, I'm going to take all the profits from his old sword to her anyway—doing an honest deed for a sweet old lady who can't travel to the market on her own.

Don't let this happen to you. Ignore the chatter, get hold of the weapon, and check it for signs of painted-over rust. Examine the hilt or haft with care; look for traces of adhesives where metal contacts other materials. Avoid flashy weapons studded with gems, since you probably can't tell real jewels from glass fakes. The best cons know just a little bit of illusion magic, too, so be skeptical about supposed magical properties, and make sure you examine the item for more than a few minutes. 

You should know enough now about what to look for in a good one-hander, and I hope you won't fall for any of these tricks. I'm sorry to anyone I pulled them on in the past, and I wish you the best of luck out in the market and in your training.
====
2181
The Oath of Light

|ac Ysmir the Forefather entered the valley
|ac And lit four braziers. He called them past, present, future.
|ac The fourth brazier he called eternity.

|ac Four men-at-arms followed Ysmir to the valley.
|ac The Forefather divided the flame of his spirit between them.
|ac And commanded them to guard the way.

|ac When the way is lit
|ac and the Champion is bested
|ac the way of the Warrior will open
|ac to all those who were tested.
====
2182
Letter to Marina

My Dear Marina,

A rumor has come to me; I hope you can disprove it. I hear that Octavimus is planning to leave, to run from his obligations. We both know what a mistake that would be. You need to talk him out of it.

I say this for your health and for his. We both know what will happen if Octavimus leaves. And how could you think of leaving all your friends and the life of the city? I can't believe you would do that.

Don't force my hand here, Marina. It won't be pleasant for anyone. So be a good wife and see that Octavimus stays put.

— Niro
====
2183
All Our Hopes Dashed

All our hopes dashed. Everything's gone. She warned me, but I wouldn't listen. My egotism prevented it.

I was a fool and have paid dearly for it. No more walks with Itinia, no more playing with our daughters.

I will not let them see me like this. Better to die here than slink home with nothing, a failure in the eyes of all.
====
2184
The Perfect Hiding Spot

We made it! Only three of us got past the Gate of Altadoon. We ran as fast as we could; falling darkness enabled us to elude our pursuers. Robier found the perfect hiding spot.

And now we wait. General Am-Shadal said to stay hidden until we heard the war horns blowing over the gate. Then we strike!
====
2185
Love Note to Adrienne

Dearest Adrienne,

How I miss you, my darling! Though it's been less than a day since we last met, I can't bear it any longer. Please meet me at our special spot in one hour. I'll bring the wine and food; you bring just your lovely self.

Don't be late, my love!

— Erning
====
2186
Love Note to Catina

Dearest Catina,

How I miss you, my darling! Though it's been less than a day since we last met, I can't bear it any longer. Please meet me at our special spot in two hours. I'll bring the wine and food; you bring just your lovely self.

Don't be early and don't be late, lover!

— Erning
====
2187
Love Note to Enna

Dearest Enna,

How I miss you, my darling! Though it's been less than a day since we last met, I can't bear it any longer. Please meet me at our special spot in three hours. I'll bring the wine and food; you bring just your lovely self.

Don't be early and don't be late, lover!

— Erning
====
2188
Pages from Thiirril's Diary

… says Pell's Gate is in danger, that we should all flee. Some have taken her advice. Eneriell and I have decided to stay. Imperial troops still pass through town on patrols. They keep bandits away.

*****

… took her own advice and left. I don't know what we'll do now, with Brittia gone. Troops pass through only once every few days; bandits are getting bolder. Some seem to be camping in the Homestead ruins to the north. Dehanar swears he saw ….

*****

… hasn't been seen for days. Bandits raided town last night. All our livestock is gone. Haven't seen troops for a week. Eneriell says we have to leave, tonight. We're going to follow Brittia to Vlasta ….
====
2189
Hammett's Journal

Last Seed 1

We made it to the Valley of the Forefather at the start of Last Seed. This is good. There is more glory to be gained when the Warrior is ascendant.

Last Seed 4

We have managed to light the braziers and defeat Ysmir's champion at the gate. It was a memorable battle. Sklar passed into glory in the fight, just as he delivered the killing blow.

Last Seed 5

Something has gone wrong. My jarl awoke this morning and started killing his thanes. I have shamed myself by fleeing.

Last Seed 6

Last night I chanced a look outside, and the sky was empty where the Warrior should have been.

Last Seed 7

I see now that I was wrong to flee. I saw him myself. Ysmir the Forefather, returned from the sky, to lead us into battle. I have pledged my sword to him. I no longer have need of this book. My pilgrimage is done.
====
2190
The Warrior's Welcome

|ac Within these halls, we welcome our brethren.

|ac Within this valley, we are brothers and sisters.

|ac Within our home, we are family.

|ac The Warrior's Gaze Guides Us
|ac And It Guides our Weapons to Glory!
====
2191
Rendarion's Apology

My Dearest Olahanar,

I was shocked to receive your note. Me, angry with you? Never! You won Elinwe's hand fairly and I hold no grudges. My best wishes go out to both of you.

As a token of my desire to remain the closest of friends, I wish you to take advantage of the best fishing spot in all of Cyrodiil. This has been my secret for many years and now, as my betrothal gift, I share it with you.

Northwest of Castle Black Boot lies a chain of small lakes—the Mist Mirrors. Go there and enjoy the finest fishing you have ever seen. The fish practically leap into the boat! Someone who loves fishing as much as you simply cannot pass this up.

I left my boat along the shore for you. Pay no mind to the creatures you think you see patrolling the lakes. These are merely illusions I cast to keep others away from my favorite fishing hole. They will not harm you, just as I would never harm you.

Enjoy!

— Rendarion
====
2192
Children of the Stars I

The First Child: Pride

Those who call themselves the children of the Warrior must first acknowledge the true virtues of this chosen path.

The first son, born under the light of the blue moon, called himself Pride.

He understood the value of self-worth, and valued himself for what he achieved.
====
2193
The Children of the Stars II

The Second Child: Valor

Those who call themselves the children of the Warrior must first acknowledge the true virtues of this chosen path.

The second child—she too was born under the blue moon's light. She called herself Valor.

She understood that in the face of danger, one must show great courage.
====
2194
The Children of the Stars III

The Third Child: Honor

Those who call themselves the children of the Warrior must first acknowledge the true virtues of this chosen path.

The second child, Honor—she was born on a colorless night.

She respected her opponents and knew that any moment could be her last.
====
2195
The Children of the Stars IV

The Fourth Child: Vengeance

Those who call themselves the children of the Warrior must first acknowledge the true virtues of this chosen path.

The fourth child, Vengence—he was born under the fiery yellow sun.

Those who wronged him regretted it. Those who bore ill will against him quickly learned that one does not cross Vengeance.
====
2196
The Children of the Stars V

The Fifth Child: Patience

Those who call themselves the children of the Warrior must first acknowledge the true virtues of this chosen path.

The fifth and final child, the one who would always come last but did not care, Patience—he was born under the colorless sky. 

He did not rush into battle first, nor last. He waited precisely for his turn. For a fool rushes into battle, but one with Patience waits for their time.
====
2197
Last Words of Gordianus Fortunatus

To whomever reads this:

I hope you find yourself in better straits than I. These will be the last words I ever put to paper, unless the gods intervene in my fate. I know not what Beriel was lamenting, but I certainly regret coming to this haunted place.

The skeletons moan in their eagerness to be at me, to shred my flesh from my bones. Truth to tell, I've been moaning a lot myself lately. I see no way down from this place, no hope to survive. 

I have only myself to blame for this. I fled the Imperial City to escape Urania's presence. I heard her voice everywhere, saw her face in every crowd, smelled her perfume on every breeze. Unrequited love has driven more men mad than the Elder Scrolls.

Food is long gone. The water ran out yesterday afternoon. I can delay no longer. The walking dead will have their wish.

Farewell!

— Gordianus Fortunatus
====
2198
Ulf's Torn Journal

… olerable! Could Rayno's arrogance achieve greater heights? Each time I think it's impossible, he proves me wrong. Every chance the milk-drinker gets, he pulls his damned lips into a sneer and offers a new insult. If it weren't for Eo ….

… him down to the ground and wiped that sneer off his face. I told him to get out, this is my village and he's not welcome any more. I regret ever letting the pointy-eared bugger and his slimespawn settle here. They can all die in the wilderness for all I care. Rayno screamed threats against me, against my family. I would have killed him then and ….

… didn't return. Must be dead. Pounding is getting closer, louder. Ground is shaking. Sent Eofel and little ones away. Odrama and Lennar stand with me, to face what comes. Rayno peering out from his house, sly face smiling. He did this, whatever it is. If I die here, I'm taking him with me. Eofel will come back when the danger's past. Bleaker's Way will survive, with or withou ….
====
2199
Rayno's Scorched Journal

… overgrown, fur-coated Nord! He has offered nothing but insults since we arrived. We will never be treated as equals here, never! No doubt the Bleakers fled here as no civilized folk would put up with their stu ….

… et again! For the sake of my family, I have withheld my temper and my hand, but no more! I will show that Nord some magic that will make his chest hair curl in fright. If there is a Bleaker left in this hamlet by week's end, may I never cast another spell. I know of a summoni ….

… done. Soon they will be here. Then Ulf and his clan will plead for mercy—but I will show none. Death to all Bleakers! I will have no peace while they yet live. This place will be known as Dalvilu's Way from now ….
====
2200
Caecilius' Journal

Sundas

Strange movements in the sky. I thought I saw the Guardians appear for a moment. The Warrior, the Mage, the Thief. And then they flickered and vanished. I have a sickening feeling deep in my stomach, as if this is an omen of things to come.

Consulted the tomes of the Star-Scryer. Nothing but vague prophecies of the stars falling from the sky, portending doom. Nothing speaking to this specific sign. 

We are afloat on a foreign sea, without a chart or astrolabe to guide us to safer shores. Our own Guardians have disappeared, abandoned us. 

Woe to us, children of a bitter age.
When our children fall, who will catch them?
For they are all orphans,
Their mothers died in childbirth, 
Their fathers died in war.
Like the beggar on the street, 
They beg for food and receive scorpions.

Tirdas

We are truly damned. Armies of sand giants have appeared in the foothills, attacking the precious Mundus Stones. 

Persons calling themselves the Celestials have attacked in every place in Craglorn. It's a miracle Dragonstar still stands. We have not heard anything from the city of Elinhir in too long. 

Do not hope for a better future.
Time is devouring itself.
Oh you women in labor,
Oh you who are about to give birth.
Dash your children on the rocks,
and poison your young ones.
Who will stand when the stars fall?
====
2201
How the Yokudans Chased the Stars

… and the Yokudans, who was also called the Star Man, studied the stars and charted their movements. He saw that when the Warrior was high in the sky, victory followed. And when the Warrior was gone from the sky, came famine and desolation. He charted this cycle across the seasons, through two risings and settings he recorded the Warrior's astral path.

And the Star Man said to his kinsmen, "Let us follow the Warrior, find the place where he rests, and pledge ourselves to him so that victory will follow us all our days. Then never again will we suffer famine and desolation."

And it was agreed. The Star Man led the Yokudans by ship, following the path of the Warrior across mountains and vast deserts. And victory followed them, and famine and desolation fled before them.

And the Warrior's charges were three. The Lord, the Lady, and the Steed. And they paid homage to these with gifts and incense ….

*****

And where the Warrior was at his apex, there they ended their journey. There they built a temple and a tomb for all the warriors who had died on the journey. And in death the Warrior honored them and made them his eternal guardians, undying as the stars, and as numerous.

The place where they stopped has not been marked on any map. But any who wish to find it must only do as they did, and follow the Warrior.
====
2202
Mair's Research Notes

Day 1
We know that the Dwarves had an advanced understanding of astronomy. To this day, the symbols used to represent the star signs are drawn from Dwemer writings.

Unfortunately, our knowledge begins and ends there. The few fragments of Dwarven writing that have been recovered are either too short to be informative or too complex to be translated. 

It is my hope that the Dwemer ruins in Craglorn will shed some light on the origin of the mysterious Mundus Stones that dot the countryside and explain their relationship to the star signs.

Specifically, I am using Haj at-Turna's invaluable guide to ancient Yokudan astronomy to compare symbology in Dwemer ruins to nearby Yokudan temples to see if I can establish a connection between the more recent observations to those of the long-vanished Dwarves. 

If At-Turna's theory is accurate and the Yokudans who settled Craglorn were following the star signs, then it is possible that they investigated the Dwemer ruins at an earlier time, before decay and wealth-seeking opportunists had done their destructive work. My hope is that a comparison of Yokudan and Dwarven writings will fill in gaps in the archeological record.

Day 2
I have been fortunate that this ruin is much better preserved than many I have encountered. 
However, this also means I must proceed with extra caution, as the slightest misstep could activate the Dwemer defenses and surely spell my doom.

Day 6
I returned to the surface today for supplies. I also sent copies of the few fragmentary Dwarven texts I've discovered to my library. I will try to decipher them later, when I have more time and access to my books.

Day 10
Damn it. The defenses have activated. I don't know how it happened. I made certain not to touch anything!

Hopefully, someone will find my notes and continue my research.
====
2203
The Stars Have Eyes

The stars have eyes. They are watching.

The stars have eyes. They are watching.

The stars have eyes. They are watching.

The stars have eyes. They are watching.

The stars have eyes. They are watching.

The stars have eyes. They are watching.
====
2204
To Scarius

You will never be forgotten, Scarius. Nor shall your murderers be forgiven. I bury you here, by the gravestone of our ancestors, facing Nornalhorst. Watch as I avenge you. The severed heads of the Gray Vipers will decorate your grave. This I swear, brother.

— Mercuro
====
2205
Graveyard Research Notes

At last I near the site. Seldom have I been so impatient in my long career. I spent the night at Castle Alessia, mere hours north of the battleground. My excitement prevented me from sleeping more than a few minutes at a time.

I set off at daybreak and made good time until we neared the ruins of Variela Tower. My horse smelled the undead that haunt that desolate place and threw me from the saddle. When I regained consciousness, Lightstep was nowhere in sight. I assume my supplies are with her as well, much good they will do her.

Fortunately this journal was inside my cloak. Though it caused a painful bruise when I landed on it, I am still able to take notes for my paper.

I skirted the Variela ruins, not wishing to be eviscerated by the undead shambling about. The graveyard, site of the ancient battle, is just to the south. So little is known about this battle that my research should be eagerly awaited. I hope to answer many questions today.

Were the Ayleids part of a strong contingent of Elves based at Variela? Or were they scouts coming from afar? And what in Julianos' name were Orcs doing there? Did they too have a previously unsuspected stronghold nearby, or were they a band of marauders far from home? Unearthing the graves and examining the artifacts they contain should tell me much.

I have rested here long enough. The shadows lengthen already. I will make a pitiful camp in the graveyard and begin my excavations in the morning. Discovery awaits!
====
2206
Ayleid Ruin Exploration Orders

Captain Kline,

I order you to take your squad to Fort Glademist immediately. Once there, you are to search all Ayleid ruins within a day's march. The ruins at Lindai, Piukanda, and Ninendava must be explored thoroughly and cleared of any enemy troops. Also search any other hiding places you discover around the fort.

I expect daily reports.

— General Khamagash
====
2207
Imperial Recall Orders

To All Imperial Troops,

I have been directed to recall all troops under my command to the Imperial City. This order must be obeyed immediately. All posts are to be abandoned; any supplies that cannot be carried must be destroyed.

Failure to comply with this command immediately will result in charges of desertion, no exceptions allowed.

Report to me at the northwestern bridge en route to the city.

— Captain Virgilus
====
2208
A Death Desired

At last I am here, treading the sacred ground of the Golden Hill. Long have I dreamt of a journey to Sancre Tor; my heart's desire is granted at last.

To see the place of Reman Cyrodiil's birth and final rest, to set my feet where he might once have stepped—I will not sully my feelings by attempting to describe them. Glory surrounds me.

My brothers warned that this would be the death of me. Little did they understand my goal. I reached this prominence without attracting the attention of this holy site's guardians. But now I will invite their notice. A sense of peace emanates from the gravesite below. I long for that peace, have sought it my entire life.

Farewell, Tamriel! I now lay down these ancient bones and join my god in his blessed rest.

— Acolyte Sorexius Cinna
====
2209
To Delay Means Death

Lieutenant Pera,

You have seen the official orders; these must be read to your troops. For your eyes only, I add this warning.

The recall to the Imperial City will not be welcomed by the soldiers. The rumors of what we face there have spread faster than the wind. Fear grips all who have any sense. The brave overcome this fear and march.

You may face a mutiny. Give them no time to organize. Strike camp immediately. If you sense resistance, kill the ringleaders. Hesitation could mean your death and the loss of your troops for the Empire.

I march to the northwestern bridge. Meet me there. To delay means death.

— Captain Virgilus
====
2210
From Nirn to the Aether

Still recovering from prior incident with the device. Some adjustments need to be made, obviously. More magicka is needed, much more, along with a better method of forcefully channeling it into upward movement.

And next time I hope to land in the water.

Nothing great has ever been accomplished without setbacks and pain. And what goal could be greater than this? They laughed when I shouted "From Nirn to the Aether … and back!" from the rooftops, but I will have the last chortle. It is more than a motto to me, it is my life's quest.

It can be done and I will do it. Every trial takes me one step closer. Tomorrow's attempt will be the breakthrough, I feel it in my bones. I sense the stars aligning in favor of my quest. My name will be recorded in the scrolls of history!
====
2211
Non-Standard Techniques

General Serien,

I know you're going to face real challenges in Stonefalls. The Dark Elves are a proud people, and they won't give up without a fight.

That's why I've sent along copies of this treatise I wrote on non-standard magical military techniques! Hope you find it useful! 

— Gabrielle Benele

Covenant Mages are trained in numerous magical and meta-magical techniques ideally suited for the battlefield. But not every battlefield features opposing troops arrayed in lines, keep walls to knock down, or cavalry to deflect. Some battlefields require a little creativity. 

Every Covenant cohort is accompanied by an elite mage or two. When the circumstances call for it, why not let them make use of a few non-standard techniques?

Here's one recipe sure to throw a defending force for a loop:

— Seek out any local beast races or unwelcome nonsentients in the area.

— Have your mage infiltrate the lair of these lower life forms.

— Overrun the lair through any means necessary and drive out the unwelcome beasts.

— Maintain control of these lairs throughout the invasion, ensuring that the beast races do not return.

If the past is any judge, the beast races will move from their lairs towards local villages and towns, creating their own localized invasion upon enemy encampments.

My next missive will discuss uses for local alchemy goods in creating unique—and explosive—concotions.
====
2212
Imperial Mutiny!

Sigilius,

Rumor says we're all going to be pulled back into the city. Don't know about you, but I'm not going back there. All the demons of Oblivion walk the streets, from what I've heard. It's a death trap.

A couple of us plan to desert from our squad, slipping out at night. You should do the same. Be careful who you ask, though—don't want to end swinging from a tree.

We're heading into the wilds between Warden and Dragonclaw. Meet us and we'll find a nice little village to take over. Don't wait too long!

— Famius
====
2213
Avenge Us!

I know I'm going to die. They've already killed Father and Mother and everyone else. They'll find me soon. They're everywhere and I can't hide here forever. They'll see me or hear me or I'll fall asleep and roll off the ledge. I hope that's the way I go.

Prefect Antias warned us. She said the Gray Vipers were coming, that scouts had been seen. She said they'd come for Mother's art collection. Father laughed, said he and the guards could protect us. We should have left, gone to Cropsford, let them have the art. They're just objects, not worth dying for. But they all did. And soon I will too.

Avenge us, please!

— Miri Hedoran
====
2214
Your Final Opportunity

Captain Corvus,

You know the consequences of your refusal to obey orders. You are condemning all your troops to an ignominious death. The only way to avoid this is to report with your troops to the Imperial City, as ordered.

If you do this, your troops will be spared. Your life is forfeit in any case. Do what is best for those under your command. Report to me in the Imperial City. This is your final opportunity.

— Major Fidenas
====
2215
Heading to Imperial City

Thracius,

I waited as long as I could. The thought of Porcia and our children in there, all alone, is too much. I have to be there to protect them, should have been there weeks ago.

The bridges are impassible. I'm going to swim across the lake to the city. I hope not to attract any slaughterfish. Damn, the water never used to be so cold.

If you or any of the others find this note, try to meet me at my house or look for me in the Market District.

May Stendarr watch over us all.

— Martinus
====
2216
I Suspect Duplicity

Headmaster Herendas,

The Fort Magia ruins have been a disappointment. Far from the plethora of ancient lore you claimed were to be found at the site, I have discovered nothing but flesh-hungry undead. My servants were torn apart and my pack animals eaten. I barely escaped with my life.

I now sit perched upon a lofty eminence, safe for the moment. While the view is excellent, I must protest my treatment at your hands. I suspect duplicity, if not evil intent, on your part. When I return, and fear not that I shall, I intend to abandon my instructor's post and will convince Indora to do the same.

I believe I see a means to climb down the exterior of this ruined tower. Though it has been my home for the last three days, I will not miss it. I expect to be in Davon's Watch, to deliver this letter and settle my affairs, very soon.

— Scholar Thirobar
====
2217
Someday It'll Be Just You

Geneura,

I leave this for your slobbering minions to bring back with them, tails tucked between their legs. They tracked me to this house, but to no avail. By the time they break in, I'll be long gone.

Engitaale and I will never rejoin your pack. Others will leave too. The crueler your grip, the more will slip through your claws.

Someday, it'll be just you, Geneura, with no underlings to fight for you. Then you'll see me again.

Soon, Geneura, soon.

— Selenor
====
2218
Ysmir the Forefather, Volume IV

At the end of his life, Ysmir, who had ruled the peoples for over a thousand years in the time before history, the time of myth, sought a burial place and death befitting a king of men and dragons.

He summoned his champions and men-at-arms and asked them: "Where can I find a burial place and death befitting a king of men and dragons?"

The first housecarl stepped forward and said "Go East, where the ocean touches the sky."

The second bowed humbly and said "Go West, where the sun kisses the earth."

And again the third said "North to the very frozen tips of Nirn, to a tomb of ice."

And the fourth, "South to the pillars of smoke and fire."

But Ysmir. king of men and dragons, whose greatness preceded time, despaired and said "I have traveled the whole of Mundus and conquered many peoples, but where will I rest my head? If I rest to the East or the West or the North or the South, it will only cause division. 

"The local peoples will claim my tomb as their own. They will say, 'Ysmir is our king, for he rests among us.' And my children will fight amongst themselves and divide my body among them, sending my head one way, my hands another, and my feet, and my mighty heart."

From among his thanes and housecarls, a young man, not more than a boy, whom none of them had seen before, then dared to speak. Bowing low, he said "Then do not go anywhere on Nirn, but go to the sky, where you can watch over all your peoples."

Ysmir king of men and dragons liked this idea. He said, "But boy, how would I reach the sky? Is there a mountain, or a ladder built by men that can reach so high?"

And the boy said "There is no such thing, neither mountain nor ladder nor staircase. But I know of a place, a single stone. This is the path to Aetherius."

"Where can I find this stone?" cried the king of men and dragons, intent on ascending to the sky.

"Follow me," the boy beckoned.

And Ysmir summoned all of his champions and housecarls and told them how he was intent to end his life by ascending to the sky. And all of them, every one, agreed to follow him to the place where the boy led.

And when they reached the place, they found as the boy promised, a single stone. And Ysmir, who was by now very old, laid at the foot of the stone and was taken up into the stars.

The champions and housecarls looked up into the heavens and saw their king, the great Warrior, riding across the sky. And he was accompanied by three servants, a Lord, his Lady, and his mighty Steed.

And the champions and housecarls all pledged to guard the valley and the way to Aetherius. But when they looked for the boy who had shown them the way, he was nowhere to be found.
====
2219
Letter to Alma

Alma,

Stay strong on the Shadowed Path, my heart. Perform your duties for our lord and obey my orders. For now, this is your lot. You must not rise too swiftly in our ranks, or favoritism will be cried out by the others. Volcatia especially is watchful, slit-eyed with suspicion and jealousy.

Curb your impatience and your tongue. They will be the death of us both otherwise. To keep you from indiscretion, I command you to journey to the ancient ruins of Nagastani. Think of this as an opportunity, not a banishment. Rout or corrupt any who reside there. Use the ancient evil that still permeates that ground, build your strength, and await my signal. Soon Blue Road Keep will be ours, under your heel.

The Diabolist rank you crave will be but a stepping stone to the power you can achieve under me. Together, we will crush all of Cyrodiil!

— Dreadlord Naucratius
====
2220
Call to Adventure!

|acAnd riches beyond your wildest dreams!

Bold Heroes Wanted—Wealth Awaits!

Journey to Drakelowe Keep quickly, for our expedition leaves soon. We travel to the ruins of Nornal, to battle the evil creatures that defile the grounds. Vast treasure is said to lie beyond the ancient doors, awaiting the brave!
====
2221
Might as Well Die Fighting

Going to die here. Damned Goblins. They caught Miari and Tullias while we were exploring the ruins. Jumped us, didn't even know they were there. Goblins dragged them both to the fires, spitted them and roasted them. Didn't think the buggers ate cooked meat, maybe just torturing their victims. Miari screamed forever.

Ran up the tower stairs while the others fought. Not proud of it. Just ran, never been so scared. Hid up here while the others died. Goblins missed me. One snoops up here every few minutes. I swear it smells me.

Can't stay up here much longer. Hungry, getting weak. Might as well die fighting, while I still can.
====
2222
Skyshard in Sight!

Well, Lauric, if you ever find this, I'm sorry for calling you a liar. The skyshard's right where you said it'd be. Tricky spot. Those ghosts are going to spot me for sure.

I'm going to try it, though. If I survive, I'll grab this note on my way out and apologize to you in person.

— Estien
====
2223
How to Win a Fight

By Caelius Imbrex

I don't read books much, and there's a good reason. You get all these scholar types philosophizing about anything, even stuff they don't know squat about! The other day, I saw a book about the "art" of the sword. I never saw anything so ridiculous. It was full of "deep thoughts" about how fighting is like dancing and a bunch of other horse piss.

I've seen plenty of fights, and I can tell you that all that high-minded fuss is just going to distract you. Fighting is fighting. It's dirty, it's dangerous, and you do what you have to do to survive. I'll lay it out real simple for you right here, and then you can go smash some skulls in without worrying about dance steps or getting in tune with the soul of the blade or any of that. Here's what you need to know:
First, find the biggest weapon you can. Something you need to grab with two hands. Forget shields and bows and tiny daggers. Those aren't going to scare your enemy, and that's one of the first things you need to do. Get the hugest hammer you can. A greatsword works, too, I guess. If you can't pick it up and swing it, well, you aren't strong enough to fight, and you're going to need to lift heavy things until you can!

Second, start breaking things with it. Swing it from the side or from over your head, and smash boxes, scarecrows, target dummies—whatever you can find. Just get a feel for how it swings. This isn't art. It's about having the scariest weapon and being strong enough and crazy enough to send the enemy fleeing when they see you use it to bash someone's helmet in.

Third, find fights! Join a mercenary band or the military. Do whatever gets you into the action. If you know how to swing your weapon and yell really loud, they'll probably take you, especially if you're big and covered in muscles (you should be). Now you can practice on live targets without getting in trouble. Drink just enough to be angry and then get into the fight. If you're strong enough, your weapon is big enough, and you yell loud enough, you'll win—no reading required.
====
2224
Ceryolminwe's Translation

I originally believed these Ayleid fragments to be part of a longer record of the deeds of an ancient hero. The more I translate, the less sure I am. Note the use of the word I translated as "(skill)" in the second excerpt. The word could also be used to reference a physical edge, like that of a sword. That, combined with the talk about cutting and severing, and the whole mention of the bond-brother, has led me to think that this might be referring to an actual weapon.

Much of the context is missing, and the unusual style and structure has made translation even more challenging than usual. I must be overlooking something, but most of the text in this chamber is severely damaged, and I fear I may never attain a complete understanding.

"… eight-times-gifted and heavy with the weight of justice. The first blood you found flowed from the Jumping Wolf. You severed his hand, and then his other, issuing him rewards for murder and making him to crawl along the ground as a common slave. Until then you had not been born, but in this you knew your purpose."

"It was your (skill) and it alone that secured victory against the Snowthroated Throng. You were aloft over them with your two mighty hands in prayer, and they cowered and begged as you fed them to darkness bone by bone. Your bond-brother (exalted) you and you pulled the stars down at his command to burn their tents, and together you laughed as you drove them before you."

"Oh! Glory and (unknown)! Your story of violence rings through three worlds, cuts the glittering path between. You are name-stealer, destroying the legend of what stood before you. You are forged from starlight and honed with Man's bone. You are only for the worthy."

I'm running out of coin to pay my guards, so I'll need to move on soon. I never managed to discover how to open the door to the innermost chamber; I shall have to return. I'm taking rubbings of all the fragments I can find. There's no way they can deny me further funding with this discovery—what if some untouched artifact waits inside?
====
2225
Wuunding and Tumult

Recorded by Vothel Bethalas

The following are two tales of the Nord hero Wuunding and his hammer, Tumult. Every town I come across seems to have another legend about him, and every Nord I've met swears up and down that they're all true. Their fascination with these exaggerated heroes is charming, in a way, and I've found it an entertaining diversion to set some of the tales to paper, as I've never seen them preserved elsewhere.

Wuunding and the Mountain

Mighty Wuunding desired to pass into the high mountains, for he had heard rumors of a powerful troll lord he wished to fight. The slopes were steep and the snow was thick, and he found it harder and harder to plow his way through. At last, he had enough of digging and struggling. He shouted at the mountain as loud as he could, asking it to shed its snow, but the mountain was stubborn and would not listen. 

Frustrated, he cleared the snow from a rock and used Tumult to strike it with all his might. The mountain rumbled with pain, and all the snow rushed past him into the valley so that he could pass. The mountains remember that pain to this day, so you must be careful when shouting at them. Not all can stand against an avalanche.

The Melting of the March

In the old days, a great frozen Daedra made its home in Eastmarch, slaughtering Nords and conjuring an unending blizzard. Like any good Nord, Wuunding hated Daedra, and he sought to free the land and return it to its people. When he tried to venture into the heart of the storm, he found that his body began to freeze, and he was forced to turn back.

As he wandered the edge of the storm, he prayed to Kyne for help. Before long, he came upon a shack where an old woman lived. She invited him in, and upon hearing his tale, she produced a small flask. "This will help you reach the Daedra," she said, "but do not drink too much at once." The mead, the sweetest he ever tasted, burned in his belly, and he set off right away, immune to the magical blizzard. 

When he found the Daedra at last, they battled all across the land. The magical cold was like nothing he'd faced before, and he felt his strength failing. Without regard to the woman's warning, he downed the whole flask. He burned with a fire so powerful that Tumult roared with flames. The Daedra melted more and more with each strike, leaving steaming pools behind. In the end, nothing was left of the Daedra but the stinking puddles, and Wuunding and Tumult were consumed by the flames. The pools remain even now, a reminder of Wuunding's heroism.
====
2226
A Hero's Weapon

By Lizabet Delrusc

What do you think of when you hear the phrase "A hero's weapon"? My guess is you don't think of a dagger or call to mind an image of a soldier huddling behind his shield. No, you think of a fine greatsword, gleaming in the sun, slicing through enemies just as easily as it cuts the air and singing against armored foes sent staggering by the force of its strikes. That is a hero's weapon.

I have spent long hours observing the soldiers training in the courtyard below my chambers. It is quite clear to me that the strongest, bravest, smartest, and most handsome of the warriors always choose the greatsword (trust me). It balances brute force with skillful maneuvers, and it is neither as clumsy as a hammer or axe nor as easily broken as a smaller sword or bow. The wielder must have immense strength, but he must also have great agility and insight, knowing when to dodge and how to parry blows. 

Of course there are legendary figures who used other weapons, but you'll certainly agree that none inspire the same kind of wonder and awe. When you see someone striding into town covered in heavy armor with a greatsword in tow, you know you're looking at the very face of daring. A greatsword wielder doesn't fear injury; he charges into battle knowing that foes will flee or suffer grave consequences. You might feel a bit faint as they walk by, overwhelmed by such a valiant sight! 
One who wields such a sword shows they embody the hero's approach: to master all aspects of combat. I watch them train their endurance and strength by lifting and running, see them practice moving and dodging. Greatsword wielders train harder than all the other soldiers and are much stronger—that is quite clear.

Not everyone is cut out for heroism, and not every soldier or adventurer will have legends crafted from their deeds. If you aspire to more than just your duty or daily work, and feel the call of battle, then I advise you to set your sights high; aspire to master the greatsword!
====
2227
An Archer's Archive

By Sabarid the Seeker 

To truly master anything, you must leave everything you know behind. When I set out to travel Tamriel in search of new techniques, some already called me a master of the bow. I knew this wasn't true. I'd heard tales from distant lands about hunters who could sit motionless for days stalking elusive prey, of bowmen who could fire two and three arrows at a time and still hit their marks, and other, similar stories everyone assured me were just legends and hearsay. Every legend starts somewhere.

The Wood Elves are renowned archers, so I traveled first to Valenwood. The journey into the heart of the forest itself was long and fraught with perils I had never known.  I spent months searching for a teacher, challenging every Elf with a bow I could find. Finally, I met a Jaqspur, an unerringly accurate long-distance archer. He never spoke a word, but accepted my challenge and split my own arrows mid-flight. He tolerated my company, and we hunted beasts deep in the heart of the woods, stalking creatures that I had never seen nor heard of. I learned how to quiet my mind and slow my breathing, and how to lie in wait unmoving, waiting for the perfect shot, no matter how long it took.

After we parted ways (the Jaqspur was simply gone one morning), I tried in vain to gain passage on ships headed for the Summerset Isles, desperate to discover if High Elves could truly create physical arrows out of nothing but concentrated magicka. I'd heard tales of their potent alchemy, rumors of a potion that can sharpen a man's vision to be like that of an eagle. No ship would have me, though, and I couldn't bribe, beg, or connive my way in.

Undaunted, I continued to the east and into Elsweyr, longing to obtain an authentic Khajiiti shortbow. There are many roaming bands of Khajiit in the northern grasslands, and I've been told since that I was fortunate indeed to encounter a group that found me entertaining instead of just an easy mark. Perhaps I was still a bit green, but it was worth the risk to learn their method of rapid shooting from horseback, and how they craft their barbed arrowheads to puncture even tough leather.

Now, I will set out for Black Marsh, that dread swamp. My Khajiiti companions find my intent to venture there a source of great hilarity, but I won't be turned away. Who knows what the Argonians have learned to do with a bow deep in the bogs? What unique approach might they have? I leave this record with the Khajiit to donate to any bookseller in hopes that someone might draw inspiration or knowledge from my efforts.

My journey is not yet over, though I have been away from home for many years. I have learned much since setting out, but most importantly, I have learned that there is far more that I do not know than I ever could have believed.
====
2228
Sporting Chance

Allice tried to keep her footing, holding an arrow nocked as the shadows warped around her. Low, moaning sounds echoed between the trees, and the moons' light dripped down, pooling on leaves underfoot. Where was the trail? 

She tried to slow her breathing, searching for any recognizable landmark, but the woods she hunted in every night had changed. They were wilder, the trees were thicker and taller. Unknown beasts cried out all around her. There was no sign of her worn hunting trail, nothing to lead her back home. The moons loomed overhead, ominous and huge in the damp autumn air.

The world heaved, and Allice was in a clearing. A form adorned with a hideous antlered mask stared at her, towering over a stained stone altar. Its wicked teeth gleamed in the bloody glow of Masser. Forms gathered at the trees' edge, scattering every time she tried to fix her eyes on them. The figure reached forward, and an assortment of weapons faded into existence on the altar—a loathsome spear, two serrated daggers, and a black bow.

She was drawn forward, compelled to approach. The figure gestured towards the weapons before her, but she shook her head and clutched her own bow even tighter, unwilling to reach out. A deranged cackle rang through her head, and the world heaved again under her feet.

The clearing was gone. Regaining her footing, Allice glanced over her shoulder and saw forms writhing in the dark foliage, a jumble of gleaming eyes, moonlight on slavering maws, and howls of beasts and riders. A low horn blasted and the wood vibrated, rattling her teeth, and the darkness behind her surged. She ran.

Arrows sailed past her as she sprinted. A spear flew over her shoulder. They were gaining; she could hear their mad scrambling draw closer, but didn't dare look back. Desperate, she leaped high, reaching out for a tree limb. She pulled herself up just as a set of jagged teeth closed on the air where she was only seconds before. 

Wasting no time, she turned, readied an arrow, and let fly, relieved to hear a howl of pain from the beast below. She targeted another and another, but more arrived, howling and yipping. The creatures and their riders encircled the base of Allice's refuge. She clambered upward into thick branches that offered her cover, but she couldn't lean out far enough to take aim. She was trapped.

There was one hope. The branches in the canopy were entwined and dense. If she could jump far enough to reach a sturdy branch, she might be able to keep moving. Just as she stretched out to test a nearby limb, she slipped as her roost shook violently. Struggling to keep her grip, she looked down to see a mass of thick black fur and shining teeth ram into the base of the bole with its hulking shoulder. Its rider, the antlered hunter, pointed its foul spear at her just as the trunk toppled.

She crashed to the ground, grasping at branches and twisting as she tumbled through the gnarled limbs. There was a sickening crack as she landed. She recovered her bow and struggled to stand, falling forward as pain shot up her leg. The monster raced toward her, panting with anticipation.
There was no escape. Allice's instincts took hold, and she aimed and shot quickly. Before the first arrow even found its mark, she shot at the rider again, and again. A howl of rage echoed in her mind, and she closed her eyes, waiting for the rending jaws to close on her.

The pain didn't come. When she opened her eyes, Allice knew where she was. She could see the stars glimmering through the sparse canopy, saw the torches at her shack in the valley far below. Wincing, she fashioned a rough splint for her leg and reached out for her bow. On its upper limb, inlaid in shimmering red, the outline of a pair of small antlers glistened.
====
2229
The Source of the Bone

By Selalleth

The bones of every beast have stories to tell. They have memories of stalking through the vines, of flying through the canopy. Of hunting and killing and eating. When we shape the bone into arrows, we prepare a Death Story, and the bone we choose has great meaning. Some laugh at this or roll their eyes, calling any arrow "just an arrow," but the Bosmer know bones tell the best tales. 

Bones from birds of prey rarely miss, and those of great lizards and snakes are quick and sharp. Arrows made from prey creatures are fleet, those from hunters bite deep into their marks. Cheerful arrows for warning shots are best made from monkeys. The more dangerous the beast, the more deadly the result. 

These are but a few we know: 

The river droop, torpid bottom-dweller, bristles with venomous spines that induce sleep plagued by nightmares. The size of a large dog, it is lazy and easy to catch, but it is tricky to handle and worthless to eat. An arrow fashioned from its dense ribs and spine carries the weight of sluggish rivers and tortured sleep, and it dulls a foe's senses.

Wounds from senche-tiger arrows bleed foes dry. They should be cut jagged and cruel, like the claws of the beast. They are swift and silent, remembering the way to stalk through the undergrowth and pounce, thirsty for the tang of warm blood. Bones from a senche-tiger you did not kill do not speak with the same power; respect must be earned.

Old whispers say that arrows made from the mighty swamp-beast, the wamasu, carry a jolt that rattles deep inside the bones. Pursuing this terror is a worthy task; it lurks deep in the mires of Black Marsh and slaughters nearly all who stumble upon it. Its bones shine black as night. Touching them tingles. The power lingers for years.

These truths are not often written, like so much of my people's knowledge, so treat them with honor. Know that every archer favors a different beast and forms a bond with it through the hunt. May you find your own, and may your shots strike true.
====
2230
Bliss

I was there, on the caravan where it started. I still can't bring myself to travel; the fear paralyzes me every time I think about leaving. 

Almost a year ago, I was headed into Elsweyr for the Mages Guild to do research on plants native to Dune. They sent me along with a large caravan, one that was well-guarded. Despite being an infrequent traveler, I felt safe among the guards and heavy wagons.

That illusion shattered only four days into our journey. In the morning, as we prepared for our departure, I heard that one of the late-night watch had gone missing. At first, my traveling companions shrugged it off, assuming he'd just abandoned his post (which is apparently common), but we discovered his pack as we continued loading up. We set out anyway, the question of what had happened hanging over us.

By mid-day, one of the Khajiiti guards spotted something ahead of us on the trail. He scouted forward to investigate, and if a Khajiit can look pale, he did upon returning. He went straight to the caravan master, saying nothing. After some prying, I learned that the Khajiit found the guard's body, propped up in our path. Rumor had it that there was one arrow through his throat, marked with the word "Bliss." 

He was only the first. Every night, another guard went missing. Every day, his body was discovered on the trail ahead of us, an arrow marked with the word "Bliss" through the throat. The caravan was in turmoil. Some begged to turn back, but we were more than halfway to Dune by then, and the caravan master wouldn't hear of it. No one slept, guards were put on double duty, campfires were built all along the perimeter—but without fail, someone still disappeared every night. We took to constant travel, sleeping in shifts on the backs of the lurching wagons.

I woke from a fitful sleep two days out from Dune to discover my wagon had stopped moving. Bleary, I slowly sat up and peered over the wagon's side. All around me lay bodies. Every single remaining member of the caravan lay dead, with an arrow marked "Bliss" through the throat. I scrambled from one to another, trying to find any sign of life, but soon gave up and collapsed. Who or what could do this? Why? Why inscribe that word onto the arrows?

The two days from then to Dune are a blur. I was certain they'd find me, that they or he or it had just missed me. It feels now like I was supposed to escape, supposed to tell the tale. No one believed me—when I rode out with the town guard to the site of the massacre, nothing was there. Not a trace. I wondered if I had gone mad, but only a week later more reports started coming in of phantom archers playing the cruel game with caravan after caravan, always using arrows marked "Bliss."

I haven't had the will to leave Dune and return to the Mages Guild, though they've sent couriers to find me. Even though no reports have come for months, I cannot fight the fear and leave. 

Whoever did this is still out there. I'm sure of it.
====
2231
Worship in Fanacas

There is fear, as in every venture into the unknown. But the others will follow my lead, I do not doubt it. I need only show a confident face to the rest, no matter what qualms I feel inside. They will follow; they always do.

Fanacas excites me like no other Ayleid ruin I've seen. A vast, evil presence saturates the air, exuded from the ground and structures all over the site. Great offerings, of blood and souls, must have been made here once, for their auras to be felt even now.

What would I not give to have been here then, back during the glory years of the Ayleids! How I would have reveled in the sights, sounds, and smells of the sacrifices. Longing for those golden days sustained me through the years of study it took to reach this point, trembling on the precipice of greatness.

Tonight, when Masser and Secunda align, we enact the final ritual.

Tonight, we cast open the pathway to the glorious ancient Ayleids, beseeching their aid in our transformations, that we may better worship them.

Tonight, we become one with the immortals.

Tonight, the name of Mabrel Pierel will at long last inspire fear and awe across all of Tamriel!
====
2232
Black Dagger Recall Orders

Duilius,

Report to me at once. Do not wait for your replacement. Tell your troops to stay in camp until she arrives. They are to make no moves and attract no attention until I send new orders.

Get on your horse and get here at once. I'll give you one day to report. Then I put out a bounty on you.

— Hegris
====
2233
Recall Orders

Duilius,

Report to me at once. Do not wait for your replacement. Tell your troops to stay in camp until she arrives. They are to make no moves and attract no attention until I send new orders.

Get on your horse and get here at once. I'll give you one day to report. Then I put out a bounty on you.

Hegris
====
2234
Timberscar Frustration

Been stuck in this cesspool for eight days now. Ready to start bashing in some heads.

Reads-the-Sky promised to be through that door in a day. Says that every day. Next time I hear it, I'm pulling out his lying tongue.

Don't know why we bother. That cave won't hold anything worthwhile. Just some spiderwebs and moth-eaten smallclothes I bet.

Cropsford; what a stupid name for a village. Next time that bossy Orc comes down here and tells us to be quieter, I'll rip her tongue out too. So what if the noise attracts the pitiful Goblins that live around here? I'd welcome the excitement.

Never been so bored in my life. Don't see how things could get any worse.
====
2235
A Tough Audience

Foloril,

I envy you this task, the ultimate challenge of a merchant's abilities. I wouldn't give this opportunity to anyone but the most charming and persuasive salesman I've ever seen.

Think of the possibilities! No one knows what trolls want, what they might buy, or how poorly they will bargain. And you're going to find out! They're not very bright and they usually have lots of stolen gold, so the profits should be enormous! You'll be renowned for opening a brand-new market for our goods, making us the envy of merchants across Cyrodiil.

Don't deal with anyone but their leader. That'll be the biggest troll around. They don't speak, but gestures, grunts, and displays of goods will get your selling points across.

Best of luck, Foloril—we're all counting on you! Don't forget to smile!

Sincerely,

Sempronia
President
Cyrodiil Import and Export Company
====
2236
A Promise Made

Molacar,

I agree to your terms and your promise. The gold should go to my parents, in Pell's Gate. I'm not doing this for gold, as you know. If my death might bring Vaermina to save us, I go willingly. But the gold will ease my parents' path through these dangerous times.

I long to be in Her presence.

— Gasparien
====
2237
There is No Waterside Curse

Enough of these ridiculous rumors! The whisperings of a curse that haunts this mine are being spread by the lazy and hateful among you. They can't stand to see hard work being done, to witness fellow workers being well-rewarded for their labors.

There is no curse. There are no undead creatures in this mine. I promise you this, with the gods as my witnesses.

Do not let vile rumor-mongers destroy your livelihoods and hopes for a better future. Keep working, pay no attention to wild tales, and the mine and all its workers will prosper.

— Foreman Gallus
====
2238
Establish Watchposts

Your orders, sergeant, are to take five soldiers and establish watchposts on high ground. Your area of responsibility is the region between Drakelowe Keep and the village of Cropsford. Go no farther north than the ruins at Nornal.

Track all invaders within this area, regardless of which alliance the troops belong to. Estimates of group size and direction of movement are vital.

Send me daily reports. I expect we'll be at the bridge for some time to come.

— Captain Priscus
====
2239
A Cyrodilic Merchant's Lament

Curse the Pact and its stupid rules! And curse that stiff-necked Dark Elf protector at the temple. You'd think we were offering to urinate on their precious Elder Scroll, the way Vodryn shrieked at us to get out.

Is offering quality goods at a fair price now a crime in Cyrodiil? True, there is some markup from the prices in the big city markets, but considering the travel time, dangers of the road, costs of guards, and lost time with our families—these goods are a bargain.

If the Pact doesn't want them, the Covenant will surely buy them and be grateful. No doubt they'd also appreciate information on the disposition of Pact troops en route to Covenant-held territory. That might bring in more gold than our goods ever would. Must not get caught though.

Oh, for the days of the Empire. Curse these invaders!
====
2240
Blue Road Scout Notes

Found the perfect spot to spy on Blue Road Keep. Will leave this journal for others who're sent here to add notes. I trust my trail markings will lead more Covenant scouts here.

*****
Would like to burn down that lumbermill. No telling how many soldiers will be killed by the siege engines they're building.

Keep hearing sounds from the ruins. Not sure who or what is in there, but I'm sure not going to check.

*****
Large body of troops left the keep today, several hundred at least. They headed south, toward Dominion territory. Good riddance; I hope they wipe each other out.

Arse is sore from sitting on this rock for days.

*****
Small squad of our troops hit the lumbermill today. Burned all the stockpiled wood and then ran before reinforcements arrived from the keep. Warmed my heart to see it.

*****
Been here a week. Time to head back. Need to post my report and talk to General Khamagash. Then I need to sleep for a week.

*****
Hulbesh here. Not sure who left this journal, but he talked too much. His markings were bad too; lucky I found this spot.

No troop movements to report. Been here three days, haven't seen a thing. Time to leave.

*******
This journal soothes, a cure for the scout's loneliness. I feel myself conversing with those who came before me and those who will come after me.

I am blessed! A major battle ensued on my first day here. A large Dominion force attacked Blue Road Keep. They were repulsed after several hours, but the Pact defenders suffered great losses and the keep walls were heavily damaged.

I must hurry to the Grand Warlord. If she orders an immediate attack, we may overwhelm the keep before the Pact can recover. There is no time to lose.
====
2241
Bruma Pleads for Aid

Grand Warlord Zimmeron,

I send this plea with merchants who passed through our village. I pray that it reaches you.

Bruma, as you know, lies south of Fort Dragonclaw. While the fort is contested ground, invading alliance troops have ignored Bruma. Ordinarily, I would be grateful for this. But not now.

Dremora have killed or captured most of the folk here. A Dark Anchor brings more horrors into Bruma daily. Without help, I believe we will soon be overrun.

I have appealed to Grand Warlord Dortene of the Daggerfall Covenant as well. Whichever alliance sends troops to our aid first will have our everlasting gratitude and a vital supply base.

Grigerda
Interim Prefect, Bruma
====
2242
Apologies to Uncle Neldatir

Dear Uncle Neldatir,

I feel strange writing this letter to you, but I had to do something. We finally found your grave, after months of searching. I dug you up while Mother hissed at me to hurry. When I finally opened up your coffin, Mother jumped in and tore the necklace from your neck. She yelled at you and cursed your name for an hour. Sorry about the spittle; I wiped it off as best I could later.

Not sure who buried you the first time, but they did a good job. Mother wouldn't let me re-bury you. She said you didn't deserve it. I tossed a couple shovels of dirt onto you before she yelled at me to stop. She didn't see me leave this note.

Don't haunt me from the afterlife, please. Haunt Mother instead.

Rest in peace, Uncle Neldatir.

Your loving nephew,

Thoring
====
2243
Taking Tolls!

All those weary, soul-numbing days working for others. How could I have been so blind? I could have been working for myself all this time.

Taking tolls from fools has to be the easiest job ever! I sit around all day, waiting for the plodding of approaching feet (or the clip-clop of approaching hooves). When I hear them, up I pop and demand they pay a toll for crossing the bridge.

They always grumble, but when I show them my writ from the Emperor (hiring that scribe was the best gold piece I ever spent), most toss some coins my way. The ones who won't, I tell them the money's needed for repairs to the bridge and unless they want to swim next time, they'd better pay.

If they still won't pay, I pull my sword. Sometimes that works, but if they pull theirs, I run.

I hear horses approaching. More fools to be separated from their gold!
====
2244
Time to Strike!

Finally, the altar is prepared and all is in readiness. Tonight, the hordes of Oblivion shall be loosed on the unsuspecting fools in the Pact army!

Oh, to be near when the otherworldly beasts descend. How I would savor their pain, their cries of horror, their dying screams. Grand Warlord Sorcalin balked when I proposed this mission, refusing to "stoop to consorting with Daedra." So I have undertaken it on my own initiative!

Long have I studied the lore and denizens of those foul lands. I know well the means by which the Daedra are commanded and controlled. There is no room for error when beasts of such power are concerned, and I shall make none.

Tonight, one obstacle to the Dominion's conquest of Cyrodiil will be removed. The Covenant is next!
====
2245
The Guise of Woodcutter

The guise of woodcutter has served me well. The guards at the gate of Ghartok passed me through without a second glance. This camp has proved an excellent vantage point to spy on the movement of troops from the Southern Morrowind gate. General Khamagash should reward me well upon my return.

The ruined houses to the north and northwest offer even better views of the main routes for troop movements, but I risk much for those vistas. Why would a simple woodcutter be crouching among the still-smoldering ruins? Even the dull-witted Pact guards would question such a thing. My luck has held thus far, as no eyes have spied me, no cry has arisen. May Onsi continue to watch over me.
====
2246
Saint Stental

"The Saint Slays the Leaper"

Finished this 10th day of Sun's Height in 2E 388 to honor Saint Stental, who slew the demon of Overlook Hill and saved the three Sisters of Kynareth from a terrible fate.
====
2247
Lieutenant Jascien's Last Missive

<<1>> is not as I remember it.

Where I once marveled at the serene grace of this testament to our beloved ancestors, I now gape in horror at what the place has become.

Marble statues of long dead heroes lie broken before the desecration of Angof's corruption. Where noble supplicants bowed heads in reverence to their ancestors, shambling corpses lurk behind every headstone to tear at the throats of the living!

Even the lawns, once verdant and bright with flowers of mourning, lie blasted and torn amid the pestilence of the Bloodthorn.

Stendarr protect us, I will see an end to this abomination!

— Lieutenant Alouis Jascien
====
2248
Aicaano's Journal

I take quill to paper to record what I fear are the final days of Hackdirt. Though many would despise this place as a backwater of no value, I have found peace here. Few of the more "civilized" places I have lived have made me feel as welcome. Though few of my race have ever come here, I encountered no prejudice, no resentment.

For two years I lived here, enjoying friendship and trust as never before. This has been a golden time in my long life, one I will deeply regret if it comes to an end.

Several weeks ago, a human of rough looks and worse manners strolled into the village. He marched about as if he owned the place, opening every unlocked door, peering into every stable. Ovidius, usually the most pompous of swollen fools, for once acted as the prefect he claims to be. He confronted this stranger, demanding to know his business here.

The intruder stared at him rudely and didn't deign to answer. He strode from the village and vanished beyond the hills to the east. Etiache wanted to follow him, but Ovidius forbade it, worried that only trouble would result.

If only we had listened to Etiache. We should have caught and killed that stranger. Perhaps what befell us would have been avoided. Auri-El knows; I do not.

A few days later, another stranger came to Hackdirt, wearing well-used swords loose in their scabbards. His steed was wild-eyed, a warhorse bred for combat, held in check only by the rider's stern hand. Up to Ovidius this warrior rode.

He named himself Vanier and proclaimed himself the new overlord of Hackdirt. He said his gang, the Black Daggers, waited just over the hill. He gave us one day to agree to his terms or all would be slaughtered. All inhabitants were now his servants and our dwellings, livestock, and all possessions were now his. Those who cooperated would find him a just overlord, he claimed.

Ovidius stared, mouth agape. Before he could gather his wits, matters were taken from his hands. Nerva charged Vanier, screaming that he would never live as a slave. The bandit's sword sheared off the tines of Nerva's pitchfork and the horse's hooves lashed out and crushed his head. We stood there stunned as Vanier rode off.

We buried Nerva behind his house that evening. Then we gathered around the well and discussed our fate. Some, like Yggoz and Etiache, urged that we stay and fight. As if farmers and merchants had a chance against such as Vanier. Saner heads prevailed and we voted to abandon Hackdirt. Even Yggoz agreed in the end.

Only Ovidius opposed the will of the rest, saying he would never leave Hackdirt. No argument could prevail against him. In the end, he ascended the tower with all the food and water we could spare. We sealed the door shut behind him.

It was Iirenir, quiet, shy Iirenir, who suggested we chain shut our doors and destroy all we could not carry. This was done with a sense of grim satisfaction.

Dawn will break soon. The others have gone, moving slowly to the south. I must leave too. I linger only to finish this. Perhaps someday we will reclaim Hackdirt and this journal will survive as a record of our darkest times.
====
2249
Waited as Long as We Could

My dearest Jerensi,

Your father and I waited as long as we could, but the soldiers insisted we leave. They were not very polite about it. I begged them to let us stay. The sergeant in charge said we could stay here until we died, but that would happen by the end of the day. 

Needless to say, we packed up everything we could. I suspect the soldiers will steal the rest. Curse the Covenant and the asses they rode into Cyrodiil on. Curse this war and all who wage it. And curse the Empire for collapsing and letting these usurpers in!

We are headed north, toward Bruma. The soldiers won't let us go south. Apparently they fear we'll carry word of their troop strength to the Imperial City. As if anyone there cares.

I leave this note in hopes that you and Vibius manage to make it home. Look for us in Bruma, if we all survive the dangers of the road.

— Mother
====
2250
Aleswell Eviction Notice

|acAll residents are hereby ordered to abandon these homes immediately, by order of Grand Warlord Dortene.

|acAnyone found in these buildings by nightfall will be killed.

|al— General Khamagash
====
2251
Report: Quality of Recruits

Centurion Fulvianus, 

As you requested, here is my monthly report:

Training for our new recruits progresses well among all squads save one. The cavalry, archers, and footmen have come a long way since last month and are performing advanced maneuvers and mixed squad exercises ahead of schedule. The new band of healers from the Temple of Akatosh that you assigned to me, however, lags behind in training, and I believe we must change our approach dramatically if this unit is to succeed. Still, I think it is very likely that we can achieve your goal to bolster our front lines with battle-ready healers!

Most of these recruits, I have learned, have a background in only civil temple service. Per your instructions, I attempted to train them the same as any normal soldier, issuing them standard steel armor and a sword or mace, and ordering them to participate in drills with the other footmen. This has resulted in disruption of our training regimens as they stumble around and attempt to determine which end of the sword should be applied to the enemy.

This experience has shown me that we should not hope to turn them into soldiers that just happen to know how to heal a wound or two. Instead, we must capitalize on their unique abilities to conjure wards and invigorate or heal our troops. I am convinced they need specialized equipment and request authorization to have sets of light, padded armor crafted—not robes, which they are used to but would surely cause them trouble on the field, but sturdy cloth with appropriate padding. I believe this will allow them to better focus on and carry out their duties, namely getting to injured comrades quickly and efficiently, prolonging our battlefield presence, and improving our soldiers' fighting capacity.  

I believe that splitting them into groups of two or three and situating them along the back of the main thrust is critical. This way, at least one can maintain protective wards on a particular squad as the others scan the lines for comrades in danger. If they must get into hand-to-hand combat, they can support each other with these protective magics, but we may also be wise to train them in the use of at least a short sword.

You were correct in seeing the great potential these recruits have for our regiment. I believe in this unit, and I do not think we should waste any further time attempting to force them into a typical soldierly mold. With your permission, I feel we can and will forge a true advantage over our enemies.

Respectfully Signed,

Captain Lampronius, Fifth Legion
====
2252
Xil-Go's Spell

By Adzi-Kahz

Our settlement at Slithering Eaves was once prosperous; it was green and unfurling, a haven under sun and branch. We lived deep enough within the marsh that outsiders never visited, and the threat of slavers from House Dres of Morrowind seemed distant. We believed slaver attacks only happened to other Saxhleel. Even if they did come for us, our sentries had bright eyes and quick arrows; they laughed at the thought of Elves splashing towards our home. 

We underestimated the greed and cunning of House Dres. They came in the darkest coils of night, their hateful Elven magics shielding them from our watchers. They walked across the water, light as motes on a breeze even in their ebony plate, silent as the pools they crossed. Fiery arrows scattered us while Dunmeri magic lulled villagers to sleep, and comatose bodies were dragged off under covering fire. Though we attempted pursuit, many of our warriors were sapped by heavy magic that pulled their feet under the mud.

We debated what to do as dawn crept over our homes, withered and wounded by the Elves' attack. Voices called for us to flee, but Xil-Go's voice rang out above the others. "No! We shall not let these dryskin plunderers take us or our village. We cannot. Please allow me just one day, and I will find a way to turn them away for good." We were eager to defend our village, and Xil-Go knew something of the ways of magic and mysteries, and so we all agreed to her request.

She disappeared into her hut and stayed inside throughout the day, not even pausing to eat. The villagers grew restless as the sun dipped low. Finally she emerged. "I know what we must do. Any of you who can work even the faintest magic, come with me. If you can shoot a bow, arm yourself with arrows and these poisons I have made. We will need your protection when they return."

The village waited. When the next attack came, we were ready. Expecting us to be easy prey again, they came exactly the same way—walking upon the water and making no sounds. They did not expect the wards, which exploded in bright blasts of light, giving the signal for our archers to shoot and for Xil-Go and the others to begin their spell. The slavers recovered from their shock quickly and charged forward, still a formidable and well-armed force.

Then it started. You could see the uncertainty in their pinched faces as the spell began to blossom. Next came the howls of pain, the smell of ashen flesh sizzling as the armor grew hotter and hotter. The Elves scrambled to protect themselves, trying to rip off the heavy plates or cool them down with their own magics, but it was too late for them to recover. Our warriors fell on the intruders, and not one Elf escaped.

We spread word of our victory, sending the tale far and wide through the villages, knowing the story would take root in our enemies' ears. To this day, I hear the slavers are reluctant to wear heavy armors into raids. Most wear much lighter armor now, even if it does make them easier targets for our archers. And that is fine with us.
====
2253
Undeniable Truths of Attire

by Elenuume the Impeccable

Students of the magical arts in our chaotic contemporary environs must resist succumbing to the degradation of respect for tradition which threatens the future of magical study across Tamriel. The disregard for ritual I have seen and the reduction of complexities inherent in the study to crass, inadequate categorizations is not to be tolerated. Feeble though my efforts may be, I must do my best to confront this watering-down, the devolution of the highest arts into common "practical" applications, by recording the proper approaches to be shared with those who wish to pursue the study seriously. I shall start with the fundamentals: the proper garments for a true initiate of the arts.

There is only one appropriate attire for anyone who wishes to unlock the higher secrets, for one who devotes the proper time to research and practice, and that is robes of cloth. On a practical level, one need not waste precious time being instructed in the ways of wearing robes. Magic is your armor, and devoting your time to anything else is folly. If you wish to lower yourself to such vulgar means, don't be surprised when your efforts to wrangle with leather or metal stunt your progress in the realm of the true understanding of magicka and its applications.

There are considerations you must take into account, of course; not any filthy rags will suffice. Physically, the material should be sturdy and treated for resistance to the elements. Your experiments will result in exposure to dangerous effects, so long sleeves and full coverage are essential. As alchemy is naturally aligned with magical study, pockets and pouches for useful plant samples and other materials are very useful. If you cannot afford to hire your own exploratory teams and must work in the field, ensure proper layering, waterproofing, and additional space for specimens.

Of course, appearance is critical. One must put forth the proper air of the enlightened to command respect from allies and enemies alike. My own robes feature detailed embroidery enumerating and naming the most powerful individuals of my lineage, along with sacred incantations I have interwoven with protective wards. Some prefer to display detailed Aetherial charts or other complex weavings to emphasize a particular area of study, and at least one wizard I am acquainted with has woven such potent illusions into his raiment that all who look upon him see exactly what they expect a powerful wizard to wear. 

Your robes are an extension of yourself and your ability to impress your will upon the Mundus. I implore again that you abandon any ridiculous ideas of charging into battle clad in pointless, constricting armor, and instead focus on perfecting your art in every way. You will not require mundane protections when you are able to turn enemies aside using your own power, whatever form you choose for it to take: mighty lightning strikes, poisoning minds with fear, or any of the limitless options you will have if you truly devote yourself to discovery and mastery.
====
2254
Call to the Faithful

By Prudentia Blaesus

Tamriel cringes in pain beneath the heels of armies that bruise her face. Arrows rend Kynareth's holy gales, and all the Divines sadly shake their heads as their Commands are stifled by the drums of war. Oh faithful, the heretics surrounding us on all sides seek to propagate their blasphemies and lies, to trample on the legacy of Reman and spit upon the Divines themselves, endeavoring to bury them forever or obscure them behind a veil of lies.

We true servants of the Divines know these profane foes, these misguided alliances, cannot and shall not prevail. Akatosh, invincible and eternal, will not forsake us if only we show our devotion, if only we stand up when so many have been beaten down before us, if only we cry out against the flood of pretenders and their cruel masters. We are called now, brothers and sisters, to silence the dissenters and Daedric thralls that surround us. We are roused by Akatosh's mighty roar and must not stand by as the Golden Hill shakes in resonating rage.

Though we wear only simple robes, Stendarr defends us. He envelops us in light, in unbreakable Aedric glory. He turns aside the blades of the heretics and proclaims our eternal victory. Though we wield only our words, Julianos sharpens them to a razor edge. He forges our very minds into weapons, fills us with holy words to awaken the faithful. Though we may feel weak and afraid, Akatosh's mighty voice commands us forward, and we know that we will be conquering heroes, that we will set the Empire right by his command. 

To restore our beloved Empire, we must not falter or be shaken; we must not cower before the armies that ravage our home. Now is the time to honor our pact, consecrated by His mighty blood. We are not abandoned; no, we have been granted a sacred moment in which to prove our unwavering devotion, to stand against the tides of evil that erode our shores. Take up your implements of war. The Divines are your shield, your shining armor, your immaculate blade. They will carry us forth to drive the enemy out and restore rightful peace and order to Tamriel.

Do not hesitate, for you must surely hear this call, echoing loud and true within your spirit. Clothe yourself in faith and do as the Divines command.
====
2255
Discomforts of War

By Robier Douare, Alchemist

Rashes, foul stench, contagion, fungus. None of these are pleasant, but they are all controllable if a warrior takes the proper steps. As an accomplished alchemist with ten years of experience on the battlefield, I've seen the worst of war camps, and I have developed several methods that lessen the occurrence of common threats to health. If you follow my advice, you will be able to avoid the problems that many soldiering types simply accept as the part of the cost of battle.

First and foremost, it is critical to bathe. Yes, bathe. Truly, there may not be many opportunities to do so, but as soon as it is possible after a day's march or a battle, bathing and applying a salve of shalk resin and crushed bergamot seeds have been proven to repel parasites such as toe-borers, grassfleas, and fleshbloats. Anyone who has seen battle knows that soldiers' camps are breeding grounds for such vile creatures, and prevention is surely the best remedy. 

Another important factor to consider is your environment. In order to avoid several types of discomfort, you must be prepared to do combat with the landscape as well as your enemy. For travel in desert regions, apply a powder of dragon's tongue to prevent chafing. In swamps, use waxes and thoroughly waterproof your boots to prevent fungal assailants. Remember that insects often carry disease, and keep repellant salves and potions to treat common sicknesses handy—don't rely on your superiors to provide them!

Though my advice will help any soldier or adventurer, I'd like to devote a few words to leather armor in particular. Some individuals have negative reactions to leathers, and many never even know their armor may be suspect! I see this particularly with netch armor and leathers crafted from bears or sabre cats native to Skyrim (especially if any fur is present). If you are issued armor and do not have a choice in what to wear, always carry with you a tincture of elf cup cap to apply to irritated areas.

With just a few simple, inexpensive preparations, you can avoid these lesser horrors of war and focus your energy on combat and marching without distraction. Take care of yourself on the battlefield. If you don't, you're guaranteed a miserable experience that will compound the fatigue of war. Be aware and always be prepared!
====
2256
Settling the Debate

By Ralevyn Nerano

Flexibility or maximum protection? Netch or guar? Maybe you've heard one of the heated arguments, fueled by a few too many cups of mazte at your local cornerclub. Almost every craftsman takes an almost religious stance on this matter, believing his own approach, traditions, and products to be superior to all others, but I want to present both sides and some of their considerations in an unbiased manner to help inform your own opinion.

The best leather in Tamriel comes from Morrowind, courtesy of the native guar and netches. This is an indisputable fact, and no other leathers produced in Tamriel come close to their quality. The naturally-exposed hides of these beasts and the ease of processing them, combined with ancient tanning techniques, produce a material that is more durable and tougher than bear, mammoth, or any of the hides commonly used outside Morrowind. Though both are of very high quality, the debate rages on—which makes superior armor? 

Netch leather is thinner by quite a bit. It bends and flexes easily, and it is much more receptive to dyes than guar hide, and therefore more suitable for finer, more ornamental works. It is likewise ideal for the combatant who prefers mobility, but it is much more readily punctured and torn, even when boiled to increase toughness. Another difficulty is that it requires relatively high maintenance—to keep it in fighting shape, it must be oiled and treated with dreugh wax weekly. Netch leather is harder to harvest, as well; the beasts are quite dangerous when riled and have a nasty poison that even experienced netchimen fear. 

Guar hide, on the other hand, is much thicker, resulting in heavier armors overall (though still not as heavy, obviously, as armors crafted from metal). This makes it more difficult to work with, but the end product offers more protection and durability. Staunch traditionalists frequently claim that guar hide has been used longer than netch leather, and that we honor our ancestors in favoring it, but I have been able to locate no proof of this point. If you're more interested in protection than in mobility, guar hide armor is likely a better choice for you.

Even though every craftsman seems to have an unwavering opinion on which leather results in superior armors, I am not swayed by either side. It occurs to me that the choice is largely on the wearer, depending on his or her own fighting style (though armorers are never shy to offer recommendations in this regard, either). Hopefully, you are more informed now about your options, and whether you choose netch, guar, or an unorthodox combination of both, I wish you luck on the battlefield.
====
2257
Azarrid's Race

"There, at the end of the hall! Is that a sapphire?" asked Lodissar, eyes shining. "I've never seen one so big. How much you think we can sell it for?"

"Sell it? Ha! First, that's not a sapphire, and second, we're not selling it," Pamolwe remarked. "It belongs with me, in my experiments. You can't even imagine what I can do with that thing and a little time!"

The Nord growled. "What? There's no way I'm letting you keep that to tinker with. Look at it! It's as big as my head! We'll live like kings!" 

"It is worth more in the revelations I'll witness than you can imagine, mead-for-brains!"

Azarrid observed the dispute, leaning against the cool stone of the ancient wall as his companions' argument intensified. His gaze flicked down the hallway and his face lit up with a hungry grin as he noticed something interesting. Buffing his claws on his leather armor, he waited for the right moment. "Khajiit thinks," he said during a seething pause, "that whoever is best to decide is the best adventurer, and that is the one who picks it up first." He took off and sprinted past the Nord and Altmer.

Dumbfounded, his companions blinked in surprise for only a moment and then charged forward to catch up, each eager to claim the prize. In their fervor, neither noticed how Azarrid gradually slowed his pace. Magic flew as Pamolwe cast spells to increase her speed, and Lodissar bellowed and surged forward through the dim hall towards the glow of the gem, axe held high.

As they overtook Azarrid, they taunted him, but his grin didn't falter as the hallway revealed its true nature to the two frontrunners. Suddenly, concealed blades swung from the walls, slicing in deadly arcs across the hall. A blade sped towards Lodissar and crashed against his armor, pushing him aside. Unharmed, he laughed as Azarrid, keeping pace, nimbly dodged the deadly trap. Pamolwe was not so fortunate or skilled. Her wards shattered under the blows. Frantic, she tried to stop short of a blade in front of her, but her foot became entangled in her robe. She fell headfirst into its path. 

Azarrid did not stop to look back, but jogged behind Lodissar, who continued his shouting. The enormous gem was close now, almost within reach. Assured of his victory, he turned to loose a final insult when the stones beneath his feet crumbled. He tumbled downward, clanging and flailing in his steel armor as it pulled him into a deep pool. Muffled screams sounded from the water as whatever lurked inside stirred.

In a quick leap, the triumphant Khajiit stood before the gem, illuminated by its light. Snatching it up, he turned to look back down the trapped hallway. "Seems Azarrid is the best adventurer today, dear friends," he intoned, unaware of the bladed device unfolding from the pedestal behind him.
====
2258
Husks and Bones

The Journal of Sorexius Lentulus

12th Second Seed

Boss bought a map off of some Wood Elf, says it's the shortest trail to Elden Root he's seen by a long shot. He thinks we'll make a killing getting these lumber shipments down there, and if we can do it faster than anyone else, all the better. He told me the Wood Elves won't cut down any of their own trees because of some deal they have with them. Deals with trees, ha! Crazy Elves. As long as they have the gold, I'll bring the goods. None of us have ever been down that way, but I bet it'll be a nice change of pace from the old Elsweyr routes I've been running. Tired of all the sun, anyway.

18th Second Seed

I hope they have really, really nice beds in Elden Root. And less bugs. I've never seen so many in my life—beetles the size of my hand, snaky things with more legs than I want to think about, and the biting! I can't sleep for the itching, and I swear they settle all over you as soon as you sit still. We haven't passed any kind of village, and I'm starting to doubt this is a trail at all with all the slashing we're having to do to make passage for the wagons. It's all overgrown, like no one's used it forever.

24th Second Seed

Last night, I dreamed I was in the Roosting Quail back home. My favorite tavern. Best ale I've ever had. Maxintius and I were sitting in the common room, and he told a joke so funny that I spat out ale and couldn't stop laughing. Then I was awake, but the laughter wasn't gone; hooting, high-pitched laughter coming from the trees. The guard on watch, that Argonian whose name I can't pronounce, he didn't see anything. We scouted around, but the laughing stopped, and then we all just sat by the fire feeling uneasy. I grabbed my flask of Flin and raised it to my mouth, only to feel wiggling legs! In my mouth! Everyone else's flasks and skins were full of 'em too. Akatosh's fiery roar!

2nd Mid Year

Things are just getting weirder. Today, we were slashing our way forward double-time, because we all want to get this done with and get out, and Maxintius spotted giant beetles up ahead on the trail. Not just big bugs—huge bugs. Bugs the size of wolves. Massive pinchers, shiny shells. They weren't doing much, just crawling around, but we hadn't seen their like so far and approached slowly. When I got within a short stone's throw, I noticed something strange about their legs. They looked like a man's! They were! In a flash, they stood up and rushed towards us, running and flipping and laughing, covered in beetle shells and grabbing things from the camp before disappearing off into the trees. We tried to give chase. The Argonian fired a quick arrow, but it bounced right off that carapace armor. Were those Wood Elves? I heard there were really wild ones, but dressing up as giant bugs? They aren't bandits; they hardly even took much and didn't hurt anyone.

4th Mid Year

That's it. We're turning back. There's no way we're making it to Elden Root, and I'm getting a pretty clear message that they—whoever they are—don't want us to. No amount of gold is worth this; I'd rather haggle with a Khajiit for a week than deal with this place. This time, our water was drugged. That had to be what happened. Who knows how they got to it or what they put in it, but when we woke up in the middle of the night, skeletons were dancing around the campfire. I couldn't move, could only watch in a haze and listen to the strange music, the rattling and hissing and low, warped flutes. Were they wearing bones? It's all fuzzy except one thing: we are getting out of here, profits be damned!
====
2259
The Chorrol Crier

|acTHE CHORROL CRIER
Issue 21
Morning Star, 579

|alGreetings to my loyal readers. Here's what happened in town since Issue 20:

Seems that everyone has recovered from the New Life Festival, though Verene continues to celebrate.

Darvell is at it again. He passed out several times near the Oak and Crosier this month. He claims not to have been drinking but overcome by fumes from the ground. Darvell insists that there's something underground, something only he can sense. Fumes indeed; poor Vanny!

The Quickstep Bandits struck again, stealing hay and rope from Zegol's storehouse. That should improve Zegol's ever-sunny disposition, no?

Prefect Doran swears she'll do something about the clamor of the merchants around Little Oak Place. The constant bickering over display space must end. Something needs to be done to cut down on the merchants in town. Porcia should have Domitius throw out every other one.

*******************************

|acTHE CHORROL CRIER
Issue 23
Sun's Height, 579

|alApologies to my readers—the events of the last months have prevented me from writing the Crier. But now I resume my duties.

The upheavals in Chorrol, both personal and physical, continue. The quakes never stop while the chasm grows ever wider and its list of victims longer. I can't bear to name all those we lost during the cataclysm. Every family has suffered. A walk through town highlights the missing more than the still-present.

Still no explanation for the upheaval. Folks here call it the "Sundering." Darvell insists that he smelled the chasm before Chorrol was torn asunder. He's acting even odder than before, if that's possible.

When Prefect Doran was taken by a creature from the chasm, we looked to Domitius for leadership, but he refused. I have taken up the role, until someone else wants it. I sent Ethyan and Larian to the Imperial City, to see if more is known of these events. And to request aid for our ruined town.

*******************************

|acTHE CHORROL CRIER
Issue 24
Hearthfire, 579

|alAs most know, Ethyan and Larian returned from their journey last week. None of the news was good. They didn't make it to the city. The bridges are gone and monsters roam the banks of Lake Rumare. Our scouts heard rumors from refugees fleeing the city. No aid is coming; the city lies in ruins.

The cataclysm that split Chorrol in half also devastated the Imperial City. Some say it originated there. Larian reports the city folk called it the "Soulburst," though none knew why.

Emperor Varen is missing. Some say he died in the upheaval, others that he was just badly injured. Maybe it was his soul that burst? The Five Companions are all missing as well. Some say that Sai Sahan killed the emperor and stole the Amulet of Kings. Others claim it was Lyris. Only confusion reigns in the Imperial City now.

And in Chorrol as well. Creatures of flame lurk in the chasm now, seizing any who venture near. Fumes from the fiery depths have caused several Chorrolians to pass out while crossing the bridge and topple to their deaths. At least the fumes and monsters have chased away the merchants who used to infest Little Oak Place. I suspect we'll miss them in the months to come though.

*******************************

|acTHE CHORROL CRIER
Issue 25
First Seed, 580

|alIt's been many months since my last issue. I don't seem to have the energy for it anymore. I'll try to be better.

Chorrol teeters on the edge. Quakes shake the town almost every day. Our homes fall down around us. The chasm almost feels like part of the town now. It's hard to remember what Chorrol was like without it.

Many have left. Those who remain either have nowhere else to go or are too stubborn to give up. We're all just hanging on, waiting for we know not what.

Nowhere else is any better. They say the Tharns have seized control of the Empire, though they control little more than the city and Lake Rumare's environs. Clivia Tharn is now Empress Regent; may the she-wolf choke on the title.

Armed gangs roam the countryside, Imperial Army deserters gone bad. True soldiers are rarely seen, as they hide in their keeps. Rumors of war with the barbarian nations outside Cyrodiil are heard every day. They smell the Empire's weakness and look to conquer the jewel of Tamriel. The gods help us all.

*******************************

|acTHE CHORROL CRIER
Final Issue
Sun's Dusk, 580

|alSorry, but I can't do this anymore. This is the last issue of the Crier, unless someone else takes it up.

I keep hoping things will get better, but they only get worse. Each quake brings another piece of my house down and slides it a little closer to the chasm. I keep expecting it to fall in any day. When it does, I'll go with it. Ethyan does his best, but the house is more patches than holes now.

Armies march past the town, sometimes right through it. Never the Imperial Army, always troops from the Covenant or Dominion. Food is scarce, crops stolen or trampled by the invaders. We're slowly starving here.

No place else to go. War is everywhere. Bandits pillage at will. Travelers tell of monsters roaming the countryside. The few merchants who made it here are too scared to leave. Not that they have much to sell.

Who can fix this? It can't be fixed. This is the way things are now, until we die. The gods have left Cyrodiil. I wish you all luck, but you won't find it.
====
2260
Angiente's Book of Prospects

|acVlastarus Prospects:

|alAtugol: Hates me, punched me last time I talked to her.

Brittia: Too bossy. And she hates me.

Emmita: Ignores me. Must have talked to someone about me.

Engitaale: Hates me.

Ernirus: Likes me but not my type.

Grabash: Hates me, I think because I made a crude joke about her name.

Jurana: Doesn't hate me, but her tail creeps me out.

Paints: Too artistic. Suspect she hates me.

Taranneh: Too jumpy. I get nervous just being near her.

Thiirril: New in town. Doesn't hate me yet.
====
2261
Irrigation Research Journal

|arPAGE 7
|alTRIAL 21:
ADJUSTMENT: No moisture
RESULTS: All crops died
NOTES: Plants seem to need moisture. Denying it caused withering and rapid crop death.

TRIAL 22:
ADJUSTMENT: Water alternative
RESULTS: Crops initially thrived, eventually died
NOTES: Animal urine employed as water alternative. Animals seemed to resent being held in place until urination occurred. Cats were especially difficult. Badilia vocally resented having to restrain animals and being splashed with urine. Had to pay bonus.

TRIAL 23:
ADJUSTMENT: Add rocks
RESULTS: Crops failed to grow at all
NOTES: Badilia said that rocks around plants help hold in moisture. Planted seeds and placed rocks on top. No crop growth noted at all. Suspect Badilia of ill intent.

TRIAL 24:
ADJUSTMENT: Add rocks, Part II
RESULTS: Crops thrived
NOTES: Badilia explained that rocks are applied after crops have sprouted. Eye rolling and sighing was excessive. Waited until crops broke through the ground, then placed rocks around stems. Success was noted. Badilia called it "keeping their feet wet"; confusing, as plants do not have feet.

TRIAL 25:
ADJUSTMENT: Constant moisture
RESULTS: Test not yet complete
NOTES: If some moisture is good for plants, then more must be better. Have flooded fields and am keeping plants constantly wet. Eye rolling detected from Badilia, but trial continues.
====
2262
Grigerda's Letter

Grigerda,

Stop sending out your underlings to talk to me. It irritates me and gets them killed (not by me, but by the Dremora that are all over town). You want to talk to me, hobble on out here and come find me.

The answer is still "no" though. The monsters are out here and that's where I'm staying, until they're gone. You want to work together, then come out here.

—- Methas
====
2263
Four Coins of Yore

Four coins of yore,
That's all my sweet thing wore
One to the aft, and three to the fore
Those blessed coins of yore.
====
2264
Bounty Order from Sorcalin

Gen. Thoron,

I have received reports of far too many enemy soldiers infiltrating our territory. Post a bounty on foes killed to encourage our warriors to hunt for these spies.

Send kill reports back with Vilya.

- Sorcalin
====
2265
Arrius Scouting Order

Gen. Thoron,

Remove Arrius Keep from your scouting orders. General Atahba's troops have captured it for the Dominion. Direct your scouts toward other targets.

- Sorcalin
====
2266
Glademist Scouting Order

Gen. Thoron,

Don't send any more scouts to Fort Glademist. Our troops have taken it over and the enemy has fled.

- Sorcalin
====
2267
Aldmeri Scouting Efforts

General Thoron,

Scouting efforts must be stepped up. Your scouts are the eyes and ears of the Dominion army. Our attacks will fail without detailed knowledge of our foes' strength.

All reports should be given to Vilya as soon as they arrive.

- Grand Warlord Sorcalin
====
2268
This is a test book

This
====
2269
This is a test book

This
====
2270
This is a test book

This
====
2271
This is a test book

Book Text Unavailable
====
2272
This is a test book

This
====
2273
This is a test book

This
====
2274
This is a test book

This
====
2275
This is a test book

Testbook
====
2276
This is a test book

Testbook
====
2277
Dominion Intelligence Topsheet

Krin,

I've skimmed through the lastest batch of reports and letters. Here's a topsheet with just titles and some notes. We can go over these items in detail next week.

Keep your claws sharp,

J'darzi

* * *

— Mathiisen Steel: Properties and Applications. (A resources report. We need to get our hands on some of this stuff.)
— The Dangers of the Banished Cells
— Falinesti Sites: Dangers and Opportunities
— Falinesti City: Keeping the Secret (This one is ciphered. Can't make claws or tails of it.)
— Elden Root: Care and Feeding of the Great Tree
— Gil-Var-Delle: Implications of the Coldharbour Pact
— Velyn Harbor: Security Issues
— The Baandari: Tempering the Blade (They know about some of our people, but not all of them. Interesting reading.)
— Elsweyr: An Unexploited Resource
====
2278
This is a test book

Testbook
====
2279
War Efforts—Covenant

General Atahba,

I am not displeased with your guidance of our war efforts, but I want to see more progress made against the Covenant. We must drive them out of Cyrodiil!

- Grand Warlord Sorcalin
====
2280
War Reports for Queen and Thalmor

Gen. Atahba,

Queen Ayrenn and the Thalmor want frequent updates on our progress in Cyrodiil. I am sending reports daily to satisfy their curiosity. If any changes occur, even the capture or loss of a farm, send word with Vilya immediately.

- Sorcalin
====
2281
Progress Inquiry: Cyrodiil

Grand Warlord Sorcalin,

How goes the war in Cyrodiil? The Thalmor is eager for news of our army's progress. Great trust has been given to you, and great resources have been placed at your command. 

We are impatient for results, Grand Warlord.

- Queen Ayrenn,
for the Aldmeri Dominion
====
2282
This is a test book

Testbook
====
2283
This is a test book

Testbook text ;alskdjf ;klvnje09j3n4c f9j rvn;
====
2284
A Book for David

There once was a man named Eric, who was often treated like a cleric.
====
2285
A Book for Greg

Hi Greg! I'm a book!
====
2286
A Book for Michael and James

Hi Fellas! I'm a book!
====
2287
A Book for David

There once was a man named Eric, who was often treated like a cleric.
====
2288
A Book for Michael and James

Hi Fellas! I'm a book!
====
2289
A Book for Michael and James

Hi Fellas! I'm a book!
====
2290
A Book for Michael and James

Hi Fellas! I'm a book!
====
2291
A Book for Chris

Hi! I'm another book!
====
2292
A Book for Mandi and Sean

Hi! I'm another book! Check me out!
====
2293
Josef the Intolerant

By Ilitha

There are many legendary gladiators who've made their names in the Blessed Crucible. Among them, Felhorn, Sanarel the Great, and Aleris the Shroud are known for their formidable combat prowess and fighting spirit. But others, like Josef the Intolerant, have become famous for other reasons.

Let me first say that the Blessed Crucible of Skyrim features an amazing array of competitors, with combatants arriving from all over Tamriel to test their mettle. In this time of warring alliances, it's not just anywhere that an Altmer would drag a wounded Orc to safety, or where a Redguard would so readily step into an arrow's path for an Argonian, but the Blessed Crucible is one such place. In the Crucible, one's team is one's nation, and the struggle for the Brimstone Crown the national religion.

However, there was one man, a young gladiator named Josef. He came from the Breton Lion Guard, and was fresh-faced, decent with a blade. None questioned that he was a healthy boy, ready to take the Crucible by storm. But Josef could never understand the social phenomenon of the Crucible, and trusted only other Bretons. He could not fathom the fact that gladiators must place their trust in their teams, not in gladiators of the same race.

Said gladiator Oberelle, "Our match began, and this Breton boy sent his Khajiiti team member sprawling to the ground. Then he looked me in the eye and blinked twice, slowly. 'Is he trying to wink?' whispered my ally, Doumant. We capitalized on their folly and beat the boy and the Khajiit unconscious. One must never refuse such strokes of fortune in the Blessed Crucible."

As time passed, young Josef grew increasingly frustrated. He scoffed at suggestions to collaborate with gladiators of other races. His demeanor incensed the Crucible audience along with its competitors, and management loved him for it. "We would print Josef's face on currency if we could. He is a boon to us," they said.

The gladiators felt differently.

Said Dalu the Dunmeri Blade, "Josef told me he would never collaborate with a kwama farmer. And he hounded me every day for kwama eggs. He was certain that I had some, or could, by some miracle, produce them. I have never even tasted a kwama egg. I was born in Skyrim."

Said Ethenen, the Rabid Dunmer, "Josef repeatedly referred to me as Dalu."

Said Azrukana, the Crimson Cat, "I told him he could trust me in battle. That he needed to, if he wanted to live for much longer as a gladiator. He rasped his voice and said, 'This one thinks you should have some moon sugar and keep your opinions to yourself.' I did not like that."

Said Inarfar, the Skyforged Razor, "When Hrasvard, my comrade of a decade, was slain in combat, I went to the Hall of Champions and I wept. That Breton boy found me and said, 'Did you run out of mead-coin? I know how that feels, but unlike you Nords, I wouldn't cry about it.' The beating that ensued in Hrasvard's honor lasted eight minutes."

No gladiator had gained as much infamy as Josef in so short a time, but he soon disappeared.

His current whereabouts are unknown.
====
2294
A Note for Wynne!

Hi Wynne! I herd u liek notez.
====
2295
A Book for Lawrence

I heard... Lawrence == Lore.
====
2296
Dominion Military Recruitment

General Marenil,

On behalf of the Dominion, I applaud your efforts in supplying troops for the war. You have confirmed my confidence in you. Praise for your performance has been passed along to Queen Ayrenn and the Thalmor.

More is asked of you, however. The war against the Pact and Covenant stretches our resources to the limit. More warriors are needed.

All who come through the Western Elsweyr gate should be urged to equip themselves and hasten to the battlefields of Cyrodiil.

Continue to send reports via Zaharai.

— Grand Warlord Sorcalin
====
2297
A Book for Rich

Yo. I like books.
====
2298
Information Request from Emeric

Grand Warlord Dortene,

Let there be no mistake: I state again that you answer to the Kings' Council. The army you command belongs to the Covenant, not to you. More communication is required for our confidence in you to continue.

The news we have received seems promising. It is the frequency, or lack thereof, of updates that we find troubling.

We understand the difficulties involved in gathering information across Cyrodiil and then delivering that news to Wayrest. And we acknowledge the point that your soldiers are better used on the battlefield than as couriers. Nonetheless, we insist that this effort be made and that it be made on a daily basis.

As an aside, the captain of my guard has requested that someone less surly and short-tempered than your aide Grulzul be employed as courier henceforth.

The Covenant's hopes of gaining the White-Gold Tower rest with you, Grand Warlord. Do not disappoint us.

— Emeric,
High King
====
2299
A Book for Rich

Yo. I like books.
====
2300
A Book for Rich

Yo. I like books.
====
2301
Eric's Pretty Cool. I guess.

Wooo!
====
2302
A Book for Michael

Yo. I like books.
====
2303
A Book for Michael

Yo. I like books.
====
2304
A Book for Michael

Yo. I like books.
====
2305
A Book for Sam

Make moar recipes.
====
2306
A Book for Sam

Make moar recipes.
====
2307
A Book for Sam

Make moar recipes.
====
2308
A Book for Sam

Make moar recipes.
====
2309
A Book for Sam

Make moar recipes.
====
2310
A Book for Sam

Make moar recipes.
====
2311
A Book for Sam

Make moar recipes.
====
2312
A Book for Sam

Make moar recipes.
====
2313
A Book for Sam

Make moar recipes.
====
2314
Respectful Greetings from Am-Shadal

General Khamagash,

At Grand Warlord Dortene's command, I did not respond in kind to your recent outburst. This is my considered reply.

Honor to you for your commitment to the Covenant and concern for our progress. In your enthusiasm you forget that a scouting mission does not conquer an enemy stronghold. We scout to discover enemy weaknesses. I honor those who lose their lives while scouting, but we strike our foes only where they appear most vulnerable.

Attacking impetuously will sacrifice hundreds of lives needlessly and possibly forfeit the war. The reports your scouts acquire are invaluable to our efforts in Cyrodiil; our conquests would not be possible without them.

May Onsi favor our cause!

- General Am-Shadal
====
2315
Updated Instructions from Dortene

General Am-Shadal,

Reports have reached me of lone soldiers being killed by enemy squads en route to battle fields in Cyrodiil. Do all in your power to encourage soldiers to travel in groups, never alone. While this staging area is secure, nowhere else in Cyrodiil is safe. Warn those who undertake your missions to be wary at all times.

On a personal note, I thank you for your forbearance in the recent altercation with General Khamagash. Your refusal to be goaded into an attack was admirable. I shudder to think of the effect on troop morale if my two top generals had gotten into a brawl. Your self-control honors your training and your ancestors.

Honor and faith to you, general.

- Grand Warlord Dortene
====
2316
Conquer Cyrodiil for the Pact!

Grand Warlord,

Your progress in the Alliance War has been impressive. As you requested, I am sending more troops, trusting that they will lead to further victories. I await word that the Dominion and Covenant armies have been driven from Cyrodiil.

Continue to send reports and I will see to it that you get the resources you need to win this war.

- High King Jorunn
====
2317
Chastisement from Zimmeron

General Dar-Liurz,

I placed you in charge of our bounty program to encourage our warriors to seek out and kill more of our enemies. You have had limited success thus far, as Jeggord has pointed out on several occasions. More needs to be done.

You are authorized to increase the bounty offered. Get our soldiers out there, hunting down every Dominion and Covenant foe they can find. This constant spying on our strongholds and resources must cease. If you can't do it, Jeggord can.

- Zimmeron
====
2318
A Warning from Zimmeron

General Jeggord,

While I applaud the success you've had on the battlefield, you must play the role I have assigned to you. Continue to drive our troops to band together and hit the enemy where scouts have found them to be vulnerable.

Scouting assignments are Dar-Liurz's responsibility, as are the efforts to prevent the enemy from detecting our weak spots. I am satisfied with Dar's performance in these duties. Your thoughts on this matter are unwanted. When I want your opinion, I'll ask.

- Zimmeron
====
2319
Pact Recruitment

General Braning,

Where are the troops I need? Recruitment has fallen off badly in the last month. Covenant and Dominion soldiers are pouring onto the battlefields and we need warriors to counter them.

Step up your recruitment efforts or I'll find someone who can. Your precedessor made the mistake of failing me; I sent him to the front lines and I can do the same to you.

- Grand Warlord Zimmeron
====
2320
A Book for Rich

Icon test - Paper
====
2321
A Book for Rich

Icon test - Scroll
====
2322
A Book for Rich

Icon test - Letter
====
2323
A Book for Rich

Icon test - Tablet
====
2324
Test

A whole mess of text.\r
•	And stuff.\r
\r
More stuff.\r
•	Here too.\r
o	Here?\r
o
====
2325
On the lineage of the Aswala Thoroughbred

It is known, or at the very least generally accepted, that Divad the Singer rode into the ancient battles of Hammerfell upon "a stallion dappled with the colors of sand and sun". This legendary steed is said to have traversed the entirety of the Alik'r desert in the span of day. Before now, there has been no accounting of the fate that befell this brave horse. In point of fact, over the years, historians and horsemen alike have cried out, "how sad to have lost such a horse". 

For generations, however, my family has held tight to a secret—our forefather, Adyat the Far-Seer, inherited the only offspring of Divad's glorious mount, and over the last ten generations, we have labored hard to develop and expand the horse's lineage. Today, Aswala Stables can boast about having the finest stock of horses in all Tamriel. 

Though there has proven to be a high demand for our mounts, we have bred dozens, enough to assure that the lineage of Divad's brave stallion will never perish, as long as Aswala stables remains standing. 
So come down, and bring the whole family to Aswala Stables. Take a ride on one of our horses and you will feel the difference. 

You will not find a finer steed than you purchase from Aswala. I give you my personal promise.

Meilaban al-Aswala
====
2326
Goodbye Note

Mother,

By the time you read this, I will be gone, so there is no point in hoping you can dissuade me. I have made my decision. The other night I had a terrible dream. I had lived my whole life working as a stablehand here at Aswala Stables, and as I lay on my deathbed, I realized my mistake. Tamriel is enormous, filled with exciting people and exciting places, all of which, in the dream, I had missed.

As you know, mother, my friend Najan disappeared several months ago. I did not wish to worry you, so I did not tell you the truth. Najan joined the cult known as the Withered Hand. At the time, I thought him a madman, but he recently returned in the night and told me of his experience. Though there is much grisly work involved, and I know that grandfather, and even you may condemn me for dishonoring myself, a career of raising the dead seems to be very exciting.

Najan says he was taken to Satakalaam for training. They taught him the arts of war, the arts of necromancy, and the many other valuable skills. They have given him a wardrobe full of silken robes, and he says that they have even promised to take him to the city of Wayrest someday. Najan has invited me to join the Hand, and I have decided I cannot pass up this opportunity.

I will always love you mother. I hope you will forgive me. Perhaps once I learn necromancy, I can come back and raise father from the dead!

Samala
====
2327
Things to do before the baby comes:

— Buy a new lamp for the house.

— Visit Aunt Abia in Sentinel.

— Finish reading "The Lusty Argonian Maid".

— Weave a new carpet for the wall in the baby's corner.

— Ask mother for the orange vases she has in the storeroom.

— Ask father to finally give us the chickens he promised as part of my dowry.

— Burn all my Forebear clothes and buy new Crown clothes.
====
2328
Shalan's Note

Mother, 

The village is on fire! Who could have done this? The Imperials left so long ago. I can hear screams …

I'm going to make a run for it. I'll try to get word to Darien. He always knows what to do. I'm taking Aneese and the dog. Hopefully she won't slow me down too much.

If you find this, know that I love you dearly. May Akatosh watch over us both.

Your son,

Shalan
====
2329
Still-Water's Journal

Can't put it off any longer. Drashi's right. We need to head inland. Deshaan, maybe down into the swamps of my homeland. Too much ash in the air. Sounds of combat on the horizon. The Three Banners have come to Stonefalls, and there's no place for independents like us. Shame, too. I liked this place.
- - - - - - - - - - - - - - - -
Shuldrashi and I have a good thing going in the Ashlands. Always some nasty piece of work crawling out from behind the mushrooms. Or crawling up from a volcano's vent. She deals with the House Dunmer. I talk to the Ashlanders. We're making good coin, and going where we want. Hope this lasts.
- - - - - - - - - - - - - - - -
The wilds suit me just fine. But then, they seem to suit her as well. Never thought I'd take on a Dark Elf as a partner. But she seems to respect me. Shuldrashi doesn't ask questions. Doesn't give orders. Just does her job. Some days we go hours without talking. She's like the wind, in that way. 
- - - - - - - - - - - - - - - -
It's been years since I escaped from under the yoke of House Dres. And still my scar hurts. That day I learned what I was worth to my master, what I was worth to a Dark Elf. I would listen to the wind at night, hoping against hope it would carry me away.

The day I made my escape, I took the dagger. The one he cut me with. As long as I live, it will be my reminder. Can't allow myself to forget.
====
2330
The Onus of the Oghma

Explaining why everyone in Tamriel keeps a journal.
====
2331
Kuralit's Clue

Kuralit saw a Bosmer thief sneaking into the bank. Could it be the Artisan?
====
2332
Mendreval's Clue

Mendreval suspects that the thief is a Bosmer.
====
2333
Rilding's Clue

Rilding pointed out that the thief only steals from Altmer who don't use the bank.
====
2334
Talqua's Clue

Talqua insisted that only he and his assistant Nidras have access to the bank.
====
2335
Page

…She just knew the farmboy was watching her. She tossed her hair and walked in that way that drove the boys crazy…
====
2336
Letter to Bodani

Bodani, you are as a sister to me. 

I know you saw this would come to pass. Your sight is your talent, your gift. You knew how it would come to be, but not why it would come to be. I would enlighten you to honor the bonds which we have shared in our time together.

Many of us are born to The Coiled Path through hardship, but not all. 

The Ashkhan of your tribe reduced you to nothing. He took everything from you and he left you without another path to tread. Your choice was that of survival. 

You protected and sheltered your people from him. Strong Harrinat, industrious Risannu, little Sahnivaran, and her brother Draitsuul would not have followed you here if they did not believe that you were still their guide and protector. You choose to lead as a Wisewoman might.

But you are now Mabrigash, a Wisewoman no longer in the eyes of our people and our ways.

The Ghost Snake will take them all in time, if you do not send them away. Keep Harrinat if he pleases you, as Trehaddu and Unamaeth please me. But send the others from our camp!

The rest of us were born to The Coiled Path for other reasons, not all as noble and worthy of understanding as your own. Yet all of us gather here at this sacred vale for one purpose—to extend our lives and bring power onto ourselves. 

Let your final act of leadership be to send your people to safety.

—Marinisuu
====
2337
Page

…He looked at her with deep blue eyes. Eyes you could drown in. She was completely sucked in. She had to meet him…
====
2338
Page

…Their passion knew no bounds. Like a runaway horse it bounded through hills and fields screaming their love at the top of it's lungs…
====
2339
The Masters' Hall

Author Unknown

We were young and optimistic when we set forth, striking out on the rumor of a ruin untouched, lost among the crags and misty peaks of the Jerall Mountains on the Skyrim-Cyrodiil border. Our maps were inadequate, as were our plans and preparations. Nearly starved, frostbitten, and lost, it was only by sheer luck that we even stumbled onto the entrance, which sat half-buried and covered in a layer of ice high in the peaks.

By the time we cracked open the door, locked by a combination of mechanical and arcane mechanisms, our supplies had dwindled dangerously low. But it was worth it. As the barrier separated and we saw into the gloom, it was clear that the rumor was true: this place was long undisturbed, unmarred by robbers and scavengers. Who knew what we would find inside?

We could never have guessed at the answer. The entry hall itself was very unusual. It featured a gleaming metal staircase, ornately molded and engraved with strange glyphs and angular emblems. As soon as my boot touched the first step, a clear tone rang out into the cold, startling us all. Every footfall created a new, sweet sound as we descended to the bottom, eager to escape the chill and reinvigorated by the prospect of discovery.

Fifty men could have stretched head to toe across the circular chamber that opened before us at the base of the stair. Its high dome receded into shadow, and ringed all around the center of the floor were thirteen massive statues, posed with arms extended to the side and legs shoulder-width apart. Each was clad in a unique suit of armor. Every suit was crafted from a different material, some of which were recognizable (steel, ebony, and iron among them), but several could not be identified at first look. 

Many of the suits boasted strange, angular plates of metal or precious stone affixed to the joints or helms, and some featured engraved patterns and phrases. The construction of the place imparted a sense of reverence; the careful placements and grand scale made the chamber feel almost holy. We crept among the statues, marveling at the armor and wishing we had more knowledge of smithing and metalwork.

In the center of them all stood a bronze monolith, thirteen-sided and engraved from top to bottom with characters and diagrams that seemed related to the armors worn by the statues. We approached the monument, but, lost in our wonder at the mysteries before us, we forgot we were intruders, neglected the caution necessary in such places. I reached out a hand to touch the metal, and as soon as my skin made contact, chaos erupted.

I remember little but the screams of my companions, bright flashes of light, and a mad dash to the staircase, which produced a cacophony as I scrambled up it and out onto the snow. I realized then that I was alone. Injured and heartbroken at the loss of my expeditionary allies, I made it to a small village only by the grace of the Divines. I was never able to locate the entrance again, but its secrets still wait, hidden in the snow.
====
2340
Folly in Fixation

By Estiraamo

There are those who will tell you that in order to become powerful, you must focus your energies, that you must pursue one discipline to the exclusion of all others if you wish to be remembered for great deeds. Utterly ridiculous. Why be the master of one thing alone when you have the capacity to become so much more? 

I see this way of thinking emphasized especially among fellow practitioners of magic. So often, students are discouraged from exploring the virtues of physical modes of combat or other studies in favor of complete and total dedication to magic—even to areas of the art in which they have no interest or talent. 

It seems such a waste to raise a generation of mages who focus less and less on practical applications and more on obscure theories and experiments. If you find yourself similarly disenfranchised, then allow me to open your eyes to new possibilities. Step boldly forth and do not hesitate to open new avenues of study.

Tamriel has a fine tradition of battlemages—arcanists who apply their considerable intelligence and magical skill to the mastery of spells that are devastating in combat while being unafraid to pick up a sword and strap on heavy armor, fighting in the front lines to turn the tides of battle. Some of the most powerful heroes throughout history have combined magic and physical prowess, and I wish to see more walk this path.

Do you want to seek glory on the battlefield and strike terror into your foes? Then master both the physical and the arcane. What could be more frightening than a blast of fire shooting forth from an armored gauntlet? Lightning striking nearby foes as your armor absorbs blows from all around? True power means eliminating all weaknesses, and that can only be achieved through knowledge and experience in multiple areas.

If you come from a magical background, chances are you've never been taught to properly wield a weapon or wear armor that offers any real protection. Find someone to train you, even if you must face scoffing and taunts in the beginning. Even the weakest (in the physical sense) sorcerer can develop the strength needed to don heavy armor pieces. 

It is also possible to practice magic at the same time as combat. By doing so, you will attain incredible levels of concentration, improve your stamina, and learn to weave spell and sword together. This allows you to adapt to any challenge. Too many who study magic neglect their bodies, becoming vulnerable when magicka runs low.

Become more than a one-dimensional stereotype, and you will discover that, by diversifying, you build a set of skills that can adapt to any situation. Being the most powerful does not mean simply being very good at one thing. You have the potential for so much more. Expand your repertoire, and when you step onto the field of battle, wherever it is and no matter who your foe is, you will be prepared for anything.
====
2341
Armor of Myth and Legend

Compiled by Aurelienne Dulroi

In studying history, one often encounters tales of exceptional arms and armors possessed of incredible powers. It can be difficult to separate mythical exaggeration from actual, recoverable relics, but it is my duty as a historian and scholar to preserve any details of such items, even those that may prove untrue. I have recorded here what I have read regarding a few powerful legendary armors. As far as I am aware, none of these have been located, but how exciting it is to consider that they may yet exist!
 
Lapidary's Slab

Commissioned by an unknown Dark Elven general, this ebony chestplate was engraved with the names of the Dunmer saints and their teachings. According to the tales, the artisan tried to explain to the general that etching the names and stories into the plate would weaken its integrity, but to no avail. The general demanded completion of the piece. Three costly cuirasses shattered or cracked as the crafter attempted the feat, attempting to configure the names and parables in an arrangement that would hold. He consulted with priests and enchanters, and by his fourth attempt, the plate was complete. It is said that nothing short of a Daedric Prince itself could damage the finished product.

Skinmail

References to this incredible work are few. I have seen a few texts mentioning a vial of liquid that, if applied to the skin, can harden it and produce plate-like coverings whenever the wearer wills. It is said to be the crowning achievement of a powerful High Elven alchemist who stopped at nothing, including horrific experimentation on live subjects, to reach the result. Only a very few vials are thought to exist, as the process for creation was not only costly, but lengthy, requiring decades of attention and enchantment to produce.

Widowill

In a small, impoverished Imperial village lived a soldier's widow. She and the other villagers led quiet lives until necromancers began operating nearby, robbing graves and stealing people away in the night. There were no fighters or mercenaries among them, and they were so poor that sending for help seemed impossible, so she donned her husband's old armor, though it did not fit well, and hefted his sword, determined to drive the necromancers away. Stendarr took notice of this selfless, if foolish, act, and imbued the armor with holy protections so powerful that the necromancers who attacked her were reduced to dust.
====
2342
The Rotwood Enigma

We never knew where he came from. He showed up during our assault on the Rotwood Butchers, a nasty group that'd taken to terrorizing travelers a couple days out of Evermore. We found their hideout, but were caught off guard when more were inside than we expected; there must have been an entrance we didn't see. They had us pinned, trapped in the filthy caves they'd claimed, when out of nowhere he came clanking down the hall, covered head to toe in shining plate and cleaving bandits in half with every swing. The tide turned. One after another, Rotwood scoundrels fell to his blade until none were left.

I thanked him and asked his name, but he didn't respond. Confused, I tried introducing myself, telling him about our company and the work we'd been taking on to clear out bandits and beasts all over northern Bangkorai. Nothing. Frustrated and a little disturbed, we left the cave and headed back to camp. He followed. I told him he wasn't welcome if he was going to keep up the silent treatment and hide his face from us, but it didn't help. Everyone was on edge, uneasy. We didn't see any signs of aggression, and I don't think anyone wanted to raise a sword to challenge him after the carnage with the Rotwoods earlier.

It just went on like that. He never talked at all. He took his food alone, off away from the camp, and never seemed to sleep; he just propped himself up against a tree or a rock at night, never once taking off a piece of that armor. None of us had seen the like of it before, all smooth, rounded pieces with strange feathery engravings. It was beautiful, silver with dark swirls, covering him entirely. We were uncomfortable at first (and who wouldn't be?), but he never hurt anyone aside from the bandits we rooted out. And by Stendarr, did he ever hurt them!

We warmed to his presence, probably because he saved our skins over and over. His was the blow that ended Swampheart the Fetid, a filthy hag that had been abducting innocents. She'd cast some horrible magic that slowed us all down—all but him. He was the one who saved Riles-the-Leaves from being tossed over a cliff by the boar Bloodgut, who'd assailed several farmers and their livestock. He even saved my own life more than once. He was tireless, fearless, and, it seemed, dedicated to our goals.

I wonder to this day if he had a name, if he was even a "he." I don't guess we'll ever know. Six months he tromped along with us on our contracts, and for those six months we prospered more than ever; we even added new blood to our roster. When winter came on, we headed back to Evermore for our usual time off (it's slow getting good work in the cold months), and one morning, he was gone. No sign, no tracks, nothing. Just disappeared. No one I've spoken to has ever heard of him or anything like him, and I get a lot of funny looks when I tell the tale. No matter. Wherever he is, I hope he's doing well and carrying on the good work.
====
2343
Glinting Talons

By Ablahar at-Tanul

When the mighty Ra Gada first drove back the Orcs, one sect of warriors employed a fighting style so aggressive, so fierce, that the tales tell of enemies standing stunned, falling to flashing blades in a daze before they realized an attack was upon them. These champions revered Tava as well as Diagna, engraving their blades with the wings of a hawk. The bird's keen sight, accuracy, and rending claws inspired their sword-songs, and references to the sun and light are numerous. Sadly, little remains of their tradition, aside from what I have pieced together from crumbling tablets and monuments deep in the desert.

It is clear that these warriors, the Glinting Talons, wielded a sword in each hand. They are mentioned often in inscriptions dating to the arrival from Yokuda for their great deeds—driving off warbands of Orcs when sorely outnumbered, capturing strongholds in surprise attacks, and many other heroic tales. Of their style, though, very little is known. This partial inscription I located at the site of the Battle of Six Hands is all that has been recovered regarding their way of the blade:

"Face the burdensome sun. Carry its weight face-wise. Submit to the endless edges twinned.
Master these strikes in the morning; cleave the light and leave the foe in darkness:

"Two Blades Become Four

"Lion's Teeth Exposed in Thunder

"Five Arrows Split the Sky

"The Screech of Descent upon Helpless Prey

"Master these strikes in the evening; chase the enemy and burn its flesh."

I can find no other references or descriptions of these strikes, and it saddens me to think that such knowledge of the blade has been lost. I have no greater desire than to restore this lost way of the blade, but the fragments are so few. The mystery compels me to continue my travels in hopes that, perhaps, I will be led by Tava's grace to discover more, and return this shamefully lost knowledge to our people.
====
2344
Mazubar-do's Advice

There is one very important thing that I have learned much about in my years. Oh yes, and another. There are two very important things I know about, and those two things are fighting and dancing. You will forgive me for sometimes confusing the two, for they are each one close to the other, side by side, partners like so many things under the moons.

To fight and to dance, your feet must be light, fast, never stumbling. Whether it is a battle or a celebration, in each, a stumble means death, means the sword across your neck or the stab of embarrassment and rejection. One foot and two, each sure where it lands on this beat and the next. You must be bold. Take the lead and your partner and enemy will follow; you will be master of the movements, impressive and strong.

You must inspire; you must project the power inside forth and out. Consider: what dancer wishes to engage with the beggar, filthy and low? What enemy will fear you if you are shabby and wear dingy padding? Best to prepare, to choose the right garments to show who you are and who you intend to be. You intend to be the winner. The best.

Fadomai knew we needed Jone and Jode to protect us and guide us, and likewise you must use the left and right hands. The moons are different, but they are both moons, and, just so, you shall hold a weapon in each hand for battle. Maybe not the same weapon, but weapons still. The moons are both circles, not a circle and a square. For dance, it is the same; you hold the hands—left and right in right and left, but hands all the same.

In the fight and the dance, there is rhythm. Give and take, ebb and flow. Mastery of movement, of spinning and twirling just at the right times, is what you must display. You must know when to move forward and when to leap back, watching the other for cues. The other is just another side of you—ignore them at your peril. There is no feeling to compare with a good fight or dance. If you practice, you feel each piece falling into place, each motion flowing exactly to where it should. And that is how you win.
====
2345
Crush, Slash, Bash, and Stab

By Weapon-master Grutsug

"Grutsug," people ask me, "What weapon should I use? There are just so many choices!" Why, yes, my less-battle-savvy little friends, there are! But not to worry; you don't need to choose just one. In fact, if you're anything like me, you'll have much more fun with two!

Even narrowing it down to two can be tough, but you should try out everything to see what calls to you. You have to be comfortable with your weapons, and they have to fit your own style. I've known soldiers and mercenaries who go their whole lives just using, say, a sword, and never trying anything else. Well, when I get them to lift a hammer for the first time, it's like a whole new world. And even better, they don't have to abandon that sword they know so well, just the shield. That's as it should be; shields are really a sign of fear and weakness, so don't even start using one.

Weapons have their pros and cons, so you should know a little about each of them. Axes are great for folks with exceptional arm strength, but you need to be careful about getting the pointed parts stuck on or in your foes. Hammers are another good choice for the strong, and they're useful against heavy armor, crushing into the body beneath. They tend to be heavy, though, and may slow you down. Swords are a typical choice for beginners, but it takes work to maintain them in good shape and they take a bit of finesse to wield. I haven't used daggers much, but get in close enough using something else and they can help you seal the deal.

For me, it's axe and hammer all the way. With my axe, Grimdeath, in my right hand, I can deliver powerful, targeted strikes on anyone without heavy armor. When faced with a more protected foe, here comes my hammer, Skullcrash, using my signature jaw-wallop to knock 'em out cold and send their helms flying. Then it's right back to the axe! 

By the way, you definitely need to name your weapons once you've picked them out. You can shout the names to scare your foes, and it'll help you develop a good, healthy relationship based on mayhem and the thrill of battle!

Now, you're going to have to put in a good deal of training time to come anywhere near my expertise, but don't worry; every fight is just a new chance to learn. So get out there, grab a weapon, and then grab another. A whole world is waiting for you to crush, slash, bash, and stab the treasure and glory out of it!
====
2346
Quotes from the Greats

By Scaporius Pulex

Ah, the arena. The clanging of armor, the thrill of victory, the mud and sweat and sting of defeat. And, of course, the beautiful clink of gold coins. Nothing in the whole of Tamriel competes. I do fancy myself something of a connoisseur when it comes to this most noble sport, and I've developed favorites over the years. Favorite champions, yes, and favorite fighting styles, too. No warrior impresses me more than the one who charges into the battle with a weapon in each hand—sure in their skills, coordinated beyond belief, and unafraid of the enemy's attacks. None better represent the true spirit of the arena.

As a frequent attendee and bettor of large sums, I've had the privilege of meeting many of my favored champions, and I've collected their quotes on this most illustrious fighting style. I wish to share them with the world that others might be inspired to take up two weapons and charge to their destinies, and hopefully into my local arena!

"Most people only train with a weapon in one hand or use two-handers. To train yourself to fight with two weapons, you have to focus on your off-hand. Force yourself to practice and spar with it alone for a while so you can catch it up. It takes a long time to learn, and it's easy to give up because that arm will start out so weak, but if you keep it up, you'll be whirling around the pit in no time!" —The Maelstrom

"Milira was a juggler before she came to the arena. Already knew how to handle many daggers. Better money here, so Khajiit stays." —Milira

"It's all about speed. Two light weapons and quick feet. You need more than just fast attacks; you need to be able to predict your opponent's moves, show up where he least expects you, run circles around him, and call him names. If you can frustrate your challenger, you gain an even better advantage." —"Heartstriker" Goranion 

"Growing up, I had twin sisters. Little brats! They were constantly pestering me, trying to 'pretty up' my hair or drag me off to play tea party! I had to learn how to keep both at bay early on, and, you know, I guess that's where it all started. When I got into training, it just felt normal to have a weapon in each hand. So, uh, start early, I guess." —Myl "Mutilator" Drothro

"Well, you don't have a shield, but you can learn to parry and even sort of block with two weapons. It's the best style for disarming the other guy, that's for sure. That's why I like it. Send his weapon flying and then what, right?" —The Decimator

"Well, it's something I certainly have a lot to say about—so much so that I've written a book! You can find a copy at most of the local booksellers; ask for 'Fighting to Survive and Surviving to Fight: the Definitive Guide to Two-Weapon Combat'! Tell 'em I sent ya for a discount!" —Todir the Tower
====
2347
The Waters of Oblivion

A hundred and twenty numbered ages in the void that fated folk had grown deep-schooled in evil. Then the Bright Gods resolved to punish those faithless spirits, and shatter the unruly caitiffs, those huge, unholy scathers, loathsome to the Light. They repented exceedingly that they had gazed upon Oblivion, and seen there the first of dark kin, and welcomed them as brothers and sisters.

The Principalities of Victory beheld how great was the wickedness of the wayward spirits, and saw that they were bold in sin and full of wiles. They resolved then to chasten the tribes of Daedra, and smite darkkind with hammer and hand.

But ever shall Darkness contest the Light, and great were the Powers that breathed the void and laid waste upon one another, and no oath might bind them, so deep were they in envy and perfidy. For once the portals are opened, who shall shut them upon the rising tide?
====
2348
The Year 2920, Vol. 1

2920: The Last Year of the First Era

By Carlovac Townway

1 Morning Star
Mournhold, Morrowind 

Almalexia lay in her bed of fur, dreaming. Not until the sun burned through her window, infusing the light wood and flesh colors of her chamber in a milky glow did she open her eyes. It was quiet and serene, a stunning reverse of the flavor of her dreams, so full of blood and celebration. For a few moments, she simply stared at the ceiling, trying to sort through her visions.

In the courtyard of her palace was a boiling pool which steamed in the coolness of the winter morning. At the wave of her hand, it cleared and she saw the face and form of her lover Vivec in his study to the north. She did not want to speak right away: he looked so handsome in his dark red robes, writing his poetry as he did every morning.

"Vivec," she said, and he raised his head in a smile, looking at her face across thousands of miles. "I have seen a vision of the end of the war."

"After eighty years, I don't think anyone can imagine an end," said Vivec with a smile, but he grew serious, trusting Almalexia's prophecies. "Who will win? Morrowind or the Cyrodilic Empire?"

"Without Sotha Sil in Morrowind, we will lose," she replied.

"My intelligence tells me the Empire will strike us to the north in early springtide, by First Seed at the latest. Could you go to Artaeum and convince him to return?"

"I'll leave today," she said, simply.

4 Morning Star, 2920
Gideon, Black Marsh

The Empress paced around her cell. Wintertide gave her wasteful energy, while in the summer she would merely sit by her window and be grateful for each breath of stale swamp wind that came to cool her. Across the room, her unfinished tapestry of a dance at the Imperial Court seemed to mock her. She ripped it from its frame, tearing the pieces apart as they drifted to the floor.

Then she laughed at her own useless gesture of defiance. She would have plenty of time to repair it and craft a hundred more. The Emperor had locked her up in Castle Giovesse seven years ago, and would likely keep her here until he or she died.

With a sigh, she pulled the cord to call her knight, Zuuk. He appeared at the door within minutes, fully uniformed as befitted an Imperial Guard. Most of the native Kothringi tribesmen of Black Marsh preferred to go about naked, but Zuuk had taken a positive delight to fashion. His silver, reflective skin was scarcely visible, only on his face, neck, and hands.

"Your Imperial Highness," he said with a bow.

"Zuuk," said Empress Tavia. "I'm bored. Lets discuss methods of assassinating my husband today."
====
2349
The Year 2920, Vol. 3

2920: The Last Year of the First Era

By Carlovac Townway

21 Morning Star
Mournhold, Morrowind

"Why don't you wear that green gown I gave you?" asked the Duke of Mournhold, watching the young maiden put on her clothes.

"It doesn't fit," smiled Turala. "And you know I like red."

"It doesn't fit because you're getting fat," laughed the Duke, pulling her down on the bed, kissing her breasts and the pouch of her stomach. She laughed at the tickles, but pulled herself up, wrapping her red robe around her.

"I'm round like a woman should be," said Turala. "Will I see you tomorrow?"

"No," said the Duke. "I must entertain Vivec tomorrow, and the next day the Duke of Ebonheart is coming. Do you know, I never really appreciated Almalexia and her political skills until she left?"

"It is the same with me," smiled Turala. "You will only appreciate me when I'm gone."

"That's not true at all," snorted the Duke. "I appreciate you now."

Turala allowed the Duke one last kiss before she was out the door. She kept thinking about what he said. Would he appreciate her more or less when he knew that she was getting fat because she was carrying his child? Would he appreciate her enough to marry her?
====
2350
The Year 2920, Vol. 4

2920: The Last Year of the First Era

By Carlovac Townway

3 Sun's Dawn
The Isle of Artaeum, Summerset

Sotha Sil watched the initiates float one by one up to the oassom tree, taking a fruit or a flower from its high branches before dropping back to the ground with varying degrees of grace. He took a moment to admire the day. The whitewashed statue of Syrabane, which the great mage was said to have posed for in ancient days, stood at the precipice of the cliff overlooking the bay. Beyond, ocean, and the misty border between Artaeum and the main island of Summerset.

"By and large, acceptable," he proclaimed as the last student dropped her fruit in his hand. With a wave of his hand, the fruit and flowers were back in the tree. With another wave, the students had formed into position in a semicircle around the sorcerer. He pulled a small fibrous ball, about a foot in diameter from his white robes.

"What is this?"

The students understood this test. It asked them to cast a spell of identification on the mysterious object. Each initiate closed his or her eyes and imagined the ball in the realm of the universal Truth. Its energy had a unique resonance as all physical and spiritual matter does, a negative aspect, a duplicate version, relative paths, true meaning, a song in the cosmos, a texture in the fabric of space, a facet of being that has always existed and always will exist.

"A ball," said a young Nord named Welleg, which brought giggles from some of the younger initiates, but a frown from most, including Sotha Sil.

"If you must be stupid, at least be amusing," growled the sorcerer, and then looked at a young, dark-haired Altmer lass who looked confused. "Lilatha, do you know?"

"It's grom," said Lilatha, uncertainly. "What the dreugh meff after they've k-k-kr-krevinasim."

"Karvinasim, but very good, nonetheless," said Sotha Sil. "Now, tell me, what does that mean?"

"I don't know," admitted Lilatha. The rest of the students also shook their heads.

"There are layers to understanding all things," said Sotha Sil. "The common man looks at an object and fits it into a place in his way of thinking. Those skilled in the Old Ways, in the way of the Psijic, in Mysticism, can see an object and identify it by its proper role. But one more layer is needed to be peeled back to achieve understanding. You must identify the object by its role and its truth and interpret that meaning. In this case, this ball is indeed grom, which is a substance created by the dreugh, an underwater race in the north and western parts of the continent. For one year of their life, they undergo karvinasim when they walk upon the land. Following that, they return to the water and meff, or devour the skin and organs they needed for land-dwelling. Then they vomit it up into little balls like this. Grom. Dreugh vomit."

The students looked at the ball a little queasily. Sotha Sil always loved this lesson.

4 Sun's Dawn, 2920
The Imperial City, Cyrodiil

"Spies," muttered the Emperor, sitting in his bath, staring at a lump on his foot. "All around me, traitors and spies."

His mistress Rijja washed his back, her legs wrapped around his waist. When he was in a mood like this, it was best to be calmly, soothingly, seductively sensual. And not to say a word unless he asked her a direct question.

Which he did: "What do you think when a fellow steps on his Imperial Majesty's foot and says 'I'm sorry, Your Imperial Majesty'? Don't you think 'Pardon me, Your Imperial Majesty' is more appropriate? 'I'm sorry,' well, that almost sounds like the bastard Argonian was sorry I am his Imperial Majesty. That he hopes we lose the war with Morrowind, that's what it sounds like."

"What would make you feel better?" asked Rijja. "Would you like him flogged? He is only, as you say, the Battlechief of Soulrest. It would teach him to mind where he's stepping."

"My father would have flogged him. My grandfather would have had him killed," the Emperor grumbled. "But I don't mind if they all step on my feet, provided they respect me. And don't plot against me."

"You must trust someone."

"Only you," smiled the Emperor, turning slightly to give Rijja a kiss. "And my son Juilek, I suppose, though I wish he were a little more cautious."

"And your council, and the Potentate?" asked Rijja.

"A pack of spies and a snake," laughed the Emperor, kissing his mistress again. He whispered, "As long as you're true, I can handle the world."

13 Sun's Dawn, 2920
Mournhold, Morrowind

Turala stood at the black, bejeweled city gates. A wind howled around her, but she felt nothing.

The Duke had been furious upon hearing his favorite mistress was pregnant and cast her from his sight. She tried again and again to see him, but his guards turned her away. Finally, she returned to her family and told them the truth. If only she had lied and told them she did not know who the father was. A soldier, a wandering adventurer, anyone. But she told them that the father was the Duke, a member of the House Indoril. And they did what she knew they would have to do, as proud members of the House Redoran.

Upon her hand was burned the sign of Expulsion her weeping father had branded on her. But the Duke's cruelty hurt her far more. She looked out the gate and into the wide winter plains. Twisted, sleeping trees and skies without birds. No one in Morrowind would take her in now. She must go far away. 

With slow, sad steps, she began her journey.
====
2351
The Year 2920, Vol. 8

2920: The Last Year of the First Era

By Carlovac Townway

29 First Seed, 2920
Hegathe, Hammerfell

You have a letter from the Imperial City," said the chief priestess, handing the parchment to Corda. All the young priestesses smiled and made faces of astonishment, but the truth was that Corda's sister Rijja wrote very often, at least once a month.

Corda took the letter to the garden to read it, her favorite place, an oasis in the monochromatic sand-colored world of the conservatorium The letter itself was nothing unusual: filled with court gossip, the latest fashions which were tending to winedark velvets, and reports of the Emperor's ever-growing paranoia.

"You are so lucky to be away from all of this," wrote Rijja. "The Emperor is convinced that his latest battlefield fiasco is all a result of spies in the palace. He has even taken to questioning me. Ruptga keep it so you never have a life as interesting as mine."

Corda listened to the sounds of the desert and prayed to Ruptga the exact opposite wish.

3 Rain's Hand, 2920
Coldharbour, Oblivion

Sotha Sil proceeded as quickly as he could through the blackened halls of the palace, half-submerged in brackish water. All around him, nasty gelatinous creatures scurried into the reeds, bursts of white fire lit up the upper arches of the hall before disappearing, and smells assaulted him, rancid death one moment, sweet flowered perfume the next. Several times he had visited the Daedra princes in their Oblivion, but every time, something different awaited him.

He knew his purpose, and refused to be distracted.

Eight of the more prominent Daedra princes were awaiting him in the half-melted, domed room. Azura, Prince of Dusk and Dawn; Boethiah, Prince of Plots; Herma-Mora, Daedra of Knowledge; Hircine, the Hunter; Malacath, God of Curses; Mehrunes Dagon, Prince of Disaster; Molag Bal, Prince of Rage; Sheogorath, the Mad One.

Above them, the sky cast tormented shadows upon the meeting.

5 Rain's Hand, 2920
The Isle of Artaeum, Summurset

Sotha Sil's voice cried out, echoing from the cave, "Move the rock!"

Immediately, the initiates obeyed, rolling aside the great boulder that blocked the entrance to the Dreaming Cavern. Sotha Sil emerged, his face smeared with ash, weary. He felt he had been away for months, years, but only a few days had transpired. Lilatha took his arm to help him walk, but he refused her help with a kind smile and a shake of his head.

"Were you … successful?" she asked.

"The Daedra princes I spoke with have agreed to our terms," he said flatly. "Disasters such as befell Gilverdale should be averted. Only through certain intermediaries such as witches or sorcerers will they answer the call of man and mer."

"And what did you promise them in return?" asked the Nord boy Welleg.

"The deals we make with Daedra," said Sotha Sil, continuing on to Iachesis' palace to meet with the Master of the Psijic Order, "should not be discussed with the innocent."
====
2352
The Year 2920, Vol. 11

2920: The Last Year of the First Era

By Carlovac Townway

10 Second Seed, 2920
The Imperial City, Cyrodiil

"Your Imperial Majesty," said the Potentate Versidue-Shaie, opening the door to his chamber with a smile. "I have not seen you lately. I thought perhaps you were … indisposed with the lovely Rijja."

"She's taking the baths at Mir Corrup," the Emperor Reman III said miserably.

"Please, come in."

"I've reached the stage where I can only trust three people: you, my son the Prince, and Rijja," said the Emperor petulantly. "My entire council is nothing but a pack of spies."

"What seems to be the matter, Your Imperial Majesty?" asked the Potentate Versidue-Shaie sympathetically, drawing closed the thick curtain in his chamber. Instantly all sound outside the room was extinguished, echoing footsteps in the marble halls and birds in the springtide gardens.

"I've discovered that a notorious poisoner, an Orma tribeswoman from Black Marsh called Catchica, was with the army at Caer Suvio while we were encamped there when my son was poisoned, before the battle at Bodrum. I'm sure she would have preferred to kill me, but the opportunity didn't present itself," The Emperor fumed. "The Council suggests that we need evidence of her involvement before we prosecute."

"Of course they would," said the Potentate thoughtfully. "Particularly if one or more of them was in on the plot. I have a thought, Your Imperial Majesty."

"Yes?" said Reman impatiently. "Out with it!"

"Tell the Council you're dropping the matter, and I will send out the Guard to track this Catchica down and follow her. We will see who her friends are, and perhaps get an idea of the scope of this plot on Your Imperial Majesty's life."

"Yes," said Reman with a satisfied frown. "That's a capital plan. We will track this scheme to whomever it leads to."

"Decidedly, Your Imperial Majesty," smiled the Potentate, parting the curtain so the Emperor could leave. In the hallway outside was Versidue-Shaie's son, Savirien-Chorak. The boy bowed to the Emperor before entering the Potentate's chamber.

"Are you in trouble, father?" whispered the Akaviri lad. "I heard the Emperor found out about whatshername, the poisoner."

"The great art of speechcraft, my boy," said Versidue-Shaie to his son. "Is to tell them what they want to hear in a way that gets them to do what you want them to do. I need you to get a letter to Catchica, and make certain that she understands that if she does not follow the instructions perfectly, she is risking her own life more than ours."

13 Second Seed, 2920
Mir Corrup, Cyrodiil

Rijja sank luxuriantly into the burbling hot spring, feeling her skin tingle like it was being rubbed by millions of little stones. The rock shelf over her head sheltered her from the misting rain, but let all the sunshine in, streaming in layers through the branches of the trees. It was an idyllic moment in an idyllic life, and when she was finished she knew that her beauty would be entirely restored. The only thing she needed was a drink of water. The bath itself, while wonderfully fragrant, tasted always of chalk.

"Water!" she cried to her servants. "Water, please!"

A gaunt woman with rags tied over her eyes ran to her side and dropped a goatskin of water. Rijja was about to laugh at the woman's prudery—she herself was not ashamed of her naked body—but then she noticed through a crease in the rags that the old woman had no eyes at all. She was like one of those Orma tribesmen Rijja had heard about, but never met. Born without eyes, they were masters of their other senses. The Lord of Mir Corrup hired very exotic servants, she thought to herself.

In a moment, the woman was gone and forgotten. Rijja found it very hard to concentrate on anything but the sun and the water. She opened the cork, but the liquid within had a strange, metallic smell to it. Suddenly, she was aware that she was not alone.

"Lady Rijja," said the Captain of the Imperial Guard. "You are, I see, acquainted with Catchica?"

"I've never heard of her," stammered Rijja before becoming indignant. "What are you doing here? This body is not for your leering eyes."

"Never heard of her, when we saw her with you not a minute ago," said the captain, picking up the goatskin and smelling it. "Brought you neivous ichor, did she? To poison the Emperor with?"

"Captain," said one of the guards, running up to him quickly. "We cannot find the Argonian. It is as if she disappeared into the woods."

"Yes, they're good at that," said the captain. "No matter though. We've got her contact at court. That should please His Imperial Majesty. Seize her."

As the guards pulled the writhing naked woman from the pool, she screamed, "I'm innocent! I don't know what this is all about, but I've done nothing! The Emperor will have your heads for this!"

"Yes, I imagine he will," smiled the captain. "If he trusts you."
====
2353
The Year 2920, Vol. 14

2920: The Last Year of the First Era

By Carlovac Townway

19 Mid Year, 2920
The Imperial City, Cyrodiil

The Potentate arrived in the Imperial City amid great fanfare, the streets lined with men and women cheering him as the symbol of the taking of Ald Marak. Truth be told, a greater number would have turned out had the Prince returned, and the Versidue-Shaie knew it. Still, it pleased him to no end. Never before had citizens of Tamriel cheered the arrival of an Akaviri into their land.

The Emperor Reman III greeted him with a warm embrace, and then tore into the letter he had brought from the Prince.

"I don't understand," he said at last, still joyous but equally confused. "You went under the lake?"

"Ald Marak is a very well-fortified fortress," explained the Potentate. "As, I might add, the army of Morrowind has rediscovered, now that they are on the outside. To take it, we had to attack by surprise and with our soldiery in the sturdiest of armor. By casting the spell that allowed us to breathe underwater, we were able to travel faster than Vivec would have guessed, the weight of the armor made less by the aquatic surroundings, and attack from the waterbound west side of the fortress where their defenses were at their weakest."

"Brilliant!" the Emperor crowed. "You are a wonderous tactician, Versidue-Shaie! If your fathers had been as good at this as you are, Tamriel would be Akaviri domain!"

The Potentate had not planned to take credit for Prince Juilek's design, but on the Emperor's reference to his people's fiasco of an invasion two hundred and sixteen years before, he made up his mind. He smiled modestly and soaked up the praise.

21 Mid Year, 2920
Ald Marak, Morrowind

Savirien-Chorak slithered to the wall and watched through the arrow slit the Morrowind army retreating back to the forestland between the swamps and the castle grounds. It seemed like the idea opportunity to strike. Perhaps the forests could be burned and the army within them. Perhaps with Vivec in their enemies' hands, the army would allow them possession of Ald Iuval as well. He suggested these ideas to the Prince.

"What you seem to be forgetting," laughed Prince Juilek, "is that I gave my word that no harm to the army or to their commanders during the truce negotiations. Do you not have honor during warfare on Akavir?"

"My Prince, I was born here in Tamriel, I have never been to my people's home," replied the snake man. "But even so, your ways are strange to me. You expected no quarter and I gave you none when we fought in the Imperial Arena five months ago."

"That was a game," replied the Prince, before nodding to his steward to let the Dunmer battle chief in.

Juilek had never seen Vivec before, but he had heard he was a living god. What came before him was but a man. A powerfully built man, handsome, with an intelligent face, but a man nonetheless. The Prince was pleased: a man he could speak with, but not a god.

"Greetings, my worthy adversary," said Vivec. "We seem to be at an impasse."

"Not necessarily," said the Prince. "You don't want to give us Morrowind, and I can't fault you for that. But I must have your coastline to protect the Empire from overseas aggressions, and certain key strategic border castles, such as this one, as well as Ald Umbeil, Tel Aruhn, Ald Lambasi, and Tel Mothrivra."

"And in return?" asked Vivec.

"In return?" laughed Savirien-Chorak. "You forget we are the victors here, not you."

"In return," said Prince Juilek carefully. "There will be no Imperial attacks on Morrowind, unless in return to an attack by you. You will be protected from invaders by the Imperial Navy. And your land may expand by taking certain estates in Black Marsh, whichever you choose, provided they are not needed by the Empire."

"A reasonable offer," said Vivec after a pause. "You must forgive me, I am unused to Cyrodiils who offer something in return for what they take. May I have a few days to decide?"

"We will meet again in a week's time," said the Prince, smiling. "In the meantime, if your army provokes no attacks on mine, we are at peace."

Vivec left the Prince's chamber, feeling that Almalexia was right. The war was at an end. This Prince would make an excellent Emperor.
====
2354
The Year 2920, Vol. 15

2920: The Last Year of the First Era

By Carlovac Townway

4 Sun's Height, 2920
The Imperial City, Cyrodiil

The Emperor Reman III and his Potentate Versidue-Shaie took a stroll around the Imperial Gardens. Studded with statuary and fountains, the north gardens fit the Emperor's mood, as well as being the coolest acreage in the City during the heat of summertide. Austere, tiered flowerbeds of blue-gray and green towered all around them as they walked.

"Vivec has agreed to the Prince's terms for peace," said Reman. "My son will be returning in two weeks' time."

"This is excellent news," said the Potentate carefully. "I hope the Dunmer will honor the terms. We might have asked for more. The fortress at Black Gate, for example. But I suppose the Prince knows what is reasonable. He would not cripple the Empire just for peace."

"I have been thinking lately of Rijja and what caused her to plot against my life," said the Emperor, pausing to admire a statue of the Slave Queen Alessia before continuing. "The only thing I can think of to account for it is that she admired my son too much. She may have loved me for my power and my personality, but he, after all, is young and handsome and will one day inherit my throne. She must have thought that if I were dead, she could have an Emperor who had both youth and power."

"The Prince … was in on this plot?" asked Versidue-Shaie. It was a difficult game to play, anticipating where the Emperor's paranoia would strike next.

"Oh, I don't think so," said Reman, smiling. "No, my son loves me well."

"Are you aware that Corda, Rijja's sister, is an initiate of the Morwha conservatorium in Hegathe?" asked the Potentate.

"Morwha?" asked the Emperor. "I've forgotten: which god is that?"

"Lusty fertility goddess of the Yokudans," replied the Potentate. "But not too lusty, like Dibella. Demure, but certainly sexual."

"I am through with lusty women. The Empress, Rijja, all too lusty, a lust for love leads to a lust for power," the Emperor shrugged his shoulders. "But a priestess-in-training with a certain healthy appetite sounds ideal. Now what were you saying about the Black Gate?"

6 Sun's Height, 2920
Thurzo Fortress, Cyrodiil

Rijja stood quietly looking at the cold stone floor while the Emperor spoke. He had never before seen her so pale and joyless. She might at least be pleased that she was being freed, being returned to her homeland. Why, if she left now, she could be in Hammerfell by the Merchant's Festival. Nothing he said seemed to register any reaction from her. A month and a half's stay in Thurzo Fortress seemed to have killed her spirit.

"I was thinking," said the Emperor at last. "Of having your younger sister Corda up to the palace for a time. I think she would prefer it over the conservatorium in Hegathe, don't you?"

Reaction, at last. Rijja looked at the Emperor with animal hatred, flinging herself at him in a rage. Her fingernails had grown long since her imprisonment and she raked them across his face, into his eyes. He howled with pain, and his guards pulled her off, pummeling her with blows from the back of their swords, until she was knocked unconscious.

A healer was called at once, but the Emperor Reman III had lost his right eye.

23 Sun's Height, 2920
Balmora, Morrowind

Vivec pulled himself from the water, feeling the heat of the day washed from his skin, taking a towel from one of his servants. Sotha Sil watched his old friend from the balcony.

"It looks like you've picked up a few more scars since I last saw you," said the sorcerer.

"Azura grant it that I have no more for a while," laughed Vivec. "When did you arrive?"

"A little over an hour ago," said Sotha Sil, walking down the stairs to the water's edge. "I thought I was coming to end a war, but it seems you've done it without me."

"Yes, eighty years is long enough for ceaseless battle," replied Vivec, embracing Sotha Sil. "We made concessions, but so did they. When the old Emperor is dead, we may be entering a golden age. Prince Juilek is very wise for his age. Where is Almalexia?"

"Collecting the Duke of Mournhold. They should be here tomorrow afternoon."

The men were distracted at a sight from around the corner of the palace—a rider was approaching through the town, heading for the front steps. It was evident that the woman had been riding hard for some time. They met her in the study, where she burst in, breathing hard.

"We have been betrayed," she gasped. "The Imperial Army has seized the Black Gate."
====
2355
The Year 2920, Vol. 18

2920: The Last Year of the First Era

By Carlovac Townway

16 Last Seed, 2920
Wroth Naga, Cyrodiil

The tiny hamlet of Wroth Naga greeted Cassyr with its colorful houses perched on a promontory overlooking the stretch of the Wrothgarian mountain plain and High Rock beyond. Had he been in a better mood, the sight would have been breathtaking. As it was, he could only think that in practical terms, a small village like this would have meager provisions for himself and his horse.

He rode down into the main square, where an inn called the Eagle's Cry stood. Directing the stable boy to house and feed his horse, Cassyr walked into the inn and was surprised by its ambience. A minstrel he had heard play once in Gilverdale was performing a jaunty old tune to the clapping of the mountain men. Such forced merriment was not what Cassyr wanted at that moment. A glum Dunmer woman was seated at the only table far from the noise, so he took his drink there and sat down without invitation. It was only when he did so that he noticed that she was holding a newborn baby.

"I've just come from Morrowind," he said rather awkwardly, lowering his voice. "I've been fighting for Vivec and the Duke of Mournhold against the Imperial Army. A traitor to my people, I guess you'd call me."

"I am also a traitor to my people," said the woman, holding up her hand which was scarred with a branded symbol. "It means that I can never go back to my homeland."

"Well, you're not thinking of staying here, are you?" laughed Cassyr. "It's certainly quaint, but come wintertide, there's going to be snow up to your eyelashes. It's no place for a new baby. What is her name?"

"Bosriel. It means 'Beauty of the Forest.' Where are you going?"

"Dwynnen, on the bay in High Rock. You're welcome to join me, I could use the company." He held out his hand. "Cassyr Whitley."

"Turala," said the woman after a pause. She was going to use her family's name first, as is tradition, but she realized that it was no longer her name. "I would love to accompany you, thank you."

19 Last Seed, 2920
Ald Lambasi, Morrowind

Five men and two women stood in the silence of the Great Room of the castle, the only sound the scrawl of quill on parchment and the gentle tapping of rain on the large picture window. As the Prince set the seal of Cyrodiil on the document, the peace was made official. The Duke of Mournhold broke out in a roar of delight, ordering wine brought in to commemorate the end of eighty years of war.

Only Sotha Sil stood apart from the group. His face betrayed no emotion. Those who knew him best knew he did not believe in endings or beginnings, but in the continuous cycle of which this was but a small part.

"My Prince," said the castle steward, unhappy at breaking the celebration. "There is a messenger here from your mother, the Empress. He asked to see your father, but as he did not arrive—"

Juilek excused himself and went to speak with the messenger.

"The Empress does not live in the Imperial City?" asked Vivec.

"No," said Almalexia, shaking her head sadly. "Her husband has imprisoned her in Black Marsh, fearing that she was plotting a revolution against him. She is extremely wealthy and has powerful allies in the western Colovian estates so he could not marry another or have her executed. They've been at an impasse for the last seventeen years since Juilek was a child."

The Prince returned a few minutes later. His face betrayed his anxiety, though he took troubles to hide it.

"My mother needs me," he said simply. "I'm afraid I must leave at once. If I may have a copy of the treaty, I will bring it with me to show the Empress the good we have done today, and then I will carry it on to the Imperial City so it may be made official."

Prince Juilek left with the fond farewells of the Three of Morrowind. As they watched him ride out into the rainswept night south towards Black Marsh, Vivec said, "Tamriel will be much healed when he has the throne."
====
2356
The Year 2920, Vol. 19

2920: The Last Year of the First Era

By Carlovac Townway

31 Last Seed, 2920
Dorsza Pass, Black Marsh

The moon was rising over the desolate quarry, steaming with swamp gas from a particularly hot summer as the Prince and his two guard escort rode out of the forest. The massive piles of earth and dung had been piled high in antiquity by some primitive, long-dead tribe of Black Marsh, hoping to keep out some evil from the north. Evidently, the evil had broken through at Dorsza Pass, the large crack in the sad, lonely rampart that stretched for miles.

The black twisted trees that grew on the barrier cast strange shadows down, like a net tangling. The Prince's mind was on his mother's cryptic letter, hinting at the threat of an invasion. He could not, of course, tell the Dunmer about it, at the very least until he knew more and had notified his father. After all, the letter was meant for him. It was its urgent tone that made him decide to go directly to Gideon.

The Empress had also warned him about a band of former slaves who attacked caravans going into Dorsza Pass. She advised him to be certain to make his Imperial shield visible, so they would know he was not one of the hated Dunmeri slavers. Upon riding into the tall weeds that flooded through the pass like a noxious river, the Prince ordered that his shield be displayed.

"I can see why the slaves use this," said the Prince's captain. "It's an excellent location for an ambush."

Juilek nodded his head, but his thoughts were elsewhere. What threat of invasion could the Empress have discovered? Were the Akaviri on the seas again? If so, how could his mother from her cell in Castle Giovesse know of it? A rustle in the weeds and a single sharp human cry behind him interrupted his ponderings.

Turning around, the Prince discovered that he was alone. His escort had vanished.

The Prince peered over the stretch of the moonlit sea of grass which waved in almost hypnotic patterns to the ebb and flow of the night wind billowing through the pass. It was impossible to tell if a struggling soldier was beneath this system of vibrations, a dying horse behind another. A high, whistling wind drowned out any sound the victims of the ambush might be making.

Juilek drew his sword, and thought about what to do, his mind willing his heart not to panic. He was closer to the exit of the pass than the entrance. Whatever had slain his escort must have been behind him. If he rode fast enough, perhaps he could outrun it. Spurring his horse to gallop, he charged for the hills ahead, framed by the mighty black piles of dirt.

When he was thrown, it happened so suddenly, he was hurtling forward before he was truly conscious of the fact. He landed several yards beyond where his horse had fallen, breaking his shoulder and his back on impact. A numbness washed over him as he stared at his poor, dying steed, its belly sliced open by one of several spears jutting up just below the surface of the grass.

Prince Juilek was not able to turn and face the figure that emerged from the grass, nor able to move to defend himself. His throat was cut without ceremony.

Miramor cursed when he saw the face of his victim more clearly in the moonlight. He had seen the Emperor at the Battle of Bodrum when he had fought in His Imperial Majesty's command, and this was clearly not the Emperor. Searching the body, he found the letter and a treaty signed by Vivec, Almalexia, Sotha Sil, and the Duke of Mournhold representing Morrowind and the Prince Juilek Cyrodiil, representing the Cyrodilic Empire.

"Curse my luck," muttered Miramor to himself and the whispering grass. "I've only killed a Prince. Where's the reward in that?"

Miramor destroyed the letter, as Zuuk had instructed him to do, and pocketed the treaty. At the very least, such a curiosity would have some market value. He disassembled the traps as he pondered his next step. Return to Gideon and ask his employer for a lesser reward for killing the heir? Move on to other lands? At the very least, he considered, he had picked up two useful skills from the Battle of Bodrum. From the Dunmer, he had learned the excellent spear trap. And abandoning the Imperial Army, he had learned how to skulk in the grass.

2 Hearth Fire, 2920
Gideon, Black Marsh

The Empress Tavia lay across her bed, a hot late summer wind she could not feel banging the shutters of her cell to and fro against the iron bars. Her throat felt like it was on fire but still she sobbed, uncontrollably, wringing her last tapestry in her hands. Her wailing echoed throughout the hollow halls of Castle Giovesse, stopping maids in their washing and guards in their conversation. One of her women came up the narrow stairs to see her mistress, but her chief guard Zuuk stood at the doorway and shook his head.

"She's just heard that her son is dead," he said quietly.
====
2357
The Year 2920, Vol. 20

2920: The Last Year of the First Era

By Carlovac Townway

5 Hearth Fire, 2920
The Imperial City, Cyrodiil

"Your Imperial Majesty," said the Potentate Versidue-Shaie through the door. "You can open the door. I assure you, you're perfectly safe. No one wants to kill you."

"Mara's blood!" came the Emperor Reman III's voice, muffled, hysterical, tinged with madness. "Someone assassinated the Prince, and he was holding my shield! They could have thought he was me!"

"You're certainly correct, Your Imperial Majesty," replied the Potentate, expunging any mocking qualities from his voice while his black-slitted eyes rolled contemptuously. "And we must find and punish the evildoer responsible for your son's death. But we cannot do it without you. You must be brave for your Empire."

There was no reply.

"At the very least, come out and sign the order for Lady Rijja's execution," called the Potentate. "Let us dispose of the one traitor and assassin we know of."

A brief pause, and then the sound of furniture scraping across the floor. Reman opened the door just a crack, but the Potentate could see his angry, fearful face, and the terrible mound of ripped tissue that used to be his right eye. Despite the best healers in the Empire, it was still a ghastly souvenir of the Lady Rijja's work in Thurzo Fortress.

"Hand me the order," the Emperor snarled. "I'll sign it with pleasure."

6 Hearth Fire, 2920
Gideon, Black Marsh

The strange blue glow of the will o' the wisps, a combination, so she'd be told, of swamp gas and spiritual energy, had always frightened Tavia as she looked out her window. Now it seemed strangely comforting. Beyond the bog lay the city of Gideon. It was funny, she thought, that she had never stepped foot in its streets, though she had watched it every day for seventeen years.

"Can you think of anything I've forgotten?" she asked, turning to look back on the loyal Kothringi Zuuk.

"I know exactly what to do," he said simply. He seemed to smile, but the Empress realized that it was only her own face reflected in his silvery skin. She was smiling, and she didn't even realize it.

"Make certain you aren't followed," she warned. "I don't want my husband to know where my gold's been hiding all these years. And do take your share of it. You've been a good friend."

The Empress Tavia stepped forward and dropped from sight into the mists. Zuuk replaced the bars on the tower window, and threw a blanket over some pillows on her bed. With any luck, they would not discover her body on the lawn until morning, at which time he hoped to be halfway to Morrowind.
====
2358
The Year 2920, Vol. 22

2920: The Last Year of the First Era

By Carlovac Townway

11 Hearth Fire, 2920
The Imperial City, Cyrodiil

Rijja had not even tried to sleep the night before, and she found the somber music played during her execution to have a soporific effect. It was as if she was willing herself to be unconscious before the axe stroke. Her eyes were bound so she could not see her former lover, the Emperor, seated before her, glaring with his one good eye. She could not see the Potentate Versidue-Shaie, his coil neatly wrapped beneath him, a look of triumph in his golden face. She could feel, numbly, the executioner's hand touch her back to steady her. She flinched like a dreamer trying to awake.

The first blow caught the back of her head and she screamed. The next hacked through her neck, and she was dead.

The Emperor turned to the Potentate wearily, "Now that's done. You said she had a pretty sister in Hammerfell named Corda?"

18 Hearth Fire, 2920
Dwynnen, High Rock

The horse the witches had sold him was not as good as his old one, Cassyr considered. Spirit worship and sacrifice and sisterhood might be all well and good for conjuring spirits, but it tends to spoil beasts of burden. Still, there was little to complain about. With the Dunmeri woman and her child gone, he had made excellent time. Ahead were the walls surrounding the city of his homeland. Almost at once, he was set upon by his old friends and family.

"How went the war?" cried his cousin, running to the road. "Is it true that Vivec signed a peace with the Prince, but the Emperor refuses to honor it?"

"That's not how it was, was it?" asked a friend, joining them. "I heard that the Dunmer had the Prince murdered and then made up a story about a treaty, but there's no evidence for it."

"Isn't there anything interesting happening here?" Cassyr laughed. "I really don't have the least interest in discussing the war or Vivec."

"You missed the procession of the Lady Corda," said his friend. "She came across the bay with full entourage and then east to the Imperial City."

"But that's nothing. What was Vivec like?" asked his cousin eagerly. "He supposed to be a living god."

"If Sheogorath steps down and they need another God of Madness, he'll do," said Cassyr haughtily.

"And the women?" asked the lad, who had only seen Dunmeri ladies on very rare occasions.

Cassyr merely smiled. Turala Skeffington flashed into his mind for an instant before fading away. She would be happy with the coven, and her child would be well cared for. But they were part of the past now, a place and a war he wanted to forget forever. Dismounting his horse, he walked it into the city, chatting of trivial gossip of life on the Iliac Bay.
====
2359
The Scent's the Thing

You were lucky last time. How many times do I have to remind you—if you're going to work with the plague husks, you need to wear the husk scent. I know, I know. It smells terrible. But that's the point! It makes you smell just like the plague husks. That's the only way to safely move among the vile creatures.

Remember what happened to Kenie? She refused to apply the husk scent, too. Complained that it got in her hair and wouldn't come out no matter how many times she washed it. And what did her vanity get her? A plague husk ate her face!

Do you want that to happen to you? I certainly don't! Now, get your nchow together and remember to apply the husk scent. I don't want to have to tell you again.
====
2360
Curative Batch Six

Useless! Absolutely useless! The curative isn't going to meet our mistress's demanding standards if it simply kills the person who ingests it! If we were trying to create a new poison, then we'd be wildly successful. But that isn't the task at hand.

Reduce the amount of dried corpse blood and try again. And watch the temperature in those cauldrons. One of them was dangerously close to boiling over—and I for one have no desire to be drenched in a spray of boiling curative.

—Nostrum Breva
====
2361
Curative Batch Fifteen

This batch of the curative was so close to perfect. Unfortunately, it was a tad too effective. The afflicted turned into violent husks far more quickly than we had hoped for at this point in the process. Perhaps this particular mixture will be useful later, when we need a quick influx of undead soldiers, but for now this batch won't suffice.

An interesting side effect of this version of the curative concerns the level of aggressiveness demonstrated by the newly created husks. They turn immediately violent and consider everything that moves to be an enemy. Or food.

These husks also demonstrated a total disregard for the husk scent we apply when working in close proximity to them. They attacked our workers as soon as they saw them, indicating that the scent no longer masks us from husks created with this version of the curative.

Let's increase the cooking time by one hour and decrease the amount of wolf bile by twenty-five percent.

—Nostrum Breva
====
2362
The Way of the Blade

Five trials comprise the Way of the Blade.

The first trial is the trial of the flame.

They that steal the flame from the winged guardians may light the path and begin the Way of the Blade. 

This is the first trial.
====
2363
Great House Mottos (Annotated)

By Vilyn Girith (personal notes by Sotha Sil)

To my son, whose inability to remember even these simple facts embarrasses our family at every opportunity. This is to inform you of the words the great houses of Vvardenfell live and breathe by, and the saints they hold as their patrons, representative of their goals and motives. If you ever again confuse the Hlaalu and Dres merchant nobles with whom we trade, I will disown you three and ten times, and once again to make the deed final and eternal.

(the fact that a primer of this sort is required at all indicates lapses in Temple indoctrination curricula—must delegate a canon to investigate and propose reforms)

House Redoran: "A Redoran is a warrior whose duty is first to the Tribunal, second to House Redoran, and third to family and clan."

-	Saint Nerevar the Captain is the patron saint of House Redoran. 

(re-check Temple texts about death of Nerevar—can't be too careful on that)

House Indoril: "Justice knows no sleep: Indoril shall order, the Temple shall judge."

-	Saint Olms the Just is the patron saint of House Indoril. 

House Hlaalu: "To trade fairly and freely is to honor the Three."

-	Saint Veloth the Pilgrim is the patron saint of House Hlaalu. 

House Dres: "To spread culture and truth to the benighted: this is our commitment and burden."

-	Saint Llothis the Pious is the patron saint of House Dres. 

(must point this out to Vivec; it will tickle his sense of irony)

House Telvanni: "The forceful expression of will gives true honor to the Ancestors."

-	Saint Vorys the Immolant is the patron saint of House Telvanni. 

You will likely not note the lack of an ascribed motto to the sixth house, the shadow house, house Dagoth. This is because that house is extinct, destroyed at the Battle of Red Mountain, after which the remaining Houses built the Temple to the Tribunal. If you ever mention this house in polite company, I will disown you. 

You will note that twice, now, I have threatened to disown you. This is because my hands are not so black as Mephala's or Lord Vivec's. My heart is too weak to simply remove you from my family.

Keep this text on you at all times, and let it shame you for every reference you make to it in your dealings with our nobility. Spare our lineage the greater shame of your own foolishness. May I never have cause to call you s'wit in public again.

(the best of luck to Vilyn on that one)
====
2364
The Philosophy of Stealth

By the Red Asp, Hallin's Stand

It may seems obvious, but the key to practical invisibility is to be not-seen. What does it mean to be not-seen? Let us turn this around and ask: what does it mean to be seen?

To be seen means that the visible object has somehow attracted the attention of the viewer. Most of the time, you can count on a target's vision to slide across nineteen out of twenty objects without really seeing them, because to the target they simply make up part of the general background of his or her surroundings. 

To be not-seen, you must become part of this general background. Lose your individuality and become an integral part of your surroundings. In this way, you may wear the cloak of shadows even upon the salt flats at noon.
====
2365
Shadow Draining: A Hypothesis

By the Glimmering Foxbat

Anyone who studies the so-called "shadow magic" of the underworld's nightblades is familiar with the siphoning spells, which drain life force and health from the injured to the injurer. The question before the scholar-arcanist is to explain how and why this works. After prolonged study, primarily through low-grade siphoning of my menials and their families while they slept, I have arrived at a hypothesis.

It appears to me that the magical siphoning of health is related to the instant translocation spells insofar as it creates a transliminal flow of essence from the target to the caster. Through the hyperagonal magicka sense, the nightblade perceives the target's transpontine deformation and "pierces" it, and in the resulting disruption absorbs the essence that is lost by the target. Thus, instead of "stepping through shadows" as in translocation, the mage is "shadow draining" from one location to another. 

Or so my experiments indicate.
====
2366
Stepping through Shadows

By the Glimmering Foxbat

There is no magic in the nightblade's repertoire more useful than the spell of instant translocation. Over time, its casting becomes almost a matter of reflex: one is HERE, and then, by an act of will, one is THERE.

In fact, to the experienced practitioner, translocation becomes so routine that one almost forgets how difficult it was at first to learn. It is traditional to refer to this magical art as "stepping through shadows," and indeed, the key to its mastery is the ability to "peer sidewise" and perceive the shadows cast by each entity and object in the Aurbis. 

These are not, of course, the literal shadows cast by the blockage of light by an opaque object, but the emanation of the limen each object possesses—the depth-impression its existence makes in the local reality of the Mundus. This requires learning to focus the hyperagonal sense through which the practitioner perceives the flow of magicka. Once the nightblade can "feel" local transpontine deformation, it becomes almost trivial to make the transliminal saltation to any point within range.
====
2367
Note to Parsifal

Dearest Parsifal,

Given that Iryan has gone missing, I've left you in charge of safeguarding the house. As you know, I hate the idea of strangers tramping around my home, muddying the floors and soiling my instruments. Please take the proper precautions to keep out the riff raff. I'm trusting you. Don't let me down.

Master Davynu
====
2368
Stendarr's Divine Spear

By Ptolus the Bright, Resolute of Stendarr 

Smiting all that is unholy, 

Transfixing it with point and glow, 

Elevates us with its aura, 

Nullifies the wicked foe. 

Daedra, undead, beasts and manbeasts, 

Abominations it strikes down. 

Re-anoint us, stalwart Stendarr, 

Resolute with spear and crown!
====
2369
Aura of the Righteous

By Ptolus the Bright, Resolute of Stendarr 

Insomuch as all fell things abhor the light, so has Stendarr gifted all those who invoke His Name with the ability to clothe themselves in a righteous aura of blessed light. Over time, even as evil's many Abominations found new ways to afflict Tamriel's mortals with destruction and death, the Priests and Resolutes of Stendarr have adapted Stendarr's glowing gift to many purposes, whether to smite, to defend, or to heal.

For offensive means, Stendarr's gift most often manifests as a piercing beam of light, resembling a spear of purifying sunlight and oft referred to in those terms. 

As a form of armor, Stendarr's gift may take the form of a diffuse aura that surrounds the righteous, mitigating the attacks of the abominable, or it may focus into an almost-palpable shield to ward off a specific threat. 

Worshipers who eschew all forms of violence, such as the Harmonious Masters of Lillandril, have turned Stendarr's glowing gift into a tool for healing, and then freely spread their knowledge of cleansing and healing rituals, even to Stendarr's more militant adherents. For even in the hands of a warrior, how can the curing of ills be an ill thing?
====
2370
Rituals of the Harmonious Masters

By Aritanwe of Lillandril

Some Elves disdain to venerate the et'Ada Stendarr on the grounds that he is the Apologist of Men, and thus unworthy of worship by the Children of Aldmeris. But if these narrow folk would open their souls to Stendarr's mercy, they would understand that Stendarr in his love cherishes and protects ALL mortals, even—perhaps particularly—those who are less fortunate in their heritage. 

It is for this reason that we of the Sect of Harmonious Masters have dedicated ourselves to adapting the magic of Stendarr's Light into spells of healing that can be employed by all the mortal races, not even excepting the beast peoples. The restorative virtues of our rituals and ceremonies are equally efficacious for every race. They can be cast by individuals of every blood, no matter how degraded, so long as they have the will and the wisdom to learn how to use them. 

As Stendarr, in his boundless mercy, has given all mortals the potential ability to employ his magical gifts, we of the Harmonious Masters feel honor-bound to provide knowledge of these spells to all the peoples of Nirn freely and without hindrance. We can think of no higher cause than to improve the general welfare of all folk in every culture.
====
2371
The Friend of All Mortals

By the Resolute Templar of Ska'vyn

"Come to me, Stendarr, for without you, I might be deaf to the manswarm
murmurings of thy people, and forgetting their need for comfort and wisdom, I
might indulge myself in vain scribblings."

Call him Stendarr, call him Stuhn, call him what you will, but the God of Mercy and Justice is the friend to all the mortals of the Mundus, whether they acknowledge him or not. Yea, even the heretic Dark Elves of Morrowind may use his magic of defense and healing, even so the scaled folk of Argonia, for Stendarr in his benevolence draws no distinction between those who rightfully worship him and those who, in their ignorance and error, do not. 

Join with me, then, in a prayer to Stendarr for guidance, that we may look with mercy upon our fellow mortals, that we may show the compassion to help them at need, and find the strength to eradicate abominations that threaten us all.
====
2372
The Four Abominations

By Vinicius Imbrex, Archbishop of Chorrol, 1E 1051—1087 

Thus Stendarr looked upon the world of mortals, and he found it afflicted by Abominations. And he made it known unto his priests, resolutes, and templars, that these unnatural profanities are abhorrent in his sight, and are to be exterminated by the Righteous without halt or mercy. For these Abominations are each and every the eternal enemies of the mortals of the Mundus, and shall not be suffered to abide among us. 

And these Abominations are four in kind, and may be known thusly:

—The DAEDRA, those unworldly horrors that are not of the Mundus, but come from Oblivion to inflict cruelty and death upon the mortals of Tamriel. 

—The MANBEASTS, those mortals who through traffic with the bestial Hircine do change their skins for those of animals, preying thence upon the innocent. 

—The RISEN CORPSES, those restless undead whose rotting bodies persist with loathsome and unnatural vigor, sowing fear and agony among the living. 

—The DEATHLESS VAMPYRES, who feed horrifically upon honest citizens, regarding righteous mortals as mere cattle to sate their unholy hungers.

Know these Four Abominations, O ye righteous, and gather to slay them where're they appear.
====
2373
Slaughterfish Warning

|acWARNING!

Slaughterfish Infestation:

Swim at your own risk.
====
2374
Curative Batch Nineteen

Ah, finally. Perfection! The latest batch of curative starts the affliction, progresses the plague at a reasonable rate of speed, and then turns the afflicted into plague husks seventy percent of the time. Now we have a superior version of the plague and an effective way to dispense it.

Of course, handing out curatives can be a slow process, especially in the larger towns and cities. Before we begin operations in Mournhold, we'll need a faster way to disperse the plague. But that's not my task at this moment. Besides, I'm sure that Alchemist Merdyndril is tackling this problem even as I write these notes.

I should also record that I've perfected the husk scent. We can once again walk among the husks without fear of being attacked. I might even have an idea about a soap to remove the scent after we're finished.

We'll begin making larger batches of the curative immediately. In no time at all, we should be able to give everyone at the Serk and in the immediate vicinity a dosage of the curative. Don't worry, my mistress. Everything will happen, just as you have foreseen.

—Nostrum Breva
====
2375
The Trial of Fire

The first trial is the trial of fire.

Defeat the winged ones that guard the path. Light the braziers and the guardian will appear. Defeat the guardian and the way will be opened.
====
2376
The Trial of Martial Knowledge

The third trial is the Trial of Martial Knowledge.

Place the books of the trials in the proper order and prepare to demonstrate your knowledge to the master.
====
2377
The Trial of the Arena

The second trial is the Trial of the Arena.

The arena master awaits those of stout heart and strong will to best the arena champions.
====
2378
The Trial of Air

The third trial is the Trial of Air.

The sands of true sight will guide your feet and reveal the secret path.
====
2379
The Trial of the True Path

The fifth trial is the Trial of the True Path.

Jouney below the library and bow before the altar to find the true path through the darkness.

This is the final trial. Only those who have mastered the previous trials will find the way.
====
2380
The Hidden Trials

They who would master the Way of the Blade must seek the hidden trials.

In the depths of the pits, beasts tear flesh from limb.

On the heights of the rooftops, a challenger awaits.

These are the Trials of the Seeker.
====
2381
On the Utility of Shock Magic

By Vanus Galerion

As Tamriel's leading wizard, I have often been called upon, usually by individuals of royal birth, to impress them with some demonstration of my magical skills. When I ask what they'd like to see, they nearly always reply, "Throw a fireball! A really big one. I'd love that."

This just shows how poorly educated Tamriel's aristocrats are about the magical arts. The Flame spells have their uses, of course, but the true magical scholar gives pride of place in his grimoire to the Shock spells. For whatever reason, manipulating arcane lightning is easier than forcing magical flame, and it can be employed for a greater variety of effects. Here are just a few:

—The mage can cloak himself in an aura of lightning that will turn aside certain physical and magical attacks, as well as shocking nearby enemies.

—Lightning can be cast on a surface in the form of a rune that will explode if touched or after a certain delay. 

—A wizard can cast a bolt to a nearby target and then instantly "ride the lightning" to that destination.

—And, of course, lightning bolts can be cast directly at enemies in a number of variations. 

It is possible, I suppose, that ways to manipulate Frost and Flame will be discovered that make those elemental magics as flexible as Shock—but if I haven't discovered how to do it, who else could?
====
2382
Dark Magic: Three Pretexts

By the Aureate Serpent

It is unfortunate that the arcane discipline known as "Dark Magic" has acquired such a pejorative name in the common parlance, as it tends to relegate the practitioners into that class of sorcerer slanderously known as "evil wizards." To counteract such dangerous libels, it is handy to keep in mind the following three pretexts:

PRETEXT THE FIRST: Insofar as it negates, drains, and preys upon the magicka and power of other mages, knowledge of Dark Magic is a necessary safeguard that enables the reining in of rogue sorcerers. 

PRETEXT THE SECOND: Insomuch as it replicates some of the deleterious effects of spells cast by inimical Daedra, knowledge of Dark Magic is a useful tool for learning how to counter said effects. 

PRETEXT THE THIRD: Whereas its application is regarded by the ignorant as frightful and loathsome, use of Dark Magic to inflict condign punishment upon transgressors is a deterrent to crime and therefore a social good. 

That should silence the critics.
====
2383
Dead Sword-Disciple's Note

I don't understand. He came to us as a student. He made it to the last trial, and then he killed the master while the rest of us looked on, powerless to do anything.

How does he have such control over us? It is some sort of trickery. Some sort of poison, perhaps, spread throughout the school in secret, turning disciple against disciple.

With his dying words, the master told us to get word to Kasura at the Abbey of Blades. I have tried to escape, but the others have blocked my way. They will kill me before I ever make it beyond the walls.

If anyone finds this, please, turn back. Leave this place and warn the others. Get word to Kasura, if you can, that the school of blades at Rahni'Za has fallen.

As for me, death is preferable to what awaits me if I remain ….
====
2384
Alchemist Nilyne's Notes

The Llodos plague is a damn complex concoction. I'm not sure I have the skill and experience to totally counteract its properties, but I have an idea for how to suppress and slow the pace of the disease. It will require a number of rare and exotic ingredients to pull this off, though.

An alchemical concoction such as I'm imagining doesn't like to be subjected to high heat. It's too volatile. It needs to be allowed to steep and brew. Therefore, an adjustment of one-quarter flame should suffice to get the alembic to the proper temperature.

First, I'll need a good amount of Kyne's Heart. These healing herbs are prized for their powerful medicinal properties, which makes them hard to come by and extremely expensive. I'm certain the innkeeper at the Brooding Elf keeps an emergency supply to sell for profit when business gets slow.

Then, I need something to bind it all together and hide the foul taste of the bitter herbs. Something like sour milk tea. Grell Flan was known to imbibe the stuff from time to time. I must admit that I have a fondness for the beverage myself. Usually with a splash of greef to give it a bit of a kick, if you must know.

Finally, I'll need something that adds a touch of magic. Dragon scale mushrooms would fit the bill nicely. If I recall correctly, Old Sorel Tedas had a taste for exotic mushrooms. There might still be some hidden in his house—unless those Argonian ruffians ransacked his place after he entered the quarantine.
====
2385
The Blade of Rahni'Za

Rahni'Za is the spirit of the blade.

All who seek to master its arts must reforge the great sword of legend, broken into four parts—hilt, pommel, blade, and gem.

Only when the sword is made whole will the spirit of the blade be awakened within you.
====
2386
Principles of Conjuration

By Corvus Direnni

—Introduction—

Conjuration is the arcane art of summoning creatures and items from other planes for the usage and benefit of the conjurer. Its study has long languished due to its inherent perils, for summoned entities, particularly the more intelligent Daedra, resent being brought to Nirn to do another's bidding, and often seek to do the conjurer a mischief. 

The notable success I have had in formulating safe and reliable conjuration spells comes from my system of defining such magics as always having two essential and interlocking components: a summoning incantation and a binding rune. It is the latter part, of course, that protects the conjurer from the entity or item summoned by enthralling it to the summoner. 

Heretofore conjuration has been quite a dangerous pursuit due to the fact that a conjuring wizard had to cast summoning and binding as two separate spells, and if the binding was miscast or cast too slowly, the conjurer might pay for the error with his life. My innovation has been to interweave the magics of summoning and binding so that they become one spell that manifests both effects simultaneously, thus ensuring that what is summoned is also necessarily bound. 

The apprentice is urged to apply himself diligently to study of the spells in the accompanying grimoire: though my methods have rendered conjuration less perilous, it is by no means an art to be attempted lightly and carelessly. The apprentice who does so will only briefly be a burden to his or her master.
====
2387
Sorcery is Not Necromancy!

By Divayth Fyr

A mage of supreme power and erudition such as myself may be called upon to exercise his skills in almost any corner of farflung Tamriel, so for a native of Morrowind I am widely traveled. Thus I can tell you with the authority of personal experience that petty local officials, regardless of race or culture, are universally suspicious and ill-informed. "A sorcerer, eh?," they say. "Well, we'll have none of your raising the dead in this jurisdiction, is that understood?" 

I cannot tell you how many times I have been subjected to some variation of the above conversation. These ignorant and self-important functionaries have no conception whatsoever of distinctions within the arcane arts. As far as they are concerned, every manipulator of magicka is just waiting for midnight before skulking off to the cemetery to animate the corpses of their neighbors and ancestors. 

Imbeciles. Fools. BUREAUCRATS.

Now, it is true, of course, that conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration, albeit inherently distasteful and degrading. However, to infer from this that all sorcerers are de facto necromancers as well is false, misleading, and libelous. 

That said, everyone was young once, and it's typical of youth to experiment with things dangerous and forbidden. It is long since I was a lad in Tel Aruhn, and my memory of the early First Era is inexact, but it's just possible that as an apprentice I may have tried out an animation spell or two—never on corpses of anyone I knew, of course (or at least, nobody I knew well), and never for long. To my recollection. 

So, at any rate, I know whereof I speak when I say to you: sorcery and necromancy—there IS a difference.
====
2388
Mora'at's Theory of Lightning

By Mora'at the Lesser, Wizard of Corinthe

It happens to every amateur or apprentice mage: that first time one miscasts a shock spell. It recoils upon one, and one lets out a yip as all of one's fur stands up straight and sparks jolt through one's form and out the tip of one's tail. And one wonders seriously for the first time: lightning—what is it?

Listen to Mora'at, for this one is in a position to explain. After much hard study and many repetitions of the entrance exam, Mora'at is now an officially-recognized Journeyman of the Corinthe Mages Guildhall, and therefore in a position to speak with some authority on magical matters. I have been doing research into this matter of lightning—specializing, as we scholars of the arcane do—and have also given the matter a not-inconsiderable amount of thought on my own. 

As a result, this one has a Theory. 

Shock, like Flame and Frost, is an expression of magical power that takes the form of a natural force. Everyone has played with this force when one was a ja'khajiit, scuffing one's feet across a rug and then stinging a sibling with a small spark from an extended claw, or rubbing an inflated rat's-bladder against one's fur until the hairs stand up and the bladder "sticks" to one's chest or arm. 

So it was apparent to this one, even from an early age, that shock was an inherent property of fibrous matter, a property stimulated by friction into sparks. This also explains lightning, as clouds, which resemble nothing so much as huge Tenmar cotton-balls, generate shock when storms cause friction through colliding masses of buoyant fiber. 

Therefore, when one of we mighty wizards of the Mages Guild casts a Shock spell, what is actually happening? This one explains it as follows: the reality of the Mundus is a great tapestry woven of strands of matter and magicka. A Shock spell channels and manipulates magicka through the local warp and weft of the tapestry, agitating its fibers. This generates sparking, which coalesces into magical lightning. Yes? 

Perceptions such as these come easily once one is a skilled mage. When I present this theory to our magister, this one anticipates well-earned praise and encouragement. In fact, now that Mora'at is a bona fide magical scholar, this one may even have another theory tomorrow!
====
2389
Ardent Flame: Draconic or Endemic?

By Gabrielle Benele

Last night I was sitting in the Anchor's Point taproom, nursing a mug of rum posset while poring over Ralliballah's Eleven Ritual Forms, when suddenly my quiet corner was invaded by a tall, armored figure. I asked if he would stand somewhere else, as he was blocking the light, but he replied something to the effect that a handsome woman shouldn't be wasting a moons-lit evening on reading, set a frothy tankard on the table and sat down next to me. 

Before I could protest he launched into the story of his life, the subject of which—himself—he seemed very enthusiastic about. He was a product of the north-coast port town of Fharun, where he'd grown up with the conviction he was destined for bigger things. When he was old enough he'd left and made his way to central High Rock, where he'd fallen in with an old half-Akaviri arms-trainer who had taught him the ways of the so-called "dragonknights." It was then that he finally found his true calling perfecting the form of magical combat that the dragonknights refer to as "ardent flame."

Blowhard or no, once he brought up the arcane arts he piqued my interest. I asked him to tell me more about this discipline of martial magic, as I was unfamiliar with it, and he was only too happy to oblige. With ardent flame, he explained, the dragonknight could set his enemies afire, draw them to him with a flaming lasso, wreath himself in a cloak of flame, even breathe fire just like the legendary dragons of yore. And this was, he asserted, because a dragonknight used actual dragon magic handed down from those mighty warriors who fought and won a war with the dragons back before the First Era. 

It was this last claim where he lost me. Did he really expect me, a Mages Guild sorcerer of the first rank, to believe that an unlearned lout like him was casting spells using on long-lost dragon magic? I held up a hand, rather peremptorily, and to my surprise (and perhaps his own) he actually stopped talking. I told him I'd heard quite enough about his dragon magic, thank you very much, and that as far as I was concerned it was no more than a variant of our standard repertoire of flame spells, what the Shad Astula curriculum categorizes as "Destruction Magic." I desired him to withdraw and allow me to return to my reading. 

He sputtered for a moment, but then gave a condescending smile and said there was no need for the "little lady" to be afraid, as a dragon could be gentle as well as fierce. Perhaps I didn't understand just how ardent his flame could be. 

I warned him to be on his way, but he scoffed and persisted. It was when he offered to show me his "lava whip" that I finally lost all patience. It's a shame, because the proprietor of the Anchor's Point told me I would no longer be welcome there, and I liked that place. 

I suppose I could have shown more forbearance, but everyone has a limit—and besides, what's the big deal? Scalp and beard hair always grows back eventually, even when it's been scorched off.
====
2390
Ibrula's Warning

|acTURN BACK AND LIVE
====
2391
Alvada's Journal

Today one of our number, Ibrula, went into the wilderness and did not return. Ordinarily, we would not be concerned—the Star-Gazers have lived in Craglorn a long time. We are not unfamiliar with the region's dangers.

But Ibrula has always been unusual—lately more so. Some of the others heard her muttering something under her breath. Her latest delusion seems to be that the world is about to be attacked by some hitherto unknown force.

We told her that the atronachs summoned by the mages of Elinhir have the worm cult well in hand and the Prince of Schemes has no hold in Craglorn, but she was not consoled by this.

In spite of her eccentricities, or perhaps because of them, we are all very worried about Ibrula. We have decided to wait until morning and then send a party to try to find her.

—

We have come across a small house, surrounded by all manner of magical wards. Torn pieces of a book indicate that Ibrula was here at some point, and her scrawl marks a sign at the entrance to the place, warning us away. Did she fall victim to these traps? Or did she create them? And if so, to what end? To keep us out? Or to keep something else in?

Either way, it's apparent that Ibrula's delusion has grown worse than we'd imagined.

—

After a few days (I've lost count, and it grows harder to concentrate the longer we're here) of trying to pass through the traps, discord has seized our search party. We are besieged by nightmares in the dark, and an incessant whispering by day. 

A voice in my head torments me with the promise of knowledge immeasurable. I suspect a Daedric presence in this place.

—

My worst suspicions are now confirmed. Daedra have appeared, called to this place by an unknown voice, and cutting off our retreat. The twins Maelon and Melancthon are now dead, tricked into murdering each other by whatever madness rules this place.

As for me, I am hopelessly lost. I believe I will die before I find Ibrula or escape this place.
Would that we had heeded Ibrula's warning and stayed far away.
====
2392
Strange Riddle

|ac Mr. Nathien snuck in
|ac where Mr. Nathien should not have been
|ac Mr. Nathien should have fled
|ac but Mr. Nathien lost his head.
====
2393
Ibrula's Journal

1 Last Seed

I pen these words through instinct, writing faster than I can see. I can hardly contain my excitement and hardly describe its cause. This fount of knowledge I've discovered—I could drink and drink and never be sated, yet the water is delicious to me and more precious than gemstones.

2 Last Seed

After much study, I have translated the ancient runes on the wall. Seeker's Archive indeed! To think, a library so vast existed beneath Craglorn this whole time. I will venture further in tomorrow. 

I have seen a place where the floor breaks. I will go down there, if I dare.

3 Last Seed

Further in I heard his voice. "Come to me, you who seek." I answered. "I am Ibrula! I am here!"

3 Last Seed

I cannot name what awoke me, but having risen in the night, I looked over what I'd written these last few days. The pages were blank except for a single word.

"Seeker"

I will go deeper in. I will find this one who speaks to me.

As I walked down the tunnels, words scratched themselves onto the blank page. 

"Closer."

Over and over, this word was written. 

"Closer." 

With each step, the scratching became louder. Until I reached its room. There, upon a throne of pages, it leered down at me. Beneath it, each book holds a lifetime of answers. And each answer yields another question.

"Bring me secrets."

I have made my deal with him. I will seek the hidden meanings of the world and bring them to him, and in exchange, I will learn and know all there is to know.
====
2394
To Smite with Dragon Claws

(Battle Chant of the Intrepid Two Hundred)

We are dragon knights. We are dragons. 

If you attack us, you will meet talons.

If you strike us, you will eat spikes.

If you injure us, our wounds will close.

If you anger us, you will burn. 

If you run from us, we will pounce upon you.

You cannot win. We cannot lose.

We are dragon knights. We are dragons.
====
2395
Forged in the Heart of Mundus

By the Dragonsmith of Bruma

As you are a Child of the Mundus, you shall learn to tap the powers of its very HEART. With your feet upon the earth of the world that gave you birth, you shall feel its support, you may partake of its power, you will SUMMON its essence for weal and for woe. 

With the strength of STONE, you will find armor against attacks, and aid to assist allies. You will SCORCH your enemies with the heat of molten rock, and choke them with clouds of ash. You will REINFORCE your cohorts and make them as metal, PETRIFY your opponents and make them as masonry. 

The Power of the Mundus is in YOU. Let it flow through you as LAVA flows from a volcano. Let it fuel your WRATH and buttress your bastions. None can stand before you, for you are a Child of the MUNDUS.
====
2396
Those Who Stood at Chalman Keep

Gather 'round, proud warriors all,
Silent now and standing tall.
Bow your heads to those who sleep,
Beneath the ground of Chalman Keep.

The flames of war seared the land,
Crushing all with brutal hand.
Dominion soldiers sought the throne,
Chalman, undaunted, stood alone.

Hooves thundered o'er the sward,
Death neared for all, swift and hard.
Defenders stood upon Chalman's wall,
Warriors brave, Covenant heroes all.

Forward came the Dominion hordes,
With arcane spells and gleaming swords.
Walls shook to siege engines' roars,
Rams thundered upon keep doors. 

The outer doors fell to the invaders' barrage,
Into the courtyard Elves and Khajiit charged.
The inner door too gave when assaulted,
O'er bodies and rubble the attackers vaulted.

The defenders made their might felt,
Spells flared forth, death was dealt.
Fury rained upon invaders' heads,
'til Khajiit and Elves all were dead.

No time to rest, no time to heal,
Doors and breaches they must seal.
All was repaired, the damage undone,
As another deadly assault was begun.

Once again, fierce battle was fought,
Death was granted where it was sought.
Entropy rose inside the keep,
Swept over all, piled the bodies deep.

Again the bloody tide receded,
Dominion foes once more defeated.
Orc and Redguard and Breton remained,
Proud survivors of Chalman Keep again.

Dominion warriors attacked once more,
In numbers far greater than ever before.
They battered aside weary defenders,
Stopped only in the innermost chambers.

Into the apse the heroes were hounded,
Dominion victory cries loudly sounded.
Then chaos erupted as the Pact swept in,
Seeing their enemies' forces worn thin.

Caught between fierce anvil and hammer,
Elf and Khajiit died in brave manner.
Only Pact and Covenant soon remained,
Then the defenders cleared the field again.

A breath, a pause, a brief respite,
The Covenant cause now truly desperate.
A final assault the Dominion did mount,
A massive wave, too many to count.

Determined to conquer, refusing to desist,
The Dominion force impossible to resist.
The defenders resolved to fight to the last,
No blow was wasted, no spell shoddily cast.

One by one the gallant warriors fell,
Breton, Redguard, and Orc died well.
Their lives given up for Chalman Keep,
They rest forever in honored sleep.

The Dominion banner rose over the hall,
A Dominion Emperor then ruled over all.
Peace came to Chalman, damage repaired,
Attackers dispersed, to other sites they fared.

That emperor is gone, his reign long past.
What remains of this day, what of it lasts?
Just the display of courage, in that final stand,
Of those who stood, and died, at Chalman.
====
2397
Mythical Beast, Real Powers

By Drusus Ovicula, Proctor of the Imperial Library

In the generations since the fall of the Akaviri Potentates, a new martial tradition has arisen in Tamriel, one which bears all the hallmarks of a coherent magical discipline, though it is said to be descended from the powers of the legendary Dragons and those mortals who fought them. I refer, of course, to the so-called "Dragon Knights."

Whether or not their abilities originated from Dragons—and you must give me leave to doubt it, for no Dragons have been seen in Tamriel for thousands of years, if they ever existed at all—the powers which a skilled Dragon Knight can deploy are undeniable. There are several right here in the Imperial City, members of the Tower Guard, and they have demonstrated some of their effects at my request. 

One of these Dragon Knights, a sergeant in the Guard, showed me how he could wreathe himself in flame without being burned (though I could feel the heat from several paces away). He then cast a loop of flaming chain around a target dummy and drew it to him, where it was quickly immolated. Finally, one of his subordinates burned another target dummy by literally breathing fire upon it!

I was impressed. It was almost enough to make one believe in Dragons.
====
2398
Legacy of the Dragonguard

By Kiasa-Veda, the Chronicler of Blades

As all schoolchildren know, northern Tamriel was invaded by a legion of Akaviri raiders in 1E 2700. Mighty warriors with potent powers, these Akaviri cut a swath through Skyrim, defeating all opponents, until they were met at Pale Pass by a Cyrodilic army under the command of General Reman. After a brief battle, the Akaviri surrendered en masse to Reman, saying that in him, they had found what they had come to Tamriel to seek. 

With the Akaviri added to his own army, Reman marched on, pacifying most of Tamriel, becoming Emperor, and founding the Second Empire. The best and wisest of the Akaviri became the Dragonguard, under the Emperor Reman's personal command. 

For the next two centuries the Dragonguard protected the Reman Dynasty, defending the Emperors with abilities said to have been learned from the Dragons themselves, which persisted in Akavir far longer than they did in Tamriel. 

But when Reman III was assassinated in 2920, that was the end of the Reman Dynasty (as well as the First Era). Officially the Dragonguard was disbanded, some said in shame at having failed to protect the Emperor. However, when the Potentate Versidue-Shaie assumed the Ruby Throne, the Dragonguard was unofficially reactivated, more as an intelligence network than as an honor guard. 

Other former members of the Dragonguard followed different pursuits. Some joined their former centurion, Dinieras-Ves, when he founded the organization that would come to be known as the Fighters Guild. Others became roving adventurers, selling their services as combat trainers or swords-for-hire. 

One of these was a former Dragonguard whose name is now lost, and is known only to this chronicler as the Grandmaster. He took it upon himself to ensure that the martial and mystical arts of the old Akaviri would survive into the new and turbulent Second Era. However, he would teach his skills only on condition that those he taught would go on to teach others. This was the origin of those whom we now call "the Dragon Knights."
====
2400
Test

Test
====
2401
Test

Test
====
2402
Journal of Thracius Mento

3rd Last Seed

I finally arrived in Senchal. It is in chaos from the outbreak. I admit a moment of weakness: when I saw the victims today, I felt revulsion. I wanted to run. Mara preserve me! The sores, the bloody coughing, the rasping cries of pain! I nearly fled. But if men of wisdom like me run, how will we ever cure this plague—how will we prevent another? We cannot allow the Knahaten Flu to be the victor. By the Eight, I will help bring about its end!

8th Last Seed

There are others like me in the city, those who have left home to risk their lives finding a cure. I am glad for the company, and with our combined efforts, we have found ways to comfort those dying of the disease. We keep them (and ourselves) wrapped from head to toe to limit exposure to the sores. The rumors of chicken broth easing the cough seem to be true, but none of the remedies I brought with me have cured even one soul. Once the symptoms begin, there is no stopping it.

12th Last Seed

We have tried everything. Every potion, salve, incense—even prayer. Not one has recovered. I am so tired, so distraught that I cannot even eat. My stomach churns. My eyes are bleary. Even breathing seems difficult. I just need a good rest, I know. I still have hope.
====
2403
Cantillon's Correspondence

(Ed. note: This letter is one of Margaux Cantillon's earliest recovered correspondences. Her impact on the restoration arts and her unmatched compassion will long be remembered, and this letter grants us insight into the strength of character she displayed even as a young healer.)

Journeyman Bachand,

I received your gift yesterday, and I am taken aback. It's clear that you spared no expense; I have never laid eyes on such an ornate staff. The silver and golden symbols of Mara inlaid with pearl are beautiful, and the sculpting of my likeness into the metal at its top is … flattering.

Please believe that it is only with the greatest regret that I cannot accept it. I appreciate the spirit of the gift, but I simply cannot use it to tend to my wards. We travel in different magical circles these days. I know such a magnificent staff could be borne proudly in yours, but I have dedicated myself to tending the unfortunate, and to use such a costly implement in my work would be unseemly.

You asked about my studies. My instructor says my empathy is strong, and that the outrage I feel at the suffering of others gives my restorative spells potency. I am humbled to have a gift for this noble calling. I only wish healing received more focus during apprenticeship; the emphasis on destruction seems so misplaced to me now.

Perhaps we will meet again at the next Guild Symposium in Wayrest.

Yours in Mara's Grace, 

Margaux Cantillon
====
2404
Precepts of Stendarr

By Ptolus the Bright, Resolute of Stendarr 

All are welcome within Stendarr's gracious embrace. His temple doors are never closed, for all in Tamriel deserve comfort and shelter. He welcomes the afflicted, the hopeless, the forgotten, and yes, even the heretical. Through his priests, he offers them counsel and assistance. 

His hallowed radiance heals those who open their hearts and seek his benevolence. His mercy is boundless, and by the clarion call of his horn, he can mend any wound, stay any disease, and soothe any broken soul.

Stendarr's faithful are blessed by great revelations in the healing arts. If you seek his wisdom, wield the gift of restoration magic in his name. Follow his precepts, and make yourself vulnerable to his will.

•	Never refuse aid you are capable of providing.

•	Go among the infirm and the wounded wherever you find them.

•	Offer prayer to Stendarr every day.

•	Do not hoard wealth or indulge physically. 

Above all, never forget Stendarr's command: Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy.
====
2405
Almalexia and the Mudcrab

A traditional Dunmer tale

There was once a mudcrab who suffered much. He had a limp and a hacking cough. His shell was misshapen, causing him pain. He was weary at all times, and told everyone he was surely dying. He roamed the valley one day, complaining to any who would listen.

The shalk created a brace from part of his shell and offered it to the mudcrab. "Here, mudcrab, try bracing your leg," he advised.

"No, no, no," said the mudcrab, "I have tried that and it does not work."

"Mudcrab," said the alit, "let me bite on your shell and crack it just a bit to relieve the pressure."

The mudcrab said, "You are trying to trick me, alit! You just want an easy snack!"

Almalexia, who was roaming the land that day, heard these conversations and entered the valley, where she appeared as a humble guar.

"Mudcrab," she said, "take this draught I have made for your cough."

"Guar, you are not a healer. It is better to suffer than risk a poor remedy," replied the mudcrab.

And Almalexia revealed herself to the creatures, who gasped in surprise. "Mudcrab," she said, "all of these creatures have offered you help, but you refuse. You are in love with complaining, and you will never be healed."

And so Almalexia teaches us that you cannot aid the unwilling.
====
2406
Destruction or Distraction

By Humius Acidinus

It is popular, especially among young upstarts who wish to establish themselves as intellectual contenders, to dismiss the study of harnessing the destructive potential of magicka as crude or simplistic. Those who embrace this argument prefer to spend time researching obscure theoretical topics instead of the more practical applications of magic. 

In truth, these pedants accomplish little beyond writing tomes of their own to refute the postulations of their contemporaries, wasting their time arguing hypotheticals with no basis in practical magical study. They are so distracted trying to outwit one another in their imaginary field that they never produce substantial advancements. It is my conviction that this self-indulgent behavior obstructs progress (concrete gains such as spell discovery) in arcane studies.

I do not deny that magic is deep and complex, and our understanding is far from complete. However, I question the value of arguments over theories with very little basis in observable phenomena before we fully grasp less complicated subjects. In my years of practice, I have found that studying manifestations of magicka that seem the simplest often provides the clearest look at the nature of magic. Without a complete understanding of what seems to be basic, how could anyone advance magic and bring benefit to practitioners and Tamriel at large? I implore you, reader, to take care that you do not fall into the category of the fruitless intellectual.
====
2407
Oshgura's Destruction Journal

4th Sun's Height

All the other students are already casting fireballs, and I can't even manage a damn spark! Mother was right, Orcs aren't made for magic. If I wasn't so afraid of the shame, I'd pack up and go home right now. I deserve to work in the mines for the rest of my life. The other apprentices are constantly laughing at me. This was the worst idea I've ever had. Orcs just can't be sorcerers!

8th Sun's Height

Master Dantaine convinced me to stay. He recommended books for me to read, said that knowledge is inspiration or something like that. I don't see how reading is going to help, but he said to trust him. These books look really hard—they're about things like "theory of emotional-magicka response" and "volitional interference factors." One's a biography of "Guzgikh." Never heard of him, but I guess he was some Orc sorcerer. How about "How to Teach a Dumb Orc Magic"? I'd read that.

15th Last Seed

Ha! I caught that snooty Breton girl's hair on fire today, and managed a little lightning bolt. Even hit the target! I can't believe it; those books were just what I needed. They seemed really hard, but it was all about clearing out my head and not letting nerves stop me. And Guzgikh? Turns out he started the same way—he didn't cast a spell for years, but before long could destroy a whole village! This is great!
====
2408
The Vanishing Crux

By Masura-dra, Sentinel Magister

The origin and purpose of the Osseous Crux remain a great mystery. Discovered on the shores of the Abecean Sea near Hegathe, it was constructed from the bones of some enormous, unknown beast, bound together with twisted fibrous cords. Nearly as wide and tall as two men, its surface was covered in glyphs, figures, and writing in multiple scripts, and it caused seemingly random blasts of elemental energies in its vicinity. These detonations, scholars noted, released magical power far beyond the known limits of modern destruction magic.

One of the languages scribbled among the strange arcane diagrams seemed to be Ayleid in origin, but the dialect and some of the characters in the orthography were previously unknown, even to scholars of Ayleidoon. Translation efforts during its brief containment revealed only a small percentage of the overall text. 

The following examples illustrate the overall tone and themes present in the translatable writing:

"Capture [it] within creeping purple. Aetherial potency amplified under oppressive [filtration] below."

"Life-sludge fortifies. Release and obtain [shearing] gleam. Counteract only with profound shadow."

Within three weeks of relocation to Mages Guild facilities in Sentinel (no small feat given its chaotic discharges), the Crux disappeared from its inhibition chamber. What was its intended purpose? Who created it and why? It seems that, sadly, we will never know.
====
2409
Prudence in Practice

By Elleraame of Sunhold 

Any accomplished wizard knows that safety when experimenting with new spells is of the utmost importance—especially when utilizing destruction magic. Too many times, I have had to treat a student with horrific burns or frostbite, or helped clean up the aftermath of a spell misfired in a location inappropriate for training, such as personal quarters. 

You must take care when casting new spells, and there is no excuse for reckless behavior or slack adherence to the rules. These simple guidelines will protect you from your most dangerous enemy: carelessness.

1.	Never practice spells with elemental output indoors. No exceptions!

2.	When training with a staff, find a large, open space and check the weapon for impurities and damage before every use.

3.	Closing your eyes while casting will not make your spells more potent—trust me!

4.	Never attempt to use an untested destruction spell as a prank on another student (or any other spell, to be honest; try to be professional). 

Remember: even the masters—especially the masters—know to take the proper precautions at all times. Magical destruction is exciting and alluring, but any wizard with lazy, sloppy habits and irresponsible behavior won't survive to explore it!
====
2410
Torchbugs

Torchbugs found me again.

Thought I'd killed them last time. But they're back.

This time, no mistakes. I'll burn down the village if I have to. Die, torchbugs.
====
2411
Statuary Complications

To Imperial Importers, Purveyors of Exotica:

I request carts to retrieve the statuary you delivered. The gargoyles are indeed fine representations of that race, too fine perhaps. They have attracted the attention, perhaps amorous, of a live gargoyle. The statues must be returned.

My guards are fending off the creature, but it is becoming increasingly irate. I do not know for how long we
<letter ends; bloodstains obscure the rest of the page>
====
2412
An Irate Employer

Foreman Albanus,

You are paid to ensure that trees are felled and lumber shipped to the city. You are not a nursemaid. I do not want to hear any more tales of cursed ground, bleeding trees, or scared workers.

Do your job or I will find someone who can.

Maximinus
====
2413
Yokudan "Hawk" Enigma

The hawk watches over sands without effort. But what watches over the hawk?
====
2414
Yokudan "Man and Beast" Enigma

Sword and spell are useless. As it fells man and beast alike, and given time, the mountains themselves.
====
2415
Yokudan "Mother and Son" Enigma

A mother gave the first gift to her son, and for the rest of his life did he keep it with him.
====
2416
The Final Lesson, Part 1

By Aegrothius Goth

"It is time for you to leave your apprenticeship here," said the Great Sage to his students, Taksim and Vonguldak.

"So soon?" cried Vonguldak. It had only been a few years since the training began. "Are we such poor pupils?"

"We have learned much from you, master. Do you have no more to teach us?" Taksim asked. "You have told us so many tales of great enchanters of the past. Can't we continue to learn until we have reached some level of their power?"

"I have one last story for you," smiled the Great Sage.

Many thousands of years ago, long before the Cyrodilic Dynasty of Reman, and before there was a Mages Guild, and when the land called Morrowind was known as Resdayn, and the land of Elsweyr was called Anequina and Pellitine, and the only law of the land was the cruel ways of the Alessian Doctrines of Maruhk, there lived a hermetic enchanter named Dalak who had two apprentices, Uthrac and Loreth.

Uthrac and Loreth were remarkable students, both equally assiduous in their learning, the pride of their master. Both excelled at the arts of the cauldron, mirror castings, the infusion of spiritas into Mundus, and the weaving of air and fire. Dalak was very fond of his boys, and they were fond of him.

On a springtide morn, Dalak received a message from an enchanter named Peothil, who lived deep in the forests of the Colovian heartland. You must remember that in the dark days of the First Era, mages were solitary practitioners with the only organized consortium being the Psijics of Artaeum. Away from that island, mages seldom saw one another and even more rarely corresponded. Thus, when Dalak received Peothil's letter, he gave it his great attention.

Peothil was greatly aged, and he had found the peace of his isolation threatened by the Alessian Reform. He feared for his life, knowing that the fanatical priests and their warriors were close at hand. Dalak brought his students to him.

"It will be an arduous and perilous journey to the Colovian Estates, one that I would fear partaking even in my youth," Dalak said. "My heart trembles to send you two forth to Peothil's cave, but I know that he is a great and benevolent enchanter, and his light must continue to burn in the heart of the continent if we are to survive these dark nights."

Uthrac and Loreth pleaded with their teacher not to order them to go to Peothil. It was not the priests and warriors of the Alessian Reform they feared, but they knew their master was aged and infirm, and could not protect himself if the Reform moved further westward. Finally, he relented and allowed that one would stay with him, and the other would journey forth to the Colovian Estates. He would let them decide which of them would go.

The lads debated and discussed, fought and compromised, and at last elected to let fate make the choice. They threw lots, and Loreth came up short. He left early the next morning, miserable and filled with fear.

For a month and a day, he tramped through the forests into the midst of the Colovian Estates. Through some planning, some skill, and much assistance from sympathetic peasants, he managed to avoid the ever-tightening circle of the Alessian Reform by crossing through unclaimed mountain passes and hidden bogs. When at last he found the dark caverns where Dalak had told him to search for Peothil, it was still many hours before he could find the enchanter's lair.

No one appeared to be there. Loreth searched through the laboratory of ancient tomes, cauldrons and crystalline flutes, herbs kept alive by the glow of mystic circles, strange liquids and gasses caught in transparent membranes. At last, he found Peothil, or so he presumed. The desiccated shell on the floor of the study, clutching tools of enchantment, scarcely seemed human.

Loreth decided that he could do nothing further for the mage, and he began at once the journey back to his true master Dalak and his friend Uthrac. The armies of the Reform had moved quickly since he passed. After more than one close near encounter, the young enchanter realized that he was trapped on all sides. The only retreat that was possible was back in the caves of Peothil.

The first thing to be done, Loreth saw, was to find a means to keep the army from finding the laboratory. That, he found, was what Peothil himself had been trying to do, but by a simple error even an apprentice enchanter could recognize, he had only succeeded in destroying himself. Loreth was able to take what he had learned from Dalak and apply it to Peothil's enchantments, quite successfully. The laboratory was never found or even detected by the Reform.
====
2417
The Final Lesson, Part 2

By Aegrothius Goth

Much time passed. In the 480th year of the First Era, the great Aiden Direnni won many battles against the Alessian horde. Many passages and routes that had once been closed were open again. Loreth, now no longer young, was able to return to Dalak.

When at last he found his way to his Master's old hovel, he saw candles of mourning lit in all the trees surrounding. Even before he knocked on the door and met his old fellow student Uthrac, Loreth knew that Dalak had died.

"It was only a few months ago," said Uthrac, after embracing his friend. "He talked of you every day of every year you were away. Somehow he knew that you had not preceded him to the world beyond. He told me that you would come back."

The gray-haired men sat before the fire and reminisced of the old days. The sad truth was that they both discovered how different they had become. Uthrac spoke of carrying on the Master's work, while Loreth described his new discoveries. They left one another that day, each shaking his head, destined to never see one another again.

In the years ahead, before they left the mortal world to join their great teacher Dalak, they both achieved their desires. Uthrac went on to become a respected if minor enchanter in the service of Clan Direnni. Loreth took the skills he had learned on his own and used them to fashion the Balac-Thurm, the Staff of Chaos.

My boys, the lesson is that you have to learn from a teacher to avoid those small but essential errors that claimed the life of such self-taught enchanters as Peothil. And yet, the only way to become truly great is to try all the possibilities on your own.
====
2418
Come for the Cure!

Come one, come all! Come to the quarantine in the town of Serkamora—the Serk—and receive a curative that will protect you from the Llodos plague.

Noble or commoner, rich or poor, the curative is provided at no cost to you. Don't risk yourself or your loved ones. The Maulborn are ready to help you. So, whether you are afflicted with the plague or healthy and showing no signs of the disease, the Maulborn curative will make sure you are protected from this dreaded plague.

The Great Houses can't stop this plague. The Tribunal has no answers. But the Maulborn have a solution.

On this, you have my word.

—Nostrum Breva
====
2419
Cooking Mastery, The Easy Way

By the Malachite Chef

Cuisinier By Appointment to His Lordship, Chancellor Abnur Tharn

What is the secret to easy cooking mastery? It can be summed up in one word: Recipes! When you have a recipe for a dish—especially if it comes from the Malachite Chef!—it takes all the guesswork out of preparing a meal. So beg, borrow, or steal (I jest, I jest) some recipes, acquire the necessary ingredients, and combine as directed over a hot cook-fire. You'll be a master provisioner in no time!

Because I'll let you in on a little professional secret: nineteen out of twenty times, even top-ranked chefs do exactly the same thing! Oh, we may add a special spice here or there to personalize a recipe, but we know better than to ignore them entirely. A proven recipe represents the collective experience of generations of cooks. Whether you're making something as simple as a Cyrodilic sweet roll or as complicated as a screaming-cheese fondue, in the kitchen a recipe is your best friend!
====
2420
Alchemy: Discovering Traits

By Defessus Lector

Bardus, 

The method by which an alchemist learns the traits of various reagents is by tasting them. The key word here is "taste"—there is no need to consume more than a single portion of a reagent, even if you find it appealing. And, based on what the seneschal tells me about your visit to your father's wine cellar, you've already determined that common liquors do not possess alchemical traits, even if consumed in quantity. 

Tasting a reagent will reveal that ingredient's most obvious alchemical trait—but most have secondary and tertiary magical properties as well. Combining reagents and observing the results will reveal these hidden traits, some of which can be quite astonishing. As you experiment, your skill at alchemy will increase, and it will become easier to recognize these traits and combine them effectively.

You will also begin to notice that certain classes of reagents feature common or even matching traits. For example, the traits of flowers tend to be beneficial, while those of fungus are often detrimental—as you discovered last Morndas when, trying to finish all your homework at the last minute, you consumed nine different kinds of fungus within a few minutes. The resulting projectile regurgitation was most impressive.
====
2421
Enigma of the Runestones

By Telenger the Artificer

The origin of the mystic runestones found scattered across Tamriel is obscure and uncertain. Even their nature and material composition is a matter of hot debate among the sages of the Crystal Tower. The Venerable Ancirinque, Sapiarch of Mythohistory, holds that certain difficult passages in Torinaan's Journal indicate that runestones were already here when the Foresailor arrived from Old Aldmeris. However, Nolin the Many-Hued, Sapiarch of Enchantment, contends that they date from the early Merethic Era, and are the unintended consequence of an Ayleid wizard's experiment gone awry. 

Whatever the truth of their origin, after generations of study by the finest magical minds in the Summerset Isles, their various properties have nearly all been identified, and their uses in the enchantment of arms, armor, and ornaments are well understood. For general classification they fall into three categories, which we latter-day mages have dubbed Potency, Aspect, and Essence. 

For enchantment purposes these three types of runestones can be understood as mystically complementary, for only by combining one of each category can the enchanter create a "glyph," our term for the magical substance we use to endow an item with sorcerous power. 

However, though we know how to use runestones to create magical items, the enigma remains: what are they? We have named their three standard categories Potency, Aspect, and Essence—but what does that mean? Even the great Phariiz the Antic, who gave them these names, even he, when asked what they meant, merely shrugged and replied, "Those are the names that feel right to me."

Even the fact that there are three kinds of runestones generates debate, as it seems to contradict the Anu-Padu Theorem, which posits that duality is the foundation of the Aurbis. Camilonwe of Lillandril asserted that it was impossible that there were only three types of runestones, and spent the last two hundred years of his life searching for a fourth, convinced that proper classification called for such entities to appear in dual pairs. He never found this "quartonic runestone," which he dubbed Celerity, but he insisted until the end that his theory was sound. 

Was Camilonwe right? Do Celerity runestones exist, but in some state of reality that makes them imperceptible to normal mortals? That is a question that is, so far, unanswerable.
====
2422
The Blade of Rahni'Za

The way of the Sword-Disciple is three-fold. 

The Way of the Body is the strength to defeat what lies ahead. The Way of the Mind is to discover the path. The Way of the Spirit is to forge the blade anew. Achieve all three and the Master will appear.

[A former trial taker has scrawled notes in the margins:]

List of Components:
- Hilt - Where is it? I have to find the last part!
- Pommel - Acquired
- Blade - Acquired
- Gem - Acquired
====
2423
The Path to Shada

The path to Shada shall change,
Like the patterns of the stars.

The gateway to the healer
is revealed to us by the light.
====
2424
The Key to Shada

With the pattern of stars laid out in the room before,
Come and light the way.

Only then will Shada's path be opened and her healing powers imbued upon us.
====
2425
Daggerfall Covenant Missive

Recent disturbances along the trade route south of Dragonstar are under investigation by Daggerfall Covenant High Command.

Orders are to investigate a network of caves near the road, which the locals call Hidden Dunes or Buried Sands, and report back on any bandits found there.

Note that High Command considers recent rumors of giant warriors of sand and stone to be unsubstantiated. Such rumors should not be spread and should be treated with utmost skepticism.
====
2426
Tome of the Anka-Ra Guardians

Here unburied stand
The ever-living sentinels.

May they watch unblinking 
Keep harm or strife from disturbing
The unfettered dreams of the dead.
====
2427
A Star-Gazer's Ramblings

The tomb of the ancient warrior! At last! At last! The true gods are not silent. The true gods sing to us, if only we have ears to hear it.

I had thought my study to be purely academic. Supercilious fool. The belief that knowledge follows knowledge in a dour procession like a corpse held aloft—it was killing me. I said, "Death is inevitable, and living is indistinguishable from dying." How wrong I was.

How is it I have looked at the stars so many times and seen only light? Oh ecstasy, it is too much for me to bear!

We do not master the truth. The truth masters us. In the end, in my final hour, I have learned to serve.
The end of knowledge is not knowing, but worship. Oh great Warrior, I lay my body at your feet.
====
2428
Lamias of Craglorn

by Theoderic Peron

Much misinformation exists concerning the lamia population of Craglorn. This is because their very presence in the region constitutes something of a mystery.

How is it that creatures normally associated with the coastlands were able to find their way to such a brutal, unforgiving desert?

I, your intrepid guide, your answerer of the unanswerable, made the journey to Craglorn in search of the truth.

On arriving in Belkarth via the great highway that stretches from High Rock to Cyrodiil, I ingratiated myself to the locals and plied them with the exotic wines I'd brought with me from Summerset. Then they regaled me with all manner of stories concerning the lamias.

By far the strangest story is this one, related to me by a character of questionable morality in one of the local watering holes.

A mage by the name of Frederic Croyens crossed Tamriel collecting exotic creatures for his traveling menagerie. In Valenwood, he spent many nights in the company of Wood Elves. These Elves were adherents of the Green Pact (the details of which are beyond comprehension to the civilized mind and irrelevant to this story).

Suffice it to say, these Wood Elves introduced our mage to a panoply of curious concoctions of still more marvelous effects. After what amounted to anywhere from three days to a fortnight under the influence of these unusual unctions, it came about that the mage had been married to one of the local lamias.

My source in Belkarth then went on to explain that the lamias in the caves and lakes of Craglorn are none other than the offspring of Frederic Croyens and his lamia wife, who journyed here with his traveling menagerie.

I have no doubt that this story is utter hogwash. However, through independent research, I have been able to verify the existence of Frederic Croyens and his traveling menagerie. They did indeed visit Valenwood and Craglorn in the past. It seems more likely, however, that the lamias arrived in Craglorn by other means.
====
2429
Sanavar's Research Notes

Day 1
We know that the Dwarves had an advanced understanding of astronomy. To this day, the symbols used to represent the star signs are drawn from Dwemer writings.

Unfortunately, our knowledge begins and ends there. The few fragments of Dwarven writing that have been recovered are either too short to be informative or too complex to be translated. 

It's my hope that the Dwemer ruins in Craglorn will shed some light on the origin of the mysterious Mundus Stones that dot the countryside and explain their relationship to the star signs.

Specifically, I am using Muhay at-Turna's invaluable guide to ancient Yokudan astronomy to compare symbology in Dwemer ruins to nearby Yokudan temples to see if I can establish a connection between the more recent observations to those of the long-vanished Dwarves. 

If At-Turna's theory is accurate and the Yokudans who settled Craglorn were following the star signs, then it is possible that they investigated the Dwemer ruins at an earlier time, before decay and wealth-seeking opportunists had done their destructive work. My hope is that a comparison of Yokudan and Dwarven writings will fill in gaps in the historical record.

Day 2
I have been fortunate that this ruin is much better preserved than many I have encountered. 
However, this also means I must proceed with extra caution, as the slightest misstep could activate the Dwemer defenses and surely spell my doom.

Day 6
I returned to the surface today for supplies. I also sent copies of the few fragmentary Dwarven texts I've discovered in my library. I will try to decipher them later, when I have more time and access to my books.

Day 10
Damn it. The defenses have activated. I don't know how it happened. I made certain not to touch anything!

Hopefully, someone will find my notes and can continue my research.
====
2430
A Recipe of Surpassing Danger

Collecting the ingredients necessary to create this unusual dish requires untold bravery and the fortitude to overcome surpassing dangers, but I assure you that the finished result is delicious and worth every death-defying moment you spend in search of these rare delicacies.

1 dozen dreugh eggs
2 unbroken dreugh legs
Spider silk, enough to form a large ball
Fire toad skins, six unbroken jides
Seventeen lamia scales
1 ghost-shadow mushroom, large
1 Daedra heart, diced

Boil the eggs and legs in a pot or a kettle. If neither is available, use a basin. Then add ….

[Blood mars the rest of the recipe, making it illegible.]
====
2431
Phillip's Note to Yasmine

Dearest Yasmine,

I can't tell you how hard it is for me to write this. I can't go on living this lie. What I mean to say is, I know about you and Ademar. I saw you, three months ago, kiss and exchange a look that meant much more than a kiss. That was the moment suspicion and faith gave way to truth and betrayal. 

I won't ask you how you could do it. But I won't remain in a marriage that's not worthy of the name. 
Still, I've not given up on you or on us. I still hope that we may be reconciled. 

If that hope is not in vain, I pray you'll respond to this letter by meeting me at the entrance to the Buried Sands at the very hour when we first met, all those many years ago. 

I think you remember. It had rained most of the day, and then the clouds broke and the sun came out, lighting up your golden hair. I took it as a sign and finally worked up the courage to speak to you.

And now we find ourselves in this untenable situation.

I hope my faith in you is not misplaced,

Phillip
====
2432
The Unearthing of Kardala

(compiled from the notes of Muhay at-Turna by his disciple)

It is a source of no small irony to me that the discovery for which I am most likely to be remembered is the so-called Ruins of Kardala, which I found purely by accident when I was still an apprentice.

I spent that year (the hundred and first of the Second Era) in the company of a small guild sequestered in the foothills of the Dragontail Mountains. I call the group a guild for lack of a better term. They lived much like priests in a religious order, sharing everything and spending many hours of each day buried in books. 

But to call them priests would seem to suggest that they were in some way reverent, which they were not. Late into most nights, we stayed awake drinking and telling bawdy tales—even the oldest members of the order joined in. 

Yet guild is not quite an accurate term, either. It suggests uniformity, and these men and women from across Tamriel were a motley bunch, a patchwork of young and old, educated and dullards. They argued constantly, in the most friendly fashion, calling each other names one moment and then laughing the next. They could not even agree on what the order was called. The older members insisted on the elaborate and archaic "Esteemed Order of the Observers of the Celestial Motions and Portents," while younger members preferred the simple and evocative name "Star-Gazers."

A singular concern united the group. They shared a complete devotion to the study of the stars and the meaning of their motions, and that was the reason I had come among their number in that year of my apprenticeship. I, too, had a fascination with the heavens, and I hoped to benefit as much as I could from the breadth of their knowledge in order to further my own inquiries into the relationship of the stars to the properties of magic.

Here, I must confess, that my time spent with the Star-Gazers did much to open my young eyes. After the first few months I sank into a deep depression, realizing that my interest in the relationship of the constellations to magic had already been thoroughly explored in a manner that seemed to be utterly complete. An apprentice such as myself could spend a lifetime reading what had already been written and in the end have not a single word of my own to contribute.

However, as I spent more time in my study and among the Star-Gazers, I learned that there were many questions yet to be answered about the stars themselves. For all we understand about the workings of magic, we know very little about the workings of the heavens themselves. In fact, the more prosaic the question appears at first glance, the more likely it is that the answer yet eludes us. 

Just as I thought that all questions had been answered and there was no hope, I became energized once more by a flood of questions, each more startling than the last. Indeed, for all the knowledge that the great scholars had brought to their theories of magic, they could not answer how it is that the Mundus Stones came to be, or by what trickery the Serpent slips across the sky, knowing no season.

In fact, I soon realized that not one of the three great scholars of magic had ever set foot in Craglorn. How they could ignore the place where the Nedes once worshiped the stars and set the Mundus Stones in their foundations, I would never understand. 

It was through this realization that Kardala was discovered. Energized by the thought of reaching new conclusions through first-hand observation, I entreated my very willing hosts to guide me into the desert. I hoped to study the Mundus Stones of the Lord, the Lady, and the Steed and find something new.

Several books on the subject of Kardala have flattered me by embellishing history. They claim that by examining these Mundus Stones of the Warrior's charges, I surmised from their configuration that there must be another Mundus Stone connected to the Warrior within sight of the three stones.

This could not be further from the truth. While we were on our journey through the desert, I had consumed a great deal of water to fortify my health. As is known to happen, that water had to go somewhere. I excused myself, stepping just a little off the road, and let nature run its course. On my way back to my colleagues I became disoriented, and as I struggled to find the road a loose stone slipped beneath my foot. I fell back and avoided falling into the crack that broke open beneath me, revealing the entrance to Kardala.

Naturally, my companions were excited beyond words. I credit them with some of the misinformation that has spread about Kardala's discovery. In fact, I never would have made the discovery without their willingness to guide me into the desert that day.
====
2433
Blasius' Unfinished Manuscript

While conquering the lands called the Deathlands (which later came to be known as Hammerfell), the Yokudans made no secret of their own self-proclaimed greatness. We should be cautious not to mistake such self-mythologizing for actual history, however. 

Whatever their claims to greatness, it is apparent from the record that the Yokudans were brutal and thorough in their suppression of local peoples, leaving little more than blood and bones as a testament to the civilizations that preceded them. 

It is no wonder then that the Redguard "civilization" still bears the marks of that brutality to this day.

No greater symbol of the Ra Gada's brutality was the self-proclaimed Emperor Tarish-Zi. His followers proclaimed him as deathless. Indeed, he seemed to be born out of Oblivion, so bloody-minded was he.

It's said that his crypt is still located in Craglorn, venerated by his barbaric descendents.
====
2434
A Merchant's Orders to His Guards

To My "Loyal" Guards,

I have been subjected of late to a large number of complaints and jeers at my expense. I want to make absolutely clear that anyone who mentions what happened at Zalgaz's Den again, whether in my presence or whether reported to me second-hand, will face a severe penalty. 

Wages will be docked! Extra duties will be assigned! And if you quit my service and spread these slanders in someone else's employ, I will have you taken before a priest of Arkay and accused of spreading malicious rumors of Daedric origin!

In short, I never want to hear mention of Thalia's Retreat again!
====
2435
Defaced Mages Guild Reward Notice

Posted: 

Significant Reward for Dwarven parts recovered from ruins of Mthanz, for study by the Melanion of the Mages Guild.

[This poster has been defaced with a lewd drawing of a High Elf, labeled "Melanion." Beneath the drawing is scribbled:]

Liars and cheats! I delivered six Dwarven gears and all I got was a lousy book. It was one I'd already read, too.
====
2436
Smuggler's Note

This is your last warning. A slip-up of this kind can't happen again. 

At least half the eggs in my last order were cracked. The buyers don't want cracked eggs, and they don't want dead eggs! They want intact eggs that will hatch into actual, living dreugh. I don't know why. I don't care. Just bring me the eggs!

Rumor has it there's a prime nest in that old Dwarven ruin. Mtharnaz, I think it's called. Bring me the eggs and try not to get crushed by any centurions.
====
2437
The Manifesto of Make Way

In order to survive and thrive, we must foment a perpetual vortex of agitation! 

A final and irrevocable statement of our will!

Only this will bring the correction of the true ways of our Yokudan heritage:  a redress of the weakness which has pervasively trickled into our hearts!

It is the right of those who suffer from weakness to refuse allegiance to it and to those who bring it forth!

Make way! Make way! Make way!
====
2438
Notes on Shornhelm's Cisterns

Shornhelm's substructure includes many interconnected cisterns, a honeycomb of pocketed caches which is connected to every potable well within the city.

Many of them leak into each other as a consequence of age and shoddy craftsmanship, but only one distributes water on a grander scale! This cistern is referred to as the master source, as it allows flow from an underground river directly into every smaller cistern in the city.

- To open the distribution channels you must first open both sluice gates, then turn the winch to start the external water flow. 

- To clear the cistern before distribution of any residual water, close both sluice gates and then turn the winch. This will flush all water from the system in a matter of days!
====
2439
Fundaments of Alchemy

by Alyandon Mathierry

Often overlooked by aspiring mages, Alchemy is a time-honored, rewarding discipline that can change the lives of those who master it. It is difficult, and often dangerous, to advance one's knowledge of the materials used in alchemical formulas, but continued study and hard work will, in the end, reward the alchemist greatly.

Before success can be achieved, or even attempted, the beginning alchemist must understand the basic principles behind his craft. Many items in our world, mostly organic in nature, can be broken down into more fundamental essences with magical properties. The more skilled the Alchemist, the more the properties of an ingredient that can be harnessed. Combining the essences of two or more ingredients can result in the creation of a potion, which anyone may then drink. (Legend has it that a truly great Alchemist can brew potions from a single ingredient, a feat well beyond the capabilities of most.)

The Alchemist's potion can have several effects, depending on the ingredients used, and not all effects are beneficial. In many cases, recipes result in a potion with a mix of positive and negative effects; it is up to the Alchemist to determine which recipes yield the best results. (It is worth noting that potions can be created to have only negative effects and be used as poisons. This practice is not recommended by the author, and this text shall not discuss such potions further.)

Wortcraft

Wortcraft is, in fact, amateur Alchemy. Eating an ingredient requires grinding it against the teeth, which occasionally releases its simplest essence and results in a fleeting effect on the eater. Wortcraft never has as strong a result as a potion created using the proper tools.

An Alchemist's Tools

The mortar and pestle is the Alchemist's most important and essential tool. Without it, no ingredient can be correctly prepared for use in a potion. The budding alchemist is advised to keep a mortar and pestle on hand at all times, and become comfortable with its use early on. The simple grinding of an ingredient is the most fundamental step in brewing potions. When properly ground, the petals of the Redwort flower yield a powder that can, when mixed correctly with another ingredient such as ginseng, create a potion to cure poisons. (This is one formula that many alchemists are quick to learn and retain, as mistakes in potion mixing often require its use.)

The advanced Alchemist has other tools at his disposal to improve the quality of his potions. A retort can be employed to purify the mixture, improving the positive effects of a potion. Washing the mixture through an alembic helps to distill the potion, reducing any negative effects, and a calcinator can be used to burn away impurities in the mixture, increasing the potency of all the potion's effects. While these apparatus are not necessary to create potions, it is advised that they be used whenever possible.

Ingredient Combination

A potion is only as good as its ingredients. Only those with identical effects may be combined to make a potion; up to four ingredients may be successfully used in a single potion.

As the Alchemist gains skill in preparing ingredients, new properties may be discovered and can be used in creating potions. While this can be an exciting time, expanding the Alchemist's repertoire, he should take care to check carefully which effects his potions will contain when he is done brewing. Many established recipes may have new results, not all of which are beneficial.
====
2440
Glyphs and Enchantment

By Sanessalmo of Glister Vale

Glyphs! Glyphs for enchanting! Everyone knows how to make them—you need three runestones, one each of Potency, Aspect, and Essence. Once, as an Experiment, I substituted kidney stones of Poetry, Aspic, and Ennui. It didn't work!

But that is a secret. Not to reveal my secrets! No, no. Do not even think about the secrets. Because if that happens … Experiments! Back to Experiments! I have made many different glyphs, oh, yes. Some of them are very good, like the glyphs for augmenting one's magicka (rings are pretty!) or for making weapons that do flame or frost damage. Some glyphs are not so good, like the "lard to bard" glyph that made all the shortening in the kitchen sing loud Nord drinking songs. (That's why I made all the pancakes.)

So, then: Experiments! When you try combining different runestones to see what kind of glyphs you can make, be sure to write down the results so you don't forget what you've learned. (Especially for the bad ones, because you don't want to do that again, and good apprentices are hard to come by.) For obvious reasons (obvious! obvious!), I like to tattoo my results onto the skins of living creatures. Daedra are a poor choice for this, because when they return to Oblivion they take your results with them. Mammals are also a problem because they're hairy, so you have to shave some fur before you can start the tattooing, and the brown bears didn't like that one bit, let me tell you. That's why reptiles are best.
====
2441
Clothier: Light Armor Basics

By Lady Eloisse, Fifth Countess Manteau

Here in Wind Keep we are renowned for producing High Rock's finest light armor: so elegant, so tasteful, and yet so sturdy and staunch. Let me tell you just a little bit about how we do it. 

(By "we," of course, I mean the town's families of clothiers: the Raiments, the Garments, and the Habiliments. They do all the actual menial work, though under my noble and capable oversight, naturally.)

Light armor is made entirely of cloth, except for certain structural reinforcements crafted from bone, horn, or cartilage. Though the outer layer of a jerkin or breeches may be of ornamental silk or damask, be aware that underneath is a layer or layers of tough and durable fabric such as cambric or burlap. These layers are often quilted or padded in order to aid in absorbing the force of a blow.
====
2442
Bowyer and Fletcher

By Hoary Durotzel, the Wood Butcher of Ska'vyn

Now listen here, younglings, and I'll tell ye a thing or three about making bows and arrows, because you're going to need them if the Goblins come back. So pay attention, and put away those blasted cup-and-ball toys. 

Now a bow what's made of one piece of springy wood is called a "self" bow, because it's only itself, d'ye see? Them Bretons with their longbows prefers it that way, and say a bow ain't no bow unless it's as tall as its archer before stringing. They like to use bow staves of yew, elm, or ash, 'cause those are woods that are dense and strong, yet flexible if tillered right.

Elven bows are usually shorter and more complicated. They're called "composite" bows because they're composed of several different pieces—are you listening, you jackanapes?—and even different materials. The central stave is usually wood, curved as in a self bow, but then pieces curved in the opposite direction are attached to the ends for added power. These "recurved" end-pieces are often made of horn or carapace. 

Them Wood Elves down in Valenwood, now, they've got a problem, because they love their bows more even than me and you, but they can't cut no wood for staves 'cause of their loony Green Pact. So they make composite bows built entirely from horn, bug-shell, antlers, and even bone—though how they get that bone to flex is way beyond me. Treat it somehow, they do, boiling it in vinegars or suchlike, or so I hear tell. 

Next is arrows. We'll start with the feathers what go on the back end to make them fly straight. Here, look how this arrow is fletched—are the vanes in a straight line parallel to the shaft? No, they ain't. Come back tomorrow, and I'll tell you why.
====
2443
One Staff, Many Staves

By Hoary Durotzel, the Wood Butcher of Ska'vyn

All right, younglings, stop playing dodge-toe with your belt knives and gather 'round. I'm going to tell you a bit about how to make staves. Yes, you too, little Defessus!

The first thing I want to make clear is that a staff is a staff is a staff, whether you're going to use it to knock sense into some lunkhead's skull, or charge it up and shoot shock spells at cliff racers. It don't matter if you're making a quarterstaff or a spell staff, either way it has to be strong enough to withstand the force you're putting through it, and flexible enough not to crack or warp when that force is uneven. This even applies to restoration staves, 'cause healing magic is just as powerful as hurting, and not to be taken lightly. 

You're going to want to make your staves out of something like maple, oak, ash, or elm wood, or whatever other dense wood you can find, because it has to stand up to being struck hard hundreds, or even thousands of times. But tough as the grain has to be on the inside, a staff has to be smooth as Dibella's bum on the outside, as the staff wielder may have to grip it on almost any part of its length. You don't want to have to face an angry wizard coming to you with oak splinters in his fireball hand.
====
2444
The Tava's Bounty Ledger

Cargo to be unloaded at Koeglin Village:

12 crates of Pink Pomegranates
22 crates of Tulune Carrots
4 barrels of Bitter Tea 
15 casks of Comet-Wine
20 barrels of Dragonstar Ale
30 sacks of Dried Tubers
3 barrels of Kindlepitch Whiskey
30 planks of Ilessan Pine
====
2445
test

test test
====
2446
test

test test
====
2447
test

test test
====
2448
test

test test
====
2449
test

test test
====
2450
test

test test
====
2451
test

test test
====
2452
Heavy Armor: A Forge-Wife's Advice

By Garshag gra-Sharkub

I'll wager you don't even have what it takes to make armor. Think you can slave at the anvil all day, sweat stinging your eyes while you pound on iron, steel, or even orichalcum until you can hardly move your arm? Can you spend sweltering weeks lifting, hammering, and shaping until you've forged the perfect set? How afraid are you of serious burns?

Still here, huh? Good. Maybe you have potential. If you're serious about smithing, you've found the right Orc. I was raised in the forge; the bellows and anvil were my best friends and my hammer's never left my hands. I can tell you how real armor is made.

My advice: just get to work! Get some ore, step up to the anvil, and hammer out simple parts. Your first pieces may not be fancy, but you'll learn tricks as you go, like how to take mediocre armor and temper it into something stronger. You should look at other smiths' work as much as you can, too. Study exotic styles and materials and you'll get even better. But nothing beats practice, so get going!
====
2453
Smithing: A Worthy Endeavor

By Cuinaamo, Great Sage of the Forge

Anyone with ore and a hammer can fashion a crude weapon at an anvil, yes, but it takes more than a burly arm to grasp the subtleties of the art. Some of my fellow Altmer may sneer at weapon forging, considering it work fit only for commoners, but in doing so they only expose their own pitiable ignorance. Unraveling the mysteries of form, function, and the effects of various materials on the substance of the weapon is an undertaking that requires not only a sharp mind, but strength of body and patience through hours of practice each day.

To become a master and create peerless weapons, much time must be spent in research, slowly uncovering new secrets which, in turn, lead to more revelations. One must study weapons from every culture crafted by many smiths, deconstructing them and analyzing the results methodically to identify the source of unusual properties. The weapon's shape, its component materials, and its balance are just a few of the elements that must be scrutinized.

Of course, we cannot ignore the many types of weapon. Each one, from sword to axe to hammer, one- or two-handed, is its own realm of study. It is entirely up to the smith whether to pursue exhaustive knowledge of one type or to study a wider variety, but the end goal should be the same for all who demand perfection: to attain a comprehensive understanding of all weapon traits and how to impart them to any creation.

As you can see, producing weapons goes far beyond making a stick of metal to hit enemies with. The complexities of the craft run as deep as any magical study, and only through time, research, and practice can one truly claim to be an expert.

There are those who will try to convince you the work of a smith is crude or artless; in such encounters, simply smile back, knowing that you are on a worthy path. By putting in the requisite effort to elevate your creations through the relentless pursuit of knowledge, your work will be remembered in legend long after your detractors are dead and forgotten.
====
2454
Zuzik's Clue

The Artisan's letter Zuzik gave me is written on vellum, a medium used by the Bosmer. It instructs the recipient to meet the Artisan at the bank.
====
2455
Fire's Grip

The Ayleid ruins known as Par Molag—fist (or grip) of fire in the ancient tongue—make an excellent location for a secret crafting workshop.

—Doratella
====
2456
Mesanthano's Tower

Beware the power of Night's Silence—the greatest achievement of the mad wizard, Mesanthano. Its influence still lingers in these tower ruins.
====
2457
Legend of Chill House

Frigid air fills the darkness of Chill House as death's inevitable wind blows through the forlorn structure. Noises, familiar yet their source indeterminate, seem to rise from beneath the earth, bedeviling the listener with memories of childhood stories: Grome of the Goblin-Ken, and The Imp with Two Hammers. I mustn't listen to the noises in Chill House—I mustn't! For if I listen too long and too closely, I might just…

Go mad.
====
2458
Theyo Bezon's Natural Observations

Here I am, ten paces from the giant bear, Graufang. He truly is a remarkable creature. Serene, noble, handsome—

And coming this way!
====
2459
Ruminations by Guard Kleo

Day 17

Guarding nobles on a trip across Glenumbra. Could anything be more boring? 

We've reached the Western Overlook outside Daggerfall. Snore! I may just fall asleep if something doesn't happen soon.
====
2460
By Order of Faolchu

Salazar,

By fang and claw, guard the road to Camlorn so I may complete my work.

Faolchu
====
2461
An Egg-citing Discovery!

Huge, delicious eggs!

I wonder what kind of bird laid such beauties? 

No matter. They're mine now. 

Wait. 

Why is the sea churnin—
====
2462
A Wealth of Raw Material

There are a remarkable number of dead buried on this small island. 

I shall begin raising them at once. 

Angof should be well pleased!

—Grivier Bloodcaller
====
2463
Sardok's Bloodthorn Report

Esteemed Leader,

Our camp, in the shadow of Tangle Rock, has produced excellent results! 

Already, the great thorns twist toward the sky and corrupt the swamp. 

Soon, this land will be ours!

—Sardok of the Second Planting
====
2464
Leeza's Bloodthorn Report

Esteemed Leader,

Our camp, in the clearing set between where the water spills from Mire Falls, has already achieved exciting results. 

Not only have we intercepted a dispatch from Aldcroft, but we've also captured a Lion Guard scout! 

If we wait long enough, perhaps King Casimir will wander in and surrender!

—Leeza of the First Planting
====
2465
The Lurching Dead

Tardu,

Mother didn't believe me. Said there's no such thing as thorn-covered zombies. 

Well, when the zombies eat everyone on the farm, then she'll believe me!

—Solly Gaudet
====
2466
Ravenwatch Research: Veawend Ede

This may be the earliest of the Ayleid ruins that culminated in the Doomcrag.

Even the place's name—Sea Journey's End—resonates with the history I have pieced together. And the gift of magicka continues to inhabit this ancient structure.

—Verandis
====
2467
Ravenwatch Research: Aesar Hatespinner

Verandis and his thirst for knowledge and research is going to be the death of me. Watching a big, dumb spider is just plain boring!

Big spider tended eggs.

Big spider spun webs.

Big spider bored me, so I'm done here.

—Gwendis
====
2468
Louna's Grimoire: Corpse Cough

The efflux of necrotic energy at Old Kalgon's Keep is quite remarkable! It adds a distinct note of dissolution to my latest recipe.

Two parts powdered troll bone.

Three parts ethereal phlegm.

One part Breton's dying breath.

Mix well and heat to a rolling simmer. Use immediately or store in stoppered glass vial.
====
2469
Letter to Leonce Gavendien

Leonce,

Your scheme to rob Fell's Run is brilliant! And using the old, abandoned fort demonstrates the level of planning that has made you infamous throughout the region.

I will gladly purchase the gems from you. Meet me in Northpoint when you have them.

—Captain Lagra
====
2470
Captain Lagra's Ledger

Prepared by Thibel Fairclerk.

These are the accounts of pirate lord and smuggler boss, Captain Lagra, whose empire stretches from the streets of Northpoint to the waters of the Eldtheric Ocean.

Five seaworthy vessels, including flagship, Lagra's Pearl.

Two discreet warehouses.

One seedy tavern with office space.

Two hundred casks of bog-iron ale.

Fifty bottles of old kindlepitch whiskey.

One hundred and fifty thousand gold.
====
2471
Letter from Lady Lleraya

Captain Kordella,

You must be aware of my father's campaign to reclaim the Crown of Shornhelm. Soon, all of Rivenspire shall bow to House Montclair.
	
Now for my offer. Pledge your forces to me and help us topple the houses of Dorell and Tamrith, or on my mother's grave I shall see the Bitterhands destroyed.

In other matters, how's that fetching maiden of yours? If I recall, she had an adorable mole just above her luscious lips. Perhaps I could borrow her. As a gesture of good faith.

I look forward to your timely response.

—LLM
====
2472
Letter to Danier

Danier,

Our shop's outside Wayrest (to avoid city taxes). I hope they won't find us.

Go to Sentinel, where it's safe.

—Matilde
====
2473
Prayer to My Prince

These gifts are meager,
But I beseech you!

Guide my actions,
Hear my thoughts
Across the ages, and
Through the realms

I approach the altar,
My heart full of 
Devotion and love
For my Prince!
====
2474
Letter to the Twilight Mage

Master Avayan,

This one will be visiting Selfora shortly and would love to make use of your fabulous crafting stations— provided you're amenable. I'll even bring a few bottles of golden wine to refill your pantry!

—Magister Marashi
====
2475
By Order of the Tribunal

Berezan's Mine is closed to the public until further notice.

Trespassers will suffer the full wrath of the Three.
====
2476
Crafting Motifs 11: Ancient Elves

By Seif-ij Hidja

The master—I mean the Professor, Morian Zenas—is gone. So is Lady Alfidia, though I always addressed her as Doctor Lupus. So, for that matter, is the Telvanni, but he, at least, will not be missed—nasty mer, always making caustic comments about "the scaleskin help" whenever the Professor wasn't around. 

No, I am glad the Telvanni is gone. But the others … well.

I will stay on here as long as I may, keeping the Professor's town house in order, organizing his notes and his reagents, dusting his beloved books. I still hope for his return. For now, the University has him listed as "On Sabbatical," and sends his stipend to me so I can maintain his residence and arcane workshop. 

It was while in the study, straightening the Professor's desk, that I came across a stack of notes in Lady Alfidia's elegant handwriting, unfinished studies of clothing, arms, and armor in several cultural styles. The river flows slowly these days, so I have decided to organize these style notes in a fashion that (I hope) approximates how the lady doctor would have done so herself. 

Though notes about the styles of the leading Elven societies of current-day Tamriel have already been compiled, there is more to say, as the mer, who revere their ancestors and ancestry, have a special regard for the history of Aldmeri culture. The Merethic Era, when Elves first conquered and colonized Tamriel, they regard as a golden age to be emulated. As a result the clothing and armor of that period never really goes out of style, and many Elves still affect the styles and manners of the ancient Aldmeri. It is not at all unusual, even on continental Tamriel, to encounter a High Elf or Dark Elf dressed like an ancient Ayleid or Chimer. The Elves call this practice "draping Ehlnofic," but the rest of us just call it "Ancient Elven" and leave it at that. 

(I will add here to the absent lady's notes that I myself, though having lived in the Imperial capital for many long years, have never seen a Wood Elf sporting this Ancient Elven style. But the Bosmer, like we Argonians, seem to prefer to live in the Aurbic Now, showing relatively little regard for the ways of former ages.)

Ancient Elven is different from Elven styles favored by modern artisans of Summerset and Morrowind in that it is somewhat more organic, and yet at the same time more abstract. Flowing floral motifs are common, usually tapering to a sharp point or end, as in the sharp-peaked arches so familiar to the inhabitants of Cyrodiil from our ubiquitous Ayleid ruins. Circles, semi-circles, and arcs abound, often containing the organic tapering tendrils, much as the Aedra (whom the Elves claim as ancestors) were constrained by the creation of the Mundus.

(What? What's that? …It is as if I heard my lady whisper in my ear, "How pretentious, Seif-ij!")
====
2477
Talvini Radus' Last Wish

The Abomination can't reach me between these rocks, but I can't leave, either.

I'm probably going to die here. I just wish my brother Malvini was here with me.

I hate to think he'll live on and I'll be gone.
====
2478
A Letter to Maraya

Beloved Maraya,

Trust Ayan as our personal courier. Please burn this after you read it, and send him back with a response.

I am lonesome away from our family. Do you feel the same?

The duke loves me, and I him. If he thinks I am forlorn, the sun may set on his happiness. That cannot happen! Perhaps the child will bring me joy. It is too early to say anything, so I whisper it only to you.

Write to me often. I am comforted to know you are near.

From my heart,

Almandine
====
2479
Ritual of Daedric Fortitude

By the power of the Daedric Princes, grant me wisdom beyond reckoning.

By the breadth and depth of limitless Oblivion, grant me skill beyond imagining.

By the bloody mace of Molag Bal, grant me power beyond estimation.
====
2480
Franara's Journal

The Orc says he'll leave soon, but sticks around for meals.

May the gods favor us and send him away before he kills us in our sleep.
====
2481
Crafting Motifs 12: Barbaric

By Seif-ij Hidja

Continuing my compilation of Doctor Alfidia Lupus' notes for studies of clothing, arms, and armor in diverse cultural styles….

Despite the civilizing influence of our noble Second Empire, Tamriel still has its backwaters and hinterlands inhabited by barbarous tribes. Probably the most familiar to us Cyrodilics are the savage clans of the Reachmen, who dwell in the wild mountains between Skyrim and High Rock, and whose raiders have been seen on the outskirts of Bruma within living memory. But there are also the Ashlanders of Morrowind, the fierce Kothringi of Black Marsh, the Ket Keptu of central Hammerfell, and many others. 

It is a strange but undeniable fact that these tribes, farflung across the continent though they are, have strikingly similar tastes in apparel. Why this should be is fodder for another ethnographic study more speculative than this one, which is merely descriptive. (Therefore, on to the description.)

This clannish or tribal style, though commonly known as "Barbaric," is really no less sophisticated than that of other cultures. The so-called barbaric tribes simply disdain all ideas of tasteful restraint, preferring the lurid and bizarre. Bright colors are favored, and materials may be lacquered to almost any hue. Typical accouterments include skulls, antlers, feathers, strings of teeth, accents of beaten copper, and weapons ostentatious in size and number. 

(I feel the need to interject here that much of this description could also apply to the styles of my native Black Marsh, a region that could scarcely be described as "barbaric"! Pfui. I shall return to this cultural style another day.)
====
2482
Auridon Explored, Chapter IV

This island is fascinating. It was clearly once a hub for the ancient Aldmer, perhaps part of a larger structure that extended out into the sea. Now it's used most often as a retreat from the city life in nearby Skywatch.

I've found some evidence here that the resurgent Daedric cults, the Worm cultists, are making preparations to construct some kind of dolmen here. I'll have to warn the local authorities in Skywatch.
====
2483
Auridon Explored, Chapter I

Gentle reader, welcome. Welcome to the crystal blue waters and gentle zephyrs of Auridon. Jewel of the Summerset Archipelago and gateway to Tamriel, this fair isle has long been home to the friendliest, the most outward-facing of my noble race.

Herein, I've included an unedited journal of observations. Thoughts jotted down during my most recent trip across the isle. Some of the hidden gems of the isle, some of the most striking locales of this sheltered paradise, will see description in these pages.

From I, your humble guide. Enjoy!

—Fenlil the Wayfarer

<The rest of the pages have been torn out.>
====
2484
Auridon Explored, Chapter III

Ahh, fair Errinorne Isle. A part of the Buraniim sea-complex during the time of the Ancients, and then long used as a shipping and warehouse complex by nearby Skywatch. Then came the Sload, disease, and death.

Even in the aftermath of Skywatch's defiance, Sload forces held the island for decades. When it was finally cleansed by a concerted force, a remnant of the All-Flags Navy, it was left to rot and decay. 

A shame, as its natural beauty is extreme, and its ruins ... magnificent.
====
2485
Auridon Explored, Chapter XII

I'm often asked when the Ancients first arrived in the Archipelago. My researches indicate that it was in the middle of the Early Merethic Period. 

The farthest northern tip of Auridon, now called Nine Prows Landing, is by tradition the first place within the Summerset Isles to feel the tread of the Ancients. From Summerset, the Ancients spread to the shores of Tamriel, settling almost every region of that great, contentious continent. There they built new societies, and found both glory and destruction.
====
2486
Auridon Explored, Chapter V

Gentle reader, I feel the need to edit my unedited thoughts about the beautiful, unparalleled Isle of Contemplation. Without a doubt, one of the most beautiful places on Tamriel, your fair explorer has many happy memories of quiet meals ... meaningful looks ... moonlit encounters ...

As I said, my time on the Isle of Contemplation has been magical. I hope yours is the same.
====
2487
Auridon Explored, Chapter II

… they stare, looking into my soul. Their little eyes, their furry bodies. I can't imagine a more terrifying sight. Do not believe the tales … those monkeys hate our intrusion into their home …
====
2488
Auridon Explored, Chapter VII

The ruin known by locals as Hightide Keep was once a sprawling complex of defensive fortifications. A relic from the time of the Ancients, it was painstakingly maintained and manned.

As a result, Skywatch was able to put up an incredible defense during the Sload attack on the city. Powerful magical constructs were crafted and expended. Dozens of Sload warships were destroyed. 

The city finally fell when a Sload Warcaster filled his voluminous gullet with volatile alchemical reagents and threw himself at the base of the cliffs. The resulting explosion toppled much of the extended rock face, and plunged the ruins into the sea.
====
2489
The March Explored, Chapter I

Gentle reader, welcome. Welcome to open skies and red earth. To the fields of grass and savage landscape of Elsweyr. Welcome, reader, to the end of the world. To the Reaper's March. 

Herein, find an undedited journal of observations. Thoughts jotted down during my first trip across this stark landscape. Some of the hidden gems of the land, some of the most striking locales, will see description in these pages.

From I, your humble guide. Enjoy!

—Fenlil the Wayfarer

<The rest of the pages have been torn out.>
====
2490
The March Explored, Chapter VI

… there's no truth to the rumors of dark cults in the March. I can assure you, gentle reader. Bandits may take your goods and threaten your life, but the fell Princes of Oblivion hold no sway in this savage land.
====
2491
The March Explored, Chapter III

The March marks the eastern boundary of Valenwood, and thus a boundary of the Ancient diaspora. While the rare pile of stones can be found deep into Elsweyr, the ruins of the March provide some of the most interesting insights into Ayleid psychology.
====
2492
The March Explored, Chapter IX

… and I must confess, I don't understand it at all. I've spent six seasons in the March, all told, and the lunar religion of the Khajiit makes just as much sense to me now as it did when I first arrived. 

Something about the pull of the moons on the waters of your mind. I don't know. Thank Auri-El we High Elves have a finer, cleaner sensibility to our religious studies ….
====
2493
The March Explored, Chapter VII

I will say this for the Khajiit, their architecture is wholly unique on the continent of Tamriel. The beauty of their temples is awe-inspiring to behold. The House of the Dance in Rawl'kha is a wonder.

It's a shame, then, that so many of their greatest monuments are decayed and ruined. So many fine places fallen to disrepair. 

It seems to be a theme across the face of Nirn, does it not reader? Beauty and splendor fallen into ruin over time ….
====
2494
From Jofnir to Merric

Comrade, I trust your judgement. 

The find of this "Earth Forge" is a boon, and one we should keep in trust. Any dogs who wish to benefit from your cunning will have to spill guild blood to find the place.

Your request to establish a permanent presence in the mountains is approved. Our master craftsmen will want to try their hand with that infernal construct at the heart of the mountain.

Make sure their other kit is moved out there as well. Perhaps our carvers and tailors will benefit from the fresh air, eh? 

- Jofnir Iceblade, Guildmaster
====
2495
By Order of Guildmaster Vanus Galerion

By order of the Guildmaster, be welcome to the isle of Eyevea! All members of the guild in good standing are to view this isle as a refuge, a sanctuary for magical study and a neutral ground on Tamriel.

All members, be you warned:

— Alliance in-fighting will not be tolerated! The Three Banners War is in Cyrodiil. Here, all Mages are at peace and in harmony.

— Accept your fellows, no matter their appearance. All the thinking races of Tamriel practice the spellcasting arts. Intolerance towards a fellow guildmember is to be reported to the Guildmaster, and will be dealt with severely!

— Pay the tithe. Members in good standing are welcome to make use of the isle's sytem of portals for trade and transportation. Any member with a standing business must, however, pay a percentage fee to the guild in tithe.

The return of Eyevea marks a new era for the Guild!
====
2496
Letter from Magistrix Vox

My dear Manivol,

House Dres' support of my Maulborn initiative warms my heart. And your generous contributions of gold and resources assure our success. 

The Three will be revealed as the false gods they are and Morrowind will be free!

—Vox
====
2497
House Hlaalu Notice

House Hlaalu maintains this camp for the express use of traveling traders and merchant caravans.

Please keep the camp clean! The next traveler will appreciate your kind consideration.
====
2498
Letter to Narsis

Dearest Seron,

I fear the plague has found me. I shall miss you, my love.

—Ida
====
2499
General Gavryn's Declaration

This pier and dock house is a disgrace! No House Redoran holding should be allowed to fall into such a sorry state.

I want a squad of soldiers to clean this place up and make repairs before the start of the winter rains.

—G. Redoran
====
2500
To My Azeez-Eix

My sun-petal, I cannot meet you this evening. Father is beginning to suspect, and he would never forgive me if he found out. I will try to come again next Middas.

Until then, my love.

- Your Lalisii Dres
====
2501
Faithful One

You tend these graves, nearly hidden by trees, sand, and rocks. The candles remain lit, and always there are signs you've been by. I've yet to meet you, though I pass this way often.

I see only the dog, and I leave it food and water, but it shows no signs of ill-use. Surely you care for it as you honor the dead over which it keeps watch.

May the gods bless your tender care of the departed.
====
2502
Get it Done, Conele

I don't care how you do it. I don't care if you have to invade that mud-hut pigsty next door and enslave every Argonian there, get it done!

That heart is the key, and I will not fail in my mission. And neither will you.

- Serien
====
2503
We Know, Many-Rocks

We have seen your deeds, Many-Rocks. You trail blood down the river as you swim. Moving always from home to home, across the face of the Ashlands. The blood of the oppressors has stained your scales crimson.

We are impressed. 

Just one more act and you will be ready. You will be … contacted. Hail Sithis!
====
2504
Crafting Motifs 13: Primal

By Seif-ij Hidja

Continuing my compilation of Doctor Alfidia Lupus' notes for studies of clothing, arms, and armor in diverse cultural styles….

You might look at the gear sported by a fully-equipped Goblin warchief and think, "What a mismatched conglomeration of primitive paraphernalia." But you would be wrong. Each item that warchief is wearing was carefully selected for its proven utility, and represents a decision backed by millennia of tradition. This is a style of arms and armor we ethnographers call the "Primal," and it is as distinctive and recognizable as any other culture set. 

Goblins and other folk who have adopted the Primal style are typically superb scavengers and looters. They seem to have a special sense for where to find the sort of cast-off yet serviceable, even exceptional  equipment that will fit the Primal esthetic. And they are as proud of their turn-out as any Imperial centurion.

Recent scholarship by Doctor Intricatus of Gwylim University confirms this, and adds some new information that shows that "primal" is, indeed, the optimal label for this style. His study of the fifty-seven Primal ensembles worn by the massacred Knife-Biter Goblin tribe showed that many of the items found on the corpses were hundreds, if not thousands of years old. Some of the greaves and cuirasses appeared to date from the early First Era, and represented ancient forging techniques that have since been lost to history. Did the Goblins loot these from ancient Cyrodilic ruins, as they've been known to do? Or did they actually pass them down, generation by generation, since time immemorial? 

Yes, Professor Zenas, that IS how you spell "immemorial." Wait … what? Professor? Is that your voice?
====
2505
Crafting Motifs 14: Daedric

By Seif-ij Hidja

Continuing my compilation of Doctor Alfidia Lupus' notes for studies of clothing, arms, and armor in diverse cultural styles….

It is entirely appropriate that this last entry in Doctor Lupus' "Racial Motifs" series should be about Daedric arms and armor, as it is my belief that the absent Lady Alfidia has somehow journeyed to the Daedric planes of Oblivion in pursuit of my lost Professor Morian Zenas. And as I can now hear the Professor's voice whispering in my ear almost constantly, it is time to conclude these notes and move on to telling the story of his travels through the doors of Oblivion. 

The Daedra, as the Professor has so often remarked, are creatures of chaos, entities of great energy and force but entirely lacking in originality. They can imitate, they can exaggerate, and they can corrupt, but they cannot create anything new. That is a capability inherent only in the Aedra, and in we mortals of Nirn, to whom they gave it as a gift. (In Black Marsh we see such things differently, of course, but these are the beliefs of the Professor and Lady Alfidia.)

Thus the armor and weapons of such Daedra as the Dremora, Xivilai, and Golden Saints—what Doctor   Lupus calls the "humanoid" Daedra—consist of familiar Tamriel-style cuisses, breastplates, and pauldrons, swords, spears, and bows. They may to our eyes be ornamented with outlandish spikes and melodramatic flourishes, but look inside a suit of Daedric armor and you'll find the familiar padding and straps that enable it to be worn by anyone of conventional shape. Pick up a Daedric sword, and despite its bizarre shape you will find the grip comfortable, the heft well-balanced. Indeed, it is said that the famous Artifacts of the Daedric Princes, such as the Mace of Molag Bal, were mostly made by mortal artisans who were enticed or forced to create them. 

Yes, Professor, I believe that is enough—for now, at least. I have done my duty to the good doctor. I am sitting in your study, and I am listening. Tell me again of Moonshadow.
====
2506
To My Pash-Riha

My evening star, I cannot meet you this day. My brother has begun to suspect us, and I fear he will beat me terribly if he finds out. I will try to come again to your side next Fredas.

Until then, my love.

- Your Lalisii Dres
====
2507
To Jalal

Jalal,

No, I don't know what damned Dwemer ruin was here before. No, I won't go digging in the lava to find out. Stop asking!

- Zennuxith
====
2508
Tinkerer Tobin's Big Book of Crafting Recipes

Ha! I knew it!

Not only are you using my crafting stations free of charge, but you figured you'd learn the secrets of a master crafter by sneaking a peek into this book.

Well, the joke's on you! My book of crafting recipes is locked away and safe, far from your prying eyes, you thief!

Now, go get your own crafting recipes, milk-drinker!

—Tinkerer Tobin
====
2509
The Journal of Vivien Armene

Another day in this cold, miserable land of Nords and mead, and I'm still no closer to the prize I've come so far to find. I'm tempted to return to Glenumbra, but I refuse to give up now.

My research indicates that the bones of a great dragon lie buried beneath this strange, circular mound. Imagine the things a necromancer of my abilities could do with the remains of an actual dragon!

Maybe a few more draugr will make the digging go faster?
====
2510
Lizards

by Hatiha

One must be wary of the desert lizards. Two are poisonous, one eats only live flesh, but the rest are safe.

This one has found it nearly impossible to tell one from the other by their looks. Only by learning their individual attributes can one be sure of the lizard one has in hand.

They can be tamed with patience. Approach carefully, and offer small bugs (watch for the flesh-eater). As they become used to your scent, they will learn to obey.
====
2511
Capturing Ammabani's Pride

I have come to capture the beautiful sabre cats of Ammabani's pride—not with nets and cages, but with brush and paint and canvas.

My art demands I take risks—

Ammabani has noticed me. She's coming this way.

Stupid art!
====
2512
Greetings from the Orcthane

Guring,

I have heard good things about you and your companions. Especially the great white bear, Beralagr.

I would very much like to meet such a magnificent creature.

Will you join my campaign to overthrow my brother?

—Fildgor Orcthane
====
2513
Sheltered

This place provides shelter to those who seek to perfect their skills.

Take what you need, and leave an offering in return.

Koomu alezer'i!
====
2514
Thane Jeggi's Drinking Hole

Rules of the Hole:

1. Respect the hole. Keep it clean and keep it quiet.

2. Spend at least a few hours a day contemplating the fish.

3. Don't tease the mammoths!

4. Drink, drink, and drink some more.

5. Replace the mead!
====
2515
An Artisan's Oasis

Travel you through the desert, searching for an oasis?

Though Leki's Blade is before us, end your sojourn amidst these ruins to learn from the peace of the swirling sands.

Move, cover and uncover only when needed. Flow with the wind. Relax. And create beauty wherever you go.
====
2516
Beware!

Climb the hill,
Unlatch the door.
Therein you shall find
Rare goods galore!

Whirring and hissing
And squeaking abound.
Could those be rats,
Or gears you have found?

Use items with care
In this noisy place,
Lest Dwemer awaken
And give you good chase!
====
2517
Cadwell's Personal Anthem

I'm a soul shriven, but that's all right,

I fight Daedra all day and rescue damsels at night.

With trusty Honor and a mighty helm,

I keep Coldharbour safe and protect the realm.

I had another line, but now I forgot,

I'll write more later—or maybe not.
====
2518
Famous Coldharbourites, Part 14

By Sir Cadwell

The ruins of old Aba-Darre serves as the home of the misunderstood monster, Sthorha the Crazed. 

Oh, the fiesty daedroth can be a bit testy, and we've certainly gone a round or two over the years, but she can be brilliantly affectionate if given half the chance.

Like now.

She's affectionately gnawing on my foot.

Good Daedra!
====
2519
Famous Coldharbourites, Part 21

By Sir Cadwell

Honor sometimes plays with Duriatundur. He loves to grab hold of a rib and just shake and shake!

Maybe that's why Duriatundur runs when he sees the old chap ….
====
2520
Letter to Zemarek-Thul

The feud continues, you miserable bucket of bolts!

You insult me, Zemarek—and that I cannot forgive!

Lunch again on Middas?

—Sir Cadwell
====
2521
Famous Coldharbourites, Part 37

By Sir Cadwell

What a fun group! I love visiting with Nolagha, Keggahiha, and Rsolignah at the Daedroth Larder.

But don't eat the snacks. They may be someone we know.
====
2522
Letter to Cynhamoth

Ah, fair Cynhamoth, how you flatter me with tempting gifts!

You know I'm watching my waistline, but still you send me buttered scamp knuckles.

(They were delicious, by the way!)

—Sir Cadwell
====
2523
Brave Sir Cadwell

Bravely bold Sir Cadwell
Rode forth upon trusty Honor.
He feared nothing in Coldharbour,
Oh brave Sir Cadwell.
He loved the land all blue and gray,
Righting wrongs and saving days.
Brave, brave, brave Sir Cadwell.
====
2524
Cadwell's Journal: Deep Thoughts, Part 412

Another bit of someplace else falls into Coldharbour and what do the Dremora do?

What they always do! It's a shame, really. Crush, kill, and destroy. So tedious!

Oh, that reminds me. I need to go to the Everfull Flagon and visit with those drunken Nords.

Tedious, yes, but they know some wonderful drinking songs.

And Honor loves the sweet dough that Bernt provides for his guests.
====
2525
Falling

I came seeking answers, but only found more questions.

Who are they? Why did they come here? What happened?

No answers. The silences are eerie, but the noises beget nightmares.

Farewell.
====
2526
Letter to Hanza

Hanza,

Your goats won't shut up! I understand why you asked us to deliver them for you. 

We saw Imperial troops nearby and sheltered in the cleft where we once played as children. We should have let the goats go free.

If these beasts continue bleating, though, we shall be discovered. We've killed the loudest, and may need to slay the rest. I hope we have enough arrows.

Otherwise, we will get the herd—by Satakal! They come—
====
2527
Damar's Ledger

Sold:
Goat, 10 gold
Winter grain, 30 gold
Leather scraps, 2 gold

Trades:
Red wine for Yanurah plus 10 gold

Bought:
Goat, 2 gold
Red wine in cask, 50 gold
====
2528
Lakewatch Tower

Long ago, Garach dreamt of a moonbeam, silver and pale blue. It took the form of a lady, who came to lie beside him.

As the dawn's light entered his room, she became a wolf, and fled.

Months later, he dreamt she returned to him, first as a she-wolf carrying pups. She placed them carefully beside him, and took the form of the lady.

"They are yours," she said tenderly, "to care for and love."

Afraid, he slew them. She then cursed him to never know love or kindness, only fear and hatred.

And when he awoke, surrounded by the limp bodies of his wolf-children, he wept for what might have been.
====
2529
Fool!

No one steals from me and lives to enjoy the spoils.

Consider your debt paid.

T.
====
2530
A Simple Prayer

Blessed Ruptga,

Let not the lion attack, nor the scorp ….
====
2531
Skeevers

I see their glowing red eyes, closer each night! When will you return with help? I can barely walk now.

If you find me dead, the skeevers did it.
====
2532
Letter to Strastnoc

Strastnoc,

You're probably resting your hairy arse on the throne of Evermore by now. I wish we were having as much luck. I know this deal with the Worms is important, but I'm starting to wonder whether we can really trust them. I'll explain more when you get back.

Linele
====
2533
Treaty of the Three Clans

Let it be known that the most committed warriors of the Reach gathered here on the 3rd day of Frostfall to put aside their differences and join together against their shared enemy, the Ebonheart Pact.

These clans were represented:
Rageclaw, Boneshaper, Stonetalon
====
2534
Thallik's Orders

Our scouts report the weakest giant encampment lies Northwest of Riften in an area commonly known as Autumnshade. Go there, slay the giants, and raise them to fight for us. I know their size makes giants unusually hard to raise, but you will try until you succeed. Sinmur needs an army to lead. 

Thallik Wormfather
====
2535
Here Lies Grethel

Vigilant guardian of all Thanes' holds.
From her two towers on high,
did she watch over eastern Skyrim.
She cleansed the roads of ruffians,
and all bandits feared her name ….
====
2536
Eldbjorg's Needed Ingredients

14 Dremora Toes (preferably "pinky" toes)
12 Cured Kwama Skins 
3 Life-size Orchicalc Skeever Statuettes 
2 bowls of Molding Merringar Chowder
7 Werewolf Nosehairs (can substitute another lycanthrope!)
12 horn-fulls of green-dyed cotton
25 Seadrake feathers
1 Fossilized Dwarven Fingernail
3 drams of a Bosmer Maiden's Blood
2 barrels of Vampire Dust
3 locks of curly Wyress hair (blonde or brunette, not black)
3 Unfinished Grimoires
1 Filled Lich Phylactery
28 Khajiit Tails
4 Moistened Hagraven Lips (upper and lower)
3 Iron Ingots
====
2537
Sir Edmund's Letter

Fellow knights, no matter what Duke Nathaniel plots, we cannot betray our oath. Only if he moves openly will we move against him. If you stand with me, listen for the horn. 

-Sir Edmund
====
2538
Wanted Poster

Wanted: <<1>>

For murder of Imperial soldiers and the theft and destruction of Imperial property. Any Redguard who sees this individual must report to the nearest Decanus. Compliance will be rewarded. Complicity will be punished.

Decreed by Governor Sadas Secundus
====
2539
Note from Razum-dar

Hello, impatient friend!

You left before we could finish our business, but do not be worried. You are fitting right in, yes? In this, we are alike.

But alas, I am a busy Khajiit. I have no time to uncover why the dead rise in <<Ac:1>>. Nor why the Sea Vipers pick through smashed Dominion ships at <<2>>.

Perhaps you will know, one day soon. On that day, seek out the fine-looking Khajiiit by the bridge to <<3>> and I'll trade curiosity for coin.

Your new friend,
—Razum-dar
====
2540
Xarxes and Oghma

By Thandelieth

"I am to be married," she said aloud. "Xarxes, is this what I want? Or just what I must do?"

He rose from her book in silence, measuring her worth.

"Marriage joins two as one," he said. He wrote in the dirt with a dark oak staff, creating a river.

"This is one," Xarxes said. He wrote again. The terrain changed, splitting the river in two as it flowed over a newly-formed cliff. He stepped to its edge and beckoned to her.

"Two become one," he said softly in her ear, pointing over the edge at the twin falls joining together in a pool below.

"Should I marry then?"

"One can travel quite far alone, or together. Which do you prefer?"
====
2541
Blue

The sea is beautiful. I come here to get away from the depths of the woods, to smell the salty air, and to be free.

Perhaps it's true that my father is Maormer. Perhaps.
====
2542
A Folk Tale

Lanalda danced through Valenwood, willing the leaves to change colors. Nothing happened, as she had no power over them.

She stomped her foot like an angry child, and saw the earth dimple beneath her. Enchanted, Lanalda stomped again and again, each time deepening the vale. When rain fell, she danced wildly within the dip she'd created.

Slowly, it filled with water. Lanalda danced gleefully, though the waters covered her. They say her unseen dance creates the ripples on the lake.
====
2543
Letter to Laenira

Dear Laenira,

Everything is as you instructed. Beware the wisps! They look like flowers, and I've had several close calls.

See you soon, love.
====
2544
Worn and Torn Page

My colleague, Aban, had pressed his hands blue against the door. He searched weeks for a hidden compartment, a loose stone; any way in. He had found none. But now I find the way is open.

A year ago, I would have killed to gain entrance to Hel Ra Citadel, for they say no one has stood inside in many lifetimes—that the door was barred and shielded by magical means. A door that hid the secrets of the Ansei and their Shehai.

I go now for the simple honor to do the same as Aban. Visiting such a storied landmark left by our ancestors will stir my soul, I'm sure.
====
2545
Torn Page

Trying to leave this alcove means death by beheading. Staying means death by whatever beast makes this place home.

Why this, why now? I swear I will haunt this place if I die here not knowing. I've done nothing to them. Perhaps the Citadel was better off locked away.

I've some arrows yet remaining. I think it's time for Jenedusil's final stand. Yes, that's what I'll call this. I hope Sovngarde is nice this time of year.
====
2546
Torn Page

The fiends who plague us may well have dropped from the sky. They came upon us midday, with the sun casting naught a single shadow. I have no idea how.

They move like men, kill like men, but don't speak. Can't be reasoned with.

We don't presently hear them, nor see them.

But they're there. They slayed scores of us in an instant, in a hail of arrows, and fire, and blades.

The others fear to move. If those things don't kill us out on this bridge, the sun will.

All you who read this, for I wish someone had told me: turn back. Turn and flee as fast as you can. Nothing good will come of approaching the Citadel.
====
2547
Castles and Coffers Volume III: Hel Ra Citadel

Imperial historians, most notably Dubicius of the Colovian Highlands, speculate that Hel Ra Citadel was constructed sometime during the second Yokudan "Warrior Wave" as it swept into the Alik'r desert of western Tamriel. Most believe, as is obvious from its title, that it was built to protect the nearby Yokudan city, the name of which has been lost to sand and time. But the Yokudans did not name the Citadel; modern Tamriel did. The structure could have long predated the city it protects. It could have been a foothold for one or both invasions, it could have been one of many forts now lost, or even a fortressed training ground. In myth, sword saint training for maintaining "sword magic" was notoriously rigorous, and even an invasion force would require a space for that. Some say that where the Citadel now stands was first a Nedic fort, that the Yokudans conquered it, built on top of it.

 According to the Imperials, all anybody knows for certain is that the Citadel has been sealed since the Yokudan retreat. No one has ever been inside. There are claims and stories, of course, all false. Imperial records state the Empire has failed to enter, and expeditions by the Redguard themselves have failed to bypass the Citadel's front door. Be it through spellcraft, or a trick of its construction, no army or siege engine has ever been able to defeat those walls. What treasures, what ancient secrets could await inside? Will the Citadel's gates ever open?

Said Imperial Magistrate Albus:

Never.
====
2548
Letter to Artisans Craftworks

<<1>>,

I know you're busy, big brother, but I still haven't received the shipment you promised me! Please send my order as soon as you can or we'll have nothing to sell at the family shop.

Anyway, I can't wait until I get up to Mournhold. I want to see this wonderful forge you wrote us about. And I can't wait to meet all of the crafters and smiths that work for you!

All my love, dear brother!

—Blivisi
====
2549
Letter to Ofglog

Ofglog gro-Barkbite,

The entire stronghold gathered around to see what you learned at that fancy college. We closed our eyes, just like you asked. You said some fancy words, and then … nothing. When we opened our eyes, you were gone.

Moramat opened her fool mouth and wondered if you'd turned invisible—and they all looked at me! Everyone knows you've been sniffing around my forge for years, and they know I've turned you away. Then Sharnag blurted out, "Looks like he finally came to his senses," and they all started laughing.

This is the last time you make a fool of me. Wherever you went, I hope you never come back. I hate you.

—Shakul
====
2550
Thozor's Diary

Entry 55
The Drublog won't let me in Dra'bul. They said I'm not Orc enough, that I spent too much time among the Bosmer. At least they let me set up a camp outside their gates.

Entry 56
Drublog bastards! There's a strangler not fifteen paces down the hill from where they told me to set up camp. I could have tripped over it last night.

I didn't notice until this morning. Strange that it left me alone as I slept. It's not dead—I can see it breathing. (Fluttering? Whatever it is they do.) I'll keep an eye on it. That thing moves and I'll fill it with arrows.

Entry 57
Woke up this morning to a monkey howling and carrying on. The little screecher tossed acorns at the strangler until it ran out.

The strangler did nothing, not even flicker its tendrils. Why didn't it spit poison at that monkey?

Entry 58
The monkey came back to throw more acorns. Still nothing from the strangler. Maybe it's docile.

Entry 59
Getting tired of that monkey.

Entry 60
I asked a Drublog about the strangler. He said it's called Gentle-Blossom. They told me to camp by it because it's harmless, but it scares off the senche-tigers. Not sure if I should believe him. 

Entry 61
The monkey threw an acorn at me. I put an arrow through its eye.

I tossed the monkey's body next to Gentle-Blossom. I thought the fresh meat might rouse it—him?—but still nothing. Is he sick?

Entry 62
I stepped within five paces of Gentle-Blossom. Nothing.

Entry 63
Three paces today. Nothing. The Drublog was right, he's completely harmless.

Entry 64
I caught some game this morning. I think I'll try to share some with Gentle-Blossom. I'd really like to see what he looks like when he feeds.
====
2551
Warning: Dugan the Red

The UNREPENTANT CRIMINAL known as <<Z:1>> was recently spotted near the <<Z:2>>.

If you must travel, stray no further north than the <<Z:3>> lest you end up CRUELLY MURDERED by this SAVAGE MARAUDER.

—<<Z:4>>
Fists of Thalmor, Velyn Harbor Detachment
====
2552
Cover Every Approach

Head to <<1>>, near <<2>>. Avoid travelers as best you can. Watch the bridge. If you see any of the following dignitaries, send immediate word:

—<<3>>
—<<4>>
—<<5>>, traitor to his people
—<<6>>
—<<7>>
—<<8>>

The following individuals are be killed on sight:

—<<9>>, Vinedusk ranger
—Khajiit who goes by Daz, Dazum, Ruz, or similar name. Distinctive look, as previously discussed.

We must cover every approach.

<<10>>
====
2553
She Is My Light

i shall give of myself
for what is love if not
sacrifice of my light

i am brighter than the rest
she will take my light first
i have more light than they

she is my light
<<z:1>>
come take my light from me
====
2554
A Subtler Brew

Entry 380
I'm unhappy with the latest batch. If we can't mellow the pungency for weaker stomachs, Redfur will supply yet another wedding. Three times in a row is enough!

Entry 381
Hoarvor dug up some of our nine-day casks. How many times have I said we need better pottery than <<1>> can provide?

Entry 382
Success! The hoarvor thorax sped up the fermentation. We'll need to boil it out before it curdles, but I think we're on schedule.
====
2555
Matthild Built This Place

At sixty winters she left Skyrim for good
She found this place and made it her home

At sixty-one summers she built this place
She took only from the ground to make it
As is the custom in Valenwood

At sixty-two summers she met the Silvenar
She offered to teach the ways of her people
For she knew much of making things

At sixty-two winters she taught his people
She learned as much as she taught
And was loved by all her students
 
At eighty winters she went to Sovngarde
She left this place to all who would teach
And to all who would learn
====
2556
Closing the Octal Cage

or, A Defense Against the Planemeld

Unnatural anchors blight the skies of Tamriel. Those learned in such matters know they herald the Planemeld, a Daedric plot of unfathomable darkness.

But in times when all hope seems lost, the Eight Divines provide. We can salvage our future by looking to the past. <<A:1>> is our first bulwark against Molag Bal's devious plot!

The peculiar construction of this Ayleid ruin should be immediately apparent to a scholar of the Eight Divines. The symmetrical nature of its construction, the altar plate below the eight-tined arch, and the harmonic blending of tonal triptychs reveal the divine hand in its formation. Should one blow a large enough horn within the chancel's walls, its clarion call would be heard as far as <<2>>!

After extensive research, I believe this to be one piece of the long-rumored Octal Cage. There should be seven ruins identical to this scattered throughout Tamriel. Where, I do not know, but I shall locate them all. Then I will find the eight Hallowed Clarions mentioned in the apocryphal accounts of the Ayleid loss of Sancre Tor to Alessia.

A daunting task, but the Octal Cage was thought capable of sealing the Daedric Princes away from Nirn for good. Sounding a Hallowed Clarion in all eight ruins, all at the same time, may be enough to bring the Octal Cage to life.

I depart in the morning. If my task proves fruitless, so be it. We must all oppose the Harvester of Souls as best we can. Until then, any who calls the God of Schemes their enemy may avail themselves of my laboratory.
====
2557
A Fortune Behind Those Walls

This pillar isn't just a cenotaph for Frandar Hunding. It's where his ancestors hid his treasures! Hunding was the greatest hero of Bhosek's people. Why he never tried to crack open the monument is beyond me. 

I don't know much about stonework. I can't exactly ask around, can I? If Bhosek catches wind of what I'm doing, he'll take it all for himself.

But how hard can it be? Hit the stone with a pick until it crumbles, then plunder everything inside. I'm sure to find a fortune behind those walls!
====
2558
The Fires Guide the Way

From this vantage, I see the lights that guide the way.

Look only to that which shines to show you the true way. Darkness only holds lies.
====
2559
Elenaire's Journal

Morning Star 2nd,

Today is the day I set off—fitting for a Scour Day, I suppose. New Life, new roads, and all! I wonder if the Yokudans had an equivalent celebration, for it is the Yokudans I pay a visit:

I quest for the Hel Ra Citadel, a fabled fortress built by those vicious and mysterious ancestors of the Redguard. As the Ayleid ruins serve to my people as a window to my ancestors, so, too, do I expect the Citadel to teach me about Redguard culture.

They say no one has entered the Citadel in many lifetimes, though rumors of the cultural treasures waiting inside have reached my ears. I flush to think of them.

Sun's Dawn 3rd,

And so I arrive! The roads of Tamriel are as treacherous as ever—the wildlife especially. The Welwas of Craglorn are akin to my Bosmer cousins: fetid, petulant, and possessing of lethal denture. But at last I spy the stone spires of Yokudan architecture. The Citadel must be just up ahead.

Sun's Dawn 4th,

I can barely keep the quill straight as I pen this, but, for the first time in what must be a millennia, the antechamber that precedes the Citadel has opened! I'll see to it that someone alerts the Mages Guild, the Merethic Society, the Stargazers—all of Tamriel! Once I survey it, of course.

One of the many legends that surround Hel Ra Citadel claims the Yokudans used it as a training ground for their Ansei (literally "sword saints")—blade masters capable of dazzling feats. In myth, the Ansei required much meditation and training to form their Shehai, supernatural blades constructed out of sheer force of will.

I think the antechamber preceding the road to the Citadel gives credence to the story, as do the ancient weapons left on the dais here (and not a single one marred by rust—perhaps a magical property of the chamber?) According to legend, Ansei wishing to earn the elite title of First Rank were required to give up their most treasured weapons and war materiel before undertaking the grueling initiation ritual. If they succeeded, they would no longer need conventional weapons.

My friends say I have spent too much time researching the Yokudans and that I should find a husband. I think they are envious of my magnificent brain.

Terms:
Yokeda- Leader? Lord of war?
Hel Shira- Blade Noble?
Yarban- A measurement of time? Unsure. Archaeologist, not a bean counter.
Anka-Ra- Former warrior? Old warrior?
Kotu- Weapon? Edge?

Sun's Dawn 5th,

Fascinating as the antechamber has proven to be, it's time I gleaned the Citadel itself. What could await me there? Mirimdin's Ninth Blade? The Shehai of a First-Rank Ansei? I carry no sword, but I shall leave my journal here, as the Ansei left their swords. Perhaps, like them, I'll find the means to form my own Shehai.
====
2560
Jofnir's Journal

I've done all I can. For now, I've salvaged what I could of the situation. Took a few relics as trophies. I should be back out in the light soon enough.

I can put these lessons to good use the next time I visit Ragnthar. The Dwemer constructs will set watch, keep the place safe. I don't want any visitors. The next time we meet, I'm going to end this. I can't let this go on any longer.

I'll stop in Bergama, see if I can't get a few supplies for the next trip. Maybe some mead. It's been far too long since I had a decent brew.
====
2561
Shrine of Mara

At this altar to the Goddess of Love you can use a Ring of Mara to espouse your beloved.
====
2562
The Unpleasantness in Koeglin

(This is an unsent letter from Belene Ancois to a Lodge superior. She complains about an external party ruining all her hard work in Koeglin. She asks if some other Lodge member is running an operation here, and if so, why she was never informed.)
====
2563
Letter to Belene Ancois

(This is a letter from another Lodge Member to Belene Ancois. The letter's author worries about the recent rapid growth of the Lodge, and questions if the Lodge can truly be secretive if the Lodge Leader's plans for expansion move forward.)

(This shows the Lodge has plans for expansion.)
====
2564
An Invitation to the Whispered Ball

You are cordially invited to the Whispered Ball. The date is already known by you. It will be held at the site of your induction.

Bring no guests. Allow none to question your absence. Come prepared to sift the worthy petitioners from the chaff.

Formal dress is expected. Don't forget to bring your true face.
====
2565
Defaced Nedic Prayer Book

A Prayer for Mercy

To the heavens above, we raise our eyes, our hands, and our hearts.
Do not turn your light away from us, not in our hour of need,
Instead, send forth the brightness of Aetherius and illuminate the darkness of the night.
You who bring order to the seasons,
Ever-shining Guide to the weary traveler.
Have mercy on us. 
Protect us from the invader who ravages, the famine that wastes, the fire that burns,
And lead your faithful ones toward your promised glory.

____
A Prayer for Those Who Have Pledged Their Souls to the Stars

These Souls we offer, the light of frail bodies
To the ever-burning light of the heavens.
Guide these Souls through the long night
And let them not stumble in their ascent
Up the Golden Stair.

Take these Souls, freely given,
As an offering of holiness,
And a pledge of faithfulness from your people.

Do not forget us in our hour of need,
But be for us Guardians,
As long as faithfulness endures.

____
Warrior's Prayer

Greatest Guardian, Shining Warrior
Gird your armies with strength,
And let their spears fly true.

For the strength of your arms is great,
And the enemy trembles at the sight of your mighty shoulders.

Do not let us succumb to fear,
But only set your aegis before us and we shall stand unconquered.

____
Thief's Prayer

[The remaining pages have been torn out. In the back of the book, someone has scrawled the following:]

Oh, bastard stars,
Born in a brothel.
Your mother was a lewd woman.
Your father had a disease.
Men worshipped you and lost the appetite for love.
Women cried out to you and grew beards.
You led your children into pits,
And let them wander into snares.
The Elves slaughtered them and took their women for concubines.
The Mer mocked them and took their men for slaves.
Their blood is on your hands,
It runs in rivers from your lips.
Oh silent stars, oh merciless stars,
Behold your reckoning is at hand;
At hand is the judgment for your transgressions.
The Mother of the Water has risen in the desert
And the Deathlands have brought forth flowers.
Let the people turn away from false lights;
Let them embrace true mercy.
For I have slept a thousand nights and never dreamed,
But by day I have heard the glorious singing
Of Shada and her Daughters, hope to all the Nedes.
====
2566
Tishi's Research Notes

Symptoms: Increased strength and constitution, followed by disorientation and eventual madness. Rambling statements characterized by multiple references to someone called "Shada."

Cause: The discolored water in the ruin of Shada's Tear appears to afflict any who drink it.

Experimental Cure: A concoction of somnalius fern to calm the mind quierts the afflicted for a time, but rambling resumed thereafter.

Experimental Treatment One: Poison introduced to induce vomiting after water consumption, but vomiting did not alleviate symptoms.

Experimental Treatment Two: Applied ginko and aloe to forehead to stimulate humors in the brain, but produced no noticeable effect.

Experimental Treatment Three: Attempted to purify the water through boiling and adding various neutralizing reagents, but curse remains intact.
====
2567
Targa's Note

Dearest Anya,

I must first request that you burn these letters after reading them. I am sorry I have not written at more length or with more frequency, but trouble follows me like a cub chases its mother.

It is difficult for me to commit to words what I have experienced these many months away from you. Difficult, because each day my thoughts slip nearer to blasphemy.

Our Glorious Emperor has taken us north into the place the barbarian peoples call the Deathlands. It is as inhospitable as the name suggests, unfit for any person to live in. But our Illustrious Emperor presses on, bent on the promise of a city of shimmering waters in the middle of the desert and mad dreams of an immortal army.

See? My pen betrays me. But what else can I call our Inscrutable Emperor's plan? A warrior's reward is eternal glory and rest for his weary body, but what of the warrior who is denied rest? What comfort is there for such a soldier?

Our Resplendent Emperor would deny us death for his own glory. He would profane our bodies by having them rise again in unnatural forms to fight for him across the ages. Once again, my words form the foulest blasphemies.

In truth, I know that it is not our Marvelous Emperor who errs (I do not allow the possibility), but that foreigner who is by his side, always breathing corruptions into his ear. He stinks of ambition and his words cloy with false flattery.

Still, this will be the last time I write to you dearest Anya. The error lies, ultimately, in myself. For though I am pledged to follow my master into death, I am unwilling to follow him after. When I am finished penning this letter, I will take the honorable course and die by my own sword.

I beg you destroy this letter when you receive it, lest our Celestial Emperor perceive that you share in my guilt.

Yours ever and always,
Targa
====
2568
Letter to Iranya

(This is a letter from another Lodge Member to Iranya. The letter's author exults at how Lodge Leader's plans will soon allow for the Lodge to have a vast reach.)

(This shows the Lodge has plans for expansion.)
====
2569
Iranya's Diary

(This is a diary detailing Iranya's part in the instigation of events in Shattered Grove. "The mage is a readied arrow in need of a bow to shoot him.")
====
2570
All For the Better

(This is an unsent letter from Meline to another Lodge Member talking about how the modern state of the Lodge is so much better than the old days. It focuses on the material elements and comes across as greedy.)

(This shows there was an "old version" of the Lodge, prior to some event.)
====
2571
Meline's Diary

(Meline's Diary details her infiltration of the local Fighters Guild. She has snide things to say about Merric, and concludes that the Fighters Guild stated plans will unwittingly advance the Lodge's goals with no effort on their part.)
====
2572
An Invitation to the Whispered Ball

You are cordially invited to the Whispered Ball. The date is already known by you. It will be held at the site of your induction.

Bring no guests. Allow none to question your absence. Come prepared to sift the worthy petitioners from the chaff.

Formal dress is expected. Don't forget to bring your true face.
====
2573
Letter 3

Letter 3
====
2574
Letter to Lohulurasha

(This is a letter from another Lodge Member to Lohulurasha. The letter's author complains there will be less and less support for newer members, especially if the Lodge Leader's plans go through.)

(This shows the Lodge has plans for expansion.)
====
2575
Let Others Do The Work

(This is an unsent letter from Lohulurasha talking about how she is pushing Nojaxia (the local quest bestower in "Everyone Needs Salt") towards undertaking experiments that could benefit the Lodge. She speaks of manipulating Nojaxia's desire to join the Mages Guild.)
====
2576
An Invitation to the Whispered Ball

You are cordially invited to the Whispered Ball. The date is already known by you. It will be held at the site of your induction.

Bring no guests. Allow none to question your absence. Come prepared to sift the worthy petitioners from the chaff.

Formal dress is expected. Don't forget to bring your true face.
====
2577
According to Plan

(This is a report from a Lodge underling about an operation in another alliance being successful.)

(This shows the Lodge's reach across Tamriel.)
====
2578
Darenwe's Log

(This log details shipments of Lodge equipment/gear and notations of members receiving passage.)
====
2579
So Far In So Short A Time

(This is an unsent letter from Darenwe to another Lodge Member marveling at how far the Lodge Leader has taken them in only a decade.)

(This shows there was an "old version" of the Lodge, prior to some event.)
====
2580
Of Questionable Methods

(This is an unsent letter from Zibadan to the Lodge Leader cautioning that their increased  profile threatens to expose them. "We cannot always assume we are hidden. Rivals will seek to harm us, should they become aware of us.")

(This reiterates the Lodge's shift in tone in recent years.)
====
2581
Zibadan's Diary

(This diary reveals Zibadan to be a mover and a shaker in both the Lodge and Alik'r. He is unsettled with the local necromantic problems because they present a common enemy for the locals, which works against the Lodge's purposes. He wonders if the Worm Cultists are working against the Lodge deliberately.)
====
2582
Sysa's Diary

(Sysa's diary, speaking of the incredible care necessary to avoid the Tribunal.)
====
2583
Merchants, Scoundrels, Thieves

Being an account of the Dragonstar Caravan Company
by Garold Farfly

It's well-known that the settlements of present-day Craglorn were founded by a ragged and unsavory lot—criminals fleeing the close watch of the Imperials in Cyrodiil, indigents from the cities of Shornhelm and Evermore, and adventure-seekers looking to escape the comfort and confines of civilization.

Nowhere is this black origin more plain than in the morals on display on the streets of Belkarth. Little more than a hub of unscrupulous merchants, thieves, and black market smugglers, the only government in Belkarth appears to be the will of the scoundrels of the Dragonstar Caravan Company.

In Belkarth, all manner of vices are tolerated and everything is for sale. As an example of this depravity, I need only cite the now well-known tale of Madriga. The daughter of a beloved and respected Crown, Madriga was seized from her home in Evermore as payment for debts her father's steward had incurred from agents of the Dragonstar Caravan Company. She was spirited off to the treacherous reaches of Craglorn, where she resurfaced, ten years later, as a barmaid in the Crossroads Tavern.

Now the grown woman Madriga in no way resembled the demure and beautiful child of her father's household. Indeed, she had grown into a haughty, promiscuous woman, little better than the local strumpets with their brazen demeanors. When guards from her father's household were sent to bring her home so that she might be restored to her family and married into a noble and honorable estate, it is said that she exclaimed, "No, thank you. The wages are better here."

I relate to you this tale so you will be warned if ever you have occasion to deal with the Dragonstar Caravan Company. These so-called merchants have no regard for the noble and established orders that have so long flourished in civilized society. Their only master is gold, and they allow neither honor nor decency to intervene in their service to their master.
====
2584
The Flourishing of Elinhir

Being an Account of the City of Mages
by Garold Farfly

The one place in Craglorn where the light of civilization can be said to shine is the gleaming city of Elinhir. 

Instantly recognizable by its ancient mage towers, monuments to a strange and foreign age before Elf or Yokudan laid eyes on Craglorn, Elinhir stands as a testament to the civilizing power of the scholar and the mage on an otherwise wild population.

Until the beginning of the Second Era, Elinhir was little more than a wild, lawless backwater. Like most of Craglorn it was settled mainly by those unfit for life inside the Empire. As such, it was a dangerous place, lacking true leadership or even laws to govern it, and constant prey to the predations of bandits and Iron Orc raiders from the mountains.

Early in the Second Era, however, a group of mages led by the illuminated Felix "Blackcaster" Augustus, left the comfort and confines of the Mages Guild to practice their arts in Craglorn. 

Common myth suggests that Blackcaster and his mages were nothing more than unruly, morally questionable, and undisciplined hedge mages, rebelling against Mages Guild authority. This tale is perpetuated by the lawless element that still lingers in Craglorn. They would have you believe that the mages that first settled in Elinhir were no more a civilizing influence than the bandits who regularly raided the city. 

This could not be farther from the truth! One need only comb the archives of the Mages Guild in the Imperial City to learn that Felix Blackcaster was, in fact, a guild member of high standing. His leaving the guild had nothing to do with any disagreement in discipline or practice, but with the desire to set out to new territories beyond the guild's reach. Correspondence shows that Blackcaster remained in constant communication with his superiors in the guild as late as ten years after the Apex Accord was signed by the leaders of Elinhir.

This correspondence sheds ample light on the situation Blackcaster and the other mages found on their arrival in Elinhir and the lengths to which they went to persuade the unruly populace to accept their leadership and protection. I will not go into exhaustive detail, but I will summarize. Blackcaster and his mages, intrigued by the sight of the then-empty Apex Towers in the city, had previously pleaded with the town's mayor (he was really more of a warlord) for access to the towers. Having been denied multiple times, they were despondent and about to give up their quest. 

Their fortunes shifted, however, when Iron Orcs came down from the mountains and laid siege to the city. Using their considerable power, Blackcaster and his mages drove off the Orcs, quickly winning the love of the fickle people of Elinhir. They acclaimed Blackcaster their new mayor and shortly after the Apex Accord was struck—an agreement that stands to this day and states that the mages of Elinhir's Apex Towers will provide protection for the city for as long as the city supports them in the operation of their mages' academy.

Some have argued that the appearance of the Iron Orcs is not all it seemed. They have even gone so far as to declare that Blackcaster and his mages made a deal with the Orcs in order to win over the people of Elinhir. I find this suggestion both dubious and insulting. Such trickery would have been beneath one of Felix Blackcaster's stature and reputation, not to mention the fact that the Iron Orcs are notoriously intransigent in matters of cooperation and negotiation.

The truth is that from the time of the Apex Accord until now, Elinhir has flourished under the guidance and protection of the Blackcaster mages, becoming a prominent center of civilization in the wilderness of Craglorn.
====
2585
Orcs of Tamriel, Volume 3

By Grassius Vilco

We come now to the "Iron Orcs" of Craglorn. I was shocked to find that almost no scholarly work on the subject exists. It did not take me long to find out why.

Studying the Iron Orcs proved to be a difficult endeavor given that they are uniformly hostile toward anyone perceived to be an outsider. "Hostile" is an understatement in this case: during my time in Craglorn I routinely found bodies hacked and cleaved, then pinned to trees with crude iron nails. This was unsettling, but informative. What could drive such brutality, I wondered. As with most things, the answer lay in the past.

Study of ancient Orcish cave paintings and Nedic ruins revealed a surprising number of stylistic similarities. These shared motifs clearly indicate a rich cultural exchange between primitive Orcs and Nedes. Abandonment of this shared symbology appears to have been gradual, indicating a prolonged period of estrangement. Conflicts became more common and intense during periods of rapid Nedic advancement in metal and stonecraft. Numerous Nedic frescos depict armored warriors in conflict with unarmored Orcs. We can only assume that these paintings depicted actual military victories against their less developed neighbors. 

At some point in the late Merethic Era, a fundamental rearrangement of Iron Orc civilization occurred.  What had been a largely peaceful, shamanistic society rapidly transformed into a community of miners, smiths, and warriors—much more in keeping with the conventional Orsimeric narrative. There were some notable differences, however. The Iron Orcs adopted a warfare methodology that was almost bestial in nature. My associates and I discovered a series of mass graves filled with corpses in every state of disrepair—broken spines, shattered skulls, cracked ribcages. Most of these injuries were sustained after the killing blow, and many of the corpses bore no weapons or armor of any kind.

I believe the evidence we uncovered in Craglorn paints a compelling narrative. The Iron Orcs (whose reverence for stone persists to this day) were driven to mining and war by a desperate need to defend themselves and the pristine stones they worshipped. In taking up the pick and spade, they were committing a dreadful blasphemy. Anger eventually gave way to hatred—specifically for the Nedes who drove them to this sacrilege. If this interpretation is accurate, we can conclude that Iron Orc anger is anger of the most dangerous kind: anger driven by self-loathing. In order to protect their culture and the stone they worship, they had to twist both into something dark and horrifying. I fear that it is an anger and quiet sadness too dark and deep to ever truly recover from. We can only hope for a cultural shift from within their own ranks. I suspect we will be waiting a long time.
====
2586
Nedes of the Deathlands

by Argus Mender

Is it possible then that everything they taught us as children was wrong? That buried beneath rock and sand, hidden from view by the monuments of conquering Yokudans, is more than just the detritus of a barbaric and underdeveloped people?

This is the claim Sali'ma at-Muhay makes in his latest work of scholarship on the Nedes and their presence in Hammerfell, and he presents some compelling new evidence to support this claim. In studying the mage towers in Elinhir closely, he has concluded that these towers are not of the right age to be of Yokudan fabrication, nor do they use the same stone-crafting techniques employed by the Ayleids. In some regards, they resemble Dwemer handiwork, but only in a crude way. From this, at-Muhay concludes that these towers were not a lost form of high Yokudan architecture transplanted from the Yokudan homeland, but are in fact, the remnants of a Nedic civilization.

If at-Muhay's conclusions are right, then the Nedes were much more organized and advanced than historians have previously thought. Elinhir's towers could only have been crafted by an advanced culture adept at stonework.

These towers have been occupied since the Blackcaster mages established their academy in Elinhir—so why is at-Muhay the first to propose this startling theory?

This author posits that historians are not without their blind spots, and that the Nedes are certainly among the biggest. The reasons for this are many:

In the first, the Nedic people had a history of falling prey to conquering armies. The Dwemer, the Ayleids, and the Yokudans all proclaimed themselves masters of the Eastern Hammerfell Nedes at some point. It was in the interests of these conquering peoples to justify their conquests by proclaiming the Nedes a backward people worthy only of enslavement.

In the second, the Nedes as a distinctive people disappear from the historical record shortly after Ra Gada, and by then the records that exist are few and scattered. By the time the first Yokudans set foot on the shores of Hammerfell, the Nedic culture was already fading, and the people were scattered and broken. Most of the Nedes had long since migrated and intermingled with the other races of Tamriel, virtually fading from existence.

It's vital that we take this new theory about the Nedes seriously. I suspect that the remote region of Craglorn will bear much fruit for future researchers interested in exploring the extent of Nedic civilization, as it has undergone the least change in the time since the last Nedes disappeared.
====
2587
Tales of Abba Arl: The Ox's Tale

One day the children of the People came to Abba Arl and asked, "Who are our parents?"

Abba Arl replied, "The People have not two parents but four, and they are as follows. The great Dragon of Time, who set the stars in their courses and appointed the guardians to watch over the world. The Mother Serpent in the curve of whose back the world rests. The Fat Mother who nourished the People when they were lost and starving. And the Ox who bears the People on his back to their final rest. Many tales tell the story of the four parents."

The children said to Abba Arl, "Tell us of the end first. Tell us of the Ox who bears the People on his back to their final rest."

And this is the tale Abba Arl told.

"Before the People settled in cities, they followed the herds of wild beasts that roamed the wilderness and hunted them for food. One of these hunters was named Colvy, and one day while he was hunting he happened upon a calf. The calf was so young it could not yet walk, and its mother was dead beside it.

"The hunter Colvy took pity on the calf and brought it home to his hut. He fed it the wild grains he had foraged from the fields, the berries that grew in the shrubs, and the sweet leaves of trees.

"And the calf became like a son to Colvy, like one of his own family. And even after the calf was grown, the hunter could not bear to kill and eat it, so he kept it with him, by his side. And the calf, who was now a mighty ox, loved the hunter as a father and a mother both. Nightly, the ox stood watch by Colvy's hut and alerted him to danger. In return, the hunter protected the ox against predators.

"And it came to pass that one day, when Colvy was hunting, he fell into a nest of snakes and was badly bitten. And he said to the ox, 'I am bitten and dying, you should leave me and join with the other wild herd beasts and run across the fields.'

"But the ox replied, 'You are like a father and a mother to me. I will not leave you.'

"So the ox waited by the hunter's side until late into the night when, venom-sick and weary, the hunter finally died.

"And when the ox saw that the hunter, who had been like a father and a mother, had died, the ox lowed with such force that the plains shook and the herd beasts scattered in fear.

"And then the ox took Colvy on his back, went to the other hunters, and said, 'This man found me as a calf. When my mother was dead, he fed me and raised me into a mighty ox. He is like a father to me and also a mother, and dearer to me than life itself. 'He fell into a nest of snakes, and the serpents bit him and inserted their venom into his blood. And in the night, he died.'

"On hearing the ox's speech, the other hunters replied, 'What do you expect us to do? We are just hunters. We know nothing about anything. Our own dead we leave in the fields, to be eaten by birds.'

"The ox replied, 'It is not right that the body of this noble hunter should be left in the open, to be eaten by birds. Build a pyre and lay his body on top of it. And when the hunter is burned, take me and kill me and cook my flesh on the pyre. Eat this feast in memory of this noble hunter, and I shall follow him into the next world and bear him to the afterlife, just as he once bore me into his hut when I was only a calf and could not yet walk.'

The hunters saw wisdom in the ox's words, and they thought also of the great feast that the mighty ox would provide, so they did as they were told.

And seeing the loyalty of the ox to Colvy, the hunters followed his example and began to herd the wild beasts, so that they would not need to follow them all over the world, hunting them. And to this day, whenever a great hunter dies, an ox is slaughtered and a feast is held. Then the bones of the ox are laid upon the pyre to carry the dead into the afterlife."

When Abba Arl had finished his tale, the children clapped their hands and said, "This is good. Thank you to the Ox, our fourth parent."
====
2588
Waterlogged Journal

In the market square today everyone is talking about rumors from the coast. Ships spotted, they say, full of invaders. The same invaders, they say, that have recently come to the southern Deathlands.
It seems like every day there is some new invader. We have withstood previous attackers. Our water is coveted in the desert, but the rock and sand protect us—and so do the Nereids. I do not think this time will be any different.

—

Word comes that the invaders are unrelenting. Their leader has a name. Tarish-Zi. It's an ugly name, I say, but Merrina wonders what it matters if the name is ugly? I am not worried about being conquered by a general with an ugly name.

—

Today General Zal'ik made an announcement. Tarish-Zi and his army are coming, but the Nereids have pledged to protect us. He told us not to worry, but I wasn't worried, anyway.

—

The city is in panic. Word reached us that the forces Zal'ik sent to meet the oncoming enemy were slaughtered. Not a soldier survived except for one wounded lieutenant, sent to bring word of Tarish-Zi's coming. They say the enemy's army is immortal. They say Tarish-Zi himself is immortal. I don't believe it, but for the first time I feel anxious about this impending attack.

—

General Zal'ik ordered everyone to take up arms in defense of the city, so I fashioned a mace from a broom handle and an old hammer. (The blacksmith is overtasked and there are not enough weapons to go around for all of us.)

Everywhere there is a sense of foreboding, that this really is the end. Our city, which has weathered so many invasions, will finally fall. But there is also a feeling of deep friendship. The petty squabbles that used to fill the marketplace with so much noise have been replaced with words of friendship and encouragement. If we will die, we will die together.

—

Rumor is that General Zal'ik has turned to the Nereids for help. Everyone hopes that Shada and her daughters will intervene on our behalf. Our only hope requires a miracle.

[The rest of the journal is too waterlogged to be legible.]
====
2589
Nothing To Fear

(This is a report from a Lodge underling about an operation in another alliance being successful.)

(This shows the Lodge's reach across Tamriel.)
====
2590
An Invitation to the Whispered Ball

You are cordially invited to the Whispered Ball. The date is already known by you. It will be held at the site of your induction.

Bring no guests. Allow none to question your absence. Come prepared to sift the worthy petitioners from the chaff.

Formal dress is expected. Don't forget to bring your true face.
====
2591
Perhaps We Should Rethink This

(This is an unsent letter from Sysa to the Lodge Leader questioning whether they should all gather in one place. "This is not the old days. Convergence is dangerous.")

(This reiterates the Lodge's shift in tone in recent years.)
====
2592
Molemir's Diary

(This diary gloats about masterminding the pirate attack on Haven without any trace of Molemir's involvement. This implies Molemir gave the nudge that pushed General Endare away and pulled the pirates to Haven.)
====
2593
The Lodge's Will Be Done

(This is a report from a Lodge underling about an operation in another alliance being successful.)

(This shows the Lodge's reach across Tamriel.)
====
2594
The Times Are Changing

(This is an unsent letter from Molemir to another Lodge Leader looking forward to the party. "This could never have happened in the old days.")

(This reiterates the Lodge's shift in tone in recent years.)
====
2595
An Invitation to the Whispered Ball

You are cordially invited to the Whispered Ball. The date is already known by you. It will be held at the site of your induction.

Bring no guests. Allow none to question your absence. Come prepared to sift the worthy petitioners from the chaff.

Formal dress is expected. Don't forget to bring your true face.
====
2596
Frikkhild's Diary

(This is Frikkhild Coldheart's diary of how she uses her cats to advance the Lodge's goals.)
====
2597
Leave My Family Out of This

(This is an unsent letter from Frikkhild Coldheart to another Lodge Member. She vehemently refuses to bring her family into this and complains about the modern state of the Lodge compared to a decade ago.)

(This shows there was an "old version" of the Lodge, prior to some event.)
====
2598
Welcome to the Violet Lodge

(This letter, dated six years ago, welcomes the owner into the Violet Lodge. The author is clearly happy this person who she recommended has made it into the fold.)

(The letter ends with, "When we speak in public, you should call me Danni.")
====
2599
Welcome to the Twilight Lodge

(This letter, dated six years ago, welcomes the owner into the Twilight Lodge. The author is clearly happy this person who she recommended has made it into the fold.)

(The letter ends with, "When we speak in public, you should call me Danni.")
====
2600
Welcome to the Twilight Lodge

(This letter, dated six years ago, welcomes the owner into the Twilight Lodge. The author is clearly happy this person who she recommended has made it into the fold.)

(The letter ends with, "When we speak in public, you should call me Danni.")
====
2601
Dossier on Vexa

A dossier on Vexa
====
2602
Dossier on Nicholas

A dossier on Nicholas
====
2603
Dossier on Gwenneth

A dossier on Gwenneth
====
2604
Yamanu-ko's Letter to Her Apprentice

Faithful Apprentice,

I trust you have made the arrangements with our new allies. I look forward to meeting them at the appointed location in the ruin of Balamath.

As for Kelmen Locke, he will not pose a problem. He fled when the atronachs turned, and our helpful allies have arranged for him to be kidnapped by bandits. He will not interfere with our plans.

I must ask you to keep an eye on your fellow apprentices, however. I have concerns that Minerva Lauzon is wavering in her support of our deal.

Your Master,
Yamanu-ko
====
2605
Tales of Abba Arl: The Fat Mother

One morning, Abba Arl asked the children 'Do you know of our parent, the Fat Mother?'

The children shook their heads and said, 'No, Abba. We do not know about the Fat Mother. Will you tell us about her?'

Abba nodded and told this tale.

"Before the People took to harvesting, they ate nothing but the meat from the wild beasts of the fields. One morning, the hunters went out and could not find any wild beasts to eat. And so the chief told his people, 'We have killed all the beasts and have nothing to eat. We must leave this place and find more beasts elsewhere.' 

"And so it came to pass that the People packed their belongings and began to wander in search of food. One of these wanderers was called Orsa, and she was shunned by the People. They shunned her because she was fat and not pleasant to look at. 

"One day, the People arrived at the foot of a tall mountain. They began to cry out, 'We are so hungry! If we do not eat soon, we will surely die. We cannot climb this mountain without food!' 

"Hearing this, Orsa stepped forward and said, 'People, you have shunned me, but I love you still. Come and drink from my left breast that you might have the strength to climb the mountain.' The People were greatly pleased by this and suckled their fill. With bellies full of milk, the People climbed the mountain and did not perish. Even so, they still treated Orsa poorly.

"Days passed and the People came upon a river. Again, they cried, 'We are so hungry! If we do not eat soon, we will surely die. We cannot ford this river without food!'

"And so Orsa said, 'Still you shun me, but still I love you. Come and drink from my right breast that you might have the strength to ford the river.' Once again, the People greedily drank their fill. They swam across the river and not one of them perished. Even after this, the People spurned Orsa and would not share her company.

"More time passed, and the People reached the edge of a great desert. Once again, the people cried out, 'We are so hungry! If we do not eat soon, we will surely die. We cannot cross this desert without food!' 

The People looked to Orsa for help. 'Won't you feed us again, fat woman?' the people asked. 

"'I cannot' said Orsa. 'You drank from my left breast at the foot of the mountain, and my right breast at the bank of the river. I have no more milk to give.' 

"The People were greatly disturbed by this and fell to their knees weeping.

"That night, Orsa prayed to the stars saying, 'Oh stars, what shall I do? I have no more milk to give my people. We will surely perish without food.'

"The stars spoke back, saying, 'Orsa. Why do you cry for the People? Do they not spurn you and make cruel jokes at your expense? Surely it would be better if they died so that you would be spared the pain of living with them.'

"'No.' said Orsa. 'I have no husband because I am fat and not good to look upon. I have no children of my own. These people have become my children and I must care for them.'

"And so the stars took pity. 'Orsa, we shall help you care for the People, and we shall give you many children, but you must make a promise.'

"'Anything!' cried Orsa.

"The stars replied, 'If any of the People treat you poorly, even for a moment, you must strike them. They must be reminded to treat you well.'

"'I promise that I will do this,' said Orsa.

"With that, the stars wove their strongest magics and transformed Orsa into a great fat bee. The People learned to eat the honey from her hive and lived on to see their new home across the desert. But the Fat Mother kept her promise. If the People treated her poorly, Orsa and her many children would sting them to remind them of their good fortune. And so it is with us.'"

When Abba finished his tale, the children smiled great smiles and asked the Abba for a big gob of honey from the Fat Mother.
====
2606
A Citizen's Petition

Lady Yamanu-ko,

It has been a week since my husband disappeared on the road near Haddock's Market and nothing has been done. It is bad enough that you permit a black market to operate so close to the trade road, but your complete lack of concern for the citizens of your city is appalling.

Need I remind you of the Blackcaster Accord? The Mages of Elinhir exist at the sufferance of the people, in order to protect them. Where was your protection when my husband went missing?

I especially do not appreciate the insinuation in your last letter (written by one of your students, I assume) that my husband fell afoul of the local wildlife. He is a skilled tracker and hunter. The only beasts he's fallen prey to are those murderers and bandits outside our gates.

A concerned citizen,
Adan Kordrel
====
2607
Mystic Visions of the Guardians

I went to the desert where the sky is impossibly big and the heavens appear so close you can touch them. I can't begin to describe the kinship I feel with those lights as they waltz across the night in harmonious movements.

The desert provides a harsh existence. Food and water are hard to come by, and many times I have relied on the good fortune of a traveling merchant or another traveler, joining me by my campside and trading some meager portion of food in exchange for a word of wisdom or a story.

But I find that as my body grows lean and strong, my vision becomes clear. Every piece of me that is not necessary, that chains me to this too-solid form, slips away. I slough it off, like a serpent shedding its skin.

In this state, I have seen many wonders and undergone many temptations. I have ridden astride a coursing steed into battle alongside the Warrior at his apex. I have seen the Mage take her many forms, shifting from beautiful Elven woman to bearded old man and back again. Late at night, she whispers to me the secrets of the Principle of Change, which is pure magic. And on many restless nights I have chased the Thief, who, fleet of foot, remains just out of grasp, always escaping into the pale light of the dawn just as I think myself victorious. I have seen each of the Guardians in turn and found them beautiful and terrible to behold.

But through it all there has been a presence, unsettling and powerful. A distant enemy who wants to blot the stars from the sky and render the world in bloodshed and chaos. I have felt his presence when, pushed to the edge of madness by hunger or thirst, I considered taking the life of a lone traveler so that I might eat. Almost nightly, he tempts me with dreams of glory—dreams of plucking the stars from the sky and returning to the civilized lands of Tamriel as a god.

Of all my night visitors, it is this one who seems to me to be most like myself. And for this reason, I fear him more than all the others.
====
2608
Blackcaster Notice

Notice

Citizens of Elinhir are advised to stay clear of the ruins known as Molavar. 

Volcanic activity has been detected in the region since the defection of the atronachs, and we cannot guarantee the safety of any who venture there. 

Approach the area at your own risk.

—The Blackcaster Mages
====
2609
Selene's Letter

Miles,

You need to talk to Frederick. He insists on joining the Blackcasters. He won't listen to me. He has always resented our marriage. But you're his father. He admires you and you understand him better than I ever have. Please. Talk to him.

Selene
====
2610
Frederick's Letter

Father,

I know you and Selene will not approve, but I must do what I must do. Magic is the one thing that gives me satisfaction. I am not made for laboring at a workbench or in a market stall, and I can't wield a sword.
Please don't think I'm callous about what happened to mother. I remember her every day and miss her terribly. But magic can be used for wonderful things. We don't need to let our grief for mother keep us from doing the right thing. 

I know that mother would want me to be happy. By this time next week, I'll be an apprentice Blackcaster. I hope you understand. 

Frederick

P.S. Tell Selene that I'm grateful for all she's done.
====
2611
Grazzar's Threat

Jorgubb,

You think it's this simple? You run away and change your name and you think we won't find you?

I advise you to rethink the situation, old friend. Meet us at Chiselshriek Mine in a fortnight's time, or we will tell your new friends at the Dragonstar Caravan Company all about your old exploits. 

I wonder how they'll react to finding out you're the Butcher of the High Rock Road? 

Cordially,
Grazzar
====
2612
A Werewolf Hunter's Advice

Son,

If you want to go to Hircine's Haunt, I can't stop you. But take my advice—werewolves never hunt alone. If you confront a lone werewolf, do not make the mistake of engaging it by yourself. The individual is never far from the pack, and the pack is always hungry.

Werewolves, for all their bloodlust and brute strength, are crafty creatures. Their howl can not only summon other werewolves, but also calls forth regular wolves. In some rare cases, the howl can even call bears into the fray. It is incredibly easy to be outnumbered by a lone werewolf. 

The best advice this seasoned werewolf hunter can give you is this. Cut the beast's throat before it can howl and call others to its side. 

Yours in love,
Mother
====
2613
Treasure Hunter's Note

After fifteen years of near-constant searching, I believe I have finally located it. I found the Dwarven stronghold of Rkundzelft and, of course, its legendary vault! 

They said I was foolish. They said there could be no Dwarven treasures remaining, that they had been plundered by bandits or lost to time. They were wrong! 

I set out tomorrow. In a week's time, I'll be richer than King Faharajad himself! And everyone who laughed at me will bend over backwards when they see the gold this will earn me.
====
2614
Trumbull's Note

Cal,

I've got a buyer for five soul gems and five skyshards. He's offering a premium price. I mean, you could buy Glenumbra with this kind of gold! Well, maybe not all of Glenumbra, but you get my point. Wealth for your sons and your sons' sons, and all that.

Now, I don't know where you're going to find these things, and I don't care. But you're going to find them. Right? We need this score.

Trumbull
====
2615
Treasure Hunter's Journal

3rd Frostfall 

I've been tricked and led astray! There's no hoard here, no heaps of gold. Just cogs and springs and hissing pipes. What a fool I've been! I can't despair, though. There has to be something of value in this place. Something hidden. I'll find it. I've worked too hard to turn back now.

4th Frostfall 

I've found a book. No small feat given how many of those damned mechanical spiders are skittering about. The writing is so small and smudged, but it looks like plans for building something. Something big. Whatever it is, I'm usre it's in here somewhere. It just has to be!

6th Frostfall 

Stendarr's mercy, there are so many of them. Those huge walking machines. Lucky for me, they clank and thud louder than wagon-wheels on cobblestone. 

They know I'm here. Their patrols are becoming more frequent. They've got to be protecting something. What a stroke of luck! No one protects something unless it has value. I may make my fortune yet!

8th Frostfall

It's found me. By the Eight, it's huge! It hears everything. Even quill strokes on paper! I'm never going to make it out of here alive. Mara help me! 

If you're reading this, don't go any farther. Let it sleep. Don't wake it up.
====
2616
Glorious Balamath

Sing, O muse, of glorious Balamath,
Whose tireless song lilts then booms, 
Ebbing like thunder through panes of glass.

Great winds wake, 
'Neath gnarled bough and crumbled stone,
The sighs of long dead scholar-kings,
Breathing still through creaking bones.

Here the columns lurk unburdened,
Welkynds strain against a potent gloom.
Arches stand like arrows drawn,
The scholar's mark, the endless sky,
In whose depths the greatest storms 
Roar, snort, bluster,
Like great gray beasts
Waiting, yearning to be tamed.

In this place we find the power,
A hidden canyon of ancient stone 
Cradles, shelters, and conceals, 
The forgotten bellows of old Aldmeris.
====
2617
Aldmeri Court Transcript

Let it be known:

It is the judgment of this tribunal that the criminal known as Thaliel is guilty of all charges levied against her by representatives of the Thalmor state. 

She has been convicted on all counts. Her transgressions include:

— Seven counts of bribing a Thalmor official.
— Twelve counts of arcane tampering.
— Seventeen counts of murder in the first degree.
— Twenty-seven counts of murder in the second degree.
— Six counts of unauthorized necromancy.
— Two counts of destruction of ministerial property.
— Three counts of destruction of common property.

Finally, we have received a signed affidavit detailing Thaliel's treatment of those she murdered inflicted upon them after death. The court finds these behaviors consistent with the curse of vampirism. In penance for her heinous crimes, Thaliel will be imprisoned in the buried ruins of Molavar. There she will face a grim eternity of scorched stone, choking fumes, and torturous heat. Let her fate serve as a warning to all would-be necromancers and parasites. Auri-El does not suffer such crimes, nor do the Thalmor. Punishment, in all cases, will be prompt and severe.

Seventh Court of Aldmeri Justice
====
2618
Chiselshriek Foreman's Log

9th First Seed

Yield: 62 stone. One of the lads found something in the mine. Looks like a polished charm in the form of a woman. Broken though. One of the arms and the head look like they're missing. Kolat thinks he's going to sell it for a fortune. I told him that no one is going to buy a broken figurine from some mud-caked shaft-rat. But he left anyway. Need to remind the purse to cut Kolat's wages.

13th First Seed

Yield: 46 stone. Things have slowed farther down the shaft. Not exactly sure what the problem is. I sent a couple of workers down to check the supports. They've been down there a long time. I'd worry about a cave-in, but the only sound I've heard is wind and hisses. I hope they haven't found another gas pocket. Still have workers down with fire-lung.

22nd First Seed

Yield: 24 stone. Another three workers missing. I'm scared to send more lads down there, but we've got to find out what's happening. Going to mount a small expedition tomorrow. Me, Sorka, and Hasid. Let the record show that Heilsjor is acting foreman until I return.

1st Rain's Hand

Yield: 14 stone. This is Heilsjor taking over for Yorric. It's been slow going without the foreman and Sorka. Hasid's not worth much since he got back. Still mumbling about a "blue lady" or some such. Given the lack of manpower and the drop in morale, I've decided to close the mine for now. I'm leaving the log behind for any future occupants. Be careful. There's something down there. I'm not sure what, but it's dangerous. Mine at your own risk.
====
2619
Waylaid Traveler's Journal

8 Last Seed

We were warned that the roads of Craglorn were treacherous. We thought we would find safety in numbers among the caravans, but it turns out that the Dragonstar Caravan Company isn't as benevolent as we had hoped. They demanded a huge "transport fee" to assure our safety. We decided to take our chances and travel the side roads. We heard tales of bandits in the hills, but we are well armed and have our own guards. We should be fine.

10 Last Seed

So far, our decision has paid off. Our journey has been uneventful.

11 Last Seed

One of our guards says he heard howling in the night. Now all of the guards are frightened and demand more gold before continuing our journey.

14 Last Seed

The guards remain nervous, but we've spent less than what the Dragonstar Company demanded of us. Our venture remains profitable.

18 Last Seed

There was a storm today. Thunder and lightning and torrential rains. I thought this was supposed to be a desert? I guess it has to rain sometime, but it got so bad at times that we couldn't see the path in front of our feet.

After we were completely soak, we decided to take refuge in a cave. In the morning, we will start out again.

19 Last Seed

We all heard the howling tonight. Our guards have shown themselves for cowards and abandoned us. I can't wait to be rid of this foul cave, just as soon as the rain stops falling.
====
2620
Blacksmithing Basics

by Zeg gra-Dush

Orc forge-wives say they're the only ones who know how to smith. I say mudcrabs to that! I'll show you how to find ore, extract ingots from the ore, explain crafting styles, and then teach you how to craft a weapon. Soon enough, you'll call yourself a blacksmith.

Step 1: Get Some Iron Ore

Iron ore is the simplest to work, and easy to replace if you make a mistake. Look for rusty, dull rock near big rock outcroppings. Then you mine it. If you don't mine it yourself, buy it from people who mine it, or ask a friend to loan you some. When you have ten chunks of iron ore, you're ready for the next step.

Step 2: Refine Ingots

Find a blacksmithing station. Then make iron ingots from your ten chunks of iron ore. This is called "refinement." If you want to know why, ask a forge-wife.

Step 3: Choose A Style

Every race has a style of blacksmithing, and each favors a traditional material. I call this a "style material" because it's easy to remember. The Orc style works best for me, but I'm an Orc. If you're <<a:1>>, start with material for the <<1>> style. Blacksmiths sell them, if you can't find them anywhere else.

Step 4: Make An Iron Dagger

Iron daggers are easy to make. You need one style material, two iron ingots, and a steady hand with a hammer. When you have these things, find a blacksmithing station and craft an iron dagger. For better quality blades, use more ingots to make it. But for now, use two iron ingots.

Step 5: Admire Your Iron Dagger

Take a moment to admire your work. It's not "just an iron dagger." You pulled metal from the ground and forged into a tool that can end lives. Respect what you've made.

Forge-wives won't be impressed with your iron dagger, but what do they know? You're a blacksmith if you do the work, not if you marry into it. Remember: iron daggers today, ebony greatswords tomorrow.

Appendix: Advanced Smithing

If you really want to show up the forge-wives, you need to know more than just iron daggers.

Improving Weapons and Armor

Use a "temper" to improve weapons and armor you've smithed. I call them that because I can never find one when I need it. This always makes me lose my temper.

When you find one, bring it to a blacksmithing station with the item you want to improve. The more tempers you have, the greater the chance to improve the quality. But this is not a guarantee. If you do it wrong, you'll lose the tempers and the item.

Deconstruction

If you're short on materials, you can deconstruct them from weapons or armor. You'll destroy the item when you break it down, and you'll only salvage part of what went into making it, but it's a quick way to get ingots.

Researching Traits

One way to annoy a forge-wife is to buy her finest items, take them apart, and research the best traits of her weapons and armor. Then you can make copies of her best work and sell them for less. Do it all on her own blacksmithing station if you really want to make her angry.
====
2621
Racial Motifs: The Imperials

Book Text Unavailable
====
2622
Opening Performance Notes

"One day, in full view of the n'wah, the mehra of Koal Canton … and so he crushed some muckspunge pulp into a netch's tentacles."
====
2623
Follow-Up Performance Notes

"In response, the morag of Koal Canton released their kwama … bled all across the anmor and poured their shein upon the ground."
====
2624
Closing Performance Notes

"Only when the mehra was burned in a sujamma molag … the mer was put to the dagon. The mora was safe to travel again!"
====
2625
Coming of the Learned One Vol. I

Volume I

The learned one has begun work in the upper chambers that promises to be the most scintillating magic I have ever witnessed. It will consume the upper floors of the Archive, and I am among the stewards of the upper floors. I cannot think of a better way to die than writhing in the sorcery of the learned one—but it means my time on Nirn grows brief.

Thus, I spend my final days recounting the learned one's arrival. What follows is a recollection of the Archive's defining moment. Though we built it intending to reach for Aetherius, it was a denizen of Aetherius who found us.
====
2626
Coming of the Learned One, Vol. II

Volume II

The learned one came to us with a booming roar like thunder, enveloped in a gleaming sheen. Hers was a foreign glimmer that filled the Chamber Prime for the first time in many years.

At first we were perplexed, dismayed, but mostly annoyed. We had the audacity to think we would deny her access to the Archive and its secrets. As if we had seen or touched or made anything in our pitiable tower that she couldn't best with a word.
We voiced our displeasure at her arrival, and bade her take leave of us. Angalin and Envaril continued their research as if nothing was amiss, squinting to read through the brightness.

Her light told us she was displeased. Its intensity grew, and in the moment, we thought she was Magnus come to Nirn, burning like a miniature sun. Vandore, Yanaril, and Tuintar were swallowed in her glow and never returned, leaving blasted streaks where they once stood.

The rest of us fell to our knees. Not in surrender, but in euphoric elation. Never had we glimpsed such wondrous magic.

We welcomed her, then. What choice did we have? We wept, and kissed her feet as she entered the tower.
====
2627
The Year 2920, Vol. 23

2920: The Last Year of the First Era

By Carlovac Townway

10 Frostfall, 2920
Phrygias, High Rock

The creature before them blinked, senseless, its eyes glazed, mouth opening and closing as if relearning its function. A thin glob of saliva burbled down between its fangs, and hung suspended. Turala had never seen anything of its kind before, reptilian and massive, perched on its hind legs like a man. Mynistera applauded enthusiastically.

"My child," she crowed. "You have come so far in so short a time. What were you thinking when you summoned this daedroth?"

It took Turala a moment to recall whether she was thinking anything at all. She was merely overwhelmed that she had reached out across the fabric of reality into the realm of Oblivion, and plucked forth this loathsome creature, conjuring it into the world by the power of her mind.

"I was thinking of the color red," Turala said, concentrating. "The simplicity and clarity of it. And then—I desired, and spoke the charm. And this is what I conjured up."

"Desire is a powerful force for a young witch," said Mynistera. "And it is well matched in this instance. For this daedroth is nothing if not a simple force of the spirits. Can you release your desire as easily?"

Turala closed her eyes and spoke the dismissal invocation. The monster faded away like a painting in sunlight, still blinking confusedly. Mynistera embraced her Dark Elf pupil, laughing with delight.

"I never would have believed it, a month and a day you've been with the coven, and you're already far more advanced than most of the women here. There is powerful blood in you, Turala, you touch spirits like you were touching a lover. You'll be leading this coven one day—I have seen it!"

Turala smiled. It was good to be complimented. The Duke of Mournhold had praised her pretty face; and her family, before she had dishonored them, praised her manners. Cassyr had been nothing more than a companion: his compliments meant nothing. But with Mynistera, she felt she was home.

"You'll be leading the coven for many years yet, great sister," said Turala.

"I certainly intend to. But the spirits, while marvelous companions and faultless tellers of truth, are often hazy about the when and hows. You can't blame them really. When and how mean so little to them." Mynistera opened the door to the shed, allowing the brisk autumn breeze in to dispel the bitter and fetid smells of the daedroth. "Now, I need you to run an errand to Wayrest. It's only a week's ride there, and a week's ride back. Bring Doryatha and Celephyna with you. As much as we try to be self-sufficient, there are herbs we can't grow here, and we seem to run through an enormous quantity of gems in no time at all. It's important that the people of the city learn to recognize you as one of the wise women of Skeffington coven. You'll find the benefits of being notorious far outweigh the inconveniences."

Turala did as she was bade. As she and her sisters climbed aboard their horses, Mynistera brought her child, little five-month-old Bosriel to kiss her mother goodbye. The witches were in love with the little Dunmeri infant, fathered by a wicked duke, birthed by wild Ayleid Elves in the forest heart of the Empire. Turala knew her nursemaids would protect her child with their lives. After many kisses and a farewell wave, the three young witches rode off into the bright woods, under a covering of red, yellow, and orange.
====
2628
The Year 2920, Vol. 24

2920: The Last Year of the First Era

By Carlovac Townway

12 Frostfall, 2920
Dwynnen, High Rock 

For a Middas evening, the Least Loved Porcupine tavern was wildly crowded. A roaring fire in the pit in the center of the room cast an almost sinister glow on all the regulars, and made the abundance of bodies look like a punishment tapestry inspired by the Arcturian Heresies. Cassyr took his usual place with his cousin and ordered a flagon of ale.

"Have you been to see the Baron?" asked Palyth.

"Yes, he may have work for me in the palace of Urvaius," said Cassyr proudly. "But more than that I can't say. You understand, secrets of state and all that. Why are there so many damned people here tonight?"

"A shipload of Dark Elves just came in to harbor. They've come from the war. I was just waiting until you got here to introduce you as another veteran."

Cassyr blushed, but regained his composure enough to ask: "What are they doing here? Has there been a truce?"

"I don't know the full story," said Palyth. "But apparently, the Emperor and Vivec are in negotiations again. These fellas here have investments they were keen to check on, and they figured things on the Bay were quiet enough. But the only way we can get the full story is to talk to the chaps."

With that, Palyth gripped his cousin's arm and pulled him to the other side of the bar so suddenly, Cassyr would have had to struggle violently to resist. The Dunmeri travelers were spread out across four of the tables, laughing with the locals. They were largely amiable young men, well-dressed, befitting merchants, animated in gesture made more extravagant by liquor.

"Excuse me," said Palyth, intruding on the conversation. "My shy cousin Cassyr was in the war as well, fighting for the living god, Vivec."

"The only Cassyr I ever heard of," said one of the Dunmer drunkenly with a wide, friendly smile, shaking Cassyr's free hand. "Was a Cassyr Whitley, who Vivec said was the worst spy in history. We lost Ald Marak due to his bungling intelligence work. For your sake, friend, I hope the two of you were never confused."

Cassyr smiled and listened as the lout told the story of his failure with bountiful exaggerations which caused the table to roar with laughter. Several eyes looked his way, but none of the locals sought to explain that the fool of the tale was standing at attention. The eyes that stung the most were his cousin's, the young man who had believed that he had returned to Dwynnen a great hero. At some point, certainly, the Baron would hear about it, his idiocy increasing manifold with each retelling.

With every fiber in his soul, Cassyr cursed the living god Vivec.

21 Frostfall, 2920
The Imperial City, Cyrodiil

Corda, in a robe of blinding whiteness, a uniform of the priestesses of the Hegathe Morwha conservatorium, arrived in the City just as the first winter storm was passing. The clouds broke with sunlight, and the beauteous teenaged Redguard girl appeared in the wide avenue with escort, riding toward the Palace. While her sister was tall, thin, angular, and haughty, Corda was a small, round-faced lass with wide brown eyes. The locals were quick to draw comparisons.

"Not a month after Lady Rijja's execution," muttered a housemaid, peering out the window, and winking to her neighbor.

"And not a month out of the nunnery neither," the other woman agreed, reveling in the scandal. "This one's in for a ride. Her sister weren't no innocent, and look where she ended up."
====
2629
The Year 2920, Vol. 25

2920: The Last Year of the First Era

By Carlovac Townway

24 Frostfall, 2920
Dwynnen, High Rock

Cassyr stood on the harbor and watched the early sleet fall on the water. It was a pity, he thought, that he was prone to seasickness. There was nothing for him now in Tamriel to the east or to the west. Vivec's tale of his poor spycraft had spread to taverns everywhere. The Baron of Dwynnen had released him from his contract. No doubt they were laughing about him in Daggerfall, too, and Dawnstar, Lilmoth, Rimmen, Greenheart, probably in Akavir and Yokuda for that matter. Perhaps it would be best to drop into the waves and sink. The thought, however, did not stay long in his mind: it was not despair that haunted him, but rage. Impotent fury that he could not assuage.

"Excuse me, sir," said a voice behind him, making him jump. "I'm sorry to disturb you, but I was wondering whether you could recommend an inexpensive tavern for me to spend the night."

It was a young man, a Nord, with a sack over his shoulder. Obviously, he had just disembarked from one of the boats. For the first time in weeks, someone was looking at Cassyr as something other than a colossal, famous idiot. He could not help, black as his mood was, but be friendly.

"You've just arrived from Skyrim?" asked Cassyr.

"No, sir, that's where I'm going," said the fellow. "I'm working my way home. I've come up from Sentinel, and before that Stros M'kai, and before that Woodhearth in Valenwood, and before that Artaeum in Summerset. Welleg's my name."

Cassyr introduced himself and shook Welleg's hand. "Did you say you came from Artaeum? Are you a Psijic?"

"No, sir, not anymore," the fellow shrugged. "I was expelled."

"Do you know anything about summoning Daedra? You see, I want to cast a curse against a particularly powerful person, one might say a living god, and I haven't had any luck. The Baron won't allow me in his sight, but the Baroness has sympathy for me and allowed me the use of their Summoning Chambers." Cassyr spat. "I did all the rituals, made sacrifices, but nothing came of it."

"That'd be because of Sotha Sil, my old master," replied Welleg with some bitterness. "The Daedra princes have agreed not to be summoned by any amateurs at least until the war ends. Only the Psijics may counsel with the Daedra, and a few nomadic sorcerers and witches."

"Witches, did you say?"
====
2630
Coming of the Learned One, Vol. III

Volume III

In the beginning, the Learned One frequently graced the experiment halls.

That first day, her very presence sparked long-dormant casting circles to life all at once. Three of my subordinates were frozen solid in the Hall of Storms, lost in a sudden rush of magic.

A dozen more vanished in the Stairway of Flames—so powerful was the fire that burst to life when the Learned One entered that there were no ashes, no sign that they had ever been. Twelve lives incinerated more efficiently than any spell I have ever constructed. It was beautiful.
====
2631
A Clothier's Primer

by the Shattered Masque

Future challengers! The Shattered Masque has fought far too many opponents who fail to realize the importance of proper footwear.

This basic primer will to teach you how to make a simple pair of homespun shoes. If we're to face each other in the Blessed Crucible, I want you to fall because of my unmatched skill—not your pathetic boot stitching.

Step 1: Acquire Jute

Raw jute is cheap, plentiful, and easy to weave.  Look for the distinctive yellow flowers in the wild. I suppose you could pay someone to pick them for you, and it's that kind of laziness I look forward to punishing in the arena.

Step 2: Refine Cloth

You can work with raw jute at any clothing station. Professional clothiers call this process "refinement," which can be done with any raw material. For now, you'll need ten raw jute plants to make the refined jute you'll need for shoes.

Unless working a loom is beneath you. Weakling.

Step 3: Style!

Clothiers from all across Tamriel have their own cultural style. You need style to make an impression in the dueling ring, so find the style material that's easiest for you to work. If you're <<a:1>>, start with material for the <<1>> style. Purchase it from clothiers or take them from your whimpering, defeated enemies.

Step 4: Craft Your Shoes

Bring your style material and five bolts of jute to a clothing station. (Remember—refined jute, not raw jute plants.) Now, get to work and craft yourself a pair of homespun shoes. You can use more bolts for better quality shoes, but you should start with five bolts.

Easy work! As easy as it will be for me to crush your pathetic and deluded hopes of winning the Brimstone Crown.

Making Clothes the Shattered Masque Way

Any arena fighter worth their salt doesn't stop with a simple pair of shoes. Try making a pair of rawhide boots for added protection, or a colorful sash to make you stand out in the ring. If you get the hang of this clothier business, you'll even have a trade to fall back upon after I thoroughly humiliate you in front of everyone you've ever loved.

Improving Your Shoes

The art of improving the shoes you make—or any other bit of clothing, really—requires you to work with tannins at a clothing station. If you aren't careful, you'll ruin the clothing and the tannins in the process. Use as many tannins as you think you'll need.

Find them on your own. I won't make everything easy for you.

Deconstruction

Maybe you're the kind of person who cuts corners. If you don't have time to collect raw materials, you can always deconstruct clothing you no longer need. This will destroy the clothing, but maybe you'll salvage enough to make a hat I can knock off your head.

Researching Traits

By now you're thinking. "I'll need an edge if I'm going dare to fight the Shattered Masque." You could always research unique traits of items made by better clothiers than you by taking their clothing apart and studying their techniques. Anything to boost your confidence long enough for me to stomp it into dust.
====
2632
Woodworking For Simpletons

by Hoary Durotzel, the Wood Butcher of Ska'vyn

Stop your dillying and your dallying, younglings. You're less than a pile of Goblin droppings unless you have a trade, and I ain't letting my kin stink up the cabin.

Today you learn how to work with wood. Now, stop your belly-groanin' and listen! Woodworkin' is an honest trade, and you're going to do right by old Hoary. I'll use tiny words so even Tebbons can follow.

First off, take this axe to the woods. Look for mossy logs near old stumps and rocks, and then chop me ten pieces of rough maple. What? Why is it called— Because it's rough, ye daft child! You'll need that much if you're to make something of anything.

Second, bring those ten rough maple pieces to a woodworkin' station. You're gonna turn those rough maple pieces into sanded maple. We in the trade call it "refinement." No, not sanding, refinement! Yes, you get sanded wood. No, that's not confusing at all!

Third— Would ye listen up? This is important! Ye can't just start carvin' away at sanded maple without a style in mind. Hmm? A style! Every race in Tamriel has their own style, and a material they prefer to work.

Them <<m:1>> craft materials in the <<1>> style, d'ye see? Now, ye buy the style material in town. From a woodworker, ye addlepated— No, it doesn't matter which one!

Lastly, your last task is takin' your style material and three sanded maple pieces to a woodworkin' station. Craft yerself a maple bow. Don't worry about the bowstring. I said, pay it no mind! Curvin' that bow like the leg of a bendy Wood Elf dancer is what you should try to— Hmm? None of your concern!

What do you mean, "Is that all?" By the Eight Divines, of course that ain't all there is to woodworkin'! Ye can make better quality carpentry if more wood goes into an item's makin'. Even then, ye can improve it further.

I was gettin' to it! That maple bow isn't the best you can make it until you improve it with resins. You'll find 'em around. You know, "around!" But try to improve that bow without enough resin and you'll ruin the bow and waste the resin.

Yes, there'll always be maple in the woods. What do you mean? When are you going to be in a desert? Oh, for … All right. You're in a desert, and ye can't find maple because you can't find the woods. But say ye have your maple bow. Bring it to a woodworkin' station and deconstruct some of what ye need from the bow itself. 'Course, ye lose the bow. We call this part "deconstruction"—like your sister's bad poetry, if ye could take a chisel to it.

How'd I get so good at woodworkin'? Research. No, not like reading. If I got my hands on a decent piece of carpentry, I'd take it apart and study the traits that made it special. Took me time, and I'd lose the carpentry when I pulled it apart, but once I'd worked out how the original woodworker done it, I could make it myself.

Now close your mouth, Tebbons, 'afore you swallow a fleshfly.
====
2633
Basic Provisioning Guide

by Cloelius Maluginensis
Supply Sergeant, Seventh Legion

In my twenty years as supply captain for the Seventh Imperial, I learned one absolute truth: provisioning is the same whether feeding yourself or an entire army. Per Magus-General Septima Tharn's request, I will share what I know to aid the provisioners of less accomplished legions.

Step 1: Acquire Ingredients 

When you are in the field, your backpack is the only pantry upon which your soldiers can rely. Requisition anything you can find—every barrel, chest, or sack of grain should make its contribution to your cause.

As an Imperial soldier you have the right to requisition as much as you want, but use discretion. A citizen with an empty larder will have long memories of Imperial imposition. A single handful, scoop, or item from each barrel, chest, or sack is my simple rule.

Step 2: Acquire Recipes

Never forget that you are a provisioner, not a chef. You aren't cooking personal meals for the Duchess of Cheydinhal. It doesn't matter how the food tastes as long as it feeds your cohort. You want recipes that are fast, simple, and best made in bulk.

Take roasted chicken breast, a meal that requires poultry. It doesn't matter that you know the ingredients required—without a proper recipe, they're just raw meat. Locals always have their own ways to prepare local ingredients, so stay vigilant for recipes while requisitioning supplies.

Step 3: Cook, Cook, Cook 

Once you've learned a recipe, bring those ingredients to a cooking fire. Then cook them. Don't burn the food.

Remember to serve your cohort what it needs most. Scouts and skirmishers need plenty of vegetables. Mages in your cohort are best fed fruits. Infantry can always use hearty meat dishes. Never forget that a hot meal can make the difference between life and death.

Addendum: Brewing On The Go

I hear enough questions about brewing to warrant its own section. I recommend you never keep more than a flask of fine brew with you. Your cohort will know it's a prize for those who truly distinguish themselves.

Yet sometimes the cohort needs liquid courage, such as before a battle or a parade review. This is when I brew horrible swill from local recipes, both to shock the soldiers into a state of confident readiness and to keep them from growing fond of the stuff.

Step 1 and Step 2 are identical to the similar steps for cooking. As for the third?

Step 3: Brew, Brew, Brew

Once you've learned a recipe, bring those ingredients to a cooking fire. Then brew them. Don't spoil the drink.

I often present excess brew to the locals who "donated" the ingredients in the first place. This is not Imperial requisition policy, but it helps my cohort stay in their future good graces should we suffer a retreat due to the actions of less stalwart legions.
====
2634
Alchemy For My Apprentice

by You Know Who

My dear apprentice, you have destroyed far too many of my alchemical stocks to go unpunished. My own master would never abide such abject incompetence! "Can't take instruction," she'd say. "Nose in a book," she'd say. Luckily for your prospects, it is far less costly to write this simple manual than replace yet another cask of rare solvent.

If you lose this manual, as I know you will, don't despair. I have invested your annual stipend toward printing multiple copies of this book and distributing them far and wide. In time, every alchemy station in Tamriel shall have one.

Step One: Acquire Solvents

You already know that every potion requires a solvent to serve as the potion's base. If you ever paid attention to my lessons, you'd know the best solvent is clean water from a natural source. The purity of the water determines the quality of the potion, so the best sources are natural springs.

I must once again emphasize the need for fresh sources of water. Remember that incident with the healing draught? You cannot simply dip a flask into a stagnant pond, an ocean cove, or downstream from a tannery. I suppose you could find bottles of clean water about town, but it is best to do the work yourself.

Incidentally, your "rain barrel solvent" will never work. You are to cease your experiments immediately.

Step Two: Acquire Reagents

Alchemy is a study of combinations. Where solvents are a potion's base, reagents are the active ingredients. Each reagent bears four unique traits. I'm disinclined to explain the principles of quadratic amalgamation to you—again—but do try to remember the basics: match like with like.

Henceforth, you are to find all reagents in the wilds—not in my laboratory! Remember to look for plants and mushrooms. Plants and mushrooms, only! Under no circumstances should you deviate from this. "Squirrel powder" was an abomination against the Eight.

Furthermore, I must remind you to thoroughly clean both mortar and pestle after their use.

Step Three: Craft Potions

Bring a solvent and two reagents to any alchemy station. Different reagents are required, a fact I must stress once again. Combining bugloss with bugloss gets you nothing but foul-tasting water.

When you have what you need, put them together and craft your potion. Reagents with positive trait combinations will produce helpful potions, while those with negative trait combinations can cause harm to whoever is foolish enough to imbibe them. If none of your reagents' traits match, you lose both solvent and reagents.

Experiment with different reagents to see what you can produce. I leave it to you to determine their traits, but will remind you that ingesting a reagent can teach you its most basic trait. Just one—don't gorge yourself!

While I recall of it, did you expect I wouldn't know you'd finished off the nirnroot? I could hear your teeth singing, and there's no way to hide a glowing chamberpot.

Advanced Alchemical Principles

Only when you master the basics of alchemy should you think to complicate the process. Through careful study you can learn to suppress negative traits when crafting potions, craft multiple potions from the simple set of reagents, or even combine additional reagents to produce more powerful potions! 

But for now, "not poisoning yourself" is the goal I'd most like you to achieve.
====
2635
Enchanting Made Easy

by Fishes-for-Runes

Anyone can become an enchanter—it doesn't matter who you are, or who you were. I spent twenty years pulling fish from the waters of Black Marsh before stumbling into the world of enchanting. If a former Argonian fisher-slave can figure it out, so can you!

Step One: Find Runes

Years ago I noticed glowing runes when I fished in Black Marsh. At first I thought they were wisps! You're most likely to find them in dangerous places, so be careful. Look for the angular stones where the runes sit.

—Red Aspect runes remind me of fish: the minnows are plentiful but don't have much flesh on their bones, while the old grandfathers are the rarest but the richest catch.
—Blue Potency runes make me think of a fish's flavor. The good ones can improve your day, while the bad ones are best fed to your enemies. 
—Green Essence runes are like the type of fish. Frost fish, armor fish, poison fish … you get the idea.

Some people ask me why there are runes scattered throughout Tamriel, but that's a question for the Mages Guild. I've never asked where fish come from, just where I can find more of them.

(I should mention—I can't actually see colors. If you're like me, you want to look for the brightness of the rune. Aspect runes are quite dim, potency runes are bright, and essence runes glow very bright.)

Step Two: Create Enchantment

Once you have one rune each of aspect (fish age), potency (fish flavor), and essence (fish type), bring them to an enchanting station. Now, put the runes together and craft your first enchantment!

The best way you learn to fish is by fishing, and the same applies to enchanting. The act of creating an enchantment will reveal the meaning and function of unknown runes. Some will say "You must comprehend how the rune resonates with your soul to truly understand it," but that's Mages Guild talk.

Step Three: Enchanting Items

You have your first enchantment. Now you're ready to enchant your first item! Find the item you want to enchant and apply the enchantment. Easy, no? But of course, it's never that easy.

Enchantments are very particular. Some are best for weapons, others for armor, and still more bind only to jewelry. Some may require higher quality items than what you have on hand. Oh, and if you change your mind later you can re-enchant an item, but adding a new enchantment will remove the old one. "Serve the right fish for the right occasion," as my egg-sister says.

Appendix: Extracting Runes From Enchantments

If you have an enchantment you can't use, don't despair! Sell, trade, or gift them to friends who can use them.

Of course, you can also extract runes from enchantments at any enchanting station. I call this "gutting the fish." This destroys the enchantment in the process, but you'll get one of the runes back that you could use in another enchantment.
====
2636
Coming of the Learned One, Vol. X

Volume X

We Firstmages thought ourselves the apex of brilliance for years. The Learned One has shown us in these few short days that we have been stumbling blind our entire lives.

But despite her power, she has been troubled. She does not seem to trust in herself. She needs the Archive, she says, to cast her greatest magic yet—to seal herself into the upper floors. She says it is for the protection of mortals, of Tamriel as a whole. I know not what she means. Where she goes she brings magic; she brings beauty. Danger is only a side-effect.

The Learned One says that, were the Firstmages to follow her in casting her spell, there are not many of us who would survive. But unlike Earil and his cowardly friends, most of us would cherish death at her hands. Anything to push the boundaries of her magic.

I have spoken to her at length about her plans, and my mind shivers at the possibilities. What could she seek to do? Guard the upper floors with her magical armory? I have seen her tinker with conjured weapons—clearly she has needed her magic to do battle before. Does she seek to mask the upper floors with a conjured shield? Incredibly costly and inefficient, but it would work.

Or could she—and I do not write this lightly—seek to hide herself behind a dragon—a broken dragon? To travel the line, and then cut it; wrapping herself in a context where no one could ever follow? Such a venture could explain even her fear. It would explain the magic she has been working.

Or I am overthinking the issue. Though she is the most powerful sorcerer I have ever encountered, she has exhibited directness that, like her magic, I cannot replicate. Whatever she has planned, it will be a feat of magic, and it will move us, I am sure.
====
2637
Secrets Overheard in Apocrypha

By Morian Zenas

The Seekers pretend that they cannot talk, but they can. For I have heard them. They can both understand speech, and utter it, though they do so with a hissing lisp. I shall tell you how I know. 

As is so often the case since I came to Apocrypha, I was cowering behind a stack of books, hiding from the baleful attentions of a towering gill-man whose notice I had inadvertently caught. I listened to hear if I was still gibbering, but I couldn't hear it, which usually means I'm not. Then I heard something else. 

Just beyond my concealing tower of tomes was one of those endless halls lined with numberless urns, halls that I have assiduously avoided ever since I learned that each urn houses, in a broth of noisome fluid, a living concept-organ excised from its corpus. I do not like those urns. 

From the entrance to this hall of urns came the all-too-familiar squelching sound of a Seeker's footfalls. But then it stopped, and in its place I heard, for the first time, the sticky sound of a speaking Seeker.

—I know a thing, the Seeker lisped, as a frisson of horror danced down my spine. 

—Is it a thing worth knowing? came the hollow, sourceless voice of the organ in the hithermost urn. 

—You shall judge, Floater. I have learned why we have seen no mortal intruders, save for the demented wizard, in many turns of the Great Pages. 

—You know nothing, said the organ. 

—I know Old Antecedent has entered into an agreement with the mortals, a compact, as they say. Is that nothing? asked the Seeker.

—Next to nothing. The Golden Eye is always entering into pacts with mortals. Thus my woeful condition. 

—Avoid self-pity, or I shall mock you. You do not like it when I mock you. Listen attentively.

—I listen.

—In truth, the Scryer enters into many pacts with mortals—but never before has he made a pact with every mortal on Nirn. 

—Bah. Unlikely. 

—I state it! It is a thing that is known. 

—How? 

—I heard a discussion between Scrivener Uu-Thorax and the Eleventh Preceptor. They came into the Crepuscule, where I was quietly….

—Seeking?

—Yes. In fact. Now, listen: the Scrivener told the Preceptor that the Inevitable Knower had agreed to a pact, to cease all direct interposition in Mundial affairs. 

—Impossible. I scoff. Mock me as you will. 

—So thought I, and likewise the Preceptor expressed skepticism, but then the Scrivener spoke a Word of Asseveration. Books scattered everywhere, ichor fountained from my ear-holes, and I knew what he said was a Known Thing. 

—But why? To meddle with mortals and wrest from them their knowledge is the Ur-Daedra's favorite pastime. 

—He seems to have been paid a great price, something he dearly desired, but I could not clearly hear what, due to the injury to my ear-holes. 

—It is knowledge, of course. Some great secret. It is ever so. 

—So I deem it as well. And it seems this compact binds in both directions, which is why the mortals come here no more, added the Seeker.

—Except for the mad mage. How came he here, and upon what ill errand? asked the urn-organ.

—I know not. But if we catch him, we will pull out his … what is that sound?

I heard it too, and so I ran. For I knew that sound. It was gibbering.
====
2638
My Little Present

By now you've found my little present in your bedchamber.

You have disappointed me, Banu. Word of your sad performance before the Emissary of the King reached my ears, and I just had to offer commentary.

Do not fail me like this again, or you will find the next message harder to miss.

—Headman Cosh, Lord and Master of Abah's Landing
====
2639
Rumors of the Spiral Skein

By the Derisive Necromite

Mephala! Webspinner! Teacher of the Secret Arts! Queen of the Eight Shadows of Murder! Though others may reign over us, deep in the night we still hear your whisper!

And we do not forget.

In Oblivion you keep your secrets, and the secrets of all those entangled in your webs of subterfuge and semblance. The Spiral Skein is your realm, and like Nirn, in its center is a Tower: the Pillar Palace of Mephala, whose true name is too awful to be uttered.  

Spun 'round this pillar, like spokes, are the Eight Strands of the Skein. To each its own space, and to each space its sin. 

First is a cavern of plinths and pedestals. Each is a lie, for they pretend to hold up the sky—and the sky is the greatest lie of all. 

Second are the chambers of envy, for compared to the cavern above they are cramped and confined, and therefore they hate the cavern.

Third are grottoes alluring and seductive, for their walls and ceilings glow like a million stars that sing a song of love. But the glowing lights are maggots, and the song they sing is decay. 

Fourth are the tunnels of fear, for they are eternally dark, and where there is darkness, there is dread. 

Fifth are the halls where fair is foul and foul is fair, and every belief is a betrayal. 

Sixth is the arena of murder, for ever shall betrayal be followed by murder. 

Seventh are the arcades of avarice and appetite, for contained therein are all things mortals would kill or die for. 

Eighth is the flaming skein of fury, for as death comes to all mortals, therefore all treasures are lies. 

This is the Spiral Skein. The tower is One. The strands are Eight. The lessons are Forever.
====
2640
Ann's Folio - Top Sheet

Table of Contents:

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====
2641
Banu's Ledger - Top Sheet

Table of Contents:

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====
2642
Hears-the-Wind's Note

Meet me in the back of Greenstone Caverns. I assure you, security won't be a problem.
====
2643
Closed Until Further Notice

I regret to inform you that Ogondar's Winery is closed until I can find a new clerk to replace that good-for-nothing nephew of mine. The lazy horker!

Please don't take advantage of the momentary absence of a trustworthy employee to rob my winery blind.

In the meantime, if you need something, feel free to find me at the Crossroad Tavern in Belkarth. And if you need a job, I'm sure we can work something out.

— Ogondar, Proprietor
====
2644
From the Regent of Fanged Fury

Mighty Inazzur,

Please continue your efforts in eastern Craglorn. With the help of the Iron Orcs, the Scaled Court will soon have control of the entire region. 

And remember, your resolution and steadfast loyalty will be well rewarded.

—The Regent of Fanged Fury
====
2645
To Zelguma the Strong

Zelguma,

Please continue your efforts in western Craglorn. With the help of the Iron Orcs, the Scaled Court will soon control the entire region. 

And remember, your resolution and steadfast loyalty will be well rewarded. Perhaps you'd like to wear the robes of the next Minister of Writhing Worms?

—The Vizier of Slithering Visions
====
2646
Star-Gazer Merith's Journal

Another night in the wilderness, searching the sky above for any signs of the missing constellations.

Wait. What's this? Oh, what a cute, little fox! So lively and playful! I think it wants me to follow it. What fun! And what a smart little creature.

Go on, little fox. Lead on and I shall follow!

Oh no! By the stars above, those are very big—
====
2647
Subtropical Cyrodiil: A Speculation

By Lady Cinnabar of Taneth

According to "The Heartland of Cyrodiil," by that old fraud Phrastus of Elinhir, the Nibenese valley and the Colovian hills have always enjoyed the temperate climate they have today, and early references to Cyrodiil as a subtropical jungle were merely errors on the part of one of the Heimskrs.

Really? What, then, of the "waving fronds" of Vahtacen mentioned in the Hosiric Lays? What of Khosey's "dense-jungl'd shore of Rumare" in the Tamrilean Tractates? Are these, as well, the mistakes of errant copyists? 

No, I think it more likely that three millennia ago Cyrodiil's climate was warmer and wetter than it is today.  The environment of the Heartland has changed. Which begs the question: how? 

I've given a great deal of thought to this question, and would like to propose a hypothesis. However, I am not a scholar of deep mythohistory like Vanus Galerion or Beredalmo the Signifier, so let's just call the following … a speculation. 

Tamriel is the center of Nirn; Cyrodiil is the center of Tamriel; and at the center of Cyrodiil stands that greatest of mortal-made structures, the White-Gold Tower of the Imperial City—which was patterned in open emulation of the Adamantine (or Direnni) Tower, the oldest structure in Tamriel, said to have been erected by the Aedra themselves. 

This was no mere homage, whim, or coincidence: White-Gold was built in the semblance of Adamantine in order to echo the first Tower's undeniable mystical properties.  And not just to echo them, but, due to its central location, to amplify them. 

What are these mystical properties? This leads us to the domain of Tower Lore, a realm fraught with scholarly conflict, but I will try to give a simple, and uncontroversial, summary. 

When the Aedra were persuaded—or hoodwinked—by Lorkhan into creation of the Mundus, the physical flesh of Nirn was hung on a skeleton of joints, each of which radiated a palpable reality—the bones of the world, as it were. 

At one of these mystical joint-points the Aedra erected a great structure, the Adamantine Tower, where they held a conclave to decide the fate of Lorkhan and the Mundus. In later times mortal mages discovered the Tower, and deduced its reality-affirming properties. The Merethic Elves then imitated it, erecting the White-Gold and Crystal Towers at other joint-points.

In doing this, what did the Ur-Elves hope to achieve? I would posit that, through their collective "possession" of such Towers in their realms, over time the Elves actually amended their local reality to conform to their desires. 

Thus the Summerset archipelago, in the sphere of the Crystal Tower, is a warm and paradisiacal domain perfectly adapted to the Altmer. And Cyrodiil, in the sphere of the even-more-powerful White-Gold Tower, became a warm and subtropical jungle—which suited the ease-loving Ayleids. 

But then the slaves of the Heartland High Elves rose up against their masters, conquered the valley of the Nibenay, and the Ayleids ruled no more. Thereafter, White-Gold Tower was the center of a human empire, peopled by Nedes and Cyro-Nords who originated in cooler, northern climes. And so the Tower of Cyrodiil responded to the desires of its new masters. 

And that, I believe, is the answer to how the Heartland changed from subtropical to temperate: because once Men ruled in Cyrodiil, the local reality changed to meet their needs and wishes. Changed slowly, perhaps, almost imperceptibly, but inexorably—until Cyrodiil became the realm of temperate forests and fields we now know. 

So, is that the truth of the matter? Have I deduced the answer to the mystery? I cannot be sure: I'm only a humble scholar, residing in the Tower of the Fifth Doctrine, which is neither White-Gold nor Adamantine. The only thing I'm quite sure of is that any theory propounded by Phrastus of Elinhir is almost certain to be wrong.
====
2648
Darkest Darkness

In Morrowind, both worshipers and sorcerers summon lesser Daedra and bound Daedra as servants and instruments.

Most Daedric servants can be summoned by sorcerers for very brief periods within the most fragile and tenuous frameworks of command and binding. This fortunately limits their capacity for mischief, although in a few minutes, most of these servants can do terrible harm to their summoners, as well as their enemies.

Worshipers may bind other Daedric servants to this plane through rituals and pacts. Such arrangements result in the Daedric servant remaining on this plane indefinitely, or at least until their bodily manifestations on this plane are destroyed, precipitating the return of their supernatural essences to Oblivion. Whenever Daedra are encountered at Daedric ruins or in tombs, they are almost invariably long-term visitors to our plane.

Likewise, lesser entities bound by their Daedra Lords into weapons and armor may be summoned for brief periods, or they may persist indefinitely, so long as they are not destroyed and banished. The class of bound weapons and bound armors summoned by Temple followers and conjurers are examples of short-term bindings. Daedric artifacts like Mehrunes' Razor and the Masque of Clavicus Vile are examples of long-term bindings.

The Tribunal Temple of Morrowind has incorporated the veneration of Daedra as lesser spirits subservient to the immortal Almsivi, the Triune godhead of Almalexia, Sotha Sil, and Vivec. These subordinate Daedra are divided into the Good Daedra and the Bad Daedra. The Good Daedra have willingly submitted to the authority of Almsivi. The Bad Daedra are rebels who defy Almsivi, treacherous kin who are more often adversaries than allies.

The Good Daedra are Boethiah, Azura, and Mephala. The hunger is a powerful and violent lesser Daedra associated with Boethiah, Father of Plots—a sinuous, long-limbed, long-tailed creature with a beast-skulled head, noted for its paralyzing touch and its ability to disintegrate weapons and armor. The winged twilight is a messenger of Azura, Goddess of Dusk and Dawn. Winged twilights resemble the feral harpies of the West, though the feminine aspects of the winged twilights are more ravishing, and their long, sharp, hooked tails are immeasurably more deadly. Spider Daedra are the servants of Mephala, taking the form of spider-humanoid centaurs, with a naked upper head, torso, and arms of human proportions, mounted on the eight legs and armored carapace of a giant spider. Unfortunately, these Daedra are so fierce and irrational that they cannot be trusted to heed the commands of the Spinner. As a consequence, few sorcerers are willing to either summon or bind such creatures in Morrowind.
 
The Bad Daedra are Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Three lesser Daedra are associated with Mehrunes Dagon: the agile and pesky scamp, the ferocious and beast-like clannfear, and the noble and deadly Dremora. The crocodile-headed humanoid Daedra called the daedroth is a servant of Molag Bal, while the giant but dim-witted ogrim is a servant of Malacath. Sheogorath's lesser Daedra, the golden saint, a half-clothed human female in appearance, is highly resistant to magic and a dangerous spellcaster.
 
Another type of lesser Daedra often encountered in Morrowind is the atronach, or Elemental Daedra. Atronachs have no binding kinship or alignments with the Daedra Lords, serving one realm or another at whim, shifting sides according to seduction, compulsion, or opportunity.
====
2649
Note from Maryn

Sorry about this, but my arrangement with Adreso is too valuable for you to ruin.

I'm only sorry I didn't kill that fool before he finished his Black Sacrament.

Nothing personal, just die. If it makes you feel better, it will look like an accident.
====
2650
Lanista's Journal

Transporting supplies and a mob of over-eager, would-be gladiators to the arena near Dragonstar might not have been the smartest job I've ever taken on, but the profit for this run promises to be very good. It better be! For all the headaches and delays—not to mention having to constantly fend off the advances of a dozen drunken warriors—this run has been one problem after another.

Take, for example, the incident that occurred after we left the relative safety of Belkarth behind us. One of my wagon drivers, Gortho, must have joined our "passengers" for a few too many celebratory drinks around the campfire last night. He was practically asleep at the reins when he drove the wagon wheels over the gaping holes in the road. Now two wheels are cracked and an axel has broken, forcing us to set up this temporary waystation in the middle of nowhere.

The crafting stations are up and operational. Repairs are now underway on the wagon. Gortho feels terrible, but that's probably got more to do with his hangover than with any feelings of guilt over falling down on his job. I'm a bit worried about the strange Orcs that we've heard live in this forsaken wilderness. I'm not sure how defensible this spot actually is. But so far, we haven't seen hide nor hair of the creatures.

I wish the warriors would stop drinking and help us keep watch while repairs on the wagon continue. I have the uncomfortable feeling that someone or something has been watching us for the past hour. I'm sure it's nothing, but I'd feel better if these so-called warriors were actually in a condition to help us fight—if it comes down to that.

Iron Orcs! They appeared out of nowhere and surrounded us! Gods, look how many of them there are! I'll write more after we drive the marauders off. Provided I survive this battle.
====
2651
Khajiiti Honorifics

By Lady Radurra-dra of Torval, 
Southwest Elsweyr Representative to the Thalmor

Have you met Headmaster Tanion? A most polite and correct mer, who was horrified when I informed him that he'd applied a most improper suffix to my name, instead of the appropriate "dra." (To spare him further embarrassment, we shall not go into details—but ask me sometime after I've had a couple of glasses of tawny port.)

So it seemed like a good idea to this one to compile a list of the most common Khajiiti name-titles—at least the proper ones—for the benefit of the College of Aldmeri Propriety, and all our new allies from Summerset and Valenwood. 

Feminine Honorifics

"-dra" is a title of respect awarded to one known for her wisdom and wit, or as a consolation to one who has achieved a venerable age. I prefer to think that, in my case, it is the former condition that applies. 

"-daro" is for one who has achieved excellence in the nimble manipulation of loose articles, such as small decorative objects and unattached coinage. It may also be awarded to one who is lithe of tongue.

"-do" is for one who has earned renown as a warrior—usually male, but occasionally (too occasionally, in this one's opinion) a female. 

"-ko" is an appellation for respected healers, mages, and scholars, and is also sometimes added to the names of learned ancestors. Perhaps, once this one has passed on, her children will refer to her as "Radurra-ko"? …Well, it is a warm thought.

"-la" is an oh-so-fleeting title applied to graceful maidens who are unmarried, or behave as if they were. This one remembers fondly when she was "Radurra-la"—just last year, no? 

"-ma" is for a young child of either gender, a term of endearment, except when it is shouted or snarled. 

Masculine Honorifics

"-dar" is perhaps the most ancient of all Khajiiti titles, an appellation earned by those who are nimble in fingers and wits, and are both inquisitive and acquisitive. I have heard that it is also sometimes applied to politicians, but such usage would surely be jocular (and never employed by me, sweetness!).

"-do" is an honorific for one who has earned distinction on the field of battle or in personal duels. Beware of those strutting lions who apply the title to themselves, not waiting for others to award it. 

"-dro" is a title applied to wise elders, patriarchs, grandfathers, and those who walk too slowly in front of one in the marketplace. 

"-jo" is an appellation for respected physicians, scholars, and mages, though it is also frequently adopted by charlatans and mountebanks. I remember a handsome, dark panther in Corinthe who wanted to sell me a string of "enchanted" pearls … but that is a story for another moon. 

"-ra" is for an esteemed leader of soldiers, trade, or governance. A cat-ra often has a harem of kitten-las, sometimes ostentatiously so, especially if he is making up for a deficiency in his short-tail. 

"-ri" is a title rarely awarded, as it is reserved for great leaders of our people, Speakers, Kings, and Manes—and perhaps for a virile lover whilst wrestling amongst the pillows. Or so I have heard. 

This one has also heard that among the faddish youth of Alabaster, it is the fashion to place the honorific before the name, rather than after. Radurra-dra likes to be fashionable, but she fears she cannot approve of this practice, as it will tend to make Khajiiti names sound far too alike. That would be boring—and we do not wish to be boring, yes?
====
2652
In Praise of Regent Cassipia

By Little Leaf, Seneschal to the Regent of Serpentine Stratagems

To some of my compatriots, the words I'm about to write might be considered in poor taste. To others, they will be nothing short of blasphemy. But I can't hold these thoughts to myself any longer. If I try, I fear my head will explode into a thousand pieces! And that, dear reader, is not something I wish to experience.

First, I should tell you who I am and why I'm qualified to write about the virtues of the beautiful Cassipia—she who is called the Regent of Serpentine Stratagems and leader of the Scaled Court's forces in Upper Craglorn.

My name is Little Leaf, and I have served my mistress since before we joined the Scaled Court. I met Cassipia in Auridon, where she was a high-ranking member of the Mages Guild. She noticed me admiring her power and grace from afar, and she personally selected me to wait upon her every need. Since then, I have become her confidant and confessor, giving her a sounding board for her most intimate thoughts and musings. No one knows Cassipia better than I do, or believes in her the way I do—with all my heart and soul. 

How can I say such things when the Serpent is our lord and master? Oh, I believe in and revere the Serpent. I really do! He's the reason we joined the Scaled Court in the first place. But the Serpent doesn't command the Scaled Court from moment to moment. He isn't right beside me day and night. And, if I may be so bold, he isn't anywhere near as fair of face and fine of form as my beloved Cassipia.

Who did as the Serpent asked and brought the Iron Orcs into our fold? Cassipia, of course. She follows the Serpent's orders, but always looks for ways to create opportunities and good fortune for herself and her followers.

But before you think me just an infatuated fool with her head in the clouds, let me tell you why Cassipia has risen so high within our ranks. Cassipia is ruthless. She's powerful and charismatic. And she knows what's best for the Scaled Court—not like those bumbling fools that brought us the unfortunate setbacks we've suffered in Lower Craglorn! Regent Cassipia was busy in Upper Craglorn while the Serpent's "select" were losing their hold on the lower portion of the region.

So, all praise Regent Cassipia! Long may she serve the Serpent and lead the Scaled Court!
====
2653
Black Horse Courier Handbill

Greetings great and glorious participant! The piece of paper you hold in your hand this moment represents an incredible opportunity! Among all the riders of Tamriel, none are equal to the famed Black Horse Couriers, whose daring riders have coursed into battle, bearing the orders of generals and kings far and wide. None are faster, none are tougher!

And now you, dear participant, are invited to test your skill at riding for a chance to join our glorious number and to win a legendary Midnight Destrier, the envy of all horsemen!

The rules for the challenge are as follows:

Clever Talaya has set out enchanted course markers, using a glyph of her own making. You must follow the course markers, passing close by each one, in the order they have been set out. If you miss a marker, you must ride back to it, or risk failing the challenge! No cheating!

Take care, as you ride, however. Enemies and wild beasts will try to knock you off your mount. You will need a mount with great endurance to master the most challenging courses.

To help you, Talaya has given some course markers a special enchantment. If you see two course markers side by side, choose wisely!

Good luck rider!
====
2654
Cassipia's Change of Heart

By Little Leaf, Seneschal to the Regent of Serpentine Stratagems

Cassipia, she who wields the title of Regent of Serpentine Stratagems of the Scaled Court, sees twelve steps ahead at all times. She carries contingencies and alternate plans with her the way a warrior carries multiple weapons, ready to pull out the right tool for whatever situation presents itself. But her recent actions have left me confused. I don't know what to think! Maybe if I write down what I know, my path will become clearer to me.

While I am loathe to commit the entirety of Cassipia's actions to paper, as I don't want to inaccurately portray her complex thoughts, what I've seen and heard must be recorded. I don't want her enemies to twist the truth and paint her as some sort of Serpent-hating villain. The world needs to see Cassipia's brilliance for what it really is, as bright and piercing as a million stars, as opposed to the poor light in which she could possibly be bathed.

It was Cassipia who first noticed the connection between the primordial element our alchemists call nirncrux and the celestial energy of Aetherius. The idea to use the element to enhance the work of the Iron Orcs came to Cassipia almost immediately. And the stroke of genius to use it to create a new creature—that came to her in a moment of pure inspiration worthy of the Serpent himself.

But then, when she saw how her work was being used at the Serpent's behest, my friend and mistress became increasingly enraged. She loved the creation of the mantikora, for example, but she hated that it was being turned into nothing but an engine of destruction. She appreciated the skill the Iron Orcs demonstrated with their metallurgy and alchemy, but she detested that such wonderful gear was being wasted on common trolls and welwas.

Suffice it to say, Cassipia has turned against the Serpent, and I don't know how to reconcile that fact. She says she will lead the Scaled Court to a greatness the likes of which this world has never seen, but how can she accomplish this without the Serpent's blessing? I want to believe her, to trust in the woman I love and know. But can I also turn away from the Serpent's coiled embrace?

Cassipia is the Regent of Serpentine Stratagems, and I am barely worthy to stand in her undulating shadow. I know something of what she plans. How she hopes to use the stable nirncrux to elevate her power. But everything feels wrong now. And what she wants to do sounds so dangerous to me. I fear for her safety. 

Oh, what should I do?
====
2655
Origin of the Scaled Court

A Report Prepared for the Star-Gazers
By Valinka Stoneheaver

In my capacity as a collector of objects, a delver of dungeons, and an explorer of (soon-to-be) renown, I often take on commissions to obtain specific items or information. The Star-Gazers of Craglorn hired me to find out everything I could pertaining to the recently formed group known as the Scaled Court.

The Scaled Court seemed to appear out of nowhere, popping up all across Craglorn in the wake of the mysterious disappearances of the Celestial Guardians from the night sky. With a little digging and the judicial application of free drinks and similar bribes, I was able to ascertain that prior to arriving in Craglorn, the group had been a loose association of mercenaries on their way to battle in Cyrodiil. 

Originally led by the Nord warlord, Milvern One-Sword, the mercenaries entered the region with the intent of offering their services to whichever army was willing to pay a hefty price in gold and spoils. But they were rebuked and turned away by the Cyrodiil generals, who refused to leave their fighting to hired thugs. The unemployed mercenaries roamed the Craglorn wilderness for a time as One-Sword struggled to come up with another plan to keep his band together. While camped in the wasteland southeast of Dragonstar, a lone figure wandered into view of the disheartened group. 

She had the regal bearing of an Imperial and a confidence that allowed for no opposition. "I bring a message from He Who Has No Season," she proclaimed in a loud, commanding voice. "You are aimless wanderers in who the Serpent sees kindred spirits. Join me and the Serpent will reward you a thousandfold!"

Of course, Milvern One-Sword took umbrage with this stranger trying to turn his band against him. As he drew his blade and approached her, she smiled calmly and whispered, "Serpent, protect your servant." Suddenly, the ghostly visage of a great snake surrounded the woman. She pointed, and the ghostly snake uncoiled and struck like lightning, piercing Milvern's armor with two sharp, venom-dripping fangs. He was dead before his body hit the ground.

"The Celestial Serpent has sent me to gather you," the woman proclaimed, "to give you purpose and glory and power beyond your imagining! I am the Regent of Serpentine Stratagems, and together we are the Scaled Court!"

And that, as far as I can determine, is how the Scaled Court came to Craglorn.
====
2656
Life In the Scaled Court

A Report Prepared for the Star-Gazers
By Valinka Stoneheaver

I finally got a chance to use one of the simple tricks my mentor—the famed explorer and adventurer, Narsis Dren—taught me. Turns out, if you dress in the same outfit as the people around you, keep your head low, and act like you belong, you can infiltrate even one of the most evil and dastardly cults currently operating in Craglorn. Even so, it wasn't easy. And I felt for sure that I was going to be revealed as a spy every moment I was there. But I snuck inside and emerged again to tell the tale. Barely! So, let me tell you about life in the Scaled Court—at least, life as I saw it for about four hours last Middas.

For the most part, life in the Scaled Court camp was much like what you'd expect in any gathering of rough-and-tumble fighters and mages. There was the usual good-natured banter among people who lived, worked, and fought side-by-side. There were a number of harsher words exchanged, too, showing that not everyone in the cult always gets along. But they had a singularity of purpose. The members of the Scaled Court that I interacted with were dedicated to their leaders, their god, and their cause. It was scary, how devoted to the Serpent these men and women seemed to be.

One young man, a former bandit from Rivenspire, was particularly enamored with the leaders of the Scaled Court. He seemed to be particularly intrigued by the highfalutin (in my opinion) and grandiose titles and affectations the leaders assigned to themselves. It starts at the very top, with the council of regents who apparently control the organization. I never got to meet any of the regents, but most were spoken of with admiration and awe. I believe that some of them hold positions in the hearts of the Scaled Court almost as revered as the Celestial Serpent himself. 

There seemed to be some disagreement as to the wisdom of making the Iron Orc chieftain the Ophidian Exarch of Undulating Destruction. No one could fault that the addition of the Iron Orcs to the Scaled Court's ranks was an inspired idea, but instituting the brutish Braadoth into the highest echelons of the Serpent's forces in Upper Craglorn was not sitting well with everyone in camp. I gathered this opinion in fits and starts, by interpreting asides and whispers, and pressing the most upset members for whatever additional information they were willing to share. Even so, no one I met wanted to challenge the Ophidian Exarch or the other regents, so the Orc chieftain's promotion stands.

Other leadership positions in the Scaled Court include the Regent of Wriggling Nightmares (who seems to be involved in crafting monsters loyal to the Serpent), the Regent of Fanged Fury, the Vizier of Slithering Visions, and a woman named Cassipia, who they called the Regent of Serpentine Stratagems. An entirely different chain of command was in place in Lower Craglorn. I never encountered any of these pompously titled individuals. And that's probably a good thing, as I'm not sure my disguise would have fooled them.

I spent the rest of my time in the camp wandering around and listening to conversations, watching men and women perform the multitude of mundane tasks that fill the day at any military camp. (And make no mistake—the Scaled Court is as military an organization as any I've ever encountered!) I heard mention of some unidentified substance that seemed important to the Scaled Court, but I could never determine exactly what it was. Perhaps someone in the Star-Gazers has heard of it. They referred to it as "nirncrux dust." Whatever the substance is used for, the Scaled Court seems to consider it vital to their plans.

During my final hour in the camp, I began to get the distinct impression that I was being watched. Immediately alert, I scanned the area for any sign that I had been recognized as the outsider I was. However, no one was raising an alert. No one was rushing toward me. But the feeling persisted, and I decided I had overstayed my welcome. I started to disengage from the group and slowly make my way to the edge of the camp when a band of Iron Orcs wandered in. If the sight of them made my blood run cold, my first view of the armored troll that accompanied them froze the blood in my veins.

The troll wore strange armor of Orcish design, run through with glyphs that made me want to look away (although maybe that was just the fear the creature inspired in me). I could have sworn it turned to study me, but then it was pulled along by its Orc masters and I had a clear path out of the camp. Before I reached the freedom I so desperately desired, however, I felt a hand gently grip my shoulder. I tensed, let out a few deep breaths to steady my nerves, and turned to face whoever had found me out.

I was looking at a young Wood Elf with piercing eyes. She smiled, not unkindly, and handed me a folded piece of paper. "You're nice," she said. Then she turned away, leaving me to depart without further incident. I must have walked for an hour or more before I finally slowed and rested my weary back against a large, cool boulder. I sank to the ground and unfolded the piece of paper . It contained five short words.

"Tell them what you saw."

I dropped the paper and ran, sure that the howling hordes of the Scaled Court were chasing on my heels. But I made it back to Belkarth without any problems and wrote this report while it was still fresh in my mind. So fresh, in fact, that I'll probably have nightmares.
====
2657
Nirncrux: A Study

By Mendan Flot,
Regent of Roiling Concoctions

What a remarkable substance the Scaled Court has discovered! Or perhaps I should say, "rediscovered." For it is true that the ancient Nedes made use of this primordial element in ages past. They even appear to have known about its unique properties, including its ability to absorb and distribute Aetherial energy. But I feel confident in my claims that even the Nedes never achieved the variety of uses we have discovered for the element we call "nirncrux."

When the Regent of Serpentine Stratagems emerged from the ruins of Skyreach and gave us the gift of nirncrux, we were equal parts excited and confused as to what to do with the primordial element. But the Serpent whispered to the regent, and she in turn described several ways we could immediately utilize the substance to increase the power of the Scaled Court. But simple tricks and minor boosts were just the beginning. The Regent of Serpentine Stratagems had greater plans than these, and she ordered me and my alchemists to increase the application of the element a hundredfold.

My alchemists first studied the viability of the element in its natural, solid form. The substance can be found as veins running through denser rock throughout the upper region of Craglorn, and sometimes as grains or nuggets along river beds or at the base of hills and mountains. In its solid form, nirncrux is brittle and flaky. It resists attacks by most acids, and does not tarnish when exposed to air or water. However, it is neither dense enough nor strong enough for use in practical applications, such as forging weapons or crafting armor.

When ground into a powder or dust, the true worth of nirncrux comes to light. The energy stored within the individual grains of dust can be released using an ancient Nedic ritual that we have modified to better serve the Serpent, and the energized nirncrux dust can be utilized in potions, elixirs, and other concoctions.

For example, preliminary tests suggest that the dust can be incorporated into the ink used by the Iron Orcs to create their intricate, power-focusing tattoos. Imagine decorating creatures such as trolls and welwas with these ritualistic tattoos. Can they be made into even more powerful engines of destruction? We believe the answer is a resounding "yes." We've already provided the newly named Ophidian Exarch of Undulating Destruction—otherwise known as the Iron Orc chieftain, Braadoth—with enough of the nirncrux dust to enhance ink to decorate nearly one hundred of the wild creatures. And more of the primordial element is being gathered for processing even as I write these words.

Another immediate application for the dust is being spearheaded by the Regent of Wriggling Nightmares and his team. It involves ancient spawning pools and a variety of exotic and dangerous creatures. By mixing the nirncrux dust with the primeval, procreative nature of the pools, he hopes to create an entirely new monster to add to the Serpent's growing arsenal. I will be interested to see how his theories come to fruition.

A promising avenue to explore involves another state of the element. We believe that the molten form of the substance might provide an even greater release of Aetherial power. Ancient Nedic writing that we discovered suggests that whatever processes these lost people once used to either create or enhance celestial creatures required the molten form of the substance. We are building great crucibles to smelt the substance into a liquid state.
 
Why the substance only appears in Upper Craglorn remains a mystery, though my alchemists have formed a number of theories to explain it. The leading candidate suggests that the substance was deposited in the region in the distant past by chunks of rock that fell from the sky. Another possibility indicates that the Nedes may have used arcane rituals to draw the substance up from deep within the core of the world, as hinted at in a few wall decorations we examined in Skyreach's ruins.

We may never fully understand where this primordial element came from or what it truly is, but that will not stop us from using it for the glory and grand purpose of the Serpent and his mortal limbs, the Regent of Serpentine Stratagems.
====
2658
It Lives!

Most honored and revered leader, the Regent of Serpentine Stratagems,

I am proud to report that the experiment worked even better than I anticipated. Thanks to your insightful suggestions, we have successfully spawned a composite creature. It features characteristics of a variety of predators, including scorpions, crocodiles, welwas, and humans. I call it the mantikora.

As you suggested, combining the powdery nirncrux dust into the primeval spawning pools provided just the impetus we needed to quickly breed the composite creature. Now we have a single, powerful progenitor that we can use to create an army of mantikoras for the greater glory of the Serpent.

We are already in the process of expanding the spawning pools to handle the increased productivity we hope to achieve. In addition, we have established a secondary set of pools where we plan to create more progenitors in the very near future. In the meantime, I look forward to showing you the fruits of our labor and introducing you to the progenitor when you can spare a moment to visit our operation.

Yours in the Serpent's name,
Boward, Regent of Wriggling Nightmares
====
2659
Plea to Maximinus

Honored Maximinus,

Again I beg you to send guards. Danger surrounds us in these wilds. The workers are frightened of their own shadows out here. They claim the ground is cursed, that the trees move about under cover of darkness and bleed when cut. Whenever a worker runs away at night, the others wake up in the morning convinced that he's been killed, by monsters or the trees.

Send us guards from the City. A few soldiers will reassure the loggers and greatly increase our productivity. I cannot fulfill my quotas with terrified workers who jump at every sound.

Foreman Albanus
====
2660
Letter to Amirmil

My dearest Amirmil,

After all our adventures, my love, I fear that this is the end. I've already seen what the Butcher has planned for us. I watched as poor Kreg and Lophila were—

No, let me start again. I don't want to leave you with images that will haunt you. Instead, forget about the Iron Orcs and the trolls. Instead, let's remember our exciting life together. How we met when we both tried to join the Auridon First Marines. How we got drunk and cursed the officer that turned us away. How we fell in love over a bottle of gossamer tawny port and a platter of jugged venison.

Remember all the good times, my love. Remember the touch of my hand and the warmth of my body next to yours. And find yourself a new love. Be happy. And survive. That's an order.

I think it's my turn now. I hope someone finds this and gets it into your hands. And know I died as I lived—fighting all the way.

Remember me, my love.
Camaarie
====
2661
The Care and Feeding of Trolls

By order of Chief Braadoth, who now wants to be known as the Ophidian Exarch of Undulating Destruction for some reason or another, we are to make sure these special trolls are well cared for. Follow these steps and I won't use you as troll chow.

1. Bathe the trolls in a mix of water, nirncrux-infused mud, and blood.
2. Massage each troll for at least one hour.
3. Fill their drinking buckets with bog-iron ale.
4. Tenderize captives with sound beatings.
5. Toss tenderized captives to trolls.
6. Stand back and let them eat!
7. Repeat every day.

—Gulzog the Butcher
====
2662
Tracking the Butcher

From the Journal of Regol Hodd, Bounty Hunter

My current bounty focuses on the legendary terror of the Valley of Scars, the Iron Orc known as Gulzog the Butcher. He leads a band of raiders and marauders who regularly terrorize travelers who venture too close to Iron Orc territory. The Dragonstar Caravan Company has hired me to find the Butcher's hiding place and put an end to his activities.

* * *
A captured Iron Orc finally revealed a few of his secrets after a prolonged session with my hunting knife. I now know where I can find the Butcher. I also learned that he's changed his tactics as of late. Instead of attacking travelers and killing them all before looting their possessions, he and his band have starting taking live captives.

My prisoner expired before I could determine what the Butcher wanted living captives for, but I can't imagine it's for anything good. Something tells me that a quick death is preferrable to becoming guests of the Iron Orcs.

* * *
I made my way into the Valley of Scars, barely avoiding the multitude of Iron Orcs that seem to fill the area. I only had to kill a few of the vile creatures, as my skill at stealth and avoiding detection is certainly more than adequate to fool these brutal savages.

I found the Butcher's camp, tucked into a side alcove in the valley. I can hardly believe it, but the Iron Orcs seem to have trained trolls to serve them in some capacity. Long after this bounty has been collected, the thought of Iron Orcs leading trolls into battle will haunt my nightmares. But even worse, I've discovered why the Butcher has been taking prisoners—he's feeding them to the trolls!

Well, this outrage must not go unanswered. Bounty or no, the Butcher has made this personal. I will actually take pleasure in removing the foul monster's head from his shoulders. Provided, that is, I can get close enough to do the deed.

* * *
The Iron Orcs spotted me before I could reach the Butcher. Now I'm trapped and cornered, waiting for the inevitable end. It won't be long before the Iron Orcs reach me. I plan to die fighting, as I have no desire to be fed alive to the Butcher's trolls. I just pray I have the strength to accomplish that plan.
====
2663
Star Teeth, Volume I

Star Teeth, Volume I: The Welkynd Stone's Incompetent Cousin, or Something More?

by Alanwe

I have had the opportunity to conduct research on the seven Star Teeth, artifacts that are held in high import by the Ayleids of old (or so several dusty tomes tell us), here at the Agea Relle. We discovered these curious prisms in the very caverns from which the foundation of the school was built. Rulanir and I found them on pedestals, arranged in a staggered pattern that made the array of crystals appear, ironically, as a row of teeth.

I handled them with tacit care (to not do so with such potent relics would be foolish), but I gleaned much from my experimentation. To put it simplest, the Star Teeth are magical stones with the capability to emit light; I have witnessed them casting all manner of it, of many colors and intensities. The Teeth appear to be structurally similar to crystals like the Welkynd Stones, but apparently without the capability to store magicka. There is a different power emanating from them, though I have yet to discover their intended use.

However, as with all magic, I believe there is a way to weaponize this light as a defense against certain types of shades and even varieties of Daedra. I cannot control the Teeth, and the sporadic light that pours from them comes seemingly at random—but, using an unspent Welkynd Stone as a base, I hope to construct an emulation that will obey magical commands. If experimentation goes well, by year's end, every student of the Agea Relle wandering the depths of Rivenspire will have a prototype prism for defense against the vampiric, the spectral, and possibly the corporeally animate. If the endeavor goes poorly, perhaps the stones can serve as reusable torches—barring that, paperweights.

There is much work to do before then, though, as the Teeth seem to spark far less often in the night, without nearby light sources, and no one is sure why. Even during the day the Teeth are less active in the shade. It is odd to say, but the phrase stuck in my mind when a young student of mine commented that the Teeth seemed to be afraid of the dark.

Further examination is clearly necessary. At best, it will allow the Agea Relle to produce a piece of equipment that will help all adventurers, not just our students, in the caves and abandoned castles of Tamriel. At worst, the school will get to publish a piece, this paper being the first part, on a collection of Ayleid relics no one in the modern world has had a chance to study.

It is not my intent to write this paper for circulation amongst the Mages Guild chapters, though if our Star Teeth simulacrum bears fruit, I'm certain it, and any related journals, will find their way to those academic masses. If this is the case, and you, dear reader, belong to the Mages Guild, put this paper down and step outside. Go on an adventure or two—hunt a wamasu. Magic is helpful, beautiful, and should be utilized, shared. Not trapped on the highest floor of a dusty tower where no one but yourself and the Daedra you summon can see it.

To Faindor: Obviously, don't transcribe this note into the journal (you think you're funny—it's tragic). Nerien'eth may have time to review this introduction and provide further context—he's had a chance to analyze the Teeth before his recent trip across the continent, so bring this to his attention once he has finished cataloguing the artifacts he found out there. His letters mentioned an ancient weapon—a sword of some kind. He thinks it may be Akaviri. You're always reading about the Akaviri, aren't you? Finish this before the dormitory serves supper and I shall make certain you get a chance to see it.
====
2664
Agganor's Journal

From the Journal of Shaman Agganor

The elders say we must always be ready. We must grab every opportunity as it presents itself. And that is exactly what I did today!

* * *
I have long struggled under the outmoded ways of Shaman Lashburr Tooth-Breaker. I sometimes think he was old even when the first stones were set into the world. He never listens to my suggestions, never wants to try anything new or different. 

But the stones smile on those who are worthy! When the Scaled Court entered our valley and demanded an audience with our goltragga, the chief Braadoth, Shaman Lashburr was outraged. He called for the deaths of the outsiders. But I knew that a fight with the Scaled Court was a fight we could not win.

So I listened to the wind as it whispered through the valley rocks and knew what had to be done. I accused Lashburr of plotting to kill the chief, all in an effort to break the prophesied alliance before its bonds could forge. Chief Braadoth demanded to know what I was talking about, so I spun my lies and created an elaborate tale that stroked the goltragga's ego and sounded just perfect enough to be true.

And because of my words, Braadoth welcomed the Scaled Court into our valley, even as he ordered the death of sun and feathers for old Lashburr Tooth-Breaker.

* * *
As I prepared Lashburr for his punishment, Braadoth and Regent Cassipia, leader of the Scaled Court, discussed terms for an alliance and partnership. She seems extremely interested in our techniques for using body inks, as well as our skill at crafting armor. When Braadoth faltered, she did something that even I had not anticipated. She offered Braadoth a place of honor within the Scaled Court itself.

Now our chief is also the Ophidian Exarch of Undulating Destruction, a fitting title for one as bold and powerful as Braadoth Rockborn. Perhaps there is a title of equal merit for Agganor—if I continue to listen to the stones and watch for further opportunities for advancement.

* * *
Lashburr was beaten and cut, bloodied once for each of the ten iron oaths of our people. Then he was left, bound to the rock and baking in the sun as the crows began to gather. As much as I would enjoy watching the old shaman finally meet his end, I must make sure to advise the chief and stand at his side as the negotiations with the Scaled Court continue. I will leave two guards to witness the old one's passing.

* * *
I returned later to find Lashburr gone and the guards dead. So, the old shaman has a few tricks left in him. I should have expected as much. Still, what can one old, half-dead Iron Orc do once he has been beaten and banished? Nothing! And I have more important things to do now that the alliance with the Scaled Court has been agreed upon and sealed. When next I pick up this tale, I hope to announce my new title as a regent in the Court, as well.

I wonder what name the Serpent will bestow upon me for the service I have provided this day?
====
2665
Bounty

Kill <<1>>!!!
====
2666
Requisition Order

Nerien'eth. The written word is my preferred method of communication. You will suffer it because I tell you to. I loathe leaving the Vaults to aid you, as torture of souls is a work that never completes.

You are as insignificant a mage as exists on Tamriel, but the Whispering Lady was impressed at your enhancement of her black edge. She marveled at the deaths of those who trusted you—smiled on the death of the one who loved you. In your hands, the Blade has feasted, and that pleases the Whispering Lady. Thus, I will grant you a visit very soon.

With me come mercenaries who pledge fealty to no one benefactor—and who pledge none to you. Mistake their aid for allegiance and you will find yourself on a path to my Vaults—or worse places. Frankly, your use of the black edge has embroiled you in affairs beyond your reckoning. No matter what you seek, salvation is beyond you.

However, as per the agreement, I will build instruments of torture from the hollowed remains you've made of your academy. I have constructed three phylacteries—one for each piece of your wife—yours when I arrive. Under my designs, your school will become a crypt from whence your wife and your students shall never escape, wishing very much they had died conventional deaths far, far away from you.

I hope it was worth it.

-Dutheil
====
2667
Rumors of the Spiral Skein

By the Derisive Necromite

Mephala! Webspinner! Teacher of the Secret Arts! Queen of the Eight Shadows of Murder! Though others may reign over us, deep in the night we still hear your whisper!

And we do not forget.

In Oblivion you keep your secrets, and the secrets of all those entangled in your webs of subterfuge and semblance. The Spiral Skein is your realm, and like Nirn, in its center is a Tower: the Pillar Palace of Mephala, whose true name is too awful to be uttered.  

Spun 'round this pillar, like spokes, are the Eight Strands of the Skein. To each its own space, and to each space its sin. 

First is a cavern of plinths and pedestals. Each is a lie, for they pretend to hold up the sky—and the sky is the greatest lie of all. 

Second are the chambers of envy, for compared to the cavern above they are cramped and confined, and therefore they hate the cavern.

Third are grottoes alluring and seductive, for their walls and ceilings glow like a million stars that sing a song of love. But the glowing lights are maggots, and the song they sing is decay. 

Fourth are the tunnels of fear, for they are eternally dark, and where there is darkness, there is dread. 

Fifth are the halls where fair is foul and foul is fair, and every belief is a betrayal. 

Sixth is the arena of murder, for ever shall betrayal be followed by murder. 

Seventh are the arcades of avarice and appetite, for contained therein are all things mortals would kill or die for. 

Eighth is the flaming skein of fury, for as death comes to all mortals, therefore all treasures are lies. 

This is the Spiral Skein. The tower is One. The strands are Eight. The lessons are Forever.
====
2668
Magistrate's Message

To the most illustrious and kind Headman Cosh,

My Headman, I cannot imagine why you have sent to me this day a message of such terse words. I cannot understand why you have sent to me this day a dangerous, poisonous asp.

I am happy to report your jest has been received with good humor. Indeed, the asp only managed to catch the edge of my robe as I dove to the floor. Once I had the creature caged and safe, I laughed and laughed at your bold, keen-edged wit.

If you could, I would like a chance to speak with you about your joke. Any time that is convenient to you is, of course, convenient to your humble servant.

From your fervent and obsequious servant, the grateful Banu.
====
2669
Daedra Dossier: The Titans

By Denogorath the Dread Archivist

I have compiled this account at the request of Kkrohziz the Greater Titan, who was peeved to find that the Library of Dusk contained nothing at all related to the origins of our most imposing Coldharbour residents. 

Therefore let the tale be told—and it is fitting that this be done, for in our Lord and Master's upcoming Planemeld campaign, the Titans will be released for the first time upon the hated mortals of Tamriel. And fear and doom shall follow in their footsteps.

There are, or have been, or will be a race of beings upon Nirn called Dragons, creatures of almost Daedra-like majesty. They naturally sought domination over the mortals of Nirn, and achieved a measure of success therein. 

But upon a time that was and will be the ever-pernicious mortals of Tamriel betrayed these their natural masters, and those who were not slain were driven into hidden refuge. Then one such Dragon, a greater Dov named Boziikkodstrun, exerted his nigh-divine will in an attempt to fly beyond the borders of the Mundus. And though he did not succeed, his effort was valorous and remarkable, and impinged upon the attention of Molag Bal himself. 

Our Lord and Master noted this feat of will-force, considered that the race of Dov had achieved dominion over much of Nirn, and thus spake unto this Boziikkodstrun, offering him a place of honor and privilege in his domain of Coldharbour. And the Dragon, his resources all but spent by his efforts, did accept and agree. 

So Molag Bal opened a window between worlds to allow the Dragon to pass into our Lord's realm, where Boziikkodstrun was granted the privilege of being bound in chains of cold ebon iron, and set in a place of honor in the nethermost depths of the Tower of Lies. For our Lord and Master desired to know the secrets of the Dragons' dominance over the mortals of Nirn. Long was the Dragon tortured and interrogated. But the dragon was haughty, and indignant at his ill treatment, and no matter what torments were brought to bear, the intransigent Boziikkodstrun refused to utter so much as a single syllable in his abrasive language to reveal the secrets of the Dov. 

Vexed by this obstinate defiance—and rightly so—our Lord and Master at length waxed wroth and avenged himself upon Boziikkodstrun by slow consumption of the flesh from his bones, yea, every gobbet. Then Molag Bal regarded the skeleton of the Dov and laughed. "If I cannot have the secrets of the Dragons," he thundered, "then I shall make Dragons of my own—Dragons even mightier than those of Nirn!"

He ordered the skeleton taken to the Vile Laboratory, where it was infused with the blood-of-darkness that reawakened it as a Vestige. During this process Molag Bal ordered that the skeleton be somewhat adjusted and improved to a plan of his own devising, forming a bone-frame even mightier than that of its forebears. Then it was plunged into the deepest pool in the Azure Chasm, there to absorb the blue liquescence that would give our Lord's new servant its body, brain, and brawn. 

Within a nanaeon a mighty creature drew itself from the chasm plasm and shook itself free of the primordial slime. In response to the summons of our mutual Lord and Master, it ascended to the plateau and bounded nimbly up the Endless Stair. The first of the Daedric Titans was among us. 

From its very first performance in the grueling Test of Fealty it was clear that this new morphotype would be a valuable addition to our Lord and Master's forces of dominion. Its strength was unparalleled, its savagery remarkable even among the war-slaves of Molag Bal, and its native intelligence was impressive (though perhaps not on the level of its forebears). 

Most fearsome of all is the Titan's ability to speak a spell of flaming essence-drain that can debilitate an opponent with a single word. Theoretically, if the utterance were interrupted before completion, the spell would recoil upon its caster, but that eventuality is remote.
====
2670
Beware the Glenumbra Banks

By Garric the Pilot

What's that? You want to know about the Glenumbra Banks? I thought everyone knew about those shifting sand bars off the northwest coast of High Rock, the narrow islets that make seafaring there so dangerous close to shore. I myself have made a living for almost thirty years as a Daggerfall pilot, guiding merchant ships through the Banks in and out of the city's North Docks. And I'm well paid for the job, but the merchants don't complain—they see the rotting spars and twisted planks of the shipwrecks we pass as we wend our way through the channels. 

Those channels are treacherous and ever-changing. When we go out in early Sun's Dawn to meet the first ship coming in to port after the winter storms, there are always numerous visible changes to the waterways—as well as invisible changes to their depths, which we must take care to map out by frequent use of the plumb-line. 

But the fact is we must be ever on the lookout for changes in the Banks even in Mid Year and Sun's Height. Now, how is it that the sands shift the way they do, sometimes changing overnight even when there has been no storm? The Herne Current runs far offshore, and in summer the breeze the mariners call the Yokudan Zephyr blows steadily but gently from the west. 

And yet, the sands shift, and the Banks change. 

Well, stranger, I'll tell you the secret, so long as you're buying the drinks tonight in the Rosy Lion. It's Ithguleoir. Yes, you heard me right—the immortal leviathan of the Eltheric Ocean is no mere fable. Ithguleoir lives, and haunts the far depths of the sea … and sometimes the near shallows of the shore. He fills old channels in the Banks and dredges new ones. And when a ship runs aground on the sands, he rises from the waters and dines on its sailors, one by one. 

I suppose you're entitled to look skeptical about that—so long as you buy another round, that is. But listen, I'm not just spinning an old salt's yarn. I've seen the thing. On nights when the moons are full and the sea is calm, you can sometimes glimpse the leviathan's oily back heaving above the surface as the old monstrosity digs his devious traps. Occasionally there's a geyser of sea-mist, like when a whale blows, but then the breeze wafts ashore a demonic stench that smells like it's blown from Oblivion. 

So there: now you know. But let's just keep this between you, me, and the tavernkeeper's cat, shall we? The south harbor's too shallow for the big merchantmen, and Daggerfall depends on her sea-trade continuing to find its way in to the North Docks. As do I. And sailors are such a superstitious lot—no point in scaring them away. Eh?
====
2671
To My Unknown Benefactor

Sir or Madam,

I do not understand why these small valuables have begun to show up at my doorstep, but I must say you have improved my standard of living substantially. What you ask for in return, however, is not within my power to give.

If I were to tell you, for example, about the caravan leaving my city along the northern trail at dawn a week from today, I think I would be in fear for my position. And informing you that each of the merchants of my city transport their safebox contents to the bank on the third day of every week would be a confidence I should not dare reveal.

I trust we understand one another.

—E
====
2672
Mudcrab Order Request

Some consider mudcrab to be the food of the common folks—the staple of a peasant. This is truly uninspired—such a versatile food is as essential to Tamriel as massive wheels of cheese.

I plan to compile the finest mudcrab recipes of Abah's Landing for publication. As such, I require a barrel of mudcrab meat to be delivered daily.

Not only will you be promoting local culture of with your contribution, but I will also provide the typical payment for your services.

—Master Chef He-Cuts-the-Flesh
====
2673
Final Thoughts

Forgive me, Ysolda. You told me not to join the Scaled Court, but we needed the gold. You saw them for what they were, but I was fooled by their lofty words and promises. I thought I was lucky. How could I be so wrong?

They knew what this place was. They knew when they sent us in here. Now I see that we were chosen not because we were trusted, as they said, but because we were expendable. 

Everyone else is dead. Or worse. Mikhail and I tried to flee, but that thing sees everything in this place. Those burning eyes find you wherever you go. 

I saw it take Mikhail. Saw it shrivel him until he was nothing but bone. And then those bones walked away. He never even looked back.

I don't know why I'm still alive. Maybe it's watching, savoring my fear. I broke my leg and can't climb back up the ladder. I'll die here. 

Maybe I'll die in peace. Maybe I'll die naturally. If that's what happens, then maybe I am the lucky one.
====
2674
Join Dragonstar Caravan Company!

Want to be a part of something big and important? Want to earn gold and wear an impressive-looking uniform? Then we have a position for you!

The Dragonstar Caravan Company needs tough, competent, capable men and woman to join our evergrowing force of caravan guards. If you can look so menacing that you never have to draw your weapon, we want to talk to you. And if all else fails and weapons must be drawn, we want to know that you can use that weapon and win any battle. 

Desired skills: Strong, ornery, heartless, loyal, capable of following orders, able to think for yourself when on a run, intimidating, and inclined to end an impending threat before it turns into a hostile situation.

Talk to Proctor Finemo in the town of Dragonstar. We look forward to making you part of the Caravan Company family!
====
2675
Watcher Shavmar's Journal

From the Journal of Watcher Shavmar

Virmaril must be contained! No matter what happens outside these catacombs, the Betrayer must be punished for his crimes. He must be imprisoned so that his evil cannot spread to the world beyond!

We tried to kill the foul creature. After he betrayed and murdered High King Durac and the council of Nedic kings, we sent a small force of warriors and mages into the catacombs to hunt Virmaril down and end his vile existence. I was a part of that force. It pains me to write these words, but they are true and undeniable. We failed.

It soon became apparent that we could not slay a being that is not truly alive. Instead, we quickly developed a new plan. We would weaken Virmaril and trap him deep within the catacombs. And then we would sacrifice ourselves—use our own soul magic to turn ourselves into immortal, eternal watchers. We would serve as Virmaril's guardians and imprisoners until the end of time.

* * *
The soul magic did its work. We have sealed Virnaril behind a soul-ward and placed him in a suspended state—not unlike a deep sleep. We are now the Eternal Watchers, pledged to guard the Betrayer and making sure his plan to unleash his army of undead never comes to pass.

Now we simply wait. And watch. Forever.

* * *
Garalan has been complaining about hearing strange voices in his head. We ignored him. After all, haven't we all gone a little bit insane during our never-ending obligation? I'm sure he'll be fine.

* * *
Now I'm hearing the voices. At times it sounds like a thousand voices talking at once, a jumble of noise and confusion. Then it becomes the whisper of a single voice, so low I can barely hear it. But every so often, the voice comes to me in crisp, clear tones and I recognize the speaker. Somehow, some way, the impossible has happened.

Virmaril is awake.
====
2676
Saradin's Diary

From the Diary of Saradin, Daughter of High King Durac

My father and Virmaril spent another day and most of the night in the catacombs beneath Skyreach. They share a fascination for the dark arts, but sometimes I wonder if their friendship isn't too complicated. Father bears such a burden as the Nedic High King, and I fear that every time he asks Virmaril for advice he passes a bit of that burden onto my beloved.

* * *
We haven't told father of our love as yet, but Virmaril assures me that he will ask father for my hand in marriage in the very near future.

* * *
Father was furious. Despite his long friendship with Virmaril, he wasn't at all happy with the idea of his beloved daughter marrying a High Elf. I'm heartbroken over this, but I must remain strong. I am the High King's daughter, after all, and I have a duty to my father and my people. No matter how much this outcome pains me. And poor Virmaril. I've never seen him look so … shattered.

* * *
I'm going to marry King Kestic. Father arranged the marriage to help strengthen ties with Kestic and the northern clans. I still have powerful feelings for Virmaril, but I have to put them behind me. Our love is forbidden, and this marriage will make the Nedic clans stronger. I wonder if Virmaril has moved on with his own life yet?

* * *
The barbaric Yokudans gather at our doors. I saw Virmaril and father together today. They both seemed worried. Oh, they try not to let it show, but I know them both so well. Virmaril says he has a plan to repel the invaders. He thinks father will support the idea. They just need to convince the other Nedic kings.

* * *
Virmaril was watching me throughout tonight's feast. There was a … hunger … in his eyes that I hadn't seen before. Perhaps I'm imagining things, but I could swear that Virmaril had no thoughts about invaders or armies or wars this night. He only had eyes for me.

* * *
Virmaril came to me in the royal chambers. I was hesitant to talk to him at first, but I didn't want to seem distant. He told me that he still loved me. Asked me to run away with him. I laughed at the idea, assuming he was joking. But I could see in his eyes, his feelings for me were as strong as ever. I turned away before my own emotions betrayed me.

* * *
Virmaril was cold today, distant. When I asked if he was well, he just said that I had helped him decide his next course of action. As soon as the meeting of the council of kings is over, I'll find Virmaril and apologize. I never meant to hurt him.

I'm sure he'll understand.
====
2677
Skyreach Explorer, Volume One

By Reginus Buca, Historian, University of Gwylim

With an equal measure of excitement and trepidation, I begin this series of journals that will one day form the basis of a scholarly work on Skyreach and the ancient Nedic people. The University of Gwylim has generously funded this expedition, in exchange for the exclusive rights to publish at least two books related to the subject at hand.

Note, however, that these journals are not the finished, published work. They contain my observations, theories, and general musings on everything I encounter throughout this trip. The journals will also contain asides by my scholarly partner, Verita Numida, whose theories are usually wildly opposite of anything I propose. I like to think that our differing points of view help to create a more complete picture of the past, but I will admit here, within these pages, that she often drives me into an intellectual rage. Without her support and the addition of her lofty credentials alongside my own, however, I'm not sure this expedition would have come to fruition.

Why Skyreach? These ancient ruins, we believe, hold the answers to the question that has intrigued us both since we first started looking into Cyrodiil's past. Namely, who were the ancient Nedes, the people who eventually gave rise to the mighty Imperials? I always imagined them to be uncivilized brutes that were as likely to fight each other as they were their enemies, but Verita has constantly insisted that they had to have a more advanced culture than I gave them credit for. Perhaps deep within the ruins of Skyreach, we will settle our argument once and for all.

* * *
Remarkable! The city of Skyreach appears to extend not only around the Dragontail Mountains, but through them and even beneath them. What an amazing feat of engineering went into the crafting of the place. It appears I have lost at least one argument with Verita. The ancient Nedes were certainly not simply uncivilized brutes. But beyond that, these monoliths have yet to tell us exactly who they were.

We have begun our investigation in a section of the ruined city we have decided to call "The Hold." Our first goal is to explore the area and come to some conclusions about what daily life must have been like in this Nedic metropolis. Did they utilize both the exterior and interior spaces, or were they primarily dwelling within the space carved from the very heart of the mountain? Perhaps the intricate carvings will provide some clue. 

On first inspection, I theorize that the Nedes built this massive living structure as a private estate for one of their vaunted High Kings. Perhaps it was even the final residence of Durac, the High King that presided over the fall of the Nedes.

Verita, as usual, disagrees. She posits that the commonfolk lived and worked both inside and outside these now-ruined buildings. The evidence we see for what appear to be areas converted into living spaces, she claims, lend credence to the theory that the Nedes retreated into the mountain as a result of the Yokudan invasion. Her theory may be more sound, on further consideration, but I am not yet ready to concede to her on this. Not yet.
====
2678
Skyreach Explorer, Volume Four

By Reginus Buca, Historian, University of Gwylim

As we saw in the other parts of the city we have already explored, the same odd figures appear throughout the Nedic architecture. Clearly, a serpentine motif is depicted everywhere. I contend that this is proof positive that the Nedes worshipped some sort of serpent god and were so enamored of this deity that they wanted to see him wherever they looked.

Verita says my theory has merit, and I thank her for that. But she insists on offering an alternate opinion. She says it's to make sure all avenues of possibility are explored, but I contend she just wants to be contrary. She does enjoy disagreeing with me at every chance she gets. Her theory is that the snake was simply a popular figure in Nedic culture, not unlike the Friendly Netch, the Brave Little Squib, or the Gift-Giving Guar of our own popular legends.

We must agree to disagree, as the other popular saying goes.

Other images we have spotted over and over again in the stonework include an odd, Orcish face, a stag-skull sort of creature, and a winged serpent, which could be related to the other snake images. Gods? Popular story characters? Simple decorative elements without higher meaning? I believe we are looking upon the Nedic pantheon, for I can't imagine going to all this trouble just to depict imaginary creatures from camp-fire tales.

* * *
We now believe that the catacombs were originally used as the city of Skyreach's graveyard. We have found evidence that the interred came from all walks of life, from commoners to crafters, nobles to royals. We have also developed conflicting theories about why the confines of these catacombs have disturbed us so profoundly.

I believe that it is shared illusion, given substance by lingering legends and fueled by our own fears. We just need to rely on our intellects and strength of will, then everything will be fine. Besides, illusions cannot hurt us. Of that, I am fairly certain.

Verita, of course, has a differing opinion. She believes that the legends concerning Virmaril the Betrayer, who we know of only through the remains of a text now called the Perenaal Fragment, have at least a grain of truth to them. It is her belief that Virmaril was indeed a necromancer, and that somehow he has defied the laws of nature and still exists in one form or another somewhere deep within this labyrinth. I say balderdash, but as I agreed to let her join this expedition, I feel somewhat obligated to allow her to express her theories—no matter how outlandish they may be.

It is Verita's contention that Virmaril has been asleep these long aeons, and we have somehow begun the process of awakening him from his eternal slumber. Just to be on the safe side, we have decided to cut our exploration of the catacombs short and move on to the next site in the complex. Perhaps we shall return to these ruins at a later time, after our heads have cleared.
====
2679
Skyreach Explorer, Volume Three

By Reginus Buca, Historian, University of Gwylim

Today we made our first foray into the undercroft known as Skyreach Catacombs. It is evident that the dead of the Nedic city were interred within this vast labyrinth. However, we have not yet been able to determine if all classes of citizens were allowed to make use of these facilities, or if it was just a place for the rich and powerful. We will begin examining a sampling of the graves at once. Who knows what relics we might find buried with each Nedic corpse?

Some of the guards and workers in our party have begun to complain about this place. They say these catacombs are haunted. One of my students actually reminded me of the legend of Virmaril the Betrayer. I usually don't hold with such nonsense, but I must admit that a feeling of dread has settled over me. And like some of the others, I imagine I'm hearing a voice whose words are spoken just low enough that I can't make them out. Perhaps we're just frightening each other with these wild tales. Still, the faster we complete our study, the faster we can exit this dismal place.

(I've taken up the quill again, as Reginus appears to be almost frozen with fear at the moment. We haven't actually seen any spirits or walking dead yet, but more and more of our crew are complaining about the strange voices in their heads. I'm going to ignore them for the moment and talk about the amazing chamber we just came across. This must have been where the legendary meeting of the Nedic kings took place! Each of the kings appear as they must have looked in their last moments of life, sitting in their thrones as if about to enter into a grand debate. —Verita N.)

I don't know what came over me, but I have shaken off the feeling of doom and retrieved my quill from our fanciful Verita. I must document the position of each of these ancient kings so that our record of this discovery is complete. Though their names have been lost to history, we know the titles of each of the kings spread out around the High King Durac. They include such luminaries as the Forest King, the Spirit King, and the Frost King. We don't know why they carried these titles, but I'm sure it had something to do with the region of the Nedic realm they ruled. Or perhaps it had something to do with their own personal portfolios of power.

(Give me that quill! Who cares what they were called. I think this chamber demonstrates the true state of Virmaril the Betrayer's mind. I don't think he was trying to raise an undead army. I think he was more of a collector. I think this place is now his collection! It makes a certain amount of sense if you look at the evidence before us. —Verita N.)

Nonsense! Virmaril is nothing more than a legend. And ghost stories do nothing to advance the cause of knowledge and history. Let's move on before we all succumb to these imaginary voices.
====
2680
Skyreach Explorer, Volume Two

By Reginus Buca, Historian, University of Gwylim
Supplemental Notes by Verita Numida, Ancientist, University of Gwylim

Reginus needed a rest and some juniper tea, so I've taken up ink and quill to continue the record of our exploration of Skyreach Hold. (I love how he hates that I have a more friendly and exciting writing style than he does! Smashing!)

I'm coming more and more to the certainty that the Nedes possessed an advanced society. Perhaps even more advanced than our own in certain ways. The engineering skills that were required to construct these massive spaces within the mountain are almost too much to fathom. I'm not sure if our best engineers and crafters wouldn't be hard-pressed to duplicate the effort. The intricate gardens, the vaulted ceilings, the ingenious waterways and fountains—it all points to a level of sophistication and aesthetic that rivals or exceeds the best Cyrodiil has to offer.

I think that the overall skill and craftsmanship demonstrated in the stonework that surrounds us clearly shows that the Nedes were much more than war-loving savages. I'm sorry, Reginus, but I have to record it as I see it. The architecture demonstrates that they treated stonework and masonry as an art form. The carvings are more than simple decoration. They tell a story of a proud and powerful people, of a culture reaching for the stars that was then cut short by jealous invaders. Even in ruins, there is a grandeur here that leaves me breathless.

Even more impressive are the spaces that are open to the sky. These open ceilings let in fresh air and sunshine, and were perfect for observing the night sky—a practice we know the Nedes were fond of thanks to ancient texts and tablets such as the Perenaal Fragment and others. I believe that the Nedic obsession with the stars isn't simply because they worshipped or had some other deep connection to the Celestials. I believe that the Nedes were somehow involved in the very creation of the whole concept of the Celestials. I plan to find proof of this during our explorations of this space and the neighboring ruins.

Of course, Reginus strongly disagrees with my proposition. He even demands that I return the quill to him. Historian, indeed! He wouldn't know a fact from a fantasy if it walked up and said "hello." Oh, very well. My hand was beginning to cramp, anyway.
====
2681
From Regent of Serpentine Stratagems

Exarch Arnoth,

I look forward to your success within the ruins of Skyreach Hold. I agree that a major source of the nirncrux awaits us in that ancient place. Please make every effort to acquire as much of the red brittle as your trolls can extract.

And know that your resolution and steadfast loyalty to the Scaled Court will be remembered.

—Regent Cassipia
====
2682
Covenant Intelligence Report 2,502

I write this from deep inside contested territory. My mission remains as it has been since I crossed the border into Craglorn—investigate the activities of the newly emerged cult called the Scaled Court and examine the cult's ties, if any, to the unaligned Iron Orc tribe. In my clandestine activities, I discovered an interesting location.

Nestled within the rocky hills that delineate the beginning of the region known as Upper Craglorn, I happened across a secret Iron Orc encampment within the ancient Nordic ruins scattered across the area. These particular underground chambers, built beneath the hilltop ruins of a crumbling tower, have been turned into a kind of training ground for the Iron Orcs. But it's what the Orcs are training that make this site particularly interesting. Trolls. 

The Iron Orcs are training trolls to fight as a unit. What they plan to do with an army of trolls is anyone's guess, but it can't be beneficial to the Covenant.

I found a large grate that looks down into this makeshift arena. I'm going to sneak closer to get a better look at what they are doing down there.
====
2683
Unhallowed Legions

By Phrastus of Elinhir

It is an indisputable fact that necromancy, the foulest of all magical endeavors, is on the rise. Word of unsettled spirits, shambling corpses, and worse spreads across Tamriel, planting seeds of fear in common folk. There is good reason to be concerned, and it is my scholarly duty to inform the ignorant in hopes that a more educated populace will be better prepared to recognize and face undead dangers.

Necromancy, as you likely know, is the manipulation of souls, soul energies, or corpses of the dead. Unwilling spirits are often involved, and in the eyes of any rational being, the "study" of this type of magic is repellant. It should not be surprising to you that much knowledge of necromancy is attributed to Daedric forces, specifically those of the abhorrent Molag Bal, further cementing it as a sphere that must be shunned. 

I present to you now an accounting of the general types of undead:

The Reanimated

These monstrosities are formed when a necromancer summons and instills an enslaved spirit, often a minor Daedric essence, into a corpse or construct of bodies. Reanimations take many shapes, from the lowly skeleton (favorite of novice necromancers) to the hulking flesh atronach. The need for unconsecrated corpses poses a danger to communities, as it is known to drive wayward mages to murder in their lust for power. To minimize encounters with reanimations, avoid poorly-kept graveyards and hidden caves or ruins, and report any suspicion of necromancy to your local authorities for investigation.

The Returned

Ghosts, wraiths, and spectres manifest for a variety of reasons. Some are bound to Nirn through powerful curses, some are summoned forth through rituals, and others find their souls unable or unwilling to depart due to unfinished business. Some are even ancestors bound by their own families, a practice the Dark Elves claim is not necromancy at all—guarwash! 

My recent studies into the phenomenon known as the Soulburst indicate a tie between it and a surge in returned sightings and activity, strongly implicating a persistent disruption in natural post-extant soul conveyance. Detractors to this theory, notably the misguided Lady Cinnabar of Taneth, have yet to produce any counter-theories that do not crumble under the slightest scrutiny.

The Accursed

Undeath is not always a product of renegade mages tampering with souls and rotting flesh. Cursed diseases such as Noxophilic Sanguivoria can corrupt the living. The result is an undead creature that requires the blood of the living for sustenance. Vampires have a tendency to organize into reclusive clans, hiding away beneath the ground and surfacing only to obtain more thralls to feed upon. In some cases, though, their minds are known to degrade to the point of insanity, leaving a raging husk of a creature with no mental capacity commonly called a "bloodfiend." Any sightings of such creatures should be reported to a local Fighters Guild. 

Abominable Miscegenations 

Some undead defy simple classification. The lich, for one, is a corpse that is self-reanimated by the soul it bore in life. Typically, only powerful spellcasters seeking immortality achieve this state. Luckily for common folk, liches are often focused obsessively on continuing their own studies, and they are not likely to be encountered by travelers that keep their noses out of ancient ruins. 

Now that you are more informed about this vile art and its repellent products, hopefully you are better-prepared to assess undead threats. It goes without saying (though I will certainly say it) that we all have a responsibility to report and combat necromancy, especially in these times. Do not let anyone convince you that there is some kind of benefit to be had in exploring these detestable magics—any reasonable individual can see the madness in such a claim.
====
2684
Unmarked Pages

2nd First Seed
We're uncertain if it's possible, but what the master wants, the master gets. Our presence in Craglorn intensifies by the day, but he remains … inconsolable. I understand his consternation—the highlands would be completely under our control if he could roam free.

The combination of troll and Nedic ritual that finally cracked his prison can make no further progress on it. Even the thralled Celestial Guardians have failed. I don't know what options remain to us.

The Regents will do their work in his stead, of course. The master chose them for a reason.

4th First Seed
Perhaps the answer has been staring me in the face. We have more nirncrux stored at Sanctum Ophidia than we could ever hope to deplete. We could fuel a war for years with our supply.

And as a primordial dust, nirncrux channels energy—transfers it. The master is composed entirely of Celestial energy. Perhaps that is the key.

5th Second Seed
The master possessed a ritual that required just a little blood from our Courtlings (unfortunately, we lost the volunteers, but footsoldiers can always be replaced) and a smattering of nirncrux dust.  We have earned some gratitude from the master—some patience. It will be a while yet before he will walk from this cavern on his own power, but the vessel, at least, is complete.

And may whatever god they believe in help those who stand in its path.
====
2685
Dawn of the Exalted Viper

Regent Cassipia is no more! Now I am the Exalted Viper, elevated to the ranks of the Celestials and imbued with the power to change the world! Or, at least, I soon shall be.

Thanks to the secrets I have unveiled within these ancient Nedic ruins, I have replicated the process by which the Nedes were able to imbue mortal creatures with celestial energy. Using techniques perfected by the alchemists of the Scaled Court and the runescribers of the Iron Orcs that were tested upon the mantikoras and the trolls, I have developed the means to transform my mortal frame into a conduit for Aetherial power.

Of course, none of this would have been possible if not for the discovery—or re-discovery—of the primal element called red brittle by the locals and nirncrux by my alchemists. The crimson substance can be extremely dangerous in its natural state. But thanks to the refinement processes we were able to reproduce from the ancient texts, the stable version of the element provided the key to making the transformation possible.

Now we stand upon the shores of a new world. Once the process is complete and I emerge from the spawning pool as the Exalted Viper, I shall be an equal to the Celestial Serpent. I shall be like a god! But not a fickle or absent deity. Oh, no. The Exalted Viper shall be present and active, destroying the imperfections of the old world while creating a perfect new realm that I shall rule over.

And my love, the bright and innocent Little Leaf, shall be at my side. Perhaps I'll even elevate her. After I have secured my own place, of course.
====
2686
Scouting Report for Sergeant Shaghila

* Scout patrol led by Corporal Frenith and scouts Cimildel and Santirr sent to investigate second level of sewers, find source of the infection.

* Lots of trash all around. These Imperials sure are slobs.

* Encountered small packs of legionnaires, all infected. Evaded these foes.

* Tunnel full of scamps. I hate scamps, we went around.

* Lots of small camps of legionnaires. These scum are here to stay.

* Took a quick look at the end of the huge chamber, to see if that lightning Daedra was still down there. Still there, so we snuck away quietly.

* Took the central passage and ran into a Dremora patrol. Just barely survived. 

* Says a lot that the infected imperials are the least disgusting things down here. I hate these sewers.

* More scamps and clannfear. I hate them too.

* Finally reached the door down to the catacombs. Not looking forward to this.

* Daedra and trash everywhere we look down here. Hard to tell the two apart.

* Snuck past some Dremora guarding a portal. Don't want to know where that goes.

* Atronachs and Daedroth down here. Hope they never come up to the upper levels.

* Saw a citizen being tormented by legionnaires. We rushed to help him but more of them came at the noise. Cimildel and Santirr mortally wounded, staggered off to die. I hid and finished this report. No idea how I'll get it back to Shaghila.
====
2687
Scout Report

I'm just going to check this one place over here.
====
2688
Virmaril's Journal

From the Journal of Virmaril, Advisor to High King Durac

How dare the man rebuke me! I have been Durac's friend and confidant for years, and this is how he repays me? Not only has he refused to allow me to marry his daughter, Saradin, but he had the audacity to turn around and offer her to that fool from the forest region, Kestic. And all because I'm not a Nede. He thinks a High Elf isn't good enough for his precious daughter? I'll show him! I'll show them all!

* * *
The council of kings has agreed to meet and consider my proposal. Good, good! The fools! Even Durac still believes I plan to help them against the Yokudan invaders. Their arrogance will be their undoing! Everything is in place within the catacombs for my necromantic ritual. All I need now is the willing cooperation of the High King and his lackeys.

* * *
Everything went exactly as I planned! I am now undead and the council of kings belong to me! And the rest of the catacomb's dead serve as my army! Now, what should I do with my new charges? Perhaps I'll dispatch the Yokudans after all. I haven't decided.

* * *
How dare the Nedes fight against me! They have the audacity to send an elite force to destroy me? Me? How do they really plan to kill someone who isn't truly alive? Like the netch that tries to fly into the heart of a storm, they seek to accomplish the impossible. Well, let them try! I will enjoy the small amusement it brings me.

* * *
I hate Nedic soul magic! These wardens realize they can't kill me, so they plan to imprison me within these catacombs. The impudence! But by making themselves immortal, they open themselves to my influence and power. I will control them! As … soon … as … I … take …. a … short … rest ….
====
2689
Letter to Isrudde

Isrudde Crows-Watch,

I have it on good authority that your encampment at the crossroads outside Dragonstar deals with unusual goods. Namely, I understand that you sell used armor and weapons scavenged from fallen Iron Orcs throughout the region.

If my information is correct, then I'd like to purchase any items you come across that contain traces of the element commonly referred to as "red brittle." I will pay a fair price in gold for every such item I can obtain.

Please contact me at the Dragonstar stables at your earliest convenience and let me know how many such items I can expect.

—Elanwen, alchemist at large
====
2690
A Star Walks In Craglorn

A Tale of Romance and Adventure
By Adandora the Tale-weaver

He fell from the sky, a star descended from Aetherius to walk among the commonfolk. Some called him Celestial. Others, the Warrior. But me? I called him "my love."

I met my love on a desolate road, not far from the town of Dragonstar. I was moving quickly through the darkness, trying to avoid the notice of the Iron Orcs and Scaled Court soldiers who seemed to be around every turn and bend. It was around just such a bend in the landscape that I literally ran into the tall, powerfully built man in the ancient armor.

He caught me before I fell, steadying me with a strong hand that literally sparkled like the stars in the sky. "Where do you run to in such a hurry, fair maiden," he said. His voice was deep and resonate, sending shivers throughout my body.

* * *
Damn it! This is terrible! Perhaps I should stick to writing true accounts of the happenings in this wartorn region. I never was very good at pure fiction. Oh, wait! I have another idea. I wonder if the Warrior is fond of peacock confit and aurum potabile? 

Maybe I will keep writing and see how this turns out after all.
====
2691
Letter to Dusandar

My dear Dusandar,

How are things back in Vulkhel Guard? Are the nobles lining up to have new portraits painted?

This trip has been a fabulous boon to my tender disposition. I feel recharged and ready to face life in the courts of High Elf society again. Almost.

I've been very productive. I'll have completed at least three landscapes by the time I pack up to return, and I've sketched at least a dozen more that I hope to paint in my—ha!—spare time when I return home.

The view from this overlook, by the way, is simply spectacular. I wish you could see it. Well, I guess you will when you see the finished painting. The moons rising over the ruins of Skyreach. Just breathtaking. I hope my humble skills are enough to capture the essence of the scene.

What am I saying? Of course they are!

Oh, and I got you a present. For that collection of rocks you love so much. It's a local stone with a quaint name. They call it "red brittle."

See you soon,
—Ulymen
====
2692
Wamasu Observations

I have selected well by choosing this mighty wamasu eggbearer for our needs. Her brood will provide exactly the predatory traits we require for the next stage of the alchemical process. When combined with the traits provided by the powerful scorpion matron and the flawless crocodile matriarch, the material from the wamasu will increase the power of the mantikora tenfold!

I wonder if I can breed the charged current that vibrates through the wamasu into the mantikora? If I can do that, the creature will be even more wondrous to behold. I've collected the first of the eggbearer's eggs. The material within each shell should infuse the spawning pools with traits that will easily be passed on to our new creature.

When the Serpent sees all that I have accomplished, I'm sure my position within the Scaled Court will grow in stature as the mantikoras grow within the spawning pools. I can't wait to meet our creation!

—Boward, Regent of Wriggling Nightmares
====
2693
Orders from Regent Elska

Scaled Court members working in the cave system known as Serpent's Nest: Double your efforts! We need the new infrastructure complete before we can begin the next phase of the operation.

Finish building the scaffolds. Get the food and weapon stores in place. And remove the bear carcasses from the cave! They look disgusting and they are starting to smell terrible.

Just remember to avoid the lamias. They have trouble distinguishing friends from foes. And unless you have specific business there, stay away from the spawning pools in the back.

—Elska, Regent of Fanged Fury
====
2694
The Serpent's Song

As Vizier of Slithering Visions, I watch for omens and signs directly or indirectly associated with the Celestial Serpent. It is my duty and privilege to interpret the messages of our master for the Scaled Court—no matter how he deems to send them to us.

Within the depths of the Serpent's Nest, I encountered an amazing sight. The lamia sisters (at least, I assume the creatures are related) known as Aurieae, Laurieae, and Taurieae broke into religious song and have been singing almost non-stop since our arrival here. I have yet to interpret their distinctive language, but I am certain that the song praises and honors the Celestial Serpent.

Are they praying to the Serpent? Asking for something specific? Perhaps they are simply basking in the glory of the Serpent's presence in our world. Whatever the case, these lamias can use their song to call upon powers that can only be gifts from the Serpent. They can summon snakes to fight for them. They can call down lightning from the sky. And I've seen them turn the water around them into poison in order to defend their territory.

I need to continue to study these creatures to learn more about their connection to the Serpent.

—Balarius, Vizier of Slithering Visions
====
2695
Ilthag's Orders

Trainers,

The trolls must be ready by the rise of the mountain sun. Our agreement with the Scaled Court demands that we succeed, and so we will succeed. Do not test my patience. We have an army to assemble!

Remember what I taught you. Pass it on to the trolls. Do not falter. Do not spare the whip or the blade. Pain is an excellent teacher, as you all well know.

When next I return to check on you, I expect the trolls to be disciplined and working as a single unit. Otherwise, I will use you for the next troll training exercise.

—Ilthag Ironblood
====
2696
Blood for Our Enemies

Blood for Our Enemies, Steel for Our Clan

A Traditional Osh Ornim Hymn

The stones speak to us. They grant us strength, they give us power. The stones provide life.

We are the children of the stones. We are the people of the rock. We are the Osh Ornim!

May we listen to the rocks. May we hear the shifting of the stone.

Let the mountains shelter us. Let the land feed us. Let the crows be forever at our backs.

We are the Osh Ornim! Crun granosh! Blood for our enemies! Steel for our clan!
====
2697
Vosh and Rakh: A History

From the journal of Ilthag Ironblood.

I am known for many skills and achievements, for my battle prowess and talents related to training Iron Orcs and other creatures to fight. But here, in my private journal, I have a confession to make to the rock and stone. I take pride in a secret passion. I take pride in raising my beloved welwas, Vosh and Rakh, from cute and cuddly cubs into the loyal and ferocious beasts they are today.

I acquired the cubs when I was forced to kill an adult welwa in the barrens near the ruins of ancient Skyreach. After dispatching the savage beast, I discovered the cubs in a nearby cave. I almost killed the young creatures then and there, but one of them looked into my eyes and cooed. Then it rose up on shaky legs and rubbed against my leather boot. That's when another option presented itself to me.

I took the two welwa infants back to my undertower. My original idea was to raise the beasts for use in my training exercises. But as I worked with them and discovered their natural intelligence and their warrior hearts, I decided to raise them as my personal guards and companions. To begin the process, I needed to discover their true names.

I worked with the young creatures for a time, getting familiar with their personalities as they became accustomed to my presence. The one that first looked at me was full of courage. He wasn't afraid to venture out and explore his surroundings. He showed me his name—Vosh. The other was quiet, calm. At least until one of my aides approached. Then he became a ball of anger, striking out like a sword to protect me and his brother. Obviously, his name was Rakh.

As they grew in size, I made sure they grew in power. I constantly ran them throughout the undertower to build muscle and bone. I fed them the best food and clearest water drawn from the purest rock wells in the region. I devised exercises using thick ropes and handles. When they reached the appropriate size, I began to train them to fight beside me against multiple enemies. When Rakh took down one of my most skilled warriors, I was so proud!

Recently, I had Uthik fashion a set of armor for both Vosh and Rakh. They seemed so honored to receive the gifts, and they carry themselves with dignity and grace inside their metal protection. Next, I might see if they can work together to take down a troll on their own. That would be an amazing sight to see, by the stones!
====
2698
King Maxevian's Orders

To the Knights of Watcher's Hold,

It is no enviable task which I give you, but it is most assuredly honorable. Our forces have vanquished the Orcs, destroyed their capital, and subjugated their lands. Those who survived have scattered across the region, fleeing back to remote strongholds or journeying to even more distant lands.

But rest assured, the day will come when the beasts will return to their homeland and once again try to rebuild their kingdom. Under no circumstance can this be allowed! You must maintain eternal vigil in Wrothgar. Should the Orcs return, strike them down.

I intend for you to serve at Watcher's Hold no longer than five years. After this time, I will send knights to relieve you and you may return home to Daggerfall. Upon this, you have my word.

Thank for your service to crown and country,
King Maxevian
10th Hearth Fire 2E 434
====
2699
The Serpent's Blade

Deadly Visskar,

The Serpent smiles upon you, honored warrior! As always, I am in awe of your skill with blade and shadows. I understand that you have also been blessed with a slither of snake companions that fight alongside you. How envious I am of your place in the master's eyes.

I have a favor to ask of you, mighty Visskar. I need someone to guard the approach to Skyreach Temple. To protect the path and keep our enemies at bay. You were my first and only choice for this important assignment. Keep the way safe and the Serpent will reward you a hundredfold!

Cassipia, Regent of Serpentine Strategems
====
2700
Letter to King Maxevian

To his most royal Highness, King Maxevian of Daggerfall,

My king, it is with all respect and humility that I write you once again.

I have served faithfully here at Watcher's Hold since I was old enough to lift a sword. For twenty-four years my compatriots and I maintained our vigil. Our love of king and country remains strong, but morale dwindles, as do our food and supplies. Without relief, I fear we cannot long remain viable.

Your majesty, we beg of you. Relieve us of our honorable duty.

Your faithful servant,
Captain Orrent Retene
27th Frost Fall, 2E 458
====
2701
Royal Messenger's Fate

Sir Marq,

The <<z:1>> of "High-King Emeric" is dead. It happened during the transfer. The wall crumbled and a troll grabbed the messenger. He was dead before he knew what was happening.

A High King allowing Orcs to rebuild Orsinium seems a great lie, but the messenger would not alter his story despite repeated questioning. With the messenger now dead, is there any hope of honorably ending our service?

What hope is there for us now?

Vigilance eternal,
Sir Emmath
====
2702
Dragon Priest—Arise!

Come forth, mighty dragon priest! Appear to your servant and honor me with your holy presence!

Arise, Akiirdal! Share your secrets with this humble pilgrim. Grant me the knowledge of your ancient time.

Arise, arise, arise! Bones knit and flesh form. Throw off the sleep of death and emerge into the here and now!

I command you! I control you! Hear my words and obey me! Arise!
====
2703
Offer of Amnesty

To the Occupants of Watcher's Hold,

Scholars reviewing Daggerfall's royal archives indicate a group of knights were long ago stationed at your location. They were mandated with preventing the Orcs from ever rebuilding Orsinium.

I, your new king, must inform you the situation has changed. The Orcs are our staunch allies whom I have allowed to rebuild Orsinium.

Your long vigil is over. It's time to come home. Cease your banditry and murder of Orc travelers.

I send my <<z:1>> with this offer: total amnesty and a chest full of gold to compensate you for your service. Cease your activities and report to Sergeant Oufa in Orsinium. If you do not heed this order, I will send the Lion Guard to exterminate you all.

Yours truly,
High-King Emeric
====
2704
Letter to Purifier Cyrus

Purifier Cyrus,

The Order of the Silver Dawn has been compromised! During my excursions to locate the lair of Magnar Child-Eater and his pack of feral werewolves, I uncovered information of a terrible and disconcerting nature. The Magnar Pack has been hunting the order!

I was able to extract tantalizing details from the last werewolf I captured before I finally ended his pitiful existence. He told me, under much duress, that the Magnar Pack had followed another of our order back to the Argent Mine. Even now, Magnar and his pack of brutal savages gather near the mine and prepare to make an assault on the very heart of the order!

Prepare the mine. Bolster our defenses. Fortify the passages. The Magnar Pack is coming! I just hope this message arrives in time.

Scout Avaline
====
2705
Wrothgar Instructions

The Orc denied our request to mine in his lands, but the operation will go forward as planned. You will take up the guise of a local gang of the Nightwatch bandits. It's our understanding that the Orc tolerates their presence as additional swords against the Reach, so there should be no trouble about you from Orsinium.

However, we have deemed it unwise to attempt to move any ore out of Wrothgar. Large shipments are likely to draw the Orc's attention. Instead, you will construct a forge and smithy nearby and put the silver you extract to immediate use. A coat of grey lacquer should be sufficient to disguise any weapons you make, and weapons move easily enough in and out of the Orc's lands.

Take care about interlopers, however. Remember that the Orcs are not far removed from the beasts we fight, and in many ways deficient of both reason and virtue. It is more likely than not that they will disapprove of our purpose, just as their self-styled king has, and with the increased aid the Orc has called for, the risk of interference also increases.
====
2706
Purifier's Journal

The history of the Order of the Silver Dawn stretches back to our founding in 2E 428 during the werewolf crisis that plagued High Rock and was known as the Curse of the Crimson Moon. Adeliza Silver-Axe established the order after her beloved son, Jaron, was inflicted with the beast-curse. She was forced to kill her own son to save her village. To honor his memory and to provide a rallying point for the order, Adeliza wove the banner that would forever represent us with thread and wool and tears. She also added a few drops of her own blood to show her commitment to the cause. Every commander of the order since has added a drop of his or her blood to the banner to carry on the tradition.

In time, Adeliza grew the order into a powerful force. She led the order to Wrothgar, where she founded the base of operations that we call home to this day. The Argent Mine, once a rich silver mine that made Adeliza's family wealthy beyond compare, was turned into the secret base of the Order of the Silver Dawn. We still mine silver from its depths to craft our weapons and armor, and our sacred banner has a place of honor in the Purifier's Hall.

My term as commander of the order, which began a scant six years ago, has been plagued by one particular werewolf and his feral followers. Magnar Child-Eater has gathered a pack of werewolves to his side. Together, they rampage throughout Wrothgar and High Rock, causing mayhem, raiding and marauding, and seeking new converts to their terrible, bestial tribe.

Magnar Child-Eater, in particular, deserves a prison in the foulest corner of dread Oblivion. His name isn't simply to scare the common folk. He actually has a taste for the tender flesh of children, and he often rewards his pack hunters for acquiring such delicacies for him to feast upon. I am not exaggerating by saying that the Silver Dawn is at war with the Magnar Pack. Casualties have mounted on both sides, but I have hopes that our scouts are close to discovering the pack's lair. Then we can launch a final assault and destroy Magnar and his feral offspring once and for all.
====
2707
The Perfection of Fearfangs Cavern

These chambers known as Fearfangs Cavern are perfect in every way. Not only are they full of Nedic artifacts to study and catalog, but the massive rooms make excellent locations for the Scaled Court to work and rest in almost absolute seclusion. Add to that the nesting grounds we discovered deeper within the complex, and I am extremely pleased with this amazing find.

I have already set the Scaled Court members under my dominion to the task of cataloging the contents of every room and chamber within Fearfangs Cavern. As instructed, we are in search of any information regarding the use and preparation of the primal element we call nirncrux, an element we believe the Nedes were not only intimately familiar with, but which they had unlocked its remarkable potential. 

Now I need to get back to the nesting grounds at the far end of the complex. I have work to do with the matron and her brood. Work that will finally provide the soldier the Serpent has been demanding we produce since this grand affair began.

—Boward, Regent of Wriggling Nightmares
====
2708
A Prayer to the Serpent

Celestial Serpent, hear my prayer!

Oh, Serpent, who descends from the sky, listen to my unworthy voice and raise me up.

Oh, Serpent, who sheds the Worldskin to return us to a simpler, better time, hear my humble words and make a place for me in your nest.

Oh, Serpent, who undulates with power and glory, accept my offering and grant me your venomous blessing.

Celestial Serpent, hear my prayer!
====
2709
Scorpion Observations

The giant scorpions of Craglorn have a different physiology from their smaller, more mundane cousins. In addition to their great size and power, they give birth by laying eggs in nests instead of experiencing live births and carrying their young on their backs. I'm sure this has something to do with the sheer size and number of offspring the adult scorpion matron can produce at a time. Still, these sorts of differences make for amazing and interesting study.

For this part of the project, I have chosen a powerful scorpion matron who commands the nesting grounds deep inside Fearfangs Cavern. Her brood will provide exactly the predatory traits we require for this stage of the alchemical process. When combined with the traits provided by the mighty wamasu eggbearer and the flawless crocodile matriarch, the scorpion material will increase the power of the mantikora in ways I can barely imagine!

I've collected the first of the matron's eggs. The material within each shell should infuse the spawning pools with traits that will easily be passed on to our new creature. I wonder, are any of the Serpent's other regents having as much success as I am? I think not! Perhaps when the mantikora progenitor emerges from the spawning pools, the Serpent will award me with command of the entire Scaled Court. That seems like a fair exchange for the work I have accomplished here.

—Boward, Regent of Wriggling Nightmares
====
2710
Exarch's Orders

Extract the red brittle from the surrounding rock, making sure not to break the larger pieces.

Heat the red brittle until the element glows like a burning ember.

While the red brittle still glows hot, grind it beneath the millstone wheels or pound it beneath the steam hammers until it becomes a fine, crimson powder..

Collect the red brittle powder (the Scaled Court calls it nirncrux) into carts and distribute it evenly to Armorer Uthik, Runescriber Kulth, and Regent Boward of the Scaled Court.

Blood for our enemies, steel for our tribe!

—Exarch Braadoth
====
2711
Letter to Exarch Braadoth

Esteemed Exarch Braadoth,

I hope this letter finds you as strong and as intimidating to our enemies as they day we met.

I have studied the process you utilize to imbue your magnificent armor and your spectacular body decorations with nirncrux dust, and I applaud your ingenuity and craftsmanship. I truly am in awe at what you have accomplished.

First, Ilthag Ironblood is a master tactician and a remarkable trainer. How he accomplishes this never ceases to amaze me, and I have tried to replicate his process to no avail. I never imagined that trolls and welwas could be turned into servants and soldiers. Adding their power to our forces makes the Scaled Court undefeatable!

Your talented armorer has crafted armor that is lighter, stronger, and literally glowing with nirncrux power. A remarkable achievement that we never would have been able to match without her skill and expertise. Not only was it a stroke of brillance to then equip trained trolls and welwas with the infused armor, but as production increases I look forward to equiping all of our forces with the special armor.

The artistry demonstrated by your runescriber sends tingles up my spine. His designs are hypnotic, and I could swear they seem to move as I try to study the intricate patterns. By adding nirncrux dust to the ink and brands, the magic he imbues in his subjects increases a hundredfold. Remarkable! Combined, the training, the armor, and the body runes make the trolls nearly unstoppable.

If I may, allow me to offer a final ritual that you can employ to make the nearly unstoppable into the virtually invincible. Try it on one of your trolls and let me know if the results are everything I promise.

—Elska, Regent of Fanged Fury
====
2712
Riekrs of Wrothgar: Observations

Day 1

Upon applying Master Sterone's Goblin-stench formula, the Riekrs seem to have accepted me into their number. They are very social creatures, with each Riekr expected to do his part. 

I have been assigned the task of smashing rocks with a hammer. I have yet to determine the purpose of this task, but that does not seem to trouble the other rock-breakers, who have taken to the task with gleeful cackling.

Day 2

More rock-breaking. I fear I have pulled some kind of muscle in my forearm.

Day 3

Further observation of the Riekr social structure reveals a strange attitude toward magic and its practitioners. Being creatures of limited intelligence, they lack the kind of formal training in magic that one sees in other parts of Tamriel. They make up for this through an innate connection to the magic of the world, so to speak.

When a Riekr demonstrates a connection to magic, he is immediately shunned by his brothers. They throw stones, such as the ones we broke when I first joined the clan, to drive him off. The mage must then flee into the wilderness or face certain death. After a period of exile, the Riekr mage buys his way back into the clan with an offering of food, such as freshly slain deer, bear, or echatere.

After that, the mage is elevated into a revered member of the clan, suddenly gaining power and influence with the Riekr chief.

Day 5

The mages have gathered in a council and the signal has been given for a migration. It seems a new food source has been located.

Day 6

We have arrived in a cavern filled with food crates. It is clear this was some encampment, though I have yet to see the owners.

Day 7

One of the Riekrs found a book among the crates. He asked me what it was. It appeared to be a book of recipes. I told him as much and he eagerly took a bite out of it.

"Recipes no taste good," he said and spit the book out.

Day 8

My rock-breaking has not kept pace with my fellow Riekrs, and I'm afraid the others are starting to look upon me with suspicion. The Riekrs do not take kindly to those who can't pull their own weight. I should probably leave soon, before I am completely found out.
====
2713
Letter to Windhelm

Dearest sister,

You're going to laugh and call me a milk-drinker, but remember how I left Windhelm to get away from all the trouble surrounding the Skald King's celebration? Well, things are no better in the wilds of Craglorn. In fact, I think they may be worse.

I have a nice little house beside a river in the upper region, with a spectacular view of the Skyreach ruins in the distance. It's comfortable and quiet, just what I was hoping for.

At least, it was. Before the Iron Orc horkers got all riled up. Before the crazy snake worshipers who call themselves the Scaled Court began showing up. Not to mention all this talk about Celestials and gods walking among us and all that.

Well, you know me. I can be stubborn when I put my mind to it. I'm going to sit right here and defend my new home from these many threats. I really am. But if it gets to be too much to handle, can I stay in your spare room for a few weeks? A couple of months, at the most. Write quickly and let me know.

—Your loving brother
====
2714
Letter to Armorer Uthik

Armorer Uthik,

We need to increase production of the nirncrux-infused armor. Tell me what you need to triple your output and I will make sure you get the resources to accomplish all that I ask of you.

Do not fail me, Uthik. Your armor is the key to the success of our troll army. Moreover, I imagine a day when every troll, welwa, and Iron Orc under my command is wearing your infused creations. That will be a glorious day indeed.

Blood for our enemies, steel for our tribe!

—Braadoth, Ophidian Exarch of Undulating Destruction
====
2715
Letter to Runescriber Kulth

Runescriber Kulth,

What else must I provide you in order to increase the speed by which our warriors are inscribed with your runes? We need to decorate each of our troll and welwa soldiers as quickly as possible, as well as begin the process to inscribe Iron Orcs with the same nirncrux-infused runes of power.

Do not fail me, Kulth. Your runes are the key to the success of our troll army. Moreover, I imagine a day when every troll, welwa, and Iron Orc under my command is decorated your infused artistry. That will be a glorious day indeed.

Blood for our enemies, steel for our tribe!

—Braadoth, Ophidian Exarch of Undulating Destruction
====
2716
Skyreach Explorer, Volume Five

By Reginus Buca, Historian, University of Gwylim
Supplemental Notes by Verita Numida, Ancientist, University of Gwylim

Reginus stepped into a crack in the stone walkway and sprained his ankle. He's currently resting at the base camp with a cup of hot juniper tea. He reluctantly agreed to allow me to explore the pinnacle ruins without him, as we can't afford to waste time waiting for his ankle to heal to complete our examination of the Skyreach complex.

Here I am, inside the highest accessible point within the Skyreach ruins. A long, winding corridor leads deeper into the structure, though I have yet to see any evidence that would allow me to formulate a theory about the purpose of this place. I do have the unnerving feeling that I'm not alone in here. Well, in addition to my guards and research assistants. I wonder if it has something to do with the faces staring out from the carvings in the pillars and walls?

Anyway, the corridor into the ruins appears to have seen damage in the past. Parts of the walls have fallen away, and sections of the approach appear to consist of natural cave instead of worked stone. Perhaps an earthquake caused the damage and even opened natural passages through the ruins? And it still feels as though I could turn around and look into the face of an ancient Nede—or something even stranger—at any moment.

As I reached the end of the corridor and it opened into a vast, finished chamber, I wondered whether or not the passage I entered the ruins by was ever meant as an original accessway. It appeared to bisect the main chamber almost as an afterthought, as though someone or something dug their way into this section of the ruins at some point after the fall of Skyreach and I was now following the path of previous explorers or tomb robbers.

I need to think about that a bit before I write any additional comments.
====
2717
Uchuiran's Journal

28th Rain's Hand
How can it be wrong when it feels so right? The others all look at me funny, as if I am some depraved lunatic, but they can see Triigi's power, and they follow her just as I do. Perhaps they are simply jealous!

I confess. At first, my feelings seemed wrong. When I looked at her, rather than revulsion, I felt something awakening deep within me, a desire to serve her, to be close to her. 

Then one day, Triigi brushed past me, and I was overcome … the smell of herbs and death … the feel of her feathers …. The next thing I knew … well, let's just say that I didn't even know such things were physically possible. 

The following morning, I was appalled. I thought there must be something wrong with me, that I had been somehow ensorcelled. But then she came to me again, and again, and those concerns now seem foolish. If this is the price of being ensorcelled, I pay it gladly. 

She is my songbird. I am her willing servant. 
——————

15th Sun's Height
My sweet songbird. Oh! She has such vision! 

At first, it was just one of the merchants whose caravan we attacked. We slaughtered them all, but there was one. He was a small one. Triigi wanted to spare him and bring him back to our cave. I tried to imagine what wildness she might have planned, but I could not have foreseen such brilliance.

She turned the little merchant into a little canary, and she put him here in our cave and forced him to sing to us. Over time, we both came to enjoy his sweet little song. Then she captured a little Bosmer girl and turned her into a Green Jay. The two birds' songs mingled in the air. It was magic.

Since then, we have added countless new birds to the chorus … even some of our own men! Who knew their songs could be so sweet? Now we have a chorus of new friends, singing sweetly night and day. I know I need look no further for paradise ….
====
2718
Skyreach Explorer, Volume Six

By Reginus Buca, Historian, University of Gwylim
Supplemental Notes by Verita Numida, Ancientist, University of Gwylim

I continue my commentary on my exploration of Skyreach Pinnacle while Reginus lounges around back at the base camp, nursing an injured ankle and cursing his bad run of luck on this expedition. But now that I think about it, maybe he was just getting tired of crawling around in dusty, old ruins and decided he needed a break. I wouldn't put it past him to have me do all of the work around here.

I've reached the main chamber of this portion of the ruins. It was obviously a ceremonial room of some sort, perhaps associated with the Nedic religion or arcane practices. Four summoning circles or ritual stones of some sort occupy key positions around the room. I'm not an expert on arcane rituals by any means, but I wouldn't be surprised if these stone platforms were wards of some sort. I'll make etchings of the stones and see what Reginus thinks they represent.

The center of the chamber appears to be decorated with an engraved ritual circle that seems to depict an alien visage of some kind. Is it another of the supposed Nedic gods that we have yet to fully identify? I'll put that it the definite "maybe" category. I do get a sense of foreboding in this ancient space, as though something of great consequence took place here. I wish I could find a text or something that would just explain everything to me, but then I guess I'd have no work to do for the university, would I?

The raised platform at the far end of the chamber contains two interesting and noteworthy features. First, a fifth summoning circle (ward stone?) is embedded in the floor of the platform. Second, a huge opening in the wall provides a view into the night sky. Could this have been an astronomical tool of some sort? Does a particular pattern of stars appear in this portion of the sky on a given day? I'll need to see how I can research that avenue of study, but in the meantime, I really don't like the sense I'm getting in this chamber. The place feels … angry. Like a hornet's nest of dark emotions waiting to explode. 

Yes, I'm done here. Let's see if Reginus can make any sense of what we've discovered here.
====
2719
Components for Reversing Triigi's Bird Magic

Book Text Unavailable
====
2720
Blood-Feathers Battle Slogans

Blood-Feathers, fly!

Blood-Feathers, soar!

Blood-Feathers, time to get bloody!

Blood-Feathers, flock together!

Blood-Feathers, tickle them with pain!

* * *

I think we'll try out all of these in the Arena tomorrow, but I'm feeling good about the first slogan I came up with. Direct, simple, and kind of catchy, if I do say so myself. Not bad for a wingless lizard, right Nahassar?

—Uta-Ra
====
2721
Ballad of Dorzogg the Gutter-King

By Shei-Beekus the Would-Be Bard

He never owned a castle,
Yet he always wore a crown,
And he loved the skeevers and the cut-purses all the same,
He never lorded over but he always lorded true,
With a dozen trusty knights by his side,
They entered the Arena and won against all odds,
And the legend of Dorzogg the Gutter-King spread far and wide.
====
2722
Five Claws Battle Cries

We are fragrant! We are sleek!
We are Five Claws and we can't be beat!

Fur and fury!

Be the claw!

We sniff in your general direction!

* * *

These are fragrant! I can't wait to hear us shout them in the next Arena match. But we need to practice. Especially that lazy Sugar-Dance. He can't remember his name if I don't carve it into his fur.

—Khasabi
====
2723
Challenge the Arena

Is your group ready for the ultimate challenge?

Come to the Dragonstar Arena and battle for a place in history!

Seek out the Battlemaster to join the greatest fight of all time, on this or any other plane of existence.

Opponents are standing by. Make sure your affairs are in order before arriving.
====
2724
Bounty Contract: Wadracki

The parties in question (hereafter "employers") agree that with the confirmed kill of Wadracki, the Dremora, Orchenir will be paid four times the standard pay for braving the hazards of the Imperial City sewers. 

The employers also accept and understand that if Wadracki is spotted at some point in the future, that this is the nature of the Daedra to reform after some time spent dead. The employers will not seek damages from Orchenir in the case that Wadracki returns.
====
2725
A Rumor of Serpents

A Report for the Dragonstar Caravan Company Proctor, Prepared by Scout Zagula

The rumors appear to be correct—at least this time. The old cave complex in the western section of Upper Craglorn known as the Serpent's Nest seems to have attracted its namesake to its sheltered depths. I watched as members of the Scaled Court entered and exited the cave freely, acting like they owned the place or something.

I'm not sure what they're up to in there, but I recommend that we keep our distance. Nothing good can come of inadvertently getting the Dragonstar Caravan Company involved in Scaled Court business.
====
2726
The Gray Passage

Sing, O Stars, the glory that dwells in the hearts of all people. Beneath Hosiven's stone and the long-quenched pyre of Sarhedil, let their labors find purpose and glory. Know O pilgrim, the virtues of the Stars, for all great deeds cry for blessing. Let the Stars guide the righteous through the Gray Passage, through the caves of Upper Craglorn, to find the prayer markers and their commands.

Heed the Stars, O pilgrim, and undertake their quest. Seek their six virtues, hewn into stone. Bear each command with a noble heart and return with the utmost speed. For only the swift and the just shall receive celestial favor.
====
2727
The Pledge of Courage

Know O pilgrim, the Stars' command: 

Be steadfast and courageous in the face of adversity. If fear must be borne, let your enemy bear it. For fear is a heavy weight that dries the mouth and dulls the senses. Though the enemy may be legion and your brothers and sisters may lay dead at your feet, you must remain brave and resolute. For bravery is the stone upon which the warrior's temple is built, and the temple stands strong.

Pledge to be courageous, as the Stars command.
====
2728
The Pledge of Vigilance

Know O pilgrim, the Stars' command: 

Be ever vigilant, in both the blinding days and star-blessed nights. Even behind great walls, the People are imperiled by gray-men, and Goblin-kin, and wild beasts. Within the hall as well, the People may fall to plotting and poor counsel. The warrior must keep watch and act when cause is given, for vigilance is the walls that protect the warrior's temple.

Pledge to be vigilant, as the Stars command.
====
2729
The Pledge of Obedience

Know O pilgrim, the Stars' command: 

Be ever obedient to king and clergy. Duty does not heed bright disposition and defy a dark one. A good king has no more right to obedience than a poor one. Both priest and king serve as the voice of the Stars' will. Though they may be sour as unripened figs or hard as uncut stone, they must be obeyed. For obedience is the warrior's armor, and the armor is strong.

Pledge to be obedient, as the Stars command.
====
2730
The Pledge of Piety

Know O pilgrim, the Stars' command: 

Honor the Stars, for it is good and right to venerate them and hold them in awe. Each blade that crashes down upon the People's foes must first rise skyward. Let each strike land with a prayer. Be steadfast in prayer and generous in sacrifice. Only the pious and most-loved by the Stars shall find true glory. For a pious warrior is a dutiful warrior, and piety sustains the warrior through even the darkest hours.

Pledge to be pious, as the Stars command.
====
2731
The Pledge of Simplicity

Know O pilgrim, the Stars' command: 

Seek simplicity and abstain from profane pleasures. You must not wallow, as beasts do, in filth and mire. Nor should you dwell in a house of gold and blessed red stone. In all things seek cleanliness and austerity. Do not share the cup of the debauched or break bread at the lot-caster's table. Simple blades must be clean and sharp. For a simple warrior is an unburdened warrior, ready for whatever comes his way.

Pledge to be simple, as the Stars command.
====
2732
The Pledge of Perfection

Know O pilgrim, the Stars' command: 

Pursue perfection in all things. Cleave to your trade and do not waver. Spend your days with the sword and your nights with the shield. Train diligently and do not falter. Be flawless, for greatness demands a hawk's focus, and a perfect warrior is a weapon that cuts down our enemies without thought or hesitation.

Pledge to be perfect, as the Stars command.
====
2733
An Amazing Opportunity

Skeetees,

I just heard about an amazing opportunity. We might need to gather a few friends, but I think we can handle it. Have you heard about a place called Ilthag's Undertower?

I can hear the sigh in your voice from way over here. But trust me. The Iron Orcs have poured a lot of resources into this hole in the ground, so there has to be something worth acquiring down there. It's under the ruined tower just beyond the northeast passage into Upper Craglorn.

So, want to see what old Ilthag is hiding in those ruins?

Dobinskal One-Finger
====
2734
Old Orc Sayings: Shields

Being a compilation of the oral wisdom of the Orcs, collected here and recorded by Roald Kenway, who did live among the Orcs for six-and-thirty years at the start of the second era.

1. When you smash your enemy's shield, beware the splinters.

2. Better a smashed shield than smashed ribs.

3. Nothing beats a shield for beating mages—except a cudgel.

4. A shield full of arrows is better than a face full of arrows.

5. As immovable as a stone fortress, a wall of shields.

6. An axe is for cutting. A shield is for blocking.

7. A warrior's sword takes many lives, but his shield saves one.

8. A broken shield provides poor protection.

9. Paint your shield with the blood of your enemies.

10. A strong shield makes an attacker's heart despair.

11. A shield makes a bad plate and a plate makes a bad shield.

12. One shield is priceless, but two shields makes you look stupid.

13. They will fear us when they see our shields.

14. The shield that is whole in springtime is broken by summer's end.

15. An Orc warrior has two loves: his sword and his shield.

16. You are the only shield your clan has.

17. Many are the cairn stones of those that went into battle without shields.

18. A wooden shield is better than no shield at all.

19. If an enemy ducks behind his shield, cut off his leg. If he lowers his shield, cut off his head.

20. Keep your shield in front of you and Malacath will always be at your side.
====
2735
Intercepted Star-Gazer's Document

Hara,

I discovered another Scaled Court lair in Upper Craglorn. They have commandeered the Loth'Na Caverns, a series of caves to the northeast of the Skyreach ruins. The number of forces present in the caverns are truly impressive! I have no idea where the Serpent is acquiring all these followers. Perhaps we need to start using their recruitment tactics. (Teasing! I tease!)

I spotted the assassin Visskar entering the Loth'Na Caverns. That tells me that the caves are extremely important to the Scaled Court—and they just got infinitely more dangerous.

I'll send additional information as I get it.

Star-Gazer Olior
====
2736
Letter to Elanwen

Elanwen,

I finished investigating the Howling Sepulchers in the eastern part of Upper Craglorn—at least, as much as I could manage. The place is crawling with all kinds of dead things! Well, they're moving around and are pretty angry, so it's not like they're really dead. But they are dead and … oh, bother, I'm not making any sense, am I?

Dead warriors and shamans and wolves, prowling the Sepulchers and attacking anything that's actually alive that gets too close. Dangerous place! And I didn't see any of the red brittle, but that's mostly because I turned around and started running the moment I entered the place and saw all the angry dead people.

Kwendi Tree-Climber
====
2737
Kireth's Notebook, Page 1

This notebook belongs to Kireth Vanos, dungeon-delver extraordinaire and somewhat experienced explorer of ancient Dwemer ruins.

Now that that's out of the way, I can't wait to write all about me and my brother Raynor's latest adventure. When we received the notice asking for experts to come to Wrothgar to help the Orc nation, we jumped at the chance. I love poking around in ancient ruins and Raynor loves to tinker with Dwarven relics.

We set out for the location we were provided with bright and early on the day after we arrived in Orsinium. It didn't take us long to determine that the ruins were indeed Dwarven in nature. Raynor is pretty sure this is the ancient site known as Zthenganaz.

We were surveying the ruin exterior, getting a lay of the land as it were, when I, um, decided to leap into the ruins and look around. All right, all right. I promised never to lie to my notebook. Truth is, I slipped. Fell in and landed right on my arse! It would have been hilarious if it hadn't hurt so much. But at least the snow broke my fall.
====
2738
Scaled Court Communique

To my spy in Dragonstar,

Do not reveal your true allegiance, no matter the circumstances. I need you to continue to watch the activities of the Dragonstar Caravan Company, as they have sufficient forces to cause problems for us should they decide to take action.

I have also heard about a High Elf named Elanwen. She has been purchasing large quantities of the precious nirncrux and hampering our own collection efforts. Find out how much she knows about our plans.

I will be inspecting our forces at the Fearfangs Cavern, west of the town of Dragonstar. Do not disappoint me.

Elska, Regent of Fanged Fury
====
2739
Kireth's Notebook, Page 5

This place is amazing! Unlike a lot of the ruins we've poked around in, this place actually has working apparatuses and ancient guardians and everything. I better watch my step. Wouldn't want to attract the attention of a spider construct or one of those rolling ball things. And those centurions! I wouldn't want to meet one of them in a dark and scary ruin. Oh, wait a moment ….

Hey, I just noticed that I lost the first two pages of my notebook. I hate it when that happens! Raynor says I'm too hard on my equipment, but I think that merchant in Orsinium just sold me an inferior bit of merchandise. Look at this binding! It's already cracked and fraying! Sturdy as a stronghold wall my arse!

Oh, I know what will make falling into this ruin worthwhile and keep Raynor from giving me any grief. I need to find him a Dwarven power core. He loves to collect old things like that. And maybe he won't blow this one up quite as quickly as the last time.
====
2740
Kireth's Notebook, Page 11

Is that—yes, I think it is! There's a Dwarven power core in that chamber! I should march right in there and grab it. Raynor will be so pleased. I can't wait to see his face when I hand this to him.

On second thought, I need to come up with a new plan. The direct approach, which usually serves me so well, might not be the best approach to this particular problem. Not only is that chamber crawling with Dwarven constructs, but there's a mean-looking centurion called a Ztheng Guardian standing near the power core. I'm going to look around some more and see if I can come up with a way to sneak off with that power core.
====
2741
Kireth's Notebook, Page 17

My brother is going to be so jealous that he missed this! I know he hates crawling around in dark, dangerous places, but that's where I find all the best stuff for him to tinker around with. I'm always saying, "Raynor, you can't have nice Dwemer things if I don't go down into the Dwarven ruins." Anyway, I'm taking lots of notes, just like he taught me, so he can study them later.

Damn it all to Oblivion and back! This notebook loses pages the way a Nord belches while drinking mead—often and at the worst possible moments! I hope I didn't lose anything important.

Oh, that looks interesting! What an amazing bit of Dwarven engineering and craftsmanship! Look at all the circles! Kind of like wheels within wheels all spinning around a central globe. Well, I imagine they used to spin around the globe. When it was working, that is.

I wonder if Raynor knows what this used to do? Speaking of which, where is my brother? If he really cared about me, he'd get over his fear of mechanical spiders and come down here and rescue me! Or, at the very least, toss me a rope!
====
2742
Letter to Ariana

Ariana,

I have a wealth of opportunities at the moment, so I'm passing this on to you. Now, you didn't hear it from me, but rumor has it that the Iron Orc known as Ordooth the Corrupter has taken up residence in the complex in the northern reaches of the Valley of Scars called Exarch's Stronghold.

If you want to try for it, this bounty is yours. Good luck, my friend!

Regol Hodd, Bounty Hunter
====
2743
We Who Are About To Die

"We who are about to die—"

No, too direct. Too grim. How about ….

"We who are about to march to war—"

No, no. Too melodramatic. I need an opening for my memoir that's catchy, memorable, and will make people want to turn the pages. Let me see ….

"There once was a warrior from Rivenspire, who came to the Dragonstar Arena with a sword on fire—"

Now that's an opening! It even rhymes! I wonder how much of this I can write before it's our turn to enter the Arena? Ah, what's the hurry? I can always finish it after we win.
====
2744
The Wonders of Craglorn

Oh, Papa, the wonders I've seen! I know we exchanged harsh words when you decided to send me to Craglorn, but you were right. The experience has done me a world of good. Of course, I've had to put up with more than my share of milk-drinkers and horkers, but that's to be expected whenever we venture far from the borders of our beloved Skyrim. But let me tell you about the experiences I've had.

First, they say the stars have fallen from the sky and walk like men in this wasteland. I don't know about that, but I saw warriors of sand and dust rise from the battlefield like ancient specters. They were tough, but nothing that honest Nord steel couldn't take down.

Then I ran into these strange monstrosities that seemed to be a mix of various creatures. It was almost as though a scorpion and a wamasu had a baby—and yes, it was as amazing and terrible as that sounds. The locals called it a "mantikora." I called it ugly and hit it with my axe. A lot.

And did I mention the cultists in my last letter? Yes, Craglorn has them, too. But these cultists are special. Call themselves the Scaled Court and give themselves high-and-mighty titles such as "regents" and "exarchs." What a bunch of horkers! And would you believe it? They worship some kind of sky snake! Of all the possible deities to choose from, they decided that a creature that wiggles around on its belly was the end all and be all. I hit them with my axe. A lot. And it felt good!

Now I'm enjoying a mead and preparing to enter the Dragonstar Arena. You'd be so proud of me, Papa! I've gathered a decent group of warriors and I think we have a chance to win this competition. Who knew a Nord, a Dark Elf, and two Argonians would make such a good team? I haven't been able to get all the details on what we'll be up against, but I figure it can't be much harder than the Konunleikar games. I'll write again after we win the trophy. Or whatever it is we win.

Your daughter, Belinka
====
2745
Dragonstar Arena Guest Book

Welcome to the greatest competition in all the planes of existence! Welcome to the Dragonstar Arena!

I am your host and battlemaster, the great and powerful Hiath. I know we're going to get along just fine, and I look forward to seeing you in action. Put on a good show and give it your best shot, and even if you die horribly, you will be remembered for at least being brave enough to step foot onto the Arena floor.

Now, please, sign in so that your name will be recorded in the Arena archieves. I never forget a face, but I'm terrible at remembering names.

—Arena Guests—

Killsia
Carmion

Eiola Windstrider
Ramsi Windstrider

Darien Gautier
Skordo the Knife

Horak
Junlock
Gunran

Shalim
Chanisa

Woster Frozen-Fist

Belinka
Narika
Sweeps-Dust
Meesk-Lano

Champion Marcauld and the Fighters Guild

Kazbur the Wanderer (oh, I probably wasn't supposed to sign this)

Serio
Balrok
Jippity
====
2746
Tracking the Arena

A Scholary Exploration of the Mysterious Fight Club, by Ebidazner Kornod

I have been searching for the elusive and mysterious contest of champions for more years than I care to admit. I first heard of the secret battleground in Valenwood, when Biiri the Beautiful was spoken of as the legendary Champion of the Games. Tried as I might, I could not find the location of these rumored games, nor could I find anyone who had actually seen any of the battles, even though the inns of Valenwood were alive with tales of Biiri's prowess.

After weeks of futile searching, the tales of the Valenwood Arena evaporated as quickly as they started. Somehow, some way, a massive, hidden arena of multiple levels simply vanished. I assumed this was just further proof that the stories were more legend than truth, but still the idea of the place nagged at me. It haunted my dreams and interrupted my thoughts at the oddest moments.

When next I heard rumors of a mysterious and secret Arena, I was in Windhelm for the Skald-King's Konunleikar. In the shadows of the dingy mead halls, rough and tumble Nords described a magical battlegrounds where the environment changed with every match. To earn a victory meant getting to fight another match. To find defeat was to experience a bloody and violent death. It sounded gruesome and fascinating to me, and the Nords drank it up like it was the sweetest beverage they ever tasted.

The place was called the Skyrim Arena, but I was never able to locate an entrance to the battlegrounds. This time they spoke of the glorious victories of Holgstad the Horrible. He was supposedly a Nord's Nord. Tall as a troll and twice as powerful, Holgstad was rumored to enter each match carrying a double-bladed axe and a dagger that sparked with lightning. They said he had a trio of Nord shield maidens that fought by his side, and that they were destroying the competition in match after match—much to the approval of the Arena's mysterious patron.

I think I was getting close to finding the secret location when suddenly the stories stopped. It happened again. This supposedly ancient arena of stone and metal had disappeared as quickly as it had arrived, taking Holgstad and his shield maidens with it. The Nords cheered, drank to their honored champion, and then went back to dealing with the more mundane happenings of the realm.

I dispaired of ever getting that close to the Arena again when I happened to be traveling on one of the Dragonstar Caravan Company's wagons. One of the caravan guards was bragging about how he was going to compete in the Dragonstar Arena when he returned to Craglorn after this run. He knew he was strong enough to challenge the current champion. All he had to do was convince three of his fellow guards to join him so he had a proper team.

Over drinks around the evening fire, I was able to learn as much as the guard could tell me about the Arena. He explained that it was an ancient ruin that suddenly appeared in the hills behind the town of Dragonstar a few weeks back. Challengers were arriving from all over Craglorn and beyond to compete in the secret games. They had even set up a makeshift camp outside the Arena entrance. I knew this was the Arena I had been searching for, that somehow it changed locations whenever the competition began to falter. That it was capable of moving—stone by stone—across the world.

Now I'm inside the Arena, hoping to gain access to the games themselves. I need to see how the environments change. I need to determine if it's some amazing feat of ancient engineering or some sort of magic that makes the impossible happen for every match. And I need to determine who the mysterious patron of the Arena actually is. I have suspicions, of course, but I'm sure the truth will turn out to be exceedingly stranger than anything I can imagine.
====
2747
Boethiah's Call of Champions

Let it be known. These individuals have distinguished themselves in my games and have earned the title of Champion of Boethiah!

Faithful Adrasa
Biiri the Beautiful
Foloril of the Fine Form
Holgstad the Horrible
Moridanus Dres
Hiath the Battlemaster
<<1>>
====
2748
Zoragag's Plea

Clan-brother Otholug, 

I hope this letter finds you well. I am <<1>>, your clan-brother and your sister's son. I was a hunter at Faltonia's Promise, which I hear you still call "Goldfolly." I left for a hunt the day you returned, and passed you on the road. I was surprised as any to see my uncle, both so young-looking and yet so sickly, entering our town once more. 

You had left in shame. I understand why you felt that way and was glad to see you return, but my hunting trip could not be delayed if we were to follow the Timber Mammoth herd into Malabal Tor as planned. 

I expect you know the horror we returned to. The curse of Goldfolly reared its head once again, and our people were either driven off, dead, or turned into feral vampires. The survivors regrouped, founded a new clan-hold, and now thrive in the nearby hills. 

I've spent quite some time tracking you down. I bribed a mercenary to get this to you so that I can ask you to return. 

Come home. Together we will seek a cure and your crimes will be forgiven. This was your sister's last wish. She did not want you to be a pariah among your own people.
====
2749
The Raneviad, Volume II

And so it came to pass that Ranev the Coal-Eyed Wanderer, cousin to Thelmyra the Oak and most loved by King Irndarus, traveled to the Stone of Hosiven to pay her respects to the heroes of old. It was here that she discovered the Gray Menhir.

The stone loomed over Ranev, dwarfing her and casting a long shadow over the land and water. Ranev was greatly impressed by the size of the standing stone, for she was known for her strength and great height. To her amazement, she watched as words were carved into the stone, struck with great precision by unknown, invisible hands to create a tablet of sorts. The tablet exhorted her with the following words: 

"Heed the Stars, O pilgrim, and undertake their quest. Seek their six virtues, hewn into stone. Bear each command with a noble heart and return with the utmost speed. For only the swift and the just shall receive celestial favor."

Reading these words, Ranev's chest swelled with great purpose. She resolved to take up the stone's challenge and seek the virtues of the Stars. She meditated in front of the Gray Menhir and sang a warrior's hymn before setting out to complete her pilgrimage.

Ranev traveled swifting, visiting each of the six holy sites in turn. At each site, the warrior had to overcome dangerous creatures, foul beasts, and other challenges to find the prayer markers and receive the six virtues. She returned to the Gray Menhir within the allotted time, victorious, with the virtues of the Stars singing inside her. She pledged to embody the virtues until the end of her days. From that point on, Ranev the Coal-Eyed Wanderer became known as Ranev the Favored of the Stars.

And her adventures were just beginning.
====
2750
Letter to Mairrna

Mairrna,

Blood and briar! Where is everyone? Grarischan, Enngotain, Manechta … I was eating with them last week and now I can't find any of them. Either we've had a lot of deserters in the last few days or something's terribly wrong.

There are less and less people in here and more and more birds. Weird birds, too. You don't think the birds are eating the people, do you? Let's talk later. I have to go see Warlord Uchuiran now. Maybe he'll explain all these things.

Fascune
====
2751
Birds of Wrothgar

A field journal by Haenelisse, Vice-Chairman of the Bird-Watchers Society of Alinor.

3rd Frostfall, 2E 582
I have only been in Wrothgar for a few weeks now, but I fear my hopes of discovering vast numbers of rare and unique birds may be in vain. So far, I have seen only a handful of crows and chickens. They do appear to be slightly larger than their cousins in other parts of Tamriel, but other than that, there appear to be few distinguishing features.

15th Rain's Hand, 2E 583 
For more than six months now, I have traipsed back and forth across the icy wastes of Wrothgar, and I have found nothing worth recording. I have decided that I will begin making preparations to return home. 

19th Rain's Hand, 2E 583
How dark it is just before the dawn! Just when I had given up all hope, I found what may be the greatest discovery in the history of our society.

Yesterday, I was traversing a particularly remote area of the Wrothgarian mountains when I heard the distant chirping of a blue bunting. I thought I must be imagining things, but I decided I had no choice but to investigate. 

As I followed the bunting's call, I began to hear other varieties of bird calls, and soon I traced the sounds to a desolate cave. Just looking into the mouth of the cave, I can already see blue buntings, canaries, cardinals, and even a green jay. Never before have I seen so many different birds living in the same habitat.

Tomorrow I will venture deeper into the cave. Who knows what I might find? I think this might be the most excited I've been in my entire life.
====
2752
Letter from Thukhozod

My dearest son,

I can't tell you how much I've wanted to see you again over these long years. I can only imagine that you've grown to be healthy and strong, I presume Yazoga told you why I had to leave when you were still just a suckling babe. My sanctum is not fit for a child, nor does my work allow me the luxury of being a father. Yazoga has also told you by now that I am the one-and-only Thukhozod—the most feared necromancer in the Wrothgarian mountains. She was instructed to tell you this.

But she only knows half the story. The truth is that I am not the one-and-only Thukhozod. I am only the most recent Orc to inherit the title. My given name is Khrogur and I was born to a cobbler in Wayrest. It was my great-uncle who bequeathed me the title of Thukhozod, just as I now bequeath it to you. 

I grow old and I know my time is short. When you become Thukhozod, these Ayleid ruins will respond to you and the creatures here will serve you. Those things alone will give you a life of power greater than you could ever imagine, but it's the name that's the greatest treasure. When people hear the name "Thukhozod" they quiver in terror. No one will ever cause you any trouble again. 

All that's required to inherit your birthright is to mix your blood with mine. I have soaked this very letter with my blood, so you must simply add a drop of your own and the transformation will take place. I hope you enjoy your inheritance as much as I've enjoyed mine.

Your father
====
2753
The Whistle

It was in the summer of my thirteenth year that I first discovered the whistle and my peculiar talent. I had long before then suspected that I had within me some latent and as yet-undiscovered skill that would, in time, set me apart from my peers and elevate me above them. 

As a child, I had always related poorly to people. Consequently, I was the butt of many jokes and japes, especially among the bigger, stronger children. They had by then already begun to distinguish themselves as warriors, woodcutters, and in other burly professions, while my slight build caused me to lag far behind in such pursuits. But among animals I found many devoted friends, and so even at my loneliest, I was rarely without companionship.

Now, it happened that some of the older children, being, as I have suggested, cruel and lording their superior strength over me, got it into their heads to play a mean trick upon me. The trick involved a whistle they found which produced a note that drove many creatures wild. The durzogs of our homeland were especially susceptible to the sound. They took me to a cave where a pack of durzogs had recently made their den and bade me to blow the whistle or else they would beat me. As I have said, these children were much stronger than I was and also very cruel; many times I had limped home from a beating I'd received at their hands. 

But I think now that the threat of a beating would not have been enough to compel me to blow the whistle, had it not also been accompanied by jeers and insults that questioned my bravery. For though it was indisputable that I lagged behind them in physical strength, I was determined that none could outmatch me in courage or strength of spirit.

Therefore, choosing what I knew would undoubtedly be the greater pain—though not so great a pain as the shame of being branded a coward—I took the whistle and blew a strong, clear note. I held the note longer than seemed wise, so as to settle the question of my fearlessness once and for all. My tormentors, on hearing the note, revealed their true nature and pleaded with me to stop blowing the whistle. They wondered aloud whether I was crazy and said that I had a death wish.

I did not stop blowing the whistle, but held the note until I saw the durzogs emerge from their lair, teeth bared and lips curled. When I stopped, they stopped. For a moment, we stared at each other inquiringly. They were not more than a few paces away from me. They waited, as if for a signal. I put the whistle to my lips again and blew another note. The durzogs again approached, but their malice did not seem to be aimed at me. In fact, they seemed to implore me for instruction. I tested this theory by gesturing upward as I had done many times with my dogs at home. Like the dogs, at this gesture the durzogs reared on their hind legs, in unison. I tried again, blowing the whistle along with the gesture for "sit" and "lie down." The durzogs responded readily.

Now the sight of this had lifted the fear from my tormentors, who now were begging for a chance to use the whistle themselves. They wanted to command the durzogs. I confess I took delight in refusing them, for finally I found that they were envious of me and I felt that I had earned their respect. 

But the largest of them, a dimwit named Reggid, clopped me over the head and took the whistle. I had barely got my senses about me (such was the force with which he hit me), when I heard him blow on the whistle and registered the subsequent snarls of the durzogs. As my vision cleared, I saw the animals rush toward Reggid in a murderous fury. They leaped and tore at his flesh, and he cried out to me, begging for me to take the whistle and call the durzogs off. But I did not. 

The others looked on in horror as the beasts devoured Reggid, but at that moment I felt nothing but pride. I have long held that animals can tell better than we who is virtuous and who is not, and that day I felt my beliefs vindicated. 

When the animals had feasted, they returned to their den to slumber. None of the others dared claim the whistle, and I have kept it with me all of this time. I use it in the taming and training of durzogs in many places across Tamriel. Never once have I had a beast turn on me. Never once.

But enchanted? The only magic in the whistle is the skill and courage I bring to it.
====
2754
How Long?

It's been weeks. Months? They say that time flows with demented cadence in the realms of Oblivion. When I get out of here—if I get out of here—the world will have moved on. I pray that, however much time has passed, my husband and the residents of Whisper Grove remain safe.

It would be a fitting end for all I've given. I am weary, in bone and soul, and this contest is far from finished.

Writing helps.
====
2755
The New Lord

Today there was a wind—a fiery wind, above Red-Zeal Keep. I thought it was more of the Deadlands' wretched weather, but a massive form emerged from it, much taller than man or even mer, its great form trailing ash. It hung from nothing in the air.

Some kind of procession followed, of all kinds of Daedric creatures, towards the Keep. They walked straight through pools of lava. Some couldn't survive the heat, but they marched on, burning and crackling as they went, prostrating themselves at the feet of that celestial object. There, they smoldered like a hundred miniature suns until they were no longer there. Days ago, this would have pleased me, but I believe these creatures do not wholly perish. I have seen too many of the same faces after I have smashed them, over and over again.

Then came the Titan, landing in a crushing mass, and with it a rain of fire so fierce I swear the cave mouth, where I stood watching above, burned wider. I withdrew into darkness for a desperate pause, thinking my end had come. When it didn't, I emerged to find the Titan hunched to the ground, the ruby carbuncles on its hide flaring an angry red. It stared up, almost defiantly, at the being of ash and fire and slag, and a plume of smoke issued from the holes in its skull.

I thought a blazing spell was coming, but the Titan only raised its head to lower it again. In deference? Begrudging respect? It was only then that the molten god—whatever it was—touched the dirt with its feet.
====
2756
The First Day

I was to become a Razor Master, to replace the one I helped topple. For me, stepping through the Gate was like falling through a crucible of flame.

It burned deep, boiled my blood, and I crashed out in a field, amidst a shower of molten rock and steam. I don't know how it was that I lived.

I realized I was clutching a dagger in my hand.

"I have given you a means of defense." The voice spoke, but no one was there.

"This is all?" I asked the air.

"That is all you need. Now prove yourself, and live. Or fail, and embrace a new day."
====
2757
Here to Stay

I could escape this place this instant if I wanted. You know your Lord has given me the means, and I have found the will to survive—to live as one of you.

Will you ever read this? I think the same pride that blinds you, keeps me alive, will keep you from it. I doubt you have ever deigned to enter this keep, to check on your Sigil Stone charge.

I came here to show you I could. It doesn't matter who rules this place—as the Ash Titan learned, no Daedric flame, no Razor Pit can stop me.

But I will honor the pact. And I guarantee you will enjoy living with me as much as I enjoy living with you.
====
2758
Daedra Dossier: The Titans

By Denogorath the Dread Archivist

I have compiled this account at the request of Kkrohziz the Greater Titan, who was peeved to find that the Library of Dusk contained nothing at all related to the origins of our most imposing Coldharbour residents. 

Therefore let the tale be told—and it is fitting that this be done, for in our Lord and Master's upcoming Planemeld campaign, the Titans will be released for the first time upon the hated mortals of Tamriel. And fear and doom shall follow in their footsteps.

There are, or have been, or will be a race of beings upon Nirn called Dragons, creatures of almost Daedra-like majesty. They naturally sought domination over the mortals of Nirn, and achieved a measure of success therein. 

But upon a time that was and will be the ever-pernicious mortals of Tamriel betrayed these their natural masters, and those who were not slain were driven into hidden refuge. Then one such Dragon, a greater Dov named Boziikkodstrun, exerted his nigh-divine will in an attempt to fly beyond the borders of the Mundus. And though he did not succeed, his effort was valorous and remarkable, and impinged upon the attention of Molag Bal himself. 

Our Lord and Master noted this feat of will-force, considered that the race of Dov had achieved dominion over much of Nirn, and thus spake unto this Boziikkodstrun, offering him a place of honor and privilege in his domain of Coldharbour. And the Dragon, his resources all but spent by his efforts, did accept and agree. 

So Molag Bal opened a window between worlds to allow the Dragon to pass into our Lord's realm, where Boziikkodstrun was granted the privilege of being bound in chains of cold ebon iron, and set in a place of honor in the nethermost depths of the Tower of Lies. For our Lord and Master desired to know the secrets of the Dragons' dominance over the mortals of Nirn. Long was the Dragon tortured and interrogated. But the dragon was haughty, and indignant at his ill treatment, and no matter what torments were brought to bear, the intransigent Boziikkodstrun refused to utter so much as a single syllable in his abrasive language to reveal the secrets of the Dov. 

Vexed by this obstinate defiance—and rightly so—our Lord and Master at length waxed wroth and avenged himself upon Boziikkodstrun by slow consumption of the flesh from his bones, yea, every gobbet. Then Molag Bal regarded the skeleton of the Dov and laughed. "If I cannot have the secrets of the Dragons," he thundered, "then I shall make Dragons of my own—Dragons even mightier than those of Nirn!"

He ordered the skeleton taken to the Vile Laboratory, where it was infused with the blood-of-darkness that reawakened it as a Vestige. During this process Molag Bal ordered that the skeleton be somewhat adjusted and improved to a plan of his own devising, forming a bone-frame even mightier than that of its forebears. Then it was plunged into the deepest pool in the Azure Chasm, there to absorb the blue liquescence that would give our Lord's new servant its body, brain, and brawn. 

Within a nanaeon a mighty creature drew itself from the chasm plasm and shook itself free of the primordial slime. In response to the summons of our mutual Lord and Master, it ascended to the plateau and bounded nimbly up the Endless Stair. The first of the Daedric Titans was among us. 

From its very first performance in the grueling Test of Fealty it was clear that this new morphotype would be a valuable addition to our Lord and Master's forces of dominion. Its strength was unparalleled, its savagery remarkable even among the war-slaves of Molag Bal, and its native intelligence was impressive (though perhaps not on the level of its forebears). 

Most fearsome of all is the Titan's ability to speak a spell of flaming essence-drain that can debilitate an opponent with a single word. Theoretically, if the utterance were interrupted before completion, the spell would recoil upon its caster, but that eventuality is remote.
====
2759
To Whom It May Concern

The Wood Elf Fingaenion is certain he knows a way into the planes of Oblivion. He's been studying, reading dark books that this Nord couldn't begin to comprehend. His wife disappeared there long ago, but if she yet lives—the Undaunted are going to get her back!

The great Undaunted excursion into Oblivion—that's what they'll call it, decades from now, when they sing our song! A song of the most dauntless of the Undaunted, charging headlong into the razors of Mehrunes Dagon! It won't be pretty, it might not even be wise, but it will be fun!

Tomorrow is the day. The day for us to rise above the ranks of even the Undaunted!

PS

To posterity—if we don't make it back (and the steady dilapidation of this camp will be a clue!)—then take this note to Glenumbra, to Mighty Mordra. She will know we died as we lived—as Undaunted!

PPS

We being the combined force of:

Umbarume the Undertaker
Caeleneth the Hapless
Sobabe
Zantan the Magnificent
Glad Glatha
Bloody Mayra
Brittgerd Bear-Master
Axel Malveaux
Monynen
Eats-Aged-Meat
Fingaenion the Wood Elf

and

Hogondar Hammerhurl (the greatest of us all!)
====
2760
Rules of Nikolvara's Kennel

1. Do not attempt to feed a durzog without the beast-master present.

2. Wear protective leather on arms and legs at all times.

3. Never look a durzog directly in the eye.

4. Approved songs: The Drunken Dog, Winter in the Keep, Punch the Mage in the Face

5. Disapproved songs: Lusty Argonian Maid, Ring Around the Durzog

6. Should a durzog escape its cage, do not attempt to subdue. Kill it on sight.

7. Durzogs are not dogs. Do not give them nicknames like "Spot" or "Rover." 

8. Complacency will get you killed.

9. Don't whistle.
====
2761
Kennel Tender's Letter

Telfour,

I've finally found some work here in Wrothgar. It's not glamorous, but it pays well enough. My boss is a beast-master they call "Nikolvara the Durzog Trainer." Quite a mouthful, eh? She's a strange one, I don't mind telling you. Touched I think. But she's a damn fine animal handler. Honestly, I think she likes them better than she likes people.

Like I said, the pay's decent, but it's no autumn fair. These beasts are some of the meanest I've seen. Durzogs are like Old Man Gamet's hound, except twice as big and three times as dangerous. Just the other day I saw a man lose his hand to one of them. Snapped it right off like pulling an apple from a tree. But don't worry, I'll be extra careful.

I'll send you some gold soon. Keep a close eye on Gilda and don't forget to feed the chickens.

Your loving brother, 
Philip
====
2762
Felgol's Note

Humor the dying words of a daring Undaunted:

Knock those statues down.

Please—it would annoy them so damned much.
====
2763
This Text Property of Leki's Blade

The Four
by Sima the Edged Scholar

There are few warriors, even in legend, who match the Sword Saints of old Yokuda. But among that elite cadre, the Four—Mamireh, Akamon, Roshadon, and Rok'dun the Flame, rise above the rest.

They were among the most prominent Yokudan warriors of the first invasion of Nedic homelands.

Legend has it, the three were inestimably powerful, wielding sword movements lesser Sword Saints only saw in dreams. They single-handedly captured Nedic fortifications, breached Nedic walls as easily as hopping streams, cut whole armies to ribbons with a swing of their spirit swords.

That's what the myths claim, anyway. The greatest Redguard warriors of today seem like elderly statesmen in comparison.

The legends elaborate further that, among all the formidable Ansei serving the Yokudan effort, the Four had special favor from the Warrior Stars. They had meditated so fully on that constellation that they could reach through those windows, to whatever lay beyond. Thus, they grasped greater skill.

One must assume they eventually perished, of course. If not at the pikes and axes of Nedic defenders, then from natural causes. But the graves of these Yokudan elite have never been found. This old scholar has searched the entirety of Craglorn, looked in every corner of every Yokudan crypt, and found no sign of the Four. Unless they returned to a sinking Yokuda, perhaps they never existed at all,
====
2764
Neramo's Journal, Page 1

Perhaps it's true what they say, that success is misery to the successful and death to the unsuccessful. I fear my pride and vanity have led me astray. Again.

The Orcs, though stubborn and suspicious, were nothing but good to me. And how have I repaid them? By releasing a sea of constructs on them and flooding their quarry with Dwemer devices.

Diligently they dug at their quarry extracting rock for the building of their great city, and each block of precious graystone brought me closer to my goal—and to my undoing. It had been my intent all along to guide them toward the ruin I knew must be lying beneath the quarry, the fabled Dwemer ruin called Mzindyne. A spectacular name for (what I discovered to be) an extraordinarily dangerous ruin.

No sooner had we discovered the entry than we were set upon by scores of Dwemer automatons. A suffocating fog accompanied them, some sort of defensive measure. The quarry workers tried to fend them off with shovels and picks, but they were overwhelmed in short order. So many cries. So much confusion. I survived only because of my intimate knowledge of construct capabilities. Luckily, I was able to use that knowledge to keep Shabon, the hunt-wife's daughter, safe as well.

Even so, it seems I am incapable of learning my lesson. The wisdom that is said to accompany experience eludes me. I must discover the secrets of this ruin. I must make the sacrifice of the Orcs mean something.
====
2765
Burned-By-Fire's Journal

I've been a prisoner here for what seems like years. They torture me endlessly…
====
2766
A Letter Home

I know this will never reach you. I'm writing this note in a cage. I've been held captive for months. I think they're planning on attacking Shadowfen. I miss you and sister.

Love,
Swallows-Cats-Whole
====
2767
The All Knowing Hist

The Hist knows all.

Only trust those born from the Hist.

The Hist will lead us to victory.
====
2768
Battleplans

Soon we will strike from the many caves beneath Shadowfen. We will descend on the infidels and strike them down. The Hist will lead us to victory.
====
2769
Hands Off

Let it be known to all Firstmages of the upper floors—the Aetherial orbs are not to be tampered with.

The Learned One has devised them as a means to block cosmic essence from tearing this realm to pieces. Remove these orbs and risk death—or worse. Extraplanar stresses are known to wreak havoc on mortal physiology.
====
2770
Winterborn's Note

Mairrna,

Warlord Uchuiran wouldn't explain anything to me, but I think I figured out the cause of the disappearances. I witnessed the warlord's lover, the hagraven Kraala, use a stuffed bird totem to transform one of our prisoners into a bird.

I fear that the hagraven isn't restricting her transformations to just prisoners. I think she's using the totem on our own people! You should leave as soon as possible. I will—

<A smear of dried blood obscures the rest of this letter.>
====
2771
Why We Fled

Many will say we fled Orsinium because we were cowards. My children, it is a lie. When time is long gone and your own people have forgotten where they came from, do not hang your head in shame. Remember the story of Torug's folly, of Baloth's betrayal, and of Golkarr's tomb.

The Orcs are strong people, fierce and warlike. Blood is our birthright, and the sinews of Malacath knit around our bones. But we were not made to sit still. We were not made to settle and till the land, but to move, to pillage, and to plunder. Our strength is to destroy. We reap the glory of war from what we destroy. That is the only crop we need!

But many years ago, Torug, first among the Orcs in strength and rage, came to our people with a vision. We will build a great city, said he, and the rest of the world will look to us with fear and respect.

Fear us they did, but know that an Orc is never respected, no matter how great a city he builds.

They built the city into the rock, a shiny gem. Orsinium. And it was a great city, but Orcs were not made to live in cities. Its walls, designed to defend, only trapped us. Its threefold gates sealed us in. The city was a cairn to Torug's ambition—to the dreams of the Orcs, and in time the Redguard and Breton peoples came to destroy it.

We did not flee because we feared war. We fled to meet the enemy and we cut a swathe through their armies and then through their lands. All their holdings in Wrothgar trembled as we marched, and the earth shook with the sound of our footfalls.

O Glory! O Joy! To be Orcs again! Free and on the move!

It was not to last. The enemy mustered their forces in number far exceeding our own and pressed us back to the edge of the mountain, to the plain of unending ice. In the shelter of the clockwork demons we found warmth and home and a defense against our enemies, until the time when we can emerge again triumphant and ride to victory under the light Malacath's tusky grin.
====
2772
Rkindaleft's Council of Chiefs

Day 15
We chiefs have met for many days. Our enemy waits on the outside, but we do not know what waits within, only that food runs low.

The devices in this ruin begin to cool. The ice will form again before long, locking us behind walls thicker than Orsinium before its fall.

The question is: leave, or venture further in?

Day 17
At long last, we decided to send a scout. We shall see if anything lies on the other side of this ruin.

Day 18
The scout returned. He reports a valley, warmed by these Dwarven contraptions, and rich in game for slaughter.

The other chiefs are eager to believe his reports, though I am skeptical. From the way the scout talks, he has found Hircine's own hunting grounds.

Day 19
We held a vote. I cast mine for a valorous end in battle, to avenge the dead of Orsinium, to redress the betrayal of Baloth Bloodtusk.

But the scout's hyperbole carried the day. We move further in.
====
2773
The Great Warmth

Bow to the great warmth
Pray to the great warmth
Give to the great warmth

The great warmth is your father
The great warmth is your master
The great warmth watches

There is no life without warmth
====
2774
For Letter Finder

For letter finder,

Son of Khoreg, son of Malgog, son of Agarabug, scribe of great clan of metal land. Write about this time when we are very long in place and sun is pale in sky and warm dies. No food grows but meat sometimes and mushroom in cave.

Priest make offering to great warm and bang on pipe to stop clockwork demon attack. Is hard now to teach to write and read. Food is want. Not book. Warm is want. Burn book for warm.

Is writing last word of clan of metal land. We probably eat each other before warm again. Priest make offering. Chief look for place make warm. Old map show way. Chief not read.

Is not eat clanflesh. Is die. Is last to know read and write. Is eat by others. Others live.
====
2775
Neramo's Journal, Page 2

I have resolved to leave these pages as a trail to my body. Macabre, I know, but the discoveries I make must be shared with the world!

I am wracked with guilt for unwittingly leading the good Orcs of the quarry to their deaths. But I'm even more ashamed that I feel a little thrill each time I discover something new about this ruin. It is wrong that I should take such pleasure from these explorations, knowing what they have cost?

I suppose it's academic at this point. All that remains is the work. I can't bring the quarry workers back to life, but I can take rubbings and samples from these devices. This ruin is a treasure trove. If only it were less dangerous.
====
2776
Neramo's Journal, Page 3

Deeper and deeper I venture. I have heard terrible shrieking coming from deep within this ruin. My worst fears are confirmed—something has taken shelter here. Something from beyond time, immortal and deadly. Or, perhaps, there's an extraordinarily old and creaky device herein that needs calibration. The former does seem more dramatic and poetically appropriate though. Only time will tell, I suppose.

To whomever finds this, know that I have died pursuing my own folly, which is a better end than most. And give my deepest regrets and most sincere regards to the Orcs, especially the lovely Shabon. Tell her I'm sorry I got her and her people into this. 

Also, tell my brother that he was always in my thoughts. I bequeath all my worldly possessions to him. Unless, of course, I survive.

Neramo
====
2777
Neramo's Journal, Page 4

As I sit and contemplate on what is surely my last day of living, I cannot help but be in awe of what the Dwemer built. I like to think I have dedicated my life to understanding their secrets, not in some vain pursuit of an unknowable past, but in order to harness the technologies they left in the present. 

The air in here is dry and my lips are parched, but I have vowed to press ahead. Perhaps I will find an exit. Perhaps I will find a control room for the defenses. Perhaps I will die of thirst in this desolate place. Whatever the case, I am prepared. It will be a grand adventure, and I will face it with my eyes open!

[There are a few drops of blood at the bottom of the page.]
====
2778
Quarry Work Order

By the will of Kurog, King in Orsinium, Over-Chief and Warlord of All Wrothgar,

— Fifty loads of premium stone from Clan Tumnosh's Graystone Quarry, to be delivered by the end of First Hunt.

— One-hundred more loads of equal-quality stone to be delivered before the year's end.

Advance payment, in the form of a Bill of Promise, delivered with this work order. Upon full delivery of stone, the Bill of Promise can be exchanged for an amount of gold equal to one-hundred-and-twenty-five percent of the stone's market value.

Failure to comply with or to complete this order will carry significant repercussions for Clan Tumnosh.
====
2779
Quarry Overseer's Complaint

Chief Ramash, you son of an ugly goat. How are we supposed to produce one-hundred-and-fifty loads of stone in the next year? That's nearly double our normal capacity.

Why do you make promises to that city of Trinimac worshipers? They have forgotten the face of their forefathers and demand that others do their work for them.

If they are so desperate for stone, tell them they need to send workers. My crew already works more hours in a day than is healthy. They may be Orcs, but they're not invincible. They'll be dead before year's end at this rate. Worked to death, and it will be on your head!

Quarry Overseer Yadurl
====
2780
Sharfum's Letter

Father,

I know you will be disappointed, so I am leaving at night, when you aren't around to look upon me.

You know where I have gone. To the new city. I have decided to join the priesthood of Trinimac.

You will blame Sneg, but you should not. I made this decision on my own. If you must know the reason, it is that for a long time I was ashamed to be an Orc. While other peoples grow strong and proud with their great cities—Shornhelm, Stormhaven, Daggerfall, Mournhold, Evermore—we Orcs languish without a home. In Orsinium, I no longer need to be ashamed. 

Whenever you find this, and whatever you think of it, I want you to know that I will always love you and that I was never ashamed of you.

Your daughter, Sharfum
====
2781
Scouting Report for Sergeant Belrud

* Scout patrol led by Corporal Soft-Wind and scouts Rivis and Aldi sent to investigate second level of sewers, find source of legionnaire infection.

* Lots of trash all around. These Imperials sure are slobs.

* Encountered small packs of legionnaires, all infected. Evaded these foes.

* Tunnel full of scamps. I hate scamps, we went around.

* Lots of small camps of legionnaires. These scum are here to stay.

* Took a quick look at the end of the huge chamber, to see if that lightning Daedra was still down there. Still there, so we snuck away quietly.

* Took the central passage and ran into a Dremora patrol. Just barely survived. 

* Says a lot that the infected legion are the least disgusting things down here. I hate these sewers.

* More scamps and clannfear. I hate them too.

* Finally reached the door down to the catacombs. Not looking forward to this.

* Daedra and trash everywhere we look down here. Hard to tell the two apart.

* Snuck past some Dremora guarding a portal. Don't want to know where that goes.

* Atronachs and Daedroth down here. Hope they never come up to the upper levels.

* Saw a citizen being tormented by legionnaires. We rushed to help him but more of them came at the noise. Rivis and Aldi mortally wounded, staggered off to die. I hid and finished this report. No idea how I'll get it back to Belrud.
====
2782
A Token of My Affection

<<1>> saw it first. A panther, with eyes bright as the moons shining overhead. We'd set the decoy earlier in the day, and with an arrow loosed it past the beast.

Somehow it guessed our treachery! That old monster turned and glared at the blind we'd thought hidden so well in the underbrush. It snarled, and like a black wind did rush us with all its speed.

<<1>> let fly an arrow. Swift as lightning did it plunge into the beast's eye, yet still it charged on! When it reached my spear, its bulk lifted me from the ground. Were my grip not sure, I'd have sprawled into the trees above, so powerful were its death throes.

<<1>> extinguished its burning eyes with her blade. I kept the skull. From it shall I fashion a token of my affection.
====
2783
Letter to Geldrion

Geldrion,

Next time, don't hide your gold in a stupid barrel. Any old fool could come along and take it. I took your gold to the bank for safekeeping. That's what banks are for, you know. Didn't mother teach you anything? 

I didn't want to lug the shield along, too, but it's not like anyone but you is going to use that old thing. As for your onion, well, stashing that in the bank is just plain silly. And it's starting to smell.

Your brother,
Randolph
====
2784
Oozrul the Headstrong

Here lies a hero as stubborn and possessive in death as he was in life. Let no one disturb Oozrul's remains, nor steal his precious helm, lest they suffer his eternal curse. Whosoever would possess the helm shall be reviled by the Orsimer and shall be driven from their lands, never to return.
====
2785
Rite of the Scion

What is the Rite of the Scion?

A ceremony wherein a mortal inflicted with vampiris is accepted by the Blood Matron. This mortal obtains her blood and her favor, becoming a Scion.

What is involved in the ceremony?

A mortal is presented to the Blood Matron by a Scion. The mortal shall take the name Initiate, the Scion that of Bloodspeaker.

The Bloodspeaker must first prepare the accursed symbols of Arkay and Molag Bal. Thereafter, the Initiate drinks from the basin of suffering and the basin of loss and learns the history of Lamae Bal. Then, the Initiate profanes the symbols. Once this is done, the Initiate submits to the Blood Matron and is exsanguinated completely. Should the Blood Matron deem the Initiate worthy, she will revive them with her own blood.

What separates a Scion from a mere vampire?

A vampire is a victim. They are poor creatures suffering from a disease. Scions are blessed by the Blood Matron directly. More potent is their blood. More terrible is their wrath. More beautiful is their visage.

Vampires are their flock, mortals their fare.

Whom does the Scion serve?

The Scion, child of the Blood Matron, bows to no one. The Mother has broken their bonds. To serve is their choice, but the Mother would see Her children unite and turn their opponents into subjects.

What is the Covenant of the Scion?

Arkay the Forsaker, we curse you. You left us to suffer in darkness.

But we survived. And in darkness, we grew.

Now, we feed upon your followers. We will use their stolen strength to conquer and consume you.

Molag Bal, Father of Torment, we curse you. You sought to poison us with your blood.

But we survived. And from your poison, we grew.

King of Corruption, your children are coming. We will defile and destroy you.

We step away from the light. We sacrifice the frailty of breath.

From the dead blood of our Mother, we live unburdened. Her curse is our blessing. Her fury, our grace.
====
2786
Creating Flame from the Powers of Aetherius

Destruction Magic at its Best

Students of spellcrafting refer to the base elemental magics of shock, frost, and fire as "destruction" spells. They are excellent for personal defense and wonderful at breaking things. However, one of these pillars reaches far above the others—fire. 

Fire consumes, turning order into chaos. A body exposed to fire becomes a pile of ash. Shock merely enervates the body of the victim, and frost saps it of the heat and life. Fire destroys.

In this volume, I shall teach you, the advanced student, how to get the most out of fire spells. How to engulf the mightiest of castles. How to reach into the depths of Aetherius and draw upon the power of a thousand suns. 

<The remainder of the volume is burned beyond readability.>
====
2787
Chapter XII: The Graverobber of Imperial City

Lastly, we come to Secundinus. This is patently not his real name; he was called this because he offered no name and was the second man accused of the crimes in question.

Secundinus was accused of nightly murders over the course of several months. His victims, days later, were often dug up and never seen again. No one knows what he did with the corpses. He was caught by Imperial City guards, in the act of digging up a recent victim. He was chased down and killed. On his body were several objects of an unknown magical or ritualistic nature.

Legends swirled that Secundinus was not truly dead. Within days of his alleged death, several of the guards who killed him went missing. One was found dead, apparently strangled. Several eyewitnesses that night reported a cloaked figure dragging a body down into the sewers. Searches turned up nothing.
====
2788
Quartermaster's Note

Tell the Master—construction of the weapon is complete, built as he commanded. All the Nirncrux in this cavern made it possible.

The weapon will ignite the magicka that flows in the bodies of our opponents—flay them from the inside out with the Master's aura. The magicka wielders who face us will have to deplete their stores or face burning alive.

But we all have a little magicka in us. Those without the means to expel it—the brutes who deign to wield magic, or those who simply fail to bring a spell into battle—will perish with great prejudice. 

All that's left is to free the Master.
====
2789
Letter with Singed Edges

To my lord Mannimarco, King of Worms,

I am interested in coming to an arrangement in regards to the Summerset Isles. We share a common enemy in Ayrenn and her Aldmeri Dominion. I won't stand in the way of your goals. I merely wish a small demesne of my own. Auridon, with Skywatch as my capital. 

We're both intelligent, powerful creatures. I'm certain we can come to an arrangement that suits us both.

I eagerly await your response.

— High Kinlady Estre of the Errinorne
====
2790
Shaman's Journal

Something about being evil and undead. Blah blah blah. Delusional, blah blah etc.

Note to self: Don't add Mudcrab Claw to experiment, almost killed me last time. (Beat player over head, go get item to sabotage experiment.)

Reminescing about being evil.
====
2791
You Lazy Workers!

Get off your arses! What the taft are you all payed for? That platform is an accident waiting to happen, one heavy wind and that platform is coming down. You need to fix it before someone is hurt!
====
2792
Supply Request: Stronger Sleep Potions

Please make sure the next shipment of sleep potions is stronger. The Captain seems to be developing an immunity to the current concotion. Not sure how, a drop would put a Wamasu out. 

Follow up: The new shipment of sleep potion seems to be sufficent. The smell about puts me out, but it's working for the Captain. current supplies are low, we will need to order more.
====
2793
Pest Mudcrab

Someone clean up that mudcrab! It's starting to stink up the place. Check with the Shaman first though, he may have use of it; however, last time he saw a mudcrab he freaked out and squeeled like a little girl.

Why does the captain keep him around? Such a suspicous man.
====
2794
IOU Honor Guard Armor

Hey man, that last game totally broke me, but I'm feeling good about this next one. I won't be able to be there but toally put me in for the pot. I know where they keep the extra honor guard uniform in the training area. 

Just have to make sure no one wears it, Captain totally freaks if there's more Honor Guards on duty than planned.
====
2795
Silver Asp Antidote Recipe

The ingredients must be mixed in the proper order!

First, grind 2 lumps of dried netch organ. 
Next, sprinkle 3 pinches of fuzzy red moss. Stir.
Finally, add a single vial of kwama spittle. 
Shake the mixture to ensure it is well mixed.
====
2796
Mezhun's Field Journal

17th Frost's Fall
Today Mezhun observed several Horker-Tusk tribesmen engaged in what he thought was a disgusting practice. They gorged themselves on boar meat and then forced themselves to vomit the food back up into their bowls. This one was truly shocked, however, when the riekr then traded bowls and ate their fellow tribesmen's vomit. Mezhun lost his own lunch at the sight of this, but Master Sterone was enthralled. He insists this behavior is indicative of a high-level of tribal intimacy. He even suggested that the riekr were more civilized than we are in this respect. This one has so much to learn.

25th Frost's Fall
For several days, it seemed as if the riekr were going to allow Mezhun to travel freely within the cavern, but that all changed last night. King Umezeduluth invited this one to dance with him. Mezhun was nervous, but Master Sterone insisted that this was an incredible opportunity. The dance was fast and strange, but things were going well until the king became obsessed with this one's fur. He seemed to appreciate its warmth and began making gestures suggesting he wanted a coat made out of it. Mezhun was startled and pulled away, which seems to have driven the king into a rage. The riekr have since kept this one across the cavern and prevented him from going very far. Master Sterone says everything will be fine if Mezhun simply cooperates. This one hopes he will someday have as much wisdom and patience as Master Sterone.
====
2797
Passenger's Log: Disaster at Sea

Day Seven

The warm waters of the Eltheric Ocean have given way to the cold embrace of the northern coast of High Rock. This region isn't fit for anything but Orcs and horkers! The shores of sandy beaches have given way to crags of ice and snow. And why in the world are we sailing these waters? I may not be a sailor, but even I know that Orsinium isn't anywhere near this frozen coast!

Day Eight

An icy gale has forced most of the crew and passengers to huddle below decks. I'm certain that a storm is coming, and I predict it's going to be a strong one. At least the ambassador doesn't appear worried. I swear, that woman can find a ray of sunshine in even the most dank and smelly dungeon.

Day Nine

Oh how I wish I had been mistaken! The storm has engulfed our fleet, and it's a howling blizzard! Ice forms on our sails and hail the size of mudcrabs bounces upon the deck with murderous force. I fear that the fleet has become lost in the snow and fog, which is so dense as to make it impossible to see more than a few paces ahead. If the storm doesn't break soon or we don't find shelter, I fear the ships will run aground or crash into each other before all is said and done.

Still, Captain Henrisa seems to know what she's doing. Her sailors think very highly of her and no one has let their fear of the situation get the better of them. At least not yet.
====
2798
Vital Records, 2E 541—2E 542

2E 541:

No births this year.

Stella Gedanis married Robert Jurelette on 10th Second Seed. They will live in the Jurelette home at the water's edge.

Patrand Zurric, aged 35 years, drowned on 4th Mid Year in the Bjoulsae River, after swimming while intoxicated. He is survived by his wife, Medya Zurric.

The entire Chamrond family died during the invasion from the Reach. Town burnt, prior records lost.

Gods preserve us all.

2E 542:

Roberta, born 25th Sun's Dawn. Son of Stella and Robert Jurelette. Sadly, Stella died of childbed fever, 28th Sun's Dawn, without seeing her newborn. She is survived by her husband, Robert, and their daughter.

Labhraidh, born on 28th Rain's Hand, Jester's Day, to Medya Zurric, widow of Patrand Zurric, and survivor of the Black Drake's invasion.
====
2799
Scouting Report for Sergeant Abradun

* Scout patrol consisting of Corporal Ahmat and scouts Ondrisa and Tughag sent to investigate second level of sewers, perhaps find source of the infection.

* Lots of trash all around. These Imperials sure are slobs.

* Encountered small packs of legionnaires, all infected. Evaded these foes.

* Tunnel full of scamps. I hate scamps, we went around.

* Lots of small camps of legionnaires. These scum are here to stay.

* Took a quick look at the end of the huge chamber, to see if that lightning Daedra was still down there. Still there, so we snuck away quietly.

* Took the central passage and ran into a Dremora patrol. Just barely survived. Ondrisa took a nasty slash to her left shoulder but insisted she could continue.

* Says a lot that the infected imperials are the least disgusting things down here. I hate these sewers.

* More scamps and clannfear. I hate them too.

* Finally reached the door down to the catacombs. Not looking forward to this.

* Daedra and trash everywhere we look down here. Hard to tell the two apart.

* Snuck past some Dremora guarding a portal. Don't want to know where that goes.

* Atronachs and Daedroth down here. Hope they never come up to the upper levels.

* Saw a citizen being tormented by legionnaires. We rushed to help him but more of them came at the noise. Ondrisa and Tughag mortally wounded, staggered off to die. I hid and finished this report. No idea how I'll get it back to Abradun.
====
2800
Keshu: From Egg to Adolescence

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

Keshu the Black Fin, war hero and founder of the movement for an advanced Saxhleel society, started out as just another one of my many egg-brothers and egg-sisters. There wasn't anything overtly special about her when we were growing up in the village of Tadulpa. Not that I could see, anyway. She played traditional games, ate traditional food, and learned to hunt and track and fight. I guess if Keshu exceled at anything, it was tracking and fighting. She took to these activities like a shap takes to water, out-performing the rest of us with an ease that was almost supernatural.

Keshu and I became friends almost from the moment we emerged from our eggs. We were inseparable. We played together, did our chores together, and attended our lessons together, growing up as all Saxhleel do. I suppose I began to notice something different about Keshu during this period. She had a passion about history that went beyond memorizing facts and numbers. She wanted to know everything she could find out about the once-great Saxhleel civilization that existed before Duskfall. In this matter, she was an individual, much more independent and more free-thinking than the rest of her egg-siblings. In some ways, her fiery individualism frightened me.

I guess the Hist saw the same things that I noticed, for when she licked the Hist on our Naming Day, she was awarded with the name "Keshu," which literally means "Stands Apart." It was a strong name, a good name. The name of a crocodile in a lake of shap. Keshu accepted the name with dignity and honor. It fit her well.

To demonstrate that Keshu wasn't all dull history and fighting, let me tell you about an event from our early childhood. The egg-tender Julan-Nah was forever scolding us and dispelling us from the Xal-Uxith, the Sacred Nest, even though Keshu loved to play among the developing eggs. To teach the egg-tender a lesson, Keshu tracked and captured a young wamasu. She released it into the nest, assuming it would scare the egg-tender and provide us all with a good laugh. It did the trick, all right, but it also cracked three innocent and helpless eggs. Keshu was so mortified by the damage she had caused that she volunteered to assist the egg-tender for the entire cycle of the calendar.

Near the end of that cycle, the raj-deelith (literally, the elder teacher), Drameencin, arrived to instruct us in preparation for our rites of maturity. It was during this intensive period of lessons and training that Keshu's companions gathered around her. In addition to myself, Keshu attracted the attention of the powerful Vos-Huruk, the sly Tee-Wan, and the clever Xocin. Vos-Huruk was a mountain of a woman who was almost Keshu's equal in battle. Tee-Wan would grow to become a thief and a spy. Xocin, on the other hand, enjoyed mixing alchemical tinctures and would go on to become a powerful mage. All would follow Keshu to war. All except me.

Throughout that season, our friendships deepened and Drameencin did everything in his power to prepare us for our maturity rites. But that  is another tale entirely.
====
2801
Keshu: The Rites of Maturity, Part 1

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

I remember our rites of maturity as though we took them yesterday. Keshu the Black Fin, war hero and founder of the movement for an advanced Saxhleel society, earned her sobriquet completing these tests—and she began to build her reputation and solidify her relationship with the companions at this time as well. All of the companions exceled in the tests: Keshu, Vos-Huruk, Tee-Wan, Xocin, and even me (at least until the final test). Yes, we accomplished great things, but much of the credit has to go to our instructor and mentor, the raj-deelith, Drameencin.

The elder teacher was ancient. Supposedly, he was old when our egg-parents hatched from the communal nest. But age didn't seem to slow Drameencin. More like a fine mold or a fermented ooze, he just got better with every passing season. By the time we became his students, he was at the top of his craft and we were poised to become his masterpieces. He followed the usual methods of instructing young Saxhleel, making sure we conformed to the needs and requirements of the community and teaching us advanced techniques for hunting and tracking and crafting. But he took us beyond the source of the river to also enhance our peculiar talents. We weren't just interchangeable eggs in a basket to Drameencin. We were individuals, and Keshu especially thrived under his tutelage.

The Saxhleel rites of maturity consist of multiple tests of skill and bravery over the course of multiple days. Some of the tests are set, used by every Saxhleel community throughout the greater marsh. Others change, depending on location, time of season, or the specific tastes of a community's raj-nassa (the elder leaders). Our rites included three difficult tests. How Keshu performed at these tests showed what kind of person she was blossoming into.

The first of these tests was "The Trial of the Lost Centipede." We were each directed to reach into a barrel and pull forth a single marsh centipede. If you've never seen a marsh centipede, they are excellent specimens of great size and nasty temperament. The average marsh centipede is as long as the span of your outstretched fingers and as thick as your wrist. The centipede selected is decorated with a distinctive mark to identify it. Then they are given to runners who race into the wilderness and release them. Our test was to track our specific marsh centipede, capture it, and return it to the raj-nassa alive and well. Now, tracking a specific centipede through an overgrown marsh is no simple task. It takes skill, patience, and even a bit of luck.

Xocin recovered his centipede first, but in doing so he disturbed a haj mota. In order to elude the hidden hunter, he was forced to wade into a deadly patch of quicksand. Keshu, who happened to be passing by at the time, distracted the haj mota and sent it scrambling in the opposite direction. Then she circled back and rescued Xocin from the sucking embrace of the pool of mud and sand.

By the time Keshu tracked down her centipede, it had gotten itself into a terrible situation. A trio of hostile nagas was hunting the plump, many-legged creature, hoping to make a meal out of it. To complete this part of the maturity rites, Keshu could not allow that to happen. Without hesitation, she slipped into the dark water and swam toward the trio, submerged and hidden from view as she made her approach. Vos-Huruk, who was returning to the village after collecting her own centipede, happened upon the scene and watched as the event played out. She reported what happened and now I am writing it down for posterity's sake.

As the naga hunters circled and closed in on their prey, Keshu silently rose from the dark water like a black fin on the prowl, a vicious dagger in each hand and a look of determination in her eyes. She dispatched the first two nagas with quick slashes of her blades, advancing toward the third before her initial kills had barely sunk below the surface of the marsh. By the time the last naga realized that death was fast-approaching, it was too late to defend himself. He fell without providing even a token resistance to the single-minded Keshu. She scooped up her centipede and followed Vos-Huruk back to the raj-nassa.
====
2802
Keshu: The Rites of Maturity, Part 2

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

The first of our three difficult tests completed, it was now time to begin our second rite of maturity. This was "The Trial of the Perfect Bowl." It was as much a test of our crafting skill as it was a test of humility and confidence. The goal, we would discover later, was not necessarily to make the most ornate and complicated bowl we could devise, but to demonstrate that simple and utilitarian could also reveal perfection.

The test consisted of three parts. First, we had to acquire the components necessary to craft our bowls. Then we had to locate the hidden crafting stations that had been set up in dangerous parts of the marsh for just this specific purpose. Finally, we had to craft our bowls and present them to the raj-nassa for judgment—before the crafting stations succumbed to the dangerous locations they were placed in. 

Each of us was provided with a specific material our bowls had to be constructed from. For example, Tee-Wan had to secure the shell of a rare three-clawed mudcrab, while I had to acquire the husk of a krona nut and Xocin needed to find the perfect branch from a dragon's tongue tree. While each of these presented a particular challenge, we were afraid for Keshu when we heard what her primary component had to be. She needed to steal an egg from a haj mota nest! Not only were haj motas extremely protective of their nests, the brittle shells of the haj mota egg were notoriously difficult to work with. More often than not, the shells crack when not worked with the utmost care and expertise.

Keshu, now called "the Black Fin" as the tale of her success in the first rite spread throughout the village, headed out to locate a haj mota nest. Since she had met one of the massive creatures during the previous trial, she decided to return to that area to start her quest. She spent an entire day watching the marsh, observing the comings and goings of the haj mota. It soon became evident that the creature was a doe and that it had a full nest somewhere nearby. Of course, there are few creatures as dangerous as a mother haj mota protecting its eggs, and Keshu would have to tread carefully to successfully complete this part of the trial, let alone survive to finish the entire rite.

Now, Keshu wanted to steal an egg from the nest, but she didn't want to harm any of the remaining eggs or injure the haj mota in the process. She believed in making as little mark as possible on the world as she passed through it. So once again she set out to distract the haj mota and lead it away from its nest. In this way, she hoped she could acquire an egg without having to face the creature's wrath. This time, she gathered a bundle of orange-grass and marsh roots—a combination that few haj motas can resist—and used the intoxicating aroma (at least to the haj mota) to draw the creature away from its nest. Then she tied the bundle to a water lizard and sent it scurrying into the deeper marsh. The haj mota followed after it, leaving Keshu's path to the nest clear.

There were three eggs in the nest. Keshu didn't select the largest egg, or the egg with the thickest shell. She took the smallest egg, because its mottled shell looked smooth and perfect to her crafter's eyes. She saw the bowl within it, waiting to emerge. What she hadn't seen, not until the last possible moment, was the male haj mota stalking out of the marsh and heading for the nest. She barely had enough time to slip away before the male reached the nest and noticed that an egg was missing. She listened to its roar, a mix of anger and loss, as she made her way to her crafting station.

Keshu's crafting station was set atop a log platform above a massive patch of deadly quicksand. She had to craft her bowl before the entire station sank into the marsh. She worked quickly yet carefully, expertly removing the very top of the egg to use as the basis for her bowl. She cleaned it, polished it, and added the reagents that would strengthen the shell and make it suitable for use as a vessel or container. She wrapped up her work and bounded off the platform just as the mud sloshed over the top and began to pull it completely into the marsh.

As the raj-nassa examined each of our offerings in turn, we were able to look upon some truly impressive feats of crafting. But it was evident that Keshu had overtaken the field this season. Her bowl, crafted from the simplest haj mota shell, was elegant in its modesty and beautiful in its purity. It needed nothing but to be true to its natural form, and Keshu masterfully let that natural form shine forth—even as she turned it from a brittle shell into a strong, unbreakable bowl.
====
2803
Keshu: The Rites of Maturity, Part 3

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

Our third and final trial on the way to complete our rites of maturity was "The Trial of the Stalking Hackwing." In some ways, this was the most dangerous of the rites we had to participate in to earn a place in adult society. Each of us was placed in a cage with a single, huge hackwing. The predatory bird was a vicious creature, strong and confident, every bit as capable a hunter as any of us—and it had the ability to fly. We had to allow the giant bird to attack us and draw blood. If we knew what we were doing, we let it strike so as to bloody us but not incapacitate us. Then the hackwing was released. Our goal: catch and kill the hackwing that marked us before it could do the same to us.

Vos-Huruk and Xocin each took a beak strike to the leg. Both wounds were superficial, drawing blood but not ripping muscle or breaking bone. Tee-Wan allowed the hackwing to pierce his left arm, cutting a long but shallow line from his elbow to his shoulder. Keshu miscalculated a leap back and allowed her bird to cut her across the temple, just above her right eye. But I failed this part of the trial completely. I let the hackwing drive its sharp beak directly into my chest. The healers said it barely missed my heart. Even so, I was injured too badly to continue, and I would have to wait for another season to complete my rites of maturity.

Keshu wanted to check on me, make sure I was going to be all right. The raj-nassa wouldn't hear of it, however, and ordered her to continue with her trial—until either the Black Fin or the hackwing was dead. So with a final glance to make sure the healer was assisting me, Keshu wiped blood out of her eyes and ran into the wilderness. As was traditional, she had no weapon or armor. Just her body and her wits. It was time for the hunter to survive the hunt.

Have you ever been stalked by a hungry hackwing? The experience can be disconcerting and more than a little frightening. Often, you only hear the beating of wings and the rush of air overheard. Sometimes you notice a shadow pass by. Rarely, you catch a brief glimpse of a wing or a talon. And, if you show the slightest weakness, the hackwing dives in and attempts to wound you. Then it simply waits and follows until you collapse from loss of blood. In the case of the rite, we were already bloodied by the hunting birds. They were going to come after us—one way or another. The trick was going to be in anticipating the attack and countering it with an attack of our own.

(I keep saying "our," but realize I was effectively out of the test. I was injured and weak and barely conscious for most of the remaining portion of the trial, only learning what happened later, after I was healed and the rites were finished for the season.)

Keshu led her hackwing into a portion of the marsh where open sky was at a premium. She wanted to use the tree trunks and canopy to her advantage, cutting off all but the most direct paths between the hackwing and her present location. She moved deeper into the trees, flattening out the approach so that when the hackwing finally attacked, it would have to come for her not from above but from a horizontal direction at more or less ground level. 

As Keshu waited for her predator and her prey, she broke a sturdy branch from one of the trees at a steep angle, creating a makeshift spear with a ragged yet pointed edge. She braced the spear and her back against the tree trunk behind her and positioned the point so she could raise it quickly when the hackwing appeared. She didn't have to wait long. Thinking that its prey had finally succumbed to blood loss and stopped to die within the cluster of trees, the hackwing swooped down and flew toward Keshu along the exact path she had planned. At the very last moment, Keshu angled the spear up and let the hackwing's speed and trajectory do all the work.

The hunt was over. Keshu was victorious. She had completed her rites of maturity and was ready to take her place as an adult member of the community. And the first thing she did was rush back to make sure I was still alive.
====
2804
Keshu: Travels Beyond the Village, Part 1

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

One of the first things Keshu the Black Fin, war hero and founder of the movement for an advanced Saxhleel society, decided after completing her rites of maturity and earning her place as a Saxhleel adult was to undertake a journey to learn more about the world beyond our tiny village. With sly Tee-Wan, mighty Vos-Huruk,  crafty Xocin, and myself beside her, Keshu said farewell to the village and our teacher, the raj-deelith, Drameencin, and set off to see the wonders that waited beyond the familiar confines of Tadulpa.

We headed north, stopping at each village along the way to visit friends and family members as we made our way toward the legendary city of Stormhold. In the village of Zurook, we were warned to avoid the Dark Elf enclaves in Stormhold, as they were notorious for capturing lone Saxhleel and shipping them off to serve as slaves back in Morrowind. We had heard rumors about Dark Elf slavers as we were growing up, but we never quite believed the tales in our secluded part of the greater marsh.

We arrived in Stormhold with the rest of the throng of visitors—traders, mercenaries, crafters, and the most diverse group of people we had ever seen. In addition to the obviously citified Saxhleel (who we learned were called Argonians by the other races), we gaped in wonder at the giant Nords, the fair-skinned High Elves, the flamboyant Bretons, the brooding Dark Elves, and even the few Khajiit and Wood Elves wandering the squares. 

They were all strange and exotic to us, and we saw first-hand how some of our egg-brothers and egg-sisters were treated by the outsiders. Some, like the powerful and dignified city-dwellers, were bowed down to and venerated. While others, obviously weaker and poorer, were ordered about, denigrated, and even beaten, depending upon the whims of their masters. We were shocked and appalled, but Keshu ordered us to remain calm. "We can't change the course of this river," she said. "At least, not this day."

During our exploration of the city, we happened upon a group of young Nords and their charismatic leader, the bard named Jorunn. We listened to Jorunn perform, fascinated by the stories he told and captivated by his clear and expressive voice. He noticed our intense interest, particularly that of Keshu, and invited us to join him and his companions for the evening meal. Keshu and Jorunn became fast friends, speaking of many things long into the night. It turns out, he and his companions weren't much older than we were and they were also traveling to see the world before the responsibilities of adulthood caught up with them. While we taught Jorunn and his friends how to eat and drink traditional Saxhleel fare, they exposed us to the Nord delicacies that were available at the inn. 

I didn't listen to everything that Jorunn and Keshu discussed that night, but I heard some of it. Jorunn spoke of his family, the wonders of Skyrim, and his hope to someday be a famous bard. He explained that his sister was going to be Queen of the Nords, but I assumed that was just another one of his fanciful stories. I'm not sure what Keshu believed. For her part, Keshu told Jorunn about life in the marsh, what it meant to be a Saxhleel, and how our people had once commanded a much more advanced civilization. He appeared to be genuinely fascinated by everything she said. As the fire in the hearth burned down to embers and the tankards of Nord mead and Saxhleel bile beer were finally emptied, Tee-Wan came rushing in. "Xocin," he said, his voice cracking with fear and sorrow, "he's been taken by the slavers."

Keshu never hesitated. She rose and ordered us to action. She had no intention of allowing the Dark Elves to take our egg-brother away in chains. Before we could gather our weapons and head out, Jorunn stood. "Friends don't let friends rush off to battle by themselves," the big Nord declared. "Besides, we haven't gotten into a good brawl since last Turdas. My companions get cranky when they go too long without a good brawl."
====
2805
Keshu: Travels Beyond the Village, Part 2

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

Our visit to Stormhold had taken a bad turn, like a sudden storm appearing on an otherwise sunny day. Xocin and Tee-Wan had decided to explore the city on their own while Keshu, Vos-Huruk, and I spent the evening with our new Nord friends. When Tee-Wan returned, he was alone. He explained that Dark Elf slavers had taken Xocin captive. Keshu, of course, planned to rescue him. And, much to our surprise, Jorunn the bard, leader of our new Nord friends, wanted to assist us. "Nothing gets the blood running like busting a few Dark Elf heads for a good cause," he proclaimed in his deep, booming voice.

Keshu and Jorunn led the way to the Dark Elf enclave on the edge of the city. "House Dres," Jorunn said, but it came out more as a curse than a name. "I should have known." We scouted the enclave, taking note of where guards were positioned and how they moved about the encampment. We determined where the newly acquired slaves were being held and began to formulate a plan for setting them free. Keshu led the discussion on strategy and Jorunn listened carefully, interjecting a suggestion every so often but otherwise agreeing with her plan. Just as the sun began to rise in the sky, four Saxhleel and five Nords went to war with the House Dres slaver's enclave. And the battle was glorious!

Launching a surprise attack on an overconfident and unprepared enemy is easier than you might imagine. Especially when you have a handful of overeager, half-drunk Nords at your side. Keshu and Jorunn fought like whirlwinds, carving a path to the slave pen while the rest of us dealt with arriving reinforcements. It took the Dark Elves more time than we expected to get their defenses together. The late hour and the unexpected assault seemed to have totally flummoxed the slavers' usual routine. Jorunn explained that they were used to defending their caravans in the wild, but no one had ever had the audacity to strike at the heart of a Dres enclave. "And that's why your plan is going to succeed," he said to Keshu.

With relative ease, Keshu dispatched the guards trying to protect the gate to the slave pen. Jorunn stepped into the opening she created and smashed off the pen's lock with a single swipe of his massive battle-axe. Xocin emerged from the pen, leading a band of disheveled Saxhleel out of the confined space. By this time, the Dark Elves had rallied and were advancing on our position. "We're about to have company, Black Fin," Vos-Huruk warned. "And they have magic users with them," I added. Keshu began giving orders, ready to fight to the last of us if that was what was required. But Jorunn had a different idea.

"Not every battle needs to be to the death, my Argonian friend," the big Nord said with a twinkle in his eyes. "Take your people and make your escape. My companion and I will keep the puny Elves occupied while you slip away." Keshu thanked him and promised to return the favor someday. "I may just hold you to that promise," Jorunn laughed as he turned to face the oncoming slavers. "Someday."

Keshu led us and the newly released slaves into the marsh as Jorunn and his companions took up our defense. The Nords fought with gusto, and we could hear them laughing and singing battle songs as we disappeared into the swamp. After we had run for nearly as long as it took the sun to reach the top of the sky, Keshu called for us to halt. She asked me to return to the city and make sure the Nords had survived the assault on the slavers' enclave. Tee-Wan, skilled at stealth and deception, offered to accompany me. We set out immediately while Keshu talked to the now-freed slaves.

We slipped back into Stormhold as quietly and unobtrusively as we could. The enclave was sealed up tight and a large contingent of guards had arrived to bolster its defenses. Tee-Wan and I made our way back to the inn. We found Jorunn and his companions there, appearing no worse for the morning's battle. He thanked us for showing concern and coming to check on him, but he told us not to linger. "The House Dres leader is very upset about losing his slaves," Jorunn said. "We're even getting ready to leave this place—after we finish our meal and our mead. Tell Keshu I look forward to our next encounter."

And with that, Tee-Wan and I left the city of Stormhold. We never even glanced back once as we made our way to Keshu and the others.
====
2806
Keshu: Travels Beyond the Village, Part 3

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

My tale of the younger days of Keshu, war hero and founder of the movement for an advanced Saxhleel society, continues. Our travels beyond the village of Tadulpa, the village where we grew up, proceeded, with Keshu determining every step we took through the greater marsh. Our company had grown from the five of us to a group of more than a dozen. Most of the slaves we freed from the House Dres enclave in Stormhold had departed, seeking to make their way back to homes and families. But not all of them had something to return to. And, it seemed, Keshu was developing into as charismatic and popular a leader as Jorunn the Nord, who we met in Stormhold.

Keshu had always been fascinated by the tales of an advanced Saxhleel society that supposedly thrived in the distant past. For this part of our journey, she was determined to visit the site of one of these ancient cities. We followed clues contained in an old book she had borrowed from our teacher, the raj-deelith, Drameencin, and traveled deeper into the marsh. We moved through a portion of the swamp that was as dangerous to Saxhleel as it was to scaleless outsiders. In addition to strange predators and clouds of noxious poison that drifted casually on the breeze, we also had to contend with meat-eating plants, ambulatory mounds of flesh-dissolving mud, and swarms of hungry insects. But we were adult Saxhleel, tested and proven strong (well, except for me, who still had to complete my rites of maturity), and the great and powerful Black Fin was our leader. The swamp never stood a chance.

We wandered for a time, trying to locate a specific landmark in the bleakness of the deep marsh. According to Keshu's book, we were looking for two huge shining cypress trees, their trunks twisted by age and proximity so that they were intertwined like a thick, knotted rope. It was Tee-Wan who eventually found the tangled trees, calling out his discovery with a mix of excitement and dread. For beyond the trees, looming like a mountain from the murky water of the swamp, was the ancient stone ruins of the advanced Saxhleel civilization.

The ruins waited before us, consisting of equal parts oppressive stone and dark shadows. Most of us were wary if not outright fearful of approaching the place. How could Saxhleel have tolerated living in such a structure? But Keshu displayed not a hint of the fear the rest of us were feeling. In fact, her face shone with wonder and excitement. Before any of us could stop her, she was racing up the stone steps toward the top of the pyramid, anxious to discover the secrets of the lost civilization. When she saw that the rest of us were hanging back, she returned and addressed our group.

"Vos-Huruk," Keshu said, "lead the group back to Tadulpa. I will follow and meet you there shortly." We were worried about Keshu remaining among the ruins by herself, but we were also eager to return to our village. "What will you do out here?" I asked. Keshu erected the spine of compassion and simply replied, "Learn whatever I can."

We had been back in the village for almost the entire cycle of the moons when Keshu emerged from the swamp and returned to Tadulpa. She received a hero's welcome, for the stories of our adventures had grown with each telling, and Keshu was considered to be the greatest of us all. She never encouraged the accolades, never sought glory. She greeted us each in turn, asked about the welfare of the freed slaves who had accompanied us, and then went to seek the counsel of the teacher, Drameencin. She found our old mentor in his mud hut, seeking solace from the heat of the day. "Welcome home, student," he said, raising the spine of greeting.

"Raj-deelith," Keshu began, "let me tell you what I found in the place of the Old Ones."
====
2807
The Black Fin Goes to War, Part 1

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

In the season following Keshu the Black Fin's return from the ruins of the Old Ones (as she referred to the so-called advanced Saxhleel who lived in the distant past), we were extremely busy, breathing life into Keshu's hopes and desires. In addition to learning some small amount about the way the Old Ones lived, Keshu's time of contemplation among the ruins saw the development of new ways of thinking for our leader and life-long friend. She came back to us with a dream.

Some will tell you that from the moment she returned from the ruins, Keshu wanted to bring about the resurrection of the advanced Saxhleel society. Now, while she was definitely interested in learning more about that ancient time, her initial dream was much simpler. She wanted to defend the Saxhleel from the threat of outsiders. When Xocin was captured by the Dark Elf slavers, I think it affected Keshu on a profound level. And when she freed Xocin and the other Saxhleel captives, I think her destiny was set in motion.

Keshu decided to create an army. She called for volunteers from across the greater marsh, and a surprising number answered that call. The village elders, tree-minders, and sap-speakers were of mixed minds about her actions, but in the end they decided to sit back and let the Hist sort it out. As with all things in Saxhleel life, if Keshu succeeded then her plans were meant to come to fruition. And if she failed? Then she would disappear into the swamp and never be heard from again. That was the way things happened in Black Marsh. But whatever Keshu's ultimate fate was to be, in the beginning she was unstoppable.

The initial band—informally known as the Black Fin's Legion—was more than two dozen strong. Keshu and Vos-Huruk at first served as instructors and trainers for the small gathering of warriors, but soon other notable fighters had rallied to her banner, including the battle mage known as Fire-From-Nowhere and the Saxhleel freedom fighter called Elf-Slayer. They provided expertise and helped with the training to reduce the burden on our beloved leader. When Keshu determined that we were at last ready to be tested, she decided on a target and pointed her newly honed weapon at it. We were going to attack a House Dres slave caravan and set the captives free.

We planned and trained for weeks, preparing for every contingency Keshu and her most-trusted advisors could think of. We scouted the House Dres enclave. We reconnoitered the most probable paths from Stormhold toward Morrowind. We watched. We waited. And then we made our move.

The House Dres slave caravan departed from Stormhold on a rainy morning with little fanfare. A line of Saxhleel slaves consisting of more than fifty of our egg-brothers and egg-sisters were chained together and forced to march between two massive wagons, each pulled by a team of guar. House Dres guards rode atop the wagons, marched on each side of the line of slaves, and ranged around the caravan atop horses and other riding beasts. In all, there were about thirty Dark Elf warriors guarding the caravan. For this exercise, Keshu led a force of twenty-six Black Fin Legionaries to liberate the slaves.

Our warriors were nervous. For the majority of them, this would be their first real battle, and though they were well trained and committed to Keshu's cause, they still suffered from the usual fears associated with entering a life-or-death situation. Keshu and her officers remained visible, displaying confidence and determination that went a long way toward calming our troops. We set up to ambush the caravan as it made its way through a narrow passage a few hundred strides from the border of Morrowind. Keshu gave the signal as she rushed forward to meet the enemy. We followed, spilling from our hiding places like wood ants emerging from a rotten log. If we were still nervous, it didn't show as we fell upon the Dark Elves like waves crashing into the shore.

Keshu's strategy worked perfectly. When the battle was over, the Dark Elf guards were either dead or had surrendered, and though we had suffered a few minor wounds, none of the Black Fin Legion had fallen. The mission went off flawlessly and Keshu's reputation grew with every Saxhleel captive we set free.
====
2808
The Black Fin Goes to War, Part 2

By Peek-Ereel, Friend and Confidant to Keshu the Black Fin

Keshu's war against the House Dres slavers continued for a number of seasons, and with every victory the Black Fin Legion notched, her army of loyal Saxhleel expanded. They came from far and wide to pledge themselves to her banner: slaves liberated from Dark Elf holdings; adventurous Saxhleel from widely separated villages; even a few citified Argonians from Stormhold and locations beyond the influence of the Hist. 

I had finally completed my rites of maturity and was now considered a full-fledged adult in the eyes of the tribe. I was trying to decide what I wanted to do with the rest of my existence. As much as I loved Keshu and believed in her cause, I did not want to be a soldier or a freedom fighter. I wanted a simpler life, something in service to the Hist or the Xal-Uxith. I was destined to become a sap-speaker or an egg-tender, or so I believed at the time. So I decided to let Keshu know my desires and withdraw from the Black Fin Legion.

Keshu understood my situation and agreed to release me from my obligation. I was still with the Legion, however, when Tee-Wan returned to camp. He was Keshu's spy-master now, ranging into the field for days or weeks at a time to gather information for the Black Fin Legion to use against the forces of House Dres. The news he brought back with him this time, however, dealt with a much larger, more dangerous foe. "Outsiders from across the far ocean have invaded the land of Skyrim," Tee-Wan explained. "I bring a message for you from the Nord who helped us in Stormhold, Jorunn the bard."

Jorunn's message explained that an enemy called the Akaviri had laid siege to the city of Windhelm and was now marching toward Mournhold. Jorunn's sister had fallen and he had temporarily taken command of the Nord forces. "I go to aid the Dark Elves and try to stop this vile invasion," Jorunn had written. "I would not mind in the slightest if you decided to return that favor you owe me and join us in Morrowind. Your Argonian shell-backs would certainly help turn the tide of this conflict."

I could tell by the look in Keshu's eyes that she had already decided to go to Jorunn's aid. "Vos-Huruk, Fire-From-Nothing," Keshu called to her chief lieutenants, "rally the troops. Today, the Black Fin Legion goes to war."

I wished Keshu and the others cool breezes and clear water, but I wasn't going to join them on this adventure. I was going home, back to Tadulpa. I assumed they would be back after the moons had moved through a few of their cycles, but I was wrong. I would not see Keshu again for more than ten cycles of the calendar, and by that time she would be much changed.

But word would reach us even in isolated Tadulpa. We heard that the Akaviri were defeated, thanks to the combined efforts of the Nords and Dark Elves—and the timely intervention of a phalanx of Argonian warriors. On that day, the Ebonheart Pact was born. Keshu and her legion stayed in allied lands after the Akaviri threat was dealt with, helping to establish the parameters of the newly formed alliance and securing the freedom of Saxhleel for as long as the Pact survived. She spent time touring Skyrim and Morrowind, helped crush rebellions, and defended the borders from competing alliances before eventually taking up arms in the Three Banners War.

Do I regret not joining Keshu on that mighty adventure? Sometimes. But I would not trade my time in Tadulpa as an egg-tender for anything—not even to fight at Keshu's side once more.
====
2809
A Culinary Adventure, Volume 1

By Rallaume Lemonds, Culinary Crusader

At last, I've reached the verdant swamps of Black Marsh! I've always yearned for an opportunity to sample authentic Argonian cuisine. This new Marsh King has finally made it possible. I've decided to begin with a regional delicacy—slugs.

Like all good Argonian fare, slugs are frequently served raw and often with a sprig of salt-meadow leaf.  I was only able to sample three types during this visit. My chef's accent was very thick, but I believe the limited fare had something to do with the season. I've learned that swamp seasons change as quickly as the wind. So there may well be a whole new array to choose from in a few days. I can only hope that they are as flavorful as what I sampled today!

Bearded Blue
This indigo beauty is quite common in the bogs surrounding Mistmire Glade. It's roughly the size of a Nord's  thumb and features a shaggy clump of tentacles beneath its long eye stalks. The slug features a subtle  aroma, but it also has refreshingly citrusy undertones. The extra tentacles give the Bearded Blue a unique texture that can be a little distracting (particularly when consumed alive), but it tastes simply divine.  The flavor is earth-driven with subdued loamy notes hidden below a firm citrusy bite. I was most struck by the crisp finish. Quite a treat!

Black-Banded Slider
The Black-Banded Slider is something of a local staple. It is often smoked and eaten on a bed of weevil larvae and orange-grass, but I insisted on tasting it raw. The slug excretes an acrid black oil when disturbed, but it was easily wiped away to reveal a long body with a series of broad black stripes across a pale, creamy mantle. Even washed, the Black-Banded Slider presents a chewy, tannic flavor that must be endured to reach the clean and nuanced aftertaste that the Argonians seem to relish. It's a mellow, almost floral flourish to an otherwise imposing meal.

King Yellow
I was delighted to hear that the King Yellow was in season. This is a truly massive creature; roughly as long as my forearm and covered in a vast forest of fleshy, undulating bristles! It's always difficult to tell with Argonians, but I think that my chef was very surprised to hear my request for one served raw. He placed the beast in front of me, wrapped in a wasso nut leaf with an indigo lily garnish. I was immediately struck by the rich bouquet of mossy, herbaceous scents. You can practically smell all of Black Marsh in the creature's mucous excretions. Each bite brought on a new wave of astonishing flavor. The brooding, nutty tang of the tail meat eventually gave way to the thick, oily bitters of the mantle. At last, I reached the head. I'm hard pressed to think of a more alarming eruption of flavor! A cloying, buttery taste that swings wildly toward a dry, mustardy finish. Spectacular!

I left the table with a heavy heart, knowing that I will likely not be able to taste the King Yellow again for another season. But I'm buoyed by the knowledge that tomorrow will bring a grand, new culinary adventure. This time, beetle larvae! I can hardly wait!
====
2810
A Culinary Adventure, Volume 2

By Rallaume Lemonds, Culinary Crusader

Today Mach-Makka took me on a tour of his impressive caterpillar farm. Of course, I use the term "farm" loosely. In actual fact, the farm is just a series of small reed enclosures that each house hundreds of caterpillars. I was shocked by the sheer variety. I saw long caterpillars, fat caterpillars, orange and purple-striped caterpillars—I've never seen such diversity! I asked a few questions, but Mach-Makka's limited mastery of Cyrodilic continues to be problematic. I've attempted to learn some Jel to bridge the language gap, but it is slow going to be sure. Still, he tries to help me along. I'm told that he thinks I'm hilarious. Of course, it's impossible to tell such things with Argonians.

I asked if he ate the caterpillars and he seemed amused by this. He simply shook his head and took me into a larger enclosure. When he ignited the lamp, the room burst into a spray of colors. Huge butterflies and moths erupted from the walls, dancing around the lamp in a cyclone of beating wings. He gestured at some of the larger specimens and spoke at length in pig-Cyrodilic. He encouraged me to grab a few before leaving the enclosure. 

Eating moths and butterflies is a challenging but rewarding culinary experience.  Most outsiders who are brave enough to sample the local cuisine remove the wings before eating. Mach-Makka offered to remove them for me, but I refused. He said something to his assistant in Jel and for a moment both seemed mildly amused. That probably means Mach-Makka said something fantastically funny. A few moments later, he served me five Green Slipper-Tails in a traditional "ajum" (a woven tray with a netted lid). I set upon them with relish! 

A truly satisfying butterfly dish hinges on the delicate art of "Iuheeez," or "wing folding." Argonian master chefs use their claws to bend and fold the wings into tiny but ornate edible sculptures. Unfortunately, local custom dictates that outsiders fold their own wings. I made my best effort to replicate the simplest "Xeech" fold, but I wound up making quite a mess. Even so, the meal was delicious. Green Slipper-Tails are perhaps the sweetest of the Slipper-Tails species—tasting of honey-grass with a sweet but chalky finish. Hopefully, I'm provided with many more opportunities to master butterfly cuisine!
====
2811
A Culinary Adventure, Volume 3

By Rallaume Lemonds, Culinary Crusader

Mach-Makka has been hard at work the last few days. He's been preparing a meal that I didn't even know existed. How marvelous! His assistant told me that the locals call it a "nagahssee" which translates to something like "snake roll," I think. "Snake stocking" would probably be more appropriate. More on that in a moment.

The process begins by catching a wasso hedge snake. Apparently Mach-Makka only trusts one local snake dealer—a sharp-faced hunter named Paxit. In talking to Paxit, I found out that picking a reputable snake dealer is of paramount importance when preparing nagahssee. You see, the wasso hedge snake looks almost exactly like the red hooped tree-viper. Eating the former will give you a full belly. Eating the latter will kill you before you leave the table. I was delighted to hear this story. Dangerous food is something of an obsession for me!

Once the chef has acquired a snake, he or she goes to work disemboweling it. The snake's interior is used in a number of other dishes, but nagahssee only requires the skin. The empty skin is packed with a mix of wild marsh rice, dried parsnips, sliced bark-ear mushrooms, and a live mouse! Paxit explained to me that nagahssee is a unique dish that always changes. Those who choose to eat the dish when it is first prepared are treated to the fresh vegetable medley and the lean, wriggling meat of the mouse. But those who choose to let the dish rest for a few hours (or even days) are richly rewarded for their patience. The longer the dish rests, the fatter the mouse becomes. It can spend a great deal of time feasting on the rice and parsnips before finally expiring. An average nagahssee takes about five days to "ripen."

Hearing all this, I couldn't wait to get my hands on one. I selected a roll that had been resting for the better part of two days. I still heard a faint squeaking from beneath the skin. I think I'll wait a bit longer before I take my first bite!
====
2812
A Culinary Adventure, Volume 4

By Rallaume Lemonds, Culinary Crusader

I've been pestering Mach-Makka for days. While I've learned a tremendous amount about Argonian cuisine, there is still one dish I have not tried: the Aojee-Sakka. Anytime I request it, Mach-Makka becomes agitated and serves me something else. I suppose his hesitancy is understandable. The Aojee-Sakka is among the most dangerous meals in all of Tamriel. 

The meal actually consists of two dishes served simultaneously. The primary dish is a seared and delicately sliced Aojee Toad on a bed of caramelized figs and cinnamon-grass.  The second dish is a bowl of cold hosh (a dark and viscous soup). Neither of these dishes can be consumed alone, as each is a deadly poison. Rather, they must be eaten slowly and simultaneously. One poison serves as the antidote to the other. Eating too much of the toad leads to violent tremors and mouth frothing, followed by death. Eating too much hosh leads to searing intestinal pain and vomiting, followed by death. Not surprisingly, this dish is avoided by almost everyone, chef and customer alike. But my palate cannot be denied!

I believe that Mach-Makka is at least considering my request. I've brought a small fortune in gold and signed a half-dozen bizarre snake-skin documents (which I can only assume are waivers of some kind). I can practically taste the toad already. My culinary adventure is almost complete!

* * *
I return this book to you, Malven-friend. I hope that you understand that your friend wanted the Aojee-Sakka. He demands I prepare it. I eventually did as he asked, but he did not eat it properly. Too much toad, not enough soup. I am very sorry he dies.  

Have a good life! We hope you come eat with us, too! But not the Aojee-Sakka.

—Mach-Makka
====
2813
Teeba-Hatsei

Dry-skins often ask me about the teeba-hatsei. They see the ball and the court and say all kinds of funny things. Today the Tall-Elf I travel with pointed to the court and asked, "This is a garden, yes?" I didn't know how to respond, so I just blinked at him. What kind of garden grows no food? Tall-Elves can be very stupid. Still, I think I should write down the rules so people ask me fewer questions.

Teeba-hatsei means something like "hip and tail ball" in the dry tongue. All of us play it—some better than others. I was never very good. My arms are too long and my tail is too thin. The best teeba-players are short and bulky, with broad tails like alligators and hips that swing like bags of cinnamon-grass.

The game is played on a broad field of dry mud and salt-meadow hay. On either end of the field is a wall of mud and eeto cane. The size of the field and the height of the wall vary from village to village. In Xiniss, for example, the wall is twenty hands tall. Two reed hoops are suspended over the field. One is about thirty hands high. The other is about fifty. Again, this varies. For example, the Tum-Taleel tend to set their hoops lower as they are fat and stupid and cannot jump very high.

Each team consists of five players. The game begins by tossing the ball (or teeba) skyward. Each team tries to hit the ball with their hips, elbows, or tails. This can hurt a bit since the teeba is very heavy and made of depasa gum. Some players wear pads of wood and dried wasso leaves to protect themselves, but most Saxhleel make fun of them for doing so. 

The teeba is volleyed back and forth between the teams, with each player trying to strike the opposing wall with the ball. If they succeed, their team earns a point. Teamwork is very important. One player may tap the teeba upward so a second player can swat it with their tail. Tail-strikes tend to be much stronger. This continues until one of the teams has scored ten points. 

Teams can earn three points by hitting the ball through the lower reed hoop. This is very difficult to do though, since the hole is so small. If a player is able to get the ball through the upper hoop, the game is over and whichever team has the highest score at that time is declared the winner.

There is, of course, much more to it. But this primer should at least keep the scaleless ones from trying to pitch their tents in the middle of the court.
====
2814
The Blackwater War, Volume 1

By Valenca Arvina, Historian-in-Residence at Gwylim University

When the invasion of Black Marsh began in 1E 2811, the Imperial Legion was confident of victory. Imperial forces had won a great and decisive victory in the Battle of Argonia, as well as in several other clashes. These battles were one-sided affairs, with Argonians suffering significant casualties and Imperials hardly getting winded. By First Seed 1E 2811, the Lizard-Folk were in full retreat—taking refuge in the shadowy depths of the region's interior. The Empire decided to press the advantage and mount a full-scale invasion before the Argonians could regroup. 

The column was led by a young and charismatic commander named Augurius Bucco. Bucco was a popular figure in Cyrodiil. His good looks and practiced oratory catapulted him through the ranks of the Legion hierarchy with unprecedented speed. By the time he was twenty-five he was already wearing the General's Diamond. Upon receiving his generalship he was offered legions in practically every corner of Cyrodiil. He chose the Fourth Legion of Black Marsh as his command. 

Other historians have offered countless theories as to why he would choose such a bleak and dangerous post. As for me, I would propose that simple pride was the determining factor. Rumors of the Legion's successes along the Black Marsh border had reached the inns and alleys of Imperial City as early as Rain's Hand, 1E 2811. Seeing the swamp's conquest as his ticket to Grand Marshal, Bucco greedily took on the mantle of Fourth Legion commander, convinced the war for Black Marsh would be a quick and glorious affair. He could not have been more wrong.
====
2815
The Blackwater War, Volume 2

By Valenca Arvina, Historian-in-Residence at Gwylim University

The early years of the Blackwater War were not kind to the Imperial Legion. The army which had claimed hundreds of victories on the rolling fields of Cyrodiil was utterly unprepared to deal with the fetid bogs of Black Marsh. 

To begin with, the Legion's gear was ill-suited for such an environment. Their armor, for instance, was heavy and prone to rust in the moist climate. Legionaries spent hours scraping the mud from their boots and shields—desperately trying to lighten the load they carried into battle. By the end of the second year, legionnaires had abandoned their cuirasses and greaves entirely, preferring to die comfortably rather than drenched in sweat inside a metal suit.

The battle tactics the Imperials had developed over the centuries were just as useless as their armor in this inhospitable place. Their system of cohort deployment and rigid line organization was impossible to implement in the swampy interior. The thick cypress growth and sloppy terrain consistently fragmented the group, resulting in a tangled mass of small skirmishes that the Argonians routinely won. The chain of command deteriorated quickly in such conditions. This rapidly gave way to rampant insubordination and morale-draining power struggles among the troops.

Finally, the marsh itself seemed to devour whole cohorts time and time again. Rumors and half-truths constantly swirled around Legion campfires. Some assumed that the missing cohorts became lost and disoriented, dying of hunger and thirst before finding their way back to a safe location. Others blamed the greatly feared "Ghost Warriors," pale and hideous Argonians of gruesome reputation. There were even whisperings about some dark and malevolent creature lurking under the swamp that ate whole phalanxes in a single bite. Such rumors were clearly false, but had a significant impact on troop morale.

This complication of setbacks and circumstances set the stage for years of calamitous warfare. Thousands of soldiers would die before the end of hostilities finally came to Black Marsh.
====
2816
The Blackwater War, Volume 3

By Valenca Arvina, Historian-in-Residence at Gwylim University

By 1E 2816, General Bucco's legion had been depleted to a mere six cohorts—none of which were at full fighting strength as the campaign pressed on. Endless raids, disease, and mysterious disappearances were compounding on each other, creating a culture of utter hopelessness and cynicism. 

Seeing that the cause would be lost without reinforcements, Bucco called for an additional legion to be deployed to Black Marsh. Rather than shifting these fresh troops to the front to relieve his beleaguered force, he set them to work building the "Reman Way" (later known as the Swamp Road). Almost no one knew where the road went or what purpose it would serve in future conflicts, but Bucco was convinced that a well-paved and well-defended road would aid the war effort and turn the tides of battle in the legion's favor. 

In theory, the road should have been a boon to the Imperials. Lack of supplies had long been a thorn in the legion's side. A secure supply train would mean more frequent troop rotation and an uninterrupted flow of food, water, and equipment. Alas, the road would never be completed. 

The Reman Way fell under attack almost as soon as the work began. Waves of Argonians crashed upon the workers day in and day out. Troopers who should have been armed with shield and spear were forced to defend themselves with shovels and lengths of chain. Soldiers also routinely succumbed to exhaustion and swamp fever. The road made it only half-way to the front lines before construction was abandoned. The Swamp Road project would long be remembered after the Black Marsh campaign came to a bitter end as "Bucco's Folly."
====
2817
The Blackwater War, Volume 4

By Valenca Arvina, Historian-in-Residence at Gwylim University

By 1E 2820, General Bucco's fourth legion was utterly decimated.  What few troops remained were completely unable to defend themselves. After a near mutiny almost saw Bucco ousted from his own command, he finally ordered his remaining soldiers to retreat and exit the Marsh's interior. His prevailing assumption was that if the legion left the swamp, the Argonians would not follow. 

After a withering ten-day withdrawal, what was left of the legion rallied at the foot of an ancient Argonian pyramid known as "Xi-tsei." The force consisted of barely three-hundred-and-fifty swords by that point. Bucco hoped that after a brief respite in the shadow of the pyramid, his remaining forces could fall back to the relative safety of Cyrodiil. This wish went unfulfilled. On the night of Last Seed 14, 1E 2820, what remained of Bucco's proud Fourth Legion was annihilated. 

The specifics of the Xi-tsei massacre are a matter of much debate in the historical community. While there is broad agreement that Bucco's remaining forces were destroyed by a massive Argonian war party, the evidence supporting such a conclusion is spotty at best. Archaeological excavations around the pyramid found hundreds of bodies and discarded weapons, but the remains of at least one-hundred legionnaires were never recovered. This, of course, begs the question: what happened to those soldiers? There is no evidence that they were able to make it back to Cyrodiil, which leads to the possibility that they were taken prisoner. But excavations around known war camps have found no evidence of legionnaire prisoners, either. This is just another in a series of mysterious disappearances that occurred during the conflict. Argonians may know more, but none have volunteered the information to any historians.

This crushing defeat in Black Marsh was the last embarrassment that the Imperial Council could stand. Other hostile forces looked to Black Marsh and became emboldened by the apparent weakness of the once-dreaded Legion. In response to this, the Council reconstituted the Fourth Legion under the command of General Regulus Sardecus and began the second campaign of the Blackwater War.
====
2818
The Blackwater War, Volume 5

By Valenca Arvina, Historian-in-Residence at Gwylim University

General Sardecus was a near-legendary figure in the Imperial military. A veteran of countless campaigns, Sardecus had distinguished himself on many occasions as both a soldier and a general. 

Sardecus (or Sardecus the Rock) was everything that the missing and assumed slain General Bucco was not. Eyewitness accounts depict him as a stout and humorless man with sharp, hawk-like features. He walked with a limp (a lingering injury from the Battle of Argonia) and spoke in short, gravely sentences that commanded obedience. He eschewed all formal dress and regalia, preferring to wear a simple centurion's panoply with a white crest to signify his station. 

Sardecus and the reconstituted Fourth Legion wasted no time resuming the war effort. By 1E 2823, they had regained all the territory lost when Bucco retreated. Military scholars attribute this success to Sardecus' adaptability and tactical creativity. For instance, Sardecus ordered that all legionnaires abandon their metal armor in favor of padded leather jackets. Imperial quartermasters coordinated with Argonian irregulars and scouts—learning how to subsist on food procured from the swamp alone. Also, centurions and legates were given additional authority such that they could fight independently when the legion became fractured. Allowing cohorts and maniples to function independently had a surprisingly positive effect on soldier morale. For the first time, legionnaires were able to see their primary commanders and could follow them into battle personally. Of course, much depended on the proficiency and leadership capabilities of the legates.  But Sardecus was a notoriously demanding commander and would not hesitate to strip a soldier of rank if he or she fell short of expectations. 

Sardecus' greatest success, however, was in the diplomatic arena. Early in the conflict, he reached out to disenfranchised Argonian tribes and offered them rewards for joining the war effort on the side of the Empire. The fallen Bucco (and many of his contemporaries) viewed the Lizard-Folk as a singular bloc of barbarians, united by low breeding and savage tempers. Sardecus saw through this deception almost immediately. He secured solid alliances with several influential tribes, including the treacherous Archeins and Shoss-kaleel. Suddenly his forces were nearly tripled. The war for Black Marsh was finally swinging in the Empire's favor.
====
2819
The Blackwater War, Volume 6

By Valenca Arvina, Historian-in-Residence at Gwylim University

Sardecus' command strategy hinged on one fundamental principle—the swamp was the true enemy, not the Argonians. Disease accounted for roughly half of all fatalities in the first campaign, followed closely by mysterious disappearances. By his estimation, Argonian raids stood at a distant third. With these facts in mind, he created a new war doctrine and disseminated it to all of his officers. The crux of the strategy was simple: the only way to conquer Black Marsh was to destroy it. 

Sardecus deployed entire cohorts of engineers and sappers to the front lines. While legionnaires launched punishing raids on border villages, the supporting troops drained swamps, salted rice paddies, and felled hundreds of trees.  The most well-known event of this portion of the war was the "Great Burn" of 1E 2828. 

Records indicate that in early Rain's Hand 1E 2828, Elissia Mallicius (one of Sardecus' most-trusted legates) ordered a unit of sappers to set fire to a peat bog outside of Stormhold. The sappers did as they were told, not knowing that the bog was just one part of a massive underground network. Months passed before legionnaires started reporting random fires as far away as Soulrest and Gideon. It took several more months before the Legion realized that the entire region was on fire. 

An inferno of burning peat and detritus raged underfoot for more than three years. The already deadly Marsh became so dangerous that the Legion was forced to give ground for the first time in the better part of a decade. Choking fumes and thundering eruptions of burning swamp gas made the area nearly uninhabitable, even for Argonians. Hundreds of species of unique flora and fauna were rendered extinct, and entire tribes of Argonians were lost. Even the Legion suffered significant casualties. Hundreds of soldiers were lost to "swamp lung" and gas explosions before they escaped the scalding heat of the fire. It was a devastating blow to both the Legion and the Argonians. This marked the end of the second campaign, and the end of Sardecus' tenure as general. Soon after the legion's retreat, he fell ill and passed to Aetherius before making it back to Imperial City. The official diagnosis was acute infection from a wound he sustained on the way out of the Marsh. The soldiers of the Legion weren't so sure.

 The true circumstances of Sardecus' death are still a matter of historical debate. As for me, I do not rule out Shadowscale involvement. While we know next to nothing about their organization or methodology, I think that we can safely assume they played some role in the conflict. The mysterious death of a high-ranking general directly following a disaster like the Great Burn …. If my study of history has taught me anything, it's that there is no such thing as coincidence.
====
2820
The Blackwater War, Volume 7

By Valenca Arvina, Historian-in-Residence at Gwylim University

Historians often refer to the Blackwater War as a single conflict that spanned twenty-six years. While the primary combatants were essentially the same, the first, second, and third campaigns had almost nothing in common with one another. By the year 1E 2833, the Imperial strategy had been so heavily revised that it was barely recognizable as Imperial. While "Sardecus' Reforms" had reorganized the Legion, the "Falco Doctrine" was the true catalyst that drove the war's endgame. 

General Lucinia Falco took command of the Legion shortly after Sardecus' passing. She was the natural choice: a close confidant of Sardecus; strong, fiercely loyal to the Empire; and utterly ruthless. She received her officer's commission shortly after the Battle of Argonia, which meant that her entire military career had been shaped by the Blackwater War. Unlike her predecessors, she knew that the battle could not be won on a single front. She urged the Empire to offer letters of marque and temporary commissions to the countless pirates off the coast of Lilmoth and Archon. Working in conjunction with a legion of Diamond Marines, this force succeeded in taking vast swaths of territory in the southeastern marshes and even parts of the interior swamp. 

Using Gideon as her base of operations, Falco launched the second prong in the region-wide attack. Rather than sending out a full legion as her predecessors had done, she broke her force into hundreds of compact, highly lethal units. These expeditionary platoons (later referred to as "redbelts") were led by grizzled swamp veterans—some of which had been serving since the inception of the second campaign. 

The redbelts met with a great deal of success early on, claiming most of western Black Marsh before finally grinding to a halt outside the thick bogs and eerie silence of the region's core. Unfortunately, given each unit's size, they could not hold what they took for long. What began as a battle of two nations became a protracted and complex guerrilla war, replete with all the horrors associated with such a conflict. 1E 2834 to 2836 was a dark time for both sides. The Argonians and the Imperials each conducted campaigns of intimidation and terror.  It was only the tribal infighting on the part of the Argonians that finally brought the war to a close. Rather than an official armistice, the war seemed to simply end in late 1E 2836. Argonians who had been fighting Imperials for decades abruptly buried their weapons and went back to farming, fishing, and weaving without rendering a formal surrender. The Empire wasted no time in officially claiming the region in 1E 2837. At long last, the Blackwater War came to a sudden and inexplicable end. 

The Argonians' abrupt cessation of hostilities is just another in a long series of mysteries associated with this conflict. The prevailing assumption is that their bizarre tree-worshipping tradition had something to do with it, but we may never know why they actually laid down their weapons. As a historian, it's a vexing situation, but mysteries born in the deep murk of Black Marsh are seldom solved. At least, they are seldom solved to a satisfying conclusion.
====
2821
On the Ghost People

Our new Argonian guide, Olik-Jaa, is just as frustrating as the last one who led us hither and yon through this dank swamp. Everyday it's some new haunted cave, or sacred mud-flat, or hallowed grove of trees. It's a wonder we can go anywhere in this Eight-forsaken place. 

The most recent forbidden region we were told about and not allowed to visit is the "Veeskhleel-Tzel." I think I've spelled that correctly. Black Marsh is chock-full of unpronounceable locations. 

According to Olik-Jaa, it's a haunted bog peopled entirely by his ugly frog-faced cousins, the "Ghost People." Apparently, they eat poison toad-hearts so that they can raise the dead or some such nonsense. Oh, and they can also turn invisible and talk to tree roots. I honestly wish I was a storyteller sometimes. The things these lizards come up with really are beyond belief.
====
2822
Murky Time

Studying Saxhleel Concepts by Teldenrinde of the Mages Guild

"The haj mota has an old spirit. Even in the egg, she is old and wise. You, too, must become old if you wish to hunt her."

This is a common theme in Miredancer culture and folklore, the idea of aging backward or aging prematurely. It can be a confusing concept for outsiders to fully grasp. This isn't surprising. For men and mer, the experience of life happens somewhere between the past and the future.  For Argonians, time is much more fluid.

This makes the existence and primacy of the Miredancer cultural calendar all the more confusing. Miredancer Saxhleel and many of their regional neighbors place great emphasis on the passage of months and the circular, recurring nature of the Tamrielic year. Some scholars contend that the calendar is just a holdover from the ancient days of the great Argonian stone sculptures. According to the theory, the calendar is a vestigial tail that's lasted through tradition even though it's totally inconsistent with present-day Saxhleel values. I'm not so sure.

I recently asked an Argonian elder how they can see time as fluid and murky while maintaining an elaborate and surprisingly accurate calendar. He sat quietly for what seemed like an eternity. Eventually he spoke:

"[The calendar] is like a bowl of water. The day and the night swim in the bowl."

I could tell that he wasn't very happy with this answer, but he was resigned to it. His frustration was rooted in both his limited grasp of Cyrodilic and the shortcomings of his native tongue. You see, as far as I can tell, Jel has no tenses; at least nothing that we'd recognize as a tense. The closest substitution I've heard interpreters use is "old" and "new." They talk a great deal about "changing" and "becoming"—words that imply forward motion. But again, these words are obfuscated by all manner of arcane terms and concepts that even I can't decipher.

I will do my best to understand—but I doubt the murky water will ever become absolutely clear.
====
2823
On Playing the Frogs

Helga, you'll never believe what I saw the other day. I was walking through Tadulpa and came upon a small group of Argonian musicians. Most were playing clay flutes and lizard-hide drums, but one was playing the craziest instrument I've ever seen. He called it a "vossa-satl." Apparently, there are all kinds of vossa-satls—some as small as a jaw harp and some as big as a pipe organ! My new friend's vossa-satl was about the size of a game hen. Sounded a bit like a game hen, too.

The instrument looks kind of like a polished wooden clam shell with a series of valves along the top. Each segment of the shell is actually a small, hollow compartment with a mouth like a bugle (the one I saw had five). According to the musician, each chamber is a different size and produces a different tone.

Now here's the craziest part. They put live frogs inside! My friend was kind enough to open his vossa-satl to show me the five small frogs within, one in each chamber! He gushed over them like a new mother showing off her babies. He told me their names, what they did for fun, and what they liked to eat. The only thing he didn't tell me is where he found them. Apparently, the location of their spawning pond is a tightly guarded secret.

Before every performance, he squirts a few drops of frog-musk into each compartment. This drives the frogs wild and sets them chirping and croaking like mad. By pushing the valves, he's able to muffle certain chambers while leaving others open. This allows for some bizarre but harmonious notes! I could scarcely believe it! I offered to buy his instrument on the spot, but he refused. Just as well, I suppose. I doubt those frogs would survive a winter in Windhelm. I ended up buying you a flute instead. Not the most exciting instrument, but I'm sure it'll sound better than that old goat-horn bugle you love to play! 

Best,

Toralf
====
2824
The Black Fin: Foreign Adventures, Part 1

By Mee-See, Squire and Personal Aide to Keshu the Black Fin

I started out as a simple ka in service to the mighty Keshu the Black Fin. In the Saxhleel tongue, ka roughly translates as apprentice, but it doesn't necessarily carry the responsibilities and obligations that such a position among the Nords or Dark Elves does. Later, as Keshu began to adopt some of the customs of our allies, I was named as squire to the Black Fin. When Peek-Ereel decided to leave the legion, I also inherited the duty of recording significant events as they happened in the life of the mighty Keshu. Now, understand, this wasn't a specific duty related to my role as ka. This was an obligation passed on to me by Peek-Ereel herself without the express knowledge of Keshu, and it was an obligation I readily accepted.

So, where to begin? I think I'll start with the day the alliance began to take shape. The three nations (well, I find it difficult to actually refer to our people as a nation, but the reference makes the Nords and Dark Elves more comfortable, so there you have it) had met on the field of battle and come together to finally defeat the Akaviri invaders. After the Akaviri finished sacking Windhelm, it turned its attention to the south and east and began to march against Morrowind. As the Akaviri invasion force cut a path toward Mournhold, the Dark Elf army—led by Almalexia of the Tribunal—established a defensive line to halt their progress. Jorunn and the Nords, meantime, rallied their own forces and followed after the Akaviri, catching them from behind. The Akaviri, caught between two powerful armies, nevertheless was able to withstand the two-pronged attack. They may even have been able to eventually win the day, but that might just be speculation on my part. In any case, they never had the chance to try.

Keshu's force, a phalanx of Saxhleel shellbacks and swamp warriors, hit the Akaviri from the south, providing the last element needed to end this period of invasion. Our troops, seasoned from fighting the Dark Elf slavers in Black Marsh, were the final ingredient required to overwhelm the invaders, and we fell upon them with wild abandon. Keshu wanted to help her friend Jorunn, but she also had an ulterior motive for marching our legion out of the swamp and into the heart of Morrowind. She wanted the other nations to recognize the value and veracity of the Saxhleel—the Argonians. We were more than primitive savages. We were more than slaves. We were the equals of the others, and we were here to save them from alien invaders.

I won't say that the victory was totally due to the intervention of Keshu's legion, but we certainly played our part. We fought valiantly alongside the ferocious Nords and the cunning Dark Elves, slaughtering Akaviri soldiers with every step of our advance. When the fighting finally ended near the city of Ebonheart and victory was ours, Keshu hurried to meet with the leaders of the other two factions. I, as her loyal squire, followed in her wake.

I had never been in the presence of so many powerful and important people before! I had heard stories about Jorunn the Nord Bard, but I never imagined he was really that big! And Almalexia—who the Dark Elves worshipped as a god—was cold and beautiful, for a scaleless Elf without a tail. Jorunn stepped forward and greeted Keshu like an old friend. "We owe you a great debt, Black Fin," Jorunn said in his loud, booming voice. "What can the Nords and the Dark Elves offer you for your invaluable assistance this day?"

Keshu was silent for a few long moments, looking intently at Jorunn first, and then turning her attention to Almalexia. With her eyes locked upon the Mother of Morrowind, she finally replied, "No more Argonian slaves. Set my people free."

Almalexia and Jorunn exchanged a look of their own, and the large Nord's gaze never wavered. After a time, the Dark Elf leader made a slight nod of her head and said, "A reasonable request. And one the Dark Elves shall honor—with one provision. The Argonians must join the Dark Elves and the Nords in a mutual pact of cooperation and defense. In that way, all three of our nations will remain free."

Thus began a series of negotiations that lasted well into the next day and ended with the formation of the Ebonheart Pact. Keshu agreed to keep her forces in the north to help bolster the defense of her new allies, but not before she sent runners to Stormhold to inform our people of the news: slavery was abolished and the Argonians were now allies with the Nords and the Dark Elves. Since we had no government, at least not in the sense that our new allies did, Keshu determined to remain in Nord and Dark Elf territory to solidify the Saxhleel position and make sure the various agreements were adhered to. In the meantime, she sent Xocin back to Black Marsh to find ambassadors to serve in the capital cities of the alliance.

And that was how the Argonians joined the Ebonheart Pact.
====
2825
An Exile's Notes

The memory-stone. That's what they say Ulbazar stole. It is a secret known only to Ulbazar and the heavens. The rest of us? We all have a story. We are, in fact, from all over.

Baram is the oldest. He was a merchant in his home, a place he cannot bear to name, when he was driven out by slander. 

Naya is a Forebear doctor who was driven from her home when the Crown child in her care died of a disease for which there is no cure.

Salamas is a mediocre poet who tells marvelous jokes. We are all in a better mood because of him. But he made the wrong joke at the wrong time, and so he too joined us on the road to Evermore.

There are so many of us and we pass the time telling tales of where we came from and how it was that we went to Evermore. We have become a kind of family.

All except Ulbazar. He is a hard man, an angry man. He believes we will not leave this place alive. But no matter how little he says, still there are rumors. That he was a great warrior who should have been welcomed as a hero, but instead he was exiled. That in revenge he stole his lord's most precious possession, a thing called the memory-stone.

These are just rumors though. Fantasies conjured by minds that have gone too long without daylight or the feel of the morning breeze on our skin.

In Evermore they know us only as "the exiles." We have been told to wait here until our status is resolved, but they have sealed the doors on us like we are prisoners. I wonder if Ulbazar is right—that we'll never leave this place.
====
2826
I'll Get You Ulbazar

What is this? Ulbazar thinks he can lock me in this cage like an animal! Why? Because I wanted to feed myself and my family?

They have forgotten about us! They aren't sending any more food! We have to take what we can! 

If he hadn't stolen that memory-stone we wouldn't be in this mess! That's the reason they won't let us out! It's all because of him!

But tell me why should we let good flesh just rot away while our families starve? Does that make any sense?
====
2827
Salamas's Epitaph

Who can recount the tales
of the exiles laid afresh
in coffins claimed from unflinching bones
last resting place for tired flesh?

Here lie weeping men
and women torn from homes
forgotten but not lost
in halls that became their tombs.

Until the last stone is removed
and the prison unsealed
who will sing the mourning hymn
of kings' cruelty revealed?
====
2828
The Black Fin: Foreign Adventures, Part 2

By Mee-See, Squire and Personal Aide to Keshu the Black Fin

Now, the declaration of the formation of the Ebonheart Pact and the abolition of Argonian slavery didn't result in the immediate cessation of all Dark Elf slaver activity. It would take almost a full year for every Dark Elf province and holding to comply with the order of the Tribunal, and even then there would always be slavers who refused to adhere to the new accords. This resulted in a few awkward situations for Keshu and her Black Fin Legion as it toured the land of Morrowind as the initial Argonian representatives to the alliance.

We met with a good amount of fear and hatred during those early days of the alliance. Some Dark Elves became very uncomfortable when a heavily armed force of Argonians approached their town or village. At these, we were turned away at best or attacked by settlements with sizable militias. Others, though, having heard the story of the Battle of Ebonheart, appeared grateful for our help and were happy to welcome us into their homes. While such treatment is much more common now, back then it was nearly unheard of, and we were both surprised and thankful for every friendly face we encountered.

We spent that first year of the alliance in Dark Elf territory, making our presence known and working to make sure that all of the tenets of the agreement were adhered to. We also took in many of the newly freed Argonians, giving the ones who decided not to return to Black Marsh or try to make a go of it as a free Saxhleel in Morrowind an immediate purpose and a place to belong. In this way, the Black Legion continued to grow even as it traveled throughout Morrowind.

Eventually, we arrived at Mournhold as guests of the Tribunal. We spent nearly a month camped outside the city and regularly meeting with Almalexia and other important Dark Elf and Nord officials. Keshu participated in discussions to bolster the defense of the Pact by forming an "army of the alliance," which would include forces donated by each of the member nations. As we were looking for a purpose, Keshu volunteered the Black Fin Legion to serve as the backbone of the new allied army. In time, Keshu would become not only a war hero, but one of the foremost generals leading Pact forces. 

Before that initial year had ended, Keshu and the Black Legion would prove their worth to the Pact by once again saving the day. This time, it was to deal with raiders crossing the mountains from the west. Rumors abounded that the raiders were either funded by the Daggerfall Covenant or were Covenant soldiers in disguise, but we were never able to prove that. But when reports of a large band of raiders attacking Dark Elf settlements in western Morrowind reached Mournhold, Keshu offered to take the Pact army on a hunting expedition.

Keshu's force consisted of mostly Black Fin legionnaires, bolstered by a contingent of Nord soldiers and a squadron of Dark Elf mages and healers. We moved quickly, following the path of destruction left by the raiders until we finally caught them at Indrano Pass. Keshu divided our forces, sending half of our contingent around to cut off the raiders' escape path into the mountains, while the rest of our troops formed an arrowhead and advanced on the raiders' position. Instead of holding fast, the raiders decided to turn and run. That's when our troops swarmed out of the rocky foothills and we caught the raiders between us. After all the trouble they caused, we expected them to put up more of a fight.
====
2829
Bowman's Note

Albert, for the last time stop asking why we are digging in the southern tunnels. If our enlightened masters wished us to know, they would have told us.

Here is what you do:

1. Raise skeletons.
2. Give skeletons shovels.
3. Tell skeletons to dig up crystals.
4. Don't ask questions.

It's not hard! If I have to warn you again, you can be assured you will join the number of those digging!

Irritably,

Bowman
====
2830
Note to Marianas

Dearest Marianas,

I plan to return to you soon. The operation in Claw's Strike is running well after the initial few hiccups.

There are prettier Khajiit than Fishbreath, with nicer attitudes, I guess. And he does have an awful angry streak, always threatening to feed the others to his senche-lions.

But he's fair and he pays well. In a few months I think I will have made enough to get out of this work and set us up for life.

[The rest of the note is colored with flecks of dried blood and looks as if it's been chewed. It seems it was never sent.]
====
2831
Imperial Prison Discipline Records

Sanctioned by Warden Arius

Prisoner 20240
Inmate refused to be transferred to his new cell, inflicted bodily harm on prison staff.
20 days solitary confinement.

Prisoner 20241
Inmate threatened prison staff, shouting obscenities and cursing the Empress Regent.
10 days solitary confinement.

Prisoner 20242
Inmate caught with sharpened glass hidden under clothing.
15 days solitary confinement.

Sanctioned by Lord Warden Dusk

Prisoner 20243
Inmate blinked under watcher's necrotic gaze as it tore his face—when explicitly told not to.
Summary execution.

Prisoner 20244
Inmate wretch attempted to ingest the entirety of his cellmate's heart.
Summary execution.

Prisoner 20245
Inmate squealed like a Nirn-born animal as staff carved prison documentation into his skin.
Summary execution.

Prisoner 20246
Inmate complained incessantly about damaged appendage, which prison staff removed before administering punishment.
Summary execution.

Prisoner 20247
Summary execution.

Prisoner 20248
Summary execution.

Prisoner 20249
Summary execution.

Prisoner 20250
Summary execution.

Prisoner 20251
Summary execution.

Prisoner 20252
Inmate complained incessantly about lost face.
Summary execution pending.
====
2832
A Way Out

To all who happen upon this:

If everything goes according to plan, I am now a former occupant of this cell. It took me months to gather the spell components to create a way out, but my work is complete. For those newly-arrived, the Daedra commence nightly openings of the cages—to taunt us. When it happens tonight, I will unleash my spell and crush the eastern wall. 

I was a former guard, and I can say with certainty that the caverns beyond are the most direct route out.

Freedom awaits. Remember the eastern wall.
====
2833
The Prison Must Fall

The Daedra have overwhelmed the Prison. They run it now, led by a massive creature made from darkness, and carried on great wings. 

But it is about his lieutenant that I write. The "Flesh Sculptor" they call him, a powerful necromancer. It is at his behest that citizens are taken here, and harvested. The Sculptor has mastered devilry that allows him to turn mortal organs into carriers for plague and disease—flesh devices that spew noxious clouds to contaminate the earth around them. Their plan is to deploy a thousand of these slaughter engines, dispersed throughout the City.

It would end the war quite quickly.

There has been no sign of a coming rescue, so I can only assume the generals have given up. But the Prison must return to Imperial hands.

No one has ever made it far beyond the front gate, and even then it's a fatal journey. I take it gladly, in service of the Empire, for this news to reach someone above.
====
2834
All About Echatere

by <<1>> gro-Shatul

When it is time to eat, what fills your belly? Echatere. When it is bitter cold, what clothes your body? Echatere. Never forget that echatere is food, echatere is clothes. This is the first rule of the range.

If an Elf comes to your village and says the echatere is "cute" or "noble"—punch him in the face. Echatere are not cute or noble, but ugly, mean, and pointy. If you fall in love with echatere, echatere kill you. This is the second rule of the range.

You cannot herd echatere without whistling. But whistling makes echatere angry. Still you must do it or you will not eat. We must all do things that could get us killed in order to not die. This is the third rule of the range.

When you slaughter echatere, cut open its throat and catch the blood in a basin. Otherwise, it will rot from the inside. This is not a rule. This is just common sense. You do not want to eat rotten meat.

If you give a baby echatere a name, then your children will fall in love with it and they will cry when you kill it. So even though it is hard to tell all echatere apart and you want to give them names so that you can tell which is which, name them things like "Dumb-Hamster-Crab" and "Possibly-Poisonous" and "Very-Stabby" but do not give them Orc names or else your children will become soft and hate you for the rest of your life. 

These are all the rules of the range. Follow them and your herd will prosper and your bellies will be full and your children will not hate you.

ADDENDUM: One echatere is an echatere. Two are echateres—everyone knows this. But when you herd them all your life, you can say "five echatere over there" because you know they are all the same.
====
2835
The Black Fin: Foreign Adventures, Part 3

By Mee-See, Squire and Personal Aide to Keshu the Black Fin

It was well into the second year after the formation of the Ebonheart Pact, and Keshu and the Black Fin Legion (minus the troops we left behind as part of the Pact army in Morrowind) were now touring the Nords' lands of Skyrim. Our first stop after crossing into Nord territory was the town of Riften, where we were treated to a typical Nord celebration that included lots of food, lots of mead, and a number of good-natured brawls that seem to be a common pastime in the colder climes. While there, we helped fortify some of the town's defenses, which Keshu insisted we do wherever we went to show our willingness to provide whatever assistance we could during our visits.

After more than a week in Riften, we began our trek north through Eastmarch toward the city of Windhelm and Keshu's reunion with Jorunn—who was now Jorunn the Skald-King, if you can believe that! Apparently, the big Nord was a prince or some such, and was now the leader of the entire Nord nation! And Windhelm, what a city! It was as large and as impressive in its own way as Mournhold, but where the Dark Elf metropolis was a reflection of its people, Windhelm was clearly and undeniably a reflection of the Nords. Repairs were still underway to deal with the damage inflicted by the Akaviri siege, but that did nothing to detract from the sheer grandeur of the Nord city.

Jorunn met us at the gates, grabbed Keshu up in an enormous hug, and then invited us all to enjoy the hospitality of his home and city. The celebration lasted for a week and a day! The Nords certainly love to throw a good party, and they seem to look for any excuse to have one. During the celebration, we were treated to the best mead and ale the Nords produced, exquisite delicacies such as rabbit meatballs, and some of the most ribald drinking songs I had ever heard—all sung extremely loudly and with a lot of clinking of mugs and goblets.

When the mead casks were finally empty and the rabbit meatballs had run out, the celebration came to an abrupt end. Then the work began. We stayed in Windhelm for the better part of a month, helping repair the outer walls of the city and providing whatever other aid the Nords were comfortable allowing us to deal with. And whenever they could both spare the time, Keshu and the Skald-King huddled in a corner and spoke at length about a variety of topics. No one was allowed to join them during these discussions, but I always got the sense that they were sharing their thoughts on leadership, the alliance, and the future of our nations.

The Black Fin Legion, as we had come to know it, came to an end in Skyrim, as well. Our soldiers were divided into small teams and sent to serve with Pact troops of mixed nationality, fighting alongside Nords and Dark Elves in the same cohorts. I stayed with Keshu, of course, and I was there when the Skald-King offered her a unique honor. "I want you to command the Pact forces in Skyrim, Black Fin," Jorunn proclaimed. "Will you accept this charge?" To no one's surprise, Keshu agreed. And through her efforts over the next seven years, the tactics and strategies of the Pact's military might were developed and set in place.

Which is why the Pact was prepared when the War of the Three Banners began.
====
2836
Letter to Yazara

<<1>>,

I heard <<2>> is dying. I will return from Orsinium to contend for chief. Malacath favor the victor.

— U.
====
2837
The Challenge at Bloody Knoll

In the time before song the clans grew restless and clashed steel against steel in the bitter north, until a crimson path was traced in the snow, leading to the mountains of dead and their cairns.

Come autumn the clans called a truce so they might gather the bodies from pasture, range, and farm. So great was the number of dead that the clans saw autumn's return twice over before all the bodies had been gathered.

When they saw the number of the dead, and the fields that lay fallow with none to work them, the chiefs of clans Shar and Tuul met in secret. They said "There is neither glory nor honor in the slaughter of our warriors. The hero that rises this season will die the next and when we are old and grey, will there be any strong Orc left to replace us?"

So they called on Malacath and made an offering of echatere and of their own blood. And the Prince answered them: 

"Erect a monument of the dead to me, a cairn for the fallen of clans Shar and Tuul. There pick from among your number the strongest. The contenders will duel atop the cairn until it is consecrated with the blood of the loser. The victor shall be chief of a new clan, Shar-tuul."

The chiefs did as Malacath commanded. The war between the clans ended and a new clan was founded. The place of the first duel was called the Bloody Knoll, for it was built from the bodies of the war-slain and consecrated with the blood of the losing duelist.
====
2838
The Black Fin: Foreign Adventures, Part 4

By Mee-See, Squire and Personal Aide to Keshu the Black Fin

In the midst of General Keshu's continued build-up and improvement of the Ebonheart Pact allied forces, the Black Fin received a summons from Jorunn the Skald-King. We had been training with combined troops near Riften when the runner arrived with the sealed letter. The meeting would take place at Fort Amol, in Eastmarch, in two-day's time. Keshu began to make preparations to depart at once.

Keshu the Black Fin decided to travel light and fast, taking only a small contingent with her to meet with the Skald-King. I accompanied the General, of course, along with Tee-Wan, Xocin, and the Nord warrior, Kora Greatstorm. Vos-Huruk remained behind to command the troops and continue the training exercises. As our small group approached Fort Amol, we were met a good distance outside the settlement and led in through a hidden trail that bypassed the main roads into and out of the town. We were hurriedly escorted to the jarl's manor and taken to a secret meeting room within the large estate. There, standing behind a large table, was Jorunn the Skald-King.

I sensed immediately that something was very different from our previous meetings with Jorunn. For one thing, he didn't rush to scoop up Keshu in a tremendous hug, and he wasn't his usual loud and boisterous self. To be fair, the weight of the crown had taken a toll on the bard-turned-ruler, but he appeared more grave and serious than I had ever seen him. "The Tribunal has sent a dire warning, Black Fin," Jorunn began. "Almalexia has had a vision. Or maybe it was Vivec? Who can say? In any case, they warn that a threat to the Ebonheart Pact is developing and we need to be ready. So, everything you've been doing? Now you must triple your efforts and prepare us for war."

The new war effort was placed in the hands of three generals, one from each member nation of the Pact. Keshu represented the Argonians, Kora Greatstorm represented the Nords, and Yeveth Noramil represented the Dark Elves. These were the generals that would, together, bolster and prepare the Pact's offensive and defensive capabilities for the coming years. And, thanks to the preparations that the Black Fin had already begun, the foundation was in place for the arms buildup to reach the next level in a relatively short amount of time. Before we departed that secret room in the jarl's manor, Jorunn had one last nugget of wisdom to pass on to Keshu. "Peace is a fragile, precious thing, Black Fin," the Skald-King said in a weary voice. "Cherish the time you have with it, for it never lasts long."

Over the next two years, the expanding Pact army faced a number of small tests, including skirmishes with Imperial legions and Daggerfall troops, and it acquitted itself admirably. In many ways, these small encounters led to the War of the Three Banners. When the three separate alliances finally declared war against each other, Keshu led the Pact army into the field. The land of Cyrodiil became the battlefield, and the sound of war echoed throughout the land.

For the better part of a year, General Keshu and the Pact army gained ground, lost ground, and gained it back again. We couldn't claim victory, as the war continued, but we won many significant battles—much to the chagrin of the Covenant and the Dominion. Then, at the height of her power and popularity, the Black Fin made a decision that surprised us all. "We've done all we can for the Pact," Keshu explained. "It's time for us to go home."

And that was how the Black Fin's foreign adventures came to an abrupt end.
====
2839
Tribes of Murkmire: Bright-Throats

By Emmanubeth Hurrent, the Wayfarers' Society of Wayrest

A few months ago, I asked a Miredancer elder how many tribes resided in the swamps of Black Marsh. He sat quietly for a long time (as Argonians often do) then pointed behind me. I looked back to see hundreds of torchbugs flitting between the cypress trees, piercing the gloom with flares of green and yellow light. "As many as the lights," he said.

I could scarcely believe such a claim. Argonians are prone to hyperbole, so I dismissed the elder's proclamation as exaggeration. After spending more time among the natives, however, I'm starting to believe that the elder's count might be closer to accurate than I originally estimated. I have discovered at least twelve distinct tribal groups in Murkmire alone, and I'm convinced that scores more exist. Many of the local tribes are hostile, so direct contact with them is next to impossible. But I've seen far too much evidence of their existence to write them off as myth or legend. These journals will serve as a record of my discoveries as I explore the wilds of Murkmire. I shall begin with the tribe most outsiders meet first.

Most outsiders who spend any time in Gideon will likely interact with several of the border tribes. The most noteworthy, however, are the "Wasseek-haleel," or "Bright-Throats." By and large, the tribe is composed of cheerful artisans who have enjoyed a fruitful relationship with both outsiders and deep-swamp Argonians. The Bright-Throats are famous for their rich music and dance tradition, as well as their preternatural talent as woodcarvers. While they make countless items, including musical instruments, kitchenware, armor, and weapons, they are most respected for their "xeech'kis," or "seed dolls." These figurines vary in size—sometimes as large as a Orc's fist, sometimes as small as a single grain of rice. They almost always depict local animals, but they also carve the seed dolls to resemble eggs or tiny Argonians. 

Seed dolls are highly sought after—both as protective talismans and works of native art. Cheap imitations are regularly produced by rival border tribes, but a genuine xeech-ki is easy to identify after handling the genuine article. I have purchased several in my time here. My favorite is a small turtle with amber inlays. The carver told me that the turtle is a powerful but unruly totem. I never thought of turtles as particularly unruly, but the locals would know, I suppose. I plan to purchase several more before returning to Bangkorai and eventually to my home in Wayrest.
====
2840
Tribes of Murkmire: Ghost People

By Emmanubeth Hurrent, the Wayfarers' Society of Wayrest

I write these words by candlelight. My entourage was on its way to Stormhold when our guide suddenly ordered us to stop. Apparently we strayed too close to "Veeskhleel-Tzel," the home of the so-called "Ghost People." Who or what are the Ghost People? Well, it took a lot of interviewing and questioning, and I had to trade more of my possessions than I would have hoped, but I finally got an answer. The Ghost People are a local tribe of Nagas, and they appear to have a rather horrid reputation, as far as I can tell. I've never actually seen a Naga, mind you, so my knowledge is fairly limited. I can, however, relate the stories I've gathered from local Argonians who were willing to talk about these strange creatures.
 
Apparently, the Naga are an offshoot of the "Saxhleel" (this is what the Argonians actually call themselves!). They are regarded as distant cousins at best, or abominations at worst, depending on who you talk to. Descriptions vary considerably. Some say that that Nagas resemble serpents, while others describe them as frog-like humanoids of varying shapes and sizes. One of our guides even compared them to cuttlefish. They tend to be taller and leaner than most Argonians, from what I could ascertain. And some supposedly stand a head above the tallest High Elf, or so I have heard it claimed! This could all be more of the typical Argonian exaggeration, though. 

So, what does this all have to do with the Ghost People? Well, from what I could piece together, the Veeskhleel are unique among the Nagas in that their flesh is pale to the point of almost translucence. It sounds profoundly disturbing, but I really wish to see one of these Ghost People now!

After all was said and done, here's what I learned about the Veeskhleel. The Ghost People are a reclusive and mysterious group that prefer to dwell in the bleakest and most forbidding bogs of Murkmire. They have a sour reputation as "dead stealers" and kidnappers. I asked our guide why anyone would want to steal corpses. His accent was very thick, so I only caught the gist of his explanation. Apparently, his tribe reveres the dead as vessels to the next incarnation of life. The Ghost People, on the other hand, use these stolen bodies as fertilizer for their Hists—thus robbing the afflicted tribe of the return of a future family member.

The Ghost People's fascination with corpses has also spawned widespread rumors about the Naga tribe. In particular, they are accused of being practitioners of necromancy and other dark magicks. While I haven't seen any zombies in the marsh yet, I have no trouble imagining them rising out of the shallow water, covered in mud and ready to do some dark sorcerer's bidding. Now I'm anxious to leave this part of the swamp. It has an ill look to it. We should be setting out early tomorrow morning—hopefully without meeting any zombies—or Ghost People.
====
2841
Tribes of Murkmire: Black-Tongues

By Emmanubeth Hurrent, the Wayfarers' Society of Wayrest

Today we came across an unusual sight, a mound of empty flasks set against the base of a phossa tree. Our guide explained, "The Black-Tongues have tapped this tree." He then went on to explain that the "Kota-Vimleel," or the "Black-Tongues," is another one of the many tribes of Argonians living in the Murkmire region of Black Marsh. Unlike the belligerent Tum-Tahleel or the eerie Veeskhleel, the Black Tongues tend to be polite and soft-spoken—under the right circumstances. If caught off-guard, however, they react with reflexive violence, and have been known to kill those trespassing upon their territory without hesitation or mercy. Accomplished alchemists, they often leave flasks and other alchemical tools out in the open as a warning to outsiders marking their territory. 

The Black-Tongues are ardent Sithis worshippers. As such, they dedicate almost all their resources to producing as many Shadowscales as possible. What is a Shadowscale, you ask? I wish I knew. Most locals simply refuse to discuss the very notion with outsiders. Argonian commoners revere them with what appears to be a combination of awe and terror, and even mentioning the name out loud seems to be a cultural taboo. A few of the less-superstitious Argonians I've met did share a few facts with, however. 

Apparently, the Shadowscales are members of a bizarre monastic order of highly trained assassins. Any Argonian born under the sign of the Shadow is given to the order and raised as one of these mysterious murderers. I was aghast. "Surely it's just the hostile tribes that follow this barbaric practice?" I asked. But no. This appears to be a completely ubiquitous practice. Even the amiable Bright-Throats and wise Miredancers participate in this tradition.

The Black-Tongues take the obligation very seriously, however. They use their encyclopedic knowledge of swamp vegetation and wildlife to craft a powerful contraceptive called "Gloom Nectar." Drinking the potion allows the tribe to synchronize their egg-laying cycle, thus guaranteeing a huge crop of new Argonians born under the Shadow sign every year.  

Their alchemical prowess serves the Shadow-born well in their future professions as assassins. Black-Tongues are known to craft some of the deadliest potions in all of Tamriel. Even the Gloom Nectar will kill—if ingested by non-Argonians. And this is just more proof that almost anything found in Black Marsh will kill you under the right circumstances.

While I would love to meet one of the Kota-Vimleel in person and find out more about their alchemical skills and their ties to the mysterious Shadowscales, lingering in their territory without an invitation is not a wise practice. I'd just as soon not have Viper's Bite slipped into my morning tea.
====
2842
Tribes of Murkmire: Root-House People

By Emmanubeth Hurrent, the Wayfarers' Society of Wayrest

We had another close call today. Despite strenuous protests from our native guide, the expedition elected to cross the Keel-Sakka River by bridge. One of our guides (a bright-scaled Argonian named Reelus) urged us to ford the river farther downstream and avoid the bridge. (For the record, I argued in favor of this plan, as Reelus has never steered us wrong.) But there are many scholars in our group who are unaccustomed to hard work and hostile environments. We very nearly paid for their comfort with our lives.

It turns out that the bridge is "owned" by a tribe called the "Tum-Taleel," or the "Root House People" in the common tongue. They are a belligerent and warlike people—quick to anger and known throughout the swamp for their brutal and domineering ways. They make a practice of attacking peaceful villages and killing or driving off the inhabitants. Then they settle into the newly-vacant huts and exhaust all of the village's resources. Other Saxhleel often compare them to "burglar crabs"—creatures that eat snails and smaller crabs, and afterward move into the empty shells. 

Several members of the tribe appeared in front of our caravan as soon as we stepped onto the bridge. I knew we were in danger as soon as I saw them: the Tum-Taleel are significantly larger than other Argonians I've encountered, with broad shoulders, narrow eyes, and wide, powerful jaws. They wore nothing but loincloths and war-paint, and they wielded huge wooden clubs bedecked with feathers and splattered with dry blood.

Reelus quickly stepped to the front of the caravan and began speaking in urgent croaks and hisses. I have no idea what she was saying, but the Tum-Taleel seemed to consider her words for a moment. The leader pointed at us and growled something in a low, rumbling voice. Reelus seemed disturbed by this and turned to face us.

"He wants the horses," she said. 

It was very clear that we had no choice but to acquiesce. We cut the horses free of their tethers, four in all. The Root-House People took three of the horses, and led them off the road and into the swamp. The leader of the brigands led the fourth horse to the middle of the bridge, stepped back a few paces, and then brought down his club on the animal's skull with a sickening thud. The poor beast's head was pulped. I've never seen anything so ghastly! One of my compatriots retched over the side of the cart. Reelus wasted no time gathering the strongest of our party to push the carts to the end of the bridge. Luckily, the next village is only a half-day's push away. I think everyone will heed Reelus from now on.
====
2843
Tribes of Murkmire: Miredancers

By Emmanubeth Hurrent, the Wayfarers' Society of Wayrest

I've had the privilege to speak to two different Miredancer elders now, and I've learned a great deal from both of these conversations. The "Gee-Rusleel," as they call themselves, are among the most introspective Argonians I've met in my travels. They also tend to be the most pleasant. For all their reclusiveness and wariness, I've never met a people more willing to share a meal or a game of Shells and Stones. They are skilled crafters, with a particular knack for working with Hist amber and egg shells. They are also peerless navigators, guiding their flat-bottom boats effortlessly through the swamp, master weavers, and skilled cartographers. 

The most defining characteristic of the Miredancer tribe, however, is piety. This deep reverence for the Hist has earned them the right to name a "Sap-Speaker" for countless generations.

According to the elders I spoke with, the Sap-Speaker is the Hist's direct intermediary. (This is, of course, subject to debate. Many tribes boast unique methods of communion with the Hist. But as far as I have seen, the Miredancers make the most compelling case for the methods they use.) Sap-Speakers often go into seclusion for days or even weeks on end, venturing either down into the roots or high into the canopy of leaves in the uppermost branches. Here, they commune with the Hist. Indeed, the word that one of the elders used was "journey."

These journeys into the Hist tax the Sap-Speakers, but are thoroughly private affairs. After days by themselves, the Sap-Speakers emerge to hide away with old books, scrolls, and tablets. I asked after the purpose of these periods of seclusion, and this is what the elders told me. "The Sap-Speaker enters the embrace of the Hist to learn from the great tree," one elder said. "While in close contact with the roots and branches, the Sap-Speaker receives visions and other forms of communication that neither you nor I would understand."

The other elder continued. "Even the Sap-Speaker finds some of what is shown to be mystifying and confusing. I have heard that a Sap-Speaker is treated to ancient metaphors, arcane secrets, and visions that make little sense to creatures so far removed from sap and pulp." Apparently, the second period of seclusion allows the Sap-Speaker time to reflect on what he or she was shown, as well as time to consult with the ancient writings of Sap-Speakers who came before. After a suitable period of study and reflection, the Sap-Speaker emerges to reveal  the Hist's will to the tribe. 

I attempted to get more information about what happens while the Sap-Speaker meditates among the roots or branches, but I'm not sure the elders knew much more. They did tell me that the only nourishment the Sap-Speaker receives during these periods of seclusion is provided by the Hist itself in the form of sap, leaves, and the otherwise forbidden fruit of the tree.

There is a price to pay for the gift of Hist communion, however. Ingesting large quantities of Hist sap is a dangerous affair, even for Argonians. Sap-Speakers routinely suffer the effects of sap-poisoning, including "gold tongue" (permanent change of mouth pigmentation to a golden hue), unbidden hallucinations, "bark-scale" (thickening and darkening of surface scales), and other maladies they were reticent to talk about. The current Sap-Speaker, Thumarz, was in seclusion during my visit to the tribal village. I hope to meet him someday. If he's half as wise as the elders I interacted with, I'd no doubt learn a great deal from him.

Despite their deeply religious nature, the Miredancers also seem to have an obsession with games of all types. They are particularly fond of the games Nine-Shells and Shells and Stones, as well as sports such as the popular "teeba-hatsei" (also known as "hip and tail ball.") In addition to lovingly explaining their own games, they wanted to know everything I could tell them about the games we play back in Wayrest. I must admit, their enthusiasm was quite infectious! And I found it highly amusing to watch them try to re-create Deceiver's Bones from the vague description I provided.

The Miredancers are also inveterate gamblers, but they often forget to collect their winnings. Unlike the games of men and mer, Miredancer competitions appear to be completely devoid of malice or injured pride. Victory and defeat seem more like afterthoughts than objectives, due in no small part to their phlegmatic disposition. As in most things, their focus is strictly on the moment—the now. It pains me to leave their village, but I still have many more tribes to study. I doubt any of them will be as fascinating or as friendly as the Miredancers.
====
2844
Tribes of Murkmire: Tribal Connections

By Emmanubeth Hurrent, the Wayfarers' Society of Wayrest

While I have learned a tremendous amount about individual tribes, I feel that I'm still missing some crucial insights on inter-tribal relations. There is a bizarre kind of fraternity here that contradicts almost everything I've seen. Despite the violent raids, the dead-stealing, and the poaching, the Argonians of different tribes still look upon one another as egg-brothers and egg-sisters. For example, just the other day I saw a family of Miredancers playing teeba-hatsei with a handful of Tum-Taleel raiders. This was only a few hours after a violent clash claimed the life of one of the Tum-Taleel. I've never seen the like. It's as though there's an enforced forgetfulness, or a culture of exceptional forgiveness that defines all inter-tribal relationships.

At least some of this fraternal behavior must be rooted in their shared racial narrative. The tribes of Black Marsh have had to set aside their differences on countless occasions to repel invaders from Morrowind and Cyrodiil. They also seem to understand how much they rely upon one another—far better than most men or mer I've met. The Tum-Taleel recognize that they need other tribes to create homes and goods for them to steal. The Miredancers know that they need the Tum-Taleel to defend their borders and fend off the larger swamp predators. The Black-Tongues know that they need the Hee-Tepsleel  to raise the crops they use in their alchemical brews. The Bright-Throats know that they need the Black-Tongues' Shadowscales to enforce "swamp law" upon crooked outsiders who disrupt honest trade. And on and on it goes.

Religion also plays a role. I asked my friend, Eutei, how they could be so forgiving. He made specific reference to their nebulous belief in reincarnation. 

"We are all people of the root," he explained. "A Black-Tongue may become a Miredancer in the fullness of time—and a Miredancer a Black-Tongue. Only the Hist knows such things. To hate each other is to hate ourselves. And what profits a Saxhleel to hate himself? Better to forget and move on." 

After some contemplation, I can't help but think that we could all use a little forgetfulness every now and again.
====
2845
The Black Fin Comes Home

By Mee-See, Squire and Personal Aide to Keshu the Black Fin

General Keshu, known as the Black Fin, turned command of the Pact forces in Cyrodiil over to a Dark Elf general named Felisi Varo. Then, with a small group of companions that included myself, Vos-Huruk, Tee-Wan, Xocin, the Dark Elf twins Llensi and Meralyn, and the Nords Jod and Ulfbel, we departed the war-torn countryside and returned to Mournhold for a final meeting with Jorunn the Skald-King.

"The more time I spend in this strange country, the more I miss the mountains and the snow," Jorunn said as we entered his audience chamber in the Dark Elf city. "Now tell me, Black Fin," he said, turning to face Keshu, "are you sure you want to do this?"

Keshu raised the spine of affirmation and said, "I've done all I set out to do for you and the Pact, Jorunn. It's time for me to return to Black Marsh and do the same for my people."

Jorunn nodded solemnly. "Then I can ask no more of you, my trusted friend," he said with a tear in his eye. "May Kyne guide you back home, Black Fin. And if you ever need my aid, you have but to ask."

At those words, Keshu's eyes sparkled like the stars in the sky. "Well, there is a small matter," she said, and then she went on to explain how she was hoping to open Black Marsh to outsiders, especially crafters and artisans, to help expand the knowledge and experiences of her people. "I shall put out the word," Jorunn agreed. "And where should these crafters and artisans go? To Stormhold?"

"No," Keshu replied. "Send them to Gideon."

And that's where Keshu led us. To Gideon, the Imperial stronghold in Murkmire, where she was determined to establish a more inviting and vibrant "modern" Argonian society. Her plans, as she explained them to us during the journey, was to start out by bringing the things we learned and discovered during our time in Morrowind and Skyrim to Gideon, and then begin a series of quests to re-discover the secrets of the ancient Argonian civilization. "I do not want to change our culture," Keshu assured us. "I want to enhance it and bring back the glory we had and lost in ages past."

We may not have all agreed with everything Keshu outlined on our journey home, but we believed in the Black Fin. We would follow her to Oblivion and back if she asked it of us. So it wasn't that far a leap to realize that we were going to help her achieve her dream for our people.

As we approach the borders of Murkmire, this ongoing narrative comes to an end. I may write again in the future, but I imagine that my free time will evaporate like a small puddle on a hot day as soon as we get settled in Gideon. But if you ever make it to our fair city, stop by and say hello. We welcome all visitors—Argonians and dryskins alike!
====
2846
Letters from the War: Mead!

Dearest Teewajsi,

Today I visited a beverage maker not too far distant from the amazing city of Windhelm. The place is called Voljar's Meadery, and they craft and serve the most wonderful potation I have ever had the good fortune to pour down my throat. They call it mead! And you'll never guess what the primary ingredient is. Fermented honey! That's right, they actually make it using nectar regurgitated by bees! Oh, I mean xouch, those flying insects with the stingers that buzz around your flower garden.

Anyway, the Nords love the stuff, so I figured I'd give it a try while I was here. It was delicious! I may have to learn the recipe from one of the crafters so I can make this wonderful concoction when I return to Murkmire.

I never did quite understand why they had an Orc head on a pike in front of their property, but there are many Nord customs that make absolutely no sense to me.

Give my best to the little ones,

Seeks-the-Sun
====
2847
Letters from the War: Mournhold

O Great Raj-deelith, let me tell you of the wonders of the great and glorious city of the Dark Elves, Mournhold!

I was sent to serve with the Pact troops assigned to the Deshaan region of Morrowind, and at the first opportunity I took leave to explore the fabled city of the Dunmer. Like most of the Saxhleel that grew up in our village, I had heard the horror stories about the Dark Elf city and how terribly they treated our people there. I was almost expecting to see slaves and torture devices on every corner, even though we are now friends and allies, but nothing could be further from the truth.

For the most part, the Dark Elves I encountered were hospitable if not friendly, and there was an abundance of people of other races wandering the markets as well. I met Nords and Wood Elves, Imperials and Bretons, even a Khajiit and High Elf during my visit. And the variety of goods available in the market—it was almost more than I could comprehend!

The Tribunal Temple was a sight to behold! It was huge and daunting, but also sacred, like standing in the shadow of one of the great Hist trees. I even met an Argonian who had adopted the worship of the Three as his own. Talking to him was interesting, but I could never find it in my heart to revere a being of flesh and blood, let alone a Dark Elf!

I also had a chance to visit one of the famed Dark Elf cornerclubs. The place was called the Flaming Nix, and it boasted fire pit right in the center of the main hall where intoxicated patrons took turns leaping in to dance among the hot coals. I admit I tried it myself. It was exhilarating! Although I think it would have been better if I had had a few bottles of flin before I stepped into the fire.

I'll write again soon! Say hello to my egg-siblings for me!

Your favorite student,
Lara-Lar
====
2848
Letters from the War: Windhelm

Shei-Halu,

Hello, egg-sister. How are things back in the village? Are you still champion of the teeba-hatsei field? Does Reek-Koos still follow you around like a haj mota stalking a mudcrab? I really do miss home!

I'm writing from the Cold-Moon Inn in Windhelm, the capital city of Skyrim. Yes, there's a lot of snow and it's brutally cold here. And yes, the Nords are as big and as loud as all the stories you ever heard. But with all that, this place has a beauty and a charm unlike anything that exists in our beloved Black Marsh. You can still see signs of the Akaviri siege here and there, and the palace of the Skald-King remains closed as repairs continue, but the people are fierce and friendly in a way that we Saxhleel will never be.

You would have loved exploring the local Mages Guild guildhall. There were mages from all over Tamriel in attendance, including a small Wood Elf who performed amazing tricks for the visiting soldiers. She even pulled a golden fish out of my ear! I don't know how she did that, but it certainly looked delicious. (She seemed horrified when I mentioned that to her, by the way. Strange, little Wood Elf.)

One of my favorite places to visit was the long house that sheltered the blacksmithing forges. It was so warm and comfortable in there! You couldn't feel the cold, even though the structure was open at both ends, that's how hot the fires burned.

A great wall, anchored by nine towers, surrounds the city. I understand that a portion of the wall was destroyed during the siege, but you can't see any sign of that today. The nine towers represent the Nine Holds of Skyrim, which shows that the Nords have almost as much reverence for symbols as we do. I understand that they conduct great races along the top of the wall during various festivals and celebrations, though there weren't any such contests happening during my visit.

I did try one of the local delicacies while I was here. They called them "rabbit meatballs." Apparently, they take the flesh of small, furry, long-eared rodents, grind it up with various herbs and spices, shape them into tiny spheres, and fry them until the outside is crispy and the inside is warm and succulent. I found the entire description as illness-inducing as I'm sure you are finding it just reading this, but they turned out to be surprisingly delicious.

Perhaps I'll send you some with my next letter.

Gam-Zaw
====
2849
Letters from the War: Cyrodiil

O Egg-Mother, how I miss you so!

War is terrible. Don't let anyone tell you anything differently. It's like standing in a storm-wracked lake, waiting for a dark fin to rise from the depths to bite off an arm or a leg. We do a lot of waiting around, worrying and watching for threats to appear from every direction. Then we rush out to meet the enemy, fight wildly for a time, and then rush back to the relative safety of our fortified positions. And then we do it again. And again. And again!

Today I fought alongside a large Nord female (at least, I think she was a female; I still have a hard time with the whole dryskin gender thing) and a Dark Elf battle-mage. I had never met either of them before, but we found ourselves together after the confusion of a charge that involved at least three different cohorts of Pact soldiers and an equal number of enemy combatants. With no one else to turn to, and without uttering a single word, we moved together and began to defend ourselves against the enemy forces.

The three of us were outnumbered four to one. We had somehow found ourselves in a rocky patch between two hills, with no immediate idea where the rest of the Pact forces happened to be. We could hear the sounds of pitched battle echoing from beyond the nearby hills, but there was no way to be certain who was fighting or where. And we still had the matter of the enemy right before us. I think they were Covenant Orcs, but I still have trouble differentiating them from High Elves.

Whatever the enemy was, they charged at us, testing our mettle and our battle prowess. We held them back, time after time, taking down one or two of them while suffering various cuts and bruises of our own. It might have been ten minutes or ten hours. Time lost all meaning as we anchored ourselves, shoulder to shoulder, to hold back the enemy waves.

I never learned the name of the Dark Elf battle-mage, but I owe him my life. We had whittled the enemy's numbers so that we were only contending with twice as many as our small unit when one of their sorcerers hurled a ball of fire toward me. I was engaged with two warriors—one wielding a sword, the other a warhammer—and though I saw the bright flash from the corner of my eye, I had no way to dodge out of the fire's path before it scorched me. That's when the Dark Elf threw himself between me and the inferno, taking the brunt of the blast so that I could finish dispatching the two warriors before me. By the time I reached his side, he had succumbed to the intense heat and flames.

That left the Nord and I to finish dealing with the remaining enemy combatants. Our first objective was to take down the sorcerer before she could cast another devastating spell in our direction. The Nord handled this by loosing the last of her arrows in the spellcaster's direction. At least two of them hit their mark and buried themselves in the mage's chest. Now there were three of them and two of us, and the remaining enemy appeared to have lost both its confidence and its desire to continue fighting. They turned to go. We decided not to give them that option.

It took a little more time and wandering, but eventually we were each reunited with our cohorts. I think it was that day that finally taught me how important the alliance of our three races actually is.

Otumi-Tei
====
2850
An Orc Weaponsmith In Murkmire, Part 1

I'm just an old Orc weaponsmith, and weapons are my life. When I was just a nub-tusked whelp, I would sneak into the great forges of Orsinium to watch the masters at work. In time I became an apprentice, dragging slag from one end of the forge to the other. Then a journeyman, coated head to toe in soot and sweat. Eventually, I took my place as one of the great forge masters. In all my years of folding iron and hammering steel, I never once considered the possibility that we could use something other than metal to craft our weapons. Sure, we used mammoth leather and the like for binding and lacing. Sometimes the silk-born dandies would demand an inlaid gem or two. But metal was the heart of my craft. Imagine my surprise when I encountered the weaponsmiths here in Gideon.

I decided to make the trip when I heard that some Argonian chieftain had opened his borders to outsiders. I figured, why not? I had one last adventure in me, and I had never been to Black Marsh before. What's the worst that could happen to an old goat like me? Something will kill me? Well, that's going to happen eventually, so why try to hide?

I'd heard tales of these lizard-folk wielding wooden clubs and such in battle. I imagined hissing savages with turtle-shell helmets and crude leather greaves. I don't mind admitting that I was dead wrong. These Argonians use methods and materials that I never could have imagined, and the results are extraordinary. I've been taking notes, but I doubt they'll do me any good. Half the materials are only found in Black Marsh, and after decades of pounding metal, I doubt these old mitts would be worth a damn on the finer details. Still, a crafter who refuses to study isn't worth spit in a snow-storm. So here I am. I thought I was coming to teach, but I've got a lot to learn.
====
2851
An Orc Weaponsmith In Murkmire, Part 2

Another day in Gideon. The local weaponsmith, a wily old Argonian named Shukesh, is a girl after my own heart. She's stoic, dedicated, and a little ornery. I told her she must be half-orc. She gave me one of those forced Argonian smiles that could either mean genuine amusement or total lack of approval. It's damn near impossible for me to tell the difference. When I first met her, she was working on a "tsojei" sword, and I use the word "sword" loosely. I honestly couldn't tell you what kind of weapon it actually is. It's like a club and a sword had a pup, then kicked half its teeth out and shaved down the others into fangs. I should probably be a little more specific, eh?

The Argonian smith starts with a length of wood—anywhere from the length of her arm to the length of her tail. She spends a week or so shaving down the wood until she achieves a paddle shape. (I saw a few works-in-progress and mistook them for boat oars.) A lot of Argonians might be content to just stain the wood and move on to the next step, but old Shukesh is a master. I can tell you, what she lacks in personality, she makes up for in patience.  She uses bones and fine-cut obsidian chisels to carve ornate patterns into the face of the paddle. Most of these patterns form abstract animal shapes, alligators and such. But a few of the patterns were kind of disturbing. One pattern in particular set my skin to crawl. It appeared to be a dark-stained skull with a series of ridges and spines. She said it was for a "special customer." Whoever wants that pattern, I don't want to meet them!

Once the wood is cured, stained, and polished, Shukesh sets it aside and begins to work on the next step in the task: stone-carving. According to Shukesh, all kinds of stones are suitable for use in the process, but she prefers to work with obsidian. Raw stones are chipped down into sharpened, knife-blade shapes, from crude squares to evenly shaved fangs. Once these "teeth" are hewn, she sets them into the paddle using wood or bone pegs and boiled depassa gum. 

Depassa gum is a strange gunk, let me tell you. It smells like an echatare's armpit, but adheres like a paste to wood and stone. Once it hardens, it's damn near impossible to break, but it stays light and flexible like an ironwood sapling. I told Shukesh that it reminded me of a mammoth gesso that I sometimes use when fixing leather. She just gave me one of her characteristic croaks and said, "Easier to hunt a tree than a mammoth, yes?" It's hard to argue with that logic.

Once the teeth are set in place, the smith wraps the handle in strips of leather or bark, creating a grip that won't slip no matter how slick it gets with rain or blood. Now the weapon is complete, without the use of any metal.  All told, it took her the better part of three weeks to finish the piece. 

The most remarkable thing about the tsojei isn't even the weapon (which is marvelous in its own right.) It's all the skills that go with it. Shukesh isn't just a smith. She's a woodcarver, an alchemist, a stonecutter, and a weaver. Any one of those trades can take a lifetime to master and she demonstrates proficiency in all four. Almost makes me ashamed. Maybe I should take up woodcarving in my spare time. Ha! Like that'll happen. Can't teach an old tusker new tricks, after all.
====
2852
An Orc Weaponsmith In Murkmire, Part 3

An Argonian "forge" is a strange place, let me tell you. I guess it's more of a workshop than a forge. None of the familiar sounds or smells of my forge back home greeted me when I entered the place. No ringing anvils, no coal-smoke, no hissing quench troughs. They're just eerily quiet and packed with chisels, axes, wooden buckets full of weird liquids, piles of rocks, dead birds, live slugs …. On and on it goes. For the first week or so, I felt very uneasy in Shukesh's workshop. She's not exactly a big talker. The only sounds she made for the first few days were sudden and irritated hisses when something didn't go exactly as she had planned. She also sang a few old Jel folksongs, although I use the term "sang" in the loosest manner possible. The first time I heard it, I thought she was murdering one of the multitude of lizards crawling all over everything. The place is infested with them!

Eventually Shukesh started talking to me. At first, her comments were mostly about my disgusting lack of scales or my round, beady eyes. Once she started making fun of me, I knew we had become fast friends.

One of the first secrets Shukesh shared with me was the art of "slug shaping." Apparently Black Marsh is chock full of slugs. Back home we don't see a lot of the slimy little creatures, but when we do, we tend to squash them and then wipe them off our boots in disgust. Here in Gideon, however, everything has a purpose. Most slugs aren't good for anything but eating. (Or so I've heard. I won't eat anything that doesn't stand on four legs.) But apparently some slugs have surprising applications. One of these special slugs, called a "jassa red," has an unusual defense mechanism. When threatened, it secretes acidic mucus from various orifices. I'm not sure what good that does when something tries to eat it, but the acidic mucus is useful for Argonian weaponsmiths. 

When Shukesh wants to incorporate a natural motif into her work, she places the slugs onto the wood or stone and repeatedly flashes a piece of flint directly behind them. Adjusting the position of the flint pushes the slugs in different directions. As the slugs move across the wood or stone, they leave behind a thin layer of the acidic mucus, creating long, smooth channels in the surface of the wood or stone. Moreover, the mucus interacts with different materials in different ways. Depending on the material, the mucus changes the pigmentation it touches, ranging from a muted umber to a phosphorescent yellow.

Shukesh let me try my hand at it (on a piece of worthless broken lumber).  Not surprisingly, I was all thumbs. I created a tangled mess of grooves—all dyed a sickly, mottled green. When I threw the flint down in disgust, I think Shukesh laughed at me. She insisted it was just a cough, and then told me my slug shaping was utter "rajpu." I didn't try to argue, as I wasn't sure what rajpu was exactly, although I could hazard a good guess. Anyway, I'll take a hammer and tongs over a slimy ball of burning snot any day.
====
2853
Imperial Incursions: Why a Swamp?

Imperial Memorandum #53902.B

Members of the Imperial Council,

First, I want to thank you again for offering me this opportunity to serve the Empire. I will do everything in my power to constantly be worthy of your faith in me.

Second, it has come to my attention that certain members of the council have expressed curiosity or even concern over my decision to take command of the Fourth Legion of Black Marsh. "Why conquer a damn swamp when there are more important locations to deal with?" was one particular quote, reportedly spoken by a ranking member of the council, that reached my ears. Now of course, I will always defer to your limitless wisdom, but let me tell you why I think this "damn swamp" is necessary to the future security of the Empire.

Black Marsh covers a huge portion of southeast Tamriel. From our exploration of the coastline, the interior swampland is easily as large as Hammerfall or Skyrim, and it contains an untapped reservoir of wealth and resources waiting to be exploited. If the Lizard-Folk won't take advantage of that, then certainly we should.

And what about the Lizard-Folk themselves? Do we really want these primitive savages governing themselves? That would leave our borders ripe for attack if they ever gave rise to a charismatic leader of their own. Why wait for the inevitable? Better to take matters into our own hands and chart our own destiny. After all, that is the Imperial way!

Finally, Black Marsh represents the final frontier for the Imperial war machine. It is new and unblemished, an unknown region demanding to be explored. I look forward to leading our forces on this necessary and worthwhile endeavor. And I assure you, our victory over the Lizard-Folk will be fast and glorious. I guarantee it!

General Augurius Bucco,
Commander, Fourth Legion
13th Sun's Dawn, 1E 2811
====
2854
Imperial Incursions: Officer's Lament

Imperial Incursions: Officer's Lament

Imperial Memorandum #61509.N

Imperial Secretary Jirolin Arius,

Dear brother, why am I being punished? What did I do that was so terrible that they decided to ship me off to this gods' forsaken mud pit? It was because I refused the advances of General Menanius, wasn't it? I knew I should have just shut my eyes and let her have her way! But no, I had standards. Self respect. Now look at me! I'm covered in mud and sweat, and I'll never get this smell out of my hair!

Did I mention how much I hate it here? We can't even get a good battle going because the damn lizards don't fight like regular people! They cheat! We've never fought an enemy like these sap-sucking Argonians!

So, dear brother, what would I have to give you to get you to drop a few hints on behalf of your loving sister? If you could happen to mention to the general that I'd probably be inclined to spend some time with her the next time I'm back in Imperial City, I'd owe you more than you could ever imagine. I'll give you anything if you can get me out of this damn swamp!

Captain Millona Arius,
Fourth Legion
17th Second Seed, 1E 2812
====
2855
Zoragag's Plea

Clan-brother Otholug, 

I write this in hopes of reconciliation. As your sister's son, I am honor-bound to try.

Your illness and actions have brought shame to our clan, and worse than shame. I was hunting in the hills when you returned to our village after your many years' away. You know the horrors I found upon my return. You are not fully responsible; your disease drove you to it.

Though many of our clan were dead or turned into feral vampires, the survivors regrouped, founded a new clan-hold, and now thrive in the nearby hills.

I tracked you to the Imperial City but lost your trail here. I bribed a mercenary to find you and hand you this letter. I hope he survived.

Join me. Together we will seek a cure and your crimes will be forgiven. This was your sister's last wish. Return to your people with me.

- Zoragag
====
2856
Crafting Motifs 15: Dwemer

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. She also says that organizing this study into an alphabetical listing of classes of relics is weird and detail-obsessive, but that's just evidence of her muddled and haphazard way of thinking. 

AXES

Dwemeri axe designs reflect the wheels, gears, and cogs that are central to so many devices of the Deep Elves. The haft is surmounted by a round disk resembling the hub of a wheel, from which spokes radiate to the blade or blades, which are like portions of a wheel's outer ring. The blades maintain an edge remarkably well, considering their great age. 

BELTS

Dwarven belts are typically made of overlapping metal links of a repeated geometric shape, such as squares or circles. Their length is easily adjusted by the addition or subtraction of a few links. The tensile strength of such a belt is without peer, many times that of an equivalent length of steel chain. 

BOOTS

Dwarven boots are sturdy, but not as heavy as they look. Though they have accents of Dwarven metal, they are mainly constructed of a flexible material that resembles leather, but either it is some sort of manufactured imitation, or the Dwemer had beasts with incredibly smooth and homogenous hide. Knee-high Dwarven boots often incorporate built-in greaves over the shins.

BOWS

Dwarven recurved bows are powerful and can drive an arrow through an oaken board. Though they appear to made of metal, they are not; the strong yet flexible material they are made from is otherwise unknown, and cannot be duplicated by modern bowyers. 

CHEST PIECES

All Dwarven chest armor consists of metal plates of various sizes affixed to a leather cuirass—thin, flexible leather with a few small plates in the case of light armor, the leather becoming thicker and the plates larger and more numerous as the armor gets heavier. The plates are typically geometric in shape and ornamentation. 

DAGGERS

A Dwarven dagger typically has a broad and heavy triangular blade, as suitable for chopping as for stabbing. In fact, they resemble tools as much as they do weapons. 

GLOVES

Dwarven gloves were always made of fine and flexible leather or pseudo-leather, reflecting their wearers' need for fine manipulation of their devices. Only the heaviest gauntlets sported metal ribs, typically tessellated splints protecting the back of the hands. 

HELMETS

Dwarven helmets of all kinds famously cover the entire face with a face-shaped visor, curiously bisected down the center by a sort of metal keel. This keel reappears atop the helmet as a crest, which may be modest or bizarrely exaggerated. A line of Dwemer troops, all wearing helmets with identical, impassive visages, must have struck terror into the Deep Elves' enemies.

LEG GREAVES

The leg protection of the Dwemer typically consisted of geometric plates or cylinders of metal, mounted on the same thick yet flexible material used for their boots. The armor was particularly thick over the knee.

MACES

Dwarven maces have heavy and blunt geometrical heads, without flanges, spikes, or pointed finials. The two-handed maces are outweighed only by Orcish skull-crushers, and can bend and batter plate armor as if it was foil. 

SHIELDS

Dwarven shields come in many shapes, but all echo the geometric forms seen on Dwemer armor, albeit writ large. They are formed from relatively thin plates of Dwarven metal, and are much lighter and wieldier than they appear. 

SHOULDERS

Dwarven shoulder pauldrons were usually made of thick and inflexible metal, mounted on cops of heavy "leather." The pauldrons of heavier armor sometimes sported metal keels echoing the crests seen atop their helmets. 

STAVES

Even the most elaborate Dwarven staff has a utilitarian look about it, as if it was going to be used with a paddle to draw a loaf of bread from an oven. The haft is made of some close-grained substance that looks like wood but is not, circled with rings of Dwarven metal. The finials are circular or fan-shaped, and usually modest in size. 

SWORDS

Dwarven swords look like mere extensions of their daggers, featuring the same broad, triangular blades with both point and edge. Their cross-guards are slender to almost nonexistent, which argues that Dwemer swordplay did not rely much on thrusting.
====
2857
Crafting Motifs 15, Chapter 1: Dwemer Axes

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

AXES

Dwemeri axe designs reflect the wheels, gears, and cogs that are central to so many devices of the Deep Elves. The haft is surmounted by a round disk resembling the hub of a wheel, from which spokes radiate to the blade or blades, which are like portions of a wheel's outer ring. The blades maintain an edge remarkably well, considering their great age.
====
2858
Crafting Motifs 15, Chapter 2: Dwemer Belts

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

BELTS

Dwarven belts are typically made of overlapping metal links of a repeated geometric shape, such as squares or circles. Their length is easily adjusted by the addition or subtraction of a few links. The tensile strength of such a belt is without peer, many times that of an equivalent length of steel chain.
====
2859
Crafting Motifs 15, Chapter 3: Dwemer Boots

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

BOOTS

Dwarven boots are sturdy, but not as heavy as they look. Though they have accents of Dwarven metal, they are mainly constructed of a flexible material that resembles leather, but either it is some sort of manufactured imitation, or the Dwemer had beasts with incredibly smooth and homogenous hide. Knee-high Dwarven boots often incorporate built-in greaves over the shins.
====
2860
Crafting Motifs 15, Chapter 4: Dwemer Bows

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

BOWS

Dwarven recurved bows are powerful and can drive an arrow through an oaken board. Though they appear to be made of metal, they are not; the strong yet flexible material the originals are made from is otherwise unknown, and cannot be duplicated by modern bowyers.
====
2861
Crafting Motifs 15, Chapter 5: Dwemer Chests

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

CHEST PIECES

All Dwarven chest armor consists of metal plates of various sizes affixed to a leather cuirass—thin, flexible leather with a few small plates in the case of light armor, the leather becoming thicker and the plates larger and more numerous as the armor gets heavier. The plates are typically geometric in shape and ornamentation.
====
2862
Crafting Motifs 15, Chapter 6: Dwemer Daggers

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

DAGGERS

A Dwarven dagger typically has a broad and heavy triangular blade, as suitable for chopping as for stabbing. In fact, they resemble tools as much as they do weapons.
====
2863
Crafting Motifs 15, Chapter 7: Dwemer Gloves

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

GLOVES

Dwarven gloves were always made of fine and flexible leather or pseudo-leather, reflecting their wearers' need for fine manipulation of their devices. Only the heaviest gauntlets sported metal ribs, typically tessellated splints protecting the back of the hands.
====
2864
Crafting Motifs 15, Chapter 8: Dwemer Helmets

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

HELMETS

Dwarven helmets of all kinds famously cover the entire face with a face-shaped visor, curiously bisected down the center by a sort of metal keel. This keel reappears atop the helmet as a crest, which may be modest or bizarrely exaggerated. A line of Dwemer troops, all wearing helmets with identical, impassive visages, must have struck terror into the Deep Elves' enemies.
====
2865
Crafting Motifs 15, Chapter 9: Dwemer Legs

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

LEG GREAVES

The leg protection of the Dwemer typically consisted of geometric plates or cylinders of metal, mounted on the same thick yet flexible material used for their boots. The armor was particularly thick over the knee.
====
2866
Crafting Motifs 15, Chapter 10: Dwemer Maces

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

MACES

Dwarven maces have heavy and blunt geometrical heads, without flanges, spikes, or pointed finials. The two-handed maces are outweighed only by Orcish skull-crushers, and can bend and batter plate armor as if it was foil.
====
2867
Crafting Motifs 15, Chapter 11: Dwemer Shields

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

SHIELDS

Dwarven shields come in many shapes, but all echo the geometric forms seen on Dwemer armor, albeit writ large. They are formed from relatively thin plates of Dwarven metal, and are much lighter and wieldier than they appear.
====
2868
Crafting Motifs 15, Chapter 12: Dwemer Shoulders

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

SHOULDERS

Dwarven shoulder pauldrons were usually made of thick and inflexible metal, mounted on cops of heavy "leather." The pauldrons of heavier armor sometimes sported metal keels echoing the crests seen atop their helmets.
====
2869
Crafting Motifs 15, Chapter 13: Dwemer Staves

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

STAVES

Even the most elaborate Dwarven staff has a utilitarian look about it, as if it was going to be used with a paddle to draw a loaf of bread from an oven. The haft is made of some close-grained substance that looks like wood but is not, circled with rings of Dwarven metal. The finials are circular or fan-shaped, and usually modest in size.
====
2870
Crafting Motifs 15, Chapter 14: Dwemer Swords

By Raynor Vanos

Kireth says I should write down what I've learned about Dwemer artisans and the styles and motifs of their lost civilization. 

SWORDS

Dwarven swords look like mere extensions of their daggers, featuring the same broad, triangular blades with both point and edge. Their cross-guards are slender to almost nonexistent, which argues that Dwemer swordplay did not rely much on thrusting.
====
2871
Crafting Motifs 18: Akaviri

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

AXES

Kamal, the region of Akavir where the recent invaders hail from, is said to be icy and snow-covered, so it's no surprise that Kamali axes resemble those made by us Nords of Skyrim. The one-handed weapons, in particular, are clearly descended from the kind of ice-axes we use when crossing glaciers or scaling icy peaks.   

BELTS

An Akaviri belt usually sports a prominent boss on its buckle, with an abstract sigil that's probably clan-related. These symbols are always symmetrical, and usually made of interwoven flowing designs. For several years I wore one taken from an officer I slew, and it was strong and well-made. 

BOOTS

Boots of the northern Akaviri tend to be simple and utilitarian, for trudging through the deep snows of Kamal. Those of the southern Tsaesci are more elaborate and decorative, with shoes and greaves that look like Imperial sandals, though armored with thick leather or small metal plates. 

BOWS

The Akaviri use composite bows with recurved ends made of horn. Though painted with metallic lacquer, don't be fooled: their bows are not made of metal, nor do the Akaviri have the giant's-strength it would take to bend them if they were. 

CHEST PIECES

Akaviri chest armor is worked or forged from familiar materials—padding, leather, steel—and usually decorated with a triangular or pyramidal shape, point toward the gorget. 

DAGGERS

Akaviri daggers are pretty, but don't be fooled: they're made for killing, and if you get downed on the battlefield, expect to feel one of these in your armpit or groin. As with the swords, the curved ones are Tsaesci, and the straight ones are from Kamal.  

GLOVES

Akaviri weapons usually have narrow guards, which leaves hand protection up to their gauntlets. These usually have thick armor on the back of the hand, while leaving the fingers free and open for a solid grip on weapon and shield.  

HELMETS

The Tsaesci helmets I've seen in museums, or imitated by Fighters Guild warriors, sport layered neck and side armor, and often have elaborate double crests like horns or antlers. Kamali helmets, in contrast, tend to be simpler, though they also cover the back and sides. Lots of Akaviri helmets of both kinds include visors or some other form of partial face coverage. The troops found some of these unsettling, even creepy. 

LEG GREAVES

Akaviri greaves always look like extensions of their sandal-like boots. I could never tell where one ends and the other starts. 

MACES

Kamali maces usually have rectangular heads, while those of the Tsaesci are round. Both kinds are studded all round with wicked spikes. They're going to hurt you, even if you're wearing heavy armor.  

SHIELDS

Shields from Kamal tend to be metal-edged wood from the northern forests, while shields from southern Tsaesci are more likely to be curved sheets of steel. These often sport symbols echoing the crests on the warriors' helms. 

SHOULDERS

Unlike the triangular designs on their chest armor, Akaviri pauldrons and shoulder cops are always articulated rectangular or square plates. Why? Who knows? 

STAVES

An Akaviri mage prizes his spell staff, and they are often splendid and lavishly decorated, trimmed in gold leaf and sporting great red gems. The hafts of these staves are made of a dense, flexible wood unknown in Tamriel, able to deflect even a great axe. 

SWORDS

The Akaviri seem to love their swords almost as much as the Redguards; their long blades are among the finest I've ever seen. When you heft one of the curved Tsaesci swords, you can just feel how it could shear right through a soldier's limbs. And the straight blades of Kamal are no less dangerous.
====
2872
Crafting Motifs 18, Chapter 1: Akaviri Axes

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

AXES

Kamal, the region of Akavir where the recent invaders hail from, is said to be icy and snow-covered, so it's no surprise that Kamali axes resemble those made by us Nords of Skyrim. The one-handed weapons, in particular, are clearly descended from the kind of ice-axes we use when crossing glaciers or scaling icy peaks.
====
2873
Crafting Motifs 18, Chapter 2: Akaviri Belts

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

BELTS

An Akaviri belt usually sports a prominent boss on its buckle, with an abstract sigil that's probably clan-related. These symbols are always symmetrical, and usually made of interwoven flowing designs. For several years I wore one taken from an officer I slew, and it was strong and well-made.
====
2874
Crafting Motifs 18, Chapter 3: Akaviri Boots

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

BOOTS

Boots of the northern Akaviri tend to be simple and utilitarian, for trudging through the deep snows of Kamal. Those of the southern Tsaesci are more elaborate and decorative, with shoes and sabatons that look like Imperial sandals, though armored with thick leather or small metal plates.
====
2875
Crafting Motifs 18, Chapter 4: Akaviri Bows

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

BOWS

The Akaviri use composite bows with recurved ends made of horn. Though painted with metallic lacquer, don't be fooled: their bows are not made of metal, nor do the Akaviri have the giant's-strength it would take to bend them if they were.
====
2876
Crafting Motifs 18, Chapter 5: Akaviri Chests

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

CHEST PIECES

Akaviri chest armor is worked or forged from familiar materials—padding, leather, steel—and usually decorated with a triangular or pyramidal shape, upper point toward the gorget.
====
2877
Crafting Motifs 18, Chapter 6: Akaviri Daggers

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

DAGGERS

Akaviri daggers are pretty, but don't be fooled: they're made for killing, and if you get downed on the battlefield, expect to feel one of these in your armpit or groin. As with the swords, the curved ones are Tsaesci, and the straight ones are from Kamal.
====
2878
Crafting Motifs 18, Chapter 7: Akaviri Gloves

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

GLOVES

Akaviri weapons have narrow guards, which leaves hand protection up to their gauntlets. These usually have thick armor on the back of the hand, while leaving the fingers free and open for a solid grip on weapon and shield.
====
2879
Crafting Motifs 18, Chapter 8: Akaviri Helmets

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

HELMETS

The Tsaesci helmets I've seen in museums, or imitated by Fighters Guild warriors, sport layered neck and side armor, and often have elaborate double crests that look like horns or antlers. Kamali helmets, in contrast, are simpler, though they also cover the back and sides. Lots of Akaviri helmets of both kinds include visors or some other form of partial face coverage. The troops found some of these unsettling, even creepy.
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2880
Crafting Motifs 18, Chapter 9: Akaviri Legs

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

LEG GREAVES

Akaviri greaves always look like extensions of their sandal-like boots. I could never tell where one ends and the other starts.
====
2881
Crafting Motifs 18, Chapter 10: Akaviri Maces

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

MACES

Kamali maces usually have rectangular heads, while those of the Tsaesci are round. Both kinds are studded all round with wicked spikes. They're going to hurt you, even if you're wearing heavy armor.
====
2882
Crafting Motifs 18, Chapter 11: Akaviri Shields

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

SHIELDS

Shields from Kamal tend to be metal-edged wood from the northern forests, while shields from southern Tsaesci are more likely to be curved sheets of steel. These often sport symbols echoing the crests on the warriors' helms.
====
2883
Crafting Motifs 18, Chapter 12: Akaviri Shoulders

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

SHOULDER ARMOR

Unlike the triangular designs on their chest armor, Akaviri pauldrons and shoulder cops are always articulated rectangular or square plates. Why? Who knows?
====
2884
Crafting Motifs 18, Chapter 13: Akaviri Staves

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

STAVES

An Akaviri mage prizes his or her spell staff, and they are often splendid and lavishly decorated, trimmed in gold leaf and sporting great red gems. The hafts of these staves are made of a dense, flexible wood unknown in Tamriel, able to deflect even a great axe.
====
2885
Crafting Motifs 18, Chapter 14: Akaviri Swords

By Holgunn One-Eye

King Jorunn wants a description of the Akaviri styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from Kamal, so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this? Rigurt?  

SWORDS

The Akaviri seem to love their swords almost as much as the Redguards; their long blades are among the finest I've ever seen. When you heft one of the curved Tsaesci swords, you can just feel how it could shear right through a soldier's limbs. And the straight blades of Kamal are no less dangerous.
====
2886
Crafting Motifs 20: Yokudan

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2887
Crafting Motifs 20, Chapter 1: Yokudan Axes

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2888
Crafting Motifs 20, Chapter 2: Yokudan Belts

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2889
Crafting Motifs 20, Chapter 3: Yokudan Boots

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2890
Crafting Motifs 20, Chapter 4: Yokudan Bows

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2891
Crafting Motifs 20, Chapter 5: Yokudan Chests

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2892
Crafting Motifs 20, Chapter 6: Yokudan Daggers

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2893
Crafting Motifs 20, Chapter 7: Yokudan Gloves

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2894
Crafting Motifs 20, Chapter 8: Yokudan Helmets

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2895
Crafting Motifs 20, Chapter 9: Yokudan Legs

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2896
Crafting Motifs 20, Chapter 10: Yokudan Maces

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2897
Crafting Motifs 20, Chapter 11: Yokudan Shields

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2898
Crafting Motifs 20, Chapter 12: Yokudan Shoulders

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2899
Crafting Motifs 20, Chapter 13: Yokudan Staves

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2900
Crafting Motifs 20, Chapter 14: Yokudan Swords

Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel 

(Dr. Lupus was Imperial Ethnographer for Potentate Savirien-Chorak from 2E 418 to 431)

The Arch-Magister at the University, Lady Opel Dantaine, is a Breton, so I consulted with her on Breton motifs. She was friendly, and very helpful. 

The Bretons were the last major group of humans on Tamriel to free themselves from their Elven overlords, and in many ways their long vassalage to the Direnni defines their culture. They are fiercely autonomous, each kingdom in High Rock jealous of its individual sovereignty, but Breton society retains a feudal structure that hearkens back to the rank-obsessed Direnni Hegemony. The Bretons are nearly as fractious as their cousins the Nords, but their long tutelage under the Elves makes them open to the magical arts, rather than suspicious of them. 

How is this reflected in their arts and crafts? Let's look at Breton armor, for example. The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly. 

It made me think of the differences between Divayth's Elven urbanity and Morian's breadth of knowledge and all-too-human inconsistencies, even peevishness. Apparently the transliminal experiments have not been going well. When I stopped by the townhouse last night, neither Morian nor Divayth were in—Seif-ij, Morian's apprentice, told me they'd quarreled over the appropriate price to pay a transporting entity to ensure safe return from a jaunt to Oblivion, the remarks became personal, and then my name was apparently brought up. There was shouting, and they both huffed their way out of the laboratory and marched off down Divines Street in opposite directions. 

This is terrible. Fighting? Over me? I must confess I was so disturbed I blurted out the whole thing to Lady Opel, who was incredibly kind and solicitous. She asked me if I had feelings for either of the two wizards, and I admitted I did, but they were conflicting and confusing. Opel opened a bottle or two of Bangkorai spiced wine, and we got quite confidential with each other as the evening waned. I'm not sure how I got home, and today my head hurts, but it was worth it, as my heart is no longer so heavy.
====
2901
This is the End

We are doomed. The Gray Vipers, the Imperial City, the very Empire—all of us. The Daedra cannot be stopped. All that they do they do from impulse. And it is hideous.
 
Years from today, if anyone remains to find this parchment, they may glean irony in a Gray Viper lamenting his fate after a lifetime of debauchery and criminality. But what I've done as a Viper was in the name of survival. Flourishing as it was before the Daedra invasion, this scholar-in-training found Imperial City didn't provide for everyone. The Gray Vipers allowed me to provide for myself.
 
These Daedra, however … they kill us, maim us, infect us with demonic disease, and are enlivened by it. It's an art to them, a creative outlet, to cause agony. And when they run out of mortal bodies to disfigure they venture above to get more. It will be my turn soon, and I would deny whatever grotesque fate they craft for me.

So I've started a collection. Just scraps of rope and cloth, here and there, pillaged from the bodies we pass when we're marched out of these cells to be paraded and whipped for the Lord Warden's pleasure. By week's end, I'll have enough for a way out of this place.
====
2902
Frayed Note

Varos and Illius I love you both I love
====
2903
Necromancer's Journal

Another of my cellmates dead. Typical. There are few mortals with the strength of body, of character, to survive here. But I will add young Vayron to the throne (when the masters have finished with his flesh), to serve me when my own body grows weary.
 
Though I wish I could do what the masters can. They spend their nights returning the deceased to a semblance of animation, harvesting their skin to create living flesh weapons for the war raging above. Perhaps, one day, they will allow my flesh to serve.

It's foolish of the generals and the Empress Regent and whatever else remains of the Imperial hierarchy to continue the fight. They should accept Daedric rule; as I have. The Daedra waste nothing, and under them, everyone has a role. Even if that role is serving at the front of a war chariot. As an ornament.
====
2904
Battered Note

The note was wrong. There is no way out. Just more hoarvors.

Mithindil and I slew the first. But then came the flesh beast and with it, another pair. One spit from each.

One spit, then two. Mithindil dissolved in a single moment. One spit, then two.

Why won't they kill me?
====
2905
Canuldil's Plea

To whomever finds this:

Please find my wife, Ainenya. I left her hidden in our house in the southwestern section of the Elven Gardens. Tell her my final thoughts were of her.

- Canuldil
====
2906
Canuldil's Note

Stuck in Favonius house, northern Elven Gardens. Plautisanus is dead. Monsters everywhere. Can't make it home. Hope this bottle makes it through sewers. Please help!

- Canuldil
====
2907
PRISONER: RAYNOR VANOS

Prisoner: Raynor Vanos, Dunmer, Male.

Notes: Dwemer artifice expert. Held in room with yellow crystals and Eye of Hermaeus Mora banner. Appears heavily susceptible to illusions, but may possess Dwemer-inspired devices. Search carefully.
====
2908
PRISONER: CLARISSE LAURENT

Prisoner: Lady Clarisse Laurent, Breton, Female.

Notes: Noble, explorer. Held in room with Cross of Meridia banner and blue crystals. May be resistant to illusory spells. Observe closely.
====
2909
PRISONER: TELENGER

Prisoner: Telenger, Altmer, Male.

Notes: Capable mage. Held in cell with Star of Azura banner and blue crystals.
====
2910
Crafting Motifs 17: Xivkyn

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

AXES

A Xivkyn's one-handed axe shall have a blade like a headsman's axe and a narrow back spike with a slight downward curve. The two-handed axe shall have two headsman's blades. Both shall have metal spike-wings clustered just below the head or heads. 

BELTS

A Xivkyn's belt shall have a geometric abdominal buckle large enough to cause discomfort when the Daedra bends forward. The medium and heavy girdles shall have sharp, interlocking diamond-shaped plates, so as to cause pain when the belts are used to bind captives. 

BOOTS

A Xivkyn's boots shall have heavy metal toes to optimize the brutal kicking of downed opponents. These plates shall be articulated to allow the feet to flex without compromising protection or weaponization.  

BOWS

A Xivkyn bow shall be faced with flaring metal spike-wings to enable the archer to parry blows. A Xivkyn archer's quiver shall be protected by thin armor plates held on with an excessive quantity of rivets, because who doesn't like lots of rivets? 

CHEST PIECES

A Xivkyn's chest armor shall bear a pattern of overlapping metal scales, said pattern to evoke the general awe-inspiring shape of our Dread Lord's mighty skull without actually depicting it. The cuirass will give an impression of great weight, to convey the power and physical strength of the wearer. 

DAGGERS

The Xivkyn's dagger shall have a broad blade, so as to inflict wide wounds that shed blood copiously. Their hilts shall be flaring spike-wings, and their pommels shall be sharp so that at need the Xivkyn can stab back-handedly.

GLOVES

The Xivkyn's gauntlets shall have articulated metal sheaths to protect the fingers, augmented by steel talons that extend the reach of the warrior's claws. One size shall fit all.   

HELMETS

A Xivkyn's helm shall protect the warrior's cheeks as well as her crown. It shall be studded and horned, and yet its visage shall evoke a terrible death-mask in the eyes of Molag Bal's enemies.

LEG GREAVES

A Xivkyn's greaves shall appear to be a continuation of the articulated plates on the warrior's boots, with spiked poleyns to protect the knees. 

MACES

A Xivkyn's mace shall have a heavy octagonal head, with sharp, spiked flanges protruding from its faces. It shall look as if it had but to drop on an enemy's skull to crush it in.

SHIELDS

A Xivkyn's shield shall be roughly kite-shaped, but with a flaring spike-wing design on its face. It shall have cut-outs for thrusting on the upper corners on both sides, for convenience of both the left- and right-handed. Once again, do not stint on the rivets.

SHOULDER ARMOR

A Xivkyn's pauldrons or spaulders shall flare both upward and downward, to protect both the shoulders and the sides of the neck. They shall be accented with a dull red the color of mortals' dried blood. 
 
STAVES

Spellcasting Xivkyn shall be provided with staves with finials like flared spike-wings; they shall look as if the mage could use them to disembowel an opponent if necessary. Within the three spike-wings, each finial shall have a central pointed metallic stone that will emit the staff's spell-energy. At a pinch, a Xivkyn staff can be placed in a floor-stand and used as a convenient torchiere.

SWORDS

Like the dagger, a Xivkyn's sword shall have a broad blade, so as to inflict terrible wounds on those insolent enough to defy the will of Molag Bal. This double-edged blade shall be kept razor sharp at all times. Flaring spike-wings shall cluster around the hilt.
====
2911
Crafting Motifs 17, Chapter 1: Xivkyn Axes

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

AXES

A Xivkyn's one-handed axe shall have a blade like a headsman's axe and a narrow back spike with a slight downward curve. The two-handed axe shall have two headsman's blades. Both shall have metal spike-wings clustered just below the head or heads.
====
2912
Crafting Motifs 17, Chapter 2: Xivkyn Belts

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

BELTS

A Xivkyn's belt shall have a geometric abdominal buckle large enough to cause discomfort when the Daedra bends forward. The medium and heavy girdles shall have sharp, interlocking diamond-shaped plates, so as to cause pain when the belts are used to bind captives.
====
2913
Crafting Motifs 17, Chapter 3: Xivkyn Boots

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

BOOTS

A Xivkyn's boots shall have heavy metal toes to optimize the brutal kicking of downed opponents. These plates shall be articulated to allow the feet to flex without compromising protection or weaponization.
====
2914
Crafting Motifs 17, Chapter 4: Xivkyn Bows

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

BOWS

A Xivkyn bow shall be faced with flaring metal spike-wings to enable the archer to parry blows. A Xivkyn archer's quiver shall be protected by thin armor plates held on with an excessive quantity of rivets, because who doesn't like lots of rivets?
====
2915
Crafting Motifs 17, Chapter 5: Xivkyn Chests

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

CHEST PIECES

A Xivkyn's chest armor shall bear a pattern of overlapping metal scales, said pattern to evoke the general awe-inspiring shape of our Dread Lord's mighty skull without actually depicting it. The cuirass will give an impression of great weight, to convey the power and physical strength of the wearer.
====
2916
Crafting Motifs 17, Chapter 6: Xivkyn Daggers

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

DAGGERS

The Xivkyn's dagger shall have a broad blade, so as to inflict wide wounds that shed blood copiously. Their hilts shall be flaring spike-wings, and their pommels shall be sharp so that at need the Xivkyn can stab back-handedly.
====
2917
Crafting Motifs 17, Chapter 7: Xivkyn Gloves

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

GLOVES

The Xivkyn's gauntlets shall have articulated metal sheaths to protect the fingers, augmented by steel talons that extend the reach of the warrior's claws. One size shall fit all.
====
2918
Crafting Motifs 17, Chapter 8: Xivkyn Helmets

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

HELMETS

A Xivkyn's helm shall protect the warrior's cheeks as well as her crown. It shall be studded and horned, and yet its visage shall evoke a terrible death-mask in the eyes of Molag Bal's enemies.
====
2919
Crafting Motifs 17, Chapter 9: Xivkyn Legs

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

LEG GREAVES

A Xivkyn's greaves shall appear to be a continuation of the articulated plates on the warrior's boots, with spiked poleyns to protect the knees.
====
2920
Crafting Motifs 17, Chapter 10: Xivkyn Maces

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

MACES

A Xivkyn's mace shall have a heavy octagonal head, with sharp, spiked flanges protruding from its faces. It shall look as if it had but to drop on an enemy's skull to crush it in.
====
2921
Crafting Motifs 17, Chapter 11: Xivkyn Shields

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

SHIELDS

A Xivkyn's shield shall be roughly kite-shaped, but with a flaring spike-wing design on its face. It shall have cut-outs for thrusting on the upper corners on both sides, for convenience of both the left- and right-handed. Once again, do not stint on the rivets.
====
2922
Crafting Motifs 17, Chapter 12: Xivkyn Shoulders

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

SHOULDER ARMOR

A Xivkyn's pauldrons or spaulders shall flare both upward and downward, to protect both the shoulders and the sides of the neck. They shall be accented with a dull red the color of mortals' dried blood.
====
2923
Crafting Motifs 17, Chapter 13: Xivkyn Staves

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

STAVES

Spellcasting Xivkyn shall be provided with staves with finials like flared spike-wings; they shall look as if the mage could use them to disembowel an opponent if necessary. Within the three spike-wings, each finial shall have a central pointed metallic stone that will emit the staff's spell-energy. At a pinch, a Xivkyn staff can be placed in a floor-stand and used as a convenient torchiere.
====
2924
Crafting Motifs 17, Chapter 14: Xivkyn Swords

By Denogorath, Dread Archivist and Promulgator of Mandatory Doctrine

The Master's new Xivkyn Honor Guard must be outfitted in a manner that will bring glory to mighty Molag Bal and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

SWORDS

Like the dagger, a Xivkyn's sword shall have a broad blade, so as to inflict terrible wounds on those insolent enough to defy the will of Molag Bal. This double-edged blade shall be kept razor sharp at all times. Flaring spike-wings shall cluster around the hilt.
====
2925
Crumpled Note

My investigation is complete as per the Guild's orders. I am providing here a collection of speaking stones from which you can draw your own conclusions. To say that the Empress Regent has been acting erratically is an understatement.

I can't risk exposure any longer. The hearsay is General Velarius is dead, under what circumstances I don't know.

I suspect the Archmage will want to see the content of these devices. I leave the city tonight.
====
2926
Portal Memorandum

To all Engineers:

I have received reports—disturbing reports—about the lack of defenses surrounding our portals. As you well know, allowing entry to Coldharbour could impede our Lord Molag Bal's plans. Should any of these disgusting provincials gain entry to all three, they might disrupt our pinions—thus loosening our hold on the city. This cannot be allowed. I hereby order you to construct suitable defenses at all portal locations. Failure to do so will result in severe punishment.

-Overseer Sadrys
====
2927
Anchor Maintenance Notes

Most revered Overseer Sadrys,

All anchors are secure and functioning at peak capacity, my lord. I personally inspected the Unholy Seals at all locations. They remain unmolested. 

My lord, I must reiterate my concern about usurpers gaining Molag Bal's blessing from one of our pinions. There is a potential—however slim—that that power could be used to dislodge one of our anchors. I strenuously advise that the defenses at all seals and portals be doubled.

I remain your humble servant,
Chief Enginer Gelagoth
====
2928
Anchor Status Report

Arboretum:
The Anchor has been emitting a low creak. Possible causes include weaking of primary chain rivet. Reccomend aggressive sacrifice regimen at the site to reinforce mundus viability.

Nobles District:
Anchor connecting strong and holding. Reports of portal flicker remain. Inspection of Coldharbour egress strongly advised.

Market District:
Mortal tampering continues. Received multiple reports of men and mer weilding the power of Molag Bal's blessing. Humbly suggest additional Daedra be deployed to protect the Unholy Seal.

-Chief Enginer Gelagoth
====
2929
Narnolas' Notes

These Dark Anchors are far different from those we've seen elsewhere. The Dremoras' behavior here leads me to believe these anchors can only be destroyed by entering the nearby portals to Coldharbour and detaching the pinions at the source.

Even with the pinions detached, one must then return and overload the energy at each of pedestals surrounding the anchor. If my suspicions are correct (and they always are), that will break the chain between the two planes. I fear another chain will be forthcoming, but this will at least deter our enemies' progress.

Regardless, this is clearly no small task and will require an elite group of soldiers. I will go consult with Captain Pudazi, and then we can ….
====
2930
Tattered Journal

8th Sun's Dawn

The Empress Regent ordered her entire bedchambers refurbished. She spent a fortune furnishing and renovating in past years. Her preference in upholstery has changed, it seems.

Additionally, I've been told she no longer requires a mattress.

I've heard when royalty is too refined, it becomes self-destructive. I wonder if the process has begun for the Empress Regent.

9th Sun's Dawn

Guard postings at the Imperial Palace have doubled. There are whispered rumors that strange creatures are loose in the city. Entrances to the other districts have been blocked off, on the order of the city guard.

10th Sun's Dawn

This morning a dark storm awoke in the sky above the Palace, enshrouding the sun. And out of it poured a hundred grinning Daedra.

We've barricaded ourselves in the upper chambers.

"It won't be long, now," the Empress Regent keeps repeating to herself. She's smiling.

The poor woman has snapped. They won't take me as easily.
====
2931
Tome of the Undaunted (signed)

We, the undersigned, declare our intention to take the Pledge of the Undaunted. Be we longstanding members of the guild, or newly blooded blades, we will dare to do what others will not. We will delve beneath Nirn, we will seek out knowledge and treasure where it lies unseen. We will stand against the darkness.

And we will return Undaunted.

Signed,
Gadrey Vintalen
Seeks-Her-Glory
Lady Blade
Kyrin Brightglade
Lodiss the Rock
Maeglin Telemmaite
Verana Telemmaite
Sahba the Bonecrusher
Rassi Thimblebock
Mad Zebba
Tarik the Hollow-Sky
Gobur One-Eye
Ferocious Jakidi
Aidan the Fear-Son
Eats-Aged-Meat
Zaliya
Maximus the Burning 
Sobabe 
Bradford the Brutal
Zantan the Magnificent
Eeno
Brittgerd Bear-Master
Lady Baronessa
Danteriel
Quinius Keeting
Monynen
Jeeba
Mordra the Mighty 
Recites-Poetry
Athan Tennecker
Salaisoc
Zakir
Tarien Vel
<<1>>
====
2932
Drop Instructions

It's about time you made another "supply drop" at our camp just outside Wayrest. Bring everything you've acquired since our last meeting to the entrance and make sure you bring this note! It contains the coded password you need to open the door.
====
2933
Beldorr's Note

Running, always running.

I've finally made it past the Flesh Sculptor and his Flesh Abomination, thanks to Atropos and Aszamon. I will never forget their sacrifice. I wear Aszamon's armor in his memory, dyed to a putrid flesh teal by the undead bile that slew him, and write in his honor, in the case that I join the fallen before today is done.

The way out is straight ahead. Or it should be, according to the myth. Long have I heard it whispered that the final cell block—and the way out—lies beyond this gate.

Divines walk with me.

-Beldorr
====
2934
Stitching Flesh, Part 2

6th of Second Seed
"The study of necrotic flesh has yielded few revelations, but the mechanisms of undeath hold great promise …."

Our efforts to restore the tissue's vascular integrity have come to naught, but Master Shadakul is unwilling to give up. We've been working without sleep for days, but she believes we're close ….

17th of Mid Year
"Sacks. Necrotic sacks. The Flesh Colossi have the secrets that we seek."
  
Hordes of Daedra and undead have descended upon the city, and my master says this is our opportunity. Gods help us, we're going to the Arboretum District. 

Apprentice Veriasa
====
2935
Smuggler's Note

These ancient tunnels are perfect for our purposes! The Veiled Queen needs weapons, and where better to acquire them than from the weaponsmiths of Mathiisen? Already, we have secured Condalin the Forgemaster over to our way of thinking, and the first shipment of weapons has already been transported through the tunnels and out to sea—right under that smug Ayrenn's cute little nose!

We'll reclaim this land or die trying! 

For the High Elves! For the Veiled Queen!
====
2936
Letter to Wyress Gwen

Wyress Gwen,

Things have gotten strange around the Wyrd Tree since you've been traveling. Remember those weird vines that began sprouting a few weeks ago? Well, they've grown huge and they seem … evil … somehow. I know it sounds crazy, but that's the only way I can describe it. Evil with a capital "E."

I noticed that the forest animals have become agitated and even aggressive when they get close to the strange vines. Moreover, as the vines grow stronger, the aggressive behavior lasts longer. I'm beginning to fear that the creatures will attack soon. That's how much the presence of the vines has changed them.

And now it's worse than I feared. Some of the vines have mutated, and now they spawn lurchers from their corrupted thorns. 

I'm sorry, Wyress, but I can't stay here any longer. Bloodthorn cultists have attacked us and taken control of the portal stone caves beneath our huts. I can't prove it, but I'm certain these cultists are responsible for our recent troubles. I have failed you, but I hope you can forgive me. I know you won't listen, but I urge you to stay away from the Wyrd Tree until this all blows over.

Wyress Domi
====
2937
Nimriell's Research

2nd Sun's Dawn 

The kwama have grown agitated in recent weeks. Peculiar, considering it's been months since they became accustomed to my scent, as they have with the miners'.

10th Sun's Dawn

The miners and I found the corpse of a thunderbug this morning, along with the bodies of perhaps a dozen warrior kwama. We're uncertain what path the thunderbug took to get here, but we'll find it—this mine will not survive a full invasion.
====
2938
Scout Meera's Report

As a scout for the Ebonheart Pact, my duties take me to all kinds of exciting and interesting places. The cave known as Hightide Hollow is definitely not one of them.

The last time I had checked on the place, a tribe of Goblins known as the Shadowsilks had moved into the place. Not all that unusual, truth be known, but what made me decide to come back for another look was the leader of this Goblin tribe. Somehow, someway, an Orc spellcaster of some sort had insinutated himself into the tribe's top spot, and I had to determine whether or not this was all some sort of plot by the Daggerfall Covenant to disrupt the region.

Luckily, since my last visit, something else has apparently moved into the lava caves. Giant spiders! It appears, from my quick appraisal of the situation, that the spiders have overrun the Goblins and decimated the tribe.

I don't think we'll have to worry about the Orc spellcaster and his Goblin followers now. 

Wait a moment. I think I heard some—
====
2939
Welcome to Clickyville

This magical place houses all the wonders of World Interactivity. During your stay please remember to turn on your "Clicky Tint" located within your assets panel. 

If you have any questions on Clickyville please contact the Systems Team. 

Thanks!
Doug
====
2940
Oodegu's Journal—Keep Out!

Soon, I will have attained the power I need to return to Wrothgar and claim my place in the Orsinium hierarchy. You wouldn't believe how long I searched or how far I traveled to find a cave that possessed all of the components necessary to complete my arcane ritual. But Hightide Hollow has proven to exceed even my greatest expectations! The flowing lava alone made the trip worth it.

Of course, convincing the Shadowsilk Goblins to bow down and follow me halfway across Tamriel took a considerable amount of time and effort. I had to kill two of their leaders and give their shaman an embarrassing beating to solidify my position at the top of the tribe. They're still Goblins, but at least now they actually know how to obey simple commands and carry out rudimentary orders.

The spiders, of course, were unexpected. Shalk I understand and was ready for, given their propensity for gathering near molten lava. But the spiders—what drew them into these caves is beyond me! Just another challenge thrown before me by Mauloch or some other annoying, interfering, totally worthless entity. I shall rise to this challenge, however, for the ritual is ready and the time to cast it is almost upon us.

Soon, so very soon, I shall become more powerful than even King Kurog can imagine! As long as my loyal but stupid Goblin horde (or at least what remains of them) can hold back the spiders for a while longer.
====
2941
Mossy Note

Did what the Khajiit's brother said couldn't be done—I found the bastard.

Figured he'd be dead, diving headfirst like he did into Elita's Folly. Not even the most hardened soldier comes out of that hole unscathed—but this s'wit? I don't know how he survives, but he's been living here.

Running from me.

By Almalexia—head is swimming.

trapped

blood is burning—spider poison?

buzzing
====
2943
The Year 2920, Vol. 26

2920: The Last Year of the First Era

By Carlovac Townway

29 Frostfall, 2920
Phrygias, High Rock

Pale sunlight flickered behind the mist bathing the forest as Turala, Doryatha, and Celephyna drove their horses on. The ground was wet with a thin layer of frost, and laden down with goods, it was a slippery way over unpaved hills. Turala tried to contain her excitement about coming back to the coven. Wayrest had been an adventure, and she adored the looks of fear and respect the cityfolk gave her. But for the last few days, all she could think of was returning to her sisters and her child.

A bitter wind whipped her hair forward so she could see nothing but the path ahead. She did not hear the rider approach to her side until he was almost upon her. When she turned and saw Cassyr, she shouted with as much surprise as pleasure at meeting an old friend. His face was pale and drawn, but she took it to be merely from travel.

"What brings you back to Phrygias?" she smiled. "Were you not treated well in Dwynnen?"

"Well enough," said Cassyr. "I have need of the Skeffington coven."

"Ride with us," said Turala. "I'll bring you to Mynistera."

The four continued on, and the witches regaled Cassyr with tales of Wayrest. It was evident that it was also a rare treat for Doryatha and Celephyna to leave Old Barbyn's Farm. They had been born there, as daughters and grand-daughters of Skeffington witches. Ordinary High Rock city life was exotic to them as it was to Turala. Cassyr said little, but smiled and nodded his head, which was encouragement enough. Thankfully, none of the stories they had heard were about his own stupidity. Or at the very least, they did not tell him.

Doryatha was in the midst of a tale she had heard in a tavern about a thief who had been locked overnight in a pawnshop when they crossed over a familiar hill. Suddenly, she halted in her story. The barn was supposed to be visible, but it was not. The other three followed her gaze into the fog, and a moment later, they rode as fast as they could towards what was once the site of the Skeffington coven.

The fire had long since burned out. Nothing but ashes, skeletons, and broken weaponry remained. Cassyr recognized at once the signs of an Orc raid.

The witches fell from their horses, racing through the remains, wailing. Celephyna found a tattered, bloody piece of cloth that she recognized from Mynistera's cloak. She held it to her ashen face, sobbing. Turala screamed for Bosriel, but the only reply was the high whistling wind through the ashes.

"Who did this?" she cried, tears streaking down her face. "I swear I'll conjure up the very flames of Oblivion! What have they done with my baby?"

"I know who did it," said Cassyr quietly, dropping from his horse and walking towards her. "I've seen these weapons before. I fear I met the very fiends responsible in Dwynnen, but I never thought they'd find you. This is the work of assassins hired by the Duke of Mournhold."

He paused. The lie came easily. Adopt and improvise. What's more, he could tell instantly that she believed it. Her resentment over the cruelty the Duke had shown her had quieted, but never disappeared. One look at her burning eyes told him that she would summon the Daedra and wreak his, and her, revenge upon Morrowind. And what's more, he knew they'd listen.

And listen they did. For the power that is greater than desire is rage. Even rage misplaced.
====
2944
The Year 2920, Vol. 27

2920: The Last Year of the First Era

By Carlovac Townway

2 Sun's Dusk, 2920
Tel Aruhn, Morrowind

"A man to see you, Night Mother," said the guard. "A Kothringi tribesman who presents his credentials as Lord Zuuk of Black Marsh, part of the Imperial Garrison of Gideon."

"What makes you think I'd have even the slightest possible interest in seeing him?" asked the Night Mother with venomous sweetness.

"He brings a letter from the late Empress of the Cyrodilic Empire."

"We are having a busy day," she smiled, clapping her hands together with delight. "Show him in."

Zuuk entered the chamber. His metallic skin, though exposed only at his face and hands, caught the light of the fireplace and the lightning of the stormy night from the window. The Night Mother noted also that she could see herself as he saw her: serene, beautiful, fear-inspiring. He handed her his letter from the Empress without a word. Sipping her wine, she read it.

"The Duke of Morrowind also offered me an appreciable sum to have the Emperor murdered earlier this year," she said, folding the letter. "His payment sunk, and never was delivered. It was a considerable annoyance, particularly as I had already gone to the trouble of putting one of my agents in the palace. Why should I assume that your more-than-generous payment, from a dead woman, will arrive?"

"I brought it with me," said Zuuk simply. "It is in the carriage outside."

"Then bring it in and our business is complete," smiled the Night Mother. "The Emperor will be dead by year's end. You may leave the gold with Apaladith. Unless you'd care for some wine?"

Zuuk declined the offer and withdrew. The moment he left the room, Miramor slipped noiselessly back from behind the dark tapestry. The Night Mother offered him a glass of wine, and he accepted it.

"I know that fellow, Zuuk," said Miramor carefully. "I didn't know he worked for the old Empress though."

"Let's talk about you some more, if you don't mind," she said, knowing he would, in fact, not mind.

"Let me show you my worth," said Miramor. "Let me be the one to do the Emperor in. I've already killed his son, and you saw there how well I can hide myself away. Tell me you saw one ripple in the tapestry."

The Night Mother smiled. Things were falling into place rather nicely.

"If you know how to use a dagger, you will find him at Bodrum," she said, and described to him what he must do.

3 Sun's Dusk, 2920
Mournhold, Morrowind

The Duke stared out the window. It was early morning, and for the fourth straight day, a red mist hung over the city, flashing lightning. A freakish wind blew through the streets, ripping his flags from the castle battlements, forcing all his people to close their shutters tightly. Something terrible was coming to his land. He was not a greatly learned man, but he knew the signs. So too did his subjects.

"When will my messengers reach the Three?" he growled, turning to his castellan.

"Vivec is far to the north, negotiating the treaty with the Emperor," the man said, his face and voice trembling with fear. "Almalexia and Sotha Sil are in Necrom. Perhaps they can be reached in a few days time."

The Duke nodded. He knew his messengers were fast, but so too was the hand of Oblivion.
====
2945
The Year 2920, Vol. 28

2920: The Last Year of the First Era

By Carlovac Townway

6 Sun's Dusk, 2920
Bodrum, Morrowind

Torchlight caught in the misting snow gave the place an otherworldly quality. The soldiers from both camps found themselves huddled together around the largest of the bonfires: winter bringing enemies of four score years of warring close together. While only a few of the Dunmer guard could speak Cyrodilic, they found common ground battling for warmth. When a pretty Redguard maiden passed into their midst to warm herself before moving back to the treaty tent, many a man from both armies raised their eyes in approval.

The Emperor Reman III was eager to leave negotiations before they had ever begun. A month earlier, he thought it would be a sign of good will to meet at the site of his defeat to Vivec's army, but the place brought back more bad memories than he thought it would. Despite the protestations of Potentate Versidue-Shaie that the rocks of the river were naturally red, he could swear he saw splatters of his soldier's blood.

"We have all the particulars of the treaty," he said, taking a glass of hot yuelle from his mistress Corda. "But here and now is not the place for signing. We should do it at the Imperial Palace, with all the pomp and splendor this historic occasion demands. You must bring Almalexia with you too. And that wizard fellow."

"Sotha Sil," whispered the Potentate.

"When?" asked Vivec with infinite patience.

"In exactly a month's time," said the Emperor, smiling munificently and clambering awkwardly to his feet. "We will hold a grand ball to commemorate. Now I must take a walk. My legs are all cramped up with the weather. Corda, my dear, will you walk with me?"

"Of course, your Imperial Majesty," she said, helping him toward the tent's entrance.

"Would you like me to come with you as well, your Imperial Majesty?" asked Versidue-Shaie.

"Or I?" asked King Dro'Zel of Senchal, a newly appointed advisor to the court.

"That won't be necessary, I won't be gone a minute," said Reman.

Miramor crouched in the same rushes he had hidden in nearly eight months before. Now the ground was hard and snow-covered, and the rushes slick with ice. Every slight movement he made issued forth a crunch. If it were not for the raucous songs of the combined Morrowind and Imperial army gathered about the bonfire, he would not have dared creep as close to the Emperor and his concubine. They were standing at the curve in the frozen creek below the bluff, surrounded by trees sparkling with ice.

Carefully, Miramor removed the dagger from its sheath. He had slightly exaggerated his abilities with a short blade to the Night Mother. True, he had used one to cut the throat of Prince Juilek, but the lad was not in any position to fight back at the time. Still, how difficult could it be to stab an old man with one eye? What sort of blade skill would such an easy assassination require?

His ideal moment presented itself before his eyes. The woman saw something deeper in the woods, an icicle of an unusual shape she said, and darted off to get it. The Emperor remained behind, laughing. He turned to the face of the bluff to see his soldiers singing their song's refrain, his back to his assassin. Miramor knew the moment had come. Mindful of the sound of his footfall on the icy ground, he stepped forward and struck. Very nearly.

Almost simultaneously, he was aware of a strong arm holding back his striking arm and another one punching a dagger into his throat. He could not scream. The Emperor, still looking up at the soldiers, never saw Miramor pulled back into the brush and a hand much more skilled than his slicing into his back, paralyzing him.

His blood pooling out and already crystalizing on the frozen ground, Miramor watched, dying, as the Emperor and his courtesan returned to join the camp up on the bluff.
====
2946
Shezarr and the Divines

by Faustillus Junius
Subcurator of Ancient Theology and Paleonumerology
Imperial Library

The position Shezarr enjoys in Cyrodilic worship if often misconstrued. He, and a thousand other deities, have sizeable cults in the Imperial City. Shezarr is especially venerated in the Colovian West, though he is called Shor there, as the West Kings are resolutely, and religiously, Nordic.

The haziness of Shezarr's relationship to the Divines (he is often called their "Missing Sibling") begins with St. Alessia, the so-called "Slave Queen of Cyrodiil," the founder figure of the original Cyrodilic Empire. In the earliest Cyro-Nordic stories of the Heartland, Shezarr fought against the Ayleids (the "Heartland High Elves") on mankind's behalf. Then, for some unknown reason, he vanishes from the stage (presumably to help other humans elsewhere), and, without his leadership, the Ayleids conquer the humans and enslave them.

This slavery lasts for generations. The isolated humans eventually begin to venerate the pantheon of their masters, or at least assimilate so much of High Elven religious practices into their native traditions that the two become indistinguishable.

In 1E 242, under the leadership of Alessia, her demigod lover, Morihaus-Breath-of-Kyne, and the infamous Pelinal Whitestrake, the Cyrodilic humans revolt. When Skyrim lends its armies to the Slave-Queen of the South, the revolution succeeds. The Ayleid Hegemonies are quickly overthrown. Shortly thereafter, White-Gold Tower is captured by Alessia's forces, and she promptly declares herself the first Empress of Cyrodiil. Part of the package meant that she had to become the High Priestess of Akatosh, as well.

Akatosh was an Aldmeri god, and Alessia's subjects were as-yet unwilling to renounce their worship of the Elven pantheon. She found herself in a very sensitive political situation. She needed to keep the Nords as her allies, but they were (at that time) fiercely opposed to any adoration of Elven deities. On the other hand, she could not force her subjects to revert back to the Nordic pantheon, for fear of another revolution. Therefore, concessions were made and Empress Alessia instituted a new religion: the Eight Divines, an elegant, well-researched synthesis of both pantheons, Nordic and Aldmeri.

Shezarr, as a result, had to change. He could no longer be the bloodthirsty anti-Aldmer warlord of old. He could not disappear altogether either, or the Nords would have withdrawn their support of her rule. In the end, he had become "the spirit behind all human undertaking." Even though this was merely a thinly-disguised, watered-down version of Shor, it was good enough for the Nords.
====
2947
Thwarting the Daedra: Dagon's Cult

By Flaminius Auctor, Province General

Even in peaceful times, Daedric Princes doggedly prod at Tamriel, building power and working toward their vile goals. Now, as war erupts across the provinces, it is certain they've doubled their malevolent efforts, and every citizen must be on the lookout for evidence of Daedric activities. As Cyrodiil's Province General for the Fighters Guild, I take my responsibility to educate and protect seriously. Knowledge, which I offer you here, is a mighty weapon—a population that knows what to look for can stop a cult before it manages any large-scale atrocities.

Mehrunes Dagon is a particularly nasty character among the gallery of horrors from Oblivion. He revels in destruction on a grand scale, from deaths caused by floods or earthquakes to mass murders, and enjoys making a show of any influence he can exert on Nirn. His penchant for flagrant displays of power makes it no surprise that his cults draw more membership than those of the less conspicuous Princes.

What can a regular citizen do, though, in the face of such evil? More than you might think! Everyone can learn to recognize the early signs that a cult might be nearby. Dismantling a cult before it grows to an appreciable size is the most effective way to stamp out Daedric influence and prevent massive summonings, wanton destruction, and other disasters from coming to fruition. This guide will help you recognize the stirrings of Daedric cults, especially those of Mehrunes Dagon:

First, be aware of your neighbors. Watch for unexplained changes in their routines or behavior, strange flashing lights in their fields or homes late at night, eerie chanting, and disappearances of farm animals (or, worse, other neighbors). These can all be signs of a budding cult. Be wary of strangers in town who take special interest in outcasts, criminals, or unruly teenagers—all of these are common recruitment targets. 

Cults of Mehrunes Dagon have some unique characteristics. We in the Fighters Guild have identified the end of Sun's Dusk as a particularly active time for these organizations. If a cult of Dagon operates in your area, you may notice changes in your environment as they attempt to incite disasters—more rain, no rain, or unusual tremors in the ground can all be signs. Dagon cultists also exhibit a sick fascination with setting buildings, animals, and people ablaze and often bear the symbol of a fiery, rising sun. 

If you suspect someone you know of cult involvement, proceed with caution. Even someone close to you can be corrupted, and it is difficult to remove the black roots of Daedric filth once they take hold. Do not hesitate to report your suspicions—if they can be reached early enough, it may be possible to reverse the influence of the cult. For your own safety, do not act alone or attempt to confront a possible cult member. Even a once-trustworthy friend involved with a cult may mean you harm. Report immediately to the Fighters Guild, where professionals can assist you!

Armed with this knowledge, you can aid all of Tamriel in preventing Daedric cults from growing and spreading. Pass this book along to a friend or neighbor and we will stop the Daedric threat together.
====
2948
Glorious Upheaval

By Thendaramur Death-Blossom

Listen, you who would renounce the Eight and their lies, you who spurn their mindless doctrines, and know: 

Boethiah waits to receive the worthy. He pays no heed to mewling praise and prayers or cries for aid and mercy from his faithful. He delights in the blood of the overthrown, the betrayed and conquered and murdered—those too weak to survive and receive his gifts. Only rebellion and violence, only treachery and aggression and the power you seize can prove you, a mere speck of dust, deserving of notice.

Your prize waits between his dripping fangs, if you dare to claim it. The tested, who stand drenched by the viscera of the pitiful, glimpse secrets held only by the Prince of Plots, who proved the weakness of gods when Trinimac suffered in his stomach. Every power can be dismantled. Demonstrate your will to the Deceiver. Do what you must to sever the grip of all rulers and place the crown on your own brow. In this way, you carve the path to illumination; you recognize your potential.

Turn away from an atrophied life of complacency. Take everything from the undeserving, take what you can and know it always belonged to you. Corrupt what lies within your grasp and turn it to your own purpose, then extend your arm further. Reject the Eyeless Aedra, rotting in Aetherius, that prison realm where flaccid souls languish, useless and drained. Deny their commands and revel in combat, speak heresies as black as the Void, and laugh in the face of the Dragon Ghost Akatosh and his crumbling kin.

Boethiah watches these deeds. She relishes each victory, shivers with euphoria at each moment of resolution, and grants her favor to the strong. If you would be among her champions, if you would destroy everything in your own true path, you will join the endless struggle and bring strife and discord where you tread. Only in this way will you prepare for the greater battle that waits beyond.
Know, you on the path of perpetual conflict, you who refuse to bend the knee: Boethiah waits to receive the worthy.
====
2949
Introduction to Aedric Studies

Syllabus for Lectures by Phrastus of Elinhir

This lecture series will provide you with thorough edification on the nature and history of Aedric forces, their manifestations and influence on the Mundus, and an overview of prevalent modern theories with regard to controversial topics related thereunto. Provided you complete the required reading prior to each session, you will acquire a clear understanding of these mythogenic forces that will serve as a sufficient base for deeper study in a number of disciplines, from historical inquiry to theoretical aetheroplanar manipulation.

Your cultural and personal preconceptions will be challenged. Common myths will be dispelled, from crude misinterpretations of the Aedra as powerful creator-beings of "good" looking down upon and tinkering with Nirn to the supposition of Aedra and Daedra as locked in perpetual extra-Mundic war. The explorations presented in this course have, in the past, offended certain dogmatic students (especially in regards to the Divines), but I urge you to approach these topics as a scholar and not as a priest.

Understanding the Aedra beyond creation mythology and the convention of the Divines will allow you to grow as a scholar. The very approach this series demands will instruct you in the proper methodology of scholarly pursuits: we will study rare and obscure texts, unravel complex symbolic structures, and approach each topic from a critical standpoint.

The five primary lecture topics are as follows:

Lecture One: Survey of Origination Myths

Lecture Two: Anuic-Padomaic Interplay

Lecture Three: Aedra v. Daedra

Lecture Four: Aedric Energies and Influence

Lecture Five: Beyond Mere Divines

Outside reading and sedulous note-taking are necessary for full understanding of the lectures. All required outside texts referenced can be found in the fine library on the grounds. Do not wait to the last possible moment to prepare for a lecture; only a few copies of certain ancient and obscure texts will be available.

Naturally, you will be inclined to explore some of the subjects presented further. Your newfound knowledge of Aedric beings, their involvement in creation, a broader understanding of their relationship to the Eight Divines, and exposure to current debates will propel you to additional studies. For additional reading, I recommend works by Brother Hetchfeld, Brother Mikhael Karkuxor, and Aicantar of Shimmerene (beyond those we will reference through the series). Be ever vigilant in your studies, however, and avoid clearly biased or poorly-researched works, such as those scribbled by Cinnabar of Taneth. Always seek refutations and take no one scholar's words for absolute truth.
====
2950
Response to Citizen Inquiries

Esteemed Citizen of the Aldmeri Dominion,

Thank you for expressing your interest in the critical functions performed by the Presidium of Aldmeri Cultural Illumination and Dissemination to further solidify the inter-cultural bonds of our magnificent alliance. We strive to give our ear to any citizen with suggestions, questions, or concerns relating to our tireless efforts to provide the Dominion with education to promote cooperation and understanding between Altmer, Bosmer, and Khajiit.

Your two (2) requests and one (1) inquiry have been received and processed, and it is our sincere hope that you find the determinations reached by the Presidium satisfactory. Please note that any additional queries related to your submission, which has been assigned the Citizen Inquiry Identifier 3278B-P, must be accompanied by a completed Additional Inquiry Form approved by your district's Thalmor Representative of Civil Concerns.

Request One (1)

Regarding the inclusion of a broader survey of Khajiiti heroes in a new edition of "Combined History of the Aldmeri Dominion, Vol. 4, Historical Persons of Note":  Your opinion is valued and important. Though we must limit the number of highlighted historical figures described in this already-significant tome by necessity, your feedback will be taken into consideration. We have noted your observation about the preponderance of Altmeri individuals in the book, and will take it under advisement in the event that a new edition is issued.

Request Two (2)

Regarding celebration of the Khajiiti Festival of Sugar-Singing: Our greatest ambition is to be sensitive to the needs and desires of all citizens. It is, therefore, with the utmost regret that we must inform you that the Sugar-Singing will continue to be prohibited in most major cities due to the disruption of business and domestic peace that has been reported in municipalities where the festival has been provisionally allowed. As with any Thalmor ruling, you may continue to raise specific concerns by visiting your local representative (accompanied, of course, by the proper forms, which may vary depending on the nature of the additional request or complaint).

Inquiry One (1)

Regarding becoming more involved in your local governing body: The Thalmor is always pleased to accommodate and encourage citizens who wish to become more active in promoting cooperation and understanding throughout the Dominion. All Thalmor positions and offices are confirmed by the Illustrious Queen Ayrenn's own hand, ensuring only individuals with true dedication to the goals of a productive, prosperous, and victorious Dominion reach any office. By undertaking every possible effort to be an outstanding citizen, even you may one day be recognized by Her Majesty!

The Presidium of Aldmeri Cultural Illumination and Dissemination thanks you again for your interest. If you find any of our carefully considered responses to be inadequate, do not hesitate to submit an approved Additional Inquiry Form.

Glory to the Dominion!

These responses endorsed by:

Aicantar of Shimmerene, Sapiarch of Indoctrination
====
2951
The Distributed Soul

By Abbot Crassius Viria

An initiate disturbed my meditations last night, wide-eyed and distraught. "Abbot," cried he, "I have endured the most horrible dream. I was tending to the elders in the tunnels, bringing them food and water, listening to their soothing songs. The moths' gentle wings fluttered, tranquil as always, when suddenly my sight was filled with hideous apparitions! Incorporeal dead roamed the halls, and it was to me as if the moths were feeding on them—sucking wisps of ghostly material, perhaps their very souls, into hungry maws! Please, Abbot, tell me this is madness, that this is not so!"

It is not unusual for initiates of our Order to suffer unsettling dreams, especially as they learn more of the nature of our sacred charges, the Elder Scrolls, and the ancestors that grant us the wisdom to approach their infinite mysteries. Though much of the knowledge gained through readings of the Scrolls must be experienced to truly internalize, and despite being quite exhausted from my daily rigors, I was able to help him set aside his fears about our Order's relationship with souls and the moths that preserve fragments of their erudition from beyond mortal existence.

Ours is not the crass way of the conjurer or necromancer, tearing the soul from its vessel, constraining it and forcibly redirecting its energies with no regard for its journey or contents. No, the interplay of moth and ancestor soul is delicate and as natural as the canticle trees themselves, and we are patient and conscientious observers hoping to make sense of the cosmic tapestry by glimpsing its threads. It is through service to the moths and the ancestors that we gain guidance, not through the clumsy exertion of will without understanding the consequences.

The soul, I told him, has much in common with the moth—they are a symbolic pair. Though it is typical to think of it as one Aedric impulse at the core of every being, I advised him to consider the soul in another light, scaled like the wings of the moth, and to imagine it comprised of vessels filled through the events of mortal existence. On release from life on Nirn, it is our belief that a kind of dissipation begins, and it is then that the moths learn the song of a soul's fjyrons, which are shepherded under our care and protected generation after generation.

The fjyrons themselves must retain a connection to the grand fabric of creation, to the scattered soul-remnants in all their destinations. Through this link and with patient care, we receive guidance from beyond the present or past and the known world, where time is irrelevant. The moths do not capture or devour the souls of the ancestors, but only repeat to us what they've filtered, like verses of a grand song. 

I could tell that, though the full dawn of understanding had not broken for him yet, his wild fears about the ancestor moths were somewhat allayed. I was pleased to assist him in his journey, and told him he would have ample time to ponder the nature of souls as he scrubbed the silkroom floors for the next week—penance for intruding on my nightly reverie.
====
2952
Plea for Open Eyes

By The Unveiled Azadiyeh

Tall Papa, whose fingers brush the scattered stars, whose shadow stretches beyond horizons seen and unseen, whose authority commands the spirits of the last world and the next, have mercy on your children. It pains my soul to see my brothers and sisters clutched in the coils of the snake. They flee your blessed teachings, spitting on the face of the shame they should feel and driving their rusted blades into the heart of our traditions. They have been fooled and tempted by the fat life of emperors, and here I lay bare the transgressions upon the Old Ways. O Ruptga, I pray they should realize the hideous visage of these sins and repent, eyes open and seeing.

We know the truth, for it has been told. "Honor your ancestors. He who permits their words and deeds to languish breaks his own blade and casts it to the burning wind." Yet in Sentinel, musical words in Yoku do not echo through palace halls. The tales are of foreign heroes, spoken in harsh tongues. The words of our fathers' fathers cry out for sweet water, but the legends they once carried crumble to dust. If we do not tend to them, we know that a new Ending Time, worse again than those before, draws near.

We know the truth, for it has been told. "No pity or mercy shall be afforded the wretch who stands against the Warrior Wave." Yet our brothers and sisters meekly accept the Pariah Folk as equals and allies, polluting our honor with their mud-covered feet and staining our annals for all time. If it hurts one loyal songbird such as I to see this arrangement permitted, then how it must bring stinging tears to Tava's eyes and inflame Diagna's very sword-arm with the Crimson Rash of Betrayal!

We know the truth, for it has been told. "Give your obedience to none save the gods of Yokuda. The Far Shores recede from he who leans upon thin-blooded shoulders, scornful of his feeble grasp." Yet a mild king of green lands commands our children. He sends them to die in his quest to claim White-Gold. He will step upon their strong backs to ascend. His gods' fingers reach into our heart, and Morwha shakes her head.

Read this, O brothers and sisters. You have turned your left side to duty and closed your eyes to the searing sun. Your honor blackens as the memory of Yokuda-now-sunken fades. All is not yet lost. Take up the sword strengthened by our ancestors' ways, forged in the fires of righteousness and keen with true honor. Renounce these misguided New Movements and return to your family, who will accept you despite your misdeeds. Return while you still may.
====
2953
Stitching Flesh, Part 1

3rd of Rain's Hand
"There is no such thing as life and death; there is only flesh and fluid." 

Today we begin our work, dissecting corpses from the Imperial Prisons. My master insists that samples be taken from each. I'm to begin with the eyeballs, and then proceed to cutting off chunks of back-fat for further examination. 

26th of Rain's Hand
"Day in and day out, the flesh weakens or becomes diseased, and eventually it loses its ability to contain and channel fluids. At this point, it becomes necrotic …."

My master feels we've made a landmark discovery. It seems that what we consider to be dead flesh has merely become more porous. The implication is that if we could restore the impermeability of the tissue, the possibilities are endless …. 

1st of Second Seed
"Do you see? This tissue has vascularity. It's been restored …."

My master has begun dissecting the soggy remains of a Ra-Netu that was shipped here from Sentinel just for her. It looks like a zombie to me. She believes this specimen may give us the answers we seek ….
====
2954
Ode to a Torchbug

It was a chill, moonless Tirdas night,
When on my window did alight,
A humble torchbug all aglow,
Who, passing by, thought to say hello.

"How do you fare?" I did ask.
As in his light, my face did bask.
"Well and better still," said he,
"Though I had to leave my humble tree."

I thought that was sad and so I said,
"Where will you now rest your sleepy head?"
Imagined I, that it was shelter he did seek,
But as a bug, he was asking meek.

"I leave tonight for southern shores,
 Where I will winter in due course."
Then before I could stammer a reply,
He was aloft, flying away into the sky.

So I pondered to myself alone:
Here I thought he lost his home,
And upon my abode, he looked with envy,
But in the end, the jealous one was me.
====
2955
Minutes of the Elder Council

Meeting in the Council Chamber in the White-Gold Tower. 

Council members in attendance: Chief Councilor Lovidicus, Councilor Faleria, Councilor Jirich, Councilor Abor, Councilor Itinia. Absent: Empress Regent Clivia Tharn, Chancellor Abnur Tharn, Advisor Mannimarco, Councilor Vandacia.
 
Also attending: General Nipia of the 2nd Legion, High Magistrate Muspidus, Ambassador Linyedil of the Summerset Isles, and Ambassador Jadier Plourde of High Rock.

Old affairs:
Councilor Jirich reports that recently enacted policies concerning animal waste have improved conditions in the Elven Gardens.

Councilor Itinia reports that the decision in the last council meeting to delay this year's Legionary's Ball until 1st of Sun's Height have been met with widespread approval. Ambassador Linyedil confirms that the new date will ensure that the silks from Skyhold will now arrive in time to give all the attendees ample time to commission new attire.

Though not attending, a letter from Councilor Vandacia indicates he has elected to remain in Gideon where he believes he can be more effective in helping manage the iron crisis in the Nibenay Basin.

New affairs:
Chief Concilor Lividicus notes for the record that this month's balance sheet indicates that discretionary spending by the Empress Regent and her advisors has increased seven-fold over the annual expenditures from Emperor Varen's reign. The Chief Councilor makes a motion that General Nipia send an armed escort and forcibly ensure that Advisor Tharn attends the next council meeting. General Nipia strongly advises against such a course of action. The matter is held to a vote and the motion is denied.

After the vote, Councilor Abor says she's feeling ill, possibly from ingesting spoiled mudcrab in this morning's brunch at the Temple of the Divines. Councilor Abor excuses herself from the meeting.

Ambassador Jadier Plourde again petitions the council to order the Seventh Legion to withdraw from Bangkorai immediately. Councilor Jirich makes a motion for the matter to be raised with the Legionary's Council. The matter is held to a vote and affirmed. Chief Councilor Lovidicus asks General Nipia to raise the matter the next time the Legionary's Council convenes. The general says it's not scheduled to convene again until First Seed of next year, but he promises to raise the matter at that time.

General Nipia informs the council that rumors continue to circulate about a conspiracy of traitors within the Imperial Legions. He requests that the council provide funds for his lieutenants to conduct a thorough internal investigation. No councilor volunteers to make a motion.

General Nipia wants to speak about the matter in greater detail, but his statement is interrupted by a series of significant groundquakes. Captain Norbanus of the Imperial City Guard enters the council chamber to report that a "Dark Anchor" has descended just outside the city and that several Daedra have been spotted in the Nobles District.

Due to this report, Councilor Faleria makes a motion that the council meeting be adjourned so the situation can be assessed. The motion is held to a vote and affirmed, but Chief Councilor Lovidicus vetoes the motion.
 
Chief Councilor Lovidicus says the council meeting cannot be adjourned until a vote has been held on High Magistrate Muspidus's request to add Metheglin Perfume to the water supply in the sewers to help alleviate the city-wide stench believed to have been caused by the extra week of feasting during Rain's Hand this year. Councilor Itinia makes a motion to add the perfume. The motion is held to a vote and affirmed. 

Councilor Faleria again makes a motion to adjourn the meeting. The motion is held to a vote and affirmed. This meeting of the Elder Council is adjourned.
====
2956
Imperial City Death Certificate

Deceased: Magistrate Hilo Gerardias
Date: 30th of Second Seed

Details: Magistrate Hilo Gerardias was killed during the Daedric invasion of the Imperial City. His remains were found in the Imperial Sewers and were positively identified by a friend. Due to circumstances, the remains could not be interred but were rather burned, which explains why there is no proof remaining of the Magistrate's demise. This document should provide all the proof necessary, however, and none should feel compelled to conduct any further investigation in the matter. If there were funds missing from the Magistrate's office, then it's not possible that he absconded with them. They were probably stolen by these Legion Zero soldiers. 

<The document is marked with the official stamp of the Imperial City Magistrate's Office.>
====
2957
Letter to Littorn

My sweet Littorn,

Why is this so hard? I can't tell you how I long to hold you in my arms and caress your milky-white flesh! I thought having you close by would be a relief, but it's like bellows to the fire in my forge! 

I'm worried that Captain Raelynn suspects us. These damn rules are so stupid, forcing us to keep our love a secret. I don't care. When the city is reclaimed, I'm booking us a room in the inn, and we'll lock ourselves in there for a week to make up for lost time. 

I'll be gentler this time, I promise. Have the bruises healed? 

Your devoted lover,

General A
====
2958
Astia's Journal

I've studied countless servants of Molag Bal, but the circumstances surrounding Legion Zero are truly unique. Most of my instruments were lost during the initial attack, so I'm left to fumble around with scavenged mortars and alembics. I'd like to think that shoddy materials have influenced my findings, because they are remarkably grim. 

So far I've found no signs of mind-control in my Legion Zero autopsies. I was certain that there was some kind of Daedric corruption influencing their actions—but so far as I can tell, these legionaries were in full control of their faculties. I am forced to conclude that this was a genuine insurrection—painstakingly planned and flawlessly executed. The blue luminescence in their eyes and extremities is related to their increased strength and speed, but it does not appear to have any cognitive effect.

I have no idea how I'm going to break this to the General. Pollius is a master tactician and an inspiring leader, but his dedication to the soldiers has always trumped his dedication to the Empire. He cares for them like a father cares for his children. The truth of their betrayal will kill him. Akatosh help me.
====
2959
Ranger's Correspondence

Today's kill count: 
Seven bureaucrats, two ogrim, and three legionaries. Beat that, Ancus!
—
Challenge accepted, Cornelia.
Today's kill count:
Three bureaucrats, four legionaries, and six ogrim.
—
Nice try, Ancus.
I've logged an official complaint with Captain Caudex. I saw one of your "killed" ogrim wandering around with an arrow sticking out of his foot—still very much alive. Better get those eyes checked.
—
Guilty as charged. I was going to finish him off, but watching that fat brute try to reach his toes was just too funny. 
—
Spied three more ogrim with arrows in their feet. You're such a child.
—
It's the end of the world, Cornelia. We've got to get our kicks where we can. 
Get it? Kicks? Try not to laugh too hard—you'll give up your position.
—
Believe me, Ancus, I'm quiet as the grave.
====
2960
Shadakul's Notes

These necrotic sacs are fascinating. Disease is not uncommon in necromancy, but it's almost always a mundane side-effect of natural decay. Not so here. I can say with certainty that these sacs are not a natural side-effect. They were specifically designed to produce and excrete infectious fluid. Given that I've never seen this infection before, I've elected to name it: Necrosepsis Imperialis. 

Transmission seems clear enough. The sacs develop beneath the carrier beasts' skin and swell over the course of several days. At some point, a pore opens to allow for slow secretion. As far as I can tell, this lasts for only a few days before the sac ruptures under pressure. Given the thickness of the colossi's skin, it's probably an explosive event. I've not seen it happen yet. More's the pity.

The disease moves quickly. From the bodies I've examined, I'd say that the period between infection and death is something like two to three days. It presents similarly to the latter stages of the Knahaten flu, with some notable differences. For instance, instead of bloody effluvium, the victims secrete a black tar-like substance from the eyes, nose, and mouth. There is also evidence of violent spasms. 

The most notable difference, however, is the rapid swelling of the body post-mortem, and the appearance of small pustules on the skin. The liquid produced by these sores is incredibly virulent—far more dangerous than the fluid carried by the colossi and hoarvors. Obviously this makes it imperative to halt the disease at its source, before it can incubate and mature. 

Now if only I could think of a way to do that.
====
2961
Concerned Letter

Red-Hands,

Many greetings, walker. This one writes you concerning Regulinus Bucco. You will remember him, I think. He is the hunching Imperial who talks too much and smells like stewed seepa beans. Maibii has heard that this Imperial has been re-selling product in the Market District. Some of the shaveskins there will not buy from Maibii—they prefer to do business with other shaveskins. The family had planned to hire an Imperial to conduct business there, but this bumbling dungheap Bucco has already claimed much of the market. The stories I have heard are too stupid to repeat. 
—
Maibii reconsiders; she will repeat the stories because you need to know how stupid Bucco is. Apparently, he has been telling people that his skooma is "special." "Shipped in from the furthest reaches of Elsweyr," he says—as if he could even point Elsweyr out on a map. The Imperials believe him because they are just as stupid as he is. Bucco is sprinkling lettuce greens into the vials to make it appear more "natural." You know these Imperials—obsessed with healthy living and products from distant provinces. I must give him this, at least; Bucco knows his customers.

Needless to say, this does not please Maibii. We cannot let stinking addicts like Bucco be the face of our product. This one urges you to talk to Bucco as soon as possible. Maibii would feel better if this talk involved a set of stone-knuckles and some hot coals, but feel free to improvise.

Much Luck and Good Light Moons,
Maibii
====
2962
Love Letter to Aishah

Beautiful Aishah,

My velvety sweet—Ezudash forgives you for slapping him, and stepping on his tail, and hitting him in the face with your bailiff club. It was wrong of this one to send word of an arsonist in the stock house. But what can be said? Ezudash is foolish and impulsive in matters of the heart. And there was some truth in my story. When you arrived, you lit a great fire in Ezudash's loins. The heat is unbearable, my vivacious honey pot. It must be smothered, yes? 

You needn't deny your urges. Why keep pretending? You are a spirited maiden, Ezudash is a vigorous knave. This is a tale as old as Jone and Jode, yes? The story begins with reticence, yes, but ends in long nights of passionate grooming and eager love-wrestling. 

You may protest, yes. You may call Ezudash names, and write warrants for his arrest. But in your heart and your haunches, you feel the longing. This one has seen it! The wetted lips, the flush snout, the bristling fur on the small of your back. Even as you kick him, Ezudash sees the straining of your thighs, the lusty curl of your tail. Your desire is unmistakable. 

Meet me tonight in the Arboretum at sunset, my fiery love-kitten. The criers say it will be a hot night. A humid night. Perfect weather for a lively game of "hide the mutton," yes? This one will be waiting underneath the juniper tree with a bottle of spiced wine … and nothing else.

Sealed with many wet kisses,
Ezudash
====
2963
On Valerianus Lentinus

Father Isauricus,

Normally, I wouldn't meddle in security matters at the temple, but I feel I must call your attention to a problem that has developed over the last few years. I know Valerianus has served honorably at his post for more than a decade, but I suspect I am not the only one here who is feeling frustrated about the current situation. 

Over the years, Valerianus has become extremely zealous about his faith. Indeed, one cannot even indulge in conversation with our dutiful guard without him expressing some sickeningly optimistic sentiment about how divine intervention might improve our lives. Last week, I was further shocked to overhear Valerianus preaching to some visitors about "Arkay's holy might" and "Mara's sweet grace." When one of these innocent young ladies revealed that she wasn't in the habit of praying daily, Valerianus even went so far as to rebuke her for her "derelictions." I would not want to hear any priest or priestess at the temple speaking to a visitor this way, let alone one of the temple guards. 

I fear the time has come for Valerianus to retire, and it needs to happen soon. Please give this matter your immediate and complete attention. If I have to hear "Divines bless you, sister" one more time, my ears might fall off.
High Priestess Simplicia Nivianus
====
2964
Letter of Resignation

To the esteemed Captain Juncus,

Aishah is writing today to submit her resignation. This one has served with distinction in the Imperial City guard for more than eight years now. She is grateful for the handful of gold coins she received as compensation each year, and the tremendous promotions that were never offered simply because she is a Khajiit. Had she been treated more fairly, Aishah never would have recognized the opportunities presented during the Coldharbour incursion! Though this one will very much miss the opportunity to kiss her superiors' boots and perform senseless duties, she regrets to say that she now must resign from the guard to pursue new ventures.

Sincerely,
Aishah

P.S.  This one hopes the Daedra torture your shaveskin arse for all eternity. You can eat Aishah's smallclothes, you unclawed dungman!
====
2965
Sewer Strategy

To: All Legion Zero Soldiers
Re: Imperial City Sewers

Our time has come. We have labored in secret for many months to prepare for this. It is our duty to shepherd our city through this transition. The Imperial Sewers are not a pleasant place, and no one would relish the duty of being deployed there. Nonetheless, history tells us that the sewers are perhaps the most critical part of the city in terms of establishing military control. 

Whoever holds the sewers, holds the city. This is not a theory. It's a fact.

When the Longhouse Emperors conquered the Empire forty years ago, they attacked the walls, but they also infiltrated the sewers. By taking the sewers, they secured for themselves an elaborate network of tunnels that enabled them to launch guerilla assaults against the Imperial City's defenders. The sewers were the key to their victory. When Varen recaptured Imperial City from the Reachmen, his assault began in the sewers as well. 

So when your superior officer orders your squad into the sewers, take pride. You are being assigned a sacred task. Tuck your leggings into your boots, hold your nose and do your duty. We have established a new chain-of-command, but we have not abandoned Imperial discipline. Dereliction of duty will be dealt with quickly and with extreme prejudice. With our new allies also participating in this initiative, Imperial discipline may be lenient compared to the alternative. 

Even under the domination of Coldharbour, we will survive. We will endure, but everyone must do their part. Your commanding officers will ensure you do.

General Davarius, Zero Legion Commander
====
2966
Sewer Strategy

To: All Legion Zero Soldiers
Re: Imperial City Sewers

Our time has come. We have labored in secret for many months to prepare for this. It is our duty to shepherd our city through this transition. The Imperial Sewers are not a pleasant place, and no one would relish the duty of being deployed there. Nonetheless, history tells us that the sewers are perhaps the most critical part of the city in terms of establishing military control. 

Whoever holds the sewers, holds the city. This is not a theory. It's a fact.

When the Longhouse Emperors conquered the Empire forty years ago, they attacked the walls, but they also infiltrated the sewers. By taking the sewers, they secured for themselves an elaborate network of tunnels that enabled them to launch guerilla assaults against the Imperial City's defenders. The sewers were the key to their victory. When Varen recaptured Imperial City from the Reachmen, his assault began in the sewers as well. 

So when your superior officer orders your squad into the sewers, take pride. You are being assigned a sacred task. Tuck your leggings into your boots, hold your nose and do your duty. We have established a new chain-of-command, but we have not abandoned Imperial discipline. Dereliction of duty will be dealt with quickly and with extreme prejudice. With our new allies also participating in this initiative, Imperial discipline may be lenient compared to the alternative. 

Even under the domination of Coldharbour, we will survive. We will endure, but everyone must do their part. Your commanding officers will ensure you do.

General Davarius, Zero Legion Commander
====
2967
Crumpled Arena Flyer

Come one, come all! Witness a jubilee of carnage and savagery!

The Imperial City Arena is open for business! Come day, come night, come anytime you feel the need to watch mortals bleed profusely, squirm in agony, then die in innovative and humiliating ways!
The festivities will continue unabated until the Planemeld is complete, or we run out of mortals.

Don't wait! Howls of fury and screams of pain await!

In our Brutal Lord's name,
Dredaza the Ringmaster
====
2969
Test

<<o:2>>
====
2970
The Cannonreeve's Conundrum

A Comedy in Three Acts

Proudly Presented by
The Summerset Repertory Players

STARRING

Silus Silber as "The Cannonreeve"

AND INTRODUCING

Hazaznaz as "Furbul-dar, the Frivolous"

Opening the first Fredas of Rain's Hand, 2E 578!
====
2971
Veiled Heritance - Be Warned

It has come to our attention that a group of political activists known as the "Veiled Heritance" has engaged in thievery and the fencing of stolen goods in this area.

While the Shadow Artisans normally welcome kindred spirits, this group's recent anti-Dominion activities have not gone unnoticed by Queen Ayrenn's agents. We suspect that drawing the attention of the Eyes of The Queen upon our own operations would be foolish and unnecessarily risky.

We therefore request all associates refrain from any and all dealings with this group. Their business is not welcome, and the presence of their operatives—or anyone associating with same—will not be tolerated.

Thank you for your understanding.

The Management
====
2972
Verdant Hand Orientation

Welcome to the Verdant Hand! We're happy to pay you for anything you find out there, but get caught and we don't know you.

The depths of Tamriel can be dangerous all on their own, but the places containing truly valuable yolk—relics and tomes, sometimes Daedric—are protected. Some are claimed by rival treasure seekers, others by the newly-formed Aldmeri Dominion. To my chagrin, they've found time between self-bickering to ruin my earnings by placing guards at every tomb rumored to house a lich or Daedric nest. Public safety, my left foot! It would be just like our new Queen to keep ancient secrets to herself. Luckily, we are few, and our enemies' wavering eyes can't watch every kinlord tomb every time.

That said, a few things to keep mindful of out there:

Patience is foremost in your arsenal. It will be your most distinguishing virtue among our numbers; forgotten relics wait forever. Those who seek us work in shifts.

Soft shoes are important, inside tombs and out of them. Echoing hallways alert the restless undead as easily as Dominion guards waiting outside.

Money is a great fallback. Even haughty High Elven guards crumble at the sight of coin.

Good hunting, and remember—waving at me in public is inviting my elbow into the soft part of your neck.

—LL
====
2973
Lockpick Sales-Duty

Dear Mizareh,

You are to return and remain on lockpick sales-duty until either we relieve you or a Dark Anchor pulls the entire refuge into Coldharbour.

By Rajhin's stolen skivvies, the only reason I trust you to mind the till is that you wouldn't know how to steal it.

Oblivion take you!

—SP

PS: You are the worst person I have ever known, and I've met Vicereeve Pelidil.
====
2974
Who Is REALLY In Charge?

by Brugagikh the Truthseeker

I have discovered conclusive proof that a secret cabal of elite mages working in hidden catacombs beneath every major city in Tamriel invented this so-called "Planemeld" as part of their devious plan to control all of Tamriel.

There is no "Molag Bal." He's a myth. A clever fiction. These "Dark Anchors" are actually mind-control devices constructed by the Cabal and placed throughout the world. Do not approach these devices under any circumstances. They will cause you to hallucinate, see all manner of monsters and demons, and very likely force you to kill yourself by falling on your own sword.

All three Alliance leaders know of and support this cabal. In fact, they are all practicing members. DO NOT BE FOOLED.
====
2975
Cracking the Elden Tree Vault

Problem 1: Troll guarding vault.
Solution: Fire hurts trolls. Burn troll with fire. Troll dies.
Note: Burnt troll leads to troll fat. Bring bowls to catch melted troll. Resell to Mages Guild.

Problem 2: Guards guarding vault.
Solution: Fire distracts guards. Mages Guild makes kindlepitch. Set fires in Mages Guild. Guards leave to put out fire.
Note: Burnt Mages Guild may prevent selling of troll fat. Find alternate buyer?

Problem 3: Vault has exceptional magical protection.
Solution: Find mage who devised security for vault. Threaten to burn mage OR burn mage, just a little. Slightly cooked mage reveals secrets.
Note:  Troll fat poultice soothes burns. Offer to sell troll fat to slightly cooked mage?
====
2976
Excuses Don't Buy Mansions

B—

You know I respect you. You know the headman respects you. So you must imagine how much we feel disrespected by your absolute lack of product out of Haven.

Pirates, a Daedric Prince … none of this matters. Excuses don't buy mansions. Our product does.

None of that "you only get one warning, or else" drivel. We respect you too much for anything but the cold, hard truth:

Find a way to deliver what you promised, or you're dead.

Respectfully,
—C
====
2977
Problem Solver For Hire!

Got a problem that needs solving? The name's Rayan Diel. I'm a clean-up man. If you got bodies, bloodstains, or incriminating evidence you need to dispose of, I'm your guy.

Need to get out of town quick? Need an untraceable curse? Fast-acting poison? Talk to me. No matter what you need, I've got a Diel for you.

"Fast, thorough, and clean," that's my motto. So just sit back, relax, and let a professional take over.
====
2978
Daynila's Corpse-Kebab

A favorite of mine. Works for all Mer and Men, although Argonians can be tough and somewhat gamey. In general, avoid the tail.

Cut the most convenient and tender parts of the corpse—including eyeballs and internal organs—into gobbets. Skewer these on brochettes, interspersed with chunks of dried fish or snake, then cook over an open fire to desired doneness. Best served with red wine!
====
2979
The Criminal Mind

by the Scholar <<1>>

Several years ago I paid a visit to the Imperial City Prison. There I had opportunity to examine the corpses of several prisoners who, by all accounts, had been extremely violent and disturbed individuals. While performing a routine autopsy on an infamous Colovian brigand named Villius, I discovered an unusual indentation at the base of his skull. From this singular observation, I developed a theory with two key points.

First, criminal behavior originates in large measure from deformities of the brain. Second, violent criminals may exhibit skull structures of the earlier races of Mer and Men, known for their violence. These criminals, I believe, can therefore be identified on the basis of similar physical characteristics, such as a large jaw and a sloping forehead.

Based upon my copious research and the measurements of such traits, I have created a hierarchy of criminal species among the races, with Nords, Redguards, and Dunmer at the top, and Bosmer, Bretons, and  Khajiit at the bottom. I must profess a greater appreciation for the common caliper!

Sadly, attempts to publish my theories have only been met with hostility and derision. I have been openly accused of deriding the races! I have decided, therefore, to set my work down on paper in the hopes that future generations might be more willing to examine this entirely new branch of science with opened minds.
====
2980
Memorize and Burn!

This is the last time I'm writing this down for you. Memorize and burn this!

* Blood Oranges: Killing
* Crescent: The King
* Black Roses: Daedric influence
* Guarsitter: Bodyguard
* Chicken Feed: Information designed to mis-direct an enemy
* Torchbug: Someone with useful information
* Netch: A Traitor
* Betty Netch: A female traitor
* Bull Netch: A male traitor
* Wispmother: Leader of an enemy spy ring
* Wisps: Members of an enemy spy ring
* Shade: Someone who specializes in tracking a target
====
2981
Atrocious Love Letter

To My Lovely Flowering Perennial,

I must bank on the idea that this letter finds you well. You have done more than accrue my interest. I find that I must often check to make sure that I am standing upright, as I cannot balance myself, thinking often of the ways you have embezzled my heart. To your credit, you bankrupted my thoughts, allowing me to account for nothing beyond the sweet vault of your embrace.

I have appraised the situation and I feel like I must make this statement at once: We have done more than bond. I know I am forever in your debt. Lend your heart to me and I shall make payment to your kindness in turn. Do not be shy on my account, allow me to deposit my sincerity into this letter.

I shall transfer my love from this letter to your heart,

Your Little Lender Bee
====
2982
Stormhaven Bluster Rejection Notice

Dear Applicant,

We at the Stormhaven Bluster regret to inform you that we must reject your recent submission for an advertisement in our widely-distributed broadsheet. Though we respect your desire to promote your organization, we took issue with some of your word choices and felt they were not appropriate for our audience.

The headlines "GOLD FOR BLOOD" and "START A CAREER IN KILLING" were simply too extreme for our pages. Additionally, the appeal to individuals who "take any job and don't ask questions" might compromise our reputation as an upstanding publication.

We are happy to either return your fee or accept a new submission that is more appropriate. Please see our recent edition's notice from The Iron Heels, another group similar to your mercenary organization, for an example of the kind of promotions with which we are more comfortable.

Regards,
The Stormhaven Bluster Editorial Staff
====
2983
Vol's Journal

4th First Seed
Today I was thinking about how I'm constantly bombarded by admirers asking me to recount all my tales of sleight-of-hand genius, and I had the most amazing idea—I could sell them!

People love my stories (and really, they are quite good), and with just the right minor embellishments, they will capture the hearts (and coinpurses) of all.

Who doesn't enjoy a lovable rogue? I think I've invented an entirely new way to pick pockets! Ah, I do kill me. Now, which ones will be best to start with? I'll keep a list here of stories to write down later.

Vol Visits the Duke
A Pocketful of Picklefish
A Fine Day at the Faire
Vol and the Mayor's Earring
A Grave Misunderstanding
My Friends the Gem Merchants
A Duchess and Her Diamond
A Night at the Rusty Raven
The Poisoned Purse
====
2984
Letter to Finia Marcott

Dearest Finia,

You've no idea how long I debated sending this letter, but in the end I fear I must do what is best for myself and my esteemed relations. You have been a valuable friend and ally at court for many years, which makes me all the more shocked by the word I've received—from several reputable sources, I might add—about your recent political … "activities."

It is with a heavy heart and great regret that I inform you that I no longer wish to be associated with you in any way. Advocating the ideals you apparently stand for during a time of war and consorting with the company you have been spotted with is nothing short of treason, and I will not be associated with any of it.

It is my hope that you may yet see the folly of your ways before it ruins you. Do not write back.

—Duchess Olivie Delrusc
====
2985
High King Emeric, I Implore You!

Your Royal Majesty High King Emeric,

Though I am certain you receive many correspondences from the nobility, it is my hope you will give this missive the attention it deserves.

I write to you not only as a downtrodden member of the court, but as an advocate for every man and woman (those of sufficient nobility to be worth noting, at least) who has been slighted and ostracized for no good reason. It is my firm belief that, no matter your family history or how many cats you care for or what special … dietary restrictions you might have, all nobles have the right by birth to inclusion in the court and related gatherings.

For no other reason than sheer prejudice, I have been repeatedly ignored, overlooked, and rejected by those who are my peers. This is a great injustice and it cannot be allowed to continue! My blood is just as good as any other noble's, and I demand to be given the respect I deserve.

Only you can truly command the court, and so you are my only chance for redemption. Please, my King, I beg of you to publicly denounce this treatment so that I might regain the standing I deserve.

Your Loyal Subject,
Adelil
====
2986
Scutwork and Drudgery

List of Tasks for Fahdah the Eyeful 

Dutifully transcribed by Saadifa

1.	Collect protection money from the Dockworkers' Guild.

2.	Rough up that snotty Doriniel for being an Elf. 

3.	Rob six beggars. 

4.	Go to the market for a new cutlass to replace the one I left in that courier's body.

5.	Let Saadifa give me a massage.
====
2987
The Dose Makes the Poison

By Zanziba the Clever

The key to the poisoner's art lies in a thorough understanding of how a substance's effects on a person vary depending on amount or concentration of the substance. Let us take for an example leaves of Heart's-Ease, a common anodyne found in every pharmacopeia. The leaves are brewed as a bedtime tea by those who have trouble falling asleep. However, if the leaves are dried and converted to a powder, one can create a powerful soporific. Six grains of this, added to a night-watchman's ale, are almost guaranteed to put him in a deep sleep within a quarter-hour. Give him twenty-four grains, and he'll never wake again.
====
2988
For the Doyen, Sleek Splendid-Paws

I don't mean to be a pest, Your Doyenhood, but you did promise to let me know if any opportunities arose for me to get in on a job or two. I heard from one of the Bjoulsae Boys that you were eying the guards around Saint Pelin's Chapel—does that mean you're thinking of going after the famous gold candelabra, or even the relics of the saint himself? Hey, I could help out on that, I really could. I mean, I could work as a lookout  on the outside while you're inside grabbing the goods, and warn you if any nosy guards got too close. Good idea, eh? 

Keep me in mind, 

Lithyyorion "the Nimble"
====
2989
Khorshina's Journal

Gods, gods. The dream is back again, the one about the burning quartermaster. I ran from Cyrodiil, but Cyrodiil followed me. After that butchery in the ravine near Chorrol, I was over and done. Six days later I was in Belkarth, but that was still too close. That's where the dreams started. Hitched a ride with a westbound Dragonstar caravan. I got to drinking one night with a drover, who told me about a place in Evermore where they needed a good brewer, and a deserter could be safe. Got blind drunk, we did, and the hangover was worth it, because that night I didn't get the dream. And the same trick worked every night since then—until last night. Despite the rum, the dream came back. And it was bad. Gods, what am I going to do? It's bad enough I've become my own best customer. 

Maybe … skooma. Maybe that will help.
====
2990
Names, Names, Names!

White-Gold Lotus
Deadly Asp
Flames Blackburn
Vivec's Word
Black Fox
Grimshaw
Bottom Bucket Surprise
Rajhin's Shadow (??? already used?)
The Bullwhip Queen
Larceny Lil
The Deadly Person
Bad Agnes
Frightener Lass
The Violent Vixen
Venom Woman
Stuff Taker
Bad-Tempered Berthis
Madame Vex
Lady-with-Spurs
The Very Sharp Thorn
Badomay
The Other Adversary
====
2991
Letter to Stelvene Lothaire

Stelvene! Come back, you fool. He yet lives!

I can take you to him. We have a wagon! Your father has an entire legion looking for you. How much of your fortune have you spent hidden away for this long?

Come home, and I will tell you everything I know.

Abandon this madness. Abandon this false god!

—Rincous
====
2992
Zagrugh's Journal

12 Sun's Dawn

So tired. The money's good, but I've caught every assistant I've tried to hire stealing from me! Guess it comes with the territory. I can't keep up this pace, though. Doing all the restocking, bargaining, ledgers, and everything else is going to kill me. I've haven't had a full night's sleep in months now!

What I need is an assistant who will just do the work and not steal everything or run off and leave the shop unattended. Sathasa said she just summons up a scamp whenever she needs gruntwork done. Says they're dumb and mean, but they do the job and she can relax a little. Messing around with Daedra doesn't seem like a great idea, but I'm at my wit's end here. Maybe I'll take her up on the offer of that summoning scroll. It's just one scamp, after all.
====
2993
Quit Asking

You're not getting a discount! I don't want to hear any reasons why, especially if you:

—Grew up in the same village I did. What a coincidence!
—Know a "very reputable" supplier you'll introduce me to.
—Are just a few gold short but are "totally good for it."
—Saw the exact same item for far less elsewhere but like me better.
—Claim to be a member of the Morag Tong.

In fact, if you claim you're a member of the Morag Tong, I'll just let them know you're running around and telling people that. Go ahead, try me.
====
2994
How to Train Your Guar

…in Five Easy Steps!

Guar have much more complex inner lives than many give them credit for. We know they can be trained to carry packs, and we love them for their docile nature, but what do we really know about our relationship with these steadfast beasts? In my years working with guar, I have discovered that they have a much greater capacity for learning than we could ever expect. My studies have yielded what I believe are some of the best methods for guar training, useful whether you are interested in studying them in-depth or just in getting ol' Rollie to stop chewing on your sandals.

1. Demonstrate
Make sure to clearly show your guar what you intend for him to do for you. Make sure to hunch over and look as much like a guar as possible. Studies have shown that just by watching, guar can learn the basics of a task. Keep his attention by carrying a bit of food that is of interest while you perform the task.

2. Command
Clearly, slowly state the command word you wish to associate with the demonstrated behavior. Say it over and over again as you show your guar the correct way to do the task. Sometimes I find that yelling helps, as it startles the guar into paying closer attention (though it may also make him skittish).

3. Watch
After you have demonstrated what you wish your guar to do while repeating the command word, watch for the guar to make an attempt. Continue saying the command word and continue to the next step every time he makes a move in the correct direction. This can take hours or days, so be prepared to watch for a while.

4. Reward
Give your guar a reward even for incremental progress, such as nudging a bucket you wish him to carry. Training can be difficult, and rewarding every bit of progress will help your guar stay motivated.

5. Repeat
It may take weeks for you to fully teach your guar a new task, so stay patient. Train every day, and by following these steps, you'll have the best-trained guar in the district!
====
2995
Tribunal—Living Lies

by "Disordinator"

Have you ever noticed how you never see Vivec and Almalexia in the same place? Or how the water the Temple priests serve smells just a little … off? I have. And I've been on the run trying to spread the word about what I know ever since. The Temple doesn't like me, and there's a damn good reason why. The Tribunal are going to eat our souls.

They aren't the benevolent guardians the Temple wants us to think they are. I've read all the texts, the 36 Lessons, seen the patterns in the numbers. They aren't three loving gods. They are one giant monster from beyond the Void, and they're going to harvest souls for their true master. Think about it! The alliance with the Nords and Argonians, of all people? A war to conquer Cyrodiil? And we know that leads to trying to conquer all of Tamriel; the idea of a "war to protect our homeland" is ludicrous. It all adds up, just a means to gather more and more souls for the big day. Open your eyes!

It's everywhere. All around us. Every day they are getting into your head. Think that guard is looking at you? He is. Ever had a bee fly too close to your ear? That's their work, too. It's the pollen—magical. Lets them hear your thoughts. Lets them find people like me who are trying to get the truth out there! The evening chants you can hear across the city? Mind control spells. Keeps the people quiet.

All I can say is I'm not drinking any of the well-water in Mournhold anymore. Don't take it from me. Think for yourself. The signs are everywhere, and know that you know how to look, you won't be able to ignore what's right in front of your nose.
====
2996
People I Hate

Everyone on this list is gonna get exactly what they deserve as soon as I find them alone.

Jararr
Goes around telling people I dilute my potions with sewer runoff. So what if I do?

Rellicus Sibassius
Saw him holding his nose and laughing with his idiot friends when I walked by. Still getting friends' names.

An-Medul
Inconsiderate mud-hugger! Ate the last bit of skeever stew before I got my bowl.

Beording Bearfriend
Gave me that LOOK across the bar at the Fussy Guarherd. He'll know which one I'm talking about. Thinks he's better than me. We'll see!
====
2997
Enduring Nord Society

by Nevil Hleran

If, like the unfortunate author of this text, you have the displeasure of being required by your House to interact with our Nord "allies" and "trade partners" on a regular basis, you'll quickly discover that Nord social interactions are far removed from our complex and dignified Dunmeri culture. My frequent exposure to their habits and behaviors has made me something of an authority on avoiding physical harm when in the company of Nords, and I hope it may assist you, the reader, in the same.

With Nords, insults are not always insults—unless they are. When conversing among themselves, references that might otherwise seem offensive (like "you old horker's arse") might, in fact, be familiar terms of endearment. One should avoid chiming in with similar epithets unless quite familiar with the Nords in question. Keep in mind, even then, that insulting a Nord's strength, bravery, or honor in any way almost inevitably leads to violence as the offended party attempts to prove otherwise.

Never turn down a drink. You must become an expert at discreetly emptying your sixth or seventh cup of mead underneath the table (don't worry, there will be plenty of spillage already present; no one will notice). Refusing a drink is seen as an admittance of weakness and is a sure way to alienate yourself from those you have been forced to work alongside. 

My last bit of advice is to attempt to speak in the simplest terms possible. Nords, while they do love absurd stories, do not appreciate the finer arts of conversation, and become suspicious of those who speak in elaborate language. A suspicious Nord is a dangerous Nord, likely to go off and begin yelling and throwing accusations that you're deliberately being confusing and must be lying. Keep it simple and you'll avoid bruises.

Good luck, reader. You will need it as you attempt to cooperate with these brutish Men.
====
2998
Letter to Skull-Brother Xandier

Xandier,

It has been far too long since last we met. I do so miss the company of a fellow collector, and I believe I have a remedy for that. More accurately, a rumor for that. You won't believe the things I've heard about what people are finding in Craglorn. 

I know you have an interest in the most ancient of relics, and I shouldn't have to remind you (though I will anyway) that the Nedes themselves were known to inhabit that territory in antiquity. Can you imagine the prestige owning even a Nedic chamber pot, much less an inscription or warding-prism, would garner? I can!

We must meet again and try our luck at recovering one of these priceless relics. When is the earliest you can meet me in Dragonstar? Oh, and just ignore all the chatter about how dangerous it is over there. I'm sure it's nothing we can't handle!

Your Fellow Collector,
Emutaril
====
2999
The Ghost is Our Friend

ALL Skull-Brethren, take heed: DO NOT attack or banish the ghost! 

Yeah, she's creepy and looks gross and might wake you up in the middle of the night with that off-key singing (if you can call it that), but deal with it. The Guard is absolutely horrified of her. The "wet yourself, drop your sword, and run away from your post" kind of horrified. She's our best friend for keeping the Guard out of the refuge.

If I catch you messing with the ghost, you're gonna end up like Ol' Limpy.

—<<1>>
====
3000
Letter to Zurga gra-Murtag

Hey, Zurga, 

I'm fed up with spending my days in this hole under Belkarth. I want to get back into the fighting game, challenge myself some, you know? This new arena at Dragonstar sounds like just the thing. But I can't just walk away from this job because I told the Big Boss I'd do it, and he don't like it when one of his people goes back on her word. However, if I had a replacement, I think he'd go for it, so I thought of you—just popped into my mind, and I thought, sure, Zurga's always dreamed about getting out of the stronghold, seeing the world and all. Now I know what you're thinking, but come on—even if old Snurbash got stomped by a mammoth tomorrow, Godrun's still not going to take you as his new Hunt-Wife. So do a sister a favor, and come on out to Belkarth. You'd like it here. 

—	Grazubesha gra-Murtag
====
3001
Couplets in Admiration of the Dead

By Ferordomas

There is no living beauty compares
With corpses and their glassy stares

I feel a thrill when I gaze upon
The bodies of the dead and gone

Cadavers cannot refuse your request
Cold and silent, they suit me best

My heart begins to jump and dance
At the very thought of nec-romance
====
3002
The Chronicles of King Kurog, Book I

By Zephrine Frey, Chronicler of Wayrest

I first met Kurog gro-Bagrakh in the wilds of Elsweyr. I was there pretending to be a scholar from Wayrest, but my true purpose was to watch, listen, and report back to King Emeric of Wayrest about events in the Khajiiti homeland. It was in this capacity as a spy that I originally encountered the boisterous and charismatic Orc warrior. He was newly arrived from Wrothgar, busy establishing himself in the mercenary group known as Gaspard's Stalkers. From all reports, he was brave, competent, and of unmatched physical prowess. He certainly looked the part to me.

The Breton mercenary leader, Gaspard Esmery, opened his ranks to any and all races. As long as you were willing to follow orders and fight with all your strength, Gaspard had a place for you in his unit. Kurog brought along a handful of powerful Orcs who also happened to be extremely loyal to the young warrior. Soon, they were the most-prominent members of the Stalkers, getting the most-dangerous missions and the ogre's share of the loot.

I was able to get close to Kurog on a number of occasions. He enjoyed being flirted with, especially by an attentive Breton woman who enjoyed sampling Khajiiti delicacies as much as he did. During these moments when we met for food and drink, he let down his guard and told me things I'm sure he wouldn't have revealed to any of his male acquaintances. It was during one such rendezvous, in a dark and seedy tavern in the city of Orcrest, that I learned about the Orc warrior's past and his dreams for the future. 

We have all heard the horrible stories of life in the Orc strongholds. Kurog told me of his younger days as part of a clan in distant Wrothgar. He was the best and the brightest of a new crop of younglings—stronger, faster, and in many ways more brilliant than either his contemporaries or most of his elders. But he was unsatisfied with life in the clan. He wanted to prove himself in battle. He wanted to see the world. And both he and his clan chief knew that if he remained in the stronghold much longer, one of them was going to die. That was the way of life for the Orcs.

Instead of pushing the issue and challenging the chief, Kurog rallied his bosom companions and signed on with a recruiter for Gaspard's Stalkers mercenary company. After lending his talents to help win skirmishes across Hammerfell and Cyrodiil, the company had made its way to Elsweyr. Kurog seemed to be having a grand old time seeing the sights, eating the food, bedding the wenches (his words, not mine), and winning battle after battle. I offered Kurog a spoonful of honey pudding, my other hand resting on his powerful arm, and asked in all innocence, "But what about the future, my powerful friend?"

"The future?" Kurog laughed. "I'm going to go home, kill the old chief, and take command of my clan!"

Kurog said all this matter-of-factly. He wasn't boasting. He wasn't trying to impress me. He was simply telling me what he believed. And you know what? I believed it, too. This was definitely an Orc that King Emeric was going to want to keep an eye on, mark my words.
====
3003
The Chronicles of King Kurog, Book II

By Zephrine Frey, Chronicler of Wayrest

I had the pleasure of introducing Kurog to King Emeric when the Orc mercenary visited Wayrest. He was in the company of his Orc companions. They had recently resigned their commissions in Gaspard's Stalkers mercenary company and were making their way back to the wilds of Wrothgar. Thanks to the friendship I had fostered with Kurog during our time together in Elsweyr, he contacted me in the hope of visiting with me when they arrived in Wayrest. I readily agreed and offered to play tour guide while he was in the city.

After spending a few days showing Kurog around the city and introducing him to the many tastes of Breton society (Kurog certainly does love to eat!), I surprised him with a clandestine visit to Wayrest Castle. I must admit that I was slightly worried about how the meeting was going to turn out. Kurog can be loud and crass, and he knows very little of the social graces. In retrospect, I shouldn't have been concerned. King Emeric and Kurog got along smashingly! They seemed to share similar opinions about politics and warfare, and they took great pleasure in trying to make the other laugh out loud. At the end of the evening, Kurog admitted to the king that he was returning to Wrothgar to claim his rightful place as chief of his clan.

"Should I be worried?" King Emeric asked with a smile. 

"Of course you should be worried," Kurog laughed. "But I like you, King Emeric. I think I will seek to rebuild Yashnag's kingdom in Falkreath before I turn my attention toward High Rock."

The two men shook hands and a shiver ran down my spine. I had a feeling that I was witnessing something important, even if I never imagined just how monumental this moment would actually prove to be. As Kurog started to take his leave, King Emeric had one more surprise to add to the evening's already long list of amazing occurrences. "My friend," Emeric said, "I have a request. Allow Lady Zephrine to accompany you back to Wrothgar. She has been my eyes and ears in distant lands, and I certainly want to know how your ambitions play out."

Kurog laughed again. It was an infectious sound. "You want me to take your spy to Wrothgar?" Again, Kurog demonstrated he wasn't quite as thick-headed as most people believed about Orcs. I wonder how long ago he guessed as to my true nature. "Damn it all, why not? She's amusing, she knows how to eat and drink, and she's more than pleasant to look at. Pack your bags, my lady. And bring something warm. The weather in Wrothgar can be a bit nippy."

And with that, I accompanied Kurog to the land of the Orcs.
====
3004
The Chronicles of King Kurog, Book III

By Zephrine Frey, Chronicler of Wayrest

The journey to Wrothgar turned out to be more pleasant than I expected. Kurog continued to be a fun and exciting companion. If anything, his mood grew even lighter the closer we got to the land of his birth. Along the way, we talked of many things, including Kurog's hopes to change some of the more oppressive and restrictive traditions of his people. "We should build great cities, cosmopolitan communities with places of learning and culture," Kurog said. "And cuisine. Lots and lots of cuisine. It's so much better than food."

When we finally crossed the border into Wrothgar, the mood among Kurog's company of Orcs turned somber and more serious. They knew the stakes of siding with Kurog against their clan chief and were prepared to deal with those consequences, but that didn't make marching toward possible doom any easier. Kurog, on the other hand, maintained a jovial, even childlike, glee. He had prepared for this moment his entire life, and he was ready to leap head-first into his destiny. I was afraid for him, but I was also honored to call him my friend. And, if I may be so bold, just watching Kurog riding tall and proud atop his horse made my heart beat a little faster. I guess I was a bit smitten with the charismatic Orc warrior.

At some point Kurog must have noticed that I was staring at him. He gave me a dazzling Orc smile, winked, and said, "Once I become chief, you could be one of my wives. Consider that an open invitation." I turned away, hoping he didn't see how flush my face had become. I didn't know if I should laugh or scream in angry mortification at such a ludicrous idea. But by the time I gathered my thoughts and turned back to confront him, Kurog was holding up one gauntleted hand. "From here," he said, "I go on alone."

Chief Bolazgar waited for Kurog. Four large, hulking Orc warriors stood beside the chief, their angry gazes locked on the younger Orc. And beyond them, it seemed to me like the entire clan had come out to see what was about to occur. "Are you going to grovel before your chief and beg my forgiveness, Kurog?" Bolazgar sneered. "No, not today," Kurog replied cheerfully. "Today, I challenge you for leadership of the clan."

Even from a distance, I could see that Chief Bolazgar was shaking with rage. "How dare you?" he bellowed. "Do you think you can best me in fair combat? Do you?"

Kurog shrugged. "As a matter of fact, I know I can best you. You've grown fat and weak while I've been fighting wars in distant lands," Kurog proclaimed. "In fact, I'm not sure there's going to be anything fair about this combat."

With a scream of pure hatred, Bolazgar drew his weapon and charged. In stark contrast, Kurog calmly unsheathed his sword and stood his ground. Then, with an economy of motion, he blocked the clan chief's initial, clumsy attack, and followed that with a single, devastating swipe. Bolazgar's head bounced three times before it came to rest against the boot of one of his honor guards.

The field was silent for a long moment. Then the first call went out, "Long live Chief Kurog." The rest of the clan took up the chant as each member, in turn, dropped to one knee before the powerful Kurog. He smiled. "Today begins a new day for the Orsimer!" Kurog proclaimed. "I will lead you to glory! On this, you have my word!"

And it was clear that I wasn't the only one who believed him.
====
3005
Orders for Falinir

Brother Falinir,

Your bravery is commendable, but I must deny your request to fight alongside the vanguard. You have performed admirably these last two years, but for our plan to succeed I need the strongest warriors holding the line. I am sorry. 

As I have said countless times in the past, we all contribute to the hunt in different ways. Volas brings a sharp eye, Borsgrag brings a strong sword-arm, and you bring your inelegant swiftness. 

Coursing is a vital part of any successful wolf-hunt, Falinir. Without you acting as bait, ambushes would be impossible. Is it a glorious task? No. But this is not a glorious business. I hope you understand.

Please report to Eidre at dusk to be fitted with your meat-garment. 

Divines protect you.
Huntmaster Cretia
====
3006
Drolora's Trap Summary

Huntmaster Cretia,

Here is the trap placement summary you requested. Again, I am not confident that these traps alone will be sufficient. Please consider purchasing additional snares, man traps, and pine tar when next you visit Orsinium.

Summary:

On entry, mine doors are shut and sealed with reinforced cross-beam.

An array of twelve man-traps have been placed and concealed six paces from the door.

Pitch has been smeared on all surfaces to prevent swift movement.

Six razor wires and three net drops have been installed at twelve paces.

I'm installing a last-resort kindle-pitch drop-line. It may not be ready by the time you requested, though. 

I would urge you to delay the ambush a few more days to allow time for additional preparations. We'll only get one shot at this—let's not miss the target.

Sister Drolora
====
3007
The True Nature of Magnar

Knowing your enemy is the first step to defeat him. 

Magnar Bearstorm, or Magnar the Child-Eater, has led the greater Wrothgar pack for at least fifty years. We don't know much about his early life. He has never been seen in human form. Some say he was never a child—that he clawed his way out of the Hunting Grounds, fully grown and full of wrath.

When Magnar first arrived in the mountains of Wrothgar, he snatched up scores of children in the dead of night—presumably to eat them. The Order has not ruled out the possibility that he turned these youngsters into the first members of his pack. I'm not sure which possibility upsets me more.

I have fought Magnar twice, and nearly lost my life on both occasions. He's not particularly swift, nor is he quiet. He doesn't need to be. During our last confrontation, my blade struck true at least three times, but he didn't even flinch. This has led some in the Order to believe that he is invincible. Some even suggest that he might be Hircine himself masquerading as a savage moon-beast. This is all preposterous, of course. Mark me, recruits: Magnar is mortal and I'm going to kill him to prove it.

Volas Night-Eyes
====
3008
The Chronicles of King Kurog, Book IV

By Zephrine Frey, Chronicler of Wayrest

As the years went by, I was often used as an intermediary between King Emeric and Chief Kurog. Because of this, and due to my ongoing friendship with the chief, I was privy to many of the most significant events in Kurog's life. And not only to the events, but also to Kurog's thoughts and feelings, because he continued to trust me and utilize me as a confidant, even writing to me when we were in different parts of the continent. (But, sadly, no. I never took him up on his offer to become one of his wives. Kurog began to collect wives early in his chiefdom, not unlike a stable master collects horses. But that's a tale for another day.)

Kurog spent a few years consolidating his power, growing his clan and forming alliances with clan chiefs that were willing to support his goals and ideals. It was about this time that Kurog revealed the details of his grand vision. "I will follow in the footsteps of mighty Yashnag and march into Skyrim," he wrote to me. "I will restore the Orcish kingdom in Falkreath and create an Orcish city to rival the wondrous Wayrest." While Kurog was busy to the north, King Emeric was dealing with issues in central High Rock. King Ranser of Shornhelm had declared war against Wayrest. After a clandestine meeting with the king, I decided I had to make one more trip to stand at Kurog's side.

I caught up with Kurog near Dragonstar, as his forces were accumulating in the mountains of western Skyrim. They were having a more difficult time of it than Kurog had anticipated. The Nords, wracked as they were by civil war, nonetheless proved to be capable and courageous fighters. The path to Falkreath was long and arduous, and the rock and snow were going to be bathed in the blood of warriors from both sides before this campaign was done. I sat with Kurog one night, watching the roaring fire, when the clan chief opened up as he did during our times together back in Elsweyr.

"These damn Nords," Kurog said, "if they had a shred of decency they'd put down their weapons and get out of our way. But no. The clans that aren't fighting us are trying to bribe us to aid their cause. They don't see us as conquerors. They think we're mercenaries! I'm beginning to think that my Falkreath dream is going to be crushed by all this snow and ice. Damn the Nords and damn their foul mead!"

I placed a hand on Kurog's knee and said softly, "What if I offered you a different, better dream? And the authority to make that dream a reality?" Kurog looked at me for a long time. Then he stood, towering over me, and demanded to know what I was talking about. Instead, I reached into my traveling cloak, withdrew a leather document pouch, and handed it to him. He read the contents by the light of the fire. Read it again. And a third time. Then he asked me if this was some sort of trick. I assured him that it wasn't a trick. It was an offer. "You help King Emeric, and King Emeric helps you," I said, and the two of us talked long into the deepening night.

In the morning, Kurog had a list of demands for me to take back to Wayrest. I was impressed. He was driving a hard bargain, but he was also offering King Emeric the power necessary to end Ranser's War in one fell stroke. I told him I would get the documents to King Emeric as quickly as possible. In return, he promised that his army would be ready and waiting for Emeric's signal—but they would not make a move until the signed documents were in Kurog's hands.

And that was how the Orcs joined the Daggerfall Covenant and Kurog became the King of Wrothgar.
====
3009
The Chronicles of King Kurog, Book V

By Zephrine Frey, Chronicler of Wayrest

Let's talk about the wives of King Kurog of Wrothgar. He began collecting wives shortly after he returned to Wrothgar and defeated Bolazgar to become chief of his clan. His first selections were purely political, taking wives to shore up his alliances with other clans. It was about this time that I became aware of Kurog's mother, Alga. He had mentioned her a few times in conversations we had over the years, but she never seemed to be a major influence in his life. At least, she wasn't prominent in his life as a mercenary.

Now that Kurog was chief of his clan, his mother had stepped in to fill a need he never knew he had. She took the title of Grand Forge-Mother and immediately set out to negotiate marriages for her son. For those of you not intimately familiar with Orc traditions, you must understand that the only male in a clan allowed to take wives is the chief. He functions sort of like the primary male in a pride of lions, lording over all until someone younger and stronger comes along to take his crown. Just as Kurog did with Bolazgar. The chief's wives become the highest-ranking people in the stronghold, taking charge of important clan functions while the chief supervises everything from a distance. The only activity the chief personally takes charge of is war, whether leading raids or actually taking his clan into battle against a hated enemy.

The most-influential and powerful of the chief's wives is the hunt-wife, and this was the first marriage that Alga worked to secure. Rumors abound that more than a dozen young hopefuls were vying for the position, but Alga and Kurog had a specific goal in mind. In the end, a powerful daughter from the Shatul clan, famed hunters of the Wrothgar highlands, was selected to solidify the alliance between the clans. Noroga pledged her loyalty, taking her place as Kurog's hunt-wife.

When it came time to find Kurog a forge-wife to oversee blacksmithing and mining for the clan, Alga looked no further than the famed weapon and armor smiths of the Morkul clan. The obvious choice was the Morkul chief's eldest daughter, an Orc maiden named Ashaka. But Alga was more interested in the younger Tugha, who had traveled abroad for two years to study with the blacksmiths of western Skyrim. Her experiences, modern attitudes, and obvious intelligence won her the position of forge-wife for Kurog and his clan.

If there was a requirement other than bringing another powerful clan under Kurog's banner, the role of hearth-wife demanded not only a brilliant household administrator but a talent for cooking that went beyond the usual skills of a mountain-bear hash-slinger. Kurog, as I've mentioned in previous volumes of this chronicle, relished food with a passion. Between fighting and eating, I'd be hard-pressed to determine which activity Kurog enjoyed more. Be that as it may, it would take years to find someone of Orcish grace and exceptional talent to fill this marital role. A great competition was eventually staged while Kurog was off aiding King Emeric at the end of Ranser's War. 

While Kurog was away, at least according to my sources, Forge-Mother Alga invited the most eligible Orc maidens from the most powerful clans not yet allied with Kurog to compete for the title of hearth-wife. She made them engage in a culinary battle that was as violent and bloody as any skirmish Kurog himself had ever undertaken. The women had to track, kill, and clean their own ingredients. They had to fight each other to secure spices from distant lands. And then they had to present their finished meals before time ran out. Alga and Kurog's first wives, Noroga and Tugha, would judge the worth of each contestant's offering. Barazal of Clan Murtag won the day, as much for her physical strength (it is said she killed a mountain bear with her bare hands) as her deft use of delicate spices. 

Kurog has many and varied lesser wives, most of who I have no real knowledge of, as they work behind the scenes and rarely made their presence known. Two, however, are always at Kurog's side. These are his protectors, the shield-wives. Two powerful fighters currently fill these roles in Kurog's household, the warrior-sisters Oshgatha and Razbela. The sisters are as loyal to each other as they are to the king, ready to lay down their lives to defend him should the need arise. Even Noroga and Tugha remain on best behavior when the shield-wives are present.

Note: Though each marriage secured Kurog a certain degree of cooperation from the various clans, I should point out that since Kurog took the title of king, some of the clan chiefs who joined with Kurog by virtue of his marriage to their daughters have had a change of heart. While these chiefs won't openly oppose Kurog due to the marriage alliance, they have yet to publicly accept him as king of the Orcs. This, as you can probably guess, makes Kurog extremely unhappy.
====
3010
Letter to Negaelion

Cousin,

You said you were coming here for the cause. To respect what came before. To stop the piles of dung heaped upon us by interlopers.

But the only interloper dung pile I've seen these past few months is your own. You eat my food and drink my rotmeth—all my rotmeth, all day long. At least your wife helps with the sweeping, but it's all after the messes you cause. Pull your weight or start paying rent.

—Glardel

PS: I've seen what they wear in Malabal Tor. "Too lazy to wash your own clothes" is not "Malabal Tor style." Put a shirt on—you're walking Altmer propaganda.
====
3011
The Chronicles of King Kurog, Book VI

By Zephrine Frey, Chronicler of Wayrest

Now I want to take a few pages to record King Kurog's grand vision for Wrothgar and the Orc nation. I listened to his plan develop over the years from a nebulous dream, to a kernel of an idea, to the strategy that now inspires the re-building of Orsinium. 

During one of our first rendezvous, Kurog imbibed an astonishing amount of moon-sugar double rum. This had the effect of making him both introspective and extremely talkative. With a few smiles, a well-placed giggle, and an occasional compliment or question, I was able to get Kurog to open up about a great many things. But as the evening wore on, he began to tell me about his dream for the Orsimer—his name for the people we call Orcs. 

"The strongholds," Kurog said. "They've served the Orsimer well for generations. But our traditions, for all they aid and guide us, they also hold us back. They mire us in outdated notions and meaningless restrictions." There was more, of course. While he understood the need for violence and was extremely good at it, he hated that everything in the strongholds was solved by beating or killing someone or another. "It makes it very hard to have a civil discourse on anything of substance," he bemoaned, "because sooner or later someone reaches for something heavy or sharp to use to punctuate their particular point of view. Something needs to change."

The next time the subject came up, we were drinking treacle tea and watching the sun set over the Tenmar Forest. It was obvious that Kurog had given the topic much thought since we had last discussed it. In addition to just making life better for the Orsimer, now he also wanted to elevate his people on the political level as well. "The other kingdoms will never take us seriously as long as we remain trapped in our old traditions," he said, a trace of bitterness evident in his voice. "We must develop a modern society if we are ever to stand shoulder to shoulder with the other races as equals. We need to build Orsimer towns and cities that can sustain diplomacy and trade while not looking like ancient and restrictive fortresses. A little fear in your contemporaries is all well and good. I find that it helps immensely in negotiations. But attitudes and mannerisms that invoke terror? Those should be locked away and reserved for your enemies, not left on constant display to frighten friends and foes alike."

It was my final day in Elsweyr. I was preparing to return to Wayrest after what I assumed was going to be my last extended stay in the Khajiiti countryside, when Kurog invited me to join him for dinner. He had reserved a private room at the local inn and paid the establishment's chef to prepare a farewell feast for the two of us to share. As we munched on dried sugarmeat and caramelized sweetcakes, Kurog picked up his ongoing narrative of how he was going to return home and help his people. "I plan to rebuild our past glory, perhaps by reestablishing Yashnag's ancient Orsimer kingdom in Falkreath or maybe even raising the ruins of Orsinium itself."

Kurog's dream had become goal, a challenge he had placed upon himself to test his mettle and his strength of spirit. It would begin with Kurog's return to Wrothgar to wrest the chiefdom of his clan from the "insolent leader" (his words, not mine) who banished him. Then he would gather other clan leaders to his banner, forming a nation of independent states that was large enough and powerful enough to carve a kingdom for the Orcs—a kingdom that would see Kurog as its king. "Tell Emeric that the next time we meet, it will be as equals or it will be as enemies!" Kurog said. "Under my rule, Orsimer will have every right and opportunity afforded to the citizens of Wayrest or Windhelm. The old ways will fall away, and a new age will dawn for the Orsimer people. This I so pledge!"

I won't deny it. Kurog's words, his passion, they moved me. I wanted to believe that he would succeed, that the Orcs would rise up and prosper under his benign rule. I would never forget what he described to me. Later, when King Emeric was in desperate need of allies, I would remember Kurog and whisper into Emeric's ear. And that is how alliances are born.
====
3012
The Legend of Thukhozod

Oh what a legend we have wrought! Who would ever dare to challenge the powerful and immortal Thukhozod, master of the necromantic arts? Thukhozod is, was, and forever shall be. He appeared hundreds of years ago and established a hidden sanctum where he could perform his rituals and experiments in relative peace. He frightens the locals, he communes with chiefs and warlords, and he consults with the spirits of the dead.

Now, as I enter my thirtieth year as Thukhozod the Eternal, I have decided to write down our dirty little secret. Thukhozod isn't one, he's many, and I am just the latest in a long line of powerful necromancers.

The first Thukhozod was the original Thukhozod, an Orc necromancer with a plan and a dream. He claimed to be immortal when he participated in the Three Clans War, and certainly his efforts were recognized as significantly contributing to the victory of Shatul Clan. But I don't believe what happened next was his idea. I think that credit should go to his son, Glazoz.

When Thukhozod died unexpectedly, his son and apprentice Glazoz decided to keep the event a secret. He dealt with his father's body and took on his identity. In that way, Thukhozod continued and his march toward immortality was on.

The list of Orcs, each and every one an ancestor of mine, goes on for pages and is stored in a hidden vault deep within this sanctum. It includes at least two daughters who replaced their fathers and took on the role without giving any indication as to their true genders. Now, as this damnable illness eats away at me, I await the arrival of my own son, Khoruzoth. His mother, Yazoga, was supposed to present him with his heritage. He should be on his way as I write this. I hope he arrives while I'm still healthy enough to help him with the transition to his new life.
====
3013
Kraala's Journal

Noise, noise, noise! I'm drowning in it!

Those filthy Orcs bang iron and saw trees and break stones all day long. On and on and on! And even in my own home, stinking Winterborn wander the halls, coughing and wiping their filthy noses. Unwelcome house guests that stink of old deer hides and rot! They have their uses, but they are few. Too few! 

Only the birds give me peace. Their songs rise over the din. And when the racket is drowned out, only the whispers remain. While those sweaty wild-men bumble around in the woods like fools, the birds bring me real information. Secrets. If only I had more birds. I'd fill the skies with them. Nothing would be beyond my reach!

More birds? Of course! What a splendid idea!

I'll make more birds!
====
3014
The Watcher's Pledge

By the sword of my fathers, I pledge fealty to the Watch and to the rightful heirs of King Maxevian. I do hereby bind myself to the laws and regulations of the Watch, and shall faithfully execute any orders given to me by the Watchmaster or her surrogates, without question or hesitation. I shall not suffer an Orc to stack stones, and I will defend the Hold against all enemies, be they men, mer, or beast.

I take this vow without reservation, and shall hold to it unto death.
====
3015
Watcher's Report

Honored Watchmaster,

Our scouts have noticed increased activity in the old city. They request permission to go deeper into the ruins to investigate the situation. As you know, the Pig-Men have been migrating in greater numbers recently. This may be the beginning of a new settlement. We cannot afford to stand idly by and give them time to dig in.

Sergeant Malene has been interrogating the Orcs we captured in last week's raid. Apparently there is some discord among their savage tribes—something of a leadership dispute. If any of these beasts plan to return to the city, we must be prepared to go to war. We cannot suffer the Orcs to stack stones. The Oath demands that we act!

Your vigilant servant,
Captain Gerarde
====
3016
Ruined Watchmaster's Journal

(Many of the entries are smudged and illegible.)

24th Sun's Dawn, 2E 442

It has been months since the last communique and the knights grow restless. Some have been crowing to abandon the Hold. I have already ordered the scourging of two soldiers for seditious talk. I fear that soon corporal punishment may not be enough.

2nd Rain's Hand, 2E 459

I was forced to hang three junior officers for an attempted mutiny. The response has been mixed. There is renewed obedience in some sectors, but Captain Retene was popular. I fear that the next plot may be more difficult to disrupt. I have promoted Gisbourne to Quartermaster and instructed him to keep all arms under lock and key until this rebellious element is snuffed out. All this unpleasantness could be dispelled by a single dispatch from Daggerfall. The Eight help me. No matter the cost, I will hold to my duty.

12th First Seed, 2E 460

Gisbourne and I have concocted a plot to save the Hold and the Pale Watch. I do not know why I now commit it to paper. Perhaps a guilty conscience? If this plan bears fruit, the guilt will be worth it.

Gisbourne and his second created a sophisticated forgery. The document purportedly comes from King Maxevian's heir, and orders us to maintain our presence here indefinitely. I believe it may just work. Many of the soldiers have conducted secret marriages and settled into familiar routines. These activities contradict standard military procedure, but I allow them to play out anyway. Marriages, children, comfort, routine … these are the things that deaden wanderlust and harden the roots. So long as the troops maintain military readiness and hold to the chain of command, I will continue to turn a blind eye. 

5th Morning Star, 2E 471

I write this with an unsteady hand. I fear that death is not far off. 

Gisbourne, the Watch (and this journal) will soon be yours. For years we have nursed this weakened regiment back to health. I am sure it will thrive under your leadership. 

Continue the work. Pass on the traditions. Preserve the glory of Daggerfall and suffer not the Orcs to rebuild. This was, is, and ever shall be our oath. See it upheld. The Eight protect you and our Pale Watch.
====
3017
Gorlar's Journal, Part One

I have reached the fabled ruins known as Thukhozod's Sanctum. Soon, my dream of becoming as great and immortal a necromancer as Thukhozod will come to pass. The Great One will see my talent and recognize my desire. He will know that I am a kindred spirit yearning to learn the secrets of the dead. 

As required by the ancient traditions, I sent a zombie of my own creation into the ruins to present myself and offer my petition for apprenticeship. That was yesterday, and still no word from the ruins. Have I somehow offended the Great One? Was my creation inferior in some way?

Enough waiting! No one ignores Gorlar the Dark, not even the powerful Thukhozod! I'm going to break protocol and enter the ruins without an invitation. Then the Great One will have to confront me. We'll see who ignores whom when I'm face to face with the legend.
====
3018
Gorlar's Journal, Part Two

The great and powerful Thukhozod? Ha! He's a fraud, an illusion without form or substance. Here I was, ready to meet the legendary Thukhozod, the immortal necromancer who is feared throughout the land, and you cannot imagine my utter disappointment. There is no Thukhozod, there is only Gorlar!

The so-called immortal was nothing more than a sickly old Orc, frail and wasted from age and disease. He had no more power than an insolent child and instead of holding me in awe and terror, he was clearly afraid of me! It took hardly any effort on my part to wrest control of his undead horde and claim possession of the sanctum. Unfortunately, in my anger and disappointment, I wound up killing the fragile old Orc. If he had any secrets left to teach me, he took them with him to the Ashen Forge.

Unless—

I wonder if I can determine a method for not only raising his dead form but extracting the knowledge he possessed in life? At least, the process will keep me busy.

Interesting. A young Orc just arrived. Apparently, he's also come in search of Thukhozod. Well, Gorlar the Dark doesn't want to share the spoils with anyone. I'll have my skeletons take care of this while I continue my work.
====
3019
Ancient Nord Tablet

|ac  Honor to  
|ar	 Arthosiis We bow to the will

//||||         
 |ac
                                   | | |  /// |||\\\ \

|ac to serve all the days and after.





|al              In death, abide
====
3020
Note to Captain Henrisa

Captain,

As usual, my son doesn't need to know all the details of your mission. Ethian is dutiful, but he lacks the fortitude to handle situations that require clear and calculated thinking. He knows you plan to delay the fleet's arrival in port. The longer we can keep that she-wolf who married my son from leaping into the arms of those green savages, the better. I want to embarrass Emeric. I want to destroy his dreams of peace and prosperity with those who are beneath us. But if that doesn't work, or if an opportunity presents itself, you have my permission to deal with Lady Sovelle in a manner that solves all of my problems.

Just don't let my fool of a son know anything about this. It might shatter his fragile constitution.

Do not fail me, Henrisa.

Baron Marette
====
3021
Letter from Baron Materre

Son, 

My agents in Windhelm inform me that King Jorunn has dispatched a trading party to Orsinium. They could reach the Orc city before you. Loathe as I am to allow those Pact skeevers to secure the trading rights that High King Emeric so desperately wants, I would rather deal with Nords than with those green beasts of Wrothgar. Those of us among the true Breton aristocracy have to wonder what Emeric is really up to, what with his Covenant and other plans. 

Your wife is a lovely woman, to be sure, but her politics make her place the interests of savages ahead of true Bretons. You need to help her choose the correct path, son. True Bretons know that Wrothgar should be under Breton rule, not awarded to the Orcs.  

I know you worry, but if you keep your own counsel and listen to your father, everything will work out.

Your father, Baron Materre
====
3022
Signal Tower Orders

Loyal Bretons,

No matter how hard the wind blows or how fast the snow falls, we have a job to do. Captain Henrisa and her fleet will be in range soon. Make sure the signal fire stays lit until you see the sails of the fleet, then douse the fire.

This blasted storm may disrupt her plans a bit, but I'd say the weather will work in our favor for a change.
====
3024
Narsis Dren and the Lost Notebook

If you find this notebook, then I have indeed misplaced it. Again. Know that this notebook belongs to the famous treasure hunter and dungeon-delver, Narsis Dren. If you would be so kind, the next time you happen to be in Mournhold, please drop it off with the proprietor of the Flaming Netch cornerclub. He will make sure it gets back to me, no matter where my next adventure happens to take me.

So here I am, forced to create my own record of the adventure I am tentatively referring to as "Narsis Dren and the Exile's Barrow," because my scribe and apprentice has decided to wait outside. To be fair, I told her to remain at our camp, but that's rarely stopped her from following me before. Now she decides to listen to me! Ah well. I've recorded my own thoughts before. Back before I became the famous and beloved explorer I am today. It might even be fun!

* * *
I've been wandering around in this damn barrow for hours! I've seen all kinds of interesting, old Nord relics, and the place is just filled with crypts and stone coffins, but I haven't seen hide nor hair of the real prize I expect to find in this barrow—a dragon priest mask! From the evidence I've been able to examine, I'm certain that a dragon priest is somehow associated with this misplaced burial pit. After all, why else would the Nords build this place so far from their beloved Skyrim? I need to search a bit more before I call it a day.

* * *
Well, that was unexpected. I'm not exactly sure what I touched, but I must have done something. The Nord dead have started to wake up! They're draugr! And do you know how much I hate draugr? Well, I really do hate them—almost as much as my servant Borfree hates spiders! I need to get out of here and figure out a new strategy. And I guess I should warn the nearby village. Just to be polite.
====
3025
Kal-Eeto's Journal

* * *
I am so cold. And so hungry. It has been many days and the wound I received from that bluish creature burns with a fever while the rest of me shivers. I must keep a clear head. MUST. Hardly think straight for fever, but I am sure this puzzle must lead to treasure. Must find it. There was scrap of old note. Some stupid Orc tale. Something about the torch that brightened the night, the hammer that forged the sword, and the sword that killed the wolf. I wish my head would stop aching.

* * *
Wolf, torch, owl, hammer? Hammer, torch, owl. Wolf, wolf, torch. Hammer. Nails. Wolf ear pie. Can't keep them straight. So hungry.

* * *
What did I write? I passed out for a while. Eased the fever a bit. I am so cold. Only have my mage candles to warm me. Candles! I'll use them to help me remember!

* * *
There. So tired. This place so big. Just rest few moments. So very, very cold. Black Marsh home. Home. Going home—
====
3026
Vosh Rakh

A Study of a Religion Reborn by Ugdorga, the King's Scribe

For generations, Orcs have believed in three constant truths: the stronghold, the grudge, and the fury of Malacath. But before Malacath, at least according to certain traditions and a few noted scholars, there was Trinimac. The Vosh Rakh, a newly emerged movement that seems to be gaining in numbers and popularity, promises to take Orcs back to the roots of who and what they are as a people. To reclaim the glory of the warrior god Trinimac and restore the Orcs to their proper position in the world.

Is it any wonder that this new religion has found adherents among those who have accepted the idea of a reborn Orsinium? For its beliefs and tenets seem tailor-made for the vision of a united Wrothgar. The Vosh Rakh claim they want to "civilize" the wild and riotous nature of the Orcs. They want to elevate the Orcs, to place them on the same level as the other races—or perhaps even to set them higher. And they want to rebuild the ancient city of Orsinium, setting it as the jewel in the crown of a new and powerful Orc nation. That said, although King Kurog has provided support for the new faith in Trinimac, going so far as to establish a temple in Orsinium, he appears to have no connection to the more-extremist followers of the Vosh Rakh.

Who are the Vosh Rakh? That's not an easy question to answer. For every member of the movement keeps his or her identity secret, and when they come together to celebrate or pray, they wear golden masks of Orcish visages patterned after Trinimac's own auric-tinged skin. The name itself translates from the Orcish tongue as "Blade of Courage" and refers to Trinimac's legendary weapon, Penitent. They see themselves as Trinimac's sword made manifest, cutting a new path through the ancient and stifling traditions that—as they put it—have "held back the Orsimer people for untold generations."

Many among the Orcish old guard see the Vosh Rakh as either a foolish fad that will soon fade away or as dangerous fanatics who will stop at nothing to destroy the Orcish way of life. Either way, the old guard refuses to be swayed by the arguments and the promises. They won't abandon the traditions that make Orcs—as they put it—"strong and powerful and better than any puny Elf." They hold fast to the concept of the stronghold and the clan, rejecting the call to create a single Orc nation. They maintain the grudge, for ill will and resentment fuel the fire in their bellies and the anger in their hearts. And they maintain their steadfast faith in Malacath, god of curses and the betrayed, for he blesses them with conflict and the bloody Code of Malacath.

But the Vosh Rakh see the old guard as simply another challenge that Trinimac will help them overcome. Malacath, they claim, is nothing more than a weak and vengeful pretender trying to steal Trinimac's glory. Once the Orcs accept Trinimac and come together as a united people, then Trinimac will bless them with aid and succor in every battle set before them—from the battle to rebuild Orsinium, to the war against the Reachmen, and to fighting for honor and prestige among the other races, Trinimac will bring victory and glory to all.

End Note: At the time of this writing, rumors have begun to circulate claiming that the Vosh Rakh has begun using deceitful, even deadly, tactics in their battle to win the hearts and minds of the Orcs. I have yet to substantiate these rumors as anything more than the angry words of members of the old guard, but I thought I should include them here. I will attempt to learn more and record my findings in a latter volume.
====
3027
101 Uses for Troll Fat

Ugh. Another day in Orsinium. Honestly, Clavel, if we don't return to Auridon soon, I may lose my mind.

What shameless merchants operate out of this city! You'll never believe what one of these Orc vendors tried to sell me. I was minding my own business, examining an assortment of roots and snowberries—they were all shriveled and rancid, by the way—when this toothless merchant shoved a bowl of fat in my face.  A huge bowl of fat. Can you imagine? He claimed it was the fat from some legendary troll or some such nonsense. I asked him why anyone would buy such a thing and his rheumy eyes just lit up. Would you like to know more about troll fat? I'm something of an expert now.

Did you know that troll fat is the densest fat in Tamriel? Denser even than horker fat? I bet you didn't. Apparently, it makes an excellent lubricant that's especially ideal for cold-weather use. And we know all about cold weather here in Wrothgar, don't we?

Armor looking a bit dull? Why not rub some of this repulsive fat on it? I hear that no polish in all of Tamriel does a better job than troll fat! It can be used in poultices and various potions. It can be rubbed on window sills to keep out vermin. It can be dried and eaten as a kind of disgusting jerky. It can be boiled to make a particularly strong glue. It can even cure vampirism! Who knew?

When he started talking about the many uses for troll fat in the bedroom, I had to take my leave.
He also mentioned that it could be used to talk to Malacath. That was at least a little interesting. Apparently, if you rub troll fat on an idol of Malacath, it allows you to talk to the Prince himself. I may have to try this. I'd love to ask him why his little green children peddle such atrocious wares!

I'm giving this place another week. If I'm offered one more wedge of echatere cheese or a stewed mammoth stomach, I'm on the next ship back to Vulkhel Guard—with or without you!
====
3028
Vorgrosh Rot-Tusk's Guide to Dirty Fighting

All right you slack-jawed, Elf-loving, inglorious bastards—simmer down! We're here today because some of you ugly runts have been complaining about a lack of "honor" in the arena, or some ox-piss like that. Look at you—a bunch of tuskless whelps with your heads up your arses! It's probably a waste of time, but I'm going to try to pound some hard-earned knowledge into your thick skulls.

Honor. Bah! Let me tell you something about honor. Honor is the excuse that little orphans use to explain why their dear-old pa got sloppy and allowed some Wood Elf to kill him with a stone knife! Honor is the shield that covers your ego and leaves your arse hanging out in the wind to get pierced by an arrow! Honor is a brave Orc's worst enemy. The sooner you shake those chains off, the better chance you'll have in a fight. 

Combat is about one thing and one thing only—killing that other dumb bastard before he kills you. That means using your head, looking for weaknesses, finding gaps in the armor. Trust me when I tell you, honor is a big damn gap in the armor.

First thing's first—if I ever see any of you whelps bow to an opponent, I'll beat you senseless. I say let that other bastard bow. The second your opponent looks down, you knock his teeth out with a knee to the jaw. 

Never let your opponent see. Dirt, snow, a flick of blood—just as useful as any axe and usually readily available. If you haven't flung something into your opponent's face before your second weapon swing, you're doing it wrong.

Always, always, always go for the crotch. Two or three times. A good kick in the nethers can make an ogre weep like a Breton girl who lost her favorite dolly. 

Never stop talking—and I don't mean pleasant conversation over tea and crumpets! You should be jawing about their ugly mothers, and their sister's creaky bed, and their father's yellow belly. It's best if you know these folks by name. It also helps a lot if what you're saying contains a ring of truth. And it's not enough to just say it—you've got to mean it! Angry fighters make mistakes, and mistakes will make it easier for you to kill them.

If you can't chop, kick. If you can't kick, punch. If you can't punch, bite. If you can't bite—well, if you can't bite, you probably did something stupid.

All right, that's enough for now. By Malacath's cracked tusk, I don't know why I even bother sometimes. Just adjust your nethers and get back to work!
====
3029
Notes on Orichalcum

Orichalcum is, to my mind, the most fascinating mineral in all of Tamriel. I think the Orc's fondness for it makes a great deal of sense—after all, they have a lot in common. Orichalcum is green, exceptionally rigid, stronger than steel, and extremely temperamental. Just like most Orcs!

Most miners, when they discover Orichalcum veins, see them as a welcome sight. Excavations tend to be less onerous given that Orichalcum is often found in brittle shale.  The deposits also tend to be free of gangue, making ore dressing unnecessary. The real challenges with the mineral can be found in the smelting process.

Orichalcum is notoriously difficult to smelt. A consistent low heat must be maintained to prevent the metal from becoming brittle and cracking. Iron is often introduced to act as a binding, but most of the Orcish smiths I spoke to dismissed the idea as evidence of laziness or lack of skill. According to the famed smith Gurzbog gra-Gulog, pure Orichalcum is far lighter and stronger than its iron-alloyed alternative. After inspecting both metals, I'm inclined to agree. Both were remarkably heavy, but the disparity in weight was not insignificant. The Orcs' reliance on massive plate armor makes any difference in weight important.

Orichalcum weapons retain their sharpness far longer than most weapons made with conventional metals, and they are remarkably resistant to rust and chipping. The unique color is also noteworthy—not as gaudy as High Elven glass and not as drab as iron or steel.

I am eager to speak with more smiths here in Orsinium. I know that I have much more to learn!
====
3030
Your Little Friend, Edu

Mistress, I hope this letter finds you well. Your campaign in Cyrodiil has become the stuff of legend, and I do so look forward to your return so that I might hear of your tales of valor.

Your family's move to the new city of Orsinium has been mostly uneventful, but I dare say that we've managed to lose a dear companion along the way. Your tamed Riekr servant, Edu, disappeared on the first night of our journey. 

I know how fond you were of him, having spent so much time teaching him the Tamrielic speech and the proper table settings. I recall the time you dressed him up in a gown on Jester's Day. He was so pretty, for a Riekr! Do you remember the look on those boys' faces when you tried to sell them "a maiden's kiss" and presented them with the painted-up Edu? One of them lost his breakfast!

The night Edu disappeared we did hear some chattering near our tents, but the soldiers assured us that it was nothing. In the morning, Edu was gone. I can't imagine that he ran off, since he had it so good with the family. Perhaps he got lost. In any case, we never found a body. 

I'm so sorry for your loss, mistress, but you can rest assured that there's a chance, somewhere, that little Edu is with his people, setting the table like you taught him.

Your companion, 
Emeraude
====
3031
Fanatic's Orders

Keep watch in front of the temple. We need time to accomplish everything she asked of us, so make sure you pay attention to anything unusual.

If anything suspicious happens, give us the signal. It'll find its way to us.

Most of the fool soldiers don't even know about the entrance above the Mages Guild. We'll leave that open in case any of the team needs to get in or out. 

By the time the king's soldiers figure out what's going on, we'll be done with our task and gone. Anyway, stay alert and remain vigilant!
====
3032
Dorand's Final Notes

Something controls those strange creatures, surely as it commands the Dwemer constructs. But how, and to what end?

It must have something to do with the pressure valves. Bazorgbeg found three, scattered throughout the ruins—"inceptive, transductive, and astrictive," he called them. All that heat, all that power, flowing to a locked central chamber. For what purpose? Certainly nothing good.

The pressure valves are key. We must close them immediately! With their pressure released and power diverted, the door to the central chamber should open. I only hope we aren't too—
====
3033
Torug ag Krazak

Goltragga Torug ne murimush lochan sim

Goltragga Torug ne rohi Ornim lochan norgim krazak

* * *

Goltragga Torug dek vorkhim lorak eb norgimin sim

Torug dulg krazak eb Jur ugo sim ren tum beshkar

* * *

Torug gesh Glushun Zugka ugo magicka lorish

Uba eb uba urgalick voshu Ornim tarask Torug golzarga ubeshka
====
3034
Torug at the Summit, Complete Translation


Chief Torug will not allow the looters to find his remains.

Chief Torug will allow no lesser Orcs to find interment above him.

* * *

Chief Torug gathered up his armored bracer and his dying body.

He climbed to the summit and placed himself in a cairn of his own making.

* * *

Then he laid Sorrow's Kiss upon his enchanted armlet.

Forever waiting for a worthy Orc to claim his most cherished possession.
====
3035
Mazghar Many-Tongues

Bathing the caverns in light
Steadfastly he stood between them
His words of warmth and courage
Never far from ear.
====
3036
Baloth Bloodtusk

Standing in defiance
Death would not find his friends
But would break against his mighty shield
Ever at their backs.
====
3037
Lakora of the Hunt

Keen were her eyes
Even as the doom closed in
She drew her companions near
And led the way to glory.
====
3039
Zayshara's First Note

Only Zayshara remains now. Hiding, hoping, weeping.  

Azin believes that my little Elzhar could not have survived the cold or the creatures that roam these wretched hills. He said it was a mercy that our little one wandered off. That Elzhar would curl up in a drift of this killing snow and sleep peacefully until the cold drew out his last breath. 

But Azin is wrong. A mother's heart, it knows. 

This is for you, my little one. Little gifts of magic. Do you remember, back home in Mistral, this one would conjure colors and swirls to make you giggle? Your soft paws pouncing on a toy that disappeared then re-appeared? The nonsense rhymes and stories this one would whisper to you before you slept?

You will find me through these memories. My heart knows this.
====
3040
Zayshara's Second Note

We Baandari, we travel. But always we return to the warm sands. Green lands, instead of gray. The sounds of soft voices, laughter. Azin returns to us as he always does and laughs to see how Elzhar has grown. Big enough to travel, he says, tossing you up in the air so that you laugh and laugh.  

So we traveled and traded. We are respected for our trading skills and our ability to range far and wide. We have traveled farther and seen more of this strange world than many others, this one believes. The moons, they bless our travels.

Everything was good and fine. Until we came to Wrothgar. Cold. Danger. Loss. Attacked by savage creatures. Usuri saw old ruins and we ran for them, thinking to take shelter. As Usuri and Shura build a fire, this one looks for you. This one looks for days and days, my beautiful son.

The wind and snow have removed all traces of you. 

But a mother knows. My Elzhar, he is alive. The others look upon this one with pity in their eyes. Even Azin, who grieves. But this one knows she will whisper nonsense to you again, my son. We will play games and this one will hear your laughter again. 

A mother knows.
====
3041
Zayshara's Third Note

In the long silences, this one's heart is full of grief. Only hope, or the memory of hope, lets this one hang on this long. I have fever dreams, where I see my beautiful boy as a grown man. A Baandari trader, teasing the gold out of someone's pockets in exchange for some trinket or bauble. 

One day, perhaps, my Elzhar will find these little games. Know that Zayshara, your mother, even in sadness, smiled as she made them. In the dark and cold of these ruins, these little bits of magic shone light on happy memories.

You are the son of two Baandari clan traders. Travel, barter. It is in your blood, my child. It is your heritage.

May the two moons shine upon you and bring you blessings.
====
3042
The Moons Rhyme

Little moon, like a smile,
Set in a golden style.

Little moon, a gilded twin,
Adorned with a broad, wide grin.

Tall moon, proud moon,
Higher in the sky, it sets too soon.

Three moons in the night,
What an unusual sight.

Place the moons, per the rule,
Beside the small, tranquil pool.

Tall moon, smiling moon, and the gilded twin,
Set them right and the game you will win.
====
3043
Torturer's Note: Hammer's Bypass

Four symbols form the key
Of the clans that formed the city
Whose names we honor to this day
Among the Orcs of Iliac Bay

First are the ones who built her walls
Second are the ones who armed her halls
Third are the ones who kept her fueled
Last is the one who over all ruled

Above is the drivel I pulled from that Orc zealot before he expired. Do the symbols on the tiles match the poetry?
====
3044
Torturer's Note: Temper's Fork

That Orc we captured was tougher than the first, but she became quite malleable once I cooked her up a bit. As you requested, I asked her how to pass the second door into the deepest section of the keep.  You were right about that area being the most defensible, as the Orc was very reluctant to give up that information. Unlike the other, she was willing to die before entering the sequence of symbols for us. I had to melt her eyes before she would even hint at it.

The symbols on the pressure plates around the door correspond to the Orc clans who founded this city.  The order we have to press them is the order in which they fell during the siege of Orsinium. That's all I could get from her before she became delirious and started ranting about the hidden children of Malacath.

History isn't my strong point, but we'll search the ruins to find clues as to which clan did what and where. My best guess is that whichever clan lived outdoors is first, followed by the clan that inhabited this pit.  The next one is tricky, because we don't know what lies beyond that door. It'll be something damn important to the Orcs, that's for sure. And the last has to be the ruling clan, unless any of the others survived the siege.
====
3045
The King's Riddle

Where is the armored soldier, tall and brave?
Sword in hand, he lies in the covered grave.

Where is the hunt-wife with axe and bow?
The claws of a bear brought her low.

Where is the knight with the golden blade?
Fighting the monster deep in the glade.

Where is the king on the broken throne?
No knight nor soldiers protect his home.

His table is empty, not even a bone,
The king is sad and always alone.
====
3046
Tome of the Undaunted

We, the undersigned, declare our intention to take the Pledge of the Undaunted. Be we longstanding members of the guild, or newly blooded blades, we will dare to do what others will not. We will delve beneath Nirn, we will seek out knowledge and treasure where it lies unseen. We will stand against the darkness.

And we will return Undaunted.

Signed,

Gadrey Vintalen
Seeks-Her-Glory
Lady Blade
Kyrin Brightglade
Lodiss the Rock
Maeglin Telemmaite
Verana Telemmaite
Sahba the Bonecrusher
Rassi Thimblebock
Mad Zebba
Tarik the Hollow-Sky
Gobur One-Eye
Ferocious Jakidi
Aidan the Fear-Son
Eats-Aged-Meat
Zaliya
Maximus the Burning 
Sobabe 
Bradford the Brutal
Zantan the Magnificent
Eeno
Brittgerd Bear-Master
Lady Baronessa
Danteriel
Quinius Keeting
Monynen
Jeeba
Mordra the Mighty 
Recites-Poetry
Athan Tennecker
Salaisoc
Zakir
Tarien Vel
====
3047
Terran's Notes

A pillar appears in hues of splendor. Searing pinpoints of light in the shape of the letters AKHAT.

The imposter dances upon it? Undulates?

The many ways of walking? What does walking have to do with anything? 

It splits into the number of walking ways. Only eight? 

The imposter must dance upon the tower, the notes must ring. The time must be to not.

The song comes with <<1>>. 

That doesn't make any sense!
====
3048
Curious Manifest

Please handle with care. Contents of this package are fragile and potentially volatile. 

- One Breton Skull
- Six Troll Ears, Dried
- Five Budles of Bone Meal
- Twelve Bleeding Crown Caps, Dried
- Five Cups of Fire Salts
- Twelve Black Anther, Dried
- One Daedra Heart
- One Calcinator 
- Two Alembics
- One Black Marble Mortar and Pestle

This one would very much like to receive a receipt of sale someday. I deliver the goods to the apparition as instructed, but I do not know if they reach their destination! Perhaps I would be better off doing business with others.

-Jhaziran
====
3049
Nerulean's Guide to Phantoms Vol. II

(frantic and angry scribbles cover the page)

The Bargain Man

Merchants are, by and large, the most superstitious members of Tamrielic society. Almost every peddler and moneylender I've spoken to has at least one or two ghost stories to tell. Most of them are common nonsense, but a few bear further study.

One entity that came up again and again was a specter known only as "The Bargain Man." Most merchants visibly paled at the mere mention of his name. Those who would talk about him did so only in whispers.

Apparently, the Bargain Man is a phantom that can be summoned to act as an intermediary between two remote business partners. When a contract is signed, the Bargain Man will conduct deliveries between the two parties, allowing goods to move great distances at a hare's pace. But as with all things, this service comes at a price. Should either party violate the terms of the contract, the Bargain Man metes out an "appropriate" punishment, then vanishes. 

This is where the story begins to fray. No one knows what the punishment entails. It may be unique to each individual. Some say that the ghost simply steals goods from the delinquent party until the balance is paid. Others swear that it brutally murders any person who falls short on a deal. I'm in no hurry to find out which is true.
====
3050
Threatening Letter

Esteemed Jhaziran,

I hope that this letter finds you in good health. I would not normally pry into your private affairs, but my novitiates in the cursed laboratory tell me that many of your recent deliveries have been either late, or incomplete. I'm sure that I needn't remind you that we are on a delicate time-table. Any delay, no matter how minute, could hamper our plans.

I strongly advise that you increase the speed and accuracy of your deliveries, if only for your own good. Remember, we signed a contract—and that contract is binding. Even now, the Bargain Man howls for payment. Make your deliveries, Jhaziran, or I fear that you will pay with your soul.

-Fleshmender Moradilion
====
3051
On Orcs and the Afterlife

By Erisa Moorcroft, Scholar, Comparative Religious Studies

I have never found it difficult to get an Orc to talk about his or her beliefs when it comes to religion and the afterlife. As each Orc clan and stronghold has a rich and vibrant oral tradition, this should come as no surprise. What did surprise me was how hard it was to form a coherent picture, as no two oral traditions agreed on even the most basic of concepts.

In this time of conflicting faiths vying for the Orcish soul, I found many of the tales I heard to be both extremely moving and extremely disturbing at the same time. Furthermore, I have been unable to locate a single tome related to the topic, or find a reference in any other books on related subjects. The only way to learn about the Orcish concept of life after death or a place of reward or punishment in a world beyond was by asking the right questions and listening to the various oral traditions. For after much research and countless interviews, I finally uncovered the Orc equivalent to the tales of the Far Shores and Sovngarde. Indeed, it was the only thing that the various oral traditions seemed to agree upon. And through them, I have discovered the Ashen Forge.

For the Orcs that revere Malacath, the afterlife promises rewards of immortality, abundant food and drink, and constant battle deep within the Ashen Forge. The Ashen Forge represents the culmination of the three constant truths of life among the Orc clans: the stronghold, the grudge, and the Code of Malacath. Let me explain each of these concepts and discuss how they relate to the Orc afterlife so that the meaning becomes clear (or at least as clear as each different stronghold attempts to make it). What follows is my best attempt to merge the divergent and sometimes conflicting tales into a single narrative.

The Ashen Forge sits at the center of Malacath's own stronghold in the Ashpit. According to some scholars, Malacath's plane of Oblivion consists of nothing but dust and smoke and ash. But his followers believe that the eternal emptiness contains all the things they hold dear and deem necessary to enhance their immortal existence. As the ultimate expression of the Orc stronghold, Malacath's Ashpit bastion stretches endlessly across the planes, extending even behind the stars to Aetherius, granting access to every worthy Orc who crosses from this life into the next. In Malacath's stronghold, every Orc is a chief, every chief has a thousand wives, and every wife has a thousand slaves to cater to their every need. The stronghold's walls rise one hundred feet into the smoky sky, constructed of polished steel and worked iron. Inside the walls, stone keeps, iron towers, and massive longhouses surround the central square that houses the Ashen Forge.

The Ashen Forge fills the endless space within Malacath's smithy, a massive hearth that burns with a fire said to be hotter than the sun. The thing that keeps this fire alive is the adherence by the Orcs of Tamriel to the Code of Malacath, but more on that later. Within this fire, every Orc must undergo the ritual of tempering when first they cross from this life to the next. They are thrust into the coals so that every grudge that he or she carried into the afterlife can be heated, melted, and eventually forged into the next generation of mortal Orcs. With the grudges of Tamriel tempered and returned to the mortal world, the immortal Orcs are now free to begin collecting a new set of grudges related to their new existence. Some particularly memorable grudges can also be hammered and worked into weapons or armor of legendary stature upon the Ashen Anvil, the gigantic work bench that stands beside the Ashen Forge.

The heat that fires the Ashen Forge comes from the burning, white-hot coals that are, according to the Orc lore-masters who would talk to me, the literal manifestation of the bloody Code of Malacath. They believe that the code fuels the fires of emptiness, betrayal, and broken promises, imbuing every newly forged Orc with a foundation of grievances and resentments that will take them far in the mortal world. The hope is that every generation will be better than the next thanks to the efforts of the generation before it and its ability to adhere to and follow the Code of Malacath.

Still, Malacath's faithful believe that they will be rewarded with immortality, nourishment, and constant battle deep within the Ashen Forge. A life-everlasting filled with endless days of warfare, endless nights of fine food and drink, and ongoing opportunities to prove their toughness and demonstrate the quality of their steel.

Fascinating, really, especially when contrasted against the beliefs of Trinimac's followers. Unlike the oral traditions of Malacath that twist and grow with each telling at every different stronghold, the traditions of Trinimac's faithful was surprisingly consistent and they were happy to share them with me. High Priestess Solgra, especially, was extremely helpful in the preparation of this report. When a follower of Trinimac dies, she explained, he or she ascends to Aetherius to join with their ancestors. It seems that the afterlife for Trinimac's faithful also consists of endless war and celebrations, but with a greater emphasis on once again spending time with family members who came before you. In the end, I guess I found the Trinimac version to be somewhat tame when compared to the more savage and visceral beliefs of Malacath's faithful.
====
3052
Memorial Marker

Book Text Unavailable
====
3053
Agolas's Journal

Entry 297
Caught a new fish. <<1>> has no idea how Orsinium works. Use her to crack the King's Cornerclub?

Entry 298
Put her near the safe, got what's inside, then threw the clueless <<1>>-fish to the Guard. She gets the blame, I get the goods!

Entry 299
All that work for an ugly mug?

Entry 300
No fence will touch this! Need to set up a meet with <<2>> at the Greedy Gut. She'll buy anything. Stashing this north of <<3>> until things settle.

X = aqueduct legs, narrow tree, gray serpent
====
3054
The Wood Elf's Message

We love you little echatere, we love you very much.

Are you happy with your lot in life, with all the packs and such?

At a glance, you seem so calm, so collected.

The cheese you provide is delicious and very much respected.

Inn and tavern, keep and castle, oh little echatere,

Hidden away from king and country, life can be unfair.

Room for another loaded pack upon your woolly back?

Secret knowledge, will you share what we all lack?

Words can't convey how we love you, little echatere.

Orcs know it's more than the mammoth or the hare.

Don't worry, we won't embarrass you any further.

Smell the love of one last hug for all you nurture.
====
3055
LOC - JA Test (Kanji)

Insert Japanese Kanji characters here.
====
3056
LOC - JA Test (Hiragana)

Insert Japanese Hiragana characters here.
====
3057
LOC - JA Test (Katakana)

Insert Japanese Katakana characters here.
====
3058
The Scroll of Avalian

Excerpt from The Book of the Warrior God: 3:24—Avalian's Flight

And the volcano erupted with a thunderous boom. The ground rattled and the sky filled with ash. This did not break Avalian's will. He stared at his enemy—a fiery god of lava and stone. His blade drawn, Trinimac's blessed child Avalian charged the mountain. Though lava flowed and covered the path, Avalian traversed the mountain with such quickness that the heat did not scorch his feet. As quick as the wind, Avalian dove into the mountain, driving his blade into the heart of the beast.
====
3059
The Scroll of Vaia

Excerpt from The Book of the Warrior God: 4:18—Vaia's Courage

As the hammer fell, Vaia stood her ground. Rhogar the Destroyer had shattered entire armies with the power of his enchanted hammer. But this did not dampen Vaia's resolve. Holding her shield above her head, she knew that Trinimac watched over her. A loud crash, a thunderous boom, and a crack that toppled nearby trees echoed throughout the land. But when the dust settled, it was not the small wooden shield that Vaia held that lay shattered on the ground. It was Rhogar's mighty hammer.
====
3060
The Scroll of Usunok

Excerpt from The Book of the Warrior God: 4:22—The Rage of Usunok

He hunted not for food or sport. He hunted not for the thrill of the kill. No, he hunted to prove his strength. The beast before him rose, taller than the trees. Usunok, armed only with his fists and the blessing of his god Trinimac, charged forward to deliver a single blow. For with Trinimac's blessing upon him, one blow was all he would need. In an instant, it was over. No amount of scales or fat or muscle could stop the force of Usunok's rage striking its target. The beast fell with hardly a cry or a whimper. Usunok did not celebrate. He did not cheer. He simply went hunting for his next challenge.
====
3061
Letter to Baloth Bloodtusk

Mighty <<1>>,

I received word that your brother has fallen against my forces at Orsinium. It is a regrettable thing, and know that my grief is sincere. If only he had knelt to a worthy king, he would be feasting and drinking beside you. I know you will agree that if anyone is to blame for his loss, it is King Golkarr.

You and your sellswords still have not pledged your might to this false king, and in that you are wise. I hope this recent news sways your swords in the right direction—toward the true villain.

My offer stands. 

—King Joile of Daggerfall
====
3062
Conversion Status

My latest batch of recruits has a lot of potential. A few won't be good for more than basic tasks, but several could become meaningful additions to our warrior caste. Once their conversion is complete and we've confirmed their loyalty.

Each recruit's name and status follows.

Burbesh gra-Mhorank. Died from complications after recruitment.

Ushbar. Claimed to be a believer on his way to voluntarily join us. Sent to Chambers of Loyalty for testing.

Thorkh. Cook. Awaiting conversion process. Simple-minded? Pretending? Pain will determine the truth.

Unsulag. Appears to be a healer. We need healers, but she requires conversion. Give to Ushenat for time in the Icebox to help persuade her to our cause.

Gahar. Mage. Used spells to kill one of my recruiters. Another candidate for Ushenat's Icebox.  

Shaldagan. Some sort of artisan, but very feisty. Resists all of our attempts. Given to Graguz for reconditioning at the Forge.

Razasha. Another artisan. Managed to slip away. I think a harpy got her.

Morushna. Possesses impressive weapon skills but has a stubborn streak. Needs conversion. Another candidate for Graguz?

Batasha. Stubborn old woman. Uses a walking stick. Moves with deliberate slowness. Perhaps she'll make a useful servant? Awaiting conversion.

Drudun. Some sort of crafter. Appears cowardly. Fell off the recruitment wagon and lost in the nearby hills. Presumably eaten by a herd of echateres.
====
3063
Q5349 - Note from Eveli

Kurog is behind this. Bad.
====
3064
The King's Orders

Beloved Shield-Wives,

Seal all the paths to the moot. We're about to begin and I don't want any interruptions.

Once I lock the gate from the throne room, I need you, my beloved and devoted shield-wives, to stand guard and deal with anyone who dares to challenge me. Be especially on guard for the outsider who has betrayed us.

Take care of the outsider, then join the soldiers I already sent to deal with High Priestess Solgra and seal the only remaining path to the moot. Once she is exposed as the Vosh Rakh leader, time will be of the essence.

Soon, the Orsimer will unite under a single banner. The banner of King Kurog and the Orsimer nation. Then we won't be just the equal of the other nations—we will be their betters.

Remember this day, my beloveds, for we're about to make history!

Your king
====
3065
Vosh Rakh Orders

Our agents are in place, having successfully integrated themselves into life in Orsinium so that no one can tell a member of the Vosh Rakh from anyone else in the city. In this way, our ritual masks have served us well.

When the clan chiefs gather to attend the moot, they will have no inkling of the trap they are walking into. We shall fulfill our purpose as Trinimac's holy blade of courage, eliminating the recalcitrant chiefs and finally establishing a truly united Orsimer nation.

The first group of devotees that completes the Gauntlet and passes the final test must be sent to Orsinium immediately. Their mission is simple but vitally important: there are traitors to the city that must be taken into custody at all costs before the moot gets underway. Send a second group after them to serve as support, just in case.

In Trinimac's holy name,
Your beloved leader
====
3066
Honor's Rest Monument Stone

In these halls the warriors find serenity,
Upon walls names carved for eternity,
And shall never be forgotten.

Ash and bone—here shall they rest,
By iron and stone does honor attest,
It must never be forgotten.

Within is treasure greater than jewels,
Through the gift of the Memorial Pools,
They shall never be forgotten.

Drink deep of long lost memories,
Shed light on faded histories,
That must never be forgotten.
====
3067
Racial Motifs 16: Glass

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

AXES

The avian motif typically of the Glass style is particularly prominent in the axe designs, where the glass-edged blades are crafted to resemble the wings of a bird of prey. The blades' feathered appearance is strictly cosmetic; the scoring that produces the feathered look is too shallow to weaken the blade, but is deep enough to create blood gutters.  

BELTS

The belt on a suit of glass armor is usually a single cincture of some exotic leather, adorned with glass bosses in rhomboid or pentagonal shapes. Geometrical tassets depend from either hip, and there may be a chevron-shaped fauld in front to protect the groin.  

BOOTS

Elegant footwear indeed! These vary from sturdy leather moccasins with glass toe-guards with light armor, up to steel-and-glass sabatons with heavy armor. Flexibility is paramount, as Elven soldiers favor agility over thickness of plate. 

BOWS

Glass-style bows are compound and recurved, with a wooden grip and limbs of horn. The front of the curve and back of the recurve are faced with glass for maximum power. Non-glass parts of the bow are often painted with a metallic lacquer, so that a flash of reflected sunlight ripples along the line as a troop of archers raises their bows for a volley. 

CHEST PIECES

The downward-pointing chevrons on Glass cuirasses evoke the deep-muscled chests of great flying creatures, and indeed the chest plates are often adorned with images of eagles, dragons, or cliff racers. They are constructed of leather, steel, and glass, with as much additional glass trim as the buyer can afford. 

DAGGERS

A Summerset glass dagger is the finest fighting knife there is. The glass on a Glass-style dagger is usually confined to the point and edge, with accents on the pommel; the tang, guard, and core of the blade are of steel. They are capable weapons, equally useful for slashing, stabbing, or parrying.  

GLOVES

Glass-style gauntlets typically feature thin, flexible leather gloves, with glass strips protecting the back of the hand and the forearms. The elbows are covered by triangular glass-faced cowters that echo the shape of the pauldrons above.  

HELMETS

Glass-style headpieces extend the winged motif of the cuirasses and pauldrons upward; they often have armored crests, cheek-wings, and winged cranium caps. Glass, polished to a glossy sheen, trims every edge. A fine glass helmet is a sight to behold. 

LEG GREAVES

Whether light, medium, or heavy, all greaves in this magnificent style are constructed of sturdy but flexible leather faced with glass. The main difference is the amount and thickness of the glass banding, and the size of the shield-shaped glass poleyns that protect the knees. 

MACES

Glass-style maces and hammers feature elegant but heavy steel heads with glass-tipped studs and spikes. The hafts are made of a dense but flexible wood such as ash, faced with steel languets and ending in a steel roundel heavy enough to partially offset the weight of the head. That enables these long-hafted weapons to be whirled almost like quarterstaves. 

SHIELDS

For a shield that is nearly all metal, glass shields are remarkably light, precisely because they're mostly glass plates held in a slender matrix of steel. Two broad glass wings, usually avian-themed, flare out from central steel ribs to broad "feathered" edges. 

SHOULDERS

The Glass-style pauldrons are integrated with the shapes of the chest pieces, extending the winged motif onto the shoulders and down into the upper-arm rerebraces. The marine version of this style resembles breaking waves rather than wings. 

STAVES

A staff in the Glass style is many a wizard's proudest possession. The long wooden shaft, sheathed in steel languets to protect it while parrying, is simple enough; it's the elaborate winged finial that is the glory of a glass staff. The steel head, often set with large turquoises, unfolds on either side into a pair of exquisite glass wings, evoking birds, bats, or Dragons. The entire finial seems to glow with inner fire. 

SWORDS

A Glass sword is a cunning combination of steel core and tang with a glass point and edges. The blade may be quite broad near the tip, and even "feathered" with shallow blood gutters. Despite their size, the blades are light, favored by sword-fighters for their ease of use and battlefield durability—for a glass sword will hold its edge long after a steel or alloy sword has gone dull.
====
3068
Crafting Motifs 16, Chapter 1: Glass Axes

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

AXES

The avian motif typically of the Glass style is particularly prominent in the axe designs, where the glass-edged blades are crafted to resemble the wings of a bird of prey. The blades' feathered appearance is strictly cosmetic; the scoring that produces the feathered look is too shallow to weaken the blade, but is deep enough to create blood gutters.
====
3069
Crafting Motifs 16, Chapter 2: Glass Belts

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

BELTS

The belt on a suit of glass armor is usually a single cincture of some exotic leather, adorned with glass bosses in rhomboid or pentagonal shapes. Geometrical tassets depend from either hip, and there may be a chevron-shaped fauld in front to protect the groin.
====
3070
Crafting Motifs 16, Chapter 3: Glass Boots

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

BOOTS

Elegant footwear indeed! These vary from sturdy leather moccasins with glass toe-guards with light armor, up to steel-and-glass sabatons with heavy armor. Flexibility is paramount, as Elven soldiers favor agility over thickness of plate.
====
3071
Crafting Motifs 16, Chapter 4: Glass Bows

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

BOWS

Glass-style bows are compound and recurved, with a wooden grip and limbs of horn. The front of the curve and back of the recurve are faced with glass for maximum power. Non-glass parts of the bow are often painted with a metallic lacquer, so that a flash of reflected sunlight ripples along the line as a troop of archers raises their bows for a volley.
====
3072
Crafting Motifs 16, Chapter 5: Glass Chests

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

CHEST PIECES

The downward-pointing chevrons on Glass cuirasses evoke the deep-muscled chests of great flying creatures, and indeed the chest plates are often adorned with images of eagles, dragons, or cliff racers. They are constructed of leather, steel, and glass, with as much additional glass trim as the buyer can afford.
====
3073
Crafting Motifs 16, Chapter 6: Glass Daggers

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

DAGGERS

A Summerset glass dagger is the finest fighting knife there is. The glass on a Glass-style dagger is usually confined to the point and edge, with accents on the pommel; the tang, guard, and core of the blade are of steel. They are capable weapons, equally useful for slashing, stabbing, or parrying.
====
3074
Crafting Motifs 16, Chapter 7: Glass Gloves

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

GLOVES

Glass-style gauntlets typically feature thin, flexible leather gloves, with glass strips protecting the back of the hand and the forearms. The elbows are covered by triangular glass-faced cowters that echo the shape of the pauldrons above.
====
3075
Crafting Motifs 16, Chapter 8: Glass Helmets

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

HELMETS

Glass-style headpieces extend the winged motif of the cuirasses and pauldrons upward; they often have armored crests, cheek-wings, and winged cranium caps. Glass, polished to a glossy sheen, trims every edge. A fine glass helmet is a sight to behold.
====
3076
Crafting Motifs 16, Chapter 9: Glass Legs

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

LEG GREAVES

Whether light, medium, or heavy, all greaves in this magnificent style are constructed of sturdy but flexible leather faced with glass. The main difference is the amount and thickness of the glass banding, and the size of the shield-shaped glass poleyns that protect the knees.
====
3077
Crafting Motifs 16, Chapter 10: Glass Maces

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

MACES

Glass-style maces and hammers feature elegant but heavy steel heads with glass-tipped studs and spikes. The hafts are made of a dense but flexible wood such as ash, faced with steel languets and ending in a steel roundel heavy enough to partially offset the weight of the head. That enables these long-hafted weapons to be whirled almost like quarterstaves.
====
3078
Crafting Motifs 16, Chapter 11: Glass Shields

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

SHIELDS

For a shield that is nearly all metal, glass shields are remarkably light, precisely because they're mostly glass plates held in a slender matrix of steel. Two broad glass wings, usually avian-themed, flare out from central steel ribs to broad "feathered" edges.
====
3079
Crafting Motifs 16, Chapter 12: Glass Shoulders

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

SHOULDERS

The Glass-style pauldrons are integrated with the shapes of the chest pieces, extending the winged motif onto the shoulders and down into the upper-arm rerebraces. The marine version of this style resembles breaking waves rather than wings.
====
3080
Crafting Motifs 16, Chapter 13: Glass Staves

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

STAVES

A staff in the Glass style is many a wizard's proudest possession. The long wooden shaft, sheathed in steel languets to protect it while parrying, is simple enough; it's the elaborate winged finial that is the glory of a glass staff. The steel head, often set with large turquoises, unfolds on either side into a pair of exquisite glass wings, evoking birds, bats, or Dragons. The entire finial seems to glow with inner fire.
====
3081
Crafting Motifs 16, Chapter 14: Glass Swords

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

SWORDS

A Glass sword is a cunning combination of steel core and tang with a glass point and edges. The blade may be quite broad near the tip, and even "feathered" with shallow blood gutters. Despite their size, the blades are light, favored by sword-fighters for their ease of use and battlefield durability—for a glass sword will hold its edge long after a steel or alloy sword has gone dull.
====
3082
The Sublime Brazier

Mysteries of the Sublime Brazier
by Augusta Purusius, Associate Historian, Imperial Academy of Records and Histories

In the brilliant dawn of St. Alessia's rule, Akatosh, the Dragon-God of Time, bestowed upon her many gifts: wisdom, temperance, vitality, and eventually the Amulet of Kings. The Amulet's role in maintaining Akatosh's compact with men and mer is well-known. Less well-known is the nature of its counterpart, The Sublime Brazier.

The Brazier is an expertly wrought cauldron, carved to resemble a roost of dragons. Legends say that the bottom of the cauldron reaches down into the very heart of Nirn, and that the hewn dragons whisper to each other in a long-dead tongue when no one is near. As to its purpose—the Brazier serves as Akatosh's first light. When kindled, it brings life to the Dragonfires in the city above.

The Brazier's location is a closely guarded secret. Some say that Alessia's heirs can hear it calling to them through Aethereal "songs." This belief has guided many misguided souls into the sewers. The prideful and insane who believe themselves to be Dragonborn descend into the underground, straight into the waiting jaws of the many creatures that lurk there.  But then, this may be the true purpose of the Brazier—to test the strength and guile of any person who would be Emperor. The Imperial Sewers do not suffer fools. If you do not hear the songs, do not seek the Brazier.
====
3084
Permit of Trade

The rightful bearers of this permit of trade, the merchants <<1>>, <<2>>, and <<3>>, are recognized as a partnership and are authorized to establish a place of business for the express purposes of buying and selling books and related items in the city of Orsinium.

In exchange for permission to buy and sell as authorized agents of trade in Orsinium, the merchants named above agree to abide by all laws governing trade within the city limits, to pay all fees and taxes in a timely manner, and to repair and maintain the premises provided as part of this agreement in a reasonable fashion.

The King's Council of Trade grants the partnership a non-exclusive, non-transferable license for the term of one year to take full advantage of the rights and privileges described above. The partnership cannot use the license or premises for purposes other than as specified in this agreement.

Any failure or delay to exercise any right or privilege hereunder or to pay any and all fees and taxes could result in the premature termination of this agreement.

This license, if used in good standing, can be renewed with the consent of both parties for another term.
====
3086
Torug ag Krazak, Uhz

Goltragga Torug ne murimush lochan sim

Goltragga Torug ne rohi Ornim lochan norgim krazak
====
3087
Torug ag Krazak, Uhg

Goltragga Torug dek vorkhim lorak eb norgimin sim

Torug dulg krazak eb Jur ugo sim ren tum beshkar
====
3088
Torug ag Krazak, Aht

Jur ugo sim ren tum Torug beshkar

Urgalick voshu Ornim tarask Torug golzarga ubeshka
====
3089
Torug ag Krazak, Uz

Goltragga Torug ne murimush lochan sim

Goltragga Torug ne rohi Ornim lochan norgim krazak
====
3090
Kharsthun's Translation, First Stanza


Torug ag Krazak, Uhz

"Torug at the Summit, One"

Goltragga Torug ne murimush lochan sim

"Chief Torug will not allow the looters to find his remains."

Goltragga Torug ne rohi Ornim lochan norgim krazak

"Chief Torug will allow no lesser Orcs to find interment above him."
====
3091
Kharsthun's Translation, Second Stanza


Torug ag Krazak, Uhg

"Torug at the Summit, Two"

Goltragga Torug dek vorkhim lorak eb norgimin sim

"Chief Torug gathered up his armored bracer and his dying body."

Torug dulg krazak eb Jur ugo sim ren tum beshkar

"He climbed to the summit and placed himself in a cairn of his own making."
====
3092
Crafting Motifs 19: Mercenary

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

AXES

Mercenary axes are heavy, and made with only one purpose in mind: smashing or slashing through armor. The haft below the head is sheathed in a cylindrical steel languet, to protect it from being severed and to enable parrying. The lower portion of the haft is often bone, ending in a pointed steel ferrule. 

BELTS

A mercenary's waist cincture is wide, often sporting two or three parallel straps of thick leather, each with its own buckles. The boss at the front may display the sigil of the mercenary's company. 

BOOTS

A mercenary's boots are simple and utilitarian, both durable and comfortable, as a mercenary must be able to march for leagues and then charge right into battle. 

BOWS

Mercenary bows are powerful engines, able to drive steel-tipped arrows through all but the heaviest armor. Their limbs are of recurved horn, with small metal shield-plates bolted onto the backs, so the bow can serve as an expedient buckler in the left hand, while the archer draws her short sword with the right. 

CHEST PIECES

A mercenary's chest armor is constructed of thick leather, often faced with steel scales or plates. This cuirass is crisscrossed by leather bandoliers for carrying gear or secondary weapons. 

DAGGERS

The mercenary's broad-bladed dagger is nearly as long as a short sword, made for punching or hacking through the weak spots in a downed opponent's armor. They are not balanced for throwing, but are heavy enough to deliver a solid blow if hurled. 

GLOVES

Most mercenary weapons lack crossguards, as mercenaries prefer an active, thrusting parry. Hand and forearm protection are provided by thick gauntlets, overlapped by articulated plates extending down from the vambraces on the forearms.  

HELMETS

Mercenary helmets are typically crafted to resemble stylized death's-heads, with fangs and a central "horn"—though some insist that the forehead spike represents the single-digit salute mercenaries give their opponents just before coming to grips. 

LEG GREAVES

Overlapping plates protect the front of a mercenary's legs, with flexible leather at the back. The poleyn that protects the knee often features a vertical spike that echoes the "horn" on the helmet.  

MACES

Mercenary maces have heavy cylindrical heads studded with angular spikes for punching through armor. Like the axes, the maces' upper hafts are sheathed in steel languets, while the lower hafts end in spiked metal ferrules.   

SHIELDS

Mercenary's shields are shaped like Nords' kite shields, and are almost as large. They are faced with steel and bronze, which few mercenaries bother to lacquer or paint—these aren't ornamental objects, they're working armor pieces, designed to take blows. Why waste paint on them?  

SHOULDER ARMOR

A mercenary's pauldrons and rerebraces are thicker on the soldier's main arm, where the most protection is needed. Bandoliers and baldrics are usually belted beneath the pauldrons. 
 
STAVES

For a spellcasting mercenary, the staff serves as both weapon and shield, and both ends of the haft are often sheathed in cylindrical steel to enable parrying. More than just an ornament, the staff's finial ends in one or more sharp spikes, enabling the staff to be used as a half-pike in a pinch. 

SWORDS

A mercenary's sword is broad and heavy, like a falchion, designed as much for battering as for slashing. Only the forward edge is sharpened; the back edge is designed to take blows, or to deliver a thrusting parry.
====
3093
Crafting Motifs 19, Chapter 1: Mercenary Axes

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

AXES

Mercenary axes are heavy, and made with only one purpose in mind: smashing or slashing through armor. The haft below the head is sheathed in a cylindrical steel languet, to protect it from being severed and to enable parrying. The lower portion of the haft is often bone, ending in a pointed steel ferrule.
====
3094
Crafting Motifs 19, Chapter 2: Mercenary Belts

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

BELTS

A mercenary's waist cincture is wide, often sporting two or three parallel straps of thick leather, each with its own buckles. The boss at the front may display the sigil of the mercenary's company.
====
3095
Crafting Motifs 19, Chapter 3: Mercenary Boots

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

BOOTS

A mercenary's boots are simple and utilitarian, both durable and comfortable, as a mercenary must be able to march for leagues and then charge right into battle.
====
3096
Crafting Motifs 19, Chapter 4: Mercenary Bows

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

BOWS

Mercenary bows are powerful engines, able to drive steel-tipped arrows through all but the heaviest armor. Their limbs are of recurved horn, with small metal shield-plates bolted onto the backs, so the bow can serve as an expedient buckler in the left hand, while the archer draws her short sword with the right.
====
3097
Crafting Motifs 19, Chapter 5: Mercenary Chests

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

CHEST PIECES

A mercenary's chest armor is constructed of thick leather, often faced with steel scales or plates. This cuirass is crisscrossed by leather bandoliers for carrying gear or secondary weapons.
====
3098
Crafting Motifs 19, Chapter 6: Mercenary Daggers

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

DAGGERS

The mercenary's broad-bladed dagger is nearly as long as a short sword, made for punching or hacking through the weak spots in a downed opponent's armor. They are not balanced for throwing, but are heavy enough to deliver a solid blow if hurled.
====
3099
Crafting Motifs 19, Chapter 7: Mercenary Gloves

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

GLOVES

Most mercenary weapons lack crossguards, as mercenaries prefer an active, thrusting parry. Hand and forearm protection are provided by thick gauntlets, overlapped by articulated plates extending down from the vambraces on the forearms.
====
3100
Crafting Motifs 19, Chapter 8: Mercenary Helmets

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

HELMETS

Mercenary helmets are typically crafted to resemble stylized death's-heads, with fangs and a central "horn"—though some insist that the forehead spike represents the single-digit salute mercenaries give their opponents just before coming to grips.
====
3101
Crafting Motifs 19, Chapter 9: Mercenary Legs

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

LEG GREAVES

Overlapping plates protect the front of a mercenary's legs, with flexible leather at the back. The poleyn that protects the knee often features a vertical spike that echoes the "horn" on the helmet.
====
3102
Crafting Motifs 19, Chapter 10: Mercenary Maces

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

MACES

Mercenary maces have heavy cylindrical heads studded with angular spikes for punching through armor. Like the axes, the maces' upper hafts are sheathed in steel languets, while the lower hafts end in spiked metal ferrules.
====
3103
Crafting Motifs 19, Chapter 11: Mercenary Shields

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

SHIELDS

Mercenary's shields are shaped like Nords' kite shields, and are almost as large. They are faced with steel and bronze, which few mercenaries bother to lacquer or paint—these aren't ornamental objects, they're working armor pieces, designed to take blows. Why waste paint on them?
====
3104
Crafting Motifs 19, Ch. 12: Mercenary Shoulders

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

SHOULDER ARMOR

A mercenary's pauldrons and rerebraces are thicker on the soldier's main arm, where the most protection is needed. Bandoliers and baldrics are usually belted beneath the pauldrons.
====
3105
Crafting Motifs 19, Chapter 13: Mercenary Staves

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

STAVES

For a spellcasting mercenary, the staff serves as both weapon and shield, and both ends of the haft are often sheathed in cylindrical steel to enable parrying. More than just an ornament, the staff's finial ends in one or more sharp spikes, enabling the staff to be used as a half-pike in a pinch.
====
3106
Crafting Motifs 19, Chapter 14: Mercenary Swords

By Gaspard Esmery, Captain of Gaspard's Stalkers

Mercenary companies got a bad reputation during Potentate Versidue-Shaie's War of Subjugation, when paid troops of Imperial vassals went rogue, pillaging their way across the provinces until the Legions brought them down. But with the rise of the Three Alliances and the return of general warfare across Tamriel, our services are once again in high demand. The mercenaries are back!

SWORDS

A mercenary's sword is broad and heavy, like a falchion, designed as much for battering as for slashing. Only the forward edge is sharpened; the back edge is designed to take blows, or to deliver a thrusting parry.
====
3107
Stibbons's To-Do List

- Organize gear in alphabetical order
- Categorize foodstuffs according to nutritional value
- Prepare breakfast of bread, cheese, and dried fruit
- Warm myself by the fire
- Wash and dry m'lady's unmentionables
- Make sure there are ample bottles of alcohol
- Drink one of the ample bottles of alcohol
- Sweep snow out of the camp
- Prepare supper of fish stew for the camp
- Try to get m'lady to eat some vegetables
- Melt the ice from m'lady's unmentionables
- Make sure fires burn hot (it's so cold here!)
- Discuss historical discrepancies with Kharsthun
- Proofread m'lady's report to the museum
- Organize m'lady's combs and brushes, in size order
- Fluff m'lady's travel pillow and turn down her bedroll
- Leave a candied nut on m'lady's fluffed pillow
- Write out tomorrow's list of things to do
====
3108
Lady Laurent's To-Do List

- Make Stibbons organize our gear, in alphabetical order
- Make Stibbons categorize foodstuffs according to nutritional value
- Eat breakfast
- Give dirty unmentionables to Stibbons for cleaning
- Address the remaining members of the expedition
- Plan tomorrow's next attempt to reach Torug's shrine
- Eat dinner (I hope Stibbons makes fish stew)
- Debate historical details with Kharsthun (again)
- Write my daily report to the museum
- Review correspondence from Mages Guild and Telenger
- Reply to letters from Narsis Dren and the Vanos siblings
- Dictate more of my next memoir so Stibbons can write it all down
- Brush my hair one hundred times with my favorite combs and brushes
- If hand gets tired, make Stibbons brush my hair
- Read another chapter of Investigator Vale before bed
- Look for the candied nut that Stibbons always leaves on my pillow
- Write out tomorrow's list of things to do
- Make sure Stibbons has completed all of his work so I can go to bed
====
3109
Coldwind's Skull

When King Torug was alive, he allied with the mightiest of the snow bears of Wrothgar. The beast earned the name "Coldwind" by being fast and icily brave while serving as the king's mount in hundreds of battles.

After many years, however, Coldwind grew weary. Torug found her a den in the far north. There, the snow bear slept, ate, and mated, passing on her bloodline to many powerful cubs. Eventually, Coldwind succumbed to old age. King Torug turned part of the den into a tomb for his faithful friend and sealed it away.

One day, it is said, Coldwind will rise again. The sign of her reawakening will be the claiming of her skull. Only a hero of Wrothgar can perform this deed—or so the legends say.
====
3110
The First Charter

King Torug founded the original Orsinium as more than just another Orc settlement. He envisioned a grand city of prosperity and civilization—but he wanted it to be a reflection and advancement of Orc culture. To this end, he created a set of rights and privileges that defined the organization of the city, a document now known as the First Charter.

The First Charter preserves what Torug thought was most important about Orc life. When the first Orsinium fell, the First Charter was believed to be destroyed. But legend has it that the book survived as part of some raider's booty. The raider was killed on his way back to the coast and the book lost somewhere in the western mountains.
====
3111
Uzdabikh's Helm

The history of Wrothgar is a history of war. During the Battle of Fharun Pass, Uzdabikh rose from obscurity to become its most celebrated hero.

Reports concerning Uzdabikh's gender conflict, but Curator Umutha favors tales that describe her as female. Her warband was charged with defending a tunnel against encroaching Redguard soldiers, but no one expected them to send their entire army.

One by one her warband fell, until only Uzdabikh remained standing. She fought with bow, with axe, with knife, and even with bare hands until the tunnel was awash in blood. One-thousand-and-one Redguard died in the tunnel that day. It is said that her helmet was blessed, protecting Uzdabikh against every attack. But when reinforcements arrived, they found only Redguard corpses, piled high around her battered helmet.
====
3112
Agra Crun

When the shield-wife Bagrar first fought in battle, she wielded a two-handed mattock too large for her small frame. Shamed in battle, Bagrar took up the sword and shield. She blushed at being forced to wield smaller weapons, and other warriors, seeing her embarrassment, mocked her.

With a lighter weapon in hand, Bagrar became a fury on the battlefield. Her sword struck several times before her opponents could counter once, and her shield became impenetrable. She earned the title of Troll-Slayer.

Bagrar thanked Malacath for her prowess and dedicated herself, becoming the defender of the faith during the Balagog blood purge, and her shield became known as the Agra Crun—the blood shield.
====
3113
Frostbreak Chalice

Frostbreak Fortress served as a Breton stronghold deep within the Wrothgar territory. When the last Breton soldiers abandoned the fort, the place fell to disrepair. Every so often, an Orc clan would move in, but they soon fled, claiming that Breton ghosts haunted the ruins.

Chief Ghastzog, leader of the Marag clan, refused to be driven off and took the commander's quarters as his own. He loved using the Frostbreak Chalice, a goblet emblazoned with the seal of the fort, because he believed that everything drunk from the cup was imbued with restorative powers.

Other chiefs continued this tradition, and a great legend grew up around the ancient cup. Rumor has it that when Urfon Ice-Heart, the Reach warlord, took over the place, he sipped from the chalice and declared that it made his favorite wine taste foul. Then he hurled it out of the fortress to sink into the snow nearby.
====
3114
Trinimac House Idol

This ancient Trinimac House Idol, from late in the First Era, shows that even during the time of the original Orsinium, some Orcs were intent on worshiping Trinimac—even if they only did so in the privacy of their own homes.

Tiny statues such as this one depicted stylized beasts cast from solid gold that were dedicated to Trinimac and placed inside homes to provide protection, comfort, and a focal point for private worship. Bears, pigs, goats, and even horkers have been found from this period, cast in gold and bearing the mark of Trinimac.

The area around Paragon's Remembrance, an ancient site devoted to the veneration of Trinimac, has long been a source of these tiny statues, and is the most likely place to recover any idols that still survive.
====
3115
Nuzava's Anvil

One of the most revered metalworkers of the premier clan of metalworker is the ancient smith, Nuzava of Morkul Clanhold. The highly respected forge-wife defined the distinctive style of Morkul's arms and armor.

Her skills were in such demand that she had a special travel anvil prepared that she could take with her from stronghold to stronghold. The anvil was covered in intricate carvings that many suspected were arcane runes. She laughed at such tales, saying her skills needed no magical enhancements, but the claims continued.

Whatever the truth, legend indicates that any smith who tried to use Nuzava's anvil would suffer a work-related accident. Hammers broke, metal shattered, and even fingers were smashed by ill-placed blows. Nuzava and the anvil disappeared when she was returning from a long trip abroad. She sent word from the Icy Shore that she'd be home soon, but she never arrived.
====
3116
Map of Clans

For most of its history, the Orsimer people have shunned written records and relied on oral traditions. But one early Orc scholar, Thugbo gro-Thutt, collected the oral tradition in the celebrated volume, "History of the 13 Clans." Though the original manuscript was lost and probably destroyed (not every clan agreed with Thugbo's account of origins and territory), the map depicting the locations of the first strongholds survived.

Worn by time and stained with water, ale, and blood, Thugbo's Map of Clans indicates where he believed each of the 13 clans established their homes at the end of the Dawn Era. It only survived because it somehow found its way into a Breton museum. King Kurog purchased the map, but the courier never arrived.
====
3117
Dwarf Light

Dwarven ruins appear in the most unexpected places in Wrothgar. As a race of smiths and crafters, the Orsimer have always been fascinated by Dwemer devices.

One such relic that has become intricately tied to Orsimer history is the wondrous Dwarf Light. According to folklore, Urbok Ruinwalker discovered the lantern that required no flame in an undisclosed Dwemer ruin. But apparently bad luck followed whoever possessed the lantern, for Urbok fell into a pit and broke his neck while using the Dwarf Light to take an evening stroll.

Another tale tells the story of the siblings, Botku and Shabihk, who planned to utilize the infamous Dwarf Light to explore the area around Nyzchaleft Falls. Neither the siblings nor the lantern were ever heard from again.
====
3118
Heart of Zandadunoz

In the dark days after the fall of the first Orsinium, the vicious titan Zandadunoz the Ravager terrorized southern Wrothgar. Desperate Orcs went so far as to form a cult devoted to the service and worship of Zandadunoz.

As Zandadunoz's followers gathered to perform heretical acts in the titan's name, another group of warriors banded together to slay the titan. Thruz gro-Fharun led the Band of Fifty, who dedicated themselves to making southern Wrothgar secure.

After weeks of endless battle, Thruz's band defeated the cult, but at a great cost. With only twelve warriors remaining, Thruz attacked Zandadunoz in the shadow of Honor's Rest. He defined the notion of the Orc hero by ripping the titan's black and fiery heart from its chest, even as its flames consumed him. The heart transformed into a phylactery, supposedly capable of recalling the titan from Oblivion to once again threaten the Orsimer.
====
3119
Torc of Baloth Bloodtusk

Known as the Wild Boar of Orsinium, Baloth Bloodtusk battled the enemies of Wrothgar, especially the invading hordes of the Bretons and Redguards.

His legendary torc, a heavy chain bearing a hammer, saved him from a Redguard's attack when it deflected a blade thrust. The chain snapped, however, and the torc was lost to history near what is today called Honor's Rest.
====
3120
Horn of Beasts

The shaman of Wrothgar, Zbulgat the Wild-Walker, placed all his considerable power in the Horn of Beasts. Although the shaman shunned Orsinium for most of his life, calling it "Torug's folly," he nevertheless appeared within the city shortly after the start of the siege.

The Wild-Walker and King Golkarr had little love for one another, but the king accepted the Horn of Beasts graciously. "Never use it more than once per cycle of the moons," the shaman warned. Then Zbulgat departed. Golkarr, meanwhile, used the horn to summon the creatures of Wrothgar. Bears, echatere, and hundreds of other wild creatures rallied to defend the city walls.

For the early years of the siege, the horn had a significant impact on the course of the war. Unfortunately, Golkarr decided to sound the horn three times during a single moons cycle, and on the third blare the horn cracked. It is said to still rest somewhere in Old Orsinium.
====
3121
Guthrag's Mask

Perhaps the most famous Orc diplomat was Guthrag Stone-Talker of the late 9th and early 10th centuries of the First Era. His powerful oration delayed the siege of Orsinium for more than a decade, but the inevitable happened when he died on the way to Daggerfall.

Despite Guthrag's skills at negotiation, the tales of his enchanted mask are more compelling. According to legends, the mask could transform an Orc's visage into something more appealing to an observer. But sometimes even greater powers were attributed to the mask. Ambassadors and spies used Guthrag's Mask over the centuries to promote the Orsimer cause in foreign lands.

The last recorded owner of the mask was the mysterious Chief's Eye of Fharun Stronghold. The power of the mask was broken when an arrow pierced the mask and plunged into the master spy's forehead. Even bereft of power, the mask remains an item of historical significance.
====
3122
Centurion's Signet

"There are times when all the world turns against the Orsimer. We will fight, we will die, but we will not abandon our honor. We will show the world that we are better than they say. And if we fall, we fall clutching at the throats of our enemies."

These words were spoken by the first Orsimer to earn glory in the service of the Emperor, as recognized by being awarded the rank of Centurion in the Imperial Legion.

The Orc Centurion's name has been lost to the ages, but his signet was seen in the vicinity of Paragon's Remembrance as recently as a decade ago.
====
3123
Thukhozod's Bracer

Few legends among the Orsimer inspire more respect and fear than the legend of the great Thukhozod. This great and powerful necromancer has been around for generations, apparently ageless and undying. Of course, for every story where an Orc has seen or interacted with the great Thukhozod, there are five more who claim to have explored his lair and seen no sign of the mysterious figure.

Whatever the truth of the legendary necromancer, multiple tales talk about the unique bracer he wears upon his left arm. While not magical, it is said to be beautiful and striking. It would make a great addition to the exhibits in the House of Orsimer Glories.
====
3124
Liquid Silver

Minerals and ores of all types fill Wrothgar's mountains. Gold, silver, iron—they can all be found in great quantities. But there are rare metals found here and nowhere else on Tamriel. One such rare metal is the elusive liquid silver.

Alchemists prize liquid silver and blacksmiths covet it, even though neither has found a practical use for the slippery metal. Yet.

Liquid silver is a heavy, viscous metal thought to have healing or life-prolonging properties. It is also believed to have a severely adverse effect on werewolves. Bolts infused with liquid silver, therefore, are a rare and highly prized component in any Fighters Guild member's arsenal. The Argent Mine in Wrothgar was once a rich source of the rare metal, but the mine hasn't been in service for many years.
====
3125
The Black Quill

For a culture that relies so heavily upon oral tradition and storytelling, few Orcs ever write anything down. The legend of Razotha Tale-Teller is a notable exception.

Razotha the bard wasn't satisfied with being the greatest storyteller of her age. She wanted to guarantee that her stories would persist. So she commissioned a High Elf wizard to enchant a black feather plucked from a hagraven, creating the Black Quill.

Any story written using the Black Quill will never be forgotten, or so the legends claim. Razotha passed the enchanted quill to her apprentice, and it was passed down this way until it and its last owner were lost near Coldperch Cavern—the home of the hagraven the black feather was plucked from.
====
3126
Eye of Zthenganaz

The Eye of Zthenganaz, a large gemstone mounted in a gear-like wheel, was, according to legend, crafted by the Dwarves to spy on the Orc strongholds of the early First Era. Few records or oral traditions survive concerning any conflicts or animosity between the Orsimer and the Dwemer, but the legend of the Eye contains a few hints as to what may have happened to it.

One story claims that the Orc shaman, Shlug Curse-Crafter, seized the Eye in a raid and placed a curse upon it. From that point on, if anyone used the device to gaze upon distant Orc strongholds with dishonorable intent, they would instead see grotesque visions that would drive them mad.

The Eye disappeared from history when Shlug died, somewhere in the area around the ruins of Rkindaleft.
====
3127
Hammer of Glass

The first Orsinium started not as a city but as an armed camp. Eventually, the camp grew into a village, and the village expanded into a town. In just a few short years, it became a sprawling, indefensible mass of people and buildings that were ripe for attack.

Forge-wife Mortuga, first and greatest of King Torug's many wives, sought out a master mason to build a stone wall around the city and define its borders. He had to be a master crafter, as well as possessed of the skills of a warrior and a negotiator to complete the task in record time. She chose Kuthbarg the Steady to handle the job.

Kuthbarg did as he was tasked, raising strong walls around Old Orsinium that can still be seen to this day. As a reward, he was given the Hammer of Glass—a hammer carved from a single crystal. It is believed that the striking sculpture still resides in the ruins of Old Orsinium.
====
3128
Scepter of the Riekr King-Chief

A powerful Riekr who refers to himself as "the King-Chief" currently terrorizes the land to the northeast of Orsinium. He wields an ancient scepter that the museum believes was crafted by Kloth, first chief of the Orgak Orc clan that once flourished in northern Wrothgar. It was a symbol of power and authority for the Orc clan and appears to be used in similar fashion by the self-styled king-chief.

No Orsimer can rest while this historic relic remains in the hands of a lowly Riekr—no matter how powerful that lowly Riekr may be.
====
3129
Mad Urkazbur's Ice-Effigy

History isn't relegated to the past. It is created every day with each significant event that takes place. Take, for example, the threat of the ogre shaman, Mad Urkazbur. This ogre elder has arisen as a powerful leader among the brutish creatures, gathering a small army in the wilds of northern Wrothgar.

Not only does the mad ogre command his powerful brethren, but he seems to possess the magic to control snow and ice. His impressive abilities include the power to create enchanted duplicates of himself made entirely of ice. These effigies start out small, about the size of a child's doll, and grow large enough to fight at his side.

Once this clear and present danger is dealt with, the museum would love to display an ice-effigy to commemorate the event. If collected before fully enchanted, the effigy remains small and frozen—a perfect relic of a recent threat.
====
3131
The House of Orsimer Glories

By Order of the King: All relics, heirlooms, and ancient tomes relating to the glorious heroics of the Orsimer people and the history of Wrothgar must be collected and turned over to the House of Orsimer Glories at the earliest opportunity.

The goal is to fill the many displays in the House of Orsimer Glories with items of historic significance. Curator Umutha will offer a reward for every item donated to the museum.

For more details and to obtain a list of desired relics, inquire with Curator Umutha at the House of Orsimer Glories in the city of Orsinium.
====
3132
Curator's List of Sought-After Relics

The First Charter: Lost somewhere in the western mountains.

Dwarf Light: Legend has it the lantern was most recently used to explore Nyzchaleft Falls.

Uzdabikh's Helm: Disappeared during the ancient battle of Fharun Pass.

Trinimac House Idol: A tiny, ancient statue used for personal worship, last seen near Paragon's Remembrance.

Guthrag's Mask: Last possessed by the Chief's Eye of Fharun Stronghold.

Frostbreak Chalice: Rumored to have been reclaimed by one of Urfon's underlings and hidden in one of the fortress's towers.

Agra Crun: The blood shield of Malacath's faithful, lost in the wilds of Wrothgar.

Nuzava's Anvil: Owned by the fabled smith who defined the Morkul style, it disappeared on the Icy Shore as Nuzava traveled home.

Thugbo's Map of Clans: Recovered from a destroyed historical text but lost on the road to Orsinium.

Heart of Zandadunoz: A titan's phylactery, lost near Honor's Rest.

Torc of Baloth Bloodtusk: A heavy necklace worn by the Wild Boar, it disappeared from history near what is now known as Honor's Rest.

Horn of Beasts: Broken, its remains probably lie in or near the ruins of Old Orsinium.

Centurion's Signet: Lost near Paragon's Rememberance.

Thukhozod's Bracers: Prized by the necromancer and thought to be hidden in his sanctum.

Liquid Silver: A rare metal once mined from the depths of Argent Mine.

Black Quill: Fabled bardic writing instrument, connected by legend to Coldperch Cavern.

Eye of Zthenganaz: A cursed Dwarven device, lost near the ruins of Rkindaleft.

Hammer of Glass: Carved from a single crystal and lost in the ruins of Old Orsinium.

Scepter of the King-Chief: An Orc relic currently possessed by a lowly but powerful riekr.

Mad Urkazbur's Ice-Effigy: History in the making from an ogre elder.

Note: The greatest relic of King Torug's companion, lost to the ages, can only be recovered by a true Hero of Wrothgar. Only the most worthy will be contacted by the curator when they are ready.
====
3133
Letter to Hearth-Mother

Hearth-Mother, come find me. Bring a warm fire and soup for our bellies, because we're cold and we're hungry and we can't walk any farther.

We were so proud, so confident, when we were picked for this expedition. Sorrow! To be the first Orcs in more than a generation to attempt the climb to the legendary summit! But how quickly confidence turns to despair when you realize Sorrow doesn't want you to climb her terrifying heights.

The first two teams to attempt the ascent didn't make it very far. As far as we could tell, harpies or ogres got the first set of climbers, and the terrible wind and cold took care of the second. A few of the poor horkers actually walked off a cliff that was hidden in the icy mist!

But we weren't frightened or dissuaded from our course. Although, seeing how it turned out, I suppose we should have been. Lady Laurent rallied us and Kharsthun appealed to our sense of honor. With fire in our blood and glory in our dreams, we charged forward to scale the summit once more.

We lost Kuhlon in an avalanche. Both of her legs were broken beneath the falling snow and ice. As much as I hated to do it, we left her and continued to make our way up the mountain. Any other course of action would have doomed the expedition. Of course, our own doom was closer than we expected.

I guess you can say we accomplished something. We actually made it to the door to Torug's shrine. We found an inscription related to it and made a rubbing, just like Kharsthun taught us. We were about to go inside when a group of three ogres appeared around the bend. We knew we couldn't take on three of the beasts with any certainty of victory, so we decided to hide and wait for them to pass. But Urgon, clumsy skeever that he is, dropped his axe. That's when we decided down was a better direction to run than up.

Brokuhk thought our best option was to make it back to the caves we passed through. Even though there were ogres living in the caves, he said we'd be able to find a corner to hide in. Probably would have worked, too, if we hadn't lost most of our supplies escaping from the shrine. And if we hadn't run out of fuel for our fire.

At least we have the rubbing. If Kharsthun makes it this far, he'll know that the shrine isn't that far away.
====
3134
A Memory Book, Part 1

As Dictated to Tutor Riparius by Fa-Nuit-Hen

Ah, my Baron Who Moves Like Light Glittering Through Crystal. What can I recall about him before his memory slips away? 

He was tall—but they're all tall to one who adopts the stature of a Bosmer. I had good reasons for doing that, and I can almost remember them … something about being nimble and making a smaller target. 

But remembering Light-Through-Crystal—you see how it goes, Tutor, I'm so easily distracted. I need your cool words to flow through me, a rippling current, to bring me back to focus.

Focus! That's the word, exactly! Light-Through-Crystal was all about focus, it was his reason for being. In battle, he moved from point to point almost instantaneously, scintillating from front to flank to other flank, his attacks flashing out like malondo-rays. I remember him when we fought the Five Recalcitrants, how he glowed with varliance and ferocity! Shields shattered like glass, and the ground was littered with fangs and antlers. 

And we were triumphant! I never want to lose that day, Tutor. Place it carefully in the Reservoir of Recollection, that I may relive it whenever I need to.
====
3135
A Memory Book, Part 2

As Dictated to Tutor Riparius by Fa-Nuit-Hen

The Baron Who Moves Like Heat Lightning! Can you not picture him in your mind? He arcs from one cloud to another, following no predictable path, going where he will at a speed no eye can follow! There! Like that!

But no: I'm fooling myself. Those are only words, a recollection of a description of a vision. The vision itself … is lost to me. Intellectually, I know where and how we fought, who we defeated and when, but the memory of the actual events is foggy, slipping away into the dusk of the forgotten past. 

I know, for example, that Heat Lightning fought beside Seht and me when we battled the Borers from Within. I know that Seht and I dueled The Hinged Ones while Heat Lightning overcharged the Null Pistons until they cracked and burst. I know it happened. I just can't remember the event itself. Or my baron, who won the day for us all. 

Help me, my Tutor. Teach me to remember the Baron Who Moves Like Heat Lightning. I am lonely for that part of me, and want to see it again. At least, that's how it feels.
====
3136
A Memory Book, Part 3

As Dictated to Tutor Riparius by Fa-Nuit-Hen

I have an idea, my Tutor! We shall try something different to remember the Baron who Moves like Wind in the Reeds: we shall reconstruct him by pure logic!

Wind: air movement, amorphous but persistent, varying in vector, pressing from every point of the compass, strong, then soft, then strong again. 

Reeds: tall drying grass stalks, foundations of literature, rattling and swaying, bending before pressure, or vibrating in tones if constrained. 

Baron: a figure of mastery, a person made for warfare, an aspect of myself that concentrates a body of skill into a skilled body, an incarnation of artistry. 

Therefore: the Baron who Moves like Wind in the Reeds! We know his components, thus we must remember him complete, in totality, and see him clearly before us! We must ….

No. No. It doesn't work like that.

What shall I do, my Tutor? What was it you said about being reminded of what is within, by someone who is without? What was that, Riparius? Say it again.
====
3137
Arakaul the Unbroken

Killed his chief but left his clan,
Humbled not by Mer or Man,
Unfettered Orc forever.

With oaken shield did he defend,
Guarding Baloth til the end,
Loyal friend forever.

Fought not for nation, coin, or king,
His brotherhood was everything,
Savage Son forever.
====
3138
Windwalker Tamahl

Ever faithful was Tamahl,
Quick of wit and slow to fall,
So his friends remember.

He swung his blade with peerless grace,
A tranquil mask upon his face,
As his enemies remember.

For <<1>>'s loyal aide,
No debt of honor went unpaid,
Shall everyone remember.
====
3139
Application of Flame

These are the continuing notes of Graguz, master of the element of fire.

Fire purges the incorrect thinking from the uninitiated. 

Using specific stones for the unconvinced to stand upon is an important part of the process. Some stones heat up too quickly. This make the pain too intense too early in the process, causing a state where the uninitiated becomes too panicked to listen to reason and accept the ways of the Vosh Rakh. Rounder, larger stones heat up more slowly, allowing the uninitiated to better come to an understanding of their situation, which opens their minds to clearer thinking and correct choices. 

Candidates 124 and 125 from the latest recruitment drive show promise. Both are resistant, as expected. I'll try a simple barrier technique first, with no personal application of flame. Azhnura insists a higher wall of fire should be applied, but I feel strongly that managing the potential panic level is more conducive to a successful conversion. 125 seems likely to beg for release and will convert first—she's a good candidate for our warrior caste.

Candidates 121, 122, and 123: Two did not survive the conversion process. 123 is with the healers, being treated for minor burns. He will be a suitable candidate for the Gauntlet, once the healers are finished with him.

Candidates 119, 120: Panicked. 119 survived but is weak-minded. Useful as a loyal servant, but won't attain a higher rank in the organization. Turned over to others for training and initiation. 

Candidate 118: Fear of fire worked quickly after seeing what happened to the prior four candidates. Need to explore the usefulness of this method. Many people have a fear of fire, for reasons I will never understand. Probably some kind of innate cowardice. 

Candidates 114, 115, 116, 117: All resisted until the "personal" application phase. Each successfully converted, now undergoing healing. 

Candidate 113: Fainted, landed in the fire, and died before anyone noticed. Obviously, Trinimac wanted nothing to do with this one.
====
3140
Ushenat's Notes

So far, I am quite pleased with the application of cold as a method for turning people onto the path of Trinimac's holy light. I'm more certain than ever that Graguz and his "initiation" of fire is a terrible approach to recruitment. It has a poor survival rate. Besides, fire panics people, and a panicked person cannot be reasoned with. A true conversion requires us to get into the candidate's mind, show him or her a way out of their fear, and help them come to the proper acceptance of Trinimac's holy grace. 

I think my method is a much more solid approach. (Ha. A pun. Solid. My ice is certainly that!)  Rooting an individual and trapping him or her using the new ice bindings I have crafted provides both pain and security without the unnecessary panic. The added benefit of giving a recruit the option to end the mild (in my opinion) torment is a brilliant idea if I do say so myself. I must remember to send a note to Hengart to thank him for the design of the switches and ice platforms. 

My latest variation in the process seems to be the most effective yet. At the very least, it provides me with a certain level of amusement. I placed two candidates on the ice platforms at the same time and have provided each of them with a switch. And here's the genius of it! Each switch sets the other candidate free! So, which one will decide to sacrifice their own life so that the other may live? And the survivor? His or her guilt will open the path for Trinimac's light. The survivor will accept Trinimac more fully because he or she cannot accept that they caused another to die. The mind and soul will belong to the Vosh Rakh, and Trinimac, utterly and completely.

This dual method is a bit slower, I confess, but I am enjoying watching each candidate's resolve as it starts to crumble. More as the experiment proceeds.
====
3141
Note from Azhnura

Ushenat,

I received a report that two of your recent initiates waited a few days and then attempted to escape after they lulled some of the trainers and monitors with their seeming docile behavior. This does not please me. The conversions must be true. Their minds must be truly opened and devoted to Trinimac.

Your latest thought, pitting two candidates against each other, sounds more promising. I will await your results, but I better like what I hear.


Azhnura
====
3142
Note to Graguz

Graguz,

I appreciate your enthusiasm for converting potential candidates, but it has come to my attention that the survival rate of your converts is increasingly low. Perhaps a little more patience and a little less "personal application" might be more conducive to actually increasing our ranks instead of just thinning the general population. 

Be more careful. Or else.


Azhnura
====
3143
On the Xivkyn

By Pelagius Habor, Council Daedrologist-in-Residence

Daedrology is a science born of catastrophe. Our greatest discoveries are always written down on charred parchment by an unsteady hand—and so it is with me. The Planemeld has dramatically enhanced our understanding of the Daedra, but at great cost. I can only hope that my work will survive this latest disaster.

I believe that I am the first to write about Molag Bal's elite vanguard, the Xivkyn. The term "Xivkyn" is, of course, heavily Cyrodilicized—a crude portmanteau referencing their resemblance to both Xivilai and Dremora. And in fact, they are a hybrid race "bred" by Molag Bal to be his personal guard. They refer to themselves by many names; Stolavryk, Khimrykif, or Vyrsago depending on the hour. While they detest all mortal races, they reserve a particular hatred for their confederates, the Dremora. Xivkyn appear to place great emphasis on loyalty, making the Dremora's defection from Mehrunes Dagon an unforgivable sin.

Of all the Daedra, Xivkyn are the most like Molag Bal. They share his unquenchable thirst for mortal souls and his obsession with the acquisition of soul gems. This drive to "collect" strikes me as a kind of madness, akin to those suffering from advanced vampirism. While I've never witnessed a physical confrontation between Xivkyn, they routinely scheme against one another in an attempt to gain more soul gems. These plots are commonplace and rarely result in censure from higher ranking Daedra. 

Despite the intrigues, the Xivkyn maintain a rigid code of military efficiency. Their fierce loyalty to Molag Bal combined with their physical and arcane might make them the most terrifying arrival since the Daedric Titan. While I'm sure there's much more to learn, I'm ready for this particular study to end.
====
3144
Imperial Architect's Correspondence

Honored members of the Elder Council,

It is with great pride that I report we have finally found the city's legendary Centrata! As you know, the city's underground is a complex nest of sewer drains and crumbling Ayleid ruins. We've always assumed that there was a grand design in their construction, but lacked the requisite resources to prove it. Now, with help from Chancellor Tharn and the wise Mannimarco, we've been able to delve deeper than we ever thought possible.

Our survey indicates that all channels and passages eventually lead to the Centrata, a massive underground chamber that houses the White-Gold Tower's foundation. I can tell you, it is quite a sight to behold. The Tower rests on a stone monopile, supported by six massive vaults. The significance of this discovery cannot be overstated. It confirms countless architectural theories about the six districts' connections to the Tower and the age of the city's infrastructure. It might also grant us valuable insights into the nature of the White-Gold Tower and its power over Nirn.

I would like to conduct a more thorough investigation, but our esteemed benefactor Mannimarco has declared the area off-limits. I do not mean to sound ungrateful. Without his help we never would have found the Centrata. But we still have a great deal to learn about how the chamber was constructed. I hope that the Elder Council might intercede on our behalf.

Best regards, 

Mycaelis Julus, Imperial Architect, Council for Civic Planning
====
3145
Mercenary's Scorched Journal


… took this job. Bazorgbeg sent us to our deaths. I think I'm the last one.

The Dwarf things didn't follow me in here, but it's so cold.

* * *

Leaned against a big tube. The whole thing shifted. There were lights, then steam. At least it's warm, now.

* * *

I can see another tube like the others. First one warmed the room. Maybe the next makes Dwarf food? No rations, so what's to lose?
====
3146
Groundskeeper's Letter

Linus,

All right, lad. Arentus tells me you burst into the Undertaker's office in a tizzy because you spied a ghost outside the crematorium or some such. You're new to the work, so I'll spare you a tongue-lashing. The truth is you'll see a lot of "ghosts" here in the Memorial District. The good news is they aren't spooks. They're just plain old grave-robbers. These damned Khajiit cover themselves in flour then scamper around all night looking for trinkets. It would be funny if it weren't such a pain in the arse cleaning up after them.

"What are they looking for" you ask? Well, you were just a twinkle in your old mum's eye at the time, but this place used to be a market. A damn fine one at that—the best in Cyrodiil. Used to be full of people haggling over spices, and bolts of silk, and fine jewelry. Wish you could have seen it. Anyway, when Varen showed up with his Colovian troops, Leovic's legion made their last stand here. I was still a pup at the time, you see? Spent the better part of a week tucked away in a sewer pipe waiting for it to stop. It was a week solid of sleeping on wet cobblestones and drinking bloody sewer water—hearing nothing but shouting, and clanging steel, and explosions that damn near rattled the teeth out of my head. By the time it was all over, the whole district was gone. And I mean, gone. Wasn't a single thing standing taller than my knee, and I was just nine or ten. Then there were the bodies. Hundreds of them. Thousands maybe. I hope I never have to smell something like that again. Smelled like that dog you dug out from under Elliana's carriage, except you couldn't get away from it. It was everywhere.

Soon as Varen tossed old Leovic in the gutter, he set his men to work gathering up all the bodies and throwing them in mass graves. By the time he was done, there wasn't room for a market anymore. So he converted the whole district into a graveyard. The Memorial District.

But enough with the history lesson—back to the Khajiit. They've got this fool notion that there are still jewels and such scattered throughout the district. I'll tell you right now, if there were still valuables here, I would have found them. And if I found them, I sure as spit wouldn't still be here turning a spade.

Tomorrow, I want you to go to old-man Varus' house. Buy a good, strong bow. Next time you see a "ghost" put an arrow in its arse, and see if it sticks. Bet you ten drakes it shrieks like a housecat that got its tail stuck in a door.

— Groundskeeper Gavros
====
3147
To Warlord Ice-Heart

Warlord Ice-heart,

I risk everything by betraying my people for this promised gold and the right to sell exclusively to your clans. There can't be any delay or mistakes—I've already given a portion of the gold to a group of Khajiiti traders in order to solidify my other endeavors in Orsinium.

The supply caravans will arrive soon through the Merchant's Gate, with food enough to support the outlying clans through the upcoming winter. The caravan also carries furs, medicines, and other supplies. They should serve your clans very well. Just refer to the schedule I provided and you should be able to catch each one unawares.

Strike quickly and use your harpies to fly the supplies to your camp. Just be warned: Chief Bazrag and his soldiers have been patrolling the trade roads. That Orc is a ruthless bastard. I suggest you tell your warriors to do their best to avoid him.

Vulture
====
3148
On the Tel Var Stones: Volume 1

On the Nature of Tel Var Stones, Vol. I 
by Herminius Sophus
To the Imperial Academy of Alchemists:

First, a warning to fellow alchemists: this recipe was developed under my careful scrutiny—the product of countless hours of study and experimentation. While the credit is unquestionably mine, I would be remiss if I didn't acknowledge my unschooled but gentle servant, Azei at-Owynok. While a capable student, Azei suffers from some foolish notions about Tel Var stones. He repeatedly warned me against destroying these objects, citing some ridiculous connection to the Divines, or to Creation itself. Such speculation is rubbish, clearly unfounded, and should not color anyone's experimentation on these stones.

As to the recipe itself, it is imperative that all steps are heeded without deviation. I am certain of their outcome only when performed by one of my immaculate brilliance. If incompetent hands attempt this, the outcome may be unstable. Such are the risks in our estimable profession!
====
3149
On the Tel Var Stones: Volume 2

On the Nature of Tel Var Stones, Vol. II
by Herminius Sophus
To the Imperial Academy of Alchemists:

The preparation of the Tel Var Stones shall be performed thusly:

Grind a Tel Var Stone in any mortar and pestle in whatever quantity you please. Add filtered water and distill it in an alembic of expert and scholarly make, separating the vapor for separate study. Pour the powdery soup into a calcinator of inferior quality, and only such, as the natural vugginess of the ramekin made from simple materials will prevent the entire mixture from turning to ash. Stir and clear it with an iron ladle, gathering together the whitish curds that swim at the top like rendered fat. When the color of the water is clear no longer (and, in fact, emits a rather odd glow) strew upon it auripigmentum powder equivalent to the initial quantity of the Tel Var Stone powder, plus about as much realgar as will lie upon a half Dwemer coin piece of eighteen or twenty pebble weight. After the auripigmentum and realgar have wed, stir in a capsule of crimson nirnroot powder as well. The powder will flash and glow. When the glow subsides, take out the now iridescent curds with a ladle having a lip or notch in the brim for regimented measurement, and release precisely half of the mixture into a master alchemist retort. Extract a few small drops of the remaining liquid and allow it to trickle out of the dropper into a separate phial of purified water. Please note: if these driblets are round and without tails, then there is not enough Tel Var within—likely due to insufficient heat. If this indeed the case, the recipe is lost, and the magicka held in stasis has been released without study. 

(Note that if your assistant is of simple and superstitious mind, this failure may evoke a gentle weeping, as they may believe that some of the essence of Creation has been lost. This is, of course, not the case. You should give your assistant a stern rebuke, as any tolerance of this belief will only foster further ignorance.)
====
3150
On the Tel Var Stones: Volume 3

On the Nature of Tel Var Stones, Vol. III 
by Herminius Sophus
An Observation of Tel Var Stones and the Schools of Magic:

I am certain that all true alchemists will agree that the quality of the prepared Tel Var paste yielded from the rendering process outlined in Volume II of this treatise is of the highest caliber ever studied. Even the most benighted novice must conclude that the Ayleidoon conglomerate rendered by this experiment contains a unique and powerful form of raw magicka. With this assertion firmly established as fact, we shall proceed to the specific properties of the Tel Var slurry.

The most apparent (and seemingly unsettling to the less educated) property is the enduring warmth of the paste and the steady blush of brilliantly pure light from each granular crystal. This, of course, suggests strong connections to both illusion and restoration. When the now sullied water has been filtered from the thick suspension, the nature of its power can also be made manifest by placing a piece of Orichalcum upon its surface. The mineral will appear to levitate—a clear indication of alteration potential. If examined closely, one should take note that the water has become a solution of a great number of minute white crystals. These particulates often clump together in clots that vibrate in the same manner as conjuring stones. If the slurry itself is combined with any other alchemical property, it may cause localized slowness and weakness to all manner of elemental impairments; an undeniable display of destructive power. Finally, if the Tel Var vapor removed from the alembic in the preceding recipe is examined separately with a single, taut blast of any Destruction spell, the vapor itself seems to reflect this simple affront; a clear property of mysticism. This leads us to the undeniable conclusion that all elements of Magical practice reside within these stones.
====
3151
Warden's Tome

This tome is the last remnant the Warden has to the material world. To destroy it would earn his ire beyond comprehension. Destroy it at your own peril.
====
3152
On the Tel Var Stones: Volume 4

On the Nature of Tel Var Stones, Vol. IV
by Herminius Sophus
The Conclusive Nature of Tel Var Stones:

The first thing to be gleaned from this weighty work, is a keen grasp of the connection between the Tel Var Stones themselves and the many unique applications of Magic. Physically, they appear to be unblemished stones of undeniable magical radiance—but when examined by an an educated mind, it is clear that they are somehow imbued with more magical power than any other such objects that have yet been studied. One could speculate that the Ayleids could not produce such power themselves, so perhaps they mined these stones without substantial modification from a long emptied quarry of magical concentrate. Or perhaps they tapped into a nexus of interwoven magical threads from beyond Nirn. Or perhaps they created this material from the works, or even corpuses, of long deceased scholars. All of these hypotheses are just that, and should not be considered fact without further evidence. The methods described within Volume 2 are but one way of discovering the effluvia of Magic mixt with the Stone. There may still be others. Dwemer contraptions designed to investigate such magical phenomena are known to have once existed. An instrument of such technological sophistication might yield more data concerning the origin of these Tel Var Stones, and ultimately how these Stones may be useful for further academic experimentation.
====
3153
Path of the Faithful

The Furious One, the Keeper of the Bloody Curse, the Defender of the Betrayed. These are just a few of the great Malacath's many titles, known to his faithful, known to the children of the Sworn Oath.

Listen, initiate! Hear, o faithful one! The path you must walk is never easy, but if traversed in the correct and devout manner, it will lead you into the Author of the Code's embrace.

The shrine in Fharun Keep hides the path to the sanctuary. Only a gift of life's most precious liquid, freely given by the holy curators, will reveal the way.

In the prayer rooms, those who refuse to follow Malacath's light will forever walk in darkness and never find the Hall of Faith.

In the Hall of Faith, trust that Malacath will catch you, no matter how far you must fall.

Finally, in the Sanctuary of Sacred Words, only a sacrifice will call forth the teachings of the Furious One.
====
3154
Ode to My Jade Princess

An Orc Love Poem by Borasad

My sweet, my blade, my lady love.
Your pommel fits my hand like an armored glove!

I promise to never let our attraction dull,
Even when we've crushed his skull!

My lady love's figure like a statue from marble hewed,
Just the sight fills me with a lust for you.

Our blade of love need never sharpen,
While we cuddle behind the curtain darken!

With your keen love ever near,
My heart never knows the touch of fear!
====
3155
Glyndallagan's Confession

My name is Glyndallagan, and this is my confession.

I should begin at the beginning—as if there were such a thing. I came to the city as a mage of modest means. Nothing but holes in my pockets, and a rattling cart full of knickknacks. I suppose you could consider me a con-man. My game was simple: lure affluent, small-minded people to my cart and make a wager. "I bet you—" I said, "I bet you I can turn whatever you have in your pocket into an apple." Of course it wasn't always apples. It could be a thimble, or a button, or an old shoe. Inevitably, they would bite and take up the bet. I would cast a simple translocative spell, whisking their item into my cart, and replacing it with whatever garbage I had managed to gather up the day before. Such a transfer is child's-play when compared to an actual transmutation. Thus, my gain was two-fold: I acquired whatever item they happened to be carrying around, as well as the balance of the wager. This earned me a decent living for a while. Until I ran into the Rattle-Man.

He was tall, certainly—and very, very thin. And when he walked, his coin-purse made an unnerving clatter. A rattling of what sounded like bone on bone. I didn't have to flag him down, or lay out my pitch. He simply reached into his pocket and produced a handful of random objects. Teeth, bone chips, glowing shards …. His silence was unsettling, and the items were so random and macabre I could barely keep my composure. But I was greedy then. Greedy, and foolish. 

He eventually spoke in a low, rasping voice, "Shall we make a wager?"

"Of course!" I said. "Eight drakes for eight trinkets!"

"Make it fifty drakes if you succeed. And if you fail …." he replied.

A fifty drake wager! It took me a moment to process this. I had never even considered the results of a failure. "Well, if I fail, I suppose I'll owe you fifty drakes." This seemed to rub him the wrong way. He put the items in his pocket and turned to leave.

Even now, I will wake from a dead sleep, gasping over the horror of this moment. Reliving it in my mind, over and over. If I had just let him walk away. If I had been distracted by another mark, or taken my lunch early, all of this might have been avoided. But as I said, I was greedy and foolish. I shouted over his shoulder, "What would you have instead, sir?"

He turned on his heel and smiled. At least I think it was a smile. I don't remember his face, you see? No one ever remembers his face. He spoke in a whisper, "I only want a vow that you'll return the items to me when the trick is done."

He knew my game. No corner-cob hustler would weave a transmutation spell for five drakes. He knew I just took the items into my cart via a translocation cantrip. So why worry? I would simply reach into my cart and hand him the items after the spell was cast. There was a fear in the pit of my stomach, but I took his clammy, pale hand in mine and shook on it. "You have my vow," I said. And with those four words, my fate was sealed.

I cast the translocation spell as normal. There was a brilliant flash of light, and a puff of colorful smoke. All according to plan. And just as I expected, his handful of terrifying trinkets had been "transformed" into a handful of buttons, bent silverware, and scraps of shoe leather.

"Excellent." he rasped. "Now, if I could have my items back, we can conclude our wager."

I was elated. Fifty drakes! Fifty drakes for a small-time hustle. I was practically dancing when I opened the cart. But something was wrong. All my items were gone. Everything. I searched everywhere—my pockets, inside the cart, the street beneath. Nothing. "It appears that you have failed," he said. 

And thus began my endless service to the Rattle-Man. I will search for his missing items for the rest of my days.

My life is a curse. My nights are filled with bad dreams, my days with waking terrors. My bones strain and creak. My hair grows thinner and paler by the day. All for a handful of bone scraps and teeth.

So, I make this compact with you, dear reader. Bring me your frightful trinkets—your bone scraps and bloody claws. Bring them to my trophy vaults, and I will grant you riches beyond imagining. Do not trouble yourself with thoughts of where these riches came from. I have had to become very … resourceful. Scruples are a luxury that the cursed cannot afford. No, only the trinkets matter. 

Perhaps one day I will find all of the Rattle-Man's trinkets. And on that day, I will kill myself and leave this accursed world behind.
====
3156
The Ogres of Wrothgar: A Continuing Treatise

by Cirantille

In my previous studies of the ogres of Tamriel, I discuss ogres, their behavior, and their rudimentary intelligence in some detail. That work, "Ogres: A Summary," should contain sufficient information for those interested in learning more about the dumb brutes, but I write this addendum in an effort to clear up some misconceptions I've heard since traveling to Wrothgar.

First, do not let anyone tell you that these beasts have any sort of "societal structure." As with other animals, stronger ogres "lead" weaker ogres by proving their dominance. Simple, uncomplicated.

Second, ogres cannot work magic. There have been reports of "ogre shamans" but these are the gross exaggerations of the misinformed. Some few ogres may have capabilities that are hard to explain, but we shall see they are no more complicated than a spider's ability to spin a web.

Finally, unlike the graceful senche or the useful guar, these beasts have no redeeming qualities. They cannot be trained, taught, or domesticated. It would be better to treat them as we would any other natural hazard and work around them or remove them from our proximity. There is no better response.
====
3157
Bazorgbeg's Expeditionary Journal

Day 1
Our first hours in Rkindaleft proved largely fruitless. We were ambushed by some pale Orcs. They seemed completely mad. Lost a few of the sellswords we hired. Jeirmun and <<1>> are convinced the place is cursed.

Fools. If the place wasn't dangerous, there'd be nothing of value inside! I'm glad <<2>> is in charge. He wants to press on, so we press on.

Day 2
A strange day, but a productive one. Still no explanation for what drove the pale Orcs mad. We saw more of them, but they skittered away from us, hiding in the glacial portions. Good riddance.

Amazing how Dwarven constructs seem to last forever. Several have frozen solid, but a few are still humming along. We expected them to attack, but they ignored us. It's as if we weren't even here. Occasionally I feel like they are looking at me, but when I turn they move along.

<<2>> forbade us from studying the constructs. "Don't give them a reason," he said. It salts my eyes that he's right.

Day 3
We know why the ruin is melting. Someone was here after the Dwemer, likely for a very long time. It's hard to make out their intentions, but the research materials scattered around the place suggest an extensive team of mages who required vast amounts of thermoharmonic power for their purposes. We've collected everything we could for later study.

<<2>> is losing it. One minute he's arguing with <<1>> about pressing on, the next he's jumping at the smallest sound. He keeps saying the ruin is alive. That the walls are watching us. He needs to get some sleep.

Day 4
Separated from <<2>> and the others after the pale Orcs attacked. Leaves me in charge of two mercenaries. I don't even know their names, but they answer to "you." Good enough for me.

I told them about the thermoharmonic valve we saw on the way here and ordered them to close it. The pressure seals the door, just like <<2>> said. Release the valve, the door opens. I'll wait by the door until they release the valve. Once inside I'll see if I can find out why all this pressure is directed into one room.

Day 5
It wasn't enough. The door lost pressure, but it still wouldn't budge. An hour later the pressure restored itself. The mercenaries never returned. Did they run? Were they killed?

The constructs are watching me now. Coming closer. Perhaps if I'm very still they won't—
====
3158
Note to Agolas

<<1>>—

No idea why they used such a difficult lock to protect this hideous mug. It looks like it's made of pewter. Sentimental value?

I'll return to camp soon. I can't wait to meet your friends in the Thieves Guild!

—Z
====
3159
Jeirmun's Work Log

Didn't expect to find anything living down here—but Orcs, or something like Orcs, attacked us on sight. We pulled back to regroup. The mercenaries went ahead to clear a path.

* * *

<<1>> is obsessed with these pale Orcs. I just want to sleep, but I can hear him muttering over one of their corpses. Disgusting.

Seems they are Orcs, after all, but they've been broken and changed. The Elf has a theory. He said the scarring suggests they were carved open and closed up, again and again. Some are missing limbs, or other parts. I don't want to know.

* * *

I can't sleep.

* * *

<<2>> and <<3>> are arguing again. He wants to push on. She wants to leave. Can't say I really blame her. There's something off about this place.

Dwarven ruins are always foreboding, but this one is different. The parts that open to the sky feel somehow oppressive. Threatening.

* * *

I keep catching a voice in the back of my head telling me I'm trapped here. That I'll never leave.

I need a drink.

* * *

Found a journal written by whoever cut up those pale Orcs. I can hardly comprehend what he has written. I'd show it to <<1>>, but then I'd have to talk to <<1>>.

* * *

I lost the journal. The constructs had ignored me, but ever since I picked up the journal I noticed they were watching me, following me. I tossed it down and hid in a cave—they stopped their pursuit.

I need to find my companions. I need to get out of here. 

* * *

We should not have come to Rkindaleft.
====
3160
Auditorial Notes, Declension 81u5

… the components of the soul must remain entwined throughout. Risk: extremely high. Failure guaranteed if anything is lost during transference. An unsuccessful attempt would leave the base creature severely weakened—essentially unwhole—should they survive the process at all.

Much easier to replicate the marriage of organic components with the construct through my analysis of Vvardenfell methodology. Note, this technique produces no benefits over the standard methods and is in many ways inferior. Likely the reason for its rarity and abandonment. 

Rkindaleft still houses sufficient means. It was the Dwemer's intention, after all. And, my research into the creation of a suitable host is complete. I must devote the following years to the essence of consciousness, its relation to the soul, and (by extension) to memory. I know this is the key. I know I am close.

I must remember, no rules are absolute. Any barriers are those I have not yet pierced.

It will take time. It will take lifetimes. But of those, I have a stockpile.
====
3161
Grazdar's Notes: Hammer's Bypass

Nobody said I couldn't bring my notes! I bet Malacath hates puzzles as much as I do.

Thag said there was a simple child's rhyme to remember for the first gate:

Four symbols form the key
Of the clans that raised a city
Whose names we honor to this day
Among the Orcs of Iliac Bay

First came those who built her walls
Next is the clan who armed her halls
Third were they who kept her fueled
Last whom o'er all others ruled
====
3162
Ushutha's Journal

My research uncovered an old society of some sort - very secretive - who do a ritual here, every ten years or so, to appease Malacath, or honor him. I could not get much information on them, but I have seen marks of their rites here. These curious door locks are part of it, for they are not part of the original city, near as I can tell.  

They are similar, and I suppose the secret group changes the sequence for their rituals, but it clearly has something to do with the clans of Old Orsinium, for the plaques are scattered throughout this ruin. We already tried the same combination as the first gate, but of course it did not work. 

My thought is that this gate would have something to do with the eventual fall of this city. Garhek has an old treatise that variously claims that Bagrakh and Igrun had started raiding indiscriminately. But then it contradicts itself, saying one raided, but the rulers of the city refused to curb them and in fact took credit for the acts. 

We know they holed up in the old city. How did they eat? I hope more is revealed once we get in. And there is, I believe an old symbol for Clan Farhun. That must be wrong though, i don't think they were one of the clans in Old Orsinium thousands of years ago. 

… I wish Garhek would get back soon. Ever since we lost Mathriga to spider's poison, I have been questioning our expedition. We should have saved more money and brought hunters or mercenaries to help explore. I should not panic. Not yet.

….. I think that Garhek isn't coming back. Not because he wouldn't want to, but because he can't. I wanted to write the definitive book on the Rise and Fall of Old Orsinium. But this place… I fear I led my friends and myself to a premature end in an old ruin that keeps its secrets.
====
3165
Artisan's Notes

When these Nords showed up, I thought for sure they were here to start trouble. But then they decided to hire me and other members of my clan to work on their cave complex. Well, as long as the gold keeps flowing, this Orc has no problem working for the priest and his followers—even if I do find them all to be kind of creepy.

* * *
I've never carved such intricate bas-reliefs before. It's been quite a challenge, telling a story across a number of sculpted panels. But the priest was quite adamant about what he wanted me to depict, so I did my best. He was even open to a few suggestions I made to improve the storytelling.

* * *
Nearly done with this job. I'll be glad to be done with this place. The work was interesting and the pay was good, but once I found out we were actually building a burial chamber, I started to have second thoughts about my involvement. My clan was never comfortable with the dead. And the priest, he makes me nervous. He has a strange look about him. But I'm pretty proud of what I was actually able to accomplish with the stone. If all goes well, I'll be finished with my portion of this project tomorrow. Then I can head home. 

* * *
At the last moment, the priest demanded I craft four smaller versions of the large bas-reliefs I just completed. After some negotiation, I was able to convince him to let me use one interesting aspect of each bas-relief panel. He has his followers building some sort of clever locking mechanism. Dwarven nonsense, if you ask me, with weights and buttons and all. He wants the smaller panels for this new device they're installing.

* * *
Some of the other Orc workers mentioned they heard stories of tombs like this getting built in Skyrim. Said that the workers were eliminated when the job was complete in order to protect the secrets of the tomb. Sounds like a bad hearth-wife story to me.
====
3166
Narsis Dren and the Lost Notebook

If you find this notebook, then I have indeed misplaced it. Again. Know that this notebook belongs to the famous treasure hunter and dungeon-delver, Narsis Dren. If you would be so kind, the next time you happen to be in Mournhold, please drop it off with the proprietor of the Flaming Netch cornerclub. He will make sure it gets back to me, no matter where my next adventure happens to take me.

So here I am, forced to create my own record of the adventure I am tentatively referring to as "Narsis Dren and the Exile's Barrow," because my scribe and apprentice has decided to wait outside. To be fair, I told her to remain at our camp, but that's rarely stopped her from following me before. Now she decides to listen to me! Ah well. I've recorded my own thoughts before. Back before I became the famous and beloved explorer I am today. It might even be fun!

* * *
I've been wandering around in this damn barrow for hours! I've seen all kinds of interesting, old Nord relics, and the place is just filled with crypts and stone coffins, but I haven't seen hide nor hair of the real prize I expect to find in this barrow—a dragon priest mask! From the evidence I've been able to examine, I'm certain that a dragon priest is somehow associated with this misplaced burial pit. After all, why else would the Nords build this place so far from their beloved Skyrim? I need to search a bit more before I call it a day.

* * *
Well, that was unexpected. I'm not exactly sure what I touched, but I must have done something. The Nord dead have started to wake up! They're draugr! And do you know how much I hate draugr? Well, I really do hate them—almost as much as my servant Borfree hates spiders! I need to get out of here and figure out a new strategy. And I guess I should warn the nearby village. Just to be polite.
====
3167
King Joile's Orders to General Mercedene

M—

By the time you read this, a contingent of picked soldiers shall arrive beyond the siege lines. Secret them about you as laborers. Use them to strike when the duel begins. You shall be my headsman, so strike swift.

I shall soon need the Dragon in warmer climes—he must live. As for his knights, treat those who learn too much as you would any enemy of Daggerfall.

—J
====
3168
Letter from a Prison Guard

Dear Yatrela,

So how's my favorite sister doing? Still trying to impress that overblown braggart who dares to call himself king? I know you say you're happy and that you love the horker, but I don't know what you see in him. Kurog couldn't polish the shield of our chief, and I know that you think so too. Or, at least, you used to think so.

Anyway, I'm still guarding the Fharun prison. It's amazing how such a simple idea has become a profit center for the clan. Once it became obvious that the Breton engineer the chief hired had made such a massive facility, it was a simple enough matter to offer the prison's services to all of the surrounding clans. Any clan that wants to incarcerate an undesirable instead of exiling them or just killing them outright can rent space in the Fharun prison. I bet your so-called king never had an idea half as good as that!

We've got all kinds down here. I'm watching over murderers and brigands, cutthroats and assassins. They're actually an interesting mix of lunatics and ruffians. There's even a very quiet and polite Orc woman who never gives us any trouble. She scares me the most. I make sure to never turn my back on that one!

I hear some kind of ruckus in the stronghold above. I better go and see what's going on. Oh, and Yatrela, I still have that old stuffed ice bear that you used to love to play with. Want me to send it to you? Ha! Probably ruin your reputation as tough and dangerous. Might even ruin your chances to become one of that horker's shield-wives. Hmm. Come to think of it, that's a good idea. I'll send it along with the next caravan to Orsinium.

Your brother,
Rorgoth
====
3170
A Less Rude Song

By Anonymous

They say
The Iliac Bay
Is the place to barrel around
Without a bit of apparel on,
As advertised in that carol song
A tune that's sung as the west wind blows
About it lovely not wearing any clothes.
Ladies singing high notes, men singing lows,
Implying that the most luscious depravity
And complete absence of serious gravity
Can only be found in the waterous cavity
Of Iliac Bay.

If you are the type who is more a sinner than a sinned,
You'll find it all in Morrowind.

But the truth, my child,
Is that nothing more wild
Than an ordinary fashion
Kind of slightly mad passion
Can be detected if at all
In Sentinel and Daggerfall.

Whatever your odd needs: feathered, scaled, or finned,
You'll find it all in Morrowind

It's an invention of bards
That Bretons and Redguards
Have more than some staid fun
And suffer deviant fornication.
For the most of madness, not the least,
The wise debaucher heads out east.

Where your once steely reserve is now merely tinned,
You'll find it all in Morrowind.

In Morrowind,
There is sin.

But, pray, do not confuse Dunmer variety
With that found in tepid Western society
Compared to which, it nearly is piety.
It isn't terribly ingenious calling it prudery
Observing the Dark Elf aversion to nudity.
After all, the preferred sort of lewdity
In these parts is far more pernicious
From the Ashlanders to the wettest fishes
You'll find pleasure and pain quite delicious
In Morrowind.

If you find yourself with unkind kinship with your kin
You'll find it all in Morrowind.
====
3171
A Brother's Gifts

Brother, 

I hope this letter finds you well, for I know that we did not part on the best of terms. When you got the invitation to Orsinium, I was adamant that you were on a fool's errand and insisted that you stay and help run father's business with me. When your first gift arrived, I nearly wrote you to tell you how wrong I was. The generous sack of gold saved the shop and kept your brother-in-law and nieces fed for weeks. 

When your second gift arrived, I was intrigued. A curiosity, for sure! Those mudcrab-like legs. That adorable nose and furry back. I sold the cute little thing to a wealthy Breton, a traveler from Wayrest, who insisted that he must have it. He paid me a small fortune. Again, I nearly wrote you to tell you that I had been wrong all this time, but I put it off. 

A few weeks later, I'm glad that I did. 

I smelled them before I saw them. The Wayrest Breton, with this monstrous crested beast in tow, shouted at me from across the counter at our stall. He demanded that I return his gold, with an added gratuity, because this creature ate his fine silk shirts. Apparently this monster, now the size of a large tusked bull, liked to butt up against the supports of the Breton's house and nearly knocked it down. 

Lucky for me, the magistrate decided the dispute in my favor: "Let the buyer beware."

Whatever this beast is, you are a fool for sending one to me. Please do not send another. 

Love and kisses,
Your Sister

P.S. Feel free to send more gold though.
====
3173
Old Snagara Breeding Guide

If you're reading this, I'm probably dead, just like the last ten caretakers. The next caretaker should benefit from what I learned, so I'm writing it down.

You don't have that much to do. Just make sure that Old Snagara stays in her cage. Every few days, she plops out another cub. I don't know how the bull gets close enough to fulfill his part of the process, but he's very sneaky. One of the healers said that some animals don't need to follow the traditional method for getting pregnant, but I'm pretty sure she was just tugging on my tusk. 

Safety tips:
1. Don't open the cage to brush or groom her. Old Snagara bites! 
2. When a cub arrives, request assistance. You'll need at least a dozen hands to hold her still while you take it away. 
3. Cage the cub quickly. They will run away. 

Most important, don't slaughter a cub within sight of Old Snagara. The first caretaker did that. What she did to him after that wasn't pretty.

Stay safe, be well, and good luck. I hope I'm rich, fat, and retired by the time you read this. Instead of, you know, dead.
====
3174
Crafting Motifs 16: Glass

By Vandalion Brightsteel, Armorsmith Peerless of Vulkhel Guard

During the recent strife in Firsthold, certain reference works were lost from the great library, so His Excellency Kinlord Rilis has asked the leading experts of Auridon to replace them with new accounts. For the definitive description of the Glass crafting style, naturally our wise sovereign turned to me. 

AXES

The avian motif typically of the Glass style is particularly prominent in the axe designs, where the glass-edged blades are crafted to resemble the wings of a bird of prey. The blades' feathered appearance is strictly cosmetic; the scoring that produces the feathered look is too shallow to weaken the blade, but is deep enough to create blood gutters.  

BELTS

The belt on a suit of glass armor is usually a single cincture of some exotic leather, adorned with glass bosses in rhomboid or pentagonal shapes. Geometrical tassets depend from either hip, and there may be a chevron-shaped fauld in front to protect the groin.  

BOOTS

Elegant footwear indeed! These vary from sturdy leather moccasins with glass toe-guards with light armor, up to steel-and-glass sabatons with heavy armor. Flexibility is paramount, as Elven soldiers favor agility over thickness of plate. 

BOWS

Glass-style bows are compound and recurved, with a wooden grip and limbs of horn. The front of the curve and back of the recurve are faced with glass for maximum power. Non-glass parts of the bow are often painted with a metallic lacquer, so that a flash of reflected sunlight ripples along the line as a troop of archers raises their bows for a volley. 

CHEST PIECES

The downward-pointing chevrons on Glass cuirasses evoke the deep-muscled chests of great flying creatures, and indeed the chest plates are often adorned with images of eagles, dragons, or cliff racers. They are constructed of leather, steel, and glass, with as much additional glass trim as the buyer can afford. 

DAGGERS

A Summerset glass dagger is the finest fighting knife there is. The glass on a Glass-style dagger is usually confined to the point and edge, with accents on the pommel; the tang, guard, and core of the blade are of steel. They are capable weapons, equally useful for slashing, stabbing, or parrying.  

GLOVES

Glass-style gauntlets typically feature thin, flexible leather gloves, with glass strips protecting the back of the hand and the forearms. The elbows are covered by triangular glass-faced cowters that echo the shape of the pauldrons above.  

HELMETS

Glass-style headpieces extend the winged motif of the cuirasses and pauldrons upward; they often have armored crests, cheek-wings, and winged cranium caps. Glass, polished to a glossy sheen, trims every edge. A fine glass helmet is a sight to behold. 

LEG GREAVES

Whether light, medium, or heavy, all greaves in this magnificent style are constructed of sturdy but flexible leather faced with glass. The main difference is the amount and thickness of the glass banding, and the size of the shield-shaped glass poleyns that protect the knees. 

MACES

Glass-style maces and hammers feature elegant but heavy steel heads with glass-tipped studs and spikes. The hafts are made of a dense but flexible wood such as ash, faced with steel languets and ending in a steel roundel heavy enough to partially offset the weight of the head. That enables these long-hafted weapons to be whirled almost like quarterstaves. 

SHIELDS

For a shield that is nearly all metal, glass shields are remarkably light, precisely because they're mostly glass plates held in a slender matrix of steel. Two broad glass wings, usually avian-themed, flare out from central steel ribs to broad "feathered" edges. 

SHOULDERS

The Glass-style pauldrons are integrated with the shapes of the chest pieces, extending the winged motif onto the shoulders and down into the upper-arm rerebraces. The marine version of this style resembles breaking waves rather than wings. 

STAVES

A staff in the Glass style is many a wizard's proudest possession. The long wooden shaft, sheathed in steel languets to protect it while parrying, is simple enough; it's the elaborate winged finial that is the glory of a glass staff. The steel head, often set with large turquoises, unfolds on either side into a pair of exquisite glass wings, evoking birds, bats, or Dragons. The entire finial seems to glow with inner fire. 

SWORDS

A Glass sword is a cunning combination of steel core and tang with a glass point and edges. The blade may be quite broad near the tip, and even "feathered" with shallow blood gutters. Despite their size, the blades are light, favored by sword-fighters for their ease of use and battlefield durability—for a glass sword will hold its edge long after a steel or alloy sword has gone dull.
====
3175
Deep Thoughts of Chief Gloorot

Why does the sky look like my echatere's fur after she's rolled in the mud?

Trinimac or Malacath? Why choose? I say we just ignore them both and let bygones be bygones.

If I were a tree, I think that would be the perfect existence. Except for the birds. I hate birds.

Tusk off or tusk you? Why choose?

If I had a think-wife, she could think my deep thoughts while I do other things.

Where does the wind come from? And where does it go? These are the things that keep me up at night.

Should Orcs bow down to a king? Come to think of it, if he was a real Orc king, he'd never ask us to bow down anyway. Orcs don't do that sort of thing.

It's always best to spin turnips before eating. They taste better when they're dizzy.

Winterborn: Threat or annoyance?

Argonians: People or luggage and outer garments that deliver themselves?

I think the radish is the perfect food, spicy and crunchy. Damn. Now I'm hungry.
====
3176
Crafting Motifs 21: Ancient Orc

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

AXES

An Ancient Orc axe is a thing of simple beauty, its broad curved blade worked with traditional geometric patterns, utilitarian but deadly. The two-handed axe has two blades mounted on its longer haft. Can you not imagine this lovely weapon taking the head right off a skulking Diagna assassin?

BELTS

The Ancient Orc's waist cincture is constructed of square or rectangular links, with a large belly buckle inscribed with an abstract clan sigil. Like all Orcish gear from the period, it is even stronger than it looks.  

BOOTS

As you would expect from seeing other items made in the Ancient Orc style, even the boots are tough, practical, and unexpectedly beautiful. After our lovely tusks, what defines an Orsimer more than our shapely calves? And what could protect and yet display them better than Ancient Orc boots? 

BOWS

Simple and elegant, the appearance of the Ancient Orc longbow conveys one quality above all others: strength! This is the bow of a people whose muscles were thickened and hardened working in the forge, who can draw a bow powerful enough to drive a steel-tipped arrow through even the best non-Orcish armor!

CHEST PIECES

Whether it's leather, brigantine, or plate steel, the Ancient Orc cuirass is formed of interlocking and overlapping elements that provide multiple layers of protection without compromising flexibility. And, of course, their intricate geometry is a joy to the eye!  

DAGGERS

When it came to weapons, the Ancient Orcs knew that size matters! Their daggers were almost the size of short swords, with a single edge and a slight curve just below the point. Lethal and lovely!

GLOVES

As you might expect, the war-gloves of the Ancient Orcs are clearly descendants of the blacksmith's protective gauntlets, providing coverage nearly to the elbow, and crafted of thick material that nonetheless does not compromise the warrior's all-important flexibility. In other words: nice gloves!  

HELMETS

With Ancient Orc helmets, we see the broad variety that is a hallmark of Orsimer inventiveness: we go from simple hoods that are little more than arming caps, all the way to heavy horned helms faced with a fierce full-visage tusked mask! 

LEG GREAVES

An Ancient Orc's greaves are a natural extension of the Old Orsimer's lovely boots—in fact, it's hard to tell where one ends and the other begins! They exemplify the perfect marriage of form with function! You can't get more Orcish than that. 

MACES

The Ancient Orcs knew how to make armor—and they also knew how to make weapons to get through it! Their maces featured a spike on one side for perforating leather and chain mail, and a heavy flanged head on the other for bashing plate armor. And all of it as beautiful as it is deadly!

SHIELDS

An Ancient Orc's shield is kite-shaped, of dense hardwood bolstered by overlapping and interlocking strips of metal—but not too much, because a shield that's too heavy to move rapidly is no use in a melee! 

SHOULDER ARMOR

Ancient Orc pauldrons extend the design of the helmet cheek-pieces into layers that protect the shoulders, while simultaneously echoing the shape and ornamentation of the warrior's shield. These are pauldrons I could look at all day long. 
 
STAVES

A wonder of the magical sculptor's craft, the Ancient Orc mage's staff is tipped with a metallic finial that resembles a fierce Orsimer sorcerer, tusked and horned, mouth half open as if in the midst of uttering a Destruction spell. So intimidating!

SWORDS

An Ancient Orc's sword looks like a slim single-edged axe-blade attached at two points to a long tang, with a slight curve just below the point. The entire weapon is ornamented with interwoven geometric patterns to create an object of breathtaking beauty.
====
3177
Crafting Motifs 21, Chapter 1: Ancient Orc Axes

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

AXES

An Ancient Orc axe is a thing of simple beauty, its broad curved blade worked with traditional geometric patterns, utilitarian but deadly. The two-handed axe has two blades mounted on its longer haft. Can you not imagine this lovely weapon taking the head right off a skulking Diagna assassin?
====
3178
Crafting Motifs 21, Chapter 2: Ancient Orc Belts

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

BELTS

The Ancient Orc's waist cincture is constructed of square or rectangular links, with a large belly buckle inscribed with an abstract clan sigil. Like all Orcish gear from the period, it is even stronger than it looks.
====
3179
Crafting Motifs 21, Chapter 3: Ancient Orc Boots

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

BOOTS

As you would expect from seeing other items made in the Ancient Orc style, even the boots are tough, practical, and unexpectedly beautiful. After our lovely tusks, what defines an Orsimer more than our shapely calves? And what could protect and yet display them better than Ancient Orc boots?
====
3180
Crafting Motifs 21, Chapter 4: Ancient Orc Bows

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

BOWS

Simple and elegant, the appearance of the Ancient Orc longbow conveys one quality above all others: strength! This is the bow of a people whose muscles were thickened and hardened working in the forge, who can draw a bow powerful enough to drive a steel-tipped arrow through even the best non-Orcish armor!
====
3181
Crafting Motifs 21, Chapter 5: Ancient Orc Chests

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

CHEST PIECES

Whether it's leather, brigantine, or plate steel, the Ancient Orc cuirass is formed of interlocking and overlapping elements that provide multiple layers of protection without compromising flexibility. And, of course, their intricate geometry is a joy to the eye!
====
3182
Crafting Motifs 21, Chapter 6: Ancient Orc Daggers

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

DAGGERS

When it came to weapons, the Ancient Orcs knew that size matters! Their daggers were almost the size of short swords, with a single edge and a slight curve just below the point. Lethal and lovely!
====
3183
Crafting Motifs 21, Chapter 7: Ancient Orc Gloves

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

GLOVES

As you might expect, the war-gloves of the Ancient Orcs are clearly descendants of the blacksmith's protective gauntlets, providing coverage nearly to the elbow, and crafted of thick material that nonetheless does not compromise the warrior's all-important flexibility. In other words: nice gloves!
====
3184
Crafting Motifs 21, Chapter 8: Ancient Orc Helmets

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

HELMETS

With Ancient Orc helmets, we see the broad variety that is a hallmark of Orsimer inventiveness: we go from simple hoods that are little more than arming caps, all the way to heavy horned helms faced with a fierce full-visage tusked mask!
====
3185
Crafting Motifs 21, Chapter 9: Ancient Orc Legs

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

LEG GREAVES

An Ancient Orc's greaves are a natural extension of the Old Orsimer's lovely boots—in fact, it's hard to tell where one ends and the other begins! They exemplify the perfect marriage of form with function! You can't get more Orcish than that.
====
3186
Crafting Motifs 21, Chapter 10: Ancient Orc Maces

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

MACES

The Ancient Orcs knew how to make armor—and they also knew how to make weapons to get through it! Their maces featured a spike on one side for perforating leather and chain mail, and a heavy flanged head on the other for bashing plate armor. And all of it as beautiful as it is deadly!
====
3187
Crafting Motifs 21, Chap. 11: Ancient Orc Shields

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

SHIELDS

An Ancient Orc's shield is kite-shaped, of dense hardwood bolstered by overlapping and interlocking strips of metal—but not too much, because a shield that's too heavy to move rapidly is no use in a melee!
====
3188
Crafting Motifs 21, Ch. 12: Ancient Orc Shoulders

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

SHOULDER ARMOR

Ancient Orc pauldrons extend the design of the helmet cheek-pieces into layers that protect the shoulders, while simultaneously echoing the shape and ornamentation of the warrior's shield. These are pauldrons I could look at all day long.
====
3189
Crafting Motifs 21, Chapter 13: Ancient Orc Staves

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

STAVES

A wonder of the magical sculptor's craft, the Ancient Orc mage's staff is tipped with a metallic finial that resembles a fierce Orsimer sorcerer, tusked and horned, mouth half open as if in the midst of uttering a Destruction spell. So intimidating!
====
3190
Crafting Motifs 21, Chapter 14: Ancient Orc Swords

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

SWORDS

An Ancient Orc's sword looks like a slim single-edged axe-blade attached at two points to a long tang, with a slight curve just below the point. The entire weapon is ornamented with interwoven geometric patterns to create an object of breathtaking beauty.
====
3192
Our Continued Labor

I haven't received orders from our hallowed leaders in some time. But our work is important. Our work must continue. The Dark Lord demands that we maintain the standing stones and nothing has changed. As you are all aware, we failed him in that.

Our clan, dedicated to the Black Worm, must rectify that problem. We must make amends. We don't have the numbers to sack Orsinium in retaliation for stealing our ancient power stones. They used our stones to build their city, raising their buildings before the anchors even began to fall. We will have to start over and build our dolmens anew. 

* * *

I've finally made contact with the other side. The Titan Zandadunoz has promised his personal protection when we find a place of power to rebuild. And we will rebuild. Let this be my legacy. And let the Black Worm Clan carry on this work, if and when I perish.

So I have said, so let it be.
====
3193
Rites of the Abomination

Thorn and blood. 
The briar heart's limbs sway.

Feather and fear.
The briar heart's limbs awaken.

Bone and claw.
The briar heart's limbs kill. 

Die, briar heart, and lurch to life again.
====
3194
The Ice Elder of the Ogres

I've spent a fair amount of time researching the wildlife of Tamriel, from the common (and fickle) mudcrab to the powerful and beastly wamasu of Argonia. When I was invited to Orsinium, I jumped at the chance to explore its untamed wilderness.

Before we even arrived at the city of Orsinium, my caravan was attacked by those filthy Winterborn. My protectors were either slain or fled into the hills, so I tried to follow. I soon found myself lost. In my panic, I fell into a small ravine. 

That was the last I remember before waking up, surrounded by blue-furred giants. They seemed to take an interest in my well-being. Either that, or they were keeping me alive so that they could devour me later. Ogres, while technically of the Goblin-kin, are not known for their intelligence, but they are far smarter than most animals. As a rule, I do not study the intelligent races. Circumstances being what they were, I was intrigued enough to record what I was able to observe. 

From what I saw, the ogres of the Wrothgarian foothills are far more advanced than the crude brutes I've occasionally encountered near Wayrest. Several of them, elders I suppose, seemed to practice some sort of crude totemic magic that involved the manipulation of ice. One of them approached me and studied me with as much interest as I showed in them. That was when something amazing happened.

My leg was broken and bleeding from my fall, and I couldn't move. The elder raised his hand in the air and I braced for a strike. Instead, a beam of energy coursed into my leg, freezing it. I could feel the wound stitching together and the bone mending. The pain was excruciating, but I found it to be exhilarating at the same time. 

As I stood up upon my mended leg, I heard grunts of panic and excitement from the ogres nearby. I thought I had frightened them, but there was a commotion from outside. The ogres, while not capable of conversing in the common speech, do grunt and vocalize. They all repeated the same thing. "Urkazbur. Urkazbur!" It was surreal. 

I exited the tent to find a scene of carnage. A larger, angrier ogre was fighting the other ogres. The large one had bony claws strapped to his arms. He slammed them into the ground. Ripples of ice shot out from the impact sites, slamming into the others and knocking them down. The ogre who had healed my leg tossed what appeared to be a glowing ball of snow at the larger one. When it hit him, he reared back and shouted. He gestured and the the snow around him rose up and formed into crude simulacrums and joined him in the fight. 

While the ogres were distracted by all this violence, I escaped. Perhaps one day when I've recovered fully, I'll return to see what became of "Urkazbur" and his snow simulacrums.
====
3195
Warning at the Falls

If you find this, warn them. Warn Orsinium. 

There's a workshop at the falls. The Nyzchaleft Falls. The constructs move. They don't tire. They don't stop. And if you destroy them, they just make more. I fear that soon, if left unchecked, the constructs will march on Orsinium and destroy us all. 

Avoid the falls. Or send an army and destroy the ruins buried under the falls. 

The fate of Orsinium depends on it.
====
3196
Catalog of Tomes and Manuscripts

The catalog categories begin on the east wall and continue south to west.

1. Orcish Delights: Culinary expressions of the Orsimer people.
2. Fiction: Tall tales by or about the people of Wrothgar.
3. Religion. Discourses on Orcish thoughts on worship and deities.
4. Elves: Essays on the puny Elves of Tamriel.
5. Building Orsinium: Documents concerning the reconstruction project.
6. Bretons. Histories of the Breton people.
7. Tamriel: Maps and descriptions of the world.
8. Clans of Wrothgar: History and symbols of the Orc clans.
9. Creatures: Animals and monsters of Wrothgar.
10. Crafting: Dissertations on smithing, tailoring, and other common crafts.
11. Restricted: Dealing with topics of a bawdy or carnal nature.
12. Games: Detailing the many popular Orc pastimes, including Vosh Ball and Cut-It-Til-It-Screams.
13. Who Knows? Books that don't easily fall into a recognized category.
====
3197
The Hidden Tunnels of Orsinium

From "Secrets of an Orc City"
By Grilbar the Architect

When next the Orcs decided to rebuild the city of Orsinium, they determined to create a series of tunnels beneath the streets that would serve as an escape route should the city ever again fall under siege. These tunnels still exist in the current day, with the newest stones of Orsinium being laid atop their foundation.

As the king's workers continue to build the city, some of the tunnels have been sealed off or even collapsed. But many of the tunnels, hidden beneath the ancient foundations of older structures, continue to crisscross below the city streets. One of the most famous of these tunnels, described in the fictional account "The Battle of Orsinium," is the Temple Tunnel, which was said to run from beneath the temple in Orsinium to the mountains behind Scarp Keep.

According to the work of fiction mentioned above, a secret passage guarded the way to the tunnel. To access the tunnel, at least in the story, the high chief's son had to solve a riddle to open the secret passage.

I look forward to a time when the priests of the temple allow me the opportunity to attempt to open the secret passage. Then we can determine once and for all whether Bangor the Liar's tale is based on facts or truly is a complete work of fiction.
====
3198
The Battle of Orsinium

By Bangor the Liar

The battle for Orsinium raged on. The clans, already reeling from the surprise attack, retreated into the temple as the Bretons finally broke through the walls and swarmed into the city. The clan chiefs knew that  if they did not escape soon, they would die inside their beloved temple.

As they latched the temple doors behind them, the high chief turned and gave instructions to his oldest son. "You need to open the way to the tunnels beneath the temple by setting the pillars correctly. Remember these words and the way will be opened."

And with that, the high chief spoke the following words. "My eyes gaze upon the battlefield, but I feel calm. To my right, Clan Luccin fights with ferocity and keeps our enemy at bay. To my left, Clan Bragosh serves as our shield, protecting us from sights unseen. And above, Clan Ruskahr guards the hills, bows at the ready."

It was now up to the high chief's son. He had to remember the words, to call upon his knowledge of the clans and their symbols, or the tunnels would never open and the Orc clans would fall. He could not let that happen.
====
3199
Orc Clans and Symbology

An Excerpt
By Kraltha the Rememberer

During the time of the Orsinium that was, the city that existed when the temple now known as Ire was originally constructed, six Orc clans rose to prominence in the region. Today, these particular clans have disappeared, either absorbed into more powerful clans or simply faded away, but at their height they had remarkable influence on Orc culture and the raising of Orsinium. Let's look at these clans and the symbols that identified them.

Clan Bragosh, the Hammer Clan
Known for their smithing skills, this clan created specialized armor and weapons and was known as a trader of goods and supplies. Evidence suggests the clan was eventually absorbed by the Morkul clan.

Clan Pandrum, the Fire Clan
A clan rumored to be filled with primitive healers and shamans, they supposedly controlled fire, using it as both a weapon and a tool to take care of a variety of tasks. They seem to have disappeared from history after the second siege of Orsinium.

Clan Enclave, the Star Clan
Not much is known about this mysterious clan, other than they provided aid to other clans for their own purposes. Rumors persist that the clan still exists somewhere deep in the Wrothgar wilderness.

Clan Luccin, the Wolf Clan
This clan was known for conducting effective and terrorizing raids during the night. They were adept at moving through darkness and often took their enemies completely by surprise. Some believe that the clan was eventually absorbed by the Shatul clan.

Clan Murtag, the Rock Clan
One of the oldest clans still in existence to the current day, this clan makes its home in the mountains of Wrothgar, carving dwellings deep within the very rock itself.

Clan Ruskahr, the Owl Clan
A clan of highly skilled archers, they were known for their impressive tracking and hunting skills. They revered owls of all types, but especially the snow owl.
====
3200
An Excerpt from Mammoth Meat - So Very Delicious

And some people wonder if taking down a beast the size of a mammoth would be worth it?

Let me tell you, my friends, the deliciousness and elegant taste of Mammoth meat is worth putting your life on the line.

The meat is great in multiple ways. Camp fire, stone ovens, or my favorite method — jerky. Nothing can sustain a long adventure and make your fellow companions jealous like taking out and munching on some delicious, spicy, Mammoth jerky.
====
3201
An Excerpt from Deities of the Orsimier

The debate rages on though — who is the proper deity of our people? In ancient days, the people would claim Trinimac — the warrior god. Our people are battle-hardened and strong, so it would only make sense, would it not? Trinimac is also considered an Aedra and not a mere prince. Surely one such as the great Trinimac would be the one our people look up to?

But debate between the clans has raged on for many years. The popular belief now is that Malacath, a mere Daedric Prince, is truly the father of our people. This side would not be wrong either, in my opinion. Malacath too represents many of the same traits that Trinimac does. Strength, trials of self-worth.

So I bring the idea to you— what if these two entities are one in the same? There have been some claims that this is the case, and if you look deep enough, we find evidence that this might actually be the case. See my references notes in the next chapter, and how these two entities line up side by side….
====
3202
Excerpt from The Hidden Tunnels of Orsinium

After being attacked so many times, finally the Orcs determined that if they were to be sieged ever again, they would use a series of tunnels underneath the city to escape.

Though the tunnels had been built hundreds of years ago, an active one still runs beneath the Keep for use by the current clan leaders of the city.

There has been mention that entrance also once ran beneath the city's temple, though if a way exists it has long been locked and sealed as far as we can tell.

There are mentions of how to open the lock in a book entitled "The Heart of the City", but some view this book as a work of fiction. In this book, it mentions that the doors are locked in riddle, and only by solving the code can one access the lower city.

Perhaps one day, the gates of Orsinium will open and I'll be able to test the proposed methods mentioned in this book.
====
3203
A Plea for Help

I'm trying to reach you. Yes, you. This is harder than you can imagine, writing words to paper that doesn't exist.

White light. There's white light all around me.

Am I alive? Am I dreaming? Are these the Colored Rooms?

Help me. I want to come home. Please.

Darien
====
3204
The Sport of Clans

Vosh ball has a long and fabled history, going back to the earliest days of the Orsimer people. As the Orcs gathered into clans, they developed the concept of "courage" ball. It started not as a sport or recreational pastime, but as a way to test the bravery and resilience of clan warriors.

The earliest forms of vosh ball utilized a heavy sphere made of wood or metal that was about the size of an Orc's head. The novice warrior to be tested stood on the far end of a paced off court, staring down a battery of veteran warriors, each armed with a vosh ball. The veterans would each toss their vosh ball in turn, hurling it with as much strength as they could muster. If the novice was still standing after the volley of heavy missiles subsided, he proved his courage and was promoted higher into the warrior ranks.

As time went on, the test became an organized sport, with teams competing for honor and recognition among the clans. The heavy metal ball was replaced with a heavy leather ball, and rules and regulations were formalized and agreed to among the participating clans.

Today, no gathering of clans is complete without a rousing, multiple-day vosh ball contest. Fharun clan holds the current record for ongoing victories, winning the last seven "series of the clans" by wide margins. Chief Bazrag of Fharun, the Fharun's most valuable player, has a particularly nasty and powerful toss he affectionately refers to as "the bone-breaker."

While the rules of vosh ball are constantly changing, the basic structure of the game remains the same. Two teams of six Orcs each, all armed with a sling of three vosh balls, competes to control the enclosed court by rendering their opponents unconscious by hurling the heavy spheres with all of their might. Beyond that, there are dozens of rules and regulations that non-Orcs find confusing and contradictory. No matter. Anyone who has ever witnessed the game played in all its glory comes away excited, breathless, and with a renewed understanding of the definition of courage.
====
3205
Urgdosh's Unsent Letter

Uraka,

Skalg led us true. Maybe I judged him too harshly, but I still say his love of the Webspinner goes too far. The trail was clear once we broke the ice, but he claimed he could see the webs of Mephala's Song guiding him.

We found Lakora and her companions, wounded but alive. You won't believe what they found beneath the mountain, Uraka. We've all seen the work of Dwarves before, but this ….

It's some kind of forge, built to harness a power I can't see. But I feel it all around me in this place. It's so warm here, yet every so often I find myself shivering.

There's no trace of the Dwarves. None of their guardians remain to tend the place. It's falling apart. Why would they abandon such majesty?

Guzal says we should claim the place as our own. Rebuild and reshape it. Make it ours. Skalg, damn him, says this was Mephala's wish … the thread we were meant to follow. I don't know.

I just hope I can get back home soon.

—Urgdosh
====
3206
Morkuldin's Final Delivery

Skalg, 

This is my last shipment. The wrong eyes are on me now. I thought nobody would notice petty thieves and street scum going missing, but I was wrong. You'll need to find some other means of feeding your forge.

This last shipment will include the following:

Four Orcs: healthy
Two Khajiit: possibly diseased
Three Bretons: frost-bitten
Two Elves: one healthy, one corpse

Sorry about the dead one. Couldn't be helped. But you mentioned Elven blood last time, so I left the corpse in with the rest.

As always, I expect a full delivery of Morkul-forged arms and armor delivered to the usual place.

Threads guide you, my friend.

—Zushruk
====
3207
Skalg's Journal

Her children claimed this place long before us. Perhaps they drove out the godless Dwarves. I see their many eyes as we work, watching and waiting. They do not fear us, I think. They know I walk among my clan, and I am Hers as much as they are. They permit us. Permit me.

* * *

Of those that remain, only Gharakul shows promise. The others shall be removed when the forge's reinforcement is complete.

Gharakul. Her hair is silver, long and thin. A clear sign for the Spider's Champion. Mephala teaches me to act. Our threads connect us and bind our fate. I will speak to her when we are next alone. She hears the Song as well. She must.

* * *

Mephala has truly blessed me. Gharakul sought me out while I slept. She woke me with Her whispers: Lust is love, lies are truth, death is life. She curled her hands around my throat and squeezed. My vision went black with shining specks, like a mottled abdomen dancing above my face. In that moment I gripped one of Mephala's children to me as her poison liquefied my insides.

After our blessed union, we shared our secrets. Now I understand the truth of the forge. With each gift fed to its fires, we venerate the Silver Spider and bring her works to the world.

We must find her more gifts. Better gifts. She must feed.
====
3208
Morkuldin Visitor's Observations

I received a rare invitation from the reclusive Morkul Clan. According to the master of their forge, I am the first outsider permitted to gaze upon the forge where they create their greatest works, deep beneath the Wrothgarian Mountains. In my first day alone I have witnessed many wonders of which I never thought Orcs to be capable. I decided to document my experience before I return to the College.

I am struck by the secretive nature of these Orcs. Even the entrances to their great forge are carefully concealed, invisible if one does not know their presence. As if that were not enough, some paths only seem to open for those of their own bloodline, or perhaps those who prove themselves in some way. I shall have to inquire further.

The forge itself was breathtaking. I must admit, I had my doubts—these are Orcs, after all—but it is indeed a magnificent sight. I made no mention of it, but it was clear the forge was not created by the Orcs. True, they have done much work on the exterior to conceal its origins. But the inner workings, the meticulous design? There is Dwemer brilliance beneath the Orc stone. Of that, I have no doubts.

The Orcs boast proudly of the forge, and work it with a variety of implements, but say nothing of the forge-hammer itself. Do they even know what they have? The forge is special, true, and my senses are keen enough to recognize the Dwemer had good reason for constructing it here. Yet the forge-hammer is older, and stronger still. What such a tool could do in my hands instead of theirs!

Perhaps an opportunity will arise. For now, the forge-master showed me to a side chamber for rest and drink. The heat from this place is sweltering and clouds the mind. More after my head clears.
====
3209
Gharakul's Journal

I have been alone for so long. Alone, yet never alone, for I know She guides me in silken dreams.

The Elf nearly ruined us all. Or perhaps the folly was Skalg's. His hubris grew in recent years. He convinced himself he was the Spider's Champion. "We need the Old Blood," he would say, "the blood of Ehlnofey!" He sought it with fervor.

He found our undoing. Skalg brought the mage here, alive and unbroken. He was a golden Elf, tall and proud and striking. I could see lust in his amber eyes. Not for me, likely not for any mortal flesh, but for something greater.

Skalg gave him the drink we'd often used before. He planned to chain the Elf, to keep him alive as long as possible, a vessel of that most valuable blood.

We argued. This was not the Song I heard, nor the path I was to walk along Mephala's threads. But Skalg convinced me I could not see the intricacies of Her Web. And so I trusted.

The mage did not succumb, and his fury was great. Skalg burned to ash before I cried out. Not even the blood-forged guardians gave the Elf pause as he smote his way to the forge. He struck down Borz and took the hammer in his hands.

He produced a small fork from his robes, then tapped it against the hammer. Morkuldin bucked and shuddered. The walls cried out in protest. My clan died around me, blood pouring from their ears and eyes. The Elf's laughter drowned out their screams. But above it all I heard the Song.

I approached the Elf from behind, no fear in my heart. I felt nothing but the faith as I gripped his silken hair and plunged his golden face into the forge flames.

Silence. So much silence.

I still hear Her in silken dreams. Her whispers tell me how to calm the forge, to make it slumber, to keep it hidden. My time here ends, and soon I will join Her atop the Spiral Skein.

Someday, another will hear her Song, even if they do not realize what drives them. On that day the forge will breathe again, and feast for the glory of the Silver Spider.

It is time. I shall give myself to her children, so they may feast and nest. My husk shall be a vessel for their offspring, a nurturing cocoon. I shall live on, peering out from endless eyes, and so shall I know Her glory.
====
3210
Orcs and Their Tusks

An Informal Study
By Folms Seleth

What is the fascination the typical Orc has with his (or her) own tusks? I swear, if they aren't constantly polishing or sharpening the damn things, they're studying them in whatever reflective surface is at hand or looking longingly at the tusks of their neighbors. And when they're not doing these things, they're talking about their tusks like they were royal heirlooms or ancient relics that were almost magical in nature. Let me tell you, it's enough to drive this Dark Elf a bit mad!

While I supposed it would be rude to just come right out and ask an Orc about this obsession with all things tusk related, I decided that making a study of how the word and concept of the tusk was used in everyday Orc speech could help me reach some level of understanding. The first Orc I approached about the subject, a young female who I'll call "Orcah," made an angry face—at least, I think it was angry; I find it difficult to tell the difference when it comes to the countenance of the average Orc—and told me in an angry voice to "tusk off!"

What an odd expression, I thought. "Tusk off." Simple, declarative. It means almost nothing, but as it emerged from Orcah's mouth, I knew exactly what she wanted me to do. I departed quickly, making my apologies in great haste even as she was reaching for the axe hanging at her side.

This got me to thinking about other Orcish expressions that contained the ubiquitous word. For example, "By Malacath's tusk!" This seems to be an all-purpose exclamation that substitutes the proper noun with any of a multitude of famous or infamous Orcs. I've heard Orcs swear by the tusks of Malacath, Trinimac, Kurog, Bazrag, Forge-Mother Alga, Urtho the Flatulent, and even hearth-mothers and ancient ancestors that no one but the Orc making the exclamation even remembers. And for variety, the forsworn tusks might be chipped, cracked, broken, missing, pierced, or any of a myriad of shades and colors. 

Another expression I hear over and over in the Orsinium taverns, "Better than a kick in the tusks," seems to imply that one unpleasant experience is somewhat less agreeable than another unpleasant experience. When one Orc says to another, "I heard you fell into a pond full of leeches," her companion exclaims, "Yeah, but it was better than a kick in the tusks," I can only conclude that no matter how horrible an ordeal an Orc suffers, there could always be something worse. I suppose that an Orc's tusks are extremely sensitive and a kick must instill in them unbearable pain. Or, it's just something to say and you can't really infer anything deeper from the conversation. Orcs can be so confusing.

But this is just the tip of the tusk, as it were. Spend a few hours in an Orc tavern and you'll hear all kinds of expressions involving tusks. "Tusk you!" "Who gives a tusk?" "You tusking idiot!" "What the tusk?" "Stop tusking around!" "Tusk me!" And perhaps my favorite, "Go tusk yourself," which at first glance seems to be an impossible request, but I've seen what an Orc tusk can do to flesh and blood. An Orc must really dislike the person he or she offers this fierce suggestion to.

I decided to make one more attempt to get an Orc to discuss the topic of tusks with me. This time I chose a striking young female who was seated by herself in a dark corner, making her way to the bottom of a bottle of Orsinium pink zinfandel. I asked if she'd be willing to talk about the many uses for the word "tusk" in the Orcish vocabulary. 

"Tusk no!" she told me in no uncertain terms. Nevertheless, I pressed the issue. 

"Are you tusking kidding me?" she asked. When I assured her I wasn't "tusking kidding her," she balled up her fist and knocked me on my arse.

"Tusk!" I exclaimed. And I finally understood the true meaning of the word.
====
3211
Ice-Heart's Journal

The siege continues, damn Kurog and damn his army of filthy Orcs!

My Winterborn were actually making progress before the so-called king of the pig children returned from his travels abroad and began organizing the Orc clans. Suddenly my warlords were being hunted down and killed in droves, my bands of warriors scattered to the four winds. But we're going to weather this siege, mark my words!

This old Breton fort is a gods' send. The stupid pig children will never breach its walls—let alone make it past the harpies. I love to watch the harpies swoop down and snatch an unsuspecting Orc. It's almost as much fun as freezing Orcs solid just so I can hear the ice shatter when I smash them into bits. It's a wonder, though, that the Bretons weren't able to pacify this land with construction such as this. They must be even more stupid than the pig children!

More supplies arrive every day to bolster our stores. Stupid pig children! Every caravan they try to bring into Wrothgar becomes a general store for my Winterborn—a store where we can take what we want and never worry about making a payment! Of course, the outsiders that Kurog summoned have been somewhat troublesome. In the end, it won't make a difference. We'll kill them as fast as they arrive!

The hagravens continue to perfect the process for growing briar hearts and using them to create briar-heart warriors. The tree is an impressive piece of magic, especially considering the hagravens thought of it. But I never turn down a good idea, no matter where it may originate. Thanks to the briar hearts, my warriors will never die. And that's why Urfon Ice-Heart will win this war. That's why the Winterborn will be victorious!
====
3212
The Care and Feeding of Briar Hearts

Gull-koo loves her briar hearts! She's an interesting old bird, that hagraven. Since coming to the old Breton fort, my job among the Winterborn has been to assist Gull-koo, doing whatever the hagraven needs in order to make sure the briar hearts grow and thrive. Strange things, those briar hearts. Kind of like large fruits, but also kind of like the heart of some large animal. Or man.

Today I got to see the process up close. It starts with a corpse. The Winterborn prefer to use the corpse of an enemy, but the hagravens have no such compunctions, Any corpse will serve their purposes, whether an Orc, Winterborn, or even a harpy. Once a corpse is procured, it is purified in a strange ritual of the hagraven's own devising and place in a specially prepared plot of soil. Then, with great reverence and fanfare, the hagraven adds the briar heart seed to the planted body.

Spells and blood serve to feed and water the macabre garden, and soon the first sprouts begin to bloom from the corpse. The sprouts quickly grow into saplings, which in turn grow into small trees. These small trees connect through a system of roots back to the large tree the hagravens and tree tenders care for in one of the fort's courtyards. I believe that the sapling trees contribute to the health and overall power of the large tree, but my questions on the subject were ignored by Gull-koo and the other hagravens.

Meanwhile, briar heart fruit blooms on the saplings and the large tree alike, beating a haunting cascade that echoes throughout the fortress. Once the fruit ripens, it is ready to be transplanted. And that's where our own warriors come into the picture. In most cases, when a Winterborn warrior falls in battle, a hagraven can bless the warrior with a ripe briar heart. The magical process plunges the briar heart into the fallen warrior and returns the warrior to life, granting him or her additional strength and fortitude as befits a briar-heart warrior.

Now, I haven't yet been privy to the process, but I believe there's also a way to implant the briar hearts into living warriors. I've seen the cages where some of our most-powerful and loyal warriors have gone to meditate and prepare themselves for elevation to briar-heart warrior status. Perhaps, if Gull-koo agrees, they'll allow me to accept such an honor. I'll let you know how it turns out.

Your sister, writing from Frostbreak Fortress
====
3213
Investigator Vale: The Curse of Mandrake Manor

"You have no ghost, my dearest friend. The culprit is, in fact, Palwin the blacksmith!"

Investigator Vale's words echoed off the walls as the crowd gathered in the library around Lady Mandrake gasped. Heads turned in all directions, seeking the accused. In the back of the room, the blacksmith stood nervously. A look of utter guilt spread across his face even as he shook his head from side to side.

"What are you talking about? There was no way a mere mortal could have caused all this trouble," he said defensively. "How could I sneak into a locked room and murder the butler? How could I hide the body when I was in my forge the entire time? You have no evidence, wench!"

The room fell silent as all eyes once again turned to Investigator Vale. The insult didn't seem to faze her in the least. Her eyes sparkled in the flickering candlelight as she drew back her shoulders and tilted her chin up slightly so that her raven hair fell across her back. The fingers of her right hand, curled into a tight fist, seemed to clutch something. She made a deliberate show of rotating her fist and letting her fingers fall open to reveal a shiny bronze key in the shape of a skull.

"Oh, you have once again underestimated me, dear Palwin," Vale said. "The evidence is clear as the nose on your face. You were the only one who had access to this skeleton key, the one lost by the lord of Mandrake Manor!"

Palwin's eyes widened. He stumbled over his words before collecting himself, Then he said, "You … you don't know that was mine. How did you even get it? I … wait. You used me!"

Vale's head rolled back as a joyous laugh erupted from her long, elegant throat. "Oh, you silly little man! Of course I used you! Those drinks we shared last night? I added a tincture to yours that allowed me to search your rooms after you fell into a deep sleep. It was then a simple matter for me to see exactly what was out of place."

Vale, now moving about the room and playing to her audience, continued. "Scratches on the floor by the bookshelf clearly revealed evidence of a hidden door. Gloves casually tossed in a corner, stained with blood. Boots caked with grass from the forest where the bodies were found. And this key, sitting on your nightstand for anyone to see."

"What does any of that prove, except that you drugged me?" Palwin cried.

"It proves everything," Vale said happily. "Instead of a ghost, we have a disgruntled blacksmith who wandered the tunnels beneath the manor. Tunnels that could only be accessed with this key. What started as a scheme to frighten and blackmail the lord—shame on you for that!—eventually led to murder."

"No!" Palwin screamed. "I won't be cheated out of what's mine! Not again!" He drew a dagger from his belt and rushed toward Vale. She stepped to the side at the last possible moment, sending Palwin off balance and head-long into the wall. He fell, his own dagger protruding from his chest.

"Murder never pays," Vale said. "Now if you'll excuse me, I have a bottle of aqua vitae waiting for me. And another mystery. There's always another mystery."
====
3214
Malacath and the Reach

Orcs often say they are Malacath's children. My tribe would argue. Reachmen are taught that Orcs, ogres, and trolls are merely used by Malacath to test his true chosen race—the people of the Reach.
 
If you ask me, both are wrong. The Lord of Ash and Bone doesn't care for any of us. This worship of him is folly and will be the ruin of us all.

Take this token, for example, this Vengeful Eye my tribe searches so fervently for in dank tombs. The blood that has spilled needlessly for this meaningless trinket is beyond measure. The feud between the Orcs and my tribe has gone on for centuries. Our shamans claim Malacath demands one of us carry the Eye in his name, but the Orcs claim it belongs to them.

Both sides are blind to the strings that make them dance.

That is all we are to the Daedra. Playthings for their amusement. Their gifts are poisoned. To think otherwise is foolish. Yet we live in a world of fools, each thinking they are somehow different. Somehow special. We kill and we die for this belief, while the Daedra smile on.
====
3215
Savage Sons War Chant

Baloth! For Baloth!
We march come day or night.
No foe can withstand us!
We're terrors in a fight.

Who bleeds for freedom?
Savage Sons!
Who bleeds for their brothers?
Savage Sons!

Baloth! Our Baloth!
The champion we claim.
Wild Boar! The Bloodtusk!
There's glory in his name.

Who bleeds for Baloth?
Savage Sons!
Who bleeds for no other?
Savage Sons!

Baloth! Friend Baloth!
He pulled us from the snow.
The exiled! The clanless!
More savage than you know.

Savage Sons—charge!
====
3216
Unsent Letter From Qumih at-Tamina

Esme, 

The dig progresses well. We've found all sorts of incredible things here. I know you don't like it when I spend all of my ink talking about rocks, but they are very interesting rocks.

Remember Lozruth and Sharela? The hammer and chisel, inseparable partners? For the first time, they seem at odds with one another. All about this tomb we've uncovered.

I've stayed out of it, of course. I really don't know which of them is right. It's the strangest thing, an Orc tomb with a door that clearly depicts—

I've done it again, haven't I, my love?

I'll be able to return home within a fortnight. Research will undoubtedly continue here for far longer, but my part is done.

Kiss Tilly for me. Tell her to look up at the Steed and make a wish for a swift journey on my return. I long to see you both, along with the warm sands of home.

I've sent along gold enough to last you both until I return. And a little something extra for you, my dearest.

Love,
Qumih
====
3217
Letter to Lozruth

Lozruth,

Got your missive. Approved to head out. Alone for now. Be there soon.

Doing my best to keep everyone off your back so you can work. Not easy.

Best,
Goruz
====
3218
Investigator Vale: The Locked Room Murder

"Oh, the room was indeed locked when the murder occurred," Investigator Vale said, brushing dust from her elegant finery. The scullery maid, equally as dusty and looking quite flushed, hurriedly adjusted her apron as she ran out from behind the alchemist's well-stocked shelves.

"What was going on back here, investigator?" Alchemist Krelana asked suspiciously.

"Oh, your feisty little maid was just helping me with my … research," Vale said, "pay her no mind. What you should be paying attention to is this half-empty bottle of wamasu bile."

Alchemist Krelana shifted nervously, glancing at the burly town guard who was watching their exchange with renewed interest. She swallowed and said,"What does my old supply room have to do with the death of Grath the Banker? He was locked in his own room when he died."

Vale dragged a gloved finger across one of the shelves. "Yes, the place is rather dusty. You did insist that this particular storage facility hadn't been used in many months. But notice the bottle of wamasu bile. Most of the dust has been wiped away. And do you know why?"

"Why?" the burly guard asked.

Vale awarded him with her most dazzling smile. "Because, good constable, the banker was already murdered when he locked himself in. He just didn't realize it!"

Vale turned to the alchemist with a triumphant grin. "Admit it. You applied generous amounts of the deadly bile to the banker's quill during these past few weeks. You slowly poisoned the poor man!"

"Damn you, Vale!" the alchemist spat. "But I won't let you have the satisfaction of watching them cart me off to a dungeon!" Krelana poured the contents of a vial down her throat before the guard could stop her. Her skin turned the color of ash even before she slumped to the ground.

"Your death gives me no satisfaction, Krelana," Vale said with regret. Then she perked up. "But your scullery maid, on the other hand … now where did that little vixen run off to?"
====
3219
Investigator Vale: Fowl Play

"The ducks, Count Tamsin," Investigator Vale proclaimed as she rolled away from the burly noble.

Tamsin, confused and disappointed that the lithe and curvaceous private investigator was no longer on top of him, struggled onto his elbows and exclaimed, "Ducks, my sexy sleuth? This isn't really the time."

Vale leaped from the bed, wrapping the silk sheet around her and leaving the count alone and exposed. "Oh, this is the perfect time! I've finally figured out what's been going on in your estate."

"The mysterious deaths?" Tamsin stammered, covering himself ineffectively with a pillow. He wasn't sure whether to get up and join her or stay in the bed. "I know I hired you to solve my problem, but I was hoping to bring another situation to a conclusion first, my dear."

"The craving is no longer upon me, Count Tamsin. I have other fowl to pluck, as it were."

"What are you talking about, Vale?" the count, now as angry as he was embarrassed, was having a problem keeping his voice down. "Speak plainly!"

 "Plainly? I never speak anything but! It was an ingenious plan, but as always, Investigator Vale has figured it out."

"Vale! My patience, like your craving, is wearing thin …."

Vale smiled and sat by the window, letting the breeze flow through her long, raven hair. "Your game warden, Jelitar Narre. Every one of the deaths I investigated occurred shortly after the victims finished a meal of roast duck—duck provided generously by Narre. He poisoned your vassals."

"The bastard!" Count Tamsin exclaimed. "I'll chop him up and feed him to his own ducks, damn the man!"

Suddenly Vale was pressed against the count, nothing but the thin silk sheet between them. "I love the way you think, count," she purred. "I do believe the craving has returned."

"What about my game warden?"

"Justice can wait, Tamsin," Vale whispered, "but I do believe we were in the middle of something when the solution so rudely interrupted us. I'm quite famished, but I'm in the mood for something a bit more substantial than duck."

"Oh, Investigator Vale," the count said, as he and the sleuth fell back into the bed.
====
3220
Mystery of the Chub Loon

There is a creature in the land of the Orcs that defies explanation. The chub loon has no purpose and little known history. However, it is delicious when cooked with moon-sugar glaze and citrus.

I, Zabia-ko, and several companions sought to secure trade with the Orcs of Fharun Stronghold when we found ourselves on the wrong side of the negotiations. We had little choice but to run for our lives when the chief burned our ship and sent warriors after us. The cold and rocky coast overlooking the frigid Sea of Ghosts became our home for the night. The howling sea wind bit deep into our fur. Despite that, sleep eventually came in the dark of the night.

As the sun rose over the Druadach Mountains, a cacophony of honking sounds broke the rhythmic peace of the waves against the rocks. The others feared some unknown beast had come to eat us, but curiosity overcame this one, and she slipped out of her bedroll, grabbed her staff, and moved toward the coast to let her eyes decide if we should stay or flee. Of all the creatures that have passed before Zabia-ko's eyes, none are stranger than the stub-legged, waddling birds that swarmed the ice floes and rocks. They stood in groups, clumping for warmth, with their useless wings flapping at their sides. Their call, once frightening, sounded comical when I looked upon them.

The birds were nothing like anything in the old and well-worn wilderness guide I borrowed from the library back home. Escape through the Friendship Gate could wait. This was something new, and new things have value. At first we were very careful to gather a few of the creatures, but we soon learned that they were too stupid to flee from a Khajiit. They had no trouble fleeing from Orcs, though! Any proper prey should try to run away when Khajiit walk among them, but not these flightless birds. We scooped them up and made haste for the gate, lest the Fharun clan catch our scent and give chase.

This one's first stop in Wayrest was to the Mages Guild. A few pieces of gold gained me access to their natural history library, where a new edition of the wilderness guide was prominently displayed. It mentions the chub loon as an elusive creature that was not observed by earlier writers. How could such an obnoxious creature be overlooked?

This one spent several days and candle-lit nights going over every tome on the creatures and wildlife of Tamriel. Not a single mention of the chub loon exists before the beginning of the second era. How could that be? The very first mention is in a text on the horker, and it only says that they were moving in on the horker habitat, disrupting the food source. Could it be that, like the Nords and other men, they came from another land? Could the stupid birds have been brought here by travelers from Atmora? Could they have traversed the Sea of Ghosts on their own with only floating chunks of ice to carry them? In any case, no matter how they arrived, they secured a new habitat, flourishing on Wrothgar's rocky coast.
====
3221
Strange Rituals of the Orsimer

A Study of Death Rites of the People of Tamriel
By Chaplain Jorden, Priest of Arkay

As a devout follower of the god of burials and funeral rites, I have dedicated my life to the study of the ceremonies and rituals performed by the various races of Tamriel when it comes to the deaths of their leaders, family members, and loved ones. In this volume, I explore the death rites of the Orsimer—otherwise known as the Orcs of Wrothgar.

Popular lore would have us believe that an Orc's remains lay where they fall. While there is a grain of truth in this concept, Orcs know as much about disease and decay as any of the other intelligent races. No one wants a rotting corpse left around to stink up the place, and rotting corpses attract all kinds of insects and predators. So, while the spot where an Orc dies is marked and considered almost sacred by his brethren, the body is not left in place for more than a few hours. During this time, friends and family come by to pay their last respects. Then the body is removed—to where, I cannot say.

Orcs, for all their oral traditions, refuse to provide explanations or specifics to outsiders. I have had to make educated guesses based upon observations and the few conversations I've been able to engage in. But so far, no one will tell me what the Orcs do with the bodies of the dead.

* * *
I discovered an ancient Orcish burial site, the mountain known as Sorrow. This snow-covered peak, full of dangerous creatures and deadly weather, served as a depository for dead Orcs for several generations, though the practice ended abruptly sometime in the past. Apparently, the mountain was reserved for only the bravest and strongest Orcs, who were required to climb as high as they could before death finally overtook them. These Orcs were left where they fell, but stones were piled atop their bodies to form protective cairns or unique constructions called wedge tombs.

This also appears to have some connection to the practice of marking any location where an Orc dies and falls with a sacred rock. They call the rocks "tumnors," which I believe means "death stones" in the Orcish tongue.

* * *
I finally found an old Orc female who was willing to share some of their death rituals with me. Specifically, she was willing to discuss the practice of "beshkar-nor," the death-forge.

Apparently, what happens to the bodies of Orcs of great stature—leaders, heroes, and revered elders—is that they undergo a process known as the death-forge. The old Orc described the process in confusing terms. I'm not sure if the blood is drained from the body and saved for later use or if the entire body is burned and reduced to ash, and then the ash is saved. Either way, the saved remains wind up mixed into molten metal, allowing the revered Orc to become one with a powerful tool or weapon, usually a sword, hammer, or shield.

* * *
So, my quest to completely understand the complex funerary rites practiced by the Orcs of Wrothgar continues. I've learned so much, but I realize I haven't really learned anything at all. I know, as a general rule, the Orcs don't bury their dead—except when they do, such as on the mountain of Sorrow. I know that they mark the place where a powerful Orc died, but they probably don't actually leave the body there to rot and decay. And I learned that some portion of a dead Orc is saved to mix with a newly forged tool or weapon in a process known as the death-forge.

I'll continue to probe and investigate, for I find these contradictory practices to be fascinating. I just hope I don't anger the wrong Orc and learn about their death rituals first hand. That wouldn't do at all.
====
3223
Letter to Orzorga

Commander <<1>>,

Please reconsider my offer of reinstatement. You are more than capable of commanding the Irregulars. I can think of no finer an officer, and I've been through so many.

What happened on the shores of Lake Rumare is a tragedy, but it is a lesson every officer must learn. Soldiers are a resource like any other, to be expended as one would the ammunition for siege weapons or the feed for horses. They are a matter of logistics—nothing more.

Think on my words. The White-Gold Tower is within our grasp.

General Proximus
====
3224
Invitation to Orsinium

<<1>>,

Accept this invitation, carried by one of my most-trusted messengers, in friendship and respect. In the name of the mighty King Kurog, I bid you welcome and invite you to test your mettle in the wilds of majestic Wrothgar.

The Orsimer care not where your loyalties lie. Come help us rebuild the city of Orsinium and squelch the Winterborn menace. Aid the king in his worthy endeavors and riches and honors will be bestowed upon you.

I have sent Ambassador Lazgara to meet you and offer you transportation to Wrothgar. You can find her in one of the following cities: Daggerfall, Davon's Watch, or Vulkhel Guard. Look for her when you arrive.

I look forward to meeting you in person, as I've heard such wonderful accounts of your adventures. Present yourself to me when you arrive in Orsinium.

Forge-Mother Alga,
Orsinium, Wrothgar
====
3225
Malacath and Trinimac

A Discourse on Faith by Ugdorga, the King's Scribe

For generations, Orcs have believed in three constant truths: the stronghold, the grudge, and the fury of Malacath. But before Malacath, at least according to certain traditions and a few noted scholars, there was Trinimac. Today, the city of Orsinium reverberates with the intellectual debate and reverent faith of both sides of the argument: Who is the true god of the Orcs?

For traditionalists, there is no question. Malacath is lord and god. He personifies the Sworn Oath and the Bloody Curse. His portfolio includes conflict, battle, broken promises, and anguish. Everything an Orc feels concerning his or her place in the world comes from the Furious One. The Orcs see themselves as a people betrayed, and Malacath reinforces this belief. For Malacath, clans must stand powerful but alone in their ancestral strongholds. The strongest rules and weakness is cast out with extreme intolerance.

Clan chiefs such as Chief Bazrag, who oppose the idea of an Orsimer king, hold to the teachings of Malacath.

For the new Orsimer, Trinimac is the culmination of their dreams and desires. The warrior god personifies culture and civilization. He calls for unity, not discord; for strength, not malicious chaos. He stands for unifying the Orsimer. For elevating us above our baser nature and making us equal to the other races.

King Kurog and the Orsimer of Orsinium follow the teachings of Trinimac.
====
3226
Confessions of a Reluctant Recruit

The Vosh Rakh wear masks and that's all right by me. I'd rather keep my name out of this, if it's all the same to you. I'm—well, let's call me Rohg. I was a decent Orc. I listened to my clan chief. I tried to live by the Grudge and the Broken Promise. And then I had a revelation. I heard the word of Trinimac and my life was completely changed.

So what happened? I was on my way to visit the city of Orsinium, taking a barrel of my clan's famous tree-stump ale to trade, when I was bodily assaulted by a gang of Vosh Rakh recruiters. Praise Trinimac's name! They wrestled me to the ground, pulled a sack over my head, and took me to some secret location. I don't mind admitting I was scared for my life!

After what seemed like hours, one of the Vosh Rakh elders removed my hood. She said that she was going to show me the error of my old-fashioned thinking. That she was going to open my mind and make me more receptive to Trinimac's holy message. I won't go into too many details, but I will say that her methods included frequent beatings, endless repetition of key phrases, threats against my family, and a judicious amount of a vile-tasting beverage that she explained would help me better understand the words of Trinimac.

When I finally relented and declared my devotion to Trinimac and the Vosh Rakh, the process only continued for another hour before the elder was convinced of my sincerity. Then I was given my mask and robes and welcomed into the fellowship of the Vosh Rakh. Praise Trinimac!

Now? Now I'm a loyal member of the fellowship, one of Trinimac's sharp blades. I fight for the Vosh Rakh. I will die for the Vosh Rakh, if they ask me to. But here's a little secret—I don't want to be a Vosh Rakh! As far as I can tell, most of the recent converts don't want to be part of the group. We just can't help ourselves. The recruitment drive is that good.
====
3227
Prayer to the Furious One

God of curses, hear my prayer!

Lord of the betrayed, give me strength!

Keeper of the grudge, harden my heart!

Holder of the broken promises, ignite my anguish!

Master of the sworn oath, grant me the ferocity to overcome my enemies!

Malacath, hear my prayer!
====
3228
The Legend of Grudge-Rock Falls

Every Orc understands the concept of the grudge. It's as ingrained into the Orcish state of mind as blood, battle, and the love of Vosh Ball. But perhaps the place in all of Wrothgar where the grudge has an extra-special meaning is at the place known as Grudge-Rock Falls.

When Jormug and Torkagh met at the top of the an unnamed plateau to settle a conflict concerning the ownership of the cubs produced by the mating of their prized echateres, there was no waterfall raining down the rocky cliffside. But when the two met in battle, their grudge match lasted for a day and a night.

On the morning of the second day, Jormug's axe blade collided with Torkagh's hammer. The resulting clang of metal on metal reverberated throughout the rock, cracking it wide and unleashing a torrent of rushing water that flows to the current day.

Or so the legend goes.
====
3229
Ode to a Watchtower

A Poem by Drusk the Would-Be Bard

I never thought I'd live to see
A structure in more sorry shape than me.

Its tumbled stone and broken crown
Do nothing to alleviate my deepest frown.

It stands forlorn within the wood
An unfulfilled promise never made good.
====
3230
Ode to a Horker

A Poem by Drusk the Would-Be Bard

I sit upon a silent dock and look upon a frozen sea
To stare at horkers frolicking so fancy free.

In water and on ice they scamper
Their barks and calls like so much banter.

I laugh with glee at the large bull, Albakross
Whose antics remind me of a bucking horse.
====
3231
Captain Evani's Log

Entry 184
The Abah's Landing Thieves Guild was smashed by mercenaries from Taneth. Did the merchant lords finally push back? Could be an opportunity to work with our Anvil connection.

Entry 188
Small shipment delivered to contacts in Abah's Landing. The next time we ship in bulk.

Entry 191
A new Commodore means we need money, fast. Only way to pay the tribute. We'll load our compartments to the gills next time we're in Anvil.

Entry 193
Betrayed! Who is this "<<1>>," and how could he know we're smuggling skooma? If I don't meet him at <<2>>, he'll have the Iron Wheel raid my ship!

If I take us to deep waters, the Commodore will think we abandoned the tribute. But our contacts are spooked, and refuse to take the shipment off our hands.

This <<1>> has me by the short whiskers. I'll have to meet with him at that blasted old fort. What else am I to do?
====
3232
List of Relics

[List of Stolen Relics]
====
3233
Iron Wheel Precept 15

Do not pity the lawbreaker.
Their fate is the inevitability
Of your solemn duty—
A ring of iron around them.
====
3234
Iron Wheel Precept 21

What of the unrepentant lawbreaker?
When shackles fail, take up the brand.
All who meet them cannot deny—
We burn our truth upon their canvas.
====
3235
Iron Wheel Precept 38

The lawbreaker can deny truth,
But can never deny fate.
We shall reveal the greatest truth—
The Wheel turns ever onward.
====
3236
Little Echatere

A Poem By Eveli Sharp-Arrow

We love you little echatere, we love you very much.
Are you happy with your lot in life, with all the packs and such?

At a glance, you seem so calm, so collected.
The cheese you provide is delicious and very much respected.

Inn and tavern, keep and castle, oh little echatere,
Hidden away from king and country, life can be unfair.

Room for another loaded pack upon your woolly back?
Secret knowledge, will you share what we all lack?

Words can't convey how we love you, little echatere.
Orcs know it's more than the mammoth or the hare.

Don't worry, we won't embarrass you any further.
Smell the love of one last hug for all you nurture.
====
3237
Letter to Paathi

Paathi,

I am worried. Shola'mai does not wish to spread rumors, but Abbot Kulan-dro's behavior grows stranger by the day. He was late to midday meditation again, and muttered through the Tojay chant. This one knows it is forbidden to open his eyes during the mantras, but I could not help but take a peek. Kulan-dro's snout was twisted into a sneer, and his tail swept back and forth like a prayer bell. This alone would not raise Shola'mai's hackles—but his claws were tapping in time. They were clicking against the stone, again and again. It made this one's head swim!

We must send word to the Mane. I sense something dark in that rhythm. If the Abbot has bent, all of us are at risk.

Stay out of sight for the next few days, and if you hear the rhythm, flee the temple.

Moons protect you,
Shola'mai
====
3238
The Elf, the Egg, and the Almost-Dragon

Young Iori spent her nights listening to her grandfather's stories about the ancient dragons and her days searching the nearby swamps for signs of the legendary creatures. Once she brought back a bright, shiny scale she was convinced belonged to a dragon. Her grandmother said it was nothing but a piece of wamasu hide and cuffed her for going too far away from the house.

But that didn't discourage Iori. She wanted to find a dragon, so she kept searching. Iori strayed further and further from her grandparents' hut until, one day, she got caught in a rainstorm. She took cover in a nearby cave but found the floor full of brackish water. Picking her way around the pool, Iori made it to the back of the cave and came upon something she'd never expected to see—a large, green egg!

The egg, half-buried in warm mud, pulsed with life. Iori knew it had to be a dragon egg. All her grandpa's stories said dragon eggs were big, and hard, and warm. This egg was very, very warm.

And it was alone. There was no sign of the mother dragon, or anyone else. Iori knew if the egg hatched now, there would be no one to take care of the baby dragon and it would die.

"I can't bring it back home," she said. "Gram'll want to smash it, or cook it!" Her gram didn't believe in dragons and eggs, in her world, were food.

"I can't stay here, either," she thought about the hiding she'd get if she came back after dark. "What am I going to do?"

Iori sat and thought while the rain poured down. "The storm's getting worse," she thought. "I can't go back now—I'll just get lost or sick. Gram'll understand." And, so, Iori convinced herself she should stay overnight. And she did.

The next morning, Iori woke to the sun shining in the cave mouth. She was famished, as hungry as she'd ever been, but her first thoughts were of the egg. Iori dug it out of its warm, mud nest and examined it. The egg was hot!

"It must be just ready to hatch!" she exclaimed. But almost as if in answer, she heard a growl from outside the cave. "Maybe that's the mother dragon?" she thought. But the thought of being trapped in a dragon cave didn't make her feel good at all.

Iori heard the growl again, followed by sniffing. It wasn't a dragon outside! It was a guar! Picking up the egg with one hand and a stone with the other, Iori crept out of the cave. There, she saw a wild guar, nose to the ground. It saw her and sniffed.

"You can't have it!" Iori exclaimed, throwing the rock at the guar. It hit the creature right in the nose, hard enough to make it yelp. But this guar wasn't like the tame ones back home. She'd never heard a tame one snarl, and this one started pawing at the ground angrily.

Iori ran. The guar chased her a little way and the young girl grew frightened. She clutched the egg to her chest, protecting it from the tree branches and the occasional fall. She ran long after the guar gave up chasing her, she was so frightened. Eventually, when Iori was too tired to run anymore, she fell to her knees.

"I think we're safe, little dragon," she said—but then gasped in horror. She looked down at the egg and there was a crack! "Oh, no!" Iori wailed. She must have held it too tight, or let a branch hit it. Or—

Another crack appeared, and then another. The shell started to fall away, being pushed from the inside.

"You're hatching!" Iori said. She looked around wildly, not sure what to do. She stooped to put the egg down but then hesitated—what if the dragon ran away? But she didn't want to hurt it, either, so she sat cross-legged and made a hammock out of her dirty apron. Iori put the egg in her lap.

It continued to shake and break and, soon, a dragon's nose poked out of the hole! It was bright green and a bit slimy-looking, but the eyes opened and looked up at her. A forked tongue licked out of the wedge-shaped head and Iori felt a rush of excitement. The dragon was hatching!

The rest of the egg broke away, but Iori was surprised to see the "dragon" had no claws—no feet or legs of any kind. It was a snake, but a snake with tiny wings. Most of her friends would've been horrified, holding a baby snake in their laps, but Iori was amazed. She'd heard stories of dragons, but never a snake with wings!

After the creature struggled free of its shell, Iori carefully discarded the shards and put her hands around the winged snake. It was a bit cold, but she felt it grow warmer as it snuggled up in her hands. With sleeping, serpent's eyes, the creature looked up at Iori. It blinked twice, then fell asleep.

"Well, you're almost a dragon, aren't you?"
====
3239
Rhanbiq's Notes

Entry 28
<<1>> certainly passed through the area, but enough time has passed that few remember the details. "Bellulor would know," is what everyone tells me. Apparently they mean <<2>>, some gossipy pickpocket who comes in here to cadge drinks.

But not since I began asking around. He must think I'm with the local Guard, and has gone to ground wherever he and the rest of his ilk do business. But where would a pickpocket go to avoid the Guard? It's not as though all the outlaws in town have some sort of refuge.
====
3240
Investigation Notes - Nicholas

I have evidence that he laid low in here in Shornhelm for a while. One rumor says he was heading for Alik'r, in the company of either a High Elf or perhaps it was a Breton? Source was not entirely sober, and it is possible it was another Imperial entirely, but it is the best I have to go on at the moment.

Most likely Alik'r location, I think, would be Sentinel. Larger city,  easy to blend in perhaps? It would appeal to that bastard to hide in plain sight. Right under my noise. If I were in Sentinel. Which I wish I were. 

Still maybe Bergama is also a possibility, but my guess is that the area around Sentinel would provide more places to go to ground.  I think I should try to find out more about the woman, perhaps that is a better avenue to information. 

I've seen that nosy gossip Bellulor in here cadging drinks, I imagine he might know something. I am sure he's a pcikpocket as well. I lost him twice trying to follow him back to wherever it is he and those of his ilk do business. Just need to be more patient.
====
3241
Investigation Notes - Nicholas

I have evidence that he laid low in here in Stormhaven. Had several witnesses describing an imperial that fit his description. One woman says he was heading for Deshaan of all places. In the company of either a High Elf or perhaps it was another Imperial? Source was not entirely sober, and it is possible it was another fellow.  Still the timeframe fits and it is the best I have to go on at the moment.

Although he might consider Mournhold, I think the vigilance of the Ordinators would give a rogue pause. I might consider going to Tal'Deic. I could look up Ragna Stormcrag. Last I heard she was stationed there. Haven't seen or had a drink with her in years. She might be able to help. Besides, those Redorans she works with are stiff with honor. They'd be interested in finding a thief.

I've seen that nosy gossip Bellulor in here cadging drinks, I imagine he might know something that may help me. I am sure he's a pcikpocket as well. I lost him twice trying to follow him back to wherever it is he and those of his ilk do business. Just need to be more patient.
====
3242
No More Shipments From Sentinel

We understand. You are quite good at what you do. It's your namesake, and you want people to know it.

But scorpions aren't used to Wrothgar's weather. They inevitably find their way to the warmest place they can find—the only decent privy in this place. Burzunguk nearly lost a hand reaching for a pine cone.

If we're forced to do our business in the snow, we won't let you do yours with the sand. No more shipments from Sentinel until the privy is scorpion-free.

The Management
====
3243
Other Things I Hate

by <<1>>

-Pickpockets who crouch to pick pockets
-That awful residue left by smoke bombs
-Sloppy killers who don't clean their knives
-Stupid people with stupid hats
-Stupid people
-Stupid hats
-People
-Hats
-Thick windpipes that dull your knife
-Pirates
-Pirates in stupid hats
-Pirates in pantaloons
-Chub loon hats
-Chub loons
-Chub loons in stupid hats
-Chub Loons in Pantaloons (unsubtle commentary!)
-The little moon
-Lerisa—not as crafty as she thinks!
-Guards who don't know how to take a bribe
-Ghosts
-Fancy ghosts
-Snide ghosts
-Ghosts who dress better than I do
-Ghosts who have been ghosts longer than they were alive
-Kittens
-Puppies
-Wayrest
-Bards
-Pirate bards
-Pirate bards from Wayrest
-Pirate bards from Wayrest with chub loon hats
-Pirate ghost bards from Wayrest with chub loon hats
====
3244
Armlet of Torug

King Torug, founder of the original city of Orsinium, possessed a powerful relic known as the Armlet of Torug. According to legend, the armlet is a magical bracelet encrusted with gems. With its power, Torug was able to tame the savage wilderness of Wrothgar and establish the first city of Orsinium.

Ancient text fragments describe the armlet, Torug's shrine, and something called "Sorrow's Kiss." Armed only with these hints, the famed explorer Lady Clarisse Laurent agreed to lead an expedition to the summit to find and retrieve the relic on behalf of the House of Orsimer Glories.

As with all items of historic significance, please remember not to touch anything in the museum.
====
3245
Mantra of Expulsion

Blessed Moons, name our hearts with your dancing.

Honored Jode, hasten our paws to prayer.

Honored Jone, strengthen our claws for your greater glory.

Ghost moon, be gone! In the Moons' bright light, vanish!

The Lunar Lattice sweetens all life. It is right to praise the moons. Praise them with all your heart.
====
3246
Letter from Quen

Book Text Unavailable
====
3247
Note from Danni

I heard some interesting news recently, from a contact in Sentinel. I'd like to discuss it with you. 

I think it better if we meet outside of the guild's safehouse for now, as I don't want people speculating on rumors. Besides, I felt like having a relaxing drink in the tavern would be good. Walks keeps telling me I need to learn to relax. 

Come and have a drink with me and we can talk. 

Danni
====
3248
Lady Balina's Wedding Invitation

<<1>>,

You and (Guest) are cordially invited to attend the union between Lord <<2>> of Abah's Landing and <<3>> al-Danobia, Jewel of Taneth, at <<4>>. Appropriate attire is required.

Entertainment and food will be provided well into the evening until vows are exchanged within the palace.

Each attendee is expected to bring a gift.

—<<5>>, personal assistant to Lord <<2>>
====
3249
Exposing a Terrible Evil

I have had it up to here with the rogues and hoodlums that have turned our once great city of Kvatch into a cesspool of crime and depravity. And do you know who the worst of the bad bunch happens to be? It's not the smugglers or the bandits or the pirates. It's that nest of vipers, that cult of secrets pretending to be a legitimate business. Oh, some of you have heard whispers, and some of you know the legends, but only I have learned the whole, gory truth! And now I plan to expose these brutal fanatics to the bright light of day! Dark Brotherhood, prepare to be revealed as the cowardly murderers you really are!

* * *
I discovered this unfinished letter among my brother's papers, along with a journal full of evidence, anecdotes, and idle speculation about the supposed religious ascetics who sell their dark talents to the highest bidder. While I can't prove it beyond a shadow of a doubt, there is no uncertainty in my own mind about the fate of my brother. He didn't die from eating a rotten red mushroom stew. No. He was brutally assassinated by those degenerate cultists who follow the whispers of the Night—

* * *
Oh dear. First my brother-in-law. Now my husband. Who knew the men in their family were so fragile, so prone to dying at an early age? But maybe there's more to what happened to the two brothers than the obvious conclusion. We're supposed to believe that two virile and healthy men in the prime of their lives simply keeled over and died while working at their writing tables? I've studied the letter they both began to write, reviewed the damning journal with its tales of murder-for-hire and dark rituals conducted in the dead of night. 

I've read it all, and there's only one conclusion I can come to. My husband and his brother died of—natural causes. There's no such thing as a cult of paid killers operating on the Gold Coast! And anyone who tells you differently will probably wind up just like my beloved husband and his no-account brother. So, to anyone who might read this, I'm burning the journal and putting all of this murder nonsense behind me.

Just the same, I probably won't be eating any red mushroom stew for the foreseeable future.
====
3250
Worship of the Dragon God

"Lord Akatosh, lend us your might! Lord Akatosh, grant us your light!"
—A popular prayer to Akatosh the Dragon God

If there is a single Divine who holds dominion over the Gold Coast, it has to be Akatosh, the Dragon God of Time. From the grand Cathedral of Akatosh in Kvatch and radiating outward, the word of Akatosh and his servants spreads the light and the truth of the Dragon God in all directions.

Reputed to be the first and greatest of the Eight Divines and the first of the gods to form in the Beginning Place, Akatosh watches over the land and its people with a singular ferocity, never shirking in his role as the God-defender of the Empire—even while the Empire lies broken and shattered. As the Primate of Kvatch likes to say at every opportunity, "The Dragon God sees beyond the concerns of the day and contemplates the entire expanse of time. The current situation is merely a minor disturbance in the flow of events, and Akatosh has everything well in hand."

Akatosh promotes three key qualities in his sphere: endurance, invincibility, and everlasting legitimacy. Perhaps that's why the Empire was so quick to embrace the Dragon God and his tenets. In the words of the Primate of Kvatch, here are the ways in which Akatosh embodies the three key qualities.

Endurance: "This quality represents Akatosh's ability and strength to continue or last and is directly tied to his role as the God of Time. Akatosh endures, and so do the true believers who have accepted his words and devoted themselves to his teachings. Despite fatigue, regardless of stress or adverse conditions, Akatosh and his followers carry on. This is the Dragon God's lasting quality."

Invincibility: "Akatosh cannot be conquered, defeated, or subdued—and neither can those who believe in and honor the Dragon God. This is the Dragon God's indomitable quality."

Everlasting Legitimacy: "This quality must be examined in all its parts. It represents not only Akatosh's eternal aspect, but his reverence for law, reason, and the ruling principles of hereditary right. Nothing blessed and sanctioned by Akatosh can be considered spurious or unjustified. This is the Dragon God's continuing and lawful quality."

Beyond these basic tenets, the Primate of Kvatch and his priests preach the five commands of Akatosh to faithful and faithless alike.

"Serve and obey your Emperor." Since its inception, the Empire and Akatosh worship have gone hand in hand, as this command clearly exemplifies.

"Study the Covenants." These written agreements between Akatosh and his mortal followers, such as Alessia and her descendents, serve as tokens of their joined blood and pledged faith. All followers are urged to read and understand these eternal contracts.

"Worship the Eight." But Akatosh is not a jealous god. He expects his followers to pay tribute not just to himself, but to his fellow Divines.

"Do your duty." Duty and responsibility figure prominently in the teachings of the rule-loving Dragon God. Failure to fulfill your obligations is a sin in the eyes of Akatosh.

"Heed the commands of the saints and priests." Akatosh favors hierarchy and structure, so it comes as no surprise that he demands that his followers comply with the orders of the saints and priests. 

The Primate of Kvatch often declares, "As Akatosh wills it, so shall it be." For the Dragon God of Time embodies yesterday, today, and tomorrow, and he embraces the rules that keep the world ordered and precise. By honoring Akatosh with devotion and worship, his followers endeavor to do the same.
====
3251
A Call for Common Hair

by "Anonymous"

The nobles of our fair city have gone mad for ornate and over-styled hair. Have they nothing better to do than to ape the witless Prince Hubalajad, who is enamored of elaborate hairstyles?

The Highness of the High Hair has appeared in public with numerous elaborate (and to the common man, utterly ridiculous) hairstyles. Whether they are wigs, or his own natural hair tortured into ludicrous designs, matters not. We have people starving in the alleys, or homeless due to the sinking of some sections of our city, while Prince of the Curious Coifs pays his hairdresser a sum of 100 gold pieces for each work of "art."

His most recent follicular follies include:

A representation of the White-Gold Tower, adorned with diamonds to represent lighted windows. It is said that he could not pass through the doorway of Lady Michefaba's main ballroom without ducking during a recent ball.

At a recent outing to the docks, to welcome some luminary from Sentinel, our Prince wore his hair styled to represent a Yokudan warship at full sail. The stunningly ridiculous effect was only enhanced with tern excrement, when one of the birds flew over his head, narrowly missing the mainsail.

For a recent outing, it was seen that Prince Hew's Hair was artfully arranged as a haj mota about to charge. Rumor has it that the scales of the "hair-beast" were individual rubies of uniform size. The beast's eyes were emeralds. One young maiden was so alarmed by the horror on His Hairness' head that she fainted. Her parents quickly blamed the heat, not the Hair-Mota, so as not to displease Prince Hew. However the young woman was overheard later saying that the emerald eyes kept staring at her until she was quite undone.

People of Abah's Landing, I implore you! Rise up against the Prince's Hair!

(NOTE: This is a reprinting of an actual handbill produced by one of the Abah's Landing's original residents. It seems "Prince Hew" is not just a nickname we use for the luckless prince—he was truly called this by his contemporaries.)
====
3252
Varen's Wall

By Midara Salviticus, Historian, University of Gwylim

Hastily constructed during the early stages of Varen Aquilarios's rebellion against the last of the Longhouse Emperors, the structure known as Varen's Wall separates the Gold Coast from the Colovian Highlands. Allow me to elucidate the wall and its importance to the region, the rebellion, and the ongoing strife personified by the Three Banners War.

Shortly after the start of Varen's Rebellion, Aquilarios ordered his followers to begin construction of a wall to protect Kvatch and the rest of the Gold Coast from retaliation by the Longhouse Emperor and his troops. Aquilarios, determined to take the battle to the heart of the Empire, didn't want to leave his home and original seat of power open to retribution by his enemies in his absence. He enlisted the famed engineer Jaros Truptor to design and oversee the project, ordering him to build a strong, tall defense in record time. 

With a cadre of paid workers and an ever-growing army of eager volunteers, Jaros set about the task at hand. Deciding that speed and solid construction were more important than any aesthetic values, Jaros designed a relatively simple plan that allowed for the use of whatever building materials his workers were able to scavenge from the surrounding countryside. Natural rock and stone, pieces of ruined structures, purchased building supplies—even parts scavenged from the estates dotting the countryside— all were gathered for use in raising Varen's Wall.

Jaros's design of the wall itself was simple, utilitarian, and not anywhere near as visually appealing as the other projects he's known for. The wall was a mix of rough-hewn stone, mismatched rocks, blocks commandeered from the estates of willing and unwilling donors, and even the natural contours of the land itself. Towers rose from the wall in a more or less regular pattern, breaking up the expanse of stone and providing locations for guards, watchmen, or even garrisons of soldiers to congregate along the defended border. 

Due to Varen's popularity among the common folk of Kvatch and Anvil Counties, Jaros was able to form a volunteer work crew that provided him with more than enough workers to keep construction going day and night. But popularity alone didn't inspire the people to donate their time and effort. It was Varen's words and deeds that accomplished that. He convinced the people that his rebellion was not only just, it was necessary to stop the Daedra-worshiping Emperor Leovic. In addition, he rallied the people to help defend themselves and their land, and within a year Varen's Wall stretched from the shores of the Abecean Sea, winding its way through the countryside southwest of the Colovian Highlands, eventually terminating at the Strid River.

As important as Varen's Wall was to protecting the region during Varen's Rebellion, it has played an even greater role since the fall of the Empire and the start of the Three Banners War. As the war for Cyrodiil rages on, Varen's Wall has protected the counties of Kvatch and Anvil from the worst fallout of the ongoing battles taking place at what was once the heart of the shattered Empire. It has created a kind of safe harbor in which the people of the Gold Coast have thrived. In some ways, it has become a sort of political experiment to see whether the law and order typified by Kvatch and the Cathedral of Akatosh or the more chaotic nature of Anvil and its collection of pirates and smugglers will win out as the ultimate power in the area.
====
3253
Order of the Hour

By Exordor Vasidius, Sermonizer, Priest of Akatosh

The Order of the Hour is one of the oldest knightly orders in the Empire. It was born early in the life of the Empire, during the First Era, and eventually faded into obscurity during the Second Era. It was founded by Ennon Decan as an order of knights dedicated to Akatosh, though originally it drew its members from the priesthood and military alike.

The most recent incarnation of the Order of the Hour was established in 2E 432 by the warrior-priest of Akatosh, Cavor Merula, in response to the collapse of the Second Empire and the coming of the Longhouse Emperors. Fearing for the safety of the Dragon God priesthood and wanting to protect the Cathedral of Akatosh and its many historic and religiously significant treasures, Cavor gathered a few devoted and trusted fellow priests and dedicated himself and his brothers to the defense of the Cathedral. On that day, the Order of the Hour was reborn.

Soon, devout soldiers and warrior-priests in service to Akatosh began to flock to the Order's banner. The feared retribution against the Divines by the Longhouse Emperors never materialized, however, and the Order of the Hour transformed into a small but elite unit of bodyguards devoted to the Cathedral and its resident Primate, the leader of the Akatosh faith. In many ways, the Order of the Hour developed into a mostly ceremonial organization, although they maintained their training and combat readiness. When the occasional threat did strike from the shadows, the Order was prepared.

Take, for example, the Kvatch bread riots of 2E 467. The common folk, fearful and angry due to the red wheat blight that devastated crops for the second year in a row, decided that Akatosh and his priests weren't doing enough to rectify the situation. Gruff Bojour led an ax- and torch-bearing mob to the very steps of the Cathedral, intent on inflicting violence and making their displeasure known. But the Order of the Hour was ready for the assault, and Sister Severa and her warrior-priests slaughtered half the crowd before even a single torch had been thrown. The Primate promised to pray to end the tribulation, and by the next season the blight had run its course.

Other examples of the bravery and dedication of the Order of the Hour exist, including saving Primate Phrastus from an assassin's blade in 2E 540 and rescuing a caravan of priests and pilgrims from bandits in 2E 561. The Order has never wavered from its vow to serve and protect the Cathedral, and by extension, the priests and worshipers who occupy the holy place.

In 2E 480, a writ from the Primate of Akatosh authorized the Order to form into an army during times of religious emergencies. Answering only to religious authority, the militarized Order took to the walls of Kvatch to protect the city from a horde of brigands led by the charismatic Orc marauder, Baz Swordbreaker. Thanks to the efforts of the Order, the brigands were defeated and the city saved. Immediately thereafter, the army disbanded and the Order returned to its regular duties at the Cathedral.

Recruits to the Order must be devout followers of Akatosh, unmarried so that they may devote themselves fully to the Order and its intense regimens. While the Order began as a small group of warrior-priests, the organization has recently broadened its acceptance criteria so that non-clergy can undertake the vows. Once indoctrinated into the Order, members undergo enhanced training in combat and skills related to keeping the Cathedral safe.

When the Gold Coast isolated itself from Cyrodiil after the Empire collapsed and the Three Banners War began, Artorius Ponticus, Primate of Kvatch, immediately set out to bolster the power and scope of the Order of the Hour. He instructed Commander Marcus Scipio to increase the size of the Order and set about expanding the Order's responsibilities beyond the boundaries of the Cathedral and into the rest of the city of Kvatch. This was done, as the Primate has said on numerous occasions, "To reinforce the capabilities of the Kvatch Guard in these dangerous and troubling times." As anyone can plainly see, the Primate has only the best interests of Kvatch and its people in mind.

With recent threats against the city and the Cathedral, the Count of Kvatch has granted the Primate of Akatosh emergency powers to once again convert the Order into an army. Today, the Order of the Hour boasts the largest force in the history of the organization. With a mix of devoted warrior-priests and dedicated soldiers of faith filling its growing ranks, the Order now maintains the safety and keeps the peace of not only the Cathedral of Akatosh's grounds, but of all of Kvatch as well. No matter how chaotic things get on the other side of Varen's Wall, on the Kvatch side, the Order has things well in hand.
====
3254
On Minotaurs

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

No matter how many institutions of higher education expel me, no matter how many publishers decline to print and distribute my theories, I refuse to recant my position or change the topic of my research—not until minotaurs have received the recognition and respect that they deserve!

In the course of my research into the origins of the Empire, specifically the rise and fall of the Alessian Order, I came across a wondrous thing. Hidden in the background, often purposely obscured but still visible to those of us who know what to look for, was an entire race of humanoids who have been all but stricken from the historic record. This crime against history must not stand, and I pledge to restore these creatures to their proper place in the chronicle of the Empire.

I'm referring, of course, to the maligned and misunderstood minotaur. These humanoids with bodies that resemble humans and heads that resemble bulls trace their lineage to Empress Alessia herself. While no period records survive to state the truth of the situation, many ancient documents from later periods speak of a relationship between the Slave-Queen and Kynareth's son, Morihaus, whom the Divine sent to aid and advise Alessia. Often depicted as a minotaur, the demigod Morihaus, I believe, gave rise to the race through his dalliances with the Slave-Queen and the birth of her son, Belharza the Man-Bull.

Whatever the truth regarding the origins of the minotaurs, they began to appear in greater and greater numbers in the years during and after Empress Alessia's reign. I contend that the early minotaurs were as intelligent and cultured in their own way as any Elf or Orc or Khajiit. Fiercely loyal to the Empire, the minotaurs were among Empress Alessia's most devoted defenders. Certain art and tomes from the time hint as much, but many of my detractors want to know where the hard evidence is to back up my claims. Unfortunately, much of that evidence was destroyed in the intervening period while the mis-named Alessian Order held sway over the Empire.

It was, after all, the Alessian Order that followed the rigorous Alessian Doctrines. Of all the rules and regulations set forth by the Seventy-Seven Inflexible Doctrines, the most notorious were those firmly opposed to the Elves. I contend that the Order wasn't restricted to anti-Elven sentiment. I believe its resentful followers applied the Doctrines to any non-human races they felt like persecuting—including the minotaurs. One remaining fragment of an ancient tablet, known as the Belharza Stone, shows what most scholars agree is a section of a larger carving depicting Belharza the Man-Bull, second Emperor of the Alessian Empire, facing down enemies. My own study of the fragment tells a very different story.

By the cut of their armor and the shape of their spears, I believe the so-called enemies depicted in the carving are actually fanatical precursors of Alessian troops. The spears, jabbed directly at the minotaur's heart, indicate that these proto-Alessians killed or drove off the minotaurs, thus beginning the decline of the race that we still see in evidence in the current day. It's a shame what happened to the once-majestic race of bull-men! But wait, I can hear my detractors already. They demand more evidence—evidence that I fear was wiped out along with a hundred other atrocities committed by the Alessian Order. But I do have one more fact to consider, and it's evident to anyone willing to travel to specific sites and watch the activity of the minotaurs from a safe distance.

If you happen to study the minotaur in the wild, you'll find that they often congregate at or near ancient sites of significance to the Empire. Why? I contend it's because they have an instinctual memory of a time when they were fierce defenders of the fledgling Empire. I contend that they are drawn to such sites, compelled to continue to defend them despite the actions of the Alessian Order that arose and all but destroyed these remarkable creatures.

Oh, scoff if you must. Go ahead. I've suffered worse. But take a moment and at least consider what I've presented. Then ask yourself, why do the minotaurs guard these ancient Imperial sites? Maybe in that question, you'll come to appreciate the minotaurs—at least a little.
====
3255
Pirate Queen of the Gold Coast

By Midara Salviticus, Historian, University of Gwylim

The Gold Coast has undergone some radical changes since Varen Aquilarios led his rebellion against the Longhouse Emperor Leovic in 2E 576. First, the region's inhabitants banded together to build Varen's Wall, as discussed in greater detail in my treatise of the same name. The protective boundary basically separated the Gold Coast from the Colovian Highlands and served to keep the area safe from Imperial retaliation and other external threats. Second, the region took advantage of the rebellion to declare its independence from Cyrodiil. These two events established the Gold Coast as an isolated haven from the troubles that plague the rest of the continent—but not without setting up challenges of a different sort.

In 2E 577, just as the last stones were being placed to complete Varen's Wall and the Imperial Navy was away dealing with the rebellion taking place to the north and east, a fleet of merchant warships and pirate vessels sailed into Anvil harbor. A white flag adorned with a red saber flew over each ship. Led by Fortunata ap Dugal, a shipping magnate in the Gold Coast Trading Company, the fleet took control of the docks and disembarked a company of sailors and pirate warriors that quickly overpowered the remaining troops loyal to the Imperial Prefect. In less than a day, Fortunata had taken control of Anvil, named herself Provincial Governor, and declared that the Gold Coast was now a free and independent state—from the Abecean Sea to Varen's Wall.

The self-proclaimed Provincial Governor, better known as the Pirate Queen to friends and enemies alike, used her connections as a high-ranking merchant lord of the Gold Coast Trading Company to build her base of power. She promised the pirates a safe haven and a share of the wealth pouring through the region in exchange for their backing and support. The pirates, along with the merchant marines that had always been more loyal to Fortunata than to the company that employed them, gave the Pirate Queen the weapons she needed to take and maintain control of Anvil and the surrounding countryside.

In many ways, the truth is almost more unbelievable than the risque and outlandish adventure tales now appearing as broadsheets on the streets of Anvil. These bawdy stories follow the exploits of the barely fictitious Pirate Empress Thusa ap Lagud, and they've become quite popular. The actual Pirate Queen tolerates the tales, if not actively encouraging their publication on a regular basis. 

Now the blood-red sabers on fields of white fly above Castle Anvil and the Anvil Lighthouse, and the Pirate Queen has turned Anvil into a "Free City." No military vessels from any alliance are allowed to approach the Anvil Docks. Instead, merchant ships from across Tamriel fill the wharfs, happy to buy and sell cargo at bargain prices. Even the once-proud and influential Gold Coast Trading Company has acquiesced to the Pirate Queen's demands, deciding that profit is more important than arguing over respectability and who's in charge. In effect, the company does what the Pirate Queen tells it to.

It doesn't take a prophet to predict that the Pirate Queen has her sights set on Anvil's neighbor to the northeast, Kvatch. She said as much in her much-publicized declaration of independence. With more and more pirates and buccaneers rallying to her flag every day, and with gold flowing from frightened nobles as protection money disguised as taxes, it's clear to see that Fortunata will soon have the resources to deal with Count Carolus and even Primate Artorius. It's just a matter of time. And the Pirate Queen has demonstrated over and over again that she can be very patient when it comes to letting her plans develop.

By all accounts, Fortunata rules Anvil with an iron fist. The Red Sails pirates serve as her private army, raiding, rampaging, and performing the duties of enforcers whenever and wherever she directs them. She may be a cruel and merciless dictator, but she keeps the region under control and prevents anarchy from running rampant. Can we really expect more than that from our rulers?
====
3256
The Wolf and the Dragon

By Midara Salviticus, Historian, University of Gwylim

When Varen Aquilarios left the Gold Coast with the Second Legion to carry his rebellion into the heart of Cyrodiil, he didn't leave his beloved homeland completely unprotected. Between a slim wall that stretched from the shores of the Abecean Sea to the banks of the Strid River and a surrogate champion in the form of his nephew Carolus, Kvatch and the surrounding countryside were spared both the retaliation of the Longhouse Emperor and the degradations of the war that followed. But there were still plenty of opportunities for the Wolf of Kvatch to take on the Imperial Dragon.

Carolus Aquilarios idolized his uncle and was eager to help when Varen declared open rebellion against the Emperor. In fact, Carolus wanted to join Varen and fight alongside him as he marched toward the Imperial City. But Varen had other plans for Carolus. He wanted someone he could trust to protect the homefront—someone like his honorable nephew. Disappointed not to be beside Varen and in the midst of the action, Carolus nevertheless vowed to keep Kvatch and its people safe, just as his uncle knew he would. He immediately assumed temporary command of the County of Kvatch.

Shortly after Varen and the majority of Second Legion departed the Gold Coast, the Imperial Prefect of Anvil and Ephrem Benirus, the Count of Anvil, sent Imperial forces stationed in the coastal city inland to seize Varen Aquilarios's property and holdings. Carolus rallied the single cohort of the Second Legion that Varen left in his command, as well as the Kvatch Warders—the famed defenders of the city. Kvatch's defenders met the Imperial forces on the plains below the city. The battle was short and fierce, ending with the remnants of Anvil's forces—now greatly reduced—retreating back the way they had come. The Wolf of Kvatch had repelled an attack by the Imperial Dragon.

Before the year was out, Anvil sent its dwindling Imperial troops against Kvatch three more times, and each time they came away beaten and fewer than they were before. Then, word reached the region that Varen Aquilarios had ascended to the Ruby Throne. Carolus, who was being called the Wolf of Kvatch for his bravery and leadership, officially inherited the title of Count of Kvatch and took the wolf's head symbol as his own. 

Unfortunately, Kvatch's good fortune wouldn't last long. As soon as Carolus was officially named as Count of Kvatch, Artorius Ponticus, Primate of Kvatch, began working to undermine the count's authority and carve out more power and influence for himself. Always ambitious and powerful in his own right as the religious authority of Cyrodiil, the Primate had a grudgingly civil relationship with Varen, and had put aside his ambitions while Carolus struggled to keep Kvatch safe. With the change in regime in the capital, however, it appeared that the Primate sought a more influential position in the city's hierarchy. Before this challenge could come to a head, however, something significant occurred in Anvil.

But that's a tale for another book.
====
3257
The Wolf and the Pirate Queen

By Midara Salviticus, Historian, University of Gwylim

Thanks to the actions of Carolus Aquilarios, the Wolf of Kvatch, Anvil's defenses were practically nonexistent when Captain Fortunata—the Pirate Queen—sailed into port. After numerous attempts by the Imperial soldiers stationed at the port city to invade Kvatch, the barracks in Anvil were practically empty due to defeat after defeat at the Wolf's hands. Captain Fortunata's loyal pirates and buccaneers quickly took control of the city and she claimed the title of Provincial Governor for herself. 

That might have been the end of things, as far as Count Carolus was concerned, except for what the Pirate Queen decided to do next. She declared that the Gold Coast was now an independent state, free and separate from Cyrodiil and the Empire. When she requested that Kvatch join Anvil as part of the new order, the count refused, preferring to continue to owe fealty to Emperor Varen. Not feeling totally confident at the time, Fortunata didn't press the demand. But she wouldn't forget the count's lack of support. When the Soulburst occurred and Varen disappeared, she took advantage of Kvatch's sudden isolation to make her demands more forceful.

Anvil began pressing Kvatch to join the Gold Coast, both diplomatically and by increasingly underhanded means. Marauders and bandit gangs began to appear along the Gold Road around Kvatch, disrupting trade and harassing travelers. Kvatch's elite guards, the Warders, were dispatched to deal with the bandits, but each time the bandits were able to escape to the Strid River. They returned in greater numbers, amplifying their attacks by raiding outlying farms and sending frightened refugees into the city for protection.

Despite these acts of aggression, Carolus remained staunch and refused to negotiate with the Pirate Queen. Infuriated, Fortunata announced that Kvatch would be formally annexed into the Gold Coast. She sent the Anvil Guard to take command of the city. The Count of Kvatch responded by putting the Warders upon the walls and sending the cohort out to confront the invaders. The opposing forces met on the Gold Road, near the Gottshaw Inn. The more disciplined and highly trained cohort scattered the motley guards from Anvil, but the situation wasn't as it appeared. It was a trap. An army of pirates exploded out of hiding and surrounded the cohort. While ragged and undisciplined, the pirates outnumbered the legionaries six to one. The cohort was wiped out in what has come to be known as the Gottshaw Massacre.

Carolus Aquilarios had no choice. Without the support of the cohort, he had no option other than to swear fealty to the Gold Coast. Now, caught between the Pirate Queen and the Primate of Akatosh, the Count seethes at his powerlessness, all the while doing everything he can to honor his vow and protect Kvatch and its people.
====
3258
Silver-Claw's Forged Wedding Invitation

<<1>>,

You and (Guest) are cordially invited to attend the union between Lord <<2>> of Abah's Landing and <<3>> al-Danobia, Jewel of Taneth, at <<4>>. Appropriate attire is required.

Entertainment and food will be provided well into the evening until vows are exchanged within the palace.

Each attendee is expected to bring a gift.

—<<5>>, personal assistant to Lord <<2>>
====
3260
Iron Wheel Prisoner Transfer: Zeira

Prisoner to be Transferred
<<1>> of Abah's Landing
aka Danizeira
aka Guildmaster of the Thieves Guild

Vessel of Transfer
The ship Anemone, to depart directly from <<2>> to Taneth, there to be held until trial.

Custodial Duty
Prisoner to be released into custody of Taneth Guard Captain or Iron Wheel Bailiff at Taneth harbor.

Crimes, Summarized
—larceny
—grand larceny
—trespassing
—conspiracy
—evading Justice

Additional Notes
Most recently impersonated a guest at the wedding of <<3>>. Specific details to be delivered upon my return to Taneth.

—Rhanbiq, CI-IW
====
3261
The Primate: Before the Light

By Midara Salviticus, Historian, University of Gwylim

No one in Kvatch, the Gold Coast, or the shattered remnants of the Empire demonstrates more devotion and piety than Artorius Ponticus, the Primate of Akatosh—and he'll be the first to point this out to you if you aren't savvy enough to see the holy truth for yourself. But how did so humble an individual achieve such an august position in the religious hierarchy? For that tale, we need to go back to where Artorius first turned to Akatosh for guidance and strength—on the streets of the Imperial City in 2E 542.

The fourth son of the wealthy Ancrus family, Artorius grew up without a clear place in the world. His eldest brother was being groomed to take control of the family's major holdings throughout the core of the Empire, while the brother that was next in line was being trained to care for the family's distant holdings in Hammerfell. The third son, Angelus, was already a young officer in the Imperial Legion with a promising military career ahead of him. By tradition, that left a life in service to the Divines as the natural path for Artorius to follow. Unfortunately, young Artorius was about as spiritual and devout as the proverbial lusty Argonian maid of song and legend. He wanted nothing to do with prayer and sacrifice.

Instead, young Artorius found himself drawn to two dangerous preoccupations: first, he was fascinated with events happening in the Breton kingdoms, specifically the ongoing battles between Emeric of Wayrest and Durcorach of the Reach. He scoured Imperial City for anyone who could tell him more about what was happening there, and usually found them in the most unsavory sections of the city. Second, he started to run with employees of the notorious crime boss, Vodunius Monrius, much to the chagrin of his father and older brothers. And it wasn't long before he was carrying messages and taking on other errands for Vodunius and his lieutenants.

Never one to miss an opportunity to teach a lesson, Primate Artorius speaks candidly about this dark time in his past. "I was full of fury and vinegar back then," he said with a laugh when I interviewed him while researching this book. "I was angry and without direction, looking for something, but I didn't know what it was. That's a recipe for either finding your passion or losing your way. Lucky for me, Akatosh had a plan."

That plan, the Primate believes, began on a day much like most during that period of young Artorius's life. He started his rounds for the crime boss, collecting gold from the various merchants and artisans working in and around the Market District. The daily tithe was something of a sacred ritual for both those who were forced to pay the price and those who gathered the gold that filled Vodunius's coffers. Artorius was just one of a dozen young men and women who did odd jobs for the crime boss and his lieutenants, but he relished his role and the excitement that accompanied it. At least, he did until the inevitable occurred.

When Artorius entered the shop of the Khajiiti baker, Sticky Paws, he found more waiting for him than the gold he expected to collect for Vodunius's daily tithe. Four officers of the city's Guard were on hand, ready to arrest the young noble and end his recently started life of crime. "Your father is greatly disappointed in you, Artorius," the Guard Captain said. "You've broken the laws of the Empire, if that gold in your pouch is any indication. You haven't left us with many options."

At that moment, when he should have been frightened and anxious, Artorius could only manage to conjure up a single emotion—he hated his father with an intensity that burned as hot as Sticky Paws' ovens. The officer of the Guard explained that they could bring the full weight of the law down upon Artorius and toss him in a dungeon cell for a year and a day, or they could come up with a way for him to make amends for the crimes he had committed, but Artorius could barely hear over the pounding of his own blood. 

"As a favor to your father," the officer decided, "we'll go with the latter. A year with the priests of the Divines should help set you back on the straight and narrow." And just like that, Artorius found himself back in the grasp of a destiny he had tried so hard to avoid. He was sent to perform penance with the priests at the Temple of the Divines.
====
3262
The Primate: Finding Faith

By Midara Salviticus, Historian, University of Gwylim

The Temple of the Divines was the last place Artorius Ancrus ever expected to wind up. But as the year 2E 542 was drawing to a close, that's exactly where the young Imperial found himself. He was serving penance for crimes committed while working for the crime boss Vodunius in Imperial City. Thanks to his father's wealth and influence, Artorius avoided a dungeon cell. As for serving in the temple, he was sure that was his dear father's idea.

As the fourth son, Artorius had been promised to serve the Divines, and despite the young man's best efforts to avoid that fate, it seemed he was destined for a religious life. "I'll serve my year and a day," Artorius told the priest who was his jailer and would become his mentor, Ilavius Alfeno, "but after that I'm out of here." The old priest just bowed and began to introduce his charge to religious life.

Artorius's life at the temple became a daily mix of opposing states of activity, from frenzied labor to stillness bordering on inertia. Given an endless array of chores that included cleaning, food preparation, and helping to care for the shrines of the Divines filled each day, punctuated by periods of study, meditation, and prayer, Artorius was soon too busy to maintain his anger at his father. And once his anger subsided, he began to actually hear the words of the priests and learn the tenets of the Divines.

For someone who wanted nothing to do with religion, Artorius quickly became fascinated with the tales and tenets of the Divines. From Arkay to Dibella, Stendarr to Julianos, he visited every shrine in turn and questioned the priests endlessly about their holy sphere and rituals. Of all the Divines, however, the one that seemed to attain a special place in Artorius's imagination was Akatosh, the Dragon God of Time. Perhaps it was Akatosh's place at the head of the pantheon that first attracted Artorius. Or maybe the qualities associated with him, or the tales related to his role as the god-defender of the Empire. Whatever the impetus, the young noble appeared to have found his faith.

When Jonas Coventine, Primate of Akatosh, arrived for his annual visit from Kvatch, he took an immediate liking to the young Artorius. After leading the temple in worship, the Primate invited Artorius to a private meeting. Neither Jonas nor Artorius ever revealed the details of the meeting, but shortly after that audience, Artorius pledged himself to the Divines. When his probation was over, he took the vows of the priesthood and devoted himself to serving Akatosh.
====
3263
Crafting Motifs 24: Outlaw Style

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

AXES

Where possible, we Outlaws like our weapons to have a secondary function as tools—because frankly, if we have to use them as weapons, the job's already gone wrong. All of our axes have hooked lower blades, which enables them to serve at need as climbing axes or grappling hooks. Up and over!

BELTS

When you're on a job, trying to stay stealthy, there's nothing worse than having your gear suddenly swing loose and clang into something. For this reason, an Outlaw usually wears a sturdy double belt, just to be extra-sure everything's trussed up good and proper. 

BOOTS

Even when going armored, an Outlaw likes to tread lightly, so our boots and shoes are flexible and soft-soled. Oh, and well-oiled into the bargain: no creaky shoes for us! 

BOWS

As much as we Outlaws prefer simple, utilitarian weapons, we are quite fond of our bows, and lavish them with extra care and ornamentation. After all, any weapon that enables us to take down an enemy without getting into a stand-up fight is a good thing, right? 

CHEST PIECES

When stealth is paramount, and clanking is out of the question, you craft your armor from many layers of tough but flexible material. Metal splints or plates are embedded in leather housings, and all the joints are muffled so your armor stays quiet even when you're moving fast. 

DAGGERS

Blades: keep them simple, keep them straight, put an edge on both sides, and that's all you need. When it comes to putting a hand's-length of steel into someone's back, trust me, a straight dagger is just the ticket. I call mine "Kidney Tickler."

GLOVES

When your fingers are your fortune, you house them in fine kid leather so your skills at fine manipulation aren't compromised—and then you protect their backs with stiffened material that can turn the blade of a trap or a guard. 

HELMETS

Feature-concealing hoods are the Outlaws' signature headgear, often stiffened with leather or hide. The eyes are left uncovered, so we can keep a sharp lookout when on the job. Can't be too careful. 

LEG GREAVES

Once again, the key words for Outlaws' armor are speed and flexibility, which is why our greaves are mostly just straps and flaps. However, we often wear substantial poleyns over our knees, as much to ease crawling through tight spaces as to protect those joints in a fight.   

MACES

The typical bludgeoning weapon of the Outlaw is a hammer, because it's probably going to see more use as a tool than as a melee weapon. Whether you're breaking and entering, or spiking a door shut behind you to foil pursuit, a hammer is an Outlaw's best friend. 

SHIELDS

For an Outlaw, having to don your shield means your job has taken a nasty turn for the worse—but that's when you're glad you crafted a sturdy one, with a riveted steel edge to turn a guard or constable's weapon. We usually display the Outlaws' three-bladed dagger on the boss, because if you have to show your shield, the cat, as they say, is already out of the bag. 

SHOULDER ARMOR

An Outlaw's pauldrons are layered and durable but don't project far from the shoulders—you don't want to get caught in a tight place because you're wearing fancy winged shoulder cops, after all. 
 
STAVES

When the social fabric is frayed by war and catastrophe, even spellcasters turn to the Outlaw life, adorning the finials of their magic staves with the three-bladed symbol of our defiance. Plus, having a pointed end on your staff is handy when keeping guard dogs at bay.  

SWORDS

Like their daggers, Outlaws' swords tends to be straight, simple, and edged on both sides of the blade. If it comes to swords, then Daedra take it: get the job done, get out, and live to heist another day. At least you'll have a good story to tell in the Refuge.
====
3264
Crafting Motifs 24: Outlaw Axes

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

AXES

Where possible, we Outlaws like our weapons to have a secondary function as tools—because frankly, if we have to use them as weapons, the job's already gone wrong. All of our axes have hooked lower blades, which enables them to serve at need as climbing axes or grappling hooks. Up and over!
====
3265
Crafting Motifs 24: Outlaw Belts

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

BELTS

When you're on a job, trying to stay stealthy, there's nothing worse than having your gear suddenly swing loose and clang into something. For this reason, an Outlaw usually wears a sturdy double belt, just to be extra-sure everything's trussed up good and proper.
====
3266
Crafting Motifs 24: Outlaw Boots

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

BOOTS

Even when going armored, an Outlaw likes to tread lightly, so our boots and shoes are flexible and soft-soled. Oh, and well-oiled into the bargain: no creaky shoes for us!
====
3267
Crafting Motifs 24: Outlaw Bows

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

BOWS

As much as we Outlaws prefer simple, utilitarian weapons, we are quite fond of our bows, and lavish them with extra care and ornamentation. After all, any weapon that enables us to take down an enemy without getting into a stand-up fight is a good thing, right?
====
3268
Crafting Motifs 24: Outlaw Chests

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

CHEST PIECES

When stealth is paramount, and clanking is out of the question, you craft your armor from many layers of tough but flexible material. Metal splints or plates are embedded in leather housings, and all the joints are muffled so your armor stays quiet even when you're moving fast.
====
3269
Crafting Motifs 24: Outlaw Daggers

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

DAGGERS

Blades: keep them simple, keep them straight, put an edge on both sides, and that's all you need. When it comes to putting a hand's-length of steel into someone's back, trust me, a straight dagger is just the ticket. I call mine "Kidney Tickler."
====
3270
Crafting Motifs 24: Outlaw Gloves

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

GLOVES

When your fingers are your fortune, you house them in fine kid leather so your skills at fine manipulation aren't compromised—and then you protect their backs with stiffened material that can turn the blade of a trap or a guard.
====
3271
Crafting Motifs 24: Outlaw Helmets

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

HELMETS

Feature-concealing hoods are the Outlaws' signature headgear, often stiffened with leather or hide. The eyes are left uncovered, so we can keep a sharp lookout when on the job. Can't be too careful.
====
3272
Crafting Motifs 24: Outlaw Legs

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

LEG GREAVES

Once again, the key words for Outlaws' armor are speed and flexibility, which is why our greaves are mostly just straps and flaps. However, we often wear substantial poleyns over our knees, as much to ease crawling through tight spaces as to protect those joints in a fight.
====
3273
Crafting Motifs 24: Outlaw Maces

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

MACES

The typical bludgeoning weapon of the Outlaw is a hammer, because it's probably going to see more use as a tool than as a melee weapon. Whether you're breaking and entering, or spiking a door shut behind you to foil pursuit, a hammer is an Outlaw's best friend.
====
3274
Crafting Motifs 24: Outlaw Shields

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

SHIELDS

For an Outlaw, having to don your shield means your job has taken a nasty turn for the worse—but that's when you're glad you crafted a sturdy one, with a riveted steel edge to turn a guard or constable's weapon. We usually display the Outlaws' three-bladed dagger on the boss, because if you have to show your shield, the cat, as they say, is already out of the bag.
====
3275
Crafting Motifs 24: Outlaw Shoulders

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

SHOULDER ARMOR

An Outlaw's pauldrons are layered and durable but don't project far from the shoulders—you don't want to get caught in a tight place because you're wearing fancy winged shoulder cops, after all.
====
3276
Crafting Motifs 24: Outlaw Staves

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

STAVES

When the social fabric is frayed by war and catastrophe, even spellcasters turn to the Outlaw life, adorning the finials of their magic staves with the three-bladed symbol of our defiance. Plus, having a pointed end on your staff is handy when keeping guard dogs at bay.
====
3277
Crafting Motifs 24: Outlaw Swords

By the Red Asp, Hallin's Stand Thieves Guild

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor. 

SWORDS

Like their daggers, Outlaws' swords tends to be straight, simple, and edged on both sides of the blade. If it comes to swords, then Daedra take it: get the job done, get out, and live to heist another day. At least you'll have a good story to tell in the Refuge.
====
3278
The Primate: Rise to Glory

By Midara Salviticus, Historian, University of Gwylim

After Akatosh "called him out of obscurity," as Primate Artorius has explained numerous times over the years, the young man became a priest of the Divines. He continued to serve in the temple, learning more and more as he split his time among the eight shrines that made up the holy place. His work and dedication, along with his increasing reputation for performing good works, once again brought him to the attention of Primate Jonas of Kvatch.

Artorius longed to be assigned to the Cathedral of Akatosh in Kvatch. He had heard tales of the "grand palace of the Dragon God" and believed there was no other place in all of Tamriel where he could best serve and worship Akatosh. He set out to get the posting, using every avenue at his disposal to make himself enticing to the high priests and the Primate of the Cathedral. In the end, it was the event that came to be called "the Miracle of the First Shrine" that did the trick.

As the story has it, when Casiras the Hunter brought his young son to the temple, the shaft of an arrow jutting from his chest, Priest Artorius immediately went to his aid. Artorius led the grieving father to Akatosh's shrine, and even though the child had clearly been killed by the terrible wound, he began to pray. According to reports, Artorius prayed for three straight days, never pausing to eat, or drink, or even sleep. At the end of the third day, the priest began to speak rapidly in a tongue that no one in the temple could understand. Then, it is said, a burst of brilliant light emanated from the shrine. It struck Artorius and flowed through his body, down his arms, and into his hands before passing on to the dead boy. When the glow subsided, the arrow was gone, the wound was healed, and the child was alive. Everyone said that Akatosh had answered Artorius's prayers.

Word of this reputed miracle spread like wildfire throughout the Empire, quickly reaching the ear of Primate Jonas. He decided that if Akatosh was indeed performing miracles through one of his priests, then that priest needed to be at the Cathedral in Kvatch. Soon, Artorius was at the Cathedral, never far from the Primate's side, taking in his words the way a Nord consumes mead. In time, Artorius rose through the hierarchy of the Cathedral, eventually becoming Grand Sermonizer of Akatosh, second only to the Primate of Kvatch himself.

It was during this latter period that the relationship between the Primate and his Grand Sermonizer began to become strained. Artorius wanted the clergy to become more involved in the growing political unrest spreading throughout the Empire, as well as with the increasing threat of the Knahaten Flu. Jonas, for his part, wanted the Cathedral to remain aloof from secular concerns. The two argued constantly about the subject, finally getting to the point where the Primate was prepared to put an end to the disagreement through any means at his disposal—including sending the Grand Sermonizer to a distant posting.

Before the Primate could carry out his threat, however, he suddenly died under what some believe to be suspicious circumstances. Whispered rumors throughout the streets of Kvatch intimated that the Primate had been murdered—perhaps even by assassins connected to the Dark Brotherhood or some other clandestine organization. After all, the Primate had been preaching about the evils of Daedric cults and similar organizations, and specifically called out the Brotherhood as a pox upon the Gold Coast. Whatever the truth, Jonas's death opened the door for Artorius to advance even higher within the hierarchy.

Artorius Ancrus was elected to the post of Primate of Kvatch. He changed his name to Artorius Ponticus and has been a stabilizing force in the region for most of the last decade.
====
3279
The Lie We Tell Ourselves

Dearest Mother, 

I remember your name. I have surrounded myself with lying liars and have become a liar myself, but in my lies I see the manifestation of your domain as clearly as the blood we spill in the shadows of a secret murder. So even though I wish to scream truth in their faces or whisper your name into the ear of the dying, I tell myself that the secret is my faith, my joy and not a blasphemy. 

Yet just once I wish for you to speak to me. Why not me? I have listened for you always. I cloaked myself in you long before they called me Dark Sister. I was the Chimera, ever shifting and changing and lying a thousand thousand lies for you. To be seen by you. To hear you. They call themselves Listener, but no one listens for your whisper with more hope and desire than I do.

I have walked in accordance with your Arts, shrouded in Eight Shadows. I have lived lies and ended lives, not for the Dread Father but for you. They call themselves Speakers, but no one has spoken your words with as much conviction as I do.

Do you see the shrine that I have built? A shrine of my body. Every face a lie, the envy both elicited and felt. The mastery of seduction. The embrace and instillment of fear, the betrayal of family and truth. The murder of others, the murder of self. The insatiable want. The fury I feel and release and feel again at you, you, you when all treasures are nothing but lies.

Dearest Mother, I remember your name. But I will speak the lie and love the lie if you wish. Perhaps that is your lesson. The treasure is the lie.
====
3280
Letter to Velsa


It has taken a long time to find you.

Know that someone thinks of you.

And hopes you are well.
====
3281
The Black Dragon

Rat Master, 

I want your rats combing the docks and back alleys. I want them to listen and root through garbage and even rough up the locals if necessary. Do whatever it takes, but get me the information I desire—and get it for me yesterday! You have always supplied me with an endless array of rumors and gossip, much of it profitable. But now, when I need the ears and eyes of your rats the most, you tell me that the streets of Anvil and Kvatch have become eerily silent on this matter. Well, that is not acceptable, my old friend.

I need to know more about the mysterious and apparently extremely dangerous individual known as the "Black Dragon." Where did he come from? What does he want? Is he actually a he? And more to the point, what kind of threat does he pose to me and my profits? Don't make me change my good opinion of you and your operatives, my old friend. I'd hate to think that the infamous Rat Master has lost a step, that his network of spies and informers has suddenly grown cold. I'd hate to have to replace you after all these years of loyal and dedicated service simply because this Black Dragon has proven to be too elusive for you and the rats that whisper in your ears.

Let me help you out. Get you started on the right track, as it were. From what I've heard, the Black Dragon is a fearsome warrior clad in black plate armor who wields a long, wicked sword. This individual has been linked to the gruesome murders of a number of disreputable people—including at least one who has long been believed to be a member of the secretive Dark Brotherhood. Now, I have no qualms about someone dispatching those murderous bastards, but I want to make sure that the Black Dragon's predilections don't stray too far into my territory.

Now why are you still reading this letter? Send out your rats and get me the information I require. Now!

Fortunata, Provincial Governor of Anvil
====
3282
Journal of Ventilias Proximus

Once more, <<1>> fails me! One of his loose-lipped idiots must have sold out our arrangement.

I need more bodies! Better they are worked to the bone, which is why <<1>>'s offer was so tempting.

But this  "<<2>>" fellow has blackmailed <<1>> to come to <<3>>—headquarters of the Iron Wheel! If <<1>> doesn't play this new merchant lord's game, how long before the Iron Wheel is knocking at my door?

I won't die in this stinkhole. The Cult of the Black Worm will take me in, I'm certain of it—I just need a few more souls to prove my worth ….
====
3283
Excerpt from al-Danobia Heist Journal

We must bypass Tu'wacca's Pillars to open HoonDing's Passage. After this, walking Malooc's Path will gain us the sacred ashes in <<1>>. These will reveal Shinji's Truth, and from there we arrive at the treasure vaults.

Bypassing Tu'wacca's Pillars is the first matter. Why else would there be a lock with the adornments of Yokudan generals plastered into the walls? If my knowledge is correct, and thus far it has been, then the lock makes reference to the stories based on the siblings Narimaya and Tunaska. I'll need to seek out the texts and see if anything will help me.

—

I've found an excerpt from an old text that may relate to the vaults. I'm jotting this down for future reference:

"And so each of the siblings stood upon the battlefield, facing each other in the calm of the night as the bodies of their armies lay at their feet. The flames flickered and burned all around them casting a soft golden hue on the battlefield. Tunaska stood to the north, surrounded by his generals, Akishu and Buhliz. To the south, Narimaya faced back, her two trusted advisors surrounding her; Nishka and Puntru. They both knew, this would be their final battle. This would be the fight that would open the gates of life or death for both of them."

Clearly this means that each of the generals stood in the center of their advisors. A possible clue for the vault? Now I just need to get into that room and see if I can decipher the order of the generals. And the mention of flames? Directions? All of this may be vital.

I should keep my eyes open for anything that would indicate an order when paired with this phrase of text. Something in the room must hint at this. An order or a number? Something. I feel good about this. That treasure will be ours soon!
====
3284
Wake Walkers' Orders

Beastmaster Rodros,

Take a landing party and scour Shark's Teeth Grotto for a gift that will please and gain us favor with the new commodore. If the rumors hold true, then Shalug the Shark has a good many valuables hidden away within the grotto. Let the Walkers loot what they will, but save anything of particular value and interest for the commodore.

But remember your true purpose, beastmaster. If the legendary creature called Krona Keeba does roam the deepest recesses of the grotto, I want you to tame the beast and bring it to me. I can't think of a better gift to present to the new commodore than her very own pet haj mota! With such a creature in our possession, we will be the envy of the other pirate ships. The commodore can't help but be impressed!

Now get to it and find me that creature!

Captain Dolorion of the Wake Walker
====
3285
Legend of Shalug the Shark

Commissioned by the Leader of the Shark's Teeth
And written by Adandora, Chronicler at Large

Who's the biggest, baddest, brashest thug in Abah's Landing? Shalug the Shark, that's who! In her own words, she leads the largest and strongest band of cutthroats in the city, and she isn't shy about tooting her own horn. But who is Shalug? And who are the Shark's Teeth? Let me recount the legend of the Shark for all the world to marvel at.

Shalug is a humble Orc from humble beginnings. She fled the mountains of Wrothgar at the first opportunity, working her way south aboard whatever ship she could find passage on. Soon, Shalug earned the name, "the Shark," as she jumped from one pirate crew to the next in order to find her fame and fortune. But despite her successes and her growing infamy, Shalug decided that a life on the sea wasn't in her best interests. "Too many waves," Shalug told me. "And too many captains."

Looking to become her own boss, Shalug eventually found herself in Abah's Landing. Always the toughest one around, she soon attracted a growing number of followers to her side. In time, her little gang became a small army, and the Shark's Teeth was born. With a thriving business in protection and stolen goods, Shalug and her gang took control of an out-of-the-way grotto that had long ago been abandoned by the colonists who tried to make a home of the place. It wasn't long before the place became known as Shark's Teeth Grotto, a place feared by pirates and guards alike due to the power of Shalug's gang.

Writer's Note: Shalug, while everything you've told me has a modicum of truth to it, I can't help but believe that you've exaggerated certain details to make yourself sound more prominent than you really are. The journalist in me cannot, in good conscience, continue to take your gold or put these fabrications to paper. I'm leaving you with what I've done so far. I'm certain you'll be able to find someone with fewer scruples who would be happy to complete it for you.
====
3286
Crafting Motifs 22: Trinimac Cult

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

AXES

The axes of the Trinimac Cult are notched to evoke the hero Avalian's axe, that was damaged when it cracked the heart of the fire mountain. The blades are embossed with Vaia's Golden Ash, symbol of strength and unity of the Orcs. 

BELTS

For the worshiper of Trinimac, the belt symbolizes the faith in the Golden Champion that binds the Orsimer together. Its buckle evokes the Champion's golden helmet, surrounding a quartz crystal that represents the clarity of Trinimac's vision.  

BOOTS

The Children of Trinimac are warriors, so our shoes are sabatons, armored boots with metal-shod toes, gleaming with the light of the Golden Champion. 

BOWS

Our bows are crafted to emulate that of Elsarel, the Orsimer hero who slew the colossal Daedroth Zetthax with a single arrow through the eye. It is said Elsarel did honor to the Golden Champion by practicing with the bow for 20 hours out of every 24. 

CHEST PIECES

The cuirasses of the Cult of Trinimac are the highest expression of the cult's devotion to the perfection of artistic labor: intricate, ornate, rife with symbolism, and yet supremely crafted to perform their function of protecting the warrior in battle. In garb the warrior of Trinimac is ever resplendent!

DAGGERS

Our daggers are forged of the finest steel, bifurcated into twin thrusting blades to represent the dual nature of Trinimac, the Golden Champion who is both slayer and protector. 

GLOVES

The followers of Trinimac wear gloves of softest leather to enable fine manipulation, but cover their backs with articulated gauntlets of gilded splints. 

HELMETS

The warriors of Trinimac wear gilded helms in emulation of the Champion's helmet, often with golden full-face visors to evoke Trinimac's stern features. 

LEG GREAVES

Full greaves, gilded and with knee poleyns, protect the legs of the warriors who fight for Trinimac, seamlessly overlapping the sabatons on the feet.  

MACES

Those who follow the way of Trinimac call their rounded maces the "fists of Usunok," after the Orsimer hero who could down a full-sized mammoth with a single punch. The cylindrical head encloses a lead ball that rolls outward as the weapon is swung, adding force to the blow. 

SHIELDS

The shield of a Trinimac warrior is embossed with Vaia's Golden Ash, the tree from which she carved out the shield that repelled the blow of Rhogar the Destroyer, and which symbolizes the strength, heritage, and unity of the Orsimer people.  

SHOULDER ARMOR

The pauldrons of a warrior of Trinimac soar like the wings of Zylvara, the great eagle that bore the Golden Champion to his reckoning with the man-demon Quarvish. 
 
STAVES

Ebony is said to be the solidified blood of Lorkhan, spilled across Tamriel when Trinimac ripped out his heart with more than hands. Therefore, in the Cult of Trinimac, we adorn our spellcasters' staves with knobs and insets of polished ebony. 

SWORDS

The sword of a warrior of Trinimac gleams like lightning forged into steel. The one-handed swords are bifurcated like the daggers, but the greatswords are long, single blades, straight and without a taper until just short of the point.
====
3287
Crafting Motifs 23: Malacath Cult

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

AXES

A Malacath axe blade is large, of course, because with blades, bigger is better. And it's covered with chevrons and tilted squares, because that's the Malacath Way. Axes are all about chopping things down and making them fall over, so naturally we cover them with symbols of instability. Any questions? Didn't think so. 

BELTS

We like to keep our belts simple and not too broad, because most of us have enough trouble bending over as it is. Ha! But we make them of the finest possible materials, such as top-grade mammoth leather, and we craft them to the highest standards. Because Malacath demands it!

BOOTS

Whether you encounter snow or ice, rock or ash, Malacath expects you to keep going. Our boots are crafted from the finest hide and soled with small cleats for traction. And because we must trust our boots to keep us stable on any surface, we decorate them, not with the tilted square, but with the chevron: upright for stability, or inverted for grip. 

BOWS

Melee, hand to hand and chest to chest, honors Malacath. Sticking an arrow in someone from a distance does not. For Malacath, a bow is a hunter's tool, not a warrior's weapon. So bows in the Malacath Cult style are lighter and simpler than the other weapons in our armory. 

CHEST PIECES

In battle, the Orc-Father calls for a layered defense, with Orcs supporting their fellow warriors left and right and before and behind. Everyone has an equal chance to bring honor to Malacath. Likewise, the warriors of Malacath wear cuirasses layered of fur and stiffened armor, usually with a great cowl-gorget extending across the chest and upper back. 

DAGGERS

The daggers of Malacath are versatile weapons, strongly made, slightly curved—and with an edge on both sides of the blade, because sometimes we must reverse to stab those who attack us from behind. Treachery is everywhere. 

GLOVES

The gauntlets of the Cult of Malacath reach all the way to the elbow and are adorned with chevrons, the symbol of deflection, for we are taught to parry, at need, with the forearm. We also know that when attacked from behind by so-called friends, the best defense is a half-turn and a savage backhanded blow.   

HELMETS

Our helms and hoods are layered, like our cuirasses, and likewise ornamented with Malacath's tilted square. They are sturdy but not too heavy: since betrayal is inevitable, Orcs must be constantly looking askance. 

LEG GREAVES

Malacath teaches us that, just as our enemies speak fair before they act foul, it is the way of our enemies to feint high and then attack low. Therefore we take special care with our greaves. 

MACES

Malacath! Forge-Founder! Smith-Father! We honor you in battle by wielding the hammer, pounding your foes the same way we hammer out hot steel! Heavy are our hammers, ever ready to smite with the power of the Tilted Square!

SHIELDS

The kite-shaped shields of the Cult of Malacath sport the sacred chevron and the Tilted Square. What is not obvious to the eye is that they are many-layered, of folded steel over laminates of hardwood. Our shields are light, but nigh-impenetrable. 

SHOULDER ARMOR

In battle Malacath decrees a layered defense, and so it is with our armor, our pauldrons, faulds, cowters, and poleyns adding layers to our base armor, all adorned with the holy geometries. The pauldron that covers the off-shoulder often sports a knob or boss, to protect the arm of defense.
 
STAVES

As spellcasters of the Cult of Malacath devote their energies to the downfall of our duplicitous enemies, so their spell-staves are tipped with the sacred Tilted Square, that their Destruction spells may bring collapse and confusion to their targets. Hail Malacath, He Who Speaks Sideways!

SWORDS

Malacath teaches us that, when the Orcs are surrounded by enemies, that is when it is best to turn to slashing our way out. The swords of our cult are the tools to that end, long, curved, and wickedly edged on both sides. Those who think they have trapped us will be surprised—when the prey becomes the hunter!
====
3288
Crafting Motifs 21: Ancient Orc

By Curator Umutha of the House of Orsimer Glories

Here in Orsinium's museum of Orcish history, we are proud to display arms and armor created in the style of our ancient ancestors! Feel free to handle the items labeled "reproduction," but please admire the original relics in the display cases with your eyes only. 

AXES

An Ancient Orc axe is a thing of simple beauty, its broad curved blade worked with traditional geometric patterns, utilitarian but deadly. The two-handed axe has two blades mounted on its longer haft. Can you not imagine this lovely weapon taking the head right off a skulking Diagna assassin?

BELTS

The Ancient Orc's waist cincture is constructed of square or rectangular links, with a large belly buckle inscribed with an abstract clan sigil. Like all Orcish gear from the period, it is even stronger than it looks.  

BOOTS

As you would expect from seeing other items made in the Ancient Orc style, even the boots are tough, practical, and unexpectedly beautiful. After our lovely tusks, what defines an Orsimer more than our shapely calves? And what could protect and yet display them better than Ancient Orc boots? 

BOWS

Simple and elegant, the appearance of the Ancient Orc longbow conveys one quality above all others: strength! This is the bow of a people whose muscles were thickened and hardened working in the forge, who can draw a bow powerful enough to drive a steel-tipped arrow through even the best non-Orcish armor!

CHEST PIECES

Whether it's leather, brigantine, or plate steel, the Ancient Orc cuirass is formed of interlocking and overlapping elements that provide multiple layers of protection without compromising flexibility. And, of course, their intricate geometry is a joy to the eye!  

DAGGERS

When it came to weapons, the Ancient Orcs knew that size matters! Their daggers were almost the size of short swords, with a single edge and a slight curve just below the point. Lethal and lovely!

GLOVES

As you might expect, the war-gloves of the Ancient Orcs are clearly descendants of the blacksmith's protective gauntlets, providing coverage nearly to the elbow, and crafted of thick material that nonetheless does not compromise the warrior's all-important flexibility. In other words: nice gloves!  

HELMETS

With Ancient Orc helmets, we see the broad variety that is a hallmark of Orsimer inventiveness: we go from simple hoods that are little more than arming caps, all the way to heavy horned helms faced with a fierce full-visage tusked mask! 

LEG GREAVES

An Ancient Orc's greaves are a natural extension of the Old Orsimer's lovely boots—in fact, it's hard to tell where one ends and the other begins! They exemplify the perfect marriage of form with function! You can't get more Orcish than that. 

MACES

The Ancient Orcs knew how to make armor—and they also knew how to make weapons to get through it! Their maces featured a spike on one side for perforating leather and chain mail, and a heavy flanged head on the other for bashing plate armor. And all of it as beautiful as it is deadly!

SHIELDS

An Ancient Orc's shield is kite-shaped, of dense hardwood bolstered by overlapping and interlocking strips of metal—but not too much, because a shield that's too heavy to move rapidly is no use in a melee! 

SHOULDER ARMOR

Ancient Orc pauldrons extend the design of the helmet cheek-pieces into layers that protect the shoulders, while simultaneously echoing the shape and ornamentation of the warrior's shield. These are pauldrons I could look at all day long. 
 
STAVES

A wonder of the magical sculptor's craft, the Ancient Orc mage's staff is tipped with a metallic finial that resembles a fierce Orsimer sorcerer, tusked and horned, mouth half open as if in the midst of uttering a Destruction spell. So intimidating!

SWORDS

An Ancient Orc's sword looks like a slim single-edged axe-blade attached at two points to a long tang, with a slight curve just below the point. The entire weapon is ornamented with interwoven geometric patterns to create an object of breathtaking beauty.
====
3289
Crafting Motifs 22: Trinimac Axes

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

AXES

The axes of the Trinimac Cult are notched to evoke the hero Avalian's axe, that was damaged when it cracked the heart of the fire mountain. The blades are embossed with Vaia's Golden Ash, symbol of strength and unity of the Orcs.
====
3290
Crafting Motifs 22: Trinimac Belts

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

BELTS

For the worshiper of Trinimac, the belt symbolizes the faith in the Golden Champion that binds the Orsimer together. Its buckle evokes the Champion's golden helmet, surrounding a quartz crystal that represents the clarity of Trinimac's vision.
====
3291
Crafting Motifs 22: Trinimac Boots

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

BOOTS

The Children of Trinimac are warriors, so our shoes are sabatons, armored boots with metal-shod toes, gleaming with the light of the Golden Champion.
====
3292
Crafting Motifs 22: Trinimac Bows

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

BOWS

Our bows are crafted to emulate that of Elsarel, the Orsimer hero who slew the colossal Daedroth Zetthax with a single arrow through the eye. It is said Elsarel did honor to the Golden Champion by practicing with the bow for 20 hours out of every 24.
====
3293
Crafting Motifs 22: Trinimac Chests

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

CHEST PIECES

The cuirasses of the Cult of Trinimac are the highest expression of the cult's devotion to the perfection of artistic labor: intricate, ornate, rife with symbolism, and yet supremely crafted to perform their function of protecting the warrior in battle. In garb the warrior of Trinimac is ever resplendent!
====
3294
Crafting Motifs 22: Trinimac Daggers

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

DAGGERS

Our daggers are forged of the finest steel, bifurcated into twin thrusting blades to represent the dual nature of Trinimac, the Golden Champion who is both slayer and protector.
====
3295
Crafting Motifs 22: Trinimac Gloves

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

GLOVES

The followers of Trinimac wear gloves of softest leather to enable fine manipulation, but cover their backs with articulated gauntlets of gilded splints.
====
3296
Crafting Motifs 22: Trinimac Helmets

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

HELMETS

The warriors of Trinimac wear gilded helms in emulation of the Champion's helmet, often with golden full-face visors to evoke Trinimac's stern features.
====
3297
Crafting Motifs 22: Trinimac Legs

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

LEG GREAVES

Full greaves, gilded and with knee poleyns, protect the legs of the warriors who fight for Trinimac, seamlessly overlapping the sabatons on the feet.
====
3298
Crafting Motifs 22: Trinimac Maces

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

MACES

Those who follow the way of Trinimac call their rounded maces the "fists of Usunok," after the Orsimer hero who could down a full-sized mammoth with a single punch. The cylindrical head encloses a lead ball that rolls outward as the weapon is swung, adding force to the blow.
====
3299
Crafting Motifs 22: Trinimac Shields

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

SHIELDS

The shield of a Trinimac warrior is embossed with Vaia's Golden Ash, the tree from which she carved out the shield that repelled the blow of Rhogar the Destroyer, and which symbolizes the strength, heritage, and unity of the Orsimer people.
====
3300
Crafting Motifs 22: Trinimac Shoulders

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

SHOULDER ARMOR

The pauldrons of a warrior of Trinimac soar like the wings of Zylvara, the great eagle that bore the Golden Champion to his reckoning with the man-demon Quarvish.
====
3301
Crafting Motifs 22: Trinimac Staves

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

STAVES

Ebony is said to be the solidified blood of Lorkhan, spilled across Tamriel when Trinimac ripped out his heart with more than hands. Therefore, in the Cult of Trinimac, we adorn our spellcasters' staves with knobs and insets of polished ebony.
====
3302
Crafting Motifs 22: Trinimac Swords

By the Venerable Uugus, Priest of Trinimac

The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin. And they are accented with polished ebony, in token of Lorkhan's blood when Trinimac tore out his heart. 

SWORDS

The sword of a warrior of Trinimac gleams like lightning forged into steel. The one-handed swords are bifurcated like the daggers, but the greatswords are long, single blades, straight and without a taper until just short of the point.
====
3303
Crafting Motifs 23: Malacath Axes

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

AXES

A Malacath axe blade is large, of course, because with blades, bigger is better. And it's covered with chevrons and tilted squares, because that's the Malacath Way. Axes are all about chopping things down and making them fall over, so naturally we cover them with symbols of instability. Any questions? Didn't think so.
====
3304
Crafting Motifs 23: Malacath Belts

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

BELTS

We like to keep our belts simple and not too broad, because most of us have enough trouble bending over as it is. Ha! But we make them of the finest possible materials, such as top-grade mammoth leather, and we craft them to the highest standards. Because Malacath demands it!
====
3305
Crafting Motifs 23: Malacath Boots

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

BOOTS

Whether you encounter snow or ice, rock or ash, Malacath expects you to keep going. Our boots are crafted from the finest hide and soled with small cleats for traction. And because we must trust our boots to keep us stable on any surface, we decorate them, not with the tilted square, but with the chevron: upright for stability, or inverted for grip.
====
3306
Crafting Motifs 23: Malacath Bows

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

BOWS

Melee, hand to hand and chest to chest, honors Malacath. Sticking an arrow in someone from a distance does not. For Malacath, a bow is a hunter's tool, not a warrior's weapon. So bows in the Malacath Cult style are lighter and simpler than the other weapons in our armory.
====
3307
Crafting Motifs 23: Malacath Chests

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

CHEST PIECES

In battle, the Orc-Father calls for a layered defense, with Orcs supporting their fellow warriors left and right and before and behind. Everyone has an equal chance to bring honor to Malacath. Likewise, the warriors of Malacath wear cuirasses layered of fur and stiffened armor, usually with a great cowl-gorget extending across the chest and upper back.
====
3308
Crafting Motifs 23: Malacath Daggers

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

DAGGERS

The daggers of Malacath are versatile weapons, strongly made, slightly curved—and with an edge on both sides of the blade, because sometimes we must reverse to stab those who attack us from behind. Treachery is everywhere.
====
3309
Crafting Motifs 23: Malacath Gloves

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

GLOVES

The gauntlets of the Cult of Malacath reach all the way to the elbow and are adorned with chevrons, the symbol of deflection, for we are taught to parry, at need, with the forearm. We also know that when attacked from behind by so-called friends, the best defense is a half-turn and a savage backhanded blow.
====
3310
Crafting Motifs 23: Malacath Helmets

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

HELMETS

Our helms and hoods are layered, like our cuirasses, and likewise ornamented with Malacath's tilted square. They are sturdy but not too heavy: since betrayal is inevitable, Orcs must be constantly looking askance.
====
3311
Crafting Motifs 23: Malacath Legs

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

LEG GREAVES

Malacath teaches us that, just as our enemies speak fair before they act foul, it is the way of our enemies to feint high and then attack low. Therefore we take special care with our greaves.
====
3312
Crafting Motifs 23: Malacath Maces

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

MACES

Malacath! Forge-Founder! Smith-Father! We honor you in battle by wielding the hammer, pounding your foes the same way we hammer out hot steel! Heavy are our hammers, ever ready to smite with the power of the Tilted Square!
====
3313
Crafting Motifs 23: Malacath Shields

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

SHIELDS

The kite-shaped shields of the Cult of Malacath sport the sacred chevron and the Tilted Square. What is not obvious to the eye is that they are many-layered, of folded steel over laminates of hardwood. Our shields are light, but nigh-impenetrable.
====
3314
Crafting Motifs 23: Malacath Shoulders

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

SHOULDER ARMOR

In battle Malacath decrees a layered defense, and so it is with our armor, our pauldrons, faulds, cowters, and poleyns adding layers to our base armor, all adorned with the holy geometries. The pauldron that covers the off-shoulder often sports a knob or boss, to protect the arm of defense.
====
3315
Crafting Motifs 23: Malacath Staves

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

STAVES

As spellcasters of the Cult of Malacath devote their energies to the downfall of our duplicitous enemies, so their spell-staves are tipped with the sacred Tilted Square, that their Destruction spells may bring collapse and confusion to their targets. Hail Malacath, He Who Speaks Sideways!
====
3316
Crafting Motifs 23: Malacath Swords

By Forge-Wife Gurzbog gra-Gulog

Listen up, smiths! We don't pound hot metal around here just because it's fun. We forge for the glory of Malacath! Shoddy work will not be tolerated. You don't want to craft anything you'll have to apologize to the Orc-Father for when you get to the Ashpit. You want to make items in the Malacath Cult style? Well, there's only one right way to do it, and that's to use the Tilted Square, the symbol of instability. So pay attention! 

SWORDS

Malacath teaches us that, when the Orcs are surrounded by enemies, that is when it is best to turn to slashing our way out. The swords of our cult are the tools to that end, long, curved, and wickedly edged on both sides. Those who think they have trapped us will be surprised—when the prey becomes the hunter!
====
3317
Note from Velsa

<<1>>,

Come to my garden as soon as you can. I need to talk to you.

V.
====
3318
Investigator Vale: A Deadly Toll

"Well, it definitely looks like murder to me," Investigator Vale said as she approached the old wooden bridge. "I've found that decapitation is hard to accomplish as a suicide."

The bridge spanned a nondescript waterway just outside the town. There was nothing special or unusual about the bridge or the minor river it spanned, but this is where the town's mayor and his entourage had brought the inspector just the same. Nothing unusual, that is, except for the severed head perched neatly atop the handrail that ran along the right side of the bridge.

"You barely looked at the poor creature," Jakard Herrick, the mayor's trusted confidant and the town's leading merchant said. "How in the name of Oblivion can you make such a bold assertion?"

"Because I'm that good," Vale said, continuing to examine the scene of the crime. "That is why the mayor hired me, after all." She pointed out some of her observations to the mayor and his entourage, including that the lack of blood and a body indicated that the murder didn't occur on the bridge.

"Does anyone recognize this unfortunate High Elf?" Vale asked as she stepped over and bent down to better examine the head. It was clearly an older Elf, a male, with perfectly groomed hair and a serene expression on his face. He'd look absolutely peaceful, Vale thought, if not for the ragged scraps of skin and bone protruding from the hole beneath his neck.

"That's Glanonir the gold lender," the cute young guard that had accompanied them to the bridge blurted out helpfully. "I'd know that smug face anywhere."

The mayor gave her a hard look for talking out of turn, but didn't press the matter. "So, investigator," he said, turning his attention back to Vale, "can you tell us what happened here?"

"Indubitably," Vale said with a smile, taking one more quick look around the area. "It's as clear as, well, the nose on your face, Mayor Moorcroft. Or perhaps I should say, the nose on his face." She indicated Herrick the merchant with a nod of her head.

Herrick coughed and stammered, "Just—just what are you implying, Inspector Vale?"

Vale gave Herrick her most dazzling smile. "I haven't made any implications. Yet." She plucked something from the victim's hair and then bent down and removed something that was stuck in the gore pooled on the handrail under the victim's neck. She looked at both items, sniffed them each in turn, and spun triumphantly toward the mayor.

"This," Inspector Vale said, holding up the first item, "is obviously stinkhorn. Our dead gold lender had a number of stems in his hair, which I'm certain led the troll right to him."

She held up the second item. "This is a black tea leaf. I found it in the gold lender's drippings. Black tea. That's one of your primary commodities, isn't that right Herrick?"

The merchant, sweat beading on his forehead, swallowed with an audible gulp and began to step away from the bridge. The cute young guard deftly stepped into his path, her hand pointedly resting on the pommel of her sword.

"Explain yourself plainly, Inspector Vale," the mayor said, clearly dismayed.

"Ah, yes," Vale sighed. "I forget that not everyone sees the world as clearly as I do. Jakard Herrick owed a great debt to the gold lender. More than he could hope to repay, as the black tea crop was pitiful this season. He had noticed the troll that was lurking under this bridge and decided to use it to take care of his problem. He convinced Glanonir to meet him at the bridge, where he unceremoniously dumped a sack full of stinkhorn stems over his head and pushed him into the river. The troll emerged, ripped off the gold lender's head, and dragged the rest under the bridge. You'll find what remains of poor Glanonir, as well as a sleeping troll with a full stomach, right beneath our feet."

"That's … that's nonsensical!" the merchant exclaimed.

"No, that's irrefutable," Vale said smugly. "Black tea leaves, the same as those still stuck to your sleeves, Herrick. From working in your storehouse, I'm certain."

"Shall I throw this miscreant in the dungeon, Mayor Moorcroft?" the cute young guard asked as she lavished the investigator with a smile.

"Of course you should, my dear," Vale said, taking the mayor by the arm. "And then you should summon some more guards, or you'll never get that troll out from under your bridge. Now, come along, Mayor Moorcroft. We really should discuss my fee …."
====
3319
Message from Velsa

<<1>>,

Narahni and I are doing well. She wants to talk to you. Come by our rooms here in <<c:2>>. We had to vacate my place in the alleys as there were too many Iron Wheel bastards sniffing around for my taste.

V.
====
3320
Abah's Landing Merchant Lords, V. 1

Prepared by Tamonir, Master of Secrets for the Queen of Taneth

Grandiose. Arrogant. Self-important. All these words and more can be used to describe the self-styled merchant lords of Abah's Landing. The four mercantile houses began to take shape about one-hundred-and-sixty years ago. They began as legitimate businesses, working to elevate Abah's Landing and create a center for trade and commerce between High Rock and Valenwood. But Hew's Bane has never been cooperative to those who tried to carve civilization out of the wilderness and, despite their best efforts, each mercantile house slowly became more corrupt as the pursuit of illegal profits quickly outdistanced more above-board enterprises.

The four houses emerged as the at-Addin Syndicate, House Vien, the Thazahrr Cartel, and Gurges and Associates. In time, the lords of these four houses controlled almost all of the commerce and gold flowing through the port city—both legitimate trade and illicit activities. Most of their profits came from smuggling, slavery, and other unlawful transactions. The merchant lords supplied Abah's Landing with goods and services while also establishing lucrative (if modest) trading partnerships in distant lands. As fortunes grew in Abah's Landing, it wasn't long before other groups began to take an interest in the area. This began a long and tumultuous relationship between the merchant lords and local criminals and crime bosses. Indeed, rumors of a "hidden" merchant house even began to circulate, and evidence abounds of a covert war being fought among the houses and the so-called "hidden house." While I have not been able to uncover any details concerning this conflict, the outcome can clearly be seen. Gurges and Associates was shattered and the other three houses were reduced to pale shadows of their former glory as a clandestine power emerged as the controlling interest in the port city.

For the last fifteen years or so, the merchant houses took a step back. Oh, they continued to engage in business and provide funds to support city services, including guards and infrastructure, but they no longer showed the swagger and bravado that exemplified their behavior for the decades prior to that time. Though no mayor or merchant house or secret guild took center stage, it appears evident to me that someone or something has influenced Abah's Landing from the deepest shadows. For this reason, I urge caution when dealing with Hew's Bane.

In my next report, I'll begin to provide background on each of the prominent merchant houses operating in the area.

(NOTE: These dispatches were "recovered" from a Taneth vessel and delivered to an interested party in Abah's Landing. I have published them so we may all know what our cousins across the bay think of us. —Anonymous)
====
3322
Letter from Faradan

Dearest Narahni,

My inquiries into the whereabouts of your son have finally yielded fruit, but I fear you will find that fruit to be bitter instead of sweet. One of my contacts in Wayrest, a city in Stormhaven, located him among a collection of vagrants and wastrels congregating in the worst part of town.

I'm sorry to say that your concerns regarding your son were confirmed. He has been linked with a group of skooma addicts who loiter near the market, begging for spare pieces of gold. My contact informs me that before he could approach your son to pass along your message, he was assaulted by two men who argued with him briefly before dragging him away. The young woman who was with your son, a disheveled Breton, disappeared into the marketplace during the commotion.

Following up with the local guards, my contact was able to discern that the two men were bounty hunters from Vvardenfell who had documentation linking Tashmin to a crime, but inquiries with officials in Vvardenfell have turned up no evidence of either a crime or bounty on your son. My fear: These men work for House Dres and plan to return your son to a life of slavery.

I'm sorry this letter doesn't bear better news.

Faradan
====
3323
Letter from Faradan

Dearest Narahni,

My inquiries into the whereabouts of your son have finally yielded fruit, but I fear you will find that fruit to be bitter instead of sweet. One of my contacts in Windhelm, a city in Eastmarch, located him among a collection of vagrants and wastrels congregating in the worst part of town.

I'm sorry to say that your concerns regarding your son were confirmed. He has been linked with a group of skooma addicts who loiter near the market, begging for spare pieces of gold. My contact informs me that before he could approach your son to pass along your message, he was assaulted by two men who argued with him briefly before dragging him away. The young woman who was with your son, a disheveled Breton, disappeared into the marketplace during the commotion.

Following up with the local guards, my contact was able to discern that the two men were bounty hunters from Vvardenfell who had documentation linking Tashmin to a crime, but inquiries with officials in Vvardenfell have turned up no evidence of either a crime or bounty on your son. My fear: These men work for House Dres and plan to return your son to a life of slavery.

I'm sorry this letter doesn't bear better news.

Faradan
====
3324
Page 71: Erendette's Account

Second Seed
Another happy customer!
Total Owed: 15 gold 

Mid-year
Credit: 5 gold, Erendette restacked and carried items as requested.
Debit: 22 gold. E. is a thirsty lass!
Debit: 9 gold. E. helped herself to my stock!

Total Owed: 41 gold

Sun's Height
Credit: 7 gold. Determine if E. is stealing again.
Debit: 31 gold. E. certainly loves my secret product!

Total Owed: 65 gold

Note: Credit discontinued until debt is paid. No more product for E.

Note: Payment must be in gold. E. costs me more in lost stock when I let her work off her debt.
====
3325
Abah's Landing Merchant Lords, V. 2

Prepared by Tamonir, Master of Secrets for the Queen of Taneth

The first and, according to the scions of the house, the greatest of the merchant houses of Abah's Landing is the at-Addin Syndicate. Founded by Afshuur at-Addin, a Redguard male known for both his physical prowess and his disarming charm, the Syndicate grew and flourished for almost one-hundred-and-twenty years. The enterprising Afshuur started out as a simple arms dealer, buying, selling, and trading Redguard swords, Orc axes, and Wood Elf bows. His first customers were the pirates and privateers that used Abah's Landing as a port of call on their trips to more prominent locations, but it wasn't long before he was making shipping deals with those very same vessels and their crews.

As time passed, the Syndicate added armor and shields to its inventory, seeking to provide a one-stop shopping destination for anyone in need of protection or those interested in sailing into battle. Pirate crews, mercenary bands, and even privateers in service to one flag or another were clamoring for armor and weapons with the Syndicate seal of quality and assurance. These connections led to another lucrative profit line—the Syndicate began serving as a broker for mercenary contracts. 

The current leader of the Syndicate, Orahan at-Addin, rules the business with an iron fist. Ruthless and brilliant, the Redguard male treats every negotiation as a battle, every competition as a war. In fact, war has become at-Addin's primary avenue of trade, which allows him to keep the family enterprise profitable even in the wake of the unrevealed calamity that befell each of the merchant houses recently. As my queen is well aware, the machinations of the unknown party I have dubbed "the hidden house" continue to be evident while also continuing to elude me. I will have answers, I just don't know when I will have them.

Orahan at-Addin deals in arms and armaments, mercenary contracts, and smuggling supplies to all sides of any given conflict. He has no trouble selling weapons to the Covenant, armor to the Pact, and vital supplies to the Dominion—as long as each side has the gold to pay for his services. With the sudden absence of the power that had held the merchant houses in check and had even weakened them with a masterful yet secret attack, the Syndicate has begun to make moves to put it back into a position of power in Abah's Landing.

Regardless of other concerns, I recommend caution when dealing with Orahan and his family. But make no mistake, you will have to deal with them if you plan to make a move on Hew's Bane and Abah's Landing.

(NOTE: These dispatches were "recovered" from a Taneth vessel and delivered to an interested party in Abah's Landing. I have published them so we may all know what our cousins across the bay think of us. —Anonymous)
====
3326
Arrest Writ

The bearer of this writ serves as an authorized agent commissioned by the Hortator of House Dres to re-acquire live property that belongs to House Dres. In addition, said agent is fully authorized to distribute appropriate compensation to any guard command willing to allow said agent to go about the business of the re-acquisition of missing property without hindrance.

Enter names below, as property is located and identified:

1. Tashmin

2. _________________________

3. ________________________
====
3327
Ruminations on the Lunar Vaults

The Khajiit is not a patient creature— Shadhassi-dra knows this from experience. This one has spent a lifetime teaching ja'khajiit to walk the moonlit path. The road to enlightenment is a long one, beset by many terrors, but Jone and Jode grant each of their children gifts to help them along. Some novices are born quick-minded, others are swift and graceful; but in fifty years of teaching, Shadhassi-dra has never seen a ja'khajiit who was born patient. 

It is not just the youth who struggle with this craving for immediacy. Even the oldest and wisest cats' tails start to twitch when they are forced to wait too long for something they want. We are born curious, and we die curious. Var var var. For the truth-seeker, such energetic curiosity can be an asset. But when that curiosity gives way to agitation our paws can get tangled up. Only meditation and patience will untie them.

If you seek to calm a restless spirit, this one suggests meditating outside the temple's lunar vault. It is a spotless and holy place, just a few pounces from the Suthay Gate. The vault contains blessed trinkets and our most sacred artifacts, but it only opens in the full light of Jone and Jode or in the darkness of their absence. A true child of the Moons will find great value in the waiting.
====
3328
Letter to Abbot Kulan-dro

Esteemed Abbot Kulan-dro,

Valnargo-dro is writing you to confirm that the Torval Curiata has received your petition for reassignment.  This one must admit some surprise. The Curiata considered the Temple of Seven Riddles a perfect fit for a cat of your skills and sensibilities. Valnargo knows that the temple's unique history presents certain challenges, but you should not consider this a demotion. No! On the contrary! The Curiata has always believed that the seals should be watched by the strongest leaders in our community. Does service in the Temple of Seven Riddles carry a stigma? Regrettably, yes. But Jone and Jode place their heaviest demands on the strongest backs, yes? Your reputation for strict discipline and rigorous study made you the perfect candidate. 

We will think on your petition, but as one of your oldest friends Valnargo suggests that you seek the good in your new role as Abbot. The Moons always guide our paws to their greater glory. All things happen for a reason. You will pray on that, yes?

Moons protect you,

Bishop Valnargo-dro
====
3329
Abah's Landing Merchant Lords, V. 3

Prepared by Tamonir, Master of Secrets for the Queen of Taneth

It was inevitable. A den of vice and corruption such as Abah's Landing requires a master to feed its needs. Or, in this case, a mistress. Enter Lady Felice Vien, who arrived in Abah's Landing from Wayrest with her dignity, a cask full of gold, and the intention to make a place for herself amid the debauchery and depravity of the port city. Very little information concerning the circumstances of her arrival still exists, but I was able to determine it had something to do with her late husband, a prominent noble in Wayrest, and her alleged role in his death.

Whatever the situation that sent her to Abah's Landing, Lady Felice wasted no time purchasing property and establishing the Winsome Welwa, a tavern and inn that soon became the talk of the port. What started as a humble eatery and fest hall began offering other entertainments, entertainments of the less than legal kind. Lady Felice saw that the people moving through Abah's Landing had particular vices, and she knew that there was gold to be made if she could satisfy their needs.

Today, House Vien handles the more intimate and discreet demands of Abah's Landing, including illicit substances, prostitution, and other vices. The Winsome Welwa, modeled after the infamous Chaste Harpy in Highrock, serves as a brothel and the base of operations for the current head of the house, Lady Ylanie Montaine. Despite the calamity that befell all of the merchant houses, she continues to make a modest profit administering to the illicit needs of pirates, merchant crews, and visiting nobles looking for a bit of adventure. All of the house's trade is focused on Abah's Landing, all under the Lady's discerning eye. She presents a proper, genteel countenance when she strolls the city streets and meets with clients and vacationing dignitaries, but she has a violent, even murderous, temper—though few who have the misfortune to see that side of her live to tell the tale.

Secrets are as much Lady Ylanie's stock and trade as are sex and drugs. She might prove to be a powerful ally in your ambitions, provided you never turn your back on her or partake in any of her tempting pleasures.

(NOTE: These dispatches were "recovered" from a Taneth vessel and delivered to an interested party in Abah's Landing. I have published them so we may all know what our cousins across the bay think of us. —Anonymous)
====
3330
Letter from Faradan

Dearest Narahni,

My inquiries into the whereabouts of your son have finally yielded fruit, but I fear you will find that fruit to be bitter instead of sweet. One of my contacts in Skywatch, a city in Auridon, located him among a collection of vagrants and wastrels congregating in the worst part of town.

I'm sorry to say that your concerns regarding your son were confirmed. He has been linked with a group of skooma addicts who loiter near the market, begging for spare pieces of gold. My contact informs me that before he could approach your son to pass along your message, he was assaulted by two men who argued with him briefly before dragging him away. The young woman who was with your son, a disheveled Breton, disappeared into the marketplace during the commotion.

Following up with the local guards, my contact was able to discern that the two men were bounty hunters from Vvardenfell who had documentation linking Tashmin to a crime, but inquiries with officials in Vvardenfell have turned up no evidence of either a crime or bounty on your son. My fear: These men work for House Dres and plan to return your son to a life of slavery.

I'm sorry this letter doesn't bear better news.

Faradan
====
3331
Vazshara's Journal

Vazshara has only been a Doubting Monk for a week, and already she is regretting her decision. No one talks about what happened here before the Two Kingdoms set their roots, but it is on everyone's mind all the time. It's like there is a great big senche-tiger eating our dinner, but we're forbidden to slap its nose. We all know that some Moon Bishop stirred up the Darks here and let the dro-m'Athra into Nirni. But why? How? No one will say. Vazshara has heard all the rumors of course—the paddy-tales ja'khajiit laugh over when they think no one is listening. Most Khajiit laugh along, but this one knows that silly stories often hide darker truths. This one has to find out what really happened here.

* * *

Vazshara claws are cramped from writing! This one has spoken to many, many monks and committed their stories to paper. Vazshara has to admit, these tales are much darker than the ones she learned as a ja'khajiit. The players are always the same: crazy monks and a Moon Bishop called the "Stone-Tapper." Apparently, this bishop carried a magic stick that spoke secrets when he tapped it on the floor. No one knows where this magic stick came from, or where it went after the Moon Bishop died, so it might be Senche dung. But one mystery at a time, yes?

Day and night, this Moon Bishop tapped the floor, learning all of Nirni's secrets. But eventually the magic stick ran out of Nirni-secrets, so it started telling darker secrets. Namiira-secrets. The Tapper listened and listened, growing old and crazy. The monks of the temple went crazy too, because the tapping never stopped. It was a loud and steady sound—tap-tap, tap-tap, tap-tap. Like a heartbeat, yes? Eventually, the monks hatched a plot to kill the Stone-Tapper. They lured him into the High Lunarium and stabbed him with their curved knives until he died. All the blood and secrets drained out of the Tapper's body and broke open the temple, revealing the Maw of Lorkhaj, and the Darks beyond.

This is where the tale starts to fray. In some versions of the story, The Tapper wakes up after his blood is drained and kills all the monks with lightning. In others, a great winged beast bursts out of Lorkhaj's throat and rips the monks apart with claws and fangs. But this makes no sense. The seals scattered throughout the temple clearly show the Moon Bishop flanked by monks and summoning bent spirits. And this one has seen what looks like a door in the High Lunarium. So he must have survived, and he must have pushed at least some of the monks into the Bent Dance, right? Bah. This one thinks it might be a guilty conscience. The Doubting Monks have a sour reputation. Many Khajiit think the order played a role in freeing the dro-m'Athra. This one is starting to think they may be right. Vazshara should have listened to her papa and become a fisherman. Var var var.

* * *

Ziss on this place! Abbot Kulan-dro summoned Vazshara to the High Lunarium today and gave her the worst tongue-lashing of her life. "No more loose talk! No more questions!" Bah! As if anything in this place was loose. This temple is a tomb. No one laughs, or sings, or dances. It's nothing but chanting, and whispers, and tail-tucked prayer. This alone would be enough to make Vazshara run away, but there is more. There was something in the Abbot's eyes. It wasn't rage—no, it wasn't that. It was like … nothing. Like a dull black nothing. Like a dead cat's eyes. It made this one's tail knot up. Vazshara has had enough. This one makes for the sea at first light. Moons curse this place, and its Abbot!
====
3332
Abah's Landing Merchant Lords, V. 4

Prepared by Tamonir, Master of Secrets for the Queen of Taneth

When the merchant houses of Abah's Landing were first established, one stood out from the rest. Significant not only for its unusual leader, but for the type of business she decided to trade in. The Khajiit who called herself Thazahrr-ra formed the Thazahrr Cartel to handle the despicable but necessary slave trade moving through the port city. The powerful Thazahrr-ra, one of only a few women in Khajiit history to take the male honorific "ra" as her own, formed a cartel that included Imperials, Bretons, Redguards, and a few Khajiit. 

How could a Khajiit run a slavery cartel? Quite handily, it turns out. The legend of Thazahrr-ra grew as fast as the fortunes of the Cartel, describing a woman who would sell her own children if the profit was high enough. In addition to processing Argonian and Khajiit slaves on their way to distant lands, the Cartel expanded into the areas of smuggling and buying and selling information. Make no mistake: Being willing to sell your own people makes the Cartel extremely dangerous, as many of their competitors discovered over the years.

Today, Thazahrr Goldfang, the sixth Khajiit woman to take the name and title of merchant lord of the Thazahrr Cartel, oversees the house's businesses. She appears restless and unhappy with the state of the houses in Abah's Landing, and with the state of her business in general. Whatever occurred to hinder all of the merchant houses seems to have hit the Cartel harder than most. She longs to return her organization to the position of power and prestige it enjoyed in the days before the activities of the "hidden house" so that she can claim the same honorific as her esteemed ancestor.

Thazahrr Goldfang bubbles over with anger and ambition. She feels that Abah's Landing owes her a level of wealth and respect that, frankly, it has no intention of awarding her with. For this reason, she remains frustrated, anxious, and more than a little dangerous. My recommendation? Do not approach the Khajiit slave trader. Not even with a ten-foot pole.

(NOTE: These dispatches were "recovered" from a Taneth vessel and delivered to an interested party in Abah's Landing. I have published them so we may all know what our cousins across the bay think of us. —Anonymous)
====
3333
On the dro-m'Athra

dro-m'Athra are bad news.
====
3334
Twilight Rites and Hymns

On the S'virash Sahaala

The "Chase Away" song is one of the three Dusk-Canticles that fell from the tongue of Azurah in the Dawn Time. Like the Twilight Lady herself, the "Chase Away" song is slippery and unpredictable. It should not be sung unless the need is great.

In ancient times it was used to treat disease and ward off cane-locusts. But then came the Middle-Dawn that twisted the Moon Bishops' tails and made them forgetful. Now it is only used to drive out the dro-m'Athra.

The dro-m'Athra dance to no music but the beating Heart of Lorkhaj. It is a song without song—dark and seductive. The heartbeat is a lie that repeats and repeats until it becomes truth to the cat who hears it. When a Khajiit accepts the will of Lorkhaj as truth, they forget the Riddle'Thar and become Lost Cats. Khajiit that are well and truly bent cannot be saved through song, they can only be banished with knives and moonlight. Cats that still struggle against the Heart, however, can be drawn back from the Darks.

The S'virash Sahaala's strength lies in its elusiveness. The Clan Mothers will tell you to sing no songs in the presence of the dro-m'Athra, and they are wise to do so. Heedless singing will draw you closer to the Heart. Your song will fall in with the beat, your tail will twitch in time, and you will slide into the Maw of Lorkhaj whisker-first. The "Chase Away" song is the only song that can break the Heart's tempo. The notes dance up and down the scale like a mad shadow, confusing the Darks and making the Heart weak and sluggish. Eventually the tempo will break and the corruption will pass.

Even so, those who sing the S'virash Sahaala take a great risk. The dro-m'Athra hate Azurah's hymns and will take great pains to kill any cat who sings them. So take heed, Cantor—if you confront Namiira's dark litter, you must move swiftly and keep your wits. A moment's weakness can end in disaster.
====
3335
Abah's Landing Merchant Lords, V. 5

Prepared by Tamonir, Master of Secrets for the Queen of Taneth

Now I want to tell you about the sad and unfortunate fate of the fourth major merchant house of Abah's Landing, an organization I like to call, "the Fallen House." Gurges and Associates dates back to a powerful and important Imperial family that has all but disappeared from the Cyrodiil records. It came to prominence during the rise of the merchant lords of Hew's Bane, when Isobel Gurges—known as the Regal Pirate of the Abecean—retired from raiding and pillaging to form a more or less legitimate business.

Of course, legitimate business means something very different in a place like Abah's Landing. Isobel began by making loans with exorbitant interest rates, but it wasn't long before she took Gurges and Associates into gambling, fencing, laundering, and highjacking (where she had her crews steal cargo from merchant vessels so they could sell it back to those same merchants for an immediate profit).

When the merchant house crisis rocked Abah's Landing fifteen years prior, Gurges and Associates was nearly bankrupted. The tumult since, as well as events leading up to the Three Banners War, all but spelled the doom of the merchant house. Today, the Gurges family has only a handful of blood members and vassals, leaving its current patriarch, Martinus Gurges, a bitter and jealous man. He has plans, however. Plans to rebuild his company, reclaim his fortune and holdings, and once again make the Gurges name something to be honored and respected, if not feared, in Abah's Landing. He has a long way to go to make his dream come true.

(NOTE: These dispatches were "recovered" from a Taneth vessel and delivered to an interested party in Abah's Landing. I have published them so we may all know what our cousins across the bay think of us. —Anonymous)
====
3336
Abah's Landing Merchant Lords, V. 6

Prepared by Tamonir, Master of Secrets for the Queen of Taneth

I wasn't sure I was ever going to send this to you. Everything it contains is little more than theory and conjecture. I have no proof, you see. No facts to hang before you. All that said, I decided that you had a right to know my thinking on this subject. Better safe than sorry, as the Dark Elves are wont to say.

I've suggested in my previous reports that there was another group or organization hindering and even actively attacking the merchant houses of Abah's Landing. I've referred to this as the "hidden house," but I have a better name: The Shadow Conglomerate. Like the vast chasm in front of you in the middle of the night, you can feel the Shadow Conglomerate's presence looming in the darkness, even though you can't see it. 

What is the Shadow Conglomerate? I really don't know. Every avenue I approach that promises to reveal the truth of the organization instead sends me running in a dozen different directions, searching for the next clue that always seemed to be at least one step out of reach. Here's what I do know. I believe that the Shadow Conglomerate was formed about forty years ago, suddenly coming on the scene to challenge the merchant lords after a century of only having to deal with themselves. Within twenty-five years, the Shadow Conglomerate had risen to a place of prominence that allowed it to actually cause the merchant houses to step back and concede a portion of their power and influence to this new and secret organization.

I believe a battle of some sort took place in the deepest shadows. In this battle, the hidden house emerged victorious while the public-facing merchant houses were grievously wounded and forced off the pedestals they had raised themselves upon. The worse casualty was Gurges and Associates, which stopped being an active concern almost overnight and has since become known as "the Fallen House."

Is the Shadow Conglomerate the true power of Abah's Landing? I cannot say for certain, and that is what troubles me the most.

(NOTE: These dispatches were "recovered" from a Taneth vessel and delivered to an interested party in Abah's Landing. I have published them so we may all know what our cousins across the bay think of us. —Anonymous)
====
3337
Travel Itinerary

Details of Lady Anais Velmont's impending tour of Velmont holdings:

Day 1: Board Velmont's Opulence and set sail for the Gold Coast.

Day 3: Winds and currents permitting, arrive at Anvil. Provincial Governor Forunata has graciously offered rooms at Castle Anvil for me and my retinue.

Day 4: Attend a posh ball at Castle Anvil, I dare say I'll be the guest of honor!

Day 5: Inspect holdings in the city of Anvil, handle family business.

Day 6: Set sail for Taneth. Make sure to stock up on pirate ale for the trip.

Day 10: Winds and currents permitting, arrive at the port city of Taneth. The Queen of Taneth has graciously offered a small estate for my use during this visit.

Days 11-12: Meet with merchant lords to discuss business arrangements. Negotiate to purchase a new warehouse for expanding needs.

Day 13: Attend a grand ball, hosted by the Queen of Taneth. Be careful not to overindulge on the pomegranate wine.

Day 14: Set sail for Abah's Landing. See you when we get back!
====
3338
Letter to Percy Velmont

Percy,

Come now, my dear younger brother! Get your head out of the latest "Pirate Empress Thusa ap Lagud" novel long enough to pay attention to my words. I'm going on a trip. Yes, it is quite sudden and unexpected, and no, I didn't have time to tell you in person. A number of business matters require my attention, along with a few social engagements that I really must attend. I left a copy of my itinerary around, in case you care. 

While I'm away, don't get any ideas. Father left me in charge of the business and family holdings. Just try not to let anything go horribly wrong before I return.

See you in a few weeks, dear brother. If you do well in my absence, perhaps I'll pick up the next "Pirate Empress" adventure for you while I'm in Anvil.

Your sister,
Anais
====
3339
Orders from Lady Anais

To Brekusin, Steward of Velmont,

As you have no doubt heard by now, I had to leave quickly and unexpectedly to handle business and social engagements of a delicate nature. I had time to grab a few things, but please send the following items to the docks immediately. I have secured the help of an agent to make sure these items follow after me on the next available sailing vessel.

1. The three trunks of clothing designated for short business trips.
2. The seven trunks of gowns designated for posh social engagements.
3. Three coffers of gold for incidental spending and shopping sprees.
4. My beloved pet and servant, Pimsy.

Thank you for dealing with this matter.

Lady Anais Velmont
====
3340
Letter from Faradan

Dearest Narahni,

My inquiries into the whereabouts of your son have finally yielded fruit, but I fear you will find that fruit to be bitter instead of sweet. One of my contacts in Wayrest, a city in Stormhaven, located him among a collection of vagrants and wastrels congregating in the worst part of town.

I'm sorry to say that your concerns regarding your son were confirmed. He has been linked with a group of skooma addicts who loiter near the market, begging for spare pieces of gold. My contact informs me that before he could approach your son to pass along your message, he was assaulted by two men who argued with him briefly before dragging him away. The young woman who was with your son, a disheveled Breton, disappeared into the marketplace during the commotion.

Following up with the local guards, my contact was able to discern that the two men were bounty hunters from Vvardenfell who had documentation linking Tashmin to a crime, but inquiries with officials in Vvardenfell have turned up no evidence of either a crime or bounty on your son. My fear: These men work for House Dres and plan to return your son to a life of slavery.

I'm sorry this letter doesn't bear better news.

Faradan
====
3341
Letter from Faradan

Dearest Narahni,

My inquiries into the whereabouts of your son have finally yielded fruit, but I fear you will find that fruit to be bitter instead of sweet. One of my contacts in Windhelm, a city in Eastmarch, located him among a collection of vagrants and wastrels congregating in the worst part of town.

I'm sorry to say that your concerns regarding your son were confirmed. He has been linked with a group of skooma addicts who loiter near the market, begging for spare pieces of gold. My contact informs me that before he could approach your son to pass along your message, he was assaulted by two men who argued with him briefly before dragging him away. The young woman who was with your son, a disheveled Breton, disappeared into the marketplace during the commotion.

Following up with the local guards, my contact was able to discern that the two men were bounty hunters from Vvardenfell who had documentation linking Tashmin to a crime, but inquiries with officials in Vvardenfell have turned up no evidence of either a crime or bounty on your son. My fear: These men work for House Dres and plan to return your son to a life of slavery.

I'm sorry this letter doesn't bear better news.

Faradan
====
3342
Crafting Motifs 28: Ra Gada Style

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

AXES

Axe-wielders among the Tavans were taught with an emphasis on the "Singular Cleave" attack, intended to cleave a target in twain with a single blow. That's why these Ra Gada axes feature one large, heavy blade. 

BELTS

The belt is the central cincture of a much broader girdle, which provided an extra layer of protection to the Ra Gada's abdomen and lower back. The large, round buckle is embossed with air-current symbols. 

BOOTS

Ra Gadan boots are cobbled from heavy leather, usually camel hide, with thick soles as insulation against hot sand and stones. The traditional turned-up toes conceal metal caps to protect the soldier's vulnerable feet. 

BOWS

Aggressively avian in design, the bow of the Ra Gada is faced with two brazen ibis-heads that can be employed as parrying edges in the heat of melee. It's a compound bow, and the entire front is faced with horn, often painted a metallic color. 

CHEST PIECES

The Ra Gada were sword-fighters, and their cuirasses were solid and sturdy to enable their wearers to withstand blows in close melee. They are covered with swirling air-current symbols, and most feature the distinctive Tavan bird-wing back banners.  

DAGGERS

The daggers of the Tavan Ra Gada echo the scimitar-like curve of the second-wave sword blades. The Tavans didn't use daggers for parrying, preferring to use shields on their off-arms, so their daggers lack crossguards. They are, however, weighted for throwing. 

GLOVES

Ra Gada warriors, particularly those wielding two-handed weapons, were trained to parry with their heavily-armored forearms rather than with their weapons' crossguards. Their gloves, therefore, are basically reinforced upper gauntlets that leave the fingers free for deft weapon manipulation. 

HELMETS

The Tavan Redguards' headgear was typically a turban wound around a sturdy steel cap, usually embossed with the near-universal wind-current symbols. Most of the face was concealed by mouth and cheek guards, as much to intimidate foes as to keep out blowing dust and sand. 

LEG GREAVES

Stiff and sturdy armor to protect the front of the lower legs was standard gear for the second-wave Ra Gada, echoing the form and function of the reinforced gauntlets on the forearms. Layers of heavy hide covered the back of the calves.   

MACES

Ra Gada maces were made to deal with well-armored opponents, their heads heavy and spiked for crushing and puncturing their targets. The weight of these bludgeons necessitated development of the "Terminal Blow" style, similar to the "Singular Cleave" used by Tavan axe-wielders. 

SHIELDS

Ra Gada shields were wide and heavy to provide maximum coverage, not just to the bearer but also, at need, to his nearest ally. Besides the usual embossed wind-current symbols, the bottom of the shield was wrought to resemble a hawk's broad tail. 

SHOULDER ARMOR

The so-called "pagoda pauldrons" of the Ra Gada are quite distinctive, but the three layers of cops are not as rigid as they appear: they are articulated underneath, allowing the cops to swivel to follow the warrior's arm movements. 
 
STAVES

Ra Gada spellcasters often tipped their staves will finials in the shape of Tu'whacca's sacred ibis, as the Tricky God was (and is) the patron of mages. Nowadays being suspicious of magic is regarded as a hallmark of Redguard culture, but this was not always so pronounced.   

SWORDS

The Tavans came from the Yokudan sword tradition that called for edging only one side of the blade, so the backing can be thicker and stronger. This gives the curved Ra Gada swords, both one- and two-handed, the weight to hack through a target in one slash—and single-move attacks have always been celebrated by Redguards as the epitome of fencing elegance.
====
3343
Crafting Motifs 28: Ra Gada Axes

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

AXES

Axe-wielders among the Tavans were taught with an emphasis on the "Singular Cleave" attack, intended to cleave a target in twain with a single blow. That's why these Ra Gada axes feature one large, heavy blade.
====
3344
Crafting Motifs 28: Ra Gada Belts

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

BELTS

The belt is the central cincture of a much broader girdle, which provided an extra layer of protection to the Ra Gada's abdomen and lower back. The large, round buckle is embossed with air-current symbols.
====
3345
Crafting Motifs 28: Ra Gada Boots

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

BOOTS

Ra Gadan boots are cobbled from heavy leather, usually camel hide, with thick soles as insulation against hot sand and stones. The traditional turned-up toes conceal metal caps to protect the soldier's vulnerable feet.
====
3346
Crafting Motifs 28: Ra Gada Bows

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

BOWS

Aggressively avian in design, the bow of the Ra Gada is faced with two brazen ibis-heads that can be employed as parrying edges in the heat of melee. It's a compound bow, and the entire front is faced with horn, often painted a metallic color.
====
3347
Crafting Motifs 28: Ra Gada Chests

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

CHEST PIECES

The Ra Gada were sword-fighters, and their cuirasses were solid and sturdy to enable their wearers to withstand blows in close melee. They are covered with swirling air-current symbols, and most feature the distinctive Tavan bird-wing back banners.
====
3348
Crafting Motifs 28: Ra Gada Daggers

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

DAGGERS

The daggers of the Tavan Ra Gada echo the scimitar-like curve of the second-wave sword blades. The Tavans didn't use daggers for parrying, preferring to use shields on their off-arms, so their daggers lack crossguards. They are, however, weighted for throwing.
====
3349
Crafting Motifs 28: Ra Gada Gloves

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

GLOVES

Ra Gada warriors, particularly those wielding two-handed weapons, were trained to parry with their heavily-armored forearms rather than with their weapons' crossguards. Their gloves, therefore, are basically reinforced upper gauntlets that leave the fingers free for deft weapon manipulation.
====
3350
Crafting Motifs 28: Ra Gada Helmets

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

HELMETS

The Tavan Redguards' headgear was typically a turban wound around a sturdy steel cap, usually embossed with the near-universal wind-current symbols. Most of the face was concealed by mouth and cheek guards, as much to intimidate foes as to keep out blowing dust and sand.
====
3351
Crafting Motifs 28: Ra Gada Legs

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

LEG GREAVES

Stiff and sturdy armor to protect the front of the lower legs was standard gear for the second-wave Ra Gada, echoing the form and function of the reinforced gauntlets on the forearms. Layers of heavy hide covered the back of the calves.
====
3352
Crafting Motifs 28: Ra Gada Maces

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

MACES

Ra Gada maces were made to deal with well-armored opponents, their heads heavy and spiked for crushing and puncturing their targets. The weight of these bludgeons necessitated development of the "Terminal Blow" style, similar to the "Singular Cleave" used by Tavan axe-wielders.
====
3353
Crafting Motifs 28: Ra Gada Shields

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

SHIELDS

Ra Gada shields were wide and heavy to provide maximum coverage, not just to the bearer but also, at need, to his nearest ally. Besides the usual embossed wind-current symbols, the bottom of the shield was wrought to resemble a hawk's broad tail.
====
3354
Crafting Motifs 28: Ra Gada Shoulders

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

SHOULDER ARMOR

The so-called "pagoda pauldrons" of the Ra Gada are quite distinctive, but the three layers of cops are not as rigid as they appear: they are articulated underneath, allowing the cops to swivel to follow the warrior's arm movements.
====
3355
Crafting Motifs 28: Ra Gada Staves

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

STAVES

Ra Gada spellcasters often tipped their staves will finials in the shape of Tu'whacca's sacred ibis, as the Tricky God was (and is) the patron of mages. Nowadays being suspicious of magic is regarded as a hallmark of Redguard culture, but this was not always so pronounced.
====
3356
Crafting Motifs 28: Ra Gada Swords

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

SWORDS

The Tavans came from the Yokudan sword tradition that called for edging only one side of the blade, so the backing can be thicker and stronger. This gives the curved Ra Gada swords, both one- and two-handed, the weight to hack through a target in one slash—and single-move attacks have always been celebrated by Redguards as the epitome of fencing elegance.
====
3357
Crown Motif: Ra Gada Style

By Lady Cinnabar of Taneth

The Ra Gada or "Warrior Wave" of settlers from Yokuda actually occurred in four successive waves in the First Era's ninth century. This catalogue focuses on the second, or "Tavan" wave, so-called because it was spearheaded by the Hattu Metropoles brigade, which revered holy Tava, Lady of the Air. Thus the Tavans' arms and armor are replete with bird imagery. This second wave primarily settled on the southern coast of Hammerfell, and almost three millennia later their structures can still be found jutting from the coastal dunes. And one doesn't have to look far to see the influence of these ancient settlers on modern Redguard society. 

AXES

Axe-wielders among the Tavans were taught with an emphasis on the "Singular Cleave" attack, intended to cleave a target in twain with a single blow. That's why these Ra Gada axes feature one large, heavy blade. 

BELTS

The belt is the central cincture of a much broader girdle, which provided an extra layer of protection to the Ra Gada's abdomen and lower back. The large, round buckle is embossed with air-current symbols. 

BOOTS

Ra Gadan boots are cobbled from heavy leather, usually camel hide, with thick soles as insulation against hot sand and stones. The traditional turned-up toes conceal metal caps to protect the soldier's vulnerable feet. 

BOWS

Aggressively avian in design, the bow of the Ra Gada is faced with two brazen ibis-heads that can be employed as parrying edges in the heat of melee. It's a compound bow, and the entire front is faced with horn, often painted a metallic color. 

CHEST PIECES

The Ra Gada were sword-fighters, and their cuirasses were solid and sturdy to enable their wearers to withstand blows in close melee. They are covered with swirling air-current symbols, and most feature the distinctive Tavan bird-wing back banners.  

DAGGERS

The daggers of the Tavan Ra Gada echo the scimitar-like curve of the second-wave sword blades. The Tavans didn't use daggers for parrying, preferring to use shields on their off-arms, so their daggers lack crossguards. They are, however, weighted for throwing. 

GLOVES

Ra Gada warriors, particularly those wielding two-handed weapons, were trained to parry with their heavily-armored forearms rather than with their weapons' crossguards. Their gloves, therefore, are basically reinforced upper gauntlets that leave the fingers free for deft weapon manipulation. 

HELMETS

The Tavan Redguards' headgear was typically a turban wound around a sturdy steel cap, usually embossed with the near-universal wind-current symbols. Most of the face was concealed by mouth and cheek guards, as much to intimidate foes as to keep out blowing dust and sand. 

LEG GREAVES

Stiff and sturdy armor to protect the front of the lower legs was standard gear for the second-wave Ra Gada, echoing the form and function of the reinforced gauntlets on the forearms. Layers of heavy hide covered the back of the calves.   

MACES

Ra Gada maces were made to deal with well-armored opponents, their heads heavy and spiked for crushing and puncturing their targets. The weight of these bludgeons necessitated development of the "Terminal Blow" style, similar to the "Singular Cleave" used by Tavan axe-wielders. 

SHIELDS

Ra Gada shields were wide and heavy to provide maximum coverage, not just to the bearer but also, at need, to his nearest ally. Besides the usual embossed wind-current symbols, the bottom of the shield was wrought to resemble a hawk's broad tail. 

SHOULDER ARMOR

The so-called "pagoda pauldrons" of the Ra Gada are quite distinctive, but the three layers of cops are not as rigid as they appear: they are articulated underneath, allowing the cops to swivel to follow the warrior's arm movements. 
 
STAVES

Ra Gada spellcasters often tipped their staves will finials in the shape of Tu'whacca's sacred ibis, as the Tricky God was (and is) the patron of mages. Nowadays being suspicious of magic is regarded as a hallmark of Redguard culture, but this was not always so pronounced.   

SWORDS

The Tavans came from the Yokudan sword tradition that called for edging only one side of the blade, so the backing can be thicker and stronger. This gives the curved Ra Gada swords, both one- and two-handed, the weight to hack through a target in one slash—and single-move attacks have always been celebrated by Redguards as the epitome of fencing elegance.
====
3358
Crafting Motifs 25: Dominion Style

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
AXES

What could be more natural than that the unfurled wings of the Aldmeri Eagle should become the razor-sharp blades of our warriors' axes? Long may they lop, and ever may they sever! 

BELTS

Many pieces of a Dominion warrior's armor are intricately embellished, but the cincture that supports the soldier's weapons and tasset-plates has too much humble work to do to carry much in the way of decoration. A simple Aldmeri Eagle belt-buckle will suffice. 

BOOTS

The toes of Dominion soldiers, the most elegant in Tamriel, are protected by reinforced points on the Aldmeri trooper's sabatons. At need, our warriors' very boots can serve as weapons!  

BOWS

The Dominion longbow may look too slender to be able to drive an arrow through armor, but look again: its winged limbs are forged of a supple alloy known as Lillandril Steel, as durable as it is ductile. Our enemies have learned to fear these bows' deadly darts!

CHEST PIECES

As an eagle's plumage has layers, from down to flight feathers, so are our cuirasses made of layers of metal plate over a leather aketon both thick and flexible. On the plastron, the Aldmeri Eagle soars over an abstract world below. 

DAGGERS

A Dominion dagger is essentially smaller versions of our sword: a double-edged blade that broadens toward the tip before it narrows to a point, with the wings of the Aldmeri Eagle as serving as the crossguard. 

GLOVES

Dominion gauntlets are of soft kid leather, so as not to compromise our nimble Aldmeri fingers. For protection our warriors rely on broad vambraces that shield the forearm, and also provide a prominent place for military unit insignia.  

HELMETS

Aldmeri flesh can be sensitive to overexposure to sunlight, so it's as well that we wear full helms with full-face visors. Our helmets' steel caps are surmounted by golden eagles' wings, the very symbol of the Dominion! 

LEG GREAVES

A Dominion soldier's greaves are worked in metallic patterns that represent the flow of wings under the wings of a soaring eagle. Actual Aldmeri Eagles should not appear on the poleyns that protect the knees, as it is not appropriate for a warrior to kneel upon the sacred symbol of our alliance. 

MACES

A Dominion warrior's mace has a tripartite head of three heavy eagle's wings: one for each of the Aldmeri races in our alliance! The sharpened wings can slash as well as bludgeon, and as they are made of a dense ebony-steel alloy, they are heavier than they appear. 

SHIELDS

The shining shield of the Dominion is worked with an intricate design that combines both the eagle of Summerset and the graht-tree of Valenwood, thus commemorating the historic alliance between our two Elven races! 

SHOULDER ARMOR

The eagle-winged pauldrons of Dominion armor not only provide practical protection to our warriors' shoulders, they also provide a convenient location for insignia of rank.  
 
STAVES

With their flaring winged heads, the weapons of Dominion spellcasters almost look more like pole-axes than magical staves—and indeed, many an arcane warrior has used them as such when in a tight spot. 

SWORDS

Dominion swords are long, straight, and powerful, edged on either side, and with a blade that widens toward the tip before ending in a point. The eagle's-wing crossguards are sturdy enough to trap an opponent's blade on a parry and, with a twist, perform a disarming maneuver.
====
3359
Crafting Motifs 25: Dominion Axes

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.

AXES

What could be more natural than that the unfurled wings of the Aldmeri Eagle should become the razor-sharp blades of our warriors' axes? Long may they lop, and ever may they sever!
====
3360
Crafting Motifs 25: Dominion Belts

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.

BELTS

Many pieces of a Dominion warrior's armor are intricately embellished, but the cincture that supports the soldier's weapons and tasset-plates has too much humble work to do to carry much in the way of decoration. A simple Aldmeri Eagle belt-buckle will suffice.
====
3361
Crafting Motifs 25: Dominion Boots

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.

BOOTS

The toes of Dominion soldiers, the most elegant in Tamriel, are protected by reinforced points on the Aldmeri trooper's sabatons. At need, our warriors' very boots can serve as weapons!
====
3362
Crafting Motifs 25: Dominion Bows

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.

BOWS

The Dominion longbow may look too slender to be able to drive an arrow through armor, but look again: its winged limbs are forged of a supple alloy known as Lillandril Steel, as durable as it is ductile. Our enemies have learned to fear these bows' deadly darts!
====
3363
Crafting Motifs 25: Dominion Chests

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.

CHEST PIECES

As an eagle's plumage has layers, from down to flight feathers, so are our cuirasses made of layers of metal plate over a leather aketon both thick and flexible. On the plastron, the Aldmeri Eagle soars over an abstract world below.
====
3364
Crafting Motifs 25: Dominion Daggers

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.

DAGGERS

A Dominion dagger is essentially smaller versions of our sword: a double-edged blade that broadens toward the tip before it narrows to a point, with the wings of the Aldmeri Eagle as serving as the crossguard.
====
3365
Crafting Motifs 25: Dominion Gloves

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.

GLOVES

Dominion gauntlets are of soft kid leather, so as not to compromise our nimble Aldmeri fingers. For protection our warriors rely on broad vambraces that shield the forearm, and also provide a prominent place for military unit insignia.
====
3366
Crafting Motifs 25: Dominion Helmets

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
HELMETS

Aldmeri flesh can be sensitive to overexposure to sunlight, so it's as well that we wear full helms with full-face visors. Our helmets' steel caps are surmounted by golden eagles' wings, the very symbol of the Dominion!
====
3367
Crafting Motifs 25: Dominion Legs

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
LEG GREAVES

A Dominion soldier's greaves are worked in metallic patterns that represent the flow of wings under the wings of a soaring eagle. Actual Aldmeri Eagles should not appear on the poleyns that protect the knees, as it is not appropriate for a warrior to kneel upon the sacred symbol of our alliance.
====
3368
Crafting Motifs 25: Dominion Maces

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
MACES

A Dominion warrior's mace has a tripartite head of three heavy eagle's wings: one for each of the Aldmeri races in our alliance! The sharpened wings can slash as well as bludgeon, and as they are made of a dense ebony-steel alloy, they are heavier than they appear.
====
3369
Crafting Motifs 25: Dominion Shields

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
SHIELDS

The shining shield of the Dominion is worked with an intricate design that combines both the eagle of Summerset and the graht-tree of Valenwood, thus commemorating the historic alliance between our two Elven races!
====
3370
Crafting Motifs 25: Dominion Shoulders

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
SHOULDER ARMOR

The eagle-winged pauldrons of Dominion armor not only provide practical protection to our warriors' shoulders, they also provide a convenient location for insignia of rank.
====
3371
Crafting Motifs 25: Dominion Staves

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
STAVES

With their flaring winged heads, the weapons of Dominion spellcasters almost look more like pole-axes than magical staves—and indeed, many an arcane warrior has used them as such when in a tight spot.
====
3372
Crafting Motifs 25: Dominion Swords

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
SWORDS

Dominion swords are long, straight, and powerful, edged on either side, and with a blade that widens toward the tip before ending in a point. The eagle's-wing crossguards are sturdy enough to trap an opponent's blade on a parry and, with a twist, perform a disarming maneuver.
====
3373
Crown Motifs 25: Dominion Style

Aldmeri Dominion Arms and Armor

By Aicantar of Shimmerene, Sapiarch of Indoctrination

Attention smiths, forgers, weapon-masters, and arms crafters: the following are the specifications for all work to be done for the Aldmeri Dominion military. We expect the finest workmanship in every piece, for those of Aldmeri heritage can do no less, but deviation from these norms is not acceptable. I have heard some commentary to the effect that the Aldmeri Eagle is overused in these designs. Such remarks are contrary to Praxis. 

Do it right. Do it well. Do it to honor the Ancestors.
 
AXES

What could be more natural than that the unfurled wings of the Aldmeri Eagle should become the razor-sharp blades of our warriors' axes? Long may they lop, and ever may they sever! 

BELTS

Many pieces of a Dominion warrior's armor are intricately embellished, but the cincture that supports the soldier's weapons and tasset-plates has too much humble work to do to carry much in the way of decoration. A simple Aldmeri Eagle belt-buckle will suffice. 

BOOTS

The toes of Dominion soldiers, the most elegant in Tamriel, are protected by reinforced points on the Aldmeri trooper's sabatons. At need, our warriors' very boots can serve as weapons!  

BOWS

The Dominion longbow may look too slender to be able to drive an arrow through armor, but look again: its winged limbs are forged of a supple alloy known as Lillandril Steel, as durable as it is ductile. Our enemies have learned to fear these bows' deadly darts!

CHEST PIECES

As an eagle's plumage has layers, from down to flight feathers, so are our cuirasses made of layers of metal plate over a leather aketon both thick and flexible. On the plastron, the Aldmeri Eagle soars over an abstract world below. 

DAGGERS

A Dominion dagger is essentially smaller versions of our sword: a double-edged blade that broadens toward the tip before it narrows to a point, with the wings of the Aldmeri Eagle as serving as the crossguard. 

GLOVES

Dominion gauntlets are of soft kid leather, so as not to compromise our nimble Aldmeri fingers. For protection our warriors rely on broad vambraces that shield the forearm, and also provide a prominent place for military unit insignia.  

HELMETS

Aldmeri flesh can be sensitive to overexposure to sunlight, so it's as well that we wear full helms with full-face visors. Our helmets' steel caps are surmounted by golden eagles' wings, the very symbol of the Dominion! 

LEG GREAVES

A Dominion soldier's greaves are worked in metallic patterns that represent the flow of wings under the wings of a soaring eagle. Actual Aldmeri Eagles should not appear on the poleyns that protect the knees, as it is not appropriate for a warrior to kneel upon the sacred symbol of our alliance. 

MACES

A Dominion warrior's mace has a tripartite head of three heavy eagle's wings: one for each of the Aldmeri races in our alliance! The sharpened wings can slash as well as bludgeon, and as they are made of a dense ebony-steel alloy, they are heavier than they appear. 

SHIELDS

The shining shield of the Dominion is worked with an intricate design that combines both the eagle of Summerset and the graht-tree of Valenwood, thus commemorating the historic alliance between our two Elven races! 

SHOULDER ARMOR

The eagle-winged pauldrons of Dominion armor not only provide practical protection to our warriors' shoulders, they also provide a convenient location for insignia of rank.  
 
STAVES

With their flaring winged heads, the weapons of Dominion spellcasters almost look more like pole-axes than magical staves—and indeed, many an arcane warrior has used them as such when in a tight spot. 

SWORDS

Dominion swords are long, straight, and powerful, edged on either side, and with a blade that widens toward the tip before ending in a point. The eagle's-wing crossguards are sturdy enough to trap an opponent's blade on a parry and, with a twist, perform a disarming maneuver.
====
3374
Crafting Motifs 26: Covenant Style

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

AXES

Our axes are adorned with the lion rampant of the Daggerfall Covenant, so our enemies feel the lion's bite with every swing! Solid, sturdy, sharp, and heavy—we learned that from the Orcs. Yes, we can even teach the Imperials a trick or two. 

BELTS

The Covenant belt is strong and solid, made of square links but fronted with a round buckle. The buckle's abstract design is meant to represent the entire world of Nirn, of which Tamriel is the center. It stands for a Tamriel reunited under the Remanic ideals exemplified by our king, Emeric. 

BOOTS

Steel sabatons, simple and utilitarian: the warriors of the Covenant are shod with the boots they need for the long march to Cyrodiil—and beyond. Our knights may ride sturdy mounts, but in battle they mostly dismount and fight on foot, alongside the infantry and archers.  

BOWS

The Covenant bow gives our lions' claws a fearsomely long reach! In the Daggerfall Covenant, we choose our archers for strength, the muscles needed to draw a bow powerful enough to drive an arrow through the thickest armor. 

CHEST PIECES

The cuirasses of Daggerfall Covenant troops are unabashedly Imperial in design and outline, but unmistakably Covenant in adornment, with the lion rampant prominent on the chest. King Emeric chose well when he selected that as they symbol of our alliance! 

DAGGERS

Our Covenant daggers, wide yet pointed for thrusting, are definitely based on the short stabbing swords of the Second Empire's Imperial Legions. If it was good enough for the soldiers who followed Emperor Reman, it's good enough for us!

GLOVES

Though the Reman Imperials wore only braces for hand and forearm protection, in the Covenant forces we feel the need for a bit more protection in modern melee warfare. We keep the hands relatively unencumbered, but have added strong upper gauntlets for forearm defense. 

HELMETS

Our chest pieces may be based on Imperial designs, but when it comes to helmets the Covenant draws its inspiration from the armor of High Rock's knightly orders. We go for a full helm, complete with visor, and an aventail to protect the neck. 

LEG GREAVES

Covenant greaves are plain but thick and rigid, for maximum protection of the troops' vulnerable lower legs. The design draws from both Breton knightly armor and Orcish forge-wear.   

MACES

Daggerfall Covenant maces are standardized on a heavy round head with spikes on all sides. This is a time-honored and eminently practical Orcish design: when your bludgeon is the same no matter how you hold it, you never have to wonder in the heat of combat if you've got the head facing the right way. 

SHIELDS

Covenant soldiers march into battle protected by kite-shaped shields embossed with the proud symbol of the lion rampant, the seal of our alliance personally selected by our monarch, His Majesty King Emeric! Forward, the Daggers!

SHOULDER ARMOR

Covenant shoulder cops are derived from the practical pauldrons typical to the armor worn by Breton knightly orders. Sometimes we ornament them with snarling lion faces as a reminder that we are fierce and mighty.  
 
STAVES

When it comes to magic, it's the Bretons who are the most naturally talented of the Covenant allies, and the High Rock spellcasters are proud to wield staves tipped with the lion rampant of Emeric, our High King. The wrought-metal lion typically rears atop a facet-cut focusing crystal of some sort.   

SWORDS

Daggerfall Covenant troops are armed with swords that harken back to those of the Second Empire: broad, straight blades edged on both sides, designed for both slashing and thrusting, with a strong crossguard above the hilt to enable vigorous parrying in the heat of melee.
====
3375
Crafting Motifs 26: Covenant Axes

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

AXES

Our axes are adorned with the lion rampant of the Daggerfall Covenant, so our enemies feel the lion's bite with every swing! Solid, sturdy, sharp, and heavy—we learned that from the Orcs. Yes, we can even teach the Imperials a trick or two.
====
3376
Crafting Motifs 26: Covenant Belts

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

BELTS

The Covenant belt is strong and solid, made of square links but fronted with a round buckle. The buckle's abstract design is meant to represent the entire world of Nirn, of which Tamriel is the center. It stands for a Tamriel reunited under the Remanic ideals exemplified by our king, Emeric.
====
3377
Crafting Motifs 26: Covenant Boots

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

BOOTS

Steel sabatons, simple and utilitarian: the warriors of the Covenant are shod with the boots they need for the long march to Cyrodiil—and beyond. Our knights may ride sturdy mounts, but in battle they mostly dismount and fight on foot, alongside the infantry and archers.
====
3378
Crafting Motifs 26: Covenant Bows

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

BOWS

The Covenant bow gives our lions' claws a fearsomely long reach! In the Daggerfall Covenant, we choose our archers for strength, the muscles needed to draw a bow powerful enough to drive an arrow through the thickest armor.
====
3379
Crafting Motifs 26: Covenant Chests

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

CHEST PIECES

The cuirasses of Daggerfall Covenant troops are unabashedly Imperial in design and outline, but unmistakably Covenant in adornment, with the lion rampant prominent on the chest. King Emeric chose well when he selected that as they symbol of our alliance!
====
3380
Crafting Motifs 26: Covenant Daggers

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

DAGGERS

Our Covenant daggers, wide yet pointed for thrusting, are definitely based on the short stabbing swords of the Second Empire's Imperial Legions. If it was good enough for the soldiers who followed Emperor Reman, it's good enough for us!
====
3381
Crafting Motifs 26: Covenant Gloves

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

GLOVES

Though the Reman Imperials wore only braces for hand and forearm protection, in the Covenant forces we feel the need for a bit more protection in modern melee warfare. We keep the hands relatively unencumbered, but have added strong upper gauntlets for forearm defense.
====
3382
Crafting Motifs 26: Covenant Helmets

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

HELMETS

Our chest pieces may be based on Imperial designs, but when it comes to helmets the Covenant draws its inspiration from the armor of High Rock's knightly orders. We go for a full helm, complete with visor, and an aventail to protect the neck.
====
3383
Crafting Motifs 26: Covenant Legs

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

LEG GREAVES

Covenant greaves are plain but thick and rigid, for maximum protection of the troops' vulnerable lower legs. The design draws from both Breton knightly armor and Orcish forge-wear.
====
3384
Crafting Motifs 26: Covenant Maces

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

MACES

Daggerfall Covenant maces are standardized on a heavy round head with spikes on all sides. This is a time-honored and eminently practical Orcish design: when your bludgeon is the same no matter how you hold it, you never have to wonder in the heat of combat if you've got the head facing the right way.
====
3385
Crafting Motifs 26: Covenant Shields

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

SHIELDS

Covenant soldiers march into battle protected by kite-shaped shields embossed with the proud symbol of the lion rampant, the seal of our alliance personally selected by our monarch, His Majesty King Emeric! Forward, the Daggers!
====
3386
Crafting Motifs 26: Covenant Shoulders

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

SHOULDER ARMOR

Covenant shoulder cops are derived from the practical pauldrons typical to the armor worn by Breton knightly orders. Sometimes we ornament them with snarling lion faces as a reminder that we are fierce and mighty.
====
3387
Crafting Motifs 26: Covenant Staves

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

STAVES

When it comes to magic, it's the Bretons who are the most naturally talented of the Covenant allies, and the High Rock spellcasters are proud to wield staves tipped with the lion rampant of Emeric, our High King. The wrought-metal lion typically rears atop a facet-cut focusing crystal of some sort.
====
3388
Crafting Motifs 26: Covenant Swords

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

SWORDS

Daggerfall Covenant troops are armed with swords that harken back to those of the Second Empire: broad, straight blades edged on both sides, designed for both slashing and thrusting, with a strong crossguard above the hilt to enable vigorous parrying in the heat of melee.
====
3389
Crown Motif: Covenant Style

Daggerfall Covenant Arms and Armor

By General Baryctor Stelanie

Yes, we based the Daggerfall Covenant arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of Reman's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

AXES

Our axes are adorned with the lion rampant of the Daggerfall Covenant, so our enemies feel the lion's bite with every swing! Solid, sturdy, sharp, and heavy—we learned that from the Orcs. Yes, we can even teach the Imperials a trick or two. 

BELTS

The Covenant belt is strong and solid, made of square links but fronted with a round buckle. The buckle's abstract design is meant to represent the entire world of Nirn, of which Tamriel is the center. It stands for a Tamriel reunited under the Remanic ideals exemplified by our king, Emeric. 

BOOTS

Steel sabatons, simple and utilitarian: the warriors of the Covenant are shod with the boots they need for the long march to Cyrodiil—and beyond. Our knights may ride sturdy mounts, but in battle they mostly dismount and fight on foot, alongside the infantry and archers.  

BOWS

The Covenant bow gives our lions' claws a fearsomely long reach! In the Daggerfall Covenant, we choose our archers for strength, the muscles needed to draw a bow powerful enough to drive an arrow through the thickest armor. 

CHEST PIECES

The cuirasses of Daggerfall Covenant troops are unabashedly Imperial in design and outline, but unmistakably Covenant in adornment, with the lion rampant prominent on the chest. King Emeric chose well when he selected that as they symbol of our alliance! 

DAGGERS

Our Covenant daggers, wide yet pointed for thrusting, are definitely based on the short stabbing swords of the Second Empire's Imperial Legions. If it was good enough for the soldiers who followed Emperor Reman, it's good enough for us!

GLOVES

Though the Reman Imperials wore only braces for hand and forearm protection, in the Covenant forces we feel the need for a bit more protection in modern melee warfare. We keep the hands relatively unencumbered, but have added strong upper gauntlets for forearm defense. 

HELMETS

Our chest pieces may be based on Imperial designs, but when it comes to helmets the Covenant draws its inspiration from the armor of High Rock's knightly orders. We go for a full helm, complete with visor, and an aventail to protect the neck. 

LEG GREAVES

Covenant greaves are plain but thick and rigid, for maximum protection of the troops' vulnerable lower legs. The design draws from both Breton knightly armor and Orcish forge-wear.   

MACES

Daggerfall Covenant maces are standardized on a heavy round head with spikes on all sides. This is a time-honored and eminently practical Orcish design: when your bludgeon is the same no matter how you hold it, you never have to wonder in the heat of combat if you've got the head facing the right way. 

SHIELDS

Covenant soldiers march into battle protected by kite-shaped shields embossed with the proud symbol of the lion rampant, the seal of our alliance personally selected by our monarch, His Majesty King Emeric! Forward, the Daggers!

SHOULDER ARMOR

Covenant shoulder cops are derived from the practical pauldrons typical to the armor worn by Breton knightly orders. Sometimes we ornament them with snarling lion faces as a reminder that we are fierce and mighty.  
 
STAVES

When it comes to magic, it's the Bretons who are the most naturally talented of the Covenant allies, and the High Rock spellcasters are proud to wield staves tipped with the lion rampant of Emeric, our High King. The wrought-metal lion typically rears atop a facet-cut focusing crystal of some sort.   

SWORDS

Daggerfall Covenant troops are armed with swords that harken back to those of the Second Empire: broad, straight blades edged on both sides, designed for both slashing and thrusting, with a strong crossguard above the hilt to enable vigorous parrying in the heat of melee.
====
3390
Crafting Motif 27: Pact Style

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

AXES

We arm our Pact soldiers with axes based on traditional, proven Nord designs, only with Dragons stamped on them, because we stamp Dragons on everything in this alliance. Not that I'm complaining—can't think of a better symbol for something you'd better not mess with than a Dragon!

BELTS

I like a nice, sturdy belt, without a whole lot of fiddly decorations on it that might snag your weapon's hilt when you try to draw it, understand? If you're a soldier for the Pact, that's the kind of belt we give you. You want to get fancy, look to your chest piece and pauldrons.  

BOOTS

Personally, I like the Pact military boots: plain steel-toed sabatons, practical and easy to keep clean. Like Nords, really, except for the easy-to-keep-clean part. (Just kidding, Your Majesty!) But seriously, these are fine boots, though I admit they could be improved with a touch of fur.   

BOWS

For our Pact archers, we took a Dark Elf composite bow and added a couple of grinning metal Dragon heads on the forward facing. They look great, and enable the archers to use the limbs of the bow to parry with, if necessary. 

CHEST PIECES

All right, here's where we get fancy, with embossed Dragons and Argonian nature-designs and Dunmeri what-have-you, I don't know what those things are, but they look good. But don't be fooled by all the spangles and trim, these cuirasses aren't just for show: that's some solid steel and leatherwork, there. 

DAGGERS

When it came to choosing a design for our Pact daggers, we turned to the Dark Elves, because when it comes to sticking somebody in the back—no, maybe I shouldn't say that. Anyway, you'll see the crossguard is adapted from Tribunal symbology, though we did slap a Dragon on it. 

GLOVES

I wanted some serious Nord gauntlets for our Pact soldiers, but the Dunmer and Argonians said they wanted their hands kept pretty free, so I got overruled on that one. They're good gloves, though, with some decent mail on the back of the heavier versions. 

HELMETS

I must say, we outdid ourselves on the Pact helms, which have some proper flaring wings and horns to them. Warms an old Nord's heart just to look at them. They're solid, too, let me tell you, good protection all around, with full visors. Good headgear. 

LEG GREAVES

The front plates on the Pact greaves are nice and solid, and with enough trim to look good on dress parade, too. And I like the pointy poleyns on top—you want those when you're kneeing some milk-drinker in his stones. You do that to an opponent, you don't want him getting up again for a payback. 

MACES

I like the one-handed Pact mace, it's a good, basic Argonian design: spikes, heavy round head, what more do you need? I think we went a little overboard on the two-hander, though, what with its three roaring Dragon heads and all. Harder for the smiths to craft, and it won't knock your brains out any better than its simpler little brother. 

SHIELDS

Pact shields take a basic Nord oval kite shape, and then add a bunch of spikes around the outside because, I don't know, the Dunmer and the Lizardfolk like lots of spikes. Oh, and we put a pair of big Dragons on the front just to remind our enemies which alliance is about to bash the crap out of them. 

SHOULDER ARMOR

The Dark Elves from House Redoran insisted on big, flaring pauldrons, so that's what we gave them. And I have to hand it to them, they look good. Sometimes those fellows know what they're talking about.  
 
STAVES

By now you know what our alliance symbol is, right? So I'll give you one guess as to what we put on the heads of the staves of our Pact spellcasters. If you said "roaring metal Dragons," give yourself a pat on the back. If you said anything else, soldier, you're standing guard duty tonight, because you're too dumb to be allowed to go into town.    

SWORDS

Like I said, we adapted a Dark Elf design for our Pact daggers, and it looked so good we just up-scaled it for our warriors' swords. Same straight blade, same semi-barbed point, same Tribunal-inspired crossguard with a Dragon stamped on it. Nice sword. Nothing like a good sword.
====
3391
Crafting Motif 27: Pact Axes

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

AXES

We arm our Pact soldiers with axes based on traditional, proven Nord designs, only with Dragons stamped on them, because we stamp Dragons on everything in this alliance. Not that I'm complaining—can't think of a better symbol for something you'd better not mess with than a Dragon!
====
3392
Crafting Motif 27: Pact Belts

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

BELTS

I like a nice, sturdy belt, without a whole lot of fiddly decorations on it that might snag your weapon's hilt when you try to draw it, understand? If you're a soldier for the Pact, that's the kind of belt we give you. You want to get fancy, look to your chest piece and pauldrons.
====
3393
Crafting Motif 27: Pact Boots

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

BOOTS

Personally, I like the Pact military boots: plain steel-toed sabatons, practical and easy to keep clean. Like Nords, really, except for the easy-to-keep-clean part. (Just kidding, Your Majesty!) But seriously, these are fine boots, though I admit they could be improved with a touch of fur.
====
3394
Crafting Motif 27: Pact Bows

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

BOWS

For our Pact archers, we took a Dark Elf composite bow and added a couple of grinning metal Dragon heads on the forward facing. They look great, and enable the archers to use the limbs of the bow to parry with, if necessary.
====
3395
Crafting Motif 27: Pact Chests

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

CHEST PIECES

All right, here's where we get fancy, with embossed Dragons and Argonian nature-designs and Dunmeri what-have-you, I don't know what those things are, but they look good. But don't be fooled by all the spangles and trim, these cuirasses aren't just for show: that's some solid steel and leatherwork, there.
====
3396
Crafting Motif 27: Pact Daggers

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

DAGGERS

When it came to choosing a design for our Pact daggers, we turned to the Dark Elves, because when it comes to sticking somebody in the back—no, maybe I shouldn't say that. Anyway, you'll see the crossguard is adapted from Tribunal symbology, though we did slap a Dragon on it.
====
3397
Crafting Motif 27: Pact Gloves

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

GLOVES

I wanted some serious Nord gauntlets for our Pact soldiers, but the Dunmer and Argonians said they wanted their hands kept pretty free, so I got overruled on that one. They're good gloves, though, with some decent mail on the back of the heavier versions.
====
3398
Crafting Motif 27: Pact Helmets

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

HELMETS

I must say, we outdid ourselves on the Pact helms, which have some proper flaring wings and horns to them. Warms an old Nord's heart just to look at them. They're solid, too, let me tell you, good protection all around, with full visors. Good headgear.
====
3399
Crafting Motif 27: Pact Legs

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

LEG GREAVES

The front plates on the Pact greaves are nice and solid, and with enough trim to look good on dress parade, too. And I like the pointy poleyns on top—you want those when you're kneeing some milk-drinker in his stones. You do that to an opponent, you don't want him getting up again for a payback.
====
3400
Crafting Motif 27: Pact Maces

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

MACES

I like the one-handed Pact mace, it's a good, basic Argonian design: spikes, heavy round head, what more do you need? I think we went a little overboard on the two-hander, though, what with its three roaring Dragon heads and all. Harder for the smiths to craft, and it won't knock your brains out any better than its simpler little brother.
====
3401
Crafting Motif 27: Pact Shields

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

SHIELDS

Pact shields take a basic Nord oval kite shape, and then add a bunch of spikes around the outside because, I don't know, the Dunmer and the Lizardfolk like lots of spikes. Oh, and we put a pair of big Dragons on the front just to remind our enemies which alliance is about to bash the crap out of them.
====
3402
Crafting Motif 27: Pact Shoulders

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

SHOULDER ARMOR

The Dark Elves from House Redoran insisted on big, flaring pauldrons, so that's what we gave them. And I have to hand it to them, they look good. Sometimes those fellows know what they're talking about.
====
3403
Crafting Motif 27: Pact Staves

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

STAVES

By now you know what our alliance symbol is, right? So I'll give you one guess as to what we put on the heads of the staves of our Pact spellcasters. If you said "roaring metal Dragons," give yourself a pat on the back. If you said anything else, soldier, you're standing guard duty tonight, because you're too dumb to be allowed to go into town.
====
3404
Crafting Motif 27: Pact Swords

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

SWORDS

Like I said, we adapted a Dark Elf design for our Pact daggers, and it looked so good we just up-scaled it for our warriors' swords. Same straight blade, same semi-barbed point, same Tribunal-inspired crossguard with a Dragon stamped on it. Nice sword. Nothing like a good sword.
====
3405
Crown Motif: Pact Style

Ebonheart Pact Arms and Armor

By General Holgunn One-Eye

I'm no writer, Jhunal knows, but here I am, taking up the quill again at the behest of King Jorunn—or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by Shor's stones, I've seen enough of them!

AXES

We arm our Pact soldiers with axes based on traditional, proven Nord designs, only with Dragons stamped on them, because we stamp Dragons on everything in this alliance. Not that I'm complaining—can't think of a better symbol for something you'd better not mess with than a Dragon!

BELTS

I like a nice, sturdy belt, without a whole lot of fiddly decorations on it that might snag your weapon's hilt when you try to draw it, understand? If you're a soldier for the Pact, that's the kind of belt we give you. You want to get fancy, look to your chest piece and pauldrons.  

BOOTS

Personally, I like the Pact military boots: plain steel-toed sabatons, practical and easy to keep clean. Like Nords, really, except for the easy-to-keep-clean part. (Just kidding, Your Majesty!) But seriously, these are fine boots, though I admit they could be improved with a touch of fur.   

BOWS

For our Pact archers, we took a Dark Elf composite bow and added a couple of grinning metal Dragon heads on the forward facing. They look great, and enable the archers to use the limbs of the bow to parry with, if necessary. 

CHEST PIECES

All right, here's where we get fancy, with embossed Dragons and Argonian nature-designs and Dunmeri what-have-you, I don't know what those things are, but they look good. But don't be fooled by all the spangles and trim, these cuirasses aren't just for show: that's some solid steel and leatherwork, there. 

DAGGERS

When it came to choosing a design for our Pact daggers, we turned to the Dark Elves, because when it comes to sticking somebody in the back—no, maybe I shouldn't say that. Anyway, you'll see the crossguard is adapted from Tribunal symbology, though we did slap a Dragon on it. 

GLOVES

I wanted some serious Nord gauntlets for our Pact soldiers, but the Dunmer and Argonians said they wanted their hands kept pretty free, so I got overruled on that one. They're good gloves, though, with some decent mail on the back of the heavier versions. 

HELMETS

I must say, we outdid ourselves on the Pact helms, which have some proper flaring wings and horns to them. Warms an old Nord's heart just to look at them. They're solid, too, let me tell you, good protection all around, with full visors. Good headgear. 

LEG GREAVES

The front plates on the Pact greaves are nice and solid, and with enough trim to look good on dress parade, too. And I like the pointy poleyns on top—you want those when you're kneeing some milk-drinker in his stones. You do that to an opponent, you don't want him getting up again for a payback. 

MACES

I like the one-handed Pact mace, it's a good, basic Argonian design: spikes, heavy round head, what more do you need? I think we went a little overboard on the two-hander, though, what with its three roaring Dragon heads and all. Harder for the smiths to craft, and it won't knock your brains out any better than its simpler little brother. 

SHIELDS

Pact shields take a basic Nord oval kite shape, and then add a bunch of spikes around the outside because, I don't know, the Dunmer and the Lizardfolk like lots of spikes. Oh, and we put a pair of big Dragons on the front just to remind our enemies which alliance is about to bash the crap out of them. 

SHOULDER ARMOR

The Dark Elves from House Redoran insisted on big, flaring pauldrons, so that's what we gave them. And I have to hand it to them, they look good. Sometimes those fellows know what they're talking about.  
 
STAVES

By now you know what our alliance symbol is, right? So I'll give you one guess as to what we put on the heads of the staves of our Pact spellcasters. If you said "roaring metal Dragons," give yourself a pat on the back. If you said anything else, soldier, you're standing guard duty tonight, because you're too dumb to be allowed to go into town.    

SWORDS

Like I said, we adapted a Dark Elf design for our Pact daggers, and it looked so good we just up-scaled it for our warriors' swords. Same straight blade, same semi-barbed point, same Tribunal-inspired crossguard with a Dragon stamped on it. Nice sword. Nothing like a good sword.
====
3407
By Order of Chief Inspector Rhanbiq

The Iron Wheel is hereby authorized to bring in a Dark Elf woman, going by the name of Velsa, surname unknown, for questioning related to the stolen dowry of Lady Magnifica Falorah. Suspect is believed to have strong ties to the organization of loosely affiliated rogues and criminals that goes by "Thieves Guild"

Note: Proceed with all caution, suspect is an expert in sabotage and chemical techniques designed to immobilize and cause pain. Assume hostility.
====
3408
The Black Dragon's Journal

I haven't felt drawn to this journal in a long time, but recent events seem to have made me long for those days when I was truly happy. When I had a family that loved and trusted me. Not like these men and women of the Order. They respect me. They fear me. But they don't love anyone other than the Dragon God. And maybe Primate Artorius.

Before I donned the armor of the Black Dragon, I was simply a Silencer FOR the Dark Brotherhood. Now I'm the Black Dragon, Silencer OF the Dark Brotherhood and First Sword of the Order of the Hour. It's not a role I chose for myself. No, it's a role that the Brotherhood has thrust upon me. And one I happen to be very good at.

The woman known as Lyra Viria died at my hands. It was my last act as part of the Dark Brotherhood, my last act in a Sanctuary now long forgotten. After that I was no one and nothing for a time. Until I found the Order and became the Black Dragon. 

I'm trying to find redemption in service to Akatosh, but has anything really changed? I'm still a murderer. I still feel damned. But now I'm killing those individuals marked for death by Akatosh himself—or, at least, by his chosen representatives in Tamriel. I suppose that's some kind of improvement.

Once I was cocksure and confident in my deeds and actions. This was true in the Dark Brotherhood (until it wasn't) and it was true as the Black Dragon. Now, however, I find that I'm filled with a sort of discontent that makes me do something I've never been really good at—asking questions. I need to think about this and perhaps have another conversation with the Primate.
====
3409
Rhanbiq's Orders: Iron Wheel Headquarters

This is to remind all Iron Wheel officers and soldiers serving within our temporary headquarters is an honor and privilege. Those members of our command who would rather patrol the area outside the Citadel are welcome to apply for transfer at any time. Hot-weather gear and rain slickers will be provided as necessary.

For those who would rather remain in the cool, comfortable interior of this complex, please remember to comport yourself as Iron Wheel, not common soldiers:

—Sneaking off into the secret passages will be seen as an application for transfer.
—Dangling your feet from the catwalk above the main storage area will be seen as an application for transfer. Be sure to ask Demi-Lieutenant Atriunia if dawdling was worth his time.

Refusing to do "servant's work" in the interior will not be seen as an application for transfer. However, I will personally interpret it as a request to clean out the latrines which haven't been maintained in nearly two thousand years.

—Rhanbiq, CI-IW
====
3410
Silver-Claw's Ledger

Moon-Sugar Merchants have delivered first of three shipments as agreed upon. Returned one incriminating letter. As promised, the other two letters will be returned when additional shipments received.

Franrynn Silver-Axe is owed 75 gold for her very useful information about the "extra" cargo aboard the Golden Sun out of Haven.

Letter to the Captain of the Golden Sun, requesting favorable pricing for some of his cargo. It will be useful to undercut my rivals on the price of religious statuary and rare herbs. Insist on reply within one day.

Lady Balina was seen in the Senche and Serpent twice in the past two weeks. Apparently she thinks no one will notice her if she wears a hood. Have Mim follow her more carefully. Is she seeing someone on the sly? Perhaps she's a secret drunk? Either way, useful information when I need her to put a good word in with her husband for future deals.
====
3411
Akishu the Blade

Book Text Unavailable
====
3412
The Bleak Veil Endures

Despite the actions of my inept nephew, the Bleak Veil not only lives, it endures! This isolated land, far from peering eyes, with its abundant resources and safe harbor, was the perfect place to relocate my necromantic cult after the troubles back in Hammerfell. It was an easy matter to convince the weak-minded Hubalajad to construct the family tomb to my specifications, making it a perfect conduit from necrotic energy. We were a single ritual away from attaining ultimate power!

My nephew somehow gleaned to what I was actually doing in the royal tomb and, despite his usual predilection for inactivity, he decided to take action. He locked me and my followers in the very tomb I designed and helped construct! A set-back, to be certain, but far from the disaster it could have been. Yes, it appears that the prince was able to gather a few powerful priests to seal the tomb in such a way as our necrotic energy is unable to set us free. And yes, the small amount of food and water we brought with us has long since run out. But no matter. The Bleak Veil is about to become more powerful than my nephew or his allies can even imagine!

However, just in case something goes wrong, I want to make sure that the truth concerning the Bleak Veil is not lost to the passage of time. I am Magnifico Bahraha, scion of Sentinel and supreme necromancer of the cult of undeath known only as the Bleak Veil. I have spent years perfecting my art and collecting students and followers. We remained hidden, biding our time even as our power grew. The desolate land beyond Abah's Landing was the perfect place to gather our forces and conduct our rituals of death and darkness. This tomb, with its specially designed chambers and corridors, will focus the energy to make my cultists invincible! And of all the members of the Bleak Veil, I will be the strongest one of all!

Of course, we must conduct the ritual before we all die of thirst or starvation. And sacrifices will need to be made. We can't very well send out for sacrificial victims while we're trapped inside the tomb. So, straws will have to be drawn to determine which of our members will die so that the rest of us can transcend into undeath. It will be glorious! And these are the last words I will write on the subject while life still beats within my body. When next we meet, I will either be dead—or, the darkness willing, something even better.
====
3413
An Excerpt from the Book of Seasons

Of all of my reasons,
Spring is my first and favorite of seasons.
To see the blue water shine in the sun,
or the green trees inviting a climb—oh, what fun!

The air is cool and I am without thought,
As I sleep on the rocks which aren't yet too hot.
And I wake to see endless fields of green grass,
Not faded pastures or a leaf-covered mass.

This is why Spring is my first and favorite of seasons.
Summer, Fall, and Winter? All have lesser reasons.
====
3414
The Black Book

Book Text Unavailable
====
3415
Letter from the Governor

My dear Lord Jarol,

I look forward to our next meeting. I have always enjoyed our working relationship, and I am ever so grateful that you have agreed to allow us to use the secret chambers beneath your estate for a conversation that needs to remain extremely private.

Our guests should arrive promptly by the usual means. Please make sure they are comfortable and see to their every need until I make my appearance—fashionably late, of course!

And do try to make sure that Count Carolus and the Primate don't throttle each other senseless before I arrive. We have important business to deal with and I need them both focused on the issues at hand. I don't know how they accomplish anything in Kvatch, the way those two constantly snipe at each other.

Oh, and on your way down, why don't you bring me a bottle of your family's best wine? You do have to pass by that way, after all.

Provincial Governor Fortunata
====
3416
Statue of Cavor Merula

Cavor Merula, warrior-priest of Akatosh, revived the Order of the Hour in Kvatch in 2E 432 in response to the coming of the Longhouse Emperors. His devotion and guardianship remains the cornerstone of the Order's mission.
====
3417
Statue of Justia Desticus

The original First Sword of the Order of the Hour, Justia Desticus stood by Cavor's side and devised the Rigors of Akatosh, eight traits to which all members must aspire. She is considered the second in devotion in Akatosh's eyes.
====
3418
Statue of Rusio Olo

The third pillar of the Order of the Hour's original complement of warrior-priests, Rusio Olo was instrumental in ending the Order of the Black Worm's infestation of Kvatch in 2E 437. He dispatched eight cultists and their leader singlehandedly.
====
3419
Statue of Amminus Entius

If the Order has a heart, it was Amminus Entius, Cavor's oldest friend and the Order's first quartermaster. The fourth pillar of the Hour established the infrastructure for ensuring that Akatosh's knights were the best-fed, best-equipped, and best-trained force in Kvatch.
====
3420
Urgent Message from Walks-Softly

<<1>>,

While we were both attending to other matters, that special shipment from my past was discovered and absconded with by pirates. I have to rescue her!

Contacts throughout Abah's Landing have told me that the shipment has been taken to <<2>>. I'm heading there immediately. If you have the inclination, I wouldn't turn down your help.

—Walks-Softly
====
3421
King Farangel's Ode to Wayrest

This is my first attempt at poetry; history will remember these words.

"Swell the impetuous tides that crash upon your darkened shore.
"The lights of your towers rival the stars gleaming in the sky,
"Their light doubled in the shadowed bay."

No, that's not it. It's too high-minded. I want this to be something everyone can relate to. Perhaps a song?

"If I had a daughter, I tell you what she'd say,
"I want a man of Wayrest, to stay with me all day!
"And if I had a son, I tell you he'd be right,
"To want a girl of Wayrest, to stay with him all night!"

Uh-oh. This is heading in the wrong direction, fast. What do you think, scribe? Do you have any ideas?

"W is for the city Where I want to be.
"A is for the Apple of King Farangel's eye.
"Y is for whY would you go to Daggerfall, that stinking, reeking slum."

All right. We're getting nowhere. I think we need to turn this over to the bards.

Why are you still writing? Scribe, I know I told you to write everything down but … look, I'm ordering you on pain of death, stop—
====
3422
On the dro-m'Athra

dro-m'Athra are bad news.
====
3423
Triumph of the Sep Adder

Wayrest offered few options. The sale of the chub loons recovered some of our fortunes, but not enough to make it worth the annoyance. We bought a leaky ship, and sought some cargo to sell on the coast as we returned to our homeland. I, Zabia-ko, did not truly trust the broker at the docks, and I declined most of his schemes.

"But Zabia-ko, you must trade in delicacies!" the scoundrel said, "Sugars and rice will only earn you so much, but dreugh eggs packed in mud are prized by the rich, fat merchants of Abah's Landing!" At the time it seemed worth the risk.

It was not. Dreugh, who shed their legs after mating and spend their lives in the sea, must have sensed the eggs in the hull, for they attacked our ship soon after leaving Sentinel. They rushed in with the water when the ship cracked open, and took the eggs. This one lost consciousness before the ship broke apart completely.

Fear not! This was not the end of Zabia-ko. There are still many more stories to tell and creatures to see, like the fascinating sep adder. To that in a moment.

We awoke on a beach in the south-west portion of the land of Hew's Bane, a short journey by land from Abah's Landing. The journey to the city saw many adventures, including an encounter with an Orc who thinks she's a shark, but the best part was the winged snake called by locals as the sep adder.

Like the chub loon, it is a silly thing to behold. It has no legs, yet moves around the ground like a snake. It has wings, yet cannot truly fly. Unlike the stupid birds, however, the sep adder manages to thrive and be graceful. It always has a means of satiating its ever-present hunger.

It is constantly on the prowl for its next meal, gliding along the lush shores of the land's rivers, picking bugs out of the sky and fish from the water. Later, as the land grew dry and the water less common, I saw more of them, plucking small mice from their little arid homes in the ground. 

It should be good at none of these things, but it is good at many things. It lives in the wet lands and dry. It is like Zabia-ko. This one was not born into money nor especially lucky, but through wit, is able to overcome many misfortunes.

The people of this land honor the sep adder, for when approaching Abah's Landing, we saw a great statue of a man wrapped in a giant snake with wings. I never saw one that large, but that's not to say they don't exist in the wilderness. If such a creature can overcome and be honored in such a triumphant way, maybe, too, Zabia-ko can overcome and find a place of honor somewhere. Even if it's only the honor of knowing where her next meal is coming from!
====
3424
Prince Hew and the Haj Mota Chariot

By Petty-Vizier Hafzifeh al-Yath
 
"Hafzifeh! I mean, Your Semi-Excellency!" It was Jengesh the page boy, in a sweat from having run up the stairs. "The Prince wants you right away, in the stables! Hurry!"
 
"Now what?" I said, as I shoved Ralliballah's Eleven Ritual Forms under my desk blotter—the Prince had forbidden magic in the palace ever since his attempt to learn the Water Breathing spell had left him temporarily unable to breathe anything but water. (I'd told him he was inverting the fifth and sixth syllables, but he'd ignored me.) "Are the skeevers into the oats again?"
 
"Nope!" Jengesh smiled slyly. "You'll have to see this for yourself."
 
Prince Hew was pacing impatiently back and forth before the door to the stables, taking care to keep his curly-toed golden slippers out of the dung. "Ah! There you are, Hafzi! I have something to show you—and this time I know you'll be impressed!" He waved one silk-clad arm toward his ever-present bodyguard, and Big Dhorlun slid the stable door open on its rollers.
 
Inside was the ugliest thing I'd ever seen. It looked like a Ra Gada war chariot, but it was oversized, with four wheels instead of two, and with a big gold-fringed umbrella on a gilded frame over the rider's box. The box itself was garishly painted with glowing rainbows, the Prince's chosen symbol ("Because I'm 'Prince Hue'—get it?"), and silver spatter-boards were mounted over the wheels to keep mud from besmirching the driver. The whole affair looked as heavy as an oxcart in a quarry.
 
"Isn't it glorious?" the Prince asked. "It's glorious, isn't it?" he repeated, pointedly. "Glorious."
 
"G-glorious. Yes, indeed. Exactly." I said. "It's also … rather large. But it looks to me like it would take about eight horses to draw it, and right now we have only six."
 
"Horses? Pfah! Horses are for the ordinary! My new princely chariot will be drawn by … a haj mota!"
 
"A devil-tortoise? But no one's ever tamed one—it can't be done. And where would Your Highness get it, anyway?"
 
"I have one already!" said Prince Hew, proudly twirling his handlebar moustache. "I bought it from a Bosmeri merchant, who tamed it with soporific bug-smoke. Come see!" And he led the way further into the stable.
 
That's when the screaming began. Normally I wouldn't use a hoary cliche like "blood-curdling shrieks," but really, my heart froze at the sound, terrible wails from both humans and horses. Morad the stable-hand came running from the pens, wide-eyed, followed by a Wood Elf I didn't recognize. I got in his way, and when he tried to push past me I grabbed him by one of his cosmetic antlers. "Ow! Stop it, lady! Run for it!"
 
"Tell me what happened, and I'll let you go," I snarled, twisting the antler for emphasis.
 
"It's the haj mota! It must've gotten used to the sleep-smoke, because it woke up—mad!" He looked over his shoulder, trembling. "It's eating the horses! And we're next—let me go!"
 
I let him go. And then, out of the depths of the barn, came the thundering devil-tortoise, its jaws still dripping gobbets of horse. It was charging straight toward Prince Hew, who stood stock-still, watching it. I realized he was paralyzed with fear.
 
I barely made it, but I tackled the Prince and knocked him out of the way just before the haj mota would have trampled him. It passed us, then stopped short and turned—it was shockingly nimble—and whacked Dhorlun with its heavy tail, sending him flying in one direction, and his two-handed sword in another. Then it focused on us, murder in its red, piggy eyes.
 
I was sprawled atop Prince Hew, who was pawing at me with his pudgy hands and bleating, "Save me, Hafzi! Save me!" As the thing stepped closer and opened its great beak I tried to think of a spell, any spell, but with the Prince wheezing at me my mind was a blank.
 
The Prince … wheezing …. Suddenly a spell formed in my mind, I blurted it out, and slapped the haj mota on its nose. Magicka poured from me and into the beast, which blinked, snorted, and began to shake its head left and right. It opened its jaws wide and burst out in great, wracking gasps, and then flung its legs out and flopped down, lungs heaving. In less than a minute it was dead, suffocated.
 
Because it couldn't find any water to breathe.
 
I helped the Prince up, dusting off his silken robes, except for the part where he'd sat in horse dung, which I pretended not to notice. "What … what happened to it, Hafzi?" he said. His eyes narrowed. "You didn't use any magic on it, did you?"
 
"It … must have been a delayed reaction to the bug-smoke. A breathing problem!" I nodded emphatically. "Yes, it must have been the smoke. Remember the time I wore that Rihad musk and you couldn't stop sneezing? Like that!"
 
"Ah. Yes. Well, that was lucky, wasn't it? Dhorlun, run after that merchant and get my money back! I'm going to have to buy another six horses." He looked fondly at the hideous chariot. "Maybe eight!"
====
3425
Prince Hew and the Three-Legged Race

By Petty-Vizier Hafzifeh al-Yath
 
"Hafzi!" Prince Hew called as he burst into my office. "Is everything ready for the Festival of Blades?"
 
I stood, trying to cover Corvus Direnni's "Principles of Conjuration" with a parchment.

The Prince's eyes flashed. "Reading Direnni again, eh? You know how I feel about magic in the palace, Petty-Vizier!"
 
"It … it isn't mine, Your Highness! I confiscated it from Jengesh the page boy." I smiled unconvincingly.
 
"Hmph. And why aren't you wearing your official petty-vizier turban?"
 
I glanced at the awful magenta-and-green headwear on the corner of my desk and tried not to make a face. "It's too warm to wear a hat, Your Magnificence."
 
"Nonsense, it's the middle of First Seed! But I want to know if preparations for the festival are on schedule. You know how much my people love a good party!"
 
I shook my head. "They're Redguards, Your Highness. They don't really go to parties much. Or at all."
 
"That's about to change! Now, are we prepared for pin-the-tail-on-the-camel?"
 
"Yes, Your Highness. Or we will be, once Morad gets back from having the splint put on his leg."
 
"Bobbing for gorapples?"
 
"The tubs, fruit baskets, and towels are all lined up in the west courtyard."
 
"The Town Guards' three-legged race?"
 
I cleared my throat. "Well, there we have a problem, Your Sublimity, because none of the Guards have signed up for the event. They're … reluctant, because they remember how you punished Corporal Zaqudh after last year's race."
 
"He was cheating! I had to punish him! And after all, he still has most of his toes."
 
"Even so, I don't believe they'll do it."
 
"Hmph." The Prince tugged on his moustache irritably. "What if you can assure them that I know they won't cheat by untying their legs, because they won't be able to?"
 
This was bad. It meant the Prince had had an idea, and it was always bad when the Prince had an idea. "What do you mean, 'won't be able to'?" I asked warily.
 
"Ha ha! Dhorlun, come in here," he called. His bodyguard ducked his head under the lintel and came in from the hallway. "Hafzi, stand in front of that Yokudan urn," Prince Hew said. "Dhorlun, stand next to the Petty-Vizier."
 
I shrugged, and we took our positions, Big Dhorlun at my side, topping my height by a head and a half. Prince Hew raised his hands in an arcane gesture and I realized, to my horror, that he was about to try to cast a spell—but before I could protest, it was done. The spell was invoked, the magicka surged over me, and I felt my left leg weld itself to Dhorlun's right. "No!" I cried. "Highness, what have you done?"
 
The Prince gave his moustache a self-satisfied twirl. "Did you think you were the only one who could read Corvus Direnni, Hafzi? I stripped the binding clause out of Koron's Peremptory Summons, and discovered I could use it to bind other things than the will of a Daedra! Impressive, isn't it?"
 
I just gaped at him. Meanwhile, Big Dhorlun looked down at our magically-bound legs, grunted, and then tried to step forward. I had to grab his arm to keep from falling over, and even then I nearly dragged both of us down. Dhorlun shook his head. "This is bad, Master. Don't like it. Make it go away, Master."
 
"Oh, very well. Unbind!" the Prince said, and reversed the spell, but added an inadvisable gestural flourish that funneled far too much magicka into it. Dhorlun and I flew apart, hurled to opposite sides of the room, and the ancient Yokudan urn behind us shattered explosively.
 
Suddenly a swirling cloud appeared above the shattered jar, and a hollow, ringing voice cried, "Free! FREE! After an eon bound in that stinking jug, I'm free!" The cloud rapidly coalesced into an armored floating torso with a helmed head and four arms, each of which gripped a huge scimitar. "Now I take my vengeance on the world of mortals!"
 
The scimitars began to whirl menacingly. I glanced at Dhorlun, but he'd gone head-first into my marble bust of Morwha and was still stunned. "Highness!" I cried. "Use your spell! Bind that thing before it chops us into hors-d'oeuvres!"
 
Prince Hew's eyes goggled with horror. "I c-can't! The unbinding spell drained all my magicka! It's up to you, Hafzi!"
 
I ducked as two scimitars whistled over my head, and dashed behind my desk. The thing was between me and the door—it WAS up to me to bind it, but I hadn't cast a spell in months. Prince Hew shrieked as a scimitar slashed the tassels off his golden fez. "Koron's Prison, Hafzi! It's our only chance!"
 
"But that needs a container, and the urn is smashed!"
 
"Use this!" And the Prince tossed me the magenta-and-green petty-vizier turban.
 
Three scimitars came down on my desk, smashing it to flinders, as I inverted the turban and cast Koron's Perdurable Prison. "NOOO!" the demon cried as it dwindled into the hated hat. "I loathe the scent of hair oil…!"
 
And then it was gone. I was still trembling, but Prince Hew blinked, took a deep breath, and smiled. "Well, that didn't end so badly, did it? At least, not as bad as the Iron Regatta, or that business with the pet toku gava! Now, where were we?"
 
I helped Big Dhorlun up out of the marble dust of the shattered statue. "We were canceling the Guards' three-legged race, remember?"
 
"I suppose you're right, Hafzi. You usually are." He brightened. "I have it! After the gorapple bobbing contest, we'll have them use their crossbows to shoot the fruit off the heads of the losers! Oh, and … just get rid of that turban."
====
3426
Help Complete Abah's Local History!

Citizens of Abah's Landing! It has been my privilege to volunteer for, and accept, the role of committee chair of the annual Hew's Bane Remembrance Days, a task I promise to carry out with vigor and enthusiasm! This year's display will honor the life and achievements of our founder (and my ancestor by way of my maternal grandfather), Prince Hubalajad himself!
 
In addition to a display of sundry items of historical interest dating from Prince Hew's reign, it is my hope that our panoply will include, for the first time, a full set of the justly-famous and highly-collectible series of books known as "Prince Hew's Fiascos." To this end, I will be lending the festival my own collection of these beloved tomes, which includes the following titles:
 
—Prince Hew and the Envoy's Exploding Pipe
—Prince Hew and the Haj Mota Chariot
—Prince Hew and the Iron Regatta
—Prince Hew and the Three-Legged Race
—Prince Hew and the Pet Toku Gava
—Prince Hew and the Atronach Parade
—Prince Hew and the Kindlepitch Fountain
—Prince Hew and the Ogre Ballet
 
As the astute observer will immediately note, this collection is missing only one volume, the tragically rare "Prince Hew and the Spriggan Barbecue." If a copy of this scarce tome is to be found in Abah's Landing, it would be an act of civic charity for its owner to lend it to our panoply. (And if that owner were interested in selling said volume, I would offer substantial remuneration for it!)
 
Also, as my best-beloved spouse, Lady Wallavir, has other commitments, our committee is searching for a handsome woman of Redguard descent to act as presenter at the festival and play the role of Petty-Vizier Hafzifeh al-Yath, the putative author of "Prince Hew's Fiascos." Interested parties should apply in person up at the manor.
 
—Lord Huzahar Wallavir, Grandee
====
3427
Balith's Journal

Entry 42
Lights again. I didn't think much of it last night, just the glimmer of stars on a calm sea and the bleariness of my eyes at the late hour. They're back again tonight and closer, I think. Well beyond my ability to glimpse at any rate. Just the odd flicker or flash.

Entry 43
Storms rolling in. Sky over the sea's turning steely. Must have been what I'd seen the last few nights. Thunder and lightning. I should know better.

Entry 44
I've never seen a storm just sort of creep. It's just sort of lingering out at sea, like it's hardly moved. Waiting. I don't like it. I'm going to board up the windows and check the levy tomorrow.

Entry 45
There's a ship! I can just make out the shape in the haze. There's a glow like lamps, but the light's cool. How long has it been caught in that storm, I wonder? Hope they're alright. Not much I can do from here. I'll keep an eye out. The least I can do is run to the port for help if they're sunk in the storm.

Entry 46
Tava's red feathers! The ship is the storm! A merchant galley was passing near the coast tonight as I was hauling in my nets, and it was like a rod to the lightning. That creeping storm whipped up like a hurricane and lunged at the fat little trader vessel like it was alive. The ship I thought the storm had swallowed was at its head, dragging the clouds like a net around the slower ship. It spat lightning at galley's sails and buffeted it on wind and waves.

I didn't dare move, watching helpless as the storm-ship overtook the galley. I could barely hear shouts and screams over the thunder. My desire to flee finally shook me free of my horror and I thanked my blessings that I'd gone overlooked.

Entry 47
They're coming. Find Alina. Tell her I love her. Pray for me.
====
3428
Fleg's Note

Captain,

Not to be speaking out of turn, but are you certain these maps are genuine? I'm looking at one right now that might have been current when Hew still called this place home. I know where it says I am, and I don't recognize a single landmark.

Gorigan heard some of the teams aren't even coming back. Maybe they're lost with these shoddy maps, maybe they found enough loot to think it was worth running, maybe they're dead. I don't want to die on some fool's errand, beginning your pardon, so I'm begging you, captain: let's get back to some honest piracy.

I've heard it from more than one Drowned Dog. "We'll keep digging for now, but if we don't hear from you soon we're throwing in with a new outfit."

—Fleg
====
3429
The Red Curse, Volume 1

by Dettethor Pantenne

As a child, I was sickly and morose, a feeble stripling confined to a bed. The greater world came to me primarily through the windows of my room, high in the relative safety of my family's expansive manor. The vivid flashes of light and color that entered my room via its large windows served only to heighten the anxiety and fear of the outside world I had carefully cultivated in my bed rest. With the physical world become a place of fear and tension for my weakened frame, I retreated into the solace of the written word, and plumbed the deep mysteries of Nirn.

While I lived many lives, and learned many things in this way, one particular legend, that of Red Eagle, the king of the Reachmen, lodged itself most firmly in my mind. Though I was the scion of a family of proud Bretons, I contrived a connection between myself and the King of the Reach, Faolan. With this lie embedded in my heart, I turned my studies to the dark arts, wishing to find a way to fulfill Red Eagle's oath, and return him to life. He would, by my machinations, rule The Reach, his flaming sword in one hand, and I at the other, his trusted and beloved vizier.

As I grew, my maladies passed, leaving me weak, but no longer bed-ridden, and the largesse of my family afforded me the ability to discreetly expand my research. My peculiar eccentricities were accepted due to my rank, and the near complete isolation of my youth.

Inevitably, my studies led me to the Daedra. Late at night, in the darkness, deep within my family's manor, I would conduct ancient rituals in unfamiliar tongues, raising the foul demons and trapping them, plying them with questions. Often they would ignore my entreaties, promising me great power or wealth if only I would release them from their magical bonds. Though weak of flesh, my mind was stalwart; I resisted their honeyed words, and eventually they would accept that the only path to freedom lay in acquiescence.

Again and again, this story played out, and in fits and starts I collected the information I desired, but it was never enough. Slowly, their poisoned promises bore fruit, and I convinced myself that perhaps I could outsmart these Oblivion-cursed souls. It was my own hubris that led me to believe I could accept their gifts and yet control the terms.

How naive I was then, and how haunted I am by the truths I know now. The fear of the outside world returned tenfold, I have again taken solace in the solitude of my ancestral manse. Though I search feverishly for an escape, I know in my heart that none will rear its head. There is a darkness that lives in the roots of Nirn, and once envisaged, it can never be escaped.
====
3430
The Red Curse, Volume 2

by Dettethor Pantenne

I shivered and wrapped my cloak tighter around myself, following the pointing, gnarled finger of the toothless old Reachman, his words croaking out between hearty chuckles at my discomfort. My eyes followed the path into the hills, resting finally on a distant cave entrance, barely visible through the stinging snow, and I steeled myself for the coming trek. Though my physical and mental reserves were nearly spent, I knew that my ambitions were closer than ever to being fulfilled, and despite the lateness of the day and the biting cold, I resolved to reach Red Eagle's tomb on that very night. 

Though the powers granted to me by my Daedric benefactors are great, intestinal fortitude was not on the list, and when I reached the mouth of the cave I collapsed, exhausted. As I lay there, without even the vigor to drag myself inside, I began to hear the flittering whispers and distant horns, calling me forth to destiny. With this ghostly music in my ears, I crawled into the mouth of the cave, wrapped all that I had around my frame, and dropped into black, dreamless sleep.

I awoke to the sound of birds and light—things still, as in my youth, repugnant to my senses. I retreated quickly into the darkness of the cave. I knew that my goal was below in the depths. A warm breath pulsed from the interior of the cave, drawing me inward, the thrumming horns seeming to echo from somewhere deep below. I felt a tightness in my chest as I followed these guides, hoping to soon reach my much maligned ancestor.

The traps set to dissuade intruders and grave robbers were child's play for my intellect, and ever cautious I made my way deeper into the crypt. The cave walls pressed in, and gradually the rough, rippled rock walls gave way to hewn stone and chiseled murals. My fingers traced the images, caressing Red Eagle's sword as it cut swathes through a thousand men. The whispering voices and alien horns grew louder, increasing the pressure in my head—my senses lulled, but my mind alert, I knew that soon, after years of research, my ascension was at hand.

I turned one last corner and found myself in Red Eagle's tomb. Simple and unadorned, a sarcophagus sat on a dais in the center of the chamber. Lying near it on a pedestal was Red Eagle's Bane, his magnificent blade. In a burst I ran to it, and hovered over it. My was breath heavy and quick, the voices and music silenced, replaced by an all-encompassing, heavy, ragged, expectant breath.

My hand hovered above the hilt, my fingers grasping and flexing, fear mingling with excitement. Carefully, I reached down and grasped the blade, lifting it up before me and staring, transfixed by the sight.

What came next, my mind almost completely refuses to recall, as memories of such horror must be locked away, lest the brain that contains them be driven mad.
====
3431
The Red Curse, Volume 3

by Dettethor Pantenne

Red Eagle's voice, like velvet, pulled me toward the sarcophagus. He urged me to place the blade in the sarcophagus alongside his body. Like my Daedric benefactors, he whispered of power beyond belief, and filled my head with images of us ruling together as I had always imagined. The room continued to press inward, and I felt cushioned and buoyed along as I laid the blade carefully on the ground and grunted through the effort of removing the lid of Red Eagle's tomb.

I gazed down at the skeletal remains, the dank smell of the tomb wafting up to my nostrils was intoxicating. Here was the moment I had long dreamt of, and the voice of Red Eagle gently urging me on, which all came crashing down the moment I laid the blade in his grave.

My head was immediately wracked with a blinding pain, and I fell to the ground, my vision filled with a pulsing red light. I could hear, somewhere in the distance, the creaking skeleton of Red Eagle climbing from the grave. I saw visions of burning cities, my own flesh melting from the bone as I was consumed in flames. The voice of Red Eagle cackled, now in the room, and he circled behind, "foolish child," he scratched in his inhuman voice, "you are no kin of mine…."

In a rush I charged Red Eagle and managed to knock the blade from his hand, picking it up I charged from the room, his menacing laughter, turning to roars of anger. Somewhere in my rush to escape, more animal than man, I lost the blade, but must have brought it far enough to trigger some sort of mechanism, as I heard stone doors grinding shut behind me, and the pursuit of Red Eagle was cut off.

And that is why I now live in fear, locked away in my study, hoping to find some way to destroy the horror I have unleashed on the world. Though trapped, at any time, another man, foolish as myself may set him free, and I pity the world when that time comes. I fear for us all.
====
3432
No Shira, No Good!

2 Last Seed, 2E 398
The boss found a great new hideout! It's a bit far from the Abah's Landing, but it's all underground. Dry in the rainy season, too. Whoever built it knew how to seal the walls.

And they knew how to build for size, too. We could triple the size of our crew and still have plenty of space for stores, loot, and even slaves!

5 Last Seed, 2E 398
Found out the name of the place: "No Shira." Not sure what it means, but it could be "watch your step." Effie was coming down to her bunk and some nasty scythe swung out of the wall and cut her in half! The boss has us searching the place for other traps, but we can't find any. Maybe that was the only one.

9 Last Seed, 2E 398
Guess "No Shira" means "not so lucky." The Knuckler got a little bit drunk and stumbled down the stairs. We found him burned to a crisp at the bottom. Don't even know where the fire came from.

13 Last Seed, 2E 398
That's it, we're packing up. The boss lost everything below the knee to some nasty snare trap. He'll need a new nickname—though I guess "Lightfoot" could have a double meaning.
====
3433
No Fuss, No Rush

or, "Hard-Earned Tips From Old Sculler"

Some of these nobles … all that money and they still want more. They'll pay, too. But you have to be smart.

You get sent all over Tamriel to grab goods and "clean" them, take a tip from Old Sculler—get it done quick and without getting caught! Paying off your bounty takes away from the profits.

Here's what Old Sculler does:

1. Find the right targets. Somebody wants "ritual objects," you'll likely find them near cathedrals or on priests. Sounds obvious, right? Well, that means big cities … usually with lots of guards. Pick your targets carefully. Make sure the temple isn't big enough to have its own guards, or if it does that they aren't staring everywhere at once.

2. If you do get a bounty on you, don't be in such a rush. Find something outside the city to do before you try finishing the contract. Old Sculler once made some extra gold helping a village with their bandit problem. Nobody there cared about a bounty. By the time that job was done, the guards had lost interest and Old Sculler turned in her "clean" goods, sweet as you please.

Be smart or be dead.
====
3434
Look at this Guard Dispatch!

(Five rare Akaviri coins to whoever can guess which city guards wrote this dispatch. —<<1>>)

To All City Guards: Be on the lookout for pickpockets. According to our sources, an organized band of ruffians have decided to terrorize certain of our citizens by stealing their "tools of the trade," right out of their pockets and purses! These thieves are going after crafting tools, musical instruments, and even fishing gear!

Watch the inns and the docks most carefully—these areas, while often highly populated, tend to be thin on guard presence. A thief could steal a bard's lute and get out of an inn without ever being spotted, and most fishermen like to find secluded spots to ply their trade. Fortunately, most of our crafting areas tend to be heavily patrolled, but look out for those men and women who like to take frequent "breaks," wandering down alleyways.

(Southpoint. Too easy. —<<2>>)

(Wrong. And you're supposed to tell me, not write it down. —<<1>>)

(You were "asleep." And I meant Northpoint. —<<2>>)

(Still wrong. <<2>> is disqualified. —<<1>>)

(Everyone is disqualified. She doesn't have five rare Akaviri coins. —<<2>>)

(<<2>> is triple disqualified. And "Rare Akaviri Coin" is the name of a drink I concocted.  —<<1>>)
====
3435
Scouting Report: Deadhollow Halls

<<1>>—

You don't pay me enough to hang about in old Daedric shrines, so this will be brief.

Turns out, the folks using it don't like the place, either, so any treasures that are there will be moving out quick. Get in, get the goods, get out. No time to waste.

The patrols keep in close contact. Get spotted by one, they all go on alert. Your time window just got shorter.

Still, there's lots of stuff in there. If you can't get to the goods, you can fill your pockets with secondary loot that'll help offset the costs.

—B
====
3436
Scouting Report: The Hideaway

<<1>>—

Professionalism. You don't see that every day. The "thugs" patrolling the Hideaway are an exception.

It is of utmost importance if you're going after treasure here, not to be spotted—not at all. The occupants will whisk away their goods at even the hint of an invader.

That said, make good use of the secret passage. It is lightly-patrolled and a good place to "lie low" if things get too tight.

—O
====
3437
Scouting Report: Underground Sepulcher

<<1>>—

Good and lost looking for this place. Funny looks asking about it.

What's a sepulcher, anyway? Whoever had it liked their religion. Lots of relics and the like. Some valuables, too. But you're after the goods.

They stash them all over the place, usually in the big rooms. Got to use the hiding spots. Fortunately, there's plenty. Whoever stocked the place liked leaving extra barrels around!

Got spotted, and the whole place went on alert. I grabbed some stuff and got out, but the main treasures … you have to be sneaky!

—W
====
3438
Missing: Khiruna

Name
Khiruna, also known as "the Flair," and has used the names Kuru and Rina in the past

Description
Average height, gold fur streaked with white, black flecks around her nose and the tip of her tail

Specialty
Information collection, pick-pocketing, short cons

Last Seen
Serpent and the Senche, the night the Iron Wheel struck

If anyone finds her or has word of her, please leave a note here or contact <<1>> directly.
====
3439
Word of Khiruna

I heard a cat meeting Khiruna's description was nabbed by the Guard for cutting purses in the market, after the Iron Wheel hit but before we were set up in <<c:1>>.

Word is, they were going to fine her and let her loose, but decided to turn her over to the Iron Wheel for more coin. (This is before the merchant lords decided <<2>> was bad for business.) Last I heard, she was loaded on a ship heading to <<3>>—nothing after that.

—<<4>>
====
3440
Missing: Gordonkha the Shark and Lazy Murshez

Looking for Gordonkha the Shark and Lazy Murshez. Heard they were on some sort of heist—someone mentioned a sewer.

Gordonkha's got dark, gray skin and a thin strip of black, spiked hair running from his forehead all the way down his back. Murshez has pitch-black skin with a series of reddish scars all along his left arm and side. His right eye droops and almost looks closed.

Please post any news or inform <<1>> directly.
====
3441
Murshez Is Dead

Murshez got caught by the Iron Wheel when we returned to Abah's Landing. He died quick, and I owe him. Anybody know if he had relatives? I'd like to pay him back for getting me out of there.

Spent the last few … weeks? Months? Don't know how long it's been … holed up in an old ruin with nothing but scorpions to eat.

I'll check in now and again, but my mothers didn't raise me stupid. I'm out until this Iron Wheel situation is handled.

—G the S
====
3442
Letter to Lady Sulima

My darling,
 
Our time together has restored a broken spirit and a wounded heart. Your kindness reminds me what it is to love again. I know my travels can cause strain between us, but it is all in our best interest.
 
One day, very soon, I shall complete my travels and my work. At that point, with our future secure, I can finally introduce you to my daughter. I look forward to that day, my love. We will have so much to share.
 
—S
====
3443
Saroldo's Greatest Treasure

My dearest daughter,

If you are reading this, you have undoubtedly received notice of my passing. In such an event, I entrusted my friend <<1>> to acquire the ledger and see it delivered to you at your academy. I can almost hear your groans—one of my last gifts is to be one of those puzzles I found far more enchanting than you.

But I confess I am not entirely certain I ever wished you to solve it. The life you thought I lived was not entirely as I explained. You see, I have fallen deeply in love with a woman in Abah's Landing. I am ashamed to say I feared your reception of Lady Sulima. She is not your mother—nor is she meant to replace her. Yet we each know the pain of loss.

The greatest treasure I can provide is a future where both of you are family.

I can only assume you have balled up the letter and thrown it at something. Now that you have recovered it, please continue.

Think of what you have done so far. You solved the puzzle in the ledger, you traveled to Abah's Landing, you located a patch of sand in Hew's Bane and dug up an old chest. You managed to get the strongbox open without a key to do it.

All of this led you to read my final words. Seeking Lady Sulima in Abah's Landing should be no trouble. She does not know your name, but she has seen your portrait and is eager to meet you. She can tell you the good, strange life I've had with her. And she has a small fortune that will help you get on your feet, once you've graduated from the Academy. You'll be whatever you want to be, and despite my departure, there will always be someone there for you.

I can only hope you will be there for her as well.

All my love,

—S
====
3444
Authenticity of the Giovessen Skull

Honorable Thane Fulstrom,
 
Though the events of 2920 are largely fictional in nature, the seed of truth has borne fruit in the form of the Giovessen Skull. It is indeed the gold-dipped and gem-encrusted cranium of Tavia, famously imprisoned in Castle Giovesse at the behest of Emperor Reman III. Whispers that the Giovessen Skull is a false relic appear to have been spread by a previous owner in Hammerfell, no doubt to discourage the attempted theft of such a valuable piece of history.
 
I hereby certify the Giovessen Skull as authentic. All rumors claiming the source skull was from a condemned Breton prisoner are just that—rumor.
 
Mercator Mannix, Imperial Historian
====
3445
Rhanbiq's Orders: Fulstrom Homestead

Thane Fulstrom has graciously allowed the use of his manor, but I am concerned about the infested catacombs below his manor.
 
I want you to scout and secure this area. However unlikely the approach, it is best to prepare for any eventuality. The last remnants of the Thieves Guild will not slip through our fingers.
 
—Rhanbiq, CI-IW
====
3446
Warehouse Under New Ownership

We understand the absence of <<1>> has caused distress amongst the warehouse staff.
 
Do not be alarmed. The warehouse is under new ownership—stable ownership. Throw your backs into the work as you always have. The coin you earn will spend, as it has before.
 
—Overseer Iszreena
—Overseer Torkming
====
3447
Rhanbiq's Orders: al-Danobia Tomb

Under no circumstances shall any numbered amongst the Iron Wheel set foot within <<c:1>>. Secure the approach, only. <<2>> expressly forbade entry, and we are in her employ. We shall strictly adhere to her guidelines, despite our training.
 
—Rhanbiq, CI-IW
====
3448
Rhanbiq's Orders: No Shira Prison

To all numbered amongst the Iron Wheel:
 
Departures shall be orderly. Prisoner transfers take priority, paired with confiscated goods. The delivery of such to Taneth shall release final payment to our guild, which is necessary to fund the recovery of our materiel and remaining numbers from Hew's Bane.
 
I cannot overstate the importance of a successful and timely delivery.
 
—Rhanbiq, CI-IW
====
3449
Kari's Hit List

Attention, new bloods! In the past, members of Thieves Guild proved who the best of the bunch was by stealing the rarest, most valuable treasures they could from some of the most powerful people in Tamriel. We REALLY don't need to attract that kind of attention right now. Seriously.

However, the Guildmaster thinks it's important for you lot to hone your skills and distinguish yourselves, so I have cataloged an inventory of one of a kind items no one will send an army to retrieve. Find them. Steal them. Put them up in the Den as proof of the deed.

This is for bragging rights, not gold, so don't come to me expecting a king's bounty for any of this stuff.

Abah's Landing: The great great great—you get the idea—grandnephew of some banker back when Prince Hew was alive still has the poor sap's repossessed funeral urn sitting out as a flower pot.

Greenshade: The Mages Guild is doing restoration work on an old set of weird living books for one of the Treethanes. I guess you're supposed to water them. 

Auridon: Prince Naemon had a commemorative decanter commissioned for his coronation, which never happened. Rumor says it's still on display in Skywatch Manor.

Malabal Tor: There's an old Wood Elf tale about a bard so good he won a contest with a cursed harp. Supposedly the Mages Guild is keeping it from bursting any eardrums in the wrong hands.

Reaper's March: The Mages Guild is caring for the ancient possessions of some Khajiit warrior of old at their holdings in Rawl'kha. You have the misfortune of finding his spittoon. 

Grahtwood: There's a mannequin that was supposed to stand in for one of the members of the Camoran dynasty when he died in battle. I guess they found him, because it's collecting dust in the embassy.

Alik'r Desert: A wealthy innkeeper out in the desert has some antique bowl he claims is a family heirloom tracing his line back to some Ra Gada hero. Looks can be deceiving, but I have my doubts.

Stormhaven: The first king of Wayrest might have been a good king, but he was a terrible poet. There's an unpublished book of his work archived in the Mages Guild. We won't make you recite it.

Bangkorai: One of the more organized Yokudan conquerors had to use massive paperweights to wrangle all his inventories. Fair warning, I might keep these.

Glenumbra: One of the carpets decorating Daggerfall castle is supposedly magical. I don't know why they'd just have something like that just sitting out, but use it to your advantage.

Rivenspire: The Fighters Guild is supposed to have a bunch of letters the princess of Shornhelm wrote to King Emeric before he dumped her for the princess of Sentinel. Sounds juicy.

Eastmarch: The locals out in Eastmarch say that King Jorunn's commissioned some ancient piece of Dwarven technology he smashed into a centerpiece for his next banquet. The thing's undergoing repair at their local Mages Guild.

Stonefalls: One of the inns has an old coat-of-arms from the Ebonheart Pact's formation sitting in its basement. Seems they aren't sentimental about it.

Shadowfen: There was some strange tribe that lived out in Black Marsh alongside the Argonians. Unsurprisingly, they're all dead, but the Argonians still keep some artifacts around. There's some religious shovel their people prayed to, I guess.

Deshaan: Most of the time Dwarven artifacts are highly prized, but I have a lead on some banner that got taken down and thrown in storage around Mournhold. Probably more to the story.

The Rift: Ysgramor is basically worshiped by the Fighters Guild. They'd give their sword arms to drink from the same vessel he did, but there's one of his old wine skins that's been sitting untouched.
====
3450
Note to Nicolas

Guildmaster,

I know you don't think it's important to improve the Guild's reputation throughout Tamriel, but I disagree. Already, we have crafters, innkeepers, merchants, and even entertainers paying us for protection and accommodation. I believe we need to expand our influence if the Thieves Guild is ever going to grow. I know it isn't up to me, but I've already compiled a list of some valuable objects we could acquire to attract just the right amount of attention.

Give the word and I'll get started.

—Zeira

Prince Hubalajad's Trash Urn: This is a genuine funerary urn and I've seen it in Abah's Landing! Some idiot is using it for a flower-pot. To be honest, we'd probably win just as much praise from the Prince's descendents for stealing it as we would fame for displaying it here.

Harp of Fiirgarion the Bard: Don't forget, nearly 6% of all indirect collections and 22% of our actionable tips came from members of Tamriel's entertainment community. I can't imagine they like the Mages Guild in Malabal Tor holding onto one of their most famous bardic heroes' instruments for "research purposes." We'd send a duel message if we brought the Harp back to the safehouse.

Divad Hunding's Drinking Bowl: I don't have any high-minded reason for stealing this from an in in Alik'r Desert, I admit. People probably forget Hunding used to drink the blood of his enemies out of this thing, or they wouldn't be so quick to want to use it. Call it a public service.

Hiradirge Brass Demon Bottles: Call this one a recovery job. Just wandering around the ruins of Hiradirge makes my skin crawl, but the place is in our back yard. It doesn't sit right with me that the famed Demon Bottles are sitting in some inn in Bangkorai. Let's go get them!

King Dumac's Royal Streamers: Wasn't it Dumac who led the dwarven war on thieves? Rumor has it there were more one-handed men and women during his reign than stolen purses. Be a shame to let the people of Mournhold look up at those banners every day and think some dead king got the better of us.
====
3451
We're Even

All right, I've done your dirty work. You wanted to know about neglected valuables along my trade route. Well, I've found out what I can. I don't want to hear from you again. My debt is paid, and I'm not coming back to Abah's Landing.

-Elyar

One of the Mages Guilds in Greenshade has the Original "Living Plant-Wear" Book Set. I don't know what it is, but I know the Wood Elves think it's something special. I hope they eat both your hands if you try to take it from them.

There's some Unripe Bimillenial Lillandril Sylph-Mead hidden in an inn an Auridon. Don't focus on the "unripe" part—learn what "bimillenial" means if you want to understand why it's valuable. Or don't. Drink it and go blind for all I care.

Oh, but here's something I do hope you steal: King Farangel's Ode to Wayrest. He might have been a great king, but he was a terrible poet. Honestly, I think the people of Stormhaven gave it to the Mages Guild more as a joke than an item of historic significance. Hysterical significance, perhaps? Maybe if you read it, it'll drive you mad. Go ahead.

Likewise, if I have to tell you where to shove Mzahnch's Universal Instrument Tuner, I've been much too indirect in my instructions. You'll find it hidden in another Mages Guild, this one in Eastmarch. Sit on it and let it spin you around.

Do you think it's possible Indoril's Ash Bear will come back to life if you steal its Skull? The people of Stonefalls do. Perhaps that's why they hid it in the basement of an unprepossessing inn. With any luck, the scent of it will draw more of the Chimer beasts to you and they'll be crapping your insides out for days.

One more, eh? Might as well get an entire race mad at you. There's an Ancient "First Egg-Master" Idol right out in the open in Mournhold, near the city center. I'm sure a thief as good as you can just swoop right in and steal it. Don't worry about the Argonians, either—it isn't like they haven't fought wars over religious artifacts before. I'm sure stealing it won't anger anyone.

That's it. I'd say, "good luck," but I'm not sure how to turn that into a curse upon you and all your thieving friends.
====
3452
Crafting Motif 30: Morag Tong Style

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

AXES

Note the broad, heavy crescent blade with the signature "double bite" inset edges at the center. These wide serrations result in particularly savage wounds that look like they were inflicted by some forest predator. (And what does "Morag Tong" mean in ancient parlance but "Forest Guild"?) Axe blades: double bite. Got it? 

BELTS

The Morag Tong are like woods hunters, except people are our prey. Our belts are of simple stout leather, like a forester's, occasionally ornamented with dreugh or mudcrab chitin—but don't get too fancy. Save that for the cuirass and pauldrons. 

BOOTS

The toes and uppers of Morag Tong shoes are protected by plates of chitin, but the sides and soles are of flexible leather, tough but quiet. The goal is to make sure our writ-targets never even hear us coming. Can you manage that? For your sake, I hope you can.  

BOWS

Morag Tong archers wield composite bows of hardwood and horn, constructed on fundamental principles that haven't changed for millennia. For flourish, add metallic parry-crescents just above and below the central grip, with spider-web supports to honor the Webspinner. (Don't pretend you don't know of whom I speak.)

CHEST PIECES

A Morag Tong cuirass is designed to intimidate as well as to protect. The base arming coat shall be of dark, heavy leather, ideally Bull Netch, accented or (in heavier sets) layered with irregular plates of chitin. The effect should be monstrous, as if the wearer were more crustacean than person. Be imaginative! We have a reputation to maintain. 

DAGGERS

The blade on a Morag Tong dagger should be an offset demi-crescent, with a hook or barb on the point so the dagger can double as a corpse meat-hook. The hook must be able to drag a body without bending or slipping out—which is what happened with that last batch you sent us. Don't you even test your work before you call it done? 

GLOVES

In the last batch of gauntlets you sent us, you got the leather quality and the chitin plate on the back of the hand right, but you blundered by giving the gloves full fingers instead of half-coverage. We do delicate work, all right? We need the ends of our fingers free for things like picking locks and twisting garottes around victims' necks. Gauntlets with half-fingers. Got it? 

HELMETS

You did a relatively good job with our flanged chitin helmets, but the visor goggles were a complete failure. The heavy glass lenses were rippled, distorting the wearer's vision and making everything viewed appear slightly off-center. We can't be going in to cut a writ-target's throat and hit them instead on the shoulder. Whatever source you've been using for lenses, change it. 

LEG GREAVES

These should be heavy leather—once again, Bull Netch if possible—with a top layer of chitin plates. That's chitin, like from dreugh or mudcrabs, NOT bone. We don't wear bone. Also, the sharp poleyns on the heavier armor should jut out to the side rather than the front, because that's weirder and looks more dangerous. 

MACES

For the Tong maces, we use a pretty traditional Chimer warhammer design, with two heavy cylindrical heads. Sheath the haft below the head with metal for parrying purposes. And make sure it's not too shiny: we don't want our weapons to compromise stealth.  

SHIELDS

I know the shield design looks like chitin, but it's actually ashwood faced with metal. It only looks like layered chitin so as to be thematically compatible with the Morag Tong armor, which is made of actual chitin. Is this too confusing? Read it through several times slowly until you've got it. Then do it right. 

SHOULDER ARMOR

Getting the shoulders right is very important to maintaining the Morag Tong armor's distinctive silhouette, so pay attention. The pauldrons are layers of articulated chitin plates, like the cuirass, but the upper plates need to have short curved spikes mounted on them. Use dreugh or shalk shell spurs for this.  
 
STAVES

There are only a few real spellcasters in the Tong, and I'm not one of them, so I can't comment on where the design for our spell staves comes from, or why it's so important we stick to it. I think the finial looks like a heavy brass Dwarven fish, but that's just me. What matters to you is that you follow the design as closely as you can.    

SWORDS
Morag Tong swords have one sharp edge, with a curve toward the point, which ends in a back-barb like the dagger, and for the same reason: so it can double as a corpse meat-hook. Put some irregular curved points on the sword's spine, just so it looks nastier.
====
3453
Crafting Motif 31: Skinchanger Style

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

AXES

Woodsman you may have been, but though you bear an axe, you are woodsman no more. For you shall turn your axe from hewing wood to spilling blood. Broad shall be the fore-blade, and narrow the hind, but the hind-blade shall sport three claws, that you may scrape the mark of the beast into the flesh of your prey. 

BELTS

You shall make your belt from the hide of your prey, tan it and tool it and bedeck it with teeth, so all shall know that you fear no bite. And your belt shall be broad, and from it shall depend tassets of thick hide, the better to protect your midsection when the prey turns at bay. 

BOOTS

Your boots shall be of tanned hide, thick and well-oiled, for you will hunt your prey up streams and through swamps. Take care the soles are thick and be-ridged, for you must be sure of foot when the surface is uncertain. Even the best hunters fall to their prey when they slip and stumble. 

BOWS

Your bow shall be of heartwood and antler, for to shoot true in the forest, the archer's tools must be of the forest. The limbs of your bow shall be clawed, like the limbs of your prey, for like calls to like. And your quiver shall show the face of a beast. 

CHEST PIECES

Your cuirass shall be many-layered and tough, and the breastplate shall be a beastplate, with the glaring eyes and wrinkled nose of a predator hard on the trail of its prey. And this is not strange, for beneath your cuirass beats the heart of a hunter, pumping the blood of a beast.  

DAGGERS

You shall bear a dirk like a long, curved claw, a steel talon with which to gut your prey and skin its hide. It shall be deadly, yet simple and unadorned, for does the bear paint its claws, or the falcon gild its talons? They do not. So say I, and who shall contradict me? 

GLOVES

Your gauntlets shall be a mighty protection for your forearms, for the biting beasts will try to grip your forelimbs with their fangs and wrestle you to their level, and you must deny them this. Stud your gauntlet backs with metal spikes to give them fangs of their own, but leave the fingers free, nimble to grasp for arrows or dirk.  

HELMETS

When the beasts look upon you, they will see another beast looking back, for your helm shall be a wolf's-head of steel. And this is as Storihbeg would have it, for the Manbeast within shall manifest without, and the hunter shall be exalted. 

LEG GREAVES

To protect your legs your greaves shall be of the densest hide, and they shall be studded with metal rivets, that they may turn the fangs of serpents and blunt the tusks of boars. For while you are Beast you are also Man, and must stay upright except when in form most feral. 

MACES

Your mace shall be heavy and spiked, like the fist of a kwama warrior, but you shall strike twice as hard with it, for you are at once both Beast and Man, and none who are of single nature shall stand before you. 

SHIELDS

The beast-face on your chest and your helm shall be repeated on your shield, of great size and feral aspect, so as to strike fear into your enemies from a distance. Then you may smite them from afar, or close and savage them by hand, as best suits your way of doing honor to Hircine. 

SHOULDER ARMOR

Your pauldrons shall be as you will, whether metal, leather, or fur, so long as they are strong and solid to turn both blows and fangs.  For your shoulder is anchor to the arm that brings your weapon down upon your prey. 
 
STAVES

Every spell you cast from your staff shall do honor unto Lord Hircine, in both his Princely form and in his aspect as Alrabeg. For your staff shall be crowned with antlers like unto the Lord of the Hunt, and your spells shall emit therefrom. This is the way, and no other!    

SWORDS

Your sword shall be long and curved, a great talon to extend the reach of your mighty arm, and it shall have an edge that shall slash like the tusks of a great boar. But it shall end in a point, for when your prey has finished fighting for its life, you shall take that life quickly and cleanly with a thrust to the heart. See to it.
====
3454
Crafting Motif 30: Morag Tong Axes

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

AXES

Note the broad, heavy crescent blade with the signature "double bite" inset edges at the center. These wide serrations result in particularly savage wounds that look like they were inflicted by some forest predator. (And what does "Morag Tong" mean in ancient parlance but "Forest Guild"?) Axe blades: double bite. Got it?
====
3455
Crafting Motif 30: Morag Tong Belts

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

BELTS

The Morag Tong are like woods hunters, except people are our prey. Our belts are of simple stout leather, like a forester's, occasionally ornamented with dreugh or mudcrab chitin—but don't get too fancy. Save that for the cuirass and pauldrons.
====
3456
Crafting Motif 30: Morag Tong Boots

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

BOOTS

The toes and uppers of Morag Tong shoes are protected by plates of chitin, but the sides and soles are of flexible leather, tough but quiet. The goal is to make sure our writ-targets never even hear us coming. Can you manage that? For your sake, I hope you can.
====
3457
Crafting Motif 30: Morag Tong Bows

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

BOWS

Morag Tong archers wield composite bows of hardwood and horn, constructed on fundamental principles that haven't changed for millennia. For flourish, add metallic parry-crescents just above and below the central grip, with spider-web supports to honor the Webspinner. (Don't pretend you don't know of whom I speak.)
====
3458
Crafting Motif 30: Morag Tong Chests

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

CHEST PIECES

A Morag Tong cuirass is designed to intimidate as well as to protect. The base arming coat shall be of dark, heavy leather, ideally Bull Netch, accented or (in heavier sets) layered with irregular plates of chitin. The effect should be monstrous, as if the wearer were more crustacean than person. Be imaginative! We have a reputation to maintain.
====
3459
Crafting Motif 30: Morag Tong Daggers

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

DAGGERS

The blade on a Morag Tong dagger should be an offset demi-crescent, with a hook or barb on the point so the dagger can double as a corpse meat-hook. The hook must be able to drag a body without bending or slipping out—which is what happened with that last batch you sent us. Don't you even test your work before you call it done?
====
3460
Crafting Motif 30: Morag Tong Gloves

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

GLOVES

In the last batch of gauntlets you sent us, you got the leather quality and the chitin plate on the back of the hand right, but you blundered by giving the gloves full fingers instead of half-coverage. We do delicate work, all right? We need the ends of our fingers free for things like picking locks and twisting garottes around victims' necks. Gauntlets with half-fingers. Got it?
====
3461
Crafting Motif 30: Morag Tong Helmets

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

HELMETS

You did a relatively good job with our flanged chitin helmets, but the visor goggles were a complete failure. The heavy glass lenses were rippled, distorting the wearer's vision and making everything viewed appear slightly off-center. We can't be going in to cut a writ-target's throat and hit them instead on the shoulder. Whatever source you've been using for lenses, change it.
====
3462
Crafting Motif 30: Morag Tong Legs

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

LEG GREAVES

These should be heavy leather—once again, Bull Netch if possible—with a top layer of chitin plates. That's chitin, like from dreugh or mudcrabs, NOT bone. We don't wear bone. Also, the sharp poleyns on the heavier armor should jut out to the side rather than the front, because that's weirder and looks more dangerous.
====
3463
Crafting Motif 30: Morag Tong Maces

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

MACES

For the Tong maces, we use a pretty traditional Chimer warhammer design, with two heavy cylindrical heads. Sheath the haft below the head with metal for parrying purposes. And make sure it's not too shiny: we don't want our weapons to compromise stealth.
====
3464
Crafting Motif 30: Morag Tong Shields

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

SHIELDS

I know the shield design looks like chitin, but it's actually ashwood faced with metal. It only looks like layered chitin so as to be thematically compatible with the Morag Tong armor, which is made of actual chitin. Is this too confusing? Read it through several times slowly until you've got it. Then do it right.
====
3465
Crafting Motif 30: Morag Tong Shoulders

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

SHOULDER ARMOR

Getting the shoulders right is very important to maintaining the Morag Tong armor's distinctive silhouette, so pay attention. The pauldrons are layers of articulated chitin plates, like the cuirass, but the upper plates need to have short curved spikes mounted on them. Use dreugh or shalk shell spurs for this. No antlers, is that clear?
====
3466
Crafting Motif 30: Morag Tong Staves

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

STAVES

There are only a few real spellcasters in the Tong, and I'm not one of them, so I can't comment on where the design for our spell staves comes from, or why it's so important we stick to it. I think the finial looks like a heavy brass Dwarven fish, but that's just me. What matters to you is that you follow the design as closely as you can. Believe me, you don't want a Morag Tong sorcerer coming around the forge to complain about it.
====
3467
Crafting Motif 30: Morag Tong Swords

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the Tong. The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

-	Naryu Virian, Knower

SWORDS

Morag Tong swords have one sharp edge, with a curve toward the point, which ends in a back-barb like the dagger, and for the same reason: so it can double as a corpse meat-hook. Put some irregular curved points on the sword's spine, just so it looks nastier. You can remember to do that, right?
====
3468
Crafting Motif 31: Skinchanger Axes

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

AXES

Woodsman you may have been, but though you bear an axe, you are woodsman no more. For you shall turn your axe from hewing wood to spilling blood. Broad shall be the fore-blade, and narrow the hind, but the hind-blade shall sport three claws, that you may scrape the mark of the beast into the flesh of your prey.
====
3469
Crafting Motif 31: Skinchanger Belts

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

BELTS

You shall make your belt from the hide of your prey, tan it and tool it and bedeck it with teeth, so all shall know that you fear no bite. And your belt shall be broad, and from it shall depend tassets of thick hide, the better to protect your midsection when the prey turns at bay.
====
3470
Crafting Motif 31: Skinchanger Boots

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

BOOTS

Your boots shall be of tanned hide, thick and well-oiled, for you will hunt your prey up streams and through swamps. Take care the soles are thick and be-ridged, for you must be sure of foot when the surface is uncertain. Even the best hunters fall to their prey when they slip and stumble.
====
3471
Crafting Motif 31: Skinchanger Bows

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

BOWS

Your bow shall be of heartwood and antler, for to shoot true in the forest, the archer's tools must be of the forest. The limbs of your bow shall be clawed, like the limbs of your prey, for like calls to like. And your quiver shall show the face of a beast.
====
3472
Crafting Motif 31: Skinchanger Chests

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

CHEST PIECES

Your cuirass shall be many-layered and tough, and the breastplate shall be a beastplate, with the glaring eyes and wrinkled nose of a predator hard on the trail of its prey. And this is not strange, for beneath your cuirass beats the heart of a hunter, pumping the blood of a beast.
====
3473
Crafting Motif 31: Skinchanger Daggers

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

DAGGERS

You shall bear a dirk like a long, curved claw, a steel talon with which to gut your prey and skin its hide. It shall be deadly, yet simple and unadorned, for does the bear paint its claws, or the falcon gild its talons? They do not. So say I, and who shall contradict me?
====
3474
Crafting Motif 31: Skinchanger Gloves

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

GLOVES

Your gauntlets shall be a mighty protection for your forearms, for the biting beasts will try to grip your forelimbs with their fangs and wrestle you to their level, and you must deny them this. Stud your gauntlet backs with metal spikes to give them fangs of their own, but leave the fingers free, nimble to grasp for arrows or dirk.
====
3475
Crafting Motif 31: Skinchanger Helms

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

HELMETS

When the beasts look upon you, they will see another beast looking back, for your helm shall be a wolf's-head of steel. And this is as Storihbeg would have it, for the Manbeast within shall manifest without, and the hunter shall be exalted.
====
3476
Crafting Motif 31: Skinchanger Legs

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

LEG GREAVES

To protect your legs your greaves shall be of the densest hide, and they shall be studded with metal rivets, that they may turn the fangs of serpents and blunt the tusks of boars. For while you are Beast you are also Man, and must stay upright except when in form most feral.
====
3477
Crafting Motif 31: Skinchanger Maces

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

MACES

Your mace shall be heavy and spiked, like the fist of a kwama warrior, but you shall strike twice as hard with it, for you are at once both Beast and Man, and none who are of single nature shall stand before you.
====
3478
Crafting Motif 31: Skinchanger Shields

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

SHIELDS

The beast-face on your chest and your helm shall be repeated on your shield, of great size and feral aspect, so as to strike fear into your enemies from a distance. Then you may smite them from afar, or close and savage them by hand, as best suits your way of doing honor to Hircine.
====
3479
Crafting Motif 31: Skinchanger Cops

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

SHOULDER ARMOR

Your pauldrons shall be as you will, whether metal, leather, or fur, so long as they are strong and solid to turn both blows and fangs.  For your shoulder is anchor to the arm that brings your weapon down upon your prey.
====
3480
Crafting Motif 31: Skinchanger Staves

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

STAVES

Every spell you cast from your staff shall do honor unto Lord Hircine, in both his Princely form and in his aspect as Alrabeg. For your staff shall be crowned with antlers like unto the Lord of the Hunt, and your spells shall emit therefrom. This is the way, and no other!
====
3481
Crafting Motif 31: Skinchanger Swords

By Uraccanach the Witchman

Would you live among the wild of the northern woods, and perhaps be wild yourself? Would you worship Hircine in his aspects of Alrabeg the Hunter, or Storihbeg the Skinchanger? Would you seek for the Beast Within, so it may be released to seek its blood prey? Then let your arms and armor bespeak these things of you, for at times your speech may be naught more than a growl. Hearken, Manbeast:

SWORDS

Your sword shall be long and curved, a great talon to extend the reach of your mighty arm, and it shall have an edge that shall slash like the tusks of a great boar. But it shall end in a point, for when your prey has finished fighting for its life, you shall take that life quickly and cleanly with a thrust to the heart. See to it.
====
3482
Contract

Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear.

Let them not be alerted, and let it be fast.
====
3483
Contract for <<(MONSTER:70320)>>

Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear. 

<<1>> must die. Let them not be alerted, and let it be fast.
====
3484
The 36 Lessons: Sermon 1

By Vivec

Sermon One

He was born in the ash among the Velothi, anon Chimer, before the war with the northern men. Ayem came first to the village of the netchimen, and her shadow was that of Boethiah, who was the Prince of Plots, and things unknown and known would fold themselves around her until they were like stars or the messages of stars. 

Ayem took a netchiman's wife and said:

"I am the Face-Snaked Queen of the Three in One. In you is an image and a seven-syllable spell, AYEM AE SEHTI AE VEHK, which you will repeat to it until mystery comes."

Then Ayem threw the netchiman's wife into the ocean water where dreughs took her into castles of glass and coral. They gifted the netchiman's wife with gills and milk fingers, changing her sex so that she might give birth to the image as an egg. There she stayed for seven or eight months.

Then Seht came to the netchiman's wife and said:

"I am the Clockwork King of the Three in One. In you is an egg of my brother-sister, who possesses invisible knowledge of words and swords, which you shall nurture until the Hortator comes."

And Seht then extended his hands and multitudes of homunculi came forth, each like a glimmering rope through the water, and they raised the netchiman's wife back to the surface world and set her down on the shoals of Azura's coast. There she lay for seven or eight more months, caring for the egg-knowledge by whispering to it the Codes of Mephala and the prophecies of Veloth and even the forbidden teachings of Trinimac.

Seven Daedra came to her one night and each one gave to the egg new motions that could be achieved by certain movements of the bones. These are called the Barons of Move Like This. Then an eighth Daedroth came, and he was a Demiprince, called Fa-Nuit-Hen, or the Multiplier of Motions Known. 

And Fa-Nuit-Hen said:

"Whom do you wait for?"

To which the netchiman's wife said the Hortator.

"Go to the land of the Indoril in three months' time, for that is when war comes. I return now to haunt the warriors who fell and still wonder why. But first I show you this."

Then the Barons and the Demiprince joined together into a pillar of fighting styles terrible to behold and they danced before the egg and its learning image.

"Look, little Vehk, and find the face behind the splendor of my bladed carriage, for in it is delivered the unmixed conflict path, perfect in every way. What is its number?"

It is said the number is the number of birds that can nest in an ancient tibrol tree, less three grams of honest work, but Vivec in his later years found a better one and so gave this secret to his people.

"For I have crushed a world with my left hand," he will say, "but in my right hand is how it could have won against me. Love is under my will only."

The ending of the words is ALMSIVI.
====
3485
Contract for <<(MONSTER:70322)>>

Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear. 

<<1>> must die. Let them not be alerted, and let it be fast.
====
3486
Contract for <<(MONSTER:70324)>>

Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear. 

<<1>> must die. Let them not be alerted, and let it be fast.
====
3487
Contract for <<(MONSTER:70327)>>

Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear. 

<<1>> must die. Let them not be alerted, and let it be fast.
====
3488
Contract for <<(MONSTER:70332)>>

Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear. 

<<1>> must die. Let them not be alerted, and let it be fast.
====
3489
Contract for <<(MONSTER:70334)>>

Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear. 

<<1>> must die. Let them not be alerted, and let it be fast.
====
3490
The 36 Lessons: Sermon 2

By Vivec

Sermon Two 

The netchiman's wife who carried the egg of Vivec within her went looking for the lands of the Indoril. Along the journey many spirits came to see her and offer instructions to her son-daughter, the future glorious invisible warrior-poet of Vvardenfell, Vivec.

The first spirit threw his arms about her and hugged his knowledge in tight. The netchiman's wife became soaked in the Incalculable Effort. The egg was delighted and did somersaults inside her, bowing to the five corners of the world and saying:

"Thus whoever performs this holy act shall be proud and mighty among the rest!"

The second spirit was too aloof and acted above his station so much that he was driven off by a headache spell. The third spirit, At-Hatoor, came down to the netchiman's wife while she relaxed for a while under an Emperor Parasol. His garments were made from implications of meaning, and the egg looked at them three times. 

The first time Vivec said:

"Ha, it means nothing!"

After looking a second time he said:

"Hmm, there might be something there after all."

Finally, giving At-Hatoor's garments a sidelong glance, he said:

"Amazing, the ability to infer significance in something devoid of detail!"

"There is a proverb," At-Hatoor said, and then he left.

The fourth spirit came with the fifth, for they were cousins. They could ghost touch and probed inside the egg to find its core. Some say Vivec at this point was shaped like a star with its penumbra broken off; others, that it looked like a revival of vanished forms.

"From my side of the family," the first cousin said, "I bring you a series of calamities that will bring about the end of the universe."

"And from my side," the second cousin said, "I bring you all the primordial marriages that must happen within them, each one."

At this the egg laughed. "I am given too much to bear so young. I must have been born before."

And then the sixth spirit appeared, the Black Hands Mephala, who taught the Velothi at the beginning of days all the arts of sex and murder. Its burning heart melted the eyes of the netchiman's wife and took the egg from her belly with six cutting strokes. The egg-image, however, could see into what it had been before in ancient times, when the earth still cooled, and was not blinded.

It joined with the Daedroth and took its former secrets, leaving a few behind to keep the web of the world from disentangling. Then the Black Hands Mephala put the egg back into the netchiman's wife and blew on her with magic breath until the hole closed up. But the Daedroth did not give her back her eyes, saying:

"God hath three keys; of birth, of machines, and of the words between."

Within this Sermon the wise may find one half of these keys.

The ending of the words is ALMSIVI.
====
3491
The 36 Lessons: Sermon 3

By Vivec

Sermon Three

Being blind the netchiman's wife wandered into a cave on her way to the domains of House Indoril. It so happened that this cave was a Dwemeri stronghold. The Dwemer spied the egg and captured the netchiman's wife. They bound her head to foot and brought her deep within the earth.

She heard one say:

"Go and make a simulacrum of her and place it back on the surface, for she has something akin to what we have and so the Velothi will covet it and notice if she is too long away."

In the darkness, the netchiman's wife felt great knives try to cut her open. When the knives did not work, the Dwemer used solid sounds. When those did not work, great heat was brought to bear. Nothing was of any use and the egg of Vivec remained safe within her.

A Dwemer said:

"Nothing is of any use. We must go and misinterpret this."

Vivec felt that his mother was afraid, and so consoled her.

"The fire is mine: let it consume thee,
And make a secret door
At the altar of Padhome
In the House of Boet-hi-Ah
Where we become safe
And looked after."

This old prayer made the netchiman's wife smile and begin such a deep sleep that when Dwemeri atronachs returned with cornered spheres and cut her apart she did not awake and died peacefully. Vivec was removed from her womb and placed within a magical glass for further study. To confound his captors, he channeled his essence into love, an emotion the Dwemer knew nothing about.

The egg said:

"Love is used not only as a constituent in moods and affairs, but also as the raw material from which relationships produce hour-later exasperations, regrettably fashioned restrictions, riddles laced with affections known only to the loving couple, and looks that linger too long.

"Love is also an often-used ingredient in some transparent verbal and nonverbal transactions where, eventually, it can sometimes be converted to a variety of true devotions, some of which yield tough, insoluble and infusible unions. In its basic form, love supplies approximately thirteen draughts of all energy that is derived from relationships. Its role and value in society at large are controversial."

The Dwemer were vexed at these words and tried to hide behind their power symbols. They sent their atronachs to remove the egg-image from their cave and place it within the simulacrum they had made of Vivec's mother.

A Dwemer said:

"We Dwemer are only aspirants to this that the Velothi have.

"They shall be our doom in this and the eight known worlds, NIRN, LHKAN, RKHET, THENDR, KYNRT, AKHAT, MHARA and JHUNAL."

The secret to doom is within this Sermon.

The ending of the words is ALMSIVI.
====
3492
The 36 Lessons: Sermon 4

By Vivec

Sermon Four

The simulacrum of the netchiman's wife who carried the egg of Vivec within it went back to looking for the lands of the Indoril. Along the journey many more spirits came to see it and offer instructions to its son-daughter, the future glorious invisible warrior-poet of Vvardenfell, Vivec.

A troupe of spirits called the Lobbyists for the Coincidence Guild appeared. Vivec understood the challenge immediately and said:

"The popular notion of God kills happenstance."

The head of the Lobbyists, whose name is forgotten, tried to defend the concept's existence. He said, "Saying something at the same time can be magical."

Vivec knew that to retain his divinity that he must make a strong argument against luck. He said:

"Is not the sudden revelation of corresponding conditions and disparate elements that gel at the moment of the coincidence one of the prerequisites to being, in fact, coincidental? Synchronicity comes out of repeated coincidences at the lowest level. Further examination shows it is the utter power of the sheer number of coincidences that leads one to the idea that synchronicity is guided by something more than chance. Therefore, synchronicity ends up invalidating the concept of the coincidental, even though they are the symptomatic signs that bring it to the surface."

Thus was coincidence destroyed in the land of the Velothi.

Then an Old Bone of the earth rose up before the simulacrum of the netchiman's wife and said, "If you are to be born a ruling king of the world you must confuse it with new words. Set me into pondering."

"Very well," Vivec said, "Let me talk to you of the world, which I share with mystery and love. Who is her capital? Have you taken the scenic route of her cameo? I have—lightly, in secret, missing candles because they're on the untrue side, and run my hand along the edge of a shadow made from one hundred and three divisions of warmth, and left no proof."

At this the Old Bone folded unto itself twenty times until it became akin to milk, which Vivec drank, becoming a ruling king of the world.

Finally the Chancellor of Exactitude appeared, and he was perfect to look upon from every angle. Vivec understood the challenge immediately and said:

"Certitude is for the puzzle-box logicians and girls of white glamor who harbor it on their own time. I am a letter written in uncertainty."

The Chancellor bowed his head and smiled fifty different and perfect ways all at once. He pulled the astrolabe of the universe from his robe and broke it in half, handing both halves to the egg-image of Vivec.

Vivec laughed and said, "Yes, I know. The slave labor of the senses is as selfish as polar ice, and worsens when energies are spent on a life others regard as fortunate. To be a ruling king I will have to suffer much that cannot be suffered, and to weigh matters that no astrolabe or compass can measure."

The ending of the words is ALMSIVI.
====
3493
The 36 Lessons: Sermon 5

By Vivec

Sermon Five

Finally the simulacrum of the netchiman's wife became unstable. The Dwemer in their haste had built it shoddily and the ashes of Red Mountain slowed its golden tendons. Before long it fell on its knees beside the road to the lands of the Indoril and pitched over, to be discovered eighty days later by a merchant caravan on its way to the capital of Veloth, anon Almalexia.

Vivec had not been among his people all the days of his pre-life so he stayed silent and let the Chimer in the caravan think that the simulacrum was broken and empty. A Chimer warrior, who was protecting the caravan said:

"Look here how the Dwemer try to fool us as ever, crafting our likenesses out of their flesh-metals. We should take this to the capital and show our mother Ayem. She will want to see this new strategy of our enemies."

But the merchant captain said:

"I doubt that we shall be paid well for the effort. We can make more money if we stop at Noormoc and sell it to the Red Wives of Dagon, who pay well for the wonders made by the Deep Folk."

But another Chimer, who was wise in the ways of the prophecy, looked on the simulacrum with disquietude.

"Was I not hired on to help you seek the best of fortunes? I say you should listen to your warrior, then, and take this thing to Ayem, for though manufactured by our enemies there is something in it that will become sacred, or has been already."

The merchant captain took pause then and looked on the simulacrum of the netchiman's wife and, though he heeded always the advice of his seers, could do no more than think of the profits to be made at Noormoc. He thought mainly of the Red Wives' form of recompense, which was four-cornered and good wounded, a belly-magic known nowhere else under the moons. His lust made him deny Ayem his mother. He gave order to change course for Noormoc.

Before the caravan could get underway again, the Chimeri warrior who had counseled a passage to the capital threw his money to the merchant captain and said:

"I will pay you thus for the simulacrum and warn you: war is coming with the shaggy men of the north and I will not have my mother Ayem at uneven odds with one enemy while tending to another."

"Nerevar," the merchant captain said, "this is not enough. I am Triune in my own way, but I follow the road of my body and demand more."

Then Vivec could not remain silent anymore and said into Nerevar's head these words:

"You can hear the words, so run away
Come Hortator, unfold into a clear unknown,
Stay quiet until you've slept in the yesterday,
And say no elegies for the melting stone."

So Nerevar slew the merchant captain and took the caravan for his own.

The ending of the words is ALMSIVI.
====
3494
The 36 Lessons: Sermon 6

By Vivec

Sermon Six

You have discovered the sixth Sermon of Vivec, which was hidden in the words that came next to the Hortator.

There is an eon within itself that when unraveled becomes the first sentence of the world.

Mephala and Azura are the twin gates of tradition and Boethiah is the secret flame.

The Sun shall be eaten by lions, which cannot be found yet in Veloth.

Six are the vests and garments worn by the suppositions of men.

Proceed only with the simplest terms, for all others are enemies and will confuse you.

Six are the formulas to heaven by violence, one that you have learned by studying these words.

The Father is a machine and the mouth of a machine. His only mystery is an invitation to elaborate further.

The Mother is active and clawed like a nix-hound, yet she is the holiest of those that reclaim their days.

The Son is myself, Vehk, and I am unto three, six, nine, and the rest that come after, glorious and sympathetic, without borders, utmost in the perfections of this world and the others, sword and symbol, pale like gold.

There is a fourth kind of philosophy that uses nothing but disbelief.

For by the sword I mean the sensible.

For by the word I mean the dead.

I am Vehk, your protector and the protector of Red Mountain until the end of days, which are numbered 3333.

Below me is the savage, which we needed to remove ourselves from the Altmer.

Above me is a challenge, which bathes itself in fire and the essence of a god.

Through me you are desired, unlike the prophets that have borne your name before.

Six are the walking ways, from enigma to enemy to teacher.

Boethiah and Azura are the principles of the universal plot, which is begetting, which is creation, and Mephala makes of it an art form.

For by the sword I mean the first night.

For by the word I mean the dead.

There will be a splendor in your name when it is said to be true.

Six are the guardians of Veloth, three before and they are born again, and they will test you until you have the proper tendencies of a hero.

There is a world that is sleeping and you must guard against it.

For by the sword I mean the dual nature.

For by the word I mean animal life.

For by the sword I mean preceded by a sigh.

For by the word I mean preceded by a wolf.

The ending of the words is ALMSIVI.
====
3495
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====
3496
The 36 Lessons: Sermon 7

By Vivec

Sermon Seven

As the caravan of Nerevar now made for the capital of Veloth, anon Almalexia, there came great rumblings from the oblivion. A duke among scamps wandered into the House of Troubles, pausing before each scripture door to pay his respects, until finally he was met by the major domo of Mehrunes Dagon.

The Duke of Scamps said, "I was summoned by Lord Dagon, master of the foul waters and fire, and I have brought the pennants of my seven legions."

The major domo, whose head was a bubble of foul water and fire, bowed low, so that the head of the Duke of Scamps became enclosed in his own.

He saw the first pennant, which commanded a legion of grim warriors who could die at least twice.

He saw the second pennant, which commanded a legion of winged bulls and the emperor of color that rode upon each.

He saw the third pennant, which commanded a legion of inverted gorgons, great snakes whose scales were the faces of men.

He saw the fourth pennant, which commanded a legion of double-crossed lovers.

He saw the fifth pennant, which commanded a legion of jumping wounds looking to hop onto a victim.

He saw the sixth pennant, which commanded a legion of abridged planets.

He saw the seventh pennant, which commanded a legion of armored winning moves.

To which the major domo said, "Duke Kh-Utta, your legions while mighty are not enough to destroy Nerevar or the Triune way. Look upon the Hortator and see the wisdom he takes to wife."

And they looked into the middle world and saw:

Evaporating in a throng of thunder
Of red war and chitin men,
Where destines
Take him further from our ways
The heat that we have wanted
And pray they still remember,
Where destines
Clothe the distance,
Glad in the golden east that we saw it now,
Instead of the war and repair
Of the oblivious fracture
A curse on the Hortator
And two more on his hands

And the Duke of Scamps saw the palms of the Hortator, upon which the egg had written these words of power: GHARTOK PADHOME GHARTOK PADHOME.

The ending of the words is ALMSIVI.
====
3497
The 36 Lessons: Sermon 8

By Vivec

Sermon Eight

And presently Nerevar and Vivec were within sight of the capital and the Four Corners of the House of Troubles knew that it was not time to contest them. The caravan musicians made a great song of entrance and the eleven gates of the Mourning Hold were thrown wide.

Ayem was accompanied by her husband-state, a flickering image that was channeled to her ever-changing female need. Around her were the Shouts, a guild now forgotten, who carried with them the whims of the people, for the Velothi then were still mostly good at heart. The Shouts were the counselors of Ayem and the country, though they sometimes quarreled and needed Seht to wring them into usefulness. Ayem approached Nerevar, who was by now adorned in the flags of House Indoril. He gifted her with the simulacrum of the netchiman's wife and the egg of Vivec inside.

Ayem said to Nerevar:

"Seht who is Azura has revealed that war is come and that the Hortator that shall deliver us will approach with a solution walking at his side."

Nerevar said:

"I have traveled out of my way to warn you of the deceit of our enemies, the Dwemer, but I have learned much on the journey and have changed my mind. This netchiman's wife you see at my side is a sword and a symbol and there is prophecy inside. It tells me that, like it, we must for a while be like he is and, as a people, cloaked in our former enemies, and to use their machines without shame."

At which Vivec spoke aloud:

"Boethiah-who-is-you wore the skin of Trinimac to cleanse the faults of Veloth, my Queen, and so it should be again. This is the walking way of the glorious."

Seht appeared out of a cloud of iron vapor and his minions made of their blood a chair. He sat beside Ayem and looked on the rebirth of mastery. Vivec said to them, his Triune:

"My rituals and ordeals and all the rhymes within,
Use no other motive than the revelation of my skin."

Ayem said:

"AYEM AE SEHTI AH VEHK. We are delivered and made whole, the diamond of the Black Hands is uncovered."

Seht said:

"Wherever so he treads, there is invisible scripture."

To which the Shouts were silent in sudden reading. Vivec then reached out from the egg all his limbs and features, merging with the simulacrum of his mother, gilled and blended in all the arts of the starwounded East, under water and in fire and in metal and in ash, six times the wise, and he became the union of male and female, the magic hermaphrodite, the martial axiom, the sex-death of language and unique in all the middle world. He said:

"Let us now guide the hands of the Hortator in war and its aftermath. For we go different, and in thunder. This is our destiny."

The ending of the words is ALMSIVI.
====
3498
The 36 Lessons: Sermon 9

By Vivec

Sermon Nine

Then came the war with the northern men, where Vivec did guide the Hortator into swift and tricky union with the Dwemer. The greatest demon chieftains of the frigid west were those listed below, five in unholy number.

HOAGA, the Mouth of Mud, who appeared as a great bearded king, had the powers of Marshalling and breathing the earth. On the battlefields, this demon would often be seen on the sidelines, eating the soil voraciously. When his men fell, Hoaga would fill their bodies back with it, whereupon they would rise again and fight, albeit slower. He had a Secret Name, Fenja, and destroyed seventeen Chimeri villages and two Dwemeri strongholds before being turned away.

CHEMUA, the Running Hunger, who appeared as a mounted soldier with full helm, had the powers of Heart Roaring and of sky sickening. He ate the Chimeri hero, Dres Khizumet-e, sending the spirit back to the Hortator as an assassin. Sometimes called First Blighter, Chemua could give clouds stomach aches and turn the rain of Veloth into bile. He destroyed six Chimeri villages before he was slain by Vivec and the Hortator.

BHAG, the Two-Tongued, who appeared as a great bearded king, had the powers of Surety and Form Change. His raiders were small in number, but ran amok in the west hinterlands, killing many Velothi trappers and scouts. He fell in a great debate with Vivec, for the warrior-poet alone could understand the northern man's two-layered speech, though ALMSIVI had to remain invisible during the argument.

BARFOK, Maid of Planes, who appeared as a winged human with lick-encrusted spear, had the powers of Event Denouement. Battles fought against her would always end in victory for Barfok, because she could shape outcomes by singing. Four Chimeri villages and two more Dwemeri strongholds were destroyed by her decision enforcement. Vivec had to stuff her mouth with his milk finger to keep her from singing Veloth into ruin.

YSMIR, the Dragon of the North, who always appears as a great bearded king, had powers innumerable and echoing. He was grim and dark and the most silent of the invading chieftains, though when he spoke villages were uplifted and thrown into the sea. The Hortator fought him unarmed, grabbing the Dragon's roars by hand until Ysmir's power throat bled. These roars were given to Vivec to bind into an ebony listening frame, which the warrior-poet placed on Ysmir's face and ears to drive him mad and drive him away.

"The coming forth and the driving away brings all things around. What I shall say next is unpleasant to record: HERMA-MORA-ALTADOON! AE ALTADOON!"

The ending of the words is ALMSIVI.
====
3499
The 36 Lessons: Sermon 10

By Vivec

Sermon Ten

You have discovered the tenth Sermon of Vivec, which was hidden in the words that came in the aftermath to the Hortator.

The evoker shall raise his left hand empty and open, to indicate he needs no weapons of his own. The coming forth is always hidden, so the evoker is always invisible or, better, in the skin of his enemies.

"The eyelid of the kingdom shall fill thirty and six folios, but the eye shall read the world."

By this the Hortator needs me to understand. The sword is an impatient signature. Write no contacts on the dead. Vivec says unto the Hortator remember the words of Boet-hi-ah:

We pledge ourselves to you, the Frame-maker, the Scarab: a world for us to love you in, a cloak of dirt to cherish. Betrayed by your ancestors when you were not even looking. Hoary Magnus and his ventured opinions cannot sway the understated, a trick worthy of the always satisfied. A short season of towers, a rundown absolution, and what is this, what is this but fire under your eyelid?

Shift ye in your skin, I say to the Trinimac-eaters. Pitch your voices into the color of bruise. Divide ye like your enemies, in Houses, and lay your laws in set sequence from the center, again like the enemy Corners of the house of Troubles, and see yourself thence as timber, or mud-slats, or sheets of resin. Then do not divide, for yet is the stride of SITHISIT quicker than the rush of enemies, and He will sunder the whole for the sake of a shingle.

For we go different, and in thunder. SITHISIT is the start of all true Houses, built against stasis and lazy slaves. Turn from your predilections, broken like false maps. Move and move like this. Quicken against false fathers, mothers left in corners weeping for glass and rain. Stasis asks merely for nothing, for itself, which is nothing, as you were in the eight everlasting imperfections.

Vivec says unto the Hortator remember the words of Vivec.

UNDERSTAND THAT SITHISIT STILL TRAVELS

Vivec says unto the Hortator remember the words of Vivec.

IN A PHOSPHORESCENT MIRROR OF THE SKY

Vivec says unto the Hortator remember the words of Vivec.

DROWNED AND SMILING

Vivec says unto the Hortator remember the words of Vivec.

INTERMITTENT HOPES ENOUGH

Vivec says unto the Hortator remember the words of Vivec.

TO ANSWER ALL THE THINGS

Vivec says unto the Hortator remember the words of Vivec.

NOT YET QUERIED

The ending of the words is ALMSIVI.
====
3500
The 36 Lessons: Sermon 11

By Vivec

Sermon Eleven

These were the days of Resdaynia, when Chimer and Dwemer lived under the wise and benevolent rule of the ALMSIVI and their champion the Hortator. When the gods of Veloth would retreat unto their own, to mold the cosmos and other matters, the Hortator would at times become confused. Vivec would always be there to advise him, and this is the first of the three lessons of ruling kings.

"The waking world is the amnesia of dream. All motifs can be mortally wounded. Once slain, themes turn into the structure of future nostalgia. Do not abuse your powers or they will lead you astray. They will become lost and resentful and finally become pregnant with the seed of folly. Soon you will be the grandparent of a broken state. You will be mocked. It will fall apart like a stone that recalls that it is really water.

"Keep nothing in your house that is neither needed or beautiful.

"Ordeals you should face unimpeded by the world of restriction. The splendor of stars is Ayem's domain. The selfishness of the sea is Seht's. I rule the middle air. All else is earth and under your temporal command. There is no bone that cannot be broken, except for the heart bone. You will see it twice in your lifetimes. Take what you can the first time and let us do the rest.

"There is no true symbolism of the center. The Sharmat will believe there is. He will feel that he can cause years of exuberance from sitting in the sacred, when really no one can leave that state and cause anything more but strife.

"There is once more the case of the symbolic and barren. The true prince that is cursed and demonized will be adored at last with full hearts. According to the Codes of Mephala there can be no official art, only fixation points of complexity that will erase from the awe of the people given enough time. This is a secret that hides another. An impersonal survival is not the way of the ruling king. Embrace the art of the people and marry it and by that I mean secretly have it murdered.

"The ruling king that sees in another his equivalent rules nothing.

"The secret of weapons is this: they are the mercy seat.

"The secret of language is this: it is immobile.

"The ruling king is armored head to toe in brilliant flame. He is redeemed by each act he undertakes. His death is only a diagram back to the waking world. He sleeps the second way. The Sharmat is his double, and therefore you wonder if you rule nothing.

"Hortator and Sharmat, one and one, eleven, an inelegant number. Which of the ones is the more important? Could you ever tell if they switched places? I can and that is why you will need me.

"According to the Codes of Mephala, there is no difference between the theorist and the terrorist. Even the most cherished desire disappears in their hands. This is why Mephala has black hands. Bring both of yours to every argument. The one-handed king finds no remedy. When you approach God, however, cut both of them off. God has no need of theory and he is armored head to toe in terror."

The ending of the words is ALMSIVI
====
3501
The 36 Lessons: Sermon 12

By Vivec

Sermon Twelve

As the Hortator pondered the first lesson of ruling kings, Vivec wandered into the Mourning Hold and found that Ayem was with a pair of lovers. Seht had divided himself again. Vivec then leapt through into their likenesses to observe, but he gained no secrets that he did not already know. He left a few of his own behind to make the journey worthwhile.

Then Vivec left the capital of Veloth and wandered far into the ash. He found a span of badlands to practice his giant-form. He made of his feet a less dense material than the divine to keep from falling waist-deep into the earth. At this point the First Corner of the House of Troubles, the Prince Molag Bal, made his presence known.

Vivec looked on the King of Rape and said:

"How very beautiful you are, that you do not join us."

And Molag Bal crushed the warrior-poet's feet, which were not invulnerable, and had legions cleave them off. Mighty fires from the Beginning Place were brought like nets to hold Vivec and he let them.

"I would prefer," he said, "some kind of ceremony if we are to be married."

And the legions that took the feet were summoned again and ordered to begin a banquet. Pomegranates sprang from the badlands and tents were raised. A throng of Velothi mystics came, reading the passages of the severed feet on the ground and weeping until the scriptures were wet.

"We must love each other briefly," Vivec said, "if at all. I am needed to counsel the Hortator in more important matters because the Dwemeri high priests stir up trouble. You may have my head for an hour."

Molag Bal rose up and extended six arms to show his worth. They were decorated in runes of seduction and its reverse. They were decorated in the annotated calendars of longer worlds. When he spoke, mating monsters fell out.

"Where must it go?" he said.

"I told you," Vivec said, "I am meant to be the teacher of the king of the earth. AE ALTADOON GHARTOK PADHOME."

With these magic words, the King of Rape added another: "CHIM," which is the secret syllable of royalty.

Vivec had what he needed from the Daedroth and so married him that day. In the hour that Bal had his head, the King of Rape asked for proof of love.

Vivec spoke two poems to show him such, but only the first is known:

I'm not sure just how much glass it took to make your hair
Twice as much, I am sure, as the oceans have to share
Hell, my sweet, is a fiction written by those who tell the truth
My mouth is skilled at lying and its alibi a tooth

The sons and daughters of Vivec and Molag Bal number in the thousands. The name of the mightiest is a string of power: GULGA MOR JIL HYAET AE HOOM.

The ending of the words is ALMSIVI.
====
3502
The 36 Lessons: Sermon 13

By Vivec

Sermon Thirteen

These were the days of Resdaynia, when Chimer and Dwemer lived under the benevolent rule of the ALMSIVI and their champion the Hortator. When the gods of Veloth would retreat unto their own, to mold the cosmos and other matters, the Hortator would at times become confused. Vivec would always be there to advise him, and this is the second of the three lessons of ruling kings:

"The secret syllable of royalty is this: (You must learn this elsewhere.)

"The temporal myth is man.

"The magical cross is an integration of the worth of mortals at the expense of their spirits. Surround it with the triangle and you begin to see the Triune house. It becomes divided into corners, which are ruled by our brethren, the Four Corners: BAL DAGON MALAC SHEOG. Rotate the triangle and you pierce the heart of the Beginning Place, the foul lie, the testament of the irrefutable-for-a-span. Above them all is the horizon where only one stands, though no one stands there yet. It is proof of the new. It is the promise of the wise. Unfold the whole and what you have is a star, which is not my domain, but not entirely outside my judgment. The grand design takes flight; it is transformed not only into a star but a hornet. The center cannot hold. It becomes devoid of lines and points. It becomes devoid of anything and so becomes a receptacle. This is its usefulness at the end. This is its promise.

"The sword is the cross and ALMSIVI is the Triune house around it. If there is to be an end I must be removed. The ruling king must know this, and I will test him. I will murder him time and again until he knows this. I am the defender of the last and the last. To remove me is to refill the heart that lay dormant at the center that cannot hold. I am the sword, Ayem the star, Seht the mechanism that allows the transformation of the world. Ours is the duty to keep the compromise from being filled with black sea.

"The Sharmat sleeps at the center. He cannot bear to see it removed, the world of reference. This is the folly of the false dreamer. This is the amnesia of dream, or its power, or its circumvention. This is the weaker magic and it is barbed in venom.

"This is why I say the secret to swords is the mercy seat. It is my throne. I am become the voice of ALMSIVI. The world will know me more than my sister and brother. I am the psychopomp. I am the killer of the weeds of Veloth. Veloth is the center that cannot hold. Ayem is the plot. Seht is the ending. I am the enigma that must be removed. These are why my words are armed to the teeth.

"The ruling king is to stand against me and then before me. He is to learn from my punishment. I will mark him to know. He is to come as male or female. I am the form he must acquire.

"Because a ruling king that sees in another his equivalent rules nothing."

This is what was said to the Hortator when Vivec was not whole.

The ending of the words is ALMSIVI.
====
3503
The 36 Lessons: Sermon 14

By Vivec

Sermon Fourteen

Vivec lay with Molag Bal for eighty days and eight, though headless. In that time, the Prince placed the warrior-poet's feet back and filled them with the blood of Daedra. In this way Vivec's giant-form remained forever harmless to good earth. The Pomegranate Banquet brought many spirits back from the dead so that the sons and daughters of the union had much to eat besides fruit.

The Duke of Scamps came while the banquet was still underway, and Molag Bal looked on the seven pennants with anger. The King of Rape had become necessary and therefore troubled for the rest of time. His legions and Kh-Utta's fell into open war, but the children of Molag Bal and Vivec were too elaborate in power and form.

The Duke of Scamps therefore became a lesser thing, as did all his own children. Molag Bal said to them: "You are the sons of liars, dogs, and wolf-headed women." They have been useless to summon ever since.

The holy one returned at last, Vehk, golden with wisdom. His head found its body had been tenderly used. He mentioned this to Molag Bal, who told him that he should thank the Barons of Move Like This, "For I have yet to learn how to refine my rapture. My love is accidentally shaped like a spear."

So Vivec, who had a grain of Ayem's mercy, set about to teach Molag Bal in the ways of belly-magic. They took their spears out and compared them. Vivec bit new words onto the King of Rape's so that it might give more than ruin to the uninitiated. This has since become a forbidden ritual, though people still practice it in secret.

Here is why: The Velothi and demons and monsters that were watching all took out their own spears. There was much biting and the earth became wet. And this was the last laugh of Molag Bal:

"Watch as the earth shall crack, heavy with so much power, that should have been forever unalike!"

Then that stretch of badlands that had been the site of the marriage fragmented and threw fire. And a race that is no more but that was terrible at the time to behold came forth. Born of the biters, that is all they did, and they ran amok across the lands of Veloth and even to the shores of Red Mountain.

But Vivec made of his spear a more terrible thing, from a secret he had bitten off from the King of Rape. And so he sent Molag Bal tumbling into the crack of the biters and swore forever that he would not deem the King beautiful ever again.

Vivec wept as he slew all those around him with his terrible new spear. He named it MUATRA, which is Milk Taker, and even the Chimeri mystics knew his fury. Anyone struck by Vivec at this time turned barren and withered into bone shapes. The path of bones became a sentence for the stars to read, and the heavens have never known children since. Vivec hunted down the biters one by one, and all their progeny, and he killed them all by means of the Nine Apertures, and the wise still hide theirs from Muatra.

The ending of the words is ALMSIVI.
====
3504
The 36 Lessons: Sermon 15

By Vivec

Sermon Fifteen

These were the days of Resdaynia, when Chimer and Dwemer lived under the wise and benevolent rule of the AMLSIVI and their champion the Hortator. When the gods of Veloth would retreat unto their own, to mold the cosmos and other matters, the Hortator would at times become confused. Vivec would always be there to advise him, and this is the third of the three lessons of ruling kings:

"The ruling king will remove me, his maker. This is the way of all children. His greatest enemy is the Sharmat, who is the false dreamer. You or he is the shingle, Hortator. Beware the wrong walking path. Beware the crime of benevolence. Behold him by his words."

I AM THE SHARMAT
I AM OLDER THAN MUSIC
WHAT I BRING IS LIGHT
WHAT I BRING IS A STAR
WHAT I BRING IS
AN ANCIENT SEA
WHEN YOU SLEEP YOU SEE ME
DANCING AT THE CORE
IT IS NOT A BLIGHT
IT IS MY HOUSE
I PUT A STAR
INTO THE WORLD'S MOUTH
TO MURDER IT
TEAR DOWN THE PYLONS
MY BLIND FISH
SWIM IN THE NEW
PHLOGISTON
TEAR DOWN THE PYLONS
MY DEAF MOONS
SING AND BURN
AND ORBIT ME
I AM OLDER THAN MUSIC
WHAT I BRING IS LIGHT
WHAT I BRING IS A STAR
WHAT I BRING IS
AN ANCIENT SEA

"You alone, though you come again and again, can unmake him. Whether I allow it is within my wisdom. Go unarmed into his den with these words of power: AE GHARTOK PADHOME [CHIM] AE ALTADOON. Or do not. The temporal myth is man. Reach heaven by violence. This magic I give to you: the world you will rule is only an intermittent hope and you must be the letter written in uncertainty."

The ending of the words is ALMSIVI.
====
3505
The 36 Lessons: Sermon 16

By Vivec

Sermon Sixteen

The Hortator wandered through the Mourning Hold, wrestling with the lessons he had learned. They were slippery in his mind. He could not always keep the words straight and knew that this was a danger. He wandered to find Vivec, his lord and master, the glory of the image of Veloth, and found him of all places in the Temple of False Thinking. There, clockwork shears were taking off Vivec's hair. A beggar king had brought his loom and was making of the hair an incomplete map of adulthood and death.

Nerevar said, "Why are you doing this, milord?"

Vivec said, "To make room for the fire."

And the Hortator could see that Vivec was out of sorts, though not because of the impending new power to come. The golden warrior-poet had been exercising his Water Face as well, learned from the dreughs before he was born.

Nerevar said, "Is this to keep you from the fire?"

Vivec said, "It is so that I may see with truth. It, and my place here at the altar of Padhome in the house of False Thinking, serve so that I may see beyond my own secrets. The Water Face cannot lie. It comes from the ocean, which is too busy to think, much less lie. Moving water resembles truth by its trembling."

Nerevar said, "I am afraid to become slipshod in my thinking."

Vivec said, "Reach heaven by violence then."

So to quiet his mind the Hortator chose from the Fight Racks an axe. He named it and moved on to the first moon.

There, Nerevar was greeted by the Parliament of Craters, who knew him by title and resented his presence, for he was to be a ruling king of earth and this was the lunar realm. They shifted around him in a pattern of entrapment.

"The moon does not recognize crowns or scepters," they said, "nor the representatives of kingdoms below, lion or serpent or mathematician. We are the graves of those that have migrated and become ancient countries. We seek no Queens or thrones. Your appearance is decidedly solar, which is to say a library of stolen ideas. We are neither tear nor sorrow. Our revolution succeeded in the manner that is was written. You are the Hortator and unwelcome here."

And so Nerevar carved at the grave ghosts until he was out of breath and their Parliament could make no new laws.

He said, "I am not of the slaves that perish."

Of the members of Parliament only a few survived the Hortator's attack.

A surviving Crater said, "Appropriation is nothing new. Everything happens of itself. This motif is by no means unassociated with hero myths. You have not acted with the creative impulse; you fall below the weight of destiny. We are graves but not coffins. Know the difference. You have only dug more and supplied no ghosts to reside within. Central to your claim is the predominance of frail events. To be judged by the earth is to sit on a throne of wonder why. Damage us more and you will find naught but the absence of our dead."

The ending of the words is ALMSIVI.
====
3506
The 36 Lessons: Sermon 17

By Vivec

Sermon Seventeen

"I am an atlas of smoke."

With this, Vivec became greater than he had been. These were the days of Resdaynia, when Chimer and Dwemer lived under the wise and benevolent rule of the ALMSIVI and their champion the Hortator.

"Seek me without effort for I take many shapes."

The Hortator was still trying to subdue the heavens with an axe. He was thrown out of the library of the sun by the power of Magnus. Vivec found him in a grub field outside of the swamps of the Deshaan Plain. They walked for a span in silence, for Nerevar had been humbled and Vivec still had mercy in his hand.

Soon they were walking across the eastern sea to the land of snakes and snow demons. Vivec wanted to show the Hortator the fighting styles of foreign tongues. They learned the idiom stroke from the pillow book of the Tsaesci king. It is shaped like the insight of this page. The Tsaesci serpents vowed to have their vengeance on the west at least three times.

They walked farther and saw the spiked waters at the edge of the map. Here the spirit of limitation gifted them with a spoke and bade them find the rest of the wheel.

The Hortator said, "The edge of the world is made of swords."

Vivec corrected him. "They are the bottom row of the world's teeth."

They walked to the north to the Elder Wood and found nothing but frozen bearded kings.

They came to the west where the black men dwelt. For a year they studied under their sword saints and then for another Vivec taught them the virtue of the little reward. Vivec chose a king for a wife and made another race of monsters which ended up destroying the west completely. To a warrior chief Vivec said:

"We must not act and speak as if asleep."

Nerevar wondered if there was anything to learn in the south but Vivec remained silent and only led them back to Red Mountain.

"Here," Vivec said, "is the last of the last. Within it the Sharmat waits."

But they both knew that the time was not ready to contest the Sharmat and so they engaged in combat with each other. Vivec marked the Hortator in this way for all of the Velothi to see. He sealed the wound with the blessing of Ayem-Azura. At the end of the battle, the Hortator found that he had gathered seven more spokes. He attempted to attach them and form a staff but Vivec would not let him, saying, "It is not the time for that."

Nerevar said, "Where did I find these?"

Vivec said that they had collected them from around the world, though some had come invisibly. "I am the wheel," he said, and took that shape. Before the emptiness at the center could live too long, Nerevar put in the spokes.

The ending of the words is ALMSIVI.
====
3507
The 36 Lessons: Sermon 18

By Vivec

Sermon Eighteen

Now Vivec felt that he had taught the Hortator as much as he could before the war with the Dwemer came. The warrior-poet decided he had to begin his Book of Hours at that point, because the world was about to bend with its age.

Vivec entered the Mourning Hold and announced to Ayem that he was going to fight nine monsters that had escaped the Muatra.

"I will return," he said, "to deal the last blow to the grand architect of the Dwemer."

Ayem said, "Out of nine you will find only eight, though they be mighty. The last is already destroyed by your decision to create the Book of Hours."

Vivec understood that Ayem meant himself.

"Why," she asked, "are you in doubt?"

Vivec knew that his doubt made him the sword of the Triune and so he did not feel shame or fear. Instead, he explained and these are the words:

"Can a member of the Invisible Gate become so archaic that its successor is not so much an improvement of the exact model, but rather a related model that is just needed more because of the currency of the world's condition? As the Mother, you do not have to worry, unless things in the future are so strange that even Seht cannot understand. Neither does the Executioner or the Fool, but I am neither.

"These ideals are not going to change in nature, even though they may change in representation. But, even in the west, the Rainmaker vanishes. No one needs him anymore.

"Can one oust the model not because the model is set according to an ideal but because it is tied to an ever-changing unconscious mortal agenda?"

This is what was said to Ayem when Vivec was whole. The wise shall not mistake this.

Ayem said, "This is why you were born of a netchiman's wife and destined to merge with the simulacrum of your mother, gilled and blended in all the arts of the star-wounded East, under water and in fire and in metal and in ash, six times the wise, to became the union of male and female, the magic hermaphrodite, the martial axiom, the sex-death of language and unique in all the middle world."

Vivec knew then why he would record his Book of Hours.

This sermon is forbidden.

In this world and others EIGHTEEN less one (the victor) is the magical disk, hurled to reach heaven by violence.

This sermon is untrue.

The ending of the world is ALMSIVI.
====
3508
The 36 Lessons: Sermon 19

By Vivec

Sermon Nineteen

Vivec put on his armor and stepped into a non-spatial space filling to capacity with mortal interaction and information, a canvas-less cartography of every single mind it has ever known, an event that had developed some semblance of a divine spark. He said, "From here I shall launch my attack on the eight monsters."

Vivec then saw the moths that would come from the starry heart, bringing with them dust more horrible than the ash of Red Mountain. He saw the twin head of a ruling king who had no equivalent. And eight imperfections rubbed into precious stones, set into a crown that looked like shackles, which he understood to be the twin crowns of the two-headed king. And a river that fed into the mouth of the two-headed king, because he contained multitudes.

Vivec then built the Provisional House at the Center of the Secret Door. From here he could watch the age to come. Of the House is written:

Cornerstone one has a finger
Buried under, pointing through
Dirt, slow low in the ground
North cannot be guessed,
And yet it is spirit-free

Cornerstone two has a tongue,
And even dust can be talkative,
Listen and you will see the love
The ancient libraries need

Cornerstone three has a bit of string,
Shaped like your favorite color,
A girl remembers who left it there
But she is afraid to dig it out,
And see what it is attached to

Cornerstone four has nine bones,
Removed carefully from a black cat,
Arranged in the fashion of this word,
Protecting us from our enemies

Your house is safe now
So why is it—
Your house is safe now
So why is it—

The ending of the words is ALMSIVI.
====
3509
The 36 Lessons: Sermon 20

By Vivec

Sermon Twenty

The first monster was actually two, having been born twice like his mother-father, Vivec. He was not the mightiest of the eight to escape Muatra, but his actions were the most worrisome. He was known as Moon Axle, and he harvested the leftover foibles of nature. This he did twice, as was said, and the second harvest always brought ruin or unwritten law. His aspect was faceted like a polyhedron.

No perils are mentioned in the finding of Moon Axle, but it was known that he was immune to spears, so Vivec had to use the sword not held against him. Before he took issue with the monster, the warrior-poet asked:

"How came you to be immune to spears?"

To which Moon Axle replied, "Mine is a dual nature, and protean. I am in fact made of many straight lines, though none last too long. In this way I have learned to ignore all true segments."

Luckily, the sword not held was curved and therefore could cut into Moon Axle, and before the sun was up he was bleeding from many wounds. Vivec did not slay him outright for to do so would keep the foibles of nature within him and not back where they belonged. Soon Vivec had traced geography right again, and Moon Axle was ready to be slain.

Vivec rose up in his giant-form, to be terrible to look upon. He reached into the west and pulled out a canyon, holding it like a horn. He reached east and ate a handful of nix-hounds. Blowing their spirits through the canyon made a terrible wail, not unlike an unsolved woman. He said:

"Let this overtake you," and Moon Axle was overtaken by the curvatures of stolen souls. They wrapped about the monster like resin, until finally he could not move, nor could his dual nature.
Vivec said, "Now you are solved," and pierced his child with Muatra. Moon Axle had been reduced to something static, and therefore shattered.

The lines of Moon Axle were collected by Velothi philosophers and taken into caves. There, and for a year, Vivec taught the philosophers how to turn the lines of his son into the spokes of mystery wheels. This was the birth of the first Whirling School. Before, there had only been the surface thought of fire.

Vivec looked at his first wheeling students and observed:

"Alike the egg-layered universe is this morbid possession of three-distant coverage, soul-wrecked and alive, like my name is alive. In this cloister you have discovered one walking path, hilled like a sword but more coarsened. So edged it is that it has to be whispered to keep the tongue from bleeding, where its signs evacuate their former meanings, like empires that tarry too long.

"The sword is estrangement from statesmanship.

"Look on the estimable lines of my son, now crafted star-wise, his every limb equidistant from the center. Is he solved because I will it so? There cannot be a second stage. Think on the theory that my existence promulgates the five elements and alike the egg-layered universe I am cause for great density. Here is a thought that can break the wagon's axle; here is another that can soar."

The ending of the words is ALMSIVI.
====
3510
The 36 Lessons: Sermon 21

By Vivec

Sermon Twenty-One

The Scripture of the Wheel, First:

"The Spokes are the eight components of chaos, as yet solidified by the law of time: static change, if you will, something the lizard gods refer to as the Striking. That is the reptile wheel, coiled potential, ever-preamble to the never-action."

Second:

"They are the lent bones of the Aedra, the Eight gift-limbs to SITHISIT, the wet earth of the new star our home. Outside them is the Aurbis, and not within. Like most things inexplicable, it is a circle. Circles are confused serpents, striking and striking and never given leave to bite. The Aedra would have you believe different, but they were givers before liars. Lies have turned them into biters. Their teeth are the proselytizers; to convert is to place oneself in the mouth of falsehood; even to propitiate is to be swallowed."

Third:

"The enlightened are those uneaten by the world."

Fourth:

"The spaces between the gift-limbs number sixteen, the signal shapes of the Demon Princedoms. It is the key and the lock, series and manticore."

Fifth:

"Look at the majesty sideways and all you see is the Tower, which our ancestors made idols from. Look at its center and all you see is the begotten hole, second serpent, womb-ready for the Right Reaching, exact and without enchantment."

Sixth:

"The heart of the second serpent holds the secret triangular gate."

Seventh:

"Look at the secret triangular gate sideways and you see the secret Tower."

Eighth:

"The secret Tower within the Tower is the shape of the only name of God, I."

The ending of the words is ALMSIVI.
====
3511
The 36 Lessons: Sermon 22

By Vivec

Sermon Twenty-Two

Then Vivec left the first Whirling School and went back to the space that was not a space. From the Provisional House he looked into the middle world to find the second monster, which was called the Treasure Wood Sword. Within years of the Pomegranate Banquet, it had become a lessoning tune to the lower Velothi houses. They preached of its power:

"The Treasure Wood Sword, splinter scintilla of the high and glorious! He who wields it becomes self-known!"

The warrior-poet appeared as a visitation in the ancestor alcove of House Mora, whose rose-worn prince of garlands was a hero against the northern demons. Vivec congregated with the bones. He said:

"A scavenger cannot acquire a silk sash and expect to discover the greater systems of its predecessor: perfect happiness is embraced only by the weeping. Give me back (and do so freely) what is barren of my marriage and I will not erase you from the thought realm of God. Your line has a notable enchantress that my sister Ayem is fond of and from her murky wisdom alone do I condescend to ask."

A bone-walker emerged from a wall. It had three precious stones set in its lower jaw, a magical practice of old. One was opal, the color of opal. The bone-walker bowed to the prince of the middle air and said:

"The Treasure Wood Sword will not leave our house. Bargains were made with the Black Hands Mephala, the greater shade."

Vivec kissed the first precious stone and said:

"Animal picture, rude-walker, go back to the lamp that stays lit in water and store no more messages of useless noise. Down."

He kissed the second precious stone and said:

"Proud residue, soon dispersed, serve no guarantees made in my fore-image and demand nothing of its under-skin. I am master evermore. Down."

He kissed the opal and said:

"Down I take thee."

And then Vivec withdrew into the hidden places and found the darkest mothers of the Morag Tong, taking them all to wife and filling them with undusted loyalty that tasted of summer salt. They became as black queens, screaming live with a hundred murderous sons, a thousand murderous arms, and a hundred thousand murderous hands, one vast moving event of thrusting-kill-laughter in alleys, palaces, workshops, cities and secret halls. Their movements among the holdings of the Ra'athim were as rippled endings, heaving between times, with all fates leading to swallowed knives, murder as moaning, God's holy rape-erasure of wet death.

The King of Assassins presented to Vivec the Treasure Wood Sword.

"Milord," the King of Assassins said. "The prince of House Mora is now fond of you, as well. I placed him in the Corner of Dagon. His eyes I set into a fire prayer for the wicked. His mouth I stuffed with birds."

The ending of the words is ALMSIVI.
====
3512
The 36 Lessons: Sermon 23

By Vivec

Sermon Twenty-Three

The Scripture of the Sword, First:

"The sword, treated as a delicate meal, is the Symbolic Collage. It serves you well in the first half of life. Name one dynasty that knows this not."

Second:

"The unity of my approach is understood by the immobile warrior. True eyes are acquired. Rejoice as my own subjects and realms. I build for you a city of swords, by which I mean laws that cut the people who live there into better shapes."

Third:

"Girls burn their dresses on my arrival if I am armored. They crawl to me as bled pilgrims. Minor spirits die without trace. Follow me of all the ALMSIVI if you are to mark your days with killing. AE ALTADOON, the third law of weaponry."

Fourth:

"The immobile warrior is never fatigued. He cuts sleep holes in the middle of a battle to regain his strength."

Fifth:

"Instinct is not reflex action, but mini-miracles held in reserve. I am the welfare that decides which warrior will emerge. Beg not for luck. Serve me to win."

Sixth:

"The span of the apparently inactivated is your love of the absolute. The birth of God from the netchiman's wife is the abortion of kindness from love."

Seventh:

"The true sword is able to cut chains of generations, which is to say, the creation myths of your enemies. Look on me as the exiled garden. All else is uncut weed."

Eighth:

"I give you an ancient road tempered by the second walking way. Your hands must be huge to wield any sword the size of an ancient road, and yet he who is of right stature may irritate the sun with only a stick."

The ending of the words is ALMSIVI.
====
3513
The 36 Lessons: Sermon 24

By Vivec

Sermon Twenty-Four

Then Vivec left the house of assassins and went back to the space that was not a space. From the Provisional House he looked into the middle world to find the third monster, called Horde Mountain. It was made of modular warriors running free but spaced according to pattern, and from the highest warrior who could cut clouds they spread out beneath him like a tree, a skirt whose bottom circle was an army that ran through the ash.

Vivec admired the cone-shape of his child and remembered with joy the whirlwind of fighting styles that instructed him during the days before life.

Vivec moved into Veloth, saying, "Onus."

But before he could even get within sword-span of the monster, a trio of lower houses had trapped Horde Mountain in a net of doubtful doctrine. When they saw their lord, the Velothi cheered.

"We are happy to serve you and win!" they said.

Vivec smiled at those brave souls around him and summoned celebration demons to cleave unto the victors. There was a great display of love and duty around the netted monster, and Vivec was at the center with a headdress made of mating bones. He laughed and told mystical jokes and made the heads of the three houses marry and become a new order.

"You shall forever be now my Buoyant Armigers," he said.

Then Vivec pierced Horde Mountain with Muatra and made of it all a big bag of bones. At the touch of his right hand the net became right scripture and he threw it all northeasterly. The contents spread out like sugar-glows and Vivec and the Buoyant Armigers ran under it laughing.

Finally the bones of Horde Mountain landed and became the foundation stones for the City of Swords, which Vivec named after his own sigil, and the net fell across it all and between, or became as bridges between bones, and since its segments had been touched by his holy wisdom they became the most perfect of all city streets in the known worlds.

Throngs of Velothi came to the new city and Ayem and Seht gave it their blessing. The streets were filled with laughter and love and the strength of tree-shaped enemy children.

Ayem said:

"To my sister-brother's city I give the holy protection of House Indoril, whose powers and thrones know no equal under heaven, wherefrom came the Hortator."

Seht said:

"To my sister-brother's city I give safe passage through the dark corners still left of Molag Bal, and I give it this spell as well: SO-T-HA SIL, which is my name to the mighty. It will protect the lost unless their flight is on purpose and fill all the roads and alleys with the mystery paths of civilization, and give the city a mind and make of it a conduit to the full concentrate of the ALMSIVI."

Thus was founded the city of Vivec in the days of Resdaynia.

The ending of the words is ALMSIVI.
====
3514
Mudcrab Order Request

Some consider mudcrab to be the food of the common folks—the staple of a peasant. This is truly uninspired—such a versatile food is as essential to Tamriel as massive wheels of cheese.

I plan to compile the finest mudcrab recipes of Abah's Landing for publication. As such, I require a barrel of mudcrab meat to be delivered daily.

Not only will you be promoting local culture with your contribution, but I will also provide the typical payment for your services.

—Master Chef He-Cuts-the-Flesh
====
3515
To My Unknown Benefactor

Sir or Madam,

I do not understand why these small valuables have begun to show up at my doorstep, but I must say you have improved my standard of living substantially. What you ask for in return, however, is not within my power to give.

If I were to tell you, for example, about the caravan leaving my city along the northern trail at dawn a week from today, I think I would be in fear for my position. And informing you that each of the merchants of my city transport their safebox contents to the bank on the third day of every week would be a confidence I should not dare reveal.

I trust we understand one another.

—E
====
3516
Litany of Blood

Woe unto they, Night Mother, those born to Anu.

From beyond death's prison, I offer those who meet my unshriven gaze with your blade's cold caress.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Skywatch, I offer she who reflects the heavens in her gaze and dress, drifting from dance to dance.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Elden Root, I offer he who is as aged and gnarled as the trees, his back bowed but not bent.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Marbruk, I offer she who surveys the market beneath an auburn veil and keeps silver close to her heart.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Vulkwasten, I offer she who sweeps away the seasons with straw and the swish of her tail.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Rawl'kha, I offer he who clothes his stripes of brown with stripes of gold.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Davon's Watch, I offer he who is silver, ash, and fire, draped in copper filigree.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Mournhold, I offer she who marches beneath a red crest and wields winding steel.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Stormhold, I offer she who is caked in mud but wears a halo of bone, bright and untouched by mire.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Windhelm, I offer she who bears time at her waist, but for whom age has not robbed her golden crown.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Riften, I offer he whose arms are coiled and stained with the ink and weeds of the sea.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Daggerfall, I offer he whose dress is as cool as his demeanor and pate as barren as his heart.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Wayrest, I offer she who peers from behind a crimson curtain and marred her face to hide her nature.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Shornhelm, I offer she who greets death as a sister, her smile joyless and unflinching.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Sentinel, I offer he who leaves a trail of neat black ropes dangling over a golden cage.

You will know them by their eye.

* * *
Prey to thee, Dread Father, those born to Anu.

From Evermore, I offer she whose heart bears many scars, but does not fear to wear them proudly.

You will know them by their eye.
====
3517
Litany of Blood Fulfilled

Prey to thee, Dread Father, those born to Anu.

Pray from we, Night Mother, those born from you.

I offer they whom anathema sought to hide.

You will know them by their eye.

Hail, for in blood they weep.
====
3518
The 36 Lessons: Sermon 25

By Vivec

Sermon Twenty-Five

The Scripture of the City:

"All cities are born of solid light. Such is my city, his city.

"But then the light subsides, revealing the bright and terrible angel of Veloth. He is in his pre-chimerical form, demonic VEHK, gaunt and pale and beautiful, skin stretched painfully thin on bird's bones, feathered serpents encircling his arms. His wings are spread out behind him, their red and yellow ends like razors in the sun. The wispy mass of his fire hair floats as if underwater, milky in the nimbus of light that crowns his head. His presence is undeniable, the awe too much to bear.

"This is God's city, different from others. Cities from foreign countries put their denizens to sleep and walk to the star-wounded East to pay homage to me. The capital of the northern men, crusty with eon's ice, bows before Vivec the city, me it together.

"Self-thought streets rush through tunnel blood. I have rebuilt myself. Hyper eyed signposts along my traffic arm, soon to be an inner sea. My body is crawling with all gathered to see me rising up like a monolithic instrument of pleasure. My spine is the main road to the city that I am. Countless transactions are taking place in veins and catwalks and the roaming, roaming, roaming, as they roam over and through and add to me. There are temples erected along the hollow of my skull and I will ever wear them as a crown. Walk across the lips of God.

"They add new doors to me and I become effortlessly trans-immortal with the comings and goings and the stride-heat of the market where I am traded for, yell of the children hear them play, scoffed at, amused, desired, paid for in native coin, new minted with my face on one side and my city-body on the other. I stare with each new window. Soon I am a million-eyed insect dreaming.

"Red-sparking war trumpets sound like cattle in the ribcage of shuffling transit. The heretics are destroyed on the plaza knees. I flood over into the hills, houses rising like a rash, and I never scratch. Cities are the antidotes to hunting.

"I raise lanterns to light my hollows, lend wax to the thousands the candlesticks that bear my name again and again, the name innumerable, shutting in, mantra and priest, god-city, filling every corner with the naming name, wheeled, circling, running river language giggling with footfalls mating, selling, stealing, searching, and worry not ye who walk with me. This is the flowering scheme of the Aurbis. This is the promise of the PSJJJJ: egg, image, man, god, city, state. I serve and am served. I am made of wire and string and mortar and I accede my own precedent, world without am."

The ending of the words is ALMSIVI.
====
3519
The 36 Lessons: Sermon 26

By Vivec

Sermon Twenty-Six

Then Vivec left his architectural rapture and went back to the space that was not a space. From the Provisional House he looked into the middle world to find the fourth monster, called The Pocket Cabal.

The monster hid itself in the spell-lists of the great Chimeri wizards of the extreme east, where the Emperor Parasols grow wild. Vivec disguised himself as a simple traveler, but radiated a tenuous sense-fabric so that the wizards would seek him out. Of Muatra he made a simple walking dwarf.

Before long the invisible one was among the libraries of the east, feeding the essential words of The Pocket Cabal to his walking dwarf and then running when the magic would fail. After a year or two of this thievery, Muatra was sick to its stomach, and the walking dwarf exploded near the slave pens of a wizard's tower. The Pocket Cabal then slipped itself into the mouths of the slaves and hid again.

Vivec then watched as the slaves erupted into babble and breaking magic. They rattled their cages and sung out half-hymns that formed into forbidden and arcane knowledge. Litany fiends appeared and drank from the excess. Grabbers from the Adjacent Place came into the world sideways, the slave talking having disrupted the normal non-cardinal points.

So of course a giant bug appeared, with the greatest eastern wizard inside it. He could see past Vivec's disguise and knew of the warrior-poet's divinity but he thought himself so powerful that he talked harshly:

"See what you have wrought, silly Triune! Columns of nonsense and litany fiends! I cannot believe how reason or temperance can be made whole again due to your eating, eating, eating! Consort with more demons, why don't you?"

Vivec stabbed the wizard through his soul.

The giant bug harness fell on the slave cages and the slaves ran about free and reckless, too reckless more with pregnant words. Colors bent into the earth. Vivec created a dome-head demon to contain it all.

"The Pocket Cabal is therefore interred here forever. Let this be a cursed land where sorcery is broken and maligned."

Then he picked up Muatra by the beard and left the ghostly hemisphere of the dome-head demon. On its boundaries, Vivec placed a warning and a song of entrance that contained errors in it. With mock bones of half-dead Muatra he created the tent poles of a fortress-theory and fatal languages were imprisoned for all time.

Seht appeared and looked on what his brother-sister had created. The Clockwork King said:

"Of the eight monsters, this is the most confusing. May I treasure it?"

Vivec gave Seht leave to do so, but told him never to release The Pocket Cabal into the middle world. He said:

"I have hidden secrets in my travels here and made a likeness of Muatra to ward against the unwise. Under this dome, the temporal myth is no longer man."

The ending of the words is ALMSIVI.
====
3520
The 36 Lessons: Sermon 27

By Vivec

Sermon Twenty-Seven

The Scripture of the Word, First:

"All language is based on meat. Do not let the sophists fool you."

Second:

"The third walking path explores hysteria without fear. The efforts of madmen are a society of itself, but only if they are written. The wise may substitute one law for another, even into incoherence, and still say he is working within a method. This is true of speech and extends to all scripture."

Third:

"Do not go to the realm of apology for absolution. Beyond articulation, there is no fault. The Adjacent Place, where the Grabbers live, is the illusion of the vocal or the middle realms of thought, by which I mean the constructed. This is how I stole the certainty of the Chancellor of Exactitude, perfect to look upon from every angle. When you come out of the vocal, you can never be certain."

Fourth:

"The truest body of work is made up of silence: as in the silence that results from no reference. By the word I mean the dead."

Fifth:

"The first meaning is always hidden."

Sixth:

"The realm of apology is perfection and impossible to attack. Thus, the wise avoid it. Trinity in unity is the world and word of action: the third walking path."

Seventh:

"The sage who suppresses his best aphorism: cut off his hands, for he is a thief."

Eighth:

"The clothes of the broken map are worn only by fools and heretics. The map is an exit for laziness. It is the dusty tongue, which is to say the given chart that most take as a story that is complete. No word is true until it is eaten."

The ending of the words is ALMSIVI.
====
3521
The 36 Lessons: Sermon 28

By Vivec

Sermon Twenty-Eight

Then Vivec left Seht to look after the dome-head demon and went back to the space that was not a space. From the Provisional House he looked into the middle world to find the fifth monster, called The Ruddy Man.

When the dreughs ruled the world, the Daedroth Prince Molag Bal had been their chief. He took a different shape then, spiny and armored and made for the sea. Vivec, in giving birth to the many spawn of his marriage, had dropped an old image of Molag Bal into the world: a dead carapace of memory. It would not have been a monster if a Velothi child had not wanted to impress his village by wearing it.

The Ruddy Man, of the eight monsters, was the least complicated. He made those who wore him into mighty killers and nothing more. He existed in the physical. Only geography makes him special.

When Vivec found him near the boy's village, anon Gnisis, there was a violent clash of arms and an upheaval of the earth. Their battle created the West Gash. Wanderers that still go there hear still the sounds of it: sword across the crust, the grunt of God, the snapping of his monster child's splintered legs.

After his victory, Vivec took the shell of The Ruddy Man to the dreughs that had modified his mother. The Queen of Dreughs, whose name is not easy to spell, was in a period of self-incubation. Her wardens took the gift from Vivec and promised to guard it from the surface world. This is the first account of dreughs being liars.

In ten years, The Ruddy Man appeared again, this time near Tear, worn by a wayward shaman who followed the House of Troubles. Instead of guarding it, the dreughs had imbued the living armor with mythic inflexibility. It molted soon after skill-draping the shaman and stretched his bones to the five corners.

When Vivec met the monster in battle again he saw the remains of three villages dripping from its feet. He took on his giant form and slew The Ruddy Man by way of the Symbolic Collage. Since he no longer trusted the Altmer of the sea, Vivec gave the carapace of the monster to the devout and loyal mystics of the Number Room. He told them:

"You may make of The Ruddy Man a philosopher's armor."

The mystics began by wrapping one of their sages in the shells, a series of flourishes by two supra numerates, one hormonally tall and the other just under his arms. They ran around the carapace and through each other, applying holy resin drawn from the carcasses of the now-useless numbers between twelve and thirteen. Golden straws were quickly stuck through the mythic epidermal so the sage could breathe. After the ceremonial etchings were drawn into hardening resin, long lists of dead names and equations whose solutions were to be found in the mouth of the Chimer inside, there came the illuminations, inscribed by the bright, terrible fingernail of Vivec. From the nail's tip flowed a searing liquid, filling the grooves of the ceremonial etchings. They bled out to form veined patterns about the sage-shell that theologians would decipher forever after.

The ending of the words is ALMSIVI.
====
3522
The 36 Lessons: Sermon 29

By Vivec

Sermon Twenty-Nine

The Scripture of the Numbers:

1. The Dragon Break, or the Tower. 1
2. The Enantiomorph. 68
3. The Invisible Gate, ALMSIVI. 112
4. The Corners of House of Troubles. 242
5. The Corners of the World. 100
6. The Walking Ways. 266
7. The Sword at the Center. 39
8. The Wheel, or the Eight Givers. 484
9. The Missing. 11
10. The Tribes of the Altmer. 140
11. The Number of the Master. 102
12. The Heavens. 379
13. The Serpent. 36
14. The King's Cough. 32
15. The Redeeming Force. 110
16. The Acceptable Blasphemes. 12
17. The Hurling Disk. 283
18. The Egg, or Six Times the Wise.
19. The Provisional House. 258
20. The Lunar Lattice. 425
21. The Womb. 13
22. Unknown. 453
23. The Hollow Prophet. 54
24. The Star Wound. 44
25. The Emperor. 239
26. The Rogue Plane. 81
27. The Secret Fire. 120
28. The Drowned Lamp. 8
29. The Captive Sage. 217
30. The Scarab. 10
31. The Listening Frame. 473
32. The False Call. 7
33. The Anticipations. 234
34. The Lawless Grammar. 2
35. The Prison-Shirt. 191
36. The Hours. 364

"The presence of deaf witness, this is what the numbers are. They hang onto the Aurbis as the last nostalgia of their godhood. The effigies of numbers are their current applications; this is folly, as above. To be affixed to a symbol is too, too certain."

The ending of the words is ALMSIVI.
====
3523
The 36 Lessons: Sermon 30

By Vivec

Sermon Thirty

Then Vivec left the mystics of the Number Room and went back to the space that was not a space. From the Provisional House he looked into the middle world to find the sixth monster, called City-Face. He was vexed when he could not find it and went back to the Mourning Hold in secret anger, killing a mystic that asked about higher order.

Nerevar, the Hortator, witnessed this and said, "Why do this, milord? The mystics look to you for guidance. They work to make your temple better stoned."

Vivec said, "No one knows what I am."

The Hortator nodded and went back to his studies.

Here is how City-Face hid from his mother-father: it had been born named as Ha-Note, a bare urge of power, an esoteric wind nerve tuned to the frequency of huddled masses. It found root in villages and multiplied, finding in the minds of the settled a veiled astrology, the star charts of culture, and this resonance made its head swim. Ha-Note moved sideways into the Adjacent Place, growing and unbeknownst. Above the vocal, it trembled with new emotions, immortal ones, absorbing more than the thirty known to exist in the middle world. When Ha-Note became gravely homesick, the Grabbers took it.

A Grabber said, "New emotions to the lonely occur only of madness. This thing is gone. It is ours now."

Grabbers had never made a city of their own, and their glimpse of Vivec's, which shone with holiness through all the spheres, had taken their attention.

"Under this reason did the issue of Vehk slide into our realm, drawn by our coveting, hidden in loss. We shall build our tower-hope upon its face."

Now many years had passed in Resdaynia, and the high priests of the Dwemer were building something alike as Vivec and alike as the new Ha-Note of the Grabbers. The Hortator was engaged with an army of theirs that had become too brave, talking foolish words, and Nerevar helped destroy them with the help of the orphan legion of Ayem. When he went to give trophy to Vivec, he saw his lord under attack by the City-Face. The monster was saying this:

"Here we are to replace your city, Vehk and Vehk. We are from the place of the more-than-known emotions, and our citizenry has died from it. Two things we came for, but can stay for only one. Either we ask you to correct our error of culture, or merely take yours by dint of force. The second is easiest, we think."

Vivec sighed.

"You would replace my direction," he said. "I weary of this, though I wanted to kill you an age before. Resdaynia is fallen ill, and I have no time for one more imaginary analogy of an unknown incident. Here, take this."

At which he touched the tower-hope of the City-Face and corrected the error of the Grabbers.

"And this."

At which he stabbed the heart of the City-Face with the Ethos Knife, which is to say RKHT AI AE ALTADOON AI, the short blade of proper commerce.

The ending of the words is ALMSIVI.
====
3524
The 36 Lessons: Sermon 31

By Vivec

Sermon Thirty-One

Many more years passed in Resdaynia, and the high priests of the Dwemer were almost ready to make war on the rulers of Veloth. The Hortator had become the husband of Ayem during this time, and the first saint of the Triune way. Vivec had tired of fighting his sons and daughters, and so took a respite from trying to find them.

The Hortator said to his wife, "Where is Vivec, my teacher? I love him still, though he grows cold. His lamentations, if I may call them that, have changed the skin of the whole country. He is hardly to be found anywhere in Veloth of late. The people grow dark because of it."

And Ayem took mercy on her troubled husband and told him that the sword of the Triune had been fighting minor monsters stirred up by the Dwemer as they worked on their brass siege machines. She took the Hortator inside her and showed him where his master was.

ALMSIVI, or at least that aspect that chose to be Vivec, sat in the Litany Hall of the False Thinking Temple after his battle with the Flute-and-Pipe Ogres of the West Gash. He began writing, again, in his Book of Hours. He had to put on his Water Face first. That way he could separate the bronze of the Old Temple from the blue of the New and write with happiness. Second, he had to take another feather from the Big Moon, further rendering it dead. That way he could write about mortals with truth. Third, he recalled the Pomegranate Banquet, where he was forced to marry to Molag Bal with wet scriptures to cement his likeness as Mephala and write with black hands. He wrote:

The last time I heard his voice, showing the slightest sign of impatience, I learned to control myself and submit to the will of others. Afterwards, I dared to take on the sacred fire and realized there was no equilibrium with the ET'ADA. They were liars, lost roots, and the most I can do is to be an interpreter into the rational. Even that fails the needs of the people. I sit on the mercy seat and pass judgment, the waking state, and the phase aspect of the innate urge. Only here can I doubt, in this book, written in water, broadened to include evil.

Then Vivec threw his ink on this passage to cover it up (for the lay reader) and wrote instead:

Find me in the blackened paper, unarmored, in final scenery. Truth is like my husband: instructed to smash, filled with procedure and noise, hammering, weighty, heaviness made schematic, lessons learned only by a mace. Let those that hear me then be buffeted, and let some die in the ash from the striking. Let those that find him find him murdered by illumination, pummeled like a traitorous house, because, if an hour is golden, then immortal I am a secret code. I am the partaker of the Doom Drum, chosen of all those that dwell in the middle world to wear this crown, which reverberates with truth, and I am the mangling messiah.

The ending of the words is ALMSIVI.
====
3525
The 36 Lessons: Sermon 32

By Vivec

Sermon Thirty-Two

The Scripture of the Mace, First:

"The pleasure of annihilation is the pleasure of disappearing into the unreal. All those that would challenge the sleeping world will seek membership in this movement. I denounce the alienation of the Cloven Duality with a hammer."

Second:

"Take from me the lessons as a punishment for being mortal. To be made of dirt is to be treated as such by your jailers. This is the key and the lock of the Daedra. Why do you think they escaped the compromise?"

Third:

"Velothi, your skin has become the pregnant darkness. My brooding has brought this on. Remember that Boethiah asked you to become the color of bruise. How else to show yourselves people of the exodus into the vital: pain?"

Fourth:

"The sage who is not an anvil: a conventional sentence and nothing more. By which I mean dead, the fourth walking way."

Fifth:

"A proper comprehension of the virtues: stage-managed and to be murdered."

Sixth:

"In the end, rejoice as a hostage released from drumming torment but that savors his wound. The drum breaks and you find it to be a nest of hornets, which is to say: your sleep is over."

Seventh:

"The suspicious is spectacle and the lie is only a theoretical inspiration."

Eighth:

"But then why, you ask, do the Daedra wish to meddle with the Aurbis? It is because they are the radical critique, essential as all martyrs. That some are more evil than others is not an illusion. Or rather, it is a necessary illusion."

The ending of the words is ALMSIVI.
====
3526
The 36 Lessons: Sermon 33

By Vivec

Sermon Thirty-Three

Then Vivec left the Litany Hall of the False Thinking Temple, where he had brooded for so long creating the scripture of the pounding light, and went back to the space that was not a space. From the Provisional House he looked into the middle world to find the seventh monster, called Lie Rock.
Lie Rock was born of Vivec's Second Aperture and was thrown out of the Pomegranate Banquet by a member of the Sweeps, another forgotten guild. The Sweep did not take it for the monster that it was and so he did not expect it to fly from his hand and into the heavens.

"I am born of golden wisdom and powers that should have forever been unalike! With this nature I am invited into the Hidden Heaven!"

By which he meant the Scaled Blanket, made of not-stars, whose number is thirteen. Lie Rock became full of foolishness, haggling with the Void Ghost who hides in the religions of all men. The Void Ghost said:

"Stay with me a full hundred years and I will give you a power that no divinity will dare disobey."

But before the hundred years was up, Vivec was already looking for Lie Rock and found him. 

"Stupid stone," Vivec said. "To hide in the Scaled Blanket is to make a mark on nothing. His bargains are only for ruling kings!"

So Vivec sent the Hortator to the heavens to shave Lie Rock asunder by the named axe. Nerevar made peace with the south-pole-star of thieving and the north-pole-star of warriors and the third-pole-star, which existed only in the ether, which was governed by the apprentice of Magnus the sun. They gave him leave to wander among their charges and gave him red sight by which to find Lie Rock in the Hidden Heaven.

By chance, Nerevar met the Void Ghost first, who told him that he was in the wrong place to which the Hortator said, "Me or you?" and the Void Ghost said both. This sermon does not tell what else was said between these masters.

Lie Rock, however, used the confusion to launch his own attack on the city-god, Vivec. He was hastened by all three of the black guardians, who wanted him swiftly gone, though they meant no hostility to the lord of the middle air.

The citizenry of Vivec screamed as they saw a shooting star come down out of the sky hole like a toll-road of hell. But Vivec merely raised his hand and froze Lie Rock just above the city and then he pierced the monster with Muatra.

(The practice of piercing the Second Aperture is now forbidden.)

When Nerevar returned, he saw the frozen comet above his lord's city. He asked whether or not Vivec wanted it removed.

"I would have done so myself if I wanted, silly Hortator. I shall keep it there with its last intention intact, so that if the love of the people of this city for me ever disappear, so shall the power that holds back their destruction."

Nerevar said, "Love is under your will only."

Vivec smiled and told the Hortator that he had become a Minister of Truth.

The ending of the words is ALMSIVI.
====
3527
The 36 Lessons: Sermon 34

By Vivec

Sermon Thirty-Four

Then Vivec left the Ministry of Truth and went back to the space that was not a space. From the Provisional House he looked into the middle world to find the eighth and final and mightiest monster, called GULGA MOR JIL and more. The wise must look elsewhere for this string of power.

Vivec called to his side the Hortator and this was the first time that Nerevar had ever been to the Provisional House. He had the same vision that Vivec had so many years ago: that of the two-headed ruling king.

"Who is that?" he wondered.

Vivec said, "The red jewel of conquest."

Nerevar, perhaps because he was frightened, became vexed at his lord's answer. "Why are you always so evasive?"

Vivec told the Hortator that to be otherwise was to betray his nature.

Together they moved into the middle world, to a village near where Vivec had been found by Ayem and Seht. The eighth monster was there, but he did not act much like a monster. He sat with his legs in the ocean and with a troubled look on his face. When he saw his mother-father, he asked why he should have to die and return to oblivion.

Vivec told the eighth monster that to be otherwise was to betray his nature. Since this did not seem to satisfy the monster and Vivec still had a touch of Ayem's mercy he said:

"The fire is mine: let it consume thee,
And make a secret door
At the altar of Padhome,
In the House of Boet-hi-Ah
Where we become safe
And looked after."

The monster accepted Muatra with a peaceful look and his bones became the foundation for the City of the Dead, anon Narsis.

Nerevar put away his axe, which he had at the ready, and frowned.

"Why," he said, "did you ask me to come if you knew the eighth monster would give in so easily?"

Vivec looked at the Hortator for a long time.

Nerevar understood. "Do not betray your nature. Answer as you will."

Vivec said, "I brought you here because I knew the mightiest of my issue would succumb to Muatra without argument, if only I gave him consolation first."

Nerevar looked at Vivec for a long time.

Vivec understood. "Say the words, Hortator."

Nerevar said, "Now I am the mightiest of your children."

Let this sermon be consolation to those who read it that are destined to die.

The ending of the words is ALMSIVI.
====
3528
The 36 Lessons: Sermon 35

By Vivec

Sermon Thirty-Five

The Scripture of Love:

"The formulas of proper Velothi magic continue in ancient tradition, but that virility is dead, by which I mean at least replaced. Truth owes its medicinal nature to the establishment of the myth of justice. Its curative properties it likewise owes to the concept of sacrifice. Princes, chiefs, and angels all subscribe to the same notion. This is a view primarily based on a prolific abolition of an implied profanity, seen in ceremonies, knife fighting, hunting, and the exploration of the poetic. On the ritual of occasions, which comes to us from the days of the cave glow, I can say nothing more than to loosen your equation of moods to lunar currency. Later, and by that I mean much, much later, my reign will be seen as an act of the highest love, which is a return from the astral destiny and the marriages between. By that I mean the catastrophes, which will come from all five corners. Subsequent are the revisions, differentiated between hope and the distraught, situations that are only required by the periodic death of the immutable. Cosmic time is repeated: I wrote of this in an earlier life. An imitation of submersion is love's premonition, its folly into the underworld, by which I mean the day you will read about outside of yourself in an age of gold. For on that day, which is a shadow of the sacrificial concept, all history is obliged to see me for what you are: in love with evil. To keep one's powers intact at such a stage is to allow for the existence of what can only be called a continual spirit. Make of your love a defense against the horizon. Pure existence is only granted to the holy, which comes in a myriad of forms, half of them frightening and the other half divided into equal parts purposeless and assured. Late is the lover that comes to this by any other walking way than the fifth, which is the number of the limit of this world. The lover is the highest country and a series of beliefs. He is the sacred city bereft of a double. The uncultivated land of monsters is the rule. This is clearly attested by ANU and his double, which love knows never really happened. Similarly, all the other symbols of absolute reality are ancient ideas ready for their graves, or at least the essence of such. This scripture is directly ordered by the codes of Mephala, the origin of sex and murder, defeated only by those who take up those ideas without my intervention. The religious elite is not a tendency or a correlation. They are dogma complemented by the influence of the untrustworthy sea and the governance of the stars, dominated at the center by the sword, which is nothing without a victim to cleave unto. This is the love of God and he would show you more: predatory but at the same time instrumental to the will of critical harvest, a scenario by which one becomes as he is, of male and female, the magic hermaphrodite. Mark the norms of violence and it barely registers, suspended as it is by treaties written between the original spirits. This should be seen as an opportunity, and in no way tedious, though some will give up for it is easier to kiss the lover than become one. The lower regions crawl with these souls, caves of shallow treasures, meeting in places to testify by way of extension, when love is only satisfied by a considerable (incalculable) effort."

The ending of the words is ALMSIVI.
====
3529
The 36 Lessons: Sermon 36

By Vivec

Sermon Thirty-Six

For these were the days of Resdaynia, when Chimer and Dwemer lived under the wise and benevolent rule of the ALMSIVI and their champion the Hortator, though the Dwemer had become foolish and challenged their masters.

Out of their fortresses they came with golden ballistae that walked and mighty atronachs and things that spat flame and things that made killing songs. Their king was Dumac Dwarf-Orc, but their high priest was Kagrenac the Blighter.

Under mountains and over them the war with the Dwemer was raged, and then came the northern men to help Kagrenac and they brought Ysmir again.

Leading the armies of the Chimer was the slave that would not perish, the Hortator Nerevar, who had traded his axe for the Ethos Knife. He slew Dumac at Red Mountain and saw the heart bone for the first time.

Men of brass destroyed the eleven gates of the Mourning Hold and behind them came the Dwemeri architects of tone. Ayem threw down her cloak and became the Face-Snaked Queen of the Three in One. Those that looked upon her were overcome by the meanings of the stars.

Under the sea, Seht stirred and brought the army he had been working on in the castles of glass and coral. Clockwork dreughs, mockeries of the Dwemeri war machines, rose up from the seas and took their counterparts back beneath, where they were swallowed forever by the sea.

Red Mountain exploded as the Hortator went too far inside, seeking the Sharmat.

Dwemeri high priest Kagrenac then revealed that which he had built in the image of Vivec. It was a walking star, which burnt the armies of the Triune and destroyed the heartland of Veloth, creating the Inner Sea.

Each of the aspects of the ALMSIVI then rose up together, combining as one, and showed the world the sixth path. Ayem took from the star its fire, Seht took from it its mystery, and Vehk took from it its feet, which had been constructed before the gift of Molag Bal and destroyed in the manner of truth: by a great hammering. When the soul of the Dwemer could walk no more, they were removed from this world.

Resdaynia was no more. It had been redeemed of all the iniquities of the foolish. The ALMSIVI drew nets from the Beginning Place and captured the ash of Red Mountain, which they knew was the Blight of the Dwemer and that would serve only to infect the whole of the middle world, and ate it. ALTADOON DUNMERI!

The beginning of the words is ALMSIVI. I give you this as Vivec.
====
3530
Confessions of a Vampire Devotee

I first heard about the vampire lord Zalar-do while exploring the markets of Elden.Root. The stories both fascinated and frightened me. Here was a Khajiit who had gained power and notoriety, whose very name was whispered with fear and a healthy dose of respect. I admit it. I had been pondering the risks and benefits of life as a vampire ever since I was a child. Now, with each tale I heard, every rumor I digested, I realized the goal that was set before me.

I had to find Zalar-do and convince her to turn me into a vampire.

Why do I want to be a vampire? That's a good question. I've certainly asked myself that very same thing on more than one occasion since this obsession grabbed hold of me. I suppose it has something to do with the allure of power and the correlation between vampirism and sex that some scholars go on and on about (yes, I've read every book and letter I could find pertaining to the subject). But if I can be totally honest—and since this is my private journal, I suppose I have to be—the real appeal has to do with the longevity of the species. I've read that ancients can survive hundreds, even thousands of years. As a child who saw both of his parents die much too young, this "immortality" has become a very attractive option to me.

I'm not extremely keen on the idea of drinking blood, however, but I suppose every advantage comes with its own set of disadvantages. Such is the way of the world. I might be squeamish at first, though I expect with time and practice I could even grow to enjoy a daily feast of the crimson liquid. I wonder if it needs to come from an intelligent creature? Or if it has to be fresh? I guess that's what the protruding fangs are for.

Before I could locate Zalar-do's lair or otherwise introduce myself to the vampire lord, the hunter Mel Andrys appeared in town. He asked about disappearances and mysterious deaths, and he even mentioned Zalar-do by name while I eavesdropped on his conversation with one of the town guards. He was going to ruin my chance to meet and offer myself as an apprentice to the vampire lord. I followed the hunter around, watching how he searched for traces of Zalar-do's passing and tracked her to her lair. It was empty, of course. She was much too smart to be caught by the likes of Mel Andrys.

I spent the next few months staying as close to the vampire hunter as I could without revealing my presence. I figured that he'd have a better chance of locating Zalar-do than I would, and once we got close to the vampire lord I was sure I'd be able to figure out how to help her avoid Mel Andrys and convince her to reward me with the power of the vampire. It was this dream that kept me moving, following the hunter from Grahtwood to Greenshade to Malabal Tor, until we eventually made our way to the Gold Coast.

Here, luck was with me. The vampire hunter was indisposed after we docked in Anvil. The rough storm our ship traveled through seems to have made the poor man ill. That gave me time to search for Zalar-do and get a few steps ahead of Mel Andrys. I believe that she has established her lair in Hrota Cave—the perfect location from which to stalk prey in Anvil when the hunger comes upon her. I've made my way to the cave and plan to present myself to the vampire lord forthwith. I can't wait to become one of her apprentices!
====
3531
The Butcher of Bravil

The Journal of Captain Jena Apinia

I've been called a lot of things during my career. I've received accolades from my friends and allies, been branded with curses and other foul descriptors by my enemies, but no title has been more hurtful and undeserved than the one I carry with me now—the one I'll most likely carry with me to my grave. They call me "the Butcher of Bravil."

The war in Cyrodiil was in full swing when suddenly a new danger appeared to threaten Imperial City. My soldiers were enjoying a much-deserved break from battle when chains fell from the sky. Some claimed one of the alliances had called upon strange and deadly magic to harass Imperial City, while others were sure that one Daedric Prince or another was behind this latest indignation. For my part, I didn't care if it was Queen Ayrenn or Molag Bal. I just knew I had to get the soldiers under my charge away from there as quickly as possible.

The goal before me was simple: Survive. Not die trying to defend the Imperial City from an enemy we didn't understand. It was to live, to fight another day when victory was more assured. Some call me coward for running as I did, but I saved a full legion's worth of soldiers with my actions. Of course, fleeing from the city as quickly as we did, we were ill prepared for surviving in the wilds beyond the city walls. We needed to regroup, resupply, and determine a prudent course of action. With these things in mind, I ordered my legion to head south and away from the city.

Bravil is a squalid little town south of the Imperial City, located on the banks of the Niben Bay. To say that Bravil is a poor town is an understatement. The people there would be happy to be risen to that economic level. They lived in wooden shacks stacked one atop the other, like skeevers in a burrow. They didn't have much, but what they did have was desperately needed by me and my legion. It was their duty to aid us, for the welfare and glory of the Empire. I explained that quite succinctly to Bravil's mayor.

And Bravil's mayor graciously refused my request. "The food stores we have, pitiful though they may be, are vital to the survival of Bravil and its people," he explained. "Surely you understand why I must say no, Captain, and humbly ask that you and your soldiers move on."

To say that the man infuriated me is like saying that the Skald King is only a slightly drunk fool. But I understood his dilemma. If I took the town's food supply, he'd have to watch as half his citizens slowly died of starvation as the cold of winter settled over the town and the surrounding area. The solution was simple, though it grieved me to give the order. My soldiers would have to eliminate half the town's population. That would give the remaining citizens a chance to scrounge up enough food to make it through the winter.

Here I thought I was helping these pathetic creatures, but did they thank us? No. The rest of the town rose up against us. In the end, we were forced to slaughter a good deal more than half—including the mayor, whom I hold responsible for this entire situation. We gathered up the supplies—as well as a number of valuable items to help finance our efforts—and took our leave of Bravil.

It was a few days later, when we approached another small settlement, that I discovered that word of what happened at Bravil had begun to spread, and the story had grown all out of proportion. They were calling me "the Butcher of Bravil," regarding me as a sort of villain who went out of her way to kill innocent civilians. They know nothing about war and the hard decisions that a commander must make in the field. Would they rather my soldiers starved? How would we protect them and defend Cyrodiil then? It also came to my attention that Queen Ayrenn had sent one of her damned Eyes to track me down, recover the items we acquired, and make me pay for my so-called war crime. 

I sent the bulk of my legion back to rendezvous with the rest of the army outside the Imperial City. Meanwhile, I took a small squad and made for the Gold Coast. I would face the Queen's Eye in a place of my own choosing. Then we'll see whose justice actually prevails.
====
3532
Investigator Vale: Shadow Fellows

"This was no run of the mill murder, baroness," Investigator Vale said as she rose and stepped back from the body. "No, this was an assassination. The work of the Shadow Fellowship, or I'm a Morrowind mushroom. I'd stake my reputation on that."

"The Shadow Fellowship?" Baroness Esmonda exclaimed, raising a dainty hand to her full, red lips. "The league of assassins? That's just a myth!" Despite her protestations, the baroness suddenly went pale and looked around nervously.

"Oh, the Shadow Fellowship is quite real," Vale said, slipping off her leather gloves and returning them to the pocket of her long coat. "They've operated in secret for hundreds of years. Whenever someone gets too close to the truth, they employ bribery, blackmail, and murder to keep their activities hidden. I've made a study of the clandestine organization—covertly, of course—but I've never had a case that so clearly points to their involvement."

"Doesn't that frighten you?" the baroness asked. "I would completely understand if you decided to abandon this investigation …."

"My dear baroness, I have never abandoned an investigation in my life and I'm not about to start now," Vale said indignantly. "I just need to determine how best to proceed."

* * *
That night, in a richly appointed room above the town's inn, Investigator Vale slept fitfully after talking to dozens of people and following up on a half-dozen leads. Dark dreams troubled her rest, causing Vale to toss and turn in the small bed.

Suddenly, Vale sat up, letting the sheet fall away from her body as she drew out the dagger she always kept under her pillow. She pointed it squarely at the dark form sitting in the room's only chair. The figure snapped her fingers and the candle beside the bed ignited with a spark. It helped a little, but mostly it just threw more shadows around the room.

"You're from the Fellowship, I presume?" Vale asked.

"Let's not apply any labels, shall we?" the woman said. Her face was still obscured by shadows and a mass of long, dark hair, but Vale could see that she was dressed in tight leather and wore at least three blades that the investigator could readily spot.

"Have you come to murder me in my sleep?" Vale asked, her own blade never wavering.

"Neither I nor my associates have any desire to see the great Investigator Vale come to harm," the leather-clad woman said. "There's no profit in that. We have one more contract to complete and then we'll fade away like dew in the morning sun."

"The baroness!" Vale exclaimed.

"You are as perceptive as we've heard," the woman said. "But sometimes even perception arrives too late to change the inevitable." The woman rose and stepped to the room's single window. "Enjoy the rest of your evening, investigator," she said with a slight bow before slipping into the night.

Investigator Vale did not sleep the rest of that long, dark night.

* * *
In the morning, Vale returned to the baroness's manor house to find that the town guard was already at the scene. She approached the captain, an older man she had worked with in the past, and nodded a grim greeting.

"The baroness is dead," Vale said. It wasn't a question.

The captain of the guard nodded. "Fell down the steps in the night and broke her neck," he said. "Must have been the grief over her husband's murder that made her careless. Such a shame, but there was no way to stop an accident like that."

"Yes," Vale agreed. "But there will be a reckoning."

And with that, Investigator Vale turned and departed the manor house, already thinking of numerous ways to deal with the Shadow Fellowship. Someday, perhaps, she would take on these villains. But not today.

Not today.
====
3533
Letter from Kireth

Dear Cousin Deminah,

I hope this letter reaches you in good health and good fortune. How are things in Vvardenfell? Maybe Raynor and I will come and visit when we're finished with our business in Hammerfell. If we ever get to Hammerfell, that is. Let me tell you about our latest adventure. And yes, it's all Raynor's fault, as usual.

We received word of a new Dwarven ruin discovered near Tava's Blessing and Raynor was eager to get there as quickly as possible. While I secured supplies for the trip, Raynor went to negotiate passage to Sentinel. But you know how he gets. Excited and caught up in a new discovery. That's when he lets things slip. He meant to get us on a boat to Hammerfell, but somehow we ended up on a ship making its way to Anvil. And that's where we are, without a spare gold piece to our name and no prospects for getting to Hammerfell in the near future.

Oh, don't worry. We'll think of something. We always do. And we've never visited Anvil before. There are so many pirates! I think you'd like it here. You always had a bit of pirate in you, from what I recall during our last visit. And how's your husband doing? Still trying to make a living selling that vile concoction he calls wine? Seriously, dear cousin, you could do so much better!

Well, I have to run. We're going to try to find employment in this wretched city so we can earn enough gold to pay for a trip to Sentinel. Wish us luck! And when we come to visit you, I'll make sure to bring a carafe of shein—I know you don't like your husband's swill any better than I do!

Kireth V.
====
3534
The Society of the Dragon

Want to show your love and faith for Akatosh, the Dragon God of Time, but you're not ready to devote yourself to the Akatosh priesthood? The Cathedral of Kvatch understands. That's why we've established the Society of the Dragon.

Led by the Grand Chanter Surus and a select few Akatosh priests, the Society welcomes initiates into its ranks for fellowship, learning, and to discuss the most-pressing theological questions of the day. Come join the Society. Help us make Kvatch a better place through prayer, faith, and your devotion to Akatosh.

All serious inquiries accepted. We have a place for you as part of the Society.
====
3535
Lord Wallavir's Wedding Invitation

<<1>>,

You and (Guest) are cordially invited to attend the union between Lord <<2>> of Abah's Landing and <<3>> al-Danobia, Jewel of Taneth, at <<4>>. Appropriate attire is required.

Entertainment and food will be provided well into the evening until vows are exchanged within the palace.

Each attendee is expected to bring a gift.

—<<5>>, personal assistant to Lord <<2>>
====
3536
Crafting Motif 32: Abah's Watch Style

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

AXES

We have a number of those axes with the double-crescent blades down in the water-level warehouse. They're very similar to what I sold the Iron Wheel; let's equip our own axe-wielders with those arms.  

BELTS

That shipment of heavy wool sashes we got from Rihad will do fine as belts: just put a round metal boss on front to cinch it through, and hang metal tassets at the hips for the more heavily-armored guards.  

BOOTS

The basic goat-leather boots shipped in from Senchal ought to do fine: we have plenty of them, and nobody looks at a guard's feet anyway.  But make sure they have good quality straps at the ankle to attach to the bottom of the greaves.

BOWS

We're arming town guards here: they don't need to shoot arrows at battlefield ranges, so there's no point in giving them powerful (and expensive) composite bows. Simple self bows will do fine—and as a matter of fact we just got a ship load of those from Velyn Harbor!

CHEST PIECES

It was smart to buy out that entire shipment of mix-and-match layered cuirass pieces from that forge that went out of business in Satakalaam. We sold most of them to the Iron Wheel, but there are enough pieces left over to equip our own Abah's Watch guards. 

DAGGERS

Redguard blades—swords and daggers—are just the best, even simple, relatively plain stabbers like those crates of used weapons we got from the school at Leki's Blade. They may have been forged as practice blades, but they're none the less lethal for that. Make sure every one of our guards has one of those simple curved daggers.  

GLOVES

When we bought those Satakalaam cuirasses, I got them to throw in two crates of matching gauntlets constructed along similar lines: a sturdy leather base that supports layers of mix-and-match plates mounted on top. Those are good combat gloves; it's almost a shame not to sell them. But the guards must have gauntlets!

HELMETS

We sold the Iron Wheel three crates of those turbaned conical helmets from Gilane. I think we have one crate left, so let's issue those to the Abah's Watch guards. If we run out of the conical helms, give them metal skullcaps to wear under the turbans. 

LEG GREAVES

The greaves we're using follow the same design principle as the gauntlets and cuirass: they're heavy top-grain leather lined with strap-points for buckling on layered metal plates. Leave off the metal plates for the guards working beats on the docks—if they fall in the harbor, we want them to be able to get out again. 

MACES

We got the maces from the same forge as the axes and shields, and they have that same double-crescent motif, in this case as the shape of the sharp flanges on the maces' heads. That double crescent: I wonder what it means?  

SHIELDS

Even after equipping the Iron Wheel, we still have a lot of those round shields faced with the double-crescent design. Put a slightly different tint on them and issue those to our guards. 

SHOULDER ARMOR

We have a fair number of sets of pauldrons from Satakalaam that match the cuirass and gauntlets—heavy leather with attachments for overlapping metal plates. In for a copper, in for a drake: might as well give those to the Landing guards as well. 
 
STAVES

In the warehouse at the outer harbor you'll find a round dozen spell-staves topped with double-crescent finials. That ought to be enough to equip our spellcasting officers, and as a bonus they match the design on the axes, maces, and shields.

SWORDS

We got both one-handed and two-handed swords from the school at Leki's Blade, and from their quality and condition you'd never know they'd been used as practice blades by students for years. Redguards take care of their swords like nobody else.
====
3537
Crafting Motif 33: Thieves Guild Style

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

AXES

Thieves Guild axes are sturdy, made to open up both armored opponents and reluctant doors. Also, note the way our axes have hooked blades so they can act as prying tools when necessary. The Guild triple-dagger symbol appears in the center of the head. 

BELTS

Actually, the Guild is not all that finicky about belts, so long as they're strong and made of top-grain hide, whether from cattle, welwa, or kagouti. Design of the metal buckle is less important than the fact that it shouldn't be shiny.   

BOOTS

Guild boots should be of sturdy leather, with stiff uppers but soft and flexible soles. Get a pair from the supplier and test them yourself: if they creak or rustle when you walk, they're not suitable for the Thieves Guild. 

BOWS

A Thieves Guild bow should be of dense but springy ash or yew, powerful enough to drop a guard at medium range. The front of the limbs should be faced with (dull) metal sheathing for parrying purposes. Arrowheads should be steel, but once again, not shiny: you don't want a glint from your arrow to betray your position as your draw down on your target. 

CHEST PIECES

Our cuirasses are constructed of overlapping layers of articulated tooled leather, well-oiled to keep the armor both flexible and silent. Heavier versions will be faced with light steel plates to protect critical areas, but the metal must be matte and dullish. A round boss with the three-bladed Guild symbol is to appear on both chest and upper back. 

DAGGERS

The official Guild dagger is a double-edged stabbing weapon with a broad blade—almost a short sword. The flaring three-bladed Guild symbol at the hilt serves as a crossguard.   

GLOVES

Thieves Guild gloves may look like warrior's gauntlets above the wrist, but the fingers must be sheathed in soft kid or chamois so as not to interfere with the delicate manipulation so critical to thieving. 

HELMETS

We're thieves, so we don't wear steel pots on our heads: metal helmets are noisy, shiny, and would impair our vision. We want a nice, flexible, dark leather cowl, with a feature-concealing mask covering the lower half of the face. 

LEG GREAVES

Guild greaves are nothing fancy, just gaiters of dark oiled leather with attachment points for dull steel overplates. As with the rest of the armor, they mustn't creak during movement. 

MACES

A Thieves Guild warhammer doubles as both weapon and tool: the heavy, flat head is backed with a spike that can also serve as a crowbar. The three-bladed Guild symbol should appear on both sides of the hammer head.  

SHIELDS

Deciding to encumber oneself with a shield can be a difficult decision for a thief, so we allow a fair amount of variation is both shape and size: anything from a medium round shield up to a full kite shield is acceptable. The Guild symbol should appear in the center on a (rather large) round boss. 

SHOULDER ARMOR

The fact is, thieves often run away, and when you're running away you tend to get hit on the shoulders. So for us, shoulder armor is not a good place to economize. We want multiple layers of thick, articulated leather on our pauldrons, with buckle points for adding additional layers of non-shiny metal. Don't skimp. 
 
STAVES

Thieves Guild spell staves are pretty low profile, of dark hardwood with a finial in the shape of our familiar three-bladed symbol. It's a good idea to add metal prongs to the foot so the staff can help add stability when thieving on uncertain surfaces. 

SWORDS

A thief doesn't really want to close with an opponent (except by surprise), so our Thieves Guild swords are broad, double-edged affairs made for slashing so as to keep an enemy at bay. As with the daggers, our flaring three-bladed Guild symbol provides a crossguard at the haft.
====
3538
Crafting Motif 32: Abah's Watch Axes

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

AXES

We have a number of those axes with the double-crescent blades down in the water-level warehouse. They're very similar to what I sold the Iron Wheel; let's equip our own axe-wielders with those arms.
====
3539
Crafting Motif 32: Abah's Watch Belts

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

BELTS

That shipment of heavy wool sashes we got from Rihad will do fine as belts: just put a round metal boss on front to cinch it through, and hang metal tassets at the hips for the more heavily-armored guards.
====
3540
Crafting Motif 32: Abah's Watch Boots

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

BOOTS

The basic goat-leather boots shipped in from Senchal ought to do fine: we have plenty of them, and nobody looks at a guard's feet anyway.  But make sure they have good quality straps at the ankle to attach to the bottom of the greaves.
====
3541
Crafting Motif 32: Abah's Watch Bows

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

BOWS

We're arming town guards here: they don't need to shoot arrows at battlefield ranges, so there's no point in giving them powerful (and expensive) composite bows. Simple self bows will do fine—and as a matter of fact we just got a ship load of those from Velyn Harbor!
====
3542
Crafting Motif 32: Abah's Watch Chests

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

CHEST PIECES

It was smart to buy out that entire shipment of mix-and-match layered cuirass pieces from that forge that went out of business in Satakalaam. We sold most of them to the Iron Wheel, but there are enough pieces left over to equip our own Abah's Watch guards.
====
3543
Crafting Motif 32: Abah's Watch Daggers

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

DAGGERS

Redguard blades—swords and daggers—are just the best, even simple, relatively plain stabbers like those crates of used weapons we got from the school at Leki's Blade. They may have been forged as practice blades, but they're none the less lethal for that. Make sure every one of our guards has one of those simple curved daggers.
====
3544
Crafting Motif 32: Abah's Watch Gloves

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

GLOVES

When we bought those Satakalaam cuirasses, I got them to throw in two crates of matching gauntlets constructed along similar lines: a sturdy leather base that supports layers of mix-and-match plates mounted on top. Those are good combat gloves; it's almost a shame not to sell them. But the guards must have gauntlets!
====
3545
Crafting Motif 32: Abah's Watch Helmets

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

HELMETS

We sold the Iron Wheel three crates of those turbaned conical helmets from Gilane. I think we have one crate left, so let's issue those to the Abah's Watch guards. If we run out of the conical helms, give them metal skullcaps to wear under the turbans.
====
3546
Crafting Motif 32: Abah's Watch Legs

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

LEG GREAVES

The greaves we're using follow the same design principle as the gauntlets and cuirass: they're heavy top-grain leather lined with strap-points for buckling on layered metal plates. Leave off the metal plates for the guards working beats on the docks—if they fall in the harbor, we want them to be able to get out again.
====
3547
Crafting Motif 32: Abah's Watch Maces

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

MACES

We got the maces from the same forge as the axes and shields, and they have that same double-crescent motif, in this case as the shape of the sharp flanges on the maces' heads. That double crescent: I wonder what it means?
====
3548
Crafting Motif 32: Abah's Watch Shields

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

SHIELDS

Even after equipping the Iron Wheel, we still have a lot of those round shields faced with the double-crescent design. Put a slightly different tint on them and issue those to our guards.
====
3549
Crafting Motif 32: Abah's Watch Shoulders

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

SHOULDER ARMOR

We have a fair number of sets of pauldrons from Satakalaam that match the cuirass and gauntlets—heavy leather with attachments for overlapping metal plates. In for a copper, in for a drake: might as well give those to the Landing guards as well.
====
3550
Crafting Motif 32: Abah's Watch Staves

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

STAVES

In the warehouse at the outer harbor you'll find a round dozen spell-staves topped with double-crescent finials. That ought to be enough to equip our spellcasting officers, and as a bonus they match the design on the axes, maces, and shields.
====
3551
Crafting Motif 32: Abah's Watch Swords

At-Addin Syndicate Memo: Outfitting the Abah's Landing Watch

I just sold that Iron Wheel outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below. 

—Merchant Lord Orahan at-Addin

SWORDS

We got both one-handed and two-handed swords from the school at Leki's Blade, and from their quality and condition you'd never know they'd been used as practice blades by students for years. Redguards take care of their swords like nobody else.
====
3552
Crafting Motif 33: Thieves Guild Axes

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

AXES

Thieves Guild axes are sturdy, made to open up both armored opponents and reluctant doors. Also, note the way our axes have hooked blades so they can act as prying tools when necessary. The Guild triple-dagger symbol appears in the center of the head.
====
3553
Crafting Motif 33: Thieves Guild Belts

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

BELTS

Actually, the Guild is not all that finicky about belts, so long as they're strong and made of top-grain hide, whether from cattle, welwa, or kagouti. Design of the metal buckle is less important than the fact that it shouldn't be shiny.
====
3554
Crafting Motif 33: Thieves Guild Boots

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

BOOTS

Guild boots should be of sturdy leather, with stiff uppers but soft and flexible soles. Get a pair from the supplier and test them yourself: if they creak or rustle when you walk, they're not suitable for the Thieves Guild.
====
3555
Crafting Motif 33: Thieves Guild Bows

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

BOWS

A Thieves Guild bow should be of dense but springy ash or yew, powerful enough to drop a guard at medium range. The front of the limbs should be faced with (dull) metal sheathing for parrying purposes. Arrowheads should be steel, but once again, not shiny: you don't want a glint from your arrow to betray your position as your draw down on your target.
====
3556
Crafting Motif 33: Thieves Guild Chests

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

CHEST PIECES

Our cuirasses are constructed of overlapping layers of articulated tooled leather, well-oiled to keep the armor both flexible and silent. Heavier versions will be faced with light steel plates to protect critical areas, but the metal must be matte and dullish. A round boss with the three-bladed Guild symbol is to appear on both chest and upper back.
====
3557
Crafting Motif 33: Thieves Guild Daggers

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

DAGGERS

The official Guild dagger is a double-edged stabbing weapon with a broad blade—almost a short sword. The flaring three-bladed Guild symbol at the hilt serves as a crossguard.
====
3558
Crafting Motif 33: Thieves Guild Gloves

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

GLOVES

Thieves Guild gloves may look like warrior's gauntlets above the wrist, but the fingers must be sheathed in soft kid or chamois so as not to interfere with the delicate manipulation so critical to thieving.
====
3559
Crafting Motif 33: Thieves Guild Helms

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

HELMETS

We're thieves, so we don't wear steel pots on our heads: metal helmets are noisy, shiny, and would impair our vision. We want a nice, flexible, dark leather cowl, with a feature-concealing mask covering the lower half of the face.
====
3560
Crafting Motif 33: Thieves Guild Legs

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

LEG GREAVES

Guild greaves are nothing fancy, just gaiters of dark oiled leather with attachment points for dull steel overplates. As with the rest of the armor, they mustn't creak during movement.
====
3561
Crafting Motif 33: Thieves Guild Maces

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

MACES

A Thieves Guild warhammer doubles as both weapon and tool: the heavy, flat head is backed with a spike that can also serve as a crowbar. The three-bladed Guild symbol should appear on both sides of the hammer head.
====
3562
Crafting Motif 33: Thieves Guild Shields

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

SHIELDS

Deciding to encumber oneself with a shield can be a difficult decision for a thief, so we allow a fair amount of variation is both shape and size: anything from a medium round shield up to a full kite shield is acceptable. The Guild symbol should appear in the center on a (rather large) round boss.
====
3563
Crafting Motif 33: Thieves Guild Cops

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

SHOULDER ARMOR

The fact is, thieves often run away, and when you're running away you tend to get hit on the shoulders. So for us, shoulder armor is not a good place to economize. We want multiple layers of thick, articulated leather on our pauldrons, with buckle points for adding additional layers of non-shiny metal. Don't skimp.
====
3564
Craft Motif 33: Thieves Guild Staves

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

STAVES

Thieves Guild spell staves are pretty low profile, of dark hardwood with a finial in the shape of our familiar three-bladed symbol. It's a good idea to add metal prongs to the foot so the staff can help add stability when thieving on uncertain surfaces.
====
3565
Crafting Motif 33: Thieves Guild Swords

By Kari Coin-Counter

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below. 

SWORDS

A thief doesn't really want to close with an opponent (except by surprise), so our Thieves Guild swords are broad, double-edged affairs made for slashing so as to keep an enemy at bay. As with the daggers, our flaring three-bladed Guild symbol provides a crossguard at the haft.
====
3566
Crafting Motif 29: Soul-Shriven Style

By Sir Cadwell the Undaunted, Knight of the Court of Coldharbour, Champion of Chivalry, Defender of the Defenseless, Shepherd to the Soul-Shriven

Here in Coldharbour we have people who've come from every corner of Tamriel. And who can blame them? This realm is a virtual paradise! And also, now that I think of it, a victual paradox. I mean, we Soul-Shriven live, but we do not eat. I can't remember the last time I've felt even a bit peckish.  Curious, isn't it? I wonder how that works? 

But never mind that. On to the matter at hand: style! Soul-Shriven style, to be precise.  It's the style that has no style, because it draws from every style! It's got the best of everything, doesn't it? 

I mean, just look at our weapons! A veritable bounty of battle-ready accoutrements and pointed pain-sticks. The dagger: a wavy kris from Soul-Shriven Khajiit! The mace: a clonking good morning-star, all spiky and everything, from freshly Soul-Shriven Orcs! The swords: real katanas from real Akaviri, those snaky Tsaesci, not those chilly Kamali with their silly straight swords! And the axes: nasty-looking things with scythe-blades … genuine scythe-blades from … well, truth be told, I've no idea where they come from, but someplace fun, almost certainly! 

And have a look at our armor! Go on! I've never seen its like, but I like what I see. It's all … how should I say it? Rather mixed up and confusticating, isn't it? Cobbled together with bits and bobs from all over—a bit like a flesh atronach, but far more comfortable to wear, and not nearly as pungent.

So, if you give a tinker's damn about style, why not consider crafting Soul-Shriven weapons and armor for all of your madcap adventuring needs? They're quite fetching, and not at all dodgy. Not too dodgy, at any rate.
====
3567
Crafting Motif 35, Dro-m'Athra Style

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

AXES

Many times dro-m'Athra weapons and armor show the "waning crescent" symbol—waning because evil is strongest in the dark of the moons. Thus the Lost Cat axes show two waning crescents, one for Jode and one for Jone. But diminishing, yes? 

BELTS

Many tassets! On the buckle of the dro-m'Athra belt we see waning crescents lengthened into two long, curving fangs, often below a sort of "dark eye" sigil. Full meaning of latter is obscure, and perhaps that is for the best. Who would know all that Namiira knows? 

BOOTS

Dro-m'Athra boots have enclosed toes, a curious exception to usual Khajiiti practice; it brings to mind this ancient song: "One foote Jone, one foote Jode, Lost Cattes be most straungely toed." Are the enclosed toes hiding some sort of hind-paw disfigurement?  

BOWS

The waning crescent motif is very pronounced on dro-m'Athra bows, which feature two pairs of sickle moons, one pair on the face bracketing the grip, and another, smaller pair at the ends of the limbs. Such a bow may shoot more than mere arrows, alas. 

CHEST PIECES

The cuirasses of dro-m'Athra warriors have a central boss of double waning crescents, surrounded by the jagged patterns of what I call "blue claw marks," the distinctive slashes of blue lightning so common in Lost Cat imagery.  

DAGGERS

The dro-m'Athra dagger is a short stabbing weapon, with a so-much-curved crossguard that must assist when parrying. Curiously, this means dagger has but a single "waning crescent moon," where most Lost Cat weapons display two. Is missing moon symbolic of Ghost Moon? This one does not know. 

GLOVES

Gauntlets protect hands from blows, of course, but also it is cold, very cold in Dark Behind the World, so wear gloves. Fingertips are covered—where are Khajiiti claws? On forearm, blue claw marks, but on hands, no claws. Very disturbing. 

HELMETS

Cat-face doubled, one atop another—so eerie! But dro-m'Athra face is hidden, which is a Good Thing. Crowned with double waning crescent, yes. False ears, but teeth are real, or at least real sharp. No gorget!

LEG GREAVES

Dro-m'Athra greaves almost normal, mundane. Must guard lower limbs just like Top-of-World greaves, yes? Darkening moons on shins, pointed down, emptying out all life. Sing me a song of shinbalds, turning 'round and walking away!


MACES

With blows of mace, Lost Cats beat out rhythm of the Bent Dance. See, dro-m'Athra mace head is shaped like shield, and yet dro-m'Athra shield is not shaped like mace! Who can sing the answer to this riddle? Not this one, no. 

SHIELDS

Double-waning-crescent shield, Jode to right, Jone to left, with gaps in moon-sickles for stab-stabbing from behind it. See the blue lightning? Very dangerous: beware.  

SHOULDER ARMOR

So clawsome, the pauldrons! And laced with blue claw marks, yes. High collars help make up for lacking of gorget and aventail. Sharp and sharp: do not touch them, for they touch back. This one is quite serious. 

STAVES

What a staff it is! Two down-turned waning crescents emptying the head, while above is crescent Ghost Moon, rampant, ready to funnel forth spells of Destruction. No need to guess why Lost Cat Sorcerer is most feared dro-m'Athra of all. No, not a bit. 

SWORDS

Heavy at end, Lost Cat sword would be awkward wielding for any but muscle-cat dro-m'Athra! Weight of sword drives sharp-sharp edge through body and bone. Crosshilt is waning-double-crescent, but by now you guess this twice over. Avoid! Evade! Will you be wise, and heed Adara'hai? Who can say? Var var var.
====
3568
Crafting Motif 35, Dro-m'Athra Axes

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

AXES

Many times dro-m'Athra weapons and armor show the "waning crescent" symbol—waning because evil is strongest in the dark of the moons. Thus the Lost Cat axes show two waning crescents, one for Jode and one for Jone. But diminishing, yes?
====
3569
Crafting Motif 35, Dro-m'Athra Belts

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

BELTS

Many tassets! On the buckle of the dro-m'Athra belt we see waning crescents lengthened into two long, curving fangs, often below a sort of "dark eye" sigil. Full meaning of latter is obscure, and perhaps that is for the best. Who would know all that Namiira knows?
====
3570
Crafting Motif 35, Dro-m'Athra Boots

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

BOOTS

Dro-m'Athra boots have enclosed toes, a curious exception to usual Khajiiti practice; it brings to mind this ancient song: "One foote Jone, one foote Jode, Lost Cattes be most straungely toed." Are the enclosed toes hiding some sort of hind-paw disfigurement?
====
3571
Crafting Motif 35, Dro-m'Athra Bows

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

BOWS

The waning crescent motif is very pronounced on dro-m'Athra bows, which feature two pairs of sickle moons, one pair on the face bracketing the grip, and another, smaller pair at the ends of the limbs. Such a bow may shoot more than mere arrows, alas.
====
3572
Crafting Motif 35, Dro-m'Athra Chests

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

CHEST PIECES

The cuirasses of dro-m'Athra warriors have a central boss of double waning crescents, surrounded by the jagged patterns of what I call "blue claw marks," the distinctive slashes of blue lightning so common in Lost Cat imagery.
====
3573
Crafting Motif 35, Dro-m'Athra Daggers

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

DAGGERS

The dro-m'Athra dagger is a short stabbing weapon, with a so-much-curved crossguard that must assist when parrying. Curiously, this means dagger has but a single "waning crescent moon," where most Lost Cat weapons display two. Is missing moon symbolic of Ghost Moon? This one does not know.
====
3574
Crafting Motif 35, Dro-m'Athra Gloves

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

GLOVES

Gauntlets protect hands from blows, of course, but also it is cold, very cold in Dark Behind the World, so wear gloves. Fingertips are covered—where are Khajiiti claws? On forearm, blue claw marks, but on hands, no claws. Very disturbing.
====
3575
Crafting Motif 35, Dro-m'Athra Helmets

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

HELMETS

Cat-face doubled, one atop another—so eerie! But dro-m'Athra face is hidden, which is a Good Thing. Crowned with double waning crescent, yes. False ears, but teeth are real, or at least real sharp. No gorget!
====
3576
Crafting Motif 35, Dro-m'Athra Legs

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

LEG GREAVES

Dro-m'Athra greaves almost normal, mundane. Must guard lower limbs just like Top-of-World greaves, yes? Darkening moons on shins, pointed down, emptying out all life. Sing me a song of shinbalds, turning 'round and walking away!
====
3577
Crafting Motif 35, Dro-m'Athra Maces

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

MACES

With blows of mace, Lost Cats beat out rhythm of the Bent Dance. See, dro-m'Athra mace head is shaped like shield, and yet dro-m'Athra shield is not shaped like mace! Who can sing the answer to this riddle? Not this one, no.
====
3578
Crafting Motif 35, Dro-m'Athra Shields

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

SHIELDS

Double-waning-crescent shield, Jode to right, Jone to left, with gaps in moon-sickles for stab-stabbing from behind it. See the blue lightning? Very dangerous: beware.
====
3579
Crafting Motif 35, Dro-m'Athra Shoulders

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

SHOULDER ARMOR

So clawsome, the pauldrons! And laced with blue claw marks, yes. High collars help make up for lacking of gorget and aventail. Sharp and sharp: do not touch them, for they touch back. This one is quite serious.
====
3580
Crafting Motif 35, Dro-m'Athra Staves

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

STAVES

What a staff it is! Two down-turned waning crescents emptying the head, while above is crescent Ghost Moon, rampant, ready to funnel forth spells of Destruction. No need to guess why Lost Cat Sorcerer is most feared dro-m'Athra of all. No, not a bit.
====
3581
Crafting Motif 35, Dro-m'Athra Swords

By Twilight Cantor Adara'hai

Somewhere, deep in the Dark Behind the World, there are grim forges and bent benches where Lost Cats arm and armor themselves. On those dire times when they appear among us, their outfitting is much alike, implying they are made to certain standards. This one shall sing the song of these standards below. Because all knowledge is useful, no? If only to know what to stay away from. 

SWORDS

Heavy at end, Lost Cat sword would be awkward wielding for any but muscle-cat dro-m'Athra! Weight of sword drives sharp-sharp edge through body and bone. Crosshilt is waning-double-crescent, but by now you guess this twice over. Avoid! Evade! Will you be wise, and heed Adara'hai? Who can say? Var var var.
====
3582
Silver Dawn Contract

Purifier Gunthafur, 

Thank you so much for accepting this sacred duty on behalf of your respected order. The Silver Dawn has often worked with the priests of the Divines to rid our world of the foul curse of lycanthropy, and we are anxious to employ your services once again.

The target this time is a young Nord woman who answers to the name of Hildegard. She wears a flower in her hair and often visits the Great Chapel of Dibella in Anvil. Don't let appearances deceive you, however. Beneath her unimposing frame beats the heart of a monster. 

On her next visit to the chapel, I shall convince her to return to the wilderness of Skyrim that gave birth to her curse. Track her and dispatch her. Just do what you do best and a generous donation shall be made to your order.

Chanter Nemus
====
3583
Lady in the Cistern: Andarri's Theory

There's a statue of some lady in the middle of our Thieves Den. She was here when we got here, and nobody seems to know who she is or why she's there. Can anybody tell me who this is supposed to be?

I think she's the Lucky Old Lady. I saw her statue in Bravil, once—I can't put my claw on it, but it feels as though she's the same person. And it makes sense why the matron of fortune would be here, blessing the only consistent source of clean water in Hew's Bane.

What do the rest of you think? Who is the lady in the cistern?

—Andarri
====
3584
Lady in the Cistern: Thrag's Theory

The lady in the cistern is clearly Nocturnal. Take a look at the statue—the face somewhat obscured, cloaked in an all-concealing robe, and hidden in a cistern that was once bricked off behind another cistern. Who hides water? Nocturnal cultists, that's who.

Not that I was ever in a Nocturnal cult.

—Thrag
====
3585
Lady in the Cistern: Quen's Theory

We read translations of old Yokudan texts at my academy. I think the lady in the cistern is a depiction of Hazadiyya Sea-Queen. She was well-known and respected amongst her people's descendants, and Prince Hew may have read her Lost Islands of Old Yokuda. Also, the creature wrapped around her is a sea serpent. This means the "queen of the sea" watches over the water supply for the only free port of Hew's Bane, as though it were a colony of Old Yokuda itself. Pompous symbolism—worthy of Prince Hew himself.

—Quen
====
3586
Lady in the Cistern: Walks-Softly's Theory

Those who live in the alleys of Abah's Landing are often without food, but it is rare to hear of any who suffer from lack of water. Have you never asked yourself why the lowliest are graced with such plenty?

The statue must be Zeqqi, the Madonna of Tears. Though her father Zeht forsakes this land, preventing most food from growing here, the water goddess takes pity on the lost souls who call Abah's Landing their home. The statue recognizes the sacrifices she makes to sustain us, hidden from the gaze of her disapproving father.

—Walks-Softly
====
3587
Lady in the Cistern: Velsa's Theory

The statue is the Night Mother. Her right hand is open because She Knows. There's a snake wrapped around her. The snake represents Sithis.

It's clear as the night sky that you're all idiots.

—Velsa
====
3588
Lady in the Cistern: Silver-Claw's Theory

I do not know who the lady in the cistern used to be. But truly, it no longer matters who the statue was.

You see, I believe the statue now represents Zeira. Without her guidance, this strange little family of which I now proudly call myself a part would no longer exist. So for me, the Lady in the Cistern is your guildmaster.

—Silver-Claw
====
3589
Lady in the Cistern: Zeira's Theory

Silver-Claw—I'm flattered, but the Thieves Guild is more than one person. <<1>> is proof enough of that.

And the rest of you are wrong—it's Leki, administering her Ephemeral Feint—as sculptors used to depict it, in Hubalajad's time. The statue's left hand is curled, as though to hold a sword. Perhaps it did, long ago, though if it were not stolen it must have long since rusted away.

Note the similarities to the massive statue of Hubalajad just south of the Abah's Landing's harbor. He commissioned a colossal, idealized sculpture of himself, embraced by a sep adder. Enormous, ridiculous, and (for some reason) shirtless, as though nothing can harm him.

Yet the sculptor who hid Leki away in this cistern refuted him. The robes conceal intention, allowing her to strike with little warning. The Saint of the Spirit Sword accomplished so much more than Prince Hew, yet doesn't need to be taller than a ship's mast to prove it. Even more, she does not need to declare herself to the entire town. She is content to do what she must from the shadows.

And the sep adder sash is delightful. A real thumb in the eye to Prince Hew.

—Zeira
====
3590
Excerpt from Cosh's Papers

The money and documents were delivered to Lady Ylanie Montaine as expected. <<1>> is now leased solely to my holdings. It shall serve as a good base of operations for what is to come.

—<<2>>
====
3591
Join the Order!

By decree of Primate Artorius and the holy will of Akatosh, all Red Sails pirates who abandon their criminal ways and pledge their souls to the Dragon God of Time shall receive full and unconditional pardons for all past trespasses, real and imagined.

The Order of the Hour welcomes such individuals into its sacred fellowship. New initiations take place regularly in the Enclave of the Hourglass until all available pardons have been distributed.

Hurry! The Order needs you. And your eternal redemption depends on it.
====
3592
Crafting Motif 36, Ebony Style

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

AXES

The Ebony-style axe is notable for its oversized single blade, twice as long below the axle as above it. There is a spike opposite the blade, and another one, curved, at the ferrule.  

BELTS

The Ebony belt is surprisingly simple, considering how ornate the rest of the armor set can be. It's constructed of black leather with metal rivets, and a shield-shaped buckle at the front. 

BOOTS

The boots of Ebony armor are articulated metal sabatons, with overlapping chevron-shaped plates similar to those on other pieces of the set. The toes are pointed, but the heels are flat, and can be equipped with spurs.  

BOWS

The Ebony bow is of heavy compound composition, dark springy hardwoods faced with ebony in the set's chevron pattern. It features inward-curving metal spikes above and below the central grip. The quiver, in contrast, is of supple black leather, holding arrows whose points have a slight, wicked curve.  

CHEST PIECES

The cuirass is constructed of overlapping ebony plates atop leather or chainmail, articulated so the wearer can bend freely. The breastplate is shield-shaped, above double-chevron bands that protect the abdomen. They may be embossed with jagged flame symbols of Daedric inspiration. 

DAGGERS

The Ebony dagger has a long, slender blade with a slight S-curve to it, reminiscent of the dark rocky Coldharbour spikes that accompany incursions of the Planemeld. Its crossguard is minimal: it's a dagger for thrusting, not parrying.   

GLOVES

Ebony gauntlets are of black leather with thin, articulated plates protecting the backs of the hand and fingers. Pointed metal flanges protect the forearms on the heavier variations. 

HELMETS

Ebony helms resemble those worn by Dremora, with full visors, crests, and flaring wing-shaped prongs over the ears. The eye-slits are narrow and deliberately sinister in aspect.  

LEG GREAVES

The greaves are constructed to the same design as the rest of the armor set, with overlapping chevron-shaped plates, and shield-shaped poleyns at the knees.  

MACES

The Ebony warhammer is a decidedly nasty affair, with a heavy flanged head and a curved back spike. The haft is partly sheathed in metal for parrying purposes, while the ferrule sports the same curved spike seen on the bottom of the axe handles.   

SHIELDS

The Ebony shield clearly shows the armor set's mixed stylistic heritage: though kite-shaped like a heavy Nord shield, its bulbous central forms resemble Dunmeri bug-armor, all inscribed with unknown runes that look like Daedric script—but aren't. 

SHOULDER ARMOR

The pauldrons on Ebony armor are sharp and shield-shaped, with an extra chevron-shaped plate flaring out over the upper arms. There is a layer of thick leather, or even chainmail, beneath the over-plates.  
 
STAVES

Compared to the ornate detailing on the armor, Ebony spell staves are relatively simple in design, consisting of a shaft of dark hardwood, sheathed in metal toward the top, with a finial of down-flaring crescent wings. The ferrule is equipped with the same curved spike as other hafted Ebony weapons. 

SWORDS

Ebony-style swords are definitely Daedric in inspiration, with crinkled, asymmetrical handles topped by twisted guards, from which sprout single-edged blades with disturbing curves. The sides of the blades are etched with runes that, though traditional to the Ebony style, are of unknown origin.
====
3593
Crafting Motif 36, Ebony Axes

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

AXES

The Ebony-style axe is notable for its oversized single blade, twice as long below the axle as above it. There is a spike opposite the blade, and another one, curved, at the ferrule.
====
3594
Crafting Motif 36, Ebony Belts

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

BELTS

The Ebony belt is surprisingly simple, considering how ornate the rest of the armor set can be. It's constructed of black leather with metal rivets, and a shield-shaped buckle at the front.
====
3595
Crafting Motif 36, Ebony Boots

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

BOOTS

The boots of Ebony armor are articulated metal sabatons, with overlapping chevron-shaped plates similar to those on other pieces of the set. The toes are pointed, but the heels are flat, and can be equipped with spurs.
====
3596
Crafting Motif 36, Ebony Bows

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

BOWS

The Ebony bow is of heavy compound composition, dark springy hardwoods faced with ebony in the set's chevron pattern. It features inward-curving metal spikes above and below the central grip. The quiver, in contrast, is of supple black leather, holding arrows whose points have a slight, wicked curve.
====
3597
Crafting Motif 36, Ebony Chests

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

CHEST PIECES

The cuirass is constructed of overlapping ebony plates atop leather or chainmail, articulated so the wearer can bend freely. The breastplate is shield-shaped, above double-chevron bands that protect the abdomen. They may be embossed with jagged flame symbols of Daedric inspiration.
====
3598
Crafting Motif 36, Ebony Daggers

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

DAGGERS

The Ebony dagger has a long, slender blade with a slight S-curve to it, reminiscent of the dark rocky Coldharbour spikes that accompany incursions of the Planemeld. Its crossguard is minimal: it's a dagger for thrusting, not parrying.
====
3599
Crafting Motif 36, Ebony Gloves

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

GLOVES

Ebony gauntlets are of black leather with thin, articulated plates protecting the backs of the hand and fingers. Pointed metal flanges protect the forearms on the heavier variations.
====
3600
Crafting Motif 36, Ebony Helmets

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

HELMETS

Ebony helms resemble those worn by Dremora, with full visors, crests, and flaring wing-shaped prongs over the ears. The eye-slits are narrow and deliberately sinister in aspect.
====
3601
Crafting Motif 36, Ebony Legs

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

LEG GREAVES

The greaves are constructed to the same design as the rest of the armor set, with overlapping chevron-shaped plates, and shield-shaped poleyns at the knees.
====
3602
Crafting Motif 36, Ebony Maces

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

MACES

The Ebony warhammer is a decidedly nasty affair, with a heavy flanged head and a curved back spike. The haft is partly sheathed in metal for parrying purposes, while the ferrule sports the same curved spike seen on the bottom of the axe handles.
====
3603
Crafting Motif 36, Ebony Shields

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

SHIELDS

The Ebony shield clearly shows the armor set's mixed stylistic heritage: though kite-shaped like a heavy Nord shield, its bulbous central forms resemble Dunmeri bug-armor, all inscribed with unknown runes that look like Daedric script—but aren't.
====
3604
Crafting Motif 36, Ebony Shoulders

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

SHOULDER ARMOR

The pauldrons on Ebony armor are sharp and shield-shaped, with an extra chevron-shaped plate flaring out over the upper arms. There is a layer of thick leather, or even chainmail, beneath the over-plates.
====
3605
Crafting Motif 36, Ebony Staves

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

STAVES

Compared to the ornate detailing on the armor, Ebony spell staves are relatively simple in design, consisting of a shaft of dark hardwood, sheathed in metal toward the top, with a finial of down-flaring crescent wings. The ferrule is equipped with the same curved spike as other hafted Ebony weapons.
====
3606
Crafting Motif 36, Ebony Swords

By Frikkhild Coldheart of The Anvil & Pauldron

The Ebony style of arms and armor: so striking, so strange, so distinctive that there's no mistaking it. But how are we to account for its bizarre admixture of stylistic forms, Dunmer, Nord, and even Daedric? Where does it come from, and who established it? I have spent years seeking the answers to these questions, and all I have for my pains are a few names and terms that may (or may not) apply. Mackkan. Caldera. Fickledire. "Glorious Upheaval." I wish I knew what these words mean, but I do not. I only know that the Ebony style is ancient, and can be defined as described below. 

SWORDS

Ebony-style swords are definitely Daedric in inspiration, with crinkled, asymmetrical handles topped by twisted guards, from which sprout single-edged blades with disturbing curves. The sides of the blades are etched with runes that, though traditional to the Ebony style, are of unknown origin.
====
3607
Chewed Note

Don't bring Waarosh down here to fertilize the eggs while there are juveniles running about! 

How many times do I have to explain this to you? He will attack them and they might hurt him! He's the only mature male that we have in this area, and without him all of those eggs are useless.

Mess up again, and it'll be you that we feed to him. I don't care what we promised those knightly bastards.

Captain Pernay
====
3608
Faradan's Letter

Dearest Narahni,

My inquiries into the whereabouts of your son have finally yielded fruit, but I fear you will find that fruit to be bitter instead of sweet.

I'm sorry to say that your concerns regarding your son were confirmed. He has been linked with a group of skooma addicts who often beg for spare pieces of gold. My contact provided me with the map in this packet. He informs me that before he could approach your son to pass along your message, he was assaulted by two men who argued with him briefly before dragging him away. The young woman who was with your son, a disheveled Breton, disappeared into the marketplace during the commotion.

Following up with the local guards, my contact was able to discern that the two men were bounty hunters from Vvardenfell who had documentation linking Tashmin to a crime, but inquiries with officials in Vvardenfell have turned up no evidence of either a crime or bounty on your son. My fear: These men work for House Dres and plan to return your son to a life of slavery.

I'm sorry this letter doesn't bear better news.

—Faradan
====
3609
Crafting Motif 34: Assassins Style

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

AXES

The hallmark of Assassins' weapons is that they are both nimble and effective, striving for that sweet spot between the heavy arms of soldiers and the supple but over-subtle weapons of duelists. Our axes, for example, feature a single, broad blade, with no more than a short slicing crescent on the backside for ripostes. 

BELTS

You'll notice that all Assassins wear dual belts, one above the other, with weapons and tassets depending from the lower strap. Why is that? Because sometimes a job goes wrong and you need to make a sudden escape, in which case you can drop the bottom belt and everything on it, losing all that extra encumbrance. 

BOOTS

Boots? An Assassin's footwear will be more like a dancer's shoes than a warrior's sabatons: light, flexible, and above all quiet. The best leather for soles is guar hide, which is limber but provides good traction on uncertain surfaces. 

BOWS

If someone should say unto you, "Oh, I see your bow has death's-heads on it, so I guess I should be really afraid, since you must be some kind of assassin or something, right?" …You are authorized by the League to kill such a person, and take their head. Full-sized skulls make good decorations for ballistas.   

CHEST PIECES

Remember, Assassin, you are not a soldier—it may be your job to kill, but wholesale slaughter is not your task: you kill once, and escape to kill again. So League-standard armor, even your cuirass, is to be relatively lightweight and flexible, with plenty of attach-points for tools and weapons. 

DAGGERS

For the League Assassin, the primary function of the dagger is as a weapon for surprise attack from behind, to either slice the windpipe or plunge into the lower back. It must be small enough to be nimble but big enough to kill, and razor-sharp on both edge and point. A barb behind the point comes in handy when manipulating a body, whether living or dead. 

GLOVES

Keeping your hands nimble and free is of critical importance in all phases of assassination. When lightly armored, we forego gloves entirely below the forearm; even when more heavily armored, our gloves are so light and supple as to be barely there at all.  

HELMETS

Executioners don't wear helmets, they wear hoods—and so do we. To be quite accurate, we wear leather coifs, layered underneath, in the heavier versions, with skullcaps and flexible mail. The value of a buffe that conceals the lower features is obvious in our profession. 

LEG GREAVES

As often as not, a League Assassin travels on all four limbs, leaping and climbing, clambering and crawling. For such activities, rigid greaves are a liability, so with leg armor, as elsewhere, the watchwords are resilience and ease of motion. Modest knee poleyns are useful when crawling or kneeling to shoot.   

MACES

For bludgeoning, we use a square-headed warhammer backed with a metal spike deliberately curved to evoke the look of a raptor's talon. It's also useful for prying open any doors or windows you might encounter between you and your target.   

SHIELDS

For the League, a shield usually comes into play on two-person missions, where one assassin is using it to cover a second killer who's picking a lock or lining up a shot. So the shield must be large enough to crouch behind, but with cutouts to left and right so one can stab or shoot around it. 

SHOULDER ARMOR

While flaring pauldrons may make a fashionable silhouette for a warrior, they are counterproductive for an Assassin, who can't risk getting hung up in the scenery in the middle of a stalk. Shoulder protection is important, but so is keeping a low profile. 
 
STAVES

When we assign an Assassin a target, we say, "Pass over them with the Hand of Death." Thus we use a stylized iron hand as the finial on our spellcasters' magic staves. It is acceptable to place a round-cut precious stone on the back of the hand to represent the all-seeing eye of the League. 

SWORDS

A League Assassin's sword is a tool of death, long and strong, sharp-edged and sharp-pointed, with a barb behind the tip of the slightly-curving blade. It designed to be fearsome to behold, its very look calculated to paralyze an opponent who sees it come gleaming from the shadows.
====
3610
Crafting Motif 37: Draugr Style

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

AXES

Draugr-style weapons have three characteristics: they're old-fashioned Nord in design, they're typically high-caste or high-quality, and they look like they've been in a tomb for centuries. Draugr axes exhibit all of these traits.  

BELTS

Draugr all wear those big, broad Nord belts of thick leather, with great, round metal buckles—but the buckles should be rusty, as should any metal rivets or edgings on the tassets that hang from the belts. And rub grave dirt into every crack. 

BOOTS

Take a pair of Nord boots, you know the kind: simple, but thick and sturdy. Leave them next to your stove or forge for a month, making sure to spray them with water once or twice a day. When the metal is spotted with rust, and the leather is cracked and flaking, you're done. 

BOWS

How Draugr bows maintain their flexibility and functionality after rotting in a vault for a thousand years is a mystery, even to me—but they work just fine, and I've got the arrow-scars to prove it. However, if you don't want your "new" Draugr bow to snap in half when you draw it, I advise using fresh materials. Just antique it appropriately for that musty from-the-catacombs look.   

CHEST PIECES

Get one of those Nord cuirasses that shows a lot of skin, the kind that says, "I'm too tough to care about the weather." Then weather it: dry out the leather, spot the steel with rust, rip chunks out of any fur, and finally scar up every visible surface with a chisel. There you have it: authentic Draugr armor! 

DAGGERS

Why does a Draugr dagger look so creepy? I mean, it's just an ancient Nord fighting knife that's been buried with an undead warrior for a millennium. If you want the same look for your dagger, you can't go wrong with rust spots and spider webs. 

GLOVES

Acquire a pair of medium-grade Nord gauntlets, with good coverage of the lower forearms. Then Draugr-ize them by tying them to a cord and dragging them behind your mount for a few weeks.  

HELMETS

Don't get mere helmets, get full Nord helms that cover the entire head, and ideally have prominent horns. Don't skimp on this: the horned helm is very important to achieving that classic Draugr silhouette. Scar the leather parts with a cleaver, ding up the metal with a hammer, and rub rust and grave dirt into every surface.  

LEG GREAVES

Start with a pair of basic cylindrical greaves of Nord design, then "Draugr them up" by burying them in a dung heap for two weeks. You can add verisimilitude by nicking them with a chisel if you like, but after the dung treatment nobody's really going to look at them all that closely.   

MACES

A Draugr's mace may look old and rickety, but I assure you, it's strong, solid, and will crush your skull in a heartbeat if you're careless. Make sure your Draugr warhammer is made of sturdy materials underneath its coating of dust, rust, and cobwebs. 

SHIELDS

The ancient Nords bore large shields, and so do their revenants. Use modern oak and steel, but craft your Draugr shield to an old pattern, then use a heavy axe to nick its face and edges as if it's survived a hundred battles. I use a heavy lumberjack's tool for this purpose—no points for subtlety! 

SHOULDER ARMOR

Take a pair of classic Nord shield-shaped pauldrons, and then abuse them by tying them to the rim of a servant's wagon wheel for a week. Your servants may complain that this makes the wagon's ride intolerably bumpy, but just tell them you're following Narsis Dren's advice. That will silence them!  
 
STAVES

Draugr revenants schooled in "the clever art" don't cast a lot of happy healing and light spells, so for authenticity, make sure your Draugr staff has a dark and sinister look to it. You can't go wrong with dried bloodstains on the head and haft, in my experience. 

SWORDS

The ancient Nords liked their swords large and heavy enough to kill at a single blow, so avoid light, dueling-style blades for your Draugr-style swords. And no matter how nicked and dented it is, your sword's edge should still be razor-sharp.
====
3611
Crafting Motif 34: Assassins Axes

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

AXES

The hallmark of Assassins' weapons is that they are both nimble and effective, striving for that sweet spot between the heavy arms of soldiers and the supple but over-subtle weapons of duelists. Our axes, for example, feature a single, broad blade, with no more than a short slicing crescent on the backside for ripostes.
====
3612
Crafting Motif 34: Assassins Belts

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

BELTS

You'll notice that all Assassins wear dual belts, one above the other, with weapons and tassets depending from the lower strap. Why is that? Because sometimes a job goes wrong and you need to make a sudden escape, in which case you can drop the bottom belt and everything on it, losing all that extra encumbrance.
====
3613
Crafting Motif 34: Assassins Boots

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

BOOTS

Boots? An Assassin's footwear will be more like a dancer's shoes than a warrior's sabatons: light, flexible, and above all quiet. The best leather for soles is guar hide, which is limber but provides good traction on uncertain surfaces.
====
3614
Crafting Motif 34: Assassins Bows

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

BOWS

If someone should say unto you, "Oh, I see your bow has death's-heads on it, so I guess I should be really afraid, since you must be some kind of assassin or something, right?" …You are authorized by the League to kill such a person, and take their head. Full-sized skulls make good decorations for ballistas.
====
3615
Crafting Motif 34: Assassins Chests

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

CHEST PIECES

Remember, Assassin, you are not a soldier—it may be your job to kill, but wholesale slaughter is not your task: you kill once, and escape to kill again. So League-standard armor, even your cuirass, is to be relatively lightweight and flexible, with plenty of attach-points for tools and weapons.
====
3616
Crafting Motif 34: Assassins Daggers

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

DAGGERS

For the League Assassin, the primary function of the dagger is as a weapon for surprise attack from behind, to either slice the windpipe or plunge into the lower back. It must be small enough to be nimble but big enough to kill, and razor-sharp on both edge and point. A barb behind the point comes in handy when manipulating a body, whether living or dead.
====
3617
Crafting Motif 34: Assassins Gloves

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

GLOVES

Keeping your hands nimble and free is of critical importance in all phases of assassination. When lightly armored, we forego gloves entirely below the forearm; even when more heavily armored, our gloves are so light and supple as to be barely there at all.
====
3618
Craft Motif 34: Assassins Helmets

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

HELMETS

Executioners don't wear helmets, they wear hoods—and so do we. To be quite accurate, we wear leather coifs, layered underneath, in the heavier versions, with skullcaps and flexible mail. The value of a buffe that conceals the lower features is obvious in our profession.
====
3619
Crafting Motif 34: Assassins Legs

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

LEG GREAVES

As often as not, a League Assassin travels on all four limbs, leaping and climbing, clambering and crawling. For such activities, rigid greaves are a liability, so with leg armor, as elsewhere, the watchwords are resilience and ease of motion. Modest knee poleyns are useful when crawling or kneeling to shoot.
====
3620
Crafting Motif 34: Assassins Maces

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

MACES

For bludgeoning, we use a square-headed warhammer backed with a metal spike deliberately curved to evoke the look of a raptor's talon. It's also useful for prying open any doors or windows you might encounter between you and your target.
====
3621
Craft Motif 34: Assassins Shields

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

SHIELDS

For the League, a shield usually comes into play on two-person missions, where one assassin is using it to cover a second killer who's picking a lock or lining up a shot. So the shield must be large enough to crouch behind, but with cutouts to left and right so one can stab or shoot around it.
====
3622
Craft Motif 34: Assassins Shoulders

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

SHOULDER ARMOR

While flaring pauldrons may make a fashionable silhouette for a warrior, they are counterproductive for an Assassin, who can't risk getting hung up in the scenery in the middle of a stalk. Shoulder protection is important, but so is keeping a low profile.
====
3623
Craft Motif 34: Assassins Staves

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

STAVES

When we assign an Assassin a target, we say, "Pass over them with the Hand of Death." Thus we use a stylized iron hand as the finial on our spellcasters' magic staves. It is acceptable to place a round-cut precious stone on the back of the hand to represent the all-seeing eye of the League.
====
3624
Craft Motif 34: Assassins Swords

Assassins League Style
By the Gray Maybe

The "Dark Brotherhood"? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the Void, or its, ahem, mother. 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

SWORDS

A League Assassin's sword is a tool of death, long and strong, sharp-edged and sharp-pointed, with a barb behind the tip of the slightly-curving blade. It designed to be fearsome to behold, its very look calculated to paralyze an opponent who sees it come gleaming from the shadows.
====
3625
Crafting Motif 37: Draugr Axes

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

AXES

Draugr-style weapons have three characteristics: they're old-fashioned Nord in design, they're typically high-caste or high-quality, and they look like they've been in a tomb for centuries. Draugr axes exhibit all of these traits.
====
3626
Crafting Motif 37: Draugr Belts

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 
 
BELTS

Draugr all wear those big, broad Nord belts of thick leather, with great, round metal buckles—but the buckles should be rusty, as should any metal rivets or edgings on the tassets that hang from the belts. And rub grave dirt into every crack.
====
3627
Crafting Motif 37: Draugr Boots

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

BOOTS

Take a pair of Nord boots, you know the kind: simple, but thick and sturdy. Leave them next to your stove or forge for a month, making sure to spray them with water once or twice a day. When the metal is spotted with rust, and the leather is cracked and flaking, you're done.
====
3628
Crafting Motif 37: Draugr Bows

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

BOWS

How Draugr bows maintain their flexibility and functionality after rotting in a vault for a thousand years is a mystery, even to me—but they work just fine, and I've got the arrow-scars to prove it. However, if you don't want your "new" Draugr bow to snap in half when you draw it, I advise using fresh materials. Just antique it appropriately for that musty from-the-catacombs look.
====
3629
Crafting Motif 37: Draugr Chests

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

CHEST PIECES

Get one of those Nord cuirasses that shows a lot of skin, the kind that says, "I'm too tough to care about the weather." Then weather it: dry out the leather, spot the steel with rust, rip chunks out of any fur, and finally scar up every visible surface with a chisel. There you have it: authentic Draugr armor!
====
3630
Crafting Motif 37: Draugr Daggers

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

DAGGERS

Why does a Draugr dagger look so creepy? I mean, it's just an ancient Nord fighting knife that's been buried with an undead warrior for a millennium. If you want the same look for your dagger, you can't go wrong with rust spots and spider webs.
====
3631
Crafting Motif 37: Draugr Gloves

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

GLOVES

Acquire a pair of medium-grade Nord gauntlets, with good coverage of the lower forearms. Then Draugr-ize them by tying them to a cord and dragging them behind your mount for a few weeks.
====
3632
Crafting Motif 37: Draugr Helmets

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

HELMETS

Don't get mere helmets, get full Nord helms that cover the entire head, and ideally have prominent horns. Don't skimp on this: the horned helm is very important to achieving that classic Draugr silhouette. Scar the leather parts with a cleaver, ding up the metal with a hammer, and rub rust and grave dirt into every surface.
====
3633
Crafting Motif 37: Draugr Legs

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

LEG GREAVES

Start with a pair of basic cylindrical greaves of Nord design, then "Draugr them up" by burying them in a dung heap for two weeks. You can add verisimilitude by nicking them with a chisel if you like, but after the dung treatment nobody's really going to look at them all that closely.
====
3634
Crafting Motif 37: Draugr Maces

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

MACES

A Draugr's mace may look old and rickety, but I assure you, it's strong, solid, and will crush your skull in a heartbeat if you're careless. Make sure your Draugr warhammer is made of sturdy materials underneath its coating of dust, rust, and cobwebs.
====
3635
Crafting Motif 37: Draugr Shields

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

SHIELDS

The ancient Nords bore large shields, and so do their revenants. Use modern oak and steel, but craft your Draugr shield to an old pattern, then use a heavy axe to nick its face and edges as if it's survived a hundred battles. I use a heavy lumberjack's tool for this purpose—no points for subtlety!
====
3636
Crafting Motif 37: Draugr Shoulders

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

SHOULDER ARMOR

Take a pair of classic Nord shield-shaped pauldrons, and then abuse them by tying them to the rim of a servant's wagon wheel for a week. Your servants may complain that this makes the wagon's ride intolerably bumpy, but just tell them you're following Narsis Dren's advice. That will silence them!
====
3637
Crafting Motif 37: Draugr Staves

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

STAVES

Draugr revenants schooled in "the clever art" don't cast a lot of happy healing and light spells, so for authenticity, make sure your Draugr staff has a dark and sinister look to it. You can't go wrong with dried bloodstains on the head and haft, in my experience.
====
3638
Crafting Motif 37: Draugr Swords

By Narsis Dren—Treasure Hunter

So, you want to be able to pass yourself off as a Draugr? That makes perfect sense! Done it myself, and more than once! Just follow my instructions below, and you'll have gear so Draugr-y not even a Dragon Priest's mother could tell it from the real thing! After all, if you're going to imitate my exploits recovering relics from ancient Nord tombs, in theory it will go much easier if it looks like you belong there! 

Anyway, that's the theory. 

SWORDS

The ancient Nords liked their swords large and heavy enough to kill at a single blow, so avoid light, dueling-style blades for your Draugr-style swords. And no matter how nicked and dented it is, your sword's edge should still be razor-sharp.
====
3639
Proto Research Treasure Map I

My research indicates that a cache of Ayleid relics lays somewhere in the village of Craftland. Numerous ancient writings speak of the "tall tan-toned spire" that "sits aside the wall".

However, I have been unable to gain enough funding for a research expedition to the area to investigate further. The deacon is concerned about the threat posed by one bandit lord Dezanu. Poppycock, I say! No mere toll-stealer will stop the march of progress!

I intend to set out shortly on my own to find this cache myself. I am certain that this is a solid and well-thought-out plan, and that no sudden or inevitable misfortune shall befall me.
====
3640
Contractor's Note

Watch Commander Pelletus, 

The new installation Lord Jarol commissioned has been completed. Access to the lower levels of the estate has been concealed and secured by a lock of my own design. The method of passage detailed below should be shared only with those you trust.

Three false wine casks have been constructed to look identical to the rest. One conceals the passage, the other two open it.

To unlock the mechanism, first identify the casks with lanterns hanging closest to them. Each cask requires two knocks upon its face. Two casks, two knocks each. Surely even the most simple minded of your guards can remember that.

If these steps are followed correctly, you will hear the click of the mechanism in the aforementioned third false cask, the one in the western wall that conceals the old passage. It will remain unlocked for a period of time before automatically resetting. If you do not hear the click, I can assure you the fault is not with my mechanism and entirely with your method.

Signed,
Belrande, Artificer and Locksmith Extraordinaire

P.S. Burn this letter after you have memorized my instructions. Don't post it up in the pantry like my last client. That defeats the whole purpose.
====
3641
A Call to the Worthy

Urgent matter. Very dangerous. Pays well. You will risk your life performing this job. Only the most skilled adventurers need apply. 

Come to the inn in Kvatch and look for an Imperial named Reman Mevavius to obtain more details.
====
3642
Sweetroll Recipients

An associate and other individuals who I heard recently received a threatening sweetroll from the so-called "Sweetroll Murderer." There are probably others, but you can't expect me to do all the work and still get paid.

Dobias: A fellow member of the Gold Coast Trading Company. He's too nice for his own good. Not good at business at all. Probably targeted because of how annoyingly nice he is.

Louna: A feisty woman who married recently but then lost her husband to the Sweetroll Murderer. Now he's targeted her. Such a shame to lose such a tasty dish after she just became available.

Tuindal: Gorgeous eyes and pouty lips that you just want to eat with a spoon. This High Elf probably broke someone's heart. I know he broke mine! Ironically, he's a baker. I wonder who makes the better sweetroll?

Yarmia: Wood Elf beggar. Smells like four-mushroom stew that's been left to rot in the sun. As far as I'm concerned, the Sweetroll Murderer can have this one—stink and all!
====
3643
Venom's Sanctuary Marginalia

Sundas

All of these recent troubles visiting our Sanctuary puts me in mind of my previous Sanctuary back in the Blackwood Borderlands. I never want what happened there to happen to my home again. I suppose that's why I keep such meticulous records. If someone in my Sanctuary breaks the tenets, I want to have absolute proof of that. And if we're falsely accused of breaking the tenets, then I want to be able to point to the appropriate journal and show the Black Hand that, this time, it made a mistake.

So I write down everything.

Middas

The Matron asked me how I was feeling today. Why? Does she know something I don't? 

Turdas

Hildegard's fur was all over my living space today. I told her not to come around when she was in wolf form. I'm making a note of this transgression, just for the record.

Fredas

I wonder what would happen if I mixed goat milk with bile-beer? Remember to try that the next time Kor brings in supplies.

Morndas

Tanek said hurtful things about my scales and my tail. Someday, I'm going to inform the Speaker about the way he treats his family.

Tirdus

Another one of the family was found murdered today. Poor Symdul. There was something familiar about the way he was killed. I need to think about that and check my old notebooks.

Turdas

The Speaker seemed displeased with me. He kept throwing dark glances at me every time I jotted down what somebody said. Or maybe not. He always throws dark glances at us.

Fredas

I listened to a sermonizer today. I started taking notes, as usual, but I soon became so upset that I couldn't read my own handwriting. How dare they say such lies about the Brotherhood? I must inform the Matron about this.

Loredas

Cimbar was tortured and killed. Sadness fills the Sanctuary like water fills a lake. My heart breaks for poor Mirabelle. She so enjoyed fornicating with Cimbar as often as possible. Maybe she'd appreciate reviewing all of my extensive notes on their couplings?

Sundas

The New-Blade asks the most interesting questions. I need to jot these down. 

"What do we do after we get to Blackwood?" Good question!
"How do we do that?" Sometimes New-Blade is a bit dense.
"What do you need me to do?" I could have been inappropriate here.
"Wasn't this Sanctuary abandoned?" Not paying attention. Already explained that.

Morndas

Lyra Viria. That's a name I haven't thought about in a long time. We were friends once, brother and sister. She was dead. Or so I thought. Now I discover that she's not only alive, but she's the one who purified our Sanctuary. And now I find out that she's the Black Dragon, the murderer responsible for killing my current brothers and sisters. I can't fathom why she turned against the Brotherhood, but it doesn't matter. She needs to die.

Middus

I remember a night back in my old Sanctuary. I was a new initiate, and so was Lyra. The seasoned brothers and sisters enjoyed trying to frighten us with all kinds of scary stories. I remember one in particular, when Lyra and I were listening with a combination of tension and fascination. It was the story of Brombar, an Assassin who betrayed his brother. He was mortally wounded by the sister who was sent to punish him. She left him barely alive so that when the wraith of Sithis appeared to claim his soul, he'd be completely aware of what was happening to him. That scared us both so much that neither of us could sleep soundly for more than a week. Why did I think of that, I wonder?

Turdas

The Matron ordered me to track down the Black Dragon and kill her. I am honored and saddened by the trust she places in me.
====
3644
Guide to Taming Dire Wolves

by Shelga gra-Bur, Beastmaster of Kvatch

Do you laugh when you see dire wolves? Do you think they are big, dumb cousins of normal wolves? Then you are stupid. Dire wolves are cunning and deadly. To them, your laughter says, "I am the next thing to fill your belly." Shelga laughed at dire wolves once. Now Shelga has one ear.

Shelga is no longer stupid. Now Shelga is beastmaster of Kvatch, the city with the dire wolf banner. This is why Shelga spends much time taming dire wolves.

You may think it impossible to tame dire wolves. This is true. Predators cannot be tamed. Not really. But if Shelga called it a "Guide to Making Dire Wolves Eat Your Enemies and Not You," none would purchase. Or purchase for the wrong reasons.

—

First thing. A dire wolf looks like a wolf. It moves like a wolf. It smells like a wolf. But it is not. It is a dire wolf.

Sounds easy, but easy to forget.

A wolf needs a pack. A wolf with no pack is vicious. It is afraid to be alone. With effort you can tame a wolf. Give it food if it is hungry. Make it think it is part of your pack.

A dire wolf needs no pack. This is because a dire wolf is one whole wolf pack. It is vicious only if it wants to be. It is not afraid to be alone because it is a dire wolf.

You cannot tame a dire wolf like a wolf. If it is ever hungry, you are food. It needs no pack but itself. You must show it you are a pack as well. Show how your pack and its pack should travel together for more food. A dire wolf understands this because it eats as much as one whole wolf pack.

—

Second thing. A dire wolf has a long memory. It is like a clan-mother with grudges from forty years ago. Don't give it reason to hate you. Shelga's sister Gralga once slapped a dire wolf for eating off her plate. This is how Gralga lost a thumb and learned manners at the same time. Gralga doesn't visit Kvatch anymore.

If a dire wolf comes to hate you, do not back down. Do not cower. Show it you know its hate. Show it you don't fear its hate. This shows respect. Then give it much food to smother the hate.

Shelga thinks this is why Kvatch puts the dire wolf on its flag. Kvatch does not forget. Kvatch respects those who show it respect. And Kvatch will smother its hate if you throw its people many banquets.

Sometimes the dire wolf still hates you. Then you must kill the dire wolf. Do not do so in sight of a dire wolf's mate or it will hate you too. Just like people.

—

Third thing. Scratch the belly. Scratch behind the ear, but not in the ear. Scratch where the tail meets the back. Top part of tail only! Scratch below the chin.

Do not scratch the paws. Dire wolf paws are sensitive, like High Elves. Also they have sharp claws. When a dire wolf thinks you want to take its paws away, it will come to hate you.

—

Last thing. A dire wolf is clever but it doesn't understand magic. So use magic. Scrolls are cheaper than a  false hand. Don't try to tame a dire wolf like in the stories. Don't be stupid.

Shelga's sister Bolga says this is cheating. That a dire wolf made tame by magic is not a dire wolf. Shelga calls Bolga many names. Bolga does not back down, earning Shelga's respect. Then Bolga sends Shelga boiled thunderbug eggs.

Shelga says if even Bolga can learn, so can you.
====
3645
Letter to the Withered Rose

My dearest Ladia,

How are you, my dear, sweet lady? I do hope business has improved at the Withered Rose. I've always enjoyed my dalliances at your delightful little hostel, but I understand travel has been diminished through our region of late. It must pain you not to have the number of visitors that once filled your humble home.

But worry not! I am a man of my word, as I'm sure you know quite well by now. I shall continue to pay you a handsome stipend in exchange for ongoing access to the tunnels that run beneath your fine establishment and lead to the cellars beneath my estate. Who knew that my grandfather and yours once used them to smuggle goods into and out of Anvil? I suppose it's just good fortune that we decided to carry on the old family business.

And in case you were concerned, I can assure you that I've extended my arrangement with the governor and her pirates. The gold will continue to flow—just so long as you keep the tunnels secret and continue to allow my associates to have ready access. Oh, and see what you can do about the spider infestation. The pirates complained after they made the last run.

And do let that lovely daughter of yours know that I was asking about her. Lucinia is growing up to be a most fetching young woman. Who knows? Perhaps we can work out another arrangement regarding her availability in the near future. I think I'd like that.

Lord Quintus Jarol
====
3646
Suspicious Message

The Beautiful Darkness asked that we alter our drop locations for the next stage of research. Deposit the scrolls with your findings at these new locations around Kvatch. An accurate map requires all parts listed below.

Place your code at the bottom so the next runner can deliver it.

- Wolf's Everlasting Stream
- Perch Above the Sport Fighters
- Eternal Knight
- Where We Gaze Down On the Streets
====
3647
Kindly Contrivers Notes

Minutes of the Biweekly Conclave of the Kindly Contrivers of Clavicus Vile, Abanas Smeed reporting.

Eight o'clock: Meeting called to order.

Eight o'one: Meeting called to disorder.

Eight o'five: Shouting subsides. 

Eight o'six: First point of order brought before the Conclave, devise appropriate response to the village of Sundercliff's plea for new farming implements before First Seed.

Eight Thirty: Discussion interrupted by unruly fidgeting. You know who you are.

Eight Forty: Fooligan excused to address embarrassing rash. Breakthrough reached in Sundercliff dilemma.

Nine o'clock: Sundercliff proposal brought to vote.

Nine o'five: Sundercliff proposal accepted by majority vote.

Nine Fifteen: Jeering of opposing voters subsides.

Nine Seventeen: Second point of order brought before the Conclave, progress report of cursed soul stone research.

Nine Thirty: Opening haranguing concluded.

Nine Thirty-One: Report started.

Nine Thirty-Two: Report concludes, no significant progress made.

Nine Fifty-Five: Disparaging remarks brought to a close.

Ten o'clock: Moment of pouting silence concludes.

Ten o'one: Third point of order brought before the Conclave, lunch.

Ten Thirty: Consensus on food-like items could not be reached.

Ten Thirty-One: Break suggested, libations uncorked.

Eleven o'clock: Consensus reached that cask may have been a little off. Bedlim excuses himself to engage in a laughing fit.

Eleven o'five: Horrific instance of mass retching takes place.

Eleven Thirty: Mallein loudly proclaims that she wishes she had never been born.

Eleven Thirty-One: Proclamation passes unanimously.

Eleven Fifty: Attendees scrape together five hundred pieces of gold for an offering.

Eleven Fifty-Nine: Lunch consensus reached.

Noon: Conclave adjourns to prepare offering.
====
3648
Sanguine's Revelers Note

Hey! Hey you! Yeah, you! Someone handed you this because we're running dry! Vhartle's still walking straight enough to drive the cart to town, so if you've got requests write them down and pass them along.

Eight bottles of wine.

Make it thirty!

Can some of those be spiced wine?

Five barrels of mead.

Sooooma.

Skooma?

Yeah, skooma for me too!

Bring some more company. Most of you are too sloshed to be any fun.

Temple of Dibella isn't that far away.

Oh, twenty potions of stamina restoration, too, then.

Idiot! This is supposed to be secret!

My lips are sealed! 

Where's the fun in that?

Can I get a pint of ale?

No. 

I'm so thirsty, just go already!

Two bottles of brandy.

Fresh pants.

And an echatere. It's just not a party without an echatere!
====
3649
Shadowbanish Vintners Note

Guests, welcome!

We at the Shadowbanish Winery are pleased to have you join us for this exclusive tasting of our most special reserve. More than two dozen different vintages will be available over the course of the evening—with the opportunity to purchase your favorites in more substantial quantities, of course. We highly recommend you take advantage of this rare opportunity to acquire this stock, tax free. You won't find them at a lower price anywhere else, we assure you.

Please imbibe responsibly and mind your footing. These cool coves are perfect for preserving our stock, but the damp rock can be quite treacherous! We wouldn't want any potential customers to get washed out to sea.

Your Gracious Hosts
====
3650
Gold Coast Guide, Part One

The Gold Coast: Retreat for the Longhouse Emperors
By Astinia Isauricus, Publication Date: 8th Rain's Hand, 2E 566

The Gold Coast serves as a wonderful destination for travelers that seek the most interesting sights in Cyrodiil and enjoy the fine weather and sandy yellow beaches of Anvil. While caution is always warranted whenever traveling abroad, the visionary polices and leadership of Emperor Leovic have dramatically increased safety across our shores. The Emperor himself often vacations with us, and there is no better time than now to take that trip you've always desired to the temperate Gold Coast.

With bright sun and clear waves, the Gold Coast enjoys a pleasant climate fueled by warmer currents from the Abecean Sea. We offer a verdant paradise perfect for a hearty sort looking for true adventure on a reasonable budget. The Imperial Navy, tasked by our great Emperor with patrolling the Abecean Sea and ensuring safety and security across the region, makes its home port in Anvil, and no pirate dares challenge our Emperor's might. His capable, well-armed navy and accomplished soldiers ensure your safety.

This guide will familiarize you with the Gold Coast's history and its many wonderful travel destinations.
* * *
A Fertile Land Bound by Two Great Rivers

Two rivers of significant size border the Gold Coast. To the north, the Brena River separates Cyrodiil from Hammerfell, and to the south, the Strid River marks the border with Valenwood. Both rivers are crucial trade routes to the interior of the continent. In years past, numerous pirate clans laid claim to both rivers, but the presence of the Imperial Navy has put an end to such activities.

To truly appreciate the scale of our great rivers, one must witness the bustle of good-laden galleons sailing up and down the Brena and the Strid at the peak of trade season. While we welcome you to sail our rivers in summer, we advise against winter visits. In those months, humidity and fog make the rivers most unpleasant. 
* * *
The Beauty and Mystery of the Western Uplands

Much of the Gold Coast interior consists of rocky highlands and low mountains dotted with trees, including dense oak, beech, and ash forests in the foothills. These areas make for perfect hiking tours or guided expeditions to our many ancient ruins, which are of particular interest to scholars and historians. As much of Colovia's wealth comes from logging, our lumber magnates maintain operations across the Gold Coast. Colovian wood remains in great demand for construction and weaponry.

Our highlands are also prone to heavy seasonal fog, which has sparked a number of superstitions, including tales of "bull men" stalking our ruins! While these are merely rumors spread by bandits inhabiting the highlands, we do suggest you carry weapons or travel with an armed escort. In the Gold Coast, your safety is our paramount concern, and we work hard to make your stay as pleasant and enjoyable as possible.
====
3651
Gold Coast Guide, Part Two

The Gold Coast: Retreat for the Longhouse Emperors
By Astinia Isauricus, Publication Date: 8th Rain's Hand, 2E 566

The Historic City of Kvatch

The hilltop city of Kvatch is one of the oldest Colovian cities in Cyrodiil, with a rich history and vibrant tradition. The inhabitants of Kvatch enjoy a reputation for being well-read and pleasant, as well as conservative and pious. For those devout travelers who wish to commune with or learn more about the Divines, the priests of Kvatch welcome pilgrims for devotions and worship with open arms.

The legendary Great Cathedral of Akatosh dominates Kvatch's skyline, with an awe-inspiring profile and elegant interior. With shrines to each of the Divines, the Cathedral draws visitors from far and wide to gaze upon its majesty and beauty.The venerable Order of the Hour, protectors of the Primate of Akatosh and the Cathedral, can often be seen going about their duties in and around the Cathedral. They supplement the efforts of the Kvatch Warders, who have kept watch over the city for generations. Between the two groups, Kvatch remains one of the safest places in all of the Empire.

But don't think Kvatch serves only as a destination for worship and reflection. It also hosts one of the oldest fighting pits in Tamriel—the legendary Kvatch Arena. While no arena can rival the one in Imperial City, many of that arena's best fighters got their start right here on the Gold Coast. Enjoying a match at the Kvatch Arena provides a great opportunity to see novice fighters before they earn a place in Imperial City.
* * *
The Cosmopolitan Paradise of Anvil

The port of call when journeying to the Gold Coast, Anvil is the crown jewel of the Abecean Sea!

As the Gold Coast's finest port city, Anvil hosts retreats for royalty and dignitaries from across Cyrodiil and beyond. The wise and noble Count Ephrem Benirus bears the title of Imperial Prefect and governs this fine city at the pleasure of the Emperor, who often visits during the summer months. A lucky visitor may witness our great Emperor Leovic waving to his loyal subjects from the balcony of Anvil Castle.

Travelers from all over come to take advantage of the wonderful open air markets, filled with curiosities and delicacies from across Tamriel. Others come to dine at the many fine eateries. Still others frolic on the sandy beaches and swim the clear waters of the Abecean Sea. While the city has many luxurious accommodations for noble families and those of means, some of the citizenry also cater to visitors with a smaller purse, offering guest rooms in their own cozy, beach-front cottages.

Ultimately, there is no more desirable travel destination than the temperate and beautiful Gold Coast. Whether you come on a pilgrimage to the Great Cathedral of Akatosh, stay to enjoy the exciting fights at the Kvatch Arena, delve into our ancient ruins, or take in the metropolitan splendor of Anvil, you will find the luxuries and adventures you seek on the edge of the Abecean Sea. Come soon. We look forward to seeing you!
====
3652
Glories of the Pirate Queen

Many of you scallywags haven't had the pleasure of sailing alongside the glorious Captain Fortunata, so here're some facts to set you straight about her grand and glorious Provincial Governor!

When Captain Fortunata shouts, the wind listens.

Captain Fortunata has never had scurvy because scurvy doesn't want to make her mad.

Captain Fortunata once sank a boat when she loosed a powerful sneeze, but the sailors on board didn't drown because she ordered them to live.

Hurricanes happen when Captain Fortunata farts into the wind.

Captain Fortunata once spit on the city of Evermore. That's where Lake Bjoulsae came from.

A stupid Dark Elf once told Captain Fortunata she couldn't sing. She punched him so hard he flew into the sky. We're still waiting for him to come down.

Captain Fortunata only uses a sword because she's tired of killing people with her little finger.

Captain Fortunata doesn't fish. When she wants a fish, it flops up onto her deck and cooks itself.
 
Sharks don't bite Captain Fortunata because they don't want to break their teeth.

Daedric Princes beg to make deals with Captain Fortunata.

And that's just the beginning of our beloved Pirate Queen's glories!
====
3653
Naughty Nereid Players

Gather all and listen well! The Naughty Nereid Players have come to town!

For the cost of a few paltry pieces of gold, you can witness the daring, the audacity, and the bawdy portrayal of your favorite tales—performed as only the Naughty Nereid Players can play them.

Marvel at the tempting Tilwen, the wanton woman of a thousand faces—each more beautiful than the one before!

Drool over the magnificent mountain of a man, the Torrid Torolon. His very gaze has been known to melt the hearts of men and women alike!

Be mesmerized by the mysterious Ritabeth, the exotic and vivacious vision forged in the burning sands of Hammerfell.

The Players promise to perform all your favorites, including "Netches, Netches, All Around," "Brave Little Scrib," and "Pesoris and the Argonian Maiden."
====
3654
River Trolls Exterminator?

To All Red Sails Captains,

Which one of you imbeciles thought it was a good idea to lure a pair of river trolls into my secret escape tunnel? Yes, they keep anyone from getting curious and wandering into the tunnel from the entry cave, but they also make it difficult for me to come and go as I please!

The last time I decided to sneak out of the castle, I had to toss an entire bucket full of roast ducks into the far corner or I would have never gotten past those dreadful beasts.

Now, either come up with a method for me to safely avoid the trolls or get the damn creatures out of my tunnels! If they're still there the next time I need to use my secret passage, I'm going to lock the lot of you down there with them!

Fortunata ap Dugal
====
3655
Intriguing Ayleid Ruin

What an intriguing Ayleid ruin we discovered here in the wilds of the Gold Coast! I've marked it on our maps so that Kireth and I can return in the future and properly explore and catalog the place. As far as I can tell, the door into the ruins is sealed tight. I don't think anyone has been inside in a long, long time.

What a dilemma! We have a funded expedition waiting for us in far off Hammerfell, but this enticing ruin is sitting right here, waiting patiently for us to enter its depths. If only Kireth and I had the gold, we'd buy the necessary equipment and get inside in no time.

Well, let me make a few notes. I hate using Kireth's journals, since the pages have an annoying habit of falling out, but it's all I have on hand. I'm sure I won't lose this page. I am the brilliant Raynor Vanos, after all.
====
3656
Faction 10 Note

Faction 10 Note
====
3657
Faction 11 Note

Faction 11 Note
====
3658
Faction 12 Note

Faction 12 Note
====
3659
Faction 13 Note

Faction 13 Note
====
3660
Faction 14 Note

Faction 14 Note
====
3661
Faction 15 Note

Faction 15 Note
====
3662
Faction 16 Note

Faction 16 Note
====
3663
Faction 17 Note

Faction 17 Note
====
3664
Faction 18 Note

Faction 18 Note
====
3665
Soggy Note

Concerning the one who calls himself a trader.

Dobias has been stealing documents, contracts, and other financial records from the Gold Coast Trading Company. We have yet to determine what he plans to do with the stolen information, but profit probably plays a part in his plans. Is this reason enough to want him dead? Maybe.

Code Location: South of the Bank.
====
3666
Up High Note

Concerning the baker.

Strange man. Even for a High Elf. Doesn't seem to like many people, and the feeling appears to be mutual. His baking skills are without question, however. In fact, people claim he bakes the best sweetroll in all of the Gold Coast. We really need to check those sweetrolls. I'll place an order.

Code Location: East of the Cathedral.
====
3667
Secret Note

Concerning the gardener.

Claims her husband was murdered by the Sweetroll Killer, but there's no evidence she was ever married. She appears to talk about fate. A lot. And she certainly knows how to fight. Saw her throttle a street-thief who tried to pick her pocket.

Code Location: Inside the Building Where Three Paths Meet.
====
3668
Arena Note

Concerning the one who calls herself a beggar.

She's not a beggar. In fact, we're not really sure what she is. Why someone would pretend to be a poor beggar—and do so badly, I might add—I have no idea. She was seen in the company of a rather handsome Khajiit though.

Code Location: Not on the Main Road.
====
3669
Epitaph for Maxivian Faleria

You are the Light in My Darkness

Maxivian Faleria 

Died S Dawn 19 421

Age 1 year
====
3670
Epitaph for Neransi Faleria

May My Actions Bring You Peace

Neransi Faleria 

Died S Dawn 19 421

Age 38 years
====
3671
Epitaph for Ianus Faleria

Boundless Eternity Awaits Us

Ianus Faleria 

Died S Dawn 19 421

Age 35 years
====
3672
Epitaph for Lucina Faleria

Let the Weeping Cease

Lucina Faleria 

Died S Dawn 19 421

Age 47 years
====
3673
The Five Tenets

With annotations by Speaker Terenus

Brothers and Sisters, we are predators, but we are not animals. We bow to no law of nation or alliance, but we have rules and morals. Break or neglect to follow these Tenets at your own peril—expulsion from the Brotherhood is the least of the punishments awaiting such reprehensible traitors.

Obey these Five Tenets and your devotion shall never come into question.

Tenet 1. Never dishonor the Night Mother. To do so is to invoke the Wrath of Sithis.

Revere the Night Mother, for our Unholy Matron serves as the source of our contracts, the life-blood of the Brotherhood.

Tenet 2. Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis.

We thrive in the shadows. To cast light on those shadows is a blasphemy before Sithis and the Night Mother.

Tenet 3. Never disobey or refuse to carry out an order from a Dark Brotherhood superior. To do so is to invoke the Wrath of Sithis.

To listen and to obey. The very first lesson taught to every member of the Brotherhood.

Tenet 4. Never steal the possessions of a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.

To steal from a Brother or Sister is to steal from the Night Mother. Sithis hates such thieves.

Tenet 5. Never kill a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.

We are family, and family doesn't murder family. Unless a member has been cast out, his or her life is as sacred as your own.

Know that it is not your kin who will come to judge you should you fail to uphold this compact. Remember the story of the wraith, told to every new initiate. This is more than mere fable. The Wrath of Sithis is real, and he sends his wraith to punish any Brother or Sister who breaks the Tenets.
====
3674
Field Guide to River Trolls

By Phrastus of Elinhir

The origin of the race of trolls is somewhat obscure—which is another way of saying we know absolutely nothing about where they come from, how they got here, or why they exist at all. 

The troll has certainly haunted Tamrielic folklore from time immemorial, known to nearly every culture and appearing in tales of all sorts, from children's fables to the histories of the ancients. Indeed, they are mentioned in Khosey's venerable "Tamrilean Tractates," which speak of "ye Trohl of Rapace, thrice-orbed Enormity [that] Eateth ye Fleshe of [both] Commons and Kyngs."

After our long history on Tamriel with them, we men and mer should really know quite a bit about trolls, should we not? Perhaps so—but we don't. The few facts at our disposal are as follows:

-	Trolls are fierce and formidable carnivores, devouring anything they can catch down to fingernails and marrow. 
-	A troll injured by any means but fire heals with preternatural speed, a regeneration almost certainly magical in nature.
-	Troll fat is a reagent prized by alchemists, though its virtues seem to vary depending on different recipes and rendering techniques. 
-	Despite their physical prowess, trolls are reclusive creatures, and their lairs are usually found well off the beaten track. 

We can say little else with certainty, save that trolls live in a range of habitats and seem to exist in variations appropriate to their environment of origin. The most common, and therefore best-known types of trolls, include the Forest Trolls of central Tamriel, and the Frost Trolls of the far north. 

But history and legend tell us of other types of trolls, more obscure perhaps, but no less fascinating. Some, like the Lava Trolls of Vvardenfell, are almost certainly extinct (if, indeed, they ever existed outside the fevered imaginations of Dark Elf corner club raconteurs). But today we shall speak of a rare breed of "Trohl of Rapace" that you can definitely still encounter—and not in far-off regions like Middle Argonia or Topal Island. They live in Cyrodiil itself … if one knows where to look for them. 

I'm speaking of the elusive River Troll. You won't find it listed on the Imperial Register of Beasts and Lower Beings, but it's real nonetheless, as I can readily attest. I myself have personally seen, in the marketplace of Sutch, the carcass of a River Troll that was brought in by an intrepid hunter who traps the tributaries of the Brena. She told me they lair out of sight in riverside caves or burrows, subsisting on mudcrabs, large fish, and crocodiles—as well as upon unwary people, when they can get them. This might be why they're so rarely reported, as few survive such an encounter.

The appearance of the corpse, fire-scarred though it was, bore out the brave hunter's account. Unlike the familiar forest variety, this River Troll's hide was clad in shiny water-shedding scales, silver-blue in color and as durable as they were flexible. The long scaly hands had webbing between the clawed fingers, and the fangs were the sharp, spiky teeth of fish-eaters. The hunter said they can hold their breath for long periods, lurking unseen in the shallows until they erupt from ambush to overwhelm their prey. 

Since that encounter I've questioned others who range the wild places of Cyrodiil and learned that the experience of the hunter of Sutch was not unique. River Trolls, though rarely seen, can be found lurking in the watersheds of the Brena, Strid, and central Niben river systems, and doubtless account for a fair percentage of the livestock—and people—who go missing in these regions. Knowing what I do now has certainly persuaded me to confine my nature walks to paths on the drier uplands, lest I end my scholarly career as fodder for trollkins in some muddy riverside burrow!
====
3675
Dibella's Mysteries and Revelations

By Lady Augustine Viliane, Sibyl of the House of Dibella

The skies over Wayrest are stormy and changeable, more often gray than blue, but some mornings in Second Seed the sun rises into heavens blue and clear, and a mild, warm breeze blows in from the Iliac Bay. It was on just such a morning, under trees fragrant with blossoms, that I was welcoming several new novices to their vocation in the House of Dibella. 

They were full of questions, as the young always are. "Holy Sibyl," asked a young oyster-catcher from Aldcroft, "is love truly the answer to every question?"

"It is—if the question addresses the heart," said I. "Rarely if it addresses the mind."

"Holy Sibyl?" asked the shy engraver from Alcaire. "Is it true we must dance for the worshipers while … unclad?"

I smiled. "That is as your spirit shall will—and as the weather shall allow!"

 "I have one, Holy Sibyl," said the clever child of a Wayrest banker. "If the Aedra sacrificed themselves, each to add something to the making of the world, what did Our Lady contribute to the world?"

In reply, I scooped a double handful of fallen blossoms from the sward and rained them over his astonished brow. 

 "I am troubled, Holy Sibyl," said the hostler from Northpoint, "for I know not who is my father."

"That is naught to the Goddess of Beauty," I gently replied, "for she says, 'No matter the seed, if the shoot is nurtured with love, will not the flower be beautiful?'"

"What if a congregant seeks me as ardor-partner," said the knight's scion of Evermore, "but I find her without favor?"

"Love whomever you may," I sang, "but love coerced is not love at all."

"Holy Sibyl, is it true what they s-say," stammered the owlkeeper's heir, "that you lost your s-sight from the Great Flu?"

"It is," I smiled, "but what of that? For can I not dance?"

"Holy Sibyl!" "Holy Sibyl!"

"Peace, young novices!" I cried. "For it is Fredas, the bell tolls sundown, and the congregants await us in the chapel. Come, now! Come! Bring wine, bring tambours, bring light feet and warm hearts! Our Lady calls us to worship."
====
3676
Garlas Agea Construction Log

Day 1: Today we arrived at Garlas Agea, at the behest of the Gold Coast Trading Company. The company wants us to disarm some—as they referred to them—ancient mechanical inconveniences. Upon seeing these "inconveniences" with my own eyes, I'm a bit more worried than I was before I arrived. The contrivances are giant Akaviri blades that swing the width of one of the main halls. Not quite sure what to do with them, I think we should explore the rest of this death trap and carefully watch for anything that might suddenly leap out and kill us.

Day 2: So, the giant swinging blades aren't the only obstacles we have to deal with. Lucius, probably my best scout, choked on his own tongue when he ventured into one of the main rooms. Turns out, the floors in that room spew noxious gas. At this rate, I may lose a couple more of my best workers before we get this place cleaned out. I'm going to have to renegotiate our fee if I make it out of these ruins in one piece.

Day 4: Finally got those damn gas traps shut off, and I managed to do it without losing another worker. I still ordered my workers not to spend too much time in that chamber. I'm sure more gas is seeping in somehow. Regardless, we've made more progress into the ruins.

Day 7: We found the other end of what we think is the hall with those damn swinging blade traps. Sabrina seems to think she can make it past them if she times it right. I would rather try to block them off with a few wooden planks then send her through those swinging monstrosities. This may at least immobilize them so we can prepare for the reconstruction of the main hall.

Day 9: Success! We managed to immobilize the swinging blades. We even managed to put some scaffolding up. Seems I may not have as hard of a time with this place as I initially feared.

Day 10: The blade traps unexpectedly broke free of the blockade, killing one of my workers. We seem to be trapped back here now. Only one of the blockades still holds, but for how long? Sabrina said she was thinking about making a run for it.

Day 11: Sabrina made a run for it. It didn't go as she planned, but I'm thinking about just going for it as well. The thought of Sabrina bleeding and dying from those brutal wounds is the only thing holding me back. A couple of the mercenaries we hired were able to throw us some food and a few wine skins, but we're going to have to figure out something soon or we're still going to die here. If I can work up the courage, I may run through the blades of death. Tomorrow.
====
3677
Cathedral Hierarchy

A Primer for Novitiates by Chanter Amia

Novitiates, allow me to once again welcome to your new role in the service of Akatosh, the Dragon God of Time. You begin upon a journey of great importance and spiritual reward, but you are not the first to tread this path, nor will you be the last. Many share this journey and will tackle the same challenges that stand before you. While your path may not lead to the same destination as your fellow novitiates, it does travel in the same general direction.

As you begin to perform the duties of the Cathedral of Akatosh, you must ask yourself how you wish to revere the Dragon God of Time. Will you spread the word of the Dragon God through prayer and guidance, leading worshipers through their devotions and hearing their pleas? Or will you take to the pulpit and the street with holy texts in hand, speaking the truths of the Divines to those who require a rekindling of the fires of faith? After you complete your initiations, you will be asked to make that choice. To take up the mantle of Chanter or Sermonizer. Reflect on your decision carefully, for the demands of each branch in the path are very different.

Remember that the Primate oversees all aspects of Akatosh worship in the Cathedral, supported equally by the Grand Chanter and the Grand Sermonizer. For this reason, Chanters and Sermonizers stand shoulder-to-shoulder, bringing the light of Akatosh to the masses in equal but different ways.

As a Chanter, you will follow the lead of the Grand Chanter, offering compassion and guidance to those who come to our Cathedral in need. You will learn to mend their bodies, minds, and spirits with prayer and wisdom, as well as become a teacher yourself, leading worshipers through their offerings and rituals so that they can grow closer to Akatosh.

As a Sermonizer, you will muster behind the Grand Sermonizer, armoring your conviction against the great enemies of heresy and infidelity to guide the lost and faithless back to the protective wings of the Dragon God. You will learn to wield words that will strike at the heart, purging the impurities of dark influence and self-indulgence. The wicked must be chastised and condemned before they may be redeemed, and it is you who will drive out their darkness.

Do not mistake this division of duties for a lack of unity in purpose. We are guided by the Primate, who has the wisdom to see that both paths are equally important to the reverence of Akatosh. The Primate is the guiding light of our Cathedral, improving the lives of all who look upon its shining brilliance. The Primate, like Akatosh, will never lead you astray.

And if a different task calls to you, one of military service and the need to safeguard the faithful, consider pledging yourself to the Order of the Hour. Keeping the Cathedral and the faithful of Akatosh safe from the dangers of the world is a noble calling, should the more spiritual nature of life in the Cathedral seem like too mundane a method to show your devotion to the Dragon God of Time.

These paths stand before you, novitiate. May Akatosh guide you to your ultimate destination.
====
3678
Knightsgrave: Legend or Legacy

By Chanter Wobolan, Cathedral Historian

What do the ruins of Knightsgrave represent? And why are they important to the Cathedral of Akatosh and the Order of the Hour? Those are questions that the common person never asks, but that every one of the devoted should know the answer.

Most consider Knightsgrave to be some sort of ruined graveyard, a memory of a time when the Empire was strong and eternal. Few realize that the graveyard came later. The true meaning of the site waits in the depths below. In the beginning, the massive subterranean structure served as the original headquarters of the Order of the Hour.

It was Ennon Decan, founder of the Order, who raised the stones of the headquarters. Legends claim the site was always important to those who worship the Dragon God, but I have located no records that indicate why this may be the case. Know that the Order established chambers for training and meditation, places for prayer and contemplation, and even areas where the members of the Order could rest and relax.

With the death of Ennon and his original group of companions, great statues were raised in memory of the founders. The Order would continue, operating out of this location for nearly one hundred years. During this period, more chambers were carved out and more improvements were made to the headquarters. As the first phase of the Order came to a close and the organization disbanded, the place was locked up and turned over to the Cathedral of Akatosh for safekeeping. The Cathedral, however, didn't know what to do with the facility. So the Chanters and Sermonizers decided to turn the subterranean structure into a crypt of sorts. All of the honored dead of the Order of the Hour were interred within its depths.

When Cavor Merula reestablished the Order, one of his first tasks was to dedicate the site that had become known as Knightsgrave to the memory of the Order's founding members. Blessings and rituals were performed, giving substance to the Exalted Dead that lingered in the place's shadowy interior. Not wanting to disturb those resting herein, Cavor instead set out to build the Enclave of the Hourglass as the Order's new home on the Gold Coast.

So, forget the legends. Ignore the tales of nixad infestations, minotaur protectors, and Exalted Knights of the Order still patrolling the sealed chambers deep below. Knightsgrave is the proud and vibrant legacy of the Order of the Hour. And as followers of Akatosh, it is our legacy, as well.
====
3679
Song of the Prowler


Setting sail from Hammerfell,
On one bright and shining morn',
We took the wind o' a bonny craft,
And bore away from shore.
And bore away from shore.

Their captain swore a bloody oath,
His eyes all dark and fell.
"Be ye pirate or privateer?"
I swear we'll never tell.
I swear we'll never tell.

We raid the ships out of Daggerfall,
And plunder Bleakrock good.
But we've friends enough in Haven,
And throughout all Grahtwood.
And throughout all Grahtwood.

Our Captain is an honest soul,
She runs our ship so well.
When asked if we are honest,
I swear she'll never tell.
I swear she'll never tell.

We've gathered plunder along the coasts,
Yet we've sworn that we'll be good.
Queen Ayrenn she never complains,
As if she ever would.
As if she ever would.

But where's our treasure you may ask?
Buried deep or hidden well?
Locked up tight in a treasure chest?
I swear I'll never tell.
I swear I'll never tell.
====
3680
Anvil Taxes

All Anvil Tax Collectors—READ NOW!

I recently learned that some of you slow-wits are still charging the docking fees set by Count Ephrem, one-tenth of all gold exchanged for sales or purchases. In case you laggards forgot the recent sacking of Anvil, Count Ephrem isn't in charge of the docks any longer. Governor Fortunata runs these docks now, and you'll charge all vessels that make port and exchange cargo on my docks by her new fee—one-fifth.

For those of you simpletons who don't know what a fifth is, count your fingers and your thumb. Your thumb is a fifth, the amount you take, and your fingers are the rest. So when you see a stack of gold, take your thumb's worth or more, but never less. Anyone complains, you crack their heads open.

If there are too many for you to crack alone, you come tell me. We'll go to the ship in force and crack their heads together. No matter what, no ship leaves until its captain pays. If a ship does leave port without paying their taxes, the sentries assigned to keep her in port will pay her docking fees in thumbs and fingers.

Also, starting tomorrow, anyone I find collecting the old tax rate is spending a night in the sea cages.

Dockmaster Qamar
====
3681
Kvatch Arena Reopens!

Citizens of Kvatch! With the approval of Count Carolus, we are immediately re-opening the Kvatch Arena!

All citizens of Kvatch and beyond are invited to witness our many exciting new events, including contests of martial prowess, clashes between fierce beasts, grand melees, and more! In cooperation with the Order of the Hour, we are also adding a new event: the Circle of Penance!

Below is a list of the exciting events our legendary arena will now be hosting on a regular basis.

Clashes of Might
Come one, come all, as the most dangerous gladiators in the land fight one-on-one, two-on-two, or four-on-four. The only things bigger than the weapons wielded in our bloody battles are the purses handed to the winners! In addition to brave Colovians, you'll see foreign fighters including fierce Nords, savage Redguards, brutal Orcs, crafty Wood Elves, and even a silent Sea Elf assassin.

You won't want to miss a moment of these thrilling contests. Come cheer on your Colovian heroes, or place your bets on foreign fighters and give them a reason to face our best. We promise a good show!

Clashes of Beasts
Witness brutal beasts from across Tamriel, gathered by brave handlers, as they fight to prove whose teeth and claws are mightiest! Thrill to the savage ferocity of the Bangkorai lion! Gasp at the stealthy attacks of the Alik'r duneripper! If we manage to raise enough gold from ticket sales, we've even had an enterprising merchant promise to bring us a mythical Mantikora from the savage land of Craglorn!

The Grand Melee
Ten warriors enter, and one warrior leaves! Any combatant may enter the grand melee, using any weapon and any fighting style! You never know what to expect, save that every fight will be brutal and its outcome will be impossible to predict. With our new tiered betting system, you can even win gold if your fighter loses, so long as they are among the last to succumb.  Don't miss this once in a lifetime event!

The Circle of Penance
Hosted by the brave knights of Kvatch's own Order of the Hour, heretics and heathens who have sinned against the Divines are given one last chance to repent! Many heretics will face the brave and implacable gladiators of the Order of the Hour and, should their faith prove true and the Divines smile upon them, they may even survive. Even those who do not may find salvation before they achieve death.

Come cheer on our brave gladiators of the Order of the Hour as they crush and smite all heretics—those who dabble in dark rituals with Daedric Princes, practice necromancy, and otherwise offend Akatosh.
====
3682
Free Market of the People

Listen up, sailor! From this day forward, our glorious Governor Fortunata has declared the port of Anvil free and open to ships and sailors of all kinds and creeds! There is no law in Anvil save hers!

Be you a sailor of Stros M'Kai or Blackheart Haven, Alabaster or Sanctuary, Abah's Landing or Bravil, you will find a second home and business partner on our lucrative docks. No matter your cargo, be it slaves, skooma, or war trophies, you may trade it freely here. Your cargo is your cargo, and who you sell to is your business. So long as you pay the docking fees, you may conduct any business you wish.

On the docks of Anvil, we enforce no laws but three.

1) Conduct your business without unnecessary bloodshed. 
2) Pay your docking fees before you leave. 
3) And show your utmost respect to Governor Fortunata.

Also, while you're in port, why not grow your stack of gold in any of our legal gambling establishments? Enjoy some time with the most beautiful and affordable companions from across Tamriel? Watch the finest gladiatorial battles and blood-letting in nearby Kvatch? Whatever your vice, you'll find it here!

Make no mistake, friend, there is no port friendlier to sailors and privateers than Anvil's port. None!
====
3683
Arena Fight Card

All questions should be directed to a seat manager in a red sash. Do not approach Arena Master ap Dugal! The arena master is very busy, and we will eject you for interfering in arena business.

All bets must be placed with our masters of chance before a fight begins. Once the fight has started, no more bets can be placed. Remember, winners are encouraged to tithe generously to the Cathedral of Akatosh.

We have a number of exciting events lined up, as listed below. A short intermission will follow each fight, where bets may be placed or collected. Remember, if you leave the arena without collecting your winnings, they become arena property, even if you are ejected. Don't break the rules!

Kvatch Arena Schedule:

Devotion to Akatosh, led by Grand Sermonizer Fithia.

Ceno the Butcher faces the Bloodied Boar in an unconditional battle to the death! Any tactic or weapon is allowed, no matter how underhanded or brutal! May the craftiest and deadliest warrior win!

A barbarous Cave Troll faces a battle-scarred Mammoth! May the most powerful beast win!

Benedicta Falto, the Ghost of Giant's Run, faces Scarred Janona in a duel of daggers! These deadly vixens will be allowed nothing but their smallclothes and blades, so expect a blood-soaked battle!

The ruthless and beautiful Vine Sisters, Beladis and Gendaer, face two new challengers from the ash-cloaked lands of Vvardenfell—the Silent Ashwalkers! What foul magic will these heathens wield? Can the crafty Wood Elf sisters of Valenwood defeat the Daedra-worshiping savages of the Ashlands?

In the Circle of Penance, ten heathens and heretics, all sentenced to death for crimes against the Divines, will be given one last chance for a reprieve at the hands of Knight Commander Panthius. Will any of these heathens renounce their evil and embrace the light of Akatosh? Let the blade of Panthius decide!
====
3684
The Deal

Read these carefully and do not deviate in any way. If you fail to follow these steps as listed, I cannot guarantee your safety or return. Remember, you came to me, and you insisted.

Before you leave on the night you plan to set out, write your plea upon any scroll made from lamb hide and only lamb hide. If you value your sanity, keep your plea short and make sure there is no room for clever reinterpretation. He draws great pleasure from using your written words against you.

Note: To write your plea, you must use the piece of charcoal I lent you. It was retrieved from a fire which was used by a one-legged lizardman to cook an albino deer. Good luck finding another one.

With your plea written and the scroll and sacrifice in hand, approach the ring of stones on the third night of any month under the sign of the Lord, the Ritual, or the Tower. Any word spoken aloud will ensure your plea will not be heard, so come alone and stay silent.

Wait for any point where the clouds cover the moon and look for the pertinent creststone, which will vary based on the sign. You will know the creststone by the way it glows without the moonlight. Place the sacrifice we discussed before the stone, atop the scroll on which you've written your plea. 

The next part is important and tricky, so rehearse ahead of time. Once the sacrifice is placed atop the scroll before the stone, you must draw the sigil on the stone (remember, only pig's blood is an acceptable medium) and finish drawing it before the moon shines again. Draw the sigil, stand, and wait.

If your plea will be heard, he'll come looking for you soon enough. If he doesn't come galloping out of a rock before the moonlight returns, your attempt was a failure and you must wait until the next third day to try again, with a new sacrifice.

Also, since I know you're already thinking it, do not reuse your sacrifice! He will know, and there are few things that make him crankier. You do not want him to be cranky.

Finally, on the night you go to petition him, do not wear anything purple. He finds the color alternately offensive and beguiling, depending on the day, and there's no telling how he might react to it. Trust me when I say neither reaction is one you're going to enjoy.

That's it. If worst comes to worst and you end up as a couch cushion or rolling around in a giant wheel of cheese for the next five hundred years, don't say I didn't warn you. I hope I never see you again.
====
3685
Your Package Is Ready

Your package has been secured and your advance payment received. We're set. When you see the Rowdy Guar docked, meet me past midnight on the pier to take your delivery.

You'll be looking for a sealed barrel marked with a blue blaze on the staves. Place your bag of gold on top of the barrel where I can see it. That's when we'll make the exchange.

Once I count your gold, we tip the barrel on its side and you roll it right off the docks to your home, just like you'd do with apples or fish. I have an understanding with the dockmaster, so none of the Red Sails will stop you. If one does, just tell them you're delivering "mouse meat." They'll get the message.

If you're worried about any noise or shouting from inside the barrel, don't be. I'll take care of that before we land with a special potion of my own design. Your package will be absolutely quiet the whole way home, even if you roll and jostle it on the road. I'll give you another potion to counteract the first.

I'm certain you'll be more than satisfied with my delivery. But, whenever you get tired of this one, I can have you another in days, if you wish. There's always more where this came from, if you've got the gold.
====
3686
To the Traitor of Saintsport

I know that was you in the crowd at Enrick's last night, Mederic. You may have changed your hair and your fine clothes, but you can't hide that scar on your chin or the missing fingers on your right hand.

I know where you slid off to, now, and I know it was your crew that did Lennoc back in Port Hunding. He was my best mate for twenty years, in case you forgot about that while you were making him sing.

I'm leaving this note as a courtesy, so you can get your affairs in order. You have three days to make your peace and say your goodbyes to whatever sorry excuses for friends you've gathered in this rat hole of a port. After that, I'm coming for you. Make no mistake, you're leaving this world.

If you don't put up a fuss, I'll make it quick, which is a damn sight better than you gave Lennoc. If you run, then our next meeting will be very different. Once I catch you, I'll make it last a very long time.
 
If the waiting grows too hard for you, you pig-faced coward, I won't object if you do yourself before your days are up. Your method, your choice. But know this … I'll absolutely make sure afterward.

Remember, Mederic. I'm watching you. You know as well as Lennoc did that I can track better than anyone. You might make it out of Anvil, but you won't make it away from me. You're done living.

See you in three days.
====
3687
Regarding Your Contract

As I've told you repeatedly, It's not difficult to summon Clavicus Vile, but I'll advise you again that doing so is a very bad idea. What happened with Azati was a rare thing, and who knows where it will go in another ten years? No one's ever accused a Daedric Prince of failing to play the long game.

The only reason Vile makes a deal with any mortal is to ensure they regret it. I don't know how Azati got the better of him, but you better believe it won't happen the same way twice. If you do nothing else, keep Azati's name out of it—and while we're on the subject, keep my name out of it too.

Still, your gold's no different from any other, and you do seem intent on this lunacy, so here are your instructions. Head to the overgrown shrine I marked on your map on the 1st of Morning Star and throw five hundred gold in the old empty well. If Clavicus Vile is in the mood to deal, he'll come for you soon enough.

Now, I know what you're thinking. Five hundred gold down a well? That's all you need to summon a Daedric Prince? If you were expecting to draw a bunch of sigils and offer a virgin sacrifice, my foolish friend, you're looking for the wrong Daedric Prince! Vile values gold and souls.

Reconsider. Be happy with what you have instead of obsessing over what you want. If you go through with this, and I fear you will, don't come to me when it all goes wrong.

Just remember I warned you.
====
3688
Special Instructions

In two days, you are to leave your post as the bell tolls midnight and return no sooner than ten minutes later. Do not deviate or there will be consequences. You'll find your payment at the usual place.

Remember, this arrangement benefits everyone. Do not even think of breaking the vow you made to me. After all, I'd hate to see anything happen to your little ones.

Remember, two days from now, at midnight, until ten minutes have past. Don't mess this up.
====
3689
Kvatch Rendezvous

My garden grows dry without an experienced gardener to tend it. You must visit me again, soon, and end the drought that wilts my flowers and fruit trees. If you worry it will offend my current gardener by offering your services, do not. He has no idea I have contracted another gardener, nor will he ever.

You must meet me just after sunset two days from now, when my current gardener is occupied. I will admit you at the corner gate, alone and lightly attired, so we can enjoy the warmth of evening. You may gaze upon my orchards and sample any fruit you wish. My garden blooms so brightly at your touch!
 
All my memories of your fine work in the past fill me with longing and make it difficult to sleep. This drought must end, and I need your aid like nothing else. Come to me, my dark-haired tiger of the woods.
====
3690
Needful Things

Today's Shopping List

Black Tar
Cairn Bolete Cap
Harrada
Rot Scale
Bone Marrow
Fennel Seeds
Wisp Stalk Caps
Vampire Dust

Note: See that stuffy Dark Elf with a stick up his bum about the dust. He's got plenty.
====
3691
The Silver Werewolf

A Story by Hildegard

One day, while hunting for rabbits on the slopes of Mount Trolhetta, the Silver Werewolf flicked her ears at the sound of mournful sobbing on the wind. Never one to ignore suffering, the Silver Werewolf threw her line of rabbits across her shoulder and lumbered toward the sound. Eventually she found a massive, bearded giant all alone at a snuffed out campfire, roaring sadness at the sky.

"Why do you cry?" the Silver Werewolf snarled, and the giant understood thanks to the Medallion of Gulibeg the Quick Fox that she wore around her neck. 

"My mate gone. My child gone. Vanished, as I slept. There are many tiny tracks. I fear Goblins have taken them."

He was not wrong. The Silver Werewolf's keen nose detected the stench of at least a dozen Goblins, as well as the lingering scent of paralytic poison. The giant's family was not dead, but they soon would be, slaughtered to feed the hungry Goblin tribe. No one deserved that cruel fate.

The Silver Werewolf straightened and growled deep, a promise. "The Goblins will not keep them."

"Bring them home and you may ask anything of me."

"I will ask you to smile," was her only reply.

Nose to the ground, the Silver Werewolf tracked the Goblin stench down Mount Trolhetta, across the Smokefrost Peaks, to a massive Goblin encampment on the fringes of Lost Prospect. It held far more Goblins than she had ever seen in one place, which was why they had been brave enough to kidnap giants for food. A small tribe would never have dared anger the vengeful giants.

Even for the Silver Werewolf, who could tear apart a dozen Goblins without ruffling her fur, a camp of hundreds was too dangerous. She would have to be clever. Scenting a nearby corpse, an idea dawned on her. She shifted into her Nord form and cloaked herself in the dead woman's rags. Thus clothed and looking entirely harmless, she wandered into the Goblins' camp like a helpless Nord lost in the snow.

The Goblins came for her at once, but all they saw was an unarmed Nord woman dressed in rags. A fine prize. Rather than attacking, they eagerly trussed up the Silver Werewolf and took her to their food pens, where they kept all those caught until it came time to cook them for supper. Once there, they threw the Silver Werewolf into a makeshift wooden cage and left her to freeze to death in the cold.

As she'd hoped, the overconfident Goblins had played right into her hands. Even muffled by her Nord form, the Silver Werewolf's nose detected the smell of giants nearby. Now, all she had to do was wait until dark, and make her escape with the giant's family and any others who wished freedom.

Dark fell and the Goblins grew sleepy, leaving only their trained durzogs to prowl the edges of the food paddocks. It was a bad night for hunting, but a good night for sneaking, as clouds crept in to obscure the moon. The Silver Werewolf shifted forms in the dark and quietly snapped the bars of her wooden cage. While those bars would cage a Nord, they were no match for her bestial strength.

Silent as a shadow, the Silver Werewolf prowled the food paddocks until her keen nose detected one with giants inside. Just as quietly she opened it, crept inside, and slashed the bonds holding down the giantess and her little one. 

"Your loved one waits where you left him," she whispered in a low growl.

"Thank you, Moon-kissed. We will see him again, or die trying."

On her way out, the Silver Werewolf spotted another paddock filled with Nords, moaning with piteous cries. Despite her distaste for these wolf-killers, animals who killed for sport and not for food, she knew they could be useful in their own way. 

"Run now!" She snarled to the giantess as she tore into the Nord paddock, snarling and drooling as she menaced them with her claws.

Screaming Nords burst from their cage in all directions, alerting durzog and Goblin alike. In the commotion, the Silver Werewolf found the giantess and led her toward the camp's edge. Goblins challenged them, but were cut down by the Silver Werewolf's claws and teeth or smashed by the dozens at the hands of the vengeful giantess.

Soon only the durzogs pursued them, but one deafening howl from the Silver Werewolf sent the cowed dogs skittering back to their masters. A number of Nords had escaped as well, the Silver Werewolf saw, and she had no doubt they would return in force to smash the Goblins soon. That is what Nords did, and this time only, the Silver Werewolf wished them luck.

Under cover of darkness, the Silver Werewolf led the giantess back up Mount Trolhetta and there, at the campfire, the family was reunited. The lonely giant clutched his child and mate as he babbled his thanks in his guttural tongue. 

"How? How can I repay you?"

 Thinking of her own pups, she repeated:

"I will ask you to smile, so I can see how you treasure them above all else."

And he did.
====
3692
The Saga of Captain Wereshark, Part 4

The Pyandonea Expedition

With our debts settled, we bid goodbye to Gnarlnose and Steggofins, left the frozen shores of Skyrim, and set sail laden with treasures twice as heavy as all the brave sailors we lost. The Pale Spirit was so laden with Nordic booty she plowed through the sea like a harbor seal, but we made port without so much as a sailor overboard. Unknown to us, our next expedition would be our most dangerous yet.

We reached the port in Wayrest, and it took only a few days before Captain Wereshark made the acquaintance of Duke Gignac, the aging Breton adventurer. He purchased many of our Nordic relics and, impressed by my captain's legendary charisma (and, more importantly, the urging of his oldest daughter, Lucette) my captain suckered the old man into funding the Pale Spirit's next expedition to the Maormer islands of Pyandonea. Wearing a new red feather from Lucette in his crown, the Wereshark returned us to sea.

Our stated purpose was to do what we could to open permanent trade relations with the Sea Elves, but the Wereshark, as always, intended merely to plunder all we could. Aside the war galleons Cliff Racer and Silver Arrow (hired from Beldros Hlaalu for a decent fee and percentage of the booty) we sailed with a wind at our backs and enough supplies to feed an army of ravenous Nords for months. As with all our expeditions, things went just fine until they didn't. Those Maormer sea serpents? They aren't just legends.

Our first encounter came shortly after we first sighted a jungle isle common to Sea Elves, in the distance cloaked by a dense fog. The sound of snapping wood and screaming men drifted across the sea as the Wereshark, myself, and every armed sailor rushed to the Pale Spirit's deck. We were just in time to see the Cliff Racer's broken hull sinking below the waves, wrapped in the scaled coils of an enormous snake.

Never one for half measures, the Wereshark shouted for every archer on the boat to loose arrows. Arrows peppered the slimy beast as it dragged the Cliff Racer to her grave, yet no shaft could penetrate the beast's thick scales. That's when that old lizard Hard-Scales grabbed his poison daggers and leapt into the sea, shouting something about Sithis. That crazy Argonian has had a death wish since the day he signed on.

Wouldn't you know it, as Mighty Flicka boomed warnings to the Silver Arrow from atop the mainmast and the Wereshark rallied every sailor capable of swinging a sword, something surfaced on the frothing sea. Old Hard-Scales, covered in glistening black serpent blood, and behind him, the bobbing length of a massive Maormer serpent. Stiff and dead as something dragged in by a barn cat.

Now, don't ask me how Hard-Scales managed to get his daggers through its scales, or how he managed to breath under the sea for all that time, or how he knew his poison was vile enough to drop a snake twice as long as a galleon. All I know is Hard-Scales never talked about it, after, save for expressions of disappointment over failing to meet Sithis once more. As we took on survivors from the Cliff Racer, the Wereshark pledged a full chest of booty to Hard-Scales. No one complained. 

Wary of more serpents, the Wereshark gave orders to anchor off the shore of the fog-cloaked jungle isle, in shallow water where we could see anything between us and the sea floor. Pale Spirit and Silver Arrow sent four boats ashore with the Wereshark at their head. Yet not one water-colored Sea Elf showed his face when we made landing.

We all thought the island abandoned. We could not have been more wrong.
====
3693
The Saga of Captain Wereshark, Part 5

The Pyandonea Expedition, Continued

It was only after the crew finished dragging the boats ashore that it started. Irregular growling and snorting peppered with ear-splitting snaps of breaking wood, like a wild boar rutting on a bed of rotted timbers. It came from somewhere in the thick cluster of skinny trees that crept up on the white sand beach.

Any other captain would have had us back on the boats and out to the Pale Spirit before you could gather enough spit to fill a thimble, but the Wereshark's a different sort. He called us all to order on the white-sand beach, his booming growl forming sailors up as pretty as a military procession. The first sailor to gut whatever beast made that teeth-grinding racket, the Wereshark proclaimed, would get his pick of plundered items from the expedition, as well as a welwa steak dinner in the Wereshark's personal cabin.

Just like that, the crew went from worried to eager, for battle and everything else. If you've never had welwa steak, dear reader, know there's nothing better. The way Bagroga salts and cooks it, it tastes like beef and salted cheese and slides down your gullet like greased plantains. No man who sails with the Wereshark can smell it without their mouth watering, and I'll admit, even my own stomach grumbled its assent.

The Wereshark broke us into groups. Hard-Scales would lead a party consisting of Bugnose, One-Eyed Bahzi, and five sailors from the Cliff Racer along the beach, in case the forest beasts ventured out to the sea or there was habitation to be found and looted. Mighty Flicka would lead the tribe of Nord axe swingers, who signed on with us at the Starving Dog, east into the forest to kill or flush whatever was making that rhythmic growl, with Galena Two-Scars along to scout. Never did I see a Wood Elf happier to see trees.

The Wereshark chose to lead the last group himself. That including his loyal first mate (yours truly), the Snowclaw twins, Vimy Lacroix, and the exiled High Elf Neramo. We were to scout the rocky shoals to the south of our landing position and circle around to Hard-Scales's group. We were a smaller party than the rest, but I've never met a knife-ear better at making people explode than Neramo the Mad Mage.

The shoals were treacherous but empty, and we trekked for almost an hour, listening to that horrible growling, before we came across a bunch of empty huts made out of sticks, mud, and leaves. No one was home and there was nothing in the homes but giant egg shell fragments, but it confirmed the island was inhabited, or had been, until whatever was in that forest got hungry and came out on the beach.

The growling came and went, teeth-grinding as ever, but we'd heard no screaming or shouts of terror from the other parties. That meant whatever it was, Mighty Flicka hadn't found it yet. I almost pitied whatever was making the racket until it stepped out onto the beach and stared at us, a four legged lizard bull twice as tall as Bugnose. The thing had green scales and, I swear by Mara's skirts, a glittering trident shiny as one you'd see carried by some stuffy Altmer Queensguard on the streets of Auridon.

Needless to say, no one objected when Neramo hit it in the face with a fireball.
====
3694
The Saga of Captain Wereshark, Part 6

The Pyandonea Expedition, Continued

After Neramo set the lizard bull on fire, the trident-wielding monstrosity charged. The Wereshark ordered us back onto the shoals, where the lizard beast's footing became treacherous. The Snowclaw twins filled the beast with arrows but could not bring it down, and I wished desperately for some of Hard-Scales's deadly poison. That's when Vimy sprang into action, sprinting so fast I could hardly follow.

The beast swung at her with its trident, but Vimy slid under the strike and vaulted herself onto its back with no more effort than mounting a horse. Moments later the lizard bull had knives sticking out of both eyes. Blinded, all it could do was roar and swing its trident as Neramo set it once more aflame.

With a fierce cry, the Wereshark called us to action. He and the Snowclaw twins fell upon the beast with axe and blade as I called down spells to aid and heal them from afar. Blinded, burning, and exhausted, the beast fell, but not before a blind swing tossed Baldor Snowclaw across the beach. Fortunately, the blow only hit his head, the hardest part of a Nord, and I ensured he didn't bleed for all that long.

Beast dealt with, the Wereshark ordered us to search the huts one last time. We found absolutely nothing of value, just those egg shell fragments, and so the Wereshark wisely ordered us back to the boats. The growling hadn't stopped, which meant more massive lizard bulls lumbered through the trees.

An island filled with empty huts and lizard bulls was not the place to risk our lives. There were other pearls to be clutched. We returned to the beach to await the others, and when we reached it, we found an army of glistening Sea Elves. They surrounded our boats and had Hard-Scales, Bugnose, and the Cliff Racer survivors hostage. I learned later the cat-hating bastards gutted One-Eyed Bahzi for sport.

Cloaked from view, the Wereshark took our counsel. We couldn't leave Hard-Scales and Bugnose in chains, and besides, the Sea Elves had our ships. A Maormer warship was just visible anchored between the Pale Spirit, the Silver Arrow, and open sea, which would hinder our escape even if we did manage to somehow return to them. After a moment of consideration, the Wereshark made his decision. We would "negotiate."

He ordered us to wait in the shadows and to attack only if he shouted "Stendarr's Blood!" Understand, dear reader, we are pirates, and all pirates know the fate of one taken by Sea Elves. Any of us would gladly embrace a death gutting those knife-ears over being carved up as a storm sacrifice. If the Sea Elves refused to negotiate, the Wereshark promised, more than a few of them would be floating home.

The moment the Wereshark announced himself, over four dozen Sea Elves drew blades and bows and turned to him, milky eyes wide, but my captain sauntered toward them as if strolling down any crowded street in Abah's Landing. He kept his hands visible and away from his sword hilts, and the Sea Elves let him come. No doubt Hard-Scales had told them of our captain's many exploits, as instructed.

When they moved to disarm him, the Wereshark made no protest as they removed his swords, and then the daggers from his boots, and the dagger from his belt, and those up his sleeves. That was when the slimmest of the Sea Elves, a pale-faced fool in golden armor that glinted in the sun, approached my captain and backhanded him across the face. The Wereshark spit at his feet and grinned wide.

I glanced at Vimy, who rolled her eyes. Not a good start to the negotiations. Mighty Flicka chose that moment to charge from the forest with her Nords, all howling like a pack of enraged welwas.

Eight trident-swinging lizard bulls rushed the beach after them, chased by a gleeful Galena Two-Scars.
====
3695
The Saga of Captain Wereshark, Part 7

The Pyandonea Expedition, Continued

The sudden charge of a tribe of blood-crazed Nord axe swingers and a horde of trident-swinging lizard bulls must have rattled the Sea Elf captain, for he shouted a panicked cry to his bowmen. They foolishly turned their arrows on the enraged beasts. The futile attacks only enraged the lizard bulls all the more, and in the commotion, the Wereshark shouted "Stendarr's Blood!" As one, we charged into battle.

The enraged lizard bulls fell upon the frightened Sea Elves, ripping them apart or tossing them into the trees. By the time the Sea Elves rallied, forming a phalanx of shields and casting lightning and storms, Mighty Flicka and the rest were past them, meeting us at the shore. The Wereshark had reclaimed his weapons by then, and those Sea Elves too slow to flee fell as we freed our compatriots from bondage.

Caught between a crowd of the most ruthless buccaneers to ever raise a sail and a herd of enraged lizard bulls, even the cluster of Sea Elves wilted like a moon blossom in Sentinel's heat. Eventually, the surviving Maormer scattered and fled into the woods, chased by most of the lizard bulls. With Neramo and Vimy to show the others how it was done, we took down what few lizard bulls challenged us.

After quickly looting every valuable we could from the Elf corpses, we survivors rushed into our boats and pushed out onto open sea. All of us kept wary eyes on the anchored Sea Elf galleon floating beyond the Pale Spirit. New fog rolled in behind us, and I'll never forget the tortured cries of those Sea Elves as the lizard bulls chased them down and gored them. Despite their barbarous ways, I almost pitied the poor bastards as the island's terrifying inhabitants slaughtered them to the last.

Captain Wereshark now wore the golden-armored leader's helmet on his own head, though that was more of a mocking joke than a permanent adjustment. As if the Wereshark would ever truly doff his ever-changing tangle of marvelous colored feathers! How then would people recognize him?

As we rowed, and Sea Elves screamed, we waited for lightning, or storms, or another sea serpent attack, but we reached the Pale Spirit and clambered aboard as the surviving crew of the Silver Arrow did the same. We set sail, but the Sea Elf warship stayed where it was anchored. I knew then that fool of a Sea Elf captain had not left enough sailors on board to sail his warship home. On another day we might have seized her, but we had neither the necessary crew to sail her nor a benefactor who would buy her.

I watched the fog swallow that Sea Elf warship and the island of enraged lizard bulls. The screams persisted long after both had vanished from view, but soon there was no sound but the gentle lapping of the sea and the flapping of the Pale Spirit's mighty sails. We sailed with the Silver Arrow all through the night, in case there were more Sea Elf warships in search of the first, but no others challenged us. The fog burned off with the new day to reveal another island, far more promising than the last.

As we slid silently forward and sailors readied weapons, we could see the glistening spires of Sea Elf architecture and, more importantly, no visible Sea Elf soldiers guarding her shores. This was likely another fishing village, so remote none expected attack. Our haul from this raid would be massive.

With a twinkle in his eye and his feathers flapping in the wind, Captain Wereshark ordered the attack.
====
3696
Words of the Grand Sermonizer

Faithful, Kvatch has stood as a bulwark against the darkness—and those that lurk in it—for generations. Your Wardens are the envy of cities across the Empire for their tireless watch against those skulking evils that would poison the purity of this place. 

But we must not grow complacent! For it is now that we face our greatest peril: The Dark Brotherhood!

The Primate, in his infinite wisdom, has seen this threat approaching. Even now, they creep into our lands, finding purchase in the long shadows of Anvil and the overgrowth of our untamed wilderness. This decay has allowed them to infect our beloved Gold Coast and, unchecked, it will fester.

Kvatch must lead by example. We must root out these murderers wherever they may be found, not just within our own realm. You too must become the warden. You too must become aspirants of the Hour. You too must raise the hue and cry, or draw the sword of justice against the sickly knives of these perverse fiends. When the light is cast upon them, you will find no fearsome creatures. Only the craven shell that remains when the shadows are dispelled.

The hour of reckoning approaches, faithful, be ready to meet it.
====
3697
Rise of the Red Sails

Pirates pose a common problem to most merchants who ply their trade by the sea. But if you asked anyone other than a sailor to name even one crew responsible for their nautical woes, I wager you'd find them woefully at a loss. Few of these outlaws ever achieve the heights of infamy needed to reach the ears of inland folk. The Red Sails and their Pirate Queen, Fortunata ap Dugal, stand as the notable exception to this rule. Their notoriety stretches all along the Abecean Coast, to the point of being a household name and catchall bugaboo among residents of waterside towns. This widespread reputation is a relatively recent development.

Not all that long ago, the Red Sails were much more like their contemporaries—independent and unremarkable. Originally a band of raiders plundering a meager living along the Strid River, it was the arrival of Fortunata ap Dugal that marked the beginning of a new era for the humble raiders who would soon be known as the Red Sails. Using her position in the Gold Coast Trading Company to lure the raiders to her side, she soon began building her floating armada.

Under Fortunata's ambitious—some would say fearless—leadership, the raiders made their first voyage out to the Abecean Sea. In what can only be described as a suicidal assault, her smaller complement of raiders scaled a larger pirate vessel. Its captain considered the smaller river boat beneath his notice and made the mistake of ignoring its approach. With cunning and brutality, Fortunata and her crew seized the captain and forced his surrender. Offering to accept the oath of any of the enemy crew who would serve her as captain, she ordered the former captain and his officers strung up on the rigging and slaughtered the lot of them. With the blood of her rivals still seeping into the cloth, Fortunata raised the sails that would be her crew's calling card for years to come.

Using her connections as a merchant lord and the growing power of her Red Sails pirates, Fortunata turned a band of lawless miscreants into a feudal hierarchy of lords and vassals in the form of ship captains and their crews. After a number of successful boarding actions that resulted in the capture of pirate and merchant vessels alike, more and more captains began to voluntarily flock to her banner. The fearsome reputation of the Pirate Queen and her Red Sails spread like wildfire from port to port as the harrowing tales of their attacks became the main topic of discussion in smoky taverns and crowded inns.

When the time was right, Fortunata and her armada sailed into Anvil Harbor and grabbed control of the city. Now Provincial Governor Fortunata and her Red Sails enforcers claim the entire Gold Coast as their personal domain. It's estimated that the Red Sails have more than two dozen vessels under the blood-red sabers on a white banner. A navy in its own right, the Pirate Queen could lay claim to any port she desired. And without the Imperial Navy to oppose her, it's just a matter of time before she sets her sights beyond the Gold Coast. Anyone who thinks the Red Sails have reached the pinnacle of their ambition is simply living in denial.

Brace yourself Abeceans. A storm is coming.
====
3698
A Gold Coast Children's Bestiary

Goblin
Goblins from beyond the heath,
Wear necklaces of children's teeth!
Their arrows with the poison laced,
From nixad guts—ground into paste.

Minotaur
The minotaur are warriors born.
They hang dead children from their horns!
Don't think them cows; they never "moo."
The meat they most prefer is you!

Nixad
The nixad flit about like flies.
Their favorite meal is children's eyes!
These sugar fiends are cruel and vain.
They take delight in children's pain.

River Troll
Every child with half a mind,
Knows river trolls are most unkind.
Those who don't will soon endure,
Their childish minds in troll manure!
====
3699
The Minotaur Song

Oh minotaur, oh minotaur,
A beast of rage and ignoble glaring.
Oh minotaur, oh minotaur,
None can deny your noble bearing.

Around Imperial ruins you gather,
Eternal guardians with hooves and horn.
What memories lead you to path there,
Is it Belharza or the Empire that you mourn?

Oh minotaur, oh minotaur,
Are you monster, Mer, or Man?
Oh minotaur, oh minotaur,
Tell us how you fit into the Divine's plan!
====
3700
Bitter Travels Among the Nixad

Abah's Landing is like most cities. The poor and witless cannot survive long. Luckily, this one is not witless. Many days I scouted the city, searching for means to rebuild my fortunes. An inattentive, overconfident merchant would serve nicely. I, Zabia-ko, found one at the Spotless Goods Shipping Concern.

Through hard work, soon this one could afford a cart, a guar (named Little Bazrag, for his stubbornness), passage to the Gold Coast, and some crates of exotics to trade. Zabia-ko's promise to her father would be met! She would return to her childhood village, pockets fat with gold, sacks of coffee, and bags of Mistral moon-sugar, prized for its fruity aftertaste.

But tragedy befell Zabia-ko on the road from Anvil to Kvatch. After selling a sleeve of horker summer sausage to workers at a dig site, they invited her to rest for the night at the edge of their camp.

Sleep could not have held this one long when the ground shook, followed by much shouting. The workers scattered, running every direction like field mice during a game of This One Caught Many. Little Bazrag refused to wake, so Zabia-ko hid.

That's when we saw them. Tiny creatures, no taller than the lip of this one's boot, with buzzing wings. As they chased one of the workers from his bedroll, he shrieked "nixad!" before plummeting over the lip and breaking his leg. The little beasts giggled and taunted him as he moaned in pain.

Nearby, Zabia-ko heard high-pitched grunting. She spotted one with a pouch of gold hanging from its sharp claws. It did not seem that it should fly under such weight, but its wings flapped furiously, successfully fleeing with its prize. The other raised its arms over its head, ready to strike at a bag of the Mistral moon-sugar. It dove in headfirst, legs and wings protruding from the bag, as it happily ate its weight.

This one grabbed the thief by the legs and pulled it from the sack. It thumped my head and giggled wickedly. As it buzzed away, it left a trail of sugar in its wake. This one gave chase, but lost it in the darkness. During the struggle, Zabia-ko failed to notice the other nixad plunge face-first in the moon-sugar bags.

By the time she returned, Zabia-ko found empty sacks. All that remained were three dead nixad inside, overstuffed with moon-sugar. Even Little Bazrag had wandered off.

Once more I lost my goods! Prized Mistral moon-sugar—such a loss, wasted on filthy, wicked creatures. As for the coffee? Completely untouched.

Zabia-ko learned much that night. First: should you lose your Mistral moon-sugar to nixad, roast them afterward. Their sweetened meat leaves a tingling, fruity aftertaste on the tongue.

Second: When traveling through nixad-infested lands, surround your moon-sugar with bags of coffee. The bitter scent should drive them away, making your journey all the sweeter.
====
3701
The Glint in the Night

By Maxa Corrand, Dealer in Rare Antiquities

Of all the tools available to an assassin, one weapon truly stands out as unique to the Brothers and Sisters of the Dark Brotherhood. Known as the Blade of Woe (and, obliquely, as the Night Mother's Kiss) the otherwise simple dagger is a symbol of their order and icon of their dark patrons. The dagger, named for the apocryphal blade wielded by the Night Mother when she supposedly sacrificed her own children, is made available to the devotees of the Dark Brotherhood to carry out their grisly work. I have heard conflicting reports that the entire Brotherhood somehow shares a single blade and that each individual weapon is crafted upon the pattern of the original. I suspect the latter is closer to the truth than the former, but the legend persists.

The Blade of Woe, sacred to the Dark Brotherhood's patron deity, the Dread Father Sithis, supposedly contains a special power to send the souls of those it kills directly to the Void. My own studies of similar artifacts have found no evidence of any such magicka. It's possible only a follower of Sithis can invoke these alleged properties, but I find it more likely that the blade simply holds special religious significance to its wielder, but no practical application in these regards. And since the victims of the Dark Brotherhood meet their ends in every way imaginable, including by poison and sabotage, they must believe, at least, that every death they inflict somehow finds its way to Sithis. 

Given the secretive nature of the Dark Brotherhood, acquiring information is all but impossible and research on the subject is suspect at best and extremely hard to come by. I hope that by bringing this topic out into the open, other diligent scholars will investigate these mysterious killers and help to remove the shroud of mystery that surrounds their beliefs and act 

[intentionally cut off here]
====
3702
Gold Coast Goblin Tribes

A Fighters Guild Tract
Compiled by the Anvil Fighters Guild

As a service to the public interest, the Fighters Guild seeks to educate all denizens of Tamriel about common threats. This tract discusses the goblin tribes of the Gold Coast, and is presented by the Anvil Fighters Guild.

* * *

Hall Steward <<1>>,

Per the terms of my punishment detail, I elected to provide you with this essay regarding the goblin tribes found in the Gold Coast. By your estimate it should have taken me little more than a day's work. It is with great frustration that I deliver this to you a week late.

The Sharp Stick tribe claims the southern portion of the Gold Coast as their territory, while the Long Tooth tribe claims the northern. What more is there to say about goblins in the Gold Coast?

Much, I discovered, and most of it confusing.

I first thought the Long Tooth tribe was the oldest goblin tribe in the region, but they are actually a recent arrival. They used to be three tribes: the Long Claws, Tooth Rocks, and Rock Sticks. The Long Claws and Tooth Rocks once fought constantly over hunting grounds southwest of Chorrol. Shortly after the Chorrol Fighters Guild took a contract to drive them from the area, they both fled.

The tribes harassed each other during their migration to the Gold Coast until they stumbled across the mostly insular but populous Rock Sticks. Presented with a common enemy, Long Claw and Tooth Rocks banded together to slay every Rock Stick who opposed them.

Within the month, the remaining goblins began to call themselves Long Tooth tribe. They erected crude banners, effectively claiming the lands north of Anvil as their territory. I don't know why. The Long Tooth aren't exactly talking.

As for the Sharp Stick tribe, they are a mishmash of several former goblin tribes. The Eye Sticks fought the Sharp Rocks, who tricked the Shatter Bones into attacking the Blood Skulls. However, the mortal enemies of the Blood Skulls were the Gut Blades, who ambushed Shatter Bones and Blood Skull alike. 

When the Sharp Rocks and Eye Sticks saw the three-sided battle among rival tribes, they briefly allied to conquer the others. On the eve of their victory, Eye Sticks and Sharp Rocks turned on one another. This great battle took place in the southern region of the Gold Coast, to the complete ignorance of all but a hapless Khajiit trapper who happened upon them. (He is credited with the popular Kvatch tavern song, "The War That Never Was.")

There were survivors among the five warring tribes. Some fled and became the Rock Sticks who were (years later) subjugated by the Long Claws and Tooth Rocks. Those who remained became the Sharp Sticks, fortifying themselves against reprisal attacks from the Rock Sticks which never came. They eventually turned to a life of farming and kept to themselves.

With the Long Tooth and Sharp Stick so close to each other, it is only a matter of time before they clash. If we end up with one big goblin tribe called the Long Sticks, my only request is you put me on the contract to drive them out of the Gold Coast.

—[Name withheld from wider publication per punishment detail agreement]
====
3703
The Mysterious Mermaid of Anvil

For as long as Anvil has stood upon the Gold Coast, it has been a city of adventure and allure. Legend and mysteries abound, filling its streets and taverns with tales from all around the world. One of these stories doesn't originate in some far-off land. Anvil has its own incarnation of the city's beauty and charm, hewn from stone older than any lain in the building foundations—the Mermaid of Anvil.

With no inscription decorating its base and no certificate of origin stored in the city records, the Mermaid remains a blank canvas upon which locals and visitors alike have painted their own picture. Her carefree repose and immodest attitude have earned her a multitude of names and titles—some of which are not suitable to be printed here. Whether you know her as the wistful Brine Maiden, the Leggy Lass, the Salty Serenader, the Stone Seductress, or a hundred other monikers, the Mermaid of Anvil never fails to leave a lasting impression on all who gaze upon her.

What about the Mermaid so manages to enthrall us? The gentle curves of pale rock create a fancy figure, certainly, but was she laid bare for the sake of art? The sheer scale of her grandeur rivals many statues erected to the Divines, the royals of Tamriel, or the Daedric Princes themselves, leading some to speculate that the Mermaid was once a figure of similar stature to her unknown creators. Could our fair Mermaid actually be a long forgotten god or an unrecognized aspect of one of the Divines? Certainly the more scandalizing rumors suggest she might be Azura as she appeared to some ancient sea-dwelling civilization, but it's hard to imagine the Sload being capable of making something of such beauty. And what does that leave? The dreugh? No, more believable to imagine that Sea Elves once had scales and gills.

We know so little about who or what the Mermaid truly represents, and even less about who may or may not have created her. There's no credible record of who painstakingly carved and polished the great stone that gave birth to our patron beauty. Many have attempted to explain the origin of the Mermaid, or even assert that some long lost ancestor was responsible for her design. No matter how reputable the source, however, further investigation always reveals the statue to predate any such claims. In fact, the most recent archaeological study indicates that the Mermaid easily pre-dates any structure in Anvil, indicating that at least a few of her admirers were so taken with her as to set down roots in her shadow and build the city around her fine form. Would she be amused or embarrassed to know an entire city has sprung up to gaze upon her? One look at her coy expression says that even if she could answer, she'd never dispel her air of mystery.

And that's why the people of Anvil love her.
====
3704
Letter to Sybilline Elve

Sybilline, my dear friend! Did you misplace my previous letters? No matter, I shall reiterate.

The Scribonias were once the most powerful family of the Gold Coast. Our ancestral home was the talk of every quarter in the Imperial City. Many an Emperor visited our estate and rode through our lush and unspoiled lands. Our loyalty to Imperial rule was never questioned. When my mother threw in her lot with Varen Aquilarios, she did so absolutely. The very stone of our own estate helped form Varen's Wall.

But as Varen's fortunes fell, so did those of the Scribonias. We find ourselves with little gold to our name. As you well know, gold must be spent to acquire more gold. A simple loan of 50,000 crowns would do well to restore us to our rightful place, and you are the moneylender upon whom I count to do so. I eagerly await your response!

Your dear friend,

—<<1>>

PS: It is true I have spent much time at the arena in Kvatch. I assure you this is entirely for the thrill of the sport, and has nothing to do with the gambling.
====
3705
Anvil Lighthouse Report

M—

I have concerns about the new lighthouse keeper. With the distribution of a reasonable amount of gold, her husband was willing to look the other way.

But ever since his death, his wife has proven unwilling to come to terms. Every approach has been rebuffed, and she bars the doors to all but the people she knows. If we can't work with her, she needs to be replaced.

The Sermonizers keep yammering about the Dark Brotherhood. If they're truly around, we should see if they're taking contracts. Why waste a boarding action on a merchant flotilla when fog and the shallows can do the work for you?

—X
====
3706
Fantos Epilion's Journal

Entry 42
I thought the Anvil Mages Guild would require no effort to join. The town is run by pirates! Even so, the magister insists I show a "rigorous mind," whatever that means.

Entry 43
I thought the magister was being literal, so I delivered a fresh minotaur brain to the guild hall. I'm no fool; I thought to wrap it in three layers of waxed paper. I don't see why it caused such a fuss.

Entry 44
Finally, a breakthrough! The magister has no practical knowledge of the dreugh, which means I have the least to prove on the topic. A simple report on claw variation should suffice.

Entry 45
The magister realized I have no practical knowledge of the dreugh, either. I now have a book about dreugh mating practices and a directive: "Find an alchemical use for grom." What in Oblivion is grom?

Entry 46
I read the book. Grom is shell of a dreugh which it has eaten and then regurgitated after mating. "Fibrous balls," according to the book. "Foul-smelling." There are no known uses for grom, alchemical or otherwise.

I'm beginning to think the magister doesn't much like me.

Entry 47
I've made camp at a dreugh mating ground on the coast north of Anvil. The creatures are docile unless provoked, which allows me to observe them and collect as much grom as I need.

Joyous day.

Entry 48
I thought I knew tedium. Now, my life consists of waiting for dreugh to mate.

Entry 49
I've spotted my first ball of grom!

This is what passes for excitement, now.

Entry 50
The old book wasn't lying. There is no alchemical use for grom, unless it's "ruin a variety of expensive alchemical ingredients," or "permanently stain mortar and pestle."

But I won't let the magister show me up. 

Entry 51
I can confirm grom is inedible. Boiling just makes the smell worse.

Entry 52
Boiling was the key! As it cooled, the fibrous pulp hardened into the same shell. I realized that, in this state, I could form and shape the pulp. I was able to fashion a simple potion flask that took a stopper well.

Potion flasks that won't smash if you drop them? There's your alchemical application, magister.

Of course, I've run out of grom. In order to reproduce my results, I need more dreugh to reproduce.

Entry 53
More tedium. Why can't the dreugh mate faster?

Entry 54
I can make the dreugh mate faster! While dumping an alchemical concoction into the sea, a nearby dreugh seemed to perk up and rub its claws together. It immediately sought out another dreugh and paced about, circling it. More activity than I've yet seen from these creatures.

I'll cook up another batch and sprinkle it along the beach tonight.

Entry 55
The dreugh seem agitated. Now they all pace, but the mating still isn't happening any faster.

Tonight I'll increase the batch's potency by a factor of eight. If that doesn't get them over their lethargy, I don't know what will!
====
3707
Bitter Travels and the Nixad

Zabia-ko would like to warn you that the following story may be sad, but it has a happy ending. This one would not want you to stop reading out of despair. There are many trials, but all are overcome. And don't forget, there are nixad in this story. 

Abah's Landing is like most cities. The poor and witless cannot survive long. Luckily, this one is not witless. Many days I scouted the city, searching for means to rebuild my fortunes. An inattentive, overconfident merchant would serve nicely. Before I began the hunt, a handsome and well-dressed Khajiit approached.

 "Whispers of your plan reached these ears," he said, "Certainly, if this one has heard, so have others. Others that may sell such whispers to rich, fat merchants. Be smart. Work for me instead. We are very successful, and it would be the kind of work that avoids the ire of the guards."

And that's how this one came to work for the Spotless Goods Shipping Concern. 

Through hard work, soon this one could afford a cart, a guar (named Little Bazrag, for his stubbornness), passage to the Gold Coast, and some crates of exotics to trade. Zabia-ko's promise to her father would be met! She would return to her childhood village, pockets fat with gold, sacks of coffee, and bags of Mistral Moon Sugar, prized for its fruity aftertaste. 

"But Zabia-ko," you ask, "where is the tragedy? Where are the nixad you promised?" Rest assured. They are not forgotten.  

The tragedy begins on the road from Anvil to Kvatch. Workers at a dig site invited me to rest for the night at the edge of their camp after I sold them a sleeve of horker summer sausage. 
Sleep could not have held me long when I heard the ground shake, followed by screams shouting.
The workers scattered, running every direction like field mice during a game of This One Caught Many. Little Bazrag refused to wake, so I hid. 

That's when I saw them. One nixad had a pouch of gold hanging from the sharp claw at the end of its arm. It did not seem that it should fly under such weight, but its wings flapped furiously, successfully fleeing with its prize. The other raised its arms over its head, ready to strike at a bag of the Mistral Sugar. Before I could stop it, it dove in headfirst, legs sticking out of the bag as I imagine it consumed in ecstasy. 

This one grabbed the thief by the legs and pulled it from the sack. It thumped my head and giggled wickedly, buzzing off leaving a trail of sugar in its wake. During the struggle, I failed to notice the others that were already consuming all the bags from the inside. They never touched the coffee. 

By morning, all that remained were three dead nixad, overstuffed with moon sugar, empty sacks, and the coffee. Even Little Bazrag wandered off. And there is the tragedy. Again I lost my goods, but this time it was the prized Mistral Moon Sugars. Such a loss, wasted on filthy evil creatures! 

But, Zabia-ko promised a happy ending, and this one does not make such promises lightly. Many things were learned that night, but two were the most important.

First: if you're going to lose your sugar to nixad, roast them afterwards. The meat is sweetened by the sugar and leaves the body tingling with pleasure. 

Second: When travelling in nixad country, surround your sweet things with coffee. They hate coffee.
====
3708
The Lost Fort Faleria

Legend has it that in the early days of Cyrodiil, in the wake of the Alessian Doctrines, there were three lords that formed a regency council over the Kingdom of Kvatch. The name of that king and two of the lords are lost to history. Lord Faleria's name, however, is whispered in the night as a cautionary tale of how far one would go to protect those they love. 

As a young man, Lord Faleria secretly, and to the shame of his family, fell in love with an Elven scholar, wise in the ways of dark magic and necromancy. The Nenalata Ayleids swore fealty to the Empire, but their people were still an unwelcome sight in polite society. Together, they pored over lost secrets, hoping to find a way to be together always. They married in secret and enjoyed a few short years of happiness, which ended with an Imperial decree.

To hide his wife from the purge, Lord Faleria expanded his fortress into the underground tunnels beneath the structure. They enlarged the space with magic, the sweat of hired workers, and the help of a tribe of minotaurs. It was to be a grand underground complex to match those of his wife's Ayleid ancestors, and equally as brutal. 

As each wing was completed, they secretly had the workers put to death. Some were buried. Some had the life drawn out of them to extend the lives of Lord Faleria and his wife. Of these, some were raised as undead guardians. After all, Lord Faleria could not allow rumors and secrets to get out, and dead guardians spread no tales. 

As the complex grew, so did Lord Faleria's family. He swore to do anything to protect his children—these Elven children—from death or banishment at the hands of the Empire. It was during the birth of their third child that Lady Faleria died. In mourning, his lordship erected a great brass tomb in the tunnels, sealing his love away and promising to do anything to protect her children from the religious zealots of the Empire.

At this time, Lord Faleria delved deeper into the study of dark arts, formulating wicked magic fueled by a darkness from some far realm that consumed all things good and light. He learned to channel the power and found it all but limitless.

Lord Faleria edged closer and closer to madness after the death of his Elven wife, though he could never explain his troubles to his peers in the outside world. To keep his Elven family a secret, he continued to use disposable labor to expand their realm and give them new comforts.

The children grew into adults, rarely seeing sunlight. Well into adulthood, his youngest son could not take his confinement any longer. He managed to escape, and did so easily and often. Inevitably, as these things happen, the son fell in love with a merchant's daughter. Soon, she was with child. The girl's family, horrified at the child's Elven traits, forced the young woman to confess that her lover was Lord Faleria's son. Horrified at being discovered, Lord Faleria took his grandson and hid him with the rest of the family.

The Empire was at his gate within days, with charges ranging from treason to giving aid to the enemy. For these crimes against the Empire, he had no defense. But he had prepared a response for this day. In his madness, Lord Faleria performed a dark ritual. If he could not be with his family, he would rather destroy everything he created—and the Imperial Army along with it. 

The night came. The ritual concluded. It would take only one final gesture to consume the entire castle in eternal darkness. At the final moment, a hand fell upon his shoulder. His son was behind him, standing with the rest of the family.

It was too late. The very shadows crawled like smoke from the ground, dissolving objects, walls, men, and mer. Some formed man-like shapes and attacked the besieging army from within. Others opened up like rifts, and the world fell inside them.

When it was over, only Lord Faleria remained amid the freshly made ruins. As the legends say, he buried his children and grandchild on the surface, where he never allowed them to go. Then he retreated into the hole in the ground, sealing it behind him.

For most great men, the walls and monuments survive far longer than their name. For Lord Faleria, the location of his fort is lost to time, but his name remains.
====
3709
The Lost Fort Faleria, Part 2

Lord Faleria   stepped closer and closer into madness after the death of his Elven wife, though he could never explain his troubles to his peers in the outside world. To keep his Elven family a secret, he continued to use disposable labor to expand their realm and give them new comforts.

The children grew into adults, rarely seeing sunlight. Well into adulthood, his youngest son could not take his confinement any longer. He managed to escape, and do so easily and often. Inevitably, as these things happen, he fell in love with a merchant's daughter. It was not long before she was with child. The girl's family, horrified at the child's Elven traits, forced the young woman to confess that her lover was Lord Faleria's son. Horrified at being discovered, Lord Faleria took his grandson and hid him with the rest of the family.

The Empire was at his gate within days. Treason. Giving aid to the enemy. Crimes against the Empire. He had no defense, but he'd prepared a response for this day. In his madness, Lord Faleria prepared a dark ritual. If he could not be with his family, he would rather destroy everything, and the Imperial Army with it. 

The night came.  The ritual concluded. It would take only one  final gesture to consume the entire castle in darkness. At the final moment, a hand fell on his shoulder. His son was behind him with the rest of the family.
It was too late. The very shadows crawled like smoke from the ground, dissolving objects, walls, men, and mer. Some formed man-like shapes and attacked the besieging army from within. Others opened up like rifts, and the world fell inside.

When it was over, only Lord Faleria remained in an empty field and some freshly-made ruins. As the legends say, he buried his children and grandchild on the surface, where he never allowed them before, retreated into the hole in the ground, sealing it behind him. 

For most great men, the walls and monuments live far longer than their name. For Lord Faleria, the location of his fort is lost to time, but his name remains.
====
3710
Great Cathedral Closed!

By order of Artorius Ponticus, Primate of Great Akatosh, let it be known that public access to the Grand Cathedral of Akatosh will be denied while work crews conduct maintenance and renovations to the aging stonework and creaking floorboards of our magnificent house of worship.

This does not, however, mean that worship discontinues within the holy city of Kvatch. Our diligent Chanters and Sermonizers will walk among you, spreading the word and will of Akatosh and the other Divines.

Just as the loyal swords of the Order of the Hour defend our hearths and homes, let the words of the Chanters and Sermonizers shore up your spirits and fill you with the truth of the Dragon God of Time.
====
3711
Reman's Fortune


The man who betrays fate's holy instrument doesn't live to enjoy the fruits of his labor.
====
3712
Naryu's Fortune


No matter how beautiful the darkness may be, the dawn destroys it when the sun finally rises.
====
3713
Captive's Journal

In the Marsh we pay little heed to the passing of the days. We leave such things to the Jekka-Wats. But, here in Mazzatun, we count the days and nights obsessively. We cannot help it. By last count, I have been trapped here for three months. When my tribe arrived, the Xit-Xaht pressed an iron pick into my hands and pointed at a pile of stones. No words, just a hunter's tongue-rattle and a gestured command.

The Xit-Xaht do not talk much, but they never stop moving, and pointing, and whipping. It is like they are all sap-sick or addled on bad daril. After three months in captivity, I have begun to feel it too. The madness. The sap here is poison. The dirt is poison. Sithis is nothing but a memory here. All the order, and stacked-stones, and clean angles … they try to turn back the river by making us work. But this city is a prison for the Xit-Xaht as well. If not for Na-Kesh I think they would turn feral and wander off into the ruins to die. She is everywhere and nowhere. They say she is the mouth of the Hist—that she speaks for the Hist. If this is true, then this Hist is like none I've seen before. It is sick, and we all pay the price in blood.
====
3714
Captive's Journal

In the Marsh we pay little heed to the passing of the days. We leave such things to the Jekka-Wats. But, here in Mazzatun, we count the days and nights obsessively. We cannot help it. By last count, I have been trapped here for three months. When my tribe arrived, the Xit-Xaht pressed an iron pick into my hands and pointed at a pile of stones. No words, just a hunter's tongue-rattle and a gestured command.

The Xit-Xaht do not talk much, but they never stop moving, and pointing, and whipping. It is like they are all sap-sick or addled on bad daril. After three months in captivity, I have begun to feel it too. The madness. The sap here is poison. The dirt is poison. Sithis is nothing but a memory here. All the order, and stacked-stones, and clean angles … they try to turn back the river by making us work. But this city is a prison for the Xit-Xaht as well. If not for Na-Kesh I think they would turn feral and wander off into the ruins to die. She is everywhere and nowhere. They say she is the mouth of the Hist—that she speaks for the Hist. If this is true, then this Hist is like none I've seen before. It is sick, and we all pay the price in blood.
====
3715
Farewell Note

My back is broken. Time to lick the tree, at last.

I always thought that I would die a farmer's death—covered in wasso leaves, and anointed with the black mud. Now I see that no one will croak my song to the ring-counters, or plant my shuulmtul at the foot of the Hist. I die a lukiul death. So it goes.

I pray that if anyone finds this note, they will whisper my name to the wind so I might find my way home. Even in a place like this, the wind can always find the leaves. It just takes time.

-Seesaus
====
3716
Urgent Letter

Wunsupa,

Do not run tonight. Xal-Nur knows that you plan to escape at dusk.

I know what Cheethei told you, but Xal-Nur is not as primitive as he seems. There is a cunning in him, Supa. He is like an old crocodile—more dangerous when asleep because the hatchlings press their luck.

If he catches you, he will rip you to pieces and feed you to the wamasu. I am not pulling your tail. I have seen him do this before. There is so much blood—more than most could bear to see. And the screaming still wakes me from a deep sleep.

Wait, if only for a few more days. Your life depends on it.

Junal
====
3717
Na-Kesh's Journal

Sap. That is what these thin-shelled fools call it. As if such a substance could ever be compared to Nirn-tainted resin. No, it is much more than sap.

"Amber Plasm." That is what one of the scholars called it before I fed him to Mighty Chudan. He said that it was like the chaotic creatia of Oblivion—leaking into Mundus through our Hist like blood from a wound. These dry-tongues and their airs—as if anyone could know the secrets of the Hist better than I!

The plasm has accumulated at the roots of the Tsono-Xuhil since before the Saxhleel could lift a spade, but only I have discovered its secrets. Drinking it or bathing in it can drive a Saxhleel mad. But through alchemical study, and the Hist's guidance, I have learned to harness its power. This was no small feat. The creatia is a thing of chaos. The call to Sithis is in its nature. But we must remain deaf to his commands.  Those Saxhleel who call him father languish in mud huts and eat old fish from wooden bowls. The Xit-Xaht hear the call to order, and shall dwell in a shining city forever more!

If properly manipulated, the Amber Plasm can grant a worthy Saxhleel great speed and strength. I am proof of its efficacy. Soon, my brew will be ready to distribute to all Xit-Xaht sons and daughters. Then Mazzatun will be a rival even to the Imperial City! The People of the Root will rule Black Marsh first, then all of Tamriel!
====
3718
Elder's Account

I think that I will die soon. The beast, Xal-Nur, eyes me constantly, and our numbers dwindle. It is difficult to see these Xit-Xaht as brothers and sisters. I spend all my waking hours looking for reasons to forgive them, or at least pity them. It is difficult. But despite their madness, they are still children of the root—my shell-kin. They have wandered from Sithis, but in their hearts they remain Saxhleel.

For example, I saw one of their masons puzzling over a tiny wooden tsleeoleek. Dry-skins would call this the "Argonian calendar," but that is because they are very foolish. The tsleeoleek counts the months and the weeks, but always it returns to where it started. It teaches us that change is eternal—that past and future are illusions. It warns us against the reckless vanity of "progress." The Xit-Xaht do not know this, I think. Perhaps one of them will find this and realize their mistakes.

The tseeoleek means many things to many different tribes. For the Suzahleel, each of the twelve faces has a unique voice and lesson. They guide the tribe to truth, and remind us of our seasonal responsibilities.

The first is Bahat, the sun. The sun teaches us about origins

Next is Xeech, the nut. Xeech ushers in the Hiding Time. We plant our swamp bulbs and mosses and teach the hatchlings about their father Sithis. It is a time of hope, but also melancholy. This is one of the Three Mournings—for once a thing is planted, it is hidden and gone. What emerges is not the thing you planted. The nut is gone forever. This is an important lesson.

Now comes the Sisei—the sprout. Sesei stands for newness, possibility, and youth. The Hist has shed its sleeping life in the nut and begins its waking life in earnest.

Next is Hist-Deek, the Sapling. This is the deep sign. Hist-Deek calls us to challenge authority, and contemplate our unique role in the tribe. Each Saxhleel is forced to speak his or her own name before every meal, and sap-licking is forbidden. Some call this the Lukiul month, or the Leaping Season.  I struggle with Hist-Deek, but it is a powerful time.
====
3719
The Blade of Woe

Observations by Green-Venom-Tongue

The Blade of Woe. My happiest day since emerging from the egg was when the Speaker granted me access to this superb weapon.

Where does the Blade of Woe go when it's not in my hand? My Brothers and Sisters assume we share a single weapon, but how can such a thing be? It has never not appeared when I called for it. The mysteries of our Dread Father, I suppose.

Nothing is more satisfying than performing a perfect kill with a perfect blade.

Tanek followed me once when I went to complete a contract. He tried to call for the Blade of Woe at the exact moment that I needed it. His attempt at a prank failed, but the twin kills we completed were most impressive.

I asked a Speaker once if I could sheathe the Blade of Woe in my own scabbard. She said the blade's scabbard was sacred, and I wasn't fit to possess such a thing. She knows me too well.

The Blade of Woe sends souls severed by its sharpness to the Void. But so does poison, my sword, a dire wolf's jaws, and a perfectly timed falling boulder. Even so, I prefer to wield the blade when I can. Hail Sithis!

I noticed that Kor rarely calls for the Blade of Woe. He seems to prefer to make his kills more challenging by actually engaging in prolonged battles with his targets. Does this make Kor a bad assassin? Probably not. But to each his own, I suppose.
====
3720
Imperial University Note

Darvian,

I don't know how much longer I can sit in this dim hole in the ground with such questionable company. You'd think we weren't speaking the same language with the way they stare back when you're talking, glassy eyed and vacant as an atronach. Not to mention that my own eyes are nearly blind from reading your thesis by candlelight. (It's quite intriguing, by the way, but it's possible my surroundings simply have me craving any stimulus whatsoever. No offense.)

I don't know what the university hopes we turn up down here, but the only thing I seem to be studying are the effects of subterranean living on a sane mind. Oh, this is how it starts I bet! The slow tragic slide of a proud Mer to the pitiable depths of becoming a Falmer. My friend, if I should succumb to this mental degeneration and become a loping, drooling, savage, please make sure you record my account in the case study.

Jillivern
====
3721
Kwama Miner's Note

Boss,

The survey requested by the League of Kwama Miners is nearly complete at the site. Prospects appear to be real good. The conditions are perfect for seeding a new Kwama hive, provided another queen is born before Frostfall.

If we can't get a viable hive going before that time, we may have to abandon the caverns until the thaw to save on costs. Who knows what could move in between the time of our departure and return? It'd be a crying shame to lose this mine, I'll tell you that.

We'll continue with our scheduled work until we receive word to the contrary, so keep me posted about any changes that will affect us.

Kwama Miner Dabruun
====
3722
Dragonstar Caravan Company Note

Damn caravan drivers. Always want to look good to their bosses, so they skirt the main roads to avoid the costs of tolls and customs. And what happens? We have to free their carts and wagons when they get stuck in the mud. We're supposed to guard their sorry arses, not pull them out of a ditch every time they decide to bypass a toll booth! And if you try to tell me that's the life of a typical caravan guard, I'll run you through with my sword!

Maybe I'll take a peek at the ledgers during the next night shift and see just how much this is all worth to the company. I'll be renegotiating my contract, for sure, if they intend to keep breaking the law on my watch.

I know you've got my back if it comes to that, but how about you take the temperature of some of the other guards. I'd like to have a strong position to haggle from if it comes to that with those Dragonstar merchant lords.
====
3723
Resolutes of Stendarr Note

Rumors of things dwelling in these sewers brought our party down to investigate. I have personally seen all manner or foulness settle in these places, things at home in the filth, but today these tall tales have brought us nothing but trouble. Not the sort of trouble, however, that can be solved with a sword, unfortunately. I'm certain some argument could be made that it would be merciful for us to do so.

We've found dispossessed families collected in the tunnels, fleeing from misfortunes the world has delivered upon them. Most seem undeserving of the sad fate they find themselves in, but undoubtedly there are some bad seeds hidden among the wretches. We will carry out our due diligence and investigate this settlement for any lurking evils under the pretense of offering protection to these people. When we are satisfied that nothing untoward is being harbored down here, we will leave them to make what they will of their lives.

Stendarr grant them mercy.
====
3724
Baandari Peddler Note

This one was, apparently, not clear enough in her directive against picking up travelers in passing, even if they offer gold! More travelers mean more attention, which is not a thing we seek. Some of the goods we transport are not held in the same high esteem as they are in our homeland. So much so that some of these good are considered to be illegal to possess. So this one doesn't care if your new friends "seem nice." If we are forced to answer the questions of the authorities, we will have plenty of time to grow to dislike one another while we spend time in the same cell.

Khajiit are expected to express their regrets to their newfound friends and see they do not tag along when next we depart. Otherwise, this one will be forced to bare her claws upon your purses and reduce your cut of the profits accordingly.

This one assumes you understand now, yes?
====
3725
Gold Coast Trading Company Note

Galverus,

I know we should always be open to capitalizing on an opportunity when one presents itself, but I have to say that I'm failing to see the upside here. I know that they must have shopping needs and desires just like anyone else, but how much gold could they possibly have to spend on Gold Coast Trading Company goods? These people live in the sewers. Literally, in the sewers.

Are we hoping they fish the occasional lost crate out of the canals and manage to salvage something? Is there a shortage of manure that requires the most creative alternative sourcing I've ever seen? What am I missing here?

If you can't provide a really good explanation for continuing this enterprise, I'm afraid the Company is out. 

Kirkland

P.S. Have the decency to air out your reply before you send it this time. The stench of the sewers can be a tad overwhelming.
====
3731
Gold Coast Notables

A Report Prepared by Mirabelle Motierre for her Brothers and Sisters

Matron Astara asked me to collect a few thoughts and salient facts about the movers and shakers of the Gold Coast—specifically, the most important people whom we might have to deal with at some point in the future. Now, that doesn't mean we have to kill these people. We might have to work with them, or request a favor, or—no, we'll probably have to kill them. That's usually what we do.

Provincial Governor Fortunata ap Dugal: The one-time Pirate Queen started out as a minor functionary in the Gold Coast Trading Company before her skills and ambitions earned her a place among the merchant lords at the top of the organization. But that wasn't enough for Fortunata. She set sail for an extended trade mission. When she returned, she was at the head of an armada of pirate vessels as the wildly popular queen of the Red Sails pirates. She easily seized control of Anvil and proclaimed herself the Provincial Governor of the city. Now Fortunata rules Anvil with an iron fist wrapped in a velvet glove. No one dares challenge her due to her own strong personality and demonstrated fighting skills, and because there are always at least a dozen heavily armed pirates at her beck and call. Not to mention her personal Rat Master, who brings her secrets like a lover brings gifts. Her ambitions exceed the borders of the port city, however, and she has already declared that the entire Gold Coast is under her control. That's not quite true, but it appears that it soon will be.

Count Carolus Aquilarios: The Wolf of Kvatch is the nephew of Varen Aquilarios. He's served his city and defended it ever since Varen marched off to war. He may be the only truly good person among the movers and shakers of the Gold Coast. He's a man of faith and conviction, honorable and proud of his heritage. I also find him to be extremely dull. He doesn't like Fortunata, though, and has so far been able to keep her pirates out of Kvatch. He has an uneasy alliance with the Cathedral of Akatosh, which dominates not only his city's skyline but serves as its spiritual conscience as well. In fact, he recently granted the Cathedral's protectors, the Order of the Hour, expanded rights and duties to supplement the efforts of the Kvatch Guard. He could prove to be a powerful opponent of the Brotherhood—if he weren't mired in the politics of just keeping his city safe from those who would like to carve it up like a festival goose.

Primate Artorius Ponticus: The head of the Akatosh faith and the leader of the Great Cathedral, presents an interesting and complicated man. He practically burns with religious fervor and truly believes that Akatosh guides and supports his efforts. He's also as ambitious in his own way as Fortunata, as demonstrated by his swift rise through the religious hierarchy. For a religious man, he has a surprisingly vast network of spies and informants hidden throughout the Gold Coast. It's exceedingly rare for something to happen that the Primate doesn't know about. He is supported by Grand Chanter Surus and Grand Sermonizer Fithia, as well as the warrior-priests of the Order of the Hour. If Artorius were ever to turn his faithful followers against us, they might be powerful enough to threaten the Brotherhood. Not that I think that scenario is likely.

Other notables include Lord Quintus Jarol, Commander Marcus Scipio of the Order of the Hour, Lord Harthaw Brent of the Gold Coast Trading Company, and a visitor to our lands who thought to go unnoticed, Razum-dar of the Queen's Eyes. Reports on these potential threats, targets, or allies will be on your desk shortly.
====
3733
A Nixad Made Me Do It

Mother,

I did push Selia into the sea. But it wasn't to ruin her dress!

You see, I spotted a nixad on the way to the beach. Selia kept telling me it was wrong to sneak away. She was quite loud about it, which is how she drew its attention.

You know how nixad are. They pluck out the eyes of pompous children, then roll them around in moon-sugar! I had to do something so the nixad wouldn't turn Selia's eyes into snacks.

At first I thought to tug at her hair. I saw the nixad giggle, but Selia ran and shouted how I would be in such trouble.

That annoyed the nixad, so I chased Selia. I caught her at the little rise by the sea and pinched her arms. I thought we were safe, but then she said, "I will tell Mother what you did, and you will be in such trouble!"

I could hear the nixad's wings. If you can hear them, it means they're angry. What else could I do?

So I pushed. She fell into the sea, soaked through and spluttering. The nixad laughed so hard it fell out of the air.

Selia bawled all the way home. I made her walk—I refused to carry her one step. That was enough to satisfy the nixad.

Mother, I admit I was cruel to Selia, but it was the only thing I could do to protect her. Isn't that what you taught me? To stand up for my little sister?

—Your loving daughter
====
3734
Solus Vertilus's Journal

Beldaburo is just in sight now. There doesn't appear to be much remaining of the above ground structure, but Ayleid substructures are known to have endured elsewhere, so I'll hope something remains that hasn't collapsed.

* * *
A tribe of minotaurs seems to have taken roost at the Ayleid ruins. Less than ideal, but perhaps it's a good sign. Beldaburo can't be in terrible shape if the minotaurs camp there.

* * *
This spyglass was a good investment. I've been keeping watch on the minotaurs from a safe distance for a few days now. I hoped that they were simply using it as a stop over on some migratory journey, but it seems they've made the location their home.

* * *
I thought I saw light from the ruins tonight. Not torchlight. Something more radiant and steady. Some lingering Ayleid magic? Something the minotaurs are doing?

* * *
I've come to the conclusion that these minotaurs haven't delved farther than the exterior of Beldaburo. They don't appear to be attempting to expand into the ruins at all, so what has drawn them to this place? I would have assumed that the minotaurs tend to congregate around Ayleid ruins out of a need for shelter, but that doesn't seem to be the case.

* * *
What if the minotaurs are drawn to these places on some instinctual level? Is there some throwback echo of memory from Morihaus's blood fueling their desire to linger in these places?

* * *
The minotaurs have stepped away from the ruins this morning. I think they're hunting. I'm going to see if I was right about there being more to this ruin than just a few visible tumbled stones.

* * *
The light! It has a shape to it! That of a Man or Mer, but it slipped past the door before I could get a good look. I've yet to discern a means of opening the doorway thus far. I hope to figure it out before the minotaurs return from their hunt.
====
3735
Eyewitness to the Wall

Soldiers came to the farm last night. They were in the Duke's livery. My heart pounded as I tried to remember whether I'd paid the proper tax this season, but that wasn't why they were here. They asked us to tear down our fence. I asked if they were redrawing the boundaries of my land, but they said they needed the stone. All we could gather, for the army. We're going to war with the heathen Longhouse Emperor!

* * *
Took my family the better part of the day to stack our cart as high as we dared. I should be able to reach Duke Varen's encampment before dusk, I think.

* * *
More tents than I thought. Carts, too. Some of the faces I know, others must have come from the farthest reaches of the county. Duke Varen's call to arms didn't fall on deaf ears. Has word also reached the Emperor, I wonder? 

* * *
This army is determined to keep the Legion out of Colovia and here's where they intend to make their stand, tirelessly toiling at fortifications. They ran through my cart of stone in nary an hour. They've asked us to collect any loose rock we can find. Back home to demolish more of my poor fence, I suppose.

* * *
My wife and some of our neighbors helped with the tear down. Even volunteered their carts to the cause. I'm sorry to see it go, but I'd rather see my stone put to work keeping those filthy Reachmen out of our land than keeping my herds from wandering into the turnips.

* * *
It's not pretty to look at, but the wall grows into a daunting obstacle with each passing day. More than a head tall now and no end in sight. I don't know what the Duke's planning, but I trust he knows what he's doing. Too dark to head back now, so I'll spend the night in my cart.

* * *
The soldiers invited us into their camp, Mara thank them. I'm getting too old to go a night without a bed, or at least a pile of hay. They look exhausted from heaving bricks all day and all night. The Duke has them working in shifts. He must think the bloodshed will reach us soon to rush the work so. I don't want to be here when that time comes.

* * *
Off again to find more loose rocks. Short of tearing down some homes and ripping up the cobble, we've claimed all we can from the obvious sources. Some of us are going to pick at a few of those old ruins.

* * *
Don't care for these old Elf places. Not one bit. Just tossing what rock we can in the carts and getting on our way before something takes offense.

* * *
The last load delivered, and none too soon. I think the cart's liable to collapse any moment now. Soon my work here will be done. Duke Varen's work's only beginning, though. Eight bless them in sending those Daedra-buggering, lice-ridden, canker-nibbling Reachmen back to their rotten carcass huts in the north!

* * *
Legion! The Legion's been spotted on the march. Got to find my cart and get out of here. The wall sure looks sturdy, though.
====
3736
Lord Jarol's Deep Thoughts

She's coming again tonight, though it won't be a private visit. Just another meeting of the powers that be to discuss our common problems. A woman of her bearing shouldn't have to be bothered with "common problems," but at least she's happy to accept my help.

I wonder if she'll wear her pirate sash tonight? I love when she wears her pirate sash. It gives Fortunata such a swashbuckling air that I can barely resist reaching out and swabbing her decks. (Oh, that's clever! I'll have to work that into our next conversation.)

Whenever I'm confounded by such thoughts, I find the view of the sea from my terrace washes away all my cares. Not to mention the wine, which does its share.

Perhaps I can persuade Fortunata to linger after our business is done. I'll break out my best vintage and bring her to this spot. We can drink in the scenery. Together.
====
3737
The Black Dragon's Journal, Part 2

I sought out the ruins of Knightsgrave after the Enclave of the Hourglass began to feel too confining, too full of life. I don't deserve to mingle with so many vibrant, living beings. Death has become more than my vocation—it's a vital part of my life. So why not linger in this place of the dead?

* * *
I admired the statues on the stairs that descended into these ruins. The founders of the Order of the Hour were great and faithful warriors. For a time, I was proud to count myself among their number. But now? Now I'm not so sure. 

* * *
It seems that the founders or whoever came after them set out to protect this place from unwanted visitors. Obviously, the braziers serve as a key of sorts to open the way into the Path of Order. I just need to figure out how best to turn this key.

* * *
Determining the order in which to ignite the braziers was child's play. I'm surprised that more people haven't found their way into these hallowed depths.

* * *
There must be another way to gain entry into the ruins. How else have these minotaurs made their way down here? I had to kill one of the proud beasts when it surprised me. After that, I took great pains to avoid the creatures. After all, no one has ordered me to murder them. And, I suppose, they serve as guardians of a sort. Why not allow them to continue in that role?

* * *
Just beyond the armory, I encountered a chamber dedicated to the Order's original First Sword. I admit I feel a certain connection to Justia. I wonder if she'd smile upon one such as I for taking up her weapon?

* * *
I spent a long time praying in the circle of pillars known as the Paragon's Crown. Maybe Akatosh heard my plea, for I soon discovered a tunnel into an even more ancient portion of the ruins. It appears that the Order built their original home atop an ancient cave that harkens back to a more ancient time. An impressive and, dare I say it, frightening statue of Akatosh dominates the cave. I can only assume that this place owes its existence to the Alessian Order and their efforts to raise Akatosh above all other gods. Even the scattered cages hint at darker rites than those practiced by Primate Artorius and his ilk in the Cathedral of Kvatch.

* * *
The Primate, the Order, the Brotherhood—damn them all for turning me into what I've become! Perhaps down here, in the shadow of Akatosh's most fearsome presence, I'll finally discover who I'm truly meant to be.
====
3738
The Grand Sermonizer's Journal

Efforts continue according to the plan. After a few false starts, our agent was able to kill a suspected member of the Dark Brotherhood today. We had hoped to question the murderer, but our agent was rather eager in her application of dagger and sword.

* * *
I've prepared a series of sermons that will fill the streets of Kvatch with a fear and loathing of the hated Dark Brotherhood. That cult is an abomination in the eyes of the Divines and everyone must be made aware of it! My Sermonizers will spread the word and cast light upon the shadows that hide those murderers.

* * *
I have specifically asked our agent NOT to kill the next murderer she comes across. I've prepared my interrogation hall and am ready to draw the truth out of the murderer—by whatever means become necessary. Akatosh guide my hand!

* * *
The Black Dragon brought a wounded but still mostly breathing murderer to me today. I look forward to applying several proven techniques that are guaranteed to make the murderer talk. Before the day ends, I'll have the location of whatever hole the Dark Brotherhood hides in. Then we can really step up our effort to eliminate their blight from the Gold Coast.

* * *
Akatosh forgive my clumsiness, but I have failed. The murderer was more stubborn and resistant than I expected. He refused to tell me anything of worth, no matter what tortures I submitted his physical form to. Needless to say, I was thorough in my application of pain. He suffered greatly before he finally expired. No matter. I'm sure the Black Dragon will secure another specimen before long.

Strange. Something has disturbed the murderer's corpse in the interrogation hall. Maybe Akatosh has answered my prayer and sent another murderer for me to question. Well, I wouldn't want to keep whoever it is waiting.
====
3739
Letter to the Grand Chanter

Your Excellence, the Grand Chanter,

I must ask again, when can I be reassigned to the Kvatch Cathedral? The shrine devoted to Akatosh here in the Chapel of Dibella is fine, but I must admit to a sense of discomfort among all these Dibella followers. One of the Eight Divines is as great as the next, of course, but my heart and soul longs to be in the presence of the Dragon God's grand palace in Kvatch. Besides, there are so many heathen pirates in Anvil. How the other priests of the Divines stand them is beyond my capacity for rational thought.

I know! If I can aid in the efforts against the Shadows That We Hate, would that earn me a position at the Cathedral? There's that little Nord woman I mentioned in my last two letters. She has opened up to me about topics that would make your blood run cold, your Excellence. Perhaps I can use some of what she confided in me to weaken the Shadows and perhaps even throw them into some confusion. Yes, I'll make sure that the next time we speak, I strongly suggest a course of action that will separate her from her pack. I may even have a use for those Silver Dawn fanatics.

I await the good news that you have finally found a place for me in the Cathedral.

Your servant in Akatosh,
Chanter Nemus
====
3740
Count's Correspondence

Dearest Uncle,

I'm not sure why I continue to write to you. I know you're gone. That you can't read my words and respond in kind. I certainly never send the letters. In fact, the box I keep them in is nearly full. Whatever the reason, writing my thoughts as though I'm talking to you calms me and helps me think through the problems of the day. And, oh, dear Uncle, do we have problems!

I've told you at length about the vile and hateful Fortunata ap Dugal. Damn the woman, but she's a pox upon the Gold Coast! It's all I can do to keep her greedy claws from snatching Kvatch and devouring it whole. She's already ruined Anvil. I refuse to allow her to do the same thing here. And, I suppose, that's the reason for our latest correspondence. I just wish that I could benefit one more time from your wisdom and experience.

I have decided to appeal to the lesser of two evils in order to save our beloved city. I never expected to consider the Dark Brotherhood to be a lesser evil, but that's the times we're living in. I've gathered all of the components necessary to conduct the foul ritual. I'm not looking forward to performing this gruesome ceremony, but I know of no other way to employ the services of these assassins. Uncle, do not be disappointed in me. I can truly claim that Fortunata has left me no alternative.

With any luck, the next time I write to you, it will be to tell you that Kvatch is safe again. I miss you, Uncle, every day.

Carolus
====
3741
The Black Hand

By Geon Alinie, Chronicler-at-Large

My in-depth investigation of the clandestine organization known only as the Dark Brotherhood has been a long and difficult process. But after years of research, countless interviews, and no small amount of good luck, I've finally been able to put together a profile of the assassin cult's ruling body—the notorious Black Hand. While much of what follows has been augmented by theory and conjecture, the basis upon which I constructed the profile is undeniably factual and true.

So, what group of individuals is strong enough to command the assassins of the Dark Brotherhood? A group called the Black Hand. Like any hand, the group consists of five members: four fingers and a thumb, as it were. The members corresponding to the fingers are called the Speakers, while the member representing the thumb is called the Listener. These are titles and ranks, and as ridiculous as they may sound to anyone not steeped in the lore of the cult, the assassins take these terms very seriously.

Now, I need to explain an even stranger concept. It will sound unbelievable, and it may very well be nothing but a legend used to keep the lesser assassins in line, but from everything I've been able to uncover, the cult holds fast to this concept. They claim that a near-deific figure known as either the Shadow Matriarch, the Dark Woman, or the Night Mother leads the Dark Brotherhood. Apparently, no one ever sees this Dark Woman. Instead, she whispers commands to the Listener, who then selects one of the Speakers to pass the commands along. And, yes, most of these commands relate to murder.

What does the Listener hear? Details, as you can imagine, are sketchy, but an educated guess allows us to assume that the Dark Woman provides either the name of the client or the target that has been named for the kill. The Listener passes this information on to one of the Speakers, who then either personally selects an assassin to carry out the deed or provides the information to a minor functionary to assign the contract.

Now, as far as I can tell, the assassins don't all gather in one place. Instead, the cult divides its members into small, self-sufficient units known as either Havens, Sanctuaries, Shelters, or Assassin Ports. Again, details on these topics are often fluid and even contradictory, but I have done my best to make sense of the stillness within the noise. The leader of these Havens, which seem to be established in specific geographic locations as to spread the assassin's reach far and wide, is either called a Dame or a Matron (although one source referred to her as a Widow, but the other names were much more common in my research). The Speaker can pass along orders to this subordinate and have her select the assassin best-suited to carry out the deed.

Finally, I was able to ascertain that each Speaker commands a personal assassin. For truly special missions, I can only assume. I'm not sure if these personal assassins are considered wrists or knuckles or some other body part, but I did learn that they are possibly granted the title of Quieter, or maybe Husher, or even Silencer. Something menacing and ridiculous like that. These are supposedly the best of the best, master killers without peer. Whether they constitute as members of the Black Hand or not, I was never able to determine, nor did I come across information concerning how they receive their orders.

The Dark Brotherhood. The Black Hand. Melodramatic names for a demented cult of killers—but they are killers, all the same.
====
3742
The Slave Rebellion — Man's Triumph

By Chancellor Abnur Tharn

The ruination that came to the Ayleids was inevitable. It was not, as less astute scholars postulate, due to the will of the Aedra or some absurd mystical agent, but was a result of their degenerate Daedra worship and gross underestimation of their slaves. The human leaders who challenged the Ayleids, Saint Alessia in particular, recognized the cultural rot weakening their captors and took advantage of it to orchestrate one of the greatest triumphs of Men.

The debauched Elves were apparently quite creative when it came to devising new horrors to inflict on their slaves. It is no shock that practices such as "flesh-sculpture" would drive the tormented men and women of Cyrodiil to rebellion. In their smug complacency, the Elves could not conceive of the possibility of an uprising—which was well for the slaves, who would have been summarily crushed by the Ayleids at the height of their power.

As evidenced by the ruins found throughout Tamriel, the Ayleids were an incredible force. The source of their prodigious might, however, was also the catalyst of their decline. Deals with Daedric Princes granted them the power they sought. They thought themselves in control—typical Elven arrogance—as poison crept into their society. The various Daedric cults began bickering and backstabbing, as is their wont, forming the cracks the rebellion would exploit.

Another critical factor in the dissolution of Ayleid rule was the indomitable will of the oppressed. We have all read accounts of heroic deeds executed by the likes of Alessia, Morihaus, and Pelinal Whitestrake. While it's obvious to anyone with a modicum of intellect that these tales are a bit hyperbolic, it is quite clear that exceptional individuals made the establishment of the First Empire possible.

Alessia's Slave Army was populated with many examples of the true potential of Man. It is a pity that more texts have not survived, for the few we retain give us little insight, and dishonest scholars often distort them for slanderous political purposes. My own ancestor, "Tharanus Ye Redde-Hand," has been painted as either a slave-overseer or even implied to be identical to Tharhan, the Mutilant of the Gradual Massacre, based on ridiculous interpretations of obscure and questionable footnotes. The jealousy of lesser men, while I sometimes savor it, can be such an annoyance at times.

In reality, based on the rare texts I have had the privilege of consulting in the vaults of White-Gold itself, including the recently-discovered Scroll of Precursor Saints, Tharanus was a critical supporter of Alessia's cause, disrupting supply routes through forged logistical orders and even leading his own battalion into some of the war's bloodiest conflicts. Sadly, the slanderous have sunk so low as to make preposterous accusations that I forged the scroll myself. Despicable.

Given the weakness of the Ayleids and the inspiring members of Alessia's retinue, the outcome of the war was determined before the first slaver was beheaded. The Slave Rebellion both teaches a cautionary lesson about the idiocy of trifling with the Daedra and demonstrates the power of men, who have rightfully ruled the heart of Tamriel since. As they always shall.
====
3743
The Catechism of Alessia

Repeat, along with me, the words that cannot be gainsaid, the truth that cannot be questioned: "Saint Alessia, through her purity and wisdom, earned the love of all good beings, mortal and immortal. At Sancre Tor she prayed to Akatosh for the liberation of her people, and the Time Dragon granted her Three Visions to guide her in this task. Though the road was long and filled with hardship, her faith sustained her. When at last all three visions had come to pass and her people were freed of Elven domination, her purpose was fulfilled and she was called to Apotheosis. Then was she inducted into sainthood by Akatosh himself, and granted the Amulet of Kings, for the sacred rulers of the Empire to wear for ever and beyond."
====
3744
Caecilius' Journal

Sundas

Strange movements in the sky. I thought I saw the Guardians appear for a moment. The Warrior, the Mage, the Thief. And then they flickered and vanished. I have a sickening feeling deep in my stomach, as if this is an omen of things to come.

Consulted the tomes of the Star-Scryer. Nothing but vague prophecies of the stars falling from the sky, portending doom. Nothing speaking to this specific sign. 

We are afloat on a foreign sea, without a chart or astrolabe to guide us to safer shores. Our own Guardians have disappeared, abandoned us. 

Woe to us, children of a bitter age.
When our children fall, who will catch them?
For they are all orphans,
Their mothers died in childbirth, 
Their fathers died in war.
Like the beggar on the street, 
They beg for food and receive scorpions.

Tirdas

We are truly damned. Armies of sand giants have appeared in the foothills, attacking the precious Mundus Stones. 

Persons calling themselves the Celestials have attacked in every place in Craglorn. It's a miracle Dragonstar still stands. We have not heard anything from the city of Elinhir in too long. 

Do not hope for a better future.
Time is devouring itself.
Oh you women in labor,
Oh you who are about to give birth.
Dash your children on the rocks,
and poison your young ones.
Who will stand when the stars fall?
====
3745
How the Yokudans Chased the Stars

… and the Yokudans, who was also called the Star Man, studied the stars and charted their movements. He saw that when the Warrior was high in the sky, victory followed. And when the Warrior was gone from the sky, came famine and desolation. He charted this cycle across the seasons, through two risings and settings he recorded the Warrior's astral path.

And the Star Man said to his kinsmen, "Let us follow the Warrior, find the place where he rests, and pledge ourselves to him so that victory will follow us all our days. Then never again will we suffer famine and desolation."

And it was agreed. The Star Man led the Yokudans by ship, following the path of the Warrior across mountains and vast deserts. And victory followed them, and famine and desolation fled before them.

And the Warrior's charges were three. The Lord, the Lady, and the Steed. And they paid homage to these with gifts and incense ….

*****

And where the Warrior was at his apex, there they ended their journey. There they built a temple and a tomb for all the warriors who had died on the journey. And in death the Warrior honored them and made them his eternal guardians, undying as the stars, and as numerous.

The place where they stopped has not been marked on any map. But any who wish to find it must only do as they did, and follow the Warrior.
====
3746
The Way of the Blade

Five trials comprise the Way of the Blade.

The first trial is the trial of the flame.

They that steal the flame from the winged guardians may light the path and begin the Way of the Blade. 

This is the first trial.
====
3747
The Trial of Fire

The first trial is the trial of fire.

Defeat the winged ones that guard the path. Light the braziers and the guardian will appear. Defeat the guardian and the way will be opened.
====
3748
The Trial of Martial Knowledge

The third trial is the Trial of Martial Knowledge.

Place the books of the trials in the proper order and prepare to demonstrate your knowledge to the master.
====
3749
The Trial of the Arena

The second trial is the Trial of the Arena.

The arena master awaits those of stout heart and strong will to best the arena champions.
====
3750
The Trial of Air

The third trial is the Trial of Air.

The sands of true sight will guide your feet and reveal the secret path.
====
3751
The Trial of the True Path

The fifth trial is the Trial of the True Path.

Jouney below the library and bow before the altar to find the true path through the darkness.

This is the final trial. Only those who have mastered the previous trials will find the way.
====
3752
The Hidden Trials

They who would master the Way of the Blade must seek the hidden trials.

In the depths of the pits, beasts tear flesh from limb.

On the heights of the rooftops, a challenger awaits.

These are the Trials of the Seeker.
====
3753
Dead Sword-Disciple's Note

I don't understand. He came to us as a student. He made it to the last trial, and then he killed the master while the rest of us looked on, powerless to do anything.

How does he have such control over us? It is some sort of trickery. Some sort of poison, perhaps, spread throughout the school in secret, turning disciple against disciple.

With his dying words, the master told us to get word to Kasura at the Abbey of Blades. I have tried to escape, but the others have blocked my way. They will kill me before I ever make it beyond the walls.

If anyone finds this, please, turn back. Leave this place and warn the others. Get word to Kasura, if you can, that the school of blades at Rahni'Za has fallen.

As for me, death is preferable to what awaits me if I remain ….
====
3754
Alvada's Journal

Today one of our number, Ibrula, went into the wilderness and did not return. Ordinarily, we would not be concerned—the Star-Gazers have lived in Craglorn a long time. We are not unfamiliar with the region's dangers.

But Ibrula has always been unusual—lately more so. Some of the others heard her muttering something under her breath. Her latest delusion seems to be that the world is about to be attacked by some hitherto unknown force.

We told her that the atronachs summoned by the mages of Elinhir have the worm cult well in hand and the Prince of Schemes has no hold in Craglorn, but she was not consoled by this.

In spite of her eccentricities, or perhaps because of them, we are all very worried about Ibrula. We have decided to wait until morning and then send a party to try to find her.

—

We have come across a small house, surrounded by all manner of magical wards. Torn pieces of a book indicate that Ibrula was here at some point, and her scrawl marks a sign at the entrance to the place, warning us away. Did she fall victim to these traps? Or did she create them? And if so, to what end? To keep us out? Or to keep something else in?

Either way, it's apparent that Ibrula's delusion has grown worse than we'd imagined.

—

After a few days (I've lost count, and it grows harder to concentrate the longer we're here) of trying to pass through the traps, discord has seized our search party. We are besieged by nightmares in the dark, and an incessant whispering by day. 

A voice in my head torments me with the promise of knowledge immeasurable. I suspect a Daedric presence in this place.

—

My worst suspicions are now confirmed. Daedra have appeared, called to this place by an unknown voice, and cutting off our retreat. The twins Maelon and Melancthon are now dead, tricked into murdering each other by whatever madness rules this place.

As for me, I am hopelessly lost. I believe I will die before I find Ibrula or escape this place.
Would that we had heeded Ibrula's warning and stayed far away.
====
3755
Strange Riddle

|ac Mr. Nathien snuck in
|ac where Mr. Nathien should not have been
|ac Mr. Nathien should have fled
|ac but Mr. Nathien lost his head.
====
3756
Ibrula's Journal

1 Last Seed

I pen these words through instinct, writing faster than I can see. I can hardly contain my excitement and hardly describe its cause. This fount of knowledge I've discovered—I could drink and drink and never be sated, yet the water is delicious to me and more precious than gemstones.

2 Last Seed

After much study, I have translated the ancient runes on the wall. Seeker's Archive indeed! To think, a library so vast existed beneath Craglorn this whole time. I will venture further in tomorrow. 

I have seen a place where the floor breaks. I will go down there, if I dare.

3 Last Seed

Further in I heard his voice. "Come to me, you who seek." I answered. "I am Ibrula! I am here!"

3 Last Seed

I cannot name what awoke me, but having risen in the night, I looked over what I'd written these last few days. The pages were blank except for a single word.

"Seeker"

I will go deeper in. I will find this one who speaks to me.

As I walked down the tunnels, words scratched themselves onto the blank page. 

"Closer."

Over and over, this word was written. 

"Closer." 

With each step, the scratching became louder. Until I reached its room. There, upon a throne of pages, it leered down at me. Beneath it, each book holds a lifetime of answers. And each answer yields another question.

"Bring me secrets."

I have made my deal with him. I will seek the hidden meanings of the world and bring them to him, and in exchange, I will learn and know all there is to know.
====
3757
Daggerfall Covenant Missive

Recent disturbances along the trade route south of Dragonstar are under investigation by Daggerfall Covenant High Command.

Orders are to investigate a network of caves near the road, which the locals call Hidden Dunes or Buried Sands, and report back on any bandits found there.

Note that High Command considers recent rumors of giant warriors of sand and stone to be unsubstantiated. Such rumors should not be spread and should be treated with utmost skepticism.
====
3758
Tome of the Anka-Ra Guardians

Here unburied stand
The ever-living sentinels.

May they watch unblinking 
Keep harm or strife from disturbing
The unfettered dreams of the dead.
====
3759
A Star-Gazer's Ramblings

The tomb of the ancient warrior! At last! At last! The true gods are not silent. The true gods sing to us, if only we have ears to hear it.

I had thought my study to be purely academic. Supercilious fool. The belief that knowledge follows knowledge in a dour procession like a corpse held aloft—it was killing me. I said, "Death is inevitable, and living is indistinguishable from dying." How wrong I was.

How is it I have looked at the stars so many times and seen only light? Oh ecstasy, it is too much for me to bear!

We do not master the truth. The truth masters us. In the end, in my final hour, I have learned to serve.
The end of knowledge is not knowing, but worship. Oh great Warrior, I lay my body at your feet.
====
3760
Lamias of Craglorn

by Theoderic Peron

Much misinformation exists concerning the lamia population of Craglorn. This is because their very presence in the region constitutes something of a mystery.

How is it that creatures normally associated with the coastlands were able to find their way to such a brutal, unforgiving desert?

I, your intrepid guide, your answerer of the unanswerable, made the journey to Craglorn in search of the truth.

On arriving in Belkarth via the great highway that stretches from High Rock to Cyrodiil, I ingratiated myself to the locals and plied them with the exotic wines I'd brought with me from Summerset. Then they regaled me with all manner of stories concerning the lamias.

By far the strangest story is this one, related to me by a character of questionable morality in one of the local watering holes.

A mage by the name of Frederic Croyens crossed Tamriel collecting exotic creatures for his traveling menagerie. In Valenwood, he spent many nights in the company of Wood Elves. These Elves were adherents of the Green Pact (the details of which are beyond comprehension to the civilized mind and irrelevant to this story).

Suffice it to say, these Wood Elves introduced our mage to a panoply of curious concoctions of still more marvelous effects. After what amounted to anywhere from three days to a fortnight under the influence of these unusual unctions, it came about that the mage had been married to one of the local lamias.

My source in Belkarth then went on to explain that the lamias in the caves and lakes of Craglorn are none other than the offspring of Frederic Croyens and his lamia wife, who journyed here with his traveling menagerie.

I have no doubt that this story is utter hogwash. However, through independent research, I have been able to verify the existence of Frederic Croyens and his traveling menagerie. They did indeed visit Valenwood and Craglorn in the past. It seems more likely, however, that the lamias arrived in Craglorn by other means.
====
3761
Sanavar's Research Notes

Day 1
We know that the Dwarves had an advanced understanding of astronomy. To this day, the symbols used to represent the star signs are drawn from Dwemer writings.

Unfortunately, our knowledge begins and ends there. The few fragments of Dwarven writing that have been recovered are either too short to be informative or too complex to be translated. 

It's my hope that the Dwemer ruins in Craglorn will shed some light on the origin of the mysterious Mundus Stones that dot the countryside and explain their relationship to the star signs.

Specifically, I am using Muhay at-Turna's invaluable guide to ancient Yokudan astronomy to compare symbology in Dwemer ruins to nearby Yokudan temples to see if I can establish a connection between the more recent observations to those of the long-vanished Dwarves. 

If At-Turna's theory is accurate and the Yokudans who settled Craglorn were following the star signs, then it is possible that they investigated the Dwemer ruins at an earlier time, before decay and wealth-seeking opportunists had done their destructive work. My hope is that a comparison of Yokudan and Dwarven writings will fill in gaps in the historical record.

Day 2
I have been fortunate that this ruin is much better preserved than many I have encountered. 
However, this also means I must proceed with extra caution, as the slightest misstep could activate the Dwemer defenses and surely spell my doom.

Day 6
I returned to the surface today for supplies. I also sent copies of the few fragmentary Dwarven texts I've discovered in my library. I will try to decipher them later, when I have more time and access to my books.

Day 10
Damn it. The defenses have activated. I don't know how it happened. I made certain not to touch anything!

Hopefully, someone will find my notes and can continue my research.
====
3762
A Recipe of Surpassing Danger

Collecting the ingredients necessary to create this unusual dish requires untold bravery and the fortitude to overcome surpassing dangers, but I assure you that the finished result is delicious and worth every death-defying moment you spend in search of these rare delicacies.

1 dozen dreugh eggs
2 unbroken dreugh legs
Spider silk, enough to form a large ball
Fire toad skins, six unbroken jides
Seventeen lamia scales
1 ghost-shadow mushroom, large
1 Daedra heart, diced

Boil the eggs and legs in a pot or a kettle. If neither is available, use a basin. Then add ….

[Blood mars the rest of the recipe, making it illegible.]
====
3763
Phillip's Note to Yasmine

Dearest Yasmine,

I can't tell you how hard it is for me to write this. I can't go on living this lie. What I mean to say is, I know about you and Ademar. I saw you, three months ago, kiss and exchange a look that meant much more than a kiss. That was the moment suspicion and faith gave way to truth and betrayal. 

I won't ask you how you could do it. But I won't remain in a marriage that's not worthy of the name. 
Still, I've not given up on you or on us. I still hope that we may be reconciled. 

If that hope is not in vain, I pray you'll respond to this letter by meeting me at the entrance to the Buried Sands at the very hour when we first met, all those many years ago. 

I think you remember. It had rained most of the day, and then the clouds broke and the sun came out, lighting up your golden hair. I took it as a sign and finally worked up the courage to speak to you.

And now we find ourselves in this untenable situation.

I hope my faith in you is not misplaced,

Phillip
====
3764
The Unearthing of Kardala

(compiled from the notes of Muhay at-Turna by his disciple)

It is a source of no small irony to me that the discovery for which I am most likely to be remembered is the so-called Ruins of Kardala, which I found purely by accident when I was still an apprentice.

I spent that year (the hundred and first of the Second Era) in the company of a small guild sequestered in the foothills of the Dragontail Mountains. I call the group a guild for lack of a better term. They lived much like priests in a religious order, sharing everything and spending many hours of each day buried in books. 

But to call them priests would seem to suggest that they were in some way reverent, which they were not. Late into most nights, we stayed awake drinking and telling bawdy tales—even the oldest members of the order joined in. 

Yet guild is not quite an accurate term, either. It suggests uniformity, and these men and women from across Tamriel were a motley bunch, a patchwork of young and old, educated and dullards. They argued constantly, in the most friendly fashion, calling each other names one moment and then laughing the next. They could not even agree on what the order was called. The older members insisted on the elaborate and archaic "Esteemed Order of the Observers of the Celestial Motions and Portents," while younger members preferred the simple and evocative name "Star-Gazers."

A singular concern united the group. They shared a complete devotion to the study of the stars and the meaning of their motions, and that was the reason I had come among their number in that year of my apprenticeship. I, too, had a fascination with the heavens, and I hoped to benefit as much as I could from the breadth of their knowledge in order to further my own inquiries into the relationship of the stars to the properties of magic.

Here, I must confess, that my time spent with the Star-Gazers did much to open my young eyes. After the first few months I sank into a deep depression, realizing that my interest in the relationship of the constellations to magic had already been thoroughly explored in a manner that seemed to be utterly complete. An apprentice such as myself could spend a lifetime reading what had already been written and in the end have not a single word of my own to contribute.

However, as I spent more time in my study and among the Star-Gazers, I learned that there were many questions yet to be answered about the stars themselves. For all we understand about the workings of magic, we know very little about the workings of the heavens themselves. In fact, the more prosaic the question appears at first glance, the more likely it is that the answer yet eludes us. 

Just as I thought that all questions had been answered and there was no hope, I became energized once more by a flood of questions, each more startling than the last. Indeed, for all the knowledge that the great scholars had brought to their theories of magic, they could not answer how it is that the Mundus Stones came to be, or by what trickery the Serpent slips across the sky, knowing no season.

In fact, I soon realized that not one of the three great scholars of magic had ever set foot in Craglorn. How they could ignore the place where the Nedes once worshiped the stars and set the Mundus Stones in their foundations, I would never understand. 

It was through this realization that Kardala was discovered. Energized by the thought of reaching new conclusions through first-hand observation, I entreated my very willing hosts to guide me into the desert. I hoped to study the Mundus Stones of the Lord, the Lady, and the Steed and find something new.

Several books on the subject of Kardala have flattered me by embellishing history. They claim that by examining these Mundus Stones of the Warrior's charges, I surmised from their configuration that there must be another Mundus Stone connected to the Warrior within sight of the three stones.

This could not be further from the truth. While we were on our journey through the desert, I had consumed a great deal of water to fortify my health. As is known to happen, that water had to go somewhere. I excused myself, stepping just a little off the road, and let nature run its course. On my way back to my colleagues I became disoriented, and as I struggled to find the road a loose stone slipped beneath my foot. I fell back and avoided falling into the crack that broke open beneath me, revealing the entrance to Kardala.

Naturally, my companions were excited beyond words. I credit them with some of the misinformation that has spread about Kardala's discovery. In fact, I never would have made the discovery without their willingness to guide me into the desert that day.
====
3765
Blasius' Unfinished Manuscript

While conquering the lands called the Deathlands (which later came to be known as Hammerfell), the Yokudans made no secret of their own self-proclaimed greatness. We should be cautious not to mistake such self-mythologizing for actual history, however. 

Whatever their claims to greatness, it is apparent from the record that the Yokudans were brutal and thorough in their suppression of local peoples, leaving little more than blood and bones as a testament to the civilizations that preceded them. 

It is no wonder then that the Redguard "civilization" still bears the marks of that brutality to this day.

No greater symbol of the Ra Gada's brutality was the self-proclaimed Emperor Tarish-Zi. His followers proclaimed him as deathless. Indeed, he seemed to be born out of Oblivion, so bloody-minded was he.

It's said that his crypt is still located in Craglorn, venerated by his barbaric descendents.
====
3766
A Merchant's Orders to His Guards

To My "Loyal" Guards,

I have been subjected of late to a large number of complaints and jeers at my expense. I want to make absolutely clear that anyone who mentions what happened at Zalgaz's Den again, whether in my presence or whether reported to me second-hand, will face a severe penalty. 

Wages will be docked! Extra duties will be assigned! And if you quit my service and spread these slanders in someone else's employ, I will have you taken before a priest of Arkay and accused of spreading malicious rumors of Daedric origin!

In short, I never want to hear mention of Thalia's Retreat again!
====
3767
Defaced Mages Guild Reward Notice

Posted: 

Significant Reward for Dwarven parts recovered from ruins of Mthanz, for study by the Melanion of the Mages Guild.

[This poster has been defaced with a lewd drawing of a High Elf, labeled "Melanion." Beneath the drawing is scribbled:]

Liars and cheats! I delivered six Dwarven gears and all I got was a lousy book. It was one I'd already read, too.
====
3768
Smuggler's Note

This is your last warning. A slip-up of this kind can't happen again. 

At least half the eggs in my last order were cracked. The buyers don't want cracked eggs, and they don't want dead eggs! They want intact eggs that will hatch into actual, living dreugh. I don't know why. I don't care. Just bring me the eggs!

Rumor has it there's a prime nest in that old Dwarven ruin. Mtharnaz, I think it's called. Bring me the eggs and try not to get crushed by any centurions.
====
3769
The Fires Guide the Way

From this vantage, I see the lights that guide the way.

Look only to that which shines to show you the true way. Darkness only holds lies.
====
3770
Defaced Nedic Prayer Book

A Prayer for Mercy

To the heavens above, we raise our eyes, our hands, and our hearts.
Do not turn your light away from us, not in our hour of need,
Instead, send forth the brightness of Aetherius and illuminate the darkness of the night.
You who bring order to the seasons,
Ever-shining Guide to the weary traveler.
Have mercy on us. 
Protect us from the invader who ravages, the famine that wastes, the fire that burns,
And lead your faithful ones toward your promised glory.

____
A Prayer for Those Who Have Pledged Their Souls to the Stars

These Souls we offer, the light of frail bodies
To the ever-burning light of the heavens.
Guide these Souls through the long night
And let them not stumble in their ascent
Up the Golden Stair.

Take these Souls, freely given,
As an offering of holiness,
And a pledge of faithfulness from your people.

Do not forget us in our hour of need,
But be for us Guardians,
As long as faithfulness endures.

____
Warrior's Prayer

Greatest Guardian, Shining Warrior
Gird your armies with strength,
And let their spears fly true.

For the strength of your arms is great,
And the enemy trembles at the sight of your mighty shoulders.

Do not let us succumb to fear,
But only set your aegis before us and we shall stand unconquered.

____
Thief's Prayer

[The remaining pages have been torn out. In the back of the book, someone has scrawled the following:]

Oh, bastard stars,
Born in a brothel.
Your mother was a lewd woman.
Your father had a disease.
Men worshipped you and lost the appetite for love.
Women cried out to you and grew beards.
You led your children into pits,
And let them wander into snares.
The Elves slaughtered them and took their women for concubines.
The Mer mocked them and took their men for slaves.
Their blood is on your hands,
It runs in rivers from your lips.
Oh silent stars, oh merciless stars,
Behold your reckoning is at hand;
At hand is the judgment for your transgressions.
The Mother of the Water has risen in the desert
And the Deathlands have brought forth flowers.
Let the people turn away from false lights;
Let them embrace true mercy.
For I have slept a thousand nights and never dreamed,
But by day I have heard the glorious singing
Of Shada and her Daughters, hope to all the Nedes.
====
3771
Tishi's Research Notes

Symptoms: Increased strength and constitution, followed by disorientation and eventual madness. Rambling statements characterized by multiple references to someone called "Shada."

Cause: The discolored water in the ruin of Shada's Tear appears to afflict any who drink it.

Experimental Cure: A concoction of somnalius fern to calm the mind quierts the afflicted for a time, but rambling resumed thereafter.

Experimental Treatment One: Poison introduced to induce vomiting after water consumption, but vomiting did not alleviate symptoms.

Experimental Treatment Two: Applied ginko and aloe to forehead to stimulate humors in the brain, but produced no noticeable effect.

Experimental Treatment Three: Attempted to purify the water through boiling and adding various neutralizing reagents, but curse remains intact.
====
3772
Targa's Note

Dearest Anya,

I must first request that you burn these letters after reading them. I am sorry I have not written at more length or with more frequency, but trouble follows me like a cub chases its mother.

It is difficult for me to commit to words what I have experienced these many months away from you. Difficult, because each day my thoughts slip nearer to blasphemy.

Our Glorious Emperor has taken us north into the place the barbarian peoples call the Deathlands. It is as inhospitable as the name suggests, unfit for any person to live in. But our Illustrious Emperor presses on, bent on the promise of a city of shimmering waters in the middle of the desert and mad dreams of an immortal army.

See? My pen betrays me. But what else can I call our Inscrutable Emperor's plan? A warrior's reward is eternal glory and rest for his weary body, but what of the warrior who is denied rest? What comfort is there for such a soldier?

Our Resplendent Emperor would deny us death for his own glory. He would profane our bodies by having them rise again in unnatural forms to fight for him across the ages. Once again, my words form the foulest blasphemies.

In truth, I know that it is not our Marvelous Emperor who errs (I do not allow the possibility), but that foreigner who is by his side, always breathing corruptions into his ear. He stinks of ambition and his words cloy with false flattery.

Still, this will be the last time I write to you dearest Anya. The error lies, ultimately, in myself. For though I am pledged to follow my master into death, I am unwilling to follow him after. When I am finished penning this letter, I will take the honorable course and die by my own sword.

I beg you destroy this letter when you receive it, lest our Celestial Emperor perceive that you share in my guilt.

Yours ever and always,
Targa
====
3773
Merchants, Scoundrels, Thieves

Being an account of the Dragonstar Caravan Company
by Garold Farfly

It's well-known that the settlements of present-day Craglorn were founded by a ragged and unsavory lot—criminals fleeing the close watch of the Imperials in Cyrodiil, indigents from the cities of Shornhelm and Evermore, and adventure-seekers looking to escape the comfort and confines of civilization.

Nowhere is this black origin more plain than in the morals on display on the streets of Belkarth. Little more than a hub of unscrupulous merchants, thieves, and black market smugglers, the only government in Belkarth appears to be the will of the scoundrels of the Dragonstar Caravan Company.

In Belkarth, all manner of vices are tolerated and everything is for sale. As an example of this depravity, I need only cite the now well-known tale of Madriga. The daughter of a beloved and respected Crown, Madriga was seized from her home in Evermore as payment for debts her father's steward had incurred from agents of the Dragonstar Caravan Company. She was spirited off to the treacherous reaches of Craglorn, where she resurfaced, ten years later, as a barmaid in the Crossroads Tavern.

Now the grown woman Madriga in no way resembled the demure and beautiful child of her father's household. Indeed, she had grown into a haughty, promiscuous woman, little better than the local strumpets with their brazen demeanors. When guards from her father's household were sent to bring her home so that she might be restored to her family and married into a noble and honorable estate, it is said that she exclaimed, "No, thank you. The wages are better here."

I relate to you this tale so you will be warned if ever you have occasion to deal with the Dragonstar Caravan Company. These so-called merchants have no regard for the noble and established orders that have so long flourished in civilized society. Their only master is gold, and they allow neither honor nor decency to intervene in their service to their master.
====
3774
The Flourishing of Elinhir

Being an Account of the City of Mages
by Garold Farfly

The one place in Craglorn where the light of civilization can be said to shine is the gleaming city of Elinhir. 

Instantly recognizable by its ancient mage towers, monuments to a strange and foreign age before Elf or Yokudan laid eyes on Craglorn, Elinhir stands as a testament to the civilizing power of the scholar and the mage on an otherwise wild population.

Until the beginning of the Second Era, Elinhir was little more than a wild, lawless backwater. Like most of Craglorn it was settled mainly by those unfit for life inside the Empire. As such, it was a dangerous place, lacking true leadership or even laws to govern it, and constant prey to the predations of bandits and Iron Orc raiders from the mountains.

Early in the Second Era, however, a group of mages led by the illuminated Felix "Blackcaster" Augustus, left the comfort and confines of the Mages Guild to practice their arts in Craglorn. 

Common myth suggests that Blackcaster and his mages were nothing more than unruly, morally questionable, and undisciplined hedge mages, rebelling against Mages Guild authority. This tale is perpetuated by the lawless element that still lingers in Craglorn. They would have you believe that the mages that first settled in Elinhir were no more a civilizing influence than the bandits who regularly raided the city. 

This could not be farther from the truth! One need only comb the archives of the Mages Guild in the Imperial City to learn that Felix Blackcaster was, in fact, a guild member of high standing. His leaving the guild had nothing to do with any disagreement in discipline or practice, but with the desire to set out to new territories beyond the guild's reach. Correspondence shows that Blackcaster remained in constant communication with his superiors in the guild as late as ten years after the Apex Accord was signed by the leaders of Elinhir.

This correspondence sheds ample light on the situation Blackcaster and the other mages found on their arrival in Elinhir and the lengths to which they went to persuade the unruly populace to accept their leadership and protection. I will not go into exhaustive detail, but I will summarize. Blackcaster and his mages, intrigued by the sight of the then-empty Apex Towers in the city, had previously pleaded with the town's mayor (he was really more of a warlord) for access to the towers. Having been denied multiple times, they were despondent and about to give up their quest. 

Their fortunes shifted, however, when Iron Orcs came down from the mountains and laid siege to the city. Using their considerable power, Blackcaster and his mages drove off the Orcs, quickly winning the love of the fickle people of Elinhir. They acclaimed Blackcaster their new mayor and shortly after the Apex Accord was struck—an agreement that stands to this day and states that the mages of Elinhir's Apex Towers will provide protection for the city for as long as the city supports them in the operation of their mages' academy.

Some have argued that the appearance of the Iron Orcs is not all it seemed. They have even gone so far as to declare that Blackcaster and his mages made a deal with the Orcs in order to win over the people of Elinhir. I find this suggestion both dubious and insulting. Such trickery would have been beneath one of Felix Blackcaster's stature and reputation, not to mention the fact that the Iron Orcs are notoriously intransigent in matters of cooperation and negotiation.

The truth is that from the time of the Apex Accord until now, Elinhir has flourished under the guidance and protection of the Blackcaster mages, becoming a prominent center of civilization in the wilderness of Craglorn.
====
3775
Orcs of Tamriel, Volume 3

By Grassius Vilco

We come now to the "Iron Orcs" of Craglorn. I was shocked to find that almost no scholarly work on the subject exists. It did not take me long to find out why.

Studying the Iron Orcs proved to be a difficult endeavor given that they are uniformly hostile toward anyone perceived to be an outsider. "Hostile" is an understatement in this case: during my time in Craglorn I routinely found bodies hacked and cleaved, then pinned to trees with crude iron nails. This was unsettling, but informative. What could drive such brutality, I wondered. As with most things, the answer lay in the past.

Study of ancient Orcish cave paintings and Nedic ruins revealed a surprising number of stylistic similarities. These shared motifs clearly indicate a rich cultural exchange between primitive Orcs and Nedes. Abandonment of this shared symbology appears to have been gradual, indicating a prolonged period of estrangement. Conflicts became more common and intense during periods of rapid Nedic advancement in metal and stonecraft. Numerous Nedic frescos depict armored warriors in conflict with unarmored Orcs. We can only assume that these paintings depicted actual military victories against their less developed neighbors. 

At some point in the late Merethic Era, a fundamental rearrangement of Iron Orc civilization occurred.  What had been a largely peaceful, shamanistic society rapidly transformed into a community of miners, smiths, and warriors—much more in keeping with the conventional Orsimeric narrative. There were some notable differences, however. The Iron Orcs adopted a warfare methodology that was almost bestial in nature. My associates and I discovered a series of mass graves filled with corpses in every state of disrepair—broken spines, shattered skulls, cracked ribcages. Most of these injuries were sustained after the killing blow, and many of the corpses bore no weapons or armor of any kind.

I believe the evidence we uncovered in Craglorn paints a compelling narrative. The Iron Orcs (whose reverence for stone persists to this day) were driven to mining and war by a desperate need to defend themselves and the pristine stones they worshipped. In taking up the pick and spade, they were committing a dreadful blasphemy. Anger eventually gave way to hatred—specifically for the Nedes who drove them to this sacrilege. If this interpretation is accurate, we can conclude that Iron Orc anger is anger of the most dangerous kind: anger driven by self-loathing. In order to protect their culture and the stone they worship, they had to twist both into something dark and horrifying. I fear that it is an anger and quiet sadness too dark and deep to ever truly recover from. We can only hope for a cultural shift from within their own ranks. I suspect we will be waiting a long time.
====
3776
Nedes of the Deathlands

by Argus Mender

Is it possible then that everything they taught us as children was wrong? That buried beneath rock and sand, hidden from view by the monuments of conquering Yokudans, is more than just the detritus of a barbaric and underdeveloped people?

This is the claim Sali'ma at-Muhay makes in his latest work of scholarship on the Nedes and their presence in Hammerfell, and he presents some compelling new evidence to support this claim. In studying the mage towers in Elinhir closely, he has concluded that these towers are not of the right age to be of Yokudan fabrication, nor do they use the same stone-crafting techniques employed by the Ayleids. In some regards, they resemble Dwemer handiwork, but only in a crude way. From this, at-Muhay concludes that these towers were not a lost form of high Yokudan architecture transplanted from the Yokudan homeland, but are in fact, the remnants of a Nedic civilization.

If at-Muhay's conclusions are right, then the Nedes were much more organized and advanced than historians have previously thought. Elinhir's towers could only have been crafted by an advanced culture adept at stonework.

These towers have been occupied since the Blackcaster mages established their academy in Elinhir—so why is at-Muhay the first to propose this startling theory?

This author posits that historians are not without their blind spots, and that the Nedes are certainly among the biggest. The reasons for this are many:

In the first, the Nedic people had a history of falling prey to conquering armies. The Dwemer, the Ayleids, and the Yokudans all proclaimed themselves masters of the Eastern Hammerfell Nedes at some point. It was in the interests of these conquering peoples to justify their conquests by proclaiming the Nedes a backward people worthy only of enslavement.

In the second, the Nedes as a distinctive people disappear from the historical record shortly after Ra Gada, and by then the records that exist are few and scattered. By the time the first Yokudans set foot on the shores of Hammerfell, the Nedic culture was already fading, and the people were scattered and broken. Most of the Nedes had long since migrated and intermingled with the other races of Tamriel, virtually fading from existence.

It's vital that we take this new theory about the Nedes seriously. I suspect that the remote region of Craglorn will bear much fruit for future researchers interested in exploring the extent of Nedic civilization, as it has undergone the least change in the time since the last Nedes disappeared.
====
3777
Tales of Abba Arl: The Ox's Tale

One day the children of the People came to Abba Arl and asked, "Who are our parents?"

Abba Arl replied, "The People have not two parents but four, and they are as follows. The great Dragon of Time, who set the stars in their courses and appointed the guardians to watch over the world. The Mother Serpent in the curve of whose back the world rests. The Fat Mother who nourished the People when they were lost and starving. And the Ox who bears the People on his back to their final rest. Many tales tell the story of the four parents."

The children said to Abba Arl, "Tell us of the end first. Tell us of the Ox who bears the People on his back to their final rest."

And this is the tale Abba Arl told.

"Before the People settled in cities, they followed the herds of wild beasts that roamed the wilderness and hunted them for food. One of these hunters was named Colvy, and one day while he was hunting he happened upon a calf. The calf was so young it could not yet walk, and its mother was dead beside it.

"The hunter Colvy took pity on the calf and brought it home to his hut. He fed it the wild grains he had foraged from the fields, the berries that grew in the shrubs, and the sweet leaves of trees.

"And the calf became like a son to Colvy, like one of his own family. And even after the calf was grown, the hunter could not bear to kill and eat it, so he kept it with him, by his side. And the calf, who was now a mighty ox, loved the hunter as a father and a mother both. Nightly, the ox stood watch by Colvy's hut and alerted him to danger. In return, the hunter protected the ox against predators.

"And it came to pass that one day, when Colvy was hunting, he fell into a nest of snakes and was badly bitten. And he said to the ox, 'I am bitten and dying, you should leave me and join with the other wild herd beasts and run across the fields.'

"But the ox replied, 'You are like a father and a mother to me. I will not leave you.'

"So the ox waited by the hunter's side until late into the night when, venom-sick and weary, the hunter finally died.

"And when the ox saw that the hunter, who had been like a father and a mother, had died, the ox lowed with such force that the plains shook and the herd beasts scattered in fear.

"And then the ox took Colvy on his back, went to the other hunters, and said, 'This man found me as a calf. When my mother was dead, he fed me and raised me into a mighty ox. He is like a father to me and also a mother, and dearer to me than life itself. 'He fell into a nest of snakes, and the serpents bit him and inserted their venom into his blood. And in the night, he died.'

"On hearing the ox's speech, the other hunters replied, 'What do you expect us to do? We are just hunters. We know nothing about anything. Our own dead we leave in the fields, to be eaten by birds.'

"The ox replied, 'It is not right that the body of this noble hunter should be left in the open, to be eaten by birds. Build a pyre and lay his body on top of it. And when the hunter is burned, take me and kill me and cook my flesh on the pyre. Eat this feast in memory of this noble hunter, and I shall follow him into the next world and bear him to the afterlife, just as he once bore me into his hut when I was only a calf and could not yet walk.'

The hunters saw wisdom in the ox's words, and they thought also of the great feast that the mighty ox would provide, so they did as they were told.

And seeing the loyalty of the ox to Colvy, the hunters followed his example and began to herd the wild beasts, so that they would not need to follow them all over the world, hunting them. And to this day, whenever a great hunter dies, an ox is slaughtered and a feast is held. Then the bones of the ox are laid upon the pyre to carry the dead into the afterlife."

When Abba Arl had finished his tale, the children clapped their hands and said, "This is good. Thank you to the Ox, our fourth parent."
====
3778
Waterlogged Journal

In the market square today everyone is talking about rumors from the coast. Ships spotted, they say, full of invaders. The same invaders, they say, that have recently come to the southern Deathlands.
It seems like every day there is some new invader. We have withstood previous attackers. Our water is coveted in the desert, but the rock and sand protect us—and so do the Nereids. I do not think this time will be any different.

—

Word comes that the invaders are unrelenting. Their leader has a name. Tarish-Zi. It's an ugly name, I say, but Merrina wonders what it matters if the name is ugly? I am not worried about being conquered by a general with an ugly name.

—

Today General Zal'ik made an announcement. Tarish-Zi and his army are coming, but the Nereids have pledged to protect us. He told us not to worry, but I wasn't worried, anyway.

—

The city is in panic. Word reached us that the forces Zal'ik sent to meet the oncoming enemy were slaughtered. Not a soldier survived except for one wounded lieutenant, sent to bring word of Tarish-Zi's coming. They say the enemy's army is immortal. They say Tarish-Zi himself is immortal. I don't believe it, but for the first time I feel anxious about this impending attack.

—

General Zal'ik ordered everyone to take up arms in defense of the city, so I fashioned a mace from a broom handle and an old hammer. (The blacksmith is overtasked and there are not enough weapons to go around for all of us.)

Everywhere there is a sense of foreboding, that this really is the end. Our city, which has weathered so many invasions, will finally fall. But there is also a feeling of deep friendship. The petty squabbles that used to fill the marketplace with so much noise have been replaced with words of friendship and encouragement. If we will die, we will die together.

—

Rumor is that General Zal'ik has turned to the Nereids for help. Everyone hopes that Shada and her daughters will intervene on our behalf. Our only hope requires a miracle.

[The rest of the journal is too waterlogged to be legible.]
====
3779
Yamanu-ko's Letter to Her Apprentice

Faithful Apprentice,

I trust you have made the arrangements with our new allies. I look forward to meeting them at the appointed location in the ruin of Balamath.

As for Kelmen Locke, he will not pose a problem. He fled when the atronachs turned, and our helpful allies have arranged for him to be kidnapped by bandits. He will not interfere with our plans.

I must ask you to keep an eye on your fellow apprentices, however. I have concerns that Minerva Lauzon is wavering in her support of our deal.

Your Master,
Yamanu-ko
====
3780
Tales of Abba Arl: The Fat Mother

One morning, Abba Arl asked the children 'Do you know of our parent, the Fat Mother?'

The children shook their heads and said, 'No, Abba. We do not know about the Fat Mother. Will you tell us about her?'

Abba nodded and told this tale.

"Before the People took to harvesting, they ate nothing but the meat from the wild beasts of the fields. One morning, the hunters went out and could not find any wild beasts to eat. And so the chief told his people, 'We have killed all the beasts and have nothing to eat. We must leave this place and find more beasts elsewhere.' 

"And so it came to pass that the People packed their belongings and began to wander in search of food. One of these wanderers was called Orsa, and she was shunned by the People. They shunned her because she was fat and not pleasant to look at. 

"One day, the People arrived at the foot of a tall mountain. They began to cry out, 'We are so hungry! If we do not eat soon, we will surely die. We cannot climb this mountain without food!' 

"Hearing this, Orsa stepped forward and said, 'People, you have shunned me, but I love you still. Come and drink from my left breast that you might have the strength to climb the mountain.' The People were greatly pleased by this and suckled their fill. With bellies full of milk, the People climbed the mountain and did not perish. Even so, they still treated Orsa poorly.

"Days passed and the People came upon a river. Again, they cried, 'We are so hungry! If we do not eat soon, we will surely die. We cannot ford this river without food!'

"And so Orsa said, 'Still you shun me, but still I love you. Come and drink from my right breast that you might have the strength to ford the river.' Once again, the People greedily drank their fill. They swam across the river and not one of them perished. Even after this, the People spurned Orsa and would not share her company.

"More time passed, and the People reached the edge of a great desert. Once again, the people cried out, 'We are so hungry! If we do not eat soon, we will surely die. We cannot cross this desert without food!' 

The People looked to Orsa for help. 'Won't you feed us again, fat woman?' the people asked. 

"'I cannot' said Orsa. 'You drank from my left breast at the foot of the mountain, and my right breast at the bank of the river. I have no more milk to give.' 

"The People were greatly disturbed by this and fell to their knees weeping.

"That night, Orsa prayed to the stars saying, 'Oh stars, what shall I do? I have no more milk to give my people. We will surely perish without food.'

"The stars spoke back, saying, 'Orsa. Why do you cry for the People? Do they not spurn you and make cruel jokes at your expense? Surely it would be better if they died so that you would be spared the pain of living with them.'

"'No.' said Orsa. 'I have no husband because I am fat and not good to look upon. I have no children of my own. These people have become my children and I must care for them.'

"And so the stars took pity. 'Orsa, we shall help you care for the People, and we shall give you many children, but you must make a promise.'

"'Anything!' cried Orsa.

"The stars replied, 'If any of the People treat you poorly, even for a moment, you must strike them. They must be reminded to treat you well.'

"'I promise that I will do this,' said Orsa.

"With that, the stars wove their strongest magics and transformed Orsa into a great fat bee. The People learned to eat the honey from her hive and lived on to see their new home across the desert. But the Fat Mother kept her promise. If the People treated her poorly, Orsa and her many children would sting them to remind them of their good fortune. And so it is with us.'"

When Abba finished his tale, the children smiled great smiles and asked the Abba for a big gob of honey from the Fat Mother.
====
3781
A Citizen's Petition

Lady Yamanu-ko,

It has been a week since my husband disappeared on the road near Haddock's Market and nothing has been done. It is bad enough that you permit a black market to operate so close to the trade road, but your complete lack of concern for the citizens of your city is appalling.

Need I remind you of the Blackcaster Accord? The Mages of Elinhir exist at the sufferance of the people, in order to protect them. Where was your protection when my husband went missing?

I especially do not appreciate the insinuation in your last letter (written by one of your students, I assume) that my husband fell afoul of the local wildlife. He is a skilled tracker and hunter. The only beasts he's fallen prey to are those murderers and bandits outside our gates.

A concerned citizen,
Adan Kordrel
====
3782
Mystic Visions of the Guardians

I went to the desert where the sky is impossibly big and the heavens appear so close you can touch them. I can't begin to describe the kinship I feel with those lights as they waltz across the night in harmonious movements.

The desert provides a harsh existence. Food and water are hard to come by, and many times I have relied on the good fortune of a traveling merchant or another traveler, joining me by my campside and trading some meager portion of food in exchange for a word of wisdom or a story.

But I find that as my body grows lean and strong, my vision becomes clear. Every piece of me that is not necessary, that chains me to this too-solid form, slips away. I slough it off, like a serpent shedding its skin.

In this state, I have seen many wonders and undergone many temptations. I have ridden astride a coursing steed into battle alongside the Warrior at his apex. I have seen the Mage take her many forms, shifting from beautiful Elven woman to bearded old man and back again. Late at night, she whispers to me the secrets of the Principle of Change, which is pure magic. And on many restless nights I have chased the Thief, who, fleet of foot, remains just out of grasp, always escaping into the pale light of the dawn just as I think myself victorious. I have seen each of the Guardians in turn and found them beautiful and terrible to behold.

But through it all there has been a presence, unsettling and powerful. A distant enemy who wants to blot the stars from the sky and render the world in bloodshed and chaos. I have felt his presence when, pushed to the edge of madness by hunger or thirst, I considered taking the life of a lone traveler so that I might eat. Almost nightly, he tempts me with dreams of glory—dreams of plucking the stars from the sky and returning to the civilized lands of Tamriel as a god.

Of all my night visitors, it is this one who seems to me to be most like myself. And for this reason, I fear him more than all the others.
====
3783
Blackcaster Notice

Notice

Citizens of Elinhir are advised to stay clear of the ruins known as Molavar. 

Volcanic activity has been detected in the region since the defection of the atronachs, and we cannot guarantee the safety of any who venture there. 

Approach the area at your own risk.

—The Blackcaster Mages
====
3784
Selene's Letter

Miles,

You need to talk to Frederick. He insists on joining the Blackcasters. He won't listen to me. He has always resented our marriage. But you're his father. He admires you and you understand him better than I ever have. Please. Talk to him.

Selene
====
3785
Frederick's Letter

Father,

I know you and Selene will not approve, but I must do what I must do. Magic is the one thing that gives me satisfaction. I am not made for laboring at a workbench or in a market stall, and I can't wield a sword.
Please don't think I'm callous about what happened to mother. I remember her every day and miss her terribly. But magic can be used for wonderful things. We don't need to let our grief for mother keep us from doing the right thing. 

I know that mother would want me to be happy. By this time next week, I'll be an apprentice Blackcaster. I hope you understand. 

Frederick

P.S. Tell Selene that I'm grateful for all she's done.
====
3786
Grazzar's Threat

Jorgubb,

You think it's this simple? You run away and change your name and you think we won't find you?

I advise you to rethink the situation, old friend. Meet us at Chiselshriek Mine in a fortnight's time, or we will tell your new friends at the Dragonstar Caravan Company all about your old exploits. 

I wonder how they'll react to finding out you're the Butcher of the High Rock Road? 

Cordially,
Grazzar
====
3787
A Werewolf Hunter's Advice

Son,

If you want to go to Hircine's Haunt, I can't stop you. But take my advice—werewolves never hunt alone. If you confront a lone werewolf, do not make the mistake of engaging it by yourself. The individual is never far from the pack, and the pack is always hungry.

Werewolves, for all their bloodlust and brute strength, are crafty creatures. Their howl can not only summon other werewolves, but also calls forth regular wolves. In some rare cases, the howl can even call bears into the fray. It is incredibly easy to be outnumbered by a lone werewolf. 

The best advice this seasoned werewolf hunter can give you is this. Cut the beast's throat before it can howl and call others to its side. 

Yours in love,
Mother
====
3788
Treasure Hunter's Note

After fifteen years of near-constant searching, I believe I have finally located it. I found the Dwarven stronghold of Rkundzelft and, of course, its legendary vault! 

They said I was foolish. They said there could be no Dwarven treasures remaining, that they had been plundered by bandits or lost to time. They were wrong! 

I set out tomorrow. In a week's time, I'll be richer than King Faharajad himself! And everyone who laughed at me will bend over backwards when they see the gold this will earn me.
====
3789
Trumbull's Note

Cal,

I've got a buyer for five soul gems and five skyshards. He's offering a premium price. I mean, you could buy Glenumbra with this kind of gold! Well, maybe not all of Glenumbra, but you get my point. Wealth for your sons and your sons' sons, and all that.

Now, I don't know where you're going to find these things, and I don't care. But you're going to find them. Right? We need this score.

Trumbull
====
3790
Treasure Hunter's Journal

3rd Frostfall 

I've been tricked and led astray! There's no hoard here, no heaps of gold. Just cogs and springs and hissing pipes. What a fool I've been! I can't despair, though. There has to be something of value in this place. Something hidden. I'll find it. I've worked too hard to turn back now.

4th Frostfall 

I've found a book. No small feat given how many of those damned mechanical spiders are skittering about. The writing is so small and smudged, but it looks like plans for building something. Something big. Whatever it is, I'm usre it's in here somewhere. It just has to be!

6th Frostfall 

Stendarr's mercy, there are so many of them. Those huge walking machines. Lucky for me, they clank and thud louder than wagon-wheels on cobblestone. 

They know I'm here. Their patrols are becoming more frequent. They've got to be protecting something. What a stroke of luck! No one protects something unless it has value. I may make my fortune yet!

8th Frostfall

It's found me. By the Eight, it's huge! It hears everything. Even quill strokes on paper! I'm never going to make it out of here alive. Mara help me! 

If you're reading this, don't go any farther. Let it sleep. Don't wake it up.
====
3791
Glorious Balamath

Sing, O muse, of glorious Balamath,
Whose tireless song lilts then booms, 
Ebbing like thunder through panes of glass.

Great winds wake, 
'Neath gnarled bough and crumbled stone,
The sighs of long dead scholar-kings,
Breathing still through creaking bones.

Here the columns lurk unburdened,
Welkynds strain against a potent gloom.
Arches stand like arrows drawn,
The scholar's mark, the endless sky,
In whose depths the greatest storms 
Roar, snort, bluster,
Like great gray beasts
Waiting, yearning to be tamed.

In this place we find the power,
A hidden canyon of ancient stone 
Cradles, shelters, and conceals, 
The forgotten bellows of old Aldmeris.
====
3792
Aldmeri Court Transcript

Let it be known:

It is the judgment of this tribunal that the criminal known as Thaliel is guilty of all charges levied against her by representatives of the Thalmor state. 

She has been convicted on all counts. Her transgressions include:

— Seven counts of bribing a Thalmor official.
— Twelve counts of arcane tampering.
— Seventeen counts of murder in the first degree.
— Twenty-seven counts of murder in the second degree.
— Six counts of unauthorized necromancy.
— Two counts of destruction of ministerial property.
— Three counts of destruction of common property.

Finally, we have received a signed affidavit detailing Thaliel's treatment of those she murdered inflicted upon them after death. The court finds these behaviors consistent with the curse of vampirism. In penance for her heinous crimes, Thaliel will be imprisoned in the buried ruins of Molavar. There she will face a grim eternity of scorched stone, choking fumes, and torturous heat. Let her fate serve as a warning to all would-be necromancers and parasites. Auri-El does not suffer such crimes, nor do the Thalmor. Punishment, in all cases, will be prompt and severe.

Seventh Court of Aldmeri Justice
====
3793
Chiselshriek Foreman's Log

9th First Seed

Yield: 62 stone. One of the lads found something in the mine. Looks like a polished charm in the form of a woman. Broken though. One of the arms and the head look like they're missing. Kolat thinks he's going to sell it for a fortune. I told him that no one is going to buy a broken figurine from some mud-caked shaft-rat. But he left anyway. Need to remind the purse to cut Kolat's wages.

13th First Seed

Yield: 46 stone. Things have slowed farther down the shaft. Not exactly sure what the problem is. I sent a couple of workers down to check the supports. They've been down there a long time. I'd worry about a cave-in, but the only sound I've heard is wind and hisses. I hope they haven't found another gas pocket. Still have workers down with fire-lung.

22nd First Seed

Yield: 24 stone. Another three workers missing. I'm scared to send more lads down there, but we've got to find out what's happening. Going to mount a small expedition tomorrow. Me, Sorka, and Hasid. Let the record show that Heilsjor is acting foreman until I return.

1st Rain's Hand

Yield: 14 stone. This is Heilsjor taking over for Yorric. It's been slow going without the foreman and Sorka. Hasid's not worth much since he got back. Still mumbling about a "blue lady" or some such. Given the lack of manpower and the drop in morale, I've decided to close the mine for now. I'm leaving the log behind for any future occupants. Be careful. There's something down there. I'm not sure what, but it's dangerous. Mine at your own risk.
====
3794
Waylaid Traveler's Journal

8 Last Seed

We were warned that the roads of Craglorn were treacherous. We thought we would find safety in numbers among the caravans, but it turns out that the Dragonstar Caravan Company isn't as benevolent as we had hoped. They demanded a huge "transport fee" to assure our safety. We decided to take our chances and travel the side roads. We heard tales of bandits in the hills, but we are well armed and have our own guards. We should be fine.

10 Last Seed

So far, our decision has paid off. Our journey has been uneventful.

11 Last Seed

One of our guards says he heard howling in the night. Now all of the guards are frightened and demand more gold before continuing our journey.

14 Last Seed

The guards remain nervous, but we've spent less than what the Dragonstar Company demanded of us. Our venture remains profitable.

18 Last Seed

There was a storm today. Thunder and lightning and torrential rains. I thought this was supposed to be a desert? I guess it has to rain sometime, but it got so bad at times that we couldn't see the path in front of our feet.

After we were completely soak, we decided to take refuge in a cave. In the morning, we will start out again.

19 Last Seed

We all heard the howling tonight. Our guards have shown themselves for cowards and abandoned us. I can't wait to be rid of this foul cave, just as soon as the rain stops falling.
====
3795
Secrets Overheard in Apocrypha

By Morian Zenas

The Seekers pretend that they cannot talk, but they can. For I have heard them. They can both understand speech, and utter it, though they do so with a hissing lisp. I shall tell you how I know. 

As is so often the case since I came to Apocrypha, I was cowering behind a stack of books, hiding from the baleful attentions of a towering gill-man whose notice I had inadvertently caught. I listened to hear if I was still gibbering, but I couldn't hear it, which usually means I'm not. Then I heard something else. 

Just beyond my concealing tower of tomes was one of those endless halls lined with numberless urns, halls that I have assiduously avoided ever since I learned that each urn houses, in a broth of noisome fluid, a living concept-organ excised from its corpus. I do not like those urns. 

From the entrance to this hall of urns came the all-too-familiar squelching sound of a Seeker's footfalls. But then it stopped, and in its place I heard, for the first time, the sticky sound of a speaking Seeker.

—I know a thing, the Seeker lisped, as a frisson of horror danced down my spine. 

—Is it a thing worth knowing? came the hollow, sourceless voice of the organ in the hithermost urn. 

—You shall judge, Floater. I have learned why we have seen no mortal intruders, save for the demented wizard, in many turns of the Great Pages. 

—You know nothing, said the organ. 

—I know Old Antecedent has entered into an agreement with the mortals, a compact, as they say. Is that nothing? asked the Seeker.

—Next to nothing. The Golden Eye is always entering into pacts with mortals. Thus my woeful condition. 

—Avoid self-pity, or I shall mock you. You do not like it when I mock you. Listen attentively.

—I listen.

—In truth, the Scryer enters into many pacts with mortals—but never before has he made a pact with every mortal on Nirn. 

—Bah. Unlikely. 

—I state it! It is a thing that is known. 

—How? 

—I heard a discussion between Scrivener Uu-Thorax and the Eleventh Preceptor. They came into the Crepuscule, where I was quietly….

—Seeking?

—Yes. In fact. Now, listen: the Scrivener told the Preceptor that the Inevitable Knower had agreed to a pact, to cease all direct interposition in Mundial affairs. 

—Impossible. I scoff. Mock me as you will. 

—So thought I, and likewise the Preceptor expressed skepticism, but then the Scrivener spoke a Word of Asseveration. Books scattered everywhere, ichor fountained from my ear-holes, and I knew what he said was a Known Thing. 

—But why? To meddle with mortals and wrest from them their knowledge is the Ur-Daedra's favorite pastime. 

—He seems to have been paid a great price, something he dearly desired, but I could not clearly hear what, due to the injury to my ear-holes. 

—It is knowledge, of course. Some great secret. It is ever so. 

—So I deem it as well. And it seems this compact binds in both directions, which is why the mortals come here no more, added the Seeker.

—Except for the mad mage. How came he here, and upon what ill errand? asked the urn-organ.

—I know not. But if we catch him, we will pull out his … what is that sound?

I heard it too, and so I ran. For I knew that sound. It was gibbering.
====
3796
Closed Until Further Notice

I regret to inform you that Ogondar's Winery is closed until I can find a new clerk to replace that good-for-nothing nephew of mine. The lazy horker!

Please don't take advantage of the momentary absence of a trustworthy employee to rob my winery blind.

In the meantime, if you need something, feel free to find me at the Crossroad Tavern in Belkarth. And if you need a job, I'm sure we can work something out.

— Ogondar, Proprietor
====
3797
From the Regent of Fanged Fury

Mighty Inazzur,

Please continue your efforts in eastern Craglorn. With the help of the Iron Orcs, the Scaled Court will soon have control of the entire region. 

And remember, your resolution and steadfast loyalty will be well rewarded.

—The Regent of Fanged Fury
====
3798
To Zelguma the Strong

Zelguma,

Please continue your efforts in western Craglorn. With the help of the Iron Orcs, the Scaled Court will soon control the entire region. 

And remember, your resolution and steadfast loyalty will be well rewarded. Perhaps you'd like to wear the robes of the next Minister of Writhing Worms?

—The Vizier of Slithering Visions
====
3799
Star-Gazer Merith's Journal

Another night in the wilderness, searching the sky above for any signs of the missing constellations.

Wait. What's this? Oh, what a cute, little fox! So lively and playful! I think it wants me to follow it. What fun! And what a smart little creature.

Go on, little fox. Lead on and I shall follow!

Oh no! By the stars above, those are very big—
====
3800
Lanista's Journal

Transporting supplies and a mob of over-eager, would-be gladiators to the arena near Dragonstar might not have been the smartest job I've ever taken on, but the profit for this run promises to be very good. It better be! For all the headaches and delays—not to mention having to constantly fend off the advances of a dozen drunken warriors—this run has been one problem after another.

Take, for example, the incident that occurred after we left the relative safety of Belkarth behind us. One of my wagon drivers, Gortho, must have joined our "passengers" for a few too many celebratory drinks around the campfire last night. He was practically asleep at the reins when he drove the wagon wheels over the gaping holes in the road. Now two wheels are cracked and an axel has broken, forcing us to set up this temporary waystation in the middle of nowhere.

The crafting stations are up and operational. Repairs are now underway on the wagon. Gortho feels terrible, but that's probably got more to do with his hangover than with any feelings of guilt over falling down on his job. I'm a bit worried about the strange Orcs that we've heard live in this forsaken wilderness. I'm not sure how defensible this spot actually is. But so far, we haven't seen hide nor hair of the creatures.

I wish the warriors would stop drinking and help us keep watch while repairs on the wagon continue. I have the uncomfortable feeling that someone or something has been watching us for the past hour. I'm sure it's nothing, but I'd feel better if these so-called warriors were actually in a condition to help us fight—if it comes down to that.

Iron Orcs! They appeared out of nowhere and surrounded us! Gods, look how many of them there are! I'll write more after we drive the marauders off. Provided I survive this battle.
====
3801
In Praise of Regent Cassipia

By Little Leaf, Seneschal to the Regent of Serpentine Stratagems

To some of my compatriots, the words I'm about to write might be considered in poor taste. To others, they will be nothing short of blasphemy. But I can't hold these thoughts to myself any longer. If I try, I fear my head will explode into a thousand pieces! And that, dear reader, is not something I wish to experience.

First, I should tell you who I am and why I'm qualified to write about the virtues of the beautiful Cassipia—she who is called the Regent of Serpentine Stratagems and leader of the Scaled Court's forces in Upper Craglorn.

My name is Little Leaf, and I have served my mistress since before we joined the Scaled Court. I met Cassipia in Auridon, where she was a high-ranking member of the Mages Guild. She noticed me admiring her power and grace from afar, and she personally selected me to wait upon her every need. Since then, I have become her confidant and confessor, giving her a sounding board for her most intimate thoughts and musings. No one knows Cassipia better than I do, or believes in her the way I do—with all my heart and soul. 

How can I say such things when the Serpent is our lord and master? Oh, I believe in and revere the Serpent. I really do! He's the reason we joined the Scaled Court in the first place. But the Serpent doesn't command the Scaled Court from moment to moment. He isn't right beside me day and night. And, if I may be so bold, he isn't anywhere near as fair of face and fine of form as my beloved Cassipia.

Who did as the Serpent asked and brought the Iron Orcs into our fold? Cassipia, of course. She follows the Serpent's orders, but always looks for ways to create opportunities and good fortune for herself and her followers.

But before you think me just an infatuated fool with her head in the clouds, let me tell you why Cassipia has risen so high within our ranks. Cassipia is ruthless. She's powerful and charismatic. And she knows what's best for the Scaled Court—not like those bumbling fools that brought us the unfortunate setbacks we've suffered in Lower Craglorn! Regent Cassipia was busy in Upper Craglorn while the Serpent's "select" were losing their hold on the lower portion of the region.

So, all praise Regent Cassipia! Long may she serve the Serpent and lead the Scaled Court!
====
3802
Cassipia's Change of Heart

By Little Leaf, Seneschal to the Regent of Serpentine Stratagems

Cassipia, she who wields the title of Regent of Serpentine Stratagems of the Scaled Court, sees twelve steps ahead at all times. She carries contingencies and alternate plans with her the way a warrior carries multiple weapons, ready to pull out the right tool for whatever situation presents itself. But her recent actions have left me confused. I don't know what to think! Maybe if I write down what I know, my path will become clearer to me.

While I am loathe to commit the entirety of Cassipia's actions to paper, as I don't want to inaccurately portray her complex thoughts, what I've seen and heard must be recorded. I don't want her enemies to twist the truth and paint her as some sort of Serpent-hating villain. The world needs to see Cassipia's brilliance for what it really is, as bright and piercing as a million stars, as opposed to the poor light in which she could possibly be bathed.

It was Cassipia who first noticed the connection between the primordial element our alchemists call nirncrux and the celestial energy of Aetherius. The idea to use the element to enhance the work of the Iron Orcs came to Cassipia almost immediately. And the stroke of genius to use it to create a new creature—that came to her in a moment of pure inspiration worthy of the Serpent himself.

But then, when she saw how her work was being used at the Serpent's behest, my friend and mistress became increasingly enraged. She loved the creation of the mantikora, for example, but she hated that it was being turned into nothing but an engine of destruction. She appreciated the skill the Iron Orcs demonstrated with their metallurgy and alchemy, but she detested that such wonderful gear was being wasted on common trolls and welwas.

Suffice it to say, Cassipia has turned against the Serpent, and I don't know how to reconcile that fact. She says she will lead the Scaled Court to a greatness the likes of which this world has never seen, but how can she accomplish this without the Serpent's blessing? I want to believe her, to trust in the woman I love and know. But can I also turn away from the Serpent's coiled embrace?

Cassipia is the Regent of Serpentine Stratagems, and I am barely worthy to stand in her undulating shadow. I know something of what she plans. How she hopes to use the stable nirncrux to elevate her power. But everything feels wrong now. And what she wants to do sounds so dangerous to me. I fear for her safety. 

Oh, what should I do?
====
3803
Origin of the Scaled Court

A Report Prepared for the Star-Gazers
By Valinka Stoneheaver

In my capacity as a collector of objects, a delver of dungeons, and an explorer of (soon-to-be) renown, I often take on commissions to obtain specific items or information. The Star-Gazers of Craglorn hired me to find out everything I could pertaining to the recently formed group known as the Scaled Court.

The Scaled Court seemed to appear out of nowhere, popping up all across Craglorn in the wake of the mysterious disappearances of the Celestial Guardians from the night sky. With a little digging and the judicial application of free drinks and similar bribes, I was able to ascertain that prior to arriving in Craglorn, the group had been a loose association of mercenaries on their way to battle in Cyrodiil. 

Originally led by the Nord warlord, Milvern One-Sword, the mercenaries entered the region with the intent of offering their services to whichever army was willing to pay a hefty price in gold and spoils. But they were rebuked and turned away by the Cyrodiil generals, who refused to leave their fighting to hired thugs. The unemployed mercenaries roamed the Craglorn wilderness for a time as One-Sword struggled to come up with another plan to keep his band together. While camped in the wasteland southeast of Dragonstar, a lone figure wandered into view of the disheartened group. 

She had the regal bearing of an Imperial and a confidence that allowed for no opposition. "I bring a message from He Who Has No Season," she proclaimed in a loud, commanding voice. "You are aimless wanderers in who the Serpent sees kindred spirits. Join me and the Serpent will reward you a thousandfold!"

Of course, Milvern One-Sword took umbrage with this stranger trying to turn his band against him. As he drew his blade and approached her, she smiled calmly and whispered, "Serpent, protect your servant." Suddenly, the ghostly visage of a great snake surrounded the woman. She pointed, and the ghostly snake uncoiled and struck like lightning, piercing Milvern's armor with two sharp, venom-dripping fangs. He was dead before his body hit the ground.

"The Celestial Serpent has sent me to gather you," the woman proclaimed, "to give you purpose and glory and power beyond your imagining! I am the Regent of Serpentine Stratagems, and together we are the Scaled Court!"

And that, as far as I can determine, is how the Scaled Court came to Craglorn.
====
3804
Life In the Scaled Court

A Report Prepared for the Star-Gazers
By Valinka Stoneheaver

I finally got a chance to use one of the simple tricks my mentor—the famed explorer and adventurer, Narsis Dren—taught me. Turns out, if you dress in the same outfit as the people around you, keep your head low, and act like you belong, you can infiltrate even one of the most evil and dastardly cults currently operating in Craglorn. Even so, it wasn't easy. And I felt for sure that I was going to be revealed as a spy every moment I was there. But I snuck inside and emerged again to tell the tale. Barely! So, let me tell you about life in the Scaled Court—at least, life as I saw it for about four hours last Middas.

For the most part, life in the Scaled Court camp was much like what you'd expect in any gathering of rough-and-tumble fighters and mages. There was the usual good-natured banter among people who lived, worked, and fought side-by-side. There were a number of harsher words exchanged, too, showing that not everyone in the cult always gets along. But they had a singularity of purpose. The members of the Scaled Court that I interacted with were dedicated to their leaders, their god, and their cause. It was scary, how devoted to the Serpent these men and women seemed to be.

One young man, a former bandit from Rivenspire, was particularly enamored with the leaders of the Scaled Court. He seemed to be particularly intrigued by the highfalutin (in my opinion) and grandiose titles and affectations the leaders assigned to themselves. It starts at the very top, with the council of regents who apparently control the organization. I never got to meet any of the regents, but most were spoken of with admiration and awe. I believe that some of them hold positions in the hearts of the Scaled Court almost as revered as the Celestial Serpent himself. 

There seemed to be some disagreement as to the wisdom of making the Iron Orc chieftain the Ophidian Exarch of Undulating Destruction. No one could fault that the addition of the Iron Orcs to the Scaled Court's ranks was an inspired idea, but instituting the brutish Braadoth into the highest echelons of the Serpent's forces in Upper Craglorn was not sitting well with everyone in camp. I gathered this opinion in fits and starts, by interpreting asides and whispers, and pressing the most upset members for whatever additional information they were willing to share. Even so, no one I met wanted to challenge the Ophidian Exarch or the other regents, so the Orc chieftain's promotion stands.

Other leadership positions in the Scaled Court include the Regent of Wriggling Nightmares (who seems to be involved in crafting monsters loyal to the Serpent), the Regent of Fanged Fury, the Vizier of Slithering Visions, and a woman named Cassipia, who they called the Regent of Serpentine Stratagems. An entirely different chain of command was in place in Lower Craglorn. I never encountered any of these pompously titled individuals. And that's probably a good thing, as I'm not sure my disguise would have fooled them.

I spent the rest of my time in the camp wandering around and listening to conversations, watching men and women perform the multitude of mundane tasks that fill the day at any military camp. (And make no mistake—the Scaled Court is as military an organization as any I've ever encountered!) I heard mention of some unidentified substance that seemed important to the Scaled Court, but I could never determine exactly what it was. Perhaps someone in the Star-Gazers has heard of it. They referred to it as "nirncrux dust." Whatever the substance is used for, the Scaled Court seems to consider it vital to their plans.

During my final hour in the camp, I began to get the distinct impression that I was being watched. Immediately alert, I scanned the area for any sign that I had been recognized as the outsider I was. However, no one was raising an alert. No one was rushing toward me. But the feeling persisted, and I decided I had overstayed my welcome. I started to disengage from the group and slowly make my way to the edge of the camp when a band of Iron Orcs wandered in. If the sight of them made my blood run cold, my first view of the armored troll that accompanied them froze the blood in my veins.

The troll wore strange armor of Orcish design, run through with glyphs that made me want to look away (although maybe that was just the fear the creature inspired in me). I could have sworn it turned to study me, but then it was pulled along by its Orc masters and I had a clear path out of the camp. Before I reached the freedom I so desperately desired, however, I felt a hand gently grip my shoulder. I tensed, let out a few deep breaths to steady my nerves, and turned to face whoever had found me out.

I was looking at a young Wood Elf with piercing eyes. She smiled, not unkindly, and handed me a folded piece of paper. "You're nice," she said. Then she turned away, leaving me to depart without further incident. I must have walked for an hour or more before I finally slowed and rested my weary back against a large, cool boulder. I sank to the ground and unfolded the piece of paper . It contained five short words.

"Tell them what you saw."

I dropped the paper and ran, sure that the howling hordes of the Scaled Court were chasing on my heels. But I made it back to Belkarth without any problems and wrote this report while it was still fresh in my mind. So fresh, in fact, that I'll probably have nightmares.
====
3805
It Lives!

Most honored and revered leader, the Regent of Serpentine Stratagems,

I am proud to report that the experiment worked even better than I anticipated. Thanks to your insightful suggestions, we have successfully spawned a composite creature. It features characteristics of a variety of predators, including scorpions, crocodiles, welwas, and humans. I call it the mantikora.

As you suggested, combining the powdery nirncrux dust into the primeval spawning pools provided just the impetus we needed to quickly breed the composite creature. Now we have a single, powerful progenitor that we can use to create an army of mantikoras for the greater glory of the Serpent.

We are already in the process of expanding the spawning pools to handle the increased productivity we hope to achieve. In addition, we have established a secondary set of pools where we plan to create more progenitors in the very near future. In the meantime, I look forward to showing you the fruits of our labor and introducing you to the progenitor when you can spare a moment to visit our operation.

Yours in the Serpent's name,
Boward, Regent of Wriggling Nightmares
====
3806
Letter to Amirmil

My dearest Amirmil,

After all our adventures, my love, I fear that this is the end. I've already seen what the Butcher has planned for us. I watched as poor Kreg and Lophila were—

No, let me start again. I don't want to leave you with images that will haunt you. Instead, forget about the Iron Orcs and the trolls. Instead, let's remember our exciting life together. How we met when we both tried to join the Auridon First Marines. How we got drunk and cursed the officer that turned us away. How we fell in love over a bottle of gossamer tawny port and a platter of jugged venison.

Remember all the good times, my love. Remember the touch of my hand and the warmth of my body next to yours. And find yourself a new love. Be happy. And survive. That's an order.

I think it's my turn now. I hope someone finds this and gets it into your hands. And know I died as I lived—fighting all the way.

Remember me, my love.
Camaarie
====
3807
The Care and Feeding of Trolls

By order of Chief Braadoth, who now wants to be known as the Ophidian Exarch of Undulating Destruction for some reason or another, we are to make sure these special trolls are well cared for. Follow these steps and I won't use you as troll chow.

1. Bathe the trolls in a mix of water, nirncrux-infused mud, and blood.
2. Massage each troll for at least one hour.
3. Fill their drinking buckets with bog-iron ale.
4. Tenderize captives with sound beatings.
5. Toss tenderized captives to trolls.
6. Stand back and let them eat!
7. Repeat every day.

—Gulzog the Butcher
====
3808
Tracking the Butcher

From the Journal of Regol Hodd, Bounty Hunter

My current bounty focuses on the legendary terror of the Valley of Scars, the Iron Orc known as Gulzog the Butcher. He leads a band of raiders and marauders who regularly terrorize travelers who venture too close to Iron Orc territory. The Dragonstar Caravan Company has hired me to find the Butcher's hiding place and put an end to his activities.

* * *
A captured Iron Orc finally revealed a few of his secrets after a prolonged session with my hunting knife. I now know where I can find the Butcher. I also learned that he's changed his tactics as of late. Instead of attacking travelers and killing them all before looting their possessions, he and his band have starting taking live captives.

My prisoner expired before I could determine what the Butcher wanted living captives for, but I can't imagine it's for anything good. Something tells me that a quick death is preferrable to becoming guests of the Iron Orcs.

* * *
I made my way into the Valley of Scars, barely avoiding the multitude of Iron Orcs that seem to fill the area. I only had to kill a few of the vile creatures, as my skill at stealth and avoiding detection is certainly more than adequate to fool these brutal savages.

I found the Butcher's camp, tucked into a side alcove in the valley. I can hardly believe it, but the Iron Orcs seem to have trained trolls to serve them in some capacity. Long after this bounty has been collected, the thought of Iron Orcs leading trolls into battle will haunt my nightmares. But even worse, I've discovered why the Butcher has been taking prisoners—he's feeding them to the trolls!

Well, this outrage must not go unanswered. Bounty or no, the Butcher has made this personal. I will actually take pleasure in removing the foul monster's head from his shoulders. Provided, that is, I can get close enough to do the deed.

* * *
The Iron Orcs spotted me before I could reach the Butcher. Now I'm trapped and cornered, waiting for the inevitable end. It won't be long before the Iron Orcs reach me. I plan to die fighting, as I have no desire to be fed alive to the Butcher's trolls. I just pray I have the strength to accomplish that plan.
====
3809
Agganor's Journal

From the Journal of Shaman Agganor

The elders say we must always be ready. We must grab every opportunity as it presents itself. And that is exactly what I did today!

* * *
I have long struggled under the outmoded ways of Shaman Lashburr Tooth-Breaker. I sometimes think he was old even when the first stones were set into the world. He never listens to my suggestions, never wants to try anything new or different. 

But the stones smile on those who are worthy! When the Scaled Court entered our valley and demanded an audience with our goltragga, the chief Braadoth, Shaman Lashburr was outraged. He called for the deaths of the outsiders. But I knew that a fight with the Scaled Court was a fight we could not win.

So I listened to the wind as it whispered through the valley rocks and knew what had to be done. I accused Lashburr of plotting to kill the chief, all in an effort to break the prophesied alliance before its bonds could forge. Chief Braadoth demanded to know what I was talking about, so I spun my lies and created an elaborate tale that stroked the goltragga's ego and sounded just perfect enough to be true.

And because of my words, Braadoth welcomed the Scaled Court into our valley, even as he ordered the death of sun and feathers for old Lashburr Tooth-Breaker.

* * *
As I prepared Lashburr for his punishment, Braadoth and Regent Cassipia, leader of the Scaled Court, discussed terms for an alliance and partnership. She seems extremely interested in our techniques for using body inks, as well as our skill at crafting armor. When Braadoth faltered, she did something that even I had not anticipated. She offered Braadoth a place of honor within the Scaled Court itself.

Now our chief is also the Ophidian Exarch of Undulating Destruction, a fitting title for one as bold and powerful as Braadoth Rockborn. Perhaps there is a title of equal merit for Agganor—if I continue to listen to the stones and watch for further opportunities for advancement.

* * *
Lashburr was beaten and cut, bloodied once for each of the ten iron oaths of our people. Then he was left, bound to the rock and baking in the sun as the crows began to gather. As much as I would enjoy watching the old shaman finally meet his end, I must make sure to advise the chief and stand at his side as the negotiations with the Scaled Court continue. I will leave two guards to witness the old one's passing.

* * *
I returned later to find Lashburr gone and the guards dead. So, the old shaman has a few tricks left in him. I should have expected as much. Still, what can one old, half-dead Iron Orc do once he has been beaten and banished? Nothing! And I have more important things to do now that the alliance with the Scaled Court has been agreed upon and sealed. When next I pick up this tale, I hope to announce my new title as a regent in the Court, as well.

I wonder what name the Serpent will bestow upon me for the service I have provided this day?
====
3810
Final Thoughts

Forgive me, Ysolda. You told me not to join the Scaled Court, but we needed the gold. You saw them for what they were, but I was fooled by their lofty words and promises. I thought I was lucky. How could I be so wrong?

They knew what this place was. They knew when they sent us in here. Now I see that we were chosen not because we were trusted, as they said, but because we were expendable. 

Everyone else is dead. Or worse. Mikhail and I tried to flee, but that thing sees everything in this place. Those burning eyes find you wherever you go. 

I saw it take Mikhail. Saw it shrivel him until he was nothing but bone. And then those bones walked away. He never even looked back.

I don't know why I'm still alive. Maybe it's watching, savoring my fear. I broke my leg and can't climb back up the ladder. I'll die here. 

Maybe I'll die in peace. Maybe I'll die naturally. If that's what happens, then maybe I am the lucky one.
====
3811
Join Dragonstar Caravan Company!

Want to be a part of something big and important? Want to earn gold and wear an impressive-looking uniform? Then we have a position for you!

The Dragonstar Caravan Company needs tough, competent, capable men and woman to join our evergrowing force of caravan guards. If you can look so menacing that you never have to draw your weapon, we want to talk to you. And if all else fails and weapons must be drawn, we want to know that you can use that weapon and win any battle. 

Desired skills: Strong, ornery, heartless, loyal, capable of following orders, able to think for yourself when on a run, intimidating, and inclined to end an impending threat before it turns into a hostile situation.

Talk to Proctor Finemo in the town of Dragonstar. We look forward to making you part of the Caravan Company family!
====
3812
Watcher Shavmar's Journal

From the Journal of Watcher Shavmar

Virmaril must be contained! No matter what happens outside these catacombs, the Betrayer must be punished for his crimes. He must be imprisoned so that his evil cannot spread to the world beyond!

We tried to kill the foul creature. After he betrayed and murdered High King Durac and the council of Nedic kings, we sent a small force of warriors and mages into the catacombs to hunt Virmaril down and end his vile existence. I was a part of that force. It pains me to write these words, but they are true and undeniable. We failed.

It soon became apparent that we could not slay a being that is not truly alive. Instead, we quickly developed a new plan. We would weaken Virmaril and trap him deep within the catacombs. And then we would sacrifice ourselves—use our own soul magic to turn ourselves into immortal, eternal watchers. We would serve as Virmaril's guardians and imprisoners until the end of time.

* * *
The soul magic did its work. We have sealed Virnaril behind a soul-ward and placed him in a suspended state—not unlike a deep sleep. We are now the Eternal Watchers, pledged to guard the Betrayer and making sure his plan to unleash his army of undead never comes to pass.

Now we simply wait. And watch. Forever.

* * *
Garalan has been complaining about hearing strange voices in his head. We ignored him. After all, haven't we all gone a little bit insane during our never-ending obligation? I'm sure he'll be fine.

* * *
Now I'm hearing the voices. At times it sounds like a thousand voices talking at once, a jumble of noise and confusion. Then it becomes the whisper of a single voice, so low I can barely hear it. But every so often, the voice comes to me in crisp, clear tones and I recognize the speaker. Somehow, some way, the impossible has happened.

Virmaril is awake.
====
3813
Saradin's Diary

From the Diary of Saradin, Daughter of High King Durac

My father and Virmaril spent another day and most of the night in the catacombs beneath Skyreach. They share a fascination for the dark arts, but sometimes I wonder if their friendship isn't too complicated. Father bears such a burden as the Nedic High King, and I fear that every time he asks Virmaril for advice he passes a bit of that burden onto my beloved.

* * *
We haven't told father of our love as yet, but Virmaril assures me that he will ask father for my hand in marriage in the very near future.

* * *
Father was furious. Despite his long friendship with Virmaril, he wasn't at all happy with the idea of his beloved daughter marrying a High Elf. I'm heartbroken over this, but I must remain strong. I am the High King's daughter, after all, and I have a duty to my father and my people. No matter how much this outcome pains me. And poor Virmaril. I've never seen him look so … shattered.

* * *
I'm going to marry King Kestic. Father arranged the marriage to help strengthen ties with Kestic and the northern clans. I still have powerful feelings for Virmaril, but I have to put them behind me. Our love is forbidden, and this marriage will make the Nedic clans stronger. I wonder if Virmaril has moved on with his own life yet?

* * *
The barbaric Yokudans gather at our doors. I saw Virmaril and father together today. They both seemed worried. Oh, they try not to let it show, but I know them both so well. Virmaril says he has a plan to repel the invaders. He thinks father will support the idea. They just need to convince the other Nedic kings.

* * *
Virmaril was watching me throughout tonight's feast. There was a … hunger … in his eyes that I hadn't seen before. Perhaps I'm imagining things, but I could swear that Virmaril had no thoughts about invaders or armies or wars this night. He only had eyes for me.

* * *
Virmaril came to me in the royal chambers. I was hesitant to talk to him at first, but I didn't want to seem distant. He told me that he still loved me. Asked me to run away with him. I laughed at the idea, assuming he was joking. But I could see in his eyes, his feelings for me were as strong as ever. I turned away before my own emotions betrayed me.

* * *
Virmaril was cold today, distant. When I asked if he was well, he just said that I had helped him decide his next course of action. As soon as the meeting of the council of kings is over, I'll find Virmaril and apologize. I never meant to hurt him.

I'm sure he'll understand.
====
3814
Skyreach Explorer, Volume Four

By Reginus Buca, Historian, University of Gwylim

As we saw in the other parts of the city we have already explored, the same odd figures appear throughout the Nedic architecture. Clearly, a serpentine motif is depicted everywhere. I contend that this is proof positive that the Nedes worshipped some sort of serpent god and were so enamored of this deity that they wanted to see him wherever they looked.

Verita says my theory has merit, and I thank her for that. But she insists on offering an alternate opinion. She says it's to make sure all avenues of possibility are explored, but I contend she just wants to be contrary. She does enjoy disagreeing with me at every chance she gets. Her theory is that the snake was simply a popular figure in Nedic culture, not unlike the Friendly Netch, the Brave Little Squib, or the Gift-Giving Guar of our own popular legends.

We must agree to disagree, as the other popular saying goes.

Other images we have spotted over and over again in the stonework include an odd, Orcish face, a stag-skull sort of creature, and a winged serpent, which could be related to the other snake images. Gods? Popular story characters? Simple decorative elements without higher meaning? I believe we are looking upon the Nedic pantheon, for I can't imagine going to all this trouble just to depict imaginary creatures from camp-fire tales.

* * *
We now believe that the catacombs were originally used as the city of Skyreach's graveyard. We have found evidence that the interred came from all walks of life, from commoners to crafters, nobles to royals. We have also developed conflicting theories about why the confines of these catacombs have disturbed us so profoundly.

I believe that it is shared illusion, given substance by lingering legends and fueled by our own fears. We just need to rely on our intellects and strength of will, then everything will be fine. Besides, illusions cannot hurt us. Of that, I am fairly certain.

Verita, of course, has a differing opinion. She believes that the legends concerning Virmaril the Betrayer, who we know of only through the remains of a text now called the Perenaal Fragment, have at least a grain of truth to them. It is her belief that Virmaril was indeed a necromancer, and that somehow he has defied the laws of nature and still exists in one form or another somewhere deep within this labyrinth. I say balderdash, but as I agreed to let her join this expedition, I feel somewhat obligated to allow her to express her theories—no matter how outlandish they may be.

It is Verita's contention that Virmaril has been asleep these long aeons, and we have somehow begun the process of awakening him from his eternal slumber. Just to be on the safe side, we have decided to cut our exploration of the catacombs short and move on to the next site in the complex. Perhaps we shall return to these ruins at a later time, after our heads have cleared.
====
3815
Skyreach Explorer, Volume Three

By Reginus Buca, Historian, University of Gwylim

Today we made our first foray into the undercroft known as Skyreach Catacombs. It is evident that the dead of the Nedic city were interred within this vast labyrinth. However, we have not yet been able to determine if all classes of citizens were allowed to make use of these facilities, or if it was just a place for the rich and powerful. We will begin examining a sampling of the graves at once. Who knows what relics we might find buried with each Nedic corpse?

Some of the guards and workers in our party have begun to complain about this place. They say these catacombs are haunted. One of my students actually reminded me of the legend of Virmaril the Betrayer. I usually don't hold with such nonsense, but I must admit that a feeling of dread has settled over me. And like some of the others, I imagine I'm hearing a voice whose words are spoken just low enough that I can't make them out. Perhaps we're just frightening each other with these wild tales. Still, the faster we complete our study, the faster we can exit this dismal place.

(I've taken up the quill again, as Reginus appears to be almost frozen with fear at the moment. We haven't actually seen any spirits or walking dead yet, but more and more of our crew are complaining about the strange voices in their heads. I'm going to ignore them for the moment and talk about the amazing chamber we just came across. This must have been where the legendary meeting of the Nedic kings took place! Each of the kings appear as they must have looked in their last moments of life, sitting in their thrones as if about to enter into a grand debate. —Verita N.)

I don't know what came over me, but I have shaken off the feeling of doom and retrieved my quill from our fanciful Verita. I must document the position of each of these ancient kings so that our record of this discovery is complete. Though their names have been lost to history, we know the titles of each of the kings spread out around the High King Durac. They include such luminaries as the Forest King, the Spirit King, and the Frost King. We don't know why they carried these titles, but I'm sure it had something to do with the region of the Nedic realm they ruled. Or perhaps it had something to do with their own personal portfolios of power.

(Give me that quill! Who cares what they were called. I think this chamber demonstrates the true state of Virmaril the Betrayer's mind. I don't think he was trying to raise an undead army. I think he was more of a collector. I think this place is now his collection! It makes a certain amount of sense if you look at the evidence before us. —Verita N.)

Nonsense! Virmaril is nothing more than a legend. And ghost stories do nothing to advance the cause of knowledge and history. Let's move on before we all succumb to these imaginary voices.
====
3816
Covenant Intelligence Report 2,502

I write this from deep inside contested territory. My mission remains as it has been since I crossed the border into Craglorn—investigate the activities of the newly emerged cult called the Scaled Court and examine the cult's ties, if any, to the unaligned Iron Orc tribe. In my clandestine activities, I discovered an interesting location.

Nestled within the rocky hills that delineate the beginning of the region known as Upper Craglorn, I happened across a secret Iron Orc encampment within the ancient Nordic ruins scattered across the area. These particular underground chambers, built beneath the hilltop ruins of a crumbling tower, have been turned into a kind of training ground for the Iron Orcs. But it's what the Orcs are training that make this site particularly interesting. Trolls. 

The Iron Orcs are training trolls to fight as a unit. What they plan to do with an army of trolls is anyone's guess, but it can't be beneficial to the Covenant.

I found a large grate that looks down into this makeshift arena. I'm going to sneak closer to get a better look at what they are doing down there.
====
3817
Dawn of the Exalted Viper

Regent Cassipia is no more! Now I am the Exalted Viper, elevated to the ranks of the Celestials and imbued with the power to change the world! Or, at least, I soon shall be.

Thanks to the secrets I have unveiled within these ancient Nedic ruins, I have replicated the process by which the Nedes were able to imbue mortal creatures with celestial energy. Using techniques perfected by the alchemists of the Scaled Court and the runescribers of the Iron Orcs that were tested upon the mantikoras and the trolls, I have developed the means to transform my mortal frame into a conduit for Aetherial power.

Of course, none of this would have been possible if not for the discovery—or re-discovery—of the primal element called red brittle by the locals and nirncrux by my alchemists. The crimson substance can be extremely dangerous in its natural state. But thanks to the refinement processes we were able to reproduce from the ancient texts, the stable version of the element provided the key to making the transformation possible.

Now we stand upon the shores of a new world. Once the process is complete and I emerge from the spawning pool as the Exalted Viper, I shall be an equal to the Celestial Serpent. I shall be like a god! But not a fickle or absent deity. Oh, no. The Exalted Viper shall be present and active, destroying the imperfections of the old world while creating a perfect new realm that I shall rule over.

And my love, the bright and innocent Little Leaf, shall be at my side. Perhaps I'll even elevate her. After I have secured my own place, of course.
====
3818
Virmaril's Journal

From the Journal of Virmaril, Advisor to High King Durac

How dare the man rebuke me! I have been Durac's friend and confidant for years, and this is how he repays me? Not only has he refused to allow me to marry his daughter, Saradin, but he had the audacity to turn around and offer her to that fool from the forest region, Kestic. And all because I'm not a Nede. He thinks a High Elf isn't good enough for his precious daughter? I'll show him! I'll show them all!

* * *
The council of kings has agreed to meet and consider my proposal. Good, good! The fools! Even Durac still believes I plan to help them against the Yokudan invaders. Their arrogance will be their undoing! Everything is in place within the catacombs for my necromantic ritual. All I need now is the willing cooperation of the High King and his lackeys.

* * *
Everything went exactly as I planned! I am now undead and the council of kings belong to me! And the rest of the catacomb's dead serve as my army! Now, what should I do with my new charges? Perhaps I'll dispatch the Yokudans after all. I haven't decided.

* * *
How dare the Nedes fight against me! They have the audacity to send an elite force to destroy me? Me? How do they really plan to kill someone who isn't truly alive? Like the netch that tries to fly into the heart of a storm, they seek to accomplish the impossible. Well, let them try! I will enjoy the small amusement it brings me.

* * *
I hate Nedic soul magic! These wardens realize they can't kill me, so they plan to imprison me within these catacombs. The impudence! But by making themselves immortal, they open themselves to my influence and power. I will control them! As … soon … as … I … take …. a … short … rest ….
====
3819
Letter to Isrudde

Isrudde Crows-Watch,

I have it on good authority that your encampment at the crossroads outside Dragonstar deals with unusual goods. Namely, I understand that you sell used armor and weapons scavenged from fallen Iron Orcs throughout the region.

If my information is correct, then I'd like to purchase any items you come across that contain traces of the element commonly referred to as "red brittle." I will pay a fair price in gold for every such item I can obtain.

Please contact me at the Dragonstar stables at your earliest convenience and let me know how many such items I can expect.

—Elanwen, alchemist at large
====
3820
A Star Walks In Craglorn

A Tale of Romance and Adventure
By Adandora the Tale-weaver

He fell from the sky, a star descended from Aetherius to walk among the commonfolk. Some called him Celestial. Others, the Warrior. But me? I called him "my love."

I met my love on a desolate road, not far from the town of Dragonstar. I was moving quickly through the darkness, trying to avoid the notice of the Iron Orcs and Scaled Court soldiers who seemed to be around every turn and bend. It was around just such a bend in the landscape that I literally ran into the tall, powerfully built man in the ancient armor.

He caught me before I fell, steadying me with a strong hand that literally sparkled like the stars in the sky. "Where do you run to in such a hurry, fair maiden," he said. His voice was deep and resonate, sending shivers throughout my body.

* * *
Damn it! This is terrible! Perhaps I should stick to writing true accounts of the happenings in this wartorn region. I never was very good at pure fiction. Oh, wait! I have another idea. I wonder if the Warrior is fond of peacock confit and aurum potabile? 

Maybe I will keep writing and see how this turns out after all.
====
3821
Letter to Dusandar

My dear Dusandar,

How are things back in Vulkhel Guard? Are the nobles lining up to have new portraits painted?

This trip has been a fabulous boon to my tender disposition. I feel recharged and ready to face life in the courts of High Elf society again. Almost.

I've been very productive. I'll have completed at least three landscapes by the time I pack up to return, and I've sketched at least a dozen more that I hope to paint in my—ha!—spare time when I return home.

The view from this overlook, by the way, is simply spectacular. I wish you could see it. Well, I guess you will when you see the finished painting. The moons rising over the ruins of Skyreach. Just breathtaking. I hope my humble skills are enough to capture the essence of the scene.

What am I saying? Of course they are!

Oh, and I got you a present. For that collection of rocks you love so much. It's a local stone with a quaint name. They call it "red brittle."

See you soon,
—Ulymen
====
3822
Wamasu Observations

I have selected well by choosing this mighty wamasu eggbearer for our needs. Her brood will provide exactly the predatory traits we require for the next stage of the alchemical process. When combined with the traits provided by the powerful scorpion matron and the flawless crocodile matriarch, the material from the wamasu will increase the power of the mantikora tenfold!

I wonder if I can breed the charged current that vibrates through the wamasu into the mantikora? If I can do that, the creature will be even more wondrous to behold. I've collected the first of the eggbearer's eggs. The material within each shell should infuse the spawning pools with traits that will easily be passed on to our new creature.

When the Serpent sees all that I have accomplished, I'm sure my position within the Scaled Court will grow in stature as the mantikoras grow within the spawning pools. I can't wait to meet our creation!

—Boward, Regent of Wriggling Nightmares
====
3823
Orders from Regent Elska

Scaled Court members working in the cave system known as Serpent's Nest: Double your efforts! We need the new infrastructure complete before we can begin the next phase of the operation.

Finish building the scaffolds. Get the food and weapon stores in place. And remove the bear carcasses from the cave! They look disgusting and they are starting to smell terrible.

Just remember to avoid the lamias. They have trouble distinguishing friends from foes. And unless you have specific business there, stay away from the spawning pools in the back.

—Elska, Regent of Fanged Fury
====
3824
The Serpent's Song

As Vizier of Slithering Visions, I watch for omens and signs directly or indirectly associated with the Celestial Serpent. It is my duty and privilege to interpret the messages of our master for the Scaled Court—no matter how he deems to send them to us.

Within the depths of the Serpent's Nest, I encountered an amazing sight. The lamia sisters (at least, I assume the creatures are related) known as Aurieae, Laurieae, and Taurieae broke into religious song and have been singing almost non-stop since our arrival here. I have yet to interpret their distinctive language, but I am certain that the song praises and honors the Celestial Serpent.

Are they praying to the Serpent? Asking for something specific? Perhaps they are simply basking in the glory of the Serpent's presence in our world. Whatever the case, these lamias can use their song to call upon powers that can only be gifts from the Serpent. They can summon snakes to fight for them. They can call down lightning from the sky. And I've seen them turn the water around them into poison in order to defend their territory.

I need to continue to study these creatures to learn more about their connection to the Serpent.

—Balarius, Vizier of Slithering Visions
====
3825
Ilthag's Orders

Trainers,

The trolls must be ready by the rise of the mountain sun. Our agreement with the Scaled Court demands that we succeed, and so we will succeed. Do not test my patience. We have an army to assemble!

Remember what I taught you. Pass it on to the trolls. Do not falter. Do not spare the whip or the blade. Pain is an excellent teacher, as you all well know.

When next I return to check on you, I expect the trolls to be disciplined and working as a single unit. Otherwise, I will use you for the next troll training exercise.

—Ilthag Ironblood
====
3826
Blood for Our Enemies

Blood for Our Enemies, Steel for Our Clan

A Traditional Osh Ornim Hymn

The stones speak to us. They grant us strength, they give us power. The stones provide life.

We are the children of the stones. We are the people of the rock. We are the Osh Ornim!

May we listen to the rocks. May we hear the shifting of the stone.

Let the mountains shelter us. Let the land feed us. Let the crows be forever at our backs.

We are the Osh Ornim! Crun granosh! Blood for our enemies! Steel for our clan!
====
3827
Vosh and Rakh: A History

From the journal of Ilthag Ironblood.

I am known for many skills and achievements, for my battle prowess and talents related to training Iron Orcs and other creatures to fight. But here, in my private journal, I have a confession to make to the rock and stone. I take pride in a secret passion. I take pride in raising my beloved welwas, Vosh and Rakh, from cute and cuddly cubs into the loyal and ferocious beasts they are today.

I acquired the cubs when I was forced to kill an adult welwa in the barrens near the ruins of ancient Skyreach. After dispatching the savage beast, I discovered the cubs in a nearby cave. I almost killed the young creatures then and there, but one of them looked into my eyes and cooed. Then it rose up on shaky legs and rubbed against my leather boot. That's when another option presented itself to me.

I took the two welwa infants back to my undertower. My original idea was to raise the beasts for use in my training exercises. But as I worked with them and discovered their natural intelligence and their warrior hearts, I decided to raise them as my personal guards and companions. To begin the process, I needed to discover their true names.

I worked with the young creatures for a time, getting familiar with their personalities as they became accustomed to my presence. The one that first looked at me was full of courage. He wasn't afraid to venture out and explore his surroundings. He showed me his name—Vosh. The other was quiet, calm. At least until one of my aides approached. Then he became a ball of anger, striking out like a sword to protect me and his brother. Obviously, his name was Rakh.

As they grew in size, I made sure they grew in power. I constantly ran them throughout the undertower to build muscle and bone. I fed them the best food and clearest water drawn from the purest rock wells in the region. I devised exercises using thick ropes and handles. When they reached the appropriate size, I began to train them to fight beside me against multiple enemies. When Rakh took down one of my most skilled warriors, I was so proud!

Recently, I had Uthik fashion a set of armor for both Vosh and Rakh. They seemed so honored to receive the gifts, and they carry themselves with dignity and grace inside their metal protection. Next, I might see if they can work together to take down a troll on their own. That would be an amazing sight to see, by the stones!
====
3828
The Serpent's Blade

Deadly Visskar,

The Serpent smiles upon you, honored warrior! As always, I am in awe of your skill with blade and shadows. I understand that you have also been blessed with a slither of snake companions that fight alongside you. How envious I am of your place in the master's eyes.

I have a favor to ask of you, mighty Visskar. I need someone to guard the approach to Skyreach Temple. To protect the path and keep our enemies at bay. You were my first and only choice for this important assignment. Keep the way safe and the Serpent will reward you a hundredfold!

Cassipia, Regent of Serpentine Strategems
====
3829
Dragon Priest—Arise!

Come forth, mighty dragon priest! Appear to your servant and honor me with your holy presence!

Arise, Akiirdal! Share your secrets with this humble pilgrim. Grant me the knowledge of your ancient time.

Arise, arise, arise! Bones knit and flesh form. Throw off the sleep of death and emerge into the here and now!

I command you! I control you! Hear my words and obey me! Arise!
====
3830
The Perfection of Fearfangs Cavern

These chambers known as Fearfangs Cavern are perfect in every way. Not only are they full of Nedic artifacts to study and catalog, but the massive rooms make excellent locations for the Scaled Court to work and rest in almost absolute seclusion. Add to that the nesting grounds we discovered deeper within the complex, and I am extremely pleased with this amazing find.

I have already set the Scaled Court members under my dominion to the task of cataloging the contents of every room and chamber within Fearfangs Cavern. As instructed, we are in search of any information regarding the use and preparation of the primal element we call nirncrux, an element we believe the Nedes were not only intimately familiar with, but which they had unlocked its remarkable potential. 

Now I need to get back to the nesting grounds at the far end of the complex. I have work to do with the matron and her brood. Work that will finally provide the soldier the Serpent has been demanding we produce since this grand affair began.

—Boward, Regent of Wriggling Nightmares
====
3831
A Prayer to the Serpent

Celestial Serpent, hear my prayer!

Oh, Serpent, who descends from the sky, listen to my unworthy voice and raise me up.

Oh, Serpent, who sheds the Worldskin to return us to a simpler, better time, hear my humble words and make a place for me in your nest.

Oh, Serpent, who undulates with power and glory, accept my offering and grant me your venomous blessing.

Celestial Serpent, hear my prayer!
====
3832
Scorpion Observations

The giant scorpions of Craglorn have a different physiology from their smaller, more mundane cousins. In addition to their great size and power, they give birth by laying eggs in nests instead of experiencing live births and carrying their young on their backs. I'm sure this has something to do with the sheer size and number of offspring the adult scorpion matron can produce at a time. Still, these sorts of differences make for amazing and interesting study.

For this part of the project, I have chosen a powerful scorpion matron who commands the nesting grounds deep inside Fearfangs Cavern. Her brood will provide exactly the predatory traits we require for this stage of the alchemical process. When combined with the traits provided by the mighty wamasu eggbearer and the flawless crocodile matriarch, the scorpion material will increase the power of the mantikora in ways I can barely imagine!

I've collected the first of the matron's eggs. The material within each shell should infuse the spawning pools with traits that will easily be passed on to our new creature. I wonder, are any of the Serpent's other regents having as much success as I am? I think not! Perhaps when the mantikora progenitor emerges from the spawning pools, the Serpent will award me with command of the entire Scaled Court. That seems like a fair exchange for the work I have accomplished here.

—Boward, Regent of Wriggling Nightmares
====
3833
Exarch's Orders

Extract the red brittle from the surrounding rock, making sure not to break the larger pieces.

Heat the red brittle until the element glows like a burning ember.

While the red brittle still glows hot, grind it beneath the millstone wheels or pound it beneath the steam hammers until it becomes a fine, crimson powder..

Collect the red brittle powder (the Scaled Court calls it nirncrux) into carts and distribute it evenly to Armorer Uthik, Runescriber Kulth, and Regent Boward of the Scaled Court.

Blood for our enemies, steel for our tribe!

—Exarch Braadoth
====
3834
Letter to Exarch Braadoth

Esteemed Exarch Braadoth,

I hope this letter finds you as strong and as intimidating to our enemies as they day we met.

I have studied the process you utilize to imbue your magnificent armor and your spectacular body decorations with nirncrux dust, and I applaud your ingenuity and craftsmanship. I truly am in awe at what you have accomplished.

First, Ilthag Ironblood is a master tactician and a remarkable trainer. How he accomplishes this never ceases to amaze me, and I have tried to replicate his process to no avail. I never imagined that trolls and welwas could be turned into servants and soldiers. Adding their power to our forces makes the Scaled Court undefeatable!

Your talented armorer has crafted armor that is lighter, stronger, and literally glowing with nirncrux power. A remarkable achievement that we never would have been able to match without her skill and expertise. Not only was it a stroke of brillance to then equip trained trolls and welwas with the infused armor, but as production increases I look forward to equiping all of our forces with the special armor.

The artistry demonstrated by your runescriber sends tingles up my spine. His designs are hypnotic, and I could swear they seem to move as I try to study the intricate patterns. By adding nirncrux dust to the ink and brands, the magic he imbues in his subjects increases a hundredfold. Remarkable! Combined, the training, the armor, and the body runes make the trolls nearly unstoppable.

If I may, allow me to offer a final ritual that you can employ to make the nearly unstoppable into the virtually invincible. Try it on one of your trolls and let me know if the results are everything I promise.

—Elska, Regent of Fanged Fury
====
3835
Letter to Windhelm

Dearest sister,

You're going to laugh and call me a milk-drinker, but remember how I left Windhelm to get away from all the trouble surrounding the Skald King's celebration? Well, things are no better in the wilds of Craglorn. In fact, I think they may be worse.

I have a nice little house beside a river in the upper region, with a spectacular view of the Skyreach ruins in the distance. It's comfortable and quiet, just what I was hoping for.

At least, it was. Before the Iron Orc horkers got all riled up. Before the crazy snake worshipers who call themselves the Scaled Court began showing up. Not to mention all this talk about Celestials and gods walking among us and all that.

Well, you know me. I can be stubborn when I put my mind to it. I'm going to sit right here and defend my new home from these many threats. I really am. But if it gets to be too much to handle, can I stay in your spare room for a few weeks? A couple of months, at the most. Write quickly and let me know.

—Your loving brother
====
3836
Letter to Armorer Uthik

Armorer Uthik,

We need to increase production of the nirncrux-infused armor. Tell me what you need to triple your output and I will make sure you get the resources to accomplish all that I ask of you.

Do not fail me, Uthik. Your armor is the key to the success of our troll army. Moreover, I imagine a day when every troll, welwa, and Iron Orc under my command is wearing your infused creations. That will be a glorious day indeed.

Blood for our enemies, steel for our tribe!

—Braadoth, Ophidian Exarch of Undulating Destruction
====
3837
Letter to Runescriber Kulth

Runescriber Kulth,

What else must I provide you in order to increase the speed by which our warriors are inscribed with your runes? We need to decorate each of our troll and welwa soldiers as quickly as possible, as well as begin the process to inscribe Iron Orcs with the same nirncrux-infused runes of power.

Do not fail me, Kulth. Your runes are the key to the success of our troll army. Moreover, I imagine a day when every troll, welwa, and Iron Orc under my command is decorated your infused artistry. That will be a glorious day indeed.

Blood for our enemies, steel for our tribe!

—Braadoth, Ophidian Exarch of Undulating Destruction
====
3838
Skyreach Explorer, Volume Five

By Reginus Buca, Historian, University of Gwylim
Supplemental Notes by Verita Numida, Ancientist, University of Gwylim

Reginus stepped into a crack in the stone walkway and sprained his ankle. He's currently resting at the base camp with a cup of hot juniper tea. He reluctantly agreed to allow me to explore the pinnacle ruins without him, as we can't afford to waste time waiting for his ankle to heal to complete our examination of the Skyreach complex.

Here I am, inside the highest accessible point within the Skyreach ruins. A long, winding corridor leads deeper into the structure, though I have yet to see any evidence that would allow me to formulate a theory about the purpose of this place. I do have the unnerving feeling that I'm not alone in here. Well, in addition to my guards and research assistants. I wonder if it has something to do with the faces staring out from the carvings in the pillars and walls?

Anyway, the corridor into the ruins appears to have seen damage in the past. Parts of the walls have fallen away, and sections of the approach appear to consist of natural cave instead of worked stone. Perhaps an earthquake caused the damage and even opened natural passages through the ruins? And it still feels as though I could turn around and look into the face of an ancient Nede—or something even stranger—at any moment.

As I reached the end of the corridor and it opened into a vast, finished chamber, I wondered whether or not the passage I entered the ruins by was ever meant as an original accessway. It appeared to bisect the main chamber almost as an afterthought, as though someone or something dug their way into this section of the ruins at some point after the fall of Skyreach and I was now following the path of previous explorers or tomb robbers.

I need to think about that a bit before I write any additional comments.
====
3839
Skyreach Explorer, Volume Six

By Reginus Buca, Historian, University of Gwylim
Supplemental Notes by Verita Numida, Ancientist, University of Gwylim

I continue my commentary on my exploration of Skyreach Pinnacle while Reginus lounges around back at the base camp, nursing an injured ankle and cursing his bad run of luck on this expedition. But now that I think about it, maybe he was just getting tired of crawling around in dusty, old ruins and decided he needed a break. I wouldn't put it past him to have me do all of the work around here.

I've reached the main chamber of this portion of the ruins. It was obviously a ceremonial room of some sort, perhaps associated with the Nedic religion or arcane practices. Four summoning circles or ritual stones of some sort occupy key positions around the room. I'm not an expert on arcane rituals by any means, but I wouldn't be surprised if these stone platforms were wards of some sort. I'll make etchings of the stones and see what Reginus thinks they represent.

The center of the chamber appears to be decorated with an engraved ritual circle that seems to depict an alien visage of some kind. Is it another of the supposed Nedic gods that we have yet to fully identify? I'll put that it the definite "maybe" category. I do get a sense of foreboding in this ancient space, as though something of great consequence took place here. I wish I could find a text or something that would just explain everything to me, but then I guess I'd have no work to do for the university, would I?

The raised platform at the far end of the chamber contains two interesting and noteworthy features. First, a fifth summoning circle (ward stone?) is embedded in the floor of the platform. Second, a huge opening in the wall provides a view into the night sky. Could this have been an astronomical tool of some sort? Does a particular pattern of stars appear in this portion of the sky on a given day? I'll need to see how I can research that avenue of study, but in the meantime, I really don't like the sense I'm getting in this chamber. The place feels … angry. Like a hornet's nest of dark emotions waiting to explode. 

Yes, I'm done here. Let's see if Reginus can make any sense of what we've discovered here.
====
3840
Blood-Feathers Battle Slogans

Blood-Feathers, fly!

Blood-Feathers, soar!

Blood-Feathers, time to get bloody!

Blood-Feathers, flock together!

Blood-Feathers, tickle them with pain!

* * *

I think we'll try out all of these in the Arena tomorrow, but I'm feeling good about the first slogan I came up with. Direct, simple, and kind of catchy, if I do say so myself. Not bad for a wingless lizard, right Nahassar?

—Uta-Ra
====
3841
Ballad of Dorzogg the Gutter-King

By Shei-Beekus the Would-Be Bard

He never owned a castle,
Yet he always wore a crown,
And he loved the skeevers and the cut-purses all the same,
He never lorded over but he always lorded true,
With a dozen trusty knights by his side,
They entered the Arena and won against all odds,
And the legend of Dorzogg the Gutter-King spread far and wide.
====
3842
Five Claws Battle Cries

We are fragrant! We are sleek!
We are Five Claws and we can't be beat!

Fur and fury!

Be the claw!

We sniff in your general direction!

* * *

These are fragrant! I can't wait to hear us shout them in the next Arena match. But we need to practice. Especially that lazy Sugar-Dance. He can't remember his name if I don't carve it into his fur.

—Khasabi
====
3843
Challenge the Arena

Is your group ready for the ultimate challenge?

Come to the Dragonstar Arena and battle for a place in history!

Seek out the Battlemaster to join the greatest fight of all time, on this or any other plane of existence.

Opponents are standing by. Make sure your affairs are in order before arriving.
====
3844
A Rumor of Serpents

A Report for the Dragonstar Caravan Company Proctor, Prepared by Scout Zagula

The rumors appear to be correct—at least this time. The old cave complex in the western section of Upper Craglorn known as the Serpent's Nest seems to have attracted its namesake to its sheltered depths. I watched as members of the Scaled Court entered and exited the cave freely, acting like they owned the place or something.

I'm not sure what they're up to in there, but I recommend that we keep our distance. Nothing good can come of inadvertently getting the Dragonstar Caravan Company involved in Scaled Court business.
====
3845
The Gray Passage

Sing, O Stars, the glory that dwells in the hearts of all people. Beneath Hosiven's stone and the long-quenched pyre of Sarhedil, let their labors find purpose and glory. Know O pilgrim, the virtues of the Stars, for all great deeds cry for blessing. Let the Stars guide the righteous through the Gray Passage, through the caves of Upper Craglorn, to find the prayer markers and their commands.

Heed the Stars, O pilgrim, and undertake their quest. Seek their six virtues, hewn into stone. Bear each command with a noble heart and return with the utmost speed. For only the swift and the just shall receive celestial favor.
====
3846
The Pledge of Courage

Know O pilgrim, the Stars' command: 

Be steadfast and courageous in the face of adversity. If fear must be borne, let your enemy bear it. For fear is a heavy weight that dries the mouth and dulls the senses. Though the enemy may be legion and your brothers and sisters may lay dead at your feet, you must remain brave and resolute. For bravery is the stone upon which the warrior's temple is built, and the temple stands strong.

Pledge to be courageous, as the Stars command.
====
3847
The Pledge of Vigilance

Know O pilgrim, the Stars' command: 

Be ever vigilant, in both the blinding days and star-blessed nights. Even behind great walls, the People are imperiled by gray-men, and Goblin-kin, and wild beasts. Within the hall as well, the People may fall to plotting and poor counsel. The warrior must keep watch and act when cause is given, for vigilance is the walls that protect the warrior's temple.

Pledge to be vigilant, as the Stars command.
====
3848
The Pledge of Obedience

Know O pilgrim, the Stars' command: 

Be ever obedient to king and clergy. Duty does not heed bright disposition and defy a dark one. A good king has no more right to obedience than a poor one. Both priest and king serve as the voice of the Stars' will. Though they may be sour as unripened figs or hard as uncut stone, they must be obeyed. For obedience is the warrior's armor, and the armor is strong.

Pledge to be obedient, as the Stars command.
====
3849
The Pledge of Piety

Know O pilgrim, the Stars' command: 

Honor the Stars, for it is good and right to venerate them and hold them in awe. Each blade that crashes down upon the People's foes must first rise skyward. Let each strike land with a prayer. Be steadfast in prayer and generous in sacrifice. Only the pious and most-loved by the Stars shall find true glory. For a pious warrior is a dutiful warrior, and piety sustains the warrior through even the darkest hours.

Pledge to be pious, as the Stars command.
====
3850
The Pledge of Simplicity

Know O pilgrim, the Stars' command: 

Seek simplicity and abstain from profane pleasures. You must not wallow, as beasts do, in filth and mire. Nor should you dwell in a house of gold and blessed red stone. In all things seek cleanliness and austerity. Do not share the cup of the debauched or break bread at the lot-caster's table. Simple blades must be clean and sharp. For a simple warrior is an unburdened warrior, ready for whatever comes his way.

Pledge to be simple, as the Stars command.
====
3851
The Pledge of Perfection

Know O pilgrim, the Stars' command: 

Pursue perfection in all things. Cleave to your trade and do not waver. Spend your days with the sword and your nights with the shield. Train diligently and do not falter. Be flawless, for greatness demands a hawk's focus, and a perfect warrior is a weapon that cuts down our enemies without thought or hesitation.

Pledge to be perfect, as the Stars command.
====
3852
An Amazing Opportunity

Skeetees,

I just heard about an amazing opportunity. We might need to gather a few friends, but I think we can handle it. Have you heard about a place called Ilthag's Undertower?

I can hear the sigh in your voice from way over here. But trust me. The Iron Orcs have poured a lot of resources into this hole in the ground, so there has to be something worth acquiring down there. It's under the ruined tower just beyond the northeast passage into Upper Craglorn.

So, want to see what old Ilthag is hiding in those ruins?

Dobinskal One-Finger
====
3853
Intercepted Star-Gazer's Document

Hara,

I discovered another Scaled Court lair in Upper Craglorn. They have commandeered the Loth'Na Caverns, a series of caves to the northeast of the Skyreach ruins. The number of forces present in the caverns are truly impressive! I have no idea where the Serpent is acquiring all these followers. Perhaps we need to start using their recruitment tactics. (Teasing! I tease!)

I spotted the assassin Visskar entering the Loth'Na Caverns. That tells me that the caves are extremely important to the Scaled Court—and they just got infinitely more dangerous.

I'll send additional information as I get it.

Star-Gazer Olior
====
3854
Letter to Elanwen

Elanwen,

I finished investigating the Howling Sepulchers in the eastern part of Upper Craglorn—at least, as much as I could manage. The place is crawling with all kinds of dead things! Well, they're moving around and are pretty angry, so it's not like they're really dead. But they are dead and … oh, bother, I'm not making any sense, am I?

Dead warriors and shamans and wolves, prowling the Sepulchers and attacking anything that's actually alive that gets too close. Dangerous place! And I didn't see any of the red brittle, but that's mostly because I turned around and started running the moment I entered the place and saw all the angry dead people.

Kwendi Tree-Climber
====
3855
Scaled Court Communique

To my spy in Dragonstar,

Do not reveal your true allegiance, no matter the circumstances. I need you to continue to watch the activities of the Dragonstar Caravan Company, as they have sufficient forces to cause problems for us should they decide to take action.

I have also heard about a High Elf named Elanwen. She has been purchasing large quantities of the precious nirncrux and hampering our own collection efforts. Find out how much she knows about our plans.

I will be inspecting our forces at the Fearfangs Cavern, west of the town of Dragonstar. Do not disappoint me.

Elska, Regent of Fanged Fury
====
3856
Letter to Ariana

Ariana,

I have a wealth of opportunities at the moment, so I'm passing this on to you. Now, you didn't hear it from me, but rumor has it that the Iron Orc known as Ordooth the Corrupter has taken up residence in the complex in the northern reaches of the Valley of Scars called Exarch's Stronghold.

If you want to try for it, this bounty is yours. Good luck, my friend!

Regol Hodd, Bounty Hunter
====
3857
The Raneviad, Volume II

And so it came to pass that Ranev the Coal-Eyed Wanderer, cousin to Thelmyra the Oak and most loved by King Irndarus, traveled to the Stone of Hosiven to pay her respects to the heroes of old. It was here that she discovered the Gray Menhir.

The stone loomed over Ranev, dwarfing her and casting a long shadow over the land and water. Ranev was greatly impressed by the size of the standing stone, for she was known for her strength and great height. To her amazement, she watched as words were carved into the stone, struck with great precision by unknown, invisible hands to create a tablet of sorts. The tablet exhorted her with the following words: 

"Heed the Stars, O pilgrim, and undertake their quest. Seek their six virtues, hewn into stone. Bear each command with a noble heart and return with the utmost speed. For only the swift and the just shall receive celestial favor."

Reading these words, Ranev's chest swelled with great purpose. She resolved to take up the stone's challenge and seek the virtues of the Stars. She meditated in front of the Gray Menhir and sang a warrior's hymn before setting out to complete her pilgrimage.

Ranev traveled swifting, visiting each of the six holy sites in turn. At each site, the warrior had to overcome dangerous creatures, foul beasts, and other challenges to find the prayer markers and receive the six virtues. She returned to the Gray Menhir within the allotted time, victorious, with the virtues of the Stars singing inside her. She pledged to embody the virtues until the end of her days. From that point on, Ranev the Coal-Eyed Wanderer became known as Ranev the Favored of the Stars.

And her adventures were just beginning.
====
3858
Letter to Geldrion

Geldrion,

Next time, don't hide your gold in a stupid barrel. Any old fool could come along and take it. I took your gold to the bank for safekeeping. That's what banks are for, you know. Didn't mother teach you anything? 

I didn't want to lug the shield along, too, but it's not like anyone but you is going to use that old thing. As for your onion, well, stashing that in the bank is just plain silly. And it's starting to smell.

Your brother,
Randolph
====
3859
Letter to Zurga gra-Murtag

Hey, Zurga, 

I'm fed up with spending my days in this hole under Belkarth. I want to get back into the fighting game, challenge myself some, you know? This new arena at Dragonstar sounds like just the thing. But I can't just walk away from this job because I told the Big Boss I'd do it, and he don't like it when one of his people goes back on her word. However, if I had a replacement, I think he'd go for it, so I thought of you—just popped into my mind, and I thought, sure, Zurga's always dreamed about getting out of the stronghold, seeing the world and all. Now I know what you're thinking, but come on—even if old Snurbash got stomped by a mammoth tomorrow, Godrun's still not going to take you as his new Hunt-Wife. So do a sister a favor, and come on out to Belkarth. You'd like it here. 

—	Grazubesha gra-Murtag
====
3860
Couplets in Admiration of the Dead

By Ferordomas

There is no living beauty compares
With corpses and their glassy stares

I feel a thrill when I gaze upon
The bodies of the dead and gone

Cadavers cannot refuse your request
Cold and silent, they suit me best

My heart begins to jump and dance
At the very thought of nec-romance
====
3865
Crafting Motif 41: Celestial Style

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

AXES

Who wieldeth the axe? The Warrior, of Last Seed. Like the Warrior, make thy axes strong and sharp of edge. Their blades shall be like crescent moons, aglow in the light of ye Warrior's stars.

BELTS

Who circles ye zodiac, and crawleth where it will? The Serpent, of unstars and no moons. Thy belt shall be thus strong as wyrm and long as a twelve-month, when ye head shall meet ye tail. See to it. 

BOOTS

Who hurrieth across the sky, bearing night from dusk till dawn? The Steed, ye noble mount. Thus shalt thou make boots to bear thee withal like the bearing of ye Steed, to support all in their celestial journeys. 

BOWS

Who striketh from a distance, all heart afire with sympathy? The Lady, who bends bowing in the firmament, as it's meant thy firm bow shall bend like a lady whose darts speed true. Mark these words, Celestial. 

CHEST PIECES

Who protecteth Nirn from roguish particles, ye ill from on high? The Aurora, curtain of light that wrappeth the globe in its folds. Like the Aurora thou shalt make thy cuirass, that it may wrap thee and ward thee particularly 'gainst weaponry.

DAGGERS

Who wieldeth the dagger as the surgeon doth his scalpel? The Thief, who cometh in ye dark of Evening Star. As thy knife is thy luck, make thou thy dagger of fortune, so thou mayest make fortune from thy dagger. 

GLOVES

Who draweth off her gloves when the season of safety is nigh? The Lover, who covers all till Sun's Dawn, then covers none. Glover, follow the Lover, and make therefore gloves for thy hands clingsome and supple, protection in peril, yet lovely when undonned. 

HELMETS

Who watcheth all with glowing eye in the face of space? The Ritual, of Morning Star, whose eye is seen but whose visage is hidden. Be ye then like the Ritual, and hide thy visage beneath cap and behind visor, seeing but not seen, unknown until thy actions make thee known. 

LEG GREAVES

Who supports ye master, and does all needful and minor-magical? The Apprentice, right behind thee, to hold thee up to Sun's Height if thou falleth. Make thus thy greaves as supportful as ye Apprentice, and with a right good will. 

MACES

Who bludgeons the sky with magical might? The Atronach, ye golem, who rolls like juggernaut twixt night and day. Make then thy mace like the Atronach's mighty arm, to smite thy foes even as rocks that fall from ye sky.  

SHIELDS

What protecteth ye Celestials e'en as it supports the very world? The Tower, that both opens and closes the Way. Make therefore thy shield so it be strong as the Tower, closing the way to the weapons of thy foes, yet opening when thou smitest on thine own account. 

SHOULDER ARMOR

Who hideth beneath the Second Seed, uncovering only to strike from below? The Shadow, unseen although seen, shadowing the sky's every move. Make then thy pauldrons to be like ye Shadow, to follow thy form, faithful and silent, and protect betimes ye striketh.

STAVES

Who wieldeth ye staff as the mightiest of armaments? The Mage, of Rain's Hand, whose hand raineth magicka by rod and by staff. Make then thy staves in emulation of ye Mage, with star-disk at finial for faster stellar spellcaster. 

SWORDS

Who wieldeth both sword and plowshare, planting both seeds and foes? The Lord, master of sword and harrow, from First Seed to all. Make then thy sword as straight as a Lord, and wield it justly, in high law and low.
====
3866
Crafting Motif 41: Celestial Axes

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

AXES

Who wieldeth the axe? The Warrior, of Last Seed. Like the Warrior, make thy axes strong and sharp of edge. Their blades shall be like crescent moons, aglow in the light of ye Warrior's stars.
====
3867
Crafting Motif 41: Celestial Belts

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

BELTS

Who circles ye zodiac, and crawleth where it will? The Serpent, of unstars and no moons. Thy belt shall be thus strong as wyrm and long as a twelve-month, when ye head shall meet ye tail. See to it.
====
3868
Crafting Motif 41: Celestial Boots

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

BOOTS

Who hurrieth across the sky, bearing night from dusk till dawn? The Steed, ye noble mount. Thus shalt thou make boots to bear thee withal like the bearing of ye Steed, to support all in their celestial journeys.
====
3869
Crafting Motif 41: Celestial Bows

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

BOWS

Who striketh from a distance, all heart afire with sympathy? The Lady, who bends bowing in the firmament, as it's meant thy firm bow shall bend like a lady whose darts speed true. Mark these words, Celestial.
====
3870
Crafting Motif 41: Celestial Chests

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

CHEST PIECES

Who protecteth Nirn from roguish particles, ye ill from on high? The Aurora, curtain of light that wrappeth the globe in its folds. Like the Aurora thou shalt make thy cuirass, that it may wrap thee and ward thee particularly 'gainst weaponry.
====
3871
Crafting Motif 41: Celestial Daggers

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

DAGGERS

Who wieldeth the dagger as the surgeon doth his scalpel? The Thief, who cometh in ye dark of Evening Star. As thy knife is thy luck, make thou thy dagger of fortune, so thou mayest make fortune from thy dagger.
====
3872
Crafting Motif 41: Celestial Gloves

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

GLOVES

Who draweth off her gloves when the season of safety is nigh? The Lover, who covers all till Sun's Dawn, then covers none. Glover, follow the Lover, and make therefore gloves for thy hands clingsome and supple, protection in peril, yet lovely when undonned.
====
3873
Crafting Motif 41: Celestial Helmets

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

HELMETS

Who watcheth all with glowing eye in the face of space? The Ritual, of Morning Star, whose eye is seen but whose visage is hidden. Be ye then like the Ritual, and hide thy visage beneath cap and behind visor, seeing but not seen, unknown until thy actions make thee known.
====
3874
Crafting Motif 41: Celestial Legs

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

LEG GREAVES

Who supports ye master, and does all needful and minor-magical? The Apprentice, right behind thee, to hold thee up to Sun's Height if thou falleth. Make thus thy greaves as supportful as ye Apprentice, and with a right good will.
====
3875
Crafting Motif 41: Celestial Maces

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

MACES

Who bludgeons the sky with magical might? The Atronach, ye golem, who rolls like juggernaut twixt night and day. Make then thy mace like the Atronach's mighty arm, to smite thy foes even as rocks that fall from ye sky.
====
3876
Crafting Motif 41: Celestial Shields

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

SHIELDS

What protecteth ye Celestials e'en as it supports the very world? The Tower, that both opens and closes the Way. Make therefore thy shield so it be strong as the Tower, closing the way to the weapons of thy foes, yet opening when thou smitest on thine own account.
====
3877
Crafting Motif 41: Celestial Shoulders

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

SHOULDER ARMOR

Who hideth beneath the Second Seed, uncovering only to strike from below? The Shadow, unseen although seen, shadowing the sky's every move. Make then thy pauldrons to be like ye Shadow, to follow thy form, faithful and silent, and protect betimes ye striketh.
====
3878
Crafting Motif 41: Celestial Staves

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

STAVES

Who wieldeth ye staff as the mightiest of armaments? The Mage, of Rain's Hand, whose hand raineth magicka by rod and by staff. Make then thy staves in emulation of ye Mage, with star-disk at finial for faster stellar spellcaster.
====
3879
Crafting Motif 41: Celestial Swords

By the Guardian of Stars

As above, so below. This was ever our creed. And thus, O Celestial below, as thou craftest thy arms and thy armor, thou shalt follow ever the guidance and model of ye Constellations that wheel above.

SWORDS

Who wieldeth both sword and plowshare, planting both seeds and foes? The Lord, master of sword and harrow, from First Seed to all. Make then thy sword as straight as a Lord, and wield it justly, in high law and low.
====
3880
Crafting Motif 42, Hollowjack Style

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

AXES

Cur-ved blade and wicked point 
Victim disembowel and joint
Chop and amputate and hack
Happy work for Hollowjack

BELTS

Cincture hold our raiment tight
Sure and secure to prowl the night
Straps to hold our weapons near
Ready all for time of fear

BOOTS

Soles of rind and pointed toes
Shall surprise unwary foes
Hollowjack shall ever tread
On the corpses of the dead

BOWS

Thorn-tree wood, bend and release
Thor-ned arrow, mark decease
Flet-ched dart, twist and fly
Taking target through the eye

CHEST PIECES

Cuirass of enduring rind
Guarding torso fore and hind
Turn all weapons, point and edge
Like impenetrable hedge

DAGGERS

Bodkin blade dig inward deep
Tween yon ribs and organs creep
Like vine of orange jack-all fruit
A pumpkin knife of ill repute

GLOVES

Thor-ned night-black gauntlets planned 
To cover Hollowjacky hand
But flexible so hands can strangle
Throttle, eye-gouge, tear, and mangle

HELMETS

Grinning Hollowjack must laugh
Dismember, threshing, wheat from chaff
Now inner anger embers show
As lambent eye-slits ever glow

LEG GREAVES

Rind and bark are intersected
Lower limbs shall be protected
Weapons swung and darts projected
Shall be tur-ned or deflected


MACES

Pointed hammer made to puncture
Mail and armor at their juncture
Hollowjack fair grins with glee
Murd'ring on a killing spree

SHIELDS

Hawthorn bark and twisted limb
Ward with visage gaunt and grim
Despite what weapon foe will wield
None shall penetrate this shield

SHOULDER ARMOR

Summon pauldrons, shoulder plate
Deadly damage shall abate
Rind be tough and vine be long
Hollowjack be armor strong

STAVES

Summon segments, mirthful medley
Hollowjack staff long and deadly
Casting spells good and malign
Pumpkin daemon knows the sign

SWORDS

Sword to cut, a blade to sever
Crafting a condign endeavor
Point to pommel, edge to back
Scimitar for Hollowjack
====
3881
Crafting Motif 42, Hollowjack Axes

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

AXES

Cur-ved blade and wicked point 
Victim disembowel and joint
Chop and amputate and hack
Happy work for Hollowjack
====
3882
Crafting Motif 42, Hollowjack Belts

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

BELTS

Cincture hold our raiment tight
Sure and secure to prowl the night
Straps to hold our weapons near
Ready all for time of fear
====
3883
Crafting Motif 42, Hollowjack Boots

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

BOOTS

Soles of rind and pointed toes
Shall surprise unwary foes
Hollowjack shall ever tread
On the corpses of the dead
====
3884
Crafting Motif 42, Hollowjack Bows

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

BOWS

Thorn-tree wood, bend and release
Thor-ned arrow, mark decease
Flet-ched dart, twist and fly
Taking target through the eye
====
3885
Crafting Motif 42, Hollowjack Chests

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

CHEST PIECES

Cuirass of enduring rind
Guarding torso fore and hind
Turn all weapons, point and edge
Like impenetrable hedge
====
3886
Crafting Motif 42, Hollowjack Daggers

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

DAGGERS

Bodkin blade dig inward deep
Tween yon ribs and organs creep
Like vine of orange jack-all fruit
A pumpkin knife of ill repute
====
3887
Crafting Motif 42, Hollowjack Gloves

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

GLOVES

Thor-ned night-black gauntlets planned 
To cover Hollowjacky hand
But flexible so hands can strangle
Throttle, eye-gouge, tear, and mangle
====
3888
Crafting Motif 42, Hollowjack Helmets

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

HELMETS

Grinning Hollowjack must laugh
Dismember, threshing, wheat from chaff
Now inner anger embers show
As lambent eye-slits ever glow
====
3889
Crafting Motif 42, Hollowjack Legs

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

LEG GREAVES

Rind and bark are intersected
Lower limbs shall be protected
Weapons swung and darts projected
Shall be tur-ned or deflected
====
3890
Crafting Motif 42, Hollowjack Maces

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

MACES

Pointed hammer made to puncture
Mail and armor at their juncture
Hollowjack fair grins with glee
Murd'ring on a killing spree
====
3891
Crafting Motif 42, Hollowjack Shields

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

SHIELDS

Hawthorn bark and twisted limb
Ward with visage gaunt and grim
Despite what weapon foe will wield
None shall penetrate this shield
====
3892
Crafting Motif 42, Hollowjack Shoulders

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

SHOULDER ARMOR

Summon pauldrons, shoulder plate
Deadly damage shall abate
Rind be tough and vine be long
Hollowjack be armor strong
====
3893
Crafting Motif 42, Hollowjack Staves

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

STAVES

Summon segments, mirthful medley
Hollowjack staff long and deadly
Casting spells good and malign
Pumpkin daemon knows the sign
====
3894
Crafting Motif 42, Hollowjack Swords

By the Hollowjack Cantor

Conjure, conjure, jill and jack
Harvest arms and armor tack
Pumpkin drear and black hawthorn
Wrought into grim garments worn

SWORDS

Sword to cut, a blade to sever
Crafting a condign endeavor
Point to pommel, edge to back
Scimitar for Hollowjack
====
3895
Crafting Motif 43, Harlequin Style

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

AXES

Curved crescent axe blades are specified, with edges of varying depth, and a complicated cluster of sharp, curved … somethings … at the haft. You know: what-you-may-call-ems. Also, grinning skulls. Put those on everything. 

BELTS

The belt shall be made of one, two, three, or four leather straps, of tanned Human or Elf skin, where possible. A grinning skull for the buckle, of course. Hip tassets may also sport skulls, wearing fool's caps and with tongues extended. The extended tongue is very important—a stylistic hallmark, really. 

BOOTS

Pointed toes are required. This is not negotiable. Uppers may be of dark quilted motley, as you like. But nobody will be looking past the pointed toes: do that right, and the rest is gravy. Note: not actual gravy. Gravy may be implied, but is never stated.   

BOWS

Now isn't this a pretty thing: seed pearls on the facing, and swooping recurved limbs that terminate in finials curled 'round large, lovely milk pearls. An instrument of death, but ornamented with nacreous excretions: simply splendid. Don't you think?  

CHEST PIECES

Straps, straps, straps, and many layers—but not too rigid, not too confining, we do not wish to make it impossible to somersault. A Grim Harlequin must somersault, after all. As appropriate. (You'll know when.) Also: grinning skull sternum cameo. Very important!

DAGGERS

What we want here is more or less a curved poniard. Pointed, of course, but with a definite crescent edge, so it matches the swords and axes. The serrated back edge is handy for cleaning fish or grating cheese. A bastard to keep clean, though. 

GLOVES

His Derangment has decreed that the fashion in Grim Harlequin gauntlets this season shall be for half-fingered gloves—the upper half. The lower digits shall remain nimble and free, so they can, as Milord Madness puts it, "Dance like little rabbits from blade to bow and back again." The metaphor is strained, but you get the point, do you not? 

HELMETS

Let your headgear be a cunning cowl that simultaneously evokes both a fool's cap and an executioner's hood—jolly but gruesome is the goal here, mortal. And there's nothing to lose by adding a mummy-wrap bandit's mask to the lighter sets, or a skull visor to the heavy. 

LEG GREAVES

These should match the boots. I suppose. Just between you and me, to be quite candid, I have had no instructions from The Avuncular One in the matter of greaves or schynbalds. Not a peep. It's as if he didn't care what you put on your lower legs. Make of that what you will. 


MACES

The Grim Harlequin mace head is a grinning skull (naturally) wearing a fool's cap, with a long extended tongue that wraps right 'round the top of the haft. It's quite cunning, really. If I were a mortal, I'd want both the one-handed and the two-handed versions. But I'm not. 

SHIELDS

Grinning skulls, fool's-capped jester faces, diamond quilting, those curving sharp what-you-may-call-em motifs: the Grim Harlequin shield has it all, really. Strap this on your off-arm, and they'll get out of your way in the grocery store, believe me. 

SHOULDER ARMOR

For your left pauldron? A grinning, grimacing jester-face with an upturned spade beard, of course. Oh, and another one on the right. Assuming symmetry is your goal. Who knows—it might be!

STAVES

I already effused about the fool's-capped grinning skull on the mace head; doing so again about the same motif on the finial of the Grim Harlequin staff would be just rather tedious. I would prefer not to.  

SWORDS

The swords should be long, curved single-edged blades—almost scimitars, really. The crossguard is another one of those clusters of curving overlapping sharp whatevers, you'll recognize it when you see it. And there, that's the Grim Harlequin guide, for what it's worth, which fortunately is not up to me.
====
3896
Crafting Motif 43, Harlequin Axes

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

AXES

Curved crescent axe blades are specified, with edges of varying depth, and a complicated cluster of sharp, curved … somethings … at the haft. You know: what-you-may-call-ems. Also, grinning skulls. Put those on everything.
====
3897
Crafting Motif 43, Harlequin Belts

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

BELTS

The belt shall be made of one, two, three, or four leather straps, of tanned Human or Elf skin, where possible. A grinning skull for the buckle, of course. Hip tassets may also sport skulls, wearing fool's caps and with tongues extended. The extended tongue is very important—a stylistic hallmark, really.
====
3898
Crafting Motif 43, Harlequin Boots

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

BOOTS

Pointed toes are required. This is not negotiable. Uppers may be of dark quilted motley, as you like. But nobody will be looking past the pointed toes: do that right, and the rest is gravy. Note: not actual gravy. Gravy may be implied, but is never stated.
====
3899
Crafting Motif 43, Harlequin Bows

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals?  

Actually, almost anything, now that I think about it. 

BOWS

Now isn't this a pretty thing: seed pearls on the facing, and swooping recurved limbs that terminate in finials curled 'round large, lovely milk pearls. An instrument of death, but ornamented with nacreous excretions: simply splendid. Don't you think?
====
3900
Crafting Motif 43, Harlequin Chests

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

CHEST PIECES

Straps, straps, straps, and many layers—but not too rigid, not too confining, we do not wish to make it impossible to somersault. A Grim Harlequin must somersault, after all. As appropriate. (You'll know when.) Also: grinning skull sternum cameo. Very important!
====
3901
Crafting Motif 43, Harlequin Daggers

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

DAGGERS

What we want here is more or less a curved poniard. Pointed, of course, but with a definite crescent edge, so it matches the swords and axes. The serrated back edge is handy for cleaning fish or grating cheese. A bastard to keep clean, though.
====
3902
Crafting Motif 43, Harlequin Gloves

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

GLOVES

His Derangment has decreed that the fashion in Grim Harlequin gauntlets this season shall be for half-fingered gloves—the upper half. The lower digits shall remain nimble and free, so they can, as Milord Madness puts it, "Dance like little rabbits from blade to bow and back again." The metaphor is strained, but you get the point, do you not?
====
3903
Crafting Motif 43, Harlequin Helms

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

HELMETS

Let your headgear be a cunning cowl that simultaneously evokes both a fool's cap and an executioner's hood—jolly but gruesome is the goal here, mortal. And there's nothing to lose by adding a mummy-wrap bandit's mask to the lighter sets, or a skull visor to the heavy.
====
3904
Crafting Motif 43, Harlequin Legs

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

LEG GREAVES

These should match the boots. I suppose. Just between you and me, to be quite candid, I have had no instructions from The Avuncular One in the matter of greaves or schynbalds. Not a peep. It's as if he didn't care what you put on your lower legs. Make of that what you will.
====
3905
Crafting Motif 43, Harlequin Maces

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

MACES

The Grim Harlequin mace head is a grinning skull (naturally) wearing a fool's cap, with a long extended tongue that wraps right 'round the top of the haft. It's quite cunning, really. If I were a mortal, I'd want both the one-handed and the two-handed versions. But I'm not.
====
3906
Crafting Motif 43, Harlequin Shields

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

SHIELDS

Grinning skulls, fool's-capped jester faces, diamond quilting, those curving sharp what-you-may-call-em motifs: the Grim Harlequin shield has it all, really. Strap this on your off-arm, and they'll get out of your way in the grocery store, believe me.
====
3907
Crafting Motif 43, Harlequin Cops

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

SHOULDER ARMOR

For your left pauldron? A grinning, grimacing jester-face with an upturned spade beard, of course. Oh, and another one on the right. Assuming symmetry is your goal. Who knows—it might be!
====
3908
Crafting Motif 43, Harlequin Staves

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

STAVES

I already effused about the fool's-capped grinning skull on the mace head; doing so again about the same motif on the finial of the Grim Harlequin staff would be just rather tedious. I would prefer not to.
====
3909
Crafting Motif 43, Harlequin Swords

GRIM HARLEQUIN STYLE
By Chamberlain Haskill

My Lord Sheogorath has directed me to compile a guide for those seeking to create "Grim Harlequin" arms and armor, so that the Mad God's mortal servants may have a way to make all their equipment look the same. Of course, this standardization runs counter to all other cult practices, and is insane on the face of it. (Ahem.) Milord has probably already forgotten he asked me to do it, but what better do I have to do with my time than write manuals for mortals? 

Actually, almost anything, now that I think about it. 

SWORDS

The swords should be long, curved single-edged blades—almost scimitars, really. The crossguard is another one of those clusters of curving overlapping sharp whatevers, you'll recognize it when you see it. And there, that's the Grim Harlequin guide, for what it's worth, which fortunately is not up to me.
====
3910
Craft Motif 36, Dark Brotherhood Style

DARK BROTHERHOOD STYLE

By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

AXES

Your axe blades, Initiate, are shaped like those of meat cleavers, and for much the same reason. While the blade may not be heavy enough to decapitate a target with the first blow, if wielded with care it will still go halfway through your target's neck, and that usually suffices. 

BELTS

An initiate's belt shall be leather that is broad and strong, to keep armor cinched tight and weapons secure. It shall display the Brotherhood's gray steel dart design, either toward the buckle or away from it. Hip tassets shall be broad and display the steel dart wrought large. 

BOOTS

An Initiate's boots shall be of flexible leather for maximum mobility. The uppers shall bear the broad steel dart, toe-ward, for protection of the instep. The sole shall be ridged for traction.    

BOWS

The Brotherhood bow is simple and utilitarian in appearance, but strong enough to drive a clothyard shaft through the heaviest breastplate. Double-chevron plates shall protect the facing, and enable the Initiate to parry. The quiver shall be blazoned with either the black or the bloody hand.  

CHEST PIECES

The Initiate's cuirass shall be of dark leather accented with divers steel dart and chevron designs. There shall be extra straps for easy carriage of tools and spare daggers. And on the sternum shall be blazoned the black hand of dark knowledge. 

DAGGERS

For assassinations, Initiate, your dagger will often be your primary weapon. The Brotherhood dagger is heavy, single-edged, and slightly curved, with a serrated back. If plunged hilt-deep between a target's ribs, the serrations may make quick removal difficult, so carry several daggers in the event you are forced to leave one in your target's corpse. 

GLOVES

An initiate's gloves shall be of the finest kid leather, supremely flexible, with metal dart studs to protect the knuckles and back of the hand. The palms and insides of the fingers shall be textured to hold and apply the black soot of dark knowledge. 

HELMETS

The Initiate's headgear shall be a thick leather cowl accented by matte steel studs, with a lower half-mask to conceal the wearer's features. The cowl shall be of generous length so as to drape full to the shoulders. 

LEG GREAVES

The Initiate's greaves shall be of sturdy boiled leather, supplemented by metal dart-and-chevron plates in the heavier variations. They shall extend over the top of the boot for protection of the Initiate's ankles. Calf-straps shall be adjustable so as to provide room for stowage of hideout daggers. 

MACES

The standard Brotherhood bludgeoning weapon is a square-headed warhammer, flanged on the corners for collateral laceration. The two-handed hammer is double headed, but the head on the one-handed variation is backed with a curved spike, useful as a tool for dragging cadavers into the shadows to hide them.  

SHIELDS

The Initiate's shield shall be of oval kite-shape and large enough to protect a co-assassin as she plies her bow or spell staff. Upon the central boss shall be blazoned either the black or bloody hand.  

SHOULDER ARMOR

The Initiate's pauldrons shall likewise be of sturdy boiled leather, surmounted by double-chevroned metal plates to turn blows from above. The elbows may sport cowters of matching design. All metal shall be matte to prevent glinting and reflection. 

STAVES

The Brotherhood spellcaster's staff ends in such a heavy flanged head that it almost resembles a two-handed mace—and may be used in that capacity in extremity. Make your staff strong enough that it can be used as a pry bar when breaking and entering, or as a rod to hold a door open or jam it shut. 

SWORDS

Your sword, Initiate, should be a long, curved single-edged blade, with an unevenly serrated back. This latter detail has little practical purpose, serving more as an indicator of your ferocity, potentially paralyzing with fright a target who sees it. There is little difference between the one- and two-handed versions other than size.
====
3911
Craft Motif 36, Dark Brotherhood Axes

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

AXES

Your axe blades, Initiate, are shaped like those of meat cleavers, and for much the same reason. While the blade may not be heavy enough to decapitate a target with the first blow, if wielded with care it will still go halfway through your target's neck, and that usually suffices.
====
3912
Craft Motif 36, Dark Brotherhood Belts

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

BELTS

An initiate's belt shall be leather that is broad and strong, to keep armor cinched tight and weapons secure. It shall display the Brotherhood's gray steel dart design, either toward the buckle or away from it. Hip tassets shall be broad and display the steel dart wrought large.
====
3913
Craft Motif 36, Dark Brotherhood Boots

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

BOOTS

An Initiate's boots shall be of flexible leather for maximum mobility. The uppers shall bear the broad steel dart, toe-ward, for protection of the instep. The sole shall be ridged for traction.
====
3914
Craft Motif 36, Dark Brotherhood Bows

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

BOWS

The Brotherhood bow is simple and utilitarian in appearance, but strong enough to drive a clothyard shaft through the heaviest breastplate. Double-chevron plates shall protect the facing, and enable the Initiate to parry. The quiver shall be blazoned with either the black or the bloody hand.
====
3915
Craft Motif 36, Dark Brotherhood Chests

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

CHEST PIECES

The Initiate's cuirass shall be of dark leather accented with divers steel dart and chevron designs. There shall be extra straps for easy carriage of tools and spare daggers. And on the sternum shall be blazoned the black hand of dark knowledge.
====
3916
Craft Motif 36, Dark Brotherhood Daggers

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

DAGGERS

For assassinations, Initiate, your dagger will often be your primary weapon. The Brotherhood dagger is heavy, single-edged, and slightly curved, with a serrated back. If plunged hilt-deep between a target's ribs, the serrations may make quick removal difficult, so carry several daggers in the event you are forced to leave one in your target's corpse.
====
3917
Craft Motif 36, Dark Brotherhood Gloves

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

GLOVES

An initiate's gloves shall be of the finest kid leather, supremely flexible, with metal dart studs to protect the knuckles and back of the hand. The palms and insides of the fingers shall be textured to hold and apply the black soot of dark knowledge.
====
3918
Craft Motif 36, Dark Brotherhood Helms

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

HELMETS

The Initiate's headgear shall be a thick leather cowl accented by matte steel studs, with a lower half-mask to conceal the wearer's features. The cowl shall be of generous length so as to drape full to the shoulders.
====
3919
Craft Motif 36, Dark Brotherhood Legs

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

LEG GREAVES

The Initiate's greaves shall be of sturdy boiled leather, supplemented by metal dart-and-chevron plates in the heavier variations. They shall extend over the top of the boot for protection of the Initiate's ankles. Calf-straps shall be adjustable so as to provide room for stowage of hideout daggers.
====
3920
Craft Motif 36, Dark Brotherhood Maces

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

MACES

The standard Brotherhood bludgeoning weapon is a square-headed warhammer, flanged on the corners for collateral laceration. The two-handed hammer is double headed, but the head on the one-handed variation is backed with a curved spike, useful as a tool for dragging cadavers into the shadows to hide them.
====
3921
Craft Motif 36, Dark Brotherhood Shields

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

SHIELDS

The Initiate's shield shall be of oval kite-shape and large enough to protect a co-assassin as she plies her bow or spell staff. Upon the central boss shall be blazoned either the black or bloody hand.
====
3922
Craft Motif 36, Dark Brotherhood Cops

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

SHOULDER ARMOR

The Initiate's pauldrons shall likewise be of sturdy boiled leather, surmounted by double-chevroned metal plates to turn blows from above. The elbows may sport cowters of matching design. All metal shall be matte to prevent glinting and reflection.
====
3923
Craft Motif 36, Dark Brotherhood Staves

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

STAVES

The Brotherhood spellcaster's staff ends in such a heavy flanged head that it almost resembles a two-handed mace—and may be used in that capacity in extremity. Make your staff strong enough that it can be used as a pry bar when breaking and entering, or as a rod to hold a door open or jam it shut.
====
3924
Craft Motif 36, Dark Brotherhood Swords

DARK BROTHERHOOD STYLE
By Speaker Terenus

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the Dark Brotherhood in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below. 

SWORDS

Your sword, Initiate, should be a long, curved single-edged blade, with an unevenly serrated back. This latter detail has little practical purpose, serving more as an indicator of your ferocity, potentially paralyzing with fright a target who sees it. There is little difference between the one- and two-handed versions other than size.
====
3925
Crafting Motif 39: Minotaur Style

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

AXES

The typical Minotaur's axe resembles nothing so much as a great cleaver modified for combat—and could anything be more ironic, considering the fate of most Cyrodilic beef cattle? The two-handed version features a small blade mounted at the heel of the haft for backhand remise attacks, which Minotaur warriors excel at, despite their false reputation as clumsy brutes. 

BELTS

The Minotaur's belt is so broad, it would be more correct to refer to it as a war-girdle, a wide triple-layered cincture with a great round buckle-placket in front, as background to a large metal boss that serves as the actual buckle. Thick tassets hang from this war-girdle all around its circumference.  

BOOTS

The footwear of the Minotaur style, especially on heavy armor, consists of sandals made to emulate the Minotaur's great hooves. Though the uppers are light, the soles are thick, and scored to enhance traction. 

BOWS

The Minotaur-style bow is made of darkest yew, stiffened, not surprisingly, by horn, and faced with spiked rivets. Morihaus the Winged Bull was said to be the finest archer of his era, and the finely-fletched arrows of the Minotaurs pay him due tribute. 

CHEST PIECES

The Minotaur's chest armor seems to take its inspiration from that of arena gladiators, crisscrossed by heavy straps, and with exposed skin on all but the heavy armor variations, so the wearer can more easily bear the heavy weight of the style's massive helm, arm, and shoulder armor. 

DAGGERS

The Minotaur's dagger is a simple spike-poniard with a triangular blade, usually wielded in the left hand to deliver the coup-de-grace following a mortal blow from the main weapon in the man-bull's right. Not fancy—just deadly. 

GLOVES

Like arena gladiators, Minotaur-style warriors have the strong forearm protection of military gauntlets, but the hands are left entirely free. I would speculate the origin of this tradition lies in the difficulty of finding gloves that would actually fit a Minotaur's massive hands. 

HELMETS

Insofar as a Minotaur can be simplistically described as having a humanoid body with the head of a bull, it's no surprise that the Minotaur-style helmet simulates a bull's head, in boiled leather or steel. Actual bull's horns are typically affixed to the helmet's brows.  

LEG GREAVES

The thick greaves and cuisses of Minotaur leg armor emulate the powerful and muscular lower limbs of the Minotaurs themselves. They are usually decorated with simple repeating designs; some take this as an indication that Minotaurs are simple-minded, but I reject this as mere racialist presumption.  

MACES

The Minotaur's mace sports a heavy cylindrical head studded with sharp rivets. These heads are often lead-filled when wielded by the mighty man-bulls, but ordinary mortals find that too unwieldy, and instead settle for mere iron or steel. The two-handed version features an iron spike on the butt end.   

SHIELDS

The shield of the Minotaurs has a diamond shape for its central boss, but one should expect such Imperial iconography on the arms of a race so deeply linked to the early history of Cyrodiil. It's an all-metal shield, and thus heavy—if one isn't a Minotaur. Ordinary mortals may make them thinner and lighter.  

SHOULDER ARMOR

The mighty and muscular shoulders of the Minotaurs are simulated by heavy pauldrons that rise almost to the neck, and overlap the gorgets on the over-armored right arms. Here again we see the influence of the armor of arena gladiators, which begs the question: did the Minotaurs imitate the gladiators, or vice-versa? 

STAVES

What could be more appropriate as the finial of a Minotaur spellcaster's staff than a pair of broad horns? The haft below the head is metal-wrapped so the staff can serve as a parrying implement, or a means of condign chastisement for erring lesser mortals. 

SWORDS

Like the dagger, the Minotaur's sword is a simple triangular blade, sharp and double-edged, with an Imperial diamond at the curved crosstree. These blades are thick and heavy, easily lopping limbs from smaller or poorly-armored opponents. Wield them with care.
====
3927
Crafting Motif 39: Minotaur Axes

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

AXES

The typical Minotaur's axe resembles nothing so much as a great cleaver modified for combat—and could anything be more ironic, considering the fate of most Cyrodilic beef cattle? The two-handed version features a small blade mounted at the heel of the haft for backhand remise attacks, which Minotaur warriors excel at, despite their false reputation as clumsy brutes.
====
3928
Crafting Motif 39: Minotaur Belts

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

BELTS

The Minotaur's belt is so broad, it would be more correct to refer to it as a war-girdle, a wide triple-layered cincture with a great round buckle-placket in front, as background to a large metal boss that serves as the actual buckle. Thick tassets hang from this war-girdle all around its circumference.
====
3929
Crafting Motif 39: Minotaur Boots

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

BOOTS

The footwear of the Minotaur style, especially on heavy armor, consists of sandals made to emulate the Minotaur's great hooves. Though the uppers are light, the soles are thick, and scored to enhance traction.
====
3930
Crafting Motif 39: Minotaur Bows

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

BOWS

The Minotaur-style bow is made of darkest yew, stiffened, not surprisingly, by horn, and faced with spiked rivets. Morihaus the Winged Bull was said to be the finest archer of his era, and the finely-fletched arrows of the Minotaurs pay him due tribute.
====
3931
Crafting Motif 39: Minotaur Chests

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

CHEST PIECES

The Minotaur's chest armor seems to take its inspiration from that of arena gladiators, crisscrossed by heavy straps, and with exposed skin on all but the heavy armor variations, so the wearer can more easily bear the heavy weight of the style's massive helm, arm, and shoulder armor.
====
3932
Crafting Motif 39: Minotaur Daggers

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

DAGGERS

The Minotaur's dagger is a simple spike-poniard with a triangular blade, usually wielded in the left hand to deliver the coup-de-grace following a mortal blow from the main weapon in the man-bull's right. Not fancy—just deadly.
====
3933
Crafting Motif 39: Minotaur Gloves

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

GLOVES

Like arena gladiators, Minotaur-style warriors have the strong forearm protection of military gauntlets, but the hands are left entirely free. I would speculate the origin of this tradition lies in the difficulty of finding gloves that would actually fit a Minotaur's massive hands.
====
3934
Crafting Motif 39: Minotaur Helmets

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

HELMETS

Insofar as a Minotaur can be simplistically described as having a humanoid body with the head of a bull, it's no surprise that the Minotaur-style helmet simulates a bull's head, in boiled leather or steel. Actual bull's horns are typically affixed to the helmet's brows.
====
3935
Crafting Motif 39: Minotaur Legs

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

LEG GREAVES

The thick greaves and cuisses of Minotaur leg armor emulate the powerful and muscular lower limbs of the Minotaurs themselves. They are usually decorated with simple repeating designs; some take this as an indication that Minotaurs are simple-minded, but I reject this as mere racialist presumption.
====
3936
Crafting Motif 39: Minotaur Maces

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

MACES

The Minotaur's mace sports a heavy cylindrical head studded with sharp rivets. These heads are often lead-filled when wielded by the mighty man-bulls, but ordinary mortals find that too unwieldy, and instead settle for mere iron or steel. The two-handed version features an iron spike on the butt end.
====
3937
Crafting Motif 39: Minotaur Shields

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

SHIELDS

The shield of the Minotaurs has a diamond shape for its central boss, but one should expect such Imperial iconography on the arms of a race so deeply linked to the early history of Cyrodiil. It's an all-metal shield, and thus heavy—if one isn't a Minotaur. Ordinary mortals may make them thinner and lighter.
====
3938
Crafting Motif 39: Minotaur Shoulders

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

SHOULDER ARMOR

The mighty and muscular shoulders of the Minotaurs are simulated by heavy pauldrons that rise almost to the neck, and overlap the gorgets on the over-armored right arms. Here again we see the influence of the armor of arena gladiators, which begs the question: did the Minotaurs imitate the gladiators, or vice-versa?
====
3939
Crafting Motif 39: Minotaur Staves

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

STAVES

What could be more appropriate as the finial of a Minotaur spellcaster's staff than a pair of broad horns? The haft below the head is metal-wrapped so the staff can serve as a parrying implement, or a means of condign chastisement for erring lesser mortals.
====
3940
Crafting Motif 39: Minotaur Swords

By Nonus Caprenius, Temporarily Unaffiliated Scholar of Imperial Antiquities

Would you do honor to the noble and all-but-forgotten race of Minotaurs, those mighty man-beasts who symbolized the Empire of yore? Do you believe in the legends of their greatness, as I do? Listen, then, and I shall teach you how to craft a set of arms and armor that will pay appropriate tribute to these nigh-extinct avatars of ancient Alessia! 

SWORDS

Like the dagger, the Minotaur's sword is a simple triangular blade, sharp and double-edged, with an Imperial diamond at the curved crosstree. These blades are thick and heavy, easily lopping limbs from smaller or poorly-armored opponents. Wield them with care.
====
3955
Investigator Vale in Vvardenfell

"I didn't come all the way to Vvardenfell just to see the sights, Councilor," Investigator Vale said as she examined the bust of Almalexia that sat atop Councilor Vobend's desk. "Although I must say I find your land and your people to be quite enticing."

"Then why are you here, Vale?" Councilor Vobend demanded, his tone indicating that he was out of patience with the woman from High Rock.

"Because I asked her to come, Father," said Velnea, the Coucilor's daughter, as she strode into the chamber. "I care about what happened to Master Adren, even if House Hlaalu would rather pretend that he never existed."

Vobend collapsed heavily into his chair, suddenly exhausted by the weight of his responsibilities. "We've been over this a hundred times, Velnea," Vobend sighed. "Master Adren died. It happens. Not every death hides a conspiracy or a murder."

Investigator Vale gave Velnea a dazzling smile before turning back to address her father. "I'll be the judge of that, my dear Councilor," she said with evident excitement. "After all, it's what I do."

* * *
Vale and Velnea walked side by side beneath the massive mushrooms that towered behind Master Adren's alchemy shop. The old alchemist had been Velnea's beloved mentor since she was a young girl, instructing her in the alchemical arts as well as encouraging other academic pursuits. There was a garden toward the back of the area, displaying a harvest of plants and flowers favored by alchemists. An easel was set up nearby, holding a canvas that showed the alchemist sitting beside his beloved garden. The painting was not quite finished.

"Adren always told me I could be anything I wanted to be," Velnea mused. "I didn't have to become a merchant or a trader if my father's life didn't appeal to me. He … encouraged me to … dream."

"He sounds like a wonderful person," Vale said cheerfully as she marveled at the nix-hound that wandered over to investigate the strange visitor. "And what is your dream, dear Velnea, if you don't mind me asking?"

Velnea blushed, hesitated, and stepped over to the unfinished painting. She said, "I want to be a painter. I love to draw, and Adren helped me develop my talent. Landscapes, portraits, still lifes … I've created quite a body of work and he said that each new painting was better than the last. I was in the middle of this one when …. I miss that old alchemist. A lot."

Vale bent down to examine the ground beneath one of the tree-like mushrooms. "And this is where you found the alchemist?" she asked.

Velnea shivered and clutched her arms tightly. "Yes. I came by to visit. When I couldn't find Adren inside his shop, I assumed he had come out here to read or tend to his garden. Instead, I found him lying there, face up and eyes open. I'll never forget the sight of him."

The investigator stood up and scanned the rest of the backyard. "You said nothing was missing? Hmm. According to your painting, one of the flowers has disappeared."

Velnea looked at the unfinished painting and saw the vibrant and exotic bloom rising from the patch beside the image of her mentor. Then she examined the garden and let out a squeak of surprise. "You're right! I can't believe I didn't notice that before! It's gone!"

"And if your depiction is accurate, the missing plant is a rare crimson dragonthorn," Vale said. "A much sought after plant when it comes to alchemy. And this discoloration on the stem of the mushroom. That indicates that the surface of the fungus interacted with a garlic snail and produced a plume of noxious gas. Quite toxic, as I understand it."

"A garlic snail? In Adren's garden? He was too good a gardener to allow such a pest to take root among his mushrooms," Velnea said.

"Then murder it is, my dear," Vale said. "Tell me, did Adren have any rivals among the local alchemists?"

* * *
Investigator Vale entered Dirani's flower shop and walked confidently toward the older Dark Elf who was busy working on a floral arrangement that included flora and fungi. Following behind Vale were Velnea and a House Hlaalu soldier. Vale paused to sniff at the arrangement-in-progress before she stepped over to a large pot containing freshly turned soil. Sticking out of the soil was a crimson dragonthorn.

"Well, that an extremely rare flower," Vale said, bending to examine the plant more closely. "And look. It has the same small yellow dots on the petals, just like in your painting, dear Velnea."

Dirani looked from Vale to the soldier and back again, clearly nervous and sweating uncomfortably. "What … what are you implying?" she eventually managed to stammer.

"I never imply," Vale said, placing her hand on a glass case sitting on the counter. The case contained a small colony of garlic snails. Vale tapped the side with one long, slender finger. "I'll say the words plainly. You murdered Master Adren so that you could acquire his prized crimson dragonthorn."

"That's … that's preposterous!" Dirani protested. Then she turned and ran out through the back of the flower shop. The Hlaalu soldier followed quickly after her.

"She's going to get away," said Velnea, disappointment evident in her sad voice.

"Nonsense, my dear," Vale said. "Your soldier seems more than capable of apprehending an old woman. Now what do you say? I'd love it if you'd paint my portrait. Tell me, how do you feel about nudes?"
====
3956
Geel-Ma's Diary

I did not think it possible, but Tsatva-Lan once again proves why he is the example we Shadowscales must follow. He has uncovered a lead on one of our most elusive enemies. The Silken Ring know all our tricks, making it all but impossible to deal with their growing aggression. Somehow Tsatva-Lan has found their lair. We must act quickly if we are to root them out before they realize we know where to find them.
—
I have been called upon to join Tsatva-Lan in our retribution against the Silken Ring. He plans for us to attack in force and purge the nest of our enemies. It is a rare thing to find so many Shadowscales directed to a single purpose. I will consider it a privilege to join in this slaughter for the glory of Sithis.
—
This will not be an easy task. Tsatva-Lan has confided in me that there is evidence that the Silken Ring have more than their skill as assassins to thank for their success. They have tapped into a tangible power that makes them more deadly than they ever were before deserting their comrades in the Dark Brotherhood, or Morag Tong. That is why he has chosen to bring so many others on this errand and why he needs me at his side. We cannot afford to be divided in purpose or place to overcome this threat.
—
Tonight we descend into the pit that our enemies call home. Tsatva-Lan admits that he knows little about what lies within, but his spines are aligned in confidence and eagerness. I too feel the siren song of our enemy's pulse, it acts as the drum beat of our march and the anticipation of its quickening before falling silent is intoxicating. I would pity the Silken Ring, if I knew how.
====
3957
Web-Covered Diary

The veil is thickest here, the boundary between us and the world above clings to everything, giving the darkness substance. It holds tightly in the absence of light, bringing with it a numbing cold. I find it comforting. 
—
These caves are an ideal environment to tend for our kin. The Silken Ring offers tributes of blood as succor to the fledglings. Nestled in the shadow of their great mother, they will grow large and grow strong, until we release them back into the world.
—
I am truly blessed by the Spinner. My will calls out to the veil and it moves by my whim. I have woven it into my own web. Through it I can feel the skitter of our kin, the throb of the eggs, the terrified quivering of the prey tossed down for us. The Lady of Lace was wise to grant me this domain.
—
Now this is interesting. Something disturbs the calm of the shadows that I have not felt before. Intruders. They tug and tear at the snare with purpose, but will their strength endure or will it ebb away as my noose draws tighter? I find myself thrilled to find the answer.
====
3958
Dranos's Diary

The face I wear for my former allies is one of outrage. How dare we stand by and allow the Silken Ring to encroach on our territory. How dare we show weakness as they steal our contracts and kill our agents. My words stoke the fire as my knives provide the fuel and they are none the wiser. Indolent, arrogant, fools.
—
The Lady of Lace was pleased with my deception. The Morag Tong is chasing shadows, while the real threat mounts far from their notice. For my efforts, I have been invited to join the Silken Ring. Through them I will no longer merely pay lip service to Mephala, but do her bidding by my own hands. How can the promise of gold compare to reaping the blessings of the Daedra?
—
The Lady has asked one last thing of me before I may receive the blessings of the Spinner. An offering of devotion. A sacrifice befitting Mephala. Some other fool might be tempted to rush out and work their knife in her name. Not I. This requires care. My introduction must be perfect.
—
I have never desired ties. Why chain my heart to the weapons my enemies would wield against me? There have been moments though, where I have been handed those shackles and invited to clasp the lock closed. Nyri, was one such temptation. Perhaps it is now my turn to offer the bonds.
—
Nyri was unprepared for my advances, for good reason. I'd made my intentions clear before. I did not give her time to question my change of heart, as hers still harbored affection for me. Nyli's reason melted at my touch, and she has fallen into Mephala's web willingly.
—
I have whispered lies into Nyli's ear for many nights now. Seeded doubt in her mind about the Morag Tong. Convinced her that we should act without their sanction. I will lead her to the Silken Ring tonight. It will be perfect.
—
The look on Nyri's face as the dagger pierced her heart was exquisite. It was as if all the emotions she'd secreted away inside burst forth in one last agonizing torrent, before she died. The Lady of Lace was so moved by my sacrifice that I've caught her eye. As it should be.
—
I go now, into the Cradle of Shadows, to taste Mephala's true power. The reward for my devotion will be sublime.
—
This was that right move. I'm more sure of it than ever. Any doubts I had disappeared when I met the Lady of Lace. The power she offers is more than anything the fools back in Morrowind can imagine. One of many benefits gained from casting off the shackles of mortal whims to embrace a higher purpose. This is what the Morag Tong must have been before it became strangled by bureaucracy and beholden to false gods.
====
3959
Narsis Dren and the Cursed Sarcophagus

By Narsis Dren, Treasure Hunter

Ah, devoted reader! Back for another tale of the amazing Narsis Dren? Of course you are. Why else would you be here, right now, holding this exceptionally crafted tale? Let's get to it, shall we?

I was investigating an ancient Nord barrow, searching for the Glittering Garters of Gwenyld the Gauche (or something along those lines) when I stumbled upon an ominous lever that opened a hidden door. Now, I wasn't exactly sure what the lever was going to do when I pulled it, but you know my motto—Leave a lever, lose a lord. (Trust me, it makes a lot more sense in the original Ayleidoon.) A hidden door slid open when I activated the lever, revealing a secret room that had thus far eluded even the most determined tomb robbers. (Tomb robbers, by the way, tend to be reticent when it comes to pulling ominous levers. That's why Narsis Dren is better than they are. It's all about the bravery.) 

The secret room was a spacious affair, full of funeral finery and relics from a forgotten age. One item that stood out was a ring of pure iron, covered in Nordic runes. It was probably small for a Nord's thick fingers, but it seemed nearly large enough to fit upon my Elven wrist. I slipped the ring into my pack and turned to examine the rest of the chamber, immediately noticing the massive sarcophagus placed strategically in the center of the room. It was all carved stone with inlaid jewels and Nordic runes that matched those decorating the iron ring. Obviously, this was the final resting place for an important jarl, king, or even a dragon priest. My mind boggled at the possibilities of what awaited inside that stone coffin. But I have learned from experience never to reach blindly into the honey pot. Instead, I carefully studied the sarcophagus, looking for any noticeable traps. When a visual inspection failed to reveal anything out of the ordinary, I began to gingerly examine the seam where the great stone lid met the deeper casket. Using my handy collection of picks and probing rods, I tested the entire circumference of the lip of the lid. Nothing.

Is that when I finally hefted the lid to peer inside? Not so fast, devoted reader! I had one more investigation to make before I opened the tempting sarcophagus. I had to study the intriguing runes that covered the lid. I suspected they dated back to at least the Neo-Meadic era of Nord history, and perhaps even older. The trick to decipher old runes is finding one or two bits that you recognize and starting your translation with them. In this case, I spotted a rune that looked remarkably like the current pictograph for "foul" or "stink." Beside it was a symbol I was certain meant "spell" or perhaps "magic." So, at least a portion of the intricate runes said something along the lines of "foul spell" or "stinky magic." I deciphered the rest of the runes without even needing to read them. It proclaimed that the sarcophagus was protected by an ancient Nord curse of the most odorous kind.

Curses, however, have never hindered the great Narsis Dren! Yours truly has defeated all sorts of assorted tomb guardians, insidious traps, and hostile rivals. What's an ancient Nord curse to someone as amazingly competent as me? Not worth worrying about, I assure you! I was neither frightened by the curse nor dissuaded from pursuing my usual course. I placed both hands upon the sarcophagus lid as I prepared to slide the heavy stone aside. That's when a strange and not terribly unpleasant tingle ran up and down my arms and a bright white light filled my eyes. When the light faded, I found myself inside a cramped, cold space, surrounded by dry stone and total darkness. Somehow, I wound up inside the still-sealed sarcophagus! Perhaps I had dismissed the threat of the curse a tad too soon.

"Hello," I said hopefully. "Is there anyone out there?" I knew that there wasn't. My lackadaisical assistant was outside, lounging around our campfire and probably drinking deeply from my most expensive flask of flin. At least there wasn't a body inside the stone coffin with me. That would have been awkward. I pushed with all my might, but the lid wouldn't budge. Now, lesser men would crumble at a moment like this, but Narsis Dren is not a lesser man. Quite the opposite. He's a better than lesser man! When I get into situations like this, I always ask myself, "Self, what would Narsis Dren do?" And then it came to me. The iron ring! Its runes matched those on the sarcophagus. There had to be a connection. I strained to reach my pack, then dug around until I found the iron ring.

I drew the ring out of my pack, holding it firmly with determination and dramatic purpose. I touched the ring to the stone lid. Nothing happened. I admit, that was a little disappointing. With a sigh, a slipped the large ring onto the second and third fingers of my left hand. I said the word "Open" out loud, annunciating the syllable over and over as I worked my way through every language I knew. Again, nothing. Now I was beginning to become disheartened. I made a fist and touched the lid with the ring while rapping my forehead upon the cool stone three times in fast succession. Why? Oh, just chalk it up to the old Narsis Dren instinct. Another flash of white light obscured my vision. When it cleared, I was standing outside the sarcophagus, back in the secret chamber.
		
The morale of my story? Avoid tempting sarcophaguses at all costs. They're usually more trouble than they're worth.
====
3962
Therana's Council Request

To the Council and esteemed members of Great House Telvanni

I, Magister Therana of Tel Branora, do hearby request and support the elevation of the slave Argonian, Clever Scales, to rank within our House. She should be lifted from the slave caste and established as a ranked Hireling. 

Clever-Scales has shown great initiative and careful planning. Her actions, both direct and indirect, have assured the success of my current field of study, a year long experiment that will now soon come to fruition because of her assistance, 

Further, I request that she be allowed to formally study magic, as she has shown aptitude and it is better to guide her properly, rather than let her continue to educate herself, as she most likely has done. Like any ambitious, intelligent person would. Do not let her scales and tail misguide you; this young woman will make contributions to our House. 

Therana
Magister of Great House Telvanni
Tel Branora
====
3963
Captain Black Sword's Journal

Damn the Pirate Queen for tempting me with a fortune in gold! It's all her fault my ship wrecked on this Oblivion-cursed shore! But I'm getting ahead of myself. I ought to record what happened from the beginning.

It started when I received word that Governor Fortunata of Anvil was in the market for wamasu—the more ornery the better! She was supplying various clients throughout the Gold Coast, including her own Red Sails Pirates and the Gold Coast Trading Company. As luck would have it, I had recently heard about a hunter who had captured a wamasu matron and was looking to unload it for a relative pittance. The path to my disastrous destination started when I took possession of that malignant creature.

My crew hauled the crate, wamasu and all, into the hold. I could tell even then that the creature was cruel and calculating. It stared right into my eyes with its cold, angry orbs. I knew right then that it would be nothing but trouble as we sailed toward Anvil, but I ignored my better senses for the promise of a chest full of tainted gold. Curse my avaricious eyes!

We were off the coast of Glenumbra when a whale of a storm blew in. As my ship and crew were tossed about like so many dice in a cup, the wamasu decided she no longer cared for our generous hospitality. The damned creature shattered her crate like so much drift wood. Then she crashed through the hold and woe be to any of my sailors who happened to be in the way. But it didn't stop there! The hateful beast ate my ship! Beams splintered and planks snapped in the wake of her unbridled fury. I meant to go down with my doomed vessel, but fate had another idea in mind.

I awoke floating just off shore on a chunk of debris. The wreckage of my ship was all around me, but I didn't see another living soul. No one, that is, except for the damned wamasu. It made its way to shore and immediately set about making a nest and laying eggs. Well, I'm never going to see Fortunata's gold and the wamasu is never going to see the Gold Coast. But I'll be damned if I let it raise its young on this forlorn beach! I'll kill the creature for what it did—or die trying!
====
2
Purchased from the Stablemasters located in cities throughout Tamriel.
====
8
Acquired by completing the quest "The Mystery of Razak".
====
11
Awarded for playing in the Beta for Elder Scrolls Online.
====
16
Awarded after three months of loyal subscription to Elder Scrolls Online.
====
17
Awarded after six months of loyal subscription to Elder Scrolls Online.
====
34
Acquired by completing the quest "The Bargain's End".
====
35
This unique mount is granted as a token of appreciation to players who remained subscribed to The Elder Scrolls Online from April 2014 until the launch of Tamriel Unlimited.
====
44
Acquired by reaching Champion 160.
====
47
Acquired by becoming the Emperor of Cyrodiil.
====
48
Acquired by reaching Champion 60.
====
49
Acquired by reaching Champion 20.
====
50
Acquired by reaching Champion 100.
====
87
Awarded after nine months of loyal subscription to Elder Scrolls Online.
====
146
Found very rarely from Imperial Reward containers, purchased in the Imperial City.
====
149
A rare reward from defeating the elite Daedric forces and their master in the Darkest Depths.
====
150
Purchased from the Stablemasters located in cities throughout Tamriel.
====
161
A very rare reward from defeating the elite Daedric forces and their master in the Darkest Depths.
====
163
A very rare collectible rewarded when you complete the achievement "Imperial City Challenger". This achievement can be found in the Achievements menu, under the Imperial City section of the DLC achievement category.
====
174
Received for completing Cadwell's Gold.
====
206
Acquired by completing the main story in Orsinium.
====
213
Acquired by completing Maelstrom Arena on Veteran Mode.
====
220
Acquired by successfully uncovering the Vosh Rakh plot.
====
228
Acquired by filling the House of Orsimer Glories with historic relics.
====
252
Acquired by completing the quest "Filling the Void".
====
289
Acquired by completing the quest "Signed in Blood".
====
300
Acquired by completing the Thieves Guild questline.
====
312
Acquired for completing Veteran Maw of Lorkhaj, while it is scaled to Champion 160.
====
335
Obtained by exploring the Crow's Wood.
====
336
Obtained by exploring Bad Man's Hallows.
====
337
Obtained by exploring the Hall of the Dead.
====
338
Obtained by exploring Sanguine's Demesne.
====
339
Obtained by exploring the Lion's Den.
====
340
Obtained by exploring Shad Astula.
====
341
Obtained by assisting Almalexia.
====
342
Obtained by exploring the Forgotten Crypts.
====
343
Obtained by exploring the Toothmaul Gully.
====
344
Obtained by helping to make Nirnroot Wine in Cyrodiil.
====
345
Obtained by exploring the Vile Manse.
====
346
Obtained by exploring the Crimson Cove.
====
347
Obtained by exploring the Obsidian Scar.
====
348
Obtained by exploring the Bonesnap Ruins.
====
349
Obtained by exploring Root Sunder.
====
350
Obtained by exploring the Lost City of the Na-Totambu.
====
351
Obtained by exploring the Village of the Lost.
====
352
Obtained by exploring Rulanyil's Fall.
====
353
Obtained by exploring Old Orsinium.
====
354
Obtained by exploring the ruins of Rkindaleft.
====
356
Obtained by completing the 2016 Anniversary event.
====
358
Acquired by joining the Thieves Guild.
====
359
Acquired by completing the quest "Forever Hold Your Peace" in the Thieves Guild questline.
====
361
Acquired by becoming a Master Thief.
====
364
Explore Bad Man's Hallows.
====
387
Unlocked by completing the Litany of Blood achievement.
====
389
Acquired by successfully attaining the Flawless Sacrament achievement and performing the Black Sacrament.
====
390
Acquired by attaining the title of Bane of the Gold Coast and performing a blood oath.
====
394
Obtained with the Japanese Collector's Edition.
====
401
Acquired by being an ESO Plus Subscriber.
====
479
Obtained by completing the Witches Festival event.
====
481
Acquired by completing the "Ruins of Mazzatun Challenger" achievement.
====
482
Acquired by completing the "Cradle of Shadows Challenger" achievement.
====
484
Found very rarely from Imperial Reward containers, purchased in the Imperial City.
====
6
zzDEPRECATEDNorthmoor's Guidin
====
16
Rebuilding the Watch Pt. 2
====
30
Dark Brotherhood Assassination
====
43
zzDEPRECATEDLupine Vengeance
====
98
Ancestral Labor of Phynaster
====
106
zzDEPRECATEDAn Assassin in Cam
====
134
Rallying for the Next Wave
====
150
Report to Inquisitor Bieller
====
184
The High Priest of Camlorn
====
189
Out of Darkness, Light OLD
====
194
Out of Darkness, Light BROKEN
====
198
Rallying Cries of Northmoor
====
223
Removing the Goblin Threat
====
237
Rights of Chase and Warren
====
249
A Greater Threat than Nature
====
261
zzzDEPRECATED Silken Sheets
====
265
zzDEPRECATED The Corrupted Bog
====
284
zzzDEPRECATED Beacons of Light
====
285
zzDEPRECATEDVengeance from On
====
289
zzDeprecatedKnowing Your Limit
====
327
zzDEPRECATEDThe Werebeast Mena
====
332
zzDEPRECATED Liquid Silver
====
341
zzDEPRECATEDOnce Upon a Time
====
369
Renewing the Midnight Talisman
====
371
Wolves in Sheep's Clothing
====
389
zzdeprecatedThe Threat Within
====
391
zzzDEPRECATED A Colossal Task
====
392
zzDEPRECATED The Beldama Wyrd
====
414
Ancestral Labor of Trinimac
====
431
Dan C Stateful Objects Test
====
438
DEPRECATED Relics of Utopia
====
447
zzzDEPRECATEDBook of Circles
====
462
ZZZDeprecated Lies and Accusat
====
465
The Blood-Splattered Shield
====
471
zzzDEPRECATEDThe Glenmoril Thr
====
484
The Death of Karnosis Xane
====
496
zzDEPRECATEDDurak, the Dreamer
====
510
The Resplendent Pearl of Zeht
====
517
zzzDeprecated Tools of the Tra
====
522
zzzDEPRECATED Summoning Azura
====
525
Trapped Beyond the Barrier
====
539
ZZdeprecateForest Trappings
====
566
zzDeprecateAnglir Ancientwood
====
590
zzzDEPRECATED Godrun's Dam
====
613
zzzDEPRECATED Keys to the Keep
====
625
zzzDEPRECATED Heart of a Black
====
650
Rights of Chase and Warren
====
658
The Tower of Many Bindings
====
674
The Poisoned Blade of the Rook
====
676
zzzDEPRECATED A Missing Magus
====
679
zzzDEPRECATED Sibellec's Troub
====
680
zzzDEPRECATED The Lurcher Sour
====
682
Warrant for Leonce Gavendien
====
686
Queen's Emissary - Varyllis
====
688
zzzDEPRECATED Sibellecs Soluti
====
705
zzzDEPRECATED A Pearl Necklace
====
712
The Pirate Captain, Ra'Dara
====
723
zzzDEPRECATED A Dreugh Invasio
====
724
zzzDepecated The Most Precious
====
726
zzzDEPRECATED Wandering the Fi
====
740
zzDeprecateWelcome to Valenwoo
====
748
zzDeprecateSaproot Seedlings
====
750
The Fruit of Another's Labor
====
758
The Shadow in the Thrambles
====
763
zzDeprecatedAn Imperial Chest
====
771
zzThe Chicken Farmer's Wife
====
780
A Towering Infernal Device!
====
796
zzDEPRECATED The Serpent Maide
====
824
zzDEPRECATED Grenstick Mine
====
870
The Fallen Keepers of the Tree
====
877
zzDEPRECATED Backstage Pass
====
899
Deprecated Befouled Shipments
====
913
zzDEPRECATED Blighted Eggs
====
915
Return to Bangkorai Garrison
====
916
Miasmata: Seeking Your Roots
====
919
zzDEPRECATED An Oath Broken
====
923
Hide of the Nix that Bit You
====
930
The Sacred and the Profane
====
939
History of the Mad Architect
====
948
Better Living Through Alchemy
====
959
Assamanu-Bentus the Blighted
====
964
Disrupt the Kwama Poachers
====
1005
zzzDEPRECATED A Rising Problem
====
1019
Pact of the Thorn and Rook
====
1020
zzDEPRECATED Clearing the Mine
====
1021
zzDEPRECATED Small Comfort
====
1022
zzDEPRECATED Miner's Salvage
====
1039
zzzDEPRECATED Twice Betrayed
====
1051
zzzDEPRECATED The Arm of the M
====
1091
Defeat at Bangkorai Garrison
====
1116
Search Sebastien's Courtyard
====
1125
zzDEPRECATED Between the Lines
====
1133
The Tale of the Werereaver
====
1153
The Exclusive Vaults of Gemin
====
1165
A Greater Threat than Vignette
====
1169
Fish with Brilliant Feather
====
1210
A Quarrel Between Neighbors
====
1221
The Spider Daedra's Children
====
1235
Save the Imperial from the Bug
====
1238
The Trial of the Herdmother
====
1242
Drain Southern Welkynd Stone
====
1243
Drain Northern Welkynd Stone
====
1244
Drain Basement Welkynd Stone
====
1247
ZZZDEPRECATEDht of Liberation
====
1253
The Wings of Calvez' Fortune
====
1255
An Expedition to the Ruins
====
1266
zzDEPRECATED The Refuge Besieg
====
1267
Destroy the Torture Devices!
====
1272
Release the Timber Mammoth
====
1287
Forbidden Worship - Old Ver.
====
1305
zzDEPRECATED Linque Unrequited
====
1323
zA Message from the Fallen
====
1325
The Scent of Rain and Iron
====
1331
zzzDEPRECATED Summoning Azura
====
1332
Arms and Armor for the Front
====
1356
Exploit Off Balance Practice
====
1360
Investigation of the Ephemeral
====
1368
zzThe Countess of Wind Keep
====
1377
zzMathias Raiment's Murder
====
1435
zNo Fondness for Strangers
====
1446
King Aphren's Final Command
====
1453
In Defense of Caps and Stalks
====
1465
A Runecrafter's Apprentice
====
1480
An Obsession Carved in Blue
====
1496
QA Test The Witch v Goblin
====
1513
The Blessing of House Indoril
====
1552
Defense of the Sylvan Mines
====
1560
zzzDEPRECATED Thrice Split Sou
====
1570
Defense of the Sylvan Mines
====
1633
The Return of the Dream Shard
====
1638
Investigate Koeglin Lighthouse
====
1643
A New Adventure Awaits You
====
1658
The Moon's Bright Daughter
====
1700
Writ of Gray - The Traitor
====
1701
Writ of Gray - The Rumorer
====
1702
Writ of Gray - The Vigilante
====
1755
Arson's Not Always a Crime
====
1797
The Minister of the Treasury
====
1873
The Battle for Gil-Var-Delle
====
1874
Contracts: Captain Hawking
====
1892
The Retreating Soldier's Camp
====
1894
Werewolves of Kerbol's Mill
====
1920
Fighters Guild: Stonefalls
====
1923
Contract: Ulvil the Ashbane
====
1926
Contract: Smile-at-Darkness
====
1927
Contract: Shagtul gra-Durbag
====
1928
Contract: Chief Brittletooth
====
1935
Lore: Archmagister's Locket
====
1938
The Perils of Living In A Tree
====
1939
Sight Through Another's Eyes
====
1961
The Crocodiles' Many Tears
====
2024
Stormhaven: Floyd Copperton
====
2035
Wanted: Irikeel Sewer-Tail
====
2064
The Sacred and the Profane
====
2065
Seeking the High Councilor
====
2075
Stormhaven: Goblin Chieftain
====
2076
Stormhaven: Dreugh Guardian
====
2077
Stormhaven: Reynald Yeomsly
====
2078
Contracts: Captain gro-Borbog
====
2080
Contracts: Captain Nachael
====
2085
QUEST: A Gathering of Leaders
====
2096
The Fate of the Necropolis
====
2119
They're Destroying History!
====
2195
Spiritual Divination, Part 1
====
2205
Spiritual Divination, Part 2
====
2206
Spiritual Divination, Part 3
====
2231
The Blessing of the Serpent
====
2273
Enter on Two, Leave on Eight
====
2278
Shady Dealings in Stormhaven
====
2310
Harpies, Then Snakes, Then…
====
2338
Trouble at the Rain Catchers
====
2359
Artificer Versus Necromancer
====
2425
The Gilded Skull of Yotunmir
====
2434
Test Art Kill Shaman Quest
====
2472
Mages Guild Story Stormhaven
====
2476
Straightening a Twisted Line
====
2481
The Debt Collector's Debts
====
2491
Retrieving the Dream Shard
====
2492
In the Shadow of the Giant
====
2505
Researching the Damaged Shield
====
2528
Researching Camille's Rune
====
2557
The Smith and the Innkeeper
====
2572
A Shortage of Vital Liniments
====
2608
The Elder Scroll of Ghartok
====
2610
The Elder Scroll of Altadoon
====
2612
The Elder Scroll of Ni-Mohk
====
2613
The Elder Scroll of Alma Ruma
====
2614
Capture the Staff of Chaos
====
2615
Capture the Southern District
====
2616
Capture the Western District
====
2617
Capture the Eastern District
====
2634
The Elder Scroll of Ni-Mohk
====
2635
The Elder Scroll of Alma Ruma
====
2637
The Elder Scroll of Altadoon
====
2639
The Elder Scroll of Ghartok
====
2641
Capture the Staff of Chaos
====
2642
Capture the Southern District
====
2644
Capture the Western District
====
2645
Capture the Eastern District
====
2647
The Will of Ronnie Redthroat
====
2655
The Elder Scroll of Altadoon
====
2657
The Undying Captain Blackheart
====
2658
The Elder Scroll of Ghartok
====
2660
The Elder Scroll of Ni-Mohk
====
2661
The Elder Scroll of Alma Ruma
====
2662
Capture the Staff of Chaos
====
2663
Capture the Southern District
====
2664
Capture the Western District
====
2665
Capture the Eastern District
====
2667
Kill Ten Ebonheart Players
====
2668
Kill Ten Daggerfall Players
====
2670
Kill Twenty Daggerfall Guards
====
2671
Kill Twenty Ebonheart Guards
====
2718
The Champions of Hammerdeath
====
2719
Getting Word to the Wardens
====
2743
Scout Glademist Lumbermill
====
2746
Scout Dragonclaw Lumbermill
====
2749
Scout Kingscrest Lumbermill
====
2751
Scout Blue Road Lumbermill
====
2752
Scout Drakelowe Lumbermill
====
2757
Scout Black Boot Lumbermill
====
2758
Scout Bloodmayne Lumbermill
====
2762
Kill Ten Ebonheart Players
====
2764
Kill Twenty Aldmeri Guards
====
2765
Kill Twenty Ebonheart Guards
====
2824
Scout Glademist Lumbermill
====
2827
Scout Dragonclaw Lumbermill
====
2830
Scout Kingscrest Lumbermill
====
2832
Scout Blue Road Lumbermill
====
2833
Scout Drakelowe Lumbermill
====
2838
Scout Black Boot Lumbermill
====
2839
Scout Bloodmayne Lumbermill
====
2891
Scout Glademist Lumbermill
====
2894
Scout Dragonclaw Lumbermill
====
2898
Scout Kingscrest Lumbermill
====
2900
Scout Blue Road Lumbermill
====
2901
Scout Drakelowe Lumbermill
====
2906
Scout Black Boot Lumbermill
====
2907
Scout Bloodmayne Lumbermill
====
2910
Kill Thirty Ebonheart Players
====
2911
Kill Thirty Daggerfall Players
====
2913
Kill Fifty Daggerfall Guards
====
2914
Kill Fifty Ebonheart Guards
====
2974
Capture Glademist Lumbermill
====
2976
Capture Aleswell Lumbermill
====
2977
Capture Dragonclaw Lumbermill
====
2978
Capture Chalman Lumbermill
====
2980
Capture Kingscrest Lumbermill
====
2981
Capture Farragut Lumbermill
====
2982
Capture Blue Road Lumbermill
====
2983
Capture Drakelowe Lumbermill
====
2984
Capture Alessia Lumbermill
====
2985
Capture Faregyl Lumbermill
====
2986
Capture Roebeck Lumbermill
====
2987
Capture Brindle Lumbermill
====
2988
Capture Black Boot Lumbermill
====
2989
Capture Bloodmayne Lumbermill
====
2992
Kill Thirty Aldmeri Players
====
2993
Kill Thirty Ebonheart Players
====
2996
Kill fifty Ebonheart Guards
====
3000
Blood and the Crescent Moon
====
3028
Repairing the Rain Catchers
====
3045
The Accursed Town of Lainlyn
====
3048
Kill any Fifty Enemy Players
====
3065
Kill Fifty Ebonheart Players
====
3066
Kill Fifty Daggerfall Players
====
3068
Kill a Hundred Enemy Guards
====
3070
This needs to be removed Greg.
====
3072
Capture all Ebonheart Keeps
====
3073
Capture all Daggerfall Keeps
====
3141
Capture Glademist Lumbermill
====
3143
Capture Aleswell Lumbermill
====
3144
Capture Dragonclaw Lumbermill
====
3145
Capture Chalman Lumbermill
====
3147
Capture Kingscrest Lumbermill
====
3148
Capture Farragut Lumbermill
====
3149
Capture Blue Road Lumbermill
====
3150
Capture Drakelowe Lumbermill
====
3151
Capture Alessia Lumbermill
====
3152
Capture Faregyl Lumbermill
====
3153
Capture Roebeck Lumbermill
====
3154
Capture Brindle Lumbermill
====
3155
Capture Black Boot Lumbermill
====
3156
Capture Bloodmayne Lumbermill
====
3165
Kill Thirty Daggerfall Players
====
3169
Kill Fifty Aldmeri Players
====
3170
Kill Fifty Ebonheart Players
====
3171
Capture Every Aldmeri Keep
====
3173
Capture Every Ebonheart Keep
====
3181
Kill Ten Daggerfall Players
====
3233
Capture Glademist Lumbermill
====
3236
Capture Aleswell Lumbermill
====
3237
Capture Dragonclaw Lumbermill
====
3238
Capture Chalman Lumbermill
====
3240
Capture Kingscrest Lumbermill
====
3241
Capture Farragut Lumbermill
====
3242
Capture Blue Road Lumbermill
====
3243
Capture Drakelowe Lumbermill
====
3244
Capture Alessia Lumbermill
====
3245
Capture Faregyl Lumbermill
====
3246
Capture Roebeck Lumbermill
====
3247
Capture Brindle Lumbermill
====
3248
Capture Black Boot Lumbermill
====
3249
Capture Bloodmayne Lumbermill
====
3270
Kill Thirty Aldmeri Players
====
3271
Kill Fifty Daggerfall Guards
====
3285
The Jeweled Crown of Anton
====
3303
Thwarting the Aldmeri Dominion
====
3340
The Wolves of Cambray Pass
====
3344
Satak was the First Serpent
====
3367
The Nature of Fate: Part Two
====
3377
Fear Not A Hundred Battles
====
3394
Kill Thirty Ebonheart Players
====
3395
Kill Thirty Daggerfall Players
====
3418
Repairing the Rain Catcher
====
3425
Kill Fifty Aldmeri Players
====
3426
Kill Fifty Daggerfall Players
====
3427
Capture Every Aldmeri Keep
====
3428
Capture Every Daggerfall Keep
====
3439
Siege of Bangkorai Garrison
====
3442
Capture Balfiera Lumbermill
====
3444
Kill Thirty Aldmeri Players
====
3446
Kill Thirty Daggerfall Players
====
3461
Kill Thirty Ebonheart Players
====
3462
Kill Thirty Aldmeri Players
====
3483
Kill A Hundred Enemy Guards
====
3488
Kill Twenty Daggerfall Players
====
3489
Kill Twenty Aldmeri Players
====
3502
GMR Strike Team LEGO Test Ques
====
3519
Bringing Word to Northpoint
====
3530
Destroying the Dark Witnesses
====
3568
Investigating Onsi's Breath
====
3569
Kill 100 Daggerfall Guards
====
3571
Kill Twenty Aldmeri Guards
====
3572
Kill Twenty Daggerfall Guards
====
3580
Kill 100 Daggerfall Guards
====
3586
Repairing the Rain Catchers
====
3598
Giving for the Greater Good
====
3608
The Medallions of Saint Veloth
====
3641
Investigating Vivec's Antlers
====
3643
What Was Done Must Be Undone
====
3648
A Story Told in Footprints
====
3651
The Trial of the Ghost Snake
====
3678
Trials of the Burnished Scales
====
3742
Geoffroi's Shattered Pride
====
3766
Dealing with the Dreadlord
====
3768
CT - Q3768 - Kill the Boss
====
3771
Travel to the Sulfur Pools
====
3782
JB - Generic Wave Event - Surv
====
3787
Vengeance of the Oppressed
====
3802
What Happened at Murkwater
====
3812
On the Skin-Stealers' Trail
====
3878
Contract: Wolfmaster Sigfried
====
3883
A Story Told in Footprints
====
3895
Dark Brotherhood Invitation
====
3918
Circus of Cheerful Slaughter
====
3922
Q3922 Vector to Fallowstone
====
3935
The Missing Bongos of Power
====
3953
Chateau of the Ravenous Rodent
====
3975
Q3975 Turnabout is Fair Play
====
3976
Q3976 Getting word to the Rift
====
4004
Contract: Summons-Evil-Things
====
4020
Not Thinking Things Through
====
4033
Contract: Priestess Krianne
====
4044
Contract: The General's Dream
====
4100
Inside the Castle of the Worm
====
4108
The Tale of the Green Lady
====
4122
Q4122 Finding What Was Lost
====
4144
The Misfortunate Minstrels
====
4164
A Giant in Smokefrost Peaks
====
4165
The Dark Night of the Soul
====
4175
Q4175 - Rescue the Prisoners
====
4182
Chateau of the Ravenous Rodent
====
4183
Circus of Cheerful Slaughter
====
4214
Neither the First Nor the Last
====
4226
Death to the Black Daggers!
====
4227
Soul Shriven in Cold Harbor
====
4269
Last Call for Drunken Brawls
====
4287
Ritual at the Dragonshrine
====
4292
A Ritual in Smokefrost Peaks
====
4293
Putting the Pieces Together
====
4296
Soul Shriven in Coldharbour
====
4311
A Ritual in the Ragged Hills
====
4317
Where the Frostheart Grows
====
4320
Fierce Beasts of Ivarstead
====
4325
Fruit of the Poisonous Tree
====
4342
Jack And Jill II - Revenge
====
4360
Thane of the Everfull Flagon
====
4392
Truth, Lies, and Prisoners
====
4442
The Wolves of Cambray Pass
====
4465
(OLD) The Harried Wolfpack
====
4491
KillMonsters & ObjInteraction
====
4558
Taking the Fight to the Enemy
====
4593
Audience with the Wilderking
====
4718
The First Step along the Path
====
4761
Trouble at Tava's Blessing
====
4783
The Weight of Three Crowns
====
4794
In the Belly of the Sea Hawk
====
4804
TEMP Light from the Darkness
====
4832
Council of the Five Companions
====
4838
The Green Witch directors cut
====
4841
Trouble at the Rain Catchers
====
4892
On the Trail of Tainted-Heart
====
4898
Rising Against Onsi's Breath
====
4909
Soul Shriven in Cold Harbour
====
4918
The Shifting Sands of Fate
====
4919
The Little Book of Bloodfiends
====
4921
The Bigger Book of Bloodfiends
====
4972
The Liberation of Northpoint
====
4977
Ancient Stones, Ancient Words
====
4989
A Handful of Stolen Dreams
====
4992
Searching for the Searchers
====
5005
Drink, Drink, and Be Merry
====
5099
Trial of Martial Knowledge
====
5114
Instance Tutorial AKA Those Da
====
5130
The Shattered and the Lost
====
5138
Introduction to Blacksmithing
====
5218
Saving Souls from Molag Bal
====
5242
Q5242 Example Theater Quest
====
5246
Veteran Banished Cells Pledge
====
5248
Veteran Fungal Grotto Pledge
====
5273
Veteran Spindleclutch Pledge
====
5277
Veteran Elden Hollow Pledge
====
5282
Veteran Wayrest Sewers Pledge
====
5284
Veteran Crypt of Hearts Pledge
====
5312
Taking the Undaunted Pledge
====
5340
Blood and the Sacred Words
====
5361
The War of Infinite Fronts
====
5381
Veteran City of Ash Pledge
====
5382
Imperial City Prison Pledge
====
5390
SW IO Stateful Object Fx Tut
====
5433
Soul Shriven in Coldharbour
====
5445
A Treasure in Need of a Home
====
5479
A Cold Wind From the Mountain
====
5492
The Lifeblood of an Empire
====
5500
Dousing the Fires of Industry
====
5506
Scouting the Memorial District
====
5510
Scouting the Arena District
====
5511
Scouting the Elven Gardens
====
5512
Scouting the Nobles District
====
5513
Scouting the Temple District
====
5520
Flames of Forge and Fallen
====
5533
Dark Brotherhood Assassination
====
5573
Heist: Underground Sepulcher
====
5583
LFG Incentive Proto High Rewar
====
5585
LFG Incentive Proto Low Rewar
====
5688
Contract: Gold Coast Spree
====
5693
Contract: Alik'r Desert Spree
====
5703
Contract: Greenshade Spree
====
5704
Contract: Malabal Tor Spree
====
5705
Contract: Reaper's March Spree
====
5706
Contract: Rivenspire Spree
====
5709
Contract: Stonefalls Spree
====
5710
Contract: Stormhaven Spree
====
5738
Decorating from the Depths
====
5741
Theater Test Quest-ScriptActio
====
5751
[G] The Trials of Rahni'Za
====
5752
[G] Trial of Martial Knowledge
====
5753
[G] Trial of the True Path
====
5763
[G] The Shattered and the Lost
====
5783
Portal Contract: Glenumbra
====
5799
A Hireling of House Telvanni
====
5811
The Ice Bear Plunge (Nord)
====
5837
Dances of Tamriel (Dunmer)
====
5838
Mudball Celebration (Bosmer)
====
5839
Fires of Bergama (Redguard)
====
5852
Orphans of Tamriel (Altmer)
====
5855
Festival of Fish (Argonian)
====
1
I cannot get Pierric's disappearance off my mind.  He was like a younger brother to me.
====
2
You know, the truth is that this was partially my fault for leading Julien on in the first place. I knew he wasn't the one. I won't torture that poor boy any longer.
====
3
You are not one of my usual customers, stranger.
====
4
Ah, the good samaritan returns.  What can I do for you?
====
5
Who are you, and what are you doing in Crosswych? Better not stir up any trouble or I'll take you out myself.
====
6
Thank you for helping me. Guendeline is so beautiful! And the necklace. It really brings out the color of her eyes.

I can't wait to tell Mother all about this!
====
7
Whew! That was a close one!
====
8
Any luck in finding the poisoner of my precious land?
====
9
I can't believe Tarrant actually suspected me.  Thank you for clearing up that misunderstanding, friend.
====
10
Have you discovered the fate of my courier?
====
11
Aubrey's productivity has trebled since Julien entered her life. I think I have you to thank for that, friend.
====
12
We don't serve strangers here.  Speak to the Warden, then we can talk - not before.
====
13
Not sure what you're doing out on the moors, but we can't take any chances.  Leave our camp, immediately!
====
14
If you don't get the 'all clear' from the Warden, I'll not be speaking to you.
====
15
Finally, I can sleep through the mornings. Thank you!
====
16
I hope you're happy. Brought the fox right into the henhouse, didn't you?
====
17
Help Oron unravel this mystery. I rely now on both of you. Time is running out. Make haste!
====
18
Who knows how many other villagers are actually werewolves?
====
19
You did all you could. Eagle's Watch... will survive.
====
20
How's the collection coming? Those zombies aren't getting any younger.
====
21
So. I guess the fact that we killed a necromancer together means we have to be friends now. Hmph.
====
22
You'd best not be here to cause trouble, or the Watch will make quick work of you. Speak to Warden Godwin if you're going to be sticking around.
====
23
In Ulorion's Name, tis good to see another Watcher out here.
====
24
I suppose you've heard what the villagers have to say about me. What will you do about it?
====
25
You have shown great courage and kindness. My sisters and I thank you.
====
27
Jacinta's remedy is almost complete. Did you bring my poison sample?
====
28
Are you looking into that lake problem for me?
====
29
You know, Old Scar isn't going to up and kill hisself.
====
30
You are an invaluable ally to the Hands. We are lucky to have you here, and the citizens of Camlorn thank you.
====
31
You've been a great help. Remind me that once the city is quiet again, I owe you a drink.
====
32
Have you slain Vorgo yet?  With every day that passes, another innocent is burgled or slain...
====
33
How goes the salvage? They giving you trouble?
====
34
You've bled for the line. My men and I thank you.
====
35
I still need those symbols to prevent these soldiers from being risen against us later.
====
36
Your kindness reminds me that there is light at the end of the tunnel. Thank you for your help. Maybe one day when this is all over, we can share a drink.
====
37
So the necromancer is dead. Your efforts may have saved us all, friend.
====
38
Even the truly pious can be corrupted. Take care you remain with the just, friend.
====
39
You and I, we did a great thing for Northmoor. If you ever need a ready sword, call on me.
====
40
You look like you're looking for something... or someone. These eyes see everything in town, from way up here...
====
41
I'll be perfectly fine. Fear not.
====
42
Thank you so much for taking care of those bears.
====
43
Elsie's plotting her revenge on all those who went with Roche. I reckon one of those was you, eh?
====
44
We've got fresh water again! I don't care what people say about you. You're all right in my book.
====
45
Hey! It's the savior of the bar! Old Varle over there has started serving again. Good thing, too. I was having trouble explaining to my wife why I'm always here.
====
46
I can't believe you'd go against Elsie with Roche. Get out of my sight!
====
47
Were the undead removed? I'm glad I could help.
====
48
I appreciate you checking on me. I'm glad to have been able to help you with the undead. These bandits don't concern me nearly as much.
====
49
It's good to see you well. We have not forgotten what you did for us.
====
50
I guess I can find some real friends... you're nice!
====
51
I'll be all right, now... thanks to you.
====
52
I am in your debt, friend.  What can I do for you?
====
53
Thanks to you, we may soon be able to retake the docks. You have my eternal gratitude.
====
54
Believe me when I tell you, Arnand will help you - although he may require that you help him first...
====
55
Any luck finding my chest? My livelihood depends upon it!
====
56
We're going to be a family again. I'm so happy.
====
57
Well. At least my mushrooms are safe, now.
====
58
We'll see to the children. I promise. Thank you for all your help.
====
59
GiNGEr break cooked fhjahfahj
====
60
We must discover where that scampering courier hid the weapon.
====
61
Praise the Divines, you bring great news! The cultists, dead. Namira's servant, destroyed. Such feats demand reward. Speak to our supply officer, Bruno Dabney. We have gathered powerful artifacts to fight evil. You may have your pick of them.
====
62
You would make a fine addition to the Magis Order. Fight well and smite evil.
====
63
Have you news of Ranser's murder?
====
64
The Adamant Crown has cracked, and war will come of it, mark my words!
====
65
Is there something I can do for you?
====
66
I trust you will prove Sebastian's innocence.
====
67
Look in the house on the edge of town for Jacinta - you'll see some Wyrd witches outside.
====
71
<Gargast is no longer here. He is conditionally invisible.>
====
72
I must remain here. Without my power, the Countess will expire.
====
73
I cannot leave the Countess's side.
====
74
Keep that soulstone safe. I'll want it back.
====
76
Thanks for helping me out. I'm gonna rest easier knowing those wolves got what was coming to 'em.
====
77
Have you returned with the herbs? I cannot express how grateful I am for your help.
====
78
New to Camlorn? I haven't seen you around.
====
79
Be wary of the Order if you're out and about.
====
80
Have you read this so-called "Hands of Northmoor" propaganda? Disgraceful.
====
81
I appreciate your help with these spirits. I've worried about handling them alone.
====
82
Have you read this so-called "Hands of Northmoor" propaganda? Disgraceful.
====
83
Greetings, child. How may this disciple of Zenithar help you profit?
====
84
Thank you for delivering my shipment to Wayrest... Didn't want Iamel sending his cronies after me!
====
85
You look like trouble. I won't involve myself with you until you speak to the Warden
====
86
An assassin? Our task is more pressing than I'd realized. Catch your breath, and then tell me when you are ready for us to move on.
====
87
If you're here to cause trouble, the Watch will run you through.
====
90
You'd do well to join the Order. They could use someone like you.
====
91
If you're here to cause trouble, the Watch will run you through.
====
92
You look like trouble. I won't involve myself with you until you speak to the Warden.
====
93
Don't think I'll forget you sided with Roche. I've got nothing else to say to you.
====
94
Once we have reclaimed our tree, I will have the strength to heal Varic. After you've cleansed the Wyrd Tree of its evil spirit, my sisters and I will meet you there.
====
95
Were you able to find our things?
====
96
You've saved us all! We cannot thank you enough, sir.
====
97
My family can't be far... please friend, hurry and find them.
====
98
Courageous and powerful. You laugh in the face of the undead. Who ARE you?
====
99
Kill me or save her, hero.  What will it be?
====
100
You're handy in a fight, my friend!
====
101
<Patroller Wayle moans in pain.>
====
102
Thanks for your help. The healers should be here soon, yes?
====
103
We'll clean up here. Go tell Lady Kallath that we found Dalomar's killers.
====
104
Thanks for the help. Kallath will want to speak with you.
====
105
Divines watch over you, friend.
====
106
What happened?  You... you pulled me from that horror.  Thank you!
====
107
Sincerely, you have my thanks. Please see Warden Godwin. I've sent word ahead.
====
109
I'm never traveling again! Oh, brave knight, thank you once more for your kindness.
====
110
Gods speed you! Be wary of dangers on the road.
====
111
If you're here to cause trouble, the Watch will run you through.
====
113
You look like trouble. I won't involve myself with you until you speak to the Warden.
====
115
If you're here to cause trouble, the Watch will run you through.
====
117
Please, these men still live, but not I fear for long...
====
119
Hello again! Have you found enough Drythistle yet?
====
120
I'm not letting Grit out of my sight again. Thanks!
====
121
I think I can calm down the rest of them. I'm sure you have other work to do. Thank you for your help.
====
122
That beast would have surely killed me. I don't know what's happening, where things went wrong.

William's gone mad! Please, you must talk to him. You must save him!
====
123
We haven't much time. Even now I sense the approach of the Coldun legion. We will make our final stand within the town of Alaygon.
====
124
Always an exhilarating experience going into the Spirit Realm like that. You fought well!
====
125
From the moment I saw you, I knew you could complete the task at hand. Now it is our time to aid you against that of flesh and steel.
====
126
You're... alive? I.. I am sorry I doubted you, stranger. You have proven me wrong and for that I apologize. My sister appears to have been right.
====
127
Is so much better now that wolfies is all transmorphed!
====
128
If you're here to cause trouble, the Watch will run you through.
====
131
Stay back! There's an injured man here!
====
132
Fantastic! You are a true hero. My Emeric will never believe the stories I have for him, now.
====
133
Amazing. You need no affiliation or justification for doing good. You are an inspiration to my men and I. Camlorn is safe because of you.
====
134
Return to me when you've completed my task.
====
135
You say you destroyed the wraiths? That's great news! Now if I can just get Danain to pay me...
====
136
I'm so scared.. what do I do? What do I do?
====
137
I miss my father.. but I know he will be safe when Coldun attacks. At least I can give myself that assurance.
====
138
Quickly now, speak to Scag. You do not have much time.
====
139
Guess we helps you, since you kind of helps us!
====
140
You have risked your life for a simple town that you do not call home. I owe it to you to at least know the truth of it all.
====
141
These Bloody Eyes weird. Something about protecting veal? Why you protect food?
====
142
Hah! You see them runs away from me?
====
143
We dids it! Doogie sleep well now I think.. thanks much to you!
====
144
You've done us all a great favor, friend. Please, speak to Tamarus. I believe it is time he told you the truth.
====
145
You fought well. You should join us, as one of our guard!
====
146
The battle of the flesh realm has been won for this day, yet the battle within the Veil will always continue.
====
147
Since I lost my brother within the Veil, I've searched for purpose.. but today I found it. Thank you, stranger.
====
148
Keep away from me, stranger.
====
149
The jokes are free and the services reasonably priced!
====
150
Who am I to interfere with a person who speaks to Kings. How very impressive. Where to?
====
151
Welcome back. Where would you like to go?
====
152
What can I interest you in, hm?
====
154
Work, work, work! Haven't seen my wife in so long, she'll forget what I look like.
====
155
Have you made up your mind to help us?
====
156
Are you ready to do the right thing and help the Hands?
====
157
Dark times are upon us. Wolves, spiders, disease...what have we done to anger Y'ffre?
====
158
We're each doing the work of three men now and I'm barely able to stand. Go bother someone else!
====
159
The wolves get so close; I can feel their breath in my sleep...if I got any sleep, that is.
====
160
Can't get but a moment's rest! If it's chatter you want, see the Foreman up at the camp.
====
161
I don't think we're safe yet…
====
163
Leave me be! I'm off, already!
====
164
Who are you? Why are you pestering me?
====
166
Have you retrieved my valuables? Quit dawdling and get on it!
====
167
Business is good - I can trade with Grayborne again. Thank you, friend!
====
168
I will handle any remaining spirits in Camlorn. Make haste to the Redoubt. I fear our attacker has far darker plans than it first appeared.
====
170
It is unfair, I know, but whenever I see you now I fear you bring bad tidings...
====
171
I trust you will prove Sebastian's innocence.
====
172
Leave me be! I'm off, already!
====
173
<The bloated body of this man is weighted down with rocks. He wears the uniform of a Hands of Northmoor Orator.>
====
174
Good day again. You've not decided to become a lumberjack now, have you?
====
175
Your help means so much to me.
====
176
The disappearance of Ranser's body has caused quite a stir, one I must settle. When I've settled things in Camlorn, I'll join you in Grayborne. Hurry now to Constable Brennoc in Grayborne.
====
177
Your aura is diminished, though there is great power in it. 

I can heal your soul, if you so desire.
====
178
Man, it was awesome the way you killed all those goblins for me.
====
179
We are home at last. We will not leave again.
====
180
I wish I could help you further. I'm just... too scared.
====
181
Such power it had... yet you bested it. You are a true hero. Grayborne is saved.
====
183
When you place their ashes into the fireplace of their old home, the Wyrd's spell will keep them safe forever.
====
184
Zoe sent you to me? Then I will certainly do whatever I can to help...
====
185
Achoo! Excuse me...these allergies are terrible!
====
186
This one is glad you will help Ailsa Baird in her last hours. Be safe.
====
187
All of Northmoor prays for your success, hero.
====
188
I have nothing more to say to you. Leave me to my misery.
====
189
We're each doing the work of three men now and I'm barely able to stand. Go bother someone else!
====
190
Now you know why we of the Ashen Order are called "Gravebinders". You're worthy of the name yourself.
====
191
The horrors of this place never cease. I urge you to leave, unless you can rouse an army to breach the keep and slay the dread Silvermist Queen.
====
192
Your face says it all. I'll never see my dear friend again. Tell me, has he been avenged?
====
193
What happened to <<1>> is a shame, but her sacrifice was not in vain.

<<2>> is the only one who can hold Camlorn together.
====
195
Please check on Ahji at the Danain Family Tomb. The relic I sent her to look for may help us in our fight to retake Camlorn.
====
196
I remember you. You were going to help me, right?

I need to go to Aldcroft, so I can report to Warden Rielle.
====
197
You're back, and little worse for wear. Is it done?
====
198
We can't let Faolchu's curse spread to Aldcroft. Do what you can to help Gloria. 

I trust your abilities.
====
199
You must find my sisters. Together, we are powerful. Alone, we will vanish.
====
200
There is much to be done and through my Familiar, I will guide you.
====
201
Be careful of those Bog Lurchers; they're all around this place!
====
202
If Angof knows what we know, then time is short. The safety of High Rock now falls on you.
====
203
You will find most of the hags around their huts to the west and north.

When you fetch the hearts, bring them to us in our hut on the hill to the east.
====
204
Scattering my ashes on Elisa's grave will comfort me. Then I will know that some part of us rests together.
====
205
After what you did to stop General Faolchu, you're the only one I trust with this. 

Hurry to Arnand. The fate of the kingdom may depend on you.
====
206
Is that wolf blood I see on you? I trust it's well earned.
====
207
After what you did to stop General Faolchu, you're the only one I trust with this. 

Hurry to Arnand. The fate of the kingdom may depend on you.
====
208
Who are you? Why are you pestering me?
====
210
I am honored to know you - I consider you as much a Gravebinder as any of my bretheren. But I fear the evil here is too much for us...
====
211
You see now what you oppose, Hero. You would not be blamed for turning away.
====
212
These roads should be safe, but they're not. 

King Casimir is doing nothing to help us.
====
213
Those workers think they can laze about waiting for tools. Good thing you're putting an end to their idle behavior.
====
214
I'm surprised you dare show your face around here.  Go, before I make an example of you.
====
215
You've gathered the limbs? Wonderful. 

Please take them to Wyress Ileana at the Dresan Ruins, northwest of here.
====
216
Your aid is appreciated. I gave protective charms to many of the wyresses, but I need you to deliver charms to three more.
====
217
Did you catch anything interesting?
====
218
Harpies eat sand fleas, you know. The sooner I get a harpy pet, the fewer sand fleas bites I'll have.
====
219
The spirits of the land are with you. Be safe on your journey.
====
220
I had hoped my sisters would survive this poison, but I fear there is little else I can do now. I can only comfort them until the end.
====
221
We've lost so much of Daenia's flora to corruption. I hope we can at least save the hawthorns.
====
222
I think we could both rest, knowing our granddaughter remembers us.
====
223
Don't worry. I'll be right along.
====
224
You're kind to come all this way, just to return a lost heirloom. I'll treasure it as a reminder of my grandparents.
====
225
The mistress is... watching you...
====
226
You've done what we could not. You've reclaimed the Wyrd Tree from its corruption.
====
227
So you've given tools to Pierre and Frizkav? I suppose we're the last group, then. Give them here.
====
228
Are Michelle and Pierre all right? These woods are not safe for anyone. What do you have there?
====
229
You've already spoken to Michelle and Frizkav? What do you want with me?
====
230
Your efforts have helped greatly. Be well.
====
231
The deputy you trained is already showing the others a thing or two. You did a fine job.
====
232
I am breath and life, wind and soul.
====
233
I am the oceans and the rain. I am the lifegiver.
====
234
All things come from me. All things return to me.
====
235
Please, take the ring to my brother. He's the warden right over there.
====
236
So you've gone out and risked life and limb, eh? My thanks to you, sincerely.
====
237
I realize I may have been rude earlier. You probably helped Zacharia's spirit rest a little easier when you killed Gog Dresan. I should thank you. 

Thanks.
====
238
Well, you've certainly made Ormax happy by killing that big tree thing. 

I hear he might give us all a day off once a year, just to celebrate its death!
====
239
Good job with that Gog thing. That'll keep the lumber sailing... and the money flowing.
====
240
So you're our saviour? Really? 

Praise be to the Eight, but I think we're doomed.
====
241
By the Divines! I heard stories about you. They say you've killed the biggest of the big. 

Did you see my cousin while you were out there? He said he's killed bigger beasts than you have. 

Do you think he did? I bet he did. He's pretty strong.
====
242
I heard Bernard heard from Ormax that you killed that Gog Dresan thing. 

Imagine that! I was the third person to hear about it! 

Nonetheless, I must say: thank you, thank you, and thank you.
====
243
You don't know how happy I am to see the Spirits once again! Thank you for your work!
====
244
My sisters and I will honor this event in song for many ages.
====
245
We don't have many nice things handed down in our family, so I'm not worried about thieves. Still, it's sad to think someone would steal the Thierry's family heirloom. 

I hope someone catches that scoundrel soon.
====
246
We've heard stories of you from the foresters. Are you here to help us return home?
====
247
<It appears this merchant was freshly murdered by something from the swamp. Fresh trails of slime lead into the swamp to the east. It looks as if the crates he was carrying were dragged into the swamp...>
====
248
I've given you all the help I can. When we are done with the Alessians, I'll close the hole through which you came forever.
====
249
The Beldama Wyrd has heard of you, <<1>>.
====
250
More stew?  I'd think a hero such as yourself could eat a lot, though stew's not much good for carrying in your pockets.  Did you know my uncle Forton was an adventurer?  Well, he was something, let me tell you, had a bit of the Breton magic, he did.
====
251
What will you do, now that you know my part in this?
====
252
Thanks to your help, my job is made eaiser.
====
253
Ah! It's a shame you couldn't bring some spriggan bits for my fire. 

I like to watch them burn.
====
254
You're always welcome in my house. 

You've done us a great service by killing that spriggan creature. I think we can handle the rest of them.
====
255
Who are you? Why are you pestering me?
====
256
I'm sorry. I'm not in the mood to talk right now.
====
257
Who are you? Why are you pestering me?
====
258
My cousin is anxious to speak with you. I would not keep her waiting.
====
259
You have slept long, and well... and you have seen many things. Tell me all that you saw.
====
260
Good luck with the trappers - they're in that camp down the hill there, to the north.
====
261
Victory! Your deeds in Camlorn will not be forgotten.
====
262
Look who it is again! As I said, you can speak to Warden Moreau. He might offer you something if you mention his assistance in my endeavors. You'll find out what I mean.
====
263
That was a sight to behold. Varyllis is in your debt, Numinous.
====
264
Fortunately I have a flask prepared for just such a purpose. Within is a tonic that requires but a single reagent - a fresh Nimbleberry. The resulting concoction should remove the petrification effects on poor Ameralee.
====
265
Please speak to Battlereeve Heldarmo at the Verdant Grove Tower to the east.
====
266
Thank you again, Optimate. Have you returned to view our Imago Serries?
====
267
You have given Varyllis hope where little existed.
====
268
The longevity of a Numinous is only surpassed by their persistence. Here, take the Jewel and use it to slay the Maormer Scouts.
====
269
The Serries mirror our souls. Heed the insights Altmer art provides.
====
270
You may go ahead without me. I shall meet you in front of the Kinhouse.
====
271
I cannot see as I once did from beyond. Soon, I will pass from this plane entirely. Before I do, I hope to see you accomplish great things.
====
272
You defeated Faolchu! 

Now we can finally get those freeloaders from Camlorn out of our town.
====
273
Now that the wolves are gone, we can get rid of the Camlorn crowd. 

Maybe they'll take those pirate thugs with them.
====
274
Now that the werewolves have been defeated, the folks from Camlorn can return home. 

I do hope it's the end of their hardships, not the beginning.
====
275
With the wolves gone, those Camlorn folk can leave, and not a moment too soon.
====
276
Thank you for helping Camlorn. 

Now life around here can finally return to normal.
====
277
Faolchu is gone? Good. 

Soon I'll be able to go back to the pub again.
====
278
The Camlorn folk can return home? 

Perhaps I'll make my way up north and help them rebuild.
====
279
Foalchu dead? Things should be returning to normal around here soon, thank you.
====
280
The day's a little brighter now that Faolchu's gone.
====
281
I'm glad the werewolves are gone, but I don't know if I can ever go home.

I can't go back, not after the horrors I saw there.
====
282
The wolves are gone? Thank goodness for that! 

Still, that's no excuse for the duke's inaction.
====
283
The wolves are gone! Now it's time to return and rebuild.
====
285
Ahnarra is ready to return to Camlorn. This one hopes all will be restored soon.
====
286
Camlorn is saved? I'm relieved, but I think I'll stay in Aldcroft.
====
287
Our triumph in Camlorn will be remembered for years to come.
====
288
You drove out Faolchu! I knew we would rid Camlorn of those damn wolves!
====
289
Those wolves were no match for us. 

How did they even drive us out in the first place?
====
290
Camlorn is saved? Praise the Eight! 

I just hope we can restore the city to her former glory.
====
291
I can't wait to return home. Thank you for saving Camlorn.
====
292
The werewolves are gone? What do we do now? Rebuild? 

How will we pay for it all?
====
293
With our victory in Camlorn, we can finally get out of this salty port town.
====
294
Victory! Soon Camlorn will be restored.
====
295
With the werewolves out of Camlorn, we can make our streets safe again.
====
296
Now that Camlorn is safe, I'll certainly stay here in Glenumbra.
====
297
Werewolves are no match for the Iron Circle!
====
298
Malauch was with us when we took the fight to the werewolves.
====
299
Now that Faolchu is dead, I really hope we can get out of this swamp. My boots haven't been dry since I got here.
====
300
Faolchu is dead? I'm kind of sad to be leaving. This place grows on you.
====
301
Faolchu was a real monster, but I'm more afraid of what we'll find north of here.
====
302
We did it! The sense of accomplishment can be a bit overwhelming.
====
303
So there really was an undead werewolf? 

Was he really as vicious as they said he was? 

Well, thanks to you, he won't trouble us again.
====
304
Camlorn is saved! 

Do we march north now?
====
305
What a fight! That werewolf won't be bothering anyone else.
====
306
Faolchu is dead. 

Now it's time to march north and put a stop to this madness once and for all.
====
307
Now that the fight with Faolchu is over, I can leave this tiny briny port.
====
308
We did a great deed here today. Now we can help Camlorn rebuild.
====
309
Faolchu is dead? 

I see another unpleasant sea voyage ahead of me.
====
310
Faolchu is dead! That's fantastic! Now we can finally get out of this swamp!
====
311
Now that Faolchu has fallen, maybe the Lion Guard will let me take some time to explore High Rock.
====
312
I do hope they can craft a Reverbelant - we must get that Varla Lens back!
====
313
You have blessed us, Numinous. No longer do Pallid Devils hurl rocks at us from Sunhold.
====
314
O mighty Serpent Slayer, the sea ebbs at your approach!
====
315
Optimate. Your efforts in Sunhold shall not go unrewarded.
====
316
All of Isque is in your debt, Numinous. I do not doubt your deeds will place you in the Kinlord's graces.
====
317
Oh, if only the wind would stop!
====
318
Magus Commander Danain knows what he's doing. We will retake Camlorn.
====
319
Could I risk leaving my soul gem for a day or two, the Orrery would be litered with dead Maormer.
====
320
We must finish the Blessed Bell as soon as possible. Your aid is required.
====
321
You must be quick to harvest the Discarnates before they cease to be a menace!
====
322
The pale cowards dare to plague the Orrery!
====
323
What match are werewolves for armor and magic?
====
324
Can't say I favor a fair fight, all out in the open like this. But the damned werewolves can smell us coming.
====
325
The Maormer plans are in disarray. You have done all I wished. Now I shall press them back into the sea!
====
326
The sooner you find those sheets the better.  Then I can put my efforts back into finding candied pheasant.
====
327
Healing can take many forms. We all know you're doing your best.
====
328
Well, I suppose we must chalk up that experience to experience, mustn't we?
====
329
My assistant believes that the thief can be tracked. She is crafting a device that will enable us to do so.
====
330
When you gave me Coren's locket I could feel his soul.

Death won't end our love. One day, beyond Aetherius, we'll be together again.
====
331
Talrien sent word of your task. Have you brought me the pieces of the crown?
====
332
Fivefold venerations, Optimate!
====
333
Worry not. I shall return to my daughter in the Kinhouse shortly.
====
334
Did you manage to land on the ships?
====
335
Though he was born in a humble village near Crosswych, my father became a captain in the Knights of the Dragon. I hope one day to rise to the same heights.
====
336
I can stop jumping everytime a Crosswych urchin comes to my door.  Thanks again for your help with Mother Murk!
====
337
I knew Arturo well! Sadly, you'll find nothing but his remains. 

Look for the leather necklace he always wore. His mother might like the memento. He fought the undead until the last.
====
338
Battlereeve Tariella can be found at the Harmonium fortress, along the coast south of the Isque Kinhouse.
====
339
Do not delay! Auri-El is primed for its return. Speak with Alorkhane, who waits near the Lover's shrine. She will instruct you further.
====
340
Those wolves were no match for us, how did they even drive us out in the first place?
====
341
You must not delay. Take Auri-El to High Kinlady Astraela in the Scintilla Kinhouse to the east.
====
342
Orgnavar's vile purpose is laid bare, thanks to your efforts. The Maormer are foul indeed to destroy the very skies with their evil schemes.
====
343
Had my students your foresight, the Orrery would not be in such disrepair.
====
344
None of these writings make sense.
====
345
Hurry to Magus Commander Panoit. I've done all I can for you here.
====
346
They tell me it is not my fault. Of course not. I just...  I just dropped a book. That's all.
====
347
Without you, we could not have possibly succeeded in stopping Angof... or his infernal benefactor, the Daedric Prince Molag Bal.

The kingdom owes you a debt of gratitude.
====
348
The Varla Lens is now in place, the lines of power restored. Your help was invaluable in this matter, <<1>>.
====
349
You have brought a cure? Free my body from this prison then, Numinous. Use the potion on my stone form, that I may return to myself.
====
350
Thank you for slaying that foul Pallid Devil witch. With her gone the Orrery will be a bit safer. Be sure to report to Vartisan Urselor in the Kinhouse.
====
351
Please hurry to the ruins. I would go myself, but I fear those spectres would be the end of me.
====
352
Did you find any other survivors? Is anyone down there still alive?
====
353
We won't forget your help, friend. Blessed arrows aren't easy to come by.
====
354
These people act as though they're the only ones who've suffered a loss. I came all this way to find out about Arturo. 

Why won't any of the miners talk to me about him?
====
355
The Rogue Discarnates took my tools to the Maze of Obliquity to the north.
====
356
Beware the Blackhand Cultists. If they get in your way, do whatever is necessary. We must get the Midnight Talisman from Jadier!
====
357
Charascel...that's the lady that came barging in here, demanding things as though Crosswych isn't as good as Daggerfall. I don't know what happened to her son, but plenty of folk died in the mine.
====
358
Zhian did not know Arturo. Perhaps you should talk with Merard Alouette. Merard knew all the miners well.
====
359
At last, I can keep rats without those bloody chickens molesting them.
====
360
Many thanks for your aid in restoring the Felballin Varla Lens - as well as for saving me!
====
361
Were I you, I would not delay! The High Kinlady will not please herself to wait upon even one as accomplished as yourself.
====
362
Some miners told me about the help you gave them.  It's good to know we have real heroes among us now.
====
363
I've heard you've been helping the scholars at the ruins.

Dangerous business, I'd warrant.
====
364
I knew something was stirring up the undead. Even the guards were hearing tales about Angof!

Now that he's gone, I'm sure the undead will return to their graves.
====
365
I'm sure the undead will return to their eternal rest, now that you've defeated Angof. 

Soon, we'll be able to relax our guard.
====
366
May you breathe freely forever. Go with my blessing.
====
367
May you never thirst. Go with my blessing.
====
368
May you always find shelter in the earth. Go with my blessing.
====
369
Scholar Lael never once told me I might have to explore the Dwynnarth Ruins. 

That's not something I would do voluntarily.
====
370
The mine collapsed suddenly, and several miners were injured. Some went back in to find survivors.

I'm worried. My parents died in a mine collapse, so I understand how painful it is to lose loved ones.
====
371
<<1>> has no doubts that that evil man will soon come up with another excuse to make <<1>>'s life miserable.
====
372
I appreciate the help, friend. All the same, you should keep your tales of what happened under your hat. 

We really don't want to start another dispute.
====
373
Your perseverence and dedication to the improvement of our Menagerie is without peer. Hail to thee, Optimate!
====
374
Ah, the esteemed Kirin hunter. How fares your search?
====
375
So you've gone out and risked life and limb, eh? 

My sincere thanks to you, friend.
====
376
Lately, several folks have noticed their possessions are missing.

We're not sure if it's a thieving ring or just plain forgetfulness, what with the spriggans about and all.
====
377
Thanks for helping with those damned spriggans. 

Ormax was happy to hear about it.
====
378
Apparently, killing those spriggans got Pierre to stop complaining. 

Now I've got twice as many reasons to thank you!
====
379
Spriggan Killer! I bet that's what they'll call you from now on. 

You have our thanks.
====
380
Apparently killing those Spriggans even got Vincent to stop yapping on. Thank you!
====
381
Thanks to you, my job is now easier.
====
382
Thanks to you, my job is now eaiser.
====
383
Thanks to you, my job is now easier.
====
384
<<1>>, you really helped us out there. We should be receiving reinforcements from Camlorn any time now.
====
385
By Arkay's blood, you found it! And not a moment too soon.
====
386
I see you have not yet recovered the Triumvial Crown. To delay is to dally; the High Kinlady will not approve.
====
387
The miners should pull through now. With the Green Stain Cup Caps you gathered, I have enough medicine to treat their wounds.

Thank you, <<1>>.
====
388
Though I would enjoy keeping you here for myself... and my Kinship... I must request that you deliver Auri-El to the Orrery at once. Vartisan Guyeron will ensure your safe arrival.
====
389
All is well now that the Stormwitch is destroyed.
====
390
If you go north into the woods you will find a game trail soon enough - follow it northwest and you'll find Jacinta's camp.
====
391
Have you slain the Bone Colossus?
====
392
Did you manage to land on the flagship?
====
393
Our king watches over us once more! We have turned the tide against the Maormer.
====
394
Auri-El once more graces the sky. You have returned hope to us in a dark time.
====
395
Brave Numinous, the Skyharkers praise you.
====
396
Glorious Numinous! My children and grandchildren will know of your bravery.
====
397
Where once was one,
there now is none.

Where it crawled from
far more will come.
====
398
There you are. The Orrery's fourth guardian!
====
399
Nirn brightens the Orrery once again. You know not what joy you inspired.
====
400
I can feel the energy of the Dawnshards emanating from you.
====
401
The Varlines to Alinor and Isque have both been restored! I have no doubt the Maormer will soon be ejected from our shores.
====
402
My mother seems to be recovering. I understand we have you to thank.
====
403
I was writing, but the letters kept running away. I had to pin them the book. I stabbed and stabbed them, and then the world went red and sideways.
====
404
Strangers will greet you and ask, "Where did you find such a magnificent hat?" 

Be sure to tell them Dalnith of Aldcroft made it for you.
====
405
The Imagerie is for all mer to learn and admire the perfection of the Altmer forms.
====
406
Auspicious day, Optimate. Please take care. These are dangerous times.
====
407
Crosswych will grow and prosper once we've cleared the undead from the mine.

I can't wait to go back to work.
====
408
I have inspected the blade hilt.
====
409
I believe your efforts have thinned their ranks, Numinous.
====
410
Thank you... thank you... but the last of my blood now flows from my veins. Relate your deeds to my hearth-sister, Tariella. Long life... and... urgh.
====
411
Praise to you, Optimate. I have heard of your conquests on Sunhold.
====
412
Fivefold venerations, Optimate. Please make haste to the Queen.
====
413
I hope we will be able to meet again, <<1>>. I am rarely allowed the luxury of speaking to another as an equal.
====
415
It's soo good to have my midget back. Thank you so much!
====
416
Can you not see that we are under siege here?
====
417
Do you seek battle, Optimate? By the Might of Trinimac, I swear you shall find it across this bridge.
====
418
You reek of burning flesh, Optimate. I trust the deed is done?
====
419
I had heard that you possessed the strength of Trinimac himself. Perhaps my ears deceived me. Nevertheless, I am willing to attempt this excursion once again.
====
420
I saw columns of smoke rising from Sunhold. I assume your endeavor met with success?
====
421
We see many Maormer ships on the horizon, yet few make landing here. They sail east, to Dusk.
====
422
No more do the Maormer siege engines vex us.
====
423
Your success at Sunhold has not gone unmarked, esteemed Optimate.
====
424
It is well that the Varlines have been restored. Perhaps now they will send more healers to aid me.
====
425
Quickly, my dear Optimate, light the candles!
====
426
Whatever my husband did, he only did it because I was sick. He's a good man. You were wrong to do this.
====
427
Thanks for taking out those spriggans.
====
428
The winds from the Fane carry your name in honor, Optimate.
====
429
I am glad you can see the difference between greed and desperation. Roberte and I will work this out.
====
430
Your fingers were deft and subtle upon the Sacred Instrument. I believe I shall regret that your calling lies not within my temple.
====
431
Your radiance blinds me, my dear Numinous. If you so desired, you could easily capture me.
====
432
Must go. Cannot stay, no. Too much to do.
====
433
Hmm... you are a Numinous, correct? How convenient.
====
434
The rope is right beside you! Toss it quickly!
====
435
Can you not see that we are under siege here?
====
436
Do you seek battle, Optimate? By the Might of Trinimac, I swear you shall find it across this bridge.
====
437
You bring honor to your kind.  As promised, here are the Battle Plans and I will no longer be a part of them.  I thank you for my life and this deed will not be forgotten.
====
438
Salutations, Numinous. Our scouts have searched the area and all appears secure. Nonetheless, I send these soldiers with you in good faith.
====
439
Hail, Numinous. Our scouts report Maormer activity on the road ahead. These fine soldiers will accompany you, but be wary.
====
440
Battlereeve Tariella sent you to aid in the defense of the Oyinaam? Thank The Ehlnofey! Prepare yourself, Optimate. The Zombies are coming up the shores!
====
441
Battlereeve Tariella sent you to aid in the defense of the Oyinaam? Thank the Ascendants! Prepare yourself, Optimate. The Zombies are coming up the shores!
====
442
Battlereeve Tariella sent you to aid in the defense of the Oyinaam? Thank The Ehlnofey! Prepare yourself, Optimate. The Zombies are coming up the shores!
====
444
You put on a magnificent show with the Varla Lens, my dear Optimate. I believe I will be moving on soon. But worry not! We will meet again erelong.
====
445
Precision within order leads to perfection 97 percent of the time.
====
446
I suppose congratulations are in order, though it pains me almost more than these wounds. Nonetheless, I applaud your work here.
====
447
Many thanks for harvesting the Crab Carapaces, Optimate. I am in your debt.
====
448
You labor under more illusions than you know. Assist Talrien, and perhaps one will be lifted. Who knows?
====
449
Auri-El at last! I'll be adding a few special touches of my own. You, perhaps, will appreciate them.
====
450
Ah, can you smell that? More fruit has ripened.
====
451
May the Ascendants be with you, Optimate.
====
452
Peace to you in these trying times, Optimate.
====
454
May the Exemplars protect you, Optimate.
====
455
How long did it take you to return Auri-El? It only took the Maormer moments to knock it from the sky.
====
456
Peace to you in these trying times, Optimate.
====
457
Fivefold venerations, Numinous.
====
459
When not at the forge, I study the many intricacies of natural geometrics. A fascinating subject - wouldn't you agree?
====
460
I understand you managed to defeat a few hapless Maormer on the beaches. How easy living must be when you are unable to die.
====
461
Why hello my lovely Numinous! Hello to you! And hello my dear Optimate! Let's be friends, shall we? You know what friends do, right? They buy each other drinks!
====
462
With Orgnavar overtaking Auri-El I have lost my ability to focus.
====
463
Peace to you in these trying times, Optimate.
====
465
May the Exemplars protect you, Optimate.
====
466
Please deliver the letter to Ra'ud. 

When you return, I'll explain everything. I promise.
====
467
Thank you for all you've done for me and my lands.

Your deeds will not be forgotten.
====
468
It is said that Priestess Isrisa has disappeared. A great tragedy for the arts! I do hope she was not obducted by the Maormer,.
====
469
Praise and honor to you, Optimate. May Mara bless you on your travels.
====
470
Did you get in there? Did you look at the ledger?
====
471
One of the farmhands must have seen something. They stayed on the farm, so they must know what happened.

Arkay save us, they're going to kill us! 

It's worse than that. They're going to kill me.
====
472
I heard of your deeds in the Fane. Perhaps the Queen was not rash in her choice to name you an Optimate.
====
473
Your deeds on Sunhold inspire me, esteemed Optimate. Honor and praise to you!
====
474
Finally, peace is returning to Alcaire! I've heard that you're the reason our sleep is no longer troubled.

Thank you, <<1>>, for helping us in our time of need.
====
475
Unholy enchantment binds Farmer Vanne to the makeshift altar. 

Perhaps I should summon Derelle Nin.
====
476
Is this the real world? Or is this yet another trick? I will not let the darkness in ….

Wait, this is real, isn't it? You're real. Was it you who woke me?
====
477
I'm leaving soon to take Inwold back to Koeglin. Find me there when Nissa's dead. I have a couple of ideas to help you.
====
478
Duchess Lakana's quarters are just around the other side of the main building.

Please do not keep my mistress waiting.
====
479
You said you would support our measures, friend, but did you truly mean it?

Although I'm always willing to accept aid, I must know where your true loyalties lie.
====
480
I hope Valen can make it home safely. I didn't want him to come with us. He has children.

War is for those with nothing to lose. Who's going to miss me, eh? My cat?
====
481
May the Eight bless you and yours, just as you've blessed us!
====
482
Thank you for your trust and your faith in me. I won't forget it.
====
483
Polstic sent you to find me? He worries too much. Takes more than a few sword-wielding fools to stop good old Valen! Ha! I'm too smart for Montclair.

I'm going to wait here for a while. As soon as I step out of here, they'll swarm me. I'll be ready.
====
484
Shornhelm's forces ... defeated? 

The future of Shornhelm will be determined by the two remaining noble houses. We'll have to bear the burden of protecting Oldgate unassisted.
====
485
Were you serious about your pledge?

I don't have time for those who do not keep their word.
====
486
Not many would offer to risk their lives for one they barely knew. Succeed or fail, I will fight by your side.
====
487
Please, be wise in your choice m'lord. The information I hold could be used as an advantage in this war of nobles. Who you decide to bring me to may result in the opposing house seeing you as a traitor.
====
488
Watch yourself, stranger. These are uncertain times. With luck, <<1>> will unite us again.
====
489
If Normar will not accept my covenant, then I'm not sure what we will do.
====
490
I have no time for frivolity, stranger. 

Respect House Dorell, and stay out of trouble.
====
491
I have my eyes and ears all over Stormhaven, little happens here without my knowing. Still, Lakana's murder slipped under my notice. It must have been someone very close.
====
492
Ra'ud is the only lead I have. You should seek him out.
====
493
If a madman can march into the keep and murder Duchess Lakana, we're not really safe here, are we?
====
494
I knew it! There's a conspiracy at work here. 

Murdering Duchess Lakana was the obvious first move. 

I hope the council isn't their next target.
====
495
Lakana al-Sentinel? Murdered? 

Not even Alcaire Keep is safe. We live in troubled times.
====
496
I heard tell the Duke himself might be involved in the murder of Lakana-Al-Sentinel.

Frankly, I wouldn't put it past him.
====
497
Seek out House Dorell and House Tamrith.

We can only pray they have some insight into the battle that awaits us.
====
498
I will do everything I can, even in this strange half-life state, to stop the spread of Reezal-Jul's evil.

Please, find my staff and give me that chance.
====
499
Please, help me.  Free me from this nightmare.
====
500
You live? Appearances can be deceiving, it would seem....

Well done. Lady Eselde waits to speak to you. 

For House Tamrith!
====
501
You've destroyed the source of this shrine's corruption!

We'll remember what you've done here.
====
502
You've proven me wrong, <<1>>, about nearly everything.

Still, thank you for everything you've done for Koeglin Village.
====
503
It's good to see someone who knows how to take care of business, <<1>>. Are you interested in any of my wares this fine day?
====
504
I used to spend a lot of time at my aunt's house, until recently.

There are scamps on our land and thieves on their land.

Someone is trying to ruin us all!
====
505
I'm sure things will eventually get back to normal around Koeglin Village.
====
506
Inwold would never forsake me, no matter what these people may think. We know each other too well.

I'm sure he's alive. I know he's out there.

He is, isn't he? Isn't he?
====
507
Have mercy, great Stendarr. 

Give me the strength to do what must be done.
====
508
I have told you all I know about what happened here. If anyone knows more, it will be the Spirit Guards who patrol our walls.
====
509
Any news about the health of the merchants in Alcaire?
====
511
Captain Rodrick told us what you did for Alcaire. I'm sorry I mistrusted you.
====
512
I've been hoping to speak with you, <<1>>.
====
513
Get ready. They're coming.
====
514
He's in that cave. Find him. Kill him.

End this nightmare.
====
515
Find <<1>> near the town square. Help him so he can help us.

Once the defenders of Crestshade have assembled, we can end this once and for all.
====
516
I don't know what his true purpose may be, but <<1>> acts as though he knows everything.
====
517
Tell Jerwinna I'll be there soon.
====
518
Please hurry to <<1>>. It's not far from here. That must be where <<2>> is hiding.

If I can, I'll meet you there. Time isn't very forgiving, I'm afraid.
====
519
We'll be ready to attack on your signal.
====
520
You should head east to Moira's Hope.

Tell someone what happened to Captain Janeve and her soldiers.
====
521
The Phylactery comes loose easily now that the mage's body has melted.
====
522
Testing the random text to ensure that the text does not appear cut off, missing, or with strange text characters. Now I am just going on and on because I'm trying to fill  in more text in the greeting window.
====
523
You startled me! You shouldn't sneak up on a person like that.
====
524
This should be the easy part... should be....

If all goes well, you won't notice a thing. If it doesn't... welll... let's just say you might not survive, so you wouldn't reallize it anyway.
====
525
Your legend grows, <<1>>. Most impressive.
====
526
What...happened? How did I get here? My head aches!
====
527
You have done a great service, friend. I still cannot believe I sought to profit from this place. I will continue to warn those similarly decieved away from here.
====
528
There's considerable unrest in Baelbrone. Everyone is afflicted with self-indulgence these days. Who are you asking about?
====
529
Do not worry for us. We will see to opening the portal. Be careful on the other side, my friend.
====
530
We've received our cattle from Fell's Run. They arrived here just in time!
====
531
To think the leader of the Knights of the Flame could have murdered Duchess Lakana. This truly is a terrible chapter in Alcaire's history.
====
532
Over the years, I've questioned many times whether what I did was right. I wanted to save my soldiers' lives, but I only helped King Ranser spread his curse.

Now, whether right or wrong, I am redeemed. The curse is lifted and the dead can rest.
====
533
What have I gotten myself into? If I get killed in battle, it's on your head.
====
534
Fahjiri is weak from the nightmare - Fahjiri is not so fast. Please hurry. Warn Durak!
====
535
So you're the one that finally put an end to that incessant wailing. Perhaps now Reges will stop obsessing over the restless spirits and finally help me defend this town.
====
536
What a fool I've been. How can someone like me compete with someone like Guendeline?

I only hope that she appreciates him and makes him happy. Julien is a very good man and I'm not sure she realizes that.
====
537
Once trapped in a nightmare, there is no waking. Fahjiri mourns for Durak. Fahjiri would take his place if she could.
====
538
This… is a dream. The nightmare had hold of me.
====
539
I am glad you're so agreeable. Most I've approached have been rather uncooperative.

Now then, let us get on with Lord Montclair's demise. He's in the cavern before us.
====
540
My mind is clearer now, but there are still things I cannot remember. Perhaps it is better this way.
====
541
As if being defeated wasn't tragic enough. I can't believe we have to force the king to surrender.

Nonetheless, I can't ask the men to throw away their lives for a lost cause.
====
542
You have helped S'rashi when S'rashi's own brother abandoned him, and S'rashi is very grateful.

S'rashi can now pay money to Midnight Union boss, save his skin, yes?
====
543
I gather the party didn't turn out the way Her Ladyship planned. 

Suits me, to tell the truth.
====
544
I guess the party's over, isn't it? 

Fine with me. Revolting, that was.
====
545
You've returned! Do you have the statue? You can't win without the statue.
====
546
I regret to tell you the Moonbird is no longer for trade. It disappeared, you see, right from its cage! You can see why I have little trust for Daedra.
====
547
We will rally the spirit wardens. 

Go to the Shrine of Azura beneath Pariah Abbey
====
548
If you venture out on the plains, take care. There's all manner of unnatural beasts there.
====
549
I never thought we would actually find the Crown of Shornhelm. Wayrest owes you a great debt.

Thank you again, stranger.
====
550
I worry Verandis may not have made it. We sent our best men along with him, but... I've never seen anything like the creatures in those halls.
====
551
You stand as the final hope of Rivenspire. I trust you won't disappoint us.
====
552
They'll be back. I know they will.

I just need to keep breathing.
====
553
If you are ready to face Ranser and his Crownguard, travel north to his skeleton. Burn his skeleton. This will awaken his wraith, which you must defeat.
====
554
This whole thing was so terrible! Who would've known those people were just hiding outside of town planning to take over and only Julianos knows what else!

I'm just glad it's all over.
====
555
Thank you for removing the ogre threat. 

Now I must return home and see my Gurz again. 

Nothing shall stand between her and me.
====
556
Azura blessed us. She brought you to Gavaudon in our province's hour of need.

You saved me from insanity, along with so many others. Our lands will soon return to normal.
====
557
It's bad outside these walls, but Shornhelm isn't faring much better. Political warfare on the inside, disease-ridden beasts on the outside.... 

You go on ahead, I'll make sure Finn's wounds are treated.
====
558
How can that man get away with this? This is intolerable!
====
559
I can't take it anymore, Lierre... I want to die....
====
560
Because of the difficulty in acquiring my wares, I'm afraid I can't offer refunds.
====
561
How can that man get away with this? This is intolerable!
====
562
As soon as I know Tahn is safe, far away from that monster, I'll leave with you.
====
563
Be careful at Hammerdeath Arena. The Fervor has aroused a fierce bloodlust in those folk.
====
564
What happens within dreams casts a shadow over every aspect of one's life.

Killing those not of one's own alliance is clearly wrong, and yet, the dreamers are unable to stop themselves even while awake.

But at last, you are here.
====
565
Your discovery has proven promising. Inform me directly of any further finds - it will be worth your time.
====
566
This map is fascinating! Let me know if you find any others like it.
====
567
I am studying the map you have brought to me. Do inform me if you find any others like it.
====
568
I've seen to the captives. You've done good work here.

Time will tell if <<1>> can protect them from Lord Montclair … and themselves. And the arrival of this <<2>> character will only complicate things.
====
569
Have you seen it? The light encompassing Lady Eselde? The Divines chose her to save us all. How else could her forces have been so inspired? House Tamrith is our only hope of salvation.
====
570
Godrun has stepped down? I hope Borkul will allow me to return home to my family.
====
571
Why the troubled look, <<1>>?

What happened? Tell me!
====
572
Would the forest not tattle, I would simply cut down the Cypress.
====
573
Valenwood listens to you, I see. I wonder - after convincing the tree to move, do you think you could speak with S'kaziri...
====
574
Gwilin is my pet Bosmer. 

He's prepared a duel for you in the gladiatorial arena. 

Go! Keep us entertained!
====
575
Anyone thinking to bother Lord Moric is likely to get a sword in his gut.
====
576
You beat Grul! How delightful! 

Moric is going to be so displeased.
====
578
With the samples you brought, I'm one step closer to proving the existence of negative emanations.  

They laughed at me, but you and I know the truth!
====
579
Where's Heloise? What happened to her?
====
580
We'll return to Pariah Abbey. We'll be safe there, if Durak doesn't kill me.

I know my life could certainly be worse.
====
581
You'll find lots of Montclairs in Shornhelm's northern district. I don't care who you kill: a common soldier or Waylon Montclair himself.

Just put a blade in 'em,. Set 'em on fire. Whatever. I'm not picky. I just want them paid in kind.
====
582
The Swamp Cypress appears to be hovering over a fallen Seedling - protecting it. One of its branches is extended, pointing to a Mound of Dirt to the east.
====
583
A quiet rumble is heard as the Swamp Cypress settles in place.
====
584
You found some decent armor on the battlefield? 

Good. We need all the help we can get.
====
585
Even through the veil of death I can see your form... this must be a sign....
====
587
You did it! You're amazing!
====
588
The Fervor is fading! Menevia is saved!
====
589
The Omen has been slain. Menevia is safe again!
====
590
Impressive. Very impressive.
====
591
You have invigorated the town, <<1>>.

Your bravery is inspiring.
====
592
Baron Dorell knows how to accomplish whatever he sets his mind to. And he doesn't expect any divine intervention to make things easier.

Unlike some nobles I can think of.
====
593
To survive such a conflict... lose those we love... I must show a stoic resolve. Represent strength to these frightened people.

Hurry now. Go to Southpoint to the west and speak to <<1>>
====
594
We cannot and will not retreat until the evil within this cursed place has been destroyed once and for all.

Shornhelm will never be safe with this shadow looming over it.
====
595
Since you woke the dead, you must see they're safely returned to rest.

I insist that you slay the Bosmer skeletons you disturbed. Then you'll have to break their brittle bones within the barrow.

You summoned them up. Now you should put them down.
====
596
Don't forget to deliver the seedlings to Sticky Agachon after you collect them. He'll be waiting for you on the eastern end of Haven Trace trail.
====
597
Let me know when you wish to depart for Farpoint Landing.
====
598
Glad to see you made it here safely. I wasn't so lucky.

I was trying to destroy the cores of the device when I was overwhelmed.

If you can reach them, each tunnel leads to a core.
====
599
Please, stay back! I'm so hungry and I don't want to hurt you!
====
600
The Swamp Cypress towers over a fallen Seedling, as if protecting it. A branch of this tree is extended, pointing to a Mound of Dirt to the east.
====
601
It appears you fell in some Moondrop.
====
602
When I have a real house again, I'll hang this shield over the mantle.

Maybe I could give it to one of my grandsons, if I ever see them again.
====
603
I must return to Alcaire Castle and attempt to set matters straight there, but I will be anxious to hear what you learn.

I hope you find answers at Pariah Abbey.
====
604
At last! We've been waiting for you. You will save Stormhaven, <<1>>, with our help.
====
605
I'd heard mention that Reges found someone to aid the spirits about the Downs. It's good to finally have silence for once.
====
606
Thank you, my friend. I'm not sure what I would have done without your help.
====
607
Oh, what do you want now, dear? Haven't you caused me enough grief for one day?
====
608
We made it!  You were a sight to behold out there against those soldiers.
====
609
The Cinderfen devour the souls of the living each time they kill.

Even dying from a wound damns your soul ... or so the story goes. I can't take that chance!
====
610
Argh, I can't think straight. Thoughts, horrible thoughts keep flooding into my mind. Hungering... flesh... I wonder what it tastes like... to feed... get away from me!
====
611
Darknes... all around. Stop! Stop it! Free me! No more, no more! I'll not sink to those depths, never, no, no, never!
====
614
You tell the Prince everything I said, you hear me? All right, then. Go on with you.
====
615
The Queen was right to recommend you to me. The Treethanes rally to my banner, more with each passing day.
====
616
Your form is fragile, but you can accomplish what this one cannot.

Seek out the dead. Burn them to tasteless ash.
====
617
You've returned my brother, my nephew, and my freedom. I grieve for Christophe, but do not doubt you did everything you could. Thank you.
====
618
You've given back my memory, my sister, and my nephew. I know Christophe was an ass, but Rin misses him. That hurts. Even so, you did the right thing. Thank you.
====
619
I became a soldier for adventure. I'd seen everything in Rivenspire - I figured with the fight against the Pact and the Dominion, I'd get to see the borders.

I didn't expect to spend the war a few miles from home, fighting people from up the road.
====
620
It's time for me to return to Pariah Abbey and face what I've done to Master Ahtah.
====
621
You watch your step down here. These tunnels carry a lot more than a nasty stench, if you get my meaning. 

If you find anything, let us know. We'll clean it up.
====
622
Shadowhiskers could climb up that chimney any time he wants.
====
623
The people you seek may offer violent resistance. Go with caution, in the name of the Dominion.
====
624
Orthendor's lodging is southwest of The Soak. Bet he has a great view of the bathers. Too bad he's married.
====
625
Half of that heard is mine. 

Which half of the herd you brand doesn't matter to me.
====
626
I have nothing to say to you.
====
627
You have business with the Thorns?
====
628
You're always welcome in my house.

You've done us a great service by killing that spriggan. I think we can handle the rest.
====
629
I feel better. Still a bit shaken, but better.
====
630
If Normar's falling to the demands of the Orcs, what's to become of the town?
====
631
First they give, then they take away. What more can you expect from a conniving Breton like Normar?
====
633
The people of Fell's Run may have mixed feelings about our dedication, but I know this is the right path for all of us.
====
634
Fell's Run is far from peaceful, but I am optimistic. 

We'll survive the turmoils of Rivenspire. I know it.
====
635
It's about time someone stood up to that Orc!
====
636
Go to the Cat Box Inn, in the Jolly Squalor under Elden Root. You will find my contact by a cave behind the Inn.
====
637
Maybe I'll finally get some peace and quiet in my new home. It's about time.
====
638
This door looks fairly weak. Someone of your strength could easily force your way through it.
====
639
Destroy the Support Pillars in the Fire Veins - it will halt the Imperial invaders!
====
640
Are you ready to depart, mortal? Are you ready to step into your nightmares?
====
641
You have returned. I hope you have succeeded, for your sake.
====
642
You stand as the final hope of Rivenspire. I trust you will not disappoint us.
====
643
The things I would do for this girl... they'll all be worth it in the end. I know it! 

I'll just need to keep thinking about her. Something will come to me.
====
644
He just stands there every day, looking at me. 

I wonder. Does he ever get tired? 

I wonder what he's thinking.
====
645
Our horses are as children to us. Seeing either go hungry is difficult.

Though you may be unfamiliar with wickwheat, you cannot miss it. It has the scent of ripe berries.
====
646
I don't like this place! It's very scary!
====
647
When you're looking for my stolen goods, be careful. Those bandits are fierce.  

We've seen them in the ruins to the south. They also have camps to the southwest and southeast.
====
648
I see the blessing of the Herd Mother upon you.

Her blessing is a sign to all of the Horsemen that our people will persevere.
====
649
Watch yourself, stranger. These are uncertain times. With luck,<<1>> will unite us again.
====
650
I saw those ogres running for the hills, great work.
====
651
My head is pounding... but alas, so is my heart! 

Can you believe it? Leah is standing by my bedside. Perhaps it will be a while before I'm feeling better.
====
653
You've ... you've killed Gavendien? You've ruined everything! I still needed him!

You should leave. Now!
====
655
With Godrun stepping down, my men can leave to resupply and visit their families.
====
656
Hanen will change his mind. He must. We cannot allow Leaftower to remain in the hands of the enemy. It is intolerable!
====
657
We were able to sneak Nialyn out of Leaftower. She's being escorted down to Elden Root to be with her mother.
====
658
It might be a little odd if the Imperials see me working for once, but I'll just say I was inspired. They shouldn't suspect a thing.
====
659
Those Imperials will catch on to the tunnels as sure as my name is Widdershins Wabbajack.

Which it isn't.

So there you go!
====
660
Tunnels? That's ingenious! I'll get to work as soon as I'm not being watched.
====
661
Moss Lord was cut off from Malabal Tor to the northwest when the Imperials took Leaftower. There were reports of strange events in Gloomtangle that went ignored during the battle.
====
662
I came as quickly as I could, but the Nords have marched in from the coast. Even now, they're pressing my troops.

Is my lady hurt? Any news about the Nords?
====
663
I realize now that counting is not my only task, but it is not easy to give up something I've done for so long.

It will take me time to adjust.
====
664
Had a Breton farmhand a fortnight ago. I sent him out to do the same task and found him in pieces the next day. I'm sure you'll do better.
====
665
This has all been such an ordeal. I feel like there's so much to do now that it's over.
====
666
Did you find my mother's bracelet?
====
667
I still say that not all of those cows were hers.

I suppose that's a small price to pay to keep my skin.
====
668
I've sent for reinforcements.

You bought us precious time, and that will make all the difference here.
====
669
Have you seen Jolie? She said some strange things and left suddenly. She shouldn't be out there with her health in the condition that it is.
====
670
Please, go. 

I will speak to Tildus and do what I must. Meet me at the building closest to the east watch tower. 

There we will be safe from the others.
====
671
I can't thank you enough. Maybe we'll pack our things and see if we can get out of this damned place. I've always wondered what it would be like to live in Wayrest.
====
672
I'm feeling the best I've felt in a long time. I'm not sure what the elixir did, but my strength is slowly returning.
====
673
I worry Verandis may not have made it. We sent our best men along with him, but... I have never seen the likes of the creatures in those halls.
====
674
I took a blade in my side last I met with those Nords. Perhaps Elise was right. Maybe I am getting too old to be a guard.

For my son's sake, take down a few of those Nord scoundrels, if you can.
====
675
What a brave hero you are, to be helping our fair city!  But maybe... there are two sides to this coin, yes?  Maybe you'd be interested in hearing another opinion...
====
676
I feel restless, as though Wind Keep is on the verge of something, but I don't know what it is.
====
677
If you seek a fight, you came to the right forest. <<1>> is just waiting for the perfect time to strike!
====
678
If you're looking for a fight, you came to the right forest.
====
680
You've come from Balmont, haven't you? 

I knew it was only a matter of time.
====
681
I'm glad someone found my heirlooms.
====
683
The giants live north of here in a place we call Breagha-Fin. 

Please, find Sanda for me!
====
684
I'm going! I'm going! Just let me catch my breath. 

Go on ahead, before the Nords come back.
====
685
Why do I have a list of all the birds in the area? I hate birds!
====
686
Oh, you're back? Have you delivered that message to your master yet? I'm sure she'll be eager to see me.
====
687
It's dangerous for you here!
====
688
This one shall nap well today, knowing that Tor is alive and well. It does not surprise Ra'Vardo that he has been out causing trouble.
====
690
Few are strong enough to face the horrors beneath Shornhelm.

We need more like you.
====
691
I wish I could return for a short time to see my family.
====
692
This one is quite amused by the madness you've caused!

Are you inclined to cause more chaos? It's said an important Imperial leader hides behind those walls.

Find that one, and you'll create plenty of trouble.
====
693
Few are strong enough to survive the shadows under Shornhelm.

We need more heroes like you.
====
694
Already I feel the winds from the plateau growing fresher, smelling greener. Tell me, is the monster slain?
====
695
I hate to send you there, but someone must retrieve the standard.

The town isn't far. You … you can see the smoke from here.
====
696
Your form is fragile, but I know the might of the children of men. You can accomplish this where I cannot.
====
698
I have taken the Pearl to Fahara'jad, and he considers how best to use it even now. We shall be well-rewarded for our efforts, friend.
====
699
We have done well, but that last attack took its toll. Please, seek out the Mages Guild Healer on the western side of the camp.
====
700
I saw you speaking to the Herd Mother. If she's blessed you, you really are a friend of the Horsemen.

Maybe when I am older, she will bless me too.
====
701
When I get home, I'm going to throw out all the port in the cellar.

Well, maybe not the bottles of Shadowbanish from 563.
====
702
The Doomcrag will not slay itself, will it? 

Go kill that damned beast. I promise it'll be well worth your time and effort.
====
703
If you are not interested in what we have to say, you can simply throw that insignia away, and we can go our separate ways.

I do hope you won't, though.
====
705
You are new to Northpoint, but I've heard many good things about you, my friend. 

Let's chat a bit about this unfortunate … situation with the Nords.
====
706
My wounds aren't bad, but they're watching me. I was hurt enough to draw blood.

They gave me a tincture of mandrake. If I caught vampirism from those bloodfiends, that should cure it.

If it doesn't, there's a swordsman behind me.
====
707
We don't have many nice things handed down in our family, so I'm not worried. Still, it's sad to think that someone would steal the Thierry's family heirloom. 

Hope someone catches that evil-doer soon.
====
708
I heard someone searching through my things the other night. It gave me quite a scare. I thought it was one of those spriggans!

The next day, I heard the Thierry family's ring was stolen. Do you think there's a connection?
====
709
I understand why you did this. I just hope my wife can survive without me.
====
711
We don't have many nice things handed down in our family, so I'm not worried. Still, it's sad to think that someone would steal the Thierry's family heirloom. 

Hope someone catches that evil-doer soon.
====
712
I heard someone searching through my things the other night. It gave me quite a scare. I thought it was one of those spriggans!

The next day, I heard the Thierry family's ring was stolen. Do you think there's a connection?
====
713
I wouldn't linger with the Baron's reward for too long.

Take it to him. Otherwise, he may doubt your intentions!
====
714
Once I was the leader of an elite force of soldiers serving the King of Shornhelm. 

Now I've lost my men and my city to these undead fiends... but they can't take away my pride.

We still serve for Shornhelm.
====
715
What is it? Why do you have such a grim look on your face?

You found Tristan, didn't you? He was the lifeline we felt all this time. Wasn't he?
====
716
We had no idea what would happen when we sent the scouts ahead. The Lightless Remnants grant the Dark Council unimaginable power. 

Please, if you find any survivors inside, do what you must to save them.
====
717
Oh, hello! It's good to see you again. 

I'm glad you did as I suggested
====
718
Have you found the Pride of Northpoint? I worry what the Nords will do to them if they breach our walls.
====
719
I better get paid when this job is finished. Lanbaar's cart still looks mighty full to me.
====
720
Many thanks for your aid in restoring the Felballin Varla Lens, as well as for saving me from Hainen's paralytic embrace. You are always welcome in the Imagerie, Numinous.
====
721
I cannot describe my relief at having Mistress Ameralee back. I was quite out of my depth!
====
722
It is pleasing to have the mistress back again.
====
723
Let me know when you're ready to start, and I'll turn this hourglass over.

Doesn't have much sand, but there's plenty of crabs to massacre.
====
724
Let me know when you're ready to start the crab massacre, and I'll turn this glass over.
====
725
You should be able to find the Animated Books all around this tower.
====
726
You've shown great courage and kindness. My sisters and I thank you.
====
728
Thanks to your help, my job is made eaiser.
====
729
Look, I gave you the money. I don't know what more you could want from me. Go away before someone gets suspicious.
====
730
We lost so much when we fled <<1>>: bricks, beams, tools … people.

Unfortunately, we haven't been able to do much scavenging. Anyone not injured has been keeping watch, so we don't get taken by suprise again.
====
731
There's nothing I value more than peace of mind. Thank you for all you've done for us.
====
732
I'm not one to complain... well, actually, I am. 

No offense, but I wish I'd been the one to save the mill instead of you.
====
733
Please, be wise in your choice m'lord. The information I hold could be used as an advantage in this war of nobles. Who you decide to bring me to may result in the opposing house seeing you as a traitor.
====
734
We've lived through some dark times, but things are looking brighter, thanks to you.
====
735
Now that Deleyn's Mill is safe, perhaps I can finally pursue my dreams.
====
736
Isrisa! She... I watched her... a cat!
====
737
I enjoy watching you mortals. Your conflicts and celebrations - you truly believe they matter.
====
738
I appreciate your help. It's made my lot more bearable.
====
739
Take care if you venture out on the plain. All manner of unnatural beasts there.
====
740
I guess everyone has a purpose.
====
741
It is so quiet. Just wind. Birds. The knives in my forehead are gone.
====
742
If the Keeper has put his trust in you, so will we.
====
743
Nathalie has been good to us. We won't let those Orcs near her.
====
744
Did you hear? 

<<1>> managed to end Selene's influence once and for….

Oh! Speak of a <<1>> and one appears!
====
745
We think Selene's lair is somewhere to the northeast.  Be careful up there.
====
746
The hero of Varyllis. I am honored you call upon me.
====
747
Rest assured. I will lead us to victory. You have my word.
====
748
Go  to Ayarynne in Alinor, <<1>>. She will want to know what you have achieved.
====
749
Are you here to visit the Collegium, or merely passing through?
====
750
I can feel my heart... slowing... with every beat.
====
751
The Red Rooks' camp is north of here. 

You should take a uniform from one of their cold dead bodies. After all, it wouldn't hurt to have a disguise.
====
752
The Skyharkers of Orrery keep their eyes fixed on the stars. No wonder they are constantly tripping over their feet.
====
753
I—I cannot believe it! He understood you and he … he just ran away!
====
754
Be careful with that potion. If it does work, whatever is revealed won't like it.
====
755
The werewolves are gone? What do we do now? Rebuild? 

How will we pay for it all?
====
756
Without the constant supply of magic from the Varlines we will have to tend to the gardens... by hand.
====
757
To be a Vartisan without a Varline is a very lonely existence.

Normally its essence fills me and now I feel... nothing.
====
758
Faolchu is dead, now it is time to march north and put a stop to all of this madness once and for all.
====
759
If only the Varlines were up. Then I could deal with my Maormer myself.
====
760
With the great Varline network down we are unable to sustain the magical defenses.

There is so little magic that even the Servitor Discarnates have gotten loose of their magical binds.
====
762
If only the Varlines were up. Then I could deal with my Maormer myself.
====
763
To be a Vartisan without a Varline is a very lonely existence.

Normally its essence fills me and now I feel... nothing.
====
764
Without the constant supply of magic from the Varlines we will have to tend to the gardens... by hand.
====
765
If only the Varlines were up. Then I could deal with my Maormer myself.
====
766
To be a Vartisan without a Varline is a very lonely existence.

Normally its essence fills me and now I feel... nothing.
====
767
I don't think I'm getting paid enough to guard this merchant much longer.
====
768
The Varla Lens is now in place, the lines of power restored. Your help was invaluable in this matter, <<1>>.
====
769
My home is lost. Please... I can't talk right now.
====
770
What do you want? Can't you see I'm grieving?
====
771
No one can retake Camlorn. We should just give up and move on.
====
772
The Lion Guards aren't doing much, are they?
====
773
With the great Varline network down we are unable to sustain the magical defenses.

There is so little magic that even the Servitor Discarnates have gotten loose of their magical binds.
====
774
If only the Varlines were up. Then I could deal with my Maormer myself.
====
775
To be a Vartisan without a Varline is a very lonely existence.

Normally its essence fills me and now I feel... nothing.
====
776
Without the constant supply of magic from the Varlines we will have to tend to the gardens... by hand.
====
777
You've encountered many strange things that will live on in songs and legends, my friend.
====
778
So the soldiers will be leaving soon, eh? 

That's a pity. I feel safer with them here.
====
779
Go  to Ayarynne in Alinor, <<1>>. She will want to know what you have achieved.
====
782
The Maormer landed at night, in the teeth of a gale. I can only hope that many drowned.
====
783
How many of our own have we had to strike down... just to watch them rise up again?

They will never know death, and they will never find peace in the afterlife.
====
784
It is an honor to converse with you, <<1>>. The Kirin you tamed has brought great joy to many here at the Menagerie.
====
785
We still need a way to draw out Montclair, but so far, all of our attempts have failed.
====
786
Montclair continues to slither about, always a step ahead of us. I will not rest until his skull is mounted at the heights of the city gates.
====
787
Kirin tend to prance around beautiful areas. You might try looking for a tree with yellow leaves and white bark.
====
788
Hush, little chickies! 

It's time for bed!
====
789
It is an honor to converse with you, <<1>>. The Kirin you tamed has brought great joy to many here at the Menagerie.
====
790
I really appreciate your help. 

Adradan's nearly as good a fighter as I am, but he may be in over his head this time.
====
791
Not that I needed the help but… thank you.

I'll go see how Jillae is doing at the camp.
====
792
With the great Varline network down we are unable to sustain the magical defenses.

There is so little magic that even the Servitor Discarnates have gotten loose of their magical binds.
====
793
If only the Varlines were up. Then I could deal with the Maormer myself.
====
794
To be a Vartisan without a Varline is a very lonely existence.

Normally its essence fills me and now I feel... nothing.
====
795
Without the constant supply of magic from the Varlines we will have to tend to the gardens... by hand.
====
796
Govran Cerone's proven himself rather useful to me, despite our past differences.
====
797
My brother's almost completely paid his debt to Irne Oscent. They've let everyone out of the warehouse, too.

Arkay has blessed us a thousandfold.
====
798
You have done a good deed here. I, and all of Alcaire, thank you.
====
799
Sorry if I was rude before. It was hard to trust anyone. Everyone's calming down now, though.
====
800
I don't understand what's been happening, but I know we owe you a debt of gratitude, <<1>>.
====
801
I don't understand what's been happening, but I know we owe you an apology, <<1>>... and a debt of gratitude.
====
803
<<1>>, I apologize for my rudeness earlier. There was something odd about Koeglin, wasn't there?
====
804
It's as though we were under a dark spell. 

It's broken now, thanks to you, <<1>>.
====
805
Clear my name, and I'll reward you handsomely.
====
806
Good to see you in Koeglin Village, <<1>>. I'm glad you're here.
====
807
Come see me again when my old girl's seaworthy, and I'll take you out on the open sea... and I'll only charge you a pittance!
====
808
Finally! Things are finally getting back to normal again in Koeglin Village.

Enjoy your stay here, stranger.
====
809
We've had less cause to mistrust strangers since you arrived.

You're a great <<1>>, that's for sure. I'm glad you're here.
====
810
You're welcome to spend as much time as you like here in Koeglin Village.
====
811
That's strange. It's like a great weight has been lifted from my shoulders. 

Now I don't feel like I'm being watched all the time.
====
812
They say we owe you our lives, <<1>>, and perhaps I do. But I am strong as well and will continue to work hard.
====
814
I might stay in Alcaire a bit longer, now that it's safe again.
====
815
I'm glad to see you're still alive! 

I'm almost ready to get back in the fight … almost. Soon those Daedra-in-disguise will feel my blade!
====
816
I knew you were a romantic, just like me! Don't eat anything before you go swimming!
====
817
The Midnight Swell's a great ship. If you ever think about becoming a sailor, <<1>>, look me up.
====
818
Getting sick of staring at so much land. Give me the open sea any day.
====
819
Until he betrays us, Duke Nathaniel is still our liege.
====
820
I never met her, but they say that Redguard woman betrayed her kin by marrying into a Breton family, even one with our lordship's prestige.

I certainly wouldn't marry a foreign woman! Too risky!
====
821
I'm not interested in what you have to say.
====
822
Who would murder my mistress? 

We should never have come to Alcaire.
====
823
The Duke is very worried. We are all worried, truth be told.
====
824
Help me! I don't want to be a slave….
====
825
You must understand that these days, no one is above suspicion. 

Not you. Not even me. Our every move is watched.
====
826
I heard about what you've done,  <<1>>. Any chance you can help with my chickens? No? Well. That's all right, then, you being a hero and all.
====
827
Thank you, <<1>>. It is a sour comfort to find joy in the death of another, but Cruor was a bastard.
====
829
Welcome, <<1>>. What can I get for the Southpoint Avenger?
====
830
Soon that horrible man will take his chickens back to his farm.

By the Eight, I'll finally get some sleep!
====
831
I hope those hoodlums go away soon.
====
832
This is a matter of habit now. I have to stand watch. 

I'm not a guard, but I have to watch them.

Soon, I'll be able to rest. Soon.
====
833
Perhaps there's a way to save my family's fortunes after all, <<1>>.
====
834
I know I should be grateful to you, but my lot in life still hasn't improved.

But, I should thank you for helping Alcaire.
====
835
I don't know what came over us all, but I feel at ease again. Thank you, <<1>>.
====
836
It's good to see someone who knows how to take care of business.
====
837
I have no interest in moving to Wayrest again. Everything is cheaper here in Alcaire.
====
838
Damn the Imperials! They have Farah! 

For every three foes I killed, another five came at us. I was overwhelmed and unable to help her.

You must save Farah. We cannot let another thane be slain.
====
839
Maybe we'll go fishing together someday, eh, <<1>>? 

When the river dreugh are gone, that is.
====
840
Soon we'll be able to return to our farm, <<1>>. 

I can't thank you enough!
====
841
I still don't trust you, no matter what the gossips say you've done for us.
====
842
When it comes right down to it, things never really change.

Don't let anyone tell you otherwise.
====
843
I still don't trust you, no matter what the gossips say you've done for us.
====
844
Though I grieve for the duke's loss, perhaps now he'll pay attention to what really matters now: his people.
====
845
What are the Imperials doing here? 

Southpoint is such a small town; there must be something of significance further inland. Elden Root, maybe?
====
846
You are being praised as the Southpoint Avenger. I suspect I am speaking to a legend...

Thank you, <<1>>.
====
847
The Daedric Princes work in strange ways, but this has gone too far. They've taken everything away from me. 

Their prince is lurking among the spotted demons now. I must be careful. 

I must be very, very careful.
====
848
Hair.

Hair!

Pfaugh! Imperials are stupid, silly creatures. If they had real fur, maybe they'd stop thinking hair is treasure, eh?
====
849
There's no denying the tragedy of war, when you see so many slain over a bit of sand and rock. Might as well make the best of it, though!
====
850
What do you want, stranger?
====
851
Thanks for finding my mother and bringing her home safely, <<1>>. 

I don't know how we'd survive without my mother... especially her cooking.

My sister is a rotten cook. I think she's trying to kill us.
====
852
Thanks for helping out the crew of the Midnight Swell, <<1>>. 

My brother should be here soon. Then we can go on to Daggerfall!

I thought Stormhaven would be safe, but clearly, I was mistaken.
====
853
The little ones will be so pleased with their mother's finds today. They just love playing dress-up soldier!
====
854
You must be the one Giras mentioned. 

I need not introduce Rain-Whisper to you, for it seems you two have already met. 

He has revealed much about a matter I thought was resolved long ago.
====
855
Get out of my sight before I call the guards.
====
856
Councilor Bravosi can be found in the kinhouse to the west. He speaks with a gilded tongue, so watch his words carefully.

It pains me to see our city chafe under the grip of fear. I do not know what House Dres thinks to fix by dividing our people.
====
857
Ah... the scent of fresh corpses, mingled with the salty tang of sea breeze. Smells like profit to me!
====
858
I must inform Miluru immediately, before she finds out on her own. Please, send her my apologies for my poor handling of this matter.

I will leave Bravosi to her hands. I have enough to deal with already!
====
861
You've returned, and in fine health, I can see. Did you go to Fort Arand?
====
862
When it comes right down to it, things never really change. 

Don't let anyone tell you otherwise.
====
863
Southpoint will be rebuilt stronger than before and none will forget the bravery of the Southpoint Avenger!
====
864
I hope Cruor died slowly...
====
865
Prices seem to be going down again, ever since you helped the duke, <<1>>. 

We owe you a debt we can never repay.
====
866
May Cruor's corpse rot uneaten.
====
867
You've brought damnation upon us all. 

We'll have no part in this sickness. My people are suffering.

We will see your kind pay for this!
====
868
With that blasted mudcrab dead, maybe poor old eelmer like me can start trapping in the harbor.

As soon as the damned Imperials are driven out, anyway. Hmph.
====
869
You infiltrated the palisade and assassinated the Imperial leader...

Impressive feat, <<1>>.
====
870
Those Oscent boys have always been trouble. 

I wanted to poison them, but I can see that would be wrong. 

After all, that might be bad for business.
====
871
Many stray spirits have been inducted into the ranks of our guardians. 

Even graverobbers can serve a purpose in death.

This pleases me, <<1>>.
====
872
Nori-ja doesn't want to know what's making those noises in the woods. She will stay in town and do her best imitation of a rock. A very small, unappetizing rock.
====
873
You have come for survivors of the Blightstorm? Valiant for one not blessed by Meridia. 

Take this token of the soldiers as proof of your brave deed, stranger. Your fortitude may shield you from the Blight, but there are other dangers about.
====
874
What creature compells me to return to this plane? Tell me, <<1>>, why do you torture me so?!
====
875
Do you know the power you wield with that amulet? 

Are you another Dres assassin sent to destroy me?
====
876
Extinguish the brazier. Too many have already died.
====
877
I grieve for Sir Croix and all those who died fighting for him, but there was no other way to save the Knights of the Flame.

Thank you for doing what I could not.
====
878
Please retrieve the Muckspung Elixir for Tsajivi. It can be found in the boat to the southeast of here.
====
879
Have you started your trial?  The altars to Meridia are around the conclave.
====
880
That was amazing!  I've never seen anyone fight like that, whether or not they have Meridia's blessing… which it seems that you do, my friend.
====
881
Such amateurs. If the Camonna Tong believes I'd fall for this, they must really think I'm not fit for my position.
====
882
Have you found the packages?
====
883
Now… I just need to get this cart fixed and I'm heading to Wayrest. City's big enough that I don't think I have to worry about a bunch of local merchants trying to chase me around with pitch forks.
====
884
You could be working for the slavers, looking to befriend us only to betray us later. Ahjiivi will speak to you when you have killed our persecutors.
====
885
You look like a reasonable <<1>> - please, listen to what I have to say.
====
886
You're not from Southpoint are you? I've lived here all my life - I'd tell you how long that was if I could count.
====
887
If you see any Bosmer in the woods to the east, report it immediately.
====
888
My pants! I knew you would not fail me, <<1>>!
====
889
Come now, I know I'm enchanting, but we shouldn't keep Mazhe pantless much longer.
====
890
Get away from my find, stranger. This poor boy belongs to me, now... or at least what's left of him does.
====
891
I've not been so amused in at least half a day! Well done, my friend, well done!
====
892
These caves have been quiet for so long, but the winds have returned and our spirits with them.

You walk among the living, yet you speak to the dead. Will you help return us to rest?
====
893
I must say, I've never been so glad to be accosted by someone before. 

Your dance was something... quite special.
====
894
What a show, my friend, what a show! Thank Arkay we moved those stinking dreugh eggs out of here. Can you imagine being surrounded by such awful creatures?

Go, and be merry!
====
895
It's rare to find such a good dancer. Please express my pleasure to Lady Dominique.
====
896
Please tell Jaqspur Ina to return with the other Jaqspur. We need food... badly.

You'll find her inside the Thrambles.
====
897
What news? Have you thoroughly grizzled our enemies?
====
898
Thunderbugs are nice, as wildlife goes around here. They gather in the high places of the Thrambles and build nests in the tree roots.

They keep to themselves, but they will attack anyone who disturbs their offspring.
====
899
You're a monster! 

How could you leave them behind? 

I'd hunt you, but that would be a waste of a good arrow.
====
900
I know I have to go home soon, but the heat is so relaxing.
====
901
I've heard about you, <<1>>. I'll follow your example of business before pleasure shortly... right after I finish lounging in the hot springs.
====
902
I heard fighting. 

Are you okay?
====
903
The lamia attacks seem fewer. What news have you of the poison?
====
904
Talk to me again when your armor is stained with the blood of the dreugh.

They're skulking near the springs. They want to foul its waters by laying their eggs along the shore.

That cannot happen. You must not let that happen.
====
905
We can't make it to Omaynia without your help.... No, Ahjiivi, don't leave us to die!
====
906
Sugar's going to kill me... or I'll die right here. Can't decide what's better. Ahjiivi can't have made it to Omaynia. Bet that n'wah is dying of the Blight right now.

Who's there? Get away! I won't let you finish me off!
====
907
Just unlock the chains that bind me. 

I'll be gone quicker than a Khajiit on Bathing Day.
====
908
My dad keeps making a big to-do about coming back to work.
====
909
The murder of Cruor won't rebuild our town, but it eliminates a dangerous threat.

Thank you, <<1>>.
====
910
Huzzah! It's <<1>>, the Southpoint Avenger!
====
911
<This hen doesn't have bright blue eyes. It couldn't have swallowed Belene's wedding ring.>
====
912
It's as though I've been kept under a spell. Then you came to Menevia! Now I'm under your spell....

Where has the time gone? I must go home soon.
====
913
What is your birthsign, traveller? Mine is the Thief.

After all, I love to steal the hearts of beautiful women....
====
914
Oh Jory... poor, poor Jory. He was so young! So innocent!
====
915
Thank you, <<1>>, for talking to William. I've heard him whistling again like he used to, before the madness swept over him.

You're welcome to sup with us any time. Ganise is learning how to make stew; we always have extra.
====
916
You found my old locket. Thank you for bringing it back to me, <<1>>. Many would have just sold it.
====
917
I can't discuss the charges brought against Llameni at this time.
====
918
Go quickly. 

They'll hide all the evidence they can.

We must act before our accusations fall on the Tribunal's ears.
====
919
You! You are not one of House Dres! You must help me, before it is too late!
====
920
You wouldn't think it from their appearance, but <<1>>s are delicious.
====
921
Has someone been informing <<1>> of the Scavenger Hunt?
====
922
Speak with her for me! 

My overwhelming desire for Lady Diane affects my ability to think with a clear head, let alone speak to her.

I can't even speak to her.
====
923
Encouraging the stranger. 

Referring him to Elder Knonk in the cave.

The excitement of the Ookvoot Scavenger Hunt!
====
924
Courage in the face of fury! Gratitude from the imga! 

Wishing his savior a long and prosperous life.
====
925
You did it! You marvel of heroic mastery, you've saved my celebration!
====
926
Admiring Ookvoot? 

Avoiding the dangers of Elden Root?

The coziness of Ookvoot! The convenience of so much fruit and fish!
====
927
You sure are slow, aren't you? I'll be sure the Baron is aware of your conduct when we return. Surely any reward you would recieve will be halved by this treatment!
====
928
Y-you're alive? I can't believe it!
====
929
I have fifty merchants waiting for me to sign off on their customs papers - what makes you think your business is more important?
====
930
I know I must go home soon, but the heat is so relaxing.
====
931
I was sure we'd be safe in Koeglin Village, but I was wrong. Once my son Solon is safe, we will head to Alcaire Castle!
====
932
I did not think help would arrive. May your steps forever be blessed!
====
933
Her Grace was kind to me, no matter what the others say.

Why would someone murder her? Why?
====
934
I hear naught but rumors, but what I hear is not good. They say the very slaves are stricken with Blight, and Ebonheart is a den of sickness and vice.

I only wish him to come home safely.
====
935
The <<1>> is determined to find the source of this Blight, is it not? This one respects the dedication shown.
====
936
An-Gei will help you, slave-friend. He waits outside to free us!
====
937
The Sand Cove is south of here. You can't miss it. 

Be careful down there. Those creatures have some nasty claws on them.
====
938
To think those dreugh were touching my wares at the cove! One shudders in disgust at the thought of it. 

Once that cutlery is back in my posession, we'll need to hire servants to scrub every piece of it spotless.
====
939
I fight for honor, glory, and gold!
====
949
Your aura has diminished, though there is great power in it. 

I can heal your soul, if you wish.
====
950
Hoom wishes luck to the <<1>>!
====
951
Expressing the displeasure caused by Hoom's victory!

Sulking in his tent.
====
952
The intense desire for an object. The earnest request for its possession. 

Will the <<1>> be giving it to Wud?
====
953
Celebrating victory of the <<1>>.!

Pointing out the repeated failure of Hoom to win the Scavenger Hunt. 

Watching him suffer from the poisonous sting of regret.
====
954
The Razorvines are saying we have a fighting chance now. Something bad happened to the Imperials in Haven.

I wish I knew what was going on. We never hear anything until it's all over.
====
955
My servants are gossiping about foul-smelling creatures shambling around Haven.

I swear, these Bosmer are hopelessly rustic. If they bathed instead of waiting for it to rain on them, they'd smell fine.

Well, they'd smell better.
====
956
Let's give you a chance to practice with your new weapon.
====
957
You are truly a blessed being, <<1>>.
====
958
You saved my son, and now you have saved all of Alcaire! Thank you, <<1>>!
====
959
There are several fire pits between here and the docks. Just send up some smoke from any of them and we'll run right down to meet you there!
====
960
Another impressive performance! The crowd loved it!
====
961
They say you saved us, <<1>>. I am grateful that you came to us in our hour of need.
====
962
Hm. Is that another delivery from Wort that I smell?
====
963
Maggots squirm through the rotted flesh of this corpse.
====
966
Our ship's the Star of the Sea. She's a small vessel, but that's why she's so quick.
====
968
There are several fire pits between here and the docks. Just send up some smoke from any of them and we'll run right down to meet you there!
====
969
This is what I like to see - fat bugs crawling all over and chewing on garbage.

I can't tell you how fulfilled it makes me to see vermin thrive!
====
970
My deputy, Ovis should be in the Harbormaster's office, south of the docks.  Don't expect him to be in a good mood.
====
971
Deputy Felisa has been spending a lot of time on the docks talking to sugar runners.  

No one knows you down there.  Follow her, and see what you can find out.

If she notices you, return and tell me.  Then all you can do is try again.
====
972
With the blow aginst the Imperials in Haven, do you think the Bretons be leaving soon?
====
973
You couldn't pay me enough to get me to leave the city.

It's dangerous in the wilds, you know.
====
974
Duke Bealton and Baron Gradwyn can rot in Oblivion. All we wanted was to be left alone.
====
975
My son's working down at Deleyn's Mill.

There isn't enough work in the city for everyone, it seems.
====
976
My family came to Daggerfall before the last war began.

It's rather nice here, don't you think?
====
977
Duke Bealton and Baron Gradwyn can rot in Oblivion. All we wanted was to be left alone.
====
980
It's very reassuring to hear the guards on patrol at night.

I sleep a little easier knowing they're alert.
====
981
The Daggerfall Covenant means nothing to me personally. It's political jousting as far as I'm concerned. 

So long as no one takes away my ale, the king can ally with whoever he wants.
====
982
Don't trust those foreigners. 

They're here to take advantage of the new peace we have as part of the Daggerfall Covenant. They're like crows on the edge of a battlefield.

So, where ya from?
====
983
May the Divines walk with you, stranger.
====
984
I sure hope that's harpy blood.
====
985
If any of the Orlishkaarn get in your way, don't think twice about taking their lives. 

It's bad enough they kill us slowly with their disease.

Attacking our workers is an act of cowardice. Ashlanders have no honor.
====
986
The spirit said the Blood Thorn are involved?

This is grave news. Please, hurry to Wyress Jacinta at our camp to the west.
====
987
Wars keep the commoners occupied and out of mischief.
====
988
I'm not interested in politics. The subject bores me.

Why can't people talk about something else?

It's like my mother always said: "There's more to life than wars and strife."
====
989
I'm short three farmhands.

Getting this farm up and running again is going to be a challenge.
====
990
We used to be at war with Camlorn. Now I hear they're under attack. 

Serves them right!
====
991
The netch slips easily from your grip.
====
992
If the Daggerfall Covenant brings a long-lasting peace, then it obviously has Arkay's blessing.
====
993
The warrant you have gives you legal permission to enter Irano's house. 

I expect you'll run into some resistence from him.
====
994
I'm preparing our father's body for interment within the Bonebarrow.
====
995
I was just telling the Commander about my father.

He was a hero, Imperial. A hero. And you killed him! You or your kind. It doesn't matter.

Is your head comfortable in my pack, Commander? Heh. Ha ha!
====
996
Wayrest is bigger than Daggerfall, but it certainly isn't better.
====
997
I don't see why we let the Lion Guard stay in Daggerfall.
====
998
Once my business is finished here, I'll return to Orsinium.
====
999
There are far too many trees around Daggerfall.
====
1000
Wayrest is bigger than Daggerfall, but it certainly isn't better.
====
1001
The food in Glenumbra leaves much to be desired.
====
1002
The Lorais River sings as it passes through Daggerfall. 

Listen closely, and you'll hear it.
====
1003
The Julianos School is an interesting project. 

It's still quite small, but someday, it could be a popular destination for those who would learn magic.
====
1004
Wayrest is bigger than Daggerfall, but it certainly isn't better.
====
1005
I wish I had brought more slaves with me when I moved here.

It's nearly impossible to run a household with less than ten!
====
1006
The stone pavement is not the most comfortable path, is it?
====
1007
This one cannot find Khajitti delicacies in the local markets. Alas!
====
1008
Sentinel is very different from Daggerfall. It's a city of warriors.
====
1009
I keep a shrine to Ebonarm, the God of War, in my home.

I don't know any Redguard who doesn't.
====
1010
If business doesn't improve in Daggerfall, I might transfer my ships to Wayrest.
====
1011
My holdings in Haarfingar are much more substantial than the ones I have here in Daggerfall.
====
1012
If what you say is true, the house father's spirit will be restless. 

He never experienced a natural death, and he was never laid to rest in a city of the dead.

We'll need to use ceremonial sconces to channel the requisite energy for a ritual.
====
1013
Sit. Eat. I will leave soon.
====
1014
You… you saved my life. How can I possibly repay you?
====
1015
I guess we might make it back to Haven after all.

Though with all the Imperial troops still outside, it will be a while yet.
====
1017
Your eyes. I see her in your eyes. I beg of you, tell me what you found!
====
1018
My cursed body is on the island to the west. Only when it is destroyed will my spirit be free.
====
1019
The Bretons look down on us, just as they always have.
====
1020
I'm anxious to return to Orsinium so I can be with my own kind.
====
1021
Wayrest is bigger than Daggerfall, but it is certainly isn't better.
====
1022
The food in Glenumbra leaves much to be desired.
====
1023
Sometimes, I feel like I'm being watched.
====
1024
The Julianos School is an interesting project. It's still quite small, but someday it could be a popular destination for those who would learn magic.
====
1025
Wayrest is bigger than Daggerfall, but it certainly isn't better.
====
1026
I wish I had brought more slaves with me when I moved here. It's nearly impossible to run a household with less than ten!
====
1027
Alas, these markets don't carry Khajiiti delicacies.
====
1028
Alas, this one cannot find Khajitti delicacies in the local markets.
====
1029
I've never been to Sentinel. I'm told it's much better than any Breton city.
====
1030
I keep a shrine to Ebonarm in my home. Every Redguard I know honors the God of War that way.
====
1031
The walls are too stifling. I'm used to the freedom of the sea.
====
1032
These people think their little hills are impressive. They know nothing of Skyrim's mountains.
====
1033
Your aura is diminished, though there is great power in it. 

I can heal your soul, if you so desire.
====
1034
I guess we'll be going out to attack the Imperials sometime soon. Seems their reinforcements were cut off or something.
====
1035
We've got the Imperials on the run now.

Well, not literally. But we've got them just where they want us!
====
1036
Take that package to Sticky - he is on the road behind the Inn to the east.
====
1037
We're not interested in local politics, even though rumors might claim otherwise.
====
1038
We're here to offer our support to the Daggerfall Covenant.
====
1039
Hammerfell is a city of warriors. When my work with the Lion Guard is complete, I plan to return there.
====
1040
Is that Wood Elf... is she really going to eat that? This one wishes she could go home to Tenmar.
====
1041
They're saying something about necromancy and sload going on down in Haven.

I don't understand magic, so I don't trust it. I'll stick to cold steel. I bet that'll work just fine against sload.
====
1042
I shouldn't have joined the fighting at Haven. I took an arrow in the arm. Now I'm stuck here when I should be at Thistlewhip's side.
====
1043
Your contribution to the war effort has not gone unmarked, <<1>>. Should you find yourself in Elden Root, I recommend you visit the Thalmor.
====
1044
We must put our differences aside and do our best to keep Tamriel safe for all its inhabitants.
====
1045
Our remains lie in the urns scattered about Othrenis. 

Within them, our spirits and our very essence are under the sway of the priestess of Othrenis.

I know not how I broke free of her control. I must not waste this chance.
====
1046
The Knights of the Dragon have always protected Daggerfall's royal family.
====
1047
The king and his family are under our protection. No duty carries greater honor.
====
1048
I don't know why Daggerfall isn't the capital.

After all, we're in the Daggerfall Covenant, not the Wayrest Covenant.
====
1049
There isn't enough action in Daggerfall to keep an old soldier like me busy.
====
1050
If you venture near the docks, watch for pickpockets and petty thieves.
====
1051
I've worked with Daggerfall's guards for a long time.

There's no other city I would rather serve.
====
1052
Our guards remain vigilant, especially in these difficult times.
====
1054
If you're a new recruit, I have crafting supplies and practice gear.
====
1055
I am still waiting to see that ring of yours.
====
1057
I am waiting to see that ring. You done yet?
====
1058
You know if you want to wait I am sure I can find that soul gem.
====
1059
May the Goddess of Air bring guidance to you in your journey.
====
1060
You'll find Galas on a small island east of here. You might even be able to see him from the docks.
====
1061
Please, just tell her I'm dead.
====
1062
Have you spoken to the Foreman or Sulen the Tailor?  Sulen is here in Kragenmore, to the south of here.  You can find the Foreman somewhere on the Blightfence to the northeast.
====
1063
You there! Arrest that cretin before he slithers away again, in the name of the Three!
====
1064
Please, I've done nothing wrong! You have to believe me!
====
1065
Soon, these people will be ready to return to their homes.
====
1066
Be careful handling those samples. 

If the Dreugh really are carrying the affliction, the disease will spread easily.
====
1067
<This peasant is unconscious. Reme Hositte's magic has enthralled him.>
====
1069
The peasant is in the thrall of Reme Hositte's magic, and unconscious.
====
1070
If my mistress finds Raijo, she will be cross!
====
1071
If Raijo wants his freedom, I can only give him the key to the shackles on his hands.

It is beyond my power to remove the shackles on my heart.
====
1072
Have you spoken to my cousin?  She can usually be found in the great hall of House Dres, in eastern Kragenmore.
====
1073
Hello, hello my friend.  Did you change your mind about a shirt?  Or a new cloak?  It's always such a pleasure to see you.
====
1074
Now, down to business.  I have things for you to do if you are willing.
====
1075
Ravnos may be good, but my magic will make sure he never gets lucky again.
====
1076
I felt so loved in her arms... I must see her again.
====
1077
My savior! My wondrous hero! Huff!

Oh... dear... I believe I'm about to faint.
====
1078
You will find spirits all around these ruins. They cannot leave here.

After you defeat them, you must use a soul cage to capture their eternal essence.
====
1079
Violent deaths frequently cause the spirit to endure.

While binding those spirits to service is abhorrent, the Mages Guild believes much can be learned from their knowledge.

Then we will give the remains a proper burial.
====
1080
Fire rains from the stormclouds... there is no shelter from this agony!
====
1082
To be finding Lurmpi in bestial Maleron's circus, northwest on the road to Elden Root. The pain of absence! The anxiety and fear!
====
1084
The gratitude for finding Lurmpi! To be hugging you - if you were properly groomed.
====
1086
I've given you a list of plants I believe will work for the curative.... What was I saying?
====
1087
<<1>>.  I think that is a name to remember.
====
1088
We will never forget what you have done for us, <<1>>.
====
1089
This is preposterous! I am Priestess Fleile's prisoner!
====
1090
These shalk carapaces are very unusual, but I certainly won't turn down a  challenge!
====
1091
This is Maleron's private tent. No admittance!
====
1092
Fire rains from the stormclouds... there is no shelter from this agony!
====
1093
The Outfitters Guild has placed a spell over this pen to allow us to kill the pigs without causing them pain.

We may kill for our craft, but we do not kill wantonly.
====
1095
Still warm....

These hearts will be the first of many.
====
1096
Turn the slave against that monster, and make the goblins pay for this crime.
====
1097
You would have made a fine Knight of the Dragon.
====
1098
What evils have you wrought, stranger? What has befallen my dear Toves?
====
1099
Have you seen any sign of my love, my Arynia? I will not leave until I find her!
====
1100
That is what I call commitment! I can get on board with someone like you.

I hope the Prince doesn't need me just yet. I've got some cleaning up to do.
====
1101
Please, I've done nothing to you.
====
1102
I appreciate your concern for my well being, but I think I'm better off in here with my Kwama, thank you.
====
1103
What are you doing? Kill them!
====
1104
That toad reeks of corpses. Whatever pit you dug it from, kindly put it back.
====
1105
That one should flee elsewhere. Only trouble will come to Mount Thendr now. 

This one will keep an eye for any who may approach this way. They will not have an easy fight if they wish to rid me from this mountain.
====
1106
What happened to that poor fellow?
====
1107
We must put our differences aside and do our best to keep Tamriel safe for all its inhabitants.
====
1108
This matter is settled. 

Leave me be.
====
1109
What is this fine <<1>> carrying, Belec? It appears you've got a treat.
====
1110
I trust you are enjoying the show?

And have you tried the honey cake at our concession tent? It's quite sinful.
====
1111
Oh, my poor Senche. What have they done to you?

There, there, my friend. We'll get you fixed up soon.
====
1112
You made it? I'm so glad. Has the fighting started yet?
====
1113
Have you seen any sign of my love, my Arynia? I will not leave until I find her!
====
1115
You have my word, <<1>>. All that I know, so shall the Queen and her Thalmor know. There was never a truer soul than Excellent Ervas.
====
1116
Scavengers and vagrants want to capitalize on the chaos here. 

If they get in your way, feel free to punish them as you see fit.
====
1117
All the guar-herders of the Kagesh know of your deeds. 

Our tribe is grateful. The gates of our village are open to you.
====
1119
The smoke is sweet incense on the wind. I'll fight until my last breath just to see their stricken faces when those damned merchants return.
====
1120
<<1>> won't let me near the entrance to Necris. 

She claims it's too dangerous, but how dangerous can a bunch of disgruntled spirits be? 

She looks at me as if I were some common graverobber!
====
1121
I can guess from the shovel you're carrying that my fool of a son sent you. 

Let's talk for a bit before you start performing meaningless labor.
====
1122
Ha! He must have been surprised. Always was a gullible boy, my son.
====
1123
Thooth thind bug. Bug thing tongue. 

Thooth thad now. Thill hungry.
====
1124
Not wanting Yoon to be harmed. 

Saying he is pleased to hear Yoon is okay.
====
1125
What would possess me to attack my friend? In truth, I don't even remember what began our quarrel.
====
1126
I feel quite foolish for being angry at my friend, for no good reason! Perhaps I'd been out in the sun too long...
====
1127
Our guards remain vigilant, especially in these difficult times.
====
1128
The sooner we get out of here, the better!
====
1129
Dig for bones. Bring me bones.
====
1130
Thank goodness you're back! Did you find Gads?
====
1131
You think I'd talk to you after you turned me in? You'd better get out of my face.
====
1132
It's a good thing there's law-abiding citizens like you to report these events when they are found.
====
1133
You see now how I recognized you when you entered my tomb. We have met in the First Age.

It is good to see you again, my friend.
====
1134
Leave me be! You have your cures, now go!
====
1135
Did you have any problems getting what I asked for? 

Please be careful. I wouldn't want you to get in trouble!
====
1136
I just watched an Imperial soldier dragged into Barkbite. As much flailing as he was doing, I thought I would hear him screaming.

In Barkbite, they bite your bark... that hurt me speak aloud.
====
1137
I did not call upon you, Imperial.
====
1138
The hostages are being sacrificed inside the temple. If you bring them to me, I will take care of getting them to safety.
====
1139
Have you come here to save me?
====
1140
Take care in Senie. What was once a prosperous town is little more than ruins now.
====
1141
You are welcome here, Clanfriend. May your kills be quick and many.
====
1142
Andalii says my faith will shield me from the Blight, but even she knows that is the one disease we cannot cure! If I was to catch it, I would be forced to leave the temple, or worse...
====
1143
Are you from the temple? When will we be seen?!
====
1147
You spoke to a wolf? What are you on about?
====
1148
While I'm under this curse and trapped in this form, I cannot have the revenge on Hircine I so desperately desire. My only hope for vengeance lies with you, <<1>>.
====
1149
My sister resides in the sanatorium before you. I believe her suite was in the main building. I'm afraid I can't identify her anymore, so far gone as she is.

I will not question your methods on obtaining the key. I know what must be done.
====
1150
The Tribunal does not tolerate lawbreakers, no matter what their rationale may be.

Smugglers bring goods into Davon's Watch. We must cut them off at the source.

That source is Emberquay.
====
1151
How could I have been so blind? If the others hear of my hubris, I am certain to be punished!
====
1152
I will stay here now and atone for what I almost did. Though not of my free will, my actions could have harmed many others.

I will use my skill to heal those are suffering.
====
1153
You need not worry about what is in the bag. It is better if it simply disappears, and we can all continue our normal lives.

And please don't mention any of this to Jivon. He would not understand.
====
1154
I am penniless and alone, and now the only things I hold dear are all gone!

Please, you are the only one who has shown even a bit of concern for me.
====
1155
Go!  Find the tongue of the Argonian.  Bring it to me.
====
1156
This Magis Order Nightblade took his own life. His body shows the first stages of lycanthropy.
====
1157
Bless you, <<1>>. I don't know what we'd have done if you hadn't found us.
====
1158
You can stop annihilating those unfortunate ghosts now. The prismatic projectors are fully functional again. I wasn't sure if I could realign the expurgated energies, but then I remembered the phasing crystals could be offset to... oh.

Never mind.
====
1159
We've already helped several survivors through the portal. Your efforts, I assume?
====
1160
Get a drop of the purple potion, a pinch of reagent and then combine them with the bergamont seeds in the alchemy set.
====
1161
Under sun and sky, Clanfriend.
====
1162
If you're looking for the innkeeper, she's to the southwest.  You can find the jeweler in her shop to the south.
====
1163
We have seen many tribes rot from the noble houses' corruption.

One day, the Nerevarine will avenge the lost. He will punish the Tribunal for its heresy!
====
1164
Blessings of the ancestors upon you, Clanfriend.
====
1165
House Dres loyal, that's my new pledge.  I buy only from them.  So should we all.
====
1166
I meant what I said.  You're no longer welcome here.  Do your business and get out.
====
1167
If we are to support House Dres, then that's what I suppose we will do.  Long live House Dres...
====
1168
We may have lost our homes, but we have our lives.
====
1173
Though these people have lost much, they have each other. One day Camlorn will be theirs again.
====
1174
Have you found any unblighted alit? 

They're all around this valley. 

If you can charm them, bring them back to me.
====
1175
Noldres gave you a note? Please, friend, let me see it.
====
1176
The stench of daedric corruption is dissipating.
====
1177
You can hunt the tarn snakes around here for the meat I need.
====
1178
Master Drathal is waiting for the jelly. Bring it to him as fast as you can!

I need to bandage myself up before I head back...
====
1179
We must attend to other duties for now. 

Once you've recieved the information we need, come back to us here. 

Then we'll discuss our next step.
====
1180
Just be glad you're not the fiend we're seeking.
====
1181
The stench of blight is fading - I can sense the Elden Tree stirring in the soil.
====
1182
The Lion Guard must remain vigilant, especially in these changing times.
====
1183
A good batch... a good batch indeed! The comberry scent truly comes through!
====
1184
By the end of a shift, I'm ready for a flagon of ale.
====
1186
You couldn't pay me enough to leave the city. 

It's dangerous in the wilds, you know.
====
1187
My forebears came to Wayrest before the last war began. 

It's rather nice here, don't you think?
====
1188
The Daggerfall Covenant means nothing to me. It's political jousting, as far as I'm concerned. 

So long as no one takes away my ale, the king can ally with whoever he wants.
====
1189
I haven't heard from my sister in Alcaire for some time now. She used to send letters regularly. 

What do you think happened out there?
====
1190
Don't trust any of those foreigners. They're here to take advantage of our peace and prosperity.

Everyone in the Daggerfall Covenant made sacrifices. Those foreigners all benefit from that.
====
1191
I'm sure Wayrest will return to normal soon enough.
====
1192
I'm not used to seeing so many others here. Redguards, Dunmer, Khajiit….

Next thing you know, they'll be letting in Argonians!
====
1193
If the Daggerfall Covenant brings a long-lasting peace, then it would seem to have Arkay's blessings.
====
1194
Aren't you <<1>>? I've heard of you! 

It's an honor to make your acquaintance.
====
1195
I must speak to my maid about how poorly she cleans our clothing.
====
1196
Wayrest is a fine city, but it's not Orsinium.
====
1197
Wayrest is not what I expected it to be. 

For a start, it's a lot less backwards than I thought it would be.
====
1198
I'm not impressed with Wayrest. 

It's crowded and filthy, as most Breton cities are.
====
1199
Stormhaven is a good name for this place. It rains nearly every day!
====
1200
I don't remember much about the past few days. It's all a blur. 

My head aches something fierce now. I must have been at death's door.
====
1201
What are you looking at, traveller? 

Didn't you expect to see Dunmer in Wayrest these days?
====
1202
I wish I had brought more slaves with me when I moved here.

It's nearly impossible to run a household with less than ten!
====
1203
This stone pavement isn't the most comfortable path you've trod, is it?
====
1204
Alas! This one cannot find Khajiiti delicacies in the local markets!
====
1205
Unlike Wayrest, Hammerfell is a city of warriors.
====
1206
I keep a shrine to Ebonarm, the God of War, in my home. 

I don't know any Redguard who doesn't!
====
1207
Each passing day the Daggerfall Covenant exists, my family's trade business improves.
====
1208
My holdings in Haarfingar are much more substantial than my pitiful properties in Daggerfall.
====
1209
The Bretons look down on us, as they always have.
====
1210
I'm anxious to return to Orsinium so I can be with my own people.

They don't want my kind around here.
====
1211
Wayrest is bigger than Daggerfall, but it certainly is not better.
====
1212
The food in Stormhaven leaves much to be desired.
====
1213
Sometimes, I feel as though I'm being watched.
====
1214
I can't wait to get back to Valenwood. 

Being in Wayrest is like being imprisoned. So many walls!
====
1215
The Red Mountain has been trembling for a long time.

We're unsure when it will settle again.
====
1216
I should have brought some slaves with me when I moved here.
====
1217
Alas, the markets don't carry Khajiiti delicacies.
====
1218
Alas! This one cannot find Khajiiti delicacies in the local markets!
====
1219
Sentinel is better than any Breton city. 

My heart will rejoice when I can finally return to Hammerfell.
====
1220
I keep a shrine to Ebonarm, the God of War, in my home. 

I don't know any Redguards who don't.
====
1221
The walls are too stifling for a hero like me. 

I'm used to the freedom of the sea.
====
1222
These people think their little hills are impressive. 

They know nothing of Skyrim's mountains!
====
1223
See how the remembrance crystal glows? That means you've saved many innocents from an unthinkable fate.
====
1224
I hope your search proves successful.
====
1225
I thought of a joke while you were gone. Why do Wood Orcs cut down trees? Because they hate things smarter than them.

No, huh?

I've been out here alone for weeks. You want real comedy, see if you can dig up Shadowhiskers. People tell me he's funny.
====
1226
I was afflicted before we even reached Stonefalls. I'd hoped the Houses had found a cure for the Blight, but our cries fall on deaf ears.
====
1227
Praise the gods, you've made it back in one piece!

Each day I prayed to Mara, asking her to keep you safe from harm.
====
1228
Enter freely, but mind your manners.

See the crack in rocks behind me? 

With the instructions I gave you, you should be able slip through and meet <<1>>.
====
1229
Leave me alone.

I've got nothing for you!
====
1230
Please don't hurt me! It was all his idea!
====
1231
Destroy the focus crystals! I can't move while this binding spell holds me.
====
1233
I just want to start over.

That's all.
====
1234
We are not interested in the local politics, though rumors say otherwise.
====
1235
The Bloodthorns are holding the Duke in the lighthouse. You'll have to fight your way in there if you really plan to rescue him.
====
1237
Go on, go on. I have another bott- hic! - I have this thing. That I have to do.
====
1238
Why are you standing here? Get back to your... oh! I beg your pardon!

Did Lord Averos send you to train the new recruits?
====
1239
Ahji thanks you for your help, and this one sincerely hopes you are not torn apart by wraiths.
====
1240
Some Bretons look down on the Orcs, but it's fair to say some of us look down on them.
====
1241
Some Orcs want to return to the days when we ruled these lands. 

I'm not one of them. My life is comfortable enough.
====
1242
They look down upon others, the Bretons do, although they aren't as bad as some. 

At least Bretons understand what being enslaved is really like.
====
1243
You aren't looking for skooma, are you? 

This one does not buy or sell such goods.
====
1244
I have as much right to live in Wayrest as any Breton does.
====
1245
May Ebonarm walk beside you in battle, traveller.
====
1246
The Dominion has strengthened Valenwood, Summerset, and Elsweyr. Some Bosmer ignore the treaty and hold old grudges.
====
1247
I have learned as much as I can and I must head off to the Siege Camp.

You should talk to Magus Commander Danain at the Siege Camp when you are finished here.
====
1248
Thanks to you, my wife's sacrifice was not in vain. 

As I teach my child about the mother she'll never know, I'll tell her about you.

You've done a great service to all of us who live in the forest.
====
1249
When I report back to Mournhold, I'll tell the Three of your valiant deeds here.

Until then, may the Three bless you and keep you.
====
1250
Consider yourself fortunate. You are not the fiend we seek.
====
1252
The Daggerfall Covenant will bring peace and prosperity to all of Tamriel.
====
1253
You'd be surprised how many Lion Guard soldiers are already scattered throughout Tamriel.
====
1254
I've gained a bit of weight since coming to Wayrest. Oddest thing ever! 

I don't remember eating that much. Maybe I've had more than my share now and then.
====
1255
House Dres thought this Blight was nothing more than the product of disgruntled Ashlanders.

I tried to convince House Redoran of this folly, but never discovered the true source.
====
1256
You can find sulphuric gems all around the pools here.  Be careful of the shalk.
====
1257
I'm ready to train you for the tasks ahead of you.
====
1258
What can I teach you about being a mage, my friend?
====
1259
What would you like to learn, my friend?
====
1260
How can I help you today, my friend?
====
1261
We can speak discreetly about what you need to learn.
====
1262
You are here to learn, are you not?
====
1263
What do you need to learn today, my friend?
====
1264
You will need utmost concentration to study with me. 

If you'e ready, we can begin.
====
1265
So you wish to learn more, do you? I can assist you.
====
1266
What would you like to know, my friend?
====
1268
One color stains the nightmares of the wicked.

Red.
====
1269
Ah, clean water. It's so easy to take these little things for granted, don't you think?
====
1270
Through you, I found Father Montague' s magical beacon and linked it to my own. I felt six pass over. I believe that's all of them.

I must rest after such powerful magic, but they are safe thanks to you. Look for them on the ridge above my tent.
====
1273
Go, there's no time to waste. I'll make my way back to Tilmo's camp. Go on!
====
1274
Those cursed grave robbers are disturbing our honored dead. 

Something must be done. Someone must stop them.
====
1275
Be wary of looters. 

If we weren't stretched so thin between this disease and the disaster at Senie, we'd have taken care of them a long time ago.
====
1276
You're a brave one, to venture into those pools, between the shalk and the snakes.  There's plenty of gems to be had in their midst; just head to the southeast and you won't miss them.
====
1277
The vipers you need for the venom are in the Sulphuric Pools area to the southeastst of here.  Just use that vial I gave you to collect the venom, and be careful of their reaction!
====
1278
Is it true that you killed the Kwama Queen and destroyed the nests?  This means we can get back to work; I never thought I would see it happen.  Thank you!
====
1279
Have you found any eggs yet?  You can find them inside the mine to the northwest.  They may be in nests or in safe corners.  You can also get them from the kwama sometimes.
====
1280
With the queen dead and the nests gone, we can finally get back to work.  You saved us a lot of lost wages, never mind the danger.
====
1281
Lluthyne's holed up in the house west of here. 

She's too stubborn to see this place is a lost cause!
====
1282
Look who it is... again. As I said, you can speak to Warden Moreau. He might offer you something if you mention his assistance with my endeavors. He'll know what I mean.
====
1283
You'll find <<1>> north of here. He went to go look at the farms outside Camlorn.
====
1284
Mazte is cheap, and it doesn't age well. Especially when aging in the bottom of a netch's stable.
====
1285
Have you found the source of the corruption? Look for anything out of the ordinary.
====
1286
The netchling's tentacles are tangled around the fulcrum of the windmill. There's no way to loosen them without some kind of lubricant.
====
1287
Find Nedao, and you will find the key to my bonds.
====
1288
It was glorious to feel Blacksap bones crack under my fists again!
====
1289
I feel my lifeblood swiftly leaving me. Give me strength to witness the last of these vile abominations fall to justice!
====
1290
That is odd.

I feel as if someone is watching me all of a sudden. Perhaps I should leave this place sooner rather than later.

I wouldn't want to pick up any lost spirits now.
====
1291
Use the pot to coat yourself in Moondrop Musk - then run up the ramp! A Thunderbug will chase you - lure it into the Saproot Snares along the ramps.
====
1292
Rathell lies within his tomb, sealed to all but a select few. I stole the key from one of my mentors before I alerted the Ordinators to our hubris.
====
1293
The blighted kwamherds are down there in the ravine to the northwest and in the mine itself to the west.  Kill as many as you can.
====
1294
Are you going into the tarn? Be careful not to drink any of the water.
====
1295
Take heed when traveling. There is corruption all over the land.
====
1296
Curse these wounds, that Ihdana is not able to help you.  Have you found any tools?  The mine entrance is to the northeast.
====
1297
Our triumph in Camlorn will be remembered for years to come.
====
1301
You say some hooded fool accosted you? Well, better you than me, I say.
====
1302
Soon, when the sick are healed, we'll return to Camlorn and make a new city from the ashes of the old.
====
1303
Hopefully the Ordinators will be able to find some use for the information we gathered here. I can only hope the suffering we caused was not in vain.
====
1304
My sister, Kireth, also seeks relics from Dwemer ruins throughout the land. 

If you come across her, do tell her I wish her luck.

I know the next time I see her, iit will be inside the venerated halls of the Mages Guild!
====
1305
I've hunted with Shaali hundreds of times. Now she gives her praise to you instead.

Trouble my eyes no more, s'wit.
====
1306
Have you spoken to our guar herdsmen? They have been troubled by nix-hounds in recent weeks. Aiding them would surely open the hearts of all Kagesh to you.
====
1307
Please, share with me the knowledge you bring.
====
1308
Oh, I forgot to mention one thing before you left.

I might have... possibly... maybe... dropped the talisman before I gave it to you. 

I'm sure it's fine, though. Right? Right.
====
1309
Praise Arkay! Those wolves are gone!
====
1310
I have been unlucky as of late. It seems I am thoroughly broke.
====
1311
The Dunmer stored weapons all over the fort.  In particular the largest fort building to the east should have many to collect.
====
1312
Thanks for the food... is there something else you need? I know my fellow Jaqspur would appreciate getting their rations sooner rather than later.
====
1313
Are you from Daen Seeth? Have you any news of the conclave?
====
1314
The werewolves are gone? What do we do now? Rebuild? 

How will we pay for it all?
====
1315
Our Houses hold no love for each other, yet Bravosi insists we unite against the Ashlanders. I wonder his motives…

You must be the stranger everyone is whispering about. What can House Redoran do for you in these trying times?
====
1316
You can find mucksponge growing near the poorer houses in the northern district. Discriminating gardeners weed it out.

By the way, the mazte here is far too rich. If you can salvage some bottles from the vacated houses as well, that would be ideal.
====
1317
To soar like the Jaqspur, you must search the treetops for branches infused with Pact-Magic. Use the Boughdancer scroll upon the enchanted bough, and it will pull you into its arms.

After you've dropped off the rations, drop by the Eledrim camp.
====
1318
Do not try to save me! I want to... be with Andre....

Please, all I ask is that you take his ashes to the Old Stone Bridge for me. Please.
====
1320
Hey now, take it easy! What do you want?
====
1321
The witch lives north of Aldcroft. You can follow the road, but once you reach the swamp, you'll need to look for torches lighting the way.

If you could hurry, that would be most appreciated. 

Trust me. You never want to be in debt to a witch.
====
1322
Barnabe sent you, did he? Fool never could shut his mouth.
====
1323
My mind is much clearer now! I must make haste to Aldcroft!
====
1328
Have you found any weapons we can use? If not, I may just fight off the soldiers with my bare hands. Ah, brings back fond memories!
====
1329
<<1>> and Vusara were both promising in their potential. 

It's a shame to see them disregard what they've pledged to uphold.
====
1330
I can sense the magic already. 

You were successful were you not?
====
1331
I do hope the tonic helped you?
====
1332
The ship leaves port tonight. They will surely founder on the rocks without the ligthhouse to guide them, and this monster will regain his ill-gotten slaves!
====
1333
Be careful. The enemy could march past this tower at any moment.
====
1334
It could butcher an army and never slow. There's no way to stop it.
====
1335
Use the scroll at the Summoning Site. From what I can tell of the horror's path, the site should be to the west.
====
1336
The horn you brought me called in many wars against our neighbors. Maybe it should again.

The people here think I'm a decent with a bow. The Dominion could probably use me.
====
1337
Thank you for bringing me grandmama. You're a good sort.

But don't believe what the others here told you! I'm not that grateful.
====
1338
To be honest, I'm leery of searching around this place. I don't want to touch anything - I could catch some vile disease!
====
1339
My dear, I have heard the commotion from the village. I beg you be blunt - tell me what has become of <<1>>!
====
1340
For her sake, please disregard Alena's ramblings. 

She can be quite excitable, and I wouldn't want her to hurt herself.
====
1341
I was a fool, pure and simple. Curse his eyes!
====
1342
The tapestry you brought me was woven many ages ago by my foremothers. It would have been irreplaceable.
====
1344
Whatever's happened to us is nothing compared to what's happening up on Gil-Var-Delle.
====
1345
I keep reminding myself that I'm lucky to be alive and safe in here.
====
1346
I used to think the Blacksap were kind of all right. They were different, but you could talk to them.

When they attacked Brukbrook, one of them came into my hut waving an axe, yelling that traitors should die.
====
1347
You may wonder why I'm trying to run a store in a refugee camp. I have a long-term plan.

Step one, I buy whatever anyone wants to sell. Step two, I wait for the Aldmeri Dominion to liberate Brukbrook. Step three, profit!
====
1348
You dare come back without my rum?  Go on over to Valmori's ship.  It's just north of here.
====
1349
You will find sick people throughout the town of Ebonheart.  The Blight spreads quickly.
====
1350
I'm going to the Quarantine Master presently.  I just need to pack my things...
====
1354
I'm on my way to the Quarantine Master.  I just need to pack a few things...
====
1356
To think skooma has played such an indirect role in my life.

I curse its very creation.
====
1357
You've got no evidence against me! You keep your mouth shut, or I'll make you regret it!
====
1358
You are back. Alive! A surprise for me, I admit it. Dare I ask... did you do the deed...?
====
1359
It's a simple plan. It should work perfectly, but I can't do it myself. 

<<1>> would immediately know it was me. 

I need someone else to execute it, so she won't suspect I'm involved.
====
1360
Sugar takes good care of us.
====
1361
What?  Are you afraid to lick a Hist Tree?  Even little Argonians are not afraid.  Go on, it is just there.
====
1362
Loosen the rope from this pole quickly and I'll run back to Aldcroft on my own.
====
1363
It's difficult to stay awake, but I can't fall asleep. I won't surrender my mind to the Huntress.
====
1364
Please free my fellow villagers. 

Either break the cages or use the keys that the guards carry.
====
1365
The cliff racers are all over this mountain. 

I can't wait to be rid of the foul things. 

Personally, I think <<1>> enjoys telling me to scrub their filth from the temple walkways.
====
1366
Any luck tracking down the spy?
====
1367
Take the Lifetimber Flowers and plant them in the Blighted Gnarls and the Pestilent Root within Black Log. Use the tunnel to Gil-Var-Delle to the east to reach Black Log.
====
1368
You've done this town a great service. Now I must do the same with the mort flesh you've given me.
====
1369
I can imagine what <<1>> will say. My situation is hopeless.

Perhaps I'm doomed to a life of solitude.

The Almsivi are deaf to my prayers.
====
1370
It's worse than I thought in there, isn't it? You seem to be mostly unharmed; for this I am grateful. Innocent blood on my hands over a simple favor would haunt me for days on end.
====
1371
I'll need to recalibrate these critters and of course re-examine my use of this enchant. 

I do wonder if that was perhaps the cause of our camp fire we had that one evening... I suppose that is more likely than a pack of wild Alits with fire breath.
====
1372
Ah, my dear, brave champion. You have slain Hircine's Aspect in fair combat, and for this I cannot fault you.

Whatever treasure you find within the Bear is yours, and well-earned.
====
1373
You'll find the entrance to the gauntlet just behind me. If you survive and slay Goreclaw and alarm will be raised. We will escape in the resulting chaos.
====
1374
The Huntress has fled, and you have taken possession of Hircine's Third Stone. This is unthinkable! Had I not seen it with my own eyes...
====
1375
I can't believe Briran thinks to cut me out of our partnership, despite the fact that I was the one to acquire the kwama eggs at such a low price!
====
1376
Unfortunately, I can't just kill the gaoler. 

I'd love to leave this place with a trail of blood behind me, but that would just makes me easier to find.
====
1377
I'm sorry, but you should speak to my husband. 

This cough makes it hard for me to think clearly.
====
1378
Heimlyn Keep is up this path. 

Stay right at the fork. You can't miss it.
====
1379
I may have cheated death today, but I know it's coming! Perhaps I'll hire a few bodyguards... but they could be bribed to kill me as well!

Oh, curse my fate!
====
1380
Silvenar.

I am honored you would speak with me again.
====
1381
I saw a few dogs running north. The Huntress will hear of Goreclaw's demise and know to expect a dangerous opponent.
====
1382
When I was a child, I used to gather all kinds of kwama cuttle. 

It's an incredibly versatile substance. You can craft with it, you can eat it, and it has a wonderful smell when it's roasted!
====
1383
I will not tolerate stealing, no matter the reason. If they were in desperate need, perhaps they should have turned to the Houses they have lived under for so long!
====
1384
Best keep your eye on your purse if you plan on loitering about the docks. With the shipyard closed, there's naught for those thugs to do except make trouble.
====
1386
You must hurry! We've already fallen behind the caravan and I fear if they move ahead without us, we'll be nothing but easy pickings for bandits!
====
1387
By the Three, you smell awful. 

I'll take that as a sign of your success.
====
1388
Move on, meat. I'm getting hungry.
====
1389
You won't have any luck soothing my angered ancestors.

Try the families who have awakened, but not attacked you.

They're all around the tomb.
====
1390
Excuse me. I'm dealing with something of a crisis at the moment.
====
1391
The Solir Nath ancestral tombs are southeast of here.

I left most of my things down in the tombs.

Be careful!
====
1392
The spirits have calmed but their bickering only strengthens. There is no hope... no hope for either of them. They are both so very young... why must it end like this? Why!?
====
1393
I am unbound. I hear the Wild singing, feel it flowing through the land. Balance has been restored.
====
1394
The spirits have calmed but their bickering only strengthens. There is no hope... no hope for either of them. They are both so very young... why must it end like this? Why!?
====
1395
I buried our family's treasures in the fields. I also hid some heirlooms inside large chests in the houses to the west.

Be careful. The trackers are being followed by their loyal pets.
====
1396
Thank you for returning my necklace to me.

I have lost many things when the Red Rooks took over our farms but at least I still have my son and a token of the love a man once had for me.
====
1397
Be careful.

My specialities lie in dealing with the undead, but I'm no match for the acolytes guarding the focus.
====
1398
Her eyes... I felt so calm next to her.
====
1399
You are the most honored guests at my party, <<1>>. The invaders may return, but with you here we are safe - and have an excellent show to boot!
====
1400
It's good to see you, <<1>>. The guests have been telling stories about you for quite some time now.
====
1401
I'd go myself, but, well... knife in the back. Oh, and could you keep this between us?

I don't want anyone else finding out where Blanche is. She's been through enough.
====
1402
There are Imperial Supply crates all over the beaches to the west. Just use that Kindlepitch I gave you on a few of them.
====
1403
Slay the Swamp Spirit roaming this swamp.
====
1404
Thanks for the severed head, <<1>>. If our rations run out, it should come in handy.
====
1405
I'll head out of here shortly. 

I still don't know why the Orcs were mining pyroil stone. I'd like to find out.

I think you should head east. I've heard there's trouble in Haven. They could use someone like you.
====
1406
Take care if you venture out on the plain. All manner of unnatural beasts there.
====
1407
I will do anything I can to stop this darkness from spreading beyond Crestshade.

Find my skull so that I can use it as a focus for my energy.
====
1408
Thank you. Now my brother and I can rest peacefully.
====
1410
Will the <<1>> be helping?

Carefully climbing down to the ledges below.

Gathering delicious amberberries for Tung!
====
1411
I don't have... much time. But you gave me something to... smile about.

Go on.... Leave me.
====
1412
The joy of a triumphant return!
====
1413
Hoping Elder Brump is safe. 

Remembering the elder was seen to the south, near Stumptown.

Telling a hero who can save him!
====
1414
Praising the <<1>> for rescuing Elder Brump!
====
1415
Speaking of the hero who rescued Elder Brump. 

Welcome the hero to Cliffvoot, a gem atop the hill! 

The joyous anticipation of Elder Brump, who waits in the cave by the waterfall!
====
1416
Tokutu, <<1>>! 

Chewing on fat meat bugs!

Drinking too much amberberry wine!

Not worrying about the consequences tomorrow!
====
1417
Thinking the <<<LOCAL_PLAYER_RACE>> would be a fine sentry for Cliffvoot.
====
1418
Ah! An adventurer! Always so inspiring to have someone like you around town. I had hoped my son Martin would take up an exciting profession like that, but I'm beginning to think the poor boy just doesn't have it in him.

He worries me sick, you know.
====
1419
Thinking the <<<LOCAL_PLAYER_RACE>> would be a fine sentry for Cliffvoot.
====
1420
Stupid arm. I hope the healers in Oldgate can do something with it.

What will I do if they can't?
====
1421
No longer craving the delicious taste of Amberberry Wine. 

Preferring to just drink water... and live longer.
====
1422
I can't leave my Mages Guild escorts unguarded, and Blade-Turner would never forgive me if I did. I hope you find him alive.
====
1423
I pray you wield my weapon well.
====
1424
I'll rest easier knowing that thing isn't going to come upon us in the night and make us scream like that Black Hand captive.
====
1425
You have my thanks, friend. 

My assistant and I will now leave these detestable ruins, so I may continue my studies in earnest.
====
1426
The painting was created by a talented artist who once lived in Merovec's Folly. With any luck, the painting is still in good shape after all these years.
====
1427
<<1>> is wanting to share a Meat Grub with Yaab?
====
1428
You've returned. I did not expect this. Dare I hope, though? Do you know the means by which I might be released?
====
1429
Please don't worry about me. The priest will make sure I'm all right.

Please hurry to my uncle, <<1>>.
====
1430
Did you find Willem? Did you get my shovel? 

There are bloodfiends everywhere around this village. He's got to be one of them. He's probably the one with the shovel.
====
1431
Please read the rune-etched stones strewn around the ruins.

As you learn their history, you will unbind them from this site.
====
1432
Be mindful of our leafy neighbors.

I would feel regret if any of the spriggans were harmed.
====
1433
If your flash crystal's empty, then you gave better than you got.
====
1434
Please find my leader, Magus Commander Bieller. He needs your help.
====
1435
Please. Open the cage. Let me out!
====
1436
I never wanted to serve in Ranser's army. I had a family and a farm to tend, but he conscripted every able man and woman who could hold a sword.
====
1437
Your hands are too clean. You're not from around here.
====
1438
Outlanders bring trouble with them. Look at what happened to the Spriggans.
====
1439
My mind is much clearer now! I must make haste to Aldcroft!
====
1440
Wonderful! You're alive! 

And you've got the totem! Even better!
====
1441
You're one of those... what do they call them... Dominioners?

Don't think you can come here and tell us how to live. You can't.
====
1442
I've killed a lot of bandits looking for Leia. 

My men are getting restless here. They need my leadership. 

Please find her. One of the bandits around the camp here has her. I'm sure of it.
====
1443
You've done well, stranger. 

You're welcome to stay in Mireblossom as long as you like.

Consider yourself a member of the tribe!
====
1444
Have you thrashed her wayward young? 

Have you beaten them until their little legs stopped twitching?  

No? Then go. They are all around this tower. Show them her wrath.
====
1445
Who are you? What happened here? Did I do this? 

I can't remember. Please, tell me I didn't do this!
====
1446
Who are you? What happened here? Did I do this? I can't remember. I can't remember. Please, tell me I didn't do this!
====
1447
Who are you? What happened here? Did I do this? 

I can't remember. Please, tell me I didn't do this!
====
1451
<<1>>, I'll name my firstboarn child after you!
====
1452
<<1>>, I'll name my firstborn child after you.
====
1453
<<1>>, I'll name my firstborn after you.
====
1454
<<1>>, I will name my firstborn child after you.
====
1455
Please don't keep my mistress waiting. As for the Werereaver, it's not leaving my hand until Faolchu's dead.
====
1456
Pelts! Look at all these pelts.

I stabbed wolves... with my sword. Where is my sword?

Now Gaelle will be warm. Yes!
====
1457
Thank you! With your help, we'll be able to stay here much longer.

My husband may be dimwitted, but he's a good man. Would you mind if I tricked him into thinking he got the pelts himself? He's so drunk, he won't know the difference.
====
1458
Have you found Jayne yet? I'm really worried about her.
====
1459
Who are you? What happened here? Did I do this? I can't remember. I can't remember. Please, tell me I didn't do this!
====
1466
Thanks for letting me out, I've been in there so long that I'm finding it hard to move about.
====
1467
Crosswych will grow and prosper once we've cleared the undead from our mine.

I can't wait to go back to work.
====
1468
Please, bring back our foals. If you have an apple, they'll follow you.

I know apples are hard to come by these days, but <<1>> always has them for sale. You'll find her in one of the caves in the village.
====
1469
Thank you again for saving me. If you had not show up I believe I would have been transformed into one of those horrid monsters in the cave.
====
1470
Those dirty little thieves can be found all along the northern end of the beach. 

Didn't you know? Mudcrabs love ale. Look for one, and you'll find the other.

It's strange how I crashed. That little stretch of land came out of nowhere....
====
1471
No time for talk - kill that thing!
====
1472
You can harvest plenty of resilient sinew from the harpies around Merovec's Folly. They seem to have taken a liking to the old ruins.
====
1473
Please, help me escape this awful place!
====
1474
The trinkets you recovered will make delightful trophies once I find a place to settle down.
====
1475
We owe you our lives. Thank you for all you've done! 

Now we have to take what you've given us and make new lives for ourselves.
====
1476
Each passing generation strengthens my bond with my children and my people.

The foals and children grow together as one. I will protect them with every fiber of my being.
====
1477
Piers is trapped closer to the mine's entrance. Raoul went further in. He may be in either the Western or Eastern End by now.
====
1478
Both Isaura and Raoul went further into the mine.
====
1479
Isaura and Piers did not follow me this far into the mine. If you find them alive, they'll be closer to the mine's entrance.
====
1480
What are you doing out here?
====
1481
The mine collapsed suddenly, just before the undead arrived. 

We've cleared out the undead time and again, only to have them return.

I'm more worried about the supports in the tunnels. Without the tunnels, we can't get to the ore.
====
1482
Just follow this path to Merovec's Folly.

You'll see the <<1>> we need by its bright glow. When you collect all of it bring it to <<2>> to the west of the Lion Guard Redoubt.
====
1483
The delight of freedom! 

The hammering thumping of Brump's heart!
====
1484
Please, help me escape this awful place!
====
1485
You must enter the Augurium before me! 

You must speak with my future self and bring me news of my fate.
====
1486
Have you found Chaliene? The bandit's camp is to the northwest. Please hurry!
====
1487
I know not where the latch is hidden, friend. 

I would check around these rocks. It must be close in order to hold these chains. Possibly near or in the rock itself?
====
1488
You should search the cave and free the captives. I'd help you, but I'm still recovering from my last attempt to free them.
====
1489
You'll find the highwaymen east of here. Those ruffians must have taken my supplies further into Cambray Pass.
====
1490
I'm sure the bandits kidnapped Therese.

She's in one of their camps. There's one to the northeast and one to the northwest.
====
1491
If only we could get these birds gathered up, we could be on our way, out of this dangerous place!
====
1492
My fiance sent you, didn't he?
====
1493
Were you able to track down the bone colossus?
====
1494
The Altmer woman hired me to guide her to those ruins in the jungle.

She better still pay me. When we made this deal, she never said "Oh, and I don't have to pay you if Imperials invade and we're all run out of Haven."
====
1495
You're right about me. I'm a no-good thief.
====
1496
At last! A visitor! 

Have you had the opportunity to marvel at my creations?
====
1497
I'm not quite sure how I can right my wrongs. Perhaps I should devote myself to one of the gods.

Maybe I should make a pilgrimage to the Wayshrine of Arkay after I serve my time in jail.
====
1498
Maybe folks will have extra coin to spare now that that Reachmage is gone.
====
1499
The Daedra have cleared out of the manor—what's left of it. I assume we have you to thank for that.
====
1500
I just know the Razorvine hunters are going to come back carrying something disgusting, like a Thunderbug or a Khajiit.
====
1501
Did you kill the Reachmage?
====
1502
They say you killed Angof, the Reachmage.

That means the roads will soon clearn and I can move to Daggerfall to ply my trade there.
====
1503
I can't stand this shadow existence, this purgatory. Please help me.
====
1504
<The spirit bows its head to you in thanks.>
====
1505
The spirit points at the nearby remains.
====
1506
<<1>> went to Branglebracken, the dense thicket across the river to the east. Please go bring her back for me!
====
1507
Why... hello. Pleased to meet you. And thank you for helping my old mother. As you can see, though, there was nothing to worry about.
====
1508
Do you see anything you like? We're having a sale. Buy any dessert, get a mug of rotmeth free!
====
1509
Haha! What a sight to see! You've done well, soldier.
====
1510
Now it's time to get this place back in order.
====
1511
You're very brave! I have hope now, thanks to you.
====
1512
Maybe now, we can make a home here!
====
1514
You're really quite brave! 

Now we can begin to rebuild our lives.
====
1515
What do you have there? Let me see.
====
1516
You have to unlock this cage... before I can show you anything.
====
1517
I see it in your eyes... it must be done. You have cleansed the Tharn filth from the temple, yes?
====
1518
Go to the library, quick as you can. We must stop Attelus!

The library is to the northeast.
====
1519
Waste no time, friend. Attelus Tharn is on his way to the Elden Seed even now. Go!  His resting place is to the south of here.
====
1520
Once, I caught Denthis trying to make nix-hounds glow purple. Why would anyone do that?
====
1521
Vivec take my brother! He ran off behind this building chanting "Eyes of Akatosh" over and over.
====
1522
So that thing the Imperials were building in Haven got destroyed, eh?

You suppose the rubble is worth anything? Maybe I could sell it to the Colovians. You know, a memento of their "trying ordeal."

Yeah, sorry. I can't say that without laughing.
====
1523
We'll raise this child together as a family. 

A curse on anyone who would hold hatred against us for doing what's in our hearts!

Thank you again. It's good to know someone cares and understands.
====
1524
I hope the mammoths enjoy the cake. I added all sorts of grass and a little bit of jam to it. 

Loane says I'm being foolish, but I think it'll work.
====
1525
Leaftower in the hands of outsiders. I never thought I'd see the day.
====
1526
I never imagined the Feladrim would jump in bed with the Imperials. Now look where we are.
====
1527
If the Keeper puts his trust in you, so to shall we.
====
1528
Holy water blessed by Arkay and garlic are all I need to make sure the undead won't come near my land. 

Have you found everything yet?
====
1529
You're a brave soul to do this, friend. My family is in your debt.

We take each of the offerings to a particular shrine that symbolizes the blessings we want to receive. At least, that's what the elder tells us.
====
1530
Whatever has driven these spirits into a frenzy has destroyed their souls. 

I can only pray for them.
====
1531
The spirits cry out for vengeance. Appeasing them will take time. 

Go to your people and let them know we understand.
====
1532
You should report to Godrun gro-Murtag, the Murtag Clan leader. We don't like strangers wandering around our battlefield.
====
1533
That almost wasn't as fun as I expected it to be. Thank you for coming after me.
====
1534
<<1>> doesn't understand <<2>> like I do. That's why he's so angry all the time.
====
1535
Linque's transgressions cannot be forgiven. She is a danger to the community and herself.
====
1536
My husband informed me of what you did for us. You have my gratitude for handling the situation so honorably.
====
1537
Have you found my sextant? 

One of the crew probably took it. He's still guarding it jealously, even in death.

They were like that, you know.
====
1538
Hello, my friend.  What is that you've got there?
====
1539
You have passed this trial. 

Seek out the Trial of the Body if you haven't completed your tests. 

The portal ahead awaits.
====
1540
May the Eight bless you, friend!
====
1541
Only one trial may persist at a time. 

You are free to help your brethren.
====
1542
Have you ever felt the pain of being separated from your true love? 

Why can she not see how much I love her?
====
1543
Nierre was weak. 

Not like the fine specimen I see before me....
====
1544
Janne has left, and Murk-Watcher is one with the river. Knarstygg and Dro-Dara now return to a life of adventure.

Perhaps you will see us again.
====
1545
I… saw what you did for Murk-Watcher. I cannot say that I understand, but I respect her right to choose her own fate.

It is time now for Dro-Dara and I to leave.
====
1546
You must gather information about the invasion. Help the spirits of Crestshade find peace.
====
1547
<<1>> no longer sings. Have you taken his heart?

Hurry. We must move quickly if we are to renew the song.
====
1549
You're not from around here.
====
1550
Move along, peasant. I can smell the beetle dung on your shoes.
====
1551
I'm down ten silver. He must be cheating!
====
1552
You ever walk by the slouchbear pens? You think they look pretty?

Me neither. Was just asking. Ha.
====
1553
What a fight! Jazha's a tough scrapper, isn't he?
====
1554
This Blackmaul mercenary is dead.
====
1555
Find my stolen pack. One of the ogres in Shinji's Scarp took it. It can't have gone far!

Please hurry. I'm not sure how much longer I can hold out.
====
1556
Azura blessed us by bringing you to Gavaudon in our province's hour of need.

Thanks to you, our lands will soon return to normal, and my beloved Elin is finally home with me.
====
1557
I'm looking for an ogre with a stolen pack. One of the other scouts is wounded, and the bandages are in that pack.
====
1558
If it all falls apart in there … well, there's not going to be enough of us out here to stop the mass destruction that follows.

Good luck.
====
1559
How many of our own have we had to strike down? How many times have we watched them rise up again?

They do not know death. They will never find peace in the afterlife.
====
1560
Quickly now! If you take too long burning the <<1>>s, the guards will surely notice me before I can escape!
====
1561
Thanks again for helping me get out of that hole. I owe you one, mate.
====
1562
Be mindful - there may be Imperial spies still lurking about town.
====
1563
When you are fighting a monster wait for it to 'wind up' an attack. You may see the shimmering of magic or the lean back for a mighty punch. When you see the telegraph, hit your interrupt to stop the monster from attacking.
====
1564
I feel restless, as though Wind Keep is on the verge of something, but I don't know what it is.
====
1565
I hear General Cruor pleaded with you, before you stepped on his throat!
====
1566
You coming along was such a blessing.  

Truly the Eight sent you! This will mean so much to Breloth. So much.
====
1568
By the Divines! You actually killed him! The scourge of the reach! The legend of the sea!

I'm not sure what to do with myself now. Maybe I'll take up fishing again.
====
1569
Have you found Ithguleoir? 

He's in a cave in the waters north of the village. 

Be careful!
====
1570
Have you found Ithguleoir? 

He's in a cave in the waters north of the village. Be careful!
====
1571
Have you found Ithguleoir? 

He's in a cave in the waters north of the village. 

Be careful!
====
1572
Ithguleoir is dead? I can hardly believe it! 

Henri can finally start fishing again. He certainly can't use Ithguleoir as an excuse anymore!
====
1573
Cartesan Longleaf is convinced the noises in the woods are nothing more than natural wildlife.

I am not so sure.
====
1574
Those damn mercenaries killed our citizens. 

We'll hunt them down, every last one of them!

They'll pay for what they did to Wind Keep.
====
1575
Those damn mercenaries killed our citizens. We'll hunt them down, every last one of them!

They'll pay for what they did to Wind Keep.
====
1576
I can't believe we were betrayed by our own kind. 

Luckily, I'm not above a little revenge.
====
1577
More teeth. More teeth. I can't get enough. 

My grandchildren will brag about their ancestors, and show off my trophy necklace.
====
1578
<<1>> would like to thank you for saving <<2>> … and all of Gavaudon.

May the two moons smile kindly upon you.
====
1579
It's pleasant to have company again. 

I must thank you for rescuing Glaynison.
====
1580
We sent several soldiers up to that cave. Let me see, who were they? <<1>> was one. <<2>>, too.

They're good soldiers, unlike most of these fools.
====
1581
This one must guard the chickens!

Razha must make sure nothing happens to them!
====
1582
Bring us the heart of a Blood Thorn Adept.
====
1583
Are you leaving so soon, <<1>>? 

I don't want to trouble you, but if you see any wildflowers, it would be wonderful to hold them again.
====
1584
Search the conscripts' corpses on the battlefield and bring me those chains.

That may seem harsh, but I have my family to consider. If I don't account for all the chains, they'll dock my pay. I've got brothers and sisters and kids to feed.
====
1585
Marcel trusts Balcone. I don't.

Be careful, <<1>>.
====
1586
There was a pulse behind that door. Now it's drumming, drumming, drumming in my head and in my veins.

I think I may need more blood soon. I feel light-headed. Did Balcone seem nervous? Maybe it's me.
====
1587
Did Marcel send you? I suspected he might. I fear his ailment has addled his brain. I've seen that a lot lately.

You seem to be free of this fever. I wonder if you'd help me with a slight … complication.
====
1588
You're welcome here anytime, <<1>>. I don't suppose a ghost makes the best drinking partner but a shade of a friend is better than none...
====
1589
If you're looking for something wet that bites, just walk north. When you get in over your head and something drags you under, you'll know you've found it.
====
1590
Have you found my sister yet? I can hear her cries from the cave.
====
1591
Thank you so much for getting those rubbings for me. 

They'll be the highlight of my rather extensive collection.
====
1592
Please, you must burn the supplies. I will make my escape soon enough.
====
1593
You're back, and with barely a scratch!
====
1594
Find my husband and tell him that I died thinking of him.
====
1595
Yes, this one can help you identify what you found.

That is the purpose of archaeology, is it not?
====
1596
Be wary when you enter the temple, <<1>>. I hesitate to say that I do not trust Verin, but he has been acting strange of late.
====
1597
The dizzying jolt of shock. The yowling trumpet of joy!
====
1598
Lug is wanting to dance with the <<1>>.
====
1599
Last we saw Lieutenant Gagnon, he was in the thick of the massacre in Moira's Hope. He must still be there now.
====
1600
Thank you again. I can feel my wife's presence. 

After all I've done, I know she still loves me.
====
1601
You did it. I couldn't believe it when I heard the crash, but you brought the whole place down.

Almost cost you your life.
====
1602
You saved many here in Camlorn. I will mourn my wife privately, now.
====
1603
Find my husband and tell him that I died thinking of him.
====
1604
We should be attacking the ogres! <<1>> isn't going to free herself! Set the ogre totems on fire to provoke them into attacking. 
 
Try not to anger all of them. Pick them off a few at a time. We learned that after the first few attacks.
====
1605
I still have work to do, but I'm told you found out who was behind those murders.

In fact, I heard you stopped them. Thank you, friend!
====
1606
I still have work to do, but I'm told you found out who was behind all those murders, and you stopped them.

Thank you, friend.
====
1607
Use the strange mechanism in front of the Infernal Device. 

I must leave for Razorvine Refuge and warn the advancing Aldmeri regiment of hte device's nature.
====
1608
Daedric priests! Walking dead! Crocodile-faced monsters!

Maybe I should just climb a tree and hide.
====
1610
Shaking with anticipation. 

Waiting for stories! 

Anticipating the stories he will hear!
====
1611
Are you ready to go get the Codex? The shadows are only getting longer, my friend.
====
1612
I can't thank you enough. So many people in town just want to write her off. 

They're less worried about her welfare than they are about who should take authority of Wind Keep.
====
1613
I feel restless, as though Wind Keep is on the verge of something, but I don't know what.
====
1614
I feel restless, as though Wind Keep is on the verge of something, but I don't know what it is.
====
1615
I feel restless, as though Wind Keep is on the verge of something, but I don't know what.
====
1617
Bring the seedlings back here when you've got them. I'll be able to make some mischief with them.
====
1618
I feel restless. It's as though Wind Keep is on the verge of something, but I don't know what.
====
1619
What news? Have you thoroughly grizzled our enemies?
====
1620
What a relief! I wouldn't have been comfortable just abandoning my companions, but if you're going to help them, that frees me up.

And let me tell you, it feels good. I'm just not the settling-down type. I know that now.
====
1621
My wife.... 

To think it was only a few months ago we were married.

Not so long ago, we were starting our new lives together.
====
1622
I hope Alleim knows of a good remedy!

I'll settle for anything that relieves his terrible fever.
====
1623
Thank you for your assistance. 

With so many of our resources focused on the war, we can certainly use the help.
====
1624
I can't afford to be missing anyone in times like these.
====
1625
I finally remembered the song! 

It's called "The Orc's Bear," but I'm afraid it's not fit for mixed company.
====
1626
I can concentrate on my studies again, but now I'm wondering if I want to continue with them.
====
1627
Take that map to Queen Ayarynne in Elden Root to the north. You will find her in the Thalmor.
====
1628
Those mushrooms will be the key to releasing me from this pain and suffering.
====
1629
Please leave me alone. I have nothing to say to you.
====
1630
That letter you found is no small matter. The Thalmor must be alerted at once.
====
1631
This bile is a delicacy to Argonians, or so I hear. 

I doubt any half-civilized being could stand to be near it for very long. The smell is so foul!

The feeders are scattered about the farm. You should have no problem finding them.
====
1632
I must gather my strength before I see her. 

I don't know if my spirit would persevere if I saw her in pain.....
====
1633
To see that symbol of my folly hurts me. I carry agony deep within my heart.

I want my last moments to be free, unbound from the shackles of the temple's lies.
====
1634
You've done a lot for us. We won't forget it.
====
1635
No doubt the Ashlander mongrels want to sell or sacrifice the Tribunal's effigies. 

They'll offer them up to whatever Daedric Prince they're worshipping! 

Slay the defilers. Take back our sacred symbols!
====
1636
I never dreamed you'd find the Temple Master alive in there! 

Truly, you are a hero of the Tribunal!
====
1637
The Vereansu Gulakhan holds the key to my bonds. I know not where they are within these walls, but I have no doubt that they will be well protected.
====
1638
The Vereansu Gulakhan holds the key to my bonds. 

I know not where they are within these walls.

I have no doubt that someone is defending them.
====
1639
Behind the temple is a great waterfall. Meet me beneath its wake, and I will show you the way into the temple.
====
1640
<You've found a sleeping body. At your touch, the Dunmer awakens with a start.>
====
1641
It'll only be a matter of time before I'm forced to take action against the Ashlanders outside our walls.

We'll have to deal with both the Vereansu and the Matuul. I fervently hope I can resolve this conflict without shedding the blood of innocents.
====
1642
My brother is down in the mines, guarding his secrets.

I have a terrible feeling about this. Something's gone very, very wrong. Be careful!
====
1643
When you are prepared, the yurt is now open to you.
====
1644
Please deliver these to my husband and daughter. 

They'll need them more than I will.
====
1645
Nulenu is so selfless. I'll be reluctant to sell her things, so I hope the coin she provided will be enough.
====
1646
What happened to the guards? You're reckless to attack them so brazenly!
====
1648
How dreadful. I wish this could have been resolved without bloodshed.
====
1649
I hope you're not here to report a missing friend or family member. 

There's not much we can do until House Hlaalu sends more help our way.
====
1650
I hear Seryan is planning to return to Mournhold. 

The blessings of the Three never cease! I was about to strangle him.
====
1651
Let the unarmed guards know. Their armaments are ready.

Although my superiors are clearly incompetent, I will make sure Narsis does not fall.
====
1652
My lady awaits you in the council chambers. They're in the northern section of Narsis. 

You'll find them within the grand building overlooking the city.
====
1653
So, do you have a good reason for interrupting my work?

I can't think of what it would be.
====
1654
My heartbreak will heal in time. The news of my death in this Dunmer war would destroy her, were this not done now.
====
1655
Tell me, why did he give you this ring?
====
1657
Hlerva! That rat! I should have throttled him when I had the chance.

Find him. Make him pay.
====
1658
My friend, I think I'm already on the mend. Thank you for showing me mercy!

I'll just be on my way now....
====
1659
Sergeant Olfin's impressed. Says you've got guts and you're fast on your feet. 

Assuming you can fight, I think we found the hero to finish these ogres off.
====
1660
This is an occasion to celebrate! May the Eight bless you on your travels, friend!
====
1661
Please! Help me! I don't want to die like this.
====
1662
Hurry! Get to the top of that overlook! 

You'll have to stop the Farseer before Vereansu reinforcements arrive. 

They'll attack the Serk!
====
1664
Have you found Ranae? Is she safe?
====
1665
Nethryn is too foolish to know what happened. 

I know the one who did this to me. They'll pay dearly.
====
1666
Nethryn will pout for a while, but soon, he'll realize that this is his... our... life. 

My family did not pay a dowry for me to have a philandering husband!
====
1667
<<1>>, you've saved my life... twice!

I chose my guards for their loyalty, but even they were seduced by this "Seeker."
====
1668
I haven't ruled out anyone as a suspect, so you'll need to search everywhere for possible infractions. Collect anything you find, and I'll be able to make a case for tightening shipping security!
====
1669
Greetings, traveller.

If you were planning to visit the graveyard behind me, you might want to come back later.
====
1670
See that my father's sword is given to the caretaker. That will ease his mind.

My father and I can now rest for eternity, thanks to you and <<1>>.
====
1671
Playing a dirty trick on Wud.

Watching when he finds the lightning ants!

Laughing until falling down.
====
1672
Wud is comparing Hoom's dancing to that of a three-legged Slouchbear. The pain of its observation!
====
1673
Nethryn is too foolish to know happened. 

I know who did this to me. They'll pay for this.
====
1674
Pray at the cairns, and we will wipe these invaders from the keep.

For Princess Mira!
====
1675
Nethryn will pout for a time, but soon, he'll realize that this isn't just his life. It's our life!

My family didn't pay a dowry for me to have a philandering husband!
====
1676
I hear the ogres made their big push and you stopped them cold, took down a whole mess of them.

Gore and glory! Good work!
====
1677
My father cannot rest, his shade forever wanders the catacombs. 

Would you help him find peace?
====
1678
I... I can't believe my eyes. 

The magical charge headed straight at the Obelus... and as if they were alive, the towers redirected the blast back at us!

My eyes must be deceiving me. What sorcery is this?
====
1679
The pain... the agony... the unfilledl life I'll have to live....

Let me die. Nothing will cure me! Nothing!
====
1680
I thought everyone else was dead, but it brings great comfort to know I was wrong.

I was wrong about our scouts, and more importantly, wrong about you.
====
1681
I'm not sure who carried the potions. You'll want to check all the bodies. Be careful though, would you? 

Those Ogrim might not be the brightest of the bunch, but if you cross them, they'll rip you in two.
====
1682
Do you know why I'm the most profitable merchant of my house, <<1>>? 

Risks! I'm willing to take risks! The others sit and whine like children when danger draws near.

Not me! I'm like to get my hands dirty! Dirty... with filthy lucre.
====
1683
Did you find my pack yet? 

I hope those things didn't tear it apart.
====
1684
If you want to help, meet me at the Sia Ebony Mine. It's at the western end of the canyon.

You don't have to trust me. I mean, really! Who am I? 

Aside from being the only one in this camp with more wits than a netch, I'm just another wanderer.
====
1685
My sword is again broken, but this time for good, and for good purpose. She has forgiven me.

You have healed a wound that was centuries old.
====
1686
Quite the find you've brought me! 

If anything similiar finds its way into your hands, please keep me in mind.
====
1687
I wonder what happened to the others. Did any of them make it?

We barely made a dent in there. We're back at square one with no clues about what happening in that canyon. 

Such a senseless waste of life.
====
1688
I can't... stop... yawning.

My mind is clearing with each breath. You've done it, haven't you? You've released me from this nightmare.

We'll awake to a new vision of peace for the Daggerfall Covenant.
====
1689
We'll continue to Wayrest soon, now that our clan leader's business is done in this area.
====
1690
Many strange things have happened recently. I'm sure that our clan leader will send word to us soon about our next assignment.
====
1691
This area has many mineral deposits. I might stay here and start a business.
====
1692
I'll dismiss the Blackmauls. I'll report my actions to the king. One way or the other, reparations will be made to my victims … even if I have to die to do it.

You haven't just saved my mind. You've given me a chance to redeem my honor.
====
1693
Have you found my journal yet? My farmhouse is south of Shinji's Field beyond a field of pumpkins. 

You have to keep that journal out of those mercenaries' hands!
====
1694
I can't believe any of this happened.
====
1695
It's good to finally be rid of those restraints.
====
1696
The Orcs need to understand fear, so this never happens again.

If they think they can attack merchants and civilians in Elden Root and get away with it, they're sorely mistaken.

Regardless of what the Imperials do, Orcs cannot just attack us.
====
1697
I can't thank you enough. 

My business is back on its feet, thanks to you.

Speaking of which, do you need anything? You're now my favorite customer!
====
1698
Success! Hopefully, the Vereansu will be feeling the effects of this defeat for awhile.
====
1699
I'm not sure who carried the potions. You'll want to check all the bodies. Be careful though, would you? 

Those Ogrim might not be the brightest of the bunch, but if you cross them, they'll rip you in two.
====
1700
With that spirit silenced, I can finally get some rest at the wayshrine. 

Thank you, <<1>>.
====
1701
Verin has been destroyed, but not soon enough to save so many.

Let me mourn Marcel a bit longer, please.
====
1702
I'm not sure who carried the potions. You'll want to check all the bodies. Be careful though, would you? 

Those Ogrim might not be the brightest of the bunch, but if you cross them, they'll rip you in two.
====
1703
Foul scion of the Direnni! How could you pass the trials of the faithful? No bastard elf-spawn would be so strong.

Do you think to come here and put an end to the Maruhkites? We have survived much worse than you.
====
1704
Did you see the two Imga to the north of here? I think one of them was going to go in and stop these mushroom-killers too!
====
1705
Glad to see you back with us.
====
1706
The one who holds my form enchanted must not have known I am a dreamwalker. I cannot stay outside of my body for long, however.
====
1707
Only one trial may persist at a time.

You are free to help your brethren.
====
1708
Only one trial can persist at a time.

You are free to help your brethren.
====
1709
I believe that with your help, my sister and father can finally resolve their conflict.

Perhaps then, they can finally be at peace.
====
1710
The things I would do for this girl... they'll all be worth it in the end. I know it! 

I'll just need to keep thinking about her. Something will come to me.
====
1711
The russula caps are deadly, but they're a key component of the spell I'm going to cast on you. 

They grow in shady, moist places around our camp.
====
1712
Greetings, Dream of <<1>>.

Do not look so surprised. I can see your form, both awake and asleep, wandering the bridge between worlds. 

You are a brave one to journey as Farseer Yamsi does. I pray for your success.
====
1713
<You have found a dead body.>
====
1714
You stand as the final hope of Rivenspire. I trust you will not disappoint us.
====
1715
What now? How can I be expected to work with these constant interruptions?
====
1716
I can't afford to be missing anyone in times like these.
====
1717
Who let you in here? I'm in the middle of an important discussion.
====
1718
If it wasn't for you and Brother Perry, I wouldn't have had the foggiest idea of what to do. Thank Azura for you both.

Brother Perry's going to escort me back to Pariah Abbey. He's so brave.
====
1719
It's finally over… all of it.
====
1720
Thank you for finding me. You were right, and I am forever in your debt.
====
1721
So you found the fool whose bright ideas nearly got us killed?

I'm surprised you didn't leave him to rot.
====
1722
I had hoped my sisters would survive this poison , but I fear there is little else I can do now. I can only comfort them until the end.
====
1723
After you're gone, I'll return to Adelphe and Tabakah.

When you've got the last three artifacts, meet me at their camp to the south.

Make sure you're not followed.
====
1724
Your efforts have vexed the Supernal Dreamers to no end! 

The Mages Guild appreciates your service.
====
1725
You got the eggs back to them, didn't you?
====
1726
The creatures of the forest all took part in Adyssa's loss.

Every one of them is responsible for what happened here.

When Adyssa got back to the camp, all that was left was the shoe of this one's friend. What he must have endured....
====
1727
I've not thought much about it, but the shells of dreugh could be crafted into decent sets of armor. If we can't get the Ebony mines back as ours again, we can at least get some soldiers here and clear the mines ourselves while making a nice profit.
====
1728
Friend, hold a moment. I have a favor I would ask of you.
====
1729
That robe fits you well. You look perfect! Like a perfect idiot.

No, wait! That came out wrong. I meant to say those cultists are idiots. You look just like them. Because you're disguised. In a robe.

Um... I think I should stand guard or something.
====
1730
I can't go home yet. Not until I catch my breath.

You have to find out who's responsible for this. Whoever it is must pay for what he did to us!
====
1731
Sarvyl has been acting different lately. 

He even looks different... and it's colder here now.

It's so cold here.
====
1732
You've got a funny glow around you, stranger. It's kind of unnatural. 

Have you been visiting the ruins up north?
====
1733
Have you spoken to <<1>> yet?

I grow impatient, acolyte.
====
1734
I can feel it! I can feel the Master's Power! 

I feel it in every part of my body. Every part! And I must....

Wait. Why are you still here? Did I not give you a task?

Do not disturb my cosmic meditations. Begone!
====
1735
I dispatched Tomal more quickly than I expected. 

I have his crystal shard.

How did you fare with Dalomer?
====
1736
Talk to my wife please. I'm still weak from my ordeal.
====
1737
Have you found my stolen wine? If I don't make this delivery, I'm ruined!
====
1738
That took you long enough. I've been in there so long, I was finding it hard to move.
====
1739
You must hurry. I don't know how long the dreugh will keep them alive. 

They're in the slum quarter north of here.
====
1741
Now that Claude and Pierre got their just desserts, Andre and I can rejoin the gang! Thanks, stranger! 

By the way: we never met, and this never happened. I call it "plausible deniability."

Good day to you, stranger!
====
1742
Did you get the ring  Miranda?
====
1743
You should have killed that Baron Sorick.

Though I suppose that would have just caused more trouble. Maybe what you did was for the best. He's leaving, and my husband's alive.
====
1744
It's as though I've been under a spell until you arrived! 

I really should go home soon.
====
1745
They work in the paddies. They work in the household. 

That despicable man doesn't care how he uses his slaves. He's a scoundrel!

They must be freed, and he must pay with his life!
====
1746
Another one of those troublemakers, eh? I won't stoop to your level. Your kind disgusts me.

But wait... you aren't with them, are you? My apologies, friend! Please forgive me. What can I do for you?
====
1747
Speak to Uvela. Hear the lies behind his words. 

He's working to destroy this plantation, and I have no doubt House Dres is behind it all.
====
1748
There must be some kind of contaminant in the water. That's the only reasonable answer!

I'd wager this has something to do with the new help Govyn's hired. 

Those thugs couldn't harvest a paddy if their mothers were starving for salt rice.
====
1749
You're back. Does Master Vinden have his shipment?
====
1750
Don't tell Shaleen I sent you. 

If he knows I'm here, he'll try to leave.
====
1751
When the Mabrigash bring their victims here, they leave supplies for them.

Since most of the husks simply give up on living, I take what they don't!

Waste not, want not, as I say!
====
1752
I believe I said "good day."

My clients will be most displeased.
====
1753
I've spent enough time in this hovel of a village.

I must wait until my retinue arrives before I can return to Mournhold. 

I do hope my servants have drawn a bath for my return. This village is filthy.
====
1754
My memory of what happened has long left me. 

I cling to the memory of the one who doomed me to this.

I remember Ervyna.
====
1755
<<1>>! You've found the evidence I need! 

Quickly! We must gather more. These creatures must not leave the mines!
====
1756
My mistress is particular about her wine. I know that the ingredients I've gathered will change the taste of the cheap wine to something more appealing.

Still, I'm clumsy. I'll break more bottles if I try to mix the ingredients myself.
====
1757
Today, your actions have saved Aldsotha.
====
1758
The soldiers are doing all they can to keep the temple protected. 

I just hope we can hold out until this battle's over.
====
1759
I'm so worried about Endal. I haven't seen him since the attack. 

I can only hope he made it Mournhold before all of this happened.
====
1760
<<1>> seems trustworthy enough. 

I'd believe her word any day.
====
1761
Please do not disturb this cargo. It is quite fragile and contains many delicate magical tools.
====
1762
I was in such a hurry, I left my stall wide open. 

Bildrin is a fool. That ruthless skinflint should have fled when he had the chance.
====
1763
Welcome back, <<1>>. 

I hope your audience with the Tribunal went well. 

It's an honor to meet someone who was come face-to-face with the Three.
====
1764
I cannot tell you how torturous my existence has become! I cannot help the elder, for I know this task is not for me. 

I have seen my failure in the stars. You must do this. You must find her. 

We can do nothing without her guidance.
====
1765
I, Zairrm-dar, am more than happy to go out of his way to help those who help him. You have helped Zairrm-dar, and can sample some of Zairrm-dar's wares.
====
1766
How weak I feel! 

I fear if you had taken longer to arrive, I would be no more.
====
1767
You have come, sparking hope, but what happens if the flame should catch?
====
1768
My companions don't deserve to be punished for my foolishness.

Find them. Release them. I can only hope they'll forgive me.
====
1769
That's a nice looking ring you have there.  I would be interested in trading one of my hand crafted weapons for it.  Look them over and lets discuss it.
====
1770
I do not deserve forgiveness. I do not deserve Brelayne's love. 

I was stupid and careless with her heart. 

I don't expect to be worthy of her love again.
====
1771
I would love to have that necklace.  My wife loves fine jewelry.  I would be willing to trade you one of my handcrafted armors for it.
====
1772
We dare not let Aldsotha fall under the control of Daedra. 

Any assistance you could offer would be most salutary.
====
1773
I've heard you're helping both <<1>> and <<2>>.
====
1774
I was hoping to see the lighthouse bonfire ablaze by now.
====
1775
I bet it felt good to take down <<1>>. I would've been mad as Malacath that I couldn't kill him at that parley you had.
====
1776
In truth, I missed Nelin terribly. 

I couldn't face him when I heard what he'd done to me... to us.
====
1777
There's so much work to be done to get this place back in working order.
====
1778
This <<1>> will get you inside the ruins. From there you must locate the <<2>> on your own.
====
1779
Your help has been invaluable. You've drawn the thorn from this plantation's side. 

In time, we may prosper again.
====
1780
You have been paid for your services, I have other things to attend to at the moment.
====
1781
Go now. Use that scroll near the large fire.

I'll get Durak and myself to the abbey with the Scroll of Return.
====
1782
Those mushrooms will be the key to releasing me from all of this pain and suffering.
====
1783
That storm spirit! It's incredible!

Did you summon it with the scroll? I've never seen anything like it!
====
1784
Have you found the information you needed?
====
1785
You woke Durak. Incredible. 

I have no doubt Azura herself sent you. You will find the Dream Shard, my friend. You will save us.
====
1786
Don't think I'm going to let that useless oaf off the hook so easily. 

He'll suffer for trying to leave me. Trust me. I know how to make someone suffer.
====
1787
The madness has lifted. By the Eight, what was I thinking? 

The last thing I need now is a child draining my savings.
====
1788
I'm never drinking a glass of wine again... or a bottle... or a bucket....

Mara, my head hurts. At least I'm free of the madness.
====
1789
I almost killed my closest friend over a chunk of gold no bigger than a pea. What was I thinking?

Thank you for saving me from that madness.
====
1790
Our fields are safe, but the Dream Shard is gone. I have no idea how I failed to see the theft, but I will not fail Durak again.
====
1791
Thank you for saving our fields. It's too bad we couldn't stop the thief who stole the Dream Shard.
====
1792
I'm so embarassed. My actions during the Fervor were... I can't even describe them.

Please never speak to me about this again.
====
1793
I thank the Divines for the spirit wardens. 

I don't know if I can ever repay them. They took good care of me during the Fervor.

They kept me from doing things I'd really regret today!
====
1794
Please, go to Sister Safia.

And may the Divines bless you.
====
1795
You put out the fire! Maybe this situation is about to start turning around.
====
1796
The form to which I shall return is in your hands.

The creatures here claim many victims. What you will gather from them is unknown to me. 

I simply wish to live again. It's been far too long since I've felt the ground beneath my feet.
====
1797
RETURN MY MOTHER'S NECKLACE!
====
1798
Your time is limited. If the Mabrigash strip the soul from this courier, he will be nothing but an empty shell.

Hardly useful for questioning, I would think. Make haste.
====
1800
Still alive, then? Best if you leave, before that changes.
====
1802
Melesi sent you to retrieve our scroll? Ah, well! You'd best be going then, right?
====
1803
You're awake! Oh, thank you for saving our Abbot.
====
1804
I failed Stormhaven. I failed everyone.
====
1805
Ah yes. The <<1>> who spoke for the Bosmer outside Razorvine.

I ordered you killed, as I recall.
====
1806
My wife and I both thank you.
====
1807
Did you get the wards in place?
====
1808
Hail the Champion of the Bloodfields!
====
1809
You're a legendary gladiator!
====
1810
I am in the presence of greatness.  You are the Champion of the Bloodfields.
====
1811
You are a worthy Champion.  Maybe one day you will fight with our royal guard.
====
1812
Hurry up! Untie me and help me escape!
====
1813
Anything. Please. Just help me.
====
1814
The dagger is cursed to draw from the souls of the living, using their blood as an anchor to harness the spell.

Take care not to cut yourself.
====
1815
It was an honor to challenge such a skilled <<1>>.
====
1816
We're going home? Oh, I do miss my bed.
====
1817
I'm glad someone finally sees sense in getting out of here.
====
1818
They've finally gotten what they deserve.

May they rot in the depths of the unliving.
====
1819
Use the Vault Vines in Altmertown to leap onto buildings and spread flowers there with the Flowering Spindle.

Keep an eye out for the Altmer Wardens, though. They're grumpy and don't like flowers.
====
1820
We've managed to survive... somehow.
====
1821
Aphren's Hold is west of here, along the road that connects Wayrest to Bangkorai.

I will meet you there.
====
1822
So you think you can defeat our champion, <<1>>? 

I've yet to decide if you're brave or foolish.
====
1823
Well now, <<1>> appears at last. Good to see you again - especially back among the living.

The old man is waiting for you upstairs. He hasn't stopped talking about you since we got here. Come on, I'll walk you up.
====
1824
Make your questions brief. 

This man wearies me with his incessant yelling.
====
1825
You are no mere mortal. I can sense your spirit, even within this dream. It is powerful.

Perhaps we will meet again.
====
1826
I have seen your journey in my dreams, long before I was trapped here.

Little did I realize we would meet in those same reveries.
====
1827
You'll find beetles all through the caves here. If you start running low, check right outside the tunnel. They tend to gather in the open.
====
1828
Goblins have killed my comrades. 

It's time for revenge.
====
1829
Have you found my children?
====
1830
Please you must help me!  I'm being held here against my will.  I will forever be in your debt.  Will you help me?
====
1831
I only share information with those who are smart enough to know what to do with the information.  You don't look intelligent.  Prove me wrong?
====
1832
Did they send you to finish me off?
====
1833
<<1>>, you return as Champion of the Bloodfields.  I am a man of my word.  I will arrange for Vestriel's freedom.  Valoria and Vestriel will meet you at a rock covered area in the woods to our South. Make sure no one follows you.
====
1834
Have you gathered nature's primal power?
====
1835
I have nothing left to offer the spirit wardens. Nothing. Not even time.

May your sleep be blessed by visions and dreams, my friend.
====
1836
Have you gathered magic's mystic power?
====
1837
They're draining people, taking their life from them in a horrible, twisted way.

Sadir needs to pay for what he's done to my men... and for what he intends to do to me!

He must be stopped.
====
1838
You've saved my love from the Supernal Dreamers! Thank the stars!
====
1839
I'd prefer if you just killed me now instead of turning me over to my comrades.
====
1840
Hurry! Find the key! 

One of those dead soldiers might have it. Did you check them?
====
1841
Make it quick. Can't you see I'm bleeding to death here?
====
1842
We've managed to survive... somehow.
====
1843
Untie me, and I can help you free Farmer Vanne from his eternal sleep.
====
1844
You can find the portals to close all around the countryside here. Be careful - it's not an easy task.
====
1845
What remains of my old life is scattered to the marshes. It is as it should be.

There is only one more step. You must return to my brother, Ah-Nakul. Give him my tail.
====
1846
Plucking those damned weeds? Good work!
====
1847
Who are you? You're not my normal courier.
====
1850
Please do not disturb me. I am in the middle of my devotions.
====
1851
You will always be welcome and safe in our swamp, <<1>>.
====
1852
I know my husband is trapped inside his own body. 

There's only one way he can free himself from the madness possessing him.

His only hope of freedom is through death.
====
1853
You will find the cauldron in the center of the swamp, west of my home.
====
1854
You've taught me a valuable lesson. 

I must admit, I can't let go of my anger against <<1>>, but it's worse knowing others are suffering because of what I've done.

My husband and son would never forgive me. I have to find a way to atone for that.
====
1855
I hope you'll return with good news from <<1>>. 

I can't imagine life has been easy for her lately.
====
1856
I've told you all that I'm going to tell you.
====
1857
The pain never ends. It never ends.
====
1858
At last, we have our guar back and... most of our belongings.
====
1859
It's never a mistake to explore more than one path, <<1>>. You're welcome to return to runecrafting. I'm pleased to see you, in all honesty.

Of course, you'll need to start fresh, as any other supplicant would. Excuse me. I meant to say "applicant."
====
1860
Tell me what you found in that smuggling den. I must have evidence!
====
1861
I should warn you. The effects of that elixir can be rather potent. Be cautious while it runs through you.

Oh, and mind yourself around the nix-hounds in the area. They might smell the elixir and be drawn to you.
====
1862
You're taking Nardan's advice? It's your funeral, s'wit.
====
1863
Hello, citizen.

No, I don't like calling people "citizen," but the Altmer start sputtering when I don't.
====
1864
The captain is sound asleep.
====
1865
I'm a little busy now, if you can't tell. 

Othrina will have my hide if we miss this shipment.
====
1866
I'm awake now—the nightmare is over. My mind is clear. 

Memories are confused, but I know I did terrible things. The Midnight Union went horribly bad. So I've disbanded it. That was the right thing to do, wasn't it?
====
1868
I think I may actually get some enjoyment out of this party afterall now.
====
1869
Though I am relieved, something tells me as long as Lady Adima is around, the threat of death will always loom over me.
====
1870
Again, you have my thanks. If only I could be there to see the look on Hosni's face when you hand it to him.

And it seems you also gained the robes of a Supernal Dreamer? Those should come in handy should you ever need to leave the grounds.
====
1871
I hope you could gather some helpful information from the others.
====
1873
Have you found any of their spies? I would like to ensure that they do not exploit our good will in dealing with them.
====
1875
I saw many of my fellow wardens make it to safety. Thank you.

It's so ironic that we rely on a stranger's help after being attacked by those we considered friends.
====
1876
I think I have to p- I have to step behind a tree.

Oh. Not anymore, I guess.
====
1877
You must destroy the alarms positioned around Leaftower before any more Eladrim troops are slain trying to infiltrate.
====
1878
Do you remember who I am? 

Gods, I wonder what those Mabrigash have done to your mind.
====
1879
We'll protect the Mabrigash with our lives.

Everything we are, we owe to them.
====
1880
It's so strange... I feel at peace suddenly. Like a weight lifted off of my shoulders.

I'm unsure of what brought it on.
====
1881
Ugh! Suddenly, my mind is so hazy.

I feel as though my memories have been lost to me, yet I remember everything, as if it had just happened. 

I'll need to clear my thoughts if we're going to help the Mabrigash.
====
1882
I don't know how, but I fear the Mabrigash have gotten into the camp. My guard wore those amulets for protection, but they've been bewitched!

I must contemplate this. You must go. If you delay, I hold no guarantee of what awaits you.
====
1883
Please, stranger, I beg you to do this for us. 

Gharvin is my life. If I were to lose him, I'd have no reason to live.
====
1884
The very idea of Stental accusing me makes my blood boil. I'd like to see the evidence!
====
1885
Did I hear you right? Did you say Geon is under investigation for the murder of Rahar?
====
1886
Your help with both these matters is much appreciated. Until that damn guillotine's been dismantled, I won't be able to sleep. 

And more importantly, until the matter in Rivenspire is resolved, the Covenant will be severely weakened.
====
1887
You are the one Valeor told me to expect?

Yes... I can sense the Mabrigash magic deep within you. I had not felt its presence before. The magic must slowly be fading.

You will need an Amulet at once.
====
1888
My mind is clearer now, but there are still things I cannot remember. Perhaps it is better this way.
====
1889
What's this? Can't you let a man enjoy a moment's rest? Are you telling me King Emeric needs this bench right now?
====
1890
Those bastards were lying to us! I should have listened to Ilerian.
====
1891
I've paid my debt in full. Off with you now!
====
1892
Like I said, if you need to talk to the captain, you'll have to catch him up at the Cloudy Dregs.
====
1893
My mind is clearer now, but there are still things I cannot remember. Perhaps it is better this way.
====
1894
If you want to tangle with those bandits, that's your own business, but don't drag me into it.
====
1895
Christophe's will was strong. That was the only way he could have resisted their torture for so long.

I'm certain he died without regrets.

Please, you must go. I'll return to Pariah Abbey shortly.
====
1896
Hilani is sorry her warning to the Spirit Wardens came late, but this one is grateful you went to their aid.
====
1897
Now, go.

My sisters have already begun to work their magic, blinding the Guard. They will not remember what happened. You are free to leave. I would advise that you not return, <<1>>.
====
1899
Any sign of Anabi? She should be somewhere in the ligorcap fields.
====
1900
You again! I hope those other Ashlanders haven't managed to lure your money into their purses. 

It's sad how few people can resist the urge to drink, gamble, and waste their lives with skooma.
====
1901
Are you going to eat that? Can I?
====
1902
I fear the Mabrigash haven't brought my guards to any of the surrounding areas. Call it a hunch. 

I'll find them, though.

I'd leave if I were you. More of the witches will arrive soon. You don't want to be here for that.
====
1903
We're in your debt for your timely assistance.
====
1904
I'll be all right. I'm hurt, but I'll live. 

But I think I've been here long enough. I'm heading for points east.
====
1905
I don't want your charity.
====
1906
I hope you find the man who murdered my husband. I want to see him hang!
====
1908
If I were you, I'd take the bottle and get drunk somewhere far from the water!
====
1909
Find the wretch who murdered Burob, and I will happily strangle him for you.
====
1910
No one believes me. No one's going to avenge her.
====
1911
You'll need to find that man and question him.

Be quick about it. If he's a spy, you'll need to ensure he never makes it back to Mournhold.
====
1912
This can't be happening. It can't be. 

I bet everything I had on Jazha!
====
1913
It can't be true. It can't be. I bet everything I had on Jazha!
====
1914
The best part of the fights is when they're done. Everyone who bet on the winner gets to split the loser. Some of those tigers are really tasty.
====
1915
It's not that I like seeing blood. It's that I like winning money.
====
1916
It can't be true. It can't be. I bet everything I had on Shanari!
====
1918
I'm so worried about Endal. I haven't seen him since the attack. 

I can only hope he made it to Mournhold before all of this happened.
====
1919
Several spirit wardens gave chase into this cavern. 

You must free any spirit wardens they've captured... before it's too late.
====
1920
You must save Christophe. Please hurry!
====
1921
Thanks to your efforts, Colette and Rhian were able to get past the cultists and reach the cave entrance. Join them there. I'll catch up!
====
1922
You can save us and all of Menevia, but only if you can stop them before it's too late!
====
1923
Have you found the key? One of those Supernal Dreamers has it.
====
1924
Glad the Abbey sent help. We need it.
====
1925
Whoever these cultists are, they've taken over the Moonlit Maw.
====
1926
Please, help Ograk as he has asked.
====
1927
Part of me doesn't want to open the letter, as if the action itself would make the fear of his death a reality.
====
1928
I'm very busy, if you can't tell. What's your business here?
====
1929
Do what you must. I won't be moved.
====
1930
Do what you can. This man could end all of Deshaan!
====
1931
I hope Mender Sarvyl didn't cause irreversable damage to the people of Deshaan.
====
1932
Did you get those orders to Razorvine? I think my sister and I will stay at Woodberth for a while and help the soldiers get through the forest.
====
1933
I saw you fight <<1>>. You were amazing!
====
1934
I watched you fight in the ring. I was rooting for you the whole time! It's an honor to meet you.
====
1936
Of course, if this had been a real fight, I would have disemboweled you immediately.

That sort of thing happens in a real fight!
====
1937
Hey, thanks for the help! I'm almost out of here, don't worry about me.
====
1938
Please slay the abomination I summoned. It lingers still, under the water.
====
1939
I'm glad you're safe.

Did you get the Dream Shard?
====
1940
Thanks to you and Uradasou, I should be able to find my family again.
====
1941
Those Ashlanders got exactly what they deserved.
====
1942
Thanks to you, we took out all the Vereansu... even though we were outnumbered!
====
1943
From now on, I'm protecting this signal fire with my life. 

Anyone who wants to put it out will have to go through me.
====
1944
Just untie me. I'll make it to Koeglin Village on my own.
====
1945
Without Helene, life isn't worth living!

I'll just sit here and die.
====
1947
Hey! Are you <<1>>? Someone gave me this message. 

It's got your name on it.

Ha! What a fool.
====
1948
Unless you have information on the fugitive, I must insist you be on your way.
====
1949
Don't trust any of those foreigners. They're here to take advantage of the new peace under the Daggerfall Covenant.
====
1950
Pulled it off again, and pulled one over on Ma'jhad Kha to boot!

You are a character straight out of a storybook. I hope we cross paths again.
====
1951
Quickly! Get to the top of that overlook! 

You'll have to stop the Farseer before the Vereansu reinforcements arrive.

They'll attack the Serk!
====
1952
Hopefully, the supplies you brought will keep the nobles happy for a while.
====
1953
If I recall, Barnabe is also on duty with Geon right now. I'm sure that has something to do with his anger.
====
1954
You may have defeated our champion, but we're still watching you.
====
1955
Not often do I see the selflessness you displayed when returning those deeds. I admit, I did not wish to welcome you as some of the others did, but now I see their wisdom.
====
1956
You defeated our champion? 

I don't care. I don't have time for your kind.
====
1957
I've lived in Wayrest all my life, and I still get turned around inside the city walls.
====
1958
Please do not disturb me.

I'm in the middle of my devotionals.
====
1959
The Prophet's portal stone will get you to the ruins. From there, you must locate the Balac on your own.

Go with caution, <<1>>. Gods only know what else you'll find in there.
====
1960
Be sure to tell your friends where they can get more of these exotic delights!
====
1961
I hope those rumors turn out to be nothing but paranoia. So, did you get those hides?
====
1962
I must return to Pariah Abbey and rejoin my brothers. Our sacred duty is protecting Menevia. 

May the Divines protect you.
====
1963
Have you discovered the source of the rumors yet?
====
1964
Thanks, <<1>>! Those ropes were really tight.
====
1965
My memory of what happened has long left me. 

I cling to the memory of the one who doomed me to this.

I remember Ervyna.
====
1966
Have you sought the treasure I spoke of? 

Quickly! Waste no time in seeking it.

Its rewards will defy your wildest dreams.
====
1967
Your deeds of valor helped us protect this school. 

We're one step closer to destroying the evil that dwells here.

It's time for us to delve deeper. We must destroy the evil's source... once and for all!
====
1968
Why do you tarry here? Why do you remain? 

I would think you'd have learned your lesson by now.

I thought you would be long gone from this place.
====
1970
Go. Go!

I'll be fine. You have to help Elvira!
====
1971
You dealt with the brigands? Great! 

Let Duke Nathaniel know. I'd go myself, but I can't leave this merchant unprotected.
====
1972
My memory of what exactly happened has long left me. I cling to the memory of the one who doomed me to this: Ervyna.
====
1973
The key to my cage is in Ma'jhad's quarters.
====
1974
Things will get back to normal soon, hopefully in time for planting. 

I can't wait to get back to tilling the soil again and tending my crops.

Soil needs tilling. Crops need planting. I'll be waiting.
====
1975
There's no shame in losing to skill like yours.

Well fought, stranger.
====
1976
It feels good to be free again. Thank you!
====
1977
That'll show those loud-mouthed braggarts! 

You're one we can count on, you are.
====
1978
The poison is inside a crate in one of the storage buildings down by the docks but they may move it at any time.

Once you've poisoned the wine don't forget to come back and tell me all about it. I can't wait to see them swell and die before me.
====
1979
The device exploded as we were taking the town. Luckily, none of us were hurt.
====
1980
I have no words that can express the kindness you've done for me and Danabi.

You are honored among us, stranger.
====
1981
You! You can see me? Am I not a spirit trapped on this plane?
====
1982
Listen closely! The orders of our masters must not be ignored! 

They will rain death upon the unbelievers, the n'wah who taint our lands!
====
1983
Vemar was a good man. I trained under him for many years in the temple. 

What could have caused him to go astray?
====
1984
I was... dreaming? I don't remember anything.
====
1985
What... where am I? 

I feel so weak....
====
1986
You have the potion you need to beat Grul in a fight. 

Slaughter that Orc like he slaughtered my master!
====
1987
We are of a like mind, <<1>>.

Although we demonstrate sophisticated tastes, we still need action and blood to inspire us.

My Midnight Union will let me know when you've left Hammerdeath. Then I'll meet you at my estate.
====
1988
As I descended into madness, I fled to my room and seized a glass orb.

My mother gave me the orb as protection against evil. The relic warded off my madness long enough for me to make my escape.

Look for it when you go to save my friends!
====
1989
That's it! 

The orb's enchantment worked on me. There's no reason it shouldn't work on the others, right?
====
1990
I think… you have something for me.  Do you bear the love letters, my friend?
====
1991
I don't have time for the likes of you.
====
1992
<<1>> thinks she can get away with this treachery. 

After all, no one would suspect a lesser race of such powerful magic. 

I am not so easily fooled!
====
1993
I must prepare the remedy. 

You must find the memories of the mad ones.
====
1994
Feel free to board the Midnight Swell. It's not going anywhere. I'll bet they're hiding something in their hold.

Their captain is as dishonest as the day is long. 

Don't ask me how I know. I just know it.
====
1995
I've got my eye on you, stranger. Don't try anything foolish.
====
1996
You must stop the food destined for my village. If you don't, countless people will suffer.

Surely, I'll be cursed for my greed in the afterlife.
====
1997
This village has survived many trials. We'll survive countless others to come. 

I mustn't be rash in my thoughts or my actions.

Thank you for your help.
====
1998
Thanks for the help! I'll try to avoid being snared again.

Can't be delayed by any more... budding problems! Ha!

...ha? Oh, come on.
====
1999
Enter the portal to the four shrines. 

Within, you will face the trials of the Dunmer people, just as Vivec once did, blessings upon his name.

The way ahead is perilous, my friend.
====
2000
You're not the first one to ask questions, nor shall you be the last. 

I don't expect you to understand my reasoning, since you're merely mortal.

In time, the truth will be clear to you. Like all, you must have patience and endure.
====
2001
Unless someone can stop Patriarch Leyden, he'll corrupt all of House Dres to suit his twisted purposes. 

This must not come to pass.
====
2002
Kindness, even in this desolate place. 

Never would I have thought to find kindness here, much less from a stranger!

Perhaps you're just a dream. I can't tell truth from falsehood anymore.
====
2003
I saw the fireball from here. That was incredible!
====
2004
Did you find the ones responsible for this madness?
====
2005
If you kill the undead, it will free me. Please, I do not wish to remain here anymore.
====
2006
Even the king crocodile falls before you. Amazing!

A spectacular act of reptilian regicide!
====
2007
There's already a beast in the arena. 

Come back when you've used that one up. Or vice versa.
====
2008
Great work, <<1>>! 

It looks like that scarecrow will keep the scamps away for a while.
====
2009
Welcome to Koeglin Village Inn, my friend! What'll you have?
====
2010
Have you found him yet? The poor thing! He's just a guarling!
====
2011
It's a shame abut the Duchess, but I hear things have settled down at Castle Alcaire. That's a relief.
====
2012
Unless you have information on the fugitive, I must insist you be on your way.
====
2013
Oh, my head! What happened?
====
2014
Search for a pristine scamp skin, a ritual candle, and a Dremora heart. Then look for Farmer Vanne at Stonebridge Mill.

You must use the right ingredients in the right order. Only then can you free Farmer Vanne from his enchanted sleep.
====
2015
A fine job you've done, <<1>>! 

You must have defeated the Daedra, for I see my daughter is safe.
====
2016
I'm trying to find a way into the lower levels. I believe the answer to our problems with Kellisa is somewhere down there.

My divinations have shown me she's siphoning dark magic from an unknown source.
====
2017
Huh? What's going on? I can't move!
====
2018
We treated the roots, but the groundwater was fouled. 

The cleansing is not complete.
====
2019
The amulet has belonged to my family for generations. 

It bears a distinct crest, though I never knew its origin.

However, I... don't feel quite right when I'm wearing it.
====
2020
<This hen has bright blue eyes.>
====
2021
Those spies you killed belonged to House Dres. I recognized their armor from here. I would have joined the fight if this alit hadn't attacked me.
====
2022
You have done what I thought no one could. 

Such a selfless act!  I've never seen anything like it. 

We all owe you a great debt.
====
2023
The Exalted Master is our leader here in Deshaan. 

Though she isn't the Grandmaster of the Morag Tong, she holds power over many officials here.

You'll need my guild emblem to gain access, so you can see her.
====
2024
Your actions have saved Shad Astula. 

Someday, we'll rebuild again, thanks to you.
====
2025
You're alive. Were you successful?
====
2026
My family moved to Wayrest. As soon as I can, I'm going to join them.
====
2027
Complete the writs my Thinkers present to you, and I promise the knowledge you seek shall be yours. 

You'll find my three Thinkers in contemplation throughout the camp.

Do hurry, <<1>>. It's not polite to keep a lady waiting.
====
2029
I'll stay here, just in case any of the others escaped. 

I have to hope some of the nobles of our house weren't swayed by the false ideals of that madman.
====
2030
Lagrayn is a disgrace. His very presence insults the Morag Tong. 

He murders for sport, yet his hand in deception is swift. He blinds the ordinators who would suspect otherwise.

He might not seem too bright, but he won't fall easily.
====
2031
Aldsotha is east of here. 

Lagrayn is drunk somewhere on the city streets. He's wailing his ballads. He's caterwauling horrible off-key tunes. 

I'm sure no one will mind if you bring silence to those streets.

Everyone will sleep better at night.
====
2032
Am-ri is an Argonian, so don't go looking for pointy ears out on the road.

Check west of Aldsotha for her group. 

They tend to favor the marsh area, so you may have luck there.
====
2033
I'm right behind you. Lead the way.
====
2034
Hurry up. Untie me before it's too late!
====
2035
Dooon't worry. I'm going, I'm going... jusht as shoon as this ground shtops moving. Shtay shtill!

There's a reashon I'm a wandering bard, y'know.
====
2036
Hmm. Aren't you a peculiar specimen …? 

Wait a minute. You're not a Goblin! I know Goblins inside and out, and you're no Goblin. You're the one from the Watch!
====
2037
Look for Arcady or his wife, Adiel, in the slums to the east.
====
2038
Have you collected S'Rashi's debts?
====
2039
Have you spoken to <<1>> yet? 

Before we can get to work, we really need to get those guar delivered.
====
2040
Has anyone seen Hlena? 

Anyone?
====
2041
By the Lord, Mother, and Wizard, our prayers have been answered!
====
2042
Maybe I can squeeze in one last drink before I leave....
====
2043
Maesar Odim is currently occupied with watching his work mangle their contenders. You should be able to get to his tent easily to examine the ledger.
====
2044
While watching Teshmul, you'll have the run of the place. None of my mercenaries should get in your way.
====
2045
Rescue the others. They're in the cave, probably trapped in cages like this one.
====
2046
I'm sure you've had quite enough of these little games, but I'm afraid there's more to come.

This next one is easy. You'll choose who you slaughter, as you are wont to do, and send her back to Oblivion. The other one I will... unmake.
====
2047
You can't get better odds than these!
====
2048
Need a little drink to loosen up?
====
2049
I bet I'm going to be having nightmares for a long time after all this.

Times like these I miss having my father around.
====
2050
If you can't hold your drink, don't expect me to clean you up.

You can pay those hussies over there instead.
====
2051
Care to hear a song? I have a lovely one... just for you.
====
2052
I hope you don't intend to spend all your time loitering around here.
====
2053
I thought for sure I had chosen a winner. 

My luck will change next time.
====
2054
Watching these alits is almost frightening. 

I've never seen them so ferocious in the wild!
====
2057
My next assignment is in Daggerfall. At least it's bigger than Alcaire.
====
2058
I know now the spiders aren't a Redguard plot.

Still a damned nuisance, though.
====
2059
You have the elixir? The vial is not cracked?
====
2060
This House is in your debt. Let me know if I can be of any service.
====
2061
Our noble house is in your debt. Let me know if I can be of any service.
====
2062
This House is in your debt. Let me know if I can be of any service.
====
2063
These are unfortunate events, yes, but mourn not for my wayward son. His impropriety has paid him in kind.

My daughter will see this mess repaired.
====
2064
Our noble house is in your debt. 

Let me know if I can be of any further service.
====
2065
This House is in your debt. Let me know if I can be of any service.
====
2068
I'm glad the madness is finally ended.
====
2069
I'm sorry I acted like such a buffoon. I don't know what came over me.
====
2070
It's like a bad dream has ended. Thank you for stopping the madness.
====
2071
It's so nice to be able to think clearly again.
====
2072
I'm sorry I accused you of being a spy.
====
2073
I can't believe we were all at each other's throats. It's disgusting.
====
2074
I think everyone was paranoid, but that doesn't excuse my behavior.
====
2075
I'm sorry I threatened you. You saved us all.
====
2076
You do yourself credit, <<1>>!

You've turned this nightmare into a peaceful dream again.
====
2077
I knew there was something going on around here! I just knew it!

Things can get back to normal now. The sooner, the better, if you ask me.
====
2078
This House is in your debt. Let me know if I can be of any service.
====
2079
The ruins are awake? How fascinating! Lord Saren has such amazing fortune.

What a time to be stuck out here, waiting for the patriarchs to notice me.
====
2080
Getting sick of staring at so much land. Give me the open sea any day.
====
2083
You got the <<1>> safely to the base camp? That's welcome news.

I'll admit, we're no closer to figuring out how to turn this thing off again. 

Fortunately, the automunculi don't want to come down here.
====
2084
They say we owe you our lives, <<1>>, and perhaps I do. But I am strong as well and will continue to work hard.
====
2085
I became a sailor so I could see the world.
====
2086
Getting sick of staring at so much land. Give me the open sea any day.
====
2087
I hope the Midnight Swell's crew doesn't hold things against us. They're good for business, after all.
====
2088
I could've been a sailor if I'd wanted to, you know. I just decided that life in the village was better for me, that's all.
====
2089
My brother is somewhere in the mines. I tried to follow him, but it's dangerous in there - something's gone very, very wrong. Be careful!
====
2090
Did you find that villain? Did you make him pay?
====
2091
Untie me from this post before someone sees you! I can't take another one of Jharad's note taking sessions.
====
2092
They've been questioning us about Evermore since they captured the village. My wounds are a testament to that.

I only hope the lighthouse was destroyed soon enough. There's no telling what information they've already passed along.
====
2093
Find my sword. Kill the Omen. Please.
====
2095
I've asked Saren not to disturb me when I'm listening. Still he brings gawkers.

What is it you want?
====
2096
What do you want, stranger?
====
2097
Have you visited other Dwemer ruins? Have you seen a Centurion before? I have so many questions about these devices.
====
2098
You're still alive! How did it go in the cave?
====
2099
I've got my eye on you, stranger. Don't try anything foolish.
====
2100
What? Yes, I'm Govran Cerone.

Are you here to kill me? To take me to a false trial before a crooked magistrate? 

What is it? What do you want? What do any of you want from me?
====
2101
Did you get in there yet? Did you find him? 

The poor thing! He's just a guarling!
====
2102
I'm not afraid of these people. They're my neighbors. At least, they were.

Did you find what you came in here for?
====
2103
It's you! Are you all right?
====
2104
Run along. Fetch your reward atop this tower.

And mind your footing. I don't want to lose my most loyal subject.
====
2105
I'll never leave Koeglin Village. I want to put the past behind me.

I want to walk away from all that fear and madness.

This is my home.
====
2106
Gag! I didn't realize the stench of burning bodies would be worse than the stench of rotting ones. Let's just hope the trolls won't like it either.
====
2107
The Reachmen aren't going to kill themselves. Kill Reachmen in Dunkarn Haven to avenge the deaths of my fellow troopers.

Report to Constable Didier at the camp southeast of the village when you're finished.
====
2108
Please, go quickly. My strength has grown, and I must confess, the temptation to try to bind you to me grows as well. 

If you remain, it could be dangerous … for both of us. Just go.
====
2109
I'm quite grateful. 

Thank you for getting the <<1>> safely back to us. We'll need her input.
====
2110
Untie me, and I can help you free Farmer Vanne from his eternal sleep.
====
2111
I came back here to find the patterns, but they're gone. 

There's no point in staying here now. 

Could you get me out of here?
====
2112
How did the Dwemer Tonal Architects concentrate in this cacophony? It's so noisy here!

How could they possibly make magicka vibrate in sympathy with their will?
====
2113
Huh? What am I going to do with this centurion core? 

Oh, I'm going to study it in my tent, of course. Intensely... for hours.

I expect it will take me a long time to master its intricacies.
====
2114
I say! You again!

I thought it would be best to come back here. It's safer here! 

That large centurion wandering around out there can't fit in the door... or so one would hope.
====
2115
I've studied Dwemeris for so long! I still don't understand them. 

Their thoughts are as alien to me as a Daedra's.
====
2116
Maybe I'm not cut out for this life, after all. 

Maybe I should withdraw to the stacks of my Great House's archive.
====
2117
<You have found a body. This young scholar was rent asunder by by the slashing blades of Dwemer automunculi.>
====
2118
Being stationed at Eagle's Gate puts us at the crossroads of two of the gloomiest regions in all of Tamriel. 

Just my luck, I guess.
====
2119
We've heard reports of strange things happening in Rivenspire.

If that's where you're headed, be careful.
====
2120
There's no shame in losing to skill like yours. Well fought.
====
2121
There's no shame in losing to skill like yours. Well fought, stranger.
====
2122
You don't need to rush, but please don't forget my little errand.

Drop off the report on your way east. Thanks, traveller!
====
2123
This would be going a lot better if our scouts weren't missing. 

One of my men never returned from Narsis.
====
2124
We'll head out of here shortly to help secure the path. 

I'll meet you on the other side!
====
2125
With your help, we've managed to get a supply line running through Haven Trace.

Hopefully, we can get aid to Razorvine Refuge in time.

You should make your way there and see if you can help them out.
====
2126
Never have so many Knights of the Flame fallen in a single battle. It's a tragedy.
====
2127
<<1>> sent you? How sweet!
====
2129
Keep that sample safe. Only give it to <<1>>!
====
2130
Can I help you with something? 

I'm very busy right now. Digging through this muck takes a lot of work.
====
2131
My father told me you found my note. Thanks for coming here to tell him.

I managed to escape, but I still appreciate it.

One hope sustained me: that if I was killed on that dark day, a good person like you would bring my final message to my father.
====
2132
Please deliver that message to Warguard M'zadha, south of here.
====
2133
The Battlereeve is wise to suggest we fall back. However, the warmaster is determined to reclaim Haven, not retreat from it.

M'zadha will see that this message reaches Warmaster Rahira.
====
2134
Take those bags. Toss them in barrels around the port.

You know what I love about giving gifts? You always get something in return.

We're going to give them a big surprise, and we're going to get some entertainment!
====
2135
J'Hriss will inform the Altmer about the maps.

This explains how they held an advantage over us when they attacked. They knew exactly where we would be!
====
2136
It looks like my day is getting better and better. 

What do you want?
====
2137
First, it was Argonian hunters and crocodiles. Now it's daedra! You'd think I've seen it all now!
====
2138
My cousin died. My family decided that it is too dangerous to take his remains to Stonefalls. Like many others, they're taking him to the Velothi Rivergraves. 

Nothing good can come of this.
====
2139
The dead pose no threat to their enemies. Be still like the rock and be easily overlooked.
====
2140
I'm certainly not a Daedraphile. 

Most of us are soldiers who were quickly trained by Vonov Sarturus. 

Whatever he's doing, that's the real threat. Capturing Haven was only a distraction.
====
2141
You've done much for us, <<1>>. It's rare that a stranger impresses me.
====
2142
You deserve the honor of recovering the power source for the Obelus. 

Go get it! Then I'll teleport you out of these tunnels, away from all these cultists.

There's probably a flaw in that plan, but I'll think about that later.

You go first.
====
2143
Just let me catch my breath and I'll deliver news of the attack on Dunkarn Haven to the Queen.
====
2144
Hurry through the portal! Destroy the sacred relic!
====
2145
You're my savior, <<1>>! 

Marayn would have had my head if I left town, no matter what the cause. 

She's a tough mistress, that one. Lucky me.
====
2146
You have discovered much by questioning the courier within the glen. That is more than I've accomplished, though not from lack of effort.

The position of House Dres is most troubling, for more reasons than you know.

Keep safe until we meet again.
====
2147
I thought I saw a Warguard sneaking about a moment ago. Are the Warrior Guard near?
====
2148
If I've guessed correctly, your quarry is downstairs. 

We will meet again.
====
2149
We cleaned up behind you. 

Few of us would have been brave enough to enter that portal like you and Rahira did.
====
2150
Things are settling down. Soon, we'll best these filthy ogres.
====
2151
I saw you went into the mines, and came out with the stench of goblin.  What news do you have?
====
2152
I walked down here to get away from my parents. They're always arguing.
====
2153
Some fools doubted the Warmaster. 

She led us to victory, despite impossible odds.

We are unstoppable!
====
2154
The village can be repaired. 

You saved our families and friends. That's what really matters.
====
2155
What have you found, traveller?
====
2157
It's not a long walk. Please, let's continue. I'm feeling weak.
====
2158
What are you doing here? State your business!
====
2159
House troubles are not our troubles. If they wish to destroy each other, then so be it. We will sift through the pieces once the dust has settled.
====
2160
Keep to the roads. 

Despite our best efforts, the land is overrun with bandits, witches, and wild creatures.
====
2161
The village can be repaired. In fact, we'll improve it! 

We'll reinforce as much as we can. We'll learn from this struggle!
====
2162
Villagers are trapped in their homes!
====
2163
Slaughterfish. Slaughterfish everywhere.
====
2164
Not calling you a liar, mind you. People have been seeing strange things of late. If you did see old Arnoit Sidrey, you wouldn't be the first.

Gives me the shivers, it does.
====
2165
In all the months I've been posted here, you're the first traveller I've seen.
====
2166
When you find my father, please tell him to hurry home! It's dangerous out there when you're all alone, you know?

Maybe I'll make dessert while I'm waiting. Perhaps some thunderbug jam? 

Mmm. Delicious jam.
====
2167
Godrun has stepped down? I hope Borkul will allow me to return home to my family.
====
2168
Gorvaro sent you to rescue me?
====
2169
I have prepared a teleportation spell for myself. 

I will rest briefly, then leave quickly.

I do not want to stay here another minute.
====
2170
You can use the leaky bucket or borrow the one in the forester's camp up the hill. It's up to you.

If you're going to use the leaky bucket, then you'd better hurry once it's full. It leaks like a sieve.
====
2172
I'm headed east into Haven Trace! 

You should join me. We could certainly use someone like you.
====
2173
If you follow the beach north, you'll see a small encampment in the distance. That's where you'll find <<1>>.

I'll continue scouting from here.

When you find Cruor, make him pay.
====
2174
Maybe I can squeeze in one last drink before I leave....
====
2175
I heard a rumor that you killed the Great Spider herself! Now that's a job well done!
====
2176
I'm sorry, I can't be bothered at the moment. Propylon readings are a hard study and I can't afford interruption.
====
2177
This'll be a tale to tell! 

Here I am! Locked up... waiting for Imperials to feed me to bears... and then a valiant adventurer bursts forth to rescue me!

Say, do you want to know who has the "kee"? It's on one of these guards, I'd warrant.
====
2178
This'll be a tale to tell the boys! 

Locked up by Imperials... waiting to be fed to bears... until a brave adventurer burst forth onto the scene to rescue me!

Do you want to know who has the "kee"? One of these guards, I'd imagine.
====
2179
Would you like to try these on? 

They feel much different than rope bindings, I assure you! 

Different, but... well... better!
====
2180
What? How? 

Oh, right. The book.
====
2181
He's waiting for us in the other room. Let's not keep him.
====
2182
Back from the Canulus Refuge! And that must be the Balac!

Well go on, I don't know what's to be done with it. Give it to the old man.
====
2183
The Imperials must learn from the mistake they made by attacking the Khajiit.
====
2184
M'zadha is frail and thinks too much. He should carry J'raka's weapons instead of complaining.

J'raka is expected to stay here and wait for orders, but so many Imperials walk upright, not screaming in agony!

J'raka is truly being tested this day.
====
2185
Ah, you have come, it is well! But where is Lyris? Has she abandoned the cause at last? No, no. That cannot be, it is not written so.

Go find our Titanborn. Bring her here.
====
2186
<<1>> does not agree with Farah being here!

This one thinks she's putting herself in danger. Farah is no warrior, not like <<1>>. 

This one will make sure she returns home, where the Dominion can protect her.
====
2187
Those obelisks are more powerful than I realized. I'm going to have my work cut out for me leading the mages out of here. No Imperial stands a chance of crossing the marsh.

Who would have thought there'd be so much power in such tiny stones?
====
2188
You have succeeded! The wards are active. We can make our way out of this thrice-damned marsh!

I have never been more pleased to have Bosmer scouts by my side.

Miscalculations were made when we evaluated our capacity to navigate this forest.
====
2189
<The lost Altmer mage lies in a more peaceful repose than before. It is only a matter of time before the forest claims the body.>
====
2190
Your aid is certainly appreciated.

These Bosmer do not seem to understand the need to prune unruly vegetation.
====
2191
What if the Daedra were just a distraction? 

Suppose they were just a means of slowing us down so Vonov could complete his evil rites.

Just a thought.
====
2192
Hurry through the portal. Destroy the sacred relic.
====
2193
I'm guessing the lost Altmer mage has already gotten killed in the forest. Wisps aren't kind, especially when you've got magic.

The ritual book he'd been carrying would probably be pretty useful to the Altmer to the north, though.
====
2194
Return to Haven through the portal. 

Rahira will meet you there.
====
2195
I feel like I'm on fire.

Everywhere... burning....

Please, make it stop.
====
2196
I heard what you did for the injured. We all appreciate it. 

Saving a stranger's life today might mean life or death for all of us tomorrow.
====
2197
Normally, I'd ask the guards to assist with this, but there are far too few of them. 

If the Imperials attack Razorvine, we'll need all the defenders we can muster.

I can't thank you enough for helping us.
====
2198
Never fear, father. 

This young <<1>> will find the rest of you in no time. I really do wish you'd stop running off, though!

Yes? Oh, it's you again, stranger! How goes the search?
====
2199
You know, there are enough of us out here to overwhelm them.

We should break in and take the cure.
====
2200
You should check to the east. The Imperials are occupying Haven now.

Ra'Vashi knows they have many weapons. Bring some to this one, so he may learn to fight!
====
2201
Please respect my daughter's privacy. She's not feeling well.
====
2202
The netchling wriggles from your grip.
====
2203
We've unlocked a remarkable resource here, traveller.

The Dominion could use this area for storing our army's materiel. That should help us advance further onto the mainland.

Your intervention has been invaluable. We extend our gratitude.
====
2204
Don't worry about me. I'll sneak past those creatures to Thistlewhip's camp.

In the meantime, you should go find the Jaqspur.

 I suspect they're in the part of the forest our legends refer to as the Thrambleheart.
====
2205
Does the <<1>> want something from me?
====
2206
This one is quite amused by the madness you have sown!

Were you inclined to sow some more, it is said that the Imperials have also headed to the east. Find them, and you will create trouble aplenty.
====
2207
This one always thought the worst part about slavery was the whipping. 

Now Lady Vallis is too busy for whipping.

See? Things are looking up.
====
2209
If I killed every kwama in this place, I bet Lady Vallis would reward me.

I've heard her rewards are very "ample." If you know what I mean.

You know. "Rewards." Get it? Huh?

Yeah. Her rewards on are her chest.
====
2210
Could you convince the Lady to let us leave?
====
2211
I doubt that monster would have let you escape with the Jaqspur.

Once we deliver this meat to Razorvine, I'm going to rally a group together.

We're going to slay that beast.
====
2212
You should never trust a stranger... especially me! 

You just drank a cup of poison! 

Don't worry. I'll give you the cure... if you can find me. Let the chase begin!
====
2213
No need to thank me! 

It's my pleasure to host such an exciting game.
====
2214
Were you able to find where the corpses are going?

I can't imagine there's anything to the phantom corpse cart rumor, but you never know....
====
2215
The creatures worked together. They barked and chittered at each other, like they were talking.

Where we ended up, I don't know, but I was sure we were doomed.
====
2216
The Grahtlord is too ancient to remember any ties it had to the Bosmer. Anything that old has to be dangerous. 

This day, you demonstrated courage and fair judgement.
====
2217
I was consumed by bloodsport, by the thrill of combat. Now, I wonder why I fought so hard for so little.

I think my gladiator days are at an end.
====
2218
You have something for a Perroult? I am Jeraine Perroult.
====
2219
You've saved our livelihoods! Thank you so much!
====
2220
I won't forget the loss of my family, but I can't just sit around and weep.

You've helped me get a start again. Thank you.
====
2221
Thank you for checking on Golleon. 

He didn't appear to be capable of fending off the Daedra on his own.
====
2222
Thanks for doing this. I'm really terrified of trolls.

My brother was eaten by one, you know. I was only five years old, but I remember. I'll always remember….
====
2223
No, I won't reconsider. 

Lluthyne expects us to put our lives at risk for animals? 

I'd rather work the docks than get gutted by a poacher.
====
2224
Give Lluthyne my love, won't you?
====
2225
My friends are free. Thank you! Just promise me you'll stop the Singer before she harms anyone else.
====
2226
You'll find my farmhands roundabouts the other farm buildings. Don't take any guff from them either! I'm sure one of those louts saw something suspicious.
====
2227
Thank you for fetching a new sage for us! 

Many sunsets to you.
====
2228
Oh goodness! I didn't mean to push him over. But he was... and I just....

Please, don't kill me. It was an accident!
====
2229
We're depending on you to help stop the daedric threat. Don't let us down.
 
Seek out daedric gates around Bangkorai, destroy them and return the sigil stones to me.
====
2230
This may be a simple contract, but the honor of the Fighters Guild is at stake. Don't screw it up.
 
Collect pendants, rings, patches, and pins from the bandits and return to me.
====
2231
My patients will be anxiously awaiting news about the ritual.

I can only hope my help will be enough to save their loved ones.
====
2232
This disease, this plague... it came from Orcs. They are not like us, Daggerfall Covenant or not!

If my son dies, I will kill any Orc I see. His blood will be on their hands!
====
2233
Hurry back to Wyress Reinette!
====
2234
There's no reason for me to remain in Evermore now. My husband, my daughter, my brother... all dead.

If I stay, I'll die as well. You should leave before it's too late for yourself, too.
====
2235
Those barbarians... they came back. Attacked us again. I knew it wasn't the trolls!
====
2236
Giren! Trying to escape again? Someone needs another beating.

Leave him with me. He's another feeble-minded slave. Bad teeth. Not the sort anyone of status or standing should possess.

You are of standing, yes? Maybe you should show me your teeth...
====
2237
We're going to do well together, mark my words.
====
2238
My children! 

Have you seen my children?
====
2239
I have to find my family. 

I can't leave without them!
====
2240
The Nereid is playing with more power than she can handle. We thank you for your help.
====
2241
My master does not forget those who serve him, as long as their loyalty is absolute.
====
2242
No doubt Bakar told you many lies. I am glad you saw him for what he was.
====
2243
You can find the ingredients I requested out in the forest. Please hurry. Princess Elara's condition grows worse with each passing hour.
====
2244
The dungeon entrance is behind the castle's eastern edge.

You must give the Queen's Letter of Release directly to one of the dungeon guards beside its entrance.
====
2245
They've tied me to this infernal post!

Untying me shouldn't be hard.
====
2246
What's this? A letter from Her Majesty?

I wish she'd send us some help against the ghosts in this dungeon.
====
2247
Oh my! I didn't expect him to be the bandit.

I know we'll have our forest back soon enough, but... Darkins? Where in his right mind did he even learn to summon like that? 

Well, I guess it serves him right!
====
2248
I didn't think I'd see you again.
====
2249
Even if it smells of sulfur and ash, the air outside that cage is more pleasant than the air inside it.
====
2250
I know there are ghosts throughout this dungeon. Let's avoid battle where possible so that I may return quickly to Her Majesty's side.
====
2251
Why would Her Majesty send us a letter? Is the page sick?
====
2252
I hear the ancient whispers. You have retrieved my tomes.
====
2253
Sorry to run off like that. 

I didn't want to stay out in the open any longer.
====
2254
The creatures stalking the forest floor aren't the only dangers here. 

Perched high atop the trees, other creatures feed on the grubs... and anything else they can pounce.

I'm sure you'll be fine, though.
====
2255
We need to keep an eye on things. Her Majesty's been so worried about Princess Elara that preparations for battle are not proceeding as quickly as they should.
====
2256
Constable Myn told me you pledged to make these Reachmen pay for their crimes. Have you helped us get our revenge?
====
2257
Be wary when you approach Bravosi Dres, friend. 

I do not know his motives, but clearly, he has no conscience.

Any creature who would leave others to die in such a place is reprehensible.
====
2258
Relief at last! 

May Vivec bless whoever thought to make this. 

Perhaps I can finally close my eyes and get some rest.
====
2259
Please, find my sister. Let her know I'll be okay. 

I'll wait for her back in Elden Root. 

Hopefully, she'll still have the lucky cape I left behind!
====
2260
Do you have an appointment scheduled? If not, I really must insist that you leave immediately.

Evermore's afflicted by a strange malady and as its Minister of Health, I am terribly busy.
====
2261
The Minister of Health hides in his house. He thinks staying by his fire will keep him from this dreadful sickness.

Meanwhile, Evermore's citizens are dying and disappearing.
====
2262
We don't plan to stay here long. 

I don't know what brain fever they caught, but I won't see my family afflicted with it.

The temple will surely shelter us. Meet me there when you've done what must be done.
====
2263
That note! I'm not sure if it got to my family in time.

I must hope they're still alive. 

Hope is all I have left.
====
2264
Blessings upon you, friend, for what you have done for these people.
====
2265
The battered spriggan has stopped moving.
====
2266
I will not ask you to attack my fellow Reachmen, but their vile creations are an affront to every teaching of Reach magic. You shall destroy the Bloodthorn creatures, and I shall pray for their wayward masters to remember the true ways of the Reach.
====
2267
There is no time to waste. Warn King Eamond at Bangkorai Garrison!
====
2269
I know there's a cure to this awful disease. I've seen the Reachmen using it. May Stendarr blind me if I lie!
====
2270
I worked hard on that potion. It contains the distilled essence of several herbs and...

What are you doing? You're trying to trick me into telling you my secret! Oh, no! I won't tell!

You just go to the farm and pour that into the well. You'll see!
====
2271
<The spirit glares at you. You sense its annoyance.> 

<An image of <<1>> hunting on the south side of Branglebracken flickers in your mind.>
====
2272
I know single combat seems an odd way to solve a tax dispute, but its use goes back generations in Evermore. Some say it's barbaric, but I couldn't do away with it even if I tried.

Well, then, what was the outcome? Who won?
====
2273
You've got the stone. The house is right over there, but it's well-guarded. No problem for you I'm sure.

Once you manage to get inside, look for a convenient desk or cabinet to hide the listening stone in - then get out.
====
2274
Do you champion the cause of these tax evaders?
====
2275
Single combat is quick and fair, so long as both parties agree to it. And since Captain Celd's agreed to our custom, it's all or nothing.

I hope you excuse me; I don't feel well, or I'd undertake this fight personally.
====
2276
I've agreed to their single combat rule, but I don't have to like it.

Still, it's a lot quicker than trying to appeal unfair taxation through the courts.

There'll be no hard feelings no matter which side wins.
====
2277
If we have to pay their taxes, none of us will get paid this trip. Who'll feed my family if I don't get paid?
====
2278
Are you the champion for Evermore?
====
2279
It seems I must wait outside with the common rabble. 

I will certainly bring this up to the high priestess in Iliath the next time I travel to Kragenmoor. 

This will not stand.
====
2280
The witchmen from the Reach have never paid respect to the call of nature. They must find a way to twist nature to their will.

You've shown them that the wyresses also know brute force.
====
2281
Okay. I'll burn those poor bodies. You watch my back. Ready?
====
2282
Of course I'm mad at him! 

When I get back to Elden Root, no tree will be high enough to hide him from me. 

He'll wish those lurchers tore him apart!
====
2283
I don't object to paying our fair share of taxes, but he was asking for nearly seventy percent of our profit. That's robbery, not a new tax.
====
2284
I know single combat seems an odd way to solve a tax dispute, but its use goes back generations in Evermore. Some say it's barbaric, but I couldn't do away with it even if I tried.

Well, then, what was the outcome? Who won?
====
2285
I offered to fight for our rights, but the captain told me to stand down.
====
2286
We've been placing bets on the outcome ever since you came aboard. I really hope you win!
====
2287
I think single combat is a stupid way to see who's right and who's wrong.

It only proves who was luckier that day.
====
2288
Do you think me callous? Cruel? 

It's a useful image to cultivate. The more the afflicted think I'll kill them, the fewer of them I'll need to kill.

I don't need their love, but a lack of respect from them would doom my people.
====
2289
Come back tomorrow! 

Be sure to bring friends. The more the merrier!
====
2290
Rahira greets you with dire news.
====
2291
Most intriguing.

This is a rare collection of reagents. I am delighted to accept your gift.
====
2292
War is no fun when you've got guard duty in a secure area. 

By the time I'm sent to the front, all the Imperials will be dead!
====
2293
The safety of the Thalmor requires my full attention. 

I have no time for conversation.

Kindly move along.
====
2294
Their Royal Highnesses are gone now. I can't discuss the details of their departure, either.

Good day.
====
2295
My people's cries were met wit silence, despite the promises of the Ebonheart Pact.

Suspicions and prejudices followed us. With the advent of this disease, I thought the rift would never be breached.

Now that I have Redoran's ear, we will fix that.
====
2296
Pray for those who perished in fury.

And pray for those here now. They must complete the tasks of those who are gone.
====
2297
Gods! Out of the frying pan and into the fire, it seems! 

Hold your breath when you walk past those wretches. 

Who knows how this accursed sickness is spread!
====
2298
I'm told you defeated an Omen of Vaermina.

I pray that Count Hosni recovers quicly.
====
2299
It seems the crows have departed from Evermore, but the black cloud hasn't. With Bangkorai Garrison taken, there's nothing stopping the Imperials from marching here.

I didn't retake the throne to watch the kingdom fall though. We'll find a way.
====
2300
You've come upon me in mourning, I'm afraid. Several members of my father's family recently passed away due to the illness within the city.

What can I do for you?
====
2301
Ah, sweet relief! After all that, I need to sit a spell.
====
2302
So Gavendier sent you? Finally! Another voice of reason.
====
2303
I hope you can find my daughter. 

Rumors of House Redoran rebuilding the town have renewed my hopes.

I hope she's still alive.
====
2304
I spoke with our Ashlander captive before I let him leave. 

He was as grateful as an Ashlander could be towards House Dunmer. He also said he would speak on our behalf with <<1>>.

We might finally be able to come to terms and rebuild Senie.
====
2305
I'll keep these harnesses with me. 

We'll try to rebuild our herds next season. We'll pass these on to the next generation.

So has it always been under sun and sky!
====
2306
The box! You have returned my box.
====
2307
I wonder. 

Did the scamps cause the mountain to erupt, or did the eruption cause the scamps to appear?

I guess it doesn't matter, as long as we're doomed.
====
2308
I hope the Minister is all right. They locked her up elsewhere in this horrible place.
====
2309
The shrine of Boethiah lies along the road northwest of our conclave.

Speak with <<1>>. He allows pilgrims access to the shrine.
====
2310
Seek out the books of ancient lore around Bangkorai, collect them, and return to me.
====
2311
I wish you could have seen Erena when she was alive.

Her skin was smooth as cream. Her eyes wer soft and warm. My moments with her were the happiest times of my life.

I cannot live with her not knowing how much I care. Please, you must find her!
====
2312
Please, travel north to Karthdar Pilgrimage.

You must speak to an Altmer named Tyl Eloren.
====
2313
Those amulets should prove sufficient for your needs. 

Should you uphold your part of the bargain, our business will be concluded. 

Take them back to your army, and may Meridia guide your path.
====
2314
What is it, child? What is that you hold?
====
2315
We cannot leave Tamriel. We are bound here by Father Ergend's folly.

Free us to move on.
====
2316
I can't go home. The graveyard is overrun with undead. Soldiers from a battle down south...

I think I'm going to be sick.
====
2317
I'm so sorry - please forgive my manners. I'm not feeling quite myself.
====
2318
Thinking clearly is becoming more difficult. 

I can hear my family crying in the night. Sometimes, I sense their presence behind me, but when I turn around.... I am alone.

I don't think I have much time left.
====
2319
I'll stay here until the Ashlanders share their cure. What choice do I have?
====
2320
Why do we wait for the Ashlanders' mercy? 

We should force them to share their cure with us!
====
2321
I'm counting on you to pull your weight around here. Don't let me down.
====
2322
I don't like Daedra, but I like dying even less. 

If Boethiah can cure me, I'll gladly pledge my loyalty.

I'm leaving for the Ashlanders' shrine tomorrow morning. It's just to the west, isn't it?
====
2323
I offered the spirit my help, and now he needs us! Please, speak with him and see what can be done.
====
2324
I know why you take these flowers. You think it a simple task. But this matter is greater than you can imagine!
====
2325
You have returned. Were you successful? Are our crypts safe?
====
2326
Wyress Reinette lives near the center of Evermore.

I can only hope my petition reaches her before it's too late for me.
====
2327
I'd much rather miss out on a few shipments than lose everything to bandits. 

That just makes financial sense.
====
2328
You have done good work. Once you defeated each spirit, it was cast below once more, woefully weak. It will not escape again.
====
2329
This is a temporary respite for the Kagesh. 

They have defeated my ordinators, but soon, the temple will dispatch more of them.

Of course, I will be relieved for my incompetence. Looking at the wounded around this camp, I wouldn't contest that.
====
2330
Does the wood seem brighter to you? It's like a fog lifted, but I didn't notice until it was already gone.
====
2331
Any luck catching one of those cliff racers?
====
2332
These men and women were my comrades. I trusted them with my life. 

If I can't offer them this peace, then I have betrayed them.
====
2333
My brother never gives up. 

I told him to wait for reinforcements from Davon's Watch, but he wouldn't listen.

I hope he's still alive.
====
2334
Maddened soldiers are roaming the grounds, attacking anything in their path. 

Their minds are addled. They're little more than beasts.

One of them took the supplies from my hands. Then he wandered off and left me for dead. You've got to find them!
====
2335
If these undead aren't dealt with quickly, they could march into Bangkorai.
====
2336
You brought the body parts? Good. 

We can perform the ritual as soon as this troublesome priest steps aside.
====
2337
We cannot allow these men to raise King Eamond. I will not budge on this issue.
====
2338
I'm not sure which is worse: being stuck out here or being posted in Davon's Watch to guard the cordoned district.

I think I'm going to be stuck out here until I'm old and gray.
====
2339
As if we needed another reason to fear those beasts! 

Whatever madness they brought with them obviously infected our soldiers.

I sitll don't know how it spreads, though. Are we all as damned as the lost souls outside?
====
2340
You could have just walked away. 

I was going to find my children. 

We were going to have a good life.
====
2341
You made a wise choice, <<1>>. I promise, I will do all I can to aid Bangkorai against these Imperial invaders.
====
2342
In place of a strong sword arm, you chose a woman's skirts. I pray you did not make the wrong choice.
====
2343
The Divines will never forgive this act of blasphemy. You made the wrong choice.
====
2344
If we do not heed the Wise-Woman's tales of our ancestors, we will repeat their mistakes.
====
2345
Hear the words of our Wise-Woman, and accept their truth.
====
2347
If you hadn't come, I'm not sure what those Ashlanders would have done to me.
====
2348
I'll have to swing by Norus' tent once I've finished going through these supplies. 

Let's just say I was less than kind when I thought he answered my inquiry about supplies with a joke.
====
2349
I almost don't know where to start. 

It's been so long since I had real supplies!
====
2350
I hope the supplies will last us for awhile.... Between the Orlishkaarn and Mt. Senie, it's a wonder we have anything left.
====
2352
I think it best if we just leave poor Benjamin in the woods until this whole Reachmen mess blows over. Don't you worry! I'll be sure to check on him before too long.
====
2353
I am no feminine mer of House Dunmer! 

My heart is bound to the life of my tribe. 

My soul has been pledged to serving Boethiah.
====
2354
The women of the Houses are like pools in the waste. Fair to see, but no deeper than a finger-span. And poison if imbibed.

A good Ashland woman is worth a dozen of them.
====
2355
I've got my eye on you. Remember that.
====
2356
While you bear the aspect of Hircine, none of the Daedric Prince's Huntsmen will attack you.
====
2357
All I have is yours to use.
====
2358
Someone dropped a weather-beaten journal near a battered chest.
====
2359
The book is blank, and many pages have been torn out.
====
2361
WARRANT FULFILLED:  Melur the Rat, by <<1>>
====
2362
The cage latch is securely locked. It appears as if a key, possibly held by the nearby gaolers, would unlock it.
====
2363
The gravestone reads "Here lies Elisa Helane, the flower of Camlorn. Devoted daughter. Loving wife."

Raymond's ashes have settled into the dirt around her grave.
====
2364
Footfalls shift the earth, sending shivering tremors through my roots. You have returned to me.

Have you solved the question of my existence?
====
2365
The pages you've collected seem to fit perfectly into the book. With everything in place, the meanings are coherent. Many details fill the pages exploring the aggressive turn of the once passive creatures - each note signed by an "<<1>>".
====
2366
A stench, similar to that of soured food, fills the air when the coffin is opened. The rotted remains of what could only be a Dunmer are scattered and broken within the coffin.

The hands and head are still missing.
====
2367
I should deliver the dead guard's letter to his wife, Alain, in the Wayrest Slums.
====
2368
You dump the moon sugar into the teacup, which invisibly melts in the lingering tea.at the bottom.
====
2369
Malacath, Daedric Prince of the exiled, can only be overcome with strength. This is the first lesson of the Dunmer people.
====
2370
Molag Bal ever seeks to corrupt our people through his deceit. It is through cunning that we overcome him.
====
2371
You hear the sound of the door being unlocked from the inside.
====
2372
From inside, you hear the sound of the door being unlocked.
====
2374
To know Sheogorath is to know madness. At every turn, he seeks to create chaos where there was once order. Be ever wary of his gilded tongue.
====
2375
Mehrunes Dagon wars against us at every turn, with every step we take within Vvardenfell. Even the earth turns against the Dunmer people, but still we persevere.
====
2376
The corpse of a miner lays bruised and caked in coagulated blood. Judging by the wounds, this looks to be the work of goblins.
====
2377
This mostly illegible journal reads:

"...While mining, we uncovered what appears to be a Daedric structure and artifact. Someone unknowingly activated the artifact, summoning a Dremora. He killed most of us.. by the eight I hope I get out of here."
====
2378
The Daedric artifact hums idlely.
====
2379
Your body feels tingly as you approach the propylon.
====
2380
A letter sits on the table.  It looks recently written in a language you can understand.
====
2381
"Days have been long and hard, but we're managing everything fine. Ore shipments have been on time and gems have been a nice bonus for us to line our pockets. I should have joined the miner's guild a while ago!"
====
2382
"One of the night watches spotted a queer sight a couple nights back. Seems there were a couple goblins not far from the mine entrance. I normally wouldn't worry too much, but a large figure was with them, grunting some sort of nonsense."
====
2383
The runes in the stone writhe, and settle on a language you can read:

"Cormeir Prison

Welcome, Warden. Access to the prison is granted.

Use caution when interacting with prisoners."
====
2384
The only skulls I can offer him are ones from people who are already dead.

He was the aggressor here, not me.
====
2385
We should be able to drive out the remaining Imperials, now that Calypsi is gone.

I hate to think what would have happened if the Imperials had a fortress closer to Elden Root.

I'll admit it. You've saved us, <<1>>.
====
2386
What am I supposed to do with that creature you brought? 

Did the captain send you here to chase me off?
====
2389
The Ashlanders sent a message for Ulden? Ha! He'll send them a message soon enough.
====
2390
You look like you can handle yourself, but if you know what's good for you, you'll bring allies.
====
2391
I'm glad you're on our side, <<1>>!
====
2392
Just let me know, and I'll open the door for you.
====
2393
Just a moment. 

Before you go, tell me of our benefactor, <<1>>. Why does she risk sending us saltrice?

The ordinators would not look kindly on her if they knew.
====
2394
If you find Tribune Marius, kill him … but don't fret if he's fled. 

Our real goal is hoisting the flag of Evermore again.
====
2395
Kill their men. Burn their banners. Destroy their war machines.

We'll drive them from this garrison with their tails between their legs.
====
2396
<<1>> forced me to let the Ashlander go. 

After a long discussion, she made me see how my anger was affecting my judgement.
====
2397
Unleash me on the Imperial soldiers, <<1>>. 

I'll destroy them.
====
2398
Have no fear, <<1>>.

I'll focus all my healing powers on you.
====
2399
Keep them distracted, <<1>>, and I will exploit every weakness you reveal.

We will destroy our enemies!
====
2400
I'll distract them as best I can and make openings for you, <<1>>.

Let's take back Bangkorai!
====
2401
If the captain learned I disobeyed a direct order, I'd be in irons. 

He hasn't given any orders to you, however.

Show no mercy.
====
2402
At least some people in this camp have sense. 

I just hope they keep their lawman dog away from me until they allow me to leave.
====
2403
The woods weep with joy; they tell me Gurles finally moved on. I am glad for him, and glad you were able to help.
====
2404
Thank the Divines! No one died in the attack, even though there were injuries on both sides.

I'm being held hostage. They're going to trade me for the infected soldiers. 

I hope they can be cured before things go too far.
====
2405
The longer you wait, the closer the fort's soldiers come to death.

Delay, and their captors may kill them.

Would you trade all their lives for the life of one prisoner?
====
2406
Was that the sound of blades I heard?

I hope this hasn't come to blows.
====
2408
The Imperials will think long and hard before challenging us again.
====
2409
There you are! Did Gurles tell you what he was planning? Did you know what he meant to do, when he sent you off to the Sentinel's statue?
====
2410
If you can help Loraine out, I'm sure you can aid the soldiers who were injured in the attack.
====
2411
Very well. You've collected the parts. 

Tell Sir Dencent your decision, and it will be done.

King Eamond will stand once more, marching with his army to destroy the Imperials!
====
2412
Did Tirinaat really grant you permission to enter her home? 

An invitation to enter Wise Woman Tirinaat's yurt is a great honor.

Of course, I doubt an outlander like you would understand that.
====
2413
I know he didn't mean to do it, but one of the soldiers injured me while I was tending his wounds. 

I immediately knew what that meant.

My brother is a werewolf. Now that I've been infected, I've chosen to become one, too.
====
2414
If we do not stem the tide of Dreugh, they will multiply.

Soon, they will threaten the outskirts of Ebonheart.

For now, dealing with the spread of the coral growths is not as important.
====
2415
With the newly lowered Dreugh population, now is the perfect time to launch our attack against the heart of that coral.
====
2416
You found a glowing locket on a grave with a guild seal in Othrenis?

I'll ask you why you were robbing graves later. First, let me see that.
====
2418
The Prince's Shrine was only a tumble of bricks when we came to it. Now its glory begins to shine once more!
====
2419
I have failed the Three. I've failed my comrades.
====
2420
Most of my mates have grown mad throughout the centuries of undeath.

Striking them down will not permanently kill them. 

It will only cut them from their bodies for a short time, long enough for them to rest.
====
2421
We've failed Boethiah. We failed our tribe.
====
2422
I'm deciding which of the prisoners should be "killed while trying to escape."

Tough choice.
====
2423
A severed head! How gruesome.

The Huntsmen approve!
====
2424
If you would dare enter the grotto without an offering, prepare yourself for a brutal fight. 

The skill of the Huntsmen is not limited to tracking beasts.

If you have an offering, do not hesitate to enter. Fortune favors you today!
====
2425
You're back! And all your body parts are intact... I think.

How did it go? Can we get out of here before the gates of Oblivion open?
====
2426
The polyps are our most precious gift from the coral. 

From them, the blessings of the sea may spread throughout this broken land.

The Dunmer would see them destroyed, but they're blind to its beauty.
====
2427
Welcome, traveller! I've been feeling so much better since our little trip.
====
2429
So much has happened ... so much tragedy ....

I can barely think.
====
2430
My vision fades.

Tell me, stranger, are those beasts dead yet?
====
2431
I have to clean up this mess. 

Those Wood Orcs shouldn't find out about the Dominion's presence in Barkbite. They don't take kindly to outsiders, especially those who enter their sacred lands.

Get to Garland as quickly as you can.
====
2432
My friend, we've saved many lives this day.

All thanks to your aid, I should say!
====
2433
I should chastise you for your escapades while the Camoran King watched through your eyes.

However, he is healthier and happier than he has been in weeks. I believe he even made lewd overtures to a serving maid!

Perhaps I should still chastise you.
====
2434
I'm glad to see you made it out of the cave alive.
====
2435
If we're going to have any hopes of finding Vonov, we'll have to destroy the obelisk. It's inside that cave.

Once its cloaking magic is down, I'll meet you on the other side of the tunnels.

Then we'll finish this.
====
2436
The entrance to <<1>> lies on the path north of us.

Plant seeds in the blighted gnarls you find along the way... and be careful.

Though the amulet you wear protects you from the miasmata, it won't protect you from the evils you encounter.
====
2437
Well, that worked out better than I hoped. 

Now we just have to get out of here alive.
====
2438
You're in over your head, <<1>>. 

Still, I won't be the one to question your motives. If you're seeking evidence of the corruption seizing our people, keep searching. 

When you find it, I'll tell you more.
====
2439
The bonfires will keep us for another night. After that, who knows?

These fools need to get organized. They're too worried about vengeance, and they won't bother taking care of themselves.

Well, if they won't, I guess we'll have to intervene.
====
2440
Can you tell me where we are? 

We've been moved around so much....
====
2441
I wish I had more than this to wear. We weren't allowed much.

Is the wind always this cold?
====
2442
Rats can be tasty if you know how to cook them properly.

This one wishes there were more rats here.
====
2443
So! This is freedom!

That's funny. This one feels just as hungry as she did before she was free.
====
2444
I'm from Cheydinhal. Do you know it?

It's on the border between Cyrodiil and Morrowind.

I can still remember standing before the Great Chapel of Arkay.
====
2445
The ones who killed the masters don't have a plan. 

Yes, we're free. We're also hungry, cold, and stranded in the middle of a country full of slavers.

I don't understand. What do they think they've achieved?
====
2446
Thank you again for delivering that letter.

I've been waiting for a while.
====
2447
Can't stand. Too dizzy.

Please, don't let the Imperials finish us off!
====
2448
Wasafa and I grew up together.

I have no doubt he's still alive.
====
2449
If someone told me a stranger would arrive to change my outlook on this war, I would've laughed. Of course, after I told them to quit wasting my time.

But you've done it, I admit. You're the one asset we needed all this time.
====
2450
I'm too injured to escape. I'll do what I can to care for any other peasants that the Reachmen capture. Thank you.
====
2451
Use the key to the shackles, free the captives, and then report back here to me.
====
2452
You've done us a great service here today, <<1>>.

I can't thank you enough, especially for ensuring Josselin's safety.
====
2453
Thank you for delivering this letter. 

I won't be able to respond to their requests for a while.

Still, it's go to know what resources we'll need in the months to come.
====
2454
Off with you, now. 

I've much to consider.

Oh, and tell the captain I will soon need more of his forces.
====
2455
Hurry! Find the antidote before it's too late. Save my son!
====
2456
I've heard you've done the camp a good turn here today. Hopefully, with the information you gained from that prisoner, we'll win this war yet.
====
2457
<<1>>! I hope you can forgive me.
====
2459
That food saved me from starvation, but I still don't have the strength to escape. Someday, I will. 

I'll just have to stay alive until then.
====
2460
I can ensure you safe passage from my champions back to Motag's cave, but that is all.

I will meet you there shortly... unless you flee. 

If you flee, I will hunt you down and rip your limbs off, one at a time. Fair warning.
====
2461
The crying stopped. 

You did something, didn't you?
====
2462
I don't know if you have the power to free us, but please try.
====
2463
I heard your warning! I'll get out of here ... as soon as I can sneak past Malumud.

You're killing me. Do you know that? You're signing my death warrant.
====
2464
Old Zad's in the back.

He's in a room on the way up to the Fallen Grotto.

You should see what he's doing.
====
2465
Malumud and the others made it?

I knew they would!
====
2466
Hurry up and unlock me before it's too late.
====
2467
Zhavas is happy to have her metal back.

Perhaps living in a tree will do this one good, particularly if there are helpful strangers like you around her.
====
2468
I should have listened to <<1>>. My sister suffered until the very end! 

Sometimes the price of hope is too great. I wanted to believe a cure was possible.

My selfishness cost her too much pain.
====
2469
Word of your arrest has reached me. I must apologize for my father.

He always told me, "If I wasn't wearing this crown, I'd be a terrible rascal!"
====
2470
You'll always be welcomed and honored here in Ebonheart, <<1>>.
====
2471
This disease attracts all sorts of unwanted characters.

The Rilvayn's were good friends of mine.

I hate to see their property defiled by such filth.
====
2472
Greetings, <<1>>.

Have you seen my spineless son recently?

I'll go free him when there's a break in the fighting.
====
2473
Knowing my mother is safe will surely make my suffering easier to bear.

Thank you, <<1>>.
====
2474
Did the Commander send you? I just stopped for a moment to catch my breath.
====
2475
Are you here to torture me? You don't look like the type.
====
2476
<<1>> will figure it out.

She'll know what to do.

She must!
====
2477
<<1>> was injured capturing our friend here.

She's waiting for a healer outside the sentry tent at the camp's southern edge.
====
2478
By Mauloch, King Eamond was a good leader. Strong, fierce, and bold. He fought as well as any Orc.

He deserves a better tribute, but I haven't the tools or forge I need.

I made this with copper scraps I found around the camp.
====
2479
You have cleared the contract board. That is most excellent.
====
2480
You are brave to enter our village so brazenly... or perhaps you're irredeemably foolish.

Regardless, I'll hear what you have come so far to say.

Then I'll order my guards to kill you.
====
2481
It's rare to see a stranger willing to take the time to help others. 

Ebonheart is lucky to have you here.
====
2482
You gave the saltrice to the Ashlander Farseer? 

Did she say anything about me? No?

No cure? Maybe I just haven't earned it yet. Maybe I need to do more.
====
2483
Omaynia would be the best place to check.

House Dres occupies most of that town. They have their fair share of Breton slaves.

I hope it won't take much to get him back.
====
2485
Should we document what happened here or leave it hidden to history?
====
2486
Shaviri has no one to trust. 

Redguards fear and hate magic.

You are Shaviri's only hope to keep what's inside the chest from getting out.
====
2487
Hurry up and unlock me before it's too late.
====
2488
I must gather reagents to commune with the coral-child.

This conflict will not be resolved with steel, but by the will of the coral itself.

Go to the heart and find out what occurred. I will follow when I am ready.
====
2489
Truly, Muqaddim proves the weakness in fleshlings. His motives are nothing short of typical — quite predictable!
====
2490
Like you, I am a warrior.

My once valiant acts are now construed as villainy!

Truly, the law is a fickle mistress.
====
2491
The curse is gone, thank Stendarr. I hope I wasn't too delirious in our previous encounter.

Now I get to focus on the wounds Dremora left behind. It's a good thing the finger he took wasn't on my main swordhand!
====
2492
I think that did it. Take it to Captain Renoit.

Then tell him not to come back.
====
2493
I'll return this to Evermore and explain how it's made.

Then I'll return to Kerbol's Mill to make amends for our attack.
====
2494
I hope you and Moric found something I can take back to Evermore.
====
2495
Be ready for anything, <<1>>.
====
2496
I'm going to end up as a sacrifice. I just know it!
====
2497
You've gathered enough to heal many people.
====
2498
You can find Bralyn wandering the markets. 

Aldyne is probably wasting the rest of her fortune at the Ebonheart Inn.

Gaven never leaves the docks.

They all owe me a significant amount of coin. Be discreet, but forceful.
====
2499
So Kerbol believes he can prevent my soldiers from becoming werewolves? If that's true, I'll consider it a gesture of good will.
====
2500
Please, save these people, if you can.

They cured my brother and took us in when no one else would.
====
2501
Ferise and I go back a long time. I'm a bit hurt she thought I would not understand. I will have to buy her something nice to celebrate.
====
2502
I will convince the coral-child to pacify the Dreugh.

The bulbous polyps are numerous. They shouldn't be hard to spot.
====
2503
Raiyad is a friend, and I trust him. He will not lead you wrong.
====
2505
I know Janise is probably dead, but some small part of me can't stop hoping she's alive.
====
2506
I heard soldiers assaulted Kerbol's Mill! 

Did you say Barnabe's all right?
====
2507
First, a slave revolt. Now the tragic news about Serjo Belaal....

I suspect there are hidden Daedric influences behind these untimely events.

If it's not the Daedra, it's got to be the Altmer... or maybe....
====
2508
We can only pray that Serjo Belaal has the grace of the Three.
====
2509
Those supplies were my way out of this cursed, disease-ridden land. 

Now I may never have enough of them to start over in Deshaan.
====
2510
Will you meet Rahira in the Thalmor? 

From Razorvine Refuge, follow the road northwest to Elden Root. 

The Thalmor is southwest of the Elden Tree.
====
2511
I should have known something like this would happen sooner or later. 

And the guards do nothing? 

They've made it quite clear what they think of us.
====
2512
Ala told me what you did. 

Forgive me for not trusting you, but it's hard to know who's a friend these days.
====
2513
I'll trust you to deal with the archmage, <<1>>.

You look like you can handle yourself.
====
2514
I'm sure they've taken the medicine to the warehouse district north of here.

They won't take kindly to strangers in the area.

Be on your guard.
====
2515
I'll make my way out of here, don't you worry. You get on your way; I'm tough as bark and twice as stubborn. You've done a great thing here, my friend.
====
2516
I don't have to bring the food upstairs now. I'm not going to get ea....

Uh, never mind. They still listen. I can still be killed.

Stay away from me!
====
2517
What Ovis must have thought of me all this time!

I hope he'll see reason and speak with me.
====
2518
"Aunt Heba" and I will be moving on soon. It's too dangerous here. 

We're still very grateful for your help.
====
2519
The entirety of our Great House is in mourning after Serjo Belaal's cruel murder.

Her loss is a source of great sorrow to us.
====
2520
Gargolyes harry me constantly, but that's better than toiling under an Imperial lash.
====
2521
I spoke to the captain after you left. He was more than willing to help, after the good turn you gave him.

The traitor is well within our grasp.
====
2522
One does not keep the tribal elders waiting.
====
2523
Another has come before us, one who has done much for our people.

Ufa did well to send you.
====
2524
I don't suppose you have any food? 

There's less out here than in the slave camp.

Don't you think that's odd?
====
2525
The powder I gave you should dissolve easily on the guard's rations.

If you hurry, you can make it there before the next shift change.

Let me know when you've done the deed. We can make our way out together!
====
2526
I need you to bring Redguard corpses to the graves my disciples have prepared.

I'll meet you there.
====
2527
Tell <<1>> that I tried.

I almost made it.

Almost ....
====
2528
The slaves you freed are now mingling with the rebels around town.

We're still arranging for their transport back to Black Marsh.
====
2529
I'll never forget how you helped me cleanse the Imperials' desecration at the Bone Fields.
====
2530
I must have a few words with Sera Thovasi before I begin my journey to Mournhold. The families wish to settle their accounts with him as soon as possible.
====
2531
So it's true. The Dres buy and sell us like grubs.

I would've liked to be surprised.
====
2532
I grow my ingredients myself. 

It's not easy anymore, not with the affliction and the eruptions of Mount Senie and Mount Thendr.
====
2533
Fort Virak lies north of Omaynia, veering a bit west.

It guards the entrance to the rift.
====
2534
Poor thing. She really needs more water than we have around here.
====
2535
Father doesn't let me go outside often. He's afraid the slaves will harm me.

I - I'm afraid of the slaves, truth be told. But they've been very polite to everyone in our House. When we say we're Redoran they back off and wish us a good day.
====
2536
House Father Aryon says we should leave the rebel slaves alone. 

You know what? We did. Then they burned down half the buildings in town.

How long will it be before they come after us?
====
2537
The Dres say other races need to be freed from oppressive rulers. They must be taught our ways.

But that's pure xuth, as the Argonians say. They just need slaves to work their saltrice plantations. Slaves make the Dres a lot of money.
====
2538
My child! My son! What has fate done to you? 

Why have you left me alone in this world?

He walks sightless no more. Did you murder him, or had he died long ago? 

I am... so tired.
====
2539
A lot of people out there talk about their lives before they were enslaved.

That's great for them, I guess. I don't have much to go back to.

My village could have been rebuilt by now, but I saw everyone I knew killed or carted off in chains.
====
2540
Would you care to join me in a psalm to Vivec? It's said he wrote it himself!

It's all about the divine power of his "milk finger"... whatever that is. 

Who can fathom the forms a god may take?
====
2541
If you're travelling about the grounds by night, you might think you see House Mother Aryon. 

You might think you've seen her leaving her manor for the stables. 

I assure you, you see no such thing.
====
2542
I'll miss my conversations with Serjo Belaal. Hers was the only mind of quality in this forsaken hovel.

If I ever find the filthy n'wah who arranged her murder, I can assure you their screams will be long and loud.
====
2543
Your face says it all.

Thank you. Now I know.
====
2545
Did she ever truly love me? Was it all a game to her? 

I couldn't bring myself to make the first strike.

She seemed to attack me with ease.
====
2546
Get out of here! You'll bring them all down on us!
====
2547
When we fought the Imperials, every citizen of Hallin's Stand took up a sword.

Every citizen will do so again if they ever return.

This is a proud day.
====
2548
Thanks to you, I'm back inside the walls of <<1>>! 

And I'm in my favorite bar! It's good to be back.
====
2549
Greetings friend. It's nice to see another fighter around here. Our numbers aren't what they used to be. Live by the sword and all that. 

If you want to join the guild, you should visit the Fighters Guild Hall in Daggerfall.
====
2551
Seek out ancient lore around Stormhaven and return to me.
====
2552
We're in your debt, my friend. 

Hopefully, studying this book will give us more insight into the recent rise of necromancy in Stonefalls.
====
2553
We're depending on you to help stop the daedric threat. Don't let us down.
 
Seek out daedric gates around Stormhaven, destroy them and return the sigil stones to me.
====
2554
I'll make my way west to the sulfur harvesting camp for safe keeping. 

Meet me there when you have enough unusual fire salts.
====
2555
I hear many rumors in the halls of the Mages Guild.

That gate to the east may not be the only one. 

In fact, it might not even be the only one in Stonefalls.
====
2556
I'm not looking forward to telling my the buyer that I don't have his goods.

You were still planning on collecting those crystals, right?
====
2557
Please, leave her that note! I can't face her after what I've done!
====
2558
<You see the staff in the man's hand again. Somehow, it has returned.>

<Looking closer, you could almost swear that the dead man is grimacing. His lips have curled into a disdainful sneer.>
====
2559
If I had to guess, I'd say they're stuck near the base of those large figures. 

They seem to be the source of all this trouble.
====
2560
Thank you for delivering the message. 

We are truly in your debt. I only wish there was a way we could properly repay you.
====
2561
My head still feels a bit foggy.

It's as if I've been sleeping.
====
2562
I feel so disoriented.

For some reason, I'm losing my voice.

It's as I've been screaming... for hours.
====
2563
I predict that next week, the guards will mention a sudden drop in crime. 

I also predict the Captain of the Guard will claim it's due to her "proactive methods" and "get tough" attitude.

What a clod.
====
2564
As soon as reinforcements arrive, we'll charge into Gil-Var-Delle.
====
2565
I don't have time to write Ogambu back, but thank you for your assistance.
====
2566
I heard you survived what happened in Gil-Var-Delle, but I didn't think it was true. 

You're the first one to emerge from that place alive since... well, since longer than any of us can remember.
====
2567
I'm glad to see you're healthy. 

You know, that girl was really odd.

Thank you again for the amulets. There should be enough to supply the Dominion's troops.
====
2568
Those effigies could be anywhere. 

Scamps seem to revel in looting the corpses here.
====
2569
I'm so relieved to know they're all right. 

I've been imagining the worst for far too long.
====
2570
I doubt the world will miss Irikeel. 

Certainly those who stepped in his leavings won't miss him.
====
2571
Did you find out what was in those unmarked shipments? On second thought, I don't want to know. I'd rather stay out of House Dres' affairs.
====
2572
<<1>> got the message to you. Good. I wanted to talk to you about your position here.
====
2573
Yoon is glad to have met <<1>>.
====
2574
You didn't have to search for me.

Few would care to contemplate the regrets of a dead skooma addict.

I certainly appreciate it.
====
2575
You should leave this place immediately, before I throw you in irons.

You have no business meddling in House Dres' affairs!

Mind your tongue stays in your head... before someone removes it for you.
====
2577
Let me know when you're ready to go to the statues. 

I have the power to take us there. No harm will come to you on your journey.
====
2578
Ordinator Galen has been excessively pleased with himself lately. 

It looks like his star is rising in the Tribunal Temple.
====
2579
I heard a big commotion from that cave where the skooma peddlars gather. 

There were Ordinators everywhere! 

I don't know if any lasting good will come of it, but we can hope.
====
2580
"Cliff racer flies so high… flyinnn'… so hiiiiiiiiiiiiiiiiiiiiiigh!" 

Hm? Oh, sorry. Old folk song from Vvardenfell. 

What can I get you?
====
2581
Lately, I've had trouble telling if I'm asleep or awake. 

I'm afraid I might do something senseless if I leave with my family. 

I wouldn't harm them for anything.
====
2582
After you've rested, return to <<1>>.
====
2584
<This ogrim appears trapped in place by magical bonds. Clearly there's someone behind this.>
====
2586
It's simple. 

Kill scavengers around the Bone Fields. There are plenty of opportunities to harvest vulture gizzards and lion hearts.

Then return to me. I'll pay you well for them.
====
2587
Will you be staying in Ebonheart long, serjo? 

I'm sure we could make your stay more pleasant.
====
2588
Staying in Ebonheart long, serjo? 

I'm sure I could make your stay more pleasant.
====
2589
I should have fought harder. I should have protected Master Muzgu.
====
2590
Quickly! To save Stormhaven, I must die.
====
2591
You there! Will you let your soul fall into the hands of Daedra?
====
2592
None of these wasted souls will ever amount to anything. They are what they are. They will never be anything more.
====
2593
Wh-what … ? Mother, is that you? I'm not ready to get up. Leave me alone … .
====
2594
<You've found a dead body. This Dunmer recently met his death.>

<Judging from his clothes, he was a farmer.> 

<A shovel beside him looks just like the one Faynis gave you. You aren't the first he's sent to get his father's fortune.>
====
2595
Good luck to you in the games, stranger.

You're going to need it, heh.
====
2596
Forget everything you've seen here.
====
2597
Don't spare any concern for this one. He's misbehaved terribly. 

He needs a firm hand. I'll give him the discipline he desperately needs.
====
2598
Let's see. That was a carafe of shein, three bottles of mazte, one mazte bottle with a slice of gorapple, and a roast guar.
====
2599
Investigate each cairn in Arlimahera's Grip and find my great-grandfather.
====
2600
Seems like the Ordinators have finally put a dent in the skooma trade. 

Peddlars are still down in the Gutter, but they don't have much to sell. The addicts are getting desperate!

Nasty stuff, skooma. Never tried it myself, thank the Three!
====
2601
House Brother Elbryon has found someone to fix the lamplights in the Gutter... again.

Such a waste of our money.
====
2602
Istahn is by the eastern passage into the mining camp.
====
2604
Kragenmoor is a Dres town. They'll never let you forget it, either.
====
2605
Have you ever been over the Valus Mountains to the west? 

Nibenay is on the far side. That's Imperial territory... or it was before the Imperials started fighting each other.
====
2606
You risked your life to free us, friend. We're forever in your debt.
====
2607
You'll find <<1>> near the altar.

You've got to save her before it's too late!
====
2608
Help me get revenge for my suffering.

Kill any Reachmen you encounter and collect their belt knives for me.
====
2609
I'm not leaving until the Imperials pay for all they've done.

Be careful out there, <<1>>.
====
2610
I don't know how they're training these things, but I'm going to find out.
====
2611
You must hurry. The Imperials could find the sword at any moment.
====
2612
I can't believe someone brought in Sewer-Tail before I could. 

I had big plans for that reward money!
====
2613
If the Imperials have the sword, then we may be in very grave danger.
====
2614
You're the one who relit the lamps, aren't you? 

I thought Elbryon's idea were the foolish theories of a scholar. Still, I have to admit it. Crime has been down recently.

I'm grateful for anything that makes my job easier.
====
2615
My apologies, sedura! I'm so sorry you had to notice me!
====
2616
If you don't polish their chitin every day, they'll get depressed.

That's an old silt herders' secret, you know.
====
2617
Our Great House is beset by ill news. 

First, it was the disapperance of Grandmagister Jaleyck.

Now it's the death of House Father Teranos.
====
2618
Just as Saint Veloth freed our minds from the decadent malaise of Summerset, each of us must set aside the distractions of daily life when we pray to the Three.

Whenever we pray, our thoughts must be pure.
====
2619
Still no smoke from Mount Heimlyn! 

I hope the mountain is placid now.
====
2620
I'm certain the forbidden tomb holds the answers we need.

I just hope you can find them.
====
2621
The dreugh are thinning out, retreating.

Did you succeed?
====
2622
It's sacrilege to have the bodies of our honored dead rise again, their spirits enslaved.

We've got to stop this.
====
2623
Are you listening carefully? Follow the signals exactly.

If you don't, our man inside will think something's wrong, and he won't reveal himself to you.
====
2624
Do you have business here with our noble house? 

I'm the senior representative here. The Grandmagister is... missing. 

Patriarch Leyden has gone to Deshaan to find him.
====
2625
The sun is shining. The insects are singing. The Dres are humilated.

It's a perfect day.
====
2626
Have you travelled up the slave trading road that runs north through Omaynia? It's such a flyspeck of a village! 

House Father Aryon can keep it. So can his pathetic daughter.
====
2627
Trust me when I say this is a matter of utmost importance. 

Oh, and if the barkeep asks a favor of you in return, it would benefit you to oblige her.

Got it? Good.
====
2628
Brela works in the merchant square on the west side of Davon's Watch. She'll be expecting you.

Keep your nose clean. If you fall in with the authorities, we won't be able to help you.
====
2629
I expect great things from you, <<1>>.
====
2630
We have no proof that House Dres is behind these latest atrocities, but all signs point to their involvement.

Take those documents back to Dres.

I'd love to see their faces after we find that proof.
====
2631
The sacred oil is our finest.

The leaders of the Tribunal Temple in Mournhold blessed it personally!
====
2633
Find the scroll that explains how to break the curse. 

Please, set me and my men free!
====
2634
Well, look who it is!

My dear friend, my wondrous rescuer, you've found me! What a lovely surprise.

Tell me, how have you been?
====
2635
We were sent to repair the waterworks. We've came so far, all the way from Bthalag-Zturamz.

My brothers died in an accident. Can you help me now? 

So many rely on our work. I'm so worried. I can't leave until it's fixed.
====
2636
Hopefully, your sacrifice won't go unnoticed.
====
2637
You! The letter-bearer. You should know my sister is dead.

You may have been the last person to see her alive.

That means you should be the first to know: I'm going to find the monster that killed her and take my revenge!
====
2639
Each fire must be lit! 

I cannot light them. You may try, but the activation pedistal only lights one and not all, as it should. 

The fires are bound together. Light them all, and the basement is open.
====
2640
Find my experiment! Bring the pieces together....
====
2641
I once trained students in summoning... and now I cannot even contain the weakend Daedra summoned by students. 

I must find an answer to why this is... and why I am here.
====
2642
The spirit's warning is dire. We have heard travelers tales of giant anchors, with bands of Daedra nearby.

I fear they tell the same story, and that the Mages Guild must use our might to destroy such anchors.
====
2643
The pain twists my insides.

I can neither eat nor sleep. 

How much longer must I be forced to endure this agony?
====
2644
Go to Mazira. We will join you soon.
====
2645
You have my blades and many others.

Tell Mazira. Tell him we will fight.
====
2646
No more words.

Tell Mazira my army is hers.
====
2647
Legatus Verro will fall!

Then the souls of our brothers and sisters will finally be free.
====
2648
Everything is becoming hazy. Find the antidote to the poison before it's too late. I've heard it's in a crate on the other side of camp.
====
2649
When you find him, do not harm him.

I have many things I want to say and do before he dies.
====
2650
I'm not sure where my bodyguards have gone.

They should be arriving any moment now.

You'll tell me if you see Sting-Lash about, won't you?
====
2651
You'll understand when you get there. 

So much suffering. It's more than any mortal should bear.

I know my thoughts are blasphemous. I don't know how to stop them.
====
2652
Travel east, through the ruins, and look for the raving Altmer. 

He may be on the road leading to Elden Root, out of the ruins. 

If you find something good on his corpse, please bring it back here! Share the wealth!
====
2653
They call me a fool because I believe my wife will recover. 

She may be sick, but she's far stronger than they suspect.
====
2654
Oh, hello! Were you looking for me?
====
2655
You are not permitted to leave until <<1>> is done with you.
====
2656
Master Tree-Paws believes you will make a good forester.
====
2657
You look excellent today, <<1>>.
====
2658
Someday you may be a master runecrafter, <<1>>.
====
2659
What have you there? Can it be?

My missing prize! 

Here, hand it over!
====
2660
I was so sure. It all made sense.

If not the dwarves, who is to blame for our doom?
====
2662
You haven't forgotten to bring a gift, have you?

You don't want to see me disappointed!
====
2664
You found my devotion book?

I thought I lost it when I fled.
====
2666
"There are no current contracts for this Guild Hall. If you wish to act on more contracts immediately, please travel to the Narsis Guild Hall in Deshaan. They may have more work."
====
2667
The prince is having us wait for two more squads of Aldmeri soldiers. 

We need reinforcements, but the enemy will also have time to prepare for our attack.

This is a risky tactic.
====
2668
You've done it! Verro is no more!
====
2671
I'm lucky to be stationed here, where I can watch over you.

I'll be the first to know when you've won.
====
2672
Well fought. Stendarr guide you.
====
2673
Omaynia is west of here, over the crags and rocks of the coral.

The path was treacherous, but well worth it.

My brother was always the faster on. I do not know how he could have fallen.
====
2674
These are some fine shards. Oh! This one is breathtaking! 

Well done!
====
2675
If you can bring me enough corn rose oil, I can show you how foresters use it. 

You can draw the oil from the corn rose blossoms around Davon's Watch.
====
2676
Once you bring me enough thin hides, I can show you what you can craft with them.
====
2677
You have your task. Get to it.

I need you to extract dioptase nuggets from the hills to the west, outside Davon's Watch.
====
2678
All the guar-herders of the Kagesh know of your deeds. Our tribe is grateful. The gates of our village are open to you.
====
2679
These rings force miasmata out of an infected body. 

It will greatly aid our healers in restoring the wounded.

Thank you again, <<1>>. Many of our injured will survive, thanks to you.
====
2680
I know it's wrong to send you in my place. I should do this. I just can't… go, quickly, before it's too late. Do what you can!
====
2681
Have you found <<1>> yet?

I know she wouldn't just abandon the rest of the captives.
====
2682
Once you get the keys, look for our scout up in the mushroom caps. He should know where to find our people.

Look hanging vines you can climb, but be careful. The Imperials have been keeping a close guard on them.
====
2683
Get back to the Thane and Broadleaf. Let them know what you've done.

Once... I recover a little... I'll be getting out of here myself.
====
2684
Don't worry about me! No, no! I'm fine. I am! See? Can't you see?

No, no! Get the others! Free them and then find the scout! He... he will know what to do next.
====
2685
Have you discovered anything of the Farseer? The quickest path to answers lies in the direction of the Temple. Good luck!
====
2686
Those crystals will continue spawning elementals regardless of what happens with the rift. Have you had any luck getting rid of them?
====
2687
This amulet you wear will protect you from the miasmata?

You seem sure of this... good luck!
====
2688
I haven't seen <<1>> in a while. 

Have you? No?

Well, that's a damned shame, isn't it?
====
2689
My lady awakens - it's a miracle! You must speak with her at once.
====
2690
More Ordinators will come, but we'll hold them off.

May Boethiah's will be done.
====
2691
I cannot believe you chose me as Regent! I... I will do my best, I suppose. We always do our best.

Oh, I pray Queen Arzhela decides to rule again soon.
====
2692
You have made the right choice, <<1>>. Under my guidance, Evermore's people will weather this storm.

All that I can do to keep them fed and safe, I will do.
====
2693
It saddens me that we can do nothing for this <<1>>.

Her fate lies in her own hands. 

If she abandons the Tribunal's heresy and embraces Boethiah, however, he may show her mercy.
====
2694
Warden Branchsinger is an excellent scout. He's got the eyes of a cliff racer and the instincts of a senche-tiger.
====
2695
We heard how you helped the Warden Master. 

Thank you. Our friends deserved better than undeath.
====
2696
Keep them distracted, <<1>>, and I'll exploit every opening you reveal. I've got your back!
====
2697
I need to get to Elden Root for more supplies. 

Please, if you find yourself troubled by that Daedra's magic, find me. 

I can help.
====
2698
Hurry. Travel southeast to Morwha's Bounty. 

We need to know if the Withered Hand has struck again.
====
2699
Follow the road west until you reach the pens.

The tribune or someone from her entourage will be waiting for you.
====
2700
Splendid! You decided to join us after all!

After the troubles we've encountered, I didn't think you would show... yet here you are!

We really need of your help. The ruins are infested with quarrelsome goblins.
====
2701
It's a shame the rioting had to end so soon. 

The clatter of swords, the crash of broken glass, the roar of angry drunks... it's enough to bring a salty tear to this old sailor's eye.
====
2702
My dear <<1>>, these workers are intolerably disloyal to the Daggerfall Covenant. Were I king of the Redguard, I would have cut wages as well. 

Of course, first I would decree that these workers be bathed and the docks scrubbed clean.
====
2703
Are you telling me I don't know what a Sentinel guard looks like?

Off with you! Don't come back until you can prove what I saw was an illusion.
====
2704
I can't believe my sister thinks Ohama had something to do with this! Where is Father? I demand to talk to him!
====
2705
The dock master is being held in the warehouse to the northeast.

You'll need a key to get in. You could borrow one from a minion of the Withered Hand.

By "borrow," I mean "take one from his corpse after you murder him."
====
2706
There's another dungeon on the west side of the ruins.

Search within for Altmer dead. Douse them with that censer.

The incense within will consecrate any bones it wafts over, preventing them from returning as undead.
====
2707
Guard me while I repair the rain catcher.
====
2709
When you reach the Mages Guild tower, speak to Gabrielle. She understands the need for discretion. I will meet you at the Impervious Vault. 

Tu'whacca watch over you, wayfarer. Let us hope we can keep the Ansei Wards from falling into enemy hands.
====
2710
The Withered Hand must pay. Kill them all!
====
2711
This situation is intolerable. Deploying more guards is clearly the solution.
====
2712
I… should have tried to stop them. I'm sorry, so sorry. What have I done?
====
2713
Glad you made it back safely, though I get the distinct feeling things didn't go well in there ….
====
2714
No more crime for me. I promise!

I can change. I can change!
====
2715
No one could save my father.

At the very least, I am glad you saved Azad.
====
2716
Now that you've dealt a blow to the Withered Hand, I hope those Malooc-cursed peasants have learned their lesson.
====
2717
Azah… Azah… is that you? What happened? I feel so… dizzy…
====
2718
Our view didn't always clash like this. After the Akaviri War, when we were appointed, our minds were one. Lately, we've lost hold of that, and I always find myself on the opposing side.
====
2719
What do I do now? Where do I go? Does the sun still shine above ground? Does the moon still come out at night?

It's been so long since my life was my own … I-I don't want to leave.
====
2720
You must get the sabotage plans before the Withered Hand courier does. Look for a crate on the small dock to the northwest.

Hurry!
====
2721
Tell Bahir to order all ships to stay in port. I must inspect them before they depart.
====
2724
Go on now. I can't just twirl my staff and tell the Impervious Vault to open up. I need those reagents.

Hurry. I'll meet you at the vault.
====
2725
I wouldn't be here, were it not for you. I pray you and the king stop the Withered Hand.
====
2726
I heard that outside the valley, everyone dines like kings!
====
2729
Oh, such a world! And that there should be such people in it!
====
2730
Gorapples can be bought for coppers on the bushel in the Deshaan. I'll make a fortune on them.
====
2731
From each font comes the poison we anoint on our blades and claws. You shall find them easily enough.

Do not gaze too deeply into its depths, for the fumes are strongest at the source.
====
2732
The Nest-Mother waits for your choice, <<1>>. We are watching.
====
2733
Do not worry. I am guarding the Ward of Ansei Radan very carefully.

I will return it to you when you are ready.
====
2736
Gah! Don't just stand there gawking. <<1>> is right over there. He works for the Pellingare! If he sees you, he'll kill you.
====
2737
Thank you. I can't thank you enough.
====
2738
You must believe me. I've done nothing wrong.

The investigator who arrested me is the real criminal. He's working for the Pellingare gang!
====
2739
King Fahara'jad waits for you at his palace in Sentinel.

Perhaps it would be wise to not keep him waiting long.
====
2740
Have you discovered what perverts the shrine?
====
2741
If you do manage to learn something from these spirits, report your findings to Telenger. You will find him in the structure near the center of the ruins.
====
2742
Be welcome in our nest, friend.
====
2743
Now you know what I know.

Speak. Will you denounce me before this crowd? Or will you hold your silence, and help me protect my people?
====
2744
I suspect the messages may be hidden in the supply crates about the enclave. They cannot be so brazen as to pass them openly.
====
2745
Well met, and welcome to the expedition! How do you find the ruins? Magnificent, aren't they?
====
2746
Your attempts at being helpful are undeniably amusing, but I require no assistance at the moment. Now, away with you!
====
2747
I understand our dear Telenger has enlisted your aid. Hmm.

I do not know what madness grips him, but I pray your presence will soon be relieved. <<1>>.
====
2748
Capture lizards for me to train, and I'll trade you valuable goods!
====
2749
Why do you smell like monkeys?
====
2750
This is a remarkable discovery....
====
2751
It's time we were allowed to do something about these murders.
====
2752
I can't believe what they're saying about Ayvas. They're faithless is all. They're part of the problem!

We should make them leave. All the faithless. This village is our home. If they don't want to believe in our traditional values, they can leave!
====
2753
I'll deal with Ayven. His followers have abandoned him - for now that's enough. In the long term, he's going to have to fix the things he ruined.
====
2754
I don't regret what I did. It was necessary.
====
2755
Thank you again for everything. My daughter has learned her lesson, and our family has been reunited.

If we can just ride out the Fervor, then all will be well!
====
2756
<<1>> should be somewhere down in these sewers. I'm going to return to the surface … it's far too dangerous here for an ordinary citizen, and my husband will take heart in knowing someone has offered to help us.
====
2757
What is your choice, mortal?
====
2758
Your mystery is solved.  Now join us in the revelry or get out of the way!
====
2759
On your way. We have business to attend to.
====
2760
I have nothing more to say to you. I am ready for the fate which awaits me.
====
2761
Do not tarry long, <<1>>.  I do not know how long the others can last.  Even now I feel the <<2>>'s influence.
====
2762
Oh, am I ever glad to see you again … do you have a banana? I mean … do you have a potion? To change me back?
====
2763
Unishi feels sorry for the monkey, but she does what she is asked.
====
2764
<<1>> must know the Shadowscales are not to blame.
====
2765
Where is she? I bet that damned cat swindled me. I should have trusted my mother. Magic is no good.
====
2766
Wha... what do you think you're doing? Do you not know who we are? You will pay dearly for this!
====
2767
Our brother has dishonored the nest through his actions. I did not know him well, but I would not have thought him a coward.
====
2768
Hopefully, <<1>> will listen to you. The longer she holds us back, the more likely another citizen will lose their life.
====
2770
The bearer of the Dream Shard returns.
====
2771
The old trading post is overrun by Nagas?

Hm. I suppose we won't be doing any trading there. It's a good thing Devad is so eager to help us.
====
2772
Our friends in Alten Corimont need your help.
====
2773
You look like you are here with some purpose, <<1>>.
====
2775
Walks-in-Shade took too long in sending someone, I only hope the Archein loyalists are still there.
====
2776
I am speechless. I stand bereft of words. I can think of no way to express my astonishment. A gale of awe has blown the words from my mouth. A greater man, a poet, might be able to articulate the level of amazement I feel.
====
2777
<<1>> should be easy to find. The Foresters Guild is just north of here, across the bridge.
====
2778
You'd think if deserters were smart, they'd leave Stormhold altogether, but not my men. No, they go to the Marshlight Inn to drink themselves into a stupor. 

I doubt they'll give you too much trouble. Just try not to rough them up too much.
====
2779
<<1>> has finally got his soldiers back in order. I heard it was all thanks to you. He should have no problem with assisting you.
====
2780
They took Dock Master Bahir to that warehouse in front of me.

To get inside, you'll need a key.

If you kill enough lackeys of the Withered Hand, you'll find one.
====
2781
Rinlan swore he saw skeletons shambling out of the ruins in the dark of night. 

I swear. He's crazy.

Nonetheless, we need him back here. Look for him near the center of the ruins.
====
2782
The Shadowscale Enclave must be made aware of these unsanctioned assassinations.
====
2785
I found the seeds near the surrounding pillars of the main statue. They're little more than stone now, from time and entropy.

I bet with a bit of polish, they could be quite a pretty decoration.
====
2786
King Fahara'jad will receive you at his manse in the Royal District. It's on the south side of the city.

Make haste! The Withered Hand grows in power each day.
====
2787
If you find even one thief, you'll be helping us all.
====
2788
Marimah's deep concern for the Ash'abah is the mark of a good leader.

I wish he would care for himself as well.
====
2789
Please leave me be. I must finish this antidote before … wait. Is that zehtgrass?
====
2790
I don't know what we will do about the issues in our leadership.

We would give our lives for the caste, but we won't fall on our swords because they think we're "ideologically expendable."

What can we do?
====
2791
Thank you. I owe you my life.

I will name my first child "<<1>>" in your honor.
====
2792
You have been here before, yes? Old Scar-Eye knows your smell. Without the passphrase I cannot help you, strange one.
====
2793
Fair tidings, <<1>>.

Telenger will be pleased you have joined us again.
====
2794
You again?

Sorry, <<1>>. There are no more executions scheduled for today.

You will have to find another innocent person to sentence to death.
====
2795
Ah! The <<1>> returns.

As you can see, Telenger has hired guards for the excavation.

Your so-called "assistance" is no longer required.
====
2796
Present these reagents as an offering to Tu'whacca while I gather my strength. 

Find the door bearing Tu'whacca's image to the east. Burn the offering in the brazier that sits before it. Then I will remove the wards.
====
2797
I smell death upon you. I never thought that would be a pleasing scent.

Bogmother still yearns for blood. Did you stop the Archein?
====
2798
There's no need for me to ask whether the heroes had been raised when you found them.

I only need to know—are they now at rest?
====
2799
Tu'whacca's Throne is to the north.

If the saboteur passed that way, the Elder Throne Keeper will know.
====
2800
I must remain here to guard the entrance to the deep tombs from the Withered Hand.

May Onsi guide your blade.
====
2801
After searching these homes, I am starting to become concerned.
====
2802
<<1>> has given us a great deal of renewed hope in regaining the power and respect we once held.
====
2803
A goatherder's life is never easy. Lamia make it near impossible, though.
====
2805
Justice Istah told me what you did for him. 

I am pleased he was cleared of all wrongdoing.
====
2806
So far the Wardens are oblivious to our plans. They only know we seek to depose them as they did to us.
====
2807
I can't wait to make an example of the Wardens once Stormhold is ours again.
====
2808
I'm still working on deciphering the runes. Hopefully it won't be much longer.
====
2809
Their mounds surround the Hist Tree just beyond us. By suffocating the roots, they strangle the tree.
====
2810
The Blood Cult must not profit from murdering Dar'Thid's friends. Many of the good will be found near the docks in Bloodgutter. Kill any cultists and destroy any stolen goods you find.
====
2811
You will not even need to remove the sword from its resting place.

Verify its authenticity. Then activate the Soul Gem.

Once you are through, return here to me. We shall observe the results together.
====
2812
What have you done? Without Lorkus, the Worm Cult will surely turn their backs on us.

No... what is this magic? Do not leave me! These servants will surely rend me apart!
====
2813
The inn can be found on your right, just past the bridge.

Or you could just follow your nose. The scent of cheap wine and liquors should choke you up when you get near enough.
====
2814
Once you find a suitable artifact, do not forget to use the Soul Gem on it.
====
2815
Why are you still standing here? 

I have no desire to exchange pleasantries with one such as you. 

Go find us an artifact, or be on your way.
====
2817
We're in your debt. You've saved my people and our existence. I only request that you don't speak of this place. I grow concerned that others will not view our presence here as kindly as you did.
====
2819
I will support Keethius as long as I believe he's doing what is right for the Cult.
====
2820
I am sure you will find the one responsible for the complaints around here somewhere.

For now, I return to my wine until we get our marching orders. If you happen to get bored later, feel free to come back and buy me a drink.
====
2821
Now that we've settled the matter with the Mirewalk Expedition, I can finally see to expanding my business!
====
2822
Thanks to you, we have a sizeable well trained fighting force.  Nothing can stop us now!
====
2823
Hurry up and unlock me before it's too late.
====
2824
You can find J'Derr onboard the ship at the other end of Bloodgutter. Inerri is keeping Dar'Virr's raven in her private quarters.
====
2825
I think Keethius will do well. He has the mindset of a leader.
====
2826
Uurwen lives to the south in Gallowroot. Something must have happened to her. She wouldn't have missed our meeting otherwise.
====
2829
I'm appalled by the lack of respect those mercenaries have for the dead. Granted, as mercenaries, they don't show much for the living as it is.
====
2830
I don't have as much faith in Keethius as you do. But I suppose we'll see.
====
2831
I can hardly believe this is real. So much has transpired.... Forgive me, dear friend, I am overwhelmed with emotion.
====
2832
We should not have left her behind. Lorkhan's breath! There had to be another way....
====
2833
Telenger appears quite adversely affected by today's events. Why don't you speak with him? I believe it would provide him some degree of comfort.
====
2834
Uhm... that is not exactly what Ahmuzi had in mind.
====
2838
Have you found my cousin? He lives to the south in Gallowroot. Something must have happened to him. He wouldn't have missed our meeting otherwise.
====
2839
Thanks to you, Stillrise has finally found peace.
====
2840
Have you spoken to <<1>> about the plan? I believe the hive will provide a key distraction. The Worm Cult wrote about the fleshflies as if they themselves feared them and their voracious appetite.
====
2841
You have my thanks! I wouldn't have escaped without you.
====
2842
Once the mine's closed, I'll send in a crew to clean out these spiders.

This mine used to make me gold, now all it does is cost me.
====
2843
This place! Gods blood, it's horrible!
====
2844
High elves in Alik'r! Imagine that!

If the king weren't so busy with his precious alliance, maybe he'd put a stop to this nonsense.
====
2845
Travel to Bloodgutter, but do not turn your back on anyone.
====
2846
Keep your weapon close to you if you are heading to the slums, yes?

And if anyone tries to get near you and you don't like them, do what <<1>> does and stab them in the groin, hah!
====
2847
I cannot tell you how relieved I am to hear that the Ansei Ward is safe. I will summon some of the other Ash'abah to come here and help clean out the rest of these Ra-Netu.

You—you must go after the third Ansei Ward.
====
2848
You waste your breath. Nothing shall pass my tongue. I would cut it out before I would see it betray me so.
====
2849
You were wise to support me, <<1>>. I will lead us to prosperity.
====
2850
Please don't kill me! I'm not insane, I just want to get out of here!
====
2851
The Hunt calls... for your blood!
====
2854
Dronoril is my name. Trapping is my business, and business has become a lot more dangerous lately.
====
2855
It is best if you speak to her soon. If it comes you you have dallied within these walls unseen, there would be consequences most dire.
====
2856
You are an unfamiliar one. Alten Corimont does not welcome such people. What business do you have in our town?
====
2857
Three Ansei Wards protect the Alik'r. You must find the third.
====
2858
<This mummy has not been raised. The other dead carried it from the deep tombs.

<This means the deep tombs have been violated.>
====
2859
You return so soon.

Have you had any luck?
====
2860
I have seen necromancers working in the sacred hall with my own eyes. If there is anything to be found, it would be there.

But for all our sakes, be discreet.
====
2861
Whatever the Khajiit claims to be in this elixir of his is unknown to me. For all I know you could be drinking tiger's blood or guar piss.

I would caution you against this, but it is the only lead I know of.
====
2862
Hmph. Lei-Kai sticks his neck out for anyone these days. So, what'd the guards catch you doing?
====
2863
You must be the agent the king sent word might be passing through. We have been awaiting your arrival.
====
2864
Thanks to you, I get to see Elandra smile again.

Your secret is safe with us. I promise, friend.
====
2865
Such sweet nectar you mortals carry in your veins. A shame it goes to waste.
====
2867
I hope I can start training soon.
====
2868
Shiri will avenge my death and the injustices of a callous king.

The Withered Hand shall march over all of Alik'r, and our power shall darken the sky!
====
2869
If the scouts don't get some help soon, they may be overwhelmed. Speak to one of them and offer to help defend us.
====
2870
<You've found Kalas. He's dead. From the discoloration of his skin, he appears to have been poisoned.>
====
2871
Be wary, we're being stalked by werewolves.
====
2872
This wasn't exactly what I had in mind.

She's quite... furry for my taste. But you know what? This woman can drink and I admire that! 

Who knows, maybe I will try anything once? Or twice... let's not get into that.
====
2873
<<1>>, your bravery and kindness have no equal. You have our thanks.
====
2874
Good luck in your hunt, <<1>>. Be swift and merciless, for you would be shown no quarter were you the prey.
====
2875
We're trapped! I just know we're going to get eaten.
====
2876
The workers told me what you were doing. You're a good person to go out of your way for us.
====
2877
It's my job to keep the beetles in check normally, but something has gotten them riled up. 

I'm a farmer, not a warrior. I don't have the weapons or skills to deal with this.
====
2878
I've got a lot of steel to shape, and little enough fire to temper it.
====
2879
Tell me you've done it - tell me they're not walking about anymore. I've had the most awful thoughts since you left.
====
2881
First things first. We need some meat from the nearby mudcrabs. Can't very well have <<1>> without the mudcrab, can you?

You'll find them on the beach west of us. I'll speak to some of the traders and see about getting the necessary supplies.
====
2882
We must be more precise with our measurements.

A little too much of this, a little not enough of that, and kabloom! The whole thing's ruined.

I have faith in you. The mudcrabs have faith in you. You can do it.
====
2883
I can't thank you enough for your help. If you hadn't come along, they'd still be trapped or worse eaten for dinner.
====
2884
I'm not going to hang around here much longer. I'll find a nice, quiet job in Sentinel. Maybe get work on the docks!
====
2885
<<1>> is at the southern end of the camp. You should speak with him there, if you intend to challenge him for leadership of the Cult.
====
2886
Is that the ore from the Kulati Mines? I sure hope so!
====
2887
Mercy, please, no more!

I did everything your master bid me, and told no one of our dealings. I swear it... by my father's grave, I swear it! I would never cross Death's Consort.
====
2888
What news do you have for me?
====
2889
Be wary, <<1>>. The lingering Imperials and their atronach servants will be a danger you must overcome.
====
2890
I take it you do not have good news for me, by the looks of it.
====
2891
I see from your face that it is as I feared. The Hist has been harmed. Have the pirates paid for their desecration of the Hist?
====
2892
Best to forget we ever talked. Benefits the both of us.
====
2893
Speak to me no more. As with the other, the one you slew beneath our very feet, I will be named no longer.

Bitterness shall be my drink, and remorse my fruit. Leave me be.
====
2894
I see great things ahead for you, <<1>>.

Seek out <<2>> in the building below the tower to learn the philosphy of our blademasters.
====
2895
Haha, this one thinks the elf is afraid of a little fur.

Perhaps I can show him that it can keep him quite warm, yes?
====
2896
And for our twelth child, we should name him after my second brother's thirteenth child's fourth kid, who I thought was just adorable! What was her name again....
====
2897
I sensed you moving about the ruins of this place, communing with the dead. Have my fellows found someone who can help us restore the land?
====
2898
It pains us all to have to destroy our Lost brothers and sisters, but don't fret, <<1>>. Have you killed many?
====
2899
It will take time to restore order to Leki's Blade. Remnants of our old masters must be put aside forever.

Justice was served, and its taste is bitter to me.
====
2900
You have learned all we have to offer. May it protect you in your travels.
====
2901
You have learned to defend yourself from multiple angles of attack.

May this knowledge serve you well in your travels.
====
2902
Even if you never pick up a shield, you must learn how it can be used against you.
====
2903
May you strike down all opponents in your path.
====
2904
Did you hear those roaring fires outside? I'm afraid it set all my things on edge! Especially the wooden ones. The poor things are trembling with fear.
====
2905
I am glad you wish to be a part of the hatching. You honor us.
====
2907
Do you smell something burning?

I thought I smelled something burning.
====
2908
Tei-Shak is young. Clever, but incautious.

Fire is an uncertain ally. Like a slaughterfish, it bites whatever is nearby. You are lucky it didn't devour you.
====
2909
I heard the news. Thank you, <<1>>.

Maybe the madness will ebb as time passes. Maybe there's no exit. At least it can't get worse.
====
2910
Your potential is obvious. I can see you've handled challenges before. Welcome to our school, recruit.

Are you here to prove yourself, as have so many others before you?
====
2911
Show no mercy. Find my husband and kill him and any werewolf you find. If we don't stop them, they'll kill everyone in Gallowroot!
====
2912
You are too late. It is already done.
====
2913
I've seen some of the members you've trained. They seem to walk just a little bit taller than everyone else.
====
2914
The eastern areas of the Mire are dangerous. The witchlights dazzle the Bogwild, then whisper the lies that make their brains fold into bad shapes.

Be careful. Don't believe the witchlights' stories.
====
2915
Thank Onsi! I don't have much time, stranger. Hearken to my words of warning.

We were attacked by a Withered Hand army led by the necromancer <<1>>. The army has withdrawn, but the necromancer isn't done with Tava's Blessing yet.
====
2916
I have heard what you've done to prepare for our hatching, <<1>>. The eggs move, and the hatching will happen soon.
====
2917
Go back to your friend. I'm sure he's lying on those nice sunny rocks.

Heh.
====
2918
I suppose only time will tell how Mirewalk will fair. Since your exposure was so slight, I'd assume the affects of the gas will wear off soon.
====
2919
Remember, the rock must be thrown first, otherwise it won't mix with the gas to make it flammable.
====
2920
I'm not sure you can trust what this boar has to say. In fact, I'm not sure you can trust a talking boar at all.
====
2921
The farms are more stable now. Orc blood will feed the fish, and food will make its way to the hungry.

I relish this opportunity to do good, real work. This forest is a blessing, dangers or no.
====
2922
What language was the spy speaking in? I couldn't understand a word of it!
====
2923
The pirates are to the east of us. You should look for someone on the outskirts.

If you go too far into their camp, they'll attack. Maybe they're trying to hide something. Maybe they're just violent psychopaths driven by greed.

Who am I to say?
====
2924
I hope Lucan accepted my offer. I'll be seeing him shortly.
====
2925
Have you made your decision?
====
2926
Maybe I'm wrong. I don't know. My claws are dull, but the winds from my mind have still blown strong until now.

Go now. Murder pirates for those who died here. And if you can find out why they're here, meet me on the far side of their camp.
====
2927
I did not think I would find a burglar so easily! Oh, apologies... I'm sure you are much more than a common thief, by the looks of you.

The merchants probably keep their manifests within their homes. Much more secure than the docks, I would think.
====
2928
If you think you can survive your proving, only Master Fadalia can tell you more.
====
2929
I wouldn't normally ask a stranger to help, but you look like you can handle yourself better than most. And, if you do manage to find something, <<1>> won't hesitate to reward you for your help. He's hiding on the island at the bottom of the basin.
====
2930
If you've come for a shipment, you'll be waiting a while.
====
2931
I pray nothing has happened at the mines.

Without raw ore, we cannot continue to produce weapons for the king's army.
====
2934
I suppose Kee-Scale never did admit to being a thief. His slaver insisted he'd been captured within a Thieves' Guild nest. Perhaps he was simply... lost.
====
2935
You must hurry. The message is of great importance. The Hissmir need to understand the dangers everyone will face should they lose the Gilded Skull.
====
2936
Trouble someone else with your stories.
====
2938
I will head to the grove shortly.
====
2939
What, do you want me to give you directions on how to kill things? Get to it!
====
2940
My heart is heavy with worry for the town of Satakalaam. May your journey be safe, friend!
====
2941
You can't miss them, <<1>>. Well, I suppose you could, if I were masking them.
====
2942
Be careful on your travels, friend. Hopefully, <<1>> doesn't prove to be too dangerous.

If that's truly where <<2>> has moved the wards, you may need to face him.
====
2943
Keethius is a tyrant. I'm leaving at the first sign of trouble.
====
2944
Keethius is a snake. I don't know if I can follow his rule.
====
2945
It is a terrible thing to destroy the sap of a Hist. But it would be worse to let Imperials and cultists have it.

They are unworthy of its blessings.
====
2946
Have you done your good deed for the day, footpad?
====
2947
I can already feel myself fading. I am free of this anchoring sorrow, and I have you to thank, <<1>>.
====
2948
Do as I told you, and quickly - I can't make a move until I've got some distraction.  Go!
====
2949
Any luck finding out about the Maormer fleet, or my scout?
====
2950
Have you made any progress?
====
2951
What are you waiting for? Destroy those vile things!
====
2952
Most of my family is gone, <<1>>. I hope you find whatever is responsible for this, and bring it to a painful end!
====
2953
The supplies and the chest are both found in the pirate camp to the east of here. Look along the shore, where they're loading those small boats.
====
2954
You would attempt to stop the coming storm? To stand in the dragon's breath armed with nothing but hope?

Either a fool or hero stands before me. I have yet to decide which.

No matter. Prove yourself worthy, and my knowledge shall be yours.
====
2955
Thank you... if anything for revealing the truth that is right in front of my eyes.

That is... if these are actually eyes I'm seeing through.
====
2956
The gas is gone, but I can still hear breathing coming from the walls. <<1>> believes it will fade away, but I don't want it to! I couldn't bear never learning who was trapped within the walls.
====
2957
Did you see those fires? I thought I was imagining them, but <<1>> said she could see them too. 

Looks like they burned that gas completely away. I wonder what this will mean for Mirewalk.
====
2958
It's too bad those fires didn't catch on to this tree. Then those little deviants would be forced to come down and face me!
====
2959
I hope with the gas gone, it will put an end to all the unwelcome guests.
====
2960
I am sorry, but the task before you must be done on your own.

Perhaps in time, you will learn our virtues as if they were your own. Now go. The spirits of my comrades must be freed once and for all.
====
2961
I feel terrible.

I'm still in the middle of a pirate camp, aren't I?
====
2962
May you know the joy you brought to my family and I.

May any dangers on your path tremble at your approach!
====
2963
Thank you for delivering this letter. Although the truth is hard to accept, it's good to know his fate is no longer a mystery.

My wife will be devastated. He was always her favorite.
====
2964
I thank you friend, you have made me a happy man. If there is a wedding, you will be invited.
====
2965
Shamar and I will see each other soon. I am sure we will have quite an adventure together.
====
2966
You may be worthwhile afterall.  I will reconsider my opinion of you. If you excel you may one day become my equal.
====
2967
We heard the runner had headed northeast to Silvenar to make the delivery. Thank you for your help!
====
2968
Spiders are bad enough. Giant spiders - that's enough to make a brave man cry like a babe. Or wet his breeches.
====
2969
We heard the runner had headed northeast to Silvenar to make the delivery. Thank you for your help!
====
2970
Just give me a moment to finish my elixir.
====
2971
<<1>> doesn't remember what it was like to be free. Thank you, walker. We will not forget your help.
====
2972
I'll stay here to make sure the farmers get out safely. You've been a great help here!
====
2973
If the Withered Hand ever does try to take Bergama, we will now fight twice as hard to defend it. 

This city will persevere. And you will always be welcome here.
====
2974
To harm the dreameater asp is an unforgivable sin. Their venom is easily milked from their fangs with a quick hand and a keen eye.

You will find them here, hiding among the brambles and houses.
====
2976
Do not fear the venom, <<1>>. It is from fear we strike out and seek to do harm. The serpent within us does not seek to harm.

Once you have done so, the elder will be free.
====
2977
No! No, you weren't supposed to find me!
====
2978
Bring me any harpy eggs you find.

Then you can help me figure out what to do with them.
====
2979
I hear there are pirates to the east. How quaint.

They do know the sea is far to the north of here, yes?
====
2980
Have you claimed the life of the creature?
====
2981
The other day, I saw a Dunmer with a missing leg lying on the rocks here.

I don't think he quite understood the Strand.
====
2982
My sister told me that you assisted Arch-Mage Telenger and fought a necromancer!

I do not suppose you are also a reknowned magus seeking apprentices?
====
2983
What is that you have there?
====
2984
I'm not sure where Gatheon's children are, but perhaps in the place of many dwellings… what is it called? 

Elden Root.
====
2985
I think there's a pebble on my rock.
====
2986
Telenger does amazing, valuable work, but it can be dangerous. I heard one of his apprentices vanished on an expedition to Alik'r once.
====
2987
Better not speak too loudly of distaste for the Crowns, friend, or you may be the next to disappear.
====
2988
One thing is certain. I'm not walking the streets alone any time soon.
====
2989
I'm not afraid of going out at night, but neither am I a fool.

Until this mystery is solved, I'm staying near my friends.
====
2991
You're still young. Back in Helstrom, I'm old enough to be considered the local wise-man.

I haven't decided if I like that. I don't feel wise. Unless "wise" is just a nice way of saying I tell dull stories about the way things used to be.
====
2992
Did you find Riane? Was she hurt?
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and patches of dried blood can still be seen on the surrounding ground.
====
2994
Come closer and I'll bleed you like I did your friends. I am slave to no one, mer or lizard!
====
2995
You have the musk. Yes? Yet you delay. Hmm?
====
2996
By my honor your bravery is great, friend! Thank you for what you did for the Lion Guard soldiers. May Tu'whacca watch over you, all of your days.
====
2997
This food is enough for me, thank you.
====
2998
I'm still weak, but the chill is gone. 

You've done it. You've saved my soul!
====
2999
The deeply hidden embers glow brightly as they're freed from their coating of ash and re-exposed to the air. They quickly bring flames back to the remaining wood.
====
3000
Rumor has it you've taken up with Idrasin the trader. He's a crook. He treated the poor beggars of Alakad badly, taking advantage of our condition to pay us next to nothing for or work. Abandon your deal with him. Work for us!
====
3001
Don't speak to me! I know you sold my treasure to the beggars! Get out of my sight before I give you the thrashing you deserve, you honorless cur!
====
3002
The sooner you find those poor young things, the better. They may be suffering.

Please be quick.
====
3004
Have you made them pay for what they did? I would help you, but... it is so dangerous there... what a weak man I am!
====
3005
Even with the Cult gone, I'd still like to see the Archeins and Wardens destroy eachother!
====
3007
<The last entry reads:>

"My mother fell ill today. I'm terrified, but she thinks she found a ritual to protect the rest of us.

"Those of us who are healthy have been told to go to the shrine and pray."
====
3008
I hope you are satisfied with yourself. You are lucky I have a cooler head than Elennae - she would have incinerated you, whereas I am above such things.

I will merely await my next opportunity to impress!
====
3009
I'd rather die than return to Lainlyn! Thank you for your concern, but I've found happiness here.

Be careful on your return. Harpies expect aggression from strangers, so they often strike first.
====
3010
My gratitude for your deeds will last as long in my heart as my hatred for the Withered Hand and those vile ogres!
====
3011
Defeat the guardians to shatter the spell.

Do not worry about me. The time for my passing has been too long in coming.

The Tear must be yours.
====
3012
Out of work, out of water … what a sorry state we're in!
====
3013
The desert is not meant for the living. Our Yokudan ancestors made a mistake settling here. Now we are paying the price.
====
3014
This villager clings to a small totem in one hand and a stone tablet in the other. The tablet appears to be an ancient pictogram, the etchings well-worn with age.
====
3015
Tell me, what news have you of Zakavit and Fermouzh?
====
3016
We were actually getting ahead for a change, storing extra barrels of water for Sentinel.

Even after we clear the beetles out, we'll be struggling to catch up.
====
3017
Go on, do what you have to do. Before I fall down.
====
3018
Go, take care of the sap. Don't worry about me.
====
3022
The Lion Guard is in your debt, <<1>>. I wish you well in your travels!

As soon as Destane recovers we will be on our way. I think we will travel to Sep's Spine to investigate the rumors of a Withered Hand Army in that direction.
====
3023
Three tokens. That's all you need!

Three tokens and this wonderful prize voucher is all yours! Doesn't that sound wonderful?

Think of the marvelous things you could use it on!
====
3024
No doubt Istah is spreading poison and lies about me. May Stendarr have mercy on his soul. The justices certainly will not.

Truly, Istah should never have been issued his blades.
====
3025
<<1>>! You must know I did not murder Inila or Fakimal.

You can try speaking to <<2>> on my behalf, but I suspect your pleas will fall on deaf ears.
====
3026
You have the look of one who has goods to trade. Am I wrong?
====
3027
Have you learned anything new?
====
3028
First I was supposed to keep people from entering the Worm Cult camp. Now I'm supposed to keep them from leaving it.

It's a funny old world.
====
3029
I was concerned that I may not be able to complete my research here, and nearly thought this a lost cause.

Thanks to you, this will turn out to be productive despite our setbacks thus far.

Have you ever considered an apprenticeship?
====
3030
<<1>> must be stopped!

The people of <<2>> had no concept of the evil she represented.
====
3031
I have to admit, <<1>>, I am somewhat jealous. While I have spent years working to impress Telenger, you have managed to do so as if it were the work of an afternoon.

I am inspired. I shall be working to emulate your strengths.
====
3032
Why are you here? I think we've concluded our business.
====
3033
So many people have come here to collect water, you shouldn't have trouble finding water urns.

Get the healing waters to my troops. They'll be on their feet in no time.
====
3034
The people of Hissmir will never know how close we came to spilling their blood. With patience and hard work, we might give them benefits of Tamrielic culture.

The Archeins can make their lives better. I'm sure of it.
====
3035
Thank you for saving me. Venosir is too wounded to travel on his own.
====
3036
I've heard you saved us. Thank you.

I didn't fear death, but Naja gave his life for me. I must try to go on.
====
3037
I sense a change in the air. Is it finished?
====
3038
Go! Waste no time in visiting Sep's wrath on the lamia!
====
3039
I'll leave in a moment … just getting my courage up …
====
3040
I hope <<1>> took the message seriously. He is running out of time.
====
3041
Good. You made it. Prepare yourself now. If we falter here, the Alik'r will fall into Shikri's clutches.
====
3042
Have you learned anything?
====
3043
Go on now. Don't be shy.

I'm rather untalented in the games they play, but that voucher they offer can be quite valuable.

You earn enough tokens and give them to the Master, you win a voucher. That voucher ends up with me, you get your information.
====
3044
<<1>> said the gas was burned out by a fire. I assume that means your little visits will be over soon.

Where are the little ones? I thought I just heard them.

Strange.

Well, I'm sure they're just playing outside somewhere.
====
3045
<<1>>, you live. I relish the fact that I will not have to carry your corpse away from these fiends.

The Night Mother spoke to me moments before you arrived. There may yet be hope for our brothers.
====
3046
Have no pity for oathbreakers.

The Worm Cult was told they could do what they wished with the souls and corpses of other races. Saxhleel souls have a different obligation.
====
3047
We've cut off the head. Now our forces gather to dismember the body. They don't even know they're dead yet.

And then - then we'll deal with the pirates who violate our Hist. We won't be kind to them.
====
3048
First, you will face the Nedic Peoples. When the Ra Gada first crashed on these shores, the Nedes were first to challenge them.

Fight the Nedic soldiers' spirits. Claim their essences, and use them to summon and face their leader, Warchief Haakon.
====
3049
If you find the harpy eggs, take them to Daneem right away.

He's over by <<1>> now.
====
3050
I'm keepin' watch for any stragglers. I truly can't thank you enough my friend.
====
3051
Oh, you lose. Even with the cheese!

How do you lose with cheese? Really?
====
3052
Did you find him? Is my Captain alive?
====
3053
Oh, ho, you're a clever one, aren't you! I guess you found my note and decided to look over here, didn't you! You're smarter than these pirates, I bet they never gave the note I left a second look.
====
3054
I could hear the fighting from here. If attacking dreugh can't keep Captain Ravenil's men occupied for a while, I don't know what will.
====
3055
Thank you so much. I'm going to catch my breath, then make a run for the entrance. 

If you can find my brother, I'll meet you both at the front of the caves.
====
3056
I heard you are the one responsible for returning our memories. Why would you do that? We all came here willingly. We wanted to forget!
====
3057
This one must die! Slay her, and add her blood to Sithis' reign! Be bathed in your master's glory through her sacrifice!
====
3058
That did not go as planned. What happened?
====
3059
Fine weather we're having, isn't it? Hot and humid with a chance of spriggans.
====
3060
I must petition my superiors for reassignment. This place is a bit too exciting, eh?
====
3062
My life swiftly flees, but I would not want a kindred survivor to suffer my fate. The necromancers must not continue to entrap my brothers.

Their hubris must be repaid in kind.
====
3063
Without your help, <<1>>, I doubt that I would have ever been freed. A mere thanks doesn't seem sufficient for all that you have done.
====
3064
Since you killed the Sin Eater, I'm starting to remember things about myself that I regret. In the past, I was not the sort who would have defended the law.
====
3065
It's easy you see. Drink from this little mixture I've put together. Once the effects have taken place, you must find the only entrance that only you will be able to enter.

You make it there, you save your friend.

Oh, and be mindful of the cats.
====
3066
Though some anoint themselves with the blood, I have seen others carry a vial with them. Find one and discover the true purpose of this necromancy.
====
3067
I'm keepin' watch for any stragglers. I truly can't thank you enough my friend.
====
3069
There you are! I could barely believe my eyes, when I saw Hram running out of those snake-ridden caves.
====
3070
Nice work! I could hear the commotion from here. Ever since Captain Ravenil's men arrived, I've thought my opportunity to find the treasure was lost.
====
3071
Thank you, friend.

Thank you for taking the risk in helping me in all of this. Be sure to let my guard know at Silvenar... let them know what happened this day.
====
3072
Anamara says we're leaving soon. Not soon enough, to my mind! I owe you my life, <<1>>.
====
3073
I'm going to let my captain know what happened. At least we now know why the dreugh moved northward.
====
3075
Thank you for helping me. I know not all of the villagers will be happy to have their memories back, but forgetting my husband was far too high a price.

Abandoning our past was never the right answer. We must face it and learn from it.
====
3076
<This appears to be the tent the Dominion Soilder spoke of. If you had a fire source of some kind, you would be able to burn it.>
====
3077
It looks like Harus wants to talk to you. I'll do you the favor of not asking what about.
====
3078
Have you found any rings? I was given the one I gave you by a man in town, to be honest. His wife had run with the Gray Sails and he wanted no more to do with her - or them.
====
3079
<The warhorse looks far more relaxed now that it is back near Haleh.>
====
3080
If you wish to speak with Thahala, call her with that horn.
====
3081
Do not worry. Ma'Zarman will meet you at the entrance of the bazaar, he promises.
====
3082
The Hist-Licker returns! Have the eggs been moistened by your hands?
====
3083
Ohhh, look at the cute rat!

Ma'Zarman could eat you, you are so cute!
====
3084
Please, speak to Akr-Bihada. The dead will overwhelm us soon!
====
3086
What is all that commotion out there? It is disturbing my drink here.
====
3087
I hear that you are being honored by the elder. 

You represent all Nords in this. Be sure to treat their honor with respect.
====
3088
They're honoring YOU? I've been studying them for years. Apparently they respect brute force more than careful study.
====
3089
My king should not be so quick to dismiss the old tales.

These missing weapons bode ill for all of Alik'r.
====
3090
You did not have the right to interfere with our affairs. People came here to forget. They did this willingly. 

You have forced them to face a past they had tried to leave behind. You should leave this place. Now.
====
3091
If news leaked out that the Ansei Wards were missing, panic would result in Sentinel.

Our people rightly fear necromancy, and this is an ill omen indeed.
====
3092
Thank you for helping us bury these poor souls. It would be a crime to leave them untended, rotting under the desert sun or eaten by scavengers.
====
3093
What brings you to me today, child?
====
3094
You drink well! Even for a <<1>>.

You have gained my respect this day. Please, feel free to challenge me again, anytime.
====
3095
I'm impressed.

I did not expect one such as yourself to drink so well.
====
3096
Hurry to Bergama. The Withered Hand may be there already.
====
3099
Though I am glad you understand, I'm sure we can both agree that this business is still dreadful.

Unfortunately, Istah will simply have to remain in the stocks for the time being.
====
3100
That monstrous creature must have done something to <<1>>!
====
3101
Please do not disturb the eggs.
====
3102
You should question the guards in Bergama.

Find out if any of them know the current location of <<1>>.
====
3103
I have informed your friends of what has happened and they have already moved on in their travels. I made sure no harm came to them.

This cave is open for your use. I do advise that you stay away from the bazaar. Valaydia's minions still roam about.
====
3104
You have Keeba-sho's thanks for making sure no one steals profit from his hard work.
====
3105
The people at the Sunscale Strand must know how dangerous these pirates are.
====
3107
I'll keep a much better eye on him now. Thank you again, <<1>>.
====
3108
They still have no idea we're here.

They'll know when we attack, I suppose.
====
3109
You know our plans, yes? You were the one who sent Relazar to feed the trees.

We move slowly but steadily against the rest of them. But we must be cautious. Some of us have eaten the food of the Cult. Those ones smell different now.
====
3110
Is it me, or are there are lot more people whispering around the camp lately? I can't understand it.

I'd love to have another bowl of that whatever-it-is the Cult has been making us for dinner.
====
3111
The Prophet was adamant that you should bring "The Broken Staff" to him. But if the thief finds passage on a ship out of Koeglin, we may never see that book again.
====
3114
Still alive eh? You're faster than you look.
====
3115
The wraiths surrounded this place once you left. What do they want, <<1>>? Make them leave us be!
====
3116
You have obtained the Varla Key. Once again, mortal, you have exceeded my grandest expectations.

Are you prepared for what lies beyond?
====
3117
Zud-Reen still breathes? His will is truly a thing to behold.

May the Hist watch his steps in that treacherous place.
====
3118
Oh no, oh no! How did this happen?

The Thane is going to kill me. He's really going to do it this time! He was kidding all the other times but this time he's really going to do it!

Oh, uh, I didn't see you there! Everything is fine! Haha!
====
3119
You must be the one Leonce mentioned. 

I understand you've been helping our negligent novice?
====
3120
Bring me that goblin's head!
====
3121
Yes, yes, read the note. It's still right over there in front of the door.
====
3122
I've no use for hired hands who fail at their job. Good day.
====
3123
<The Ayleid tablet is covered in moss and prying vines, but you can make out the embossed script through the grime.>
====
3124
I hope you understand that I was trying to help the inmates of Black Rose Prison. Killing the Sin Eater destroyed years of work. I only hope these people don't go back to their criminal ways.
====
3125
Keep heading back to the north-east. You'll find our Treethane in the central most home.

He'll want to hear about how easily you stumbled upon this town.
====
3126
You'll find <<1>>'s home to the north.

Speak to him and find out what you can. We must get the focus in place to renew the spell, otherwise our shields will fall and all will be lost.
====
3127
Use the wand on the chickens.

If they happen to have the crystals, you should be able to extract them. If they don't... well, I'm not really sure.

As a matter of fact, don't tell me what happens. It's better that way.
====
3128
We heard some fighting going on. Everything all right?
====
3129
Yendirwen is very firm about enforcing Bosmer traditions. This most recent issue with the Green Pact is just another one of her crusades.
====
3130
Are all of the urns in place?
====
3131
<<1>> will loose a lot of business if he doesn't return soon.
====
3135
Ever since I started fishing with this Dunmer pole-thing, I've wanted to drink an intoxicating beverage.
====
3136
It is here: The <<1>>. I can feel it!

What was lost is now found. And yet… a strangeness surrounds this thing. Place it in my hands. I will see its strength at last.
====
3137
We must move quickly to free the prisoners before they are taken to the alters to be killed and brought back to life as Risen.

Any Risen who are faithful to The Huntress will have a key you can use to open the cell doors and free the prisoners.
====
3138
Search the area and see if you can find anything that'll tell us what Mahnor has revealed.

We have to be quick. If we don't find out what's been leaked soon, the Imperials will be on Vulkwasten before we know it.
====
3139
You have what you came here for.

It's too late though. You'll never get to them in time.
====
3140
The only way to destroy the altars is to use fire. Scorching their surface will burn away the runes that give the altars the power to raise the dead and make it impossible to recreate the runes.

Bathe them in fire and deny The Huntress her slaves.
====
3141
It was supposed to be a routine mission. Go to the Imperial camp to the north-west and make sure their army wasn't any closer to finding us.

But the crystals weren't delivered and she's still gone. Something must have gone wrong. Please find her.
====
3142
It's unbelieavable to me how long I was fooled by The Huntress.

As soon as the altars are on fire return and speak with me again. I want to know when the deed is done.
====
3143
I know the Risen below will fight you to the death but I'm sure in their hearts they secretly long for this all to be over.
====
3144
Now no one can harm the forest in the same way as these intruders have. I will let others clean up these broken fools, now.

Thank you, <<1>>, you have proven a worthy ally.
====
3145
By the greens of the forest, what was that creature that attacked you?

I had heard tales of someone throwing a small pet into a pond years ago, but... well I didn't think there was any truth to it!
====
3146
Now that you've put the sleep potion in the kegs, we can bargain for Miranda's release. 

But let's find out where she is. Search the counting house for clues to where they're keeping her.
====
3147
Search the houses for jewels, and collect puffball caps from the dock. Then meet me near the boathouse.

You could steal clothes from a dead bandit and disguise yourself ….
====
3148
We felt the surge of magic as the tome was destroyed. I... admit I am disappointed, <<1>>. Denying it to our enemies is at least some consolation, but lacking that tool will slow our assault down significantly.
====
3150
We have to go in there, don't we? Will you go ahead first, as you have before?

I need a moment to... gather my strength. And wits.
====
3151
We are sorry for taking your totem. We are returning it to your camp…

Wait a minute … is that you? You certainly look … different.
====
3152
How do you know about the Worm Cult?

Those outside our order shouldn't be privy to such information.

Who sent you here?
====
3153
So you know now.

Thorne and Layliana cannot be together. Why my poor brother cannot see that this wasn't meant to be is beyond me.

Love blinds him. I feel for him. I really do.
====
3154
Your name will always be honored at Cumberland's Watch.
====
3155
Good luck in your task, <<1>>.
====
3156
With your help perhaps we can turn the tide against The Huntress and end the threat she poses, once and for all.
====
3157
Safia sent you? 

Let me guess. She's worried.
====
3158
Our focus must remain on the Huntress and her actions.

I cannot worry about Thorne. Not now. 

If only things could have turned out differently....
====
3159
Layliana looks so sad lately.

I really wish there was something I could do to cheer her up. Maybe a song and dance? My brother and I used to know a fair number about the forests.
====
3160
Have you brought something?
====
3161
At last! The <<1>>! 

The old man has been raving about that thing for a mammoth's age.
====
3162
I should not have left my egg-brother in Mirewalk. We should have travelled the fens together.
====
3163
<The embers are smouldering, yet they are cold to the touch. As you reach your hands toward the brazier, you hear a strange voice in your head, speaking in some foreign tongue.>
====
3164
The pain of loss has eased now that <<1>> is here.
====
3165
What is this that you bring me?
====
3166
Hand of Auri-El, I have never been so glad to see a <<1>>.
====
3167
Please, hurry. The shrine is in Ildroth. Maybe once the offering is made, the Shadowscale will not want to kill me.
====
3168
I think Serge poisoned me. I feel nauseous and weak.

He taunted me by saying there's a crate of something that would act as an antidote along the east beach. Please hurry!
====
3169
Oh no! My lady! She's … dead? I should've tried to help her myself!

You know what this means? Now I have to find a new job!
====
3170
Look at my little kitten. Isn't he a dear thing? You know, he charms everyone. Since Caspian has come along, my sales have doubled.
====
3171
The Skull of Yotunmir... how could I have forgotten? Mannimarco and his Worm Cult must not be allowed to find it.
====
3172
So Muzgu and the Daedra are dead. 

Now what? Can we be done with the killing?
====
3173
By the First Forge, look at this—a new recruit! You are planning on joining up aren't you?

Wait, I'm getting ahead of myself. Welcome to the Wayrest Fighters Guild Hall!
====
3174
You did it! 

The dreugh are pulling back. Bless you.
====
3175
My leg! One of these ruffians broke my leg!
====
3176
Stendarr save us! Did I hear fighting upstairs?
====
3177
Here and there through these ruins, you'll find the bare dirt where once trees flourished. Plant my seeds there.
====
3178
Lokk's Orcs pride themselves on their battle prowess? They'd do much better if they'd show up.

I wouldn't want to suggest anything out of sorts, but if one of them had a knife in their belly, I wouldn't be disappointed.
====
3179
I have enough relics to ship out today. If you want to dig through Imperial garbage again, there's always tomorrow.
====
3180
How can I help you, sister?
====
3181
Ah, listen to this. I'm working on a new ballad - here's the end bit.

The Dreamer has awakened,
His former wrath abhorred
With Reason's grace
Dishonor chased
And Hosni's house restored.

It's about you, you know.
====
3182
<<1>> is a good man. Do not judge his madness too harshly. Every person in our tribe succumbed to the disease while he was left untouched. It is enough to drive anyone insane.
====
3183
I was joking about you picking your teeth with dragon bones. Now I'm not so sure you don't.
====
3184
You should probably concentrate on the fight.
====
3185
You're a better fighter than you look.
====
3186
I'd go with you if I could, <<1>>, but I can't leave him alone, not here.

Crack some skulls for me, eh?
====
3187
One day, this will be passed, like any other smelly obstruction.

...though I still think <<1>> and <<2>> should stop playing in the filth.
====
3188
Go ahead. If you have the guts to take it, it's yours.
====
3189
Finally, someone around here who gets things done!

The Supernal Dreamers are prowling along the shore southwest of the estate. The guard at the back gate will let you out.

I'll look forward to hearing the carnage. Make it loud!
====
3190
Everything is ready, but I must be certain. When I expel this Daedra, it will be drawn into the cultist—and he will die.

Are you sure you're willing to sacrifice this man?
====
3191
I hear you've been busy.

If you've earned a favor from S'Rashi, you should put it to good use. I think he might know stole the Dream Shard.
====
3192
Hold your nose. The stench just gets worse. Goblins, ogres … there's an army of them down there.

I don't care if King Emeric himself orders it—the Lion Guard advances no further.
====
3193
Mannimarco must not be allowed to find the Skull of Yotunmir.
====
3194
The wraiths surrounded this place once you left. What do they want, <<1>>? Make them leave us be!
====
3195
Rajeren sees what you have done here, and the sun shines once again at this temple.

She still remains, but you have proven your ability to face her and weather her storms. You will need to face her, before the sun will shine brightly all over.
====
3196
No matter what we did, we couldn't hurt her. The Huntress used her own magic to give us life once before. Clearly she would not allow her own creations be used against her.

It's hopeless. Continuing this fight only guarantees our death once again.
====
3197
<<1>>! You're the one responsible for all this?

I wish I had a hundred more like you back when I went against the Imperials the first time.
====
3198
We get downpours like that one every once in a while. It's a swamp. You come to expect it.
====
3199
If I don't untangle these lines soon, I will try catching crabs with my bare hands.
====
3200
Layliana and I are going to make a break for the ruins to the west. Keep them occupied long enough for us to call the others.

Please, <<1>>, I know this is asking a lot, but... I don't know what else to do.
====
3201
Eboth-mok is busy. You go pester someone else, yes?
====
3202
Thanks for your help with that gang of thugs.

On to the next mission! I've got to see to this guard's needs. Good day!
====
3204
You should follow <<1>>. He may need... someone.

Loriasel lies to the west of here. It's a large complex of Ayleid ruins - you will know it when you see it.
====
3205
The skull may have left Hissmir, but who's to say the Worm Cult will believe that. My coterie will continue to stockpile arrow- and spear-heads. It is preferable to have them and not need them than it is to need them and not have them.
====
3206
Good luck and be careful. Remember, meet me outside of the east entrance once you've obtained the Dream Shard. I'll be waiting by the stables.
====
3207
<<1>> has left to return the skull to the Ayeleids? I doubt they'll thank us. Even in death, they're arrogant.

I respect their power and knowledge, but their demeanor draws flies.
====
3208
Say, I heard you recently arrived from Alcaire.

There are terrible rumors about Duchess Lakana. Are they true? Was she murdered?
====
3209
She's coming out of it. I saw her eyes flicker. Azura be praised.
====
3210
High King Emeric is eager to speak with you. 

One does not keep His Majesty waiting.
====
3211
Go. Tell <<1>> I am leaving.
====
3212
Since <<1>>  left for Loriasel, it feels as if a weight has been taken off our village.
====
3213
If you develop your mind, you may one day possess the wisdom of a weaver.

Matching the nimbleness and accuracy of our claws is another matter. If you wish, perhaps we will teach you in the future, egg-sibling.
====
3214
May the Eight bless you. And yes, I'm an Orc and a priest. Orcs can be priests. Though I admit, it's probably not that common a sight.
====
3215
Do you know the names of everyone you've killed?
====
3216
A village is like unto water.

If you try to calm it with the work of your hands, you will only disturb it more. Stay your hands, and it will become tranquil on its own.
====
3217
You travel the world, never resting. You have adventures worthy of being told around the fire, when it is down to embers, and the sky is blue in the east.

It seems like a sad life to me. I would rather sleep in my own hut and tend my reed-patties.
====
3218
This one is very grateful that you will be helping his brother.

S'rashi is a good and honest worker for the Midnight Union. He's only fallen on hard times. This one is glad you understand.
====
3219
Perhaps we can now have a civil conversation. I'm Perry. Brother Perry, traveling through Alcaire on my way back to Pariah Abbey.

Ingride Vanne offered me a room for the night. It just happened to be the night the Supernal Dreamers attacked.
====
3220
Shh! Not right now. Just leave me here for a few more minutes.
====
3221
Old <<1>> is returning to Loriasel. I can't believe he went alone. Didn't anyone tell him about the threat of the Worm Culrt?

We should have given him an escort of hunters, armed with our sharpest weapons.
====
3223
Welcome to Hissmir.

You have goods from outside the village? I have many eager buyers. It doesn't matter what you have. They buy everything. Very foolish of them. But good for you, yes?
====
3224
There is a pressure in the air. Like a storm is coming. But there is only you.

Curious.
====
3225
Our customs of hospitality say I must greet you. But my liver flops. It says you are an ill guest.

Why is that?
====
3226
What more is there to say between us?
====
3227
The one called Rajeren has proven more than we can handle, but perhaps you can kill him and aid us in victory!
====
3228
Compared to the rest of these people, you're a really generous person. Of course … that's not saying much.
====
3229
Hosni taking the Dream Shard might explain the presence of those vipers, the Supernal Dreamers. 

That only increases anxiety about Sirali … and my suspicions about Adima.
====
3230
Farewell, Unbeliever. The guardians of Maruhk will soon show you the path you have chosen - that of your own destruction.
====
3231
You must muster everthing you can to destroy her.

The Risen will be of no help on this one, I'm afraid. We all believe in you. This is for all of Valenwood. 

If you are succesful, I will be gone, but you have my thanks in advance.
====
3232
There must be some way to get through to Hosni.
====
3233
My Hosni dreams. 

If you go inside, do not disturb him. It would make me angry.
====
3234
This should be the last load of scrap I have to send gro-Izburg .

Now tell him that we are even.
====
3235
Triumphant, I hope? You certainly have been gone long enough. 

Wait a minute. Where's the sword?
====
3236
The river that the Blackmaul set upon us provides a means for their undoing.
====
3237
Now I must find ways to make amends. 

I know one thing—the days of the Midnight Union are over.
====
3238
What's happened? There was a terrible commotion in the manor house. 

I think I might try to leave now.
====
3239
I heard Count Hosni's gone upstairs to his chambers again. 

I've never seen a man sleep as much as he does.
====
3240
What in Oblivion is going on in the manor? 

I'd go see myself, but, well—I'm frightened.
====
3241
Head to the cave at the top of Shinji's Scarp. Meanan told me that the stone column is at the bottom of the cave next to a blocked stairwell. One good hit with the pickaxe should shatter the column.
====
3242
Go now. Destroy the aberration. It must be done.
====
3243
Is the captain dead? Is <<1>> safe?

The thought of becoming a rug for the captain's cabin has left <<1>> unable to eat or sleep.
====
3244
There is death in the captain's eye, death for <<1>>! Little does he know that you're on your way to kill him.

He's measuring his cabin to see where Dro'farahm's skin will look best. The ship is to the south. Save <<1>>, please!
====
3246
Oh yes, I can sense that you want to be the hero. But to rescue the countess, you will have to come through into my world!

Please. Do come in!
====
3248
I feel so empty. Like there's no one here. I am not a person. I'm just a reflection.
====
3249
Trying to repair the totem? That is generous of you. Of course, if the trade coteries were doing what they should, we couldn't need generous stranger to do it for us.

We'll never resist the necromancers in this state.
====
3250
You waiting for a tip? 

Get a move on and return to Outfitter Wickton, or I will start demonstrating mace attacks on you.
====
3251
Fell's Run is north of here, past the tor.

More Orcs have settled in that town, so watch your tongue … and keep your weapons ready.
====
3252
Have you talked to the quartermaster yet?
====
3253
Truly, we thought the crown lost to the ages. Karine was sent on a fool's errand, yet here the crown sits before me!
====
3255
Poor Michel. Breloth left him with two kids. He'll have to find someone else soon.

After all, three in the family is never good.
====
3256
Breloth was such a dear friend, but much like my eggs, she was fragile. Michel turned his back one moment, and then she was dead … broken ….

That's why these eggs require constant supervision and care.
====
3257
It was nice doing business with you.
====
3258
Why did you make him leave? I was this close to reaching the peace of death!

It has just been a jest—the Daggerfall Covenant, my kingdom, my life. I was never worthy to be king. I'll die here and one more worthy will take my place.
====
3259
Am I cursed? My home was attacked. This camp was attacked. I don't know where to go or what to do any more.
====
3260
I will never forget the sacrfice my wife and so many others made for us in Crestshade.
====
3261
Be sure you take that report directy to <<1>> and no one else.
====
3262
Are you really taking instruction from Ashton?

Look, I don't want to speak ill of a Grandmaster but … if she starts waving a soul gem at you, run. Run, and don't look back.
====
3263
Thank you so much for what you've done!

If it wasn't for you, I would be dead. My father would still be under the Supernal Dreamers' spell!
====
3265
The Covenant thanks you for joining the war effort! With talented crafters like yourself at our back, there's no challenge we can't overcome.

Akatosh bless your wares, friend.
====
3266
Is that you again? You're really still alive?

You have one of their heads to show me?
====
3267
You will find Shilixa's minions throughout these ruins. As for the lich herself? She is likely somewhere deep in the temple, probably near her portal.
====
3268
Drahir smells blood on you, walker. Are you finished?
====
3269
Please don't kill me! I won't say a word!
====
3270
What do you have there, <<1>>?
====
3271
Not all of us Risen are on the Huntress' side. Her goals seemed reasonable at first, but lately she has been riding the edge of madness.

We could use your help, <<1>>.
====
3273
You've proven that Azura's trust was well-placed, <<1>>.
====
3274
I've heard the countess is sick or something. I'd go and check on her, but I don't want to catch anything.

It is a shame though because I've been working for weeks to get her the perfect gift—a miniature pony! She's going to love it!
====
3275
This blacksmith makes quite a bit of gold. I wonder how much he pays in taxes to the countess.
====
3276
Oh, it's you. I saw you leaving the countess's house earlier. 

I don't mean to intrude, but I simply have to ask. Are you yet another suitor come to seek her hand in marriage?
====
3277
If the countess has truly lost her mental faculties, someone needs to take custody of the estate.

If called upon to do so, I would be willing to assume that responsibility, but I would not enjoy it unless she was at my side.
====
3278
May the Eight protect you from the plague. Be careful.
====
3279
We've got to stop these ogres or they'll overrun us by nightfall.
====
3281
If the Thane has requested your aid, we'll not stand in your way.
====
3282
Please, help me before that giant crocodile comes back!
====
3283
I want some professionals around here. The current sentries are no good. No good at all!
====
3284
Yes, this must be death. Where is the peace and serenity we were promised?

Stranger, I do not know your purpose, yet I must ask your aid. I've no wish to remain in this limbo any longer.
====
3285
It is not yet time for us to strike. I must gather my forces, and your house must prepare. Without resources, we will be unable to breach the Doomcrag.
====
3286
I'm glad to see you're still alive! I'm almost ready to get back in the fight … almost.

Soon those Daedra-in-disguise will feel my blade!
====
3287
<Hovering crystal is dull and cool to the touch.>
====
3288
<<1>> is finally dead. The rest of these slavers will probably clear out soon.

Thanks for cleaning up the filth, <<2>>.
====
3289
I should curse you mortal, for disturbing our rest, but my spirit has never been at peace.

I've walked these ruins for centuries, cursing the king's name. My father in name, but never in action. He left me here to die.
====
3290
Be careful. Be vigilant. Trust in Stendarr.
====
3291
Find that coward for me. Tell him I'm going to collect what's owed.
====
3292
All <<1>> wants is the money from selling the ebony in this mine. Get her that and she'll be happy.
====
3293
Damned foreigners. Nothing but trouble around here ever since the duke married King Fahara'jad's daughter.

And now there's a Redguard army on our doorstep, expecting the Knights of the Flame to just stand aside?
====
3294
Where's Falhut? Did she run?
====
3295
I hear-tell the problems at the Edrald Manor have been cleared up.

Well, good on them.
====
3296
Those orcs headed west towards the Ruined Steppe. Seemed to be in a big hurry. Looked very grim.

Orcs can look mighty grim when they have a mind to, you know.
====
3297
Your reward awaits you at the top of the tower.

Go, and continue your fight against Molag Bal's influence wherever you find it.

He must not gain a foothold in this world!
====
3298
This is a terrible day for the descendants of the Greatmothers and Greatfathers.
====
3299
You've no idea the anguish I'm in... seeing my bones strewn about like rubbish. I can't leave; not with my remains in such a state.
====
3301
Thanks. I'll help you for a few minutes, but then I've got to report to <<1>>.
====
3302
Scamp skins, scamp skins, Giddy wants scamp skins.
====
3303
If you die in this endeavor, we will not weep. Not for an outsider.

Succeed, though, and my tribe will welcome you as clanfriend.
====
3304
The duchess is likely in her chambers upstairs. For now, just try to win her confidence. I must speak to the duke before we take any drastic actions.

If you learn any more about her plans, though, let me know right away.
====
3305
Be cautious in Thoda's camp. It's full of young Redguards who want to prove themselves. Do what you must to prove your mettle, but don't spill any blood if you can avoid it.

We have to avoid starting a war.
====
3306
So Missus Nurin was going to join those crazy cultists?

I always knew that lady was a little… off. I got a good feel for people, you know?
====
3307
Oh, my aching neck .… I haven't been this sore in years, but freedom sure does feel good.

This situation was more dangerous than I realized. You went way beyond the call of duty here, friend.

I can't adequately express my gratitude.
====
3308
Still no sign of Lucas. Now we have the threat of slavers.

It's a good thing you came here when you did, <<1>>. I can't imagine the people in the village are mentally competent enough to hold their own.
====
3309
I think Ganise is still searching through the rubble in William's old workshop to the west. 

I know it's going to break her heart, but it's time for us to move on. Tell her to come to the house.
====
3310
So wait a minute. You mean the constable was actually working with the slavers?

I'm confused.
====
3311
I knew I shouldn't have trusted you. You've handed the village to its enemies on a silver platter.

You'll see though. You'll all see!
====
3312
Please speak with <<1>>. She's just up the ramps to the next floor behind me.
====
3313
Thank you for setting matters straight. My men are having their wounds treated even now. 

We'll be back on the high seas soon—where we belong.
====
3314
I guess the next thing is start making plans to rebuild. Times like these I wish we had more children—a larger family, you know?

I guess there's always the future.
====
3315
Being tied up like this is not particularly comfortable. Release me, please.
====
3316
Soon as you start talking sense, we'll let you out of there, honey.

My poor poor Pascal.

I thought he was acting like a churlish teenager, but it turns out he was just under the infuence of some evil curse.
====
3317
So now the constable's the one in the stocks? Go figure. I always thought he was a good guy—just acting a little crazy these last few weeks.

I just hope it'll be good for business. Speaking of which, what'll you have?
====
3318
If they hadn't snuck up behind me, they wouldn't have had a chance.
====
3319
Please untie me. Then we can get out of this house and make a plan for saving my father.

I want to make sure he's all right.
====
3320
My family is whole again thanks to you.

You'll have to excuse me though. I need to go get Lucas ready for bed.
====
3321
So the farm's all clear? Terrific. Now we just have to rebuild.

I wish we had a bigger family. Hm. You know, my father's not that old. If we could just find an eligible lady ….
====
3322
Didn't I tell you to leave? Why are you back? Where is my husband? Leave this house! Leave at once!

I can hardly bear the stress. It's just not safe here!
====
3323
If the slavers come back, you have to let me know in advance.

I need to get my sweet little chickies inside.
====
3324
The lengths I go to for a free breakfast of biscuits and jam.

My mother can be a hassle sometimes, but it's a small price to pay to have someone else wash your smallclothes.
====
3325
She cannot be dead. This cannot be real. My Lakana ….

You! You spoke with her, didn't you? What do you know of this? Tell me!
====
3326
It seems my daughter was quite taken with that Gavendien. I'll be keeping her locked in the house until she comes to her senses.

Thanks again for getting her home.
====
3327
<<1>> is finally dead, but I've still got work to do.

We need to rid these lands of anyone who doesn't belong to the Daggerfall Covenant. Foreigners and filthy half-breeds are better off dead.
====
3328
The boy's home and she's happy. Back to spoiling the poor kid.

Maybe I can sneak away for a drink soon.
====
3329
So you survived? I worried you were buried along with the ogres. For collapsing that cavern, you deserve a medal!

Unfortunately though, General Godrun's in no condition to hand out awards.
====
3331
Regardless of the outcome with this 'Dame Falhut', I do not believe it's safe for Lakana to remain in the Bretons' castle. 

I will not break our treaty by ordering an attack, but neither will I leave until I am assured of her safety.
====
3332
Survivors of the Hinault Farm massacre have been wandering in, but there are still more of our soldiers out there.

Lieutenant Fairfax and his unit have yet to return. I hope they found a defensible position to hold up in.
====
3333
Read his journal. It reveals everything. He's gone mad!

Go to Her Grace, before it's too late!
====
3334
Keep the candles lit while I take in the essence of these items.

Watch them closely.
====
3335
Pox and pus, your sense of honor is bad for business!

Get gone, you. I'm treating the citizens of Hoarfrost fairly.
====
3336
You shouldn't listen to his ravings.

Remember, he's injured and in a lot of pain. He doesn't know what he's saying.
====
3337
With Gavendien out of the way, I expect business will pick up.

He was the brains behind the group, such as they were.
====
3338
Good day to set sail. My ship's repaired, and even the lighthouse has been relit. 

Maybe I'll get to Hammerfell in time after all.
====
3339
The fire might have started in the barn.

I'll meet my mother at the house. My father should have a key. Meet me there after you take a look around the barn.
====
3340
Sounds like King Fahara'jad's envoy is ignoring Dame Falhut and refusing to leave the main gate.

We're keeping our weapons ready. This may get ugly.
====
3341
You should leave now. You don't belong here!
====
3342
The little devils are going to get us. Why won't Rosalie listen to me.
====
3343
I'm in no shape to chase after them along the coast myself.

May the Divines bless your efforts, <<1>>.
====
3344
Now we can finally bring in reinforcements and clear this Pact refuse off our beach.

Thank you for all you've done.
====
3345
We are trapped here as long as Tainted-Heart's vile abomination lives. I could not stop what happened when I was more than a sundered spirit. 

But I'll risk my very soul to stop this horror from being unleashed anywhere else.
====
3346
I guess Constable Pascal's not in charge anymore.

Maybe this Knight of the Flame will let me go after the slavers.
====
3347
Welcome, traveler, to the Wayrest Mages Guild Hall. Do I detect some interest in membership?
====
3348
I'll inform the guards. We're waiting for the duchess' order to proceed. Make haste!
====
3349
I know it seems harsh, but what choice do we have? The workers are mad, enthralled, and a danger to the rest of us.
====
3350
If you like, you can go to <<1>> and see the destruction for yourself.

You won't catch me going back to that forsaken place.
====
3351
I pray for those whose minds were blinded by Vaermina's Omen.

Those who stray from the path of law and order are truly lost.
====
3352
The victims of Vaermina's treachery are in my heart and prayers.
====
3353
How many lives were lost to the Fervor? Only Arkay knows.
====
3354
I pray for the souls lost to Vaermina's Fervor, but also for those of the Midnight Union. Stealing is sin that demands punishment.
====
3355
Peace be with those who are free of Vaermina's Omen.
====
3356
This Fervor I hear word of is truly the device of a Daedra.

To take over one's mind? To lack any mercy or compassion for your victims? I can't imagine the cruelty others have endured at the hands of Vaermina's victims.
====
3357
It's not only the prices at this market that bother me, it's the merchants. All the villagers here annoy me.

I need to move to Wayrest.
====
3358
So now we have the constable in the stocks? All the same to me as long as it draws the crowds.

See anything you like?
====
3359
If you have no other business here, you should be on your way.
====
3361
I'm worried about my boys. They think because they're grown men, I can't worry about them. Ha!

I can feel the winds of change blowing. Change can be good, but this time, it brought us the sabre cats.
====
3362
This is a nice spot for watching the cats. I'll wait here for a sign that it's time to move on.

Please check to make sure my brother is safe.
====
3363
My brother may be safe, but I want him to have a fighting chance.

While you're on your way to see him, kill any of the cats you see. The sounds of them dying will be a sign of our victory.
====
3364
Feel free to use the portal to return to the staging ground, if you need anything.

You've certainly earned the right.
====
3365
Please tell my sweet Shela that I still love her.
====
3366
Acrady is such a sweet fool.

Once all this fighting is over, I may have to marry that man!
====
3367
Rumors sweep through <<1>> like the desert winds - they say the captain's spirits have escaped!

You have done this thing? Then now is the time to strike!
====
3368
I cannot believe one of our own is behind the attacks on Duchess Lakana.

There must be some other explanation. There has to be.
====
3369
I fear that King Fahara'jad will not be pleased with this outcome. I will do my best to explain the circumstances, but there may be political repercussions.
====
3370
This decision could not have been easy for you, and it will not be easy on Duke Nathaniel. Sir Hughes is a good man though, and I am glad he will live.
====
3372
Was that Ingride and Rozenn's voices I heard out there? I'm glad they're safe. 

We'll come down and join them by and by, but Giraud's been having so much fun, I'd hate to spoil it. He'll get tired soon.
====
3373
I've been holding off these scamps for hours. It was fun at first, but now I'm feeling a little tired. 

Sure would be nice to go home and sit in my chair. But I have a duty to do, and by the Eight, I'll kill every last scamp I see!
====
3374
My home is in chaos. My people suffer. 

Have you come to help, or have you brought even more bad news?
====
3375
Many of the spirits here have found their way, thanks to you.

Soon, I shall join them.
====
3376
You saved Thomin's life. And those of our neighbors. 

May Stendarr bless you.
====
3377
May Stendarr defend you on this final task, my friend.
====
3378
Don't keep the Phantom waiting. He doesn't like it.
====
3379
I think I see a touch of brutality in you. Yes. It's the eyes. 

You enjoy spilling blood, don't you? You've come to the right place.
====
3380
I was hoping you were one of the men we had to leave behind. I asked five soldiers to buy time for the rest of us as we advanced. Honestly, I didn't expect to see them again.

What's that you've got in your hand, friend?
====
3381
I swore an oath to protect Shornhelm. 

If we must strike at this ancient evil to defend our home, then let us be done with it.
====
3382
Be wary. I would not wish the fate of those above us on anyone.
====
3383
Things in Fell's Run have mostly returned to normal, but we remain vigilant against further incursions from Northpoint and the west.
====
3384
You may pass, as the dark-haired Elf was allowed to pass before you.

Be warned. His motives and yours may appear the same, but I fear he is more than what he seems.
====
3385
I'm sure Karnosis' agents will attempt to block your path.

<<1>> and <<2>> are not to be taken lightly. Putting an end to them will be the only way we can confront Karnosis without interference.
====
3386
Surely you can see the absurdity of this situation. I hope you will speak to this Sir Hughes or the Duke himself.

Please, tell them to let me in. I mean no harm. Ask the Duchess.
====
3387
I didn't expect to see you or Verandis return, not after that display of light and magic from the spire.

What news do you bring?
====
3388
Princess Lakana is dead. We have failed our king.

If her murderer is not found and brought to justice, there will be blood.
====
3389
King Fahara'jad's daughter is dead. This is a sad day for all of Alik'r.

Someone must pay!
====
3390
The General let you leave? I thought we'd be carrying you out in pieces.

I am glad you have earned his respect though. You are a strong warrior and always welcome at my campfire.
====
3391
King Fahara'jad will be devastated. He'll want someone to answer for this.
====
3392
Aren't you a surprise? <<1>> is the only foe standing between you and total victory.
====
3393
<These miners are all afflicted with a Dwemer mechanism similar to that of Beltis Indoril. It appears the Kwama queen is somehow transforming the miners.>
====
3394
A mange on all the harpies! I hope you can rid us of them, <<1>>.
====
3395
Thanks for all you've done for us. May Kynareth guide you.
====
3396
I've told you all I know. Now leave me be!
====
3398
My blood fever poultice will be put to good use. As long as people don't know what's in it, I'm sure they won't mind the smell.
====
3399
By the graves of our ancestors, we will soon have the strength to reclaim our home.
====
3400
If you're looking for Trista, you won't find her here.

Most likely, she's at Breagha-Fin. That's the big cave southwest of here.
====
3401
The ancients say that the <<1>> fled, or at least her essence did.
====
3402
I praise the ancients for sending you to us, <<1>>.
====
3403
By the bones of my ancestors, I will go south to my kin of the horse. I will learn to ride.

Then I will trample that Dunmer's bones to dust!
====
3404
Soon, I will dance on that Dunmer's grave.

Ouch! Just give me a moment … or maybe two.
====
3405
I hear you might be leaving. But you're coming back, right? An arena without a champion draws no crowds.
====
3406
So, Count Hosni's releasing the captives. I hope that means back to business as usual.
====
3407
Not much use taking my boat out nowadays. It would just end up getting sunk by the Nords or pulled out to sea by a leviathan or some such thing, especially with my luck.

What can I do for you?
====
3408
Whatever you want, make it quick.
====
3409
You think to threaten me, saying you will find my messenger? I would break your face if you were a soldier. But, to me, it looks if you are little more than a poor bandit.

Take your mewling elsewhere, whelp.
====
3410
May my brothers rest peacefully.
====
3411
Quickly, before the Worm Cultists realize what's happened. Stand by me and activate the recall stone to take us back to Gudrun's Retreat.
====
3412
Your friends in the Daggerfall Covenant would gladly send you to Balfiera Island. They always need more reinforcements for their war. Just ask for a battlemaster in one of your alliance cities.
====
3413
You've seen the Herd Mother? 

She doesn't grant her blessings lightly.
====
3414
The souls are free now.

You must understand that he will not stop until he has destroyed everything he once held dear. He will sacrifice everything, if it will give him more power.
====
3415
I have seen what must be done. The scrolls have shown me your path.

Restore the staff. Reclaim your soul.
====
3416
I fear my brothers will be trapped like this forever. 

May the Herd Mother protect them!
====
3417
The Horsemen are among my best customers.

Give <<1>> my fond regards, would you?
====
3418
Before you can reach Shiri, you'll have to unseal the vault. You must destroy <<1>> and <<2>>. Collect as much blood as you can from their undead husks.

That will allow you to unravel their dark magics.
====
3419
You are truly the savior of Alik'r, <<1>>. We will never forget your deeds.
====
3420
You don't think I had anything to do with that, do you?
====
3421
Leveque is upstairs.

Just remember what happened to Roy.
====
3422
Most farmers you can recruit are on the farms south of Northpoint, towards the eastern shore. 

By now, they should be eager to help. I can't imagine they hold any love for the Nords who have destroyed their livelihood.
====
3423
Roy was a good spy, and a good friend. I hope you can finish whatever it was he started.
====
3424
I'll set aside some lilies for Roy.
====
3425
It's a shame what happened to Roy. May Tall Papa guide him.
====
3426
I did my best to fight them, but now death overtakes me … and after that, a fate much worse.
====
3427
Even priests aren't safe in Shornhelm these days. What could I have done? What could anyone have done?
====
3428
<<1>> is dead, and the wards have been restored.

You are a gift from the Eight, <<2>>.
====
3429
I guess I should probably say "thank you". If you hadn't come, I would have stayed in there forever. 

Sounds like I'm heading back to Camlorn with my brother. Not too excited about that, but I guess it's the best thing.
====
3430
Offer the Ansei Wards to Tu'whacca's altar as proof that the ordeal is over.

Perhaps Tu'whacca will hear our prayers.
====
3431
Offer the Ansei Wards to Tu'whacca's altar.

Tu'whacca will hear our prayers.
====
3432
<The dog whines and remains next to the Breton's corpse.>
====
3433
Grenna's at the Rosy Lion Inn.
====
3434
Is there something I can help you with?
====
3435
I've been here far too long. We have not even entered the chamber, and I feel myself weakening.

<<1>>, you may be our last hope. With any luck, you will succeed where I have failed. You must destroy the Lightless Remnants!
====
3436
A focus is required for the ritual to work. This torchbug, born from the soil and sap of the Wyrd Tree, will seek out untainted earth.

Let's hope the corruption hasn't spoiled the entire area.
====
3437
Are you an agent of King Casimir? I thought Daggerfall had abandoned us.
====
3438
Leave me. Find the captain.
====
3439
Captain Aresin wishes a word with you, hero.
====
3440
I'll secure the docks. Get those assassins!
====
3442
Go on. I'm sure you'll find that hog of a pig rooting around in the northeast alleys.
====
3443
You found him! You found my wonderful little Glutton!
====
3444
Be careful out there, <<1>>.
====
3445
Baron Montclair has been defeated and the High King crowned a ruler in Shornhelm, but that doesn't mean Rivenspire has suddenly become safe and secure.

I suggest you travel the roads carefully, friend. You never know what you might run into.
====
3446
As soon as you catch a werewolf, meet me in the cave across the bay. 

I hate to miss the fun of the hunt, but I have to prepare the cave for our reluctant guest.
====
3447
Someone better warn Felise she'll have no relief from Shornhelm.

Once there are fewer of Montclairs' men about, I'll see if I can fix one of these carts. I don't think Finn's in any condition to walk.
====
3448
My sources said that <<1>> works with the Mages Guild in <<2>>. She traveled with the  <<2>> guards to <<3>>.

I appreciate your help, my friend.
====
3449
Don't tell her she's being watched.

From what I gather, she's not the threat her father was, but the High King will never be convinced that anyone from the Ranser family is entirely loyal.
====
3450
Damn bandits! The roads have never been this bad! If the Daggerfall Guard hadn't arrived when they did, I'd probably be dead right now!
====
3451
I'm a little busy.

The Red Rooks bandits are holding hostages. They're in a house down the lane.
====
3452
We have orders to clean up this nest of rats.

Good job back there.
====
3453
A runner sent word that you took care of those bandits. 

Damned good of you to help.
====
3454
<<1>> filled me in on the other things you've been doing around here, <<2>>. I wish there were more around like you. Thank you.
====
3455
Please don't keep the mayor waiting.

The longer he waits, the more he drinks.
====
3456
Perhaps I was too quick to pass judgment on you.

These people, including my sister Olyna, owe you their lives.
====
3457
Have you changed your mind already? I couldn't really blame you if you did.

If not, <<1>> is probably still camped out southeast of here.
====
3458
You caught one. Good. Let's get him into the circle.
====
3459
What a beast! Right out of my worst nightmares. Thank you for killing the horrible thing.
====
3460
Thank you. It's a terrible thing to be poor. You're invisible. No one cares.
====
3461
I've never seen the citizens so agitated. Even the beggars seem nervous these days.
====
3462
You studied under Ashton. I can tell … the relief from gettng away from that crazy woman is all over your face. So what can i get you?
====
3463
The threat to my husband was a threat to the Daggerfall Covenant as a whole.

On behalf of my father, King Fahara'jad, and all of Alik'r, I thank you.
====
3464
The air feels so nice out here.
====
3465
I can start a new life. A better life.
====
3466
I should have never left her. I ... I don't know what I'll do from here.

Her face ... I'll never forget her face.
====
3467
Gorak returned in a state of some excitement. 

I take it you saw enough action to teach him a thing or two?
====
3468
I have a great deal to tell you. And a great deal to learn, of course.
====
3469
Do not linger here, stranger. The fight is still in your hands. You still have much to live for. My days will end here, where they should, next to my wife.

Go now. Do what I could not. Protect those who deserve to live.
====
3470
I don't want to die! I don't want to die!
====
3471
That was unexpected. Why did you change your mind?
====
3472
What are you thinking, bringing that beast in here? Head to the cave before that creature breaks free and starts killing people!
====
3473
This has been a harrowing experience, for all of us. We have lost allies of great worth and many people lie dead because of Faolchu. My heart is heavy, indeed.
====
3474
Cultists, bogs, bugs as big as my head … why oh why did I ever leave the city?
====
3475
Please, you have to help us! That magic stone keeps us bound here. Smash it! That should free us.
====
3476
Do you suppose those looters made off with Gardenne's corpse?

Why did he put the uniform on a bloodfiend? It makes no sense, or at least, no more sense than any of this has.
====
3477
Offer the Ansei Wards to Tu'whacca's altar as proof that the ordeal is over.

Perhaps Tu'whacca will hear our prayers.
====
3478
Offer the Ansei Wards to Tu'whacca's altar.

Tu'whacca will hear our prayers.
====
3479
A messenger? From Aldcroft, by any chance?

What news from there? We heard reports that Camlorn refugees had inundated the town.
====
3481
By the Eight, why the blazes are you still bothering me?

Go find that damn Dagger and get me back my egg.
====
3482
I'm working with someone else right now. Go get your own mercenary!
====
3483
This is my fault. I'm the one who wanted to sell the johads. My father deserved better than this.
====
3485
Did we do it? Did we actually complete a mission? Quick, talk to Gelvin so he can explain what happened here.
====
3486
The fool's got you collecting eggs, doesn't he? You do know what his lordship is doing here, don't you?
====
3488
Well, that made me smile. Old pompous ass deserved every bit of it. 

What do you need?
====
3489
A fitting end to a vile man, if you ask me. You chose wisely, <<1>>.
====
3490
I'll help the others clear out. 

If the harpies don't eat his lordship, we'll send someone back for his corpse.
====
3491
I think Guy and Erwan may be back along the road, west of here.
====
3493
You can find the hags to the west. Just protect that charm. It is your best defense against Mother Murk.
====
3494
How did you do it? She's here with me!
====
3495
Normally the Imperial City is closed to my magics. The Tharns rule there, and they have proven an enemy of the Mages Guild, and of the Moth Priests.

These are extraordinary circumstances, though, presenting extraordinary demands. Are you ready?
====
3496
Sorry, hunter. No more bounties today.
====
3497
I trust your lizard is still well. Please let it know I asked after it!
====
3498
I can't thank you enough for your kindness. The pipe must be somewhere in the lighthouse or our cottage. 

Please, be careful.
====
3499
May Tall Papa bless you for helping us. Send everyone to meet me in Lainlyn. There's nothing else I can do here.
====
3500
Are those walking corpses gone? They killed my brother!
====
3501
My visions are a gift and a curse.
====
3502
We are in your debt, <<1>>. You must kill elder firebite scorpions outside of <<2>>. Then speak with <<3>> near the entrance to the stables. He'll have another task for you.

May the ancestors guide your steps.
====
3503
My family owes you a great debt. Go slay elder firebite scorpions outside of  <<1>>. Then speak to my brother <<2>> near the entrance to the stables.

Until he has the proper ingredients, my father cannot make the offering. You should hurry!
====
3504
Thanks to you, the Daedric attacks have subsided.

We are in your debt, <<1>>.
====
3505
The others, they're free. I can't leave, but what does that matter? At least Rosalind and the others no longer suffer.
====
3506
Have you seen Leon? We're worried about him.
====
3507
I haven't seen Leon since before the attack. I hope he's all right.
====
3508
I don't know who you are or what you did here. I only know that things are … changing. 

The spirits of Westtry are quieter now.
====
3509
You… glow, oddly. What's going on? Why do I hear voices?
====
3510
Kill any Daedra you see in Aswala Stables.

With your help, maybe we can turn the tide of battle against these devils.
====
3512
<This corpse was cut multiple times and mangled beyond recognition. The dead man's right hand is clutching a piece of paper.>
====
3513
Now that the portal has closed, the Daedra have been confined to Oblivion again. I salute you, <<1>>!

Use this gateway to return to the at-Aswala family. Tell them of your victory.
====
3514
My husband looks so much better. Thank you for everything.
====
3515
By the Eight! Whatever you gave him seemed to do the trick. I pray that the madness is well and truly over.
====
3516
Thanks to you, my nightmare is over. 

It's time to return to Camlorn.
====
3517
I will be most relieved if this fellow turns out to be harmless. But we cannot be sure until he is stopped. Please, go carefully.
====
3518
You've been to the Aswala Springs Cave? What did you find?
====
3519
Go to Aldcroft, he says. It'll be safer, he says. I shouldn't have listened to LeBlanc.
====
3520
I'm ready to go, of course, but first we need clearance from Captain Vistra.
====
3521
So it did work? It was so quiet after you went in, I worried, but seeing you now, well, I feel so proud, and relieved, of course.
====
3522
I believe the Eight sent you to Alik'r in this time of grave peril for a reason.

I pray you succeed in recovering the Ansei Wards. If you don't, an army of risen ancestors will march across the land.
====
3523
I hope the others are all right.
====
3524
Better get moving. Stay in one place too long, the Bloodthorns'll get you.
====
3525
Slaughter the Daedra beasts stalking through <<1>>. Harvest their hearts and deliver them to my father, <<2>>.

He's defending the tower north of the stables. Hurry, <<3>>!
====
3526
See how the past speaks to us! Isn't it amazing? I almost wish I was brave enough—I mean, expendable enough—to go with you to the crypt.
====
3527
No surprise there. Poor Sarvith, his spells never work as planned. 

It's always the same. One disaster after another.
====
3528
Please … don't hurt me. I didn't do anything wrong. I'm not part of the Worm Cult. I swear it!
====
3529
Ah, this armor brings back such memories. 

Now get dressed. There's much to see and the connection to the past won't last long.
====
3530
Bah, don't worry about me. Just head back to the camp. 

Go—no time for questions.
====
3531
Whatever happens, beloved, I …. 

No, enough. Only the fight matters now.
====
3532
Good luck, my friend. I'll see you on the battlefield. 

Now, let's make that bastard Faolchu pay.
====
3533
I just don't have time to speak to you unless you're a member of the Fighter's Guild.

Should you wish to join, go to the Fighters Guild Hall in Daggerfall. They will get you straightened out.
====
3534
You had the strength to do what no one else could and now I'm free. You have no idea what that means to me.

But tell me, stranger. Why did you do all of this?
====
3535
You must avenge my fallen companions! Use funerary oils.to burn the living dead in the Tears of the Dishonored. Then put them out of their misery.

We must prevent them from ever being raised again!
====
3536
Why am I so out of breath? How far have I run?
====
3537
Ahh! I can smell the nasty, stinky dogpelts you have! 

<<1>> would never want them, but she knows a trader in Sentinel that will pay well for him. Flinchy, twitchy little man. Loves lizards.
====
3538
Where is it? Have you found the <<1>> yet?

I tell you, it's somewhere high up in the tower where I was imprisoned. We can't let the cultists keep that artifact!
====
3539
These Bloodthorn are nothing more than graverobbers. 

Take back the regalia they stole and return each item to its proper tomb. They hide the items in the groundskeeper's cottage south of the Burial Mounds.
====
3540
Sisters, let me talk to this stranger.

We are busy. Please make your business quick.
====
3541
You are swathed in the dust of consecration. Were you able to get aboard the Iliac Rider?
====
3542
You dare to approach me again? Have you done as I commanded?
====
3543
You are not a member of the Mages Guild. If you wish to join us, please seek out the Mages Guild Hall in Daggerfall. They are seeking new students.
====
3544
You are not a members of the Mages Guild. If you wish to join us, please seek out the Mages Guild Hall in Wayrest. They are seeking new students.
====
3545
You are not a members of the Mages Guild. If you wish to join us, please seek out the Mages Guild Hall in Daggerfall. They are seeking new students.
====
3546
Slay the Bloodthorns. Break their hold over our servants. 

Our servants have been loyal and true. Such commitment must not be repaid with slavery.
====
3547
You've done enough for us already. Please, speak to my son and get some well deserved rest.

I fear this isn't over yet.
====
3548
Hello! You look like someone who may be interested in joining up with the Fighter's Guild. If that's the case, I'd suggest you visit the guild hall in Wayrestl. They can get you all the information you need.
====
3549
The Fighters Guild is recruiting if you're interested in joining. You look like you can handle yourself in a fight. We need people like that.
====
3550
Welcome back to our village, <<1>>.
====
3551
I will join you at each gallows and issue a summons. The risen dead will appear to face a trial by combat.

You must defeat the risen skeletons of Hillid, Islaif, and Thadret. Only then can I rest.
====
3552
I believe I can sense the gods returning already. I lost my faith, but you have restored it.
====
3553
As soon as we've finished moving back into the manor, I'm going to plan a hunting trip. This adventure's got my blood up!
====
3554
Oh, dear. You shouldn't have risked your life on my behalf.
====
3555
The blasted zombies just keep coming. I don't know how much longer we can hold out.

I hope Gabrielle finds something to help us sooner rather than later.
====
3556
Lieutenant Harim's probably near the lighthouse. Be careful as you make your approach. The place is crawling with Bloodthorn cultists.
====
3557
The circle is just northeast of here, up the trail along the beach. 

Place the talisman in the revelation pool. That should force whatever's inside to come out.
====
3558
The werewolves were strong, but we were stronger.

Those who died in this fight did so with honor. They have no regrets.
====
3559
We'll continue to interrogate these cultists until we've learned everything we can about Angof. 

We must find a way to stop him.
====
3560
Of all Camlorn's heroes, past and present, you may be the craziest. It takes a certain kind of recklessness to take on someone like Faolchu. You have my admiration.
====
3561
Thank you so much for helping me. 

You really are the hero they say you are.
====
3562
The hag village lies west of here. Good luck, <<1>>.
====
3563
Please, speak to Marimah. He's in the largest tent in the camp.

We need your help.
====
3564
The ring? You're making it?
====
3565
Be bold, <<1>>, and strike them directly.

I'm not as strong as I once was, so I must approach more cautiously.
====
3566
We are free! This is how it should be.
====
3568
Thanks for your help. Have you spoken with Tamien?
====
3569
I need to talk with my father. Go ahead and let Dame Clarique know what happened.
====
3570
I'll make sure my brother recovers. Thank you for everything, <<1>>
====
3571
You'll excuse me if I'm cautious and don't welcome you, stranger. I've lost friends this day.

A stranger caused their deaths and all this madness.
====
3572
Tell Zal at-Zazir … hard to breathe … tell him to come.
====
3573
If you can't seal that gate, this will be a very short offensive on our part.
====
3574
You … you're going to speak to Enneh? Thank you. I just pray that there is some explanation for this ….

If Casnar is dead … I don't think I can go on.
====
3575
You missed it! You should have seen the look on Jagnas's face when I arrived!

It was extremely satisfying.
====
3576
I knew Casnar was having doubts, but if he decided to back out, he should have at least sent word.

To put his bride through this is just cruel. Poor Tiela!
====
3577
My stupid brother! He's been looking forward to this day for weeks. He probably went off last night, got drunk, and passed out in some back alley.

The rest of my family is livid. It makes us Forebears look bad to the Crowns.
====
3578
Welcome to Bergama, wayfarer! We have the finest musical instruments in all Hammerfell!

If you want a harp, or lute, or even a drum, you've come to the right place! Though that is not why you are here … is it?
====
3579
Look at this! You walk in like you own the place, like you fear absolutely nothing.

If it's a fight you want, though, you've come to the wrong place. This is a place of business. I'm a businessman.
====
3580
Nobody boards this ship without the captain's password.

Speak the password or walk away.asdssd
====
3581
Still here? I tell you, it's urgent that we get to that inn. Don't you know we're out of ale?

Now get that key.
====
3582
I told you everything. Leave me be!
====
3583
Ah, <<1>>! Good!

There is a barred door at the far end of this tunnel with more of those murderers on the other side. I want to make sure they don't get a chance to come through.
====
3584
Gods, why did I agree to this?

I don't know what's going on aboard my own ship. How can I even call myself a captain?
====
3585
Who are you? Are you one of the Withered Hand or one of those Imperial dogs?
====
3586
It's so beautiful! Do you see? Things have already changed. The Wyrd Tree has been restored.
====
3587
We welcome your assistance. The docks are … infested.

I'll let the captain fill you in on the details.
====
3588
The Gripdjur are nothing but thugs from the Ebonheart Pact. I can't see what possible negotiations those barbarians would be open to.
====
3589
I've heard some nasty rumors about those mines. Some say Daedra worshipers once used them.

I hope nothing bad has happened.
====
3590
The palace is southeast of here.
====
3591
The outcasts … it's a struggle just to say their name. To think we live in such times that we need to deal with their kind.

Sep take the Ash'abah … and this "Withered Hand," too!
====
3592
I always thought Zafira carried a bit of a flame for me. I just wish she wouldn't hide it so well!
====
3593
Place the candles on my family's graves. 

First, you'll visit three humble graves. Then you need to find a great monument surrounded by an iron fence. Place the last candle there.
====
3594
Do you have enough energy to heal me?
====
3595
We will see that these dead are consecrated now. They will not rise again.
====
3596
We stumbled upon Alinon at the church. Had been ... been researching the wolf threat. Thinks this potion can ... save the others, but has not ... not tested it.

You must use it ... use it on the wolves while they are injured for its effects to work.
====
3597
Some of the Bloodthorn escaped. I'll send a runner to warn Daggerfall.

At least you stopped their rituals. I'll consider that a victory. Hopefully, that wizard you rescued can help, too. In the meantime, we have a town to clean up.
====
3598
Unclawed traitor! Ildani should never have trusted you! 

You betrayed this one. The Baandari will know. They will not forget.
====
3599
Sentinel has enough trouble as it is. I'll speak to the guard captain. Make sure to recover the contraband. Without the evidence, we'll be forced to let the smuggler go.
====
3600
If you're quick, maybe you can catch <<1>> before he reaches <<2>>.

Please help <<3>> chase him down and bring him to justice.
====
3601
I chased <<1>> almost all the way to <<2>> before I lost him. If he shows up here, I'll be waiting.

If you find him first, bring him to justice.
====
3602
Pity we couldn't save everyone with the antidote. 

At least now we know it works. All we need are enough ingredients.
====
3603
The Ash'abah will honor your name in legends.
====
3605
I hope you're able to help <<1>>  find the Guardians.
====
3606
Welcome to Bergama, traveler.
====
3607
I'm thinking we're going to need grappling hooks. They're very versatile, you know.
====
3608
I was able to give Commander Marone the slip, thankfully. The protective spells around the Redoubt should stay empowered for a while longer, while we accomplish our task here.
====
3609
That was quite the satisfying sound, wasn't it?

I could almost imagine hearing the screams of those crushed Imperial dogs.
====
3610
It is finished. The earth's strength shall return now.
====
3611
Well done. Now the winds will change for foul Angof.
====
3612
Balance returns. Soon the Wyrd Tree will be safe.
====
3613
I will assist <<1>> with his preparations. He'll need my help in the coming weeks.

Your aid had been invaluable.
====
3614
I hope that all of our friends and neighbors are safe.
====
3615
Now that you've paid for a ticket, you're free to explore the gray market.

Try not to start any fights, or that ticket won't help you.
====
3616
With the might of the Mages Guild on our side, perhaps we can finally push back Montclair's soldiers and take back Shornhelm's northern district!
====
3617
Without Arkay's Blessing, the mortal clay and immortal souls of our honored dead are at risk.

Thank you for taking the time to help me. My task is hardly glamorous, but it is important.
====
3618
Ah, someone new to talk to. Are you here for something specific or just to say hello?
====
3619
The Queen of Evermore would never allow this to happen knowingly.

She was always an advocate for the people of Evermore, rich and poor alike.
====
3620
I hope you're able to find  <<1>>.

I've never seen her so determined!
====
3621
So you're the one wreaking havoc down there among those horkers? I've tangled with a Reachman or two in my day, and my helmet's off to anyone who charges into their ranks that way. 

Don't suppose you've come to enlist in the town guard, have you?
====
3622
Welcome back, Arzhela. Good work! First, you ran this kingdom into the ground. Then you dumped it into my lap!

Now, the two of you repay me by sabotaging my plans and destroying any hope we had of surviving the Reachmen attack!
====
3623
You mean to go through with this? I suppose it's out of my hands.
====
3624
Go away! We don't want any trouble.
====
3625
What do you wish of us, mortal?
====
3626
You're back. And in one piece. Lady Laurent has also returned in time for supper, as usual. 

All is right with the world.
====
3627
Perhaps you'll have another chance to assist me in the future. Until then, good luck to you.
====
3628
You've been a great help. Over time, the remaining undead will find peace.

May the goddess bless you in your travels, <<1>>.
====
3629
The soldier's name was Ishan. His father requested the wake be held by the inn north of here.

They do not know he is missing yet. Please, let us keep this between us.
====
3630
There is nothing left here for this old man.

I'll wait for my time to return to the sands.
====
3631
Most soldiers are buried at <<1>>, but Ishan's family insisted he should be buried here.

I've almost finished digging the grave. Don't fall into it.
====
3632
I'll go to the altar and pray for your safety, friend. Once you have the <<1>>, we'll break the curse.

I really don't want to spend eternity paying for a mistake I didn't make.
====
3633
Finally, <<1>> put others before himself!
====
3634
We need to cut down enough of these monsters to clear a path through the camp. 

Then we might have a chance to retake the city.
====
3635
I'd love to join you on the attack, but these troops are green. Most of them have never fought a werewolf, so I'll need to stick with them to show them how. 

But kill a few for me.
====
3636
What? Is Queen Arlimahera here? 

You do not look like one of her messengers. No, that was so long ago.
====
3637
This place is a graveyard of harpy victims. Save who you can!
====
3638
Have you spoken to <<1>> yet?

He'll have me doing his errands for a month if I keep this portal open much longer!
====
3639
My flock has been continually diminishing. They just seem to disappear. What is happening?
====
3640
The cursed crown is on the left as you enter the vault. 

Good luck, I suppose. That's all I have to offer.
====
3641
See these vines? Corruption runs through them and they choke the sacred stone. Soon, they will tap into the stone's magic and defile it completely.

If you will help me, I can destroy these foul vines.
====
3642
Corruption radiates from this … thing. I can feel it worming into my soul. The corruption spreads outward, altering or killing all the forest creatures. We have to destroy it!
====
3643
I loathe these vines. They reek of death and corruption. But every time I try to deal with them, I'm attacked by cultists or corrupted creatures.
====
3644
<<1>> told me you would come. I hope this works.

Please don't let anything happen to me while I destroy these vines.
====
3646
The tunnels are crawling with the undead. Be careful, <<1>>.
====
3647
It's unfortunate we were too late in warning Tu'whacca's Throne, but I'm glad you were able to aid them.
====
3649
You're still alive? Well, it seems I'll have to remedy that.
====
3650
You have done much to help us, but I cannot rest while the Ra Gada sergeants still roam these ruins.
====
3651
I don't want to leave the prince alone for long. We'll have to be quick.
====
3652
Your choices were difficult, but you have made them well.
====
3653
Hopefully Queen Therese will put a stop to this.
====
3654
My retainers and I will be ready to assist you at Bangkorai Garrison when the time comes.
====
3655
That … that was the thing that attacked my father!
====
3656
Master Barah's fall was such a tragedy. For a swordmaster to survive such a battle, but never again be able to lift a blade … I don't know if I could have borne that burden.

Then again, Master Barah was stronger than I am.
====
3657
The stables are not as busy as they once were. Still, I will care for all beasts that seek shelter within.
====
3658
Have you come to … no, you're not the provisioner from Sentinel.

I've had to send farther and farther away for simple things such as salt and grain!
====
3659
Kill these monstrous creatures and avenge my fallen brethren.
====
3660
When you choose for one, you choose for all. Such is the burden of leadership.
====
3661
To act … to not act. Each is a choice.
====
3662
A single decision can define a civilization. Think hard on your legacy, wayfarer, for even small choices can have great consequences.
====
3663
Not even the grandest hero can escape regret.
====
3664
What are you still doing in here? You need to chase down that monster and kill it. Kill it dead!
====
3665
I've got buyers slavering at my feet and nothing to sell them.

No one's going to send ships up this way with the Reachmen lurking about, least of all Wayrest. They act worse than pirates … and smell worse than them, too!
====
3666
Collect signet rings bearing my family crest from the risen dead in Tu'whacca's Throne.

You must wrest their souls from the Withered Hand's clutches. You must put my family to rest!
====
3667
I'm getting out of Evermore and I advise you to do the same if you know what's good for you.
====
3668
Speak with <<1>> at the bottom of this tower. 

Tell him of the Dremora, and go with my blessing.
====
3669
Greetings friend. It's nice to see another fighter around here. Our numbers aren't what they used to be. Live by the sword and all that. 

If you want to join the guild, you should speak to Hareld.
====
3670
Pardon my intrusion, but I would speak to you on behalf of Queen Arzhela. I am her handmaiden.

The queen has … heard of your recent accomplishments, and she asked me to make a private request on her behalf.
====
3671
Mongrels from the Reach are flooding into Bangkorai, but what does their "High King" do for them?

I have yet to see a response from Wayrest. I hope the people of Evermore realize we can work together t-

Wait, I recognize you.
====
3672
All my life, others decided my fate. Now that I am no longer a political pawn, I'm actually enjoying myself.

When I help the poor, it's not because I have to, but because I want to.
====
3673
I offered to help, but she refused. Truth be told, I think she trusts monsters more than other people.

<<1>> better be hiding among the rocks along the road through the <<2>>. If the Imperials find her, they won't be very understanding.
====
3674
You shouldn't insult a visiting dignitary.

Master Luvian has been nothing less than gracious in his dealings with us.
====
3675
I hope <<1>> isn't too disappointed.

Perhaps you can assist him with whatever issues he's having.
====
3676
Look at the crowds of peasants desperate for news of the queen.

They see no leadership, only politicians negotiating their freedom with the Imperials. Hungry for information, they'll listen to anyone, including those paid to incite trouble.
====
3677
I think you're ready to advance to journeyman. 

You should travel to Daggerfall to be tested.
====
3678
You should travel to Daggerfall to take your journeyman test.
====
3679
Greetings friend. It's nice to see another fighter around here. Our numbers aren't what they used to be. Live by the sword and all that. 

If you want to join the guild, you should visit the Fighters Guild Hall in Daggerfall.
====
3680
We have our fair share of problems with the undead around here. You might have noticed.
====
3681
You seem to have mastered all the skills of an apprentice. 

Go back to Daggerfall and take your journeyman test.
====
3682
My advice is to go back to Daggerfall and take your journeyman test.
====
3683
Finally! The Elves came damn near ruining my entire expedition! Of course, Stibbons was really to blame. 

Regardless, I'll be glad to get back to studying the ruins instead of skulking around and trying to hide from the Elves.
====
3684
Still as the stone that walks. Yes.

They remember, you know! They carry their histories, etched in their flesh!
====
3685
I just keep asking myself, why in Oblivion would you have decided to help Stibbons?

I have to believe that you were motivated by some deluded sense of pity. I feel sorry … for both of you.
====
3686
Please, mercy! I was just doing it for the gold. I swear!

They asked me to cast aspersions on our queen, but what harm could it do? I've got a family to feed!
====
3688
Gerric is upstairs. He has a recipe for an expert ring.
====
3689
You've returned! What did you find?

Was it jewels? Ivory? Gold?
====
3690
Thank you for lifting this burden from me. My task here is done.
====
3691
I can't believe poor Richard is dead. I warned him about rummaging around in those old ruins.
====
3692
Blessings upon you, traveler.
====
3693
Shurkul has the recipe. Talk to me when you have learned it
====
3694
I'm going to make sure these people are taken care of before I leave.

It's the least I can do.
====
3696
Antieve has the recipe. Once you learned it come back and talk with me.
====
3697
Poisoned by spiders … be careful. They are attracted to movement.
====
3698
I've lost track of how long I've waited here … hours, days, weeks. Who can say?
====
3699
We will need to bless the voice's bud if you intend to go through with this.
====
3700
What in Oblivion is he thinking? How dare this petty priest question me—the chosen of Arkay? It's obviously because I've earned the god's favor and he hasn't. He's jealous!
====
3701
Crush some Bloodthorn skulls for me. 

Faith and the Covenant!
====
3702
You are almost done now… keep on clicking!
====
3703
That's it. The bud is ready. Take it to the girl, Elara.

I can't believe Demara continues to help the Sentinel on this mad scheme. We will all suffer for his generosity in the end. The girl knows nothing of the woods, and it will cost us all dearly.
====
3704
You've already earned the Test of Skill achievement. You can't earn it again.
====
3705
As the Sentinel, I must warn you that these woods aren't safe. But as Old Gurles, I'm glad to see a friendly face.

I remember when that child wasn't more than a knee's height, and now she's laid out like a corpse.
====
3706
I monitor all training with the beasts of Leki's Blade.

Should their poison become too enfeebling, speak to me, and I will cleanse you.
====
3707
Have you accomplished your goal, Sentinel-friend?
====
3708
I should be fine to head back soon. I just need to… figure out how I'm going to skirt the witchmen on my way back through to the docks.
====
3709
I don't know why we came here… everything that could have gone wrong has gone wrong.
====
3710
How am I any different from you, deciding who is spared and who dies?

What gives you the right to judge me?
====
3712
I can't believe it. You gave the tools to Tamien? How could you?

Now I'll never get back to Lady Laurent's good graces! I still can't understand—how can she just drop me after so many years' service?
====
3713
It sure is strange, this feeling. And it's time for this Viridian Sentinel to have some rest.

Luckily for the princess and myself, I found someone to take up the mantle.
====
3714
I don't know what Stenwick is planning, but if it'll save my life, I trust him. I don't understand why these Wyrd people can't see that!
====
3716
Don't worry about these fellows.

Nothing will get to them while I'm here.
====
3718
As long as I have the tools of my trade, I can make an honest living. A good tailor is welcome anywhere!
====
3719
Thanks again for helping Odei. I don't know what I would have done if I had lost him to the wolves.
====
3720
I'm safe now. Thank you for bringing me here.
====
3721
The queen used to love the gardens behind Evermore's castle.

I made them especially for her, you know.
====
3722
I couldn't have made it here alone.

I hope the queen rewards you.
====
3724
I have some good news and some bad news. The good news is that the people have begun to rally around the idea of resisting the Red Rooks. 

The bad news is the Red Rooks have taken notice.
====
3725
Tamien, my son. He's come back? I'd hoped I'd see him before the end. Quickly, though, there's no time. We must act!
====
3726
I hope the soldiers still live. That mist is deadly. 

And that fool from Camlorn—what was he thinking? He charged right into the mist after them.
====
3728
Yes, whatever. Back to it.
====
3729
Did you teach those Red Rooks a lesson?
====
3730
Gave 'em a good wallop, did you?

The captan's not going to like that.
====
3731
<<1>> spends most of her time sleeping inside her basket. There are lots of baskets and vases around Bergama. Perhaps she's hiding in one of them.

Feel free to kill any other snakes you find. I'm only worried about <<1>>.
====
3732
Even if he could come back, I wouldn't want to see him.

He chose the king's service. He could have had so much more.
====
3733
In Orsinium, we burned an effigy of each fallen hero and feasted until the smoke cleared.

For some, it took hours. For others, it took days.
====
3734
The Pearl is the Way and the Guide, the light to the Far Shores and back again, placed by Tall Papa's hand.
====
3735
Your keen tactical mind and honorable actions have seen us through a tight spot.

The Saltwalker Company consider us allies for preventing a bad contract, and you've stopped the Withered Hand cold. Well done.
====
3736
If you talk to the witch, take care. I hear if you look one in the eyes, her gaze can follow you anywhere.

And never lay a hand on one. Poor Stennic tried to rough one up. They never found him.
====
3737
You can find <<1>> in the <<2>>, just east of <<3>>.

Keep a light step, and may the woods will guide you.
====
3738
I'm glad we're doing something. 

When this is all over, we'll be proud of what we accomplished against these … these … ruffians!
====
3739
Heseph never gave up. And neither will I.

I'll help Sellan rally the townsfolk. We'll make these bastards pay.
====
3740
Well negotiated, <<1>>. Your keen tactical mind and honorable actions have seen us through a tight spot. The Saltwalker Company consider us allies for preventing a bad contract, and you've stopped the Hand cold.

We may even recruit them. Well done!
====
3742
If I go one more day without a slice of cheese, I will fight my way through the ranks of the Seventh Legion all the way to Alik'r!
====
3743
I'll head out and start rallying the townsfolk after you leave and I lock up here.

No reason to leave an open invitation to those damn bandits.
====
3744
I saw Hadjara's youngest child fighting with Mirielle's daughter over a slice of bread. I hope Hadjara can earn a ration token soon or they will be kicked out of the tunnels.
====
3745
These ration tokens are a good idea. It's a shame that there isn't another way to track our food supplies.
====
3746
I keep my ration token close at all times. I don't want to end up frantic and starving, like Hadjara.
====
3747
Hadjara had better keep her children in line. I know they are hungry, but that is no excuse to start fighting and stealing.
====
3748
Meet me at the center of the graveyard. I'll be along shortly.

Remember, I can clear a path for the soldiers, but I can't protect myself and perform the magic.
====
3749
The smugglers have taken over large sections of the sewers below. When you find them, show those scum what happens when they wrong an honest citizen. There's a price to pay for such wickedness.
====
3750
I must thank you again.

Had you not discovered my body, I might have been trapped on this plane of existence forever.
====
3751
The swords of the Saltwalker Militia will never belong to the Withered Hand now. All thanks to you, <<1>>.
====
3752
Win the duel, and I will listen. I value two things: gold and honor.
 
For today, at least, I have the luxury of valuing honor over gold.
====
3753
Begone. I have no use for self-righteous fools. Sound the drum if you wish to fight.
====
3754
For a moment there, I feared my faith was already proven false. Much hinges on your involvement, but fate has decreed that you will run this race … and that you will win. 

Are you willing to test this?
====
3755
We're knights, you know. Veterans. Not scared. 

But you — be careful down there.
====
3756
This poor soul doesn't have much time. His blood, it's boiling. 

That bite must have infected him. Even Faolchu wasn't capable of this.
====
3757
I've learned all I can here. Time to find Sir Lanis. 

Good luck.
====
3758
You've done what I thought was impossible. Brinarch the Briar Heart is slain.

I've put out a call to my sisters for us to retake the <<1>>, now that the Reachmen's leader is dead.
====
3759
Fear not. They do not command the strength of their master. You must slay them and hope their spirit is strong enough to part with their flesh.

They suffer more by living than they would if they died by your hand.
====
3760
I hope Sorick was happy to hear the news.

I, on the other hand, have been passing the time chatting to our new friend here. It's rather depressing. I hope the healers get to one of us soon.
====
3761
What … what madness is this? I'm once again among the living. That can mean only one thing: intruders in Farwatch.

Elves, no less? But you are no elf. What is happening here? Speak quickly!
====
3762
You have disguise? You killed warchiefs for <<1>>?
====
3763
You have stepped onto a predetermined path. Fate decrees a duneripper will consume your bones before the end of the day. Deny fate. Slay Istraga.

Then bring me one of her scales as proof of your victory.
====
3764
If the fortifications don't hold, then the wounded won't have time to fall back to the ships.
====
3765
Very curious. <<1>> is a changed man.

Perhaps he'll realize that with his new apparent strength and physique, he can be more than just a mere servant.
====
3766
I didn't think I'd run into you again, especially out here in this desert.

To think I traded one life of servitude for another! I suppose it's really all I know.
====
3767
Your pack looks heavy, <<1>>!

Did you find the tablets?
====
3768
Thank Stendarr you're here, <<1>>.

The bones of the necromancers who died at the <<2>> are giving me no end of trouble.
====
3769
Hurry and speak to Zeli. She's waiting at the Shornhelm Mages Guild.
====
3770
I will send word ahead of you via the Mages Guild. <<1>> or <<2>> will meet you at the <<3>> docks.

May Arkay watch over you, <<4>>.
====
3771
<<1>>, is it? <<2>> mentioned you were helping us.

And now you're in his hunting ground. I hope your luck with Hircine's game is better than mine.
====
3772
What's happened? Some of the people in town are acting strangely.
====
3773
Thank Stendarr, you got rid of that cursed spirit.
====
3774
I don't know if I can make it, but I'll try.
====
3775
I wouldn't take on that abomination without first dealing with its totems. But I'm sure you know your business better than I do. 

Don't worry about me. I'll find Sir Lanis and the others.
====
3776
Welcome to our humble village. Not many find us by accident, yet … I smell no illness upon you.

May I ask what brings you here, if not the cure?
====
3777
Be careful in there. I'd hate to have to include your death in my report.
====
3778
Please warn the Evermore soldiers about the Reachmen. They should know what happened here.
====
3780
I'm still in quite a bit of pain, but I can already feel it working.

Thank you.
====
3781
So ... much pain. I made the right choice, didn't I? Life as a werewolf? I know I did.
====
3782
It feels ... warm. I suppose that means it working? I do feel a bit better.
====
3783
Thank you for the potion. It is helping. Maybe I shouldn't be so quick to distrust these people just because of what Caithe did.
====
3785
The stone! That's the stone!

Recite the words etched on it. Be precise, for the wrong words will shatter it.
====
3786
A most engaging fight, mortal. You've piqued my curiousity.

What do you seek?
====
3787
Your time here is complete, mortal. I expect you wish to leave, do you not?

Unless you would like to become my newest quarry ….
====
3788
Speak to <<1>>, the lizard breeder. Pick me a winner!
====
3789
Come, let me gauge your strengths.
====
3790
<<1>> was one of our best. Her death is a blow to the guild. After all, stock like hers is hard to replace.
====
3791
When you're done, find <<1>> in the center of town. He'll want to know the fracas has finally started.

I'll let Marent know you're coming.
====
3793
Came out here to find lazy bones dying on the job! I'm not having it. No one kills him but me!
====
3794
<The dog whines and barks at the skull and then looks at you expectantly.>
====
3795
I have many wonderful lizards to choose from.

Were you looking for something particular?
====
3796
I've been expecting you, <<1>>. Have you brought the bones of that witch, <<2>>?
====
3798
The necromancers maintain my bindings.

You must kill them to set me free!
====
3799
<<1>> sent word someone would be arriving from <<2>> with an important package. Would that be you?
====
3800
So you're the <<1>> I've heard so much about.

I trust you dealt with the necromancer's bones?
====
3801
I heard you got to interrogate an Imperial prisoner! 

And yes, I'm still here on supply duty. I can only hope there'll be some action in this for me soon.
====
3802
<<1>> mentioned she saw you out in the woods.

I'm glad to see you made it here in one piece!
====
3803
I can't believe that Nicolas is gone. He may not have been right, but he was trying to help.
====
3804
Thank you for rescuing me! I'm sure I would've died back there.

The Withered Hand wanted to use my life force to promote <<1>> to a lich! Luckily, he couldn't fully complete the transformation.
====
3805
Have you eased the suffering of the risen dead?
====
3807
<<1>> is much safer with <<2>> dead. You've done a good thing.
====
3808
Take care. The princess should realize the importance of the blessing she was given, not only for her sake, but all of us.
====
3809
I'm sick with worry for everyone trapped down there with the Reachmen.
====
3810
Stendarr wants you to go to Jackdaw Cove, my friend. You'll find the cove is closer to the Reach than we are, and it may be in more danger.

I'm sure <<1>> will be able to clear out the Reachmen here, especially after all you've done to help.
====
3811
<<1>> is waiting to hear the fates of the trolls' quarry.

His home is just down the road. Go speak to him.
====
3812
Not Wyrd. Not ... Sentinel. Token here, but this one who carries is different.
====
3813
Get back! I don't want to hurt you too!

Gods, bring the change already! I've had enough of this torture!
====
3814
Still here?

Feel free to grab a chicken of your own, if you can catch one.
====
3815
King Eamond had a stableboy who … kept me informed, but I've heard nothing since the king's death—not even word of who assumed the throne.

His name is Ramza. Find him and tell him I sent you to help. We cannot allow Bangkorai to fall.
====
3816
Always new mouths to feed around the village. Well? What're you looking at? I'm not selling anything to anybody.
====
3817
Shame about Rahannal's injuries, he'd make a good hearth-husband once he's healed up.

Think he's interested?
====
3818
You're the one who saved <<1>>!

I can't thank you enough.
====
3819
Did you stop the dancing? The prancing?
====
3820
As soon I recover, I'm going to Wayrest. I have to warn the king about these people, these Supernal Dreamers.
====
3821
Oh no! The fact that he is not with you does not bode well. Did you find anything? Was he dead? What about the supply pack?
====
3822
Look at all those weapons!

You actually did it. I can hardly believe my eyes!
====
3823
<<1>> has asked me to repair the broken rain catchers.

Can you protect me while I work?
====
3824
I'm going to make sure everyone gets home safely, then I'm heading straight away to Wayrest to join the Mages Guild. This affair has inspired me to study real magic!
====
3825
<<1>> is in the Sentinel's care. She lies in his hut, just on the crest of the hill.

Perhaps you will see why he has sacrificed so much for her. It is beyond me.
====
3826
If you cannot restore the towers and attract Tu'whacca's grace, we will never stop Uwafa!
====
3828
<The ghost glares at you and does not respond.>
====
3831
<This must be the gate through which Daedra are entering the <<1>>.>
====
3832
Enter the oasis and look for bite victims. If you find anyone suffering from snake venom, apply the antidote to the victims' wounds, so they can walk out of here.

When you're done, bring word to <<1>> near Bergama's entrance.
====
3833
When the snakes attacked, it was complete chaos. The horses ran away with the wagons … and I ran too.

I know some of the people were bitten. I only hope we are not too late with the antidote.
====
3834
The freed soldiers seem to have things well in hand on this side of the pass.
====
3835
According to section sixteen of the Sentinel Docks trade regulations, this is a restricted area.

If you remain here for an extended period of time, I'll be required to place you under arrest.
====
3836
Find my son, <<1>>, as quickly as you can. 

If he was threatened, he would head for high ground. Look for him on the cliffs above us.
====
3837
Snakes separated me from my family, and now I'm surrounded.

Is there a clear path to the bridge? I'm scared to leave.
====
3838
Ha! Did you think destroying my heart would destroy me? I hold the blessing of the Daedric Prince Hircine!

You will be my first sacrifice to him as a Briar Heart!
====
3839
We have the garrison again!
====
3840
See the product of treachery, traveler! We were guards assigned to the tower watching the pass to Craglorn.

When the Imperials invaded, one of our own opened the door. He allowed them to kill us and throw our corpses from the very tower we guarded.
====
3841
What news do you bring me? Were you able to locate this near-mythical sword?
====
3842
You must leave this place. The sword is cursed.
====
3844
Did you find Willie? Or at least his wallet?
====
3845
The Red Rooks think that they're invincible, but we'll show them! We're going to rise up and take back our town!
====
3846
<Even asleep, <<1>> appears to be struggling to escape.>
====
3847
Go! Find the captain.

When I recover, I'll head to Koeglin Village in Stormhaven.
====
3849
It's getting … dark … and cold ….

Please … save Lorelia ….
====
3850
All is quiet out here. 

Did you find any relics, any sign of the nereid?
====
3851
The key will be passed around. Go, we will free ourselves!
====
3852
Istahn is east of here, near the narrow pass leading around the side of Onsi's Breath.
====
3853
That last package arrived just in time.

We had a few unruly guests who, let's just say, no longer have a care in the world.
====
3854
I hope <<1>> managed to get out of Sentinel safely.

I heard rumors that the docks were being overrun with the undead!
====
3855
I hope <<1>> continues to prosper.

My own business has never been better.
====
3856
The Imperials must be stopped.
====
3857
If they're using a fracture in the planes, we have to close it.

Otherwise, the Imperials will continue to summon undead.
====
3858
I thank you for your compassion, <<1>>.

I'll see that the bodies of the captain and the others are buried with full honors once the Imperials are gone. It's all I can do for them now.
====
3859
The Hand's mages are using corrupted temple seals. They're drawing the consecrated dead from the necropolis. 

Kill the mages on the rooftops and high bridges. Retrieve the seals and take them to the temple. Return the dead to rest.
====
3860
I've already done what I can for you.

Let me get back to work!
====
3861
Glad one of us is still nimble. I couldn't get any further up the slope than this.

In the confusion of your violent entry and exit, they won't notice their papers were disturbed. Sometimes rowdy is better than sly.
====
3862
A Baelborne always pays for services rendered.

This place might look like a ruin to you, but it's a part of my family. It's all I have left.
====
3863
The Baelbornes must never return to Glenumbra.
====
3864
You have served Baelborne well, friend. My family will rise again.
====
3865
Fast and effective! Fate has blessed me with a competant ally ,as well as the good fortune to go unnoticed by these beetles.

Now let me see what you found, and we will learn if Tall Papa continues to favor us today.
====
3866
The bog is to the west, but the place is crawling with cultists and terrible hags. It's not safe.

You must help my people. We were just looking for a way out of Camlorn. We never meant to get ourselves into even worse danger.
====
3867
I don't even know why we brought those militia peasants along. They're no good at all in a real fight.
====
3868
I had hoped you would agree. I've already been rebuked by a few others, but the ruins in <<1>> are far more important than our regional bickering.

One of my fellows will find you inside. Good luck.
====
3870
We're free! My men and I will fight the Imperials once we have worked the stiffness out of our muscles.
====
3872
Please, I just want my husband back with me. He doesn't deserve this. None of these poor spirits do.

Remember, use the ring on the undead of the area, but only when you think you'll be able to finish them off. I only have a short period of time.
====
3873
What is it, <<1>>? Do you lack the courage to wield my legacy or are you just trying to annoy me?
====
3874
Your prowess is known to us, hunter.

So why do you linger when there are beasts to be slain?
====
3875
We don't get many folks from the outside. Kerbol likes it that way, and truth be told, so do I.
====
3876
I don't have time to chat with you all day.

If you need more information, go speak with the mayor.
====
3877
Speak to me when you're ready to start the event.
====
3878
My story was a little out of the ordinary, but I guess not everyone here is an innocent victim. And really, life here hasn't been so bad …

… except for the rash I had that one time.
====
3879
You were able to hear the voice of Hermaeus Mora?

That's unfair. I worked my whole life for such an honor and I hear nothing.
====
3880
Before you go, mortal. I have something for you. A gift, one might say.
====
3881
We've done it! Victory is ours this day.
====
3882
<<1>> … the stone, is it safe?

I could not bear it if it were destroyed.
====
3883
Thank you. I felt I couldn't leave knowing he might be still be alive.

Help him, traveler.
====
3884
Thierry was the best of us. He sacrificed himself for a greater cause.
====
3885
<<1>> was a good soldier. There's not many left these days.
====
3887
Thank you for saving us. We'll soon head north toward Evermore … and hopefully, toward safety.
====
3888
The Imperials captured us on our way to the old tower to see my father. We would all have surely perished, if not for your help.

Someday, I hope to repay your kindness.
====
3889
The man practically walked into our camp! The sorriest excuse for a Red Rook bandit I've ever seen.

Now if we could just get him to tell us something useful.
====
3891
I don't advise travel through Rivenspire at this time, Stranger. As if the usual array of uglies that'd kill you here weren't bad enough, now we have House Montclair vying for power, ambushing my soldiers.
====
3893
Thank you. I wish you well on your journeys, traveler.

May the Eight guide your steps.
====
3894
Go! Find the captain. 

When I recover, I'll head to Koeglin Village in Stormhaven.
====
3895
Get my family back here safely. I'll tell you exactly where the meeting is happening and how you can disrupt it.

But first, I need to see my family with my own eyes.
====
3896
The sooner we discover the Dominion's plans, the better. 

Infiltrate their camp, locate their commander, and retrieve any messages you find.
====
3897
Climb the tower and use the storm rune to put out the signal fires. 

Quickly, now. I'll meet you down on the beach after the job is done.
====
3898
I saw the other scouts run up the stairs toward the tower. 

Watch out. The place is crawling with Dominion troops.
====
3899
<<1>> is to the northwest. It's a short journey from here.
====
3900
Thank you, stranger. Make sure the dead rest well tonight.

My brother and I have cared for the Barrows for years … but I've never seen desecration like this. It's horrible.
====
3901
I can't believe they're dead.
====
3902
Good work extinguishing those signal fires. 

You were clearly in time. There's no sign of an impending Dominion attack.
====
3903
Alas! Yet again, I mourn for the defiled hel ra and hel shira, my brothers and sisters-in-arms!

I must savor the death cries of the necromancers you've slain.
====
3904
My bones know warmth once more, and darkness no longer cloaks our path.
====
3905
My bailiffs and I will keep an eye out for any more trouble coming out of Northpoint. I just wish we knew why they did this to us.
====
3906
Blood-sucking bastards came out of nowhere. We did what we could.
====
3907
I curse the Imperials for defiling the heroes in the necropolis!

I cannot rest among my ancestors while they are so close and so intent on destruction.
====
3908
<<1>> was a strong foe, <<2>>. You did well.
====
3910
Before we can use <<1>>, the area needs cleansing. The Reachmen set up three totems to Hircine. This is offensive to Stendarr as <<2>> is dedicated to him. Destroy the totems in Stendarr's name.

Meet me in the farms' chapel when the totems are gone.
====
3911
Talk to my brother and offer to escort him.
====
3912
The blood! It won't come out! 

What … what are you doing here? Captain Janeve needs your help! She chased Tainted-Heart to the southwest along the river.
====
3913
The bad ones are still here! I can hear them thinking! I can! Make them go away. 

They want to take me to <<1>>. Mother is scared.
====
3914
Ah, you've returned. I assume this means that Leonce will trouble us no longer? Well done!
====
3916
My comrades lived when I last saw them. As I … retreated.

Please, you have to help them. I won't give up the totem I found until I know they're safe.
====
3917
Reinforcements are on the way. With the additional men, we should be able to clear out the remaining bloodfiends in Moira's Hope.

Thank you, traveler.
====
3918
I'll be all right in a moment. Go light both watchtowers as quickly as you can. It's the signal my people await!
====
3919
That wyress over there looks injured.

I need to get back to Evermore to make my report, so I can't stay to help. However, you might be able to do something for them.
====
3920
Do not disturb the Fires! My servants will boil your corpse in a kettle and lick your bones clean. Listen to me! I am <<1>>!
====
3921
Did you find Willie? Or at least his wallet?
====
3922
It won't take me long to heal in this form.
====
3926
I'm not sure how much longer we can hold out against the Reachmen, but at least some of these people made it safely to the windmill.
====
3927
Take that … her … body to the upper balcony. I guess that's what all those harpies are up there waiting for.
====
3928
Please, hurry to Brother Rodric. The plight of <<1>> grows more desperate with each passing moment.

A great evil rises up to devour us! May Stendarr guide and protect you from it.
====
3929
Nuwarrah's family has alway been a thorn in my side. Now that I helped save the city, she'll probably host a feast in honor of the deed.

That could mar my reputation with the Thieves Guild. That woman is impossible.
====
3931
Ugh, that hagraven's stench clings to every inch of this place. What a horrid creature.

Rashan left for Evermore, and I wanted to make sure you're all right. Where's <<1>>?
====
3932
Constable Agazu is usually patrolling the town square. If you want to help, go talk to her. I'm just a bailiff.

Otherwise, please move along. I have my own duties to perform and I need to get back to them.
====
3933
Don't listen to their Orcish lies!

They'll say anything to get you to believe their pathetic complaints.
====
3934
Thank you for rescuing the townsfolk, friend. Many of my brethren are still missing, but at least a few of them are home, safe and sound.
====
3935
I do apologize for that bit with the raven. It was exceptionally meaty, and I couldn't pass up a chance for fresh game.

Hmm. I wonder if the other one is still outside.
====
3936
My soldiers tell me the garrison commander, <<1>>, might still be alive inside.

Please rescue him. He's an invaluable tactician and, more than that, a great man. We need his help to win this war.
====
3937
<<1>> is our last living child. He ran off when he was a boy, looking to find riches and adventure and other such rubbish.

I'm glad he didn't forget about us.
====
3938
I barely escaped those Imperial thugs. I'm terrified we'll run into them again. If I do, I bet they'll do more than break my arm next time.

How I wish my mother and father were here!
====
3939
His wall is down!

If he puts up another shield, come to me. I will take it down.
====
3942
So much for his wall of souls! Should <<1>> summon a horde of undead, come to me. I will destroy them.
====
3943
If you are need of healing during the fight, come to me. I will do what I can for you.
====
3944
If you need protection from King Eamond's spells, come to me. I can protect you.
====
3945
I'm worried about my father and brother. They think because they're grown men, I can't worry about them. Ha!

I can feel the winds of change blowing. Change can be good, but this time, it brought us the sabre cats.
====
3946
With the horses calmed, my boys should be able to reassert control. Apples will do the trick. Radava makes regular trips to the orchards. In fact, I think she just returned from one.

And thank you. You've already proven yourself a friend.
====
3947
Watch out, friend! The harpies are beasts, but they're cunning. Every time I went to attack one, two more would rush to aid it.
====
3948
It's bad enough to kill us and drive us from our homes.

It's worse still that the sorceress is defiling the graves of our ancestors!
====
3949
That flash of light was blinding! My eyes still haven't fully recovered.
====
3950
I swear I just saw a handful of tigers run past, fleeing for high ground.

Were you successful?
====
3951
The Seventh Legion is better armed and better organized than the resistance, I expect.

If one of those were to change, it'd only be a matter of time before they were driven out like the dogs they are.
====
3952
<<1>> owes you its freedom. May Tall Papa guide your way.
====
3953
Everyone has to make a living somehow. You go now to make yours and leave me alone with mine.
====
3954
The gods smiled upon our family when they brought you to our town. May your paths be easier from now on!
====
3955
This is your doing? You freed my daughter?
====
3956
If you're ready, I'll take us to Evermore.

We must inform the Daggerfall Covenant of the threat that awaits them.
====
3957
If you are a guest of Lord <<1>>, I cannot stand in your way.

You are free to come and go as you please.
====
3958
Interrupting the Council of Kings is no mean feat. For decorum, I will ask you to speak to the queen in my stead.

I'm afraid my presence will not be welcome here.
====
3959
<<1>>! I was not expecting to see you here. This is not the most … appropriate time.

My apologies, my lords. Please give us a moment.
====
3960
Good work! Thomas should be out by the beaches south of here.

Watch your back.
====
3961
<This woman is not breathing.>
====
3962
Chirane will get exactly what he deserves.

You've done us a great service, friend.
====
3963
I don't have all day. Get back to work and bring me my items!
====
3964
Who are you, and how'd you get in here?

Are you with <<1>>? This was her doing, but she's already paid the price for that. Leave at once!
====
3966
May Tall Papa be with you on your task, <<1>>.
====
3967
I pray for your success, <<1>>.
====
3968
May the Eight watch over you, <<1>>.
====
3969
<<1>> has caught us at a most unopportune time, I'm afraid. 

I've sent his list ahead to the merchants in Evermore. They should be able to procure the items he needs. As for the book, we have that in our library, if you wish to fetch it.
====
3970
Were you able to find anything out?
====
3971
Perhaps by the time you reach him, I'll have regained some of my strength.

Whatever his need, I will try to send aid to him and his own.
====
3972
Have you found Captain Balmont?

Head directly north through the farmlands, and you'll reach the road. She should be near there.
====
3973
Did you find him? I hope he was all right. 

I finally feel as though I've made an effort around here.
====
3974
What did you find on his body? Anything of import?
====
3975
Got a boat if you need passage. Can't go around Tamriel, but I can get you to the fishing ports about here.
====
3976
There are deep waters beneath Hallin's Stand. The Imperials disturbed them, don't you think?
====
3977
Ah, I probably yapped too much about Master Luvian's business. Be a friend and don't mention I told you, huh?
====
3978
<With it's central gear restored, the clock is ticking away.>
====
3979
Suna ye sunnabe … you are one of the slave race. How curious.

Nevertheless, I will listen to your petition. It has been too long since one has come seeking my knowledge.
====
3980
Tu'whacca be praised! You turned up!

I don't know how much longer those soldiers will last out there alone.
====
3981
<You notice a drawer in this desk is now slightly ajar.>
====
3982
You need to know something about our village before you go any further.

I should've told you sooner, but I was afraid of how you'd react. Please, whatever you do, don't kill me before I can explain.
====
3985
Wow. You've done a great job clearing our fields!
====
3986
The dead of Crestshade … they know they have a champion. They will be with you, forever.
====
3988
I hope you're here to help. We're losing ground to Covenant forces.

We have to hold the line here, or they'll push us back to Ebonheart and take all of Zabamat.
====
3989
You're not one of these cursed Daggers, and you're not one of ours. Who are you?
====
3990
This is the coral's begetting place—its nursery, if you will.

I erect the spine of welcome. You don't look like an egg-crusher.
====
3991
Follow me or meet me there. Your choice.
====
3992
Holgunn said you were reliable. I trust his instincts.

And I know there is much work to do.
====
3993
We've been lucky to have you with us. With your help, you've renewed our confidence in this war.
====
3994
All this time I've been saying we needed more men. Turns out all we really needed was you.
====
3996
They are brave, my acolytes. Now it comes to me.

Our blood will be the water, our bones the soil.
====
3997
Go well along the river. And beware the ashes that dry your scales.
====
3998
I'm always looking for fresh warriors to mold.
====
3999
Got blades of all kinds, friend—some stronger than others. 

You want some advice? Leave them flimsy-arse scimitars to the locals. Get yourself a bastard sword. They're strong and trustworthy—just like me. Ha!
====
4000
Someone needs to do something about these damned Imperials! I wish the Guild would let me fight. They speak of neutrality in times of war. It's absurd.
====
4001
Always happy to share what I know.
====
4002
I suppose I should think about closing up shop. The Imperials didn't give me much trouble, but these Redguards … they might take umbrage at the decor.
====
4003
These Imperials are a cursed nuisance! If they do anything to delay my deliveries, I don't care what the Guild says, I'm going to lay the fire on them.

Just see if I don't.
====
4004
Daimbert keeps complaining about the Imperials, but I'm just happy they've left us alone. 

If there's anything I can help you with, just ask.
====
4005
Welcome to our station here in <<1>>. What can I do for you today?
====
4006
When you're as old and experienced as I am, no one questions your judgment. Whether that's wise on their part or not, I'm not going to argue.
====
4007
I can't wait to see what Ufa has planned for these Imperials. Sounds like it will be a good time for all involved, unless you're one of them.
====
4008
It's too bad these Legionnaires didn't carry more coin.

Some folk might frown on looting the dead, but I'm not one of them.
====
4009
I still can't get used to this blasted sunlight. And nothing grows here.

The first thing I teach my students? Move where the food is.
====
4010
You're no milk-drinker, friend. It took steel to go out and do that. 

With those bound ghosts, Davon's Watch won't fear an invasion again.
====
4011
I must gather my thoughts before I go to Davon's Watch. I have to report my own brother for necromancy.

By the Three, I must be strong.
====
4012
Amazing. This is what it takes to get the Dark Elves working with the Argonians? An erupting volcano?
====
4013
That was interesting logic, <<1>>.
====
4014
<You find an arrow carved into the wood of the lamppost.>

<This arrow points north.>
====
4015
<You find an arrow carved into the wood of the lamppost.>

<This arrow points south.>
====
4016
<You find an arrow carved into the wood of the lamppost.>

<This arrow points east.>
====
4017
<You find an arrow carved into the wood of the lamppost.>

<This arrow points west.>
====
4018
<You find an arrow carved into the wood of the lamppost.>

<This arrow points down.>
====
4019
Be welcome here, in the nursery of the coral child. You do not have the look of one who crushes eggs.
====
4020
Can you feel it on your snout? The thunder is building. I believe there are others in the Ashlands who could use my skills. 

May the cool rain touch our scales again, traveler.
====
4021
It's almost funny, I've never seen Father frightened before. He even corrected great Vivec once!

Thank you again.
====
4022
Thank you again, traveler.
====
4023
The wind bears the scent of burning metal. I fear there are darker days ahead.
====
4024
Travel to the northwest and look for Covenant activity.

Find out why they're here and what they're planning. Go swiftly, and go carefully.
====
4025
Have you dispatched Ahknara, that piece of n'chow?
====
4026
I'm done with the Covenant. I've lost too many friends. I'm too old for this.

If I make it, I'm going to hang up my sword in Cyrodiil and become a farmer.
====
4027
A small army stands ready to attack to the north while we're waiting for a second army to flank us. Meanwhile, assassins creep through the fort.

These two weeds share a root beneath the surface.
====
4028
Please, go back to the chapter house now! You must try to save <<1>>.
====
4029
Grab some flasks of blinding light on the second floor of the command building. They can be used to reveal the assassins.
====
4030
The Brothers of Strife are too dangerous. I'll keep this from everyone who might want to use it … even Tanval.
====
4031
Did I just see what I thought I saw? Did <<1>> just merge with that coral thing? Somehow, she's keeping the coral alive. 

Now we just have to deal with the witch who tried to kill it.
====
4032
The heart is yours, yet the coral lives. Once I saw it was dying, I had no choice but to join myself with the coral. 

We are one now. It's not where I expected to end, but these roots go deep.
====
4033
You must find the remains of those who died fighting the Akaviri. I understand their anger. Imagine dying so close to a blessing of perfection, but missing the touch of Vivec!

Anoint their bones. Put their spirits to rest.
====
4034
So much work to do. I can't let this mine sit idle forever.
====
4035
Missing daughters and erupting volcanoes? This town has seen far too much excitement if you ask this Nord.
====
4036
Ah, blood and fire, haha! Now, that's what I call a happy ending.
====
4037
I'll just … wait until my knees stop shaking.
====
4038
<<1>> should be told that our ritual was a success.
====
4039
Have you found my sisters yet?
====
4040
Khralek is dead and our spirits are free.
====
4041
You have medicine? Please, I'll try anything.
====
4042
Find the captain. Tell Hjolm I was unable to find any Covenant troops while I was scouting to the west.

He should be somewhere along the road east of the fort.
====
4043
Speak to whoever you want. The kinhouse is more concerned with the coming plague than searching for people who probably just ran away. But I'm sure a councilor will hear you out.
====
4044
Heard you helped Vartis near the mountain pass.

Well done. He's one of our better scouts.
====
4045
This is ill news. But Mournhold will be glad to get it before the Orcs establish a foothold.
====
4046
Back in Skyrim, mountains know their place. They don't explode and endanger our daughters. Pfah!
====
4047
<You've taken the contents of this chest.>
====
4048
You have his inheritance? That's something he'll certainly want to receive. 

I'll send word out to get his location, and then I'll send a special courier to ensure this gets to him.
====
4049
I'm sure my mead-sodden spouse is around here somewhere.
====
4050
Dumac take the Vereansu! Did they have to destroy everything?
====
4051
We Dark Elves thought ourselves unassailable in Stonefalls. Now the Covenant stands at our gate, threatening to burn the barn and scatter the guar. 

Interesting how the past repeats itself.
====
4052
You're back. I hope you're here to tell me that my people are just imagining things and everything is fine.
====
4054
She did it for me, you know. She stood up to the Covenant soldiers because they wanted to, you know, touch me.

If she had died ….
====
4055
You'll find <<1>> in one of the caves with his sons. Poor man.
====
4056
How have you fared? Did you recover the Sacred Thumb?
====
4057
You will be remembered in this village for all you have done.
====
4059
I mourn my brother, but I do not regret what you had to do.

There will be no blood-feud between us.
====
4060
Let us begin. The Nedes will rue the day they heard the name of Balreth!
====
4061
It is time. Pray at the brazier. And then stand back.
====
4062
I'm glad the Othrys family survived. Without them, we'd be out of work.

I only hope we can hold out until reinforcements arrive.
====
4063
The death of Lady Saalu is a terrible blow to the Othrys clan. But Lord Garvas is strong, and so are his children. They will hold their chins high and proud as they set her corpse in the household ash pit.
====
4064
Why try to mend what is already broken beyond repair?
====
4065
Go, friend. Find the troops at Ash Mountain.

I'll just wait here until they don't notice me, and then I'll make a break for it.
====
4066
Speak to my son, <<1>>, outside the manor house. Offer to help find Bjorick.

I couldn't bear to lose another son.
====
4067
Speak to my lord, <<1>>. He's at the manor house north of here, just past the windmill.
====
4068
Kill every Goblin and spider you meet. If you can distract them, I can slip past and rescue Bjorick.

Meet me here when you're finished.
====
4069
My bell got rung a bit, so I'm just going to sit here for a while.

Meet me on the north road when the deed is done.
====
4070
Your attack on those vermin was heroic.

You made them regret the day they left their stinking dens.
====
4071
You've acquitted yourself honorably.
====
4072
I would prefer you leave. I have no desire to work with those affiliated with Nilas.

Good day.
====
4073
I have nothing for you here.

Send Nilas my regards, and please go elsewhere.
====
4074
Why should I sell anything to you, dungheap? Begone!
====
4075
Your money is no good here. I want no business with anyone involved with Nilas.

Good day.
====
4076
You've learned what I knew. Once again, Mavos Siloreth's brilliance will bind Balreth. Where would the mages of this age be without me?

Now stop meddling with my eternal rest.
====
4077
Good. If we're lucky, we'll survive the next step.
====
4078
My sons are safe. I'll scold them for getting injured later.

And my wife and daughter are safe too. I'm in your debt.
====
4079
With the shalk gone, I can make a run for what's left of the farm.

Go! Find my family. And be careful.
====
4080
Looks like it's safe. Please, find the rest of my family.

I'll make a run for the stead now. Good luck.
====
4081
At Davon's Watch, you helped put the Covenant to shame, but one battle does not win the war.
====
4082
Have you shown Indoril the cost of his victory yet? Get a move on. 

Kill the skeletons that have risen from our dead soldiers. Take their insignia. Give their families some peace.
====
4083
The nobles seem determined to send you to your death. Surely you don't expect to fight through Lord Montclair's soldiers to get to his stronghold?

I can show you an easier, if dirtier, way to get to your destination.
====
4084
Welcome to the Dusklight Inn. Not exactly the lap of luxury, but we try to make our customers comfortable. 

The cost of a room's cheap, and if you're as broke as I am, that's all that matters.
====
4085
<<1>> reminds me of some of our holds in the Rift. This place is much grander, of course. But just like here, there's always some milk-drinker trying to break down our walls.
====
4086
Hold! What's your business? In case you haven't noticed, friend, we're in the middle of a siege.
====
4087
I've gathered some of our most skilled fighters here. We're poised to infiltrate the fort as soon as the way is open. 

You're the perfect fit for my plan, my friend.
====
4088
The guar must've liked the way you smell. Good noses on guar, yes?

After all the years I've spent around these pools, all I can smell is sulfur.
====
4089
If you so much as breathe on me, I will feed you to the snakes. I have had my fill of outlander men.
====
4090
You are named clan friend of the Mabrigash, and you are welcome in the Vale.
====
4091
The guar are all over the pools. Don't forget the harnesses. Can't send them home without harnesses.

I'm just going to sit here until I can't hear the screams in my head anymore. I'm sure it won't be long.
====
4092
Ha! Can you believe that? I heard what Martin said. He's either completely delusional or incredibly naive. 

He's been a troublemaker all his life, and he's not getting out of those stocks anytime soon.
====
4093
Othrenis is so big, and the undead are everywhere.

I'll never find Eanen's tomb.
====
4094
Have you seen my damned apprentice? The boy's later than usual today. With my luck, he's probably gone off and gotten the plague.
====
4095
I'm quite the performer, don't you think? 

Go. Tell her I'm here and that I still love her. Oh, the look on her vapid, trusting face!
====
4096
Eanen, you were always too casual with the commoners. Your dalliances could still stain your reputation. 

And what is this Ashlander doing here? Shouldn't she be gone?
====
4097
Where's my husband? By Vivec's beard, if he's drunk and passed out somewhere, I'll leave without him. That no good, useless, piece of kwama cuttle!

Oh, hello. You haven't seen my husband around, have you?
====
4098
I heard you helped silence those miserable apparitions. I wasn't sure how much more of that wailing I could take. Frelie almost found herself short another sword.
====
4099
I'm glad you came our way. Reges told me we've you to thank for the regained peace and quiet around here. Now maybe business will pick up, and I won't have to be concerned with looking for another job.
====
4100
I'll shed no tears over the death of that traitor, Rhavil. 

He caused us so much grief, and for what? A few gold coins from the Covenant?
====
4102
Let me guess. You read the letter.

You're going to leave me with this crazy woman, aren't you? Curses on you and your family!
====
4103
That letter should convince Ralden that he needs to act.

We have the same goals. Remember that. Stay out of my way, and everything will turn out fine.
====
4104
I can't believe it. Rhavil!
====
4106
I'm glad you're able to help <<1>>, but you'll need to hurry. I fear the curse may spread.
====
4107
The Telvanni are the last source of power and comfort here at Heimlyn. Our duty lies here, but I sense yours will take you elsewhere. 

Walk with the Three.
====
4108
Hurry into the vault. There's no telling what the Withered Hand have planned.
====
4109
The Mabrigash are still suspicious, but the wheels of commerce are turning.
====
4110
You performed a great service, citizen.

We'll handle things from here. Move along.
====
4111
You chose a most difficult task. How have you fared?
====
4112
The Three favor you for keeping Aerona safe.

I don't really understand what happened in there, but Aerona says you saved us all.
====
4114
I'm still not feeling well, but after seeing what happened, I'm sure it isn't the plague.

I just need to rest. Thank you.
====
4115
What a disaster! They were accelerating and strengthening the plague, not curing it.

There's a silver lining here, though. Now House Redoran knows the Maulborn are up to no good.
====
4116
With the ritual disrupted, things should quiet down quickly.

I won't move from here. I promise!
====
4117
Unless the Duke himself tells me to make an exception, the library is off-limits.
====
4118
Star wanders around in front of the kinhouse. Follow her. She'll take you where you need to go.

But don't get too caught up in this foolishness.
====
4119
Please, speak to the others. You'll see that we're committed to recovering our missing family members.

I'm going to get my egg-sister back.
====
4120
You have to forgive me. I don't trust you. There's only one way for you to earn that trust.

We need weapons to rescue our people, enough to launch a full assault.
====
4121
Those are big rats! They should do nicely.

Take them to the door and let them loose. Then we wait. It should be entertaining to watch what happens.
====
4122
Slit their throats. Throw fireballs at their heads. I don't care. Just get rid of the Maulborn.

While you're out there, I'm sure you'll find something about the Llodos plague.
====
4123
Giron wanted you out of Narsis. You need to get back there and find out why.

Don't worry about those crates. The substance is diluted by now. If they ever find a way to strengthen the plague, that's when you should worry.
====
4124
Any sign of Giron or Ralden?
====
4125
Troubled spirits linger upon the Coiled Path.
====
4126
Come back anytime. The keg's got brothers.

Shh! Don't tell the locals. When we bring them across the border, they get taxed as imports. As if we'd sell good mead to the likes of them!
====
4127
We'll make sure these people receive care.

When you have a moment, return to Narsis and speak to Naryu. She has a lead on the name you uncovered. I'll join you as soon as I can.
====
4128
I'll gather the guards and we'll meet you there.

Good luck, my friend.
====
4129
For centuries those wishing to gain skill in martial combat have made pilgrimages to the Warrior Mundus Stone.

Activating this stone will apply the Warrior boon and remove any other boon. Are you sure you wish to recieve this boon?
====
4130
Light … the … flame … wells! 

Hurry!
====
4131
Not all Dark Elves are lightweights, eh? Ha ha ha!

Good on you, friend. Come back and drink with us any time.
====
4132
Malooc's spit! I was too late. While I prepared the antidote, Marimah succumbed to the poison. Always putting his tribe above himself!
====
4134
Well, the curse is somewhat contained here.

Maybe you can snuff the thing out at its source.
====
4135
I'm grateful for your help. Those fumes were terrible.
====
4136
I'll never forget your kindness. And I'll never do anything like this again.
====
4137
Again, thank you. House Redoran would find a good friend in you.
====
4138
Did you find any clues? Why would someone would poison Deepcrag Den?
====
4139
I think my scribs have taken a shine to you, friend!
====
4140
I am still waiting to see that ring of yours.
====
4141
I fear I've done terrible harm to the morale of my people in Ebonheart.

I'll do all I can to convince them to work with House Dres. They've been constant in their defense against the Covenant invaders.
====
4142
Almalexia's blessings, outsider.
====
4143
My assistants are resting and recovering now. Thanks to you, we didn't lose a single one.
====
4144
Your aura portends a great destiny. Go and fulfill it.
====
4145
Ah, I understand now. You must defeat the <<1>> to break the curse.
====
4146
All is now clear.

You must defeat the <<1>> to break the curse.
====
4147
It was a pleasure meeting you. Thank you for what you have done for us.
====
4148
Tell Sildras what the Poet has said. Vivec says change only occurs.
====
4149
The Master is confident Sildras can bear his burdens. Tell him.
====
4150
The Mother attends to greater threats and relies on Sildras to care for her children. Make sure he knows this.
====
4151
Good, you're still alive. Scout Mamyne told us she sent you into this cave.

Varon says he knows you from Narsis. He and his ally have offered their assistance.
====
4152
Keep your nose clean in the fortress, outsider.
====
4153
He's up the road. He could be coming this way.
====
4154
We can't let the plague get into Mournhold. Think of all those people!

You must get those shipping manifests.
====
4155
You'll need to deal with my friends and get the items I want. I may want a Foozle or I may want a Woozle. Who knows!
====
4156
The sword is still here, radiating a great evil, and in general just being a bit bitchy.
====
4157
Don't mind me. At least I can almost walk on this leg.
====
4158
Report to Captain Noris. We're on the verge of losing Vivec's Antlers.
====
4159
Our warriors guard the huts where the cultists are trapped. Unbolt the cellar doors to gain access.

So far they've refused to see reason. If it must come to blows with their lieutenants, I understand.
====
4160
Our stock is a bit low, but I have a few items. A new shipment should arrive in a few days.
====
4161
Missing Argonians and murdered Dunmer are one thing, but when one of our leaders goes missing, that's quite another.

The other vicecanons can't ignore this.
====
4162
Gods, it felt good to bury an axe in their throats! From the prisoners trickling out, I trust you enjoyed yourself as much as I. Did you free them all?
====
4163
I heard Ruvali scream. She said you chased it down here. 

I took a swing at it, but it got away.
====
4164
If you see Tiril, tell him I'm looking for him.
====
4165
You're the one who killed the Worm Cult's lapdogs. <<1>> told you the Worm Cult stole the <<z:2>>, yes? Once they discover its secrets, they'll enslave our entire village.
====
4166
Is it done? Is <<1>> defeated?
====
4167
Your service to House Dres and Kragenmoor will be remembered.
====
4168
Eternal life is full of advantages. No need to pull your blows when training.

What do you need, stranger?
====
4169
He claims a Cat-Man can know sorrow. I should pull out his tongue.

Can a mudcrab mourn? No. When you kill their brood, it's nothing to them. But when they harm someone you love ….
====
4170
<<1>> presides over the Trial of the Mind, the first challenge. He'll administer the trial to any supplicant.
====
4171
The power of the Zaht stones is unknowable. Perhaps now Hissmir will be safe.
====
4172
It's not far. <<1>> keeps a fire burning. You can't miss it.
====
4173
Hissmir is safe, thanks to you. Come back next year and share a bowl of Hist sap with me. No sooner, or your tongue will rot, your teeth dissolve, and your eyes cloud over with the milk of blindness.

I joke. Your tongue won't rot. Ha!
====
4174
The mercenaries only make things worse with the Dark Elves. Better if Stormhold is one happy family.

And if you plan to start a family, might I suggest a vial of powdered kagouti horn for heightened potency? No? Your loss.
====
4175
Prices posted on the board. Savings, savings, savings.
====
4176
You ensured Hissmir's survival. Now we can avoid the horrors of conflict with the Aldmeri Dominion. We'll tend to the pilgrims and the Hist, as we always have and always will.
====
4177
Master is back. She was gone, and I was free. But now she's back, and I am bound again.
====
4178
I am still waiting to see that ring of yours.
====
4179
I am still waiting to see that ring of yours. Impress me!
====
4180
If you wish to wait, I am sure I can find that soul gem.
====
4181
Got a prime mess here to clean up.

At least those mechanicals are staying inside the ruin.
====
4182
What can the Mabrigash do for you, outsider?
====
4183
Are you really taking instruction from <<1>>?

Look, I don't want to speak ill of a Grandmaster but … if she starts waving a soul gem at you, run. Run, and don't look back.
====
4184
Have you done as Ra-shadda asked?
====
4185
Please, take that shield to my brother Mjoln. He's in Iliath Temple.

Then I can go to Sovngarde in peace.
====
4187
You know if you want to wait I am sure I can find that soul gem.
====
4188
There is an Argonian village to the east called Lukiul Uxith. I will go there. 

Last-to-Water will never forgive me, but at least he is free.
====
4189
I hope you fall into a pit of guar dung.
====
4190
Thank you for your service.
====
4191
Gods, why did I ever set foot in this stinking pit? Was it duty or stupidity?

Come to mock me like the rest, have you? Well, fear not. I have no dignity left.
====
4192
Are you preparing to make the ring, apprentice?
====
4193
Those wards keep the Maulborn from getting infected by their plague. 

Smash them. And may the plague take them all.
====
4194
We've all seen what you can do. Not looking for any trouble, stranger.
====
4195
I don't like the way these mer are looking at me.
====
4196
We'll keep a watchful eye on our relics. But won't that make them seem valuable to thieves?
====
4197
Normally, I'd say gold is gold, but when someone tries buying my town, I get nasty.

Never liked Khajiit anyway. Nothing but mangy fur and lice. Not clean, like proper scales.
====
4198
I've given you what you need. Leave me with my prize. Many days of pleasure ahead.
====
4199
Captain Doronil made me his second-in-command. We'll have Tal'Deic Fortress in top form by week's end!
====
4200
Superb work. The Pact stands strong thanks to people like you.
====
4201
Don't just stand there with your mouth open. You're attracting flies. Speak!
====
4202
Gah! Don't kill me! Someone, help!
====
4203
I'll leave <<1>> by tomorrow morning. I want no trouble.
====
4204
The northeast road always used to be safe. Now that you've stopped those Dominion murderers, perhaps it is again.
====
4205
On your way, forester apprentice. Next step is journeyman. Learn more recipes. Craft more gear.

Got some for sale, if you want. Luck in the trees.
====
4207
Keep your skills sharp, outsider.
====
4208
I saw how you put those Sentinels in their place. Thanks!
====
4209
The eggs will allow me to perform a ritual that may help to calm the Gulchcoils.
====
4210
In two decades of soldiering, this is the worst ground I've ever been ordered to defend.
====
4211
Tread carefully along the Coiled Path.
====
4212
Thank you, I can make it from here. You have a good heart. 

I think <<1>> will be pleased with you, even though you didn't finish your path. Find him to the southeast.
====
4213
We'll quit this place soon and disappear into the wastes again. The housemen will hunt us. They always do, but they won't catch us.

Bid farewell to Tirinaat, if you wish. May your kills be quick and many, traveler.
====
4214
Kaoc! Right under my snout. Kill her and any of her thugs in your way.

And don't get greedy. Don't try to sneak off with that Dominion paychest. That's mine! It's my payment for freeing your Dark Elf friend.
====
4215
I'm not afraid. Life without Eroni is empty.
====
4216
I hear you're the one to thank for finally doing something about all this. Some of us appreciate it.
====
4217
It appears I owe you an apology, as well as my gratitude. My behavior was uncalled for. It's just that my wife … she was all I had. 

Thanks to you, they've released her body, and we can finally return to Mournhold.
====
4218
You're back. The wasps weren't too much trouble then?
====
4219
I can't believe it. The Dominion is in Stormhold.

And they were right under our noses the entire time.
====
4220
Yes! The dead will guard us forever!
====
4221
You should have taken the keystone, there is nothing left for me here except for these statues. I built them to remember my people, so I could have someone to talk to ….
====
4222
You must make haste, esteemed leader. If the Dominion troops leave with their treasure, <<1>> will be very unhappy indeed.
====
4224
It's not every day I get a chance to dissect a Dwarven resonator. Powered by minor soul gems, you know.
====
4225
We're in your debt, my friend. WIth the Dominion exposed, the ugly rumors of Argonians preying upon Dark Elves can be put to rest.
====
4226
It's all going wrong. The cycle has begun anew with hate and bloodshed. Curate Brethis wanted peace, but the others … I had to run.

What happened in the cave? Where is the Ashkhan?
====
4227
Hmm. Looks like it's back to the drawing board.
====
4228
You must hurry! Dolril will be dead and the relic will surely be stolen if you don't act quickly!
====
4230
<<1>> was one of our best. Her death is a blow to the guild. After all, stock like hers is hard to replace.
====
4231
Patience is a virtue … but one I'm truly lacking in! Heating ingredients to the perfect temperatures, waiting days for a poultice to set …. Sometimes it's just too much!
====
4232
Welcome to our station here in <<1>>. What can I do for you today?
====
4233
When you're as old and experienced as I am, no one questions your judgment. Whether that's wise on their part or not, I'm not going to argue.
====
4234
Knowedge itself wishes to be free. When I spoke to Hermaeus Mora about that, he - it - was quite clear on the point.

Anyway, the former owners of these books can prove nothing.
====
4235
Come aboard my boat. I will take you across the swamp waters.
====
4236
Present this writ to your new master. They will train you in the ways of your craft.
====
4238
No! Get away! Oh, wait, it's you …
====
4239
I'm not sending any troops into this town. There's no reason to fight these pirates until I have to.

Your friend One-Eye should know that someday, the Pact may be forced to come back here.
====
4240
I'll make a break for it while you deal with those geodes.

If we're both lucky, I'll meet you outside the village south of here.
====
4241
The Trial of the Mind is your first challenge. The Trial is located in a hut on the northwest corner of the pyramid.
====
4243
The gerents of the vicecanons are little more than bumbling fools. But it is not our way to interfere with matters not concerning the Shadowscales.

I am to remain here and watch. As you are not a Shadowscale, you are free to act.
====
4244
I hope you made it to Stillrise and that everything is fine now.
====
4245
I plan to head north, past Stormhold, perhaps into Stonefalls, but I will avoid the mire. That is west of here, before one reaches Hissmir.

Do not tell him what I said. The letter will suffice.
====
4246
The map's all yours. I should have known better. I'm no adventurer!
====
4247
<<1>> didn't forget about me—but I never read the letters she spoke of. If my wife were alive, I'd ask her what became of those letters.

Now I think it's better not to speculate. My wife is dead and that is the past.
====
4248
What you've done was no easy task. We have a difficult road ahead of us.
====
4250
Dendras told me about the Dominion and what you did for us.

It's a shame Naldyn had to die. Dendras loved him, although he wouldn't admit it.
====
4251
It's heartening to see people willing to fight for us. I think the Shadowscales are heroes.
====
4252
These Dominion snakes will pay for what they did to these people.
====
4253
I'll pray for an answer to your voice at the shrines.

Praying for prayers! Perhaps Vivec will appreciate how circular that is.
====
4254
You mentioned J'kur. Did you see him?
====
4256
Ahh, I understand now, you will have to defeat the <<1>> to break the curse.
====
4257
We did it! We walked into an inferno and emerged unscathed. We defeated a Brother of Strife!

This is worthy of an epic … or a monument in Mournhold!
====
4258
You've done the impossible. I was wise to see the stone in your spirit.

Then again, I'm known for being wise.
====
4259
We'll hold the line here as long as we can.

No scamp will get past us, not as long as we draw breath.
====
4260
The Altmer harms no one, but by remaining here with her, he harms us all.

I will pray for his safety, but the wispmother must be stopped. Do what you must.
====
4261
I came to this hallowed place to learn, not to deal with petty thieves.

I'll report you to <<1>>. She won't tolerate vagabonds on this site.
====
4262
<<1>> is over there by the work bench. He has a recipe for an expert ring
====
4263
I fear what will happen if we do this, soldier. We'll see fire and death, but I don't see another way.

When people ask you about today, tell them that Sadal did it for his people.
====
4264
Well, we're one step closer to living through this day.

I never thought I'd say that.
====
4265
Who'd think a mere soldier in the standing army would be up to something like this.

You ever think about going into business for yourself?
====
4266
Pray at the fire, soldier. You shall have the honor of ushering in the Chimer's finest hour.
====
4267
Get out! Out! 

Beloved, send this lout away!
====
4268
You found Risa's amulet! Please, give it to my poor mother.
====
4269
I'm a bit more at peace, now that I have Risa's amulet. I feel like I can sense her presence sometimes. Like she's watching over me.
====
4270
Our village is an … unusual place, traveler. You really should talk to <<1>>.
====
4271
Any luck finding the crystal fragments?
====
4272
You must recover the shards of my Crystal of Power.
====
4273
Would you happen to have my shards?
====
4274
Thank you for helping me escape.
====
4275
Recover the crystals quickly before more dremora make it through!
====
4276
Good luck getting those crystals.
====
4277
The only way to get my crystal back is by killing those deviils. Please make sure there's no blood on the shards, though.
====
4278
Strange lights emanate from three locations in the ruins above. That's where I'd look for the wards. Once they fall, the way into Vox's lair should be clear.
====
4279
<<1>> has the recipe. Talk to me when you have learned it.
====
4280
You should talk to my father, Grandmaster Tanval. He leads House Indoril.
====
4281
I got really angry when I realized you'd preserved the <<z:1>>. Eternity is a long time, and I wanted to make that decision myself.

But eternity means I have forever to make the world a better place. So I guess I should thank you.
====
4283
You grace us with your presence, muthsera.

If this humble servant can assist you, please don't hesitate to ask.
====
4284
Please don't interrupt me.
====
4285
I'm happy to be out of that cage.
====
4286
I follow you, my friend. I read and translate, not fight. Well, I do pirate a little bit, but no combat. 

Use the map to show the way. And quickly! The Wood Elves could be digging up our treasure as we speak!
====
4287
<<1>> is down there, organizing his forces. He seems to have the situation well in hand. You should ask him if he needs you to perform any particular tasks.
====
4289
Please! Can you get me out of here?
====
4292
You'll find Noris in the army camp to the west. 

If you end up near the weird yellow rock-trees guarded by giant lobster-bug things, you've gone too far.
====
4293
I felt a burst of power from the Temple and ventured within, fearing the worst.

But you've prevailed. What have you discovered?
====
4294
Missing Argonians and murdered Dunmer are one thing, but to have Vicecanon Hrondar missing, that's a different pot of stew. 

The other vicecanons can't ignore this.
====
4295
First, Argonians and Dunmer disappear. Now a vicecanon goes missing? 

The other vicecanons can't ignore this.
====
4297
If you banish the wisps, maybe their victims can escape.
====
4299
Speak with <<1>>. She'll fill you in on the specifics. Don't waste time. The honor of the Dark Brotherhood is at stake.
====
4300
<<1>> is waiting for you inside the ruins. Hurry.
====
4301
Sorry, no iron to sell. At least not until the mine gets working again.
====
4304
Good to see you back again, Adept. The Guild is stronger with you at our side.
====
4306
I can't wait to get back to Daggerfall for a pint at the Hare and Dragon.
====
4307
Well, the Lion Guard promised to let me proceed with my research at the tower, but I must wait some indefinite amount of time before Farwatch is deemed "safe."

What a crock.
====
4308
You won't tell anyone I tried to dig through stone, will you?
====
4310
I am in your debt, stranger. 

Fare you well.
====
4311
I feel like someone's torn my insides out. I think I prefer the nightmares and the voices to this ….

On second thought, no. No, I don't.
====
4312
Welcome to the Anchor's Point Inn.

You're welcome here any time, <<1>>.
====
4313
The containment cell will hold. 

We won't be disturbed now, as we return to our primary goal of slaughtering sub-human primitives. The Goblins, I mean.
====
4314
Greetings, former Talisman-Bearer.

I shall guide the new Talisman-Bearer and instruct him in the use of the wards.
====
4316
I hope <<1>> is still alive. I heard horrible screams coming from the camp.
====
4317
The fighting in the Worm Cult camp died down, but I'm hearing screams.
====
4318
She's alive and at home, at least for now. 

And for now, that is all I can ask.
====
4319
Go. Kill the Orc. When my digestion recovers, you will find me in Lukiul Uxith.
====
4320
If you're traveling through Shadowfen, we may meet again.

With you, I'm sure it will always be interesting.
====
4321
A new face! Wonderful! If you want access to guild rewards, please talk to the magister about joining the guild.
====
4322
One-Who-Breaks-Mountains. The name is well-earned. I told Seven-Bellies you'd gone to face the Orc, but sadly, Pash-Riha has not returned.
====
4323
The Three weep for the blood spilled today. I'll try to explain what happened to the house members.

Truth to Vivec, I doubt they'll listen to me. Blood calls for blood, and this fight has been going on for a long time.
====
4324
You should hurry. If you don't, there might not be any Covenant troops left to kill.
====
4325
I hope Bendyn makes it back alive. He's insane, but he's a good man.
====
4326
Meet me atop the cliff to the south with the totem.

I'll turn his armor against him.
====
4327
Welcome back to the Hall! Remember your comrades behind the lines next time you're on the front.
====
4328
You look like you could handle yourself in a fight.

The Fighters Guild is always looking for more help. Talk to the Hall Steward to join up!
====
4329
Don't tell me. The less I know, the better. Get to <<1>> right away and report to her. She's waiting in the center of town.
====
4330
The urns of Nerathren and Faryon are in the chapel beneath this temple.

Take some of their ashes. Then cast them into the eternal flames in the north and south towers.
====
4331
I'll fight to the death to defend my home. Unfortunately for my home, I'll not be fighting for very long.
====
4332
Just because you can fight doesn't mean you're invincible. Remember that.

Not that I care. But be careful. Or not. Your choice, not mine.
====
4333
Did you get the stuff from the locked chests?
====
4334
Thanks for bringing back my guar!

I can tell they're happy to be back. They're giving off their happy musk.
====
4335
Please, talk to the tree-minder. If there's anything you can do to help us, the Hist will surely reward you.
====
4336
Diiril was headed for those ruins on the south side of the gorge. 

Naryu and I will stay up here until the plague blows away.
====
4337
The courtyard is under control, but we need to find <<1>>. Search the buildings and find where he's holed up.
====
4338
Please, leave me to my grief.
====
4339
Be careful of the hoarvors. They're the giant tick-like creatures burrowing through the muck.

Usually, they're a nuisance, but lately the blood-suckers have been downright dangerous.
====
4340
Seeing you in action was a privilege, friend.
====
4341
The Dominion will think twice before setting foot in Shadowfen again.
====
4342
You did it. And the unfortunate people of Murkwater know they've been avenged.
====
4343
Use the power of the keystone well, friend.
====
4344
Thank you for delivering my message to Hissmir.
====
4345
These <<mz:1>> usually prey on rodents, birds, and other small animals.

Now they're attacking us. That's proof something's wrong with the swamp.
====
4346
You go on ahead. I'm going to stay here to see if I can learn anymore about the Dominion's plan for Shadowfen. Thank you for keeping the keystone out of their hands.
====
4347
Welcome to the Fighters Guild. Direct all questions to Hall Steward Nardis. I just oversee the armory.
====
4348
Good work. You'd fit right in with us, you know.

Did you get the crystallized fire salts?
====
4349
The Ashlanders haven't attacked again, but the job still isn't done. We need this tunnel collapsed.
====
4350
I'm worried about <<1>>. Without his spiritual guidance in this time of tragedy, I fear our order will crumble.

Still, he insists we must have the <<2>>, and he could not bear to stand away while others suffer so he remains in Muth Gnaar.
====
4351
Is it done? I put the Tear of Saint Veloth in a safe place.

Now maybe the Ashlanders will leave us alone.
====
4352
It is done. These rings are bound together as a memorial to their life together.
====
4353
Ah … the corruption. It's too strong.

Who … who are you? If you're allied with the Daedra, I'll send you back to Oblivion, screaming.
====
4354
I was in contemplation. It's ill-mannered to intrude. Why have you done so?
====
4355
Please, leave me to my prayers. They're all I have now.
====
4356
The Volek daughter can be found at the nearby inn. Look for her there.
====
4357
You will find Betina hanging around the Inn. Search for her there.
====
4358
My family's townhouse is nearby. Meet me there and we'll settle this.
====
4359
Were you able to gather any kwama cuttle?
====
4360
I'll head outside, just as soon as I staunch the bleeding.
====
4361
Please don't judge House Dres by the actions of Lady Vox.

I knew she was up to no good, but not blasphemy. Never that.
====
4362
When you use the totem on Borolg, he'll think his hide is turning inside out.
====
4363
Vox wasn't always like this. Once, she willingly served the Tribunal and was committed to its cause.
====
4364
The stocks are south of that beached hulk called the Blasted Breton. You can't miss it.

In a few days, the smell will lead you there. And no taking his pants. Those are mine!
====
4365
Please, they need help at the Sulfur Pools.
====
4366
Thank you for helping our Glorious Expedition for Nord Cultural Exchange.

Hopefully, the registrar will call soon. In the meantime, I have leads on where you can take items for trade.
====
4367
The Temple of Sul sounds extraordinary. I contemplate an expedition of my own.
====
4368
Are you sure you don't want another goat?
====
4370
I am really not feeling well … I'm dizzy, and I keep seeing these weird visions … this has been going on for months!
====
4371
Just in time! We've got a mess on our hands, worse than after a dog eats a cheese wheel.
====
4372
You may look like someone I met in Stormhold, but make any sudden moves and I'll shred your false skin.
====
4373
How long was <<1>> a skin-stealer? I fear it will take months to undo the damage wrought by his imposter.
====
4374
Thank you for helping me. I didn't want to become snake food.

Ragara and the others are outside, if you're looking for them.
====
4375
Face down in the sand isn't the way I wanted to go out. Divines bless you for saving me.
====
4376
They didn't pay us enough for this job.
====
4377
Do I still look poisoned? I feel different. Gods, I bet they laid eggs in my head!
====
4378
You're not half-bad. Got a good sense of honor beneath that hard exterior.
====
4379
Your claws are sharp, traveler. My spawn does not deserve the kindness you've visited upon his scaly hide.

On behalf of the rest of us, I thank you.
====
4380
Great Sep, serpent of the void, spurned of the heavens, please guide your servant and his champion in all things.
====
4381
You know what I'd think if someone asked me where we should look for reinforcements? Summoning the spirits of past Ordinators would have been far down my list.

And how does a spirit hold a sword? Are their swords ghostly too?
====
4382
Word has reached me that Zehtswater Cave is pure again. This means good things for my business.
====
4383
Door's open. The Dremora didn't pull our stomachs through our nostrils. I call that success.

The Hist vats are further down the passage. You set them on fire. I'll stick to shadows and find signs of where <<1>> went, yes?
====
4384
Ysgramor himself would be proud. Glory for the Pact!
====
4386
Activate the wards while I find Tanval.
====
4387
I can't face Garyn like this.
====
4388
I brought this threat about. I know that now. I hope I can help stop it before it's too late.
====
4389
Until the Ashlander supplies are burning, we have nothing to discuss.
====
4390
Burn their supplies! Make them suffer as we have suffered.
====
4391
Thank you for helping us. Make the Vereansu pay for what they did!
====
4392
The sooner you talk to the Tree-Minder, the better. I'm not sure how much longer we can keep these creatures out of the village.
====
4393
All's well that ends well, I always say.
====
4394
We'll rebuild from this attack. Thanks to you, we can continue our holy work.
====
4395
Return with the stone or die. It's really up to you, mortal.
====
4396
Ready to begin your next test?
====
4397
My continued presence in your realm burdens my soul. Complete your task, mortal.
====
4398
This is the path you must take to bind Sadal. It's neither easy nor straightforward, rather like your mortal lives.
====
4399
What a capable servant you are!

So many to disembowel for their intransigence. I'm practically shivering with anticipation!
====
4400
Let's enter the portal. I long to be done with this.
====
4401
Sovngarde awaits, my friend. I bet that Brother of Strife can't wait to go.
====
4402
The death of <<1>> can't be traced to us. You don't need to know why.

Consult the Brothers here if you need advice.
====
4403
Find a way to kill <<1>> and I'll reward you handsomely.
====
4405
We heard a commotion outside. What happened? Did you find my father?
====
4406
The Night Mother showed her favor! Your purity is without question. You shall be her vessel, her dowsing rod, to divine the blasphemer among us!
====
4407
Perhaps life will return to normal now. 

Normal, what am I saying? Father's dead. Normal doesn't exist anymore.
====
4408
Though I speak, do you truly listen? I suppose time will tell.
====
4409
Though the Shadowscales are the leader's hands, the Speaker and the Listener are the mouth and the ears.

Approach them with respect. Their wisdom is not for the weak-willed.
====
4410
There's an aura of corruption about you.  Not of your doing, a separate danger. What do you want?
====
4411
Watch yourself. This area is dangerous even when there aren't enemy soldiers prowling around.
====
4412
I got word of what you did in <<1>>. Pushing back the Dominion like that. Impressive work.
====
4413
You were right … about everything. My wife is as dead as she ever was. It was all simply a lie.
====
4414
You are kind, stranger, though I don't know why you would do this. 

I appreciate your concern nonetheless.
====
4415
Close those portals before the scamps overrun us all.
====
4416
I hear you're the reason we aren't trapped here anymore. If you're ever in Kvatch, look me up. I'll cover your drinks at the arena.
====
4417
There are two people trapped in the burning houses. I can feel their screams.
====
4418
Hey. Hey. Thanks for saving me back in Razak's. You're one of the good ones, you know? You are.

And hey! Hey. I got my leave. I'm not drunk. Just on my leave.

Shh.
====
4419
Almsivi see you to your destination. With luck, the Dominion won't be so fortunate.
====
4420
Mavos is about to buckle. Hurry!
====
4421
My father wasn't at our camp!

Wait, where are <<1>> and the others? A tree-minder never leaves a fire untended!
====
4422
I listen patiently for the worth amongst your words.
====
4423
Freedom! I felt my soul being released. Divines bless you!
====
4424
Veloth's hammer allows Vox to strip away the souls of those she slays and imprison them in her misty realm. They lose their memories and grant her almost divine power.

To challenge Vox, you need to set those souls free.
====
4425
I don't understand why you're here, but there must be a reason. 

I need time. Give me time to think. Speak to my companions.
====
4426
I … I have feeling in my hands again. My memories. What … what happened to me?

The Tribunal sent you to free me, didn't they? I knew they would not forsake me to be damned to this place.
====
4427
Please hurry to Eidolon's Hollow and put a stop to Magistrix Vox's madness.
====
4428
He's back unharmed! He's still a Goblin, but … well ….
====
4429
And Dithis has returned. Unharmed, from the looks of his green skin.
====
4430
You're not with the tribe, are you? Help me!
====
4431
Daedric Princes are not supposed to meddle in our affairs. My companion thought he had dealt with that threat.

But that is not your concern. You have done well and earned our approval. Walk in blessings.
====
4432
The Hist … our link is gone!
====
4433
Have you come to stop the Dominion soldier who devours my kin?
====
4434
So, scavenger, have you enjoyed picking through the hamlet's bones? Have you found all the treasures you desire?
====
4435
I would appreciate it if you obtained the box with great haste.
====
4436
That brother-thing dead, my men safe from scamps … you've proven yourself the very soul of Ysgramor. Well done!
====
4437
Being dead, I have a certain immunity to Balreth's power. 

I'm keenly interested to see what happens in the next few minutes.
====
4438
In one thing, <<1>> was correct. You are no true Shadowscale. With the traitor revealed, your time here must end.

But I require one final service, one last judgment. You shall set my children into motion.
====
4439
I'm sure that fool cat will get out again. He's just so wily.
====
4441
You've done the guild a great service here today, one that will not be forgotten.
====
4442
Father was such a good man. I'm glad he managed to help you.
====
4443
I can't believe that Tidyn is gone.
====
4445
My brother went to lead the Goblins away. We're hoping he succeeds and returns safely.

Thanks for your help, my friend.
====
4447
I don't suppose the Triumvirate has smiled upon us and the Vicecanons have answered our call? I am a smith, not a diplomat or guardsmen; these intrigues and disruptions are beyond my ken.
====
4448
Bakkhara thanks you again.
====
4449
Thanks. We had a problem here we just couldn't handle ourselves.
====
4450
I heard the alarms from the Dominion camp. Is the butcher dead?
====
4451
Get going. This is no place for the living. Balreth is caged forever … thanks to you.
====
4453
You can't be here for the reward. I just had it posted.
====
4454
Remember, friend. Kaasha has provided. Perhaps you will not forget her.
====
4455
Your skill is legendary, comrade. Stendarr truly has his arm around you. I'm glad you're on our side.
====
4456
You're starting to make quite the name for yourself, you know.

Just be sure not to be too noticeable. Aelif is worried that the brave mouse will get eaten by the hungry cat.
====
4457
You'll be in good hands with Merric. he's one of our best men, and an ardent soldier against the daedra.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4459
I'll let you search this body. I wouldn't want to disturb the crime scene.
====
4461
Together, finally. S'rendarr answered my prayers.
====
4462
I'd given up hope of ever being free from this place. Now I have to decide what to do with myself.
====
4463
You'd be a great asset to any Ashlander tribe … if you weren't a heretic, that is.
====
4464
You'll defeat <<1>>, outsider. May Sithis watch over you.
====
4465
The sooner you talk to the tree-minder, the better. He's sure to know what's wrong with the swamp.
====
4466
By Vivec! This is incredible.
====
4467
Have you talked to Sees-All-Colors? She's right outside of Daggerfall.
====
4468
This worm was a disappointment to Aelif. He was not much of a fight.
====
4469
I knew Stendarr would deliver me. I knew you'd arrive in time.
====
4470
I'm a very busy woman, recruit. What do you want?
====
4471
I see you've found Merric.
====
4472
I hope you were able to find Merric.
====
4473
Your offer is most gracious.

I think I can track her voice amongst the spirits, but I'll need the necessary components for the spell. Take this list and gather the ingredients. When you are done, use my amulet to contact me for further instruction.
====
4474
Tanval left me in charge, warming the hilt until the Great Houses choose a permanent commander. Do you have any idea how many meetings I'll have to go to?

After I die, I'll give Tanval a beating he won't forget.
====
4475
I hope we are not too late.

The voice … it has faded from me. Perhaps the cries of the dead overwhelm her. Perhaps being this close to so many lost spirits deafens my ears, but we mustn't give up.
====
4477
As mud is my mother! Njorlund breathes no more. Sithis has called him back to chaos.
====
4478
I'm not good with talking. We should kill the Wood Elves first and ask permission later. 

<<1>> said if we did it my way, the lizards would start a riot. I've got some ideas for that, too.
====
4479
When you finish, report to me or to Ordinator Eron in Mournhold.

Kill as many of the bastards as you can.
====
4480
Hail, friend. I'm Saervild Steel-Wind, Warden Hrondar's deputy.
====
4481
Heh, this'll be a good sale. Couldn't have done it without your help.

I'll have to stop in to see <<1>> in Shornhelm before I cart these off to Wayrest. Pretty little number, you'd like her.
====
4483
Please hurry. Alanwe's spirit is trapped.
====
4485
You should leave this place before Nerien'eth senses that his magic has been broken.
====
4486
You saved my life. Another moment, and I'd have been a <<mz:1>>'s snack.
====
4487
I'm sorry. I didn't mean for anyone to get hurt.
====
4488
<<1>> went to the Crypt of Hearts and didn't check in with me. That rogue is going to get himself turned into a wraith or worse!
====
4489
Please find my sister. She has a knack for getting into trouble.
====
4490
That relic you found will make our reputation. We can't thank you enough. 

Er, do you still have my control rod?
====
4491
I could spend weeks taking this thing apart. 

Then it'll take Raynor years to put it back together again.
====
4492
How strange to see someone out here who's not part of my tribe.
====
4493
We can't thank you enough for what you've done. I hope my offering helps in your endeavors.
====
4494
I don't quite know why, but I feel safer with you around.

Thank you again.
====
4495
<<1>> is outside the ruins in Bogmother.

Getting away from the Shadowscales makes sense. Assassins and murderers — that's all they are.
====
4496
Give me a moment to catch my breath and I'll meet you outside.
====
4497
We'll have some tales to tell in Hatching Pools. I hope we see you there.
====
4498
I'll straighten out the family's affairs here in town, and then we'll see what can be done about the farm.
====
4499
There's no use going back to Stormhold. I've seen their next assignment for me: a percolating mire. Sounds like a pleasant place, doesn't it?

By the Three, I pray giant leeches devour me. That would be a blessing.
====
4500
My memories consume me.

How I long to return to the Hist.
====
4501
We'll banish the last few Daedra once we've had time to catch our breath.
====
4502
After you close these thrice-damned portals, meet me near the central dais.
====
4503
I'll look for you down the river, comrade. You'll hear from us once we've decoded the journal.
====
4504
Something tells me we'll see each other again. I look forward to fighting by your side once more.
====
4505
It was a massacre, comrade. It was nothing like we expected.

Arkay watch over their souls.
====
4506
The Cat. She held them off.
====
4507
You are sun on my scales, comrade. You've returned Merric to us.
====
4508
You wear the uniform of the Dark Brotherhood. Must it end this way?
====
4509
You and your acts will be duly recorded in the archives. You will live on in the scrolls … forever.
====
4510
There are books where we go, yes? I love the feel of paper against my skin. The raised texture of illuminated script … like a lover's lips. A lover who will never, ever nag you.
====
4511
All this wailing and anguish. It sharpens no quills.
====
4512
The darkness. Thank the Eye for the darkness.
====
4513
This one knew Sees-All-Colors was responsible.
====
4516
You've done well. The Golden Eye has what he needs.
====
4517
It's not that simple. You have to be invited. No invitation, no boat ride to the island. 

The Academy is quite exclusive. Not like the Mages Guild.
====
4518
If you want to return to Mournhold, just let me know. I exist on this plane to serve.
====
4520
I've made my decision! If my father sent you to talk me out of this, you can go tell him I'm through speaking to him.
====
4521
I'm sorry, I'm kind of distracted at the moment. Can I help you?
====
4523
Glad to see the river has been good to you. Me? I'm going back to Black Marsh.

I'll probably get eaten on the way there. Or trip and fall on a war. Feh.
====
4524
I've always found the study of Daedra fascinating. It's unfortunate that so much knowledge about them is forbidden by the Tribunal.
====
4525
You have recovered my sacred skull. Now you can restore my reliquary.
====
4526
Remember, wine comes in bottles: round, thin bottles. Probably on the ground. Can't miss them.
====
4527
I have to believe this is what the Hist wants. I must do my part.
====
4528
I hope I come to understand why you did … what you did.
====
4529
If you need a reminder, touch the vision orb again. The sequence will repeat.
====
4530
Thanks again for bringing me those supplies.
====
4531
All those feathers flying! Mother Morrowind, I couldn't stop laughing.
====
4532
That damned <<1>> never turns his back. If he did, I'd swipe that stroreroom key from his strongbox and see what they have hidden in the storeroom!
====
4533
We have a special surprise for our target in our storeroom. A very special something that will bring about a painful end. People will remember what we do, mark my word.
====
4534
I think I got it from here.

Er, thanks for the help. Maybe I'll get a chance to cast some spells after all.
====
4536
Just let me know what I can do to help.
====
4537
Were you successful? Have you forged the weapon? We have more need of it now than ever, my friend. As you well saw.
====
4538
We'll need time to sort this out. Sees-All-Colors wants your direct report.
====
4539
May Stendarr keep you safe, comrade. We'll have need of your strength in the days to come.
====
4540
You will always be welcome at the Academy. 

Especially if we're menaced by mystic threats from beyond space and time again.
====
4541
I'm glad to see you awake.
====
4542
I recognize your voice. Do you hear the other voice, now?
====
4543
Pain opens the door to corruption, separating body and spirit. 

Healing cannot be complete while the corruptor lurks nearby.
====
4544
You have slain the rot at my roots. You have restored my clarity.
====
4545
Welcome. Today, you've protected those who cannot protect themselves.
====
4546
They didn't expect to see a Dunmer, so I made sure they didn't. I can be stealthy at need.
====
4547
My brother-in-law is in danger. He's a strange one, but he's family. Please help us.
====
4548
You should talk to the boss lady. She'll want to debrief you.
====
4549
Thank you for driving off the Dominion. I found <<1>>… now I just have to convince him to come home.
====
4550
The damned dryskins will pay for what they've done!

Someday, we'll take the fight to their own homes.
====
4551
Jofnir murdered! The whole guild will hear of this. And Aelif's suspicions.
====
4552
<<1>> was an excellent master general. He deserved the honor of death on the battlefield.
====
4553
Thank Stendarr. Guildmates! Ready your blades for battle.
====
4554
By the Twin Ravens, I owe you my thanks, mortal.
====
4555
By my sacred oath, that is the only portion of the performance I am allowed to impart. Seek more knowledge in the mora, where the bittergreen grows thick among the bal.
====
4556
I can say no more. Seek further knowledge at a cornerclub, and while you're at it, have a mazte for me.
====
4557
More I cannot say. Seek in the tallest of the bal, where the roobrush and chokeweed grow thickest.
====
4558
Go carefully, comrade. Uncertain times in Tamriel. Only thing you can be sure of is a good weapon.
====
4559
I must finish this performance. Please wait.
====
4560
You always help yourself to bags that don't belong to you?
====
4561
Look! See! Didn't mention this before, but you have beautiful eyes.

When you die, can I eat them? Snack?
====
4562
I'd keep my snout shut about the Vicecanons while you're here. They aren't exactly well-liked - in fact some of the boys would love to show them their gizzards.
====
4563
Pardon me. I must begin this translation. These runes … fascinating.
====
4564
Curse the Mad God. I don't know what game he's playing with you. 

But I do know the stakes.
====
4565
That was unexpectedly competent. You'd make an adequate house servant.

I don't suppose you'd consider it? The pay is meager, but the fringe benefits are appalling.
====
4566
Puppy-killer! Come to steal me books? Wha …? Who? Where? What? When? Sometimes why!

Speak up! Honesty is the best policy, as far as you know.
====
4567
My task at court is distributing the flesh of the fallen to the citizens of Crow's Wood.

You are a citizen now. Would you like eyeballs? Tender spleens?
====
4568
The toll! Paid the toll! Featherless has paid the toll.
====
4569
Take care of your new vassals, fledgling.
====
4570
I can't face my partner just yet.

Let me be for now. Let me be.
====
4571
Who are you and what do you want with me?
====
4572
Surii finally sent help? The Goblins went crazy and started killing without warning. I barely escaped!
====
4573
There's grub grass under the western waterfall.

You'll need to stuff it in a vial and rush it back here. No time to lose on this brew!
====
4574
That mammoth won't shut up.
====
4575
What were we talking about? Please, Mistress. Don't hurt me.
====
4578
Who? What are you? Another phantom come to take me to Sovngarde?
====
4579
I know you … I have heard of you at the Sanctuary.
====
4580
I see you've accepted Svari's invitation. She will be a worthy successor to Tirora. One more step in rebuilding what was destroyed.
====
4581
Alas, the evil giant Sinmur has returned. Every leaf trembles now. Tell Vigrod everything you saw.
====
4582
Do you still have business at the prison?
====
4583
You have my precious crystals! I can smell them. Gimme!
====
4584
Slay Cloggg and earn my esteem. Oh, and a reward.
====
4585
Why am I still crying? These are tears of joy.
====
4586
I'm glad to see you're still alive. Have you found the shards of the Crystal of Power yet?
====
4587
Have you found the crystals?
====
4589
Go away, before I call a guard to deal with you.
====
4590
<cough> Do you have the crystals?
====
4591
You saved our lives, but to what end? Our homes are destroyed and Sinmur could come back at any time.
====
4593
I couldn't bear the thought of leaving my wife for Shor. Thank you.
====
4594
I'll be honest. I thought I was dead. Thank you, for all you've done.
====
4595
I can't belive this. Shor's Stone ruined and the Companions' Hall overrun!
====
4596
I can still smell the blood. It was all over the mine and those foul Reachmen. My mining days are over.
====
4597
Wish I could've taken a blade to those Quagmire bastards myself.
====
4598
You'll find <<1>> in the main building. He's seen great things concerning you!
====
4599
Oh, you're not a Goblin. 

If I had a weapon, I would have flattened all these stinking runts, but they caught me by surprise. I told Surii this was a bad idea!
====
4600
Thanks for the assist thanks.
====
4601
I'll make a break for it while you're freeing my guards from those Black Soul Gems.

If we're both lucky, I'll meet you on top of that hill to the south.
====
4602
Are we far enough away from those cultists now? I'd rather not run any more, if it's all the same to you.
====
4603
I shiver to think what those Supernal Dreamers hay have done to me.
====
4604
I doubt <<1>> took <<A:2>> far from here.
====
4605
Come, come! Let's find Nord. He hides in building next door.
====
4606
Thanks again for freeing me.

Now, you should go off and have more adventures. I think I've had my fill of those.
====
4608
You look familiar. Are you?
====
4609
<<1>> and I are going to rest before we brave the road to Mud Tree.

Maybe you should rest, too. You don't look so well.
====
4611
Well, this is different. I guess.
====
4612
Maybe next time, I can fight at your side instead of watching from a distance.

I'd like that.
====
4613
Prepare yourself for trouble. The lamias will slay you for their supper, if given a chance.
====
4614
I'm glad Shalidor found you. I need your help.
====
4615
Who are you? Did Surii send you to kill me?
====
4616
We'll keep the Dominion trapped in the ruins while you seek <<1>>. And watch out for the lamias! They're territorial and vicious.
====
4617
I feel a little pity for the prisoners here but without the keystones, I don't know that we can defeat the Dominion.
====
4619
What do you need? It's not like we aren't busy enough.
====
4620
Praise the maker! You saved her! As her life is saved, so is mine!
====
4621
Fallowstone Hall has fallen! There's no hope without the Companions!
====
4622
I knew she was alive, and I knew you were the one to save her! I'm eternally grateful!
====
4623
<This Nord was recently and violently killed. His belongings are in disarray.>
====
4624
Many thanks for for your help but the mine isn't quite up to full production again. It's getting organized again and all, but my shift hasn't gotten back into the mine yet.

So, I was wondering if you could help me. Again. As it were.
====
4625
Find more of whatever that is and take it to Garm.
====
4626
Thanks, friend. Be careful on the roads. The Maulborn are everywhere. If you see one, stab the s'wit or run away. Don't try to talk to these fanatics. You'll get nowhere.
====
4627
I figured <<1>> would send someone after the totem. Just had to hide nearby and wait for rescue.

And here you are. I'm not delirious enough to think she sent you to save me.
====
4628
What are the Maulborn up to? Why experiment with a plague? It doesn't make sense.
====
4629
Welcome to Vernim Wood. Dark waters run in this river.
====
4630
I can feel this body decaying. So much pain. Please, kill me!
====
4631
A still-beating heart. Either Dajaheel sent you or this is an extraordinary coincidence.

May I?
====
4632
Be safe in your travels, and may Tall Papa guide your steps.
====
4633
Shall we raise the curtain? Begin the first act?
====
4634
Magnificent! That couldn't have gone better!
====
4635
Be careful. The blood has called in a pride of sabre cats. They're prowling on the ridge north of the farm.
====
4636
You were able to light the fires! This is great news! I could see the glow from here! The Commander has returned, you should talk to her and let her know of your success!
====
4637
My friend! I didn't think I'd see you again so soon. Look, I need to see to this wound. I know I can trust you.

Will you go after my girls?
====
4638
Shor's favor! A friendly face. I managed to get away from the Worm Cult … and now I'm trapped up here!

Can you clear a path for me?
====
4641
If you would like to join the Mages Guild, please visit the closest guild hall.
====
4642
It seemed urgent. Please don't keep her waiting.
====
4644
Thank you for choosing me. I am here to serve my Prince.
====
4645
I've nothing left, so these will help a lot. After I've mourned my husband, I'll sell them and use the money to leave this place. It holds too many bad memories.
====
4646
I hope you can help Yiri. Her father saved my life when we were children.
====
4647
A slave in such finery? Purloined, no doubt! Grovel suitably for your crimes and I may behead you apace.
====
4648
We owe you our lives. If ever you travel this way again once we've rebuilt it, you will be an honored guest.
====
4650
If you gather the <<1>> for the tree-minder's ritual, she'll help <<2>>.
====
4651
I erect the spine of welcome to you traveller and crave your ear. My clutch-brothers and I came to this village seeking our brother, <<1>>, hoping to remove him from this terrible place. But we are too late.
====
4654
I have been waiting for our brother's return. He is somewhere among the Goblins.

May he find good mud and plentiful fish.
====
4655
This foreman will not admit defeat. She's like the iron she mines.

Of course, that doesn't make her wise.
====
4656
Collect <<1>>, <<2>>, and <<3>> to make healing poultices for the wounded farmhands.
====
4657
Always sad to see a good man die. Leo's death, just now? Hilarious! Hah.
====
4658
Bastards just won't lie down and die. Well. I'll see to it we give as good as we get. Ysgramor!
====
4659
Don't wait for me. I'll be along shortly.

I have some supplies to scrounge up: shovels, food, that sort of stuff. The life of a quartermaster is an exciting one.
====
4660
You should see this if time of day is noon
====
4661
The bodies of my egg-siblings were desecrated by <<A:1>>! Until they're whole, I cannot return them to the Hist.
====
4662
Fools! If they knew what I knew, they would be praising me instead!
====
4663
I can show you where Merric is. Follow me.
====
4664
Evacuate, they said.

I'm going to lie here and look at the sky for a while. I think if I stood up, I'd fall down.
====
4665
Ysgramor must be watching over you, friend. You shouldn't be alive.
====
4666
Get that fire lit. We'll be ready to go when you get back.
====
4667
We can take care of ourselves from here. May you swim freely down the river of life.
====
4668
I wouldn't have thought those milk drinkers would leave their cozy taverns to come down here.

I'll have to get this wound seen to, then. I'm going to need my sword arm!
====
4669
You're alive! I didn't think it possible!
====
4670
You need three runestones to unlock the door. Move, you pustulant maggot!
====
4672
I've got nothin' more to say to you.
====
4673
I don't understand why he'd trick us. We followed him here, like lambs to the slaughter.
====
4674
We knew a man, Old Rory. He went in. When the soldiers dragged him out, he was missing all his bones.

I'll give you until my fire burns out. Then I'm coming in after you.
====
4675
<The skeleton stands mute before you. It sways slightly with unnatural life, but shows no sign of malicious will.>
====
4677
This won't take long. Patience, friend.
====
4678
Be on your guard. I fear the undead will hinder you as they did me. Don't let them prevent you from summoning the spirit.
====
4679
You're not one of the bandits. Help me!
====
4680
Fetch water she says… she ALWAYS says fetch water… it's like thats all I do. Oh, sorry… hello there.
====
4681
Mmm… is that a pail of water? I am so parched.
====
4682
Please, look for my family. I miss my dear Rexus!

And Geilund, of course.
====
4683
I never thought I'd be glad to smell that dog's rotten breath again. Thank Kyne!

Someone's getting a big steak for dinner. Yes, he is!
====
4684
Thank you for coming along when you did. Squeak!

Er, excuse me.
====
4685
You were ordered to leave. What lies beyond this door is not for your eyes.
====
4686
Go away, little squirrel. Before the shiny stones find you.
====
4687
Wish me luck, my friend. I'll need it, this time around.
====
4688
Don't worry, adept. I'll be fine soon enough. Now that you've restored my mind, I just need some rest.
====
4689
<<<1>> bounces back and forth under your hand. He looks like he wants you to follow.>
====
4691
So, what did you find out?
====
4692
Welcome to trouble. Our little Captain Rana doesn't know what she's doing.
====
4693
Thanks for your aid. That was like being touched by Sheogorath.
====
4694
I'll never look at a cat the same way again.
====
4695
The mad god Sheogorath can't resist meddling with mortals, eh? His disciples all belong in a cell.
====
4696
Right, that's done. But there are three other fields around town. You'd best make sure they're all doused.
====
4697
There are three other fields in town. Could you make sure the fires are out in all of them? I'm going to Last Rest Barrow.

Where's Trynhild? Why wasn't she here to help me?
====
4698
That's one less worry.

There are three other fields around Bleakrock. Make sure the fires are out in all of them, then meet us at Last Rest Barrow.
====
4699
Why did they do this? The whole farm smells like murder. Like bacon.

I'm going to meet my family at Last Rest Barrow. Could you make sure the fires are out at the three other fields around town?
====
4700
You should go on inside the barrow. Rana was looking for you.
====
4701
Flesh-walkers rarely visit our dreams, small one. The whorls of your thoughts bring warmth to our own.

Soon we awaken, to nourish ourselves back to health. You must leave, or be dashed against our dreams.
====
4702
I have the spell prepared. Are you ready to receive it?
====
4703
Ah, it's so good to meet someone with the right priorities.
====
4704
The traitor has fled from justice. Right into the arms of her supposed foe, Molag Bal. 

How deep does her treachery go? We must follow her to Oblivion itself!
====
4705
The messenger found you?  I'm glad.  I was hoping that we'd meet under better circumstances ….

This is a sad day for the guild, but I'm glad we'll at least perform this terrible duty together. I still can't believe Sees-All-Colors betrayed us.
====
4706
That statue, those nests … are we within the Hist's memories? And those creatures … brothers to this Hist!

Something's wrong. The Hist-brothers seem agitated about these memories.
====
4707
I have lived to see one of the worst calamities in history ravage our realm. It must be stopped, no matter the cost.
====
4708
I can't thank you enough for finding my brother.
====
4709
Find the Earth-Turners. I'm going to sit here and let the fire warm my bones. 

Maybe I'll take a few more of them with me before I go.
====
4710
I'm off to celebrate. Stay moist, friend.
====
4711
They … came from underground! I saw them drag the others away.
====
4712
Greetings, friend. What can I do for you?
====
4713
Were you with the Vicecanon? Is the Egg intact?
====
4714
Find Damar. He can tell you more about what's happening here. I'm not from this village. I know nothing other than what I see.
====
4715
Why should we run? Can't we fight them?

Why is everyone so worried? We are Nords and they aren't.
====
4716
Geting out while the getting's good, eh?

I'm not arguing. Just wish Maesa would put down her tools and join us. My wife's stubborn—she'll be the last to go.
====
4717
If we actually evacuate, I can down tools and leave in seconds. No reason to stop working now.

So. There anything you need?
====
4718
I don't understand any of this. We haven't evacuated since Captain Rana came. Is this some kind of practice evacuation?
====
4719
Ain't leaving our pigs. No chance. Them damned Daggers would carve them up for bacon.
====
4720
Don't know why I'm still here. Just spreading the kindling for the damn Daggers.
====
4721
I'm sure we'll see each other again, friend.
====
4723
Close the portals around <<1>> before the Covenant can get a foothold!
====
4724
My guar were lost, and now they're found. Thank you, sun on my scales.
====
4725
We must evacuate. We'll make our way to Davon's Watch.

It's always the same. When the waves of war roll in, the people of the earth are lost to the flood.
====
4726
You are the sun on my scales. I will think of you every day at evening meditation.
====
4727
We're safe from the Daggers, but we're still in danger. 

It's always this way when war looms.
====
4728
I will offer myself to the Pact army. The Daggers will regret leaving <<1>> alive.
====
4729
Another book and more waiting around.
====
4730
Confront her, my friend. Perhaps the life of Sees-All-Colors might yet be spared.
====
4731
What are you waiting for, comrade? Kill her!
====
4735
I still live! The Countess spoke of my service as a punishment … but truly I am happy just to laze in the river's waters. Merric will make an excellent Guildmaster.

And I have you to thank for this. My friend.
====
4736
It's really quite an amazing gift.
====
4737
Why are you still here? I asked you to leave! What do you want from me?
====
4738
If you see <<1>>, tell him to watch himself.
====
4739
Just because a man has a ruby doesn't mean he's desirable.
====
4740
I know it's a hard choice, but you must go to the fort or the docks. 

Lend your strength where you think it's needed most.
====
4741
Like I'd ever want anything that belonged to that peasant.
====
4743
I'll just go away. I was a fool to think mortals would feel the way I do.

Leave this place, and don't return.
====
4744
Challenge some of our conscripts. Get them to spar with you. Anything you can teach them will help.
====
4745
I think it would be best if we left here as soon as we could. I don't want her coming back and deciding we can't leave.

Thank you for everything, friend. We'll be gone as soon as possible.
====
4746
We should've sent you to Black Marsh. You weren't meant to be a slave, <<1>>, my son.
====
4747
<<1>>, I've seen you talking to my daughter without bowing your head. Never do that again!
====
4748
<<1>>! I heard you talking to <<2>>.

You're not going to Percolating Mire, are you?
====
4749
Quickly! Before they kill more of my kin.
====
4750
Hurry to the docks. Seyne won't last long by herself.
====
4751
Captain Rana wouldn't let us follow her. She made us turn back. 

She blames herself for Bleakrock. She's not out to stop the Covenant. She's out for redemption.
====
4752
My new mead really knocked you on your arse! I call that an unqualified success!
====
4753
Welcome to Dhalmora, little egg.
====
4754
I'm not sure what to do now. Should we rebuild or should we leave Lower Yorgrim to the giants? I'm just not sure.
====
4755
I can't wait to tell Haraldar that this Kazok bastard is dead.
====
4756
The people of Lower Yorgrim will soon come around to my way of thinking. After all, we are what we eat!
====
4757
Did you give Skorvild the meat? What happened?
====
4759
Give me a few minutes to catch my breath. Head into the keep. I'll join you in a few minutes.
====
4760
Careful. It isn't safe here.
====
4761
I saw Skorvild's militia headed for the manor house. What happened up there?
====
4762
Now the time of our triumph is at hand!
====
4763
You're the sun on my scales, comrade. You've returned Merric to us.
====
4764
Please do hurry. She said it was important.
====
4765
Why are you interrupting? Aelif is speaking with a guildmate.
====
4766
It's good to see some people have open minds. 

I hope to see you again, friend.
====
4767
It was a massacre, comrade. It was nothing like we expected.

May Arkay watch over their souls.
====
4768
I can show you where Merric is. Follow me.
====
4769
Please do hurry. She said it was important.
====
4770
Kyne bless you, stranger.

Captain Alhana commands the brigade. She's an excellent leader and a terror with a blade, but they should have been back by now.
====
4771
Thank Stendarr. Guildmates, ready your blades for battle.
====
4772
Find a way to kill <<1>> and I'll reward you handsomely.
====
4773
I think my Inga would be pleased that her family name and business will go on. And we're making some damned fine mead, if I do say so myself.
====
4774
We're in the dark stuck in this cabin. We need to know what's going on out there. Eliminate witches and the enthralled soldiers and search them for anything that might prove useful.

If you can find the Keepers, we might just have a chance.
====
4775
Why are you interrupting? Aelif is speaking with a guildmate.
====
4776
Inga would be so happy to see the meadery open again.
====
4777
I'm glad someone warned Davon's Watch. I just hope it was soon enough.
====
4778
Pardon me. I must begin this translation. These runes … fascinating.
====
4780
You're back! Were you able to kill any of those beasts? And did you bring us any of their pelts?
====
4781
I'm done with Lower Yorgrim. Things were starting to get bad there even before the giants showed up.
====
4783
I smell fresh Kyne's Breath! It reminds me of when I was a little girl, running through the fields in spring.

I miss those simpler days.
====
4784
Before we continue, we need to be at our full strength.

I need you to get those sprigs of Kyne's Breath back to Fresgil at the other cabin. Once Droi is cured, we can worry about our next move.
====
4785
End the witch. For all of us.

Don't worry about me. I'll be fine. This tree's doing a great job of holding me up.
====
4786
Leave me alone. Just when I thought I'd drunk away all the pain, you tell me about my mother. Looks like I'll need another pint now … maybe four.
====
4787
I mourn the loss of my brother. I have no time for strangers.
====
4788
Kyne forgave us both this day. We need to repent. But to be in Kyne's favor again! I forgot what that felt like.
====
4789
I knew Stendarr would deliver me. I knew you'd arrive in time.
====
4790
We must press on. We'll burn these foul eggs after you clear out the spiders.
====
4791
I'm sure you have more important things to do than chat with me, comrade.
====
4792
Please, just leave me alone.
====
4793
Get to the watchtower as soon as you can. 

There's just no time.
====
4794
Everywhere you go, the Daggers roll back like an ebbing tide.

Still, there are plenty more. The Pact will need a steady supply of guar-hide armor.
====
4796
Vivec keep us! The Covenant is raiding along the coast.

I have family in Senie. I wonder if I'll ever see my brother again.
====
4797
It will take time to clean up the mess the Dominion dryskins made of our homes.
====
4798
I can't believe I missed the whole battle with the Daggers.

Who am I supposed to fight now? Dark Elf nobles? They can't fight for bull stool, and when you hit them, all they do is whine.
====
4799
You upheld my honor and the honor of Windhelm. This Ebonheart Pact is worth more than I hoped.

May all your enemies fall before you!
====
4800
Do as I say. Leave this place.

You can't rescue the Keepers. They don't need to be rescued, since they no longer exist.
====
4801
When my spirits are low, I come to this place and bask in its healing waters.
====
4802
She's alive … hurt and frightened, but alive.
====
4803
Were the rumors true? Was it a necromancer after all?
====
4804
The finest plate in Stonefalls, straight from my father's forge.

You've never seen the like. I guarantee it.
====
4805
I'll listen to Bishalus next time. I've got nothing to prove to her.
====
4806
Please. Don't let Darj down, not after all he's done for us.
====
4807
Speak to <<1>> in the keep.
====
4808
Speak to <<1>> in the keep. Better be quick about it.
====
4809
Go to the soldiers in the Keeper's house. I'm sure they're confused and uncertain about events here.
====
4810
Thane Mera needs to speak with you. You can find her in front of the palace.
====
4811
Go. I'll meet you on the docks.
====
4812
I expect you've come to learn the secrets of the great mages.

There's ultimately one secret, young woman. Do not compromise. If you believe something is true, you must require the Mundus to act in accordance with your will.
====
4813
I have no desire to speak with you ever again. Be gone.
====
4814
I appreciate the mild entertainment you've provided.

The best thing about your time here: no mess to tidy up. So far.
====
4816
Now that you've given me back my life, I have much to think about.

Maybe I'll take some time to rest before I put together another expedition. The Fighters Guild is in your debt, my friend.
====
4817
War rages in Cyrodiil. We need people like you in the fight.
====
4818
Why are you talking to me? You have your instructions.
====
4819
I said I don't want to discuss it.
====
4820
Have you finally brought my Crystals back?
====
4821
Good luck freeing our soldiers. I'll meet you and the soldiers at the barracks when you're finished.
====
4822
Good luck freeing our soldiers. I'll stay here and wait for the detachment from Windhelm to arrive.
====
4823
The War is that way soldier. There's nothing more I can teach you.
====
4824
You have demonstrated valor today. Thank you. Please let Thane Mera know what happened and that everything is fine. 

I need to consider my brother's plans and how to best counter them.
====
4825
I need to go. I need to get out of here. Those things are everywhere!

Please, my friend may still be alive. If you see her, you need to save her.
====
4826
You must light those watchfires.
====
4827
Well, I have to say, I'm rather shocked you actually completed the contract with all your bumbling. I don't know what the Night Mother sees in you, but mine is but to obey.
====
4828
Don't touch me. You stink of life.
====
4829
Get going. Holgunn is a veteran and a decorated officer. He'll know how to handle the Daggers.
====
4830
Back already? Did you see King Jorunn?
====
4831
Finally!  Someone of my stature being held like a dog… preposterous.
====
4833
No! Keep him away from me!
====
4834
The spirits of the tombs watch over you, my friend.
====
4835
Well, well, will miracles never cease. By the panic going on around here, I suspect you were successful. Don't get cocky, get off this boat as they'll be looking for who was responsible. Meet me back at Sanctuary.
====
4836
Digging away! Puffy little cheeks. What have you found?
====
4837
And, there you have it, our little oaf may have what it takes to be a productive member of the Brotherhood. With enough hard work and dedication, you may be able to elevate yourself above dead weight. Hey, don't knock it, it's more than I expected!
====
4838
You! You saved King Jorunn! You certainly know how to make an impression!
====
4839
Thank you for coming along when you did. Squeak!

Er, excuse me.
====
4840
You've done it! The immortal story of the Silvenar and the Green Lady has been put right again!

But tell me, who corrupted Indraseth in the first place? Did you find out?
====
4841
Our <<1>> is useless! It holds none of the magic it once had, and it's all <<2>>'s fault.

What's going to happen to the Silvenar and the Green Lady if the story's changed?
====
4842
Though I wish you could stay to drive out the remaining Houndsmen, I'm sure you're needed elsewhere.

Good luck on your journey.
====
4844
<Some of the wounds on the corpse came from weapons, but others have clearly been inflicted by animals.>
====
4846
Welcome back, champion! What news do you bring from the peaks of lonely Skuldafn?
====
4848
Any luck acquiring some of that Voljar mead?
====
4849
Head for Skuldafn as soon as you can.
====
4850
You have to get past the Worm Cult. Spinner Indinael needs help!
====
4851
Someone found help. I feared it would soon be too late.
====
4852
They've taken her inside, haven't they? Are we too late?
====
4853
<The giant stares at you expectantly.>
====
4855
You there? Can you help me?
====
4856
You're not one of them. Please, you must help me!
====
4859
Let's get this done. I'm eager to crack some heads with you.
====
4860
You're right. You've been right about everything. These horrific events must pay forward to a better future.

If not for my daughter, then for all the daughters and sons of others like me.
====
4861
My head aches and everything looks blurry.
====
4862
Why would anyone attack Cragwallow?
====
4863
Everyone seems confused. Did you find out anything at all?
====
4864
Oh Gods, it's you they're looking for! They'll kill us all!
====
4865
Save our soldiers, please. We must stop all this senseless death.
====
4866
Are you another creature come to torment me? I've had enough of this maze!

Speak, apparition!
====
4867
He's gone. I can feel it. His presence faded when you struck him down.

But so is dear Rala. I shouldn't have sent her. She wasn't ready.
====
4868
Mother Mara, why can't I hear you? Why can I not feel your warmth and love?

Is this place truly so bereft of all hope?
====
4869
Who do you think you are, taking my energy?

You think defeating me once will be enough to enslave my spirit? I'll see your bones sink into the tar first!
====
4870
Thanks, whoever you are.

But why did you do that?
====
4871
<A few bloodstains mark the surface of the stone table, but there is no sign of Spinner Indinael's body, and no hint of her spirit.>
====
4872
I hope Kireth knows what she's doing. Can we even read Dwemer maps? I guess we'll find out soon enough.

Hmm. If I shine a light through the orb, we might be able to see the maps on a nearby rock or wall! Pardon me, I just had the most amazing idea.
====
4873
I hope Valeric didn't convince you to join our cause. Our battles never end well. True, his father's a bastard, but he's a strong bastard. Valeric can't beat him and those who help us usually die. 

But enough depressing talk! How can Jaruk help you?
====
4874
The Hound came, seeking solace for his broken heart. The others turned him away when they heard what he wanted. A memory. A chance.

I couldn't. His tale tore at me, and I wove a bit of him into the story. But soon, he became the story.
====
4875
Stormfist scouts hide in the trees. They ambush us when we least expect it. The giant can help you knock the cowards from their perches. Then kill them and collect any orders they carry.

If you find something, meet me at the camp to the west.
====
4876
Do you fear it, avatar of the Silvenar? Feel its hunger within your bones?
====
4877
The giant near the natural wall, just behind me to the west, is ready to help you. Just give him a poke and he'll do the rest.

We'll launch our attack once you're inside and we hear the signal.
====
4878
<<1>>'s fate is in your hands.
====
4879
Thank you again for freeing me from those roots. I don't think I can ever look at vegetables the same way.
====
4880
I'm lucky to be alive, I guess. But I don't feel lucky. Just sad.
====
4881
I want to catch whoever's responsible for this.
====
4882
Do you have my lord's gems? Is looting the dead so difficult?
====
4884
You got the key? Open the cage!
====
4885
Any luck finding my sword and shield?
====
4886
You defeated him. I didn't think it was possible.
====
4887
I've failed my duties as a spinner. The story comes first, above all emotion. Above all pity. I pitied the Hound, but it was a trap.

And now, the Silvenar and the Green Lady will always have, and always should, join as one.
====
4888
Here is where the Green Lady practiced archery. She practiced with her friend Unthor and her cousin Borodor, but she outstripped them from the very first day. It was then that her aunt, the Green Lady Finoriell, began to take notice of her potential.
====
4889
This is going to be great! Raynor will sulk for a bit, but what else is new? Soon he'll be inventing something amazing to use in the next ruin! 

Anyway, thanks for your help. And feel free to use the lift over there when you're ready to leave.
====
4890
My mouth is watering just thinking about a nice juicy bear steak
====
4891
The altars are cleansed! My brothers and sisters will rest again!
====
4892
You can get into the storeroom now.
====
4893
Well, you did find a cute little goat for the main course.
====
4894
You have been a boon to us. We Keepers would have failed our people if it weren't for you.

We'll have to continue to refine Rilis' prison, but even the Daedra should have trouble breaking him free from four binding stones.
====
4895
Shor's, Boulderfall. Hard fighting on familiar ground. I have family here in the Rift, did I ever mention? Just hope they're staying safe.
====
4896
The altars are cleansed and the Worm Cult's resolve is shaken.
====
4898
Poor, misguided Valeric. I wonder what weakness drove him to this terrible end? I shall grieve for him. In my own way.
====
4901
Has the friend of the Silvenar found the distasteful bits? Only then will the path be clear for our friend.
====
4903
The Commander and I were able to fight our way back to the Tower with the wounded, and now we can regroup.
====
4904
Your story has many more chapters. Go, live them!
====
4905
Don't worry. I'm not really sick. At least, I'm not too sick.
====
4906
Speak with Jadvar, inside the cave. But don't get your hopes up.

If the Three Old Gods require your help, that's between you, them, and the Ternion elders.
====
4907
You're still alive, congratulations. We may have a chance to repel these invaders after all.
====
4908
My power is returning. We must press onwards.
====
4909
Imiril will live. Go. We need you to handle Rilis.
====
4910
By Aetherius, we barely managed to contain that lunatic!

Voranil might be right. If these binding stones don't hold, we may need to take drastic action to defeat Rilis. Even if it means making a Daedric pact.
====
4911
You come to support the slumbering king? When last I saw him, his skin was pale and his breathing shallow. His life force slowly drains away.

It would take a miracle, or a favor from the Three Old Gods, to save him now.
====
4912
You seen them strange folk coming and going in the cave cross the way?
====
4913
The pirates know something is up. Won't be long before they start looking for us.

I think the captain's on the other side of the ship. If we can take her out, the rest will probably give up. I hope.
====
4914
Y'ffre, Z'en, Auri-El, I beg for mercy! I repent!

You're not one of those Steel Shrikes, are you? Can you understand me?
====
4915
The patrols led me in circles. It was a complete waste of time. Have you found anything?
====
4916
Ready to leave when you are.
====
4918
Yes! So that's how they do it. A portal. How elegant!

I was hoping they turned into bugs, though. That would have been much more spectacular.
====
4919
The promise of battle holds no fear for me.
====
4920
Don't you have a dagger to bloody? Now move along.
====
4921
Back already? How're the other stormwardens? I can hardly wait to give those Sea Vipers a good thrashing.
====
4923
You've seen something about where my niece came from. I fear her path may be turning.
====
4924
The Dreamwalker's work has begun.

If you wish to observe his progress, pray to our totem spirits. If the Three Old Gods hear you, they will show you images of the Dreamstride.
====
4925
The family … <<1>>. They need help. Please!
====
4926
Thank you for saving the Silvenar! I can't believe we all got out alive.

Almost all. If only Raen could have been with us ….
====
4927
I thank you for doing what I could not. You saved the Silvenar and protected him from mercenaries and traitors.

I will do my best to keep him alive on our road ahead.
====
4928
Go, please. Help her. Save who you can!
====
4929
My wife Jakild and I share the cabin farthest to the north. My brother Kerthor, we don't talk much. He keeps to himself in the cabin near the wayshrine. And my cousin Agnedir lives in the cabin near the springs.
====
4930
Thank you for helping us. I don't know what I'm going to tell Agnedir's sister.
====
4931
You've returned. The moons surely follow your path!

Dare I hope my fellows-in-arms are free?
====
4932
I should have done something as soon as I saw that helmet. Now my family has paid the price.
====
4933
Bah, cultists! They are unworthy foes for Ysgramor's Companions. Thankfully, they are your vermin to kill.
====
4934
Thanks for getting me out of that tight spot. The Green Hunters were looking a little hungry, and I'd no interest to see what they'd eat next.
====
4935
Jakild and I are lucky you came along when you did, friend. Once the draugr settle down, we'll get back to work on Bonestrewn Crest.
====
4936
Brilliantly done. Your waters flow swiftly now, touching many shores.
====
4937
Please, let our people pass to Sovngarde. They … they must be in so much pain.
====
4938
You need to get into the mine and shut down whatever they're doing in there. And I need to get out of here.
====
4939
Vigrod finally set me loose on these fiends! We must not give one inch of ground!
====
4940
You beat me. I lose to my cursed brother. Again. Perhaps he is the better ruler.

Regardless, in front of my ancestors and my sister, I am undone. Do what you will with me.
====
4941
Magicka binds my spirit to this place. I can't even see my captors.

Locate the ambassadors who survived the attack. They can help you find me.
====
4942
At the peak of Skuldafn, upon this holy dragonshrine, the Ebonheart Pact is sealed.

Go, find my son. Let him know that my brother is dead and that we are victorious.
====
4943
You've returned. This imprisonment is no longer bearable. You must free me!
====
4944
You don't look like one of those tree-cutter Sea Vipers. I'll assume that means you can be trusted.

Is Mariel safe? Is help coming?
====
4945
Azara was always more interested in exploration than research. She loved breaking into an undiscovered ruin and gathering all the objects she could cart away. I'm going to miss her.
====
4946
Silvenar is to the north, past Valeguard. The preparations for the handfast are being made, so I can stay here for a little while and recover my strength.

I'll be safe enough.
====
4947
Charadin might still be alive. Oh, why did I run and leave him?
====
4948
They were still in Mauloch's shrine when I ran away. I think <<1>> was stabbed by the shaman!

Have mercy, Z'en! Don't let us be parted like this!
====
4949
King Jorunn is up ahead. Hurry! He needs your help.
====
4950
Move quickly, or you'll be trapped. The storm waits for neither man or mer.

An army waits outside. Be ready.
====
4951
You're back! Did you save the rotmeth?
====
4952
The traveler departed, ever in search of answers, on a path toward greatness.
====
4953
I suspect I'll live, though perhaps with permanent, debilitating injuries, confining me to crutches for life.
====
4954
It's so good to see my sister again. I promise I won't be long, but I need to speak to her. 

Go. I will meet you after and we'll stop my brother!
====
4955
This fiend Thallik Wormfather—he cannot be allowed to hold Wuuthrad! We will get it back. The king's soldier, Captain Hrosta, searches for Wormfather even now. 

In the meantime, you must stop the Daedra coming from Coldharbour.
====
4956
Hakra said Wuuthrad shattered when you defeated Thallik Wormfather.

Ah, do not blame yourself. You fought with the courage of Ysgramor.
====
4957
You're not as clever as you think, mortal. I will kill you!
====
4958
Majorn waits for you in the nearby manor. He'll be pleased by your willingness to engage in a proper conversation.
====
4959
This disaster drew me away from the brewery at a critical stage. I've got to get back. I mean, obviously, I don't fear harvesting the thunderbugs and their maggots at all. Not at all. But I've got to get back. You understand.
====
4960
You think you're so clever, mortal. Remember this: I will kill you!
====
4961
Alchemy. It's not for the faint of heart.
====
4963
When this trooper is patched up, I'll move on to the next. You'd better get going.
====
4964
My friend, we've come a long way from <<1>>. You've known me now in two lives. It's only right you're here as I begin a third when I bond with the Green Lady.

Now, please, enjoy the celebration.
====
4965
The chamber is right through there, past the barricade. Just be careful of the trolls.
====
4966
Quiet! The Houndsmen are in the ravine below. I'm here to make certain they don't come up and attack the Silvenar's camp.
====
4967
You found straw on that thing? We have a lot of farms around here. But … best place to find straw in Riften is at Guridda's stables. Head out the southeast gate, and go left. Can't miss it.
====
4969
That thing was carrying pig iron? Strange. I wonder if that was old Gomund.

There's only one place in Riften to get pig iron - the Scorched Hammer smithy. It's near the center of town, west of the market square.
====
4970
With your help, I know we can succeed.
====
4971
Please, don't kill me! You don't understand!
====
4972
Thank you. I could see no future for Silvenar as long as I was imprisoned there. But the Hound's bonds are broken, now!

Quickly, you must continue your mission.
====
4973
You can find Commander Yjarnn on the bridge in the middle of town.

Good luck getting any information out of him, though. He won't tell his own troops anything, I doubt he'll tell a stranger.
====
4974
We will be leaving shortly. Trust me, we will never forget how you saved us.

May our paths cross again someday.
====
4975
Freedom exists, as do I, in any state. But my brethren, you must unlock their bonds, one way or another.
====
4976
I don't understand. None of the refugees will answer my questions. It's like they're hiding something.
====
4977
Please, apologize on my behalf about the delay. We've had a lot of trouble around here lately.
====
4978
Please, we need help. Things are bad here.
====
4979
Look for Thod over near the tents. Maybe someone in the camp knows where he disappeared to. The skeever's late and I'm tired.

If you find him, send him back here to report to me or Guard Hloenor over there.
====
4980
Please, find Sal. I don't want to die with his blood on my hands.
====
4981
All of Silvenar celebrates the handfast, and you should, too. I see your life's paths open before you … your tale does not end here, but continues further on.

Know that the Bosmer will always be grateful.
====
4982
Get moving. Those boats won't spontaneously combust on their own.
====
4984
I can't believe this happened. Why would someone want to attack a company of royal workers?
====
4985
What foul Maormer trick is this? Another attempt to loosen my tongue?
====
4986
A zombie carrying rotten fish? Hst. Fish don't rot in water. Not like that, at least. It must have gotten it from the docks to the west.

Ugh. That smell will be in here for weeks.
====
4987
You're heading to Nimalten? Luck on the road, my new friend.
====
4988
Oh, if you're still looking for Thod, I wouldn't worry about it. He and the Commander headed for the barracks. Thod's getting an earful, I'm sure.

I apologize if we wasted your time.
====
4989
You do a great service for Rigurt. Rigurt knew he could count on you!
====
4990
I'll get the mead to Windhelm as soon as possible.
====
4991
You'll never find those clothes without me. I've hidden them too well.
====
4992
Do whatever it takes to make the Argonians and Dark Elves happy. We need to get them back here before more people start dying.

I won't allow the Prince's ignorance and ill-founded opinions to lead to the dissolution of the Pact.
====
4993
Thank you again, friend. But good-bye now. Rigurt has much to do, much to do.
====
4994
Please hurry. Arithiel saved us. We can't let the Worm Cult kill her.
====
4995
Pay attention and speak to <<1>>.
====
4996
I'll set the few troops I have to search out any remaining cultists. If any of those Worms remain behind, we'll find them.
====
4997
I hope the Silvenar survives the handfast bonding. I know he has great spiritual reserves, but ….

Well, anyway, I'm certain he can handle the celebrations!
====
4998
I knew you were a hero! The spinners told us everything! 

The celebration's being prepared!
====
5000
That poor man! Such a terrible thing.
====
5001
How dare you judge us? We do what we must to survive!
====
5002
Sweet Tree-Minder. Sinmur is a monster that must be put down.
====
5003
I'm sorry, I need to watch the road for Worm Cultists. <<1>> can answer your questions.

And thank you for stopping. We don't get many visitors.
====
5004
I'm sure the king will be well pleased to see you again.
====
5005
His majesty will be pleased to see you again, I'm sure.
====
5006
If you stay here, the Worm Cult will see us. Go chat with the chieftain Suhlak if you're looking for conversation.

Do me a favor? When you leave, don't step on any twigs.
====
5008
Well met, friend. Do you bring news?
====
5009
They want me dead? Let them come. I welcome another chance to prove myself. Fjora bends knee to no man!
====
5010
Well. This can't possibly go wrong, can it?
====
5012
Tell Hallfrida not to worry. We'll be back on the walls in a few minutes. Go on, now. I've got to organize this mob.
====
5013
You're supposed to be in the ….

Wait, who're you?
====
5014
Rescue those captives. Once they're free, head up to the arena and see <<1>> for your debut.
====
5015
Thanks for helping us. Fildgor's lackeys won't catch us off-guard again.
====
5016
Be quiet. I don't want them to notice us.
====
5017
Ah, the murderer's accomplice. I think I'll kill you first.
====
5018
My wife Asgi is in the mine. I wish I could go help her.
====
5019
I'm getting tired of being treated like second-class citizens.

The Nords have turned their backs on my people more times than I can count. It would serve them right if we refuse our aid when they call upon it.
====
5020
When you get inside the courtyard, you're going to need to find a key to get into the Jarl's manor.

Don't worry about me. I'll catch up with you soon enough. Just be careful in there, all right? Dhalen is dangerous.
====
5021
I don't mind hard work, but I hate when someone holds a knife to my sister's throat.
====
5022
Sorry if I was rude. I'm just trying to protect myself and my husband.
====
5023
The bad Nords are gone now and Hjolard is very happy!
====
5024
I spoke to my wife. She's a spitfire, let me tell you. She said hello, gave me a hug, and went right back to work.
====
5025
If Fildgor sends more troops, we'll be ready for them.
====
5026
Did you hear that? I think the Worm Cult are crawling around on the roof!
====
5027
We'll do what we must, with no help from you. Dog of the Jarls!
====
5028
You still here? Are you bothering Hallfrida? What do the Jarls want with my granddaughter?
====
5029
Oh! Good to see you. I have sad news: Golun is dead. We heard the sounds of a struggle. My soldiers and I arrived too late.
====
5030
There will be more murders before this is done. I can't put my finger on it, I don't know how I know, but I do. And I grow restless sitting here, unable to act.
====
5031
Please, we can't keep the King waiting.
====
5032
I only received my promotion a few weeks ago. First time commanding in the field, yeah? Can't believe it kicked off with … this.
====
5033
Thanks to you, the hengekeeper made it through. But I thought I'd be able to speak to the matrons if they woke ….

Is the same force preventing me from rooting in Treehenge thwarting me now?
====
5034
The High Kinlord's power has grown terrifying.

I don't know that we can stop him, though we must. Tamriel is in grave danger if Rilis reaches the surface. Even if we catch him, we'll need to devise a stronger prison than the last one ….
====
5035
Head south from here. Once you run out of good, dry land go a bit further and you'll hit Stormhold.

Locate Vicecanon Hrondar there; he'll direct you.
====
5036
You're going to the bandits to get back my silk? So Turil did hire them! I knew it, I knew it!
====
5037
My silk. Did you find my silk?
====
5038
I am so relieved. Holguss is fine. He came out, wolfed down some stew and went back to work.
====
5039
I never saw the Orcthane's followers move so fast! They ran out of here, crying like little babies!
====
5040
I knew those big goons were nothing but cowards! Now we can get back to work. And for real, this time.
====
5041
I need help. Things haven't been normal for a long time.
====
5042
We won't be caught off guard again. We'll protect the King.
====
5043
Jorunn can't die. The Pact won't hold together without him. May the Tribunal help us all.
====
5044
There is sorrow here today, but the Companions will recover. And I will remember all of it.
====
5045
I'll get everyone together and head back in a group. We'll be right behind you.
====
5046
I'll explain later. We must wake the matrons as soon as possible.
====
5047
Thanks to your actions here and at Cradlecrush, we should have things back in order very soon.
====
5048
Greetings, stranger. It looks like you have something for me.
====
5049
You've done the guild a great service here today, one that will not be forgotten.
====
5050
Danus may seem paranoid, even irrational at times, but we owe him our lives.
====
5051
You're starting to make quite the name for yourself, you know.

Just be sure not to be too noticeable. Aelif is worried that the brave mouse will get eaten by the hungry cat.
====
5053
Your skill is legendary, comrade. Stendarr truly has his arm around you. I'm glad you're on our side.
====
5054
Please find my friends. I keep thinking about all the awful things that might have happened to them.
====
5055
I just want to sleep for several days after this ordeal. I think <<1>> wants to talk to you though.
====
5056
The door to the storage area is inside the shed. Sorry. Careful not to burn your hands on the door.

We'll try to get the flames out while you're in there.
====
5057
If you've got questions, now's the time to ask while I prepare the ritual. It works differently for two people.
====
5058
When you poked your head into that tent, I thought I was going mad. What are the odds we'd meet again here, of all places?

In case I haven't said it enough already: thank you.
====
5059
When I saw you on the road, I said to myself "Raynor, your friend is here to save the day again." And you did!
====
5060
My friend. I'm glad to see you again. We could have used you … wait, those papers. You have some of the delver's notes!
====
5061
What? Must be a delusion. Nobody down here. I'm not dead yet, Shor!
====
5062
Strangers. Intruders. All the same. You distract us from our duties.

Begone, before the ritual is disturbed further!
====
5063
I see no malice within you. Is there compassion in its place, I wonder?

Do you seek to purge the poison within the henge?
====
5064
No time for pilgrims! We must attend to the departed Green Lady.
====
5065
What's going on? I feel so strange ….
====
5066
Will you come to Boulderfall's aid?
====
5067
I'm not in this line of work to make friends. You can run along now to wherever you were going before we met.
====
5068
Ghorgarz stands victorious!

Now, Ghorgarz, you face a true challenge: <<1>>, son of our esteemed ally, <<2>>!
====
5069
Were you and Merric successful?
====
5070
Please, my liege-lord. Make haste for Honrich Tower. Whatever darkness grows there must be stopped.
====
5071
Please hurry. My shipmates may not survive interrogation.
====
5072
I hear you're helping Danus secure the camp. Many thanks.
====
5075
We're in your debt. If you ever have need of blades, come speak to me. I guess I should find some more flowery, Thane-like speech, but that's not how grandfather raised me. Speak plain and honest, he said.
====
5076
The first thing we do is ensure the dead have been given the Rites of Arkay. We'll have to send to Riften for a priest. I'm not going to let another damned necromancer play around here.
====
5077
We'll hunt Thorulf. You live with a man for a decade, he gives up some secrets. I know places to look for him.

If we find him, I'll contact you. I can't think of a better mate to have at my side for that fight.
====
5078
I was told I might find you here. I have an urgent message for you from <<1>>.
====
5079
Please, hurry. Being trapped here is nothing like resting in the mires of Ouze.
====
5080
Learn what you can from Sinmur's song. Just know, the skalds may not recognize you for who you are. Some of the dreamers aren't as aware as I.
====
5082
We'll need time to sort this out. Sees-All-Colors wants your direct report.
====
5083
Get outside and help Sjarakki. I'll keep an eye on Thorulf.
====
5084
I'm going back to the fishing village. The other survivors need my help, and I must make amends for the acts of my brother.
====
5085
This seed existed before the Green Pact, before the Bosmer learned to calm their forms. Before the Green Lady and the Silvenar.

It will heal <<1>>. Take it to her before she dissipates.
====
5087
Another book, and more waiting around.
====
5089
I'll set to work deciphering the Mad Lord's gibberish immediately. I'll contact you as soon as I know something.
====
5091
Why are you still here? I asked you to leave! What do you want from me?
====
5092
Just because a man has a ruby doesn't mean he's desirable.
====
5093
The Circle of Iron links me to this world. As long as it exists, I can torment you stupid mortals!
====
5094
If you see <<1>>, tell him to watch himself.
====
5095
Like I'd ever want anything that belonged to that peasant.
====
5096
She's waiting for you at the Riften Guildhall in The Rift. Good luck, comrade.
====
5098
Please, father. I've told you all I can. Don't take my sweeties again!
====
5099
Don't worry, Jarl. I'll keep an eye on these bastards. Even if it means my death. For the Pact!
====
5100
I hope you like the tune. Remember to listen closely, let the melody flow over you.
====
5101
See if you can make sense of that absurd book.
====
5102
Why are you bothering me? And how did you get in here?

My guards have apparently gotten lax in their duties again.
====
5103
Ha! Once the Stormfists knew we had weapons and weren't going to back down, they remembered they had an important engagement somewhere else.
====
5104
Silly old woman. Don't think I know my tales. Just wait, I'll be the greatest bard the holds have ever seen!
====
5105
Nimalten reminds me of Bleakrock. All these good people, oblivious to danger. If only we could have protected my daughter.

Have you learned anything?
====
5106
Get out of here, I'm busy.
====
5107
There was a scream and the sound of fighting. When we arrived, Golun was dead. It happened so fast.
====
5108
We must defeat <<1>> and the Worm Cult once and for all. Are you ready?
====
5109
The Reach are here too. I need to see what they're doing. These aren't the same as the ones in Shor's Stone, so who knows what horrors await?
====
5110
Get the <<mz:1>> from the camps. Their distinct glow gives them away.
====
5111
She's preparing a ritual space at the Evermore Guildhall in Bangkorai. I'll see you there, Adept. We're so close!
====
5112
Good luck at Virak. Break a few Covenant heads for me, will you?
====
5113
The Maormer will interrogate the crew, and their methods are very unpleasant!
====
5114
Speak to <<1>>. We haven't much time.
====
5115
You performed a great service for the dead. Thank you.

I look forward to hearing your tales in the halls of Sovngarde one day.
====
5116
Show it to the Khajiit bard over there. She's been pestering us for written words, and we've finally got some!
====
5117
Fools! If they knew what I knew, they would be praising me instead!
====
5118
Now that was a fight for the bards to sing about! 

And to be honored by Ysgramor himself … this was a good day, my friend. Yes indeed.
====
5119
A blight has been cleansed from Tamriel today. My heart is flooded with pride, and my mind is soothed like calm waters after a storm.

It was an honor fighting at your side.
====
5120
Your heroics today have even succeeded in impressing me, and that is no small thing.

Thallik Wormfather and the ghost giant Sinmur are both dead. Mark my words—this will be what King Jorunn's reign will be remembered for.
====
5121
Ha! I told you I wouldn't turn into a zombie. Though I've had the strangest craving for that Akavirian meal with the raw fish.
====
5122
We must not forget the names of our valiant fallen.
====
5123
Thank you for collecting the amulets. Narir will get them to our soldiers' families.
====
5124
I've arrived. And I brought my fellow mages with me.
====
5125
Careful. It isn't safe here.
====
5126
I mourn the loss of my brother. I've no time for strangers.
====
5127
<Lieutenant Ehran is dead.>
====
5128
Velyn Harbor is safe, the townsfolk praise your name, and you've shown our captain's true colors.

A busy day for you, eh?
====
5129
It's really quite an amazing gift.
====
5130
The poison weakens the King. We need a substance to bolster his life force.

The Ternion monks also require a focus. An object or even a person. Something or someone that possesses a rare power can serve this function.
====
5132
<The woman's glassy eyes stare fixedly at the rough dirt path.>
====
5133
Don't worry. I'll fight when it's time.
====
5134
Let me get myself together. I'm all right. I'll be all right.
====
5135
I hear much merrymaking. Perhaps that secret ingredient is good for more than a severe hangover.
====
5136
I can't believe it! I'm going to lose everything!
====
5137
Give me a moment; I'll head to the bridge. That's where the lieutenant will be, right?
====
5138
It brings me sorrow to see creations of nature brought so low.
====
5139
Rotmeth requires a certain tang from the thunderbugs, and their maggots are essential in eliminating the more dangerous poisons.

Fortunately, they're plentiful around Cold Cave.
====
5141
You really are a wonder, aren't you? If I were younger, I might ask you to show me how you do it.

That's not the life for me, though. Not now, anyway.
====
5142
This is our town! They've stolen our goods. Burned our homes. Threatened our families! We must rid Velyn Harbor of the invaders! To me!

More showed up than I expected, thanks to you.
====
5143
You're probably best equipped to handle something like this.

We're always up for an out and out brawl, but coshing someone on the back of the head's just not right.
====
5144
The Voljar family has always been known for its exceptional mead. I need to carry on their legacy.
====
5145
<<1>> hopes you'll consider what you've witnessed here today. There are lessons to be learned, and perhaps choices to be made.
====
5146
Please. If the Stormfists find the Sigil, they could undo generations of good will.
====
5147
Sister-of-Wind will recover. Breathing normal, body healing. Her dreams were tainted by the injuries.

Always happy when I help another. Always remember the ones I couldn't save.
====
5148
My mother said I would bear the Sigil one day. That's why I left. 

I guess it's true what they say, though. You can't escape your destiny.
====
5149
It's nice to see another strong guild member around here. Our numbers aren't what they used to be. Live by the sword and all that.
====
5150
We can't let the Daedric Anchors remain here, comrade. Duty calls.
====
5151
We have our fair share of problems with the undead around here. You may have noticed.
====
5152
It's shocking. <<1>> was an excellent master general. 

He deserved the honor of death on the battlefield.
====
5153
How dare you help the Argonians. The filthy lizards! They killed my wife!

She put her faith in the Dreamwalker. Put her life in his hands ….
====
5154
Grida is too serious. Kind of like you. If you find her, great. If not, whatever. Don't worry about it.
====
5155
You go away now. Laughs gives you nothing!
====
5156
I'm alive. It's a miracle.

I saw Stormy-Eyes in my dreams. He guided me through the darkness. He helped me find my inner strength.
====
5157
This is our pool and you're not invited.
====
5158
Go. Save the King. We'll track Fildgor down and wait for you to return.
====
5159
Now! We just need to find Viveka and get her back to town. And I can forget about these gods-cursed mountains.
====
5160
I'll be fine here for a bit. Need to get my strength back. Go on. Maybe I'll see you when you come back this way.
====
5161
<<<1>> died of exposure to the elements.>
====
5162
I can't wait for the chance to present this to the council. With Andewen, of course.

Valaste and I will have much to discuss.
====
5163
Without your help, the tale of Andewen in Ezduiin would have gone very differently, I think.

Good luck in your travels.
====
5165
<<1>> has taken you into her story. I think this means that you're telling the story with her, through your words and actions.

How exciting!
====
5166
I'm feeling a bit nervous after my brush with death. I bet I'd have been a lot more nervous in an urn, though.
====
5167
Jiluza is thankful to be out under the open sky.
====
5168
Ah, smell that fresh air. I think from now on, I'll stick to the nice safe translation work. 

Field work is for senior researchers.
====
5169
I've already written home to my parents. I'm not quitting! I just need a short break.
====
5170
I hope Telenger has noted my bravery here. Something good must come of this!
====
5171
I did my best! I don't care what you say!
====
5172
Good try. Not enough to beat me, but good try.
====
5173
Steady-Hand swears he's the best hunter in Eastmarch. Says he can nab more rabbits in a minute than anyone else.

I've got an idea, if you don't mind bending the rules a bit. Come back and talk to me after you equip the hunting bow.
====
5174
Thank you … The Maormer won't make it to Vulkhel Guard thanks to you ….
====
5175
Next time you find yourself in Vulkhel Guard, drinks are on me!
====
5176
A good sense of discretion goes hand-in-hand with a talent for self-preservation. You've done me a favor here, but don't push your luck.
====
5177
You should have seen the look on Steady-Hand's face! He deserved it. Especially after what he said about your mother! It's not true, is it? Nah, no one would do that.
====
5178
You returned! And you have them! Even after all these years, they're still beautiful. Their lovely smiles. The energy flowing through them.

It's like we were never apart.
====
5179
We'll recover from all this. At least I hope we will.
====
5180
The next time our ocean-faring cousins pay us a visit, we won't be unprepared. Many thanks for all your help.
====
5181
Keep an eye out. Something big's about to happen on Auridon…
====
5182
The Maormer will think twice before threatening Vulkhel Guard again!
====
5183
Your look is grim, friend. So they had been turned?
====
5184
Well, that could have gone better. Maybe it's all that royal "we" nonsense. 

"We call upon our ancestors." It's all rather condescending, isn't it?
====
5185
I'll get these to the Artificer. I'm certain he'll know what to do. The dead of Ezduiin will finally know rest.
====
5187
Dajaheel and the Centurion Gjakil are in charge, back at the camp. Speak to the Argonian if you want to pitch in.
====
5188
My portion of the ritual is complete. Now I must pray for the restless souls of my ancestors.
====
5189
While many of the spirits linger, they will slowly dissipate. It will take awhile for the reality to sink in.
====
5191
A harrowing confrontation. But at last, this ordeal is ended.
====
5193
I swear, it's like being home for New Life Festival. The family's been drinking since noon, and everyone wants you dead.
====
5194
You! What are you doing here?
====
5195
Where … where did you come from?
====
5198
Always the last to reach the checkpoints. Always off, foraging for squirrels, or birds, or what-have-you.

<<1>> has some explaining to do.
====
5199
Please do all you can for <<1>>. She must've been caught by the Cult.
====
5200
My gods, it worked! You've destroyed the stone!
====
5201
<Golun was stabbed repeatedly until he died. A faintly glowing object is scarcely visible beneath him, as though he'd tried to hide it.>
====
5202
Stay close. If we stay together, we might survive this.
====
5203
Dajaheel's at the main camp, just outside the treeline. She'll set you aright. Good luck.
====
5204
Dajaheel's at the main camp, just outside the treeline. She'll get you set.
====
5205
<<1>> and his guards have already entered the ruins. You'll need either the shards or comrades to survive in there.
====
5206
We'll hold the door, but you need to clear the Reachmen out of the Hall.
====
5207
Get into the Hall! We'll protect the entrance, but you must dislodge the Reachmen inside!
====
5208
Stars keep you. I think Cannie will be all right.
====
5209
Thank you again. We'll be ready to retake the town soon.
====
5210
Telenger didn't say anything, but I can tell. He's disappointed. I'm going to spend the entire trip home asking the Stars how to get back into his good graces.
====
5211
Auri-El watches over us, through you. Thank you.
====
5212
I don't know how Svari can stand it. Hard to focus.
====
5213
The High King has been asking about you. About time, my friend.
====
5215
You've got questions, I can tell. Ask away. I'll tell you what I know.

There's a lot of werewolves to fight. And <<c:1>>'s waiting.
====
5216
My friend, I'm glad you're here. My confrontation nears. Your presence bolsters my courage and gives me hope.
====
5218
It does me good to see that thing dead. And Saromir's free at last too. My poor, dear friend.
====
5219
<<1>> must answer for his crimes.
====
5220
The Canonreeve … betrayed us.  Betrayed us all ….
====
5221
Blood for the Pact! If we had an army of folk like you, the Daggers wouldn't have dared to attack Stonefalls.
====
5223
To think, all of our research … ruined! It's all those savage cultists' fault!
====
5224
Wasteful practice. Abhorrent! Oh, pardon. I did not see you arrive.

Are you another pilgrim to Treehenge? Be wary of the cultists. There is no telling when they may strike.
====
5225
Most of the villagers are here in the market square, but some may be up in their homes. Vadda'ra thanks you for sharing this burden with him.
====
5226
Whose body was this? The flesh reeks. You placed me in one of those Cultists, damn you!
====
5227
The Silvenar needs help if we're ever going to get to this wedding.
====
5228
One of the others said you lifted the curse? Amazing. Not sure I should trust that kind of talk.
====
5229
(You open Tildur's stash and find it filled with contraband goods: Daedric artifacts, skooma, and daril.)
====
5230
Rid Auridon of that murderous scum, even if you have to burn my lighthouse to the ground.
====
5231
Don't worry about me. I'll make it out of here alive. See? My wound's stopped bleeding finally.
====
5232
Thank you for turning in that smuggler scum.
====
5233
I heard about what you did on the docks. Thank you. I'd gut every Worm Cultist in Skyrim, if I could. But I need to take care of my niece first.
====
5234
We're excited, but we're still arguing! The sooner we get our songs down, the better.
====
5235
Shadows and blood, don't leave me like this! Don't let them get away with this mockery!
====
5236
You'd never know my drum's been battered about by Houndsmen, would you?
====
5237
You've saved us again! We'll never repay you at this rate.
====
5238
Thank you for our lives, but what is life without fame? I mean, music! We need our instruments if we're going to be the stars of the ceremonies!

Well, along with the Silvenar and the Green Lady, of course.
====
5239
You're not one of my men. What are you doing here?
====
5240
Without your help, the giants would still be bearing down on us right now. Good work with that necromancer.
====
5241
Maybe today is a good day to die!
====
5242
You're the Queen's new favorite, yes? I recall you from Vulkhel Guard.

Good that you're here, I suppose. She'll need the help.
====
5243
Good luck in Mathiisen. That town forges some of the best steel in the Isles. We can't have traitors in the middle of that operation.
====
5244
Please, take <<Ac:1>> to the Silvenar and the Green Lady. I'm sure they're eager for their wedding to start.
====
5245
Ah, J'darzi's favorite customer. What can I get you?
====
5246
Work quickly, before these harpies get hungry and start eating the captives.
====
5247
I will have my revenge! One day, you'll rue crossing Nordahl!

One day.
====
5248
Is that … do I smell my own sweet brew?
====
5250
Good hunting out there. We're all counting on you.
====
5251
You're not one of them. Please get us out of here!
====
5252
Get it over with. Kill us already.
====
5253
Rest assured, I will not abandon Tovisa.
====
5256
Let's hope this is the last time we have to kill Sinmur. King Jorunn has been looking for you.
====
5257
Be sure to speak with King Jorunn before you leave. He's been asking for you.
====
5258
Thank Auri-El you showed up.
====
5259
The Artificer was wise to trust you. Just another reason to admire him!
====
5260
I envy you. Your actions here have gained Telenger's favor. 

True, you had to brave death and dismemberment. But I bet it was worth it.
====
5261
Rumor around camp is that Uricantar was behind this mess. Power-mad fool.
====
5262
This one is glad someone was able to get the situation under control.
====
5263
The Will of Auri-El must have been behind your hand today. Well done.
====
5264
Good to see you in one piece. I take it the captain didn't have any, ah, questions you could not answer?
====
5265
Well, that's a big mess you've helped us clean up. I think King Jorunn wants to thank you personally.
====
5266
What are you still doing here? Go!
====
5267
The old mer and I have played the game for some time now. So sad to see another soul caught between us.
====
5269
With the barrier down, I assume the portals will be next. Be careful.
====
5270
May Trinimac guide your hand and our blades be raised in battle again.
====
5271
Good working with you! Hope we meet again sometime less, you know, horrible.
====
5273
You know, these Dremora aren't that bad. A little high-strung, but good people. 

Is that the right word? People?
====
5275
Hey, my favorite Ebonheart dog! Isn't this party the greatest thing ever?
====
5276
So Canonreeve Valano was the one working with the Veiled Heritance.
====
5277
I feel great! I'm sorry I doubted you. Isn't Sanguine amazing?
====
5278
I know I come off a little gruff, but I'd give my life for Queen Ayrenn. Keep a close watch on her.
====
5279
Be careful out there. Garron has a small army of soldiers on top of whatever powers he wields.

And if you meet any survivors from my investigation team—help them, will you? They'll probably need it.
====
5280
I'll never get free if you don't handle that necromancer first! Kill Garron before he kills you!
====
5281
I can smell battle on you. Well-fought battle. You pass.
====
5282
No, no, no. Not yet, friend. Still need a pull or two of mead to recover.
====
5283
Just one moment. And I'll be ready for another round.
====
5284
So many characters, but so little action. How can I tell a story without any action?
====
5285
I don't know about you, but I need a drink.
====
5286
Why did you drag me back here?
====
5287
What's going on? Am I dead? I am, aren't I?

Does that mean I'm your necromantic servant?
====
5288
You're back. Tell me you found something!
====
5290
Let me see. Yes! That's it! This one has made a very tidy profit.

Hold on a moment while No-Nose retreives his shiny, shiny coins. This one has so many coins now. So many! So shiny!
====
5292
Sure is quiet around here. I wonder what stopped the plague?
====
5293
Here about the plague? It's really catching on.
====
5294
Thanks. Sorry, still a lot to do here.
====
5295
Drink up, now. Outside the tent, if you don't mind. Don't want a mess if … Well, just drink it outside.

And remember: run really fast!
====
5297
You have a troubled look about you, friend. Can I help?
====
5298
Figured it out yet? No.

Come back when you do, please.
====
5300
Thank you. Without your help, I don't think any of us would have survived…
====
5301
How did you figure out the puzzle so quickly? I've thought about it all this time, but still don't know the answer.

You're very clever!
====
5302
I fell asleep out here and woke up to a nightmare. All of my friends … they're dead!
====
5303
Don't think we've had a champion like you in years. Years! Hah!
====
5304
I need a full report from Centurion Aldrin for the High Thane before I leave. You, however, should get moving.
====
5305
Moons know our paths will cross again, my friend.
====
5306
Test String in Greeting Table
====
5307
I'm sure Ayrenn herself would thank you, were she here.
====
5308
I don't know what else to do. I signed up to fight bandits, not necromancers and undead!
====
5309
Gullveig used the shard to gain energy from the death and the agony of those around her. With enough evil vitality around her, she was able to transform into a lich.
====
5310
Good to know there's another brave soul in town. The Eight guide your steps in Nimalten, traveler.
====
5311
Dark times in Nimalten. If you can help the sergeant learn the truth here, you're very welcome in my town.
====
5312
You … you are not the Silvenar.
====
5313
Every time I end a Worm Cult agent, I record their name in my logbook. You should add Linele and Lolann. You're the hero here. You always are.
====
5314
I heard we've you to thank for ridding our city of those … filthy Dremora.
====
5315
I haven't been sleeping so well at night after all this. I'm not sure I ever will again, in fact.
====
5317
What do you know? The kegs were untouched! Iduthal is forever in debted to you and Tuinvitar.
====
5319
They're stranded. Please. Don't let them die because of a few too many pints.
====
5320
You met him? Really? The other scholars think he's a big, dumb fool, but I know there's more to him than meets the eye.

My collection is complete. So … could you ask about a second book?
====
5321
It's good to be back at a fire pit. Cooking's what I know. It keeps me calm.
====
5322
With Beniodaer dead, I'm left to tend the shop myself. It's hard to be grateful for such material things. I'd trade them all to get him back.
====
5323
Don't worry. I'll handle this. It'll take more than a battering ram to put down Lyris Titanborn!
====
5324
Ah, well. I suppose you did what you thought was best.
====
5325
This stuff stinks. But hey, I guess it beats being sick!
====
5326
I need to work up my nerve to use that stuff. Such a smell!

Are you still here?
====
5327
I suppose I should be grateful I have the salve. Hendil's son succumbed so quickly. 

Stars damn this plague.
====
5328
I knew death would be Estre's fate.
====
5329
High Kinlady Estre is defeated. Thrice-blessed are we. 

We of the Guild may return to more scholarly matters.
====
5330
It'll be good to see Firsthold return to normal.
====
5331
I heard the Queen and the High Kinlord are safe! All thanks to you.
====
5332
Search the corpses. Personal items. Come back to me.
====
5333
Vivec's eyes, what's going on in there?
====
5334
The rest of the guard followed Diiril. We were told to stay at our posts and guard the Gorge.
====
5335
Given all that's happened in Riften, I'll have to mourn my brother later. I appreciate you bringing me the news though.
====
5336
You were right, it's so much warmer out here. The cold in there. Terrible!
====
5337
Thank you for telling me of Flavia's death. Knowing is better than always wondering and hoping.
====
5338
You confirmed my worst fears. I can't thank you for it, but I hope no one ever brings you such unwelcome news.
====
5339
We barely made it up here before the plague started taking the Maulborn.
====
5340
Five Maulborn fell to my blade. That ought to help a bit.
====
5341
All those crates, all those vials of plague …. 

Mournhold wouldn't have stood a chance.
====
5342
Oh, no. Allene. My girl. My little girl. 

Get away from her! Haven't you done enough?
====
5343
You're always welcome in Firsthold, my new friend.
====
5344
<Velatosse stares coldly at you, her eyes dead inside.>
====
5345
Our people owe you a debt of gratitude. With High Kinlady Estre defeated, Queen Ayrenn and High Kinlord Rilis may continue to unite the Aldmeri Dominion.
====
5346
High Kinlady Estre may be defeated, but there are still those who would oppose the Dominion. The Veiled Heritance is proof of that. High Kinlord Rilis and I still have our work cut out for us here.
====
5347
Speak to Aelm if you think you can handle a drink. Or ten!
====
5348
I knew you couldn't hold your drink. But I didn't think it would be so entertaining to watch!
====
5349
It's good to be back among civilization. Of course, the place certainly needs some tidying up.
====
5350
Good luck! You'll need it to pass the tests.
====
5351
You're new, right? Go on in. Just don't let them touch you.
====
5352
Damned alchemists. Probably inhaled too many fumes.
====
5353
What happened to me? What was that thing?
====
5354
Welcome back! Did you miss me? 

There's nothing like a rousing ballad when you're drinking. And when my favorite people buy my drinks, I sing for them!
====
5356
Many need to mend, I'm happy to see help continues to arrive.
====
5357
It's good to be back. Perhaps business will pick up after the siege. You never know when a good sword may come in handy.
====
5358
I hope it won't take long for things to reach a feeling of normalcy again. I thank Auri-El High Kinlord Rilis' life was spared. He'll bring Firsthold back to her former glory.
====
5359
I knew Estre's life was forfeit the moment she set foot in this city. A true Kinlady should know her place in this world. Consorting with Daedric Princes, hah! It's the surest way to Oblivion.
====
5360
Feeling much better after the Queen's healers took a look at me. I've even got the shop up and running again!
====
5361
Damn Auri-el! How could he allow something like this to happen to me?
====
5362
This one is happy he is alive. But will Firsthold ever be the same? 

Bura's wares are still here, but where have his customers gone?
====
5363
Thanks to you, High Kinlord Rilis was saved. It shouldn't be long to get Firsthold back to its former glory.
====
5364
I suppose I am thankful that Estre is dead. Although I don't agree with the Queen's motives, I'm decidedly more against the worship of Daedric Princes.
====
5366
It was the right thing to do.
====
5367
Perhaps business will pick up again.
====
5368
Go away! It's all mine. Sanessalmo said so.

Eh. Are you using that weapon? I bet I could get a fair price for it.
====
5369
We have a lot of work to do to get the town back in shape.
====
5370
Through the tear, quickly!
====
5371
Please, go away. I'm just trying to protect my son.
====
5372
< He still lives. Nelulin seems to be unconscious.>
====
5373
Where am I? What happened?
====
5375
Best get on with your business here before Thorulf takes notice, friend.
====
5376
He left! He just up and left, without a word. That lying, cheating, no good milk-drinker!

It'll be time for a tavern tour when this is over. He'll sing a higher note if I find him again.
====
5377
Oh, thank you for saving us.
====
5378
You have done the Trial. Brave of you.
====
5379
Quickly! Open the cages before the guards spot you.
====
5380
I see you have the key. Excellent work. Now free me, please.
====
5381
Clever work! Now unlock my cage before the cultists spot you.
====
5382
Are you still here? Are there no more Worm Cultists to kill? Pursue these villains and perhaps we will meet again!
====
5385
This is it—let's wipe them out!
====
5386
If the Farseer welcomes you, then so must I.
====
5387
Fjora's apparently a dynamo on the battlefield. I've heard stories you wouldn't believe.
====
5388
I'm much happier working and doing something rather than watching the door at the inn.
====
5389
I work when I'm happy, and I'm very happy!
====
5390
My brother Nilus improves. He'll be up and around in no time. Thanks for your help.
====
5391
The Farseer says you can start the Trial. Like so many before you, I expect you won't survive.
====
5392
Selfora is safe now, and I feel so much better.
====
5393
I can't hear the ghosts anymore. Did you have something to do with that?
====
5394
Aamela said you collected the supplies to make my medicine. Thank you.
====
5395
This old inn protected us. I want to make sure we give it the care it deserves.
====
5396
I know, I know. I'm beautiful. A vision.

But you should be in those houses. Looking for riches.
====
5397
I don't know why Sarisa involved you in our affairs. As you can see, Rothalens need no help from strangers!
====
5398
Ignore my mother's grumbling. I know you played some part in our good fortune. My sister won't talk about it, but you have my gratitude at least.
====
5399
Clever. Very clever. Poor woman. Even taken beyond these walls, no accountant is ever freed from her greed.

I am <<1>>. Welcome to my laboratory.
====
5401
Ah, what news? Did that scuttlefish bite?
====
5402
I can't talk right now. Too much to do. Have to get out of this place as soon as I can.
====
5403
Go away, stranger. You have no business being here.
====
5404
<<1>> must answer for his crimes.
====
5405
I'm sick of your insinuations. If you don't want to help, you can just leave!
====
5406
You got that bastard? Good. At least we managed to protect Raerana.
====
5407
That bastard! Only thinking of his own blood. Hope the crows have fun with that one.
====
5408
I almost feel sorry for that alchemist guy. To have that happen to your son. Can't even think about it.
====
5410
Once again, you have aided my people.
====
5411
Get away from me! This damned plague probably came from those flea-ridden mud huts of yours.
====
5412
You'll be disappointed if you've come to visit Falinesti. The Walking City is still missing and something's amiss in the valley.

Take my advice and leave while you can.
====
5413
What are you doing here? Who are you?
====
5414
The Site is cursed! I see no profit here, only blood.
====
5415
Harnald's supposed to send a scout. I hope he hasn't forgotten.
====
5416
The trouble in the Ragged Hills can't be over yet. <<1>> would have returned.

Please help her. Mother will kill me if anything happens to her!
====
5417
Let's clean these guys out!
====
5418
Harnald is sending a scout here. She knows where the ritual is taking place.
====
5419
Take the portal and meet up with <<1>> at the dragonshrine.
====
5420
Tell me when you're ready.
====
5421
We've heard of the tragedy on the farm. Poor Raerana. She's with family now though. We'll see her through this.
====
5422
This can't be! I can't sense his presence at all! Too many variables to track … my husband, all of Falinesti. They're so close! So close!

The Walking City must still be trapped in Oblivion! We have to try again!
====
5423
Ah, my errand-runner. So good to see you again.
====
5428
Do not worry about me. Save the ones in the mine.
====
5429
Hmph. Well done, I suppose.
====
5431
Good work! We'll make it through this, I know it.
====
5432
I'm still in pain, but knowing Daedra won't swarm over us soothes me.

The Walking City never went to Oblivion! Everyone knows it's on Masser until it is time to return.
====
5433
Thank you for bringing the news, unhappy as it was. Good day to you.
====
5434
I'm sorry. I'm much too busy.I have a town to run.
====
5435
That is it. We are getting out of this town.
====
5436
You must be here for the secret meeting. Sign in and head downstairs. Madras has already started.
====
5437
An ill wind blows from Taarengrav. I fear the Worm Cult threatens there as well.
====
5438
These tunnels will eventually take us to the Towers of Eyes. That's where we'll find the Sentinels.
====
5439
I wish you the strength of Mara's heart and the protection of Auri-El's scales. Good luck, my friend.
====
5441
You put a real dent in the Covenant's logistics.
====
5442
It's a relief not to have to dodge flying boulders anymore.
====
5444
She's sure to be near the manor house at this point. She'll want to be as close to the Queen as she can.
====
5447
Razum-dar trusts you. Do the same for him, and he will not let you down.
====
5448
I hope you were able to speak to the Canonreeve.
====
5449
I've completed my portion of the ritual. Now, I must meditate. Thank you,
====
5450
I couldn't help but overhear you speaking with Iroda. You're not the first hopeful to come down the river.

Perhaps I know the answer. Perhaps I would share it with you?
====
5451
You still here, hero? Go on in.
====
5452
We're a bit busy here, traveler. If you could just—
====
5454
I will see you in Skywatch.
====
5455
The savior of <<1>> returns. Welcome, my friend.
====
5456
Mara be merciful! I don't want to die!
====
5457
I knew the Maulborn were up to no good. I just knew it.
====
5458
Does this mean there won't be a cure?
====
5459
An army of plague husks? To think that I almost paid gold for that dubious privilege.
====
5460
There are safe hiding spots. I've attached a map to 

Good luck. We're depending on you.
====
5461
Gold for a poor Dark Elf down on his luck? I need to hire a cart to take my sick mother to Mournhold.
====
5462
Maulborn bastards! No one should play with our hopes and fears like that.
====
5463
To think, I was ready to join up with these Maulborn fanatics! They turned my husband into a plague husk and tried to do the same to all of us.
====
5464
Damn the Maormer! And unreliable crews, on every dock in Tamriel.
====
5465
Word of Degail and the Maormer reached Anala's ears. This one is glad you found her, but sad the rumors to prove true.
====
5466
I'm a bit thankful to the Maormer. We won't be out of port for a while. 

Can't imagine finding my sea legs in my current condition.
====
5467
I should never have given my wife that token. It's all my fault.
====
5468
They lied to us. There is no cure. Stay back before I give you the plague.
====
5469
Will House Redoran help us? What happens to us now?
====
5470
This damn plague will kill us all.
====
5471
Have you heard? The plague has spread to Narsis. They're dying in the streets, and the Tribunal can't help them.
====
5472
I didn't expect you had the muster to just get our defector back. Guess I pegged you wrong.
====
5473
May Daedric cults always find roads to you. So that I don't have to deal with them.
====
5474
I heard you found Degail! Lucky girl to have survived. Maormer aren't usually the type to take captives.
====
5475
Thank you for all you've done. These ancient relics embody all that the Companions stand for.
====
5476
You back? Let me guess—you can't find Varnedo, either?
====
5478
Is there anything else this one can convey?
====
5479
I'm expecting a scout any minute now. He'll help you reach the top and stop the ritual.
====
5482
Yes, yes. I'm still open. At least as long as I have inventory.
====
5483
Can I help you with anything?
====
5484
Out of the way! Can't you see the fire?
====
5485
So the Maormer are really here. Anala was right. I don't think I'm going to get a good night's sleep again for some time.
====
5486
I could use someone like you in my organization. Maybe we'll run into each other again.
====
5487
Sorry, we're a little busy here. Can this wait?
====
5488
Some rotten little thief stole from my armory when I wasn't looking. You wouldn't know anything about that, would you?
====
5489
I'm sorry. I'm much too busy to chat right now.
====
5491
Today would have been a dark one without you.

Do me a favor and don't be so vocal about it, yes? You could cost me my job.
====
5492
You certainly proved to be Fighters Guild material.
====
5493
You turned the tide for us, stranger. The Spider Cult failed only thanks to you.
====
5494
I will always remember your kindness, traveler. The Divines thank you, too!
====
5495
I am grateful to you for returning my Lady's Aegis.
====
5496
For returning what was stolen, you have my thanks.
====
5497
I heard they found my father. And he was safe!

If you had any part to do with it, I thank you.
====
5498
I could've handled them myself, you know. But I appreciate the help.
====
5499
Climb the steps to the Throat of the World. There may be Frostheart Blossoms hidden in the snow, but I am not hopeful. It is rare even when you know where to look.
====
5500
<The open page reads: The skystones may not be able to hold the portal open. Should they fail, I'll be trapped. But I'll take the risk. I must find where the portal leads.>
====
5501
I just want to get away from all the stress. No way am I going in there with all those angry spirits!
====
5502
Oh, you're back. I was just leaving. To, um, Valenwood. Yeah.

Well, bye!
====
5503
Take care in Ivarstead, friend. You're one of the smart ones.
====
5504
Greetings! I've traveled all of Tamriel to bring the finest armor to the people of Riften. Let me know if I can help fill your protection needs.
====
5506
Will miracles never cease, maybe Ankur didn't recruit a complete basket case afterall. By the panic going on around here, I suspect you were successful. Don't get cocky, but your reward and new instructions have been left at the drop.
====
5507
Now, don't go around blabbing about my work. Off you go! Farewell!
====
5508
I'm very busy, as you can see. Did you need something?
====
5509
Don't worry about me. I'll make it back to the lodge in my own time.
====
5510
Oh, thank you. Because of you, we are alive and rebuilding. The Veiled Heritance will fail as long as people like you are around.
====
5512
Are you sure you're in the right place?
====
5513
My family is safe because of you. Thank you.
====
5514
<The statue is almost flawless, a perfect representation of a living person.>
====
5515
Done already? You get those bugs?
====
5516
Damn the Mages Guild. You can do your own dirty work from now on.
====
5517
Don't worry. Between the Eyes and the Marines, the Daggers won't hold North Beacon for long.
====
5518
I told you all I know. Haven't seen Varnedo in days, so leave me alone.
====
5519
Is it done? Do you have it?
====
5520
You are foolish to dabble in such dark matters, mortal.
====
5521
Hey there, lemme tell ya somethin, I love the ladies. There I admitted it.
====
5522
Ten cheers for King Jorunn! Ten drinks for Jofarr!
====
5523
My mother has something to discuss with you.
====
5524
Fly true and strike hard, King's Arrow.
====
5525
Hello again! All recovered from Northwind Mine?

How do you like my new look?
====
5526
Thanks for getting us out of those crypts. I think I'll do my drinking right here from now on. It's sufficiently Draugr-free.
====
5527
Two minutes. That's how long we were out of the crypts before those two drunken idiots ran off again. To Oblivion with them. I'm done playing goat-herd!
====
5528
<Scorch marks indicate that Solvar was burned to death.>
====
5529
Giruss doesn't like uninvited guests, so you better have a good reason to bother him.
====
5530
Did you do it? Have you returned the … you-know-what … to the wild?
====
5531
Very impressive. Very impressive indeed. Now that I know your face, I'll be sure to watch for future acts of selfless bravery.
====
5532
I suppose congratulations are in order.
====
5533
You've saved the Queen! What else can I say? Well done. Very well done.
====
5534
Something catch your eye? Something hard to find? Something exotic?
====
5535
Nice work! I knew you were right for the job when I first met you!
====
5536
Fine. I get it. You saved some drunks and got the dead to settle down. You're a big hero. Blah blah blah. 

Now, will you please leave? The only reason I took this job is because I can't stand the living.
====
5537
I need healing. Thank you for everything. I'll see you in Shor's Stone.
====
5538
I hope the Stars—and the Queen—can forgive me. I don't know if I ever will.
====
5539
I may not see him soon, but I will someday. Thank you.
====
5540
Please talk some sense into my father. Haven't I made up for my crimes?
====
5541
Spare anything? Sure could use the coin. Got my family to think of, you know!
====
5542
I can feel the change burning under my skin. How can it happen so fast?

Sacred Y'ffre, forgive us all!
====
5543
Stay back … I've been bitten. I won't have another fall for my mistakes.
====
5544
There's no rule against talking to people. At least not yet. And they're not bound by the same orders as I am.

Maybe they can convince you to move on.
====
5545
I have no more to give you.
====
5546
Welcome to Skywatch. Your message arrived ahead of you and they're expecting you up at the manse.
====
5547
I hope you were able to get the warning out.
====
5548
Do not worry, Razum-dar will be on his way soon. He may even beat you there!

He just has to change clothes first.
====
5549
Thanks for coming to visit. I'll never be the same, but I have to confess, I feel like I see more without sight than I did with it.
====
5550
Poor thing. Just terrible what's happened to her. After what we've been through, I don't feel right leaving her side, not sure if I ever will.
====
5551
Tell the Baelborne to leave.

Don't make me regret showing you what happened. Please, you must do the right thing.
====
5552
You've heard Tanion's lies, fancy agent. You've seen what they teach us. Now you need to see what happens after we leave those torture pits.
====
5553
Sorry, but I'm very busy. I'm going to have to ask you to leave.
====
5554
Well, the Wood Orcs have been properly stirred up. Does that mean you succeeded?
====
5556
I gotta thank you for getting my horn and my brew back. Now, if you could just keep these mammoths out of my face ….

Seriously, I owe you one. I won't tell nobody your secret. Takes more than a little magic to fool old Snamurob.
====
5557
Get going, recruit. Don't fail me.
====
5558
I seem to have found my way into the waiting arms of the Bloodthorn cult again.
====
5559
Gorak's a worthy addition to the Lion Guard. I have a special assignment in mind that's perfect for him.
====
5560
Bakkhara thanks you again.
====
5563
Lucky you came along when you did. I'm not sure I've got the stomach to condemn one of my own men. Sometimes you need a stranger's detachment to get a job done.
====
5564
Hi, I've got a quest to give you!
====
5565
You did good. I think you made the right call.
====
5566
I thought they'd kill us, for sure. Good to be among friends again!
====
5567
Tell Captain Vistra what happened out there. She doesn't believe me!
====
5568
I don't know what we would have done if you hadn't come along. 

My wife is pregnant. I'm going to ask her to name the child in your honor.
====
5569
This one wishes you good luck on Baham's errand.
====
5570
I can't take much more of this. I'm too hurt to go on.
====
5571
I don't know how much longer I can go on. I need to see a doctor. Tanion threw me in the Hole. He gave no explanation other than "as an example to my mongrel race." I was in there for three days.
====
5572
Give me a moment. Let me catch my breath.
====
5577
The brave one returns, having bested death and resisted the dark allure of the Daedra's power.

Truly, <<1>> has never seen such madness and might. You've earned your prize. Choose an item from my stores and take it with my sincerest congratulations.
====
5578
Go on now. Back to the docks with you.

There's nothing here for the likes of you.
====
5579
Enjoy your apples. Thanks for eating them.
====
5580
Go. There are more recruits running the trial. Need to keep watch for them.
====
5581
<<1>> will be rebuilt, just wait and see. Those vipers won't drive us from this place.
====
5582
Hey, aren't you the one who chased down the Dominion? Me, I could never go in those ruins. Too many cobwebs.
====
5583
The Argonians around here started going wild all of a sudden. Something about a hatching.

I've never seen an Argonian egg. Strange, huh?
====
5584
Heard the Vicecanons had a traitor in their ranks. Goes to show you! It ain't just us rats that like a pretty coin.
====
5585
One-Eye says you did her a good turn. Not many people she'd admit that about. Impressive.
====
5586
You're not a Marine, are you? Who are you?
====
5587
My friends are caged inside the Bloody Witch, Helane's ship. I'm not going anywhere near there!
====
5588
Go speak with Varustante. She proctors the test of endurance—the trial of the body.
====
5589
You've been busy, haven't you?
====
5590
Ilara can't go to the cave! Not again!
====
5591
Who are you? What are you doing here?
====
5592
Get gone. Don't want to keep the council waiting.
====
5593
Use the Wilding Knife to save the Silvenar. Don't worry about me.
====
5594
Make way, please. Whinnie and I are eager to be gone.
====
5595
I'm sorry I shouted at you. Let's just get out of here. The portal should be right where you left it.
====
5596
My husband stood up to these brutes … and now he's slaving away in the mines.

All I can do is hope this gets resolved soon and try to keep the Red Rooks from trashing our inn.
====
5598
I'm old. Give me a moment, kid.
====
5599
Just … just a minute and I'll be ready … for another round.
====
5600
<The Speaking Stone lies dormant.>
====
5601
I can see the main road turning down the way, and it's not as busy as it once was. I'm sure the Houndsmen are to blame.
====
5602
We heard you were the one who sent the Bloodthorn our way. Damn good work! We'll count this one as a victory when we return to Camlorn.

You're a hero.
====
5603
Good luck. You should find my brother Bernard by the bridge to Deleyn's Mill.
====
5604
Nothing but trouble since we came ashore, I tell you. Nothing but trouble.
====
5605
There are so many of them!
====
5606
I was determined to stop the Red Rooks from destroying Crosswych.
====
5607
By Y'ffre, was it a dream? My body changed, went feral. What happened?

No, I remember. <<1>>. Where is he? Did I save him?
====
5608
Good luck. May Baan Dar guide you.
====
5610
Don't worry, we'll get out of here … somehow.
====
5611
Maybe we'll meet again somewhere else. Now get out of here!
====
5612
Good luck out there. You got scales on you, I'll give you that.
====
5613
Hello, what's this? Out for a stroll, then? Lovely day for it.
====
5614
I can't believe that <<1>> was an impostor. He always seemed like a man of decency.
====
5615
So this <<1>> wanted to take control of an egg …. to control the memory of the Hist … to control the Argonians? He did know the Dunmer did the same thing with just swords, right?
====
5616
I've heard the Bosmer eat their enemies. Which I guess makes sense, given how disgusting their friends are.
====
5617
One of the vicecanons was skulking around the Ayleid ruins. Shifty northerner. Probably looking for something to loot. Or drink.
====
5618
May the hand of Auri-El be always on your shoulder. Guide us through life and protect us from harm.
====
5619
Go to the village.

I thought I'd seen everything as a guard, but Houndsmen and werewolves are more than I'd bargained for.
====
5620
Head up to the village, please.

What with all the werewolves and <<1>> taken … we're a bit overwhelmed.
====
5621
Thank Auri-El the Captain's a forgiving woman.
====
5622
By the bloody sands of Yokuda, we're fighting with bare hands out there! It's a slaughter!
====
5623
It's over? The nightmare, the spirits?
====
5624
I'd much rather speak to you in person. I just don't trust these magical projections. Any number of Daedra could be watching.
====
5625
I heard about Firsthold. I pray the people there are doing all right.
====
5628
Good luck in there. 

Like I said, Captain Landare will be able to tell you more. She'll be manning the cordon at the edge of town.
====
5629
Thank you so much. I could never have done that by myself. Raynor's sleeping right now, but when he wakes up, I'm going to tell him how great his device worked.
====
5631
You're not one of the regulars here at the Flagon.
====
5633
Be wary, vestige. Our very plane of existence is in peril. The threat of Molag Bal looms across all Tamriel, and chaos spreads in its shadow. 

Danger roams the land and will assume many forms. Do not let it catch you off-guard.
====
5634
That descendant of mine headed to the summit, straight into Drodda's murderous arms. I'm sure he's fine—the Direfrosts are an able-bodied lot.

But he may need a little help.
====
5635
You make a mockery of my game, mortal. By all calculations, the mages should be dead by now. But no. They still live.

I must say, however, that my game hasn't been this exciting in a long time. So I grant you the ultimate boon. The right to choose!
====
5636
A new face! That's a rare occurrence. Welcome to the Everfull Flagon, friend!
====
5637
Leave me be, stranger. I'm a very busy man.
====
5638
Well. This is going to set back the order for Firsthold. The High Kinsmen will not be happy.

Maybe I can supplement the order with some product from Greenwater.
====
5639
I. I didn't know they were with the Heritance! 

I support the Queen. Some of my best friends are Khajiit!
====
5640
Have you been up by Ezduin? I was working with that Telenger fellow as one of his students. 

I had to leave. That mage is unstable, if you ask me. Not worth the trouble.
====
5641
Are you a marine? You know you have to tell me if you're an official.
====
5642
Shouldn't you be in the forge, cat? I'm surprised they let you out. It's not break time. 

Oh. You don't work here, do you? Well, you should. Only thing your kind's good for.
====
5643
First Silsailen, now here! Is anyplace in Auridon safe?
====
5644
Get out of town while you can. I am.
====
5645
I've only been here a week. Had to leave Phaer, leave everything behind. A plague swept through, you know?

Figure I'll make some money, send it home to Hendil. Maybe he can buy supplies.
====
5646
Bad enough I'm stuck on this garden of an island. But working alongside Khajiit? 

Terrible. Mangy, rotten creatures. I bet their meat tastes as bad as they smell.
====
5647
Work is work, I say. There isn't much of it in Deepwoods. Just hoping I can save some money to send back home to my family.
====
5648
I just finished a stint at the College of Aldmeri Propriety. Awful place, but I got through it. 

Figured I'd see the rest of the island before I go back to Elden Root.
====
5649
So much death. But perhaps, now, Mathiisen will see a brighter day.
====
5650
Zurka thinks she will be leaving soon. Auridon has proven a bit too … exciting for the likes of her.
====
5651
Banished to Oblivion and the man still won't acknowledge me.

Who are you?
====
5652
We're off to search the second wreck. I'd be obliged if you could follow Jalan's wake and see what's keeping him. Bring him along to the other wreck, so's I can dress him down for being a lazy lackwit. 

If he ain't dead, that is.
====
5653
What you got there, stranger?
====
5654
Curse the Daedra. Damn them to drown in the Font of Harmony.
====
5655
The Eight watch over my poor father.
====
5656
That Admiral spook, Sithis sink him, seems to control all the skeletons.
====
5657
Go on, mate. 

If things go well, I hope to help you when you face the Admiral.
====
5658
We've got you covered. Dragonguard! Hold the line!
====
5659
Stop standing here and get the Amulet!
====
5660
Sing a song of glory for us when you get back home, eh?
====
5661
These Daedra can't possibly win! I'm too good looking to lose!
====
5662
<This Altmer is dead. He was badly beaten before his death.>
====
5663
I pray that this curse will soon be lifted.
====
5665
Good choice, mate, giving me the crown. 

Now I think I'd best be introducing me crew to their new captain.
====
5666
My cousin wrote to me about what happened at the Serk. You did a good thing there.
====
5667
My father just kissed me on the cheek and ran out. What happened?
====
5668
Fish, fish, fish. Little fish in the basket, little fish in the stew. Little fish in the cookpot, I love you.
====
5669
So many little treasures. A shell, a coin, an amulet. Akkuz finds them all.
====
5670
Mother says working with your hands is for Bosmer. Stuff that. Anything worth doing is worth doing yourself.
====
5671
Trade feeds Vulkhel Guard like rain feeds a tree. There's almost as many crates here as there are raindrops in a storm.
====
5672
Rough ride coming in. Mathad will spend this evening thanking Jode and Jone. They allowed us this passage.
====
5673
Last time I ride that kind of storm. Damnit, Y'ffre. Why do you have to go and be like that?
====
5674
Yes? Hmm. I don't recognize you. 

Please go. My wines are available only by appointment.
====
5676
Welcome to Vulkhel Guard. What can this one procure for you?
====
5677
I think I saw a ship on the horizon. Didn't catch the flag. But I'd swear the colors were Maormer. 

But they couldn't. Nah.
====
5678
Welcome back, my friend. Did you find it? Was I right? Was the source of power I sensed one of the fabled Lights of Meridia?
====
5679
Our house destroyed, our village in ruins. At least I still have my Pirtar.
====
5680
What a mess. What a mess! I can't imagine what my mother will say when she hears about this.
====
5681
I'm not sure how, but you did it. Thank you.
====
5682
It's a good thing you came along when you did. Just when I thought things couldn't get any worse. But you managed to pull us through.
====
5683
So much water here. So different than this one's homeland. It is beautiful, yes? But also so. Wet.
====
5684
Sorry, have to have the place looking right. <<1>> wants everything just so for the Queen's visit.
====
5685
Looking to buy, sell, and trade? You've come to the right place. What do you have in your pack there?
====
5686
We just got in a shipment of steins from the Woodhearth. Primitive art is so in fashion these days.
====
5687
You call that bag adequate? I don't call that adequate. Here, let me sell you something before we both get embarrassed.
====
5688
Was it Glow Dust and Snowberries? Or Glow Dust and Hanging Moss? Oh, apologies. What can I get you?
====
5689
I sense life. Magicka. Ah, a customer. The best kind of life! What do you need?
====
5690
So much to do. Please, speak with the Mistress if you're looking to sell.
====
5691
The Stars welcome you, traveler. Take a moment to look over my arms. I assure you—they are as deadly as they are beautiful.
====
5692
You are needing a good meal, yes? Everything I serve is sugar-sweet and ready to eat!
====
5694
I don't recall seeing you around here before. Hmph. You hardly look like club material. Best begone, commoner scum. We're dangerous men!
====
5695
Mara's Heart, your gear has seen wear. Perhaps a new helm?
====
5696
I heard Almion was coming to check on me when he died. This is all my fault.
====
5697
So many of the Marines made it back. Thanks to you.
====
5698
Have you figured out the sequence?
====
5699
You look familiar. Were we flirting just a little while ago?
====
5700
Hail, hero! The King recovers after the attempt on his life. He will see no visitors.
====
5701
Please, go. I … I want to be alone with the dead right now.
====
5702
You ever try making a bow out of bones and rocks? Trust me—it's about as fun as it sounds. Thank Auri-El someone's out there gathering lumber.
====
5703
We are all in your debt, friend. The King needs to rest right now.
====
5704
I brew fragrant elixirs and delicate blends. What can I get you?
====
5705
You're going into battle wearing that? Hmph. I know we can do better.
====
5706
I used to sing for thanes and kings. I danced around and had many fine things.

How about that! I made a rhyme. I've still got it!
====
5707
Tell me you're here to buy. Stars know we've got the goods.
====
5708
If you're working in cloth or leather, I'm your man. What can I get you?
====
5709
You're here to work metal, yeah? Check my wares before you get your hands dirty. You'll find something worth buying, I guarantee it.
====
5711
Go with the Tribunal's blessing, in the name of the Lord, Mother, and Wizard.
====
5713
I knew you would make the right decision. I just hope the three of us are equal to the task that's still ahead of us.
====
5714
What a cruel game we were forced to play! This one is just grateful that we all survived.
====
5715
Can't talk. Have to watch the Defender's mutt. Last time I make jokes about a cat owning a dog.
====
5716
If I wasn't so drunk, this would probably hurt a lot more.
====
5717
This one tends the grounds. Tries to ignore what the Altmer say. Their words hurt Razigad, like lashes of a whip.
====
5719
Hey there! I'll—I'll have another.
====
5720
What could you possibly want?
====
5721
Stars, make it quick. I'm waiting for someone.
====
5723
Yes, lowborn? What can I do for you?
====
5724
If they make you choose a side, you should consider the tree. Er, Pesty. Estre? Yes, that's it.

She keeps her troops happy, no matter what. A strong morale will win this battle. That, and I feel no pain. Now that's an advantage! Drink!
====
5725
Find the broken mask I seek, or your outlook is bleak.

Remember my clues, for they'll lead you true without lies or ruse.
====
5726
I said go away and let me read my book in peace.
====
5727
No harm shall come to Juline while she is sworn to me.
====
5728
What is that? Is it the end of the world? Arkay's beard!
====
5730
Ah, the brave hero who broke the spell that bound us! So good to see you again, my friend.
====
5731
The Mages, they are kind to this one. Even say one day Taranza could become Mage. If she rakes hard enough.
====
5732
Go on. I won't live much longer now.
====
5733
Look at this, dear! The Temple to the gods in Vulkhel Guard. One of the most beautiful spots in all of lovely Auridon. And Xarxes himself seems to be keeping the image from my mind.
====
5734
Think of the power I could give you if you were to side with me.

Or you could choose another and feel the wrath of the very power of which I speak.
====
5735
What … what happened? Ugh, my head.
====
5736
Go, go!

Do what you need to so you can make your decision. There's killing to be done still and the Shadow Court can only amuse us for so long.
====
5737
What? Like Jilarga doesn't have enough to do everyday. No time for stupid questions.
====
5738
A muffled voice cries out: 

"It's locked and I'm tied up. Please, get the key from my father."
====
5739
Where's Marq? Did he listen to you?
====
5740
We came to Velyn Harbor for aid after the Crimson Raiders destroyed my village . It doesn't look like the town is in a much better position than we were. I hate irony.
====
5741
The cursed shard has been destroyed. Currents of happiness and grief flow through the river this day.
====
5742
Hhmph. No lavender. Last time I trust that Greenvine liar. Sorry. What can I get you?
====
5743
The best goods, straight to you from Grahtwood. Hand-hewn by craftsmen at one with the Green.
====
5745
Please forgive me for saying so, but your raiment is ever so … mundane. Why not explore some enchantments?
====
5746
Stars guide you, traveler. Robes for the discerning spellcaster, right here. With the Brothers in Arms.
====
5747
Hah! Best armor in Auridon, from the Brothers in Arms. Get it fresh from the forge!
====
5748
Brothers in Arms armor. You need new leathers? I'm your man.
====
5749
Why are you so interested in the casks of mead? You should leave them alone.
====
5750
What? Is it the height? Or that I'm a woman? Either way, stop staring and tell me what you need.
====
5751
You remind Tuzil of his son's cub. So full of life. This old cat's just good for asking things like 'What can he get you?'
====
5752
These records are in complete disarray. It's enough to drive a Proctor insane.

Until the Dominion sends more troops, I'll be here attempting to restore a basic semblance of order.
====
5753
Brews are always better with meat! But I know, I know. It's an acquired taste.
====
5754
It's not a party until someone gets eaten! Ha! I'm just yanking your vines. Probably.

So. Who's hungry?
====
5755
Welcome. Shall I attend to your account?
====
5756
And fair day to you. Your account?
====
5757
This is my beach. Mine! All the treasure here belongs to me!
====
5758
Diamonds? Rubies? Ziss on them! Nothing but polished rocks.  My soul gems are the only stones you'll ever need.
====
5759
We all have burdens to carry. Why not take on a little bit more, friend?
====
5760
This one sells the best blades in Tamriel! No jokes, no substitutions, no refunds, just high quality steel. At an affordable price!
====
5761
Please. No more. I can't take any more ….
====
5762
Ugh, these sweaty workers. Always getting damp on my chairs.

You look the respectable sort, though. Get you something?
====
5763
Stars watch your steps, traveler. As they watch over Telenger!
====
5764
Oh, thank you so much. I knew Mister Nurin was all right. 

Thank you for saving him. Thank you. Thank you.
====
5765
I always knew Rosalie had something like this in her. She has a crazy streak a mile wide.

If William's back, maybe I'll go back to the farm after all.
====
5767
My father is upstairs. That so-called Thane attacked him.  He's all right, but he wanted to speak with you.
====
5768
I'm not sure what's worse. Nightmares about Daedra, or the months of cleaning and rebuilding we have ahead of ourselves.
====
5769
The house is a mess. Almost wish the fire took it completely. Probably be easier just to build a new one.
====
5770
We're five and three-times blessed to have you here.

The loss of so many Marines. Hard to bear. But at least we can bury the dead as victors.
====
5771
Be quick with your discussions. My patience lessens by the moment.
====
5772
By the Hist, I'll be more careful next time. If you're ever in Duskwallow Hamlet, my nest is yours!
====
5774
Another fragment of my soul lies to the south. It's heavily guarded, so be wary.

I would not fault you for turning back. It only gets tougher from here.
====
5775
Did <<1>> send you? What's he want now? Shall I strip naked and chase thunderbugs?
====
5777
Amazing to see that old thing in action. To think our ancestors were so clever.
====
5778
Rulanir didn't deserve that. No one does.
====
5779
We may be stuck in Coldharbour, but Nelhilda forgave me and we have our souls back! Sovngarde is ours again, when the time finally comes. 

I will never forget what you did for us. Thank you.
====
5780
Thank you for freeing me. For freeing Faindor.

Our tormentors washed him in fire during the day, and he slept only to face the same all over again. I hope that he can rest easy, now.
====
5781
You've done the impossible! I've seen those Daedric fiends flay the souls of my friends with but a word. Your power must be immense. Dwarfed only by your generosity.

I … the shards have merged and my soul is whole, once more.
====
5782
We're back, thanks to you. Let's see the Vanguard try to kick us out again!
====
5783
Ah, the prodigal soul has come. Are you really prepared for this?

It's a pity, I admit. You could have been more useful, but the Master was very insistent. I actually almost liked you after that bit in the Warehouse.
====
5784
You're through. Are you going to let me go?
====
5785
Damned pirates. Think they can take the Prowler away from me? I'll show them what <<1>> looks like from the yardarm.
====
5786
<The lieutenant is unconscious.>
====
5787
I can't tell you how relieved I am to learn you recaptured the lighthouse.

We've had enough trouble around here already.
====
5788
When I went to bed last night, I dreamed of a fully laden ship docking in the harbor. I thought it was a good omen.

Couldn't have been more wrong.
====
5789
This makes little sense. How could pirates capture the largest port on the Long Coast without a fight?
====
5790
No time for talk! Go deal with those dungheaps!
====
5791
I'd like to know why <<1>> pulled her Jade Dragoons from <<2>>. Their absence nearly led to the Jackdaws' success.
====
5792
You're very kind. I'm sorry to make you go to all this trouble. I feel like such a fool. 

I don't have much, but I'll pay you what I can.
====
5793
Thank you for returning my <<1>>. I thought she might make for the boat after she ran away.

You've saved me quite a bit of trouble, friend. What can I give you in return?
====
5794
It is time to leave. We will follow you.
====
5795
Our stronghold is under attack! The bandits can't enter the longhouse. It would be a massacre.
====
5796
So, have you decided to help me? My clan can be a powerful ally if you let us.
====
5797
Stay back! I'll cut you! I really will!

It's the voices. They make me crazy. Always whispering to me … saying strange things. The voices ….
====
5798
I hope my first mate didn't get herself captured. 

She's the best I've ever had. If she doesn't come back soon, I'm going after her.
====
5799
Thank you for rescuing my employees! When all this is over, stop by my tavern. I think you'll like it there.

I'll head back to Haven right after the cat-lord frees it!
====
5800
With all the excitement of the pirate attack, it seems the Dominion is less interested in the business of a humble innkeeper and his loyal staff.

But best not to mention it.
====
5801
What are you standing around here for? Get moving!
====
5802
We've got this covered, get down there!
====
5804
Go find this thing for me.
====
5805
Hey you, I need some help.
====
5806
Pirates routed, delivery made, and you of all people to do it! Strange times, my friend.

I think I'll stretch my legs before heading back to the Prowler. The rest of the crew can handle repairs, for once!
====
5807
If you can see this, you can pass the "And Step" case.  Are you ready to end this test?
====
5809
There are many objects of Divine origin scattered throughout Tamriel with which one might recharge something as powerful as the Amulet of Kings. The difficulty is determining which is the safest and most logical to utilize.
====
5810
Is my playing disturbing you? I am sorry. I find that music is the balm of the soul. It has always brought me peace.
====
5811
Yeah? If you got nothin' to say, then leave me be.
====
5813
Don't worry, as long as we're here, the Prophet won't be unguarded.
====
5815
Oh? Greetings. Sorry. I was just thinking.
====
5816
You heard the prisoner! Head to the entrance and warn the guards!
====
5817
Do be careful out there. These books are harmless enough, but they aren't the only things flitting about in the dark.
====
5818
Have you found the weapons yet?
====
5819
You! Have you come to help me?
====
5821
Thanks again, friend. Can't wait to reinvest my winnings in a new racer!
====
5822
My career as a researcher may not be dead after all.

Might even get a promotion. You've saved me from a life in the glass mines, my friend. May the Empyrean Light protect you, wherever you go.
====
5823
Please, please! Just don't hurt him!
====
5824
Good luck. As if you'll need it with my Snooks in the lane!
====
5825
Go! Confront them. Fight! Win!
====
5826
Thank you again. Look at Leggy go!
====
5827
They were good little rabbits. Kind and brave. Thank you so much for your promise.
====
5829
You are urgently needed at Eidolon's Hollow. With my blessing, you can face Vox and survive.
====
5830
Hopefully we can find Ari … Arianas before she causes any real trouble.
====
5831
If you reduce Vox's forces and manage to survive, be sure to report back to <<1>> in the camp outside or to <<2>> in Mournhold.

You'll be rewarded for your assistance.
====
5832
If you can see this, you can pass the "And Step" case. If you checked the Quest Journal, Tracker, and logging out, then you're ready to finish the quest!
====
5833
I heard what you did to the Sentinels. Their egos will be bruised for weeks! Good job.
====
5834
Any Worm Cultist out to defile our shrine gets a mouthful of arrows. Give a whistle if you see them headed this way.
====
5836
So. We should probably get this over with.

You lead the way.
====
5837
First chance I've had to catch my breath. You're welcome to any food, bloodkith.
====
5838
Oh, thank the Eight and whoever else is listening! You're not one of those Red Rook thugs.

At least, I don't think you're a thug.
====
5839
Ah, you're the one. Seems we need to have a chat about <<1>>.
====
5840
I'll just stay down here for now. It's peaceful. Maybe I'll open a bottle of Len's vintage wine while I wait for the trouble to all go away.
====
5841
I'd love to chat more, but I really must finish this report. My fellows in <<Ac:1>> Mages Guild are chomping at the bit to learn more of our findings!
====
5842
I refuse to do a lick of work for these Red Rook hooligans.
====
5843
I am ashamed to say I'd almost given up. But you helped me find my courage.
====
5844
Oh, don't be cross. You'll find your friend, or you'll die trying. Either way, you won't have to worry about it for much longer.

Mortals are so finicky.
====
5845
<This statue of a male Elf is significantly less worn than the others.>
====
5846
Hello.

You aren't an illusion, are you?
====
5848
Maybe I am cut out for the <<1>> Guard. Patience and vigilance are the same whether you're fishing or on watch. Not one pirate made it past me!
====
5849
Woe be to <<1>>! Pact-soldier dooms her to rot in a cell, away from the warm sun!

Is better than missing her head, <<1>> supposes. Goodbye, merciful yet punitive friend.
====
5850
You did it! The dreugh are pulling back. 

Bless you.
====
5852
I hope they find Jofnir alive and well.
====
5853
It might be time for me to go inside, or at least find some shade.
====
5855
Things should get back to normal now, and that will be good for business.
====
5856
This one knew Sees-All-Colors was responsible.
====
5859
Ooh, this one looks like a killer. 

I like a good killer.
====
5860
I very much mislike this. Tunnels of earth and rock should not move beneath your feet.
====
5861
Something doesn't feel right here ….
====
5862
I always had my eye on <<1>>. He cleans up real nice!
====
5863
Have yourself an Amulet, do you? Abnur's loss is unfortunate, but he knew that failure would mean he was expendable.

Just as you are.
====
5864
Good thing the captain spotted pirates on our approach. If she hadn't turned us when she did, we'd be decorating the bottom of the bay.
====
5866
A Dunmer told me he saw the ghost of one of Ysgramor's Companions. Poor guy must be mad.
====
5867
A giant stomping across the Rift, then bandits on the roads, now Worm Cultists in the city. I'm sleeping with both eyes open from now on.
====
5869
Hope what I said about Colors can be kept private. I'd hate to get on her bad side.
====
5870
Come, let me gauge your strengths. I offer training to Fighters Guild members in some of our special techniques.

I also have a few things for sale, but only if you're a member of the appropriate standing.
====
5872
If it isn't the Wormslayer! Only the best for you, my friend. What can I get you?
====
5873
Heard what you did on the docks. Fine work, my friend. What can I help you with?
====
5874
Hey, it's the Wormslayer! A round for the Wormslayer, everyone! No more zombies in the lakes… hic!
====
5875
Ah, the hero who defeated the Cult on the docks. A pleasure. How may I help you?
====
5876
At least we now know what the Reachmen wanted in the mine.
====
5877
Business is picking up. Let me know if you need something.
====
5879
I hope they find Jofnir alive and well.
====
5880
It might be time for me to go inside. Or at least find some shade.
====
5881
This bow is the only thing I have left of my wife's. She's returned to the Hist, and I will miss her until I die.

I can't tell you how much it means to hold it once more.
====
5882
I was thinking I might join the Fighters Guild. See the world, have some adventures.
====
5883
Well, while we wait for them to decide who the next mayor is going to be, someone has to tidy this place up and make it presentable.
====
5884
This one desires the sweet taste of freedom. Perhaps you could dish some to poor Zenkaja?
====
5885
You'll have to excuse me if I don't shed a tear for my dearly departed husband.
====
5886
My heart goes out to the many victims of this foul tragedy that has befallen <<1>>.

So! Do you need to buy anything?
====
5887
Find Healer Dalen at Eidolon's Hollow. He needs those hearts!
====
5888
The traveler returns! Is it done? Are the bones destroyed?
====
5889
Thank you for saving my family's remains. May Y'ffre bless your travels.
====
5890
With the focusing crystals in hand, I can complete this control rod and safely reactivate the automaton. While you recover the crystals, I'll make the proper adjustments to the construct.
====
5891
Quality goods. No questions. Get you something?
====
5892
The crew of the Albatross knows what you did. If the Queen's Own Navy takes us in, we'll make certain everyone else knows, too.
====
5893
Seems to be no end to this conflict. Cutting the head off the snake would help our cause tremendously.
====
5894
We're lucky to have you, adept. I'm no Battlemage. I'm much more comfortable in the stacks than in the field.
====
5895
Well done, Adept. The essence you've gathered will serve us in good stead.

Now imbue this energy into the proper tile.
====
5896
You're the hero of Faldar's Tooth, right?
====
5897
My lord is very excited to begin the play. As I am. I adore amateur performances.
====
5898
The marines and I will take charge here. With any luck, we'll have these beasts cleared out soon enough.
====
5899
We'll load what we can on the Albatross. If we bring a list of what's left to the Dominion, they can do the heavy lifting.

The cavern isn't actually spinning, is it? Oh … maybe I'll get to it later. I should sit down.
====
5900
Make sure you laugh a little. A little bit every day.
====
5901
From what I've heard things are only getting worse up there. I'd keep my weapon at the ready if I were you.
====
5902
Sounds like King Fahara'jhad's envoy is ignoring Dame Falhut and refusing to leave the main gate.

We're keeping our weapons ready. This may be about to get ugly.
====
5903
Byz is happy going back to sweep in warm elf houses and cellars, and not caves of scum.
====
5904
Thank the Green! Where are you coming from? Silvenar or Arenthia? We've been desperate for reinforcements.
====
5905
The Stonefire cult has manipulated the Colovians into capturing Arenthia. That is where the Mane was taken.
====
5906
You want to help us? We could use the help.
====
5907
A friend of Aniel's, huh? Welcome to the Knife.
====
5908
Until we meet again, mortal. I'm sure the master will have more … "activities" planned for you by then.
====
5909
Oh! Gall and pox! Dame Dabienne wanted me to tell the duke you were coming here.

You saved me back in Koeglin Village! I'm the messenger … the one in the warehouse.
====
5910
You go kill Elf, then leave! Toothmaul claim caves now! Care not for Elf wars.
====
5911
Don't let the priest bore you, my friend. And ask Shazah if you have any questions about this Moon Hallowed business. This one's just happy she understood what her sister was talking about.
====
5912
May the light of Auri-El bring peace to <<1>>.
====
5913
This is great! Remember to hold a spot for us on the Spearhead!
====
5914
I'll just rest here a moment until my head stops swimming. Go on, I'll see you later in Shor's Stone.
====
5915
Most of the attacks occurred along the northwest road. I'd start there if I were you. And traveler—watch your back.
====
5916
The locals claim my father hunted bears and other animals in these hills. There must be some clue nearby.
====
5918
I heard about you! You're the stranger who freed Dabienne from the stocks, aren't you?

Sure glad you're here.
====
5919
Those fools thought they were necromancers. But in their ignorance, they killed and raised everyone inside this facility—not just those condemned to die. If this place wasn't so well hidden, its effects could've spread to <<1>> itself.
====
5920
We will see you in Rawl'kha, Hallowed.

And if she is feeling kind, Shazah will fill in Khali on all she has missed.
====
5921
Damn Drublog. If I had a weapon, I'd slit a few of their throats before they got me.
====
5922
Impressive. Thanks for the help! Now to pick up the pieces and rebuild it.
====
5923
That worked out much better than I thought it would.

I think formal introductions are in order. My name is Tharayya. Pleased to meet you.
====
5924
There has been so much blood and so much darkness here today. I should attend to these wounded knights.
====
5925
Did you see how big that thing was? And those teeth!
====
5926
You made a fool's decision! Did you not see the horror this thing unleashed?
====
5927
The cultists are inside the ruins but we cannot follow. The doorway is sealed. 

There seems to be a connection between the welkynd stones here and the spirits that guard the gateway.
====
5929
How did you find your way in here?
====
5930
Others came before you. All who enter will die.
====
5931
They're gone! What powers you must wield!
====
5933
They lied to us! The damn Maulborn lied to us! Who's going to cure me now?
====
5934
I guess I'm lucky I never made it into the quarantine. But you know, I don't feel very lucky. I guess I do have the plague ….
====
5935
Time to head back to Skyrim. I want to see the snow one more time before this plague kills me.
====
5936
I don't believe it. There must be some mistake. The Maulborn want to help us. They said they were here to do good.
====
5937
I wish I hadn't been right about the Maulborn. I really wanted there to be a cure for this cursed plague.
====
5938
I hope that's Yngrel's blood I see on you!
====
5939
I sense the forest more at peace now.
====
5940
I'm ready. How do we get out of here?
====
5941
Oh my … that was quite a rush. Thank you for the experience, new friend!
====
5942
You are not <<1>>, yet you called me here. How?
====
5943
I … don't think I'll ever forget those screams. I hope he gets back to his family, some day.

Go on. Go get that bastard Wormfather. I can get back to the portal on my own.
====
5944
<The Guardian's Eye hums at a barely-perceptible pitch.>
====
5945
I am so worried about my fellow priests at the shrine, but Master Aron told me to stay here until things were safer there.
====
5947
Meet me at  <<1>>'s longhouse when you're done. If his answers don't satisfy me, we'll put those locks of hair to good use.
====
5948
By Mauloch's right hand! May the blood spilt be but a trickle next to the tides to come!

You have bested me, so I must grant you a boon, if you so wish.
====
5949
You must be the ones who helped Lienne and Irnand. We got here as soon as we could.
====
5950
The Worms … ripping my soul apart. Help me!
====
5951
I can't believe I fell for that. I'm getting soft.
====
5952
The look on her face was priceless!
====
5953
Just get me that bottle of wine before I change my mind.

I think I'm going to need a nice, hot bath when this is all over.
====
5954
If you'll excuse me, I have healing potions to craft.
====
5955
I don't want to leave Velyn Harbor, but it's too dangerous to stay!
====
5956
Velyn Harbor's my home! I don't want to leave!
====
5957
The militia? Are they all right? I tried to lead them, but the Drublog ….
====
5959
You tough. Maybe tough enough for Crucible. Maybe not.
====
5960
It is good to make profit, especially in times of war. The Dominion will pay a good price for these.
====
5961
Come join us at the Screaming Mermaid when you get a chance. First drink's on me.
====
5962
Go away. I got no time for you either.
====
5963
Welcome back to the Isles, adept. We must be wary. This part of Sheogorath's realm is twisted and corrupt.
====
5964
Whatever it is, I didn't do it!
====
5965
Sorry. Enough troubles of my own right now. Can't deal with any of yours.
====
5966
Well, you're a notch above our usual clientele. Make yourself at home.
====
5967
This is outrageous! I am a captain of the Fists of Thalmor! By what authority does a mere sergeant keep me detained?

When my superiors hear what happened this day, <<1>> will be court-martialed!
====
5968
Velyn Harbor's been preparing for my wedding, so I have to take the time to meet with the locals.

Don't worry! I'll still beat you to Dra'bul.
====
5969
You have your orders, Drublog. Why do you disturb me? Has something gone wrong?
====
5970
I know you're not a Drublog. You're friends with <<c:1>>, like me. But your trickery did not come fast enough. She's gone.
====
5971
Please leave me. I wish to mourn my daughter.
====
5972
What are you waiting for, an invitation? We've got a trap door to explore!
====
5973
So, you've come to kill me.
====
5974
Now I need that bath. A nice long soak with a few glasses of this fine wine.

Don't worry. I'll catch up and meet you at the farm.
====
5975
Careful in there. Drublog Orcs aren't known for their diplomacy.
====
5976
By Mauloch's right hand! May the blood spilt be but a trickle next to the tides to come!

You have bested me, so I must grant you a boon, if you so wish.
====
5978
Allow me to rest for a bit.
====
5980
Eager for a fight, eh? I like you.
====
5982
I thought we had lost you for a little while there. You seemed to be consumed by the dream much as the king was.

After he returned though, you slept soundly. I knew you were all right then, so I left you to rest. You needed it.
====
5984
I hear you got <<1>> and her crew out of Saintsport. With her on our side, things become a lot easier.
====
5985
Give me a chance to recover.
====
5986
That's a nice disguise, but you don't smell bad enough to be a Sea Drake. What are you doing here?
====
5987
My father was right … I should never have married a Khajiit.

I wanted to see the world, explore foreign lands, eat exotic foods, not pull my hair out over a moon-sugar addict!
====
5988
Thank you for agreeing to look for Master Raston. I'm sure he was going to talk to Gulakhan Harrinat. Perhaps he can tell you where Raston's gotten to.
====
5989
Ah! Please, don't beat me again!
====
5990
I'm out of shape. Give me a moment.
====
5991
Are you a minion of the Worm Cult?

I beg you to stop this. You fools are destroying history with every artifact you desecrate.
====
5992
Choke and die, Sea Drake! I'll spit on your grave.
====
5993
I don't understand what happened. I feel like my body, my mind, were not my own. A fate worse than death. 

Thank you for restoring my mind. Now I must restore my honor.
====
5994
If you're going to kill me, get it over with.
====
5997
Good luck. I'll be in Helane's cabin. Don't forget to stop by after Deregor is out.
====
5998
I'm not telling you anything, scum! What have you done with Captain Lerisa?
====
5999
I'm off to join my crew, unless you have any burning questions.
====
6000
<Captain Helane is unconscious but still breathing.>
====
6001
This is the part where I trust you.
====
6002
You get into trouble, you're on your own.
====
6003
The Staff of Arkay. Take it, use it to strike down these blasphemers.
====
6004
I would send one of the Spirit Wardens to Wayrest, but after everything we've been through, they need rest.

I'm glad I can rely on you in these troubled times. The king trusts you, and I know you'll get the message to him quickly.
====
6005
The staff will reveal circles of corruption among the crypts. There lurk the Bloodthorn Cult's abominations, hidden in pockets of Oblivion.

Plant the staff in a circle to draw an abomination into our world. Then destroy it!
====
6006
The Bloodthorn's perversion of my people is ended. The honored dead are at rest once again.
====
6007
Our war was a long time ago. Once we've cleared out the cult, we'll rebury any bodies they've defiled. Even Breton dead deserve that dignity.

Also, I don't want them creeping into town at night.
====
6008
Alit grease! That's a great idea! Who knew those slimy beasts were good for something? But don't be stingy. You probably need a lot of grease to turn that lever.

Oh, and there are two more levers you need to throw or the door won't open.
====
6009
Out for a stroll, enjoying the scenery?
====
6010
These cultists are a real nuisance. I'll report back to Captain Kaleen in a bit. Hope the robes helped.
====
6011
Hrr! This wretched forest has already taken everything precious to <<1>>.

Go away!
====
6012
You made it. Won over the giant with your charm, no doubt.
====
6013
I'll detain you no longer, my friend. The situation in Gavaudon sounds urgent. We cannot afford for matters there to get any worse.

I am glad you will be there to ensure they do not. Gods keep you.
====
6014
Aha! So you returned from Gavaudon with another feather in your cap? Defeating the Ironhand Ogres? Wish I could claim such an accomplishment.

Frankly, it's an honor to know you. Is there anything you need from me?
====
6015
The Sacred Lady told me to tell you to talk to an Ordinator.

By the way, two people came by and asked for you. A pretty young woman and a dour old man. They said they had to leave the city, but the woman wanted me to pass on her thanks.
====
6026
A number of Velyn Harbor's citizens joined the militia after you rescued them.

They'll protect the town when you're gone. Thank you!
====
6027
We're being slaughtered here!
====
6028
Roku spoke of what you did at Velyn Harbor. She says if my champions were dumb enough to challenge you, they deserve their fate.

I'm not as easy to impress. So tell me—why do you trespass in my stronghold?
====
6030
Is this not the most magnificent inn? The tapestries are so vibrant, the people so friendly!
====
6031
I've got nothing to say to you.
====
6032
Hello, stranger. If you're hungry, I've got extra.
====
6033
Is Malanie dead? Yes? Maybe now I can earn a living wage. Doubtful on this island, but it must be better than before. Right?
====
6034
You're not another one of those ruffians, are you? Don't you dare lay a hand on me, or you'll get a good wallop!
====
6035
You're no Steel Shrike! At least, you don't look it. Did you get caught in their raid too?
====
6036
Ugh. My insides feel like maggot haggis. Guess that batch was a little too strong. Ah well, the next one will be better!

It's like my father used to say, "True progress comes from the crashing waves of a maelstrom."
====
6037
<A large potion sits atop a small book.>
====
6038
<The monkey screeches happily.>
====
6039
You made it. Won over the giant with your charm, no doubt.
====
6040
I only have a moment to talk.
====
6041
By trusting you with this petition, I acknowledge your actions to save my tribe. I trust you to deliver it intact.
====
6042
We'll have the Spearhead ready to sail for Betnikh the moment you return with Bhosek's records.
====
6044
Oh. Yes, hello. This is fascinating. Did you know the Dwemer had devices to rapidly mince fruit?
====
6045
The relic is gone and my people's souls are at rest. I thank you for your choice.
====
6046
If they do chop off your head, try to keep the blood off the vest. I'll be scrubbing for days elsewise.
====
6047
You look a proper servant now. Hurry up with those records. I'll be right here, sweeping away.
====
6048
Hurry on now. You don't want to be whipped. Bhosek's been doing all too much whipping lately.
====
6049
Tell me more about those firm, deft hands of yours, Jakarn.
====
6050
This Jakarn is quite charming, for a scoundrel.

But I do love scoundrels.
====
6051
Welcome to Endarwe's Museum of Wonder and Antiquities.

Normally, I'd tell you to avoid touching anything, lest you defile my sanctum, but the necromancers that came in before you have already ruined everything.
====
6052
Go to the mine near the Daggerfall cathedral. Plant the spirit's possessions within the soil that belonged to her family.

That should awaken her. Then you can learn the truth of this curse and make your decision. Now go!
====
6053
These two are the ones for me, my friend. You should see what Firn can do with her toes.
====
6054
Y'ffre's bones! Did you do that to Helthar? That was hilarious!
====
6056
I hear you're to blame for ousting <<1>>. Good riddance. Maybe now the Drublog will settle down and I can finally head back to Jathsogur.

Thank you. Not everyone would do what you did.
====
6057
Before we leave for Betnikh, talk to the crew. Get familiar with them. It'll be a long trip.
====
6058
<<1>>'s upset about this. We all are! It's bad for business when the mammoths get loose.

Although, it does say something about the strength of our brewery, doesn't it? Strong enough to put a mammoth to sleep!
====
6059
The King is pleased with what you've done here, as am I. You will find a generous reward belowdecks.
====
6060
You need to get to the Silvenar soon, but you should avoid entering the city before talking to him.
====
6061
I'll rebuild this manor, but not for my father's sake. I think he and my grandmother caused enough trouble here.

The new Baelborne manor will be different. It won't be a name to fear anymore. It will be a name to love.
====
6062
Careful here. These Orcs aren't yet part of the Covenant, but I'm working on that.

Feel free to check out Stonetooth Fortress. Maybe you'll meet a nice Orc.
====
6063
I hate them all. The Ayleids, necromancers, the Merethic Society, Endarwe, my father; to Oblivion with all of them!
====
6064
You are a Khajiit!

I am <<(c:1>>, the spiritual advisor to ? why, it's you! Wonderful.
====
6065
Give that fat bastard my best, eh?
====
6066
Go, my friend. Without the blessings of Jone and Jode, without the completion of the path of the Mane, Khali is doomed. We must go to Dune, walk the Path. I will meet you there.
====
6067
Perhaps he'll listen to me. For once. I swear, I think it's a miracle of the Divines that any of his students last past the first year.
====
6068
Go, my friend. I want my sister back, and I want her back now. The path to her freedom starts in Dune. I will meet you there.
====
6069
Good luck down there, recruit. Make the bastards pay.
====
6070
I need to prep for our counterassault. Good luck out there.
====
6072
I still can't believe you destroyed it. Do you know how many brave soldiers are going to die fighting off the Elves?

I don't even want to look at you.
====
6074
I see the Countess is out and about town again. 

It certainly makes me feel better about things.
====
6075
Don't tell me you agree with this sanctimonious desert rat?
====
6076
You defeated my cursed body. Never thought I would be free again.

You have my thanks.
====
6077
If you're truly her friend, you'll tell her to ignore this pickled sack of meat!
====
6078
You have courage. Kasan respects that. Even so, you made a grave mistake.

The Covenant will not use that relic for defense only. Remember my words.
====
6079
So the Countess is in good health again, and all is well in the village.

Hopefully that'll teach people not to get so bent out of shape over a bunch of rumors.
====
6080
You are formidable to have defeated me in battle. But that was Drodda in control, not I. Find me in Sovngarde if you make your way there. We'll duel again.

In the meantime, climb to the summit of this Keep and end that cowardly witch, Drodda.
====
6081
Give the Captain my regards!
====
6082
Damn it! You know what this means? All these dead cultists? 

Just more graves I have to dig.
====
6083
Sometimes, I miss the swamps of my homeland in the Black Marsh. But it is good to be gone from the dry air of Stros M'Kai.
====
6084
Hey, you gotta let me outta here.
====
6085
There's no time! Put out these fires. Now!
====
6086
Thanks to you, I'm pursuing my love of weapon-making. I'm finally happy and Mother's stopped nagging me to fight.
====
6087
Remember me? You helped me kill that big snake! I decided to ditch my father's old sword for this beauty.
====
6088
You're not one of Bhosek's Bloody Fists. Lucky for you.
====
6089
Did you come with my tonic water?
====
6090
There's always room for more monkeys, that's what my family always says.
====
6091
Not many of us left, huh?

Can't say I'm surprised. It's terrible out there. Doesn't make it any better, though.
====
6092
We lost so many people. The Tardins, the Elwins, the … oh, I don't want to think about this anymore!
====
6094
We're done here. See if I ever offer to partner up with you again.
====
6095
A precious Khajiiti relic, sold at some merchant's table. The Bright Moons weep tonight.
====
6096
Greetings Champion, how may I serve you?
====
6098
What a terrible omlette! It tastes like ashes.
====
6099
Kalari will be all right, you will see. Just needs some time to deal with what has happened.

Go, speak to Milk Eyes.
====
6100
What will I do now? I grew up in Master Hlenir's service.

Maybe I'll go and become a warrior myself.
====
6102
It can't be! My sweet daughter, dead?
====
6103
I should be able to write three—no, no, five—scholarly dissertations about this Dremora beard pot. They'll make for fascinating reading!
====
6104
Once you get used to the smell, these clothes are really quite remarkable.
====
6105
What a marvelous book! I can't wait to read it.
====
6106
You won, so stop gloating. I'll get into the Academy next season. But know this, you made an enemy of Renus Falvani when you took my invitation.
====
6107
What truly makes a Nord, I ask you? Well, his weapon for one. His drinking prowess, certainly. But his shield - that's his true companion!

Blast it all, where's that thrice-cursed shield of mine!
====
6108
I know I made the right decision. I don't belong at some fancy academy. I'm heading back to Lower Yorgrim as soon as I can secure passage.
====
6109
Father lied to me! He said I was powerful! He said I couldn't be defeated! And then you came along. Oh, just leave me alone!
====
6110
I heard what he said. I don't know if I could have done it either, soldier. Don't worry about us here. There's no need to sacrifice more lives. We'll pull out as soon as we can.
====
6111
As soon as folks saw you light up that beacon, I felt the tension drain from the village.
====
6112
I'm already beginning to plan our next field mission. I'm thinking one of the planes of Oblivion. It's been some time since I perused the stacks in Apocrypha, for example.
====
6113
May the Empyrean Light of Aetherius light your path.
====
6115
Bright moons guide your path.
====
6116
Jakarn said the gate in that cave is never locked because no one ever makes it past the traps.
====
6117
Now I am going to have to seal up that cave and drain the well before it can be used again.
====
6118
What's that in your hands there? Seems you've been busy.
====
6119
The Sergeant can complain and shout all he wants. With that wound, he won't be doing any more fighting today.
====
6120
If it's not Goblins, it'll be something else tomorrow. I swear this town is cursed.
====
6121
Go forth and know that Daggerfall and the crown stands behind you.
====
6122
Every now and then another straggling ogre comes through. I'm just cleaning up now.

Let's have a drink together when this is all over.
====
6123
You have been a great help to this community.
====
6124
Why? Why did you do it? Razum-dar was clear in what he said.
====
6125
Mercenaries cannot be trusted. And sometimes, neither can <<1>>.
====
6126
Milk Eyes. Dead on the ground, gnawed by rats? Does Ezzag have to carve you a picture in the sand?
====
6127
If any of the Bloody Fists ask what you're up to, just tell them you're out for a stroll. Don't mess with the Fists.
====
6128
Just look at him. He's itching to head for the beach as we speak! Who knows what that little rascal might find?
====
6129
I'm not accustomed to strangers offering help. My brother and I, we've just had each other for so long.

The only thing that matters now is <<1>>'s safety. If you find him, tell him to forget the plant. I won't see him hurt trying to save me.
====
6130
Don't think because I'm wounded that I won't defend myself. The stranglers won't have much to devour after I'm done with you!
====
6131
<This Redguard died recently.>
====
6132
Get going, walker. Zurana's in no mood to speak to you further.
====
6133
Did you finish helping Bob?
====
6134
The score was sweet. Priceless paintings from Daggerfall. Irina knew where they were coming ashore, Siraj was her muscle, and I was going to fence it.

Now my brother's dead and that bitch is too. Sep bites us all, doesn't he?
====
6135
Hey there! Come here quickly!
====
6136
You won't just learn the tricks of the trade from me, Sera. You'll learn the trade.
====
6137
You come to destroy my master?

I know what you seek. I would tell you a simple riddle, yet you already have the answer in your posession. That rune you hold is the key to releasing me. The living flesh holds the riddle answer no longer.
====
6138
Have you found my favorite axe? I long to wield it once again.
====
6139
With you helping Captain Kaleen, we'll get the goods and be on the sea in no time!
====
6140
Those are the only people I heard Captain Kaleen mention.
====
6141
You just saved Jakarn a very public execution. Get moving.
====
6142
You again? What is it this time?
====
6143
The baron looks hurt. See if he'll tell you what's going on here.
====
6144
I've recommended we cease investigation, at least until the dead lie down again.

It's a miracle any Fists of Thalmor made it out.
====
6145
You enjoyed every minute of our little adventure. I can tell by the sparkle in your eyes.
====
6146
Tread lightly. Whatever attacked us is still around.
====
6148
Part of me doesn't want to open the letter, as if the action itself would make the fear of his death a reality.
====
6150
Excellent! I can't wait to present this to King Fahara'jad. I'm sure he'll put it to good use!
====
6151
Go ahead, just speak to it. It can tell you so much about the site.
====
6152
My friend. It is good to see you again. Please, speak to the woman. Raz will wait for you.
====
6153
My last arrow. Have to take the rest down the hard way.
====
6154
Start with Shaman Laganakh. She witnessed Bloodthorn rituals in the Carved Hills. She's waiting by the longhouse south of here.

Cultists were also seen at Moriseli, to the north, and Grimfield, west of here.
====
6155
I heard of your deeds. Glad you destroyed that thing.

Lambur was right about you. You're welcome on Betnikh any time.
====
6156
@@Uhh@@ Go away, the stranglers killed your friends. And the one's that turned on me had it coming.
====
6157
The relic was here, I saw it!
====
6159
Odreth's a good captain. He loves the Rangers more than anyone; they mean the world to him. He takes it personally if anyone tries to interfere with them or their legacy. That's why he's the captain.
====
6160
Thank you for saving my brother. To know that Sir Hughes is dead and that Vaermina's plot here was thwarted gives me much peace.

I still mourn the loss of my sweet Lakana though.
====
6161
So first you freed me, and now you saved the king? You certainly do keep busy. You're an inspiration too. 

I hope we run into each other again.
====
6162
Follow my advice and those covert Alessians shouldn't give you any trouble.
====
6163
I'm going to watch this bridge, make sure nothing else moves in. I can see Amadour feeding a troll or something equally disgusting.
====
6164
I'm afraid something has happened to Zich. He loves Goblin's Delight and eagerly runs up everytime I make a new batch. I hope he comes by soon.
====
6165
As if some spirit could scare me. I'll just devote the rest of my life to cheating death. That will show her!
====
6167
Are you ready to free your friend? Not much time left.
====
6168
These curatives do wonders to help the wounded. You've saved a great many lives today.

Thank you for taking the time to bring this to us.
====
6169
Thank you again for returning my dear little friend. I hope he doesn't wander off again!
====
6170
Never thought I'd say it, but I'll be glad to strike a living enemy again.

I've had enough of undead for one day. Maybe for a lifetime!
====
6171
Go speak to your Artificer, child. He seems quite agitated.
====
6172
Daughter, enough. I know you are concerned, but I will hear no more of it.
====
6173
The Clanmother likes to be obeyed promptly. Remember this, when you are sad you did not listen to Zal-sa.
====
6174
You have proven your barbaric nature. Be gone.
====
6175
Murderer! Butcher! You will suffer for your crimes, I promise you!
====
6176
Please, don't kill me! I have gold. Lots of gold. Kill her. She knows everything!
====
6177
Pray to Arkay, Orc. Pray hard.
====
6178
Are you going to murder me, too? Get on with it, then!
====
6179
Hey, what's a Red Rook doing in our camp! Ha! Just kidding!

You do look pretty good in that outfit, though.
====
6180
Is it done? Is the envoy dead?

Then let me out of here so I can go rescue my family!
====
6181
So, ah … unless there is anything else, I should get back to … ah … helping? Helping the good merchant to her valuables. With her valuables! Yes!
====
6182
Wait—aren't you the person who rescued Dame Dabienne from those mad villagers? Yes, I'm certain you are! She described you perfectly. 

Do you have time? You must tell me everything. I can write a song about you!
====
6183
I've heard your praises from a number of rescued miners. Well done.
====
6184
Sounds like those ogres are no longer a threat!

Now we can go on with our lives.
====
6185
They're finally going to tear down that guillotine! It's about time. I hate living in fear.
====
6186
Go on. The lamia caves are up ahead.

I need the matriarch dead.
====
6187
Even my death failed my people.
====
6188
The Wyrd Sisters know much more about healing than I do. Thank you for helping them.
====
6191
Our gambit paid off. The lamias on the shore fled soon after your entrance into the caves.

We've broken the back of their army, and are free to press the assault against the Maormer.
====
6192
So word is you went up to Firebrand and hunted down Sir Hughes. 

Good to know someone around here had the guts to do the right thing. That bastard didn't deserve to live, not after what he did to our Duchess.
====
6194
He's trapped. Captured with a snare of Daedric magic. He will be made into the ones you have fought, or killed if proven too weak.

If you wish to free him, be warned. You may take his place!
====
6195
This one must find more coin if he is to ever bask in warm sands again!
====
6196
Something is different. Something has changed.
====
6197
We must right the wrongs of history and heal the soul of our world. Are you ready to meet your destiny, Vestige?
====
6198
You are the Hallowed. It is your sacred charge, now, to keep the Claw safe.
====
6199
Find the Mane, please. Now, of all times, for the Khajiiti people to lose their way … we can't.
====
6200
My friend! This one is glad to see you. And I am in nowhere near as dire straits as I was last time our eyes met.
====
6201
I heard you ran the Red Rooks out of town. That should make my work much easier. Thank you.
====
6202
You killed everyone I love! Why?
====
6203
I think I might join the Fighters Guild. See the world, have some adventures.
====
6204
Damn my luck! I chose the wrong time to come home from Greenshade.
====
6206
Be wary. Drusilla is powerful. You will need all your cunning to overcome her.
====
6207
This time of year, I'm always worried about the harvest. It's a race to get the food to market before it rots.
====
6208
I guess we actually did it. The Daggers saved the day. Sort of.
====
6209
Be careful. Foul magic taints the air. Perhaps your learned friend can shed some light on this dark mystery and help you to bring an end to its source.
====
6210
By the Eight, why the blazes are you still bothering me?

Go find that damn Gelvin and get me back my egg.
====
6211
Ahh, my old friend! Couldn't resist another exploration?

Be mindful, this one may be a touch more dangerous. Foul necromancy is at work here.
====
6212
I think this mercenary band might just have a future, after all.
====
6213
Search the tents around the ruins. <<1>> said she would meet me at the ruins' entry, straight back from the steps.

Tell her not to worry! I will return with Thalmor reinforcements, and drive out these dungy muskarse Sea Vipers!
====
6214
Bah. With the Dominion in charge at Brindle, you can't walk in town without tripping over an Elf or a cat.
====
6215
Go on. I'm sure you'll find that hog of a pig rooting around in the northeast alleys.
====
6216
Maybe she wasn't working with the slavers, but there's still something shady about that woman. Mark my words.
====
6217
It is over. If not for your wisdom, your mercy … I would surely be dead. I owe you my life, friend.

Come, let us leave this place.
====
6218
I can't believe my eyes. The undead are actually receding. For a while there, I thought we were making a last stand here.

I'm betting it wasn't our brilliant tactics that drove them away though. Conquering Marbruk wasn't their top priority, was it?
====
6219
This one will remain behind to aid the injured. But you will see Akkhuz-ri again soon.
====
6220
It seems our circumstances are even worse than I imagined. The corruption of the Shadow Wood expands across the forest. I fear it's too late to contain it.

We must find the Shade of Naemon himself, here on this plane, if we are to stop him.
====
6221
What is that smell? It smells like a kennel full of wet dogs. Or wet Nords.
====
6222
By the stars, this was a fruitful stop! You're a favorite among the merchants, and I milked it for all it was worth.
====
6223
You keep walking around, going in and out. I'm guessing this means you're not going to kill me? That's good.
====
6225
Tazgol's going to be sorry that he missed that show!
====
6226
You fought well, for an outsider.
====
6228
When your family needs help, you drop everything and come running. I don't want to let Haraldar down.
====
6229
Go on. Check out the crypts. We'll handle things up here.
====
6231
Really now, if you have any questions you can speak to my father. He's at the main camp to the east.

Off you go.
====
6232
Ah, what a grand and glorious day! I just love the great outdoors!
====
6233
Why would you return Talmo's banner to him? Dominion heraldry has no place in Vlastarus.
====
6234
Now that Faolchu is gone, perhaps we can start to heal.
====
6235
A new chapter in Khajiiti spiritual life begins today, Moon Hallowed. And it is all thanks to you. The monks will write of this day for years to come, and your story will become as legend.
====
6236
I can't wait to see the lizard's face. He won't ever tease me again!
====
6237
Get low, and keep quiet. The Centurion sent you, right?
====
6238
Bright Moons! Please, free me.
====
6239
Yes! You are no cultist. You have come to save Mahazi! Thank you!
====
6240
Please, I need to be alone.

I think you can find your own way out.
====
6241
Blockheaded savages!  You'd think they weren't even part of the Covenant the way they're treating me.
====
6242
Ha! These Colovians were like wheat before the scythe.
====
6243
So, your truthiness overcomes all! My felicitude winds around you like a warm fog.

Give me those meats and I'll expose <<1>>'s perfitudidness.
====
6244
<The air around the table vibrates gently as the spell holds. The house is protected, for now.>
====
6246
I feel strong again, fully healed.

Where's my father? I must go to him.
====
6247
I think I'll practice on locals before heading to Stormhold.

First impressions are everything, as my father used to say.
====
6248
You impress me, traveller. Few can defeat me in a game of riddles.
====
6249
I sure appreciate you stepping in to help that mage.
====
6250
We're going to drive those Red Rooks out of Crosswych, just you wait and see.
====
6251
This won't end well. And it's all on you, my friend.
====
6252
Hello there. I hope you don't mind me playing. The music helps soothe the anxiety.
====
6253
You're going to hand the relic to those fools? I cannot remain with someone who would make such a choice!
====
6254
Well? Do you want the gold or not?
====
6255
You're a bigger fool than I thought. You're no shipmate of mine!
====
6257
You destroyed something that might have brought us peace. You've doomed my brothers. If I never see you again, it'll be too soon!
====
6258
I cannot sail with someone who willingly dooms enemies to such a fate.
====
6259
Thanks to you, Camlorn is no longer under Faolchu's mangy paw.
====
6261
I'm glad you're all right. <<1>> will speak with you now.

He forbade me to speak further.
====
6262
You return! Please, tell me. How did <<1>> die?
====
6266
Go … kill the betrayers. Save … Dune.
====
6267
I'll warn the captain and the others. Hurry to the fortress!
====
6268
Be careful with the package.
====
6269
Any luck? I just used my last bandage.
====
6270
You've returned. You have questions.
====
6272
That bastard followed me in here. Didn't think those big ones could fit into this house. Nasty creatures, really.
====
6273
I am glad you came through in one piece, Hallowed. Um … perhaps you can help vouch for me to the Queen? She continues to make jokes about treachery. I do not like it.
====
6274
Your assistance with the Maormer is most appreciated my friend.
====
6276
So Sir Edmund's in the hot seat now. Hope he handles it better than Sir Hughes did…

After everything that's happened, I'm not sure I'm staying in the order anyhow.
====
6277
Step lightly! Fenlords do not keep lazy servants. They could be on us in a flick of a tail!
====
6278
Thanks to you, I can rest now.
====
6279
Jakarn told me what you did. I'm impressed. The Orcs were too, so I've been told.
====
6280
Well, I guess our little tryst is off for the time being. I'll head back to the ship, as soon as Irien's not looking.

That woman has nails like a duneripper.
====
6281
For what it's worth, I think you did the right thing, destroying that relic. Magic that powerful should not be in the hands of Men.
====
6282
You did a hard thing, the right thing.
====
6283
It's all right Matilda. We'll be away soon.
====
6284
Talk to them if you wish. This is simply how things are, in our clan and others. I understand that, even if I don't accept it.
====
6285
This one is as he was in life. Merely a mote in the lunar light, floating where the Bright Moons take him. As are we all, in the end.
====
6286
Felari shall keep you in her prayers to the Bright Moons, my friend.
====
6287
You should have listened to Captain Kaleen. She was right about the artifact.
====
6288
I commend you again on choosing to keep the relic for the Covenant. But <<1>> tells me we must hasten to Glenumbra.
====
6289
You've made it … down here … just to die. Aldmeri dog.
====
6290
So, we're keeping the artifact. While the captain supports your decision, I'm not sure I agree.

I'm glad I wasn't in your shoes, my friend.
====
6291
I hear the captain isn't too happy with you about that relic. But at least these Orcs are joining the Covenant.
====
6292
I have much to discuss with the Bishop and Gharesh-ri, my friend. I'm sure we will see each other again. You are the Hallowed, after all.
====
6296
The proud city of Daggerfall greets you. Can I help you with something?
====
6297
Nice work. I'll keep an eye out for more. I'm sure they're coming from Cloud Ruler Temple.

Let Hjorik know you cleaned out this batch.
====
6298
Urn … dangerous. Cultists summoned terrible … killed them. Take urn to <<1>>. Find <<2>>. Safe with her.
====
6299
If you knew where a bunch of dangerous criminals were stashing their stolen goods, would you have guts to go check it out?
====
6300
How did you get through the barrier? Speak quickly, stranger. We're all on edge.
====
6301
Speak to Vanus Galerion in Skywatch. He's expecting you.
====
6302
No mystery where to find Lokra. Check the docks. She'll be there, staring at your ship … if she hasn't already snuck aboard.
====
6303
Welcome to Vulkhel Guard! I must attend my Queen at the moment, but I hope you enjoy your time in my fair city.
====
6304
I should have done more to fight the vampires. I'll make it up to Sud-Hareem someday.
====
6305
This wasn't supposed to happen. We were supposed to save At'avar at the last moment.
====
6306
Well, that was fun, wasn't it? All right, maybe fun isn't the right word. But you were glorious!

Angof is finally dead. We can't thank you enough for what you've done.
====
6307
Can't you see that I'm trying to read?
====
6308
I know I saw that book around here somewhere.
====
6309
Was it twenty coins from the Salted Wings? Or twenty five? 

Sorry, sorry. A tax collector's work is never done, you know!
====
6310
Just having a little sip! Don't … don't tell anyone. It's a secret, just you and me.
====
6311
Oh, excuse me. Just praying for my son. He's on the front lines in Cyrodiil. 

I know what he's doing is important, but I can't help but wish he was here at home with me.
====
6312
Oh, hello! Are you looking forward to the Queen's speech too? Going to be a great moment, a great moment.
====
6313
Have you seen Doralin? She was supposed to help me set the table. Probably off sneaking a drink again, if I know her.
====
6314
Marvelous view from up here, don't you think?
====
6315
A little privacy, please? These are some sensitive materials.
====
6316
Don't mind Kuzda. She'll be finished soon.
====
6317
You've done it! You've walked paths in darkness and come out the other side … into the light.
====
6318
I will admit, Hallowed. The words of the Moon Bishop affected me deeply. But your victory here … the scent of your return to our living world. The dawn of a new day for our allies. It fills my heart with hope.
====
6319
Your actions today humbled me, Hallowed. That you would work to secure the future of my people so earnestly … truly, the Bright Moons do shine down upon you.
====
6320
The Moon-Hallowed cannot travel the Two Moons Path with such corruption going on. We need to clean this city for all to be right with our people.
====
6321
Sorry, hunter. I only had enough for one bounty. I'm saving the rest of my coin for more of this fine brew.
====
6323
Senche are terribly dangerous beasts. This one tires of the hunt.
====
6324
By the Green! One of those damned Senche got me.
====
6325
I'm going to be the one to claim the prize! Even if I have to kill every Senche out here to do it!
====
6326
Ungh, finally. Soldier, I'm not going to stay conscious much longer. You have to tell the Centurion.
====
6327
Good to see Dominion troops in Cropsford. I feel safer with armed Altmer around.
====
6328
You made it out of Ilmyris alive? How … unexpected.
====
6329
My friend the traveler! Zadala's meeting went well … she hopes she's glad to see you again?
====
6330
This is my fishing spot. Go find another!
====
6331
What does my lord command?  Wait, who is my lord again?  It's all so muddled.
====
6332
One by one, Naemon and Pelidil exposed my servants to the crystals, until their mortal minds cracked and groaned under the strain.
====
6333
Dark Moons! These crazy Bosmer make no sense! Hazazi comes to negotiate on behalf of Queen Ayrenn, to hear their grievances, and all they do is dance and jest!

Hazazi has only been here a short while and already he hates this village.
====
6334
<<1>> needs your help. You must go now, before it is truly too late.
====
6335
This one would ask a favor. If this Thalmor mage turns Razum-dar into a monkey, you must exact vengeance.

Oh, and you would need to track down Pelidil on your own. Raz hopes this will not be the case, though.
====
6336
Those cultists are some nasty pieces of work. Go carefully along that part of the riverbank.
====
6337
So you're the one who's going to accompany the cat on this guar-brained scheme of his? 

I hope you realize what you're up against. These traitors in our city have sought to stir up rebellion since the day King Camoran joined the Dominion.
====
6339
Thank you for delivering my message to Hissmir.
====
6340
Another tourist? Rare to have so many visitors in this part of the Valenwood. Didn't you hear? It's much safer behind the shiny new walls of Marbruk. 

Even King Camoran hesitates to venture into the Court of the Wilderking.
====
6341
Kaushur is hoping to leave this wretched place soon. The only ones crueler than the combatants are the odds-makers.
====
6342
You came from Jorunn's Stand. Did the general send you?
====
6343
Have you seen the mewling hounds they call warriors here? They are nothing before the might of Lugrun!
====
6344
Hey there! Bit busy here, if you don't mind. Been a long day.
====
6345
My cousin died in the arena! He died like a true son of Sovngarde!
====
6346
You've no idea how thankful I am that you're not a Daedra. The gods are merciful.
====
6347
I'm already prepared to retake this town once again.
====
6348
Dawnbreak will be ours. We beat these Daedra once, we can do it again.
====
6349
Why oh why are you pestering me? Let me enjoy my fire in peace.

Shoo now. Shoo.
====
6350
Please, for the sake of our people, defeat the <<1>>.
====
6351
Fildgor has departed this place and the spirits return to their eternal sleep. Tell me what happened here.
====
6352
The moons sometimes force us to walk strange paths. They are not always the most fragrant, swiftest. But, ultimately, they lead us where we should go.
====
6353
My scales still leak blood, but with time I'll heal. I must document everything that has happened here. 

The people of Murkwater will never forget what you have done for us.
====
6355
I will watch this path for any suspicious strangers.
====
6356
Every day that this place is shut down is a day I'm losing gold.

So what happened out there? Do you bring me good news or bad?
====
6358
Part of me doesn't want to read this diary. I think that would make what happened to my cousin all the more real.
====
6359
I lost my family! They're all gone!
====
6360
My sister is going to be so happy that you saved me.
====
6361
<The guard no longer responds having fallen back into a deep sleep.>
====
6362
Get out of here. You've worn out your welcome.
====
6363
The Ra-Netu have returned to the sea. The docks will soon smell of dead fish again instead of dead people.

And you! Right off the boat and you slay the necromancer? Surely Tu'whacca sent you to deliver us from this … difficult situation.
====
6364
Hurry through the Roost upstairs to reach Blackheart's Cove. You'll find the Captain there.
====
6365
You dealt with the spriggan matron, didn't you? Wish I could have helped.

We'll wait around until the trolls leave. Without the influence of the matron, they won't stick around here for long. Then we can get back to business.
====
6366
I made my way back here. On my own. No thanks to Boss Thulvald. 

I really need a warm bed in a nice safe inn. And a good meal. And probably a new job.
====
6367
Good work humiliating my brother! He needed to be taken down a peg.
====
6368
We meet again, Hallowed. Be cautious. The path ahead is fraught with danger, and the sky darkens above us.
====
6369
<Egolor lies on the floor in a pool of his own blood.>
====
6370
I told you, I'll get the money to Many-Eyes as soon as I can.
====
6371
Please, no more. I'll get Many-Eyes her money as soon as I can!
====
6372
Quick, untie me before she returns!
====
6373
I'll get you back someday.
====
6374
Good fighting there. Garnikh won't forget you.
====
6375
Nothing more for you here. Keep moving.
====
6376
So was the hunt successful? Did you find out what nefariousness our good Commander Yjarnn is up to?
====
6377
You might want to get back on your boat, seafarer. The dead are crawling from the sea and they have overtaken the docks.

There is nothing to be done. We just have to pray to Tu'whacca that they wander away.
====
6378
It took a brave soul to charge in there. I hope your courage was rewarded.
====
6380
I have spoken for the good of the clan. You are free to tell Lokra whatever you wish.
====
6381
Perhaps an outsider's opinion will convince Lokra, as she doesn't seem to listen to those of her clan.
====
6386
The waters will clear soon, now that you've fixed whatever troubled Alten Corimont.

It's a sign.
====
6387
So you found out what that Dominion spy was up to, huh? Glad someone else could. I can't do everything myself.

Cleaning up this xanmeer's work enough. Then again, all these ruins need a good cleaning, inside and out, if you catch my meaning.
====
6388
I'll never admit this to Captain Lerisa, but I think you did the right thing. A Breton king as ambitious as Emeric should not be handed that kind of power.
====
6389
I can't believe he stood me up. The nerve. I mean… just that I was looking forward. To working with him.

Bah! That's it. I'm done!
====
6390
I've heard  you're the one who figured out the Dominion's part in our recent troubles. True? Must be nice.

Well, some of us have troubles of our own, and you don't hear us begging for help.
====
6391
Fobbing cheats! I just let a full cargo hold of timber go for half its value! I don't like the way these Redguards negotiate.

I'll never get square with S'rashi at this rate.
====
6392
Well. What are you doing on my boat?
====
6393
No … don't make me look at him! The Dark Husband is here!
====
6394
Thanks for freeing us. It's about time we got out of this horrid swamp.
====
6395
My mind reels with what we've accomplished here. I can't wait to get back to Hatching Pools and spread the tales of your exploits.

Thank you!
====
6396
<This ward prevents any entry into the temple.>
====
6397
The Bright Moons are with you, Hallowed. Khali will be a credit to her name, leading her people with bravery and strength. And Shazah's wisdom will be more than a match for the Dark Mane's treachery.
====
6398
You … you're not crazy! You can't be corrupted by the whispers either?
====
6399
I don't believe a word Jakarn says, but there's just something about him. He's fascinating.
====
6400
Jakarn's gorgeous. He could rob me any time.
====
6401
I don't really believe he's a captain. He looks so good I don't care.
====
6402
You killed them! Those people were my friends. I should've been the one to put down the crazy bastards!
====
6403
Blood and faith! Are you real? Can you hear me? Please, get me down!
====
6404
Begone, servant. Do your work and stop bothering me.
====
6405
You do not carry yourself like a servant. Best see to that, if you wish to avoid a beating.
====
6406
We did it. We held. But at what cost?
====
6408
Touch the stone pillar on the rise behind us. 

Show me the enemies that you would have me share with your Dominion.
====
6409
I'm glad Ezzy's going to stick around. I'd have missed that old cat!
====
6410
Now that <<1>> is out of the way, I'll run this Caravan properly and fairly. You have my word.
====
6411
For our little operation to work, everybody's gotta watch everybody else. The dealers watch the players, the game bosses watch the dealers, and <<1>> watches the managers. Me? I watch everybody. But today, I'm watching you.
====
6412
Thank you so much for helping this one, stranger. Tand promises to be a better life mate to Sind.
====
6413
Bright moons and long life to you, walker-friend. We will remember you, always!
====
6414
Will my brother learn from this, I wonder? Father is right. He doesn't deserve a husband like Sind.
====
6415
I cannot wait to see the look on Muzag's face when I return his son to him. It's good to earn points with your boyfriend's father, yes?
====
6417
You did it. You saved my father.

I'm sorry I ever doubted you. You have more than earned our trust.
====
6418
Good luck on many travels, my friend. Am sure we will meet once again.

I will spend some time with these monks. Their culture is very fascinating. One wonders what one must do to become one?
====
6419
This business is none of your concern, creature. Leave the Hand where it lies or your end will come even sooner than already foredained.
====
6420
You're the mortal who's interfered with my creatures in the bog, aren't you? Don't bother to tell me your name. You won't need it if you continue to trouble me.
====
6421
I always knew it was the guts of the guardian that gave it powers, but I never dreamed it would be so easy to augment those powers. 

Dew bugs, thunderbug bellies, and hive seeds. They're everywhere around here!
====
6422
Unless you have questions of me, I will soon be on my way. We should both search the forest for other signs of Naemon's corruption. 

I fear at some point, we will have to confront Naemon himself.
====
6423
You've made it through alive. The other Keepers must be dead, then.

A part of me wishes it were not so.
====
6424
The moons shine upon you, friend, and your lizard is spared the stewpot! Congratulations!
====
6425
<The corpse of <<1>> has already begun to decay. It will be unrecognizable in a few days.>
====
6426
The Stormfists have three supply wagons with them. Set them on fire and we'll send the entire camp into panic!

Then light the signal fire and find Fildgor. If he finishes whatever foul ritual he's performing, it will mean the end of the kingdom!
====
6427
Hurry, champion. I can feel my essence slipping away.
====
6428
Find that Khajiit! I can't believe she'd turn on her own like this!
====
6429
I have waited for centuries. And waited … and waited. Do you know how boring that can be?

But now you are here. Just as Meridia foretold.
====
6430
I thought we would get to go home after the keystone was found.
====
6431
I haven't swung my axe once since we got here, and you did all the work. Well at least I'll get paid. Haha.
====
6432
What I wouldn't do to be in a nice, safe place. A tavern somewhere, maybe. Warm. A pint of ale. Some good company.

Instead, I'm in Coldharbour. If Molag Bal's minions don't kill me, Skordo surely will.
====
6433
Wha… what happened? How did I get down here?
====
6434
I'm very busy. Can't you tell?
====
6435
Look for Neramo to the north. Just follow the road and look for his tent.
====
6436
Very few would dare to enter the Prince of Murder's realm of their own choosing. Your action consists of equal parts bravery and stupidity. I think, in this case, that's exactly what we need.

We've been waiting for you, planewalker.
====
6437
You are spikeball champion! This one reminds you that spikeball can be lucrative as a profession, and he would be honored to manage your career.
====
6438
Who are you? How did you get here? Leave me alone!
====
6439
Blackheart is dead, but he won't stay that way forever. Let's destroy his skull and prevent him from ever returning.
====
6440
I'm sorry I lied to you. I … I hope we can still be friends.
====
6441
Keep running, I'm right behind you!
====
6442
Well, go on then. No worries, I'll be fine. They haven't made a cage that can hold this knight. Not yet, at any rate.
====
6443
Oof. Thanks. I don't know how much more of that my ribs could handle.
====
6444
Praise to Auri-El! The six Elder Scrolls are all in our possession. We must ensure that they remain with us, where they belong!
====
6445
This is preposterous! Asteril has risked her life for the Dominion more times than I can count. She is one of my best officers.

I refuse to believe this irresponsible slander until I have spoken with her myself.
====
6446
If <<1>> survived the Dominion's initial attack, I'm certain he can help.
====
6447
Spies! There are spies everywhere! And assassins!
====
6448
Ezbreba is grateful for your kindness.
====
6449
Name and — blood and bones, Lyris Titanborn!
====
6450
Isn't he cute? We are going to be closer than ever now.
====
6451
You've been good for the Shadowscales, outsider. If I'm ever asked to give you our gift, I'd make it quick and painless.
====
6452
You restored us, outsider. It's like you … unhatched the egg.
====
6453
I'm glad you councilled Bowenas well. Everyone deserves a second chance.
====
6454
By Malacath's bloody mace, you did it!
====
6455
Now you are negotiating with a forest spirit who calls himself a king? With all those floating leaves, Hazazi thinks he looks very silly.

Do you really think this is going somewhere? Or is it just a waste of time?
====
6456
The Hist tree will most likely die soon, but I accept your decision. May the scholars' efforts aid you well against Molag Bal.
====
6457
I appreciate it when a beautiful monster needs something. That usually means you can trust her.

At least for a while, anyway.
====
6458
Now that was a battle worthy of your greatness! Congratulations!
====
6461
Welcome to Longhaven. Used to be a busier place, before all this trouble with the mist. But we won't let that be an excuse for poor hospitality.
====
6462
So you made it through the mist. Your will is stronger than I expected.
====
6463
Reason with this mad Dunmer! You'll have to kill some of the clan, but there are those of us who only want to coexist alongside the living without harm. Wouldn't it be better to have us as allies to call upon?
====
6465
<The statue holds the Gem of Courage.>
====
6466
I don't know what that well-dressed man just did, but I'm going to bet it's very bad for us.
====
6467
<This strange contraption is surprisingly heavy and would take several people to move.>
====
6469
Don't worry. Girin and I will get in there soon enough.

In the meantime, keep Indaenir out of trouble.
====
6470
The kagouti thought themselves clever to coat their tusks with poison, but the Tree knows all. Its roots will soon feed on the kagouti who burned its blood.
====
6471
<The statue holds the Gem of Courage.>
====
6473
Suit yourself. I'm getting out of here. There's something odd out there. Something strange to the look of the mist ….

Anyway, I'm heading to Woodhearth for a belly full of drink and a soft fur mat.
====
6474
Defeat the king and be done with it.
====
6475
Kill me if you must, Orc. I swear, I will rise from the very grave to make an end of you.
====
6476
Get this door open, Targoth, and let's end this!
====
6478
How did you do with those Black Daggers?
====
6480
Go, Targoth. Aid our warchief.
====
6481
You've returned. What do you have to report?
====
6482
Thank you for your able council. May bright moons light your path as they light Ezreba's path to forgiveness.
====
6483
See you in <<1>>. Going to lie down in a bit.
====
6484
Quickly! Secure the gates!

The Maormer must not take the city!
====
6485
Are you … are you from <<1>>? They said they would send help….
====
6486
If the gods reward hard work, we've got something coming to us!
====
6487
With a little luck, we'll have this cleared away before the tide comes in.
====
6488
Never far from trouble, are you?

Word reached the palace that Aldmeri forces were here, so the king sent me right away. Looked like many of the Elves were already dead. Where did they come from?
====
6489
How may Manuk be of service? This one has many fine wares.
====
6490
The prisoner has paid the blood price for his crimes.
====
6491
You've done a great service to Greenhill. I'd love to talk, but I really have to finish this inventory.
====
6492
Merani is really improving her archery skills, don't you think?
====
6493
Sharp claws, this one is very glad Ezreba will stay with us. She is a bright moon in our sky.
====
6494
Heard what you decided. Glad Ezreba's going to stick around. Like that cat.
====
6495
You torment me even in death!
====
6496
Kada wishes you a bright day and pleasant journeys.
====
6497
You have done us a great service. May the forest always provide for you.
====
6498
Thalar cannot offer you enough thanks.
====
6499
Where is Trela? She was supposed to pick up her meats.
====
6500
The prisoner has paid the blood price for her crimes.
====
6501
You monster! My murder wasn't enough?
====
6502
The prisoner has paid the blood price for her crimes.
====
6503
Necromancy? Beast! Defiler! Arkay hound you to your grave.
====
6504
The prisoner has paid the blood price for her crimes.
====
6505
I hate you. I hate you so much. Why would you do this to me?
====
6506
Did you make it to Haynote?
====
6507
Well, you got the job done, though you were gentler than I would've been.
====
6508
I'll never trust the Midnight Union again, I can tell you that.
====
6509
I can't hold him for long. Go, before he overtakes me. Tell my master we were successful.
====
6510
Quickly, return to the courtyard. <<1>> must know of our success.
====
6511
I heard about Bruma. Sounds like Hafza is out of business. Maybe we should give up on this place altogether.
====
6512
This day has just gone from bad to worse.
====
6513
Good job in the Haven my friend. That'll make these seas safe for once.
====
6514
Thanks to you, we'll be able to float the Prowler off this beach at the next high tide.
====
6515
Ah, to see out of Khajiit eyes again! Zur hates being caged in that dark place.
====
6516
What are you doing? Kill that thing before it eats me alive!
====
6517
Hey there. Buy something, for old time's sake?
====
6518
Hey, good looking. Long time.
====
6519
Well, now. What brings you to our humble abode?
====
6520
Well look who's here. The hero of Betnikh! 

If you've come to recruit me, I must decline. I'm done sailing, and there's a rich Breton noble over there who could really use a friend.

Take care of yourself.
====
6521
Fancy meeting you here. Glad to see you doing well. This is a class above the Screaming Mermaid, I'll give it that.
====
6522
Now you're a welcome sight!

I'd chat, but Captain Marck has me testing all the rigging before we set sail again. I'd imagine the debacle at Koeglin Lighthouse made him a bit more cautious.
====
6523
Well look who it is. Well met, my friend!
====
6524
Oh, it's you. Yeah, I'm not interesting in talking. Go bug Mekag.
====
6525
I had not expected to see you again! I'm glad you're still alive.

It was a hard choice, staying with Kaleen or Lambur. Ultimately, I'm doing more serving Fahara'jad than I would as a sword for hire.
====
6526
If it isn't my fine partner from our expedition in Betnikh.
====
6527
I think I'm just about done with Neramo. All we've done since I joined him is talk about expeditions, not actually join any.

Still, a berth is a berth. I'll stay with Captain Marck until I find something better.
====
6528
You! Get out of here. I don't want to see you ever again!
====
6529
Well met, my friend. You look well.
====
6530
Well now, a familiar face. How good to see you. Honestly, I'm beginning to wonder if I'm on the wrong ship.
====
6531
We're here! Daggerfall! At last!

Now I just need to convince Telonil that a cafe is the right investment.
====
6532
My friend, good to see you! See this hand? It works again. Found a very talented healer in Aldcroft who put the bones right back together.

I've put my sword through a few Elves since. Felt good.
====
6533
Well now, look who it is. The hero of Betnikh.

I'd wondered if we'd see you again some day. Guess I was right. Lambur owes me dinner.
====
6534
Oh, it's my dear, brave friend from Stros M'Kai. What a pleasure to see you again.
====
6535
You are brave to face Kaleen once more. I am glad you have come. She needs more around her who are not blinded by patriotism.
====
6536
Ah. I erect the spine of respect.
====
6537
Turn back. You aren't welcome here.
====
6539
I heard what you said about Grida. Is it true?
====
6540
Thank you again. I am very much looking forward to returning to my wife.

I hope she will be as happy to see me.
====
6541
Thank you, again …  I hope you understand my confusion. I have waited and mourned so long.

I feel I should be angry at him, but I am just … I am just so happy right now.
====
6542
Never seen you here before. Just got drafted? What'll you have?
====
6543
Thank you again. I had forgotten what it feels like to feel free.
====
6544
No idea what to do with this horse. Fertilizer, perhaps?
====
6545
Sylvain's fertilizer always doubles my yield. And it smells like roses to boot. Just between you and me, I sometimes roll around in it before spreading it in the field. Sure beats taking my monthly bath.
====
6546
One day I'll escape from this blasted temple. I'll scour all of Tamriel until I find you. Then, I'll turn you into a hat.
====
6547
I have given you your reward, you have no more business with me.
====
6548
Greetings and welcome to the Mages Guild Hall! What is it that you have there?
====
6550
If you found me, someone else will. I will be ready.
====
6551
That doll was my only toy as a child. We had hundreds of adventures together. Being reunited with her has brought me more joy than you can imagine.
====
6552
I fear that justice would have been better served by my death. 

I pray your judgment does not prove to be a mistake for the future of the Covenant.
====
6553
If you're lost, Cropsford is northeast of here. If you hit Drakelowe Keep, you've gone too far.
====
6554
If you see Niro again, tell him—very politely, please—that I'll handle it. He doesn't need to worry, and he certainly doesn't need to come here and see me.
====
6555
I hoped Hisham would be with you, if I saw you again. Fool is still clinging to his dream of farm life.
====
6556
When I went to sea with Captain Kaleen, I didn't expect it to be quite so lonely. I miss my home. I wonder if I made the right choice.

Still, I'm staying with Lambur. I took this path, and I won't step aside now.
====
6557
You know, it's strange how memories keep coming back to me. When we first arrived in Wayrest, I didn't remember it at all. Now I'm remembering all sorts of things.

I think I've found a place here with Captain Marck. I owe that to you.
====
6558
We've a lot to do, rebuilding the camp. But it beats having our innards ripped out by Daedra.
====
6559
It's a relief to study without the constant demands of the Covenant military. I could not care less about Cyrodiil and Emeric's damned war.
====
6560
The Crowns have been pushing King Fahara'jad. They seek to ban any Guild member that studies in Eyevea from working with the military. It's just as well, if you ask me.
====
6561
Ah, wayfarer. Eyevea is like a dream come true! Especially the tradescraft! It's so easy to gather spell components! Do you have any idea how expensive it is to import frost herbs through to Alik'r desert?
====
6562
A centralized, readily accessible, and above all neutral port for every nation in Tamriel. Research aside, the trading opportunities here are amazing!
====
6563
You know, if the Guild plays its cards right …. Just think of all the coin we could make in trade. We could find ourselves in a very good position. If the Cyrodiil situation ever stabilizes, of course.
====
6564
High King Emeric knows well how to play the diplomat. While officially he's been neutral on the topic of Eyevea, he's privately been highly supportive. He knows Guildmaster Vanus values his friendship.
====
6565
Guildmaster Vanus asked me personally to come! Said he wanted to be sure our kin were represented in the heart of the guild. Can you imagine?
====
6566
Hah! This place is amazing! Some High Elf just got done telling me, where she comes from, they respect their Mages. Coming to Eyevea feels like coming home.
====
6567
Me maw cried when I left to come here. Said I'd been stolen by Elves and wizards, and that I'd end up a slave in Oblivion. Hah! As if I could ever be a Daedra's slave!
====
6568
Ah, a civilized magical society. I've put so many faces to names I've only seen in letters. It will be nice to speak frankly about our craft. And not be the "town seer". Hah!
====
6569
I've heard the whispers, seen the looks. Some think us Nords are a poor fit for magic. I say, clearly someone has to keep the rest of these fools in line. Hah!
====
6570
Ahh, adept! This morning I got into an argument with one of those shortie Elves. He was arguing that magic is the most efficient solution to any problem. So I punched him in the face!

We're going for drinks later. I like this place.
====
6571
I would have thought Eyevea's return would call out more of our brethren from House Telvanni. But no. Perhaps someday this neutral ground will help draw them back into the fold.
====
6572
The Tribunal takes a longer view on the conflicts in Cyrodiil. The Three approve of our presence on Eyevea. Sotha Sil himself hopes for a chance to visit, I hear!
====
6573
The centuries of hatred between my people and … most of Tamriel seems somehow petty in a place like this. There's so much to be gained through collaboration. Perhaps one day, Dark Elves will walk proudly in the lands outside Morrowind.
====
6574
A secluded island, just for Mages, where we can all do our work in peace. Free from the outside world's politics and horrors. Really? No one else sees this gilded tree for its rotten roots?
====
6575
My colleagues think this place is far too good to be true. I'm hopeful. I choose to let the river take us where it wants.
====
6576
This experiment is doomed to failure, mark my words. You've seen the Dark Elves here, right? "All Mages are equals" is a bitter root in my mouth.
====
6577
This one is so happy to be here! Such an excellent idea. And such delightful fragrances! Sharp claws and Bright Moons to you, adept-who-has-made-this-happen.
====
6578
Eyevea was a myth, told to tiny Mage cubs. Now you have reached into the past, and legend, and pulled it into the real world. More nonsense like this sounds like an excellent idea!
====
6579
This one hears others worry about how long Eyevea will last. What does it matter? Gain everything you can now, and worry about whether it will last later. Spend time worrying and you waste the time you have.
====
6580
Eyevea is ideally placed. A remote but accessible location for the elite to congregate. Well away from the chaos of mainland Tamriel. If you ask me, this is a long overdue asset for the Guild.
====
6581
Fivefold venerations, adept. All of our people feel great pride in Valaste, for the role she played in your adventure. In her name, High Elves across Tamriel plan to donate tomes to Eyevea's library.
====
6582
Stars above, Eyevea is a High Elven dream. We gain all the benefits of collaboration with the other races without having to … you know. Actually leave the Summerset Isles. Ideal!
====
6583
I love this place! I can actually get into real, lively debates about arcano-magical phenomenon. Nobody "defers to my wisdom" or tries to change the subject.

A Nord even hit me. Amazing!
====
6584
Being here is quite invigorating, adept. I've been a Greenspeaker for so long …. I'd forgotten you could cast spells to harness fire, or change the weather, or even summon an angry Daedra. Amazing!
====
6585
After living deep in the Valenwood all my life, it's such a difference to be here on Eyevea. I can see the sky, smell the sea air … I didn't expect allergies, though. Something about these mushrooms …. Choo!
====
6586
I can't believe you let her stay. The Green damn you, traveler! A cancer at the heart of our wood.
====
6587
Comrade. It is good to speak with you again.
====
6588
Just leave me to die. I wouldn't accept your help and you'd be better off not offering.
====
6589
Thank you for the sand. Sometimes, after a long day, I miss my life with Rasha. Travelling where our whims took us, living by our swords, seeing exciting places every day. But the Way of the Sword is no longer my path.
====
6590
This one has heard reports. You've kept busy. Good! You fit in now more than ever. 

How did things go?
====
6591
So, have you decided to help us against the evil Wood Elves?
====
6592
As far as I can tell, the lamias and the Wood Elves don't get along very well. Even though the snake thing saved me, I'm not sure we can trust either of them.

Still, they may be your best chance for finding a way into this tower.
====
6593
Kazirra will be very interested in hearing about all this.
====
6594
The people of Arenthia owe you a great debt, traveler. You will always be welcome within the walls of our city. But your tale does not end here, I think.
====
6595
You! Yes, you! <<1>> needs you, immediately!
====
6596
This is an outrage! I demand <<1>> be taken into custody!
====
6597
We'll take the marines with us when we sail to <<1>>. I hope to see you there.
====
6598
Any luck securing a copy of the treaty?
====
6599
The Dominion must understand our position. The free people of <<1>> cannot make enemies with one hand and friends with the other.
====
6600
She's going to stay. I can't believe you and Bowenas believe she can change! Once you've touched that kind of darkness. The Green take you both!
====
6601
It doesn't matter. The tempest is coming. Nothing can stop it, not even … her.
====
6602
<<1>>'s inside resting. You have five minutes.
====
6603
Ambassador <<1>> isn't here. And if he was, he'd be far too busy to entertain the likes of you.
====
6604
Is it over? We can stay? I almost find it had to believe.

Thank you though. You have no idea how much.
====
6605
If you've come to tell me I'm going to lose my leg, just turn around and leave.
====
6606
Balag noticed that you are still here. I can help you with something more?
====
6607
What have we here? Another would-be champion? 

Let me guess. You've come to honor us with a display of prowess mere mortals could only dream of possessing.
====
6608
There's so much more to learn about Ayleid wells. Unlocking their mysteries will lead to greater understanding of the Ayleids themselves, I'm sure.
====
6609
The privy is back beyond the gate. Or did you need something else?
====
6610
Hello my lovely. This is quite the year for talent, as well as beauty.
====
6611
Thank Akatosh you found my new robes. If I heard another joke about my "holey robes," I think I would have stabbed someone.
====
6612
Take a tip, friend. Don't stay long in Bruma.
====
6613
I have digging to do and you're in my way.
====
6614
Who is this, now? A paying customer, here to cheer on the combatants? Or are you something more?
====
6615
There's no way I can properly thank you for what you've done. This is the first good luck my clan's had in months. This means we can stay here and start over.

Wherever you go, and whatever you do, you'll always be a champion of the Driladan.
====
6616
I can't afford to wait here much longer. I came to help assist those fleeing the darkness in the forest, but very few have come this way.

I hope this does not mean they have all simply perished.
====
6617
My silver flute has a much sweeter tone than the one I've been using. I'll be able to lift some spirits with this in hand!
====
6618
I'm lucky you wandered by when you did. But then again, I'm always lucky.
====
6619
Thought I was ruined, but that <<1>> says <<2>> will pay for the kwama to live in that cave.

I'm not above taking coin from crazy folk. Might even be enough to repair my ship!
====
6620
Well, you're back but I know what you're going to say, so don't bother. Cousin Asvorn won't give me any more money. That smug, cheap bastard.
====
6621
Thank you for news of Tertius. I won't sleep easy until he's back with word of Donus.
====
6622
You honor me with your presence, walker.
====
6623
If you touched anything, you'll answer to me.
====
6624
A great wind blew, and many ships were dashed against Khenarthi's island. But you strengthened the Great Tree, despite her anger! <<1>> thrives once more.

May your actions show Khenarthi our goal is righteous. May she bless us with favorable winds.
====
6625
My no-good cousin's not getting any more gold out of me!
====
6626
You again? Please, I have nothing more to say about it.
====
6628
Please let me know if you find anything. Even if it's just something that confirms she's gone, knowing would be better than this.
====
6629
Why are you wasting time? My father did not instruct you to relax here and then go after the Withered Hand ….

You are Ash'abah now. You have a job to do. Go to Tu'whacca's Throne. We will see each other again soon enough.
====
6630
The Wood Elves have fallen. My eggs shall be returned to my nest and my people shall be safe.

The Shadow Walkers shall be lost without their leaders. The day is ours!
====
6631
So you've returned! I thank you again for your help in the Hollow. Dracien and Bakkhara are lost, but I am pleased we remain to tell their stories.
====
6632
I hope Hannura appreciated the fish. I like to send her some as often as I can.
====
6633
Plenty of salvage in a town like this; think I'll stick around for a while longer. That dead messenger will slow Marcellus down.
====
6634
The fish you brought will make a nice meal. Perhaps I should invite some friends over to share.
====
6635
I know this may not be the way you would normally deal with a problem, but it's the only way to make my clan trust you.

Now, let's go and cause as much chaos as we can!
====
6636
Begone, bandit. I'll never join <<1>>!
====
6638
I hope Jafola makes it out of Bruma alive. That town's a sinking ship.
====
6639
Saldir becomes less reliable all the time. I need to find a new supplier. The wounded here can't wait for Saldir to saunter into town.
====
6640
I quiver like a leaf in the wind to think of what we'll learn from these ruins.

We'll be careful, of course. It would be unfortunate to allow something like this to happen again.
====
6641
I don't know how I feel about these strange bugs. But if <<1>> doesn't mind, who am I to disagree?
====
6642
What did you see in that temple? I heard it's full of watery spirits!
====
6643
So much destruction! Thank goodness you were here to help rebuild the ship!
====
6644
Greetings, O my friend. You are most welcome in our home. Without your intervention, the city might well have been lost.
====
6645
The docks have been reclaimed?  We are so grateful. 

My father is a kind-hearted man, and without imports the city would starve. I wish the Crowns could see that.
====
6646
Tu'whacca bless you. Some may name you heretic for striking our risen dead, but in this house you are a hero. Be welcome.
====
6647
It is our duty as Ash'abah to assist the king if he calls upon us. I only wish he had called on us earlier. 

Perhaps this terrible poisoning could have been avoided.
====
6649
I heard rumors of rats and all manner of lunacy in the Mad God's chateau. How dreadful! We're glad to have you back in Tamriel, safe and sound. Do you need to restock on any provisions?
====
6650
Cordial greetings and welcome to our tower—an isle of knowledge amidst a vast sea of ignorance.  

Have you come for training?
====
6651
Well met. I'm the resident librarian. We don't have much, but what we have I care for. 

Have you found anything to add to our collection?
====
6652
Greetings. You stand in the Sentinel Mages Guildhall.  

This one is curious: what do you have there?
====
6653
I believe Talia has finished … mixing the potion for your initiation. Speak to her when you are ready to begin the trial.

May Tu'whacca guide your path, initiate … always.
====
6654
Welcome, wayfarer. Your exploits on the docks are known to me, but I know that your ways are not our ways. 

You may sit and take rest in our hall, however, and partake of our services.
====
6655
The sacred relics of Mara — are they safe? Have you got them?
====
6657
This business at the docks gets worse by the hour. If those shambling dungpiles come much farther up the beach we may have to do something about it.
====
6658
Go. Exit  through the pit and help Indanas defeat the Hollow Lord.
====
6659
Even if I can save some of these wounded, the Imperials will just kill them another time.
====
6660
To Oblivion with kwama egg mining. I've worked out a deal with Shatasha to rent the ruins to the Mages Guild for research. 

If that lost city is as big as she says it is, I should be well-off for quite a while.
====
6661
We fought well, didn't we? I think we might just have a chance at turning this disaster into a successful operation.
====
6662
You look much better now! Make sure to tell <<1>> old <<2>> took good care of you.
====
6663
I should really attend to my patients. <<1>> can tell you what you need to know, if you can put up with his attitude.
====
6664
You heard Sangur. Get going.

I'm sure I'll be around when you return.
====
6666
Don't judge me. I had a moment of weakness. It won't happen a third time, I promise!
====
6667
Next time I'm given a mission, you know I'll come looking for you. Be ready, my friend.
====
6668
Ho there! Can't let you in here.
====
6669
It's about time you got up. Father is about to give his big speech.
====
6670
Oh, hey. Look, you really need to move on. I just need a break, that's all.
====
6671
Is there anything I could get you? A drink? A little bit of my time?
====
6672
Hey, thanks for the ale! Don't let me catch you around here again, or something.
====
6673
Go on, use the portal and get out of here. We'll wait a few more moments for any stragglers that want to escape.
====
6674
You seem determined to make yourself useful. What strange habits you mortals have.
====
6675
You're a fool, and you've doomed another fool to unspeakable torment.

It's no longer my concern. I'll depart this world soon enough.
====
6676
This war will kill us all, I feel it in my bones.
====
6678
It'll be tough going without the Captain. Command never really suited me.
====
6679
You rescued me from a fate worse than death. I owe you, friend.
====
6681
I have no idea why <<1>> would seal himself into that creature's tomb.

But I suppose he won't be around to undermine my experiments. Hmm!
====
6682
You're a true hero.  Everyone in this company owes you their lives.
====
6683
I didn't think we were going to make it.  Thank you.
====
6684
There, you see? You fit in and no one will stop you from walking away. But, as this one said, there are opportunities here for people that fall from the sky.
====
6685
You saved many lives today.  Azsu will remember you.
====
6686
A shame the shrine is no longer kindled since the spirit departed. <<1>> will remain here for a little bit, in case the flame returns.
====
6687
I hear you've done good work, recruit. Once we're off this island, I'll put your name in for a medal.
====
6688
This conflict could have been avoided.
====
6689
Speak of Namiira. Our specialist!

<<1>> was just commenting on the difficulties pests present to any plantation. We'll be rid of these vermin in short order, yes? Of course, yes.
====
6691
Oh! One more thing—Andur scouted out the Orcs' Camp pretty extensively. He might have some useful observations if you ask.

Good luck with the Wood Orcs … and that tricky treethane. Maybe we'll meet again when we find the Wilderking.
====
6692
I really don't want to cover myself in this stuff.
====
6693
You seem to be rather sharp, so I will not pretend that everything is all right.

The king is dealing with a crisis that threatens his hold on the throne. I would not bother him unless you are willing to help.
====
6694
I'm still a little banged up, but we'll do our best to rally the troops and meet you upstairs.
====
6695
Quite the view from up here, don't you think?

If only the company was equally enjoyable.
====
6697
If this works, I'll owe the gods an apology. Fill the blood rune and then use it on the three seals.

After that, we'll have to deal with the Binding Pool. Hopefully, I'll have figured this out by then. I'll meet you up at the gate to the pool.
====
6698
Gone … father is gone. Why would <<1>> destroy his own family?

Please, leave me to my sorrow.
====
6699
<<1>> knows you'll succeed.

You hear that, lazy senche? This one could replace the lot of you with <<cm:2>>!
====
6700
It seems Akkhuz-ri may have hope here. Kazirra mentioned forgiveness, and perhaps helping to rebuild Arenthia will aid this one in atonement.
====
6701
Well, that was more exciting than Tarrami anticipated!
====
6702
I've never been more scared. I can't believe <<1>> wants to execute us.
====
6703
I'm still shaking. <<1>> gave us the death penalty.
====
6705
Leave me be. The loss of my brother is … difficult to bear.
====
6706
Good luck and all that nonsense.
====
6707
We're all so grateful to you for freeing us. We were in over our heads.
====
6708
Nice to see Fort Rayles in Dominion hands. I feel safer already.
====
6709
You were born under sign of the Lady, weren't you? I can always tell. Buy me a drink, gorgeous?
====
6710
I should really go check on my father.
====
6711
Thanks! I'm getting out of here!
====
6712
I came here to get away from the war. But I see you and the Dominion have brought it to my doorstep.
====
6713
Yes, yes, the Dominion has taken Fort Rayles. Makes no difference to me. You all track in the same amount of dirt.
====
6714
This one rejoices that Fort Rayles is in Dominion hands. Honor to you for any part you played in this!
====
6715
It's about time the Pact took Fort Rayles. Be nice to see new faces in town.
====
6716
You must leave the moment you are ready. The Ansei Wards are gone and the Withered Hand has already taken to the desert winds. Go now and mete out the king's justice.
====
6717
Speak to my fellow elders and state your case.

We will convene when you are done to discuss our options.
====
6718
Good to see you here. With the Pact in Fort Rayles, I hope things settle down around here. I could use the rest.
====
6719
Welcome! Saw some Pact soldiers heading toward Rayles. I hope to see a lot more Nord faces around here.
====
6720
Well met, champion. Your deeds on the docks have done the city a service. You take a great risk in striking the Ra-Netu, but perhaps Tu'whacca's curse does not extend to outsiders. Bah! A matter for priests.
====
6721
So, the Pact took over Fort Rayles. As long as no historical sites were ruined, I don't care who holds that place.
====
6722
Now that Fort Rayles is in Pact hands, I hope I get some peace and quiet around here.
====
6723
When is the Covenant going to take back Fort Rayles?
====
6724
About time the Covenant started showing up. Fort Rayles needs to be retaken!
====
6725
For the honor of the Covenant, Fort Rayles must be retaken!
====
6727
Why hasn't Fort Rayles been retaken? Has the Covenant no more swords?
====
6728
A lapse in control leads to smugglers brewing skooma. If there's reason, I'll recommend Headwoman <<1>> shut this plantation down.
====
6729
This one never thought you could best Tholbor, Zara, and Malarel. She is looking forward to ending your lucky streak.
====
6730
I hear you're looking for some special substance. Some scuma?
====
6731
Apparently my husband Farrokh does not know how to bar a door. We dare not go out while our ancestors still walk. 

I have asked Tu'whacca for intercession. All we have is prayer now.
====
6732
Walk with care. Tu'whacca's will has been defied at the docks, and his vengeance will be terrible indeed.
====
6733
Thank ye, my friend. Ye let me see that preserving life is not worth abandoning it.
====
6735
We're going to start over. We'll build a better life.
====
6736
Once we control the portal, we can control the first section of the Chasm.
====
6737
Erunor! I knew ye'd see. I knew ye'd understand.

Thank ye so much.
====
6738
I wish I could go with you. I'm worried about my companions who've gone inside, but the priestess won't allow me to go in after them.
====
6739
A magic force bubble? Really? 

Thanks for getting my brother out of that mess.
====
6740
Mara be praised! We truly cannot thank you enough for the return of these relics. Walk with Her blessing, feel Her smile on your face, and know always She will be with you.
====
6741
How strange this feels! To be simply Zur again is … lonely.
====
6742
I am grateful that you chose to save me. Still, I feel a bit lost. I wish … I wish Zur was still here.
====
6743
If you can destroy the four focus stones, then we'll be able to control the portal and hold the first segment of the Chasm.
====
6744
I'm ready to face anything, even the Dremora guarding this Chasm. But Akatosh preserve me, I have a profound fear of heights.
====
6745
Make sure you destroy all four focus stones, or this war ends here and now. Our mages can't take control of the portal to the second tier while the stones are active.
====
6746
The forbidden tomes cannot be allowed to cause more harm. Please, you must bring them to the shrine where they can be destroyed.
====
6747
Move along, move along. I'd prefer if you didn't dawdle around here.
====
6748
Move along, soldier. Keep this gate open for new arrivals.
====
6749
Ah, you return to Zan! The siege range is yours to use, walker. Speak with Firamo or Miniel to refresh your memory of how siege weaponry works.
====
6750
Covered my tracks. Couldn't have found me!
====
6751
We came here hoping to establish a Dominion naval base, but our "forest of sails" turned into a graveyard.
====
6753
May Jone and Jode watch over the town of Greenhill, and her people.
====
6754
I never want to see another ship. I'll stay on this island for the rest of my life, if I have to! They can't force me to go back, can they?
====
6755
You're going to think I'm wandering in my wits, but I could swear I just saw an Orc run through here—wearing nothing but his underclothes!
====
6756
You did an excellent job! Thanks to you, I was able to complete the ritual and end the vampiric threat once and for all.
====
6757
May the Bright Moons light your path, Hallowed. You should know, there is an additional task you could undertake. It might improve your chances at Moonmont.
====
6758
While this temple has been disturbed by outsiders, the light of Jone and Jode still shines down upon it. That cannot be said of all places on Khenarthi's Roost.
====
6759
Only the dead and the desperate end up in this part of the desert. You are a Redguard, so I would think you know this … either way, you must be a very brave soul. 

Do you intend to enter the cursed grounds, the Tears of the Dishonored?
====
6760
You're just … going to abandon me?
====
6761
Whatever it is, it can wait. We need to get out of here!
====
6762
Consult the mission boards for Grand Warlord Sorcalin's latest orders, soldier.
====
6763
One may fear ghosts, but this one fears starvation more. Give but a little time, and a shop of such wonders will be set up!
====
6764
I'm busy here. Don't waste my time, soldier.
====
6765
You resemble a leaf in a tempest, unsure where to turn next. If you need training to find your path, I can help.
====
6766
Welcome back. Use the siege weapons, if you need practice.
====
6767
If you're skipping training, head out onto the battlefields and help the Covenant conquer Cyrodiil.
====
6768
You seem in need of guidance. If you wish to know more of warfare in Cyrodiil, I can start you on the path.
====
6770
Back again? Feel free to use the weapons or talk to the weapon masters. Just watch out for recruits firing weapons everywhere.
====
6773
The Harvest Heart has been destroyed. My children are no longer slaves to Molag Bal!
====
6774
So you are the walker who saved Laughing Moons! <<m:1>>, yes? How novel!

To think some consider them pests!
====
6775
Are you ready for the next round?
====
6779
I'm sorry. I don't have you signed up for a fight at the moment.
====
6780
Are you ready for the next round?
====
6784
<Talania Priscus has died.>
====
6785
Thanks again for getting me out of that bubble of force. 

I don't suppose you're coming back to Bravil with us? I feel safer with you around.
====
6786
Please! You've got to help me get out of here. I think I know the way, but I'm terrified of the crocs.
====
6787
Thanks again, friend. 

I'm still seeing crocodiles behind every boulder. Brrr.
====
6788
We're going to camp here until everyone is rested, and then we'll return to Bravil and the chapel.
====
6789
To Moonmont then, yes? I will try to keep Khali from rushing headlong into danger until you arrive.
====
6790
We shall see you at Moonmont, my Hallowed.
====
6791
Please inform the mages that I'll be with them shortly. I know they'll be disappointed, but I need to have a few words with the Groundskeeper, first.
====
6792
What have they done to my farm? Why would they do this? Animals!
====
6793
I don't know if I can do what the Veiled Heritants want me to.
====
6794
Comfortable? Then let's begin. Look deep into the embers as you listen to my voice.
====
6796
My homeland ablaze, and the guild split asunder. I never thought I'd live to see the day.
====
6797
Unbelievable. To think … Ra'zaym was recruited into the guild by Colors herself. To sit here, hear what has been said ….
====
6798
Were it solely up to me, I'd have her head on a pike.
====
6799
I bet things are going to get really interesting around here.
====
6800
We'll contact you again soon, my friend. As soon as we have word of Sees-All-Colors. You can count on it.
====
6801
When you have collected three gems, you may go to the top of the pyramid to complete the Trial of Spirit.
====
6802
The statues at the top of this pyramid are dedicated to the challenges we face every day.
====
6803
The statues dedicated to the challenges we face on a daily basis await you at the top of the pyramid.
====
6804
I cannot believe she went through with it! 

All I can say is thank Ruptga that I have other daughters. I will not even allow them to talk to Forebears!
====
6805
You have begun your journey, pilgrim. Ahead lies danger. For now, you face only the light of the moons. Breathe deep of the moon-sugar vapors and open your minds to the Path.
====
6806
I will gather an immediate accounting of events from those on duty. You had best give the news to the queen.
====
6807
Ha! This'll make a real story, next time I'm drinking with the other Vinedusk. Thanks for the helping hand.
====
6808
After he returns to Bramblebreach, Hazazi will request a transfer.
====
6809
I'll make my way to the Hollow City after I've rested.
====
6810
I think next I'm going to take my team and go do a nice safe dig on a beach in Auridon. Maybe we'll dig for, you know … clams!
====
6811
Poke around the camp a bit more. Somebody must know what's eating at Gudarz.
====
6812
Did I challenge you to a duel? I did, didn't I? Please accept my sincerest apology! 

I get a bit fiesty when I'm drinking mead.
====
6813
What a timely arrival. You appear quite well-armed. My mages and I could have a great use for you.
====
6814
You're the guy who helped killed those wolves! Thank you so much!
====
6815
I don't know what I'm going to do with myself. Maybe I'll join Naerion's team, if she'll have me. Find someplace nice and quiet to dig. Don't know ….
====
6816
It's strange. In Coldharbour, my only thought was not of the Daedra, but what if I never saw Galandir again?
====
6817
Ah, Tamriel! Fresh air, warmth, lower mortality rate; the whole package. I'm heading back to Firsthold, so visit me if you're in the area!
====
6818
This "Selene" sounds like the ringleader for these Bosmer cowards. Before the day is done, I'll have her killed.

I don't care what Carindon thinks he's researching.
====
6819
The Bosmer will pay for what they did to the honored Patraud.
====
6820
These Bosmer are feral, mindless. This "Selene" could be controlling them. There is a powerful blanket of magic covering everything in this forest.

I'm glad our wits are still our own. I intend them to remain that way, if today is to be my last.
====
6821
Two Mages dead and not a single forest spirit in sight.
====
6822
There is a potent magical energy beyond this barrier of vines. Maybe it's Carindon's fabled spirit, maybe it's this "Selene." 

Either way, I'm not returning to the Guild hall empty-handed.
====
6823
I'm not sure about this but Warlock Carindon seems to know what he is doing.
====
6824
Two of my colleagues have returned to the Root so that the rest of us could stand here.

I will honor their memories.
====
6825
I finally got word from the dig near Falinesti…
====
6826
No way I'm going to let Uncle return those relics without me. I bled for this cause. I'm going to see it through.
====
6827
Without the aid of the local tribes, our power here will remain weak. I hope the Bramblebreach will be but the first to join us.
====
6828
Always good to see some fresh faces around here. You're welcome to go on in.
====
6829
Those who honor the ancient Yokudan traditions are always welcome here.
====
6830
Enjoy yourself in the castle. They do not like I there, so I stay down here.
====
6831
Selene's menace has been neutralized. We are free to dissect and study her.

I had thought the day lost, but this is exquisite.
====
6832
By Tava's red feathers, these Crowns are foolish, arrogant, and intransigent—but it does my heart good to know that they are not all cold-blooded murderers.
====
6833
Only in a town patroled by Crowns could this miserable business occur. 

If our brother king exerted more pressure here, this tragedy might have been avoided.
====
6834
A thousand deaths to the Withered Hand! 

Tell our brothers and sisters to draw their long knives and ask Onsi's blessing. We Crowns have a new enemy.
====
6835
I'm going to take Lorwen with us when we go to return the bones. I figure she has some blood in this now, right? I don't think she'd let me leave her behind, either.
====
6836
Blessings of Tu'whacca be with you. Alas, we have much to do before meting out vengeance to the Withered Hand.
====
6837
You look weary from the desert sun, and I sense you bear an added weight. 

We Dunmer know about such things.
====
6838
Necromancy in Bergama? As if we mages did not face enough distrust. Once again, magic must be to blame. Terrible news.
====
6839
<The ice construct before you moves with great difficulty. It notices your approach.>
====
6840
Get out of here … it's not safe.
====
6842
There are bandits… I can feel them burning my island.
====
6843
Welcome to the Vile Manse.

Do you come to aid me?
====
6844
By Onsi's bright blade! We don't see many warriors of your stature here in Bergama. Welcome to the guildhall.
====
6845
Praise Alkosh—the Dominion controls every castle in Cyrodiil! The Warfront board currently has no missions. Consult the other boards for work to be done.
====
6846
I give thanks to Ruptga for your intercession, wayfarer. Distrust between Crown and Forebear still runs canyon deep, but distrust is not hatred. 

Yokuda lives in all of us—we must strive to remember it.
====
6847
I heard the commotion out there, and somehow I knew it was you. I can't tell you how good it is to see you, my illustrious friend.

As you can see, we are in dire straits here, and it's on the verge of getting even worse.
====
6848
<Upon examining this pot, you find nothing remarkable.>
====
6849
Good to be alive today, yes? Fresh goods for you today!
====
6850
These bags are made in far-off Auridon! What do you say?
====
6851
Ah, so nice to see people of culture in charge of a city. What can I help you with?
====
6852
Zetisha has cleaned house. Only Arenthia soldiers, Dominion allies under this roof!
====
6854
Did you find my lute? I feel almost naked without it.
====
6855
We celebrate now, yes? Brew your own or try some of this one's!
====
6856
We must feast, for we are alive! This one will help you.
====
6857
We should give the students a moment to rest.
====
6858
This one will meet you in Skywatch. This one is not worried. He knows there's nothing we cannot handle.
====
6859
So nice to be back under the eagle banner. What can I get for you?
====
6860
Who are you? You don't look like a member of the Mages Guild.
====
6861
This one is offering discount to everyone who fought on our side! She did not see you, but there is still much we can discuss.
====
6862
I hope the Pact can be trusted to leave Cropsford, and Zenithar's shrine, unmolested.
====
6863
Happy to buy, happy to sell.
====
6864
It is good to see more faces from the Pact in Cropsford. Perhaps we will be safer now.
====
6866
This one is supposed to tell you that she was neutral in this conflict. In truth? She is very grateful to be beneath the eagle banner again.
====
6867
As long as you're not here to force me into the army, the Covenant's welcome to Drakelowe Keep.
====
6868
Now that was some fighting! Managed to get out there and smash a few of the Colovians when no one was watching. Hah! Get you something?
====
6869
The eagle banner flies again. Good.
====
6870
The hour of our glory is nigh! Razum-dar forewarned me of your coming, and I have considered our circumstances carefully in light of that.

I have the utmost faith in your capabilities, and I am confident that your arrival is an augur of our victory.
====
6871
Time to do what we do best, yes? This should be fun.
====
6873
He'll be all right. We've suffered through worse.
====
6874
This one is so grateful. Now Ahirunz can find the will to survive.

If it takes me an eternity, this one shall find a way to return to our children.
====
6875
My Queen …. I've failed you ….
====
6876
The <<1>> is just beyond this door, but it's barred from the other side. You need to go all the way around.
====
6877
It's so good to see a familiar face in this dreadful wilderness. I appreciate that you climbed that tower to rescue me. 

A little longer and who knows what Drasilla would have made me do!
====
6878
I just wanted to keep the dream alive. The dream of my Aldmeri Dominion ….
====
6879
Talk to Maluin. You will learn her terrible fate.
====
6880
Ruptga's blessings be upon you, wayfarer. We Crowns move slowly and deliberately—perhaps too slowly at times. Thank you for exposing that pawn of the Withered Hand.
====
6881
Ahh, good to have our city back again. Damned too-talls, always looking down on us folk.
====
6882
Thanks unto the Divines for bringing you to Bergama. Dihoq and I were a vulture's wing-beat from poisoning each other!
====
6883
Well, the King certainly doesn't lack confidence. I can appreciate that. Might put our friend here in his place.

That'd be delightful to see.
====
6884
Tu'whacca's breath, what a relief these kidnapings were solved. 

Of course, the Withered Hand is still out there, so I suppose I should dry my mouth lest I bring a curse on us.
====
6885
If you happen to run into any of the workers out there, you tell them they better get their behinds back in here.

I don't care if there are necromancers, zombies, or what … if they don't get back to work, I'm docking last week's pay!
====
6886
Blasphemy! The Elder Scroll of Mnem has been stolen from our temple. I can tell you of the Elder Scrolls, but you will not feel their holy presence until our scroll returns. Perhaps you can help, once you complete your training.
====
6887
As you can see, this is a horrible place. They just dump the bodies anywhere, and the predators, these harpies, come to feed on the corpses. 

My Zariya … she does not deserve this. She has done nothing wrong!
====
6888
Dumac take you, Covenant filth—you, these damn necromancers, and this whole damn desert!

If my sword arm weren't broken, I'd skin you like a netch!
====
6889
I hope you find her. I don't know what I'll do if she's not in Vlastarus.
====
6890
A draft of last year's census went missing just days ago. If my carelessness aided the Withered Hand with these murders … aiyah, I could swallow a sword.
====
6891
I can't wait to see Eneriell again!
====
6892
I've served the Magistrate for years. She's not capable of murder! 

There must be some mistake. There must be.
====
6894
Our Justice is innocent. He will not abide in those stocks for long, I swear it.
====
6895
We've suspected the Magistrate for years. Embezzlement, paper-crime, and the like. 

Even so, I never would have thought her capable of this.
====
6896
Please hurry. Angiente is not a patient man!
====
6897
You see Fabanil, tell him not to bother showing up. I never want to see that fool's face again!
====
6898
Comfortable? Then let's begin. Look deep into the embers as you listen to my voice.
====
6899
I'll have a good life here, if you remain quiet about my gift.
====
6900
Our Magistrate consorts with defilers of our dead? This is the ultimate betrayal. 

Need you any more proof that Forebears are not fit to rule?
====
6901
The Magistrate is the hand of our Forebear king, and she consorts with necromancers? 

Fahara'jad's rule continues to bring nothing but ruin.
====
6902
This talk of war … I thought we were done. We got Vanus back. Why can't we just go home?
====
6903
Later, mate. I got me some killing to do.
====
6904
So the Magistrate is to blame for all this kidnaping brouhaha? 

In a town this brutish and rustic … one sympathizes.
====
6905
Well? Did you find Klovag? Is he coming?
====
6906
I have not the heart to look at the names of the dead. My son was so troubled. I had so much I wanted to tell him.
====
6907
The Maormer are practically beasts. There are stories about them to make the fur stand on end!
====
6908
I hear you've been helping the fleet recover from the storm. My family owns a shipping line, yet even I would be hard pressed to work so swiftly when the pressure is on. Bravo.
====
6909
Well done. Our forces will take the sanctuary with little effort now. But we have another problem we could use your help with.
====
6910
Sounds like you'll be having some fun of your own.
====
6911
There were survivors? That's great news! I'm sure no one will mind a few dead miners once they see my trolls in action at the arena!
====
6912
This one misses Kargand so much. He was always able to bring a smile to this Khajiit's face. His death has left a hole in this one's heart.
====
6913
Long and long I have seen Sulma's sidelong glances, her nervous paper shuffling. This betrayal is not a surprise. 

Sadly, I deem her replacement will be no better.
====
6914
We get invaded, and everybody thinks it's a reason to slack. Not on Tohiba's watch!
====
6915
Have you seen the Magistrate since her arrest? I suspect she won't live through the night.
====
6916
Hurry up now! You were the one who said we did not have much time!
====
6917
This one thinks he is doing better. The voices still speak to Kargand but this Khajiit can ignore them.
====
6918
So Istah was telling the truth, huh? Don't matter to me—so long as our customers stay alive long enough to pay their debts.
====
6919
Hhmph. Raz is still angry you disobeyed him. But some of the moon priests here have been most informative about dealing with the circlet from Senalana. Some day, Raz may forgive you.
====
6920
Sulma had no stone in her bones. If the Withered Hand wishes Bergama razed, let them come. By Onsi's bright blade, I will slay ten and ten before I fall.
====
6921
Thank you for saving us! If you hadn't come along … well. I expect I'll wake up screaming for the next few years.
====
6922
It is settled. We shall cross the Chasm and make our way to the planar vortex at the heart of Molag Bal's realm.

Now that you know the plan, I have a special request to make of you.
====
6923
With the Champions prepared, the Dominion itself begins to heal. We're going to make our way to Dune. The Two Moons Path awaits! I'll see you there, my friend.
====
6924
Have to hire from Valenwood, find some new dupes to work the delve, and … excuse me! I'm very busy here!
====
6925
I heard that the Magis … Magit … the, uh, Judge? She's been killing folks? That's a cryin' shame. Better tuck in another pint. Y'know, drowning sorrows … and such.
====
6926
Good luck, Hallowed. I'm sure I'll see you again soon.
====
6927
We shall see you at Dune, then. I look forward to our next conversation.
====
6928
I look forward to speaking again at Dune, Hallowed. May the Green keep you safe as you do the work of the Bright Moons.
====
6929
Damn shame about the Magistrate, eh? I heard she might even have been cutting deals with the Withered Hand. 

The good news is that the next Magistrate might be even worse, so Samhudah's keeping me on the payroll. How's that for a happy ending?
====
6930
Thank you for not slaughtering my people back in the forest.

I've decided that I can no longer live like I was. I'm going to join you in your fight. I'm going to get back to Tamriel.
====
6931
I don't know if I can go further. I'm afraid.
====
6932
I heard a rumor the Magistrate was feeding the bodies of our departed friends to the risen dead. Tava's red feathers, I can't think of a worse fate than that.
====
6933
I saw how annoyed she looked! Well done!
====
6934
That fool has no idea of the danger you have put him in. I can sense the ghosts approaching even now. Tu'whacca forgive him … and you.
====
6937
So it was the Magistrate who killed all those poor devils? She looks a bit waifish for that sort of work, but I suppose you never can tell. 

Uncle Thakh won't be happy, at any rate. The dead rarely pay their debts.
====
6938
You appeared to enjoy the power I gave you. I, too, know how exhilarating the power of death and darkness can be.

All this and more can be yours whenever you want it. If you join me in this campaign.
====
6939
Did you recover the sword? We must speak before you go further with it.
====
6940
I extend the claw of welcome, warrior.
====
6941
Scourge take them! The Elder Scroll of Chim has been stolen! I can tell you of the Elder Scrolls, but you will not feel their holy presence until our scroll returns. Perhaps you can help, once you complete your training.
====
6942
<A faint hum issues from the Aberrant Mathematics.>
====
6943
I haven't seen my husband since the Dominion attacked. I wonder if he's all right.
====
6944
I'm a fisherman, not a warrior! I can't take all this bloodshed.
====
6945
As if we Forebears weren't hated enough, our Magistrate falls in with Tu'whacca's mortal enemy. 

I am thinking it is better to walk back to Sentinel with a broken sandal than to stay in Bergama much longer.
====
6946
So the Magistrate was responsible for all this nonsense? My, my, my. What a dreadful development. 

I can't say that I'll miss the attention. Being an outsider while a murdering spree takes place is … unpleasant.
====
6947
You look like you have something weighing heavy on your mind. Need a good drink to wash it away?
====
6948
The faster you return with the blood, the faster you get your antidote. And trust me, it's not something you want to put off for too long.
====
6949
Did you know this town has mead? They'll even feed it to dogs who ask nicely. Good choice, saving these people. Or whatever it is you did. You should've mentioned the mead before.
====
6950
The hero of the cliffs returns in triumph! I do hope you didn't get too disheveled down there. Fighting alongside the peasants can be rather unpleasant. They really are disgusting creatures.
====
6951
You descend a hole that only gets deeper and deeper.

Unlike my opponents and I, you can still leave this place. Yet you linger, hoping that you can somehow save the mortals from the Mages Guild. How curious!
====
6952
Go to Greenheart. Quickly. There is no time to delay.
====
6953
And we find ourselves here once again … it's so unnatural. It makes me feel queasy.

The Eldest's heart must be the nexus that ties this plane to ours. I suspect it is also tethered to Naemon's Servant—the one who addressed us.
====
6954
Did you hear? Ranneth wants to make me their town mage! Alanya loves it here. I think it's the mead. I can be a working spellcaster, instead of a failed student! I can do this! And it's all thanks to you. Thank you.
====
6955
Goodbye now. It's time for me to rest.
====
6956
Aranias tore open the ground below. You will find her and Andur in tunnels leading to my throne.
====
6957
Go on. We need to do this before I lose my nerve.
====
6958
Don't worry about me, I'll figure something out. I suspect this is not the last time we'll see each other.
====
6961
You have my gratitude — and the esteem of the Eyes of the Queen. That is no small thing.
====
6962
Our swords have prevailed! All Cyrodiil's forts are in Covenant hands. We have no Warfront missions now, but many others await your attention.
====
6963
She waits for you atop this tower.

She is frightened of what is to come.
====
6965
Marasadra just tends to the horses. Leave her be.
====
6967
With <<1>> defeated we may just meet our recruitment quota.
====
6968
Thank you, for everything. To kill someone in the name of the Pact, wrongly—unthinkable! If you hadn't been here, this would have turned out much worse. Thank you.
====
6969
New around here, aren't you? I advise you to have a talk with <<1>>.
====
6970
The Elder Scroll of Alma Ruma has been stolen! I can tell you of the Elder Scrolls, but this temple is an empty shell until our scroll returns. Perhaps you can help, when your training is done.
====
6971
After we talked through our little misunderstanding, Ranneth and I agreed that Pircalmo would make a good town mage. I quite like it here! The mead … so delicious!
====
6972
With those bandits gone, we finally have enough supplies and equipment for the new recruits.
====
6973
With those bandits driven out I can keep two eyes on the horizon and not worry about what's happening behind me.
====
6974
In breaking the Shadows Watch, you saved many lives.
====
6975
I knew Fahara'jad's appointee was to blame for this. It was only a matter of time before the Divines revealed her treachery. Onsi's blessings be upon our Justice Istah for finally bringing her to account.
====
6976
Well, these Crowns are not quite as dour as I thought. Tears of Zeht, that wedding looks festive!
====
6977
Make yourself comfortable, stranger. Everything the Manor of Revelry has to offer is yours for the taking.
====
6978
Why do these things keep happening to me, I wonder?
====
6979
You must be starving! Try everything. It's all so delicious. I promise, you've never tasted anything like the food we prepare here.
====
6980
Our pools are warm and inviting. Feel free to take a nice, long soak.
====
6981
Stibbons really wants to be a hero. Please help him so he doesn't get himself killed.
====
6982
If you're here to join up with <<1>>, his day is over. 

And if you stick around, so is yours.
====
6983
You're going to challenge <<1>>? Word of advice, run while you still got legs.
====
6984
It just figures that <<1>> would get someone else to do his dirty work.
====
6985
Why doesn't <<1>> just let us run off <<2>> and his militia rats?

I'm tired of having to tiptoe around them and put up with their sneers.
====
6987
It must be some madness blown in from the south. I wish I could clear my head.

It's like I can't remember something that I must!
====
6988
This one's good-for-nothing brother Munyat sleeps all day, but Raban is happy to help you.
====
6989
High Elf cooking? No, no. Too dry. Wood Elf cooking? Lacks sweet! You will find no better than <<1>>'s authentic Khajiiti cooking.
====
6990
This one has traveled Tamriel to bring the finest arcana to you.
====
6991
I generally find the Khajiit's grasp of knowledge lacking, but I'm impressed.
====
6992
This one sees you have survived many battles. Buy my armor and survive many battles more, yes?
====
6993
I hope you brought the key. We're ready to make the final push, but we're finished if we can't get inside.

This is our last chance to save our world. It's all or nothing now.
====
6994
Close that reinforcement portal so that we can send the rest of our forces inside.

I know you will make me proud!
====
6995
So it's true then? You have retrieved my bow from the Shade?
====
6996
Authentic Valenwood hides, certain to protect against Colovian arrows.
====
6997
I wonder where that worthless boy got to. He should've been back with my herbs by now. Oh, pardon me.
====
6998
Business is good, if you can keep the Bosmer from stealing everything in sight.
====
6999
Yazhin complains about thieves, but he leaves his till unlocked.
====
7000
Spotless woodcraft at fair prices—sanded and polished to a mirror sheen.
 
Come, look!
====
7001
These damned cats'll give you tin when you ask for iron. Anything to save a drake. If you're here to do some real metalwork, I'm the Orc you can trust.
====
7002
The Khajiit have suffered much lately, but they are a lively people. They give hope to us all.
====
7003
Daedra never sleep and neither do we.
====
7004
The Fighters Guild will secure the line behind you. We won't give up any ground you gain us. Just get in there and open the way to the Labyrinth.
====
7005
And here comes the great and marvelous Vanus Galerion—right on schedule and just in time to take all the credit.

I think he wants to talk to you.
====
7006
Let the King know what you decided so we can get this assault underway already!
====
7007
How odd. I never imagined my warriors would be pitted against the forces of Molag Bal.

But have no fear. We are ready to fight when you give the word.
====
7008
Good drink makes good friends, yes?
====
7009
She may not believe what we believe, at first. She is my superior within the clergy, and sometimes prideful. But she trusts in the moons. As I do.
====
7010
It will take more than steel to keep the Colovians at bay.
====
7011
This one has much to offer. From as far away as the Summerset Isles—enchanting and mystical!
====
7012
That worked? I mean, I knew that would work. Never doubted my calculations.

Um, good job! The door ahead should be unlocked now.
====
7013
The darkness is obviously designed to hinder our progress. An interesting conundrum, yes?
====
7014
And another job performed to perfection by our champion. Well done!

Now hurry through the open door and find the planar vortex. The end of the world isn't going to wait for you, you know.
====
7015
His wounds … he's in terrible pain. We tried to heal him … but the damage … it's too extensive.
====
7016
Well? I see you asking the rest of these daintyfoots for help, but you took your time getting to me.

What am I? Too short for your precious army?
====
7017
Your king must be informed. Let him know that we are ready to spill blood and defeat your enemies!
====
7018
Has the time come to sail into the stormy sea? Do we pillage and plunder the domicile of the Lord of Brutality now?

I'm eager to demonstarte the power of the Bone Crown!
====
7019
A drunk Nord is worth a dozen of these sober milk-drinkers. Imagine how valuable a sober Nord can be.

I haven't been in a good brawl in a long time. I'm looking forward to it!
====
7020
Finally, vengance will be mine. I will make the Prince pay for what he has put me through.
====
7021
Say the word and we will attack the Dark Father by your side.
====
7022
We had to abandon everything when the Colovians attacked.
====
7023
The Khajiit have been surprisingly friendly to us.
====
7024
I think that Khajiit back there was interested in more than friendly conversation.
====
7025
We need food if we are going to survive.
====
7026
Where is Shiri? She should have been back days ago!

I never should have taken that girl as an apprentice. Untrustworthy! There is something very sneaky about her.
====
7027
Can you believe <<1>> agreed to join me?

I've been a one-man act till now, but she's a bright lass and will make a great partner. And, she still holds the key for this chest.
====
7028
I've been told that Shiri, the scholar's apprentice is on her way back to Bergama, but Scholar Zohreh says she hasn't seen the girl yet.
====
7030
That strange knight says the oddest things. But Vanus and the King seem to trust him, so what can you do?

You must be the champion that King Dynar said would lead us across the Chasm.
====
7031
It is an honor to meet you. Prince Azah has told me of your deeds in Sentinel, and I know you have General Thoda's respect as well.

With you here, I think our chances of surviving this have improved tenfold.
====
7032
May Y'ffre smile on you! You closed the rifts that bound us here! 

You must stop that Shade though … it seeks to do terrible things to Valenwood. Though I have passed on many years gone now, I still consider Valenwood my home.
====
7033
I can't believe we got caught up in all of that. I hope Pircalmo understands what it looked like. Thank you for showing up when you did.
====
7034
I thought you were going to tell that matchmaker to let me off the hook. 

Non-bandits. You can't trust them.
====
7035
Stop! I yield. I admit defeat.
====
7036
Magic worries me. I can never quite trust all those mage-types. Maybe things will be different now that we have a town mage.
====
7037
Get your lizard away from me, stranger!
====
7038
You look lost; probably need some training. I can help you out.
====
7039
The Green Lady is in Malabal Tor, but rumors of attacks from Redguards have reached us. It's imperative that the Green Lady be kept safe, so that she and the Silvenar may be joined.
====
7040
This doesn't seem right. Sometimes I wonder if the Vinedusk Rangers understand things more than we do.
====
7041
We'll talk again in Daggerfall. Look for the loud bunch in the back of the Rosy Lion tavern.

Assuming you don't die in that cave, of course.
====
7042
Sorry, friend. I have to get back to my companion.
====
7043
Valenwood is only alive because of you. We are all in your debt, I especially, and having a Silvenar in your debt can be a good thing.

I'll be on my way to Malabal Tor now. I will undoubtedly see you there.
====
7044
Your loyalty to the crown will be rewarded, my friend. You have my word.

Get in there and free the hostages and then we can go in and spill some Imperial blood.
====
7045
Well played. I hope Zara wasn't watching. I was hoping she'd pick me to fight in the next division round.
====
7046
I don't care to make this decision, but I must.
====
7047
Hail, brother. 

Word has reached us that Talia now leads the tribe. Know that we stand ready to fight, should the shadow fall on Bergama.
====
7048
Not all who come to train at Leki's Blade learn what they thought they might.
====
7049
You dirty pig! Whatever you do to me, I will be avenged! You people were fools to even set foot upon Alik'r sands …

Wait … you're not an Imperial, are you?
====
7050
Whatever it is that you people seek to accomplish, your efforts will be to no avail ….

Wait … you're no Imperial. Are you with King Fahara'jad's army?
====
7051
Hail, brother. It is good that you have come. 

The Withered Hand has been here—I can feel it. Stay vigilant.
====
7052
No time to lose. Send any survivors this way and head to the inner gate!
====
7053
By the gods, I swear that you infidels will all die. You will find that Redguards are not merciful ….

Hold on … you're no Imperial … does this mean we're going to take the city back?
====
7054
Be at ease. This is but a simple misunderstanding between merchants who bumped carts. No lives will be lost here.
====
7055
You collaped the tunnel, the army's re-taken the city, and that son of a dog Khorshad is gone.

This ended far better than I hoped.
====
7056
Thank you for exercising mercy on me.

I do not believe the Imperials would be so forgiving, so I beseech you … you must slay them all.
====
7057
This one … cannot speak. My dignity is injured.
====
7058
The tribe will live and flourish in <<c:1>>. Be proud, you've given our people hope.
====
7059
I should pray to Y'ffre before the meeting. Is there anything else you need?
====
7060
Begone, outsider. You have no place here.
====
7061
Still more tears to close. Very bad. Coldharbour is no good for living.
====
7062
Once I finish stripping this one, I think I'll go in for a drink.
====
7063
You're a new face to me, unlike that flappy buzzard over the barn.
====
7064
I've been found! Oh, but you are neither harpy nor Gold Coast fiend. What a relief!
====
7066
I have done as you asked, as I knew I must. Now leave me to my grief!

Please.
====
7067
Keep one eye to the skies, friend. The harpies like to swoop down and grab whatever's light enough to carry. I've lost two hats and a goat to the feathered villains.
====
7068
You're alive! I thought they might have taken you too ….
====
7069
There you are! Impressive work back there. The Maormer didn't know what hit them when our forces stormed in—and I've got my ship back!
====
7070
You ready to go? I don't know what the Sea Vipers plan, but I doubt we have much time to stop them.
====
7071
If you wish my company, we should hurry. The Sea Vipers wouldn't commit their forces unless they're certain of success.
====
7072
There are more Maormer sorcerers over there than I've ever seen, but I've been practicing. We'll find them all if that's what needs doing.

My power and yours, together. We can stop them.
====
7073
Ah, great. The Eagles took over in Pa'alat. Now it's going to be just another boring tavern town under the Queen's thumb.
====
7074
This Khajiit is glad to hear the Eagles have taken control in Pa'alat. There are too many dark things in the shadows to allow shadows to fester.
====
7075
Look at this place! We'd better stick together and find a way to get to Molag Grunda and open the Gatehouse.

I think Molag Grunda is barricaded within another room.
====
7076
With the might of the Mages Guild on our side, perhaps we can finally push back Montclair's soldiers and take back Shornhelm's northern district!
====
7077
Caution, friend. Not all in town wish the Dominion well.
====
7078
As if this place weren't dangerous enough, now we've got foreign troops from Brindle in here. What are you going to do about that?
====
7079
Good to see some faces from home. I feel safer with Castle Brindle in friendly hands.
====
7080
With the Covenant in charge of Brindle, maybe I'll propose my idea for a wall around Vlastarus to the local commander.
====
7081
Welcome to the tribe, sister. The wisdom of the Chief was deep as a well. I know his faith in you was deserved.
====
7082
The Shade—you must kill it if we are to end this.
====
7083
I need to get away from these birds. With Brindle in friendly hands, maybe they need cooks. First meal would be chicken, if I have my way.
====
7084
You draw the sword for us all, brother. True honor need … need not be named.  Avenge us.
====
7085
So the Covenant took over Castle Brindle. Is that supposed to make me feel safer? Well, it doesn't.
====
7086
The Altmer don't seem to think we're capable. Well, we'll show them who can fight!
====
7087
The Queen and the Silvenar are safe as long as we are on watch.
====
7088
You bear the tribe's burdens now, sister. Remember—true honor need not be named. Seek not fame or glory, only justice.
====
7089
Do not look upon me with pity, brother. Hearts such as ours, crowded with great and terrible purpose, have no room for such things.
====
7090
Fill this poisoned cup with our enemies' blood, brother. All of the Alik'r watches you. May Tava speed your passage.
====
7091
Word swirls through camp like a dust devil. So you are Ash'abah now? That is good, brother. 

True honor need not be named. Send the Withered Hand back to Oblivion.
====
7092
Welcome to the tribe, brother. I regret we have nothing to give but our blessings.
====
7093
Both Zamyad and Parvenah took to the Far Shores during your trial, brother. I fear we will lose even more swords yet.
====
7094
If I ever find Donus, I'll return to Cheydinhal. I hope Kirandas hasn't given up hope.
====
7095
True honor need not be named, brother. May your blade never go thirsty while these fiends still draw breath.
====
7096
Vikord and I have a wager in play. Just to make things more interesting. Whoever collects the most Dremora hearts wins.
====
7097
Sinfay thinks she can beat a Nord in a contest? Especially a killing contest? Ha! By the time we're through, I'll have more Dremora hearts than I can carry!
====
7098
Hail, brother. The poison of Morwha's Bounty has run its course, thank Ruptga. It would take ten and ten to keep me from my work. Rumor swirls across the dunes. Some say there is a vampiric curse staining Leki's Blade, and now we have found proof.
====
7099
True honor need not be named, brother. My son's sickness broke while you took on the crucible. You are indeed blessed by the Divines!
====
7100
All praise to Ruptga: it appears my brother will recover. I take your arrival as a gift, brother. Divines willing, we shall fight beside you soon.
====
7101
Well, well … took you long enough. Gran-gran could have cleared that cave out faster than you did. And she's only got one arm!
====
7102
I think that little Wood Elf was planning to face Molag Grunda all by herself before Cadwell ran up there. You'd better catch up with them. I'll make sure nothing follows you.
====
7103
Go speak to <<1>>. Perhaps she'll be able to help us.
====
7104
You will help us find a way to forge these dangerous waters and get our troops past the Reaver Citadel. I have total confidence in you.
====
7105
This looks pretty grim. We'll never find a way into that citadel. I think we should just cut our losses and head home now.
====
7106
My brother's nervous. So am I. This quest of ours never seems to end!
====
7107
There's bound to be a way into that place. I mean, besides the front door. I imagine there are a lot of Dremora waiting on the other side of the gate.
====
7108
I'm impressed, little mortal. Hardly a scratch on you!
====
7109
You did it again, my fearless friend! Well done!

With the Dremora caught between my powerful mages and King Dynar's relentless fighters, they won't know which way to turn.
====
7110
Hurry, now. Get to the upper city and activate the Mages Guild portal.

Without the help of the mages, this entire endeavor could come crashing down around us.
====
7111
You're back. Did you tell Brielus? Is he coming for me?
====
7112
I hear you cleansed the blight. We're mighty grateful.
====
7113
You've been such a great help! I'm off to see Telenger as soon as I finish this.
====
7114
I'm exhausted. Find another sparring partner if you're still looking for a fight.
====
7115
The ritual site is beyond the door. Keep that lodestone close at hand for those ritual horns!
====
7116
Since both Alasan and Uwafa have been dealt with, the Withered Hand may be considerably weakened.

Perhaps the third Ansei Ward is closer at hand than you realize. If the gods are with you, I believe you will recover it quickly.
====
7117
Though the memories of Aranias fade, you are—and forever will be—a friend to the Valenwood … and a friend to me.
====
7118
You have no idea how good this feels! To be whole again, and walk with my own two legs. To have legs at all!
====
7119
You! You're alive! Just what I need!
====
7121
Thank you again for returning my brother's coin to me. I'll remember him whenever I feel it in my pocket.
====
7122
I already told you—I have no wish to suffer at the Taskmaster's hand!
====
7123
I'd welcome you to Whisper Grove, but it's little more than a city of ash at the moment.

Please, I don't have time to take care of visitors. My husband Fingaenion here has been injured, and I have an army of Daedra to deal with.
====
7124
Thank you for giving me closure. I hoped Divyth was still alive, but this is better than always wondering and worrying.
====
7125
Stranger is good to this one, and to others. Now Khajiit has to do her part.
====
7126
I'm going to have to figure out how to discretely return all of these things …
====
7127
You know where I stand. We have sliced through the enemies' ranks to get this far, and my blades are still at your disposal. 

I do not relish fighting, but I have trained since birth for this kind of thing.
====
7128
I always hated my sister. But I'd never wanted her dead.
====
7129
That pompous mage told me to keep an eye on her, and that's just what I'm doing. But I have the distinct feeling that I amuse her.

I'm not sure how I feel about that.
====
7130
I allowed your intrusion because it was obvious this would end in a clash of wills. It proved … enlightening.
====
7131
I'd really like to be alone. I need to mourn my daughter.
====
7132
I'm glad you brought the families some closure. Still, I would have liked to end the bastard myself.
====
7133
You have this one's thanks, stranger. Moons' light be with you by night, always.
====
7134
<<1>> is glad she could calm her brother down. He did not need to be poisoned by outrage. Your coming has not set all things right, but at least we still have our lives.
====
7135
Shove something silver and pointy into their furry behinds, traveler. Make sure they know Atrius Axilla sent you!
====
7136
Thank you, my friend. Prince Azah said you were indispensable. I now see why.

You do an old soldier a great favor by helping. I hope Shiri is not hurt, and even moreso, I hope that text has not been taken again by the Withered Hand.
====
7137
Meet me in front of the cathedral when you are ready to launch the attack. Time is no longer on our side.
====
7138
This is … unthinkable. Shiri came to me only a few months ago, but she seemed so dedicated. Of course she was! She was studying the Ansei Wards …! How could I not have seen this?

I hope we find her before she does something … terrible.
====
7139
Everyone says you've saved the village from committing a terrible mistake. Thank you, it will make my trading much easier.
====
7140
Hey, thanks for setting us right.
====
7141
So, you did it. Summoner Division Champion! It's an honor.

Normally I'd offer my services as your servant, unfortunately Ishalga has reassigned me to other duties.
====
7142
I understand congratulations are in order. Winning the Sorceror Division Championship is no small matter! Very impressive.
====
7143
Won the Division Campionship for the Swordmasters, did you? That's damned impressive. I may place some coin on you for the finals.
====
7144
Velyn Harbor is rumored to be overrun. I wish you luck. We'll be preparing for Malabal Tor ourselves.
====
7145
You saved Greenshade and my people are safe. I can't thank you enough.
====
7146
Is it true? What Cariel speaks? Indaenir, resurrected?
====
7147
I wish you luck in Malabal Tor. I hope to see you at the joining of the Silvenar and the Green Lady.
====
7148
It seems a ceremony is in order. Indaenir will meet up with the Green Lady and the two will be united in Silvenar. This one hopes to see you there.
====
7149
Lord Gharesh-ri spoke of the ceremony between the Silvenar and the Green Lady. This one hopes to be there.
====
7150
This one wonders where our journeys will take us next. Hopefully not back to Elsweyr so soon.
====
7151
Sounds like the Dominion leaders will be moving to Malabal Tor. I'll remain to ensure the Heritance regrets setting foot on Greenshade.
====
7152
A shame I missed out on all the fun. You owe me quite the tale now!
====
7153
Believe me, I'd have been by your side, but … that Cariel. She's a feisty one. The things she threatened me with if I followed!

I thought the Vinedusks were tough, but the Eyes of the Queen? I'll be happy to stay on their good side.
====
7154
My guess is Indaenir's next destination will be Malabal Tor. I wonder if he's already met the Green Lady.
====
7155
Looks like you took care of Naemon. Greenshade is safe now.
====
7156
I hope our paths cross again under better circumstances.
====
7157
This one hopes to see you again. Times are rough with Great War and we could use your help securing the Dominion.

Kauzanabi-jo only seeks to protect and educate the Lunar Champions.
====
7158
You're going to duel Erthas, huh? Gilraen thinks he's been allied with the Daedra since long before Whisper Grove. 

I wonder if he still bleeds like a Bosmer.
====
7159
So the word is you're going to put an end to Erthas. Good.

I never liked him, even when he was one of us. Had a haughty air about him. Still, I never expected him to do all this!
====
7160
Our power—the power of the Ansei Wards—was compromised, and the Alik'r desert was in grave danger … but you stepped in.

You stopped the necromancers and the Alik'r desert is again safe from the risen dead.
====
7161
You aided me at <<Ac:1>>. I'd be a fool not to return the favor. Whatever the Sea Vipers plan, we should hurry.
====
7162
Now that the Imperials are gone, we can pick up the pieces. If the Divines will it, the Imperials will not come here under any other ill tiding.
====
7163
Know, O wayfarer, how much we have lost. They may be gone but we may never recover.
====
7164
I hope you slew every one of the Imperials you came across, wayfarer. It would only be fair if such woe would befall them as has us.
====
7165
We're getting reports in from all over the desert. Withered Hand's crumbling fast.

We did it, my friend. We did it.
====
7166
It has reached me that you had a hand in our liberation, wayfarer. Long may you prosper.
====
7168
We have a new master now—have you not heard? Such a sudden change.
====
7169
I sense ill-doings in the cemetery, wayfarer. Our masters speak in hushed tones and Fadalia goes missing. I've no patience for such secrecy.
====
7170
Do not tell anyone, but a sword-brother of mine has heard talk of vampires lurking in Leki's Blade.  Vampires! How could such creatures survive in so holy a place? It must be idle gossip.
====
7171
The Cemetary is off limits to students now, but our groundskeepers remain outside. Odd.
====
7172
The newly blessed swordsmen are just as quiet as the last. What secrets they tell at the graduation ceremony must be solemn indeed.
====
7173
Since you won the challenge, I'm bound by our code to let you go. 

However, the other Ungodly might not be so scrupulous. I hope not, anyway.
====
7174
Have you visited the graves of the Masters? We have been told to stay away, but It seems somehow easier to breath there now. I always gave it a wide berth before. The solemnity was … oppressive.
====
7175
My soul lightens - a door has been opened, wayfarer.  I know not why, but Leki's Blade feels somehow holier since you arrived.
====
7176
A new Master … ha. It is about time. Let us hope that they are marginally more competent than Fadalia was.
====
7177
I'm joyful this has all ended, though I may never rest easily again. Beware of shifting sands, wayfarer.
====
7178
Hark, wayfarer. Do you suppose the Imperials brought all of these boxes and barrels with them, through the tunnel you destroyed? I'm sure we didn't have this many.
====
7179
Disciple—I mean, Master Raifa—is at least as skillful as Fadalia was. The school is in good hands.
====
7180
Abide with me, wayfarer. Tu'whacca's breath, you've won us time for that, at least!
====
7181
My relief knows no bounds, wayfarer… but the damage they accomplished will be no mean feat to recover from. Zeht's tears, I may be fetching our things for ages!
====
7182
I won't feign otherwise, wayfarer - it surprises me little that the coward Khorshad brought us to this. By my father's head, he never seemed entirely trustworthy to me.
====
7183
I rejoice for we who yet live, wayfarer. My legs will never tire, now that we are rid of that menace!
====
7184
By Tava's red feathers! Did you hear the rumor, wayfarer? Master Fadalia is a vampire! I will sleep with my twice-blessed silver blades close from now on.
====
7185
The Imperials are like unto sand, wayfarer. As the wind brings them in, it avails us by carrying them away, just the same.
====
7186
By Tava's red feathers! Did you hear the rumor, wayfarer? Master Fadalia is a vampire! I will sleep with my twice-blessed silver blades close from now on.
====
7187
I was in the middle of my prayers when they forced me out of the cemetery. By Ruptga's starry breeches, what could be so important? Please don't tell them I was spying.
====
7188
Though I know you'll presently be gone, wayfarer, Satakalaam welcomes you to abide as long as you need. Peace be upon you in all your dealings.
====
7189
Zeht's tears, what are they doing in there? Master Fadalia's face was taut with concern. Did someone deface Ahtar's grave?
====
7190
I had only just arrived to pray when Master Fadalia and the rest sent me away. I mean no disrespect to our teachers, but they might give us some warning next time.
====
7192
Let's get inside and see what's waiting for us.
====
7193
The school has gone quiet. Has something happened? I saw a small gathering outside the graves - some faces were flushed, others were pale.
====
7194
We're as ready as we shall ever be.
====
7195
I have never seen Nabeenam so silent. He has always been stoic, but this is different. It is something about Master Ahtar. Do you suppose someone might have defaced his grave?
====
7196
I feel a fog has lifted since you arrived, wayfarer. That hidden dread flees and Master Fadalia goes missing. This no coincidence. We must remain vigilant.
====
7197
By my father's head! The unworthy Imperials have made such a fine mess of things here.
====
7198
Please, get rid of that creature. But be careful. Her magic is formidable!
====
7199
So, many interesting sights to see, don't you think?
====
7200
This one suggests you keep your eyes on your coin purse. The wood elves aren't to be trusted.
====
7201
Shasirba makes such wonderful baked goods. You should try some yourself! Or, some supplies for the road from me?
====
7202
Khuzi hopes you found that necklace well enough. She'd hate for someone so strong to be distraught.
====
7203
I'm looking for a present for my sister but there are too many options.
====
7204
I heard the Queen is in Rawl'kha. I hope I get to see her.
====
7205
This one is very busy. Maybe another time.
====
7206
Can you move please? You're blocking my view.
====
7207
My brother did the right thing. That Altmer was a pompous ass.
====
7208
We've been together in this battle since the beginning. You know I'll do whatever it takes to destroy the Withered Hand.

That said, Shiri's already proven more than a match for me. We have to win this one, and you know best how to do that.
====
7209
I slave away in this hot kitchen but Duzal still buys meat pies from Shasirba. I need to learn her secret.
====
7210
Seems we do more drinking than fighting sometimes, eh comrade?
====
7211
I will join you, if you wish. 

I am no great warrior. I am only a humble priest, but Tu'whacca says I can be of great assistance to you in this battle. He says it is up to you to make this decision though.
====
7212
Hush now, you'll frighten them. They don't know what awaits us! No one knows … no one knows ….
====
7213
Seems like just moments ago we were in Dune, yes? It is a good thing Raz is so quick on his feet. Wouldn't want you waiting on him … like we are waiting on the Guildmaster.
====
7214
I don't know how you managed to pull this off, but the guilds are with you!
====
7215
I heard <<1>>. Let's fight!
====
7217
Your skull needs more dents. I can help you with that.
====
7219
The Dremora are fully engaged. If you're going to get the Mages Guild portal working, the time to leave is now.
====
7220
Once the mages get inside the upper city, the Dremora will be surrounded!
====
7221
There may be some useful information in these old books, and this map is a remarkable discovery.
====
7223
Now that my apprentice is back, we can finally get out of here!
====
7224
This is a day I'll long remember! After months of searching I've finally discovered the location of my ancestral estate. It's not far from here! 

As soon as I pack my things, I'm off to claim my rightful inheritance as the Heir of Direfrost Keep!
====
7225
Not to worry, I'll be right behind you! We'll give that Valkynaz the thrashing he so richly deserves!
====
7226
Hello, um, Maruin wishes to see you. He says you're late for your story.
====
7227
I pray you can help me, good traveler. They have her, and I'm desperate!
====
7228
Your choices were difficult, but you have made them well.
====
7229
I can finally close my eyes.
====
7230
Thank you again. The preparations for the wedding have been made, and so far, we have only been hit with tomatoes, and not rocks.
====
7231
Good show! The portal belongs to us now! 

Sir Darien and that lovely lizard have gone on ahead. I think he might be a bit intimidated by our prowess on the field of battle, and he's trying to compensate.
====
7232
You've reminded me of my purpose. I'm sorry I ever forgot it. I hope Laurosse will forgive me.
====
7233
What we did. Murdering an entire family. Is this what Y'ffre demands?
====
7234
I'm glad they're dead. I don't care who hears me. Halalin … Halalin won't stop screaming in my head.
====
7235
At last it is over. At last, I can grieve.
====
7236
This one sees and knows what you have done here, walker. Your five-clawed assault will be remembered.
====
7237
Fool that you are, this one is glad for you to have been here. A spotless choice, walker. We still have our temple and our city to keep, yes?
====
7238
I have heard it said someone opened holes to Oblivion in the middle of Dune and that a five-clawed walker had just the thing to plug up these holes. I wonder who could have done such a thing?
====
7239
Great! I'm sure the Vinedusks there will appreciate the help, especially with the Mane hanging around.

Bodring is in charge there. Find him and let him know I sent you. That way he'll know I haven't forgotten him.
====
7240
Dune will be sleek again, in time. Especially sleek if five-clawed walkers like yourself fill its streets, this one is thinking.
====
7241
No army has come, and yet Dune stands free of Daedra. Shimsamu has heard a strange walker, sleek and five-clawed, is to thank for this. Do you think this walker might be available? Or … if this walker had any siblings, that would be fine too.
====
7242
The Sea Vipers are insane! They're trying to create another hurricane!
====
7243
Magundim watched you fight, when he could. To have learned it all is impossible to expect, but I think I learned enough to be able to help my city. Perhaps a future with the guard is in store for Magundim, yes?
====
7245
Dular wonders, walker, if you recall whether certain buildings were intact during your foray into Dune's merchant district. It is best if they all are, of course, but for this reason and that reason, it is better for me if—No, I go too far.
====
7246
Those bastards killed Patraud, for little more than stepping into the clearing. These Bosmer are savages.
====
7247
The danger is gone, yes? Can you tell me, walker? If it is safe to walk into the city once more, Yanu-ma has many bellies to fill, she thinks. Perhaps you would like some of what Yanu-ma has to offer, hmm?
====
7248
This one hears the claws that came to unravel Dune's knot bore an uncanny resemblance to the one standing here, now, speaking to him. If that is so, this one thanks you,  but reminds you, not everything can be free after a disaster.
====
7249
I'm flattered by the attention, but I think it's time you were on your way.
====
7250
Anyone capable of what you've accomplished here should consider membership in the Guild. We could use someone like you.

Especially since you've proven yourself capable of tackling daedra and dark anchors.
====
7251
Closing a portal system of that magnitude is no mean feat, even with our assistance. You should consider joining the Guild - we could use someone like you.
====
7252
Isn't it amazing? The crisis has ended, but our little town will continue. I'm so pleased!
====
7253
I think I'll keep the tavern open. This safe haven needs to be preserved.
====
7254
I've decided to stick around. Help turn the Hollow City back into a proper city. Who cares if it just happens to be in the middle of Coldharbour? That just adds a bit of character to the place.
====
7255
Well, I guess I'm stuck here. Someone has to help feed all these people.

Just my luck, the Hollow City has become a destination spot.
====
7256
This guild hall is certainly more impressive than many of the posts I've been assigned to. And it feels good to have fighters running around its corridors.
====
7257
Even far from everything we know, some things remain the same. Potential mages guild candidates, carrying a strange tome or two, picked up on your travels. Care to show me what you have found?
====
7258
Thank you for your intercession, wayfarer. Between the harpies and the Gold Coasters—well, I might have had to sell this place.
====
7259
Thank you for muzzling those mercenaries, wayfarer. As with all dogs, a thump on the snout is sometimes required.
====
7260
I would've liked a few harpy heads mounted on the tavern wall, but at least I can let my horses graze without me guarding them.
====
7261
By Tava's red feathers, it is well to have a moment's peace unmarred by harpy screeching. I do not know how you did it, wayfarer, but you have my thanks.
====
7262
Long and long have we suffered under those sellswords, O wayfarer. Would that you had killed them all. Only then would we be truly safe.
====
7263
Mulama is ruined! The harpies leave and now the dungy Redguard buy no bows! 

You will buy something to ease this one's sorrow, yes?
====
7264
No more sound of fighting comes from our Dune. The sight that this one sees is that of our Dune's guards and soldiers and people moving about. She is thinking perhaps the walkers of Dune thirst for Moon-Draughts' moon draughts.
====
7265
Ah, the five-clawed walker! Four-Toes is thinking of writing tonight. Could you tell him if you said anything witty, perhaps, while fighting the invaders of Dune? This is important, it is for posterity.
As always, I am ready to trade, as well.
====
7266
Well, well, if it isn't the hero of the Pact. Glad you made it.
====
7268
It's good to hear that the harpies have settled, but my blood still boils at the sight of those mercenaries. They'll not have any of my steel as long as I draw breath. 

You, however, are invited to look over my goods.
====
7269
It is as this one thought! None could stand up to his flashing blades, no. None tried, but the result would be the same!
====
7270
At last, those harpies are gone! I can't wait to start working on some new outerwear. 

You look eager to begin as well. Can I interest you in any of my goods?
====
7271
The harpies are gone, but for how long?
====
7272
Tu'whacca bless you, O wayfarer. At last I can sleep without fear of the sound of wings.
====
7273
At last, the village returns to normal. Now we can attend to the vital business of removing Andrin from office.
====
7274
I had hoped you would burn the harpies out, but I suppose bringing those mercenaries to heel is some comfort.
====
7275
The harpies may be gone, but their tangled nests and foul droppings remain. We have much work left to do.
====
7276
Zur has found you! This one is so happy now.
====
7277
Peace with the harpies? May as well make peace with the scorpions and fire beetles as well. 

Better a thousand deaths than to share water with those winged horrors.
====
7278
I'm grateful for what you've done, O wayfarer. My inn is still in shambles, but at least we can rebuild without fear of further disaster.
====
7279
Blood and glory, friend. I would have liked to thump some of those harpies with you, but duty calls.
====
7280
Brave meeting, friend. Good job accounting for those good-for-nothing sellswords. I heard them howling through a stone wall.
====
7281
Welcome to the Kozanset Fighters Guildhall, traveler. 

You look capable—even dangerous. Have you considered joining the guild?
====
7282
I can't wait to watch what the Daedra do to you when they finally catch you. I just hope I'm there to see it.
====
7284
It was good of you to protect the town as you did. 

I still wish we'd used our powers to help, by Y'ffre.
====
7285
Greetings, seeker, and welcome to the Kozanset Mages Guild Hall. I trust you made it here unmolested? The Redguards are not overfond of our presence here.

I am curious: what do you have there?
====
7286
You again? I knew you were up to no good! Get away from me before I call the guards!
====
7287
Are you still here? Perhaps you should pull up a rock and help us with our work. Do something useful while you're here.
====
7288
This one wonders, why are you still here? Don't you have a great mage to rescue or something?
====
7289
You're going to leave me all alone again, aren't you Alexis?

Well, I forgive you anyway and I'll be right here when you return.
====
7290
Aldolin cannot be far. If you find him before we do, be wary. He will not yield to you and must be put down like the cur that he is.
====
7292
You'll want to talk to Copper, not me. My word has a hefty price.
====
7293
Excellent. Manthir often peddles his wares here, but right now he is likely at his home just across the market to the east. Look for him there to start.

And don't worry, Manthir is a soft one.
====
7294
If you want to talk to her, I won't stop you. She lives in the next house over.
====
7295
Please inform my colleagues that I'll be with them shortly. I wish to finish speaking to the one who calls himself the Groundskeeper.
====
7296
I can't wait to get back into uniform. Undercover work isn't my cup of tea.
====
7298
You are the one who killed my brother Uwafa, are you not?

I will grant that you are likely a formidable foe, but once I become a lich, I will burn you to cinders. There's nothing you can do to stop me now.
====
7299
Thank you. We were on our way to Longhaven when the Argonians struck. Free my companions and meet us there. I'll repay you however I can.
====
7300
Come see me when you are done with the siege weapons, warrior.
====
7301
You have done well, traveler. Stand beside Shazah, struggling against the darkness. You have taken your first steps down a difficult path.
====
7302
All clear? Good. I'll be stationed here indefinitely, for the security of the Dominion, but it's good to know things are safe for now.

I wonder if I could get that Khajiit girl to bring me a snack every once in a while.
====
7303
All this skulking around, using up valuable energy on apprentice-level illusions. I grow ever more weary. Even Zur's enthusiasm is ebbing.
====
7304
Y'ffre's bones, I've been seeing flocks of cats scurrying about Dune since the fighting stopped!

Do cats flock? Or is it a "pride" thing? Could you ask one of the khajiit that?

And if you do, come back and show me the scars.
====
7305
Don't waste time searching for me after you leave. You'll have larger concerns soon enough.
====
7306
A Daedra attack! My, my, my. A nasty business that. At least they left my gems intact … mostly.

Get you something?
====
7307
Steer clear of us Armigers. I don't think your reputation could take it, hero.
====
7308
Don't mind Craw, she likes messing with people. You seem like you could use a bow. Do you want to go hunting some time?
====
7309
You again. I always seem to run into you right before I do something I'll probably regret.
====
7310
It will take time to accept what you have said.

I… This body is so heavy.
====
7311
Nidras, a thief? And to think I trusted him with our valuables! How embarrassing.
====
7312
It must be done and I would be most grateful.

You should know that who or whatever wrote this book bound it to the labyrinth. To traverse one, you need the other.
====
7313
Ah, you're back. You have the meat pies, yes?
====
7314
Azdanten has heard of a skooma distillery, that it has been destroyed, that it was in a cave under an old blind walker's well.

Of course, you know Azdanten has had nothing to do with that nonsense. This one is an honest trader, as you well know.
====
7315
Excuse this one, walker, but her curiosity overcomes her, and she must know! This one hears stories of ghosts, and that they have been exorcised from a local home.

What is to be made of it?
====
7316
I've been hearing stories of bandits in the area!

Our caravan has only two guards for the moment, do you suppose they will be enough?

Some of the khajiit have been saying the bandits have been dealt with, though. I guess it might not be a problem.
====
7317
I overheard something a bit absurd from some of the locals.

This town had a local crime lord? The thought is honestly a bit ridiculous.

I can relax a bit, I guess. That's always good news.
====
7318
Been hearing interesting things, about someone meeting your description dealing with a local ring of bandits, smugglers, drug runners and the like.

Nice work.
====
7319
Now I have to wait for him to summon up the courage to approach me. I wonder how long I'll be waiting this time?
====
7320
Ever lasting darkness awaits. Nothing bad could happen.

Or Zur is a horrible liar and this is not good at all.
====
7321
Wait till I tell Mother the news. The rest of her hair will fall out!
====
7322
The Sea Hawk is just there, on the southern dock. Remember, the silks are likely below deck. And while I know Angore is not aboard, I can't guarantee that his goons won't try to stop you. You look like you can handle yourself though.
====
7323
Good work! Hostages came out and we attacked. Cut right through the bastards and scoured the city. Just a handful of Imperials holding out now.

I still haven't figured out how they got here though … I'm worried reinforcements may be on the way.
====
7324
You must hurry. Sooner or later, the Lord of Schemes will become aware that we're closer to our goal than his army realizes.

I'll keep this portal open for as long as I can. That should allow us to bring in a few reinforcements of our own.
====
7325
I would not enter the mine now for love or gold. There's not enough of either to convince me.
====
7326
Please, come, browse my wares! I have many fine drinks and brews. Available to one and all!
====
7327
Have a look! Take all the time you need. And spare me your wary glances! Colovians like myself have a rich history of trade. Really, we do.
====
7328
You have performed better than I expected, even in the face of unrelenting danger and the worst horrors Oblivion has to offer.

I am impressed.
====
7329
Speak to your friends, for these moments may be their last. 

But do not tarry too long. Time is fleeting, and each moment is a thief that steals far more than it brings.
====
7330
What are you doing here? Why aren't you saving my daughter?
====
7331
Thank you. May the Green keep you safe in your travels.
====
7332
<A wooden ring on the corpse's decaying hand indicates this must be Zariya. <<1>> may want the ring as a keepsake of his wife.>
====
7333
Yenadar's grace be upon you. And Kala's prayers go with you as well.
====
7334
Ah, Nirnroot wine, nectar fit for the gods. As long as they can afford my prices that is!
====
7335
Woodhearth welcomes you with open arms and warm embrace.
====
7336
Split-Tongue hears Rakhad no longer hides under the rocks of S'ren-ja.

This is good news for Split-Tongue, for his tongue was split by Rakhad's minions. It is a small kind of revenge for him, yes?
====
7337
There are unscrupulous shopkeepers in Woodhearth, but Adaishir is not one of them.
====
7338
Silly Bosmer. We pluck the wealth from the Valenwood and sell it back to them, and they pay us joyfully.
====
7339
This one hears all sorts of good news this day!

About this thing and that thing, this friend has a pregnant mate, that friend met someone new in Rawl'kha, and best of all - that stink of skooma is all gone from this one's town!

A good day, yes?
====
7340
So I found out while those skooma slingers were running out of town that, when they lick their teeth, it's one of those little signs of skooma use.

I had no idea.

Should I just not say anything, or should I tell someone it's okay to want to eat me?
====
7341
Bury an axe in that Daedric bastard!
====
7342
This one hopes the Claw will remain safe now, walker.

What an end to a pilgrimage, yes? Still—the Claw is safe. This is what matters, this one thinks.
====
7343
Molag Bal has much to answer for. Remember those who gave their lives today.
====
7344
I wish I could go with you. I've always wanted to cut down some Daedra on Molag Bal's home turf. But I have confidence you'll get the job done. Good luck.
====
7345
This one hopes your hands ran red with the blood of the Stonefire.

Either way, you have done the Order of the Claw such a service.
====
7346
The Claw is safe, yes? 

Moons watch over you in your travels. Clearly you have their blessing.
====
7347
Leave me alone. I don't want to hear anything you have to say.

You've ruined me. How could someone like you come out on top?
====
7348
It's you! I remember you! You've filled my pockets! I'll buy you a drink, but you're not exactly my type, ha!

What's the matter … not funny? Malacath's bloody teat! A killer like you should laugh more, ha!
====
7349
Wealth beyond measure, muthsera. Someday … perhaps, someday, I will be ready to meet you in combat. But I have seen that this is not a fate yet for which I am prepared.

You are like a saint of strife in the arena, muthsera.
====
7350
Well, plough me sideways. The dung-breathed child won a fight or two.

Pat yourself on the back, my hands are busy and you're not worth the sweat of my pits.
====
7351
Hey, it's my victorious friend! We are friends, right? Damned fine fight!

They're letting me change divisions! Did you talk to anyone? What did you say about me? You didn't call me a coward, did you? Hah, of course not.
====
7352
Nonsense. Clearly you're sleeping with the judges. Or you've poisoned the water supply or laced your weapons with filth—or some other trick.

You're no better than me. You can't be any better than me. It just wouldn't be fair or right.
====
7353
Keep your head. Clearly I'd lose my arms trying to take it, heh.

I'd rather keep my arms and rejoin the One than lose them to you. It's a hard thing, to lick a stump so close to your face.
====
7354
Oh, hello. I think we've met, haven't we?

Did you just win something? Are you a fighter? That's very interesting.

I think I've earned enough to make my way back to Wayrest. There's something important waiting for me there, but I can't recall what.
====
7355
Why do you bother Mazou-dar? You have your earnings.

You already know you cannot bet, walker. Be happy with your money and go.

Why talk to Mazou-dar? He has nothing for you.
====
7356
Well fought, sera. Well fought, indeed.

Did I bet on you? I'll never say, but ask yourself—do I seem upset? Go on. You've more fights in you, I think.
====
7357
The spirits spoke of you. Thank you for helping our village. We will provide what support we can to your cause.
====
7358
I saw bright lights up by the tower. There was something spectactular going on up there. 

No one believes me… but I think it was a battle!
====
7359
I saw you training a new kind of guardian. Magnificent!
====
7360
Ah, you ran off without your reward. Here.
====
7361
The Dominion demands armor, and I provide it. Strongest in Valenwood.
====
7362
Spare nothing. Waste nothing. The flesh, the hide, the bone: the Green provides.
====
7363
Say what you will about the Thalmor, they know fine cloth when they see it.
====
7364
The Thalmor have requisitioned much of his stock, but Puzhbar-jo will provide what he can.
====
7365
I'm not interested in handling lizards myself. All I care about is the final result of the race.
====
7367
The new management sounds harsh. Why don't you ease the transition a bit for me? It won't take much, just a few coins.
====
7368
It seems the merchant with whom I am meeting has been slain, sera. Such a pity. This … dungheap … has been an excellent source of workers for House Telvanni.

Soon, my partner and I will be recalling to Tel Branora to find other such places.
====
7370
One thing will never change about Leki's Blade, no matter who the master is. We will still need to read stacks of books every day.
====
7371
Own no weakness or fault, sera. The caravan's master is dead.

I couldn't be happier. These n'wah slave-merchants always keep such dire, filthy markets. House Telvanni may often be within the ash, but these conditions? Unacceptable to us, always.
====
7372
By Mauloch! It seems like this dungheap is starting to empty out. Fine by me, these toothless runts were starting to get under my skin.

Want one for the road?
====
7373
It is a relief to hear that the Caravan is under new management, yes? In celebration, why not buy something?
====
7374
Oh, five-clawed khajiit, you are sleek indeed. When next you and this one are in Dune, if you wish for a fine meal and fine company, she will be your host.

Count on that, five-clawed walker. This one had no expectations of you, and you impressed.
====
7375
Are you the one they sent to aid our cause? Go right on through. This passage will take you to the sanctuary. Major Cirenwe is waiting with further orders. We'll hold this side of the passage to ensure no trouble comes from behind.
====
7376
I admit I was worried about my cousin, but you have settled the question as to her fate. I'll miss <<1>>, but at least I know what happened to her.
====
7377
Wolf hide, deer stomach, rucksacks for every occasion.
====
7378
Make a decision, will you? Mannimarco could return at any moment!
====
7379
So Sendel saw your worth. She has always been wise. It is good to have you on our side in this.
====
7380
Luala left for training at Tu'Whacca's throne when she was very young. I hope she will agree to see to our plight.
====
7381
These lands are so lush and green.

Are you looking to trade?
====
7382
It's so wonderfully warm. A fine day for a bit of trade.
====
7383
I'm not that bad, tell her I'm not. I can get better.
====
7384
There are so many dead now. I hope that Luala can bring the Thronekeepers here from Tu'Whacca's Throne.
====
7385
I have many fine wares for sale and trade.
====
7386
I will set out for Tava's Blessing as soon as my wounds are set. Thank you for seeking me out.
====
7387
I'm very glad I was able to find you. Otherwise, my search has yielded nothing. 

From here, I will journey to the city of Kozanset. Perhaps there are signs of the Withered Hand there.
====
7388
Come see me when you are done with the siege weapons, warrior.
====
7389
Thank you for coming, wayfarer. I'm glad you are here.
====
7390
Well, this has my knickers in a twist! We have a perfectly fine army, but what good is it? Sitting around this side of the Chasm, twiddling its collective thumbs.

It's rather embarrassing, if truth be told.
====
7391
Yes, yes, I am far from home. I tired of the smoke and ash of Morrowind and yearned for something new. Now, are you wanting to trade or not?
====
7392
Welcome back, warrior. If you have questions about Transitus Shrines, ask.
====
7393
I'm glad that the Imperial has found someone else to talk to. His haughtiness is suffocating.
====
7394
Oh, thank Y'ffre. I wasn't sure I would find anyone out here. My village needs help. The forest has turned against us!
====
7395
Astanya can pass word to Her Majesty. Perhaps you can catch a ride on the Prowler. Raz heard Jimila plans to set sail. He suspects she may owe you a favor.
====
7396
<<1>> is dead, and <<2>> must soon follow. Their fates are tied, you know. For what is a body without the spirit?
====
7397
Whoever lived here before had a splendid eye for decor. This will suit me just fine.

We spend so much time worrying about what happens after life when we should be embracing death and the powers that come with it.
====
7398
The choice of decor was not my own, if that's what you're wondering.

It would appear that this city had its own worshippers of death. I guess even Meridia did not know everything that went on under her very nose.
====
7399
The colors in here are so drab. Why did the Groundskeeper send me here? My station requires better accommodations than this!

I can't wait until I'm back home in the Altmer lands. I need to see beautiful colors again.
====
7400
Rabiza always has the best prices.
====
7401
The time of battle is fast approaching.

I should have never let myself get comfortable again. Sometimes it's easy to forget that outside these walls, death waits for all of us.
====
7402
Please, a coin for my family? We lost everything in the storm, surely you can spare a coin!
====
7403
Even though it was a trap, I wish I had had more time to explore the library. Imagine the treasures and knowledge I could have acquired!

At least Kireth managed to grab a couple of books before we left. I can't wait to start reading them!
====
7404
It's good to have Raynor back here with me. I … I don't know what I'd do without him.

Just to see him examining maps and thinking up his next device. It makes me really appreciate how far we've come.
====
7405
Oh, when I find that Stibbons, he … he will hear an earful from me!

How dare he think he can just vanish and leave me all alone? I'll … he'll … he'll be punished severely for this. Quite severely.
====
7406
For all the years I've spent researching and looking into just how the planes of Oblivion work, I still find my self astonished at every new discovery.

That library for instance—I've never experienced a spell quite like that before.
====
7407
I hear you've been busy, my friend. Good. Very good. 

Is that letter for me?
====
7408
The treethane is just inside. He'll be glad to see you.
====
7409
We're holding them back, but I took a few hits. Just give me a few minutes to catch my breath.
====
7410
I can't tell you how glad I am you're here. Something is horribly amiss, and we can't leave this cave without fearing for our lives until it's put right.
====
7411
I'm sorry for what I did. Isn't it possible to look the other way? Isn't it possible to forgive?
====
7412
So Treethane Rolon wants you to investigate the violation of the Green Pact. I don't see what there is to investigate. The culprit is plain enough, but I'm happy to help.
====
7413
Advocate, please take the convicted to the judgment chamber. The Green will decide the fate of the guilty.
====
7414
It's amazing how similar everything is despite all this time. I suppose there's only so much you can do with hide, bone, and stone.
====
7415
You have done what we could not—you have restored us to the Green Pact. All is right, even if all is not yet well. Thank you.
====
7416
Speak with me when you are done with the siege weapons, warrior.
====
7417
I've been apprised of some concerning news regarding the Maormer operations off the coast.

We appreciate your efforts, of course. We must also remain focused on the tasks at hand.
====
7418
Welcome, adept. Mind your step here.
====
7419
Welcome back, comrade. What news from the field?
====
7420
Hello, adept. Having a fair day, I hope.
====
7421
Welcome back, comrade! What's the news?
====
7423
I'm positively chuffed things have gone so well! To be completely honest, I didn't think we had a ghost of a chance. But then, if we weren't up against overwhelming odds, we wouldn't be heroes, would we?
====
7424
Aha! I caught you red-handed, Artisan! Thieves just can't help returning to the scene of the crime.
====
7425
With my heraldic cane back I can show myself in court again. You have my deepest thanks.
====
7426
Castaril is sleeping peacefully now that you've returned Pluck's pelt. He uses it as a blanket, you know.
====
7427
Thank you for finding my drinking horn. Cassirion and I drank from it at our wedding. He has forgotten, but I drink to remember.
====
7428
Everything is here. Wonderful. Allow me a moment to apply our elixir ….
====
7429
Come to stare at a dying Nord, eh? Hate to disappoint you. None of it's fatal.
====
7430
The Bishop and Gharesh-ri are already clammoring for my time, my friend. I'm sure we will see each other again. You are the Hallowed, after all.
====
7431
Who are you? What, you want to chat? Thought this day couldn't get any stranger.
====
7432
Are you collecting junk for Adamir's little monsters? Good, good.

I make little monsters too. See this? It's a ant-fly-worm beast. I mashed them together and added a pinch of Adamir's life juice. It's an adorably gross little guy, isn't it?
====
7433
You again? Sorry, I have all the ash I need. Good day!
====
7434
Nirnroot wine flows again, thanks to you. May the Divines ease your path, wherever you travel!
====
7435
You are a sight for hollow eyes. Those harpys were going to tear me apart.

But this isn't over yet. The Roost Mother is just up ahead, and she wields more strength than anyone you've faced so far. Only the Captain himself eclipses her.
====
7436
You're <<1>>'s friend, right?
====
7437
You made it! I was beginning to have my doubts, but I trust that the vicereeve will no longer be a threat?
====
7438
Sounds like we won't need these barricades much longer.
====
7439
Heard you ran into trouble in <<c:1>>. Sounds like you cleaned up whatever mess the Argonians left.
====
7440
I haven't seen tracking like that since Haras was leader of the Hounds.
====
7441
Legend in the Hounds is that there was a Wood Elf named Haras who was the best tracker that ever was. I think you might be in competition for the title now.
====
7442
You don't understand. He's insane! He'll keep trying to control the undead until he succeeds.
====
7443
Why did you let <<1>> talk you into this? Do you know how much trouble he's brought to <<Ac:2>>?

My apologies, his very presence wears at my manners. What do you need?
====
7444
The captain wants all these supplies catalogued and stowed before we contact the Thalmor. I should really handle this until <<1>> recovers.
====
7445
If you think you can help us, talk to Treethane Rolon. He is our leader and handles all matters of justice.
====
7446
Thank you for returning my censer, but I don't know if I want it anymore. There's too many sad memories associated with it now.
====
7447
Listen, we don't need any more trouble than we already have. But if you want to help, talk to Treethane Rolon.
====
7448
There's some trouble up ahead. I thought I would let you know.
====
7449
I once heard Ledronor talking about a great tracker named Haras, from a long time ago. If I didn't know better, I'd think you were him.
====
7450
This is Brackenleaf's forest you're entering. Pick no fights and respect the shrines and you're welcome to stay as long as you like.

Otherwise, you'll learn quick enough why they call us Brackenleaf's Briars.
====
7451
You have the blessing—good.

Then with open arms, I welcome you to our family, Brackenleaf's Briars. May you succeed in all your hunts and the great tree keep you in the shade of his leafy branches.
====
7452
What was it like to fight Master Pellingare's children? Don't tell my boss, but I never liked them.
====
7453
You're the one who defeated that army down here before, right? We're looking for someone, and could really use your expertise.
====
7454
You! You're the one who killed my children! You whoreson dog! How dare you show your face here again—I. 

Haven't you done enough to my family?
====
7455
Feel free to return. Soon, I'll have this place looking as grand as it ever did.

All will be welcome. The locals … perhaps even witches, if they'll look to reform. Drodda claimed that witches are not evil. We'll see.
====
7456
Brackenleaf is pleased, but you are not finished yet. Each hunter is also prey to another hunter. Wolf hunts tiger and tiger hunts snake and snake hunts wolf.

It's not enough to hunt your prey. You must also prove stronger than those who hunt you.
====
7457
Your trial is not complete until you enter my trunk and reach my heart. Are you ready to enter?
====
7458
We have no quarrel with you, living one. Indeed, we thank you for your part in awakening us. The invaders in the Barrowbough must be stopped!
====
7459
Survived then, have you? Jolly good, jolly good.
====
7460
I may not like her, but your Dremora friend has certainly been good to her word. She used her own blood to open the door for us. I've never seen anything like it.

Well, off with you! And remember, we'll be right behind you.
====
7461
The darkness is obviously designed to hinder our progress. What an interesting conundrum.
====
7462
Finally, vengance will be mine. I will make the Prince pay for what he has put me through.
====
7463
Fate brought you to us at this turning point. I'm glad to heed your advice. We must cling to life wherever we find it. You reminded me of that, and I thank you.
====
7464
Thank you for convincing Erunor to return with us. Thank you so much.
====
7465
That mage keeps popping up in the strangest places. I'm not sure I trust him. He thinks his boots don't stink, if you take my meaning.

Anyway, I believe he'd like a word with you.
====
7466
You're trying to go to Coldharbour? I wish I could go with you. I heard there's islands floating in thin air!
====
7467
The truth is a bitter pill to swallow. Now go. I don't want to speak about this any more.
====
7468
Do not hasten towards this final hour. Take the time to appreciate the things you have, the friends you have made, and the world that birthed you.
====
7469
We'll be by your side for the final battle. In the meantime, we'll prepare ourselves and keep the Amulet of Kings safe.
====
7470
You needn't make the choice now, but when the hour comes, know that we will stand with you and accept your decision.
====
7471
I'm not going to tell you to put it out of mind. One of these people is going to have to die for you. Can you make that choice, when the time comes?

Or will you fail, to the doom of us all?
====
7472
Farewell, my brave brother. I will never forget you … and the sacrifice you made for our people.
====
7473
Magister Wulfdis didn't believe me. He said he was going to have me expelled from the guild if you didn't show up. I'm sure glad you did. 

I just hope he doesn't send me out on another impossible assignment.
====
7474
Good to see you, sera! The Tribunal Priests have been kind enough to open their home to us in our time of need. Try not to break anything.
====
7475
Hmm. This one smells some magic on you. Do you not sense it? Maybe Magrus licks your face while you sleep! Ha! 

What is it that you carry?
====
7476
Praise Vivec! We now possess the six Elder Scrolls. Soon all of Cyrodiil will be ours!
====
7477
Why, Sameer? Why? You have broken the most sacred tradition of the kingdom!  

Nothing can justify such sacrilege. The law is clear, Sameer. Exile. You must leave here now and never return.
====
7478
Go now. Lord Varen awaits.
====
7480
I've run these johads since I was a young man. Damned if I'll see them fall to another!
====
7481
I welcome you to my father's home. Please excuse our scant hospitality. I've been tending to Naseiran day and night, and it leaves little time to prepare for guests.

How may I aid you?
====
7482
Good to see you, comrade. Hope you've had ample opportunity to batter around someone deserving.
====
7483
Welcome, comrade. Help yourself to whatever you need.
====
7484
Welcome, comrade. A pleasure to share your company again.
====
7485
What is it, comrade? Make it quick.
====
7486
Welcome, comrade. The Guild prospers with members like yourself.
====
7487
Whoever paid off the workers wanted the johads to be out of commission. Sounds like the family has some enemies.
====
7488
Ahh, it's my comrade in arms! Welcome back to the hall!
====
7489
I suppose I will have to advance Anenya to the rank of Journeyman now. 

Gods help us. I hope I don't come to regret this.
====
7490
Hello hello, comrade! Good to see you!
====
7491
I'm through being a victim. When my leg heals, I'm heading north, to join the Covenant. Black Daggers won't touch me then.
====
7492
I feel a measure of peace. I did as much as I could to help my town and the people of Rivenspire.

Reezal-Jul was empowering that abomination. Making it stronger. We would not have been able to stop it without your help. I am grateful.
====
7493
This one would ask if you have found Saifa, but Zaddo sees it in your eyes. Walk your path well.
====
7494
The moons speak to Saifa. They tell her of your journey, the ceremony, the choice, and the fire.
====
7495
You'll make the difference here. I've been out in the field for a while now. You get a sense about these things.
====
7496
We've never had such a thing happen, coming back to battle against Orcs. I'm not the only one eager to leave right away.
====
7498
Have you seen my father Nedaegar? He's been missing ever since the Orcs attacked.
====
7499
Now is not the time for us to speak. Listen to the words of Glaras.
====
7503
Your training nears its end. Now to tell you how we capture the enemy's forts and resources.
====
7504
I'll feel better knowing I didn't leave the mayor of Crestshade completely on her own.

Remember, head into town and look for the mayor's house.
====
7505
We are ready to leave poor Crestshade.  

We worry that some touch of the abomination might remain within the items we used to lure and destroy the creature. Bury them here, and let them be forgotten.
====
7506
I don't know what you did, but the shades are a bit sluggish. We'll hold off the dig until they return to the ground … if they return.

I should send word back to the Mages Guild. They'll want to know everything.
====
7507
I'll stay here and warn travelers away from <<Ac:1>>. Don't worry about me, I'll be all right.
====
7508
What's wrong? What did Varen say?
====
7510
This <<1>> business is deplorable, so close to <<2>>. No doubt the Mages Guild will take the blame for it all!
====
7511
You look perplexed. What inscrutable riddles is Varen spouting now?
====
7512
Sai Sahan wishes to speak with you, Vestige. Be brief. He needs to rest.
====
7513
I wonder where I should go? What to see? What to do, who to meet?

It's a little scary, now that I can do it. But I'll figure something out.
====
7514
The sooner we can get out of this place, the better. I can't take much more of this kind of magical nonsense.
====
7515
I didn't cut Sanguine Alendil, but I did make a potion from its flowers. I accept the judgment against me.
====
7516
Will Uta-Tei return to the Hist, or the graht-oaks of her new forest god?

Ah. Such discussions are better with a drink in hand.
====
7517
I would never violate the Green Pact. I have lived by it all my life, it is unthinkable.
====
7518
Activate the portal in this chamber so that the rest of the troops can join us.
====
7519
Before we left our home, we thought no good could ever come from Elves.

Sometimes it's best to be proven wrong.
====
7520
I'm not entirely sure what happened, but half of us are dead and we seem to be talking to the Dominion.

At least all of the tension that's built up seems to be gone. I have a peaceful feeling from this. We will see what happens, it seems.
====
7521
I-I remember now. I remember it all! Oh gods! What accursed thing did I do? The spell—it trapped me in the tree's form!

It was a nightmare! Such was the price of my lust for longevity. But now … now I am released?
====
7522
Not so much arguing anymore. Lots of my friends gone, though.

That makes me sad.
====
7523
We have crushed our enemies! All Cyrodiil's keeps belong to the Pact. Consult the other boards for tasks, as we have no Warfront missions now.
====
7524
You've done well. Permit me to tell you a secret, behind which hides another: Any true Shadowscale is also a true child of the Hist.

The Hist provides a measure of eternity, true as it also shapes the minds of our people. Think upon this.
====
7525
Thank you for returning my journal to me. It pains me to think that it ended up in the wrong hands.
====
7526
This is not how this should have happened … but the Thalmor have said we can stay.

Time will tell if they come with whip and brand. Then we will know how right Slim-Jah was.
====
7527
The Argonians are innocent of murderous habits, I hear. Good. May we leave this mire to them and move on. 

If you need anything from our supplies, do let me know.
====
7528
The cursed axe worked even better than I expected!
====
7529
This is even better than I hoped! Think of all the fringe benefits! I don't need to worry about food, water, or even the heat anymore!

But most important, I still get to be with my sweet Musi!
====
7530
May the Light shine upon you as you enter the heart of darkness.
====
7531
Lieutenant Fairfax needs those healing supplies. A lot of our soldiers were wounded in the surprise attack.
====
7533
<There is nothing more to be done for him now except to search for his companions and possibly inform his order of their fate.>
====
7534
You wished me to remain in my home, and I will. But my servants cannot distinguish you from an intruder.

Go … take the portal to the relic thieves, and do not trouble us further.
====
7535
Hmm. Perhaps if I tweak the mixture…
====
7536
<Ragged breathing is the only sound coming from this Bosmer.>
====
7537
It's time, isn't it?

I'm ready for anything! I can't wait to see what's inside the lair of a Daedric Prince. Is that what he calls it? His lair? Yes, that sounds right!
====
7538
An entire room plunged into darkness that we have to cross. Nothing suspicious about this at all.

Luckily, I have just the plan.
====
7539
This trial has been hard on all of us. Please help us find closure, advocate.
====
7540
Your evidence was indisputable, advocate, but it's still hard to believe. Hurry to the judgment cave. The sooner this is resolved, the better.
====
7541
Forgive Sai Sahan for his anger. Ultimately it was Lyris's decision, and her sacrifice to make. He'll come to realize that, eventually.
====
7542
We did it. Tamriel will go on. But what a terrible price we had to pay.
====
7543
So, this is where our roads diverge.
====
7544
Are you insane? Don't stop to chat with me, get up there!
====
7545
It's almost over. There is just one more thing to do. The convicted must be brought to the judgment chamber.
====
7546
Five-claw! Adusa is glad to see you again, my friend!
====
7547
Lead on, then. Take me where you will.
====
7548
You got one of them, but what about the rest? You have to keep digging! Find the full truth!
====
7549
<The Elf doesn't appear to have any other items of value.>
====
7550
<The book describes how to summon and communicate spirits of the dead.>
====
7551
I'm not surprised at all by how this turned out.
====
7552
Oh, a fellow member of the guild. Well met. I'm here searching for a few others of our order. I don't suppose you've crossed paths with them, hm?
====
7553
Any last words for the prisoner?
====
7554
Well met! I'm glad to see you survived the battle of Northpoint relatively unscathed. We're going to need you to finish this.

Provided we ever get started.
====
7555
Mortal, you stand above the sealed ruins of <<1>>. Within is a gateway to <<2>>, where my priestess <<3>> suffers at the hands of Molag Bal. Her pain is so great, it has torn a hole between worlds.

This injustice must end.
====
7556
Greetings, outsider. As the will of my Prince is eternal, I heed your call.
====
7557
That was … exhilarating! Nothing like a near-death experience to get Adusa's blood flowing!
====
7558
I was waiting for Adusa when something hit me from behind.
====
7559
Keep … keep back! I'll cut … I'll cut you!
====
7560
I never thought I'd be happy to see bloodfiends. I think we're back in our world!

With any luck, the switch works and we can open the final door.
====
7561
Ah, by the look on your face, Adusa assumes you were successful? The vampire commander is dead, yes?
====
7562
I've fulfilled my part of the bargain. Gwannas is no more.
====
7563
<The sapling does not stir. Its leaves are shriveled and wilted. It looks quite dead.>
====
7564
Well. How fascinating. It will end a lot of controversy back in Orsinium. 

Funny how quick every clan is to claim credit for the work of a gang of bandits. Everyone wants to know who will get the glory.
====
7565
I heard Gargak is dead. You didn't happen to bring his head back, did you? We could mount it on our walls, here.

It'd be fitting.
====
7566
If you find the flowers, leave them. I just want the dirt that held them.
====
7567
Heard Gargak's dead. Good. Still feels like there's a snake in my guts.

Doesn't feel good, by the way. In case you were wondering, feels pretty bad.
====
7568
Gargak's dead? That was you? He wasn't so strong after all.
====
7569
Gargak had a chance to redeem himself in Malacath's eyes after the dual dishonor of failure and poison, but he died.

Sounds about right.
====
7575
Razum-dar was quite adamant that he wanted to see you as soon as possible. 

I would prefer not to delay you any longer.
====
7576
Well, I guess things are settled. Gargak dead, we can get back to our mine and our affairs.

Speaking of affairs, I'm an armorsmith. If that's your kind of thing, let's talk.
====
7577
Queen Ayrenn awaits you at Hectahame. Hurry to her aid.
====
7578
Shakul and I have forged many weapons to defend ourselves. With Gargak dead, we won't need them all for the stronghold.
====
7579
If Gargak won the duel, our stronghold wouldn't be so weak.

I'm drinking to his memory. Join me, if you've got the coin.
====
7580
Better to end Gargak's rabble, I suppose. Need anything?
====
7581
With Gargak dead, things can get back to normal. Hungry? No poison, I swear.
====
7582
I do not know you. Why are you here? Who sent you?
====
7583
Marcel trusts Balcone. I don't.

Be careful, <<1>>.
====
7584
Adusa wishes she could go with you, but Verandis has other tasks for this one to perform.
====
7585
Leave me to my suffering! It is only compounded by you standing around gawking like a child.
====
7586
I was wondering if you were going to make it. I hired one of these little boats to ferry me down the Bay. Whatever it takes to get as far away from that trolls' den as possible.

It's expensive, but I have the coin to spare now.
====
7587
If you and Adusa hadn't shown up, we all would have fallen to those monsters.
====
7588
I made sure we got out of Moira's Hope without incident. Well, the Khajiit helped. A little. But I wouldn't make a big deal about it.
====
7589
Comrade, you've done it. I am free. Free from Ragnthar's barrier, and that dark cat's shackles.
====
7590
Stop. I must alert the mayor to all new arrivals.
====
7591
Forgive me for not getting up. It's been a long day, and I'm ravenous.

Is there something you need? Are you new too?
====
7592
I thought for sure we were done with all this. I followed the others through the portal, and now look what I've gotten involved with! This looks like the end of the world!
====
7593
Did I hear that right? We're going to blow the vortex apart?

Great! But how do we get out of here once the light explodes? Please tell me you have an idea!
====
7594
If we had known this was happening, maybe my people could have stopped it. Valenwood is part of Nirn, after all.

But that's probably just wishful thinking.
====
7595
Are you sure we need to destroy these chains? They add a nice flare to this otherwise dismal setting. Oh very well, let's get to it!
====
7596
Always be thinking before speaking. An audience enlightened may not be the right audience.
====
7597
Please! At least make sure they let me loose when the battle starts! I can help fight!
====
7598
The people eye the north with fearful eyes, but it's from the south that the storm approaches.
====
7599
All Sentinel will be thrilled at the return of the Memory Stone. It is a sacred relic, you know?

I will tell the king your name so he will know who did this.
====
7600
I'd fight with you again any day!
====
7601
Did you really just talk to that crow? You must be drunker than I am …!
====
7602
Death needs time to grow what it kills.
====
7603
The Divines saw fit to send you and your friend to save us, but how could they allow something like this to happen in the first place?
====
7604
Funny boat, funny business. I want to see what's in the hold too.
====
7605
Moramat has told me what you've already done for us, outlander, but I have to ask… is it done? Is Gargak dead?
====
7606
Mark the men who would turn this city Imperial. Signal my black-feathered followers to strike. The rest on you lies.
====
7607
Be careful out there. The bloodfiends are pretty mindless and easy enough to put down, but those vampires are cunning and fast.

And then there are the bats. I hate bats.
====
7608
Give the Captain my regards!
====
7609
Pray that your decision to save my … sister … wasn't a mistake. I shall look to Arkay for tolerance, but I'm not sure I'll ever accept that this vampire is really Janeve.
====
7610
So your journey begins. I wish you safe travels. Let our blessing aid you on your path.
====
7611
<<1>> barred all entry from the cathedral.

Sorry, orders.
====
7612
The scouts you rescued brought reinforcements from <<1>>. We subdued the townsfolk for their own protection.

Tell me, what happened in the cathedral?
====
7613
It seems <<1>> held up his end of the deal. I felt his … absence, I should likely say. I was able to open a portal here without any difficulty.

I tried to tell <<2>> what happened, but he wouldn't listen.
====
7614
Thanks for saving my hide. They were trying to find a big enough pot to boil me!
====
7615
And that's why you're my new favorite mortal. When you kill something wonderful, you keep it interesting. Fresh! Dare I say, jovial?

Makes me wonder if I should stick around, see what wonderful things you'll kill next.
====
7616
What are you doing here? I don't know you.
====
7617
It's not fair! I never wanted this, any of this, and now I'm to die for it!

But you're reasonable, aren't you? We can talk about this, work something out?
====
7618
Ah, there you are! The Groundskeeper said you had a pickup. I assume she was talking about this merry band?

Good to see them alive and well. They are alive … right? Not that I mind the odd zombie. It's the smell I can't abide. Nasty, that.
====
7619
Do you need directions, hero? The ruins are in the Lorkrata Hills, northeast of Shornhelm, just beyond Traitor's Tor.

Now get moving. Verandis will meet you there.
====
7621
And so we've come full circle. I led the original Five Companions on a quest to reclaim the Amulet of Kings. At the time, I told myself it was for the good of all Tamriel. 

I was wrong and now all the world suffers for my hubris.
====
7622
Zeht's tears, I thought I could handle this! Mannimarco's sorcery brought back all of the pain and doubt I felt inside the Halls of Torment.
====
7623
You better keep an eye on me. I'm getting ready to punch Tharn again.
====
7624
Welcome back! Please pardon the mess.
====
7625
Have you satisfied your contract? There are fewer Black Daggers to plague us?
====
7626
I trust you have fulfilled the contract on the Black Daggers.
====
7627
Well? Here to tell me of piles of Black Dagger corpses left in your wake?
====
7628
I understand your anger, Vestige, but I hope you will give me the opportunity to make reparations for my transgressions. My intentions are honorable, I promise you.
====
7629
Varen and I have work to do, but you and I will talk again very soon.
====
7630
I saw that vampire in action. He's extremely deadly. You're going to have a real battle on your hands when you get up to the house.
====
7631
You pulled me from the pits of Oblivion. I owe you a debt of honor, small one. And a Titanborn pays her debts.
====
7632
When the time comes, I will call upon you once more.

I won't advise you to travel safely—I know you too well. But keep your wits about you, and learn.
====
7634
My sister-in-law is feeling a little better. She's almost back to her old self and talking up a storm. Thanks to you.
====
7635
I'll stay with Sai and Kasura. Get the ring back to the Harborage. We'll meet you there as soon as we can.
====
7636
We've done it. We have the ring, and we're one step closer to recovering the Amulet of Kings. We might just pull this off.
====
7637
The shades seem to have weakened, but that hasn't stopped them from probing this camp.

Doesn't matter how long it takes, we'll keep the mages safe so they can get back to their dig. Orders are orders.
====
7638
I was beginning to wonder if I'd ever see you again. Any news?
====
7639
Truly you do the Eight's work. Thank you.
====
7640
You do Eight's work, traveler. Thank you!
====
7641
We're asking these two to give up their lives, but one of them has to do it.

Remember - they did this to themselves.
====
7642
We'll find Sai Sahan, and if Mannimarco gets in our way, I'll chop that sniveling knife-eared puddle of troll piss into little bite-sized pieces.
====
7643
Sergeant Antieve's at the west gate, by the bridge to Stormhaven.
====
7644
Sai Sahan served me well for many long years. It saddens me to think of the tortures he endures, but I'm heartened to know that he has not been broken.
====
7646
Thank you.

I've lost track of the days. I feel so hollow.
====
7647
I'll feel better knowing someone went to check on the mayor of Crestshade.

Remember, head north and look for the mayor's house. That's probably where you'll find her.
====
7648
Keep you wits about you and your weapon handy, for many dangers surround Camp Tamrith.

When you reach the camp, find Captain Janeve as soon as you can.
====
7649
Give me a few moments to catch my breath and I'll be back on my feet in no time.
====
7650
Did I overhear correctly? Fahara'jad asked you to go to Evermore? 

Sounds like that place is shaping up to be a real trouble spot. I wish I could come along, but the guild's got me doing something else. Probably not nearly so interesting.
====
7651
I, for one, am very glad Fahara'jad sent you. Many here in Evermore believe the rest of the Covenant has forgotten us.
====
7652
The attack was sudden and terrible. I don't know what the world is coming to.

They didn't steal anything, though, and I still need to make a living. So feel free to browse my wares.
====
7653
You can't believe how tired I am of getting attacked and chased by those Eight-cursed monsters!

I just want to go somewhere safe.
====
7654
Etienne is dead? And, … Squire Theo says the healer is at fault, and dead.

It is not truly justice, but it is done.
====
7655
I'm told there's a dead witch somewhere in the village. Good.

It's what witches deserve, when this is what they bring.
====
7656
I've heard about what happened. All of this death all around us, and you killed her, a skilled healer, too. I'll never understand war.
====
7657
That huge witchman was the Zurric woman's son? Stendarr's Mercy, at least he's dead.

Do you suppose she was some sort of spy? Or did she think she was protecting her home?
====
7658
What a mess. This whole affair … We should just go, put all this death behind us.
====
7659
Well, good! Now to clear them all out. All of them, from everywhere.
====
7660
So I heard you killed her son in front of her, then Squire Theo cut her down.

That's pretty cold. Be glad she wasn't an orc, she would've torn Squire Theo's arms off and carved her son's name in your chest.
====
7661
Medya Zurric delivered my brother's children. She was a good woman and you killed her.

But my house is still on fire. I guess I don't know what to think anymore.
====
7662
Medya Zurric was a witch? Well I'm glad she's dead, her and her witchman son! If there were three more of her I'd want them all dead!

Look at my home! Just look at it! She deserves everything she got, I tell you. All of it.
====
7663
It seems everywhere I land, you turn up. Or is it the other way around?
====
7664
Can you believe we're standing in King Fahara'jad's palace? You may have to pinch me.
====
7665
What do we have here? A legend among heroes! You're looking good.
====
7666
My friend! How good to see you here. Have a drink with us! Help us celebrate!

Telonil worked his magic. We have our own ship. We're a crew again. Soon, we'll be back on the sea.
====
7667
Once again, well met. I hope you are enjoying the warm air of Sentinel. I find it quite bracing, myself.
====
7668
My friend! My friend. Oh, it is good to see you. I have had the most horrid month.
====
7670
The wind and the water smile upon you, my friend. I had not expected visitors. What brings you once again to the Spearhead?
====
7671
This one greets you, five-clawed walker. Your reputation grows.
====
7672
Hey, look who it is. I see you're still kicking. I'm glad, but I'm also jealous.

Just for once, I'd like to leave the boat.
====
7673
Welcome to the Sisters of the Sand! Enjoy your stay, and let me know if you need anything.
====
7674
All these clothes. All this jewelry. Whatever is a poor Bosmer to do?
====
7675
She's gone. Lakana. She was the bravest of us. She was our hope.

I've heard only rumors surrounding her demise. I don't know who cut her down. But mark me, friend … if I find him, he'll suffer a lengthy death.
====
7676
Have you come to pay your respects? If so, I thank you. I am glad to see you here.

No man should lose his daughter, least of all a king. It is a sad day for Sentinel, but Lakana lives on. She lives now in our hearts.
====
7678
At last. We're finally going to explore a real set of ruins, just Neramo and Clanker and me, and Clanker doesn't take a split.

I'm so looking forward to this.
====
7679
What an interesting collection of tomes.
====
7680
You did it. You always do. You have my thanks.
====
7681
That woman is incredible. She saved my life.
====
7682
Sentinel. I never thought I'd see it. The world is full of wonders, and thanks to you, I'm seeing them one by one.

Today, I'm going exploring!
====
7683
I've never been to a market like this. It's so … quaint. Redguards are remarkably polite, considering the war.

You did well on the docks. Quite well indeed.
====
7684
My friend! Welcome. I want to introduce you to my wife.
====
7685
I thought my husband was lost. I mourned. Now he is returned to me, and he has told me everything.

You have given me back my life and his. Words cannot express my gratitude. Walk with Tall Papa.
====
7686
Is there a reason you're poking around inside my house? 'Cause I can poke back if I have to.
====
7687
Thank you for speaking to us, young one.

We need to speak among ourselves now. The story you tell is quite … disturbing. Now we must decide if it's true.
====
7688
As promised, I will consider what you've told me.

My thanks to you for bringing this to our attention.
====
7689
You have spoken. I have listened.

Now we are finished here. Move along.
====
7690
I must say it is good to see Queen Arzhela back upon the throne. Hopefully those filthy Reach barbarians won't cut her reign short.
====
7691
Ah, I have seen you before! Were you not the one who drove the Ra-Netu from Sentinel? 

Yes, it is you! A thousand thousand thanks, my friend!
====
7692
You seem very confused, and I am terribly sorry for that, but I'm not lying to you—I've never seen you before.

I hate to be rude, but if this this is the book, would you mind letting me take it back to the Mages Guild?
====
7693
Queen Arzhela will make a fine ruler … perhaps better, even, than her late husband.
====
7694
So the duke was fouling his nest right under my tusks. By Mauloch, I knew something smelled rotten. 

I won't let it happen again. Trust me.
====
7695
Thank the Eight our queen has returned. 

It's a small miracle she didn't die of exposure in that drafty old chapel.
====
7696
The people celebrate now that our absentee queen has retaken the throne.

Unfortunately, joy won't fill an empty stomach or rebuild a home.
====
7697
Once <<1>> is secured at the <<2>> Mages Guild, I hope to aid <<3>> in locating her Walking City.

To think, I came here to visit a friend. Yet I leave with a great purpose. Does all adventure have such a strange beginning?
====
7698
So you found those dirty Orcs in Torog's Spite, eh? Good on you, chum. 

Now about these other allegations … I swear I never touched that horse!
====
7699
Perhaps I shouldn't have used Stibbons' blood …. He must have gotten caught in the spell somehow. Ah well, I'm sure I can figure out a way to undo it eventually.
====
7700
Impressive … for an outsider.
====
7701
Well, look at what the wolf dragged in. I certainly wasn't expecting to see you again so soon.

Of course, you're always welcome here, as far as I'm concerned.
====
7702
Without <<1>>, the soldiers have released us from service. We may continue our pilgrimage.
====
7703
So the Imperials want this city? I say let them have it. We can all amble away while they're still busy raking up the bird droppings. Auri-El knows that'll take an army.
====
7704
Thank the Eight I can see the sun again. 

I'll never look at those birds the same way, though.
====
7705
Anisha is depressed. All the tasty crows have flown away. Now she must go back to eating bland dungy porridge.
====
7706
Thank the Eight—our long black feathery nightmare is over. Now we can go back to complaining about the gulls.
====
7707
Captain Hjurrun's just around the wall there at the south gate.

I wish I could be there to see the look on his face when you bring him that head. It's gonna be great!
====
7708
By the Three, our rights and duties. Welcome, comrade. I trust your blade has a few new notches in it?
====
7709
Welcome to the Evermore Guild Hall, comrade. 

The thrice-cursed Daedra continue to grow in power. You must have the best arms and armor if you are to defeat them.
====
7710
Hail, comrade. If you happen to slay a daedroth, give it a good kick from me! I'm still nursing a bite wound from my last outing.
====
7711
Ha har! What's this? Another big-footed pup come up for training? Tell Larhoth all about it.
====
7712
We can dispense with the small talk. I know why you're here. Even in the nature realm, news travels fast among crows.

Getting to Uela is impossible though. Even if you break her wards, entering her domain will corrupt your soul.
====
7714
Don't mind the dust—I'm just doing a bit of sorting. 

I understand you're a member in good standing. Would you care to look over my wares?
====
7715
Hmm … I sense you've come to the Mages Guildhall for a reason. What have you got there?
====
7716
I had a feeling that was going to end in blood—I didn't know it would be like that, though!

I feel bad for my guildmates.
====
7717
My next personal project … I'm going to figure out how to open two portals at once.
====
7718
You come seeking knowledge, yes? The Mages Guildhall is the place for you!
====
7719
If you hear anything of Falinesti in your travels, please send word to <<1>>. I expect I'll be traveling with him for quite some time.

After all, I am quite adept at driving off the frost trolls.
====
7720
You're new, aren't you? I saw you leaving the guest house.

Anything I can do to ease your transition?
====
7721
Maybe with this Imperial nonsense taken care of we can get some decent provisions. I was maybe one day away from eating my cat.
====
7722
Thanks for your help. Make sure you tell my cousin that I'm all right. If you head south, you won't be able to miss the Serk.

Tell her I'll be recruiting new members for the Maulborn in no time!
====
7723
I was so relieved to get that letter from my cousin. Between knowing that he's all right and performing these good works as a member of the Maulborn, I feel like I'm on top of the world!
====
7724
Welcome to the Marbruk Mages Guild. We recently established this branch, so we're always looking for new members.
====
7725
Welcome to the Woodhearth Mages Guild. Are you interested in uncovering the forgotten lore of Tamriel?
====
7726
I'm no fan of the Empire, but if they can wipe out the Reach clans and send me back to my farm … I don't know. Maybe the duke was right.
====
7727
It is good that you revealed the duke's treachery, wayfarer. It is unclear what became of him, however. Were we in the Alik'r, his punishment would be both public and brutal. 

I miss the desert.
====
7728
I hardly thought Queen Arzhela had the strength to preside over a meal, let alone an entire state. I tell you though—I've never been so happy to be wrong.
====
7729
Staying in the guest house, are you? I'm sure your induction will go smoothly. Most of them do.
====
7730
Ah! You're staying with us? How nice! If <<1>> can help you in any way ….
====
7731
You're new here. Watch yourself, running about and bothering folks. We don't take kindly to nosy people.
====
7732
I'll recover. Just find the intruders and make them pay!
====
7733
Greetings, guildmate. It is good to see you still among the living. Take some hard-earned rest or resupply—our battle is far from over.
====
7734
Well now, that is a relief! To think I might have lived out the rest of my days that way.
====
7735
Ah, I was told that I might encounter you hereabouts! You do not know of me, but I know of you.
====
7736
I hear we may be able to return home soon. Is it too much to hope?
====
7738
You are the one who brought back Horseman Rolan's sons. I've been eager to meet you.
====
7739
As always, you're welcome to rest and reequip yourself.

Don't tarry too long, though—there's plenty of killing to be done!
====
7740
So many things to do! Adusa doesn't have enough hours in the day.

Perhaps you could lend a hand, my friend. You help Adusa, yes?
====
7741
Leave me alone. I'm only here for the wine.
====
7742
I'm just trying to have a quiet drink.
====
7743
Can't you just leave a man to his drinks?
====
7745
The Mad Architect waits below.
====
7746
You must defeat Uela. Only then can we be free.
====
7747
You've had quite the glimpse into our world. A bit more then Wyress Freyda or myself would ever be comfortable with, but luckily, for all our sakes, you've proven yourself trustworthy.
====
7748
Sahan doesn't look well at all. Keep an eye on him.
====
7749
Oh, it's you. So I guess I didn't really mean what I said about taking your legs off. I mean, you'd get mine first, ha!

Champions must be busy people, fighting all the time. So, go on and fight! And fight often!
====
7750
No need to alarm yourself, friend. This is merely an illusion, and all part of the treethane's plan. 

Speak to Fariel. She'll explain everything.
====
7751
We've heard a lot about you, Queen's Eye. Have a word with Fariel. She's been waiting for you to arrive.
====
7752
Thank you for all you've done here. Today has given me a lot to reflect on.
====
7753
You found them both and returned safely. Thanks to you, I still have a sister.
====
7754
Stendarr must be in a giving mood today.
====
7755
I know the Evermore soldiers will appreciate any help I can get. Last I heard, they were spread thin.

As for me, I may just take the long way around into Evermore.
====
7756
I hear we're to be allies with the city dwellers now. I suppose if it saves our home, it's for a good cause. Especially with the added bonus of ridding ourselves of the Reachmen.
====
7757
I'll caution you—don't expect a warm welcome from my sisters in the north. 

They are not accustomed to city-dwellers in the wilds, but they need all the help they can get. Whatever it takes to rid these lands of that Hagraven.
====
7758
This alliance is foreign to us. I think we're all concerned about working together, but at least our common enemy is worth it.
====
7759
I pray the Wyrd can help me. I don't know what the Reachmen did to me, but this darkness they speak of …. It's as if I can feel it. I've never been so scared.
====
7760
That must be why Elgenie's poultice didn't fully heal me. I wasn't conscious for a while after they captured me. He had time to … to ….

Is what Wyress Delphique says true?
====
7761
What brings you to my husband's grave? I don't think we ever met.
====
7762
Did Countess Tamrith give you a poultice for me? I could use a little something to dull this pain.
====
7763
We meet again, ally of the Viridian Sentinel. Now you seek to subjugate these woods once again. We will see if you can succeed.
====
7764
What do we have here? I think I see a fellow lover of adventure, and I'm betting it's no accident that you're headed this way.

Am I right? Have Rivenspire's troubles become your troubles too?
====
7765
Ha! The Baandari scouts said they could see the flames from here! Let's celebrate!

Actually, I hope you don't mind, but I went ahead and started celebrating. After everything that's happened here, I deserved a drink. Silver-Paws did, too.
====
7766
Don't worry about me. We should keep moving. Can't stop moving.
====
7767
Oh, look at you! This one tells me you're some big winner. That is … impressive. I am impressed.

Please, retire. I should hope to have some chance of your title.
====
7768
It is done. No one shall ever suffer at the hands of this accursed creation again.
====
7769
You have shown me more kindess than I deserve. I shall spend my remaining days attempting to atone and truly honor my son's memory.
====
7770
The soldiers must stay here. They must hold this position or all will be lost.
====
7771
My fellow Baandari said they saw the Imperial boats burning down by the water. You have certainly turned things around here.

The Knight Commander was quite eager to start celebrating. I don't mind humoring her.
====
7772
Thanks for your intervention at North Glen. 

Once these soldiers recover, we'll mop up any filthy Reachmen that remain.
====
7773
Stonefalls is lucky to have our strong arms and sharp blades. It must look like home to Molag Bal. At least, that's my explanation for all the anchors.
====
7774
I've heard some crazy stories, but the way those bandits robbed the town—posing as the constable and his deputy—that's just pure madness.
====
7775
I have to say, I'm not too keen on having a mayor that was so quick to compromise with bandits. 

I know they were holding his wife, but … well, that's another reason I'm not getting married.
====
7776
So the constable's got her old job back? Am I supposed to offer her a toast? I don't think so.
====
7777
When a woman opens up to you and really lets herself be vulnerable, that's your chance. You just have to take it.
====
7778
Gods! What happened to Miss Mondorie is so unfair. It could have been any of us too!
====
7779
Gods! This bread … it's amazing! I mean, I've never had such good bread!

I think it's the town miller. Ghak really knows his trade.
====
7780
I've been waiting for my husband to return from Northpoint for weeks. If something happened to him, I just don't know what I would do with myself.
====
7781
I think the constable should run for mayor. She's a much better leader than that coward of a bureaucrat who currently holds the office.
====
7782
I'm glad we're all friends again, but my brother's still missing. I have half a mind to march up to Northpoint myself and try to find him.
====
7783
I thought the mayor had fired Agazu because she was an Orc. Sad as all this was, I'm glad to learn that's not the case.
====
7784
I'm so glad someone will finally listen to me. My husband never wanted to do anything more than share my bed.
====
7785
I think the whole lot of those militia ruffians should be strung up from the highest tree!
====
7786
What happened to Lady Mondorie is unforgiveable!

Someone has to do something about Rivenspire's bandit problem. They just have to!
====
7787
After all this heartache, we're just supposed to forgive and forget? Not likely!
====
7788
I'm glad Constable Agazu got her job back. She almost drank all my reserves in one night!
====
7789
I heard the mayor stepped down from office. Who's going to keep the streets clean now?
====
7790
Thank the moons! As I was just explaining, that thief nearly ran us over. You chased after him.

Please, tell this fine keeper of the peace what you saw. I'm still sore from the last night I spent in the stocks!
====
7791
Not to worry, citizen. This fleabitten scoundrel will not trouble you. Jode's Chariot will see to that.
====
7792
Now that Shornhelm is secure, we can turn our attention to the reports coming in from the rest of Rivenspire. Something definitely unusual is going on out there.
====
7793
The Eight Divines are running a little behind.

We mustn't mention it when they arrive. It's important to remain polite when in the presence of divinity.
====
7794
The Light has shown us the way. It has restored Shornhelm and it will see us through to the ultimate defeat of Baron Montclair.
====
7795
They came into my house. Tried to take my fire from me.

So I showed them. The fire is a part of me, now. It will always be inside me!
====
7796
The priest fears the unknown. That is why he refuses to acknowledge the gift the prince has been given.

But why do you submit to this priest's direction? Are you a coward, or do you just prefer not to think for yourself?
====
7797
The town's safe, I guess. It's a wreck, and nobody who was crazy really seems to be getting better.

I guess I need to think about my future from this point. But, let's look on the bright side. Look at how many things I have to sell!
====
7798
Oh, I suppose I heard the mayor did all this. I suppose he must've gone a little mad.

We all go a little mad, now and then. Perfectly normal. Do you know when he will be back?
====
7799
It's at times like these when my commitment as a priest are truly tested. I will support my community and continue prayers until Southpoint is restored to its previous glory.
====
7800
The constable says my job is just to sit here and look pretty.

I think I'm doing that fairly well.
====
7801
If you could find a way to get all those corpses back in the ground while you're up there, I sure would appreciate that.

I can't make a living if I can't get into the graveyard!
====
7802
Pardon my saying so, but you are obviously doing well for yourself. What brought you here?
====
7803
Finally, the town has started to settle down. Maybe I can hear myself think now.
====
7804
Deepswimmer just went for one more dive! He came back to find this troll eating all his friends!

Praise the moons you came along! Did you come from the Martyr's Crossing?
====
7805
Paws of Rajhin tread with you, my friend.
====
7806
Don't feel bad for me. I got what was coming to me.

I trusted Peras.
====
7807
That was a timely rescue. If you hadn't come by, slavers would have hauled us halfway across Tamriel by next week.

Probably would've learned a lot from the trip—would've seen a lot, too. As slaves.
====
7808
Thank you for freeing us. I didn't think bandits would ever want anything with a couple of scholars on a boat.

Why would you ever board a ship with Peras on it? Come to think of it, why did I?
====
7809
While you go to Camp Tamrith and help deal with Reezal-Jul, I shall look into the gaps in my memory that you helped uncover. There must be something important in the hills to the east. Why else would the mad Argonian have taken those memories?
====
7810
I knew my neighbors were innocent! Now maybe things around here can get back to normal.
====
7811
Of course! You can go to Hallin's Stand! Fabulous idea!

Yes, my friend. The key to driving the Imperials out of southern Bangkorai will be finding and … eliminating the Magus General. If you'll track Septima down, we'll be halfway done.
====
7812
Whatever's in the crypt, it must be destroyed. Whether it be Imperial, undead, Daedra … just kill it. Kill it all.
====
7813
It is as they say—the Hollow Moon provides, yes?
====
7814
You look like someone who appreciates strong leadership. That's in short supply around here, but I'm sure you already noticed that.
====
7815
A good day at the market! Sula will be so happy!
====
7816
There's usually not much happening in the village, but today's an exception, isn't it?

You don't need to buy anything, do you?
====
7817
I thought I recognized you! You were right in the middle of those Imperial bastards. 

And, hey … didn't you also kill that hag back in Jackdaw Cove? By Stendarr's shield, I'm talking to a legend!
====
7818
What's taking so long? I can only wait around for so long!
====
7819
Maybe next time, those maul-brained rock-herders will bring me some food! Squirrels can only last you so long, you know?
====
7820
Do you smell that? The air here, it's almost sweet.

Be wary. There are vampires about and that smell means they're on the prowl. It's best you didn't wander alone.
====
7822
Self sacrifice is rare these days. I hope Captain Gaercroft is finally proud of his daughter. Not that he wasn't. Perhaps now he'll finally show just how much she meant to him.
====
7823
His shaking has slowed. Perhaps, when he wakes, he will be cured of his addiction.
====
7824
Tell me, have you seen my nose? I think it must have fallen off somewhere. I can't smell a thing.
====
7825
Have you found Puddles yet? She enjoys chasing sheep, so you might look for her near livestock.
====
7826
You'll find <<1>> standing vigil over his sons in one of the caves.
====
7827
And what do you want? Come to stare at the fallen warrior?
====
7828
By the Eight! Can you feel the relic's power, Verandis?
====
7829
Such foul creatures! I hope no one gets hurt because of me.
====
7830
And yet again, we will teach someone to guard that which guards its own.
====
7831
With the Mad Architect gone, I'll admit … this place has a homely look.

I've work to do. If I could learn what he learned—perhaps I could fill his role.
====
7832
Have to say, a little violence and mayhem always clears my head. It's exhilirating!
====
7833
Do you smell that? The air here, it's almost sweet.

Be wary. There are vampires about and that smell means they're on the prowl. It's best you didn't wander alone.
====
7834
We shall see to it that the Viridian Sentinel learns what it means to be a guardian of the woods.
====
7835
Can I finish my prayer please? I think you have things to do.
====
7836
You are the one who liberated Hallin's Stand, is it not so? Your deeds are known to us here. Ruptga's blessings be upon you.
====
7837
Thank you, my friend. For all you've done.

But it seems our hardship isn't over yet.
====
7838
Thank you for helping us. There's … not much else you can do.

I hope Gasteau has a plan. Staying here seems … unwise.
====
7839
We raise hardy horses here in the Rift, and hardier people. Can I interest you in one of our fine animals?
====
7840
You'll find no better steed in all the Rift! My Pa breeds nothing but the best.
====
7841
Condemn these pitiful souls to their fate.
====
7842
Greetings, walker. This one sees that you have a five-clawed look. You wish to join the Guild, yes?
====
7843
This place is abysmal. Hardly anything to read. Buzzards squawking day and night. Say … what's that you're carrying?
====
7844
Hold a moment. What business have you in Bangkorai Garr—oh. A thousand pardons, I didn't recognize you. Welcome back, sir.
====
7845
You've been a great help, friend.
====
7846
This one thinks the knights are lucky the Baandari were here!
====
7847
I can't thank you enough for ridding Pelin Graveyard of the Prince's treachery. 

It's bad enough that our knights get killed by Imperial dogs. Having them raised as undead is more than I could bear.
====
7848
I've hired other adventurers to gather more information for my second book, the Bigger Book of Bloodfiends, but I need you for a special task.
====
7849
Sleek fighting, walker. You and Crazy Eye make a good team.
====
7850
Thank you for your help. You've saved many lives.
====
7851
Watch where you step. Bandit corpses get a little mushy.
====
7852
The war is far from over, but we've won a crucial battle. Definitely gave the Imperials a black eye. 

And Evermore is safe. I should return there, but I have a feeling Emeric will want to press on to liberate Southern Bangkorai.
====
7853
Is that really my great-grandmother's sword? She was a mighty warrior, or so the stories say.
====
7854
You have it, yes? The treasure?
====
7855
We raise fine horses in Davon's Watch. Once sold one to Vivec himself. What can I help you with?
====
7856
Stay your hand and hear my words. Dominion, Pact, Covenant—you're like schoolchildren fighting over marbles, while the world around you is on fire.
====
7857
Ah, a hatchling in search of wisdom. Are you acquainted with the Mages Guild, my friend? You would do well to join us. What is it that you carry?
====
7858
Meet Adusa at Montclair Manor, Five-Claws. It's in Shornhelm's upper city. This one must clean up here first, or Verandis will become very cross. He hates it when we play with our food.
====
7860
<Cariel's bottle no longer holds a message. It now sits empty, a nonsequiteur for the next passerby.>
====
7861
I trust we can rely on you to be discreet about your involvement with us.
====
7862
Sometimes I wonder if such a narrow field of study has stunted my growth as a mage. Perhaps there's more to life than just portals.

Then I think of how instrumental they were in ending the Blacksap Rebellion. Makes it all worthwhile.
====
7863
Adusa is so happy she could just purr! The fighting, the blood, the excitement—Adusa hasn't had so much fun in an Elf's age!

And, yes, we ended another threat to Rivenspire. That, too. All in all, Adusa had a fine, fine day.
====
7864
I'm glad you came to your senses about <<1>>. He asked me to verify any ore we find, so here I am.

Let's get this over with.
====
7868
You! You were the one who slipped that draught into my mug, were you not? I cannot believe I fell for that. 

This isn't right, you know. It was the oppressiveness of Redguard society that drove me to become a bandit. Yes. I blame society.
====
7869
Leave me alone. I'm only here for the wine.
====
7870
She's warming up to me. I can tell.
====
7871
You know, now that he's gone, I almost miss the way that bailiff stared at my bottom. No one else around here seems to even notice me anymore.
====
7872
I'm just trying to have a quiet drink.
====
7874
Yes. I would say our experiment was quite a success. I bet you want another one of those trinkets, don't you?

Well, don't fret. I'm going to craft crates of the things! Look for me on the road. I might even give you one on the house.
====
7875
Can't you just leave a man to his drinks?
====
7877
I'm working up the nerve to go back over to my usual chair at the table. I just keep thinking I hear that bailiff coming back.
====
7880
It may take time, but these traitors will have their day in the sun.
====
7881
Find that man of mine, will you? Next time he wanders off with the pup, he's going to have to get Xandier to drag him back.
====
7882
You know, when I was attacked by those wolves, the thought crossed my mind that I might never see my Nathalye again. I … I don't know how to thank you.
====
7883
<<<1>> bounces back and forth and does a little spin. He looks like he wants you to follow.>
====
7884
So you're really going up there? Well, better you than me.

I'll be right here when you're ready to return to Northpoint.
====
7885
The Eight guide you. The jouney there may not be easy.
====
7886
Montclair started this war, but I plan to finish it. My soldiers will be ready to move at a moment's notice.
====
7887
I regret I could not give you more, but I have little. Service to Arkay is its own reward.
====
7888
I can't believe the Knight Commander's willing to give those bows to those backstabbing Baandari. I'm going to report this to … well, to someone.
====
7889
I'm very sorry. I wish we could do more for the Garrison.
====
7890
So the brave Baron Dorell is your choice then. I know he's valiant warrior and I expect he will make a wise and honorable king. 

King Alard of Shornhelm. It even has a nice ring to it.
====
7891
As long as there are rotting corpses, I'll have a job.
====
7892
My aid, Clerk Cantier, should be somewhere near Traitor's Tor. With any luck, he has a solid lead as to the location of the missing Crown of Shornhelm.
====
7893
Tell the vampire that we need his tricks no longer. The Light will guide us to the destruction of the remnant.
====
7894
My family is indebted to you.

I remember your goodwill after our trial declares me the rightful king of Valenwood.
====
7895
We've come through much to reach this point. We won a battle for the very soul of Rivenspire.

Now comes the responsibility of rebuilding the kingdom. I hope High King Emeric gives me the opportunity to lead us through the difficulties ahead.
====
7896
It's a miracle that we survived and triumphed over Montclair. Thanks, in no small part, to my steady leadership.

May Arkay grant the High King the wisdom to see that I am the best choice to lead Rivenspire.
====
7897
You have proven most useful, unlike many before you.
====
7898
Look at that spire. Rather menacing, don't you think? I should be nervous, but the thought of climbing up there … it's pretty exciting!
====
7899
Interesting item, this Orb of Discourse. I must find a way to use it to determine the location of Sai Sahan.
====
7900
If anybody can find out where they're holding Sai, the Prophet can. We'll find him.
====
7901
I'll see you on the other side, my friend. Stay safe out there.
====
7902
<<1>> is honored! Tell me, what have you brought? Spices? Gemstones, perhaps?
====
7903
The worst part of ending the Blacksap threat? Now is when I need to be most vigilant. Convincing yourself the snake has no fangs is usually when it learns to constrict.
====
7904
You were the one who tried to talk me into moving to Shornhelm and doing some honest work, weren't you?

I am so glad I didn't do that. We're making more coin than I ever dreamed possible now. And to think, I almost quit right before the miracle.
====
7905
I'm expecting you to come back here with at least a few Reachmen heads hanging from your belt. 

We can mount them on the city walls. I wonder what Captain Hjurrun did with old Strastnoc's head … we should get that one up there too.
====
7906
We need to give you a nickname. Something like "The Knife."

Hmm. How about "The Doomsmasher?" That sounds a little dark, I guess. I'll think about it.
====
7907
After a long talk with the Countess, it was decided that it would be best if I looked for other employment.

I think she was just having a hard time dealing with her feelings for me. I expect she'll get all weepy when I'm gone.
====
7908
<<<1>> bounces back and forth under your hand. He looks like he wants you to follow.>
====
7909
How could you pick her? Under her the army will grow lazy and fat.
====
7910
The longer I'm here, the better that mead looks. I think I might head back to Fell's Run soon.
====
7911
Please, look for my family. I miss my dear <<1>>!

And <<2>>, of course.
====
7912
I knew <<1>> wouldn't leave me. We've spent a lot of time in  my wife's homeland of <<2>>, so the unusual fauna here must have spooked him a bit.
====
7913
So my lady convinced you to help her? Of course she did. She's ever so good at that.

Well, be careful in there. I'll save you some stew for when you get back.
====
7915
So, you are the ring's next victim.
====
7916
It is done; the ring is gone. No one will ever suffer this madness again.
====
7917
You have shown me more kindess than I deserve. I will spend my remaining days atoning for the wrongs I have done.
====
7918
It is done. No one shall ever suffer at the hands of this accursed creation again.
====
7919
Take good care of the Champions, Hallowed. We are all counting on you. Until Dune, then.
====
7921
The Champions are in your hands, Hallowed. Keep them safe, and be careful. The path to the Mane is fraught with danger, heartbreak, and sacrifice.
====
7922
Though I am the last of Alvaren's knights, I remain steadfast in his cause.
====
7923
I was just about to go in after you. Thought maybe you were stuck in a cage or something.
====
7924
A new recruit, eh? I hope you can keep pace. The blood will run fast and thick when the vampires attack, and I can't watch your back and mine.
====
7925
Are you ready to take the sword to these abberrations, Oblivion's own children?
====
7926
Karnosis bound my spirit to this place when he failed to save me. I've watched what he's become … what he's turned into. He is not the man I once loved, though his intentions never changed.
====
7927
Thanks for helping Garth. I'd offer you something to drink, but we drank it all.
====
7928
Oh, Divines, it was terrible. The spider queen was huge. She had sixteen legs! Or was I seeing double?

Thank you for saving me.
====
7929
<<1>> is of such importance to <<2>>. I've heard the stories since I was a child, and always wondered what would happen should it be restored.

I suppose I'll learn very soon.
====
7930
<<1>> has finally arrived. Just in time for the ratification ceremony to begin.

I'm sure she will commend you for your efforts.
====
7931
I suppose a wanderer like you wouldn't know what "busy" looks like.

I will demonstrate. Feel free to observe. Quietly, and from a distance.
====
7932
Ohh … Mara bless me. Are you real?
====
7933
So much death, so many lost dreams. They never told me the world was full of so much grief.

But there I go again. Gurlarz would be ashamed to hear me carrying on like this.
====
7934
I already told you. Access to the storeroom is restricted. If you want to get in, show me written orders from the ambassador.
====
7935
Thank you for returning Firaelion to me. He may be a fool, but he is a sweet one.
====
7936
Thanks, friend. I was this close to becoming those spiders' next meal. At least I managed to gather some silk for Mendil. She'll have her dress yet. She deserves it.
====
7937
We have work to do, but with the threat of a briar heart removed, the rest will be easier.
====
7938
Thanks for all you've done.
====
7939
I'm not sure how much time I have, but thank you for what you've done. My sacrifice is nothing compared to your brave response to Hircine's challenge.

Can I help you understand this realm, a place of shadow, hunger, and thirst?
====
7940
My hunter returns, briar heart in hand. Brinarch now roams my Hunting Grounds as prey. His chest, a gaping hollow, a reminder of his weakness. Heed his punishment, pup.
====
7941
I owe you my sincere gratitude. Why, if Stibbons were stuck as a statue forever, I don't know what I'd do!

It simply doesn't bear thinking about.
====
7942
Elriniel was just bringing me up to speed. It sounds like you've been busy, my friend. You've impressed the Elf, and that isn't an easy thing to do. Well done!
====
7943
Did you just say what I think you said? The assassin is dead?

Thank the Eight! Now maybe I can get back to my normal schedule.
====
7944
I have to admit, fighting alongside you was kind of fun!

With Maugruhl dead, the Bitterhand bandits are just another sorry lot of bandits scraping by. Not too bright, disorganized and easier to deal with.
====
7945
They call this place <<c:1>> because it's where all the refuse ends up. We clear them out now and again, but they always come back.

Necessary evil, I'm told.
====
7946
I heard something about the Wyrd… In my opinion, it's good news.

They're far better-equipped to understand what we are fighting than we are, ourselves.
====
7947
Are you ready? And can you stop thinking so loudly?
====
7948
If Reezal-Jul escaped, we will have to track him down. He and Montclair both.

I fear Montclair's ambitions may be far greater than simply conquering all of Rivenspire. It's better we stop him now.
====
7949
Do you have any wine? If I'm to spend the rest of my days in this hole, I think I'll develop a drinking problem.
====
7950
Neither of us will forget your kindness.
====
7951
Did I hear that right? You went looking for my necklace? You found it, and brought it back? The Eight preserve us, thank you!

And if that loveable galoot doesn't ask me to marry him, I will! You just wait!
====
7952
Adusa needs some time to think about this. There are other problems that must be dealt with.

Talk to Darien.
====
7953
Find the tear in the veil and let's eliminate another shard holder.
====
7954
Good job. I'm not sure why you got yourself involved in all this, but I don't care. You did well.
====
7955
<<1>> shouldn't be hard to track. You can smell him leagues away. But if I leave town, the treethane will send people after me, thinking I'm trying to escape with his bow.

I can't do a thing until I get that bow back.
====
7956
No. Not <<1>>. I'm such a fool. Clearly the vampire lord saw through our trap. <<1>>'s death is on my head.
====
7957
Well, my family is at peace now. Thank you so much for your help. You'll always be a friend of the Hinault family.
====
7958
I just miss them so much. What will I do without them?
====
7959
Warmth like the sun's. We are free of the Elf-things' prison. We apologize for what we tried to do. 

We were mad with hunger, unable to nourish ourselves within the walls—we were not ourselves. The air feeds us, now.
====
7960
I heard what happened in Sentinel … it was worse than I feared, but I have faith. 

The people of the Alik'r desert are resilient and unyielding like the sands of the great cliffs and the shores of the Ancestors themselves.
====
7961
In my mind's eye, I witnessed your battle with the Worm Cult, and with the undead Ansei abominations. Your mission was successful, was it not?
====
7962
You call this justice? The Vinedusk used you, just as the Dominion used them. You've done nothing but tighten the grasp of tyranny on <<1>>.
====
7967
Things have quieted down for the moment. But I will need more than a day of peace between the races to secure my position.

King Camoran has suggested we use the Orrery to settle matters. I have my doubts, but am rather strapped for an alternative.
====
7968
This is … ook … terrible! How ever am I going to serve my lady now?

Oh, bother! I guess I'd better start packing up the camp.
====
7969
With all that gold, I'll be able to buy enough balm to cure me. I'll be well again! And have plenty left over for food, and rent, and … oh, Nedras.
====
7970
I couldn't ask you to risk your life, but you look like you can handle yourself, and truthfully, I wouldn't mind if the Worm Cultists found themselves in a little trouble. 

Take this crystal and use it to gather the light from the Ayleid Well.
====
7971
Oh that mead is going to taste so good. Mead today, a blade tomorrow. That's my plan! Forget that stupid mule!
====
7972
Yenadar's grace be upon you traveler. And Kala's prayers go with you as well.
====
7973
The king will know what to do. He listens to his people! The Dominion would be in a better place if he were in charge.
====
7974
To go back on one's word is a serious thing. If <<1>> cannot construct an embassy, how can she build the Dominion?
====
7975
You have cleared away the weeds so that I may set down new roots and thrive.

Someday, I hope I can do the same for another and repeat the cycle.
====
7976
Bright moons shine on you, friend. This one's belly is full, thanks to you! 

Now we must haggle with knights over whose goods are whose. Commerce! Mazurr cannot wait!
====
7977
You should talk to the Baron. I'm ready to go hit something, but he's been waiting to talk to you before he gives us any new orders.
====
7978
You picked the right place at the right time, comrade. With so many knights injured here, there's great demand for fighters willing to take their places.
====
7979
Good work rock-stomping that Imperial trash. Mauloch knows those knights couldn't do it alone.
====
7980
I was at the garrison when it fell. My vision went red, I went berserk and … well, I don't remember much after that.
====
7981
Heard the gravedigger has to bury that poor Orc who went missing up near the <<1>>. Such a shame.
====
7982
I see the Garrison's been retaken. The Guild doesn't take sides in conflicts like this. 

As Ufgabesh the student mage, I say nothing. But as Ufgabesh the Orc, I say "Well done."
====
7983
When times are darkest, knowledge is what's needed to bring back the light. 

What's that you have there? A book?
====
7984
I hear the Garrison has been retaken. Thank you, my friend. I do not think I will see its walls again, but … but I know they are in good hands.
====
7986
We couldn't have retaken the Garrison without you. 

Alas, I haven't time for celebration. More wounded arrive by the hour. May the Eight help us.
====
7987
With each new wolf, our pack becomes stronger. You're one of us now.
====
7988
Darien's probably got himself caught and gutted in the officer's house.

No way we can get in there though without a key. They keep it locked tight.
====
7989
By Zenithar, I have an acute throbbing in my cranium. Could this be what a hangover is like?
====
7990
Blessings of St. Pelin be upon you, friend. We couldn't have retaken the fort without you.
====
7991
I thought the Garrison was lost for good. I've never been so glad to be proven wrong.
====
7992
Truthfully, I think a few days rest are well-deserved on both our parts—not at the seashore, mind you, but perhaps in Wayrest.

Unfortunately though, I am long overdue for an appointment. And as it happens, so are you.
====
7993
I suppose the Baandari helped a bit. But I hardly think launching a few arrows at retreating Imperials evens the score.
====
7995
You are a brave soul to go after the king on your own. I applaud your courage. 

I will go to Evermore to request additional support. Then I will return. May Ruptga and all the gods be with you until then.
====
7996
If the Covenant does have a portal down there, it's vital that we close it.

Don't worry about fighting everyone in there. Just focus on finding the portal. Then let the wand do the rest.
====
7997
This wasn't supposed to happen here. Today should have been a celebration, but instead ….

Instead, none of this officially happened.
====
7998
Thanks again for killing that blood-stained bandit, Sgolag. Stay vigilant, our enemies will not rest, and we must persevere.
====
7999
I had my doubts about <<1>>. Not after today.

Travel well, my friend.
====
8000
Thank you. It will mean a lot to me to have my notes back, at least. Be careful. Aggravated kwama are dangerous, to say nothing of the thunderbugs.
====
8001
Remember, "the vines are strongest at dusk." The king will know you're a friend.
====
8002
A final challenge for us both. This should be easy.
====
8004
Adeena's family may forgive me, but I will never forgive myself.
====
8006
It is good to be free of him. With my sister gone, there's nothing keeping me here. 

I have never seen the sea. Perhaps my days in Bangkorai are over.
====
8007
What can Sabani get this child of Alkosh?
====
8008
Whatever you do, keep an eye out for any members of my gang. I can't believe they gave up without a fight, but I can believe they're all holed up somewhere. Probably hiding out until this all blows over.
====
8009
Our kind live in darkness and feed on life. Walking among us requires forsaking the gods and embracing the blessing of Mother Lamae. Will you proceed?
====
8010
Sometimes I wonder if Ufa is still here at all. They say he's in hiding, but why?
====
8011
We don't see a lot of travelers these days. What brought you here?
====
8012
Were it truly your time, I might invite you to remain here in the Far Shores. You have earned the right to be here.

It is not your time though, so you must go. Take your liege back, restore him, and then you must all leave the Hall of Heroes.
====
8013
The sooner this is over the better.
====
8014
Ah, to see out of Khajiit eyes again! Zur hates being caged in that dark place.
====
8015
The couple despairs, but all is not lost! Nothing is without hope, until the last breath!

Let me tell you of their child. Come, come!
====
8016
Everyone owes you so much. We'll never be able to repay you. I, especially, shall pray to the gods for your continued health and good fortune.
====
8017
You got what you came for! Now leave me be!
====
8018
Welcome to Trader's Meet, my friend. Come for a selection of rarities, have you?

Well, how about … apples! Guaranteed to be worm-free! They're imported from Glenumbra.
====
8020
Remember. Move slowly and enter the tunnel one at a time. If we raise any alarms, this mission will be over before it's begun.

Go on. We'll follow right behind you.
====
8021
Everything you see comes from something I killed myself. In <<1>>, we use what we hunt.
====
8022
Honor my mother's sacrifice and you will earn my blessing.
====
8023
I suppose you don't have any jagga, do you? So delicious … if I could, I'd drink it straight from the pig!
====
8024
My husband spends so much time with his books. I can never pull him away, especially when it's time to hunt.
====
8025
Talk to my father if you're looking for potions. We don't keep our stock here.
====
8026
Damned treethane, thinks she knows what's best for <<1>>. Wasn't born here, wasn't raised here. If I didn't know any better, I'd say she's a plant from <<2>>.
====
8027
I don't know how my neighbors can walk the streets. Everywhere I go, I see where the Jade Butcher's troops killed my friends.
====
8028
Look for the Packmaster. Just follow the scent. The pounding in your blood will tell you when you're close. You'll find him. I know it. He'll teach you the secrets of Hircine's gift.
====
8029
What do you want from me? I have nothing more. Nothing! No home, no family. No future ….
====
8030
You must think as a sword-singer would. Which blade would be most suitable for a warrior who has achieved mastery of his or her technique?
====
8031
It appears the curse has been lifted. Whatever you did, it must have worked. Now I have all the time I need to study the ruins and piece the whole story together.

Don't worry. I'll mention your name in my book!
====
8033
When the Imperials invaded, I was deep in my cup. They took my sword before it even left the sheath.
====
8034
I wondered if someone would find me, before they finished me off.
====
8035
You don't look like one of the Seventh Legion. Why have you come?
====
8037
Remember, if you find Lleraya, don't talk to her. Don't try to reason with her. Just kill her before she can seduce you with her vampiric wiles.

And if you find any survivors, send them back here where we can protect them.
====
8038
Go on, I'll meet you outside. Need to make sure things are nice and tidy in here.
====
8039
The Briars can always use more skilled hunters. If you think you can prove your mettle, speak with <<1>> in <<2>>.
====
8040
The wood weeps. Can you hear it too? Is that why you've come?
====
8041
It is an honor to serve Queen Maraya.
====
8042
Isn't she beautiful? And so enchanting! Please, sit beside me and we can gaze upon dear Lady Lleraya together.
====
8043
You should hurry to the Earth Forge, comrade, but if you have urgent questions, please ask me.
====
8044
Please enjoy our attractions. I'm terribly sorry they're so limited at the moment.
====
8046
The corruption is gone. All of it.
====
8047
I know you … your spirit, but you belong in this place no more than the others, the invaders.

Why do you come here? Why do you disturb my rest?
====
8048
Don't worry about me. I'll throw on some armor and go with Gwendis. Put the old team back together!

But first I need to leave a flower for the lovely captain here. Give her something to remember me by.
====
8049
Bah. Silver-Paws is a fool to share sugar with those knights. They pretend they are our friends now. If we are attacked by more Imperials though, we will see their true spots.
====
8052
You check out the wrecked boats and I'll gather the others.

Hopefully, by the time we meet you at the tunnel, you'll have a lead on getting us that key.
====
8053
Well, the Imperials did not fall for my clever ruse—but Naradani thinks this is not a total loss. This one can think of many uses for Khajiiti decoys. Some of them are even legal!
====
8054
Welcome to <<1>>. How can I assist you with your import and export needs?
====
8055
I'm not performing at the moment. I'm sure <<1>> could inform you of the carnival's schedule.
====
8056
These poultices are Divine-sent. I fear I may have cursed those poor merchants in the throes of my fever. 

If you … if you see them, thank them for me.
====
8057
Good luck finding <<Amz:1>>!

Only if you have the time. I realize it's not the most glamorous request.
====
8058
Care to spend some of that gold you've earned, dearie?

And before you ask, I'm all out of boar knuckles. You wouldn't believe the demand on those things.
====
8059
What are you doing here? You found your spy. The soldiers came for Edouard, all right. I can imagine what they're doing to him. He'll hang, thanks to you.
====
8060
I'm sorry, but I have nothing to say.
====
8061
I'll stay here and keep guard over the survivors in my care. But I will also remain vigilant, ready to lend my blade as soon as Baron Alard needs it.
====
8062
You're all a bunch of tyrants!
====
8063
Good show! The Wood Elves need to learn their place. Speaking out against Queen Ayrenn is treason!

Especially when she saved their ungrateful lives.
====
8064
Without you, we all would be dead now. I pray for our friends who did not survive, and I will also offer prayers of thanks for you.
====
8065
Take the boat over when your ready.

You could always head back into Northpoint and see how the town's doing too.
====
8066
Follow your blood. It will lead you to Rahaja.

Perhaps we will be kin one day.
====
8068
It seems that the only thing more loathesome than <<1>> writing his own opinions for posterity … may be the opinions that he ends up recycling from the scholars who have died here.
====
8069
Hm. Not my usual type, but business is slow. What can I do for you?
====
8070
Who are you? What have you done with Niha? What was in that wine?
====
8071
You're amazing. Just amazing! I hope to be half the warrior as you some day. Thank you for everything.
====
8072
Now all I have to do is locate that wildlife specimen Azei calls our pet. If only I'd had that monkey <<1>> stuffed when we first found him, we'd know precisely where he is!

Ah, well. We could always go back to the <<2>> for another if need be.
====
8073
You actually survived the destruction of the Doomcrag? That's … remarkable.

I mean, I've seen you do some amazing things. I'll never forget our adventures in Glenumbra. But to walk out of a collapsed mountain? That's really impressive.
====
8074
You an archer? Nah, I bet you like that personal touch. Axes, right?  

Either way, I've got a weapon for you!
====
8075
You've brought my business back to life, wayfarer! Soon this sleepy market will be a bustling bazaar again!
====
8076
My, my, my—what have you done to your clothes? Slaying Imperials is hard on the garments, yes? You should treat yourself to a new wardrobe. Look around—you earned it.
====
8077
My, my, my—what have you done to your clothes? Slaying Imperials is hard on the cloth, yes? You should treat yourself to a new wardrobe. Look around—you earned it.
====
8078
I suppose saving a city is worth a drink.
====
8079
Big day today! I bagged three scamps and a very grumpy atronach. You keeping up?
====
8080
You know, I was in the Imperial army once. Seeing what you did to those Legionaries … makes me glad I deserted.
====
8081
Hail, comrade. I trust the Daedra culling is proceeding at pace? 

Rumor has it the God of Schemes has been working double shifts to keep up with you.
====
8082
I guess a drink or two wouldn't hurt.
====
8083
Ruptga bless you for ridding the city of those twice-cursed Imperials. I had planned to poison their drinking water, but I suppose your way … sent a message?
====
8084
Hm. Perhaps your interest is genuine. I will gladly accept your help. From the size and shape, I would say we need four more pieces. The fisherman claimed he was fishing off the western coast when this stone was found. The others might not be far.
====
8085
Go on now. Find your friend. Let me do my job.
====
8086
Don't suppose you killed an Imperial carrying a cask of pomegranate wine? Sand snake made off with one before the fighting started. 

Ah, well. It is a small price to pay for clean streets. Can I get you something?
====
8087
That's all I know. I swear it. Now move on, would you?
====
8088
By Mauloch's left fang! Those whoreson dogs! Sons of trolls! The First Forge burn them!

Ogre dung!
====
8089
Get her out of here. I'll cover your retreat.
====
8090
Shut the door quickly behind you. The sand gets into everything, especially the alchemical equipment.

What have you got there? A book?
====
8091
Nicolene and I will be headed back to Sentinel soon enough. Until then, you should stay and have a drink with us.
====
8092
Glad to get some fresh air. I can only take the smell of incense for so long, and the Imperials had us locked up for days.
====
8093
My fellow mages are good folk, but I must confess I'm glad the lock-down is over. If I had to listen to one more debate about the merits of alteration over conjuration, I would have lost my mind.
====
8094
<Esmaeel lies motionless.>
====
8095
Khajiit is happy to meet someone who understands us. Malira thought the Elves would be more welcoming.
====
8096
Why do you encourage her behavior? These blasted cat people need to learn that some customs will not be accepted in the Dominion!

I'm glad it's not people like you making the rules around here.
====
8097
Ah, the Empire's bane graces us with a visit! Welcome to The Drowsy Owl, friend. I have readied my most lavish suite for you. Only the best for the hero of Hallin's Stand!
====
8098
You are the hero everyone speaks about, is it not so? There was an Imperial shouting your name as he fled out the back window, and by Tava's red feathers, there was terror in his voice. 

We can but hope he survived. Someone must tell the tale.
====
8099
Please. No more. I can't take any more ….
====
8100
As weary as we are, we can't wait to be on the road. I was so eager to see the world when I joined the legion. Now I just want to see home again.
====
8102
<No new scouting missions are available.>
====
8103
Next time I get handed a contract with the words mage, magus, wizard, spell or anything even remotely magic-related, I'm just going to quit.
====
8104
<A few of this dusty journal's pages have their corners folded inward to mark specific entries.>
====
8105
So where's <<1>>? Did the Daedra get her, or did she escape?
====
8106
Tall Papa's blessings be upon you, my friend. The Imperials had been lusting for our library for some time. I fear that had you not intervened, they would have taken our books by force. There are those in Cyrodiil quite desperate for such knowledge.
====
8107
I received word the Imperials have been routed. I pray it is true. 

Long and long have been the days since they arrived. Their spell-weavers have been watching us with envious eyes. If we had lost our library to those barbarians….
====
8108
New good-looking friend has returned! With the <<1>>?
====
8109
Hmph. It has its own archaic charm, I'll admit.
====
8110
I don't intend to tell anyone what my brother did. As far as I'm concerned, he died trying to help me, not usurp my throne.
====
8111
What happened to <<1>> was a tragedy.

I hope that sounds believeable. I'll be saying it for the rest of my days.
====
8112
<No new warfront missions are available.>
====
8113
<The Bounty board has a spot for me to post my report.>
====
8114
<No new battle missions are available.>
====
8115
What a relief. I fared better than most during the occupation. 

But the things that my patrons saw! By Tava's red feathers, I shudder to think of it.
====
8116
<No new scouting missions are available.>
====
8117
<No new warfront missions are available.>
====
8118
<The Bounty board has a spot for me to post my report.>
====
8119
<No new battle missions are available.>
====
8120
<No new scouting missions are available.>
====
8121
<No new warfront missions are available.>
====
8122
<The Bounty board has a spot for me to post my report.>
====
8123
<No new battle missions are available.>
====
8124
Ah, hello. I always have time for Guild members.

How may I be of assistance?
====
8125
Well you made quite a mess out there. Damn glad I don't have to clean it up.
====
8126
Don't try to reason with <<1>>. Just go with what she says. She's crazy as an Alfiq-raht in heat.

If you have any other questions, ask <<2>>. She's up front with our cart.
====
8127
If you need my assistance, I shall need to know the nature of your emergency.

Otherwise, it would be prudent of you to reconsider my time, which you are wasting.
====
8128
By Tall Papa's starry breeches, it is good to be rid of those stinking Imperial curs. I would offer you a drink on the house had they not plundered my cellar. A simple "thanks" will have to suffice.

It is just a pity that you did not come sooner.
====
8129
Ha ha ha! Gave him a good scare didn't I? Maybe that'll make him think twice before tearing a flower from the ground.

That felt good. Some people just have no class.
====
8130
Thank you for soothing that Wood Elf's temper.

He would've taken a hand, an arm, or worse, if you hadn't come along.
====
8131
I should never have sent you to do my own work. I am a strong Orc, and proud. I do not need the help of an outsider.
====
8132
Don't worry. We won't linger here any longer than we have to.
====
8133
Oh, yes, come closer …. Hmm … how strong you look with my minion's blood on your hands ….
====
8134
Please tell my dear sister that I'm still waiting for that apology.
====
8135
My beloved brother has a better chance of squeezing fire salts from an ice cube than getting an apology from me.
====
8136
You can have the relic if you want it. Needless to say, I won't be taking it with me. That should get me a discount from Dragonstar Caravans, shouldn't it?
====
8137
Probably only a matter of time before the Imperials anger everyone. I told my friend he could come with me, but he's too attached to this city.

I suppose I understand that.
====
8138
Back already, eh? I'm sure my charges are happy to know you tried, even if you couldn't get their things back.

We'll be able to head out now!
====
8140
Don't dally now. If you take too long, I might just have to retake the garrison without you.
====
8141
A pleasure to have you with us, friend. I look forward to recovering the valuables from your corpse!
====
8142
Thanks, mate. Now to find an Imperial's throat to bury this dagger into ….
====
8143
Thank you. I'm happy to have something to remember my wife by. Now when the winds blow, I will imagine her singing again.
====
8144
Thank you so much. I hope to wear this on my wedding day.
====
8145
I am eternally grateful for this act of kindness. With this, my daughter's future is safe.
====
8146
<<1>> could not wait for you to return. My sister gave him an end befitting a warrior.

Keep the helmet of his foe—we do not need reminders of this folly.
====
8147
Let me know when you kill a real monster. Or if you'd like to try this monster on for size ….
====
8148
Thanks for the drink, sweetheart.

Maybe when you bring back the head of a lich I'll buy you one. Probably not.
====
8149
This one has heard much less unrest. Kitten-headed fools trusting the High Elves to deliver on their promises.

Azimsun will believe this when he sees the truth of it for himself. Too much has been witnessed to be blindly hopeful, yes?
====
8150
This one hears the most wonderful news, yes? The embassy for all walkers is to be constructed as planned.

Vabashi knew all she needed to do was hold fast. There was no break of promise, merely … delays.
====
8151
This one serves the Dominion well, and knows many others are the same way as he. What happens when all we disgruntled walkers refuse to fight for Elves who do nothing for us? Battles will be lost—this I promise.
====
8152
Nerien'eth took everything from me.

And I won't rest until I take something back.
====
8153
It's easier to form coherent thoughts when I'm not being stabbed. It's been a long couple of years.

I owe you a debt, friend. I'll never forget what you did for us. For Alanwe.
====
8154
The others have been singing your praises, but with a little more time, I would have gathered the magicka to free myself.

In another decade or so. It's hard to concentrate when you're on fire.
====
8155
Good luck sneaking in through the muck. If you don't manage it, we're all dead.
====
8156
Please! Don't let them kill me!
====
8157
I prayed to Arkay for guidance in death … I didn't realize he would send the voices of the dead to speak to me alone.

How can I possibly do the bidding of the wronged deceased? I care for the bodies of the dead, I do not fight!
====
8158
I miss Buttons. 

Without him, everything is grey, and each day is worse than the one before.
====
8159
Go ahead. I do not like being watched while I climb. It is… awkward.
====
8160
Ha! You are so pathetic … it just makes me laugh. I think we should be friends.

Maybe later, I'll tell you about Buttons and our circle of love.
====
8162
<He appears to have been dead for some time.>
====
8163
Clanmother must be obeyed promptly! Snap to it, you hear? Remember what I said, when you're sad that you didn't listen to me.
====
8164
Excuse me. Might you be willing to do us a favor and run a message to Evermore Castle?
====
8165
Thank you for the coin, I'm eternally thankful.
====
8166
I'll see if I can get closer to the Imperial dogs to surmise their true purpose. Wish me luck, friend.
====
8167
Thank you for bringing this information to me. I will send word to Evermore right away.
====
8168
I think before I said I had seen it all …. Well, I was wrong.
====
8169
Praise Tu'whacca! Is it … is it really him?
====
8170
I can't believe it! I carried that lockbox around for years!
====
8171
I'll see you out at those old ruins, partner. If I ever get done straightening out all this garbage, that is.
====
8172
<The anvil is smooth and featureless, save for the alchemical symbol for "Mundus" stamped on the face.>
====
8173
Don't get many visitors. If you're here for the ruin, best to turn back. No good's come outta that place in … oh, several hundred years. Give or take a decade or so.
====
8174
Welcome back, warrior. If you have questions about Transitus Shrines, ask.
====
8175
<The orrery is weathered from exposure to the elements. An etching of the alchemical symbol for Aetherius is barely visible on its base.>
====
8176
<The fountain contains a murky water that never quite stills. The sculpture above is stamped with the alchemical sign for "Aurbis.">
====
8177
You come to my realm at the appointed time.
====
8178
You come to me as a pup, unblooded and weak. What makes you think you are worthy to join my pack?
====
8179
We'll talk again in Davon's Watch. Look for me at the Fish Stink. It's a little tavern run by Hectur the Fish, down by the docks.

That is, unless your bones end up decorating those Goblins' huts.
====
8180
Please, don't hurt me again! I don't want to be eviscerated!
====
8181
Get out of my face. Unless you want me to mangle yours!
====
8182
I can't even imagine why I went out there. I thought I saw … my husband of all things. But that couldn't be right. He's not even stationed here. I knew it couldn't be him, and yet … I couldn't resist.
====
8183
Come to share your latest exploits with us, darling? I fear you'll find Lala and Rock rather hard to impress.
====
8184
Soon I will be thirsty again. Then I will come find you.
====
8185
Undaunted! Undaunted! We ate … err … are … eh.

What the blazes are you? Fresh meat, I see. Come to impress and slay, and to drink wine and spill blood. Harken to my words, young one. You will never achieve half the things this old sword has.
====
8186
As a famous treasure hunter and expert historian, it's no wonder the Mages Guild specifically asked for me to come along. 

I do hope my manservant Stibbons can handle the sights of Coldharbour, though. He's a rather sensitive sort.
====
8187
The Fighters Guild and the Mages Guild working together? This one never expected to see the day!
====
8188
The wisdom to work together toward a better understanding of what each arm of the Dominion is doing and what it needs?

This is for what I had hoped. This is what seems to have occurred.
====
8189
Molag Bal's realm is one of the most dangerous and inhospitable places in all of Oblivion. We must not take this invasion lightly.
====
8190
Coldharbour sounds dreadful. How am I ever going to keep my Lady safe in such a dangerous place?
====
8191
I shall lead the Fighters Guild into this dreadful realm. We'll make the Lord of Schemes pay for attacking Nirn!
====
8192
Coldharbour! I don't mind admitting that this old dungeon-delver is probably more excited than she should be! I can't wait to see what kinds of artifacts we can recover.
====
8193
Lovely day. Much lovelier because of the relative peace and quiet I can enjoy.
====
8194
I should get back to fishing. <<1>>'s foolishness means we all must work harder. I flatten the spine of disapproval at her actions.

You were right to stop her.
====
8195
So we have you to thank. That's good, you're good. Cracked open my finest fishwine to celebrate.

The hardest part is fishing out all the chunks. Ha! Fish. Because it's made from … what was I saying?
====
8196
I'd rather not get eaten by a daedroth, but I'd dearly love a few of their teeth!
====
8197
Back again? Do you have questions?
====
8198
I don't know about you, but I'm ready to break a few Daedric necks.
====
8199
Our job will be to help Vanus with the portals. We'll need a lot of them to establish supply lines after we start conquering territory.
====
8200
I wonder if there are any beautiful ladies in Coldharbour? Or is that a different Daedric Prince?
====
8201
Others would speak to this better than I, but it seems the tree in the plaza is taking well to its cultivation.

My sister said it would never survive leaving Alinor. This, then, would show what she knows.
====
8202
You're back, I see. Feel free to practice with the weapons. Talk to Jaleel or Marc if you have questions.
====
8203
I'm ready to cleave some skulls! Do Daedra have skulls? I imagine they do, depending on which type we run into.
====
8204
Are there any spells or traps in Coldharbour that could turn me into a chicken? I'd just like a fair warning.
====
8205
There aren't any Goblins in Coldharbour, are there? I have a profound dislike of the vile creatures.
====
8206
Our alliance owes you a great debt, friend.
====
8207
Look what the cat dragged in. You kill anything bigger than a spider yet?
====
8208
Good to see you! I've been promoted since I saw you last, and my sister Ciranya is in good health. I'll give her your best when I see her.
====
8209
You showed great courage in Wayrest, dealing with the Midnight Union. We'll always be grateful.
====
8210
I know what you're thinking ,Vestige. You want to thank me for my noble and heroic effort in helping you defeat that treacherous worm, Mannimarco. No need to laud me, though. The world already knows of my brilliance. But you're welcome nonetheless.
====
8211
I had a bet with Abzag, here. He wagered you wouldn't cough up the coin for that drink. Good thing you did—I was supposed to kill you if he was right!

Well, I wouldn't have killed you. Maybe thrown you across the bar. I'm pretty strong.
====
8212
Take caution, fragile mortal! You stand before the great Incendion: Master of the Whiteflame, Bearer of the Burning Heart, Kinlord of ancient Sunhold. I could incinerate you with an intake of my breath!

And I have very important work to do.
====
8213
Inspect my notes, Count Verandis. See if you can find a clue that I overlooked. We need to work together to save the Baroness.
====
8214
Verandis, you must tell me. Why did this happen to Mother? Of all the people of Shornhelm, why her?

Please tell me there's a way to save her. You're powerful. You have to do something!
====
8215
Well look at this! If it isn't the scamp I sent to clear out a dung heap.

Hah! Going get a little rough for ya scrap? Sure took you long enough!
====
8216
You are no Undaunted.

I can imagine your tales of glory. I, too, used to brag about killing dogs and cats.
====
8217
As an Undaunted, I seek to better myself, but I'm afraid there is little left in this world to challenge me.

Perhaps there are Daedric realms that are more interesting. A dangerous thought, I suppose.
====
8218
Can't you see I'm eating?

You young scamps always come to Felvyn for advice when I'm in the middle of something. Tell you what—buy me a drink and I'll give you a tip on making the best use of a blade.
====
8219
I hear you are giving a hand to the performers. That is great news, maybe my stock won't spoil after all.
====
8220
The pyrotechnics are a bit much to deal with several times a day, but I find a lot of the first time attendees need a drink after that show.
====
8221
I can't tell you how glad I am that you found that guy some new stories to tell. I don't think I could've handled any of the old ones one more time.
====
8222
Brave wayfarer, fellow Undaunted. Welcome to my desert.

I see you remain unslain. A rarity for an Undaunted!
====
8223
I have to admit, these bugs seem remarkably well trained. I'm still going to keep my distance though.
====
8224
Oh. You're back. Guess you weren't eaten by ghosts.
====
8225
You are Undaunted! This one is glad to see a new member. She has nearly run out of bodies to climb over in her glorious rise to the top.

You will help <<1>> with this, yes? <<2>> has been most uncooperative.
====
8226
Now that the carnival is in full swing, I can't decide what to focus on! The bugs creep me out but the stories and the magic act are so much fun!
====
8227
I appreciate the drink. Helps keeps the anxieties under control in the depths of a dungeon.

This one believes that you are never truly alive unless you are stumbling through a trap or matching wits with a Daedra! So go! Be alive!
====
8228
I guess the performances aren't so bad. I had no idea you could train insects like you can a dog.
====
8229
I say, you're awfully quiet for one of the Undaunted. Have you no tongue, or just a dull wit? Ho, ho! Just ribbing you, my friend. Making jokes, sharing laughs! That … that's what we do, right?

I'm sorry. What was I saying?
====
8230
Good to see you again. Hranir was just telling us about her latest exploits. Get out there and see if you can match them.
====
8231
So, you know Seeks-Her-Glory? So do I, if you know what I mean. If you buy me a drink, maybe I'll let you in on a little secret.
====
8232
Why do you idle, Undaunted?

Go jump into a cave. Fight a Daedra or something. Seems to be no shortage of those, these days. Like most things, they'll stop moving when you strike their necks—the ones that have necks.
====
8233
Oh, look at this one! You think you're tough?

I've seen adventurers like you frozen in terror—at the creatures I've gazed in the eye—and ripped apart. They should call me the Stout! My hands are huge!
====
8235
Are you drunk, yet? 'Cause I am! Undaunted! Har.

So. How are things with you?
====
8236
Hey, fresh meat. My mouth is dry. Get me a drink, or I'll tell Talisse to ring it out of you.

She'll do it. She has big hands.
====
8237
I hope my friends aren't being too loud. They're friendly people, really. Once you get to know them. They'd be more friendly if you were an Undaunted.
====
8238
Not afraid of a fight, eh? Good. We need some more honest warriors here.
====
8239
Son of a troll … I've earned this nap. Don't judge me.
====
8240
Plenty for an Undaunted to see and do in Coldharbour, my friend. As long as you like walking headlong into danger. There are creatures here that can slay even the dead.

Let me know if you want to barter for some arms and armor. You'll need them.
====
8241
Ah, you again. And with every limb intact!

You continue to surprise.
====
8242
I got another one ….

How many Undaunted does it take to cure the sickness that comes after a night at the tavern? Please, I need to know. By the Egg, I'm going to need to know in the morning.
====
8243
You must be the one Ram told us about. Let me look at you.

You have strong eyes. A strong soul, I'll bet.
====
8244
By seed and spleen, the Mages Guild is up to something in Selene's Web.
====
8245
Welcome to the Hollow City, Undaunted. I'm sure you've found that, like Coldharbour itself, there's plenty here to test yourself against.
====
8246
So nice to talk to a fellow Undaunted. This one is eager to hear about something other than trees.
====
8247
By the Green Pact, we Bosmer make horrible drinks.

At least they get you drunk.
====
8248
Hello … you! Good to see another Undaunted. I've been drinking my way through all the places Undaunted dwell.

The drink here is surprisingly strong. An hour ago, I thought I had become a Khajiit. But I was just looking at one. She set me straight.
====
8249
A fellow Undaunted!

If you need any equipment, you can speak to me. Yours should be well-worn, by now. If you need any leads on adventures … you can also speak to me. I know of a few places.
====
8250
This is some strong drink. Burns.

Almost helps me forget the boredom. I need an adventure.
====
8251
Getting thrown out of a tavern is a horrible thing—you're deprived of your bar fights—and your bar drinks.

The secret is to drink and fight—quietly.
====
8252
Please, don't interrupt. We've much to do to meet the Dominion's expectations in the region.
====
8253
Our great leaders … are gone, missing. What will we do?
====
8254
The fight is well and truly lost. Get out of our town, you aren't welcome here.
====
8255
Who're you? Another Undaunted? A word of warning—stay away from <<1>>. I left it days ago, and the cold still burns.
====
8256
Ah, a fellow Undaunted! My name is Earrona Kneecapper.

It's a pleasure to meet you. I hope you find the adventure well in these parts.
====
8257
Milksop! Come to Velyn Harbor looking for a good bruising? I know just the place. But I can't remember the name.

Perhaps … perhaps if my mug weren't empty, my memory would improve. Fill my mug. Please.
====
8258
Well, well, well, look who it is? The second bravest member of the Undaunted.

Come treat with me, friend! With me and these lovely ladies!
====
8259
Oh, are you another Undaunted like <<1>>? He is so brave and strong. I could listen to his tales for hours.
====
8260
Ah, the new blood! You've come far, my friend!
====
8261
Talisse was just telling us about you. New blood, she called you. Know what would break that unfortunate epithet? Winning a combat tournament.
====
8262
You are a friend of the Empress of Bone. You will be allowed to live when the Empress destroys this world and replaces it with nothing but bone.
====
8263
You're not another fool like Felvyn, here, are you? Thinking I'll jump in his bedchamber after a drink? There isn't enough mead in the world for that.

Isn't enough mead in the world to sate my thirst, either.
====
8264
I suppose I could construct some Khajiiti statuary, or paint a mural of the Elden Tree.

I will simply have to speak to some of the dignitaries to see what would fit them best.
====
8265
The Dominion needs … festivals. Something to bolster faith in the Dominion itself, and celebratory of its formation.

And every good festival needs costumes. Yes, grand pomp for all.
====
8266
Presently? I am accounting for what goods we have in the embassy, to better monitor future requisitions.

If I keep costs low enough, I might be able to hire a replacement for myself, such that I may see some action on my own merit.
====
8267
You look as fresh as the time I met you, scamp. Does nothing slow you down? I hear you've been making a name for yourself.
====
8268
This ale's not as good as the grog from the time I ran with Blackheart's crew. But it does its job.
====
8269
I'm writing my memoirs—a record of my great deeds!

How about some refreshment, new blood? Hard to write with a parched throat!
====
8270
I'm looking for work. Know anyone who needs a hauler? I'm real good at breaking down tents, packing them up, and hauling them where they need to be unpacked and pitched.

And don't say carnival. I'm done with carnivals.
====
8271
I'm terribly sorry, but we our attractions are somewhat limited at the moment. 

Perhaps if you try back in a few weeks?
====
8272
That's it, then? Seen the world thrice over and none the worse for it, eh? 

You should be ready for anything—and believe you me, the Daedric Princes never rest. They're always mucking about with something or other!
====
8273
Greetings, walker! Come, sit by the fire and be welcome!
====
8274
I don't want to think of the outcome had you not been here.

You kept the king safe. You will always be welcome among the Vinedusk Rangers.
====
8276
The King has been informed of our success. He awaits only your word.
====
8277
<<1>> … how could this have happened? You had so much greatness within you.

Your future should have been so very bright.
====
8278
Things have been a lot quieter around here, lately. It's easier for me to move my adventuring supplies, but there's something I miss about having to break an arm every now and then.

I think it's the breaking arms part.
====
8279
I, Boeuf Sterone, have the best food available for miles! How do I know this? Because it is from right here!

Nowhere is it fresher. And it can be so fresh because I no longer need worry about my supply being stolen, so I need not bury it!
====
8280
Did you know that there was something in those ruins after all? I had no idea! None whatsoever!

It's enough to drive me to drink, but I only drink when the sky is blue. Fancy one? A drink, I mean.
====
8281
I wonder if <<c:1>> is worth all the fuss. I certainly hope the queen isn't wasting her time.

Hmph. And yours.
====
8282
I don't know you. Fighters Guild facilities here are intended for members only. We've too much to do and too few to do it to spare anything.

You should really consider joining us. Our charter benefits all of Tamriel, after all.
====
8283
Lighting the fire is only part of it, you have to make sure that the guards don't just put it right back out, too!
====
8284
Do you often storm into the halls of guilds in which you have no membership?

I assure you, that isn't exactly polite. Unless you're here to join our ranks, of course.
====
8285
Are you familiar with "handfasting?" I'm not entirely certain what it means, but I'd wager <<1>> and <<2>> will be doing it before the month's end.

Between you and I, they've wanted to handfast each other since the day they met.
====
8286
It's good to have <<1>> back in <<2>>. I thought he would be trapped in <<Ac:3>> until I was old and gray.

But that isn't the case. He's here, right now. Safe.
====
8287
All is well. <<1>> is returned to <<2>>, free of <<3>>'s control. Though I admit, I can hardly call her my apprentice anymore.

Now, we are more like equals. Different roles for us both, but I welcome the change.
====
8288
I have failed in my duties. Our foes have stolen the Elder Scroll I guarded. Please, recover it!
====
8289
Find our Elder Scroll, warrior! Seek out those who have stolen it and kill them for this sacrilege!
====
8290
I heard you're the newest Briar. I'll let you in on a little secret, I was once a Briar too! But I'm too old to rummage around in the forest these days.
====
8291
Don't just stand there—the Elder Scroll of Ghartok has been stolen! Help your comrades recover it!
====
8292
You passed the trial? You should speak with Lereluin. My husband is always pleased to meet new Briars.
====
8293
I am to take Glaras' place when she steps down. I have much to learn and many years to grow before that happens.
====
8294
I wish I could have stormed <<1>> myself, but I swore my strength to my thane's side. I must resort to indirect measures to protect her.
====
8296
Hurry to <<1>>. You'll find <<2>> entrenched at the gate to <<3>>.
====
8297
Be careful in the barrow. Our ancestors went to great lengths to protect their dead.
====
8298
He went further into the barrow. Be careful. I'll be fine on my own. Put an end to this, and find me in Ivarstead after you do. I owe you a debt for helping me.
====
8299
I will do a better job of looking after my older brother. He thinks age brings wisdom. Hah!
====
8300
I call this a successful day. We beat Reezal-Jul and we saved the lovely Captain Janeve.

You know what would make it even better? If I can convince all these lovely ladies to join me for a drink at the nearest tavern.
====
8301
What am I going to do? I have to clear all this rubbish before the end of my shift. Ambassador's orders, they said!
====
8302
It is no use. The High Elves care nothing about their promises to the Khajiit. Nothing will change, no matter how much we shout!
====
8303
I thought you were on our side! I mean, after all you did for us … er, I mean …. Never mind.
====
8304
You're back! Not a moment too soon, all this mead is making me soft around the middle.

Please tell me it's time to smash things?
====
8305
You've returned! My blade is ready. Hunting bandits and enraged wildlife is a poor substitute for traveling with you.
====
8306
I had hoped you'd return. I enjoyed adventuring with you again. Perhaps you have need of me once more?
====
8307
Heed my words, friend. There is more to Montclair's betrayal than the Baron and the Countess know.

I suggest you proceed with caution when you enter the upper city.
====
8308
So many things to do! Adusa doesn't have enough hours in the day.

Perhaps you could lend a hand, my friend. You help Adusa, yes?
====
8309
The brothers and I appreciate your help, my friend! I know this job might have been a little rough, but we're getting better with every contract. You'll see!
====
8310
You're the only one who isn't a member of this group. Perhaps you will speak truly. The contract specifies they must do the work promptly and effectively. 

I'm not sure what happened, to be honest. Did they do anything worth paying for?
====
8311
Thanks to you, our reputation remains intact.
====
8312
I feel better knowing someone is going to try to help the mayor. And I'll go make my report and send more troops this way.
====
8314
I thank you. Sithis willing, it is not too late to stop the Dominion.
====
8315
I gave you fair warning. Whether or not you decide to listen, that's up to you.
====
8316
Did you tell the truth? What are you thinking?
====
8317
You're smart. Working for the Ring of Daggers has two great benefits. 

First, we reward our friends generously. Second, we don't worry about trials and laws and silly things like that. Get Althen to Hoarfrost Downs and he will pay for what he did.
====
8318
Sagabar and I were just making bets on whether you'd return.

Looks like Sagabar's a two-time loser. Did you do it then? Did you kill Gavendien?
====
8319
You brought Gavendien to justice, eh? I'm glad.

You know, if you were ever interested in becoming a deputy to the constable. I'm just saying … the job's open.
====
8320
I hope you made that man suffer. For what he did to Mondorie, he deserved a brutal end. 

Damn bandits. Now I'm just hoping my horse comes home.
====
8321
Oh. Hello, there. You must be new in town ….

I'm sorry, but the jewelry shop is closed for today. Constable Gavendien's orders.
====
8322
I sure do love fishing. Fishing is fun. I could fish all day.
====
8323
My husband and the others did what they thought was best. Who knew that dreadful Gavendien would go back on his word?
====
8324
Poor Rubyn! How will he ever get along without his mother?
====
8325
Poor mother. She didn't deserve this fate.
====
8327
Have you come to join us for the final push, Lieutenant? We are all that's left of the King's Guard, but at least we'll take a few Orcs down with us.

As soon as we see an opening, we're charging into that breach down there.
====
8328
I guess this is what I deserve. Very well. I accept my fate.
====
8329
<The wine's aroma makes your mouth water in anticipation.>
====
8330
I can't believe you recruited Julien. If I could eat my dagger, I would.

I'm really embarassed. I couldn't manage to get a single recruit, and you come behind me and get all three.
====
8332
I've told you everything. Let's not do anything hasty, all right.
====
8333
Well, my friend, it appears that the book is real and not part of Lleraya's illusion. I believe it will be of great help to us in the trials ahead.

That said, I have much research to do. Ancient Ayleid isn't my native language, you know.
====
8334
Ah! A stranger in town. I was just saying how we needed more strangers around here. You know, walking around, bothering people who are just trying to do an honest day's work.

Is that the kind of stranger you are, friend?
====
8336
The army waits for my signal, out beyond the farms. I want to keep the damage to Northpoint to a minimum. Marching soldiers have a habit of destroying persons and property, even when they're trying to be careful.
====
8337
I am grateful for your help. I'll steel myself and get out of here shortly.
====
8338
It's nice out here. No more crawling around crypts, no more undead. No more really heavy armor. No more preaching about Arkay. Nope. No more. I'm done.
====
8339
This one is glad you are with the Guild at this difficult time. Bear with us, adept.
====
8340
Go. I need to remain and tend to Darien.

He claimed the bloodfiends bit him, but I found nothing but bruises and shallow scratches on his body. I see no signs of the vampire's curse, but I want to watch him to make sure he's all right.
====
8341
Look around you. Does it look like we have time for idle chatter?
====
8342
So tell me, what news from Verandis? Has Count Ravenwatch's research finally borne fruit?
====
8343
Baron Montclair must pay for his crimes. I plan to see to it. Personally.

I shall gather my troops and prepare to ascend the Doomcrag.
====
8344
I'm ready. No, I am more than ready! The time has come to put Baron Montclair down like the crazed dog he has become.
====
8345
Remember, the man that Montclair was is gone now. He no longer exists. Only the monster remains.

So don't hold back. Keep him busy until I can join you.
====
8346
This seems to be <<Cz:1>>. She was concerned … she writes about Arlie's sad smiles. Missing me, no doubt. She brought Arlie flowers … and then, they went to the windmill. Oh dear!
====
8347
I'll miss <<1>>. She was a good … friend.
====
8348
With Federic back it's going to be harder to keep Arlie's attention. That doesn't mean I won't try, though! My days of sitting idly by are over!
====
8349
Our home is yours to stay in, for as long as you like. It's the least we can do.
====
8350
Now that Federic's returned for good, everything will be right again!
====
8351
Don't worry. I'm not going to try to skip town or anything. If I wanted to do that, I'd have just spit in your eye and stabbed you in the stomach, and gone along my merry way.

I'm coming … when I feel like it.
====
8352
Verandis is waiting for you at the Lorkrata ruins. So, what are you still doing here staring at me?
====
8353
Verandis claims he has a plan to vanquish Montclair, but he hasn't been forthcoming with the details.

Still, he's dealt honorably with us so far. I'm willing to let him take the lead at this point in the campaign.
====
8354
I'm going to share a secret with you, Adept. I've always felt a bit of a fraud. My teachers always told me how gifted I was, how brilliant, but I never really believed them.
====
8355
I had a feeling I might see you here. I wasn't sure if I was ready to face you. 

You saw me in such a dark moment. But they taught me how to control the hunger.
====
8356
Wherever she is, I wonder if Heloise is watching all this. I hope she's at peace.
====
8357
What are you waiting for? Get on your horse and get to the starting line!
====
8358
You faced down Montclair and lived to tell about it! I'm envious, you know.
====
8359
I saw you over there at the stocks talking to Martin. Does that fool still think I'm coming to his rescue? He's like a babe in the woods. 

I told him not to wear those fancy boots. It's not my fault he wouldn't listen.
====
8360
We did it! Now let's get out of here. We can talk more when we get outside.
====
8361
Look at these people—you'd never guess hundreds of people recently died in a terrible war. 

Let them have a moment of happiness, though. You and I know it was only because of Verandis' sacrifice that any of us are still here.
====
8362
You saved our family and the kingdom, so I guess that makes us doubly in your debt. 

And if High King Emeric can choose a new ruler for Rivenspire, my daughter should be able to choose her … preferences as well.
====
8363
A new ruler for Shornhelm. This is a huge moment for Rivenspire.

We should all be honored to witness such a moment.
====
8364
Can you believe it? She still won't make up her mind!
====
8365
Hi there. You know, I just noticed that you have really pretty eyes.

Oh, I mean … not that I'm flirting with you or anything. Not unless you want me to.
====
8366
You know, I think I've decided it's more fun when you don't choose … even when you have to. It's fun having everyone waiting for you to make up your mind.
====
8367
Go on. Don't wait for me.

But thank you, though. For, you know. Helping Verandis. Thanks.
====
8368
Check with the Baron and see if he has anything to report while I consider our next move.
====
8369
What word of the Mage and her aspects? We can't afford to let the Serpent control another Celestial Guardian.
====
8370
I would stand here and drink myself to death, but I can't even afford to do that!

My mother told me that if I became a poet, I would starve to death. When I wrote a book, I thought I had proven her wrong. But it's come to nothing!
====
8371
And like a faithful hound, you follow on the heels of your master. Should I have you sit? Roll over? Beg? Perhaps later.

For now, why don't you stand over there and wait for my blessing to begin.
====
8372
That statue … it's so cold. It feels like the dead of winter.
====
8373
I can't tell you how much I appreciate you convincing me to enlist. I've come to realize that this is what I was born to be—a soldier.

I also met some soldiers who served under my father. They spoke highly of him. I hope I can honor his memory.
====
8374
If you decide you want to leave, talk to the captain. I can't think of any reason at all for us to stay here. 

I can deal with thieves, pirates, and all manner of vagabonds, but I'm not getting near any undead.
====
8375
A finer group of soldiers never served in the Shornhelm Guard. Julien and Shuga have both turned out to be valiant warriors.

And Martin, that young man is a natural leader. He's a war hero now, too. He saved dozens of lives in battle the other day.
====
8376
Ah! You're one who killed that old skeever Dark Elf I was seeing! What was his name again …? No matter. He's ancient history now. 

I'm sharing a tent with Julien these days, if you catch my meaning. For the time being, at least.
====
8377
If it isn't Mara's messenger in the flesh! You really saved my love-life. Looking back, I can't imagine what I ever saw in Guendeline. 

Khalisah. Now that's the woman of my dreams! It warms my heart to think she's waiting for me back at home.
====
8378
So you're headed out to the desert too? That works. I got some timber to sell there in Sentinel.

I sure as Oblivion better make more off this trip than the price of your fare.
====
8379
Any time is a good time for a mug of port.
====
8380
You know what really chaps my breeches? Montclair's troops stole a whole bunch of the weapons I just completed. 

I'll be working for weeks to catch up!
====
8381
This was once a sacred place devoted to the worship of Akatosh. Now, these sand devils have defiled and destroyed it. It must be cleansed. I plan to call out the Celestial who did this and deal with him.
====
8382
If you're seeking passage to Ebonheart and points beyond, you'll just have to wait.
====
8383
I see now what the burnt bones told me. Pain, suffering. And hope. The last bone means hope.
====
8384
Your help has been invaluable, my friend, but I fear that Craglorn's troubles are far from over.
====
8385
Bad time for visitors. Lots of omens. Caravans being slaughtered. Hope you're not here to see the sights.
====
8386
You're back! I was beginning to worry for your safety. Did you find the amulet? Tell me everything that happened!
====
8387
I'm glad Holgunn sent you. Kyne knows we could use a little luck.

Speak to Netapatuu if you think you can help.
====
8388
Please, do not interrupt me. I must open this for you.
====
8389
Welcome to the Ouside Inn, traveler! We're the only inn ouside of Elden Root itself, hence the name.
====
8390
Shornhelm has a new ruler? Well, it's about time! Unless that highfaluting High King wants to spend all his time in Rivenspire, we need someone here who can make decisions and get things done.
====
8391
The High King actually named a single ruler for Shornhelm? Amazing! It's good to have a proper ruler on our throne again.
====
8392
I can't believe they gave the crown to that silly young woman! She isn't half as worthy as the brave and handsome Baron Dorell.
====
8393
I can't believe they gave the crown to that overbearing, pompous bore! He isn't half as worthy as the brave and beautiful Countess Tamrith.
====
8394
I hear we have our own king again. Well, we know how well that worked out the last time.
====
8395
So the High King gave the crown to Baron Dorell? Well, that figures. Fancy pants Emeric was never going to award rulership to a woman. That's just not the way it's done.
====
8396
Greetings and welcome! Do I smell the distinct aroma of ink and parchment? Perhaps an ancient scroll? Or is it a musty tome?
====
8397
It's a good thing you showed up. I wasn't looking forward to rolling down this hill, trying to get to Kragenmoor before the Daggers.
====
8398
Any knowledge of enemy tactics is a good thing. Perhaps we can use their little trick against the Covenant. Or get the Goblins to attack their camps. 

I'll leave that to Holgunn. Me, I don't want to ever see another spider again.
====
8399
Thanks again for retrieving my wares, traveler. I'll make for Kragenmoor soon enough.
====
8400
I will keep an eye on the barrier, in case anything changes. You go find Walks-In-Ash!
====
8401
Smell the ash on the wind? That's the wind of change, set to scour the Daggers from our shores.
====
8402
I apologize for not being able to speak much at the moment.

My lovely Celan and I had a rather … rough trip most recently.
====
8403
Blood for the Pact, eh? Ha ha ha!
====
8404
Good thing I'm such a patient woman, so dedicated to my oath. Otherwise I'd be wondering out loud why our commander has gone insane.
====
8405
Ysgramor guide your blade! Hah!
====
8406
Don't let the name fool you. Ash Mountain isn't a giant pile of ashes. It's much lovelier than that. It's a looming, active volcano. You can smell the brimstone from here.

Sounds compelling, doesn't it?
====
8407
Still-Water and I have been partners for years. Just business, but you get to know a person after all that time in the wilds. Damn it. I'm going to miss that scaley bastard.
====
8408
<The Argonian's body is just starting to cool.>
====
8409
No Hagraven? I was sure there was a Hagraven? Then what was doing all that blasted screeching?
====
8410
I'll wait here until you return. I want to be around when my drunken spouse gets back so we can discuss how I apparently remind him of a screeching Hagraven.
====
8411
Almost finished with this row. Crops aren't looking too bad. Considering everything that's happened.
====
8412
If I were you, I'd look for him near rats. He's got quite an appetite.
====
8413
By the Three, Argonians sure take their time. You'd think he was an artist, the way he treats this farm.
====
8414
Smells delicious. I love Dawn's cooking. I count our blessings that they decided to stay and work for us after the Pact.
====
8415
I'm working up an old family recipe for later. It's so nice to be appreciated, you know?
====
8416
Damned well. After the volcanos started acting up, it's gone completely dry. I'm sure I'll be running back and forth to Kragenmoor more than I like.
====
8417
Now that that's over with, we should return to Camp Tamrith and let <<1>> know that the task is complete.
====
8418
What happened? I heard a commotion and was about to send a few of the guard to investigate.
====
8419
What happened? I blacked out.
====
8420
You're doing me a tremendous service, friend. Those soldiers have been sending couriers to ask what's going on for weeks now. I know they'll be happy to get this dispatch.
====
8421
Time to crack open another jug of Ungorth. Only thing that makes this bearable.
====
8422
I wouldn't mind having someone like you on my staff. You fight like a Daedra and have the courage of a dozen guards. If you ever want a real job, come back and see me.
====
8423
<This is Aera's log book. In it she keeps the names of all Worm Cult agents she has brought to justice.>
====
8424
I don't know if you delivered my offering to Pariah Abbey or not, but something made a difference. My heart has been lighter in recent days.
====
8425
May Azura's blessing be with Sergeant Oorga, and with you.
====
8426
<This massive construct stands dormant, since it is still missing some crucial gears and pistons. An etched panel bears an inscription.>
====
8427
I'm just going to wait here and rest until the healers come to collect me.
====
8428
If I thought the Three gave a damn about me, I'd pray for you. Instead I'll wish you good luck and a sharp blade.
====
8429
I'm already thinking of what to tell the House elite at the next party in Mournhold. I'm trying to decide how thrilling to make the tale. You understand, I'm sure.
====
8430
Good luck. The Montclair family is one of the oldest in Rivenspire. If they think they can win this conflict, it's a good bet they have something up their sleeves.
====
8432
Welcome to Hoarfrost Downs. It may just be the dreariest hamlet in Rivenspire, but don't let that scare you away.

Actually, this entire kingdom is rather dreary, isn't it? Never mind. I sense you've brought something for me.
====
8433
Hail, stranger! I don't recognize you. You're not a member of the guild, are you? By Ysgramor's beard, why not?
====
8434
Please, don't walk away. Don't ignore me. I really need your help. This blasted war has been devastating to us common folk.

Can you spare a few pieces of gold for a poor beggar?
====
8435
Tell the Baron we're waiting on him. If he needs us, we'll come running.
====
8436
You have answered well and true. Through the gates, you may proceed.
====
8437
They lied to us! The Maulborn … they're not trying to help. They're monsters!
====
8438
I don't believe it. This is all some sort of trick, perpetrated by the houses or the Tribunal. The Maulborn can't be responsible for the plague. I simply refuse to accept that.
====
8439
You can't restart while others are still inside the raid.
====
8443
The Fighters Guild is here to serve! You know how it is. Hah!
====
8445
We're proud to be here. No matter what the locals say, the Guild is here to help!
====
8446
Your word is unquestioned. I am here to command.

Though my blow caused Belronen's death, it was set in motion by another hand. I will aid you in discovering the source of this duel, if you will it.
====
8447
My lord, the life of one such as Vamen bears no comparison to Belronen Telvanni. Yes, I sought to root corruption from the temple by poisoning that pile of scrib jelly. I'd do it again!
====
8448
I did nothing but provide opportunity for a heretic to destroy himself. The act of dueling anyone within the temple would undo him. It's only fitting the fetcher did so with the tools I presented, and with such finality.
====
8449
Good to have a roof here. Fighters Guild camps aren't always so well equipped, you know? Even if we do have to share with the Mages.
====
8450
Be wary. The Wilderking's influence ebbs, even here in Greenheart. 

The spirits of the forest are confused and angry—even my brethren—they will attack you with no provocation.
====
8451
Who are you, then? Are you with our esteemed guests, or were you hoping to take shelter under the Skald-King's skirts?
====
8452
Eagles advance, traveler! And may the Green watch and keep you.
====
8453
What wonders you will see in the halls of Shad Astula. Oh, how I envy you! To experience it all again for the first time again—that would be marvelous!
====
8454
Don't hold rudeness against the royals. It's like the scorpion, you know? It's in their nature.
====
8455
I'll get my brother out of here. Thank you for helping me find him.

I know you can take care of yourself. Just make sure you give these Maulborn a taste of their own bad medicine. For me.
====
8456
Have you found the pages of my book?
====
8458
The longer you delay, the longer Hazazi must stand here. Go!
====
8459
Hail, friend. I trust you're gathering an impressive amount of Daedra heads? 

Rumor has it the God of Brutality has taken notice of your handiwork.
====
8460
I hear the buzz of fungus growing ….
====
8461
You did it! You found all my missing family members!
====
8462
The Bramblebreach village is just south of Marbruk. Hazazi is there. He likes to complain, but he's a good soldier. He just needs someone with a more sophisticated negotiation style. 

And by the time you get back, Raz will have a lead on the staff!
====
8463
Thank goodness you came when you did.
====
8464
Talk to my sister. She's got something to say.
====
8465
Did you free the captives?
====
8466
Don't come any closer. I don't want you to get the plague.
====
8467
Don't touch anything! And try not to breathe too deeply. The affliction, it's everywhere! Everywhere!
====
8468
Please … more curative … I need more curative ….
====
8469
Welcome to our guild hall. It's more of a bungalow than a hall, but you get the idea. Have you come seeking membership in the Mages Guild?
====
8470
Did you manage to close all of the portals?
====
8471
Thank you for helping the Serk, my friend. The town would have been lost without you.

Still, you shouldn't get too close to me. Just in case.
====
8472
Forgive the sorry state of our facilities, but we're still reeling from the attack on Haven.

Have you come seeking membership in the Mages Guild?
====
8474
Welcome to the Elden Root Mages Guild Hall! Impressive, yes? Makes the one in Firsthold look like something of a broom closet. Don't repeat that.

How can I help you?
====
8475
A word of caution: if you request a post in the Wood Elf frontier, be prepared to eat liver. At least I think it's liver.

But wait—you're not part of the Mages Guild, are you?
====
8476
Don't mind the smell. I think one of those creatures relieved itself on the bookshelf. Charming, yes?

Hopefully none of the tomes were damaged. Their loss would be a great tragedy for the Mages Guild.
====
8477
You look like someone that knows how to handle themself in a fight. We could use the help.
====
8479
If you're seeking the Mages Guild, you've come to the right place. If you're looking for more brutish endeavours, I suggest you speak with someone on the other side of the hall.
====
8481
Carpets to clean, scrolls to reorganize …. Wood Orcs. Thugs, the lot of them.

But enough of our troubles. Have you come to join the Mages Guild?
====
8482
This seems like an odd place for the Mages Guild to set camp, yes? Well, we don't spend all our time in musty old libraries. This swamp pulses with arcane power—we'd be fools to ignore it.
====
8483
I spent several hours watching the Wood Orcs and evaluating their weaknesses.

As a whole, their strength is in numbers. As long as you don't take on the entire camp, you should be fine. The chieftain's the one you have to watch out for.
====
8484
Find those ingredients quickly.

I must stay here to attend to the patient.
====
8485
Auri-El smiles down on us. Mara's heart beats in your chest. And the bravery of Stendarr guides your hand.
====
8486
I suspected they might choose to fight. They are not the first clan to seek to settle in this place, and sadly, they will likely not be the last.

Hopefully, next time, we might convince them to leave in peace.
====
8487
Auri-El smiles down on us. Mara's heart beats in your chest. And the bravery of Stendarr guides your hand.
====
8488
By the Three, these formulae don't look right at all.

I was just collating these volumes—though I hardly see the point. The Mages Guild's expectations are very high. You'll learn that lesson well if you choose to join us.
====
8489
I knew we could count on you. Just keep your wits about you. The Stormfists possess an unusual amount of cunning for a gang of common thugs.
====
8490
Welcome to our completely ludicrous "guild hall." If it was up to me I wouldn't be here—but where our banner hangs, so too must a magister.
====
8491
Good to see you back again, Adept. The Guild is stronger with you at our side.
====
8492
Is there anything the Mages Guild can do for you my friend?
====
8493
I don't know how to thank you. Without your help, the Maulborn would have destroyed the Serk.
====
8494
There's no time for idle chit-chat right now. If you want to stay, you'll have to be quiet.
====
8495
Good luck finding lodging! With so many petitioners, the inn's turning people away.
====
8496
I must admit, your help was invaluable. It may not be a cure, but I can certainly use this suppressant to slow the progress of the plague to a crawl.

Hopefully, that will give me or the healers in Mournhold time to develop a proper curative.
====
8497
Waiting is the hardest part. But if we trust in the Three, I'm certain everything will turn out fine.
====
8498
I'm as busy as a skeever in a trash pit! Do you need something?
====
8499
Lovely day, isn't it? Ate a bit too much at dinner, though. Haven't had any of Greenshade's snails in a long, long time.

Go on in! There's probably some left over. We always share what we have.
====
8500
Please, leave me alone. I don't want to talk about what happened here.
====
8502
Welcome to our hall, fellow member. Please make yourself at home.
====
8503
Undead? Ha. These are no rotting draugr or mindless skeletons. But it's true. They can't hardly be called living, either.

Untie these bonds and help me stop them. I'll tell you what I can when I'm free.
====
8506
I can't tell you how flattered I am that you offered your assistance, but please, don't worry about me.

I can clean my own fruit.
====
8507
I hope you and Gelvin aren't going to disappoint us. The Daggers are counting on your good judgment, friend.
====
8508
Comrade, welcome back. Remember to keep your blade clean, now.
====
8509
A real Celestial right here in the observatory. It's incredible. What a chance to learn! Do you think she'd obliterate me if I touched her?
====
8510
Come, mortal. Do a favor for this poor, weary spirit.
====
8511
Don't let that Saravith talk you into anything. The fact that her spell worked at all and there weren't any strange side effects—well, that was just plain lucky, if you ask me.
====
8512
You were the one? The one that helped the alchemist? Oh, thank you!

My wife hasn't been cured, but at least the plague won't continue to get worse as long as the suppressant holds out.
====
8513
Greetings. Have you come to the Ashlands seeking glory and honor? The caverns of Stonefalls hold treasure. And danger. And death. 

Ahem. Have you heard of them? The Armature? Emberflint?
====
8514
Old Sorel no longer has any use for these things. Make like the wind and blow, or we shall be forced to exchange harsh words.
====
8515
Old Sorel Tedas had good taste, don't you think? Too bad what happened to him. He was always nice to me. Liked to talk about politics and the weather.
====
8516
Old Sorel takes care of us, even now that he's gone. Just don't mention you saw us to the house Elves. They wouldn't understand.
====
8518
Who knew that the job of a town consul would keep me so busy? I've barely had a chance to have a proper meal, let alone relax with a good book.

But thanks to you and Nilyne, the suppressant should buy us the time we need to defeat this plague.
====
8519
Brave little scrib, do you know how to swim?
====
8520
Aerona has really stepped up as town consul while her brother recovers. He'd better watch out. She may actually be better at the job than he is!
====
8521
I'm glad you and Aerona didn't give up on me. I'm feeling much better. But Nilyne says her potion has only suppressed the plague, not cured it.

If you find a way to beat this plague, make sure you send word to us. And thanks for helping my town.
====
8523
I have my work cut out for me. I need to make enough of the suppressant to treat everyone in the Serk. And then I have to continue trying to find an actual cure.

Damn the Maulborn and their Llodos plague! Damn them to Oblivion and back!
====
8524
Friend! I'm so glad to see you again.

I've been keeping up my end of the bargain—with Verandis' help, of course.
====
8525
I can't believe Verandis is really gone.

I'm not sure what we're going to do without him, but we promised to continue the work he started here. That's the best way to honor his memory.
====
8526
Thank you for sparing me. I may never be my true self again, but I can still serve Rivenspire.
====
8527
<A slightly overcooked turkey leg, suspiciously uneaten.>
====
8528
What? Yes? Ah. I see, a traveler. Have you come to the Ashlands looking for profit? House Dres applauds your efforts. 

In fact, we're planning to exploit two new resources soon. Have you heard of the Hightide Hollow? Or Mephala's Nest?
====
8529
Speak with care as you talk to Helgana, traveler. Her injuries are too great. Her soul will soon be with her honored ancestors in Sovngarde. 

I am just here to see her on her way.
====
8530
Please, come … come closer. You need to know. 

The Covenant … portal.
====
8531
Thank you again. You have no idea how much your generosity has helped us out.

Three watch over you!
====
8532
Erunor is young for a caretaker, it must be hard on his wife.
====
8533
Nilyne's suppressant will hold the plague at bay. It has to.

I really don't want to pack up and move my wagon again.
====
8534
Nilyne says that vile potion she made me drink will keep the plague from turning me into a zombie.

I guess it didn't taste that bad, after all.
====
8535
I'm glad we decided to come to the Serk. The town alchemist has been very helpful—even if she keeps trying to get me to drink sour milk tea. I never developed a taste for the stuff.
====
8536
My father meant well, bringing us here, but the Maulborn deceived us all. I fear this plague is going to take us all.
====
8537
I thought all the guests were in the garden already! My apologies!
====
8538
Do you see them? Do you see the flowers? They're beautiful … simply beautiful.
====
8539
Whatever is going on up there, I pray you can resolve it quickly. Good luck.
====
8540
Mara grant you speed and mercy!
====
8542
Have you heard? The alchemist has come up with a suppressant. It isn't a cure, but at least it gives us a fighting chance against this damn plague.
====
8543
Quite an event, isn't it? All the best guests, the wine flowing freely ….
====
8544
My wife … I think the plague has rattled her mind. I pray that she recovers, but I fear the damage may be too severe.
====
8545
Thanks for your help. Make sure you tell my cousin that I'm all right. If you head south, you won't be able to miss the Serk.

Tell her I'll return home as soon as I'm able.
====
8546
Well, this job was underwhelming.

You ended up doing all the work! Maybe next time I can actually join you, eh?
====
8547
So Dethisam and Aerona were right? The Maulborn are nothing more than … common swindlers! I am so angry right now I feel like knocking heads together!
====
8548
Ah, good to see a fresh face. We villagers can get tired of just looking at each other after a hundred years.
====
8549
You have done well to stop Tarish-Zi from gathering his cursed army of Anka-Ra.
====
8550
I'm shaking all over inside. To be attacked in one's own home …! Valenwood is not as safe as it once was, I fear.
====
8551
Not many of us work with stone. These foundations always need a bit of adjustment when we return.
====
8552
Good thing we came back! I'm almost out of rotmeth. Nothing like a good dose of local fauna to bring out the best in it, I always say!
====
8553
Sorry, can I help you? I'm a bit busy here. The Master has given me much to do, and little time to do it.
====
8554
Oh, a fellow adventurer, eh? I'm surprised to see you here. I barely managed to sneak past those Iron Orcs. I didn't expect them to have gathered here so quickly.
====
8555
Talk some sense into that old wizard—if you can!
====
8556
I heard some men talking in the marketplace. They claimed the Iron Orcs are stirring in the northern hills, like they're preparing for something big. I hope it isn't true. We have enough to worry about right now.
====
8557
The Artisan, finally caught! Now what will the gossip be about, no?
====
8558
I heard you brought that Imperial back to the Star-Gazers! Is he as good as rumors claim? I'll have to invite him for some mead at the Crossroads. He's got to have some tales worth hearing!
====
8559
You stand before me, not wounded and defeated, but proud and courageous.

You have overcome the trials! But what happened to the betrayer?
====
8560
I'm already beginning to record the events that have transpired. How exciting! 

As far as we know, this is the first time a Celestial has lingered so long among mortals like this.
====
8561
If I'd had the Artisan's skill, I would have used it to make enough gold to live somewhere else.
====
8562
Barkeep Frina believes that mug is good luck. With the Yokudans at our gates, we need all the good fortune we can get. Be sure to return it to her.
====
8563
You'll want to swing by the smithy with that hammer when you can.

Milrin's as fine a craftsman as there is under the stars, but he's denser than an anvil, and we need his armors to equip our guard against the Yokudans.
====
8564
Take that book right across the way there to the Architect. I'm sure he'll get some more crazy ideas he'll want to sketch down for me to build out soon enough.
====
8565
Is it really so late? Please, hurry to the fountain and tell Juliana I'll be there soon. Just head back towards the main hall.

Tell her to wait for me! I'll be there soon!
====
8566
At least I know now that Alexam didn't forget about me. He just never made it here.

Maybe I can rest easy now. Thank you for that.
====
8567
Knowledge for knowledge. That is my price.

What have you brought me, Seeker?
====
8568
Thank you for your trust and your faith in me. I won't forget it.
====
8569
Leaving so soon? Tell all your friends about us! Conversation tends to become rather stale down here without a steady supply of fresh faces.
====
8570
I knew we shouldn't have hired that Bosmer. That was just asking for trouble.

In any case, how may I help you? Need to make a deposit or withdrawal?
====
8571
Sister-of-Wind will recover. Breathing normal, body healing. Her dreams were tainted by the injuries.

Always happy when I help another. Always remember the ones I couldn't save.
====
8572
Then what are you still talking to me for? Get to Hel Ra Citadel before all the good fighting is done.

And if you see those fools who left me behind, tell them I said to go to Sovngarde. And not to enjoy themselves.
====
8573
Divines guide your sword-arm and let your spells strike true. Slay Abelazar the betrayer and grant rest to the Sword-Disciples.
====
8574
Need passage between Auridon and Grahtwood? I have a deal with some privateers. They'll take us across the Lane, free of charge.

Say the word and I'll row us out to meet them.
====
8575
<The ancient relic on this pedestal thrums with power. As you approach, the distinct taste of salt floods your mouth.>
====
8576
May the light of Aldmeris guide you and may this whole nightmare be put to rest quickly … and with the least possible suffering.
====
8577
I have been a soldier all my life, but never have I seen such a dreadful turn of events. Prince Naemon? An army of undead?

It's fortunate Camoran sent the Vinedusk Rangers, because there are simply too few Dominion troops to defend the city.
====
8578
Please. Whatever it takes. Find the captain.
====
8580
I am sorry for the deception. I was uncomfortable dealing with a Daedric Prince. And, I admit it, I was afraid.

I have since embraced my role. Hermaeus Mora's curiosity is insatiable, but his knowledge reaches beyond mortal understanding.
====
8583
I wish I could tell you more, but it will fall to you to uncover the Serpent's plan. I will answer what I can.
====
8584
Sorry about not following you in there. Nereids have a reputation for controlling the minds of any mortal that crosses their path. They make my skin crawl.
====
8585
I have given you all that I am willing for the deeds done here.

You must stop the Yokudans at all cost. Their presence lingers here no more. Now it is up to you to stop them.
====
8586
Greetings, Adept. Good to see you in person. I am Vanus Galerion, head of the Mages Guild you so ably serve. I have need of your assistance.
====
8587
You found the cups, I'll give you the first drink.
====
8588
Ah, you're back. You have the meat pies, yes?
====
8589
Good luck. Wherever your travels take you next, know that you have the power of Sheogorath to make you strong.
====
8590
Ah, you return! And with news of the Maulborn. Tell me what the s'wits are up to now.
====
8591
Ah. The Trial of the Arena. It was always my favorite. A beautiful dance of teamwork, patience, and skill.

Abelazar the betrayer beat it with such grace. His movements were like silk.
====
8592
Navigating the hidden path requires faith—in one's senses and in one's masters.

Abelazer the betrayer made a mockery of both. He was not what he seemed.
====
8593
The trial of martial knowledge required cooperation and patience. Initiates needed to work together to gather the books. 

Abelazer tricked the others into helping him bring about their demise.
====
8594
I never thought I would see this day. And so soon! Abelazar the betrayer is dead. Thanks to you.
====
8595
Surely you are a great champion of Sentinel, Wayfarer. Your deeds are known to the whole of the court and the spirits beyond the shore.
====
8596
What else can you take from me? My entire journey is wasted because of you!
====
8597
What do you want now? My claws?

No, for they are worth nothing. Forget this one's jest, yes?
====
8598
I won't report you to the guards. Out of courtesy, you understand? Not because I'm frightened.
====
8599
Mercenaries next time. Strong ones. That's what I'll bring.
====
8600
Vivec's quivering backside … again? You already took my gold. What next, the lint in my coin purse?
====
8601
Making sure the Staff of Magnus is safe in Marbruk is the queen's top priority right now.

Be patient with Captain Sarandil. Raz has heard he is … proud of his city. You are the queen's envoy in this, so be on your best behavior.
====
8602
Ah, another intrepid traveler visiting our rustic outpost.
====
8603
Ah, my friend! My children are healthy thanks to your benevolence! Their bellies swell thanks to your generosity!

But times have not smiled on us since, I fear. Our gold dwindles to a scarce sum ….
====
8604
Oh, my friend! Thank Mara I've found you once more!

Dastards! Miscreants of the very worst cut! As soon as you left they were upon me—beating me, taking the gold you so kindly gave me to feed my poor, starving children!
====
8605
Ah, walker! The coin you gave me has served me well, but I've, ah … lost it. To the unfeeling ravages of time, yes?

I mean, bandits! The same bandits as before!
====
8606
We meet again, I'm afraid. Your gold did much to fill my belly, but the moon turns and its hollows gape wide once more.
====
8607
Ah, the burr-sap! Catch my heel again?
====
8608
You've saved us from an incredible embarassment. The Fighters Guild needs people like you.
====
8609
I represent the Fighter's Guild, and induct new members into our ranks.
====
8610
Spare a sword-arm for the Fighters Guild? We need all can get. Axe-, stave-, and hammer-arms are also acceptable.

Bow-arms, too. I guess.
====
8611
As far as I'm concerned, the Fighters Guild should join you. I'll waive all requirements for entry, if you're interested in being a part of something bigger.
====
8612
You can find the Dominion's best warriors in our ranks. This is why you should join us!
====
8613
The lizards here say Hissmir is a great trial. Passing it makes you … more lizardy.

Ha! I'll tell you what a real trial is—killing Daedra. Join the Fighters Guild and see for yourself.
====
8614
Our banners represent the blood of members such as you. You strengthen us with your every effort.
====
8615
You don't look like a pirate! I mean, unless you're trying to look like a pirate. I'm not familiar with the latest fashion.

You should join the Fighters Guild. Even if you're a pirate.
====
8616
Please. You need to get that order to my brother in Mournhold as soon as you can.
====
8617
Go talk to <<1>>. He's at the camp near the old ruins.
====
8618
If you happen to run into my sister, let her know that I'll make sure she gets her order. Somehow.

Just don't tell her what I really do here. It would break her heart.
====
8619
Please. Go to Honrich Tower as soon as you can. This is serious.

I've been studying under Elfriede for ten years and I've never seen her so worried about anything.
====
8620
I'm impressed my apprentice actually found you. Maybe he's smarter than I give him credit for?

Well, I don't want to be hasty. We'll see if he can get himself back here in one piece.
====
8621
The help you provided is most appreciated. Perhaps our paths will cross again.
====
8622
If there's any chance Nahlia is alive, we have to find her.

Look at the scroll and see if you can make anything out of it. I couldn't go after her on my own, but now that you're here, we have to try.
====
8623
Some of our researchers disappeared a few days ago in the city wing. And the crypt wing … well, we've stayed away from that one. Terrible sounds emanate from there.

I guess what I'm saying is, be careful. It's not just the water that's dangerous.
====
8624
I hear you defeated Yamanu-ko and her apprentices. 

It will take a long while for the city to get back to normal, but at least it's our city once more.
====
8625
I'm relieved that the city is safe, but I can't say I'm glad that Yamanu-ko's gone.

She taught me everything I know about magic. She always warned me about the temptations of power. For her to fall like this ….
====
8626
Without your help, I don't know what would have happened!
====
8627
<Symbols appear next to pictures of a man instructing a centurion. This could be instructions on how one teaches a centurion to act on its own.>
====
8628
You've done well. Craglorn is safe, for now. I will remain behind, in case this place becomes unstable again.
====
8629
Thank you, my friends. Nerien'eth was no longer the man I knew.

Perhaps he never was.
====
8630
I can bring this barrier down, it's just going to take time!
====
8631
First he berates us for imagined slights, then he kills and tortures us. All that I might be able to forgive … but daedra? 

What was he thinking?
====
8632
It's a fascinating ritual … in a hypothetical sense. 

Splitting away the less powerful parts of yourself, to leave only the strongest aspects of your soul? I'm not saying I would try it, but it is fascinating.
====
8633
I protested against the bargain. I did not trust the salvation Shada promised.

For my troubles, Shada cursed me twice. I was forced to drink the water, but to remain conscious, watching as my people slowly went mad under Shada's influence.
====
8634
I'm happy you found her. That you saved her.

But … I feel sad, too. The woman I … thought she was—she never existed, did she? In a way, I feel like Hara never came back at all. Maybe I'm being selfish.
====
8635
You've defeated me. My life is in your hands.
====
8636
Don't just stand there. I know there is some way you can make yourself useful. If nothing else, just go and kill some of those damn Worms.
====
8637
I've told you all I know. You need to bind the monarch atronachs before we can understand what's happening.
====
8638
With the Treeminder dead, we could kill this Hist, end its story here and now. Or simply leave it. Without the Treeminder, it cannot see, cannot feel. I would inflict both, if I could.

My sisters were granted no mercy. I will grant none.
====
8639
I didn't expect to see a friendly face. You are a friend, are you not?
====
8640
Do not take Zal'ik lightly. Even as he rests now, his power is beyond most have ever faced.

If you manage to succeed, I will find you at the end of the caves.
====
8641
Our friend is losing all the things that make her her.

I have tried every known cure for madness, delirium, and memory loss I know. I am afraid all is lost!
====
8642
Use the Gem of Aetherial Command to bind the two remaining monarch atronachs.

The flame monarch can be found within the halls of Molavar. The stone monarch is near Balamath.
====
8643
Servants of the Serpent hired the feared Greycloak mercenaries to capture Kelmen Locke.

The merceneries hold him in a place called Haddock's Market. When they learn all they can, they plan to hand Kelmen over to the Serpent. We need to rescue him.
====
8644
Find Kelmen Locke hiding among the bandits. Do not let the atronachs remain in the Serpent's control.
====
8646
This is very bad news.

The Serpent used the monarchs and their power to create a new atronach—one with the ability to take on the elements of other atronachs.
====
8647
Are you real or is this another illusion?
====
8648
I don't know what's next for us, but I know this—it's going to be better than Oblivion. I wish Gilraen would stop worrying.
====
8649
Kind of these Star-Gazers to let us set up shop here in their observatory. I guess it makes them feel safer. I still feel like a kagouti in a glass-blower's shop, though.

But what brings you all the way up here? Looking to join the Fighters Guild?
====
8650
You certainly have interesting friends. 

I can't say I like sticking my neck out, but you did save me from those bandits. So if you need help finding this Reinhold's Retreat Hara mentioned, I'll do my best.
====
8651
Reinhold's Retreat. Is that truly what she said? I thought my ears had conspired to fill my mind with the foulest lies, but if you heard the same ….

Perhaps I was meant to be here for reasons other than just stopping Tarish-Zi.
====
8653
I don't care what you have. <<1>> doesn't leave the stocks unless Magistrate <<2>> tells me himself.
====
8654
Careful not to get caught.
====
8655
I can't thank you enough. You trusted me, even when I'd failed to show the same trust in you.

I won't make that mistake again. From here forward, we must work together closely if we're to defeat the Serpent.
====
8656
Thank you for returning our aspects to us. We have discussed among ourselves and concluded that the Lost One is too powerful for us to defeat.

The best we can hope for is to weaken her.
====
8657
The Lost One is no longer in control of her actions. Now is the time to strike.
====
8658
Onsi's blade, this one will be easy.
====
8659
I'll meet you at Cosh Hall. I'll be talking to people, seeing what I can find out.
====
8660
Ooh, this is going to be so much fun! I'll see you there, don't be late!
====
8661
I'll meet you there. Find me inside, I'm going to be trying not to be accosted by idiots.
====
8662
Lerien is lucky to have found you. That lazy thief.
====
8663
Many thanks for ridding this place of those ghastly zombies and such. Now my research can begin in earnest!
====
8664
Blessings of Morwha be upon you, friend. Water is more than simple drink to my people, so my gratitude is two-fold. 

Please look over my goods. I hope you can find something you need.
====
8665
Thanks for the help. Sali'ma said everything is fine now, but I'm still not going anywhere near that water. Nothing but wine and juice for me from now on.
====
8666
These dung-headed Daedra worshippers conspired to steal from Sali'ma. The Dark Elf ran into the ruins. This dead one drew a dagger and hesitated.

Malihaz is a son of Alkosh. He does not hesitate.
====
8667
I just have a few things I want to tie up here before heading out.
====
8668
Some of our fellows have been trickling in—disoriented and afraid. My brother has not been among them. I ask for your prayers. I don't know what I'd do without him.
====
8673
What are you gawking at? We're just … taking notes. Off with you!
====
8674
Here we are, Garion's Hope. Looks like a Nord mining town, but don't be fooled.

We're going to need to get in, the listening post is probably hidden around here somewhere.
====
8676
I spend hours every day hunched over my anvil. Good to stretch my muscles for a moment. What can I get you?
====
8677
Split-Nose and this one are old acquaintances.

That one has troubles of the mind, and has requested this one help him make sense of his mind and self.

Aside from the hoarding, it seems to be going well.
====
8680
Do as the aspects asked. And hurry. The Serpent gets closer to his goal with every passing moment.
====
8683
Thank you for recovering <<1>> from the Iron Wheel. <<2>> is grateful she remains his assistant.
====
8686
Remember to think of Sharesh should you find yourself with spare coins.
====
8690
You have done for us what we could not do for ourselves. We will remember this.
====
8691
The Scaled One is gathering our other aspects. We cannot hope to overwhelm him, but we must hope to match him. Our best chance is to face him on an even footing.
====
8696
Anything I can get for you, dear? I have a wholesome assortment of stock for the discerning chef.

Of course, if you don't need anything, that's fine too. I enjoy company.
====
8698
This town needs an arena. My business demands bloodshed, and having some sport on which to bet is always delightful.

The magistrate is a fool for not building one.
====
8700
We're through here, mortal. Your presence is no longer required. It would behoove you to leave, in fact.
====
8701
Excellent work! I do hope you didn't damage the merchandise too much.
====
8703
Like I said, just look for rounded stones with a reddish rust color tint to them and you are in business.
====
8704
This doesn't look like the Aetherian Archive. It's going to be hard being the first to the top if you start in the wrong place.

Ha! I slay me.
====
8705
On to the next thing, shall we?
====
8706
"by Zeg gra-Dush

"Orc forge-wives are full of themselves. They say they're the only ones who know how to smith. I say you should read my book, learn the basics of blacksmithing, and show those stuck-up forge-wives what they're really full of."
====
8707
You're a damned good crewmate. You ready to see this thing through?
====
8708
<<1>> should be at the Lass. If you don't find her inside, head upstairs and out to the balcony. She always prefers the feel of a good ocean breeze.
====
8709
Hail, soldier. Glad to see another comrade in arms. Short on supplies? I've got plenty to sell. Take a look.
====
8710
Hara's deception was a clever one, even if it only stalled the Serpent for a time. We were all fooled. 

I can't be angry. This means we actually stand a chance.
====
8711
Hurry. We'll be leaving shortly after you. Just a couple small preparations and we'll be all set.
====
8712
I haven't had a moment's peace around here since Nicolas stormed off. Gwennether insists on being my "assistant," even though I never asked for her help.
====
8713
I assumed Vexa needed some help, so I volunteered my time.
====
8714
When the High Elves approach you, remember that I warned you. Those women have a strange way of spotting anything related to the Star-Gazers.

And guess what? If you're working with Hara, you're related to us now.
====
8715
I no longer feel the Learned One's presence. Has she finally decided to leave us?

I suppose it was time. I never believed she would stay indefinitely. And with the Great Source gone, perhaps it's time the Firstmages returned to Tamriel.
====
8716
That mere mortals could best the Mage so easily gives me pause—I question whether that kind of power belongs in mortal hands. But I thank you for your help.
====
8717
Have you seen the High Elves that were here by any chance?

I was supposed to keep an eye on them, and I only turned away for a moment and now they're gone! Oh, Hara is going to be very angry with me.
====
8718
<Without the blackened gem, the orrery holds no further interest.>
====
8719
You … you've been to the upper floors, haven't you?

What did you do? I no longer feel the presence of the Learned One.
====
8720
Have you talked with Nick and Vexa? It's your choice who you want to join you for this operation, rook. You don't have to choose me just because I'm the leader.
====
8721
We've got everything we need to rescue Gwen. I'm glad you've got our backs here.
====
8722
I saw you enter the upper floors. And I no longer feel the presence of the Learned One. What exactly did you do?

I told you not to go up there! You've irked her and she's left us, hasn't she?
====
8723
Sorry to unload all that onto you, rook. Sometimes I just need to let it all out.
====
8724
Can you believe it? Hara is the Celestial Thief. She's been among us all this time. It's just like the stories from my childhood!
====
8725
All this time, the Thief was right here. I always thought there was something odd about Hara. She knew so much for one so young.

Still, never in a thousand years would I have guessed it.
====
8726
How can I help a fellow Star-Gazer?
====
8727
So Hara is the Thief and the Thief is Hara. Now I really do need a drink.
====
8728
You survived a raid into the Citadel? Tell this Khajiit, have you ever considered an exciting career as caravan guard?
====
8729
The Tribunal protect you for clearing the mountain path.

I didn't think you had the heroic look about you, but clearly I was wrong.
====
8730
And so you return! None have done so before—I assume you defeated whatever menace awaited within!

That you return without any of my fellow Redguard pains me. Don't tell me of their fate—I will go and discover for myself.
====
8731
So you're the newest recruit? And you are?
====
8732
You don't look like much to start, but Danni knows how to pick 'em. Tell me, what do you call yourself?
====
8733
So you're going on a little rescue operation, eh? That sounds like fun. Who're you going to choose to join you?
====
8734
Did you talk to Danni about the operation? You know you have to choose someone to join you, right?
====
8736
I see you return, friend! Do you return victorious?

Have you made it to the top of the Aetherian Archive?
====
8737
You are trespassing on Aldmeri Dominion property. State your business.
====
8738
We're here, on a secret island holding a covert government prison. Should be fun, right?
====
8739
I don't feel comfortable about this mission, but we're here. Let's get started.
====
8740
Xarxes Rebuke. I've heard stories about this place. Dark stories. This isn't a place a person coms voluntarily. But here we are.
====
8741
Yes? State your business. I'm a very busy woman.
====
8743
Please, don't tell anyone I'm here. I'll come out, eventually. When it's quieter, and wealthy people aren't likely to threaten me.
====
8745
I'm sorry, friend. I'm afraid you cannot enter our challenges without a horse.

Do not worry—I'm sure the stablemasters in any city will be happy to sell you one.
====
8746
Ha! I was worried you'd never wake up. You slept all the way from <<1>>. Right through the hurricane!
====
8748
Hm. Talaya thinks you completed this course too easily. She will have to try harder next time.

Perhaps more … werewolves.
====
8749
You completed the challenge? Unbelievable. It seems everyone will win a race before Thrauar.
====
8750
Ah! Don't frighten an old man like that!
====
8751
Back on your feet already? You needn't offer me gold, I only did what anyone should. I helped someone in need.

Unlike some people I could point at ….
====
8752
Quickly! Before the guards spot you!
====
8753
Always good to see you, my friend. You are like a cousin to me, truly.
====
8754
My new friend. I am glad to speak with you again. I have much I wish to discuss.
====
8755
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8756
What? You beat my course? Hm. Well, maybe this one can finally leave this burning wasteland.
====
8757
I see you've returned. Good for you. One of these days, my luck will change.
====
8758
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8759
Ah, so you made it? Talaya is relieved. Just in case Ahmat succeeds in convincing the queen to try the course, this one wanted to make sure it was not too dangerous.
====
8760
You are an impressive rider. I admit it. We should race sometime … after I get a new horse.
====
8761
My friend. I am Ahmat of the Black Horse Couriers. My assistant Talaya and I have prepared a riding challenge—a winding course across dangerous terrain—and a prize for the fastest rider.
====
8762
How did you do it? Talaya believed she had designed a course that would be impossible to complete.

Apparently, she was wrong.
====
8763
Don't come complaining to me. You may be stuck in Coldharbour, but at least you have a horse. Some of us are not so lucky!
====
8764
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8765
Sleek ride! You have impressed Talaya, and that is not always easy. 

She slaved away on this course for weeks, trying to make it perfect for these brutish Nords, but they said it was impossible to complete in time. You proved them wrong, yes?
====
8766
You finished the course already? No fair! Give me a horse and I will finish it in half the time! I'll show you all what riding a horse in Eastmarch is all about!
====
8767
You completed the course? Wait a minute! What horse were you riding? You'd better not have bought it from some shady little Bosmer!

That little bastard stole my horse. I'll find him if it's the last thing I do!
====
8768
Hold on. This can't be right. Talaya tested this course! No one could have finished it so fast as you have.

Tell the truth—you cut corners, didn't you?
====
8769
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8770
You completed the course. So what? Anyone could make this run. Talaya made it too easy for all these milk-drinkers. 

Maybe Ahmat should let me design the courses. Yes. I think i'll discuss this with him soon.
====
8771
Talaya wonders if this is really a good place for a riding course. The Bosmer only like to run around in the foresta and play games.

This one is very glad you ran the course. Otherwise, her work would be wasted. So you finished fast, yes?
====
8772
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8774
Wait a minute! You finished the course? Already? Did the Wood Orcs just wave you right through?

Talaya has a hard time believing you beat the course so easily. Are you sure you didn't cheat?
====
8775
I did it. I can't believe it, but I did it. I stole one of the Wood Orcs' mammoths! Ahmat and Talaya are going to eat their words when I finish the course riding this ….

Now I just need to figure out how to get a saddle on it.
====
8776
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8777
No … no! This cannot be! You cannot have completed this course so quickly, so easily! 

Talaya spent weeks designing this. She was convinced that it would be years before someone would do this! How did you do it?
====
8778
You finished the course, eh? You must be a good rider … not as good as me though. I will prove it too. Soon. 

Yes. That Baandari trader should be here any minute with my new horse.
====
8779
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8780
You finished the course? Already? Bah! Talaya is finished with these Ebonheart Pact lands. The people and the horses are just too tough for this one to design a course that really challenges!

Was it really so easy for you?
====
8781
So you finished the course? 

It's not fair. I don't like you any more.
====
8782
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8784
What? You completed the course? This was Talaya's most devious challenge yet!
====
8785
You completed the course? The Khajiit will not be happy to hear it. I heard her boasting that this course is unbeatable.
====
8786
Are you sure you didn't cheat? Maybe you asked the mages of Shad Astula for a teleportation spell, hm?
====
8787
You are a skilled rider. Maybe you can teach old Thrauar a thing or two. I keep getting attacked by kwama or angry Ashlanders.
====
8788
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8789
Oof. Talaya thinks she overdid it this time. Too many bloodfiends.
====
8790
In truth, I haven't attempted this race yet. My horse is a little skittish. That's all.
====
8791
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8792
How did you complete the course so fast? This one got lost no less than 22 times while constructing it!
====
8793
It's this damn marsh. Everything looks the same. And the horse is spooked by crocodiles.
====
8794
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8795
Ugh, my poor ribs. You may think this course easy, but the mountains are not friendly to Khajiit claws.
====
8796
Every time I think I should give up, I remember dear Mother. "Thrauar, my boy, you are a Nord. You might not be the strongest or the brightest, but no one can take that away from you."
====
8797
What is it? Is this about the fish? I took what I paid for!

Um, never mind. What do you want?
====
8798
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8799
This one likes this course the best. It is the route she took with her father when he was first teaching her to skulk in the shadows.
====
8800
I think the Khajiit has used some kind of spell to keep me from winning.
====
8801
<This Dominion marine is dead.>
====
8802
Good to see you again. Nice work with Banu.
====
8803
Go talk to Vexa, let's get out of here. I'll see you back at the Barrows.
====
8804
This is… a day unlike many. The Shadows have blessed us this day.

I'm… feeling a little faint, even. Incredible!
====
8805
I'll meet you back at the Barrows. I'm going to finish my drink.
====
8806
That pot above me, that's where the tokens are. Look past my shoulder, up on the balcony.

That's what you'll need. I'm going to see about slipping inside a different way.
====
8807
See if you can't get one of the tokens. I'll see if I can't get a disguise and meet you inside. I have a few ideas on how to pull this off, thanks to Danni.
====
8808
I can't believe the dream is coming true!
====
8809
Again, I wouldn't let word of what you did to our little Danni get around. Honor amongst thieves and all. Probably a rule you need to know more about.
====
8810
Least I don't have to up security around here.
====
8811
I hope Nicolas still has some big plans to continue the guild's worth.
====
8812
I'm in the middle of a ritual.
====
8813
Go on. What are you waiting for? You've already got the open invitation.
====
8815
Ah, you've returned! I trust that my perfidious acolytes have been properly dealt with?
====
8816
Go. You are needed at the Fort. The Moons have spoken and will not tell you again.
====
8817
We leave for Daggerfall. Coming or not?
====
8818
The Summerset Isles call me back. We're leaving for Vulkhel Guard soon if you need transport.
====
8819
Though I hate to leave her, work calls back in Davon's Watch. If you need a ride, we're leaving soon.
====
8820
Hjargredda just returned, but she was too shaken up to say very much. What did you find?
====
8823
Atildel says you're here to help. This one hopes you know what you agreed to. There's some kind of spirit lurking within these caverns—the Gazers call it a "Celestial Serpent"—it will wreak havoc if it ever escapes.

You cannot let that happen!
====
8825
Captain Whitemane is hold up in Privateer's Pier. See to it that the grave reclaims the cove.
====
8826
Atildel says you're actually going in there. Do you have a death wish?

The Celestial Serpent himself leads the Scaled Court in these caverns!
====
8827
Atildel said you were planning to enter these caves. I can't believe she convinced you. We've been trying to get her to leave.

The Celestial Serpent stalks this place. He has plans for Craglorn—for all of Tamriel.
====
8828
I demand to be set free!

You ingrates think this attack on Sanctum Ophidia will go unanswered? The master will digest all of you! Slowly!
====
8829
Has the little goat finished its work?
====
8830
I'm sure he just wants to praise you for a job well done.
====
8831
Well done. Very well done.
====
8832
Oosh should be just outside my chambers.
====
8833
Ah, it's good to see you again.
====
8834
I wish I could do it myself. I'd love to see the life in her eyes drain away and know I was the one responsible.
====
8835
I admit, I feel wretched in doing this. I had hoped the threat on my life would be over.
====
8836
Hope you enjoy your stay while you're here.
====
8837
It's probably about time I got home to get supper ready.
====
8838
I think I hear a mug of ale calling my name.
====
8839
I noticed a few clouds in the sky. I hope it doesn't mean rain.
====
8840
Nice thing about beggin' in the Dale, the people aren't stingy here.
====
8841
That blasted cat. If she runs off one more time, I'm calling it quits.
====
8842
Thank the gods this day is almost over.
====
8843
I love the smell of fish roasting over an open flame. Can't wait to cook up some supper.
====
8844
What'll it be? You look like you could use a drink.
====
8845
How exciting was that? Right?
====
8846
It feels good to be out of that cell. Thanks, mate. Though, really, you didn't have to do that.
====
8847
You go on ahead. I'm going to stay here to see if I can learn anymore about the Dominion's plan for Shadowfen. Thank you for keeping the keystone out of their hands.
====
8848
Dominion soldiers here? Have you come to free me or kill me? Whichever it is, do it quickly!
====
8849
Thank you, thank you so much! You won't regret this, master assassin. I swear!
====
8850
Be not afraid, my loyal protector. I'm fine. I just … wait.

You! It's you!
====
8851
I heard Marganus' screams. You killed him, then.
====
8852
You spared the worm, I see.
====
8853
Atildel says you're willing to head into those caves—face the Serpent. You've certainly got gumption. Might change your mind if you saw what it did to us.

You're going to need equipment either way. What do you say? Give me your money.
====
8854
Did I hear the High Elf correctly? You're going into those caverns?

We're in no shape to do it, so you might as well. But you'll need some potent soul gems to take those cultists on. Lucky for you, I have a few lying around.
====
8855
So you're the one that these two miscreants found, are you?
====
8856
You're back. How did events play out?
====
8857
Go, and be careful. They are two of our most skilled assassins.
====
8860
I better get back to work.
====
8862
I just … I just need some time alone. But thank you for helping us.
====
8865
Yes, yes. I am the Duchess Sahmanza. You have caught me in a frivolous mood. What can I do for you?
====
8866
Welcome to my lounge, new friend! What can the Duke of Tigonus do for you?
====
8867
In the name of His Royal Highness, as representative of his name, I greet you. What may I do for you?
====
8868
I would avoid mingling there if I were you. Getting close to people at a funeral to add yet another death to their toll can't be good for the mind. And yours needs to be clear.
====
8870
Thank Jone and Jode. This one thought today would never come.

He will tell his children about you.
====
8871
Another Dark Brother? You're not expected here.
====
8872
By the Eight, you're alive! You've been gone so long. I was beginning to think I should have tried harder to keep you out of the ruins.

But tell me, was what I feared true? Was the Scaled Court harvesting more nirncrux?
====
8873
My dear friend, I must apologize profusely for our rude treatment of your most delicate person. Please understand that no offense was intended.
====
8874
Speak with my sister, Oosh. She will direct its first test.  When it has completed the test, it will meet me for its second test.
====
8875
Good luck. You'll need it, my friend.
====
8876
You're back? What did you find? No. Better you tell Scattered-Leaves first. He's been waiting for you to return.
====
8877
Jarl Kalgar keeps himself pretty well protected.
====
8878
I don't like that look on your face. It's bad, isn't it? No, I don't want to hear it. You should talk to Scattered-Leaves.
====
8879
You're back, but where's Camaarie? Oh no, not Camaarie!
====
8880
You look like you've seen a ghost. What's happening?
====
8881
You have a determined stare. What have you seen?
====
8882
You saw something awful out there, didn't you? Well, at least you made it back in one piece.
====
8883
Now, I have a great task for you.
====
8884
Ah, a commoner. Good to see that the Headman wants to mix things up. You'll fit in well.
====
8885
You're back! Excellent! I was just about to look for someone to send in after you.

But tell us true, were you successful? Neither Veesk nor I would blame you for running away from that terrible monster.
====
8887
Oh, hello dear! Welcome! You now stand among the most important people on the continent. We all gather for the signature season, the Reveltide of Tamriel!
====
8888
Find those caches as quickly as you can. This goes on much longer, we'll be fighting the cult with nothing but bricks and foul language.
====
8889
Oh, it's so good to see you! I'm glad you're here!
====
8890
Our carts overflow with more wounded than tradegoods these days. And for what? More gold! 

The price of prosperity is high. Too high, if you ask me.
====
8891
I can feel the darkness within you, my child. Have you been ushered into Sithis's embrace?
====
8893
I can see the mark of Sithis within its eyes. It is welcomed into the family.
====
8895
And so the hero returns. I should have known you were the one to free us. Nerien'eth single-handedly trounced us—even as the entire school stood ready to face him.

But if someone could defeat him it would be you.
====
8896
Your choice is backed by my will. Speak to my new Listener, the one who will shoulder the burden anew.
====
8897
Wrath. You have done much for the Brotherhood.

…Thank you. I don't mean to be so formal. I'm still adjusting.
====
8898
The Wrath speaks, a voice of merit above many.

From the Night Mother to the Wrath, through the Listener, be honored: you have performed admirably.
====
8900
When—if—you succeed, I would speak with you before you leave. I'll wait by the docks.

Fear not. No Tenets shall be broken. After all, you honor Sithis with your deeds.
====
8901
You know what they say—when the Void gives you lemons, squeeze 'em into someone's eyes.

Or is it "squeeze someone's eyes into 'em?" I think both could work, if you put your back into it.
====
8902
"Whoosh." Elf capons.

Heh.
====
8903
Hope the mission went well. I heard screaming, but couldn't tell if it was out of sorrow or pain … or horror. Plenty of emotions at a funeral!
====
8904
Have you seen Taara's "charnel gown?" A full suit of armor, complete with a closed helm! Leave it to soldiers to eschew funereal silks.
====
8906
If you see Eamil embarrassing my family name, I give you leave to slap the smirk from his face.

No hestitation. Just a sharp smack.
====
8908
Taara will soon be with her ancestors. Auri-El bless us all.
====
8911
I hope Norion can forgive me.
====
8912
I feared what it would take to defeat Nerien'eth—feared that he had grown in strength. He isn't the kind to remain idle. Not when he would slay his wife and destroy everything she held dear for power.

At least the day is won. You have my thanks.
====
8913
Yes, yes, what is it? I don't have time for all these—

My apologies. We're just … these are trying times. And doubly so for the Dragonstar Caravan Company. How can I help you?
====
8914
I'm not holding out much hope of you finding any of my old squadmates, but please keep an eye out for them.
====
8915
Here to swing a pick? Well, I'd think about another line of work if I were you. Mine's shut down. Closed until we sort out this whole Orc … snake … situation.
====
8916
Garamiel says he's seen those damned gray-hides strip-mining just a few wheels from here. Some of kind of red ore. Makes me wonder what they're doing with it … and how much I could sell it for.
====
8917
Been days since we've seen an ore wagon. Bah. A mineshaft's just a hole in the ground if you can't trade what you chip out of it.
====
8918
Everyone's talking about "Serpent this" and "Scaled Court that." Honestly, how bad could it be?

Do you know how many snakes I put an arrow through back in my acorn days? Maybe it's just time for me to go snake hunting again.
====
8919
Did you hear about the six-legged, spear-tailed, goat-horned, monster? It was all they talked about around the cooking fire last night.

Either red brittle has gotten into the water supply or people are a lot more gullible than I imagined.
====
8920
Aetherian light take him! I was so certain I could best Nerien'eth this time. That I had strengthened my spells.

If you hadn't come back, we'd all be dead. Again.
====
8921
I'm having visions of me in a crown … it's wonderful.
====
8922
Skeetees grows weary of watering her roots here in town. These dry-skins do nothing but drink, fight, and sing like old frogs. I don't know what will evaporate first—their ale, their gold, or my patience.
====
8923
Cowards! Boot-licking, snake-loving, rock-headed cowards ….
====
8924
Hey! You! Wanna hear a joke?
====
8925
I'll be all right. You don't have to worry about leaving me alone here.

Go on. Get to Dragonstar and help Cassi. And thanks again.
====
8928
Iron Orcs? Pshaw! More like … like … paper Orcs! Gonna fold 'em up nice, write some bad words on 'em, and post 'em back to their ugly Orc mothers! Har!
====
8929
I knew, in my heart of hearts, that I could count on you. Though we have known each other only a short time, we are patriots under the Covenant banner.
====
8930
Look at him, fish! Trussed up like a little lamb, ready for the knife. Hah!
====
8931
Some of those you rescued came through here, and I am told many others escaped the city.

Have you rescued all that you can, for now, at least?
====
8932
We found him—we found him, and we'll need help.

He slew so many of us.
====
8933
Wait, I'm not your enemy. I need your help. If we work together, we can put an end to the Serpent's threat once and for all.

Should I continue?
====
8934
Someone said the Iron Orcs won't be a problem now. Right. If you believe that, I've got a key to the Gold Tower I can sell you.
====
8936
Yes, you caught this one. Again.
====
8938
Here to swing a pick? If so I'd find another line of work. Mine's shut down till we sort out this whole Orc … snake … thing.
====
8939
I sense that the darkness within the catacombs has subsided. Tell me, did you find the source of whatever disturbed the dead?
====
8940
What're you lookin' at, chump? This camp's for Blood-Feathers only. Piss off.
====
8942
Kelmen should have never confronted her alone. This Cassipia must pay for the blood spilled today!
====
8943
Regent Cassipia reached for powers that were not hers to acquire.
====
8944
I admit it. I didn't think our mission stood an Elf's chance in Orsinium of succeeding. But here we are!

Your reputation is rightly deserved. And with any luck, those wards will hold for another thousand years.
====
8946
Of course! It was right in front of me all this time!
====
8949
Has steeping in death for so long dulled your appetite for life? Claim your reward and see if that thrills you into action once more.
====
8951
Now yours is a face I haven't seen in a long time.

Do you remember me? We met among the mountains of Skyrim. In Eastmarch, if I recall. We walked with giants. Put some brutish Orcs in their place. Good times!
====
8953
This one has been informed that there are far fewer Daedra in the sewers than there were before. You have closed the portals to Coldharbour, yes?
====
8954
Are you ready to be certified? I have time if you do.
====
8955
Please. Hurry to Belkarth. I don't think you should keep the great warrior waiting any longer than is absolutely necessary.
====
8956
It's good to see you again before the end, my friend. I was just saying one last farewell to my wife before I depart to find my final battle.
====
8958
Find Skarath and retrieve War-sworn. That Iron Orc is not worthy to carry such a blade.

Titus has earned my weapon a hundred times over. I would see War-sworn in his hands.
====
8959
<No new commissions are available at this time.>
====
8966
If you're ready to be certified, we should begin.
====
8967
By the kindness of Jone and Jode!

You squashed that Daedroth! Reminds me of when I was young—batting the other children around like balls of yarn!
====
8968
No more—I beg you.

We should never have come. You can keep the woman. We'll tell Fingaenion we found nothing. I swear it!
====
8969
<You notice a prominent handbill on the requisition board.>

"Certified Crafters, We Want Your Wares! Armor, Weapons, Bows, and Robes! Hone your craft and earn a reward!"
====
8970
"CITIZENS of the DOMINION, MASTERS of the CRAFT await you in <<Z:1>>! New crafters shall be TRAINED! Accomplished crafters will be CERTIFIED! All at NO COST TO YOU!"
====
8973
You have my thanks. Without you, my husband would likely have been mauled by senches, let alone Daedra.

Only Dagon left to deal with, now.
====
8974
Your timing is impeccable, my friend.

I must've slaughtered a hundred of them. Never thought I would see the day, but I haven't the strength to swing my sword.
====
8976
Fighting an endless sea of foes just isn't the same without a barrel of ale to wash it down. Let's hope Sovngarde is a bit more … hospitable.

This isn't Sovngarde, is it? I feel like I've been fighting for a week. Are there Daedra in Sovngarde?
====
8977
I just slew three Daedra with the same laughing face.

Hogondar won't believe me, but I think it's the same one. How do you kill something that won't stay dead? Dammit it all! This place doesn't make any sense!
====
8978
Give this one a moment, please. She just stopped a howling ball of flame with her face. Sobabe was excited to come here, but the Wood Elf was right.

This is the worst place in the world.
====
8979
Please don't make me speak.
====
8981
Good to see another mortal step in. Not that we couldn't have handled that ourselves.
====
8982
Seems like everyone had a pretty unpleasant experience. At least it wasn't Apocrypha.
====
8983
I've given you my report. Now leave before you give away my position!
====
8985
A glorious day, if Rabe-ma were to return! This one is grateful for all she has but still misses Rabe-ma.
====
8988
Where in Oblivion …? Where did you get those?

Those are official Imperial City records, property of the Magistrate's Office! They must have been misplaced. I demand that you turn them over at once.
====
8990
Very good. Speak to Maj al-Ragath, and tell her to give you a bronze key. If you have the constitution, I will speak to you again when you are prepared to take a pledge.
====
8991
While I pray you kill that creature, I don't hold out much hope. 

If you do it, any memento you can bring me will be appreciated.
====
8992
Glirion really is a good sort. Once you start taking pledges, you'll get used to him. We all do … eventually.
====
8995
This is it, soldier! This is what we've been fighting for—the crown jewel of Cyrodiil, the glorious Imperial City! 

Not so impressive, eh? Sadly, our base in the sewers here is the only part of the city that isn't overrun by gods-damned Daedra.
====
8996
See if you can find that Dremora bastard. He was here in the Market Sewers when I met him. Fought right over there. Probably left a stein's worth of blood on those stones. Ugh.

Oh, I should tell you he had some friends too.
====
8997
I am glad to see you survived the sewers. Many others have not been so lucky.

Tell me, though, did you find my clan brother?
====
8998
Be wary. Those sewers are full of Leovic's beloved Daedra. Hrmph. The fool.
====
8999
Thank you ever so much. I just can't seem to do these things on my own any more. Old eyes and older bones, ay?
====
9000
You destroyed the wraith. Not many can say that, friend. You have done his victims, and me a great service. They're free, for now.

Unfortunately, he will be back. He never truly dies. More's the pity, eh?
====
9001
My greatest desire would be to bring my companions' bodies back, to be buried among their ancestors. But I saw the bodies dragged away by those Daedra. I can't even imagine what will become of them. 

My knife will have to do.
====
9002
Oh … you've made it? My friend. 

The children are ready for supper, and my time is almost done. Do you see how strong they are? I will give them a strong start. They will do great things. Won't you, my loves?
====
9003
My sister tells me you found her. She immediately put you to work, didn't she? She's always been good at getting people to help her out.

So tell me, what did she send you off to find? Some shiny bauble to add to her collection?
====
9004
You found one, didn't you? I knew you could do it! Thanks!

And don't worry, next time I fall into an ancient ruin I'll make sure to come prepared. Maybe even have a plan or something.
====
9005
A volunteer. I appreciate that kind of go-get-them attitude.

If you do manage to find either of the missing squads, remind them that they have their orders. I expect them to complete their missions. The outcome of this siege depends on them!
====
9006
<This tome is bitingly cold to the touch, and lies open to a page that reads, "For those mortals wishing to make a Pact—speak the words, in your own frail tongue, 'come slow and bring four keys.'">
====
9007
Excellent work in Watcher's Hold. I'll let that oaf <<1>> know if I need any more help.
====
9008
Ah, greetings, traveler! Hold a moment, won't you? I'm looking for a cave. It would be foul smelling, likely surrounded by scattered bones and such. Have you seen such a place?
====
9009
It took months to arrange this deal! Everyone was going to profit! 

The Orcs get new ballistae and this one and her partners were going to get a pile of gold! This is what comes from trusting a dishonest Breton smuggler!
====
9010
A disaster. An unmitigated disaster.
====
9011
Welcome! Prepare to be transported through time! Look into the past to see the future! Behold, the deeds of the Orcish people!
====
9012
You helped Lady Laurent reach the summit of Sorrow? What was it like? Did you find all kinds of wonderful treasures?

No, don't tell me. I really don't want to know.
====
9013
I'm ready. Do you have the ingredients?
====
9014
Excuse me. Have you seen a Nord named Snordan?
====
9015
Ho there, buy you … I mean buy you … I mean buy me a drink?
====
9016
Ah, frozen eggs! So crunchy and cold! Yum!

And I'm certain that the ritual was a success. The hagraven's curse has been reversed. Another satisfying affair, if I do say so myself!
====
9017
I don't care what Elvira says. I'm not leaving without the Posset. 

Eventually the riekr will go back into their caves, and then I can get my ship back!
====
9018
I hate to see rare antiquities mishandled and poorly used, but I suppose Deechee-Noo knows what she's doing.

And I never could say no to that lovely Argonian.
====
9019
Why didn't he fight me? I could have ….

<<1>>? Why is that boy wearing my armor? <<1>>?
====
9020
I suppose I should thank you. If you have time, I have some questions about what happened in those ruins.
====
9021
I'm the chief's daughter. Old chief <<1>>, not the new chief.

Speak with mother if you have business. Father is … he's unwell.
====
9022
Maybe Deechee-Noo can help me acquire an exclusive contract with the Mages Guild. That would probably add a touch of authenticity to my wares, and you can't buy that kind of publicity without spending a wagon-full of gold.
====
9025
Deechee-Noo is a little strange, but she knows how to have a good time!

I did try one of those frozen eggs once myself, though. You know what I got? A chipped tooth! I don't know what she sees in those things.
====
9027
He spent all that gold to get himself a durzog and now he doesn't even want it? I'll never understand Elves.
====
9028
Tell Azaro we're coming just as fast as we can. We may not have everything we promised, but we've still got what they need to build the ballistae. 

If you get there in time to save the deal, I'll give you a cut off our end.
====
9029
It's like a nightmare … what they're doing down there. I managed to sneak away … but someone has to stop them ….
====
9030
After that antidote you made me and a warm mug of Dark Jamocha, I believe I am on the path to recovery. 

If you were not able to recover the schematics, I will simply have to try to remake them.
====
9031
Thank you! This one kept hoping they would get bored of the torture sessions. They never did.

These people must be stopped. They're planning an attack that'll overrun Shadowfen above.
====
9032
Hurry up and put the note in the pot, please. It's a strange jar our father picked up while adventuring in Skyrim. You can't miss it.
====
9036
You have my gratitude. We may not be able to save these Orcs from such a terrible fate, but their misfortune could yet bear fruit.
====
9037
Malacath's tusks. Leave me alone!
====
9038
It is hard to know how to talk to Grookh when he gets like this. What is there to say? No words will bring his clan back to him.
====
9039
That was an admirable display of logic. I'm glad we can make the best of this unfortunate situation. The constructs will increase production in the quarry a hundredfold!
====
9040
You'll find Grand Forge-Mother Alga at Scarp Keep in Orsinium. If you need transport, I suppose I can cart you through Dragontail Pass, but you'll be on your own from there. 

Just let me know when you're ready to go.
====
9041
There are two things my son can't resist—food and battle. When he learned of Ice-Heart's location, he rushed to deal with the warlord personally.

Help him end the threat and recover the supplies. The unification of the Orc clans depends on it!
====
9042
I do not wish to delay your journey. I have duties to attend to at the temple and I know King Kurog awaits you at Frostbreak Fortress.

Still, in all my travels, I have never encountered so many troublesome extremists as I have here in Orsinium.
====
9043
Thank the Eight! You have to help me! These foul little riekr are planning to eat me or something. 

They stripped me of all my belongings, my clothes too, the little bastards. Even if they don't eat me, I'm going to freeze to death!
====
9044
I'll see you back at the keep. Oh, hey! Remind me when you get there. You have to try some of Hearth-Wife Barazal's mountain bear hash. It tastes amazing!

We'll have a feast! Right after you show the Ice-Heart to the clan chiefs.
====
9045
Shawaz said you saved his life. Did you find the ballista plans?
====
9046
You've done us a great service. You'll always be welcome at Tumnosh Stronghold.
====
9048
If you find any of my old squadmates, tell them Martina was thinking of them.
====
9049
If you find any of my old squadmates, tell them I was thinking of them.
====
9051
An empty crate sits here, waiting for a supply drop.
====
9053
You're back! Tell me, were you able to recover our sacred banner?
====
9054
Whoa! Who the blazes are you and what are you doing here?
====
9055
Yo, I'm the Red Coach. You should join Red Team. We really know what we're doing. So, join up?
====
9056
Hi. …O, I'm supposed to tell you. I represent blue team. We're number 0. Join?
====
9060
You're heading up to try to get into the fortress?

Well, watch out for the harpies. They've flown off with more of my soldiers than I care to admit.
====
9061
Shh! Try not to alert the Winterborn down there. We're preparing an ambush, and I don't want it spoiled.
====
9062
My soldiers will pluck the feathers from those harpies, mark my words!

Oh, the king is with you. I didn't notice. I meant no disrespect, King Kurog. My clan and my soldiers are yours to command, always and forever.
====
9064
My scouts ambushed a party of Dremora who were close to discovering our location. Tell me you've made progress in shutting down the portals to Coldharbour.
====
9065
The report for the Pact is your concern now. Do not fail in delivering it.
====
9067
I've given you my report. Now leave before you give away my position!
====
9068
I can't believe you did it! Old Logronakh sure has an eye for talent, eh Chief?
====
9070
Interesting times ahead. Represent us well to the king, my chief. Never forget your responsibility to your clan.
====
9071
<It's apparent that he suffered horribly before he was killed.>
====
9072
Vision … fades. And yet, I see you clearly through the fog at life's end. Malacath? Is that you?

No. I see … I see … Malacath sent you to me, didn't he? That means … his words will not be lost ….
====
9073
I think I'll go home to the Alik'r Desert after this. Get as far away from Nellic Sterone as I possibly can.
====
9074
Find Captain Thorasa as soon as you can. The general isn't the most patient person.
====
9075
Ah, outsider! I confess I had my doubts, but my forge-wife tells me you were as good as your word.

Thank you for helping restore order to the Graystone Quarry.
====
9076
Just need to rest for a moment. Then I'll head back to camp.

When you find my brother and the others, tell them Avreg said to get their tiny tusks back to Orgotha—on the double!
====
9078
I don't know. After all this, maybe I'm not ready to lead a hunting party quite yet.
====
9079
Yes, you killed a couple of fool Daedra. Must all peasants be congratulated for doing their work?

We have the Ruby Throne, but the Elder Scroll is still out there.
====
9080
The Bloody Curse has exacted its price from the heathens. You served well as the instrument of my vengeance, mortal. 

You are strong, an exemplar of what it means to be an Orc, to be one of my people.
====
9082
Thanks, friend. I can't tell you how much this means. My brother's probably been searching for me—you know how big brothers are.

He'll take it hard, but he needs to just leave. It would break our mother's heart if neither of us survived.
====
9083
All this fuss over a hammer. Old ideas, old traditions … what do they bring us but blood and rubble?
====
9085
If you fail my husband in any way, I will hunt you down and gut you.

Fight well, outsider, fight well.
====
9087
Here I was … looking forward to this voyage for so long, looking forward to joining my people in Wrothgar ….

Now I just want to go home to Stormhaven.
====
9088
Are the star-crossed lovers bickering again? Or perhaps they are just cross lovers?

This one has never seen a more ill-suited pair. Azeeda is a kind lady, but that man. He's a shifty one, yes?
====
9089
I can't believe it. Not only did I leave all my clothes behind on the ship, but I left my comb too!

I might just have to go back.
====
9090
I don't give a guar's arse whether these logs came from Valenwood or not. When it's this cold, the Green Pact doesn't apply.
====
9091
I wish I could muster more enthusiasm for your offer of help. I've just seen so much. I can't believe anything can get better. 

I hope, if you truly return to me, that the monster will be dead and my only memento of the past returned.
====
9094
Go on. See the wonders of Wrothgar. I'll be at my private cornerclub when you're ready for a new challenge.

Just don't get yourself killed. I still have plans for you!
====
9095
You see what the chiefs do? How they disrespect my son and refuse to accept his plans? They should consider themselves lucky that only one chief spilled blood this day!
====
9096
You're not flirting with my wife, are you?
====
9097
Please, let the forge-mother know my suspicions, but make sure she understands that they are only that. I don't want to start a war with the clan chiefs over idle speculation.
====
9098
Ah, Kurog's outsider! I'm not sure what you did exactly, but you somehow restored peace to my family and thereby helped my clan.

You have my thanks.
====
9100
Tell Kurog … he's too … late ….

He won't … get the … pleasure of … killing me ….
====
9101
I have other tasks to do for Bazrag, but perhaps I will see you back at the Clanhold.
====
9103
<This dunmer alchemist seems to have perished during the raid.>
====
9104
A blood-kin chief? This better not be some ride-by-night glory grab. Don't cheapen what you've won for bragging rights.

But you don't need to hear it said. Uh, chief.
====
9105
Please hurry, if you can. Semusa-la cannot face General Nedras unless he has heard from Captain Thorasa.
====
9106
She appears to have gotten away, but I am free thanks to you.

What of Kurog, did he send you to help?
====
9108
I don't know what to say. I respected Kurog's ideals, his vision … but all of that was built on sand.
====
9109
I lost my best friend. Then I killed his daughter … the woman I was once supposed to marry.

When it rains, it pours … but right now, it feels like it's pouring out an echatere's back half.
====
9110
Get that <<z:1>> to <<2>>. And thanks. I won't forget your help.
====
9112
White-Gold Tower belongs to the Empire again, but there's much work left to do. Where has the true Clivia gone? I must speak to the Imperial generals. They'll be … interested to know a Daedra has been leading them.

So many questions left to ask.
====
9113
The now full crate sits here, waiting for you to sign the shipment manifest.
====
9116
We never seem to run out of Daedra to kill down here. We're just lucky that way.

Who'd you take care of?
====
9117
Well, did you earn your pay today?
====
9118
<The Hunting Board has no notices posted.>
====
9119
Ah, the smell of steam and ash. A strange combination, to be sure, but in this context, I might say it was the scent of victory.

Were you able to extinguish any of the fires?
====
9120
What are you doing in here? This place is for the weak and the wounded. 

You look perfectly capable. That being the case, I wonder—why aren't you outside trying to retake the temple from those accursed Daedra?
====
9121
I can't wait to get back into the arena now. The Daedra will be expecting me to fall, but they'll be in for a surprise.
====
9122
The funny thing is that I've been holding back, fighting defensively because I knew I didn't have any way to heal.

Next bout, the Daedra are going to see the true extent of my abilities.
====
9123
Look at you, walker, still stalking the streets unscathed. Your step seems a bit heavier though. Are you weighed down with treasures for Aishah?
====
9124
I'm not going anywhere.

This isn't going to work twice.
====
9125
I can't find it. I've looked everywhere, and I can't find it anymore.

It has to be here!
====
9126
There you are! I heard the most wonderful scream of agony that really sounded like it was coming from that infernal Scarhea. To hear it suffer was beautiful.

Does that mean you killed it? Please say yes.
====
9127
YOU ARE GOING TO SHUT THAT MAW
====
9128
YOU ARE NOT IN THE MAW OF LORKHAJ, NOR ARE YOU ON THE QUEST
====
9129
YOU ARE GOING TO SHUT THAT MAW
====
9134
Shining-Eyes stopped in a little while ago. He actually erected the spine of gratitude for sending the shirt. 

They grow to maturity so fast. I remember when he was just a little spotted egg.
====
9135
Kaoc! This shirt feels like fresh, warm mud. I am embarrassed that my mother asked you to perform such a petty errand, especially because it was my own fault.

All the same, I erect the spine of gratitude.
====
9137
Remember. You have to remain stealthy for the spell's effects to be active. 

Banish a few of the Veilweavers and then return to let me know if it worked.
====
9138
Two of my babies are back! Please hurry and find the last one.
====
9139
I believe that each flesh colossus has several of the sacs I need. Necrotic hoarvor have only one apiece.

Whichever is easiest for you to find and slay; it makes no difference to me. The sacs are basically the same. Good luck.
====
9140
Are you insane? Don't stop to chat with me, get up there!
====
9141
<The crate contains ample space for deliveries, and a sheaf of manifest papers.>
====
9142
Don't bother looking for my scouts. Just blow the horn. They'll find you.
====
9143
As Azaro said, it is good that all was not lost when the ship wrecked, but everything depends on whether they can make it Orsinium in time.

They are on their way, though, yes?
====
9144
If you see my father, tell him I'm safe. I'll leave for the Arboretum refuge as soon as I can.
====
9149
The truth is a bitter pill to swallow. Now go. I don't want to speak about this any more.
====
9150
Please hurry. Aklash will have my head if she doesn't get that report soon.
====
9156
<You notice a prominent handbill on the requisition board.>

"Certified Crafters, We Want Your Wares! Potions, Glyphs, Food, and Drink! Hone your craft and earn a reward!"
====
9157
You've got to do something! Without your help we're all doomed.
====
9158
White-Gold Tower has been home to the Empire since the early First Era. To see Daedra make a mockery of it atop the Ruby Throne burns my soul.
====
9159
Sister Arminus was right about one thing: you know how to kill Daedra.
====
9160
Watch your back. Only the Divines know how long these beasts have been lurking here. Empty rooms are never quite empty when Daedra are involved.
====
9169
Please hurry to the Temple District. Every minute you delay, more souls are sacrificed to Molag Bal.
====
9170
You did it! You're the arena champion. I didn't think you had it in you.
====
9171
Save me from social progress!
====
9172
Today would have been a dark one without you.

Do me a favor and don't be so vocal about it, yes? You could cost me my job.
====
9174
The notes you found contain some fascinating information. Have you read them? I, for one, cannot wait to fell these anchors and claim the city for the Pact.

Ancestors guide you.
====
9175
I tell you, soldier, a city like this … it's just foul. The stench in these sewers—what have these people been eating? 

Hate to say it, but it might be better to let it go to Oblivion. Mind you, those aren't my orders, though.
====
9176
Tell Pudazi something, walker. You found the wizard's notes, so did you read them? 

This one is thinking, it is a shame to risk such sweetmeat, but perhaps you are the best one to go and destroy these anchors.
====
9178
You did it! You're the winner! I knew you had it in you!
====
9180
The Rat heard the announcements for arena fights, and he thought he heard the name "Anthas." 

Does that mean you were able to deliver the poultices?
====
9181
This one has heard tales of an Arena champion! How delightful. I must confess, I am surprised they let you leave. These Daedra are strange creatures, eh?
====
9183
Did the Bosmer general send you? Nedras, or whatever his name is?

I hope so. That cranky, little bastard didn't send enough soldiers. Between the Daedra and the other alliances, they're getting chopped down pretty quick.
====
9184
Hey, do me a favor, will you? If you could … just keep this between us. This little rescue here. Not everyone likes my brother, you know?

And I mean, really, it's just not relevant, is it? To other people, I mean. So yeah. Just quiet.
====
9185
Even if the city is reclaimed, I suspect my term on the Elder Council has come to an end. 

I have a summer home south of the city. If it's still standing, I think I'll spend the remainder of my years down there.
====
9186
Travel down the river is not cheap. It's a good thing your friend here is a fast talker.
====
9187
Thank you. I had nearly given up hope. 

The Daedra dragged me to the upper level of one of the houses here. Please, come quickly.
====
9188
The lock on this Imperial coffer has been broken and all its contents have been removed.
====
9189
I'd love to do business, but now isn't really a good time.
====
9190
No sale—the Guard is watching the docks. Come back later and we'll do business.
====
9191
Not right now. Come back later, when the Guard scrutiny is less intense.
====
9192
I understand your frustration, but I have too much inventory at the moment.
====
9193
Sorry, I can't help you right now. Return later and we can work something out.
====
9194
How good to see you! Unfortunately, now isn't a good time. Come back later when I've moved my stock.
====
9195
Sometimes the heat is too much, even for me. Perhaps another time.
====
9196
No, we are closed. And this one's head aches. Come back later. Much later … ulp.
====
9197
If you'd been here earlier, I'd have given you my full attention. Come back and see me later.
====
9198
Hmm. I'm at capacity. Come back later.
====
9199
Oh dear, it seems I've outspent my means! Come back later, will you?
====
9200
Not right now. The Guard is on to me!
====
9201
I'd try to help out, but I have my hands full right now. Come back later.
====
9202
Sorry. Not buying anything until I move what I've got.
====
9203
Turns out you can have too much of a good thing. Come back later, hmm?
====
9204
Make yourself scarce. I can't move anything else right now.
====
9205
Hm. I'm only allowed do business with Enforcers. Talk to Osgug if you want to join.
====
9206
I'm so sorry, but I only deal in Enforcer business. You should talk to Osgug.
====
9207
I do business with Enforcers only. Talk to Osgug if you must bother someone about membership.
====
9208
Oh, I wish I could help you, but this is Enforcer business. Talk to Osgug. He'll get you sorted!
====
9209
I only deal with Enforcers. Tedious, I know, but those are the rules. Talk to Osgug, if you must.
====
9210
You should join the Enforcers. It would be an absolute pleasure to do business with you. Talk to Osgug.
====
9211
Not an Enforcer? Can't help you.

Don't ask about membership. Bother Osgug instead.
====
9212
We only serve Enforcers. We should serve drinks. What was I saying?

Oh yeah, talk to Osgug. He can get you a drink. I mean, he can get you into the Enforcers.
====
9213
I can't let non-Enforcers in on Enforcer business. Talk to Osgug if you want to join.
====
9214
Sorry, Enforcers only. Want to buy or sell? Talk to Osgug.
====
9215
Forgive me, but I only deal in Enforcer business. Talk to Osgug to join.
====
9216
You want to deal? Become an Enforcer … then we can talk. Osgug will show you what to do.
====
9217
Oh, I'd love to help you, but you must be an Enforcer first. Talk to Osgug about joining!
====
9218
Oh dear, this is awkward. You aren't an Enforcer, so I can't do business. You should talk to Osgug.
====
9219
You want to do business with the Enforcers? Become one. Talk to Osgug.
====
9220
Enforcer business only. Come back once you've spoken to Osgug.
====
9222
Go on. Don't worry about me. This is what I want.
====
9224
I'm sorry to see that you've turned to the life of an outlaw. I'd implore you to change your ways. Nothing good comes of preying on the weak and helpless.
====
9267
Be wary, vestige. Our very plane of existence is in peril. The threat of Molag Bal looms across all Tamriel, and chaos spreads in its shadow. 

Danger roams the land and will assume many forms. Do not let it catch you off-guard.
====
9274
<This will never be recorded.>
====
9275
Another outsider? Well, at least it's good to see an Orc visiting our village. And you do look more capable than that braggart, Narsis Dren.
====
9276
That was exhilarating! I'd say we're done here. Another profitable adventure for the famous Narsis Dren!
====
9277
Keep my beloved safe. Do that and I will be eternally grateful.

For king and glory!
====
9278
Ambassador Lazdutha will be here any moment! She said she had documents for me to sign. 

Are you ready to give Rigurt the ingredients needed to prepare a romantic evening of Orcish love?
====
9279
Thanks again for this delightful cheese! I spent time in Windhelm, studying with Cheesemonger Barl, and I developed quite a taste for curdled mammoth cheese.

Just be careful with the echatere cheese. Sometimes just the smell can arouse an eager Orc.
====
9280
Before all this Orsinium nonsense, people used to respect the privacy of the noble recluse.
====
9281
May Tall Papa gird your loins, my friend. I believe you'll need all the help you can get when it comes to Orc affection.
====
9282
Better not get too close with that bear musk! Unless, of course, you're in the market for a hunt-wife ….

Relax, I'm just teasing you!
====
9283
The Dark Elf wasn't completely honest with us, was he?
====
9284
We did good work today, my friend! You should be proud!

Now if you'll excuse me, I have to finish my tale and then accept compensation from my adoring public!
====
9285
And so Lady Laurent makes another fabulous discovery!

Now if I can figure out how to thaw out my man-servant, I can mark this adventure as a success.
====
9286
I must admit I'm on the edge of my seat to see how this resolves!

Don't worry. I'll keep Torug's relic safe while you talk to Lady Laurent and Kharsthun.
====
9287
This whole business about being worthy is too tempting a challenge for the average Orc.

I guess we'll need to figure out a way to keep everyone from trying on the Fist.
====
9288
I've already traced the origins of one of the items to the time of the Dragon War. Isn't that exciting?

And I've called upon an alchemist to help me run some tests to determine its composition and physical make up.
====
9290
Back again? I knew you had a head for business! Shall we complete the deal and get on with our lives?
====
9291
His lordship didn't make it. Damn. At least he tried to make things right in the end.
====
9292
While you were up in the signal tower, Skordo did some scouting and he thinks he figured out where Captain Henrisa disappeared to. He went to see if the ambassador was there as well.
====
9293
I've never … been stabbed before ….
====
9294
I saw you talking to that milksop, Ethian. He's nothing like his father. Nothing at all.

But I don't have time for his belly-aching. I need to make sure we don't lose anymore people to the cold and the ice.
====
9295
I can't believe it. Dead … both of them. I lost my husband to that damn legend and now I've lost my son, too.

Oh, Khoruzoth! Why didn't you listen to me, you stupid Orc?
====
9297
Off with you now! Once the commander is certain that the harpy threat has been dealt with, he'll send me to meet you inside the fort.

Until then, if you don't mind, I'm going to stay safe and sound right here.
====
9298
You have changed the fate of the Morkul clan, my friend. You truly were the shepherd the songs promised. With the knowledge of our forefathers, we can march to Orsinium knowing we are whole once again.
====
9299
Did I hear that right? They're going to actually trust me with this mission?

It's about time. I told them how I won every one of my clan's archery tournaments since I was tall enough to hold a bow. I can do this. I know I can.
====
9300
Soon we leave for Orsinium. The forge-hammer gives my clan hope. I'll see it raised high.

If my sister can even lift the thing. Wouldn't do for the king's forge-wife to go rump-over-teakettle, would it? Hah!
====
9301
My poor Ethian. He wasn't a brave man, but he tried to stand up against that vile Henrisa.
====
9302
Leave the sapling I found alone. I'll use it to prepare and test my elixir while you burn as many of the others as you can.

By the time you return, I'll have developed a poison powerful enough to eat through the central tree's weakened defenses.
====
9303
Go and do what you need to do. I'll figure out how to get Alinon down from there.

I'm still trying to figure out how they got him up there, though.
====
9304
The rest of the Orc soldiers went back to the camp to report in and get new orders. I don't think they actually expected you to find the alchemist.

I guess the joke's on them, huh?
====
9305
There's nothing else we can do out here. Let's get inside.
====
9306
Well, thanks for all the help. I have to admit, I couldn't have destroyed the source of the briar hearts without you.

If you're ever in Orsinium, look for me at the King's Cornerclub. I'll even buy you a drink!
====
9307
Another mission accomplished! We make a pretty good team, don't we?

If you need my help again, just whistle. I'm always ready for another adventure!
====
9308
It pains me to admit it, but mother is right. Again. I do have a bit of a temper, but I'm working on that.

Anyway, I'll sit this one out and let you handle it. Regardless of what happens, you will have my full support.
====
9309
The commander assigned us to escort the little elf here around the battlefield. You all are the last chance we have of knocking theses nests down.
====
9310
My request carries a heavy burden. Believe me, I know. But your actions will potentially save innocent lives and bolster the king's standing.

Do not fail me, outsider, and I will make sure that you are greatly rewarded.
====
9311
Like I said, if you're trying to find another way in, check around back. The stairs near the Mages Guild are supposed to lead to the temple's rear entrance.
====
9312
The king sent you here to rescue the hostages, didn't he? Of course he did. That's why they recruited heroes, after all, am I right?

Listen, I have a plan. It's brilliant! Want to hear it?
====
9313
Good to see you back. With enough practice you'll be unbeatable.
====
9314
We'll be fine, thanks to you. But you need to save Solgra. 

Trinimac preserve us, but this temple, this city … we need her!
====
9316
One of the priests finally managed to open the temple doors.

It appears that you had the situation mostly well in hand, from what I can see.
====
9317
That was the last of the fanatics. Your help in this matter is appreciated, but it felt good to run a few through myself.

Forge-Mother Alga waits for you outside. She would confer with you about all that happened here today.
====
9318
Only Chief Bazrag would be this bold!

The stubborn fool! His actions will no doubt lead to war!
====
9320
The others went on ahead to the city, in case you're wondering.

I, um, felt kind of responsible for sending you into harm's way, so I waited around to make sure you were all right. And here you are! Right as rain!
====
9321
Glad you happened along and helped us out. Now if I could just get that ringing out of my head ….
====
9322
How can my heart hurt so much for someone I never knew?
====
9323
Please. You've proven my imperfection.

Close the pressure valve. End my suffering.
====
9324
<The body of <<1>> remains undisturbed.>
====
9325
Don't you worry about me. I can take care of myself, no matter what my shield-wives think. Besides, you'll kill everything on your way out. I've seen how you fight!

Probably won't be anything left for me by the time you get done out there.
====
9327
You stand before Malacath, Daedric Prince of Vengeance. Mortals often gawk and grovel. You do not.
====
9328
You will recognize Kroma when you see her. She is truly favored by Malacath and difficult to miss. She will see that the scroll is safely hidden in a new location. 

The sooner you deliver the scroll, the sooner the danger will pass.
====
9329
I suggest you start your search in the inn. Gold and dark dealings often go hand in hand with drinking and celebrating.

Don't disappoint me. I hate putting my trust in outsiders. Do everyone a favor and prove me wrong.
====
9330
<<1>> named you blood-kin, and you did bring her back from <<2>> with a fabled relic of our people.

But don't get any ideas.
====
9331
You have done a great service for Malacath and his followers, outsider. Know that the Agra Crun will remember your actions.

Now, go. And may your next battle be glorious.
====
9335
Life is more peaceful without Groth.
====
9336
I'm glad I didn't give you my underwear.
====
9337
You'll get no more from me, you rotten feather-lovers!
====
9338
The caravan should have just entered Wrothgar territory. I can take you as far as the entry gates, but you'll have to make it from there on your own.

This is important. If those supplies don't reach the city, the smaller clans don't stand a chance.
====
9339
Even though I'm sad, at least now I know a little about my Khajiit family.
====
9340
I think we can make it back to the clan now. Thanks for your help.
====
9341
Please be swift, my friend. Jhaziran is anxious to leave this dungy stink-hole.
====
9342
Do whatever it takes. The chiefs must attend the moot. I trust you won't fail me. When this is over, Wrothgar will finally be forged into a united kingdom!

Meet me at my cornerclub after you finish. All this planning has given me a powerful thirst.
====
9343
Your task is vital, outsider. If you bungle this mission, you will not only disappoint King Kurog. You will have to answer to me.
====
9344
Don't mind Razbela. She really does love our beloved, but she takes her role as the king's protector very seriously.

Just do your best and I'm sure everything will turn out all right in the end.
====
9345
All of the chiefs, united under my banner. It will be a glorious day!

Too bad that traitor Bazrag won't be here to see it. He vanished right after the attack on the temple and hasn't been seen since.
====
9346
Captain Caudex has already gone ahead with his soldiers to prepare defenses for the Cathedral.

When you're ready, we should follow them. It's not exactly close and this ritual is going to take a while.
====
9347
Seriously, Solgra wants to keep this quiet. Said the situation was sensitive. She especially doesn't want the king to know. When I suggested asking the king for help, she insisted that that would only get more people killed. 

Just so you know.
====
9348
Two things before you go. First, avoid bloodshed on your way into the stronghold. The captives won't be immediately harmed if the Vosh Rakh feel secure.

Second, I'm not sure which chief was taken. The message I received was purposefully vague.
====
9349
We lost Durga, but it could've been worse. Orgotha pulled it together quick enough. I hope the hunt-wife doesn't give her too hard a time about all this.

Thanks for helping me out in there.
====
9350
I wonder when they'll let us do this again? I like being part of a hunting party!
====
9351
Go ahead. Climb down and do what you do best. I'm going to look around up here a little more. I'll catch up with you later.

Just remember, you're looking for an Orc chief, so keep your eyes open down there.
====
9352
I would strangled that cat with my bare hands. But no … I must put those troubled thoughts to sleep. I have my wares, and a path to safety. That is enough. Thank you, friend.
====
9353
Just a few days ride to Chorrol … then it's on to High Rock and beyond. Thank you, stranger.
====
9354
Interesting use of a rope. Remarkably convenient, too. I'm surprised nobody tried that before.

Hmm, you're not a prisoner. I know everyone they tossed down here. And you're definitely not with the Vosh Rakh. All right, I give up. Who are you?
====
9355
The Chamber of Scorn is defended by a mechanism that releases poison gas. We can deal with that, but the solution is rather complex. I employed the best engineers gold could buy, after all.

I'll explain what we need to do once we get inside.
====
9356
I … I can't believe we made it out of there. Thanks to you.
====
9357
I'm getting too old for this kind of action.

But thank you for helping us. I just wish we could have saved Gahar as well.
====
9358
So, just so you know, if we don't do this exactly right, we're both going to die. No pressure or anything, but I wanted you to know what we're dealing with here.
====
9359
You there! Open this door. I have had enough of this place and these annoying zealots.
====
9360
It's hard to find fresh water down here, so I had the lads build this thing. Not much to look at, but it beats straining dead rats out of your morning tea.
====
9361
We made the right choice. My brother's annoyed that I broke his latest toy, but he'll forgive me—eventually.

Of course, I might have to hit him a few times if he doesn't stop complaining, but such is the burden of being Raynor's sister.
====
9362
Orcs, Redguards, and Bretons built this place. They buried their dead together.

They say a bond is formed on the battlefield, even among enemies. Perhaps both sides tired of death in the end.
====
9363
What have you done! Kireth, I can't believe you destroyed my construct without a moment's hesitation!
====
9364
Despite the blood spilled, the betrayal? Mortal enemies put aside their past to commemorate two great heroes.

But Honor's Rest was lost, along with their story. Hatred is harder to forget.
====
9365
That wasn't so bad. We're almost out of here.

I guess once we get outside, my fate will be in your hands. At least I won't be trapped in my own prison any more.
====
9366
You saved my life, so I'll go along with this nonsense. For now. Just find Ulsha. She'll prove I had nothing to do with the attack on the temple.

But if this is a trick, there's nowhere in Oblivion where you'll be able to hide from my wrath.
====
9367
Don't worry. Chief Bazrag gave us his word, so I'll get him to the high priestess. We'll sneak into Orsinium and no one will even know we're there.

When you reach the city, come find me. There's something not right here and it's making me nervous.
====
9368
I hope that job in Orsinium is still waiting for me. I won't feel better until I'm back in a kitchen and cooking good food for good people again.
====
9369
I've had enough excitement for one hunt. As soon as I can get these worthless weaklings on their feet, we're heading back to our stronghold.

I just hope we can avoid the Reachmen marauders.
====
9370
I'm really looking forward to setting up our life in Orsinium. Once we're settled, I plan to learn all about my Orc heritage. Just don't expect me to become some clan chief's hearth-wife.

I'm very happy with Raza and I don't care who knows it!
====
9371
I don't think gold will ever satisfy <<1>>. When you lose someone you care that much about, it's like a hole in your heart.

Like Scrabbler. What a good echatere … such an amazing crest. But he shouldn't have tried to headbutt a mammoth.
====
9372
Doesn't matter who's chief. If we aren't prepared for the spring thaw, the echatere will drown beneath the snow.
====
9373
My time here is at an end. Perhaps Morkul needs a good hunter.
====
9374
<<1>> fled rather than pay for her crime. I hope she's eaten by wild durzog. It would serve her right.
====
9375
We'll honor their memory—their sacrifice. Shinji, Baloth, and all the noble heroes who gave their lives here. They shall never be forgotten.

And on my honor, neither shall King Joile's treachery.
====
9376
I have a feeling that the Wood Elf isn't the only one around here who's been lied to.

Hurry back. I don't think we have a lot of time before the Vosh Rakh make their move.
====
9377
The scouts will meet you near Paragon's Remembrance. The old ruin is reportedly an ancient temple to Trinimac, which is why we think the Vosh Rakh have taken up residence there.

Find out what they're planning. The city's future may depend on it.
====
9378
I'll head out as soon as it's safe. I know how to avoid the guard patrols.

Let's determine what the Vosh Rakh are planning so we can stop them. Maybe that'll make me feel better about all the lies and deceit.
====
9379
I don't like when people raise their voices. It makes me all queasy inside.
====
9380
Eveli asked for our help, but all they've done since we arrived is argue and shout at each other.

If I wanted to see such behavior, I would have remained with my kinhouse back in Auridon.
====
9381
I won't say a word about you, I swear. Just promise me you'll make these Vosh Rakh maniacs pay.
====
9382
<<1>> always wrote in a journal. <<2>> is certain his plans to frame her are within. This one saw a map inside his journal. To his bandit camp? Not far, this one can show you.

Please, find the journal and prove <<2>>'s innocence!
====
9383
Feast, and drink your fill. We march at dawn. No Savage Son will die with an empty belly.
====
9384
I shall miss this place. Each day a bed of burning coals, each night a plunge into cool water. It has tempered me, as … uh ….

Don't write that one down. I'm still working out the metaphor.
====
9385
"To the Occupants of Watcher's Hold,

"Scholars reviewing Daggerfall's royal archives indicate a group of knights were long ago stationed at your location. They were mandated with preventing the Orcs from ever rebuilding Orsinium."
====
9386
Go. Have you no sense of urgency?

My beloved's mood has already grown dark. Don't add to his anger as well, outsider.
====
9387
Are you certain you don't want any?
====
9388
The Wood Elf has been corrupted by that traitor, Bazrag. I will see them brought to justice. If you happen to find them before I do ….

Well, don't disappoint me. The anger of a king can have deadly consequences, my friend.
====
9389
King Bazrag's going to pay for any damages the inn sustained when the Orsimer soldier barged in. Even going to give us a break on our taxes for the help we provided.

Maybe things didn't turn out so bad after all.
====
9390
<Something very powerful snapped the neck of King Emeric's <<z:1>>, then gnawed upon his legs.>

<You spot a messenger's ring proving the bearer's station.>
====
9391
You found her! You found my Shalda and the others! Oh, thank you. Thank you so much.
====
9392
The long hours are what get to you. Days like this, you find yourself wishing for a prison break to liven things up.
====
9393
The mud of sorrow swirls around my ankles and threatens to drag me down.

My scales are dry with grief for our fallen friend. May the Egg welcome Talviah back into its impregnable shell.
====
9394
Eveli thinks that our best chance of getting into the ruins undetected is to disguise ourselves as high-ranking members of the Vosh Rakh, and I concur.

If you check out the group that went west, we'll search in the other direction.
====
9395
Does this look like a general store? That's my stuff you stole, I'll have you know.

Lousy thief.
====
9396
You stand among the holy words of Trinimac.

Read the scrolls carefully and choose a blessing to help you in the coming trial.
====
9397
Trinimac's blessing is upon you.

Now, hurry. How fast you complete the trial will determine your level of success. And that is all I have to say on that subject.
====
9398
Listen well, for I do not like to repeat myself.

To unlock the door, you need to activate the four switches. The Vosh Rakh inside will try to stop you. You will be timed.
====
9399
My fellow aficionado of tankards—have you tried the shandy? Its bouquet is like tying yourself naked to a log, hurling yourself from a cliffside, and bouncing through a field of nettles.

Most people think that's a warning. Most people are idiots.
====
9400
Meet me at the Greedy Gut later.
====
9401
You made the right choice my friend.  Zabani is a good friend to have.
====
9402
Check with my friend Kalina in the Mages Guild if you need any help figuring out what that letter means.

She loves that type of stuff.
====
9403
Perhaps if you looked at the message in a different way, you might discover a pattern of sorts.

If that doesn't work, you can always visit the outlaw's den. I'm certain that someone down there could help you. Just don't mention I sent you.
====
9404
Listen, this one is completely innocent. To Orcs, all Khajiit look the same, yes? And I wasn't in the city earlier today. I was especially nowhere near the marketplace.

This one is not the one you are looking for.
====
9405
Hmm. The surreality didn't affect you at all. 

Have you met Uncle Sheo? That would explain it!
====
9406
Quest Turn In-I'm impressed that one so young should have achieved such difficult goals. Congratulations!
====
9407
This place is as scary as it is impressive. I suppose we need to get back in there.

You go first.
====
9408
Well done, outsider. No. I should say, well done, soldier of Trinimac! You demonstrate unwavering faith and devotion by spilling the blood of a friend in the Warrior God's name.

Welcome to the true path.
====
9409
I'll stay here and ward the doors so the cultists don't follow you.

Go find the others and tell them about the danger facing the moot. Anyone could be a Vosh Rakh, which is going to make it hard to spot them before they strike. Go! I'll be fine.
====
9410
Tell me the news that was so important that Talviah had to die. I want to get out of this place as soon as I can.
====
9411
Thank you for all you've done. We'll need to open another wing before we even think about expanding our collection!

Hmm. I wonder if the king would consider it ….
====
9412
So, I should probably say something about the Lost Barrow, but I really don't remember much about it.
====
9413
I worship Trinimac, Trinimac is good.
====
9414
I hope you know what you're doing. Because if you cause any more problems, they're going to run my father and I right out of town.

Of course, if you can set things straight, well, the drinks are on me.
====
9415
Recruit, glad to see you've made it.

We're about to be part of a new world for the people or Orsinium. We're taking the first steps for a unified union under Trinimac.
====
9416
The Rat was entertained! Oh, most entertained. The Daedra … not so much. No, they weren't entertained at all.
====
9417
Thanks to the timely arrival of the Wood Elf, we were ready for those Vosh Rakh bastards. You should have seen their expressions when we started cutting them down to size. It was glorious!

So, are there more of these tuskless wonders out there?
====
9418
There you are! You missed all the fun.
====
9419
When I get to Orsinium, I'm going to find a strong drink and a hot meal. And I might just skip the meal.
====
9420
What are you doing up here? Go place the kindlepitch. Honestly, these cultists were not eager to give the place up. I'm sure more are on the way. 

So, yes … urgency.
====
9421
Ah, I remember you.

Your the crazy one who was trying to get into the Temple when it was under attack. I was the guard at the door. Had a mask on at the time, so you probably don't recognize me.

Heard you saved a lot of people. I appreciate that.
====
9422
A chieftain should never be afraid to use his hands, but oftentimes words will bring justice with fewer broken bones.
====
9423
Feel free to use the door on the second floor to get inside.

Sorry for any confusion, captain.
====
9424
<Owayine has succumbed to his wounds.>
====
9425
Ah, outsider. You never cease to surprise me.

I suppose your recent adventures were somewhat trying. Of course, sticking your tusks where they don't belong usually leads to trouble, doesn't it?
====
9426
My beloved and the forge-mother, everything they do is for the greater good of the Orsimer people. A few lives lost today will save countless thousands tomorrow.

Now go. And I hope we never have to meet as enemies.
====
9427
We cannot let Kurog get away with this.

Whether his vision for the Orsimer is right or not, there has to be a way to get there that doesn't require the deaths of all the chiefs.
====
9428
No matter what, you need to get to Solgra before Kurog's soldiers do. She might be our only way to get inside the moot.
====
9429
Bazrag says he has a plan.
====
9430
Trinimac has already smiled upon you. May his blessing serve you well in all your adventures!
====
9431
Eveli saved me. I … I won't forget that.
====
9433
Meet me by the waterfall. We'll settle our differences there.
====
9434
I hope Rogzesh's satisfied with her gold. An odd way to honor a late husband's memory.
====
9435
Her death was quick, if that makes you feel any better.

What in Malacath's name happened out there?
====
9436
I don't know what's going on, but it probably has something to do with that overly cheerful Wood Elf.

I'm sure Solgra will clear up the situation in no time.
====
9437
Yes, I was <<1>>'s forge-wife. No, I'm not interested in "continuing the tradition."

I might try Morkul. They need good smiths.
====
9438
Not sure why you're waiting around this old tomb. Wasn't taking my friend's skull enough?

I built Orsinium with my own two hands. I don't know how haunting works, but I'll figure it out.
====
9439
Ah, another of the city's benefactors! Thank you so much for your kind contribution. I am sorry to trouble you once again, but ….
====
9440
I'd like my pendant now, if you don't mind.
====
9441
I'll return to my tribe. The hagravens will sense their search is hopeless.

Perhaps we can finally go home.
====
9442
Just hand over the pendant and we can both get on with our lives.
====
9443
I saw you talking to Youss and Azeeda. He's a nice fellow, but she's a sly one. Not to gossip, but she was flirting with him like we were in a tavern in Shornhelm!
====
9444
You missed all the drama! While you were gone, Lady Laurent and our helpful Orc had a dreadfully intense argument about the Fist of Torug.

It was wonderful to watch!
====
9445
This whole business about being worthy is too tempting a challenge for the average Orc.

I guess we'll need to figure out a way to keep everyone from trying on the Fist.
====
9446
And so Lady Laurent makes another fabulous discovery!

Now if I can figure out how to thaw out my man-servant, I can mark this adventure as a success.
====
9447
The Imperial City is finally within our grasp! Are you prepared to do your part?
====
9448
So that's it. We did it. Wait, did I just incinerate thirty some-odd Daedra?
====
9449
Walk with Malacath's vengeance in your step. May your enemies crumble in your wake.
====
9450
Speak to General Nesh-Tan. She'll tell you everything you need to know. Good luck.
====
9452
The city is ripe for conquest. The time has come to claim it.
====
9453
So? Have you come to a decision on whether you want to help me?
====
9454
Be careful down there. No telling what else the Daedra are burning. We can't afford to have you added to the pile.
====
9455
What are you still doing here? Get to the Temple of the One and rescue Egnatius. I have work to do.

I hope that a few headless Dremora will be distraction enough …. Don't have time for anything really sensational.
====
9456
I'll catch up. I've got to scavenge what I can before I head back. Food especially. We're all a bit tired of smoked rat and boot-leather soup.
====
9457
You're back! I had faith in your abilities, unlike my superiors. They were ready to either take credit for my idea or disavow your death.

I take it you placed the geodes?
====
9458
Malacath's ferocity already flows through your veins. May his blessing bring victory in every battle!
====
9459
Fine work. They're confused and malnourished, but I'll get them out in one piece. You have my thanks.
====
9460
I'll be off as soon as I can. I'm afraid these old legs aren't what they used to be.
====
9461
Ah! It's good to see you again. That business in the Cathedral … it makes for quite a story. Too bad we have to take it to the grave. 

Feel free to stay here as long as you like. We can always use the help.
====
9462
Echatere cheese, Lum's ale, a love poem … I can't wait to see what Ambassador Rigurt does with all these … amorous ingredients!
====
9463
Grandfather's helm! Took it from that ogre's hands, huh?
====
9464
They say the young think themselves immortal, but I never did. Until now. That's funny, isn't it?
====
9465
So you've discovered our dark secret. Be glad you are not among us. It is an unnatural burden—one that I carry with great anxiety.
====
9466
So you've discovered the truth. Good for you.
====
9467
So Captain Caudex finally shared our secret? I must admit, keeping it to myself was difficult. It's so strange. So exciting!
====
9468
I'm glad Anatolius shared our secret. He wouldn't admit it, but it weighs on him. I hope you can convince him it's not a bad thing.
====
9470
I need a few moments to remember the Kurog I once called "Blade-Brother." To wash away thoughts of the chief-slayer and his hagraven of a mother.

We'll talk more back at the keep.
====
9471
On your way back, after you've delivered the letters, stop by the King's Cornerclub. Speak to the barkeep and get a bottle of Kurog's favorite ale.

It's foul stuff, but he loved it. We'll use it to drink to his memory at the service.
====
9472
When I sent you to find the Captain, I thought you'd shore up some holes in the structure—maybe take down a Daedra or two. I didn't expect you to hold the doors! Good on you, friend!
====
9473
Tell the Drake I'll follow up with her again soon, if I can. And make sure she gets that key.
====
9474
If you see him, please tell him how angry I am. Or maybe "disappointed" is better. Just … whatever. You know what I mean. Use your imagination.
====
9475
You do appear quite capable. However, I will reserve judgment until I've seen how you perform in the arena.
====
9476
You've returned, at last. Forgive me. I am old—I worry.

Is it done? Is our consecrated oil safe?
====
9477
Bring that book back to the Drake, and give her my regards. She'll probably have a better idea of what to do with it than I do.

Don't worry about me, I can find my way out from here. I hope.
====
9478
So? Have you come to a decision on whether you want to help me?
====
9479
You're leaving, too? I can't blame you. I really can't stay around here much longer. Not after everything that happened.
====
9480
I know I have you to thank that I lived to see this moment.

Eveli filled me in on some of the trials you underwent when investigating the Vosh Rakh base. There were tough decisions to be made, yet here we stand, alive and well.
====
9481
I'm happy for my people, but I'm sad that we lost the temple. Malacath wins the day and Trinimac fades back into obscurity.

No! I won't let that happen! As long as I have the breath to speak, I'll spread the word of Trinimac! You'll see!
====
9482
As soon as I finish this drink, it's back to the Summerset Isles for me. I have so many tales to tell my family.

Just imagine, a scribe who helped crown a new Orc king. My sister will never believe it!
====
9483
To Kurog's lifeless body, long may it rot!
====
9484
This is all kind of bittersweet. But I have good ale, good food, and good friends to help me through this.

I couldn't ask for anything more!
====
9485
I wish my crew back in Daggerfall could see me now! Here I am, sharing food and drink with the king of the Orsimer!
====
9486
So? Have you come to a decision on whether you want to help me?
====
9487
Speak to General Nedras. He will tell you everything you need to know. Good luck, walker.
====
9488
Speak to General Nedras. He'll tell you everything you need to know. Fortune favor you.
====
9489
Speak to General Aklash. She will tell you everything you need to know. Tu'whacca watch over you.
====
9490
Speak to General Aklash. She will tell you everything you need to know. Eight protect you.
====
9491
Thank you for allowing me to attend the funeral. It was good to get to say goodbye to Kurog in my own way.

Bazrag said I could keep the cornerclub open. Even retain the current name. I just hope the new king stops in for drink every once in awhile.
====
9492
You've done everything I could ever have asked of you, my friend, but your service has come to an end.

The king of the Orsimer thanks you for your help and orders you to get on with your life.
====
9493
You return! <<1>> and I started toward Orsinium, but we hoped you'd find us on the road.

Were you successful? Have you changed our ill-fate to good fortune?
====
9494
You came to meet us, just as you promised! I'm happy to see you safe, but it pains me to see you are alone.

Whatever news you bring, give it to <<1>> first. He deserves that much, at least.
====
9495
I pray you were able to recover something.
====
9496
My mentor said he could teach me nothing except that "art is a journey." Each attempt an experience, regardless of the result, and that experience can often be art itself.

Let's just … let's both agree that's what this is.
====
9497
Well this place is homey if, you know … you're a half-starved skeever. You finished causing a ruckus up in the districts?
====
9498
You made it! You do fine work. I can hear those Ogrim howling from here.
====
9499
The exile was a dragon priest? Well, that explains everything! And you killed him?

As long as you're sure he won't be causing us anymore trouble … but wasn't he dead before you killed him? I just hope he stays that way this time!
====
9500
This is the Winterborn's final stand. We destroy the briarhearts while Kurog deals with their warlord, Ice-Heart.

If we succeed, Kurog will have ended a threat that has plagued us for far too long. Maybe then I'll consider accepting him as our king.
====
9501
Once I've finished disposing of this body, I'll make for the crematorium. It's probably full of cultists. I'll try to thin the herd before you arrive.

By that I mean I'm going to kill them all, in case that wasn't clear.
====
9502
I'm glad I ran into you. Maybe you're just the bit of good luck we need to salvage something from this terrible situation.

The camp is near the shore. You can still see what's left of our fleet from that location.
====
9503
I'll head back to the camp. I'm liable to freeze to death out here—or worse. If I'm not on the deck of a ship, I'm like a fish out of water.
====
9504
Clear us a path to the towers and we'll take care of the rest. I promise we'll get the Elf into position safely.

Whether or not she can hit the target, well, that's a whole other question.
====
9506
It's a wonder any of us survived that storm. It was unnatural, I tell you. Unnatural!
====
9507
You have sided with the Orc pigs, which makes you our enemy. But why are you helping those animals?

That is the question you should ask yourself as the Winterborn cut you down.
====
9509
You go that way and I'll go this way. The alchemist has to be around here somewhere!

As long as he's got his alchemy bag and that moss, everything will turn out fine.
====
9510
Don't just stand there and watch me roast! Do something!
====
9511
Do you have a moment? My father is General Velarius. He … he's missing.
====
9512
You look weary, my friend. Why not have a seat? Stay and talk a while.
====
9513
It's no use. None of you people will listen. Whatever the Daedra plot, the Imperial Prison is key.
====
9514
Pay no attention to the Shrew of Taneth. She'll say the Tel Var stones are "key to locking away the Daedra."

Why not ask the good Lady Cinnabar how much she plans to charge for each key? More than her horrid books, I'd wager.
====
9515
Phrastus is wrong about the Tel Var stones. "Don't look at them or they'll ignite … everything is dangerous." No surprise, if you've ever read his … I suppose you can call them books.

If they're a risk, we should study them to learn why.
====
9516
Greeting to player when they talk to Egnatius on final step goes here.
====
9517
Ah, it's good to see you again. I can scarcely believe we survived, let alone succeeded. The Eight have been kind, to you and I at least.
====
9519
What are you doing here? I thought you were busy helping those beleaguered Imperials in the Nobles District. You should get back to it. They might prove useful.

Come back later—I might have something for you.
====
9520
Exile? That's harsh! But I guess that you and Forge-Wife Kharza know best.
====
9521
Master Dren went into the old barrow and told us to wait here. There're probably spiders in there. There're always spiders crawling around the tombs back in Skyrim.

Don't tell Berrice, but I'm kind of afraid of spiders.
====
9522
Make sure to check in with Sonolia once you've dealt with those beasts. She'll want to know that her clients have been freed.
====
9523
<<1>>'s been waiting for you. Talk to her and she can release your reward.
====
9524
Ah, there's my favorite werewolf slayer. Welcome back!

So, how about it? Do you have my pelts?
====
9525
I'm here on behalf of the king. What are you doing here?

Actually, I don't care. Stay out of my way and we're good.
====
9526
They called my brother the Wild Boar. No king ever tamed him, and he fought for his own reasons. 

But he fought here. For me … for all Orsinium. His sacrifice shouldn't be forgotten.
====
9527
It is a true honor to meet the Blademaster and his disciples. I hope to visit the Arena, one day. My lord promised me leave … as soon as the siege ends.
====
9528
I admit I liked the Elf well enough, but your suggestion makes sense. There's no place at Graystone Quarry for a High Elf and his Dwarf constructs.
====
9529
Razasha went that way, toward those ruins over there.

Me? I'm going the other way. Try to stick to the main road and find cover if I see anyone suspicious. Best of luck to you, stranger.
====
9530
You told the forge-wife to exile Neramo? Why would you suggest such a thing? He's leaving just when I was starting to like him! What am I going to do now?

Wait a moment! You! You're interesting and will probably upset my mother. We should talk ….
====
9531
You there, we need help. Our caravan … they came out of nowhere and attacked us!

The Orcs … they need those supplies.
====
9533
It's good to see some flesh down here. I know, I sound crazy. This quarry is getting to me. It's so vast and cold.
====
9534
Back from the Sanctum, eh? I hope you gave that grave-raiding skeever-stain a sound beating.

The company has already settled accounts with Thazeg. You should talk to him if you want your cut.
====
9535
Ah, back again! I trust your mission was a success? I'm anxious to see these eggs.
====
9536
Once I get back to my workshop, I'm certain I'll be able to use this data to overcome my earlier setbacks. That should convince Kireth I was right to not give up, yes? Yes!

This time I'll have a truly stable energy exchange … and much less fire.
====
9537
That old bauble that you found isn't worth hauling around. Meram will take it off your hands. And for a good price, too!
====
9538
<The book contains a ritual which imbues Molag Bal's agents with great power. Speaking the following words should bolster the Daedric Prince's champions with his ire.>

"God of Schemes, inflict your brutality upon us."
====
9539
There aren't a lot of people with the patience to train a durzog, or the strength to survive the experience. But there's something about you …. If you ever get tired of wandering around stabbing things, you might give it a try.
====
9540
Even now, collections for a new <<1>> have begun. When we've raised the gold, I will ask <<2>> to commission another assault on Thukhozod's Sanctum. There are many more souls there that struggle for freedom.

I hope you are available.
====
9541
I saw what you did out there. Thanks for helping the clan Orcs.

The ones in here? I think it's too late to help them. Ice-Heart … he froze them solid. The bastard's got magic the likes of which I've never seen.
====
9542
Thank you for explaining matters to the forge-wife. Her reaction is … well, it's far from surprising, But I'll see that these automatons are put to good use in Orsinium.
====
9543
Thanks for making sure at least some of the Orc peasants made it out of there safely.

Maybe I'll see you in Orsinium? I can't imagine that an Orc city is that big.
====
9544
Merchant District's on the city's south side. If you need to buy or sell supplies, there's at least a few honest traders there.

And Gulug. You'll find him. Or at least smell him. Like a dead horker, you'll see.
====
9545
This one would ask you to leave us be. You can plainly see that we aren't yet ready to conduct business.

Come back later. Much later.
====
9546
Hey, Chief. I thought Yazara finally found her sense of humor when she said there was an outsider in the trials. It takes some balls to challenge us at our own game. I like it.
====
9547
What? I paid for the bath. Might as well enjoy it for as long as I can.

Now if you don't mind, I'm going to soak.
====
9548
Good work, but a chief is more than a hunter. Go prove you are as skilled elsewhere.
====
9549
These … these laborers eat like locusts. Never seen the like. I have no doubt I'll need your services again soon.
====
9550
Interesting times lie ahead. An outsider chieftain will spark sharp words and swords that cut into the rifts of Orsinium. Be prepared.
====
9551
The trials are complete. Now Yazara must decide who is worthy.
====
9552
Nothing pleases me more than the return of my text. To think, the world could have been deprived of this brilliant dissertation—by ogres, no less! You've done all of Tamriel a tremendous service.
====
9553
The wild sighs in relief. This is good, but I sense it is only a temporary respite. Even now, a corruption lurks on the horizon. We must stay vigilant.

I'll stay here a while longer. With this bread. Can't sense a blight on an empty stomach!
====
9554
Wrothgar's people are safe from the Worm Cult, for now. But the threat will return—it always does. When it does, I am certain that you will rise to defeat it.
====
9555
With that mechanical beast dead, perhaps Birkhu should dust off the cobwebs and start exploring again!

Then again, the alcohol in this place is very, very good. Perhaps one more drink ….
====
9557
The caravans have started running again, thank the Eight. With any luck, the Riekr will go back to banging rocks together and sniffing each others' arses. Stay prepared, though. I'm afraid they may be too stupid to keep away for long.
====
9560
Thank you for what you were able to do, but I need time to pray for our fallen brothers and sisters.
====
9561
If you find yourself in need of assistance on any of your secret missions for the king, feel free to seek me out.

I'd much prefer to do something—anything—other than carrying messages for the Orcs. I could have stayed home for that.
====
9563
Good luck with whatever the king wants you to deal with this time.

Me? I think I'm going to go have a soak in the bath house. Sounds like a perfect diversion—at least until they find something worthy for one of my obvious skills and talents.
====
9564
This is the dawn of a new age for Orcs. I now have the leverage to return Orsinium to its ancient glory. And perhaps my rise will encourage other women to follow in my stead.
====
9565
Have you had a chance to inspect the Morkul forge yet? I've seen more than a few masterpieces drawn from those coals. The Guild could use more weapons like that.
====
9566
I'll use what resources I have to investigate the attack Orsinium's temple. As for our stronghold, that's a battle for another day. But I swear before the Furious One, Fharun shall be ours again. You can count on that!

Now, where is Chief Bazrag?
====
9567
Orsinium will ring with the sound of our forge-hammer! We'll show the other clans what a true smith can fashion.
====
9568
West. That's where all the noise came from.

Not sure what happened to the cultists, but it probably won't be pretty. Still, it's one of our best chances for finding a disguise. We'll look around, too, and meet you inside the ruins.
====
9572
Looks like you found an amulet, too. But tell me, was I right? Did the echateres get all frolicsome on those cultists?

Wait a moment. Your amulet's cracked. You weren't supposed to break it, you know.
====
9573
Suddenly my mouth is dry, my hands are sweating. Is this how you feel every time you go on an adventure?

We'll be fine, though. What could go wrong? We're just sneaking into a private meeting of the cult's elite. Gods, what did Eveli talk me into?
====
9575
Too much attention right now. Come back later.
====
9576
Sorry, this establishment is closed. Please return later.
====
9580
Don't be a stranger! Come on back and have a relaxing soak in the baths sometime.

It would do you good. Nothing washes away the stress of the day like a warm bath!
====
9581
Don't be alarmed. It's just me. I find this illusion spell to be quite … liberating.

Eveli has a plan. You should talk to her before we head out.
====
9582
Let's continue this fascinating discussion in the dining hall downstairs. I'll meet you there after I make apologies to my guests.

And you better have proof to substantiate these wild claims or I might just have you flayed for ruining my good mood.
====
9584
Hey! You're the one who settled that business out on the coast? With the shipwreck? What a mess that was!
====
9585
The guild asked me to research Orc clans. I thought the assignment would take me a week.

That was three years ago.
====
9586
Have you heard the news? A great hero retrieved the sacred words of Malacath from Fharun Stronghold. Showed those Vosh Rakh a thing or two, I wager!
====
9587
You are here for Chop? Then you shall Chop.
====
9588
What in Trinimac's name is going on? Why did Kurog send soldiers after us?

They acted like we'd done something horrible. I didn't want to worry Eveli, but I was frightened for our lives! I'm just glad you arrived when you did.
====
9589
Good luck, my friend.

I'll remain here to protect the priests, as Chief Bazrag requested. I'll look forward to hearing how you beat the mad king when you return.
====
9590
Well, that was quite unexpected.
====
9591
Everything you see is, in large part, thanks to your efforts! And with a new king on the throne, the future of Orsinium looks bright and gleaming.

We're going to miss you when you're gone.
====
9592
They killed the king. He was our people's true hope. Curses be to Malacath.
====
9593
Finally, Kurog the bastard is dead! Malacath once again fills the hearts of the Orcish people.
====
9594
You'd think that temple priests would be neater. These manuscripts are all over the place.

Start searching. We've got to find a way into the tunnels.
====
9595
An honest-to-goodness secret passage.

If I wasn't terrified, this would be kind of exciting.
====
9596
I've never been to the city before, but I must say, I'm impressed. I could get used to living in a big, stone keep like this.

Hmm, maybe I should declare myself as king!
====
9597
What were you and Kurog discussing over there? Anything important?

No, don't tell me. I really don't care. I just want to get this over with so I can get back to my own stronghold.
====
9598
You have a dark look about you. Kurog's words will do that if you stand still long enough to listen to his nonsense.

Don't worry. This will all be over soon enough, I expect.
====
9599
You and the king seemed to have a rather serious discussion.

I certainly hope that everything is all right. I'm really looking forward to hearing what Kurog has to say when the moot begins.
====
9600
Enough talk! The time has come for action!

Go check on Solgra while I see what I can do about rallying some aid from my remaining contacts.
====
9601
Thanks to you, the Orsimer have a new king, and he's a good king. I owe you for helping my husband, outsider. You'll always have a friend in Orsinium, should you ever need one.
====
9602
Now this is more like it.

No harpies. No giant catapults slamming into walls. Just a few peaceful drinks with good friends. This is how it should have been from the moment I got here.
====
9603
I guess I've got one more battle in me. For Solgra, right?

Damn, I hate how this turned out!
====
9604
Wait—you left the armlet up there? Up on that damn mountain? That doesn't mean we have to go back up there to get it, does it?
====
9605
So Torug's Armlet remains on the mountain, eh? Good. Gives me an excuse to head back up there. This damn hill won't beat me twice!
====
9606
Oh friend! It's so good to see you!

Are you surprised? I told you I was going to find my fortune in the big city. And look! Khajiit clothes! Although, I don't think they had Wrothgar's weather in mind when they designed these.
====
9607
Dwemer constructs are surprisingly loyal and affectionate, considering that they are machines and all.

We've more than doubled the efficiency of the quarry already. And worker safety is no longer an issue. I assume the chief will be quite pleased.
====
9608
These Orcs have a great deal to teach us. The Mages Guild would be foolish to ignore them.

My advice is this—be polite. The Morkul Clan can be … mercurial.
====
9609
I only need the basic repair kit, but the one on the cart says it's "grand." That must be a lot better.

Right?
====
9610
Orcs, Redguards, and Bretons built this place. They buried their dead together.

They say a bond is formed on the battlefield, even among enemies. Perhaps both sides tired of death in the end.
====
9612
I'll punch anything. Even an echatere. Stupid snow rats ….
====
9613
Serve Sithis well, and you will be rewarded.
====
9614
I watch the horses more closely than I watch my children.
====
9616
I'll speak with <<1>> when I'm damned well ready.

Best to let her stew on what I've done.
====
9617
Be careful! The Captain's a merciless enemy.
====
9618
I wish you better luck than I!
====
9619
I'd better find someplace to hide. It isn't that I don't believe you can't do anything … but I don't want to disappear like my friends.
====
9620
You are a Silencer now, an honored member of our family. I expect you to fill the Dread Father's Void with many, many souls.

Go forth, Silencer, and may your blade never lose its edge.
====
9621
There goes Josseline, off to who knows where to do who knows what until I have to go and pull her hair out of the fire again.

I could use a drink. A strong drink. Why don't you meet me in Anvil and we'll drink to our success.
====
9622
Head to the upper levels and search for her villa. It's a bit of a maze, but look for a big garden.

And watch for traps. <<1>> is … enthusiastic about her privacy.
====
9623
Akatosh bless you, outsider. What brings you to our humble town?
====
9624
You look like someone who might be interested in unusual goods.
====
9625
Has the light of Akatosh touched you today, friend? If not, let me tell you about the Society of the Dragon.
====
9626
Do not despair! Akatosh watches over us, always. Lift your weary head and give praise.
====
9627
May Akatosh and the Divines smile upon you this day and all the days to come! If you're interested, I can tell you all about the Society of the Dragon.
====
9628
Lord Akatosh, the Dragon God of Time, brings fire in the cold of night and light in the depths of darkness. There's room for you in the Society of the Dragon. All you have to do is say the word.
====
9629
Proceed to the Chamber of Penance, heretic, or I'll cut you down where you stand. The Grand Chanter doesn't like to be kept waiting. And remember, I'll be right behind you.
====
9630
Whoa that's a lot of treasure! That's magnificent!
====
9631
Do you have the ledger? Was it all for naught? Oh, there is so much naught on your face! My heart shrinks in despair.

But … I am quite bad at reading faces. And in this place, my nose doesn't help. So? Does the stink of victory waft about you?
====
9632
You're working for my sister, right? How did you find me? No, never mind. Just tell me if you're here to talk or to kill me.
====
9633
Artorius has turned the guardians of the Cathedral into his personal army. He already dares much, so why not threaten our home?

We need to determine our next move carefully, Assassin. The fate of the Sanctuary hangs in the balance.
====
9634
I keep thinking about what you found. If someone stole <<1>>'s dowry, it wasn't the Thieves Guild.

But we certainly took the fall for it.
====
9635
<<1>> assured me she would not venture beyond the outskirts of <<2>>. Assured me!

Oh, my. With all certainty, she is already captured.
====
9636
I heard that the pirates demanded a large ransom for Anais. Her family hesitates, but I'm sure they'll turn over the gold before another day goes by. This lesson couldn't have gone any better!
====
9637
Do recall my humble establishment should you seek to be truly unforgettable.
====
9638
If you're done exploring the Sanctuary, I heard that Elam wants to see you. Probably has a contract waiting just for you.

Good luck, Initiate!
====
9640
It'll be good to have the wind in my fur and sea air in my nose again. I can't wait to set sail and put Anvil behind me.
====
9641
Qamar's been drinking an awful lot of late, but I can't tell if he's celebrating or drowning his sorrows.
====
9642
You got what you wanted, right? So leave us to finish our game in peace.
====
9643
Just a few more throws and I'll be even.
====
9644
People in Abah's Landing say terrible things about the Iron Wheel, but <<1>> remembers my name. He even asks after my children. A gentleman, that one.
====
9645
The visions don't lie. The fumes confirmed my worst fears. Lyra abandoned the Dark Brotherhood and became the Black Dragon. She betrayed us all.
====
9646
Finally, we start making some real moves. I'm glad I got to be there to see that.

I say we kill Count Aquilarios as well, but Astara seems to think we need him to find the Black Dragon. He'd better deliver. I still owe her for Cimbar.
====
9647
"What is the fate of the lawbreaker?"
====
9649
I hope I can restrain myself from doing too good a job. If I'm not careful, I'll be running the business before three shakes of a kwama's antennas. And then how could we leave for Hammerfell in good conscience?

Oh, the dilemmas of a superior mind.
====
9650
Now that we have jobs, it won't be long until we have enough gold to pay for passage to Sentinel!

Unless Raynor does something that tosses water on the cooking fire, that is. He has a terrible habit of letting his big brain get us into trouble.
====
9651
I told you I'd hire the crazy Dark Elf. Now go away and let me get back to work.
====
9652
You make sure the Dark Elf shows up and I'll handle getting drunk arses in the seats to hear her sing. I'll even make that worthless bard come out and clap—strained finger be damned!
====
9653
With what you paid me, I'll be able to pull out every one of Kireth's misaligned planks, hire a real carpenter to plug the holes, and still make a small profit. So, bottoms up!
====
9654
This one has not forgotten his promise. Or your generous payment. Raynor may poke as many holes in the old nets as he wishes. This one will buy new nets in the very near future!
====
9655
If that Dark Elf is as good as you say when it comes to untangling our profit and loss ledgers, I'll give him a raise. And then I'll take him out to celebrate. I can't wait to see how well he handles his mead!
====
9656
When the lad's ready, send him to see me. I'll expect that forge to be working better by the end of his shift.
====
9657
You have returned—all of you! Truly, I thought I had sent you into the maw of a dragon frog.

I've heard they can grow as large as a Breton sailing ship. But you must take these things with a pinch of sugar.
====
9658
We did it, partner! That was exhilarating.

Beyond the part where I thought the Iron Wheel was going to cut me in half.
====
9659
<<1>> wasn't lying. I figured out all of his tells long ago.

He knows where they have <<2>>, which means the acting guildmaster has a decision to make about a lockpick.
====
9660
Nothing went how I'd hoped, but I'm glad you were along for the journey … partner.
====
9661
This feels like old times.

The good times, before we realized our old guildmaster would most certainly betray us.
====
9662
<<1>> said he'd help with invitations. Meet him at his shop, down by the harbor.
====
9663
I do not often rejoice in the troubles of others. But those two … they are "barnacles on a horker's bow locks," as the sailors say.

Such an expressive profession.
====
9664
I'll meet you at <<c:1>>. Or not. I don't think I'll risk my life on <<2>>'s behalf.
====
9665
Who was that? What was all that about, with guilds and dowries and iron wheels?
====
9666
Such an audacious display. I look forward to our future dealings.

I will smooth things with the Iron Wheel. <<1>> is their only prisoner to stand trial, now. A shame Taneth's ire shall fall entirely upon my former fiance.
====
9667
Well? Is there honor among thieves, or will you prove <<1>> wrong?
====
9668
Always a pleasant journey to Abah's Landing. Head to our <<1>>—the guildmaster awaits.

Your partner and I will be along when she's less expulsive.
====
9669
It's good to be back. I used to hate this place, when we first moved in. It's really grown on me.
====
9670
We must move quickly, yes? The dro-m'Athra have a powerful ally in the temple's abbot, Kulan-dro. He is bent past breaking, but he knows this place better than any cat alive. There will be no stopping him if we do not act soon.
====
9671
The thief from … <<1>>, wasn't it? Why are you here?
====
9672
As a merchant, the most I can lose is my business. But your guild has lost so much more than that. I am truly sorry.
====
9673
Head to the Diamond Thimble. You need a change of clothes.
====
9674
We accomplished what <<1>> wanted, but now she's at the mercy of the Iron Wheel.

I don't know if it was worth it.
====
9675
<<1>> playing the hero again? I always told her she'd get herself caught or killed.

I won't lose any sleep over this.
====
9676
Just so we're clear, an "acting guildmaster" has no real power. But it makes you sound important, so we may as well call you that.

Also, you get the blame if anything goes wrong. You know how it is.
====
9677
You do good work, friend. If I didn't know any better, I'd say that a true Shark's Tooth painted those sigils! I'm thrilled to see our mark back where it belongs!

I've decided you can live. Only seems fair, what with your help and all.
====
9678
Go with what speaks to you. The first choice is always the best one.
====
9679
Years ago, I stole a handkerchief from this place. When I mentioned it to <<1>>, he said "it was better suited to the street urchin you once were."

Still not sure if that's a compliment.
====
9680
I'll return to <<c:1>> shortly. I just need a bit of time.
====
9681
Ah, look at all the people here. Merchants, moneylenders, and their many hangers-on. See how they look at me … as their equal.

It is a wonderful gift you have given me, my friend.
====
9682
I haven't dressed up like this since my academy.
====
9683
I can smell the food from here. If they have a pie tent, I may abandon you. Fair warning.
====
9685
Please, do not tarry! You cannot miss the social event of the season … nay, the decade!
====
9686
A sad day when thieves wish to mete out justice on one of their own.

It never ends well, you know.
====
9687
Why are we talking instead of running?
====
9689
We must hurry. We are no good to <<1>> if we share her cell.
====
9690
We can't go back for her. We have to get out before they arrest us all.
====
9691
Saroldo had a small portrait of <<1>>—made of wax, small enough to fit in his hand. Even there, you could see what a vibrant young woman she was.

I fear my ill news took that from her.
====
9693
Shouldn't you be mingling with the other guests?
====
9694
I knew <<1>> kept trophies from his heists. I used to smooth it over with the guild—one of his eccentricities, I'd say.

Becoming "<<2>>" hasn't altered his compulsion. He desecrated Danobia's remains—cut off her head. Now, we return the favor.
====
9695
I think you impressed Shalug. She didn't mention killing you even once during dinner last night.
====
9696
Bright Moons! Bakhum is ready to set sail when you are, walker.
====
9697
I'm glad you were part of this. The choice wasn't easy, but it feels like we made the right one.
====
9698
You should not linger here long, friend. Take this one's advice—you want no part of what is coming. Be smart like Bakhum and leave this business to the Twilight Cantors.
====
9699
My cousin, <<1>>? Did I mention she's preparing for the wedding in <<2>>'s chambers?

I still say tying herself to some jumped up merchant is a bad idea.
====
9700
I shall hide, if I must. The Iron Wheel took Saroldo from me—I would sooner die than bring harm to his daughter.
====
9701
I don't often receive visitors in my garden. Especially the uninvited ones.
====
9702
This ink spot looks to be in the shape of a handprint.
====
9703
This doesn't look good. Maybe the clerk knows what happened to <<1>>.
====
9704
I need to sample the wine before I mix it in with the milk.

Perhaps a few samples.
====
9705
I'll wait by the camel. Best of luck inside.

Oh, and watch the floors. Deadly traps.
====
9706
If anyone asks, we never met. Do the same for an Alliance war veteran, would you?
====
9707
This makes no sense. If <<1>> stole the dowry, why didn't he return to the guild? Could he be injured, or perhaps trapped?

Return to Abah's Landing. I'll meet you at this "secret retreat" of his. We need to find answers.
====
9708
People say, "this is not how I imagined my wedding to be." They tell amusing stories of what went wrong, trying to outdo each other's tales.

"Calling the guards on wedding crashers" isn't one I've heard. Why shouldn't it be the story I tell?
====
9709
<<1>> survived, somehow. He came here and took <<2>>'s dowry for himself. I don't want to believe it, but that's how it seems.

Unless I'm missing something. Am I missing something?
====
9710
It felt a bit empty in here until you showed up. What's the plan?
====
9711
<A map of Hew's Bane, with a prominent "X" marked on a tomb outside Abah's Landing.

Whoever carried this journal may have been dropped the map in their haste to escape.>
====
9712
<The camel stares at you.>
====
9713
<A stack of ledgers and papers, listing multiple transactions between Nicholas and a businessman named Cosh.>
====
9714
<A chest filled with discarded disguises. They appear to be about the right size for Nicholas.>
====
9715
<This sack of discarded coins bear the sigil of a Redguard king.>
====
9716
<A sketch of Malooc's Path, revealing an alternate path out of the "Dark Room" which appears to allow direct access to the final room, where the dowry was kept.>
====
9717
I'll meet you at <<c:1>>. I need to figure out what I'm going to tell the others.
====
9718
<<1>> taught me how to be a thief. I knew him for over a decade. Trusted him.

Not much else to say, is there?
====
9719
<<1>> is in <<c:2>>—wouldn't keep her waiting.
====
9720
I am glad to admit I was wrong about you. Your will is as strong as any hunter I have ever fought beside. Thank you for helping me defeat Zalar-do.

And thank you for putting her victims out of their misery.
====
9721
This one hears nothing. Sees nothing. This one only sweeps.
====
9722
Nothing sharpens the claws like dispatching criminals and murderers! And we all survived, which makes the victory that much sweeter.
====
9724
You have my word. Let me live and I'll never trouble anyone again. I'll go far away. Become a farmer. Just … just let me live!
====
9726
This one assures you that these goods have been acquired through only legitimate means.
====
9727
You will buy goods from Khajiit, yes? Good. This one lives to trade.
====
9728
I'm beginning to think that my memories only see one side of my life in this place.

Come, let's go find that balcony.
====
9729
And you … you're just as bad as Walks. What gives you the right to break into my home and take my belongings?

I should call for the guard and teach you both a lesson. The Velmont family doesn't take kindly to thieves and traitors.
====
9730
Danni's in her normal place.

Which is most definitely not in a secret base that you may or may not know about.
====
9731
Find what you can. After that, meet <<1>> near the harbor. She has her own task and will no doubt need your assistance.
====
9732
<<1>> shall no longer trouble the Thieves Guild.

And I can focus on improving our fortunes, rather than dwelling on the past.
====
9733
Find <<1>> when you're done. She's meeting with <<2>> at his shop.

Did you know he had a shop? I wonder what he sells.
====
9734
When you find what you need, get out and head back to <<c:1>>.

Don't get caught—and if you do, bite off your tongue before their torture forces you to shriek my name. You'll be fine.
====
9736
Greetings! If hunger has befallen you, perhaps a little sweetroll is the answer.
====
9737
Don't know why we let <<1>> into <<c:2>>. Always bringing those tonic bottles with him, only you find out too late it's for fur-smoothing, not belly-soothing.

But my tonsils have never been silkier.
====
9738
Don't think I've seen you around. Or I could've! I was quite drunk yesterday.

Hello again, for the first time.
====
9739
I can feel the fractures sealing. You did it, didn't you? The tomb is once more secure?
====
9740
I told you everything I know. I only agreed to deliver the letter because the Khajiit lady was very sweet and she offered me a lot of gold. Someone in the Observatory must know who she is.

Now feel free to go and harass someone else and leave me be.
====
9741
Seeing Narahni after all these years … I thought that part of me was long gone.
====
9742
We have so much to talk about, but this one doesn't know where to start.

Maybe she'd like to hear about the latest Investigator Vale book I read …?
====
9744
If that's everything, I'd like to get back on my horse and return to Castle Kvatch. If I'm gone too long, I suspect Primate Artorius will go ahead and change all the locks.
====
9745
I'm going to keep an eye on you, hero. I've got a feeling you're going to accomplish great things. Besides, I might need your help again. To complete a contract, maybe. Or for something a little more … personal.

Yes, I think I'd like that.
====
9746
Maybe I will get used to it here. Walks-Softly says I will make new friends, better friends.

But I do miss Lady Anais.
====
9747
According to the priest, if the great seal fails, the necromancers will be free to wander the countryside. And if that happens, we'll all be in trouble!
====
9748
I mean it, don't disturb Narahni's rest. And the upstairs rooms are off-limits to the likes of you.
====
9749
We are standing inside a treasure vault. A real, actual treasure vault.

Yes, yes … there's no actual treasure, but I can still say it, can't I?
====
9750
<<1>> likes to soak in the city. Gathering information, he calls it. I think the only thing he's soaking in is cheap swill, but he gets the job done. He's expecting you.
====
9751
We barely made it here alive, yet someone else slipped past the crypt's guardian?

Something's off.
====
9752
Do you want to roll around in a big pile of coins? I feel the urge to roll around in a big pile of coins.

None are here, of course. But you can still smell them.
====
9753
No better way to test your sartorial skills than to ride a camel while severely overdressed.

If the chafing is less than excruciating, you're a true master.
====
9754
I guarantee <<1>> is no friend of the Iron Wheel. He's expecting you at the Diamond Thimble.

And he'll be insufferable if you keep him waiting.
====
9757
Any job you can walk away from is a good one.
====
9758
I'm not used to this. I have the strangest urge to hug you right now.

Naturally, I'll resist that impulse.
====
9759
Tashmin has been returned to me. Velsa has been returned to me. My heart sings thanks to the moons above!
====
9760
This one has so much to talk to mother about. Please, give us a few moments to ourselves.
====
9761
Say, you look familiar. Wait. No you don't. I just have a terrible memory for faces, so I always think people look familiar.
====
9762
Why are you still here? I thought you were going to rescue Tash?
====
9764
Well, boss, it has been my pleasure to show you the ropes. There are always new opportunities arising in Abah's Landing, so I'll expect to see you again soon. I look forward to it!
====
9765
I know these pirates. They'll ask for a ransom, receive their gold, and Anais will be home before the week's end. With any luck, that will be more than enough time to show her what the life of a slave is really like.

I'll see you back at the Den.
====
9767
You're really going to let him do this to me? Leave me here like some sort of servant for a gang of disgusting pirates?

I won't be trapped here forever! I'll get away. And then I'll find you and make you pay for this. Oh, you're going to pay!
====
9768
<You see a letter that is addressed to you, from Walks-Softly.>

"Something terrible has happened, and I had to leave before you got back."
====
9769
Glad you decided to join me. These pirates are definitely of the unfriendly persuasion.
====
9770
Thank you for your prompt service. You can go now.
====
9772
Just leave. You're scaring away my dinner.
====
9773
I feel that a great and terrible burden has been lifted from Abah's Landing, and I would dare to guess that you had something to do with that.

From the bottom of my ever-full flagon, you have my thanks.
====
9774
Thank you for your prompt service. You can go now.
====
9785
Was there more? No? Then be off, my barrister will send the usual payment to your guild.
====
9786
Thank you for your prompt service. You can go now.
====
9788
The guildmaster is expecting you. Go on in.
====
9790
Arms for a poor lizard! Oh, that's not right. I mean, alms for a poor lizard! Spare some gold for this truly pathetic beggar!
====
9791
My deepest regrets. My shelves can bear no more. Allow me time to make some room before you return.
====
9792
This day is busy enough. Come back tomorrow, yes?
====
9793
It was nice to get to know you, Assassin. And I know it was your pleasure to get to know me.

Be careful in there.
====
9794
The Moon Bishops will be anxious to hear that the Lost Cats have been pushed back, but Adara'hai thinks they will have to wait. This one needs some moon-sugar tea and a very, very long bath.
====
9795
I'll be back on my feet in no time, thanks to you.
====
9796
The Black Dragon isn't here. I suppose she'll be back soon, if you want to wait.
====
9797
Go look for Hilde at Anvil's Cathedral. I'll meet you there.
====
9798
Bask in the holiness of this sacred place and let your troubles fade away.
====
9799
This is as good as one of those bawdy Pirate Empress stories! A mysterious warrior looking for a young Nord who was last seen talking intimately with a Chanter! Anvil will be shocked by the news.

But obviously no one will hear about it from me.
====
9800
I wonder if I can get a priest to tell me how they keep the fires burning? I hope it's not one of those sacred secrets that they're always going on about.
====
9801
Ah, now I've lost my train of thought. Well, since you've already interrupted the writing process, what can I do for you?
====
9802
You're going after the Chanter? Excellent! If I didn't have to get Hilde back to the Sanctuary, I'd go with you. I'd love to give the Chanter a piece of my mind. And by that, I mean kill him.

Make his pain last, Initiate, for a long, long time.
====
9803
If you ever get tired of running around with that bunch, come back and see me. There's always a place for someone with your skills on my caravans.

I'm just saying.
====
9804
Please, I'm no threat to you. I simply watch the door!

Six days before I take my pension. I want no trouble, you see?
====
9805
I won't forget what you said. I won't ever abandon my family again.

Just make sure Chanter Nemus pays for what he tried to do to me.
====
9806
Away with you! I have cloth of gold to peruse.
====
9807
Have I told you about my locket? It's the most beautiful locket I've ever owned. I'm going to give it to Falorah as a gift tonight. She'll remember me for this!
====
9808
<<1>> is bringing me along! I shouldn't be this excited, but I can't help myself.

See you at the Diamond Thimble.
====
9809
This plan is unwise. A bit dangerous. But it isn't entirely reckless.

As thieves, those are often the best plans we can have.
====
9810
This is folly, all of it. But if I come along, perhaps half of us will survive our certain doom.

I didn't think it was possible to think less of <<1>>, and here she finds a way.
====
9811
I welcome your help. There is enough glory and adventure for everyone.

Just keep your fins drawn tight. If you draw the Xit-Xaht's attention, I can strike from the shadows and help guide my tribe to safety. In heroic fashion, of course.
====
9812
I'll stay behind and make sure none of the Cathedral guards get too curious about what we're doing back here. Besides, someone has to show Astara and the others the way inside once they arrive.

Since I'm still recovering, I guess I'll volunteer.
====
9813
When your time comes, I know Arkay will welcome you with open arms. Until then, stay safe, my friend.
====
9814
When you're done with the job, don't come back to me. Find <<1>> in <<c:2>>. She can give you your reward.
====
9815
I, ah, have something I should really go check on. If you'll excuse me.
====
9816
I just hope the artifacts you recovered will be enough to convince our patrons to continue funding our troubled dig.
====
9817
To what do I owe the pleasure of this unexpected visit? Can I assume that my little problem has been dealt with?
====
9818
Find Mirabelle in Anvil Castle. The Count and I have business to discuss.

Your business, Initiate, is murder. Best you get to it.
====
9819
Well, that's done. I'm just glad I was here to be a part of it. I never did like that glorified, over-important pirate.

Now be a dear and get back to the Sanctuary. Let Astara know what happened.
====
9820
Akatosh take me, I did not see that coming! You've got a future in this bloody work, mark my words.
====
9821
I am right behind you, friend. Na-Kesh will die at our hands. Try not to strike a killing blow before I arrive, all right?
====
9823
Thank the Eight! I've been trying to annoy these clods so they'd check on my bonds. Then I could clobber them on the noggin and make my grand escape. 

No need for heroics on my part, now.
====
9824
The damp in this ship is ruinous to velvet. Absolutely ruinous.
====
9825
At last … Sithis calls me home. It has been such a long journey.
====
9826
Why are you still here? When you're done, find <<1>> in <<c:2>>. She'll reward you.
====
9827
It's been a while since I've pulled a simple job. Maybe I'll go down to the harbor, see if anyone has laden pockets.

Something to warm up the blood, you know?
====
9828
Of the two of us, I'd say you're looking … Sharper.

Hmm, <<1>> was right. Speaking a pun aloud has diminished me as a person.
====
9829
Hello, partner. I'm happy to inform you I can pick a lock within fifteen seconds.

As long as nobody's watching.
====
9830
You know, I think Zeira has some potential as a guildmaster—but don't tell her I said anything of the sort.
====
9831
I am happy to be an honorary member of this august organization.

There aren't any dues to pay, are there? I don't pay dues. It's a religious thing.
====
9832
Serving drinks isn't so bad. The pirates have been surprisingly polite and well-mannered. Well, except for that one who leered at me. But Anya gave her a look and she hasn't bothered me since.

Still, I'll be glad when my shift ends and I get paid.
====
9833
To think, one of the most brilliant minds in all of Tamriel and I'm reduced to mending nets that smell of sea water and old fish!

I'll persevere, though, don't worry about that. I'll honor my commitment and earn the gold we need to sail to Sentinel.
====
9834
I've never noticed how beautiful Abah's Landing actually is. Sitting here, watching the city … it reminds me how lucky I am.

As do you.
====
9835
The Thieves Guild is restored. I grieve for lost friends and cohorts, but I know they would be pleased to see all of us succeed.
====
9836
It appears that our adventure is at an end. I will admit, it did not go exactly as planned. But all true adventures include some deep bruises and frantic screaming, right? 

I am right, aren't I?
====
9837
<<1>> taught me how to be a thief. I knew him for over a decade. Trusted him.

Not much else to say, is there?
====
9838
<Text on this statue describes the founder of the Order of the Hour, and his plans to do good for all.>
====
9839
Please. I gave you a way to get into the castle. That's all I can do. My actions this day will haunt me for the rest of my life.

Now leave me alone, please.
====
9840
You again? You're really starting to chafe my armor. Get out of here before I do something you'll regret.
====
9841
I don't want to know the details. Believe me, if there was another way ….

Just make sure the Pirate Queen dies. The fate of the Gold Coast depends on it.
====
9842
Find the sanctuary. Open the Black Door. Your brothers and sisters will greet you with open arms.

I look forward to watching your progress, Initiate. And once again, welcome to the family.
====
9843
It took some digging, but I found a back way in.
====
9844
Is it time? Has the Dark Brotherhood finally noticed my impeccable work? I'm ready, dark one! I swear, in the name of—wait, I should let you talk first.
====
9845
Well, these cakes aren't gonna bake themselves, though I'm working on that! Hehe. I should get back to it.
====
9847
You can read the Litany of Blood, just as the Listener foretold.

Now all that you need to do is figure out how to identify the targets described therein and kill them.
====
9848
Sweet cake, right? Whenever you're feeling down, whip one of those bad boys up and you'll be riding high!
====
9849
I hate fighting four-legged creatures! They're so … stompy.

Hilde and I will hold this position and point the others in the right direction as they arrive. Good luck, Assassin!
====
9850
Did you really have to kill the wamasu? She was just defending her children.

Sorry, I—I should not complain. You've got a lot on your mind, what with the Primate and all. We'll wait here and make sure the way remains clear for the others.
====
9851
You have a anniversary cake voucher! Care to help celebrate the forming of the Aldmeri Dominion by experiencing some of the Queens special order Cake?
====
9852
See? That didn't take too long. It's amazing what a skilled chef can do with the right ingredients and the proper equipment.
====
9853
Are you still here? Don't you have a high-ranking religious leader to murder?
====
9854
I come to investigate the sounds of battle and what do I find? You, standing over the bodies of our fallen foes.

Good work, Assassin.
====
9855
Pardon the interruption. I've been looking for you.
====
9857
Do you make a habit of interrupting business transactions? We have nothing to discuss.
====
9859
What have you got there? A book?
====
9860
Hello hello, comrade! Good to see you!
====
9862
This plant has been damaged by recent passage.
====
9863
<This Silver Dawn hunter died in a fierce battle.>
====
9864
<Flowers were expertly and recently picked from this plant without damaging either the plant or the remaining blossoms.>
====
9865
<This deer was killed while drinking from the pool. Whoever killed it was able to approach unnoticed and make its attack.>
====
9867
I do not often express gratitude, but you have earned the words. I did not trust you when you first arrived. Honestly, I expected I would need to kill you before long. Instead, I embrace you as Sister.
====
9868
Discover the link that connects these individuals and you'll find their murderer—hopefully while they're still alive.

Do this for me and I promise you'll like the reward I'm offering. Gold isn't the only favor I'm willing to provide.
====
9869
You're back. Have you figured out what I should do? Standing around out here in the open is begin to make me nervous.
====
9870
Enough! I answered your questions and you had your say. Now let me enjoy a few more blessed moments of peace.

They may be my last, after all.
====
9871
Well met, pilgrim. Have you come to pray?
====
9872
Do you mind? I'm trying to enjoy a quiet moment with my wife.
====
9873
Do you make a habit of accosting strangers at shrines of worship?
====
9874
Oh, hello! Careful where you step. I just planted some seeds and I'd hate to have to start all over again.

But you didn't come over to hear me complain. What can I help you with today?
====
9875
Wait. You two know each other?

Oh, this is so embarrassing.
====
9876
My apprentice wasn't very good at pretending to be bait. She did hook you, though, so Raz supposes that's something.

Finish your business and then we'll talk. Raz is sure we can come to a mutually beneficial arrangement.
====
9877
You're going to just leave me here? You do know I've been targeted for death, right?

I think this is a horrible plan. And I'm beginning to hate sweetrolls.
====
9878
Raz has not been this excited in a long time. To think, soon I'll be able to close the book on a murderer who eluded me for years and years.

Meet me outside when you're ready and we'll start tracking.
====
9879
The only house that fits all of the clues sits in the southeast part of town, far from the main road.

It would make an excellent hiding spot for a murderer who hands out delicious sweetrolls.
====
9880
I've not forgotten the favor you've done. I trust our business is concluded and you will allow me to rule the Gold Coast as it should be ruled—free of Fortunata's grasping talons.
====
9881
Raz has ears as sharp as a dire wolf. This one heard everything you said.

The Queen would probably frown upon working with the likes of Naryu Virian, but Raz says "the more the merrier." At least until we catch the Sweetroll Killer.
====
9882
I just want to find out who threatened me, kill them, and go home. Besides, they serve dreadful wine.

The cat and I need to have a private conversation. Set some ground rules so we don't kill each other. Then we'll meet you in Anvil.
====
9884
Go on and head over to the Gold Coast Trading Company. Find out what Reman hasn't told us about the Sweetroll Killer. We'll meet you at Engra's Hostel when you're done.

I swear, I'll be plucking cat fur off my leathers for a month after this job.
====
9885
Raz will work with the lovely Naryu. Make sure the remaining targets get to the hostel safely.

Meanwhile, you go interrogate Reman. Make him talk. Use whatever methods you deem necessary. Just don't tell Raz what they are, yes?
====
9886
You going after Reman? Good! He's worse than a guar in heat!

Tried to get fresh with me when he came to ask about the sweetroll I received. Bet he walked with a limp for a week after I kicked him right where it hurts!
====
9887
Now I know what my contracts must feel like, having a constant target floating above their heads.

I heard what you told Raz. Let's get to that farm and put an end to the Sweetroll Killer.
====
9888
This is your fault. I never should have hired you. What was I thinking?

Because of you, the killer decided that I was a threat. Sent my own sweetroll with a message inside. Then she cut me with her poisoned blade. Now I'm dying. Because of you.
====
9889
We will meet you at the farmhouse south of town. That is where you said we would find the gardener-murderer yes? Raz hopes there aren't too many farms in that direction. This one gets embarrassed when he accidentally attacks innocent chicken herders.
====
9890
You're going to leave me alone in this hostel, aren't you? And without a weapon, I bet.

Well, I guess I'll just trust the Commander and assume that I'll still be alive to celebrate with him after you return.
====
9891
I took your advice and kept myself in the company of others. Though I was a little surprised when your companions here grabbed me from the pub.

I thought I was a goner, but here I am, safe and sound.
====
9892
It appears your predictions of fate were right. I came to Anvil, breaking my usual routine, and still no sign of this "killer."

I do wonder if this sweetroll I received was merely a gift from someone else?
====
9893
Have you come to a decision? Have you chosen which fate will come to pass today?

Either those I targeted receive the time to alter their destinies or you kill me and damn them all. Tell us and end the suspense, if you please.
====
9894
Well, that did not go exactly as Raz had planned. But everyone is safe for now.

Thank you, my friend. Raz will make sure Yarmia remains safe and stays away from sweetrolls from now on.
====
9895
You let her live. I thought I knew you better than that. No one was saved today. We just put off the battle for another day.

Just go. I need to get back to Vvardenfell, anyway. I've had my fill of this tarnished coast.
====
9897
Oh, hello there! We haven't spoken since Darien … well, since that business in Coldharbour. Have we? I'm just a bit discombobulated. My mind's been somewhere else.
====
9898
Nothing left … try tomorrow. Perhaps I'll have kicked this illness overboard.
====
9899
Sweetrolls and a secret group that use predictions and murder to change the future? What will Raz have to deal with next?

But at least the people we helped are safe and alive. For now, that's good enough for Raz.
====
9900
I almost died and this is the thanks I get! Raz is making me pack up all our belongings before we head back to Auridon.

As soon as I get a weapon, I might use it to skin that arrogant cat!
====
9901
Before I leave, I want to thank you for helping me. Again.

I don't know, hero. If you continue to make a habit of this, I might just have to keep you.
====
9902
It's no good, I'm dry. Was that your plan? Run me out of stock until tomorrow? Hmph.
====
9903
The Shadowscale wants to linger? I expected as much. Come, my boat sails to Gold Coast if where you want to go that is.
====
9906
I'm glad Artorius is dead. Does that make me a bad person?

He took Mirabelle and Cimbar and the others away from us. Ultimately, their deaths are on his head. I'm glad I was there to see you finish him off, Silencer.
====
9908
"Urgent matter. Very dangerous. Pays well. You will risk your life performing this job. Only the most skilled adventurers need apply. 

Come to the inn in Kvatch and look for an Imperial named Reman Mevavius to obtain more details."
====
9910
Yes, I sell sweetrolls. But I have nothing to do with this Sweetroll Killer nonsense!
====
9914
You'd think that with all the active members of the Undaunted sitting around bars, swilling ale and singing songs, someone would be available to take on a quest or two.

But, no … they just let the commissions pile up and I have to deal with them!
====
9916
Some of the Undaunted look down their nose at less… dramatic contracts.  They just let the commissions pile up and I have to deal with them!

But these jobs pay very well. Covers bar tabs and bills from taverns that were damaged from brawling.
====
9917
Thank you for keeping Hides-the-Ashes safe. She never would have made it this far alone.
====
9918
I wonder if he was always this smug, and I just didn't see it. That I could have been so blind—it's an unsettling thought.

Anyway, well done. I had no idea Velidreth would be so dangerous … and fat. I couldn't have done this without you.
====
9919
We've really stirred up the nest. If we want to rescue Tsatva-Lan and Geel-Ma we'll have to move quickly.
====
9920
Have you talked to Frieda yet?
====
9921
The death you've caused lingers about you. What a pleasant scent!

But last year's harvest won't feed this year's brood. I'll need something fresh to bestow my boon.
====
9924
What word of the Mage and her aspects? We can't afford to let the Serpent control another Celestial Guardian.
====
9925
Bad time for visitors. Lots of omens. Caravans being slaughtered. Hope you're not here to see the sights.
====
9926
You're back! I was beginning to worry for your safety. Did you find the amulet? Tell me everything that happened!
====
9927
Undead? Ha. These are no rotting draugr or mindless skeletons. But it's true. They can't hardly be called living, either.

Untie these bonds and help me stop them. I'll tell you what I can when I'm free.
====
9928
A real Celestial right here in the observatory. It's incredible. What a chance to learn! Do you think she'd obliterate me if I touched her?
====
9929
Well, this job was underwhelming.

You ended up doing all the work! Maybe next time I can actually join you, eh?
====
9930
You have done well to stop Tarish-Zi from gathering his cursed army of Anka-Ra.
====
9931
I heard some men talking in the marketplace. They claimed the Iron Orcs are stirring in the northern hills, like they're preparing for something big. I hope it isn't true. We have enough to worry about right now.
====
9932
I heard you brought that Imperial back to the Star-Gazers! Is he as good as rumors claim? I'll have to invite him for some mead at the Crossroads. He's got to have some tales worth hearing!
====
9933
You stand before me, not wounded and defeated, but proud and courageous.

You have overcome the trials! But what happened to the betrayer?
====
9934
I'm already beginning to record the events that have transpired. How exciting! 

As far as we know, this is the first time a Celestial has lingered so long among mortals like this.
====
9935
Knowledge for knowledge. That is my price.

What have you brought me, Seeker?
====
9936
Divines guide your sword-arm and let your spells strike true. Slay Abelazar the betrayer and grant rest to the Sword-Disciples.
====
9937
I am sorry for the deception. I was uncomfortable dealing with a Daedric Prince. And, I admit it, I was afraid.

I have since embraced my role. Hermaeus Mora's curiosity is insatiable, but his knowledge reaches beyond mortal understanding.
====
9938
I wish I could tell you more, but it will fall to you to uncover the Serpent's plan. I will answer what I can.
====
9939
I have given you all that I am willing for the deeds done here.

You must stop the Yokudans at all cost. Their presence lingers here no more. Now it is up to you to stop them.
====
9940
Navigating the hidden path requires faith—in one's senses and in one's masters.

Abelazer the betrayer made a mockery of both. He was not what he seemed.
====
9941
The trial of martial knowledge required cooperation and patience. Initiates needed to work together to gather the books. 

Abelazer tricked the others into helping him bring about their demise.
====
9942
I never thought I would see this day. And so soon! Abelazar the betrayer is dead. Thanks to you.
====
9943
The help you provided is most appreciated. Perhaps our paths will cross again.
====
9944
If there's any chance Nahlia is alive, we have to find her.

Look at the scroll and see if you can make anything out of it. I couldn't go after her on my own, but now that you're here, we have to try.
====
9945
Some of our researchers disappeared a few days ago in the city wing. And the crypt wing … well, we've stayed away from that one. Terrible sounds emanate from there.

I guess what I'm saying is, be careful. It's not just the water that's dangerous.
====
9946
I hear you defeated Yamanu-ko and her apprentices. 

It will take a long while for the city to get back to normal, but at least it's our city once more.
====
9947
I'm relieved that the city is safe, but I can't say I'm glad that Yamanu-ko's gone.

She taught me everything I know about magic. She always warned me about the temptations of power. For her to fall like this ….
====
9948
<Symbols appear next to pictures of a man instructing a centurion. This could be instructions on how one teaches a centurion to act on its own.>
====
9949
You've done well. Craglorn is safe, for now. I will remain behind, in case this place becomes unstable again.
====
9950
I protested against the bargain. I did not trust the salvation Shada promised.

For my troubles, Shada cursed me twice. I was forced to drink the water, but to remain conscious, watching as my people slowly went mad under Shada's influence.
====
9951
I'm happy you found her. That you saved her.

But … I feel sad, too. The woman I … thought she was—she never existed, did she? In a way, I feel like Hara never came back at all. Maybe I'm being selfish.
====
9952
I've told you all I know. You need to bind the monarch atronachs before we can understand what's happening.
====
9953
Do not take Zal'ik lightly. Even as he rests now, his power is beyond most have ever faced.

If you manage to succeed, I will find you at the end of the caves.
====
9954
Our friend is losing all the things that make her her.

I have tried every known cure for madness, delirium, and memory loss I know. I am afraid all is lost!
====
9955
Servants of the Serpent hired the feared Greycloak mercenaries to capture Kelmen Locke.

The merceneries hold him in a place called Haddock's Market. When they learn all they can, they plan to hand Kelmen over to the Serpent. We need to rescue him.
====
9956
This is very bad news.

The Serpent used the monarchs and their power to create a new atronach—one with the ability to take on the elements of other atronachs.
====
9957
Kind of these Star-Gazers to let us set up shop here in their observatory. I guess it makes them feel safer. I still feel like a kagouti in a glass-blower's shop, though.

But what brings you all the way up here? Looking to join the Fighters Guild?
====
9958
You certainly have interesting friends. 

I can't say I like sticking my neck out, but you did save me from those bandits. So if you need help finding this Reinhold's Retreat Hara mentioned, I'll do my best.
====
9959
Reinhold's Retreat. Is that truly what she said? I thought my ears had conspired to fill my mind with the foulest lies, but if you heard the same ….

Perhaps I was meant to be here for reasons other than just stopping Tarish-Zi.
====
9960
I can't thank you enough. You trusted me, even when I'd failed to show the same trust in you.

I won't make that mistake again. From here forward, we must work together closely if we're to defeat the Serpent.
====
9961
Thank you for returning our aspects to us. We have discussed among ourselves and concluded that the Lost One is too powerful for us to defeat.

The best we can hope for is to weaken her.
====
9962
The Lost One is no longer in control of her actions. Now is the time to strike.
====
9963
Many thanks for ridding this place of those ghastly zombies and such. Now my research can begin in earnest!
====
9964
Blessings of Morwha be upon you, friend. Water is more than simple drink to my people, so my gratitude is two-fold. 

Please look over my goods. I hope you can find something you need.
====
9965
Thanks for the help. Sali'ma said everything is fine now, but I'm still not going anywhere near that water. Nothing but wine and juice for me from now on.
====
9966
These dung-headed Daedra worshippers conspired to steal from Sali'ma. The Dark Elf ran into the ruins. This dead one drew a dagger and hesitated.

Malihaz is a son of Alkosh. He does not hesitate.
====
9967
Some of our fellows have been trickling in—disoriented and afraid. My brother has not been among them. I ask for your prayers. I don't know what I'd do without him.
====
9968
What are you gawking at? We're just … taking notes. Off with you!
====
9969
Do as the aspects asked. And hurry. The Serpent gets closer to his goal with every passing moment.
====
9970
You have done for us what we could not do for ourselves. We will remember this.
====
9971
The Scaled One is gathering our other aspects. We cannot hope to overwhelm him, but we must hope to match him. Our best chance is to face him on an even footing.
====
9972
Hail, soldier. Glad to see another comrade in arms. Short on supplies? I've got plenty to sell. Take a look.
====
9973
Hara's deception was a clever one, even if it only stalled the Serpent for a time. We were all fooled. 

I can't be angry. This means we actually stand a chance.
====
9974
When the High Elves approach you, remember that I warned you. Those women have a strange way of spotting anything related to the Star-Gazers.

And guess what? If you're working with Hara, you're related to us now.
====
9975
Have you seen the High Elves that were here by any chance?

I was supposed to keep an eye on them, and I only turned away for a moment and now they're gone! Oh, Hara is going to be very angry with me.
====
9976
<Without the blackened gem, the orrery holds no further interest.>
====
9977
Can you believe it? Hara is the Celestial Thief. She's been among us all this time. It's just like the stories from my childhood!
====
9978
All this time, the Thief was right here. I always thought there was something odd about Hara. She knew so much for one so young.

Still, never in a thousand years would I have guessed it.
====
9979
So Hara is the Thief and the Thief is Hara. Now I really do need a drink.
====
9980
Ah, you've returned! I trust that my perfidious acolytes have been properly dealt with?
====
9981
Hjargredda just returned, but she was too shaken up to say very much. What did you find?
====
9982
Has the little goat finished its work?
====
9983
I just … I just need some time alone. But thank you for helping us.
====
9984
By the Eight, you're alive! You've been gone so long. I was beginning to think I should have tried harder to keep you out of the ruins.

But tell me, was what I feared true? Was the Scaled Court harvesting more nirncrux?
====
9985
You're back? What did you find? No. Better you tell Scattered-Leaves first. He's been waiting for you to return.
====
9986
I don't like that look on your face. It's bad, isn't it? No, I don't want to hear it. You should talk to Scattered-Leaves.
====
9987
You're back, but where's Camaarie? Oh no, not Camaarie!
====
9988
You saw something awful out there, didn't you? Well, at least you made it back in one piece.
====
9989
Our carts overflow with more wounded than tradegoods these days. And for what? More gold! 

The price of prosperity is high. Too high, if you ask me.
====
9990
Yes, yes, what is it? I don't have time for all these—

My apologies. We're just … these are trying times. And doubly so for the Dragonstar Caravan Company. How can I help you?
====
9991
Here to swing a pick? Well, I'd think about another line of work if I were you. Mine's shut down. Closed until we sort out this whole Orc … snake … situation.
====
9992
Everyone's talking about "Serpent this" and "Scaled Court that." Honestly, how bad could it be?

Do you know how many snakes I put an arrow through back in my acorn days? Maybe it's just time for me to go snake hunting again.
====
9993
Skeetees grows weary of watering her roots here in town. These dry-skins do nothing but drink, fight, and sing like old frogs. I don't know what will evaporate first—their ale, their gold, or my patience.
====
9994
Cowards! Boot-licking, snake-loving, rock-headed cowards ….
====
9995
Hey! You! Wanna hear a joke?
====
9996
I'll be all right. You don't have to worry about leaving me alone here.

Go on. Get to Dragonstar and help Cassi. And thanks again.
====
9997
Your help in this task was invaluable. Would you be willing to help me deal another defeat to the Serpent's schemes?
====
9998
Someone said the Iron Orcs won't be a problem now. Right. If you believe that, I've got a key to the Gold Tower I can sell you.
====
9999
I sense that the darkness within the catacombs has subsided. Tell me, did you find the source of whatever disturbed the dead?
====
10000
Kelmen should have never confronted her alone. This Cassipia must pay for the blood spilled today!
====
10001
Regent Cassipia reached for powers that were not hers to acquire.
====
10002
I admit it. I didn't think our mission stood an Elf's chance in Orsinium of succeeding. But here we are!

Your reputation is rightly deserved. And with any luck, those wards will hold for another thousand years.
====
10003
Of course! It was right in front of me all this time!
====
10004
Please. Hurry to Belkarth. I don't think you should keep the great warrior waiting any longer than is absolutely necessary.
====
10005
It's good to see you again before the end, my friend. I was just saying one last farewell to my wife before I depart to find my final battle.
====
10006
Find Skarath and retrieve War-sworn. That Iron Orc is not worthy to carry such a blade.

Titus has earned my weapon a hundred times over. I would see War-sworn in his hands.
====
10010
<You hear sneezing inside the cottage>
====
10011
Praise Azura, someone is here.
====
10012
<This scroll contains notes about handling the Amber Plasm. Destroying these notes will make it much more difficult for Na-Kesh to create more. This will probably enrage her.>
====
10013
I heard screaming. My fellow elders, were they …? Never mind. You must go to the summit. Find Na-Kesh and end this.
====
10014
I'd gather some allies before you try to topple one of those anchors. I'm sure you think you'd do fine, but I really don't want to fill out the paperwork of another dead guild member.
====
10015
Would you help me? I know it might seem presumptuous but I need someone who can come and go freely from Sadrith Mora.

And I can pay you!
====
10017
Please hurry. Llevule refused to leave, even after we lost our guard. He might try something foolish.

May Vivec protect you!
====
10018
Cassipia's holed up in some miserable old ruined farm last I heard from her. 

Just do me a favor and hear her out, will you? I promise that she's a decent sort.
====
10019
Where do these undead keep coming from? Have you seen how they gather around the Nereids? It's as if they're worshipping them.

I wonder if that's what happens, eventually, when you drink the water. You start worshipping Nereids and turn undead.
====
10020
They … they handed me over to the Nereids. My own people!

A sacrifice to Shada they called it. My life … I could feel it slipping away. I don't know how much longer I could have lasted.
====
10021
I can't believe Klause and the others would have done this. This is all because of the water?
====
10022
Forgive me. I wore the guise of Hara because I didn't know who to trust, but neither could I rest while the Serpent preyed on the other Guardians.
====
10023
What, are you here to laugh at my story too? Well, I saw what I saw! He was naked as a noon day sun!
====
10024
There you are. Where are the others?
====
10025
Welcome back! Did you enjoy your journey to the island of Betnikh?
====
10026
You got the keys? I don't believe it! When Deminah didn't return, I got so worried.
====
10027
A visitor to Sadrith Mora! I like to think of myself as merely a visitor, for one day I shall leave. 

If you are looking for work, I know of someone who needs help, and it needs to be someone who can come and go as they please.
====
10028
You'd best get on your way. We don't want anyone asking awkward questions about your arrival.
====
10030
"Traveler, beware! An army of unknown warriors has been attacking convoys in the western wilds, while a massive force of atronachs threatens all who take the eastern road. Do not leave the city without military escort!"
====
10031
Velidreth is close, I can feel it. Tsatva too.

Take what you want from this Lady of Lace, but leave Tsatva-Lan to me.
====
10032
If you find my teacher or his circle, please take care of them.

I'm not cut out to be a mage, that's what this has taught me. I'm going to go home and farm turnips, just like the rest of my family.
====
10033
Please, hurry to Belkarth and talk to Nazdura. I'm sure the two of you can figure out how to help Hara.
====
10034
An old, leatherbound book rests on the table.
====
10035
<A small recess has appeared in the stone. It seems to be a latch of some sort.>
====
10036
<There's a strange rock here with letters carved into it.>
====
10037
Right. Well, good luck with all of… this. 

Whatever this is.
====
10038
You're alive! I feared the worst when I saw Foreman Nox and his men head into the mine. I thought something had gone wrong. What happened? Where is Arivana?
====
10040
<This poster lists bounties for killing worm cultists and closing dark anchors across Tamriel.>
====
10041
Was there something you wished to talk to me about? I'm rather busy.
====
10042
Schor's shiny arse, finally someone comes along. You've got to help me! I'm stuck here. Can't move!
====
10043
Be safe, walker! Thank you for helping us celebrate the New Life Festival in the way of the Khajiit.
====
10044
There's nothing further. You're cleared to go on inside. Don't overthink it.
====
10045
Mother should be at home, ordering about the servants and taking care of the family business.
====
10046
Pardon the mess, but my slaves require another lesson concerning work habits. Especially Tirwin. She thinks she's too precious to clean a floor or dust a shelf.

Now where has my overseer gotten to? I suppose I'll have to wield the lash myself today.
====
10047
Praise Vivec, someone who looks competent, not a crazed half naked buffoon.
====
10048
I can't believe you gave me my actual slave contract. And with no strings attached! I literally don't know what to say about this.
====
10049
Stay back! I am completing my task as ordered. We agreed I would in turn not be treated like a slave or a whore! You cannot touch me or Master Rethan will hear of it!
====
10050
You aren't one of Rethan's lackeys. A worker then? But you managed to avoid capture? In that case, you should flee this place while you can. Only death awaits you here.
====
10051
<The bottle is empty. Appears to be a mead bottle.>
====
10052
<This mead bottle has been drained dry.>
====
10053
<Nords like mead. Must be the right direction.>
====
10054
<An empty mead bottle. I should look around here.>
====
10055
As our hero ages ago, you have proven your endurance and bravery. Well done.
====
10058
You did it. You even got him home in time for dinner.

It weighs heavily on a mother's heart to worry about her son. I can't thank you enough.
====
10059
As embarassing as my mother may be, it breaks my heart that she worries so much.

It's good that we've put her mind at ease. You should talk to her.
====
10064
You've saved my comrade. Thank you!
====
10065
You arrived just in time. Thank goodness. My comrade wishes to thank you also. You should speak with her.
====
10068
Have you collected minotaur meat for me?
====
10070
Your kindness is without end. Not only have you given generously to feed those orphaned by war, you have also protected this temple by culling those that threatened our pilgrims.

You truly understand the spirit of the New Life Festival. Thank you.
====
10071
<This chest holds donations to help feed hungry war orphans of those killed in Cyrodiil's Three Banner War>
====
10072
Your generosity honors the Eight, traveler. You had no reason to risk your life to retrieve our food, yet you did, and you had no obligation to donate to our war orphans, yet you did.

It is people like you who give me hope in these dark times.
====
10073
Have you collected lamia meat for me?
====
10074
If the Three are watching right now, I have no doubt they are pleased. People like you are a shining light in the dark fog of war. The children thank you, the temple thanks you, and I thank you.

May the Three guide you and keep you safe from harm.
====
10075
Who are you? I'm here on Lord Vivec's business!
====
10076
We thank you for helping us feed those less fortunate. Farewell, and thanks for all the fish.
====
10077
Glad to see you haven't been caught. Did you find anything further we can use against Savarak?
====
10078
Enjoying the feast? Show your appreciation! See if you can put some of the old orcs to shame.
====
10079
Please, Khartag needs our assistance. The Telvanni inquisition has him trapped in Deluge Cavern.
====
10080
I am khartag, These are my dying words.
====
10081
I am always glad to see you, my good friend. You are my good fortune talisman.
====
10082
You're not one of them, are you? Maybe you can help. Savarak set his goons on us. One of those bastards speared me like a pig before I could react.
====
10083
Please don't hut me! I go willing… oh! You're not one of those Telvanni mercenaries, help me I got lost in this awful cavern as I was running from the Telvanni ambush.
====
10084
Would you happen to be looking for work by any chance?
====
10085
I can't believe this. A good day of harvesting herbs and fungi wasted by those goons!
====
10086
Are you here to rescue me?
====
1
Any luck with recruitment so far?
====
2
I appreciate everything you did for Julien and me. When he returns from his tour of duty, we're going to get married!
====
5
Greetings friend.  I haven't forgotten what you've done for me.  Thank you again.
====
6
I'll call on <<1>> sometime soon. I just need to figure out what to say to her.
====
7
Not that I'm holding it against you or anything, but thanks for exposing me as a coward.  It's really helped my standing in town.
====
8
Welcome, friend. My land still lies fallow, but thank you for helping me find the cause.
====
10
Thank you so much for bringing Julien and I together.  I shall not forget it.
====
12
Have you found the hops I need? My flock grows impatient!
====
13
Why do we stand around wagging our jaws when there are Werewolves to be killed?
====
15
I can't believe you set a cat on my poor defenseless rats...
====
16
I can't believe he thought keeping rats in his house was a reasonable thing...
====
18
Quit messing in our affairs, lowling.
====
19
You are a kind, brave soul. I won't forget your help.
====
20
Don't worry. We'll put those swords you collected to good use.
====
22
I hear you've been quite useful in town.  Thank you for your help, the Divines know we need all we can get!
====
27
It's amazing how much faster one can work when one isn't being pestered, isn't it? Now shoo.
====
28
Well, you've fixed up all are drinkin' needs. I can't thank you enough. Oh wait, yes I can.
====
29
You're lollygagging when you should be killing wolves! Scoot!
====
30
Have you managed to find Simine and Dalomar? I fear the worst.
====
31
I appreciate you helping us out. We're extremely shortmanned here, and can use all the help you're willing to offer.
====
32
I will not forget what you've done for me, but I would rather not discuss it openly.
====
33
Refurbishing these will keep us busy.I'll let you know if we need any more.
====
34
That was... intense. Your steel helped greatly, friend.
====
35
Please, you must retrieve limbs for me. I can turn these maimed soldiers' lives around.
====
37
As soon as I discover the spy, I will let you know. For now, help the High Inquisitor.
====
41
I'm in the middle of a speech. Can this not wait?
====
43
I hear you stood up to Roche. Thanks for that.
====
44
I can understand why you would help Roche. Most people don't understand a man what lost his son.
====
45
So you got mixed up in the Dolban thing? That's a gamble I wouldn't have tried.
====
46
You did the right thing helping out Elsie. Thank you!
====
49
We will hold here. Hurry to Thrandor's Portal.
====
52
Please, find my son! My business suffers without him!
====
53
Make haste! The brigands could be killing more dockworkers as we speak!
====
54
I see you found my old freind Arnand. I hope he's back up and running soon...
====
55
Thank you for rescuing my supplies from that ship... I wouldn't be able to cook Skooma without it...
====
57
The maptrap won't hurt the thief - it will simply immobilize them, that's all. I'm not a monster!
====
58
Did you convince Odette and the others to leave?
====
59
Bob said hi to me and I said hi back.
====
62
Competence is a rare commodity. I look forward to seeing how you improve.
====
63
What have you and High Priest Canning discovered?
====
67
You seek a Bloodstone? We've none in Grayborne that I know of - but you come on the king's business, so I'll help however I can.
====
68
I see you have returned, in one piece, nonetheless! What news do you bring?
====
71
We must show these foolish Magis Order they cannot succeed.
====
74
I trust there were no problems?
====
75
Keep hunting! Remember, it may take some time to smoke out their leader.  Do not be discouraged.
====
76
I wish I could come with you. I want to be able to drive those wolves out myself.
====
81
I'm sorry, you'll have to excuse me. I'm very busy.
====
84
Have you made that delivery yet? Iamel is not a man who suffers waiting gladly...
====
85
Ah, it's the courier from Crosswych.  What may I do for you, friend?
====
93
Thanks for helping Elsie stay. She's a weird girl, but she's our weird girl.
====
94
Our tree will heal once the lake has been cleansed, but there is a more immediate threat.
====
96
Tell me you'll keep fighting with us! You're the best we've got!
====
97
My family! You've found my family!
====
98
You've made a better showing than us. Thank you. You have our respect.
====
102
Hurry! Tell Sergeant Bieller what happened here! Have him send a healer!
====
105
Do not worry for us. I will not allow my family to get separated again.
====
109
Oh please hurry! My dress is already ruined, and I fear my complexion may be next!
====
117
You've saved the lives of many honest, hard-working men. I won't soon forget it, friend.
====
119
Thanks for finding me that Drythistle!
====
120
Grit came home! He came home and he was okay!
====
121
What vitriol. I don't know how to calm them... can you do something about it?
====
122
William's probably run back home. 

These scamps are dangerous, but I'm a farmer. I can run like the wind when I need to....

Please talk with William. He's too ashamed to actually face me, but if you tell him I forgive him, he might actually listen.
====
123
You've done it! Even now we sense the waning of Coldun's power within the Veil.
====
124
I am to aid you stranger. Together we shall drive the evil away or die trying!
====
125
Do not worry about Sly and the others! If anyone can stop this.. it will be him. Are you ready?
====
126
I do wonder how long you will survive.. Coldun will be guarding the place heavily with its own troops as well.
====
127
You clears out the wolfies yet?
====
131
Thanks for your help. The healers should be here soon, yes?
====
132
I appreciate you bringing word from home, especially from Emeric. I forget how close the city is to us, and the undead make me worry about that.
====
133
Thank you for the news from Camlorn. I have a lot of work ahead of me.
====
134
Once Gargast is in custody, Aldcroft will be safe once more.
====
136
I'm so scared.. what do I do? What do I do?
====
137
Tamarus is a good man. He believed in my father, and I believe in him. Do what he asks.. and I think we will live through this.
====
139
Guess we helps you, since you kind of helps us!
====
140
You have risked your life for a simple town that you do not call home. I owe it to you to at least know the truth of it all.
====
141
These Bloody Eyes weird. Something about protecting veal? Why you protect food?
====
142
Hah! You see them runs away from me?
====
143
We dids it! Doogie sleep well now I think.. thanks much to you!
====
144
You've done us all a great favor, friend. Please, speak to Tamarus. I believe it is time he told you the truth.
====
145
You fought well. You should join us, as one of our guard!
====
146
The battle of the flesh realm has been won for this day, yet the battle within the Veil will always continue.
====
147
Since I lost my brother within the Veil, I've searched for purpose.. but today I found it. Thank you, stranger.
====
150
So, you're back again? Can't say I am surprised... where would the high and mighty go today?
====
151
Warden Godwin gave you a letter? Good enough for me. Where would you like to go?
====
152
Feel free to take a look around, traveler!
====
161
Thank Arkay you were here. I would have perished alone.
====
162
What business would a hero like you have with me?
====
163
Thank you for your kind words. I'm going to pray for my father.
====
164
I'm sorry, I'm not in the mood to talk right now.
====
165
I'm sorry. I'm not in the mood to talk right now.
====
166
While I appreciate you retrieving my valuables, I can't stand around all day singing your praises. Leave me to my troubles, of which I have plenty, thank you.
====
168
We must recover Ranser's body before our enemy puts it out of reach forever.
====
171
You have proven useful, to both the Magis Order and Camlorn.
====
172
Thank you for your kind words. I'm going to pray for my father.
====
173
You retrieve Daloran's coin purse from the body, but it is empty of gold.  What you find instead are a set of well-worn bone dice, and a debtor's slip for an alarming sum.
====
175
Have you found the Third Squad's missing soliders?
====
176
I now know what we must do. Once again it falls to you, my friend.
====
177
Your soul has been fouled by the filth of Cold Harbor. 

You should rest in Arkay's light.
====
178
Hey, it looks like you've killed a bunch of goblins!
====
181
I see Wyress Jacinta has sent us a hero. We welcome your help. The poor, tormented spirits of Westtry are quickly becoming a force beyond our control.
====
182
You found it!  Please take it to Shaelle.  She's at the big tree, now.
====
183
Seeing Westtry in ruins no doubt hastened my parents' deaths.
====
185
So you've met Thetis the Poisoner, eh? Lazy as they come, he is.
====
187
With heroes like you on our side, we may stand a chance of stopping this war. I must be away, soon, but first I will answer any questions you might have.
====
188
That good-for-nothing wastrel!  Hours late as usual... what do you want?
====
191
I overheard your conversation with the cleric. You bring grave news.
====
192
Madier and I came up through the ranks together. If it wasn't for the burden of command, I'd be with him. I pray he's all right.
====
193
You killed him! The Duke of Camlorn is dead because of you. How do you expect to keep all of Glenumbra from falling to the werewolves without his guiding hand?

Do you really think you can save us now? Do you?
====
194
Cleansing the tarn will take a long time, but you're certainly started purifying the land.
====
195
So you found the Werereaver. I think the Danains would approve of you using it. Wield it well, <<1>>.
====
197
Did you stop the Blackhand necromancers?
====
198
Point the amulet at people in Aldcroft. It will reveal if someone is a werewolf or not.

It pains me to say this, but pay special attention to the refugees from Camlorn. I don't believe they're all what they appear to be.
====
200
Once we find out what is behind the changes to the Mud-cloaked Hags, I shall turn the tide against those who have taken my swamp!
====
201
Shava can smell that you've found some humors for her.
====
202
We must investigate the Cave of Penance. We must find the Ehlnofic Lens.
====
204
Please take my burial vase to Camlorn. It rests to my left.
====
205
Faolchu's army is falling before us. Soon, Camlorn will be ours again.
====
206
Glad to have another hero guarding our flank. Watch the rotting teeth on those wolves, though. Stendarr only knows where they've been.
====
207
We'll handle the rest, and we'll help Camlorn rebuild. I'm certain you now face bigger challenges.
====
208
I'm sorry. I'm not in the mood to talk right now.
====
209
I'm sorry, I'm not in the mood to talk right now.
====
210
You have a Gravebinder's spirit, friend. I thank you for helping redeem this place.
====
212
I'll never be able to repay you for what you've done. 

However, I can offer you some advice: don't travel north.

Things are much worse up that way, or so I hear.
====
213
Yes? You look like you've got something on your mind.
====
214
Ah, good to see you again, my friend.  Venison stew tonight, you're welcome to join us.
====
215
Spriggans roam the forest around the Dresan Ruins. Be careful. Those monsters were nearly the death of us.
====
216
Any friend of Wyress Ileana is a friend of mine. What brings you to our camp?
====
217
That's the spirit! What have you got?
====
218
Have you found a suitable harpy egg?
====
219
Never have I seen the spirits of earth, water, and air appear in the same place at the same time. You are truly remarkable!

Pray tell! What knowledge did they bestow?
====
220
I hope you were able to stop the Rock Biter's poison from reaching the people of Aldcroft. It would afflict them as it has afflicted us.
====
221
Have you harvested some hawthorn seeds for me?
====
222
You found him? Why, thank you so much. You should stay a spell. Tomas will be right along with dinner.
====
223
Did you find my wife's locket?
====
224
You want to ask me about a locket? Where would you have found such a thing?
====
226
After the Wyrd Tree is released from its corruption, Angof's power in High Rock will wane.

All hope now rests with you, champion.
====
227
Thank you for delivering these tools. We'll put them to good use.
====
228
I appreciate you delivering those tools. We can't work without them.
====
229
Thank you for the tools. I just wish you'd brought us some weapons!
====
230
I'm glad to see you alive. Is it done?
====
235
Thank you for returning our family ring. It is invaluable.
====
246
Soon, we can return home.  Thank you for returning the Wyrd Tree to us.
====
248
Are you from the past or the future? The truth is hazy these days.
====
249
Home! I can go home again! Blessings of the forest on you, <<1>>!
====
251
You must do what you think is right, of course.
====
252
Thank you so much for the safe return of my ring. Let me know if there is anything I can ever do for you.
====
255
I'm sorry. I'm not in the mood to talk right now.
====
257
I'm sorry, I'm not in the mood to talk right now.
====
260
I'm glad to hear you handled the spriggan problem, though I'll probably lose some business because of it.
====
262
I am almost certain we have nothing to say to each other at this point.
====
263
You will find Melodian Fiannalor to the east of Varyllis, beyond the Stonewake.
====
264
Take care not to spill any of the liquor on yoursefl! It may have rather adverse effects.
====
265
Excellent work dispatching the Sload, Numinous.
====
266
You will find Sapiarch Lilia at the Kinhouse to the south. This road will lead you there.
====
267
Do speak to High Kinlord Langdruun at the Felballin Kinhouse. He should know of our successes.
====
268
Have you restored the Aquiferi to their subterranean abodes?
====
269
Once you have destroyed an Aquiferi Elemental, collect its Pith and bury it in a Fissure.
====
270
We have but one more task in front of us - restoring the Lens to its rightful place above the Kinhouse.
====
272
I heard they sent you out into the swamp to meet that witch. 

Was she as strange as everyone says she is?
====
273
After you've been out in that swamp for a while, you'll probably need a new pair of boots.
====
274
I want to help Camlorn anyway I can. 

Still, I don't know how I would have dealt with that witch. She unnerves me.
====
275
I heard you helped Sibellec, but at what cost? 

Some say she's as bad as the wolves.
====
276
So many strange things live in that swamp. 

Was Sibellec as odd as the Bretons say she is?
====
277
The witch helped you? 

Then I guess we're one step closer to getting rid of those confounded refugees.
====
278
They say you met Sibellec. 

You know what my friend said? He said she turned him into a toad!

Don't worry. He got better.
====
279
You say Sibellec isn't all bad? I don't know about that. you wouldn't believe some of the stories I have heard...
====
280
You've done so much for us. You went out into the swamp to help us. 

Thank you.
====
298
Thanks to you, we're fighting one hopeless battle instead of two.
====
300
At last! We no longer have the swamp rising up against us. Now we can focus on the real enemy.
====
304
Now that we've dealt with the swamp, we should be ready to storm Camlorn.
====
307
Is it just me, or are there less of those hideous swamp creatures now?
====
308
I'm growing accustomed to this place. I really hope we can help these people.
====
310
I heard you met Sibellec. Did she try to eat you?
====
312
The Starglass has been echo-instilled? Excellent! It must go to Lalathal at the Kinhouse at once!
====
313
The Pallid Devils bombard us night and day. Would that something could be done!
====
314
Maormer corruption has surely mazed my senses. I see and smell the bloody prize you carry, but I do not believe it.
====
315
Our Varla Lens is returned, and not a moment too soon. For my people and my Kinship, I give you thanks.
====
316
Do you hear that, Optimate? The ocean. You have dulled the roar of the Siege Engines. I can hear the crash of the waves once again.
====
318
We will not fail Glenumbra.
====
319
The Spellfire Pillars must be disabled.
====
320
Do you bear the Starglass I've been expecting?
====
321
You must be quick to harvest the Discarnates before they cease to be a menace!
====
322
Have you checked on my soul gem?
====
323
Camlorn won't remain in General Faolchu's clutches for long.
====
324
I can't wait to return to fighting something that's easier to get the drop on.
====
325
Rolantae waits for you on the knoll to the southeast.
====
326
The Chamberlain means well, but he is used to a different living standard than the rest of us.
====
327
The Military Camp Apothecary tries her best, but sometimes a good old-fashioned cure is all a patient needs.
====
328
Who would you rather trust? A trained apothecary such as myself or someone else?
====
329
Have you tried the device yet? Which way did the thief go?
====
330
Have you managed to find my former love, Coren? Did you find my locket?
====
331
Aha! There can be no doubt, you are Phynaster reborn! A job well done, Numinous.
====
333
Leave me so that I may finish what I have am resolved to do.
====
335
Did you find the grave? Did you honor my father?
====
336
You saw her, didn't you. I can see it in your eyes!
====
338
Your aid has been invaluable, my dear Optimate. I shall pray that Mara allows me to bless you in the future.
====
339
News of our success here will soon reach Alinor. You should return there and seek audience with Queen Ayarynne.
====
341
<<1>> returns. Tell me Optimate, what news have you?
====
342
Orgnavar is an infernal device of the Sload!
====
343
Again, I warn you, simply touching this book will harm you. Only take it if you are ready.
====
344
Please, speak with Suuniqwe, she will not listen to me. You will find her to the east, north of the Shadow's shrine.
====
345
What happened on the island? I haven't sensed any changes in the Midnight Talisman. Its power remains dormant.

Tell me. Were you unable to make contact with the spirits of the land? Did they refuse to bless you?
====
346
Have you spoken to Vendialara? She can be found just north of here, at the space overlooking Studium Vale.
====
347
You've returned! Already the vines that choke Cath Bedraud wither and die. I can only pray this means you were successful.
====
348
The Numinous returns. Have you the Varla Lens?
====
349
Turned to stone, in the Imagerie… at least the location is thematically appropriate.
====
350
The Orrery will survive this invasion. Thank you for your help.
====
351
I am glad you found the survivors of the expedition. I only wish my fears had proven unfounded.
====
352
Oh, my. So the Blackhand is harnessing the power the Welkynd stones. It's worse than I thought... if that's even possible.
====
353
Blessed arrows! Thank you for bringing those in. We're running low.
====
354
Arturo left Daggerfall years ago to make a name for himself. He rarely sent word home to me.

I want to know what happened. Did he die in that horrible mine? Was he slain in a tavern brawl? Where is my son?
====
355
Have you managed to recover my tools, Optimate?
====
356
Did you retrieve the talisman? Is it safe?
====
359
I can't help but wonder what that catwoman will do now to ruin my life and my work.
====
360
You will always be welcome in Varyllis, Optimate.
====
361
My apologies, but perhaps I was unclear. Did I not inform you that Battlereeve Nenwe desired to meet you? She is encamped above the Tessellated Shores, along the eastern coast.
====
366
The air is thick with the seeds of Angof's corruption. 

Why are you here?
====
367
Vines clog my veins and film stains my eyes. 

Why are you here?
====
368
My body aches with corruption, strangled by choking tendrils of hate. 

Why are you here?
====
369
I hope my notes proved useful to Scholar Lael at the Dwynnarth Ruins.
====
370
It's not easy waiting out here until they're all safe, but somebody needs to keep track of the survivors.
====
371
<<1>> will get more chickens someday. That evil man cannot stop <<1>> from having many, many chickens!
====
372
I haven't heard any bellyaching from Gulitte or Al'kari in the past hour. That's a relief.

I take it you've handled their dispute?
====
374
I must admit, I did not think you would best the mighty Kirin. Truly you have proven yourself, <<1>>.
====
377
I heard someone searching through my things the other night. Gave me quite a scare. I thought it was one of those spriggans!

The next day, I heard the Thierry family's ring was stolen. Do you think there's a connection?
====
381
<<1>>, do you have any more information on the Red Rook bandits?
====
384
<<1>>, do what you can to take back the tower. My people will aid you if they can.
====
385
If you enter the ruins, don't go alone. Bring help.
====
386
The Ascendants are trapped in this tower. You may free them by using the Pyxis of Ashes.
====
387
It's good to see you back safe. Did you find the caps I asked for?
====
388
Once you have recovered the pieces of the crown I ask that you take them to Talrien the Archivist, who toils within the bowels of the Umbral Tower. The building sits on a lone island along the southern edge of the bay.

You may go now.
====
390
You did well to stop the Great Elum, but I fear it was the least of our concerns. Much more urgent problems still threaten High Rock.
====
391
You would make a great addition to the Fighters Guild.
====
393
Ah, the Serpent's killer. What can I interest you in today?
====
394
Nirn brightens the Orrery once again. You know not what joy you inspired.
====
395
If only you could understand what you have for the Skyharkers.  May your Ancestors protect you!
====
398
Ah, our champion. For every turn of Auri-El may your name be praised.
====
399
You have returned hope to us in a dark time.
====
400
The Dawnshards continue to renew my magicka. Thank you again, Numinous.
====
401
With the Varline to Alinor restored, we may catch up on the latest court gossip.
====
402
Shannae is still not entirely herself. But she is more herself than she has been for some time.
====
403
The noise goes through me. It smells like dirt and old blood. I shut my eyes and I can see it. Purple. Writhing.
====
404
The beast this feather came from must have been a sight to behold!
====
407
Any luck finding my pickaxe? My father gave it to me, and I can't go back to work without one.
====
408
I have inspected the stone.
====
409
Be wary! The dead rise from the waves even now!
====
410
By the fiery gaze of Auriel, slay the Maormer scum!
====
411
With the siege engines of Sunhold silenced, surely we will push the Maormer off Sunhold.
====
412
Fivefold venerations, Optimate. Welcome back to Alinor!
====
413
It is an unmitigated pleasure to see you once again, my dear Numinous.
====
414
The Queen awaits you inside.
====
416
The Maormer have barricaded this bridge. We stand guard here against any further incursions.
====
417
Can you not see that we are under siege here?
====
418
Those foul cadavers have no place in our gardens, nor anywhere on Summerset! Destroy them swiftly, Optimate.
====
419
Hail, <<1>>. It is well that Kinlady Genivra sent you, for this is not a task to undertake alone.
====
420
Sunhold Island lies directly south of here. Infiltrate the Maormer camps and destroy their supplies!
====
421
We keep a careful watch on the movements of Maormer troops.
====
422
Keep a watchful eye out for Maormer infiltrators.
====
423
Soon enough we shall retake Sunhold.
====
424
The destruction of the siege engines on Sunhold will reduce injuries around the Kinhouse and the gardens. My job, of course, will be no easier.
====
425
When you have lit the Isque Rose Incense before the altar, we will begin the ceremony.
====
426
Bless you for what you've done. I don't know what I'd do if I lost my husband.
====
429
I will take Roberte to jail myself. Perhaps I can plead our case to them instead.
====
430
Would you favor us by playing the Sacred Instrument near at hand? Be not bashful.
====
431
Such a vision you are. What brings you to my Shrine, my dear Numinous?
====
432
What? What? What? Too slow! What?
====
433
Have you tried the device yet? Which way did the thief go?
====
435
Do you seek battle, Optimate? By the Might of Trinimac, I swear you shall find it on this beach.
====
436
Battle calls us, Numinous. The Maormer must be defeated!
====
437
I will stay here a moment to regain my strength before taking my leave.
====
438
My companion awaits you west of here, near the border of the Orrery. May Auri-El be your guide.
====
439
Travel swiftly to the Orrery. Vartisan Urselor awaits your arrival.
====
440
There are more zombies coming up the banks and the Oyinaam needs to be protected! Careful of their explosive nature.
====
444
The matter of the Varla Lens is important, Optimate. Do try not to fumble it.
====
445
Perfection is all around you, Optimate. You need only know how to look for it.
====
447
Praise to you, Optimate! Take the carapaces to Vartisan Urselor in the Orrery as soon as you are able.
====
449
Auri-El at last! I'll be adding a few special touches of my own. You, perhaps, will appreciate them.
====
451
Perhaps another could answer your questions, Optimate.
====
452
May the Exemplars protect you, Optimate.
====
453
May the ancestors protect you, Optimate.
====
455
If you were unable to return Nirn, we would have simply made a new Varla Lens.

Well done, I suppose.
====
457
Honor and praise to you. I regret that you must find us in such a trying hour.
====
459
There is much work to be done now, with the Discarnate Servitors run amok.
====
460
The soldiers say that there is one less Giant Sea Serpent in our waters because of you. I suppose that merits a congratulation.
====
462
Praise to you, noble Numinous!
====
463
May the Exemplars protect you, Optimate.
====
467
I must thank you for your level head in this matter.
====
468
A foul daedra has stolen the voice of the lovely Priestess Isrisa. Truly, such creatures have no love of beauty.
====
469
I heard of your deeds in the Fane. Perhaps the Queen was not rash in her choice to name you an Optimate.
====
470
I'm certain Duke Nathaniel resents my success at Alcaire Castle. 

If it wasn't for Duchess Lakana, he would have run me out of here by now.
====
471
Maelys is in the Lion Guard. She's gone to the farms to find proof of my innocence.

Please find her! She's the only one who isn't out to get me. She's the only one who can help me.

You aren't out to get me, are you?
====
472
Praise and honor to you, Optimate. May Mara bless you on your travels.
====
473
In all things, there are those who lead, and those who serve. Neither is less an honor.
====
474
I knew Dabienne Vanne wasn't in league with these evil creatures. She's a good woman and a loyal friend.
====
476
Surely the Eight sent you to save us. Me, my daughter, we owe you our lives. 

Do you always go to such great lengths to help people you don't even know?
====
477
Inwold must know something. Find out what. We're wasting time.
====
478
No one can replace Duchess Lakana... but thank you for bringing the man who murdered my mistress to justice.
====
479
Please consider my words. <<1>> could not keep order in this city without my intervention.

If he's left to lead the city after the fighting ends, it will fall.
====
480
They could be anywhere. I just hope they're all right.
====
481
You've blessed us all with your generosity. My family won't forget this!
====
482
I can see it in your eyes. I'm turning. Becoming one of those … things.

No! I refuse to give in to despair! I want to live, gods damn it! I want to live!
====
484
Finnegan's not the type to renege on his word. I fear the worst.

Look for Finnegan and Cray along the northern road. It leads through the Wracked Plain to Shornhelm. You may run into survivors of the last battle. Help any of our people you can.
====
485
I am not a fool. We can't win this war without aid, yet I will not sit here twiddling my thumbs while every fool with a weapon endlessly contemplates whether to fight or flee.

Take up arms or stay out of the way.
====
486
Interrogate Fahjiri. Find out what she knows. I cannot do it - I do not trust myself not to strangle her.
====
488
Trader's Meet hasn't seen much custom since the fighting started, but there should be someone down there to talk with. Just follow the road west.
====
492
Alcaire's paranoia is fading, but many plots remain hidden.

I will not fail my liege again.
====
496
Where's Sir Hughes? I haven't seen him for a while.

In fact, I haven't seen any of the Knights of the Flame lately.
====
497
I have yet to hear news from anyone in <<1>>. I have no idea how they fare.

The Mages Guild is spread too thinly across Rivenspire, if you ask me. Of course, it's not my place to plan our strategies. Excuse me while I return to my books.
====
498
I don't know who I really am any more. Part of me is still alive, in agony. A part of that … abomination!

If Reezal-Jul were in front of me right now, I swear my hate alone would tear that lizard to shreds!
====
500
Why do you delay? A case of fear hasn't come over you, has it? 

Lady Eselde eagerly waits back in town. Strike down Montclair, and House Tamrith will raise Shornhelm to newfound glory!

Do this, and you will truly be a champion of House Tamrith.
====
501
You've thinned the number of corrupted nereids here, but they'll keep coming back until the source of their corruption is destroyed.
====
502
Going through the village, are you? 

Checking to see who's home and who's out, are you? 

Are you planning to come back to rob everyone?

I'm keeping a close eye on you, stranger. A very close eye.
====
504
One of the thieves dropped a note that will prove Aunt Dabienne's innocence.

I put the note in my diary, but I never thought our farm would be attacked.
====
506
I knew Inwold wouldn't leave me. 

No matter what other manifestations of insanity infect this place, Invold would never leave me.
====
507
Your words have moved me. I can overcome this. 

Please tell <<1>> I'm all right. I don't have the strength to face anyone in <<2>> right now.
====
508
I apologize for the mess. Master Ahtah's study was recently ransacked.
====
509
Any news about the health of the merchants in Alcaire?
====
510
Magharz' scouts sent you, didn't they? 

I told him to let me go. I can't allow him to be shamed in front of his people. 

We were foolish. Everyone makes mistakes, but rarely do they cost so much. 

He must let me go.
====
511
Don't forget. We're watching you.
====
512
I see you've found Inwold's secret. He refused to show those poems to Dabienne - but he could not part with them, either.
====
513
We wouldn't have survived without your help. Thank you.
====
514
I can feel the pull of his influence. The closer I get to the cave, the more control he has over me.
====
515
There is still another soul that needs your help. Seek out <<1>> near the town square. Help him get over his grief.

Once all the defender spirits have assembled, we can end this once and for all.
====
516
Montclair should suffer, just as he made others suffer from the blood fever.
====
518
Whoever <<1>> is, he must be stopped. 

I won't let him terrorize all of Rivenspire with his undead horde!
====
519
I knew more of my fellow knights would come to see the insanity Sir Croix means to unleash at Alcaire Castle. 

I think we have enough knights now to retake the keep. I've sent them to take up strategic positions.
====
520
Moira's Hope has been destroyed? 

Seems like we're on our own. We'll make it … somehow.
====
521
Now that the poor soul's body has melted a bit, it is easy enough to retrieve the artifact from his grasp.
====
522
Testing random greeting text to see if the text cuts off or appears corrupted.
====
523
Sometimes they treat me as though I were a child! I may be new to this life, but I'm nobody's child!

Well, except for my mother. And my father, I guess. But that's besides the point. You better go and catch up with Verandis.
====
525
Blood and glory, my friend. Blood and glory!
====
526
Huh? All three of you are buying me an ale? I thank you all!
====
527
How goes your treasure hunting? Any fantastic Aldmeri treasure, yet?
====
528
I'm glad we could help each other. May the Divines walk with you, friend.
====
529
It is good to see you returned safe, my friend. Did S'Rashi yield any useful information?
====
530
The moors will always be haunted, but thanks to you, I won't have to shout to be heard over the spirits' wailing.

I suppose my wife, Frelie, will be expecting me to help defend the town now.
====
531
I allowed my Duchess to be murdered in our her own bedroom. I have failed my Duke and all Alcaire.

I pray to Akatosh I am allowed to redeem myself.
====
533
I hope this is the right decision. I'd be lying if I said I didn't still have some reservations, but I suppose this'll at least give me a chance to earn some coin.
====
536
I never thought Julien would feel the same way I do.

This isn't a trick, is it? I'm a blacksmith. I have a hammer, you know.
====
539
The talisman and the power it represents has corrupted countless hearts and minds.

It is a blight upon this world and the ones who would wield it.
====
540
The weakness is spreading.... 

Please, stop them before it's too late!
====
541
Well? Now that the foolish experiment with the braziers has failed, has the king come to see reason? Does he realize this fight cannot be won?
====
542
S'rashi wants to help Captain Marck too, but S'rashi must pay Midnight Union boss, yes?

Help S'rashi get the money he needs and all will be well.
====
543
Sounds like you've got an even livelier party than usual in there.
====
544
They're whooping it up even more than usual in there.
====
545
Go on, get to the game! We have so little time left. 

Oh, I do hope you have fun!
====
546
It was a pleasure to do business with you. Please, return and visit me in a few years. I'd love for you to see my new pet!
====
549
The people here are so uncooperative. You'd think that after all Wayrest has done for them, they would show a little more respect.

I'm of the opinion that we'll never recover the Crown of Shornhelm!
====
550
The Bloodsworn lurk in the chambers and corridors of the Doomcrag. They're followed closely by their guardians. 

Be sure to rid them of their guards first, lest you find yourself facing creatures even you could not defeat.
====
551
You've done what no mortal man has done. You've entered Cold Harbor and returned alive.
====
552
Is someone there? I can't see you.

Everything's so dark.
====
553
You've done it!  Now all you must do is take Ranser's crown, and put us all at last to rest.
====
554
You did it! You made it in time! I don't know what we would've done without you.
====
556
My ritual worked, didn't it? I felt it. Azura's messenger came to you, just as she came to me.

She will save Gavaudon. She will save us all!
====
557
It's bad outside these walls, but Shornhelm isn't faring much better. Political warfare on the inside, disease-ridden beasts on the outside.... 

You go on ahead, I'll make sure Finn's wounds are treated.
====
558
Please, leave me to my grief. Let me mourn my wife.
====
560
I heard what happened to the Nirine woman. Thank the heavens you were there to talk some sense into that poor, crazed man.
====
561
Tell that so-called doctor... if I see him again, I will not hold back. For now, I just want to be with my Charlotte.
====
562
I appreciate your gesture, but I can't leave Tahn. 

Now get out of here before someone catches you.
====
563
Be careful in Baelbrone. The Fervor has driven the people there to rampant excess.
====
564
Aphren's Hold is west of here, along the road that connects Wayrest to Bangkorai.

I will meet you there.
====
565
You are the one Tahra spoke of. Let us see this map.
====
566
You're the one with the map, yes? Tahra mentioned you. Come, let's see it!
====
567
Ah, you are the one with the map! Tahra informed me of your coming. Let us see it, hm?
====
568
You live? Appearances can be deceiving, it would seem.

Well done. Lady Eslede waits to speak to you. For House Tamrith!
====
569
Stay safe. You are destined for great things, but if you fall prey to this evil, I fear we will follow you into the darkness.
====
570
Borkul has already dispatched some Blackmauls to Wayrest for supplies.
====
571
Follow the beach south. Walk around to the west to find <<1>>. 

If you don't take the long way around, you'll find yourself fighting through a horde of Imperials.

Forewarned is forearmed!
====
572
Fine work. Now, deliver the Moondrop Mold to Aenlin at the Sunlight Stair to the northeast.
====
573
Were you able to convince the Swamp Cypress to move off the road? It is to the north and impossible to miss.
====
574
You have potential, my friend. 

The Grand Gladiator is looking forward to fighting you.
====
575
Lord Moric doesn't pay me to deal with your problems. 

Get lost, or you'll have one more.
====
576
Grul's already in the arena, poppet! 

He's looking forward to splitting your skull.
====
578
You smell terrible. 

Wait! You must have the samples I requested. Yes?
====
579
Where's Heloise? Is she all right? Does she need help?
====
581
Hey. Funny kind of luck I have, eh?
====
582
The Swamp Cypress appears to be hovering over a fallen Seedling - protecting it. One of its branches is extended, pointing to a Mound of Dirt to the east.
====
584
Look along the northern shore for any useable equipment.

Be careful of the crocs, though. The scent of fresh blood has drawn more of them.

They're frenzied and voracious.
====
585
I would not wish my fate on anyone, but I am powerless to stop it.
====
591
You'll find a bunch of Imperials west of Southpoint. 

You should be able to identify them by their incredibly ugly mugs.
====
592
Did Baron Dorell ask you to take care of those bastards, Juberic and Orlozag? He was livid when I told him about their defection to House Montclair.
====
593
The guardian spirit of the Bonebarrows was once a Bosmer named King Faume Toad-Eye.

I can't imagine he is happy about the Bretons despoiling his home.
====
594
Ah, you are the one my husband spoke of. Somehow, I knew you would find your way here.

It's a pity you've found us this way, waiting about like lambs for the slaughter. We will not fall without taking the whole of this accursed place with us!
====
595
You seem like a nice enough sort. I'm sure you didn't mean to cause so much trouble.

Summoning Daedra, however....

If you're going to do that, young one, you'll make the wrong kind of friends.
====
596
Got them all, did you? What a sport! Most people give up after the first sapping.
====
598
Follow each tunnel in this pit to a room.

Then destroy the infernal device core you find inside it. 

Hack it, blast it, kick it... it doesn't matter as long as you destroy it!
====
599
Please, find the rest of the Hinaults. They couldn't have gone far.

And remember, if any of them have been killed, you need to burn their bodies and collect their ashes.
====
600
The Swamp Cypress towers over a fallen Seedling, as if protecting it. A branch of this tree is extended, pointing to a Mound of Dirt to the east.
====
601
My hands will glow for weeks from handling all this Moondrop.
====
603
I cannot allow one who committed so grevious a crime to ever serve me again.
====
604
You'll find Godrun within the dungeon, unaware of how his actions are affecting not only Stormhaven, but the Daggerfall Covenant itself.

Use the potion near him so both of you will fall asleep. Then enter his dream to find and kill the Omen.
====
605
I ran Gerard out of town, so he wouldn't continue his deplorable scavenging. 

Perhaps I'll have to do the same with Manard.
====
606
Yes, I think you did it. The Barrows should begin to settle down now. All that's left is to send Marienne on her way.
====
607
Have you decided to accuse me of something even more terrible, darling? Did I kick that poor man's puppy, perhaps?
====
608
Without you, I would not be here, carrying my former master's staff.  Thank you again for your help.
====
613
My boy... my poor boy. What did he ever do wrong?
====
614
You tell the Prince everything I said, you hear me? All right, then. Go on with you.
====
615
If Ayarynne places her trust in you, so do I. The Camoran throne is rightfully mine, yet everywhere I find loyalties divided.

I need to find those who would support me. Be my voice in this city. Speak with the Treethanes; convince them of our cause.
====
616
How repugnant! The smell of burning flesh lingers. 

Soon cold winds will rush across the moors and drive away that horrific stench.
====
617
Christophe was a fool, but I'm overjoyed to see him alive. I know Makana doesn't approve - but you saved him too. The three of us will learn to live together.
====
618
You've given back my memory, my sister, my nephew, and even Christophe. Thank you. I suppose now I must live with their union - and watch them like a hawk.
====
619
The corpses are north of Oldgate, at the <<1>>. Use the <<2z>> I gave you on them. You can also use it on yourself to repel bloodfiends for a short time.

Let <<3>> know when you're done. He's in the old tower in the middle of the Farm.
====
621
I'm impressed. Verandis was right about you, yet again. 

That man has an uncanny way of sensing things.
====
622
They want you to think they have locked me in. I have locked them out!
====
623
Have you found them out, these rebels and traitors? Have you dealt with them appropriately?
====
624
Nothing like Sun's Dusk Ale. Nothing like it around here, anyway.
====
625
Don't believe a word he says.

He's stealing my cattle. I know it!
====
626
Push off, or I'll knock your head in.
====
627
We're closed. Come back later.
====
629
Did you find a way to help me?
====
633
The townsfolk may not agree with everything I've put forth, but if they see you endorsing this, they may reconsider their position. 

You've brought peace to Fell's Run. People trust you.
====
634
Trust cannot be earned overnight. I'll do my part to keep the peace in Fell's Run. 

Perhaps I'll even live to see the day when we aren't in conflict.
====
635
What do you want from me now, lackey of Wayrest?

Perhaps you'll steal my shoes next!
====
636
The stench of dead fish and bloodied Imperials. 

You visit us from Southpoint, do you not?
====
639
Excellent news! Now inform Canonreeve Sorcassil of your success. You will find him in the Thalmor.
====
641
Step into the dream world and bring me Galthis' head, or my plague of Omens upon Stormhaven will never end.
====
642
You've done what no mortal man has done. You've entered Cold Harbor and returned alive.
====
643
Please don't let Verandis know about this. He'd be outraged if he knew I was dabbling in the arts of dark magic. 

Oh, and if you forget where the items come from, check the list!

You're doing this in the name of love. Remember that!
====
644
One of our patrols found Tristan sprawled in the tunnels outside of here. 

He uttered few cryptic words before he slipped into a deep sleep. 

He hasn't awakened since.
====
645
Please take that wickwheat to Makar. Your praises will be sung for generations for saving our horses.
====
647
I see your arms are full, and I recognize the sacks you're carrying. 

You found my things! What a relief.
====
650
Did you deal with the Ogre Patriarchs?
====
653
Maybe the people in Fell's Watch will pay more attention to what their young people are doing.

That would solve many of their problems.
====
654
I'd never felt this much wind before we came to Elden Root.
====
656
I knew there were loyalists there! Be sure to give the list of names to Battlereeve Hanen.
====
657
I think a message has been sent to the Imperials. Don't you agree, <<1>>?
====
661
The loyalists within Leaftower have already supplied us with valuable intelligence. Life is going to become difficult for the Imperials.

And after they're gone, life will become difficult for their collaborators.
====
662
The corsairs don't know you. Your audience with the duchess won't raise questions. My lady's manor is the grandest in Northpoint's main square.

Be sure to speak with the chancellors before you intrude on her. Brann and Yvette are quite protective.
====
664
Can't let a bad apple or three ruin the barrel. At least, that's what I hear.
====
665
It seems you wound up saving me twice. 

I wish I knew a proper way to express my level of gratitude.
====
666
I lost my mother years ago during Ranser's War. That bracelet is all I have to remember her by. I must get it back.

I understand the dangers that await you in the northern district. 

I'll pay you well. I promise.
====
667
I hope Duzug leaves me alone after this.

She got what she wanted. So much for justice.
====
668
Thank you for restoring me to the throne.

If Northpoint prospers, it is because of you.
====
670
I know only of the whispers between Montclair's guard regarding this resistance. You'd best check around town for information, perhaps in the inn?

Please hurry. My time runs short and already the urge of the bloodlust aches from within.
====
671
The rumors were true. Amazing.
====
673
The Blood Fever is becoming more common these days. Somehow we haven't all caught it yet.
====
674
I thought my son would carry on the family duties when I retired. I never thought I'd outlive him.

Have you found Elise? She's the only one I have left.
====
677
Have you retrieved the reports from the scouts yet? I do hope they have not eaten my quality paper, or something other such nonsense.
====
680
Don't worry. I'll see you in Northpoint by sunrise... pitchfork in hand.
====
681
Someone stole from me.

I think I can make a good guess who it was.
====
682
Someone stole from me. 

I think I can guess who it was.
====
687
Her Vampire servants fill the basin on the altar with blood. They summon her to her chambers. 

Where they get the blood, I don't want to know!
====
690
Have you found Verandis yet?  I wouldn't ignore a summons from the leader of the Ravenwatch.
====
691
Godrun never used to be so obsessed with guarding this dam.
====
692
Ho ho! What chaos! 

Baan Dar himself would be proud of such madness!
====
693
Have you found Verandis yet? I wouldn't ignore a summons from the leader of the Ravenwatch.
====
694
You must travel to the northeast and enter Gil-Var-Delle through the tunnel. There you will find Black Log and in the hollow center of the tree Dark Carcass.

Kill him.
====
695
I tried to help, but the bloodfiends were too much for me.
====
696
How repugnant, the smell of burning flesh. Soon the winds shall sweep the moors and drive away the taint.
====
699
Ready yourself. The vampires will not hold back.
====
700
We need more grisly bits to make the scarecrows look like dead harpies.
====
701
I just know what my wife is going to say. Too much beef and potatoes, not enough greens.

Ugh. Greens! Cows eat greens. Men eat cows. That's the way of the world.

And vampires eat men, I suppose.
====
702
Yes? You've done your deed for me. Is there another reason you crave my attention? Is it my lovely charm? Is it my exceedingly good looks? 

Regardless, you've done what I've asked. You'd best be on your way. There's always another battle to win.
====
703
I've heard about you.

Brave, they say, and resourceful!

You know, things aren't always as they seem. I could tell you a thing or two….
====
705
I don't believe we have any more to say to each other, <<1>>. Good day.

I said, "Good day!"
====
706
You made it. Were you able to light the signal fire?
====
709
I can't thank you enough. I will prove myself worthy of your mercy.
====
710
Can you help me? I don't want to die here.
====
715
Why must we always realize our feelings too late? 

Why do we always lose the ones we love... without the chance to tell them we love them?

I... I can't think straight right now. I'm sorry.
====
716
More innocents lost....

We have to end this. Now.
====
717
Perhaps I have made misjudged your character, <<1>>.

I don't make mistakes when leaking information.
====
718
You've retrieved all the statues? Magnificent artifacts, are they not?

With those glittering eyes, they almost look alive....

Forgive me. My imagination is getting out of hand.
====
719
If the Shornhelm Guard can't clear the roads, they should let the Fighters Guild take care of it. We know how to get things done.
====
720
You may go ahead without me. I shall meet you in front of the Kinhouse shortly.
====
721
I find myself taken by a curious desire to sculpt our Mistress myself. I mean, an actual sculpture. Not turn her to stone!
====
722
It was wise of me to not chip a piece off of Ameralee.
====
723
Go!  

Kill those crabs before your time's up! They're all along the beach! 

Oh, and you should be careful of those Nords, I supppose.
====
724
Go! Kill those crabs before your time's up! 

They're all up and down the beach from here. 

Oh, and careful of those Nords too, I suppose.
====
725
Simply place the Altmer Books in the shelves around me. Worry not, I'll orgnaize them later. I won't make you watch.
====
728
Thank you so much for the safe return of my ring. Let me know if there is anything I can ever do for you.
====
729
Thanks to your help, my job is made eaiser.
====
730
I see you've brought a fair amount of materials back with you! Let's have a look at them.
====
731
We don't have many nice things handed down in our family, so I'm not worried. Still, it's sad to think that someone would steal the Thierry's family heirloom. 

Hope someone catches that evil-doer soon.
====
736
I pray you bring good news...
====
737
I am intrigued by you mortals. Entertain me and I will return Isrisa's voice
====
738
I've been praying to Stendarr that you would be back soon. How was the hunt?
====
741
The words do not frighten me any more. But I do not think I will return to the Tower of Many Bindings.
====
743
If we only had a few more men, we could teach those Bitterkites a lesson ourselves.
====
745
I hoped success would include your safe return. Welcome back.
====
746
Was it difficult to restore the Var Lens?
====
747
Are you ready for glory, Lieutenant? Our greatest hour is at hand. Those green-skinned beasts think they have us defeated; they'll soon realize how incredibly wrong they are.

Have the contents of Reezal-Jul's packets been poured into the braziers?
====
748
This was the last of the Kinlords, <<1>>. We have secured approval of the Queen's policies from all the Kinships of Summerset.

Time to return to Alinor, eh?
====
749
Do not travel too far south, Optimate. The Maormer bombard our lands from the sea.
====
750
M-mother? 

I can't... I can't see you.
====
751
The Red Rooks' camp is north of here. 

You should take a uniform from one of their cold dead bodies. After all, it wouldn't hurt to have a disguise.
====
752
It is fortunate that the Scintillants of Dusk are skilled in vulgar art of forging. They have need of weapons with Maormer landings on two shores.
====
753
As amusing as this will presently be, I promise I will try not to laugh.
====
754
Well done, my friend! The Lord Magister will be anxious to speak with you.
====
758
The witch helped us? Excellent! But at what cost?
====
768
The Numinous returns. Have you the Varla Lens?
====
769
What do you want? Can't you see I'm grieving?
====
770
Leave me be. I have nothing to say to anyone.
====
771
The Lion Guards talk a lot, but I've yet to see them do something worthwhile.
====
772
Why are you bothering me? Can't you see I'm busy?
====
778
I feel so much safer in Aldcroft since the Lion Guard arrived. 

When they leave, it'll be a sad day for us.

Sad for us, but happy for Camlorn, I guess.
====
779
This was the last of the Kinlords, <<1>>. We have secured approval of the Queen's policies from all the Kinships of Summerset.

Time to return to Alinor, eh?
====
782
I have lost everything. My home. My ships. My discarnates.
====
784
I pray your visit to the Menagerie be informative and enjoyable.
====
785
While we formulate our strategies against Montclair, your presence has been requested by the Mages Guild. 

Make haste. Fulfill the favors they ask of you, so you may return to supporting the people of Shornhelm.
====
786
We continue to seek a breach in the castle to reach Montclair. For now, the Mages Guild requests your assistance. When you are done with your matters with them, return to us.
====
787
Praise Mara and praise to you, <<1>>!

This creature is more beautiful than I could have ever dreamt.
====
788
Just take a handful and sling it where you want them to go! 

They'll eat it quickly, so keep slinging the feed until they go where you want them.
====
789
I pray your visit to the Menagerie be informative and enjoyable.
====
796
Can't trust anyone these days. We have to be careful!
====
797
What did Irne decide? Will he drop his accusations against Govran?
====
798
If flour production is to continue in Alcaire these cogs must be restored.
====
802
Well, this is certainly an interesting turn of events. I'm at a loss for words.
====
805
Any luck? 

If you can find out who shut down the lighthouse and bring them to justice, you'll clear my name.
====
810
If we lock up any more villagers, the entire town will be empty.
====
811
What do you think is really in that ship's cargo? 

Why do they want to unload it so badly?

Why am I talking to you?
====
812
If they'd let us unload this ship, we'd have work to do. It's the constable and deputies that are making us lose our day's wages.
====
815
That poor soldier. He swore he would just scout the area and return immediately. He didn't intend to fight alone.

I'll need to tell his family.
====
816
Ah, my Ganise is such a fickle bird, but such a necklace must surely impress her!
====
817
We've sailed into Koeglin Village's port many times in the past. It's got a good, deep harbor.

If people in the village knew we needed their help, I'm sure they'd come to our aid.
====
818
It's not easy work, but it's profitable.
====
819
Sir Edmund is the leader we need to see us through this hard time.
====
820
We've had many strange events near Alcaire lately. I don't go anywhere unless I have my weapon at my side.
====
821
It's impossible to know who to trust these days.
====
822
Thank you for speaking with my mistress. 

I can't be seen leaving the grounds of the keep. That would arouse suspicion.
====
823
Please, do not speak with me! The Duke thinks all are against him, but it is not true. They are all against me!
====
824
Those pirates are brutes! Don't let them take me.
====
825
It is impossible to know who to trust these days.
====
827
You brought down Cruor. Thank you.
====
828
The Dominion is stronger with you among us.
====
838
I see an abundance of smoke drifting away from the beach. 

I imagine our Bosmer friend Tiradil was successful?
====
840
My family's always sold provisons to ships. Colane Oscent had no business stopping me.

I'm glad to be rid of those chickens, although my husband doesn't see it that way.
====
845
I shouldn't have run... I should have waited.

We thought it'd be safe in the woods to the east of town. Always hide there when pirates or Maormer come looting.

The Imperials dragged them away to the east.
====
847
Have you found them? 

Is it as bad as I thought? 

Did the demons get them?
====
848
You have the treacherous evil Imperial Captain's lockbox? Good. Gooooood.

Let me see it, quickly!
====
849
Do I bother you at your business? Take a walk!
====
850
Do you mind? I'm trying to do some business here.
====
851
Mother used to sit beside the riverbank during her nightly walks. 

She liked listening to the water.

I hope you find her. My sister Ganise is a terrible cook, and we're all suffering.
====
852
I had to jump ship in the middle of the night and swim ashore. Thank goodness there weren't any horrible things in the water.

Captain Veronika said she's never known this town to be so unfriendly. I hope you can clear things up with her.
====
853
Well, this one thinks it a shame to let so much fine armor go to rust on the seashore.
====
854
Bravosi has much to answer for, but I will not be the one who judges him. 

I've ordered him sent to the Tribunal Temple in Kragenmoor, where his callous dealings will be redressed.
====
855
If you have nothing more, I must attend to more important matters. 

Return to me after you've slain this Argonian rabble-rouser.

I shall reward you handsomely.
====
856
I do not trust the words of the Dres Councilor. His House would profit from the fall of Davon's Watch rather than its recovery. And his hatred of our fellow races within the Pact makes me question his sincerity.
====
857
This battlefield is ripe for the plucking! Many in Valenwood would pay good coin for these... abandoned articles.
====
858
How does Miluru expect me to work with that ruffian? Truly, I thought that Bravosi's methods were asinine, but I can't imagine a country Argonian to know a whit about managing a city, much less a city with as many problems as we!
====
860
They say you killed a hundred Imperials and General Cruor cowered before you!
====
861
All of the Houses are vigilant against any suspected carriers of Blight, but House Dres has been most vocal as to rooting out the source.
====
868
I hear you brought some eels in, eh? Oh, look at the big hero, saving us from starvation! And who thinks of the old eelmer, eh? Eh?

Damned foreigners, coming in and taking our jobs....
====
871
Stealing from the dead in our most sacred gravesite deserves more than the merciful release of death. 

Their spirits will serve Othrenis for penance.
====
873
The cliff racers have been nesting in the fort, to the east.  I would look for their nests in high places.
====
874
It is not safe for you here. Leave this city - return to Priest Velanda, and I will join you there.
====
875
Marea will not rest until I am destroyed. 

When she finds out you haven't done that, she'll arrive to do it herself.

Will you protect me, stranger? She could arrive at any moment.
====
876
You must kill Sir Croix, or all of this bloodshed will have been in vain.
====
877
Despite what he's done, I still hold Sir Hughes in the highest regard.

Please don't judge him too harshly.
====
879
Can it be that you have succeeded?
====
881
It was once profitable to have all the shipping in Ebonheart go through my hands, but now my product is threatened.
====
882
Sera Orvona would never condone resorting to violence or anything... illegal to reclaim these items - but then again, we know better than to ask questions.
====
883
Try and put a little quickness into your step there, would you? There are a lot of people out for me in Alcaire right now. The sooner I can pack this stuff up and get out of here, the less I have to worry about my head leaving my shoulders.
====
884
Ahjiivi cannot aid you in your chase. Many slaves suffer from this Blight. Ahjiivi will watch their captors die before her very eyes.
====
886
There was a lot of shouting in town the other day. People screaming, burning things.

I caught a fish that day!
====
887
As if the Imperials weren't bad enough. Now we have to worry about our own traitorous kin.
====
888
A thousand favors upon you, my dear friend. I look forward to the safe return of my pilfered pantaloons. 

The wine token concealed in my pants pocket has special significance to me, I assure you. Also, I did not need to pay full-price for it.
====
889
Just open the chest right up, dear. It's not locked.
====
890
Move on. I'm trying to work here.
====
891
Were you trained as an entertainer in your youth, perhaps? Your movements seemed quite natural and fluid.
====
892
I sense a darkness lifted from the fiery depths.

Tell me, have you done the deed?
====
893
I don't like to boast, but like you, I am a magnificent dancer.

I just prefer to save my best dancing for the privacy of my own home.

I should... show you sometime.
====
894
I'm still in awe of your dancing prowess, friend! Someday, I hope to be as good a performer as you.
====
895
You're a good person, my dear, and a great dancer.
====
896
Good news! Moments ago, animals stampeded out into the Thrambles.

Now have enough food to feed Razorvine for a long time!
====
897
By the by, I feel compelled to warn you that the Spriggarum has not exactly been tested yet....
====
898
Normally slouchbears keep to themselves. The city folk even raise them to pull carts and such.

The slouchbears in the Thrambles are feral. They'll attack you on sight. Fortunately, they don't get along with the hoarvor or the thunderbugs.
====
899
Did you say something about poisonous meat? 

I just ate some. 

Hey, at least it was a fresh kill.
====
900
There's so much that needs to be done. I'll take care of my duties soon... eventually... but not right now.
====
901
They say we owe you, <<1>>, and I am one to repay my debts.

Thank you for what you've done in Menevia!
====
902
Would you go down the corridor and check the snare trap? 

You should see if it caught something big, slobbering, and dangerous. 

Just in case, of course.
====
903
There is no time to waste. Find the dens and spread the poison, else the lamia may devour everyone in Reywell.
====
904
Have you slain those foul creatures? Have you made them scream?

I can't stand them, but I like it when they die screaming.
====
907
Now I can sneak in and out of here at will, pretending to be one of the prisoners.

The others will wish they were as clever as me. Your help was exactly what I needed!
====
908
I don't know what's been going on around here, but life seems a lot nicer. 

People aren't so afraid any more.

I like living in Alcaire.
====
909
You avenged us, <<1>>.

Thank you!
====
910
The Empire will crumble under the foot of the Southpoint Avenger.
====
912
What's your birthsign, stranger? I was born under the sign of the Lover.

The stars aligned for our brief assignation. Would you dare to kiss me now?
====
913
As far as I'm concerned, every day is Heart's Day. 

If only there were an inn nearby....
====
914
Let's not waste any time. I can't let my friends walk around dead any longer.
====
918
They'll store packages in the cellars as soon as they get to the fort. 

The guards in the cellars might attack you. 

Be quick, but if you must fight, then fight.
====
921
Swimming to the wrecked ship to the south. 

Collecting somethng shiny, something pointy, something clangy, and something round!

The stimulus of competition! The certainty of reward!
====
922
My ears are ringing. I never noticed how strident Lady Diane can be when her passions are stirred.
====
925
This will show that unscrupulous ruffian what it means to interfere with one of my celebrations. Knock his teeth in!
====
926
Remembering our last visitor. 

Hearing of her perils. 

The horror of running from thunderbugs! The pain of many injuries!

Discoveirng Ookvoot. Great joy.
====
927
I smell... gold. Lots of gold. Only a nose of nobility, so refined in its senses, could smell something so pure and rich. You will assist me in... reacquiring it, yes? Surely such a lowly citizen as you would wish to aid one such as I.
====
928
Are you ready to go? Will you please get me out of here?
====
929
Have you spoken to the Foreman or Sulen the Tailor?  Sulen is here in Kragenmore, to the south of here.  You can find the Foreman somewhere on the Blightfence to the northeast.
====
930
There's much that needs to be done! I'll have to go home soon and do it all... but not just yet.
====
931
Those slave traders are spreading throughout Stormhaven, or so I've heard.
====
934
If you're looking for the Blighted, they're everywhere.  All around the Conclave, demanding our help.
====
935
This one is glad the slavers' blood feeds the soil.
====
937
I hope nothing else horrid crawls out of the sea to ruin my fishing trip.

What's next? Sea serpents? Mermen? Maybe my children will come to vist.

All I wanted was a little peace and quiet.
====
938
I'll need to resend the invitations. I do hope Lord Dalon doesn't host a gathering of his own! That would severely hamper the impact of my event. I'll also need to invite Lady Malnith.... 

Yes? Why are you still here? I have a festival to plan!
====
939
There is no greater feeling than bashing in someone's skull.
====
948
There is no greater feeling than bashing in your opponent's skull!
====
949
Your soul is foul with the filth of Cold Harbor. 

You should rest in Arkay's light.
====
950
Hoom is filled with warm appreciation for your efforts. 

The pleasure of your acquaintance!
====
951
The courage of the victor! The well-deserved congratulations!

Praising the stranger! 

Accepting the stranger as a friend.
====
952
Admiring the <<1>>. 

Will the <<1>> be meeting Wud at Elder Knonk's hut?

Giving the prize to the stranger!
====
953
Meeting the <<1>> at Elder Knonk's hut. 

Awarding the <<1>> the prize!
====
954
Is it true the Imperials have been driven out of Haven? Can we go home now?
====
955
I was told the problems in Haven were solved.

Surely that was mistaken? I still can't get a decent glass of wine.
====
956
Bring me three Hammerdeath Victory Tokens, and the Wrath of Hammerdeath will be yours.
====
959
Whew! There certainly were a lot of pirates around here.
====
960
Fight well! Show no mercy!
====
961
I've got children of my own, so I understand why my lady is trying to save her son. But it's not safe.
====
962
Take that meat to Wort. You'll find him on the road to the east of here.
====
963
The flesh of this corpse is dotted with live maggots.
====
966
Can't wait to be back on the open sea again. Alcaire is too landlocked for me.
====
968
Whew! There certainly were a lot of pirates around here.
====
969
Can you believe it? Thistlewhip's hunters sent down a whole clutch of thunderbug eggs!
====
970
Have you had any luck finding out who I can and can't trust on my crew?
====
972
The Imperials may have been checked in Haven, but their arrows still fly over the razorvines that protect us.
====
973
I went beyond the city's walls once.

Even the trees had eyes!
====
974
Some say Baron Gradwyn's men were in the right, but they didn't save us from Duke Bealton, so what does it really matter?
====
975
Take my advice, stranger. 

Stay near Daggerfall. Don't trust anyone from Wayrest.
====
976
During the war, there was a shortage of ale. Imagine that!

Some taverns were charging far too much for what little they had.
====
977
Some say Baron Gradwyn's men were in the right, but they didn't save us from Duke Bealton, so what does it really matter?
====
980
I'm not familiar with the Daggerfall Covenant. 

I only know that they named it after our great city.
====
981
Living in a city is harder than being out in the country, even if it's safer from invaders.
====
982
I haven't heard from my brother in Camlorn for some time now. 

He used to send word regularly. What do you suppose happened out there?
====
983
Now that my daughter's grown,  I miss the sound of her laughter.

She went to Wayrest. It's a den of heathens. May Arkay protect her.
====
984
Can't offer you a reward as such, but isn't it enough to serve your king and kingdom? You are from here, aren't you?
====
985
I'm glad to see you've returned. How did your search go?
====
986
The brazier will be just below a tower in the ruins. Be careful. There's no telling what lurks in the ruins now.
====
987
I used to own a hunting lodge near Camlorn, but I lost those lands in the last war.
====
988
I'm not used to seeing so many others here. Redguards, Dunmer, Khajiit....

Next thing you know, they'll be letting in more Argonians!
====
989
I know you have your own agenda, but as you can see, my farm's not the safest to wander around right now. 

I need to know if my remaining farmhands are going to stay for the long haul.
====
990
The King and Queen of Daggerfall rarely appear in public these days.
====
992
You won't find any goods in Wayrest as good as the ones you'll find right here in Daggerfall.
====
993
If he's resisting, you may have no choice but to kill him. It happens.

I'd rather see him dead than on the loose.
====
994
Our father died. Soon we'll take him to join the tribe of old King Toad-Eye in the Bonebarrow.
====
995
Don't get close. Our friend the Commander is getting... ripe. You know these Imperial soldiers. they don't bathe like real people. They're just tall pigs at heart.

Quiet, Commander! I don't want to hear any more noise from that bag.
====
996
I'm not interested in whatever you're peddling, stranger.
====
997
I'm a strong supporter of the Julianos School.

We're Bretons, after all, and we need to train our children well. We shouldn't entrust their education to that upstart Mages Guild!
====
998
I'm not interested in whatever you're peddling, stranger.
====
999
There are few Orcs in Daggerfall, but I feel comfortable wherever I go.
====
1000
I'm not interested in whatever you're peddling, stranger.
====
1001
The Julianos School can't possibly compare with the opportunities the Mages Guild offers.
====
1002
This city has too much stone and not enough trees for my taste.
====
1003
My parents still speak of Ranser's War as though it was yesterday.

Things have been peaceful enough since then.
====
1004
I'm not interested in whatever you're peddling, stranger.
====
1005
Excuse me. You've interrupted my private devotions.
====
1006
By the Eight! You startled this one from a daydream!
====
1007
King Casimir used to walk about Daggerfall when he was younger.

Now he's rarely seen in public.
====
1008
There are very few Redguards in Glenumbra.

The ones who come here in times of war aren't likely to remain.
====
1009
May the Eight walk beside you, stranger, wherever your path may lead.
====
1010
There's enough fighting in the woods to keep my blood flowing.
====
1011
There may be a need for warriors elsewhere.

I don't know how much longer I can stay in this place.
====
1012
The glorious smell of incense is all around us. Well done.

I've finished the last of the preparations, so we may begin. 

Adding magical essence is the next step.
====
1013
Ugh! I was about to bite that fool's face off! Why'd you cheat me of my victory?
====
1015
Haven is lost, overrun by gods know what. I'll never go back there.
====
1017
I won't stop searching until I find Lea's body and put her soul to rest.
====
1019
These people would do well to remember when Orcs ruled the land.
====
1020
There are few Orcs in Daggerfall, but I feel comfortable wherever I go.
====
1021
I'm not interested in whatever you're peddling, stranger.
====
1022
I can't wait to leave Daggerfall. The people here are so small-minded.
====
1023
This city has too much stone and not enough trees.
====
1024
By the Eight, what day is it? I'm probably late for something!
====
1025
I'm not interested in whatever you're peddling, stranger.
====
1026
Excuse me. You've interrupted my private devotions.
====
1027
By the Eight, you startled this one from a daydream!
====
1028
King Casimir used to walk about Daggerfall when he was younger. Now he's rarely seen in public.
====
1029
There are few Redguards in Glenumbra The ones who come here in times of war aren't likely to remain.
====
1030
May the Eight walk beside you, stranger, wherever your path leads you.
====
1031
There is no point in living if you don't fight from time to time. You agree with me, right? Right?
====
1032
There may be a need for warriors elsewhere. I don't know how much longer I can remain in this place.
====
1033
Your soul is foul with the filth of Cold Harbor. You should rest in Arkay's light.
====
1034
Sload? What's a sload? Is it good to eat?
====
1035
I don't think the Imperials are building any catapults.

Thank Y'ffre. Can you imagine the number of trees they would have cut down?
====
1037
The Lion Guard is here to support the Daggerfall Covenant.
====
1038
I've travelled across Glenumbra several times now. 

The Lion Guard goes wherever it's needed most.
====
1039
There are few Redguards in Glenumbra. Those who come here in times of war are unlikely to remain.
====
1040
This is supposed to make the vines around this camp grow? This one doesn't understand. Surely a big pile of sh- of fertilizer would be better?

Bosmer make no sense. This one is getting a headache.
====
1041
We escaped from Haven with little more than the shirts on our backs.

Or armor, as the case may be.
====
1042
I'm keeping watch for Thistlewhip's return. If I can't help guard his back while he hunts, I can at least ensure his meal is warm and filling.

Does that sound pathetic? I hope he doesn't think so....
====
1044
Daggerfall is an old city with strong roots. It has a spirit not unlike Orsinium.
====
1045
I am no longer anchored to this accursed necropolis! 

The merchant at the gates...

Take us to her! Hide us within her caravan. We must escape!
====
1047
It is a great honor to be chosen for the Knights of the Dragon.
====
1048
By the end of my shift, I'm always ready for a flagon of ale.
====
1049
The dockside's the least of our worries.

I hear there's been real trouble over in Camlorn.
====
1050
Kynareth's blessings, stranger.
====
1051
Watch your step around the dockyards. 

We're here to protect people, but we can't be everywhere at once.
====
1052
I serve my city and its people with pride.
====
1054
Ah, the bright and rising new star. Looks like <<1>> wants to test your metal. 

You'll want some pine charcoal to fuel the forge. It's the black stuff.
====
1055
<<1>>! it is good to see that you are still studying the craft. And to think that I thought you had no true interest. Are you ready for  your journeyman test?
====
1057
Being an outfitter is rewarding, <<1>>. but I have nothing more to teach you.

Go to Wayrest if you wish to continue your studies.
====
1058
<<1>>, it is time for you to be trialed. Instead of the traditional crafting of a ring, I wish to explore your soul …

Hmmm …. I fear that Hastien has misplaced my soul gems. 

Oh well, we shall fall back on to tradition. Are you ready?
====
1059
Kynareth's blessings, stranger.
====
1060
Did you find Galas? 

Why is he not with you?
====
1061
You told Nedre I was dead, right? If you didn't, then I might be dead soon... when she comes to kill me....
====
1062
I assume the Foreman only confirmed what I told you.  If you were able to befriend him, the best thing to do is get in House Dres' trust and find out more.
====
1065
I'll tend to the sick, the weak, and the wounded. 

See what you can do about those cores.
====
1066
Ordinator Goval is well acquainted with the flora and fauna of Stonefalls. 

If anyone could determine if the Dreugh are infected, it's him.
====
1068
Where's Reme? What did you say to her?
====
1070
Did Nivele seem upset? 

You didn't upset her, did you?

Did you get the key for Raijo?
====
1072
Ah, welcome back to our glorious Blightfence.  Any news from the House?
====
1073
Hello, hello my friend.  Did you change your mind about a shirt?  Or a new cloak?  It's always such a pleasure to see you.
====
1074
Necris is to the northeast of Kragenmoor.  We get many of the bones that make up the Blightfence there.
====
1075
As the Ashlanders say, "revenge is best served cold." I shall wait with anticipation to see Ravnos fail over the next few months.
====
1076
I cannot imagine life without her.
====
1077
The nixads will carry word of your deed across all of Valenwood. The Hero of the Scarlet Summit! My hero....
====
1078
Have you filled a soul cage with the spirits of the damned?
====
1079
Have you had any luck recovering those remains?

My colleagues at the Mages Guild have sent couriers asking about the state of the expedition.

I'd like to offer them some good news.
====
1082
To be cursing of the Imperial invaders. The inconvenience of confinement! The foulness of the odors!
====
1084
To be missing Lurmpi terribly. The crowding of the strangers! The parasites ungroomed from my fur!
====
1085
Hissss. Hoot hoot! Slurrrrrrrp!
====
1086
You have the... ingredients? Excellent! Now, just put them in the beaker and... wait, who are you again?
====
1087
I very much look forward to our meal together.
====
1088
You've returned our home to us. How can we ever thank you?
====
1091
You go any further, I'll break your legs.
====
1093
You should talk with my sister Janand in the Guild Hall, just up the hill. May the Eight walk with you, Guild Candidate!
====
1094
I'm trying to hurry, really.
====
1095
When the goblins face the hatred they've visited on others, they'll have to reconsider their blind anger.
====
1096
Have the Rock Biter goblins learned the error of their ways?
====
1097
Both Bealton's Raiders and Gradwyn's Knights are to blame for the slaughter in Westtry. They should never have fought among innocent people.
====
1098
My poor Toves … but what you did was right. 

Even if he now thinks of me with scorn, at least he will be safe.
====
1099
I do not feel my love's presence here any longer... what have you done, stranger?
====
1100
That is what I call commitment! I can get on board with someone like you.

I hope the Prince doesn't need me just yet. I've got some cleaning up to do.
====
1103
That Prince Aeradan... what a fellow! I wonder if he knows what I'm thinking right now?
====
1105
Has that one warned the others?
====
1107
Daggerfall is an old city with strong roots. It has a spirit not unlike Orsinium.
====
1108
You've done good this day.
====
1110
Another show will be starting soon. 

In the meantime, why not enjoy some lady fingers from our concession tent? They're simply to die for!
====
1111
You dear, kind soul, healing my Senche out of the kindness of your heart. A thousand thanks to you!

Now. About that Prince. I know what he wants. If he seeks to drive the Imperials out from our wood, then I am with him. I give my word.
====
1112
Follow this road west. When you see the barricade, look for my brother, <<1>>. He'll get you past the Imperials.

The Dominion forces move too slowly. They want to wait and organize while the noose draws tight around my people's throats!
====
1115
You have my word, <<1>>. All that I know, so shall the Queen and her Thalmor know. There was never a truer soul than Excellent Ervas.
====
1116
I could smell the burning cargo from here. Well done.
====
1117
We've spread word of your deeds under sun and sky. 

Consider yourself welcome in the village of the Kagesh.
====
1118
Do not be so surprised by my concern. 

I enjoy my work here. It brings me great pride. I also enjoy my head staying attached to my shoulders and avoiding any wild magics that the Ashlanders spew out in order to continue my... business.
====
1119
Salvage? I won't give them the satisfaction. I'd spit in their faces if they offered me a drink on my deathbed.
====
1120
You found the grave? Then what are you doing back here? 

What do you think that shovel is for?
====
1121
I accounted for almost every situation possible to ensure my daughter inherits my fortune.

I never would have thought it possible that Necris would fall under the shadow of necromancy.
====
1123
Long ago, Runk put Mudgum in fur. Itchy and sticky, but Runk catch many bugs, so was good.
====
1124
The liberation of Brump! 

The confounding of the Imperials!
====
1127
We're not afraid to die in battle. We do what we must.
====
1128
I heard you escorted one of ours safely to Davon's Watch.

I also heard he went straight into quarantine. I think I'll take my chances right here.
====
1130
That worthless s'wit...

Oh, you're back, my friend!
====
1133
We must enter the rift between past and present. Head up, out of my tomb, and step through it.
====
1134
You've had your revenge. I'm doomed to die, but you'll have to kill many others to stop my plague.
====
1135
Desperation turns our citizens to vice. The ordinators do nothing except but punish them for it.

I've implored the Houses to reach out to their residents, but they're too busy squabbling to pay me any mind.
====
1136
Across the water to the north is where you'll find the Orc camp. Go insult the Orc Chieftan.
====
1137
Run back to your masters, Imperial dog...
====
1138
Whatever happened inside that temple, we can rest assured the ritual has been disrupted. All the wood's inhabitants are in your debt.
====
1139
Dear gods, will you get me out of here?
====
1140
Senie has seen enough strife - do not add to their woes.
====
1142
So many sick, and we sit powerless... please let the Diviner know what has occured.
====
1147
My sister is out there, somewhere. She would not have told you to find me if she did not want to be found.

Perhaps I can find some way to lift her curse.
====
1149
You found the key? Excellent. The jewelry box must be in that same building somewhere.
====
1151
Ah, friend, thank you for helping Ferema!

She planted a kiss upon my cheek, in public, no less! I will certainly be the butt of jests for some time to come!
====
1153
Why have they not released me yet? Has Jivon abandoned me here?
====
1154
You have my deepest thanks. I don't know what I would have done without my belongings.
====
1155
Where is the tongue?  Tell me you found him and spilt his blood over the ground!
====
1158
Come back here when you can't find any more ghosts to fight. We need to have a talk.
====
1159
Lady Elise is your focus, but all of the survivors in Camlorn are depending on you to find them.
====
1160
Get a drop of the purple potion, a pinch of reagent and then combine them with the bergamont seeds in the alchemy set.
====
1162
It is right and just that the merchants deal only with House Dres.  Also most lucrative.  How did you fare?
====
1163
Who gave you leave to enter my tent, unworthy one?
====
1165
House Dres loyal, that's my new pledge.  I buy only from them.  So should we all.
====
1166
I meant what I said.  You're no longer welcome here.  Do your business and get out.
====
1167
If we are to support House Dres, then that's what I suppose we will do.  Long live House Dres...
====
1168
You saved us from a fate worse than dying.
====
1174
Excellent work, especially for a novice herder!
====
1175
If we can survive this Blight long enough, perhaps the Three will have mercy on us. If not, at least we will be together again.
====
1176
Take the Life Timber Seeds and plant them in the Blighted Gnarls and the Pestilent Root within Black Log to the east.
====
1177
Thank you for the snake meat. Without your help, we would have been stuck out here with no food.
====
1178
My master sent me to collect the secret ingredient to his fabled sujamma, but what he neglected to tell me was the kwama I'm to get it from are quite vicious!
====
1181
Lifetimber will rise again thanks to you!
====
1182
I serve my city and my people with pride.
====
1186
Have you seen these prices? These merchants are all trying to reduce us to poverty!
====
1187
During the war, there was a shortage of ale. Imagine that! 

Some taverns were charging far too much for what little they had.
====
1188
Living in a city is harder than living out in the country, even though it's safer from invaders.
====
1189
Working as an apprentice in Wayrest much more interesting than starving as a farmer in Gavaudon.
====
1190
Don't talk to me about the Daggerfall Covenant. What a terrible name for something so important! 

They should have called it the Wayrest Covenant. That's a lot more dignified.
====
1191
Wars keep the lower classes occupied and generally out of mischief.
====
1192
I'm not interested in politics. The subject bores me. 

Why can't we talk about something else?
====
1193
I don't mind saying that sometimes I long for the old days.

Still, they say we're better off now than ever before.
====
1194
When I was young, I travelled with my parents to Daggerfall once.

I can assure you, it's nothing compared to Wayrest's grandeur.
====
1196
We're too far from the mountains here, but at least they're visible in the distance.
====
1198
My family and I will leave as soon as we can arrange safe passage elsewhere.
====
1199
This city has too much stone and not enough trees for my taste.
====
1200
My parents still speak of Ranser's War as though it happened yesterday. 

I don't see why. Life has been peaceful enough since then.
====
1201
I'm not interested in whatever you're peddling, stranger.
====
1202
Wayrest is amusing, but I cannot wait to return to Vvardenfell.
====
1203
By the Eight! You startled this one from a daydream!
====
1204
The merchants of Wayrest charge too much for basic necessities. It's scandalous!
====
1205
Wayrest is the only home I've ever known.
====
1206
May the Eight walk beside you, stranger, wherever your path may lead you.
====
1207
There's enough fighting in the wilds nearby to keep my blood flowing.
====
1208
There may be a need for warriors elsewhere. 

I don't know how much longer I will remain in this place.
====
1209
These people would do well to remember when Orcs ruled the land.
====
1210
There's plenty of work for skilled artisans like me here in Wayrest.
====
1211
I have no interest in whatever you may be peddling, stranger.
====
1212
Wayrest is filled with so many small-minded people.
====
1213
Stormhaven's rains are legendary. 

Since ancient days, the storms have washed away entire mountains!
====
1214
You should rest, traveller. You seem tired.
====
1215
I'm not interested in whatever you're peddling, stranger.
====
1216
Excuse me. You have interrupted my private devotions.
====
1217
By Alkosh's Whiskers! You startled this one from a daydream!
====
1218
This one has only been to Elsweyr in dreams.
====
1219
There aren't many Redguards in High Rock. 

Any Redguard who comes here in a time of war isn't likely to stay.
====
1220
May the Eight walk beside you, stranger, wherever your path may lead you.
====
1221
There is no point in living if you don't start a few fights from time to time, wouldn't you say?
====
1222
There may be a need for warriors elsewhere. 

I don't know how much longer I can stay here.
====
1223
Arkay bless you, <<1>>. Be wary of undead wolves and bandits. Both threaten heroes who would serve the Divines.
====
1224
You have a familiar smell about you, one that makes Kal-J'rei's stomach rumble.
====
1225
That poor mammoth trampled out long deserved justice.
====
1226
Hello again, friend. I'm afraid I've gotten no better since we last talked. But I must stay strong for Iena...
====
1227
Don't worry about me anymore. There are plenty of other needy souls out in the world.
====
1228
That's an interesting coin you have.

Ra'Gadan, if I'm not mistaken. 

You don't see many of those in Morrowind.
====
1231
You don't look like a Bloodthorn cultist. I assume this is a rescue attempt?
====
1234
The Lion Guardr is here to support the Daggerfall Covenant.
====
1237
I'm fine. Hic! What's your problem?
====
1238
Use the path that leads north to the Siege Camp. I'm sure you'll find plenty of corrupted beasts to slay on the way there.
====
1239
This one is pleased to meet a friend of Marthe Rielle. Ahji could use your aid in finding the Werereaver.
====
1240
Not long ago, Orcs ruled much of this land. I'm proud of my heritage.
====
1241
Maybe someday I'll travel to Hammerfell. 

Under the Daggerfall Covenant, we're allowed to live wherever we please. I plan to take advantage of that.
====
1242
By Alkosh's whiskers! You startled this one from a daydream!
====
1243
This one has never been to Elsweyr, save in dreams.
====
1244
You'll find many supporters of the Daggerfall Covenant in Wayrest. 

Beyond the city is another matter entirely...
====
1245
Without the Redguards, the Daggerfall Covenant has no teeth.
====
1246
The Dominion has strengthened Valenwood, Summerset, and Elsweyr. Some Bosmer ignore the treaty and hold old grudges.
====
1248
You look like you've found something, friend. What troubles you?
====
1249
It is done? <<1>>? 

Did you... end him?
====
1250
You were wise not to turn against us. 

My blade would of been buried in your flesh the moment you did.
====
1251
Please wait for me outside. I'll only be a moment.
====
1252
The Lion Guard is here to support the Daggerfall Covenant and ensure peace throughout Stormhaven.
====
1253
We're not interested in the local politics, though rumors say otherwise.
====
1254
May the Eight bless you, traveller.
====
1255
The Dwemer may be long dead, but their machinations still torment us to this day.
====
1256
Ah, you have the gems.  Now use them on my trapped guides, and their souls will be free.
====
1267
I hate being this weak. I hate it!
====
1268
I could pass out from euphoria. One of the eggs just hatched in my mouth!
====
1269
The water-seeker returns. Any success?
====
1270
I'll rest here for now. I'm certain Father Montague and those he protected are grateful.
====
1274
You have my thanks... and the eternal gratitude of my ancestors.
====
1275
Be wary of looters. 

If we weren't stretched so thin between this disease and the disaster at Senie, we'd have taken care of them a long time ago.
====
1276
Are those my gems, weighing down your pack?  Excellent!
====
1277
I'm glad to see you return - if you took much longer Fadron and I would have had to go looking for your poison-bloated body among the pools.  

I jest, I jest.  What have you brought me?
====
1279
Is it time to eat yet?  The miners are not the only ones who are hungry; Qa-dur's stomach is growling like Ahnurr himself.
====
1281
Did you find the mazte? 

If I don't get some soon, I might fall asleep... again!
====
1284
Just get close to the netchlings, and give 'em a poke with the stick I gave you. They're docile enough after that.

Betty Netch don't take kindly to disturbing their young, so you need to be quick.
====
1285
From your expression, I can tell that you've seen something strange.

Have you found the source of the tarn's corruption?
====
1292
Do you truly wish to save me? To save all of our souls? Perhaps... hope is not yet lost.
====
1293
Glad to see you made it out of there, my friend.  Better luck than any of us have had, that's for certain.
====
1296
These sacks you carry are promising.  Did you get the tools?
====
1301
Did you return the treasure? I don't want to die to the curse!
====
1304
Were you able to get your hands on the discs?
====
1305
Have something to prove, stranger? 

Would you have me think you do this out of the goodness of your heart?

You perplex me.
====
1306
I saw a scarlet flame in you when you first approached. We would do well to have one such as you in our tribe.
====
1307
I worry what the Wise Woman would do if she saw me invoking the ancestors despite her admonitions. I do not wish to get in an altercation.
====
1308
Oh, you've done it!

Please, let me see the spider part. Please!

I am... pleased.
====
1311
Your arms are full - this is a good sign.  You must have done well in your task!
====
1312
Is that Slouchbear Steak I smell? Oh yes!

Let me tell you, it's hungry work jumping around in these trees all day. Thanks, friend.
====
1315
If you wish to aid us, go to Senie and seek out Giras.

House Cousin Giras' resources are taxed to the limit. If I could send more aid to him, I would have already.
====
1316
I have no treatment for these poor ailing souls. 

My egg-mother used to make this salve for us when we were sick with fever.

It served us well.
====
1317
Are you looking to assist in the war effort?
====
1318
Is it done? Is Andre's last wish fulfilled?
====
1319
Thank Akatosh there's someone willing to do something about these cretins.
====
1320
That's all I stole, <<1>>. I'm poor now. Again.
====
1321
Thank you so much for going to Sibellec's swamp for me.

I hope the journey wasn't too dangerous.
====
1322
If anyone asks, we never spoke.
====
1328
If we take the guards' weapons, not only will we be dangerous, but the guards will no longer be a threat. What use is a guard with no weapon to fight with?
====
1329
<<1>> and Vusara were both promising in their potential. 

It's a shame to see them disregard what they've pledged to uphold.
====
1330
If we had brought more of the seasoned warriors with us this would be no problem. Unfortunately you don't get pleasant results when you throw a handful of relic seekers with knowledge of the old world and not of combat into the mix.
====
1331
The Dousing Tonic will not destroy the flamed ones, only weaken them slightly. You'll need to count on your wits and strength in order to truly defeat them.
====
1333
I think I will sleep now, commander.

Thank you so much for coming personally to relive me from my post. It is good to know that Daggerfall has not forgotten its loyal soldiers.
====
1335
Animals were drawn to the center and began attacking each other, did they not?

Luckily the scroll only allows a moment of perception. You did not witness them ingest each other and become the Hunt.
====
1336
The Blacksaps came out of nowhere. I had to leave everything behind.
====
1338
Have you found them yet? They shouldn't be hard to get from their owners... they're basically animals, you know.
====
1339
<<1>>'s beastly brothers infest our town like a fungus. Search them out and put an end to their brutish, hedonist lives.
====
1340
Such a tragedy. They've degenerated into mindless beasts. 

Perhaps one day we'll be able to cure them, but today is not that day.
====
1341
A part of me died in the place, friend. 

I am weary.
====
1342
My home, far to the east, was overrun by savage Blacksaps. I came here to convince the Dominion to save us, but it seems they're too busy trying to save Leaftower.
====
1343
So many dead. What do we have to do with kings and queens? Why did they do this to us?
====
1344
They say the Blacksaps march their prisoners up to the dead town of Gil-Var-Delle.
====
1345
I was awake when the Blacksap attacked. I managed to wake up a few of my neighbors.
====
1347
Our fortunes will turn any day now, friend <<1>>.
====
1348
And how was your time on Valmori's bent stick on the water he dares to call a boat?
====
1349
How did you fare among the unwell?
====
1356
I fear the addict you speak of is an old friend. 

Skooma ruined our relationship. I did my best to help him, but to no avail.

Now I know more about skooma than I'd ever wish to know, but not many are aware of this... except for him.
====
1358
The mad thing, our "Treethane," stalks the woods, to south and east, alone. Can you track him? Do you know how to find his trail? If not, no fear. His hunting camp is due east. Sooner, or later, the monster returns there.
====
1359
Those lying charlatans are everywhere around this city.  

Go! Exact my vengeance!
====
1360
I don't know what I'd do without Sugar...
====
1363
We can't fall asleep. It's too dangerous.
====
1364
Even in armor with a weapon, I'd be useless in battle. Y'ffre sent you to rescue us and for this I am glad.
====
1365
Most excellent. Now to burn them in the sacred braziers! 

There are five posted in the immediate temple area. There's one for each heart.
====
1366
Have you found the secret message yet?
====
1367
In time Gil-Var-Delle will return to Valenwood, starting with Black Log.
====
1368
Many survivors in Crosswych can't face the risen miners. After all, we're a mining community, and the undead miners are people we know.

Excuse me. I should have said the undead were "people we knew."
====
1369
Once, I believed in the Tribunal's power. No more.

With all this suffering around me, how can I think they care a whit about our fate?
====
1370
The relics that rest within will surely be tainted with Daedric magic. Use great care in handling these items. It's entirely possible that the magic within them could very well shift upon the one who holds it, cursing them for all eternity.
====
1371
Were they fierce? Were they ferocious? 

I bet my little mechanical critters had those big goofy Ogrim running in circles in fear! I enchanted each of them with a magical ward that inspires terror when near!

Wait... what happened?
====
1374
With that stone, you might just be able to defeat the Huntress.
====
1375
Oh Briran, did you think me a fool? I am always the one to have the last laugh!
====
1376
If you killed him, you'd attract the attention of the guards.

A little blow to the head won't hurt him much. It wouldn't cause as much alarm as a dead body would.

He usually patrols the road leading to the keep's bridge. It's a nice secluded spot.
====
1377
Galvo, we can't leave our son! 

<<1>>, you have to go back!

What if our son dies while we're gone? I couldn't live with myself if that happened.
====
1378
Have you seen my son? 

We can't wait much longer for him, but I'm loathe to travel back to the fort. 

Our departure was not without controversy.
====
1379
Ah, he's about to strike, I know it! Look at him, pretending he doesn't know what I'm talking about!
====
1380
What's this? That glimmer... the Silvenar! Yes!

The Silvenar is inside you. I am confident of it this time.
====
1381
The Huntress has something to fear in you - Goreclaw was one of her lieutenants!
====
1382
Kwama like to hide under spongy mushrooms and shale fragments. 

They're very particular about their foraging grounds.
====
1383
I have no wish to harm them. Returning what is rightfully ours is my only concern.
====
1384
I'm thinking of buying some of those remedies, but I haven't heard anything good about them. Then again, what harm could it do?
====
1385
I'm thinking of buying some of those blight remedies, but I haven't heard anything good about them. But what harm could it do?
====
1387
By the Three, that's the most disgusting scent my nose has ever come across. Even my own men have returned to the temple for fear of turning sick.
====
1388
You're bold, for meat. What do you want?
====
1389
It's quieter here already.

I think you've had some success.
====
1390
Someone has been making our noble house look ignoble.

It's my responsibility to fix that.
====
1391
Did you find any of my things?

Is anyone awake in there?
====
1392
Hurry, please. They must be bewitched by the spirits that roam these ruins! It's the only explanation! Go, before it's too late for both of them!
====
1395
May the Divines bless your path, <<1>>.

Thank you. My family and I will never forget what you've done for us.
====
1397
Tell me you were successful.

I can feel a change in the very air around us.
====
1398
The swamp feels so cold without her near.
====
1399
I do apologize for my rudeness in asking you to fight for me. I assure you, were the need not dire I would be a more appropriate host. I promise you, when all of this is over we will make you as welcome as you so richly deserve.
====
1400
You've saved us out here. Lord Gemin will be very happy to hear about this.
====
1401
Thank you for checking on Blanche. Let's keep her location between us, shall we?
====
1402
I hope you brought weapons.
====
1404
Once you've finished with your Imperial bloodbath, come back. I'll have something ready for you by then.
====
1405
I'll be keeping an eye out for anything that might stop you.

And of course, I'll be watching you. Can you blame me?
====
1410
The palate suddenly becoming dry.

The eyes widening to express yearning.

The mouth salivating at the thought of delicious amberberries!
====
1412
Deserving to be Cliffvoot Sentry!

Watching Elder Brump resting.

Proud to be so kind to Elder Brump!
====
1413
Knowing the <<1>> was talking to Yoon! 

Wanting to talk to Yoon....

Talking with punches and kicks!
====
1414
The <<1>> was talking to Yoon! Shoof is wanting to talk to Yoon too. 

Talk with smacks and kicks!
====
1416
Protecting Cliffvoot! 

Being a hero!

The calm exhalation of a long breath. 

The relaxed ease at the end of a long day.
====
1417
Seeing the Night Stone fall from the sky. Watching it land near the waterfall.

Will the <<1>> be using the Night Stone for sentry rites?

Watching two apparitions of threats of Valenwood. 

Will the <<1>> be defeating them?
====
1418
I assume you've heard that Martin enlisted in the Shornhelm Guard. I'm glad, but I do worry for his safety. I hope he enlisted for the right reasons.
====
1419
Seeing the Night Stone fall from the sky many moons ago. Landing there, next to the waterfall.

The <<1>> will be using the Night Stone for sentry rites. It will be creating two apparitions; the threats of Valenwood. The <<1>> must be defeating them.
====
1420
We lost today. Thanks to you, some survived to fight again tomorrow.
====
1421
Will the <<1>> be entering the Tiger Tunnels?

Will the valiant hero be fecthing Baf's satchel from his broken wagon?
====
1422
Thank you for tracking down my partner. It wouldn't be the same without that scaly lizard around.
====
1425
Oh, poor <<1>>! Unkind fate! 

This was her first voyage to the mainland. Now she is lost beyond her wits.

Perhaps you should begin searching for her. May I suggest... immediately?
====
1426
Have you brought the painting of Lady Sofia?
====
1427
The frolicsome sway upon a scenic perch. The delightful crunch of a favorite treat. The momentary rest for an intreped <<1>>.
====
1428
Dark. Cold. Dry. Worse than death this prison is. But my bindings cannot be broken like a dead branch. 

There is no escape, no release.
====
1429
You've defeated the evil in Camlorn!

I wish I could have been by your side in that fight. 

The bards will sing of your victory for ages.
====
1430
Do you have my shovel?

I've been waiting to get my hands on it for ages!
====
1431
They sought to control Grahtwood!
====
1432
Use the stone I gave you to calm aggressive spriggans.
====
1433
Watch yourself out there. We've lost too many good soldiers already.
====
1435
Thank you. I don't know how you found me, but I'm glad you did.
====
1436
Yes. Take the insignia and cast them into his fire. I hope the smoke chokes his accursed breath!
====
1437
You get used to the mosquitos.
====
1441
Mud keeps the mosquitos off your skin.

No one here will be impressed by how clean you are. 

Be practical!
====
1443
You've done well, stranger. 

You're welcome to stay in Mireblossom as long as you like.

Consider yourself a member of the tribe!
====
1444
She has heard their cries from here. It is the sweetest of sounds. 

Have you killed her children, <<1>>?
====
1445
Have you seen my family? I know they were here before I got sick.
====
1451
One day, <<1>>, I'll tell my children I met you at the battle for Camlorn.
====
1455
Good hunting, <<1>>. If I survive this battle, maybe you can tell me where you came from.
====
1456
I'll not drink.

Can't kill wolves this way. Gaelle... Gaelle must be ashamed of me.
====
1457
You'll be able to get pelts from the lowland wolves just outside.

Please be careful. I saw some larger wolves out there as well.
====
1458
Oh! You startled me. I'm searching for my sister Jayne. Thankfully, this wasn't her.
====
1459
Have you seen my family? I know they were here before I got sick.
====
1466
I'll rest here a moment and then make my way outside.
====
1467
Any luck finding my pickaxe? My father gave it to me, and I can't go back to work without it.
====
1468
Our foals are scattered. Most of them ran northwest of our village.

Please find them before anything happens to them.
====
1469
Thank you again for saving me. If you had not show up I believe I would have been transformed into one of those horrid monsters in the cave.
====
1470
Did you manage to gather all my bottles of Crosswych Ale. Did you crack open those little mucky little claw monsters?
====
1471
You saved me... I never met anyone in these woods who was friendly to Imperials.
====
1472
Did you find any good sinew for my bow? I need musculature that's resiliant and pliable.

I really should have brought some with me... or at least practiced my proficiency with a blade. Live and learn!
====
1474
Do you really think you'll be able to get past that huge spider?
====
1476
Each passing generation strengthens my bond with my children and my people.

The foals and children grow together as one, and I will protect them with every fiber of my being.
====
1477
Raoul said he was going further into the mine. I hope he's all right.
====
1478
I could hear Isaura calling for help earlier; she can't be too far away.
====
1479
Isaura is a strong woman. My guess is that she made it further into the mine than Piers. Perhaps into the Central Tunnel, even.
====
1480
Well this is a surprise. Hello!
====
1481
If we can get the mine open again, it'll be good for everyone.

I hope those support beams will hold. If they fail, I'm not sure the mine will ever be safe again, even after we clear out the undead.
====
1482
You've found all the <<1>> we need! 

Bring it to <<2>> to the east of Merovec's Folly. He can use the ore to enchant our weapons.
====
1483
Will the <<1>> be opening this cage to free Elder Brump?
====
1485
Tell me what you saw! I must know!
====
1486
I can't thank you enough for rescuing my wife. I couldn't live without her.
====
1488
You've made it back alive. Glad to see you're still in one piece.
====
1489
Did you recover my supplies from those horrible highwaymen?
====
1490
Have you found my betrothed?
====
1491
Now all we need to do is mend the wagons and we could be in Northpoint by nightfall.
====
1492
There's a lot of fish in that river to the east.  One of them might have eaten Gustave's ring by now.
====
1493
The bone colossus roams along the outer wall of Cath Bedraud and these tombs. I would be wary. Don't tackle it alone.
====
1494
If I didn't already think Marcenya was daft for wanting to visit those cursed ruins, I'd be convinced now. She wants to sneak through the Imperial lines and then visit the ruins.

Y'ffre, what fools these Altmer be.
====
1495
You're right about me. I'm a no-good thief.
====
1499
This is disastrous! My manor! Utterly destroyed. These monsters have ruined everything.
====
1500
Have you seen any of the Razorvine hunters here in the Refuge? Me neither.
====
1503
You tore my body apart! I felt it! I'm free!
====
1504
<The spirit bows its head to you in thanks.>
====
1506
Ah! Look, my dear, it's the brave adventurer I asked to find you. I'm so sorry for your trouble - my daughter has made her own way home! Why don't you introduce yourself, <<1>>?
====
1507
Please believe me... I have no harmful intentions here. I only wish to live among them in peace, and know the warmth of a loving parent.
====
1508
You look like you could use a drink. I have just the thing.
====
1509
I don't have time for idle chatter, I'm afraid. What little time I have left, I hope to spend spitting on an Orc's mutilated corpse.
====
1510
Chopped off any Daedra heads yet?

I swear, every time I turn around, there are more of those things.
====
1515
Be on your guard. We don't know what you'll face after you enter the ruins. 

Just find their altars and do what you need to do. Get in and get out!
====
1516
Thanks for saving me!  I'll show you to a secret passage.
====
1517
The Protector of the Grove chose well in soliciting your help on behalf of Elden Grove,  <<1>>. You are both a wise and powerful adventurer.
====
1520
I'm almost certain the incantation is "Arkay's Beard," but Akatosh is a more reliable deity.

It's definitely one of those two. I think.
====
1522
The other day one of the Colovian refugees asked if I could loan him a coin. I asked why. He said he wanted to bribe the guards to let him have more food.

After I told him I respected his honesty, I kicked him right down the ramp.
====
1524
Thanks again for your help! 

Now that I'm feeling better, I can bake more! That is, if I can get Loane to show me where she put the flour.

After she learned I used it to bake the first cake, she hid it away.
====
1525
I don't recognize you, which makes me think I shouldn't be talking to you. Good day.
====
1526
This used to be such a care-free place. Now, it's a military camp. Literally!
====
1528
Thanks to you, I'm sure to be safe if the undead make it to Northpoint.
====
1529
Without the blessings of the Watchers, my herds will starve this coming winter.
====
1530
I cannot even think straight with that foul corruption near me. Please, destroy it!
====
1532
Go on about your business, <<1>>. I've got more important things to do than chat with you. This place isn't going to guard itself.
====
1533
It warms my heart to see all that stuff burning. 

You should be able to get in that cave now to free the rest of the crew. Go for it! I'll be waiting up here to cover their escape.
====
1534
Oh <<1>>, <<1>>. Why can't you see we were meant for each other?
====
1535
I refuse to even speak with that foolish girl. You had better tell her for me - if she insists on maintaining this charade, there will be repercussions. Serious repercussions!
====
1537
You found my sextant! Wonderful! 

Please take it to my father. He lives in Farmost Reach, southwest of here.

He may be glad to finally know what happened to me.
====
1539
Through the trials we face, we learn from our choices. 

We never give up, even when we fail. We take responsibility and do what we must. 

We sacrifice our wants and needs for the benefit of those around us.
====
1541
If you have not done so, seek out the Trial of the Mind.

If all the tasks before you are complete, speak to Verandis near his table.
====
1542
There's nothing left of me. I gave it all to her.
====
1543
Ah, back for more, are we? 

I would love to stay with you for a while longer, but I must return to my duties.

Don't forget me.
====
1544
Knarstygg told me what you have done for Murk-Watcher. 

Though this seems dangerously unnatural to Dro-Dara, there is no point in questioning it now.
====
1545
Ever since you freed us, Murk-Watcher has been sitting out there, just staring at those crocodiles.

It's strange. They've been leaving her alone.  Maybe she's worked some of her old charms on them.
====
1546
We … we failed … and no one will know.
====
1547
Many drowned when the levees were broken. Others were eaten by the crocodiles.

It's not the beasts' fault, though. It is their nature to hunt. Their spirits sing a song my heart hears. It is the song of the crocodile.
====
1548
It's true. There are many brawls in the Cat Box. 

That just proves the quality of our liquor, eh?
====
1549
I don't know you. What do you want?
====
1550
I desire no more of your watered-down liquor.
====
1551
I can barely hear over those damned drunks.
====
1552
I'lllll take you home again, Solihaaaa.
Through the treeees so dim and greeeen.
And bear you up upoooon the bouuuughs.
And show you then my great big- urp!

Ugh. Excuse me. Need to- urp!
====
1553
What a fight! Shanari sure is wily, isn't she? 

That's the advantage of living long and well!
====
1554
This Blackmaul mercenary is dead.
====
1555
l'll walk with a limp for the rest of my life, won't I?
====
1557
Any luck healing the injured scout or finding the stolen pack?
====
1560
That did not work out very well. You have to be quicker next time!

What do you think? Should we try it once more?
====
1562
I am eager to return to Summerset.
====
1565
Recapturing Southpoint was yet another victory for the Dominion. Praise Queen Ayarynne!
====
1566
Did you get everything? The blossoms, the mudcrab claws? Did you forget the wine?
====
1572
Ithguleoir is dead? I can hardly believe it! 

Henri can finally start fishing again. He certainly can't use Ithguleoir as an excuse anymore!
====
1576
Imperials! Daedric cults! This just gets worse and worse.

Is there anything else we should be finding in Blacksap Village? 

If you find something worse, by all means, let me know.
====
1577
You smell of ogre blood and victory, friend. You have the teeth?
====
1578
<<1>> thanks you for finding her sister.

However, this one still wonders why the Blackmauls don't take away Bretons, Orcs, or Redguards.
====
1580
Find one of the soldiers we sent to examine the cave. Maybe they figured out a way to close the tunnel.
====
1582
The Blood Thorn must suffer for their crimes.
====
1583
Were you able to find any wildflowers? 

I detect the familiar scent of their fragrance about you.
====
1584
I'm still swamped with wounded conscripts. They're only good for two things: bleeding and dying.
 
Give me some good news. Did you collect any chains from the dead? That would be great.
====
1585
He tried to order me to return to the camp.

Foolish man. As if I'd leave him now!
====
1586
You can't feel what I'm feeling, can you?

Something beyond this door is singing in my veins. I can feel it in my tainted blood.
====
1589
I'm glad to see you walking back instead of floating. Did you have some success?
====
1590
You've shown great courage and kindness. My sister and I thank you.
====
1591
You're back! Were you successful?
====
1595
Weerhat's pages were all scattered in the water when the nereid attacked. 

By now, the tide will have caried them north of here. Thankfully, vellum does not rot easily.
====
1596
I sent Crelie to Farwatch after you left. Something is amiss here - these ruins are centuries old, yet something still powers them. Now that I've felt the suffering of those trapped souls, I cannot turn back.

There must be a way past this door!
====
1599
I see by your face it's not good news...
====
1600
I'm certain Ineri Hlaras will have answers.
====
1601
Please. You have to finish it. We were so close! 

Just those last three support beams and we'd have caved it in. Boom. No more ogres.
====
1604
If you light the ogre totems, the ogres will get angry. They might get angrier, but they'll still attack one-by-one …

… unless they don't. It isn't easy to predict what ogres do.
====
1605
I feel sorry for all those people who lost loved ones.

People never see death coming, do they?
====
1606
Jacques said that even though I'm his apprentice, I cannot be buried in the cemetery because I am Nord.

I've lived in Gavaudon all my life! What's gotten into him?
====
1607
You should get the design sheet in the house to the left. Find out what the Infernal Device is designed to do.
====
1608
Go on. Destroy the Daedric idols around the Bonebarrow.

You've got a better chance of succeeding than I do!
====
1610
The <<1>> is wanting to travel east. 

Travelling to the ruins! 

Discovering a secret!
====
1611
Who let you in? If you've come to kill me, turn around. Go back to the hole you crawled out of and tell your master Seagrave Titanborn is laughing. Go on!
====
1612
You've got to help me! I mean … us. I mean the whole town!

The countess has gone crazy, and everyone's fighting about who should be in charge. She's the only one who can run this place. We need to help her.
====
1616
If you jumped down and started fighting like mad, how many you think you'd take out before they beat you into mud?
====
1617
Thanks for taking care of the Saproots for us. We've got a knack for turning the plants against our enemies.
====
1619
By the by, I feel compelled to warn you that the Spriggarum has not exactly been tested yet....
====
1620
Look at you! I can tell by the look of you, you're traveling around, meeting people, seeing new places.

That's the life I'm going back to. This plantation is doomed, and my days here are done.
====
1621
Although you've brought me terrible news, you've also brought me a measure of solace.

Now I know my wife is no longer suffering.
====
1622
Thank you, stranger.

I can't thank you and Alleim enough.
====
1623
You've done the Stranded Lurk a great favor.
====
1624
Did you get those reports yet?
====
1627
Speak to <<1>>. He is to the north, across the plank bridge, at the edge of Imperial held territory.
====
1628
It's a relief to see you again... and what's this? Do you have what I requested?
====
1629
Please leave me alone. I have nothing to say to you.
====
1630
Your contribution to the war effort has not gone unmarked, <<1>>. Should you find yourself in Elden Root, I recommend you visit the Thalmor.
====
1631
By Vivec's Left... you certainly weren't shy with that musk! 

You reek enough to bring a zombie to tears!
====
1632
The curates deserve a proper interment, but with the Vereansu pressing their advantage, I doubt I could arrange a proper burial.

With things as they are, I won't be able to purchase passage to Necris for their remains.
====
1633
I persevered so I could die a free soul. 

Tell me... has the insignia been destroyed?
====
1635
Ah, my friend! You've returned just in time... I feel my breath leaving me....
====
1636
A Vereansu legend? 

Dalo has spoken of such things, but only in his sleep. 

I fear he may not wake from whatever dream is consuming him.
====
1638
This abomination must be destroyed, before its corruption is unleased on all of Deshaan!
====
1642
I called my father down here after you went into the mine. So what happened? Did you find Beltis?
====
1643
The blood on your hands tells me you were successful, my friend.
====
1644
You've done me a great kindness. 

I hope good fortune follows you on your travels.
====
1646
It's dangerous for you here! Leave before the guards see you!
====
1648
Watch out, friend. The guards won't take kindly to your rescue attempt.
====
1649
We're in your debt. 

Hopefully, House Hlaalu will launch an investigation.

Maybe soon, we'll be able to find the most of the afflicted the Ashlanders have smuggled through.
====
1650
Thanks to you, the investigation is underway. 

You're certainly always welcome in Narsis.
====
1652
My lady has heard tale of your deeds, <<1>>. 

Have you a moment?
====
1654
Have you seen Falena? 

Pray, tell me! What did you do?
====
1655
The monument is to the west of my house, just outside of Narsis. We've met there many times on our way out of the city, to be together.

Please be careful. Savard doesn't know his own strength.
====
1657
Start by talking to the merchants around here. They might know something. 

I suspect they'll be reticent to speak of it, though.

I also think you should search the warehouse and the inn for anything suspicious.
====
1658
Please, don't hurt me! 

What... what does Dirani want?
====
1659
I brought my army here as a favor to King Emeric, but Murtag Clan has other battles to fight. We need to finish the Ironhand Ogres and finish them fast.

May your kills be quick and many, soldier.
====
1661
The Vereansu are cruel. What could they possibly want with us?
====
1662
Excellent work! Your timing couldn't have been better. 

As soon as the rocks fell and crushed their Farseer, we attacked. The Vereansu were too shocked and disoriented to know what hit 'em.

One thing distrubs me, though....
====
1663
Have you come to rescue us?
====
1664
Friend, I'm not sure what you're doing, snooping about my house. I'd like to know why.

By the way, have you found my Ranae?
====
1665
His wife will stop at nothing to destroy our love. 

Nethryn is too scared to leave her! The fool!

I know he's unhappy. This is precisely what he'd want.
====
1666
Pardon me. I don't feel quite right. 

Perhaps I should take a short respite. 

I do hope it isn't something serious.
====
1667
<<1>>, you've saved my life... twice.

I chose my guards for their loyalty, but even they were seduced by this "Seeker."
====
1668
I can tell by the look on your face that my suspicions were correct! What heinous goods have you discovered?
====
1669
Those zombies sure make me nervous.  Please take care of them.
====
1670
Thank you for reuniting me with my father.
====
1671
Denying Wud's enjoyment of victory.

Hiding lighting ants!

Laughing when Hoom discovers them!
====
1672
The courage of the victor! The well-deserved congratulations.
====
1674
Do my brothers and sisters walk again?
====
1676
General Godrun has commandered the house at the south end of the camp.

There's plenty of work to go around. That's for sure.
====
1677
I have seen my sister's last days. 

I have fought beside her. 

Thank you.
====
1678
A Daedra heart! Who would have imagined it? 

The heart of an arcane abomination has enough magical power to alter the landscape!

Strange, but true.
====
1680
I've given you a set of traps. They should help while you're navigating through the swarm of scamps out there. 

Be careful, though! If you're careless, you'll blow your leg right off.

I'll make preparations for moving the wounded.
====
1681
By the heavens, what did you do to get them so angry? I've never seen so many Ogrim in my life. 

Lots of rocks and lots of Ogrim. We'll need to act quickly. 

Maybe this will work to our advantage.
====
1682
Whatever shall I do with these skins? What shall I do?

Perhaps a line of clothing? I know! Scamp skirts! 

Just think about it. You can almost hear the sound of coins clinking in my purse! That's the sound of profit, my friend.
====
1683
I'm so relieved you found my pack. 

Just the thought of facing my father's disappointment was almost enough to outweigh my fear. 

Thanks for taking care of this.
====
1684
I... I didn't really want the Obelus to set everybody on fire....

That... wow.
====
1685
Please, take my sword to Princess Mira at her crypt.

I pray she forgives me. I cannot rest until she does.
====
1693
Thank you for your kind efforts, <<1>>. I am forever grateful.
====
1694
Thistlewhip's hunters asked me if I wanted to eat one of the bugs they killed. But how could I be sure that the one they served isn't - that it didn't...

I can't. I won't. I'd rather starve.
====
1695
Now that the sick have been freed. We need to attend to the pass itself.
====
1696
I worry about what's going on here. 

Wood Orcs are not usually this aggressive, especially not this close to Elden Root. I hope they aren't planning anything, although it's hard to imagine. 

At least life at the Trading Post is calmer... for now.
====
1698
It's good to finally be rid of those restraints.
====
1699
By the heavens, what did you do to get them so angry? I've never seen so many Ogrim in my life. 

Lots of rocks and lots of Ogrim. We'll need to act quickly. 

Maybe this will work to our advantage.
====
1703
You are far from home, foreigner. 

What is your intent here? Have you crossed the seas to put an end to the Maruhkites? We have survived opponents far greater than you.
====
1705
I'm impressed. Verandis was right about you, yet again. 

That man has an uncanny way of sensing things.
====
1707
If you haven't done so, seek out the Trial of the Mind.

If all the tasks before you are complete, speak to Verandis near his table.
====
1708
You've completed all the trials set before you.

Verandis would like to speak with you. He's waiting near a portal that will take you back to the hideout.
====
1709
Please speak to my father's shade in the catacombs. 

If he can reconcile with Mira, perhaps they can both rest.
====
1710
Please don't let Verandis know about this. He'd be outraged if he knew I was dabbling in the arts of dark magic. 

Oh, and if you forget where the items come from, check the list!

You're doing this in the name of love. Remember that!
====
1711
While you're under the spell's influence, you'll walk the line between dreams and reality.

I'll watch over your body after you've fallen asleep.
====
1712
I do not know this Sleepless Dreamer, but his influence seeks to destroy all that we hold dear. 

We must fight against him whenever we find his plans in motion.
====
1714
You have done what no mortal man has done: entered Cold Harbor and returned alive.
====
1715
Look down on me, and you tempt fate. 

Disease does not discriminate. 

Off to Dirdren with you.
====
1716
Did you get all those reports yet?
====
1718
I managed to escape with some relics, so there are only a few left. 

If you can recover them, and look for the Warden who was captured, you'll be answering my prayers.
====
1719
I can't thank you enough. 

Please, come visit us when you can. Though the pain I feel for Verandis' loss is great, we have to continue our fight. Rivenspire isn't the only place that's in danger.

May the Divines watch over you, my friend.
====
1720
Thank you for finding me. You were right, and I am forever in your debt.
====
1721
I can't say it's not dangerous in there, but look at us! 

We dig up things in caves. We don't go swinging swords around. We need heroes like you for that!

House Hlaalu will soon be aware of your help, my friend.
====
1722
I hope you were able to stop the Rock Biter's poison from reaching the people of Aldcroft. It would afflict them as it has afflicted us.
====
1724
At last! We can return to Wayrest!

We should get Adelphe to a safe place. Then he can count those damned Soul Gems in peace.

Thank you again, my friend.
====
1725
You've found him! Good. 

Do not blame him for his mistakes. He meant well for all of us. 

All shall be... well... now.
====
1726
When we arrived, this one should have known something was amiss.

Lurchers are not natural creatures. Evil magic enfused life into their rotting core.

Adyssa will let the Bosmer's family know of this tragic loss.
====
1729
You found an acolyte's robe? Splendid! That will serve nicely.

Open your bag and put it on. 

That robe should allow you to wander through the caves without suffering any unexpected complications... like stab wounds... or dying.
====
1730
When I find out who did this to me—to us—I'll kill him.
====
1731
Where did Sarvyl go? 

Who will take care of me now?
====
1732
Word to the wise. Stay away from those Ayleid ruins from now on.
====
1733
Check near the entrance of the mines to find <<1>>. 

If you can't find him, look for his smelly scamp, <<2>>.
====
1734
I can feel it! I can feel the Master's Power! 

I feel it in every part of my body. Every! Part! And I must....

Wait. Why are you still here? Did I not give you a task?

I'm communing with the infinite. Begone!
====
1735
Have you gone mad? I heard your rampage all the way through the tunnels! 

There you go! Barging in! Swinging your weapon around like a madm... like a...

Hey, is that the shard? 

Excellent.
====
1736
You have our thanks!

I hope Lord Sorick enjoys his prison cell.
====
1737
I can make it from here. Just give me a minute to catch my breath.
====
1738
Don't just stand around all day gawking. Get me out of here!
====
1739
Help me! 

My family ... the others ... it's unthinkable!
====
1741
If it were up to me, I'd play Pierre and Claude off against each other. 

I could easily get them to murder each other... but if you'd rather just kill them off yourself, then that works, too.

It's up to you, <<1>>.
====
1742
How could you set her loose? What did I ever do to you?
====
1743
I hope Baron Sorick rots in a dungeon.
====
1744
What's your birthsign, stranger? 

I was born under the sign of the Lover. Would you dare to kiss me now?

The stars are right.
====
1745
Have you found that churl, Govyn? 

After you've taken care of him, meet me in the basement of the manor. 

I don't plan on leaving his estate without taking what's owed to me!
====
1746
Want to place a bet, pick up winnings, or make other types of... oh, it's you.

Are you one of those troublemakers in need of a lesson? What'll it be, friend?
====
1748
It's no use seeding the paddies again until I've figured out what's wrong with the plants that are already there.

To think! We used to be the most profitable salt rice farm in all of Deshaan! 

It brings a tear to my eye.
====
1749
Master Vinden ordered these. Now they're late.

You should take care of that.
====
1750
Shaleen can't hide forever. 

He'll be back.
====
1751
Ah! Behold! A charm! I fathom the more cognizant husks will respond to it.

I harbor a suspicion. Perhaps this trinket keeps the husks from simply wandering down the hillside. 

How marvelous a sight that would be to behold!
====
1752
My industrious companion has returned! 

How fares the hunt?
====
1754
Ervyna is dead!

I hadn't thought it would be so easy.

I hoped to feel something different, looking down at her body, but there's nothing there.
====
1755
It's a vile job, no doubt about it. 

If your research confirms what I suspect, this could signal a much bigger problem than a few oversized kwama.
====
1756
The dirt gives the wine earthiness. It lacks complexity, though. You might lighten it up a bit with the herbs or some dried flowers.
====
1757
Today, your actions have saved Aldsotha.
====
1758
The soldiers are doing all they can to keep the temple protected. 

I just hope we can hold out until this battle's over.
====
1759
I'm so worried about Endal. I haven't seen him since the attack. I can only hope he made it Mournhold before all of this happened.
====
1760
<<1>> seems trustworthy enough. 

I'd believe her word any day.
====
1761
The soldiers over there are excellent at broad strokes, but on occasion matters require... specialists. That is why we mages are here.
====
1762
I was in such a hurry, I left my stall wide open. 

Bildrin is a fool. That ruthless skinflint should have fled when he had the chance.
====
1763
I fear the Daedric portal you closed allowed more of them through than I anticipated.

The Dremora Lord brought many under its control. 

Imagine the numbers we might be facing if you hadn't acted when you did.
====
1764
As I foresaw, the vessel has attuned to you. 

Go to the klat to the south of here. Anoint yourself and the elder with the venom you've collected.

I cannot see past that task, for the end of your path lies within a dream.
====
1765
The forest sends more of its plants to rip and tear at Zairrm-dar and his men, but the plants do not realize Zairrm-dar now has help!
====
1766
You have more than earned the right to some answers. 

Sit and talk a while. I will do my best to enlighten you.
====
1767
Ah, you have come, it is well! But where is Lyris? Has she abandoned the cause at last? No, no. That cannot be, it is not written so.

Go find our Titanborn. Bring her here.
====
1768
Don't leave me to die like this! I only have one desire. I must apologize to my betrothed.

I can only hope she'll take me back.

My bindings are behind me. Please, undo them, so I may see Brelayne again!
====
1770
Once, <<1>>, we were a carefree couple. Then I turned away from Brelayne, not thinking or caring who I would hurt. 

Those were foolish days. I would be fain to forget them... yet I can never forget her.

I am in torment.
====
1772
We dare not let Aldsotha fall under the control of Daedra. 

Any assistance you could offer would be most salutary.
====
1773
I heard you're helping <<1>> negotiate with the Imperials. 

Don't forget that <<2>> deal with the grave-robbing in the Bonebarrows.
====
1774
Untouched! It's amazing. All of my wares are completely intact.

 I can't help but think it was because I stayed behind. 

Poor Hrenil fled, and they set fire to his stall!
====
1775
I bet <<1>> wishes he could take back what he said to you before, eh?

His army is beaten. Well, not yet. But what you did in Haven means we can wear them down and push them off.
====
1776
I hope Nelin finds something that makes him as happy as he made me.. before all of this... when we first met.

It's hard to believe, after all this, that we once were happy.
====
1778
Who let you in? If you've come to kill me, turn around. Go back to the hole you crawled out of and tell your master Seagrave Titanborn is laughing. Go on!
====
1780
I would have taken the coins, but to each his own.
====
1782
It's good to see you again. Do you come with... relief?
====
1783
The Abbot and Master Altien are safe, right?

May Azura watch over them, and may her blessings never falter.
====
1784
The courier you seek is just south of our village. He's in our holding tent. 

You may question him.
====
1785
We can't create more Dreamless Potions without the Dream Shard.

Without those potions we, and the king, are vulnerable to the Supernal Dreamers.
====
1795
Brother Hakam and I were novices together. How will I get on without him?

Of course, returning Abbot Durak here is of even greater importance. I'm sorry to burden you with our troubles, but we're in dire need.
====
1799
You have triumphed. The threat of Hosni at-Tura's Midnight Union is quelled.

And we can return to watching and warding.
====
1800
You smell like rotten flesh. You know that, right?
====
1801
I'm not sure what we would have done without our scrolls.

You really should speak to Floran. I'm sure his matter is most urgent.
====
1803
You must drink the Dreamstride Potion and free Durak from his dream.
====
1804
Our allies have betrayed us. The Midnight Union are now enemies—and I failed to see it coming.
====
1807
Those wards should work their magic soon.

Slowly but surely, they'll work.
====
1813
Please hurry. 

Hurry before it's too late.
====
1819
Good work! Once the flowers overwhelm Altmertown, they'll feel more at home.
====
1820
You've avenged many lives lost in this place, and you helped us get back to work.
====
1822
Impressive. Our sister's soul will return to the Coil, chastened by her defeat.
====
1823
You must forgive him his ramblings, <<1>>. I can tell you what needs be done, and we'll leave the cryptic words behind. Are you ready?
====
1825
You are no mere mortal. I can sense your spirit, even within this dream. It is powerful.

Perhaps we will meet again.
====
1826
You have more than earned the right to some answers. 

Sit and talk a while. I will do my best to enlighten you.
====
1827
We're not running a food service down here, but we have to keep our men and women healthy.

I appreciate all the help. This might seem like a small task, but every bit helps.
====
1830
Have you found my brother?
====
1834
Use the lure and kill the crocodiles it summons, then return to me.
====
1835
Returning Wayrest to its former glory.will take hard work and dedication.
====
1836
Drop the Capture Gem near wisps, lure them over it, and capture their power.
====
1837
They're mad! Those cultists are mad! I knew nothing good could come from working with Daedra-worshipping scum like them.

Did you get the key? We need to get out of here!
====
1838
Have you found my missing maiden yet? 

I hope nothing bad's happened to her.
====
1839
I may not have much time before they send another "brother" after me. 

Please, help me get away from them.
====
1840
Did you find a key? There must be one around here somewhere!
====
1841
Captain Rama deliberately stole the totem to provoke the Stonechewers.

As long as that totem remains on the tower, we'll never be rid of those Goblins.
====
1844
Have you succeded in your task? You would be among the few, if so.
====
1852
I sense his presence for the first time in death. 

The rage that bound me here for so long has lessened... although it's troubling. 

I still feel anchored to this world.
====
1854
I hope the souls of his victims have found peace.

I can only hope. That's the only way I'll find peace.
====
1855
I'm sure that when Ineri gave me the necklace, she had no idea how much harm it would bring.
====
1856
I've told you all that I'm going to tell you.
====
1857
My body, my foul, twisted body... you destroyed it.
====
1858
You'll want to speak to Nardan or Dalynea. Show them the samples. Both of them have opinions on how the nix-hounds survive the tar pits.

I'm sure they'll have ideas on how to go on from here. You'll have to decide for yourself.
====
1859
Long ago, the kings of Daggerfall built their home atop Mount Dague, where they could look down on their valuable land.

Runecrafters collect raw garnets from crystal shards. Since they're close to the mountain's base, they're easier to find.
====
1861
She gave you boots? Boots? 

When your feet burn off, don't come running to me!
====
1862
I'm quite confident my plan will work.

There's one thing I must warn you about, however. The smell that comes from those boots is rather wretched. 

Hopefully, it won't startle the guar.
====
1863
You have a problem?

If so, go report it at the Thalmor. They expect me to deal with their problems, so it's only fair I return the gesture.
====
1864
The captain is sound asleep.
====
1866
Well? What do you have to show for your efforts? 

I tire of waiting.
====
1868
Were you successful? I hope you bring good news. The stress is almost too much to bear.
====
1869
Thank goodness you're back. Did you have luck finding the lockbox?
====
1870
Again, you have my thanks. If only I could be there to see the look on Hosni's face when you hand it to him.
====
1871
Whatever poison this flower held has been drained.

Someday, we'll finally understand how this plant works. With our research and findings, we'll eventually find a way for our noble house to use this.

Then our enemies will fear us.
====
1872
What you learn will give you a new perspective. You'll learn the truth about those evil Ashlander witches. 

Our leader is up the pass. He awaits within the largest encampment of tents. 

His name is Valeor.
====
1873
You have returned! I admit I am surprised, I thought they had caught you when their messenger suddenly appeared.
====
1875
You have a gentle and generous spirit, stranger. Thank you for helping us.
====
1878
Good, you've returned. 

Did you finish the task I asked of you?
====
1881
You! Don't come near me!

I saw what you did to the others. You had no right to do that. No right! Who are you to come into our camp and attack us?

I know what you told Valeor, but I don't believe it. Those guards you killed, they were good people.
====
1883
Please, eat up. There's more than enough for everyone.
====
1884
The very idea of Stental accusing me makes my blood boil. I'd like to see the evidence!
====
1885
I think it's time I took this matter into my own hands.
====
1886
There is no suitable reward for what you've done. Sorry to say it, but your success has probably earned you more responsibility than reward. 

You'll be hearing from me again sooner than you'd like. I apologize in advance.
====
1887
What I do here will take some time.

I'd recommend you go rest and help yourself to some food. I'm sure this all has been a tiring affair.
====
1889
Ugurz has your money. I have no way to pay you.
====
1890
Those bastards were lying to us! I should have listened to Ilerian.
====
1891
We have nothing else to discuss.
====
1892
If you're here to join the crew, today's not the day. The ship's still anchored out in the harbor. I'd write down your name, but I just don't feel like it. 

Too much to drink last night at the Cloudy Dregs ….
====
1896
Hilani hopes you will go to Pariah Abbey quickly.

The rumored attack could take place very soon.
====
1899
Did you find Anabi yet? Hopefully, she's told you how dangerous these rabid alit are. 

Don't feel guilty putting them down. Think of it as an act of mercy.
====
1900
I take a small measure of comfort knowing the effects of this so-called supplement are reversible.
====
1903
I sure hope we don't encounter any more Daedra anytime soon.
====
1905
You learn to sleep with one eye open and a hand on your knife. Assuming your knife hasn't already been stolen.
====
1908
Ancestors protect me! That was the Wayrest Strangler!
====
1911
Regardless of whether Teshmul is a spy or a thief, I'm determined to make an example of him. 

I'd like to see how he'd fare in pit of rabid alits.
====
1912
I knew Jazha would win. I knew it!
====
1914
I brought my best girl here to watch. She loves it. I can tell.
====
1916
I knew Shanari would win. I knew it!
====
1918
I'm so worried about Endal. I haven't seen him since the attack. 

I can only hope he made it to Mournhold before all of this happened.
====
1920
You can save us and all of Menevia, but only if you can stop them before it's too late!
====
1921
If you can thin the cultist numbers, we can get into the cave and rescue our allies.
====
1922
I'll be all right. Please, find Christophe. 

If the Supernal Dreamers succeed in fusing him with the Book of Circles, they can destroy Menevia... village by village!
====
1923
If you found the key, unlock the cage.
====
1926
I don't know what we would have done without your help. We couldn't leave the Book of Circles in the hands of these cultists.
====
1930
Best keep your distance, friend. 

I wouldn't want you to catch the terrible sickness I've contracted.
====
1931
I hope Mender Sarvyl didn't cause irreversable damage to the people of Deshaan.
====
1933
Wow! The hero of the ring is passing out food? Would you sign this boar skin?
====
1934
Wow! The hero of the ring is passing out the food? Would you sign this?
====
1935
There are still some hungry people out there.

It looks like you weren't able to sell all of your fried boar skins.
====
1936
Ha! Well done! That was an invigorating bout, <<1>>!
====
1939
Thank Azura you're safe.

Did you recover the Dream Shard?
====
1940
I've never been so thankful to see a stranger in my life.
====
1941
Thank you for helping us. I feared the worst.
====
1942
Hopefully, the Vereansu will take this day's loss as a warning.
====
1943
There's a sight for sore eyes, and surely a guiding light for any ships coming into port.

You saved the lives of a lot of sailors.
====
1947
Hey! Are you <<1>>? 

Someone gave me this mesage. It's got your name on it.

I guess death finds us all.
====
1948
Has this entire city gone mad?
====
1949
I haven't heard from my family in Alcaire for some time now. They used to send word regularly. What do you suppose has happened out there?
====
1950
You saved me, you saved my crew, you saved Elvira, and you showed up the most notorious slavers on the seas. 

I'd bet your name will be pretty well-known after this.
====
1951
Excellent work! Your timing couldn't have been better. 

As soon as the rocks crushed their Farseer, we were able to attack. The Vereansu were too shocked to know what hit them.

One thing distrubs me though....
====
1952
You're back! Did you find my shipment?
====
1953
What have we here? A guest who's wandered a bit too far from the party?
====
1957
I've travelled up and down the Bjoulsae as a trader. Wayrest is the greatest city in Tamriel. Take my word for it!
====
1959
Back from the Canulus Refuge! And that must be the Balac!

Well go on, I don't know what's to be done with it. Give it to the old man.
====
1960
Thank you for sending those goods to the people in the Uplands. 

I sure hope to hear from them soon!

It seems I can't rely on foot traffic to make this location worthwhile.
====
1961
Thanks to you, we'll be ready for any battle that comes our way.
====
1963
Have you discovered the source of the rumors yet?
====
1964
Now that the lighthouse has been relit, those ships are no longer in danger. They won't wreck when they enter the cove. 

Great work, <<1>>!
====
1965
Ervyna is dead. I hadn't thought it would be so easy.

I hoped to feel something different. Something final. 

I feel nothing.
====
1967
Some wizards are too far gone. They'll never recover from their madness. 

We must take great care when we put these madmen to rest.

Thankfully, we won't see more souls fall prey to the evils Kellisa invoked. We owe you a debt of gratitude.
====
1969
You'll need a key to unlock the cages. The first mate will know where they keep it.
====
1970
It was… it was Ma'jhad Kha. He saw me trying to escape… I thought he had me, but then Elvira stepped in…

That girl's got sand, but she's no match for Ma'jhad Kha. He dragged her off toward the beach. You have to help her.
====
1971
I know Duke Nathaniel posted me out here because I offended him. 

I can't do anything about that right now.
====
1972
I am but a shell of a man because of that witch, but even with this small victory, I feel... vindicated.
====
1973
If you can unlock the cage, I can run back to Koeglin Village on my own.
====
1974
I'd ask the Duke for help, but I hear he's not himself lately. Then again, none of us have been.

The Daedra are driving us mad. I hope the Lion Guard is above this madness.
====
1975
I recognize my better. You've bested me.
====
1977
If someone doesn't stand up to Ra'ud and Lakana, they're going to disband Alcaire's guards. Mark my words!
====
1978
Patrolling guards watch the cask of wine at the end of the docks.
====
1979
You really descended into the device and destroyed it from below!
====
1980
My uncle Danabi cared for me since I was little. 

When he fell ill, I knew he would survive. 

Perhaps I was right.
====
1981
I am alive, yet afflicted with this disease. Is this a blessing or a curse?

Why was I saved? For what purpose was I exhumed from the ground?
====
1983
No, this cannot be! 

Diviner Vemar, turned against the temple? 

What blasphemy is this?
====
1986
You have the potion you need to beat Grul in a fight. 

Slaughter that Orc like he slaughtered my master!
====
1987
You of all people should appreciate how we entertain our honored guests. 

Yesterday, we set four servants against each other with clubs. Such a brutal spectacle!

Tonight we celebrate my engagement. Who knows what mayhem this occasion will inspire!
====
1989
I am in your debt for saving my friends. 

One day, when this school is cleansed and we are the masters, I hope to repay you.
====
1990
Don't linger here. You've won this fight but the battle is far from over. Quickly! Go.
====
1992
Was she there? Were you able to find anything?
====
1993
I have finished preparing the remedy. Have you gathered the memories?
====
1994
I won't authorize anyone to unload the Midnight Swell's cargo, nor will I allow anyone to resupply their ship. 

If you're going to prove they're harmless, you'll need to bring me proof.

I only believe what I can see with my own eyes.
====
1995
I don't care what they say, these sailors are up to no good. They shouldn't be allowed to set foot in Koeglin Village.
====
2000
You must believe your need is great, especially after enduring the hardships we have set upon you. 

The threat to Deshaan is far greater than you know... and far worse than you could possibly imagine.
====
2001
Patriarch Leyden's plotting has finally come to light. 

It's a pity I couldn't uncover his plans before he fled.
====
2002
The last heir of my family was left to die in this desolate place. 

At least in death, we will be together again.
====
2003
The dingies you need to burn are moored alongside their warship.

The ship lies off the western shore of the Imperial Landing beach. You can see it south of here. The bowspirit has a huge....

Well, it's a big ship. See for yourself.
====
2006
The mighty ogre has been vanquished! A feat of supreme skill!
====
2007
That was magnificent. Congratulations — even if you are close to putting me out of a job.
====
2008
Grab clothes from one of the houses, kill a few scamps, and hack off their limbs. 

Oh, and watch out for those cultists. They're the ones behind it all! I can tell!
====
2010
You have no idea how relieved I am. I finally have Gulpi back, alive and well.

He'll never leave my sight again... not until he's big enough to wear a harness!
====
2011
Poor Constable Pascal. I have to admit though—I sleep better at night knowing a Knight of the Flame is in charge.
====
2012
Has this entire city gone mad?
====
2015
Talk to Duke Nathaniel as soon as you can. Alcaire Castle is in danger.
====
2016
I'm trying to find a way into the lower level. Somewhere down there, we'll find a way to stop Kellisa.

My divinations have shown me she's siphoning dark magic from an unknown source.
====
2018
We treated the roots, but the groundwater was fouled. 

The cleansing is not complete.
====
2019
You have found it, have you not? 

'Tis strange. I can almost feel its presence. 

No doubt that's expected when you've possessed something as long as I have!
====
2021
Thank you again for your aid. I feel I owe you even more for not exposing me back there. They probably would have taken my life, so I am in your debt.
====
2022
I must remain here to make sure these people escape safely. 

The path back to Mournhold is still fraught with danger.

I owe them that much, after everything my men have put them through.
====
2023
Before you go, I give you a final gift. I offer a warning.

Dare not attempt to go into the Abad through the obvious entrance. A small pass beside the river to the north will grant you access. 

Use caution. Tread carefully... or die swiftly.
====
2025
The worst part of this is that these bandits sully the good name of the Knights of the Flame.

If our leader, Sir Hughes, was here, he'd charge out there and kill all the bandits himself just to make a point.
====
2027
I have nothing more to offer you here. 

We have other issues we must deal with now, such as your friend Naryu. He has chosen a perfect time to... disappear.

I wouldn't trouble your pretty head with that right now.
====
2028
Thanks, <<1>>. 

I shudder to think about what might have happened if you hadn't come along.
====
2030
Mournhold is already a better city, now that our rogue brother is no more. 

Let's hope we don't have to deal with any more situations like his.

Safe travels. Stay loyal.
====
2031
Yes. 

Yes, you've done your deed. 

The Exalted Master is pleased. So am I. Be on your way.

Shadows hide you, wanderer.
====
2032
You'll want to complete your other writs if you haven't already. 

You can trust our Exalted Master, though. You must.

She'll hold true to her word, regardless of what she's promised you.
====
2033
This should be far enough. I can make it back on my own from here.

I wouldn't have made it this far without you.
====
2036
The Stonechewers' breeding stock has been badly depleted by this foolish conflict. Leave me alone to contemplate this tragedy in solemn silence.
====
2037
So Arcady can't pay his taxes because he was abducted by Dreugh, eh? Likely story.
====
2038
S'Rashi hopes that this will be the start of a mutually beneficial relationship.
====
2039
Those corprus things seem to have calmed down. 

I assume you're the one I should thank.
====
2040
If you go up that ridge, please find Hlena.
====
2041
May all the mothers and fathers of our mothers and fathers protect us.
====
2043
Were you able to find anything in the ledger?
====
2044
While watching Teshmul, you'll have the run of the place. None of my mercenaries should get in your way.
====
2045
We will not forget your help. Thank you for freeing my companions.
====
2047
You look like you have enough coin to risk a wager.
====
2048
You look like you could use a drink, my friend.
====
2049
I can't believe I came so close to being … whatever it was they were planning.

I'm not exactly sure, but I'm glad you stopped them.
====
2051
Why don't you come in and relax? Bide with us awhile.
====
2052
You don't look like one of our usual customers.
====
2053
Can I really spend all my time in a slump? 

Eventually, all the losses have to lead to a win, right?
====
2054
Did you see that last fight? That alit tore the other to pieces in a matter of minutes!
====
2055
You look like you could use a good meal.
====
2056
We were up in arms over nothing. I'm ashamed to call myself a Redguard.
====
2059
The elixir will not immediately cure Semia, but her fever is breaking.

Tsajivi wishes you good fortune and better health.
====
2076
We still need to kill the cult leader who's corrupted this circle of Dreamers.
====
2077
Got a couple of lodgers from the ship's crew, and they're taking meals with me as well.

That's additional income I can use. And it's a lot quieter now that all the shouting has stopped.
====
2079
The Kilarthu-Endel ruins are in an isolated valley southwest of Mournhold, 

For the most direct route, exit the city to the south. Then follow the eastern path along the shore of Lake Thir.

Since you've made it here, I know you can make it there.
====
2080
It's not easy work, but it's profitable.
====
2082
My <<1>> is the finest lady you'll ever meet. 

She understands me better than my wife does. More's the pity.
====
2083
You brought her? You brought her here?

It's not that I'm unhappy to see her. Quite the opposite! 

You'll need to escort her to the base camp, though. It's up near the entrance to the ruins.
====
2085
It's not easy work, but it's profitable.
====
2089
What happened? Did you find Beltis?
====
2090
I don't know the leader's name, but he'll certainly stand out from the rest. 

He has to pay for all the good people his minions murdered.
====
2091
They've nearly beaten the life out of the Captain. I guess Jharad didn't like his answers. You've got to help him. They're at the lighthouse!
====
2092
Honor my dying wishes. Use a torch and set fire to the Inn, Pub, and Mayor's House. When you've finished report to a constable at the camp south east of here.
====
2096
Well? Did you tell that no good rascal what I'd do to him if he didn't leave my boat alone?
====
2098
I trust you to know your business! 

Let me know when you've dealt with those spirits.
====
2099
Keep moving, stranger. There's nothing for you to see in this place.
====
2100
Irne Oscent will inflate the cost of repairing his boat, but I'm not afraid of working. You tell him that.

I don't trust him at all, but I'll do the work if he gets me released. 

Tell him that.
====
2101
You know, I used to hear horrible noises coming from the east across that small bridge.

I don't hear them anymore.
====
2104
Go out and clear this field of unwanted atronachs. Make room for their king!
====
2105
Thank you for convincing Irne to set me free, <<1>>. 

I can keep an eye on him while paying off my debt, which is fine by me. 

I don't want him inflating the cost of the repairs, do I?
====
2106
Hey, nice work with those cows. But where's Jerrick? He didn't get eaten too, did he?
====
2107
Have you accomplished your mission? I can't rest until the Reachmen have paid for the atrocities they've committed.
====
2108
It worked! I feared that touching the Water Stone would destroy one … or even both of us, but it didn't. 

We merged. We are one. And we are both stronger for it.
====
2109
I've worked with Lord Saren on other digs. 

If I know him well enough, he'll stay down there until he finds a solution to this problem.

I'll make arrangements to send down a hot meal.
====
2110
I'll tell you whatever you want to know. Just get me out of here!
====
2113
What's that? I smell oil! 

Excuse me. I believe the technical term is "mechanical lubricants."

Do you have any Dwemer technology on your person? 

Show me. Please.
====
2116
Lord Saren's impatience has cost us dearly.
====
2117
The more we learn about the Dwemer, the more we realize how little we know!

Knowledge is an ever-blooming rose. Each petal that opens itself to us reveals another hidden beneath it!

Fragrant knowledge abounds!
====
2119
Stormhaven's been having some troubles of its own lately. 

Something ails all of Tamriel these days.
====
2120
I recognize my better. Leave me be.
====
2121
I recognize my better. You've bested me.
====
2122
I received a follow-up letter from Oortrel Fortress. 

Looks like I'll be able to spend more time here.
====
2123
I should send a message to that drunkard Tharvil Avayon and relieve him of his responsibilities.

Since he's not performing his duties, I might as well save a runner.
====
2126
Brother against brother is a brutal conflict. 

Even in that confrontation, these knights found honor.
====
2127
Thank you for coming. Hopefully I'll be well enough to travel soon.
====
2128
<<1>> needs to learn his place. 

I cannot reprimand him too strictly, however. This is certainly an unusual plant.
====
2129
You delivered the <<1>>? 

Good. Maybe I do have a chance at advancement after all!
====
2130
Menas had some pretty dark days there for a while. I'm glad he survived. 

Thank you for the news, tragic though it may be. I appreciate it. 

Not many would have gone out of their way to bring a final message to a loved one like that.
====
2133
Take that jar of tunnelmites. Smash it in the hold of the Imperial ship docked to the south.
====
2134
If they Imperials want to stay, it's only right that they should meet all of their new neighbors.

I know some snakes who would love to greet them properly!
====
2135
J'Hriss will inform the Altmer about the maps.

This explains how they held an advantage over us when they attacked. They knew exactly where we would be!
====
2137
After surviving all this, I just may be able to make it in the wilderness afterall. I've certainly seen my share of experiences now.
====
2138
I hope this attack doesn't mean more bodies for the Velothi Rivergraves.
====
2139
The waters are muddy, and silt chokes. The surface is distant.
====
2140
Please! Don't torture me! 

I'm done with the Empire.
====
2144
This victory over the Imperials gains us more than a town. It strengthens our morale!

M'zadha is wise to point out Rahira's overconfidence, but Rahira does not strike wildly at her opponents... especially not madmen like Vonov Sarturus.
====
2145
How could she have left me? 

After all I've sacrificed for her, she abandons me like this? She leaves me here?

I have the worst luck.
====
2146
We meet again, <<1>>. 

I heard your investigation revealed a possible plot against the Hlaalu councilor. 

Have you left her to her own devices, then?
====
2147
This is a nightmare!

Please say you have come to rescue me.
====
2149
Razorvine Refuge received the good news. 

Villagers have begun to return to their homes.
====
2151
Do you need assistence? If not, I'm afraid I'm busy at the moment. Damn, where are those sellswords? I can't fight them on my own.
====
2152
What do you suppose those people down there are like? Do you think they like working in that mine?

I wouldn't want to work in a mine. What would they do if they had a choice?
====
2153
With the Warmaster leading us, reclaiming this town will hardly be a challenge.
====
2154
This one will sing many prayers in your name.
====
2155
The Dominion stands ready. Wer'e prepared for a counterattack.

If there was a reason they attacked Southpoint, we must find out. However, we don't have enough soldiers to send out on rescue missions.

See if you can help with that rescue.
====
2156
This is the most boring post in the world. Nothing ever happens here.
====
2158
You look suspicious. Who are you? What's your destination?
====
2159
These weapons are of an unusual make. My sisters will be pleased.
====
2160
If you need help, find us. 

Keeping these roads safe is our job.
====
2161
Aren't you the one who slew Vonov? 

Thank you for saving Haven!
====
2162
You saved many lives this day. 

May the moons shine on you.
====
2163
I tried to get Denan out. I tried.

I pulled and pulled and pulled and... and they...

I got his torso. They kept the legs.
====
2166
You're back! 

I made you something while you were gone. It's resting in the dirt over there, keeping warm.

Did you find my father?
====
2167
Borkul has already dispatched some Blackmauls to Wayrest for supplies.
====
2168
I need to rescue my friends.

I'm not sure if I can do it on my own, especially after that fool Gorvaro abandoned me.

Truth be told, I'm probably better off without him.
====
2170
Fill the bucket up at the well and take it to the tower to the east on the cliffs.
====
2173
I love the smell of burning Imperial supplies. There's nothing else quite like it.

I think they pack some kind of spice in those crates!
====
2175
In all seriousness, my friend, Jillae and I are grateful. The best adventure is one that brings you safe back to the fire with your beloved by your side.
====
2177
Do you have it? 

Let me see it! 

Wow. It's shiny. I like it.
====
2178
Do you have it?

Let me see it! 

Ooooh. Shiny.
====
2180
Never again, honest! I've learned my lesson.
====
2181
Please, talk to him. Listen to what he has to say.
====
2182
Back from the Canulus Refuge! 

How did that ring work out for you? Have you used it yet? 

You really should, you know.
====
2183
Attack J'raka's people and your corpse will burn.
====
2184
Attack J'raka's people, and your corpse will burn.
====
2185
Ah, you have come, it is well! But where is Lyris? Has she abandoned the cause at last? No, no. That cannot be, it is not written so.

Go find our Titanborn. Bring her here.
====
2186
Slay the loggers to the north. Hopefully, we'll drive the Imperials back. 

He'll tell <<1>> more once they're done.
====
2187
I could say 'it's not my fault' and it wouldn't be, but I can't help but feel guilty for not doing more to help that lost mage. The forest isn't safe no matter who you are, but I still feel like we threw a baby to the hoarvors.
====
2188
You have returned. Are the wards active?
====
2189
<The lost Altmer mage lies in a more peaceful repose than before. It is only a matter of time before the forest claims the body.>
====
2190
While you were away, Ilia presented me with some herbs.

I expected them to be bitter, but they were surprisingly sweet. Now I find that I am less tired.

I must admit, my curiosity is piqued. I must learn the origin of these curious herbs.
====
2191
Will you brave the horrors beyond that portal?
====
2192
Look! When the magic disappated, that portal appeared!
====
2193
So, did that mage did get himself killed?

I'm so glad I kept an eye on Thylia here.

She might be worse than a baby in the forest, but she tells some great stories.
====
2195
We tried to run when the Imperials attacked. 

So many slain. So many gone forever.
====
2197
Once the tonics are ready, we'll give them to all who have fallen ill.

The Imperials have already claimed too many lives.

I'm not going to lose these wounded.
====
2198
No, father! You can't go running about town! 

My dear father, you are amazing, but you're quite troublesome. Thank the nice stranger!

Thank you, stranger. I'm always happy when our family is back together.
====
2199
They have to let us in. They've got to let us in! 

They're murderers if they don't!
====
2200
You should check to the east. The Imperials are occupying Haven.

This one knows a seer left his books there, but Ra'Vashi does not know exactly where.

Bring some books to this one, so he may learn to use magic against his enemies!
====
2201
Wyress Reinette is below. I suggest you speak with her, not me.
====
2203
I felt a magical pulse a moment ago. Was that you? 

Did you defeat the Daedra inside the prison?
====
2204
Thank you for braving the Thrambles to find me. 

I wonder if you would venture deeper to find the others....
====
2205
Will the <<1>> listen to my offer?
====
2206
Ho ho! What chaos! Baan Dar himself would be proud of such an endeavor.
====
2207
Yes, hours are long and work is hard. 

At least there are no itchy biting bugs in Stonefalls!

Every day in every way, this one's life gets better and better. Maybe next year he can have a day off. What luxury!
====
2208
Why are we still down here?
====
2209
I don't know why the other slaves are complaining. 

This is exciting!
====
2210
I don't want to die. 

I'm too tired.
====
2211
Poisonous meat? You're not serious!

I just sent a fresh meat home to my family....

You have damned them!
====
2212
The water in one of these cups will invigorate you. The water in the other one is... uh... just water.

From which cup will you drink? From which cup will I drink?

The suspense is killing me.
====
2214
You look like you've seen a ghost! 

Oh, wait... you really did see a ghost, didn't you?
====
2215
I heard your voice, It was muffled, but I recognize it.

I heard you arrange our freedom. Thank you. I owe you everything.
====
2216
The Grahtlord is too ancient to remember any ties it had to the Bosmer. Anything that old has to be dangerous. 

This day, you demonstrated courage and fair judgement.
====
2218
I still have that letter you found. 

Thanks again for taking the time to bring it to me.

Not many folks would.
====
2222
Looks like that dog has really taken a shine to you. You watch his back, and he'll watch yours.
====
2223
No, I won't reconsider. 

Lluthyne expects us to put our lives at risk for animals? 

I'd rather work the docks than get gutted by a poacher.
====
2224
Give Lluthyne my love, won't you?
====
2225
I've cursed my affliction every day since I went deaf. Who'd  have imagined it would save my life?
====
2227
With our sage returned, peace between the Peatwalker and Mireblossom tribes is soon to follow.

Thank you, friend!
====
2228
Where did these men even come from? What are they doing here? Can't you do something to stop them?
====
2229
Have you completed your task yet?
====
2230
Have you fullfilled your contract to the Fighters Guild yet?
====
2231
Everything is ready at last.

Sadly, I have to combine several petitions into one ritual these days. There are so many who need my help, and I've no one who can help me.
====
2232
My son's condition hasn't changed. I pray that Wyress Reinette's curative powers will save him.
====
2233
No one knows who brought this plague to Evermore, but it's deadly.

I pray that you do not suffer from it. I would not wish it upon anyone.
====
2235
The river... check the river. Swim across if you have to, but find those damned Reach.
====
2236
Ugh. What is that smell wafting around you?

Is that you?
====
2237
Do you have some claws for me?
====
2243
Ah, I can smell that Motherwort from here! You've done well. The princess seems to be slipping deeper into her fever. Any further delay could be dangerous.
====
2244
I've heard rumblings that the Minister of War is free, but she hasn't returned to the castle yet.
====
2245
Thank you. I just need a moment to regain my strength. 

I've been tied up for so long! The pain of moving is just too much.

You might as well know: Once I can move, I'm going to run like blazes.
====
2246
The Minister's deep within the dungeon. They separated her from the rest of the rabble.

I doubt she minds the ghosts. Lady Ginie is very capable.
====
2248
Are you ready to leave? 

I don't want to stay here any longer.
====
2250
I appreciate your work, <<1>>. Give me a moment to catch my breath!

Go back to the castle and thank Lady Isabelle for obtaining the <<2>>. I'll be there shortly.
====
2251
Please remind the Minister that I was only doing my job. Her arrest warrant had the Queen's seal, too!
====
2252
Four books, and you will have your reward. I warn you, do not attempt to read them. They may drive you mad.
====
2254
Please, enjoy the juice I've given to you... but be sure to drink it responsibly.

The last time I shared this drink with a friend, she was locked away for doing some rather... um... "indecent" things in the middle of Elden Root.

I've said enough.
====
2255
I'm not surprised the Queen is seeking a Regent for Evermore. Her Majesty has always placed the city's well-being above her own.
====
2256
Dunkarn Haven is in your debt, <<1>>. Thank you!
====
2260
He threatened to kill me if I didn't let him take their bodies.

How was I to know he was a necromancer? I thought he was doing us a favor.
====
2261
I feel terrible. Nothing matters.

Soon, I'll find my uncle's body, when mine goes to join his.
====
2263
I pray they made it out safely.
====
2265
The battered spriggan has stopped moving.
====
2266
The stench of death is heavy upon you. I take it your assault goes well?
====
2267
<<1>> sent you? To be honest, I did not trust him when he came to us. Thank you for proving me wrong.
====
2268
If she's been caught, she probably stayed in her wolf skin. Be on the lookout for any Reachmen with wolves nearby. Kill the handlers you find.

The wolves should run off, once their handlers are dead. If they don't, they're too far gone to save.
====
2269
Can it be? I thought you were a vision... the sickness playing tricks on me. But no! You are here, and you have the cure. Quickly! Give it here.
====
2270
The potion will work soon. I'm sure of it.

If only my daughter had lived a little while longer, she'd be cured, too.
====
2272
I know single combat seems an odd way to solve a tax dispute, but its use goes back generations in Evermore. Some say it's barbaric, but I couldn't do away with it even if I tried.

Well, then, what was the outcome? Who won?
====
2273
You're back... and in one piece. Impressive!

How did you fare with your task? Is the listening stone in place?
====
2274
You got lucky, but don't think battles will always go your way.

I'll mourn my fallen comrade later, when this ship finishes its business and is on its way again.
====
2278
The sooner we leave Evermore, the better. We might have won this time, thanks to you, but what about next time?
====
2279
You'll find the Hortator's grave east of the entrance here. 

You should hurry, lest the priestess changes her mind.
====
2280
Did you destroy the altar and kill that bastard witchman?
====
2281
We did it! Nice fighting, champion.
====
2284
I know single combat seems an odd way to solve a tax dispute, but its use goes back generations in Evermore. Some say it's barbaric, but I couldn't do away with it even if I tried.

Well, then, what was the outcome? Who won?
====
2288
If you haven't already, speak to our wise woman. 

Her hut overlooks the rest of the village.
====
2289
I'm very sorry, but the race has already started.

You'll need to come back and talk to me when this one is done!
====
2290
Vonov became a lich. 

We actually assisted his ritual by slaying him.

Rahira trembles with rage.
====
2291
Please travel to the ruins west of here. 

Collect some of the glowing whitestones. I need them to identify a certain ritual.
====
2293
Imperial spies could be lurking nearby. 

You will excuse me if I cannot discuss the weather with you.

You may pass.
====
2299
I should be glad we got away, but I'm too angry to think! They've taken the garrison? 

The brutish swine! If there's one thing I do before I die, it's going to be spitting on the corpse of that cowardly wench Septima Tharn.
====
2300
I hope that you stopped that necromancer from causing troubles within the city of Evermore. We've suffered enough lately.
====
2302
You bring warning about an attack? If only you'd come a day earlier...
====
2303
No need to say it. I can read the truth in your face.

Adrusa was so young. I sent her to Senie thinking it would be safer there.

Despite that, I suspect it's better to grieve than to never know. Thank you for risking your life on my behalf.
====
2304
It's convenient that Othrenis is located south of here. 

Have you seen a city of the dead before? 

Hopefully, Marea is still there.
====
2305
Scamps are still swarming out of that maw in the mountainside.

I know those caves are large, they can't be big enough to fit them all.

Mark my words. There's something unnatural in the heart of that volcano.
====
2306
We cannot leave the box in Reachmen hands. Heed my warning. Retrieve it, but do not open it.
====
2307
Scamps are still swarming out of that maw in the mountainside.

I know those caves are large, they can't be big enough to fit them all.

Mark my words. There's something unnatural in the heart of that volcano.
====
2308
I need to pause a moment to brief these guards on the situation within the dungeon.

Please go on ahead to the castle.
====
2309
We must turn the afflicted away from our gates. This grieves me.

Still, that's better than letting Ashkhan's warriors slaughter them.
====
2310
Have you completed your task yet? I thirst for knowledge.
====
2311
I... do not know what to say. 

I feel so foolish now! 

What precious times we lost out of fear for an unkind word!
====
2315
You have the skull. Force Ergend to face the truth.
====
2316
What is that you have... oh. Yuck. Yuck! Get it away from me!
====
2317
<The princess is sleeping once again. It seems Gurles' cure was only temporary.>
====
2318
I prayed and prayed for a cure. The Tribunal will do nothing for me!

These Ashlanders worship a holy Daedra, and they don't fall sick. 

If the Tribunal won't cure me, maybe Boethiah will... or Mephala... or Azura!
====
2319
I prayed and prayed for a cure. The Tribunal will do nothing for me!.

These Ashlanders worship a holy Daedra, and they don't fall sick. 

If the Tribunal won't cure me, maybe Boethiah will... or Mephala... or Azura!
====
2320
They have to let us in. They've got to let us in!

If they don't, they're murderers!
====
2321
We've so many tasks given to us, it's a wonder anything gets done.

Come back when you've completed the contract, <<1>>, and I know we'll have more work for you.
====
2322
Did you make it inside her hut? 

Did you find the cure?
====
2323
That was terrifying! The poor spirit - so helpless. I'm glad you were here to defend us both, but you can rest easy now. It's my turn to help.
====
2324
Thank you for your aid, champion. The Viridian Sentinel once protected against such dangers, but his time is at an end. The rebirth is at hand! And the princess can now fulfill her promise.
====
2325
Kynareth smiles on your efforts. Please hurry.
====
2326
I hope Wyress Reinette will send a curative spirit to me soon.
====
2328
You've collected the offerings. Good. Take them to each urn and burn them.
====
2329
All this bloodshed could have been avoided if <<1>> had accepted my offer. 

Was the building really so important to them? Was it worth dying for?

Now her tribe has nothing.
====
2330
Used to be, the Viridian Sentinel shielded this land from trolls and their ilk. Now... well, Gurles says the Sentinel's time is nearing an end, which doesn't bode well for this forest.
====
2331
The rope should be long enough for you to snare them from far away. 

They're wily little creatures, so remember to keep your wits about you.

You'll find Ralmas outside of this building. He's refused to abandon the barn.
====
2333
You found him? Is he hurt badly? 

He won't leave until his duty is complete. I know him too well. 

What a stubborn fool.
====
2334
Thank the Three! You've found my supplies! 

Take them to the captain with my apologies. 

I'll try to make it back to Olyvna and return to Davon's Watch.
====
2335
Hurry to Sir Dencent. He's on the center dais of the graveyard to the north.
====
2336
No priest can countermand a king. This matter is settled.
====
2337
Do you honor the Divines? If so, help me.
====
2339
I can't handle the number of injured soldiers I have to heal, and we have no way to move the injured from here. 

If the cliff racers continue to harass us like this, we'll have to abandon the fort.

That would be a death sentence for all of us.
====
2341
Do not raise my son. Do not consign him to that fate. Let me help you instead.
====
2342
It was the only choice. I am glad you saw that as well as I.
====
2343
You honor the Divines. Queen Therese thanks you.
====
2344
If we didn't follow the traditions of our ancestors, would we still be Kargesh?
====
2347
If you hadn't come, I'm not sure what those Ashlanders would have done to me.
====
2348
I'll have to swing by Norus' tent once I've finished going through these supplies. 

Let's just say I was less than kind when I thought he answered my inquiry about supplies with a joke.
====
2349
I almost don't know where to start. 

It's been so long since I had real supplies!
====
2350
I hope the supplies will last us for awhile.... Between the Orlishkaarn and Mt. Senie, it's a wonder we have anything left.
====
2353
The guar bring us life. Their herds feed and clothe us.
====
2354
May your kills be quick and many.
====
2355
Hrmph. Well. Thanks. For your help. I guess.
====
2356
What a magnificent chase! 

Tell me, <<1>>, did you like playing the Huntsman?
====
2357
Wealth beyond measure, friend.
====
2359
The book is blank, and many pages have been torn out.
====
2364
My roots burrow hungrily into the earth, as if the loamy soil were my only need. 

But I feel a hollowness that I cannot abide. I see a being here I want to remember, but when I try to think, there is nothing.
====
2365
The pages you've collected seem to fit perfectly into the book. With everything in place, the meanings are coherent. Many details fill the pages exploring the aggressive turn of the once passive creatures - each note signed by an "<<1>>".
====
2366
A stench, similar to that of soured food, fills the air when the coffin is opened. The rotted remains of what could only be a Dunmer are scattered and broken within the coffin.

The only thing missing from the remains is a head.
====
2371
You hear a few low moans from the other side of the door and footsteps coming towards you.

"Do you have our food yet?"
====
2372
You hear shuffling and coarse whispers coming from inside. After a moment, someone inside speaks. 

"You've proven yourself trustworthy, but you still need to feed us. We're starving."
====
2384
When Virgil returned, he told us Captain Renoit was willing to see reason.

Despite that, his soldiers are still besieging our mill.
====
2385
I stopped hearing her yelling a few minutes ago. 

Whatever you've done, we appreciate it.
====
2386
I already told you! I'll get to the little wretch when I can!

The captain will just have to wait. 

I'm in no hurry to deal with another one of those wretched beasts.
====
2389
The gall of those Ashlanders is unbelievable. Openly worshipping Daedra in plain view of Ebonheart! It's like they want to be slaughtered.
====
2390
The Imperials are holding Bankgorai Garrison. 

Unless someone stops them, they'll roll over the rest of Bangkorai.
====
2391
You've put them on the defensive.

We need to finish this.
====
2393
We will hold the survivors.

They pollute Boethiah's sacred space, but they will be useful during negotiations.

The rest of our tribe is in the conclave to the east. They'll be glad to know of our victory, temporary though it may be.
====
2394
I'm glad to see you're alive and well.

What news do you bring?
====
2396
I'm surprised you got anything out of that n'wah. 

If it were up to me, he'd pay for what happened to the Hortator.
====
2401
They're nothing more than wild animals. 

They live in crude huts and slaughter without reason. Sometimes I wonder if they're truly Dunmer.

Maybe they're some other kind of creature entirely.
====
2402
Remember your promise. 

If they won't release me voluntarily, I'll still expect you to do your part.
====
2403
Gurles Edier is the current Viridian Sentinel. He has been hiding how ill he is. I think you should keep a close eye on him.
====
2404
I didn't realize we were out of dried belladonna berries. 

They'll be easy to find now that the trees have been cleared away.

Unfortunately, there were still a few wolves in the area. Be careful.
====
2405
The captain is wise to heed my words. 

I hope he's honorable.
====
2406
Well, you've made it back in one piece.

What news from the Orlishkaarn?

Did you speak to the Ashkhan?
====
2409
This land is my responsibility now, mine to watch over and care for. Should you encounter a truly dire threat in your travels through Bangkorai, you may use that charm to call for my help.
====
2410
Thank you for helping Loraine with those poultices. They'll save a lot of people.
====
2411
I'm not ashamed to admit I'm relieved. 

As Queen Therese gave a direct order, Sir Dencent and I may ignore King Eamond.

Tell Father Hurrent what you've decided. Let us be done with this.
====
2413
I need to reach the soldier's camp safely.

They've been wary of anyone approaching from the mill.
====
2414
You should speak to <<1>>, north of here.
====
2416
Enter text related to the Shrine.
====
2418
Is it true there is a camp of Ordinators across the river?
====
2419
It should be me lying cold on the ground.
====
2420
Have you helped set the spirits of my fellow soldiers to rest?
====
2421
I tried to fight. 

They had swords. I had a shovel.
====
2422
My best friend died in a fight. 

I say we cut the prisoners' throats. They're just heretics!

Tthe Tribunal might even reward us.
====
2423
The trail ahead is clear, <<1>>. 

You may walk among the Huntsmen as one of us.

Approach without fear.
====
2424
I am saddened to hear of Beven's troubles. 

Beven and those at Kerbol's Mill are some of Hircine's most devoted followers.
====
2425
There you are! 

I sure hope you've found something, because they're on to us. We nearly got our heads lopped off back there.

We need to finish our business here. Is that an Orc prisoner?
====
2426
I fear the Dunmer will strike at the heart of the coral before I have a chance to protect its young.

Have you found many polyps yet, my friend?
====
2427
That was fantastic! I haven't had that much fun in ages! 

You've brought joy to this old regent's heart.
====
2430
I will not last much longer, so I beg you to kill the beasts quickly. 

I want to see their dead flesh harvested before I join them in death.
====
2431
I'm on my way back to Garland now. 

I'll be sure to let him know what I asked you.
====
2432
The Dunmer have caught themselves in the anemones of the coral reef.

Without proper protection, we can't extricate them from the tentacles' grip.

Fortunately, you're coated enough to withstand the tentacles. Let's go find one of those mercenaries!
====
2433
Yes? Please do not overstimulate the king. 

His health wanes, and he needs rest.
====
2434
You must assist your friend. You must help Farah.

She abandoned all caution and ran north to the Rotting Tower.

She left to confront Vonov alone.
====
2435
One more step, and we'll find Vonov.

He won't even suspect what's happening around him!

Vengeance will be paid in full. He'll pay what he did to me... and my father.
====
2436
<<1>>! It's really you!

When I heard your name spoken around the village, I was thinking, "This must be a coincidence. It can't be the same <<1>>!" 

Yet here you are. It's good to see you again.
====
2437
Somehow we've made this work. 

We're not clear of the danger yet, though.
====
2438
You've gained insights into the chaos stirring in my homeland.

Tell me. I must know.
====
2439
Now that almost looks cheery, doesn't it?
====
2440
Yeah, I killed one of the Dres. What of it?

You would have kill one too, if you'd been beaten by that bastard every day.
====
2441
My hair is so itchy. I don't know if its from the ash or if its lice.

Mother Mara, I wish I could just hack it all off and soak my head for an hour.
====
2442
Those hairless slaves! All the time, they complain about the wind. 

They should grow a nice fur coat, eh?
====
2443
The last Dunmer who owned this one sent her to the mines. 

This one still has dirt under her claws.
====
2444
The Imperial Houses will bring these Dunmer curs to heel. 

Then we'll extract bloody vengeance for the murder of Emperor Reman.
====
2445
The sky is too big here. It's pressing down on me.

If only we had a roof to sleep under.
====
2446
I'd rather be on patrol than manning the fort.

Since the hortator took control from the captain, we've been shorthanded.

Maybe the hortator will put me on escort duty for his shipments. That would be a pleasant change of pace.
====
2448
You found our food!

So, who did this?
====
2449
I've issued orders to tighten the watch on <<1>>. They'll never forage to the north, and to the south, there is only sand.

If all goes well, they'll be boiling the leather in their shoes for soup within a month.
====
2450
Hurry and save our leader! Don't worry about us. We'll fend for ourselves.
====
2452
I'm glad you both made it back. Josselin and I are … close. I don't think I could lose her after losing Eamond.

Too many friends are dying around me, and I'm here with all my powers, helpless.

Excuse me. I must keep my mind clear and focused.
====
2453
If you're looking for supplies, I'm afraid I can't offer you any.

I'm undermanned and overworked with tracking the hortator's shipments in and out of the fort.

What possessed him to commandeer a remote outpost for his base of operations?
====
2454
More reports from Captain Athelyn? 

I have a schedule to maintain and shipments to oversee.

His concerns are not my concerns, and our lives will remain that way.
====
2455
Take the antidote to my son.

You have to save him!
====
2456
I'm impressed. I heard we have you to thank for fending off the Imperials from our supplies.
====
2457
Suram will be angry with me.

I told them both it would be a simple mission. Now her blood is on my hands.
====
2459
I don't have the strength to escape.

Go on without me.
====
2460
My son... so it is true. 

Why do you disturb me, <<1>>? 

Do you too wish to sink your blade into my chest, putting me out of the misery that consumes me?
====
2461
If you can rid of us this crying, many of us will sleep easier at night.
====
2463
I promise, no more tricks from Old Zad!

It was wrong of me to steal that food, and I know it.

I swear it won't happen again.
====
2464
Why are you rooting through our things?
====
2465
My bonds are loose. I can escape at any time, but I'll stay a while longer.

Someone needs to keep an eye on those Reachmen.
====
2466
I don't have the nerve to attempt an escape.

I'd rather live as a slave than risk getting killed.

Go on without me.
====
2467
Have you found the metal Zhavas has lost?
====
2469
Ah, my son! He'll be a better heir than I ever was, if he can learn to relax once in a while. 

Look at how my beautiful Altmer queen looks at him. He doesn't even notice!

I'm almost jealous.
====
2470
Be careful. <<1>> has guards who only work for him.

They're just as corrupt as he is. If they spot you, they won't be terribly kind.
====
2471
Did you find anything? 

I haven't taken my eyes off that house since you went inside.
====
2473
Any word about my mother?

I'd like to know what became of her, but I wouldn't dare try to escape.

I just know I'll get caught. Then they'll beat me more.
====
2474
Barnabe talks to all the prisoners to gather information about the Imperial forces.

You'll find him with our current prisoner in a tent atop the hill.
====
2475
He's been questioning me already. I won't tell either of you anything.

The Imperial Army will crush Evermore's puny military. I'm surprised to find you haven't retreated all the way back to Wayrest by now. Cowards!
====
2476
You look familiar.

Say, you haven't seen a pipe around here, have you?
====
2477
The Imperial Army's been staying inside the Garrison.

We're lucky that <<1>> caught this one lurking outside our camp's perimeter.

Like most Imperials, he's not willing to talk. I think we can change that.
====
2479
Don't forget. <<1>> wanted to see you.
====
2480
Go. Look at my son.

My boy was once the strongest in our village. He was my blood. He carried my name proudly.

Look into his dead eyes. Tell me you do not understand my sorrow... and my rage.
====
2481
Elvasia knew the tinctures being sold weren't doing any good.

She heard rumors of a shrine to Boethiah that's granting to immunity to Kagesh Ashlanders. She left at once.

Even the slightest chance is worth taking if it means saving a life.
====
2482
The ordinators took over the shrine? 

Well, at least the saltrice will do some good for Ebonheart's poor.

These Ashlanders came from a conclave to the east. Maybe I'll go there.

They could have a cure, right?
====
2483
Did you find Listian?

He hasn't returned yet. My friend is truly beginning to worry.

I'd like to have some news to deliver.
====
2486
Did you deal with the chest and what it contains?
====
2487
If they catch us, they'll sacrifice us.

I'll stay here and take my chances.
====
2488
Its fear is overwhelming. I need time to soothe its spirit.
====
2489
Your slaying of <<1>> was … adequate. Step closer.

I won't even liberate you from all that stifling skin you wear. I generally find your kind slightly less grotesque when peeled. Slightly.
====
2490
I feel like we've become fast friends, <<1>>. 

You... didn't bring anyone else with you, did you?
====
2491
I've never been so close to death before.

It's as if I could feel the hand of Arkay resting on my shoulder.
====
2492
Did you have any luck making the cure?
====
2494
I have no wish to take this conflict further, but until I can assure my queen that werewolves no longer threaten us, I have no choice but to maintain our siege.
====
2495
Now that we've helped Captain Renoit's soldiers and the secret is out, I hope he'll release my brother.

There's no reason to hold Virgil any longer!
====
2496
They'll force some of us to fight in their army and the rest will become slaves or sacrifices.
====
2497
You'll find silver bark on the trees to the north.

Beware the wolves!
====
2498
My friend, have you had any luck? 

I'm afraid I need the coin very soon.

I have to settle some of my other... expenses.
====
2499
We went to the mill to try and take the cure by force, but the mill workers attacked us. These werewolves may intend to destroy Evermore.
====
2500
Please, save these people, if you can.

They cured my brother and took us in when no one else would.
====
2501
Ferise and I go back a long time. I'm a bit hurt she thought I would not understand. I will have to buy her something nice to celebrate.
====
2502
The Dunmer may never understand the delicate balance we've negotiated.

They need not. I believe we are now in a position to make them listen.
====
2503
Thank you for delivering our offering. Hircine will be pleased.
====
2504
Now that the woman's dead, I can set my mind to the future.

Who am I kidding? A crippled slave in the heart of Morrowind? The best I can hope for is a quick death when troops put down this little rebellion.

Still, I outlived that damn witch.
====
2505
Janise is alive? Thank Mara. 

You've eased my troubled mind, <<1>>.

I hope she gets here soon.
====
2506
You've very kind to come all this way. 

May the Divines bless you, <<1>>.
====
2507
The entire manor is in mourning. 

I have no time for the likes of you.
====
2508
Serjo Belaal cut such a dignified figure. Her demeanor was so noble. 

Truly, we are diminished by her departure.

Your pardon. I must dab away my tears.
====
2509
I had to sell the rest of the supplies if I wanted to turn a profit. 

Curse these Ebonheart peasants! 

N'wah! Each and every one of them!
====
2510
You impressed Rahira, <<1>>.

Rahira is unsure if this one could have defeated Vonov alone!
====
2511
I should have known something like this would happen sooner or later. 

And the guards do nothing? 

They've made it quite clear what they think of us.
====
2512
Thank the Eight. You have my book.

I thought the Imperials burned it!
====
2513
The Imperial archmage must die.

The only thing worse than an Imperial army is an an Imperial army with giant stone pets.
====
2514
Please tell me you found the medicine! 

I'm sure they wouldn't throw it out.

It's very... potent.
====
2515
What happened? Some of the wood orcs just ran out of here and the Tree here feels different somehow… did you succeed?
====
2516
No. No. 

Can't talk anymore.

Read the note.
====
2517
What Ovis must have thought of me all this time!

I hope he'll see reason and speak with me.
====
2519
I fear Serjo Belaal has been found dead in her chambers.

Her murder must have been vicious. Her corpse and room were in disarray.

I have no doubt. One of our escaped slaves did the deed.
====
2520
The Hidden will throw off the Imperial lash, no matter how many must die.
====
2522
I'm glad that Elder Ahbeh accepted you. 

I suspected she would.
====
2523
Another has come before us, one who has done much for our people.
====
2524
These others were lucky to free themselves. 

That's really our fate as Argonians. The Dres hid us away in the canyons. Other races, they could traffick in openly.

Ah, well. We'll all feed a tree in the end.
====
2525
Have you done what I asked?

The powder is harmless, I assure you.
====
2526
Now that we've collected enough blossoms, we'll need to prepare a few bodies for the ceremony.
====
2528
We sent our swiftest runner to the capital at Mournhold.

He's taking the manacles you gathered.

The Great Moot will know of House Dres' treachery.
====
2529
Well done!

The Redguard bodies have been purified. Their souls have been ushered into the afterlife.

You've helped preserve the balance of nature in the Bone Fields.
====
2531
We have the Dres by their unmentionables. 

Once those shackles are placed before the Great Moot, the other Dunmer Houses will be shamed into taking action.
====
2532
Praise to the Three, sera. Can I get you anything today?
====
2533
The news of Serjo Belaal's passing is distressing.

The slaves of the Dres have grievances. Settling them with the cold-blooded murder of a noble lady is unacceptable.

Almalexia will show the guilty little mercy. We must have order.
====
2534
Serjo Aryon says I don't need to polish her chitin, but I think she deserves it.
====
2535
I wish the silt strider father bought were big enough to ride.

I'd get on its back and let it run until the dust and the wind and the stench of sulphur is far behind me.

I've never seen grass. They say the ground is covered with it to the south.
====
2536
If Serjo Violyne ever came to harm at the hands of those stinking n'wah slaves, House Father Aryon would let us clean up this town.

Not that I wish the girl any harm, you understand. 

She's very... sweet. Not a bit of her mother's steel in her.
====
2537
I wish I could be one of Vivec's Buoyant Armigers, but I'm not clever enough. 

My poems are too pitiful to show to Serjo Viol. I've never shown them to anyone!

Still, I'm a good fighter, and I try to be honorable. Just don't ask me for a sonnet.
====
2538
The grave! 

It must be empty. 

He... he can't be inside!
====
2539
Rosamund was pretty nice. She let me touch her arm.

A lot of the slave women won't anymore. Dunmer men like foreign women, especially the gentle, quiet ones.

I think that's because their women are cold and sharp... more like daggers than pillows.
====
2540
Sometimes at night, we hear wailing from the east. 

When I was a boy, my parents told me it was wind blowing through the canyons.

When I was older, they told me about the slave pens the Dres built there.
====
2541
We're fortunate to have such a devout House Father as Serjo Aryon. 

No one could question his faith in the Tribunal!
====
2542
My daughter is as weak-minded and feminine as any Altmer man. Don't assume I share her weakness.

How my husband dotes on her! It sickens me! 

If I had known she'd turn out, I would have cut her from my loins instead of bearing this shame.
====
2543
I believe my wife is dead, but not knowing the truth makes my grief worse.
====
2545
Vusara must be stopped. 

If you can find her, I can give you the means to penetrate her wards.
====
2546
You killed Curio. Thank the Eight!

Hurry, get out of here before they catch you!
====
2548
Thanks to you, I'm back inside the walls of <<1>>!

And I took revenge on a few straggling Imperials on my way here!
====
2549
Greetings, <<1>>.

It's nice to see another strong guild member around here. Our numbers aren't what they used to be. Live by the sword and all that.
====
2550
I'm counting on you to pull your weight around here. Don't let me down.
====
2551
Have you completed your task yet? I thirst for knowledge.
====
2552
I hope those Akaviri wraiths don't give you too much trouble.

They look awfully formidable to me, especially considering the state of our friend, <<1>>!
====
2553
Have you completed your task yet?
====
2556
My business wouldn't be troubled if it wasn't for those magmer.

When they first appeared, no one knew what they were. All the workers fled. Luckily, so did my competition.

Please tell me you have what I requested.
====
2559
Were you able to find my children?

I know Danea will need help bringing her brothers back.
====
2560
I can't imagine the stress our Aunt Salori must be going through. 

Our father passed away from illness several months ago.

Now she spends so much time worrying about us.
====
2561
Danea told me what you did. 

Thank you for helping us.
====
2562
Thanks to you, I'm myself again.
====
2563
Someday I'll get a proper budget, one that allows me to keep the streets lit and swept clean.

And as long as I'm dreaming, I'd like to discuss social theory with a Dwemer Tonal Architect.
====
2564
Tyl told me you've been busy. 

I've heard tales of your courage!

Wherever problems are solved, I expect to find you.
====
2565
Now I have to go back to the ruins and bury my sister.

By Mauloch, this is a dark day.
====
2566
I understand if you're needed elsewhere, but you're welcome back here whenever you like. 

Wardens are valuable, and you're quite skilled.

If you're headed into Gil-Var-Delle, I wish you luck. It would be a shame to lose someone like you.
====
2567
That strange girl entered a hut to the east. 

Tread carefully, friend.
====
2568
Were you able to find them?
====
2570
It's a shame the commoners of this town don't share your willingness to aid the common good.

You're an exemplary ciitizen, stranger.
====
2571
Watch your words while you're in the keep. 

The guards are quick to anger.

They won't ask questions until they've drawn steel.
====
2572
That was an excellent show of strength, <<1>>.
====
2573
Yoon is thanking you, <<1>>!
====
2574
I sent my servants to look for my father's body. 

When it can inter him discretely, we'll place him in our ancestral tomb.
====
2577
When my brothers' souls were trapped in the gems, these statues rose from the ground.

You'll find Thadan's gem to my left. Threval's soul gem is to my right.
====
2578
Do you think they're going to evacuate Heimlyn Keep? 

It's right up there, perched on the edge of the volcano.

With all the smoke coming out of it lately, I don't know why anyone would stay.
====
2579
Did you notice they fixed the street lights? 

I wonder how long it will be before the skooma peddlars break them again.
====
2580
These are troubled times, my friend. The best thing to do is to keep yourself safe.
====
2582
Kill the risen! Lead them home!
====
2583
Your rolls have been made. 

Let's hope you've rolled right!
====
2587
Could I interest you in a game of chance? 

I'm told I have terrible luck, but maybe today will be different.
====
2588
How about a little game of chance? 

I have terrible luck, but that's bound to change, right?
====
2589
Remember, throw the scamp heads into the nascent portals.

Then meet me in the cave to the north when you're done. If Azura favors us, I'll have rescued Master Muzgu by then.
====
2590
The poison vial is over there, next to the candles.

Bring it to me.
====
2591
You think you have nothing? Oh, my friend, you always have your soul.
====
2592
My brother is wasting his time. The raw materials are plentiful here, and their owners are exceedingly poor. It's a buyer's market.

He always wanted to be someone's savior. He should follow his avarice.
====
2594
<You've found a dead body. This Dunmer recently met his death.>

<Judging from his clothes, he was a farmer.> 

<A shovel beside him looks just like the one Faynis gave you. You aren't the first he's sent to get his father's fortune.>
====
2596
By the Three! If you don't cease your leering and leave this palce....
====
2597
Excuse us. 

This is a private matter.
====
2598
Your pardon, sedura. I must get through here!
====
2599
Now that you've investigated the cairns, you can find the crazed spirit of my great-grandfather and put it to rest.
====
2600
I had a strange assignment the other day. 

Serjo Heleran asked a few of us to pick up the body of an old skooma addict down in the Gutter.

She met us outside town, but I don't know where she went with the body. Say, you think she's a necromancer?
====
2601
I hear they caught another heretic the other day. Some Argonian showed disrespect for the Three.

They should have placed his head on a pike! That would have warned those nonbelievers!
====
2602
Good luck in there, <<1>>.
====
2603
The miners must be seeking a shred of hope.

You'd be a far more fitting messenger than I would be.
====
2604
The Dres have shipped a lot of slaves up to Heimlyn Keep over the last year. 

They must be doing some kind of massive construction project to need that many bodies.

We're betting it's a new forge works. What say you?
====
2605
They complain about the volcanoes here, but I was in Vvardenfell when Red Mountain exploded.

They say you could hear the roar as far away as Imperial City.

I don't know if it's true, but every tree and mushroom for a hundred miles was knocked down.
====
2607
If what you say is true, you'll have to find the antidote to the poison before it kills <<1>> and <<2>>.
====
2608
You sure taught the Reachmen a lesson!

I bet they'll think twice before taking more captives.
====
2612
I don't care what you do in the Gutter. Out here, we keep things peaceful and orderly.

Keep your eyes on the ground and your hands in your pockets.

Then we'll get along just fine.
====
2613
You've got it! 

Quickly now! Throw it down that fissure before anyone sees you.
====
2614
You're always welcome in Kragenmoor, citizen... unless you're carrying more skooma into the Gutter... in which case, we'll kill you.

I'm sure you aren't. Am I right?
====
2616
Going for a ride? Will you be needing a boost up, then?

Should I get the "special" ladder?
====
2617
I had to return my last shipment of slaves. People just don't want Bosmer any more!

They're amusing for a brief time, I'm sure, but they're too slight for heavy labor and too mischievous for household duties.
====
2618
Never forget. We are Dunmer, the blessed of the Three. 

Walk with your head high, as Saint Roric would. 

Know that you are superior to your foes.
====
2619
There's less smoke coming out of Mount Heimlyn now! 

I hope that's a good sign.
====
2620
Are the necromancers dead?
====
2621
The damned dreugh are everywhere, and these citizens have lost their minds!

They're attacking dreugh bare-handed. I've saved as many as I can, but that last dreugh wounded me. Help!
====
2623
If you're going in to meet Inadan, you have to perform the signals precisely. 

If you make a mistake, he won't show up.
====
2624
The search for the Grandmagister continues! 

In the meantime, I can spare a moment to speak with you.
====
2625
I have a happy, fulfilling life. A beautiful wife! Intelligent children! Plenty of power!

Do you know why? It's because I accepted the Almsivi as my personal saviors.

Once you accept the Almsivi, you'll never be homeless, powerless, or alone.
====
2626
The arrogance of the Dres makes living in Kragenmoor insufferable.

On the other hand, the fact that the affliction hasn't spread to Kragenmoor mitigates that somewhat.
====
2629
Are you making progress with your suit?
====
2630
We have no proof that House Dres is behind these latest atrocities, but all signs clearly point to their involvement.

Take those documents back to Dres.

I'd love to see their faces after we find that proof.
====
2631
I hope you were able to help the pilgrims.

To think of it! Some have travelled so far with dreams of miracles, only to receive a blessing in its place.
====
2633
Let me use the writ to break the curse. 

Once I liberate the land I conquered long ago, we'll finally be free.

Choose me, and I'll fight by your side to free Bangkorai from the Imperials!
====
2635
The works? Fixed? No, that can't be. Can't be.

I can't leave. Not until it's fixed. They were depending on us. On my brothers and I. I'm so worried. What's happened since we left?
====
2636
Collecting the ingredients you require shouldn't be too hard.

The Almsivi blossoms have opened quite nicely in the fountain below us.

Gathering scathecraw may prove a bit trying, but it grows profusely outside of these walls.
====
2637
I didn't think I'd see you again! I want you to know my sister is buried.

I'm on the trail of the murderer now. It seems one of Ogambu's experiments went awry.

Don't worry, though. I'll hunt that beast down soon enough.
====
2640
Did you find it? Did you recover my lost experiment?
====
2642
The dead still walk this Hall, <<1>>. 

You can learn from their wisdom.
====
2643
I don't think I will survive much longer. I can barely keep down water.

Thovasi must be mistaken. This cannot be a simple poisoning. Must I simply wait this agony out?
====
2647
Verro will die.

Then souls of our brothers and sisters will finally be free!
====
2648
Have you found the antidote? You must hurry!
====
2651
I hope the Diviner was not too cross. 

She was always so kind to me, and it pains me to think I disappointed her. 

Even her kindness could not compel me to stay.
====
2654
All right, I'll admit it. I get excited when there are loud sounds. 

Revi said I once tore a mer's throat out when he whistled too loudly. Not long after that, he sent me here to get better.

He's crazy.
====
2655
You are not permitted to leave until <<1>> is done with you.
====
2656
How is your project coming along?
====
2657
I am eager to see what you're making.
====
2659
Shoo, shoo. Away with you! The beetle's mine - what's done is done. Your part is through, now move along!
====
2660
Perhaps the Kagesh were right after all. Perhaps we should have simply prayed harder.
====
2662
Hello, my love, my sweet birthday surprise.

There's just one other thing I want from you now ....
====
2664
Whether you pray to the gods or not, I hope they're watching over you.
====
2667
They say there's a lich commanding an army of Daedra atop Gil-Var-Delle.

I say we kill it.
====
2668
The spirits of this place will never forget you, <<1>>.

Let me know if you'd like me to teleport you back to the surface.
====
2672
A battle is in progress. I must observe.
====
2673
He left me. He left me for the marshes.

It is fair. I abandoned him first.

Maybe we will meet again, before we both feed the roots of a tree.
====
2674
I need to you to bring me some raw garnet from the hills south of Davon's Watch. 

I'll show you the marvels that sleep inside a simple stone.
====
2675
You've identified the right flowers.

You've properly extracted their oil. 

Well done!
====
2676
These hides are crude, but they'll do.
====
2677
I trust that wasn't difficult!

Let's see what you've found.
====
2678
We've spread word of your deeds under sun and sky. You'll be welcome in the village of the Kagesh now.
====
2679
Several of our injured wardens are suffering because they're so close to Gil-Var-Delle. 

Please tell me you've brought our rings back.
====
2682
You've done more than enough, <<1>>.

I'd head back to the Pilgrimage, if you haven't gone there already. They have their own problems.

In fact, some of their problems are worse than ours....
====
2683
Did you free them...? Did you free the prisoners?

You... can't let Calypsi get near them.
====
2685
Arafal disappoints me. I should have known.

Now you are left to clean up her mess. I wish there were more I could do to help, myself.
====
2686
You look a little singed, my friend. I think you've been playing with firelings!
====
2687
You live! The Prince carried you out... I feared the Dominion lost its champion.

This is a sign. When death cannot claim the strongest among us, we will charge boldly to victory!
====
2688
He got what was coming to him.
====
2689
Without your perseverence, and without Gurles' sacrifice, the princess would have been lost to us. Now she is back... given new life. I pray this strange woods magic may keep her from future harm.
====
2690
Laughing would be disrespectful.
====
2691
You chose well in not choosing me. I'm sure your choice of Regent will prove most beneficial to Evermore.
====
2692
Hmm. I cannot say I approve of your choice, but it is done.
====
2693
A thousand words of praise upon you, <<1>>.

The saltrice you brought will sustain us for days.
====
2694
Climb vines to reach the mushroom tops. 

We use the vines to hide and quickly move through the forest. They help with our defense of Karthdar.
====
2695
If you wouldn't mind helping, talk to <<1>> north of here along the road. 

She's doing her best to keep Karthdar running, even in this time of crisis.
====
2697
You have the amulets? 

What did you have to exchange? Wait, no. I don't think I want to know.

Get those amulets to Tyr, and may Arkay watch over you.
====
2698
You found the body of a goatherd?

So the stories are true!

The minions of the Withered Hand are tearing at us from all sides.
====
2699
Thank you for helping us.

You're a good person.
====
2700
Goblins! Such despicable beasts. 

They have no appreciation for history whatsoever.
====
2701
It's a shame the rioting had to end so soon. 

The clatter of swords, the crash of broken glass, the roar of angry drunks... it's enough to bring a salty tear to this old sailor's eye.
====
2702
I will assert my considerable influence over the stuttering dock workers and calm them.
====
2703
You wouldn't dare tell my crew I'm losing my eyesight. 

I'll have you know my eyes are well-accustomed to the ocean. 

Things just don't look the same when we're not at ea.
====
2704
I expect the beetles to clear out soon and then we can get back to work.

I'm never overjoyed to get back to work, but I am grateful to fulfill my father's dying wish.
====
2705
Stay clear of the docks.

The workers have risen in a violent riot.
====
2706
How do you fare, <<1>>? 

Are we finished here?
====
2707
Now that we've completed the repairs, we need more laborers to work the rain catchers, or we'll fall behind on Sentinel's demands for water.
====
2709
Word has reached me of what happened at the seraglio. I should have seen this coming.

Please. Tell me you found Prince Azah and he is safe.
====
2710
My Abuhir was my light, my life. What will we do now?
====
2711
Since you left, the king has doubled our patrols. This is progress.

Thank you for helping Ilmaha and his family. They are dear friends.
====
2712
This place is such a mess. I'm… it's going to take hours to clean it all up.
====
2715
Those thugs took my father!
====
2718
Stormhold is in your debt, <<1>>. You will always be welcome here.
====
2719
By the bloody fangs of Mauloch! By the stench of Mauloch's gaping maw!

What have you done? How can this be? I'm … free?
====
2720
You must get the sabotage plans before the Withered Hand courier does. Look for a crate on the small dock to the northwest.

Hurry!
====
2721
Tell Bahir to order all ships to stay in port. I must inspect them before they depart.
====
2724
Hey—I know you! We killed that crazy old necromancer together—Angof. Remember the midnight talisman we used to break into Cath Bedraud? I still can't believe that worked. 

So I don't suppose you need help with something fun like that?
====
2725
You're amazing, <<1>>.

I hope to one day be half the hero you are.
====
2726
Is it true the Flu died out years ago? Is it true we can go outside again?
====
2729
My father's of a better nature than he appears by speech. Pay no mind to his grumblings.

It's not you, in truth. It's my Devad. He disapproves of my match.
====
2730
No need to be picky with the guar steaks. The cheapest cuts will do in the short term. Like they say about wine - you don't start with the finest vintage. An unschooled tongue can't appreciate the subtleties.

I'll just need to check for maggots.
====
2731
May the shadows comfort you, and if Sithis wills, you find peace in its embrace.
====
2732
You are welcome among us, though we do not know you as brother. We will aid you if the Nest-Mother wills it.
====
2733
Yes. I believe Bergama is where you should begin your search for the other two Ansei Wards.

I will keep the Ward of Ansei Radan for now, but I will return it to you when you are ready.
====
2736
This sewer was a dangerous place even before the Fervor. Crazy you yourself must be, for wandering into the lair of the Pellingare gang.
====
2737
Please, I can't go to prison. You have my word I won't steal again, if you just show mercy this once!
====
2738
Don't worry about me.

Once you find <<1>> in the sewers and reveal him for the traitor he is, the city guard will have to release me!
====
2740
I can taste my child's blood upon you. He did not wish to discuss his decision to betray me, I take it?
====
2741
Whatever you learned from the spirits, take it to Telenger. I've no time for you right now.
====
2742
I mourn for my fallen brother, but if he betrayed the trust of the Nest-Mother, it is better he serve to feed the worms.
====
2743
I know what you're going to say, child.

My apologies, that was not meant as a jest. Go on. Speak of what you've seen.
====
2744
The Nest-Mother guides our might and will with the blessing of Sithis. To turn away from his command is to invite catastrophe.

What honeyed words is this Prophet spouting?
====
2745
What do they want with us?
====
2746
I do not like the looks of this....
====
2747
More spirits? I thought you were leading us to safety.
====
2749
Never can have enough dead monkeys, you ask me.
====
2750
This is a disaster - the spirits refuse to let us leave in peace! Please, <<1>>, speak with them.
====
2751
I heard the Shadowscale emblem was a fake. Whoever wants to mess with them must be crazy.
====
2752
Does it really matter whether the Gods acted themselves, or if they inspired Ayvas to act?

The gods have shown him our doom.
====
2753
Is it true what my people told me? Is that man out on the rocks a liar?
====
2754
This village will die. One by one, these people will be broken by debt. They will be sold to mines, plantations, bordellos.

We are not ready for the outside world. We've lived too purely to endure its temptations.
====
2757
<The spirit stares right through you.>
====
2758
That journal you carry, it looks familiar.... But such things are unimportant.  Have you tasted this wine?
====
2761
My mind no longer swims and my eyes are no longer covered.  Is it over?
====
2762
Thank you stranger! I'd go myself, but the streets aren't safe! 

Kids keep trying to grab me, and one man tied me up and made me dance! Then he even took all the money!
====
2763
Unishi is pleased to see you again. You have made the deliveries to this one's clients, yes?
====
2767
It seems it is my day to rejoin the One. If the Nest-Mother wills it, I shall.
====
2768
<<1>> quickly spread the news about the Shadowscales' innocence. Frankly, I'm not sure which I'd rather deal with more, Shadowscales, or necromancers.
====
2770
I can't believe you destroyed the Omen of Time's Passage. Well done!
====
2771
The old trading post was to the southwest, along the Oortrel River. It was called Ten-Maur-Wolk.
====
2773
Keep your wits about you. The unwary often find themselves chained in Alten Corimont.
====
2775
Walks-in-Shade took too long in sending someone, I only hope the Archein loyalists are still there.
====
2776
You're back. Alive, even. That's enough to be proud of.

Why risk your life trying to achieve the impossible?
====
2777
<<1>> should be happy we're only keeping him in a guarded room in the lower floor of the Town Hall. He would have ended up in a nice gloomy cell if it were up to me.
====
2778
It looks like you had no problems getting the job done. Thank you for offering your assistance. I just have one more favor to ask of you, if you have the time.
====
2781
It was good of you to help Rinlan.

I certainly wasn't going to help him.

All that talk about consecrated dead... leave it to the priests, I say.
====
2785
I obtained the idol at great risk to my person. It is, perhaps, the most important piece of ancient history I have recovered so far from the swamp.

The Archein savages will probably use it as a paperweight. I cannot stand the thought!
====
2786
You're <<1>>, aren't you?

I've been awaiting your arrival.
====
2787
If one more thief robs me today, I'm going to stab him over and over until he's dead.
====
2788
Marimah is lost. Never again will the sun cast his shadow beside mine.

There is nothing for me among the Ash'abah now. Alik'r is calling to me.
====
2789
Sep's fangs! Marimah was suffering from the poison the entire time! 

Were you able to cleanse the poison from the johad wells? At least that would be a victory for the tribe.
====
2790
You could say the Naga attack has... "burned out." Yes?

Hst. I just don't understand the humor of other races.
====
2791
I can feel my lungs filling with fresh air again!

That yellow fog that was clogging my breath is finally dispersing.
====
2792
The fresh ones are detained to the west, Dark One. The soul gems are here in the camp. I am sure you will be pleased.
====
2796
We must breach Tu'whacca's sanctum and stop Uwafa.
====
2797
To think her guardians laid dormant all this time. You have done what I thought never to see. But our work is not yet done, for the despoilers still lie within her.

The guardians will protect you, <<1>>. Enter her demesne and strike them down.
====
2798
Ah! There you are. The Ash'abah who was with you just returned, saying you had become separated.
====
2799
Thank you for cleansing our johads.

The water may taste strange, but at least it will not kill us!
====
2801
Hopefully, <<1>> won't be too upset with the news.
====
2803
That's all of them.

You were kind to help a stranger in the desert. Thank you.

May your throat never dry.
====
2804
The spirit has been saved, but your countenance is grim.

What happened?
====
2805
I'll see what I can do to pick up Alasan's trail. 

In the meantime, you should ask around Bergama about him. Perhaps Justice Istah knows more.
====
2808
I hope the aberrations don't give you too much trouble.
====
2809
The Hist must be protected as she protects us. Were you successful?
====
2810
You have taught the Blood Cult a lesson, no?
====
2817
My men are finishing off the last of the mercenaries. Hopefully, they won't be back.
====
2818
I'm not sure how you survived, but next time you won't be so lucky.
====
2819
I saw you speaking with Keethius. What happened?
====
2820
Who was the handsome man who just came storming out of here?

That was not our culprit, was it?

A shame if so. I would of much liked to handle that one myself.
====
2821
I hope he accepts my offer. I'm pretty sure their Cult is just east of here.
====
2822
Only someone with your experience can train our more senior members.
====
2823
I don't have the nerve to try to escape. I'd rather live as a slave. Go on without me.
====
2824
You've found J'Derr, yes? Dar'Virr can't bear to leave port without his raven.
====
2825
I supported you all along.  Now that you're in charge, we'll be unbeatable!
====
2826
Find Inerri and kill her. Cut off the head and the body will die. The Cult of Sangiin deserves to suffer for killing my men!
====
2829
Were you able to retrieve many remains?
====
2830
You will lead us to a properous future, <<1>>. I know it.
====
2831
I can hardly believe this is real. So much has transpired.... Forgive me, dear friend, I am overwhelmed with emotion.
====
2832
We should not have left her behind. Lorkhan's breath! There had to be another way....
====
2833
Telenger appears quite adversely affected by today's events. Why don't you speak with him? I believe it would provide him some degree of comfort.
====
2834
Please, Ahmuzi encourages you to go speak to <<1>>.

You should be able to find him in the military quarters to the east. This one is sure he will find a good use for you.
====
2838
I feared as much as soon as Fargoth failed to show up. Poor Fargoth. I'll miss him.

Thank you for looking in on him for me. At least now I know.
====
2839
With Dredis dead, perhaps we can sway the minds of the remaining mercenaries. Report to <<1>> back in Stillrise. We'll finish up here.
====
2840
We were lucky to have you discover our small village here. Thanks to you, we can look to our new lives in peace.
====
2841
You have my thanks! I wouldn't have escaped without you.
====
2842
I couldn't wait any longer. Did you find the pair?

I don't need their ghosts haunting my mine along with all these spiders!
====
2843
Did someone send you to help? It's awful! My fellows have gone mad!
====
2845
Ghassaj has seen you interrogating the dirty ones around here.

This one wonders what you may have learned?
====
2846
So my own people have been taking the villagers of Velyn Harbor, eh?

Ma'Zarman does not like this! If only I could convince Larland that we should kill these traitors.

But, no pay for us, no killy killy for them.
====
2847
Prince Azah has been anxiously awaiting your return. You should speak to him right away.
====
2849
You were wise to support me, <<1>>. I will lead us to prosperity.
====
2850
Thank you for saving me. Venosir is too wounded to travel on his own.
====
2852
Thanks, <<1>>. Who knows how long before they found no use for me and let my blood water the trees.
====
2855
Move along. Do not crowd the entrance.
====
2856
Why did you not tell me you were a slave? I would see you whipped for wasting my time, but I will leave that to your master.
====
2857
I feared that after all these years, my sacrifice would prove to be of no avail, but you performed admirably. 

We cannot kill that necromancer, but he will trouble us no more.
====
2859
That bottle you hold... is it the elixir for my son?

It smells rather oddly, but I shall not complain.
====
2860
<<1>>! Thank the winds they have not found you. The others are gone - taken by the Archeins. I fear the worst.
====
2861
I would advise you to use the utmost caution.

Those woods are dangerous. All types of beasts and savages roam about, ready to tear at anything that would come near it.

You will find Murkvale just to the east. Be swift, <<1>>.
====
2862
Lei-Kai must trust you if he sent you here. Doesn't mean I do, but I'll give you the benefit of the doubt.
====
2863
The Minister is waiting on you. I would not make such a man impatient through tardiness.
====
2865
My children hunger. Until you appease them, we have nothing to discuss.
====
2867
I'm not sure joining this cult was the best idea. I've never even swung a weapon before and there is talk of us resisting both the Wardens and the Archein?
====
2868
Shiri will avenge my death and the injustices of a callous king.

The Withered Hand will march over all of Alik'r, and our power shall darken the sky!
====
2869
Help the scouts stave off the werewolf attack. If they die, we won't survive the night.
====
2871
Guard my back. If we die, there's no one left to defend the townsfolk.
====
2872
By the holy light, out of the entire guard you pick her?

Well done, my friend! She refused to even speak to me earlier in the day. You would be surprised by her reaction when told her I had healing hands. Let's hope she doesn't ask about that again.
====
2873
Whatever you can find will help us a great deal. You might even see if the bandits are carrying any things we can use.
====
2875
I can't thank you enough for your help. If you hadn't come along, they'd still be trapped or worse eaten for dinner.
====
2876
We'll remember what you did here for us.
====
2878
Are you ready for your next lesson?
====
2879
You'll have to search the town to find them all. The attack came so suddenly, I didn't have time to look for my friends. Now they're something else... something monstrous. I can't bear to see them like that!
====
2880
Please, get me out of here!
====
2882
This is great! It's perfect.

I think we'll have a hit on our hands.

How fast can you run by the way?
====
2883
Every mer who yet lives owes their life to you, <<1>>. I don't suppose I have to tell you how much they appreciate it.
====
2884
I brought a bunch of miners from Wayrest with me. I'm the only one who escaped those spiders.

What will I tell their families?
====
2885
I have urgent news, <<1>>. <<2>> now leads the Cult of the Fang. You are to be exiled, despite all you've done for us.
====
2887
Please, don't hurt me. I've told you everything I know!
====
2888
The only way to <<1>> is through the cave before us. Be careful. The Hand is using undead from their army as sentinels.

Hopefully, <<2>> won't be hard to find. I refuse to leave his fate in the hands of those necromancers.
====
2889
We shall remain watchful on Starvale's borders. No more shall invaders tread upon Valenwood's soil so harshly.
====
2890
The gaoler loiters about the docks when not on duty. It is just across the way from here.

I am not worried about our friend telling the Archeins anything of import. I fear they may tire of their fruitless questions, and be done with him.
====
2891
Warmblood, I have felt the pain of the Hist deep within me, and I know that the Hist has been harmed. Did you make them pay for their crimes?
====
2893
The lair's entry is concealed. Let me clear it for you.

He will be inside. Your strength is greater than mine. Let us hope it is also greater than his.
====
2894
I suspected the Ansei would speak to you. You are unlike any student we have seen for a very long time.

I believe you will save Alik'r from the Withered Hand.
====
2898
Outsider, the Hunters have seen fewer Lost ones lurking in the swamps. Have you killed many?
====
2899
I do not know that the old master deserved death. We could've saved her, benefited from her experience.

But I'm sure <<1>> will do her best to fill the void.
====
2900
You have fought well today.
====
2901
You have dueled admirably today.
====
2902
You have seen how a proper defense enhances a deadly attack.

I hope the lesson serves you well.
====
2903
If you are not trained to avoid or weather a two-handed strike, it can devastate you.

Today, you have gained respect for the two-handed style and learned to counter it effectively.
====
2904
I'm pretty sure my dishes have wandered north. Or perhaps it's saucered north. They went right through this window!
====
2905
What has the river washed ashore?
====
2907
You're the one who walked into Ten-Maur-Wolk and killed the Nagas' Tribe-Caller.

It's all so easy for you, isn't it? Do wamasu line up to fall on your weapons?
====
2908
You killed the Tribe-Caller, yes? I tell the younger warriors that entering an enemy camp is like diving into water. It will only break you if you're intent on making a splash.

Perhaps your example will make them think a bit more.
====
2909
<<1>> hasn't been well since the madness started. Maybe he has the madness too. Wouldn't that be a pity? He and I kept everyone together. Now I have my hands full here.

His hut is just to the east. The largest in the village.
====
2911
Is it done? Have you put my husband out of his misery?
====
2912
It seems our actions did not go unnoticed.
====
2913
I understand you're responsible for the new equipment we have. It's been a long while since I was able to properly maintain my armor.
====
2914
Were you successful? The lights appear fewer, but I must be sure it's not another trick to deceive me.
====
2915
You must hurry! His ritual will shatter one of the Ansei Wards and lower Alik'r's defenses against necromancy. 

If <<1>> succeeds, every corpse in <<2>> will rise from the grave. My people will be in terrible danger!
====
2916
You do us a great honor by being a part of this hatching. Do you have questions?
====
2917
Are you here for a beating? We can oblige.
====
2918
I can hear the roar of what sounds like fire nearby. I hope that you've brought good news.
====
2919
It worked! I told you! Now, can someone please see about letting me go?
====
2921
I saw few orcs try to escape. You must have been quite effective.

I should have had you clean up the fleeing orcs - my vengeance does not feel sated. Tell me of your successes, I will have to be satisfied with that.
====
2924
The potion will only work in the radius of the Spider Daedra's nest  Be careful around the mouth of the cave, as it may wear off there.

Tell Lucan what I mentioned.
====
2925
So, you are the one the others spoke of so highly.

<<1>> has brought shame upon Leki's Blade. I would hear your thoughts before adding my own.
====
2926
There's more to this than simple piracy.
====
2927
You've found them? You are a master thief, my friend! I could never have done this as quickly as you.

Could... could I ask you to deliver these to my master? He lies in the house next to me. I fear he may be... cross.
====
2928
I am glad Master Fadalia accepted you.

May the Eight keep you safe.
====
2929
I wouldn't normally ask a stranger to help, but you look like you can handle yourself better than most. And, if you do manage to find something, <<1>> won't hesitate to reward you for your help. He's hiding on the island at the bottom of the basin.
====
2930
If you're going to stick around, the least you could do is help.

Speak to Kasal. He owns the place, and I work for him.
====
2931
I'm sorry to hear what happened at the mines.

I hope they get it all cleaned up soon.
====
2934
My offer still stands, if you find yourself on the wrong side of the law. What is five years of work for ensured safety?
====
2938
Have you done it? Nothing is left of Amorline in this place?
====
2939
Well? What are you looking at? Expecting me to go haunt something? Begone!
====
2940
You should hurry to HoonDing's Watch. Whatever Thahala wants to speak with you about seemed urgent.
====
2941
Hmph. It seems you've been able to conjure the greatest illusion of all, <<1>>. Hope.
====
2942
Thanks to you, the Withered Hand now has one less necromancer to increase its forces.

I must reconvene with <<1>>. May Tall Papa always watch over you, friend.
====
2943
With you leading us, we will become an unbeatable force!
====
2944
Hopefully your rule will be longer than Keethius'.
====
2945
It is a terrible thing to destroy the sap of a Hist. But it would be worse to let Imperials and cultists have it.

They are unworthy of its blessings.
====
2946
These things your returned will fetch quite a price. Good work.
====
2947
Her hair was like the waterfalls at Silvenar. Her skin was pale as the moon. Oh, my sweet Amorline!
====
2949
We heard quite a ruckus up there… seems you've been causing some problems for them. Good!
====
2950
You should be able to find the bandits near any of the graht-houses throughout Murkvale. Good hunting, <<1>>.
====
2951
Take the bones from the Withered Hand, then meet me in the desert north of here. I will arrange a way for us to dispose of them.
====
2952
You found Cerelas! Please, keep looking for the others. They must be out there!
====
2954
Gather the runes and return to place them upon their proper altars.

The spirits of scholars who once accompanied me will aid you in their placement.

Be warned. Placing the relics on the wrong pedestal will only bring pain and punishment.
====
2959
My apologies. My fellow guards have informed that you're an actual living being.
====
2960
The ones you will encounter were my friends. My companions. But it has been far too long since we have been here. They have drifted into madness and lost their way.

Release them and the relic's purpose will be known.
====
2961
That was exciting.

Ugh. You'd better take a step back. I think I'm going to be sick again.
====
2962
I'm glad to see you made it here safely, friend.
====
2963
Have you come seeking knowledge at <<1>>?

The swordsmen here are the best in all the Redguard kingdoms.
====
2964
She chose me? Oh fortuitous day,
====
2965
Shamar and I will see each other soon. I am sure we will have quite an adventure together.
====
2966
So she has made her choice? There can be only one result.
====
2967
The wood orcs have done so much damage to our farms. I fear it will take years to recover, especially with how many of us were slain in their brutal attack.
====
2968
Guess I need to find myself a new occupation. You couldn't pay me to go back into those blasted tunnels.
====
2969
Fancy seeing you here! It's good to see you again, <<1>>, I was starting to miss you.

How's the being-a-hero working out for you?
====
2970
Your help has been greatly appreciated, <<1>>. My life is extended for another few years thanks to you.
====
2971
You have doomed us to several more years of servitude.
====
2972
What? I'm a Dominion soldier, I freed myself. It's not like we're not used to dealing with wood orcs, although it's surprising that they'd dare to attack here.
====
2973
What happened at the Magistrate's House? Do you find evidence that she's involved in the disappearances?
====
2974
The rite is held near the hatching pools to the southeast. It is under the weeping tree.

Bring the venom and present it as your offering. You will be welcome.
====
2978
Four eggs. Good job, my friend. 

Now I need your help deciding what to do next.
====
2979
They say lying in the sun is the best thing for a cold. Or was that food? Food for a cold?

No, wait. It was starving for fevers. You gather moss for a cold, and soak your gills for lampreys. No?

Wait, I'll get this.
====
2980
<<1>>, you have proven yourself a cunning hunter and gifted slayer. You do the <<2>> people proud.
====
2982
I am going to make my way to Silvenar to find more help. We were unprepared for the dangers of this place.
====
2983
Thank you for bringing the dryad's gift to me. We will - I mean I will - always be grateful to you.
====
2984
So you delivered the sapling to Gatheron's son. It will bring him much comfort, I am sure…
====
2985
The others are getting something out of this that I'm not.
====
2986
You could just talk directly to me, you know. I am standing right here.
====
2987
Tall Papa as my witness, Fakimal's murderers will pay for their crime in blood.
====
2988
I can't believe Fakimal was murdered! I've known him since he was a boy.

Who would do such an awful thing?
====
2989
Poor Fakimal. He never ordered anything but water, but he always tipped well.

He was a good man. He didn't deserve what happened to him.
====
2991
It's been quiet here. You'd think, so many visitors, it wouldn't be.

The most noise I've heard in the last week was the night those pirates broke out the flin. Drunken sea-chanties all night.

Or would those be river-chanties here?
====
2992
I know it is cowardly for me to allow this to continue until it affected me so. But for Riane, I would risk my life.
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and a bowl beneath it is encrusted with dried blood.
====
2994
I plan to return to Mournhold as soon as possible. I doubt my family will take me in after running away with an Argonian, but living on the streets there is better than living in finery in the muck.
====
2995
Dead things that come to live again taste bad. Crawl about in the belly. Hmm. Yes.
====
2996
My heart cannot rest easy until I know the Lion Guard have been saved.
====
2997
You've made a real difference in our lives here. We can't thank you enough.
====
2998
Hurry. Talk to Kabrahla. Cleanse Lainlyn.

A chill is spreading through me quickly. I don't want to become a zombie.
====
2999
The flames have taken on a ghostly, blue-white hue with the addition of the ritual ingredients.
====
3000
You chose your path, trading with Idrasin. He may have been fair to you, but he is a curse to the poor here. Keep your distance from us - you are no longer favored.
====
3001
What treasures do you have so far? You can find all manner of things down in the sinkhole - surely an adventurer like yourself is not afraid of the creatures there!
====
3002
You mentioned finding a note?
====
3004
I have waited so long for your return. I feared the worst for you. I don't suppose you succeeded in such an impossible task...
====
3005
The best way for us to survive is for the Archeins and Wardens to destroy eachother.
====
3007
<The last entry reads:>

"My mother fell ill today. I'm terrified, but she thinks she found a ritual to protect the rest of us.

"Those of us who are healthy have been told to go to the shrine and pray."
====
3008
I am pleased to have been able to contribute so significantly and so noticably to Telenger's research.

You were a valuable part of the process as well, <<1>>. For that I thank you.
====
3009
I never imagined I could be this happy.
====
3010
My eyes can see the evidence of your deeds all around me. Your time in the desert sands was well spent!
====
3011
You... you did it.

The Tear... take it. It is yours now.

You must save the forest.
====
3012
In the sand, beetles! Behind the rocks, beetles! Around the johads, beetles! Last night, I woke up and one was in my tent, just… just watching me!

We can't do our work! Sentinel's going to run out of water!
====
3013
I'm glad someone's taking care of things.

You're a rare sort, wayfarer.
====
3015
I cannot thank you enough for telling me what you found. Even though it was not the news I had hoped for.
====
3017
This isn't how I thought I'd spend my retirement.
====
3018
"Go to the Strand," they said. "Relax. Enjoy the fresh air."

Pfaugh.
====
3022
If we do not get the spine cactus cuttings soon I fear this brave soldier will surely die.
====
3023
We wouldn't want to limit your fun, now would we?

Why don't you try for some more vouchers? Three tokens is all you need. Three tokens and another prize voucher is yours!

More games for you! More games!
====
3024
Justice Istah is in the stocks just over there.

Go speak with him. Show him we know of his guilt!
====
3025
<<1>>! You must know I did not murder Inila or Fakimal.
====
3026
You brought me good things. Unless you have more things, we're done talking.
====
3027
Hurry, <<1>>. The Silvenar Prime might not have much time left, if he is even still alive beneath all of these brambles.
====
3028
We'll be cleaning up the Cult soon enough.

Safe travels.
====
3029
I got here as quickly as I could once the necromancer was occupied. It seems you dispatched him yourself with ease.

Did you discover anything of note?
====
3030
What did the spirit say? Do you know where <<1>> is hiding?
====
3031
Between the two of us, I think Telenger should dismiss Meliara. She clearly offers little to his research and spends far too much time with her head in the clouds.

"Divination", she calls it. I suspect laziness and distraction.
====
3032
Don't just look at me with questioning eyes. If you have something to ask, just ask!
====
3033
We have reason to rejoice, it seems!
====
3034
Speak softly. Relazar's followers don't yet know what we've done.
====
3035
I'm still shaking from all of this, but I have to look after Venosir now.
====
3037
Have you destroyed them all? If the Withered Hand holds even one of these dogs in their thrall they will be able to grow these criminals into dark slaves of enormous power! You must act now while they are still weak and new to this unlife!
====
3038
By the Long Tail, you have the look of righteousness about you! How fared you?
====
3039
Don't just stand there! The lamiae hatchlings are coming to eat me!
====
3040
<<1>> better come through on his promises. My associates are not amused by his delays.
====
3041
Satakalaam is overrun with Withered Hand and their undead minions. But there are still survivors. We cannot in good conscience ignore their plight.
====
3042
Be sure to let Ma'Zarman know this is of the utmost importance. Many lives are at stake here, I fear. There is a dark magic at work to be sure.

If I have judged him as I judged you, he will help us. He is a good man underneath all that... fur.
====
3043
Hey, don't pester me anymore; you got all that you're going to get out of me.

Word of advice though, stranger. Valaydia doesn't like people asking questions around here. You might want to remember that.
====
3045
Have you the materials we need?
====
3046
The arrogance of the Worm Cult will be their undoing.
====
3047
If the caste leaders had known what the Cult was doing with these pirates, they'd never have agreed to work with them.
====
3048
In our fight against the Nedes, we saw the raw power of defiance. We came to respect Tamriel and its warriors. 

You must now battle the giant Goblinkin. The Ra Gada's long road to conquest was paved with thousands of these beasts' corpses.
====
3049
Thank Ruptga! You've found them! Those eggs brought me nothing but worry. I don't want anything more to do with them.

Please, take them to Daneem. He promised me he'd deal with this.
====
3050
I saw my men running to freedom. Thank you. Even the lowliest pirate donesn't deserve such a fate.
====
3051
Ah-hah! M'adric knew you could do it.

Was not hard, was it?
====
3052
Thank you for aiding my Captain and my comrades. I'm sure they'll be along soon to find me.
====
3053
Extinguish the watch fires and the dreugh should renew their attack on Bleaker Rock. Be careful, the Maormer have guards posted around each fire.

When you're done meet me near the crates in the Bleaker Rock camp.
====
3054
You can light the torch at any of the fires spread around Bleaker Rock. Watch your back. They'll probably have guards posted around the fires.

Burn the rowboats and meet me by the Captain's tent near the beach when you're finished.
====
3056
I heard you are the one responsible for returning our memories. Why would you do that? We all came here willingly. We wanted to forget!
====
3059
Don't tell me you're scared of a few snakes. Just put the urn over their head and scoop them in! Preferably before they bite you.
====
3061
You think he'll forgive me, right?
====
3062
I have... a few breaths left. Let me give you what knowledge I have, if it will aid you in destroying the Worm Cult and their Children of Sithis.
====
3063
This forest cries out in anguish and rage. Y'ffre needs us now, just as we have always needed him.
====
3064
I heard you've been trying to find a villager who went missing. Since you helped me, I'll give you some advice. You should abandon your investigation. Some things happen for a reason.
====
3065
Our meeting was not one of chance. It was of my choosing.

My people must feed. They must survive. But only the strong, smart, and cunning wet our appetites.

You have proven you are worth such an honor.
====
3066
Your work here is done, mortal friend. Both you and Dan-Shei have earned my gratitude.

Did you wish my aid escaping this cavern?
====
3067
I saw my men running to freedom. Thank you. Even the lowliest pirate donesn't deserve such a fate.
====
3069
I think we'll leave this place soon. Now that you've rescued Hram perhaps it's time to find another god to worship ….
====
3070
Collect the other three map pieces. Kill the First Mate and collect his piece, find Captain Gromiar's map piece in the wreckage of the Sea Trawler, and recover the piece from Captain Ravenil on the island just offshore.
====
3072
Here he is, sister! The one who saved me from being devoured by ravenous lamiae. 

I still can hardly believe I escaped. I was certain they were going to eat my bones!
====
3073
Did you see it? I've never seen a troll so big.
====
3075
The fog is being lifted. My memory is slowly returning.
====
3077
You've done good work. Better than Harus ever did.
====
3078
Of all things, the Sergeant is here! I don't know why… please go and speak to him. He can't find out I paid you to do my work!
====
3080
Be safe exploring HoonDing's Watch.
====
3082
All have been warned of the hatching, <<1>>? You have made yourself part of the sharxal?
====
3083
Ma'Zarman will find you back at the game tents when you are done.

If there are any more innocents in the area, this one will get them to safety. Would not want them to be turned into the blood in the crates, no?
====
3087
I hear that you are being honored by the elder. 

You are one of them, and you are strong. Perhaps I should be learning from you.
====
3088
Congratulations, <<1>>. An Argonian always gets this honor, but they usually choose from other Keepers of the Shell. It is rare that someone outside gets to spread the sharxal.
====
3089
This is horrible! 

The weapons of the Ansei have been safe in Sentinel for generations. Now they're gone!
====
3090
You did not have the right to interfere with our affairs. People came here to forget. They did this willingly. 

You have forced them to face a past they had tried to leave behind. You should leave this place. Now.
====
3092
How goes your work? Are the snakes giving you too much trouble?
====
3093
Take our message to <<1>> quickly.

I fear for my brothers and sisters of the Ash'abah. The Withered Hand is a terrible enemy.
====
3095
You will find several drinks on the table.

<<1>>, a beverage that is not as potent at the others but takes a bit to drink.

<<2>>, which goes down with ease but packs a punch.

And <<3>> to help clear up any sickness you might feel from all of this.
====
3096
You saved me! One day, I will walk in peace on the distant shores of Tu'whacca's realm, but that day is not today.

I am still worried about the other Ansei.
====
3099
Go on. I will just turn myself in. I suppose this will exonerate Istah. You should speak to him.
====
3100
I'll do what I must to save <<1>>. But, maybe there's another way besides being covered in spiders again ….
====
3101
Our leaders welcome guests. You may speak to them if you wish.

Please do not disturb the eggs.
====
3102
Report your findings about <<1>> to <<2>>.

He'll want to know how this ended.
====
3105
You have delivered the warning to Sunscale Strand? Good.
====
3108
The Worms are relying on our sentries to keep them safe. They betray us, yet rely on our loyalty to protect themselves.

Fools. We do Tamriel a favor by removing them.
====
3109
I understand what <<1>> wants, but I don't want Black Marsh to turn into a copy of Cyrodiil. I want it to remain Black Marsh.

Well. So long as we get the Pact out, we can discuss the rest later.
====
3110
At least once a week, the Worm Cult makes dinner for us all. I don't know what it is, but it's delicious.

The Cult is very considerate. Respectful. We made the right choice in allying with them.
====
3111
Ancestors guide you, <<1>>. Stormhaven boils over with troubles; only sure feet and strong purpose will deliver you safely to <<2>>.
====
3114
Go through the gate here. The pit is to the north and west.

Don't worry about the Worm Cult guards. They like to watch people in the pit - they get bored too.
====
3115
These ruins are far more dangerous now then when I was a child. These old claws would do no good in a brawl.

I will wait to give you a head start, then follow in your wake.
====
3116
I had not thought to see these words again. Our... history is lost to every living being, but here, you have found a fragment of who we once were.
====
3117
The skull has been in our village for many seasons. We did not think of where it might have come from.

Who knew that Zud-Reen held the secret all this time?
====
3118
Hurry up and get that bucket of water and put out those fires! I have to wait here and stall The Thane if he comes to investigate!
====
3119
<<1>> can be found within the great temple of Wayrest. It's in the city's southwest corner.
====
3120
Thank you for killing that goblin!
====
3121
This note, the missing priests, the foretelling of a murdered moth … it can't all be coincidence.

I know it sounds crazy, but will you do as the letter says? I fear if I went myself, I would only end in the same trouble as my missing brethren.
====
3123
<There is little left of this tablet. The stone has been worn away by weather and time. A few letters remain clear, despite its condition.>
====
3124
You've robbed these people of their second chance. We had built something great here and you've ruined it.
====
3126
The focus crystals, have they been returned to the Spinners?
====
3127
I see you've gathered the shards. That's good.

There were... awful noises out there. I don't want to know what the effects of the extraction were.

You have what you came for. Go find my fellow Spinner to get his crystals as well.
====
3128
We heard some fighting going on. Everything all right?
====
3129
Good work with the investigation. Let's hope it doesn't happen again.
====
3130
Take great care when placing the urns. You should place them in locations that the average scout will not see them. That will make their magic more effective.

If any of the scouts stares too long in the direction of any urn the magic will be broken.
====
3131
What could be keeping <<1>>?
====
3133
Did you... you killed him? Y'ffre's bark, you killed him!
====
3135
I thought I'd try one of these "fishing poles" the Dunmer use. So far I haven't caught a thing.

I think I'll go back to our traditional method - sit on the river bed and don't move until a fish swims up to your jaws.
====
3136
In the dying days of the Maruhkati Selective, those madman shut themselves away in an underground fortress.

But their enemies found them there. The foes fought their way in. Time passed. None emerged. It was their final refuge.
====
3137
What The Huntress is doing here shakes me to my very core. I can't believe that I was fooled by her posturing for so long!

My soul is in anguish for the innocents that suffered under my hand when I served The Huntress!
====
3138
I'll take care of cleaning this up here.

Get to Mahnor and stop him before it's too late! If the Imperials are already there, they must all die. 

Otherwise my village will be slaughtered.
====
3139
You have what you came here for.

It's too late though. You'll never get to them in time.
====
3140
Are the altars all destroyed?
====
3142
Are the altars all destroyed?

I saw some flames in the distance and I thought it might be your work.
====
3143
Did you do what I asked? Did you destroy the spirits?

We need to make sure to weaken The Huntress' army before we move against her.
====
3144
I was here to see the book destroyed, that book you so foolishly gave to the Bosmer prince.

We have nothing more to discuss. Begone!
====
3145
Once the mudcrab is in the water, just be patient.

If it starts to squirm, give the string a hard yank. Hopefully if anything is chasing it down there, it'll give it enough time to get out of its way and keep looking.
====
3146
Add the sleep potion to the Midnight Union's drinking kegs. That should put the bandits to sleep. 

Then search the counting house. We need to know where they're keeping Miranda.
====
3148
Our mages are investigating the tome and should have a plan of attack in short order. Thanks to you, we will soon be able to overrun and drive the Imperials from our forest!

I admit, I had my worries, but victory now seems inevitable.
====
3150
We're alive, after all that? I would not have thought it possible.

<<1>>, I have never met one so heroic and brave as you. I surely would have been dead long before we reached this place.
====
3151
Thanks, stranger. 

If you find any survivors, tell them help will soon be on its way.
====
3152
I have a terrible suspicion the Worm Cult is behind this. The thought of my fellow priests in the clutches of those death-worshippers makes me sick.
====
3153
To wake up and realize the one you loved is gone will allow you to eventually heal in time. 

To love one and know that it is damned and cannot succeed is a pain that is ever lingering.

Now go. Get to my brother before he get's to Layliana.
====
3155
You startled me, <<1>>. I heard someone coming and thought I had been discovered!
====
3157
You should speak to Sister Kala. 

Until she says move, I stay here.
====
3159
Aww, look at how cute those two are.

There are many things in this world that are dark and vile, especially in these times. Sometimes the love of another is all we need to pull on through.

Don't you agree?
====
3160
Jemmaril always has something good to trade, even if it is just his usual gossip.
====
3161
Not surprisingly, the Mages Guild of Wayrest is in the Mages District. 

For a small fee, they'll send you to the Mages Guild in Shornhelm. That's in Rivenspire.

Once you arrive, find the local Ancestor Moth chapterhouse. Talk to the priests.
====
3162
One day, the sun will shine on <<1>> and I as we walk the swamp.
====
3163
<The embers are smouldering, yet they are cold to the touch. As you reach your hands toward the brazier, you hear a strange voice in your head, speaking in some foreign tongue.>
====
3164
My grief awaits my love, have you spoken to her?
====
3165
You will find the piles of bones throughout this place. Wherever you see the cult's unnatural minions, you will find the bones that spread their filth.
====
3166
Hurry and free me! We must make haste!
====
3167
I am less troubled now. I think the offering to Sithis was accepted.
====
3168
Thank you. I feel much better already.
====
3169
Collect the antidote to that poison before it's too late! 

Lady Miranda's in the manor house. Use that key I gave you to get in.
====
3171
Thank you for agreeing to return the welkynd stone to the temple. Hopefully, doing so will fill in the remaining holes in my memory.
====
3172
Muzgu. Dead. 

I thought Azura would protect him. She didn't.
====
3173
Honor and blood, my friend!  How goes the campaign?  I don't suppose you've slain any Daedroths yet, eh?  I could use a new pair of boots. Ha!
====
3174
Find Sergeant Stegine. He's up the road in Dreughside.

So many dead.
====
3175
I'll compensate the Dreughsiders. I'll leave, stay in Wayrest.

Please, just let me go free!
====
3176
We heard everything. 

Is it true? Did Baron Sorick really plant the eggs?
====
3177
Oh, the conversations I've been having!
====
3178
Rumor has it there was a bit of a scuffle near the Mages Guild. Was that you?
====
3179
What did you find? The crown of Emperor Reman?

Heh. If I were that lucky, I wouldn't be digging through garbage.
====
3182
Is it done? Have you made the cultists pay for their actions?
====
3183
That was quite a downpour. I wonder what that was about?
====
3184
It looks like all my boys are busy teaching other people a lesson. Come back when my men aren't engaged with other fools like you.
====
3185
You want to fight? You sure about this?
====
3186
I can't handle much more of this … hiding up here like some skeever.

But you've brought the book. Good. Give it to the old man.
====
3187
The shouting of the rain tells me you completed the ritual. I am in your debt, <<1>>.
====
3188
You amuse me. That's worth paying a pittance of a debt.

Now take it and get off my dock.
====
3189
Today, we heard your … performance. It was a glorious symphony of punishment!

We could hear it from here.
====
3190
Praise Azura! You survived.
====
3194
These ruins are far more dangerous now then when I was a child. These old claws would do no good in a brawl.

I will wait to give you a head start, then follow in your wake.
====
3195
At the end of every storm, a rainbow. Rajeren sees your clouded soul clearing up. What have you to tell Rajeren?
====
3197
And here we are at last, <<1>>. Quite the adventure, yes?
====
3198
Was it me, or did that cloudburst seem unusually warm?
====
3199
Stew for all soon! Thank you, and may the waters be calm for you, <<1>>.
====
3200
I... I don't know what's going to happen.

Amyrlin... the Huntress... she's gone into madness. I believe Enerist is going to try and stop her once and for all, but....

Is it right? Is what we're doing right?
====
3201
Yes, yes. These things take time, <<1>>. This one will send word to Prince Aeradan when he has figured it out, yes?
====
3202
I heard there was a ruckus down at the docks. They say someone chewed up the Grinder and spit him out.

I'm guessing that someone was you.
====
3203
I'm thankful that you came along. I thought for sure I'd never see my canopic jar again.
====
3204
I watched you climb up to speak with <<1>>. What did he say?
====
3205
I have heard that you also convinced <<1>> and <<2>> to give up the golden skull.

You should bring these tidings to <<3>>. He watches over the skull in the shrine at the center of town.
====
3208
With the Midnight Union affair cleaned up, we won't have to treat any more of their victims. 

Now that's something to look forward to.
====
3210
How's your investigation going? Have you discovered anything new?
====
3212
I have heard that you also convinced <<1>> and <<2>> to give up the golden skull.

You should bring these tidings to <<3>>. He watches over the skull in the shrine at the center of town.
====
3213
If you develop your mind, you may one day possess the wisdom of a weaver.

Sadly, you will never possess our nimble claws. But we cannot all be born Argonian. Work with whatever gifts you've been given.
====
3215
Are you sure I'm the one you wish to speak with?
====
3216
If you have nothing to share but the stresses of the world beyond our swamp, it would be better for you to leave.
====
3217
Our problems must seem insignificant to you. We have never gone beyond these marshes.
====
3218
This one would speak with you for a moment, walker. 

You might be interested in an opportunity to earn some gold by helping someone in need?
====
3219
Azura go with you, friend. I hope her blessing might dispel the curse of Vaermina's cultists.
====
3220
This is familiar. I remember you from Alcaire … the Vanne Farm! 

Funny we should end up surrounded by Supernal Dreamers again.
====
3221
If the Worm Cult attack our village, we'll need many arrowheads.

We've been stockpiling them for so long... it's strange to think of using them.
====
3226
I see that Rajeren still lives. Why does he still breathe, <<1>>?
====
3227
Our victory here is nearly complete. Only one more thing stands between us and the elimination of our enemies.
====
3228
I'm glad that's over. We need to get back to Camlorn.

See you around.
====
3229
My wife is safe and well—and my son came to me and apologized. 

You are a wonder, and we're blessed to know you.
====
3230
Unbeliever! You walk the path to righteousness, and it was I who showed you the way.

Maruhk, forgive me!
====
3232
We must trust in the gods. That's what I do. 

I've made many offerings to the Divines in these last dark days.
====
3234
I gave you the shields. Tell Andre that I expect my cut of the profits tomorrow.
====
3235
I'll be traveling back to Wayrest shortly. 

If we see each other there, I don't know you.
====
3236
<<1>> has a plan to use the lure. This day brightens.
====
3237
I guess I'll never be done thanking you. 

I hate to imagine what would have happened if you hadn't defeated the Omen.
====
3238
Something's different. I wonder what's going on? I don't like it.
====
3239
The guards are looking rather anxious. Something's changed, hasn't it? And for the better. 

I think we might live through this.
====
3240
We're going to be allowed to leave, aren't we? 

It's over. I can tell.
====
3241
Thanks for letting me know. Now report the tunnel collapse to Godrun down at the entrance to Shinji's Scarp.
====
3242
The world of the living has trangressed. The energy of these relics was used for darkness. 

The portal is closed, but something came through. It must be destroyed.
====
3243
There is always danger in being a pirate, but how was <<1>> to know that it would be from one's own captain?
====
3244
The ship is to the south. Save <<1>>, please!
====
3247
Do you see? Do you see what I've become? Look at the reflection! 

I'm old. I'm fat. And sometimes Argonian! No one will ever admire me again!
====
3248
I'm sorry. You'll simply have to excuse me. I'm getting to know myself and I'm not who I thought I was.

You can see it too. Just look. Look in the mirror.
====
3250
You still here? 

Just tell that crazy Ashton I don't want any more of her worthless stones! 

Do you hear me?
====
3251
Just passing through, traveler? I'm about to head out myself.
====
3252
I hope to find new business soon or I'll have to relocte my shop.
====
3258
What's the point of opening my mouth to speak?

There's nothing I can say to end this torment, so I'm just going to stop talking. I mean it.
====
3259
I appreciate you doing this for me. My wife made me promise to get the refugees out of Crestshade and keep them safe, but I can't stop worrying about her.

Crestshade is directly north of this camp and our house is right in the center of the town.
====
3262
You can thank me for "losing" her soul gems.
====
3263
The cultists who captured me must have trapped my father with the same enchanted sleep. They cast that same spell on me!

Oh, he must be suffering so much from the nightmares!
====
3265
The Covenant thanks you for joining the war effort! With talented crafters like yourself at our back, there's no challenge we can't overcome.
 
Akatosh bless your wares, friend.
====
3266
Please … go away. They're going to see you!

I'm not coming out until I see a head.
====
3267
It does not surprise me that you have succeeded thus far, for you bear the Viridian Sentinel's favor. Now closing the portal is all that remains.
====
3268
You should not delay, <<1>>. Drahir knows you want to kill just as much as he does.
====
3270
What do you have there, <<1>>?
====
3271
The Huntress has gone too far! This was a temple of innocents.

We could use your help, but I don't want to leave these monks unaided. Have you spoken to the Grand Master?
====
3272
I'm busy. Leave off, vagrant. Find your own hole.
====
3274
You know what amazes me? As muddy as these pigs get, they're still cleaner animals than the cows.

You know a cow will stand in its own waste for days. Won't even move unless you make it.
====
3275
Was there some kind of incident up in front of the countess's manse?

I've been trying to avoid that area lately. It simply reminds me of my failures.
====
3276
I'm sorry. Am I not allowed to stand here? It's the countess's property, and she certainly hasn't said anything.

So yes, I'll just stay here as long as I like. Thanks!
====
3277
A summons was recently sent ordering all Knights of the Flame to return to Firebrand Keep.

For now, though, I feel my duty is to remain here. Sir Hughes will understand.
====
3281
Keep heading back to the north-east. You'll find our Treethane in the central most home.

He'll want to hear about how easily you stumbled upon this town.
====
3283
These new mercenary guards have done wonders for my sense of security.
====
3286
That poor soldier. He swore he would just scout the area and return immediately. He didn't intend to fight alone.

I'll need to tell his family.
====
3289
I cannot describe the sensation, even as a spirit, of being back in my father's presence.

Fate was cruel to us in life, but at long last, we've both found peace. Thank you.
====
3290
You return—and I sense a diminishing of the evil 'round the tower. 

How did you fare?
====
3291
If this deal turns out to be a waste of my time, someone's going to pay for it.
====
3292
Looks like you've got quite a load of raw ebony. <<1>> will be quite pleased with you, I imagine.
====
3293
I'm acting on orders directly from Sir Hughes. If he wants to make an exception, he'll let me know in due time.

Until then, the envoy stays out!
====
3294
Again, you must keep this quiet. The Duke is already overwhelmed and hearing about a spy inside the castle might push him over the edge.

Get past Sir Gregory and into the library, find out who "Almandine" is, and report back to me personally.
====
3295
I hope Baroness Edrald doesn't actually believe Arlie was dragged off to some Daedric plane.

I've lived here a long while, and I've seen some strange things. But every time someone's child is "abducted by Daedra," it turns out they've eloped.
====
3299
Together at last! Thank you, stranger. Now I beg you one final favor - a proper burial, as every decent person deserves.

The shrine is due north of here, at the entrance to the mine.
====
3301
The ogres will double their numbers if you go against them with too many folks at once.

I'm heading back. That's safer for both of us.
====
3302
Yes! I smell them! Delicious, crispy, tasty, bloody. Scamp skins! Give!
====
3303
If you die in this endeavor, we will not weep. Not for an outsider.

Succeed, though, and my tribe will welcome you as clanfriend.
====
3304
I hate to say it, but I'm going to have to speak with the duke about this. The fact that the duchess is sending secret letters to her father is serious cause for concern.

We need to know exactly what they're planning though.
====
3305
It is a relief to see you returned. I fear I might have asked too much. 

Tell me though, did General Thoda have any new insights into the source of these assassination attempts?
====
3306
Still no sign of Mister Nurin? I told you—he's gone—probably burned up in the fire.

My heart goes out to the rest of the family, but I have to look out for myself. I'll have to find a new job!
====
3307
I'm glad you came along. The constable's down by the docks. If he won't listen to reason, try to find the messenger from Alcaire Castle. He can explain everything.

If you can get me released, the Knights of the Flame will be in your debt.
====
3308
So the crew of the Midnight Swell is innocent!  I'd hate to think Lucas fell prey to the slavers that attacked that ship.

What does that mean for Koeglin Village? I hope Sal has a plan.
====
3309
Fire, scamps, William disappears, and now strangers on the property…

The farmhands all gave up. Maybe I need to give up too. The farm's lost, and my sweet William…
====
3310
I gave the constable the message, but he doesn't seem to believe me.

He put Dame Dabienne in the stocks. Glad I'm not her!
====
3311
Guards! Guards! Arrest these people!

They're setting up the village! The slavers are going to come back and take us all!

Why aren't you listening to me?
====
3313
If his treatment of my crew had not been so disrespectful, I might feel a little sorry for the constable.

As it stands though, I'm quite enjoying this.
====
3314
Were those Daedra death screams I heard? Music to my ears.

And you destroyed those damnable portals too. I think now we'll be safe.
====
3316
I can't tell you what a relief it is to learn that Pascal's mind is messed up.

I guess that sounds a little strange, doesn't it?

Regardless, I'm grateful for all your help.
====
3317
Heard you were out there talking to that knight in the stocks. 

I'd be careful if I were you. Constable will lock you up too. Sit down and have a drink instead. What'll it be?
====
3320
You did it. You even got him home in time for dinner.

It weighs heavily on a mother's heart to worry about her son. I can't thank you enough.
====
3321
I'm with dad on this. I want to wipe every remnant, every trace of those sick freaks from our farm.

It's the only way we can start over.
====
3322
I told you! I don't know anything. Go away!
====
3324
As embarassing as my mother may be, it breaks my heart that she worries so much.

It's good that we've put her mind at ease. You should talk to her.
====
3325
The Knights of the Flame are sworn to protect me and my family. How can I trust any of them now?

Firebrand Keep is to the southeast. Go and bring Sir Hughes to justice. Let none stand in your way!
====
3326
My daughter is back, thanks to you. 

She seems none the worse for wear, though she's hesitant to talk about it. I have a feeling I'm better off not knowing.
====
3327
So you're the one who destroyed that tunnel? Good work.

That'll give those filthy ogres something to think about!
====
3328
Here we go again. I'll be hearing about this for years—how I failed to save our son in his darkest hour, and oh, thank the Eight for that stranger ….

I guess it could be worse.
====
3329
Well done! Frankly, I thought we'd be peeling you off the bottom of a rock, but hey, you made it!

Now's our chance to drive the ogres back into the mountains. We can end this thing! I don't know why the general's hesitating!
====
3330
If <<1>> wants to know about the battle, he should just come out and see for himself.

What? Is he hiding or something?
====
3331
Hm. You don't look so dangerous. Yet, you waltz into my camp and pick fights with my soldiers?

Tell me why I should not simply cut off your head where you stand?
====
3334
You … you did it. 

Already, I can feel peace coming over me. Soon, I will be … asleep.
====
3335
Checking in on your old friend Manard again?

How … thorough of you.
====
3336
You didn't really get ogre teeth for <<1>>, did you?
====
3338
Of all the ports and over all the years, never a worse time and place to be stuck ashore.

Fifty crates of grain bound for Rihad, but right now, it's just rotting in the hold.
====
3340
Sir Hughes decided to let that Redguard envoy in to speak with the Duke, and the soldiers went back to their camp.

So things are quiet here … for now.
====
3342
They gobbled down my house key, those little devils. Cut them open until you find it.
====
3343
Ma'jhad's so angry right now. Only the captain ever said those kinds of things about her. I'm afraid he's going to kill the first mate before she can escape.

Please, you've got to help her.
====
3344
This is all wrong, all of it.

The sooner we find out who's responsible and restore the duchess, the better!
====
3345
There are still others who need your help. Look for <<1>> near the town square. Help him, so he will be free to help us.

Once the defenders of Crestshade are assembled, we'll face the abomination.
====
3346
Hey, you're not going into the warehouse, are you?

Constable promised me that if anyone got to go in there and paint the walls with slaver blood it would be me.
====
3347
Welcome back to the Hall, my friend.  Our librarians are anxious to pore over your discoveries!
====
3349
It would be wise not to speak of this with anyone - especially not the members of House Indoril.

We both know what you did was right, but an outsider might question our judgement.
====
3357
My husband, Sir Gregory, suddenly wants to take me to Wayrest. How very sweet of him!
====
3361
Thanks for bringing me word about my sons. They're good hunters, almost as good as their sister.

It's a father's right to worry about his children, isn't it?
====
3362
I'm sure my father's still worrying about me, but I'll be fine.

Now that I know what to expect from these cats, they'll be dead soon enough.
====
3363
Tell my father not to worry so much.

Rolan and I can handle ourselves in the wild just as well as Jehanna can.
====
3364
Are the Dorrells looking? I bet they're looking.
====
3365
I hope the Divines will watch over Shela and keep her safe. She's so brave.
====
3367
Rumors sweep through <<1>> like the desert winds - they say the captain is slain, now and for all time!

Is it so? You have done this thing?
====
3368
The Duchess must be kept safe. I will stay here while you speak with Sir Hughes.

I hope he will send additional security to protect her.
====
3369
King Fahara'jad will never forget the loss of his beloved Lakana, but I hope this man's death will bring him some sense of peace.
====
3370
A crime was committed and the price had to be paid. I wish it could have been otherwise, but I have done my duty as you chose.
====
3372
My husband's a little hard of hearing. Not quite in touch with reality either. He thinks he killed that scamp, but it was actually our cat.

Bless his heart though, he certainly means well. Just play along if you will.
====
3373
Are there any more scamps down there? Bring them on, I say! 'Scampkiller' is my middle name! 

I can still wield a blade just like when I was a young man. Just watch!
====
3374
Even if you speak the truth, I have no knights to spare. People plot against me in my own home. They're rioting, furious at my love for Lakana.

I will protect her, and I will protect my people. You will leave it at that.
====
3376
You've saved my husband. I can't tell you how grateful I am!
====
3377
There was no luck in this, you know. I believe Stendarr sent you to us in our time of need.
====
3379
Now that we're associates, allow me to introduce myself properly. I'm Count Hosni at-Tura. I'd like to invite you to my estate, where we will celebrate my betrothal.

You've whetted your appetite for blood. You know you want more. Join us, won't you?
====
3382
You're alive!

It's true, then. <<1>> has finally been defeated!
====
3383
I am simply a bailiff here. If you want to help, seek out Constable Agazu. You can find her around the town square.

But if you add to our woes, stranger, you shall have to answer to me.
====
3385
We meet again, <<1>>! I never doubted that you would find your way here.

Our reunion is fortuitous. Again, we find ourselves in need of your talents.
====
3386
These Knights of the Flame, they insult King Fahara'jad by refusing me entry. 

I have an urgent message for Duke Nathaniel and I am a close friend of the Duchess. I cannot understand why the Knights are so stubborn.
====
3387
Verandis is dead. I thought he would outlive us all.

This is strange. Should I be upset or sad? I think I should just feel relieved for him.
====
3388
I apologize for doubting you. You are indeed a worthy duelist.
====
3389
You're stronger than I expected. You have my respect.
====
3390
I wouldn't have expected such skill-at-arms from an outsider, but I saw you dueling over there. 

General Thoda did too and he would like to speak with you. You will find him through the door.
====
3392
The <<1>> is the last champion left. 

You know, I think I'll wish you luck.
====
3394
May the Herdmother crush all harpies beheanth her cloven hooves!
====
3395
We have you to thank for my neighbors' freedom. Our families bless you.
====
3398
Judging by the smell, you're carrying spider ichor, and a fair bit of it, I'd say.
====
3399
Why did we listen to Veraya?

We should have been more suspicious of an outsider who wanted to see our shrine!
====
3400
One day, I'll be a master smith. Then I'll make the best swords in the land.
====
3401
Hurry, <<1>>!

<<2>> must be stopped!
====
3402
Spirits of my line, watch over me.

Guard me and give me the strength to reclaim our home.
====
3403
By my bones, I have not felt so rotten since the day my kin of the horse tried to teach me to ride. I was thrown to the ground. I felt broken for weeks!

I can only hope Jonnedor doesn't feel that same pain.
====
3404
Forgive me. I am not my usual self.
====
3405
Now the arena champions are dead, I assume you plan to take their place. 

If not, there goes the business.
====
3406
I heard the count's having those prisoners released.

No bad thing, if you ask me.
====
3407
Fair weather today, except for the Nords everywhere. 

Do you need passage?
====
3410
Is it done? Have you avenged my brothers?
====
3411
We surely would have perished in that cave if not for your heroics, <<1>>. Thank you.
====
3412
<<1>> is contested by all three alliances of Tamriel. It's a constant battlefield. Dangerous, yes, but this may be an advantage.

Reinforcements are constantly being sent to Balfiera. You should have no problem joining up and shipping out with them.
====
3414
The dead cannot hold a soul fast. In his greed, Karnosis left these bodies alive, but soulless.

Use the Soul Gem from the <<z:1>> to transfer the souls from each <<z:2>> to a nearby body. Once the soul is anchored,  destroy the body to send it on.
====
3415
It's all so much clearer than before. The visions come bolder than ever! But have I spoken well, I wonder? Have you understood what I've seen?
====
3416
I'll keep an eye on my brothers. Use the apple to encourage the foals to return home.
====
3417
Ah, it's you! Did you enjoy that apple? There's more where that came from, friend.

Only one sample per customer, I'm afraid. You'll need to pay for anything else you buy.
====
3418
Before you can reach Shiri, you'll have to unseal the vault. Destroy <<1>> and <<2>>. Then collect blood from their undead husks.

You'll also find two of the three Ansei Wards on the fallen liches. Perhaps you can save them from their fate.
====
3419
The quickest and safest way to get to Evermore would be by boat. One of the harbormasters outside of Sentinel can help you with that.

You will most likely find <<1>> on the docks in the city. I've heard it's the best place to find information.
====
3420
I told you everything I know. Talk to Martine.
====
3421
Was that a fight I heard? Looks like you didn't need any help.

Leveque's likely still up there. Go get him.
====
3422
That's a mixed bag if I've ever seen one.

We have little time to train them, but train them we must.
====
3423
I'd get that information to <<1>> right away. It's probably important.
====
3424
<<1>> is the one to talk to.
====
3425
As I said, talk to the Captain about any suspicions you may have.
====
3426
I made it this far. We hillmen are as stubborn as we are strong.

Did you find what I need for the cure?
====
3428
Use the portal and speak to <<1>>. You'll find him in Sentinel.
====
3429
Come on! What are you waiting for? Let's go!
====
3430
Alik'r is in your debt. Thank you!
====
3431
Your brave actions have saved Alik'r. Thank you!
====
3432
<The dog barks and wags his tail in recognition.>
====
3433
What news? The safety of the royal family depends on this.
====
3435
<<1>>, you have done so much that I could not. I do not question your reasons. Greed or glory, or anything between the two, is reason enough for me.

Shall we take the last steps up the tower together?
====
3436
I mourn the creatures you were forced to kill. They usually aren't so aggressive.
====
3437
I'm taking my family to Daggerfall. We'll be safer there.
====
3439
I will always remember Daggerfall's champion.
====
3440
Assassins in my port? Thank Tall Papa you were here.
====
3442
Let's turn that stupid pig into pork chops and be done with it!
====
3443
A swineherd's life isn't easy, you know. But my pigs love me.
====
3445
Hold, stranger. If you're going toward Shornhelm, you're doing it at your own risk. 

As much as I'd love to tell you the Shornhelm Guard will keep you safe, that's just simply not the case. We're spread thin and trying to regroup.
====
3446
I know why you're here, but where I got that amulet is a discussion for another time. 

Just be careful. The werewolves won't appreciate having their secrets revealed.
====
3447
I never thought it would come to this. A civil war has begun in Rivenspire. Finn and I are all that's left of Shornhelm's militia.

Was Oldgate attacked? Do their defenses still hold?
====
3448
You're looking for someone? I'm keeping records of who survived and who was lost.

Give me the name, and I'll let you know if he or she survived the attack.
====
3449
I finally made it.

What did <<1>> say? Is she ready to accompany me to <<2>>?
====
3451
That's everything. I'll have my guards get ready.
====
3452
Be careful out there. Red Rook bandits might be anywhere.
====
3453
Talk to the captain. She's in charge.
====
3454
I'm glad you got out of there without too much trouble. Did you get rid of their posters? I don't want more desperate farmers turning to banditry this close to Daggerfall.
====
3456
We were able to get all the villagers through the portal. They're safe in our camp for now.
====
3458
So it was Angof. I thought I smelled the stench of true evil.
====
3460
Friend, the poor of Daggerfall owe you our lives. We don't have anything, but if we did, we'd give it all to you.
====
3461
I learned a hard lesson. I won't turn away anyone who's in trouble again. Not on my watch. Not even a beggar.
====
3462
Well it's time for you to go back to Ashton and ask her to let you take the journeyman test. Be careful … the last apprentice who did that mysteriously vanished.
====
3463
I cannot emphasize enough how dangerous this situation has become. If the king does not recover quickly, this may be the end of the Daggerfall Covenant.

I beseech you to do everything in your power to help him.
====
3464
The air feels so nice out here.
====
3465
I can start a new life. A better life.
====
3466
Let's go. The longer we stick around, the more time I have to change my mind.
====
3467
Now, pay attention to Recruit Gorak. He's a great scholar of our history, and has all the makings of a fine soldier.
====
3468
Watching you fight was amazing.

I hope I can remember what I've seen today.
====
3469
Do not linger here, stranger. The fight is still in your hands. You still have much to live for. My days will end here, where they should, next to my wife.

Go now. Do what I could not. Protect those who deserve to live.
====
3471
By the Eight! He killed them. Get in there and destroy the Duke. I'll make sure he doesn't get past you. Go!
====
3472
What are you waiting for? The Lion Guard doesn't tolerate sluggards.
====
3474
You found Bethany! 

But what about the rest of the women? Do you know what the Bloodthorns did with them?
====
3477
Alik'r is in your debt. Thank you!
====
3478
Your brave actions have saved Alik'r. Thank you!
====
3479
Get to the city quickly. Inform the Lion Guard how to beat Faolchu and they may yet have a chance to take Camlorn back.
====
3481
Off with you now. Bumnog will help you. Interesting fellow. Always fights fair. Refuses to use weapons against the harpies. Just his fists.

Can't imagine that that works out for him, but he's the only Dagger still here, so what do I know?
====
3482
Listen, you've helped the Daggers. A lot. And we appreciate it. But before we go back to camp, I need to make sure you understand something.
====
3483
Did I hear you harassing my workers? Ohama says she sent you to look for a thief among them.

I'm not sure I believe her story, but I'm willing to hear her out.
====
3485
Lord Diel seems kind of angry. But I'm sure Gelvin can straighten everything out.
====
3486
Remember to burn the tent. You need a distraction to place the eggs in Diel's bed.
====
3490
A harpy attacked his lordship? No, I didn't see a thing.
====
3491
We're not warriors. I'm a potter, for Stendarr's sake! We were lucky you came along.
====
3493
You are ready to face <<1>>.

Wait to use the charm until she tries to drain your vitality. The charm will turn her magic against her, revitalizing you.
====
3494
My time is short. I won't live to see many more days.

That's probably a blessing, but if you can do this, perhaps Sonia and I will be reunited one day.
====
3497
Greetings, sandwalker. I can tell by that look in your eye … you know lizards. 

Do they speak to you? Do you enjoy the feel of their cool scales against your cheek? Yes, you understand. I know you do.
====
3498
I've lost everything—Poppa, the lighthouse, everything. 

How can I go on?
====
3499
I heard screams at the temple, then …. They came so fast, up from the <<1>>!

I don't know what to do! Some fled, but there are still people in there. They need help!
====
3500
I told my mother to meet me in Lainlyn. Have you seen her?
====
3501
Do not return here expecting to find me, <<1)>>.

I am needed elsewhere.
====
3502
Excellent! You have the scorpion claws! Go speak with the master's son, <<1>>. 

He's near the entrance to the stables with a few of the remaining guards. He should have another task for you from the stablemaster.
====
3504
Thanks to you, the Daedric attacks have subsided.

We are in your debt, <<1>>.
====
3505
The lamentations of Westtry's dead have silenced. Thank you, traveler.
====
3506
Do you have the hawthorn berries? Take them to Muriel. She's in her shop on the town square.
====
3507
Captain Rosalind! I've been making poultices for the wounded, but I'm out of hawthorn berries.
====
3508
Captain, I went by your house to check on Leon. 

He was praying, but something wasn't right.
====
3510
We were hard pressed for a while, but their attack seems to have slackened.

How did you fare?
====
3512
<This corpse was stabbed and slashed beyond recognition.>
====
3513
Now that the portal has closed, the Daedra have been confined to Oblivion again. I salute you, <<1>>!

Use this gateway to return to the at-Aswala family. Tell them of your victory.
====
3517
I see that <<1>> is no longer disturbing the temple grounds. Thank you for your help.

Tell me, what more have you found? Is the Worm Cult truly a part of this, or was I seeing phantoms where none need be?
====
3519
We're lucky you came along. 

But I'm sure our luck won't last. Have you seen the crocodiles around here? We're going to wind up as a meal for one of those monsters.
====
3520
Well, I guess I've learned a few things they don't even teach in the Lion Guard.
====
3521
Gada, Gada, Tobr'a… Netu… 

No. That can't be right.
====
3522
That took longer than I hoped. It's hard to be patient when I know the fate of my kingdom is at stake. 

Tell me you have good tidings … or did they escape with the Ansei Wards?
====
3523
Guy and Erwan should be along the south road, the one that splits toward Aldcroft and Camlorn.
====
3525
I wish I could've fought by your side, <<1>>. My blade thirts for vengeance! For the moment, your victory has given me solace. 

Take the scorpion claws and Daedra hearts to my father in the tower north of <<2>>. May our ancestors watch over you!
====
3526
Grahla actually agreed? You can look for the door into the past? Well, that's just great. I knew she'd appreciate what I'd done.
====
3527
Well, at least I can say that Sarvith's spells are consistent. They never fail to fail.
====
3528
The caves are down by the docks, set into the cliffside there. You may have to get your feet wet a bit to get there.

Do me a favor though - when you get there, don't mention my name. Alright? I promise I won't work for them anymore.
====
3529
This armor is your key to the past. It belonged to my beloved and was buried in this place of honor. 

It was my beloved's hand that cut Faolchu down.
====
3530
This isn't an easy choice, I know. I don't envy you. 

But whatever you decide, we're with you.
====
3531
The orders must be on one of the Alessian soldiers. Find them and meet me back at the camp.
====
3533
Well, <<1>> what do you need?
====
3534
The choice has been made and the end approaches.

I'll join Leon in our home. Come to us after you complete the task.
====
3535
The Withered Hand attacked us in the night. I fear their warriors have slain all my brothers and sisters.

We have failed in our sacred duty to protect this foul ground from the dark arts. If only you had arrived with your warning sooner!
====
3536
Curse this darkness! I can't see a thing!

Are you another one of <<1>>'s illusions? Don't think I'm a fool—I know your tricks!  Where is <<2>>?
====
3537
<<1>> dislikes the undead.
====
3538
You are beyond brave to challenge the Bloodthorn cult like this.

So how did you fare? Is the <<1>> secure?
====
3540
As soon as you capture a <<1>>, take it into the circle at the center of the standing stones.

Then we'll be ready to perform the ritual.
====
3541
The Iliac Rider is anchored at the northern end of Aldcroft's docks. Head east through town to get there.

Remember that each coffin aboard that ship has remains that could be raised as an undead abomination. That cannot come to pass!
====
3542
Do not speak to me while your promise is unfulfilled.
====
3543
Greetings, <<1>>. 

If there is any way I can be of service, please let me know.
====
3544
Greetings, <<1>>

As you know, the Mages Guild asks that all members do their part to destroy the Cold Harbor anchors, dispatch the creatures that have come through, and return any artifacts to learn more about that realm.
====
3546
Sir Granden's tomb is in the eastern mounds. 

Beware. He was strong in life and will be strong in death.
====
3547
We made it in, thanks to you. 

With the gate locked, we should be able to hold this position.
====
3548
Hello <<1>>! I'm at your service. Is there any information I can provide?
====
3549
It's good to see you. Is there something I can help you with?
====
3551
Now that <<1>>, <<2>>, and <<3>> have returned to the earth, I feel at peace again.
====
3552
You must act with the honors, of course. Replace the relics on their respective altars.
====
3553
Thank you! You made my wife very happy.

I would have handled this myself, but my wife refused to hear of it. She worries so about me.
====
3554
Once you acquire my lockbox, please hold onto it until we're safely away from those dastardly bandits.

And do be careful. I'd hate to think that someone got hurt trying to help me.
====
3555
I hear you were instrumental in the defeat of that villain, Angof. Well done!
====
3559
We can't fail here. Our families, our homes … we're going to lose everything to that beast.
====
3560
I always believed in Alinon's research. That's the reason I agreed to help him.

We hold the key to ending this curse. Let's just hope we're not already too late.
====
3561
I'd be in terrible trouble if you hadn't come by when you did.

And I'm ever so grateful. Really.
====
3562
Thank you for directing the women here. They will be well cared for.
====
3564
<<1>>. Hhhmph. Good to see progress. 

Ready for test? Journeyman forestry awaits.
====
3565
You destroyed the tunnel under my home?

Good. I hope it fell on the heads of hundreds of those murderous Imperials.
====
3566
Angof's evil flows deeper than the wellspring of this land. This must end quickly.
====
3568
Rescue some of the villagers, and Tamien will trust you enough to let you in.
====
3569
You made it! I was worried about you.
====
3570
I got here as soon as I safely could. I'll make sure my brother's wounds are tended.
====
3571
Please assist my warriors in slaying the undead.

Then speak to our tribe's shaman, Zal at-Zazir. Learn of his success in curing the poison.
====
3572
I tried to hold on as long as I could. The pain was overwhelming, stranger.

T-Tell me … were you successful in killing the undead?
====
3573
The siege camp is ours again, but at what cost? And do we have the forces remaining to continue this course of action?

I'm not so sure.
====
3574
You! I am so glad you made it in time! We are just about to begin the ceremony.

Casnar told me everything, and knowing what you have done, you are the guest of honor!
====
3575
Do you often just walk into people's houses and snoop around upstairs? 

If my cousin were here, he might not be so friendly. Me … I don't care. I don't really care about anything at this point.
====
3578
The more I think about it, the more this concerns me. If you find my brother, tell him to come speak with me. 

If he doesn't come soon, I'm going to close up shop and help you search.
====
3579
Slow down now. You've made your point. Like I said, I'm a businessman. Truth is, I didn't much like the deal I had with Jagnas anyways. 

You'll owe me a favor, but I'll give him a refund, and your boy can get married whenever he likes.
====
3580
Nobody boards this ship without the captain's password.

Speak the password or walk away.
====
3581
I prayed to the Eight for a miracle. Instead they sent you. 

Oh, don't look at me like that. I'm joking. Mostly. Now go get that key.
====
3582
Who are you? How … how did you get past my soldiers?

I surrender! Please, don't hurt me.
====
3583
We must destroy this tunnel to <<1>>. The smuggler who built it is long dead, and the empire he was avoiding no longer has teeth.

With the tunnel destroyed, the Imperials and their Withered Hand allies will be denied easy access to Satakalaam.
====
3586
I can feel the oppressive weight of Angof's corruption lifting. I sense the gratitude of the guardians, but I also sense … fear.

Angof's vermin are afraid.
====
3587
Thank you for dealing with the trouble on our docks.

The risen dead are an uncomfortable subject.
====
3589
I heard you did a good thing at Kulati Mines, dealing with those spiders.

I was glad to hear it. I just don't know where we're going to get our ore shipments, now that the mines have shut down.
====
3590
I've come on behalf of <<1>> to deliver an invitation to the palace.

The king wishes to personally express his gratitude for your efforts here today.
====
3591
You saved many lives today, <<1>>.

Bahir made mention of the "Withered Hand." I fear what this new group may mean for Sentinel.
====
3592
It's good to see you again, <<1>>. I take it you spoke with <<2>>? I was just filling in Zafira on the details.
====
3594
Please channel more energy into the storm shard. It's the way to save me!
====
3595
Watch yourself out there. The Ra-Netu are clumsy, but if a few of them get a hold of you … well, I saw what happens, and it is not pleasant.
====
3597
You did good here. I'm sorry about the bandit's father, but the two of you saved a lot of lives today.

If you speak to the bandit, let him know we'll look the other way if he decides to slip out of here. Meanwhile, we've got a town to clean up.
====
3598
Unclawed traitor! Ildani never should have trusted you! 

You betrayed this one. The Baandari will know. They will not forget.
====
3599
Did you bring the contraband?
====
3600
Did you track down <<1>> after you killed <<2>>?
====
3601
Were you able to find <<1>>?

I lost him somewhere in the desert outside of <<2>>.
====
3607
The tension's so thick, the suspense is killing me! I hope Gelvin gets out here soon.
====
3608
It's not far, let's keep going!
====
3609
Satakalaam is saved.

May Tall Papa be praised!
====
3613
You did it! The Imperials will regret ever setting foot in Bangkorai.
====
3614
Thanks for helping the people of Deleyn's Mill. Maybe we'll go back and rebuild after things finally calm down.
====
3617
You walk toward me with such purpose ... is there something on your mind, my son?
====
3618
Be wary of those vines.

Wherever they appear, the Bloodthorn cult isn't far behind.
====
3619
I'll admit it. I didn't think you could do it, but the guard captain is gone, and things are looking better by the day.
====
3621
Ha! Strastnoc's head! I thought we were in for a long standoff with that skeever son-of-a-cow. Then you walked up and dropped his head in my lap! 

I've been fighting with these milk-drinkers too long. Well met, my friend. Well met.
====
3622
Aha! You must be the hero whose bold deeds Captain Hjurrun was just recounting. Retaking the lighthouse may seem trivial, but in times like these, it's huge.

Say, you look like someone I've been hearing quite a bit about. Might I ask your name?
====
3624
Who's that? You again? I told you. I'm not risking my family until we have a way to defend ourselves. Bring me those weapons and I'll open the door.
====
3626
I do hope you find Lady Laurent quickly and let her know that supper is ready. 

I found those little gherkins she likes so much.
====
3627
This crown is quite a marvel. 

But why is Stibbons acting so strangely? No doubt it's all this open air. He's not cut out for adventuring. I'm sure that's it.
====
3628
By Kynareth's breath! I've already noticed fewer undead emerging from the tombs.

Have you finished consecrating the tombs?
====
3629
The aura of an undead hand touches you, <<1>>.

Please tell me the abomination you found was not Ishan!
====
3631
Hope you found what you were looking for. I've got to get back to work.
====
3632
<<1>> has been freed from his madness.

I wonder if he'll repent his actions?
====
3633
<<1>> made a noble sacrifice.
====
3634
That'll teach those mangy beasts.

Now press forward! We must maintain our momentum.
====
3635
These werewolves were much tougher than the ones near Aldcroft. Nice work getting us in. 

If you're trying to impress me, you're doing a good job. Keep it up and maybe we'll talk later.
====
3636
How long will my descendants be cursed by my actions?
====
3637
We packed some survivors out. Is the job done?
====
3638
The portal is open for you to use.

Please be quick. My master is not known for his patience.
====
3640
I helped you get this far, so return the favor and free me from this prison.
====
3646
Some of the miners came through here, saying you helped them. Are you all right?
====
3647
Tu'whacca's Throne is far to the northeast. 

May the Eight guard your steps, <<1>>. I pray we aren't too late.
====
3650
You've helped ease our suffering, if only for a short while.
====
3651
There you are! I was beginning to worry. It seems that more and more of the dead are rising every minute.

Did you learn anything in the crypt?
====
3652
Meet me in the town of Satakalam to the northeast. My vision of the tragedy there is blurry.

I fear what the details may show.
====
3653
You must choose Queen Therese. The alternative is ... unthinkable.
====
3654
I hope Adrien will find some measure of rest.

He was willing to sacrifice everything for Bangkorai, but eventually, he would have become just as much of a threat to it.
====
3655
It's good to see you again, my friend. The Shornhelm Guard has been helpful, but my mother and little brother have yet to arrive.

By any chance, did you happen to find them while you were out there?
====
3656
I knew you'd figure out that old riddle. It's one of the favorites of <<1>>.
====
3657
Safe journeys to you. Wherever your path leads, remember what you've learned at Leki's Blade.
====
3658
If I can do anything for you, just let me know. I'll do what I can for those who protect our people.
====
3659
You return! Have Angof's minions fallen before your wrath?
====
3664
It's awful out there. I hate war. I just hate it!

And I want my mother. Why isn't she back yet? I want to go home!
====
3665
Elian's a tough customer, isn't she?

She'd make a great dockworker.
====
3666
Have you laid my family to rest?
====
3667
You again? I thought you'd be wearing an iron collar at the bottom of the river by now. 

What in the blazes do you want?
====
3669
Greetings.

It's nice to see another strong guild member around here. Our numbers aren't what they used to be. Live by the sword and all that.
====
3670
I know her Majesty would appreciate if you gave these matters the highest priority. After you've completed your investigation, come speak to the queen at the Chapel of Saint Pelin. 

If there are problems, she should know as soon as possible.
====
3671
Take care you know your place in all this, <<1>>.

Politics can be as treacherous as a double-edged blade.
====
3672
Emeric may be High King, but I control my destiny now.

Tell him I appreciate his offer, but I must remain here.
====
3673
I'm sorry I snapped at you.

<<1>> thinks the Imperials are doing something with these gargoyles. She's always had a soft spot for creatures like these.
====
3674
You're not another messenger, are you?

I'm embroiled in discussions and have no time to attend to the whims of other foreign dignitaries.
====
3675
Now that things are settling down here, perhaps you can assist me with a more mundane task.
====
3679
Greetings, <<1>>.

It's nice to see another strong guild member around here. Our numbers aren't what they used to be. Live by the sword and all that.
====
3680
Nice to see you, comrade. Our numbers aren't what they used to be. Live by the sword and all that.
====
3683
Well that takes care of that, now doesn't it?

I'm actually quite relieved. It would have been so embarrassing to have been responsible for the fall of Alik'r. After I opened the portal, I considered just leaving and denying that I was ever here.
====
3684
You have answers? Answers are more to me than water! Answers! Answers!
====
3685
Poor, craven Stibbons. The truth is, I almost feel for him. Almost.
====
3686
Stendarr's mercy, I never thought it would come to this! The Orc said it would be a simple job. Easy gold! That's all I was trying to do.

If you let me live, I swear I'll never do it again!
====
3687
What else does the fleshling want?

These branches have nothing more to offer.
====
3688
Have you crafted the ring?
====
3689
The riches of Dresan Keep were almost within my grasp!
====
3690
The wards on the vault entrance have been removed. You are free to go.
====
3691
What a magnificent find! I doubt Richard appreciated its value, though. He sought treasure, not knowledge.

I'll see that the Dresan Index winds up in the proper hands.
====
3692
Your deeds precede you, <<1>>.

The corruption of necromancy was anchored in our harbor, but you have cleansed us of that evil.
====
3693
Shurkul has the recipe. Talk to me once you have learned it.
====
3694
Still hanging around, eh?

Don't suppose your reconsidering that drink? Ah, never mind. We both have things we need to do.
====
3696
Antieve has the recipe. Once you learned it come back and talk with me.
====
3697
Cut me down before the spiders return!
====
3698
Well, what are you waiting for? Cut him down!
====
3699
Once, the Viridian Sentinel stood for something more than a wetnurse to spoiled children. Now, he expects us to train and rear this daughter of the city as our own?

No. The Sentinel asks too much.
====
3700
I suspect this priest has fallen from Arkay's favor. That explains why he's making such a big deal out of nothing. 

So what if the holy water burns! That doesn't prove anything!
====
3701
When you find Angof, hit him once for me.
====
3702
You already have the achievement! Quit bugging me.
====
3703
I've known Stenwick since I was a child. Just because we didn't agree on many things, doesn't mean his burial tradition should be ignored.

We'll return Elara's body to Evermore. I don't know how royalty prefer to be buried.
====
3704
You already have the buff… hurry up and investigate the stuff at the top of the ramp before it wears off!
====
3705
I need to finish drawing what energy I can, and then get Elara back to my hut. I've done all I can for her here.
====
3706
You managed each fight well. There should be no lasting effects.
====
3707
I sent my own to make sure she didn't leave. As you can see, the threat is no more.

The Sentinel-friend will inform <<1>>, is that correct?
====
3708
I'm sorry, I wish I could join you in the fight, but someone's got to keep watch on the road in case the Reachmen get reinforcements before we do.
====
3709
I can't go back in there, I can't fight them… they're relentless!

Gods, it's happening again, the long hand of the witchmen closes in all around us.
====
3710
If you think that I will let them parade me down the streets of Evermore, you're mistaken.

All I need is a sharp stone and for him to look away, then it will end. You've gained nothing! And I … I have nothing left.
====
3712
You are like a bottle of iced Collequiva in this dreary desert. Hopefully this will restore Lady Laurent's confidence in me.

I still can't understand—how could she doubt me after so many years' service?
====
3713
Ah, <<1>>! I'm glad you returned safely. It seems the princess will recover, thanks to your timely intervention.

I don't think I'll be as fortunate. It's about that time for this old dog, I suppose.
====
3714
We must gather the motes. Quickly, before they're gone, and the Viridian Sentinel's power with them!
====
3715
It's nothing like I imagined it would feel … so cold.

But this will be worth it. The Imperials will be destroyed.
====
3716
It's been a fine adventure, I must admit.

May our paths cross again—particularly if we're on our way to a rowdy tavern.
====
3720
I recognize this place. We're in the temple at <<1>>.

Little has changed since I was alive.
====
3721
Her Majesty hasn't changed a bit.

Well, perhaps she's a bit thinner, but that's to be expected.
====
3722
I wonder what's happened to cause such unrest here.

In the past, Pelin Temple was a place of serenity.
====
3724
I regret the day I ever involved myself with these Red Rook bastards. 

By the Eight, this ends here!
====
3725
You … cast my spell? The masking ritual? But why?
====
3726
Well, champion? Ready to receive your reward?
====
3729
Gelves and his Red Rooks are worse than a plague. They're worse than Daedra. 

In fact, they're worse than a plague of Daedra!
====
3731
You found my <<1>>! I was worried that I'd lost her forever.
====
3734
What answers the call is the Hunger. Has it been sated?
====
3735
The contract between the Saltwalkers and the Withered Hand was broken before it even began. And those mercs now consider us blood enemies.

I'm tempted to offer you a percentage of the coin we take from them. Tempted.
====
3736
Did you speak to the witch?

You look like you're all in one piece, but I think I'll stay back, just in case.
====
3738
We're going to get rid of the Red Rooks, aren't we?
====
3739
You were right. Nothing good ever comes from giving up. We have to fight for what's ours.
====
3740
The Company has broken off talks with the Hand and we will soon be rich with Satlwalker spoils. You've done yeoman's work, <<1>>. Well done!
====
3743
We'll get rid of these Red Rooks for good.
====
3745
I could hear <<1>> singing your praises from here. He took his wife's death pretty hard. She was a good woman, and a great fighter.
====
3746
Where did I last see it? I can't remember now.
====
3747
If it's not one thing, it's another. Where did those children hide my knapsack this time?
====
3748
Are you ready to begin? 

Remember that I can't defend myself while I'm performing the ritual. You have to protect me.
====
3749
You're back? You survived!

When I heard the death cries of those smugglers, I couldn't listen… I had to get out of there.
====
3750
You've returned!

I could feel a darkness lifting from this area as its halls were filled with incense.
====
3751
Well done, <<1>>. Together we prevented an alliance that could have threatened all of Alik'r.
====
3754
It is true! It is all true! You won the race!

Our fates are unavoidable! Do you know what this means? Do you realize the full extent of this?
====
3756
I wish I'd been there when you killed Angof. I had to get the others back to safety. I think they'll all recover. 

But I must say … well, congratulations. You really are something.
====
3758
How can I help you defeat Brinarch?
====
3760
After what we learned today, I hope Sorick can push the Imperials back for good.
====
3761
A splendid showing! The knighthood is reunited, and those damned Mer know what dangers they face at Farwatch Tower!
====
3762
Go, go, tallfolk! Kill warchiefs!

Gather dead Dres and mage gear from Birdsnap goblins. <<1>> will sneak out in confusion with disguise!
====
3763
We meet again. Have you looked fate in the eye? Did she blink?
====
3764
How could this be? All he needed was a splint for his leg after his horse fell on him, and now he's dead! Why would someone kill him?
====
3765
I knew this would happen.

Now her butler has paid the price.
====
3767
I pray you will find the sacred tablets, <<1>>. May Akatosh protect you.
====
3768
You never fail to come through, especially when it counts.

You must get those bones to <<1>>. I'm certain he can unravel whatever foul curse <<2>> created.
====
3769
So it's off to Wayrest you go. I wish you luck, <<1>>.
====
3770
I do believe I've unraveled this curse, <<1>>.
====
3771
I won't be getting out of here as easily as you will. I've already lost the hunt.

Please don't tell <<1>> you've found me here. If she knew, she might do something … rash.
====
3772
That's not right. Something strange is going on in this town! You've seen it, haven't you?

They just took Draven away for their "initiation." It's like some kind of cult!
====
3773
Watch out for that spirit. Who knows what harm his riddles will cause you!

Don't say I didn't warn you.
====
3776
The poor fool. He has already joined us in blood, if not in spirit. I guess there's nothing left to do, if his wish is to leave the ritual unfinished.

He must be put down.
====
3778
My father's house is just northeast of us. You should find a bar of silver within the dresser inside.

The silver and the shards of the original medallion should allow our blacksmith to reforge the medallion.
====
3784
Go on. Ask whatever you want. It doesn't matter anymore.
====
3786
You have shown great skill in your hunt. Lord Hircine will be pleased.xx
====
3787
Well met, mortal creature. I quite enjoyed your show of skill.

Have you any more tricks to show, or have you come to request a boon? Better harvests? A plague upon your enemies?
====
3788
Well, that last lizard didn't race so well.

Speak to <<1>> again. She might know how to help your lizard.
====
3789
The Imperials leave us alone, for now. Keep your voice low.
====
3790
I can't wait to hear the story on this one. It's not every day <<1>> finds herself injured instead of injuring someone.

I have a feeling Muquaddim may have some explaining to do.
====
3791
I told <<1>> you'd look him up once you'd helped some folks around Crosswych. 

He's in the center of town.
====
3793
Give me a moment, and I will find arms and armor that I can carry!
====
3795
Back so soon? 

I still have many terrific lizards to choose from. Were you looking for something specific?
====
3796
That was … intense, but <<1>> has been consecrated. She will never threaten us again!

Give <<2>> the good news. He's inside <<3>> in the manse of <<4>>.
====
3799
<<1>> is waiting for you at the shrine to the southeast. When you've dealt with the necromancer's bones, report to <<2>> in <<3>>.
====
3800
If <<1>> and his Withered Hand threaten <<2>> again, we will be ready. We will crush them into the sands.

I am glad to count you as an ally, <<3>>.
====
3802
The trolls are bolder than ever these days, and I … well, I'm not as spry as I used to be.
====
3803
Lucas wasn't bad for an Imperial, but I think it will be safer here without him around.
====
3805
Only by slaying the risen minions can we ease their suffering. You'll find them near the necrotic altars spread throughout the necropolis.

When you've defeated enough of the risen minions, meet me in the tombs below.
====
3807
If I was healthy, I would help you against <<1>>. She must be stopped.
====
3808
His time as the Sentinel is drawing to a close.

We are here to fulfill our duty and return his body to the woods.
====
3809
We lost a great many friends today, but it would have been so much worse if you hadn't been here. Thank Stendarr you arrived when you did!
====
3810
I pray that Stendarr continues to protect us.

The crypt's entrance faces the shores of the lake. Stop the hagraven before she completes her ritual!
====
3813
It's passed. I'm so ashamed. The feeling comes and goes, but I need to talk to someone, to take my mind off things. Please.
====
3814
It's rude to interupt someone while they're eating.
====
3815
In addition to the public praise, I must express my own appreciation, wayfarer.

You not only saved the kingdom, you also saved its king. My reign would have been buried in the sands had you not intervened. Thank you.
====
3816
Sorry, I don't sell our supplies. I'm sure one of the merchants on the other side of town will have what you need.
====
3817
You're back! I told <<1>> not to worry about you. Unlike some people I could name, you can handle yourself in a pinch.
====
3818
I think <<1>> saved my life.

I would have died, all alone.
====
3819
Glenumbra is pretty, like Valenwood without the jungles … or torchbugs. And all the trees are wrong. Actually, it's nothing like Valenwood. 

Pretty, though.
====
3821
Oh no! The fact that he is not with you does not bode well. Did you find anything? Was he dead? What about the … supplies?
====
3822
Zenithar guide you.

The Orcs of the <<1>> are blood-drinking, Daedra-worshiping monsters. They won't give up their weapons easily.
====
3823
Guard me while I repair the rain catchers.
====
3824
You did it! Everyone's here!
====
3825
So, did you meet up with <<1>> in the woods?

Tell me, which one of you rescued the other from the trolls?
====
3828
It returns! I told you to go!
====
3832
I've seen peasants making their way out of the oasis. Well done! 

Speak with <<1>> near Bergama's entrance. I'm sure she'd want to know they're safe.
====
3833
I cannot believe it! Everyone survived! I only regret that it was not me who helped them.

They hired me for protection, not to run at the first sign of danger.
====
3834
Our slain are being used against us.
 
Get to the lower levels of the garrison and put a stop to that necromancer.
====
3835
Good luck, deputy. We'll be watching and once we've identified all the buyers, we'll close in.

Then you'll get your reward.
====
3836
I knew my faith in you was justified.
====
3837
Are you ready to help me get to safety now?
====
3839
Is the necromancer dead? We will not be able to defeat the Imperials if they continue to raise the dead.
====
3841
Any luck finding the sword yet?

So few people will work as hard as I do at these things.
====
3842
I warned you, but still you took the sword! And now you bring it to my tomb? Are you deranged?

The sword-cursed will return soon. Take the sword away! Quickly!
====
3844
Please hurry to the cave of Absolutely Certain Death and look for Willie. I'm certain nothing bad could possibly happen to you.

You'll find it southeast of here.
====
3846
<Though the braziers have been doused, <<1>> still seems to be struggling in his sleep.>
====
3849
One of those Primeval Seekers … she came out of nowhere! 

Please! Lorelia is in danger! You've got to go help her!
====
3850
Be quick and be quiet. It's better if she never realizes we were even here.
====
3852
Istahn wants to free his fellows. That's enough for me to trust him.
====
3853
Been a lot more guards around than usual. I hope our business hasn't gone awry.
====
3854
Ever get the feeling you're being watched?

My father said you can't fight the law. It might be time to start taking his advice!
====
3855
Have you heard from <<1>> lately? Far more guards are down here than on a normal day.

If this information has gone out, it could be … uncomfortable … for both of us.
====
3856
Whatever their goals, the Imperials cannot be allowed to defile our ancestors.
====
3857
What did you find, my friend?

If the Imperials aren't stopped soon, all of <<1>> could be at risk.
====
3858
You came from where my comrades lie dead on the stones below. You destroyed the Imperials outside the tower.

I know you must punish me. I am guilty of treachery … but I would do it again.
====
3859
You made it here at last, <<1>>. <<2>> foresaw your arrival. I'm glad I was here to meet you.

<<2>> assures me you are the key to defeating the Withered Hand, but to do so completely, you must defeat them in Satakalaam.
====
3860
Keep bothering me, and I might forget our bargain. I might report you to the authorities!

The air's so dry. Only wine can slake my thirst. A pity those officers by the southern steps don't share their reserves with researchers like me.
====
3861
Excellent. Quick work. Now to the Imperial camp, post haste!

I'll hobble after as best I can and support your attacks with harsh language and rude hand gestures.
====
3862
That … that wasn't such a good idea. It wasn't necessarily a bad idea, but it was most definitely not a good idea.
====
3867
The King's Guards are the finest soldiers in all of Evermore.

Unfortunately, there aren't many of them.
====
3875
If the problems with the Reachmen continue, I'll have to start forging weapons instead of horseshoes.
====
3879
That was immensely satisfying. I've learned a great deal from this experience. 

I will not forget.
====
3880
So you are the one the tides of fate carried here to stop this transgression?

I had watched this pathetic spirit's attempt to avoid her fate with some amusement … but I knew it would eventually have to come to an end.
====
3881
I will soon take my leave of you.

It has been an honor fighting by your side.
====
3882
My friend, you've done what I could not do alone. The Water Stone … it is no more. It is one within me!

What powers await for me to discover? What forces will I be able to wield?
====
3883
Be on your guard. Moira's Hope is a slaughterhouse.

I had to fight my way out. Bloodfiends everywhere … and worse. I'm almost certain the very Lion Guards I came here to find have been turned into beasts.
====
3884
These men don't deserve to suffer a living death.

I know they'd want to be destroyed.
====
3885
Yes? Something I can help you with?
====
3887
We'll be joining up with the Shining Scarabs as soon as we can. Then we'll show those Imperials what happens to rats who invade a lion's lair!

Bangkorai's next harvest will be watered in Imperial blood.
====
3888
Blessings upon you for helping us, but I must now find my father.

This man fights against the Imperials. Hopefully, once he is better, he can help me.
====
3889
It appears that Red Rook may have been telling the truth. Or, at least, a version of the truth. Tread carefully. I'm still not sure I completely trust the man.
====
3893
Once I was bitten, enduring the slow transformation filled me with more fear than true death ever could.

It was indescribable.
====
3895
They're safe. Thank the Divines! And thank you for believing me.

I'll tell you everything I know about the Red Rooks and the Bloodthorns.
====
3896
Did you get the messages? Take them to Captain Gilame up on the cliffs.
====
3898
Have you found the others?
====
3899
The chest is right here at the foot of the bed.
====
3900
I saw fire rising in the tall grass. Were you successful?
====
3901
Is there something I can help you with?
====
3902
I'll send word to Sir Hadir that the situation is stable for now.
====
3903
The Imperials violated our graves and those of our ancestors.

Repay them with death.
====
3904
The braziers remain unlit, <<1>>.

Perhaps this task was too much for you.
====
3905
Fell's Run will heal. We're a resiliant bunch. And the mayor and I will make sure that nothing like this ever happens again.
====
3906
Looks like the Captain gave you something to do. She's demanding, but she's fair. And she believes that everyone needs to earn their keep.

Just watch yourself out there. It looks like it's going to get worse before it gets any better.
====
3907
Each second those fractures remain open, another hero's corpse is being defiled.

You must not delay!
====
3908
Prove yourself worthy. Kill <<1>>.
====
3911
You don't have time to talk. You should be escorting my brother!
====
3912
Is she safe? Did you save Captain Janeve?
====
3913
Bad things can happen. Bad things do happen. Bad things have happened.

Why can I hear his whispers?
====
3914
I saw some people running in from the camp! That was the missing Orcs, wasn't it?

But what about Leonce? If he's still in charge out there, the militia remains a threat to us all.
====
3916
Renard, Elise, and Laroche all accounted for. I can't thank you enough.

I take it you faced the creature. And your mind is still your own. You're as formidable as that beast is terrifying.
====
3917
You must be the one he spoke of before he died, Andres was able to fill us in what's happening here.

He mentioned that he sent you after Thierry Gagnon, after Thierry and his unit transformed. Were you successful?
====
3918
Do not let her win. She ran up the stairs, so be cautious.

Hallin's Stand depends upon you!
====
3920
How dare you? No one has defeated <<1>>. No one!
====
3921
Please hurry to the cave of Absolutely Certain Death and look for Willie. I'm certain nothing bad could possibly happen to you.

You'll find it southeast of here.
====
3922
I don't know how much longer I can stand this.

Please tell me you have the medallion.
====
3926
You're a valuable ally in times of trouble, <<1>>. 

Without your help, we wouldn't have been able to save as many of these people as we did.
====
3927
I had no idea. I should've spent more time checking the rumors, and less time behind my desk.
====
3928
You have to help us before the Reachmen completely destroy <<1>>!

May Stendarr save us all!
====
3929
We've stopped <<1>> here, but my scouts have informed me that they've spotted a force of Imperials heading to <<2>>.
====
3931
You don't know how much you've helped all of us by ridding us of her.

If you hadn't come along, I can't imagine what would have happened!
====
3932
Despite the concerning rumors about bloodfiends to the west and trouble in Northpoint, life here in Fell's Run has returned to normal.

More or less.
====
3933
The Fell's Brigade will defend this town! You have my word on that.
====
3934
Have you found anything yet? The stolen good? The missing Orcs?

Get back out there and figure this out! We're counting on you.
====
3936
One of my soldiers will accompany you into the barracks. This is too important a mission to leave anything to chance. Besides, an extra set of eyes to watch your back could come in handy.

Take General Hurrent's key. It will unlock the gate levers.
====
3939
I'm doing all I can. All the other heroes need to assist me!
====
3942
I'm doing all I can. All of the other heroes need to assist me!
====
3945
Help my father and brother collect the components to make harpy effigies. We must stop the harpy attacks!
====
3946
You've got the apple. Herd Mother bless you and Radava.

If you can calm them down, I'm sure the boys will be able to get their mounts home.
====
3947
Collect harpy plumes and talons from the harpies in the aeries and then place the harpy effigies at the east and west entrances to the village

Meet my father, <<1>>, back at the Horsemen village to the south of here when you're done.
====
3949
You have the rune! Now you can pass easily through the ward.

Whatever you find in there, destroy it before Molag Bal can take part in this battle.
====
3950
The patriarch is accustomed to our presence and won't harm you.

He's a veteran of many battles.
====
3951
Ah, I was not expecting you. How did you … never mind. What news have you?
====
3952
Battles are not without their casualties. Be sure to pay them back all the damage they're owed.
====
3953
Something I can help you with? I'm rather preoccupied, so make it quick.
====
3954
Did <<1>> send you? She said to meet her here.
====
3955
The shame I suffer now is eclipsed by my happiness to have my daughter back, safe and sound. Thank you again.
====
3956
You freed me by defeating <<1>>. You should speak with him. When you're ready, we can leave.

Believe me, I've no desire to stay here much longer.
====
3958
Go on, <<1>>. The kings must be convinced.

You saw firsthand the fate that lies in store for us if we do not act.
====
3959
It is not me you must convince, <<1>>.

If I had an army to spare, I would not be in this predicament.
====
3960
With the duchess back on the throne, we'll soon have those Nords on the run.
====
3962
What have you found, <<1>>?
====
3970
Thank you for restoring the duchess.
====
3971
<<1)>>, you've done so much for me, but you are not the only one I owe a debt to. I am indebted to the people of Evermore: the farmers and peasants suffering because of me.

<<2>> cares for those farmers. If he needs help, I must give it.
====
3972
Did Captain Balmont have orders for you?
====
3973
Thank you. I didn't think I'd ever get anyone here to help me.

I don't know what he may try to do, but he looked like he'd be willing to do anything to save us.
====
3974
I'll take this news back to Sentinel. On the one hand, this is good. The agent from the Withered Hand has been stopped.

Still, I wouldn't want my next opponent to be one of the Reachmen. I'll leave that task to you.
====
3976
Someone who knows what they want, yes? How can Nasir be of service?
====
3978
<With it's central gear restored, the clock is ticking away.>
====
3980
If it wasn't for this wound, I'd be fighting my way to the injured right now.

Damn that arrow!
====
3981
<This desk has a shallow depression in it's surface, exactly the size and shape of the map tablet you've assembled.>
====
3982
Please, you have to help us! My village is under attack by the Reachmen, but these soldiers are too injured to help.

My father sent me to find help before the Reachmen attack again. Please, stranger. If someone doesn't help us, we're doomed!
====
3986
The Mayor knows everyone in town. If anyone knows a way to free the citizens of Crestshade …
====
3988
I hear you're responsible for getting the dreugh on our side. Well done. 

With those beasts chopping them up, the Covenant doesn't stand a chance.
====
3989
What a plan. Vivec preserve us.

Anyway, go ahead with it, if you've got the guts. The Three have guided you so far. Maybe it'll last.
====
3990
You've been in the belly of the Covenant's beast. Tell me. Is <<1>> safe?
====
3991
It's good fighting with Tanval again.
====
3993
It frustrates me that someone allowed a spy to slip through into our ranks. We're going to have to take extra precautions now with the men returning from the field.

This just proves we need to make our move. The sooner the better.
====
3994
I heard how you caught that Imperial infiltrator. Good work. Things like this wouldn't happen if we only had more men.
====
3996
My acolytes know what to expect. We've already made preparations.

Speak to them. Give them the crown. See what true balance means.
====
3997
The smell of brimstone is strong in my nostrils. Even as a spirit, this place smells of ash and death. Have you done as I asked?
====
3998
Need help with a blade? I could show you a few tricks that you could try out on our little Imperial friends down there.
====
3999
These Imperials haven't hassled me yet. Smart. If they get any ideas, I've kept my shiny pals here nice and sharp. 

You in the market for a new blade? Have a look.
====
4001
Nice to see a friendly face in <<1>>. It's a rarity since the Imperials took over.
====
4002
A fellow mage, eh? I can tell from the distracted look. You see, an arcanist's mind is always else ….

I'm sorry, was I saying something?
====
4005
Welcome to our station here in <<1>>. Hope the Imperials didn't give you too much trouble. What can I do for you today?
====
4006
Can't see how these Imperials managed to take <<1>>. The Redguard of this town are better than this. We're just lucky they've left the Mages Guild alone.
====
4008
These Imperials make for excellent practice.

I admit nothing, of course, but I observe to you that practice makes perfect.
====
4009
First, I end up in a desert town like this. Now the Imperials have moved in. I can't imagine what will happen next, but I hope it involves getting to use my blade.
====
4010
You've got steel in your spine. I see why Tanval trusts you.

It's a damn shame giving up an immortal army, but the walking dead always spook the men.
====
4011
I don't like the look on your face. What did you find in that cave?
====
4012
<<1>> is missing? I haven't seen her. 

It wasn't the Argonians, though. They have no reason to hate her, despite her father.
====
4013
You didn't have to do that for me, <<1>>.
====
4019
<<1>> has stolen the <<2>>. Even now, it dies. Quickly, into the cave. You must stop her!

I will meet you. Soon. But first I must recover my strength.
====
4020
The mountain has spoken, and Senie is no more. But we survive, and no hatchlings were lost to the flames.
====
4021
Normally I hate it when he yanks me around the room with those little spells. But I've never been more grateful to him. Or to you, traveler.
====
4022
Your kindness towards us is … commendable. You are kinder than I've been towards the Argonian.
====
4023
You've cured the injured? Then speak to Girvas. 

Tell him of the goodwill of my people. He is still in the center of town, or at least what remains of it.
====
4025
Ahknara is atop the bluff? 

Quickly, f'lah, use the trapdoor behind me. Slay her before she signals the attack!
====
4027
While we're waiting for an army to flank us, a second army stands ready to attack to the north. Meanwhile, assassins creep through the fort.

These two weeds share a root beneath the surface.
====
4028
What is it … what did you find?
====
4029
Good. Now use them around the edges of the fort, by the walls. Kill any assassins you uncover.
====
4031
With the dreugh on our side, the Covenant is out of luck. 

Sings-With-Reed saw to that. She's joined with the coral now, and I won't let either one come to harm.
====
4032
The heart is yours, yet the coral lives. Once I saw it was dying, I had no choice but to merge myself with the coral. 

We are one now: one tree with the same roots.
====
4033
Did you find the bones and bless them?
====
4034
Look at all my beautiful kwama! Their beady little eyes, the gentle pulsing of their abdomens. 

I can't thank you enough!
====
4035
Girvas blames the Argonians for taking his daughter? What would that accomplish?

Make this right, traveler.
====
4036
You ready? Then blow the horn and give that Orc skeever the sharp end.
====
4037
Oh! My lovely Nord flower. Abducted by Orcs!
====
4038
I hope you believe my plan is the most reasonable one. It benefits us all in ways that may not be immediately apparent.
====
4039
Thank you for finding my sisters. Have you spoken with my brother Dolril?
====
4040
Place the skulls on the altar. That will bring Khralek to investigate.

Then kill him, as he killed me.
====
4043
Thanks for your help with all this Maulborn nonsense. Maybe things will get back to normal around here now.
====
4044
Vartis was headed toward the mouth of the pass west of here.
====
4045
Ah, you're back. What did you discover?
====
4046
That mad Telvanni thinks the Argonians took his daughter?

As my father used to say, Girvas is walking on thin ice in spring.
====
4047
<You've emptied this chest.>
====
4048
Hm. Don't get too many seasoned warriors showing up as new recruits, but we'll take you.

Or were you here about something else?
====
4050
Please, you must retrieve the relic before it falls into Vereansu hands! It's in the temple, down in the archives. When you have it, meet me outside the temple.
====
4051
Go. Let the spirits of the past guide you.
====
4052
I'm sorry you had to witness that. My friend shows great concern for Narsis. Sometimes greater than my own.

What can I do for you?
====
4054
You're back! Do you have the antidote?
====
4055
You've come here at a bad time, friend. Ronal's sons have fallen unconscious, and people are starting to say that the Herd Mother no longer favors us.
====
4056
The choice is a difficult one. Please, consider carefully, as there is no time to accomplish both tasks.
====
4057
You have returned. Is he …?
====
4058
I ran so fast that I nearly wore the scales from my feet.
====
4059
You did what was necessary.
====
4060
Sadal and I are ready to make the sacrifice.
====
4061
Well done, soldier. Soon we will slay these Nede guar.
====
4062
The matriarch lives? That's good to hear!

Lord Garvas will want to know immediately. You should speak to him at the stead to the north.
====
4063
I'm glad all of the Othrys survived. Without them, we'd all need to find new work. Not that working here is pleasant, but it is work.

Now all we have to do is clear those Daggerfall  soldiers out of the pools.
====
4064
Misguided spawn of a rotten egg! Meddling in affairs that don't concern you.
====
4065
You startled me! Are you just playing tricks on me, dryskin?
====
4066
What news of my sons? Has Bjorick returned?
====
4068
I'm going to make one more patrol of the perimeter. I'll meet you back inside the manor house.
====
4069
Thanks for helping me out of that spot of trouble. I'll follow you to the monastery and help protect the Tear.
====
4070
We must warn the hold of the imminent Goblin attack. 

Go warn Hrogar. I'll find Gar and Bjorick and try to get them to safety.
====
4071
You've brought my son back to me. I can't thank you enough.
====
4076
So that's what happened! I remember many mages dying, and there was something about a shield spell. 

I grew weak holding him in place. Then there was a bright light. Everything fades after that.
====
4077
Get moving! Balreth isn't exactly cooperating with us.
====
4078
Drathyra tells me your actions saved my wife from a painful death.

I am in your debt. And I honor my debts.
====
4079
The shalk had me trapped up here like nix-hounds hunting a lizard.

Thank Vivec the brutes were too stupid to try going around the rock. They just stood down there and snapped at my feet.
====
4080
The soldiers are gone? Thank Almalexia!

I thought no one would come before they got tired of taunting me. They kept talking about what they'd do with their knives.
====
4081
Surveying the battlefield? There will be many more. 

The Covenant has only retreated. Now we must drive them out.
====
4082
Are you here to tell me about our glorious victory? I spit on your victory.
====
4083
The well leads to Shornhelm's waterways. It's a tight squeeze, but it will take you all the way up to the last house in Shornhelm's town limits.

The only creature you'll need to watch out for are leeches. I'm sure you've dealt with worse.
====
4084
Did you hear? Martin decided to enlist! Though I will worry for his safety, I really do think this is the best thing for him, and for all of us.

I don't know if you had a hand in this, but if you did, thank you.
====
4085
Spells and sigils. Bah! Nords don't think much of that sort of thing.
====
4087
Be wary of those who walk in the otherworld. They won't take kindly to your presence.
====
4088
A fine job. Most of the herd has come home.
====
4089
You are not one of the women from the Hlaalu outpost. What do you want?
====
4090
You walked the Coiled Path and survived! Has the Ghost Snake spoken?
====
4092
So, you were able to talk some sense into Martin? I'm glad.

You did a good thing. Not many people would take the time to help a common criminal like Martin Dathieu.
====
4093
Search the tombs to the northeast.

I will slip into the center of Othrenis.
====
4094
Sound the whistle in front of the kinhouse. Our people will do the rest.
====
4095
She just stood there, shaking! Ha! After it was all done, she still held her quivering arms out to hold me. 

Oh, it was profoundly delightful. Who thought death would provide such entertainment?
====
4096
Yes, it was delightful to watch her grovel. She looked like she wanted to scream and cry, but she was too stunned to speak.

Oh, that oaf is here again. How tiresome, Eanen.
====
4100
The guards heard fighting. I assume you found more inside than just "evidence."
====
4102
Just give me that letter and let me go. No need to get involved in things that don't concern you, right?

Please! Let me go!
====
4103
Head to the Obsidian Gorge and report to Commander Renli.

We'll join you there shortly. Make sure you leave some of those Maulborn bastards for me. I don't want to miss all the fun.
====
4104
Speak to him, if you wish. You might as well ask questions of the sea.
====
4105
The warm-blood is skillful and cunning.
====
4106
Please, talk to <<1>> who is working with some of the injuried right now.
====
4107
The curse has been driven back into the reliquary. The afflicted are recovering. 

I assume we have you to thank for this?
====
4110
This area is under the protection of House Redoran now. 

Who are you? What's going on in there?
====
4111
Your help has been a blessing in these dark times.
====
4112
Aerona's safe, thanks to you.
====
4113
You look a little bloodstained. Smells like Khajiiti blood. Smells like … victory!
====
4114
I'm safe, thanks to you.

You should speak to Captain Bannus.
====
4115
Did you get the Maulborn elixir? Let me see it.
====
4116
Please don't kill me! I didn't know about the ritual!
====
4117
Hurry it up already! If I get caught for this, I'll be sweeping streets in Wayrest for the rest of my career.
====
4119
I thought you were different. Please, just go.

We'll find my egg-sister and the others on our own.
====
4120
Can't you see we're in the middle of a very important meeting? The fate of Narsis hangs in the balance, I dare say!
====
4121
You help me disrupt this meeting and save these people's lives, and I'll find out what Madras knows.

Catch those rats and bring them back here. There's no time to waste.
====
4122
So, half of Narsis must vanish and plague must threaten the city before Ralden comes to his senses?

And it takes an outsider to make him understand. Perhaps my friend isn't fit to lead any more.
====
4124
I'll gather the guards and follow in your path.

Now go. Find your ally and let's finish this.
====
4125
I am obliged to call you and that merchant friends of the clan.
====
4126
I still can't figure out why that Urano fellow kept asking to buy our lumber. He kept saying, "If you sold it to me, how long until you could leave town?"
====
4127
You did fine work against the Maulborn. Fine work. And without a contract! I'm somewhat impressed.
====
4130
Excellent. The guardians are here. Time to bind this creature.
====
4131
Ah, you're a good drinking mate, friend. Come back and join us again sometime.
====
4134
<<1>> made a <<2>>? Great!

Make sure the survivors get what they need to get out of the keep.
====
4135
I'll just sit here for a while and breathe the fresh air.
====
4136
Boril will send me away. I can't blame him. 

I'm grateful he didn't tell the workers what I did.
====
4138
Did you find any clues? Why would someone poison Deepcrag Den?
====
4140
<<1>>, you hammer every day and night, but I haven't seen you smash your hand once!

Are you ready for your journeyman test?
====
4141
The Three have not forgotten us.
====
4142
Go in peace, stranger, but be quick about it.
====
4143
Make your way south to the reliquary. Talk to <<1>>. He'll know what to do.
====
4144
Tell <<1>> of our success. 

I now return to my eternal task.
====
4145
The portal is open. The next move is yours.
====
4146
The portal is open. 

Do not delay, Your living warmth is a burden to me.
====
4151
This pass is too important to allow it to fall into the Maulborn's hands.
====
4152
If the General seems a bit strange to you, please be discreet. He hasn't been himself lately.
====
4154
The manifests—did you get them?
====
4155
So, you have my items, yes? Which do you think I should have?
====
4156
If the sword had a foot, it would probably be tapping it impatiently.
====
4157
You're back! Any luck finding my cargo?
====
4158
Glad to have you on our side. Wipe them out.
====
4159
<<1>>'s runners told me the Worm Cultists wouldn't surrender. Unfortunate, but no fault of yours. <<2>> is in your debt.

In truth, I feared the Worm Cult lieutenants went to our cellars on purpose, to work dark magics from within our village.
====
4160
Tevynni is in charge of things now. But I still manage the stock.
====
4161
Grim tidings, if <<1>> is missing.
====
4162
Shor's bones, it's good to see you! The Dominion, right under our noses. Damned insidious.

I have to warn Servyna and Heita-Meen. Quick, untie me!
====
4163
Do you need me to talk slower? Check … the body … of Ruvali's dead husband. Make sure it doesn't move.
====
4165
Death is not the worst of fates. Some would consider the necromancers fortunate.
====
4166
Well done, my ally. Always remember you have the ear of this Dres grandmaster, should you need it.
====
4167
We're all indebted to you for saving the grandmaster's son.
====
4168
Necromancers deserve no better.

Go talk to <<1>>, and your eyes will be opened.
====
4169
This place was built on suffering. If we continue to enslave other races, they'll never stop rising against us.

It took the devastation of my home and the death of my beloved Tiril to show me this.
====
4170
You confronted the Dominion at Murkwater? We have a similar problem of our own.
====
4171
I knew you'd succeed where most had failed.
====
4172
You've accomplished great things here. Perhaps when future generations commune with the Hist, they'll see your actions.
====
4173
I keep the Hist sap warm by the fire. Otherwise, it's too thick to drink.

Oh, and you must drink the entire bowl at once. If not, we'll learn what you prefer for breakfast. Ha!
====
4174
Well, you're a blue reed in yellow peat. From out of town, yes? Yes.

You're in luck, blue reed. Gold runs dry on long journeys, but I've got just the thing to moisten your purse.
====
4175
Ah, first customer. You see what I've got. Buy if you want.
====
4176
You have not "pleased the Hist" today. Rather, you fulfilled the Hist's expectations. A subtle distinction, but necessary to comprehend the Hist.
====
4178
<<1>>, you hammer and quench day and night. Better yet you havenn't smashed your hand in weeks. Are you ready for  your journeyman test?
====
4179
You hammer every day and night, but I haven't seen you smash your hand once!

Are you ready for your journeyman test?
====
4180
You must undergo a trial. Instead of the traditional crafting of a ring, I wish to explore your soul. Hmmm. I fear that Hastien has misplaced my soul gems. 

Oh well, we shall fall back on to tradition. Are you ready?
====
4181
Don't worry—we'll make sure this Ithis Omalor makes it to Mournhold in one piece.

We're just going to make sure he knows how we feel about him. You know, so there's no confusion.
====
4182
The last fool that visited us managed to offend almost everyone in the village. Please don't say you're here to finish the job.
====
4183
You can thank me for "losing" her soul gems.
====
4184
<Ra-shadda cannot speak. He's gagged.>
====
4187
<<1>>, it is time for you to be trialed. Instead of the traditional crafting of a ring, I wish to explore your soul …

Hmmm …. I fear that Hastien has misplaced my soul gems. 

Oh well, we shall fall back on to tradition. Are you ready?
====
4189
Yeah, thanks. I won't forget your help. Promise.
====
4190
Saryvn here has told me an interesting tale. Is he telling the truth? He says you were involved.
====
4191
What was I thinking? Look at this place—a few shabby buildings and a wreck of a ship. It's not a town. It's an overgrown tavern. 

The ship's hold is filled with drunks looking for a fight. Such are the fine citizens of Alten Corimont.
====
4192
Good to see you progress with the current. 

Are you ready for a test? Journeyman forestry awaits just around the river's bend.
====
4193
I've seen what the plague does to a body. I won't let it take me. 

But if the wards were destroyed ….
====
4194
I can see you mean business! I won't press my luck.
====
4195
Excellent! A person who walks instead of rolls.

Come on, let's get out of here.
====
4196
Did you recover our stolen relics?
====
4197
Go see what the fool has to say. He's out on deck. And don't waste my money.
====
4199
Captain Valec should be inside the keep.
====
4200
Thank you for your service.
====
4201
Why are you still here? You have a spy to expose!
====
4204
Have you found any signs of our missing pilgrims?
====
4205
The ring? You're making it?
====
4207
I don't believe it. I thought the Sentinels would make mincemeat out of you.
====
4208
Don't risk your neck on my account.
====
4209
Thanks to you, I will be able to perform the training ritual. These hatchlings will know the Mabrigash as their protectors.
====
4211
Well done. You have proven yourself to the Mabrigash.
====
4213
You really do want to help. An outlander willing to give us a chance. Will wonders never cease?
====
4214
So the Khajiit didn't lie. I pegged you to make off with the money. I misjudged you.

Here's your Dark Elf. I expect the Dominion's prize will be delivered as payment for my largess. And I have yet another present for you.
====
4215
Praise Vivec, Halva found you. Whatever's in my home … it isn't my wife.
====
4216
Yet another murder in Stormhold ….
====
4217
I heard Gethis died. No surprise there.
====
4218
The wasps like you now. They shouldn't attack you anymore. Not unless you hit them first.

They're smart creatures. Certainly smarter than Khajiit!
====
4219
It's terrible about Gethis. Stormhold used to be a good place to live. We don't deserve this.
====
4220
Such a loss, all the dead … lost.
====
4221
You're back, but without the keystone. What happened?
====
4222
Ah, it is my new friend and leader! What can S'jash do for you?
====
4224
You're back! Did you manage to deal with our Dwarven problem?
====
4225
Glad you found the vicecanon. I see he was right about you.
====
4226
It is over, then? 

And … the Ashkhan?
====
4227
You smell … awful.

No matter. Sometimes the trials of science are not as pleasant as we'd like. You've found the items I need, yes?
====
4230
I can't wait to hear the story on this one. It's not every day <<1>> finds herself injured instead of injuring someone.

I have a feeling Muquaddim may have some explaining to do.
====
4231
These Imperials …. They're nothing but a hindrance! If they do anything to delay my deliveries, I don't care what the Guild says, I'll set the whole lot of them on fire!

Pardon my rant. Can I help you with anything today?
====
4232
Welcome to our station here in <<1>>. Hope the Imperials didn't give you too much trouble. What can I do for you today?
====
4233
Can't see how these Imperials managed to take <<1>>. The Redguard of this town are better than this. We're just lucky they've left the Mages Guild alone.
====
4234
I can't wait to see what Ufa has planned for these Imperials. Sounds like it will be a good time for all involved, unless you're one of them.
====
4236
Vivec bless your steps, recruit. With talented crafters in the Halls, there's no challenge we can't overcome.
====
4238
It's you again. I'm surprised you haven't left the area.
====
4240
No, get away! 

Oh, it's you. Did it work? Are they free?
====
4244
Thanks for looking into this. I didn't know what else to do.
====
4245
Who thought a letter could perform such miracles?
====
4248
You've proven yourself.

And believe me, that isn't easy to do in my eyes.
====
4249
The Pact thanks you for joining the war effort! With talented crafters like yourself at our back, there's no challenge we can't overcome.

Akatosh bless your wares, friend.
====
4250
Looking for something with a little boost? 

If you have questions, feel free to ask. My brother runs the shop, but I'll answer what I can.
====
4251
Find Humauta. If there's anyone who knows what to do about the Dominion soldiers occupying my village, it's her.
====
4254
Please, leave this one to her sorrow.
====
4256
The portal is open. Do your best to break this curse!
====
4257
Rumblings from the mountain have us all on edge. Balreth is up there somewhere. 

I hope you've brought good news.
====
4258
I thought you would talk to Mavos. I did not expect you to bring him along.
====
4259
Have you sealed the scamp caves?
====
4260
The artifact is ready. Do not unseal it until it's time.
====
4261
For the courtesy <<1>> has shown me, I am honored to have you meet my wife. She tires easily, so please make your visit brief.

You know, I would be content to remain here with her forever, if it were possible.
====
4263
<<1>> knows what remains to be done. The moment is almost upon us. I think … I think I'm ready.
====
4264
You've got both of the essences? Quickly, make your way to <<1>>. She must be ready to perform the ritual by now.
====
4265
<<1>> will want to see you right away. I'm sure she's ready to perform the ritual now.

By Azura, you must be a brave one!
====
4266
We have the essences of wrath and fire from the Daedra. We have the hearts of the dead. We've completed our preparations.

The ritual can begin.
====
4271
I hope you have good news for me.
====
4272
Did you kill the Dreamers? Were you able to recover the crystal shards?
====
4273
That'll show those cultist, with thier stupid chanting and crystal stealing!
====
4274
Thank you for helping me escape.
====
4276
Well, have you taken it to those cultists and reclaimed my property?
====
4277
You smell of Oblivion. Have you been killing daedra for me? Please say you were successful…
====
4278
Take a seat by the fire.

Presently, Almalexia herself will speak to you.
====
4279
<<1>>  has the recipe. Talk to me once you have learned it.
====
4281
Did you smash a few of those dung-guzzling Worm Cultists yet? No? Oh, well.
====
4282
Ah, just in time. The Sacred Lady asked us to watch for you.
====
4283
It's rare for someone to have the honor of a private audience with the Sacred Lady.

I admit, I'm envious. A clerk like myself isn't likely to get that sort of attention.
====
4284
Spread the fertilizer over the roots of our Hist. As long as I'm with you, our guards will not trouble you.
====
4286
Why are you waiting? Take a shovel to that pile, and let's break open the treasure!
====
4289
I won't forget what you've done for us.
====
4293
Sotha Sil values intelligence and ingenuity. He builds. He maintains. He is the master of his creations.

He shall test these qualities in you.
====
4294
What in the nine holds is going on? <<1>> is missing!
====
4295
The news is most dire. <<1>> is missing!
====
4297
<<<1>> does not react to your presence.>
====
4299
Haven't you gone through the portal yet? <<1>> must be waiting for you.
====
4300
Did you find anything suspicious?
====
4303
Evermore's people thank you for your service to Queen Arzhela and all of Bangkorai.
====
4304
Have I convinced you, then? Are you ready to join up?
====
4306
I sense you've been meddling with Elven magic. What happened?
====
4307
Perfect. Just perfect. Julianos must be laughing his divine posterior off.
====
4308
You won't tell anyone I tried to dig through stone, will you?
====
4310
The Lion Guard is in your debt, stranger. 

I am in your debt.
====
4311
I really need some rest. When are we going to get out of here?
====
4313
Gales of Kynareth! We have a working Daedric containment cell!

I'll be the envy of every mage from here to High Rock. Of course, I'll tell them you helped.
====
4314
Greetings once more, Talisman-Bearer. The ward is now active.
====
4316
Now what? That cult killed all our guards. We'll never get out of here alive!
====
4317
Be warned. Worm cultists are notorious for slaying travelers and turning them into undead slaves.
====
4318
Please find my sister, landstrider.

And if it's in your power, see that she returns alive.
====
4319
Has that insect been squashed?
====
4320
You're new? It's my duty to warn you: there's been a series of murders and kidnappings.

I'd wrap up your business here quickly. Oh, and welcome to Stormhold.
====
4321
You have potential, my friend. I can tell that you're a very talented individual! Talk to the magister if you want to join the Mages Guild.
====
4322
Quickly, speak with Elder Seven-Bellies. Pash-Riha has not returned and his concern grows.
====
4323
The whole temple shook! What happened?
====
4325
I've never seen such a thing. That Orc survived what no mortal should.
====
4327
What do you say? Do you have what it takes? Are you ready to join the fight?
====
4328
Fine goods for all chain-breakers! C'mon over and take a look, comrade.
====
4329
I hope you'll be able to get into the manse. If the grandmaster's son isn't rescued, we'll never get rid of the Vanguard.
====
4330
Ah, it's you again. The child whose soul was stolen.

My Lady Almalexia is grateful for the aid you gave <<1>>.
====
4331
Have you met up with the troops to the northwest?  Please do, we need their numbers to defend the town.
====
4332
Talk to Varon about the next steps. All my brilliant ideas at the moment just involve avoiding the plague.
====
4333
Please, you must let me take this stuff back to my family, so they don't starve.
====
4335
Thanks to you, the corruption of the swamp will wash away with the spring flood. 

I can't wait to get back to scavenging trash again.
====
4337
Serien plans to keep us out with magic, eh? Well, he's about to face one of the greatest mages in the Pact.

To take down this ward, Garyn and I will need two foci. They're probably in the storage areas in the courtyard.
====
4339
Thanks for rescuing our scavengers from those crazed plants.

We could still use your help. Well, <<1>> asked me to ask for your help, if you've got time.
====
4340
That was quite a show you gave us. The Dominion certainly won't forget it.
====
4342
The fires of retribution warm the heart, don't they?
====
4343
The Dominion won't forget this day.
====
4344
Hissmir is northwest of here. It should be easy to spot, since it contains some of our larger structures.
====
4345
Thanks for helping out with those stranglers. They're ferocious.
====
4346
You've been gone for some time. How'd it go?
====
4348
Make them pay. Deal them a blow they can't ignore.
====
4349
Head into the Ashlanders' tunnel. Use a pickaxe to weaken the supports. We'll hold them off here.

I won't wish you good luck. That's for children and Altmer. I'd rather trust in your skill.
====
4350
You brought our leader back to us. He may be a bit rough and tumble, but I don't know what we would do without Dolril.
====
4352
Be welcome and wallow, my friend. I will not forget what you did for my cousin.
====
4353
I will go to the top of the xanmeer and begin the ritual. See you there after you've placed the potions.
====
4358
My family's townhouse is nearby. I'll meet you there.
====
4359
Alchemists pay handsomely for kwama cuttle.
====
4360
Harvyn's a bit odd, but he loves the scribs.
====
4361
Gah! Where did you come from?
====
4363
You must learn Vox's secrets before you can hope to face her as an equal.

Search for the three anima archives within. Let them pull you into the realm of memory. Let them show you how this little drama came to be.
====
4368
Did you do it? Yuck! What's all over your boots?
====
4370
Somehow … somehow I feel better! I don't know what happened, but I feel great!
====
4371
The cave's smack in the middle of <<1>>. The Dominion's locked it tighter than a High Elf's fundament. Might have to knock a few heads to get past them.
====
4372
While <<1>> recovers, we should plan to recover this <<2>> from the Dominion. What do you know of its whereabouts?
====
4373
I need a moment to recover. <<1>> will be eager to hear what happened in there.
====
4374
Thank you for helping me. I didn't want to become snake food.

Ragara and the others are outside, if you're looking for them.
====
4375
Face down in the sand isn't the way I wanted to go out. Divines bless you for saving me.
====
4376
They didn't pay us enough for this job.
====
4377
Do I still look poisoned? I feel different. Gods, I bet they laid eggs in my head!
====
4378
It seems you've managed to round up my clumsy mercenaries. Thanks for saving them.
====
4379
How could Neposh have done such a stupid thing?
====
4380
Sep murmurs contentedly in my soul, friend. You must have been successful.
====
4381
Looking for the heretic woman? She went into the temple. She's probably haranguing the curate.

She says she wants to avoid bloodshed, but that's not really in our hands, is it? It's her kin outside the walls preparing to attack, not us.
====
4382
If you're here about the job, I'm afraid it's already been taken. I can't afford to pay for the same job twice.
====
4383
You stopped the skin-stealers in <<1>>. I can go home!
====
4384
These ward stones are the only thing stopping us. Disable them, if you can.
====
4387
I've betrayed everyone. I've betrayed the entire Pact.
====
4388
You've started me on the path to redemption. 

By the Three, I will not let the Pact down. Sadal will be bound again!
====
4389
Thank you for doing what my brothers and I could not.
====
4392
Thanks for helping clear out that mystic pollution.

We're back to normal. Just the usual filth from upstream.
====
4393
Wait! What's happening! I protest! I protest!
====
4399
You're far too delightful for the horrible death awaiting you. After all, we've grown so close. Such a pleasure should be mine alone to deliver.
====
4400
It's amazing what you've been able to accomplish.
====
4401
What tales did the dead men tell, my friend?
====
4402
Find a way to kill <<1>> and I'll reward you handsomely.
====
4403
Back so soon? Are the Stonefalls dead drops done?
====
4405
We wish you luck. I hope you can find my father.
====
4406
Did you pray to the Night Mother? As I feared, <<1>> rouses the Shadowscales against you. There's not much time.
====
4407
We heard a commotion outside. What happened? Did you find my father?
====
4408
Now you know the gift Shadowscales bestow upon the worthy—that life itself contains no guarantee beyond suffering.
====
4409
I'll petition the Night Mother. She's granted me the right to duel you before the enclave.
====
4410
I do not fear the artifact, and thus it has no power over me, for now. Still, it's power is corruption, and I don't plan to test my resilience against it.

Don't worry. I will take care of it before it does more damage.
====
4411
Keep an eye out for my fool son while you're out there, will you?
====
4412
I pity the prisoners, but without the keystones, we might not be able to defeat the Dominion.

I received a message. The Dominion made their move against <<1>>.
====
4413
Do you think she truly loved me? The words we exchanged, they couldn't be said without ….

What am I saying … none of it was true.
====
4414
You found her, didn't you? I felt it. The rain and sun blended together. 

Knowing she and I will meet again comforts me. Thank you.
====
4416
Did you hear? Someone murdered <<1>>.

If you find out who it was, stick a sword in their guts. We can't offer a bounty, but you'd have our thanks.
====
4418
Time to go. Always more scouting to do—there's still a war on. I hope you find your path well, my friend.
====
4419
What happened? If <<1>> is with you, where are the others?
====
4420
Hurry, Mavos cannot hold Balreth much longer.
====
4421
Search the mud piles. If the dreugh captured the tree-minders, that's where we'll find them.
====
4422
Now you know the gift Shadowscales receive from the worthy—that pain may be conquered by ignoring one sense and embracing another.
====
4423
I'd rather be a warrior with broken fingers than a man with a broken mind.

Please, set us free.
====
4425
You set my companions free. What power do you bring to this realm?

Could you release me as well?
====
4427
In defeating Vox, you have shown the world what the Dunmer are capable of. You honor the memory of Saint Veloth.
====
4428
Hurry, my friend. The Goblinization spell matrix I cast on him will only last so long.

I don't want to think what would happen if his appearance changed in the middle of that camp.
====
4429
The Spell Gem will get you into camp, but make sure to avoid the clan's spiders. They'll see right through the illusion and attack.
====
4430
I ran so fast. I'm still out of breath. Goblins are surprisingly quick when they have something to chase!
====
4432
The braziers burn atop the Xanmeers' pinnacles. Tell me, what have you learned of the Dominion's plans?
====
4433
He's gone … he died for the eggs ….

Did it work? Are they safe?
====
4434
Have you seen our agony? We're not like this. It's torment to endure this way.
====
4435
Got too curious and opened it, eh? Didn't think I would know? 

Wretched s'wit! Give it here.
====
4436
I haven't lost a man, but the scamps have lost twenty. 

Now we just need to kill this Brother-thing. It's a good day, my friend.
====
4438
Go, harrow the prisoners until they divulge their secrets.
====
4439
Oh, my! Your backpack is yowling. I guess you found him!
====
4441
We've succeeded where that withered root Doshia failed, comrade.

Here. I will open a portal for us to return.
====
4442
The last time I saw my father was at the temple.
====
4443
I'm sure that even in this disaster, Tidyn would see to his duties. Check the town hall.
====
4445
My brother told us what you did.

Speak to us no more.
====
4446
Do I detect the bouquet of <<1>>?
====
4448
You make lots of carnage. Khajiit is impressed.
====
4449
Please speak to the grandmaster. He's sure to listen to the hero of Fort Virak.
====
4450
Beautiful, wasn't it? <<1>> wanted to consume the power of the Hist, but instead he was consumed.
====
4453
Sorry, but if you're here to buy iron, the metalworks is running low. A minor labor dispute, that's all.

Come back in a few days, and I'll give you a good deal on iron ingots.
====
4454
You come to buy from this one, yes? Grandmaster gives us special license to sell and trade. Many fine wares.
====
4455
Welcome back from the depths, comrade. <<1>> told me you'd have something for me?
====
4456
You are back. Impressive. Aelif still cannot see what the godless Dwarves might have had.

What would they have that <<1>> would want?
====
4457
You'll be in good hands with Merric. he's one of our best men, and an ardent soldier against the daedra.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4459
What in Oblivion is going on around here?
====
4461
Find them. Find their ashes. I'll never find peace until we're together once more.
====
4462
I felt it! When you used the keystone to free us, it was like shackles fell from my neck.
====
4463
I see the trophies of some fearsome creatures hanging from your pack. It takes skill to hunt such prey.
====
4464
Don't worry, outsider. I'll have the antidote ready.
====
4465
Sithis be with you for purging the corruption from our swamp!

Once the miasma clears, we can get back to the hunt.
====
4466
What happened to your spider? 

Go catch another one. And try not to be so careless.
====
4467
Are you interested in helping the Guild fight the coming Daedra invasion?
====
4468
That vision! A Dremora woman, talking about Merric. Why would she want my hapless companion?
====
4469
The journal might hold the key in our fight against the Daedra. Grab it and we can get out of here.
====
4470
If you're thinking of questioning my orders, I would advise against it. You don't know who you're dealing with here.
====
4471
Thank you for saving my lieutenant.
====
4472
There must be more. It can't be this simple.
====
4477
Their camp is not far. Look for something reeking of their scent. Old clothes, bedding, or the like.
====
4478
The keeper is sending you on an errand instead of addressing the real threat? Typical.

Too bad the Vicecanon won't let me beat some sense into them.
====
4479
You've returned. I take it you were successful?
====
4480
Have you found the relics?
====
4481
Should I start counting out the coins?
====
4483
The destruction of that body is only temporary. It will rise soon enough, and I will be forced to serve him again.

But my suffering means nothing. You must free Mistress Alanwe! She is innocent in all of this!
====
4485
You have the look of one also touched by death.
====
4487
Just disturb that nest and the angry kwama warrior will come running. Once you deal with the pitiful creature, we can get out of here.
====
4489
My sister has a knack for attracting trouble. I'm starting to get worried.
====
4493
When you see your Nord friends, ask them to send troops and aid. We have plenty of relics.
====
4494
I can't believe we survived that! You made the right choice, I think. Anything else would have been disaster.
====
4495
They say someone infiltrated the Shadowscales. I wonder ….

Perhaps <<1>> was right about the relics after all.
====
4497
I can't believe you did that … but you've done some pretty amazing things already.
====
4499
What took you so long? As you can see, I've gotten … well, bogged down.

Go talk to Saervild while I extricate myself.
====
4500
You've returned. How long ago did we speak? Why have you come?

My hatchling … something about my hatchling ….
====
4501
We'll figure out how to banish the rest of these Daedra, you can count on it.
====
4502
It warms my heart to see the sacred skull back in its reliquary.
====
4503
Comrade! Thank you for coming so quickly.

We have need of you. Will you fight by our side?
====
4504
Stendarr keep you safe, comrade.
====
4505
As soon as I recover, I'll report to Sees-All-Colors. She needs to know what's happened here.
====
4506
We'll report this to Sees-All-Colors right away. Just save Merric!
====
4507
Stay moist, comrade.

You'll hear from us once we've decoded the journal.
====
4509
The others are safe, but more importantly, you rescued our scrolls, yes?
====
4510
Look what they've done to the books. They're ruined. 

All that knowledge. Lost.
====
4512
So much screaming. So much fire.
====
4513
You heard the Guildmaster. 

Sees-All-Colors. She murdered Jofnir.
====
4514
You're still doing that thing. You know. The thing.
====
4516
Act quickly. The Dagonites are defiling the sanctuary.
====
4517
You got an invitation? I can't believe someone just gave you one. I'm going to have mine framed.
====
4518
Must I repeat myself? This vessel is only for those who have been invited to attend the Shad Astula Academy of Magic.
====
4523
Great. Just great. This is my luck.
====
4526
Thank you again, my fine, fine friend. 

Don't worry about me. I'm going to sit here and inspect every one of these bottles to make sure they're all still good. For the selling.
====
4527
The keeper does not seem to be worried, but I am.
====
4528
We're going to Oblivion to deal with an insane Daedric lord.

Not the best way for a father and son to bond, is it?
====
4529
Each student undergoes a test to make sure the invitation reached the right person. Students who fail are sent home.

Those three must pass their tests. Morrowind and the Pact need them. I have foreseen it!
====
4530
Were you able to find any supplies?
====
4531
I suppose you take this wand and, you know, focus. Your magic. On the clucks.

Frankly, something doesn't feel right about this.
====
4532
Haven't seen you before, are you new here?
====
4533
Stay sharp sailor, we're on a very delicate mission here.
====
4534
What is that thing? B'vek, it wants to eat us!
====
4535
Hadmar takes little friends back now. I'm sure they can be turned back into big-friend students.
====
4536
What's that distinctive bottle I see peeking from your pack?
====
4537
I should've expected trouble. Damn that Daedric Prince.
====
4538
Good, you're here. Ready to help the guild on another important mission?
====
4539
How was your research trip with the Guildmaster, comrade?
====
4540
Return to Shad Astula whenever you want. 

Bring us tales of your exploits. Tell us how you deal with uncanny threats and soul-crushing perils.
====
4541
Since merging with the Hist, I feel so alive. I've made the right choice.
====
4542
I hear the corruption. Please, bring me silence.
====
4543
Are you ready at last? Carethil lurks beneath my roots, scarring them with hatred.
====
4545
You've been asleep a long time. <<1>> has asked about you—several times, in fact.

What happened?
====
4546
Thank the Three, someone who looks like they can handle themselves in a fight!

My husband's in danger. Please, help us!
====
4547
Thank the Tribunal. Someone who looks like they can handle themselves in a fight.
====
4548
Are you ready? Aelif is ready to get out of the city.
====
4550
Have you found my son? Others return from the bog, but not <<1>>.
====
4551
Merric will know what to do. This one is planning to practice her bladework while you two are working inside.
====
4552
I miss the master general. Tall Papa watch over him.
====
4554
Please don't damage him … much. He's very dear to me.
====
4559
Do you bring moisture? What have you learned?
====
4563
Check in at a guild hall from time to time. I'll do my best to contact you when I've finished.
====
4564
For someone of your caliber, this mission should be simple, though not without its challenges.
====
4565
Perhaps you should pay more attention to the task at hand.
====
4568
The toll! The toll! The featherless one has paid the toll.
====
4569
Featherless approaches! Approaches!
====
4570
The Fang crawled into my mind! What have I done? I can't stop it from gnawing my thoughts.

Help me!
====
4572
I, for one, am happy with what you did.

Back to working with my hands instead of abusing Goblins. That's much better for an honest day's work.
====
4573
You're wet, and you stink. You have my reagents?
====
4575
Have you spoken to the Sage yet? She's very wise. And forgiving! So forgiving.
====
4578
Play the tune on the instruments hanging from the wall. After I've heard it once, I should be able to play it.
====
4579
What are you looking at? I suggest you move along.
====
4580
What did you find in the vault?
====
4581
Do not worry. If the Reach attempt to take Shor's Stone from within, they will fail.
====
4582
Thanks for freeing us. Can't wait to get out of this place.
====
4583
Do you have my crystal shards?
====
4584
It's you. Modified rapture.
====
4586
What are you doing standing around here? Go out and find those crystal shards - the realm depends on it!
====
4587
If you don't find those shards we're all doomed!
====
4589
Thanks again for helping me with the Dreamers.
====
4590
<cough> Please I do not have much time. Please retrive the crystals.
====
4591
Thank Kyne you made it out alive!
====
4594
Free me from these cursed vines!
====
4595
What would Lodunn have done without me, eh? He'd be dead for sure.
====
4596
The Reach need to be wiped out!
====
4597
You have the books? Next time we're at a tavern, I'll buy you two drinks!
====
4598
The other students are waiting to say goodbye. They're on the docks.
====
4599
Thank you for getting me out of that mine. My husband and I are indebted to you. 

Once things calm down, I'll get you that mead I promised. And it'll be good stuff from Hodmar's private stock, assuming the Goblins haven't stolen it.
====
4600
Those bastards are to somethng. You should check them out.
====
4601
No! Get away!

Oh, wait. It's you.
====
4602
Thanks again for freeing me.

Now, you should go off and have more adventures. I think I've had my fill of those.
====
4604
I knew to expect you, but not one of <<1>>'s soldiers. I take it she's your prisoner? You've interrogated her, yes?
====
4605
We go flying now! To the big rock! Whoosh!
====
4608
Still got your nose. Greenhorn.
====
4613
Have you seen <<1>>? Our scouts spotted the Dominion's main force!
====
4615
Please hurry. If the vicecanons arrive before we get the totem, they'll just kill or enslave the Goblins again.

This was supposed to be a clear stream, but it is now fouled with blood.
====
4616
Time grows as short as a winter's day. We must act before it's too late.
====
4617
I hope you did the right thing. Who knows what these prisoners will do now that they are free.
====
4619
Everything's in turmoil since those Wood Elves came here.

What are they doing, anyway?
====
4620
You've found the others? Was there no sign of Adana?
====
4621
You saved Narir, thank you! Though none of us will live long now that Sinmur's back.
====
4622
Please, don't give up, I just know Raena's alive in there, you have to save her!
====
4623
<This Nord was recently killed. His belongings are in disarray, but a runestone remains clutched in his hand.>
====
4624
Honor to you and your house, stranger. Have you come to deal with the ills of our poor mine?

It's a terrible business all around, but you could certainly help us make it less terrible.
====
4625
You've found more of that curious liquid? Take it to Garm. Maybe that will persuade him to go elsewhere.
====
4627
This wound isn't getting any better, not with you just standing around.

Are you going to take care of business, or do you need me to hold your hand?
====
4628
Did you come from the Serk? We sent a guard over there to check on some disturbing rumors we've been hearing.
====
4629
That's a new look for you. Not certain I like it.
====
4630
<The body is still warm. The cultist was killed recently.>
====
4631
Tell Dajaheel what we've learned. I'll look for one of the ritual sites.
====
4632
My joy, my heart … <<1>> lives! Though who knows when I will be able to provide her and her father safe shelter, at least they both live.
====
4633
Welcome, welcome, to the Circus of Cheerful Slaughter! 

Step right up, my mortal friend. The show is about to begin, and you're the star!
====
4634
By my father's blade! Is that a spirit?

Perhaps … perhaps it knows where the Cartulary is. Let's get it and get out of here!
====
4635
Please, traveler. Do what you can for my family.
====
4636
We lost many men today, but would have lost many more if it weren't for you. Push on to the Signal Tower and warn the rest of the Rift of Sinmur's return and that Reachman army!
====
4637
Great timing, traveler. I won't last long if I don't tend to this wound.

But … my girls are still out here. Will you look for them?
====
4638
Pa told us to run. So we ran. I've never been so scared.
====
4639
Father will know what to do. Grandad taught him everything he knew about surviving in the Rift.
====
4640
Ah, you've returned. Do you have the second book?
====
4641
Thank you for your service to the Mages Guild.
====
4642
I was told I might find you here. I have an urgent message for you from <<1>>.
====
4643
I was told I might find you here. I've an urgent message from <<1>>.
====
4645
Thank you. You didn't have to come to my defense, but I am grateful.
====
4646
<<1>> ordered me to make a list of damage. Because it's important to the Dark Elves to know how many pigs exploded under the giant's feet versus how many burned alive.

Bah.
====
4647
What treachery? The Enchanter claims my liege lord's chambers! How could this ….

By Meridia's light, I recollect it. The Enchanter decreed us slay our liege lord. We gave chase, our blades flickering like fading Varla stones, and ….
====
4648
Please help me! I saw you douse the fires. You have to stop the Daedra!
====
4649
If you want to help us, burn us; otherwise, get out of here and stop Serien.
====
4650
Please, take the <<1>> to the tree-minder and see if she can help.
====
4651
Hurry my friend.  Goblins are odious creatures and every second gives them more time to think of something terrible to do to our egg-brother.
====
4654
I will not speak to one who enslaves others.

Leave. Your reward is forfeit.
====
4655
Speak to your Dark Elf friends, not to me.

Revel in the gold you earned with the flesh of others.
====
4656
Have you found what we need for the healing poultices?
====
4657
Well? Get moving! What kind of chateau mouser are you, sitting here while the rat runs free?
====
4658
I cut down a Reach dog, and saw the smoke column reflected in his dead eyes. Nice work, ya great horker.
====
4659
Is this the best place to recruit extra hands outside Stormhold? Unbelievable. It's a pit.

After this, I go to Bogmother. As if the mother of bogs is a place I want to be.
====
4661
I must attend to my students' bodies in the antechamber. Please, return what <<A:1>> took from them so they can find peace.
====
4662
Did you get them? Did you rip apart those Daedra and take their hearts?
====
4664
Don't worry about me, friend. It'll take more than losing a foot to send Hoknir to Sovngarde.

Walking back to town was an experience, though. I think I blacked out a few times. Thank Kyne for mead, eh?
====
4666
I hate running, but we don't have a choice.
====
4667
My comrades have returned. I erect the spine of gratitude. You are a hero today.
====
4668
I hope summoning that dragon priest works. It's the only idea I've got for getting into the barrow.
====
4669
There were so many of them. We scattered. We thought we'd be safe.
====
4670
How many times must I explain this? Place the runestones at the entrance to the barrow. Go!
====
4671
It's the giant crystal above me!
====
4673
This gives me so much to think about. I'm not sure I'll ever understand.
====
4674
My brother never was the sharpest sword on the rack, but he's all I've got left.
====
4676
Thanks for freeing us. Sure will be great to get out of this place.
====
4677
Head inside. I'll call the others once the room is clear.
====
4678
Talk to the spirit and ask it how to gain access to Skyshroud Crater.
====
4679
I can't wait to get out of here.
====
4682
Our family is back together. I can never thank you enough.
====
4683
Thank Kyne! My boat sank off the coast in a storm. It was unnatural. I saw colors I've never seen before. 

I drifted for hours on a plank. I thought I was dead.
====
4684
They're alive! And they're not furry anymore!
====
4685
Unbelievable! We've spent years searching for the Spinner's shrine, and these filthy creatures have been sitting right on top of it all along!
====
4686
Go, go on now! He's not frozen anymore.
====
4687
You've returned! Do you have the book?
====
4688
Is it over? Are they gone? I don't think I hear them in my head anymore.

Your face still drips with blood.
====
4690
Free others, then meet me here.
====
4691
You look good in your new outfit. 

Just remember: those wolves down there will sniff through your disguise. Steer clear of them.
====
4692
Have you spoken to Rana? Seen what we're up against?
====
4696
What are you standing around for? Get water from one of the wells and help me put this out.
====
4697
Please, fetch water from one of the wells!
====
4698
Go and get a bucket of water from one of the wells.

They killed Maesa. I won't let them burn her smithy too.
====
4699
There are buckets around the town wells. You can use them to put the fires out.
====
4701
A flesh-walker joins our dreams. A welcome diversion, small one, before we rejoin the void.

Though we soon depart, the vicecanon carries our thoughts within her. You must follow, lest we drag you to the void with us.
====
4702
My friend. You've done so much for Valaste and I. I couldn't let you leave without one last gift.
====
4703
Admit it … you were surprised, weren't you? The look on your face was precious!
====
4705
Who could have known we'd be standing here like this, my friend? You destroyed an artifact of the Prince of Lies. And I … I'm the new leader of the Fighters Guild.
====
4706
What is that humming sound? Ah! You possess a keystone, yes?

We long thought them connected to the Hist. Perhaps now we're within the Hist itself, we can know for certain.
====
4707
The fortress-city of Sancre Tor is one of Cyrodiil's most well-known and regaled sites. It was risky—but clever—for Sai Sahan to have hidden the Amulet in such obvious, plain sight.
====
4710
Ah, Skyrim! It's been some time since I've seen its people … and its snow.
====
4712
Look, stranger. I don't deal with your type.
====
4713
My job is to keep more Dominion soldiers from entering the ruin, but there are quite a few inside already.

Stay wary.
====
4714
Please, will you help me? I work for the merchant, Damar. He needs your help!
====
4721
We're in your debt. Most of the refugees already owe you their lives.
====
4722
You had to go and be the hero at Silaseli, didn't you? Now the area's packed with free roaming beggars, cutting into my margins.
====
4723
Close the master portal or they'll get a foothold in the fort!
====
4724
<<1>>. <<2>> was missing you.

Thank you for bringing my family back together.
====
4725
I wish I could feel safe in town, but with the Covenant in Bal Foyen, nowhere is safe.
====
4726
Where did the Covenant come from?
====
4727
We return to the dragon's embrace. You are a guidepost on the river's edge.
====
4728
You have denied the Daggers our lives. Moisture to you.
====
4729
From what I could see, things were a little unsettling in there.

But you got the book, correct?
====
4730
Dammit, Colors. The province generals were very clear … but I've known her for so long. What will we do?
====
4731
Kill her! Such lies she tells! 

Sees-All-Colors killed Jofnir. She must die!
====
4732
A deluded mind is a thing of beauty. It's a work of art, really.
====
4734
I always love a good deluded mind. So much like a work of art.
====
4735
Thank you for sparing my life, comrade, but my scales are dry with fear.

I believe the council is about to unspare me.
====
4736
I do hope Lord Sheogorath will appreciate his gift.
====
4737
They've turned you against me, haven't they? You're one of them now!

Get out! Leave, I say! You'll never have it! It's mine!
====
4738
What do you want? I've got a lot of commissions to do, so I'm busy.
====
4739
Well met! What can I do for you, my newfound friend?
====
4740
Damn the Covenant. My family was happy.

Well, maybe not happy, but they were content.
====
4741
If you have something to say, make it quick. I'm in the middle of negotiations.
====
4742
Honestly, fear is the only thing that will get Nirar to give up that ruby.
====
4743
I've even failed at this. Just leave me be. I don't want to see you or any other mortals here.
====
4745
As soon as my men are healed, we'll get out of here. Thank you for clearing out the ice wraiths.

And thanks for letting us know the problems were a haunting, not just a coincidence.
====
4749
That crazy Dark Elf has the heart of a shark.
====
4752
Bring me the giant's toe as proof that the deed is done. And when you get back, I may have a treat waiting for you!
====
4754
Did you do it? Did you burn the remains of the giants? And did it work? Are they going to leave us alone now?
====
4755
Ha! That is a thing of beauty. Kazok's head never looked better!
====
4756
With the power of the giants, nothing will be able to stop us!
====
4757
If I may ask, traveler, what happened to Skorvild?
====
4758
Enter the portal. <<1>> isn't going to kill himself.
====
4760
Stay back. This one's dangerous.
====
4761
I saw Skorvild's militia headed for the old manor house. What happened?
====
4762
Ah, the power this will grant us. Soon nothing will be able to stop us.
====
4763
Reaching Merric is our top priority. He's waiting on a landing in the wilds at Riverden Falls, near Aldcroft.
====
4764
I have a message for you from Valaste.
====
4765
Aelif is going to Ebonheart with these recruits. 

The Daedra there don't know they're already dead. This one can't wait for them to find out.
====
4767
As soon as I recover, I'll report to Sees-All-Colors. She needs to know what's happened here.
====
4769
Greetings. I've a message for you from Valaste.
====
4771
That demon. Who was she?

Blade's edge, this hurts.
====
4772
Has the target met an untimely end?
====
4773
I've already sampled some of Roruld's first batch of mead. It's very good.
====
4774
Was your search successful?
====
4775
Aelif is going to Ebonheart with these recruits. 

The Daedra there don't know they're already dead. This one can't wait for them to find out.
====
4776
Nothing can replace my poor Inga, but what you've done has certainly raised my spirits.
====
4777
So glad to hear you got those fires lit. I hope Davon's Watch got the warning in time.
====
4778
Check in at a guildhall from time to time. I'll do my best to contact you when I've finished.
====
4779
Check in at the Guildhalls from time to time. I'll do my best to contact you when I've finished.
====
4780
The wolves are large and vicious, but their pelts are thick and warm. Good hunting.
====
4783
You should be able to find Kyne's Breath by the rune stones scattered throughout the grove.
====
4784
All of my soldiers need to be at full strength before we continue. Head back to the house my soldiers have barricaded. See if they need any more assistance, then come find me. 

We'll figure out what to do with Ormi then.
====
4785
Find Sahun at the tavern in Windhelm. Since he lost his brother, he's been drowning himself in drink.

I'll be fine here. I just need to catch my breath.
====
4788
I was a fool to turn your help down when you asked for it.

By Kyne, I was an even bigger fool to turn my back on my family when they needed me the most. I'll not lose sight of what matters again.
====
4789
The journal might hold the key in our fight against the Daedra. Grab it and we can get out of here.
====
4790
You're not from the Covenant. What are you doing here? It makes no difference. We need all the help we can get.
====
4791
Comrade, <<1>> has sent me to find you.
====
4793
We're here. The villagers are safe for the moment.

But the Covenant's still coming. We've got to get word to Davon's Watch.
====
4794
Is it true? Did the Daggers get over the walls?

Everywhere I go, they attack. Except Bleakrock. I wasn't there.
====
4797
These little remains must be buried away from the problems we've had here.
====
4798
They're fighting in the residential quarter, and I'm stuck here.

I better not miss the whole battle.
====
4799
You're back. Tell me, is King Jorunn well?
====
4801
Misery wherever I look. How I wish Sithis would swallow the Dominion into the void.
====
4802
How could I have let her do this? Oh, Gena!
====
4803
The graveyard and cave are to the southwest. I hope we don't have any more skeletons before you can solve this!
====
4804
I hear the Daggers have siege engines just outside the wall.

If a catapult shot hits my tent, will I hear it coming? Will father have anything left to bury?
====
4807
You're good news on a foul day, my friend.
====
4808
Thank the Divines you came when you did. You made the difference here.
====
4810
Congratulations! For someone who smells of southern decadence, you're fast and strong.

The race is yours, Champion of Windhelm!
====
4813
Our business is done. Are you expecting something else?
====
4814
Well done. Perhaps you should make yourself a permanent fixture around here. 

Might be fun. I could certainly use the help.
====
4816
It was a nightmare! A nightmare!
====
4818
I don't have time to waste. What do you need?
====
4819
Well? Do you wish to train or not?
====
4820
What's taking so long?  Go out there and get my <<m:1>> back!
====
4821
Thanks for coming. We could have used you sooner, but there's no point dwelling on what might have been.
====
4823
Siege weapons can make all the difference in battle. If you need some, talk to my assist here. He can sell you want you need.
====
4824
This was a message from my brother. One I wasn't meant to survive. I feared this day would come.
====
4827
I see you've been asking around, that's good. Do you know what you need to do?
====
4830
I see you met Thane Oda Wolf-Sister.
====
4831
I'm glad I'm out of that ridiculous cage.
====
4834
The Stormfists won't take us by surprise again. You can be sure of that.
====
4835
I've been watching you, and you have been looking around this boat pretty well. What have you learned?
====
4836
Have you any idea? Ooh, this is so exciting!
====
4837
Ok, so what have you discovered and do you have any questions?
====
4838
I hear you've been working with Thane Mera. How exciting!

Might I ask what you've been doing? No? Very well, then.
====
4839
The're alive! And they're not furry!

Sorry, Wild. I mean, they don't have tails. Let me start over ….
====
4840
Threads are falling into place again. The warp and weft align perfectly in the story!
====
4841
You've started the story! I thought <<1>> lost in her own world by now. She must want you to play the part!
====
4842
As I've already told the others, we must look for <<1>> soon, or there's no hope of finding her.

Who will tell the Green Lady her sister's gone then? Who?
====
4846
I saw you wreaking havoc among the Orcthane's troops. Most impressive!
====
4850
The totem of Y'ffre is a thing of legend, with many tales woven into its essence. If you use it to fight the Worm Cult's creation, you may yet survive.

Spinner Indinael is counting on you. I hope both of your stories will come to a safe conclusion.
====
4851
The Worm Cult piled the spriggans' corpses like so much cordwood. Their disrespect knows no bounds.

Burn what's left of the spriggans. You must deny the necromancers the heartwood.
====
4852
Take down as many Worm Cultists as you like on your way through the cave! They deserve a thousand times more for what they've done!

As for the creature, use the totem of Y'ffre on it once it's weakened. If you don't, it'll just revive again.
====
4854
May our humble offerings bring Sheor's mercy upon us. Then, we feast!
====
4855
Use the shalk gland. It reacts violently with the roots!
====
4856
You need to use the shalk glad to burn away these roots!
====
4857
I need those gems! Quickly, now.
====
4859
The Imperial has something he wants to say. I don't trust him.
====
4860
Z'en would abandon me in my time of need? After all this, he gives me nothing?
====
4861
I will mourn my lost friends and fellow workers for a long time.
====
4862
The singing. The screaming. It was horrible.

The screaming, not the singing. I rather liked the singing.
====
4863
I'm not sure we'll ever feel safe here again.
====
4864
Who are you? How'd you get in here with weapons?
====
4865
All this death, destruction. It has to stop.
====
4867
He's gone. I can feel it. His presence faded when you struck him down.

We don't need to fear his tyranny any longer.
====
4868
I will pray for you. I will pray for all of us.
====
4869
If you wish to speak with Indinael, I suggest you hurry. Something is wrong.
====
4870
That plant-murdering Worm just about broke my arm.
====
4872
We're going to be famous! We'll have real support and proper recognition! Things are going to be much better for us from now on.

Thanks to you. And feel free to use the lift to get out of here whenever you're ready.
====
4873
Best you do not think too hard about what's in that bottle. Just splash it on the hunters. Every splash saves a life. And don't be stingy. There's a lot more where that came from. 

Isn't that right, Cello? Oh yes it is!
====
4874
This is now your story, where you saved Malabal Tor.
====
4876
The Green Lady is quick, but the Silvenar has the eyes of the forest at his command.
====
4877
Are you ready to begin the siege of Cradlecrush?
====
4878
<<1>> was blinded by rage and remorse. He has fallen from the even path, into darkness.
====
4880
Everything happened so quickly.
====
4881
Whoever did this will pay!
====
4884
Let's get out of this place!
====
4886
Still you pursue me! I tire of your games.

I will call the Hound to take your head as a prize. Begone, before he arrives!
====
4887
The other spinners wait for you at the <<1>>.
====
4888
I will be your guide on this journey.
====
4889
You're right. This is going to work out. I love to go delving without a care, but Raynor can't stand it when everyone mocks him and doesn't take him seriously.

I can understand it. Raynor deserves a little recognition.
====
4890
Wonderful. These bear steaks will feed a lot of people. Did Old Ironclaw give you any trouble?
====
4893
Why must I cook for the unrefined palate?
====
4894
The prison's not perfect—yet. But we have time, and Rilis isn't going anywhere.
====
4895
Smoke fills the sky! From Nimalten to Shor's Stone, the people of the Rift know there's danger coming. Well done, my friend.
====
4897
Greetings in his name. Always happy to see new faces join us!
====
4900
I can't believe I slept through the attack.
====
4901
The path is clear, friend of frond and leaf.
====
4902
What is that stench? Is that coming from you? What did you do, roll around in a wolf den? No offense, but move downwind, please.
====
4903
<Melril's eyes have glazed over, and his breath hitches. He is not long for Sovngarde.>
====
4904
Show <<1>> what you brought back. Should wipe the smirk off his face.
====
4907
As you can see, I am very busy here. Be on your way, please.
====
4908
The High Kinsman must pay.
====
4909
Areldur and I will tend to Imiril. Speak to Cirion.
====
4911
Go to your king. And take the Dreamwalker with you, please.
====
4912
Shame about the war. Best fishing I ever did was in Skyrim.
====
4913
Well, we've had a bit of luck!

<<1>> was sniffing around and found some of our props. If we can get the rest back, we won't have to skip our next show!
====
4914
Don't worry about a thing. I've got everything planned out!
====
4915
Y'ffre blessed us today. My wife's alive, and we're both back in Deepwoods.
====
4916
All my fears are coming back, even stronger than before! But Sai needs me. I have to shake this off!

All right Titanborn, pull yourself together. You can do this.
====
4919
Do you desire another philosophical discussion?
====
4920
Alert the heralds. Irnskar's errand runner has returned.
====
4921
Who are you? Where is <<1>>?
====
4924
The Three Old Gods watch over this man and grant him a quick, painless journey from this place.
====
4925
We'll always remember you here, friend. Kyne watch over you!
====
4926
I'll give you a few minutes to get moving, then I'll see if I can sneak out of the compound. Hopefully, you'll create a large distraction by disrupting the binding stones.
====
4927
When you disrupt the binding stones with the rune key, the Drublog will likely go berserk. I'll see if I can take a few of them out for you.

I'll make it to the road before they get me, never fear.
====
4928
You have the soul of Ysgramor and the heart of a giant-killer.

Thank you, friend! We'll always remember you.
====
4930
Selgaard made it home right after you left. Thank you for entering the barrow in his stead.
====
4931
It's too late! Fur crawls within my flesh!

I don't want to die, but I can't live as a monster!
====
4933
Collect my burial stones then meet me outside my tomb. The gathered stones may counter their necromantic spells.
====
4936
I hope your light shines as brightly at Honrich Tower as it has here.
====
4937
Are the geodes shattered? Please, release those poor souls.
====
4938
This place is a slaughterhouse! What did you find?
====
4939
Can't begin to make up for what the Reach bastards have done to my kin. They owe me for the blood paid today.
====
4940
I accept the King's judgment. Do what you need to. I won't flee. You have my word.
====
4941
At last. I'd begun to give up hope. Are you a friend to the Bosmer? I cannot see you clearly …. Who are you?
====
4942
The Ebonheart Pact is sealed and this threat to Skyrim has ended.

Please, go and tell my son. Tell him that the battle is won and … tell him about Fildgor.
====
4943
I cannot stand my soul being trapped here any longer. Free me!
====
4944
The storm atronachs congregate whenever the sphere is active for more than a few hours. How fortuitous they carry the thunderstones we need.
====
4946
Events are spiraling out of control, and as the spinners say, we've "left the story."

Without you, neither I nor my ambassador would've gotten out of Jathsogur.
====
4947
You saved Charadin. Bless you!
====
4948
<Dalaneth looks peaceful in death, despite her many injuries.>
====
4950
Seems you're worth something after all. Perhaps once the wards are unsealed, they'll consider you a stormwarden recruit.
====
4951
While you're tracking down the thieves, I'll try to figure out what they took. They can't have made off with everything.
====
4953
This disaster has convinced me—never leave my library again. Fieldwork is for the young and foolish.
====
4954
I can never repay you for all you've done. I should throw a grand feast and make you part of my personal guard, but there are still dangers to deal with.

Fildgor plans to desecrate my sister's spirit. That must not be allowed to happen.
====
4955
They're expending a lot of power holding open those portals. Shut them down, and you'll draw Thallik out for sure.
====
4956
Damn Worms! Driving them out will cost us dearly.

And with all that we have accomplished, we still may not have the numbers to win this.
====
4957
You dare approach me, mortal? I'll carve what's left of you into gaming bones!
====
4958
You have made your decision. Majorn doesn't take such insults lightly. I expect that you won't have that long to regret your choice before Majorn destroys you.
====
4959
You're covered in blood … does that mean you …
====
4960
You dare approach me, mortal? I will carve you into the tiniest of pieces, meat-sack!
====
4961
Back already? My, you're rather fast … for an assistant.
====
4962
You again? Got something interesting for me?
====
4963
You've done well, my friend. I've been tracking your progress.
====
4964
My friend, you've seen me through many trials and I'm grateful. But uniting my spirituality with the Green Lady's physicality is something I must do myself.

The celebration continues throughout the city. Enjoy yourself!
====
4965
Not so loud! I don't want them to notice me.
====
4966
You've got <<Amz:1>>? Good! Keep them close. I don't know what they're for, but they've got to be important.

But before that, you've got to defeat the Guardian of Silvenar. It patrols the bridge between here and the city.
====
4967
Is it gone? Are there any more?
====
4970
Is there something else I can tell you?
====
4971
You can't kill me! Don't you know who I am?
====
4972
The future rushes toward us at break-neck speed! Quickly, you must continue your mission. Do not worry about me!
====
4975
The triumvirate is free, and our energies can no longer be used against the rightful rulers of this city.

Go to the Silvenar, now. He will tell you what needs to be done to preserve this moment.
====
4976
This looks like a back entrance, but it's bolted shut. I think these items around the door frame are part of a puzzle lock. Look around. Maybe there's a clue to the right sequence nearby.
====
4977
Greetings. What brings you to my pier in the middle of this disaster?
====
4978
Watch out! Don't you know the Houndsmen are listening?
====
4979
By the Eight, you are an annoying one!

Do you have a crush on me or something? Let me speak to my friend here. In peace. That means alone.
====
4981
I'll coordinate my tale with Spinners Einrel and Caerllin. Meanwhile, you must get to the Green Lady!

We'll take care of getting the Silvenar inside the city. A fitting climax to a terrifying tale.
====
4982
Ah, the sweet smell of Maormer boats on fire. I quite like the aroma.

Since you're here, may I conclude you've finished your task?
====
4984
This makes no sense. Who would attack us? Maybe it was the Orcthane and his Stormfist Brigade!
====
4985
Search for the <<C:1>> on the ship. I'll meet you there, once I've recovered my gear.
====
4987
I'll make sure the Pact knows of your courage. The fight against Stral. Epic.
====
4988
I'm afraid you just missed Commander Yjarnn. Again.

He was in a hurry. He always seems to run when everyone else around here just saunters.
====
4989
Hello, friend! How long has it been? You remember Rigurt the Brash, leader of the Glorious Expedition for Nord Cultural Exchange? 

It is good to see you again. You are just in time to help.
====
4990
Welcome to Voljar's Meadery. Please excuse the mess.
====
4991
What indignity! What utter ….

What? Who are you? Leave me alone. I'm not doing anything.
====
4992
I heard that you've been hard at work.

A powerful troll for the Argonians? Really? That's quite remarkable.
====
4993
That went amazingly well. I think.
====
4994
Things return to normal so slowly these days. Is there really a time when everything is as we imagine?
====
4995
Get out there. Thallik must be put down.
====
4996
You're back. I hope the skeever hunt went well. Killed all the zombies, made us safe?
====
4997
The spinners will weave your actions into the story of the Bosmer. I'll see to that myself.

I'm the Green Lady. They'll listen.
====
4998
I'm honored to be here, but to be honest, I mostly can't wait until the parties start.
====
4999
I don't see the bard with you.
====
5000
We should leave this place. Let the forest have it.
====
5001
You're not wanted here, outsider. For all we know, you're carrying the plague.
====
5002
You will swim in the waters of victory. I smell it.
====
5004
I heard you went through the portal and defeated <<1>>.
====
5008
I'm not sure how I'm supposed to convince the people in Nimalten everything's going to be all right. There's a damned ghost giant roaming the land … things are not going to be all right.
====
5009
What brings you to my hall? You don't look in need of a thane's help. And if you are with Aera, I am not in need of her help, either.
====
5010
Do you fully understand what it is you recovered from Sancre Tor? Even without being able to use it, the Amulet of Kings is literally priceless. You would bankrupt kingdoms who would take it only for symbolic value.

Don't get any ideas.
====
5012
The Thane holds court in the manor hall.
====
5014
Good work. I've been gathering intelligence, and have good news.
====
5016
Thanks for helping us get rid of the Orcthane's thugs.
====
5017
Go on, before Sadri disappears for good.
====
5018
I'm so happy Asgi made it through this ordeal safely.
====
5019
What's that smell? It's awful.
====
5020
Told you something bad was going to happen.

I didn't want you to walk into this trap alone. So I followed you. Good thing, too.
====
5024
Thanks for helping us. Have some stew. I just made a fresh pot.
====
5026
The murderer propped Betar up. They wanted us to see him. I'm thinking this was a warning.
====
5027
You're here to speak to Hallfrida, aren't you? Why do you disturb me? The girl is wild. She needs a strong hand to discipline her.
====
5028
You! You are the creature who stole my sword?

Time enough to deal with you after this is over. In the meantime, out of my sight!
====
5029
My friend! I would swear we only spoke days ago. I can see by the look on your face you know of Nimalten's dark times.
====
5030
I once held a sword and shield. I protected those I cared for in battle.

On this throne… I feel helpless.
====
5031
I had nothing to do with this. I was forced to help them.

It wasn't supposed to happen like this.
====
5032
I can see the smoke! Now everybody knows the danger they face. Blood for the Pact!
====
5033
The matrons are awake! It was much easier to enter, but I still sense … danger.
====
5034
I'll be fine. Help Voranil!
====
5035
I don't seem to be making much progress.
====
5041
You get that blade, and I'll see Thorulf hung from the highest point in the hall!
====
5044
I've worked my whole life to achieve this. Thank you for honoring me with your presence.
====
5046
You're alive! I thought they might have taken you too ….
====
5047
We're going to get the fort up and running again. My scouts report that there are still Stormfist troops in the area.
====
5049
We succeeded where that withered root failed, comrade.

Here. I will open a portal for you to return.
====
5050
Why would you do that? We could have ridden out the entire plague on that supply.
====
5051
You are back. Impressive. Aelif still cannot see what the godless Dwarves might have had.

What would they have that <<1>> would want?
====
5053
Stendarr's mercy! You've returned! But where is <<1>>?
====
5054
Well, this trip was a disaster.
====
5055
Snorrvild and I have learned our lesson. No more wilderness for us. I think we'll stick to in-town adventures from now on.
====
5057
We should really stop meeting like this.
====
5058
It's always nice to meet new people in exciting places!
====
5059
Many thanks to you, my friend. If you ever find an artifact that needs deciphering, well, ask my sister.
====
5060
The Worms won't stand a chance. I hope some of my men still live down there.
====
5061
Read the notes. You'll understand them better than I will. Plus, I'm dying.
====
5062
Go quickly! There isn't much time!
====
5063
If I were flesh again, I'd bring the fight to the Worm Cult!
====
5064
Listen to the hengekeeper. <<1>> depends on her.
====
5065
I hear them. The matrons, the leaves, the drops of rain. The whole forest, all around us.

And over it all, I can hear the Green Lady.
====
5067
That was good work back there. My superiors will be pleased.
====
5068
Welcome Ghorgarz, champion of Bargam!
====
5069
I should've expected trouble. The wind hasn't smelled right since that cat became Merric's constant companion.
====
5070
Head to Pinepeak Caverns. Only you can safeguard Hakra, liege-lord.
====
5072
You'd better get out of here. You've made enemies here.
====
5075
Enough dwelling on what I wish had been. We must deal with what is.
====
5077
You said the undead were taken care of. And Thorulf? Where's that bastard?
====
5079
Is someone there? What's going on? I can't see!
====
5080
Had any luck with the song, my new friend? Remember, I'll meet you at the manor when you've learned what you need to.
====
5081
Are you ready to go back to your secret hiding spot?
====
5082
Good, you're here. Ready to help the guild on another important mission?
====
5083
Take the four points around the fort. Once you raise the banner, soldiers will rally to help you.
====
5086
Ah, you've returned. Do you have the second book?
====
5087
From what I could see, things were a little exciting in there.

But you got the book, correct?
====
5088
I always love a deluded mind. It's so much like a work of art.
====
5089
You've returned! Do you have the book?
====
5091
They've turned you against me, haven't they? You're one of them, now! Get out! Leave, I say! You'll never have it! It's mine!
====
5092
Well met! Let me buy you a drink, my newfound friend.
====
5094
If you need something, please talk to Master Benus. I have a lot of work to do.
====
5095
If you have something to say, make it quick. I'm in the middle of negotiations.
====
5096
She's waiting for you at the Evermore Guildhall in Bangkorai. Good luck, comrade.
====
5097
Honestly, fear is the only thing that will get <<1>> to give up that ruby.
====
5098
Father, why are you still here? Haven't you done enough?
====
5099
They'll never take me alive, Jarl. Don't worry about me.
====
5100
This tune is for everyone listening from the Ashlands. Raise your flagons, Dark Elves!
====
5101
Do whatever Sheogorath tells you. We need him to give us the next book.
====
5102
Why did my guards let you in here? I need to have a talk with them about the meaning of the word "guard."

Go away, commoner. If you want to meet with the King or  I, petition your Jarl.
====
5104
I wonder if that old horse would make it to Winterhold? I could set out tonight …
====
5105
Nimalten reminds me of Bleakrock. All these good people, oblivious to danger. If only we could have protected my husband and son.

Have you learned anything?
====
5107
The Worm Cult is becoming terribly powerful.
====
5108
Well done, my friend. May <<1>> never again arise to haunt us!
====
5109
I've seen what the Reach do to people. I begged Vigrod to let me loose on them. <<1>> can undo some of what they've done, but I want to slit some throats.
====
5110
Place <<mz:1>> in the holders, then we can enter Abamath's ruins.
====
5111
She's preparing a ritual space at the Riften Guildhall in The Rift. I'll see you there, Adept. We're so close!
====
5114
I will protect <<1>> with my life.

Walk in radiance, my friend.
====
5115
The honored Queen Nurnhilde has spoken on your behalf and granted you entrance to Sovngarde.

Step into the column of light and get on with your business.
====
5116
The heat will seal the words firmly in the mammoth flesh. I hope so, at least.
====
5117
Did you get them? Did you rip apart those Daedra and take their hearts?
====
5118
Leading the charge as always, eh?

We've lost many soldiers trying to take these caves. The Worms wield barrels filled with a flammable liquid. If you see barrels ahead, be wary.
====
5119
May the waters protect you. You will succeed.

Remember, not all foes must be fought. Use your stealth and your wits to avoid fights. Save your strength for the true enemy, Sinmur.
====
5120
Have you retrieved the shards of Wuuthrad? Without them, Sinmur will be extremely difficult to defeat.

If you don't have the shards, I suggest you recruit friends to aid you.
====
5122
Thank you for collecting these. I'll give them to the families of the fallen.
====
5123
How many more will die today? Will any of us live to see our homes again?
====
5124
You have done the Mages Guild a great service. We shall use Sanctuary to continue our studies in peace and solitude.
====
5125
Stay back. This one's dangerous.
====
5127
I tried … I saved the civilians trapped by the Orcs, but a big one came from behind. I'm finished, my friend.

How'd you fare? Better?
====
5128
The captain's men are as disgusted with her as I am. With the townsfolk willing to testify against her, the Fists of Thalmor will have no choice but to cashier her.

She'll be locked up until we receive word from Elden Root.
====
5129
I do hope Lord Sheogorath will appreciate his gift.
====
5132
<This Dark Elf woman wears Worm Cultist garb. From the claw marks, it appears she was mauled to death by sabre cats. A look through her pack reveals a blood-stained journal.>
====
5133
The invaders crossed the bridge! They've taken over the entire town!
====
5134
We're going to die! We're all going to die!
====
5135
The captain won't tolerate your presence for long. Leave while you can!
====
5136
We're not waiting any longer! Velyn Harbor's our town and we're taking it back!
====
5138
Hasn't your kind done enough!
====
5139
Listen, if we work quickly, we can cut our losses! Those thieves didn't nab everything. One of the rotmeth bladders is ready to turn, but we're short on a few critical seasonings.

You're good with animals. Maybe you can help me out?
====
5140
Together we'll storm Fallowstone Hall and teach those bastards a lesson they'll never forget!
====
5141
Good luck in there! I don't envy you, so once this is over the drinks are on me!
====
5143
I was in the brewery when someone struck me on the back of my head. I must've been out for several minutes.

Whoever hit me is still upstairs with the sacred brew. We've got to stop him!
====
5145
I knew Sees-All-Colors was responsible.
====
5146
How did you find me? Never mind. That's not important.

The Sigil. You have to find the Sigil.
====
5147
It didn't work. I wasn't able to shield myself from the nightmares.

She is … she is gone. I couldn't save her.
====
5148
She's dead. I can't believe she's dead. What about the Sigil?
====
5149
Hey there, friend. If you're interested in joining the Fighters Guild, just say the word.
====
5150
Interested in additional training in guild techniques?

I've a few things for sale, but only if you have the appropriate standing in the guild.
====
5151
Small guild representation out here at Fort Amol, isn't it? It's good to see another member in the area.
====
5152
Good to see more guild members in the area. We don't have much of a hall here, but members are always welcome.
====
5153
Leave me. I told you what you wanted to know.

You'll see. You'll see how the lizard fails. Just you wait. I know what I'm talking about.
====
5154
What are you, my mother?

Get out of here. You're ruining my me time.
====
5155
What can Laughs do for you? You need something special?
====
5156
I'll never forget what you and Stormy did for me.

You saved me. Both of you.
====
5157
So, are you going to give me the salts or what? I really need them.
====
5159
Ah, you again. Veldrana's been regaling us with your heroics. Captain Viveka led a Riften Guard patrol out here. We're following up.
====
5160
Ahh. I'm getting the feeling back in my toes. Ow! Pins and needles! Pins and needles!
====
5162
Remarkable. I'm not easily impressed, but you've done it.

Uricantar, on the other hand—what a waste. Truly.
====
5163
Without your help here, the tale of Andewen in Ezduiin would have gone very differently, I think.

Good luck in your travels.
====
5165
You are very kind to help, though you do not seem to know Valeguard's importance. Perhaps <<1>> can explain things for you?
====
5166
The souls must be released—one way or another.
====
5167
This one never should have come here. Jiluza misses the sands of Dune.
====
5168
To think I was excited about coming here. I want to impress Telenger. But I'm not sure my soul is a price I'm willing to pay.
====
5169
Ezduiin holds no more fascination for me. I wish to be rid of these ruins.
====
5170
Every stone here unnerves me. I keep expecting a spirit to peer around each corner.
====
5172
Time's slipping away, friend. If you want to beat my record you need to get out there with that bow.

Talking to me isn't going to help you catch rabbits.
====
5173
Sure, you could use normal, non-magical, absolutely regular arrows.

Or you could use exciting arrows. Fiery arrows. Arrows that get to go boom!
====
5174
Please … we need to stop the Maormer ….
====
5175
This invasion is over! Without the ability to signal their ships, the Maormer won't be able to navigate the shallows. They'll turn around or find themselves swimming back to Pyandonea.

All of Auridon is in your debt. Well done!
====
5176
Well, you made short work of that little task. My vengeance is complete.

I thank you, and I owe you a debt. Perhaps we'll see each other again sometime.
====
5177
You can do it! Beat that lizard at his own game!
====
5178
You do me a great honor. I miss my three daughters terribly. I'm not whole without them.

But you give me hope.
====
5180
Pleased to meet you, I'm sure. These damnable Maormer are not the most charitable of hosts.
====
5181
Didn't expect to see a friendly face. Get me out of here.
====
5182
Maormer scum. They took us by surprise. Did the Captain send you?
====
5183
Please find my friends' bodies and burn them before they rise as vampires!
====
5184
You risked everything to help me. I won't forget it.
====
5185
Incredible! Did you see that? Unfortunate that the crystal lattice was destroyed in the process, but it served its purpose well.
====
5187
Don't suppose you're bringing any reinforcements, are you?
====
5188
Did you see her? She tried to kill me! 

Colonwe is an ancestral spirit that haunts this grove. She's always been a mischievous one, but I've never seen her so violent!
====
5189
Thanks to you and <<1>>, these people will be able to find their eternal rest.
====
5191
My sisters and I are ready to aid you.
====
5193
Hmm. You look familiar. Have we met before?
====
5194
My Sister of Waves lingers just ahead. Go. Find her.
====
5195
We will make ready to face the lamia queen, and meet you when our spells are ready.
====
5196
Destroy that thing before it kills the captain!
====
5197
I've never felt such pain! Ugh, the Maormer are little better than animals!
====
5198
The Worm Cult might've summoned Mauloch without your intervention. We're all grateful for what you did to stop them.
====
5199
The Worm Cult sought the Blood of Mauloch? Praise Y'ffre you were here to stop them!
====
5200
Be strong. The fate of our ancestors' eternal souls rests in your hands now.
====
5201
<Golun was stabbed repeatedly until he died.>
====
5205
<<1>> brought the shard you retrieved into the ruins for the final battle.

With only one shard, you have little chance of defeating Sinmur by yourself.
====
5206
Despite our losses, we can still turn the tide here!
====
5207
With you at our side, we'll take back the Hall or die trying!
====
5208
Please watch over Ande. Don't let anything happen to her!
====
5210
Andewen got us out of there. She has the scales of Auri-El!
====
5212
I wasn't here long enough to know <<1>>. Her reputation brought me here.
====
5213
These Worms should never have crawled up from below.
====
5215
Sir! Glad I found you. The Silvenar told us to keep eyes out for you.

We're kind of in the frying pan here.
====
5217
Do not stay your hand. The curse ends with my death as easily as any other way.

Kill me.
====
5219
I knew something was up with these guards. An actual member of the First Auridon Marines has shown up. He wanted to speak with you.
====
5221
Get going, Arrow. If Ash has asked your aid, you've no time to waste chatting with me.
====
5222
Excellent work! They had it coming.
====
5224
The camp's not far from here. I doubt the cultists will simply let you take one.

They never dared enter Treehenge before. I wonder what changed?
====
5225
Some of the villagers may be inside their homes, but most are in the market square. Vadda'ra hopes you can live with yourself for doing this.
====
5226
A necromancer leads the cultists, sacrificing them to reach my tomb. Each death strengthens the spell he's ready to cast.
====
5227
I really don't know much about how to get inside Silvenar. I only arrived here with the Silvenar a few hours ago.

Hmm … that whole naming thing could get a bit confusing, couldn't it?
====
5228
Oh, still around? You're a dedicated merchant!
====
5230
A lighthouse is just a tower of stone. Towers can be rebuilt.
====
5231
Bloody parchment in your hands. Does that mean …?
====
5233
You're a gentle sort. Thank you. I'll see Yiri's taken care of.

You deal with those Worm Cult bastards.
====
5234
I know our sound isn't "together" yet, but it will be! See you in Silvenar!
====
5235
Now you'll all see? My new friend here is going to finish you off!
====
5236
Those drums are the best I've ever had. Now that you've found us, please find them!
====
5237
We can't perform without instruments! Please find them!
====
5238
Music brings people together on many different levels, doesn't it?
====
5239
Well, well. Seems you're the one I should've concerned myself with all along.

I've got my orders, no thanks to those Khajiit. They'll get their just reward soon enough.
====
5240
We knocked the giants from their perches!
====
5241
You see? There were too many. Look what they've done — what they're capable of doing! Monstrous!
====
5242
She's made it to the crypts? Hmm. Well, at least now she's surrounded by family.
====
5243
Her Majesty can handle herself, but she can also be reckless. Don't leave her side!
====
5244
When we spoke last, I said your tale would be forever remembered. It seems our memories must grow longer if we are to keep up with your exploits.
====
5245
Don't let death and destruction discourage you, friend. For the right coin, this one can make your day.
====
5247
Fool! Take the shard. It will never profit you.
====
5248
Can't believe they won't let an old man drink in peace.
====
5250
This Amulet is incredibly important. We will protect it until we are ready to use it.
====
5253
You're working with Tovisa? I hope you have a plan.
====
5254
I just want to go home. Get some rest. Read a book.
====
5255
Have you located my commander?
====
5256
This time we should burn that giant to ashes. And then scatter the ashes to the winds.

Have you spoken with Vigrod yet?
====
5257
I hope that's the last we ever see of Sinmur. Vigrod's been looking all over for you.
====
5258
Telenger is amazing, isn't he? I'd do anything to get his recommendation.
====
5259
Honor and praise to you. It's always been my dream to work with Telenger. He's quite brilliant. And handsome!

Such a shame Ezduiin has been such a disappointment.
====
5260
Telenger's recommendation is a powerful force within the guild. I only hope one day I can earn it.
====
5261
I'd heard being Telenger's assistant was dangerous. But this!
====
5262
Everyone here only cares about impressing Telenger. It's all Ejukki hears day in and day out.
====
5263
I hope someday Telenger will look upon me as he does Andewen. I want to prove myself.

I just don't want to end up like Uricantar.
====
5264
May your step be silent and fall in shadow, friend.
====
5265
There you are. Vigrod wants to talk to you, right away.
====
5266
Are you insane? Can't you see the town is under attack?
====
5268
You did it! The whole line speaks of your service. The bodies we've got out here will make sure the Daedra stay bottled up in Firsthold.

Thank you.
====
5269
We've got a dozen more strong bodies on the line, traveler! Thank you for bringing word of our troubles to Skywatch.
====
5270
Ah, at last. Queen Ayrenn is eager to speak with you.
====
5271
Do you think I should change my hair color? I'm thinking of something in a pink or green.
====
5272
My agents tell me that three new souls have joined the celebration.
====
5273
Enough! I'm no match for an Ebonheart brute.
====
5275
Fine. You win. Give me the goblet.
====
5278
My men and I will try to keep the locals out of the area. There are few things more dangerous than ancestral spirits on a rampage.
====
5279
Word of advice, friend. Never trust a necromancer.

If you absolutely have to, think hard, and then walk the other way.
====
5280
You got here just in time.

But I know you didn't come in with the investigation team. Who are you?
====
5281
You shouldn't have a hard time looking for a fight around here. 

Luck.
====
5284
I'm still dead, aren't I? I hoped it was just a bad dream. I sense I still have one more role to play, though.
====
5285
This audience needs to drink more.
====
5286
I'm bored. There's too much chatter and not enough rhythm.
====
5287
I love a good crowd, but there needs to be music!
====
5288
I'll never be able to face Bar-Neeus again, curse him. His generosity has saved us and we'll rebuild. Only when I can repay him will my shame be lessened. Damn him, and you!
====
5290
If anyone can retrieve No-Name's precious package, it's you!

Wonderful, courageous, admirable you!
====
5292
Damned undead. If there's anything I can't stand it's a Stars-damned vampire.
====
5293
Ah, you're back. Good. Sorry, just trying to stay on my feet.
====
5294
Need to see this woman. No time to talk.
====
5295
You did it! Congratulations!
====
5297
Ah, it is a sun-blessed day, no? Is there something I can interest you in?
====
5298
How goes the search? Still searching, yes? Hmm.
====
5300
Thought I might make it to Vulkhel Guard, but I just couldn't go any farther.
====
5301
<<1>> is free! You're so kind to help me.
====
5302
Will the killers come back? Are we safe here? I can't stop shaking, I'm so afraid!
====
5303
You've returned! And the bards, stupid though they may be, are alive!
====
5305
Poor Queen. Razum-dar can't imagine her sitting out the fight willingly. Her retinue must have held her down to keep her from entering the fray.
====
5307
You've done it! The rest of the lady's entourage has gone on ahead. Did you deal with the mad man?
====
5308
My friends are in cages in the Worm Cult camp. Will you rescue them? One of the cultists must have the key!
====
5309
Once again, you've pulled my arse out of the fire. I owe you a round, maybe two, next time you're in Riften.
====
5310
Dark rumors in town. Too many dark rumors.
====
5311
Have you heard the rumors of cultists about? Dark times, indeed.
====
5313
Good luck in your travels, my friend. I'm sure the Nords of Skyrim are grateful for your presence. Just as grateful as I am.
====
5314
You're lucky you're not a Daedra. I may be an innkeeper, but that doesn't mean I can't adequately protect myself!
====
5315
The Eight save us! We're surrounded! We're all going to die out here!
====
5316
Full Moon. This one had errands to run today. Jiyya was lucky enough to be outside the city when High Kinlady Estre arrived.
====
5317
This might be Iduthal's last mug of amber ale … if the Daedra haven't destroyed this one's supply. 

Tuinvitar said there's no way he'd let the Dremora get to it. The fool.
====
5318
Thank you. Thank you so much. I can think again.
====
5319
The Thane will set you straight. Kyne guide your path.
====
5320
That's wonderful! Did you swoon? I would have swooned.

My collection is complete! And I have an autograph! Um … could you ask about a second book?
====
5321
There's no hope for it! The city's lost. Might as well start looking to move to Skywatch.
====
5322
They killed my husband! Those bastards ….
====
5323
What are you doing! The Prophet's opened the way, get going!
====
5324
Thank you. You've spared my life. I can never repay you. But I swear on my magic, I'll never truck with Daedra again.
====
5326
What are you doing in my home? Don't you know who I am?
====
5327
Sorry, help you? I've got a lot of work to do around here.
====
5328
With the barriers down, Estre will be the next to fall.
====
5329
Thanks to you, we were able to destroy the wards. I wish you the same luck against High Kinlady Estre.
====
5330
We've done it! Thank the Eight you showed up.
====
5331
You've done it! I only wish I could have been of assistance.
====
5332
You're not one of them. Need your help. Not for me—I'm doomed—but the others….
====
5333
I'd like to catch up with the Maulborn and give them what they gave the merchants.
====
5334
How many lives does this Vox have to take? Diiril. The merchants. She needs to pay for what she's done.
====
5335
What do you want? If it's a favor, I have no time to spare right now.
====
5336
It's so cold. Can barely move. Never get out of here.

Not sure I want to.
====
5337
Mara watches over us all. Everything happens according to her plan, though we often don't see it.
====
5338
Yes, what is it? I'm a busy man.
====
5339
The afflicted found their way up here while you were inside. But we cut them down. Every one of them.
====
5340
You almost feel sorry for them. Flesh rotting. Blood boiling.

Yep. Almost.
====
5341
No traces of plague must survive. The bodies have to burn.
====
5343
Ayrenn's healers have seen to me. I'm alive, thanks to you.
====
5344
<Velatosse stares at you, her eyes dead inside.>
====
5345
Auri-El watches over you. You have my thanks for your victory here today.
====
5346
The Battlereeve tells me Estre is dead. I mourn her loss. 

She is the past. And you, our future. Your service to our people has been exemplary. You have proven yourself a valuable asset to the Aldmeri Dominion.
====
5349
Filthy Daedra running about our city. It's a disgrace.
====
5350
Thane Vofknir is a generous man. I'm sure he'll set you on the path.
====
5351
We're here for your protection. If you're not sick, get out of here.
====
5352
Nothing to see here. Move along.
====
5353
Isn't she beautiful? Where has she been all my life? 

We'll be together. Forever.
====
5354
She has passion, eh? I'll dispatch a messenger tonight. I know a graveyard that's perfect for our rendezvous. 

And there's a desanctified shrine to a Daedric Prince nearby. The acoustics are incredible. I should do a reading there someday.
====
5357
My wife and I specialize in weapons. I'd love to show you our wares, only … I can imagine you'd understand why we don't have any right now.
====
5358
Curse Estre. I knew she was trouble the moment she came to Firsthold. Now look at what she's doing to our beautiful city!
====
5359
High Kinlady Estre is out of her mind. Worshipping Mehrunes Dagon and corrupting High Kinlord Rilis. The Queen won't have it. Battlereeve Urcelmo is already here. He'll see to Estre's demise.
====
5360
I'm lucky to have made it out alive. If the Marines hadn't shown up, I'd be face down in the ground by now.
====
5361
Nothing ever comes of worshipping Daedric Princes. Especially one like Mehrunes Dagon. I can't imagine this bodes well for Estre.
====
5362
Burakgum never thought it was possible for Firsthold to fall.
====
5363
Be careful. High Kinlady Estre sure has made a mess of Firsthold. I just hope High Kinlord Rilis is all right.
====
5364
If Queen Ayrenn didn't care so much about her precious Aldmeri Dominion, this never would have happened.
====
5366
How could you side with that traitor? Unbelievable!
====
5370
It is done, and we must walk this dark road together. As the scrolls foretold.
====
5371
Oh, my son! I can't believe it. After everything I did to protect him ….
====
5372
Where am I? What happened?
====
5376
Have you seen <<1>>? He stepped out for a moment. He said he'd be right back. I hope the undead don't hurt him.
====
5377
<The statue looks very lifelike.>
====
5379
I wish I'd been there to help you kill Gullveig. I would've enjoyed that.
====
5380
It is good to feel the flow of life around me once more.
====
5381
Speak with Captain Viveka soon. She's impatient to leave.
====
5382
I see a hero standing before me. You have risen high in my estimation today.
====
5384
Were you telling the truth? Merormo has trafficed with Daedra?
====
5385
We sure showed those bastards, eh?
====
5386
I hope that the merchant's promises are good and he keeps other Hlaalu away from here.
====
5387
Are you sick? You seem to have lost a lot of weight.
====
5390
The ghosts are gone, but I'm still woried about my brother Nilus.
====
5396
Hey. Name's Mininaire. I have a proposition for you.
====
5401
<<1>> warned me about the danger this place posed with all of the Maormer about. Poor lass! She deserves better.

If you deal with those Broken Coast bastards, I'll see she gets it.
====
5403
What do you want? I'm not leaving till I get what I came for.
====
5404
Thank the Eight I found you! Teldur has betrayed us!
====
5405
Please. No more questions. Just leave me alone.
====
5406
You go on. We'll see you at the Withered Tree.
====
5407
One of the men in the crew caught. Whatever this is. Thanks for sticking around.
====
5408
Still around? Good for you.
====
5410
I comend you for your valor.
====
5411
Get away from me, cat. I don't know what sort of disease lives in your fur, and I don't want to find out.
====
5412
I need to make medicine for Barothlas. Explore the valley and find out what's going on there. Maybe someone below knows where the city went.
====
5413
Oh, it's you again. Did you show good Jorald here that ring you found? I'm sure he would be pleased to know you gave the bandits what they deserved.
====
5414
These people are lunatics. As soon as Barothlas can walk, Jarakh will return to Velyn Harbor.

There is no profit to be had here. Perhaps next year.
====
5415
No telling what'll happen if the cultists complete their ritual. Please help us stop it!
====
5416
Back already? What about <<1>>? She must still be in the Smokefrost Peaks.
====
5418
Get in there and take out those cultists. I don't want to see what happens if they complete their ritual.
====
5419
What are you doing here? You should be meeting <<1>> at the dragonshrine.
====
5420
We have to stop the ritual!
====
5421
You have my thanks for helping Raerana. You're always welcome at The Withered Tree!

Anything I can get you?
====
5422
We didn't wait long enough after sealing the tears outside. Or maybe there are two Daedroth! Let's wait for the second to come forth, and then the city is sure to follow.
====
5423
Do what you can. Heldil needs your help.
====
5424
Honor and praise. I'll need you to speak with Watch Captain Astanya. 

Just follow the docks to the west.
====
5425
Fair day, and welcome to Vulkhel Guard. I need you to speak with Watch Captain Astanya.

Follow the docks to the northeast. Can't miss her.
====
5426
Welcome, traveler. What brings you to the city?
====
5427
Welcome to Vulkhel Guard. We're asking all visitors to register their arrival in the city. Security for the Queen, don't you know.
====
5428
They're all doomed, and I'm next!
====
5429
You again? Shouldn't you be off running errands somewhere?
====
5430
Well? If you're here to end me, do it and be done. I'm tired of waiting.
====
5431
Hurry, traveler. My comrades at the lighthouse. They can't hold out forever. 

And who knows when the Daggers will decide to off the Orc?
====
5433
I see it in your face—you have word of my husband. Please tell me!
====
5435
<You would almost swear this statue could move.>
====
5438
The Sentinels are connected. If we destroy one, the others will also be blinded for a time.
====
5439
Estre—the High Kinlady herself? I can't believe it, though I've seen it now with my own eyes.
====
5440
Grab a mug and get to drinking!
====
5441
Let me guess, that handiwork on those houses was your doing?
====
5442
Ah, peace at last. Or as peaceful as the Rift can be nowadays. I feared the giants would never leave us alone.
====
5443
I'm very worried about my cooks. I hope you can find whatever's causing the trouble!
====
5444
I have to admit, I'm impressed. Cool like the scales of Auri-El, you are.

Good luck with the captain.
====
5445
You're no guard. Thank the Stars. Quickly, we don't have much time.
====
5446
Explain yourself. What are you doing here?
====
5447
This town is rotten, down to the roots. Like a Full Moon, the Eyes of the Queen stare down.
====
5448
Make your way to Tanzelwil at your own pace. Seek out my entourage when you arrive. They'll be able to direct you to me.

And good luck, to us both, on the road.
====
5450
Ah, back again. Answering riddles for Iroda. Want some help with this one?
====
5454
Raz needs to report our success here. Her Majesty will be pleased.
====
5455
You should continue to listen to the story of our village. <<1>> has more to tell.
====
5463
Do you know what happened to my husband Urynnar? Has he been cured?
====
5464
Thanks again for hunting down my crew. Ungrateful louts.
====
5465
A Maormer infestation of Auridon could be very, very bad. Anala hates to think of how bad this could be.
====
5472
Do you have something to say?
====
5473
You are a bag of miracles, my friend. We are fortunate the Cult did not enthrall you, though perhaps your will would have overcome them anyway.

As for the Obsidian Husk—I destroyed it while you did battle with Theran.
====
5474
I warned her. I told her I'd never been on a ship before. I think she was fine with my work.

Until I threw up on her boots.
====
5475
I hope all is well. What brings you to back to Fallowstone?
====
5476
Ivarstead is quite a trek. But if you want the coin, start walking. Ha!
====
5477
Well, I have to say, I'm rather shocked you actually completed the contract with all your bumbling. Well, congradualtions, you made it through without getting caught, that should earn you a sweet roll.
====
5478
This one imagines you may have some questions. What can Raz tell you?
====
5479
Please head to the ritual site. No telling what they're up to!
====
5480
Have you talked to <<1>>? She's been looking for you.
====
5482
The finest weapons in all the Dominion. Forged right here in Mathiisen. 

Hot off the anvil. If you will.
====
5484
Step away from the house, please. The Canonreeve does not want her things disturbed.
====
5485
Thank you for rescuing me!
====
5491
I've always hated spiders, but I think today proved that squashing them can be extremely gratifying.

At any rate, you've been a great help. Two-Blades will probably want to thank you, too.
====
5492
It's up to you and me, friend!
====
5493
You turned a crushing defeat into resounding victory, my friend. The Fighters Guild lost many today, but thanks to you, it was not for nothing.

Speak with Two-Blades when you are able.
====
5497
I've begun to hear rumors. They say there weren't many survivors. They say my … my father was killed.

He should have taken this more seriously. I … I can't believe he's gone.
====
5499
From your look, I think you climbed the stairs to the Throat of the World. Did you find the herb?
====
5501
I've heard things have calmed down a bit around here.
====
5502
I can't believe you killed the giant. Really? Wow, uh, that's great.
====
5503
Nice to see a new face in town. Be careful though. Lots of travelers have been disappearing lately.
====
5506
I've been watching you, and you've been talking to just about everyone in therel. What have you learned?
====
5507
Welcome to the Withered Tree. Good luck getting any actual help around here.
====
5508
Thanks for the daggers, they'll fetch a nice price. I'll be in touch when I have another job for you.
====
5509
Took your time, didn't you? Did you get the daggers?
====
5510
Ow. Damn those Veiled Heritance!
====
5511
Thank the Divines, I am not a dead man.
====
5512
Don't you have someplace to be?
====
5515
Those bugs are in the hay. All over the place. Go get them!
====
5516
I'm not taking any more guild money. They want to kill one of their own, they can do it themselves.
====
5517
Managed to bag my Ranger! And Cariel here has been telling me about your exploits.
====
5518
If you're going to hang around, pull up a chair and buy us a round.
====
5519
Defeat Ulfnir, then search him. We must get that crown!
====
5522
My friends! I'm so pleased zombies didn't eat your faces!
====
5523
Seems like Ankur might not have messed up this time. You just might work out.
====
5524
I'm glad to see that business at Skuldafn's dealt with, but a soldier's duty is never done. The Rift needs your help.
====
5527
Ah, you've found my drunken Nords. I'll take them off your hands. Lead them back out.
====
5528
<Malsia must have set Solvar aflame when he attacked her.>
====
5529
The fish have stopped biting for some reason.
====
5530
Thanks for the help. When the brew's done, I'll let you lick the foam off the ichor!
====
5531
You must excuse us, we were just talking about the Queen's upcoming speech.
====
5532
I'm sorry, I was just speaking with the High Kinlady. And now you've interrupted us. Excuse us, please?
====
5533
Enjoying the city, I hope? Apologies if the others are a bit distracted. Everyone's on edge today.
====
5534
This one hopes your new souvenir comes in handy.
====
5535
So you're back! If this means you have what Mom wants, then I'd talk to her right away.
====
5536
Hrmph. Feels like the dead have settled down some. I'm sure that won't last.
====
5537
Please, lead me out of here.
====
5538
Palith will come to forgive me in time. I may not ever forgive Eranamo.
====
5539
Thank you. Thank you for sparing my brother's life.
====
5540
I never want to see this place again.
====
5542
I shouldn't have left the village, but I had to know if my daughter's alive.

Now I don't know if I'll live long enough to see her again.
====
5543
Thank the moons, we're not too late. I hope she still has enough strength to drink.
====
5545
I know it's not much. But we wanted you to have this sack of supplies. Thank you!
====
5546
Good luck. If you need us, the Marines have your back.
====
5547
I only hope you're not too late.
====
5548
That vile witch. I never liked her.
====
5552
Bastards! Tall, pale, knife-eared bastards!
====
5553
So. Did you finish your tour of our little school?
====
5554
Remember, it's fine if the Redguard see you burning the boats; we want them to attack the Wood Orcs.

Of course, that does mean you'll have to fight your way free of them, so be careful.
====
5556
Nothing but trouble since them Redguards got here. Trouble! Stealing, conniving, ugly brutes.

I hope you gave them what for!
====
5557
You're a lucky recruit. The Veiled Queen herself will be making a speech in support of the cause. You'll be able to see her firsthand!

Assuming you survive the trials.
====
5558
Let's get this dispatch back to Aldcroft.
====
5559
Gorak may be ready one day, but today is not that day.
====
5560
Oraneth is dead, the ritual broken, yet evil still stirs here. There is a darkness, growing from the earth below, sprouting from a seed of death.

We have failed. The darkness is coming, with no one to control it ….
====
5563
Two of my scouts came back. Who was the traitor?
====
5565
I'll see you dead for this!
====
5566
Don't leave me here! They'll kill me!
====
5567
If only my mother could see me now!
====
5568
Don't lose any sleep over me. The Covenant isn't nearly as bloodthirsty as they say. I hope.
====
5569
No! Nurad is … This one does not know where these supplies came from. Do not hurt Nurad!
====
5572
I'd love to interrupt my lesson, but the instructor looks down on slothfulness.
====
5573
Can I help you with anything?
====
5574
Is there a reason you've interrupted my practice?
====
5577
Such grace! Such poise! This one thinks you were a dancer in another life, yes?

The challenge of skill is complete. My treasures are yours to peruse.
====
5578
Welcome, student.

Study hard and you'll do well, I'm sure.
====
5580
An impressive time. You've passed the Veil's trial of endurance.
====
5581
Mara's heart, you've done good work here. Little wonder Razum-dar trusts you.
====
5587
You took the wind out of Helane's sails, for sure. No one's ever crossed her that badly before!
====
5588
Well done! You've proven you have a well-honed mind.
====
5589
Took them long enough to send reinforcements.
====
5590
She just wants to get out of here.
====
5591
Hircine's Hunters can exist on both the physical plane and the spirtual one.

They penetrated the Silvenar's mind when he tried to discover the half-forgotten memory you're searching for.
====
5592
You're a full member now. And you're in luck. The Veiled Queen herself will be speaking to the cause.
====
5595
What were you thinking, coming in here after me? The Bloodthorn will escape!
====
5596
I'm so happy to have Len back, safe and sound. He said you found him in the mine.
====
5598
Feeble pup, I'd break you. Run along.
====
5600
<You notice the nearly invisible seam of a circular disk at the center of the stone.>
====
5601
That's close enough, stranger. Why do you approach Deepwoods?
====
5602
Dame Clarique filled us in on what happened. I wish we could have gone in there with you instead of that bandit.
====
5603
My brother Bernard and his family are coming to live in Daggerfall. He'll miss Deleyn's Mill, but it's safer inside the walls of the city.
====
5604
We can't trust these conniving sneak-thieves to keep their end of a bargain.
====
5605
It seems my little cave-in did the trick. Look, the prison is barely guarded.
====
5606
I left my father to help the Eagle's Brook survivors. I was determined to make sure the Red Rooks wouldn't profit from more murder and mayhem.
====
5607
I thank you, my friend. It's time we finish this. The Huntsman has killed too many and brought too much grief to my people.

Please make your way to the city of Silvenar. I could use your help.
====
5608
The shrine is in the middle of the village. The lady's grace is embodied in the green which shelters the stone.
====
5610
Ha! You've got to take the small victories where you can, in this place.
====
5611
About damn time, I say. Now, I just need an axe and I'll put a few Daedra in the ground before they get me.
====
5612
It's a start, but I'd rather put this pick into a Daedra skull and then feast on its heart.

What?
====
5613
Best of luck. Do check in now and again, won't you?
====
5614
There's a temple to Sanguine out in the swamps. You'd have to be strange in the head to go there on purpose.
====
5615
I've lived in Stormhold my whole life. Don't understand why all the newcomers make such a big deal out of having to live with Argonians.
====
5616
I heard you were at Hatching Pools when the Bosmer attacked. I'm glad you were. And I'm glad I wasn't.
====
5617
It worries me to think of the Dominion watching us from those ruins on the hill. I'm glad you rooted them out.
====
5619
Come no closer! Why do you approach Deepwoods?
====
5620
Not many walk these roads lately. What brings you to Deepwoods?
====
5621
We've retaken the Cove! By Mara! 

Ow.
====
5622
The slaves are armed and the uprising has begun. We may yet escape this place!
====
5623
Look at our town. So much destruction. So much work to do.
====
5624
You're a real live person, aren't you? I thought I was all alone out here. I bet you came from that city over there.

Could you help me, please?
====
5625
Phynaster guide your path.
====
5628
Are you with the Marines? What happened?
====
5629
I can see Raynor through this observation window, but he can't hear me. It must be the spell … and I bet the spell didn't affect me because I'm not attuned to whatever catalyst controls the magicka matrix.
====
5630
We were too late. Too late.
====
5631
I could sure use a mead right about now, but I need to keep a clear head. Otherwise we'll never break this enchantment.
====
5633
I sense your uncertainty. There is a darkness weighing upon your mind that only serves to deepen your despair.

Fear not. The roots of the Mundus are strong, and we are the leaves to gather the sunlight.
====
5634
Troll's blood, I'm glad you survived that! I am myself again. Drodda had us dancing to her witch's strings.

You're a hearty one, to best Lord Agomar! Who are you, exactly?
====
5635
You ask so nicely, but no. Once you begin the game, only victory or defeat can set you free.

You, however, shall add an element of surprise and excitement to the game. Will you rush bravely into the fray? Or will you turn and run like a coward?
====
5636
Yes, indeed. Everything is fine here at the Flagon. Plenty of mead, plenty of happy Nords!
====
5638
I'm here from Firsthold to inspect the weapons. High Kinsman Rilis only wants the best armaments for the First Auridon Marines.
====
5639
You looking for work? Good luck, friend. 

Only job I could find. And I have to work with furballs and shorties. My mother would be so ashamed.
====
5642
Hmm. Hate to see good mer like you lumped in with those damn cats. 

But your people come here as cheap labor, same as the Khajiit. They should treat your kind better, I say.
====
5643
Just got in from Silsailen, needed a new line of work. 

Pay's lousy. And I have to work with furballs and shorties. But at least it's something.
====
5644
Hey there, stranger. You here for work?
====
5649
Enginaire's a good foreman, but she's Altmer. She doesn't know what it's like.
====
5650
Zurka comes here all the way from Dune. She has very lucrative business, one of the best merchants in Elsweyr. 

And she can't get a single meeting with Condalin or Malanie!
====
5651
The vault is open. Are you ready?
====
5652
Sithis blind me! Look who it is! 

Seeing you is the first good news since we landed here. If you got in, maybe we can get out.
====
5653
If you've talked to Pa, then I guess you got work to do.
====
5656
Speak to this creature at your peril. I don't trust it, not a bit.

If it raises so much as a finger, I'll strike it down.
====
5657
Go on, mate.

If things go well, I'll see you when this is all over.
====
5659
Well, you got it. Can we leave now?
====
5660
A great prize you have claimed. I will not be sad to leave this place.
====
5661
Ready when you are, friend.
====
5663
Have you found the Thane's lair yet?
====
5664
It must be here somewhere. Please, keep looking.
====
5665
Hrmm. Well, belike you're right, when all's said and done. 

Now I'll just have to see what I can do for me new crew, here, with that old shaman's tricks.
====
5666
I just got back from Narsis. Were you the one who saved the city?
====
5667
We have no idea how much time has passed. I suspect our small village is long gone. The Hollow City will be our new home.
====
5678
With Meridia's Lights, we can turn the tide of this campaign. Kireth said you came from the Hollow City. We shall go there once everyone has had a chance to rest.

Thank you for your help. You know, you remind me of one of my students.
====
5679
Thank the Eight you found him. Thrice-blessed are you, my savior.
====
5680
We never should have left Cloudrest. My mother was right.
====
5681
We're lucky the Marines responded so quickly. Aetherius can wait, if you ask me.
====
5682
This is unacceptable! And all my husband's fault!
====
5696
Thank you for getting me out of there. I saw the flames from the road. I could have been trapped in my own home.
====
5698
Please, you must help me! The Daedra tore my spirit free and ravaged my mind. I … I cannot remember the spell to drop the barrier!
====
5699
I feel … strange. Like I've been asleep for a very long time.
====
5706
My head feels less foggy. I may try writing a song or two again.
====
5713
Place the seeds on the bodies of the dead. Angof said that would help me. Keep me safe.

When they force you to make a choice in all this—and they will make you choose—I wouldn't mind an ally who doesn't, you know, want to stab me.
====
5714
Whatever that rune does, this one wants no part of it.

Maybe you can figure out how to use it to our advantage. Might even provide an edge against the Observer.
====
5716
Another hour and I drink free for the rest of the night!
====
5725
You're back I see, with the pieces I need. I hope the guests weren't too much pests.

But please, Lady Estre wants to speak. Perhaps she'll provide the aid you seek!
====
5726
I'm a little disoriented. But … did my sister just hit me?
====
5727
If you manage to kill the champions of both Estre and Thallik, I'm not sure what happens next. No one has ever gotten that far.

Just stay alive and remain wary. Who knows how the Observer will alter the playing field if you get too close to victory.
====
5729
It will be so nice to rest. Finally, rest.
====
5730
I just wanted to say … what I mean is ….

Oh, bother! I'm not really very good at this. Thank you. For rescuing us, I mean. Thank you so much.
====
5732
Help me. Before it's too late.
====
5734
Once you use the death rune, get on with the killing. The transformation doesn't last very long.

If the power fades, just use the rune again.
====
5735
You picked Estre to help?

I … I think that's a good idea. She suggested we throw a party when I showed up. I guess it's a little more getting to work for you.
====
5736
Remember. When the Observer asks for your decision, choose me!
====
5739
Start by looking for Marq's special brew. If any is left, the smell might make him slightly less crazy.
====
5740
I hope I never see another bandit again. Horrible people.
====
5741
Defeat the champion of the warriors and convince An-Jeen-Sakka of the worthiness of your decision.
====
5749
You may think you are clever, but your actions will come to naught.
====
5752
Seems you know your way around a battlefield, friend. We could win the war tomorrow if we had a dozen the likes of you.

Can I assume you took the rutter off their hands?
====
5757
My beach! Mine! Get out of here! 

Bet you're with those two crazy people. It's not yours. It's mine!
====
5761
I have long dreamed of kind words and a way out, but I think this task is beyond you, my friend.

The first phylactery is up ahead, watched by impossible creatures. You cannot defeat them. No one can.
====
5764
I'm not going anywhere until you find Mister Nurin. I know he's still alive.
====
5765
Still no sign of William at the farm? I'm sorry to hear that.
====
5766
Thanks for getting me out of there!
====
5768
I'm going to have nightmares about this day. Damn the Daedra.
====
5769
It's a good thing I was out hunting. I was able to warn my family in time.
====
5770
Kill them. Kill the Dremora and stop the summoning!
====
5772
<<1>>! And she's unhurt! The Hist guided you, as I knew it would.

But did it also guide you to my ruby? Please, tell me!
====
5773
You're lying! My father never would have done this.
====
5774
I … I thank you. I didn't … I wasn't expecting you would be so capable. You've ended Anconath's torture, and freed a fragment of my soul.

Are you willing to do more? My soul remains bound, and the Daedra are torturing others.
====
5775
If you're lucky, you won't die before the amulet starts working, if it ever does.
====
5776
Is the amulet charged? Did it work?
====
5777
Well done. Very well done!
====
5778
A powerful lich guards the last fragment, plucked out of history and summoned by my husband. He's ravaging the soul of one of my students.

I would die again to help that student—but I can't. Please, save him if you can.
====
5779
I wish Nelhilda would forgive me, but I understand her anger. She has her soul back and her place in Sovngarde is assured. I can hold onto that, and I'll make sure that anyone else who comes here receives whatever aid I can provide.
====
5780
I never hoped that I would ever be free, but I thank you for unbinding this fragment of my soul.

You've helped Faindor, too, and that brings me a sense of peace that I am unable to express.
====
5781
You have freed not only my soul, but the souls of all the students caught in my husband's attack.

Your actions right a wrong that was long overdue.
====
5784
Don't worry, the Serpent is dormant for now.
====
5785
<<1>> is under pirate attack! Worse, they climbed in through our portholes and breached the hull.

I'll use their blood to swab the decks. Think they'll put more holes in my hull, do they? We had just finished repairs on the last ones!
====
5786
Greetings, my friend. You did it. The undead fell in their tracks.

The pirates, they surrendered or fled. A good day.
====
5787
At least we know what's going on at the lighthouse now.

It may take a while, but we'll send men down there as soon as we can spare them.
====
5790
I suppose <<1>>'s death was just, but so many of my people were sickened because of what? An old feud between brothers? This is why you'll never see an Orc wear the Amulet of Kings.

But the bandits stopped their attacks, so you have my thanks.
====
5791
Ha! I knew you'd done it the moment those undead fell to tatters!

Half of the pirates surrendered on the spot. They must've thought whatever you did to the undead would happen to them next!
====
5792
Look, see? That abandoned boat is my only chance!

Please, give me my things. I need to get away from here!
====
5793
I suppose you fancy yourself a hero.
====
5794
The Amulet awaits. Take it so we can escape this place.
====
5795
What have you learned? Whose tales are false?
====
5796
You decided to help those … those … monsters? Instead of my people?

I'm so mad I can't even talk to you right now!
====
5797
This place … it does strange things to your mind.
====
5798
Ozor, Salach, and Lidenar are free and Captain Angarthal is dead. I believe this day is getting better.

I may have lost my ship, but you've restored my hope.
====
5799
I told you I could get out on my own. Thank you for rescuing my employees. Can you make certain <<1>> knows?

I think she was headed back toward Haven.
====
5800
My contact is no wilting flower. You'll find him on the beach, I'm certain of it.

Look, collect the payment yourself for all your trouble. As long as he doesn't leave without the mixture, we'll still have our side business. That's fair, yes?
====
5801
Let's get out of here before my axe breaks.
====
5802
Don't worry, I'll seal the portal behind us.
====
5806
Well, I'd best get back to the Prowler. I expect the <<1>> will want all hands on deck.

Needn't bother her with this business, right? Right, right.
====
5807
You can pass the "receive a quest" case now, if you haven't already.  Did you check your Quest Journal, map pins, and Tracker?
====
5808
What do you say, outlander? Do you still stand with <<1>> Stronghold?
====
5809
There are … more of you. Were you successful? You found allies?
====
5817
You wouldn't know anything about proto-Ayleid literature, would you? I can't be certain if the references in these books are metaphors, or descriptions of actual events.

No matter, I'll work it out.
====
5818
Go and find the stolen weapons. Return them to me and prove you're worth the Steel Mask's time.
====
5820
Just go about your business quickly, stranger.
====
5821
You did it! Your little racer won the show.
====
5822
Oh! You're back. So you weren't eaten by lions, then. Good!

Did you have any luck with the journals?
====
5823
Good luck with your froggy! Isn't frog racing the best?
====
5824
Hhmph. Good luck. You'll need it with that creature.
====
5825
You're lucky Bloodthirster is not competing. Your pathetic beast would not survive!
====
5827
Did you do as you promised? Do my children know peace?
====
5829
Your Dunmer blood proved true. Vox is defeated, order is restored. Well done.
====
5832
You can pass the "receive a quest" case now, if you haven't already.  Did you check your Quest Journal, map pins, and Tracker?
====
5835
What do you want? I've got to repair these things while I can.
====
5836
This is not the time to talk. There are trolls in here!
====
5837
The stronghold survived because of your help. We won't forget this.
====
5838
Rumor has it you have the Red Rooks on the run. I'll sleep easier when the bandits have left town.
====
5839
<<1>> won't be back. Knows if he shows his face in Stormhold, he'll get it smacked. Price of starting false rumors, right?
====
5840
You know, this wine isn't half bad. And this cellar is nice and quiet. Cozy. Comfortable, even.

I think I'm going to live down here forever.
====
5841
Terrible business down in the ruins, eh?

Ooh, I should add it to my report!
====
5842
Those Red Rooks may be gone, but I still don't think I want to do any work.
====
5844
So many fleshlings running through the halls. Such obstreperous creatures!

You seem a fine specimen. I don't think I have one of your kind in my garden.
====
5845
Rocks. Rocks with eyes. I went to get a closer look, and then she ….

Why can't I remember?
====
5846
Acquiring a Daedra's eyeball is a disgusting request, but it will release the binding, I'm certain of it.

And if it doesn't, there should be some clean rags at our camp.
====
5848
Guard duty is tougher than I thought. But I can't let <<1>> down.
====
5849
Brute-vitar sealed us out. <<1>>'s fellows all dead, killed by dirty snake-ladies. No doubt this Pact-soldier kills poor <<1>> now.

This swamp, I hate it. Endless woe! Poor <<1>>!
====
5850
Find Sergeant Stegine. He's up the road, in Dreughside.

So many dead.
====
5851
No luck finding our valuables yet? Those Thorns need to be taught a lesson.
====
5852
If you're looking for the Hall Steward, she's inside.
====
5853
There's nothing as miserable as wearing heavy armor in the desert heat.

I was born and raised here, but that doesn't make it anymore a comfort.
====
5856
You heard the Guildmaster. 

Sees-All-Colors. She murdered Jofnir.
====
5859
Welcome to our little circle. I think you'll fit right in. 

You can call me Milady. For now.
====
5860
These ritual altars remain foreign to me. Dracien believes the Canonreeve is preparing a Worm Cult rite. Some sort of necromancy.

If this is true, Tamriel is in great danger. One Canonreeve with loyalties to the Worm Cult could mean others.
====
5861
Look at this hovel. It's like the cavern itself is rotting. And the smell! I can taste it with every breath.

The Canonreeve must be dabbling in necromancy. She may even be Worm Cult. That would be fantastic.
====
5862
I'd thank you, but I'm pretty sure you had your own reasons for helping me.
====
5863
The more you struggle, the quicker the end comes. Had your fill yet?
====
5864
Looks like we won't be putting into <<1>> anytime soon. I don't know how we're going to keep our schedule.
====
5868
I'm glad to see the Reliquary restored. I suppose I need to find the jar of polish.
====
5869
Mauloch's teeth, I can't believe Hareld is keeping us away from the docks. 

I thought when I joined the Fighters Guild I'd actually, you know, fight.
====
5876
Wooden walls aren't going to help against what's in that mine!
====
5881
Is that …? Xuth! You found my bow.
====
5882
We'll make sure the Red Rooks know they aren't welcome in Crosswych. I think a dagger in the ribs sends that message loud and clear!
====
5883
I think Tamien Sellan has the right idea. We need to fight back and show these Red Rooks that they can't just march in and take over our town.
====
5885
You did it! Our way is clear!
====
5887
Healer Dalen sent word that he arrived at Eidolon's Hollow safely. I'm so relieved.
====
5889
Have you found my family's remains.
====
5890
I've reassembled the spider, but I must be able to control it.

That reminds me—did you find the crystals?
====
5892
It may not be much, but <<1>> scraped together a reward. We can't exactly pay you in catapults. Not if we want the Dominion to take us in.

What you did for us … we won't forget it.
====
5893
I await news of your success. Howls of dismay from across the river would be nice.
====
5894
Ah, you've returned. Do you have the second book?
====
5895
You're on the right path, Adept. Collect the essence we need to unlock this ancient structure.
====
5896
I've been sent to ask for your help!
====
5897
Ah, you're here. As punctual as a thespian. Very good.
====
5898
We'll take charge from here. With any luck, we can relocate Koth and his tribe somewhere that they don't cause any more trouble. If not, well ….

Goblins should remember their place.
====
5899
<<1>> said he wanted to speak with you. I'm sure he told me what it was about. Did he tell you?

No, that's … oh yeah … of course he didn't. He's around here somewhere, but I've forgotten where.
====
5900
Ahh, it was so good to see their smiling faces. Hear their laughter. Thank you, dearie. Thank you from the bottom of Baan Dar's heart.
====
5901
I hear they decided to let the Redguard envoy in to speak with the Duke.

I guess there's a chance this thing won't turn into a full-blown battle.
====
5902
Sir Hughes decided to let that redguard envoy in to speak with the Duke, and the soldiers went back to their camp.

So things are quiet here… for now.
====
5903
Too many elves! One will kill Byz, he knows it!
====
5904
Shazah will be able to tell you all you need to know. Watch your steps, traveler.
====
5905
Ah, there you are. I want to thank you for getting this book and cypher.
====
5906
Khajiit very busy. Please do not get in our way.
====
5908
What a pity. The fun is over so soon.
====
5909
I can't believe I forgot to announce you to the Duke. 

I really am sorry. I hope you can forgive me.
====
5910
Byz say you want talk. Talk.
====
5911
What did Shazah say? Are we going somewhere?
====
5913
That was neatly done, the way you got Iriana and Shamal back.
====
5914
Thanks again for your help. I think I'll stay here and get some strong drink in my belly before braving the roads again.
====
5915
You've the scent of blood on you. Is the deed done?
====
5919
It's you again, isn't it? Do you have the skulls?

Blast, am I talking to a corpse again?
====
5920
This one is certain the clergy will confirm what we suspect. To think, a Moon Hallowed in our midst!
====
5922
Research never goes as one expects.
====
5923
Those raiders are still out there. You're getting cold feet? Typical.
====
5924
I was so happy to see Sir Hughes escape from whatever darkness held him in thrall, but it seems now, his fate is more unclear than ever. 

Whatever he may have done, I would counsel the duke to show mercy. Always mercy.
====
5925
Just seeing my father's old sword fills me with courage! I can do this, I think!
====
5926
Such horrific power. My people were helpless before it.
====
5927
These ruins hold knowledge that has been lost for millennia. Perhaps when this crisis is over….
====
5928
This is no place for the living. Begone!
====
5929
Living and yet without a soul. How can this be?
====
5930
Violation! The living desecrate our sanctuary. Death to all!
====
5931
Before we go, there is something you should know.
====
5933
The Three must have sent the Maulborn to help us. They're so kind and generous.
====
5934
I can't be sick. I refuse to be sick. Peasants get sick, not nobles!
====
5935
This warm, awful land! The heat breeds disease like a venison carcass draws flies.
====
5936
I was so moved by the Maulborn proclamations that I came all this way to join their movement. But they refused my offer to help.
====
5937
I'm not so sure about this. Some of the Maulborn seem all right, but most of them rub me the wrong way.
====
5938
Is Yngrel dead? I can see from your face he isn't. Please kill him soon.
====
5939
Death is a necessary part of life. But some deaths are more necessary than others.
====
5940
I don't know how to thank you. I don't know what my girls would do without me.
====
5941
Hello there, stranger. Got something for me?
====
5946
What? Are you expecting someone to knit a sweater while we wait for you?

No one is going to do that! Do I look like I knit?
====
5947
The Hound is my concern, and mine alone. Yet, I just can't leave the Silvenar in danger.

When will he leave me be?
====
5949
Let's take the fight to these rabble.
====
5951
That … that was terrifying! I was afraid I'd be stuck in that body forever! Curse you!
====
5952
That worked perfectly! I can't believe it!
====
5953
That was quick. Don't tell me something went wrong.
====
5957
Just clear the way for my messenger in case someone sends reinforcements … or attacks the Dominion elsewhere.

We'll take back Velyn Harbor, one district at a time.
====
5958
Hear me out. I've no wish to battle you today.
====
5959
You not allowed in. Go 'way.
====
5960
Khajiit has been waiting. You have the weapons?
====
5961
The Sea Drakes will fall apart without Helane. They'll be at each other's throats in a day.
====
5967
I've said everything I'm going to say about the attack on Velyn Harbor. I'm certain my superiors will see the wisdom in my actions.
====
5968
Good to see you again. Redguard invaders in Velyn Harbor doesn't surprise me. But the Drublog clan? They side with the Bosmer in times of war.

We need to find out what's changed.
====
5970
Speak to my father. He made the trap for <<c:1>>, so he can break it.

He's at home in the lower arena. I hope he speaks to you.
====
5971
Off with you. I am too busy to entertain visitors.
====
5972
Well, well, well. See that? That's an impressive trap door for a simple farmhouse cellar. 

I love it when my hunches pan out!
====
5973
Quit staring at me. Leave me be or kill me, just get it over with!
====
5974
Key's probably on him. Go ahead and grab it.

Ugh, he smells like rotten grapes. I'm going to get cleaned up. I'll meet you at the farm.
====
5975
If you can help <<c:1>> again, we'd all be in your debt.
====
5979
Perhaps we shall fight soon.
====
5980
You need to fight the rest before you fight the best. Me, being the best.
====
5981
Beat the brawlers and then I'll see what you're made of.
====
5982
I've done all I can, but the king seems to slip further away every hour. 

I'm afraid there is no way to enter the dream either. There's something different this time—something far more dangerous.
====
5983
Prove yourself against some brawlers. Perhaps then we can test each other.
====
5984
I hope you've been busy, friend. My heist is all planned and I'm itching to go.
====
5985
After you've kicked around the pups, come back here. I'll bite your head off.
====
5986
What brings you to this trashpit?
====
5987
That cat is going to get an earful when I find him.
====
5988
Business should pick up as soon as the Mabrigash get used to our presence.
====
5989
Who are you? What're you doing here?
====
5990
Go muck around with the chumps.
====
5991
Please hurry. Preserving this collection has been my life's work.
====
5992
Another torturer from Helane, even uglier than the last one.
====
5993
I pledge my life to helping King Emeric … and to destroying anything, anyone, associated with Vaermina.
====
5994
Don't know who you are, but you better run if you don't want the Sea Drakes to gut you.
====
6001
Get me out of here and I'll owe you.
====
6003
Disrupt the rituals, kill the cultists. Drain the energy from their defilements.
====
6005
I sense great power in the staff. You've done well.
====
6007
What's in those portals, anyway? Never mind. I don't want to know.
====
6008
I'm going to wait right here. I've got an unnatural aversion to alits and I'm not afraid to admit it. Just let me know when you've found that hidden door.
====
6009
Go get 'em! I'll leave uniforms around for you once I get my knives into a few more cultists.
====
6011
I can't face <<1>> without our goods.
====
6012
Are you ready to head inside?
====
6013
Welcome back to Wayrest, my friend. Your presence is reassuring in these troubles times.

Do you have news regarding the Dream Shard?
====
6014
I recognize you from the stories. You're the one who helped save Count At-Tura, aren't you? He's … an old friend.

I'm glad to make your acquaintance. Don't mind the guillotine. It's just for show.
====
6015
As soon as I can travel, I'm heading back to the Telvanni coast.
====
6026
The Drublog will show no mercy. Please, get into the Mages Guild and the Trade Hall quickly.

If the townsfolk are still alive, you'll find them there.
====
6029
Home at last. I can't thank you enough for saving us!
====
6030
Oh, it's you. Did you expect me to gush with praise, hmm?

Too bad. I should've stayed in the tree stump ….
====
6031
Feluz has been a little grumpy without his moon-sugar candy, but it's for the best.

As soon as there's space in the town square, we'll open a shop. Again, thank you.
====
6032
Rama, dead. I can't believe it. I'm going to miss the old scoundrel.
====
6033
Leave me alone. I have to earn my keep around here just like any other person. Malanie doesn't pay me meager wages to lolligag.
====
6036
This was my first real trial of a full strength potion. I gathered a small horde of thunderbugs, but the elemental energy was too much. The ensuing explosion threw me into the river. 

As you can see, my contingency plan was successful.
====
6039
Get in there and show them what you're made of.
====
6041
One less Ayleid Relic to plague our world. Good!
====
6042
Now for the heist I mentioned earlier ….
====
6043
Can't wait to get this heist over and be off this rock.
====
6044
Do be careful where you store that rod. The trigger is sensitive. Were it to discharge prematurely, the results could be dramatic.
====
6045
Traitor! Out of my sight! How could you keep that thing?
====
6047
Don't worry about changing in front of me. I won't peek.
====
6048
Onsi's bones, what is it now?
====
6049
Oh, I could lounge out here forever. So nice.
====
6051
You return with treasures and a ghost. You have been busy.
====
6052
You'll find the graveyard near the Daggerfall cathedral. I shall meet you there.

And know this. My master believes you will make the right decision. That's the only reason we're helping you. If you make the wrong decision, it shall cost you dearly.
====
6053
Ah, my lowly servant! You're just in time.
====
6057
My friend! Welcome back. Do you have some good news?
====
6058
I can't catch them! They're too big for me!
====
6059
Have you seen Captain Kaleen? She's supposed to deliver some papers and I'm getting very impatient.
====
6060
The city's defenses are turned against the Silvenar! This shouldn't be possible.
====
6062
When my crew turned traitor, I never thought I'd see Betnikh again. Feels good.
====
6063
Who are you? You weren't on the excavation team.
====
6065
Make sure Kalari knows I'm thinking about her, all right? Warms an old man's heart to know a pretty girl thinks well of him.
====
6067
Honestly, I don't think I'll ever get used to the way he pops around. But at least he's back in one piece and not complaining—for now.
====
6069
Damned Colovians. They pick the most inconvenient times to get brave.

Soldier? Report.
====
6070
I love a good sneak attack. The look in a man's eye when the knife goes in. Ooh! I just got chills.
====
6071
I'd shake your hand, but it's covered in steaming shalk guts. But by Baan Dar, why not? Put her there!
====
6072
Now that the Covenant has that artifact, the Aldmeri Dominion won't dare attack!

You're a hero. Don't let anyone tell you different. My brothers, and all of the High King's soldiers, owe you their lives.
====
6074
That poor man. Killed in the street and no one even knows who was responsible?

I think I might pack my things and go visit my cousin in Alcaire.
====
6075
The Lyris I knew loved life and all it had to offer. Sober and boring is no life for a hot-blooded warrior woman!
====
6077
Don't let him influence her. It took her years to overcome her drinking problem. If she starts again, she may never stop!
====
6078
You were right to destroy that cursed relic. I honor Kaleen, but she has lost her way.

No one should have that power. Certainly not Fahara'jad.
====
6079
No. I didn't see the murderer. I'm just one woman. I can't see everything all the time.

One more person accuses me of neglecting my duty and they're going to get a gauntlet to the face.
====
6081
A friendly face! Great day for an invasion, isn't it?
====
6083
The crew of the Spearhead grows again. I did not think to see it so soon. The sun shines on us.
====
6084
I'm innocent. The Headman framed me, I swear it!
====
6093
You return. What did you learn of the Bloodthorn plans?
====
6094
Enjoy your cut, partner. Don't spend it all in one place. As I, no doubt, will.
====
6095
I will carry the ring with faith to Rawl'kha. The priests there will know just where to tend to it. Thank you again.
====
6096
I have nothing to say to you.
====
6099
Kalari will be all right, you will see. Just needs some time to deal with what has happened.

Go, speak to Ezzag.
====
6101
That was a great job, Baan Dar is very pleased with you!
====
6102
I should've never let <<1>> leave my side!
====
6104
If you ever get your hands on more of those fantastic Nord garments, I'd be happy to buy them from you.
====
6105
That Nord book you gave me was very … colorful. I may have to read it again.
====
6107
I am once again a man worthy of the blood of my ancestors!

Let's have that shield, then.
====
6110
Amazing to think he gave his life to destroy that thing. Don't worry about us here. With the vault out of the picture, the Colovians will pull back before long. Good work, soldier.
====
6111
The sooner you can re-light that tower, the better. People here get nervous whenever it goes out.
====
6112
I believe Mephala's reaction was proof: the temple is sealed. Well done there, I suppose.
====
6113
Ahh, traveler. Fivefold venerations upon you. I recognize you from Telenger's description. What brings you to the Falinesti Autumn site?
====
6114
Welcome to the Falinesti Autumn site, traveler. I'm with the team Telenger has brought. You're just as he described you. What brings you this way?
====
6115
Welcome to the Falinesti Autumn site. Ghadar is surprised, you are just as Telenger described you. This one is working with the great mage to study the site.
====
6117
Are you well? That was quite the show.
====
6118
We'll rebuild the collection. You've done the Society, and by association, all of Tamriel, a great favor.
====
6119
Less wounded than usual. I'd say we definitely have the ogres on the run now.
====
6120
Hey, is that the Goblin king's crown? You killed him?
====
6121
Damn that Angof! One death was not enough for that bastard! Look at the trouble he continues to cause me!
====
6122
This will be remembered as the fight that turned the tide! 

The General will have moved up to establish a new base at the tower! You go on up.
====
6124
It is out of my hands now, my friend. It has been an honor serving with you.
====
6125
There is tension in the air. Can you smell it? Subtle, poisonous. Exciting.
====
6126
Go, go. Kalari should not have to deal with her father's legacy alone.
====
6128
The little rat is all yours. I'm going to drink even more heavily now.
====
6129
<<1>>'s been gone for hours. I don't know what I'll do if … if he doesn't come back.
====
6130
Without that sap, <<1>> might not see another year. Gods willing, this plant'll be his salvation!
====
6131
<This Redguard died recently. Something is clutched tightly in his hand.>
====
6132
You've slaughtered Zurana's men. And now you come looking for her blood, yes? 

Perhaps there is another way.
====
6133
What are you still doing here?! Go find Bob!
====
6134
Keep moving. I'm in no mood to chat.
====
6135
Ah I see you have returned. Did you find anything?
====
6138
I only hope Shagol hasn't lost my best axe forever. This one cannot seem to keep its edge.
====
6139
You're back! Found anyone else to help us with this heist?
====
6140
There's three folks Captain Kaleen wants to help with her heist—Crafty Lerisa, Jakarn, and Neramo. She told me about 'em. Who do you want to know about?
====
6141
Get out of here. We're done.
====
6142
Off you go. The corn should take just seconds to gather. I'm far too busy thinking to do it myself.
====
6143
Go on about your business. There's nothing to see here.
====
6144
Be careful in there! There're things in the shadows.
====
6146
Another victim of the forest? Or have you been spared its horrors?
====
6147
I'm thankful that you came along. I would have spent my entire life waiting and wondering what became of my husband.
====
6148
My cousin never returned from the mines. I'm worried sick.

He's a miner at Bearclaw Mine. Are you coming from there? I hope he's all right.
====
6150
You've betrayed me and the Covenant with your actions. I can't stand to be in your company anymore. You'll leave here without me.
====
6151
As long we have breath in our lungs, we'll keep the Autumn site healthy and growing.
====
6152
This one overheard. He is called Razum-dar, and on behalf of Queen Ayrenn, he thanks you.
====
6153
Keep as quiet as you can.

Signal me if you see any suspicious corpses. My arrows will make short work of them.
====
6154
Start in Grimfield. Warchief Tazgol sent a few scouts to harry the Bloodthorn there until we can deal with them. We need to stop them from raising more zombies.
====
6155
I knew you couldn't be trusted. What do you think King Emeric will do with that cursed artifact? You should have destroyed it.
====
6156
Without that plant sap <<1>> might as well be dead.
====
6159
Thank tha gods those Colovians are gone now. They wree disturbing my peave something fierce. And I had an anniversary to celebrate, damnit it!
====
6160
So the true culprit behind Lakana's murder was indeed Vaermina? I'm glad to know her plot against my brother was ultimately thwarted.

I'm glad we spared Sir Hughes as well. I understand he's doing penance at Pariah Abbey.
====
6162
Though this battle is important, Aiden Direnni expects my blade to lead the assault against a key Alessian camp to the north. 

And what a glorious battle it will be! I'll be leaving shortly.
====
6163
I heard a lovely, agonized shriek from Zich. Is it dead?
====
6164
I can smell the sugar leaf on you. Did you get three leaves?
====
6165
Yes, yes. Let's get this over with.
====
6167
At last! <<1>> is defeated! The tortured souls, now avenged! 

Long have I waited for this day!
====
6171
Ahh, such a lovely warmth against the temple stones. So good to smell pumping blood in these halls again.
====
6173
Zal-sa is done. You can tell <<1>> that he has quit. 

<<2>> may be able to deal with all this work. Zal-sa cannot!
====
6174
I have nothing else to say to you.
====
6175
Bandit. Butcher. I am not afraid of you.
====
6177
We have nothing else to discuss. You will determine your own fate.
====
6178
Stay your blade, orc. The fight is over.
====
6179
Well, what are you waiting for? Put on the disguise and let's get a look at you!
====
6181
Ah! You are the five-clawed walker who helped at <<1>>, yes?

Your story will buy <<2>> sugar in every city between here and Dune, so thank you!
====
6182
Don't mind me. I'm just trying to compose something for the Duke and his lady. I understand she has taste and pays good coin.

That's if they stay together long enough for me to perform. There's a lot of tension in that court right now.
====
6183
How many innocent people have died in those mines? The Red Rooks must pay.
====
6184
Seems like the campaign against the ogres never ends!

I heard they're still close to Wayrest.
====
6185
Have you seen the guillotone in the marketplace? I think they're going to do something about that Dreamer cult.

I'll be glad when this is all over.
====
6186
This bodes well. With the beach clear we can take the fight to our enemy.
====
6187
Enter Warcaller Targoth's memories. Witness my fate.
====
6191
The storms on this island are not natural, and I fear that they play a part in the Maormer plan to attack Malabal Tor.

Find their source and silence them.
====
6192
Everyone's heard what you did at Firebrand Keep. I'll tell you now, it was a mistake letting that man live, after what he did to the Duchess.
====
6194
If you have come to help, tend to the wounded first. They may turn if left to die.
====
6197
And so, it begins. The remainder of the story has yet to be written. It is your story, now.
====
6198
You have saved the Claw from true darkness. It is your sacred charge, now.
====
6199
Agh … that hurt. Probably should not have done that, but … you have to find him. Fort Grimwatch is in the Northern Woods, high up the Reaper's March. This one thinks … that is where he's gone.
====
6201
You arrived at an auspicious time in Crosswych. I came here to examine the citizens for signs of lycanthropy and found the town overrun by bandits.
====
6202
I won't tell you anything. I won't!
====
6207
When I get my hands on that useless Shagol, I'll rip his skin off!
====
6208
I'm going to catch my breath before I head back.

It sure feels good to have feeling back in my arms and legs again.
====
6209
There you are. I worried you met your end in the ruins. The souls of the dead still walk, and yet their torment has lessened. What did you do?
====
6211
You proved yourself capable in Bthzark. I trust you can handle whatever this ruin holds. I will remain at a safe distance.
====
6212
What kind of game are you and my brother playing? No, don't tell me. Just … be careful.
====
6214
Fine with me if the Pact controls Brindle. I just don't like them all over my town.
====
6216
I can't believe this is happening. I think you should put a stop to it.
====
6218
If you see any soldiers in need, help them out. Any one who falls … the Heritance will just raise them to fight against us.

But the most important thing is getting to the Mane though. He dies here, that's one more blow to the Dominion.
====
6219
Akkhuz-ri was right. With Indaenir's talents and your skills, you make a powerful force for goodness.

Though Naemon remains at large, this one believes the tide has already turned.
====
6220
I know what to do, but you'll need to get me close to those rifts.
====
6222
I could hear the fighting from here! Either you won or your armor's really well made. Now go lift that embargo, the ship doesn't feed herself!
====
6223
Go ahead. Do whatever you have to do. I won't hold it against you. 

I've killed a man or two myself who owed me money. It's just the way it goes.
====
6225
Well done, by Mauloch!  It'll take them weeks to find all of their bruises.
====
6226
I'll be better next time we meet.
====
6227
You're strong, I'll give you that.
====
6228
I'm not sure I want to make a career out of crafting mead, but I sure enjoy drinking the stuff! Come to think of it, I could use a mead right about now.
====
6229
These orders make it sound like the Stormfists want something from inside the royal crypts. 

And they were actually signed by Fildgor Orcthane! That means the Skald-King's traitorous brother has returned.
====
6232
Any questions you have about the job or your compensation should be directed to my father at the main camp to the north east.

Now if you don't mind, I want to enjoy the nature all around us. Time to do more fishing!
====
6233
If bigots like Talmo had their way, we would all be speaking Altmer.
====
6234
Before I return this journal to Guifford, I must try to find a way to stop Faolchu. His werewolves can't be allowed to continue their attacks. My brother barely survived his encounter with the creatures.
====
6235
The end of your journey is in sight, Moon Hallowed. Take the last few steps.
====
6236
I heard what you said! You told that filthy lizard about our deal! Well, there's no going back now! Give him the ingredients and I'll pay the price.

Fancy me trusting some strange wanderer …
====
6237
The Colovians will never see me. Field craft is my passion, you know?
====
6240
I hope the Divines will still listen. For At'avar.
====
6241
Thank you for showing those stubborn fools we mean business.
====
6242
Juluda feels so alive! Hah! Bring on more of those Colovian bastards!
====
6243
So, you've decided to help that drunkard, have you? No, no, do not deny it … your perfitudiousness is as plain as the flagrebex on your wheezax.

Go, give her the meats you hunted. I know the truth, but can't prove it. She wins.
====
6246
So weak, but still alive. My father. Where is he?
====
6247
You've saved my career and my life, friend.

Without my instrument, I'm worthless as a bard. My singing voice sends mudcrabs scurrying away.
====
6248
Are you prepared to hear my riddle?
====
6250
I heard you helped my friends in Crosswych. You have my thanks for that.
====
6251
It was a tough choice, but you made the right one. Good job, my friend.
====
6252
All that trouble for a hunk of red rock. I hope this is all worth it.
====
6253
I'm satisfied that fools won't be allowed to tinker with the relic, but I regret the lost opportunity to study it.
====
6254
Give the husk to Rhea. She needs it for …. I'm sure she'll explain it.
====
6255
You made the right choice. I wonder if we'll get paid?
====
6257
Thanks for keeping the relic. You probably saved my brothers' lives!
====
6258
Your choice was the right one. Do not dwell on it.
====
6259
We have to focus on retaking Camlorn. It's all we have time for right now.
====
6261
Marius cares only for himself. When I was dragging you out of that poison he did nothing. In fact, he mocked me!
====
6262
<<1>> was a great man. He is with Arkay now, watching over us.
====
6266
We … we have been betrayed.
====
6267
We need you back at the fortress. Right now!
====
6269
I hope you find the supplies we need. Lives depend on it.
====
6270
May you learn much from these visions.
====
6273
I … Hallowed, you must know. I would never turn on the Queen that way. These visions Hunal speaks of, they … they could never come to pass in the light of day.
====
6274
Ho there adventurer! We need all the strong arms we can get, care to join us?
====
6275
I need time to think. Becoming a bandit and exploring the world was all my brother and I thought about as kids. Now? I just don't know. I hope he's okay still.
====
6276
So I guess if Sir Hughes killed the duchess then, crazy or not, the duke is going to want him to answer for that.

I guess this means we're going to have to find a new leader ….
====
6277
<<1>> was worried for a moment, but we've done it. The <<2>> is ours!
====
6278
Kindly traveler, thank you. I thought I'd never see another friendly face again.
====
6279
You should have listened to Jakarn. That relic should have been destroyed.
====
6280
Giving Irien the slip wasn't easy. He said he would be right over.

I wonder if she caught him? I'd pay to see that argument.
====
6281
While I respect your heroism at Carzog's Demise, I cannot endorse your decision to keep that terrible relic. For once, Jakarn and I agree on something.
====
6282
How could you give that artifact to humans? Get out of my sight.
====
6284
I assume my family wasn't especially pleased with an outsider prying into our affairs. 

Remember, it was your idea.
====
6285
You must be ready to leave this place, traveler.
====
6286
You have done the work of the Moons and the Green both, my new friend. Our people will remember you for this kindness.
====
6287
You made the right decision. Our homeland is safer with that artifact than without it.
====
6288
I swore never to sail with you again. But <<1>> has asked me to sail you to Glenumbra, which I will do.
====
6289
<This Colovian soldier has stopped breathing.>
====
6290
Was destroying that artifact really the right thing to do? The captain doesn't think so. Still, I'm glad I didn't have to make that decision.
====
6291
Hey, I heard about what you did at that ruin. Good for you. With that artifact, the Daggerfall Covenant will be stronger than ever.
====
6292
I wish you clear night skies on your travels, Hallowed.
====
6297
Get down! Dremora are just up the path.
====
6300
The Moons send me nothing but woe.
====
6301
We owe you so much. Finally, the Aldmeri Dominion can truly be called an alliance.

But, I'm afraid there's no rest for the heroic. I have a message for you.
====
6302
Never trust an outsider! When Lokra dies in some ancient ruin, you will be to blame. Get out of my sight.
====
6304
First the Whisperer. Now vampires. You think we'd learn to stay out.
====
6305
<The Argonian lies unconscious on the ground. A poisoned arrow remains in a fresh wound. It should be removed.>
====
6306
Come on back after you talk to Sir Lanis.

You know, if you feel like it.
====
6317
Our thoughts are with you, Hallowed. May the Green watch over you.
====
6318
May the end of your Path be marked by no sorrows, no sadnesses.
====
6319
I don't claim the Bright Moons listen to me, Hallowed … but you are in my prayers.
====
6320
Time to prepare for the Two Moons Path. Travel well with the Moon-Hallowed, my friend.
====
6321
I smell blood! And do I hear the clacking of senche fangs? You've completed my bounty, haven't you?
====
6326
Don't worry … don't worry about me.
====
6327
I don't trust the Pact one bit. Dunmer have always been the black sheep of Elves.
====
6328
I took the liberty of weaving you into the ward so you can find the grove again.
====
6329
Apologies for making you travel, but Zadala is already late for her meeting. This one serves the Queen. As you do.
====
6330
Quiet now, or you'll scare all the fish away.
====
6331
So many names. So many faces. Such terrible understanding.
====
6332
The ritual is complete, and the Daedra of Ilmyris guard their very prison. Orthenir is caretaker now, until another comes to take his place.
====
6333
It is always Hazazi who gets the worst jobs.
====
6335
Raz looks good in this form. But then, Raz always looks good. Queen Ayrenn could maybe learn a thing or two from this one.
====
6336
Are you looking to talk to me? You have that look about you.
====
6337
When you're ready to go, just tell the cat … the queen, I mean. 

Like I said, may Baan Dar be with you. I hope you two can pull this off.
====
6339
Hissmir isn't far. It should be easy to spot, since it contains some of our larger xanmeers. Pyramids, left by the ancients.
====
6340
My scouts came back singing your praises! They said the Wood Orcs broke quickly after you killed Chieftain Thragdosh and unleashed the guardians.

Hmph. I wasn't exactly expecting you to succeed. Seems there's more to you than meets the eye.
====
6342
I'm keeping watch outside, just in case any of the Exile's remaining forces try to cut us off.

I heard you sowed chaos in there, and the army was able to just sweep in. I wish I could have seen it.
====
6347
A friendly face? Does this mean the Daedra haven't killed everyone?
====
6348
At last, someone who isn't trying to kill me.
====
6350
Are you the Moon Hallowed?
====
6351
I felt Fildgor's life expire. It left ripples throughout this realm. You killed him, didn't you?
====
6352
We all ask ourselves what our purpose is in life, yes? So nice to know yours. So nice to know you are needed.
====
6356
As soon as the trolls wander off, we can get the loggers back to work. With the new roads being built and the King's work camp nearby, this place is worth a fortune!
====
6357
I'm thankful that you came along. I thought for sure I'd never see my <<z:1>> again.
====
6358
My cousin never returned and I'm worried sick.

He told me he was going to Icehammer's Vault. Did you come from there? Do you have news about my cousin?
====
6360
Thank goodness you came by when you did. It would have been terrible to die before I got to see my sister's wedding.
====
6362
No need to gloat; I saw it all. Clearly my hunters need more training.
====
6363
Thank you, seafarer. 

It is better if I remain here to supervise as best I can, but I know the king would want to be informed of what has befallen us as soon as possible.
====
6364
Atarus is pretty dangerous, watch yourself.
====
6366
The logging chief's cabin is at the other end of the camp. Just make sure you watch out for the trolls and the spriggans.
====
6372
What madness. Soldiers died thinking our own ranks betrayed us. I'd like to feed those skin-stealers to a wamasu with the flux.

I saw <<1>>'s guard lead him away before the attack. If his guard were skin-stealers, he's in grave danger.
====
6373
Why don't you face a real warrior?
====
6376
Go find Thane Harvald at the camp. If he has any sense, he'll help us without involving that whiny Prince Irnskar. 

I'll deal with Guard Hloenor to make sure she doesn't spread word of this to anyone.
====
6377
Go on. I must catch my breath, then I will meet you at the warehouse. 

Thank you, seafarer, and may the gods be with you.
====
6378
You should always address the king first when we're in the palace. That's not only the custom; it's a matter of respect.
====
6380
I hear Lokra will be leaving on your ship. Good. She would never have been happy otherwise.
====
6381
Lokra ignores the wishes of her clan. She fails all of us with her selfishness!

But I don't blame you. She chose to leave. That is her shame to bear.
====
6382
Dremora and Shadowed Path cultists. How can we ever hope to defeat such foes?
====
6386
Life is never certain. I take a torchbug, attach it to my hook, which ends its life, and hopefully, that of a fish as well.

Nothing's biting, though. Haven't been for days. It's a sign.
====
6387
Need help with the trials or something? That's not what I do.

These xanmeers don't dig themselves out and keep clean of the muck. Neither do the other ruins.
====
6388
I never thought I'd say this, but I think Lerisa has it wrong.

Bretons can't be trusted with an artifact of that power. You should have destroyed it.
====
6389
Excuse me, but I'm meeting someone. Alone. Please be on your way.
====
6390
I came here to get away from people. All their talk, talk, talk! Who cares which lizard killed which mer?

I've got enough to worry about without listening to their noise.
====
6391
There you go. Give the guards a kick and tell them to get to work. I've got cargo to unload.

If the guards can't help us, look for the dockmaster. Maybe he's got half a brain … unless the zombies have eaten it, of course.
====
6392
My friend! I didn't think we would meet each other again so soon. I have great news.
====
6393
Stop! You have no idea what you're doing. Those relics are the property of the Night Mother.

We felt their emanations the moment you removed them from their resting places, thief. Give them to me or pay the price.
====
6394
Can it be? Are we really free of this place?
====
6395
I think you made the right choice after all. The Shadowscales have battled our enemies for years … I should trust them.

And I do. Their leader promised I'll be safe and I believe her. I hope to see you again, though. Take care.
====
6397
The Bright Moons are with you, Hallowed. Shazah will be a credit to her name, leading her people with wisdom. And Khali's strength will be more than a match for the Dark Mane's savagery.
====
6398
I can barely walk, much less fight.

Go on without me. Find the others who survived. Our leader, Sud-Hareem—I'd bet anything he's still alive. Save him if you can.
====
6402
I don't think I'd be much use to you in this condition. Go on, leave me here. There may be others who need your help.

And if you find a Redguard named Sud-Hareem, tell him I'm here. Tell him I'm waiting for his orders.
====
6403
Father! Sud-Hareem!

My father's somewhere nearby. I heard him calling to me. At least, I think I heard him … or was it the whispers?  Maybe they're affecting me after all.
====
6406
We've sent the recruits out to help where they can. 

We'll hold the hall. We will hold!
====
6408
I sensed the darkness in the heart of the one you fought, but he has already been defeated, has he not? And those like him … they may not all share his darkness.

You should have me call these people enemies, though?
====
6409
I'm going to miss old Ezreba. Damned shame.
====
6410
Be careful. <<1>> is tougher than he looks. And he looks pretty tough.
====
6413
You found him! Sheggorath's Tongues, lad. These ones thought you dead! 

Muzag's family owes you many thanks, walker-friend. And Tand-ma owes you his life.
====
6414
If you pass through Dune, please join us for a meal. This family will always call you friend.
====
6415
You have returned my Tand to me! I don't know how I would have gone on without him. Your kindness will never be forgotten. How did you get him out of there?
====
6418
Still alive I see! Always good news. Never know what might happen out there.

Am stuidying with the monks. Learning their ways. Very fascinating. Should try it some time.
====
6420
My lesser minions barely slowed you down. I'm impressed. But you're too late. I've already begun the ritual. Once it ends, my corruption will spread throughout Xal Ithix!
====
6421
That was fast, but I'm not surprised! Did you find the things we need to build you a guardian?
====
6422
So you commanded the general to turn around and fight on our behalf instead?

I suppose it makes sense. If the villagers of Vullain remain trapped in the Shadow Wood, why should the general go free? Very well then.
====
6423
Three of the binding stones are up ahead. Each Keeper defends a stone, so be prepared to face them.

And be wary of Rilis. He will no doubt attempt to … speak with you. I will prepare for a direct battle with him and meet you at the fourth stone.
====
6424
Such a close race! Unfortunately, your little bit of stewmeat did not win.
====
6428
What … what was that? Thank you for saving me. Did Halindor send you?
====
6429
I have barely set foot within these hallowed walls and I already feel a thousand times better!

And now that you are here, we can determine our next move against the vile Molag Bal.
====
6430
The Dominion has grown quiet.
====
6431
Being a scout isn't really my ideal job. I would prefer to be guarding a lively market.
====
6432
Thanks for rescuing my companions, even though it means I won't be able to sit down for a while. Skordo was so mad at me! He's got me out here keeping watch so I don't get into any more trouble.

Me? I want to be in the tavern.
====
6436
This city shall serve you well against Molag Bal. Know that every choice you make in Coldharbour will have an effect on the Hollow City.

It shall be reborn with every person you save, forged into a weapon by your own hands.
====
6437
This one admires your efforts, but the match is not yours.
====
6440
I want to punch Tharn in the throat with every fiber of my being, but I'll be civil. Just keep him out of my face.
====
6441
Make it quick, that necromancer bastard could be back at any second!
====
6442
Arkay preserve us, you're as battered and bruised as a peach in a sack of rocks! Bit of the old derring-do, was it?

No matter. You'll be needing an escape route, no doubt?
====
6444
The Elder Scroll of Altadoon has been returned to its rightful place!
====
6445
I knew it! There's no way she could have been the assassin. See for yourself!
====
6446
<<1>> found ceremonial garb in the chest behind me. He made it past Dominion guards, but one of their tigers sniffed him out. His wounds weren't too severe.

You could use the garb to seek out <<2>>. Just keep an eye out for tigers.
====
6447
I'll answer your questions. As long as they're not spy questions.
====
6448
Ezreba will leave Greenhill, never to return.
====
6449
Take her straight on up to Lord Tharn, he'll want to question her personally. Hazim can help direct you.
====
6450
What is it? My husband has just returned home from the tavern. He is very hungry. 

If I don't prepare his dinner quickly … well, I simply do not have time to chat right now.
====
6451
<<1>> will be with our leader. Meet with them, or don't.
====
6452
Head down hill. <<1>> will be there with our leader.
====
6453
You did what you thought was best, of course.
====
6455
Why does the Dominion send Hazazi to places like this?
====
6456
When you need my warriors we shall be at your side!
====
6457
I knew that Dremora was going to be interesting.
====
6458
That troll was not worthy of your greatness. Perhaps you should choose another.
====
6461
It's you again! The hunters say the mist has lost its sickly tint. Did you find the source?
====
6462
I have promised to stay my blade for the present. Go on, hear his last words, meaningless as they are.
====
6463
No more. Please. I'm not like them!
====
6464
I will meet you at the exit.
====
6465
<The statue holds the Gem of Endurance.>
====
6466
I've got your back, good looking.
====
6469
Fighting the undead always dulls the sword.
====
6470
The guar watches carefully. What are the mighty wamasu's intentions?
====
6471
<The statue holds the Gem of Endurance.>
====
6474
Hurry, Targoth! Stop this magic!
====
6475
Free me or kill me, Orc. Do not bore me with words.
====
6476
Targoth! Our victory is near!
====
6478
Trust me, the Black Daggers need to die. They're getting too powerful. No one's safe from them.
====
6480
What are you waiting for? Stop King Renwic before he destroys us!
====
6481
There is always more work to be done.
====
6482
Thank you for your able council. May bright moons light your path.
====
6485
I'm glad we could help get the Prowler seaworthy. If the Sea Vipers are causing any more trouble, the Dominion needs all the ships it can get.
====
6486
The gods brought us here for a reason. Damned if I know what it is.
====
6487
Spotted some Sea Elves watching the ship. They don't look friendly.
====
6488
Word reached the palace that Aldmeri forces were here, so the king sent me right away. 

Looked like many of the Elves were already dead. Where did they come from?
====
6489
Make your purchase quickly, then go.
====
6490
Warcaller. Does he live or die?
====
6491
Can't you see that I'm busy here. Please leave me alone.
====
6492
I'd suggest you leave, before….
====
6493
Dark moons, traveler. She was just trying to keep her love alive!
====
6494
You looking for more glory? Get going, like Ezreba.
====
6499
Have you seen any fresh meat?
====
6500
What is your will? Does the queen live or die?
====
6502
It is your choice. Does the priest live or die?
====
6504
We have the king's child. Does she live? Or die?
====
6506
Please take care of those necromancers. It gives me the creeps thinking about what they're up to in that cave.
====
6509
The water weakens <<1>>, but I can't hold him for long. Quickly, go to <<2>>. Tell him I did what must be done.
====
6510
Go, quickly. I feel <<1>>'s weakness fade. Hurry, tell <<2>> of the plan's success.

But don't mourn for me, friend. I earned a useful fate. Few can say the same.
====
6511
Bruma is east of here. Hafza's goods are expensive, but she's the best supplier I can find. I hope the bandits don't come back before I'm restocked.
====
6512
Good to see you again, my friend! These sea rats came without warning!
====
6513
Hey there friend. I have a secret, if you promise not to tell, I'll let you in on it.
====
6514
Your marine friends helped with repairs and protected our sailors from a Sea Viper ambush. Don't know their thoughts on privateers, but I wouldn't turn them away if they decide to sign on.
====
6515
You have no idea what it feels like to have a Khajiit scratching around inside your head.
====
6516
The Horns of the Deep! They must be destroyed!
====
6517
I hope we have time to resupply before leaving Glenumbra. They have a good selection here.
====
6518
So this is where we part ways, good looking. I still think you made the wrong decision, but I think I'll actually miss you.
====
6519
This is actually quite fun. Look at him squirm.
====
6520
We've all agreed. He's going to choose one way or the other. Or we're throwing him off the boat!
====
6521
The irony is delicious. You could cut it with a knife. Or anything else, for that matter.
====
6522
Ha. Those ladies are such fools! Jakarn and I have already agreed.

We're going to run off together and have grand adventures!
====
6523
Well, if it isn't the hero of Betnikh.
====
6524
I want to go back to Stros M'Kai, but no one will sail me there. My life couldn't get worse.
====
6525
I was so certain I wanted to sail with Captain Kaleen. But I still can't believe she was in favor of keeping that awful relic.

I think I might take Lambur's offer and join her crew.
====
6526
Ah, my friend from Betnikh. I see you are doing well. Have you heard the latest from Daggerfall?
====
6527
Oh. Don't mind me. Just making sure these cabinets are secure.
====
6528
I was wondering if we would see you again! I could hug you.
====
6529
Well. That was an awful lot of drama, wasn't it? I think I'm about done here. It's time to sail on my own boat.

Stay safe. We'll meet again.
====
6530
I never did get to thank you for saving us from Helane's pirates. Wherever you go, friend, I hope you stay safe.
====
6532
I think my hand's starting to heal. One day, I'm going back to Stros M'kai to take my vengeance on those Sea Drakes.

Onsi watch over you, my friend.
====
6533
Lambur's starting her own crew. I'm going with her. Now I just need to tell Captain Lerisa.
====
6534
Oh! Don't do that. Don't sneak up on me.

What's this? What am I doing? I'm checking the manifests, of course. As if I would steal something.
====
6535
Why have you come to Captain Kaleen's ship?
====
6536
You made a decision. The specifics do not matter. We would not be here if not for you, and Betnikh would be in the hands of a cult.

I do not know if I will sail with Kaleen or Lambur, but I would sail with you any time.
====
6539
Thanks again. Not getting turned into a zombie is the second best thing to happen to me all day!
====
6540
I hope the message will give her some solace … and perhaps soften her heart so she will not be so angry when I return.

She is in Sentinel—possibly in the inn. Tell her I found Sabasad's remains, and that I love her and I will soon be home.
====
6541
Can you not see that I am reading? Can you not leave me to my book?

Please. This is all I have left.
====
6542
You're from off the island, aren't you? I don't serve outsiders.
====
6543
I don't have any more gold. Give me more time.
====
6544
Skulreid is in Cropsford. It's a small farm town southwest of Drakelowe Keep. He always pays a good coin for my fertilizer.
====
6545
I hope the Pact can be trusted to leave Cropsford, and Zenithar's shrine, unmolested.
====
6546
Yes, strike down the old Elf. His apprentice isn't my size, but she has possibilities.
====
6547
Wayfarer, you try my patience. Either tell me something of importance or be on your way. Wait. Is that what I think it is? That belongs to my family.
====
6548
Welcome to the Wayrest Mages Guild Hall. Do I detect some interest in membership?
====
6550
Who are you? What do you want?
====
6551
I never expected to see Covenant soldiers in Cropsford. Not sure how I feel about that yet.
====
6555
I hope that sand makes Hisham reconsider being a farmer. He should be wielding that old spiked mace of his rather than a shovel.
====
6556
Daggerfall! I can't believe I'm here. I've read stories, but the city itself is inspiring. I can't wait to go exploring. I think I made the right choice.
====
6557
It feels good to be on a ship again. There's still much I can't remember, but I feel like being on the open sea will help.

I'm glad you found me when you did.
====
6558
Please hurry. The Daedra kept my squad alive for a reason, and it can't be a good one.
====
6586
She's going! We'll be safe now! Truly, you've saved us twice-over.
====
6589
I had hoped my days of being around Covenant soldiers were far behind me.
====
6590
You must tell <<Ac:1>> what killed her husband.

Try to stand to the side, just beyond her reach. A simple precaution.
====
6591
You turn your back on my people? You are dead to me! Dead!

Go and be with your Wood Elf friends ….
====
6593
To think the Mane would betray us like this.
====
6594
You've returned! And the Mane is here, unharmed! Jone and Jode are looking down on us.
====
6595
Move with purpose, slowpaws. Only the fleet of foot survive.
====
6596
<<1>> will belong to the sea itself before we hand it over to the Maormer! This entire summit is a waste of time.
====
6597
<<1>> and <<2>> returned just after the skies cleared up. They're a bit damp, but otherwise all right.

My lookout says I have you to thank.
====
6598
Thank you for making your services available. I'm confident we can resolve this amicably.
====
6599
There's much work to be done, but the people of <<1>> are up to the challenge.
====
6600
Thank you for sending her away. I don't know if I would have felt safe … if I would have felt safe for Lothiel with her in town.
====
6601
Mercy, please, mercy! Save me from this madwoman!
====
6602
Move. Unless you don't mind the spatter.
====
6604
I wonder if you weren't sent by Y'ffre herself. I hope so. 

We can't let these Hollow drive us away. We have to hold this ground. We have nowhere else to go.
====
6606
This one is honored to know you, Grand Champion. Balag looks forward to seeing you fight in future days.
====
6607
Congratulations. Your performance was positively inspiring. Perhaps you aren't the greenhorn you appear to be.
====
6608
I've wasted decades studying Ayleid wells, and I know less now than I did when I started. I'm ready to give up.
====
6609
Y'ffre's knees! I didn't expect to find you in one piece.
====
6610
You're full of surprises, lovely. And aren't you the strong one?
====
6611
With armies marching across Cyrodiil, I pray our priory will be left alone. But war seldom spares the innocent.
====
6612
Back off; I don't know you.
====
6614
Can you hear the crowds? They still chant your name! They thirst to see more of you, Grand Champion!
====
6615
Our scouts say the Hollow have stopped fighting. Some have crumbled into dust. Others have simply wandered off.

I trust this means you destroyed the Watchman?
====
6616
I recognize you from Indaenir's description. He said you'd be coming this way.

He had hoped to be here to greet you himself, but he seems to have wandered off again. Regardless, we need your help, if you're willing to offer it.
====
6618
The bindings … they feel brittle … less powerful ….
====
6619
Thank you for sending those scribs my way. They mean no harm, they're just skittish from the hurricane.

With no scribs to protect, the big ones will settle down. Looks like you saved the whole brood.
====
6620
I hope Asvorn will help me out of this pit. I can't take this much longer.
====
6621
When Tertius gets back, he's going to be mad about what they've done to our house. I just hope he finds Donus.
====
6624
Praise Y'ffre! The miasma has cleared. Yet I sense this begins a new chapter for the Great Tree.

Though the creatures gorged themselves upon its roots, this was a passing instinct. They can be taught to strengthen the Great Tree.
====
6625
Chorrol's been through a lot. But we're tough. We'll keep rebuilding, no matter how many quakes and monsters hit us.
====
6626
You saved my life. For that I will always be grateful.
====
6627
The Divines bless and keep you on this glorious day!
====
6628
Elsenia told me what you did. You can't know how grateful we both are that you brought us back together.
====
6629
There is little we can do to help our fellow Ash'abah here now, so we should do as my father wished.

We should dedicate ourselves to destroying the Withered Hand. They killed my father; I will enjoy the opportunity to even the score.
====
6630
Go. Find Tzik'nith to the northwest. She shall open the way to the tower for you.

We shall remain here for now, guarding the Wood Elves' tree. They shall pay dearly to get it back, and my people shall reap the profits!
====
6631
You're insane to want to go down there. Go speak to Kargand if you won't change your mind. He's led the rest of the Mages Guild contingent into the Hollow.

You'll find nothing here but darkness and creatures born of it.
====
6632
I know Hannura will like the fish. Cold-water fish are her favorite.
====
6633
You looking for someone in particular?
====
6635
You're back! Tell me everything! Did it go well? Were you able to convince them?
====
6636
We must find the key. One of these muskarse smugglers might have it.
====
6637
We need to get moving. This one knows his sister is alive.
====
6638
Don't ever become successful—it's a killer. Gathering herbs and delivering them all over Cyrodiil is going to be the death of me yet.
====
6640
I felt the magicka shockwave from here. I take it you destroyed the Engine?
====
6641
Look, the vapor is clearing up! I don't know what you did, but it worked!

I'll let you tell <<1>> the good news.
====
6642
My shipmates're gone. Guess they're rebuilding the ship now.
====
6643
We're on an island, and they have a temple just for water? Khajiiti aren't what I expected.
====
6644
I've not heard from my foreman for some time. I fear there is trouble at the docks.
====
6645
I saw smoke rising from the docks. Something is wrong. I feel it.
====
6646
Did you close the door behind you? Check it again. I heard screaming.
====
6647
Stay back, wanderer. You are welcome to our camp, but our chief is not entertaining guests.

Like so many of our warriors, he has been poisoned. Only his daughter may disturb his rest.
====
6649
I hear you're going to match wits with the Mad God! I don't envy you. 

Might I suggest looking over my wares before you go? You never know what you might need in the Daedric realms.
====
6650
An undead scourge shambles from beneath the waves and the mighty Redguards drop their swords. It's either folly or cowardice. I can't decide which is worse.
====
6651
My people's pride is maddening. I wish to protect the city, but I may well be killed if I try. It is bad enough that I dabble with the arcane—to strike our honored dead would be an unforgivable sin. You must save my kinsmen from themselves.
====
6652
Welcome to the Sentinel Mages Guildhall. 

You have curious look. Masura-dra is thinking you want to join us. Is this so?
====
6653
My daughter is … not happy right now. She is as stubborn as her mother was, but … death will not be stayed.

Be assured though, initiate … after you complete the trial, she will help you fight the Hand if you wish.
====
6654
My brothers and sisters in the Guildhall do not understand why we keep our swords sheathed in the face of the Ra-Netu. It is difficult. But it is a needful discipline, good for fighters such as we.
====
6655
It appears that Mara has answered my prayers. 

I find myself in a bit of difficulty and I wonder if I could prevail upon you for a favor. A group of notorious bandits sacked the Bravil Chapel of Mara and made off with some holy relics.
====
6656
Once again, we find ourselves in the Shadow Wood. As unpleasant as it is, I think I'm beginning to understand this place. 

I think I might know how Naemon's Shade is using it to corrupt the Green.
====
6657
So you made it through the walking corpse pile? Good work. If you managed that, you may be qualified for membership in the Fighters Guild. You interested?
====
6658
The Chieftess will learn the price of pacifism. Once she's gone, I will begin uniting the tribes - through force if necessary.

Perhaps one day we'll be strong enough to slay the Wilderking.
====
6660
Was that an explosion just now?

Speak to the Mage. She's been looking for you.
====
6661
The holding cells are below the Hall of Judgment. The captured mages should be down there. I'll keep the gate clear until you return. 

Don't dawdle, if you please. I'm good, but even I have my limits.
====
6662
The sun and salt are bad for head injuries. You should get to the encampment in the shadow of those towers.

And don't fall asleep unless <<1>> says so!
====
6663
Watch out for the scavengers, wildlife or otherwise. They won't hesitate if they see a fresh meal.
====
6664
I guess you've figured it out, I'm not really here to "research" the Wilderking. Not for some boring book, anyway.
====
6665
Please, can you hurry? I don't know how much longer I can take this.
====
6667
It's done. The bastard's dead. Thank you, your help was invaluable.
====
6668
Get yourself gone, elf-slave. Your Queen has no power here.
====
6670
Sorry, the lodge is off-limits to anyone not part of the Pact delegation. Don't give me any trouble. I'm not in the mood.
====
6671
Welcome to <<1>>! Enjoy our delicious fine wines. And don't forget, every day at sun-down we serenade the moonrise.
====
6672
Well? Did you get me a drink, or are you still useless?
====
6674
You never cease to amuse me, mortal. I shall continue to watch your progress with great interest.
====
6675
And now I fade. Where will I go? What realm will I next call home?
====
6677
Have you found my ring yet? I don't want to return to my mother without it.
====
6678
You closed the Daedric portal!  Moonhenge is back to its old self, plus a few decorations. But where's the Captain?
====
6679
Good luck, friend. Save a few ogrims for us. We'll meet you upstairs as soon as we can.
====
6681
I'm not surprised <<1>> sealed herself in that tomb. Everyone knows how she felt about <<2>>.

When a puppy follows you day and night, it wants the occasional scratch behind the ears. More fool him!
====
6682
We're lucky we only lost Iniel in that strike.  It could have been far worse.  Thank you for saving my squad.
====
6683
Hushed voices and furtive glances. This isn't going to be good.
====
6684
Good luck out there. This one will stay here for a moment. Relax, so that no one says we do not fit in.
====
6685
It is never a good sign when mages keep plans secret. Azsu knows this.
====
6686
Thank you for the books, but <<1>> does not want you to forget what is owed!
====
6687
Glad you're up and about, recruit. I'm in need of a scout to head to <<1>>. Most of our fleet foundered to the west, but we've had few survivors trickle in from that direction.
====
6688
All of this death is needless.
====
6689
First the hurricane, then rats from the sea. What next, flying mudcrabs?

S'rendarr's mercy, we need more time before the inspection!
====
6691
Was the treethane as rude to you as she was to me? All I asked was how one might get an audience with the Wilderking, but the way she reacted, you would have thought I was trying to slaughter her children.

Did she treat you any differently?
====
6693
If you have come to speak with the king, the gods smile upon you, for he is holding court.

Do not presume to waste his time though. He has urgent matters to deal with, and has no time for trifles.
====
6694
I am so ready to shake the dust of this place from my boots.
====
6695
I find it pleasing to take in the air of this city once in a while. Even if it means I must subject myself to the presence of Wayrest's less …  desireables.
====
6697
Did you see that? The Maormer mage had activated the barrier on this door to block us from getting to the Binding Pool, but I figured out how to break it!

What about you though? Did you repair the seals?
====
6698
Father's breathing grows ragged. This one doesn't know what else to do.
====
6699
The stench of fried rat heralds your arrival! Are there any eggs left? Motivating tigers is hungry work.
====
6700
Akkhuz-ri is not surprised that an Eye of Queen Ayrenn will easily accept what happened.
====
6701
Oh, a familiar face. This one didn't recognize you at first, but you arrived just in time. Tarrami thought we were done for once <<1>> sentenced us to death.

But how do we get out of the Hall of Judgment? They're not going to let us simply leave.
====
6703
Why did I let my brother drag me into this?
====
6705
This one will make sure Kargand recovers. Thank you for your help in freeing us both.
====
6706
This body is crude, but it will suffice. Thank you, mortal creature. You won't mind if I make some modifications, will you?
====
6707
Please get me out of here. I'd … I'd be really grateful.
====
6708
Are you scouting Fort Rayles? I'd love to see it in Dominion hands!
====
6709
Hey there, friend! You look exhausted. Take a rest. We're quite safe here. 

Thadrig has a mace the size of a ship's mast behind the bar—not that I'd have him use it against the ancestors.
====
6710
If you plan to loot my family's plantation, I will give you such a thrashing!
====
6711
I thought I saw an old book or something by a skeleton near the panels. Maybe there's a clue in there.
====
6712
If you stay, the guards will kill you. Makes no difference to me, but I assume it does to you.
====
6713
Get out of here, shoo! If the guards spot you, I'll have blood stains to clean too.
====
6714
Beware the guards, friend. They attack without remorse.
====
6715
Is the Pact attacking Fort Rayles? I hope there's a lot more of you coming.
====
6716
You have the king's gratitude, wayfarer. News of your exploits has reached the throne. While we cannot publicly condone violence against our honored dead, the fact remains that you have made the city safe. 

At least for the moment.
====
6717
The council has discussed what you told us. Debated your words from every angle. Even drew upon Faraniel's arguments from past meetings.

Understand that we did not reach our decision lightly.
====
6718
Oh, no. Don't tell me there's a Pact army coming. More holes in my walls is what that means.
====
6719
Keep your head down, friend. The guards will attack you on sight.
====
6720
You address the seneschal of King Fahara'jad's court. Spare me your foreign preambles and tell me your business here.
====
6721
Watch out for the guards. They attack Pact soldiers on sight.
====
6722
Be careful. They don't like Pact soldiers around here.
====
6728
Crude, but effective in your methods. Perhaps you've heard that before.
====
6729
You again? You are like dung Ishalga cannot shake from her boot.
====
6731
Is it not enough that you defile our dead? Now you must defile our home as well? Begone.
====
6732
You are brave to cross my threshold, wayfarer, with your weapons still soaked in my ancestor's blood. I will not have your unclean feet tread dishonor in my home. Please leave.
====
6733
Sorry, but I must be alone. A Caretaker cannot protect the Vale without peace in his heart.
====
6734
What am I going to do with you? Possessing this much skooma guarantees a decade in manacles.

What aren't you telling me? How much will you cooperate?
====
6735
How could you destroy this family?

We are ruined. Ruined!
====
6736
My brother and I will guard this area. See what you can do about those reinforcement portals.
====
6737
Erunor? Where is he? He's not coming, is he?
====
6738
You have done well. I will burn an offering to Mara for the souls of my slain companions.
====
6739
You got my brother out of there alive, and for that I thank you. 

I'm sure Mara will forgive me for saying it, but he's worth more to me than all the relics in the chapel.
====
6740
Mara be praised, you've returned! Did you find the relics?
====
6741
Zur's mind feels empty … silent. I miss Gadris already.
====
6742
Thank you again for your help. For choosing me. But I wish that both Zur and I could have been saved.
====
6743
I will scout this area and make sure we destroyed all of the Daedra that got through the portal.
====
6744
There are two portals being used by the Dremora to transport reinforcements. You have to shut those portals down!
====
6745
Well, that was invigorating! I love killing Daedra in the morning!
====
6746
Is this my doom, then? To haunt this island, warning others of a danger I could not defeat?

What a miserable non-existence.
====
6748
We need trained warriors out on the battlefields, so hurry up.
====
6749
So soon you've learned all there is to know about siege engines?
====
6751
I head what you did in Shattered Shoals. Thank you for getting my men out of there.

And I understand you helped the Prowler's crew, too?
====
6753
This one hopes Ezreba finds a new standing on the Two Moons Path.
====
6754
<<1>> pulled me out of the brine. Thought I had a grip on my friend, but all I held was this <<z:2>>.
====
6755
I'm worried about my dogs. I've called them for dinner, but they haven't come.
====
6756
I hope this was all worth it. I was so looking forward to turning their minds to jelly.
====
6757
You and the Champions … excuse me, the candidates. You must make for your next challenge. The Moons tell me that your next destination has been revealed to you.
====
6758
The temple of the Mourning Springs has been set to right. The moonlight shines upon you.
====
6759
Only the dead and the desperate end up in this part of the desert. You appear to be neither, so you must be a very brave woman. 

Do you intend to enter the cursed grounds, the Tears of the Dishonored?
====
6760
We weren't prepared for this. The Daedra were too strong, even for our magic. I fear I'll never leave here.
====
6761
He will not remain discorporated for long. His consciousness will be adrift for a few moments, but that is all.
====
6762
Back again? What else would you like to know?
====
6763
Cannot one set up a simple shop in peace? A ghost—one swears it was a ghost, haunting the lower platform.

Oh, my shop!
====
6764
You have your orders. Move along.
====
6765
Anxiety parches my skin. Too many demands, too few supplies. Are you here to sooth or irritate?
====
6767
You've already been through enough training, warrior, so get out onto the battlefields and help the Covenant take Cyrodiil.
====
6768
If you're not going to deliver those to Bugbesh, I'll take them back.
====
6773
Destroy those binding totems while we complete the ritual.
====
6774
Nasty business, these rats. It is a good thing we have so many cats about. Little pests never stood a chance!
====
6775
I think you have a fight you need to finish first.
====
6785
You saved me from a terrible predicament. 

I wish you'd been around when I accidentally dropped that slop bucket on the Khajiiti wizard.
====
6786
I thought I saw a book or something by a skeleton near the panels. Maybe there is a clue in there.
====
6787
I thanked you for saving me from the crocs, and now I can thank you for saving our holy relics.

Mara bless you, my friend.
====
6788
We were waiting to make sure you made it out. I'm glad to see you safe and sound.
====
6789
It is interesting, yes? Shazah read for so long, she studied so hard … and yet I still feel like I was unprepared for this. She is very grateful she had you at her side, Hallowed.
====
6790
Your bravery and spirit impresses even Khali. Truly you are the Hallowed. Shazah and I are lucky to have you at our side.
====
6791
I would love to explore this lost city, but apparently we still have much to do. This planar vortex that Cadwell describes concerns me greatly.

Let's head inside and formulate a new plan to deal with this danger.
====
6792
Not bad. You're pretty fast.
====
6793
You look good. How do you feel?
====
6794
Aranias wants to see the Wilderking. I'm his gatekeeper. To see him, you ask me nicely and then I tell you a story. A story that you take part in.

When the story concludes, you are invited to see the Wilderking.
====
6795
The Divines be praised for your safe return.
====
6796
I hope you've come bearing good news, comrade.
====
6797
Ra'zaym hopes you have returned with something to report.
====
6798
Well? Share your news with the council!
====
6799
By the Green, share your news and be quick about it.
====
6800
I'm going to pray long and hard to the Steadfast tonight. Ask him for guidance, and patience.
====
6801
You must be here for the Trial of Spirit. Know that I am the Loremaster of Haj Uxith. I maintain the traditions and customs of my people.
====
6802
Are you here for the Trial of Spirit? Then know that I am but a humble farmer, dealing with whatever this strange land throws at me so that I can provide food for my people.
====
6803
Ah, I see the Trial of Spirit has begun. I am a go-between. I negotiate interactions between my people's two factions, as well as with the other inhabitants of Coldharbour.
====
6804
I cannot believe this! He should not be here!

And how can she go through with this when he made us wait so long?
====
6805
The moonlight illuminates each of our paths and guides us to where we could go. Did the moon shine similarly for you?
====
6807
What's the delay? Let's get out of here.
====
6808
Mages always have to talk at the end of the world.
====
6810
Thank the Green you could see the relics into Felari's hands. To think, if these lives had been lost for nothing.
====
6811
Are you from the Covenant army? I didn't expect you quite this soon—and frankly, we're not ready.
====
6813
Make haste, now. My students and colleagues have travelled far, and we don't have time to waste.
====
6814
Have you killed those wolves yet? It's vital that you do!
====
6815
You've done so much. Helped us … what have I done?
====
6816
We're all accounted for. Good. And now for the final step.
====
6817
Now there's just one more thing, but it's a doozy.
====
6818
This is dishonorable.

But perhaps necessary.
====
6819
This one has work to do. Warlock Carindon can answer your questions.
====
6820
By the tip of my staff, this place is fascinating. The flora and fauna are remarkable. And probably dangerous.
====
6821
Pain is a small price to pay for the lives of two Guild Mages.

This one's lucky we don't off him like we did his friends.
====
6822
I'm starting to think that studying in a dusty basement somewhere would be preferable to this place. Let's go.
====
6823
Let's get moving. I hope the Bosmer are open to conversation.
====
6824
This isn't going to bring Patraud and Ahainar-jo back, but if we don't get some information out of this Bosmer, their deaths are meaningless.
====
6826
I'm not going to get up on your account, if that's all right.
====
6827
The Dominion's enemies strike from within and without. It makes allies like you all the more precious.
====
6828
Welcome to the fellowship hall. You're not from Bergama, though. Are you from Sentinel? 

No matter, as long as you're a Forebear.
====
6829
Welcome to the Bergama Crown Fellowship Hall. I do not recognize you, but I see you wear the formal dasha. 

I trust you are a Crown from outside the city?
====
6831
Patraud was a good man. That attack … was unfortunate.

Bosmer can be aggressive, but killing without provocation is rare for even the most feral of their kind. The sooner we find this spirit, the better.
====
6832
Are you new to Bergama? Many of our fellow Forebears have been abducted while the Magistrate does nothing. 

Keep your blade near to hand. You may need it.
====
6833
Greetings, kinsman. 

Please, abide a while. You should avoid the street. Crown dogs masquerading as bailiffs patrol in force.
====
6834
Take heart, kinsman. Though Sentinel struggles under the Forebear king's yoke, Bergama thrives … or at least it did. Be cautious.
====
6835
You've done a great service to the Bosmeri and Khajiiti people. A proud service.
====
6836
Haven't you a home of your own? Go back and suckle at the teat of your Magistrate.
====
6837
Honor to you and your house, traveler. If it is knowledge you seek, the Guild can provide.
====
6838
It is good that the Redguard factions are feuding. Were they not so hostile to one another, the Guild would certainly be blamed for the recent disapearances. 

Redguard vengeance is … severe. We are wise to keep our distance.
====
6839
<The body is pale and lifeless. His features mark him as the source of the construct you met above.>
====
6840
<The Spinner lies silent and still.>
====
6842
There are people burning my island. I can feel it burning.
====
6843
The chains behind me are like tree roots. I cannot pull free.
====
6844
Greetings, wayfarer. Bergama is a grim place these days, but the Guild Hall always welcomes comrades in arms.
====
6845
Welcome, walker. Grand Warlord Sorcalin has given me her orders. They can be found on the boards alongside me. Good hunting!
====
6846
Hail, wayfarer. I apologize for my sparse stock. Many and many of my horses have borne my countrymen to safer cities. I find myself coin-rich and horse-poor for the first time in my life. A pity.
====
6847
You do me great honor entrusting me with this Ansei Ward. I promise you, for as long as I live, it will not fall into enemy hands again. 

Now, only the final Ansei Ward remains … but if Uwafa and Alasan are gone, who has it?
====
6848
<You find a bottle of foul-smelling liquid in this pot.>
====
6849
Please. This one does not need trouble. Take what you need and go.
====
6850
Buy what you need and move on.
====
6851
Yes, yes. The cats hold the city again. What can I do for you?
====
6852
Ah, good to see a friendly face. Do not let the soldiers scare you. They will behave under Zetisha's roof.
====
6853
It feels as if a light is piercing the fog. Perhaps I could fire up my forge again. 

I loved crafting weapons and armor. People came from all around to commission my work.
====
6854
I'm so happy I could just sing!
====
6855
Drink will help with the fear. Try some?
====
6856
Mahirr has done as the soldiers asked. Do not ask him to do otherwise.
====
6857
My students are busy right now. Try another time.
====
6858
Hallowed, the Queen already has plans to make use of us again. Speak with her, if you would.
====
6859
I'm just trying to sell some goods here, yeah? What can I do for you?
====
6860
Ahh, the sweet smell of peace. It fills my nostrils like a fine boquet.
====
6861
Tinti only sells to Eagle. No exceptions.
====
6862
Be cautious! There are some here not friendly to Pact soldiers.
====
6864
The waters of Cropsford run swift and deadly for Pact soldiers. Tred carefully here.
====
6866
The guild is neutral in this conflict. Muzuli is only here to train who would hear her words.
====
6867
Well, this should be interesting. You seem to be a little short on friends around here.
====
6868
I've never seen such cowardice. These cats rolled over at the first sign of trouble. Bah! Sell you something?
====
6869
I'm just trying to make a living here.
====
6870
More brave soldiers arrive soon from Marbruk. We will rally them here and prepare to launch a full-scale attack.

When your task is done, light the beacon in the lighthouse. That will be our signal to charge in and drive the bastards back to the sea.
====
6873
We fought so hard for our people. To see him dead by my own hand ….
====
6874
This one and his beloved mate sought shelter, but there was none to be found. Ernabi, she didn't make it. Now I lack the will to go on.

Our children will grow up without parents. They will be poor and destitute and probably die young and alone.
====
6875
Go! I don't matter. Ayrenn's all that matters now. Save the Queen!
====
6876
You destroyed the <<1>>, didn't you? I feel different somehow.
====
6877
I appreciate that you came to get me. A little longer and who knows what Drasilla would have made me do!
====
6878
Get out of here! I command you to … just go.
====
6879
No, I'm afraid I can't let you into the story. Your character's been killed, for one.

Oh, I'm sorry. Andur refuses to leave.
====
6880
Hail, wayfarer. Be welcome and drink—but not to excess. Forebear treachery runs canyon-deep here. You must keep your wits about you.
====
6881
No, I haven't been slipping out at night to shank a few of these bastards. Why do you ask?
====
6882
Hungry? Abject terror will do that to you. I run here every day now to avoid being kidnapped. 

If you want my advice, stay indoors. There's Crown mischief everywhere.
====
6884
Welcome to the Stone Oasis, O wayfarer. 

We seek no trouble in this place—the streets are dangerous enough. So please do not show your blade.
====
6885
Now that I have the designs back in hand, the question is how soon can we get the town cleared, and get people back to work on the ships?
====
6886
Blasphemy! The Elder Scroll of Mnem has been stolen from our temple. I can tell you of the Elder Scrolls, but you will not feel their holy presence until our scroll returns.
====
6887
I prayed Tu'whacca would guide you.

Did you find Zariya?
====
6890
The Justice always treated me so kindly. How could he do such a thing?
====
6892
Istah. I might have known. 

May Onsi pluck the tongue from his perfidious mouth. It will make bitter meat for the vultures.
====
6894
Thank you for your assistance, wayfarer. 

Though the thought that I was serving a traitor like Sulma is sour as milk from a rotting goat.
====
6895
Istah in the stocks? This whole affair reeks of treachery. The asps responsible will be put to heel—no matter how high they slither.
====
6897
How could the Dominion have lost Brindle? Heads should be on pikes for that!
====
6898
Aranias wants to see the Wilderking. I'm his gatekeeper. To see him, you ask me nicely and then I tell you a story. A story that you take part in.
====
6899
I'd feel safer if Brindle were back in Dominion hands. I hope you're here to make that happen.
====
6900
Our Justice heaps shame upon himself and all of  Ruptga's children. 

May his bones bleach and our memory of him fade.
====
6901
Istah is in the stocks? I cannot believe a Crown could commit so heinous a sin.
====
6902
You returned the Great Mage to us. For that, you have my thanks.
====
6903
Aye, this'll do just fine.
====
6904
A Crown Justice engaging in petty barbarism? 

I'm shocked, truly. See how shocked I am?
====
6905
What now? Let Klovag know I'm waiting for him.
====
6906
I have heard that Justice Istah has been placed in the stocks. They say he has done the kidnaping, but Tall Papa's whisper tells me he is accused unjustly. 

Now I will have to turn to one of the bailiffs to find my son. Tu'whacca aid me.
====
6907
<<1>> heard about what happened on Viper Island. Those Maormer, they are not natural, yes? Just thinking about it gives me the shivers.

You have the spine of Alkosh to face such things!
====
6908
Such a terrible thing, this storm. Dashed the armada to pieces, or so I've heard.

If the family fleet weren't in such a sorry state, we'd consider lending a hand. As it is, all we can do is hope for the best.
====
6909
We've been pursuing the Maormer from Auridon. Who knew they had such a foothold here within the Valenwood?
====
6910
That Indaenir. He's quite a character.
====
6911
Thanks for saving those miners! I'm sure they'll tell everyone they meet that my sweet trolls didn't really mean any harm. I can't wait for my sweetums to come back to me. We'll return to the arena in triumph!
====
6912
Kargand is showing signs of improvement. This one thinks he will recover with time.
====
6913
Istah burns in the stocks and still Sulma conspires. Something is terribly wrong here.
====
6915
Have you heard they arrested Justice Istah? I wonder which bailiffs agreed to apprehend him.
====
6916
Is that everything? My pipe, the wine, the delicious pork… yes, this will do just fine! You Dominion soldiers are useful folk.
====
6918
This whole thing stinks. I've watched that Justice for months. If he's crooked, I'm a horker. 

That Magistrate is hiding something—and I think I'll find out what it is.
====
6919
My friend, before you go, Raz would tell you: he leaves now to travel to Senalana, an Ayleid ruin west of Arenthia. The Colovians are still fighting to hold those old stones. This one must know why.
====
6920
The Justice dishonors all Crowns with such barbarism. Tu'whacca will judge him harshly when Istah dies, I assure you.
====
6921
By the Eight! I'm so glad to see another living soul!
====
6922
It is vitally important that we take the Chasm. If we fail, we'll never be able to cross into Molag Bal's inner sanctum and reach the portal to the planar vortex.

Cadwell will aid you. He sees the world in a different way, but he's a good man.
====
6923
Very impressive. Shazah and Khali are lucky to have someone like you as their guardian.
====
6924
Yes, hello. Unfortunately, I have no time to chat. I own a busy and prosperous mine. Can't get behind in my paperwork.
====
6925
Istah thumped me for "public drunkenness" once. I say, whats the point of private drunkenness? Those're the folks with real problems, right? Right?
====
6926
Well done, Hallowed. I know the Queen values your contributions to the Dominion.
====
6927
I forsee great things in the Khajiiti people's future. It's an honor to have been present for such an important ritual.
====
6928
Well done! I have every confidence that you're the Moon Hallowed these women need.
====
6929
So Istah's been clinkity-clanking around in his shiny armor kidnaping folks and hiding their bodies? Alone? I don't buy it. 

Either way, Samhudah's still paying me a fortune to stare at a door. So all's well in Mauloch's eyes, eh?
====
6930
My father sent me away when he found out that I helped you. He couldn't bring himself to end my life, even though that's what the sentence called for.

I've never felt so alone before. What I did though … it was right. It had to be done.
====
6931
We've done it. We've completed the Two Moons Path. It's all over now.
====
6932
They've put our Justice in the stocks. Akatosh help us. His bailiffs are even more inept than he is.
====
6933
Why haven't you talked to that other Argonian over there yet?
====
6937
Poor Istah. Such a stout fellow. 

He never really extended the hand of friendship to Uncle Thakh, though. Perhaps his successor will be more … sociable.
====
6938
My killer comes to humiliate me once again? Well, know that your luck won't help you here.

I do hope you compete in this game. I so want to get another chance to rip out your heart and pull out your spine!
====
6939
I'm glad that the Imperial has found someone else to talk to. His haughtiness is suffocating.
====
6941
Scourge take them! The Elder Scroll of Chim has been stolen! I can tell you of the Elder Scrolls, but you will not feel their holy presence until our scroll returns.
====
6945
I knew that Crown Istah was untrustworthy, but to murder that many people? 

If he would only confess it would probably go easier for him.
====
6946
I heard that that oafish Justice was arrested. What a delightful irony! I've been on his list of suspects for some time—I just know it.
====
6948
You have what I asked for?
====
6949
Thank you. I'm free again, finally. Time to leave this blasted cave. I hope whatever it was you were hoping to happen does, in fact, happen.
====
6950
Wait … I know you. Why do you continue to hound me? Didn't you already celebrate your little victory with the pretty little princess, Ayrenn?

Don't tell me you've entered this contest, as well? How … intriguing.
====
6951
Again you remind me of the monster that I am. You defeated me in life, what more do you ask of me?

What do you hope to accomplish by showing up here again?
====
6952
Truly, I hope we never need change a story so extensively again. Though we spinners can do so, it's usually better to let a tale conclude on its own.

Usually.
====
6953
What foul magic is this? It's as if we've been plunged into a realm where the blight has taken over. Did you hear that voice? It referred to this as the "Shadow Wood."

Whatever it is, it's not good. Not good at all.
====
6954
She seemed very upset. Very upset!
====
6955
Aranias was guided here to take my place, but I believe you were guided here to assure her ascension.

If you had not come, I fear Andur would have killed us both, leaving the Valenwood wild and vengeful. Many lives would have been lost.
====
6956
You shall find her in the tunnels below.
====
6957
I'm scared. Shouldn't I be feeling confident? I mean, we defeated Andur.

Look at all of this though! I've worked my magic on small pieces of land in the Summerset Isles … but this is an entire forest … a living forest. Tell me I can do this.
====
6958
There, you should be able to get inside without trouble now. Be mindful of the Worms inside — they are a dangerous lot, as you well know.
====
6967
What? Are you one of <<1>>'s thugs come to harass me again? You want your arm broken, too?
====
6968
We came far too close to a tragedy here. If we'd wrongly slain Alanya ….
====
6969
Back to training for me. Maybe if I ignore them, these louts Gudarz has brought in will go away.
====
6970
The Elder Scroll of Alma Ruma has been stolen! I can tell you of the Elder Scrolls, but this temple is an empty shell until our scroll returns.
====
6971
I'd probably be a stew if it hadn't been for you. Thank you.
====
6972
Once you put the boot to that spineless Nord we can finally have our camp back.
====
6973
You don't look like one of these flea-bitten bandits. Have you come to join the actual militia?
====
6974
Travel to the Labyrinth and stop Aranias.
====
6975
Istah's collusion with those Forebear dogs has finally born its bitter fruit. May Tu'whacca show him mercy, for we Crowns will not.
====
6976
This would be quite a charming view if not for all these oafish Crowns muddying it with their drab attire and sour faces. I honestly have no idea how they live like this.
====
6977
Don't mind me. You seem a bit busy. We can talk later.
====
6978
We should be wary. The way is guarded.
====
6979
You know what's best after such a fine meal? A nice soak! The water in our pools is just exquisite!
====
6980
Take your time and freshen up. The celebration in honor of Stibbons will be starting shortly.
====
6981
I never thought that nightmare was going to end. Thank you for helping us.
====
6983
These little militia bugs do a good job of keeping our camp going, gonna be sad when we run the last of them out.
====
6984
Isn't it nice that the militia is giving us this camp?
====
6985
I'm getting real tired of these militia rats.
====
6986
Stop looking at my tusks. Stop it.
====
6993
Now that we don't have to worry about overwhelming hordes of reinforcements, we're sending in the main assault force.

While they keep Molag Bal's minions busy, you need to navigate the Labyrinth and find the portal to the planar vortex.
====
6994
Have you selected a companion to accompany you? If you need more time to speak with your friends, please take it. This might be the last chance you get.

When you're ready, I'll give you final instructions and we can begin our final assault.
====
6995
Something's changed. I do not understand what is going on here.
====
7004
The Fighters Guild is ready. We're prepared to follow you into the very heart of Molag Bal's lair.

We shall not fail you.
====
7005
Well, I won't say that wasn't at least a little entertaining, but we're not finished yet.

Time to enter the Labyrinth, old friend.
====
7006
Let's tear this coward apart! Let's make Molag Bal wish he had never been born!

Wait a minute. Are Daedric Princes born? It doesn't matter! He'll wish something when we're done with him!
====
7007
My people have been used and abused by the Lord of Brutality for long enough. Tonight, Molag Bal will feel the full ferocity of my mighty warriors.
====
7009
Mistress Kauzanabi-jo will set you on your path, Hallowed. Good luck.
====
7012
Listen to this, Kireth: "Reach out and touch a brazier to draw forth the fire and launch it in the direction of your choosing."

How fascinating! I wonder what it means?
====
7013
Why do Daedra never install guardrails? It's like they want Zur to step into the bottomless chasm and fall to his death.

Zur has mentioned how much he hates heights, yes?
====
7014
I recognize these devices. I've researched them. Even written reports about them. Never saw one in person, though.

They are marvelous to behold. Only a god could craft an artifact of such brilliance.
====
7015
I'm ready to show the Dark Lord a little brutality of my own!
====
7016
I promised to help you if you helped me, and here I am! I do not regret what we did to liberate my clan, and I never will.

Do you smell that? That's the smell of freedom. And it smells wonderful!
====
7017
You need someone to accompany you into the Dark Lord's lair? You freed the lamias from our prison, let me help free you from yours.
====
7018
The Crown of Bones' power will grant us victory this day!

I can't wait to see what treasures await us inside the Endless Stair.
====
7019
This is so exciting! I sat around in a drunken stupor for so long, it feels so good to be finally doing something!

Of course, we are going up against Molag Bal. Maybe I picked the wrong day to stop drinking.
====
7021
You were a worthy opponent in the Orchard. I'm almost disappointed that we must now fight alongside instead of against each other.

Still, the Crimson-Matron has sent me to honor your agreement, and I shall not fail you.
====
7026
Ah yes! Did he find you? You must go to Tava's Blessing at once to help the prince!

Oh, and speak to Captain Rawan, tell him to send Shiri back here right away. Whether she wants to come or not!
====
7027
<<1>> rescued me, though I guess I owe you thanks, too.

She seems nervous—you might want to talk to her.
====
7028
Tava's Blessing is where the royal navy has its shipyards. You must not let the town fall to the Withered Hand.

Beware of the shifting sands, wayfarer. I hope Rupta guides you quickly to the prince's side.
====
7029
Get on with it—I can't do anything until you distract my father with a challenge.
====
7030
We won't be able to use the portal until someone destroys those focus stones.
====
7031
Another ally is always welcome! Join us! They will not take us—not alive, nor dead!
====
7034
The matchmaker's interesting. He could sell scales to an Argonian, if you ask me.
====
7035
Get out of my camp, while you still can.
====
7038
If it's equipment you want, talk to Elthras. He makes the deals around here.
====
7039
We won a necessary victory for the Dominion today, and we have you to thank.
====
7040
I'm getting ready to cart this mead to the Vinedusk Rangers, at the village northwest of here. Everyone here thinks they're crazy, but I've been carting mead to them for ages. As long as they keep buying, they can be as crazy as they want.
====
7041
Off to adventure in this cave full of bloodthirsty spiders, are you? Awful brave of you, facing so many monsters. Hope you brought some friends!
====
7042
The Halls of Torment—I've never been there, and for that, I consider myself very fortunate.
====
7043
It looks like I have a long journey ahead of me.
====
7044
Your loyalty to the crown will be rewarded, my friend. You have my word.

I can even make this easier for you. Wear this Imperial Armor, and you should be able to walk around the city unnoticed.
====
7045
That Zara will flirt with anyone, or anything, but put a sword in her hand and watch the limbs fly.
====
7046
The information you provided was very useful.
====
7047
Hail, sister. 

Word has reached us that Talia now leads the tribe. Know that we stand ready to fight, should the shadow fall on Bergama.
====
7048
May Tall Papa guide you on your walkabout, wherever your journey takes you.
====
7049
I am extremely pleased to see you. 

I always thought the Imperials were civilized, but the way they've treated us, they're absolutely swine!
====
7050
Praise Zeht! I can no longer abide these infidels!

Did King Fahara'jad send his army?
====
7051
Hail, sister. It is good that you have come. 

The Withered Hand has been here—I can feel it. Stay vigilant.
====
7052
You there! The Maormer attacked <<1>> with their Sea Viper forces. We need every able body for the rescue effort!
====
7053
Thank the gods. I hope you're not too late. More Imperials are coming into Satakalaam every day. 

We need to take back the city before they dig in.
====
7054
Perhaps someday we will no longer feel the need to fight each other so readily. We shall see.
====
7055
You filthy dog! You can hurt me if you wish, but I swear, you will pay for attacking our city …

Tu'whacca's Breath! You are not one of them. Did the king send his army then? These Imperials could launch a full invasion if they are not stopped.
====
7056
Despite the armor, it is obvious that you are no Imperial, and I rejoice that you have come to my rescue. 

The Imperials have mistreated me, but I deemed it likely that they would seize control of all Alik'r, and there would be nowhere to flee to.
====
7057
This one will be the next champion. Stay out of my way if you don't like the sight of blood. Especially your own.
====
7058
I understand why you did what you did. In time, I hope my tribe will as well.
====
7059
Bless you, traveler. I hope I said nothing to offend you.
====
7060
Fight or begone. I have no patience for unhatched eggs.
====
7061
Very good! That is all of the tears. This one is finally done with this nightmare-scape of Dremora and beautiful, though terrifying, bodies of water.
====
7062
No end to these winged rats. Not that I'm complaining! Every feather's worth a fortune in gold to us now!

You one of the magistrate's charges? I'm only shooting the ones in town, don't worry.
====
7063
I've lived in this town for almost thirty years. We've never had any problems with the harpies in all that time.

Something foul's on the wind. I know it.
====
7064
Well, it is good you took the lid off when you did. It was getting stuffy in there.
====
7066
You must leave now. What transpires next is between Hircine and myself.

Thank you.
====
7067
Keep under cover if you want to stay clean and dry. The harpies know no end to their wicked deeds.
====
7068
Go on in. I'll climb up the building from the outside; the harpies won't hurt me. Meet me on the balcony with whatever you find.
====
7069
The troops can handle reclaiming the sanctuary, but we can only really end this if we cut off the head. Vicereeve Pelidil is getting further away from us every moment we delay.
====
7070
Keep an eye out for my soldiers. I'm sure they'll help you hook some Fish Elves.
====
7071
Give those Maormer a few kicks to the shin, would you?
====
7073
This place sounds great! My brother says you can buy anything there. And I mean anything.
====
7074
This one has heard some dark words about Pa'alat's master. He does not know if this Krin Ren-dro can be trusted.
====
7075
I bet with both flywheels turning, we can get into Molag Grunda's lair.
====
7079
You should get out of here! This town isn't safe for Daggerfall soldiers.
====
7080
You must be a scout for the Covenant. Tell your commander that Therich Rorielle will be happy to see the Daggerfall banner fly over Castle Brindle!
====
7081
Welcome to the tribe, brother. The wisdom of the Chief was deep as a well. I know his faith in you was deserved.
====
7082
At least it's over now. We stopped the blight from spreading and defeated Naemon's servant … but at such cost.

I worry about our decision to sacrifice the Eldest's Heart. Its absence will be felt, and without a replacement … well, I don't know.
====
7083
You scouting Castle Brindle? I wish the Covenant would hurry up and take it!
====
7084
You draw the sword for us all, sister. True honor need … need not be named.  Avenge us.
====
7085
Just get out of here, out! You'll bring the guards down on us!
====
7088
You bear the tribe's burdens now, brother. Remember—true honor need not be named. Seek not fame or glory, only justice.
====
7089
Do not look upon me with pity, sister. Hearts such as ours, crowded with great and terrible purpose, have no room for such things.
====
7090
Fill this poisoned cup with our enemies' blood, sister. All of the Alik'r watches you. May Tava speed your passage.
====
7091
Word swirls through camp like a dust devil. So you are Ash'abah now? That is good, sister. 

True honor need not be named. Send the Withered Hand back to Oblivion.
====
7092
Welcome to the tribe, sister. I regret we have nothing to give but our blessings.
====
7093
Both Zamyad and Parvenah took to the Far Shores during your trial, sister. I fear we will lose even more swords yet.
====
7094
If you spot Donus on the way to Cheydinhal, please tell him I'm out here, looking for him.
====
7095
True honor need not be named, sister. May your blade never go thirsty while these fiends still draw breath.
====
7096
Go through the portal. We'll make sure this area remains secure.
====
7097
Take the portal up to the next level. We'll take care of any Dremora stragglers who decide to cause trouble.
====
7098
Hail, sister. The poison of Morwha's Bounty has run its course, thank Ruptga. It would take ten and ten to keep me from my work. Rumor swirls across the dunes. Some say there is a vampiric curse staining Leki's Blade, and now we have found proof.
====
7099
True honor need not be named, sister. My son's sickness broke while you took on the crucible. You are indeed blessed by the Divines!
====
7100
All praise to Ruptga: it appears my brother will recover. I take your arrival as a gift, sister. Divines willing, we shall fight beside you soon.
====
7103
We've gotten the troops to this point, but we've failed to take the Citadel.
====
7107
We've come too far to be stopped by a few walls.
====
7108
Ah, little mortal! While it might be entertaining to watch you bumble about the Citadel, I would much rather just see you get about your business.

I'm sure that whatever you have planned will ultimately work in my favor.
====
7109
Cadwell says that the area beyond the pyramid is known as the Labyrinth. We'll need to go through there to reach the Endless Stair and the planar vortex.

Just keep your wits about you. The Valkynaz is a dangerous opponent.
====
7110
I knew you'd be able to deactivate the wards. The Fighters Guild troops have already begun our two-pronged attack.
====
7111
Please let my Brielus know I'm all right. He'll be so worried about me.
====
7112
Indaenir's waiting for you down in Verrant Morass. He's looking into a blight. I've seen some of the Bosmer from that area, and let me say—better you than me.
====
7113
You're back! Did you find everything?
====
7114
I'm hoping to fight in the Summoner Division, but Tholbor's really picky about who makes it to the final rounds.
====
7115
I know what they're planning!

Through my Psijic projection, I observed an old ritual site north of <<1>>. The Sea Vipers summoned a powerful creature known as a storm atronach. They're funneling all that energy into their bound <<z:2>>.
====
7116
It seems the necromancer Alasan underestimated you … I was hiding outside the lighthouse.

After you disrupted the ritual, I went in and found Alasan's notes. I think I know where the Withered Hand has taken the third Ansei Ward.
====
7117
Go to Woodhearth. Trouble stirs from our common enemy.
====
7118
The Wormies must be here for what's under the Barrowbough. With enough of the little skeletons, they'll be able to dig up the big ones.

I knew I shouldn't have said anything to that <<1>> fellow.
====
7119
You'll find Ugorz in the Orc stronghold to the east, and Zirani in the Khajiit village in the west. Both were once-flourishing townships—but no longer. They'll need help to escape.
====
7120
Let's clean these guys out!
====
7122
I'll be honest, I never expected so brave a plan from a Dunmer. Nor help from a stranger.
====
7123
By the Green Pact, they're a tenacious lot!

The Daedra on the other fronts would have closed on us in that last attack if it weren't for you.
====
7125
Taskmaster is angry. Taskmaster hates this Khajiit.

But Taskmaster hates this Khajiit talking to others even more. Go away, or this one will suffer.
====
7126
I think you got them all! I haven't seen any wisps in a few minutes.
====
7127
We must hurry to find the prince. That girl Shiri—she is not who we thought she was—she is heartless. Given the chance, I have no doubt she will kill the prince and raise him as her undead thrall.

We must not allow that to happen.
====
7130
I am Grexev, lord of this border realm of Coldharbour. How pleasant to meet a mortal of your caliber so willing to kill three tormented souls.

You would make an excellent Daedra.
====
7133
Horrible, horrible strangers with sand for souls! May there be no moons in their afterlife!
====
7134
Sigul-jo is angry. He is right to be so, but it clouds his thoughts and taints his spirit.
====
7135
Curse every werewolf breathing! This is the last straw, I'm retiring.
====
7136
Shiri—the scholar's apprentice—have you seen her?

She had the ancient text from the Withered Hand necromancer at Tava's Blessing … she was supposed to go back to Bergama, but … she never made it.
====
7137
The pieces are almost all in place.

We can move against Molag Bal whenever you want. Attack now or gather more forces. The choice is yours.
====
7138
What happened here? This is terrible. Did the Imperials do this? 

I hope Shiri was not here. Did you find any evidence that she visited?
====
7139
Thank you for speaking with her. Very kind of you to stick your neck out for a stranger.
====
7140
You told Sarolion? I can't believe you told him about how I felt! That wasn't supposed to happen! Ahem. Maybe I should talk to him too.
====
7141
It's a lovely day for a fight to the death, isn't it?
====
7142
I hope you win. If you don't, well .. it was lovely to meet you.
====
7143
I can't believe it. Zara's tasked me with picking flowers, believe that? I'm a swordsman, not a flower girl! 

Damn my tongue, I can't say no to that girl. It's that purr of hers. Damned distracting.
====
7144
It's good that Naemon's finally put to rest. Terrible what the Veiled Heritance did to him.
====
7145
It's just as well Naemon's dead. Not to be harsh, but he would have always been a symbol for the rebellious to rally around. Ayrenn may not be perfect, but she has earned our support.
====
7146
Queen Ayrenn must hear of this.
====
7147
Remarkable how Valenwood rights itself. We have Silvenar and the Green Lady once more. When they are united, the Dominion will be stronger than ever.
====
7148
With Naemon and Estre behind us, Queen Ayrenn will focus on Malabal Tor now.
====
7149
Now to journey to Malabal Tor, another land this one has never seen.
====
7150
Shazah is enamored with the story, but all Khali sees is the battle missed.
====
7151
I feel for Queen Ayrenn's loss. She won't show it, but to lose a family member … twice. I can't imagine if I had to lose my beloved a second time.
====
7152
Damned Heritance. We lost some good rangers out there. They're lucky I can't get near them.
====
7153
Heh. Don't mind Nara. She's never done well sitting out a battle.

In the meantime, this isn't a total loss. Cariel is a beautiful Elf, isn't she?
====
7154
I'm sure Indaenir will fulfill the Silvenar role admirably.
====
7155
Indaenir's in there. I hope whatever luck guided you at the Pass watches over you now.
====
7156
Don't mistake the queen's strength for callousness. She knows what's needed of her, as a leader.
====
7157
Kauzanabi-jo was wrong about coming here. Hopefully, the twins have learned much from this visit.
====
7158
We wouldn't have been able to fight all those Daedra without you. Gilraen will want to speak with you.
====
7159
Thanks for all your help. Those Daedra would have slain us if it weren't for you.

You should speak to Gilraen—that Oblivion Gate is still out there, and I'm sure we could use your help to deal with it.
====
7160
You have done a great thing ridding the sands of the Withered Hand. Take my ward and meet your friends outside.
====
7161
I swear, no Maormer will make it past me.
====
7162
Get away! I am safe here - if you want to help someone, help the hostages.
====
7163
It's hopeless. Satakalaam is lost to us.
====
7164
Where did they come from? How could they have taken Satakalaam?
====
7166
Flee this place, fool! The Imperials will slay you, should they fall upon you.
====
7168
I traveled long and long to reach Leki's Blade. What road do you come by, O wayfarer? I have heard talk of our honored dead rising to slay us. Idle rumor no doubt.
====
7169
Swordsmanship runs in the blood of all Redguards - but there is more steel than water in my veins. They will erect a monument to me one day.
====
7170
It has been some time since Master Fadalia joined us at table. I have counted the days—they are many and many. I wonder who she dines with.
====
7171
Disciple Tafa says I swing my sword like a woodsman's axe. To Oblivion with that. If it is good enough to fell a tree, it is good enough to fell a man. That is what I say.
====
7172
I have not seen Peruz since his final blessing. He did not even return to claim his bundle. He simply walked into the desert and disappeared. I hope it was not something I said.
====
7173
You? You defeated Wildur? He's been our leader for years! This isn't right! You're not even an Ungodly!
 
The rules might say that we have to swear loyalty to you, but to Oblivion with that. We're bandits—we break the rules.
====
7174
I beg your forgiveness, O wayfarer, but I must ask you leave me be. I am entering the most difficult stanza of the swordsman's sun prayer.
====
7175
Leki speaks to us in this place. Come and contemplate the stones.
====
7176
Disciple Raifa demands perfection, but tells me nothing! I may as well have stayed in Sentinel.
====
7179
Disciple—I mean, Master Tafa—is at least as skillful as Fadalia was. The school is in good hands.
====
7184
I trained with Milahd for many months before his final trials but I have not seen him since. It is a pity. I was a jackal's whisker away from defeating him in our last bout.
====
7187
Have you come to honor the heroes of the past? Bring only a stout spirit and a worthy sword, wayfarer. Our ancestors care for nothing else.
====
7189
I still feel the presence of Master Ahtar in this place. Some have even seen him, if rumor is to be believed.  A passing shadow only, or faint whispers. I hope it is true. Perhaps I will see him someday.
====
7190
There is power in this place, wayfarer. The spirits here are strong, but heavy with woe. They are well cared for - what could trouble them so?
====
7193
Weight and balance are key, O wayfarer. Have you taken up a Breton blade? Onsi keep you if you must bear one in battle. Better to wield a boatman's oar, I say.
====
7194
This way, the interior of the island has a chamber where I can cast the portal.
====
7195
Some find fulfillment in wielding the sword - I am content to craft them.
====
7196
Some may call me foolish, but I tell you - the stone fist of Leki's Blade has tightened its grip of late. I sense something cold … blasphemous. A darkness slithers in the heart of Leki's Blade, wayfarer. If only I knew what it was.
====
7197
Hail, O wayfarer. Unless you're of a mind to step in, leave me be - I've much for which to account.
====
7198
There you are. I felt embarrassed at my cowardice, sending you back after this thing after I'd fled. I thought I'd come to help you avenge my companions.
====
7202
Good luck on the road. And come back some time, you hear?
====
7208
I can't believe it. I thought Throne Keeper Farvad had met a grisly end. 

He's tough for a priest, a little strange, but tough. I'm glad you managed to find him, and Ansei Radan's Ward.
====
7210
Welcome to the Guild in Rawl'kha, such as it is.
====
7211
I am glad you caught up. I am glad you came to the necropolis in the first place.

Tu'whacca says you are the one who must stop Shiri from doing this dark deed.
====
7212
There, there. We'll be fine now. Fine. You helped us, and when the time comes, we'll help you. Somehow.
====
7213
Sorry, Razum-dar was lost in thought. The Eyes are getting ready for, uh … something this one is not supposed to discuss.
====
7214
We were so worried about the alliance leaders fighting among themselves, we never saw this coming.
====
7215
Are you here for <<1>>? She teaches us how to … to fish.

You should speak with her.
====
7216
Speak to <<1>>, or get out.
====
7217
Keep walking, Thalmor ear-licker.
====
7218
You're unwelcome here. Leave this place.
====
7219
The walk through that tunnel wasn't pleasant. I never realized how much I hate cramped and crowded spaces.

Anyway, thanks for coming through for us. I was worried we were going to be trapped in here.
====
7220
All this sneaking and crawling around. It doesn't sit well with me.

Still, the element of surprise provides a sound, tactical approach to the current situation.
====
7221
Once the mages are in place, we'll have the Dremora on the run! Nothing clears a battlefield like a barrage of lightning and fire!
====
7223
Y'ffre's bones! Am I glad to see another traveler on this road!

Personally, I can't wait to get out of here. Something really strange is going on here.
====
7225
Exciting, eh? Beasties with wings, an angry Valkynaz—you even managed to befriend a Dremora. Clever, that. 

I made friends with a Dremora once. We had some grand adventures, right until she tried to cut out my lungs. Oh, those were good times!
====
7227
Please, once they realize I can't pay, <<1>>'s life will be worth nothing to them!
====
7228
Meet me in the town of Satakalam to the northeast. My vision of the tragedy there is blurry.

I fear what the details may show.
====
7229
The hide and my death approach. Please, let me see the white before all goes black.
====
7230
I shouldn't blame Erinel for leaving. What we had was wonderful, but it was hard, trying to please everyone. I can see how her new life is much simpler.
====
7231
I'll guard the portal and make sure we maintain control of this location. I may have to take on a Daedroth or two single-handedly, but that's to be expected in my line of work.

See if you can't cut off the source of those reinforcements, would you?
====
7232
Just give me a moment to slip out of these bindings. Don't worry about me going alone, I know this forest as well as anyone.
====
7233
Do not fear, Nielas. We will make it back safely. Fanrel … Fanrel will be fine without us.
====
7234
I can't stop hearing Halalin screaming. What were they doing to him? I don't want to know.
====
7235
Blood for blood. The Wood Orcs have learned what it means to cross the Falinesti Faithful.
====
7236
Fire has blunted this one's claws. May others succeed where I have failed.
====
7237
Did you not see the smoke? The wise walker would keep far from Dune, yes?
====
7238
Can claws even catch fire and ice? If the Mages Guild cannot save Dune … what then?
====
7239
Intriguing place, isn't it? 

When you get there, look for Nara. I think she's in charge of the small band that went there.
====
7240
There is nothing to be done. For every Daedroth felled by one of our warriors, two more emerge. It is all too much to witness, especially for unclawed dung such as myself.
====
7241
A troupe of valiant warriors. An army, with claws and swords and spears. This is what was sent for and for what Shimsamu awaits. We must hold strong, but without such aid, Dune is lost, no?
====
7242
I'm certain the <<z:1>> will let you bypass the lightning bonds.

Make those filthy Maormer pay for what they did to us.
====
7243
We are safe here, at least, outside of the notice of Oblivion and whoever called it upon Dune. Many of us here are not walkers of the Two-Moons Path, though. This one wonders if a rabble of merchants unsound in body and spirit can survive this mess.
====
7245
The dung life heaps upon this one is just too much! You might think, when traveling with your wares, that this thing or that thing will sell for quite a price to the merchants of your home. But nothing can prepare you for a home ablaze!
====
7247
A walker comes to Dune! Is there anything that can be done for this place? Yanu-ma asks, for she is unclawed in matters concerning Daedra—as are most walkers in Dune, she thinks. All I can do is have food ready for those with claws enough to fight.
====
7248
Masrabal-dro knows many things, has seen many things. Many daedra emerge from gates in Dune, and situations like this? They tend to work themselves out, this one knows, and has seen in the past, many times. So, this one remains prepared to trade.
====
7250
Hail, warrior. The guild always welcomes its own, especially when the campaign is going well.

Speaking of the campaign… Any news?
====
7251
The guild is always open to fellow mages… provided no other disasters fall upon Dune.
====
7252
So many people! When did our quiet little city become a metropolis? But business has been good.
====
7253
I'm not sure I like that we've turned the Hollow City into an army camp, but I can't complain about the increase in business.
====
7254
Thanks to the stable portals, for once I'm in no danger of running out of supplies.
====
7255
I think I liked this place better when there were only five of us living here.
====
7256
Have no fear, citizen! The Fighters Guild is open for business!
====
7257
Even far from everything we know, some things remain the same. Potential candidates, curious and adventurous. You should consider joining the Mages Guild.
====
7258
Come, wayfarer, and abide a while. 

We must enjoy these times of peace before those Gold Coasters come back.
====
7259
By Onsi's bright blade, if one of those stinking mercenaries lays a hand on me, I'll split him like a dried gourd.
====
7260
Those damned harpies made off with another of my ponies. By Saint Alessia, another week of this and I'll be walking back to Chorrol barefoot.
====
7261
The keg goes dry again. Such is the way of things with these Gold Coast mercenaries. A long day of loafing and bullying makes them thirsty as the desert sand.
====
7262
You're not one of those thrice-damned mercenaries, are you? My husband has already paid you. Begone from here! Go and eat sand!
====
7263
Business is brisk. These harpies make bows precious, needful things. Everyone becomes an archer!
====
7264
Can you tell this one what happens in Dune? She thinks, she sees fire, hears fighting, but no army comes. Who attacks our Dune?
====
7265
Walker, tell Four-Toes what you have seen? He has heard screams and the ring of steel, and his heart fills with dread for the city of Dune. This one stands in his stall with his wares, if you wish to trade. Better to die with gold in pocket.
====
7267
Hello, if you'd like something, please talk to Nellor.
====
7268
I do not know who's doing more property damage—the harpies or those twice-cursed mercenaries. Either way, I've been pumping the bellows like mad.
====
7269
Whatever has fallen upon Dune, let them come to Kurnamu-do! Here, we have the advantage of terrain. No assailant shall make it past this one's flashing steel!
====
7270
These damnable harpies! A seamstress of my quality should not be stuck mending curtains!
====
7271
The sellswords are not as bad as everyone says. Better to have drunken louts for protection than none at all. Is it not so?
====
7272
The mercenaries seemed so professional when they arrived. It was quite heartening. But they did not keep their true natures hidden for long.
====
7273
A desperate man turns his back on wisdom. Better to unleash a pack of rabid hounds than for our magistrate to welcome into town cutthroats like the Gold Coast Mercenaries. 

Dogs and sons of dogs, all of them.
====
7274
Of all the places for the harpies to strike, they choose our beloved Kozanset. 

Tall Papa help us.
====
7275
This inn used to be the jewel of Kozanset. It will take months to recoup our losses—maybe years.
====
7276
It is good to be out and about. Coldharbour is an inhospitable place, but this one is adaptable.
====
7277
Harpies, bullies with swords …. Fangs of Sep! What other plagues must we weather?
====
7278
Welcome to the … the … oh, by Zeht's tears, I cannot do it. My inn is ruined!
====
7279
Those Gold Coasters are nothing but but a pack of yellow durzogs. Mauloch help this town if real trouble comes knocking.
====
7280
They should set those good-for-nothing Baandari Khajiiti on the bird-women. By Mauloch, they'd probably enjoy it.
====
7281
Hail and welcome, comrade. Shake off the sand and relax a moment. I'd say you've earned a rest.
====
7282
You got what you wanted. Now leave me alone.
====
7284
Magister Zoellene keeps us cloistered while those oafish mercenaries roam the streets. We wield the power arcane. Should we not use it in defense of our neighbors?
====
7285
Welcome to the Kozanset Mages Guildhall. 

I sense a great deal of magical aptitude in you. Have you come to seek admission into the guild?
====
7286
What else do you want from me? Blood? Bones?

You got what you wanted. Everything else I have is mine!
====
7287
You forced me to give you what was rightfully mine. What more do you want from me?

Now let me get on with my work, please.
====
7288
This one has nothing more to say. This one is very angry with you. Very angry.
====
7289
Dearest Alexis, I feel so weak now. I wonder if the Taskmaster has any more of that marvelous energy he gave us earlier. It made me feel so … alive!
====
7290
You look as though you have seen battle, friend. Tell me, did you find Aldolin?
====
7293
Hm? I am not paying you for companionship. Run along and retrieve the coin we are owed!
====
7294
Well, I hope you're happy. What's the phrase? Out of the kettle and into Oblivion? Shackled for life to Farwen ….
====
7295
I've heard rumors of this city even while back in Tamriel. A city of Cyrodiil that was one day there, the next day gone. Even the most recognized scholars had a hard time justifying its existence.

But here we stand in the lost city itself.
====
7296
That idiot just blew my cover. I respect the Artisan's skill too much to believe that Hendare could find him, so what's your story?
====
7299
Oh, good. You made it back! My band owes you a debt of gratitude. It isn't often you meet such selfless travelers here.
====
7300
You are always welcome here, warrior.
====
7302
I am here with the Queen. For now, the security of this point and surrounds is my responsibility. Please leave me to it.
====
7303
I will be glad when all this is over. One way or the other.
====
7304
I was the first of the advance scouts to Dune. I've heard a lot of violence from the Merchant's Quarter, and I've been seeing a lot of smoke. If you're going in, Y'ffre watch your hands - you'll need the help.
====
7305
There's no reason for you to wait for the authorities to arrive. I doubt you'll retrieve everything in time.
====
7309
Talk to Thrush. I'm not here in any official capacity.
====
7310
I am their most beloved. I can feel that.
====
7311
I apologize in advance for any delay in service. My apprentice Nidras went upstairs to attend to personal business.
====
7312
I will await you on the other side of the labyrinth.
====
7313
Thank you kindly. You'll find <<1>> on the west path into town. Hurry back now.
====
7314
This one greets you, walker! Feel free to peruse this one's wares, as do so many of the good people of S'ren-ja.

And should you wish a trade, by all means, let us talk.
====
7315
This one welcomes you, walker!

You are invited to peruse this one's cart and goods, to see if there is anything you need!

Or, at the very least, anything you like. For if you like, you are invited to buy, yes?
====
7316
Hello there! Please, linger a moment, tell me of your tales.

I will listen especially well if you are open to trading! What better way to accompany a good story than good food and good coin?
====
7317
This is one of my favorite caravan routes.

Things are pretty quiet, usually. Lately, though, it's felt like there's a lot of tension in the places we visit.

Interesting times make for good pay, I guess.
====
7318
Keep away from me. It's bad enough that I'm here.

I don't need types like you distracting me from my work on top of everything.
====
7319
You've done me a service. I'll make sure that buffoon never sees the inside of Telenger's spellbook. You have my thanks.
====
7321
You're a bit forward coming into my home in such a manner. Something you need?
====
7323
My men are itching to soak the sand with Imperial blood. We're just waiting on you. Get those hostages out of the city so we can attack.
====
7324
We will honor the Ayleid King for his sacrifice this day. We will honor … everyone's sacrifice this day.
====
7325
Spiders do not worry me. Very large, aggressive ones do.
====
7326
Whatever you are buying, decide now. I don't have time to waste on just anyone.
====
7327
If you need food, be quick about it. Don't waste my time.
====
7328
After you. I shall be right behind you.
====
7329
You seem surprised, mortal. Did you not suspect my true identity?
====
7330
I felt too guilty to spend my cut from those evil bandits so I hid it all outside of town. I assure you, I've learned my lesson. You can have it all and I'll be on my way to start a new life on the straight and narrow.
====
7331
May the Green keep and provide for you today.
====
7333
Kala must consider how she will find the coin for travel. That brother of mine … never thinking of anything but the moons!
====
7334
Have you found it? Without Red Mountain Ash, Thalara cannot make Nirnroot wine.
====
7336
Forgive Split-Tongue his split tongue, please. Though many mock him, he still sees his friends about this tree, here.

It is where we tend to meet and talk of our days, walker. Every village must have one, no?
====
7339
Warm sands, walker. This one invites you to enjoy the shade of our tree and our company, as this one and her friends so often do.

This one thinks it is better under the tree when certain merchants are no longer screaming and grunting, though!
====
7340
Khajiit are friendly enough, I guess. But the little things they do when they talk to you…

I don't know, I always feel like they're thinking about eating me. I just don't find them appetizing, so it feels unfair.

I suppose.
====
7342
A miserable end to a pilgrimage, walker. This one arrived, to find this Stonefire cult has taken Do'Krin for its own. Moons above, what can be done? What of the Golden Claw?
====
7343
The situation is far worse than I could have imagined. Maybe we truly aren't safe.
====
7344
Everything we've done against the Tharns, everything that's happened to our fragile alliance … was it not enough?
====
7345
Those cultists have certainly made a mess of things, Anil-do has seen. If Anil-do had more five-clawed walkers at his back, Do'Krin could be set aright, and things much better.
====
7346
Shirai-ma sees such horrible things, even just across the bridge. How can this have happened? The roads were so safe!
====
7347
You're going to die, milk-drinker!

You're going to get lanced through your arse, and you'll die on the arena floor in a mess of your own making, because you're not good enough for this arena!
====
7348
Come closer—let me get a good look at you.

I'll need to remember your face for when they haul your body out with the others. So I can remember to check my bets, ha!
====
7349
Greetings, serjo. Your performance was impressive. I hope when we next meet it is to cross blades … provided I win my chance to fight you, of course.

Time has yet to yield me this prize.
====
7350
Stop filthying my air with your breath, or I'll part your head from your neck!
====
7351
I'm in the wrong division. I keep telling them this but they won't let me change camps!

If you get into one of the other divisions, put in a word for me? I swear my arm is worth Malacath's attention.
====
7352
How did an imbecile like you move before me? What kind of a world would permit this? I'm taking this indignation up with … someone.

Just you wait. Your bribery or whatever will be exposed, and I'll be there watching you dragged through the muck.
====
7353
It seems you will contend before I will.

I hope you keep your head long enough. By the looks of you, yours would be a fine head to be tearing off, heh.
====
7354
Oh, hello. Have we met?

I'm still trying to earn my way back to Wayrest. Did you fight?

I think you fought. Well, if you're still fighting, good luck! I think we'll both need it.
====
7355
No, no. If you're fighting you can't place any bets.

This one has seen it happen, it is considered 'cheating', and the beatings those who do this receive are inspiring to behold.

Very inspiring, this one thinks - enough to say 'no, never.'
====
7356
Hmm. Come here, sera. Let me have a look at you.

I'm considering the guar I'm betting on in this race, you see. You look strong enough. But, well … so does everyone, you see?
====
7360
Don't worry, Nellor won't be tricking travelers again anytime soon. Thank you for bringing him to justice.
====
7365
You stirred things up. That race was exhilarating!

I even saw <<1>> and <<2>> talking! Those jackals haven't spoken for ages.
====
7367
It's the big winner! After a race like that, a body like yours has got to have a massive appetite. What say you slide me some of your winnings?
====
7368
Ah, a civilized person. My partner and I are here on the typical business of House Telvanni.

Perhaps after I've met my merchant we can speak over sujamma, in my tent? It's rare, seeing another Dunmer so far afield.
====
7369
Fires in the city! Chaos everywhere! It's only by Arkay's blessing that we were not killed simply for being Colovian.
====
7370
I've yet to read the latest texts. Have you read them yet? Thinking of all those pages makes my eyes hurt.
====
7371
Honor to you and your house, sera. I'm here on House Telvanni business, what brings you?

Whatever does bring you, may it be swiftly resolved. This caravan is a mess and its drivers s'wit. It's all I can do not to drown myself in greef.
====
7372
Gore and glory!

Any time you need a drink, just come to me. The elf-lovers here wouldn't know a good brew if it boiled their faces off.
====
7373
Warm sands, walker. This unsleek and unfragrant place is an excellent place to sell your goods. Thus, this one remains willing to trade.
====
7374
You have some claws, khajiit, this one recognizes that. Do you have all five, perhaps? We shall see as you hunt the walls of Thizzrini.

Still, you seem sleek enough. Sleek and dangerous. This one is glad for your presence, very … amusing.
====
7375
What is it? Don't they need your help at the sanctuary? Get moving!
====
7376
So much death and destruction. I don't know why I'm surprised. I never expected Coldharbour to be a walk in the snow.
====
7378
We meet again, Vestige. I wish to speak with you on a matter of some urgency.
====
7380
My poor Sayeed. He had no chance.
====
7384
My poor Jalad. He had no chance.
====
7386
What have you come for pilgrim? Are you looking for me?
====
7387
Hello, wayfarer. If I am not mistaken, you are the one I was told to look out for.

I was asked to relay a message if I were to see you.
====
7388
Your time here is done. But others still need to talk to you.
====
7389
Oh! That was close! I almost put an arrow right between your eyes!

I'm glad I didn't. With so few of us remaining, we need all the help we can get.
====
7395
If Raz had known you would do so well, he would have scrounged you a nicer reward. Apologies. The Mistral armory is not what it once was.
====
7402
A coin for a child of the hungy moon?
====
7407
News of this Indaenir intrigue me. Everyone I've spoken to about him says he possesses a sense beyond even the most talented scout—powers we do not fully understand.

Keep him close. I believe he may be more important to us than we now know.
====
7408
Did one of our scouts find you and send you this way? It doesn't matter, we're desperately in need of assistance.

If you are willing to help us, please step inside the cave behind me and speak with our treethane.
====
7410
You need a citizen to stand in testimony against the accused, as well as physical evidence and a magical omen to bring a case forward. 

I recommend talking to my fellow townsfolk and searching the village for evidence.
====
7411
I did not mean to hurt anyone! It was just a plant!
====
7412
I'm eager to hear your findings, advocate.
====
7413
We stand ready to hear your findings, advocate. I encourage you to ask the suspects about any evidence you've found before making an accusation.
====
7415
We have always been a close-knit community, and many relationships were tried and fragmented in this ordeal. It will take us a while to recover.

Nevertheless, we are at peace with the forest once more, and that's all thanks to you.
====
7416
You are always welcome here, warrior.
====
7417
We Thalmor have utmost confidence in your ability to uncover the traitor in our midst.

We have set everything in motion—all you need do is strike the flint, as it were.
====
7418
Dark clouds gather over Aldcroft. You don't need magicka to see that. But … sorry. You want to talk guild business, I'm sure.
====
7419
Learn to control your anger and use it to fuel your most powerful attacks! So ends today's lesson. But then, you aren't in the guild yet.
====
7420
Crosswych needs a stronger Mages Guild presence. Hmm … oh, excuse me! Sorry, just lost in thought. What can I do for you?
====
7421
Every town can benefit from the Fighters Guild. Crosswych is no different. You looking to join up and make your mark?
====
7423
That did make sense, didn't it?
====
7424
Don't make any sudden moves, or I'll give you wings. Arrow wings. Because arrows have feathers? Ah, forget it.
====
7425
So you're the common trash that Calastil hired to steal my cane?
====
7426
You. You're that thief Laurosse paid to steal my husband's dog. I hope the rats eat your eyes when they lock you in the dungeon.
====
7427
How low Earrastel has fallen, dealing with filth like you to take what he wants.
====
7428
Oh I know, the whole thing seems rather rash and improbable, doesn't it?

But our methods get results. Bring back the rat parts, and we'll have a little rodent scurrying about in no time. Why, it will be almost lifelike!
====
7429
Still a little sore, but I'll be strong as a mammoth in no time.
====
7430
I wish you sharp claws and clear night skies in your travels, Hallowed.
====
7432
Are you collecting junk for Adamiir's little monsters? Good.

I make little monsters too. See this? It's a ant-fly-worm beast. I mashed them together and added a pinch of Adamir's life juice. It's an adorably gross little guy, isn't it?
====
7433
Back again, I see. And looking better than ever! I hope you're loaded up with Red Mountain Ash. I can almost taste that Nirnroot wine now. Almost.
====
7434
My heart lightens to see you again, friend. How did you fare?
====
7435
Oh! About time you arrived. Listen, Blackheart is down on the shore somewhere.

He likes to pace the beach when he's on shore leave. And he doesn't find it funny when I point that out to him. Can you blame me for jumping ship?
====
7437
Use the portal to take the battle to them! I'll hold the ship.
====
7438
I just guard the barricade. If you have questions, speak with <<1>>.
====
7439
<<1>> can answer your questions, citizen.
====
7440
Did the mammoth escape again? You'd be surprised how such a large animal can disappear so quickly.
====
7441
You're alive! Does that mean—did you kill the troll?
====
7443
Head to the Barrowbough. <<1>> will get you inside, I'm sure of it.
====
7444
Can't say where the Albatross will head next, but you're always welcome aboard. None of us will forget what you did here.

And <<1>> won't forget, either.
====
7445
So Treethane Rolon has you looking into the destruction of the sacred flower. 

I hope you understand this isn't just about a plant. The Green Pact defines us. Our whole way of life is based on it. I hope you take the investigation seriously.
====
7446
Thank you for returning my commemorative censer. The Dominion brought Erinel and I together. Now if I could only untangle this line …
====
7447
I heard you've been made Pact Advocate. Is this true? 

I want to help in any way I can. The Green Pact is sacred and the person who broke it must be brought to justice.
====
7448
Oh! About time you got here. Listen, Blackheart is down there somewhere. You're going to have to find him and kill him. I will come find you afterwards.
====
7449
Did you get it? Did you find the wasp?
====
7450
May the great tree Brackenleaf hold you in his leafy embrace, fellow-Briar.
====
7451
Pray at the brazier of your spirit animal and receive Brackenleaf's blessing. Then return to me for the final initiation.
====
7452
I do not look forward to running through the sewers. There's a smell you can taste.
====
7453
Have you, by chance, glimpsed an older gentleman wandering these tunnels?

Balding, paunchy, dressed too well to be gallivanting in the sewers?
====
7454
I told you not to follow me. I didn't want anyone else to die. Why did you have to follow me?
====
7455
By the Eight it's cold! I … where am I?
====
7456
Don't worry. I'm a friend. The disorientation you're feeling is natural. It will pass.

It's been a while since Glaras sent anyone here. She's been more cautious since the boy Eringor nearly died.
====
7457
If you want to join my Briars, then there is one more question you must answer. With which of the spirits of the hunt do you feel most closely aligned—the dark deception of the Snake, the dominance of the Tiger, or the cooperation of the Wolf?
====
7458
We'll keep watch for another decade. We must be certain they will not return.
====
7459
Welcome back to Coldharbour, old chum. Jolly good to see you! I was afraid you'd snuffed it.
====
7460
I wonder what Rurelion would say if he knew I was this close to a Dremora?

But to be completely honest with you, she makes me a little nervous.
====
7461
The power unleashed by that Daedric fire—astounding! Imagine the spells I could command if I could harness that energy.
====
7463
You've done much to help the village. None of us will forget you. But now, I must ask you to leave me to my fate.
====
7464
Erunor? Where is he? He's not coming, is he?
====
7465
What jolly good fun! I believe the next stop is the Labyrinth, old chum. Shall we toddle off?
====
7466
We know what you're trying to do. For what it's worth, I wish you luck with it.
====
7467
It's better to know what happened to my lovely wife than to spend my days wondering.

Thank you.
====
7468
Are you prepared for what awaits you?
====
7469
Have you listened to everything Lord Varen had to say?
====
7470
Lord Varen is not finished. Heed his words.
====
7471
Varen still has something to say to you.
====
7472
It is done, then? I would not have such courage. In my mind, you are a hero for what you have done.
====
7473
I can't tell you what a relief it is to have your help. I'll stay here for a little while in case you have any questions, but then I'll head back to Shornhelm.

I'll tell Magister Wulfdis I've dealt with the matter and he'll soon have his relic.
====
7474
Have I convinced you, then? Are you ready to join up?
====
7475
Hmm. This one smells some magic on you. Do you not sense it? Maybe Magrus licks your face while you sleep! Ha! 

You should join the Mages Guild. We have much to teach you, walker.
====
7476
The Elder Scroll of Ghartok is back in our hands, thanks to the courage and strength of our warriors!
====
7477
Your father's words nearly bring me to tears, so proud am I to serve a king of such courage.

Go forth, Sameer. Go forth and make your father proud.
====
7478
The ring is ours for the time being. Guard it well.
====
7481
I thank you for not condemning me. Even if you don't believe me, I appreciate the chance to clear my name.

Though, if you cannot find the thief … I won't think about that yet.
====
7482
You look like you know your way around a fight. You'd make a good Guild member. Ever consider it?
====
7483
The Guild is wherever we need to be. One day we'll have guildhouses in every city, but until then, tents will suffice.
====
7484
Before you ask, yes, Altmer can fight, even here. The Guild welcomes all, and isn't involved in current politics.
====
7485
Make it quick. The Guild doesn't have time to waste.
====
7487
There's no denying that some of the workers made some bad decisions. But they're not the one who orchestrated it.

They were bribed to administer that poison to the johads. They swore they had no idea it would bring disaster upon us!
====
7488
What do you say, recruit? Have I convinced you? Are you ready to join the fight?
====
7489
I can't believe it. You mean Anenya was actually telling the truth?

That girl has failed every assignment I've given her. She doesn't have a shred of natural magic ability, but if you have the Tear of Anurraame, I have to admit, I'm impressed.
====
7490
Hello! Are you here on business for the Guild?
====
7491
Victims, that's all we are. If you're not in an army, you're prey.
====
7492
We are ready to depart this world. So that no touch of the abomination remains, please bury our items here and let them be forgotten.
====
7493
Zaddo sets you on your path. Saifa sweeps the path with branches. Orthoron scurries through the underbrush. And Hadam-do lights the sky above you.
====
7494
The moons speak to Saifa. They tell her of your journey with the Elves in darkness.
====
7495
Good to see you again. Sorry, just trying to keep an eye on our friends out there.
====
7496
Why would the Wood Orcs attack us? What did we do to them?
====
7498
My father is getting crazy in his old age. What's so exciting about the mundane world?
====
7499
Welcome to Brackenleaf's Briars!
====
7500
I'm preparing a feast in your honor. Heart of the snake, tiger and wolf will be served. With a side of frog legs and mammoth tongue. We spared no expense!
====
7501
Maintenance of our shrines is one of many duties of a Master Hunter. It may seem mundane, but taking care of the shrine is akin to taking care of yourself.
====
7503
With all six Elder Scrolls in Covenant hands, our soldiers will defeat every foe we face on the battlefields of Cyrodiil!
====
7505
I have a measure of peace. I have done as much as I could to help my town, to help Rivenspire. 

We could not have contained that abomination without your aid. I am grateful.
====
7506
<<AC:1>> was sealed for generations. There are many conflicting tales, but all agree that this was the resting place of <<2>>, a powerful necromancer and student of <<3>>.

The tales said nothing about shades.
====
7507
Stay back. There's only death ahead. Shades boiled out of the ground and fell upon us.

So much death.
====
7508
You made the right choice. Tharn's a snake. You want somebody you can trust at your side.

Come on. Let's go split some skulls and bring Sai home.
====
7510
Research. All I want to do is research! Why do I always end up in life-or-death situations?

Either <<1>>'s cursed, or I am. Shades, boiling up from the ground? What next, trolls in heat?
====
7511
You made a wise choice. Brains over … whatever it is that Titanborn has to offer.
====
7512
The time has come for another foray into Oblivion, Vestige. We have one last ally in need of rescue.
====
7513
Hurts … so much ….

Go away … don't like you … anymore …
====
7514
If you encounter trouble, would you please scream so I know to run?
====
7515
What shall be, shall be. Only justice can restore our village.
====
7516
I've learned to brew many things since leaving my home waters. Let my great misfortune whet your thirst.
====
7517
This is all my fault. Oh, Eranas. I'm so sorry.
====
7518
Be on your guard. In addition to activating ancient defenses, Montclair has somehow awakened the Ayleid guardians that haunt these ruins. You may have to deal with them as well as you make your way into the first portal chamber.
====
7519
Either you have faith in the pledges of others, or you see things as they truly are. There is no middle ground.
====
7520
It feels like there's a cloud hanging over the village. I don't like that, not at all—it's bad for life, you see. Inside and outside.

Who can say what will happen from here? Who could know such a thing?
====
7522
Lots of arguing in the tribe. I don't like that kind of thing.
====
7523
Greetings, warrior. Grand Warlord Zimmeron has given us much to do. The Pact needs every hero it can get!
====
7524
There are members of this tribe who are incapable of considering the ramifications of their actions in the long season.

The Bosmer welcomed us as they did for we are two peoples of two saps. We mirror them, as water does the sky.
====
7526
You listen to Slim-Jah.

She knows the truth of things. She will show you.
====
7527
From what I've read, Argonians are rarely apart from their Hist trees. We couldn't have them plant those eyesores here. Best they're to leave.

Oh, and our stores greatly exceed our needs. Browse freely.
====
7528
There. That's done. The curse is gone. Now the only danger this axe poses is the sharp end.
====
7529
I cannot believe it! My sweet Musi led you to my bones, didn't she? 

That is true loyalty! Musi and I walked these deserts together in life, and even death cannot change that!
====
7530
Lady Zeli spoke true—the Light guides us through the darkness. We shall overcome this evil, and then the people of Shornhelm shall thank House Tamrith for saving them.
====
7531
Help! Oh, please, help me! We were attacked. They struck without warning, the backstabbing bastards!
====
7534
Finally, my child is restored to me! There's still much to be done, but you start with clay before moving on to marble.

<<1>>, if only you could see how wrong you were.
====
7535
Useless laybouts. Rank amateurs! It was just a simple list of ingredients. How hard can it be?
====
7536
My wife—where is my wife? Where's Gilraen?
====
7537
I saw what you did there. That was fantastic! I mean, the fire coated your fingers and then you went swoosh! And the fire flew like an arrow and the tubes lit up and the device came to life! I can't wait to try that!
====
7539
Doesn't it kind of make sense that a foreigner might have broken the Pact? He tried to do right by it as far as I know, but isn't it hard to hold to something unless you've done so all your life?

Anyway, thanks to you that's settled. Fancy a trade?
====
7540
That's surprising. I thought he might be involved, but I didn't actually think he was responsible. Poor creature. Someone must have put him up to it.
====
7541
Lyris wishes to say her goodbyes as well.
====
7542
We really shook the pillars of Oblivion, didn't we? I'm going to miss you.
====
7543
I have already said my piece. I have no more words for you. Leave me to my grief.
====
7544
Don't dawdle. The Daedra could be on us at any moment.
====
7545
With Aranak gone things won't be the same. We didn't see many traders before him and if word of this gets out I doubt we'll have more.

It's all just … awful. Poor Khajiit.
====
7546
Yes, you have found Adusa. Now go away and let me get back to what I was doing.
====
7547
Whatever the constable does to me, it'll be better than being eaten by a snake.  At least … at least I hope so.
====
7548
Oh, yes, of course the Khajiit destroyed the plant. He's been working for them for ages, smuggling in magical powders through his cart and mixing them into our drinks. That's why I only drink water I've distilled myself.
====
7551
Fancy that. The foreigner violated a crucial tenet of a culture not his own.

Like that never happens.
====
7552
You have my gratitude, friend. Let us both remember what happened to these mages. Ambition can carry you to great heights, but when not tempered with patience and wisdom one will often find themselves plummeting to certain doom.
====
7555
<<1>> kept careful records of her struggle to pierce <<2>>'s seal. They remain scattered in her tower.

Find them. Use them to breach the seal and recover <<3>>.
====
7556
Well? You should collect <<Az:1>>, yes?
====
7557
Can't you feel it? The power? It's calling to—

No! Adusa must be strong! We must destroy this relic!
====
7560
We don't have time for any more of your inane questions. We need to get moving.
====
7561
The vampire commander is in the house on top of the hill. As soon as you get up there and start causing a distraction, Adusa will use stealthy-stealth to escape with these townsfolk.

Meet us outside of town when the deed is done.
====
7564
I'm sorry. Did you want to talk about history? Intriguing subject, isn't it?

I've been in the castle library for days. Fascinating how accounts differ relating to the Siege of Orsinium. The second one, that is.
====
7565
Thanks for "peace." Malacath would have it end differently.

Just in case, I'll be keeping my axes sharp.
====
7566
Did you find anything? Was I wrong about the flowers—were they still there?
====
7567
Heard Gargak's still alive, something about a mine. Don't care. Still feels like there's a snake in my guts.

I ever meet him, just him and me, I'll show him how much I like that.
====
7568
Yeah, I heard. Gargak's not dead, that's great. You did good.

Someone should filthy his well, show him what it's like.
====
7569
I'll find a sparring partner from Gargak's bunch. Without poison, there won't be a match for me.
====
7575
I can't believe it. He was right again. When will I learn not to wager my gold against Razum-dar's instincts?

He said you would be coming this way. Is it true then? Did you persuade the Wilderking to swear loyalty to Queen Ayrenn?
====
7576
I don't care about the past. More ore to armor our camp? That's good.

Speaking of girding, nobody works plate like me. Browse if you like.
====
7577
It is good you are here. Your talents are needed.
====
7578
I'm helping Shakul arm the stronghold. We have an early start, if you'd like to trade!
====
7579
Let me get this straight. Gargak's built another stronghold just across the way, with its own mine? Wonder if he needs a good brewer ….
====
7580
Gargak's still squatting in that old Imperial tower? Can't be good for trade.

Unless you come to us. Trade?
====
7581
Less dead is less dead. More mouths to feed, which is fine by me.

Hungry? I can help with that.
====
7582
It is bad luck to owe a life debt to a stranger, so I have decided that you are my friend. Know that my people do not take such things lightly. If by life or death I can serve you, I will do so without hesitation.
====
7583
He tried to order me to return to the camp.

Foolish man. As if I'd leave him now!
====
7584
This one hates this place. It feels … evil.
====
7585
You! Come to gloat at my torment? Or is your appearance here a part of it?
====
7586
The lever's on the wall right over there. 

You're a real life-saver. Can't tell you how glad I am you happened along.
====
7587
I admit that I didn't trust the Khajiit at first, but she's certainly helped us a lot today. I guess you really can't judge a book by its cover.
====
7588
You're really going out there? To confront the vampire commander? You're so brave!
====
7589
Quickly, throw the Prismatic Weapon into the Mortuum Vivicus!
====
7590
If you're going to the village, get going.
====
7591
Where am I? It was like I fell asleep, but then there was this terrible pain ….

I remember you. You're the one who helped my husband. Oh, Renoit! Are you all right? Did I hurt you?
====
7592
I must have a device or construct somewhere in here.

Don't mind us. We'll hold this area. Somehow.
====
7593
Do whatever you need to do. My brother and I will make sure nothing gets through here.

We might even be able to test some of Raynor's newest prototypes. That's always good for a laugh!
====
7594
Well, that was short-lived. Go on, I'll get this bandaged up and get back to the portal. You don't have time to wait around for me.
====
7595
I always wanted to see a planar vortex up close and personal. Isn't that sky spectacular?

Wait, what are we doing here again?
====
7596
Timing is everything. When will the gifts be opened, I wonder?
====
7597
This is absurd! I have committed no crime, and they are just going to leave me here … I would say to rot, but I will never get that chance.

I'll be speared through when the city is taken, and then these damned crows will eat my remains!
====
7599
Do not concern yourself with me. My wounds are only superficial. 

There are many here in greater need of assistance than myself.
====
7600
Find them, as quickly as you can. I know you can do it.
====
7601
Like I said, talk to the crow. It knows more than I do, that's for sure.
====
7602
When there's no knowledge in the tops of towers, check the bottoms of bottles.
====
7603
Are you really going out there? To confront the vampire commander? You're so brave!
====
7605
It's always an honor to have you in our village. Please, make yourself at home for as long as you like.
====
7606
Friends, foes, and fools … hard to know which is which … or who is who. Choose poorly and wind up dead.
====
7607
If you're looking for the Captain, you can find her in the camp. Countess Eselde says our primary duty is to always help the common folk, and that's just what we're doing here.
====
7609
The deed is done. My sister died with dignity and honor, still in the holy light of blessed Arkay.

We can grieve later. Right now, we still have a war to win.
====
7611
<<1>> can tell you more. I need to watch the road, warn away travelers.
====
7612
You should know <<1>> has some sort of position in <<2>>. Seems to think her reputation precedes her. No need to kiss the hem of her robes, but she's far less prickly if you show her some respect.
====
7613
I'll be fine. There's still a chance to stop this.

And after all "<<1>>" has done, you shouldn't feel the need to hold back.
====
7614
It's not time yet! The mayor said you can't eat me until dinner!
====
7615
Choice wins again. Really tugs at the heart-strings! Careful with those. Yank too hard, and the blood goes everywhere but up.

I really do admire this town. Shame I can't take it with me. Oh, but can't I? I know just where to put it!
====
7619
Ready to move on, hero? Verandis sent word to me. I know where we need to go next.
====
7621
Forgive a foolish old man his ramblings, Vestige. We've no time for fears or regrets, our path is clear.

Sai Sahan awaits. Go speak with him.
====
7622
Mannimarco. Bah! I do not like necromancers. They are ruthless, blasphemous, and egotistical. And those are Mannimarco's best qualities.
====
7623
I'm worried about Sai. First the Halls of Torment, then the destruction of the Valley of Blades? A lesser man would have already crumbled.
====
7624
Do you understand what you've done? Without <<1>> in <<Az:2>>, we're stuck here!
====
7625
What more is there to discuss, comrade? Kill all the Black Daggers you find!
====
7626
The Black Dagger bandits bring terror and death to the folk of Cyrodiil. You must help us end this.
====
7627
I wish I could hunt down Black Daggers with you and the other guild members. But I'm stuck in here, handing out contracts. Go kill a few for me.
====
7628
Despite his … abrasive personality, Tharn could be a useful ally. Sometimes the best way to find out whether you can trust someone is simply to trust them.
====
7629
It would appear I have little choice in what's to come.
====
7630
I guess I should thank you for getting me to a safe location. This is a safe location, isn't it? I need to lie down for a bit.
====
7631
I just need a minute to catch my breath.
====
7632
You've brought Lyris back! And largely intact, from the look of her.
====
7634
The Khajiit wants us to leave? Abandon Moira's Hope? I'm not sure how I feel about that.
====
7635
Go back to the Harborage. Get the ring to safety!
====
7636
You should leave for the Harborage immediately! More Worm Cultists are most assuredly on their way here!
====
7637
Our orders were to protect the Mages Guild in their excavation, so you'll have to see to your own defense. We're spread too thin to do anything but guard this camp.
====
7638
Tragic. He did nothing to deserve such an end. He was the model husband.

Almost.
====
7639
The priestess will set you after the relics we lost. I know it.
====
7640
The priestess will set you straight. Mara's blessings be upon you.
====
7642
Sai Sahan is alive? Thank the gods! He's a tough old boulder, but even a rock will crack if you strike it in the right place.
====
7643
I hope you'll forgive me for making assumptions, but … well, you look like someone who knows how to fight. I mean, if not, then you certainly fooled me. 

If you do know how to fight, well then, we could really use your help.
====
7644
We will rescue Sai Sahan as soon as Tharn's preparations are complete, you have my word.
====
7645
My poor husband. I miss him so much. But I still have family. We'll put this nightmare behind us. Somehow.
====
7646
That structure up ahead is your destination. It was designed to be a mockery of one of the greatest architectural pieces of the age.

You'll find the Mad Architect there.
====
7648
This region isn't safe for casual travel, my friend. I have been scouting the area for House Tamrith, and <<1>>'s blood-leeching minions swarm across the land like stink-flies drawn to rotting meat.
====
7649
What a disaster! The blasted creatures came out of nowhere. It happened so fast.

If you're here to help, speak to Countess Tamrith. She's moving around the camp, tending to the wounded.
====
7650
One portal to the gates of Evermore right here for you. 

Good luck. From what I've heard, you're going to need it.
====
7651
I don't know if you picked the best time to visit Evermore, but if you know how to use that weapon, I expect you will be treated as an honored guest.

Please excuse me, though—I must see to my duties.
====
7652
I was able to grab some of my wares as we fled the horrors in Crestshade. A good merchant must always be ready to help his customers buy and sell, you understand.

And I am nothing if not a good merchant.
====
7653
I've been salvaging a few things here and there. In times like these, you never know what might come in handy!
====
7654
Squire Theo says Etienne is dead, and this Medya Zurric is the villain responsible.

It is good she is apprehended. Justice will be seen to.
====
7655
We should just kill her. It'd save everyone the trouble, and we know she's at fault.

Etienne is dead! She deserves death for that!
====
7656
I've heard about what happened. It's a shame about what happened to Sir Etienne.

I'm not certain most would have chosen to spare Medya, considering the circumstances. I'm glad you did, even if she was bad.
====
7657
That Zurric woman let Sir Etienne die and she's still alive?

What is Theo thinking? What are you thinking?
====
7658
Can't say I saw any of this coming. I was sure that sweet old woman was just an apothecary, or something.

Though come to think of it, I did think it was strange her house was on the other side of all the reachmen.
====
7659
Give me one good reason I shouldn't march over there and take her head off.

Go on, I'll wait.
====
7660
Let me be clear with you: I don't care whether Medya Zurric lives or dies.

I'm not carrying her. I don't carry witches. She walks. That's all.
====
7661
I never would've believed Medya Zurric was behind any of this, but there it is.

This is just horrible. Everything is horrible.
====
7662
They told us her son was a witchman! And she's still alive, right there? What if another creature comes out of her to kill us all?

It could happen, I swear it could!
====
7664
I see you're still alive. I guess that's something.
====
7677
Watch yourself. Wouldn't want these dead men making off with all the loot.
====
7678
Watch your back. These dead men are hungry.
====
7679
I have the ship's security well in hand. You'd do best to deal with the dead on these docks.
====
7680
I'll protect the ship and Captain Marck. None of these dead men are getting past me.

Get out there and deal with it. Do what you do best.
====
7681
No dead man is taking our boat. No dead man is getting near Lambur, either.

You deal with those docks. We'll deal with things here.
====
7682
It's like Betnikh all over again, isn't it? Like Carzog's Demise. At least this time, they aren't eating our souls.
====
7683
Someone needs to deal with whatever's happened on these docks, and you're the one I'd trust to do it. Get out there.

We'll be fine. I'll have bandages ready in case anyone is wounded.
====
7684
Worry not for us, my friend. This ship will not fall while we guard it.
====
7686
Find anything interesting rooting around in my clothing?

You'd best leave.
====
7690
Was that Queen Arzhela I saw storming into the throne room? She used to come in like that on King Eamond when he was … acting up.

Maybe she's feeling like herself again.
====
7691
Blessings of Tava be upon you. The magistrate of Bergama sent me hence to explore trade opportunities. 

Alas, it seems the people of Evermore have nothing to trade but trouble.
====
7692
Did you see those witches back there? I followed one here from Hallin's Stand. She tricked me—the dungheap wench! She stole one of the books from the Mages Guild!
====
7693
No wonder the townsfolk are so glum. Look at this throne room. I've seen more cheer in a mausoleum.
====
7694
So Queen Arzhela's back in the castle? Something bad has happened, hasn't it?

I thought I could sense trouble in the air even yesterday.
====
7695
Oh, my beloved queen … if you see her, please tell her she must eat. 

Since the king's death, she just isn't taking care of herself.
====
7696
My estate lies in ashes and the queen does nothing! Thank the Eight that Duke Renchant rules in her stead.
====
7697
I'll bring <<1>> to <<2>>. I don't know if she'll be happy there, but perhaps the Elden Tree will remind her of Falinesti.

Are you ready to hand over <<3>>? I promise to keep it safe.
====
7698
I didn't burn down that house! I swears on all ten of my toes!
====
7699
Stibbons is … Stibbons is a Goblin! Whatever am I going to do with a Goblin manservant?
====
7700
This is it! Cast the heart into the circle!
====
7701
Come back and visit anytime. Just don't tell Freyda that I suggested it ….
====
7702
There may be fewer trolls if you stay out of the dig site. There is a natural path down at the northwestern lip that should take you down near the cave entrance.
====
7703
Duke Renchant appears to be trying his best. Alas, his best is woefully inadequate.
====
7704
There is no way I'm going back outside. These fools don't believe me, but I swear on Julianos' little teapot I saw a man get torn to pieces by a flock of crows not ten feet from me. It was horrific!
====
7705
These foolish, dungy Bretons starve while a banquet flies overhead! Famine? Ha! Anisha eats like a queen! Crow is bony, yes, but tasty!
====
7706
Curse these crows and their incessant cawing! By Arkay's beard, I thought gulls were bad.
====
7707
I won't lie to you, friend. Things are grim. The king and his heirs are dead, our forces decimated. Crows are everywhere. People have lost hope. 

Bring Strastnoc's head to Captain Hjurrun at the south gate. That'll be a big win for us.
====
7708
Honor to you and your house, sera. Have you come seeking membership in the Fighters Guild?
====
7709
We have an impressive assemblage of weaponry, is it not so? 

Membership in the guild has a great many benefits. You should speak with Steward Vedra.
====
7710
Greetings. You look like you've got a strong arm. Any interest in signing on with the guild? 

You should speak with Steward Vedra if you've a mind to join up.
====
7711
Salt and stone, look at this. You swagger well enough, but how good are you with a weapon? If you fight as good as you swagger, you should join up with the Guild.
====
7712
A wolf tried to eat me once, you know. Just because we're in the nature realm, you think we can be friends now?

Maybe. Did that Hagraven trap your spirit here as well?
====
7714
Ah, so many musty old tomes to sort and catalog. Some might call this thankless work. Me? I call it paradise.
====
7715
Hail! Welcome to the Evermore chapter of the prestigious Mages Guild! 

I can tell by your eyes you're an avid reader. You've got the mage's squint to be sure. Don't suppose you've got any interest in joining? We're all about the books, you know.
====
7716
I can tell you this much—with all due respect for the royal guard—Queen Arzhela could not be any safer than she will be under my protection.

I look out for the ladies, you know … queens included.
====
7717
Whenever you're ready to go to the parley site, let me know and I'll open a portal.

Let's hope that creating portals is the only magic we need today.
====
7718
Blessings of Julianos be upon you, my friend. Take care on the road. Bangkorai has become a dangerous place as of late.
====
7719
I'm to travel with <<1>> to <<2>>. I wonder how much it has changed.

Do you know if they still run the boars through its streets? I do miss the running of the boars.
====
7720
I spent a month trying to convince Kerbol to take me in. Not about to ruin all that work by blabbing off to an outsider.

If Kerbol wants you to know something, she'd already have told you.
====
7721
Most of these crates contain fabric and trade-goods, but no food. 

Soon I'll be asking the provisioner if he has a decent recipe for shoe leather.
====
7722
I just arrived from Deshaan. I'm with the Maulborn. Perhaps you've heard of us? We help the poor and protect the weak! You know, issues too mundane to concern the Tribunal.

I'm here to spread the word and warn people about the Llodos plague.
====
7723
Who knew that joining the Maulborn would involve so much heartache! All these people. They're so … sick.
====
7724
Our guildhouse is new, but with the queen's blessing and your support we will grow quickly.
====
7726
Gods, the duke could have spared us a few tents when we arrived. 

It's bad enough to be forced from our homes. Now we have to live in squalor.
====
7727
I signed on as a farm hand just days ago. Then the Reachmen arrived—scores of them. One stabbed my friend with a knife made from an antler! 

Mark me, I'll return the favor when we're released from this camp.
====
7728
I would walk on if I were you, stranger. This town is cursed.
====
7729
Kerbol doesn't like us talking to outsiders. Too much at stake, she says.

It's a bit silly, I know. But after all she's done for us, how can I refuse her?
====
7730
I promised to Kerbol, to the village. Please, ask me nothing. I cannot get involved!
====
7731
Why don't you leave us alone? We came here to get away from people like you!
====
7732
There is no time! Kill the Titan!
====
7733
All are welcome among the Fighters Guild, so long as you have a stout heart and little tolerance for the darkness that has seeped into this world. Are you here to join our cause?
====
7735
I left the Alik'r seeking aid against the Withered Hand—but I see the people of Evermore have their own problems.
====
7736
It is good that the queen has returned—she has a warm heart, and cares deeply for her people. 

But it will take more than good intentions to reclaim our homes.
====
7737
Hello! Do you have business for the Guild?
====
7739
Well, you don't look like much, but you're welcome in the Fighters Guild.

Long as you've got guts and the teeth to take a bite out of Oblivion, that is.
====
7740
Every day is an adventure when you're part of the Ravenwatch, yes?
====
7745
I won't forget what you've done for me.
====
7746
We can't escape her voice. She controls us like puppets.
====
7747
Your actions today impress me. And believe me, it's not an easy feat.
====
7748
Mannimarco is an egotistical cretin. The only thing more frustrating than a pompous ass in a position of power are those foolish enough to listen to him.
====
7749
Yet another hopeful? Don't look like much.

It'd be wise of you to wait a few days to compete. I'll have moved on by then. You might actually have a chance!
====
7750
Come on now, don't stare. Andoriel and Raz may be enjoying themselves, but this whole thing just makes me uncomfortable.

I have no issue following the treethane's commands; I just hope this is over quickly.
====
7751
I feel so beautiful and … tall. I could get used to this.
====
7752
Isabeth was a foolish girl. I should have disciplined her better. Made her stronger. She never followed orders. I knew this way of life would get her killed.

How can I possibly consent to this alliance with her blood on their hands?
====
7753
Thank you for helping us. I'm really the one that should have gone back in, not Isa. Hatmi is my sister. Stendarr watch over them and bring you all back safe.
====
7754
You're no Reachman. Stendarr's finally seen it fit to grant me a little mercy.
====
7755
I was on my way back to Evermore when I noticed Northglen's been overrun. Those poor souls. Simple farmers. I can't imagine what the Reach have done to them.
====
7756
The village dweller didn't make it, did she? I didn't think she would.
====
7757
Even together, my sisters and these soldiers can only prevent these Reachmen from advancing further south.

Defeating the Dark Witnesses for good will require that someone goes deeper into their territory to kill the Hagraven, Uela.
====
7758
If you're going to finish Isabeth's work, be careful. She's very resourceful, for a city dweller. If the Dark Witnesses have her, they could easily grab you as well.
====
7760
We should return to my fa—that is, Captain Gaercroft.
====
7761
Please. Get that amulet as far away from here as possible. I never want to see it again.
====
7762
We thought we could protect these people, but we were wrong. The vampires overwhelmed us.

Countess Tamrith has been trying to gather the survivors. Talk to her when you get a chance.
====
7763
This creature disturbs the woods with the Sentinel's binding as a token!

Has the forest not bent to the whims of the Sentinel already? What more can we give?
====
7764
Well, look who it is! Fancy meeting you here! And you have that look in your eyes. 

Yes. I'm betting that like myself, Rivenspire's troubles have become your troubles as well. Am I right?
====
7765
I'll be watching for the flames. If you pull this off, we'll have to celebrate!
====
7766
Just kill me, you crazy freak.

Wait, you're not him. You aren't dancing. Who are you?
====
7767
I shudder to call any arena more civilized, but this notion of matches being to the death … well, it is concerning. I could live without an arm or leg or eye, but I cannot live without my head!

Still, though, the notion remains tempting.
====
7768
I thank you for bringing me closure on my son's killer. I know what I have to do now.
====
7770
I fear that Montclair will have a surprise or two waiting for us within the Doomcrag. I suddenly have the feeling that bringing an army up here was a terrible mistake.
====
7771
I hope it was not a mistake to send the herbalists out to the lake. I knew the knights would need poultices and I wanted to be prepared.

I would never forgive myself if one of my friends was killed, though.
====
7772
Hail. If you plan to journey to North Glen, be wary.
====
7773
Our mission is crucial, guildmate. Never forget that. The war effort in Cyrodiil, the raids on our homes, the issues of the common people - none of it will matter if Molag Bal has his way with this world. We can't let that happen.
====
7774
So now the new constable's going around confiscating people's things like he owns the entire town?

I don't understand why the mayor's not doing anything.
====
7775
I feel sorry for old Agazu. She must have known this day was coming, but the mayor should have at least given her a warning!
====
7776
If you ask me, Agazu was never cut out to be constable in the first place. She's better at weighing down a barstool.
====
7778
I've been waiting for weeks for those new amethysts to come down from the mine! 

If I don't get a new ring, I'm going to be shopping around for a new husband.
====
7781
It wasn't all of the Bretons? Just a few bad apples, I suppose. I guess I'll have to start being friendly again.
====
7782
You mean the Orcs didn't rob the Bretons? I guess I better return these things to Hierot then.
====
7783
Do you think the mayor fired Agazu because she's an Orc? I do. And if that's where this town is headed, I'll be headed to another town.
====
7785
I knew those Fell's Brigade thugs were up to no good!
====
7786
I do not understand. Why is everything so quiet? Things are changing in this town, and I am concerned that they are not for the better.

Perhaps it is time to move on.
====
7787
Leonce may be the scapegoat, but I still think that all of the Bretons are guilty of something.
====
7788
That Bailiff Sagabar is such a dunderhead! He takes three rooms for three nights and then he just tells me he didn't need two of them. 

He gave me back the keys, but he refuses to pay!
====
7789
<<1>> was such a grimy place. The new mayor is really cleaning things up, don't you agree?
====
7790
Ah, such a shameful misunderstanding.

Please tell this guard you saw the thief that ran through here. You wouldn't want to see an innocent Khajiit spend the night in the stocks!
====
7791
Surely this scoundrel is lying. I chased him here on my own two legs. He was only out of sight for a flick of the tail!
====
7792
Shornhelm is no longer a city divided. I'm glad we were able to accomplish that before the High King arrived.

Anyway, accept my thanks for the help you provided. I tend to forget to perform such niceties, so you may not hear that from me again.
====
7793
I do apologize, but I can't speak right now. I must prepare the beds for their arrival.
====
7794
While you were gone, we liberated the upper city. House Montclair's hold on Shornhelm has been shattered.
====
7795
The fire warms us when we're cold, but burns us when we're close. No matter how much you feed it, its hunger never ends.

The fire is sublime.
====
7796
The remains of the royal family have vacated this place. They return to the land of living to follow the anointed and to avenge their bloodline.

Prince Adrien is the anointed. He too has been blessed to rise again.
====
7797
The whole town went crazy! It's just inconceivable, impossible, unbearable!

If this is just how things are here, I need to offload my wares so I can go set up shop elsewhere.
====
7798
Well! I suppose I can't go back to town, now, can I?

I'll just make myself comfortable here for a while. This sort of thing usually sorts itself out, doesn't it?
====
7801
I know there's a war afoot and all that, but there's a problem here at the graveyard. 

The corpses are climbing out of their graves! I promise—this isn't my fault! I buried them all real good!
====
7802
Speak with <<1>>. If he finds you worthy, we may speak again.
====
7803
I can't stand all the bickering. Bretons and Orcs, accusing each other of terrible things. It's disgraceful!

I remember when we were all just citizens of Fell's Run.
====
7804
This one thought we were troll food!
====
7805
Go on, my five-clawed friend! Show him the treasures you recovered from the tomb!
====
7806
Hello. How about a helping hand? Seem to have gotten myself into some trouble.

Not for the first time.
====
7807
I need your help!

These blithering idiots are talking about selling us off into slavery!
====
7808
By the Divines, have you come to help? Please tell me you'll free me!
====
7809
You have seen the past through my eyes. You know that all of this is my fault. My involvement altered the power of the relic. I was forced to kill Leila when she became a bloodfiend.

And now Montclair seeks to end death and claim Ranser's throne.
====
7810
I've had some valuables go missing, but I can't believe that any of my neighbors had anything to do with it. We're all friends here.
====
7811
We gave the Imperials a healthy kick in the buttocks, didn't we? I bet they don't stop running until they're behind the walls of Hallin's Stand!

We will have to go after them … of course.
====
7812
As grateful as I am to have Emeric and the Lion Guard here, it's your presence that gives me the most comfort.

Where you go, hope follows.
====
7813
Take pity, yes? Khajiit has not eaten in days! My family, they starve on the roadside! Anything you can spare, please!
====
7814
You look like someone who knows the value of a smart organization. Let me tell you, our noble triumvirate falls far short of the definition of either smart or organized.
====
7815
Very hungry. Soup smells nice.
====
7816
I don't get a lot of business from outsiders and my stock is limited, but take a look.
====
7817
I thought I recognized you! You were right in the middle of those Imperial bastards. Well done, comrade. Stendarr protect you.
====
7818
Hey, you're one of those Hollow Moon types! What do ya got for me?
====
7819
Spare some food for an old coin?
====
7820
The camp is just south of the abandoned orc settlement.
====
7821
Thank you for … for your kindness. Once … once I'm strong again, I'll find a way to re … to repay you.
====
7822
Did the captain give you the poultices? Hang on to them. They heal the user and grant temporary invisibility.

There should be enough for you as well once you find all the scouts. It wears off rather quickly, so don't use it until the time is right.
====
7823
My brother sleeps now, and he is quiet. A welcome reprieve, if fleeting. Soon, the shakes will return.
====
7824
You my friend are a murderer and I should have you arrested. You have slain my hunger!
====
7826
I'm not one to turn away a traveler in need of shelter or supply, but a word of friendly advice: do your business and move along.

Trouble has us in his ropes, and they say the Herd Mother has forsaken us.
====
7827
I don't need your charity, whelp … but I do appreciate it.
====
7828
We've done it! We've reached the top of the Doomcrag! Now we can finally learn the secret of the ancient Ayleid relic and save my wife.
====
7829
Verandis, you mustn't say anything. Please! I'm sure this will … this will pass. I just need the stone. Another treatment and I'll be fine.
====
7830
We are not the woods' master, nor is it ours. It's a rather complicated arrangement, as are most such dependencies.
====
7831
We're free!

I … had I tears to shed I would weep.
====
7832
Are the nobles still bickering? Or discussing strategy, as they like to say? Gives me a headache.

I needed to do something, so I decided to look around in here. Seems to be something up ahead, past the angry skeletons.
====
7833
A team works best together when the members know and trust each other, but I can understand if you're ready to get to work.
====
7834
Our lives are simple, and our motives pure. There's nothing better than a clear conscience, is there?
====
7835
Oh divine lord, protector of the eternal balance between life and death, I beseech you … remove this dark curse from your sacred grounds …
====
7836
I hope you do not intend to sojourn south, wayfarer. The situation is even worse there, I assure you
====
7837
The Mad Architect is gone! We've won!
====
7838
I didn't want it to end this way ….
====
7841
You've proven wise in your judgement.
====
7842
Greetings, comrade! You come to me with bloodied claws, yes?
====
7843
Ugh. Are you as anxious as I am to get out of this place?
====
7844
Hold a moment. What business have you in Bangkorai Garr—oh. A thousand pardons, I didn't recognize you. Welcome back, my lady.
====
7845
We're grateful for your help.
====
7846
Be quiet, walker! This one listens for sounds of another Imperial raid! Must stay focused!
====
7847
Have you been to Pelin Graveyard? 

I … I just need a minute. 

Actually, I need a drink.
====
7848
What did you use to ward against the plague again?
====
7849
Pay attention, walker! Crazy Eye sees more Imperials coming!
====
7850
Our walls are in bad shape. Any more breaches and we'll be sitting ducks. We can't escape with all these wounded.
====
7851
No more bandits to fight. Oh, well.

It's all right. Was running out of room on my blades for notches.
====
7852
I'll be honest with you. I didn't think we could retake the garrison. I expected to die here. I was even looking forward to it.

But my heart is filled with happiness right now. Not for myself, but for the people of Evermore.
====
7853
Hello, friend. Do you need directions to the inn?
====
7856
Good. We will set aside differences for the sake of Tamriel.

We need to know what happened here, and surviving members of the group sent to destroy the Dark Anchor will know best. We must split up and search.
====
7857
Ah, a hatchling in search of wisdom. Are you acquainted with the Mages Guild, my friend? You would do well to join us.
====
7858
How dare the fools invade Ravenwatch Castle! Did they really think they could prevail against us?
====
7860
<The suspicious bottle is empty.>
====
7861
Being out in the air has made me more courageous than usual. Oh, tree nuts! When we find Maugruhl, I'll back you up. 

Just keep in mind. Fighting's not my usual area of expertise.
====
7862
<<1>> wants to speak with you. I've opened a portal. Step through whenever you're ready.
====
7863
Montclair's nephew is close. Adusa can smell Rohlbert from here.
====
7864
Any ore will be back as far we can go. The walls near the entrance are all played out.
====
7865
We've got to find out what Armando knows.
====
7868
She's warming up to me. I can tell.
====
7870
Did you see that rat? It was huge!
====
7871
Look, I've just about had it ….

Oh! I'm sorry. I thought you were that lecherous bailiff again. He tries to grope me every time I bring him a drink.
====
7874
Go on now. Give the trinket a try!
====
7877
You know, I've been drinking at this inn for years, and I always sit in the same chair. Right over there. But that bothersome new bailiff made me leave. 

Said the table is his and I should just drink over here. What an arse!
====
7880
I can't say I enjoy this, but knowing <<1>> is trapped inside these walls gives me no small amount of satisfaction.
====
7881
They're back! And he is in so much trouble! Thank you.
====
7882
<<1>>! Thank the Divines for you, pup! And you as well, stranger. Did he come and find you? He's such a good boy!
====
7884
The Doomcrag! It's gone! You had something to do with that, didn't you? Yes, I'm sure of it.

Can we please go back to Northpoint now? I've had more than enough of this dreadful place.
====
7885
Do you see this? Reachmen all over Northglen! My family ….
====
7886
What word, my friend? Is Verandis ready for the troops to ascend the Doomcrag?
====
7887
I rejoice that you still live. Arkay's blessings served you well. Cesabelle has returned. What of the others?
====
7888
These are all the supplies we have left. If the Imperials want them, they'll have to go through me to get them.
====
7889
Is there anything I can do for you?
====
7890
So the bright, young Countess Tamrith is your choice. I know she is thoughtful, humble, and sharp as an assassin's dagger. I am sure she will make a courageous queen.

Queen Eselde of Shornhelm. It even has a nice ring to it.
====
7891
So little time, so many dead … I'd wager those corpses up at Flyleaf Catacombs are going to be pretty ripe before I get to them.
====
7892
My lazy clerk has yet to return and time grows short. I find it increasingly more difficult to find good help in these trying times.
====
7894
The king won't keep us here forever. For all his flaws, my cousin believes himself to be a just man.

He can't leave us here to rot.
====
7895
Thank you for the vote of confidence, my friend. I promise you, I will do everything in my power to restore Rivenspire to its former glory.

We will tell stories of your courage to inspire our soldiers. And you will always be welcome here.
====
7896
Thank you for your faith in me. I will do all that I can to prove I deserve this honor.

And you. You will always be welcome in Shornhelm.
====
7897
And so the Infinium becomes mine again. As it always does.

You performed well against Graccus.
====
7898
Ayleid defenses? That doesn't sound good. Well, I'm sure you can handle it. Just give a holler if there's any way I can lend a hand.
====
7899
I shall need time to unravel the sorcery that controls this orb.
====
7901
Keep it under your hat, but I've got something coming up over in Dawnmead, in the little town of Pa'alat. If you find yourself there anytime soon, it'd be a pleasure to work with you again.
====
7902
Aha! My mercenary friend. Seeing you does me good, but the look on <<1>>'s face, aheh. A price beyond measure.
====
7903
Well done. You fought like a Vinedusk Ranger.

With <<1>>'s sons in custody, the Blacksap is dead. Perhaps <<2>> will finally be at peace.
====
7904
The more I think about it, the more I like this idea of moving to Shornhelm and turning honest. 

Just a few more deals and I might even have the coin. I'll start saving up tomorrow.
====
7905
Look here! If it isn't Strastnoc's bane!

Have you come down to lop off a few more Reachmen heads? There are plenty to go around down these parts.
====
7909
Good choice. Strength and a good army a better than any moderate political view.
====
7911
Our family is back together. I can never thank you enough.
====
7912
Ironic. We come back to my homeland and I'm the one that falls into a ravine. I used to scale these rocks like they were stairs.

I guess none of us are immune to the ravages of time.
====
7913
Whatever are you doing in this place? I'm somewhat perplexed by your appearance in this backwater.

Still, it's not as though we can be too picky about our help these days.
====
7915
Please, break the curse. Go to Hoarfrost before it's too late.
====
7916
I thank you for bringing the ring back and ending this madness. I know what I have to do.
====
7917
Sorry, whatever you want, I can't help you. I'm retired.
====
7918
I thank you for bringing me closure on my son's killer. I know what I have to do now.
====
7919
My people are lucky to have someone like you standing by the candidates. Well done, Hallowed.
====
7921
You've done well, Hallowed. I can see the echoes of moonlight hanging in the air. Jone and Jode … they are pleased.
====
7922
I hope these relics truly help against the undead. Alvaren is confident they will. We shall see.
====
7923
If you unlock this cage, I'll be your best friend for life.
====
7924
Make sure to say hello to the grumpy Redguard over there. He may seem cranky, but he's a good man and a better vampire slayer.
====
7925
If you are done delaying our mission, let the big Nord over there know.
====
7927
The spider cave is near Camp Tamrith, but I wouldn't want to face the spider queen one-on-one, even if I wasn't a coward with a splitting headache.
====
7928
I'm never drinking another drop. Just water for me from now on. Well, beer is mostly water. Just water. And beer.
====
7929
I'm glad this <<1>> business is settled.

Between the two of us, I'm tired of all this talk of embassies.
====
7930
The preparations for this ratification ceremony seem endless. But I'm up to the task.
====
7933
Join me for a cup of mead. A toast to those we've lost. My parents to death and my sister to her crazy dreams. 

We're all going to go sometime. We might as well have a drink or two before it happens.
====
7934
That's far enough. The storeroom is off limits. <<1>>'s orders.
====
7935
Please, look for Firaelion in the cave to the north. But be careful. I couldn't bear it if something happened to you, too.
====
7936
I won't forget how you saved me from the spiders. If there's anything I can ever do for you, please don't hesitate to ask.
====
7937
This will be a day long remembered.
====
7940
Ah, the proven hunter. I see you have the briar heart, torn from the chest of the Reachman. His punishment for failure is to roam the Hunting Grounds as prey. His chest, a gaping hollow, a reminder of his weakness.
====
7941
There! See, I told you it would work!
====
7942
This spy business works a lot better if we don't stand around and talk about it all day.
====
7943
What is going on? Is it true? Has someone sent an assassin after me?
====
7944
I trust we can rely on you to be discreet about your involvement with us.
====
7945
Saw you standing over the body of a dead Wood Elf. Nearly put an arrow in your throat.

Good thing I recognize you.
====
7946
I have things about as under control in here as they can be.

You should go on ahead - if you can do anything about our entrenchment here, please do.

Our injured soldiers would thank you for it.
====
7947
My head feels like a thunderbug crawled inside it.

But I did win our contest. Oblan will bring the laundry for you. Every morning.
====
7948
Here we have the savior of Shornhelm, I presume? You should know that Baron Dorell and Countess Tamrith have been quite generous in their praise of you. 

I trust you were able to close this portal Montclair was using to bring in reinforcements?
====
7949
My father has many friends in <<1>>. They'll see us out of this mess.
====
7950
Not sure what's more surprising—that we made it to Shornhelm or that you did. Did you find Marien's necklace?
====
7951
Oh, hello! Our friend from the road. Nothing like good honest work to make you feel alive, am I right?
====
7952
This Darien … I perhaps mistook him when we first met.

He is a caring man. Still a man who thinks not always with his head. But he has honor at least.
====
7953
The shard holder, whoever it is, uses the power of the remnant to veil himself. Just like Lleraya did back in Northpoint. There's no way you're going to find him by yourself.

This is a trap that we have to step into.
====
7954
By the look of things, you're probably one of the ones fighting the Reachmen. That's good.

We don't have dissimilar goals, but remember: That doesn't make us friends.
====
7955
Hey! I'd recognize that bow anywhere. Where did you get that?
====
7956
<<1>> said the entrance to the vampire's lord lair is in the valley north of town. We need to get there immediately.
====
7957
Just place my family's ashes in each of the graves. Then I'll say a few words to send them on their way.
====
7958
It's a great comfort to have you participate in this solemn occassion. I think my little brother would have liked you. A lot.
====
7959
All that we can do, all that we can become, now that we are free, is halting. We do not know where to begin.
====
7960
Look for a ship called the Dawn Posset offshore at Northpoint. The first mate, Elvira Derre, should be waiting for you on the docks, ready to leave for Sentinel.

When you get there, just make sure the city is safe. Only visit my father if you wish.
====
7961
Ah, good. You've returned. Sai Sahan has recovered, and there is much to be done.
====
7962
The people of <<1>> will know what we've done for the Green Pact. The king won't have any recourse but to pardon us all.

You've done more for the Blacksap Rebellion than you'll ever know.
====
7967
I need to look into a few lingering issues of my own here. I'll be along as soon as my brother tells me everything's ready.
====
7968
Why do I think this isn't going to end well—for me?
====
7969
I've been thinking of Nedras a lot recently. I keep thinking I'll see him come through my door, hear his voice. But never again.
====
7970
Ah, you return! And I can sense the Ayleid energy you carry, so I don't even need to ask whether you were successful. I hope you caused plenty of trouble for the Worm Cultists.
====
7971
It's decided, then. I'm going to take up weaponsmithing. My father was always very handy with an anvil. Perhaps I'll try to earn an apprenticeship … sorry, please excuse me. I have a lot of planning to do!
====
7972
Kala must consider how she will find the coin for travel. That brother of mine … never thinking of anything but the moons!
====
7973
It's a disgrace. I fought by <<1>>'s side in the civil war. Things got so bad, we had to eat leather cut from our own armor.

Even then, I never heard this amount of whining coming from the High Elves and the Khajiit about their embassy.
====
7974
Completely unacceptable! If this is what <<1>> thinks of us, we should go back to Elsweyr!
====
7975
Yours is truly a generous spirit to release me from this dark place, but I would be most ungrateful if I did not tell you the entire truth.

If I am truly to leave here—to put down new roots and find new life—more is needed to be done.
====
7976
Dark moons, stranger. While Silver-Paws and dungy Knight-Commander quibble over bow strings and bandages, food stockpiles shrink. 

We must start hunting now, or we will all be dead before the next Tojay moon.
====
7977
If you ask me, the Baron was too easy on his son. People died. On his watch. Blatant incompetence at its finest.
====
7978
With so many knights injured here, there's great demand for fighters willing to take their places. Why not join the guild?
====
7979
Grim scene out there, eh? Almost makes me feel bad for not helping out. 

But hey, adversity builds character, right? Knights like to have character, I hear.
====
7980
I am new to the Guild, but I think it's the life for me. Paid to fight! Sounds good to me.
====
7981
My hunting companion was chased by a group of chanting cultists up near the <<1>>. What's this world coming to? I certainly can't make any sense of it.
====
7982
These knights are fools if they think force of arms alone will retake the Garrison. Without magical assistance they'll be slaughtered.
====
7983
Do you have a thirst for adventure, for knowledge, for the arcane? You've come to the right place. Join us!
====
7984
Do not tarry here with the wounded. You must … you must retake the Garrison! Don't let our deaths be in vain.
====
7985
She's going to kill me. In my sleep. I know she will.
====
7986
Even now, some of my brother and sister knights call for another assault on the Garrison. But we can't even keep light skirmishers out of our camp. Attacking without reinforcement would be suicide.
====
7987
Do you have a kill for me, pup? Did you bring me meat?
====
7989
Thank you for assisting Lady Laurent while I was indisposed. 

I hope there are no lingering after-effects. She can be … rather demanding at times.
====
7990
Daedra take these Imperials. By St. Pelin's blood, I'll see that fort retaken!
====
7991
I envy my brothers' and sisters' optimism. In its current state, the Order of Saint Pelin could not mount a defense in depth, let alone take back a fortified garrison.
====
7992
That was an experience I won't be forgetting anytime soon. I'd say that you went beyond the call of duty, but I think you went even beyond that.

Of course, Septima was actually after you, wasn't she?
====
7993
These cursed Baandari charge us a king's ransom for supplies, then refuse to assist us in reclaiming them? A pox on the lot of them.
====
7995
Zeht's tears! What has befallen? Who has slain everyone? Where's the king?
====
7996
Any luck? Did you find the source of the invaders?
====
7997
I must thank you for the opportunity to see <<c:1>> operate as it did in ancient times. It's all so exciting!
====
7999
The queen … she's radiant!
====
8000
My notes? I can't believe it! I thought I'd lost these for good.
====
8001
Quite impressive, stopping this attack on <<1>>. I'd say it's worthy of our king's notice.

<<2>> is always pleased to meet extraordinary people who arrive in his lands.
====
8002
You don't look like much. Why would Hircine send you to me as a challenger? Does he mock me? Or is there more to you than meets the eye?
====
8004
Adeena may forgive me in time, but I will never forgive myself.
====
8006
I wish I had heeded my sister's warnings rather than marry such a monster.
====
8007
A nightmare from Oblivion visited upon our home. May the Roar of Alkosh burn these invaders away!
====
8008
What do you think you're doing on my ship? Do you know what I did to the last stowaway I found?
====
8009
Follow the pull of your blood and you will find the Tomb of the Blood Matron.
====
8010
May the Father of Owls guide your steps, friend.
====
8011
Not a lot of people simply walk in and volunteer to help fight with the resistance. Call me a skeptic, I suppose.
====
8012
Watch your step in there. After all, you don't want to wind up stumbling into the afterlife … the gods don't like that.
====
8013
I'm glad to be free of that monster's flesh, but I can't rest easy until I've passed from this plane.

I died so long ago—I would give anything to move on.
====
8014
You have no idea what it feels like to have a Khajiit scratching around inside your head.
====
8015
You did not see me, did you? No one sees the poor, the sick. The oppressed!

You help these people of Hallin's Stand, but for what? You put yourself in harm's way, but why?
====
8016
I thought that brute was going to kill me! Thank you, stranger!
====
8017
Away with you! Can't you see I'm busy?
====
8019
What … who … how … oh, hello there.
====
8020
So it's just us mortals from here on in? That's fine with me. I don't mind admitting that the idea of friendly vampires kind of creeps me out.
====
8021
The Blacksap always knew the best hunting spots …
====
8022
I sense great determination in you, living one, but very few of the living are foolish enough to trespass in these hallowed halls. 

Even fewer are foolish enough to seek entrance into the Chamber of Passage. This is your intention though, is it not?
====
8023
Blacksap, Dominion? Who are we following now?
====
8024
My husband would have been heartbroken if I spoke out against the Blacksap. I'm glad they're gone. Now we can all get back to our lives.
====
8025
What will Cormount become without the Blacksap? There's no future for any of us.
====
8026
The Blacksap are no more. What a pity.
====
8027
Our people are doomed. The High Elves will stomp us out.
====
8028
I know you, sister. You're one of us, even if you don't know it yet. Hircine calls you. His song is in your blood.
====
8030
It takes a brave soldier to enter the Chamber of Passage, but courage alone is not what defines a warrior. 

One has already breached the chamber without my blessing, but you come behind seeking just that, do you not?
====
8031
This is an historic moment. You do realize that, don't you? 

We're about to play a significant role in ending the haunting of Traitor's Tor and discovering the truth of King Ranser's final moments!
====
8034
Finally, a chance for everyone to relax. Join us, if you like.
====
8035
I appreciated your intervention earlier, but I am sure this conquest can be made without your help.
====
8036
My beautiful abomination, how you shine in the dark. 

Now listen. I must warn you.
====
8037
Go upstairs and get the inn key from Darien. Then we can find out what's locked in there and making all that racket.
====
8039
Brackenleaf's Briars built this shrine, as tribute to the animals of <<1>>.
====
8040
I sense you have been among that dark ruin, Gil-Var-Delle. Perhaps it was even you who fought back against the vile Worms. If that is true, you must have seen the scarring the land has suffered in that foul place. Maybe you can help me.
====
8041
The Queen expects you presently. Proceed.
====
8042
Go on, up the stairs with you. There's no reason to keep the beautiful Lady Lleraya waiting.
====
8044
My performers can best explain their setbacks. <<1>> is our bug trainer, <<2>> our storyteller, and <<3>> is … well, she's magnificent.

I have to describe her that way. It's in her contract.
====
8046
Arkay protect you, my child.
====
8047
The scrolls speak of the principles of Wisdom, Discipline, Sacrifice, and Devotion, and the seasons of life in which I mastered these principles.

Place them in the proper order in which they were mastered.
====
8048
I wish I'd known she was in here all this time. The more the merrier, I always say.
====
8049
Filthy, unclawed Bretons! How hard is it to watch over barrels and crates?
====
8050
The customs clerk in <<1>> should be able to help you locate my shipment. The client is … not a patient woman, so do hurry.
====
8052
I must say, Darien certainly has a way with the ladies. That's not how I'd go about extracting information from the enemy, but I can't fault his results.

The old smuggler's tunnel should lead into the city—if we can get through it.
====
8053
Moons' blessings, walker. Have you come to help this one save the camp from unclawed Imperials?
====
8054
Oh, you again. What do you need?
====
8055
I hope you didn't travel from far away just to see <<1>>. I am not performing at present.

My magic cannot function safely in front of a crowd. The, uh, stars are out of alignment.
====
8056
Blasted cat-folk. They dine on sweet rolls while we choke down spoiled porridge. 

Can't you hear them? Those hissy laughs of theirs …. It makes me sick. St. Pelin give me temperance.
====
8057
Forgive me, but I must tend to my flock. <<1>> should be able to answer any questions you have about her carnival.
====
8058
You reek of kwama juices … why don't you come inside and spend some time with your granny Alyxe? 

I'll have a hearty chunky brain stew ready soon, or do you like it spongey and raw?
====
8059
I promised to keep my husband in line, and that's just what I'm going to do. If he even goes near something that smells like criminal activity, he'll answer to the business end of my broom!
====
8060
What do you have there? A book?
====
8061
It's good to see Baron Alard again. He is like a brother to me. It's been weeks since we last saw each other.

I only wish this reunion was under better circumstances.
====
8062
You have a point, my friend—perhaps we're all in this together.

Seems it's the only way we'll get out of this war alive. Uptight as these High Elves are, they did save our skins.
====
8063
You and that Wood Elf can lie to yourselves, but the Altmer have a place above all others. It's not a judgment—simply a matter of fact. Our knowledge and contributions to history ensure this.

That Wood Elf needs to learn his place.
====
8064
We're the only survivors? I will always remember how you saved me, my father, and my betrothed.
====
8067
I have more than a few copies, so keep the book as long as you wish. A shame none of them are the translated versions!
====
8068
I have begun to wonder whether all scholars are as troublesome as this one.
====
8069
Have you got everything you need?
====
8071
I'm not sure I can ever forget what happened to my brothers because of what you did, but … you saved Kaleen. You saved Shornhelm, too. I can't discount that.

I guess we'll just have to learn to live with each other.
====
8072
I can't believe this could possibly be taking you so long. How hard could it be?
====
8073
Ha! You made it! I never doubted for a moment. I mean, sure, when the top of the entire mountain disappears, you don't expect many people to walk away from that. But here you are!
====
8074
You looking for a mace, or maybe a bow? You know, for hunting, not, like, fighting.

…Just between you and me, these Imperial skeevers hanging around is killing my business. Nobody wants to be seen arming themselves.
====
8075
I do not have much to sell, wayfarer. These red-clad brigands took most of my goods as spoils of war. But you are welcome to look over what is left.
====
8076
Can't talk much. Imperials are always watching. Take my advice—buy some of my expertly crafted armor, then get out of Hallin's Stand altogether.
====
8077
I can't talk much. Imperials are always watching. Take my advice—buy some of my expertly crafted armor, then get out of Hallin's Stand altogether.
====
8078
Next time, let's go shopping. Wouldn't that be more fun?
====
8079
Fancy a good scrap, like I do? You should join the Guild! Go talk to Hlura—she'll help you out.
====
8080
Bah. So sick of seeing these Imperial bastards strut past the door like they own the place. If someone doesn't start a riot soon, I may have to do it myself.
====
8081
By the Three, if you slay Daedra half as well as you slay slack-jawed Imperial conscripts you've got a bright future in the Fighters Guild, f'lah.
====
8083
I said, go away! Oh … I beg your pardon. I thought you were one of those oafish Imperials looking for another charm potion. As if such a thing would fool a proud daughter of Hammerfell.

Have you come seeking potions? I offer the best in the city.
====
8084
You return. Did you have any luck finding the remaining fragments?
====
8085
Wonderful day for a bloodfiend attack. What can I do for you, citizen?
====
8086
Thirsty? Ruptga knows those cursed Imperials are. They've nearly drunk me out of a job. Sometimes they even pay. Dogs and sons of dogs, all of them.

I've managed to hide away some of my better stock, though. Interested?
====
8087
I didn't do it, whatever it was.
====
8088
You … are kind to make such an offer, my friend. I actually hurt my sword arm slaying my captors. I could use an ally.

If this lot has harmed Esmaeel, I'll bring this cave down around their heads.
====
8089
Get her out. I'll be right behind you.
====
8090
Shut the door quickly behind you. The sand gets into everything, especially the alchemical equipment.

Have you come seeking membership in the Guild?
====
8091
I knew you'd be back. I also know Naruk is dead. Thank you. Yet again, you've stopped a threat to the city and the Covenant.
====
8092
This occupation won't last. We Redguards won't labor under an Imperial yoke—it's not in our nature. 

To be honest, I'm surprised the peace has held this long.
====
8093
I'd stay off the street if I were you. I've seen ill omens in my scrying mirror. 

Blood is going to be spilled here in Hallin's Stand. Very soon.
====
8095
People here just don't understand Khajiit. This one came here to try to build a better life, but now Malira just wants to go back to Khenarthi.
====
8096
Thanks for putting that cat in her place. Those people can be so stubborn.

The Khajiit need to understand that some of their cultural rituals are taboo to the rest of the Dominion. Those of us who are civilized, anyway.
====
8097
Welcome to The Drowsy Owl, my friend. I would offer you a bed, but the Imperials have soiled them all. What once smelled of jasmine and rose blossoms now smells of boiled meat and dog. Their stench persists despite our efforts.

My deepest apologies.
====
8098
You shouldn't linger, wayfarer. Hallin's Stand is nothing but an Imperial kennel now. I'm bound for the Alik'r as soon as I get the opportunity—you would do well to follow suit.
====
8099
The shards of my soul are still trapped. Please find them.
====
8100
You did it. It's so good to see their faces again.
====
8102
<The Scouting board has a place for me to post my report.>
====
8103
So when I saw you go down for a nap, I decided this partnership was over. I certainly didn't think you were doing your part.

Then the mage suddenly stands up and says he's ready to go, and that I have you to thank for it. Is that true?
====
8105
Just make sure <<1>> is safe. This one is at her wit's end.
====
8106
Hail, O wayfarer. I beg you, forgive Khada if she has given you cause for offense. She has a temper, and this Imperial occupation has put a strain on all of us.
====
8107
Hold. You are no servant of the Empire, are you? 

I beg you to forgive my caution, O wayfarer. The red devils have been watching us for days. I fear they will pounce upon us at any moment.
====
8108
Ah, good, you are not a Daedra. They are this one's enemies, and must not hear this one's plan to escape the vampire skeevers.
====
8109
An Ayleid artifact, supposedly touched by the gods, will proclaim my sister worthy of becoming the empress of Tamriel.

But this changes little. There are those who will always question her right to rule.
====
8111
<<1>> shall lead us to glory. Of that, there can be no doubt.
====
8112
<There's a new notice on the Warfront board.>
====
8113
<No new bounty missions have been posted.>
====
8114
<There's a new notice posted to the Battle board.>
====
8115
Welcome to the Steeping Sun tea house, wayfarer. Please, sit and abide a while. Breathe deep and ease the shoulders.
====
8116
<The Scouting board has a place for me to post my report.>
====
8117
<The Warfront board has a place for me to post my report.>
====
8118
<No new bounty missions have been posted.>
====
8119
<There's a new notice posted to the Battle board.>
====
8120
<The Scouting board has a place for me to post my report.>
====
8121
<The Warfront board has a place for me to post my report.>
====
8122
<No new bounty missions have been posted.>
====
8123
<There's a new notice posted to the Battle board.>
====
8124
I don't have time for those who have no desire to cleanse Tamriel of the filth infesting it from Oblivion.

And the whole 'undead' thing. It is both relatively new and entirely undesired.

Unless you've a desire to join the Guild, that is..?
====
8125
Ugly business out of the streets, eh? Town's been flip-flopping between Eamond and Fahara'jad for so long…. This is what happens when you don't pick a side.
====
8126
We're going back to Reaper's March? Ziss! We were just there a month ago! We're going to go broke, I just know it.
====
8128
Keep your voice down. You never know who might be listening.
====
8129
This Khajiit is lucky you stayed my hand. When I'm blind with rage like I was, I have a tendency to start swinging my axe.
====
8130
Please—talk some sense into that Wood Elf. I don't know anything about the Green Pact that he's talking about.

I've been eating flowers my whole life. They're delectable!
====
8131
The proud Captain Helenus stands atop the walls by the Craglorn Gates. She is no doubt considering her next move after taking our tower. 

Our tower!
====
8132
My soldiers have been returning one at a time. Some still complain of numbness. Some are half-blind. But they're alive; that's what matters.

Thank you.
====
8134
Imperial s'wits. Look what they've done to this beautiful city. It's quiet as death. I can barely hear the goats bleating.
====
8135
I don't know what's worse: the Imperials strutting around beating people to death, or this vile mead. 

I'm inclined to think the latter.
====
8136
Look who's keeping everyone waiting now.
====
8137
I've seen enough desert to last a lifetime. Can't wait to get back to the woods, with or without <<1>>.
====
8138
Thank you. I've asked a lot of you, but it means so much to these refugees.
====
8139
His honor remains.

Leave me. Go.
====
8140
I've just been informed of what's happened at Bangkorai Garrison. It seems my timing is impeccable as ever.

So you're the one who's been helping my cousin Arzhela hold the kingdom together?
====
8141
Without the danger of losing one's life, how can one know life's true value?

A man must ask himself such things. Contemplation hones the mind as a whetstone hones the blade.
====
8142
If they hadn't taken us by surprise, I'd have sliced a few of those Imperial dogs to ribbons myself!
====
8143
You spoke to <<1>>. Did he tell you our plight? Did he tell you all we've lost?
====
8144
We can't leave Bangkorai until I get my pendant back. Why doesn't my father care about it? Why? I can't believe this has happened to us.
====
8145
My daughter won't even speak to me. Watch this. <<1>>! <<1>>!

She's never forgiven me for our problems. Well, I've trouble of my own.
====
8146
The passing of <<1>> was a sign from Mauloch. This cursed tower holds nothing for us now.
====
8147
Run along now, little scamp. This is the grown-up table.
====
8148
I know what you're thinking. Why would a dignified woman like me keep company with lowlifes such as these?

Buy me a drink, and maybe I'll tell you.
====
8149
Sick and tired of being treated like kitten-headed fools by the Thalmor. They file and deliver their papers, sign us empty promises, and what do we have to show for it?

Nothing. Abuse, yes? That is what this is.
====
8150
So many fellow walkers are upset, disquieted by the silence of the Thalmor when we entreat them for answers.

This one knows the burden that is documentation. They were prompt with Vabashi's trade permits. She will be patient with them.
====
8152
Nerien'eth will hear from me before I leave this plane, and he won't like what I have to say.

I have an incendiary vernacular.
====
8153
I should have seen him coming—Nerien'eth, I mean. I don't care what spells the Daedra gave him—a blade between his eyes …

I should have stopped him when I could. But I'm glad you did, for all our sakes.
====
8154
Nerien'eth's fire wasn't so bad, after a time.

My anger burned brighter.
====
8155
I have been watching out for you. 

It must be quite an honor to have the high king awaiting your arrival. King Emeric thought you would be here ahead of him, but he has waited for you nonetheless.
====
8156
Thank you, kind soul. Thank you for sparing my life.
====
8158
No, no! Why would you kill Buttons? He just wanted to be your friend!
====
8159
Ah! King Emeric said you might be coming. The Imperials are here. Did you know this?

The king and his men are preparing for an attack even now, though they are greatly outnumbered. I think it is good that you are here.
====
8160
How did you get up here? Did you actually go through all those portals?

That must have been a huge pain-in-the-buttocks! Seriously … I can't believe you did that. What's the matter with you?
====
8162
<This appears to be the dead body of Sir Dubroc, the leader of the expedition sent to Jackdaw Cove by the Knights of Saint Pelin.>
====
8163
I've had it. <<1>>? She can sit in the fields and rot for all I care. <<2>> may be able to deal with all this work. Semusa cannot!
====
8164
We received the word about Sir Dubroc. That was a grisly end for a good soldier.
====
8165
Please, my family is in desperate need of help!
====
8166
Thank the gods someone has come. The Imperials, they're up to something strange in the ruins ahead.
====
8167
Be wary. The Knights of Saint Pelin do what we can to keep these lands secure, but recent events have made this a very dangerous place for travelers.

I have scouts all over Bangkorai but many have failed to report in.
====
8168
I think I've run out of tears at this point. How could the gods allow this to happen?
====
8169
Not Emeric. Anyone but Emeric. Please. Please Tu'whacca, have mercy!
====
8170
This has to be a joke! I travel all the way across the continent, twist my mind in knots over this password, and all that's in here is Willam's old shaving blade?
====
8171
Nothing down here's in the right place! You know what that means? 

It just means more dumb-dung I got to deal with before I can get out of here.
====
8173
Best of luck to you. <<1>>'s sealed up tight, and by Azura's own hand. It'll take some doing to get in, never mind thwart Molag Bal, rescue <<2>>, and make your way back here.

Say hello to <<3>> if she's still kicking, will you? It's been an age.
====
8179
Some would think you're crazy to walk into caves filled with dreugh and Goblins. Me, I think you're either very brave, very stupid—or, most rarely—you're very good at what you do.

Which is it?
====
8180
What are you looking at? Did I say you could look at me? I don't think so!

I don't even want you sharing my air. You're a festering boil on the lip of reality! I don't like boils or things that fester! Move on … or do you have a problem with that?
====
8181
Don't! Please! You're going to eviscerate me, I just know it! I don't want to be eviscerated! It sounds awful!
====
8182
I thought I was dead. Pieces of my life: family, friends … adventures, regrets. I could see it all. 

I can't even begin to tell you how thankful I am you got me out of there.
====
8184
The Lady says you are one of the Undaunted. Welcome. Newcomers buy drinks.
====
8185
Leave me be, you wretched, joyful young thing. I am old, with little time left in this life. I would not waste what remains talking with the likes of you.
====
8186
You again? I see you're still sticking your nose in other people's affairs. Well, if you're here to help, I'm not going to turn you away.
====
8187
Once we get to Coldharbour, it'll be open season on Daedra!
====
8188
May Auri-El grant us the wisdom to reconsider our individual desires and concur on a halfway-state that best fits all Dominion peoples here in Elden Root.

This is not a time for strength, or certainty, but a measure of social kinship.
====
8189
I was skeptical about this summit until I heard that you were involved. You've been of invaluable help to me in the past.
====
8190
Please don't distract me. If I don't finish packing, Lady Laurent will give me quite the talking to.
====
8191
Security couldn't be tighter. This should go off without a hitch.
====
8192
It's great to see you again, old friend! I feel better knowing that you're part of this invasion force.

Now there's something I never expected to be a part of—an invasion force!
====
8193
Ridiculous, that. The gathering, I mean. Do they not realize that we are endeavouring to satisfy them? Their conflicting demands and ridiculous expectations of time?

Time marches only as it will. Such is its mandate.
====
8194
We're to move on again. Of course. It is what our tribe does best.
====
8195
Such bountiful waters … I'll miss fishing these shores.
====
8196
Well, look who's here. It's nice to see a familiar face! Can you believe that the Mage Guild actually asked for our help? Expert consultants, they called us!
====
8198
I remember you! I probably wouldn't be standing here today if it weren't for your help. Thanks!
====
8199
Talk won't get us anywhere. Action! That's what will stop Molag Bal.
====
8200
It's good to see you again, my friend!
====
8201
The most painful thing about this scenario is the awareness they must lack of what we have already achieved for <<1>>.

We do not inform them because their lives are easier for not knowing. And this is the thanks we get.
====
8202
Find out all you need to know?
====
8203
Bah! I can't stand this glorified guard duty. Give me a skull to cleave!
====
8204
You may have saved my life back in Stonefalls, but my master almost killed me for taking that tome!
====
8205
After getting captured by those Goblins in Stonefalls, I've had my fill of them!
====
8206
Bah. I don't trust your leader, and I don't trust you.
====
8207
That's one ugly face you got there. Almost makes me look pretty. Ha ha!
====
8208
If it isn't the hero of the alliance!
====
8209
Your record with the Daggerfall Covenant has been exemplary. For that you have the High King's gratitude.
====
8210
Are you off on a lovely little jaunt with that half-breed warrioress and her shrunken stooge of a lover? I hope you enjoy yourself in that decrepit pit. I'd love to join you, but The Prophet and I have other matters to attend to.
====
8211
Shornhelm. It may be run-down, rainy, and ravaged by war, but … at least they've got ale!

How about you buy us another round?
====
8213
The secret to curing the Baroness lies within this stone shard and the Ayleid relic it once belonged to.
====
8214
Count Verandis. Hello. It's … um … good to see you. I hope you're well.

What am I saying? Of course you're well! You're a vampire! Oh, sorry. Don't mind me. I must have had a little too much wine.
====
8215
That's all there is to it! Welcome to the fold, scamp! You may one day have as many notches in your axe as I do. 

Aw, who am I kidding? No you won't! Hah!
====
8216
Riches and wealth pale in comparison to hard earned glory.

I wouldn't sell my scars for anything in Tamriel.
====
8217
I see they teach neither judgement, nor manners where you're from. This table is for the Undaunted.

Begone!
====
8218
I've got no more advice to give. Scurry off and see that you don't get yourself killed.
====
8219
Thank you for your help with the carnival! The customers are starting to stream on through.
====
8220
You interested in a drink? We have plenty to go around, considering the carnival is more or less shut down.
====
8221
I don't even mind that we're not drawing in the crowds yet. I needed a break from that repetitive windbag, Noryon.
====
8222
Some men call at the inn to meet and talk with strangers. I am not one of those men.
====
8223
I don't trust those bugs. They haven't done much since I've been here, but I'm going to keep an eye on them all the same.
====
8224
And that's our special Undaunted song. Did it hurt to hear as much as it did to sing it?
====
8225
<<1>> is confused. She doesn't remember inviting you to keep her company, yet here you are. Curious.
====
8226
The magic act is amazing! I can't wait for the Storyteller to get started. I love listening to old fairytales and legends.
====
8227
This one hopes the Hollow City finds you well, Undaunted.

Meridia's wayward township is many things, but it's never dull. Especially for an Undaunted.
====
8228
To be honest, I don't mind the carnival not being full operational. I prefer shopping to spectacle.
====
8229
Greetings, bold adventurer! I am <<1>>, servant of the Daggerfall Covenant and honorary member of the Undaunted. It's truly a pleasure to meet you.

I'm told the newest members buy the drinks around here. What do you say, friend?
====
8230
The Undaunted have no time for weaklings or beggers.
====
8231
Quite the tail, eh? Get it? Tail?

Seeks-Her-Glory … has a tail!
====
8232
You don't look like an Undaunted to me.

Get out of here—while you still can.
====
8233
Give me an excuse, and I'll eat your brains from your skull and drink your blood.

This table's for the Undaunted only.
====
8235
What do you want, dungheap?
====
8236
Hey, if it isn't my favorite fresh meat! Hope you've seen more combat than I have. Taverns only hold their charm for so long.
====
8238
I don't know you. I don't want to know you. Go away.
====
8239
<This Orc is either asleep, or ignoring you.>
====
8240
This room's for the Undaunted, stranger. Undaunted only.
====
8241
I have much better things to do than converse with you.
====
8242
My wit's as quick as my blade.

Don't believe me? Buy me another drink and I'll show you.
====
8243
I'm reading and you're standing in my light. Be kind and stand somewhere else. Preferably outside so that I won't be forced to look at you.
====
8244
My scales are dry, my tongue is drier. Though the blood of a miser could quench just as well as a cool drink.
====
8245
This is a gathering for Undaunted.

And you're no Undaunted.
====
8246
This one doesn't have time for strangers. Sorry. This one has an entire loaf to finish.
====
8247
If it isn't the new blood! Just in time, too. My mug is empty.
====
8248
Don't talk to me. I might vomit on your shoes.
====
8249
This grass itches. Please stop distracting me. I'm waiting for other Undaunted to come along. They're sure to need my advice or my wares.
====
8250
I can't wait for another adventure to sweep me along.

Nothing out here but trees. You can't stab trees. Well, you can. But they don't stab back.
====
8251
Open air is nicer than I thought it'd be. At first I was angry they threw me out of the tavern. But now pretty good.

Now … pretty good.
====
8252
I am not entirely sure what's going on outside.

I doubt it really matters, in the grand scope of things—peasants being peasants, I assume.
====
8253
Dominion troops encroaching on our land? I wish they would all fall off a cliff!
====
8254
The Dominion soldiers have no right to set up camp outside of town. This is our land, not theirs.
====
8255
This grass itches and pricks. But it's much better than the cold.
====
8256
I'm Earrona Kneecapper. If you want to know why they call me that, keep talking.
====
8257
Unless you're secretly a magic being made of moon-sugar and ale, this one doesn't want to talk to you.

This one would also speak to Undaunted, but you look the opposite of that.
====
8258
I think its best you step, away, friend or else I'll have to embarass you in front of these ladies.
====
8259
I don't have time for the likes of you.
====
8260
Do you always walk this close to people you don't know? Never mind, I don't care. Just go away.
====
8261
No, I don't need any more drinks, thank you.
====
8262
The Empress of Bone is thirsty. Buy her a drink! Now!
====
8263
I'll not forget your generosity, my friend.
====
8264
Excuse me. You are in my light. We are establishing a scene here.

You are interfering in art. Please leave.
====
8265
Whatever you intend to do while here, please refrain from interfering with my model.

It has taken me ages to coerce him into catching the light as he has. Any interruption and he might throw a tantrum and storm off.
====
8266
I always admired Syrabane. Someday, I hope to be so well-known in Altmeri culture as that particular hero-sorceress.

It shall not, I expect, be through my diligent bookkeeping and efficient management skills that I become so well-known.
====
8267
I've killed fools dumber than you before but I'm not sure I've killed anyone uglier. You don't want to be another notch on my axe. Beat it!
====
8268
I'm in no mood. Leave before I finish my ale or you'll wish you had.

My drunk arm is a stiff arm, I assure you.
====
8269
Ale in my belly and a story to pass around. That's all I need in life.
====
8270
Let me know if you hear of any packing and unpacking jobs, would you?
====
8271
My performers can best explain their setbacks. <<1>> is our bug trainer, <<2>> our storyteller, and <<3>> is … well, she's magnificent.

I have to describe her that way. It's in her contract.
====
8272
Dear me! Thrice the champion, is it? Bravo!
====
8273
You are the one who cleared the Bjoulsae Boys out of Viridian Watch, yes? 

Hmph. Quickpaw thought they were helping the poor all this time. What a fool I was.
====
8274
<<1>> seems like a fancy device. I hope it works.

And if it doesn't, I trust you'll keep the king safe? He's usually not so reckless.
====
8276
Thank you again, my comrade-in-arms. It was a pleasure to fight at your side.
====
8277
There won't be much to see, I'm sure. The Ayleids were notorious for their glowing crystals, so I suppose there will be more than a few bright lights.

Sounds quite dreary. I can't imagine it will be worth your time at all.
====
8278
You've been stumbling all over Redfur like a mead-soaked goat. Is there a party somewhere I missed? There had better not be.

I hate missing parties.
====
8279
I, Boeuf Sterone, have noticed everyone has been acting oddly lately. Is there something happening?

You can tell your friend Boeuf Sterone if anything is. Trust in Boeuf Sterone, his word is as good as his food.
====
8280
Hello! I have many fine pots and pitchers, and inside many of them, many fine things to drink.

You wish to trade for any of these things?
====
8281
I don't trust this <<1>> one bit. He's an obsequious lickspittle, if you ask me.
====
8282
Welcome to our humble guildhall, fellow Fighter. How are things out there?

I'm itching to return to active combat.
====
8283
I'm not doing anything until that coal fire is started. 

Don't worry, I'll be able to hear the blast from here.
====
8284
Welcome, Mage. Feel free to make use of our humble facilities here as you will.

They are here for Mages Guild use, after all.
====
8285
Have we met? You seem quite familiar.

I'm demonstrably busy at the moment. It seems a colleague of mine couldn't avoid a simple spiritual posession on <<1>>. You understand, I'm sure.
====
8286
It's good to see you. <<1>> has been assisting me with a … certain project. Before long, <<2>> will be free to leave <<3>>.

Soon, I'm certain of it.
====
8287
Ah, my friend from <<1>>. Rest assured, we're doing everything in our power to free my apprentice. <<2>> will not hold her for long.

Forgive me, I must return to my calculations. The magic is quite delicate.
====
8290
I've been supplying the Briars for some time now. But I would be more than happy to take your coin as well.
====
8292
<<1>> is my husband, and a master hunter. We met each other while stalking the same bear. It was love at first sight!
====
8294
Don't ask what happened while you were drunk. It is better not to know.
====
8296
The Dominion is in need of capable citizens. And by capable, I mean you.
====
8297
Brendar returned safely thanks to you. I appreciate your kindness and bravery.

He's waiting at the Horker's Tusk. I believe he wanted to speak to you.
====
8298
You made it out. That's good to see. What of the necromancer?
====
8300
I can't believe that <<1>> is dead. She was a good soldier. And a good woman. She will be missed.
====
8301
Bring this here, take it there. Half the time, it seems they're moving it just to have it moved!
====
8302
This one brought his family all the way to <<1>>, expecting a place in our own embassy.

Instead, we sit in leaky tents waiting for promises to be fulfilled!
====
8303
They're going to have a feast for us? Is that what she said? I hope they don't serve any harpy meat. I never want to smell that again.
====
8304
You're back. Need me again?

I'd like to get out and about. There're too many memories that catch up when I'm not moving.
====
8305
I have never idled well. I appreciate you bringing this old man along with you.

It feels good to put these hands to work.
====
8306
I must confess. Before you returned, I felt somewhat lost, adrift. Traveling with you gives me purpose again.

I don't do well while idle, it seems.
====
8307
You should probably speak to Countess Tamrith. I'm not an official member of this triumvirate.
====
8308
Every day is an adventure when you're part of the Ravenwatch, yes?
====
8309
I can't believe this! I should cut my losses with these idiots. Work on my own!
====
8310
What is going on? Why are the harpies attacking? You look like you can handle yourself, get out there and help.
====
8311
You've ruined us. We'll have to find a new way to earn a living!
====
8312
Poor Crestshade! What a disaster!

I was about to head up to that House Ravenwatch stronghold to find help, but for some reason I can't seem to make my legs carry me up these stairs.
====
8314
Sithis smiles upon <<1>>. Even so, it would appear he has business elsewhere.

I overheard Dominion soldiers. They said they captured <<Ac:2>>. A dark day, indeed.
====
8315
You sure you know where you're going? If you're looking for a shortcut to Shornhelm, I'd look elsewhere.

I wouldn't walk into these ruins unless I knew what I was getting into.
====
8316
I'm glad we've had someone like you on our side, from start to finish, if you catch my meaning.
====
8317
You followed through? Excellent. I worried he'd convince you to set him free, then we'd have had to track down both of you. That would have been unpleasant.

Forget that, though. Can't tell you how glad I am to finally have this bastard in custody.
====
8318
Go on, then. The bandits could be pulling up camp as we speak. If Gavendien gets away, I'll never forgive myself.
====
8319
I thought that if we just cooperated with them, everything would work out and no one would be hurt.

Now I know. I will never bargain with bandits again.
====
8320
If I was a few years younger, I'd go after Gavendien myself. That rotten coward. Killing an innocent woman. He deserves to die!
====
8321
It might be best for you to move on to another town. Hoarfrost Downs is nice this time of year, I understand.
====
8322
No. I'm not coming. No, I'm not. Don't even ask. I'll come back, but only when Gaillard says it's safe. Yes, that's right. Only when Gaillard says.

Gaillard told me to stay right here until then.
====
8323
I feel terrible. Poor Lauravieve. To die so young and so needlessly. It just isn't right.
====
8324
Someone needs to find that Gavendien and make him pay!
====
8325
My mother had a passion for jewels and jewelry, and she built this business from nothing.

I never thought I'd wind up running it myself. Without her, I'm not sure I have what it takes. I'm going to try though.
====
8327
Mark my words. No Orc gets by here as long as the King's Guard still stands.
====
8328
I don't see anyone from the Ring of Daggers. Does that mean … you've chosen to let me go free?
====
8330
It's hard for me to relate to someone like Julien. The young men in my home town never even noticed me. I tried to get their attention by challenging them to duels. But when I beat them, that just made it worse.

So I joined the Shornhelm Guard.
====
8332
Do your worst, lackey to a foreign crown! I won't tell you anything!
====
8333
At the moment, we're still trapped beneath Lleraya's veil. See if you can find another tear in the spell so that we can leave this place.

I just hope the book is still with us when the illusion dissipates.
====
8336
Remember, I'd like to save Northpoint while causing as little death and destruction as possible—except for the Montclairs. Kill as many of them as you like.

Just remind Skordo that this is our city we'll be assailing, not some bandit stronghold.
====
8337
I am praying for strength and courage. I should not be hiding from those foul creatures. But Arkay bless me, they make my skin crawl.
====
8338
Good luck. Did I mention there's trolls around there? Frankly, they are worse than ghosts. Meaner and they small really bad.
====
8340
Darien can't talk right now. I gave him something to relieve his pain. And to quiet him down for a little while.

The man does love the sound of his own voice.
====
8341
I'll give the signal. It's time to liberate Northpoint from these monsters.

Meanwhile, go to my manor and evict Montclair's daughter from the premises—with extreme prejudice.
====
8342
You may not believe this, but that wasn't how I wanted our reunion to play out. But laws were broken. People died. I can't ignore our laws.

Not even to save my son.
====
8343
Do you believe that man? And to think, I thought him to be dashing and heroic! But enough of such matters. You aren't here to discuss my personal life.

Tell me, what news from Count Ravenwatch? Are we ready to march against Montclair?
====
8345
Rivenspire needs Tamrith and Dorell. They cannot be allowed to perish here.

I need to help get them to safety before I join you up above.
====
8346
And so everything returns to the way it should be, yes? Only I think the Baroness will be a little less quick to follow in her mother-in-law's footsteps, from now on.
====
8347
Federic and <<1>> have both left. Perhaps I should leave, as well. Perhaps the Mages Guild has a place for me.
====
8348
Thank you again, for convincing me to stay. With Federic leaving to join the Covenant, the Edralds will need me more than ever.

And … it is good to see Arlie safe and sound.
====
8349
Such an awful place. I could have lived my entire life without knowing of such things.
====
8350
I am sorry to see <<1>> go, but it really is for the best. Soon my Arlie will be happily married, and we can all get on with our lives!
====
8351
How vile! Is that a piece of Goveled's brain on your boot? What are you? Some kind of monster?

Only joking around, of course. You beat him, huh? I'm impressed.
====
8352
There you are! I've been looking all over for you.

Verandis requests your presence at the ruins in the Lorkrata Hills, if you aren't too terribly busy at the moment.
====
8353
I don't know if I'll ever get used to traveling by portal. One moment you're there, the next moment you're here. It's positively disconcerting!
====
8354
Doubt is insidious. It clouds the mind, makes it hard to think. And what I need, now, is to be thinking clearly!
====
8356
It's an honor to see you again, my friend. May the gods bless you for all of your days!
====
8357
Be at ease, friend. You may come anew to the race, just as the spring rains come anew after the winter's snow.

I will review the rules with you again just to be sure that all is clear.
====
8359
I don't think there's anything more for us to talk about.
====
8360
Rohlbert is so brave, acting through hired assassins and spies. Let's see how brave he is when Adusa and Five-Claws come to call!
====
8362
I hope my daughter finds a way to be happy. I know Federic cares for her, but I'm just not sure he'll satisfy her … more adventurous desires.
====
8364
Don't worry. I'm keeping a tight watch on her. No more odd behavior. She promised! And I intend to hold her to that.
====
8365
I will never be able to adequately apologize for everything that happened at the estate. But I am very appreciative that you supported our love.
====
8366
Dulkhi and I will never forget what you did for us. We've never been more in love!
====
8367
Verandis … why did it have to be you? Damn you, Verandis! Why didn't you tell me what you planned to do?
====
8368
This must have been a room for prayer or peaceful contemplation when the Ayleids were alive.
====
8369
The stars have accepted you. I just hope it is not too late.

Volumes of prophecy have been written about the stars, but not even the oracles foresaw these events.
====
8370
I'm just so happy …  I can't stop crying.
====
8371
Let me take a look at you. So you're the one who dispatched my father's pet Argonian? Well done, by the way. Well done.

I'm so glad you're here. I was becoming dreadfully bored with Ellic and the rest of these silly nobles.
====
8372
This chamber has a calming effect. I wonder if this was where the pilgrims rested on their way to visit the uppermost chamber?
====
8373
I can't tell you how much I appreciate you convincing me to enlist. I've come to realize that this is what I was born to be—a soldier.

Not only have I been able to better support my family, but I like to think I've made them proud, too.
====
8374
Well, we're here all right, but I'm not sure I'm going to be getting off the boat. In fact, I say we just put right back out to sea.
====
8375
A finer group of soldiers never served in the Shornhelm Guard. Julien and Shuga have both turned out to be valiant warriors.

And Martin's distinguished himself, too. I actually think he's got the makings of a strong leader.
====
8376
Ah! You're one who killed that old skeever Dark Elf I was seeing! What was his name again …?

No matter. I owe you, though. This soldier business is a lot more fun than being a bandit!
====
8377
If it isn't Mara's messenger in the flesh! You really saved my love-life. Looking back, I can't imagine what I ever saw in Guendeline. 

I finally met my true love during training. Shuga. She's sweet and strong and all the woman I'll ever need.
====
8378
That old Khajiit lady in the wagon read my palm and told me that is where I needed to be for my luck to change.

I'm staying right here until it does.
====
8380
With all the trouble brewing outside these walls, I'm expecting a lot of orders for weapons soon. Unfortunately, I'm already overtaxed. We haven't had any steel shipments arrive in ages.

I suppose we have to take the bad with the good.
====
8383
There are things in these signs I don't understand. When you return, perhaps their meaning will become clearer to me.
====
8384
I'm afraid the situation in Craglorn grows worse daily. We need every strong sword arm and spellcaster we can recruit.
====
8385
I didn't put any stock in the words of those Star-Gazers until I saw my first sand giant. It cut a horse in half. I haven't run so fast since I was stealing meat on the streets of Riften.

Now we're all listening a bit more closely.
====
8386
Many Dwarven religious texts refer to a Dwemer site called Mtharnaz. A high priest named Arnming wrote that he wished to be buried there, "among the masters of the heavenly stone."

His burial site is our best chance of finding a Skystone amulet.
====
8387
Be wary. This area is crawling with Worm Cultists. We learned that the hard way when they ambushed us down in the cavern.

Gods only know what they're doing down there, but we can't complete our mission.
====
8388
We are near Fallowstone Hall, hallowed home of the Companions. I would show you around, but this is not your place.
====
8389
I came up wth the name Outside Inn, because we're just outside of the Elden Root. Get it? Outside… Inn?  I'm pretty clever that way!
====
8390
Now that the city is safe and those Montclair miscreants have been banished, I think I'll just sit here for awhile and soak up the ambiance.
====
8391
Well, at least Shornhelm is safe. For now. But I can't stand the way Baron Dorell and Countess Tamrith bicker. And in public, even!

I wonder when the two of them will decide to settle their differences by the sword?
====
8392
The High King gave the crown of Shornhelm to Baron Dorell. I mean, King Alard. That's what we call him now. And he looks so handsome in his regal garb!
====
8393
The High King crowned the Countess! Excuse me, Queen Eselde. That's what we call her now. And she looks beautiful in her regal garb!
====
8394
I heard we have a queen now. I wonder if things will really get any better.
====
8395
So the High King gave the crown to Countess Tamrith. Well, that figures! He always had a soft spot for beautiful Eselde.
====
8396
Welcome to the Shornhelm Mages Guild Hall. Do I detect a budding acolyte in our midst?
====
8397
Thank the Lord, Mother, and Wizard. You're back! 

Please tell me you've got good news.
====
8398
Ahh, you're back. Sorry about earlier. I'm feeling better already.

What news from the spider hole?
====
8399
Ah, you're back. Do you have my goods?
====
8400
Greetings, traveler. You'll go no further up the river here, I'm afraid. A mystical ward bars the path up to Tormented Spire. An unstable ward, at that.
====
8401
Good luck. Kyne speed you on your way.
====
8402
Pardon me; I'm seeking a group that will offer me protection on my trip.

I'm a researcher of sorts, seeking out the secrets of Craglorn! But I can't do it all by myself. If you haven't noticed, things haven't been friendly as of late.
====
8403
We can handle ourselves for now, but I don't know how long we can keep this up.

See what they need at Vivec's Antlers first. That's the higher priority right now.
====
8404
Covenant soldiers everywhere. Like an infestation of nasty, stinging mudcrabs. Bah.
====
8406
Report in, soldier. What brings you to Vivec's Antlers?
====
8407
You arrive alone. Either you didn't find him, or I need a new hunting partner.
====
8409
My friend! How good to see you again! Did you give the Hagraven a proper thrashing? And did you happen to find my wife's mace?

Tell me all is well and we'll drink to our good fortune!
====
8410
Thank you for returning my mace. My husband always loses things, and he refuses to put on a decent pair of shoes, but I do love him so.

As soon as he's sober, though, we're going to have a talk about why I remind him of a Hagraven.
====
8417
Let's look around the perimeter of the camp. The remains of the last soldier must be around there somewhere.
====
8418
You should be able to find <<1>> toward the front of the camp. That's where I saw him last.
====
8420
We've been in Stormhaven fighting the Ironhand Ogres for too long. We've got soldiers stationed here, Wayrest … all across eastern Stormhaven, really.

We need to do our duty for the Covenant, but at some point, we need to go home to Wrothgar.
====
8421
You don't look like someone who's just wandering by. Please tell me you have word from General Godrun or someone over at Shinji's Scarp.

Please tell me they're finally sending orders for us to rejoin the main army.
====
8422
I know that look, friend. Is the task complete? Are Lleraya's remaining vampires destroyed?
====
8424
I feel better already. Just knowing that I reached out to Azura. I know my father would be pleased as well.
====
8425
These are dark times, my friend. I only pray that Azura can speed the dawn of brighter days to come.
====
8427
Remember to bring any messages you find to Captain Gilame up near the tower.
====
8428
This is a bad time for Kragenmoor, traveler. Are you here on business? If not, you'd best be moving along.
====
8429
You saved me, and helped free my father's city. I have no doubt you'll put a stop to this madness.
====
8430
Thrice-blasted nobles! Their coffers keep the kingdom running, but at the first sign of trouble ….
====
8432
Welcome to Hoarfrost Downs, perhaps the dreariest hamlet in all of Rivenspire. Actually, the entire kingdom is rather dreary, isn't it? 

What can I do for you? Have you come to join the Mages Guild?
====
8433
Hail, comrade. You'll have to pardon my appearance. Tangled with a Clannfear recently and this Coldharbour muck stains worse than the snowberry wine.
====
8435
Baron Dorell sends us out here to get the drop on Montclair, and what happens? The fiend turns half of Northpoint into gibbering monsters and we're stuck waiting for orders!
====
8446
Fenila's words are incorrect, Lord Vivec, though she clearly believes them. I haven't contacted Belronen for months, and would never have done so without your direction.

Wealth has no meaning next to serving you, my lord. This you know to be true.
====
8447
Lord Vivec, Vamen should be dead on the floor. Belronen wouldn't share the note that temple netch sent his way, but assured me its contents were vile.

One sworn to the temple, quibbling over coin? You should kill him yourself. My lord.
====
8448
A tragedy, Lord Vivec. Belronen's death in the temple brings great shame to his house. I had thought reasoned words could dissuade him from the duel.

Such temper is common to House Telvanni. But it's not my place to question their reliability.
====
8450
The Wilderking's reign draws to an end. The forest spirits have gone mad, even my own brethren … and he is powerless to stop them. 

Intruders enter Greenheart—dark and conflicted souls—they are the harbingers of the Wilderking's death.
====
8451
Don't tell the Commander who sent you to him. His mood's been an icy squall since Thod failed to report in this morning. The last thing I need is him taking it out on me.
====
8452
Don't you worry. We'll see those reserves are sent. In the meantime, I have a favor to ask. I have a missive that must reach Vulkhel Guard.
====
8454
Enjoy the pomp and circumstance, friend. I'll keep the mugs warm for the royals. Heh.
====
8455
Is my brother ready? I need to get him out of here.
====
8456
You've made me a happy man. Thank you!
====
8457
The Maulborn tricked us? Those fetchers!

And to think I drank three of their curatives.
====
8460
I see Aerona has conscripted a new soldier into her private army.
====
8461
You're not going to find my siblings here. I can tell you that for sure.
====
8462
It is good to see you again, my friend! Greenshade is a far more exciting place than Raz expected.

He hears now that the Staff of Magnus has been stolen? As if these rebellious Bosmer weren't trouble enough!
====
8463
We will always be grateful to you.
====
8464
We're a family again thanks to you!
====
8466
Have you brought me a sweet? I love sweets.
====
8467
I'm afflicted. I just know it.
====
8468
So cold … I'm so very cold ….
====
8469
Who knew that loam and animal skins could make such delightful flooring? I tell you, the stone in most guild halls are murder on my feet. But I do ramble.
====
8470
You'll find the portals further into the sewers.
====
8471
You need to convince my sister to leave this place. Then you can deal with the Maulborn.

Destroy their ability to make more of this damn plague. Just be careful. The chamber ahead is crawling with plague husks.
====
8472
You provide a welcome distraction, friend. The thought of those Jackdaw brutes muddying my floors and soiling my instruments is too much to bear.
====
8474
You look lost. Can't say I blame you—Elden Root can be quite a labyrinth, but you've found the most important branch! The hall is at your disposal.
====
8475
It's always nice to meet a fellow pilgrim on the path to enlightenment. There are all manner of secrets tucked away in this forest. Just have a care around the plant-life. It can be … temperamental.
====
8476
I wish I'd studied my cleansing spells more diligently. It'll take days to wash the dog-stink out of this room. 

But please forgive my grumbling. You're most welcome in our hall.
====
8479
What a relief to see a fellow arcanist. I trust that the barbarians across the hall didn't give you too much trouble? Their grunting and laughing and howling is just … incessant.
====
8481
What a mess. You don't need a tour of the facilities, do you? Judging by the Orc blood on the carpet, I'd wager this isn't your first visit.
====
8482
It's good to see another mage who's not afraid of the outdoors. While other mages dodder around their guild halls, we sleep under the stars and make new discoveries daily. What an adventure!
====
8483
Patience. Yes. Painful as it may be to practice, it can be a formidable weapon when mastered.

I just have to keep reminding myself of that.
====
8484
Yes? It's nice to see you again, of course, but I am kind of in the middle of something here.
====
8485
If anyone knows how to stop this, the Aldarch will. Go, you have to help her!
====
8486
The loss of life is always tragic, but death is a critical part of nature's cycles. Some things must perish, so that others may thrive.

Such is the case here. Though you may mourn for these Bosmer, know that you protected the Valenwood.
====
8487
If anyone knows how to stop this, the Aldarch will. Go, and may the blessings of the Eight be upon you.
====
8488
Bah! These classifications are all wrong. We will never unravel the secrets of this place if we can't even label our discoveries properly. Perhaps a new indexing system would help ….
====
8489
I'm happy that the mine is back under our control, but I can't shake this bad feeling I have.
====
8490
Another associate climbs aboard our rickety "guild hall." And hey, since you're already a member I don't have to give you my guild recruiting pitch.

Praise Vivec.
====
8491
Have I convinced you, then? Are you ready to join up?
====
8493
I knew you figure it out! Please hand the potion to Nilyne so she can inspect your results.
====
8494
Please, let me teach what I can to Erunor while there's still time. See if you can do something for what's left of our poor village.
====
8495
Move along, citizen. By order of <<1>>, these godless fanatics and their sorry excuse for a shrine are off-limits until the talks in <<2>> have concluded.
====
8496
Didn't you hear what I said? Out! The patient needs time to let the potion work its magic.
====
8497
You did it! Good job! Now give the potion to Nilyne and see what she thinks of your technique.
====
8498
It's times like these when I wish I had more help around here.

Is there something I can get you?
====
8499
Glad you aren't scared off like some other folks. You'd think they'd never seen another Bosmer before.
====
8505
You know, I used to have dreams of becoming an adventurer like you and journeying all over Tamriel … and then I realized, it's so much easier to just stay at home.
====
8506
Hello there. Welcome to Bramblebreach. If you came to see a festival, I'm sorry. It's the off-season right now.

Of course, you're always welcome to stay and join us for music and dance!
====
8507
Remember what we talked about and this will all turn out very profitable for everyone involved.
====
8508
What do you say? Do you have what it takes? Are you ready to join the fight?
====
8509
I heard something happened to Hara. I'm really scared. I'm thinking about returning to Mournhold.
====
8512
The Maulborn curative was a lie? Then that means there's no hope for my wife. No hope at all.
====
8513
Hello again, my slick-scaled friend. Have you been to Emberflint yet? And did I ever tell you about the Armature?
====
8514
The Maulborn stink of deceit and treachery. I spit venom in their general direction!
====
8515
I guess I should be thankful the Maulborn ignored us. Still rude of them, though.
====
8516
As soon as the plague husks are gone, we're going to go into the catacombs and see what valuables the Maulborn left behind.
====
8519
Twelve scaly Argonians, all baked in a pie ….
====
8520
I'm feeling so much better. But Nilyne says her potion has only suppressed the plague, not cured it.

If you find a way to beat this plague, make sure you send word to us. And thanks for helping our town.
====
8525
You keep coming back to talk to me. If you're trying to get my attention, you're going to have to do better than that.
====
8528
Traveler. How goes your survey of Zabamat? Have you found Mephala's Nest, yet?
====
8529
Helgana will soon be with her ancestors in Sovngarde. The vile Covenant soldiers of Softloam Cavern have seen to that.

May the Lord, Mother, and Wizard watch her on her journey.
====
8530
<Pain has overwhelemed Helgana. She stares without seeing.>
====
8533
So the Maulborn lied to us? That is what I said the moment they first came to the Serk.

Dark Elves never listens to Argonians. They yell at us, but they never listen.
====
8534
You mean there isn't any cure? I guess this is what true disappointment feels like.
====
8535
What's going on around here? We heard that there is no curative. That it was all a lie.

What are my brothers going to do now?
====
8537
I'll be in to help as soon as I can. Just catching my breath, that's all.
====
8538
My sweet Mirilir. I would say that I miss him, but I know that I will follow him soon enough. I am ready now.

But you, you're so kind. Did you find the Nereid's Smile?
====
8539
I recognize you. You were talking with Urcelmo in the courtyard earlier. I heard about what happened with Astanya … most of us aren't like that. Will you spare a moment for the true Vulkhel Watch?
====
8540
Thank the Stars. This mudcrab won't stop pinching me. 

Listen, you have to get to Silsailen! Help them before it's too late.
====
8541
They've burned the town! Please, please help us!
====
8542
I knew the curative was too good to be true. Now I suppose the plague is going to kill us all.
====
8543
Big hullabaloo about this girl, that boy. Pfft! Let them do what they will, I say.

"Hullabaloo"? Where did I pick up such a vulgar word? Must be Bosmer. I'll need to stay out of Elden Root for a while.
====
8545
I just arrived from Deshaan. Dethisam sent me. Perhaps you've heard of him? He's the consul for the town of Serkamora—the Serk.

I'm here to spread the word and warn people about the Llodos plague.
====
8546
Talk to Sali'ma. Half of our research team drank the water before we realized what was happening.

Ending whatever curse is on the water might be our only chance to save them.
====
8547
I was so relieved to get that letter from my cousin. Between knowing that he's all right and hearing that the Maulborn have a cure for this plague, I'm feeling so much better.
====
8550
We've done nothing to them! Why do they attack us?
====
8554
Light the four keyflames to unseal the pathway into the underground. Once there, deal with as many of the escaping monsters as you can. There's no telling what could be down there, but I think it's safe to say it's a threat to us all if set loose.
====
8555
Thank you for talking to me. Auri-El only knows what I've had to put up with out here. That old goat won't listen to a word I say!
====
8556
You can find Erold in our observatory, up on the top of the hill.
====
8557
<<1>> thought Marbruk was a brand new city, but it is very popular already! Even the royalty visit.
====
8559
I'd only finished the first trial when the betrayer struck, but it stands to reason that he's in the most secure part of the school—the cavern at the end of the final trial.

You'll need to complete the trials in order to avenge us.
====
8560
Hara seems to have a great amount of faith in you, my friend. I'll make sure your name is never forgotten by history.
====
8561
You approach, knowing what you want! I was once like that, not that long ago. Please, share some gold with poor Kuralit?
====
8567
You enter my temple once more, Seeker. What knowledge have you brought me?
====
8570
My word, Queen Ayrenn, visiting Marbruk! A pity the streets hadn't been cleaned up before her arrival.

That said, what business do you have with us today?
====
8571
It didn't work. I wasn't able to shield myself from the nightmares.

She is … she is gone. I couldn't save her.
====
8572
Ah, you're back! Don't look so gloomy. At least you made it back to fight another day.

My allies weren't so lucky. Well? You're breathing, aren't you? Get back out there!
====
8573
Who are you? How have you come to avenge us? You will find few allies here.

Abelazar the betrayer has turned all of the Sword-Disciples into thralls. He would have turned me as well, if I had been less of a coward.
====
8576
So it is true then? Prince Naemon has been raised from the dead and now seeks vengeance by corrupting Valenwood?

Gods help us! That makes this even more difficult. And with the undead already outside the city gates, we must act now.
====
8578
The captain. They … they came at night. We couldn't ….
====
8580
Hermaeus Mora is waiting to speak to you. Just approach his shrine and listen to what he has to say.
====
8583
Forgive me. I did not know any other way to contact you without revealing myself. Even now, the Serpent's followers, the Scaled Court, are searching for me.
====
8586
It's true, no rest for the weary.
====
8587
You're still alive! I mean, of course you are. It's just like the goblets said.

Looks like the water barrier is down as well. We must be close to the Water of Life now.
====
8588
Thank you kindly. You'll find <<1>> on the west path into town. Hurry back now.
====
8589
Good luck, my friend. Wherever your travels take you next, know that you have all of the Guild at your back.
====
8595
Tu'whacca speed you on your travels, and may the sand not slip beneath your sandals.
====
8601
Ah. Just the one Raz was waiting for. The queen needs someone who can be entrusted with a … dignified task, and this one cannot currently oblige.

You would be acting as Ayrenn's personal envoy, but you can be respectable, yes?
====
8604
Divines bless you, friend! World's a hard place, these days. My eleven children will surely starve today without a morsel to eat.

Won't you spare some gold for an honest man and his poor children?
====
8605
Five … no, ten! Ten bandits beat me and made off with my belongings! All they left were these rags you see before you. The pain! It is without ending!
====
8606
By the Egg, I've never felt such hunger. But with no gold to buy it ….
====
8607
Hey burr-sap! Spare a glint? A peck of shiny gems?
====
8609
Always good to see a fellow member.
====
8611
We need to double our membership. This is the third Guild Hall this month to be overrun!
====
8613
How is the arena here? You think the lizards will let me fight without taking their stupid trial? Looks like a good time. I should ask.
====
8615
None of these pirates want to join the Fighters Guild. I tried telling them Daedra could be found on the seas, but that just made them nervous.
====
8616
Did my brother send you? I've been expecting a shipment for more than a week now.
====
8617
Be careful in there. Those Red Rook bastards are as deadly as they are ugly.
====
8618
You probably want to talk to one of the crafters.

Unless, of course, you're looking for some hot coals.
====
8619
I hope you'll forgive me for just accosting you out there like this, but my master sent me to find you. 

Something … terrible has happened and she says we need your help.
====
8620
Ah! So he did find you? That's good. The Ebonheart Pact needs a hero here. King Jorunn needs a hero here.

The Worm Cult's leader—Thallik Wormfather—he's a sneaky one, and very dangerous. Whatever he's planning, he must be stopped.
====
8621
At this point, I'm not looking for a cure. These waters make you insane. Muttering this "Shada this" and "Shada that" nonsense. Not to mention trying to rip out your throat.

Do what you have to do and just get any survivors out of there.
====
8623
I don't know how you did it, but this water's as clear as the desert sky.

I'm not going to drink any of it, mind you. But it seems safe to touch.
====
8624
So many people from all over Tamriel called Elinhir home. 

Every morning, the magic students gathered in the city center to practice their spells. I'd open my butcher's stall while dazzling beams of light and color cut through the morning air.
====
8625
I … need to catch my breath. Good luck against Yamanu-ko ….
====
8626
Good job! Now you've got to kill the other beast!
====
8628
That core is looking less stable by the second. We must hurry!
====
8629
The journal mentioned rain. Nerien'eth must have cast the ritual in an outdoor space. It shouldn't be far.

Be on your guard. He'll show no mercy if we meet, and that Daedric artifact he wields casts an ill aura.
====
8633
Find Zal'ik and release me from my imprisonment in this place. Then I will share with you what I know about cleansing the water of Shada's curse.
====
8634
I don't understand. What's happening? Why Hara? Why now?
====
8636
It wasn't so long ago that I had not even heard of this Worm Cult. Now these Worms are everywhere, killing people, destroying villages ….

This has to stop.
====
8637
Who are you? Are you in league with this Thief? I demand that you free me immediately!
====
8638
With the Treeminder dead, we could kill this Hist, end its story here and now. Or simply leave it alone. Without the Treeminder, it cannot see, cannot feel. I would inflict both, if I could.

My sisters were granted no mercy. I will grant none.
====
8640
You have done what the Yokudans could not. You have slain Zal'ik. You have given me my freedom.

And yet, forgive me if I feel no joy. Zal'ik was a brave man. He only wanted to save his people.
====
8641
This book could hold a cure and even more that we do not yet know.

It will be invaluable to us.
====
8642
You didn't die! I mean, of course you didn't die. I had absolute faith in you.
====
8643
If we're going to learn what happened to the atronachs, you must rescue Kelmen Locke from the Greycloak mercenaries.
====
8646
You must find and defeat the air monarch. An atronach with the power of three monarch atronachs is just too dangerous.
====
8647
You have my thanks friend.
====
8648
You turned the tide for us, my friend. I was sure we were done for at least a dozen times today.
====
8649
Hail, comrade! Quite a hike to get up here, eh? Good! Helps build endurance. You'll need it out here—trust me.
====
8650
Strange. I've seen these ruins jutting from the waters before. They always seemed so … ordinary. 

But now they're practically humming with energy. And I sense … what is that … my gods, yes! It's some kind of entrance.
====
8651
It looks a hopeless task to me, but something makes me want to believe Hara would not have sent us here if she wasn't sure we could find whatever it is she needs us to see.
====
8653
Keep back from the platform.
====
8654
Look what the cat dragged in!
====
8655
Use this time to gather your allies, sharpen your skills and hone your reflexes. 

We've won a great victory, but the war has only just begun. When the time is right to go on the offensive against the Serpent, I will call for you to lead us.
====
8656
The Apex Stone rests below, in the sewers of Elinhir.

The Seeker's Sight will aid you once you get inside and help you find your way.
====
8657
Do not fear for us. We will not let the Serpent devour us.

We will be the crack in the armor. You will be the blade that liberates us.
====
8659
I didn't expect to see your lovely face so soon, my friend. How was your little adventure?
====
8660
I don't think it's a good idea to be looking through Danni's things.
====
8661
I guess we're going to a party. I hope the drinks are at least passable.
====
8663
Would you just look at these small alcoves. How marvelous! Hewn after the fall of the city, no doubt. Late Merethic Era, I should think. No, no. Earlier than that. I just …. 

You're not following any of this, are you? Typical.
====
8664
Please, wayfarer, take a moment to replenish your supplies. You'll need them in there, of that I have no doubt.
====
8665
I don't like this. I don't like being out here. We're too exposed! We should head back.
====
8666
This one does not like us abandoning the camp. Not safe leaving our valuables behind. Malihaz needs more eyes … or a twin brother. Something.
====
8667
Glad you're coming with us.
====
8668
My brother drank some of that water. There was so much shouting! And he put his hands around my throat! If not for Malihaz, Ruptga knows what would have happened.

Still, I love my brother. If you see him, please … be kind.
====
8673
I trust that you've come to harrass us like the others. Let me save you the effort. Until such time as we're physically removed, we will remain here to conduct our research. Now begone.
====
8674
Let's get going, if you're ready. Jump in the boat and I'll untie us.
====
8680
We must find the Mage's other aspects before the Serpent does.
====
8683
Welcome to the Diamond Thimble! <<1>>, your new proprietor, at your service.
====
8685
Hope you find what you're looking for.
====
8690
The Lost One carries our thoughts, as we carry hers. But her mind is corrupted, and she reserves no place of affection for you in her darkened heart.

She will not hold back. Neither should you.
====
8691
When we are whole, it will take all of our concentration to resist the Serpent's will.

Should we fail to overcome his grip, you must strike us down. We will do our best to weaken our darker self.
====
8697
We've got to reach the helmet first!
====
8700
The Warden is dead. His prisoners freed. What fun this has been!

You've done well, for such a fleeting creature. I have found a new, and very slight, respect for mortal-kind.
====
8701
No pressure, but I can't collect any used merchandise until you've dealt with it's previous owners.
====
8703
Ah, very nice! Truth to be told, I'd have no way of knowing if you mined these yourself or got them from someone else but it's a fairly moot point.
====
8704
You look like danger interests you.

What would you say if I knew of a tower of mages that until recently was sealed for centuries, and that was so dangerous that no one has entered the upper halls and lived?
====
8705
That doesn't surprise me at all. I have a feeling I know where she's going. As your first official duty with the guild, I'd like for you to accompany her.
====
8706
"Step 1: Get Some Iron Ore

"Iron ore is the simplest to work. It's also cheap to replace if you make a mistake. The first thing you need is enough to work. When you have ten solid chunks of iron ore, you're ready for the next step."
====
8707
Welcome to the crew, fish. You make an excellent dagger.
====
8708
Stay away from <<1>>. He's a trained dog, that one. The magistrate tells him how and where to do his business.

Today, it was all over <<2>>.
====
8709
Hold it! This is Covenant territory, stranger. We'll take your coin, but if you make any sudden moves we're going to have a problem—clear?
====
8711
We have a ship, the guiding stone, and our initiate. I can't believe I'm saying this, but, I think we're ready.
====
8712
Speak to my assistant. I'm busy.
====
8713
I don't know how Vexa ever got anything done without me.
====
8714
Are you really thinking of helping those crazy High Elves? Well, I guess it's your time to waste.
====
8715
I don't know what you're up to, and I don't really care. Just stay out of our way. We've got work to do.

You might want to avoid the upper floors, while you're at it. There's no telling what the Learned One might do.
====
8716
That mere mortals could best the Warrior so easily gives me pause—I question whether that kind of power belongs in mortal hands. But I thank you for your help.
====
8717
I'll be returning to Belkarth soon. I just need to finish a few things here first.

I might even bring some of this wine back with me. Stars know we could always use more wine at the observatory.
====
8718
<An old Dwarven orrery. It contains nothing of interest.>
====
8719
Another interruption? The Learned One has taught us much since her arrival, but undoing the Archive seal has had a … trying effect on our work.

If you insist on trampling through our facilities, stay away from the upper floor. For your own good.
====
8720
All right. Boat's ready. I'm ready. Are you ready, rook?
====
8721
You… you made it back! Oh, I'm so relieved. Thank you for checking in. Danni will want to talk with you, but I'm glad to see you're okay.
====
8722
We've not had visitors to the Aetherian Archive in a long time. You should know that you pose a risk to yourself by stepping outside this chamber.

The Learned One does not want outsiders on the upper floors. I would not test her.
====
8723
Thanks for talking me out anything stupid, rook. I needed to vent my frustrations. Now, let's go steal a ship.
====
8724
Without Hara, I fear we will all be swallowed by the darkness. Please help her.
====
8725
I just heard what happened to Hara. What could this mean? Could it be that the Scaled Court has agents even among the Star-Gazers?
====
8728
This one would not go near the Citadel again for all the Moon Sugar in Tamriel.

Actually, that's not true.
====
8729
So you plan on approaching that Citadel, eh? You look like you can take care of yourself, but I'm telling you—no one who's stepped out there has returned, be they scholar, merchant, or warrior.

It's your life.
====
8730
You … you plan to venture within?

I do not possess your bravery, but please—many of my friends, scholars, drivers of the caravans, have gone inside and not returned. Help them if you still can.
====
8733
Glad you could meet me. The boat's all ready. I' just need to hear the word.
====
8734
You're here. Good. Are you ready to go?
====
8736
My friend, you're victorious!

I hope Hel Ra Citadel was fierce enough for you!
====
8738
Grab that Eyes of the Queen disguise. It's our best protection while we infiltrate this place. I shall play the part of the gruff and lowly prisoner.
====
8739
Make sure you take that Eyes of the Queen disguise. We'll need it for getting inside. Let's just hope we can fool the guards long enough to get Gwenneth.
====
8740
Grab that disguise before we go in. We need it to get past the guards here. I don't know if it'll fool them for very long, but it's the best chance we've got.
====
8741
HelloEnjoy your stay at Xarxes' Rebuke.
====
8742
Kidnap me, will they? Ugh. This is such a waste.
====
8743
Don't kill me! Please! I didn't kill the master!
====
8744
The ship's new crew will work out. And if they don't, the captain will send them off to the old mutineers.
====
8745
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8746
It is good to see you up and about. I credit <<1>>'s sweet sea breezes with your recovery!
====
8748
You are a good rider. This one will have to work harder to bring you a real challenge.
====
8749
I had a horse. It threw me near Westry. I have not seen it since. But I will get another one, and it will not throw me, and I will prove myself.
====
8751
Rana's waiting for you in the village. Go on. She doesn't bite, though she looks like she might.
====
8752
Stay back! If the guards see us speak, they'll beat us both!
====
8753
Do not worry, my friend. The poison will do no lasting harm.

To her, I mean. She will need to burn her bedsheets.
====
8754
Welcome to my humble home. What can Magistrate Banu do for you today?
====
8755
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8756
This is Ahmat's childhood home, he says. If this one was a child here, this one would have run away from home.
====
8757
When my horse is watered, I will try the race again. My dear mother did not raise me to give up at the first sign of trouble.
====
8758
Good! What are you waiting for? Get going! Follow the markers until you reach the end.
====
8759
If you see the queen, tell her where to find us. Tell her that Talaya has designed a challenge just for her, yes?

This one would be deeply honored to have her run the course.
====
8760
These milk-drinkers and their skinny little steeds … I will show them how to ride a horse! As soon as I get a new mount, that is. 

My mare was eating the colorful leaves, but they were apparently poisonous. No matter, I will find another!
====
8761
It is dark place in which we meet today, my friend. I am sorry that you are here. I am sorry that I am here.

But if we are going to be stuck here, then we shall at least have a riding course!
====
8762
Talaya needs to find that Cadwell. That old bastard better have some ideas for how to make the course more difficult.
====
8763
If I am truly going to be stuck here for all eternity, maybe it's time I find something better to do. 

To be honest, I never really liked Ahmat. At least once, you would think that stupid milk-drinker would have let me borrow his horse!
====
8764
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8765
Talaya hopes to see you again. Next time, perhaps she can build a course that you will not complete so easily!
====
8766
Riding horses is in my nature. You can ask anyone in these parts. 

I was born on horseback. Literally. My mother was fleeing the Reachmen, and I just popped out—right there on the rump of my father's prize-stallion. It's a shame that horse died.
====
8767
It's not fair! I finally saved up enough gold to buy a new horse and then, before I even get to ride it, some skinny little Bosmer sneaks up and steals it!

I'll find him somehow, even if I have to tear this forest apart!
====
8768
This is fine. Talaya will simply have to redouble her efforts. She will make the course harder, yes?

Perhaps … more roots? And maybe some hoarvors ….
====
8769
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8770
As much as I love to ride horses, I would not do it here. 

My legs are so sweaty from this heat and humidity, I fear I would just slide right out of the saddle!
====
8771
Go on now. You must find another of our courses. Surely, there will be one you cannot complete so easily.
====
8772
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8774
You just wait. Talaya is no mewling, dull-clawed kitten. You want a hard course, this one will give it to you!
====
8776
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8777
Go on now. Talaya needs to retrace the course. She will figure out your trick, and she will amend the course so that others cannot complete it so easily.
====
8778
Where is that Baandari? She promised me the fastest horse this side of Cyrodiil. I gave her the gold, now she had better deliver!
====
8779
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8780
Be on your way now. Talaya has already acknowledged your success. You do not need to remain here and tickle this one's whiskers.
====
8781
This isn't fair! I paid a traveling a merchant a king's ransom to bring me a stallion from the Alik'r desert, and do you know what happened? Do you know?

The horse froze to death the night he arrived! I tell you, I am beginning to think I am cursed.
====
8782
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8784
Every time you beat one of Talaya's courses, you challenge her to do better.

It is good to have a nemesis!
====
8785
I was knocked off my horse and when I came to, it was gone.
====
8786
This one wonders if she could make a course that runs through Oblivion ….
====
8787
Another course, another lost horse. It seems my luck has not changed.
====
8788
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8789
This one will be glad to be out of Rivenspire. Bloodfiends bite more than Talaya's little cousins.
====
8790
Yes, I think I'm just about ready. Just give me a few more minutes here. I'm confident I will succeed.
====
8791
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8792
This one does not mean to complain. Talaya loves her work, she really does. But she prefers dry ground.
====
8793
I'm thinking of hiring an Argonian guide to ride along with me. Maybe then things will go my way. 

Or not. Probably, he'll just rob me and leave for dead in the murk.
====
8794
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8795
You are a skilled rider. Talaya will have to be craftier to trick you.
====
8796
I have wanted to be a Black Horse Courier since I was a young boy. It was a courier who brought news of the invaders who sacked my home. That man saved our lives.
====
8797
I don't care to sail through corpses. But if I dock at Mistral, they'll inspect my cargo!

Which is all legitimate, I assure you.
====
8798
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8799
Oh the pockets this one picked with her father showing her the way. Such fine memories!
====
8800
I was the fastest rider in my village. As long as the finish line was less than a league away. The truth is, I'm more of a sprinter.
====
8803
This is too convenient. A token, so you can be brought in? How did she know this would happen?

Something's awry. Danni knows more than I think she should.
====
8804
Welcome! I take it you were brought here by one of our Guides.

Are you to be our new initiate?
====
8805
Please tell me we're ready to go, or that I can stop holding back on this delicious ale.
====
8806
You missed my big performance! I was hoping you'd be here in time to watch. It was a great time.

Got to peek in lots of windows.
====
8807
Glad you could make it. I've been listening in to some conversations, and having a few of my own.
====
8808
Thanks to you, the Thieves Guild is a success.
====
8809
Hope to see you for the next big heist.
====
8810
Now I wonder what will be next on the list.
====
8811
I hope Danni has something amazing up her sleeve still left.
====
8813
You're mising out on the instructions! Don't blame me should something go wrong.
====
8815
Satakal's vengeance must be quick as a serpent's strike. You'll find my traitorous acolytes at Scaled Court enclaves throughout the region.
====
8816
The Moons are pleased, walker. Very pleased.
====
8817
Heading to Abah's Landing? I'm the captain you want to talk to.
====
8818
Heading to Abah's Landing? I sail there quite regularly if you need a lift.
====
8819
Abah's Landing by starlight. Have you ever seen such a gem of a city? I can take you there, if you wish it.
====
8820
Any news about our missing guards? We're counting on you to see this through for us.
====
8823
That look on your face. You look like you've been beaten. They beat me, too—I didn't let it bother me … by the Moons this hurts.

You're alive, aren't you? Get back in there!
====
8825
Listen to me, my friend. We have a problem.
====
8826
What're you doing down here? Flee, you fool! The Serpent is here, and his Scaled Court runs rampant through these caverns!
====
8827
You'd best turn around, stranger. The Star-Gazers had reason to suspect Scaled Court activity in these caves, but it's not just the Court—the Celestial Serpent is here! 

He has plans for Craglorn. For all of Tamriel.
====
8828
What do you want? Have you fools come to your senses? Ready to set me free?

The master will do it himself after he peels the skin off you! He will not suffer a member of his Court humiliated like this! I will not suffer it!
====
8829
Little goat is still here? Why? Little goat has work to do! Don't come back until the task is done!
====
8830
Don't worry. You have the Listener's favor at least.
====
8831
I knew there was wisdom in you. You'll still need to report to the Listener, but I'm sure the Keeper will wish to speak to you about your actions here today.
====
8832
I see you've returned from the mission I assigned you.
====
8835
I barely know her, yet she claims I ruined her life. And now my life lies in your hands. I'm begging you to reconsider. Take my offer and the Dark Brotherhood will have me as a loyal client.
====
8836
Travys is a good  man. Been looking our for Lady Margrette and her family since she was a little girl.
====
8837
Now let's see. Maybe if I get him something he doesn't like, he'll be more likely to  make a decision next time.
====
8838
I'm serious about that offer. Can't say we get many that look quite as … capable as yourself.
====
8839
I can't wait for tonight. It's going to be lovely.
====
8840
I wouldn't go tellin' people that we spoke here.
====
8841
Remember to let me know if you see her!
====
8842
I'm telling you, her safety is all a facade. Travys knows. He just can't get the people good enough to hire for these posts.
====
8843
'Bout time to call it quits, I think.
====
8844
If anyone asks, we never spoke.
====
8845
It looks like things went well. Where to now?
====
8846
Hi! Lovely day to be in prison, isn't it? Can you be a dear and undo those locks for me, please? That would be very lovely of you.
====
8847
You've been gone for some time. How'd it go?
====
8848
Is the Covenant on our side or the Daedras'? Kill me or free me, but decide quickly.
====
8849
Oh please, please don't kill me!
====
8851
Welcome to the fortress of the so-called Free Legion. Per the Keeper's instructions, everyone here dies.

Are you ready? You've got the first task.
====
8852
Head inside, find Marganus. Let's see what you can do.
====
8853
Did you come looking for the Scaled Court, too? Looks like the bastards have no shortage of enemies.

You have that look in your eye. If you're planning on going into these caves, you'll need equipment. Just so happens I have some I could sell you.
====
8854
This place is fascinating, isn't it? As naturally beautiful as the cultists inside are deranged.

Say—while I have you here, how about you take a look at my wares?
====
8855
Talk to Bronric. He'll take you to the Free Legion's Redoubt.
====
8857
Now that it's been announced, We need to act fast. No one here is going to make any changes until they see the Wrath of Sithis is real. I'm sending you after the biggest violators we have.
====
8859
Wonder where you've been all this time.
====
8860
The Wrath of Sithis. That sounds … amazing.
====
8862
Hurry! Up the hill! He's feeding my companions to the trolls!
====
8863
I've heard of this "Captain Ann." Bah!
====
8868
Considering I've lost two of my best, I'm turning to you for this latest contract. It's somewhat sensative, but I trust you'll handle it like the professional you are.
====
8871
I'm going to keep working here. If Adreso is your target, you'll find him in the manor house.
====
8872
Thanks to the bravery of people such as you, we scholars can do our own part to make the world a better place.

I need to return to Dragonstar. My companions need to know what's happening here. When you find the Scaled Court, show them no mercy.
====
8873
Do you approach us with darkest joy in your heart? Is the deed done?
====
8874
Did it succeed? Do not lie to me. I do not respond well to deceit.
====
8875
This is a very high level contract. I'm trusting you to see it through. Are you ready?
====
8876
You're going into the Valley of Scars? You're certainly braver than I am.
====
8877
What's the contract today?
====
8878
Good luck, and may Tall Papa bring you and our friends back safely.
====
8879
I wish I was healthy enough to go with you. Just promise you'll bring my Camaarie back to me in one piece.
====
8880
Hope the Jarl gave you a good warm up. You're going to need it for this run.
====
8881
Remember. Don't stop for anything. Run straight to the shoreline where Bronric dropped you off.
====
8882
If you get a chance, make those Iron Orcs pay for what they did to us. A little blood for blood, know what I mean? It's only fair.
====
8885
I thought I saw Veesk's techniques in all this. She does exceptional work!

Just be careful. The mantikoras I've encountered are deadly enough. I can't imagine what this progenitor can do.
====
8888
You've got quite a bundle there. Did you find our caches?
====
8889
Thank you for untying me. I'll get out of here as quickly as I can!
====
8890
You're one of those who fought the Scaled Court? Beat back the Iron Orcs? Thanks for that, I guess.

Now if you only could do something about those Dragonstar Caravan Company criminals ….
====
8895
We were fortunate you arrived when you did. Nerien'eth single-handedly trounced the lot of us, even as we were fully prepared to face him.

You must be formidable indeed.
====
8896
The Listener has been blessed with the silence of the Void.

You will enjoy a different form of silence, soon. I have a final task for you.
====
8897
Varn seems to have come into her own. She's asked me to be her Keeper, which I can do.

This all seems… fitting, like it was meant to be. We have a lot to do, but I feel more grounded, now.
====
8898
It wants to know of Oosh? She is colder, sharper, like a well-honed blade.

The scales suit her well. I approve.
====
8899
We're getting sicker by the minute. Please, hurry!
====
8900
This is a private matter, and your presence draws attention. I do not require the Wrath of Sithis to escort me beyond our sanctuary.

But that's not it, is it? Why are you here?
====
8901
Hey there! Bad news, my friend. Norion is plugged tighter than an Elf with his holes melted shut.

But when everything's bottled up, the trick is to seal yourself inside.
====
8902
I hate funerals. The best part happens before I arrive.

But it doesn't care. Tell me, has it found the meat?
====
8903
You need to finish up that contract. The guests were giving me funny looks. You don't think it's the axe, do you?
====
8904
What a terrible day. Such a tragedy. Et cetera, et cetera.
====
8908
Yes? Is there something you need?
====
8911
Gods, I need a drink. Maybe five. I can't face Norion like this.
====
8912
We gave everything to defeat Nerien'eth. And were it not for the kindness of a stranger, we would be at his mercy—again. You have my thanks, friend.

At least the day is won.
====
8913
The Scaled Court seems to have lost the will to fight. I hear we have you to thank for that. 

All of Dragonstar is in your debt.
====
8915
The hero of Skyreach! And not a moment too soon. I was this close to taking a job as a carpenter, and I hate wood. It's full of splinters—and squirrels! Tree skeevers, I call them. 

Sorry, I'm rambling. But at least the mine is back in business.
====
8918
Now that all that business with the wild serpent is over, maybe we can get back to the real issue at hand. This town is woefully lacking a proper brewer.
====
8919
So that mantikora monster was real? Huh. Maybe I should try to find the wish-granting mammoth those Nord gladiators told me about.
====
8920
Aetherian light take him! I was so certain I could best Nerien'eth this time. That I had strengthened my spells.

If you hadn't happened by, we'd all be dead. Again.
====
8921
You're a very persuasive person, you know that? You should do some public address.
====
8922
Skeetees has decided to linger awhile longer. Especially now that the Scaled Court menace no longer looms like a wamasu over a nest of durzog cubs.
====
8923
The Iron Orcs won't bother us again. The Dragonstar Caravan Company will make certain of that!
====
8924
Hey, I know you! Wanna hear my joke again? Guaranteed to be as funny as the last time you heard it or the next one's free!
====
8925
Let's not start something we'll both regret. I could use some help and you're going to want to hear what I have to say.
====
8928
I am very, very, very … very drunk. But I am also very, very, very available. So … whatcha think, sweetheart? See anything you like?
====
8929
The Eight be praised at your arrival! Who knows what those dogs might have done? And the one that held their leash … the Headman! Headman Cosh is out to kill me!
====
8931
March forth into the streets and teach those fiends a lesson! 

Let your faith not waiver, for the gods will be with you.
====
8932
There are Scaled Court in the mountains, in a cavern the Serpent cultists called "Sanctum Ophidia." I'll meet you there—a group of Gazers remains, but they'll need help.

The Serpent means to kill us all. Man or Mer. He doesn't give a damn.
====
8933
Speak to my seneschal, Little Leaf. You'll find her to the east, along the road through the northeast passage between Upper and Lower Craglorn.

I would be eternally grateful if you make sure no harm befalls her during her mission.
====
8934
Can't believe we've got to reinforce the walls. Again. By Mauloch's mighty molars, I hate those Iron Orc bastards.
====
8936
Ah! This one hates being snuck up on.
====
8939
Stendarr protect you, friend. If Virmaril is the source of this darkness, then the danger is greater than I expected.

I will seek another way inside. A way that avoids that terrible, insistent voice.
====
8940
Got somethin' to say? Save it for the arena, meat.
====
8942
I can't join you for this. One of us needs to return to Belkarth and prepare the city's defenses.

You and the Thief … avenge Kelmen and stop this mad viper. For all our sakes.
====
8943
Use the portal and return to the Observatory. I will meet you there.
====
8944
I knew I could count on you! The smaller creatures should pose little threat, but be warned. One of the fell beasts is of immense size. It slaughtered half of my former companions before I escaped!

I'll follow you inside after you clear the way.
====
8946
You're back! Wait—you are the one I sent to that laboratory, correct? Have you been gone long?

No, no. It is you. I remember that look very well!
====
8947
Hah, I knew you'd come back alive. No poncy Elven High Kinlord fancydress mageling was going to stop the likes of you.
====
8949
Is there a reason for your hesitation? Take your reward. From the look of your armor, I'd say you earned it.
====
8953
You give Sergeant Shaghila new hope. This one is sick of these damn Daedra everywhere. You close those portals and she will feel much better.
====
8954
I can train and certify blacksmiths, clothiers, and woodworkers. If that sounds like something you'd want, we can get started.
====
8955
The great warrior, Titus, seeks your counsel.
====
8956
Perhaps the time has come to find one last battle to fight. I'd rather face a warrior's death while I still have some sense of who I am.
====
8958
The darkness that shrouds Titus's mind blocks my connection to him. But since you touched my Apex Stone, I can still communicate with you.

You consider Titus to be a friend. Are you ready to help him?
====
8959
<There is a place to set your delivery.>
====
8966
You must be here to learn a craft, yes? Your alliance covers my considerable fees, allowing me to impart my knowledge at no cost to you.

If you prove yourself, I'll certify you as competent to fulfill crafting writs.
====
8967
Zantan would kiss you, but both he and you have not bathed in some time.
====
8968
You've done me a great service. I had a bad feeling about this job. Never again. The Undaunted can keep their song. I never liked it, anyway.

That's a lie. Dammit.
====
8969
<You notice a prominent handbill on the requisition board.>

"King Emeric offers greetings! Masters of the craft await you in <<1>>! Free training for all new to their craft; certification for accomplished crafters! All at no cost to you, citizen!"
====
8970
"ATTENTION: Covenant Citizens! Masters of the craft await you in <<1>>! Free training for all new to their craft; certification for accomplished crafters! All at no cost to you, citizen!"
====
8971
I'll never forget what the Daedra did to me—or what you did for me.
====
8973
All that's left is to destroy the Sigil Stone.

It will take us, and any who have entered through the Oblivion Gate back to Whisper Grove. If this isn't some kind of Daedric illusion.
====
8974
We're back, aren't we? Thought that was my last delve. Perhaps it still will be. I'm not sure I could do that twice.
====
8976
It might not seem like it, but Hogondar is a lonely Nord.
====
8977
That was it for Brittgerd! I made it back, and I am hanging up the sword for good.

There are pockets to Oblivion in all corners of this world—they could be anywhere. And I am done with Oblivion. Skyrim is just a little more pleasant.
====
8978
Sobabe appreciates all you have done. She thinks she is finished with adventuring. She had her fill in Oblivion. Now she will fill with delicious Moon Sugar—to forget the battle and the blood.
====
8979
I have dreamed of trying an Oblivion pie since I first heard about them. But now, I erect the spine of ….

I do not like this.
====
8981
A bushel of us are quitting. Cowards. For a lot of them, this was their first foray. Wamasu dens and necromancer tombs are much more pleasant than Oblivion. No one believes me.
====
8982
Appreciate the assist. I can tell you've done this before.
====
8983
What're you doing? Get your head down before you're spotted!
====
8985
You return. Are you here for the comforts of <<1>> or do you perhaps seek this one?
====
8987
Are those Imperial reports you're holding? Where did you get them?
====
8990
Is there something I can do for you, Undaunted?
====
8991
I never thought I would see you again. Only good thing that's happened to me in weeks.
====
8992
Glirion's a good sort. Just … not too friendly. Doesn't show any emotions, really. Is bloodthirst an emotion? Never mind.
====
8993
These Dremora patrols in the sewers are a great concern. 

They keep surprising our soldiers, and Sergeant Shaghila is worried that they will eventually discover our base.
====
8996
I assume that Dremora has been banished back to Oblivion. Otherwise, why are you bothering me again?
====
8997
My clan brother is dangerous on his own, but don't forget his thralls. They are strong when the blood thirst overcomes them.
====
8998
What's that you have there? Show it to me!
====
8999
Hold there, Daedric scum! One more step and I'll …. Oh! It's you again. I have the best news! You go first.
====
9001
Ah, you return at last. I was beginning to lose hope. Is the storm witch dead? Do you have something of mine?
====
9003
Kireth knows better than to jump into strange holes. She knows I can't abide small, dark spaces.
====
9004
I could have saved you a lot of trouble if I had brought my brother's radial component extractor with me. But what can I say? I'm spontaneous!

I'll finish up here and meet you by the main entrance after you get the power core.
====
9005
You … you brought the king here? Then welcome to our siege camp. Sorry you had to see those damn harpies at work.

I'm not sure King Kurog should be walking around out in the open, but I've got a barrel full of my own worries to deal with.
====
9007
You're back. I assume Watcher's Hold is in disarray?
====
9008
Ah! If it isn't my esteemed business partner! 

I smell profit, friend … and dog. But mostly profit! Did you find the whistle?
====
9009
This one cares nothing about Captain Henrisa's pathetic excuses. Her share depended on delivering the goods on schedule. 

She is late, so she gets paid less. There is nothing more to say.
====
9012
Have you heard? The famous explorer, Lady Laurent, is leading an expedition to find the tomb of the first Orc king, Torug gro-Igron.

Probably all kinds of treasure in a king's tomb—if you were interested in that sort of thing, of course.
====
9016
Ah, you've returned! How wonderful to see you again.

Tell me, were you successful? Did you acquire the items I asked for? Did you get the frozen egg?
====
9017
Hold on. We've got one, two, three, four, and … Elvira …

Someone's still missing though. I think. I just can't remember who it is.
====
9018
I carry only the rarest items from the ancient deserts of Alik'r.

Are you a collector of rare antiquities? If not, then I fear that my wares will be of little interest to you. Have a nice day.
====
9020
You aren't back with <<1>>. Dammit! I wanted to be wrong.

Tell me what did this to him. To all of us. If I have to write epitaphs, I want to get them right.
====
9022
My potions are more mundane, best used to help around a farm or a homestead. You'd be surprised how many clan wives come by on a regular basis.

If you want something more suited to an adventuring life, you'll need to talk to Hydalion.
====
9025
Eggs! Beautiful, glorious eggs! Get your eggs right here! 

Scramble them, fry them, hard boil them—you can even throw them at people when they annoy you! You can't do that with a tomato! Well, I guess you could, but an egg works so much better!
====
9027
Great. I can't just leave him out here. I'm going to have to clean up this mess.
====
9028
Now I just have to get Captain Marck to come back to his senses, then we can get off this damned frozen beach.

Of course, I don't know whether we should to to the Morkul clanhold first, or just straight to Orsinium ….
====
9029
Go! Go on! Leave me—damn you! I can take care of myself!
====
9030
You did that quickly, but perhaps not quickly enough. I fear the riekr may have destroyed my schematics by now. 

Tell me though, you went to so much trouble. Do you at least have the antidote?
====
9032
You're here and you're not dead. Not yet anyway. That's interesting. And useful, I think.
====
9034
Calreth could really use that equipment. Don't wait too long to deliver it to him.
====
9036
A most surprising collection of items! Each a piece of the puzzle, I'm sure.

The book likely holds the answers, but it will take considerable time to translate. If it's even possible.
====
9039
Thank you for explaining matters to the forge-wife, but I'm not surprised by her reaction. I'll make sure that these automatons are put to good use in Orsinium.
====
9040
Well I'll be a tiny Wood Elf! You look like an Orc on a mission! But what's the deal? Are you too good to heed the call to Orsinium?

What's the matter? Not tough enough to accept the Grand Forge-Mother's invitation and come to Wrothgar? Is that it?
====
9041
So our ambassador finally found you? Took her damn time. But you're here and that's what counts. 

Welcome to Orsinium. Isn't it coming along splendidly? Be proud, young one, it's your home, too. Orsimer are unstoppable when we work together.
====
9042
You were saying something about a betrayer and the stolen supplies?
====
9044
Well, now that that's done, I guess it's out of the bee hive and back to the hornet's nest. Orsinium. Sometimes I think I have more enemies there than I have out here.

If you're willing, I'd like you to come back to the city with me.
====
9045
What happened? Did you find Shawaz?
====
9046
The constructs don't belong here and they don't belong in Orsinium.
====
9050
Damn. My master works with some nasty concoctions, so I'm no stranger to bad smells, but you positively reek. Even from over here.

Where have you been? Crawling around in the sewers?
====
9051
The now full crate sits here, waiting for you to sign the shipment manifest.
====
9052
Oh. I heard footsteps and thought you might be my husband coming home at last. I hope Canuldil is all right.
====
9053
If you really plan to recover our banner, you must be on your guard in the mine.

Not only are the werewolves cunning and fast, but the order placed traps throughout the mine to protect it.
====
9060
Don't worry. Now that you've dealt with the Reachmen warlord, we'll finish up here.
====
9062
My warriors have the harpies and the Winterborn on the run! You should have no problems at all reaching the fortress. No problems at all!

For king and glory!
====
9064
As long as those portals are active, our base is in danger of being discovered. Close them without delay.
====
9065
Do you not smell the danger? Crouch and hide!
====
9067
What're you doing? Get your head down before you're spotted!
====
9068
I prefer the blood and sweat of a duel to the death to a test of skill, but I guess it worked out. Gloorig's going to be a fine chieftain.
====
9069
Assisting with research like this is a noble pursuit. We must educate people.

Sure the riekr bathe in filth and sometimes eat their young, but these behaviors maintain their social structure. Some of their other behaviors are quite advanced.
====
9070
<<1>> will not lose another clan.

I won't allow it.
====
9073
Ah, I can smell the all-too-familiar stench of Riekr on you. I'm guessing you have the items Nellic wrote me about. Good.

What about Apprentice Mezhun? Any word from him?
====
9075
As promised, I will attend Kurog's moot. You have my word.
====
9076
I was fine until I stopped to rest. That's when I noticed that one of those damn Riekrs bit me!
====
9078
Thanks for rescuing my sister and the other hunters.

But tell me, were you able to acquire the Riekr chief's totem?
====
9079
How long are you going to have us standing here? Let's move!

I want my throne room back!
====
9080
The Bloody Curse has exacted its price from the heathens. You served well as the instrument of my vengeance, mortal. 

You are strong, especially for one who isn't one of my children.
====
9082
That banekin got me good in my last bout. I took down a clannfear, but that little bastard snuck up on me. Got me bleeding like a pig.

Yeah. I suspect that's going to turn out to have been my last fight.
====
9083
Word of advice—if you mention Trinimac to <<1>>, he'll cut you off.
====
9084
You must be either brave or foolish to hazard these streets, but I salute you nonetheless as a fellow soldier. 

I am looking for my brother. He's about my height, a little younger … has a terrible haircut. Don't suppose you've seen him?
====
9085
The mighty King Kurog sends greetings and asked me to extend this formal invitation. His mightiness invites you to bask upon his royal presence in the throne room.

He says he needs a trustworthy ally at his side.
====
9088
The ambassador? This one hasn't seen the ambassador since she helped me get off the boat.
====
9091
I never truly thought I would see you again, stranger. Nothing ever truly changes in this place. For the better at least.
====
9094
Treasonous bastards! I just saved their ungrateful arses and this is the thanks I get?

I even showed them Ice-Heart's sword! How can I create a united nation when the chiefs refuse to accept my rule?
====
9095
As you can see, the clan chiefs can be a contentious lot. They oppose King Kurog at every turn—especially on matters of faith.

But tell me. Was Kurog successful? Did you defeat the Winterborn warlord?
====
9097
Don't worry about me. I'll be fine once I catch my breath. Just got the wind knocked out of me a little, that's all.
====
9098
I'll keep my ears open for Kurog's summons. If anything, I suppose this moot will at least be more interesting than listening to my wives complain about things all day.
====
9104
Winter on the range. It's almost poetic. The stillness, the quiet, the cold fit to freeze your … fingers off.
====
9106
Damn that bitch. She put out my eye!
====
9107
Well, what are you waiting for? No one's going to carry you up to the Nobles District.
====
9108
I know the cheers won't last. I'll need to guard against challengers from all sides, to be twice the chief my father was.

But for now? This feels good. This feels right.
====
9109
Listen, we both know you're the one who avenged the chief. Happy I could land a few good smacks.

I'll tell <<1>> when she's back. You deserve the credit.
====
9110
We should get back to Shatul. <<1>> needs the <<z:2>>.
====
9112
I'm sorry you had to face her alone. I read in the Scroll there would have been … consequences for me had I gotten involved in that battle.

Had to time that portal just right!
====
9113
The now full crate sits here, waiting for you to sign the shipment manifest!
====
9116
So, what have you killed lately?
====
9117
When you slosh your way through that water outside, don't think about the fact that it's just a big latrine. Makes me glad I don't have to wade through it.

What's on your mind?
====
9118
<No new notices have been posted to the Hunting Board since you last checked.>
====
9119
I cannot express what this means to me. This district is close to my heart. My family moved here from the Summerset Isles way back in the First Era.  

We have lived here for generations. I only hope we can remain for generations to come.
====
9120
There you are. You just missed it. The ground was shaking and it felt like the entire district was about to be plunged into the abyss.

I'm guessing that means you didn't get there in time to stop the ritual?
====
9122
I was Grand Champion in the arena last year. I never had any real competition. One thing about the Daedra taking over—at least it's a challenge again.

Every day gets a little harder. Eventually, I'll lose, but until then, I'll keep fighting.
====
9123
You are a smart one, walker. Aishah can tell these things. She can appraise a person just as she can appraise the goods brought to her to sell.
====
9126
Thank you for agreeing to help me. I have nowhere else to turn, and … that thing … it must die.

I'm glad you understand.
====
9127
YOU SHUT THE MAW. HAVE SOME POCKET CHANGE.
====
9128
I TOLD YOU TO CLOSE THE MAW, BUT HERE YOU ARE, NOT IN THE TRIAL.
====
9129
YOU SHUT THE MAW. HAVE SOME POCKET CHANGE.
====
9134
Thank you for easing a mother's mind. Shining-Eyes does not like it when I treat him like one fresh-from-the-egg, but it is so cold … he should have carried his shirt with him when he went out.
====
9135
By the Egg, tell me she didn't …. I recognize that shirt you're carrying. My mother sent you, didn't she?

If my scales were not frozen, they would be purple with embarrassment.
====
9137
Ah, there you are, my risk-seeking friend. Even when it's been tested before, a spell like this can be unpredictable. I'm glad you didn't get pulled into the Veil yourself.

Tell me though, did the spell work? Were you able to banish the Veilweavers?
====
9138
Well, at least one of my babies is safe. Please, keep looking!
====
9139
Welcome back. Did you acquire those specimens for me?
====
9140
Don't dawdle. The Daedra could be on us at any moment.
====
9142
I heard the bugle all the way over here. Did my archers' arrows strike true?
====
9143
The heat of the rocks here is comforting in this cold climate. This one must remain here. He is watching for a ship called the Dawn Posset. It carries very important cargo.

The ship is many days late now, but Azaro must maintain his vigil.
====
9145
Thank you for offering to look for Paratus. You have no idea what this means to me.
====
9146
You are not a Daedra, are you? What do you want?
====
9148
Knowledge of your enemy's movements is half the battle. The easier half, in my experience.
====
9149
It's better to know what happened to my lovely wife than to spend my days wondering.

Thank you.
====
9151
One thing about the city falling under attack … it may be violent and frightening for most people, but for someone who's worked every day for five years, it's actually relaxing. 

Just not having to be at that miserable place … it's liberating.
====
9152
Please do hurry along. 

I hope Gryna's still in the Arboretum, but she could be anywhere by now … or worse, what if she really is dead? It's simply unthinkable.
====
9154
You have my thanks friend.
====
9156
<You notice a prominent handbill on the requisition board.>

"King Emeric offers greetings! Masters of the craft await you in <<1>>! Free training for all new to their craft; certification for accomplished crafters! All at no cost to you, citizen!"
====
9157
You have my thanks friend.
====
9158
I don't care how great the Moth Priest says you are. The Palace should be reclaimed under the banner of the Empress Regent.

Don't make a mess of this.
====
9159
The Priest made us wait all this time … for you? I expected an army. I hope you know what you just signed up for, stranger.
====
9160
Sister Arminus assures us you're to play a vital role, today.

Of course, she also said that we're standing on a pinion of reality, that we have no idea how lucky we are we haven't been whisked into the cosmic beyond. And then she laughed about it.
====
9167
Please find Maximinus, if you can. I desperately need that money!
====
9170
You've got to prove yourself first youngblood. Just try to survive your first match and you'll advance up the ladder.

Get inside the arena when you're ready. The crowd's getting restless.
====
9171
I don't need your help. I am my own person. Other people are cimpediments to achieving total independence and success.
====
9172
I've always hated spiders, but I think today proved that squashing them can be extremely gratifying.

At any rate, you've been a great help. Two-Blades will probably want to thank you, too.
====
9173
Another recruit? We are glad to have you, friend. But I warn you—the city makes Cyrodiil seem like a mid-day wallow in a salt-meadow swamp. There are things here that would rattle Hist roots. Steel yourself.
====
9174
I dare not stay in one place for long. The Daedra are everywhere. Did General Hal-Rei send you? Speak quickly!
====
9176
If General Nedras has sent you, this one is sorry to disappoint. 

Tell that cranky little elf that Pudazi still has not seen the handsome wizard. Dark moons may have cast a shadow across his path. He may be dead.
====
9178
Excellent! I thought you'd say that. Now remember, just survive each round and you'll advance up the ladder.

Get inside the arena when you're ready. The crowd's getting restless.
====
9180
The Rat hopes you find the arena fighters before the Daedra make them fight again. 

They need poultices or the fights won't even be interesting to watch, and that's really what the Rat cares about.
====
9181
Ezudash wishes you good luck. Clumsy walkers like you always need it, yes? Ha!
====
9182
May Tava guide your steps, wayfarer. May she take you to the people of this city who are in need, and bless your efforts to help them.

Go now. You have done all you can here.
====
9183
Watch out for Covenant and Pact soldiers out there. If by some miracle, the district's already captured, blow the horn to let me know. For the gods' damn sake, no one else has. 

When you're done, report back here. Luck be with you, comrade.
====
9184
Eyes of Akatosh! You just went out there … and just … just like that, like it was just a small matter or something. 

Here I was talking to you, and you didn't even say anything. I think that's kind of rude, isn't it?
====
9185
You'll have to excuse my brother. He's a little prickly, but his heart's pure. Perhaps I can make it up to you.

I have some information I think your alliance might find extremely valuable.
====
9186
Travel down the river is not cheap.
====
9187
Eyes of Magnus! All I can see is a shadowy form, you are not a Daedra, are you? I hope not. 

Where are you, exactly? What part of the city?
====
9188
The lock on this Imperial coffer has been broken and it appears someone took any valuables within but left a stack of documents.
====
9205
Our funds are exhausted. You'll need to come back later.
====
9206
I'd love to help you, but my hands are tied. New funds won't be available until later. You will come back later, right?

Right?
====
9207
The till is closed. You Enforcers were just too efficient today.
====
9208
You'll need to hang on to that contraband just a little longer. The cupboard is bare, as they say.
====
9209
Ah, Enforcer. I was so looking forward to dealing with you. Alas, you'll have to return later.
====
9210
I can't accept any more confiscated goods. Come back later. I'll make it up to you. Promise.
====
9211
I'm closed. Come back another time.
====
9212
Sorry, my funds have run dry. Kind of like my thirst. I need another drink!
====
9213
We're all out of funds. No rewards for returned contraband until later.
====
9214
Another Enforcer looking for payment? Come back later. We're out of funds.
====
9215
Oh dear. You'll have to come back another time. We've nothing to give you right now.
====
9216
Sorry. We're, uh, low on gold right now. Come back later.
====
9217
Ah, we're out of funds right now, but come back later. We'll pay you, I promise!
====
9218
Don't be angry with me. It's just … we're a little low on gold right now. Come back later, please?
====
9219
More contraband? A pity, we're all out of gold. But come back later, hmm?
====
9220
The Guard is not currently distributing rewards. You'll have to return another time.
====
9224
Glad to see you've decided to join our number. Remember: we exist to protect the weak and the innocent. That is our first and highest calling.
====
9267
I sense your uncertainty. There is a darkness weighing upon your mind that only serves to deepen your despair.

Fear not. The roots of the Mundus are strong, and we are the leaves to gather the sunlight.
====
9275
Another outsider? At least you look more capable than that braggart, Narsis Dren.
====
9276
Remember to keep your eyes open. Look for a key to the vault.

And a way to stop the draugr, of course!
====
9277
My beloved certainly enjoys a good meal! It makes my heart sing to see him so happy!
====
9278
My friend! Welcome back!

But tell me, were you able to acquire the ingredients for my evening of Orcish romance?
====
9279
I may try to actually increase the potency of Woolly's cheese. I know a number of clan chiefs that could use some help when it comes to getting their wives into a receptive mood.

If you know what I mean.
====
9280
Look around. Do you think I'd be all the way out here if I wanted company?
====
9281
This land inspires me! I already have enough ideas to fill an entire book of poetry!
====
9282
Remember, the more that Rigurt smells of battle and blood, the more attracted Lazdutha will be.

Just be careful. That bear is a monster! That's why we call him the Orc word for death—Norgim.
====
9283
That was some tale he told. The Dark Elf will probably want to get paid for his efforts.
====
9284
You're really going to tell the truth, aren't you? That's … appalling!
====
9285
Well, no matter where the Fist resides, my reputation will definitely increase as news of this spreads.

Thank you for your assistance, my friend.
====
9286
You missed all the drama! While you were unconscious, Lady Laurent and our helpful Orc had a dreadfully intense argument about the Armlet of Torug.

It was wonderful to watch!
====
9287
We're starting a new chapter in Orc history, thanks to you.
====
9288
Isn't this place grand! And they were happy to have a researcher of my caliber join their staff.

Feel free to look around. We have some lovely displays coming together downstairs that show the width and breadth of Orsimer history.
====
9290
What do you say? Let me pay you for that amulet you found and everybody walks away happy.

And breathing.
====
9291
Go on. The ambassador needs you. I'll do what I can for his lordship.

Funny, I never expected him to try to be a hero. Maybe he isn't a complete milksop after all.
====
9292
His lordship ran toward that signal tower over there. I wonder why he thinks he'll find the ambassador in such a wretched place?
====
9293
When this is all over, my father is going to disown me. And I hate to imagine what Lady Sovelle must think of me. There must be some way that I can make all this right.
====
9294
Can't you see I'm busy? My ships crashed upon the ice and I have a lot on my mind right now.
====
9295
My stupid son! I can't believe he went off to follow in his father's footsteps, the idiot!
====
9297
Well, I'll be damned. I remember you! You helped Darien and me, back in Camlorn.

If you're involved in the commander's plan, I feel more confident already!
====
9299
"Stand back and stay out of the way, Elf!" They actually said that to me!

We're surrounded by death and destruction and they're worried that an outsider might show them up! They can take their pride and … sorry, sorry. I'm a little stressed.
====
9300
Soon we march for Orsinium. Before long, the forge-hammer will once more sing in Morkuldin.

And if I can figure out how to work the blood-forge with frostbite spiders, the song will go "clang, clang, splat." Heh.
====
9301
If you could untie me, I would greatly appreciate it.

And would you know if my husband is safe? He's Lord Ethian and I made sure he got off the wrecked ship with a few of the crew and passengers.
====
9302
Now there's something you don't see every day. A tree growing out of a corpse. I'd say this is what we were looking for.

This sapling is but a root, however, a small part of a greater whole.
====
9303
I'm not one hundred percent certain, but I bet I could break the chain holding up the cage with a few well-placed arrows.
====
9304
I have to admit, those Orc catapulteers can certainly hit a mark!

Now all we need to do is find this alchemist. The Orcs want him inside the fort so he can locate the source of those briarheart warriors.
====
9305
Well, I'll be damned. I remember you! You helped Darien and me, back in Camlorn. You get around a lot, don't you?

Have you come all this way to help me? Maybe we still have a chance to salvage this mission yet!
====
9306
The Wood Elf got me out of that cage with a damn fine strike. Damn fine!

And you, you handled the briarheart tree perfectly. Well done!
====
9307
The alchemist was almost roasted alive and he's not even remotely distressed about it. No concern for my feelings at all.

Did he thank me for rescuing him? No. Does he show even a little gratitude? Not one bit!
====
9308
Best not to keep my mother waiting. 

Go. Speak to her. Let's see if her plan sounds better than mine.
====
9309
We'll keep these towers secure in the case the harpies want to try to rebuild their nests.
====
9310
My son's bravery borders on stupidity. He would run off and stumble blindly into their trap without the slightest regard for his safety.

We must not allow that to happen.
====
9311
Now move along before I get really angry.
====
9312
Fine. Do things your way. Nobody ever believes the cute Wood Elf.

I'm going to stay here and watch those two, anyway. They're up to something. I'm sure of it!
====
9313
I'm signing up combatants for the next arena competition. You've already proved yourself.
====
9314
I … everyone's dead. Maybe … maybe there's still hope for the others. Solgra … she took them with her. Tried to hide in the back. I … I don't know what's happened to Solgra and the others.
====
9316
I would accompany you on this mission, but my duty demands I remain at the king's side until this danger has passed.

Good luck, outsider.
====
9317
Show these Malacath fanatics no mercy! They deserve to die painfully and horribly for committing this outrage!
====
9318
Bazrag plays with the patience of the king.

He has gone too far this time. We will not let this outrage stand.
====
9320
Did Orsinium send you? Are you part of the reinforcements?

The Winterborn came out of nowhere. It happened so fast. They took our cargo into the hills and the Orc peasants chased them. That's when Chief Bazrag and his warriors arrived.
====
9321
You got the totem. Good. Wish I could have whacked that riekr chieftain in the head with it, but I suppose you took care of that, too.
====
9322
Do you think they remained in these ruins, looking for me?
====
9323
You have undone my greatest accomplishment. Generations of effort, reduced to parts.

Come then, bottle fly. Trample your dung-stained feet about my workshop.
====
9325
You don't know how good that feels! Urfon Ice-Heart is finally dead!

Imagine you ate too much and, try as you might, you can't get out that really big belch. Then, finally, you let out a thunderous burp. Yeah, that's how I feel right now.
====
9327
You honored those who forged Old Orsinium from nothing. Now you will curse those who caused her fall.
====
9328
You have done well, outsider. Not only were you able to find this sanctuary, you proved yourself worthy enough to take up the sacred words. 

You should be honored to be so favored by Malacath.
====
9329
You're the outsider who leaped into the bear's den to fight the Winterborn? Ulsha and the Wood Elf mentioned you.

Surprised you didn't end up all bruised and bloody like the rest of these fools. This is our home, not an amusement for your pleasure!
====
9330
You brought back my daughter, and she returns with the Hand of Morkul.

No chief can deny her, now!
====
9331
I do not know you, yet you approach with great purpose. State your intentions and let Malacath judge your worth.
====
9338
Ah, it's good to see another Orsimer in this forsaken city! I don't know about you, but I'm so tired of dealing with these fancy-cloaked, self-important weaklings!

Oh, you have a letter from the Forge-Mother? Then praise Trinimac and all that.
====
9339
I think … I think I found my mother.

I was a fool to think my family might still be alive. There are other Khajiit skeletons in here.
====
9340
Orgotha patched me up. She's almost as good at healing as she is at hunting!
====
9341
Good luck, my friend. Do be careful. Those Worm Cultists are slippery as greased wood elves. Much taller though … and more dangerous.
====
9342
It's time to assemble the Great Moot. I want you to visit the clan chiefs that still haven't accepted my grand vision, talk some sense into them.

Get to them before Bazrag poisons the well and really turns them against me.
====
9343
The king still wants to have words with you. Don't keep him waiting.
====
9344
A Great Moot! That sounds so exciting! I really enjoy it when we get to mingle with members of other clans.

Please don't fail my beloved. He's counting on you, you know!
====
9345
And my champion returns, still alive and with most of your vital body parts intact! My shield-wives owe me. I told them not to bet against me!

But enough of that. Were you successful? Are the clan chiefs going to attend the moot?
====
9346
You're back. Did you find The Rat's message? Well? Sorry to be … I mean … I've just had to do a lot of talking. My ears are ringing, but I'm all right.

Don't look so sour. I think we have a plan.
====
9347
I had the hardest time finding you. Looked all over the city, even got lost once or twice.

I did find an adorable sweets shop, though. They had these wonderful tiny cakes that were absolutely delicious! Who knew Orc cakes could taste so good?
====
9348
Thank you for responding so quickly to my summons. Especially considering everything you've been doing to support the king.

Did Eveli tell you that I have a … delicate … situation? I could really use your help again.
====
9349
Those little savages left me for dead, but I managed to find my way out of there.

For a bunch of stupid Riekrs, this group was pretty organized.
====
9350
That riekr chieftain was kind of grabby. And his breath smelled like rotten troll fat.

Thanks for getting me out of there!
====
9351
I'm glad you're back. It's starting to get cold out here!

Well, colder, really. I'm not sure how the Orcs and the Nords stand it. Did you find a rope? Was it right where I said it would be?
====
9352
Yes! Yes, those are my goods! Alik'ri spices and royal candle-wax! Where did you find them? Thank you, stranger!
====
9353
Praise Akatosh! I never thought I would see my wares again! It won't bring my husband back … but at least I'll have something.
====
9354
If I'm still employed when this debacle is over, I must remember to reset and update the various defenses. And I must do something about this well.

Sorry, can't help myself. Making improvements, that's just in my nature.
====
9355
So Kurog's pet shows up again. Are you here to make sure I'm still a prisoner, or has he sent you to cut my throat?

Come on, what are you waiting for? Just kill me and get it over with! Or don't you have the guts for that kind of work?
====
9356
I'm glad I was able to help get us out of there. I just wish Unsulag was still with us, though.
====
9357
I'm glad I was able to help us get out of there, but I wish Gahar was still with us.
====
9361
Really? That was your plan? Let my brother fix the homicidal construct?

You should have just given a sharp axe to an angry Orc. We'd all be a lot safer.
====
9362
<<1>> will forgive me for some of the things I said, won't she?

I'm sure she will. I'm sure.
====
9363
Look at this little guy! He's not a metal monster, no matter what Kireth may think.

He was just drunk on the excess energy the damaged power core was giving off. I'll have him fixed up in no time!
====
9364
So <<1>> and <<2>> were pulled into a war neither wanted. They dueled to stop an endless siege. And they died betrayed by the plots of a Breton king?

These are not the legends I was raised to believe.
====
9365
As soon as you turn that valve, that timer for the lock reset is going to start. Keep that in your head.

There's a pattern, though. It changes daily, but if take your time and watch carefully, you should be able to figure out the current pattern.
====
9366
Something isn't right in all this. I hope you can see that.

In any case, just kill me or let me go, because I'm not letting you turn me over to Kurog.
====
9367
So now what? I've never taken an Orc chief prisoner before.
====
9368
I hope that job in Orsinium is still waiting for me. I won't really feel better until I'm back in a kitchen and making good food for good people again.
====
9369
I don't know what you did, but it's much appreciated.

Now I just need to wake up my weakling companions and get out of here before the Reachmen arrive.
====
9370
When I was trapped behind the fire and I thought I was going to die, all I could think about was Raza and going back to our home in Shornhelm.

Now? Now I think I want to stay here and learn more about my Orc heritage.
====
9371
I didn't want to get involved with <<1>>'s concerns. A lot of sharp edges to her.
====
9372
I'd make a great chief. But then who would herd the echatere?
====
9373
Leave me to mourn my husband.
====
9374
How could <<1>> have anything to do with <<2>>'s death? She loved him more than any of his wives. Except me.
====
9375
It is done? The Beast of the Reach—is she dead?
====
9376
The Vosh Rakh practically bragged about their plan as they tossed me in that cell. They said it was going to be big and bold and really show the world what Trinimac is all about.

They didn't tell me any details, but I think it involves the moot.
====
9377
Speak to Eveli. Convince her that we need her help or many innocent lives will be lost in Trinimac's name.

Then you need to head for Paragon's Remembrance. We can't afford to waste time. The Vosh Rakh aren't going to wait for us, after all.
====
9378
I hate this situation, I really do.

Being a hero, that's supposed to be pure and honest. Good is good and evil is evil, you know what I mean? But nothing here is clear cut. I can't tell the good guys from the bad.
====
9381
<The cultist appears lost in thought.>
====
9382
Poor <<1>>! Why will none believe that <<2>> stole from the king, not her?
====
9383
Tomorrow the Savage Sons march to kill ten thousand Bretons.

And before we arrive, King Golkarr will crap out another statue of Malacath to line Orsinium's halls. What's a siege without garish celebration?
====
9384
Do you see how King Joile forces my hand? If I refuse to challenge <<1>>, the Breton king will demand <<2>> do so in my place. My obedience, or my friend's life.

This is what kings call "leadership."
====
9386
King Kurog requests the honor of your presence, outsider. My beloved awaits your arrival at the keep, so do not linger. 

His dark mood is bad enough without you disappointing him as well.
====
9387
So? Tell me what you thought!
====
9388
Have you ever looked at these statues? I mean really looked at them? Legends carved into bronze or stone. The work of hundreds of hours, likely crafted by people who didn't know a thing about their subject matter.

And for what purpose, do you think?
====
9389
Isn't it amazing? Here I am, a simple commoner, getting to watch history in the making!

I wonder if the new king will let us cater his coronation? The Greedy Gut has the best chef in Orsinium, you know.
====
9391
Thank you! You saved my Shalda!
====
9392
You're back. Anything else you need?
====
9393
You're a pleasant scent in a dank swamp! Eveli was started to get worried and she can't wait to talk to you.

Wait, where's Talviah?
====
9394
I never said thank you. For helping us when we first arrived in Wrothgar, remember? Well, thank you.

It feels good to finally be doing what we actually came here to do. You won't find better scouts in all of Orsinium—that I know of.
====
9395
How many times must I tell you? Leave. Me. Alone!
====
9397
Have you studied the scrolls? Do you know the words of Trinimac and are you ready to enter the Gauntlet?

The only aid you will receive is the blessing that you choose, so make your selection wisely.
====
9398
That didn't take long for you to mess up.

You should avoid… everything. I shouldn't have to tell you that.
====
9399
I was briefly tempted to ask where you acquired the mug. Then I thought, "why not order more wine?"
====
9401
This is much better, I thought my fur might never recover.  Thank you again for getting me out.
====
9402
You know, come to think of it, maybe the message is in some kind of code. Hey, maybe someone in the Mages Guild could help you decipher that. 

I mean, if you need any help, that is.
====
9404
Remember, the first word of every sentence. If you forget, just come back and this one will remind you for no extra charge. And don't worry. This one never reveals a client's secrets.

Nice doing business with you!
====
9405
Well done. I can see you're no stranger to clockwork opponents. You're good. 

Unless it was beginner's luck.
====
9406
Completed Quest End-You're welcome to return any time and hone your skills. A true warrior never stops training.
====
9407
I'll catch up with you in the council chamber. I need to make myself presentable before I follow you in there.
====
9409
See what you can find in here. We can't let all of this be for nothing.
====
9410
Anybody could be a Vosh Rakh? That's not fair. That's not fair at all.

How are we supposed to save the day when we can't tell the good guys from the bad guys?
====
9411
You've done it, haven't you? <<Cz:1>>—do you have it?
====
9413
The Agra Crun cannot yet tip their hand to these Vosh Rakt. When the time is right, they will know us.
====
9414
Was the high-and-mighty captain any help, or did she just tell you to tusk off, too?
====
9415
Meet with the other units to bring down Bazrag and the others.

They need to be taken care of for our plans to fully work.
====
9416
No, no. You've had your fill. No more secrets. Off! Off with you!
====
9417
Go tell Kurog what's happening in his own kingdom and don't leave his side until you make him listen. Do whatever you have to, but you have to convince him to postpone the moot.

I'll catch up with you as soon as I can.
====
9418
You go warn the king. Don't worry, I'll keep the high priestess safe. You can count on me.
====
9419
When I get to Orsinium, I'm going to look for a hot meal and a strong drink.
====
9421
Tell Bazrag I will be there to honor our King.

I might not have agreed with the direction he was taking us, but I can't argue that what he did to build this city up was the right thing.
====
9422
A chieftain who is afraid to show his strength will not last long. The others will remember what you did, and respect you for it.
====
9423
Sorry, no one gets into or out of the inn. Orders from the top.

Trust me, I know how you feel. You work up a powerful thirst patrolling back and forth all day.
====
9424
You're … a little late.

They just … left me here to die ….
====
9425
I am so disappointed in you. I thought when you killed your friend, you did so for Trinimac and our cause. But it seems that it was just a means to an end for you.

It's good that I see you for what you truly are before I let this go much further.
====
9426
You learn a lot about healing when you're King Kurog's shield-wife. Looks like my skills apply to outsiders as well.

But we've wasted enough time. You need to get moving.
====
9427
What in Malacath's name did they do to you? You had more holes in you than a block of echatere cheese after a skeever attack!

I tended to your wounds as best I could, but I'm kind of surprised you woke up at all.
====
9428
Get to the temple and make sure the high priestess is all right.
====
9429
The chief needs me right now more than you do. We'll catch up with you as soon as we can.
====
9430
You have the taint of Malacath upon you. Have you come to cleanse yourself and receive the blessing of a true god?
====
9431
The side door leads to the library. If there's an entrance to the tunnels anywhere in the temple, it will be somewhere in that chamber.

And don't worry about Eveli. I'll do everything I can to ease her pain.
====
9432
Going to rest now … I'm very tired ….
====
9433
I tested my hand at the trials for honor's sake, but I'm a herder at heart, not a hunter.
====
9434
I have nothing more to say to you. Meet me by the waterfall if your arms can back up your words.
====
9435
The final battle approaches like the wind before a storm. We either stop Kurog now or we die trying.

Strike true and strike often, my friend. And make every strike count!
====
9436
I don't know what's going on, but Solgra has a gentle heart.

I'm sure this is all just a misunderstanding.
====
9437
Someday we'll build a proper forge at this site. I'll have more to do than watch icicles form on my nose.
====
9438
I always knew <<1>>'s rest would be interrupted. Doesn't mean I'm happy about it.

What now?
====
9439
King Kurog's death was a tragedy, but he would want us to complete the work he started. If I might have a minute of your time ….
====
9440
I think you made your position very clear. I have no interest in talking to someone who calls me a liar and a cheat.
====
9441
I needed to see for myself. To watch you end it. To show Malacath we are not his playthings.
====
9442
I don't believe we have anything more to discuss. Away with you!
====
9443
You'd think that now that Lady Sovelle has gone off to Orsinium she'd send someone to fetch the rest of us!

But no, her ladyship is probably much too busy to be bothered with something as trivial as helping us shipwrecked survivors!
====
9444
I must say, I'm relieved that you volunteered to ascend to the summit. I was certain my lady was going to make me do it.

Now I might actually get off this mountain without getting frozen into a block of ice!
====
9445
We're starting a new chapter in Orc history, thanks to you.
====
9446
Well, no matter where the Fist resides, my reputation will definitely increase as news of this spreads.

Thank you for your assistance, my friend.
====
9448
You'd best be going. I'm not sure how long I can hold this portal open. In fact, I'm not even all that sure how I opened it up to begin with. Huh. Don't make that face, I'm sure it's safe.

Go on, now. I hate long goodbyes.
====
9449
The <<1>> returned to Orsinium. Truly a glorious day.
====
9450
Are you headed back to the Imeprial City? Slay a few of those filthy Aldmeri fetchers for me.
====
9452
Show our enemies no mercy. People fear the Daedra—I would have them fear us more.
====
9453
Your general was telling you to keep an eye out for me, right? Here I am.
====
9454
"He came to her with his …." Oh. Well, that's colorful.

Mara's mercy, what a waste of paper.
====
9455
It's about time.

You didn't find him either? Damn. We may be too late.
====
9456
You're …? Whoa! Wait! I'm not with Molag Bal's army, I swear!
====
9457
Good, you're back. Gave the Xivkyn a good thrashing, I hope. Did you place the auricular geodes?
====
9458
You bear the mark of the pretender and false god, Trinimac. Give in to your fury and receive the blessing of a true god!
====
9459
I'm counting on you to get these people out of here. Our people, our way of life, won't die like this. I won't let it.

Meet me back at your headquarters when you're done.
====
9460
You escaped! Thank the Eight.

The Daedra know about this place. We shouldn't linger.
====
9461
Mark me—we'll hold this garrison until Molag Bal and his minions leave the city. He's going to pay for every drop of blood he's spilled.
====
9462
You're back! Were you able to get everything Rigurt requested? Oh, yes! I can smell the echatere cheese from here!

Please, don't keep the ambassador waiting! He's anxious to prepare a romantic meal and impress the woman he loves.
====
9463
You're back. Find my grandfather's helm?
====
9465
Lord Arkay, guide my mace, that I might smite your enemies. Guide my steps on the path of the righteous, then give me rest at last.
====
9466
Is there some reason you're staring at me?
====
9467
It's good to know there are other survivors out there. We haven't seen many new faces these past months. Not living, anyway.
====
9468
I must say it's good to see a fresh, living face in these barracks. We haven't much, but I might be able to sneak you a spoonful or two.
====
9470
You fought valiantly, bravely. Maybe the best display of martial skill I've ever seen. I just wish we weren't forced to become king slayers.

Kurog and his mother are dead, but look at the price he made us pay.
====
9471
I have one more task for you. Will you help me?
====
9473
Any problems with the switch? I hope not, I can't quite pull that off twice.
====
9474
You haven't seen any legionaries that seem out of place, have you? He'd be shorter than I am, lean, with very little hair.
====
9475
Your combat skills are quite impressive. If they are impressive enough, this could turn out to be very interesting. Very interesting indeed ….
====
9476
There is so much more at stake than lives and property, my child. The Daedra wish to destroy the very fabric of our faith! We cannot let that happen.
====
9477
Raise the book into the light. The spell should weave the ciphers into a translated text. I think. Please hurry—this is difficult to maintain ….
====
9478
Your general was telling you to keep an eye out for me, right? Here I am.
====
9479
Did you hear? I'm going to stay here and help King Bazrag!

Still not sure what I'll be doing, but he mentioned forming an archery unit. I'll get my own squad! I'll have to think up a clever name. Something dashing!
====
9480
Bazrag the king. As much as I respect and trust Bazrag, the whole idea of another king fills me with a certain amount of dread.

That said, Trinimac wants a united Orsimer, so I guess this is really for the best. Funny, that's what Kurog wanted, too.
====
9481
Another king? Well, I suppose that makes sense. A united Orsimer is certainly stronger than isolated clans.

I guess you could say Kurog got his wish after all.
====
9482
Another king? These Orcs just don't learn their lesson, do they?

Ah, well. I suppose Bazrag won't be as bad as Kurog. He couldn't be. At least, I hope he'll do a good job.
====
9483
Orcs and their kings. They're almost as bad as the Bretons and High Elves.

Spatter mud on their clothes and they need to have them cleaned, just like the rest of us.
====
9484
Bazrag let them crown him as king? I never saw that coming!
====
9485
King Bazrag? I guess it has a sort of ring to it. I just hope he knows what he's getting into.
====
9486
Your general was telling you to keep an eye out for me, right? Here I am.
====
9487
Are you headed back to the Imeprial City? Argonians make very fine boots. Slay some for me, eh?
====
9488
Are you headed back to the Imperial City? Do not let yourself come to harm, friend. Make those Pact and Covenant fools do the dying for you.
====
9489
Are you headed back to the Imperial City? May Onsi guide your blade to the Pact and Dominion's throats.
====
9490
Are you headed back to the Imperial City? We need warriors like you back in the fight!
====
9491
I wonder if Bazrag has any interest in a cornerclub. We wouldn't even need to change the name or anything.
====
9492
Your courage and resilience in the face of adversity do you honor, my friend. If not for you, the clan chiefs and I wouldn't be standing here. And I certainly wouldn't be king.

Hmm, so this is all your fault, isn't it?
====
9493
<<1>> told me she sent you after <<2>> … and our trade permit.

The permit is very important. If you find it, bring it to us on the road to Orsinium. But <<2>> is the light of my eyes. Please, find her.
====
9494
Have you found <<1>> yet?

Please hurry. She may be hurt … and that permit won't walk to Orsinium on its own.
====
9495
The legionaries scoff at my concern for these "scraps of paper"—what few remain anyway. Feh. I'm sure the moment they realize there's no structure for their compensation, they'll reconsider.
====
9496
What an undeniable aroma! Let's see … bones … more bones … a slightly different bone … some sticky goop to hold it all together.

My friend, you have outdone yourself!
====
9497
Well, what're you still doing up here? Those ballistae aren't going to burn themselves.
====
9498
Have a care around those traps. Been a while since I oiled those springs. They're a little creaky.
====
9499
I told Chief Gloorot that this was a cursed location, but he wouldn't listen. No one ever listens to old Shab.

Say, you're one of those Argonians, aren't you? I never met an honest-to-Malacath lizard before.
====
9500
Look at those catapults fly!

I'm amazed the towers can withstand the punishment. The Bretons must have used Orc crafters and they built that place to last. But never fear. The Winterborn won't have a fort to protect them for much longer!
====
9501
You made it. Excellent.

I am sorry about the mess, but this cultist was not very forthcoming. All I got was this map. What did you find?
====
9502
It's too bad about his lordship, but I could really use a warm tavern right about now.
====
9503
Well, at least the ambassador is safe and sound. I wonder if I can find a ship going back to Wayrest in the Orc city? I could even work for my passage, if they need an able body.
====
9504
You and the king have come to our aid? We're honored.

But we've been trapped in here for too long. We still have a mission to complete!
====
9506
What a tragedy. All those perfectly good ships turned into so much kindling. The gods can be cruel at times, and that's the honest truth.
====
9507
You think you are clever, burning tiny saplings. But they are mere children compared to our beloved tree.

Your actions do not surprise me. Orcs and allies, all believe they are stronger than the Reach. Foolish, even to the end.
====
9509
So … I don't suppose you … maybe … might have seen Alinon … on your way back. Maybe?
====
9513
I don't care who's in charge here—you must listen! The Imperial Prison has descended into carnage. Everything else is a distraction!
====
9516
Greeting to player after they complete Quest 5482 goes here.
====
9517
You look weary, my friend. Why not have a seat? Stay and talk a while.
====
9519
All done in the Arboretum? No, I thought not. Best get back to it. We need to get that tome out of the Daedra's hands.

Things here are complicated. Come back later—maybe I'll have something for you.
====
9520
Petition the king? What an interesting suggestion. I wonder what Chief Ramash would say about that.
====
9521
Master Dren headed toward the Orc village. Said something about wanting to let them know that he saved them from the draugr.

That Master Dren, he's a real hero!
====
9522
I hear you freed those hostages. Good work. Once we get them a new set of clothes and a hearty meal, they'll be ready to get to work.

Sonolia's been looking for you. You should go speak with her.
====
9523
Looks like you've done well for yourself. Talk to <<1>> and she can release your payment.
====
9524
Back already? Excellent! I assume you've got something for me?
====
9526
I swore I'd never thank a Breton—not after what your king did to my home. But when I finally go to the Ashen Forge, I'll tell Malacath a tale of the Dragon who slew the Beast.

That's all you get.
====
9527
Your pardon, but I must confer with my lord—as it seems you must with yours.
====
9528
Petition the king? What kind of solution is that? It's clear you have no understanding of how a true Orc solves a problem.
====
9529
You don't look particularly religious. You're not a member of the Vosh Rakh, are you?

Stupid question, I know. If you were a member of the cult, you wouldn't tell me.
====
9530
You sound almost as fine and fancy as the Elf. I like that. Maybe we can get together later and you can teach me some of those fine and fancy words.
====
9531
The remains of the caravan and the surviving members of the crew are just down the road.

I don't know where the marauders took the stolen cargo, but maybe someone in the crew saw where they went.
====
9533
If you don't mind, I'll keep on hiding here.
====
9534
My grandfather told me ghost stories about Thukhozod when I was just a pup—stories that his grandfather told him. Way I hear it, this Gorlar the Dark's even worse. Be careful out there.
====
9535
Oh, thank Auri-El. I had hoped that Guruzug would seek you out again. I hope you're ready for another trip to Coldperch Cavern.
====
9536
Oh thank the Three! As you may have surmised, my experiment still needs … minor adjustments. Another batch of readings from Zthenganaz should be just the trick.
====
9537
You did good work in there. Now make another smart decision and sell that amulet to Meram.
====
9539
Glad to see you back—and with only a few bite marks, too. I'll admit it, I'm impressed.

Any luck in the Kennel?
====
9540
Thank Malacath, you have returned! I knew you would be able to escape <<1>>'s lair.

Have you done what you promised?
====
9542
Hmm. A wasted opportunity, but I'll defer to your expertise in diplomatic matters. The fact that they're letting me walk out of here alive is reward enough, I guess.

Perhaps I'll head to this new Orsinium. I'm keen to see it. Farewell, friend.
====
9543
I wonder how the Winterborn knew we were coming? It was like they were waiting for us when we came through the Merchant's Gate.
====
9544
It's a good day, friend! I've got gold in my pocket and a full mug in my hand!

So, what can I do for you?
====
9547
What's this about? If you aren't here to use the baths, it must be about my tonics.

Well, I can assure you. My tonics are guaranteed to cure whatever ails you. It just takes time … and … and multiple applications!
====
9549
You're back. From the smell, I'd say you were successful. Am I right?
====
9550
Gloorig will make an … acceptable chieftain. He is strong and capable. The clan will prosper.
====
9551
Whatever's been killing the echaterre is strong. This one's throat is ripped clean through.
====
9552
I assume you've found my missing pages?

Hand them over and I'll see what I can do with them.
====
9553
You need not speak … I feel a great cleansing has occurred. The wild is free of corruption, for a time.

Actually, it might just be me. I had some really good bread and that always makes me sleepy. Were you successful?
====
9554
The winds sigh in relief. I trust that you bring good news?
====
9555
Hmm? Oh, it is you. You have been gone a long time. It has been a long time hasn't it? Sorry. Birkhu has been, you know … occupied.

Were you successful? Is Nyzchaleft destroyed?
====
9557
I've seen a few bedraggled travelers stagger into the city. Muddy and bruised, but no worse for the wear. I suppose I have you to thank for that?
====
9560
Thank you again for saving the temple priests. I don't even want to imagine how things might have turned out without your intervention.

I look forward to talking to you again under better circumstances.
====
9561
Sorry for shouting at you. It must be this city. Makes me want to walk fast and speak loudly.

Oh, you must remember me! The caravan? The Winterborn ambush? Thanks again for helping us with that.
====
9563
It's wonderful to see you again, my friend, but I really wish the king would find someone else to serve as a messenger.

I have so many other talents that could greatly benefit Orsinium.
====
9564
Hello again, outsider. Yazara chose well. You set a hard mark to beat.
====
9565
The Morkul clan is a loyal friend to the Fighters Guild. You'll fit right in, I'm sure.

Just mind your tongue around the forge-wife—she's got Mauloch's own temper.
====
9566
We have to rendezvous with the rest of our clan, those who escaped the attack on the stronghold. Then we'll send out messengers and shine torches in every dark corner until we have the answers you seek.

May Malacath guide our blades!
====
9567
We do good work here … great work! But we're idiot children compared to our ancestors. Morkuldin once produced weapons fit for gods, but now we settle for kings.

Ah, well. I should get back to it.
====
9568
I've got good news, disappointing news, and downright awful news.

The good, Bazrag's instructions were easy to follow. The disappointing, I have no idea how to find the entrance and there's no way to get inside without being attacked once we do.
====
9573
All right. We can do this. We just sneak in, find out what we need to know, and get out.

I mean, it's just a meeting. We have these amulets. We'll be fine. Right?
====
9580
I was hoping you'd come by. I made sure to wear my favorite fragrance so that the innkeeper's daughter would notice me.

She's a feisty one! She should come and soak with me sometime. Do her a world of good, it would.
====
9582
We'll continue this discussion in the dining hall below. I can't wait to hear what proof you have to substantiate these wild claims.
====
9584
Pull up a seat by the hearth, friend. I could use the company.
====
9586
Did you hear? There's some kind of trouble at Fharun Stronghold.
====
9588
What in Trinimac's name is going on? Why did Kurog send soldiers after me?

They acted like I'd done something horrible. I didn't want to show it, but I was frightened for my life! I'm just glad you arrived when you did.
====
9589
This was just an adventure until now.

We were strong, fearless. But to lose one of our own … I don't know if I can handle this.
====
9590
Have you seen any good game animals around? I haven't had any luck all day.
====
9591
Just as the grand city nears completion, the king has died. If I wasn't so busy, I'd be weeping in the street right now.
====
9592
Hail the king! He's just what this city and the Orc people need. It's time for Trinimac to reign again!
====
9593
Kurog and his love for Trinimac is what's hurting this whole region.
====
9594
Be on your guard. Kurog's soldiers are everywhere.
====
9595
I love books! I wonder if they have any copies of Investigator Vale in here?

Anyway, I'll look around over here.
====
9596
I just came for the celebratory feast.

I'll say this for Kurog, his hearth-wife knows how to roast a tasty mammoth!
====
9597
I came to listen to Kurog, just like you asked. Don't blame me if I fall asleep, though.

Still, it's nice to see how Orsinium has come along. The stone from our quarry truly makes this a remarkable city!
====
9598
I'm all out of patience for Kurog and his political games. How much longer does he plan to keep us here?

I have a clan to run, you know.
====
9599
I'll listen to what Kurog has to say.

Unlike some of my fellow clan chiefs, I'm willing to find wisdom in even the most unexpected places.
====
9600
What are you doing? Taking in the sights while everything crumbles around us?

You need to get to the temple and you need to get there now!
====
9601
My husband, the king. I'm not sure how I feel about that.

I suppose I'll have to get used to it. It's not like he can refuse the throne now that he's accepted it. At least, I don't think he can.
====
9602
Werewolves, harpies—what's next? Probably an enraged pack of lamias with banekin riding atop their backs!

You know, that actually might be fun. I'll send word to you when they finally get here.
====
9603
If this is what it means to be a hero, I'm pretty sure I'm done with that dream.

I've had enough of death, of seeing my friends get hurt. Kurog. He's going to pay for this. I swear on my mother's bow, he's going to pay.
====
9604
So we're taking Torug's Armlet back to Orsinium? Good. Do you need someone to deliver it? I mean, I'd be happy to take it. It'll be tough with my ankle and all, but I'll take the risk.
====
9605
So Torug's Armlet's headed to Orsinium, huh? Doesn't matter. I don't care if there's nothing up there but a kick in the tusks. I'm going to reach the top of this hill. Count on it!
====
9607
Dwemer constructs can be surprisingly affectionate. For mindless machines, that is.

We're helping to put the finishing touches on the city. The king will probably make me a duke or something after he sees how hard these little fellows work!
====
9608
I'd thought Morkul would want nothing to do with the Mages Guild. I admit, their skill with enchanting surprised me.

Best to keep an open mind.
====
9610
<<1>> will forgive me for some of the things I said, won't she?

I'm sure she will. I'm sure.
====
9616
I guess you took the long way.
====
9617
Are you Silver-Claws' friend? I've been waiting for you.
====
9618
Ah, curse this mortal body! I am too weak to do what must be done, or I'll never be able to return home!
====
9619
All my friends … they're disappearing!
====
9620
Artorius challenged the Brotherhood and paid the ultimate price. Let his death serve as a lesson to any who would oppose us.
====
9621
Decided to take me up on that offer of a drink? Good! I don't mind drinking alone, but I could use the company.

Besides, Howler just gets mean when he's had a few mugs of ale.
====
9622
This message is to <<1>>. It's about an arrest order. <<2>>'s arrest order.

She isn't working with the Iron Wheel, she's their next target!
====
9629
Your foul words have consequences, heretic. The Grand Chanter has ordered you to appear before him.
====
9630
Hah, back with treasure. Good work!
====
9631
The Thieves Guild, restored to Abah's Landing? I am most grateful for your timely and unexpected assistance!

You see, my bountiful warehouse was taken from me by some conniving and nefarious individual.
====
9633
The Black Dragon killed Green-Venom-Tongue, didn't she? Damn her to Oblivion's darkest realm and damn me for sending another brother to his death!

But what else? Tell me the rest, Assassin.
====
9634
Excellent work in the Iron Wheel's headquarters.

Don't tell <<1>> I said that.
====
9635
A most regrettable welcome, for I have such unfortunate tidings! What I soon reveal shall be quite distressing to hear—for this, I offer my gravest and most humble apology!
====
9636
I escorted Anais out of the pirate lair and back to her mansion, where she's safe and sound and no doubt planning how to flay me alive at the first opportunity.
====
9637
I'd prefer you deprived my shirker of his outfit, but if you're averse to saving coin, I will sell you one directly.

Be warned, the disguise won't do you any good within the Iron Wheel's headquarters.
====
9638
New-Sister! Welcome! Welcome! You need anything, anything at all, you come to me, yes?
====
9639
I know I've given you a hard time since you joined, but I mean it when I say this. Good luck, New-blade. I wish it were me going after the Black Dragon. But if not me, I suppose that you'll do.

Finish her for us … Assassin.
====
9640
I only wish I was there to see Qamar's face when he opens his stash and finds it empty!
====
9641
I don't think it's wise for us to be seen together, especially if you plan to rob Qamar.
====
9642
Like your hands attached? Then don't touch my gold.
====
9643
I'm on my break, leave me to my game.
====
9644
Find your own broom. The last one I loaned out is in the belly of an assassin beetle.
====
9645
I can't explain it, but I have a feeling that this is the place. Perhaps a residual effect of breathing so much of the fumes? I've only enough resin left for a few more precious seconds, so let's hope I'm right about this location.
====
9646
A contract for Governor Fortunata, hmm? Don't let your guard down around her. She goes from all charm to all knives at the drop of a hat. 

I'll be working Anvil Castle myself for a while. Maybe I'll see you around.
====
9647
<When you knock on the door, there is no response.>
====
9649
I'm eager to learn what kind of position you secured for Kireth, but she should hear it from you first.
====
9650
All right, I'm ready to hear the news now. What kind of job did you sign me up for? Bodyguard? Spy for the Pact? Private chef for a visiting dignitary?

Tell me, tell me, tell me!
====
9651
If you have any other friends who need employment, I suggest they try their luck in Kvatch.
====
9652
These pirates can get kind of wild when they've poured a few drinks down their gullets. That's why I love this place!
====
9653
You look strong and sober. Want a job?

The Rowdy Guar skirted a hurricane off Khenarthi's Roost. Oddest thing, just came out of nowhere and we took some damage. I need someone who can hold a board and hammer a nail. Preferably at the same time.
====
9654
An entire day's catch, lost to the hungry sea. So many wasted fish!

Jode punishes me for expecting a spoiled Dark Elf to perform the work of an honest Khajiit.
====
9655
Ysmir's beard, those vile rumors will be the death of us! Don't the pirates know it takes constant attention to detail to keep a bank running smoothly?
====
9656
I have to admit, I never expected to see you again. Were you able to recover our stolen ingots?
====
9657
You will recover <<1>>, I'm certain.

Which is good, because I already paid for the wine we're all to drink upon your successful return!
====
9658
No Iron Wheel patrols near the docks. The coast is quite literally clear.
====
9659
I know that look. That's your "tell <<1>> to do something" look. Why do none of you believe I'm retired?

I could say it slowly. "Ree. Tired." Did it stick this time?
====
9660
Think I'll stay here for a bit. Don't want to decorate the guildmaster's boots.
====
9662
There you are! You heard about the wedding?

This is our chance to repay <<1>> for selling out the Thieves Guild.
====
9663
Oh. Hello. <<1>> sent word I should expect you.
====
9664
I heard <<1>>'s plan. It's terrible, of course.

But we'll get to ruin a wedding.
====
9666
Something about that soldier ….

No matter. You should hurry.
====
9667
You certainly don't belong. Who are you, and why are you here?
====
9668
We should head to Abah's Landing. The least we can give you is answers.
====
9669
You mentioned <<1>> had an offer for the Thieves Guild?
====
9670
Ra'ham! Bisi'ja hala va—! Oh. I am sorry. Adara'hai thought you were someone else. You have caught us at a … delicate time. Forgive me.
====
9672
Thank you for the invitation. The wedding was exceptional, if you put aside <<1>>'s capture by the Iron Wheel.
====
9673
Have you decided who to bring to the wedding?
====
9674
<<1>> is gone. Just … gone.
====
9675
Foolishness, from the start. So stubborn. If she'd listened, she wouldn't be in this mess.
====
9676
I informed the others about the wedding. We shouldn't blame ourselves for what happened.

<<1>> told us to leave. We all understand that.
====
9677
Everybody wants to be one of the Shark's Teeth, eh? All right. Take this paint and a map of the grotto. Just place our sigil at the spots shown on the map to mark our territory. Simple, right?

Just don't tusk it up. Or else.
====
9678
Ah, my unlikely savior returns! <<1>> sent word of your stylistic needs.
====
9679
My, my. You don't exactly clean up, but you look absolutely roguish.

I'll need my own outfit for the wedding—something with a covered face.
====
9680
What's wrong with me? I'm a High Elf. I'm not supposed to cry.
====
9681
Fashionably late is good. But normal late is very, very bad. We should get moving.
====
9682
I've never been to a wedding this extravagant. I wonder what they'll have inside. Dancers, musicians, jugglers?
====
9683
When they invite you in, the rich and powerful thrust food in your hands. They like to prove how much they have, and how better it is than yours.

And yes, I'm hungry.
====
9684
We're wasting time. Let's go inside before anyone realizes how little we belong.
====
9685
Look at you! Such impeccable fashion belongs on the other side of this gate.

Though I am a fool to request it, might I have your invitation?
====
9686
You'll find my notes in the strongbox. Go on, then. Let me finish my drink in peace.
====
9687
I do hope <<1>> knows what she's doing.
====
9688
I've had enough of the Iron Wheel. Let's do our best to avoid them.
====
9689
<<1>> is doing her part. We must still do ours.

Come, let's go to the wedding.
====
9690
What does <<1>> think she's doing? We should have cut our losses as soon as we realized <<2>> was <<3>>.
====
9691
You are a friend to Saroldo's daughter? This must be much for her to take in. Please, ask what you will.
====
9693
Are you lost? Wedding's in the other direction.
====
9694
We need more time. There must be another way out of this room. <<1>> always loved his secrets.
====
9695
Oh, here's a tip. Don't let my boss push you around. Shalug likes to think of herself as the biggest, baddest, brashest thug in Abah's Landing, but she'll respect you more if you don't put up with any of her gruff.
====
9696
You will talk to Bakhum? Oh, praise Alkosh! This one carries a heavy burden!
====
9697
My father died protecting her from the Iron Wheel, and she tried to steal my inheritance? I feel seasick.
====
9698
Oh, walker … Bakhum did not expect this. This is no simple sickness—it's the work of dro-m'Athra. You must go! This one can hear Lorkhaj's song already. Can you hear it? The tapping?

This one is sorry for bringing you here. Flee while you can!
====
9699
Excuse me, I only speak to people with a sense of culture.
====
9700
Thank you for swaying <<1>>'s heart. I will earn her forgiveness. This, I swear to you.
====
9701
If you don't leave, I shall have my servant escort you out.
====
9704
Get me that bottle and I'll tell you whatever you'd care to know about <<1>>.
====
9705
If I may, there is an alternate path inside the tomb. It is likely full of traps, guardians, and prodigious quantities of dust.

A small price to avoid the Iron Wheel.
====
9706
Spare coins for an Alliance War veteran?
====
9708
There is nowhere to go. Surrender peacefully and I will have <<1>> treat you with mercy.

Or not. I have a wedding to attend.
====
9709
Empty. All that for nothing.

No, that's wrong. There might be a trail that leads us to the dowry. We just need to look around.
====
9717
I know how <<1>> survived Malooc's Path.
====
9718
I told the guild about <<1>> betraying us. <<2>> took it in stride, <<3>> gave me a hug, and <<4>> walked off without a word.

All in all, better than expected.
====
9720
You proved your strength of will in Longhaven, and you proved it here in Hrota Cave. You have the determination of a true hunter.

We may not have saved the vampire's victims, but at least we spared them from eternal torment.
====
9722
This one hoped you would say that. We made a most-excellent team in the past.

Raz suggests we split up to cover more ground. Locate the Captain and the items. And if you find her before I do, please give her my regards—right in the heart, yes?
====
9723
<<1>> has information you'll want to hear. I sent him to <<c:2>>'s library.
====
9724
You must help me! I told this hateful cat everything I know! I was just following orders! You don't say no to a woman like Captain Apinia.
====
9728
This is Anais's room. You'll find the amulet made from my scale in there.

Strange, there's also a young Argonian in there. He claims that he's a friend of Anais, but he's doing the work of a servant. He didn't raise an alarm, though, so that's good.
====
9730
'Ello! Glad you could come back to our lovely area of interest that is most definitely not a secret hideout.

I… uh, what was I doing again? Oh yeah! I've got a message for you!
====
9731
You're right on time. What did our esteemed guildmaster tell you?
====
9732
Well? Did <<1>> survive the storm?
====
9733
<<1>> said I should wait for you when I was finished.

Well … I'm finished.
====
9734
So, you got <<1>> to spill a secret. At best, a minor accomplishment.

He didn't send you to that powdered hornbill, did he? "Buy a special uniform to fit in?"
====
9735
My only ambition is to keep my wife happy. I will not leave this place. Not until the day I die.
====
9737
Had a feeling you'd stop by. Did you know <<1>> was looking for you? "Something urgent," he said.
====
9738
Hear there's pockets ripe for the picking in Orsinium. Bit of a frontier, yeah? But which bounty hunter will chase you into the cold?

Orcs, maybe. Nords as well. It's … it's a bad idea, come to think of it.
====
9739
The amulet fairly hums with spiritual energy! Now, return to the tomb and use it to recharge the great seal!
====
9740
My uncle went to town, but he should be back shortly if you need something. I'm still learning the business and I'm not allowed to do anything.

My uncle says I don't have a head for numbers. I say as long as my head looks pretty, what else matters?
====
9741
Is this what happiness feels like? Yes, I suppose it is.
====
9742
This one never dared hope … but our love is still strong and pure.
====
9744
I'm not used to being ordered about by a clandestine organization, so let's get this over with. I'd prefer to conclude our business and forget all about that dreadful ritual I had to perform.
====
9745
Always a pleasure watching you work, hero. You never notice, but I come around to check on you from time to time. What can I say? You intrigue me.

And one of these nights, I'll sneak into your room, and—oh, purely for a social visit, I assure you!
====
9746
Walks-Softly says I can be whatever I want to be, but all I want to do is go home.
====
9747
I can't … I can't go back in there. I don't care about the reward or the city. I just can't go back in there!

I saw those horrors and it's even worse than the priest said! Hew's Bane is doomed! Doomed!
====
9748
Don't recall seeing you before. So many new people coming through. Makes my head spin!
====
9749
There must be a way across.

I wonder if I can climb the walls? I'd need to find grips on the cliff, there ….
====
9750
You've been busy. Did you realize you've provided the Thieves Guild with a lucrative opportunity?

Probably not. It's all right, I won't even imply you're thick. That's how lucrative.
====
9751
Of all the times to take my advice, she decides to do so now.
====
9752
She just stepped out into nothing. As though she knew it would hold her.

Maybe she did. That's confidence I wish I had.
====
9754
Good, you're here. I want to learn whether <<1>>'s dowry was truly stolen from her family tomb. If it was, we find out who did … and if it wasn't, we complete the heist that <<2>> began.

What's she going to do, send a second Iron Wheel?
====
9756
Glad you ain't too good to pull some honest thievin'. Go show the young bloods how it's done.
====
9757
Got your latest cut of the profits right here, boss.
====
9758
What? I must have something in my eye. Mold spore or something. It's this damn cistern! Who lives in a cistern? I can't wait to get back to my garden.
====
9759
Tears of happiness flow freely and make my fur all frizzy! I have so much to tell my dear, sweet Tashmin!
====
9760
This one is as nervous as a newborn kitten!
====
9762
You actually came back. Does that mean you did that favor I asked about?
====
9764
Soon we should teach you to spot a tail, and shake one. It is not Khajiit dancing I am referring to, though I am told I am great partner.

You will need to be quite aware of your surroundings on a heist. There is often little room for error.
====
9765
I'll escort Anais out of here and back to her mansion. She'll be home in time for the evening meal. I just hope that my compassion teaches her to reexamine her life and her business.

I'll see you back at the Thieves Den.
====
9767
Even though you talked Walks-Softly into letting me go, don't think that absolves you of your guilt in this matter. I was kidnapped! By pirates!

You and that lizard are going to pay for this insult. Oh yes, you're both going to pay!
====
9768
<You see a letter that is addressed to you, from Walks-Softly.>

"My friend, I must once again ask you for your help and advice."
====
9770
You have something for me?
====
9773
What sights one sees if one simply opens his eyes and looks around.

Pull up a chair and let us while away the time with a strong and tasty beverage.
====
9774
You have something for me?
====
9785
Oh, I do so hate waiting … and yet I love it. The anticipation is half the delight!
====
9786
You have something for me?
====
9789
My client lost a shipment of personal goods when his courier was attacked near the swamps. Nothing he couldn't afford to lose, mind, but he's a bit broken up about his late wife's necklace. See what you can do for him, will you?
====
9793
Assassin! I hoped I might run into you here.
====
9794
This one thinks she could use a drink of water ….
====
9795
At least the Grand Sermonizer won't be spreading any more lies about the Brotherhood.
====
9796
The Black Dragon's chambers are close. Come. Let me open the door for you.
====
9797
I do not know where Hilde's gone.
====
9798
Even far from the sands of Alik'r, I always find comfort in a place of worship.
====
9799
Your interest in this young Nord woman has certainly piqued my curiosity. Tell me who she is and I'll tell you what I saw.
====
9800
The fires to the Divines are so pretty! I wonder how they keep them burning all the time? And where do they get all that fuel? So many questions! I guess that's what religion is all about.
====
9801
The peace and solitude here is conducive to writing. My memoirs are coming along amazingly well. I have led an interesting life, after all.

One day I'll publish them. Then you can buy a copy and read them for yourself.
====
9802
We'll meet you back at the Sanctuary. But Hilde and I need to have a very long talk first.
====
9803
Looks like you found your friend. And all her limbs are still attached. Are you ready to return to Anvil now?
====
9805
It means a lot that you still want me to be a part of the family. I won't let you or Kor down again.

Just make sure Chanter Nemus pays for what he tried to do to me.
====
9808
I don't know why we're here, but I don't think I've ever seen <<1>> this … concentrated.
====
9809
<<1>> wants to speak with you.
====
9810
Have you heard <<1>>'s plan to kill off her own Thieves Guild?

Go on, ask her. I'll wait.
====
9811
Greetings, friend. Do you mean to enter the ruins? I should warn you, you will be wading into a river of blood. I am here to go on a bold and ferocious rampage.
====
9812
If I had known I'd have to do manual labor, I never would have joined the Brotherhood! But I found a way into the Cathedral that isn't locked up tight. It just took some digging.

No, really. Some actual digging.
====
9813
You have returned. Arkay guided you well. What news have you of Exulus?
====
9814
The Thieves Guild is getting back on its feet, but we need to remind people we're still active.

Normally, the Job Board in <<c:1>> has work listed. I have one for you now, though.
====
9815
What? Oh! You're not dead! I mean, that's good, but you completed the job, right?
====
9816
You've returned! Were you successful? Can we return to the dig site and continue our work?
====
9817
That's all, assassin. We've met, you've heard what I want you to do, and I've paid my gold. Next time I see you, I expect to hear that Commander Scipio is dead.

And that Count Carolus was frightened so badly that he soiled his pantaloons.
====
9818
I arrive in response to the Black Sacrament and look who I find.

An interesting turn of events, don't you agree? One contract comes into conflict with another and you're caught in the middle. That makes you the ideal candidate to sort things out.
====
9819
Poison. If you ask me, that's a fitting end for the Pirate Queen of Anvil.

Add it to a decanter of her favorite wine and then visit the Governor in her chambers. Tell her that you completed her contract and she's sure to share a drink with you.
====
9820
Feel free to prove me wrong out there. Honestly, I think our best gladiators are getting bored.
====
9821
We must not linger, friend. We have elders to save and great peril to face.
====
9826
You joined the Thieves Guild? You'd best take interest in thieving. There's a Tip Board in <<c:1>>—lists all the little jobs we need done.

I have one for you now, if you aren't off to somewhere more important.
====
9827
I was just thinking about you. Where we'd be if you hadn't taken that job from Quen.

I hope you realize how important you are to the guild. Even Velsa, but she'd never admit it.
====
9828
With the dowry returned, the Iron Wheel should soon leave Hew's Bane.

Do you suppose they'll be off to threaten all the thieves in Taneth?
====
9829
<<1>> back, the Iron Wheel returning to Taneth, and now I'm part of the Thieves Council.

And they said I'd never make anything of myself if I left the academy.
====
9830
Maybe I'll set up a little shop down here. Just in case I get bored back in my garden.

But I'm still retired—understand?
====
9831
I knew the Thieves Guild would be triumphant! I just kept my opinion to myself until it seemed safe and prudent to share it.
====
9832
Oh, you just missed it! My rendition of "Rememberings" from the Dark Elf musical "Guars" brought the house down! It's a sad, touching number with a few light moments, but I've never seen a crowd laugh so hard. I guess I really nailed the high notes.
====
9833
Have I mentioned how much I appreciate what you did for us? Working on the forge has really been quite relaxing!

It all starts with a proper cleaning of the bellows. How all those rats got in there, I can't imagine, but they were baked to a crisp!
====
9834
Coin? Spare a coin?

Anything … just one coin ….
====
9835
It's so good to see Zeira again.
====
9836
Again, you have my thanks. Hopefully we will meet again—preferably in a dark and terrifying cave. Full of scary fish. I am much better at fighting fish. Trust me.
====
9837
I told the guild about <<1>> betraying us. <<2>> took it in stride, <<3>> gave me a hug, and <<4>> walked off without a word.

All in all, better than expected.
====
9839
I find that a visit to these graves is almost as uplifting as a stroll through the Cathedral.
====
9840
I said move along! The castle's closed. If I have to tell you again, I'll have you sent to the arena to have some respect beaten into you.
====
9841
First you show up, then another one? Maybe the Brotherhood heard my prayers after all.
====
9842
Quintus Varo is dead. Yes, I know of your success. You will find that the Brotherhood has eyes everywhere.

You have done well. And thus our covenant is made, signed in blood. You are forever part of our family now. Welcome, sister.
====
9843
I'll wait out here, watch your back.
====
9844
Word of advice. Urges aside, the Dark Brotherhood prefers to keep a low profile. Just remember—kill an innocent, get noticed.

My sources say that recruiting is happening here in Anvil. I'll be at the docks if you want to talk some more.
====
9845
Hey, I think you were so excited about cake you forgot to take my recipe with you! Don't sweat it, happens more often than you'd think.
====
9847
Tell me, Assassin, what did you see?
====
9848
Well, these cakes aren't gonna bake themselves, though I'm working on that! Hehe. I should get back to it.
====
9850
I'm glad Artorius is dead. Does that make me a bad person?

He took Mirabelle and Cimbar and the others away from us. Ultimately, their deaths are on his head. I'm glad I was there to see you finish him off, Silencer.
====
9851
You have a anniversary cake voucher! Care to help celebrate the forming of the Daggerfall Covenent by experiencing some of the Kings special order Cake?
====
9852
Welcome back to Chef Donolon's famous traveling bakery barge! Were you able to gather the ingredients I need to make you your cake?
====
9856
You're working today? Better free up more gold before you get back.
====
9859
Have you come seeking membership in the Guild?
====
9860
Hello! Are you here on business for the Guild?
====
9861
I suppose it's going to be a lot quieter around here now, Silencer.
====
9866
Fortunata, the Black Dragon, Artorius … that's an impressive set of kills you've collected, Silencer.

Remember, there will always be a place for you in our Sanctuary. I just wish Green-Venom-Tongue and the others were here to celebrate with us.
====
9867
I do not often express gratitude, but you have earned the words. I did not trust you when you first arrived. Honestly, I expected I would need to kill you before long. Instead, I embrace you as Brother.
====
9868
You look rather well … equipped. Your weapons, of course. Don't want to get booted from an establishment for using the wrong words again.

Are you here about my notice? If that's the case, you're the first suitable candidate to approach me.
====
9869
I love wandering the merchant stalls. Examining all the goods that we helped bring to the Gold Coast.

I get a certain amount of pleasure from experiencing the result of all my paperwork and negotiations.
====
9870
Not you, too? Can't you people just leave me alone?

I come out here to think and all I get is suspicious glances and unfounded accusations.
====
9871
I hope you find your friend. If she happens by, I'll let her know you were looking for her.
====
9873
Perhaps I didn't make myself clear when we last spoke. I would like you to leave. Look for your brown-haired woman elsewhere.
====
9874
Not to be rude, but I have so much to do. Perhaps we could talk later.
====
9875
The trick's on you, Sweetroll Killer! The commander is going to beat you silly!

Wait. Why isn't Raz drawing his weapon? I don't understand.
====
9876
Raz can't wait to show you his secret headquarters. Meet us in the room above the enchanter's shop when you're ready and we'll figure out how to squash this Sweetroll Killer.
====
9877
Raz told me how you helped him in the past.

Sorry I ran off earlier. I'm new to this Queen's Eyes stuff. You kind of surprised me when you started mentioning the threatening sweetrolls. I thought I had somehow blown my cover.
====
9878
Raz knew you would find us! It's not much, but it's private.

The enchanter is an old friend. I helped her out once when an enchantment went bad. Made most of Raz's fur fall out. Very embarrassing. Still, now we get this comfy meeting place.
====
9879
It was right in front of Raz's nose the entire time!

Still, all this thinking makes Raz's head hurt.
====
9880
Patience. Your Speaker explained a great deal to me about what is expected in this course of events. When the time is right, I will share what I know. In the meantime, stop haunting my foyer like some hungry midnight wraith.
====
9881
If Raz knew Naryu was here, he would have brought flowers. Or wine. This one heard she likes a good bottle of wine. Or maybe a new dagger?

Tell the truth. Raz's fur is sleek and shiny, yes?
====
9882
If you and your Brotherhood comrades sent me that sweetroll, I'm truly disappointed. I thought you'd realize by now that I don't take kindly to threats.

Besides, it's hard enough to look good in tight leather without being tempted by tasty pastries.
====
9884
Good. We're all here. Now the real fun can start.

Raz and I have been discussing our options. At least when I can get him to take his eyes off the mermaid. I'm eager to see who the murderer really is. Mostly so I can kill him.
====
9885
Mermaids … but now to business, yes?

Raz thinks we should gather the killer's targets. Put them all in one location and set a trap. See if the Beautiful Darkness over there agrees or if she has a better idea.
====
9886
I'm still alive, so that's good, right? I suppose the Commander was correct in his decision not to let me have a weapon. I have had a few bad experiences with sharp objects in the past.

But shouldn't you talk to the others? We need a plan, don't we?
====
9887
Damn the Sweetroll Killer! We were able to save all of the targets we knew about—all except for the gardener, Louna. She's disappeared without a trace.

I'm beginning to really dislike this soothsaying maniac with the pastry fetish.
====
9889
Raz must happily report that we found almost all of the killer's targets. The only one still missing is the Dark Elf gardener. Perhaps this villain isn't as formidable as Raz had feared.

But you have other news for us, yes?
====
9890
I thought I heard someone sneaking around the enchanter's shop, but I never saw anyone—murderer or otherwise.

Probably a good thing considering Raz wouldn't give me a weapon.
====
9893
Naryu is right, you know. The Fate-Bearers will come for them. All of them. It's what we do.

Still, while there's even the slimmest chance that you can save these people, can you risk not taking it? Can you?
====
9894
Raz understands the logic that the Dunmer proposed. But to not even try? That is not this one's way.

Perhaps it is time Raz goes back to the Queen. He will let her know that the one who killed our people so many years ago is taken care of.
====
9895
I know this is hard. Making life and death decisions always is.

But if we let her walk away, she'll just come back for us. And more people will die. Do you want that on your head?
====
9896
Have you been beyond the gate? I fear for what's going to happen soon.
====
9897
Oh, hello again. It's been awhile, hasn't it? I wasn't expecting to see you here.
====
9899
Raz is happy to report that the crazy Dark Elf kept her word. She provided the antidote and we saved the targeted people.

Raz couldn't have done it without your help, my friend!
====
9901
Well look who's here! Afraid I'd leave without giving you a goodbye kiss?
====
9903
Of little use is horse and cart once we reach borders of the Marsh. From there, we ride a riverboat to sacred place.

The flow of the waterways, like swimming in my hatching pool or tracking a guar through mud. You worry not.
====
9904
The Black Dragon, killed by our Assassin's hand. I knew she wouldn't be able to take you down!

Sad we lost another Brother, but at least that threat has been dealt with. And soon we'll visit Artorius and put an end to this whole sordid affair.
====
9905
Not now, Assassin. We need to determine our best course of action to foil Artorius and the Order of the Hour.

Come back later, after I've had an opportunity to meet with the Speaker.
====
9906
You did it. I knew you would. The Night Mother truly favors you.

I just wish the Dread Father hadn't called for Venom so soon.
====
9914
Okay, what have you got for me?
====
9915
Look, you wanted something to do. I gave you something, so go do it.

Unless you can't handle it. You going to confirm my suspicions or prove me wrong?
====
9916
Oh, you're back. I mean… of course you're back! So, things went well in the Corpse Garden? Of course they did, since you are here, hale and hearty.
====
9917
Do what you feel is right. We must all face Sithis eventually. I am ready.
====
9918
What a day. I've killed a lot of people in my life, but I have the feeling that this one won't wash out easily.

Do yourself a favor and look in on your friends from time to time. A lot can go wrong if you're not paying attention. Trust me.
====
9919
They could have had the decency to leave us a ladder or something. Never trust a crazy spider-cultist to have your best interests in mind.
====
9920
Thank you for taking the time to talk to Frieda. I feel much better
====
9921
Bring what I desire to earn your brew. Harvest the strongest creature in any delve for its exquisite flavor!

Also guts. And a pumpkin. Almost as important.
====
9924
The stars have accepted you. I just hope it is not too late.

Volumes of prophecy have been written about the stars, but not even the oracles foresaw these events.
====
9925
I didn't put any stock in the words of those Star-Gazers until I saw my first sand giant. It cut a horse in half. I haven't run so fast since I was stealing meat on the streets of Riften.

Now we're all listening a bit more closely.
====
9926
Many Dwarven religious texts refer to a Dwemer site called Mtharnaz. A high priest named Arnming wrote that he wished to be buried there, "among the masters of the heavenly stone."

His burial site is our best chance of finding a Skystone amulet.
====
9928
I heard something happened to Hara. I'm really scared. I'm thinking about returning to Mournhold.
====
9929
Talk to Sali'ma. Half of our research team drank the water before we realized what was happening.

Ending whatever curse is on the water might be our only chance to save them.
====
9930
Listen closely. You were right to help Titus. Had Tarish-Zi been able to gather his forces, there would have been nothing you could do to stop them.
====
9931
You can find Erold in our observatory, up on the top of the hill.
====
9933
I'd only finished the first trial when the betrayer struck, but it stands to reason that he's in the most secure part of the school—the cavern at the end of the final trial.

You'll need to complete the trials in order to avenge us.
====
9934
Hara seems to have a great amount of faith in you, my friend. I'll make sure your name is never forgotten by history.
====
9935
You enter my temple once more, Seeker. What knowledge have you brought me?
====
9936
Who are you? How have you come to avenge us? You will find few allies here.

Abelazar the betrayer has turned all of the Sword-Disciples into thralls. He would have turned me as well, if I had been less of a coward.
====
9937
Hermaeus Mora is waiting to speak to you. Just approach his shrine and listen to what he has to say.
====
9938
Forgive me. I did not know any other way to contact you without revealing myself. Even now, the Serpent's followers, the Scaled Court, are searching for me.
====
9943
At this point, I'm not looking for a cure. These waters make you insane. Muttering this "Shada this" and "Shada that" nonsense. Not to mention trying to rip out your throat.

Do what you have to do and just get any survivors out of there.
====
9944
Please, help. I was with the research team that was sent to investigate this wing of the temple.

The others drank the water, but Nahlia and I refused to drink it. They attacked me, and then they captured Nahlia and took her deeper into the wing.
====
9945
I don't know how you did it, but this water's as clear as the desert sky.

I'm not going to drink any of it, mind you. But it seems safe to touch.
====
9946
So many people from all over Tamriel called Elinhir home. 

Every morning, the magic students gathered in the city center to practice their spells. I'd open my butcher's stall while dazzling beams of light and color cut through the morning air.
====
9947
I … need to catch my breath. Good luck against Yamanu-ko ….
====
9949
That core is looking less stable by the second. We must hurry!
====
9950
Find Zal'ik and release me from my imprisonment in this place. Then I will share with you what I know about cleansing the water of Shada's curse.
====
9951
I don't understand. What's happening? Why Hara? Why now?
====
9952
Who are you? Are you in league with this Thief? I demand that you free me immediately!
====
9953
You have done what the Yokudans could not. You have slain Zal'ik. You have given me my freedom.

And yet, forgive me if I feel no joy. Zal'ik was a brave man. He only wanted to save his people.
====
9954
This book could hold a cure and even more that we do not yet know.

It will be invaluable to us.
====
9955
If we're going to learn what happened to the atronachs, you must rescue Kelmen Locke from the Greycloak mercenaries.
====
9956
You must find and defeat the air monarch. An atronach with the power of three monarch atronachs is just too dangerous.
====
9957
Hail, comrade! Quite a hike to get up here, eh? Good! Helps build endurance. You'll need it out here—trust me.
====
9958
Strange. I've seen these ruins jutting from the waters before. They always seemed so … ordinary. 

But now they're practically humming with energy. And I sense … what is that … my gods, yes! It's some kind of entrance.
====
9959
It looks a hopeless task to me, but something makes me want to believe Hara would not have sent us here if she wasn't sure we could find whatever it is she needs us to see.
====
9960
Use this time to gather your allies, sharpen your skills and hone your reflexes. 

We've won a great victory, but the war has only just begun. When the time is right to go on the offensive against the Serpent, I will call for you to lead us.
====
9961
The Apex Stone rests below, in the sewers of Elinhir.

The Seeker's Sight will aid you once you get inside and help you find your way.
====
9962
Do not fear for us. We will not let the Serpent devour us.

We will be the crack in the armor. You will be the blade that liberates us.
====
9963
Would you just look at these small alcoves. How marvelous! Hewn after the fall of the city, no doubt. Late Merethic Era, I should think. No, no. Earlier than that. I just …. 

You're not following any of this, are you? Typical.
====
9964
Please, wayfarer, take a moment to replenish your supplies. You'll need them in there, of that I have no doubt.
====
9965
I don't like this. I don't like being out here. We're too exposed! We should head back.
====
9966
This one does not like us abandoning the camp. Not safe leaving our valuables behind. Malihaz needs more eyes … or a twin brother. Something.
====
9967
My brother drank some of that water. There was so much shouting! And he put his hands around my throat! If not for Malihaz, Ruptga knows what would have happened.

Still, I love my brother. If you see him, please … be kind.
====
9968
I trust that you've come to harrass us like the others. Let me save you the effort. Until such time as we're physically removed, we will remain here to conduct our research. Now begone.
====
9969
We must find the Mage's other aspects before the Serpent does.
====
9970
The Lost One carries our thoughts, as we carry hers. But her mind is corrupted, and she reserves no place of affection for you in her darkened heart.

She will not hold back. Neither should you.
====
9971
When we are whole, it will take all of our concentration to resist the Serpent's will.

Should we fail to overcome his grip, you must strike us down. We will do our best to weaken our darker self.
====
9972
Hold it! This is Covenant territory, stranger. We'll take your coin, but if you make any sudden moves we're going to have a problem—clear?
====
9974
Are you really thinking of helping those crazy High Elves? Well, I guess it's your time to waste.
====
9975
I'll be returning to Belkarth soon. I just need to finish a few things here first.

I might even bring some of this wine back with me. Stars know we could always use more wine at the observatory.
====
9976
<An old Dwarven orrery. It contains nothing of interest.>
====
9977
Without Hara, I fear we will all be swallowed by the darkness. Please help her.
====
9978
I just heard what happened to Hara. What could this mean? Could it be that the Scaled Court has agents even among the Star-Gazers?
====
9980
Satakal's vengeance must be quick as a serpent's strike. You'll find my traitorous acolytes at Scaled Court enclaves throughout the region.
====
9981
Any news about our missing guards? We're counting on you to see this through for us.
====
9982
Little goat is still here? Why? Little goat has work to do! Don't come back until the task is done!
====
9983
Hurry! Up the hill! He's feeding my companions to the trolls!
====
9984
Thanks to the bravery of people such as you, we scholars can do our own part to make the world a better place.

I need to return to Dragonstar. My companions need to know what's happening here. When you find the Scaled Court, show them no mercy.
====
9985
You're going into the Valley of Scars? You're certainly braver than I am.
====
9986
Good luck, and may Tall Papa bring you and our friends back safely.
====
9987
I wish I was healthy enough to go with you. Just promise you'll bring my Camaarie back to me in one piece.
====
9988
If you get a chance, make those Iron Orcs pay for what they did to us. A little blood for blood, know what I mean? It's only fair.
====
9989
You're one of those who fought the Scaled Court? Beat back the Iron Orcs? Thanks for that, I guess.

Now if you only could do something about those Dragonstar Caravan Company criminals ….
====
9990
The Scaled Court seems to have lost the will to fight. I hear we have you to thank for that. 

All of Dragonstar is in your debt.
====
9991
The hero of Skyreach! And not a moment too soon. I was this close to taking a job as a carpenter, and I hate wood. It's full of splinters—and squirrels! Tree skeevers, I call them. 

Sorry, I'm rambling. But at least the mine is back in business.
====
9992
Now that all that business with the wild serpent is over, maybe we can get back to the real issue at hand. This town is woefully lacking a proper brewer.
====
9993
Skeetees has decided to linger awhile longer. Especially now that the Scaled Court menace no longer looms like a wamasu over a nest of durzog cubs.
====
9994
The Iron Orcs won't bother us again. The Dragonstar Caravan Company will make certain of that!
====
9995
Hey, I know you! Wanna hear my joke again? Guaranteed to be as funny as the last time you heard it or the next one's free!
====
9996
Let's not start something we'll both regret. I could use some help and you're going to want to hear what I have to say.
====
9997
I'll stay here and make sure the spawning pools can be used again. Until the Serpent's plans have been thwarted, I'm sure our paths will cross again.
====
9998
Can't believe we've got to reinforce the walls. Again. By Mauloch's mighty molars, I hate those Iron Orc bastards.
====
9999
Stendarr protect you, friend. If Virmaril is the source of this darkness, then the danger is greater than I expected.

I will seek another way inside. A way that avoids that terrible, insistent voice.
====
10000
I can't join you for this. One of us needs to return to Belkarth and prepare the city's defenses.

You and the Thief … avenge Kelmen and stop this mad viper. For all our sakes.
====
10001
Use the portal and return to the Observatory. I will meet you there.
====
10002
I knew I could count on you! The smaller creatures should pose little threat, but be warned. One of the fell beasts is of immense size. It slaughtered half of my former companions before I escaped!

I'll follow you inside after you clear the way.
====
10003
You're back! Wait—you are the one I sent to that laboratory, correct? Have you been gone long?

No, no. It is you. I remember that look very well!
====
10004
The great warrior, Titus, seeks your counsel.
====
10005
Perhaps the time has come to find one last battle to fight. I'd rather face a warrior's death while I still have some sense of who I am.
====
10006
The darkness that shrouds Titus's mind blocks my connection to him. But since you touched my Apex Stone, I can still communicate with you.

You consider Titus to be a friend. Are you ready to help him?
====
10013
You must … you must move quickly. Na-Kesh is mad. She will drown my fellow root-keepers in her amber brew. Please … hurry!
====
10015
Are you looking for me? I am Clever Scales. My friend Daar'tan said he would keep an eye out for any one that looked a bit adventurous. You certainly fit the bill.
====
10016
You've got enough intelligence to figure out the teleport. Well done. What do you want? I'm a busy woman.
====
10017
I don't understand. The tomb was supposed to be safe. There were no reports of any disturbances.

Ah, no! Lluvele, he's still there! I've got to get back to the tomb!
====
10018
I've never met you before, have I?
====
10023
I'm glad you believe me and all, but I'd just rather not talk about nude men anymore right now. Maybe later?
====
10024
Yes, you'll do nicely. You woke at an opportune time. Most of the slavers are out on a raid. That gives us an opportunity to escape.
====
10025
How did you enjoy your fishing trip? Catch anything good?
====
10027
Go then, and speak to Clever Scales. Unless you have other questions for me?
====
10028
I'd like to thank you for helping Deminah break up the slaving operation quietly. A scandal like this could have started a feud between House Hlaalu and House Redoran.
====
10032
Please, you have to help me! 

There's been a horrible accident at the Proving Grounds Dolmen, and I think my teacher is dead.
====
10033
At last, I've found you. We need you back in Belkarth at once!
====
10037
I'm having a hard time helping this guy. He rambles on and on, begging for my help. Help with what?

I still haven't figured out what his actual problem is.
====
10038
I do not recognize you, stranger. It's not often we see new faces that haven't been hired by Master Rethan to work the mine. Perhaps you can help me.
====
10039
Tamriel needs you, soldier. The Worm Cult is opening dark anchors attached to Coldharbor all over the world, and I need experienced warriors to cut them down.
====
10042
I'm still stuck here! What about that witch?
====
10043
And another honors Rahjin with clever use of pick and claw! This one salutes you, walker, for showing us all that the best thieves can come and go like the wind.
====
10044
Who are you? This is a restricted area. Only those with Master Rethan's approval are permitted.
====
10045
Ah, love! How cruel the fates that keep me from my heart's desire and force me to lock away my true feelings. Chains bind my heart, yet it yearns to beat free!
====
10047
I do thank you for your help. It restores my faith in my fellow man, or mer.
====
10048
You decided not to help me, didn't you? I knew I shouldn't have gotten my hopes up.

Wait … that document …. Is that my servitude obligation?
====
10050
<He appears to be no longer breathing. There's no helping him now.>
====
10055
The time for words is past! Light the fires!
====
10057
I will happily offer you a reward if you can find my lost item.
====
10058
If you find my son, I'll be eternally grateful. He's just an innocent boy.

In a minute, I'll have to go get dinner ready, but I'm going to keep his plate warm.
====
10059
My mom sent you, didn't she?
====
10060
I will happily offer you a reward if you can find my lost item.
====
10064
My comrade is missing. I'm so worried.
====
10065
They caught me unaware. I thought I was done for until you came along.
====
10068
I'd be happy to offer you a reward once you've collected enough meat.
====
10070
Thank you for your help. I realize that culling is a heavy task, but those who now venture to our temple will be safer because of you.

Y'ffree guide and protect you, traveler.
====
10072
I grieve for those who fell trying to get food to our city. Yet in a way, you have helped them complete their journey. I am certain they rest easier now, knowing the food they sought to deliver is here.

Thank you for all your help.
====
10073
I'd be happy to offer you a reward once you've collected enough meat.
====
10074
Gathering netch sacs is a smelly, unforgiving, and dangerous task, yet you offered your help with no request for payment. The temple thanks you for your service, and I thank you, personally.

May the Three smile upon you wherever you go.
====
10076
Yes, delightful fish. Yummy fish. I will prepare the fish. So much generosity from so many people. It warms my heart.
====
10077
Any luck? Did you find something we can use inside Savarak's house?
====
10078
Well, don't just sit there, friend. Go stuff yourself with food and drink! That's what this festival is all about!
====
10079
Please hurry, last I saw Khartag he, a few of my friends and our clients were falling back further into Deluge Cavern.
====
10081
To rise in Great House Telvanni, one must always work, listen and plan. Now that I am a hireling and a free Telvanni, I can push harder. I have some very useful information that may be able to use to help me reach the rank of retainer.
====
1
You succeeded recruiting one Watchman - can you succeed with another?
====
2
Who would have guessed that Julien and I would end up together? When he spoke those words, I understood what love truly is.
====
6
Maybe my time in the army will help me sort things out.
====
7
You look like a Werewolf in disguise to me, stranger.  Best keep your distance, I'm not one to be trifled with.
====
10
Did Julien and Guendeline work out?  Proud of yourself for the hand you had in that debacle?
====
12
The ambrosia flows unabated, thanks to you, friend.
====
13
You've been a constant and welcome help to our camp.  We cannot thank you enough.
====
15
Don't think you're welcome around these parts until you check in with the Warden.
====
16
Keep your distance from me. I know a Werewolf in human form when I see one!
====
18
Have you found me another villager to tort- I mean, to test?
====
19
You've news about the missing bodies? About my brother?
====
21
Very well. We're neither of us getting any younger. Get on with it.
====
27
Found something, did you? I could smell you coming.
====
29
That awful old wolf was probably magicked by those Wyrd. Thank you for killing that brute!
====
30
Thank you for helping the Hands of Northmoor. You are a light in the darkness.
====
32
Damnable Rooks. I'd pay a fair price to see them all in the grave.
====
35
You've done quite a bit for me and the cause here in King's Guard. I know finding the symbols of Arkay and getting the limbs from zombies weren't easy tasks. You have my humble thanks.
====
38
Evil lurks all around us. We must burn it wherever it appears.
====
39
No even those bloody Magis Order deserve to be raised. Let's get started.
====
44
I understand helping Elsie, but Roche was hurt deep when he lost his sone. Try not to judge him too harsh.
====
50
Most people think Vandica doesn't exist.
====
51
Please hurry...I've not much time...
====
56
I've been horrible to you, and still you helped me. You're a good person.
====
58
It's time to clear the camp.
====
62
You perhaps misunderstood when I said my message was urgent. Go. Now.
====
63
The Hero of Glenumbra. No doubt you have many questions.
====
66
When you've completed your patrol, we'll speak again.
====
67
That big wolf showing up has everyone in Grayborne on edge. That's how we lost Westtry, you see - giant wolves.
====
68
Return to me when you have ensured my box works.
====
71
I see you've returned. Have you decided you believe me?
====
74
Your face looks troubled. What did you find?
====
75
I've one more thing you can do, if you are willing.
====
81
You've done a great deal to help me. If you find yourself in Wayrest, look me up, and I'll try to return the favor.
====
84
A customer is a customer, but unless you speak with Warden Godwin I won't serve you. Too many wolves in the corral already,
====
94
I'm afraid there is no change to Varic's condition. Did you find Thetis?
====
96
You helped get my friends back! I didn't think I'd see them again.
====
97
I owe you my family's life. I'll never forget you.
====
98
There's more to you than it seemed. The men who returned said it was you who guided them back.
====
105
I can protect myself. Let's just leave this wretched place.
====
107
Ah, the killer of werewolves is back! I've much to do, but hope you are well.
====
109
Eek! These flies are doing horrid things to my hair!
====
121
Ah, hello. Do you have some business with the Temple of Zenithar?
====
122
No matter what it looks like, William isn't at fault. There's something eating away at his mind.

Look around us. It's the Daedra. I don't know how we can save him, but we must.
====
123
I would never put an outsider in this position, but we are backed against a wall. Attacked by Coldun from the spirit realm and the realm of the living. These are desperate times.
====
124
We have no time to waste! Speak to Natasha so we may enter the Veil!
====
125
I am glad to see you back with us, in the land of the living. It would appear that Coldun has already caused a stir within the spirits of the Veil..
====
126
You are setting yourself up for failure in this mission.. if only the others would of known what you know...
====
134
Unless you plan to help us, I really don't have time to talk.
====
136
Every hour that draws closer to Coldun's arrival takes a part of me with it.. I do not know how we will survive.. I just do not know.
====
137
Perhaps father was right all this time.. I should have gone with him!
====
140
It is done.. We've struck a blow to Coldun that will set them back... but they will return with a force that we will not be able to stop...
====
142
You haz flowers yet? No.. no you don't! You still stinky.
====
144
Do not underestimate the Bloody Eye.
====
161
I will meet you in the northern residential district, by the footbridge. Hurry!
====
164
What do you want? Are you with the temple?
====
171
I trust you were able to vanquish the wraiths?
====
175
What news do you bring me?
====
177
Please let me know if I may be of further use.
====
178
So how's that goblin killing going?
====
181
Soon we will bring peace to Westtry's spirits. It will take time, but we will prevail.
====
183
My parents are at peace, thanks to you.
====
191
You should speak with Cleric Sellan. He knows how to purge evil from places such as this.
====
193
The Duke has returned, thanks to your timely intervention. 

He wants to see you inside.
====
194
Did my potions work? Tell me you have good news!
====
195
You're the one who "helped us out" recently, aren't you? While we can't openly discuss your actions, you have my sincere thanks.
====
197
My men don't deserve such a horrible fate. Neither do those poor souls whose bodies were stolen.
====
198
Are they here? Are Faolchu's cursed offspring here in Aldcroft?
====
199
Help us complete the spell to fuse us once more, and we will reward you.
====
200
Did you find any clues in the Mud-cloaked Hags' dens?
====
201
Have you found any Mandrake?  They're all around the swamps, particularly near the water.
====
204
Namira will never allow my spirit to find rest, but I thank you for your help.
====
205
Use the sighting gem if you need our help. Our mages can use it to focus their magic on your enemies.
====
206
Knight Adept Bieller is one of our best scouts, but he's been gone a bit too long.
====
208
What do you want? Are you with the temple?
====
210
You have done a good deed - the wailing of the ghosts grows weaker.
====
213
You've arrested Moreau, then?

I never thought I'd live to see the day such a thing would happen here.
====
215
We must discover the reason the spriggans have risen up against us.
====
216
Our Wyrd Tree is now free, thanks to you, <<1>>, yet corruption remains throughout High Rock. Our battle has just begun.
====
217
Those feathers would be perfect for my lures!
====
218
Well met, my fellow adventurer! You are an adventurer, right?
====
219
The spirits have appeared! Quickly, <<1>>! See what you can learn about the corruption of our land.
====
220
Even now, goblins pour barrels of poison in the stream by Westtry. That river runs all the way to Aldcroft. Soon, their people will sicken like ours... unless you can stop the goblins.
====
221
Every seed is a blessing to bestow on the land.
====
222
I have to believe Tomas that got away when the soldiers came. I'm sure he's hiding somewhere. The old barn would be the most likely place.
====
223
The locket has to be in one of the houses out there. Be careful, <<1>>.
====
226
My fever breaks! I can breathe again!

The spirits of the land have returned to our glen.
====
227
What's this you're giving me?
====
228
You're braver than I am. I would not tread these woods alone. What have you got there?
====
229
Even in numbers, we fear to walk the paths here. What can I help you with?
====
230
You'll find goblin idols throughout the forest. Just keep an eye out for the goblins.
====
235
There's no way to know what some folks will do when times are tough, is there?
====
251
Is something wrong? You... you haven't changed your mind, have you?
====
252
Good day, traveler. Have you heard anything about my missing ring?
====
255
What do you want? Are you with the temple?
====
260
Not an easy decision to make, I suppose.  The times are dangerous and difficult.
====
263
Have you our new Varla Lens, Numinous?
====
264
Thank you for freeing Ameralee from that horrendous spell. Your assistance once again proves invaluable, Numinous.
====
266
Terrible creeping things... and all those eyes. Nothing should have that many eyes.
====
267
You have fought the Sload? Then my Lure functioned properly! I can use it to... attract disgusting monsters. Hmm. That function is a little narrow....
====
268
Have you exposed those stealthy Maormer yet? Use the Irradiant Jewel in the southern end of the Stonewake.
====
269
Once you have destroyed an Aquiferi Elemental, collect its Pith and bury it in a Fissure.
====
270
By Xarxes, that was quite unpleasant! Your aid was timely indeed. I am in your debt, Optimate.
====
312
Take the Starglass to the Sky-Well that lies southeast of here.
====
313
I can smell the roses from here! Please deliver them to High Priestess Vendialara at the Fan of Breath, north of here.
====
314
The storm abates, yet the clouds of ill omen linger.
====
315
By the sound of it I divine you have found us a Blessed Bell.
====
316
Return to Sunhold, and destroy the siege engines that have devastated Isque!
====
318
We are the magic and steel of the High King.
====
319
The Spellfire Pillars must be disabled.
====
322
Have you checked on my soul gem?
====
323
The Lion Guard serves the High King, and we will not fail him.
====
324
Now you see me. Now you... well, you get the idea.
====
325
Rolantae's plan is a gamble. Had we not an immortal Numinous to aid us, I would not even consider it.
====
327
Foxglove nectar? Is that what she said? That would speed those poor soldiers to their doom. Wolfsbane is what they need!
====
328
Wolfsbane is the bane of wolves, but werewolves are hardly wolves, are they? Hm. Are they?
====
329
Praise the Stars, our Varla Lens is safe once again. You have done well, Numinous.
====
330
I just can't raise my blade against Coren, even knowing he's not really in there. I'm trusting you to help us both.
====
331
Take care, Numinous! You must place each Crown Piece on the Channeling Pedestals at exactly the right time .
====
332
Check the Pearls to the south to ensure Optimate Illira isn't contemplating the gravest sin...
====
335
Bless you, friend. Not many would risk themselves to honor the family of another.

My father would have liked you.
====
336
I'm not crazy. I swear to you I'm not. Follow the orphans. You'll see.
====
338
Your fingers were deft and subtle upon the Sacred Instrument. I believe I shall regret that your calling lies not within my temple.
====
339
Auri-El returns at last! Your deeds shall be recorded in the annals of our history evermore.
====
341
With the Greater Welkynd Stone which powered Auri-El, our Vartisans may be able to restore the fallen planet back to its rightful place.
====
342
The divination must begin immediately after you have infused the Welkyn Stone. Are you prepared?
====
343
Hurry to Vilmo. He waits for you at the Mage's Shrine.
====
344
I sense you bring dark tidings....
====
345
You'll see an old set of ruins west of here. Follow the cliffs down, and you'll find the island where Ulorion called out to the spirits years ago.
====
346
This cannot be true. It was only a book....
====
347
The fate of Glenumbra may hinge on your upcoming battle. Fight well!
====
348
The Varla Lens has been stolen? And you are tracking the thief? Well what are you doing here?!
====
350
We have failed to kill the Stormwitch. Shall we try again?
====
352
Is it done? Are my friends at peace?
====
354
I see in your eyes that you bring bad news. Tell me what you learned about my son.
====
356
Panoit's a good leader. I trained him. If there's a way to make that thing work again, he'll find it.
====
359
I suppose I will eventually gather more rats. Still, what a bother!
====
360
I believe I shall take a brief sabbatical from teaching. I feel a distinct need to... stretch my legs.
====
361
Why do you stand here? Seek not my company, but that of Battlereeve Artulion. He awaits you at the beach west of Dusk.
====
370
Thank you for rescuing the survivors, <<1>>.
====
371
Al'kari's chickens will never sing again. Al'kari suffers great pain. Leave Al'kari alone.
====
372
You're... different. You're a better person than most of the traveller I meet. 

Few would concern themselves with the day-to-day problems of a small place like Crosswych. 

I wish you luck, friend.
====
373
The Gem Spider situation is quite under control now. I highly recommend you visit the enclosure, to observe the fruit of your labors.
====
381
With the information you've provided about the Red Rook bandits, I think we can get King Casimir to send more troops.
====
385
No time to waste. Take care out there, <<1>>
====
386
Praise to you, Numinous! I can feel that the Ascendants have been freed!
====
387
Bless you for helping us - I know it seems like a mundane task, but you'll help me save the lives of many injured miners.
====
388
Ahh... Our dear, celebrated Numinous. So good of you to join me.
====
390
So you found the Great Elum, after all. A shame it couldn't be saved - even so, we must worry about human lives.
====
393
For you, I may be able to offer a special price.
====
394
Browse my wares. You will not find their like again, I think.
====
399
I shall never forget the sight of the Varla Lens rising once again over our Kinhouse.
====
400
Have you brought the Dawnshards? They can be found within the Nodules scattered along the eastern ridge of the Stonewake - opposite us.
====
401
In times of peace, there would be dozens of young sculptors here to learn. Instead, we train soldiers.
====
402
By restoring the Varline, you have eased my mother's fevered thoughts. I thank you, Optimate.
====
404
My work is fulfilling in many ways, yet I long to create something that will spread my renown throughout Tamriel.
====
407
Thanks for finding my pickaxe, friend.
====
408
I have inspected the horn.
====
411
Maormer infiltrators may be anywhere. Be cautious.
====
412
State your name and status. Necessities impend.
====
413
A new Emissary has arrived from High Kinlady Astraea's domain. He tells me the Kinlady was extremely grateful for your work.
====
418
Ahh, at last. I breath the fresh air. In and out, in, and out. How marvelous!
====
419
By the Et'ada! Without your aid I surely would have fallen to those Maormer devils. For that, you have my thanks. Please continue on to the Kinhouse; Kinlady Genivra awaits.
====
420
Truly magnificent! The damage you wrought on the Maormer supplies must surely burn in their minds... and bellies!
====
421
The Maormer are far from their fields and homes. That is their weakness.
====
422
Vigilance keeps the Pallid Devils at bay.
====
423
The Pallid Devils' bombardments have finally ceased!
====
424
You do not appear injured. Is this important?
====
426
I beg you, show mercy. Roberte and I will make this up to Thierry. I can't lose him.
====
429
I beg you, spare Roberte. He's a good man. He just made a bad choice.
====
431
Oh my. It appears I have forgotten to put on my bodice again.

Did you need something?
====
432
I am bored. You! Dance! Dance faster!
====
433
Have you tried the device yet? Which way did the thief go?
====
440
Praise to you, Optimate. Report thy deeds to Battereeve Tariella. She will be pleased by our success here today.
====
447
You will find Prodigious Mudcrabs in and around the waters to the north of here.
====
455
Shall you save us from the Maormer?
====
457
An auspicious welcome to you, Optimate. It is unfortunate you come to us amidst another foolish invasion, but I am certain the Maormer will falter soon.
====
459
The Metalwrights demand precision in every aspect of life - not just metalworking.
====
460
Is it true what the apprentices say? Auri-El shall be returned to the sky, and it is all thanks to you. Numinous... I misjudged thee. You are a hero indeed.
====
462
With Orgnavar gone I am once again able to focus on the divine bodies. Praise to you, Optimate.
====
464
Praise and honor to you, Optimate!
====
466
What business do you have here?
====
467
I should thank you for your level head in this matter.
====
468
The winds from the Fane carry your name in honor, Optimate.
====
470
I'll get the letter to King Faharajad. You'd best return to Lakana.
====
471
<<1>>, you're my only hope. 

You and Maelys will find Invold, won't you? You'll find a way to set me free. 

May the Eight guide you... and help us all.
====
473
I am charged with the defense of this Kinhall. Ever do the Maormer send forth their odious zombies.
====
474
My superior sent me here to die. 

I know she did, or I would have seen more Lion Guard soldiers patrolling this road.

Before I die, I want to save Dabienne Vanne. Have you learned anything that will free her?
====
476
Please. Please hurry. I'm afraid. What if it's too late?
====
477
Did you find a coven member? Did they tell you what we needed?
====
478
I can't believe my mistress is gone!

What kind of heartless monster could do such a thing?
====
479
Ah, here you are. We've received some disturbing reports about Lord Montclair's captives.  A sickness called the blood fever is spreading amoung them. They say it drives a man to madness.

No doubt this is Montclair's work. He's already mad!
====
480
Have you heard any news about my men? 

Please, find them. I can't return home without news of their whereabouts.
====
482
What have I done? What have I done? I thought I could kill the bastard, but instead he … he turned me into a … a monster!
====
485
I would see every one of the soldiers under his command exiled, but there is only one just punishment for those who betrayed me. That is death.

Tell me you've spilled their blood.
====
486
You could not wake him? I feared as much. He has fallen into an impossible sleep, one from which I fear he may never wake.
====
488
Look for Gregor at the inn. He's a thirsty one.
====
492
If there was an organized plot against the duchess, none of my spies got wind of it. 

Even the best security can do little to stop a single, determined madman.
====
496
I think Duke Nathaniel might have done it. 

For some time, I've wondered if such political marriages are doomed from the start.
====
497
If our historian was here, she could write the tale of Shornhelm's recent troubles much better than my scrawled ramblings.

It's a pity that she and so many others are gone.
====
500
This rescue was just the beginning. Now it's time for our crippling strike.

One of the fleeing slaves spotted Montclair headed into the cave at the rear of the mews. He has yet to emerge. 

This is our chance!
====
501
Have you completed your task?
====
502
Belene Ancois is an uppity woman. Serves her right to be married to a chicken farmer now.

Why she wants to continue her father's provisioning business is beyond me. Maybe she's really a spy.
====
504
You found it! That's wonderful! You can save Aunt Dabienne.

Um... don't show my diary to my father. He wouldn't understand it.
====
507
End my pain. Release me from my torment.

That dagger will be sharp and true against someone as cursed as me.
====
510
You must drain three anchoring Soul Gems. Once depleted, the power of each gem will be yours.

When the last anchor drops, I'll try to flee. 

If I make it, I'll meet you back at Fell's Run.
====
511
Any stranger in Alcaire should be careful. We don't tolerate crime.
====
512
The people of Koeglin Village were not always like this. I fear for Ganise. She is filled with such jealously and grief.
====
513
We wouldn't have survived without your help. Thank you.
====
515
I can feel it: the mayor still has a task you must complete.

Help her find some peace. Then she can lead us again against the abomination.
====
516
I'll make sure none of the infected get out from here. Keep on your guard, and stay safe. I don't trust anyone here, not even that Verandis fellow.
====
519
Thank you for aiding in our cause. When you find knights in the keep who would stand up for what's right, send them to me out here. 

We will make preparations to storm the keep and stop Sir Croix and this rash attack.
====
520
We're hanging on by a thread here. If we can get a few more soldiers to reinforce us, I'll feel much more secure.

If we're lucky, Moira's Hope will have people to spare.
====
522
Testing greeting text for problems.
====
523
I'm still getting the hang of this feeding thing. But don't worry. We only feed on willing vassals or evil villains. And we never feed to excess—except maybe on the evil villains.
====
525
What a glorious spectacle! You were unstoppable!
====
526
Today, we drink, for tomorrow, we die! Ha! What do you think of that, friend?
====
528
I hope the infusion restores Makana's memory. He need only inhale it and it will heal him.
====
529
I fear that with the fervor afflicting Menevia, the Moonbird has been hurt or killed. S'rashi deals in all information expensive and exotic. If anyone has heard rumors of the Moonbird, it will be him.
====
530
You must have had some success. It's quieter here already!

Those poor souls must have suffered much, but their wailing has caused enough trouble here.
====
533
They are going to release me, aren't they? Has Olivier really not come forward? 

He will. I know he will.
====
536
Forgive me for my earlier outburst. I must have made quite a fool of myself.

Please, forget everything I told you.
====
539
You've returned. I assume this means you don't believe I'm a ruthless killer. Perhaps you've come to avenge the many people I've slain.

No matter. What's done is done, and I can never hope to atone for it.
====
540
If you can get me out of this cage, I can reach the surface on my own.
====
541
You poured the packets into the braziers and nothing happened? That's it then. We have no choice but to surrender.

Go tell the king. I'll be down here. Praying that he sees reason.
====
542
You return, and sooner than S'rashi expected! 

You have S'rashi's gold? Please say you have S'rashi's gold.
====
543
You can come and go as you like.

Though you're a fool if you don't just go.
====
544
You've got a free pass to go in or out. 

If I were you, I'd pick out.
====
545
I'm certain you and my husband have much to discuss. 

Don't worry. As soon as you're done, we'll play another game.
====
546
My men have moved the Moonbird's cage to the pool behind my estate. It is now yours - retrieve it whenever you wish.
====
548
Heard you got those stingy horsemen to part with a few steeds. I can't thank you enough!
====
551
We have little time to strike. We must succeed, or all is lost.
====
552
I'm so tired.

It would be so easy to just sleep.
====
554
Oh, praise the Eight it's you! Quick! Untie me!
====
556
My pickaxe. Over there. You must help me complete the offering.

Without the offering, we are lost. Lost in our nightmares! Lost forever!
====
557
You'll find House Tamrith in the western district of Shornhelm and House Dorell to the east. 

Be warned: The two houses are at each other's throats, even in times like these. Before they'll hear you out, you might have to side with one or the other.
====
558
Please hurry! I don't know how much longer Charlotte can hold on.
====
560
I've been banned from selling my wares in this camp. I think I've overstayed my welcome. Perhaps we'll meet another time, friend.
====
561
Do you have it? Quickly! I think she's getting worse!
====
564
The Omen of Counting stars is not visible to those who are awake.

You must confront it within its own realm.
====
568
Go through the northern district. The <<1>> is entered through a tunnel near Lord Montclair's manse.

I'll meet you at the entrance later after you've rescued the captives … or perhaps I should say, "If you rescue the captives …."
====
569
We meet again. I have seen many horrors since we last spoke.

Lady Eselde asked me not to come, but I could not let my visions come to pass. The <<1>> must be destroyed!
====
570
I am glad we don't have to worry about those filthy ogres anymore. That sure makes my life easier.
====
571
What news from the Imperial palisade?
====
572
You should have no trouble finding Moondrop Mold - look for the glowing bits of fungus about the swamp.
====
573
Watch yourself in the Man-Grove. Wood Orcs are always hungry for a weary traveler.
====
574
Looking to become the Grand Gladiator? You're like so many others.

Fight in the arenas below us. Each victory will earn you a Hammerdeath Victory Token. 

I look forward to watching you kill. Don't disappoint me.
====
575
I couldn't care less what your problem is. 

If you touch Lord Moric, I'll show you what your intestines look like.
====
576
The crowd has gathered. The bets are placed. 

Are you ready to face Grul the Destroyer, or will you run away with your tail between your legs?
====
578
They say I'm mad, you know. Apparently my emanation theory makes me crazy, but mages who make deals with psychotic murdering creatures from endless realms of fire and ash? They're perfectly sane.

Bah! We'll see who's mad.
====
579
What in Oblivion's name happened in there? Heloise ran right past me, crying her eyes out. 

Well, don't just stand there! Get after her! She's not safe out there on her own.
====
582
As deep creak rumbles up from within the Swamp Cypress.
====
583
A wrinkle in the bark of the tree curls at you, as if in a smile.
====
584
I don't suppose you'd be up for burial detail, would you?

There's more to a war than fighting, after all.

Always more work to do.
====
585
In life, I failed to save these people. Thank you for saving them in death.
====
591
Did you gather those thumbs yet?
====
592
How Tamrith can stand that Zeli woman is beyond me. She prays day and night! It's really annoying. 

I hope she knows how to use a weapon when the time comes. Baron Dorell will order us to attack sooner rather than later, I think.
====
593
An Infernal Device of sload legend! Arkay blessed us when you arrived.

And look, Aldmeri reinforcements arrived!
====
594
You must be very brave or very foolish to follow in our footsteps.

It's a pity you found us this way, waiting about like lambs for the slaughter. We will not fall without taking the whole of this accursed place with us!
====
598
I will rest peacefully knowing you have saved Razorvine. 

Please, take this to Priestess Fleile at the refuge to the north.

Tell her of your success. She will be pleased.
====
599
Use the torch and burn poor Gennove's body. If bloodfiends are really involved, we can't take any chances.

But make sure you collect his ashes. It wasn't his fault he died like that. He deserves to be buried in hallowed ground.
====
600
The Swamp Cypress seems to point to the Mound of Dirt to the east.
====
603
Sir Edmund will stay on as leader of the Knights of the Flame. He is a good man, and loyal. Though I fear I will never trust anyone fully again.
====
606
Bury those body parts and things should begin to return to normal around here.

But be careful—I think I know which graves she stole those remains from.
====
607
I have no idea how those disgusting things got into my backpack. Not a clue.
====
608
Oh, no. I recognize that staff...
====
612
Preparing the entire order to go to war isn't easy. This is going to take some time.
====
614
Roublerub's probably drunk at the Mossy Hole Tavern. That's in the Jolly Squalor.
====
615
If Ayarynne places her trust in you, so do I. The Camoran throne is rightfully mine, yet everywhere I find loyalties divided.

I need to find those who would support me. Be my voice in this city. Speak with the Treethanes; convince them of our cause.
====
616
The proud hunters roam as rabid dogs. The pups must return to their hunt, not scavenge like crows.

This should not have come to pass, but you have helped right this wrong.
====
617
My nephew and I owe you our freedom. We won't forget. I grieve for Christophe, but I know you did all you could. Now, I must find my brother.
====
618
Thank you for giving me back my memory. If only Rin and I had gone to Ahtah in the first place, Christophe might still be alive.
====
621
I'm finishing up here and then heading back to the hideout. 

If you're up for a little adventure, though, I might have something for you.
====
622
Any moment now, Shadowhiskers will unveil his master plan. They will not even see it coming.
====
623
It is <<1>>, correct? You dealt a severe blow to the Imperials in Southpoint.

What have you brought me?
====
624
"Shadowhiskers." Funny name for a Khajiit, now that I think on it.
====
625
Without my cattle, I would be ruined. 

You don't know how much you've helped me.
====
629
Thank you for healing me, <<1>>. 

I'll tell others of your kindness.
====
632
I hear King Fahara'jad's been plotting to take over Alcaire for years.
====
633
I'm glad you took care of our bandit problem. There's no room in this town for troublemakers. 

Now if we could just get Fell's Run to look past our differences and come together as a community ….
====
634
Normar has high hopes for his proclamation.

I shall remain cautiously optimistic.
====
635
Normar better resolve this situation soon.

His lack of action is simply unacceptable.
====
636
I presume the Queen has informed you of this cultist threat?
====
637
Fell's Run seems a good enough place to settle as any.
====
639
Destroying the Imperial tunnels was a crushing blow to their invasion. Well done!
====
641
Our deal is done. I would not linger long in my realm, unless you wish to live in your nightmares... forever.
====
642
We have little time to strike. We must succeed, or all is lost.
====
643
I know what I must do to win her heart. It's dangerous, but I think it will work.
====
644
Tristan ran off rather suddenly, didn't he? 

I wonder what's caught his interest so much?

Why'd he just take off like that?
====
645
Your feet move swiftly. The blessings of the Herd Mother must be upon you, friend of the Horsemen.
====
647
Thank you for your help with my supplies. You're always welcome here, and you're always a friend to Trader Nathalie.
====
650
With the dam defended we must take the fight to the ogre camp.
====
653
Good riddance to them. These poor misguided fools have enough problems keeping their heads out of the clouds without some young bit of fluff distracting them.

You'd best check with one of the families in Fell's Run to ensure they made it back.
====
654
I worry for our kin back in Malabar Tor.
====
656
Elladrel lives in Leaftower, which lies to the north. She can introduce you to other loyalists.

I wish you luck reaching her. Leaftower is occupied by the Imperials.
====
662
And still we sit, waiting. 

Any news, <<1>>?
====
664
The herd will grow strong again, now that the weak are not holding them back. Now to find another farmhand...
====
665
Have you come to pay your respects? That's very kind of you.

Mathias was such … he was good to me. Better than I deserved, I think.
====
666
I appreciate what you've done for me. This bracelet is the only memento of my mother I have left.

I'lll be sure it never leaves my wrist again.
====
667
Just do what you can to calm Duzug down.

If this goes on much longer, I may need to find a new place to raise my herd.
====
668
If it were up to me, the Ebonheart Pact would be gone from Northpoint already!
====
669
You've convinced her to continue fighting this sickness that battles her from within. For this I am thankful.

I don't know what was spoken of, but we both put our trust in you. Whatever happens, happens. I'll be at her side regardless.
====
674
Elise and I were never close. She's so headstrong, just like her mother. She took care of her brother after my wife left.

How can vengeance be greater than family?
====
681
Everyone's flinging accusations, but it's plain to see.

The Bretons are robbing us blind!
====
682
Everyone's flinging accusations, but it's plain to see.

The Orcs are robbing us blind!
====
687
Foul magic has enthralled the giants. This is grave news indeed.
====
690
Montclair's trickery is more cunning each day, but he's not clever enough to fool us.

If he hopes to lure the Ravenwatch out with mind games, he's in for a big surprise.
====
691
What has happened to Godrun? He has become quite oppressive lately.
====
692
Slouchbears are kept behind this palisade.

Feed them fungi. Free their minds!
====
693
Montclair's trickery grows more clever each day. It's not enough.

If he wants to destroy the Ravenwatch with mind games, he's in for a big surprise.
====
694
Sorcassil was summoning Molag Bal!
====
695
The pain … I won't last much longer.

Thank you for preserving the honor of the Lion Guard.
====
696
You cannot understand how my children's madness wounds me. The proud hunters roam like rabid dogs. This should not have come to pass.
====
700
I watched the harpies make off with some of our feed grain.

That grain is for our horses, not those flying hags!
====
701
You go on. I'll follow as soon as I catch my breath.

Go! House Dorrell needs you. Shornhelm needs you.
====
703
The Baron has been in politics far longer than our fair Duchess. He knows when to fight and when to… parley.
====
705
I'm sorry, I don't have time for an audience presently. I'm waiting for more of my friends to arrive. 

Perhaps you've seen them? I believe one of them is wearing an insignia ring of mine.
====
706
Bloodfiends and their ilk are everywhere. Finding hearts shouldn't be a problem. Collecting them might be.

Once you have enough, light the beacon on the far side of the canyon, across the bridge.
====
709
Whatever you decide, I will understand.
====
710
Wh-who are you? Are you a bloodfiend?

I'm armed!
====
717
Perhaps I have misjudged your character, <<1>>. 

I don't make mistakes when leaking information.
====
718
Thank you again for returning the Pride of Northpoint safely to me. 

I'll keep them safely stored away within our treasury.
====
720
We have but one more task in front of us - restoring the Lens to its rightful place above the Kinhouse.
====
721
I cannot believe Hainen changed his student to stone. Mistress Ameralee is a far better tutor than he!
====
722
Ameralee's appearance is much improved by the blush of life.
====
723
My friend, I hope it was as fun for you to do as it was for us watching you

I thought that big one almost had you!
====
724
I hope it was as fun for you to do as it was for us to watch! 

I thought that big one almost had you!
====
725
Oh good! Seems you've placed them all back on the bookshelves.
====
728
I can't believe you found my ring.  It is priceless to me and I have been beside myself with worry.
====
730
I wish I could stop to chat, but if I stop working, we'll fall even further behind.

Defenses can't build themselves, you know.
====
736
You were brave for confronting that demon - Isrisa would thank you could she speak.
====
737
Impressive. Your bones mended and there is no decay. Before I return the divine voice, you must decide who receives it.
====
738
Mudcrabs are delicious when boiled with simple root vegetables. I know how to cook them. I just can't catch them.
====
739
Heard you got those stingy horsemen to part with a few steeds. Can't thank you enough!
====
745
You'll find those webs and anyone they entrap all through the valley. Be careful.
====
746
Stendarr's blessings upon you.
====
747
Get back to the fight, Lieutenant! We will win this day, one way or another.
====
748
We should proceed east <<1>>, to woo the musicians of Isque.

Go on ahead; I shall meet you at the Maldarawo's Kinhouse.
====
751
Did you get that poison from the Red Rook bandits?
====
753
Stupid horse. Does not even know how to do what he is told. I have a good mind just to feed the stupid thing to the dogs.
====
768
The Varla Lens has been stolen? And you are tracking the thief? Well what are you doing here?!
====
769
Leave me be. I have nothing to say to anyone.
====
770
Can't a soul just sit and grieve in peace?
====
771
Why are you bothering me? I have better things to do.
====
772
Do we have anything to talk about? Really, I have better things to do.
====
778
Perhaps, when it's safer, I'll move closer to Camlorn and see how I can help them.
====
779
I do not believe we have gained the loyalty of Varyllis yet, have we? It will be quite a journey back west. I recommend a pause for personal refreshment before setting out.

You go ahead of me, I shall meet you within the Felballin Kinhouse.
====
780
I do not believe we have aided the Varyllis yet, have we? Perhaps we should resolve that matter before pressing farther east?

If you go ahead of me, I can meet you in the Felballin Kinhouse.
====
782
I lost my young wife in the confusion. I pray to Mara she fled elsewhere... or she died.

I would not wish her in the hands of the Maormer. She is.... She would not be chained to an oar.
====
784
I must warn you our Gem Spider collection has become rather... unmanageable. The Head Keeper is nearly worn to pieces with worry.
====
785
Once your task is complete, Sabastian will meet you at the entrance to the pits  

Be swift in your duties, and surely, the citizens of Shornhelm will sing the praises of House Tamrith. You bring us glory.
====
786
Do you have news of the Bloodsworn?
====
788
Plenty of room in the stables, if you need a place for your steed. 

As long as he doesn't mind a few chickens scuttling about, that is.
====
789
I must warn you our Gem Spider collection has become rather... unmanageable. The Head Keeper is nearly worn to pieces with worry.
====
796
Can't trust anyone these days. We have to be careful!
====
797
What did Irne decide? Will he drop his accusations against Govran?
====
798
I am glad the River Dreugh have been dealt with. I only hope they do not return in as great a number.
====
805
That key's the most valuable piece of silver I've ever seen.

Quick! Get me out of here!
====
812
They talk about me behind my back. I know they do.
====
815
Look for the Lion Guard scout on the road to Steelheart Moorings.

He seemed eager for a fight. I worry he may have taken on more than he can handle.
====
816
Now to finish the necklace - oh, I hope she likes it.
====
817
I knew I could count on those two to help us! And you, of course.

I'm sure Colane will let us unload our cargo, and Belene will send aboard fresh supplies soon enough.
====
818
Used to be a salvager, till I hired on the Midnight Swell.
====
819
No matter who stands against us, we will protect Sir Edmund from all who would hurt him.
====
820
They say you saved us, <<1>>. I'm grateful that you came to us in our hour of need.
====
821
Forgive me for being so rude, <<1>>. 

You should know that we're under enormous pressure.
====
822
I find I'm more comfortable among Redguards these days.

Something's happened to the Bretons. Something's... not quite right.
====
823
The past few months seem like a dream now. I do not know what fears haunted us, but I am glad they are gone now.
====
824
Please, kind <<1>>, help me escape these cruel slavers.
====
825
Forgive me for being so rude, <<1>>. 

You should know that we're under enormous pressure.
====
827
If I could wield a weapon I'd be on the front line.
====
828
The Imperials brought the war to Southpoint, a poorly defended trading port...
====
838
I'll make sure Qi'Ravin is given a warrior's burial, as he deserves.

You must get to Farah and save her. 

The general will be ready. He will not fall as easily as his men. He's probably positioned in the most interior of the palisades.
====
840
My family's always sold provisons to ships. Colane Oscent had no business stopping me.

I'm glad to be rid of those chickens, even though my husband doesn't see it that way.
====
847
Check the farmlands for any signs of my wife.

Watch your step, though. Those creatures out there... they'll stare at you with those blank eyes and innocent faces, but it's a lie! 

It's just a disguise. They lure you in, and then they strike!
====
848
Catae's ship sank in the channel mouth to the west. J'Hriss is looking right at it.
====
851
Back already? Did you find anything?

If my father weren't so frightened, he'd help you, you know. He's not himself. Not since... well, not for a while.
====
852
I haven't seen any of the sailors disembark from the ship yet. Why aren't they letting them go?

They don't have a plague or something, do they? I was on that ship! What if they infected me, too?
====
855
Have you retrieved the head of that marsh-snake Argonian? 

Even now he terrorizes the sick and feeble!

I suspect he actually orchestrated the outbreak, but I have yet to discover definitive proof.
====
856
No one shall shed a tear at Bravosi's passing. I pray that the Tribunal will judge his methods harshly, for he has done naught but tear our city asunder.
====
860
Please - I have no time to converse.
====
861
Blight's the obvious answer to why we haven't heard back from Fort Arand, but we don't need the risk of going.  You, we don't care about.
====
868
Imperial invaders. Altmer queens. Who thinks of the eelmer, I ask you?
====
871
Please make your visit to the Hortator brief. 

His spirit did not die a peaceful death. He still needs some time to recover.
====
873
Even my Champion could not get through the overrun fort, yet here you stand.  Are the nests destroyed?
====
875
My death was no accident, <<1>>. 

I was murdered.

Now I have no doubt it was through the machinations of House Dres.
====
876
We caught them by surprise and I think we have the upper hand. 

I've been wounded, though. I don't think I'd be of any more use in the battle.
====
877
The keep, the Redguards, the duchess… all of this caused by Sir Hughes's madness. 

So many have died.
====
879
You can find the Penitents all around the Conclave, seeking what we cannot give them and troubling our Clan.  When you have dealt with them, speak to my Champion.
====
881
Glad to see someone around here knows how to get things done. Now, what did you wish to speak about?
====
882
Have you found all the items Sera Orvona has requested?
====
884
You return, stained with blood. This is a good omen.
====
886
You know, if you swam to the bottom of the ocean and started digging you'd fall out of the sky.
====
887
A whole village of Black Sap, and right on our doorstep! They can't be up to any good.
====
888
What a marvelous day. It's all thanks to you, my friend! 

Eat, drink, and be merry!
====
889
Your generosity knows no bounds, my darling little plaything. Rest assured, a lady keeps her bargains.
====
890
Back off, I got to this one first!
====
892
Hunt down the Band of The Three and their risen minions. 

Defeat them and their souls will be bound to my holy blade. Then we can destroy them.
====
893
Hammerdeath Arena is not far from here, but it's so much nicer to stay in the hot springs. 

I'd rather visit my friends than go all that way to place my bets... or pay my debts, it it comes to that.
====
895
I'm eagerly awaiting whatever else Lord Ra'ud has in mind for us. Anticipation is the most pleasing part of any romance.
====
896
Great news! Moments ago, the missing Jaqspur wandered out of the Thrambles. 

They're weary, but unharmed.
====
897
Dead bears, dead men. Creatures of the Valenwood will eat well tonight!
====
900
Have we met before? No? Then come join us for a little while.
====
901
Dancing is rewarding, not just for relaxation, but also for its beguiling influence on attractive courtiers.
====
902
Adventuring and fighting monsters must get tiring. 

If you ever want to take a break from your life of excitement, I could use a hand down here.

I could use your help looking after this... uh... quiet barrow.
====
903
We will do all we can to halt the lamia advance. I just hope it is enough.
====
904
Continue to fight with honor, my friend. 

Annihilate your enemies. 

Enjoy the thrill of every battle won.
====
908
I wonder what my dad was doing up there? 

Do you think he's trying to poison me?

You can't trust anyone these days, can you?
====
909
Trade will avoid this port now. Southpoint used to be a forgettable town, now it is forgotten.
====
912
If only we hadn't finished the wine so quickly! 

I fear to stand up, lest I fall into the mud again.

Maybe someone should... catch me.
====
913
I'll soon finish an epic love-song for my beloved. 

Whenever I start writing, though, the name of my beloved changes....
====
914
Now that they're dead... I don't know what to do with myself.

Maybe I'll take up piracy. Do you know any good pirates?
====
918
Tell me you managed to discover what was in those packages. 

I've heard whispers on the wind of what they might contain.

I doubt I'm prepared for the truth.
====
920
There are <<1>>s growing all over these vines. Just watch out for the bugs. And the Imperials.
====
921
Wondering what <<1>> found.

Hoping <<1>> succeeded!

The sensation of pleasurable suspense! The tingle of anticipation!
====
922
She's looking this way! Oh! My heart is aflutter! 

I'm about to burst with desire for Lady Diane. 

She accepted the bouquet? What did she say? Tell me!
====
925
The view is much better from below. Go down and look! It will be glorious!
====
929
I assume the Foreman only confirmed what I told you.  If you were able to befriend him, the best thing to do is get in House Dres' trust and find out more.
====
930
I came here for peace, serenity, and free wine. 

It's such a shame that we're out of wine.
====
934
It seems more peaceful around the Conclave. Have you been dealing with the penitents?
====
939
I will be the champion. No one will best me!
====
950
Hoom is playing a dirty trick on Wud. Hoom is eager to watch when he finds the lightning ants!
====
951
Enjoying your company!

Inviting you to sit with Wud.

The delight of friends laughing. The dismissal of woes.
====
954
Imperial invaders, Camoran rebels... and now ungodly monsters. It feels like there's no place safe in Grahtwood anymore.
====
955
You know what I miss? My bed. Clean straw and a goose-down pillow.

Some filthy Imperial soldier's probably bedding a Bosmer harlot in it even as I speak. I shall have to have it burned when I get back.
====
956
Let's get you into your new armor.
====
960
I knew the moment I saw you, you'd put on a great show!
====
961
The sooner that wretched boy is back with his mother, the sooner we can get home.
====
962
There are rumors running around that Haven was overrun by sload necromancers.

I should see what kind of maggots grow in the undead.
====
966
Haven't been sleeping well at all since we came ashore. Keep looking over my shoulder, too. This place is bad luck.
====
969
Little baby thunderbugs everywhere! Aren't they sweet?

I can't wait to eat them!
====
970
And so it seems the plot thickens.  I'm most interested to know who spoke to you.
====
972
We have opened our village to the Colovian refugees from Haven.

I wish they showed more gratitude.
====
974
Duke Bealton may have been a bastard who sold out his own home, but it was Baron Gradwyn's men who started the fight. A pox on both of their houses.
====
984
Keep your head down out here, <<1>>.
====
985
The artisans have been working on the only two houses we have left.

Between the Orlishkaarn raid and sudden lava flows, they haven't been able to finish them.

I hope the supplies you brought will allow them to fix that.
====
986
Thank you for all you've done. Once I've caught my breath, I must return to the Wyrd.
====
989
I thought we were saved when Senie's ashes spared my farm.

Little did I know that another disaster would take its place.
====
993
I sense unease coming from the wharf. 

I can only assume it means you've returned with good news.

I see Irano isn't with you. Did he resist arrest?
====
995
The Commander and I were just discussing his people.

Commander, you know they can't just leave once we defeat them. No, they'll have to repay Valenwood. They'll all be chopped up and buried under saplings. They'll all feed the trees.

What an honor!
====
1012
Place the essence in the ceremonial basin. 

Its magicka will strengthen the power of the ceremony.
====
1015
All this woodsy plant magic... trees aren't supposed to grow like that!
====
1017
I've never had another woman, not after Lea. I never will. If we couldn't be together in life, then perhaps we will soon enough.

We'll be together in Aetherius.
====
1034
Looks like that tower of bones in Haven was knocked down.

I have to wonder. How big a pile of bones do you think that left?
====
1035
I think it's time we sent raiding parties out to harass the Imperial lines. We can shoot them from the treetops!
====
1041
This is a peaceful place. I wish I'd visited before the Imperial invasion.
====
1054
If you venture near the docks, watch for pickpockets and petty thieves.
====
1055
Still not ready to take your journeyman test <<1>>? You need to master more recipes.

Lucky I have some for sale.
====
1057
Well finally, you are qualified to take your journeyman test. 

Are you ready?
====
1058
I'm very proud of you, apprentice. Seldom do I get the chance to work with someone so talented and fire-resistant.

You need to do a little more work before I can consider you a journeyman. I have some recipes. Purchase them, learn them, craft them.
====
1060
Thank you for telling me. I know it was hard to say.
====
1062
Ah, <<1>> it's good to see you again.  How goes things with House Dres?
====
1065
Welcome to my home. 

Come freely. Go safely.
====
1066
I hope Goval can make a diagnosis from those samples.
====
1068
I said, "Get out!" You're no longer welcome here.
====
1069
Reme's left us? But why? My cold is coming back!
====
1070
Please, let Raijo be. 

Now is not the time for talking.
====
1072
I heard you were out at the weak section, doing some excellent work.  Or so my cowardly workers told me.  That part is dangerous - I can barely get them to go near it.
====
1074
What bones have you brought for us?  You have the smell of the grave on you, <<1>>.
====
1075
Let us keep our activities to ourselves, friend.
====
1077
The <<1>> comes back.

The <<1>> proves useful.

Slaughters the violaters.

You must stay with Mother.
====
1078
Thank you, <<1>>.

With your help, my revenge will be complete.

Then I can finally pass on to Aetherius.
====
1079
What can I do for you, friend?

I have yet to send these remains to the Mages Guild, but the courier should be returning soon. 

I can hardly wait to hear what these poor souls have to say!
====
1082
To wonder at the habits of Elves and humanfolk. The savagery of their conflicts! Their failure to groom their fur!
====
1084
To be most displeased and disappointed. The indignity of the circus! The bereavement of my heart!
====
1086
Ah, I must be dying! All I see is white... no wait! Red!
====
1087
Greetings once again, <<1>>.  A pleasure as always to see a loyal friend of House Dres.
====
1088
Angof will regret what he did here. His attempt to destroy the Wyrd Tree has made us stronger than ever before.
====
1091
Go watch the show, meat. You could get hurt back here.
====
1093
Our craft is not without its drawbacks, yet I would have no other life.
====
1095
The goblins will rue the day they trespassed in our sacred forest.
====
1096
You understand and respect the forest. Ghost and I are proud to call you friend.
====
1097
Claire's spirit no longer responds to your hails.
====
1099
Leave me, stranger. I must... gather my thoughts before I return to Mournhold. What a foul fate I must suffer!
====
1100
Do you hesitate? What for? My terms are clear - kill him now.
====
1103
That Prince Aeradan... what a fellow! I wonder if he knows what I'm thinking right now?
====
1105
Leave this one be! I must continue to examine these samples more thoroughly. That one must let the guard at Fort Thendr know of this discovery.
====
1106
That looks like a heavy load.

You can pile the rubble on top of the broken area of the wall behind me.
====
1111
You dear, kind soul, healing my Senche out of the kindness of your heart. A thousand thanks to you!

Now. About that Prince. I know what he wants. If he seeks to drive the Imperials out from our wood, then I am with him. I give my word.
====
1115
I guarantee my information will help turn the tide of this war for your... I mean our Queen!
====
1116
I'm in your debt for your assistance.

Perhaps when this madness is behind us, I'll be able to return the favor.
====
1117
By the Merciful Hand of Boethiah! You're still alive!

That's good, right? All we can really say around our evening fires is that we've survived another day.
====
1118
Who would dare give this information so freely? We must inform the others!
====
1119
The slaves here are little more than housepets. But perhaps with some rough training, I can shape them into something useful.
====
1120
My father's spirit is roaming Necris? 

Dumac's curse upon him! He continues to meddle in my affairs, even in death!

Don't believe a word he says. He's a crafty old man. No doubt death has only increased his ability to deceive.
====
1121
Thank you, <<1>>. Now, go. Give the key to my son. 

I will need to test the boundaries of my new spirit form to see if I can journey to Mournhold.

The look on his face will last me the eternity that awaits.
====
1123
<<1>> no find Stumptown?

Over there, across water. Stumps all over. Use Mudgum Vine on saws.

...maybe Runk give Mudgum to wrong <<1>>?
====
1124
The <<1>> is saving my life!

The joy of release from confinement! 

The eternity of imga gratitude!
====
1128
Save yourself! There's no hope for us....
====
1129
The <<1>> was good to bring me bones.
====
1130
He's probably just not on his shift right now. You'll find him in the guard's barracks - his name is Gads.
====
1133
Divines willing, you'll finish what I've started, <<1>>. Stay strong.
====
1135
That was... not what I expected! 

Sweet, yet bitter. That must be the mandrake root. I think this may be a great success!

Of course, I'll have to taste a few more samples before I can present my findings. Excuse me.
====
1136
Your arms! They are still attached!
====
1138
I believe we have done all we can. Molag Bal will not have his sacrifices this day.
====
1142
What have we done to deserve this? Why does the Tribunal not hear our prayers?
====
1149
My sister was always the favorite of the family. When she fell ill, it was said my own father wished it was me instead.
====
1151
Have you had any luck in proving Ferema's innocence?
====
1153
Jivon... he found out. My fate is sealed.

How unforgiving this world is. I can only pray for leniency.
====
1155
Where is the tongue?  Tell me you found him and spilt his blood over the ground!
====
1158
I've undone your handiwork, <<1>>. In the future, please refrain from smashing any more magical devices around my home.
====
1159
Lady Elise and the other survivors of Camlorn owe you their lives.
====
1160
Get a drop of the purple potion, a pinch of reagent and then combine them with the bergamont seeds in the alchemy set.
====
1162
House Dres can use more allies like you, who are not afraid to apply force to what will not budge.  I have told the House Father of your work for me.
====
1168
I never thought we'd live through what happened in Camlorn. Thank you.
====
1174
The alit you brought are fine and healthy.

The ordinators of Illath Temple are grateful for your help.
====
1177
Thank you for the snake meat. Without your help, we would have been stuck out here with no food.
====
1178
Did the sujamma come out well? I hope my master was not upset at my failure...
====
1181
Hurry to the northwest and kill the Scamps attacking the Lifetimber Blossom.
====
1186
My sleep is back to normal now. 

For a while, I had nightmares every night! It was horrible!
====
1187
Akatosh bless you and yours, traveller!
====
1188
Do you know what that armorer is charging for greaves these days? It's scandalous!
====
1190
There's just not enough work around this place, even though it's a big city. 

How am I supposed to feed my family? I blame all the outsiders.

So, where are you from?
====
1191
The Daggerfall Covenant will finally bring peace.
====
1192
There are too many new faces in Wayrest for me to keep track of everyone. 

So… have we met before?
====
1193
It's no surprise that Wayrest is the capital of the Daggerfall Covenant.
====
1194
The Eight be with you, traveller, no matter where you roam.
====
1200
I hear we owe our recovery to your valiant efforts. 

Thank you so much for restoring our minds!
====
1208
Lorkhan looks after his own, anywhere heroes may roam.
====
1209
Ever since I came here, my sleep's been restless. 

It's gotten better lately, but I still feel tired most of the time.
====
1210
The Bretons aren't friendly to anyone who isn't one of them.
====
1211
I was expecting Wayrest to be more civilized. I am disappointed.
====
1212
I am teaching history to correct errors in Breton lore. 

You do realize, of course, that Tamrielic is really based on the Altmer language? 

Most here are surprised to learn this.
====
1214
Y'ffre bless you, traveller!
====
1215
Tamriel is beset with dangers on all sides these days.
====
1216
I traveled beyond the Dragontail Mountains recently. 

It is not a fitting place for the unprepared.
====
1217
This one is pleased to greet you.
====
1218
There aren't enough hours in the day for everything we have to do.
====
1219
I practice my technique at the Fighters Guild almost every day.
====
1220
Stormhaven is too cold for me. I miss the heat of the desert.
====
1223
May the Divines bless you, <<1>>.
====
1224
Many thanks for providing this one with food. 

Starvation would have made this one's life far more difficult. 

Besides, how can Kal-J'Rei convince others of his health when Kal-J'Rei is weakened by lack of food?
====
1225
Any of the Barkbite Orcs could be carrying a trinket, but they keep the spices crated within their camp.
====
1239
Ahji thanks you for your help and sincerely hopes you are not torn apart by wraiths.
====
1240
Wayrest is my home now. 

I don't foresee travelling beyond the Wrothgar Mountains again.
====
1241
Wayrest shows how well Orcs, Redguards, and Bretons can live together in peace.
====
1243
There aren't enough hours in the day for all the things this one must do!
====
1244
I'd go back to Sentinel, but I've found a good place to live in Wayrest. 

Maybe someday, I'll go back.
====
1245
It rains too much in Stormhaven for my tastes. 

Once my work in Wayrest is done, I'm going home to Sentinel.
====
1246
If you are looking to collect the bounty on Nalluth, check the woods to the west. She will be roaming about with her two accomplices. 

Good luck.
====
1248
Have you discovered the results of my wife's ritual, <<1>>? 

I want to know the truth she gave her life to find.
====
1249
You can enter the caves now? Excellent. 

Kill <<1>>. Stop him from preying on the people of Kragenmoor.

Remember, you don't need to kill the rabble helping him. Slaying <<1>> will be enough to stop the flow of skooma.

End this.
====
1252
This is my first time in Wayrest. Quite the city, isn't it?
====
1255
What news do you bring from the ruins? Did you solve the mystery of the Dwemer machinery?
====
1256
Their voices are silent after all this time...
====
1268
Head to Karthdar and collect Bottles of Jagga. The ruined town is north of Moss Lord.
====
1269
As you explore the jungle, watch for any underground springs. They're scattered throughout the region, from Ebon Ro up to the Wood Orc town of Barkbite.

But be careful - some of them are poisoned by the waters flowing off Gil-Var-Delle.
====
1275
Please tell me you've come with good news about that ship.
====
1276
I made some fine soul stones out of those gems you brought me, <<1>>.  Thank you again.
====
1277
Hello again my friend <<1>>.  Look at these fine viper skin boots - I tanned them with the venom you brought me.  Very effective.
====
1279
Those eggs you brought were very delicious!  The miners have not stopped complaining, but at least Qa-dur's belly is full.
====
1281
Mazte! The nectar of kings! 

Lluthyne probably doesn't even drink anyway.
====
1284
I can smell the netch… scent on you. You've brought me my larvae, I hope?
====
1285
From your expression, I can tell that you've seen something strange.

Have you found the source of the tarn's corruption?
====
1292
Do you have the courage to continue on this path? I could not... I was too weak.
====
1293
We heard a great noise from inside the mines just now, and kwama came stampeding out in fear.  What happened?
====
1296
Ihdana will never have respect for those who have enslaved her.  You, you are different. In another situation, we would be friends.
====
1301
With all the bloody dead stumbling around, I'm likely to get my throat torn out!
====
1304
I would have gathered more if I could. Those little creatures roaming around here just keep coming out of the blue. Another fascinating creature I'll perhaps study if I can gain access to the guild!
====
1306
Manabi and I have seen and killed every manner of beast in this valley. How, then, can we not kill the ones most dangerous to our tribe?

I ask myself this every night.
====
1307
You have given me the courage to tell the Wise Woman how I feel.

Our ancestors are wise even in their confusion, and we are foolish to think our path is righteous.
====
1308
All this time, my brother and I have been searching for a way to gain entry to the Mage's Guild! 

This may very well be the breakthrough we wanted.

Please, get me those results as soon as you can!
====
1311
We have begun fortifying the fort again, and soon we will have established this as our new home.  Thank you for your help in securing weapons, and making sure there was warriors left to use them!
====
1312
Rations at last! I was beginning to think they'd forgotten about me.
====
1316
Place poultices on the sick, and the vapors will ease their pain. 

I fear I have no treatment to cure them completely, but I cannot stand by and watch people suffer.
====
1317
I could use your assistance.
====
1319
I'll be able to pay my crew and take on cargo now. You've saved me a trip, <<, and I'll not forget it.
====
1320
What, you shaking me down for more? A deal's a deal! Half and half.
====
1328
In better times, I'd melt these poor excuses for weapons down for cutlery.

We have no time to nitpick craftmanship, as much as it pains me. The others best know how to use a sword!
====
1329
It's a shame we had to lose two ordinators over this mess.

At the very least, Vusara proved to be a traitor.

He would have been executed regardless.
====
1330
After the battle of Stonefalls, the Mages Guild sent several groups of us out to search the area. You might have come across several of us already, but we're all about. Never know what type of Arkavari technology we might come across.
====
1331
The Mages Guild study more than just the art of working with magicka. Relic hunters and historians like ourselves are often sent out on various missions to research any magical entities that are out in the lands of Tamriel.
====
1333
Have you any news of the war?
====
1335
Would you please retrieve brains from the creatures of Cormount and return them to me?
====
1336
What are we going to do? How will be get our town back?
====
1338
Just a few more errands, and then I can get out of this infernal place.
====
1339
Lovely darling, you have saved my village from the savages! You give us hope that things may yet return to the way they once were. Bless you my dear! May the gods guard your steps.
====
1340
I've dedicated my sanatorium to easing the pain of the plague's victims.

However, my patience and resources only go so far.

I can't maintain a semblance of order whenever a madman meanders over and mauls me.
====
1341
My love! I know he must be here somewhere, but I'm so afraid.

Oh, my cursed heart!

He must be on top of one of the other towers. He must be!
====
1342
Have you come from the east? Have you heard any news of my village, Brukbrook?
====
1348
A drink for our good friend... what was your name again?  Oh, yes, our good friend <<1>>.  <<1>> with the rum, our very good friend.
====
1349
We have seen many of the people you sent in Quarantine.  Thank you for your help in trying to contain the Blight here.
====
1356
I hope you're having luck with those ash reeds. 

I used to be able to gather them with ease, but an influx of mudcrabs has made that quite difficult for me.
====
1358
Freedom from the beasts, at last a-long! We are in your debt, <<1>>.
====
1359
Those lying charlatans are everywhere around this city.

Go! Exact my vengeance!
====
1361
This one has enjoyed your company, Ventures-Much.
====
1363
You should leave, <<1>>. Slip out through the vines while you can. There's no hope for us.
====
1365
A job well done, my friend. 

Please let <<1>> know at your earliest convenience. 

She's usually by the front of the temple entrance.
====
1367
The stench of Daedric corruption is dissipating.
====
1368
The rank stench of death lingers upon you. You've collected the mort flesh for me, haven't you?
====
1369
I feel so lost. If the Three truly exist, why do they leave me in such darkness?
====
1370
Please, speak to my sister Kireth if you have not already. Eagerly she awaits ways to test her newest creation - small creatures made from bits and pieces of Dwemer parts. I know it sounds maddening, but that girl truly has a way with her creations.
====
1371
These little critters here are made with the finest bolts and scraps picked up through my various travels. Amazing what you can do with winding some gears together and letting them go!

If anything this trip may give me time to test them out!
====
1375
Good to see you again, my friend. I'm feeling much happier already, thanks to you.
====
1376
The Ebonheart Pact would release all the slaves, but it only seem to exist for lizards and northmen.

House Dres doesn't seems to care a whit about the Pact.

I just want to get out of these blasted lands. Maybe I'll see Orsinium again before I die.
====
1378
I brought my wife and son to the keep.

I had to see if House Dres had a treatment for this plague spreading through Stonefalls. They couldn't offer us more than words.

If we must travel to a Tribunal temple, then that's what we will do.
====
1380
You are looking for the Antler Crown. It is in the throne room. Take it from Phrastus.
====
1383
Our caravan has stopped for a brief respite. I pray that the wagons hold until we get to Deshaan.
====
1384
I was hoping to travel to Kragenmoor, but the roads are too dangerous. Even the wildlife is mad with this disease.
====
1385
I was hoping to travel to Kragenmoor, but the roads are too dangerous. Even the wildlife is mad with blight.
====
1387
You still stand before me, stranger? Do you intend to try and stop our party from completing our duty and forsake the Tribunal?
====
1388
Your smell makes my stomach rumble and my jaws salivate.

Talk quickly, meat.
====
1390
There are days the Three test our ability to endure.

This is surely one of mine.
====
1391
Thank you so much again for finding my things inside the tombs.

It won't be long before I'm ready to give contacting my ancestor another try.

I'm sure I'll have better luck this time!
====
1392
The urn must be destroyed so that they may be free! It's not too late... it can't be!
====
1395
Thank you for returning our family's treasures, <<1>>.
====
1397
I am well trained in countering necromantic spells.

Once I can make the proper preparations, I'll see these spirits rest in peace again.

The gates of Necris open to those who wish to pay their respects.
====
1399
My thanks for your help, friend. I apologize for imposing upon you, but I am glad you were able to assist and keep our little party going. Please, make yourself at home and avail yourself of my estate. My home is your home.
====
1400
We can clean up the rest from here. Quick, get to Commander Viskel! He needs reinforcements!
====
1402
Be careful you're not seen.
====
1404
Did you really kill all those Imperials? Dear gods...
====
1405
You know, I could get used to working with someone like you.
====
1406
Heard you got those stingy horsemen to part with a few steeds. Can't thank you enough!
====
1410
Smiling at the <<1>>.

Is the <<1>> tasting the fine Amberberry wine?
====
1411
The spring's south of the village. Use the poison while you stand in it.
====
1412
Will the <<1>> be speaking to Shoom outside the cave?
====
1413
Waiting for Yoon to return.

Will the <<1>> be saving Yoon from Shoof's kicks and punches?

Praising the <<1>> for courage and bravery....
====
1414
Maybe the <<1>> will be saving Yoon from Shoof's kicks and bites when Yoon returns?
====
1418
I can talk about my son all day long if you like. I do love him so. I just hope he eventually straightens himself out.
====
1419
The fitful return of breath. The fluttering beat of a frightened heart quieting.
====
1420
Did you find any survivors?
====
1421
Seeing the <<1>> carry Baf's satchel! 

The elation of relief! 

Avoiding tragedy and loss!
====
1425
Another <<1>>! They will not allow me to pass anywhere near the ruins below us.

I regret making this shocking pronouncement, but in the name of knowledge, they must be destroyed!

And you, my friend, shall be the agency of their elimination!
====
1426
Lady Sofia is a hero in the eyes of history, but she was cursed in her lifetime. She rebelled against her lord, Merovec, in a valiant attempt to save the queen.
====
1428
More than what I have said, I do not know. If the curse can be reversed, so relieved I would be.
====
1430
I'm absolutely fine, now that I've got my shovel back. 

You go on and do your heroic deeds. I'll just hide here until the bloodfiends run out of victims to eat and wander off.
====
1431
I commune with the spirits here. 

When the spirits of this place learned I could hear them, they flooded my mind with their voices, thoughts, and memories.

It is as though they are crushing my consciousness....
====
1432
Use the stone I gave you to calm aggressive spriggans.
====
1433
We've won the day. Well fought, friend.

I've ordered my soldiers to reinforce the redoubt. They've found new resolve from our victory here today.
====
1435
I'll rest here for a moment before I return home. If you slay that wicked creature, please come see me in Crosswych,
====
1437
Outlanders bring trouble with them. Look at what happened to the Spriggans.
====
1438
Your hands are too clean. You're not from around here.
====
1440
A scamp has the Peatwalker totem. 

I saw it run into the ruins north of here. Could you bring it back to me, hero?
====
1441
You wouldn't last a minute against Old Snaptooth. 

Just so you know.
====
1442
My life isn't easy. I'm always on the road with mercenaries. We take what comforts we can.

A missing kitten may seem like a small matter to you, but I'll never have a wife or family.

Leia is my one bright light in a dark and bloody world. Thanks.
====
1443
Kindly walk over to the Peatwalker village to the west, claim one of their sages, and escort him back here.

Be careful not to be spotted by a Peatwalker. They won't hesitate to attack a stranger to Lushwallow.
====
1444
She feels her life ebbing now. 

All her power is gone, but you have done her a great service.  

Now go. She would not have you see her ending.
====
1445
I ate them all. Get away from me! Why would I have to remember that? Why?
====
1446
I killed them all. Why would I remember that? Why? 

Get away from me!
====
1448
I killed them all. Why would I remember that? Why?

Get away from me!
====
1449
I killed them all. Why would I remember that? Why? 

Get away from me!
====
1450
I killed them all. Why would I remember that? Why?

Get away from me!
====
1451
They'll be singing your name all the way back in Wayrest!
====
1457
Thank you! With your help, we'll be able to stay here much longer. We can endure anything the elements bring to us.

As soon as he calms down, I'm going to take all our ale and dump it in the bog.
====
1459
I ate them all. Get away from me. Why would I have to remember that? Why?
====
1466
Thank you. I don't know how you found me, but I'm glad you did.
====
1467
Thanks for finding my pickaxe, friend.
====
1468
It's good to see the foals returning.
====
1469
I'm glad you were able to escape the cave unharmed.
====
1470
You saved me a lot of trouble. The dockmaster would have had a nice little chat with me if I lost all that ale.

Good thing I didn't drink it all... I mean, I didn't let the mudcrabs take it all.
====
1472
Thanks for your help, <<1>>.

Now that my bow is fixed, I think I might stay here a bit longer and hunt some more. 

Next time, I'll harvest my own sinew, just in case my bow snaps again.
====
1476
Our true foe is fear in the face of adversity.
====
1477
I could hear Piers calling for help from here; he can't be that far away.
====
1478
Raoul always liked to live dangerously. He's probably made it to the deepest parts of the mine: the Western or Eastern Ends.
====
1479
Piers began fending off an attack from the undead not long after we entered the mine.

I believe he's still in the mine's Upper Tunnel.
====
1481
They say these risen miners were once our friends. Someone with unspeakable power brought them back to life.

I've never seen anything like this before....
====
1483
Elder Brump will be climbing a tree and racing back to Cliffvoot.

Will <<1>> tell Yoon of Elder Brump's release?
====
1485
Thank you for your assistance. It's best you don't tarry. My killers may storm the room at any moment, and our prophecies are equally grim.

I'd say "good luck," but... well, you know.
====
1488
I'll rest here a bit longer. When I feel a little better, I'll head back to town.
====
1489
How can I help you, friend? Are you in need of any supplies?
====
1490
Have you found my betrothed yet?
====
1492
Did you find the ring?  Thank you for doing this.  I'm sorry about Gustave, I really am.
====
1493
Serge is long dead, but his creation remains.
====
1495
<<1>>'s house is just outside Crosswych to the south. His house might be surrounded by the same spectres that lurked outside Mari's home.
====
1499
Please take care of this Daedra business. I've invested too much, run this estate too well to watch it go to pieces from a field!
====
1504
<The spirit stares at you in silence.>
====
1506
I do apologize for sending you on such a wild goose chase. A mother can't help but worry for her kin.

Won't you take a moment to speak with her?
====
1507
You are a spiteful person, you know that? After I begged you not to tell... you try and ruin me anyways!
====
1508
You look like the sort who can appreciate our finest dessert specialties.
====
1509
Friend, you have eased my pain. I don't know how much longer I'll still draw breath, but I'll bless your name with my last.
====
1515
If any type of ritual is going to take place, it's going to be in that house. 

Who knows? Maybe you'll get lucky. Maybe you'll only find a rocky mountainside.

I doubt it, though.
====
1517
It is an honor to know you, <<1>>.  Your spirit and bravery can only be equaled by your ferocity in battle.
====
1520
Denthis once wanted a spell to make people taller and heavier. He said it would give us "parity" in dealing with the Nords. 

He's an idiot. A thieving idiot.
====
1522
Every day that Aurelia woman sends her servants over to demand wine. Every day I laugh in their faces.

I'd say Y'ffre help her husband, but if she's stuck here and he isn't, the Green Lord's already seen to it. The woman's a hoarvor.
====
1528
Once you've gotten rid of that cat, I feel confident that things will turn around.
====
1529
My family herded highland cows for generations. 

The Watchers protect all who revere the mammoths. They're probably the distant kin of our precious cows!
====
1530
I've heard legends of the spirits speaking to the penitent. 

Perhaps it's too much to hope for, but I must keep to my faith.
====
1532
Things are settling down. Soon, we'll best these filthy ogres.
====
1533
As soon as I saw you, I had a good feeling. 

We can do this. We just have to watch out for the slavers' leader, Ma'jhad Kha. Avoid him at all costs. The fires should keep him busy though.

If you got questions, ask. Otherwise, good luck.
====
1534
Did you find him? Did he like his gift? You did tell him it was from me, didn't you?
====
1535
Ah, the poor, delusional girl. I almost feel bad for her.

If you wish, you may visit her in the guard barracks where she is being held.
====
1539
Freeing these spirits won't be as simple as slashing down a beast and going on your way.

Each spirit still lingers for its own reasons. Show them the light. Guide their way.

Guess wrong, however, you'll put your life in danger.
====
1542
Have you found her? 

My sight... it's fading....
====
1543
Our deal is over, dear <<1>>. 

Know that I'll remember you fondly.
====
1544
Whatever Murk-Watcher has asked you to do, this one hopes you keep her best interest in mind.
====
1545
I feel like a new man already, friend. Sooner we hit the road the better, far as I'm concerned. 

Dro-Dara says he's just about ready. Now we just need to round up Murk-Watcher. I hope she'll come.
====
1547
I am prepared to complete the incantation. Then we will get vengeance against the bandits. Will you join me?
====
1552
Oh, it's lovely to give your love a single perfect rose / It's lovelier still to do the same not wearing any clothes. / Oh, it's lovely to abandon all your cares and fears and woes / It's lovelier still to do the same not wearing any clothes.
====
1553
Tough luck, friend. Jazha was a killer, and no mistake. 

I guess today, wisdom beat youth!

Care to place a bet on the next fight?
====
1554
This Blackmaul mercenary is dead.
====
1555
Don't mind me. I just need a bit of rest before I head back. You go on without me.
====
1557
Don't give away my position. This is a good vantage point for observing the ogres.
====
1562
Valenwood is more dangerous than stories describe - not everyone escapes the forest to tell a tale.
====
1566
Thank you for your help. This is going to be perfect now. Perfect. 

I don't know whether I'm happy or sad, or both, but I feel better.
====
1567
There is no glory in killing innocents - General Cruor slaughtered the unarmed citizens of this town.

He must pay!
====
1572
Ithguleoir is dead? I can hardly believe it! 

Henri can finally start fishing again. He certainly can't use Ithguleoir as an excuse anymore!
====
1576
What did you find in the village? I'm breathless with anticipation.
====
1577
Someone tell General Godrun to hurry up and give us our orders! If there's to be another battle, let's get on with it!
====
1578
The western road goes to the farms. <<1>> has a sister who ran that way.

Tell <<2>> she must pray. Never stop praying!
====
1580
Why'd you come all the way back down here?

<<1>> was one of those conscripts. If he survived, he'll be closer to that cave than this.
====
1582
We are done talking. Leave us to our suffering.
====
1583
Do be careful near the rocks to the north! 

I will wait for your return, dear <<1>>.

Oh, I'm blushing! How silly of me.
====
1584
What I wouldn't give for a company of trained Orcs! Godrun keeps sending us these Bosmer and Argonians.

I sent word to my family to join us. Even my youngest is a better soldier than these conscripts.
====
1585
I don't know how long the blood you gathered will slake Marcel's thirst.

I hope it's long enough for us to make our way to <<1>>.
====
1586
Something is wrong. These ruins are centuries old, yet power still stirs here.

It's pulling at my very soul.
====
1589
Thank you again for your help with the fish and nereids. We need all the help we can get.
====
1590
Have you saved my sister yet?
====
1591
Most of the interesting markers and stones are up in the ruins. 

There aren't as many down here. Not as many hauntings, either.
====
1595
It is brave of you to dare the waters where Weerhat's boat was attacked. 

Did you find anything?
====
1596
I must figure out how to breach this wall. I am sorry, <<1>> - I do not yet have a course of action.
====
1599
As soon as I gather my strength I'll go to Oldgate and let them know about Lieutenant Gagnon. Thank you again for your help.
====
1601
We put our lives into your hands. Bring that cavern down on their heads!
====
1604
Great job, <<1>>!

<<2>> wouldn't have survived without your help.
====
1605
Now that was a fight to remember! Hah! I'm sure the Blackmauls will remember it for a while.

Maybe they'll keep their distance now.
====
1606
I have no time to talk! I must collect the bodies!
====
1607
You spoke with King Faume! Doesn't he have a toad for an eye or something? I never understood that -- was his eye a toad or an eye?
====
1608
King Faume will curse me for having you smash Daedric idols in his barrow. It had to happen, though! 

You just gave us a clear advantage over these monsters.
====
1610
Watching the ruins. 

Not seeing the friendly, happy villagers. 

Not giving up.
====
1611
Back from the Canulus Refuge! You have succeeded then?
====
1616
I was hoping they would burn this place down. Breton buildings are an eye sore.
====
1617
Did you really kill all those Imperials? Dear gods...
====
1619
Dead bears, dead men. Creatures of the Valenwood will eat well tonight!
====
1623
This disease is spreading. 

I'm not sure how many more resources we'll need to to sacrifice for the war in <<1>>.
====
1624
It's a good thing you came along. Your help is certainly appreciated.
====
1627
You bring word from the Imperial Palisade?
====
1628
Please find Vaden for me. 

Let him know I realize what I've done, and I'm sorry. 

I just want to see him again in my final moments.
====
1629
Please leave me alone. I have nothing to say to you.
====
1632
I am a humble acolyte within the temple. Otherwise, I would have prayer books of my own. 

Only curates and diviners are allowed to handle the sermons of the Almsivi.
====
1633
You have truly helped me. Others would have offered naught but empty consolation, but you have helped me.

When I think of all the lives lost, I find no solace.

I have no other wish than to die here quietly, far from the horrors I have seen.
====
1635
<You've found a body. It's warm, but lifeless.>
====
1636
I have no doubt. The fiends simply killed her when they found her. 

They're probably desecrating her body right now, even as we speak.
====
1638
Behind the temple is a great waterfall. 

Go beneath it. Find the hidden entry into the temple.
====
1642
What is that contraption you hold? The head of a Kwama?

Please... get it away from me. I cannot abide such things.
====
1643
You must act quickly, <<1>>! 

If the Vereansu suspect we are moving against them, they will surely retaliate.
====
1649
We were very fortunate to have you pass through here. 

You uncovered and removed a great threat to House Hlaalu.

For that, we thank you.
====
1651
If the council found out I was commandeering resources instead of providing them to the troops, they'd exile me... or worse.

They also expect me to prevent their city from falling to the Ashlanders.

You know what? One or the other. I can't do both.
====
1654
If something has happened to her, I shall never forgive myself.
====
1655
Leave me to my sorrow, accursed stranger. I never want to see your face again.
====
1657
If someone within our enterprise has been selling weapons to the Vereansu, I must know. This must stop.

The people of Narsis shouldn't find out that we've been working against ourselves.
====
1659
You're a credit to your race, soldier. 

If you can collapse that cavern, Clan Murtag will be in your debt, and we pay our debts.
====
1661
Please! Free me! It's too much for me to bear.
====
1662
I'm sure Galus heard the impact of the rockslide. He must be deeply concerned over what has taken place here. Please bring word to him as soon as possible.
====
1663
I need to get back to my family. Please get me out of here!
====
1664
I wish I could pay the ransom, but gathering that much money would make my wife suspicious.

If she found out about you-know-who, she'd... well, I don't want to think about that.

It's best she doesn't find out.
====
1666
I don't know who you are, but I suppose I should thank you.

So... thank you for bringing this matter to my attention. 

I'll make sure she doesn't bother us again.
====
1667
You have returned, my friend! 

What can House Hlaalu do for you?
====
1668
A town of iniquity, vice, and a terrible smell, to top it off! I plan to book the soonest caravan to Mournhold to return to my previous posting.
====
1669
Thanks for taking care of those zombies!  Now I can head back back to town.  I'll let Captain Yarborough know you helped out here.
====
1670
How did you learn about my father's sword, <<1>>?
====
1671
Enjoying the failure of Wud. 

Savoring your victory.

Admiring the stranger's achievement!
====
1672
Wud amuses himself at Hoom's expense. 

The hilarity of the drained coconuts! The gratifying wet sound heard as it coats the rival.
====
1674
Be not afraid. You need fear nothing from my brothers and sisters of the blade.
====
1676
Welcome to Shinji's Scarp. Once a quaint village—now a warzone.

Grandmaster Durak told us to be on the lookout for you. He's expecting you, so come on into the camp. 

Keep your weapon handy though. Don't forget there's a battle going on.
====
1677
Three other towers once stood in Aphren's Hold. 

Take my sword to each one. Then I can finally join my sister's fight.
====
1680
Don't worry about us. We'll be fine.

I've got enough traps set up around here. 

If any scamp dares to get close enough, he'll trigger one... and end up in a ball of flame.
====
1685
These are sacred grounds. My sacred grounds. They are not meant for the living. 

Are you the one who disturbs our rest?
====
1695
You must free the sick captives. They may be ill, but they don't deserve to suffer at the hands of the Vereansu.
====
1698
A lot of people owe you their lives for what you did here.
====
1702
I'm sorry about those scamps getting through. It was pretty frantic down here!
====
1703
Ugly brute! Your stench is overwhelming! I cannot imagine how a pig child could attempt to pass as one of Alessia's faithful.

Now tell me what business you have here, deep within the last refuge of the Maruhkites?
====
1705
I'm finishing up here and then heading back to the hideout. 

If you're up for a little adventure, though, I might have something else for you.
====
1709
I have seen my sister's last days. 

I have fought beside her. 

Thank you.
====
1710
I know what I must do to win her heart. It's dangerous, but I think it will work.
====
1711
While you are under the spell's influence, you'll walk the line between dreams and reality.

I'll watch over your body after you've fallen asleep.
====
1714
We have little time to strike. We must succeed, or all is lost.
====
1715
I must pack a few things for my trip to Narsis.

Then I'll say goodbye and make sure my family is taken care of.

Thank you, friend.
====
1716
It's a good thing you came along. Your help is appreciated.
====
1718
You truly are a divine gift from Azura. Right when I asked for it, too. I'll never doubt the power of prayer again.
====
1721
That fool didn't learn his lesson. 

He keeps babbling on and on. He wants to send another team back into the mines to dig.

Y'know, you'd think we'd have lost enough lives already.
====
1722
Even now, goblins pour barrels of poison in the stream by Westtry. That river runs all the way to Aldcroft. Soon, their people will sicken like ours... unless you can stop the goblins.
====
1725
The area around us holds many places to hide. 

I'm sure he's slipped into one. 

He must have.
====
1729
Be careful getting that robe! There's a lot of acolytes in the mine.

I'm glad to have you as a companion... just not enough to help you after you run back here with all of them chasing you.

Uh, I'll just tidy up a bit. Good luck finding things out!
====
1731
I can feel that stranger looking at me. 

I bet he's not a real mender.

I wonder what he really is?
====
1733
You're back. Did you fulfill my orders, acolyte? 

Did you follow them... exactly? I grow tired of asking this.
====
1734
We're so close! So... close....

After all this time, our work will finally pay off. 

The Master will rise once more! Then we will....

Wait. Who are you? I don't recognize your face.
====
1735
I'll make sure all access to the chambers is cut off. None shall pass! 

I'll join you, just you as soon as I can. I'll be back here! Guarding!

I'll also see if I can muster up more courage. This "being a coward" thing really takes a lot of work.
====
1736
Sorick admitted it, and he's paying … reparations? He should be paying with his life! At least he's leaving. You know how nobles are. They'll never convict him.

You've saved us and our homes. We are grateful.
====
1738
Have you talked to that useless husband of mine yet?
====
1742
Did you get the ring from Miranda?
====
1743
Baron Sorick's men were here. They killed my husband!

Please, I … I won't say a word about the eggs. I swear! I won't tell anyone!
====
1744
If only we hadn't finished the wine so quickly! 

I fear to stand up, lest I fall into the mud again.
====
1748
The irrigation system works from the central well. 

I'll clean it out while you get down to the paddies. Then you can wash out the contaminated water.
====
1749
I need more caps for my fishing poison.

What? You never heard of fishing with poison?

You don't look like a fisherman. How would you know?
====
1750
Shaleen can't hide forever. 

He'll be back.
====
1751
He's not a talkative one, is he? 

Ah, well! Doubtless I will have to school him on the teachings of philosophers. Our heated debates will have to come in time! 

How fortuitious. I seem to have plenty of time on my hands.
====
1752
I doubt they'd understand you well enough.

They can't simply offer up the deed if you ask for it like a civilized person. 

It's best to put them out of their misery first. Then you should have no problem taking the deeds from them.
====
1754
This existence cannot last much longer. 

Now that Ervyna is dead, I've resolved the last regret that allowed me to cling to life.

Thank you, <<1>>.
====
1755
Surely, you now see why this was necessary. 

This vile operation must end.
====
1756
Hmm. The herbs are a bit strong. Instead of mellowing the cheap wine's flavor, it just makes it more acidic.

If you add some dirt, it'll add depth and complexity. The dried flowers should provide a nice floral note.
====
1757
Don't forget to get your work orders signed. 

I know how much everyone enjoys paperwork. If you remember, we'll have less of it.
====
1758
Your timely arrival in Aldsotha was more than a mere coincidence. 

You helped defend our town, and we'll think of you as a hero for years to come.
====
1759
Poor Endal. He was one of my closest friends. He didn't deserve this....
====
1760
You can imagine my shock when I heard the news.

I never would have guessed that <<1>> wasn't really a noble of House Indoril.

I'm certainly glad you exposed her.
====
1762
They burned my stall. They burned my wares! 

I'll have to start all over. I can only salvage a few workable scraps from what's left.
====
1763
I fear the Daedric portal you closed allowed more of them through than I anticipated.

The Dremora Lord brought many under its control. 

Imagine the numbers we might be facing if you hadn't acted when you did.
====
1764
I sense you found a way to contact the elder. 

Is this true?
====
1767
Ah, you have come, it is well! But where is Lyris? Has she abandoned the cause at last? No, no. That cannot be, it is not written so.

Go find our Titanborn. Bring her here.
====
1772
The sounds of battle outside have subsided. 

I can only assume your efforts here are responsible.
====
1773
I heard you're helping <<1>> deal with the grave-robbing in the Bonebarrows.

Don't forget that <<2>> needs help as well.
====
1774
Untouched! It's amazing. All of my wares are completely intact. 

I can't help but think it was because I stayed behind. 

Poor Hrenil fled, and they set fire to his stall!
====
1775
In my heart, I knew the Imperials wouldn't negotiate. I had to try. I had a responsibility to try.
====
1776
I have a lot to think about, <<1>>. 

Please, leave me to my thoughts.
====
1778
Back from the Canulus Refuge! You have succeeded then?
====
1780
Sorick should be in the pool directly behind us.

Just enter the pool and drop the egg in the water.
====
1782
Please find Vaden for me. Let him know I realize what I have done, and I am sorry. I just want to see him again in my final moments.
====
1783
I'd go with you, but I can't disobey Master Altien.

Please take the scroll to him.
====
1784
The arena is just beyond here. 

Speak to the weaponmaster. She'll call forth our champion. 

Don't worry about hurting her. Fight to survive. She won't hold back.
====
1795
I can see that many of the smaller fires have been extinguished. Thank you for volunteering to help us.
====
1799
It's only right that you should be the one to return the Dream Shard to its place with Azura.

We would be honored if you would place the shard upon the statue.
====
1801
Good luck out there! I'm sure you'll be fine. 

Search everything. I wouldn't want you to miss anything.
====
1803
I knew you'd do it. Abbot Durak is awake!
====
1807
The Loqueach River is the only terrain I can think of that might be affecting this area. 

I've noticed that the wildlife near the Korgathi River seems to be much healthier.
====
1813
Thank you. 

Thank you for saving me.
====
1819
Something as pristine as Altmertown could never survive in Grahtwood. Thanks again for helping to wash the clean away.
====
1820
We use most of this ore to make weapons and armor for our clients. That's not to say we don't keep a share for ourselves....

You might have noticed: the more ore we gather, the more supplies we have avaliable... just in case anything bad happens....
====
1823
He's waiting for us by the upstairs hearth. Let's not keep him.
====
1828
Ahh! The smell of fresh Goblin blood is like perfume to me. 

I knew I could count on you.
====
1834
Help me regain my power, and we will help you against Angof.
====
1835
Thanks for talking to Gerarde. He's the sort that doesn't take 'no' for an answer.

I was afraid he'd convince me to do something dangerous if I went to the Moonlit Maw myself!
====
1836
Help us regain our power, and we will help you against Angof.
====
1837
Most of our guild is at the beach house outside Wayrest. I'm going to join them. 

I want spend the rest of my days lazing about on the beach.
====
1838
We owe you a debt of gratitude, <<1>>! 

We'll never forget your kindness.
====
1839
Meet me outside this cave. I must ready for my escape.
====
1840
You've got to help me. Those Goblins will eat me!
====
1841
That totem's got to come down from the tower, or we'll never be rid of these Goblins.

Blast you, Rama! I'll have your hide for this.
====
1844
It is good to count you among our number. If you need anything of the Guild, don't hesitate to ask.
====
1846
The stench of the jungle is less pervasive since you cleared Altmertown of the diseased weeds.
====
1852
Thank you, <<1>>.

 You've allowed both of us to be together again.
====
1855
Once the bodies have been burned, we'll finally be free of this mortal realm.
====
1856
No one listens to me! 

I've worked with plants all my life, but because I'm a simple Oathman, my ideas are useless to them. They won't even hear me out. 

Instead. I'm stuck tending to these dumb creatures all day.
====
1858
I'd recommend you avoid taking a swim in the tar while you're out there.

Get us the samples first. Then we'll figure out how to get those guar back.
====
1859
You're quick, <<1>>, as I knew you would be.

A runecrafter must be intelligent… and lucky. Clearly, you're already blessed by the Eight with those traits.
====
1861
Best of luck to you. Those bottles are sealed rather well, so hopefully, no damage has come to them.
====
1862
Those gloves should come in especially handy, if you can find them.
====
1863
Let me guess: one of the guards tried to extort money from you, right?

No matter how many times you tell those idiots we don't do this for money....
====
1864
What, you again? Don't you have some work to do?
====
1866
How fares the task? Do you have it yet?

Perhaps you need to take a more forceful approach. My patience is wearing thin.
====
1868
Were you successful? I hope you bring good news. The stress is almost too much to bear.
====
1869
The Supernal Dreamers are all over the shoreline. It might be wise to find something that could help mask your presence.
====
1870
The guards aren't interested in anything I've offered, but I have an idea that might work. 

<<1>>'s brother, Rahar, was recently murdered. Perhaps you can turn them against one another by suggesting <<2>> is under investigation for it.
====
1871
If you want to help, I won't stop you

Every scholar and explorer has a different idea about how to handle the flower. No one ever wants to try his own method, though. You can consult with everyone, if you like. 

I can't say how useful that will be.
====
1873
It was foolish of them to attack us. I believe they sought to catch us off-guard, and were surprised when we had anticipated their betrayal.
====
1875
I've used the same poultice on myself that you used on the other wardens. I should be fine. 

Seriously, don't worry. Go on now.
====
1876
You got 5 coppers? I just ne- hic! Just need to rent a boar to get home.

I'm fine. I can ride.
====
1877
The Feladrim will fall....
====
1878
You've heard my people's stories and their reason for fighting.

I hope you understand the importance of what stand for now.

In fact, we'd be honored to have you join us, if you're still interested.
====
1883
Ah! Always good to see a new face around here! 

Please, have a seat. Share a meal with us. I've been working on it all day. 

Boiled cliff racer meat! It used to be my husband's favorite dish.

Come now. Don't be shy.
====
1884
This area is off limits. Leave now before I slit your throat!
====
1885
Count Hosni doesn't like guests entering his treasury. You should leave before you find yourself with my sword in your gut.
====
1886
I asked Abbot Durak to go downstairs because I wanted to speak with you for a few moments alone.

Tell me something. Do you recall everything that happened in the dream?
====
1889
I don't know what else you want from me. Leave me alone!
====
1892
Walk softly, please. I had one too many last night at the Cloudy Dregs.

You tromping across the deck sounds like someone hammering a two-handed mace against the side of my head.
====
1896
Hilani is relieved and thankful that you've found Thomin.

This one may finally return to Wayrest. S'rashi is probably growing impatient with Hilani.
====
1899
You look as if you've had some run-ins with the alit around here.
====
1900
I have nothing to say to you.
====
1901
This doesn't look too bad....
====
1903
You've shown true bravery today.
====
1905
The hoarvor mostly come at night. Mostly.
====
1907
I wasn't always like this. I had dreams as a girl.
====
1911
Regardless of whether Teshmul is a spy or a thief, I'm determined to make an example of him. 

I'd like to see how he'd fare in a pit of rabid alits.
====
1912
I bet my last coins on Jazha.
====
1914
This makes me want wrestle a slouchbear.

You think I could beat a slouchbear?
====
1915
This doesn't make me a bad person, does it?
====
1917
I bet my last coins on Shanari.
====
1918
Poor Endal. He was one of my closest friends.

He didn't deserve this.
====
1920
They took Christophe, one of our spirit wardens. They said his soul was the perfect match.

Do you know what that means? I think they're going to fuse his soul with the Book of Circles. They'll sacrifice him to create their ultimate weapon!
====
1921
You did well. My companions were able to enter the cave and look for our people, thanks to you.
====
1922
They took Christophe, one of our spirit wardens. They said his soul was the perfect match.

Do you know what that means? I think they're going to fuse his soul with the Book of Circles. 

They'll sacrifice him to create their ultimate weapon!
====
1923
Please, <<1>>, if you have the key to this cage, unlock it.
====
1926
Thank you for freeing our captured friends.
====
1933
I watched you fight in the ring!

I was rooting for you the whole time! 

It's really an honor to meet you.
====
1934
I saw you fight <<1>>. You were amazing!
====
1935
Lots of hungry spectators are sitting on the ruins around the center ring. 

Hurry! Hurry!
====
1936
Better and better! It's been weeks since I faced an opponent as worthy as you!
====
1938
The Mages Guild will expel me if they learned of what I did....
====
1940
Seeing the Vereansu get cut down was very satisfying. 

That should assuage my pain for a while.
====
1941
I didn't care much for House Hlaalu when I first arrived.

After what I've been through, I can't thank the Three enough for their help.
====
1942
With the shock of that rock slide, I don't think the Vereansu even knew what hit them.
====
1943
The focusing crystals are in place and we have the oil. 

Go ahead and relight the signal fire. The honor's all yours.
====
1947
I think I've got a message with your name on it. Are you <<1>>?

I guess you'd rather meet a messenger than a hired killer, right?

Watch your step.
====
1949
I find life as an apprentice in Wayrest much more interesting than being a farmer over in Gavaudon.
====
1950
Go do your thing, friend. Watch out for Ma'jhad Kha though. 

Captain Angarthal was just one of his lieutenants. A brute, really. This Ma'jhad Kha is a spectre from seafarer ghost stories—a dark legend that I didn't even believe until now.
====
1951
I'm sure Galus heard the impact of that rockslide. 

He must be deeply concerned about what happened here. 

Please tell him as soon as possible.
====
1952
Have you spoken to the guard captain yet? 

He should be near the western entrance.
====
1957
Have you been to Hammerfell? I hear it's made entirely of sand! They rebuild it after every windstorm. That's what they say, anyway.
====
1959
Back from the Canulus Refuge! How did that ring work out for you? Have you used it yet? You really should, you know....
====
1961
I was in such a hurry. I left my stall wide open. 

That entrepreneur is a fool! Bildrin should have fled when he had the chance.
====
1963
Have you discovered the source of the rumors yet?
====
1965
This existence cannot last much longer. 

Now that Ervyna is dead, I've resolved the last regret binding me to this world.

Thank you, <<1>>.
====
1970
Please. You must get us out of here. There's a key somewhere. 

Look for the first mate—she may be somewhere outside the slavers' camp.

Please help us.
====
1971
I'm embarrassed at how I behaved.

I put my own position in the court above the safety of Alcaire's people. 

Never again.
====
1972
You have helped me more than you could know, but I ask that you leave me in my last moments. I wish to rest here for a bit longer.
====
1974
I'm keeping an eye out for the Daedra, <<1>>. They won't fool me again so easily.

Blessed Arkay gave me a loving wife, the best children, and good friends... friends like you.
====
1975
Looks like you've given me a reason to improve my skills... even further.
====
1977
Now we just need to do something about Duchess Lakana. She's still intent on sending our loyal Breton guards and soldiers back home.

If we don't do something about her, I swear, someone else will....
====
1978
Did you poison the slavers' wine?
====
1980
What possessed those servants of the Tribunal? How could they spirit away our sick and dying? 

We shouldn't have trusted the priests of the temple. That was a mistake.
====
1981
Why would the priests bury me, only to have their servants exhume me?

You must find out their purpose. Whatever it is, you must stop them.
====
1983
We must make haste to the Diviner. 

Who knows what evil this artifact may bring if it lingers here any longer!
====
1989
I can't believe you saved them all!
====
1992
I must be vigilant. I must watch for these madmen, even while I'm figuring out how to save them.

Please, don't bother me again until you've found the source of this madness.
====
1993
Dig deep to the root of the school. 

Place the remedy where it will do the most good.
====
1994
Well, well. So you're back, eh? 

I can't wait to hear what you've got to say. Really.
====
1995
Keep moving, stranger. There's nothing down here for anyone on our side of the issue.
====
2000
Accusing one of the Great Houses of high treason is a brazen act indeed!

What shall come of this, I wonder?
====
2001
Your path lies to the northeast. It wanders through the ruined gates of Nychthemeral. 

You must destroy Patriarch Leyden before he causes more harm to our people.
====
2002
Who's there? I can't seem to... I can't open my eyes anymore.
====
2003
Bosmer and Imperials working together. What's the world coming to?
====
2006
You defeated my bear! What delightful carnage!
====
2007
I see you didn't get your head chewed off, like the last two. 

Still got both arms, as well.
====
2008
Hang the scamp scarecrow on a post in the field. 

Hurry! Before they find us! I don't want to end up like Farmer Vanne.
====
2015
These cultists have likely spread their wickedness to other places in Stormhaven.

Someone should do something … before it's too late!
====
2016
You know what you have to do. 

Destroy the siphons. Kellisa must die.
====
2018
Your task lies ahead of you. 

Cleanse the roots of the parasites. Then purify the Master Wizard.
====
2019
I am eternally grateful for your help, friend! 

Without your brave assistance, I doubt I could have wrested my amulet back from the clutches of those crazed zealots.
====
2025
When Sir Hughes comes back, I hope we'll be able to eliminate the bandits altogether. 

Getting our tabards back was a good start though.
====
2027
The writ will be yours, but not until you deal with some writs of our own. 

They're not officially sanctioned. That's why I need someone like you to aid us.

Blood will be spilled, but this time, it won't be yours.
====
2028
Hurry up! Untie me! Help me escape!
====
2036
So many tribes gone from High Rock—the Ratfarmers, the Throatcutters, even the famous Disembowelers. The Stonechewers are really the last of the breed.
====
2038
S'Rashi wishes you a long and profitable life.
====
2039
You know what the problem is, right? 

Then why are you still here?
====
2040
The creatures! They've stopped scratching at the walls.
====
2041
You're going to save us? I pray for your safety.
====
2043
I hope the area won't be too hard to find. I will be leaving here shortly, so I won't arouse too much suspicion. I may be able to catch up with you there.
====
2044
While watching Teshmul, you'll have the run of the place. None of my mercenaries should get in your way.
====
2045
Thank you for your help. I need you to free the others.
====
2047
If you haven't got the coin, we can always look into... alternatives.
====
2048
I can't say we've got the best ale around, but we sure beat the prices in Mournhold!
====
2049
Hurry up! Please! Do whatever you have to do! Just get me out of here!
====
2050
If I have to clean up vomit one more time today, I'm adding more water to the kegs.
====
2051
If you need some rest, you've come to the right place. 

Here we strive to make your stay more enjoyable... any way we can.
====
2052
I've got my eye on you, stranger.
====
2053
There's gotta be something else I can use as collateral.
====
2055
No reason to go hungry around here. What can I get you?
====
2056
A Breton murdered the Duchess. 

Mark my words. They're butchers!
====
2076
Kill Mother Helene, and meet me at the bottom of the mountain.
====
2077
All that racket down at the ship is making my head ache. I wish that ship would set sail already.
====
2079
I have been waiting here for days. 

Lord Saren should have sent a messenger with better connections.
====
2080
Used to be a salvager, till I hired on the Midnight Swell.
====
2082
I don't know why a <<1>> is interested in Dwemer lore, but it's nice to have him play after dinner.
====
2083
Find our <<1>>. Escort her up to our base camp. 

They'll need her expertise to keep the Dwemer machines from escaping the ruins.

Go now! Her life is in danger. I... I'd never forgive....

Just go!
====
2085
Used to be a salvager, till I hired on the Midnight Swell.
====
2089
Have you destroyed any eggs yet? You'll find them throughout the mine. Just smash them when you find them.
====
2090
I think we'll be heading back to Alcaire Castle soon. 

I'm done with this wretched place.
====
2092
You've honored my last request and helped set my fears to rest. I die knowing my duty has been done.

Please report the situation in the village to a constable at the camp south east of the village. Farewell.
====
2096
Please let Valentin know I'm sorry I accused him of sabotage. He's on the west dock.
====
2098
I must resume my investigation straight away! 

As soon as I have a bite to eat....
====
2099
That's enough of you running in and out, stirring up the villagers.

We can't have any more of that. Off with you, now!
====
2101
You have no idea how relieved I am. I finally have Gulpi back, alive and well. 

Those alits would have torn him apart!
====
2104
Yes! I heard the thunder of my children. The king cannot deny me much longer.
====
2106
I just need you to set fire to any corpses you come across, okay? Keep your head down though. I don't imagine the trolls will much like what you're doing to their dinner.
====
2108
Whatever she did to me … it really hurt. I thought she would kill us both! I don't know how you did that, but thank you.

Do you have the Water Stone?
====
2109
What's going on? Have you news of Lord Saren? 

The last time I saw him, he was taking you down into the ruin.
====
2113
How sad. I won't get a chance to examine the centurions myself. Master Sadryon won't let anyone down into the ruins.

Such a pity! Imagine the vibrations coursing through an active centurion. 

I would love to experience them... firsthand.
====
2116
I'm grateful. You brought back my tutor... ah, that is, the <<1>>.

I can't believe this happened. We told them to stop and read the runes before they touched anything. 

We told them!
====
2117
There's only way to perform proper research.

We must study artifacts in the context of their original surroundings.

Knowledge knows no boundaries!
====
2120
You've given me reason to improve my skills even further.
====
2121
Looks like you've given me reason to improve my skills... even further.
====
2126
The Knights of the Flame will need years to recover from this.
====
2133
Speak to Warmaster Rahira. You will find her to the east, outside the town's walls.
====
2135
Many ships now rest at the bottom of our waters.

Who would risk their lives by staying on a sinking ship?

This one thinks this won't end well.
====
2138
My cousin died. My family decided that it is too dangerous to take his remains to Stonefalls. Like many others, they're taking him to the Velothi Rivergraves. 

Nothing good can come of this.
====
2140
I promise you. I'm not a threat. 

We aren't really Daedra worshippers. We were poorly trained, and we're obviously not dedicated.

Vonov is the real threat.
====
2144
Go now. Find the magical wards hidden in houses around town and destroy them.

When you have finished, meet Rahira in the cathedral.
====
2146
I am pleased to see you again, <<1>>. 

I heard the Hlaalu councilor has you to thank for her life.

You're quite a hero, it would seem.
====
2147
There are too many daedra to make a run for it.
====
2151
Thanks again for your efforts. With no crew, I'll have to leave this place, but at least the major threat is gone for others should they want to retake the mine.
====
2152
A big cloud of dust came out of that cave mouth the other day. A bunch of people ran out.
====
2153
You saved many lives this day. 

May the moons shine on you, friend.
====
2154
We didn't think we'd make it past the Daedra. Thank you!
====
2155
It is of the utmost importance we find out anything about those stolen items.

Please, speak to Farah. Convince her to tell us what she knows.
====
2162
Now that the villagers are safe, it's time to reclaim the Haven.
====
2166
If you have any questions about my father's stuff, talk to my brother.

He told me he'd be off to the west, driving off the Imperials. 

You tell him to be careful, okay? He thinks he's stronger than he really is.
====
2167
I am glad we don't have to worry about those filthy ogres anymore. That sure makes my life easier.
====
2170
You'd better hurry, that bucket leaks like a sieve.
====
2173
Imperial supply crates are strewn across the beaches to the west

Just use that kindlepitch I gave you. Burn them. Burn them all!
====
2177
I can't wait to see my home again. Well, what's left of it.

We should do this again sometime! I'll keep the cuffs until then.

See you later, brave adventurer!
====
2181
I know it seems absurd. 

They're visions from a scroll, but you must trust him, <<1>>. 

We all must have a little faith.
====
2182
The old man. He looks disturbed. What's wrong?
====
2183
Kill Imperial soldiers and use the torch to burn their bodies.

Those who see their comrades massacred in this way will carry shock and doubt thereafter.
====
2184
Kill Imperial soldiers. Use the torch to burn their bodies.

Those who see their comrades destroyed this way will carry their shock and doubt forever.

They will never forget their mistake.
====
2185
I have seen your success. It is written in the scrolls. With the Balac in hand you shall triumph, our enemies vanquished, the Planemeld extinguished!

Do you understand? The Balac is the key, and you shall find it. Are you willing? Are you ready?
====
2188
One essential task remains. We must power the wards with the jewels we have charged.

Then Elden Root will be safe, and we can depart from this wretched place.
====
2189
<This is unmistakably the body of the lost Altmer mage. It is disturbingly pale and drawn, as if drained. A tome is clutched in its arms.>
====
2195
Feels like I've got a sack of rocks on my chest. 

Breathing shouldn't be this hard, should it?
====
2200
You should check to the east. The Imperials are occupying Haven.

Somewhere in the city, you might find a cowl that would suit Ra'Vashi's needs.

Bring it to this one, so he may disguise himself and learn to blend with the shadows!
====
2203
Prepare yourself. Whenever you are ready, I can teleport you within the prison.
====
2206
The <<1>>s are kept within this Palisade. Feed them the fungi, free their minds!
====
2212
Fill the cups with water from the fountain. 

Hurry up! We've got a game to play!
====
2214
I can't believe the rumors proved true. 

I'll keep my distance from the crypts from here on out.
====
2215
I can't believe we survived.

We owe you so much.
====
2216
I am glad you made it back safely.
====
2222
Well, I think you've found all the cows there are to be found. Have you done this before?

Oh. Did you want payment or something? I thought you were just being nice. That's fine then. Go talk to <<1>> back at the pens. He'll give you something.
====
2225
As soon as everyone is back, we're going to take refuge in Evermore.
====
2227
Be careful wandering the swamp, stranger.

The Peatwalker tribe's totem was stolen. They've turned the spriggans against everyone. They'll attack until it's returned.
====
2229
Greetings <<1>>. What can I do for you?
====
2230
Hello again. What can I do for you?
====
2231
The embers will not harm you; they are magic in nature and do not harm the living.
====
2232
Arkay, help us! His fever is higher! What will I do if he dies?
====
2233
Has Wyress Reinette decided to help us at last?
====
2235
Gall and pox... those thrice-damned Reach! You won't let them get away with this, will you hero?
====
2236
You've killed some of these useless beasts, that's for certain. 

More will appear soon enough. 

I hope the queen hasn't taken ill. That would be a disaster.
====
2237
Don't worry, you'll get paid. I'm a man of my word!
====
2243
I've administered my remedy. Now we must attend to her. With any luck she'll be waking soon.
====
2244
Praise Arkay, you saved her!

The Queen would never have had the Minister of War arrested, if things were not so chaotic.
====
2245
I hope they'll send someone soon....
====
2246
The ghosts seem to be very agitated. I wonder what's happened to King Eamond that's gotten them upset?
====
2251
Ghosts are a rarity in this dungeon. I fear for the King.
====
2252
I must prepare myself. Leave me be.
====
2255
You made the right choice, <<1>>. I will keep Evermore safe until Queen Arzhela is ready to rule once more.
====
2256
I won't forget what you've done here today. Thank you.
====
2260
You! You're alive!

What happened? What's going to happen?
====
2261
Such commotion. My head hurts so much. I just want it to end, but I'm lingering on and on.
====
2263
Do my eyes deceive me? 

I have dreamed of this moment.

My family is finally safe.
====
2266
This cult of necromancy is no more than a splintered faction within the Reach. Were it not for the brothers Angof and Brinarch, the Bloodthorn abominations would not even exist. The day those two are dealt with is the day these blasphemies end.
====
2267
I hope that's not your blood.
====
2268
The old one should show herself after you defile her shrine. Be wary approaching her. We know too little to separate truth from legend about their kind.

Hagravens often work in concert. There must be others about, although perhaps not right here.
====
2269
You've done enough already, <<1>>. I will be fine on my own now.

I wish I could say the same for the rest of my village.
====
2272
You never know when these altercations might become violent.

The taxes will be spent on providing clothing and shelter for the bereaved. I'm surprised that the Bjoulsae Queen's captain isn't more understanding.
====
2273
Go ahead - use the listening stone, and let's see what these Reach bastards are up to.
====
2274
You've proven yourself a true champion for Evermore! Lord Alfred knew what he was about when he sent you here.
====
2278
I'm sure you think you've done what's best for everyone, but I heartily disagree.
====
2279
The priestess won't listen to me anymore. 

I swear, I have never met such a stubborn servant in all my life.

I'll make sure the Great Houses hear of her insolence.
====
2280
Destroy anything and anyone you find on that island.

Then make them pay for what they've done to the spriggans.
====
2284
You never know when these altercations might become violent.

The taxes will be spent on providing clothing and shelter for the bereaved. I'm surprised that the Bjoulsae Queen's captain isn't more understanding.
====
2289
That was wonderful! 

A good race always sends chills up my spine.
====
2290
Deliver the bag of reagents to Optimate Ostasil. 

You'll find him in his tower to the north.
====
2291
An expedient delivery!

The stones are in excellent condition.

Fine work.
====
2299
Now that you're here, we can get on with it. Gabrielle is joining us from the Mages Guild and Darien from the Fighters Guild. I suppose you want to discuss strategy with them. 

When you're ready, just ask Gabrielle to open the portal.
====
2302
We must convince King Eamond's officers that Bangkorai Garrison is ripe for attack. If we retreat, we only allow the enemy to fortify.
====
2304
We're in your debt. 

I doubt the Ashlander would have spoken to anyone in House Dunmer.
====
2305
The bodies of our guar lie in the canyon to the south. 

We need you to recover their harnesses. Kill any scamps that get in your way. Oh, and watch out for lava. 

You can do it. You're a hero!
====
2306
Is that my box? You did well to return it. The Reachmen stole it, and I feared what would happened if they opened it.

This box contains… evil.
====
2307
What lies unearthed beneath that mountain?
====
2309
The wailing at the gates has abated. Is this your doing?
====
2310
What can I do for you, <<1>>?
====
2311
I will carry Erena's love with me long after I leave, <<1>>. 

It is because of you I have her strength to carry me.

I know I should not stay, but I would like to tarry with Erena for a few moments longer.
====
2321
Have you completed any contracts for the Fighters Guild yet? I'm counting on you.
====
2322
<<1>> has a hut in on the sourthern rise overlooking the village. Search her hut. Then take the cure for the affliction.

The hut is probably guarded, but hopefully, you can slip past the Kagesh.
====
2324
It is the very creatures of the forest which turn against me. They are filled with rage, their nature corrupted. Please, I cannot harm them, cannot defend myself. I need help!
====
2325
The crypts are now warded, but the undead remain. We must deal with them, soon.
====
2328
We have no time to waste. The bindings weaken even now.
====
2329
You are skilled, <<1>>. 

If only you had used such prowess on my behalf....
====
2330
You should go visit <<1>> if you haven't already. Folk around here say he's as old as the forest itself. Probably not far off, I'd wager.
====
2331
Ralmas is still examining the cliff racer. I expect to get a report back from him soon. 

In the meantime, we'll hold our position and wait for reinforcements.
====
2333
Anis is strong! If he's still alive, he'll make it out okay.

I'll wait for him here until he returns. Then we'll both travel back to Davon's Watch. 

They should know what happened to the fort!
====
2336
I won't raise my hand against a priest of Kynareth, but I cannot disobey my king.
====
2337
Stenric was wise to choose you. You have done good work.

Once you defeated each spirit, it was cast below once more, woefully weak. It will not escape again.
====
2339
Disgusting, screeching beasts! 

I can hardly hear myself think with all the racket they make. 

How are my patients supposed to get any rest with those ravenous scavengers soaring overhead?
====
2341
Do you stand with these knights, or with the Divines?
====
2342
It is gruesome work, and I do not relish it, but it must be done.

Use that charm at Bangkorai Garrison. King Eamond will come and destroy the Imperials.
====
2343
I will have no more dealings with the likes of you.
====
2344
Hear the words of our Wise-Woman. Accept their truth.
====
2345
If we heed not the Wise-Woman's tales of our ancestors, we should repeat their mistakes.
====
2348
I'll have to swing by Norus' tent once I've finished going through these supplies. 

Let's just say I was less than kind when I thought he answered my inquiry about supplies with a joke.
====
2349
I almost don't know where to start. 

It's been so long since I had real supplies!
====
2350
I hope the supplies will last us for awhile.... Between the Orlishkaarn and Mt. Senie, it's a wonder we have anything left.
====
2353
House Dunmer would keep us penned like kwama.

We will not be kept for the amusement of idolators and heretics!
====
2354
May Saint Veloth bless you and keep you. May your heart be opened to Boethiah.
====
2356
Edam and his children have long since turned to dust, but their legend remains.
====
2357
I'm watching you. Touch nothing!
====
2364
The wind whispers to me tales of distant places, of verdant glades dappled with sunlight. Where is this beauty, this wonder? Why can't I go there?

What is this strange being standing before me?
====
2366
The remains have vanished from within. Only the stench remains.
====
2371
When you get close to the door, someone speaks.

"Don't get so close. You're not done cutting off those ears."
====
2372
You hear shuffling and coarse whispers coming from inside. After a moment, someone inside speaks. 

"Thanks for feeding us. We need more help, but first, you'll need to prove yourself trustworthy."
====
2384
Captain Renoit attacked us without warning, seeking a cure that didn't exist.

We have no cure for the plague, but we do have one for werewolves. 

I just hope we can restore peace again.
====
2385
Calypsi should be near her tent on the north side of the camp.

Vengeance awaits.
====
2386
Never liked cliff racers. 

Some of the men thought they were interesting. Worse than cockroaches, I say!
====
2389
I wish Serjo Ulden would let us attack the heretics at the Shrine. What's he waiting for?
====
2390
Captain Ondre sent you? That's good news! 

I've been keeping an eye on the Imperial Army. 

I believe we have a chance, so long as we stand united against them.
====
2391
I'm glad you're still alive, <<1>>.

After all, there's more killing to do.
====
2393
Through you, Boethiah has granted us victory.

Praise him... and all our ancestors.
====
2394
The Imperial ranks break before us. 

It is time to strike the final blow.
====
2396
I'm surprised you got anything out of that n'wah. 

If it were up to me, he'd pay for what happened to the Hortator.
====
2401
How I wish the Ashlanders would attack the fort! 

The captain wouldn't order us to retreat. We'd cut them down as they came!

That would be... glorious.
====
2402
Remember your promise. 

If they won't release me voluntarily, I'll still expect you to do your part.
====
2403
You tell Gurles it's unkind of him to keep secrets from you. Tell him it's time to let go.
====
2404
Mr. Kerbol owns the mill. 

He knows what you need to do now. You have to help those infected soldiers.

Take those berries to him, and hurry.
====
2406
It's fortuitous that you arrived when you did.

We wouldn't have thought to question the Ashlander, since his kind is frequently stubborn. Ashlanders are prone to telling tales.

Thanks to you, Lieutenant Eris is still alive.
====
2411
With the king and his mother opposed to each other, neither Sir Dencent nor I can see a clear path.

You have no stake in this. We'll abide by your judgment in this matter. 

Our goal is saving Bangkorai from the Imperials. What should we do?
====
2416
Enter text related to Necris.
====
2418
Let the Ordinators come! Boethiah has blessed us. What can their pretender-gods do in the face of that?
====
2419
We're going to strike back, aren't we? Serjo Ulden must intend to strike again!
====
2420
Most of my fellow soldiers will be quite mad when they return to undeath.

At least we gave them a brief respite from their suffering.
====
2421
Boethiah didn't desert us. 

Our weakness failed him.
====
2422
You think the Ashlanders are scared? I bet they're real scared.
====
2424
I suppose you can call yourself a Huntsman now. 

Am I so great a failure? Every ragged traveler who passes this way has found a suitable offering.

I stand here with bleeding wounds. They're the markings of my inadequacy.
====
2425
Excellent work, <<1>>! 

This is going to turn into a bloodbath. I just know it. 

We've got to get out of here, but not yet. We may be able to use this to our advantage.
====
2426
See how quickly they take root? Truly amazing.

What mysteries of the deep do they hold for us to discover?
====
2427
<The king seems much more animated, although his imperious gaze is unnerving. After a moment, he winks at you.>
====
2430
<You've found Raiyeem's dead body. He's succumbed to his wounds.>
====
2431
If Garland asked for your services, I'd recommend you finish assisting him.

Don't worry about us. We'll catch up.
====
2432
The Dunmer have caught themselves in the anemones of the coral reef.

Without proper protection, we can't extricate them from the tentacles' grip.

The slime from the sea slugs should protect us from their sting.
====
2435
I can feel roots shuddering with life.

This bleak land will live again. 

Centuries from now, Gil-Var-Delle will know spring.
====
2436
You must be <<1>>!

It's nice to meet you. You seem familiar. Have we met?

I must apologize if we've met already. My memory has gone all nutwally on me lately. I'm having a hard time remembering a lot of things.
====
2437
You do realize the danger you're putting us all in, right?

I can't believe I let Garland talk me into this.
====
2438
Please, hear my story. Then you can pass this knowledge to our Great Father.

Then you can say what I cannot.
====
2439
That looks like enough for a few big fires.

Look for places where slaves have gathered, and build them a bonfire.
====
2440
I can't believe there aren't any rats here.

There's no water. There's no plants. 

Why do the Dunmer even live here?
====
2441
The ones who can find food always try to elicit... services... from those of us who can't.

I'd sooner die. 

Oh, Mara! I'm so hungry.
====
2442
Want to see a magic trick? Give this one a coin. This one will make it disappear.

What are you looking at? This one said it was a trick....
====
2443
This affliction the Dunmer are all dying from... this must be a good thing, yes?

Yes! Truly a sending of Khenarthi and Lorkhaj.
====
2444
I am an educated man. My talents are wasted toiling in fields and mineshafts.

I brought this to the attention of my so-called "masters." Then they had me beaten.

Doubtless they were jealous of my superior intellect.
====
2445
I'm from Blackwood. I'm used to trees overhead and mud underfoot. 

How can anyone live in a place like this?
====
2448
Anyone willing to put our lives at risk because of their own selfish goals can't be tolerated.

If I have to end his life to save the others, I will.
====
2449
Ah, <<1>>! We were organizing a counterattack, but events proceeded too quickly. That is to say, you fought them off before we could get there.

It appears the journal you found was authentic.
====
2450
I'm too injured to escape. I'll do what I can to care for any other peasants that the Reachmen capture. Thank you.
====
2452
I'm glad you both made it back. Josselin and I are … close. I don't think I could lose her after I lost Eamond.

Too many friends are dying around me, and here I stand with all my powers, helpless.

Excuse me. I must keep my mind clear and focused.
====
2455
How is my son? 

Did you give him the antidote?
====
2456
Whatever you can do to thwart the Imperial's plans will be appreciated. We're stretched way too thin here.
====
2457
So help is on the way? That's great news.

I'm trying to help make <<1>> as comfortable as possible, but I'm afraid nursing isn't my strong suit.
====
2459
I don't have the strength to escape.

Go on without me.
====
2460
Leave us.

My people must grieve for the many lives lost this day.
====
2461
You found one of the ghosts?

What did she say?
====
2463
Show mercy, friend.

I beg you!
====
2465
I can't leave until we've rescued the people the Reachmen took captive.

There's no telling what they plan to do with us.
====
2466
I don't have the nerve to try to escape.

I'd rather live as a slave than risk getting killed.

Go on without me.
====
2469
Have you spoken with my father's attendant at the Scarlet Summit? 

If you're lost, follow the road south. 

My father's home should be near the top of the hill.
====
2470
You've found evidence? Excellent! 

Please take your evidence and a warrant to <<1>>. 

Irano has so many men and mer under his sway. He's the only one I trust over there.
====
2471
I used to see <<1>> every day to file my complaints. Since I never had evidence, she started refusing to speak with me.

Her father never asked me for proof. He trusted my word.

Baylan is still green. He's playing by the book.
====
2473
I don't have the nerve to try to escape. 

I'd rather live as a slave than get beaten again.

Go on without me.
====
2474
I'm sure <<1>> is waiting for any information you and Barnabe could get. It took us quite a while to return with our prisoner.
====
2475
You've learned nothing from me, <<1>>. Nothing!

You'll be hunted by the Imperial Army for the rest of your unnaturally short life.
====
2476
<You've found a body. The feverish addict is barely moving.>

<His glassy eyes stare off into space, as if witnessing something too great to comprehend. >

<Although he's alive, he doesn't respond to your presence.>
====
2477
<<1>> will be very interested to hear what you got the prisoner to tell you.

We'll send him to the dungeon in Evermore for now.
====
2478
I was there when King Eamond died. He was mad with pain and spoke his last words to <<1>>.

I should have saved him. Evermore needs him now more than ever.
====
2479
Unless you are here about contracts, I have guild business to attend to.
====
2480
You have seen it with your own eyes.

Your fort spreads this poison, but I will stop it. 

I will not see it fall into the hands of another unsuspecting soul, even if I have to burn your fort to the ground.
====
2481
I hope you found my sister.
====
2482
I saw the Ashlanders chase the Ordinators out to their camp. I - I was too afraid to approach them. They looked angry. I didn't want them to think I was on the side of the Ordinators.

I hope they can put the saltrice to good use.
====
2483
To think he was right! He was watching our neighbors all the time.

The next time people move into the Rilvayns' old home, I'll almost feel sorry for them.

After all, he'll think his spying is justified.
====
2486
Shavari is relieved you took care of the matter.

This one does not like to think about what was inside the chest.

This one doesn't like to think that it's out now.
====
2487
If they catch us, they'll sacrifice us.

I'll stay here and take my chances.
====
2489
Were my instructions not clear? Break Ogambu's equipment, and kill the worthless churls she experiments on. When she notices and investigates, kill her.

Fleshlings excel at breaking and killing, do they not?
====
2490
You can't prosper without angering a few people along the way. 

I would say we should swap stories, but that might make both of us accomplices.

Ha! That's a joke, of course!
====
2491
I'm sorry. I'm very tired.

Why don't you go back and talk to that Dremora? If she wasn't there before, I'm sure she's there now.
====
2492
Once you get the bark, throw it on the embers. 

We'll infuse it with the cure while it burns.
====
2494
Virgil finally told me the truth after I sent you to find Agnes.

There's a cure for this plague, but I'd rather die than receive it.

I'm glad you set him free. I couldn't disobey orders, but there's nothing to be gained by slaughter.
====
2495
You helped the soldiers who were infected? Good.
====
2496
I knew something was up when the scouts didn't report back. What will happen to us now?
====
2497
I worry for Virgil.

I don't think the soldiers would mistreat him, but in this climate of fear and distrust, who knows?

Hurry to Agnes. If she's not back yet, she will be soon.
====
2498
Perhaps later, we can get to know each other a little better.

We've been far too formal.

Of course, I'd offer you a lower rate, since you've been so helpful.
====
2499
Agnes Mavine knows where the cure is. I'm certain of it.
====
2500
Renoit has no idea what he's done.

He holds my brother captive. He insists we have a cure, but it's not what he thinks.

When the soldiers attacked, these people defended themselves. Soldiers were bitten. I was too. Now we'll all become werewolves.
====
2501
Ferise and I go back a long time. I'm a bit hurt she thought I would not understand. I will have to buy her something nice to celebrate.
====
2502
I must return to our outpost.

I must tell the others of our deeds.

Your name will be sung in our praises around the fire for many days.
====
2504
Is she dead? What happened?
====
2507
I heard about Serjo Belaal. Such a shame.

She will be missed terribly.
====
2508
Distasteful rumors are spreading about Serjo Belaal's death. 

I am certain no one of taste or breeding would pay attention to them.
====
2512
Thank the Eight. You have the book.

You've proven yourself, my friend. I'm sorry I didn't trust you.
====
2515
Have you been able to find anything out?

Whoever's controlling the orcs, I'd wager they're deep in these root caves.
====
2516
I'm supposed to bring Lady Belaal's meal upstairs. 

I don't want to do it. She'll... she'll....

Go away! I can't talk to you!
====
2519
One of the servants claimed to hear a shocking din from upstairs.

Fortunately, he is known to be mentally defective.

Have you preserved Navalie's honor, <<1>>?
====
2521
They ready themselves for battle. We will hold the palace while you take out the Imperial within.

We must all move quickly.
====
2523
Together, we will return Bangkorai to its true rulers.
====
2524
After you freed us, my egg-sister met as at the Redoran manor. 

She said she would get us home to Black Marsh.

It's been many months since I've seen home. I wonder if it's still underwater....
====
2525
We've made it, <<1>>!

I'm free of that prison forever!
====
2526
I've been praying for your safe return.

Did you manage to collect enough wormwood blossoms?
====
2528
I saw several of our egg-brothers running from the canyons.

I knew I would find you here.
====
2529
Kill the risen! 

Lead them home.
====
2531
The earth is old in this land. It's cracked and brittle. It bleeds red at the slightest touch.

In many places where the earth has gone to rot, the mud is yellow and clotted.

How I miss the good mud of homeland: black as night, and fine as silk.
====
2533
You're welcome in my house, stranger. 

I'll turn no one away in these times, save those who wish me and mine violence.
====
2535
You're a wanderer, aren't you? Have you come far? What have you seen? Did - did you see the ocean? Is it really as big as they say?

I haven't been beyond this valley. Not since I was an infant, anyway. And only once to Vivec's Antlers.
====
2536
Imperials, Bretons, Khajiit... those outsiders aren't just our enemies. They're inferior. 

I don't understand why House Father Aryron shows them any mercy.
====
2537
Serjo Violyne is a very nice young lady. She's always polite and elegantly noble.

Sometimes, though, you can see her look away to the west as the sun goes down. She looks sadder than Saint Meris.
====
2538
What sort of monster keeps a mother from her child? 

If he doesn't reunite us, tell him I'll cast myself into this well!
====
2539
I don't know why Rosamund wants wood. 

I just thought she'd like it if I helped. Maybe she'll be grateful. It's been a long time since I...

Ah! Here's a piece that's not too burned!
====
2540
This was such a quiet place until the slave revolts started.

What a shame. I miss the peace and quiet.
====
2541
This is really quite a dull place. 

Day in, day out, there is only routine. 

Work. Pray. Eat. Sleep.
====
2542
My dear husband is getting on in years. He's been a good provider, but now he's entirely too tolerant of heresies.

This Ebonheart Pact has weakened our people. 

It's made them too ready to accept the ways of the n'wah outsiders.
====
2543
My life will never be what it was, but I'll raise our daughter to be as great a warrior as her mother.
====
2545
Vusara should be in the barracks to the east. 

Take the charm there. Use it on her.

My end draws near. Please bring word of my fate to <<1>>.
====
2548
If you can help liberate the city, we'll all be in your debt.

Gods be with you, my friend.
====
2550
Have you completed any contracts for the Fighters Guild yet? I'm counting on you.
====
2551
What can I do for you, <<1>>?
====
2553
Greetings <<1>>. What can I do for you?
====
2556
I wanted to thank you again for saving my business.

With the profits from this sale, I should be able to hire some mercenaries.

Then I can protect my next batch of workers!
====
2559
Were you able to find my children?

I know Danea will need help bringing her brothers back.
====
2560
The cave is to the east. You can see the path from here. 

Please, find the urn and destroy it.
====
2563
Hm? Oh, it's you. 

Were you able to fix the lamps? 

No trouble, I hope?
====
2564
I was hesitant to lead my troops into dangerous odds, yet it appeared unavoidable. 

The amulets you provided will save many lives. 

When we return to Elden Root victorious, your assistance will be properly recognized.
====
2565
Come one step closer, and I'll cut out that lying tongue of yours.
====
2566
You've returned. 

Have you fought back the tide in the grove?
====
2567
Thank you again for the amulets.
====
2568
Thank you again for retrieving the effigies.

I wish we had never seen those accursed statues!
====
2570
You've done us a fine service. I won't forget that.
====
2572
Are you still seeking the bounties? I hope many have fallen at your hands.
====
2574
My father must have drawn that picture from memory. 

He couldn't get close to me, not when he was in rags and I was in finery. He still got every detail right. Even the way my nose turns up on the end.

He was a good artist... and a good man.
====
2577
Thank you, <<1>>. 

You've brought us peace by freeing us. 

You've reunited us, so our spirits can finally rest.
====
2578
The mountain's smoking again. It does that a lot now. 

We heard that Mount Senie erupted. I wonder if volcanoes can catch eruptions like we catch colds? 

One "sneezes," and the next one catches it.
====
2579
I've never kept my destination secret. 

I'm basically passing through on my way to Elsweyr. It's the last of the real frontier kingdoms.
====
2580
I'm glad to see a fellow traveller. The roads east aren't safe anymore. 

If it's not the plague, it's lava flows. If it's not the lava flow, it's Ashlanders. If it's not the Ashlander? Cliff racers.

Ugh. I hate cliff racers.
====
2582
When you're ready to start the ritual, scatter the dust over the gravesites I've prepared.
====
2583
A "1"? Hah!

You better roll again, because you're not going to win with a "1."
====
2586
Hello again, <<1>>.

I don't know about you, but I'm going to kill a few more and call it a day.
====
2587
Might I sing you a song, my lady? Can I tell you a tale? 

We could take a private room. I've been told I have a silver tongue.
====
2588
Shall I dance for you, my lord? I've studied under many masters of the art. 

I'm sure I could hold your attention for hours.
====
2598
All right, that's a round of scuttle, two plates of fried netch, one without butter....
====
2599
Now that you've settled my great-grandfather's spirit, you should be able to talk to him.
====
2600
Enough talk. I need another mazte. 

Where's that serving girl? By B'vec, she's useless!

Medaren needs to buy more help.
====
2601
This plague that's been spreading... I think it'll be good for Stonefalls! 

It's been too long since something came through and culled the weak.

There's no plague in Kragenmoor. Have you noticed that? 

We're not weak.
====
2603
Krothag is warrior-born and honorable.

Remind him of his obligation to the other troops, even if he has no love left for me.
====
2604
I just came back from a trip Davon's Watch. 

It's strange to see grass again!
====
2605
The Dres are big talkers, but they're as weak and feminine as the Altmer. 

All their hard work is done by slaves. They say it saves the nobles time for more "worthy pursuits."

I guess lying about and eating gorapples is more "worthy" than working.
====
2607
You need to find that antidote.

Get it to <<1>> and <<2>> before it's too late!
====
2608
You've helped me regain my freedom and get a little payback.

I can't thank you enough!
====
2612
The Gutter's filled with trash. 

What a waste of walking skin.
====
2613
That sword was not meant to be found, especially not by the Imperial army.

We really need to recover it and hide it away for good. I'm counting on you.
====
2614
In my father's day, House Dres' soldiers fought the snake-men of Akavir.

Now we're in the Gutter, fighting skooma peddlers and escaped slaves.

I should have been stationed in Cyrodiil, fighting over the Imperial throne. That's where the glory is!
====
2617
You can count on fourth things: war, taxes, the birth of inferior people, and the endurance of the Tribunal.

Unless you count each Tribunal member separately, course... then there would be six things!
====
2618
The tale of Saint Aralor teaches us that even the foulest criminal can repent and begin anew.

We must remember this when we redeem the lost souls of the Gutter.
====
2619
The road to Heimlyn Keep begins just north of Kragenmoor. Then it curves around to the east.

I fear for the safety of the garrison. I hope <<1>> allows them to leave before the volcano erupts.
====
2620
Already, Imperial necromancers have stolen the bodies and souls of our honored dead.

They must pay for this atrocity ... in blood!
====
2621
Mara bless you for helping these people. They don't have anyone else to turn to.

Just don't get yourself killed, all right?
====
2625
Have you said your devotions to the Three today? 

Why don't you go do that right now?

We can talk later.
====
2626
I led a caravan to Davon's Watch earlier in the month. What a waste of time!

The docks are shut down, and nearly everyone has barricaded themselves in their homes.
====
2629
You are not the first novice smith who's petitioned to become my apprentice. 

You will not be the first I turn away, either.

Show me your work. I will judge it and decide if you belong at my forge.
====
2630
How are you still standing? 

I'm sorry! I meant nothing by that! Forget I was here. Forget you ever saw me.

Please, don't hurt me!
====
2631
Thank you for helping me. 

I only wish there was more we could do to aid the afflicted.
====
2633
My men didn't deserve to suffer for my mistakes.

Thank you for helping free them from the curse.
====
2635
The parts, the pieces. That's all of them. That's everything you need.

Go to the heart of the works. Heal the mechanisms. Nothing will work until you do. We can't rest yet.

But be careful. Be oh so careful. My brothers tried to fix it. They died.
====
2636
Take the ingredients to Felen's scrying pool.

Swirl them among the herbs in the blessed water.

He will see what he needs most.
====
2637
You! I remember you. After you delivered that letter, I found out my sister is dead.

I think an experiment went wrong, and one of those beasts killed her.

Now I've devoted myself to finding her killer. One day, I'll avenge her.
====
2640
Maybe I can convince the living runecrafters to continue my experiments....
====
2642
The enemies will open portals in distant places, far from observers, so that they avoid the wrath of armies.

We may need all the help we can get to seal the rifts.
====
2648
Thank you. I feel much better. Hurry and deliver the antidote to my mother. I fear for her life.
====
2655
You are not permitted to leave until <<1>> is done with you.
====
2656
The <<1>> has something to show Master Tree-Paws?
====
2658
A novice runecrafter, are you? Excellent.

There is much I can teach you. Let's see your work.
====
2662
There's still plenty of pudding left! Don't be shy, dear.

You can take as much as you like.
====
2672
The other champions are ready. Are you?
====
2674
Are you ready to train in the fine art of runecrafting? 

You've got the soul of an artist buried deep inside you. I can tell.
====
2675
Ready to start learning the ways of forestry? 

From little acorns, great trees grow.
====
2676
Are you ready to learn about outfitting?

You've got a lot of skinning ahead of you, but you seem sharp enough.
====
2677
Grab a hammer and hit the forge.
====
2678
All finished with the nix-hounds, then? Praise to Boethiah!

You should talk to <<1>>, our most most elder guar-herd. He's outside the gates of our village to the south.
====
2679
The soldiers who didn't head into Gil-Var-Delle moved to the northwest. 

I heard they're building a fortress there.

You should be able to find our stolen rings there.
====
2683
Finish that damned woman off and put her head on a pike for me, would you?

If I could only see her face as you drain the life out of her body. Such wonderful thoughts.
====
2685
It seems you were able to dispatch the daedric nobles while Arafel closed the rift, at last.
====
2686
Your help with those crystals was timely. Thank you again.
====
2689
Gurles' administers his best medicine, and yet our princess fares no better. What are we to do?
====
2690
You should not pity them. Pity is a weakness.

If they had won, do you think they would feel pity for us?
====
2693
With the ordinators defeated, we've sent word to our tribe's conclave. We're short of food.

I pray they can spare a guar for slaughter. 

The last we heard, the nix-hounds we taking a heavy toll on the herds.
====
2694
Are you familiar with Bosmer forestwalking? 

Paths wind through the treetops. It's easy to cross large distances by walking along them.
====
2695
Have you seen the Warden Master? 

She's near the healing huts, north of here.
====
2697
I've spent my life fighting Daedra.

The thought of summoning one intentionally makes my skin crawl. 

I hope we won't regret this.
====
2698
Welcome back to the docks, my friend.

Life has returned to normal, thanks to you.
====
2700
Ancestor's Landing is situated along the coast, north and west of here.

Meet us there... and take care!
====
2701
Prove to the other captains that the claims against the king were a hoax.

Then we'll stop this riot.
====
2702
Assuage my fellow captain's suspicions, and the riots will cease.

You have my word.
====
2703
Did the guards send you to kill me? If you're thinking you've found a sea-battered old captain, you're mistaken. 

I'll hang your corpse from the yardarm to warn other assassins.

Have at you! Stand and deliver!
====
2704
Jahi and <<1>> will adjust to life in the city quickly. And the sooner I find a buyer, the sooner we can put this all behind us.
====
2705
The Withered Hand wants to sabotage our ships.

I'll make sure the king hears about this!

Hopefully, he'll let me march a group of guards onto the docks.
====
2706
The throne keepers are pious, devout men... but they're no match for an army of skeletons.

They desperately need your help.
====
2709
General Thoda is a trusted advisor and a good friend. He has heard the rumors about the Withered Hand, and he can help us.

Tell no one else though. People remember Suturah, and hearing his sons have returned could cause a panic.
====
2710
So they attacked Ilmaha as well, eh?

Thank you for taking care of them.
====
2712
To know the prince lives is a great relief. I never would have forgiven myself were he harmed.
====
2713
I'm tempted to say I'm sorry you became caught up in all this, but something tells me it was the hand of fate that brought you here. 

Besides, if we can't stop them from stealing the Ansei Wards, none of us are safe.
====
2718
Everytime I feel we've come closer to peace, something happens to force us to take a step backwards. <<1>> must be spoken to.
====
2719
For centuries, amateurs like yourself have tried to release me. Fools! All of you!

You'd have a better chance of becoming the next emperor.
====
2721
Thank you again, friend. You saved my life back there and with my life, you saved many.
====
2724
Isn't it pleasant up here? It's far above the dust of the streets, the air is cooler … between you and me, I think that's why mages build towers. Smart, huh?

So, did you come up here for the atmosphere or do you have business with the guild?
====
2726
Is it true the Kothringi are all dead now? When I was young, I used to visit their villages.
====
2729
My father says that my Devad will do us an evil turn. But what evil could dwell in so fair a temple?

Is he not as a dream? Oh, I should spend a fortnight pondering the slope of his brow!
====
2730
The liquor is where I'll really clean up. A village full of people who've never enjoyed real spirits? They'll take to it like moths to a flame. And once they do, well....

Some of them won't be able to stop. But that's only because they're weak.
====
2732
You are welcome among us, though we do not know you as sister. We will aid you if the Nest-Mother wills it.
====
2733
I do not know where the other Ansei Wards have been taken, but Tu'whacca tells me that you must go east, my friend.

He says that is the next step on your journey.
====
2735
You should really kill that <<1>> over there.
====
2737
I didn't want to steal. They made me do it!
====
2740
Have you discovered what perverts the shrine?
====
2741
Whatever you learned from the spirits, take it to Telenger. I've no time for you right now.
====
2744
What have you found from your search?
====
2745
What do they want with us?
====
2746
I do not like the looks of this....
====
2747
More spirits? I thought you were leading us to safety.
====
2750
I cannot believe my ears... how can this be? Good <<1>> - these phantoms cannot have their way. Do not give in! We must make a stand!
====
2752
Ayvas is a great prophet. And you are a liar.

You'd better leave our village... heretic.
====
2753
There's one fewer monster in this valley.

It would be easier if I could ask you to kill the other one as well. But I don't think you'd be able to recover my daughter's heart from his gut.
====
2754
Not all of them abandoned me.

Faith is a strange power. A terrible burden that grants the power the endure any weight.
====
2757
<The spirit stares right through you.>
====
2761
I will take care of these people until they are fit for travel.  You are owed many thanks.
====
2762
Don't even think about it! If you try to pick me up and give me a kiss, I'll bite your nose off!

I may look like a monkey, but I'm not a monkey, and I'm done being treated this way!
====
2763
Make those deliveries and Unishi will undo what has been done.
====
2775
So you found them? The news shall make this day bearable. You've done good work for us today. I won't forget it.
====
2776
If you're serious about this, the  <<1>>'s lair is in the cave northwest of here. You can see it from here by looking through the gates.
====
2778
I'm certain <<1>> is in the Town Hall. She is always very involved in her duties and rarely leaves.
====
2781
So you found Rinlan? Why is he not back?

Whatever nonsense has consumed him, I hope he finishes with it soon... for his sake.
====
2783
I'm trying to arrange a peaceful end to this. Running around and killing the other side's negotiators is not helping!
====
2785
I doubt my assistants are willing to row all the way to Mournhold. I suppose I must wait for my ships to be retrieved.

I've had my fill of the stench of the swamp. After this expedition is complete, I plan to retire to more scholarly studies.
====
2786
Another able hand to aid Sentinel!

We are two of a kind.
====
2787
Thank you for bringing one of those rats to justice.
====
2788
You saved two lives today. I couldn't have gone on without this stubborn brute.

I owe you everything.
====
2790
I smell a great burning.

You succeeded, yes?
====
2792
Welcome, Dark One. Our work continues on the search for your prize, and we have brought many fresh supplies for your work.

What can this humble servant of the Worm Cult do for you?
====
2797
The servants of Bogmother grow with her rage. Yet the Archeins continue their corpsetrading with the necromancers.

You must not let these meetings continue. The Bogmother has shown her wrath. Give their bodies to the soil.
====
2798
I'll mark the graves' locations on your map. I'd go with you, but I have to watch and ensure they don't slip by.

There are other Ash'abah who can join you, though. You want one skilled in swordplay, or one who's adept at restoration magic?
====
2803
Ring the herder bell near one of the goats to herd it this way. They know they should be with me; they're just stubborn.
====
2804
You have proven yourself Tu'whacca's champion. You will recover the other Ansei Wards.

By breaking the wards on this sanctum, you've re-opened the hidden tunnel I used to escape. If you wish a quick exit, use the secret exit to my right.
====
2808
Ah, you found it! I wasn't able to make much progress while you were gone, but this should make all the difference. 

Deciphering these runes may take some time. Please don't feel obligated to stay, but check back with me in a little while.
====
2809
Thank you for ridding our Hist of the shalk. I hope to avoid future invading pests such as those.
====
2810
You have Dar'Thid's thanks for avenging his mates.
====
2817
Now that the flies have been release, it's our time to attack! Please aid is in the battle!
====
2818
I'm not sure how you survived, but next time you won't be so lucky.
====
2819
You have already done great things for us, <<1>>. It is only right that you lead the Cult of the Fang.
====
2821
I'm saddened that I have yet to hear anything. I miss my days as an active trader.
====
2822
Despite <<1>>'s objections, I think those new members are going to work out well. Nice work.
====
2823
I don't have the nerve to try to escape. I'd rather live as a slave. Go on without me.
====
2824
J'Derr and Dar'Virr will never forget what you've done for them. If you ever need a fast ship on a dark night, you know where to find this one, no?
====
2825
Our strength grows with your aid.
====
2826
Is it finished? Did you kill Inerri?
====
2829
You've done me and many others a great service today that will not be forgotten. We've experienced so many who wish us harm that you've been a refreshing reminder that good is still out there.
====
2830
News of your victory has spread throughout the camp. We will prosper under your leadership.
====
2831
I can hardly believe this is real. So much has transpired.... Forgive me, dear friend, I am overwhelmed with emotion.
====
2832
We should not have left her behind. Lorkhan's breath! There had to be another way....
====
2833
Telenger appears quite adversely affected by today's events. Why don't you speak with him? I believe it would provide him some degree of comfort.
====
2834
Ahmuzi wishes you luck.

This one understands their frustrations, but all we do is attempt to protect their lives. Sure, we could give them  boats, but they would soon be swimming with dreugh if they tried to flee.

Maybe if we could just calm them.
====
2839
Excellent work. Now, find <<1>>. He should be toward the heart of the camp by the waterfall.
====
2841
If you ever need a fast ship on a dark night you know where to find me.
====
2842
I never should've listened to <<1>>. Look at all the trouble he's caused!
====
2843
You have to find Soradenor, he'll know what to do! You should be able to find him up by the ruins!
====
2845
Do what you must. Ghasaaj will not interfere.

This one will merely say you were... helping the guard. Yes, that's it.
====
2847
I hope the prince has learned more. I believe the Withered Hand has brought one of the Ansei Wards here, and that does not bode well.

You were at Tu'whacca's Throne, were you not? So you know that as well as anyone.
====
2849
You beat me, <<1>>.  I will follow your lead from here on out.  Do not fail us.
====
2850
I'm still shaking from all of this, but I have to look after Venosir now.
====
2852
Hurry up! Untie me! Help me escape!
====
2855
Move along. Do not crowd the entrance.
====
2857
You must go quickly. I … am fading much faster than I expected. My fate, and the fate of all Alik'r I fear … is in your hands.
====
2859
If you truly wish to help, I may know where the remedy is held.

The military has crates of medicine for their own. I know not how you plan on getting your hands on them, but if you did... you would save the life of my son.
====
2860
I trusted both Hjarl and Keira with my life. To know one of them threw away all we've accomplished pains me more than these shackles ever will.
====
2861
I must apologize if I seem agitated.

The people of this Harbor are in a situation I would not wish on any. We have been here for weeks now and all we have accomplished is to lose our troops in the jungles.
====
2863
Whatever the Minister asked you to do, please do so quickly. This town is on the verge of a riot.
====
2865
The first dose is always the hardest. See how peaceful his face is now?

Your Orc female should find her way out of the mine. I would follow her, unless you've changed your mind about staying.
====
2867
I wonder if it's too late too late to change my mind.
====
2869
Are they gone? Have they stopped attacking for now?
====
2871
Nice job! We've stopped the werewolves for the time being. Go let the townsfolk know they're safe for now.
====
2872
By Oblivion's gates, save me.

I could stab you right now. I really could.
====
2873
Have you found anything we can use?
====
2875
You have our eternal thanks.
====
2878
If you want to discover what <<1>>'s favorite student gave him, you must speak with the servants of <<2>>.
====
2879
These mementos will help me cope with this loss. One day, I hope to forget all this. For now I'm going to hide out here, try to ride out the storm.
====
2882
Go, go! There's no time to be standing around talking while the food gets cold.

Get out there and deliver this stuff!
====
2888
Keep your head down!

What are you doing here?
====
2889
This land will be reclaimed, but it has a long way yet to go.
====
2890
Teeus and Shade-Tail have been invaluable for staying a step ahead of the authorities. Without the two of them, I fear we may be in for hard times.
====
2891
You have served your people well, <<1>>. I only wish we could have one like you come from every hatching.
====
2893
I called an arbiter here to decide my fate, but she wished to speak to you first.

Whatever she decides, I will submit to. It is the only justice I can give to the ones I've wronged.
====
2894
Not all withstand a proving such as you faced. I believe you will one day be renowned as a great champion among our people, <<1>>.

Go now and meet the masters of <<2>>. They will have much for you to do.
====
2898
In the next hatching, we shall name one of the designated Hunters in honor of your deeds, <<1>>.
====
2899
Completed the rite, have you? The students usually look more taxed when they come down from the tower. Perhaps I've underestimated you.
====
2904
Oh please tell me you were able to find them... and in one piece!
====
2905
The wind carries your name to every ear, <<1>>. You've done many things to enrich the next hatching.

Have you spoken with the Hatch Keeper, <<2>>?
====
2907
Who could stand by while the Nagas slaughter and steal like a flock of cliff racers?

No, we must be mountains before the spring gales. We must shove their anger aside like the empty air.
====
2908
Have you watched a Dunmer in the rain? They flinch like nervous birds.

A Saxhleel lets the rain pass over him as he lets the air. As he lets the mud and the roots. It's all the same, really, if you know how to look at it.
====
2909
I hope you were able to speak with <<1>>. The madness and the deaths are heavy burdens to bear. I hope he's coping as well as I am.
====
2910
I've had enough of your accusations, outsider! I'll hear nothing more until I speak with <<1>>.
====
2911
Thank you for having the strength to do what needed to be done.
====
2912
There is no time for talk. You must find a way to put an end to this. My blades can do nothing.
====
2913
I've seen a lot of new faces lately. I've heard Keethius is not too pleased about the people who have joined recently.
====
2914
I hope those fires weren't some sort of witchlight sorcery. But I did notice the gas is gone....

It could be a trap. Another trick perhaps? Another lie?
====
2915
Thank Onsi! I don't have much time, stranger. Hearken to my words of warning.

We were attacked by a Withered Hand army led by the necromancer <<1>>. The army has withdrawn, but he's not done with Tava's Blessing yet.
====
2917
That's some nice equipment. Maybe you should leave before we take it from you, eh?
====
2918
I hope you've had some luck out there.
====
2921
I will kill any orcs that try to escape, then meet you at the other side of the lake.
====
2924
Would you help me with one last thing?
====
2925
You thought as the disciple did, though I am sure she is conflicted.
====
2926
They didn't take long.

If there's one thing pirates know, it's how to be fast and brutal.
====
2927
Was he very cross? He has never raised a hand to me, but I still fear his wrath. Did he... say I was free to leave?
====
2929
I'm not the one you need to talk to now. <<1>> is down in the basin, hiding out on the island. Whatever you found, take it up with him.
====
2938
Y'ffre walk with you, <<1>>.
====
2939
My vengeance is satisfied. Vardishal will have my aid.
====
2940
Thank you for visiting Satakalaam. I hope all is well in that place.
====
2941
I've always hated atronachs, even when I was alive. Worthless creatures.
====
2942
Thanks to you, the Withered Hand now has one less necromancer to increase its forces.

Our mission here is complete. I can reconvene with <<1>>, and we can start discerning the location of the Ansei Wards.
====
2943
We've learned a lot from you.
====
2944
Thanks to your training, I'll be much better prepared when we see real combat.
====
2945
When you need us, we will come. I don't know what use we can be. Maybe I can distract them with stories about how it was in my day.

Or Xoqui can throw up on them. Who knows. Maybe they'd slip on the vomit and hit their head on a rock.
====
2946
Good luck, <<1>>. May the guards always be looking the other way.
====
2947
Have you found what I sent you for? Anything of hers?
====
2949
I'm glad you found Ritresse… now to deal with the Maormer!
====
2950
I take it the amulets worked, judging by those that came running here.
====
2954
I see you have gathered the runes as promised.

Now, you must place them on their proper altars.

Speak to each of the scholars. Hear their words. Take in their knowledge and place the runes where you feel they belong.
====
2959
My apologies. My fellow guards have informed that you're an actual living being.
====
2960
Already I feel the spirits of my companions fade.

Finally, my friends will travel to where they truly belong.
====
2961
The jars of Hist sap I saw were in the center of the pirate camp, to the west. That hilltop with the torches on it.

It's surrounded by pirates. It won't be easy to get to.
====
2964
You chose that arrogant cur over me? You will come to regret that my friend and you won't be the only one.
====
2965
Casnar and I will see each other soon, thanks to you. I am sure he will craft a poem in your honor or some such.
====
2966
You let her chose that worm over me? I should challenge your honor for this...but she is just one woman. There are others. Maybe it is for the best.
====
2967
By the Eight, aid has arrived! Please tell me you're here to help. Things here at our farms couldn't be worse.
====
2969
Oh, it's you! Been a while, yeah? You know, that altruistic streak is bound to get you in trouble one of these days. Can't just go around helping everyone, y'know?
====
2970
Do you have the reagents I require?
====
2971
It appears you have all you need. If you are succesful, this will be a day <<1>> remembers forever.
====
2973
I have witnessed many dark crimes in my time as Justice, but they pale in comparison to this.

To think our own Magistrate would make a deal with the Withered Hand. What could she possibly hope to gain from such a thing?
====
2979
Ahh. I can feel my blood pumping faster.

Time for a nap.
====
2981
I came here to cure a fever.

I don't think lying out here on the hot rocks is making me feel any better.
====
2982
Elennae is adept at creating illusory projections of herself. She created one to escort me out here and help direct help. Look for it across the tree bridge just to the southwest of here.
====
2985
Maybe this trip was a mistake.
====
2986
It worked! Let us head back at Telenger's camp so we can bring him the good news!

...I hope that Meliara does not try to take credit for our achievements.
====
2991
My knees are a bit stiff. I hope you don't mind if I don't stand to greet you.
====
2992
I admit, it was only after talking to Lei-Kai did I have a true change of heart about Riane. I thought... it was my only option.

I understand that she will never forgive me. Perhaps I will never forgive myself.
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and patches of dried blood can still be seen on the surrounding ground.
====
2995
Delicious bones. Much marrow!

Harpies thank <<1>> for this meal. Yes.
====
2996
My heart burns when I think on what those ogre beasts did to my father! Remember, if you have need aid just call and the ancestor's spirits will come to aid you!
====
2997
Greetings to you, stranger.
====
2998
Everything is blurry. How can the desert feel this cold?
====
2999
The flames have returned to their expected yellow-orange.
====
3000
Have you found any treasure? It's not so difficult, just a case of keeping alert and defending yourself down there. Anyone as brave as you shouldn't have any problem...
====
3001
Aha! It looks like your treasure hunt has been a success. Come, show me what you've found.
====
3002
They're all dead, aren't they? The poor things.

May Morwha care for their souls.
====
3004
You were supposed to avenge my wife, not bring her back to me! Now she will torment me endlessly, now what am I to do?

Poor, poor Jarakhad...
====
3005
I hope those reports keep the Archeins and Wardens fighting eachother for a good long while.
====
3008
Wait, where is the crown? You gave it to Telenger yourself? You betrayed me?

I cannot believe this! Did Elennae put you up to this?
====
3010
The Stablemaster was careful always to have a full crate of scorpion venom antidote in his dwelling. If you search the buildings near the stables it should not be hard to find.

Once you have that you will be able to aid my poor lost horses.
====
3011
I must rest.

Already I feel the life drain from my body.

My time... has finally come.
====
3013
Cursed, I tell you. These lands are cursed. The desert belongs to the dead.

Ruptga sent the beetles as a sign. They'll just keep coming, more and more beetles … until we leave.
====
3017
If I can take down a couple of the weak ones....

I think I'd just feel better.
====
3018
I'll be fine. Just have to keep swallowing. To keep from- urp!
====
3022
Greetings again, friend, did you succeed in your quest to find the spine cactus plants?
====
3024
Disappearances and deaths have taxed the city greatly, but people will rest easier knowing the killer has been caught.
====
3025
Did the magistrate agree to release me?
====
3026
You have nothing for me. Stop drawing attention to me.
====
3027
You have returned! Please tell me you found something.
====
3028
I wonder how long we're going to stay out here?
====
3029
I will prevent the necromancer from drawing on his full power while you infiltrate his cave and eliminate him. His powers should be diminished somewhat.
====
3030
I'm worried that you'll rush after Shiri unprepared.

Promise me you'll fetch Tu'whacca's Gift from HoonDing's Watch first.
====
3031
Thank you for the help, <<1>>!

I apologize for my appearance. The necromancer's first attack was more brutal than expected, before we were prepared to fend off his minions.

Meliara may have some spell to assist, but I would rather heal naturally.
====
3033
We must regroup and recuperate before launching another assault.

Then we'll wipe the vermin from Zehtswater Cave for good!
====
3034
Go east to Relazar's quarters. He is waiting for us within.

All you need do is keep him distracted until I arrive with <<1>> and <<2>>.
====
3037
You must send these criminals back to the abyss they crawled out of! They evil they comitted in life has made them powerful in death.

I have no power to act here, so you must act for me. You must taunt them into attacking you and then destroy them!
====
3038
A very sad thing, Penitent <<1>>. My followers Anamara and Hram have both chosen to leave our fold. I can't think why…
====
3039
That was incredible! You crushed those hideous things!

If it's not too much trouble, now that you've saved me from being eaten … could you please untie me? I must escape this awful cave.
====
3040
You look like an able sort. I need someone to track down and deliver a letter to a man named <<1>>.
====
3041
<<1>>! I hoped I would find you here. Your help is needed once again.

Satakalaam is overrun with Withered Hand and their undead minions. But there are still survivors. We cannot in good conscience ignore their plight.
====
3042
Speak to everyone that is willing.

I would say to look for the suspicious ones first, but, well... they all seem to fit that description currently.

If you find out anything, anything at all, please return to me at once.
====
3043
Hey, don't pester me anymore; you got all that you're going to get out of me.

Word of advice though, stranger. Valaydia doesn't like people asking questions around here. You might want to remember that.
====
3045
I... am astounded she has graced us with her presence. Words fail me. Please, <<1>>, will you speak on my behalf?
====
3046
Ah, <<1>>. You aquired a disguise. It's quite becoming on you.

You bear an unusual power. The waves of it crash over me.

What did you find in the necromancers' cave?
====
3047
Go. Tell <<1>> I will stand with him. I'm sure he'll be pleased.
====
3048
Ironically, it was in our fight against the hideous Goblins that we came to love the desert and its simple beauty.

Now you must face the proud Orc warriors of ancient Orsinium. The fight for the Orc city proved to be one of our greatest trials.
====
3049
Thank you for finding those eggs. I've been worrying myself sick about the consequences of our foolish actions.
====
3050
You'll find the dreugh matrons in the sea caves along the coast and outer islands. They tend to lay their eggs there as well, though you may find some elsewhere.
====
3051
Ha ha, look at the little rats go! Run little one, run!
====
3054
Have you burnt their boats yet? You'll find the rowboats spread along the shore. Be careful, they'll probably have a few pirates guarding them.

When you're finished meet me by the Captain's tent near the beach.
====
3056
I love living here. It's so peaceful. I have no cares or worries. Who could ask for more?
====
3059
I would have paid all the silver I would ever earn for the rest of my life to have seen his face when he opened the urn! Ha!
====
3061
I ordered that last glimmerwine a while ago. I wonder what's taking so long.
====
3064
I heard you've been trying to find a villager who went missing. Since you helped me, I'll give you some advice. You should abandon your investigation. Some things happen for a reason.
====
3066
So, the fool is dead. How fitting he drained his own wards to try and save his pathetic life. His soul will not find rest. I will make sure of it.

Now, my mortal friend, what shall I do with my wayward children?
====
3067
You'll find the dreugh matrons in the sea caves along the coast and outer islands. They tend to lay their eggs there as well, though you may find them elsewhere.
====
3070
Thanks again for helping me. Now that Captain Ravenil's men are distracted, I still have a chance.

You've earned my trust, if you're interested I'd like your help with the treasure.
====
3071
Destroy her.

Destroy her for everything that she has done to these people. It is not right... not right at all.
====
3073
Search the cave atop the ledge. With any luck you'll find the troll up there.
====
3074
I'm tired of talking to strangers about things that are none of their concern. Please leave me be.
====
3075
It looks like this is the end. Thank you for trying to help me.
====
3077
What I should do is get rid of Harus and promote you, instead. Have you considered a career as a constable?
====
3078
I can't believe it! You risked your life and gave me the credit.
====
3082
Your contribution will impact Saxhleel for generations to come. Our people thank you.
====
3083
The people of the bazaar turn hostile, and very ugly. Do not worry, you will see soon.

When Ma'Zarman was heading this way, this one stumbled across some interesting cargo that the merchants hid.

Blood and poison? Why would they need that?
====
3087
I hear that you are being honored by the elder. 

I hope you can find it in yourself to treat their honor with respect, Dark Elf.
====
3088
They're honoring YOU? I've been studying them for years. Apparently they respect brute force more than careful study.

At least a fellow Dunmer gets to participate. Maybe I will get to in the next hatching.
====
3089
We must recover the blades of the Ansei.

If we don't, Alik'r may fall victim to the scourge of necromancy!
====
3090
Ah, just the one I've been waiting for. You had several chances to abandon this crazy search but you just couldn't let it go.
====
3093
I cannot tell you where the necromancer children are, for I do not know. Even so, you may be the only person who can recover the Ansei Wards.

May our ancestors watch over you.
====
3095
You beat our champion once, but do you think you can do it again?

Come, take the challenge again! Show us it was not fool's luck.
====
3099
So now you know my dark secret. It must be horrifying—I haven't been able to bring myself to go down there since this began. I just gave Fakimal a key ….

Do you understand though? Do you realize why this is necessary?
====
3100
I see her now! And that Daedra has her in its grasp! We must save her!
====
3101
You are welcome to visit if you keep quiet and be respectful. 

Please do not disturb the eggs.
====
3102
Speak with <<1>> in the town square. Perhaps she can point you in the right direction.

Please hurry! If we don't discover what's become of Casnar soon, I fear there will be bloodshed.
====
3105
The pirates have defiled our sacred Hist. They also plague our resting places at the Sunscale Strand to the south.
====
3109
The Chainwardens tell us to work with the Worm Cult. That they are our friends.

Some of my friends were Kothringi. I've seen Kothringi in that pit they use to store their zombies.

The Worm Cult will never be my friend.
====
3110
The Saxhleel should control their own lands. Any who stand in our way must be swept aside.

Fortunately, most foreigners can be bribed to step aside with enough money.
====
3111
There are many troubles in Stormhaven these days. I fear I am not fit to carry a burden as important as that book.
====
3115
<<1>>! I could not wait any longer. I think the necromancers may suspect the skull no longer lies within the ruins.

Is... is the spirit friendly? Has it spoken to you?
====
3116
I feel the power flowing through the ruins once again. You have done well.
====
3117
Zud-Reen still breathes? His will is truly a thing to behold.

May the Hist watch his steps in that treacherous place.
====
3118
You have to hurry! I think I hear The Thane coming, now!
====
3119
I understand you and the Abbot pulled quite a trick on Lord Corbolo. 

I told you Villium was a clever man!
====
3121
Wings of the Moth! The old man was right again. 

You're his friend, aren't you? You're the one the Prophet spoke of?
====
3123
<The stone on this tablet has been cracked in half, leaving a chunk of readable script remaining.>
====
3124
You've robbed these people of their second chance. We had built something great here and you've ruined it.
====
3126
Is that the crystal? What's happened to it?
====
3127
What were those loud fiery noises coming from outside?

Wait... I don't want to know.
====
3128
My guards should have the suspects ready for interrogation and their belongings ready for search. You may proceed when you are ready.
====
3130
I can rest a little easier now that you have placed the distraction urns at the Imperial Scout camp.

I will head in that direction soon and observe the effects the urns are having on the scouts. It should be marvelous to watch their confused faces!
====
3131
The guards refuse to help us!
====
3133
Go ahead, confiscate the cache. It won't stop the bigger problem.
====
3134
It looks like this is the end. Thank you for trying to help me.
====
3136
This book will show us the way - show us what became of the Maruhkites' stolen staff.
====
3137
The Huntress must know that the end is near. I can feel my own time in this world drawing to a close.
====
3138
Search the area and see if you can find anything that'll tell us what Mahnor has revealed.

We have to be quick. If we don't find out what's been leaked soon, the Imperials will be on Vulkwasten before we know it.
====
3140
Everything is starting to unravel for The Huntress. I imagine she must be starting to get desperate.

You deserve much of the credit for that, <<1>>!
====
3142
With the Altars destroyed The Huntress won't be able to replinish her army, at least not any time soon.
====
3143
That's at least a few less Risen that will keep us away from The Huntress.

I won't be long now until this is all over. Thank you for your help today, <<1>>.
====
3144
You failed to destroy the book, and are putting it in the hands of intruders?

I cannot abide this betrayal. Get out of my sight!
====
3145
I must be sure to look my best before I present this to Layliana. 

Oh, what will I say to her? Ugh, I never thought it'd be this unnerving.
====
3146
Great work! Now we have jewels for the ransom and puffball caps for the sleep potion.

It's time to execute my plan. They'll never release Miranda alive unless we have leverage on them.
====
3148
With the Atronach Binding Tome, we will be able to banish the atronachs the Imperials have summoned or wield them against their masters. It should turn the tide of this fight and rout the Imperial forces once and for all!
====
3150
The Skull is gone from my hands. It is now up to the Ayleid to guard it. I hope they seal this tomb away, never to be opened again.
====
3151
I'm back with reinforcements, but I was too late to save the commander, Daedra take it.

Before he died, he said he'd sent you on a mission. I hope you succeeded.
====
3152
Your arrival is well-timed. Our order has been attacked, and I'm at a loss for what to do.
====
3153
You've returned.

Has the elixir been given?
====
3155
The fortress is ours, <<1>>! I knew you could do it!
====
3157
I can't thank you enough for what you've done for us. 

Mainly because now I have to start cleaning up the mess.
====
3159
Aww, look at how cute those two are.

There are many things in this world that are dark and vile, especially in these times. Sometimes the love of another is all we need to pull on through.

Don't you agree?
====
3160
Have you come to hear a story?
====
3161
Take heart. If the staff can be fixed, we'll find a way.

As for you, there's something you'll want to pick up before leaving the city.
====
3165
I could smell something burning. It was not a pleasant smell… have you been successful?
====
3166
The armory is near the center of the fortress grounds. I will stay close to you.
====
3168
To think that Serge's plan almost worked. Without you … I won't forget what you've done.
====
3169
Lady Miranda's in the manor house, probably upstairs. Give her the antidote before it's too late!
====
3171
Things are coming back to me in bits and pieces. The helplessness I felt as my village died... and my guilt at surviving. But there is something I'm forgetting. A duty I was given. 

I need your help one last time, <<1>>.
====
3172
I don't care what he thinks is right. 

There must be another way to get that Daedra out of him.
====
3175
Please—get me out of this! I can pay you, I swear!
====
3176
I saw Baron Sorick's men taking eggs back to the pools. 

Thank Mara! I hope that's the end of it.
====
3177
Give my regards to the trees outside the ruins, if you would be so kind. Tell them soon we will regain this place.
====
3178
Is there a reason you're speaking with me?

I have many customers of great importance. I stock fine art from far and wide. Many have even made the perilous journey from the Alik'r Desert!

Rare goods, indeed ... too rare for your blood. Move along.
====
3179
There are piles and piles of Imperial garbage to the south and running west along the rivers. You shouldn't have any trouble finding places to search.
====
3182
You will find the Worm Cultists to the west. Kill them and free the spririts of my people.
====
3183
I think the presence of so many undead here proves they have no sense of smell.

Or maybe they do, and didn't want to smell their own brains rotting in the sun anymore.
====
3184
It looks like you've got some good tricks, <<1>>. 

You have my respect.
====
3186
I'm not always sure what the old man is talking about, but in the end he seems to know what to do.

Why don't you talk to him now? I think he's on to something….
====
3187
You must perform the ritual at the shrine on the Castoff Height. It lies to the southwest, between the waterfalls.
====
3189
I'm looking forward to the day Count Hosni sets us loose on those cultists.

We'll make quick work of them.
====
3190
Did you see his face? I fear the cultist awoke and … suffered. 

Well. It is over. Now for the Daedra.
====
3194
<<1>>! I could not wait any longer. I think the necromancers may suspect the skull no longer lies within the ruins.

Is... is the spirit friendly? Has it spoken to you?
====
3195
You are no longer blinded by her influence, but Rajeren still sees dark clouds hanging around you.
====
3198
Take some advice from someone who's been here a while. No matter how good it smells, don't eat it.
====
3202
If you decide to go after the Grinder, just don't let him get the drop on you.

That would be the last mistake you'd ever make. Good luck out there.
====
3204
You convinced all three coterie leaders? I am... surprised.

You must speak with <<1>>. He is in the shrine to the west, keeping watch over the giant's skull.

I hope he doesn't do anything rash.
====
3205
I don't suppose you could move this pile of heads? No?
====
3207
Compared to what the Ayleids contend with, even in death, the struggle over Hissmir's leadership does seem like the squabble of children.

There are things beyond us. I now perceive that current in the waters. It would be best to return the skull.
====
3210
Divines willing, you'll discover the person responsible for these murders.

I wish you luck.
====
3212
There are many wisdoms under the sky, outsider. If you respect ours, we will respect yours.
====
3213
Go, speak to <<1>>. You've passed her test.
====
3215
I don't think you wanted to talk to me.
====
3217
Dividing what we found at Zuuk will take much work. How long will it take you to reach a decision?
====
3219
I'm relieved you were able to help the Vannes. I'll be heading back to Pariah Abbey now.

You should stop by some time. I'll tell you everything you ever wanted to know about the Spirit Wardens.
====
3220
There's a friendly face. After being surrounded by Supernal Dreamers for so long, it's refreshing.

The more I get to know these people, the more I despise them.
====
3221
So the tales we've heard about that "Worm Cult" - they're true?
====
3226
<<1>> is one of my most trusted Risen, and his responsibility from here is directing the assault on the Temple. He will know where best you might aid us.
====
3227
The other Risen will see your handiwork. They will go in after you and ensure the captured spies cannot escape.
====
3228
Thank you. I was beginning to lose faith. So many selfish people just walk by, abandoning me and my sister to fate.

If you can just convince her to leave the house, then she and I can get out of here and go back to Camlorn.
====
3230
Do you understand the forces with which you meddle, Unbeliever?
====
3232
Well, at least you're still alive. 

Did you manage to find any evidence that will help exonerate Hosni?
====
3235
Hmm. You know, the sword doesn't feel especially magical. 

Nonetheless, this is what I was sent here to reclaim, and you have aided me in this cause. The Mages Guild thanks you.
====
3236
Sadly, the lure must be spread close to where you want crocodiles to come. Stormclouds darken this swollen river, threatening all with winds and lightning.

Until this is solved, I will not leave.
====
3241
Thank you for helping the Sergeant get Glasha back. You should talk to him, he's got a reward for you.
====
3248
The lines on my face tell a sad story: the tale of a woman whose youth was stolen by circumstance.

I was widowed even before I flowered. I did what I thought was right. I assumed the burden of leadership, but I paid for that choice. I paid dearly.
====
3250
Now the trainees complain when I demonstrate thrusts to the head. Can't please anyone now a days.
====
3258
You killed Galthis's minions? We mustn't get our hopes up, though. Not until Galthis himself is dead.
====
3259
Did you pass through Crestshade by any chance? Do you know what's happening there?

My wife, the mayor of Crestshade, made me lead this group away when the fiends attacked. I keep hoping she'll walk into camp any moment now.
====
3262
Why are you still here? I can't keep Ashton from her soul gems forever. 

If you want futher training go to Wayrest. The runecrafters there are said to be sane.
====
3265
The Covenant thanks you for joining the war effort! With talented crafters like yourself at our back, there's no challenge we can't overcome. 

Akatosh bless your wares, friend.
====
3266
Go away! So far, all the crazy people and monsters have just ignored this house. If you keep knocking they'll come and kill you!

And then they'll break down the door and kill me!
====
3267
Just now, I heard a sound, as though the forest around this place sighed with joy and relief. Tell me what has happened, <<1>>.
====
3268
It is good that you come, <<1>>. Someone has to join Drahir in the killing.
====
3270
Good job with the salvage work on the dead Imperials. It's the filthy part of war no one ever talks about.
====
3275
I suppose I should be happy if the countess has finally chosen a husband,

Perhaps it's time for me to move on.
====
3286
Look for the Lion Guard scout on the road to Steelheart Moorings.

He seemed eager for a fight. I'm worried he may have taken on more than he can handle.
====
3289
Perhaps our reunion can bring peace to this place. I sense that something has changed.
====
3290
Slowly, by divine grace, my powers return. 

Soon I shall once again be ready to contend with Molag Bal's monstrosities.
====
3291
Where's <<1>>? Did you find him?
====
3292
I'm glad you're back. Your presence seems to distract the Daedra quite intensely. Maybe now I can determine where my summoning ritual went awry.
====
3293
Damned foreigners. We've had nothing but trouble ever since the duke married King Fahara'jad's daughter.

And now they bring an army to our doorstep and expect the Knights of the Flame to just stand aside?
====
3294
How goes the search? Have you discovered anything yet?
====
3302
Giddy will feast for a moon's turn. Praise <<1>>!
====
3303
If you die in this endeavor, we will not weep. Not for an outsider.

Succeed, though, and my tribe will welcome you as clanfriend.
====
3305
I can't believe my suspicions were so far from the truth. The assassin being a Breton only makes this situation more volatile.

Please, tell Sir Hughes and ask him to resolve this matter swiftly.
====
3306
I wouldn't go up there, if I were you.

The entire farm's been burned down. Scamps are everywhere, and Mister Nurin, he's gone missing!
====
3307
I never imagined that getting locked in the stocks could be this painful.

I hope you haven't forgotten about me.
====
3308
I spoke to Sal, but I couldn't reason with him.

He refuses to let Dabienne go until <<1>> is back in Koeglin Village, safe and sound.
====
3310
It's about time. I assume the duke sent you? I am his personal messenger, you know.

Well, what are you waiting for? Untie me!
====
3311
As I said, I appreciate your help before, but in this situation, I can't afford to have someone questioning my authority.

Please. Just leave town. Easier for all of us.
====
3313
Haha! My spirit soars to see you return in one piece. And you found the ledger, Ruptga bless you.

Please, take it to this constable and prove that we are friends and in need of assistance.
====
3314
If you can just take care of those portals, I'm sure the rest of the scamps will wander off eventually.
====
3316
Turns out that almost everyone in town thinks Pascal has been acting strange—even the guards.

Did you find anything that explains his behavior?
====
3320
If you find Lucas, I'll be eternally grateful. He's just an innocent boy.

In a minute, I'll have to go get dinner ready, but I'm going to keep his plate warm.
====
3321
My mother may have gone totally insane, but it's all right. My dad's here, and we're still a family.
====
3324
Gods strike you! Couldn't you have just waited five more minutes?

The slavers outside the tent were talking about where their base of operations is … then they got interrupted. I'm guessing they saw you.

My mom sent you, didn't she?
====
3325
I don't understand. Sir Hughes served me for so many years. Loyally. Faithfully. 

Why would he murder my wife?
====
3327
Don't let anyone fool you. Any conscript who's unhappy with his life here can skulk off at any time.

The conscripts stay here for a reason. They want to fight ogres.
====
3328
Lucas. Lucas. Lucas. That's all she talks about. 

Margot's worried sick about the boy. At this point, you'd think she'd have gotten over it.
====
3329
Well, that didn't work. Time to come up with a new plan … again.
====
3331
You are either suicidal or simply very stupid to barge in here without my permission. I will waste no further time with you. Be gone!
====
3336
I didn't know his wife was here, too.

When he dies, who will care for their children?
====
3340
Listen to this braggart. Claims he could drop us all with a hand behind his back. The nerve.

And King Fahara'jad claims these warriors are here in a diplomatic capacity? Preposterous!
====
3342
I was useless. The last thing I remember clearly is kissing Rosa before going to sleep.

My poor Rosa.
====
3344
I don't know who's been keeping the Ebonheart Pact busy, but I've seen more of the beach than I have in days.
====
3345
I feel there are still others who need help.

Seek out <<1>> near the town square. Find what disturbs him and help free him from his worries.
====
3346
You know what I'd love to do? I'd love to lay waste to every last one of these poxy clowns, but the constable says we're to just guard the door.

At least I'll get to watch them starve.
====
3357
Soon, my husband and I will travel to Wayrest to get away from these gossipy provincial villagers.
====
3360
Twenty Blackhearts dead! Squawk!
====
3362
The Herd Mother blesses us with these challenges, <<1>>.

How else can we learn about the lives our ancestors lived?
====
3363
When we've chased off the last of these sabre cats, our lands will be safe, and our horses will roam freely again.
====
3367
It is the legend of <<1>> that he cannot die within his stronghold, this <<2>>. My father proved it true.

His crew speaks of this legend, and of the spirits their captain keeps in thrall. Stop the source of his magic, and Blackheart will be undone.
====
3368
You spoke with General Thoda? Please tell us, tell the Duchess what he said.
====
3369
I will return home and speak with King Fahara'jad. I hope we can now focus on the loss of the one we loved rather than the crime that took her life. 

Time heals all wounds, or so they say.
====
3370
Nothing about this has been easy, and it will be hard to look back on these events with anything other than sadness.

I am glad you came along, though. Without you, we might not be able to look back on these days at all.
====
3376
I've heard not everyone in the Union likes Count Hosni's new direction. Maybe, if you ask, someone in there will help you.
====
3377
I can breathe again, knowing we're all safe at last. 

But you, my friend. Now we have you to worry about.
====
3379
Have you changed your mind? My offer still stands.
====
3383
Trouble and trouble has come to Fell's Run. I hope you aren't bringing more, stranger.
====
3385
What brings you to the end of the world? You're a new face, not from one of the Shornhelm houses, by the looks of you.

Pardon my mood. News that he's using the Lightless Remnants up there makes a positive outcome rather unlikely.
====
3387
Verandis be damned! I will not stand by as our own soldiers are used against us.

This is why Verandis ordered us away from the spire. He knew we would be easy pickings if we simply charged in. This is maddening!
====
3390
Move along. The general is not entertaining guests right now.
====
3392
<<1>> is the only champion left.

Watch it: he's not called the Scourge of the Arena for nothing.
====
3394
I'm glad to be safe and sound by the fire. I don't think I'll be travelling the mountain passes alone again for some time.
====
3395
Good luck against those champions!
====
3398
My blood fever poultice could do a lot of good right now. I hope you can find enough spider ichor.

Oh, look! There goes a spider now!
====
3399
We will need armor to fight these monsters: armor and luck.

I hope the Nords don't invade while we're under attack here.
====
3401
I knew that the ancients must have sent you to us, <<1>>.

May their spirits watch over you.
====
3405
I can hardly believe it. <<1>> killed, and here I am speaking to the one who did it.

I hated that Orc. If I could watch him die again, I would.
====
3406
Revenge is sweet.

If only it could have been me out there. I'd have torn that beast's legs off one at a time.
====
3410
The Midnight Union's lackeys are all over Hammerdeath Arena.

The death of my brothers will be answered in blood!
====
3411
We surely would have perished in that cave if not for your heroics, <<1>>. Thank you.
====
3412
Your friends in the Daggerfall Covenant would gladly send you to Balfiera Island. They always need more reinforcements for their war. Just ask for a battlemaster in one of your alliance cities.
====
3415
The Zero Stone will restore the staff. It was laid by the gods themselves, back before the dawn.

It's so simple! And yet … I fear the journey will be anything but.
====
3416
My father went to greet the returning foals. You'll find him down at the paddock.
====
3418
Before you can reach Shiri, you'll have to unseal the vault. You must destroy <<1>> and <<2>>. Then collect blood from their undead husks.

You'll also find one of the Ansei Wards on the corpse of <<2>>. Perhaps you can save it from its fate.
====
3421
You're back. What happened?
====
3422
I've trained some of Northpoint's finest soldiers.

These farmers will be a challenge, but at least they're no strangers to hard work.
====
3423
You did well. Roy couldn't have handled things any better.
====
3424
Welcome back! Do you need more flowers?
====
3425
Welcome to my shop. How may I help you?
====
3426
Please hurry, <<1>>.

I might not have much time left.
====
3428
It is finished. Alik'r is saved!
====
3430
Alik'r is in your debt. Thank you!
====
3431
Your brave actions  saved Alik'r. Thank you!
====
3433
Have you and Grenna found out anything new?
====
3436
Save the villagers first, then we can talk.
====
3439
Good luck in your travels. I expect to hear more great things of you in the very near future.
====
3442
Not more pig trouble, I hope.
====
3443
Please don't let Glutton become bacon. He's much too young to be eaten.
====
3446
They were hiding here among us, weren't they? I thought as much. 

I hate missing out on killing werewolves, but I had, well, something else I had to keep an eye on.
====
3448
I'm getting too old for this. Wasn't fast enough to avoid that blade to my knee.
====
3451
The Red Rooks are done here. We'll be able to clear the rest of them out.
====
3452
Traveler, there's trouble ahead. Bandits. You should turn back. We can't guarantee your safety.
====
3453
Who goes there? Identify yourself.
====
3456
Get everyone back here and we can keep them safe. For a while. In the meantime, we'll work on what to do next.

And make sure you put those fires out. This building won't provide much protection if it burns to the ground.
====
3458
Faolchu's hairy … Of all things!
====
3463
I understand that saving my husband was just the latest in a series of heroic acts to save Stormhaven.

This was a threat to the Daggerfall Covenant as a whole, so Alik'r thanks you as well.
====
3464
I don't want to die! I don't want to die!
====
3465
Please, don't get too far ahead. I don't want to be left behind.
====
3466
I should have never left her. I ... I don't know what I'll do from here.

Her face ... I'll never forget her face.
====
3467
Thanks again for helping out with our training program.
====
3469
I should have never left her. I ... I don't know what I'll do from here.

Her face ... I'll never forget her face.
====
3471
He killed them, didn't he? By Stendarr, that's one more score we need to settle with Faolchu. 

It's my fault. I should have acted sooner. I shouldn't have waited for proof that the Duke had been cursed.
====
3472
Haven't seen that Fausta woman around have you? Oh, never mind. I'll find her later.
====
3474
Please hurry. There's no telling what they plan to do with the captive women.

This is all my fault. I wish we'd never left Camlorn.
====
3477
Alik'r is in your debt. Thank you!
====
3478
Your brave actions have saved Alik'r. Thank you!
====
3479
A spirit spoke to you? You need to continue this line of investigation and see where it leads.
====
3482
Wonder why Lord Diel is so interested in keeping these things alive? What can you learn when a damn harpy is trying to peck your eyes out?
====
3483
I'll never regret this decision. I will do my best to find happiness with my family, as my father wished.
====
3485
I'm not sure I completely understand what's going on here. There is a harpy menace—isn't there?
====
3486
Quick! Hide the eggs in his bed before he gets back to his tent!
====
3490
Taking a bit of reward, eh? Go ahead. I'll be taking some to pay the others, myself.
====
3491
You found Guy. I hope you can save the others, too.
====
3493
Your actions have changed the balance of power in the bog.

Mother Murk's power wanes. Now the bog belongs to the Wyrd.
====
3494
You've lifted a great burden from my heart, friend.
====
3500
Those wizards called our ancestors from the necropolis! Why did they do that? What did we do to deserve this?
====
3501
You made it here at last, <<1>>, as was foreseen. I'm glad I was here to meet you. 

You are the key to defeating the Withered Hand. To do so completely, you must defeat them in Satakalaam.
====
3502
I have many friends still lying in the stables. Killing the Daedra and harvesting their hearts would help the at-Aswals.

Then make your way to the tower north of <<1>> and speak to the stablemaster. Once the beasts are gone, we can bury the dead.
====
3505
That is the Gem of Westtry's Torment. How you acquired it, I don't want to know.  

But quickly, use it to free the villagers from this terrible curse.
====
3506
Hawthorn shrubs grow throughout the village. Just pluck a few berries and get them to Muriel at the apothecary shop.
====
3507
Don't worry about me, Captain. You've got a town to defend. I'll tend to any wounded who find their way here.
====
3508
Captain Rosalind? I'm sorry. I couldn't hold them off.
====
3510
Now that the Daedra have been thinned out, we should be able to contain them. Thank you!
====
3512
<This corpse was stabbed and slashed beyond recognition.>
====
3513
Thanks to your courage, I can return to caring for the sacred waters here.

I will be forever grateful.
====
3517
By the scrolls, we are fortunate to have found an ally in you, <<1>>. I pray you find <<2>> safe and sound.
====
3519
Well, we're still alive.

But it's only a matter of time, of course. Even if we escape the hags, there's still the werewolves.
====
3521
Aha! Perfect! Say though, you didn't happen to pick up a few giant's toes while you were at the bazaar, did you?
====
3522
This should be interesting.
====
3523
Best of luck, my brave friend.
====
3524
Knock those hags' heads together!
====
3525
Great job! The Daedric portal is finally closed!

We are in your debt, <<1>>.
====
3526
It seems we've created a ripple in time itself. 

Someone needs to go and find out what our spell actually accomplished.
====
3530
Go, find Alana. We'll deal with Faolchu, once and for all.
====
3531
Parmion will want to see these orders immediately. 

He's in our camp to the east, in case you forgot that as well.
====
3536
For a second, I thought I heard <<1>>. I must be losing my mind.
====
3537
Soon <<1>> will leave this dangerous Lanylantown and go somewhere nice.

She heard of a place called Saakatalama? Maybe <<1>> will sell something there.
====
3538
My brethren will hear of your actions. You have proven yourself a true ally of the Ancestor Moths.
====
3540
My sisters return to camp. Speak with the guardian.
====
3541
I shall return the rest of the <<1>> to the King of Daggerfall.

By rights, the treasure is his, but it doesn't hurt to gain the favor for the Ancestor Moths.
====
3542
A tiny blow has been struck against our tormenter.
====
3546
You return. My brother and sister monarchs await word of your success.
====
3547
The tower in the north courtyard contains the gate works. Get in there and lock it down. 

If you stop more werewolves from coming in, we should be able to deal with the ones that are already here.
====
3551
My spirit knows peace again. Thank you, <<1>>.
====
3552
You return? I cannot believe … do you have the relics?
====
3553
What a fantastic plan, I must say! So much excitement!
====
3554
That was terrifying! A tad thrilling, too. But terrifying!
====
3556
Thanks for helping the Duke. I'm glad I don't have to have his death on my conscience.
====
3557
Take the path down to the beach. 

I'm too weak to walk, so I'll use my magic and meet you there.
====
3559
General Gautier's troops are to the east, in the siege camp. 

The wolves are on the offensive, so watch yourself.
====
3560
Let Gautier know we're safe. I've got to get the wounded to the healers.
====
3562
Thank you for directing the women here. They will be well cared for.
====
3564
On your way, forester apprentice. Next step is journeyman. Learn more recipes. Craft more gear.

Got some for sale, if you want. Luck in the trees.
====
3565
Who are you? Are you working for the Withered Hand, or are you one of those Imperial dogs?
====
3566
Go. We have nothing more to say.
====
3568
Who … who are you? Please don't kill me.
====
3569
I'll protect the portal and keep the Bloodthorn at bay. You go rescue my father.
====
3570
Did you break the spell? I feel... different.
====
3571
It seems I misjudged you. Thank you for assisting my warriors.

Would you speak to Zal at-Zazir? Find out how successful he's been in dealing with the poison.
====
3572
Now I know who sent you. It was Morwha herself!
====
3573
We're committed to aiding the Lion Guard, so do as the General suggests.

It's not like we have a better option at the moment.
====
3574
Thank you for helping us, wayfarer. 

I know my father explained everything, but I would add a desperate plea. Please do not just accept Enneh's word. Look elsewhere in the town. Whatever it takes to find Casnar and bring him here.
====
3575
You know, I think we might actually have a chance of pulling this off.

Well … if you can actually convince Uncle Thakh to let me out …. Hmm. Maybe we don't have a chance after all.
====
3578
Welcome to Bergama, wayfarer! We have the finest musical instruments in Hammerfell!

I am just closing up shop now, but if you want a harp, a lute, or even a drum, come back another time.
====
3579
Try your hand at my gaming tables.  We've got cards, dice, and good company. 

Stay as long as you want. You might win big. No guarantees, of course.
====
3580
My man will let you pass now.
====
3581
And here we are, at the inn, all safe and sound. More or less. 

We saw the light and followed you inside.
====
3586
You placed my stone well. I should be protected this close to the tree.
====
3587
The Eight protect you, stranger. The Sentinel Guard is looking for assistance, and you look like a capable sort.

Normally, I'd never ask someone just arrived to Sentinel for this kind of aid, but an outlander is exactly what we need right now.
====
3589
So spiders flooded the mine!

I hope everyone got out all right.
====
3590
Please speak to me once you have finished your business here with <<1>>.

I know she's been awaiting your return.
====
3591
Bahir's brief capture doesn't seem to have phased him. Thank you for your help today, <<1>>.
====
3592
Once Bahir reappeared, the dockworkers finally began to calm down. I think we have almost everything under control here. Sure, they're still a bit wary, but who wouldn't be?
====
3595
Finally! Someone who's not afraid to do the dirty work. Someone to clean up my docks! I watched you from the window until I heard those necromancers downstairs. 

But I thought Maujad was coming here too—did you see him?
====
3597
We just watched boats filled with Bloodthorn cultists sail away from the docks. What happened down there?
====
3598
Your advances are sweet, walker. 

Maybe we will cross paths again in the next life and things will be different.
====
3601
Thank you for your help, <<1>>. I'll return to Bergama once my horse has rested from the long run.

And don't worry. I'll send someone to fetch Sergeant Ra'ud's body and consecrate it before the Withered Hand can raise him from the dead.
====
3602
Darien talks of nothing but wine and women, but behind his bluster he's a better tactician than his father. 

Though that's not saying much.
====
3607
Will someone just let me know whether or not we're going to get paid for this? I could really use the gold.
====
3609
Thank you again for collapsing the tunnel. Now all we need to do is chase off the Imperial dogs that are still here.

To think this scum would ally with corrupted madmen from the Withered Hand!
====
3613
I have prepared a new body for <<1>>. He will be a terror on the battlefield!

Do you have the souls we need to complete the ritual?
====
3617
You walk toward me with such purpose ... is there something on your mind, my dear?
====
3622
I'm sure that you realize that with the Reachmen bearing down on us, I have a great many matters to attend to.

I absolutely do not wish to be rude, but I must be going. Come back another time and I will endeavor to answer all your questions.
====
3626
Good day to you. Have you come at the summons of her ladyship?
====
3627
Ah, you're back. And in a timely manner. Did you find the crown?
====
3628
Grave wort is very common in <<1>>.

The plants have a distinctive musty odor and pale, fragile flowers. You'll need one plant for each tomb.
====
3629
The owner must be in the Mages Guild.

Why they would take this poor boy's body, I don't know. You must find out before harm comes to him.
====
3632
May Tu'whacca bless this place at last.
====
3633
Who are you? What business do you have bothering a dead man?
====
3634
I trust General Gautier. Follow his orders and the city will be ours again.
====
3635
Get into that tower and lock that gate. We'll be right behind you.
====
3636
Please, do not let me linger.

Complete the ritual and remove the curse.
====
3637
I wouldn't stick around here. Reinforcements are on the way. They'll take over now.
====
3638
Necromancy? Why, I never would have dreamed ….

If the Reach magicians have infiltrated our ranks so easily, our mages must be on alert. I will let them know.
====
3640
Go and find that bothersome noble. She's not far, just down the passageway.
====
3646
You showed great bravery entering the mines, <<1>>. The stories about you are true.
====
3647
With the heirs of Suturah running loose in Alik'r, the Aldmeri Dominion is the last problem we need to worry about.

Thanks to you, they won't be coming back.
====
3651
Don't worry. I'll take the priest to Prince Adrien. 

Hopefully, the prince has regained enough strength to walk to the church. I don't think I can carry him in full plate, and I'm betting our friendly priest here won't be much help.
====
3652
The Ash'abah need your help. Go to the Tears of the Dishonored to the east.

I pray that my vision did not come too late.
====
3653
What the Prince has become ... it's an insult to the Divines!
====
3654
Whatever that thing is, it is no longer my grandson.

It must be destroyed!
====
3655
Please, don't hurt me! I don't want to die!

Wait, you're not the creature that attacked my father. You're not even one of the Montclairs.
====
3659
Though I hate the undead, I can't help but pity the men and women they once were. 

Tu'whacca, guide me!
====
3664
No! No, please! Leave me alone! I haven't done anything.
====
3666
You've done my family a great service today.

We won't forget what you've done for us.
====
3667
I don't remember inviting you aboard. Make your business quick, or you'll be picking seaweed out of your teeth.
====
3670
The captain headed in the direction of the inn. You should be able to catch up. Find out what she's up to and then take all this to the queen.

If this prompts her into action, it might just be worth it. She would make a wonderful ruler, you know.
====
3671
And the troublemaker appears again!

Take care you know your place. The next time we meet, my greeting may not be so cordial.
====
3674
Why would she ask to meet me in the gardens behind the castle? I'd prefer a less uncouth area, one with fewer flies and peasants.

I'm sure she has her reasons, but I'm too busy with my negotiations anyway.
====
3675
This will take time, but the gargoyles will eventually return to normal. You've taken away a potentially deadly resource from the Imperials.

And you've shown that I can trust some people. That change is more difficult and will also take time.
====
3683
You certainly made short work of those Elves. There seem to be few odd skeletons down here, no problem for you, I'm sure.

Now, I assume you found the old tome in my camp?
====
3684
The stone rules the flesh, here as everywhere. Flesh must always yield to stone.
====
3685
You are a noble spirit and a brave soul, my friend. 

You've done me a good turn here, and by exposing Stibbons' uselessness, you've done Lady Laurent a favor too.
====
3686
You're not one of Gharzu's men! I thought … I mean, I wasn't trying to do anything! It was just for the gold. I's rough nowadays!

They meet us in the South Ward, where they pay us. Strange coins, but gold is gold!
====
3688
Have you crafted the ring?
====
3689
Evoker Valinwe can be found in Aldcroft, to the east of here.
====
3692
There is an ill feeling surrounding that ship.

I will pray for your success.
====
3694
It's good to see the Duke back in Camlorn. This is where he belongs.
====
3695
Get the recipe from Falbert. Once you learned it talk to me…
====
3696
The crafting table is outside. People complained aobut the smell inside.
====
3697
He wandered as a vulture circles its prey. But he truly has no sense of direction, and thus managed to wander farther away with each passing moment.

We must find him.
====
3699
A familiar scent surrounds you. Did the Sentinel send you? What do you hold?
====
3700
That certainly wasn't my finest hour, but I thought … I thought it was Arkay. I thought he was giving me a second chance.

There's nothing more foul than this creature's deception. It must've hailed from the depths of Oblivion itself!
====
3703
I've known Stenwick since I was a child. Just because we didn't agree on many things, doesn't mean his burial tradition should be ignored.

I'd hoped for a change with his death, but it seems the princess will continue the Sentinel's work. A shame.
====
3705
The <<1>> should make itself known to you. You'll have to keep your eyes open for a sign.

Of course, there's other, less subtle ways of getting its attention. They say the forest feels the death of every creature.
====
3708
Where are the rest of the reinforcements? Are you all they sent?
====
3709
You're not from the Reach, are you? Sometimes, it's hard to tell.
====
3710
<Medya's torso is covered in old and faded Reachman tattoos which were previously obscured by her humble peasant's attire.>
====
3712
I can't believe it. You gave the tools to Tamien? How could you?

Now I'll never get back to Lady Laurent's good graces!
====
3714
Stenwick only asked for Wyrd's blessing to be kind, but they don't seem ready to help him, do they?
====
3716
This beautiful woman from the Mages Guild just arrived. Says she knows you! You can introduce me later.

I was right about the amulets, though, wasn't I?
====
3721
Lead on, <<1>>! I'm a gardener, not a fighter.

The sooner we get away from these angry spirits, the better.
====
3724
The rescued miners are singing your praises. Well done!
====
3726
The king will be grateful for what we've done here. Some of Angof's minions are still running loose, but it's nothing we can't handle.

Maybe things will finally return to normal now.
====
3729
All Crosswych is talking about you. 

The Red Rooks are on the run. If they try to stop, we'll chase them right out of town.
====
3731
Thanks to you, I have <<1>> back!

I won't forget what you've done for us.
====
3734
What answers the call is the Hunger.
====
3735
Get to Lainlyn, comrade. <<1>> will fill you in on the details when you get there.
====
3740
Report! 

Have you stopped the Withered Hand from recruiting the Saltwalker Company?
====
3746
That amulet reminds me of happier times. The sunlight on her hair. The way she laughed. Her smile ….

She meant the world to me. Getting this amulet back brings me hope, <<1>>.
====
3747
My aching back! And just look what all this laundry is doing to my hands!

Still, if this is the only way I can earn ration tickets, then I'll do laundry day and night until we can return home.
====
3748
Well, we've been through quite a bit together, haven't we? 

I think I like you. You're fun! Stop by and visit if you're ever in the neighborhood!
====
3749
I have a strange sense of liberation now, with my thirst for revenge quenched, and my material ties dissolved. I could go anywhere … be anything ….
====
3750
You'll find the dead throughout the ruins.

Plenty remained after the Ra Gada.
====
3751
Congratulations. You did what I could not, <<1>>.
====
3754
Hm. I suppose that answers the question. Our fates are no more fixed than the wind that blows across these dunes.

Unless … do you think maybe that was not the right wind storm? Do you believe that maybe there is another … just about to appear?
====
3756
I'm sorry I wasn't there when you killed Angof. I needed to get the others back here safety. I think they'll recover. Now if only Darien would stop distracting me with his chatter.

Anyway, you really are something.
====
3758
I'll speak to the matriarch. She may offer us aid.

The bloodletting I leave to you.
====
3760
Given how many of us were hurt at the garrison, prisoners aren't high on the priority list.

I hope we can get his wounds treated quickly.
====
3761
Good luck. Show no mercy to these elven invaders!
====
3763
Always remember the lesson you've learned here today, friend. Fate does not control those who are willing to step to the fore. Set your hand against fortune, and you will see your wishes fulfilled.
====
3764
Medya needed to die for all that she's done here.

The people of Evermore need not hear whatever lies she would use to defend herself at a trial.
====
3765
Clarisse is lucky I'm sharing this information with her. I'm just smart enough to know she probably won't be the one reassembling the amulet. 

I can't allow the curse to befall someone just doing her bidding.
====
3767
Now I must pray that the gargoyles return to sleep before any more damage is done.
====
3768
So <<1>> is finally gone for good.

You have no idea how much that eases my mind, <<2>>.
====
3769
I heard what you did. Congratulations! <<1>> won't threaten <<2>> again, that's for certain!
====
3772
We must hurry, before Kerbol does anything more to hurt my husband!
====
3776
He speaks the truth. I've bound everyone here to this village, but by doing so, freed them from the curse of lycanthropy. They all chose it willingly.

Think what you want of it, but each of our sacrifices is for the greater good.
====
3777
My commander will hear of your exploits, I promise you.
====
3778
My father believes it's time for us to integrate with the humans. I trust him, but I can't help but feel a bit frightened.

Our kind hasn't always been able to ignore our base impulses. People have a good reason not to trust us.
====
3784
Is that … is that blood all mine? All of it? I don't think that's good.

If I die, I swear by Malacath that I'll come back for you.
====
3786
You have shown great skill in your hunt. Lord Hircine will be pleased.
====
3788
Now that you've picked a lizard, you can enter it in a race. Put your lizard in a starting cage when you're ready, and let's watch that baby fly!
====
3790
Welcome. I've heard we've you to thank for ridding <<1>> of those Imperials.

I'm glad to see you're paying us a visit.
====
3791
I'm certainly glad you came to Crosswych. People wanted to fight back, but they just needed some encouragement.
====
3793
You have a triumphant look about you. Spit it out, have you the key or not?
====
3795
If you plan to enter your lizard in a race, you'll need to put it in a starting cage.
====
3796
<<1>> will never again threaten <<2>>, thanks to you.
====
3799
I wish you luck in consecrating those foul bones.

No necromancer should be suffered to live, let alone find undeath.
====
3802
The trolls weren't much of a nuisance, at least to anyone outside of the woods, but lately, they've been getting bolder … and hungrier.

It's a shame that it's come to this.
====
3803
Food will be harder to come by now that we aren't getting help from the Imperials. I hope that we will still be able to feed everyone.
====
3805
Excellent work, <<1>>!

The souls of Motalion Necropolis rest easily once again.
====
3807
I'm glad most of my people took the cure. Whatever benefits being a werewolf may bring, living apart from society seems too high a price.
====
3810
Bonebreaker's crypt is northeast of this chapel, beneath the hillside.

The entrance is near the shore of Halcyon Lake.
====
3813
It hurts … it hurts! Go … away!
====
3815
In addition to the public praise, I must add my own private words of appreciation, wayfarer.

You not only saved the kingdom, you also saved its king. My reign would have been buried in the sands had you not intervened. Thank you.
====
3818
<<1>> told us what you need.

I'm … afraid … of going through that.
====
3819
They don't suspect, do they? Surprise! Surprise on the dancers. Surprise on Madame Lurue. 

Her black book is in her sanctuary, beyond the dancers. Stop them all! End of the dance. It's time to go home.
====
3821
I think my luck's about to change for the better … oh yes.
====
3822
I'll be sure to report your bravery to my superiors, friend.
====
3823
Now that we've completed the repairs, we need more laborers to work the rain catchers, or we'll fall behind Sentinel's demands for water.
====
3824
Mara's mercy! You scared the life out of me!
====
3825
She succeeded with your help.

Mind you, that is nothing against the princess. Gurles needed help, too.
====
3828
Destroy the relics! They keep me trapped here.
====
3832
No one died today. It's all because of your help.

May Tava lend speed your steps, traveler.
====
3833
Your actions today have saved lives, wayfarer. You should be proud.

Remember that as you bed down tonight.
====
3834
We will scout the Imperial forces while you free the others from the barracks.
====
3835
Now that you have the goods, take them to Ildani, and then to the buyers. 

Don't worry. We'll be watching. If anything goes wrong, we'll have your back.
====
3836
My son is safe and my family has been restored to me.

You are truly a gift from merciful Stendarr.
====
3837
Without your help, I would have been a meal for the jackals.
====
3839
Once the commander is dead, the rest of the Imperial troops will scatter.
====
3841
I hardly see why you deserved payment at all. Still, you are one of the few who actually bothered to return to let me know.
====
3844
I'm glad we won't be seeing any overgrown alligators in these parts anytime soon.
====
3846
<The captain lies writhing on the ground. Nightmare fire streams from braziers to his struggling form.>
====
3849
Speak to Lorelia and listen to her wisdom.
====
3850
This is the entrance to her lair. I'm sure of it. 

I don't see her in there, so I think it's safe to go in and search for the stolen relics.
====
3851
Go away before the guards catch us!
====
3853
I look forward to doing business with you in the future!
====
3854
Thanks to the Baandari, I can maintain a pretty decent lifestyle.
====
3855
You know, we're supposed to be keeping this relationship subtle.
====
3857
Have you gotten all those focus pieces yet?
====
3860
I must insist that you go away, leave me be, and do whatever it is you intend to do with whomever else you intend to do it.
====
3861
Hurry! You need to switch the orders before they start to move out for Volenfell. 

They could strike camp suddenly. You never know with armies … it's always hurry up and wait.
====
3862
I'd check the Mages Guild in Daggerfall if I were you. They must have a scroll or a tome that will tell us how to speak with the spirits of the dead.
====
3867
I wish we'd be rid of Alimah's Gallants. The idiots don't wear armor, and they're constantly running around where the enemy isn't. Cowards.

And don't get me started on the stench of horse droppings. Confound those horses! They drive me to drink.
====
3879
Praise the Golden Eye! That foul creature could be here any moment, and I wouldn't have wanted to face her without you.

Whatever happens, we can't let her get to the shrine! Are you ready?
====
3880
Do you dare to ask more of me?
====
3881
We should hurry. The longer the connection to Cold Harbor remains open, the more danger we're in.

We need to break that connection as soon as possible.
====
3884
Who's there?

I'm afraid I'm not long for this world.
====
3888
The Imperials captured us on our way to the old tower to see my father. We would all have surely perished if not for your help.

Someday, I hope to repay your kindness.
====
3889
Our captive convinced you to help him, didn't he? 

He's sending you into a trap, mark my words.
====
3893
Quickly! There isn't much time!
====
3895
Look for the Bloodthorn envoy in the central part of the ruins.

Be careful though. Once he falls, disguise or not, they'll come after you with everything they have. Only your wits and your weapons will get you out of there in one piece.
====
3896
Now we have to extinguish the signal fires.
====
3898
We'll make sure the Dominion are stopped here.
====
3899
We'll forever be in your debt. 

If you are heading north, I do have one last favor to ask.
====
3900
The dead rest easier in their graves. The Barrows, and the brothers Althen, owe you a debt traveler.
====
3904
The eternal flame is in the chamber to the south.

If you can bring its flame to the braziers in this room and succesfully relight them all, you will have my fealty.
====
3905
Have you dealt with Leonce yet? As long as he lives, we'll never be able to overcome the Fell's Brigade.
====
3906
You don't look like one of those vampires or bloodfiends, so I guess you're welcome. This is Camp Tamrith. We're sheltering the refugees from Crestshade and the surrounding countryside here.
====
3907
The fractures were a threat to all of <<1>> … and perhaps all of Tamriel!

Closing them was an act of true heroism.
====
3911
Did you escort my brother?
====
3913
Mother is hungry, but it makes me a little sick to watch her eat.

Are you looking for the Captain? They dragged her into the cave. The Bad One is going to do terrible things to her.
====
3914
The militia camp? Why, it's just to the north, right outside of town.

I can't believe Leonce would betray us like this. I hope he doesn't give you too much trouble.
====
3916
We lost too many good soldiers today. But the four of us survive thanks to you.

The rest of the Lion Guard will hear of your exploits today, friend.
====
3918
And here is the savior of my people, my city, and me! We are all in your debt, friend.
====
3920
You - you are no goblin! Why does a <<1>> possess the medallion?
====
3921
I'm glad we won't be seeing any overgrown alligators in these parts anytime soon.
====
3922
My father's house is northeast of us. You should find a bar of silver within the dresser inside. 

The silver and the shards of the original medallion should allow our blacksmith to reforge the medallion.
====
3926
I'm glad I brought more troops with me than usual on this patrol.

Still, I don't have anyone who can get to those prisoners any time soon.
====
3927
We're dealing with the harpies as fast as we can, I assure you. Now please, address any specific complaints to one of the guardsmen.
====
3929
Nuwarrah's family has alway been a thorn in my side. Now that I helped save the city, she'll probably host a feast in honor of the deed.

That could mar my reputation with the Thieves Guild. The woman is impossible.
====
3931
If you head into the caves on the eastern edge of Bangkorai, be careful. The wyresses stay away from those parts whenever possible.

May Hircine guide your steps.
====
3932
State your business, traveler. Fell's Run has enough trouble. We really don't need any more.
====
3933
Orcs are parasites, sucking the very marrow from our town. They are fur-fleas, getting fat and bloated on the blood of our people. The time has come to end the infestation once and for all!
====
3934
Did you hear what that son of a troll said about us? It's slander, I tell you! Slander!

Leonce is just trying to divert attention from his own guilt. If our cowardly constable won't do something about this, we will!
====
3936
If we don't retake the garrison soon, I'm not sure how we'll hold <<1>> together.

Once the Imperials entrench here, they'll be able to strike with impunity from this position. The whole war could be lost, starting here.
====
3945
Help my father and brother. I'm sure they'll want you to make the effigies as soon as possible.
====
3947
Make sure those beasts understand what it means to face the might of my clan!
====
3949
The Imperials must think we'd never notice they're using the same tactic over and over again. We'll make sure they won't be practicing necromancy much longer.

Please hurry to the crypt. It's on the eastern side of the garrison.
====
3950
All you need do is toss some of the musk on the fire-warmed rocks. The smell will do the rest.

I'll be moving downwind.
====
3951
I think it's best if we go our separate ways. Though you helped considerably, I can't take that risk again.
====
3952
May the gods grant you luck against the Imperials. Many more are on our side that it appears.
====
3953
Thanks to you, we've finally got this town back under control.
====
3954
It's not safe to speak so openly. The sand carries whispers wherever it goes.
====
3955
What are you doing in my home? Did Quatrius send you?

I've done everything he's asked! I won't suffer any more humiliation at his hands!
====
3956
You need to kill <<1>>. Then seek the aid of heroes buried within the necropolis.

You won't defeat <<2>> without help.
====
3958
I'll meet you outside the gates of Evermore, past the bazaar near the Mages Guild. Ready yourself, for it will not be as forgiving as this mortal plane.

The portal to Cold Harbor must be prepared outside the city walls. We must do this safely.
====
3959
Our resources at the Mages Guild are not unlimited, but with the word of <<1>> behind you, I'm sure you will be well-received.
====
3960
We'll keep these folk safe.

You put out those fires and put the fear of Northpoint into those cursed Nords!
====
3962
Baron Chirane's home is by the fountain across from the duchess's manor.
====
3963
I have no further business with you. Begone!
====
3970
Thank you again for your assistance, <<1>>.

As you know, there's more to securing a city than defending its walls.
====
3972
Looking for water for the fires? I'd try the farmhouses near Captain Balmont.
====
3973
Excuse me, I have to ask someone …. the others here … they don't always let me speak ….

Please, help me. I'm not a real soldier, but someone had to step up when the prince fell.
====
3976
Nasir sells no goods, only information. More dangerous, more profitable.
====
3980
Thank you again. If it wasn't for you, we would've lost a lot of good people today.
====
3988
Luck to you. I'll see if we can hold this line in case you return … I mean, until you return.
====
3989
Grandmaster Tanval says that if the Covenant gets the heart, it could let them raise a Brother of Strife against us. That thing could wipe out Ebonheart.

Whatever it costs, we've got to keep that weapon out of their hands.
====
3990
My eggs must twine with the coral, if it's to join us against the Covenant.
====
3991
Well, get going. The grandmaster needs to act now.
====
3992
Did you recover the relic?
====
3994
If you haven't already, report to <<1>>. He's just west of here, interviewing the soldiers.
====
3997
A living soul? It has been so long. To walk the river again, it is so strange. And so sad.
====
4010
I don't understand Furon's plan, but you shouldn't keep him and that clever brother of his waiting.
====
4011
Still no news? Work quickly before his crimes are discovered. I will not let my brother ruin our house!
====
4012
Are you looking for <<1>>? He's on the far side of town from here.

Look for the temple.
====
4013
Varon is very upset with me …
====
4019
The coral child lives, and will protect us from the Daggerfall Covenant. We are once again fruit of the same tree.
====
4020
The hatchling has been found, unhurt. This is good. 

Girvas speaks like an angry wind. Perhaps you should calm his blustering.
====
4021
Oh, great. This is all I need.
====
4022
Traveler you … you found my daughter. In the midst of all this, you found my Morvani.
====
4023
Use this medicine on the injured. If they complain it is Argonian-made, ignore them.

When you are done, find <<1>>. He is near the center of town.
====
4025
F'lah, you'll find the flasks of blinding light upstairs. Use them to reveal the assassin infiltrators. Put an end to their plans.
====
4027
Activate the first four plates in these tunnels and meet me in the last chamber. Go well, and go quietly.
====
4028
Curse the Morag Tong! Nothing but murderers for hire.

<<1>> deserved a better end than this.
====
4029
The assassins creep on the edges of the fort, by the walls. Smash the flasks and kill any assassins you uncover.
====
4031
We need to get that thing under guard, and fast. Get it to Holgunn back at camp. There's a quick exit to the west. Look for the vines.
====
4032
You hold the heart, yet the coral lives. Once I saw it was dying, I had no choice but to merge myself with the coral. We are one now: one tree with the same roots.
====
4033
One day, I will visit the Tribunal Temple in Deshaan.

I will hear the word of Vivec from his own lips.
====
4034
Remember, subdue, then use the whistle. If you don't, they'll just start fighting again.

I'll be at my mine, west of town. I've got to salvage what I can.
====
4035
Ah, do you have what <<1>> needs? He's in the temple.
====
4036
When you go for the banners, watch for the guards on the towers.
====
4040
Yes! That just might work ….

Find the skulls and bring them to Khralek's altar. We may be dead, but we still have power. We can pull Khralek to you.
====
4044
Move along, traveler—unless you have news about Vartis Dareel.
====
4045
Watch yourself. Tangling with Orcs is dangerous work.
====
4046
Do you have enough <<z:1>>?

See <<2>> in the temple. He knows what to do with it.
====
4047
<You've taken the items in this chest.>
====
4048
I've sent dispatches to locate Scout Fontbonne. I'll let you know when we've found him.
====
4051
You return. What did you learn?
====
4052
With your assistance, I can focus on preparations for the coming plague. I wish I could be of more help, but I'm afraid I don't have much to offer.

My advice? Keep your eyes open and talk to the villagers.
====
4054
Our guar barns are south of here. Burn the barrel of brandy, get his attention, and butcher him like the animal he is.

Then bring me the antidote so that I can save my mother. Please!
====
4056
The Vereansu camp is just outside the village. Follow the path in front of the temple and it will take you there. Take a torch from their bonfire and set their supply crates ablaze!
====
4057
Leel-Vata is my second sun. She gives me light and warmth in a world that is all too often cold and grim.

Please, see her back to me safely.
====
4059
Make his death quick, please. He is still my egg-brother.
====
4060
The acolytes await. Get moving. I doubt they have the fortitude to remain in position for long.
====
4061
The Daedra you will face are fearsome. Be prepared.
====
4062
Please get the antidote to Lady Drathyra.

Quickly, before Matriarch Saalu passes!
====
4063
Is it true that Matriarch Saalu is dead?

Someone must tell Lord garvas. You should speak to him at the main house, along the road north of the sulfer pools.
====
4064
Arrogant dryskin! Meddling in the affairs of the Saxhleel.
====
4065
It's true. I was cowering here, but I was hoping you would survive the entire time.

Um, did you learn how to bind Balreth?
====
4068
We're in the heart of the cave, friend. Now is the time to strike.

What do you say? Think we're mighty enough to take on the Goblin Warlord and his spider queen?
====
4069
Go! Go! Don't worry about me. Get the Tear!
====
4070
Shor's bones, you have to help! 

Aggh. Miserable Gobs.
====
4076
Back so soon? I wouldn't expect it could be quite that simple.
====
4077
The guardians are in place. Good.

Now we can finish this.
====
4078
You have the antidote for Saalu?

Please, make for the western cave with all speed.
====
4081
Ah, you again! I'm sure there are uses for your skills here.
====
4084
Martin's my older brother, so I've looked up to him ever since I was just a child. 

Somehow, someday, I know he's going to change his ways, whatever path he chooses in life.
====
4085
Well done, my friend. Now where's <<1>>? My axe thirsts for his blood.
====
4086
Well met, friend. What brings you to Fork Virak?
====
4087
Make your way through the broken wall, my wispy friend. Find a way to unlock the door from the other side.
====
4088
Our guar are scattered throughout the sulfur pools to the south.

They won't return without the reminder of a harness around their necks. And dead guar don't need harnesses anymore.
====
4089
I knew a woman would successfully navigate the Coiled Path.
====
4090
Our fate rests in your hands.
====
4092
Frankly, I'm surprised the Shornhelm Guard is willing to take on such riff-raff. 

If Martin doesn't take the deal Captain Thayer's offering, he deserves to rot in the stocks—for dull wittedness, if nothing else.
====
4093
You'll really collect the graven caps I need?

Thank you, traveler.
====
4094
I see you returned, but with empty hands. We're only going to get so many chances, so be more careful this time.
====
4095
Did you tell Bala to come to me? I wonder where she is?

I can't wait. This will be so amusing!
====
4096
I wonder if that stupid Ashlander got lost. Perhaps one of the guardians murdered her.

Eanen, that lowborn is leering at me. Kill it or something!
====
4100
Why are you here? Go to Rhavil's house. 

Even now, that Covenant witch may be warning him that he's been found out.
====
4102
Listen. You need to let me out of here. Don't tell anyone, and I'll make sure that you get rewarded. Just let me and my wife leave for Mournhold.
====
4104
It seems we have proof that the Dres are trying to murder our tree.
====
4105
Good luck in your travels, warm-blood.
====
4106
Thank the three you're here, we desperately need your help.
====
4107
Almalexia bless you for getting those people to safety. 

Now head back to Merarii. By now, she doubtless has some new idea of how to deal with this curse.
====
4112
My sister returned to me right before House Redoran arrived.
====
4113
There's nothing more to be said. Please do this for me, stranger.
====
4114
I'm going to pull myself together and get out of here.

I'll see you outside, Vivec willing.
====
4115
What happened in there? This whole situation makes me very curious.
====
4116
I'll stay out of your way. Just don't hurt me!
====
4117
Hold it right there. This is Duke Nathaniel's personal library. No access without his express permission.
====
4119
The entrance to the ruins is beyond the northern gates. Look for a strange door set in the mountain wall.

Madras and the others went on ahead, but you should be able to catch them. I'm sure they'd welcome your help.
====
4120
If you get taken by the Maulborn, don't come to us for help. I'm sure House Hlaalu will save you.
====
4121
It looks like the rats are moving in.

I appreciate your help in this. Now no one will get hurt.
====
4124
I don't believe we have anything else to discuss.

You're on your own. Good hunting.
====
4125
The merchant now serves the Ghost Snake. It's an honor, though he probably doesn't appreciate it.
====
4126
Hrmph! Well, you're not half-bad, I'll give you that.
====
4130
I … can't hold him … much longer. Use the altar now!
====
4131
Woof! Ha ha ha! Good fight! 

You'll have to find someone else to brawl with. I just need a moment to catch my breath. And stop the bleeding. And get another mead. You know how it is.
====
4134
<<1>> made a <<2>>? Great!

Can you use it to help the survivors?
====
4136
What have you decided to do?
====
4138
I've never heard of anything like this happening in a kwama mine before.
====
4140
You are on your way to becoming an extraordinary smith <<1>>.  

Your next step is mastering some more recipes in order to qualify to take your journeyman test. 

Luckily I have some for sale.
====
4141
I can feel the blessings upon you. It's a power I've not felt myself for many years.
====
4142
What are you doing down here?
====
4143
I saw that Covenant captain making for the gate. That was kind of you. In fact, you were kinder than I might have been.
====
4144
I sense change. The curse retreats, broken. You've succeeded?
====
4145
The souls are assembled. It is well.

Talk to <<1>>. Then we'll begin.
====
4146
All is prepared.

Talk to <<1>>. Then we'll begin.
====
4151
Varon and I will work on a cure, but meanwhile I need you to destroy the shipments. We can't let the plague reach Mournhold.

Rendezvous with the archers. They're outside the top of the cave, on an overlook.
====
4152
Hold there. Visitors to Tal'Deic Fortress must adhere to protocol. We have very strict rules here.
====
4154
Find the missing scouts. We'll need every blade in our attack on the Maulborn.
====
4155
Thank you for choosing the Foozle. Please, hand it over now.
====
4156
The clarity with which two words appear in your head is astounding, "Piss off."
====
4157
Don't worry about me, I'll be fine. A little scrape won't kill me.

I'd feel better if I got some of my cargo back, along with the manifest. The raiders captured it, took it up the hill.
====
4158
I knew you'd help us. May the Three guide your weapons.
====
4159
Fear not, we're the same people we were before we gained this … affliction.

Years ago, a terrible sickness swept through our lands. I had to do something to keep my people safe. It's why I made a deal with the Daedra.
====
4160
Raston never returned. I'm not sure how long we'll stay here.
====
4161
Tarry no longer. The vicecanons await your introduction in the Guild Hall.
====
4162
I didn't know <<1>>, but <<2>> named him a good man. Damn these murders!
====
4163
I'll be waiting in the stables. Try not to get murdered.
====
4165
<<1>> thinks we can learn something from the Worm Cultists, but I know fanatics when I see them.
====
4166
Find their commander in the camp east of town. Make them understand the error of crossing House Dres. Be my hand of vengeance!
====
4167
Rescue the grandmaster's son. With Sen Dres free, we can retake Kragenmoor from the Vanguard.
====
4168
Nothing would please me more than the deaths of all these necromancers.

I might tell you why later.
====
4169
Go tell Ulov to meet me in the stables. Then use that totem at the altar near the pumpkin patch.

Whether the monster is killed or not doesn't matter to me. My life is done.
====
4171
The Trial of the Mind begins in the chamber below.
====
4172
You've passed the trials. It's a rare thing you've accomplished.
====
4173
<<1>> will know what to do, I'm sure of it.
====
4176
You bear the Hist amber? Then you must rouse Hissmir's true power. The Zaht stones await you.
====
4178
You are on your way to becoming an extraordinary smith <<1>>.  

Your next step is mastering some more recipes in order to qualify to take your journeyman test. 

Luckily I have some for sale.
====
4179
You're on your way to becoming an extraordinary smith. 

To progress to the level of journeymen I need you to learn a few more recipes, gather more materials, and practice your craft.
====
4180
I'm very proud of you, apprentice. Seldom do I get the chance to work with someone so talented and fire-resistant.

You need to do a little more work before I can consider you a journeyman. I have some recipes. Purchase them, learn them, craft them.
====
4181
I can't believe you brought Omalor out for us.

Oh, I'm going to enjoy this.
====
4182
Many have died upon the Coiled Path. Likely, you will die, too.
====
4183
Why are you still here? I can't keep <<(MONSTER:20112>> from her soul gems forever. 

If you want futher training, I suggest you go to Mournhold. The runecrafters there are said to be sane.
====
4184
Banishing a dro-m'Athra is as hard as calling it. Once you've empowered the totem with dead spirits, speak to Ruvali. 

Ra-shadda must speak to her first. This one must see what can be said.
====
4187
I'm very proud of you, apprentice. Seldom do I get the chance to work with someone so talented and fire-resistant.

You need to do a little more work before I can consider you a journeyman. I have some recipes. Purchase them, learn them, craft them.
====
4188
Last-to-Water's not a kind or loving father, but he's family. Loyalty does not end when the egg cracks.

Please rescue him.
====
4189
Thanks for covering—I mean, thanks for getting me out of that cage so I could wreak havoc on the Maulborn.
====
4190
Saryvn here has told me an interesting story. Care to elaborate?
====
4191
The flies are the worst. It's not the bites. It's the incessant buzzing.

I'll go mad by the time I get out of these shackles.
====
4192
You're on your way, apprentice. The next step is journeyman. To reach that bend in the river, you must learn more recipes. Craft more items.

I have some scrolls here, if you need a push.
====
4196
I'll remain here to protect what relics are left. To guard these pieces of our heritage … such a strange thought.
====
4197
You haven't introduced yourself, outsider. I don't care if you're brave or foolish. Don't waste my valuable time.

State your purpose. Why should you stand before One-Eye?
====
4199
Be careful in those ruins. No telling who these mysterious others may be.
====
4200
Where have you been? Where's the General?
====
4201
What do you want? Can't you see I'm busy?
====
4204
I fear something horrible has happened to those poor travelers.
====
4207
Be prepared, outsider. The Sentinels fight to win.
====
4208
Beatings, extortion, taking whatever they damn well please. Someone should stand up to those thugs.
====
4209
You're favored by the Ghost Snake, outsider. Did you find the eggs?
====
4213
You're carrying a great deal of medicine. That's good, but I have no use for it here.

You'll need to go south. Give the supplies to the farseer within Iliath Temple. She'll tell you what to do with them.
====
4214
That High Elf won't wait forever. Get in there before she suspects anything.
====
4215
The vicecanons won't do anything. I can't believe it!
====
4218
You're back! And you're not full of stinger holes.
====
4219
I hope you found Gethis. None of this should happen to such a good man.
====
4221
You'll find the keystone within the Temple of Sul. You must obtain it before the Dominion.
====
4222
Time we get to work, yes? Won't be long until the Dominion learns Tsanji is dead. Then they'll take their treasure and run.

That's bad for both of us.
====
4224
Remember, just taking the resonators isn't enough. You also need to disable the repair stations.
====
4225
Whoever's behind the murders appears to be resourceful. Take care you don't end up the next victim.
====
4226
It doesn't have to end like this. Not with another slaughter. Not with more blood between us.
====
4227
It's the stomach juices! Brings out the properties of the fronds. You see, wamasu are not strictly carnivorous. So, when one chews on this leaf like so ….
====
4230
Welcome. I've heard we've you to thank for ridding <<1>> of those Imperials.

I'm glad to see you're paying us a visit.
====
4236
Now that you have a writ from the Great Moot you should study your profession under your new master. It will be hard, no doubt about it. Stick to it and you might mean the difference between success and defeat in Cyrodiil!
====
4240
<<1>> and I are going to rest before we brave the road to Mud Tree.

Maybe you should rest, too. You don't look so well.
====
4244
Ah, you're a brave person, right? I mean, that's what people say. I'm Sonding and I guess … I mean I don't know … maybe you can help. 

Everyone here is too focused on kidnappings and murders to listen to me, but I'm sure it's important.
====
4245
You've seen me up here, writing? Letters sent, but not returned. Why do I keep writing to him if he doesn't care?

Perhaps the mire has finally taken him. I've been sending letters to a corpse.
====
4248
May the Three watch over you. From what I've been hearing, if anyone could find our missing vicecanon, it's you.
====
4249
The Pact thanks you for joining the war effort! With talented crafters like yourself at our back, there's no challenge we can't overcome.

Akatosh bless your wares, friend.
====
4255
Get the recipe from <<1>>. Once you learned it talk to me
====
4256
Excellent! I see my companions have assembled. Now, we can open the portal to the ritual chamber. Just let me know when you are ready.
====
4257
You must summon the guardians. We'll handle the scamps. We'll meet you at the top. 

Walks-in-Ash should already be there. She's always been a stealthy sort.
====
4258
The wind has carried you here with your scales unburnt.

What do we do now?
====
4259
Shor's bones! 

Closing those caves saved lives! We're all in your debt.
====
4260
Once she has grown bored with her Altmer lover, she'll discard him for another. 

And like a man-eating beast, she has grown a taste for mortal attentions.
====
4261
You've caused enough trouble!

<<1>> will hear of this! You were sent here to upset my wife! Begone, before I lose my temper.
====
4262
Have you crafted the ring?
====
4263
The acolytes await your assistance. Speak to them as soon as you can. I fear for their safety.
====
4264
We're not dead. Amazing!

I need a little time to recover. Go speak to Vaama and get that other Daedric essence.
====
4265
That worked! And no strange side effects.

Quickly now. Go to the other ruin and speak to <<1>>.
====
4266
We are gathering the essences of these Daedra. Speak with the acolytes. They know how to summon them.
====
4271
Your help dealing with those Supernal Dreamers was greatly appreciated.
====
4272
Thanks again for your help, friend.
====
4275
Thanks again for recovering the shards.  My wizard says it will be mended soon.
====
4276
I see you rescued my son. He is a good boy, if a bit… incapable.
====
4277
Thanks for returning my crystal. You have no idea how much that thing is worth. Certainly more than you'll ever earn in your life.
====
4278
The cave ahead is probably the best approach, as the path to the north goes through the center of the Hollow and right into the thick of Vox's forces. 

Destroy the three wards, blessed one!
====
4279
Have you crafted the ring?
====
4280
Speak to my father. He's been asking for you.
====
4281
How many of those torchbug-gobblers did you flatten? I bet it was half a dozen.

Wait, you still have the <<z:1>>? Quick, get it to Chieftain Suhlak! If Clavicus Vile lifts his curse while you still hold it, you'll die for good!
====
4282
Hurry to the Tribunal Temple. Don't keep the Sacred Lady waiting.
====
4283
I'm terribly sorry, I can't spend more time chatting. There are a lot of people waiting for registration who don't have the same clout as you do.
====
4286
You showed those Wood Elf rats? Now we are the proud owners of this treasure!

Well, us and a few others.
====
4293
Vivec's trial will measure your clarity of judgment. He saw our blessed people through vexing times. His wisdom reveals the secrets others keep.

So shall yours be put to the test.
====
4294
I'm sure one of the other aides told you to talk to <<1>>. He's in the center of town.

It's the way we do things here, stranger.
====
4295
You look new here, stranger. I hope one of the other aides directed you to speak with <<1>>.

You can find him in the center of town.
====
4297
Wha … was I sleeping? I saw an Argonian waif, crying for help.

My head feels like it's trying to leave my body. I need to sit down.
====
4299
You've made us proud today.
====
4300
Head to the front line. See what you can find. We'll speak when you return.
====
4304
Welcome to the Daggerfall Mages Guild. What can I do for you on this day blessed by the Eight?
====
4306
Those Elven blackguards deserve every bit of trouble that comes to them.
====
4308
I … where am I? Do you hear it? The voice is gone. It's gone!

By the Lord General's sword! How long was I out?
====
4310
How did I get this far into the ruins?

The Goblin totem! Where is it? I need it!
====
4311
I … I am awake, aren't I? This is real. Isn't it?
====
4313
You've got the missing stone fragments? Let's see if we can activate it, then. You go ahead.
====
4314
You're surprised … or frightened. It's difficult for me to determine which.
====
4316
I can't believe our guards were slain by the Worm Cult! How will we make it safely to Mud Tree?
====
4317
If those guards were slain by the Worm Cult, their spirits must be freed. I shudder to think of what those necromancers will do with them.
====
4318
You are kind. I don't think every sister tests her brother this way, but it has always been so with me and Pash-Riha.
====
4319
Seven-Bellies would be pleased if I crawled back into an egg. Then he could sit on it and protect me.

His concern is not lost on me, but after I hatched, I'd still bite his tail.
====
4322
Follow the gorge to the east and climb to the ruins. 

Fight well.
====
4323
You've done much to help us, but all may yet be undone.

The storage tunnel is just behind the temple. Seek out <<1>>. He'll be leading the defense. Help him keep our enemies at bay.
====
4327
Welcome to the Fighters Guild! You look like the capable sort. Why have you come? Are you here to answer the Guildmaster's challenge?
====
4329
Good luck in there. Remember, don't let anyone see you!
====
4331
My favorite <<1>>! Were these different times I'd see you well fed and laughing. Lukiul Uxith was once quite a place.

You have something to tell me?
====
4333
Let me take these goods back to my family, so they don't starve.
====
4334
I hope my loose guar aren't causing any trouble.

Keep it up! There are a few more out there.
====
4337
The yard is secure. Once again, the Pact controls Fort Virak. 

Yet <<1>> still lives. Where is he? He has much to answer for.
====
4339
If you can find that bow, <<1>> would appreciate it.
====
4340
What are you waiting for? Light the fire.
====
4341
Good thing you came along when you did. I'm pretty sure they were preparing more unconventional methods of extracting information, if you know what I mean.
====
4342
This is beyond what we usually handle. But the Shadowscales are up for any task.
====
4343
We don't understand the full power of the keystones. Even one might give the Dominion terrible power.
====
4344
If you're willing, I have another task for you.
====
4345
Without you, we'd have been food for the <<mz:1>>.
====
4346
The Dominion still hasn't found the keystone, you should still be able to swipe it under their nose.
====
4348
I do believe this is our best work yet.
====
4349
Got your pickaxe? Head into the Ashlanders' tunnel and use it to weaken the supports. We'll hold them off here.

I won't wish you good luck. Only children and Altmer rely on it. I'd rather trust in your skill.
====
4350
Dolril's safe, at least. Thank you for returning him to us.

Now there's nothing to do but wait for these Ashlanders to grow tired of killing and leave.
====
4353
I heard fighting below. Are you all right?
====
4359
I said I would turn the stuff in and I will. Though I still think it's a waste.
====
4363
You threaten Vox, enraging her, forcing her to commit even more brutal atrocities! How glorious!

Soon her army of Daedra and lost souls will march forth, unleashing new terrors across the land.
====
4368
I never liked bugs. Now I positively hate them!
====
4371
As I said, the other vicecanons broke away at the first sign of fighting. I don't know where those spineless cowards are, but we need to regroup if we're going to have a chance at this.
====
4372
<<1>> was a sight to see, coming out of that cave. She makes a pretense of frailty, but she stood shoulder to shoulder with the rest of her troops. Such valiance is a rare trait in politicians.
====
4373
Thank you for stopping <<1>>'s imposter. He deserved no less.
====
4376
My arms and legs won't work! Sep's blood, I don't want to be eaten by baby snakes!
====
4378
Just remember, this doesn't make us partners!
====
4380
Ssethreka has this place in her coils. Her scales must be shorn and her fangs blunted!
====
4383
No sign of <<1>>, but the Nord over there is definitely a skin-stealer. I know what he's planning to do with those prisoners. If I help out, you'll tell nobody about my Daedric relic-hunting, yes?
====
4384
Now that you're here, we'll take the fight to the mountain. To Tanval.
====
4387
The gatekeeper is the only thing standing in our way.
====
4393
That faithless harlot! How dare she hone in on my deal!
====
4395
You've completed my trial, mortal. Seek my colleague on the stairs above the caldera.
====
4399
You're no fool to withhold your trust. Commendable, truly. But you'll go no further without my help.

Destroy these bindings and free me!
====
4400
I can sense the spirits with you, my friend.
====
4401
Did the spirits talk to you? What did they say?
====
4402
Find a way to kill <<1>> and I'll reward you handsomely.
====
4403
Ho there! Shanked anyone lately?
====
4405
My mother and brother are safe, and I have you to thank. Praise the Three they survived.
====
4406
To duel is a blessing. It separates truth from untruth, yes?
====
4407
No! Not father…

He was the best man I ever knew.
====
4411
You're the help <<1>> sent? Looks like he finally did something right.

Welcome. I'm Saervild Steel-Wind, Vicecanon Hrondar's deputy.
====
4412
That can't have been an easy decision. Prisoners freed into the fens? Who knows what they'll do with their freedom?

I received a message. The Dominion finally made their move against <<1>>.
====
4413
I was trapped. I let myself get trapped. Perhaps I would even be dead. You changed that, friend.

Understand: I'm grateful, but I also wish you had never found me.
====
4416
You grow used to the ointment's smell after a while. You didn't get any in your eyes, did you? Good, good.
====
4418
Made it out alive, I see. How did it go?
====
4419
We're too late. The keepers have fallen.
====
4421
Are you insane? Don't you know what taking those relics will do to the dreugh?
====
4423
We finally made it. I thought we were done for, once or twice.

Before you take the keystone, there's something you must know.
====
4427
I think we have all the pieces. Place the skull with them to restore the reliquary.
====
4428
Amazing work, my friend. Now Dithis and I can deconstruct the Goblinization matrix and see where I went wrong. Perhaps some sort of magical attraction component was added by mistake. 

So Dithis … do you feel pretty?
====
4429
I've decided to leave Dithis as a Goblin for a few days. Hopefully, it will remind the brothers of what happens when they meddle in magic they don't understand.
====
4430
I can't thank you enough for saving me from <<1>>. I'm going to suffer through this humiliation as long as I need to. At least I'm alive!

And stop looking at me like that, Denthis.
====
4432
Assistant, you know better than to ….

Yes, I think I see. What brings you to me, "Assistant?"
====
4433
Please, we must take the eggs to safety!
====
4434
You can't fight all the spirits here. Subdue a few. The rest may follow.
====
4435
The box appears to be in fine condition.

May I?
====
4438
The urge to plunge your hand in fire, to spill your own blood? My whisper in your ear, supplicant. Know that I made you the instrument of my will.
====
4439
My cat wouldn't leave Ebonheart, I know he's here somewhere. If you find him, please bring him home!
====
4441
I'm dry with apprehension, comrade. Everywhere, I smell musty rot.

It is different than the rot of the swamp. It makes my scales itch.
====
4445
We haven't heard from my brother yet. I hope he is well.
====
4446
Ah, my friend from Davon's Watch!. Interested in more work?

I've located another rare vintage here in Ebonheart.
====
4448
Find all of those bones and make sure they cannot be used. Bakkhara has faith in you.
====
4449
Speak to the grandmaster if you truly wish to help us.
====
4450
Don't worry about me. Plenty more must die before my revenge is complete.
====
4453
If you can get this mess sorted out we'll be back to business as usual and I won't have to listen to any more of <<1>>'s moaning.
====
4455
Comrade, I'm glad you're going with <<1>>. Her passion to discover Doshia's goal is all-consuming. I fear it will cloud her judgement. 

Stendarr watch over you both.
====
4456
Who knows what <<1>> thought she was after? What clawless fool records her plan in a journal?

Aelif would like to point out that the Dwarves believed in nothing. What would they know of Molag Bal's plot?
====
4457
You'll be in good hands with Merric. he's one of our best men, and an ardent soldier against the daedra.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4460
I don't care what you do to the Wood Orcs. Do whatever it takes to stop my sister from going down this path.
====
4462
You're looking for the keystone?

I can tell you with absolute certainty it's not here.
====
4464
Here, take the antidote. Keep it close. Don't use it unless you feel her poison take effect.
====
4466
Lost your spider? Vivec's sake. Go get another one.
====
4468
You heard Merric, new blood. Search those bodies. Aelif will check this one.
====
4469
Let's get out of this hell hole.
====
4471
You've done a lot for the Fighters Guild. We will contact you as soon as we've deciphered this journal.
====
4472
I wonder if Sees-All-Colors knows what she's gotten herself into. Molag Bal is a formidable opponent. This war has just begun.
====
4477
Praise the Hist. You return safely! You have something with our enemy's scent?
====
4478
You smell terrible, like those runty Wood Elves.
====
4479
Now that Vox's forces are weakened, victory is within our grasp.
====
4481
Be careful down there, friend. The dead are about in great numbers, doing the things that the living dead do. I don't expect you can reason with them.
====
4485
Thank you for releasing me, but you should not linger.
====
4493
Welcome back. Something I can do for you?
====
4494
The Shadowscales want the Fangs of Sithis! There are so many of them ….

But they're dangerous. The Fangs in the hands of assassins? I can't imagine anything worse.
====
4495
Someone infiltrated the Shadowscales. I wonder ….
====
4497
You've got more guts than I have.
====
4499
My assignments keep getting worse and worse.
====
4501
Well done. Now that the portals are closed, we can clean up the remaining invaders.
====
4502
After prayers, we'll clear out the remaining Daedra.
====
4503
You've done the Guild proud, comrade.
====
4504
I'm so glad to be out of there. Thank Stendarr you saved me from that vile creature.
====
4509
I will pray to our master for your victory.

To Hermaeus Mora, He Who Holds the Paper to the Light!
====
4514
I am Jack's default greeting.
====
4516
The Eye glares. The master calls for retribution.
====
4518
I exist to serve. I can ferry you to Shad Astula whenever you are ready.
====
4527
He's betrayed the clutch. How can we trust him after this?
====
4528
Father is going to have a hard time explaining this.
====
4529
Search the library below and find the librarian. She hasn't responded to my calls.

I fear something foul stalks my Academy.
====
4531
I really owe you one.

If you get some free time, maybe we can meet for lunch or something.
====
4534
Send it away! Send it away!
====
4535
Hadmar will stay here for a while. It's not safe out there and I don't want to have my mind controlled. No, no, no.
====
4536
Thanks for getting that <<1>>. Catch up with me at Ebonheart.

I heard that another, shall we say, "collectible" wine is there.
====
4537
Continue your journey, wherever your path leads.

We'll contact you once we know more.
====
4538
We'll figure this out in time. Speak carefully. Let no one hear anything we've planned.
====
4539
Comrade, we must restore this weapon of old. Make ready for any new plots by the Prince of Lies. I feel the strength of Stendarr flowing through my arms. Are you prepared?
====
4541
We'll leave once we've packed our things.
====
4543
Cast Carethil out before it's too late.
====
4545
Everything's ready for the blessing. All I need is the <<1>>, and then we can start.
====
4550
Why hasn't he come home? Where can he be?
====
4552
Welcome to the hall, comrade! I bet you've got some good tales to tell of our war on the Anchors.
====
4554
You brought my sweet Rulantaril to his senses.

Thank you, mortal. Now we can be together, forever and ever.
====
4559
Don't eat any cooked trodh, Lukiul. Just tell me everything you hear about the sacred performance.

And ignore anything you hear about a secret society, or a death sentence.
====
4561
Which toll will you choose to pay? Toll of flesh hurts flying rats. Toll of silver makes us richer. Pay, pay!
====
4563
You radiate an aura of power. Does this mean you have the books?
====
4564
Be careful. <<1>> is not to be taken lightly. I lost the sanctuary because of his nimble tongue and mad stare.
====
4565
Well, what is it? Here for some noble purpose, no doubt.
====
4567
You! Our knave tells me you have chosen to pay the toll of silver! What say you?
====
4568
An outsider in the Blackfeather Court. You must pay the toll!
====
4569
The featherless one approaches.
====
4572
Back work, it seems. I guess that's an improvement.
====
4573
Tell Not-So-Quick he shouldn't drink the elixir.

I know. Trust me.
====
4575
Kyne's breath! You've done it.
====
4578
Not bad! All right, now I know the melody. What are the lyrics to this fancy song, mead demon?
====
4580
So many proud warriors slain. We'll repay every drop of blood threefold.
====
4581
The way is clear. Please, find the foreman. We'll hold the mine entrance and the town.
====
4582
I don't mind chatting with you, but I'm sure you've got other things to do.
====
4584
Say, I think you told me a whopper.
====
4585
Stop <<1>> before it is to late.
====
4586
I do hope you have success in killing Remelie.

She's had plenty of success in killing my guards.
====
4587
As long as the Twilight Boss still lives we are all still in danger.
====
4588
Ah, there you are. Took you long enough.
====
4589
Here is your well-deserved reward.
====
4590
<cough> Kill the beast or we will never be free from the threat of the Dreamers.
====
4591
Shor's bones, I'm glad you're here. Look for my miners while you're exploring. They don't deserve this.
====
4594
I thought I was dead. Please, free me.
====
4595
I don't want to die down here. What will my brother do without me?
====
4596
The Reach are animals. Get me out of here!
====
4597
I'll meet you at the tavern in Riften as soon as I can, my new friend.
====
4598
Thanks for saving us! Good luck out there!
====
4599
I don't care about <<1>> and her mine. I'm marching up to that camp, killing every Goblin I can find, and getting Hodmar's body back.

I'll see his bones back in Skyrim or die trying.
====
4601
<<1>> and I are going to rest before we brave the road to Mud Tree.

Maybe you should rest, too. You don't look so well.
====
4604
I'm almost afraid to touch <<A:1>>. Are we too late?
====
4613
The thought of <<1>> alone in these ruins concerns me. She's no summer hatchling.

Don't tell her I said that.
====
4614
What happened? Where did you go?
====
4615
Quick, give me the totem. I'll use it to lead the Goblins into the swamps. They won't bother anyone after that.

Sure, they're not civilized, but they don't deserve this abuse.
====
4616
What happened to the vicecanon?
====
4617
Thanks for saving me back there. Whatever you did, <<1>> was not pleased. Not pleased at all. Did you recover the keystone?
====
4619
Please take whatever you've found to Garm.

Once he's gone, I'm sure things will return to normal.
====
4620
Help me, please. My partner is trapped in the mine! I can't bear the thought of anything happening to Adana down there.
====
4621
You've found others, but not <<1>>? Don't give up, I can't bear the thought of continuing without him!
====
4622
My sister is trapped in the mine! Raena is all I have left, after our father fell fighting the Reachmen. Please rescue her!
====
4625
The keeper wants everything perfect for the hatching.
====
4627
<<1>> already has your reward all counted out and ready to hand over.

You give me the totem, we go back to work, and these Goblins learn from the example of the Ebonheart Pact. That's better for all of us.
====
4629
If anyone can work out how to end these … abominations, it's Belron.
====
4630
<This cultist was killed recently. The body is still warm.>
====
4631
With the shroud gone, we can follow you in!

You're looking a little dead around the edges. Let me take care of that.
====
4632
Look for my fiancee, <<1>>. I've been away on business, and came home to this! I do not know if she lives or fell prey to one of those things!
====
4633
Kill the Pact to end the act. Ha! I did it again, didn't I?
====
4634
This is a once in a lifetime opportunity! Thank you for making this possible, my friend.

Now let's move! This ruin isn't going to study itself!
====
4635
You're Kyne-sent, traveler. Please.
====
4636
While many fell today, many more would have fallen if it weren't for you, but you must make it to the Signal Tower to warn the rest of the Rift of Sinmur's return and that Reachman army!
====
4637
This great furry horker didn't go down easily.

All I could think of were my girls.
====
4638
My sister ran into the cave. Hurry!
====
4639
Follow Father. We'll be right behind you.
====
4640
Shalidor found you. Excellent. At long last, I've been able to translate the book you recovered.

Are you prepared to accept Sheogorath's first challenge?
====
4641
Valaste awaits you at the Guildhall in Daggerfall, along the southern coast of Glenumbra.
====
4645
Oh, my poor Tavo! What am I going to do without him?
====
4646
I already owe you. But I'm hearing rumors. They need to be investigated.
====
4647
I sense the <<1>> banished, but only for a trice. He shall return to mete out weighty punishment. 

I cannot destroy <<Az:2>>, but I beseech you do so. End the source of the <<1>>'s hold upon us!
====
4648
I hope my daughter Milta is still alive.
====
4650
<<1>> can't seem to decide whether to come home or not. Could you talk to him?
====
4651
Hurry my friend.  Goblins are odious creatures and every second gives them more time to think of something terrible to do to our egg-brother.
====
4654
My brother still has not returned. I fear the Goblins did not greet him as he expected.
====
4655
I fear my brother's idealism got the better of him. He still hasn't returned from the Goblin camp.
====
4656
Thanks to you, we'll be able to heal all of the wounded. We are in your debt.
====
4657
Isn't it beautiful? The most beautiful part of the chateau. You can see why I've held onto the place all these years.
====
4661
It's no use. Unless they're whole, the spirits of the departed can receive no comfort.
====
4662
Don't be fooled by appearances. Trust what the amulet shows you!
====
4664
I'm going to have to head back to town soon, my friend. Lost a lot of blood.

How goes the hunt?
====
4666
Skyshroud Barrows is northeast of the village. Send everyone you find back here. Good luck.
====
4667
You should be able to get them out before they're a meal for spiders.

We shouldn't have come here. I should have listened to the guildmaster.
====
4668
The undead are gone. What did you do?
====
4669
May Arkay see us through these troubled times.
====
4670
I stand once more at the seat of my power. I am a spectre, a mere shade, forced to watch as a necromancer defiles my body.

Kill him.
====
4671
Damned necromancers and their crystals.
====
4673
I feel like an idiot for trusting Ulrich so completely. I know better now.
====
4676
Why are you still talking to me?
====
4677
Two switches will shut these traps off. We need to hit them at the same time. 

Get the one on the far wall. I'll hit mine when you do.
====
4678
According the spirit, you'll need to collect the north, south, and central runestones to gain access to Skyshroud Crater.
====
4679
I can't thank you enough for saving me. I'm no milk drinker, but those bandits could have sent me to Sovngarde with the flick of a wrist.
====
4684
You haven't found all of them? Please keep looking, I know they're out there.
====
4685
Goblins are pathetic beasts, but they have their uses.
====
4687
Shalidor found you, excellent. I've puzzled out the hints from that last book … and I'm afraid the news isn't good. Your next trial is in a particularly nasty part of the Shivering Isles. A place called the Chateau of the Ravenous Rodent.
====
4688
They're here! They're inside my heart and my head and my eyes! I can see them with all three!
====
4689
<<<1>> makes a sad sound as he looks to the south.>
====
4690
If Vantir's dead, please tell Diodore. No matter what I've said, he's nervous as a foal.
====
4691
Watch out for the bandits' wolves. They'll sniff you out in a second.
====
4702
I'll be honest, adept. I can barely stand to look at you. Sending an intelligent woman like Valaste off with that creature. But … I feel honor bound to offer you a final gift.
====
4703
Ah! Good! You and I can have reasonable conversations. Shalidor's just too old and crotchety for me.
====
4704
It is good Bera found you, comrade. The Bright Moons know Aelif is glad to see you again. She would trust no one else for the task before us today.
====
4705
My work here is nearly complete, comrade. The core will soon be a weapon once again.
====
4707
A Daedric titan is a formidable foe. They are the living siege engines of Molag Bal's invasion force. That you overcame one is testament to your strength.
====
4710
While waiting to set sail is a thrill, please complete your business and let the captain know we're ready to go.
====
4713
How did this happen? More importantly, what's happening to the vicecanon?

I'm at a loss. What do we do now?
====
4721
Head into the fort. Defend it from Covenant attackers.

Kyne watch your hide, friend.
====
4723
Have you closed the master portal yet?
====
4724
I know, I know. You're not going to be yourself again until we find your <<1>>, but don't go back out there!
====
4726
So grateful for your help. Keep up the search.
====
4727
The others are on the edge of the dagger. Please.
====
4728
I hope you have put many Daggers into the earth.
====
4729
I'd just speak to him and get it over with. I don't trust him, but I'm sure he'll do you no harm.

You are, after all, his instrument for the moment.
====
4730
What a bloody, tragic business!
====
4732
Violence is one of my favorite forms of madness.
====
4735
Comrade, I put my life in your hands. What is to be my fate?
====
4736
I love it when a plan comes together!

Really, you'd think forest spirits wouldn't be so greedy with their things.
====
4737
You're back? They told you, didn't they? About their plotting?

They can't have it. They'll never have it!
====
4742
Finally patched the old girl up! Can't wait to get out on the water again.
====
4743
Thank you so much! I hope Thulvald enjoys my company, even though we're very different.
====
4744
Thank you again. If the conscripts remember your lessons, we might just make it through this.
====
4745
Thank you again. Did you know she likes my branches … er, that is, my arms?

Just don't mention flowering buds. She blushed and slapped me when I brought it up.
====
4752
How are the bees? The success of the meadery depends on their honey. It has to be perfect!
====
4755
Kazok's head stuck on a pike will give the remaining Stormfists in the area something to think about!
====
4757
I see you found the meat. Please put it to good use.
====
4758
Collect one of the General's hairs and find a way to slip the sleep potion into his drink. I'll start preparing for the ritual.
====
4761
Give Skorvild the lamb meat instead. That should hamper his dark ritual.
====
4762
I didn't think you'd survive, but here you are.
====
4763
Stay moist, comrade.

You'll hear from us once we've decoded the journal.
====
4765
Be careful on that island, hero. Aelif will report the situation to the boss lady.
====
4766
I hope you're finding my <<1>> useful. 

Let me know how well they work for you.
====
4772
Are you executing a contract at the moment?

Heh. Executing.
====
4773
Make sure you try some of Roruld's special batch. That's some damn fine mead!
====
4774
Search around the house for a way in. I don't think you'll find a key under a rock, but you never know.

I'll make sure this location is secure. Then I'll meet you over there as soon as I can.
====
4775
Be careful on that island, hero. Aelif will report the situation to the boss lady.
====
4777
Were you able to light the fires? That's the only way to warn Davon's Watch.
====
4778
You radiate an aura of power. Does this mean you have the books?
====
4780
Those wolf pelts were very helpful. It's good to know that even vicious monsters can be useful after they're killed and skinned.
====
4783
Kyne sent us a miracle, friend.

The witches barged in and I thought we were going to have to fight them. But they started tending to our wounds! They helped us and walked away. I don't understand any of this.
====
4784
You only have two things left to do. One: find Keeper Ormi. Two: put a blade in her dark heart.

If that doesn't end the curse, at least it will make damn certain no one else gets bewitched.
====
4785
I'll make sure no other travelers fall victim to the dark witches.

Windhelm will send troops to wipe them out. I give you my word.
====
4788
We'll make things right. You'll see.
====
4789
Let's get out of this hell hole.
====
4790
Did the Fighters Guild send you? Has word reached the guild hall?
====
4791
I'm glad I found you, Comrade. The guild has need of your … unique talents.
====
4799
Hurry! To the Hall of Trials! You must protect King Jorunn at all costs.
====
4802
Disgusting bug dog! Gena, are you sure you want to keep it?
====
4803
There's no scent of the dead on you. Please hurry and check out that graveyard.
====
4805
Thank you again. I actually think this has been good for me.

If you can't tame your own fear, how can you tame anything else?
====
4810
A good race, but you were outclassed. Still, I'm always happy to see someone new perform so admirably.
====
4813
Where's my banner? You promised to get it for me!
====
4814
Perhaps you should pay more attention to the task at hand.
====
4820
You brought my Crystal back.  Why are you still talking to me?
====
4824
My own brother and the traitorous Stormfist clan? Here?

I won't stand for this! Guards!
====
4826
Were the Orcthane's agents dealt with?
====
4827
Discover anything new about your mark?
====
4835
Well, now we may be onto something, you've been looking around pretty well.
====
4837
Now you're talking, looks like you have a line on this guy.
====
4838
I'm sure Thane Mera will appreciate your assistance. And your discretion.
====
4839
You haven't found all of them? Please keep looking, I know they're out there.
====
4840
Perhaps a bit more intrigue will help. No, too many threads already.
====
4841
Go after her! You may be our last hope at retelling the story!
====
4842
You've returned? Does this mean <<1>> is safe?
====
4846
I hope my father can attend the council meeting.
====
4850
We finally decided to disobey Spinner Indinael, and it's a good thing we did! Endrith and I saw the cultists carrying a body inside the cave, here.

We have no weapons! We can't fight the least of the undead, let alone the cultists!
====
4851
My death is the beginning of a new story, and not a happy one, I fear.

I feel the pulse of the Worm Cult. I must resist.
====
4852
Spinner Indinael needs help!
====
4854
Well played! Now place the offerings on the altar behind me.
====
4855
You came just in time! Eveline would have been furious if I died.
====
4856
Lucky you came along when you did! We've got a lot of work to do.
====
4859
You know, this isn't the gift I expected you to bring back. An Imperial? Really?
====
4860
The Emissary of Z'en! My prayers are answered! She'll strike down the Drublog and end all of this!
====
4861
All this blood and violence. By the Nine Holds, I need a drink.
====
4862
I can't wait for the bard to sing a song. Isn't he handsome?
====
4863
The bard returned, telling a strange tale about an enchanted lute. He seemed quite distraught.
====
4864
Keep your head down, or the Worms will take you away and you'll never be seen again!
====
4867
You must enter the crypt beneath my father's manor and put an end to his plots and schemes.
====
4872
As soon as I get this lift working, I'll meet you down there. Just watch out for the constructs. These ruins are always full of constructs.

And if you spot the lore vault, please tell Kireth. That's what she's down there looking for.
====
4876
This is now your story, wherein you saved Malabal Tor.
====
4878
And so the story ends, mortal. Your part in the balance won't be forgotten.
====
4880
That bard returned. The tale he told us was frightening, but he had good things to say about you.
====
4881
This place will never be the same again.
====
4882
Fascinating. Batrachite's hold on this plane weakens, and a mortal is responsible. You may prove useful.
====
4884
I'm very sorry about what happened.
====
4886
I never asked for this, any of this. Why can't I live as I choose?
====
4887
The story came close to destruction thanks to the Hound's interference.

And now, he can never change a story as ageless as that of the Silvenar and the Green Lady.
====
4888
Did you come here to learn about the life of the Green Lady?
====
4889
What do you think? We've only got the one orb you found.
====
4890
You look like you need a bear steak. Charred on the outside, bloody in the middle!
====
4893
Remember, after you get the goat to follow you, lead it back here to me.
====
4894
We need to attract Rilis' attention, and retaking the binding stone that was his prison is sure to alert him.  It's just up ahead.

Mount an assault to secure the stone and he's sure to make an appearance. Defeat Rilis, and we will contain him.
====
4895
Sounds like you have orders from another ranking officer, my friend. Get going.
====
4897
Greetings in his name. Always happy to have new faces join us. Especially from Hammerfell!
====
4898
Find my son and end his life. And do it quickly.

The power I gave should aid you in the coming battle. Valeric may not be as strong as I am, but my blood runs through his veins. Underestimate him at your own peril.
====
4900
I can't believe I slept through the whole thing.
====
4901
The way is clear, friend of the Silvenar!
====
4903
They're … the tribes assembled. Too much for us.
====
4904
They're killing our neighbors. Of course they deserve to pay with their heads. And any other parts of their bodies you feel like separating.
====
4907
If you have nothing to do, talk to <<1>>. Try to avoid bothering those who are busy.
====
4909
What I wouldn't give for the power to kill that raving bastard!

He's been watching us, and mentions the Daedra to mock me. How glorious it would be to turn them against him, use the Daedra for good.
====
4911
I wish you luck and I hope you can save your king. May the Three Old Gods guide you.
====
4913
Keep an eye on <<1>>. He'd light himself on fire if he got half a chance.
====
4914
Get me out of these bonds, quickly! If I know her, she'll be halfway to the next village before I catch up!
====
4915
My wife is being held somewhere. Let's get moving.
====
4916
The quicker we find a way out of here, the quicker we can rescue Sai. Let's go!
====
4919
Ah, the brave and mysterious champion returns. Do you have something for me?
====
4921
At least I'll get a good scar out of this.
====
4924
The poison pulls from Jorunn's memories and gives strength to his greatest fears. The death of his sister, the soldiers in his service, and Fildgor.

His dreams have created guardians to hide his true memories. You must show him the truth of things.
====
4926
By the Pact, that was horrible! I could feel his spirit energy draining away!

I can't believe you chose to sacrifice Raen, but I won't waste his gift. I'll do whatever I can to rescue the Silvenar and help you.
====
4927
That's a hard decision, friend.

I'll do what I can in Sariel's memory to help you rescue the Silvenar, lest her screams echo in my ears for eternity.
====
4930
Tell Selgaard his wife waits for him. I will protect our home until he returns.
====
4931
I can speak. And you understand me?

Should I  be thankful for this sentience? The others were nothing but beasts after the change.
====
4933
My bonds are broken! I'm free of that vermin-infested cave. Now to hunt down more of those damned cultists.
====
4936
My colleagues killed or wounded, our work destroyed. This affront must be avenged.
====
4937
My Treva. He came to me, spoke to me. Told me he was free of the Worm Cult's grip.

Thank you. May Kyne watch you on your travels.
====
4938
Keep looking. We need to know more before we act!
====
4939
You're through the barrier, yeah? Why are you wasting time talking to me? Get in there.
====
4941
I am <<c:1>>, the spiritual advisor to … why, it's you! Wonderful.

Wood Orcs from <<2>> have captured me, and I don't know why. I am loath to impose upon your aid yet again, but I have nowhere else to turn.
====
4942
We are victorious and the Ebonheart Pact is sealed.

Go, inform my son that the battle is won. Have him prepare to take Fildgor to prison.
====
4944
By storm and wind, we shan't let them pass. The future of the Dominion is in our hands.  We will fight until the last one falls!
====
4946
The Houndsmen and the Drublog, working together to destroy my connection to the land! I can't believe it.

Thankfully, you saved me.
====
4947
Thank you again. You'll receive a glowing mention in my report on our ill-fated expedition.
====
4948
Please, help. The Drublog ….
====
4950
For a savage, you show promise. Just a bit, mind you.

Perhaps one more act will earn you my respect.
====
4951
What happened up there? I heard fighting!
====
4953
I'm sure I don't have long to live. Netapatuu tells me my wounds are minor, but I know better. oh, death would be better than this agony!
====
4955
I knew you'd make it. Thallik lead the cultists into the barrow beyond. Good luck.
====
4956
Valdur told me of your deeds at Taarengrav. 

Now our heroes have gathered, and we will need all of you to beat these damn Worms and take back what is ours!
====
4959
You dealt with those boars admirably. I don't suppose you could help me with a bigger problem?
====
4961
Found any other strange materials for me to blow up?
====
4963
Many more would grieve by the river today, if not for you. Thank you, my friend.
====
4964
I never doubted this would happen, but the feeling of relief is overwhelming.

The celebrations continue for several days and nights, but the handfast is complete!
====
4965
I'm glad you're on our side!
====
4966
I don't know what magic summons the Guardian of Silvenar, but if you go to the bridge, it should appear. Defeat it, then head into the city.
====
4971
No, it can't end like this! He promised!
====
4972
We'll never forget your part in this story.
====
4975
Celebrations will continue for many, many days.
====
4976
I don't see my husband anywhere. This doesn't feel right.
====
4977
The giants have finally calmed down, but I'm not sure I want to move back into Lower Yorgrim.
====
4978
I can't believe things will end this way! They can't.
====
4981
The handfast ritual is but one of the many ceremonies for this wedding.

Look around, my friend. Without you, this joyous celebration could not be possible.
====
4982
See you later, friend. Perhaps we'll meet again.

In fact, I hope we will.
====
4984
After a tragedy like this, it may be best to abandon this place.
====
4985
One of our strikers will meet you inside the cave.

The captain has an iron will, but I fear she won't hold out much longer, if the tales of <<1>> are true.
====
4988
Both the Commander and Thod were heading toward the barracks. I'm sure you can catch up with them if you hurry.
====
4989
Who knew party planning could be so much work! It's enough to drive Rigurt to drink. If only the mead had arrived.
====
4990
Now that the meadery is back in business, I barely have enough time to eat and sleep.
====
4991
You! What are you doing here? Let me guess. You're helping Rigurt again, aren't you?
====
4992
The gates have been sealed since we arrived, but Lord Vurlop should be able to open them. 

King Jorunn was adamant that no one disturb the meeting. I imagine that whatever they are discussing in there, Fildgor is definitely at the heart of it.
====
4993
Excellent! You are here. And you are all fancy! All cultural and everything.
====
4994
Arithiel did right by us. If it weren't for her, we wouldn't be alive.
====
4995
<<1>>  still breathes. See to that.
====
4996
The Worm Cult! Here?

I don't have the forces to take down a cabal of necromancers. Is there anything you can do?
====
4997
The shadow's lifted! For the first time in many moons, my spirit is my own. I can see my destiny again.

Without your help, the Silvenar might never have made it back. I hope I didn't injure you.
====
4998
Yes! Finally! I'm sure the feast will be fantastic!
====
5000
Why would anyone attack us? We never did anything to deserve this!
====
5002
You bring the magicka. Good luck!
====
5004
I heard you went through the portal and defeated <<1>>. I can't thank you enough.
====
5009
My people should not suffer for any problems within my court. I should have seen Betar-Nes's treachery before it came to roost in my very hall.
====
5010
Was that your first encounter with a Daedric Titan? No? You lead a charmed life, I see.
====
5012
Got a cold greeting, eh? For what it's worth, I'd be glad of any help you give while you're here.
====
5017
So, did you find Sadri? Did you get the deed?
====
5018
We showed Fildgor's minions what for! They won't come back here any time soon.
====
5019
Bring back the head of the alpha troll to honor my people. Do what your Prince's guards refused to do.

Then I'll consider speaking with the others again.
====
5020
"Maybe we should go upstairs so I can protect you." Who even says that? He could have complimented my eyes! Or my … never mind.

He's one of Dhalen's thugs. No sign of the King, though. Not sure if that's a good thing or a bad thing.
====
5026
Tell Aera I'm headed to Golun's place.

Then enjoy Nimalten. More importantly, stay out of my damn way.
====
5027
Hallfrida grew up knowing me as her father's advisor. Still she doesn't trust me. I'll have to fix her mistakes later, as I always have.
====
5028
The nightmare begins again. You should have left sooner. Now you're trapped here with us, to the bitter end.
====
5029
Have you learned anything more about the murder?
====
5031
You can't leave me with this crazy woman. She has that look in her eyes. I don't want to die.
====
5032
Found the captain, yeah? Ysgramor's strength stands before me.
====
5033
You will be forever in our prayers.
====
5034
Voranil lives. For now.

We are thankful for your help, stranger, but if I were you I would have fled long ago. The Keepers and I, we must stop Rilis—at any cost.
====
5035
Good day, hero of Mournhold and Deshaan! I hate to interrupt your victory, but I'm here to request your assistance.
====
5037
You can't know how grateful I am for this.
====
5044
Thank you for your time and support. May I have the beads back?
====
5046
<<1>>? I think I felt her! Did you find her?
====
5049
I'm dry with apprehension, comrade. Everywhere, I smell musty rot.

It's so different than the rot of the swamp. It makes my scales itch.
====
5050
You're not that bad, for an outsider.
====
5051
This one has not been to a Dwarven ruin in some time. It is not a problem for Aelif. The steam ruins her fur. The noise hurts her ears. 

It's better that you go, comrade.
====
5054
I can't wait to see those losers' faces!
====
5055
There were too many of them. They overpowered me and tossed me in here.
====
5057
Ah, you've arrived at just the right time. What I'm doing will concern you as much as it concerns me.

We're looking at an invasion.
====
5058
You! You must listen to me!
====
5059
Companions, workers, find them and save them. Who am I forgetting? Oh, right. Did I mention how grateful my sister Kireth will be to see your face?
====
5060
Thank you. We can't let the Worm Cult accomplish their goal here. We'll keep these survivors safe until you return.
====
5061
So. What did the notes say? No rush. Take your time.
====
5062
I didn't expect this outcome, to be honest. But there, you've done what you set out to do and saved Finoriell.

Good.
====
5063
So many sacrifices this day! But look! Finoriell was saved!
====
5064
Why are you talking to me now? Finoriell's safe! Talk to her!
====
5065
You and Lara saved me. I would be nothing, forgotten! What would that be like, to be … unmade like that?
====
5068
What're you hanging around here for? Leave while you can!
====
5069
Follow Merric's instructions. He's the only one who knows how to make this weapon.
====
5070
It's been so long. I'm free. And you saved me. Thank you, liege-lord.
====
5072
You've been a huge help to us. Many thanks.
====
5077
My head feels like it's going to crack in two. But some things are clearer.
====
5080
You've learned the tune, yes? Now we can move on to planning the performance.
====
5081
You should talk to the boss woman. There's no returning to the Earth Forge for you.
====
5082
We'll figure this out in time. Speak carefully. Let no one hear anything we've planned.
====
5083
We'll deal with Thorulf later. In the meantime, I know our soldiers can hold the walls. 

Still. Dark Elves defend. Nords attack.
====
5086
So Shalidor found you. I've been hoping to begin soon. 

The first book has been translated. Are you prepared for Sheogorath's first test?
====
5087
I'd just speak to him and get it over with. I don't trust him, but I'm sure he'll do you no harm. You are, after all, his instrument for the moment.
====
5088
Violence is one of my favorite forms of madness.
====
5089
I see my porter found you. I'm glad you came. I figured out what the last book was referring to.
====
5091
You're back? They told you, didn't they? About their plotting? They can't have it. They'll never have it!
====
5096
She's waiting for you at the Rawl'kha Guildhall in Reaper's March. Good luck, comrade.
====
5097
Finally on my last round of inventory! Can I help you?
====
5101
Have you completed the Mad God's trial?
====
5102
The Champion of Windhelm?

It takes more than winning a foot race and play fighting to make a true champion. A silly title. That's all it is.
====
5105
Nimalten reminds me of Bleakrock. All these good people, oblivious to danger. If only we could have protected my family. 

Have you learned anything?
====
5108
Leave this place and find <<1>>. I will meet you outside.
====
5109
So you broke the Reach's lock on the mine entrance, nice. We'll hold them out here if you take them on inside the mine.
====
5110
Good, the entrance should be unlocked now.
====
5111
She's preparing a ritual space at the Rawl'kha Guildhall in Reaper's March. I'll see you there, Adept. We're so close!
====
5114
I'll search for any other survivors who've escaped.
====
5115
This is the end of the Bridge. Beyond lies Sovngarde, the realm of the honored dead.

It is not a place for the living. Turn back.
====
5116
Through the caves, you will find the grove of insects. If you follow the story's path, you can't miss it.
====
5117
Don't be fooled by appearances. Trust what the amulet shows you!
====
5118
Forward! We must reach <<1>>.
====
5119
<<1>> is a mountain we must surmount. And you must lead us.
====
5120
There is no time for failure. If you cannot lead us to <<1>>, we must find someone who can.
====
5121
It was carrying a salmon? I wasn't fishing for salmon. The salmon fishing is done off the docks. That-a-way, beyond the warehouse.
====
5122
Trolhetta has been a slaughterhouse. So many have fallen.
====
5124
Go to Eyevea and meet Shalidor. I'll bring the others mages along shortly.
====
5127
Do what you can for the civilians who crossed the bridge. Remember, they aren't soldiers; they need our help.

I'll meet you in one of the burnt-out buildings.
====
5128
You've saved Velyn Harbor from devasation, and the Fists of Thalmor from a great embarrassment.

Speaking of great embarrassments, please talk to <<1>>.
====
5129
I love it when a plan comes together!

Really, you'd think forest spirits wouldn't be so greedy with their things.
====
5135
The other traders are in the merchant stalls. For now, all we need is their word.
====
5136
Soorba will follow you all over Velyn Harbor and fight at your side, but don't leave the area or she'll just come back to me.
====
5140
It falls to us. We must rally the Companions and face Sinmur together. Are you with me?
====
5141
Not a moment too soon!

It's as I suspected. The village is in considerable danger!
====
5145
You've witnessed the Master General's testimony. There is no denying Sees-All-Colors' guilt. 

She murdered <<1>>.
====
5147
I need you to catch torchbugs. I need five pairs of wings. No more, no less.

I also need the satchel from my home—the intact building, the one with the sturdy lock. The key should be in an urn near the house. I tossed it in there when I ran by.
====
5148
Hey there! I'm just preparing some oats for the horses. You need anything, you should talk to Afneer. He'll set you right.
====
5150
We could use someone like you in the Fighters Guild. If you're interested, speak to the Hall Steward Raki.
====
5151
Hail, friend. If you want to join the Fighters Guild, talk to Hall Steward Raki.
====
5152
If you want to join the Fighters Guild, you need to speak to Raki. She's the Hall Steward here.
====
5157
If you aren't going to deliver what you promised, I have no further use for you.

Go away. You're spoiling my bath.
====
5159
Ho there. We've been hearing about your exploits from Veldrana. We're up here looking for a patrol from Riften that seems to have gone missing.
====
5160
Is my nose still here? I think it may have snapped off.
====
5162
You return. I am almost afraid to ask, but—what news?
====
5163
I prayed for your safe return. It's good to be out under the open sky again.

I hope … I hope Uricantar went down without much struggle.
====
5165
Be careful. It seems <<1>> has gone quite mad.
====
5166
I tried to stop him. I couldn't … I couldn't help them.
====
5171
Well, yes, I suppose the sergeant is correct. It is an interesting tale … a tale of how I saved my command!

I don't know why she should think you need to know it, but I'll tell you if you insist.
====
5172
I … how … you … argh! I can't believe you beat me! No one ever beats me!
====
5173
Point the bow the other way. Those arrows are dangerous.
====
5174
They … came from nowhere. By boat, maybe. Never been this far inland. Captain Ciranya ….
====
5175
You have a <<1>>? What are you waiting for? Get in there and destroy the beacon!
====
5176
It isn't that I'm overly bloodthirsty, you understand, but I can't stomach betrayal. Kill one of those troublesome lieutenants and the other will get the point.

I'll be here, nursing my wound.
====
5180
These Maormer are far from home. 

As a young lad, I heard many a tale of the Pyandonean pirates. I assumed they were apocryphal. Dreamed up to frighten children. I was wrong. They're every bit as bloodthirsty as the stories would have us believe.
====
5181
The shallows in this bay are treacherous, but the Maormer navigated through those reefs like they've been doing it their whole lives.
====
5182
<<1>>'s in bad shape, but he'll pull through.
====
5183
Have you recovered it? Did you rescue Akatosh's claw from those brigands?
====
5184
I should warn you. Three coins say Norion is down in the crypts.
====
5185
A moment. I need all my concentration to do this.
====
5187
The King's Arrow? Well met. Don't suppose you lead a vanguard of troops to Vernim?
====
5188
You must banish Colonwe's spirit before I can perform the ritual!
====
5189
The forging of the crystal with the lattice takes an extraordinary amount of discipline.
====
5191
Let us do it. This outrage has gone on long enough.
====
5193
Queen's favorite, I'm glad you're here. We came to Tanzelwil to honor the spirits of our ancestors, and now they seem bloody well determined to kill us all!
====
5194
A mortal willing to right a mortal wrong. Intriguing, but we have been disappointed before.
====
5196
The rest of the crew's waiting beyond the cave's exit. I'll follow shortly, when I am sure we aren't being followed.

Now go! Get the captain to safety.
====
5197
Go on. I look forward to leading my crew far away from this terrible place.
====
5200
Search the area for more of the stones and destroy them. Ancestral spirits usually don't try to kill their living descendants.
====
5205
<<1>> brought the shards you'd retrieved into the ruins for the final battle.

With only two shards, you have little chance of defeating Sinmur by yourself.
====
5208
A little busy here. I must keep this shield up.
====
5210
My aunt will be so disappointed when she gets the news.
====
5213
Into the fray with one of the Five Hundred at your side. Make us proud.
====
5215
Ma'am! Glad I found you. The Silvenar told us to keep eyes out for you.

We're kind of in the frying pan here.
====
5217
I sense it. In the cave, just over there. Go quickly, while I still have control.
====
5219
The fires are under control, thanks to you.
====
5221
It has been a long time, hasn't it? I hope you remember Walks-in-Ash, as well? She's out there in the field. Tending to the wounded out there. Forbade me from joining her, said I'm needed here. Damn her scales.
====
5224
You've found the blade? Excellent.

Put the ivory in the pit and let the ritual begin.
====
5225
There you are. It's as I said, the medicine isn't working. It's just holding off the inevitable. Vadda'ra thinks the rest will not survive much longer.
====
5226
Hurry, the urns that bind me here must be destroyed!

I'm coming with you. You need all the help you can get.
====
5228
Best of luck up there. Those ruins are overrun with spirits. Not what I signed up for.
====
5230
They've taken my lighthouse. It's the only life I know.
====
5231
The Green Hunters encoded their plans, and divided its pieces amongst themselves. Search every one you can to get the whole document. I'd do it myself, but I'd leave a bloody trail behind.
====
5232
I wonder the rest of the squad is still alive…
====
5233
You're a right bastard, you know that? Still … maybe she needed less coddling. Get out of here, and make the Worm Cult pay for what they did to my brother.
====
5234
That's done it! One less angry werewolf to plague Malabal-Tor!

Many thanks! The other minstrels have accepted me again, and we're going to practice for the celebrations.
====
5235
Stop it! Stop laughing! Damn you all, stop laughing!
====
5236
Grimclaw will never complain about our music again!
====
5237
I don't know what everyone's so upset about! This is our big opportunity. Yes, we still need practice, but the celebration goes on for days! People will like seeing us get better over time.
====
5238
Well, Laen may not be a traitor, but she still wants to keep me from singing at the handfast! And look at this harp! Those beasts nearly destroyed it.
====
5239
Don't take too long with him.
====
5240
Use the <<1>> on a giant and we'll be able to focus our spell on it. Getting close enough will be the problem. After that, leave the rest to us.
====
5241
They all died because I was not strong enough. Fjola, Gord, Valgerd … I'm sorry.
====
5242
This is an unmitigated disaster. What is the Queen thinking?
====
5243
One day, over a drink, you must tell me what happened down there. For now, the Queen's safety is my primary concern.
====
5244
It seems no tale ever truly ends. The characters change, but the tale goes on.

Now, we must fulfill our roles.
====
5245
Luxuries and delicacies from the far-off land of Elsweyr! What is your pleasure today?
====
5247
So you found the peak. You'll not live to tell of your discovery!
====
5248
Nothing like a good, strong drink!
====
5250
So much of my past is now a scorched ruin.

It is yet another reason to hate Molag Bal and his twisted minions.
====
5253
All that live must die someday. Perhaps this is my day.
====
5254
Four years. I've been at this party for four years. The Argonian body wasn't meant to take this kind of abuse. But every time I try to leave, someone shoves a bottle at me. And here I stay.
====
5255
Hanilan, of the First Auridon Marines, at your service.
====
5256
Defeat <<1>> and we'll scatter the Worm Cult to the four winds.
====
5257
Do you really think we can kill <<1>>?
====
5264
Come quickly! They took Honorable Eraral-dro!
====
5265
Help defeat <<1>>. I'm counting on you!
====
5268
Is it true? The barrier is down? We're one step closer to reclaiming Firsthold!
====
5269
I heard the barrier is down. We're one step closer to reclaiming Firsthold!
====
5270
Razum-dar mentioned he would speak with you. Seek him out and return to the Queen once you're done.
====
5271
We're back! The High Kinlord is safe and Queen Ayrenn's alliance is secure.

Not bad for a day's work.
====
5272
If any of those haughty High Elves don't fancy a drink … well, you may have to be a bit more insistent.
====
5273
Enjoying the party, fellow Ebonheart Pact citizen?
====
5277
Oh, hello. You're going to hurt me, aren't you?
====
5278
The Queen received word of your impressive efforts in Silsailen. You're all she can talk about.
====
5280
Master Pellingare wouldn't believe me when I told him his son and daughter were plotting to attack this city.

He no longer has a choice.
====
5281
Word is, you've won a few fights. Good work.
====
5282
Ahh, a true fighter! Well fought.
====
5283
That was some display. Ysgramor's strength!
====
5284
Music has its place, though I prefer the spoken word.
====
5285
I knew this lousy job wasn't over. Must I sling more libations for my captors?
====
5286
No one moves. They should be dancing.
====
5287
What's with all the dialog? The people demand music!
====
5288
Both of us are best served by never mentioning Bar-Neeus's name again.
====
5290
This one knew you were a winner. That's why this one bet so much money on you!

Take it as a compliment.
====
5292
You said you left him bound in the mine, right?
====
5293
I thank the Stars I found that book on salloweed. Without it, we'd have no defense against this wretched disease.
====
5294
Please, we're very busy here. Give us some room.
====
5295
Wha? What are you doing talking to me? Get going!
====
5297
You've done me a great favor. I sense a change in the wind in Riften, thanks to you.
====
5298
This is it. Have you found the answer yet? So close. So close.
====
5302
I don't think we will ever feel safe here again.
====
5303
She looks hurt, champion. See to her.
====
5305
Estre dead. Rilis found. Razum-dar couldn't have asked for more. 

Even this one must admit: you do good work. Without you leading the charge, today could have gone very differently.
====
5307
I hope you can find them. Ayrenn, the Queen. She'll be so worried.
====
5308
Thanks! Those cultists really got to me. I'll be ready for them next time!
====
5309
<<1>>. What can I say? She was nuts. All those cultists are. I wanna kill every one of them, in the most painful ways possible. Sounds like a plan, right?
====
5310
Welcome to Nimalten, traveler. Do you seek the council of our mighty Thane Fjora? Or are you here with Sergeant Aera's contingent?
====
5311
Well met. Your stride carries you with purpose. Are you part of Sergeant Aera's squad?
====
5313
The hero of Bal Foyen returns! What news?
====
5318
What are you doing here, scum?
====
5320
Did you swoon? I would have swooned.
====
5323
Well? What are you standing around for? Get moving!
====
5324
I can't believe you told her.
====
5325
I know he's doing good work. But Stars do I wish Hendil would give me back my barn.
====
5326
If you ask me, this plague is sent by Auri-El. Cull out some of these useless layabouts. Make the town more habitable.
====
5327
All the good hands got themselves sick. So all the repairs fall to me. Just great.
====
5328
Excellent. I hope this works.
====
5329
I'm eager to see this plan in action.
====
5330
I hope Sinien's plan works. Auri-El watch over you.
====
5331
I should be able to help with the ritual. Damn it.
====
5335
I hardly know what to do next, with all that's happened in the last few days.
====
5343
I thought Arkay would come for me today.
====
5344
How could you? How could you?
====
5345
Ah, you must be the one everyone is talking about. It's good to see you've returned. I wasn't sure I could keep the Queen detained much longer.
====
5347
Not bad, not bad. Not that impressive, either.

If you really want to prove yourself -
====
5351
You sick? No? Then get out of here.
====
5352
Hmph. Quite the busybody about town, aren't you?
====
5354
Another round of drinks! Another song!

Aha! And I see I have another ardent admirer.
====
5366
Tell the Canonreeve what this slime has done.
====
5371
Please, just leave me. Don't look at me.
====
5379
Next time I see Worm Cultists, they're dead!
====
5380
With the lich dead, we are all needed elsewhere. Keep your teeth sharp, friend.
====
5381
Ha! You settled their hash, didn't you? You'll always be welcome around our campfires.
====
5384
Mages, eh? Such strange creatures. But other than a little bit of stiffness in my neck, I'm no worse the wear for being a lawn ornamentation.
====
5387
Glad you made it out, Arrow. I'll make sure Dajaheel and Belron go up on the rolls in Mournhold. It's mad to think of all those people. Reduced to ink on parchment.
====
5401
I suppose <<1>> wasn't as big a fool as I'd thought.
====
5403
Well? Where's my share of the treasure? We need to head out before the tide turns again.
====
5405
Is Rilyn dead? 

Oh, this is all my fault. My parents forbade me to see him, but I ignored them. I caused their deaths!
====
5406
Dunmer bastard snuck up on me. Gutted me like a horker. 

Go after him, save Raerana! He'll kill her if she doesn't go with him.
====
5407
Helping Hendil. No concern for yourself in the face of plague. Admirable. Very admirable.
====
5408
Heard you managed to get some more of that alchemy goo. Know a few people that will appreciate that.
====
5411
This plague is a scourge from the mongrels, I just know it. They're nothing but reservoirs of disease and mange.
====
5412
We saw—and heard—so much! I can't believe anyone thought she could bring back the Walking City on her own! Or that she thought it was taken to Oblivion.

Everyone knows the city rests beneath the great sea until its time to rise!
====
5415
Looks like you've done some good work here.
====
5416
Where's <<1>>? Don't tell me you left her at the dragonshrine!
====
5418
Sure glad you showed up. Those cultists are nasty customers.
====
5419
I have to keep my eye on the portal. They're depending on me.
====
5420
Excellent work! They had it coming.
====
5422
Don't think you can dissuade me. My mind is made up!
====
5423
Get going. Heldil can't hold him long.
====
5426
Now that you're here, I'll ask you to check in with the Watch Captain. We're sending all newcomers to speak with her. Astanya's on the docks. Southeast end of the city.
====
5427
Right. Now that you've passed this along, I'll need to ask you to make for the docks. As a newcomer to the city, the Watch Captain will want to note your arrival.
====
5428
What happens in the mine? This waiting wears on me.
====
5429
I do hope she hasn't lost sight of her duties. That woman is too easily flustered.
====
5431
The Daggers. They're here. They followed us home!
====
5433
The days and nights all blur together now.
====
5438
The Prophet's enclosure isn't far. Let's go!
====
5439
All of Auridon knows the Veiled Queen is a traitor—but a Daedra worshiper, as well! A High Elf in league with Dagon himself.
====
5441
Can't you see we're in the middle of a battle, stranger?
====
5442
Seek out the Cultist Summoner atop the dais. The evil flows from there.
====
5443
I'm sorry, I can't help you right now. I'm very busy and there's a lot to do.
====
5444
Good work, citizen. Glad the captain sent you our way.
====
5448
Now to look to larger things. I must cement my position, and continue my tour of the isle.
====
5450
This is it. Last one! What do you say, going to try to puzzle it out yourself?
====
5454
You're awake now, sleeping kitten?
====
5455
You saved <<1>> and <<2>> itself. You have our eternal gratitude, my friend.
====
5464
Well. At least Tanamo is back. Good, reliable Tanamo.

Where are the rest of them?
====
5465
This one can't afford to be caught unprepared. <<1>> will train. Until the Maormer are no longer a source of fear.
====
5466
I feel terrible. And how is it I'm the one that's managed to show up? Lorkhan's luck.
====
5473
Not now… I must concentrate…
====
5474
I never should have left. Nothing like good solid ground.
====
5476
With you taking care of Varnedo, I can relax a bit. 

Might see if those Nords really know how to drink.
====
5478
You have questions, new friend?
====
5479
So, everything work out all right?
====
5480
I'm resting up. Talk to me another time.
====
5481
<A small pouch sits inside the hollow tree>
====
5485
You. You're not with them? Quickly, get me out of here!
====
5486
Remember. No is not an acceptable answer.
====
5491
Quickly, take the side tunnel to return to the entrance!
====
5492
You've returned! I thank you again for your help.

Two-Blades would like to speak with you.
====
5494
Be wary, traveler. This corruption could take you, too!
====
5497
Find my father, outsider. And the rest of the villagers, too.
====
5499
This one has no time for talk now. I must tend to this poor man. Though I fear with the reagents I have on hand… there may be little more I can do.
====
5501
Hope it's going well for you.
====
5502
Oh, dear! Did my champion lose his nerve? Please, you must stop Cracktooth!
====
5506
Well, from the time you've spent in there, I think we may be onto something.
====
5508
How goes the stealing of the blades? Don't let me down.
====
5509
Clever, using the back exit. You might have a future with us. How'd it go in there?
====
5512
Greetings. What can I do for you?
====
5515
Did you find my boy, Ulfslod?
====
5517
They're stocking something in the hut off to the west. Might be worth checking out.
====
5519
Lodorr's Crown isn't here.
====
5526
I need another drink. Let's find my friends and get out of this accursed place.
====
5527
I see you've found one of my friends. Good to know they haven't all been eaten.
====
5529
You should have seen the fish I almost caught. It was a small whale.
====
5531
You have the pleasure of speaking with High Kinlady Estre, scion of royal Aldmeri blood. I must apologize, but my escort and I were just in the middle of a conversation. If you'll excuse us?
====
5532
Bit busy here, if you don't mind?
====
5534
A very fitting look for you.
====
5535
Interesting, so I see Mom's got you on a job. I hope it goes well.
====
5536
I saw those three drunkards stumble out of here. I assume you had something to do with that. Should have left them to the Draugr if you ask me. 

But I guess you didn't ask me, did you?
====
5537
That's the end of the coven, but we still need to get out of here.
====
5538
Could it be I made the wrong choice?
====
5539
Eranamo was a good mer. He only wanted to do what he thought was right in his heart.
====
5540
Right. Now we can go find my sister.
====
5542
My daughter doesn't deserve this fate!
====
5543
The voice could've lied about everything. But if I don't try, we'll both be cursed.

She's in such a daze. I'd hate for her to know what's happening right now.
====
5546
It's great to meet you at the gate again. Just like the last time!
====
5548
Ah, good. Raz was beginning to worry about you.
====
5552
Zaban. What happened here, damn it?
====
5553
Have you finished your tour yet? Make sure to have a run at some of the students. Can't have you telling the Queen we're slacking.
====
5554
I see you survived. The Ra Gada sure are mad — well done!

I still haven't recovered enough to cast the disguise ritual on myself, but there's more to be done, anyway.
====
5556
Those Redguard shouldn't be here. Drinking my booze, stirring up trouble. Sure, we don't always get along with the Wood Elves that well, but what they're doing ain't right.

Get my booze back and everything'll be fine, though.
====
5558
Let's show these Bloodthorn cultists what for!
====
5559
What I am going to do with that fool Orc. He'll never make it in the Lion Guard.
====
5560
Two altars broken and still I can sense the Canonreeve's magic. There must be one remaining. Find it and you may find <<1>>.

Be wary if you do—her power has grown immensely if these altars are any indication.
====
5563
There are two loyal soldiers and one traitor out there. I need you to sort them out!
====
5566
You're freeing us? Are you going to free me, too?
====
5567
I may have exaggerated a bit. My apologies.
====
5568
Hurry, please. They could be back any minute!
====
5569
Greetings. Did Baham send you to this one?
====
5572
I'm sorry. I have to get back to practice.
====
5575
That went better than expected. Now, just do your part ….
====
5577
My friend, you are unbelievably quick! <<1>> hopes the ladies don't also say this to you as well, eh?

But no matter… you have bested the hourglass, and so you may choose a treasure from my private collection. Congratulations.
====
5578
Students always complain about our difficult curriculum.

Of course it's difficult! This is Shad Astula, not the Mages Guild.
====
5579
Just don't snort the cinnamon. That's bad for you.
====
5580
Don't stand here with your mouth open. Go!
====
5581
Reinforcements are on the way. Move. We need that thing up.
====
5587
I can't believe this is happening to me.
====
5588
You've come to test your mind? Learn if you have what it takes?
====
5589
It's only a matter of time before we take the fight to Daggerfall, mark my words.
====
5590
Thank you. One day, perhaps Ilara's dreams will return. Return to normal.
====
5591
I'm impressed … and relieved. Memories in this part of the Silvenar's mind tend to be unpleasant at best, deadly at worst. You've proven yourself his true friend.

I'll help you.
====
5592
Good work. You're tougher than you look.
====
5595
Why did you come here? Velian will kill you.
====
5596
I've dosed Len with enough healing potion so that he'll sleep for hours. Once he's feeling better, these rogues better be gone.

Otherwise, he'll just try to fight them again.
====
5598
Congratulations, you beat up some weaklings.
====
5599
Well. You've got some backbone. Good for you.
====
5602
Those Bloodthorn cultists ran out of the village like a dragon was chasing them! Glad we had our weapons ready. We cut them down without breaking a sweat.

Dame Clarique wants to know what happened in there when you get a chance.
====
5604
They'll get what's coming to them, one way or another.
====
5605
You better get moving. Lyris may need your help.

I'm going to stay here and make sure the Daedra don't get through.
====
5606
I'm very grateful for your help. I wanted to help these people, but I couldn't have done it without you.
====
5608
Here we are. The very embodiment of the Green Lady can be see in this ancient tree.
====
5609
Fair day! I've been given instructions. Razum-dar needs to speak with you, at once.
====
5610
Oh Divines, they're going to torture us horribly for that one. But it's worth it just to stick in their craw. Ha!
====
5611
How do you like that, you Daedra bastards? That felt good.
====
5612
Damned Daedra. I was a slave in life, and now a slave in death. I'll make them pay for this!
====
5613
Ah, Lyris. Bit of an idealist, that one. Says she's determined to save us all from eternal torment. Heart's in the right place, I suppose, but the girl's as mad as Sheogorath's jammies.
====
5621
The captain sent you? Thank Mara.
====
5622
By the blessings of Tava! Fine work, my friend. 

I have no love of Imperials, but I rejoice in their custom of hoarding weapons. Still, I would not wish this fate on anyone, even my enemies. The Planemeld is far from an instrument of mercy.
====
5629
Take another look into the rooms before you head down into the library. If there are illusion spells, you'll need every edge you can get.
====
5631
Were you able to find some petals from Kyne's Tears? They are so hard to find.
====
5633
As I feared, we arrived in different locations. I am in a place with the smell of burning ash on a hot wind and the sounds of a distant battle. 

It matters not. You have awakened once again and we must set you on your path.
====
5635
Find the leader of the side you have chosen and present yourself. I'm eager to see how the game plays out with you involved.
====
5636
Did you speak to Nelhilda? Smart lass, my daughter. Very smart.
====
5642
If you're looking for work, there's better to be had elsewhere. The forge is suited for the lesser races, particularly those cats. 

Almost hate to see the Bosmer work the forge. Mer should stick by mer.
====
5651
Once I destroy the wards, we can get inside the vault. No problems after that. I'm sure!
====
5652
Sithis blind me! Be there other living mortals in this wretched waste? You're the first swab I've seen who still has meat on their bones.
====
5653
Thanks for the bait. Maybe them fish will start biting now.
====
5654
I wouldn't go into town if I were you. Just keep on to Firsthold.
====
5656
Me crew is dead. Looks like we be the only living things left in this wretched place.
====
5657
If you keep the Admiral distracted, I'll convince his crew to join with me … er … us. Without a crew, a captain is powerless.

Except for me, of course.
====
5658
The Amulet is secure, sir.
====
5659
I wonder how much that Amulet is worth on its own, without the whole magic bit.

What? Idle thoughts, don't look at me like that.
====
5660
These Daedra deal most generously in the currency of pain.
====
5661
The face is still good, yeah? Good.
====
5664
Excuse me, please. I must look for her ring. Can't leave without it.
====
5665
You're a stubborn one, mate, I'll give you that.
====
5666
I know a few of the House Hlaalu guards. I heard how you helped them find a cure for the plague.
====
5678
Enter the portal and find the source of the power I sense emanating from the other side.
====
5679
Please find my husband! His name is Pirtar. He was still in the house when the roof fell in!
====
5680
The attack was so sudden. We barely made it out alive.
====
5681
The Daedra. Everywhere. Damn those things are fast.
====
5696
Thank the Eight! Please tell me the Marines have arrived.
====
5697
Thank the Divines I found you. 

You need to find Landare. She's in over her head.
====
5699
I feel my strength returning. I should be as good as new in a few days.
====
5701
The guards are quiet again. Something's happened.

Where's my son? Where's Sorondil?
====
5706
Bernt gave my lute back. It feels right to have it in my hands again.

I showed great promise when I was young and Bernt had it made for me. Sent all the way from Windhelm and made by the finest lute crafter in the land.
====
5713
Why is … why is Angof helping me?

What … what's going on here?
====
5714
Are you mad? You decided to help Thallik? Willingly? How can you imagine that was a good idea?

This one hopes you know what you're doing.
====
5716
Look at me! I'm a flaming nix!
====
5726
<Raynor Vanos is sound asleep.>
====
5727
I had friends and allies once. Companions who would never abandon me, no matter the cost. But that was before. Before I became this … monster.

Enough! I must find the magic to restore my human form.
====
5729
Hey there. Ever spend any time staring at your own corpse?

I don't recommend it.
====
5730
<Lady Laurent doesn't seem to hear you.>
====
5734
Off with you. Off!

Spill blood. Stab things. Do what you do best!
====
5735
The shadow wanted my help, but I never asked what it wanted me to do. I … I just gave up.

If you can find the shadow, maybe we'll have a chance. I … I just don't know.
====
5736
Defeat the champions of Angof and Thallik. Then we can have a proper celebration!

And remember, should you need assistance, use my mask of shadows. I think you'll enjoy what happens after that.
====
5739
I hope you're not here to kill Goblins. If you are, we'll have a problem.
====
5740
You did it! You've returned my crewmates! My friends.
====
5741
I hope that our warriors are strong enough to aid you in the coming battle.
====
5749
You are interfering. The fate of the old tavern keeper and his patrons is none of your concern.
====
5752
It's been years since I spilled blood in the field. Ah, the memories.
====
5764
You look to be young and able. Please say you'll help.

The Nurin farm has been burned down and Mister Nurin has disappeared. It's very serious.
====
5765
I feel sorry for Rosalie, but there's nothing more these old bones can do.

I only stayed on the farm these last few years for William's sake, and I hate to say it, but I think he died in the fire.
====
5772
If I lose my pack beasts and all my money, I'm doomed. I might as well die here.
====
5773
Your valiant rescue of the First Auridon Marines was well-timed. They've driven off the last of the imposters.

What news of the traitor, Teldur? Was Canonreeve Valano injured?
====
5775
Masterful! Did you take dance lessons, or are you naturally graceful?

I suppose I shouldn't tease. You did much better than I would have. I'm sure <<1>> will appreciate your hard work.
====
5776
Return once you've convinced Drulis to do his job. If he won't, perhaps you'd undertake it.
====
5777
We just need to hold a little longer.
====
5779
I knew Nelhilda would hate me for this.

I almost said I would give anything for her forgiveness, but I've learned the dangers of making wishes.
====
5784
The observatory is just below us.
====
5786
We'll keep the pirates off your tail, I swear it!
====
5787
They attacked the lighthouse? But why? That doesn't make any sense.

Can I see these plans?
====
5790
You're a clever one. I figured this would all end in bloodshed. Turning an Orc's wounded pride against him is no easy task.
====
5791
We'll distract the pirates while you slip into the Fighters Guild.

Hurry, before they can arm their undead with every weapon in that building.
====
5792
Please, don't let her take me back! I'll give back the trinkets, but I can't go back!
====
5793
She's my property, as surely as that locket is. But if you're determined to free her, there's nothing I can do about it. You're the one who's armed here, after all.
====
5794
We must stop the Daedra before they can steal the Amulet!
====
5795
Is it done? Is <<1>> dead?
====
5796
Ask questions later. You need to get spriggan bark so we can save your remaining friend.
====
5797
Ifriz isn't in the Fighters Guild? I don't understand how I could have been so mistaken.
====
5798
Watch out for Captain Angarthal—his axes are stained with the blood of more sailors than I can count. He's a monster. 

Hey though. If you're feeling tough, I say take that bastard out. Won't hear any complaints from me.
====
5799
It's all my fault. We wouldn't be out here if it weren't for me.
====
5800
He left a note? I don't know how to mix the ingredients!

Maybe you can figure it out his word-play. There must be something in the way he described the ingredients. Take a look at his note again.
====
5801
Don't dawdle with me, get the Amulet!
====
5802
The Amulet is safe, but it looks like whatever it did drained its power.
====
5805
I have nothing to say to you.
====
5806
Oh, hello. Guess I should've expected to see you around. Not that it isn't good to see you, but ….

Why are you here, exactly?
====
5807
Why would you say that about my mother?  You don't even know her!  You can pass the "Or Step" test case … jerk.
====
5808
We have nothing to discuss. I'll meet you below.
====
5809
Sai Sahan is one of the greatest warriors of the age. He shall be a powerful ally in battle.
====
5817
What happened? Why did <<1>> sound so strange?
====
5820
Sorry, but Master Tuunerol is currently away. I can't grant you access without his express permission.
====
5822
It's … surprising to get help from a stranger out here. Thank you.

Three journals should be enough. Knowing the whoreson dogs that live out here—I mean that literally—I'm assuming at least one was eaten or defecated on.
====
5823
Uh, can I help you? Very busy here.
====
5824
Can I help you? Just watching the races. Noting that Snooks is a superior specimen in almost every way.
====
5825
What do you want? Look at you, weakling. Even my frog could rip you apart.
====
5826
It should be easy to grab those baubles and get back before anyone's the wiser.
====
5827
A mother shouldn't outlive her children. And I've had four pass on to Aetherius. It's almost too much to bear.
====
5829
Vox is defeated, order is restored. You are a credit to your people.
====
5830
Use the list to track them down. Good luck, and show no mercy.
====
5832
Why would you say that about my mother?  You don't even know her!  You can pass the "Or Step" test case … jerk.
====
5835
<<1>> is a lovestruck fool. At least she didn't get anyone killed.
====
5837
Bandits rushed the gates and scaled the walls. There's not enough of us to drive them back!
====
5841
A fellow seeker of knowledge! I can tell by the glint in your eye. <<AC:1>> is a marvelous find, is it not?
====
5842
You don't fool me! It looks like you're helping us, but I know you must be up to something.

Just remember that I'm keeping my eye on you.
====
5845
Statues with living eyes. They were always watching! And the bones ….
====
5846
Ah, my arms! I thought they were going to fall off.

I'm glad the eyeball was worth it. So good when a theory works in practice, you know?
====
5849
Who are these Pact-soldiers? Are they merciful new friend's allies? <<1>> hopes they come to stop <<2>>!
====
5851
Well, did you add our special ingredient to the Imperials' food?
====
5859
Hello, murderous. We both expect to see you at the estate. 

You don't want to disappoint us, do you?
====
5860
As mud is my mother, what is the Canonreeve planning?

The air is tinged with an aura of magic I've never felt before.
====
5861
What an obscure ritual. I've never seen its like. Seems Bakkhara was right, and the Canonreeve is no mere politician.

Perhaps I wasn't wasted on this mission after all.
====
5862
You need something. I can tell.
====
5863
Ah, the little meddler. Enjoying yourself so far? You're like a Dwemer toy that doesn't need to be wound up. You do all the work yourself and I just watch and smile.
====
5869
Welcome to Sentinel, grunt. I wish I could have gotten some of that action on the docks. But, you know—politics. 

Take a moment to look around. We've got all the tools of the trade. Point one out and we'll make a deal.
====
5885
Be quiet! That thing might hear! We can speak after it's gone.
====
5887
Now that Vox no longer threatens us, I'm sure things will return to normal.
====
5888
Tell me, was the entrance to the crypt breached?
====
5889
Thank you for helping search for my family's remains.
====
5890
As you see, Headman Bhosek's trust in my skills was not misplaced. Nor was my faith in your prowess.

Will you assist me on another task?
====
5892
The traitors lost their fight once you killed <<1>>. I'd rather hang the lot of them, but <<2>> said some were coerced into it.

Even so, they'll need some kind of punishment.
====
5894
Auri-El watch your steps. I'm very excited about this project. Shalidor's sanctuary would be a boon to every mage in Tamriel. Even Guildmaster Vanus approves of our work here!
====
5895
If there's anything consistent about Sheogorath, it's his knack for surprises. 

Come. Let's return to Valaste now that you've recovered the second book.
====
5897
Are you still on the first act? Very good. A true professional always prolongs the first act.
====
5898
I hope that Goblin chief understands your generosity in sparing him. We'll take charge from here. With any luck, we can relocate Koth and his tribe.

And thank you for dealing with Nelanya so I wouldn't have to. I've found quite the boon in you.
====
5899
The mutiny's over? He's dead?

Oh, it's done! I think I need to sit down.
====
5900
How did it go, dearie? The faithful have been served at Baan Dar's bar, yes?
====
5901
Be on guard if you're headed up to the castle. King Fahara'jad's army is camped outside the walls.

They claim they're here in a diplomatic capacity, but I'm not buying it.
====
5902
Listen to this braggart. Claims he could drop us all with a hand behind his back. The nerve.

And King Fahara'jad claims these warriors are here in a diplomatic capacity? Preposterous!
====
5903
Byz not get in way! Let Byz alone!
====
5904
So you haven't been briefed? News travels slower than honeymead in the field.
====
5908
Are you expecting me to fetch it for you? I'm no servant of yours, mortal.
====
5909
You! You're the one who rescued me from those slavers in Koeglin. 

I can't thank you enough. They would have killed me for certain.
====
5911
Shazah and I rarely agree on anything. But your role in the Dance … this could be important. Not important like the monks and their books. Actually important.
====
5913
You're not changing your mind, are you? Please don't!
====
5916
You look like you know something of my father. Tell me.
====
5919
If it isn't too much trouble, would you bring me the skulls of the Imperial mages? It will allow me to stop the ritual that sustains me in this terrible fashion.
====
5920
Shazah wasn't sure to believe you … couldn't believe you. But it is true. You are the Moon Hallowed!
====
5923
My "husband," Quintus Verres, is around here somewhere. He's got every scrap of research I've done on these ruins and the Guardian's Eye. I need my materials back.
====
5924
If you are wounded, you may take a bed in the corner. I will tend to you as soon as I can.
====
5925
Can you get the sword for me? I'll prepare the stinking flesh needed to lure out the beast. It's Mother's special recipe.
====
5926
You're back. Good. Do you know what this cult is planning?
====
5931
Ugh. My head thanks you for your haste. Once the barrier fell, whatever she was doing stopped as well!
====
5938
It was horrible. They descended like wolves.

If Dark hadn't been with me, I don't want to imagine what they might have done.
====
5939
I am to protect Eling at any cost. I did not fail. 

The bandits made off with some of our goods, but Eling is uninjured. That is what is important.
====
5940
You aren't a cultist, are you? Please. Help me! They took me from my tribe!
====
5941
Hello to you, Aniel's friend. This one wishes we had brought more moon-sugar with us. Roasts always taste better lathered in sweet.
====
5943
I'm not proud of what we've decided to do, but we might as well get it over with.
====
5946
A bit rusty, but not bad! So funny, watching you mortals muck around with things you can't possibly understand.

I'll be needing that back, now.
====
5947
As I expected. <<1>> is hiding something, but I don't know what.

Good thing we've already planned for this. Are you ready for a little subterfuge?
====
5951
Can't wait to see the look on <<1>>'s face when I prank her this year.

Hello there, stranger! Having fun at the festival?
====
5952
You have the <<1>>? This is going to be amazing!
====
5953
Quick, follow him! Don't lose the courier!

You've got to be the first person to find him when the poison takes hold. I'll meet you at the farm.
====
5957
Good. You made it! Thank you for rallying these brave men and women. We stand a chance now!
====
5960
Remember, get arms caches and bring to Khajiit out by the shoreline. He will have your money waiting for you.
====
5961
Shame about Captain Helane. I hear even a touch of that poison gives you the runs for years, though. That'll keep me grinning.
====
5968
The sergeant said Velyn Harbor would have fallen without you. Honor to meet you—I'm the Green Lady. The, uh, the new one.

I could use your help. The Drublog clan usually side with my people in times of war. We need to learn what changed.
====
5970
Have you spoken to my father? We must hurry, with or without his blessing.
====
5971
<<1>> told me she'd wait for the right champion at the upper arena's gates.

Go and do what you must.
====
5972
I'm surprised House Dres managed to do anything with the Ordinators on high alert. Not much gets past them, even when they're not looking for trouble.
====
5974
Did you get it? I'm going to need that wine if this ruse is going to work.
====
5979
I watched you fight. Impressive.
====
5980
Soon. Soon you too will know of my greatness.
====
5981
Tell Daljari you bested some brawlers. Then come back here so I can knock you around.
====
5982
Once again, you return safely from the dream, bringing one of Vaermina's victims back with you.

General Godrun seems to be feeling himself again.
====
5983
Your technique is good but that is rarely good enough.
====
5984
Bthzark is on the north side of the island. Neramo should be poking around the ruins.
====
5985
Tell Daljari you're ready for a real fight.
====
5986
I didn't expect to get help so quickly. Remind me to thank Kaleen when we're done here.
====
5987
Where do you think I found my husband? Hiding! Hiding in a tree stump!
====
5988
I'm going to stick around and see what I can salvage here. Pity about poor Raston, though.
====
5990
Follow the rules. Talk to Daljari and then we can fight.
====
5995
You should give the bucket to Jill.
====
6001
Follow the road to the mine. I'll be right there.
====
6007
You desecrate a few old graves, and already the Bretons are back to complain.

Nice work dealing with the cult. Warchief Tazgol will be pleased.
====
6008
If the Maulborn figured out a way to reactivate these wards, they have more powerful allies than we thought. 

Now be careful and get your shapely butt moving.
====
6011
My friend! As you can see, my lovely wife Liane found me. I mean, I found her! We found each other!

Please give me good news. Please.
====
6012
Let me do the talking, won't you?
====
6013
These are troubled times in Stormhaven. 

I should be focused on the Daggerfall Covenant as a whole, but it would be unwise to neglect the threats to our home lest we lose that which we fight for.
====
6014
I'll have this guillotine down and burned before the day's over. You have my word.
====
6026
Please … you have to help. They're trapped. There's no help coming, and they don't know it.
====
6028
Get out of my house! Put on a shirt and get back to the arena, whelp!
====
6029
Thank you for helping <<1>> find me.
====
6032
Thank you for sparing my cousin. 

Especially since I'm sure he doesn't deserve it. The old rascal.
====
6036
I'll be sure to credit you when I present my findings to the Mages Guild. Thank you again!
====
6039
Hurry! If the guards catch you, they'll have your head on a pike!
====
6041
I hope you made the right choice. It is done. Other matters concern us now.
====
6042
We've got a crew to rival the legends! Time to make some money, don't you agree?
====
6045
I am done talking. Make the right decision!
====
6046
Now, put it over your head and get out of my sight.
====
6047
Well, look who's come to pay a visit!
====
6048
The man is a pig. But then, aren't they all?
====
6051
By the Empyrean Light. The Worm Cult brought his spirit back, didn't they? And you led him here.
====
6052
I feel … free. It's as though a burden has been lifted from me, a burden I didn't know I carried.

Whatever you did, it feels … right. When my memory returns, I'll find you and thank you properly for this.
====
6054
Another day, another whipping. This job just gets better and better.
====
6063
Endarwe has to know more. Talk to him again.
====
6065
Shuzura knows how I feel about her. Just make sure to rub it in. Heh.
====
6066
Khali … damn it. So strong, so forceful. So stupid when it comes to things like this. 

I suppose there's nothing else for it. We have to make for Dune.
====
6067
You're a gift from the Stars. Once you're into the tunnels, Telenger should be easy to find. Do whatever it takes to get that old fool out of there.
====
6068
Shazah … damn it. Why did she force me into this? 

I suppose there's nothing else for it. We have to make for Dune.
====
6069
I should warn you, Gloo is a little … odd. But she's a damned genius when it comes to alchemy.
====
6070
Good timing. We need to get some information out of our friend here. She seems pretty dense.

I was just telling her how delicious I find silent tongues.
====
6071
You're going to do great! Just, whatever you do, don't … err. 

You know what? I forget. Probably wasn't important. Meet me at my workshop, northwest edge of the village, when you're done.
====
6072
I wanted to pick up something nice for Captain Kaleen. Something to surprise her, like a new mug. But all this stuff is so expensive!
====
6074
If the Countess is truly sick, I am more than a little bit concerned. 

I would not wish to remain in this village if she was not in charge.
====
6078
We have sailed often to Betnikh these last years. Chief Tazgol is a gracious host. In many ways, this is my second home.
====
6079
If it's true that the Countess is… well, no longer able to manage her estate… I hope it's Sir Brice who takes over.
====
6083
A hive of ants is no less busy … or determined … than our captain. I am honored to serve upon this ship.
====
6093
You journey into danger. Choose your steps carefully.
====
6094
Bah, the dull claws on you. Do you have any idea how many coins you're leaving on the table?
====
6095
Thank you. You have made a wise decision. The Bright Moons will sing your name for this.
====
6099
Kalari will be all right, you will see. Just needs some time to deal with what has happened.

Go, speak to Shuzura. She will want to hear from you.
====
6101
You haven't finished serving everyone at the bar yet!
====
6110
He came stalking back here, mad as a wet Khajiit. You'd better talk to him.
====
6111
You smell like burnt corn. Is it done?
====
6112
My, my. So the Arbordawn cult has been spun into Mephala's web. Fascinating. Worrying, to be sure! But fascinating.
====
6113
Fivefold venerations upon you, traveler. What brings you to the Falinesti Autumn site?
====
6114
Welcome to the Falinesti Autumn site. I'm with the team Telenger has brought. What brings you this way?
====
6115
Welcome to the Falinesti Autumn site. Ghadar is working with the famed Artificer Telenger to study the site.
====
6117
Don't worry. Tazia will not be moving. She has no interest in any kind of heroics.
====
6118
That map—it marks the location of our treasures! Listen, I don't know how you got it, and I can't stop you from looking for those relics with these necromancers around, but if you find them, bring them to me.

I'll make it worth your while.
====
6120
Did you do it? Did you kill the Goblin king?
====
6121
There's more to this plot than simply spreading chaos across the land. I won't rest until we uncover the truth behind this assassination attempt.
====
6122
This is it! Either we break them or they break us!

Where is everyone? It's going to take more than just me!
====
6123
Well? What did you find? Did he leave behind some papers, something to show what's going on in Shuzura's town?
====
6124
I know we have just met, but you must listen to me. You must decide, do your duty. Destroy the circlet.
====
6126
What are you still doing here? Shuzura will be wanting you there now, not when you feel like it.
====
6127
Still waiting to hear why I need you.
====
6128
You again? What's it this time?
====
6130
Keep your eyes peeled. This place is crawling with surprises.
====
6133
Hey there! You look like you don't have anything to do. The guy over there seems to be in dire need of help.
====
6135
Why are you still here? Go away.
====
6138
I honor you for bringing news of my brother's death. Now I know his fate, sad as it was.
====
6140
Ha! I didn't think I'd ever find you. You move around.
====
6141
What were you doing in the mine? And did you see a scummy Breton up there?
====
6143
I'll take the Baron back to town with me. The magistrate will know what to do with him.
====
6146
Ah! Thank Alkosh you found her! We've lost enough soldiers today without adding our best scout to their ranks. 

With luck, the two of you will find more, yes?
====
6150
If you choose to destroy the relic, then you've turned your back on me and the Covenant. Make the right choice.
====
6151
Did it go well? Do you have the samples?
====
6152
Raz could not help but overhear. It is a terrible thing, to tell a person her father is gone.
====
6153
He's badly hurt. I'll see if I can get him bandaged up.
====
6154
Head to Moriseli, the Ayleid ruin to the north. Shaman Azlakha is already out there, and she may need help.
====
6155
Chief Tazgol took the army to Carzog's Demise. Hurry if you want to actually kill any cultists.
====
6156
I blacked out for a second, thought I died. Did you find the plant sap?
====
6160
To think that my brother was afflicted by something similar to Sir Hughes … that's frightening indeed. 

I thank you for helping him. I still hope we're able to bring Sir Hughes to justice for what happened to my sweet Lakana.
====
6163
What're you waiting for? Let's get rid of that pest!
====
6164
I can't make Goblin's Delight without sugar leaf. Get it and I'll make you a treat you will never forget. Zich loves it!
====
6174
You! How much more blood do you want?
====
6177
Spare your blade, Orc. We have yielded to you.
====
6179
Looks like you found his family. Maybe he isn't as full of Elf dung as I thought.
====
6183
It's time. The people of Crosswych have taken up arms and are ready to retake their town.

But first, <<1>> must die.
====
6186
We need this shore cleared to advance. Get these lamias off my beach!
====
6187
My mistake cost my family their home and my people their lives. In my anguish, I sought to redeem myself.
====
6191
I had my unit scale the sheer cliff behind us, and there was much complaining. The young are weak.

You, however, handled that Conduit Stone very well.
====
6192
So the duchess got killed by one of those high-and-mighty knights?

Folks like me, we liked her—and now she's gone. I hope those knights get what's coming to them.
====
6197
The ritual tore the veil between Nirn and Oblivion, allowing Mannimarco to begin stealing the souls his master needed to power the Dark Anchors and initiate the Planemeld.
====
6198
The holy waters of Do'Krin have kept the Claw safe for years. I pray they keep you safe as well.
====
6202
Why did you invade our island? We had no quarrel with you!
====
6207
The thought of the dead walking around is unsettling at best. Soon they'll be shambling into Cropsford!
====
6208
As soon as I know there's nothing in here, we can go. I have a feeling though. Keep looking around.
====
6209
The spirits have vanished! Their valiant souls rest once again. Quickly tell me what you found below; we have much to discuss.
====
6210
I need to get these goods shipped to Daggerfall right away. So please, just leave me alone. 

No offense, but our business is finished and I want nothing more to do with you.
====
6212
Lord Diel is a miserable piece of work. I just hope my brother knows what he's doing.
====
6214
I've got no love for the Covenant, but it is good to see a few more Orc faces in town.
====
6216
I think the constable did the right thing. There's something shady about that knight. I've been watching her.
====
6218
Indaenir's a real piece of work, isn't he? I always thought he was half-mad. They say he has "the Green" in his blood, but most things that man does, I just don't understand. 

Recently though, I've realized just how fortunate we are to have him.
====
6219
The incessant clamor of the undead at the gate finally stops, and you come through the gate—it is a relief to finally see someone new from among the living.

Is Akkhuz-ri correct in thinking you have come to our aid?
====
6220
Glad that's done. The pleading of the condemned is almost too much to bear. One way or another, they are returned to the Forest.
====
6222
That's what the Orcs want, a fight? We could have resolved this hours ago! Though I suppose the captain's not too keen on killing our new friends.
====
6223
I'm just going to assume at this point that S'rashi's giving me a break. True or not, that's what I'm going with. 

Means I can head back to the ship …. Well, maybe just one more drink first.
====
6225
Go on, the guards are always good to give a sound beating.
====
6227
First time an outsider's ever beaten me.
====
6233
That banner has no place in Vlastarus. You know what you need to do.
====
6235
You have taken many steps along the Path already, Hallowed. Jone and Jode have shown me … just a few more to go.
====
6236
You made it! I wasn't sure if you would. I haven't had a drink in days, but if you've got the ingredients I need, it's time to celebrate!
====
6240
Why isn't … why isn't he breathing? 

Oh gods, we're too late.
====
6241
The fighting sounded rather brutal from down here.  You're still in one piece though, so I'll take that as a good sign.
====
6243
This guar gives its life so we may have meat. Now, I give you my time. Why?
====
6246
When I leave this place, I will need all my strength. I thank you for my life.
====
6247
Did you get my lute from <<1>>?
====
6248
Stretch your tail here in peace.

What brings you to the Hatching Pools?
====
6250
Been to Crosswych, eh? We'll have the Red Rooks on the run soon enough.
====
6252
I'd never seen Sai's proving grounds before. It must have been a serene place before the attack.
====
6253
I suspect that Vardan died when the portal closed. The body cannot survive without the soul.
====
6254
You have a container, good. Are you ready for what's next?
====
6255
This place is pretty impressive.
====
6257
I need you to listen to me.
====
6258
This thing must be destroyed!
====
6261
Don't mind Marius. He was ordered here to look after the interests of the Empire. But really, all he cares for is his own advancement.
====
6266
Quickly, Hallowed. Close the portal! Sealing it should draw the beasts back to Oblivion.
====
6269
More wounded arrive by the hour. I hope you have good news for me.
====
6270
Use the visions as guides, not shackles. Your fate is yours to determine.
====
6273
Hmph. You've impressed even me. The Dominion owes you yet another debt.
====
6276
You're looking for Sir Hughes, aren't you? Get in line. We've been waiting for him to come and clarify our orders for days. 

He returned all right. But mumbling incoherently. Know what that means? Just more confusion. I think Hughes has lost it.
====
6279
I wonder what's taking Jakarn so long? I wouldn't keep a girl like me waiting.
====
6281
Curse Jakarn! How does he slip about so easily? I turn my back for one moment and he's gone.

He's probably off with those slatterns from Stros M'Kai. If I find any of them, it won't be pretty.
====
6282
You have no idea how long I've waited to taste a good Orcish brew! That swill the Redguards call beer has less kick than a mudcrab.

Now, if only Lambur would join me.
====
6284
At last, I find myself looking forward to my future.
====
6285
The Bright Moons smile down upon us, traveler. The Claw is safe.
====
6286
You have returned! Bright Moons be praised! Do you … do you have the relics?
====
6287
I respect the captain, but I won't set foot on an island full of Orcs.
====
6288
Well, I'm considering waiting til we get out to sea, then throwing you over. I can barely stand the sight of you.
====
6290
I lost my best daggers when the Maiden's Breath ran aground. I'm going to pick up something new, but the question is what?

Do I need a new dagger or a trusty mace? Depends on what we're killing, I suppose.
====
6291
I don't trust these Orcs. Their chief refuses to join the Covenant. No idea why.
====
6292
I'm … I'm the Mane! Hallowed, we survived!
====
6301
Hallowed, thank you for dispatching that treacherous Urcelmo. I … have to admit, I'm going to make jokes at his expense for years off this.
====
6302
Sholg says you talked Lokra out of her wild ideas. You honor our clan. She will be an asset to her people.
====
6304
Point me at what you'd like slain.
====
6305
What is it? You want me to stab something?
====
6306
We've been through quite a bit together, haven't we?

If you ever pass this way again, feel free to stop by and visit. I can think of a few other rituals that you can help me with, if you're interested.
====
6317
Hunal's commentary on your progress has been … most interesting, Hallowed. I hope seeing me alive and well is not too distressing.
====
6318
I'm sorry, Hallowed. The words of the Moon Bishop have affected me greatly. The thought of my people gone feral, my Silvenar dead ….
====
6319
Hunal tells me you've already progressed well along the path. You continue to impress me, Hallowed.
====
6320
ON the agony! The affront to our faith and our people!
====
6321
They have some interesting brews here, don't you think?
====
6327
The Covenant moved in when they took Drakelowe. As long as they don't make me work, we'll get along.
====
6328
Too close! They nearly had us that time. The wards will keep the Daedra bound, for now, but I'm still not sure how they managed to break them. We need to investigate Ilmyris.
====
6329
You have my gratitude. That is no small thing. Zadala always remembers her debts.
====
6331
The Woodland Man is not wood or land or a man.
====
6332
Orthenir's soul seals the binding, but without a caretaker the Daedra flee. It is temporary. The mountain is worn away and the tides rise and fall with the same inevitability.
====
6335
We can get to the Imperial underground through an old guardtower. Raz thinks it's … to the southwest? Yes. Let's go!
====
6336
Quick work. Word spreads that I have a new collector. I've already gotten back some of the coin I was owed.
====
6337
What are you doing standing around here? You have your mission. Do not miss the meeting!
====
6339
Well done. You've made quite a name for yourself among the Shadowscales. 

Soon, our services will be required elsewhere. We may need you again in the future.
====
6340
Don't bother coming back here until you've run off the Orcs. I've got important business to attend to. Heh.
====
6342
Hurry! Head into the tunnel and find our leader. She'll explain the plan to you.
====
6351
It is time for you to go. Leave my body here, where it cannot be bothered again.

You have done more than I could have hoped for. Thank you.
====
6352
Ahh, a traveler. Coming from Dune, sent by the Moon Bishop, if she had to guess. This one is pleased to see you.
====
6353
My scales are falling out.
====
6360
The Stormfist thugs captured me. I'm done for!
====
6362
Beginner's luck. You still need to win three duels.
====
6363
If the plague of necromancy has truly returned, I fear the future may bring many dark days.

Someone will need to come forward to fight the risen dead.
====
6364
So there you have it. My true form revealed.
====
6367
Ha! You should've seen Garnikh's face when you won that duel!
====
6372
Oh, no.

Check his body. There must be something to tell us who did this.
====
6374
Good fight. Garnikh's bitten off more than he can chew this time.
====
6376
Good Thane Harvald here has let me in on your recent accomplishments.

You certainly are disrupting Fildgor's plans here at Fort Amol.
====
6378
I hope you realize what you've gotten yourself into. Once you're in Fahara'jad's inner circle, you'll never get a moment's rest. 

I know this from personal experience.
====
6380
So, you convinced Lokra to remain. Good. It may not be what she wanted, but it's best for our clan.
====
6381
Lokra never really had a choice. I'm glad you helped her see that.

Without her clan, she is lessened. And without her, so are we.
====
6382
Did you manage to fill up the supply cache?
====
6391
Of all the ports in Tamriel, why this one? I sailed all the way across the Iliac Bay and I need a glass of grog!

I've shared a drink with some unsavory characters, but I draw the line at zombies. I think I'll stay off the docks for now.
====
6392
We're here. In Daggerfall. Now get off my boat.
====
6393
The Fangs of Sithis are the property of the Night Mother. We will return them to our enclave and protect them until they are needed.
====
6394
Thanks for getting those supplies. Quite a few of us have been in need of a good patching up.
====
6395
I can't believe we survived that! You made the right choice, I think. Anything else would have been disaster.
====
6397
Rid-Thar will tell you what he can. But know that this choice is yours. You must choose with your heart, and your mind, and your soul.
====
6408
Look for the truth behind the appearances in her memory. She is a very special young lady.
====
6409
I trust you, traveler. I know you've made the right decision.
====
6410
You should find enough uniforms to disguise all of the prisoners in that crate over there.
====
6412
Tand thought he was going to be sold! This one thanks you for your help!
====
6413
His life mate <<1>> warned him of the dangers here, but <<2>> did not listen. The son of Muzag is as stubborn as he is naive.
====
6414
<<1>> attracts trouble like fleas. He'll get his claws clipped one day, I swear.
====
6415
I almost lost hope! You will always be remembered by this family!
====
6421
Thunderbug bellies and hive seeds make a fire guardian. Hive seeds and dew bugs make a wooden guardian. Thunderbug bellies and dew bugs, a water guardian.

It's up to you.
====
6422
You released him—I think that was the right thing to do. 

I'm glad to know that at least some of the spirits here will be able to rest, though I am sorry for the villagers who remain trapped in the Shadow Wood.
====
6423
Do not hesitate. This is the only way the Keeper oath is fulfilled and Tamriel remains safe.
====
6424
Patience, my friend. The race is about to begin!
====
6429
Let us not dawdle in this vile place. Find me in the Hollow City and speak to me there.
====
6430
Rumors say that the people of Zuuk were wiped out by a flu years ago.
====
6431
All this standing around is bad for my knees.
====
6436
It seems the Prince of Murder has already disrupted your plan. Where is your army? Surely not even you can hope to take on a Daedric Prince by yourself.

You need an army. And you need a safe haven to discuss strategy and gather your forces.
====
6437
Will the Champion of <<1>> also prove to be the champion of spikeball?
====
6440
Keep moving. I'm right behind you!
====
6441
Let's see what he has to say.
====
6442
Well, don't dally about here, you've got a princess to rescue. It was a princess, wasn't it?
====
6444
Disaster looms with the Elder Scroll of Altadoon in the hands of our enemies. It must be recovered!
====
6445
You see? It's clear that Asteril has been dead for some time, so she cannot have been the one you saw in the Imperial tunnels!

I told you—say what you will about the Thalmor—but we do not have traitors in our midst.
====
6446
If you haven't seen it yourself, Dominion forces are all over <<A:1>>. They kill anyone who tries to leave.

The only good news is they've left the eggs unharmed. We could use your help in learning why.
====
6447
I guess you aren't an illusion, after all. Skordo also vouched for your existence. He doesn't vouch for anything, so you must have really impressed him.
====
6448
Ezreba prays for forgiveness.
====
6451
This mess with our leader needs figuring out, and fast.
====
6452
My scales itch for a contract.
====
6453
Damned cultists. Tried to melt our minds and left a giant mess to clean up. Damned inconsiderate.
====
6455
Was that a vision of Lady Estre? Is there no end to the strange magic of this place?
====
6456
Do what you must, outsider. Do what you must.
====
6457
I'm trying to eavesdrop on the conversation, if you don't mind.
====
6458
The fight is about to begin! May Riddle'Thar bring you luck!
====
6461
I wish I'd had a chance to talk to that Dunmer before he sped off. What could he know about this?
====
6462
Finished with your little chat?

I shall relieve him of his head now and rid us of his insufferable mewling.
====
6463
You must have mercy! The Dark Elf won't listen, but you will, won't you? 

We were different! I didn't want this!
====
6464
Have you solved the puzzle?
====
6465
<The statue holds the Gem of Preservation.>
====
6469
Sadly, they weren't much of a challenge. What's a girl gotta do for a challenge these days?
====
6471
<The statue holds the Gem of Preservation.>
====
6474
Your legend grows. Bring this information to our warchief.
====
6475
Orc! You will pay for this.
====
6478
So, not overcome by poisonous fumes or fallen into lava yet?
====
6480
You've done it! Tell Yzzgol what you've learned. Let's end this.
====
6481
When you're prepared to travel, we leave for Rictus.
====
6482
I know it will be hard for the community to accept her, but I think this is for the best. She deserves a chance to rejoin the village.
====
6483
<<1>> pulled me out of the water. Owed him my life.

Not too late to pay him back.
====
6485
Thanks to you, my squad has safe passage to <<1>>.

<<2>> offered to make us part of the Prowler's crew. Don't know if I'll have a choice once the fleet puts itself back to together, but it's better than sitting around and counting sand.
====
6486
May Y'ffre look after <<1>>. The gods know, nothing will protect his killer once the sergeant learns their names.

You go warn that ship. We'll prepare our friend for what awaits us all.
====
6487
Before the next sun sets, my blade will find a home in the heart of <<1>>'s killer. May the fates guide me to avenge him.
====
6493
Bright moons, traveler. Merani is grateful she has the chance to improve her aim!
====
6494
You're the talk of the town. Why don't you come over here and let me thank you?
====
6506
That foul creature. I expect her to lead the Shadowed Path into Vlastarus any minute now!
====
6509
Forgive me. You did so much to help a stranger. I won't forget.

I can open a portal to the temple courtyard, if you wish.
====
6510
Please don't think me ungracious. Without your aid, I'd still be under <<1>>'s influence. I won't forget.

I can open a portal to the temple courtyard, if you wish.
====
6511
If only the bandits would leave us alone, we might have a chance.
====
6514
Sea Vipers are all over the beach, but the lookout spotted a bunch of them on that island nearby. I don't know what they're up to, but it can't be good.
====
6515
Stop interrupting, Dark Elf!

Excuse me, please. What else can Zur assist you with?
====
6516
The summoner's array still remains. Destroying it should put an end to their assault on Mistral.
====
6518
I could get used to traveling around with you. It's never dull, I'll give you that.
====
6523
I will never forgive you for what you did. That relic is going to cause horrible suffering in the world.

I'm leaving this ship, leaving Kaleen. Perhaps I'll go out on my own. Whatever happens, stay out of my way.
====
6526
I will be blunt. You were a fool to trust a relic that powerful to these Bretons. If they do not use it for evil, they will harm themselves through their ignorance.

I believe I am done with both you and Captain Kaleen.
====
6528
When the elves attack our shores and hundreds of our soldiers die, I want you to remember the choice you made. If you had kept that relic, we could have saved those soldiers.

You made the wrong choice.
====
6535
Your decision at Carzog's Demise will affect this world greatly, for good or for ill. Kasan fears the relic will bring more destruction than good. Even so, it was your decision.

Travel safely.
====
6540
Well, after all the years it's taken me to find this place, I certainly did not expect to see someone else down here. 

Were you searching for it as well? Or do you even realize that this is the final resting place of Sabasad the Shield?
====
6541
Can't you see I'm reading here? Please, leave me in peace.
====
6543
What is it you want? Wait, what are you holding? Is that … no! He must have sent you. Please, I need more time.
====
6545
Be cautious! There are some here not friendly to Pact soldiers.
====
6546
Ears that large and you still don't listen? Perhaps you need a few alterations.

There was a time when the sound of <<1>>'s voice commanded the terror of thousands.
====
6547
Already you waste my time. What do you want?
====
6548
Welcome back to the Guild Hall! How goes the search?
====
6551
Watch yourself! This isn't a safe place for soldiers of the Covenant.
====
6558
Seeing my comrades again gives me hope.  We'll guard the outpost while you finish this.
====
6586
Choose carefully. I don't want that … thing in our village any more.
====
6589
I applaud your bravery in coming here, but sharp swords will seek your life if you stay.
====
6590
The spring in your step! Did you know a sense of accomplishment can alter one's stride? You learn to notice it in others.
====
6591
You are with the Khajiit, outsider. I know this. Go. Talk to your friend.
====
6593
The Mane still lives. I trust you have a good reason for this, my friend?
====
6594
The light of the moon will purge the darkness from the heart of Arenthia.
====
6596
They think I've no authority here. How wrong they are! 

I am here under the personal authority of <<A:1>>, and when he hears of this debacle, heads will roll. Mark my words!
====
6597
If the Sea Vipers call up a hurricane, the Prowler won't ever make it out to sea.
====
6598
I don't know how much the Maormer are willing to listen to reason. But I must try, for the sake of <<1>>.
====
6599
Please, bring <<1>> to justice.
====
6600
Happy just for the chance to do something normal. Relaxed. Thank the Green for you.
====
6601
Ah, the errant deputy.

I was just informing Headwoman <<1>> of her apothecary's connections to the High Elves of Summerset Isle. Once the torture begins, we'll learn why the Dominion killed their own diplomat.
====
6602
Get what you need. I'll get what I need in a moment.
====
6604
Z'en's price! We don't deserve this. We've done nothing wrong. I'm beginning to think our clan's just cursed.

Driven from our home, then we find a new place to settle, only to have the very earth itself rise up against us …? It's not fair.
====
6606
Balag hears that you are doing well in the arena. You don't look so tough as you must be.
====
6607
Congratulations. As insipid as those hopefuls undoubtedly were, you surprised me. I didn't think you stood a chance.
====
6609
I suppose you're feeling pretty cocky about now. Don't let it go to your head. The qualifying rounds are child's play. 

Are you ready to take on a real challenger?
====
6610
Welcome back, my lovely! Zara wondered when you would return. She missed you terribly. 

The other contenders should thank Jone and Jode that championships are not won by physical attraction. Your sleekness would best them all.
====
6614
Mysterious Stranger, you are truly the Grand Champion! You should consider accepting a position as the trainer here. You could have your choice of divisions!
====
6615
You're doing the right thing. Go destroy that bastard so my people can live here in peace.
====
6616
Few have emerged from the forest who were not fleeing in terror. I can only imagine how dark it must be. 

All the same, this is no safe haven. Driladan Pass is overrun with skeletons led by the undead form of Prince Naemon himself.
====
6618
The seals … unlock the seals … and I can … break free ….
====
6619
The scribs kept away from that fetching tree trunk. They don't seem to care for it. If you help it do what it needs to do, I have no doubt they'll find their way back to shore.
====
6621
This isn't a good time for a chat, stranger. Though if you have good news, that would be a welcome change.
====
6623
You got what you wanted. Off with you.
====
6624
I can feel the spirit's frustration. It wants to help the Great Tree, but something prevents it.
====
6626
Thank you once again for what you did. Let's not speak of the details. Thorinor has worried enough as it is. You brought us back together, and that's all that matters to us.
====
6629
You have now witnessed the first sacrifice, and you know that true honor need not be named.
 
You are now one of us. You are Ash'abah.  We will recognize you as our sister and together, we will uphold the sacred duty of our tribe.
====
6630
Do not be afraid. The Wood Elves have only themselves to blame.

We shall never cower in the shadows again.
====
6635
The passage to the tower is to the northwest. Go on. And good luck in there!
====
6636
<<1>> cooks the filthy skooma in his lair. Let's put an end to him.
====
6640
You'll have to go on alone. Find the Engine. Destroy it.

Surveying these ruins will have to wait.
====
6641
I want to heal the Great Tree, but I'm just a farmer. If something is keeping that spirit from mending the roots, there's nothing I could do to help.
====
6647
You are one of us now. Welcome to the tribe. 

True honor need not be named.
====
6649
Good day to you, and welcome! I hope you didn't have too much trouble with the locals on your way in. Feel free to look over my sundries. Just let me know if you find something you fancy.
====
6652
Welcome back to the Guildhall. There is much knowledge buried beneath the sands of Alik'r. Have you found any to share?
====
6653
Please … there is not much time. 

First, you must decide … are you willing to join us, to become … an Ash'abah?
====
6656
What foul magic is this? This … is this the Shadow Wood? 

It is. This is what the Shade seeks—to transform Valenwood into … this. A realm of darkness and evil. It's inconceivable!
====
6657
Welcome to the Sentinel Fighters Guildhall. You look like the capable sort. Interested in signing up?
====
6658
Good luck with the spinner.
====
6660
Today truly is the worst of my life.

Damned Netches.
====
6661
Collect the gate key from the coffer to the north and destroy the three crystals to bring down the barrier. There's one crystal in each tower.

Meet me near the Hall of Judgment's entrance when you're done. I'll continue scouting until then.
====
6662
Let <<1>> take a look at you. Quite dry for a castaway, and no injuries this one can see.

Did you hit your head in the shipwreck? Here, stand on one foot. That's a sure way to tell!
====
6663
If the commander doesn't send someone to help our troops on the shoals, they won't need me. They'll need a gravedigger.
====
6665
Help me, please! I got caught in this bubble of force, or whatever you call it. Get me out!
====
6667
I found a note in one of the desks talking about this hatch back here. Guess what's down there?
====
6670
Sorry, the lodge is off-limits to anyone not part of the Pact delegation. You'll have to move on.
====
6674
Ah, mortal! You are a curious creature.
====
6675
You've done it. The tomes are gone! I can't hear them anymore.
====
6677
Who are you? You don't belong in here. Wait, maybe you can help me?

I ran away from home with one of the bandits, but I've since learned that he was a jerk. He lost my ring in a game of dice and killed my father when he came looking for me.
====
6678
Quickly. We don't have much time.
====
6679
We're finally taking control of our own fates again. Long live the Fighters Guild!
====
6681
Such a pity! The Mourning Stone's secrets would've brought me to the Queen's attention. Once again, <<1>>'s plans stand in my path to glory.
====
6682
I can't bear to think that we left our people behind in that forsaken plane, but we did what we had to do.
====
6683
Don't! Oh—I'm sorry, I wasn't expecting—I mean, I am really glad you're not a Daedra.
====
6684
We need your face to become familiar so your presence won't be questioned. Come, stay by my side.
====
6685
You do not have horns. This is a bright moon indeed.
====
6686
This one wishes you hadn't destroyed the books, but the shrine may yet reveal its secrets.

First is first! Determine how to rekindle the flame.
====
6688
You no longer wear the husk of the Hollow. Should I bestow it onto you again?
====
6689
If the inspectors see these rats, we're ruined!
====
6691
Whoops! I'm sorry. I didn't see you there. I almost ran right into you. I guess I'm a little distracted. Anyhow, I hope you'll forgive me.
====
6692
Oh, hey, you're the one who's volunteered to drive away the Orcs, right? Chieftess Niriel wanted me to give you these seeds.
====
6695
Beg your pardon! This is a private residence. Where are my guards?
====
6697
Z'en's sweet mercy! We did it! The serpent's bound again! 

First off, I have to say I'm sorry to the gods for ever doubting them. Second, I promise I will never say that guard duty is beneath my abilities again. Never!
====
6698
Please return quickly with the tools. If I can't trade them for medicine, this one's father will die.
====
6699
Want to buy a carpet? How about three? They aren't good for much else.

Yes, <<1>>, even you!
====
6700
This one hopes the people may be forgiving. Akkhuz-ri can't expect a warm welcome.
====
6701
Thank you! This one thought we were done for after <<1>> sentenced us to death.

How do we get out of the Hall of Judgment? They're not going to let us simply walk out of here.
====
6705
This one will get Kargand the help he needs.
====
6706
You need to use the book now. Cast the ritual! Don't worry, I turned it to the right page. You won't be annihilating worlds or anything.
====
6707
Did Marcella send you? Please! Get me out of here.
====
6711
Please! You've got to help me get out of here! Those crocodiles look hungry.
====
6716
Peace be upon you, wayfarer. I am relieved to see a survivor from the docks. The news we have received is grave indeed.
====
6717
I shall return to the council. We have many plans to put in place—both to assist you in your cause and to prepare for our return to Valenwood.

Good luck, outsider. And thank you.
====
6728
If this place remains open, as has yet to be determined, the Clan Mother should hire you in a more legitimate capacity.
====
6729
You are thrice lucky, but you will never best Ishalga!
====
6733
What are ye doing here?  I told ye this is sacred ground. How did ye even get past the barrier?
====
6734
All right, you've had enough time. Where's the skooma?
====
6735
Thank you. S'rendarr himself would commend your actions.

Give me the skooma so I can destroy it. I want to finish what I started.
====
6736
The troops have secured the Chasm. Thanks!
====
6737
Caretaker Henodras is passing the mantle to Erunor at the Fading Tree now. Hurry!
====
6738
We will stay here to protect the priestess from the bandits, in case you drive any of them out.
====
6739
I'm terribly worried about my comrades. Especially my brother Veranus. Mother would never forgive me if I returned to Bravil without him.
====
6740
Mara bless you, child. Did one of my temple guards send you this way?
====
6741
Ah, it is my most pleasant and clever friend. Zur is happy to see you again!

This Hollow City, it is nice, yes? Gadris would have liked this place. I learned much from our time together. Zur keeps better notes, now. Very neat. Less doodles.
====
6742
It is nice to see you again, friend. I find the accommodations in this city to be most pleasing.

I can't help but imagine that Zur would have taken great delight in this place. I think of him often.
====
6743
We must be ever vigilant. Daedra can be as devious as dark clouds on a sunny day.
====
6744
You've got to destroy all four of the focus crystals in order for us to open the portal.
====
6745
Sorry I missed the fight with Molag Grunda. I got distracted by a veritable flood of Dremora. I was up to my ankles in Winged Twilights and was having a grand old time!
====
6747
Go on in, don't keep the Captain waiting.
====
6749
Go, walker. Repair and learn.
====
6753
Bright moons. Jone and Jode shine down on us, even now.
====
6756
We're almost done. Just destroy those totems.
====
6757
Thank you, Hallowed. You've filled your role admirably, as hundreds of Moon Hallowed have done before you. You have the thanks of all who praise the Bright Moons.
====
6759
Only the dead and the desperate end up in this part of the desert. You appear to be neither, so you must be a very brave soul. 

Do you intend to enter the cursed grounds, the Tears of the Dishonored?
====
6761
So, we meet in person at long last. You looked taller in your projection.
====
6765
I erect the spine of caution. Adalmor is not the most patient of Nords. Perhaps there are no patient Nords.
====
6766
Go on—repair one of those siege weapons.
====
6767
Just stick with the training, soldier.
====
6770
Go ahead, use that repair kit.
====
6773
The time has come to perform the ritual and destroy the Harvest Heart. My children yearn to be free!
====
6775
I'm sorry. I don't have you signed up for a fight at the moment.
====
6784
What … what are you? Are you real?
====
6789
You heard Father, yes? We must pray at the lunar shrines to learn more of his … my past. Let's do it.
====
6790
Mother said we should pray at the shrines, see more of her past. Come, Hallowed. Let's do it.
====
6791
We have accomplished great things this day, my faithful friend!
====
6792
I'm so glad you could come! My parents will be back tonight, and I was afraid I'd have to face them alone again.
====
6793
This is my test. If I can take the life of this girl, it means that I'm willing to make the necessary sacrifices.
====
6794
Gifted with a rare and powerful ability, Aranias tried in vain to win her parents' affection.
====
6795
Peace be upon you, comrade. Good to see you at my little meeting.
====
6796
By the Divines, it's good to see you here.
====
6797
You look formidable, comrade. Perhaps one day you'd care to spar with Ra'zaym, yes?
====
6798
Ahh, so nice to be holding this meeting in Skyrim. Perhaps later we can go for a run out to one of the dragonshrine ruins! Always a good fight, draugr.
====
6799
You must be the one Merric and Aelif have been talking about. Finally we get some movement around here.
====
6801
Our customs and our traditions … these are the things that sustain us in this foul land.
====
6802
I toil and sweat, but this foul land provides few bounties.
====
6803
I often deal with the unknown in my role as a go-between and agreement broker.
====
6804
I am most grateful for your help. Casnar's brother, Enneh, will be at his market stall. The wedding offended him so greatly, he had refused to attend.

Whether he knows what happened to Casnar or not, let us hope we can soon put the matter to rest.
====
6805
Congratulations. The path is over. The moons shine their light upon you once again.
====
6806
None have entered the vault save you and the vicereeve. I have confirmed it.
====
6807
You again?  You seem to make a habit of showing up just when things are getting properly twisted.
====
6808
This one will never complain about a job again.
====
6810
We were lucky to make it back here alive. Those Dawnmead are … they're monsters. Thank you for getting the relics back here.
====
6811
Somebody here must know why <<1>> has gone bad. Ask around. Discreetly.
====
6813
Be mindful of your step. This forest has been most unkind to guests.
====
6814
I really appreciate you helping me out with this wolf situation.
====
6815
I can't believe they're dead. Glad … glad you could bring the relics back, traveler. Make their sacrifice worth something.
====
6816
The pillars seal the gateway. Unlock them with the keys.
====
6817
Use the keys on the pillars and we'll be on our way to Moonhenge. Well, this Moonhenge. Confusing, isn't it?
====
6818
Those bastards killed Patraud, for little more than stepping into the clearing. I'll be sure to return the favor to these Bosmer savages.
====
6819
When inspecting all the claws of this plan, this one is not so sure it will work.
====
6820
We'll find out what we need to know.
====
6821
I'd be lying if I said I liked Patraud much. The Apprentice never knew when to shut his mouth, but he didn't deserve to die like that.
====
6822
That Bosmer we … captured mentioned a matriarch named Selene.
====
6824
By the Egg, those Bosmer were vicious. I won't forget Patraud's sacrifice.

Let's hope there's research worth doing in this forest.
====
6826
Told you I'd make it back, didn't I? Not going to let something like a little gutwound stop me. No way.
====
6827
Honor and praise, my friend. Do you have the Staff of Magnus?
====
6828
I'm sorry. Only Forebears are allowed in today. We do welcome guests on some occasions, so I hope you will return at another time.
====
6829
I know you are a guest in our city, wayfarer, so I will forgive your ignorance, but the fellowship hall is open to Crowns only.
====
6830
Do not worry, I will not get in your way. I like keeping I's head on I's neck.
====
6831
Accompany Evoker Ahainar-jo. He will attempt to contact the Bosmer again. Perhaps they will tell us how to contact the spirit of this forest.
====
6832
Greetings, Crown. 

By Stendarr's grace we have summoned the strength to forgive you for your trespasses.  I hope you will afford us the same courtesy.
====
6833
Don't you have your own dead to tend to in the Crown quarter? 

Leave us to our grief and we shall do the same for you.
====
6834
You have our condolences, Forebear. We have asked Tu'whacca to take up your dead. No Redguard should face such defilement.
====
6835
Thank you. You have no idea what it means for me to see Lorwen alive. And our project fulfilled. You've saved us.
====
6836
May Ruptga's blessings fall upon the wayfarer who uncovered the truth about our inglorious Magistrate. Crown justice prevails once again.
====
6837
Greetings, sera. Distrust runs deep here in the Alik'r, but you are most welcome in our Guildhall.
====
6839
<The imperial is still dead. He will likely continue to be dead for several years.>
====
6842
We must stop them from destroying my island.
====
6843
I thank you. If you are braving the cellars further, I would ask again for your help. On behalf of all my people.
====
6847
What foulness is afoot now? The dead have risen? I thought Alasan was purposefully not raising them!

Were we too late? Has Alasan made himself into a lich?
====
6854
I really miss my lute, F'lah.
====
6858
Hunal has been giving us a running commentary of how it's going in there. Truly, your vision showed me falling to Urcelmo's blade? Raz thinks Jone and Jode do not know him very well.
====
6860
I can't work under these conditions! I'm not built for war!
====
6870
Remember, the beacon at the lighthouse will be our signal to move in. Light it once you've completed your task. We will descend upon the Maormer at that moment and crush them.
====
6873
Leave me alone. Let me die here.
====
6876
Thanks to you, my soul is back where it belongs.
====
6877
Freedom is a wonderful thing. And I'm sure that dear Lady Laurent has missed me terribly. She really is lost when I'm not around to help her.
====
6885
You work quickly and efficiently, young one. I appreciate that. 

Did you recover all the ship designs?
====
6887
I prayed Tu'whacca would guide you.

Did you find Zariya? I heard fighting amongst the dead … is she all right?
====
6890
Don't tell anyone, but I've started sleeping under the desk. The streets are too dangerous at night.
====
6892
I've a great deal of work to do, so please excuse me. 

I need keep busy. Keeps my mind off things.
====
6894
Greetings, wayfarer. I'd ask you to report any rumors you might hear concerning disappearances to Justice Istah.
====
6895
These disappearances have the Justice on blade's edge. Seek him out if you have any information to impart.
====
6900
Ruptga's blessings upon you and your house, wayfarer. 

I apologize for the poor state of our streets. The recent unpleasantness in the wastes has brought an influx of Forebears from the west—and you know how they are.
====
6901
Fahara'jad's appointee is useless as a sundial in a sand storm. 

If this is the best our Forebear king can send, he should abdicate.
====
6902
You must be the person who rescued all these people. We were part of Vanus Galerion's group before … well, before everything fell apart.

We appreciate everything you've done for us.
====
6904
My mother banished me to this Crown-infested hamlet with its absurd bumpkin nobility to "cool my blood." 

It leads me to wonder if she already knew people were being kidnapped here.
====
6906
I've not seen my son for some time. At first I thought he'd debauched himself into another stupor, but now … now I bear a father's worry.
====
6911
You have to get out of here before my babies find you. They'll tear you apart! This has never happened to me before. So many people are dead!
====
6913
This hall is full of secrets. If you will hear advice, then hearken—leave Bergama now before you are caught in the jackal's snare.
====
6915
If rumor is to be believed, a great many of the disappearances occurred near the gambling hall. I've been giving it a wide berth.
====
6918
Hmm. You looking for a skull thumping? Keep walking, stranger.
====
6919
You have returned. Did you ignore the instructions of the Champions as well? Raz hears that is something you do.
====
6920
Let these petty man-thieves come for me. By Tava's red feathers, we will see this nonsense ended with a flick of my blade.
====
6922
I knew we could count on you. You have never disappointed me. But there is so much left to do if we are going to win this war.

Still, with you leading the charge, we have an excellent chance to end the Planemeld and save our world.
====
6923
My friend! It's good to see you again. I'm thrilled I could persuade Urcelmo to trek out here. We need to support Akkhuz-ri and the Champions. This is a vulnerable moment for our fragile new Dominion.
====
6925
Hey … hey. You wanna walk me home? I heard there are nasty folk out there, y'know? Dangerous! 

Why's your face so fuzzy?
====
6926
Hallowed. I hope you and these Champions won't take long. I worry about Her Majesty's security this far from Auridon.
====
6927
I know that scent. Green keep you, my friend. The Silvenar and I are well pleased that we could be here to support the Khajiiti people.
====
6928
My friend! Isn't this amazing? It's my first time on the borderlands of Valenwood. And my first time in a Khajiiti temple! I'm honored to be here today.
====
6929
It's a shame about all these people going missing, but I tell you, it's great for business. Samhudah's paying me to stand here and make sure no one shady gets in. That's it. 

Easiest money I've ever made.
====
6931
I've never seen a place like this in all my dreams.Unless we're in my dreams now. That's the only way it would make sense.
====
6932
I hope to save enough gold to make the journey to Sentinel, but it's hard to come by in this stingy Crown village. They cling to their wealth like a goat kid to its nanny's teat.
====
6933
I have something for you to do.
====
6937
Ah, well met! Very well met, indeed! Allow me to welcome you to The Winking Jackal! If you should need anything, feel free to call out. 

Or, you know, throw something. That seems customary here.
====
6939
The decision is yours alone, though you know what I believe is the best course to take.
====
6945
Business has slowed to a tortoise's crawl since the disappearances started. 

Many of the missing were patrons of ours … friends, even. If you ask my opinion, this smells like Crown mischief.
====
6946
Fair winds. Have you come to escape the sour looks as well?

As soon as people began to disappear, the guards went looking for the foreigners. I've taken refuge here to avoid harrassment. It's not all bad though—I'm a fair hand at dice.
====
6948
Deliver the mixture quickly. If the vampirism progresses too far, curing it becomes a far more difficult endeavor.
====
6949
We'll both be happier with that altar smashed. You'll see!
====
6952
All stories go on, even when your part is complete. There was a reckoning for Aranias and for the Wilderking himself, as you well know.

Now, go where your story takes you. I will try not to interrupt it again.
====
6953
Now remove the heart and there may be a chance we can grow a new one.
====
6954
My friend! They hit me over the head and dragged me in here. Is Alanya safe?
====
6955
If Andur kills me before I pass the mantle to Aranias, there will be no caretaker of the Valenwood. 

The forest would become a voracious monster. It would turn against the Bosmer and ultimately bring about its own destruction. You must stop him.
====
6957
The bundle of roots will pull you into the ground and let you pass under the fire.
====
6958
Stick close to me, and I'll have that gate open in no time.
====
6967
If you don't mind, I still have recruits to drill.
====
6968
Please, go let Pircalmo know what's happened. I'll untie Alanya. We've made such a mistake.
====
6969
You don't look like one of Gudarz's bruisers. What do you need?
====
6971
Ranneth untied me? That means Pircalmo is safe, right? He did nothing wrong?
====
6972
Take out <<1>> and his lackeys will take to the hills. Spineless bastards.
====
6973
Pardon me, I have to go on sentry duty.

…Which is a relief, with all these new low-lifes in camp.
====
6974
A woman named Aranias endangers the whole of the Court of the Wilderking, you must stop her.
====
6975
I have guarded this square long and long, wayfarer. Even so, I do not know what the Forebears might do about these disappearances. Best that a Crown abide here and keep watch.
====
6977
Welcome to the Manor of Revelry. Let me know if you see anything you like.
====
6978
Help me clear a path so we can get <<1>> out of here safely.
====
6979
Look at you! Nothing but skin and bones! We really need to fatten you up before you wither away to nothing.
====
6980
The manor is everything you hoped for, isn't it? But look at you! You could really use a bath.
====
6981
<<1>> is kind of clumsy. He tripped and stumbled six times on the way down here. It's a wonder we weren't spotted.
====
6982
I don't think I like you. And I don't think my friends will like you, either. 

Better think about moving on.
====
6985
I'm a Nord—which means I'm moody, and prone to violence. Don't provoke me.
====
6993
You must decide which companion to take on the initial assault. You need to travel light and move quickly, for speed is essential.

Each of these soldiers has worked with you before. You know what each of them can do and who will serve you best.
====
6994
Once you select the companion that will aid you in the initial offensive, let me know.

As soon as you're ready, we'll begin our assault.
====
7004
The Fighters Guild came to Coldharbour for this express purpose—to stop the Planemeld and save our world. 

No matter how many of us fall this day, we shall not fail!
====
7005
Go on, close that portal. The honor's all yours.

I'll make sure nothing sneaks up on us in the meantime.
====
7006
Win or lose, it's been an honor to fight alongside you.

That said, let's do our best to win this thing, all right? I'm not sincere very often, and I'd hate to have wasted it just before I die in battle.
====
7009
The Champions are in good hands with you, Hallowed. Good luck on your path.
====
7012
The expression upon your face tells me that the time has come. The final assault is about to begin, isn't it?
====
7013
The final adventure begins, yes? May the many Moons bless this foolhardy endeavor!
====
7014
I enjoy a challenge as well as the next mage, but this might be a little much, even for me.

Still, I'll do whatever I can to make sure our world isn't completely destroyed. While I grew up on the Shivering Isles, I now call Nirn my home.
====
7015
Please, you have to hold on. We … we can't lose any more of our companions. There's been too many deaths already.
====
7016
When I left the forest, I thought I was going to be alone in a new world. But everyone here … it feels like I'm with family again.

You're all stuck with me now. I'm not leaving until we finish this.
====
7017
No longer will we hide in the darkness. No longer will we fear those who would hunt us.

Today, we become the hunters.
====
7026
So now we just need to find the other two wards. My apprentice Shiri is traveling with Prince Azah, trying to find answers, but they need my research.

Let me work. I will ensure you are notified when we know more.
====
7027
Hurry! If you take too long, these bandits will kill me.
====
7028
You! There you are! The scholar Zohreh said I might find you here. 

You must make great haste. Prince Azah is in need of your assistance.
====
7029
Looking for something? A set of keys, perhaps?
====
7030
You did it! The portal is ours now!

<<1>> and <<2>> have already led troops through to the other side.
====
7033
Here in Willowgrove, we pride ourselves on two things—our honey-mead and not being stung by bees.
====
7034
You look like you're at loose ends. Interested in making some money?
====
7035
I can't believe you beat me. You! A cheat and a swindler, in league with that false matchmaker!
====
7036
Sorry, I'm a bit busy right now. Have you had a chance to try our honeymead?
====
7038
If you're not going to deliver those to Zan, I'll give them to someone else.
====
7042
We will find Sai Sahan. Your vagabond emperor and I will find a path to the Halls of Torment.
====
7043
<No text. Indaenir is in an action sequence for this step.>
====
7044
My men are itching to soak the sand with Imperial blood. We're just waiting on you.
====
7045
I hear Zara will be picking fighters for the next division round soon. Maybe I should go flirt with her.
====
7046
My scouts reported sounds of battle along the beaches. This forces my hand. If I can't explain this immediately, my superiors will hear about this and assume the worst.

I need you to tell me what's going on in <<c:1>>.
====
7047
Be on your guard wayfarer. There are more dangerous things in Bergama than discontented Redguards.
====
7051
The Withered Hand rallies more dead to its banner with each passing day, and still these fools feud. Crowns and Forebears taste the same to vultures.
====
7055
Tava's red feathers! Do I dare to believe my eyes? I have been watching that door for so many days … I had ceased to hope.

Tell me—did the king send his army? These Imperials could launch a full invasion if they are not stopped.
====
7056
Whoever you are, I rejoice that you have come to my rescue. The Imperials have kept me locked in here.

I deemed it likely that they would seize control of all Alik'r, and there would be nowhere to flee to.
====
7057
This Khajiit's magic has no equal. Save your dignity and quit now. This one will be Sorcerer Division Champion.
====
7058
You've seen for yourself. <<1>>'s influence is gone from this tribe.
====
7059
Welcome. What brings you to <<c:1>>?
====
7060
I've seen better.

Go on then, ask what you will.
====
7061
Do not tell Meridia, but Mezha-dro should have joined Fighters Guild. At least then fighting all these Dremora would pay something.
====
7066
My axe and pack are outside. Take them with my gratitude. I must do this alone.
====
7068
The harpies are congregated around this building. Looks like the mercenaries took something every bit as valuable as the harpies' eggs.
====
7069
By Jone and Jode, I wasn't sure we'd make it out of that one, but you never cease to impress. Things are always exciting when you're around, it seems.
====
7070
Let's go. My axe won't find a Sea Viper spine on its own.
====
7071
Lead the way. We'll learn what the Sea Vipers plan soon enough.
====
7072
We need to search the area for any information we can gather about the maormer's ritual. I'd start by looking in some of those ruined houses and examining a bodies lying around on the broken docks.

Maybe a few survivors can answer questions, too.
====
7075
We did it. I can't believe I'm here. My master, Rurelion, would be proud of me, I'm sure of it. 

Come on, it's time to kill Molag Grunda. We can do this!
====
7081
Tu'whacca has taken the Chief. So passes Marimah—water into sand.  May the Divines bless his passage.
====
7082
It wasn't easy, but we did it. We stopped the blight from spreading, defeated Naemon's servant, and we still have the heart we can use to grow a replacement for the Eldest.

All things considered, this went as well as I could have hoped.
====
7084
If only I could get to my feet, draw my weapons …. 

By Onsi's bright blade, I would die in combat—not like this.
====
7088
Tu'whacca, I cannot heed your summons—not yet. Just a few days more and I will cleave that Withered Hand in two.
====
7089
This poison strikes like a scorpion … just below the ribs.
====
7090
Slain by a cup of water … Onsi, forgive me.
====
7091
Many here are beyond our help. All we can do is ease their passing. Water into sand, wayfarer … water into sand.
====
7092
Zeht's tears. Our dead, our sacred water—we've nothing left to revere that hasn't been polluted by these Withered Hand dogs.
====
7093
Our tribe is beset by sickness. Is this the end of the Ash'abah?
====
7094
I feel like I can see forever here. Not seeing what I want to though.
====
7095
I beg your pardon, O wayfarer, but I must hold to my work. Many and many of my tribe-folk require attention.
====
7096
The Chasm is ours. We'll protect the portal while you push on ahead.
====
7097
Killing Dremora is thirsty work. I need a mead!
====
7098
I think … I think I just narrowly missed Tu'whacca's summons, brother. I credit my mother. She had a stomach like an iron kettle.
====
7099
Tava curse these twisted legs! I almost reached him in time. 

I wasn't fast enough.
====
7100
If my brother is taken from me, by Onsi's bright blade, I will visit a blood-storm upon the Withered Hand such as the world has never seen.
====
7101
That's it! Welcome to the Undaunted. Now go make ol' Mordra proud.
====
7108
And so, the little mortal, once more into the breach!

I believe the Ayleid King wants you to find a hidden key. Hurry! I think your friends have already made it into the sealed hall.
====
7109
Well, so far the vampires have remained true to their word. They allowed us to pass through the Orchard without any resistence.

I wonder how long our good fortune will last?
====
7110
With your help, we will launch a two-pronged attack into the citadel. It starts with the abandoned Fighters Guild hall within the city.

While the fighters use the secret tunnel to reach the hall, you need to find the key to deactivate the wards.
====
7111
What are you doing, sneaking up on a woman in my condition?
====
7112
Hey, I know you. Indaenir mentioned you. You've come along at just the right time—or I guess it's the wrong time. The forest that way is blighted. Indaenir's looking into it. I'm not supposed to let anyone through, but I can make an exception.
====
7113
Ah, my friend! So good to see you again! Now that my head has cleared, the writing has been going very well. How went the relic hunting?
====
7114
I'm hoping to compete in the Summoner Division. I finally learned to conjure wolves. Only took me three months of training—and three lost fingers.
====
7115
Don't worry about my safety. I'll be perfectly fine.
====
7116
I would like to speak with you, but I must finish reading this first.
====
7117
Everything is so … very different. It's like I'm no longer a single physical form, but my being is spread out across the forest.

Aranias is slipping away. You are my friend though, whoever I become. Will you stay for just a moment?
====
7118
Wonderful! Thought I'd be yapping here for eternity. Blasted Wormies only have eyes for the empty ones.

Very well, tie me to your belt and we can get started. No time to lose!
====
7119
You'll find Ugorz in the Orc stronghold to the east, and Zirani in the Khajiit village in the west. Both were once-flourishing townships—but no longer. They'll need help to escape.

I'll meet you all at the Overseer's overlook.
====
7122
Please, go away! If the Taskmaster knows we've talked, he'll be furious.
====
7123
I can't tell if you're crazy or daft, but you have my thanks.

If you can stop the Daedra at the other fronts, we should be able to hold here. I won't blame you if you fail or flee—we're prepared to defend our homes either way.
====
7125
This one knows you mean well even as you keep pestering her. You must, to risk your life to come here.

But she has already told you. This one refuses to leave. Taskmaster is watching.
====
7126
I'll wait right here, and hope no one notices their things are missing. You do this, and you can just take the damned thing.
====
7127
You-you are here? Thank the gods! We need you!

The third Ansei Ward is here. That girl Shiri—the scholar's apprentice—she is a necromancer and she has come to the necropolis. We have to stop her!
====
7130
Do not linger here.

The living who wander in my realm tend to become … lost.
====
7132
Welcome, stranger. I'm on the hunt, but you're not my quarry.
====
7137
With Vanus and the Mages Guild to aid you, you've gained a strong advantage in this fight.

Do not underestimate the power of Vanus Galerion. He's accomplished many great things during his lifetime.
====
7139
Have you spoken to Malesse?
====
7140
You didn't hear anything, got it? Certainly not that I'd like to be his night blossom. Or anyone's! Especially not his! You didn't hear that!
====
7141
My apologies, but I can't chat. Tholbor's given me an arm's length of tasks to do, including his filthy laundry. Horrible man, honestly.
====
7142
My apologies. I'm all out of sorts. Malarel has a thousand tasks for me, and her idea of motivation is a lightning bolt to the forehead. I understand I'm the third assistant she's had in a month!
====
7143
I'm the stage manager for the Swordmaster Division. If you hurry, you can make the next round of qualifiers. Credentials, please?
====
7146
Raz wishes he could help. Naemon would not last long.
====
7147
A moment. I want to watch this.
====
7148
Pardon. This seems an important moment.
====
7149
In a moment. Shazah would like to see this.
====
7151
Sorry. I'd like to see this.
====
7154
Not only did I witness the choosing of the Silvenar, I also got to see the Heart of Valenwood. It's really been quite an extraordinary day.
====
7158
We've been away from the central barrier long enough. Gilraen and the others will need my healing. Let's hope they're not dead.
====
7159
By the Green Pact those Daedra were powerful! 

I fear what Gilraen and the others are facing at the central barrier. Perhaps we should return to help.
====
7160
Honor and Faith are due all, but you who have come from afar … your contribution is matched in measure only by the length of your journey.

Thank you.
====
7161
We have to keep the Sea Vipers out of <<1>>. We must hurry.
====
7173
If not for your little challenge gambit I'd have killed you by now. Get on with the fight before I change my mind.
====
7179
My sword-arm hangs loose in the socket like a sagging palm frond. If you have come here to train, I suggest you find a lighter sword.
====
7194
I thought we were safe here. Hidden from the enemy. The God of Schemes grows more powerful by the day!
====
7198
I'll just stay here for a while longer. I should whisper a prayer to Y'ffre for my fallen brothers. 

Thank you once again.
====
7202
You're a strong one, aren't you? Khuzi likes the strong ones.
====
7208
You got Ansei Maja's Ward? Wonderful! Why don't you hold onto it this time …?

You need to get the other Ward too, the one Throne Keeper Farvad was carrying. Go on! I'll find you later.
====
7211
What have I done? What have I done? I have struck down one of our ancestors!

I have betrayed my vows, my people, my god. Tu'whacca! How could you allow me to do this?
====
7212
You can talk to them. The fine people inside, where the skies can't be seen. Go on, they're near.

They're all near. Above. Below. Who'll protect us from them?
====
7214
We'll hold them off! Close the rifts! Go!
====
7215
I've never seen anyone fight like that.

I mean, you should go.
====
7216
Anyone could defeat you, with enough training.
====
7217
Luck is not victory. Watch your back.
====
7218
Winning one battle doesn't make you a true warrior.
====
7219
I'm relieved to be out of the Tower of Lies, but I'd be lying if I said I didn't want to be out of this damned place altogether.
====
7220
We're far from the familiar sights of Stonefalls. But these perils we face—they're epic! They will sing songs of our glory long after we're gone.
====
7223
You're looking for a High Elf woman? Yes, I saw one pass this way. Right into that strange cave. The one with the village that just appeared out of nowhere!
====
7225
I stepped out for a moment, dispatched a dozen Dremora, then popped back in. Just wanted to make sure I had the opportunity to see you off.

Well, off with you, then! So long! Toodle-oo! Don't forget to write! Ta-ta! Cheerio!
====
7227
Have you found <<1>>? They can't have taken her far from here!
====
7228
The Ash'abah need your help. Go to the Tears of the Dishonored to the east.

I pray that my vision did not come too late.
====
7229
The trail of the Senche begins at the bones of my fellow Hound. I barely escaped with my life, and his life escaped with his bones bared.
====
7230
Did you find her? Please tell me you did … or at least, that you didn't lose the flute. It's the only memory of her I have.
====
7231
I've always loved this part of the Chasm. So majestic. Takes your breath away, doesn't it? On occasion, quite permanently.
====
7232
You really do need to go now. The tribe will return from raiding the Wood Orcs to check on me, and I don't want any bloodshed.
====
7233
Nielas is back! Thank you! What of the others?
====
7234
I'm safe. I'm safe. They can't hurt me here.
====
7235
Go to the circle. I will draw Gorzesh out of his lair and lead him to you.
====
7239
Good, I can't imagine the source of what's going on over there. Plus Girin went to scout the area. Don't let him flirt with you too much. He's more interested in his own … interests sometimes then the problem at hand.
====
7242
Thank the gods the ship's stopped moving. I don't know if I can bear going to sea again.
====
7252
Now that the Fighters Guild and Mages Guild have finally set up shop, maybe this place can return to some semblance of normal.
====
7253
Fighters and mages can be a little rowdy, but I'd rather have the customers than the quiet any day!
====
7254
I'm not sure who drinks more—the mages or the fighters!
====
7255
Where did all these fighters and mages come from? They're eating me out of house and home!
====
7257
No matter how far from home we might be, the Mages Guild always provides for its members.
====
7282
I hate this so-called existence.
====
7285
Welcome back to the Guildhall.

The sands of the Alik'r hide all manner of wonders. Have you found any to share with us?
====
7286
I saw you eyeing my fire. It isn't very warm, but it's all we've got. Go find your own fire, stranger.
====
7287
I wish we could take longer breaks, but the work never ends.
====
7288
Escape? That's easy. 

Waiting for the right time to make your move? That's where the difficulty comes in.
====
7289
Don't run off like that again, Alexis. You know that I worry so!
====
7290
The Pact may still be active in the area. We will continue our patrol, for we must be ever vigilant.
====
7293
You return. And with the gold, yes?
====
7294
Go on then. I have nothing more to say about it. Run back to your kittens!
====
7296
I can't believe he just blew my cover. Please tell me you have good news?
====
7299
We'll settle down here in Longhaven until we've fully rested up. Then maybe we'll hit those Argonians back and make them sorry they ever crossed us.
====
7305
A contest? Grand! Go quickly, before the guards I tipped off arrive. It'd be a shame if they mistake you for the Artisan.
====
7313
Good luck with that Darius fellow at the Mages Guild. And, of course, let me know if I can get you something.
====
7319
I'm sorry to bother, but have you seen a mer named Rollin? He was supposed to meet me here. But he's late. Very, very late.
====
7321
Let's see what Manthir has to say. Oh, I'm so excited!
====
7322
These should fetch some good coin here in Woodhearth. Thanks again.
====
7323
Like I said, I'll send troops to the necropolis as soon as I can spare them. 

Until then, may the gods be with you and Prince Azah both.
====
7325
A pity you could not do more for us, but I'm sure you have your reasons.
====
7330
All right, a deal is a deal. You won't see me again.
====
7331
Welcome to our sleepy little town of Willowgrove, traveler. We make the finest golden honey-mead—rare and delicate on the tongue. Well, we do when things aren't all aflutter.
====
7333
This one is so proud of Yenadar. To give himself so that others might live. Thank you for being honest with me. I know he would have wanted me to know the truth.
====
7334
Red Mountain Ash, how Thalara longs for it. Seek the tuffs around Lake Rumare. Gather ash for Thalara, and rewards will be yours!

Beware of other seekers. They will steal what you've gathered.
====
7344
This is all they send to kill me? Truly?
====
7347
Get out of my face, milk-drinker.

I don't need a blood-spitting child like you in my way, I've got winners to bet on.
====
7349
Greetings, sera. I am a long way from home, but Boethiah has guided my hand to this place. And I know—in time—I will find myself standing atop a pile of the dead, glory backing my hand.

When I win my chance to fight, that is.
====
7352
Gutter trash. Wait your turn, like the rest of us.

I haven't put this much thought and sweat into this filthy arena to have a cretin like you butt in front of me.
====
7353
Ah, another sorcerer, I think.

Will it be you or I who sees the champion's seat first, I wonder? How could one know of such a thing?
====
7354
Oh, hello. I'm not entirely sure how I found my way here, but I think I can earn some coin to find my way back to Wayrest.

It's been quite a trip, I can tell you that! Good luck, if you're fighting!
====
7355
Unless you're betting, step aside. This one has no time for peasants and idle thinkers.

Be ready with your coin if you step in front of this one, yes?
====
7365
Here—try your luck with the lizards.
====
7367
After a hard day's drinking everyone gets hungry, right? Pass me a few coins, and I'll fill your belly.
====
7368
I've heard Hadran is dead.

Thugs like him get what they get, I suppose. Makes no difference to me.
====
7369
You are truly kind to have taken such time to seek me out and return my great-grandmother's recorder.
====
7370
I take what time I can to study. I never knew warriors had so much to read.
====
7371
The slime Hadran's been slain, I hear.

Good thing. Perhaps I'll finally be able to leave this muckhole.
====
7372
Seems like people are starting to leave. I guess I'd better start packing my casks away, but I'll hold off to whet thirsts until more people have left.

Speaking of - want anything?
====
7374
Come closer, khajiit, and listen well.

Bare your claws to this arena and shed much blood. Come and come to win. Do it for khajiiti. Do it for Jone and Jode.
====
7378
Have a little chat with your beggar friend, then you and I need to talk.
====
7383
I see noises … have you seen them? They glow pink and sharpen swords in the moonlight with a caterpillar with fangs.
====
7386
Are you a pilgrim? The throne is not safe for you today.
====
7388
You are always welcome here, warrior.
====
7395
<<1>> knew you would solve Khenarthi's Roost's problems! This one thinks we will see much more of each other in the future. Safe travels, my friend. Say hello to Watch Captain Astanya for me.
====
7402
Take pity, walker! A coin for pity's sake!
====
7407
I am glad Pelidil's threat is ended, but the Staff of Magnus is still missing. For now, I have another task for you.

Undead rise in the north. Bodring and his Vinedusk hold the line. Meet him at Marbruk's north gate and aid him however you can.
====
7408
I don't know how you found us, but we need your help. The forest has turned against our village, and we've been forced to take refuge in this cave.
====
7411
You don't understand what you're doing!
====
7412
It's not surprising that the Khajiit had no respect for our sacred Pact. What else do you expect of an outsider? No offense.
====
7413
Come to me when you have collected the testimony, physical evidence, and magical omen needed to prove the guilt of the accused. 

We are eager to put this matter behind us and make peace with the forest.
====
7417
This is the Thalmor Headquarters, our base for operations in the region.

The locals have voiced some issues with our presence, but they recognize the necessity in the face of the Dominion's current troubles. At least, they had best do so.
====
7423
I take it you ran into Lady Meridia? Lovely woman. Charming. We get on famously! 

While you lot were having yourselves an epic row, I gave her a shout. Asked if she'd be willing to help us out if things went badly.
====
7425
I can't believe Calastil would stoop so low as to steal my heraldic cane just to score a few favors with the queen in my absence!
====
7426
Can you believe Laurosse stole my husband's dog Pluck? He may have inferior blood, but that's no excuse for such cruelty!
====
7427
Earrastel's a pretentious oaf, but stealing my wedding gift just to satisfy his vanity? Unforgivable!
====
7428
The second stage is the most important. What use is magical inquiry if it cannot foster relationships?
====
7430
I'm … I'm the Mane! Hallowed, we survived!
====
7433
Red Mountain Ash is what I need. And you're just the sort who can bring it to me. Harvest it from the tuff around Lake Rumare.

If you see anyone else harvesting ash, steal theirs before they steal yours!
====
7434
Good journey to you, warrior. I thank the Divines for sending you to me. Hasten to Lake Rumare and gather Red Mountain Ash. Return as soon as you can.

Beware others who also seek the ash. Slay them to ease your task.
====
7437
Keep those marauders off my ship!
====
7438
No passing through <<c:1>>, citizen. If you want to gawk at Argonians, you'll have to do it elsewhere.
====
7439
Halt, citizen. By order of the Thalmor Inner Council, all contact with the Argonians in <<c:1>> is restricted until further notice.
====
7441
Track the troll carefully. The thing is quick and powerful, and it won't hesitate to snap you in two.
====
7443
Another pilgrim? The Bone Barrow's full of them these days. If I could get anything done, I might be glad for company!
====
7444
<<1>> wants to thank you for rescuing <<2>> and the rest of the crew. Best go see her before you leave!
====
7445
Please present your findings to the Treethane, advocate.
====
7446
Not only did I lose Erinel, my neighbors openly despise me for daring to court a Bosmer. Why, Quertasse paid someone to steal my censer!
====
7447
Please take whatever you've found to Treethane Rolon, advocate. Everyone wants to be done with this terrible business as soon as possible.
====
7449
Look for signs of where the wasp landed. A keen sense of observation is the hunter's best weapon.
====
7450
It's been a few days. The vision alters time. You never really get used to it.
====
7451
So, you've returned. Tell me, what did you see? Did you speak to Brackenleaf?
====
7452
There are hundreds of places in Wayrest for a noble to loaf about, but he chooses the sewers.

I bet all that privilege fosters eccentricity, after a time.
====
7453
We need to find Master Pellingare—no telling what could happen to him down here.

He's not the brightest noble.
====
7454
I can't argue with anything he's said.

I won't stop him.
====
7456
Good luck with your trial. I like you. I rather hope you survive.
====
7457
<A deep rumbling reverberates from within the tree, like the sound of snoring.>
====
7458
A heated battle. I haven't felt its like in ages. With luck, the invaders will crawl away from this place and leave us to our slumber.
====
7459
I'd keep moving if I was in your boots. This isn't a friendly place. Not at all.

You'll want to follow the bridge. Best of luck and all that. Cheers!
====
7460
That was … different. After we took down that titan and the Valkynaz, all those Dremora appeared.

I think your Dremora friend is establishing her dominance. She threw Cadwell and I out, which was kind of rude, but what can you do?
====
7461
There has to be a bottom. These rocks need to be anchored to something, don't they?

Best stand back, though. I don't think either of us wants to find out what's down there that badly.
====
7463
This is incredible! I feel the life of <<A:1>> flow within me! Have you seen my wife? Where's <<2>>? Why hasn't she come to congratulate me?
====
7464
I'm sorry this puts you in an awkward spot. Truly, Y'ffre and the Wilderking brought you to us in our hour of need.
====
7465
Quick, close that door! That's a dreadful draft!

In the meantime, I'll make sure none of the Dark Lord's minions creeps up on you.
====
7467
I was afraid something like this was going to happen. Poor Nadafa! She loved to go walking in the dead of night. She said it helped her sleep ….
====
7468
It appears we have come full circle, Vestige.
====
7469
Lord Varen is waiting for you.
====
7470
My lord Varen has more to say to you.
====
7471
You'd better speak to Varen. I think we've given them all something to think about.
====
7472
I simply cannot believe this is happening. Our father, you …. 

Perhaps it is better that you are going. My courage might fail me in the face of such a task. Whatever tradition may say, there is no dishonor in what you are doing, Sameer.
====
7473
This is too much! Do I look like some kind of powerful sorceress to you? 

No. I'm just an apprentice. I can't take on an army of Baron Montclair's thugs! I mean, I want to advance within the Mages Guild, but they ask the impossible!
====
7474
Honor to you, Sera. Welcome to the Guildhall. I realize that our presence here in the temple is unconventional, but I'm afraid that our former hall was razed just recently. One does what one must, yes?

What can I do for you?
====
7475
Watch the little adepts play at sorcery. This one thinks they will make good members of the Mages Guild one day.
====
7476
There is no time to waste. The Elder Scroll of Ghartok must be returned to us!
====
7477
You are too late, Sameer. Your father is dead.

Even worse, some Elven necromancer …. He turned your father into an abomination!
====
7478
My father's blade. It's strange to see it again after so many years. I will use it to strike down our enemies, in his name.
====
7481
It's not as it seems! I love Almur with all of my being. Why would I do anything to hurt the ones he loves?
====
7487
I don't know who you are, but if you seek the one responsible for the johads, you do so backwards.

Come. Jahi should hear this as well. I'm tired of secrets.
====
7488
Welcome to the hall! What can I do for you?
====
7489
Just when I think I've read all the books we have here, someone brings in another ancient tome.

It seems I'll be reading and categorizing for the rest of my days.
====
7492
I felt every blow as if you were hitting me, but the creature's death has put an end to the pain. Praise the Eight that our tormented flesh has been put to rest!
====
7493
This one heard your words with Nabira. She spoke the truth. Zaddo can tell you where next you should go. Where the paths of moonlight lead you.
====
7494
Ahh, yes. The Bright Moons spoke of you to Saifa last night. She sees their light in your eyes, even now.
====
7495
Get yourself gone. The situation in Arenthia can only get worse.
====
7496
Good day to be alive, isn't it? Everything's just as I remember it! Always gratifying, that is.
====
7503
All honor and glory to the brave Covenant warriors who returned the Elder Scroll of Ni-Mohk to us!
====
7506
If <<Az:1>> can control <<Ac:2>>, perhaps the shades will settle down. Then we can get back to excavating <<Ac:3>>.
====
7508
Keep an eye on Tharn. Remember, he's a politician. That means he knows nothing, but thinks he knows everything. 

Just bring Sai back in one piece, all right?
====
7510
The Mages Guild has no record of shades haunting this location. Where did they come from, and what do they want?
====
7511
You're going to take the she-troll? She has all the subtlety of a stampeding mammoth in a pottery shop! Good luck. You're certainly going to need it.
====
7512
Time has not mended their mistrust. No good can come from taking both Abnur and Lyris with you. You must choose one, and only one.
====
7513
You did it. You did it! I'm free, I'm finally free!

Thank you, thank you!
====
7515
It's truly terrible what has come upon the village, but I promise I'm not the one responsible. It's my duty as Spinner to teach the children about the Green Pact. I would never violate it.
====
7517
I wasn't sure if an outsider would be found guilty of violating the Green Pact, but I guess it was Aranak who cut the flower.
====
7518
My friend, I am sorry you had to be the one to end Lleraya's troubled existence. It was unfortunate, but necessary.

And now if we are to save Rivenspire, we must engage in another unfortunate act. The time to deal with Baron Montclair is upon us.
====
7527
Despite my myriad talents, I must maintain a supply train in this backwoods marsh.

We have excess stores. Feel free to peruse them, if you like.
====
7528
Sorry, not doing any business today.
====
7530
Tell the vampire that he has our support.

For now.
====
7534
I won't beg, but I implore you to restore my son. I have waited so long for this moment.
====
7535
The Khajiit are a marvelous people. I am blessed by this opportunity to enjoy their company.
====
7537
Do you think Molag Bal actually reads this stuff? Er, sorry. Trying to help my brother find something useful here. But look at all these books!

I always wondered what a Daedric Prince read at bedtime. Some of this stuff is pretty disturbing!
====
7539
How could a spinner violate the Green Pact? Madness.

Oh. If you're hungry, the meat was untouched. So we can trade, if you want.
====
7540
Things will be strange until we have a new spinner. I don't like how that feels, especially after such a potent violation of the Pact.

But it's good to be able to go back to business. If you want to trade, ask.
====
7541
And so it ends. I pray that it has, at any rate.
====
7542
You're not going to get all weepy with me, are you? I mean, I've got that stoic reputation to maintain ….
====
7543
Honor and faith to you always, my friend. My part in this is over.
====
7544
Yes, this will be close enough, I think. Are you prepared?
====
7545
Eranas, really? I can hardly believe it. He was a good man. Well, he had his reasons, I guess. We all have our reasons.
====
7547
You will not be sorry, my friend. I assure you that my days of aiding man-eating serpents are over!
====
7548
Eranas was just a scapegoat, to distract us from their real intentions. Did you see what pattern his sigil made when it was destroyed? Ancient Ayleidoon for "thorn," which is what the spinner was. A thorn in their side, so they plucked him out.
====
7551
Amazing. The person in the village most in tune with the Green Pact somehow violated it.

Like that never happens.
====
7555
My priestess, returned to me at last. Long did she suffer in the clutches of Molag Bal, yet you have brought her to me.
====
7556
A pretty stone, yes? But it will remain dull as an old torture puppet until you've filled it with Daedric souls.
====
7557
Less talking now. More killing.
====
7560
What are you waiting on? Find me another tear now so we can move on.
====
7561
While you were gone, we had a few visitors. Nothing Adusa couldn't handle, of course. But we shouldn't linger in this place much longer.
====
7565
Even with Shaman Bogham curing me, I feel like goat dung.
====
7566
Thank again, friend. Some may forget the Wilderking. Many more will never know he existed.

Not me. I will remember.
====
7567
I should not have had all that garbage dung water … I should have listened to Gluth.
====
7568
Malacath's teat, my guts are still on fire. This was spider venom? Was it as big as a house?
====
7569
That was even worse than the time I ate rotten kagouti stomach.

Which was as bad as it sounds.
====
7575
Razum-dar sent me here to await your arrival. He wants you to join him as quickly as possible.

It seems Vicereeve Pelidil came this way after stealing the Staff of Magnus.
====
7582
I owe you my life. My Lord calls you Vestige? A strange name. Is it true your soul was taken from you?
====
7583
I don't know how long the blood you gathered will slake Marcel's thirst.

I hope it's long enough for us to make our way to <<1>>.
====
7586
Now where did that greedy little captain run off to? I'm ready to hit the waves!
====
7587
You actually found other townsfolk? And you brought them back here? Remarkable!
====
7588
Not a bad location to make a stand, it's far from perfect though.
====
7589
You've done well, my friend. The Mortuum Vivicus is destroyed.
====
7590
This is no place for idle travelers. Turn back.
====
7591
My head … make the pain stop! Please, do whatever you must to make it stop!
====
7595
I knew I should have done a few more deep knee bends before we rushed into battle.

Go on, go on. Don't let me slow you down. You still have a world to save, you know.
====
7596
Great gifts often appear as a surprise, but sometimes, the surprise should be spoiled.
====
7600
Stars above, it's good to see you again.
====
7601
Who are you? Can't you see I'm having a drink with my friend here …? 

Might as well embrace the crows; they're here to stay. If anyone goes, it'll be us, not them.
====
7603
Divines be praised, you came back. Can we get going, please?
====
7605
I didn't think anything short of my death would sate Gargak's bloodlust. We may still end up at each other's throats one day, but for the time being we can enjoy a little peace. We owe you much.
====
7607
You obviously aren't a frightened refugee. Welcome to Camp Tamrith, a little slice of home in a hostile wilderness. It isn't much, but it's better than nothing.
====
7609
I hate this, but there's no other way. By the Light, my sister must die with honor before the evil completely overwhelms her.

Oh, Arkay, grant me the strength to do what must be done.
====
7611
<<1>> is currently off-limits. You'll need to keep back, for your own safety.
====
7612
Last I saw <<1>>, she was taking shelter in one of the tents.

I could do without this damnable rain. It's been storming since we arrived, and it shows no sign of letting up.
====
7613
I can't bear the sight of him.
====
7615
Wait. Did you hear that? It's the sound of you not killing each other! It is the most boring of sounds. Beyond mudcrabs mating underwater. More of a "clump … clack … clump … clump."
====
7619
What a terrible shame, losing <<1>>. Even if she was kind of mean to me. At least Reezal-Jul won't be stirring up any more trouble.

Now all we have to do is take care of Lleraya and Montclair.
====
7621
It is done. The Amulet of Kings is ours once again.
====
7622
The time has come for us to enter the catacombs of Sancre Tor. Do not underestimate the dangers that await us. 

In ages past, Sancre Tor was a place of light, but I fear that is no longer the case. We must be prepared for anything.
====
7623
I know we don't stand a chance against Molag Bal unless we recover the Amulet of Kings, but I'm still uneasy about this. That damned thing has been nothing but trouble from the beginning.
====
7624
I'm not one to hope any creature suffers, but with <<1>> I'll make an exception. She can spend eternity in <<Az:2>>, for all I care.
====
7625
Sebazi hopes to hear you've killed your quota of Gray Vipers.
====
7626
Rumors swirl that the Gray Vipers have suffered losses of late. May we thank you for this?
====
7627
Back again, eh? Now, which contract did I give you?
====
7628
We must find Sai Sahan. Everything depends on that.
====
7629
My estates, my titles, my own life—it's all forfeit now. All in the name of preserving the Empire.

I swear by all the gods, Mannimarco will pay dearly for this.
====
7630
I thought you had left me! Please don't do that again!
====
7632
Lyris is safe, and whole once more. You have done well, but there is still much to do.
====
7634
My brother's wife can't take much more of this. And truth be told, neither can I.
====
7635
This place stinks of dust and death. Let's finish this and get out of here.
====
7636
Do you really think this is a good time to stop and chat? The Redguard needs your help.
====
7638
Sorion is very much aware of the depths of his talent. That can rub some people the wrong way. I do hope he hasn't landed in trouble he can neither sing nor play his way out of.
====
7639
Beware, these roads aren't safe.
====
7640
Careful there, traveler! These roads aren't safe. Bandits about.
====
7642
What's wrong? You look like you've seen a wraith. 

Tharn's been gone for hours. I think he's up to something.
====
7644
An unexpected visit! What brings you back, Vestige?
====
7646
Welcome to the chasm my friend. We're nearly there.
====
7648
I hear you helped rid us of that bastard, <<1>>. You have my gratitude, friend.
====
7649
So, <<1>> is dead, eh? Well, that's a bit of good news, I suppose.
====
7650
Hmmph! I can't believe the king's being so over-cautious. I asked to borrow one of the Ansei Wards for a few days to study it, and he flatly refused! 

I'm still glad you got them back, of course … we make a pretty good team, I think.
====
7651
Please excuse me. The stablemaster already rebuked me for negecting my duties once. I would not wish him to do so again.
====
7654
Etienne … I'm sorry I failed you.
====
7655
Where is Etienne? He should be back by now. Where could he be?
====
7656
I'm nearly out of supplies, treating all these wounded guards. 

If you have something to ask, be quick about it.
====
7657
Stay back - I don't want to be coughing blood on you.

This whole mess … It could've been avoided, somehow. We weren't ready. We couldn't have been.
====
7658
Let me know if you see movement, friend. I've gathered the other archers' arrows … it's just a matter of putting them in the witchmen.
====
7659
Let them come! We're as ready for them now as we ever will be.

I have all of Malacath's strength behind my axes - none of these toothless savages will topple me, now or ever!
====
7660
I've killed a fair few of them today, but they just keep coming.

Fine by me. My arms aren't tired yet.
====
7661
That's my home. Over there, the one on fire.
====
7662
How could this have happened? This is our home! Evermore is just across the lake, and this is all we get?
====
7677
Imagine, all these crates lying around and no guards in site. It's a real shame.
====
7678
Don't worry. I'll make sure no dead men make off with this unattended cargo.
====
7686
Shoo! Away with you! Stay out of my garden!
====
7690
I hope you've not come looking for the queen. She's left all matters of state to Duke Renchant. I heard Her Majesty's tending to the indigent masses at the chapel.
====
7692
She brought the book here. I followed, but it's a witches' coven—dozens of them—trying to use the book for some evil ritual. 

I'm just a novice. I should return to the guildhall in Hallin's Stand. If I'm not here when you return, meet me there.
====
7694
Brave meeting. Mind your tongue in this place. Too many ears and not enough brains.
====
7697
Forgive me for stating the obvious, but you're alive!

We heard some terrible noises in the caves below. What happened?
====
7699
Amazing powers, you say? Well, I can't wait to test your theory and see what happens!
====
7700
The ritual is prepared. Wyress Rashan assured me that you'd have the heart.

Assuming you do, tell Rashan, and we can get on with it. We don't want the forest to suffer a moment longer than it has to.
====
7701
Well … I expect you won't be returning any time soon to enjoy my sisters' hospitality, and I can guarantee we won't run into each other on some city street ….

So I guess this is goodbye then.
====
7702
Good luck in locating <<1>>. I'm sorry I couldn't be of more help.
====
7704
Such a shame about King Eamond and his son. Both of them were so dashing. Renchant is a very poor substitute.
====
7707
I tell you, things grow darker here by the damn hour! 

Reachmen are right down there! Came in by boat, took the lighthouse, and now they're crawling up in the woods to assess our defenses. And our orders are to just sit here and watch!
====
7712
Must be nice to be able to travel between this realm and the physical realm. I'm stuck here. Yes. I'm stuck here.
====
7715
Welcome back to the guildhall, my friend. 

The history of Bangkorai is rich in lurid and bloody events. Have you brought us any regional books or journals?
====
7716
Aha! I thought we were in for a bit of easy coin with this job until the queen said you were coming along. Now I know to expect danger.

Bring it on though. If the plan goes awry, that just means we get extra hazard pay.
====
7717
Surprised to see me? Sounds like I already missed some interesting experiences. A Hagraven controlling crows? I want to see that!

This business has potential too. Of course, our part only comes into play if there's trouble. Let's hope there isn't.
====
7719
The sky is beautiful! A little different to what I remember.

But the Walking City. I must find it, so I may finally return home.
====
7720
We don't take kindly to strangers.
====
7729
I would rather not speak to someone I don't know.
====
7730
Glad to see new faces in the village. It gets lonesome seeing the same people, day in and day out.

If Kerbol doesn't mind, maybe you can stay a bit longer.
====
7731
Head right up those steps to leave the village.
====
7732
Well fought! Sai Sahan travels with worthy companions.
====
7734
Go now, before the Goblins find you.
====
7736
Do you mind? I'm trying to have a quiet moment to myself here.
====
7745
Reynelle was a kindly one—she entered these Vaults with us, and I'd like her to leave with us, if the Mad Architect hasn't scattered her soul across Oblivion.
====
7748
So, we're to stumble blindly into the catacombs beneath a crumbling ruin abandoned for an age? Lovely. That bearded idiot swordmaster will lead us straight into a trap, no doubt.
====
7752
The Wyrd expect an alliance now after they murder my daughter in cold blood? They're lucky I don't have them all killed here and now!
====
7753
I can't wait until this war is over. After this, I'm due for a vacation.
====
7754
I'm in your debt for finding me. Elgenie says I'm going to be fine. I think Abir was more relieved than I was.
====
7756
I'm not sure what you're hoping for with the girl, but I can tell you, she won't leave this ruin.
====
7757
The captain will soon realize the right decision was made.
====
7758
So those abominations the Dark Witnesses are herding about were once people like you and me. You should speak to Delphique. She may have something to say on this.
====
7760
Perfect! One of Elgenie's, I bet. This will do nicely.
====
7762
Happy to hear that <<1>> has been destroyed, but it's a terrible sad thing, what happened to Crestshade and Camp Tamrith.
====
7763
Already the woods are defiled by habitation such as this. We can never recover.
====
7764
Think of the glory! It'll be just like Ranser's War! We'll rescue Rivenspire and the women will swoon. It'll be great! You'll see. 

Go on to Shornhelm's chapel and tell Countess Tamrith I recruited you to the cause. I'll be along as soon as I can.
====
7765
Well, that went better than expected! Not one breach of our perimeter! Guess those Baandari are good at something more than just swindling … ah, I shouldn't have said that. 

The Knights of Saint Pelin are indebted to those cats. To you, too.
====
7768
You have shown me more kindess than I deserve. I shall spend my remaining days attempting to atone and truly honor my son's memory.
====
7771
Hmm. Well, there is a thing about the poultices. We do not have them just yet. 

The good news is that I had foreseen the need for them, so I sent our herbalists out to gather what they needed. But … they haven't returned yet.
====
7781
This is all the fault of the Bretons! We've been perfect neighbors, and this is the way they treat us? It's deplorable!
====
7782
They took my brother. It was the Bretons. I'm sure it was.
====
7785
I'm not sure what everyone is complaining about. I feel much safer now that the Fell's Brigade is here.
====
7787
These Bretons are always so quick to blame others. It's a wonder they even get along with themselves.
====
7790
Tell the most honorable guard how you heroically drew your weapon before chasing after that mangy cur!
====
7791
Ah, you must be <<1>>'s agent.
====
7792
We dislodged House Montclair from its nest. The upper city is ours and Shornhelm is free.
====
7794
I can't believe that Baron Montclair would order the brazen kidnapping of Shornhelm nobles. Even if it was his general, this Reezal-Jul, who carried it out, Montclair is at the root of it. I am shocked.
====
7802
<<1>> has accepted you, then? Good. We need all the help we can muster.
====
7803
If they don't stop yelling at each other, I may just have to grab a switch and tan some hides. That'll give them something to cry about!
====
7804
Deepswimmer doesn't fear alligators, but he fears trolls!

Thanks for saving this one's hide!
====
7805
<<1>> sent you? She thinks, perhaps, you can do work for us? Who are you to know so little, yet offer so much?
====
7809
Remarkable! What a strange sensation of new recollections and old. I believe that Reezal-Jul somehow removed those moments from my memory. But you were able to restore them.

And now you understand what we are facing.
====
7810
I know we're having problems, but I'm certain that Constable Agazu can handle it. Why the mayor allowed the militia to mobilize is beyond me.

It's like we're under martial law. And they closed the inn! What happens when I want a drink? What?
====
7811
Are you as hungry as I am? I'm completely famished. The thrill of battle does that, you know. And flirting with death makes food taste so much better too.

We'll have to have a feast later. Yes, when the garrison's cleaned up.
====
7813
Ah, sweet-bringer! Thank you for your kindness! You have saved me from many sleepless nights!
====
7814
You look like someone who appreciates the finer things in life. I'm afraid that's in short supply right now.
====
7818
Hey thanks again for all that stuff! It'll really help, you know?
====
7819
Won't forget your service. Means a lot.
====
7821
So much pain, it's … it's too much.
====
7822
If only we had the full force of the Mages Guild behind us. These Reachmen wouldn't last long.
====
7823
Walker … we may never be able to repay you for what you have done, but thank you.

May you dance with Jone and Jode until the end of days!
====
7824
Have you heard the story of the shipwrecked Argonian? He swam from Summerset to Bal Foyen in under an hour. When the messenger arrived with word of the shipwreck, he was warm in bed with a flagon of mead.
====
7825
Thank you again for finding my lost Puddles. I'd be so lonely without her.
====
7827
Can't believe it's come to this. I should be leading my clan out of the Strid right now.
====
7828
These animated bones—why do they seek to keep us from the relic? Are they the lingering remains of the Ayleids who once dwelled here, do you think?

Well, they won't stop me. No matter what their reasons are, my cause is greater.
====
7829
My dear friend, Verandis. I'm glad you're here. You've always been so good to our family.

I … I never really thanked you for that.
====
7830
Who invited you into our camp?
====
7833
I'm going to do one last perimeter sweep and hold the north gate. Don't worry, if anything gets past us, I'll be there to help you.
====
7834
What brings you into our midst?
====
7835
Needless to say, this behavior is more than a little disquieting. Short temper is not one of Arkay's blessings.

I will reserve judgment for the time being, but if he is corrupted … well, let's see what unfolds.
====
7841
These fools tricked you into doing their bidding. So be it, this isn't the end of me.
====
7843
Oh, hello again. I'm still waiting on a few more signatures before I can head back to Valenwood. But maybe they'd take some books instead. What've you got?
====
7845
Are you a member of the Daggerfall Covenant? We need your help!
====
7848
My fool of a husband can sell apples. I see an opportunity that'll make me rich!
====
7849
Are you all right? Crazy Eye saw you fall! She was worried you might not get back up!
====
7850
Be careful. We've been raided by Imperials for days now. Are you here to help us rebuild the camp?
====
7851
<<1>> said you're headed off to kill more bandits. Keep good count, all right? I bet him it would be less than a dozen.
====
7852
Dark anchors here, now? The Daedric Prince Molag Bal is surely making his presence known in Bangkorai.
====
7853
I'll always treasure Dame Marcelle's sword. Perhaps it will encourage me to take up a life of honor and adventure.
====
7856
Of course, the Fangs! It all makes sense now. Blessed Almalexia had a vision that the Prince of Schemes had sunk his teeth into the ground at Gil-Var-Delle.

The fangs she saw in her vision must be the devices Meva described.
====
7857
Greetings, guild-brother. How may I help you?
====
7860
<This bottle seems out of place, balanced on a dagger. Something seems to be inside.>
====
7861
I've had it right about up to here with the Bitterhands! This has to end.

Adusa has put much thought into this.
====
7862
Good luck out there. The Blacksap are a violent bunch.
====
7863
You did well, my friend. Adusa would fight at your side any time.
====
7864
You should get back to <<1>> as soon as possible. He'll want to hear what we found.
====
7865
Nice work. We'll get this information to the rest of the Ravenwatch as soon as I meet my contact.
====
7868
I do not seek to offend you, but … you look like trouble—the kind of trouble we do not need in Fell's Run right now.

I would suggest you simply leave town. There is nothing for you here.
====
7870
Leave me alone. I'm only here for the wine.
====
7871
You can always look, dearie, but don't touch. I'm a barmaid, not a trollop.
====
7874
What do you say? You interested in having a bit of a laugh?
====
7880
I suppose a public trial is for the best. If anyone learns we're holding <<1>> and his sons, it might rally support for another rebellion.

At least with a trial, there's an end to this conflict.
====
7881
Can I ask your help? My husband and our dog are missing. I can see the red eyes of the undead from here. I'm worried … we're both capable with a blade, but he's no match for the undead.
====
7883
<<<1>> makes a sad sound as he looks to the north.>
====
7884
What a dreadful place you've discovered. When you want to return to Northpoint, just let me know.
====
7887
Find my knights and bring back Arkay's relics. They are our only hope now against the dead tide.
====
7889
That's the first time I've seen Queen Arzhela in the castle in days! 

The people love her so much. I hope she returns to the throne—it would be so good for the economy … assuming we don't get slaughtered by the Reachmen, of course.
====
7890
Take as much time as you like, my friend. 

It's only the High King and the entire kingdom of Rivenspire waiting.
====
7891
Burying corpses once they begin to stink is one thing, but when they've been in a damp cave for days? It's like eating hot stew on a summer day. No one likes that.
====
7892
Take care of that crown, it means a lot to the people of Rivenspire
====
7894
I'm glad my sons are alive and safe. I just wish they would stop bickering.
====
7895
I respect the High King's decision, but I can't hold my tongue—I have serious doubts about Queen Eselde's ability to rule.

I hope she proves me wrong, or all of Rivenspire will pay the price.
====
7896
I respect your decision, and that of the High King, of course. I will do all I can to support King Alard.

I do worry about his militaristic tendencies, though.
====
7897
You draw ever closer. Graccus holds my book, the Oghma Infinium, in the ruins below.
====
7898
I almost feel sorry for young Dorell. Almost. But I learned long ago, if you're going to drink to excess, you have to face the consequences.
====
7899
You've returned. What have you found?
====
7900
I heard you and the Prophet talking about Abnur Tharn.
====
7901
Nice work, "Hallowed." I hope your visions weren't too frightening.
====
7902
Balance will be restored before too long, I think! With laurels, wine, and crushed velvet lining, yes?
====
7903
Have you secured a meeting with <<1>>?
====
7904
I'm not selling anything, friend. You'll have to go inside and talk to Sabir.

My part in this business is in acquiring the items we sell and managing relations with our partners.
====
7908
<<<1>> makes a sad sound each time he looks toward the north.>
====
7909
I'm just here for when the fight breaks out.
====
7911
My husband, <<1>>, went for a walk yesterday morning. Said he wanted to get away from the squabbling at Elden Root. He hasn't come back!

I went looking for him this morning with our dog, and now my dog has wandered off!
====
7913
What a pleasant surprise, to see an acquaintance from Glenumbra. Good to see you still have your health.

It's such a shame, isn't it, that our looks are always the first to go.
====
7916
You have shown me more kindess than I deserve. I will spend my remaining days atoning for the wrongs I have done.
====
7918
You have shown me more kindess than I deserve. I shall spend my remaining days attempting to atone and truly honor my son's memory.
====
7919
Hallowed. Strange to refer to you by that title after everything else you've done for the Dominion. But then, I suppose this was ordained in the moonlight, yes?
====
7921
This one is humbled to stand before the Moon Hallowed. You have done so much for Akkhuz-ri's people … more than he has done in some time, he thinks.
====
7922
Who are you? You don't look like a skeever.
====
7923
I signed on with the Shornhelm Guard because Baron Dorell is a man of action. He's someone who gets things done.
====
7924
Well, now that we're a big happy family, you should have <<1>> go over the plan so you know what to expect. It's going to be brutal. I can't wait.
====
7925
I'll do my part, just get into position and do yours.
====
7927
If it wasn't for you, <<1>> would have been a meal for a spider.
====
7929
I take <<1>> at her word, and I'm sure there's a good reason for the delay. But it looks bad when she can't construct a simple building for the people she's sworn to lead.

I do hope <<2>> can clear things up.
====
7930
<<1>>'s betrayal could not have been more absolute. She knew the details of the ratification ceremony, which puts <<2>> at risk.

It's my sister's own fault. She thought to appease <<c:3>> and the Mane by agreeing to this foolish process.
====
7934
Don't think to start any trouble. None of us are in a forgiving mood.
====
7935
Firaelion's a little shaken, but he'll be okay. I won't let him out of my sight again for a long time, you can be sure of that.
====
7937
Your victory will be remembered. We could feel the death of Brinarch through the earth beneath our feet. Even the insects will not mourn him.
====
7938
You did it. And Wyress Nyronie's sacrifice pays off. Now we only need to contact our other sisters and drive out the remaining Reachmen.
====
7939
I'll do what needs to be done.
====
7940
I look forward to your final show of prowess.
====
7941
Did you use all of them? I do hope you paid close attention to their effects.
====
7942
I've let the High King know how much of a help you've been. Killing Maugruhl, by the way. That was especially impressive.
====
7945
I brought <<1>> into custody. Of course, we can't question her without special permission from the Thalmor Inner Council.

Politics.
====
7946
Apologies, I'm a little overtaxed in here. Not much time to talk, I'm sure you understand.
====
7947
The Prowler is ready to sail when you are.
====
7948
I should warn you. Ravenwatch Castle is as strange as the man who owns it. His family is very old, and they have … strange traditions.

Don't worry, though. I have no doubt about the fact that he is on our side. You may rely on anything he says.
====
7949
There's no use for anger. I can't say I'm happy to be here, but at least we're alive.

At least I know my father is still alive.
====
7950
As soon as Marien is rested, we're going to head for Shornhelm. Try to put this all behind us.
====
7951
I heard you talking to Lothson. Don't worry, I'll be fine. The big galoot has it in his head I'm some fragile thing. But … it would be nice to have the necklace back.
====
7952
This one will need some time to consider what Verandis told you.

Verandis is gone … I still can't believe it.
====
7953
How many times must you tell a fool not to stick her hand in fire?

Once, and she burns herself and realizes it hurts. Twice, because she remembers it wasn't so bad and tries again. Three times? She burns to a crisp and doesn't live to try again.
====
7954
I don't know you, and I don't care to know you.
====
7955
You actually got the bow? Incredible. Did <<1>> give you much trouble?
====
7956
This is it. The monster's lair. But no sign of Zungarg. This is … discomfiting. Keep your guard up.
====
7957
Mayla and I are going to stay here a little longer. You don't have to worry about us. We'll be all right.
====
7958
None of this feels real, but your help has made it easier for my brother and I. Jowan's trying so hard to be strong for me. I guess I need to do the same for him.
====
7960
Today is a fortuitous day indeed for Rivenspire, though I fear other kingdoms within the Covenant may not be so lucky.

I know that my husband considers you to be his champion, but I wonder if you might be willing to assist his queen as well.
====
7961
Tread carefully, Vestige. Mannimarco's agents are everywhere. The King of Worms will not be pleased that you stole his prize captive from the Halls of Torment.
====
7962
Get away from me. You're lower than the Vinedusk.
====
7967
You've already done the Dominion a great service, but I need you to do a little bit more. It is finally time for the unification ritual, where an ancient ritual will prove I am fit to lead our people against our enemies.
====
7968
I have a bad feeling this isn't going to turn out well—for me.
====
7969
I've half a mind to go after Nedras. What in Tamriel possessed him to leave me like this?
====
7970
Once I publish my research, you will be able to read all about my findings. I'll be sure to acknowledge your contribution!
====
7971
Damn him. Damn that stupid old mule. To think I'll never see him again, to give him a swift kick in the rear.
====
7972
This one is so proud of Yenadar. To give himself so that others might live. Thank you for being honest with me, traveler. I know he would have wanted me to know the truth.
====
7975
Ah, it is good to see you, my generous friend. I came here to pray to Mara for forgiveness for my past, and it was like the clouds parted and the sun shined on my soul.

I have decided to stay and devote my life to Mara. It is a better life.
====
7977
We'll finish patching up these farmers and then send them south, toward Fell's Run, at the first opportunity.

Meanwhile, go find Darien. And if he's lollygagging with some lonely farm girl instead of working, punch him in the head for me.
====
7981
I think I heard a troll up near the <<1>>, so I picked up my gear and returned to the city. I don't know about you, but I wasn't eager to tangle with a troll!
====
7982
During their raid the Imperial Legionaries left our pavilion alone. I guess they're not all idiots.
====
7983
This region has an incredibly rich history. I'm sure there are vast repositories of lore hidden in these hills and valleys … if you know where to look, of course.
====
7984
Cursed Imperials. Shooting arrows at us from behind rocks and trees… cowards all, I say.
====
7985
Take the taciturn <<1>> with you, will you? I don't want to feel her slicing me to ribbons with anything but her eyes. Not until everyone's free.
====
7986
Thank you for retrieving our goods, friend. At least the wounded won't go hungry now.
====
7987
Do you feel the power? Can you taste it?
====
7990
Thanks for your assistance with the Imperials. Now we have to deal with bandits of a different kind. These Baandari plan to gouge us, I have no doubt.
====
7991
Bested by twig-boned Imperials on our own ground …. 

Shameful.
====
7992
Well, that was demoralizing, wasn't it? 

"Your death matters little, Emeric." I can't believe she said that! I don't know though. Is it true?
====
7996
We'll remain here to secure the area. Once Dominion reinforcements arrive, we'll figure out how the Covenant was able to conjure that portal to begin with. 

And if they try again, we'll have a host of armored soldiers waiting on the other side.
====
7997
I hope <<1>> is ready for <<c:2>> … assuming it's ready for her, of course!
====
7999
She's a braver woman than I!
====
8000
The mine may be lost, but with these notes I can at least continue my research. Thank you.
====
8004
Face the consequences. The rest of Adeena's family is in Sentinel.
====
8005
Do you feel that? It feels like another presence just entered the ruins.
====
8006
It's strange to think that Najan and I will never speak again, but he deserves it. He deserves worse.
====
8009
Participating in this ceremony means you accept the blessing of Mother Lamae. Will you proceed?
====
8010
We lie about like whipped dogs. Ufa drags his feet, waiting for aid. Can he not see that none comes?
====
8011
Hallin's Stand is a fine city. Lots of good stone work and deep bones. It should always be free.
====
8012
The real mystery is what's a woman like that wanting to do in a place like this? 

She has a prisoner, but the Chamber of Passage is not a place for holding someone, it's a place for sending someone on!
====
8013
I would take back what I did if I could. I just … I didn't know things would turn out this way.

I thought that, for Dutheil, it would simply be a matter of finding new work. I didn't intend to destroy his life. His mind.
====
8014
Stop interrupting, Dark Elf!

Excuse, please. What else can Zur assist you with?
====
8015
You have all the tools you need to save <<1>> with you. That greedy and cowardly man has few defenses.
====
8016
I just want to see my mother and father again!
====
8020
We slipped the farmers out and sent them south with a few soldiers. Now I'm ready to break a few Montclair heads!
====
8021
Mind the furs. It takes hours to comb out the snarls.
====
8023
Lovely day for a drink, wouldn't you say?
====
8024
We follow the Green Pact in this home. Respect this, and we'll do the same for you.
====
8025
My father thinks he's the alchemist in the family, but mother always said I'd surpass his skills.
====
8026
The new treethane is a joke!
====
8027
You should go. I'm not playing this lute for you.
====
8028
I know you, brother. You're one of us, even if you don't know it yet. Hircine calls you. His song is in your blood.
====
8031
What happened to you? It looked like you were in a daze for a few moments.
====
8034
Leave me. There's nothing you can do.
====
8035
I may have little time left before the Imperials find me. Let me pray in peace.
====
8036
Your kin live among the mortals. They may be wearing rags or crowns. They may hide within or rise above the masses.

Find them. They await.
====
8037
The Baron was just filling us in on what was written in his son's journal. Spell or no, Ellic has a lot to answer for.

If he's even still alive.
====
8040
Thank you. Take this vial and fill it with the waters from this basin. The water must be taken by the one who carries it. With that done, make for the falls that feed into Gil-Var-Delle and pour the water at each crest. Nature will do the rest.
====
8042
Oh, I know you! You must be the one her beautiful ladyship has been expecting!
====
8044
Would you look at that line? We're drawing more people than in <<1>>!
====
8048
I was wondering when you were going to show up.

Want a bite?
====
8050
Did you pick up the crate? I'm certain that <<1>> in <<2>> will assist you if you ask nicely. 

Well, I'm not certain of it … but it's worth a try.
====
8054
Welcome to <<1>>. I'm rather busy today, but I'm sure another merchant can assist you.
====
8055
Do you have them? You have them, don't you?

Oh, I shouldn't get my hopes up. They fell in the sea, didn't they? I knew it, I have the worst luck.
====
8057
Look at them, limbs so sluggish and carapaces dreadfully dull. When you've raised the shalks since they were pupae, it gnaws at your heart to see them so listless.
====
8058
You didn't drop a single one, I'm impressed! Come to think of it, I have been needing an apprentice ….
====
8059
Oh, Edouard, you foolish man. Now look what you've done.
====
8060
Have you found anything I could use? I've told our guests I'm still preparing, but they're eager to hear my stories.
====
8062
This High Elf thinks that his people rule over me. The Wood Elves follow King Camoran, not some High Elf Queen! Am I right?
====
8063
This Wood Elf doesn't realize he would be dead without Queen Ayrenn and the Altmer.

Such disrespect. We risk life and limb to save them and they thank us with  accusations and insults!
====
8067
Now, where did I leave that scroll?

You'll have to excuse me. Just doing a bit of housekeeping.
====
8068
I overheard what <<1>> intends to do in order to pad out his research journal, and if I wasn't still sickened from this poisonous spider bite I surely would be now.
====
8069
The wine's just over there, in the alcove.
====
8071
All the Children of Yokuda are dead or gone. We did it!
====
8072
I'm glad that you've learned to come to me when you are seeking knowledge!

In this case however, you will have to look elsewhere first. Say … away from me.
====
8081
Oh—a visitor. Greetings. We don't get many walk-ins these days. "Curfew and regulations" from what I hear. 

Couldn't have been easy getting past all those Imperials. Maybe you should think about membership in the Fighters Guild.
====
8082
Wouldn't trust Ludippe with my coin purse, but his eyes are good enough. Let's have a look inside, shall we?
====
8084
Is that? Yes! I can tell by the runes. The slight alterations in the design and structure is unique to the Valenwood Ayleids. I would be greatly interested in reassembling and studying this tablet if you are willing to part with it.
====
8087
If that gold is getting too heavy, I'd be happy to carry some of it for you.
====
8088
Is he breathing? Tell me he lives.
====
8089
Dammit! That's Kaleen. See to her. I'll keep watch.
====
8090
Welcome to the guildhall, friend. Found any interesting books or scrolls? Please just place them on the desk. 

We had a grimoire come in yesterday with troll fat all over it … so … safety first.
====
8095
Tell this High Elf she's being ridiculous. Yes, moon sugar is used to make skooma, but Khajiit use it as a spice! It's a facet of Khajiiti cultural cuisine!

Moon-sugar shouldn't be regulated because some people use it for the wrong reasons!
====
8096
Set this Khajiit straight! Moon sugar has important cultural significance to the Khajiiti, but some people—especially the Khajiit—use moon sugar to make the drug skooma.

Making moon sugar illegal hinders skooma vendors—and that's a good thing.
====
8100
Thank you. Take this ice rune. Captain Gemelle gave it to me to freeze the webs trapping the others. It should make them brittle enough for our soldiers to break free.
====
8102
<Scouting mission notices and reports are posted to this board.>
====
8103
I thought for a minute he would start making sense now … but I was wrong.
====
8105
This one can't believe we have to go all the way back to <<1>>. The last time we were in Arenthia, <<2>> hitched a ride on a cargo ship and ended up in Senchal!
====
8108
This one must escape!

You have seen them, yes? The vampire skeevers?
====
8111
No, I'm all right.

You saved <<1>>'s life by killing her brother. You should probably speak with her on the matter.
====
8112
<A notice for a Warfront mission has been posted to the board.>
====
8113
<No new bounty missions are available.>
====
8114
<A notice for a battle mission has been posted to the board.>
====
8116
<Scouting mission notices and reports are posted to this board.>
====
8117
<A notice for a warfront mission has been posted to the board.>
====
8118
<No new bounty missions are available.>
====
8119
<A notice for a battle mission has been posted to the board.>
====
8120
<Scouting mission notices and reports are posted to this board.>
====
8121
<A notice for a warfront mission has been posted to the board.>
====
8122
<No new bounty missions are available.>
====
8123
<A notice for a battle mission has been posted to the board.>
====
8126
Pardon me, walker, do you have a moment to help out my lunatic boss?
====
8129
This Khajiit thinks he can walk into this forest and kill and maim at his leisure.

He may not follow the Green Pact, but I do, and I'll have him learn respect for the flowers and the trees before this day is done!
====
8131
You, there! Do you scout for the Imperial invaders? Is that why you pass this way?
====
8132
Take this ice rune. It should make the webs brittle enough for my soldiers to break free. Good luck.
====
8136
Hm. For some reason, looking at you makes me want to vomit. My emotions just feel like they're going to burst out and run away again.

Overall though, I am feeling a little lighter on my feet.
====
8137
Really, I hate constant interruptions. If it weren't for my friend <<1>>, I'd never have come to visit.
====
8138
These people will never forget what you've done for them. And neither will I.
====
8139
Speak with <<1>> here, or move along. I have no time for you.
====
8142
What a damn joke. I knew I shouldn't have moved away from the sea.
====
8143
I used to find comfort in the desert winds, but now I only hear voices.
====
8144
Nothing left but the clothes on our backs. I'll never forgive the Imperials for what they've done to us.
====
8145
This is terrible! I've lost everything and that smuggler doesn't even care!
====
8146
<<1>>'s wounds are too great … he cannot dry up like a puddle on the desert sands. 

He deserves to meet death like the mighty warrior he is.
====
8158
Hello there! I'm so glad you came by!

I think I'm about to make a new friend, and you know what that means?
====
8160
Do you see how grey it is here? Everything is grey. Just like my life. 

One long chain of miserable, lonely days … each one worse than the day before it. Do you know why it is that I even bother to get out of bed?
====
8164
If you find Sir Dubroc, tell him that unless he's making progress against the Reachmen, he needs to get his buttocks back down here.
====
8170
I hope you're getting more insight into this than me. Every time I think I have it all sorted out, I realize something doesn't make sense.

Do you think you know what each of the Raiders' names and professions were?
====
8173
Never thought I'd see the day. And here Tholor and I were thinking of taking on apprentices of our own! Haha! Could you imagine?

Thanks, wayfarer. You're certainly a force to be reckoned with.
====
8186
I don't care who you are, if you can't carry my luggage you're useless to me!
====
8188
May the Hand of Auri-El guide us to greater peace than exists in this moment.

No house or kinship should suffer undue strife from within, and that is exactly what the Dominion is encountering now. Troubling.
====
8189
Getting the leaders to cooperate will be no small task. I hope you're up for it.
====
8192
Isn't it exciting? The Mage Guild actually asked us to come with them on this mission! It seems our hard work is finally paying off.
====
8194
We shouldn't speak, I could get in trouble. <<1>> can explain, I'm certain of it.
====
8195
The soldiers don't want us speaking with outsiders. <<1>> can explain. She's by the northern barricade around <<Ac:2>>.
====
8196
According to my calculations, the chances that the leaders of the three alliances can reach any kind of agreement is seven-hundred-and-fifty-six-thousand to one.
====
8198
Guard duty on a tropical island? Sure, why not?
====
8200
I hope this invasion goes smoothly. I've got more than enough scars for one lifetime!
====
8202
Use the repair kit first, then go talk to Aurorelle.
====
8204
I remember you! You're the reason my master back in Stonefalls almost ate me for dinner! Thank the Divines I was able to hide in that chicken coop.
====
8205
I pray these talks go smoothly. We need to learn to work together.
====
8208
Be respectful in the Queen's presence. I'll be keeping an eye on you.
====
8209
Keep your steel sheathed in the presence of the High King, or you'll answer to me.
====
8211
Ever get that feeling you've walked into a place you don't belong? No? Think about it ….

I'm saying you don't belong here.
====
8213
Fascinating, isn't it? To think that such a tiny rock could hold so much power. Can you feel it? It's like it's calling to me. Like the moons call to the tides.

Imagine what the relic it came from could do!
====
8215
What're you looking at? The song's over.
====
8218
Do I come and bother you while you're eating? No? Think about that while you turn around and walk away.
====
8219
I brought enough food for an army but without the performers bringing in the crowds I'm worried it's all going to spoil.
====
8224
Hey there, milksop. You stared an ancient, unfathomable evil in the eye, causing you to question your sanity, mortality, and very concept of the self yet?
====
8226
I love every one of the stories Noryon tells, but I hear the Magic Act is beyond belief, so I'm going to keep checking back until they start.
====
8227
My friend, this table is for the worthy, the bold.

And this one thinks you don't look like either.
====
8229
Pray pardon me, I wish to keep company with my friends here. Perhaps we could speak another time.
====
8231
You must be ….

You must be … you must be … incredibly stupid to come talk to me.
====
8236
Move along. It's been a while since I stabbed anything, and I'm getting itchy.
====
8242
Step away … step away, you … fool!

Or I'll make sure no one will ever remember your name! Because all they'll see is a fool who's been … beaten into the ground.
====
8244
Do you hear it? Sithis calls for you. Tempt me and I'll take you to him.
====
8247
Go away. I've got nothing for you. This table's for the Undaunted. What counts as Undaunted in these parts, anyway.
====
8250
Are you Undaunted? No. Get out of here … uh … daunted.
====
8253
I don't care to converse with strangers.
====
8254
I don't speak with outsiders.
====
8262
The Empress of Bone does not wish to speak with you.
====
8263
Scamper along now little one. Felvyn's a fool, but he's an Undaunted. Good for a story, at least.
====
8269
I only need one good eye to send you to your grave mongrel. Best you be off. This table's for Undaunted only.
====
8270
Looking for any work not related to carnivals. Let me know if you have any leads.
====
8271
Would you look at that line? We're drawing more people than in <<1>>!
====
8272
What sort of mischief have you been up to now? No, don't tell me. I'm keen to guess! 

Um … is it larger than a breadbasket?
====
8278
I sell adventuring supplies, kit, and the like.

I'm open for business, but I'm warning you—try to steal from me and I'll knock your teeth out. I've got a necklace I'm working on, and I can always use more teeth.
====
8279
I, Boeuf Sterone, have no fear of thieves. For first and foremost, thieves do not steal food if it's poisoned!

My food is not poisoned, trust me. It's a trick to ward off the thieves, yes? Anything you buy from Boeuf Sterone is safe to eat.
====
8281
Well, that's something, at least. Now we can get this ceremony business out of the way. This rabble will learn what a true ruler looks like.
====
8293
You should speak with Glaras if you wish to join the Briars. Otherwise, I have nothing to say to you.
====
8294
I understand you attacked Fort Greenwall? Word travels fast in Riften, and I am eager to hear of your exploits.
====
8297
Thank you once again for seeing my brother safely back to the village. He may cause my hair to fall out before I've seen a thirtieth winter, but I don't know what I'd do without him.
====
8298
You've made Ivarstead safer for all, and for that you'll always find welcome here.
====
8300
You're back. What happened? Did you stick something long and sharp through that crazy lizard's blackened heart?
====
8303
How long does it take to count our pay? Go talk to their elder. We deserve some compen … compla … gold for all the trouble we've caused.

Been through! All the trouble we've been through! None of it in the contract, either.
====
8304
It feels damn good to get out and swing my weapon. As my father used to say: "Idle minds are Oblivion's playground, idle bodies get fat."
====
8305
I believe you and I have nothing more to discuss. Know that were it not for your deeds, I would personally avenge Lyris' death here and now.

The thought tempts more with every passing moment.
====
8306
It has been a while since we've spoken, Vest— friend. You look well.
====
8309
Never much time to chat, it seems. <<1>> wants to know how well we've fulfilled our contract, and you're the only neutral person around.

I hope you can give a good report of our work.
====
8310
They speak in circles, like city-people do. What do they mean? And why do they smell so much like the harpies?
====
8311
You can't leave us out to dry. We're good, mostly honest fellows. Trying to make a living. You're not so different than us when it comes down to it.
====
8316
You know how hard we worked for them, right? Toughest job we've ever had.
====
8317
I don't see Althen. If you have questions, that's fine, but at this point, I'm counting on you.

You don't want to disappoint the Ring of Daggers, do you?
====
8318
Damn bastard Gavendien! Did it all for the jewels, and got away with it, too!

He got me good. I'll survive, but he cut Lauravieve's throat. He didn't have to! He just did it to prove a point. I thought I could be cruel, but he is a monster!
====
8319
We did everything they told us to, but somehow we still failed. How will I ever make this right?
====
8320
They were using my mill, the bastards! And look what they did to the poor jeweler!
====
8321
I'm sorry, but the jewelry shop is closed for today.
====
8322
No, no. I'm not going anywhere. I'm going to stay right here. Yes. Right here.
====
8323
Praise the Eight! Did you kick that stupid thug's teeth in? I don't know what was worse—being held hostage or smelling that ruffian's breath!

What about the robbery, though? Did you stop them or did they get away with the jewels?
====
8324
I can't wait to see my father again. I hope he's all right.
====
8325
Why? Why would they kill her? She was cooperating! She gave them the jewels!
====
8328
I'm yours to do with as you will. Whatever you decide, I will go along. My fate is in your hands.
====
8330
Don't feel bad. I knew Julien was a hopeless case. A man who's sick in love is a sad man indeed. 

I feel sorry for him, really. Enlisting would have probably helped set him straight.
====
8333
Remarkable. It appears to be an intact volume of Ayleid lore. If it's real, then this is what we came here to ….

No. This can't be correct.
====
8336
Nice of you to finally join us. Those damn Montclairs have locked me out of my own city!

If any of my people have been hurt, I'll kill Montclair and his daughter with my bare hands.
====
8341
Qariar is the Blademaster of House Dorell. He's a good man. See what he has to say about all this.
====
8342
You can reach the Pass by traveling west along the northern coast. And when we get there, I intend to make Montclair pay for the damage and sorrow he has brought to Rivenspire.
====
8343
It seems that some of my loyal subjects have become dissatisfied with my leadership. Think that I have been blinded by the Light that shines so brightly around me.

Well, to Oblivion with them! To Oblivion with him! I don't have time for this now.
====
8345
If we don't get Gwendis out of there soon, those restraints will break and she'll feed on the nobles.
====
8346
Without <<1>>, we will be hard pressed for help, but we'll get on, somehow.

Thank you again, my friend. For everything.
====
8347
How wonderful it is, to have everyone safe at home! We owe you everything, my friend. I do hope you'll visit. We could go to the windmill and you can tell me all your stories!
====
8348
Thanks again, friend. We never would have made it out of there without you.
====
8349
Destroy the <<1>>. It's … it's the only way to make sure this never happens again.
====
8350
I'll be more understanding with <<1>>. I promise. With Federic leaving … mind you, I still don't approve. But she is a good lass. She doesn't deserve what I did to her.
====
8351
I knew it! You lost your spine, didn't you?

That's fine. I'll be here a bit longer if you get it back. Otherwise, goodbye to you and your stupid Shornhelm Guard.
====
8354
You're right, again. They do.
====
8357
I must tell you the rules before you ready yourself for the race.
====
8359
There is no way I'm sticking around here to shovel horse dung for the rest of my life.

I got big dreams, and I got the skills to make them happen.
====
8362
I'm glad that my daughter's happy, but I'm not sure I can ever trust Dulkhi. Not after what happened.
====
8366
Hmm. You know, that's the first time I've seen Countess Tamrith in her full armor. She looks so very … yummy.

I mean regal! That's what I meant!
====
8367
He's really gone, isn't he? The mighty Verandis.

I hate this! I really hate it!
====
8368
Well done! I'll follow in a moment. I find this room strangely calming and I want to look around.
====
8369
What is your decision? We need your help.
====
8372
Did I see the flutter of butterfly wings? It must have been a trick of the light.
====
8373
Oh look. You're that nosy, fobbing arse who talked me into joining the Shornhelm Guard, aren't you?

Talk about a nightmare. All that marching … I actually prefer to be here in the stocks, and it's clearly where I belong.
====
8374
Hey there. You the one Queen Maraya bought passage for to Sentinel? All right.

I'm just glad you didn't bring along a chest full of luggage. We got to row out to the Posset in this little dinghy here. Real glamorous, eh?
====
8375
My friend from Hoarfrost! These two wouldn't be here if not for you. You should be proud.
Julien and Shuga have turned out to be great soldiers.

Martin couldn't cut it, though. Abandoned his post one night. I hear he's back in the stocks again.
====
8377
I'm really enjoying the soldier's life. The thrill of battle, the rush of victory—these are real feelings.

I'm thinking about staying in the Guard. Mad as it may be, now that I know Guendeline's waiting for me, I don't really like her any more.
====
8379
Strange times, my friend, strange times indeed. And you know what strange times call for? A drink!
====
8383
I'm not the seer my grandmother was. She didn't need to hear any gossip. Oh, no! She knew long before anyone else what trouble I'd be in. How I miss her!

Tell me what happened; the bones are unclear.
====
8384
Doom has come to Craglorn! The stars have vanished from the sky! 

Will no one listen? Will no one help?
====
8385
Stay safe out there. Lots of things that want to kill you.
====
8386
Thanks again for everything you've done. I'll take some time with the amulet to see if it could be of further use to us.

If you're looking for other ways to aid us, Hara might have some suggestions on where to go.
====
8388
Glory has no patience for the idle. Go prove your worth against the Reachmen in Shor's Stone.
====
8390
I'm just going to sit right here until all this nonsense between the nobles blows over.
====
8391
Montclair is responsible for all this madness? Hard to believe. He was always kind to me.
====
8392
The city is safe now, and do you know why? Because Baron Dorell took charge and showed Montclair's lackeys the business side of his boot!
====
8393
The Light shines on Shornhelm and the Countess! Thanks to them, the city is safe again and Montclair is on the run.
====
8394
They say the city is safe now, but how can they be sure? Baron Montclair's followers could be all around us, waiting for another opportunity to rise up and strike!
====
8395
They say it wasn't really the Baron who attacked us. It was some kind of mad Argonian. I never did trust those overgrown lizards!
====
8396
Welcome back to the Hall! How goes the search?
====
8397
I suppose I'm lucky I made it out alive, but by the Three I'm glad you came along.

If I'd failed here, I think my captain would've had my head.
====
8398
Good, good. I think I'll have a sit down out here. The wind seems very gooey, doesn't it? Very squishy. Ugh.
====
8399
Don't worry about me. I'll be waiting here with these rented guar, my carts, and the stench of decomposing guards. No rush.
====
8401
Soldier, report. What brings you to Ash Mountain? Did Holgunn send you?
====
8403
Damn those Covenant bastards! It seems like they're fighting us at every turn.
====
8404
When I was a kid back home in Riften, we'd kill any mudcrab we saw. Ensured they didn't get out of control.

That's how I feel about these Covenant soldiers. If we don't kill them all, they'll just keep coming.
====
8405
I left the mines to breathe fresh air and swing my blade for the Pact. Then I get posted to this place. I think I'd rather go back to the mines. Hah!
====
8406
Three guide your blade, soldier. Get out there and make us proud!
====
8407
Thanks. Not many willing to help these days, especially a dusty Ashlander like me.

We'd planned to rest up at the Davenas' farm near Kragenmoor before passing through the Deshaan gate. He should know it.
====
8409
I am so doomed.

And it feels like there are a dozen horses dancing the Wood Elf frolic directly behind my left eye.
====
8410
Is there something I can do for you? I really am rather busy at the moment.
====
8412
Thank you for your help, I feel better knowing you're out there helping look for my Puddles.
====
8417
That was considerably faster than I expected, thanks to your assistance.
====
8418
Thank you for helping Priest Marnest. I feel better with you accompanying him. You never know if there are any more of those damn vampires hiding nearby.
====
8421
Don't ask me why we're here. I have no idea. Someone seemed to think we needed to be here to keep Stormhaven safe.

I haven't seen the rest of the kingdom, but this part's as dull as dirt.
====
8422
Get out there and find the last of them. Northpoint won't rest easy as long as a single one of Lleraya's vampires remains within its walls.
====
8424
I don't know how much more of this I can bear. 

Waiting for the general to call us back to the fight against the Ironhand Ogres—it's gnawing right through my nerves.
====
8428
Bad time to visit the city, traveler. Might want to move along.
====
8429
Hurry, hurry! I'll meet you outside!
====
8432
Well, hello there! I certainly hope you've found something worthwhile to read in your travels. The selection here has been rather slim. I've resorted to reading cook books! 

On the plus side, the dinners I've made taste much better.
====
8446
My Lord Vivec, I bear the most grievous news. Belronen Telvanni challenged me to a duel of blood. I regret to say I won.

It was a small cut upon the arm, enough to settle the matter. But he fell dead!
====
8450
You must go to Bramblebreach. There is nothing more to say.
====
8452
You have my thanks, traveler. And the thanks of every guard in Skywatch.
====
8454
Hey there. Saw the carts, eh? Sorry, nobody out here but the help. The Queen herself is still in Vulkhel Guard.
====
8455
My brother—the plague boils his blood and ravages his body. I fear he doesn't have much time, but he wants to talk to you.
====
8456
It's terrible. My book's gone. Years of my life wasted!
====
8457
Oh, look at me! I'm a terrible mess! You really must excuse my dreadful appearance. I haven't been feeling very well lately.

By the way, you haven't seen Nostrum Breva, have you? She promised to bring me more of the Maulborn curative.
====
8460
Do you hear that? It tastes like yellow ….
====
8461
We're a family again thanks to you!
====
8462
It is good to see a friendly face. Greenshade is a far more exciting place than Raz expected.

He hears now that the Staff of Magnus has been stolen? As if these rebellious Bosmer rebels weren't trouble enough!
====
8463
Don't come near me! Are you real?
====
8464
You're not a daedra. What's going on?
====
8465
You are a miracle worker. Without your help many people would still be in the clutches of the daedra.
====
8470
You've done the fallen warriors proud. We completed our mission. That's got to stand for something.
====
8471
Please. Stop the Maulborn and destroy their ability to make more of this damn plague.

Just be careful. The chamber ahead is crawling with an army of plague husks.
====
8478
You are a miracle worker. Without your help many people would be dead or dying.
====
8484
How very strange? What in the name of Oblivion were the Maulborn thinking when they mixed these toxic ingredients together?

Oh, are you back again?
====
8485
The Eight guide your hand, traveler. You may be the only one who can restore this holy site.
====
8486
Though I have no sense of sentiment, I am able to understand that her intentions are natural and even have merit.

Nonetheless, there are larger matters at stake here. This is the way it must be.
====
8487
Stendarr guide your hand. You may be the only one who can restore this holy site.
====
8491
Welcome to the Guildhall, knowledge-seeker. What brings you here today?
====
8493
Please, hurry! I know you can do this. I have faith in you!
====
8494
I can't leave the tree! Erunor and I must stay here as its last defense! Go, help the villagers below!
====
8496
You did it? Well done! I never doubted you for an instant.

Now, let me have the mixture, if you please.
====
8497
If I were a few years younger and my hands were still steady, I'd do this for you. But I'm not and they aren't, so you're just going to have to go over to the alchemy table and get this done.
====
8498
I hope Nilyne can put those healing herbs to good use.
====
8499
I love listening to the sounds out here. It's rather peaceful, don't you think?
====
8508
Three keep you, traveler. Welcome to the Davon's Watch Guildhall. What brings you to our doorstep?
====
8509
Hello. I understand you've been helping Hara study the Celestials. We're truly grateful for your aid.
====
8512
Do you know how much gold I've spent to get my wife here? And now the Maulborn have stopped providing their curative?

I'd trade my entire estate if it meant the plague would release its hold on my wife.
====
8513
Hello again, my slick-scaled friend. Have you been to the Armature yet? And did I ever tell you about Emberflint?
====
8514
Mimic the water and flow and we will have no cause to inflict angry pain upon each other.

The Maulborn discarded these crates, so now they belong to us.
====
8515
Those damn Maulborn stink flies! They refuse to give us the curative, just because they call us lizards and look down upon us.

So we'll take the curative. As soon as we can find any.
====
8516
We were hoping to find something good in these crates, but the Maulborn don't seem to throw away anything valuable.

Take whatever you want. Especially cheese. I hate cheese.
====
8525
You're so lucky! Verandis never let's me go on dream-walks with him.
====
8528
Traveler. How goes your survey of Zabamat? Have you found Hightide Hollow, as yet?
====
8533
Don't mind my good-for-nothing egg-siblings. They're young, bored, and stupid.

Rest assured, I shall continue to remain open throughout this time of crisis.
====
8537
Why'd we ever come to this island? It's so out of the way. At least <<1>> promised us extra pay for this.
====
8538
Life is so precious, and so fleeting. Don't let it pass you by. Take time to feel the caress of the wind and listen to the way it carries the sound of your true love's name.

Mirilir … I never did hear anything so sweet and so dear.
====
8543
I'm rather fond of Estre. High Kinlady Estre, that is. So noble, just, and Altmer through and through. She'll keep us strong.
====
8547
Who knew that so many afflicted would flock to the Serk! All these people. They're so … sick.
====
8550
Welcome to Shrouded Hollow! Will you be sojourning with us? Or are you simply a visitor?
====
8556
These are dark times, and the Star-Gazers are a shadow of who we once were. But our role remains more important than ever.
====
8557
Always work to do! Keeps one very busy, yes?
====
8559
The Sword-Disciples are still in thrall to the Serpent. Anything you can do to put them to rest would ease my mind.
====
8560
I've heard there are atronachs tearing the land apart to the east. Rare ones, even. Unseen for centuries. I wish I could see for myself!
====
8567
If you would receive knowledge, you must give knowledge in return. 

What have you brought me, Seeker?
====
8571
I will seek out these monks once I make sure everything here is all right.

I will see you soon.
====
8572
What happened to you out there? You look horrible. Think of the legendary scars you'll get from those wounds!

You'd better head back out, or I'll beat you to the center of that Citadel. Soon as Roaring Ramavel and the others get here.
====
8580
Hermaeus Mora's shrine is in the deepest part of the archive. I have an unusual relic from the Dragontail mountains to trade for the knowledge of the Celestials. I hope it's enough.
====
8586
Greetings! I am Vanus Galerion, head of the Mages Guild. I have need of your assistance.
====
8588
Good luck with that Darius fellow at the Mages Guild. And, of course, let me know if I can get you something.
====
8589
In time, the body you and Valaste have formed for me will fade. But with this charm, you'll never forget our trials together. The decision you made. I take comfort in that.

Are you ready?
====
8595
The court has heard tale of your deeds at the Sentinel Docks, Wayfarer. Perhaps you have some advice to offer our great king in this time of need.
====
8601
Here is a person who looks noble and respectable. Yes. Razum-dar thinks you would be perfect to act as Queen Ayrenn's envoy.

It is a very dignified task. You should be honored that this one even asks.
====
8617
Get down and be quiet. We don't want to give our position away.

We're keeping an eye on these Red Rook bastards. They're not the simple bandits they pretend to be, that's for sure. If you want to help, go talk to <<1>>.
====
8620
When I was young, I studied all the tumultuous times and the heroic deeds from the first era and I always wished I had lived back then instead.

Recent events have made this era more interesting though. I realize now—these times are good too.
====
8623
I wish you the best in there. If one Nereid caused all of this, the power she wields will be frightening.
====
8624
I can't believe it. So many dead. Our whole city in ruins. All because of those damned mages.

Please, you have to help us.
====
8625
Arch-Mage Yamanu-ko is in this tower. We call it the Apex Tower. The arch-mages of Elinhir have occupied it for centuries.

It was our duty to protect the city. Instead, we leave a legacy of destruction.
====
8626
Thanks for all of your help!
====
8628
Hurry. We need to channel the elemental infusions so that we can force an opening into the staff.
====
8629
That was sickening. I had to get rid of it. He just left … the body here. By the Light of Aetherius—what was he doing with it?

Let's get out of here. We have a ritual site to find.
====
8634
Go on! Hara waits upstairs.
====
8638
It was this being all along guiding the lizards… this Hist. An exile. Shunned by others of its kind, forced to live here. I cannot blame them.

You bested the rest of her minions. Slay the one she calls Treeminder, and her fate is ours to decide.
====
8648
I thank you, my friend. From the bottom of my soul, I thank you. I don't care where we go, or what we do. What you've given back to me is priceless.
====
8650
Many believe the Nedes were barely more than barbarians, but ruins like this prove otherwise. Don't underestimate their cleverness. Look for a pattern if you can, and consider the possibility that the lock was designed to be impossible to open alone.
====
8656
Strike the Lost One down. It is the only way to end this.
====
8657
The Lost One waits below. Do not delay.
====
8658
That invitation is around here somewhere. Keep looking for it.
====
8659
Go on. Search through Danni's things. Invade her privacy. I hope you have fun doing it, too.
====
8660
I hope Danni doesn't find out about any of this.
====
8661
What did you find in that trunk?
====
8662
Enjoy your stay on Abah's.
====
8665
They're out there! Those creatures in the water! I was at the water's edge and I saw them, looking up at me from beneath the surface. Hollow, pale eyes. 

We have to get out of here!
====
8666
Keep an eye on those tentacle worshippers by the staircase. This one would have gutted them already had Sali'ma not intervened.
====
8667
We're going to take the Gray Barrows and use it for the new hideout for the Thieves Guild. I'll need your help.
====
8674
There you are. Great! I've just gotten the boat ready.

We can get started whenever you're ready.
====
8683
Why would <<1>> bring the Iron Wheel to our doorstep?

<<2>> hopes he falls into a hole. A very deep hole. Filled with vipers!
====
8686
A bit of generosity for an unlucky soul?
====
8690
Once the Lost One falls, we will become the Mage once more. Do not delay.
====
8691
There is no more time for us. You must not delay.
====
8697
You have my thanks friend.
====
8700
You're so desperate to live on, short as your lifespan is. I'd be impressed if it weren't so futile.

Only the Warden remains. You could turn and run now, if you'd like. After all you've seen. But I think you'll push on. Go! Slay him! Or die trying.
====
8701
You have my thanks friend. I should have no difficulty replenishing my stock now.
====
8703
You got the 10 pieces but you lost them?
====
8704
And who might you be? I suppose you're wanting to go into the Archive? Great. Another raiding party.

Where in Oblivion did Brulo get to?
====
8706
"Step 2: Extract Ingots

"Bring your iron ore to a Blacksmithing Station. Make iron ingots from your ten chunks of iron ore. This is called 'extraction.' If you want to know why, ask a forge-wife."
====
8707
Tell me the good news, fish.
====
8711
Speak with Vexa. She'll have more information for you.
====
8712
Don't break that device. I don't want to make another one.
====
8713
Get Nick to quit his crying. I'll meet you at Abah's Landing.
====
8714
So it was true, then. Those crazy High Elves really were the Celestial Mage? Unbelievable!
====
8715
Another visitor?

At least you seem less offensive than that Orc over there. Slightly. Avoid the upper floors. That's where the Learned One dwells.
====
8716
Again you accomplish the unfeasible. Even in our mortal forms, we each could challenge armies. Mortal potential is staggering.
====
8719
I have no time for idle chatter. It is most unfortunate the Learned One broke the seal.

Distractions from rabble like you are precisely why we locked ourselves away in the first place.
====
8720
Good work, rook. Gwen and I are going to catch our breath real quick. We'll meet you at the Gray Barrows.
====
8721
Go! Hurry! I'll follow, and meet you back at the Gray Barrows!
====
8722
So many distractions of late. The Learned One does not wish to be disturbed. You would do well to stay away from the upper floors.
====
8723
I may not have fully processed that ale, but don't worry. I'm sober enough to steal a ship from a dangerous pirate group.
====
8724
It's bad enough that the Celestial Warrior and Mage have been turned against us. 

But what of the Thief? The legend is of the Guardians three. I wonder what happened to her?
====
8725
You're making a name for yourself around here already! Good, good. Frail, old scholars like myself must rely on people of action, especially in such difficult times.
====
8728
This one said going by an ancient, cursed Yokudan fortress in arid mountains was a bad idea.

But nobody listens to Khajiit—because all they do is sit around eating Moon Sugar all day, yes?
====
8729
Don't mind me, just fixing our wagon. It's not built for this sort of terrain, but it's not as bad as Sallunas makes it sound.

We came out here to be the first merchants on the scene, but the disappearances have been bad for business.
====
8730
I've always wanted to study the Citadel of Hel Ra up close. None have been inside since the First Era.

But many of my fellow Redguard who entered have not been seen again.
====
8733
Good work, rook. Gwen and I are going to catch our breath real quick. We'll meet you at the Gray Barrows.
====
8738
Ah, our first test. The gatekeeper blocks our way. Let's see how well you do in getting past her, Rook.I'll keep my mouth shut on this one.
====
8739
I'll let you talk to the gatekeeper. I don't want to blow our cover.
====
8740
The gatekeeper's blocking our entrance. I'll let you speak with her. But I'll be watching how she acts. I don't trust these guards.
====
8742
Ssh! Stay down! We've been followed.
====
8744
Move on, then. Nothing to see here, is there?
====
8745
Hm. It seems you did not complete the course fast enough. Would you like to try again?
====
8748
Talk to Ahmat. This one just creates the challenges. Ahmat does all the jabbering.
====
8749
I tried to join the Black Horse Couriers, but they sent me to do these races. It's not that I'm not a good horseman. It's the pressure of the course that gets to me.
====
8751
One good turn deserves another. What do you need?
====
8753
I owe you much, my friend. One day, your kindness shall be repaid.
====
8755
Let me know when you are ready, and the race will begin.
====
8756
The sun here is too hot. And the sand burns this one's paws.
====
8757
If you plan to run Ahmat's course, I wish you better luck than me.

My horse succumbed to a terrible thirst and bolted for the nearest oasis. Nothing I did would urge it back to the course.
====
8758
Let me know when you are ready, and the race will begin.
====
8759
To devise a course worthy of a queen is no small thing, yes? This one hopes it is a good challenge for her Majesty but that she remains safe from harm … this one hopes, at least.
====
8761
What are you talking to me for? You have a course to run. Follow the markers until you reach the end! Talaya will record your time when you're done.
====
8762
Is this is to be Talaya's final course, then it will be her greatest. 

If this one must face the prospect of spending all eternity here, then she will spend it refining this course to perfection.
====
8763
Of all the tortures I can imagine, nothing could be worse than this. 

To be stuck here for all eternity without a horse? No! This cannot be!
====
8764
Let me know when you are ready, and the race will begin.
====
8765
There. If this Rigurt the Brash character does not adopt this course as part of the Konunleikar then he simply does not like horse races. 

Talaya has given him the best course this land can offer.
====
8766
I told Ahmat—this is my homeland. I know this place like the back of my sword-hand. I will make short work of this course. Now I just have to find my horse ….
====
8767
Where is that little milk-drinker? Did you see a little Bosmer running around with a horse?

That horse is mine! He stole it!
====
8768
Designing a horse-racing course in this forest is like trying to weave a new shirt using sticks and stones. The raw materials Talaya needs are simply not here.
====
8769
Let me know when you are ready, and the race will begin.
====
8770
My skin prickles with the heat and humidity in this … jungle. This is no place for riding a horse.
====
8771
Talaya hears there are old Imperial tunnels running underground in this part of Valenwood.

What if this one designed a course down there? Just think of it!
====
8772
Let me know when you are ready, and the race will begin.
====
8774
Shh! You hear that? Sorry. No time for slaptongue now! 

Talaya must be cautious. These Wood Orcs are not happy that this one designed a race course to run right through their lands.
====
8776
Let me know when you are ready, and the race will begin.
====
8777
Talaya was raised in these parts—just along the edge of Valenwood. This one has always dreamed of returning and designing a course here.

Praise the Moons for making it so. This is my finest work.
====
8779
Let me know when you are ready, and the race will begin.
====
8780
This is a harsh land, and it warrants a harsh course. Talaya must warn you, if you decide to race the course, you do so at your own risk. This one cannot guarantee your safety.
====
8782
Let me know when you are ready, and the race will begin.
====
8784
You will not beat my challenge this time. Not unless you are very, very lucky.

Not even angry Reachmen could stop Talaya from finishing her work!
====
8785
There is nothing better than riding into battle and killing Reachmen. Perhaps that's why I keep missing the course markers.
====
8786
Talaya has braved plague and screaming cultists to bring you this course.
====
8787
It's not the terrain itself that's difficult. It is the wild things along the way, always trying to knock you off your mount.
====
8788
Let me know when you are ready, and the race will begin.
====
8789
This one would appreciate if Ahmat would stop to say "thank you" every now and again.

It's not that Talaya craves recognition. Just love.
====
8790
Don't worry about me. I'm fine. I heard Talaya mention bloodfiends. I am just gathering my courage.
====
8791
Let me know when you are ready, and the race will begin.
====
8792
Wet fur, lizard-men, assassins, pirates. Nothing stops Talaya.
====
8793
I didn't get past the first course marker before I got lost. I guess I'll never win a race.
====
8794
Let me know when you are ready, and the race will begin.
====
8795
The Dark Elves sometimes keep Khajiit and Argonians as slaves. I would prefer not to be here, but I cannot leave Ahmat. He would not know how to take care of himself.
====
8796
For once my horse did not fail me. But I could not take the dust. I thought I would choke on ash.
====
8797
The inspector checked my cargo already. There were no problems!
====
8798
Let me know when you are ready, and the race will begin.
====
8799
Do not worry about me. It is nothing. This one simply climbed a tree and could not get down without falling. Very embarrassing.
====
8800
They say this is an easy course. I'll probably fail. Again.
====
8803
He's back. Talk to Eupherus, before he gets suspicious. I want to see what he's got in store for you.
====
8805
Hurry, head down into the cellars. I'll keep watch here. Over this ale.
====
8808
What'd you think of the speech? Not bad, I hope.
====
8809
Would have been nice to see the key up there instead of me preaching.
====
8810
It doesn't surprise me that we failed, although I admit, I did believe we were going to do it at one point.
====
8811
Least Nicolas is taking over. He's a much better leader.
====
8813
Headman Cosh is just up the steps. I'd hurry if I were you. Wouldn't want to disappoint at initiation.
====
8815
Satakal's coils surround you, friend. My remaining acolytes are much more attentive, and the Scaled Court no longer seeks to steal what is mine. We have shown the power of the one true serpent, and those who reject him suffer his fangs. 

Thank you.
====
8816
You should not be here, walker. The moons have told Thalinfar so.
====
8820
Have you rescued our guards yet? Please, get back out there and try to find them.
====
8823
Have … have you done it, Milksop?

Did you put that spirit down?
====
8826
You're actually going in there, aren't you? Do you have a death wish?

The Celestial Serpent himself leads the Scaled Court in these caverns!
====
8827
I overheard your talk with the Khajiit. I can't believe he convinced you to enter these caverns. We've been trying to get him to leave.

The Celestial Serpent stalks these caves, and he has plans for Craglorn. For all of Tamriel.
====
8828
How … how have you returned? The master should have … what have you done? What have you done to the master?
====
8829
Lashburr can't wait to see Agganor's mounted helm! Not a head covering fit for an Iron Orc, but good to befoul.

But Lashburr has said too much. Walk away, little goat. Walk away.
====
8830
Hope you're feeling good after that latest job. Disputes aside, you've proven yourself to be a very capable assassin.
====
8831
You're lucky the tenets and their threats hold little weight these days. I suppose the guild has grown corrupt enough with their excess that this will go by unnoticed.
====
8835
Please take my offer. My word is good, I swear it! I'm not sure who I must have wronged to deserve this, but I can and will repay you if you let me live.
====
8836
Never seen you around here before. New to the Dale?
====
8837
I hate making supper decisions. I wish my husband would just decide for once.
====
8838
It's about time I hit the tavern. Been quite a day so far.
====
8839
Lovely day isn't it? I hope it remains nice tonight.
====
8840
Spare a coin for a poor soul?
====
8841
Have you seen a cat around? An orange tabby?
====
8842
Look at those guards. I remmeber back when Margrette had her doors open to everyone.
====
8843
Fishin's been pretty good lately. Should get a good market price on these. Not to mention a decent meal out of Sara.
====
8844
Haven't seen your face around here, stranger. What brings you to Wolfbane Dale?
====
8846
All right. You've sprung me from prison. Now let's get out of here. We've got spellplates to steal.
====
8847
The Dominion still hasn't found the keystone, you should still be able to swipe it under their nose.
====
8848
Why is the Pact here? Have my friends all died? Hurry and free me, if that's why you've come.
====
8849
You're the one I called, right? The assassin?
====
8851
Get into the fortress, open the gate for us. There should be a lever at the top of the tower.

Varn will find you inside, I'll be in charge of making sure no one leaves these docks alive.
====
8852
You're pretty good. We swept through here like a dark wind.

I'm going to get this lock open, then you're going to take the next task.
====
8853
Heard you speaking to Turuk. If you're going into those caves, you're going to need equipment.

Just so happens I have some to part with. What do you say? Give me your money.
====
8854
Did I hear that right? You're going into those caverns?

We're in no shape to do it, so you might as well. But you'll need some potent soul gems to take those cultists on. Lucky for you, I have a few lying around.
====
8855
Welcome, initiate. I have a job for you.
====
8857
Go stand with the others below. Don't want to make it obvious who I appointed.
====
8858
I suppose some large changes are going to be in order after today.
====
8859
Oosh and I will be discussing this at length. There's definitely something more than the Listener wanting to enforce the tenets going on here.
====
8860
Wait, wait. I don't want to miss this!
====
8863
Hmph. We came down here to get away from the filthy ears of island rats. And yet, here you are. 

What do you want?
====
8868
Ah, look who we have here.
====
8872
It must have been gruesome work, but thanks again for dealing with the Scaled Court in Skyreach Hold. I'm sure you saved many lives.

I only hope the Scaled Court doesn't return to try again. That would be disastrous.
====
8873
I hope you slept well, my friend. I apologize for the slight inconvenience. But we have plans for you.
====
8874
We have been watching it work. We have seen it kill. We saw the joy in its eyes as it took an innocent life. We took it to a safe place. We want to test it.
====
8875
You return. Before you say anything, I want to restate what I said earlier. I've devoted my life to the Night Mother, Sithis, and the Dark Brotherhood. I hold no ill will against you. I cannot control the contracts we receive, only see them through.
====
8876
I'm embarrassed to say it, but you did what we couldn't. For that, you have my gratitude.
====
8877
Good work. I hope I get to have some real contracts like you someday.
====
8878
I can't believe they ate our friends. What kind of monsters would do something like that? I mean, other than Iron Orcs and trolls, that is.
====
8879
Better to know what happened than never know for sure, right? That's what Camaarie always said.

I miss her so much.
====
8880
Impressive. You're still alive.
====
8881
It looks confused to see us.
====
8882
As soon as I heal up, I'm going back out there. We've got a score to settle and I need to chop up a few dozen Iron Orcs.

But thanks for taking care of the Butcher. I'm pretty sure he'd have killed me without working up a sweat.
====
8883
Ah, you're the one I've been waiting for.
====
8885
The wamasu den is next on Veesk's list. I think that's where we need to go.

We should hurry. I've got a strange feeling about all this.
====
8888
There are few things I hate more than Clannfear. Make it quick, but don't skimp on the pain, all right?
====
8897
I approve of your choice. Varn will make an excellent Listener.

I will bring you back to Void's Embrace. Are you ready?
====
8898
Had you chosen me, I would have said to pick Oosh instead. I approve.

Shall we leave this place, and return to Void's Embrace?
====
8899
You've got to help me! By the Eight—the pain!
====
8903
Hope the mission is going well. Seems an interesting place to kill a man … at a funeral.
====
8921
By the Eight, I already said I didn't want to fight!
====
8925
So that's how he did it! He was imbuing the trolls with pure nirncrux! Fusing the armor and the runes into a powerful whole!

I wonder what would happen if one of the mortal races was subjected to the process?
====
8928
Hey … have you heard the one about the Orc Chief and the pumpkin patch? No? Hey—don't gimme that look! I've got lots of Orc friends!
====
8931
You are a shining light in the darkness, friend. Yes. You definitely have a divine glow about you. 

I trust you were able to recover some of the statue fragments?
====
8932
You're finally here. So is the Celestial Serpent—you'll find him through those doors.

Be careful.
====
8933
None of these deaths would have been necessary if the Serpent hadn't lied to me.
====
8939
Blessings of the Divines upon you. I will not forget the selfless aid you have given today—and at no small risk to yourself. 

Should the time come when that dread creature stirs again, we will be ready. Until then, safe journey to you.
====
8942
Not now! I want to watch this.
====
8943
I sense Cassipia's presence, but I do not see her. Be on your guard.
====
8944
I'm impressed. You demonstrated a willingness to risk everything for the sake of others. You even helped someone you once called an enemy.

Maybe this world isn't as irredeemable as I imagined. Thank you for helping me correct this terrible mistake.
====
8946
This workspace is appalling! Instruments clogged with hay—what in Tamriel is …. Oh, you're still here. 

Have you already gathered the information I requested? What alacrity! Did I give you a haste potion? No, I would remember that.
====
8947
How'd that big bastard taste? Never had dreugh in butter sauce before. Was he gamey, or tender like his little cousins? Hah!
====
8949
Do you not want your reward? You've slain many Daedra to receive it.
====
8953
You are looking for those Legion Zero saboteurs, yes? Or did you already find them? 

Tell Shaghila their blood now mixes with that nasty sewer water.
====
8954
You here for crafting certification? Don't worry, there's no cost involved—your alliance covers all my fees.

Once you're certified, they'll let you fulfill the crafting writs. Everyone wins!
====
8956
I have the faintest sense that the Warrior is nearby, but I can't see his face or hear his voice. What's happening to me?

Will my skills disappear along with my memories? Has the Warrior truly abandoned me? Bah! Leave me to my grief!
====
8958
I knew I could count on you. I last saw Titus in the north, searching for his wife's grave.

As his mind slips away, he fights to hold onto it. It pains him to accept that all he knew is dead and gone, yet he strives to keep the memories alive.
====
8959
<Blacksmithing writs are posted to this section of the board.>
====
8961
<Alchemy writs are posted to this section of the board.>
====
8962
<Clothing writs are posted to this section of the board.>
====
8963
<Enchanting writs are posted to this section of the board.>
====
8964
<Provisioning writs are posted to this section of the board.>
====
8965
<Woodworking writs are posted to this section of the board.>
====
8966
You're here for crafting certification, yes? Fear not, your alliance covers my considerable fees.

If you can prove your basic competence, I'll certify you so you may fulfill crafting writs.
====
8967
Zantan has been inspired by your five-clawed nature! Your very presence gives him strength! So go! The Wood Elves will need you again before this ordeal is over!
====
8968
I'm going to be all right. I'm sure the others are in dire straits.
====
8969
<You notice a prominent handbill on the requisition board.>

"King Jorunn extends an invitation! Master crafters await you in <<1>>! They offer free training for those new to a craft, and free certification for accomplished crafters!"
====
8970
"All members of the Ebonheart Pact! Master crafters await you in <<1>>. They offer free training for those new to a craft, and free certification for accomplished crafters!"
====
8971
I think I'm going to be fine. The others will need you. I didn't think it would be like this. None of us did.
====
8973
Go! I've seen what you can do.

If someone has a fighting chance against the Valkyn, it's you! You wanted a way out? Slay him, and you'll get one!
====
8974
Go! You'll do more good clearing the path for me.

I'll be back to cutting in a moment. Just like weeding my garden.
====
8976
Brittgerd is finished with the Undaunted. With Hogondar. She will have trouble forgetting this trip to Oblivion. Perhaps I will join her—find a quiet corner of Skyrim and become a farmer.

Ha! She wishes! Undaunted! Undaunted! I am Undaunted!
====
8977
I will be fine in a moment. Hogondar can fall on his sword if he gets bored.
====
8978
Go! Sobabe promises to hurry. It is in her best interest.
====
8979
I erect the spine of ….

I erect … I don't feel so good.
====
8981
I'm good. Give me a moment, and I'll be right along.

No, really. Stop staring.
====
8982
I'll be all right.

Haven't had this much fun since I fought in the war.
====
8985
This one cannot thank you enough for returning Rabe-ma. Such things hold so many sweet memories. Days with my sisters dancing in the sun! Mother's moon sugar brittle! 

They are gone but not forgotten, as long as Rabe-ma remains.
====
8990
Welcome to the enclave. Speak to Maj al-Ragath if you have come about the pledge.
====
8991
First my parents, then my sister. Now it's my turn, I suppose.
====
8996
Keep your head down. I don't want to lose another bounty because of your clumsiness.
====
8997
Blood and steel, warrior. Did you come from the sewers? 

I hope you don't mind me asking, did you see a vampire down there? I am sad to say … he is my clan brother … or was.
====
8998
Do you have the crown? Let me see that. Quickly!
====
8999
Stay back, you! I'll bring the full fury of Julianos down on your head if you …. Oh wait, you're not one of them! I'm sorry, just a bit jumpy, and my eyes aren't what they were.

What brings you all the way up here?
====
9001
You see me not at my best, wayfarer. I just needed a rest. My friends and I were discovered by these creatures. The Daedra are everywhere down here.

I've taken shelter here, but I don't know how long this respite will last.
====
9003
This power core contains an enormous amount of energy. Think of the applications it can be used for! My mind literally reels at the possibilities!
====
9004
I'd take off if I were you. Raynor's going to build something that turns these Dwarven constructs into his personal army. Or, more likely, there's going to be a massive ka-boom.

But thanks for the help all the same!
====
9005
By Trinimac's angry nose, where do you people keep coming from?

Did you see those harpies haul my soldiers away? This is a siege, not a tent show! People are dying out here! If we don't deal with those nests soon, the camp will be overrun.
====
9007
Those fools in Watcher's Hold just refuse to give up! When the Lionguard arrives, we'll finish them off. But in the meantime, you need to keep them from heaping any more dishonor on High-King Emeric and the Covenant.
====
9008
Arushna has been kind enough to capture a wild durzog for me to tame.

Did you find the whistle?
====
9016
Go on now. Hurry, hurry. Retrieve the potion and the wing bone. Oh, and the egg, of course. Mustn't forget the egg!

I'll be upstairs, researching the ritual. We'll conduct it up there when you return.
====
9017
Maybe there's hope after all. Look for my first mate Elvira out there too. If you can save them, that's something. 

Of course, I still lost my ship … and S'rashi put up gold for this venture. He's gonna feed my beef-witted arse to the horkers!
====
9020
I suppose it's good to have <<1>> back. Even creepy Elves are better company than those creatures.
====
9027
The fool thinks he can tame a durzog. He can do what he likes, as long as he pays me.
====
9028
Hm. I don't see an old crazy-looking Redguard Siege Engineer hobbling along behind you, so I'm guessing this you bring dark tidings. 

If that's the case, just tell me you got the schematics. Otherwise, this entire voyage was a loss.
====
9030
Please hurry. If you are going to insist on saving my life, you must at least try to go quickly. My schematics are all that really matters.
====
9036
You've returned! Did you find anything of interest?
====
9039
What a waste of a perfectly good opportunity! Oh, very well, I'll defer to your expertise in diplomatic matters. I guess remaining alive is reward enough.

I heard about a nearby Ayleid ruin. I think we'll head there and explore. Farewell, friend.
====
9040
Well I'll be a tiny Wood Elf! You're the one they're talking about, right? The hero of Coldharbour? Of course you are! And you received the Grand Forge-Mother's invitation.

We could use your help in Orsinium.
====
9041
So our ambassador finally found you? Took her damn time. But you're here now and that's what counts. 

Welcome to Orsinium. Amazing how fast we rebuilt the place, isn't it? Orsimer can do anything when we work together.
====
9042
You were saying something about the stolen supplies?
====
9044
We need to find a way inside the fort. Talk to Chief Urgdosh. They're working on a plan to get into Frostbreak Fortress.
====
9046
He got half my workers killed, and now he insults us as well?

The Elf's blood price is steep and he's going to pay it very slowly.
====
9053
The Order of the Silver Dawn will survive. We will one day rid the world of these murderous werewolves.

On this, you have my word.
====
9060
It's not fair! We had them! We were almost through! The damn birds! I hate them!

Look at those vultures! They're just sitting out there, picking at the bones of my warriors!
====
9062
What did I tell you? Easy as echatere pudding and baked horker pie!

Thanks to your efforts, we should be able to wrap up the siege in record time now!
====
9064
I hope you have those samples. The alchemists are driving me crazy asking for some.
====
9068
Can you believe it? A female chieftain! We'll be the laughingstock of Wrothgar! I've known Ushruka since she was a babe. Fine woman, but she won't last long with everyone scrambling for her head.
====
9069
Good day, friend. Or is it evening? So hard to tell down here. Hm. Even in this dim light, your face looks familiar. Yes. Stormhaven. You were the one with the Stonechewers' totem.

And now you're here killing riekr. Is this really necessary though?
====
9070
Perhaps <<1>> is right about the changes in Orsinium. Time will tell whether she is an exception, or the first of many.
====
9073
I'm sorry. Do you need something? If not, go bother someone else. 

If I don't finish all these texts within the week, my master will send me out into the field where I'll probably get killed. I prefer the books.
====
9075
Another outsider, here to perform tricks for the false king?

Bah, go back to Kurog and leave a real clan chief in peace.
====
9076
Zhasim is stubborn, especially where that cat is concerned. He's smart though, so I know he'll be along soon.
====
9078
Murukh's probably the strongest in our party. He took the uninjured hunters and went after the Riekr. I think they headed toward the cave in the cliffside.
====
9079
If that damned Moth Priest doesn't get moving soon, I'll move through her.

Get going. Maybe she'll follow. We need to retake the throne room, first and foremost.
====
9080
<This is a shrine to Malacath.>
====
9085
I'm one of the mighty King Kurog's shield-wives. I'm his protector, his confidant, his lover.

If you do anything to betray my husband, I will separate the limbs from your body and toss the entire mess to the harpies.
====
9088
This one is confused. I thought we were going to the Orc city. Where are all the buildings? This is the worst city this one has ever visited!
====
9091
I had no light left. You are my light now. You've shown me that there is hope. 

I will stay here and finish mourning my sister. When I'm done? We'll see.
====
9095
I pray to Trinimac that the chiefs will learn from this experience, but I fear that their stubbornness won't be set aside so easily.

But I wanted to thank you. You helped my son and I appreciate that. Go in peace until he needs you again.
====
9098
I know you. You're one of those outsiders that Kurog brought to our land.

I heard you've done some amazing feats, but I'd rather you didn't linger in my stronghold.
====
9108
The next time I see you, I'll be chief. And a good chief remembers her allies.

Huh. "Her allies." This is almost real.
====
9109
Messy, but necessary. He waved that thing around enough that anyone in Shatul will recognize it. A very distinctive tattoo.

Let's head back to the chief's tent.
====
9110
That's the <<z:1>>. Grab it so we can get back.
====
9112
Reality is bends around us. Local Mundus is in flux. 

The pinnacle of White-Gold Tower is straight ahead, through that portal. That's where you'll find Clivia.
====
9113
The now full crate sits here, waiting for you to sign the shipment manifest…
====
9116
I took one bad scratch to the face and now look at me—stuck here handing out rewards to other soldiers.

Let me guess—you want a reward for something?
====
9117
Don't ever volunteer for quartermaster duties. In fact, don't ever volunteer for anything in this army. That's the best advice you'll get all day.

So, how can I help you?
====
9118
<A new bounty notice has been posted to the Hunting Board.>
====
9120
Is it done? Did you manage to disrupt the ritual once again?
====
9123
Aishah is happy to see you again, walker. You have been busy, yes?

You rescued the people as this one asked?
====
9127
YOU SHUT THE MAW. NOW YOU GET THE BOX.

BOX BOX BOX BOX BOX BOX BOX BOX
====
9128
YOU ARE GOING TO SHUT THAT MAW
====
9129
YOU SHUT THE MAW. NOW YOU GET THE BOX.

BOX BOX BOX BOX BOX BOX BOX BOX
====
9134
Come stretch your tail by my fire, fellow Lukiul. As the stones of this city grow colder, we must rely on each other if we are to survive.

You've been outside. Tell me, have the chains already pulled us into Coldharbour?
====
9138
Thank you so much for agreeing to help. Oh, I hope they're all right.
====
9140
Yes, this will be close enough, I think. Are you prepared?
====
9143
This one is relaxing. Can you not see this? Please, just go away.
====
9148
Astia is anxious to study that blood. Have you retrieved it?
====
9149
I was afraid something like this was going to happen. Poor Nadafa! She loved to go walking in the dead of night. She said it helped her sleep ….
====
9152
I'm sorry if I look disappointed. When you came in, I thought you were someone else.

I'm terribly worried about my house-servant, Gryna. My husband passed away years ago, and we never had children, so she's all I have left.
====
9156
<You notice a prominent handbill on the requisition board.>

"King Jorunn extends an invitation! Master crafters await you in <<1>>! They offer free training for those new to a craft, and free certification for accomplished crafters!"
====
9157
You did it! I wasn't sure you had it in you.
====
9158
I have no idea how you got this far, but go no farther. Soon, we battle to retake the Palace in the name of the Empress Regent.
====
9159
Stand where we can see you.
====
9160
This is no place for dawdling. Move along. Preferably back the way you came.
====
9170
So you managed to survive. You've done some fighting before. I can tell.
====
9171
I'm not following you. I'm allowing you to lead me.
====
9172
Quickly, take the side tunnel to return to the entrance!
====
9174
Don't you have Daedra to slay? I have nothing to say to enemies of the Pact.
====
9176
You must have sharp claws to stalk these streets, walker. This one prefers to remain in the shadows. 

All the activities Pudazi enjoys—they are done in the shadows.
====
9178
You've proven yourself worthy champion. I'm impressed.
====
9180
Ew! You've got bits of that barrel-belly's fleshiness all over you. That makes even the Rat's stomach turn, and he eats in the sewers.

So you killed this barrel-belly yourself?
====
9181
You are the one sent by the sewer-dwelling Ebonheart Pact, yes? Why you choose to live in a stinking dung-hole is beyond me. 

But Ezudash digresses! Let's discuss these anchors, yes?
====
9182
General Aklash sent you? All right. Let me make one thing clear then. I owe no loyalty to the Covenant. My duty is to the Fighters Guild. 

I will avail you of my knowledge of the anchors … but only so that we can save the city.
====
9183
Well, I guess you've gone and proven skeevers can fly … I hate to say it, but if I was a gambling woman, I'd have bet against you.

When I heard that horn, I nearly soiled myself. I didn't, of course, but I was pretty surprised.
====
9184
Look, if you get killed out there, don't blame me, because I was just joking. 

I don't want people going around saying Jagar got someone killed, because it really … it won't be my fault.
====
9185
That was quite a feat you pulled off out there. To be honest, I'm humbled that you went to such lengths on my behalf.
====
9223
Back again. Had some more time to think about joining the Enforcers? You won't regret it. It's the one way you can get paid to start a tavern brawl.
====
9224
I'd encourage you to mend your ways outlaw. Your crimes are well-known here and will not be tolerated. But there is still hope, you can cast aside wickedness and take up the mantle of the Enforcers.
====
9267
As I feared, we arrived in different locations. I am in a place with the smell of burning ash on a hot wind and the sounds of a distant battle. 

It matters not. You have awakened once again and we must set you on your path.
====
9275
You'll check on Narsis Dren? Thank you! My clan has an aversion to disturbing the dead—especially the dead of different races.

The barrow's at the top of the hill. The Dark Elf said he'd send word, but we haven't heard anything since he left.
====
9276
You really do have a knack for adventuring! Are you ready to look upon the grandeur of a dragon priest's tomb?
====
9278
Trade these Nord delicacies for the finest ale and cheese in Wrothgar. Rigurt and his jade princess will feast until we are too full to escape our love!

And find out what poems or perfumes are used in Orc wooing rituals. Rigurt might need the help.
====
9279
Have you come for my cheese? That seems to be the only thing anyone ever wants to talk to me about these days.
====
9281
This land rises fierce and sharp, swept cold by a fierce wind. It reminds me of the desert at night, back home.
====
9282
You make more noise than a mountain bear in heat! I heard you coming from an arrow's flight away and I smelled you from two!

Is there something I can do for you?
====
9283
Welcome back. Let me guess. From that look on your face, Narsis Dren wasn't completely honest with us when I hired him.
====
9284
I think it's time for the great Narsis Dren to shake the dust of this village from his boots.

Adventure awaits, and Narsis Dren always answers the call!
====
9285
Stibbons always finds a way to turn the simplest task into an ordeal. I don't know why I continue to employ the man.
====
9286
I must say, I'm relieved that you volunteered to ascend to the summit. I was certain my lady was going to make me do it.

Now I might actually get off this mountain without getting frozen into a block of ice!
====
9287
How embarrassing. To be fair, "zugka" and "zugra" are rather close, but I guess there's a big difference between a "kiss" and a "curse."
====
9288
I'm better at research than actual field work. I heard they're establishing a museum in Orsinium. Perhaps I'll go work there. I know they'll appreciate my skills more than Dren ever did!
====
9290
Glad to see you made it out of there without twisting your ankle or anything. But I don't see our contract target.

You weren't able to find Khoruzoth, I take it?
====
9291
See that cave? That's an old smuggler's hole. I'd bet my last gold piece that Captain Henrisa is in there. Maybe even the ambassador.
====
9292
Once Captain Henrisa left the camp, I couldn't convince his lordship to remain behind. So I followed along to try to keep him safe.
====
9293
Skordo found something? Oh, I hope he found Lady Sovelle. And I hope she's all right.
====
9295
Thanks for solving the mystery, but I can't believe you left my son in Thukhozod's forsaken sanctum.

Maybe I can hire Meram and Bardun to fetch his body and bring him back here. An Orc shouldn't have to spend eternity in the company of the dead.
====
9297
Oh, next time I decide to go on an adventure, just remind me not to leave Camlorn!

I have a deep and abiding fear of anything with feathers. Especially if they're bigger than I am and want to eat me!
====
9298
The songs speak of a shepherd. I didn't think it would be an outsider.

We believe the hammer was hidden away beneath the mountains to the east. An ogre tribe makes the cave home now. If that doesn't dissuade you, you should start there.
====
9300
Do you see how my clan looks at the forge-hammer? The fire in their eyes! They'll rebuild Orsinium by themselves, if they have to.
====
9301
The Orcs will negotiate with me. There's still time to salvage my mission and make sure Ethian's father lives to regret what he set in motion.

But thank you. Without your timely assistance, more innocents would have been lost.
====
9304
Well … that was … amazing!

We get to do that again, right?
====
9305
I recognize that Orc standing beside you. That's King Kurog!

I'm honored that you and the king came to find me. I just wish you had gotten here sooner, before the rest of my squad was lost.
====
9308
We opened Orsinium to the best and brightest—crafters, farmers, scholars. Anyone who can help bring my vision to life. I leave the details to my wives and mother. But you attracted my attention.

Which brings us to the big question.
====
9311
Back away, citizen! We have enough to deal with as it is.

My soldiers can't do their job with all you civilians getting under foot.
====
9313
Go through the portal when you're ready.
====
9314
I don't know how to thank you. These fanatics, they beat us, threatened us. They told us that they were going to kill us as soon as the king or his soldiers showed up.

But you got in without alerting them. You saved us. The others though ….
====
9316
My beloved must be beside himself! To think these cowards would attack innocents at prayer.

If King Kurog demands it, I would comfort my beloved with the blood of these fanatics.
====
9317
Damn Malacath fanatics! To attack a sacred temple! It's … unthinkable!
====
9318
You're alive! Finally something good comes out of this debacle. Too many priests died because of those fanatics. We removed their bodies, but if word of this gets out ….

I need to know—did you find High Priestess Solgra? Is she safe?
====
9320
I knew I liked you the moment I saw you!

Chief Bazrag is big and mean and looks like he can fight, but there were an awful lot of marauders. Ice-Heart's Winterborn won't stop until Bazrag and all the Orc peasants are dead. You better hurry!
====
9321
My head feels like a harpy got inside it and won't stop flapping its wings. Just tell Avreg to get back to camp. He'll make sure his brother is safe, like he always does.
====
9322
Please, you need to check the coffer. My hands are shaking too much.
====
9324
<The body of <<1>>. His hand appears to clutch at a journal of some kind.>
====
9327
The great pyre burns. Its ashes will smolder for years.

You did this, despite all arrayed against you.
====
9328
Go. The shrine awaits you in the stronghold keep.
====
9330
Running off to <<1>> is why <<2>>'s still unwed. Finding glory in old relics instead of at the king's side? He'd have chosen her if she wasn't so headstrong. Pah!
====
9332
I'm the maddest of the mad.
====
9338
If you have a letter from the Forge-Mother, then you've come to the right place. And we don't even care that you're one of those Nord-loving, lizard-liking, preening like a Dark Elf, card-carrying members of the Ebonheart Pact.

No offense.
====
9340
I heard you say you're going to help us. Malacath smiles upon your bravery, stranger.
====
9341
Ah! You have returned! Excellent … yes … uhm. Well, I would certainly like to take that bundle off your hands. But you seem a bit distracted, yes?
====
9342
Ah, my friend and ally has returned! Let's talk.

I heard what you did at the temple. Your efforts no doubt saved countless lives. It pains me to learn that Chief Bazrag was involved, though.
====
9343
You again.

Well, if you're here to help, then talk to my king. His new idea sounds reckless to me, but my husband has survived reckless more than once since I've been at his side.
====
9344
Ah, welcome back, friend of my beloved and ally to the king!

I'm glad that my beloved has someone as noble and trustworthy as you at his side. It does my heart good to see him make a new friend.
====
9345
Relax. Enjoy yourself. You earned a good rest.

I'm sure I'll have something else for you to do before the Great Moot commences. In the meantime, go and mingle or something.
====
9346
While you retrieve The Rat's message, I'll coordinate with Father Egnatius and Captain Caudex to chart out our next move.

By the time you return, we should have a plan in place. I can't guarantee it will be a good one.
====
9349
I can make it out on my own. Just let me rest for another moment and then I'll get moving.
====
9350
Isn't my sister the greatest! I learned so many important lessons during this hunting expedition.
====
9351
You can get a rope over by the forge. I'll wait here. Less chance of getting spotted if only one of us goes traipsing around the stronghold.

Just between us, I'd rather climb down than jump into a deep, dark hole, wouldn't you?
====
9356
I wonder how many unfortunate souls have given in to these demented Vosh Rakh?
====
9357
The sooner we get out of here, the sooner I can report these mad cultists to the authorities.
====
9361
That stupid sphere rolled right up to my stupid brother like nothing happened!

It's like it thinks it's his damned pet or something! A dangerous, demented pet made out of metal and gears, but a pet all the same!
====
9362
Did you … what happened? I thought I was someplace else for a moment. Someone else … a Breton knight?
====
9363
I'm sure that one more use of the rod with drain the sphere and rectify its frenzied behavior. Then I'll be able to safely repair it.

I'm certain everything will work out fine. Well, mostly certain. Anyway, go find that sphere!
====
9364
Memories imparted through water? I know of a similar technique involving stone.

So much to take in. My head is still swimming!
====
9365
Welcome to the spike room. I'd brag about the craftsmanship if we weren't trapped down here.

See those valves on the wall? I need you to turn all three of them. Just watch out for the spikes.
====
9366
I refuse to leave one prison just to enter another. If you plan to take me to Kurog, forget about it.

I'd rather die here, with my clan, than have to see Kurog's gloating face again.
====
9368
I'm glad to see that most of the others made it. Now all we have to do is make it the rest of the way out of these ruins.
====
9369
Malacath's bloody bones! What is that thing and why is it attacking us?
====
9370
Funny, when I was stuck behind that fire, all I could think about was getting back to Shornhelm with Raza.

But now I think I want to stay in Orsinium and really learn about my heritage.
====
9371
Chief.

Uh, is there anything you need? I can get the echatere back in their pens … or out of their pens. Whatever you need.
====
9373
We'll resolve this outside of Shatul. I'll pay no blood price.
====
9374
I think it best if <<1>> and I stay with Shatul. We still have much to offer the clan.

I hope she agrees with me.
====
9375
I'll be fine. Go, face the Beast of the Reach—before she escapes!
====
9376
Who would have thought that Solgra would help me? After all I said about her?

Well, I was wrong. Even if she does worship a false god, she still cares about the people. I can respect that.
====
9377
I know you have questions, and you're probably just as angry with me as Eveli. But please, hear me out, I beg you.

There are deadly plots unfolding and we're all in terrible danger.
====
9378
High Priestess Solgra wants to talk to you. Better not keep the lying liar who lies waiting.
====
9382
I didn't expect Wrothgar to be so harsh. Next time I won't be so eager to find a partner.
====
9387
Frozen durzog liver pairs surprisingly well with mead.
====
9389
I don't know why I'm here exactly. I'm just an innkeeper's daughter.

Still, it's kind of nice to be rubbing elbows with all these celebrities. I just hope they don't expect me to say a few words.
====
9391
You did it! I don't know how you did it, but I'm eternally grateful for what you've done!
====
9392
Keep away from the Khajiit. If I see you pass her anything, you'll end up in your own cell.
====
9393
What to do, what to do? Chief Bazrag and Eveli are in danger, but there's also the moot.
====
9395
You look familiar. But I don't really care. Now get out of my way.
====
9397
Take your time to study the scrolls and choose carefully. Only one blessing per overseer, you know.
====
9399
You've returned. How surprising.

Are you ready to make a deal?
====
9402
No, I have no idea what it means. Hey, I'm just the messenger!
====
9405
I lost a wager there by putting my money on the Lamia Queen. She's never failed before. 

It might be time to start betting on you, instead.
====
9407
You did great back there. I have to say, I'm impressed!

Just give me a moment to catch my breath. It might be an illusion, but I'm sweating like an Orc under here.
====
9410
I know what you want me to do. I'll warn Bazrag and Solgra. Now leave me alone, all right? I don't want to look at you right now.
====
9411
Good, good! You've done such a fantastic job filling these walls. The House of Orsimer Glories is finally worthy of its name!

There's just one final piece … if you don't mind braving the wilderness.
====
9414
I should have known that hiding folks in our inn would eventually bite us in the arse. This is ridiculous, though. They sent an entire squad of soldiers to lock down one inn!

You'd think we were the damn Winterborn or something!
====
9415
We have nothing more to discuss, as I'm sure you'll agree.

Now move along, citizen, before I get really angry.
====
9416
Away with you! The Rat has nothing to say to you.
====
9419
That was more of an adventure than I was expecting. I hope the rest of my journey doesn't turn out to be so eventful.
====
9421
An officer's authority comes from in here, not just from a small piece of metal. So even if you find my badge, you'll need to talk to a soldier you can bully into accepting it. 

Anyway, if my old badge is anywhere, it's somewhere near the inn.
====
9422
You did not approach this like Ogzor would have, but I think you have proved yourself more wise.
====
9428
Get to the temple and help Eveli and Solgra. Then find the way into the moot.
====
9429
I hope you had better luck than we did. All of the chief's contacts have disappeared faster than rabbit meatballs at a Nord banquet!
====
9430
Champion of Orsinium, it is an honor to meet you. May I bestow upon you Trinimac's blessing?
====
9431
I'll watch over Eveli. You go and see what Chief Bazrag wants to talk about.
====
9432
Is … is that you? Oh yeah, that's you. I'd recognize those footfalls anywhere.
====
9434
We brothers battled the last time a chieftain died in the field. None of these watered-down trials. I'm stronger for surviving, and I know I'm a better beastmaster than a chieftain.
====
9435
The final battle approaches like dusk before the dark. We either stop Kurog now or we die trying.

Strike often and strike true, my friend. And make every strike count!
====
9436
This isn't a good time to visit the temple. We have a bit of a situation.

I humbly suggest that you come back later.
====
9438
You have no business asking for <<Cz:1>> if you can't display a basic understanding of her legend.
====
9439
Greetings, friend. I have a request on behalf of the mighty King Kurog!
====
9440
Fine. Talk to the liar. But be careful. His words fall like nectar from a tree.

I thought he liked me, but he only had eyes for the gold around my neck.
====
9441
Did you find <<A:1>>? Do you have it with you?
====
9442
Tell me, my good friend, were you successful? Did you find my pendant among the wreckage?
====
9444
You should talk to Lady Laurent. She has that gleam in her eye. You know, the one that usually results in some catastrophe befalling her faithful man-servant—me.
====
9445
How embarrassing. To be fair, "zugka" and "zugra" are rather close, but I guess there's a big difference between a "kiss" and a "curse."
====
9446
Stibbons always finds a way to turn the simplest task into an ordeal. I don't know why I continue to employ the man.
====
9449
You bear the <<1>>. I knew, because as soon as I saw you, Malacath whispered that I should kill you where you stand.

Clearly a sign.
====
9450
Our conquest of the Imperial City is underway, soldier. Are you prepared to do your part?
====
9452
There is grim work to do, soldier. Get to it.
====
9453
So. You're making a stupid face. I'm assuming you have questions?

Sorry. It's not a stupid face. It's just—never mind. I have … difficulties.
====
9455
Meet me in the rectory when you're finished—it should be safe there.

Now stay low. You don't want to be strung up like the rest of these dolts. We're just going to find Egnatius and get out of here, right? We're agreed …? Just nod.
====
9457
Once you've placed the auricular geodes, meet me at the base.
====
9458
Champion of Orsinium, it is an honor to meet you. Would you like to receive Malacath's blessing now?
====
9459
I'll get this lot out of the city, but they won't have much. A few blankets, a crust of bread …. From what I hear, Cyrodiil isn't kind to refugees. I can only hope, I guess.
====
9461
I have a feeling we'll be seeing each other again, soon. This war is far from over.

Until then, watch your back, soldier.
====
9462
Ah, the handsome Rigurt has chosen you to be his champion? I approve. What a rare and prestigious honor, to be selected to participate in the sacred rites of Orc love!

So tell me, what would you like to know?
====
9463
Appreciate your help. Grandfather deserves a tidy cairn.

Careful. Most folks who go into <<1>> don't come back.
====
9471
Ah, you're just in time. We finished clearing out the Vosh Rakh and the remaining chiefs are waiting for me to address them.

But, word of Kurog's death is spreading through the city like wildfire. I don't know how the people will react to the news.
====
9473
There you are. I was beginning to think you'd been caught.
====
9475
You've done well. I think, on behalf of my master here, I may begin to be cautiously optimistic.
====
9476
This one thanks you for preserving what little we have left. Our methods are … unconventional. But in the fullness of time, people will see if was for the best.
====
9477
Thank the Eight, you've made it. Barely got past the Daedra myself, but this place seems safe enough for now.
====
9478
So. You're making a stupid face. I'm assuming you have questions?

Sorry. It's not a stupid face. It's just—never mind. I have … difficulties.
====
9479
That was a beautiful ceremony. So respectful and yet also inspiring. I particularly liked the fire. It was so … fiery!

And I'm glad they made Bazrag the king. I think he'll do a fine job for his people.
====
9480
Eveli woke up and wanted to come here straight away.

It's good to see her up and around. She'll be her old self in no time.
====
9481
May Trinimac watch over all those who have fallen and guide them to their next reward.
====
9482
He turned me into a messenger when I first arrived, but I never suspected the king was a villain.

I guess no one is above greed and corruption.
====
9483
I have never attended a funeral before. Things like this, they don't happen where I come from.
====
9484
Kurog was always headstrong, confident. But these things I've heard he did? That's not the Kurog I knew. Not the mercenary I fought beside and trusted my life to.

It just doesn't make any sense.
====
9485
Never liked funerals, never will.
====
9486
So. You're making a stupid face. I'm assuming you have questions?

Sorry. It's not a stupid face. It's just—never mind. I have … difficulties.
====
9487
Our conquest of the Imperial City is underway, walker. You prepared to do your part, yes?
====
9488
Our conquest of the Imperial City is underway, soldier. Are you prepared to do your part for queen and kin?
====
9489
Our conquest of the Imperial City is underway, soldier. Are you prepared to do your part for the Covenant?
====
9491
Kurog's favorite ale will be at the keep on time. Don't worry about that.
====
9492
Thank you for gathering everyone. It's important that they're all here to see what happens next.
====
9493
Please hurry and find my friends. I fear that none of us will survive long on our own in this forsaken wilderness.
====
9494
Keep your head down and your voice low. We don't want to attract any attention.
====
9495
This is not the most … ideal location for preserving ancient documents. A bit too much moisture and low breeding. But it's far better than the belly of a Daedroth.

I will see to it that these records are cared for until we retake the city.
====
9496
There's an ogre den in a nearby cave called "<<1>>." Grab anything ogre-created which has a natural look, feel, or smell.

Bring it all to the House of Orsimer Glories and I'll assemble my artwork!
====
9497
Didn't think I'd miss the smell of ash and burning pitch, but … yeah. Smells like an Ogrim's loincloth down here.
====
9498
I'm headed topside again soon. Too many of you provincials up there, running around spooking my quarry. No offense.
====
9499
I told Chief Gloorot that this was a cursed location, but he wouldn't listen. No one ever listens to old Shab.

Say, what clan are you from? I don't recognize you.
====
9501
Any one of these cultists could be carrying the Daedric Brand or a key to the chapel. So … happy hunting?

I have to track down a lead of my own. Once you've branded a skeleton and heard what it has to say, meet me in the Undertaker's Office.
====
9502
I have no idea what direction I should go and I'm freezing out here.
====
9503
Sailors should be out at sea, not skulking around in the ice and snow with absolutely no idea where they're going.
====
9504
The rabble outside? I take it that their demise was your doing?

We were forced to take shelter, but we can't complete our mission from inside this blasted tower.
====
9509
Don't worry. I won't let anything happen to the alchemist. I promise.
====
9519
Weren't you just in the Arena District? You should go back. It's easier to get work done when the games are on. It's an excellent distraction. So, yes. Go make some trouble. 

I might have something for you here later on.
====
9520
I knew that Elf was up to no good. I just knew it!
====
9521
I hope Master Dren gets back soon. He hates it when his dinner gets cold.
====
9522
Don't hesitate to break those machines to pieces. This Dwarven garbage is nothing but trouble.

Make sure to speak to Birkhu when you're done. He's anxious to close the book on this.
====
9523
You just need to collect werewolf pelts and kill the pack leader. Come back and the client will reward you.

If you want more information, talk to <<1>>.
====
9524
Back again, eh? Well, the task remains the same. Cut the hides off those werewolves hiding in Argent Mine and slay their leader. I'll be here with your payment when it's done.
====
9526
Why do you linger? <<1>>'s assassins already advance upon the duel.

Warn them. Hurry!
====
9527
I would thank your master for the stew. It is quite delicious.
====
9528
We're not going to let those metal monstrosities anywhere near our stronghold!
====
9530
I can't believe I trusted that little skeever! I guess my mother was right when she told me not to get involved with a tuskless High Elf.
====
9531
You there … we need help. Our caravan … they came out of nowhere. Attacked us, stole our cargo.

The Orcs need those supplies!
====
9534
These people and their Dwarf-junk … honestly. Just leave the damned things where they are, am I right?
====
9535
So you're the one seeking out my eggs? Excellent! I know I can count on you to get the job done right.

Just be careful bringing them back. Eggs don't travel well.
====
9536
Well, I can't say I'm surprised to see you back again! Even a death-trap like Zthenganaz proved no danger to you!

Did you get the data I need?
====
9537
Did you see all those skeletons? Weren't they frightening, with their bones and their skin all missing and everything? I hate those things!
====
9539
So, you're going back into the Kennel for me? Good, good. Just make sure you don't end up as durzog food yourself.
====
9540
I am glad to see you've taken up our cause once again, my friend. There are still many souls struggling under Thukhozod's heel. I know that you will do what's necessary to save them.
====
9542
She's being irrational, but I'd rather not press the issue if it's all the same to you. I like having kneecaps and teeth and such. Please, just talk some sense into her.
====
9548
Crouch down and look for the beast's tracks, then kill that son of a troll. Shouldn't be too difficult for you, no?
====
9549
You're back? Good. I've got a whole mess of growling bellies waiting to be fed. Get out there and get hunting!
====
9550
Ushruka will be the harbinger of a new era among the Orcs, and Orsinium will be the better for it.
====
9552
So, ready for another journey into the frontier? I've heard that some more of those brutish ogres were sighted doing … well, ghastly things with my book. That will not do.
====
9553
The corruption stirs once again. Actually, that may be indigestion. One moment …. No, I was right, the corruption has returned. You must cleanse it before it has a chance to spread!
====
9554
Dark clouds swirl overhead once more. I sense that Zandadunoz has returned. Are you prepared to send him back to Oblivion?
====
9555
I knew Wrothgar was dangerous, but giant metal men, too? It is too much!
====
9557
I'm afraid those Riekr are at it again. You ready to teach them another lesson in manners?
====
9564
I need to prepare for the duel. Go explain everything to my grandmother. She'll need to prepare the clan for my ascension.
====
9566
It's good to see you again, though we seem destined to always meet during troubled times. First the frozen peasants, and now this difficulty with the Vosh Rakh.

I try to remain optimistic, but sometimes I just want to scream.
====
9573
Eveli's plan puts you and I into the thick of things. Fine by me! I wanted to see if everything our Wood Elf says about you is true.

Speaking of which, Eveli wants to talk to you before we go inside.
====
9575
Can't do business with you. Not until you speak with Ralen Veri.
====
9576
Want to do business? You should see Ralen Veri. Rules are rules!
====
9582
Ah, my favorite problem-handler has returned! Have you come to see what you accomplished? Thanks to you, the clan chiefs have gathered to hear what I have to say.

This is going to be a moot that all of Wrothgar won't soon forget!
====
9591
With every day, more and more of the city nears completion. But these rumors of traitors and assassins—I fear for the safety of my workers!
====
9596
I had heard that the city was coming along nicely, but I must say, I'm truly impressed.

If Kurog's goal was to capture his essence in stone, then Orsinium is a perfect testament to his cold and heartless arrogance.
====
9597
Is something wrong? What were you and Kurog whispering about over there?

Oh, never mind. I really don't care. I just want to find something strong to drink.
====
9598
You look like I feel. I take it you're as thrilled to be here as I am.

Don't worry. I expect that this will all be over soon.
====
9599
Not that it's any of my business, but I hope the news you brought doesn't affect the moot. I'm really looking forward to hearing what Kurog has to say.
====
9601
My husband cared about Kurog in his own way. I know he shouldn't feel this way, but he's disappointed that events forced you to slay the Orc who would be king.
====
9607
These little Dwemer constructs are particularly loyal and affectionate. Sometimes I almost forget that they are only machines.

We're going to explore these ruins as soon as I finish making a few simple adjustments to account for all the undead.
====
9610
Did you … what happened? I thought I was someplace else for a moment. Someone else … a Breton knight?
====
9620
Welcome home, Assassin. I know what occurred but I want to hear it from your lips. Say the words and say them loud.
====
9621
My sister appears to be safe and sound. She's surprisingly calm, even if she's still mad about what I did to her friend. That's better than I expected.

Thank you for your help. I couldn't have exposed Grand Chanter Surus's corruption without you.
====
9622
"Thieves should always travel separately." Advice from <<1>>—good advice.
====
9624
The weather here is very hot. I should not like to come out of my tent for any amount of money.
====
9630
You're back and alive! That's better than most folk who I've tried this with before.
====
9631
Wise of you to do what <<1>> says. I find it best not to rub her the wrong way. Like petting a ball made of lemon-soaked razors.

Nothing, <<1>>! We were not speaking of you, I assure you! Oh … I think she heard me.
====
9633
Word has come back from the Black Hand. It's time to do to Lyra Viria what she did to her brothers and sisters. It's time for the Black Dragon to die.
====
9634
<<1>> told me you went into the Iron Wheel's headquarters by yourself.

What in Oblivion were you thinking?
====
9636
The first part of the lesson is complete. I need a few moments to consider how best to apply the second part.

Of course, Anais and her agents may find me before that. I suppose that's the risk all good teachers must face.
====
9637
Be warned, the disguise won't do you any good within the Iron Wheel's headquarters.
====
9638
New-Brother! Welcome! Welcome! If there's anything you need, anything at all, you come to me, yes?
====
9639
Didn't think I'd stay in that bed forever, did you New-blade? As soon as I'm back to full strength, we'll see who's the better assassin!
====
9640
I almost bit my tongue trying not to laugh! Qamar doesn't so much strut as slosh about like a half-filled waterskin.

He's completely oblivious to the misfortune that just visited him. It's too much!
====
9641
Private game. Go beg somewhere else.
====
9644
You don't belong here, and you absolutely shouldn't be speaking with me.
====
9645
Curious. I vowed never to return to this place, but now I have an uncontrollable urge to linger for a few moments longer.

You go ahead. Shazara-Ta will see you safely back to the Gold Coast. Let's meet in Kvatch, in front of Akatosh's Cathedral.
====
9646
Astara was looking for you, Initiate. Sounds like she has a special job for you. 

Ambitious, aren't you? Hasn't taken you long to catch the Matron's eye.
====
9649
You took your time. I was starting to get worried.

But tell me, were you successful? Have you secured gainful employment for Kireth and myself?
====
9650
You're back. Did you have any luck? Did you find anyone who's willing to hire us?

Wait, don't tell me. I need a moment to compose myself. Tell Raynor how things turned out while I have a sit down.
====
9651
Did you have any luck? Were you able to gather a blossom from a wyrd flower?
====
9652
What a disaster! That bard gets in one scrap with a Dark Elf and suddenly he can't play tonight's show. She strained his finger? What does that even mean?

Sorry, I'm rambling. The crowd gets rowdy when there's no music to listen to while they drink.
====
9653
We'll set sail soon—as soon as the tavern runs out of this tasty brew!
====
9654
The sea wants this one to starve to death, that's how stingy it is! All those tasty fish and it refuses to share unless I stress and strain and twice on Sundas!

Life is a terrible joke and Shantin is the punch line.
====
9655
Customers should check in with the banker downstairs. I'm quite busy balancing the accounts right now.
====
9656
The ingot thieves use an old smuggler's dock along the coast east of Anvil.

They won't part with the ingots willingly, but if you retrieve them, I'll let Raynor work on our forge and compensate him accordingly.
====
9657
I have good news, my friend! <<1>> and the Iron Wheel will soon depart Hew's Bane.

And the bad news … <<2>> will be sent to Taneth, where she will stand trial for raiding <<c:3>>.
====
9658
I've never met <<1>> before. Far as I'm concerned, I never want to see him again.
====
9659
Silver-Claw is fidgety as a … well, as a cat. On hot sand. With a knot tied in his tail.

He's got some information and he's anxious to share it with you.
====
9660
I'd planned to go to Abah's Landing after this job. If he's willing to take us there, I say we should go.
====
9661
I'll see you at <<c:1>>. I have a few things to discuss with <<2>>.
====
9666
I have no quarrel with you. My dowry is safely returned to <<c:1>>, as are the remains of my ancestor. Those responsible are in custody.

Yet I am not entirely satisfied with the outcome.
====
9667
I can't imagine we'll ever speak again, but I wish you luck in your many endeavors.
====
9668
Could've lived my entire life without running through a spider pit.

But we made it through. You'll make a real impression in Abah's Landing.
====
9669
Until I spent time in a cell, I didn't realize how much this place had grown on me. It's good to be back.

But it's better to have robbed the Iron Wheel of their dignity, our guildmates, and a dockload of ill-gotten goods.
====
9672
I'm so sorry to hear of what happened. I will give what aid I can—I promise you.
====
9673
I've never seen <<1>> this happy. And we do have need of a good forger.

If he helps us get <<2>> in hand, I'll make him an honorary member.
====
9674
If I had it my way, we'd go in over the palace walls. Watch for <<1>> from the rooftops.
====
9675
I'll wear whatever finery I recovered from my home. I don't care what <<1>> says, I refuse to set foot in the Diamond Thimble.
====
9676
Your date made it back before you. Informed us of what happened at the wedding. 

Don't blame yourself. <<1>> told you to leave.
====
9677
What are you still doing here? Get lost. If you're lucky, I'll have more work for you tomorrow.
====
9678
Do avoid staining your outfit. I recommend keeping to white wine.
====
9680
My father, dead? Before that, together with <<1>>?

Please, see what she has to say. I need a moment to think.
====
9686
You'll get no help from me. Begone. I will finish my drink in peace.

And stay away from my things.
====
9687
This is more exhilarating and terrifying than I imagined. But we should find a way out, yes?
====
9688
I want to take everything in this room, but there's little time.

Perhaps a hatpin. Nobody misses a hatpin.
====
9689
<<1>> always had an escape plan. There must be another way out of this room.
====
9690
Check everywhere. <<1>> loved his escape routes. He'd never let himself be trapped—not even in his own home.
====
9694
Go ahead, tell her. You saw yourself what <<1>> did.

And I don't think she'll take me seriously in this outfit.
====
9695
You've got that look in your eye. That look of absolute boredom. If you want something to do, I could direct you to some dishonest work.

If that sort of thing interests you.
====
9697
My father died to protect <<1>> from the Iron Wheel. If it was his last wish, I should honor it.
====
9699
Have you met my cousin, <<1>>? Said not to embarrass her in this little backwater of a town. Very well, I told her, I'll keep my mouth shut by filling it with wine.

Did I mention she's my cousin? I don't recall.
====
9701
What now? I thought I asked you to leave.
====
9704
"There's gristle in the camel milk," she says. Of course there's gristle! Who wants milk you can't chew?

No job is worth this. "The resplendent <<1>> shan't require your attendance." Bah!
====
9705
Ah, a friendly face. Good of you to join me on my unexpected jog.

And I agree, this isn't my color.
====
9707
Everyone's accounted for. Did you have any trouble?
====
9709
Almost to the treasure vaults. We can do this.
====
9717
Is it strange that I don't want to find anything? I don't want to believe <<1>> abandoned us. Even though it's probably true.

We should look around.
====
9720
A vampire lord has been vanquished, but always another appears to take her place. That is the way of things.

When evil again steps from the shadows, my blade shall be ready to greet it.
====
9722
This one recognized you as a warrior of distinction! We should split up, yes? Explore separately and locate the Captain and the stolen items.

If you find the Captain before I do, please give her Raz's utmost regards. Preferably, right in the heart.
====
9723
Find <<1>> in <<c:2>>. And hurry—the wedding is very soon.
====
9728
Like shadows, my friend. We need to get in and out of the mansion without causing too much mayhem and without being seen. Agreed?
====
9732
Last I heard, the Desert Falcon was in Rivenspire—some tavern in Shornhelm.

See what you can learn. If any trails lead to <<1>>, follow them.
====
9734
I never believe a thing <<1>> says, yet she stands by your competence.

You're here, sooner than expected. I suppose she can be right … on occasion.
====
9735
I knew my time here wouldn't last. I hoped it would take longer, though.

<<1>> wanted to make sure I was truly dead, yes? I taught her too well.
====
9737
Last I saw <<1>>, she was pacing about in <<c:2>>. Going to put a furrow in the floor if she isn't careful.
====
9738
Bellulor's the name, gossip and rumor is the game.
====
9739
The tomb must be sealed again or Hew's legacy—such that it is—will be destroyed.
====
9740
This hot desert sun feels so good upon my flesh! Not like the pitiful sun we have in Skyrim!
====
9741
Do you expect me to thank you for … that came out wrong. I … appreciate your … assistance in this matter.

If you find out anything at the merchant enclave outside the gates, maybe it will lead you to the author of that letter.
====
9742
Does the secret passage require a pass phrase or a special key? It's been a long time since I traveled through a secret passage.
====
9745
Cooperating with you worked out so much better than I had planned. Now pull up a chair and have a drink. You deserve it.

Besides, I hate to drink alone.
====
9746
My lady made an amulet like that from one of my scales, too.
====
9749
The door … what is it about the door?
====
9751
Leave me be. I have to keep my hand on a panel.
====
9752
We'll search the room. If there's anything to be found, we'll find it.

Unless we find gargoyles. I hate gargoyles. Even more than spiders.
====
9756
Coulda left Zeira to rot an' kept the guild for yourself, but I guess you an' her's cut from different cloth than ole Nick. 

Suits me. Who wants to bother with all that schemin' anyway?
====
9757
Left your picks on the bedstand this morning? Best hurry, if you're ready now.
====
9758
I see you but I don't see Narahni's son. I suppose this task was more than you could handle. Why am I not surprised?
====
9759
Please find my son, Tashmin. He has made mistakes, but he hasn't done anything that warrants the shackles of slavery.

This one will wait here and keep Velsa from worrying so.
====
9760
Your words rekindled the memories this one thought were long gone. So I decided to come to Abah's Landing sooner rather than later.
====
9762
I've got nothing else to say to you until you bring me that ledger page.
====
9764
Ah, Velsa tells me you were the one who freed Fa'ren-dar from Cosh's leash.
====
9765
On the one hand, I'm grateful that Anais doesn't appear any worse for the wear.

On the other hand, I hoped to see some evidence by now that she had learned her lesson.
====
9767
You're Walks-Softly's idiot associate. Don't think I haven't memorized your face!
====
9785
I have very little interest in chatter.
====
9789
Met a sea captain today with dreadful luck. Lost his favorite spyglass, and his whole crew! Maormer slavers got the drop on them in Thrall Cove. I don't usually handle missing persons, but see about any crew if you find them. I abhor slavery.
====
9791
I would love to see your collection, but not a single coin moves without Ralen Veri's say so.
====
9792
Speak to Ralen Veri. Then this one may deal with you.
====
9793
Go on, Assassin. We both have things we need to do.
====
9795
Kor and Hildegard mean well, but they're worse than a couple of mother hens.

You're alive. Does that mean the Grand Sermonizer is no longer with us?
====
9796
It seems you have me at a disadvantage. But you don't have to be afraid of me. Put away your weapons and I'll help you in whatever way I can.
====
9799
So many Divines, so many rituals. But I've come for the main event, as it were. I have a particular fondness for Dibella. Must be her connection to beauty and love.

And erotic instruction. I could use a few new techniques in that regard.
====
9802
I appreciate your help, but I think you were too hard on Hilde. She knows she was tricked by that religious fool. She won't let it happen again.
====
9803
When you're ready to go back to Anvil, just say the word.
====
9805
Why would the Chanter tell me to leave if it wasn't true? If I wasn't a danger to the Brotherhood? You don't know how ferocious the wolf can be! He promised that Akatosh would help me!
====
9813
Should you finally cleanse Exulus's evil from Hrota Cave, Arkay will look kindly upon your deeds. 

And the material reward is valuable, too, you understand.
====
9815
Hey, quit poking around! I've got work to do and so do you. What more could you want from me?
====
9816
I probably don't need to tell a professional to be careful. But … do be careful, all right?
====
9817
Well, you look interesting. I'm quite certain I don't remember seeing you around the castle before. Even so, I do hope there's a good reason for this interruption.
====
9819
I assume you have a reason for approaching me while I'm working. What is it? Are you trying to get me noticed?

Wait a moment. Did you run into a problem with the Governor's contract? Did something go wrong?
====
9820
You want tickets, talk to the front counter. You want a refund, go jump in the sea. All sales are final.
====
9821
It looks much worse than it is, I am sure.
====
9822
Why risk the law undoing all your hard work, when you have this one here to serve?
====
9827
Never liked camels. Bumpy, ill-tempered, and it takes days to get all the fur from the armor seams.
====
9828
Losing <<1>> was a swift kick to the tail. But from what our people have observed, the Iron Wheel is preparing to return to Taneth. Sweet and bitter at the same time.

Oh. "Bittersweet." Now I understand.
====
9829
There was nothing I could do. <<1>> chose to confront <<2>>.

But I feel as though I should have done something.
====
9830
I warned her. You heard me warn her. But did Zeira listen? Of course not! She never listened to anything I told her.
====
9831
I wouldn't want to be the guildmaster. They don't seem to last very long.
====
9832
Repairs to the Rowdy Guar are coming along nicely. The captain even complimented the way I placed the new planks. She said she's never seen anyone lay boards the way I do. Once my dungeon-delving days are behind me, maybe carpentry can pay the bills.
====
9833
Just between us, the bank's ledgers are a total mess. Poorly organized, missing entries, handwriting I can't decipher—it makes me itchy just thinking about it!

It's good you convinced them to hire me. I'll have these accounts balanced in no time!
====
9836
That was a harrowing fight, I am sure. I only wish I could have been here.
====
9839
May the power of Akatosh surround you in these troubling times.
====
9840
Move along. The castle has been closed by command of the Count of Kvatch and the Order of the Hour.
====
9841
I have the gold required for payment, but I wanted to offer you something more. I can tell you who's been murdering your assassins.
====
9842
Quintus Varo is dead. Yes, I know of your success. You will find that the Brotherhood has eyes everywhere.

You have done well. And thus our covenant is made, signed in blood. You are forever part of our family now. Welcome, brother.
====
9844
Word of advice. Urges aside, the Dark Brotherhood prefers to keep a low profile. Just remember—kill an innocent, get noticed.

My sources say they're recruiting in Anvil, on the Gold Coast. I'll be at the docks there if you want to talk some more.
====
9845
Hey, your cake's ready! A little slice of bliss for you and anybody you feel like sharing with. Enjoy!
====
9847
Go and look at the Litany of Blood. If you see nothing, then you aren't the one I supposed you to be.
====
9848
Were you able to find the ingredients?
====
9851
You have a anniversary cake voucher! Care to help celebrate the forming of the Ebonheart Pact by experiencing some of the alliances special order Cake?
====
9852
The faster you collect the ingredients I need, the sooner you'll get to taste my delicious Jubilee Cake. Don't worry, I'll still be here when you get back.
====
9856
You could have left Zeira and kept the guild for yourself. I guess, you and her are cut from a different cloth than old Nick.

Suits me fine. I'm still cleaning up the mess the last power grab made of our books.
====
9859
Welcome to the guildhall, friend. Found any interesting books or scrolls? Please just place them on the desk.
====
9861
Better get moving, Assassin. And in case I don't see you again, it's been a pleasure and an honor to watch you work.
====
9866
Fortunata's death bodes well for the future of the Gold Coast, but our problems remain. I need to consult with the Speaker and determine how best to collect the rest of what Count Carolus owes us.

In the meantime, I'll leave you to your contracts.
====
9867
An unexpected turn on your last mission. I admit, I would not have expected Count Carolus to have the will to perform the Black Sacrament. And now he owes us information as well as gold. Very interesting. We can always use both.
====
9869
I'll wrap things up and get out of here. I know just the place to hide.

Thanks for dealing with this. You're an honest to goodness hero!
====
9875
I told you to leave me alone!
====
9876
Raz is thinking this spy business might not work out for the lady Elf. At the first sign of trouble, she lights herself on fire, screams at the top of her lungs, and runs in circles. 

Raz does not remember that technique in the handbook.
====
9879
According to the notes we found, every one of the targets is a guilty liar. Except for the reference to the handsome Khajiit. That observation was extremely astute.

We still don't know who the messages were left for. Let's try to figure it out.
====
9880
I bid you welcome to Kvatch, citizen. Obey our laws and respect our traditions, and we will do the same in return for you.
====
9882
Razum-dar is the only reason you're still alive, Brotherhood fool. Why did I receive that pastry? Do you know how hard it is to look this good? Eat one sweetroll and I'd never fit into all this leather!

If the Brotherhood is involved, I'll ….
====
9884
Raz's Wood Elf apprentice has disappeared. I've tried to reassure the cat, but my guess is that the Sweetroll Killer has started making his move.

If we're going to put a stop to this, we're going to have to move quickly.
====
9885
Why did Raz give Elf apprentice a weapon? Now she's missing and the sharp blade was just lying on the floor. Naryu thinks she ran away, but Raz knows better.

Whoever has Yarmia, Raz will find them. And then they will experience so much pain.
====
9887
Damn the Sweetroll Killer! We were only able to get a few of his targets to safety and it's only a matter of time before he finds the rest of us.

I'm beginning to really dislike this soothsaying maniac and his menacing morsels.
====
9889
Raz must sadly report that we could not find all of the killer's targets. Just the ones you see here in the hostel.

The killer has struck, Raz feels it in his paws. I just hope we can keep the others safe.
====
9893
Go on. Speak to your companions. I'm sure they're eager to give you their opinion.
====
9894
Raz knows the risks. But letting people die when we can save them? That is not who Raz is, and Raz does not think that is who you are, either.
====
9895
I can't believe you're even considering this. Did you hear how crazy she sounded?
====
9897
Oh, hello. Did you need a book? There certainly are an awful lot of them, aren't there? It's a wonder anyone finds anything in this guild.
====
9898
We can't talk unless Ralen Veri gives you the nod. He's around here somewhere.
====
9899
Raz doesn't think he'll ever look at a sweetroll the same way again.

That makes Raz a very sad cat.
====
9901
Just one kiss to a customer! But I promise something even better the next time we meet.

Now if you don't mind, I don't want you to see me eat this sweetroll. And don't judge me! After everything that happened, I deserve a tasty treat!
====
9902
We can'd do business unless Ralen Veri says you're worth knowing.
====
9903
You stink like death, strange one. Just what are you? No, better not to tell me. If the Shadowscale trusts you, then so will I. For now.
====
9904
I know you can handle yourself, but I have a feeling that the Black Dragon is leading you right where she wants you. She's treating you as easy prey.

Show her that's a mistake. Find her and send her to the Void.
====
9905
Artorius has turned the guardians of the Cathedral into his personal army. He already dares much, so why not threaten our home?

We need to determine our next move carefully, Assassin. The fate of the Sanctuary hangs in the balance.
====
9906
You're going after the Black Dragon, aren't you? I thought I'd be worried, but I just feel … excited. You're going to end it, I just know it. You're going to make her pay.
====
9914
Look, you wanted a quest—I gave you a quest. Best get it done or give up on it. Either way, I have work to do.

These bar bills don't settle themselves …
====
9915
Nothing about you says "risk" or "challenge" … and especially not "punch a troll in the face while wearing a crown made from your own trousers."

If you care to prove me wrong, I can introduce you to my two best friends—gold and bragging rights.
====
9916
All right, which member of the proud Undaunted are you? Sorry—I can usually only tell the lot of you apart from the smell of your ale.
====
9919
I appreciate the help. Just keep a firm grip on those weapons, all right? Whoever or whatever killed these Shadowscales is sure to be lurking in the Cradle somewhere.
====
9920
You've just got to talk to Frieda.
====
9921
The reaper returns with the harvest!
====
9924
What is your decision? We need your help.
====
9925
Stay safe out there. Lots of things that want to kill you.
====
9926
Thanks again for everything you've done. I'll take some time with the amulet to see if it could be of further use to us.

If you're looking for other ways to aid us, Hara might have some suggestions on where to go.
====
9928
Hello. I understand you've been helping Hara study the Celestials. We're truly grateful for your aid.
====
9929
It's about time! We sent a runner to Belkarth days ago!

Wait—you're not the reinforcements we requested, are you? Damn it.
====
9931
These are dark times, and the Star-Gazers are a shadow of who we once were. But our role remains more important than ever.
====
9933
The Sword-Disciples are still in thrall to the Serpent. Anything you can do to put them to rest would ease my mind.
====
9934
I've heard there are atronachs tearing the land apart to the east. Rare ones, even. Unseen for centuries. I wish I could see for myself!
====
9935
If you would receive knowledge, you must give knowledge in return. 

What have you brought me, Seeker?
====
9937
Hermaeus Mora's shrine is in the deepest part of the archive. I have an unusual relic from the Dragontail mountains to trade for the knowledge of the Celestials. I hope it's enough.
====
9945
I wish you the best in there. If one Nereid caused all of this, the power she wields will be frightening.
====
9946
I can't believe it. So many dead. Our whole city in ruins. All because of those damned mages.

Please, you have to help us.
====
9947
Arch-Mage Yamanu-ko is in this tower. We call it the Apex Tower. The arch-mages of Elinhir have occupied it for centuries.

It was our duty to protect the city. Instead, we leave a legacy of destruction.
====
9949
Hurry. We need to channel the elemental infusions so that we can force an opening into the staff.
====
9950
I thought I heard the tell-tale sounds of the living outside these doors.

Be warned: the once-refreshing waters of this place run rancid with an unholy magic—a curse that grants great strength and unnatural long life, but for a price.
====
9951
Go on! Hara waits upstairs.
====
9953
That flesh abomination killed thousands of Yokudans as they assaulted this place. That you took it down so easily—could Zal'ik's magic be weakening?

In any case, the cloud of poison has begun to move.
====
9954
My dear friend, what did you get into? This is worse than moon-sugar withdraws.
====
9955
Be at peace. There are none here to threaten you.
====
9958
Many believe the Nedes were barely more than barbarians, but ruins like this prove otherwise. Don't underestimate their cleverness. Look for a pattern if you can, and consider the possibility that the lock was designed to be impossible to open alone.
====
9961
Strike the Lost One down. It is the only way to end this.
====
9962
The Lost One waits below. Do not delay.
====
9965
They're out there! Those creatures in the water! I was at the water's edge and I saw them, looking up at me from beneath the surface. Hollow, pale eyes. 

We have to get out of here!
====
9966
Keep an eye on those tentacle worshippers by the staircase. This one would have gutted them already had Sali'ma not intervened.
====
9970
Once the Lost One falls, we will become the Mage once more. Do not delay.
====
9971
There is no more time for us. You must not delay.
====
9974
So it was true, then. Those crazy High Elves really were the Celestial Mage? Unbelievable!
====
9976
<A blackened gem rests at the center of the orrery. Small Dwarven runes are carved across the surface of the gem.>
====
9977
It's bad enough that the Celestial Warrior and Mage have been turned against us. 

But what of the Thief? The legend is of the Guardians three. I wonder what happened to her?
====
9978
You're making a name for yourself around here already! Good, good. Frail, old scholars like myself must rely on people of action, especially in such difficult times.
====
9980
Satakal's coils surround you, friend. My remaining acolytes are much more attentive, and the Scaled Court no longer seeks to steal what is mine. We have shown the power of the one true serpent, and those who reject him suffer his fangs. 

Thank you.
====
9981
Have you rescued our guards yet? Please, get back out there and try to find them.
====
9982
Lashburr can't wait to see Agganor's mounted helm! Not a head covering fit for an Iron Orc, but good to befoul.

But Lashburr has said too much. Walk away, little goat. Walk away.
====
9984
It must have been gruesome work, but thanks again for dealing with the Scaled Court in Skyreach Hold. I'm sure you saved many lives.

I only hope the Scaled Court doesn't return to try again. That would be disastrous.
====
9985
I'm embarrassed to say it, but you did what we couldn't. For that, you have my gratitude.
====
9986
I can't believe they ate our friends. What kind of monsters would do something like that? I mean, other than Iron Orcs and trolls, that is.
====
9987
Better to know what happened than never know for sure, right? That's what Camaarie always said.

I miss her so much.
====
9988
As soon as I heal up, I'm going back out there. We've got a score to settle and I need to chop up a few dozen Iron Orcs.

But thanks for taking care of the Butcher. I'm pretty sure he'd have killed me without working up a sweat.
====
9996
So that's how he did it! He was imbuing the trolls with pure nirncrux! Fusing the armor and the runes into a powerful whole!

I wonder what would happen if one of the mortal races was subjected to the process?
====
9997
None of these deaths would have been necessary if the Serpent hadn't lied to me.
====
9999
Blessings of the Divines upon you. I will not forget the selfless aid you have given today—and at no small risk to yourself. 

Should the time come when that dread creature stirs again, we will be ready. Until then, safe journey to you.
====
10000
Not now! I want to watch this.
====
10001
I sense Cassipia's presence, but I do not see her. Be on your guard.
====
10002
I'm impressed. You demonstrated a willingness to risk everything for the sake of others. You even helped someone you once called an enemy.

Maybe this world isn't as irredeemable as I imagined. Thank you for helping me correct this terrible mistake.
====
10003
This workspace is appalling! Instruments clogged with hay—what in Tamriel is …. Oh, you're still here. 

Have you already gathered the information I requested? What alacrity! Did I give you a haste potion? No, I would remember that.
====
10005
I have the faintest sense that the Warrior is nearby, but I can't see his face or hear his voice. What's happening to me?

Will my skills disappear along with my memories? Has the Warrior truly abandoned me? Bah! Leave me to my grief!
====
10006
I knew I could count on you. I last saw Titus in the north, searching for his wife's grave.

As his mind slips away, he fights to hold onto it. It pains him to accept that all he knew is dead and gone, yet he strives to keep the memories alive.
====
10015
Quickly now, did you find anything? I must get back to my duties, but I was impatient to know if my intuition was right.
====
10018
From up here everyone just looks like scribs scurrying around a nest.
====
10024
Back in the land of the living, are we? Good. We can't use much more dead weight.
====
10025
How did your visit to the temples go? Normally, I'd make a joke or jest, but we don't joke about orphaned children here.
====
10039
We must be ever vigilant in defending Tamriel against Molag Bal. Wherever an anchor opens, we must destroy it.
====
10042
Sneaky spell-casting witch!
====
10043
Why are you talking? This one is still counting.
====
10047
I should be getting along. I've wasted enough time dealing with this buffoon.
====
10048
I know you and the boy have come up with a plan to win my freedom, but is marrying him any better than being a slave?

The Telvanni disgust me. I just want to get away from here and back home.
====
10055
Walk to the west gate guard post, where our hero first spotted the approach of the warlord. I will shout when the warlord approaches. Once I do, light the warning fires as fast as you can.
====
10056
I will happily offer you a reward if you can find my lost item.
====
10057
Can I help you with something?
====
10058
Still no sign of my son?

What if … oh, I can't even think about it.
====
10059
The lengths I go to for a free breakfast of biscuits and jam.

My mother can be a hassle sometimes, but it's a small price to pay to have someone else wash your smallclothes.
====
10060
Can I help you with something?
====
10065
You have my gratitude. I won't forget you.
====
10068
You look like someone looking to make some spare coin. Are you interested in a job collecting minotaur meat?
====
10070
Thank you for your generosity! There are many young mouths in Elden Root who will eat tonight, because of you.

Y'ffre bless and protect you, traveler.
====
10072
The Eight look fondly upon your kindness today, traveler. When the children ask to whom they owe thanks for the meals in their bellies, I will tell them of the generous traveler who appeared in the chapel today.
====
10073
You look like someone looking to make some spare coin. Are you interested in a job collecting lamia meat?
====
10074
Every donation helps us keep the orphans warm and fed for another day. We cannot return their parents, but we can ensure they don't starve on the streets. Until this war ends, we must all do what we can.

Thank you, traveler, for your generosity.
====
10076
Oh? I smell fish. You have brought fish?
====
10077
Savarak has taken over the largest home in Vos. He keeps it well guarded, but you look like you might have the skill to sneak inside. Find a way in and see if you can find anything that suggests who is backing Savarak. That's our first step.
====
10078
Good, you're back. I'm just about done carving up the latest batch of meat. What have you got for me?
====
1
We are blessed with the presence of one such as you.
====
2
That was so insulting. Julien is clearly not suitable material for a woman of my station.
====
6
It seems I am doomed to admire Guen from afar. 

Perhaps after a few years of experience in the High King's army, she will reconsider and give me a chance.
====
10
Thank you for your help with the Glass Shipment.  Jerall was pleased.
====
13
We are in your debt for helping with this accursed plague.
====
18
Finally, a wolf in sheep's clothing.
====
19
I'd be surprised if the people I sent you to talk to agreed on anything. How did it go?
====
27
Jacinta send you, did she? Fine. I suppose I'll hear you out.
====
29
Thanks for taking care of those wolves. It gives me more time to take care of this village.
====
32
Thank you for your help. There's something I must speak with you about, but it can wait until your business with the King has concluded.
====
37
Have you completed the task I set before you?
====
49
Our fate, Camlorn's fate, is in your hands. Fight well!
====
56
I... I don't know what to do. I suppose there's no doubt now.
====
58
We've got work to do, but between the two of us, we'll bring those children home.
====
66
When you've proven yourself a true ally of Camlorn, I'll give you the chalice. Not a moment before.
====
67
You come at Oron's behest? Then you are on the king's business. I'll help however I can.
====
68
Excellent. You look to be in fine health, so we should begin at once.
====
74
You help me, I help you. Return when you've done what I asked.
====
75
I can't thank you enough for killing Necanis. We can handle the rest of the rabble ourselves. You are always welcome here.
====
94
Look for Thetis south of Grayborne. His house is midway between here and the lake.
====
96
We heard about you fighting the undead! We aspire to your heights.
====
98
We've heard about you driving back the undead. Impressive.
====
123
The Bloody Eye are not a simple group of mystics, stranger. We direct our vision into more than just the simple physical realm of flesh that we stand in now. We are guardians of the Veil.
====
124
Do not worry for my companions. They will take care of things on their end. We have our own duties we must attend to.
====
125
In order to push out the darkness of this land, we ourselves must become part of it.
====
126
They think you are the one? Heh, let us see if your spirit is not simply ripped to shreds.
====
136
These are dark times. Even Tamarus is showing signs of the madness! He wants help from those who would practice the dark arts. There's a reason why those mystics hide in the mountains!
====
140
It is done.. We've struck a blow to Coldun that will set them back a good time.. but they will return with a force that we will not be able to stop...
====
161
Our failure has unleashed spirits of anger and torment, who menace Camlorn. We must stop them!
====
171
When you've completed your patrol, we'll speak again.
====
175
I fear the undead will haunt Northmoor forever.
====
177
I hope the holy water fulfilled its purpose.
====
181
Together, we will stop this evil.
====
191
Slowly, the nightmares of Silvermist shrink back. You are a force to be reckoned with, friend.
====
192
I am glad to see that even in these dark times, High Rock still has heroes. What is your concern?
====
193
I'm glad the matter we discussed has been, er, dealt with. 

Rest assured, the Duke of Camlorn does not forget his friends.
====
194
Let me know which potions work and which don't... and be careful. I haven't finished testing those yet.
====
197
Being raised as undead is horrible, but I worry that the Blackhand's plans are far worse.
====
198
At least now we know what we're facing. 

Meanwhile, Gloria has discovered something important about how Faolchu came to power.
====
200
The Unusual Thorn that you found reeks of magic.
====
201
Ah, back with Shava's roots; you are a good and useful assistant to Shava!
====
204
May you never feel this pain, my friend. Even love is not worth the price of eternal torment.
====
205
We'll handle the rest, and we'll help Camlorn rebuild. I'm certain you now face bigger challenges.
====
206
One less nuisance to deal with... and one step closer to retaking Camlorn. When these cursed werewolves are all in the ground, the first round is on me.
====
213
You've done quite a service for Deleyn's Mill, <<1>>. Thank you.
====
216
My sister must have tried to banish the corruption on her own. Where she failed, we must succeed.
====
217
Had any luck finding harpy feathers?
====
218
Well met, my fellow adventurer! You are an adventurer, right?
====
219
Present the wyrd offering in the center of our ritual site. Stand between the five standing stones. I pray the spirits will listen.
====
222
I have no right to ask more of you, but... would you do us one last favor?
====
226
The spirits chose you as their champion. Once they chose me, as well.

Now we must work together to restore the land's purity.
====
227
Ormax expects us to make up for all our lost time.
====
228
At least we have our health and work to do, eh?
====
229
Ormax wants us to double our efforts.
====
235
Thanks to you, we can all get back to work. A blessing an a curse, to be sure. 

Still, you have my thanks.
====
251
Look, I gave you the money. I don't know what more you could want from me. 

You should leave before someone gets suspicious.
====
263
Vartisan Ameralee must have a solution to our dilemma. Pray speak with her at once, Numinous.
====
264
Felicitous greetings, and welcome to the Kinhouse of the Felballin!
====
267
Place the Sload Lure on the Sun Column found on the furthest island to the southwest.
====
268
The Elementals' work was not to be interrupted, but such is the folly of the Maormer. Please return their Piths using the Fissures.
====
269
Would you mind standing back ? You are rather filthy.
====
270
You have already recovered the Varla Lens and Hainen's book? My, you have been busy while I was... detained. May I see them, please?
====
312
You have done us a great service. Yet more remains, if we are to restore the Varlines of Isque.
====
313
Isque Roses grow along the river, just to the northeast.
====
314
Those foul witches shall be purged from these shores. By the Fugue of Arbis, I swear it so.
====
315
By the sound of it I divine you have found us a Blessed Bell.
====
316
Ah, you have returned. I take it you repulsed the Zombies?
====
318
Not even werewolves can stand against us for long.
====
319
Have you collected Fire Salts from the Incendiaries?
====
321
What is that rattling noise?
====
322
Have you checked on my soul gem?
====
323
I'd follow Magus Commander Danain into Oblivion itself.
====
325
Truly, you have much to teach us, Numinous.
====
327
I appreciate your help. With the wounded coming and going, every ally who can help is a blessing from the Divines!
====
328
Apothecaries like myself write down only useful cures. You can rub a stone on a wart during the waning moon, then bury the stone to cure your warts. And then there's...what's that? Foxglove Nectar. Oh! Of course!
====
329
The shriek of Stormwitches confirms your success.
====
330
So Blain tracked me. I wish I could thank him for not turning me in. You must not think very highly of me, deserting as I did.
====
331
The champion of Auri-El returns. Honor and praise, Numinous.
====
332
I defer to your wisdom, Optimate. May your travels be blessed.
====
338
Would you favor us by playing the Sacred Instrument near at hand? Be not bashful.
====
339
It is time for Nirn to brighten our sky once again.
====
341
You have my thanks, Optimate.
====
342
You must enlist the aid of the Exemplars at the Shrines around The Orrery. Only then can we know what threat we face.
====
343
Poor Vilmo, blind to the truth which I have seen. He must be enlightened.
====
344
What news have you of Skyharker Suuniqwe?
====
345
There's no time to waste. We have to reactivate the Midnight Talisman before Angof can react.
====
346
Have you found the book yet? It must have fallen somewhere below. I pray it did not fall in the water!
====
347
With the power of the Midnight Talisman, we may finally be able to strike at Angof directly. Let's not tarry.
====
348
With the Varla Lens missing, the lines of power connecting this Kinship to the Orrery have gone down. Were the Varlines to be restored, I could transport you to the Orrery swiftly and safely.
====
350
It is good to be whole again. I thank you for this.
====
352
I cannot leave Ackers, but please, help my friends. I'll tend the nightblade's wounds.
====
354
You've given me peace of mind at last.

I will always mourn the loss of my son, but knowing that he died well fills me with pride.
====
356
Now that we have the Midnight Talisman, it's time to reactivate it. We'll need your help.
====
359
Cursed cats! All my rats were gone in moments. What a dervish of destruction!

I hope for your sake, friend, that you had nothing to do with this.
====
360
Speak to Langdruun within the Kinhouse. He will be expecting you.
====
361
I trust your call upon the Battlereeve went well. If you will excuse me, I have orders to attend. Fortune favor thee, Numinous.
====
371
Al'kari is pleased to see you again, hero of chickens.
====
373
The Gem Spiders can be found in the rear of the Menagerie to the north.
====
384
What's your business here?
====
385
Hurry to Crosswych, <<1>>. Old Man Murell's going to want to meet you
====
386
May the Ascendants watch over you, Numinous.
====
388
That will be all, my young Numinous.
====
390
The best place to find a brush pile would be the cliffs northwest of here. Be on your guard.
====
393
Trade is the lifeblood of these isles. Those who yet say it is magic are simply envious.
====
394
Despite the failing of the Varlines and the rise of Orgnavar, trade yet flows through Orrery.
====
402
With the Varlines awry, our own magic books are a danger to us. I fear my mother was attacked.
====
408
I have inspected the Orc skull.
====
411
Glory is to be won on the beaches. Yet here I stand, barring the door.

I am told it is an honorable duty.
====
413
The Syldarim of The Orrery have sent an Emissary bearing a message of unity. I am grateful for your deeds, Numinous.
====
419
Back for more, <<1>>? Fortunately the Maormer have deserted this site, now that the Welkynd Stone is safely back in our hands.
====
423
Perhaps we could speak some other time, Optimate.
====
424
There are many wounded soldiers I must tend to.
====
426
Please, you can't take my husband. I know he's sorry for what he did.
====
429
I miss my friend. I know you did what you felt was right, but all the same, perhaps you should have let Moreau be.

My ring is still missing, the real thief remains at large, and a man who made a mistake is in prison.
====
431
Come you with passion in your heart? Sweet words on your lips?
====
432
Need to go. Have to go. Stars flying by. Wind in my mane. Bored here.
====
433
I hope you gave that despicable thief a fitting punishment for his crime.
====
447
You stand at the gates of The Orrery, Optimate.
====
455
Could I break my bond with my model planet, I would have left the Orrery already.
====
464
Praise and honor to you, Optimate!
====
467
Sir Hughes has turned himself in, and Alcaire is in your debt. 

I have one last request of you.
====
470
If you're here for a drink, talk to Ruhamza... if he has any ale left.
====
471
Everyone's gone mad! I've been praying that you don't suffer from this affliction, <<1>>.

The fear, the pain, the uncertainty... they're the real enemies, aren't they? 

The darkness is coming to engulf us all.
====
474
They're out to get her. 

I've got to protect her reputation. 

She's my friend. Dabienne would do the same for me, wouldn't she?
====
476
This whole thing was like some terrible nightmare. It reminds me of the day I lost my husband so many years ago.

I don't know if you can understand. I've moved on, but sometimes, I still feel a little lonely.
====
477
There's a few less Daedra in the world now, I bet. What have you collected?
====
479
<<1>> will meet you at the entrance to the mews.

Be swift. We know not how much longer Lord Montclair will keep his prisoners alive.
====
482
As much as I want to rush out and put <<1>>'s head on a pike, I have a responsibility to these people.

Jonah is a strange one, but I doubt he can fend for himself, let alone protect his mother. I hope you can find them quickly.
====
485
So we meet again. Did Calden send you, or is this concerning another matter?
====
486
You bring warning from Fahjiri? I'll have words with that cat - she has more to do with this than she admits. Your warning comes late. Look in on Durak, then return to me.
====
496
I wonder what Duke Nathaniel might gain from the murder of the duchess....

Nobles are never above advancing their position through monstrous acts.

Of course, I'm just a courtier. What would I know of such things?
====
497
The memories of my fallen comrades rest in the walls of this hall. Those memories will give me strength in the coming fight.

I'm ready to face the forces threatening us.
====
500
I've seen to the captives. You've done good work here.

Time will tell if Lady Eselde can protect them from Lord Montclair, and themselves.
====
501
We must destroy the corrupted nereids!
====
502
Just back from the docks, are you? 

The Midnight Swell used to be a safe ship, back when Captain Lash was the captain. 

No doubt its new captain threw the old one overboard. Fed him to the water Dreugh, I bet. 

You'd best be wary near that lot.
====
504
You've saved our family, <<1>>, when no one else would help us.

We can't trust anyone but you.
====
507
You've defeated the evil that caused us so much suffering, but I still have to endure his curse.

I tried to save these people. Why am I the one who's being punished?
====
510
The Orcs use anchors to keep this shield in place. 

They've scattered them about the ruins, and they guard them closely.
====
511
Watch your step here, stranger. I've got an eye on you.
====
512
The Divines will not forget what you've done for an innocent. Neither will I.
====
513
All's quiet on my watch. Thank the Divines for small blessings.
====
515
My brother is beside me again. We are together in death, as we were in life.
====
519
I dread the prospect of having to do battle with my fellow knights. 

Nonetheless, it must be done. I've ordered the knights who have joined our cause to take up strategic positions around the keep.
====
520
<<1>> is gone! I can't find her anywhere in the camp.

She shouldn't be moving about with her injuries. If you find her, please let me know.
====
523
Verandis trusts you. Hopefully, you now see that not all vampires are evil.
====
525
If you want my respect, draw some blood in my arena! 

I don't care whether you slaughter your enemy, only that you fight with honor!
====
526
If you need something, talk to the Constable. Leave me in peace.
====
528
You've proven very resourceful. As promised, I can help you restore Makana's memory to repay Durak for sharing his Sleepless Potion with me.
====
529
We have dreamed a nightmare together, and come out alive. I am glad to see you awake, as well.
====
530
If the wailing keeps up, we may find ourselves without any visitors at all. 

If I had a choice, I'd leave as well!
====
533
If you've come to poke fun at the prisoner, you'd better think twice. I'll be out of these stocks soon, and then you'll have to watch your back.

They may not have enough evidence to hold me, but that doesn't mean I'm not a dangerous criminal.
====
536
Did you see her? Wearing the necklace I made? Well, I hope you're happy. This is all your fault.

Now go away and let me work in peace.
====
539
So you live, and Lord Montclair does not. Things could not have gone better, I'd say.

I'm sure your noble house will be glad to hear of Montclair's death, though their strife is far from over.
====
541
Go as fast as you can, Lieutenant. Until we've tried this, the king won't even talk about surrender.

We have to get him to come around before it's too late.
====
542
Oh no! It's you. Have you come from Hosni? Please. Please have mercy.  

S'rashi promises to have Hosni's gold soon, but S'rashi cannot get Hosni's gold if he's dead. Tell S'rashi you've not come to kill him.
====
543
You. You're to go right in.
====
544
If I see you, I'm supposed to send you in. So I'm sending you in.
====
546
You've returned, my friend, and you look well! Much better than the last hero I sent to retrieve a wyvern egg.
====
551
You'll find the ward somewhere inside the Plane Merge, <<1>>.

Be careful in there. We've already lost a scouting party, and I haven't a clue what got them. I'm sure it's waiting eagerly for more victims.
====
554
Whoever did this to Mathias needs to pay. Hope you figure out who it was. I bet it was that creepy Altmer, Yarelion. 

I suppose it could have been any of the suitors though.
====
556
The blue stone is called azurite. It's like her, when she speaks in my head. Her voice is soft. Do you hear it?

Take my pickaxe. Find the blue stone. Bear caves. North. Near caves. You must.
====
558
Do you have it? Quickly! I think she's getting worse!
====
561
We've all been damned by the tragedies at Crestshade. 

I've... come to terms with that.
====
564
My mistress Azura offers advice that will aid Gavaudon against the Omen of Counting Stars.

It can only be defeated in Vaermina's realm of dreams and nightmares.
====
568
Good luck. You'll need it.
====
569
One has accomplished what many could not.

Rivenspire can now begin again.
====
570
I don't know about everyone else but I don't think Borkul is any better of a leader than Godrun.
====
571
Traveller! Could you offer any aid to <<1>>?
====
574
Hosni has ruined me! Rebuilding what he's stolen will take years.

I have no further use for you. Get out of my sight!
====
578
Have you acquired any samples of tainted flesh?  Any of the those harpies will do.

They're right there ... emanating.
====
579
Go on into the tower and talk to the Hinaults. Reassure them. They're both pretty shaken up.

But if Heloise doesn't return soon, I may need to send you out to find her.
====
585
We failed to save Crestshade, but perhaps there is hope for Rivenspire.
====
591
You know, I didn't really think about what I'd do with all these thumbs.

Say, would you like a necklace?
====
592
Misfortune hangs over Rivenspire like a dark cloud, friend. And it doesn't help that the city leaders can't agree on which way is up.
====
593
Travel to the east, into the Bonebarrow, and speak to Golleon. He will need your help.
====
594
Well, I can hardly believe what I've heard. If this artifact of evil has been destroyed, when will its minions dissipate?

I know I am too impatient. I do not know how you did this, but the fact that you did is enough of a reason to celebrate.
====
596
How did those Saproot Shoots work out? I bet you made a right mess for those ugly Imperials.
====
598
Take that charm I gave you to Priestess Fleile.

She's in Razorvine Refuge, north of here. 

Tell her of your success. She will be pleased.
====
599
I'm not sure I can stand much more of this. The bodies … the blood ….

I wanted to save this family, but look what happened. It feels like everything has suddenly gone wrong.
====
603
If I could trade my life to bring back my dear Lakana, I would. Moving on will not be easy, but I must honor her sacrifice by doing all that I can to protect the Covenant.

I will speak with King Fahara'jad. Perhaps we can come together in mourning.
====
606
What did you find? Did she take anything else from the Barrows?
====
607
Go on, take a good look around. Don't be shy, my dear. I certainly won't be! I have nothing to hide.
====
612
If Alcaire is truly threatened, regardless of where it comes from, I will defend it to the death.
====
614
Don't be so quick to leave.
====
615
Bring me good news, <<1>>, or bring me nothing at all.
====
617
Christophe was a fool, but I'm overjoyed to see him alive. My nephew and I owe your our freedom. We won't forget.
====
618
Thank you for giving me back my memory. If only Rin and I had gone to Ahtah in the first place... but you cannot unswing a sword.
====
623
Find Sorcassil, but go with caution. None are safe from Gil-Var-Delle's deathly curse.
====
624
Forget I said anything about the Honey Incident, all right?
====
625
I'm satisfied that Arniel will keep his place. 

Perhaps now I can attend to other matters.
====
632
If Alcaire falls, what's next, Wayrest? If these Redguards mean to invade, we have to stop them here.
====
633
<<1>>! It's good to see you.
====
634
Your handling of the Fellwatch situation was truly impressive.

You have a promising future as a lawman, if that's what you want.
====
635
I'd go give Normar a piece of my mind, but he said if he saw me again, he'd call the guards.

What kind of man won't listen to his own citizens?
====
636
Has Haven fallen to the Imperials?
====
639
I saw the glyph on table with some soul gems. There was a mage guarding it, however.
====
642
I knew when I first met you that you would be the one. Well, perhaps not right away. I've been wrong before, mind you, but I was fairly confident.

Let's finish this. It would be a shame to perish before the conclusion of all of this, wouldn't it?
====
643
I'd do anything for Leah! I'd slay a Daedric prince barehanded for her.

I'd climb a mountain to gather the rarest flowers!

I'd run through the streets naked, screaming her name and proclaiming my love for her!

She must know: I'd do anything!
====
644
Hopefully with a bit of rest, Tristan will be as good as new. 

Once he's recovered, I can finally return to my research on Vampire lore! I can't wait!
====
645
Already my people report a sheen in our horses' hides and a spring in their step.

You've saved them, <<1>>.
====
650
I am badly injured; I will need you to deal with the ogres attacking the dam without me.
====
653
Some of them might not be willing to leave, but it's best they do. Leonce's "empire" won't last forever, and I don't want their blood on my hands.

Besides, I'm tired of them getting all his attention.
====
657
Catian lives in the upper branches of Leaftower. He likes to look down on the "savages."
====
661
It appears you've given away all the digging tools.
====
662
You can find General Skorsgaard's camp underneath the lighthouse's rocky outcropping.

I'd suggest traveling north to the lighthouse and taking the footpath down, but it's up to you how to get there.
====
665
If you don't mind, please apologize to Mathias for me as well. Tell him I would have him and all the other servants return if they're willing. 

No more suitors though. I'm done pretending. I have no intention of marrying again—certainly not now.
====
667
Duzug is being unreasable. It's not my fault she's lost some cattle!
====
669
Please, speak some sense to her. I'm sure the Houses must know of a way to stop this sickness… they must!
====
687
I've lived here with the giants for a long time. My father fishes with them down on the beach. They're almost like family to us!

If you want to speak to them, I can help translate.
====
690
If it's mind games they want, they're in for a bittersweet defeat.

I know Jon is dead. He's not coming back. Whatever that creature is inhabiting his body, it's simply a minion corrupted by dark magicka.

Light always triumphs over darkness.
====
691
We are starving and yet Godrun will not allow us to go resupply.
====
693
If it's mind games they want, they're in for a big disappointment.

I know. Jon's dead. He's not coming back. That creature inhabiting his body is animating it with dark magicka.

That means he's a minion of evil, and I will destroy him.
====
694
The evil Lich is no more. In time, Gil-Var-Delle will return to Valenwood, starting with Black Log.
====
700
If I were older and stronger, I'd set up scarecrows around the village myself, but the elders don't want to lose any more young people. They've forbidden me from going further out.
====
701
Oof! Don't mind me. I'm afraid I'm not the man I was in the last war. All those stairs.

Ugh! Can't these beasts ever lair in the middle of a nice, flat plain?

We're almost ready to move on the Doomcrag. How is the fighting behind us?
====
703
What a patriot of Northpoint you are!

The baron is lucky to have such a fine ally.
====
705
My friend, have you considered my position in this Nord business? 

I'm sure you can understand my concern for the well-being of Northpoint.
====
709
I won't run. I have to face up to what I did.
====
720
By Xarxes, that was quite unpleasant! Your aid was timely indeed. I am in your debt, Numinous.
====
721
You have a potential cure? Use it on Ameralee, quickly!
====
722
You have completed the elixir? Use it on Ameralee. There is only a small chance she will explode.
====
723
Fancy a bit of mudcrab to whet your appetite? 

We'll be eating well tonight, thanks to you!
====
725
What shall I do now that the books are all back, you ask? What I always do! I'm going to lounge in my favorite chair with my favorite book.
====
736
You were brave for confronting that demon - Isrisa would thank you could she speak.
====
737
I assume you will speak for Isrisa, seeing as how I have her voice?
====
745
You've had some success with the webs, I think!
====
748
We have already secured the aid of Isque, <<1>>. I bellieve we must look still farther east, to The Orrery.
====
751
Did you use up the poison I gave you? 

How I wish I could watch them eat that poisoned food....
====
768
With the Varla Lens missing, the lines of power connecting this Kinship to the Orrery have gone down. Were the Varlines to be restored, I could transport you to the Orrery swiftly and safely.
====
769
Can't a soul just sit and grieve in peace?
====
770
This is a sad time for me. Please let me grieve.
====
771
Yes? What is it? Probably not as important as what I'm... thinking about doing.
====
772
We barely escaped Camlorn with our lives.
====
779
I dislike backtracking as much as the next mer, but we have yet to gain the loyalty of High Kinlord Maldarawo of Isque, whose domain lies to the west of here.

If you wish, you can go on ahead of me. I will meet you at the Isquer Kinhouse.
====
780
It seems our next stop will be among the Skyharkers of The Orrery, <<1>>.

You should go on ahead of me. I shall meet you in the Syldarim Kinhouse.
====
781
I dislike backtracking as much as the next mer, but we have yet to gain the loyalty of High Kinlord Maldarawo of Isque, whose domain lies to the west of here.

If you wish, you can go on ahead of me. I will meet you at the Isquer Kinhouse.
====
784
How ever did you manage to overcome so many volatile spiders?
====
785
We've seen no signs of Montclair for days, yet his soldiers continue to bolster their ranks.

Mysteries have given way to revelations. If he's sworn his allegiance to vampires, and he's sacrificing his villagers, who knows what power he now holds....
====
786
I tire of rumors when what I need are facts. Find me this, and I will count you as my ally. House Tamrith will chafe at the loss of your loyaly, no doubt.
====
789
How ever did you manage to overcome so many volatile spiders?
====
796
The village has gone completely mad. I'm the only sane one left, if you ask me.

Go on, talk to the guard. She'll let you in to visit anyone.
====
797
Thank Mara, at least I know Govran is still alive.

They're killing them, you know. They're aking them out one by one and executing them. I know they are. 

They say they aren't, but I don't trust them.
====
798
Have you dealt with the River Dreugh yet? Nasty things, I hope to be rid of them all one day.
====
805
Hurry on to Sal. 

I'm not getting any younger!
====
815
It's up to you, at least for the moment. Until I recover, you're the only one who can stop these fake pirates from enslaving Koeglin Village.

These Daedra can't fool me! I know the truth about these so-called pirates.
====
817
Will Colane Oscent let us unload our cargo? Are we going to get fresh supplies?
====
818
Captain Veronika runs a tight ship, but I've never met a nicer Nord.
====
819
There is no greater honor than to live as a Knight of the Flame.
====
822
I don't know why my mistress wanted to see you. I only know the task at hand.

Please, seek her out if you want to learn more. I would not dare speak on her behalf.
====
827
If the Dominion didn't take back Southpoint when they did, the Imperials would have been too entrenched to be moved.
====
828
We beat the coward Imperials here and will defeat them in the war as well.
====
838
Take these orders to <<1>> back in town. 

She must be made aware of this.
====
840
You can hear them at night, whispering about us. I can't sleep! My dreams are all nightmares.

That ring will kill the hen anyway. I'd rather have her die swiftly than suffer with that thing inside her.
====
847
They've taken her, they've taken my farm, and now they've taken over my mind.

I can't stop. Daedra will kill me. 

They're going to get me eventually, but only when I stop looking for them. The moment I lower my guard, I will die.
====
848
J'Hriss doesn't care what you've heard. J'Hriss is a legitimate businessman.
====
851
Not long after you went up the road, Father headed to the older farmhouse. That's a dangerous area. I don't know what ails him.

Do you think we're being poisoned? You don't think my sister Ganise is....

No, that's madness. She's just a bad cook.
====
852
So you managed to convince a couple of these villagers to help out? That's great! You've done more for the Midnight Swell than I ever could.

I wish my brother would hurry up and get here, though. The longer I wait, the more worried I get.
====
860
I cannot chat, I must relay a message to the front.
====
861
I think you fail to grasp the enormity of the situation.
====
868
Penny for an out-of-work eelmer?
====
871
Please make your visit to the Hortator brief. 

His spirit did not die a peaceful death, and he still needs time to recover.
====
873
The cliff racers are thick throughout the fort.  You can't move without finding them.
====
875
Will you stay and listen to my tale, friend? 

I have no proof but my words and my present condition, yet I must tell the tale all the same.
====
877
Killing my fellow knights to restore order was hard enough, but this matter with Sir Hughes is unthinkable.

He's down in the infirmary. I'm told he was raving about killing the duchess before he fell unconscious. I-I don't know what to do.
====
879
If you're done dealing with the Penitents, tell Champion Shulki you have assisted her for me.
====
881
You should speak to my retainer. And please, do not open any of the packages.
====
882
Sera Orvona will speak with you now.
====
884
Ahjiivi does not know you. Do not think that we are defenseless, or you will suffer the same fate as our captors.
====
887
There's nothing over here. This is a waste of my time.
====
889
Already word of your dancing prowess spreads through the hot springs! I must say, you have proven marvelously gracious, my dear.
====
892
You have bathed my sword in vengeance.

Take it now down to the fissure. Destroy the evil Fallen Three.
====
893
I've been placing bets for a long time. You'd think I might win more often than not, but sadly, that isn't the case.
====
895
Lord Ra'ud still stares at me from across the way.

Well, he can look all he wants, but he made a big mistake. He'll never be with me now.
====
896
The knowledge cost them their lives, but the Jaqspur lost in Thrambles taught us about its greatest danger: the Grahtlord.
====
897
We shall have to call you <<1>> the Snake Summoner now!
====
900
You look tired. Come. Rest with us.
====
901
Reywell's mud baths are renown throughout Stormhaven. You should try them!
====
904
That seems to have pleased my lady.

I, however, am not impressed.
====
909
Such needless destruction.... Those vicious Imperials and their leader, General Cruor, should be butchered like livestock!

A thousand curses upon them! A thousand curses...
====
910
The dangers of Valenwood at my back and the murderous Imperials on my horizon. I am between the teeth of a beast.
====
912
I haven't a care in the world, and there are all these handsome lads about. 

This is quite a pleasant way to spend the day!
====
913
These baths are renown for their curative properties. 

I don't know what they cure, but I'm sure it's working!
====
918
Manifests, shipping records, caravan reports... there's got to be some clues in here.

We have to find out where these packages came from and who they're for.
====
921
Collecting many interesting items under many moons. 

Bringing delight to the Ookvoot tribe! 

Adding to Elder Knonk's collection.
====
922
When I think how soon I'll be with my Diane, I am overwhelmed. 

She has beauty. She has grace. She is passion personified. 

She told you what she wants, and soon, I'll be whispering to her what I want! 

By the Eight, what a wonderful day!
====
929
Ah, <<1>> it's good to see you again.  How goes things with House Dres?
====
930
A moment's rest in Reywell would do you some good. 

Imagine what staying here forever would do for you!
====
934
I do not forget your help with the Blighted.  What can I do for you in return, Blightbane?
====
939
Another challenger? Ha! I could slay you with one hand tied behind my back.
====
950
The personal congratulations of Hoom. The satisfaction in confounding of the loathsome Wud!
====
951
Knowing victory in this contest does not matter to the stranger. 

Will the stranger be generous?

Will the stranger be giving Wud the treasures so that he can defeat Hoom?

Promising you the prize. Offering you life-long adoration!
====
954
In the weeks before the Imperial invasion, there were rumbling sounds from underground. As they landed, a huge sinkhole opened in the middle of town.

Foul magic, that. I've never heard of the like.
====
955
I swear, the vines on that wall keep trying to grab me. This Bosmer magic is unnatural.

Vines should keep still and be decorative, like a good husband.
====
956
Bring me three Hammerdeath Victory Tokens, and the Breastplate of Hammerdeath will be yours.
====
960
What are you waiting for? Get back in there!
====
961
They are getting closer. Good! I'd love a good fight!
====
962
Big news out of Haven, eh? Some kind of necromantic device destroyed? I hope that means we can go home soon.

Those domesticated slouchbears the Imperials slaughtered outside the city must be ripe with maggots by now!
====
966
Once we've gotten back to our ship, we'll send all those pirates down to the bottom of the sea!
====
969
It's going to be a hard season without the thunderbug herd.
====
970
You'd better go meet with your contact.  It may be a trap, but then again you may be able to find out something useful.
====
972
This is a safe place, hidden from outsiders by the Pact-Magic of our people.
====
985
Your load looks much lighter. 

Looks like the deliveries went well.
====
986
Do you have the spriggan limbs?
====
989
Raising netch isn't easy. 

I need those extra hands if I'm going to recover from this setback. 

These poachers have thoroughly ruined my farm.
====
993
<<1>> will be very pleased to have Irano out of here.

Now we have a good chance of reclaiming the Ebonheart Wharf.
====
1015
I heard some Razorvines talking about a town up north that was destroyed by Molag Bal. I think it was called... Gilverdale? Something like that, anyway.
====
1034
It's been ages since I had grilled Khaj- grilled senche-tiger.

This alliance with the Dominion can get tossed as far as I'm concerned.
====
1035
I'd rather be hunting thunderbugs.
====
1054
Kynareth's blessings, stranger.
====
1055
I need someone who can follow instructions. Get to Quartermaster Laniar and pick up those shields. Now!
====
1057
I didn't think you were lazy <<1>>. If you want to advance in the craft you must learn recipes.

I have a few that you can purchase if you have studied enough.
====
1058
<<1>>, we begin our journey as master and novice. Are you ready?

And please. Address me as Great Sage.
====
1060
Thank you for telling me. I know it was hard to say.
====
1066
If we only found skooma in these samples, that would actually be a relief. Unfortunately, this affliction affects everything. 

I'll need to ask the Iliath Temple for further instructions. The outlook for <<1>> doesn't look good.
====
1068
My broken leg shouldn't heal this quickly. 

Reme sure is something special.
====
1069
My cold's fading. Thanks to Reme, I'll be able to go home soon.
====
1074
What bones have you brought for us?  You have the smell of the grave on you.
====
1077
The Slouchbears.

Always more.

Always they return... feeding.

A Mother becomes upset.
====
1079
I'll have to remember to thank <<1>> next time I see him.

He's always sending me the most intriguing things.
====
1084
The joy of Lurmpi's company! To be having an audience for my pearls of wisdom!
====
1088
So many of our sisters have fallen, yet I have faith in <<1>> and her leadership. The last Keeper of the Tree will lead us back to harmony with nature.
====
1094
I can make it. I know I can!
====
1105
That one has the samples, yes?
====
1106
You can find rubble to repair the barricades around the old tower to the northwest.
====
1116
Ordinator Faydile Slythin is north of here. 

He's on the docks, keeping a close eye on the ship inspections.
====
1117
Nix-hounds are lurking around the guar herds. Most of the time they lair in the rocks. 

When they get hungry, they run down to kill our beasts.
====
1119
Take whatever is salvageable from the homes of our masters and bring them to me. It is only fitting we profit from their suffering, after they profited from ours.
====
1120
Did you find it? Was it all there? 

To think of all those valuables were wasted, trapped with his useless rotting body.

Just the thought of it angers me.
====
1121
How could I have raised such a worthless son?

My daughter, Llira, is much more deserving. 

She's selfless, as her mother was, and she's devoted herself to the Tribunal Temple.
====
1124
Will the <<1>> be fetching the cage key?

Entering the large tent to the south. Recovering the key.

Freeing Elder Brump!
====
1130
Hello again, friend. I'm afraid I can't do any business with you at this time, but look for me when I get into Kragenmoor!
====
1131
I'm on my break. Don't bother me.
====
1133
You must recover the sword Werereaver, or the entire kingdom may pay the price.
====
1149
Most of my family's fortune went to this sanatorium, for Savila's care. I can return to Mournhold and declare myself cured. 

I pray that you keep this secret to yourself, <<1>>, and the knowledge of what you've done.
====
1151
I know Ferema is innocent, but our... relationship may cast doubts on my testimony.
====
1160
Get a drop of the purple potion, a pinch of reagent and then combine them with the bergamont seeds in the alchemy set.
====
1168
One day, we'll get Camlorn back.
====
1181
Is that the body of a nixad? What happened to the poor creature?
====
1225
Welcome to Barkbite. Orcs think bathing is optional, so don't stand upwind.
====
1237
Urgh. You can - hic! - go on through to the Ayleid Milestone.
====
1248
My poor Fura. 

I can't allow myself to be consumed by grief. My child still lives, but I'll still mourn her absence.

Perhaps I can visit her in Branglebracken before her spirit takes flight. My child may yet know her mother....
====
1249
You'll find the cave behind this buildings.

Remember, you don't need to kill the rabble helping him. Slaying <<1>> will be enough to stop the flow of skooma into Kragenmoor.

End this.
====
1251
My clothes are inside Catian's quarters. And could you find me a bucket of water to wash up with?

I'm sorry. I just - I can't leave like this. People can't see me like this.
====
1268
There is nothing as fine as the aroma of spoiled milk.
====
1275
I'll be instructing the guards to take all the necessary precautions with our captive. 

We'll have to quarantine him before we can prove he isn't infected.

Ebonheart will need to hear about this.
====
1281
I think I'm dying! 

That mazte was the worst thing I've ever tasted in my entire life.
====
1284
No telling if any of these larvae are male or female at this stage in their development. A few more years and they'll start showing the differences. They'll make some fine chitin pieces one day!
====
1285
Thank you so much for your help, <<1>>.

With the information you brought us, we'll be able to cure the tarn shortly.
====
1293
None of us believed we might be able to regain the mine.  Yet with your efforts, we may be able to get back to work in no time at all.
====
1301
You've saved my life, friend, returning the treasure like you did. I'll never forget it! As soon as I can sneak off without the undead finding me, I'm going home.
====
1306
I see in your eyes the glint of a predator. Your hunt has been successful?
====
1308
All this time, my brother and I have been searching for a way to gain entry to the Mage's Guild! 

This may very well be the breakthrough we wanted.

Please, get me those results as soon as you can!
====
1312
If you've nothing to give me, best head back down to the forest floor. There's plenty to be done at the siege camp south of Leaftower.
====
1316
Have you seen to the sick yet?
====
1319
No purse. Not surprising. Why do I get the feeling I'll never see my coin again?
====
1329
Once we've found <<1>>, we need to put a stop to <<2>> and the necromancy she's unleashed on the fort.
====
1333
Be careful. The enemy could march past this tower at any moment.
====
1335
Have you the brains I requested?
====
1340
Keeping well, my friend? 

I'll admit it. We don't know how this disease is transmuted.

I'm afraid I can't offer any precautions, but I know I must continue my work here.
====
1341
Have you found him? 

I'm so nervous.

I'm quivering at the very thought of seeing him again!
====
1356
<<1>> stopped to speak with me while you were down by the shore. 

She was grateful you found me. She asked me to thank you.

Apparently, she's left for Othrenis to see to her sister's burial.
====
1359
I heard the explosions from here! 

Those charlatans will be ruined! They'll have to leave Ebonheart without their fake wares to peddle.
====
1363
The Huntress would drive us all into the arms of the madness that afflicts her.
====
1365
Returned again, friend? The cliff racers are not as numerous as they once were. 

Perhaps the Tribunal finally heard my prayers, or maybe they responded to the blood sacrifices.

We may never know.
====
1367
Take this Woodrune and use it to summon Forest Spirits next to the Lifetimber sapling to the northwest. Slay the Scamps that are attacking the sprouting Lifetimber.
====
1369
I can't describe what I saw. 

A great and terrible power engulfed me. For a moment, I thought I peered into the depths of Oblivion.

Now I cannot leave. I have given myself to service. To leave would mean... ending my life.
====
1376
The only thing that keeps those guards honest is the thought of more bribes to come. 

I can't imagine how much they've stolen from slaves like me.
====
1380
Have you the crown? Take it from Phrastus.
====
1387
You'll find the slaughter fish swimming within the river to the east of us. Be light in your step for if the Ashlanders see you, they may question your actions.
====
1390
I'm pleased you stopped the Redorans. 

If they had planted those forged records, we might have faced censure in the Great Moot.

Now I must thwart their next scheme. They never stop trying.
====
1400
Those damned shadows are burning down the garden! Help us destroy them!
====
1405
I can't be in two places at once. I need to keep an eye on the mine.

Bring me back a sample of what they're mining in there, will you?

I'd certainly appreciate it.
====
1410
Taking the Amberberries from his friend.

Placing them in his cask of sweet sugar and fremented juice. 

Shaking the cask with great enthusiasm!
====
1418
I read stories to all the children in the village here once every week.

You're always welcome to join us, dear. One is never too old to be a child again.
====
1419
Will the <<1>> be using the Night Stone?

Will the <<1>> be doing it in front of Shoom by the waterfall? 

Will the <<1>> be defeating two apparitions summoned by the Night Stone?

Cheering for the <<1>>! 

Watching from a safe distance.
====
1420
I saw them leading our troops off the field. Look on the outskirts of the Wracked Plain to the south and the east. You should be able to find survivors there.

That's my hope, at least.
====
1425
You have my thanks, friend. 

My assistant and I will now leave these detestable ruins, so I may continue my studies in earnest.
====
1430
And now? Are those fires out?
====
1431
Slay Sapiarch Veyl. You will find her west of here.

When you are done, I want you to meet me at the entrance to the ruins.

I cannot leave this place without knowing you have also left it safely.
====
1433
Thanks to you, we have fewer undead to fight.
====
1437
Stay away from the ruins to the northeast. They're haunted. Ayleid ghosts, they say.
====
1438
Don't judge us, outlander.
====
1440
Be careful heading to Mireblossom. 

The Peatwalkers will attack you, since you're not part of the Mireblossom tribe.
====
1441
You're not welcome here, stranger.
====
1457
Thank you! With your help, we'll be able to stay here much longer. We can endure anything the elements bring to us.

As soon as he calms down, I'm going to take all our ale and dump it in the bog.
====
1466
Please open the cage and let me out.
====
1468
Thanks to you, much of our herd has been restored. We're in your debt.
====
1469
I'm glad you were able to escape the cave unharmed.
====
1481
Once we're able to reclaim our mine, Crosswych will be prosperous again.
====
1488
I'm glad someone else has arrived. Are you here to search for the townsfolk?
====
1490
You've done so much for our family, <<1>>.  We'll always be grateful to you.
====
1492
I'm not going back, so it's no good convincing me.  The bandits aren't so bad at all, and they're teaching me to fight!
====
1493
For the first time since the Fragments of the Unclean were stolen, we can finally rest.
====
1495
<<1>>'s house is just outside Crosswych to the south. His house might be surrounded by the same spectres that lurked outside Mari's home.

While you help the locals, I'm going to turn myself in to the guards in the Southern Crosswych Tower.
====
1499
Please, find out what's causing the Daedra to attack the manor. This estate is my life's work. I won't see it torn apart by monsters!
====
1504
<The spirit stares at you in silence.>
====
1506
Isn't my daughter just the sweetest thing? I don't know what I'd do if I ever lost her.
====
1507
I am grateful for your silence, <<1>>. I will not forget this kindness.
====
1515
We know they're up to something. Now we just have to figure out what it is.

That's where you come in.
====
1520
"Arkay's Beard" or "Eyes of Akatosh?" Hmm. Arkay sounds right, but Akatosh would be more sensible.
====
1521
So he didn't turn into a chicken? Too bad.
====
1528
I'm glad that black cat is gone, but I'm worried about the harm it may bring to the Niverns. They shouldn't keep it around.
====
1530
Have you had any luck, friend?
====
1533
Don't be shy. Go light those fires!

This is going to be fun.
====
1534
Thank you for helping. I've been so busy with my work for the garrison. I'm sure <<1>> will like whatever you pick out.

Once you've found a gift, take it to my love at the Thalmor. He's very important there.
====
1535
I trust you adequately conveyed my intentions to <<1>>? My patience with her foolery has long run dry.
====
1541
This final task will test all you know. 

You'll need to use everything you have to win this one. You'll need to defeat both guardians at the same time to prove your worth.

Speak to me when you are ready.
====
1542
What a strange feeling! 

How... how did I come to be here?
====
1544
It was a boon from Baan Dar that you happened along. 

Was it Janne who asked you to help Dro-Dara and the others?
====
1545
Now there's a sight for some sore old eyes. I missed this stuff.

You've done me a great favor by getting it back.
====
1547
I am safe here. The bandits fear the crocodiles—and wisely so.
====
1553
Tough luck, friend. Shanari was a wily old cat.

She was sweet as thundergrub meat.

Care to place a bet on the next fight?
====
1555
Will I ever see my family again?

Probably not. My parents are gone, and I don't have any siblings. Will anyone miss me when I'm gone?
====
1557
Don't give away my position. This is a good vantage point for observing the ogres.
====
1566
My wife, Breloth, is dead. Mara take her soul. 

She was the only good thing I ever knew in this world, and now I can't even give her a decent burial.
====
1572
Ithguleoir is dead? I can hardly believe it! 

Henri can finally start fishing again. He certainly can't use Ithguleoir as an excuse anymore!
====
1576
There's something really important going on in the northern huts.

Look there first. That's where I was lurking when they drove me away.

Whatever's in there, they don't want anyone to see it.
====
1577
Steel and stone! Welcome to the Scarp! 

We could use your help on the battlefield. Would you join us in the fight for glory?
====
1580
You don't have to come all this way to give me updates, <<1>>. Just go back to that cave and get the job done!
====
1585
May Arkay bless you, <<1>>.
====
1586
You shattered the gems? I wish I could say I've been as successful. The temple entrance is sealed by magic.

We must find a way in here. There's something in there. Something is calling me. You must think I'm crazy!
====
1591
I'm glad you're here. 

If you're headed into the ruins, would you mind helping me with a small task?
====
1595
This one will be busy salvaging all that research.

Weerhat is grateful for your help.
====
1601
It's just those three support beams. Be prepared to run though. That place will come down fast.

I'll be here, hoping the ogres don't see me.
====
1604
Look at Glasha's fur. It's all matted and bloody! I'll have to clean her up!

We can't be seen like this.
====
1605
They must have known your intentions!
====
1606
That assassin said that the only reason he attacked me is that I am a Nord! What a strange reason!

Do you think he murdered all those people?

Which reminds me, there are more bodies for me to collect.
====
1611
What are you doing back here? The Codex still sits in the depths of Canulus Refuge. You must recover it, if we are ever to free Lord Cipher.
====
1616
I'm gonna speak slowly for you this time.

The ship behind me. Break the <<1>> in the ship's hold. That's inside the boat, at the very bottom.
====
1619
We shall have to call you <<1>> the Snake Summoner now!
====
1623
The corprus in the eastern plateaus are always a danger.

They threaten everyone in the Stranded Lurk.
====
1624
Did you get those reports yet?
====
1627
Hail to you, <<1>>. The slayer of <<2>> is always welcome in Southpoint.
====
1628
I can't believe my son has returned to me.
====
1629
Thank you for finding me. You were right, and I am forever in your debt.
====
1632
I'm sorry, but I cannot allow you to read from the sermons.

Only the diviners of the Tribunal may interpret and disseminate them.

For now, my intercession will have to suffice. Such is our way.
====
1636
With their leader dispatched, the others will soon fall to disorganization. 

We'll stay here and harry them for as long as we can.
====
1638
If you hadn't arrived when you did, I fear I might have perished in those shackles.
====
1642
I regret the loss of my brother, but his behavior put our entire House in jeopardy. There was no other way.
====
1643
Friend, I have been told that the elders have escaped. 

We have precious little time before the Vereansu realize what we're about to do.

Be silent. Be swift.
====
1649
Please tell me you've got good news.
====
1651
I believe the blacksmith would be interested in your delivery.
====
1654
What words have you, my friend? 

Please. Tell me you've found her.
====
1657
Even if the crates came from our town, we need to know if they're full of our weapons.

Have the blacksmith check the make of the weapons. See if they were crafted by House Hlaalu.

I've got a bad feeling about this.
====
1659
We're ready and waiting to move up to that tower. Are you going help us or not?
====
1662
I'm thankful you came along when you did. Without your assistance, chances were high that the Quarantine Serk would have been destroyed.
====
1664
I was foolish to think I could keep up this charade going for very long.

I guess I wasn't as clever as I thought I was.
====
1666
I'm quite sure I did not invite you to stay. 

I'm sure you can see yourself out.
====
1667
You have returned, my friend! 

What can House Hlaalu do for you?
====
1671
Praising the superior scavenger hunter.!

Will <<1>> be giving Hoom the treasures?

Offering to give <<1>> the prize. 

Desiring only victory over Wud!
====
1672
The displeasure caused by Hoom's victory. Wud will be sulking under his lean-to.
====
1676
Welcome to Shinji's Scarp. 

Once a quiet little village at the foot of the mountains—now the front line in the battle with the Ironhand Ogres.
====
1677
You have no reason to help me, but I must still ask.

Please. Take up my sword.
====
1678
By aligning these crystals correctly, we should be able to channel a burst of magic through a main conduit.

Then we can send power to each of the crystals and repower the Obelus!
====
1685
Somehow I sense that getting rid of the sword will bring us rest. 

I pray that it is so.
====
1695
I hope you bring good news. One of the Vereansu came by and noticed I wasn't bound quite as tightly as I used to be. Luckily, I was able to get my hands on his weapon and use it before he could.
====
1698
Now that the sick have been freed. We need to attend to the pass itself.
====
1702
There's still some stray Ogrim, but nothing like what we saw before.

Those mines are infested with evil. 

May the Tribunal bless any fool brave enough to scout out what's going on there.
====
1703
Vile elf! Away with you, back to the darkness where you were spawned. You have no business here... unless, of course, you seek a slow, unhappy death. In that, I will be happy to oblige you.
====
1707
This final task will test all you know. You need to defeat both guardians at the same time to prove your worth.

Enter the portal before you. I'll meet you on the other side. Speak to me there to begin the last trial.
====
1708
Are you ready to face your final challenge?
====
1709
Now that my father and sister are at peace, perhaps we can all finally move on.

Aetherius awaits.
====
1710
I'd do anything for Leah! I'd slay a Daedric prince barehanded for her.

I'd climb a mountain to gather the rarest flowers!

I'd run through the streets naked, screaming her name and proclaiming my love for her!

She must know: I'd do anything!
====
1711
I'm sorry! You were asleep for too long. I feared you were as lost within the dream as I was.

Tell me, what did you see in my dream? What could you see that I couldn't?
====
1714
I knew when I first met you that you would be the one. Well, perhaps not right away. I've been wrong before mind you, but I was fairly confident.

Let's finish this. It would be a pity to perish before the conclusion of all of this, wouldn't it?
====
1715
Give Dirdren my report and leave me in peace.
====
1718
Now that's incredible! Azura sent you, didn't she?

Here I am, down on my knees, begging Azura for help, and you walk up. If that's not divine intervention, I don't know what is.

You are going to help me, right?
====
1725
<You've found a lifeless body.>
====
1729
Barging in and killing everyone won't get the information we need.

We'll have to be more subtle in our approach. Killing everything isn't working.
====
1731
<<1>> is so kind and merciful.
====
1733
You there! Yes, I'm speaking to you.

I haven't seen you around here before. You must be one of Tormal's newer recruits.

I have a task that requires the utmost urgency.
====
1735
Dalomer is somewhere in these caves. Do whatever it takes to get his shard, <<1>>!

If these fools finish their ritual, the Obelus will never be restored.

Then we'll all be dead... or worse!
====
1738
Have you talked to that useless husband of mine yet?
====
1742
What can I do<(LOCAL_PLAYER_NAME)>>?
====
1743
Thank you again for freeing my husband. 

Dreughside's already returning to normal.
====
1744
I haven't a care in the world, and there are all these handsome lads about. 

This is quite a pleasant way to spend the day.
====
1748
The well's cleaned out, <<1>>. 

How are the paddies?
====
1749
Others like to see my inventions. That's good.
====
1750
You've been gone for a while. 

Have you seen Shaleen?
====
1751
Ah, you've returned! Ravenna and I are getting along quite well. 

I'm not sure if his name is Ravenna, but I've taken to calling him that in our debates.

He amuses me.
====
1752
Don't think I've forgotten, my friend! 

I have your payment right here.
====
1756
The dried flowers really brought out some lovely notes in the wine, but it lacks depth.

Dirt will definitely add character to the wine. Dried herbs will alter the wine's bouquet.
====
1757
I hope you were able to assist Nalvor and Hrenil with their requests.
====
1758
Your timely arrival in Aldsotha was more than a mere coincidence. 

You helped defend our town, and we'll think of you as a hero for years to come.
====
1759
Poor Endal. He was one of my closest friends. He didn't deserve this....
====
1760
Unbelievable! I trusted Midresi too. 

I can't believe she was conspiring with House Dres... although that would explain why Patriarch Leyden stayed with her.
====
1762
They burned my stall. They burned my wares! 

I'll have to start all over. I can only salvage a few workable scraps from what's left.
====
1763
I hope this attack is isolated. 

It may be a while before we can instill a level of confidence back in our people.
====
1764
My premonitions were correct. You were the one destined to save our elder. For that, I am grateful.

Be wary in the lands beyond us. Our sisters may not know of your deeds. Those who have fallen from grace will not spare you.
====
1767
Strangeness surrounds us! It is the Balac you bear, but I expected something... different. Here, give it to me. I must examine the staff.
====
1772
I've been told that Aldsotha is indebted to you for your bravery here.
====
1773
<<1>> is organizing our warriors in case the Imperials attack - though he hopes to negotiate a peace.

That should be our priority but... I confess I'm unnerved by what <<2>> says is happening in the Bonebarrows.
====
1774
Welcome back! Let me know if there's anything I can help you with... we'll do anything for the town's hero!
====
1775
We're not finished yet. And who knows? Maybe the Dominioners over in Woodberth will get off their south-points and come break the siege.
====
1776
So you've brought the snake.

I thought you'd be dead by now, Nelin. 

What a pity.
====
1778
I will have the Codex examined. You carry on your journey. When you reach Wayrest, seek me out.
====
1780
Ah, you've returned. Did you bring the proof I requested?
====
1782
I can't believe my son has returned to me.
====
1783
Before we return to the abbey, Hakam and I need to figure out which crops have survived.
====
1784
I am amazed at your resilience, friend. The Ghost Snake left nary a mark on you... or your soul.

To tell the truth, my sisters believed you wouldn't return at all.
====
1795
I don't understand how this could be happening … we have no feud with the Midnight Union!

Why would they suddenly attack the Abbey? It doesn't make any sense.
====
1799
Without you, I'd still be trapped in that dream.

Now we must work together to stop this threat to Stormhaven.
====
1801
Have you found that scroll yet? 

The others are getting anxious. They want to return to the Mages Guild.
====
1803
You saved Abbot Durak. You recovered the Dream Shard. 

There are no words.
====
1807
I hope your search for ingredients goes well.
====
1820
That's all the help we need from you right now. We need to make sure we can pay everyone who comes here looking for work.

We should have more work for you tomorrow.
====
1823
The Prophet's portal stone will get you to the ruins. From there, you must locate the Balac on your own.

Go with caution, <<1>>. Gods only know what else you'll find in there.
====
1828
Goblins must die. All of them.
====
1855
I hope the Three recognize what you've done to help us.

I'm sure they'll be watching over you.
====
1858
Now we can actually put our heads to work. 

Finally! We can get to the real reason we came here... if those two over there would stop bickering.

I swear. Every time.
====
1859
May the Eight guide your path and watch over you. Until we meet again, <<1>>.
====
1863
The Jolly Squalor is to the southeast, under the main tree. Do yourself a fav-

No, you know what? Do me a favor and stay out of it, unless you carry a big knife and a bag of healing potions.

Friends are good too. You know any orcs?
====
1864
I don't recognize you. New blood, eh?
====
1866
How fares the task?

If my father resists, you may press the issue. Pain is a wonderful motivator, and really, I've been very patient.
====
1868
Be careful. If you play the harps out of order, it will set off a trap. You may want to see if talking to Destane might yield any clues.
====
1869
A new face? Welcome. Isn't this the most wonderful party? Count Hosni really has out done himself this time for Lady Adima.
====
1870
I heard Barnabe react to the news. This should be good.
====
1873
Alas that this could not have been an honest diplomatic meeting. However, I have no regret in quashing their insincere dealings. You were a vital part of the proceedings. Well done.
====
1878
Please, I encourage you to speak to my people. Hear their stories. 

Their tales may give you a reason to fight that much harder

Either way, I assure you, you'll be well-paid for your skills.
====
1886
Don't be a stranger now, my friend. We need more people like you hanging about here in the castle. It makes the place more interesting. 

Though I suppose if you hung about here, you'd be pretty boring, wouldn't you? Safe travels, then.
====
1889
You won't get another coin from me. Off with you now!
====
1896
This one is relieved and thankful that you've found Thomin.

Hilani may return to Wayrest now, but there is one more favor to ask of you.
====
1899
<<1>> is in charge. He should be in the main building inside, and he should have your payment.
====
1900
I have nothing to say to you.
====
1901
The other day I found a hand in here. Lucky! It still had a ring on it.
====
1903
We're in your debt for your timely assistance.
====
1905
I came to Elden Root when my village was destroyed by Imperials.

Maybe I should've just stayed and fought.
====
1911
Yes? What business do you have here?
====
1912
This is my lucky day. 

It has to be... it has to be....
====
1914
One time I saw a tiger take a claw to the jugular. The blood sprayed all over the crowd. It was the best thing I ever saw in the ring.
====
1916
Come on, Shanari. Come on.
====
1917
This is my lucky day. It has to be. It has to be.
====
1918
Poor Endal. He was one of my closest friends.

He didn't deserve this.
====
1921
Tirdad sent you? Just in time.
====
1933
Thank you! 

I knew I should've eaten before I came.
====
1935
Fried boar skins are always a big hit with the crowd.
====
1936
That was quite a fight! Of course, that was just a hoarvor.

Are you ready to face an intelligent foe? 

How about battling our Wood Orc pit fighter?
====
1943
You have the focusing crystals? Great! Place them in their fixtures and we can relight the signal fire.
====
1947
Get lost. I don't have any messages for you, <<1>>.

Death will find you soon enough.
====
1949
That Imperial fellow won't leave me alone. I think he's crazy!
====
1950
Talk about perfect timing. Elvira's got a damn good plan, and now that you're here, we might actually pull it off.

Fight like you did at the lighthouse and we'll have the rest of the crew free in no time.
====
1951
I'm thankful you came along when you did. 

Without your assistance, the Quarantine Serk might have been destroyed!
====
1959
The old man. He looks disturbed. What's wrong?
====
1961
They burned my stall! They burned my wares! I'll have to start over again. 

I can only salvage a few workable scraps from what's left.
====
1963
Have you discovered the source of the rumors yet?
====
1971
Thanks for your help, <<1>>. You're truly a hero.
====
1974
We're surrounded by them. They're looking in the windows, hiding in the cupboards, sleeping beneath the beds!

The Daedra are everywhere. Everywhere! How can we stand up to a Daedric Prince?
====
1978
Each night as I fall asleep I will think of what you did and the sounds they will make as they choke to death on poisoned wine.
====
1983
I've heard many strange noises and lights near the ridge north of here.

They usually happen during the night. I spend those nights deep in prayer.
====
1992
A catastrophe in Shad Astula! Misfortune caused by the taint of foreign magic! 

That tree-licker was hired to teach "alternative" magic. She's disrupted the spirit of the Master Wizard!

That Argonian destroyed our great school! And you helped her!
====
1993
All around, the wolves are howling.

Did you place the remedy correctly?
====
1994
Maybe I was wrong about the Midnight Swell, but you know how sailors get. It wouldn't have been long before they were causing problems in Koeglin Village.

The sooner they ship out, the better.
====
2001
I would not ask you to pursue the patriarch. After all, any oath to enter that temple holds the promise of death.

Nevertheless, we must stop the patriarch before he destroys all of House Dres... and the other Great Houses, as well.

I am at a loss.
====
2003
That ship's going to be burning for quite a while.

I wonder. Will the Imperials actually try hunting mudcrabs and thunderbugs, or will they start eating their boot leather first? 

The next few weeks should be highly entertaining.
====
2006
Do you dare to face the king crocodile? 

Gather your friends and petition Beastkeeper Onis. A lone warrior is doomed to fail!
====
2007
What's it going to be this time?
====
2008
Get away from me, scarecrow sabotager!
====
2015
Go on, don't waste any time. Run to the top of Nightmare Crag.

Summon that Daedra. Kill it before they sacrifice Rozenn and set their monsters on Stormhaven!
====
2019
I must opine my displeasure. I am not overly pleased with this recent turn of events. 

I am free of my bonds, however, and relatively unharmed. My gratitude is enough to stay my sword arm... for now.

I believe our acquaintance has come to an end.
====
2025
You there! If you respect the name of the Knights of the Flame then I would ask your assistance.

Bandits are masquerading as members of our order and then robbing people blind!
====
2027
Eager, you are.

Amazing how an insect that's so small and insignificant can find a way to defeat one of the finest predators of the Tong.

Yet here you stand, insect. You stand before me with our emblem.
====
2028
Thanks, <<1>>! I didn't think I'd ever escape!

Talk to Edgar. I'm sure he'll want to give you a reward.
====
2036
If only more people were aware of the Goblins' rich cultural heritage, perhaps they wouldn't be so persecuted.

Plus, the females are kind of cute. In a way.
====
2038
This one has heard rumors of the one who stole the Dream Shard. 

Would you like to hear more?
====
2039
<<1>> and <<2>> know more about this accursed situation than I do. 

Go. Talk to them.
====
2040
You destroyed the source. Was it on the ridge? 

Forget all that. Did you find Hlena?

Please tell me you found her.
====
2041
Our prayers have been answered!
====
2044
If <<1>> ever shows his face here again, he's a dead man.
====
2045
Thank you for your help. I need you to free the others.
====
2049
They've tied me up! I think they're going to give me to some Daedra!
====
2056
The Bretons grow bolder every day. They want us out. I know it! 

I just hope Duchess Lakana can reason with her husband.
====
2079
After all the time I've spent waiting, I wonder if any of the patriarchs will even be interested.
====
2080
Captain Veronika runs a tight ship, but I've never met a nicer Nord.
====
2082
Introduce yourself to the <<1>>. 

I'm sure he won't bore you too much.
====
2085
Captain Veronika runs a tight ship, but I've never worked with a more gracious captain.
====
2086
We'll be off soon, and just when the village is returning to normal.
====
2089
Ugh. Judging by the smell on your clothes I'd guess you found some tainted eggs to destroy.
====
2092
Leave me. I'm too injured to walk. At least I die knowing you took a few of those bastards out with you. You have my gratitude.
====
2096
Go on, give Cerone my message. I'll pay you after you deliver it.
====
2106
Normally this pen is filled with cattle, but they were all scattered during the attack. If you're bringing them back home, I'll be glad to compensate you for your trouble.
====
2108
Traitor! I can't believe I thought you would help us. It is clear that you've given over to the same greed and brutality as those Primeval Seekers. 

But why would you dare enter my personal chambers?
====
2109
We've made many significant discoveries here.
====
2113
I do hope I'll get to see the ruins! I've only seen centurions in pieces. 

How lovely it would be to run my hands over one that's still intact.

Cold polished metal... untarnished by the turn of centuries....

Mmm! Makes the blood rush, doesn't it?
====
2116
Dwemeris runes cover entire walls in some of the lower levels! Entire walls!

Imagine the vast knowledge they must contain!
====
2133
M'zadha wonders if the Imperials are foolish enough to try sailing that wrecked ship.
====
2144
Look! When the magic disappated, that portal appeared!
====
2152
My mother was taking me to Mournhold to marry some local boy. I've never met him. She says he's from a good House, though. She says I should think of the Pact and accept it.

What if he's ugly? What if... he beats me?
====
2153
Now that the villagers are safe, it is time to reclaim the Haven.
====
2155
Always a shame to lose one so young.

I will watch over the Treethane's home. 

I will keep my vigil until Tiradil Fairlight returns to take his father's position.
====
2162
You saved many lives this day. 

May the moons shine on you.
====
2167
I don't know about everyone else but I don't think Borkul is any better of a leader than Godrun.
====
2170
Deliver the bucket to the guard in the tower to the east on the cliffs.
====
2173
This is just one small step towards avenging my people.

Once I'm through with them, no Imperial will dare set foot in our lands again!
====
2181
Well now, <<1>> appears at last.

It's good to see you again, especially back among the living.
====
2182
Now we have a broken relic. 

I hope this new plan works better than the old plan.
====
2185
The Mages Guild will get you to the Canulus Refuge, have no doubt. From there you must find the Balac on your own.

Now hurry - the Planemeld hastens even as we speak!
====
2188
Now we must charge these jewels.

Once charged, they will power the obelisks and ward Elden Root from Imperial invaders.
====
2195
The Imperials attacked us with swords and blades. 

That wasn't enough for them, was it? No, the cowards have to poison us as well.

That's just ruthless.
====
2200
Have you returned with what Ra'Vashi needs?
====
2203
This place was once used for magical storage. That is certainly surprising.

If not for its current inhabitant, we could make use of it.

A secure area could help us establish a foothold here.
====
2216
I am glad you made it back safely.
====
2222
I smell smoke, and the dogs are acting anxious. Something's happening. Better find Farmer Gaercroft.
====
2227
Lushwallow crawls with danger.

Be wary. Don't wander west.
====
2230
Greetings, friend. It's nice to see another fighter around here. Our numbers aren't what they used to be. Live by the sword and all that. 

I may have some contracts available soon. Come back later.
====
2231
How curious! The curative spirits usually never stop once summoned.

I wonder what this one wants to tell us?
====
2232
His breathing is becoming normal again, though his brow is still hot to the touch.

Is he safe? Did the Wyress save him after all?
====
2233
He's worse than ever. Now he doesn't even remember who I am.
====
2236
If you hadn't brought that egg, I would have been cleaning up the remains of sick kwama for months.

I... regret my angry outburst after you said you'd slain the queen. 

I know it's expensive to replace her, but your actions were correct.
====
2237
Do you have some claws for me?
====
2243
We have succeeded - the princess is awake! And I think she wants to speak with you.
====
2244
Her Majesty must feel a great sense of relief, that she can share the duties of running Evermore in these troubled times with her new Regent.
====
2246
The Minister can take care of herself, all right. That's how she made it through the ranks so quickly.

Nothing gets to her, not even the ghosts.
====
2251
The dungeon's never had so many folk in it that I can remember, not counting the ghosts.
====
2255
I still think I would have made the better choice, but I respect your decision, <<1>>.

Thank you for helping us in our time of need.
====
2260
It is a relief, to be honest. Once this plague is over, Evermore can return to its simpler ways.

I would never have become involved in politics, but my mother insisted.
====
2261
I'll be dead soon enough myself. I can't get rid of this horrible ailment.

Thank you for your help, <<1>>. May Arkay bless you forever more.
====
2267
Our king has fallen. We will avenge him!
====
2268
Get to Uela as fast as you can, <<1>>.

I need to find Freyda and make sure Evermore knows of the Reachmen's spying.
====
2272
Single combat always takes place on the opposition's property. You'll find the representatives aboard the Bjoulsae Queen.
====
2273
I can't believe my ears! The Reachmen are using a disease to kill these villagers. Never in all my years have I seen an atrocity such as this.
====
2274
Haven't you seen enough of this ship? I know I have; it reeks of wool.
====
2278
I wouldn't have thought a city like Evermore would use bloodsport to solve its problems.

Maybe they do have Nord blood in them after all.
====
2279
Yet another delay from the priestess, I see. 

Well, I know she won't turn back on her word. If you fulfill her request, I'll be able to enter.

So it goes: a favor for a favor.
====
2280
It is done. The last Spriggan is dead. It is good that we eased her passing ….

Now, though, she must be avenged. She, and all her sisters.
====
2284
Single combat always takes place on the opposition's property. You'll find the representatives aboard the Bjoulsae Queen.
====
2288
Seek the camps of the afflicted House Dunmer. Torch their shelters.

You're being tested, <<1>>. 

If you cannot prove your worthiness to the Kagesh, you should join the other beggars outside our gates.
====
2289
Oh, poor you. 

What happened? Did you not listen to the rules? 

Did you just get outrun by my marvelous runners? There's no shame in that!
====
2290
Rahira was a pawn. 

Rahira must contemplate this.
====
2291
What detestable revelations!
====
2299
Between you and me, I'm incredibly relieved that Emeric's here, but it took him so long, I don't know whether to kiss him or slap him.
====
2302
We can retake Bangkorai Garrison, as long as we don't lose hope.
====
2304
Settling this matter has been taxing on House Redoran. 

We're spread thin enough as it is. 

Fortunately, we recovered the Horator's body and gave him a proper burial.
====
2305
We'll face a cruel winter without our herd.
====
2307
We raised those guar from calves. 

I fed some of them with my own hands when their mother died.

Now I want to walk across a field of dead scamps.
====
2309
The penitents at our gates must leave. They have my sympathy, but we cannot save them. Only Boethiah can perform such miracles.

Until they abandon their false gods, they can never be saved.

Give them their talismans. Then send them on their way.
====
2321
Yes, <<1>>?

We'll have more work soon, don't worry.
====
2322
The Kagesh look at you differently than they look at us. 

They'll welcome you in their village, won't they?

You could help me. I'll make it worth your while.
====
2328
Before we begin, you must know why these spirits threaten us, and how we can defeat them.
====
2329
We've won, thanks to you, but at a great cost to both sides.
====
2331
There are far too many wounded soldiers to even consider a counterattack against the cliff racers.

On top of that, I hesitate to order my men to attack their brothers-in-arms, even if they're deranged slavering creatures.

We must proceed carefully.
====
2336
Do you serve Evermore and her king? 

If you do, I need your help.
====
2337
The most dangerous of Pelin Temple's spirits are dealt with, but a matter of foul necromancy remains. I fear it may be what has caused this disruption.
====
2339
If the cliff racers get any worse, I think the best way to get rid of them would be burning the whole damned fort down.

Don't repeat that. I'm sure the captain wouldn't want me saying that.
====
2342
I will accompany the king's body back to Evermore. I pray your choice doesn't doom us all.
====
2343
I will bind Queen Therese to her charm, and she will aid you at Bangkorai Garrison. Be well.
====
2344
You are unclean. Go, or I will summon our warriors.
====
2348
We were rude when Methel said she was going to get a cure from the Ashlanders. 

Looking back, I realize that if I were sick with this disease, I'd go wherever the possibility of a cure might be.
====
2353
You must leave our camp. Begone!
====
2354
I will not receive you at my fire, outsider.
====
2371
As you approach, you hear a few bumps and knocks like someone suddenly getting up from the floor. After a moment, someone inside speaks. 

"You've proven yourself trustworthy, but you still need to feed us. We're starving."
====
2384
So you know our secret. I suppose it was only a matter of time. 

We have no cure for the plague, but we do have one for werewolves.
====
2385
We're dealing with a madwoman. 

We can't wait. She'll invent some new horror to inflict on us.

The time to act is now!
====
2389
Have you ever met Vivec? I have. He was reviewing the Ordinators, and he touched me on the shoulder.

I think he made a joke, but I couldn't understand it, so I just laughed politely. I hope he didn't notice.
====
2393
Our tribe will not disappear. 

Even if we're rendered unto dust, we will remain on this land. Boethiah has promised us this, and his words are the doom of our enemies.

No, this is not the end, <<1>>. Tell Ulden that, and let him marvel at it.
====
2394
Once the centurions are dead, their ballistae destroyed, and their banners burned, we'll be ready to end this assault.
====
2396
I'm surprised you got anything out of that n'wah. 

If it were up to me, he'd pay for what happened to the Hortator.
====
2402
I hope you're not here to harass me as well.
====
2403
The wolves howl fitfully into the night. The winds blow foul through the leaves. And the trolls grow ever bolder, more menacing. All this I see, but I do not know why.
====
2404
I knew Mr. Kerbol wouldn't fight back. 

He's a good-hearted man. That's why so many of us work for him.
====
2406
Investigate the wagon wreckage from the Orlishkaarn raid.

Perhaps you can discover what they're after.

If you're too entrenched to report directly to me, blow this whistle, and a scout should find you.
====
2411
May the Divines forgive us. Father Hurrent has accomplished the impossible. 

He has summoned the spirit of King Eamond's mother, Queen Therese!
====
2416
Enter text related to the Iliath Temple.
====
2418
You're in my light. Please step aside.
====
2419
This is a test of our faith. We will pray to the Three, whet our swords, and return to spill the Ashlanders' blood!
====
2421
At least I was able to kill one of them.
====
2422
This shrine's an abomination before the Tribunal. 

Why should we do all the work of knocking it down?

We should make the prisoners do it. It's their fault anyway. That would be a fitting punishment for heresy!
====
2425
I never thought I'd feel bad for an Orc, especially with them trying to eat us.

However, this... this is just sad.
====
2427
<You hear the king's voice in your head.>

It's really rather strange seeing myself this way. One always thinks of one's self as young.
====
2430
<You've found Raiyeem's dead body. He's succumbed to his wounds.>
====
2436
You must be <<1>>!

It's nice to meet you. You seem familiar. Have we met?

I must apologize if we've met already. My memory has gone all nutwally on me lately. I'm having a hard time remembering a lot of things.
====
2438
Have you spoken to my Great Father, <<1>>?
====
2439
You should be able to pick out a few pieces of lumber around the burned out buildings to the north.

The Dres already took most of the wood back to their manor. I don't recommend raiding their woodpiles. 

I tried, and got a bruise for my trouble.
====
2440
Sometimes at night, we'd feel the ground shake. 

The Dunmer said it was normal. Where I come from, Nirn stays still!
====
2441
The wind from the southwest smells like... well, I think that's what Oblivion would smell like. 

It's a hot wind that carries the sulfurous stench of refuse and rotten eggs.
====
2442
Have you ever eaten a Dunmer? This one never has.

They probably taste like ash and wormwood.

This one should ask a Bosmer! They'll eat anything.
====
2443
This one came from the deserts of northern Elsweyr. 

You know this place? It is the home of the Khajiit! 

The north is where the noble, stoic nomads wander the sands. The south is where the soft, corrupt city-khaj live.
====
2444
Do you know your letters? So few seem to in these regions.

I'll have you know that we Cyrodiils enjoy the highest literacy rates in Tamriel.
====
2445
Father fell behind on his debts to Dres merchants. One by one, he sold us into slavery. 

First, he sold my brothers. They were hardy and strong. Then he sold my younger sister.

He probably sold my mother after I was gone. I hope he's dead now.
====
2448
I'm glad to see you returned safely, my friend.

Our problems have grown during your absence.
====
2449
If you want to help guard the supplies, speak to <<1>>. She's at the depot southeast of here.

In the meantime, I'll look into getting help for <<2>>. We can't afford another spy in our midst.
====
2450
I hear you've spoken with <<1>>. What's the plan?
====
2452
Josselin isn't with you.

So do you have good news or more bad news?
====
2455
You've saved us both.

I can't thank you enough.
====
2456
Good work exposing that Imperial. I hate to think what sort of information that spy could have brought back to the enemy. If you hadn't offered to help, I shudder to think of what the Imperial's may have planned for us.
====
2457
Suram will be pleased to know that <<1>> is all right, but I'm certain he'll be lecturing me later.
====
2459
That food saved me from starvation, 

You've brought me hope in the darkest of times. Thank you!
====
2460
Leave us.

My people must grieve for the many lives lost this day.
====
2461
Good luck, <<1>>, and be careful.
====
2463
See? I'm still here. No food's been stolen.

I'm keeping my word.
====
2466
I feel much better.

Thanks for the rations.
====
2470
Everyone criticizes me for my diligence when it comes to procedure, but I have my reasons.

With so much corruption, I can't allow any room for error on my part.

One slip could be enough to discredit me.
====
2471
Finally, something will be done about those criminals! 

It's a small victory, but I'll savor it.
====
2473
I don't dare try to escape.

I'd rather be a slave than get beaten more.

Go on without me.
====
2474
<<1>> has more patience than I do.

If it were up to me, I'd kill any Imperial spies I came across.
====
2477
Gathering information from prisoners is an important skill, but I haven't the patience.

If I'm that close to my enemies, I'm usually trying to avoid them ... or kill them.
====
2479
Good luck in hunting your prey, <<1>>.
====
2482
That's a lot of saltrice! I think the Ashlanders will be pleased.

Take it to the shrine across the river.

Follow the road leading west through the ordinators' camp.
====
2486
Shavari is disappointed you ignored this one's instructions.

Shavari sincerely hopes you dealt with what you released ... or others will suffer.
====
2489
Disgusting. Yech!

It will have to do. Have you the intelligence to speak, fleshling?
====
2491
A Dremora wants you to kill a sorceress? Maybe she was the one who created the portal. I guess that would work.

Have you noticed how the light reflects from the stones here? It's so beautiful.
====
2492
Those trees north of Kerbol's Village are the only place to get the bark in Bangkorai.

Watch out for lurchers.
====
2494
We don't want to fight them!
====
2497
I'm glad to see you helping these soldiers come to terms with what's happened.
====
2499
There can be no peace here until we have a cure for Evermore's suffering citizens.
====
2504
Belaal'ss somewhere in the Dres manor.

You see that wall there? The one they tossed me off? It's up there.

No, I don't know where she is. I worked in the stable. I didn't see inside the manor. You'll have to ask a Dres.
====
2507
I thought I smelled sweat and dirt. 

Shouldn't you be off doing petty errands for someone?
====
2508
I do hope the slaves are enjoying their little holiday. More of our guards will arrive soon enough.

This is the heart of the Dominion, after all! They can scarcely hope to escape, can they?
====
2512
I bet those Imperials don't even know how to read!
====
2514
I'm so sorry I dragged you into my personal problems. 

I'm going to get help this time.
====
2515
I saw you destroying that crate - be careful of those! That's fire salt dust on you, and it's unstable.
====
2516
Did you hear that? Did you hear?

The noises from upstairs. Sometimes she-

Go away!
====
2519
I've given you the key to Navalie's chambers upstairs.

Do what you can to... help her.
====
2521
<<1>> will help, for the good of us all.

But I understand her fear. We must be cautious on her watch. If anyone suspected her involvement, that would mean her end.
====
2523
Together, we will return Bangkorai to its true rulers.
====
2524
My savior. I trust you are well. 

Have you sustained any injures fighting Dres slavers?
====
2525
I've got to catch my breath from that sprint before I head to Kragenmoor.

Seems this disease has taken a lot out of me.
====
2526
Without the proper ingredients, we can't perform our sanctification ritual properly.

I need you to gather wormwood blossoms from beneath the trees of the Bone Fields.
====
2528
The Dres use the canyons east of Omaynia to pen their slaves. 

There's only one way in or out.

Go in. Take the manacles we need to prove their misdeeds. Then help some of the prisoners escape.
====
2529
Just step back and pay attention.

I'm sure you'll figure out when to participate.
====
2531
The Dunmer took us as slaves for a thousand years.

They don't think of us as people, but as grubs. They think we exist to gather their crops, dig for their metals, and wash their clothes.

May fleshflies eat them all.
====
2533
You are travelling in interesting times, stranger. 

I pray the Three will watch over your path.
====
2539
Is that blood on your hands? 

I'm not judging you.

Okay, I am... but I'm judging you positively.
====
2540
When the Akaviri invaded, I was just a boy. 

I barely recall the war. I remember vague images of water everywhere.

That was the only time the Tribunal visited this place. My mother took me to be blessed by Mother Almalexia!
====
2541
Sometimes, I like to go to the hot springs to the southwest. The smell is unpleasant, but it does wonders for the skin!

Of course, Daedra occasionally show up there, but nobles keep telling us the Mages Guild will take care of it.
====
2542
Have you performed your devotions to the Three today? You haven't?

Then keep your distance. I wouldn't want to be sullied by the pawing of unhallowed hands.
====
2548
If you can help liberate the city, we'll all be in your debt.

Gods be with you, my friend.
====
2550
Hello again <<1>>. What can I do for you?
====
2552
I hope these flowers travel well.

Perhaps a plant touched by the power of necromancy no longer requires water....

That would be fascinating!
====
2553
Greetings friend. It's nice to see a new face. The Mages Guild has its work cut out for it in Stormhaven and every member has to do their part.

When you're ready, I have a task for you.
====
2560
Please hurry. I'm not sure how much longer I can keep them from drawing their weapons. 

There must be a way to break this curse.
====
2563
There are lamps along the roads in the poorer sections of town. 

Go down and fix them... and don't be surprised if the local criminals try to stop you.
====
2565
Thank you for the letter.

It's good to hear from my sister, even if you didn't see her yourself.
====
2566
We've all spent time hunting restless dead, but not like this.

Fighting spirits is one thing. Fighting the reanimated remains of close friends... that's something entirely different.
====
2567
The prince is still waiting for further reinforcements. 

I had no trouble keeping him away from the miasmata.
====
2570
Those appear to be Argonian thumbs!

That means you either came to collect the reward for Irikeel or you have some explaining to do.

You know what? I should just give you the reward.
====
2572
The Guild thanks you for your service. Far fewer evils threaten the people of this land.
====
2574
I didn't mean to get caught up in reminiscences. 

I should reward you for taking the time to find me.
====
2577
Let me know if you'd like me to ensure your safety by sending you back down. 

Should you choose to walk, I wish you the best and safe travels on your future journies.
====
2578
We don't see any of those skooma problems around here. 

House Dres likes to keep merchants away from the rougher parts of town.

If I were you, I'd stay up here. The Dres aren't nice, but they won't cut your throat.
====
2580
For the record, we don't serve Ashlanders here. 

When the Dres catch someone dealing with the tribes, the lucky ones get fined. The unlucky ones… well, the Dres are really big on making examples.

We'll take coin from anyone else, though.
====
2582
You've performed a good deed today.

Without your help, the fallen would never have found the true path.
====
2583
A "2"? Really? 

Good luck with that.
====
2587
May I get you a drink, my lord? Perhaps a tune on the lute? 

I've been told my fingers are quite gifted.
====
2588
The talk of men grates upon my ears. Always comparing swords. One-hand grip, two-handed grip … it's all the same to me.

Now if you could show me a beautifully filigreed sheath, that would be a different matter entirely.
====
2590
What is your decision? We must proceed—one way or another.
====
2598
A bittergreen salad and saltrice bread? 

What are you? Altmer?
====
2599
That's great news!

Find the scroll my great-grandfather mentioned. It may be the key to regaining my family's honor.
====
2600
Those nobles up in the manor! I don't understand them. I just serve them.

I'm tired of hearing them complain how useless their slaves are. 

As for me, I wash my own clothes. Merely observing...
====
2601
Have you heard any news of our House's Grandmagister? Jaelyck? 

He's been gone for some time.
====
2604
The Dres are proud of how no one gets sick here. 

You know the Thovasi Sanatorium is just up the road, right? 

I bet it's all a lie. I bet they take anyone who starts to get sick and ship them off there.
====
2605
Is Mount Heimlyn smoking again? It seems to do that every day now.

I guess we consider ourselves fortunate. The fumes always blow off to the north and east.

I wonder. Why do we never smell them here?
====
2607
You need to find that antidote.

Get it to <<1>> and <<2>> before it's too late!
====
2612
I asked my captain why we don't burn the Gutter down. 

You know what he said? "Because it keeps all the trash in one pile."

Isn't that great? "In one pile!"
====
2613
Thank the divines! It is done.

I feel as though a great burden has been lifted from me.
====
2617
Are you a traveller? Have you heard any news of our Grandmagister, Jaelyck?

No one has seen him for some time. We are... concerned.
====
2618
Our superiority implies a responsibility. We must attend to matters the lesser races cannot. 

Clearly Saint Seryn knew this when she healed the sick and taking their ills as her own.
====
2619
No, no, no. 

That can't be good. Not at all!
====
2620
I saw your signal. 

I can tell from that drum you're an ally of the resistance.

I've got to tell you: it's good to have friendly company again.
====
2621
I heard everything, and I saw Baron Sorick flee. 

It isn't right. I'm going to make sure the baron lives to stand trial.
====
2625
Most of us from House Redoran are just passing through Kragenmoor. 

The Dres don't exactly make other noble houses welcome here.
====
2626
Have you ever met an Ashlander? Is it true they don't believe in the Almsivi?

I don't understand how they can't! The Three walk among us, performing miracles beyond any mage. 

Even if they don't have faith, why can't they believe their own eyes?
====
2629
You have proven how well you can work metal. 

I look forward to polishing your technique.
====
2631
My father was a good man. 

I only hope his spirit can see the work I'm doing here.

Maybe then he can forgive me for not visiting his grave.
====
2633
Have we not suffered enough for our crimes?

You've doomed us to be cursed forever!
====
2635
Go into Danarkus. They're all counting on you. We can't leave until we set it right.
====
2636
I take it Felen has renewed his faith?

The young often find themselves lost, questioning all things. 

Usually, it's only a matter of time before their resolve matures and solidifies their faith.
====
2655
Your innocence has been proven. You may leave at any time.
====
2656
The wood likes you, <<1>>, and so does Master Tree-Paws.
====
2657
Come to learn the ways of outfitting?
====
2658
Ready to learn more runecrafting?
====
2660
You return, Outlander.

Tell me. Have you found the source of the taint? Perhaps there is still time.
====
2662
I hate trolls!

I hate you! 

Get out of my house!
====
2678
Nix-hounds are all around the guar herds. Most of the time they lair in the rocks. When they get hungry, they run down to kill our beasts.
====
2683
Get back to the Thane and Broadleaf. Let them know what you've done.

Once... I recover a little... I'll be getting out of here myself.
====
2685
Blessings of the ancestors to you, Clanfriend. I will stay with the Champion and assist in putting down the last of the elementals and then we can all return home.
====
2693
The farseer, praise be to her name, has left me to oversee the shrine. She is in the camp of the ordinators.

If only I knew what she plans to do with them. 

Some here would see their throats cut, but that would only incite the nobles further.
====
2695
Welcome to Karthdar... or what's left of it. 

Vonov's attack left things a little chaotic here.
====
2697
I've finished looking through the spellbook. It details a series of Daedric rituals.

One of them is marked "For Entry into Gil-Var-Delle."
====
2698
You've done it!

I hope the workers aren't exhausted from the riots.

There's a lot of work to be done, now that the docks are busy again.
====
2700
Such a fascinating place, this Alik'r.

I trust you found this excursion into history more palatable than the last one?
====
2701
What's that you have there?
====
2702
Would it be unreasonable to ask you to stand at arm's length? 

You're redolent with the odor of those Withered Hand ruffians. It's quite offensive!
====
2703
This will take time, but the dock workers will eventually settle down... even if I have to beat them all into submission!
====
2704
I know selling the johads makes the most sense for us.

My family did not trust my decisions, and so neither did I. But now, I see events clearly. My sister and I will find our happiness elsewhere.
====
2706
This land is my home. 

I would do anything to protect it. 

It's good to know there are others who would do the same.
====
2709
Welcome to Sentinel, wayfarer. If you've come about the docks, rest assured, I already know. 

I regret that you visit during such times, but perhaps your arrival is fortuitous. Perhaps the gods guided you here to help us fight the Withered Hand.
====
2712
Roheebah seems to be feeling better already. At least we have that to be thankful for.
====
2713
Finally my father stops chasing the mirage! I advised him to listen to Ash'abah weeks ago. Better late than never.

If you will go speak with Marimah, I will reach out to my Ash'abah contacts as well. 

We will find a way to stop the Withered Hand.
====
2718
I hope he's alright. Garis has been under a lot of stress lately.
====
2719
Before you speak, stranger, know this: for centuries, a spell has bound me. Many have tried to free me and failed. 

This prison has no lock or bonds to break.
====
2721
Thank you again, friend. You saved my life back there and with my life, you saved many.
====
2724
Hey—I know you! We broke into Cath Bedraud together, killed that crazy old necromancer, Angrad, er … Angolf …. What was his name again?

I guess it doesn't matter now that he's dead. Ha! Good to see you!
====
2726
I wonder what its like outside the valley....
====
2729
My father has said that compared to the other men that live beyond our valley, my dear Devad is like unto a Daedra.

Oh, if that is so, I have no ambition to see a goodlier man! I believe I should succumb to a swoon!
====
2730
You passed out all the food? What did they say?
====
2733
I am very proud. Tu'whacca says that you smote this Uwafa mightily! 

You recovered the Ward of Ansei Radan as well! The Temple is restored, and Alik'r is safer! Tu'whacca is pleased.
====
2740
The blood spilled here will never wash free of our nest. It will serve as a reminder to remain vigilant against those who would destroy us.
====
2741
You again? Can't you do your own research?
====
2744
The distrust saturates the ground like a winter's rain. But even through this mire we must persevere. For what Argonian cannot stand a bit of mud, yes?
====
2745
She is dead. She was my friend, and now she is dead. Why did you choose her? Why not me?
====
2746
Words fail me. Wit dies in throat. Nothing good can be said of this.
====
2747
This is indeed unfortunate. Rather it were you, lying dead on the sands. <<1>>.
====
2750
By the Font - you live! Incredible!

What bravery, to sacrifice oneself for another.
====
2752
It's true. The water has been foul for weeks.
====
2753
You've helped us. Don't let it go to your head.
====
2754
Now you know what I know.

Speak. Will you denounce me before this crowd? Or will you hold your silence, and help me protect my people?
====
2757
Your sacrifice is accepted. You may travel these lands freely.
====
2763
Unishi's business in Sentinel is done. Time for this one to move on, she thinks.
====
2770
Master Ahtah has spoken for you. How can I help?
====
2775
So you found them? The news shall make this day bearable. You've done good work for us today. I won't forget it.
====
2776
Now, what am I do do with you, eh? It's dangerous here. You should seek refuge in Alten Corimont, the town to the south.

Or better, you should find someplace far from bloodthirsty Nagas. Have you considered Skyrim? I've heard it's lovely.
====
2777
Remember, when you're done, meet me at <<1>>'s home on the west side of Stormhold.
====
2778
Thank you for delivering the message. The soldiers are back in training and looking better than ever.
====
2783
I don't need your help. Please go away. And try not to kill anyone else.
====
2785
I need to find a way to find a way to recover from this disaster before my debters get impatient. 

The people funding this adventure are not forgiving.
====
2788
By Tava's beak! You made it!
====
2790
Go to the Oortel River, east of Ten-Maur-Wolk. The Nagas must be gathering the barrels of pitch from the banks even now.

Gather some yourself, and use it against them.
====
2797
Still your tongue and lower your head. The dead can hear and see as well as the living. If either does there will be no escape.

I must find out what these dryskins want with my people.
====
2798
There are many heroes buried here, to be sure, but these three are the ones Ash'abah scholars are most concerned about. 

They were extremely powerful in life, and scholars fear they could be extremely dangerous in death.
====
2808
Hopefully, it won't take too long. I've deciphered many runes since I joined the Mages Guild. I like to think of it as a specialty.
====
2817
You'll see the fleshfly hive in the trees. You can easily get to them using the path just behind me.
====
2819
I saw your fight with <<1>>. It was an intense battle.
====
2822
Getting more members is vital if we want to survive.
====
2825
Can you believe it? I actually have new armor and weapons and the means to maintain them. I don't know how we got along before you got here.
====
2826
My cousin, Uurwen, was supposed to meet me here in Bloodgutter, but she never showed. That's not like her at all.

If she'd been at my side I might not be laying here now.
====
2830
<<1>> is not the right leader for the Cult of the Fang. You have the support of the whole Cult behind you.
====
2831
Thank you, thank you! My champion, my savior! By the sweet Font of Harmony, thank you!
====
2832
You actually chose me? Why? Am I so much better than the others?
====
2833
You chose wisely, <<1>>. Now finish your job, and get us safely out of this place.
====
2834
This one is unsure how you managed to calm them down, but my thanks to you.

Ahmuzi is sure they will be back again. Hopefully the port will be open soon and we will not have to worry about such things.
====
2839
I hope <<1>>'s plan works. I'm counting on you to come through with the distraction. Now, if you'll excuse me, I must prepare the soldiers.
====
2842
Tu'whacca give me strength! These mine doors must not open ever again. I'll be a poor man, but at least no more souls will fall into this deathtrap!
====
2847
Whatever they are planning, they must be stopped. That much is certain.
====
2849
You beat me, <<1>>.  I will follow your lead from here on out.  Do not fail us.
====
2852
I owe you my life, <<1>>. Thank you for cutting me loose and seeing me safely back here.
====
2857
After so many centuries, it is a wonder I can still be surprised. I could not abide the necromancer corrupting my ward, but I was powerless to stop him. 

Your actions have shattered the blade—but you made the right choice. You have my gratitude.
====
2859
I will administer this at once and then rid myself of the bottles.

Thank you again, <<1>>. You have given life to my son. Anuiel bless you.
====
2860
And why are you wandering about the city when I told you to return home? I should lash you, but I need someone to clean the midden today.

...Keep your wits about you, stranger. I am here to help, but you must play the part....
====
2863
Welcome to Bergama. Be advised travel to the west is treacherous due to the ongoing sandstorms.
====
2865
True love! Ah, it warms my silent heart. They will be happy for the rest of their mortal lives.

And do not worry. It will be a full and healthy lifetime in my nest. Such prizes like these are not to be wasted!
====
2869
Well met. We'll not forget how you aided us. You're welcome back any time.
====
2871
Keep your eyes open, there may be more of those beasts out there. Of course, maybe they should be the ones watching out for you. You handle yourself well.
====
2872
When you find one of the beautiful ladies, give them this rose. Let them know it is I, Larland, who wishes to sing a sweet serenade into their hearts.

... On second thought, withhold my name for now. It might be easier that way.
====
2875
Blow the horn when it's clear below us and we'll jump down so you can escort us out of Gallowroot.
====
2878
Greetings to you, student. What knowledge do you seek? A strategy to slay your opponents? The strength to protect your allies? The power to split a kingdom in two?

These things you may do, and have done already. But these are not the arts I teach.
====
2882
Aww, the Mudcrab's gone cold!

Perhaps you should try a different route in delivering these if that one's not working out for you?

Here, take some more and try to be quick about it.
====
2888
Assaulting this foe will require precision.

<<1>> is one of our best. He should have returned by now.
====
2890
If the Archeins are working with the Worm Cult, we may be in over our heads. But what would they be working towards? The matter is disturbing.
====
2891
Your represent your people well, <<1>>. Not many of your kind would go so far in the defense of the Hist.
====
2893
Had the choice been mine … but no, it is done. Speak to me no more.
====
2897
Can you feel it? So much energy unleashed!
====
2898
Though they are mad and attack you without warning, don't be angry with the Lost ones. They hatched with the soul of an Argonian but the mind of a savage beast. 

Bring them mercy.
====
2899
Excellent! <<1>> will be eager to speak with you.
====
2904
Thank you again for retrieving my dishes. Once they've had a nice soak, and we're back on speaking terms, I hope they'll be more compliant. Please feel free to visit us anytime! You'll always be welcome here.
====
2905
The sky above rains with joy, <<1>>. This hatching will sprout like a garden of Saxhleel.
====
2907
I will not let my kin in Alten Corimont rejoin the One. Not today.
====
2908
I am bound to protect Alten Corimont. I won't fail in that. I may die, but I won't fail.

I don't know why, but I think you understand me.
====
2909
That will help. Your chopping and mine. Just keep all the noise down. Too much squealing.

The Archeins set up their camp in the north area of the Mire. They must have left behind something that could show us how to seal the vents.
====
2910
Even with your experience, until you have spoken to <<1>>, no master of blades will teach you.

It is our tradition. You will find we hold many such traditions here.
====
2912
I could not let him escape, though it may mean my death. I would gladly trade for it.

Lei-Kai is gone. I freed him before I came here, to find you. I fear there is nothing left for me in this city.
====
2913
<<1>> has accepted you among us. That's good enough for me.
====
2914
Some lights remain, but I know better than to listen to them.

Wait. They may come after me now. I know too much.

I need to barricade the door. Please step outside.
====
2918
I hope you've had some luck out there.
====
2921
As if the Imperials were not causing enough brutality here, we found our Bosmer allies butchered by wood orcs.

These farms are where most of the food for this area comes from. We need to take it back.
====
2925
You thought as the disciple did, though it appears the old master does not appreciate her freedom.
====
2929
<<1>> wants a word with you.
====
2938
No one should have to linger in this world after their time has come. Thank you for giving Myrinor peace.
====
2939
What do you want? Your living flesh would make excellent kindling!
====
2940
You have done well here in Tears of the Dishonored. You are a hero to all the Redguard this day.

I do not know how word has spread so quickly but I just received a very strange message concerning you from the seer Thahala in Hoonding's Watch.
====
2942
It is done? I fear time is against us.
====
2943
This sword came from the new armaments you brought in. My old one was pitted and rusty. It likely would not have held up in a real fight.
====
2944
I'm glad the skirmishers and maulers received new equipment. I'll be standing behind them should we ever get into a real conflict.
====
2945
The theft of sap is a crime we do not forgive.

Whatever Xoqui-ven asks you to do, I would lend my sword to. Worthless as that is.
====
2946
We don't need any more Pickpockets around here. If you need Guild work, you need to head to Sentinel or Daggerfall.
====
2949
Now there's only Nedir to deal with. No time to waste!
====
2950
Be careful, <<1>>. The forest is never safe, but it is worse now than ever before.
====
2951
You did it. You actually saw this through.

And I thought Jabd was crazy. Welcome to the scouts, <<1>>.
====
2954
You have chosen poorly. Have you not the insight to realize the true meanings of our virtues?

Do you really wish to save this forest? If so, prove it.

Think wisely, and try again.
====
2959
My apologies. My fellow guards have informed that you're an actual living being.
====
2960
I shall transport you to the Tear's chambers.

There is one final trial you must pass. Let me know when you are ready.
====
2961
I apologise for my outburst. It was... shameful.
====
2964
You have the book! A good edition too! Hurry to Tiela, my future rests in your hands!
====
2965
Casnar and I will see each other soon, thanks to you. I am sure he will craft a poem in your honor or some such.
====
2966
Good, you have acquired an appropriately sturdy gift.  Get it to Tiela immediately. I will not have my chances hurt by your tardiness.
====
2969
Huh! You're not what I expected for the food handoff. Interesting!
====
2970
Do you have the reagents I require?
====
2971
You have what you required. Bother me no more.
====
2973
Sharing the evidence you discovered at Fakimal's house, I was able to convince the other bailiffs to release me from the stocks. 

Tell me though, what did you learn at the Magistrate's house?
====
2978
After you've returned the eggs to their nests, don't forget to tell Pale Talon we want peace.
====
2979
Those pirates who live upstream keep dumping their garbage overboard when they pass by. It's very unsanitary.
====
2982
Everything has gone wrong! The Arch-Mage is going to be quite disappointed in all of us, and he may even be in danger!
====
2985
Every way I lie, something pokes me.
====
2986
Let me know when you are ready to go. We will need to find the various points of power in the area.

I will accompany you and aid as best I can through this projection. If something should happen, I will meet you back here.
====
2991
I've had a long life. I hope I've earned a quiet end to it.
====
2992
You are one of Lei-Kai's friends? Do not worry. I will keep your secret safe if you keep mine.

The Wharfmaster bids me allow slavers to deal their goods in our harbor. It is abhorrent, but I can do nothing. But today, I will not abide this insult.
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and a bowl beneath it is encrusted with dried blood.

The blood must be one of the ingredients, and the bowl may be used to collect it.
====
2995
Hhraak! 

Desert swallow your bones, <<1>>.
====
2996
Did you do it? Are they dead? Tell me you killed them!
====
3000
The sack you carry looks full... have you found that as much as Alakad is cursed, ti is also blessed?
====
3001
You've been talking to those good-for-nothing beggars, haven't you? You had a chance to do business with me... but no, instead you threw your lot in with laggarts and thieves!
====
3002
Living with a harpy? 

Tava bless her.
====
3005
Make sure those reports get into the hands of the Archeins. As long as the Archeins and Wardens are focused on each other, they aren't paying attention to us.
====
3008
I will be bringing this crown to Telenger directly! He is certain to be suitably impressed.
====
3010
My heart weeps to imagine the torment our poor horses must be enduring on the baking sands, harried at all sides by vile scorpions!

Please, hurry before it is too late!
====
3011
Leave these ruins and follow the road east. You will find the once grand city of Silvenar.

Do what you can to save the people in these lands, <<1>>.

The darkness that lurks out there is more foul than any I have seen.
====
3017
Twenty years ago, I could have killed everyone in this camp. Now all I can think of is how much my hip hurts.
====
3018
I know a spell to reduce nausea. When I tried to cast it, I start throwing up.
====
3022
Your arrival is timely indeed. I'm glad my scout was able to find you. Destane was injured fighting the ogres who were carrying off the prisoners so we took shelter here to recover.

We need to find medicine for him as soon as possible.
====
3025
By Leki's blade, please tell me you found something in Captain Munada's home!
====
3028
For some reason, ever since I became a guard I've had cravings for fried dough covered with icing sugar.
====
3029
Thanks to your help and my apprentices' ambitious enthusiasm, we are now prepared to hunt this necromancer in his own lair.

If you are willing, I would like your help in this endeavour.
====
3030
As you slay the risen guards, use the Soul Gem on them. That will charge it with necromantic energy. When the gem is fully charged, you can use it on a cultist to end his life.

The shade should be able to tell you about Shiri's plan and location.
====
3031
I appreciate the assistance, <<1>>. Just let me know when to create the projection and we can be off.
====
3034
You are not of our caste. Our leaders would say I should not listen to your counsel. Yet your perspective may give <<1>> and <<2>>... new thoughts.

If you can succeed where I have not, I would hold it in esteem, regardless of what our caste thinks.
====
3037
I have returned from beyond the veil of death to see justice served! These sons of dogs must not rise again!
====
3038
Sep has tasted your victory today, Penitent <<1>>. His eyes follow you, now and always!
====
3039
Why did you fail me? I thought you were my protector!
====
3042
I am somewhat at a loss unfortunately.

Through this entire bazaar I have traveled and not once have I seen this woman spoken of. Either she hides away from all of us, or your contact speaks false words.

We will need to investigate, regardless.
====
3045
Fear must be respected, and in some ways, embraced. But you must not hesitate, despite your fear.

I am ready, <<1>>.
====
3046
You bear an unusual power. The waves of it crash over me.

What did you find in the necromancers' cave?
====
3048
The swords of Yokuda were not often sheathed. Our long siege of Orsinium taught us the value of patience.

Now you must face the forces of the Breton King Joile—a treacherous asp whose lust for power led to broken alliances and countless sorrows.
====
3049
Thank you for finding those eggs. I've been worrying myself sick about the consequences of our foolish actions.
====
3050
Gone... my crew... they're all gone.
====
3051
Listen closely.

This is very easy to win, you just have to pay attention. M'adric even give you something to help you out, yes?
====
3054
Thanks again for keeping the Maormer busy fighting the dreugh. That will definitely slow them down in their search.

If you're interested, I could use a hand torching Captain Ravenil's rowboats.
====
3056
Why hello there! It's a pleasure to meet you. Isn't it a wonderful day?
====
3059
Get out of my sight, you midden heap! How could you help him do this?
====
3061
Keep your voice down! Do you want me to get caught?
====
3064
Hopefully your actions will deter future thefts. Thank you.
====
3066
Below our feet lies the inner sanctum of the shrine. Within beats the Heart, veiled by the blood-fueled wards of the necromancers.

I have no doubt the fools seek to draw power from it. You must destroy whatever focus they use.
====
3067
Gone... my crew... they're all gone.
====
3071
Those who wander the bazaar have been transformed.

Their shapes... they will lose them now that their master is gone.

My life will soon be gone, but you can help. There is still a way.
====
3073
That creature was massive. Huge I tell you!
====
3075
I hope the mayor is willing to help us.
====
3077
Out of respect for you and the fact that one way or the other the Gray Sail pirates have all but been eliminated, I'll overlook any dishonesty between us.

Harus, on the other hand, may find the sword of credit double-edged…
====
3078
Polon was so impressed with my work - or rather your work - that he gave me a promotion! Now he wants me to be in charge of stopping all piracy on the coast! Now what will I do…
====
3083
The scent is strong in this area. Something must be here.

This one recommends you look around.
====
3087
You brought on the blessing of the Elder Hist?

I think I'll stay inside. It looks like it's raining piss!
====
3088
I can never get enough of the smell of the Elder Hist's blessing. It reminds me of berries mixed with a little bit of ash.
====
3090
I hear that you are helping a confused woman with her problem. You should give up this course of action. 

Some things happen for a reason and trying to change them only brings misery.
====
3093
We must get word to the Ash'abah quickly. Suturah's children may decide to seek revenge against us.
====
3099
I welcome you to Bergama, wayfarer. I hope you brought your gold. Our markets have goods of the finest quality, things you can find nowhere else.

Regardless of any rumors, I assure you the city is safe. So stay as long as you like.
====
3100
I've stayed still, trying not to attract attention from these spiders.

We can't leave without <<1>>. She may be trapped too. I'll fight my fear to rescue her! With … your help.
====
3102
Excellent work, <<1>>! This wedding is just what Bergama needs.

Let's show the Crowns and Forebears we can live together peacefully.
====
3105
Talk to <<1>> if you wish to speak of protecting the eggs.
====
3109
Every week, a pirate ship sails up the Gideon. They deliver something to the Worms, then leave again.

We never see what it is they deliver. It goes into their cave and never comes out again.
====
3110
I've heard that all Mannimarco wants is the skull of some giant. In return, he'll help us drive the Pact out of Black Marsh.

Why do we delay?
====
3111
The Prophet asked that you be sent on to Wayrest to meet him and Titanborn.

But you can't go yet - there's been a theft from our Moth Chapel!
====
3115
I've seen similar writing on other tablets about Loriasel. If you can complete this transcript, perhaps it will bear some clue on how to enter the sanctum of the Skull.
====
3116
The three welkynd conduits must be placed in the sconces for the meridian's energy to open the door to you.

It is the first step to sealing the Skull of Yotunmir, away from those who would use its power for ill.
====
3118
I can't believe The Thane hasn't come to ask me about all these fires, yet. Hasn't he seen the smoke?

I might get away with this after all!
====
3119
The vestments are safe. 

Is there something else you wish to discuss?
====
3121
Just as Lyris foretold - you have arrived. I believe you were promised something, yes?
====
3123
<The Ayleid tablet is covered in moss and prying vines, but you can make out the embossed script through the grime.>
====
3124
I hope you have changed your mind. If you haven't, the Keeper may be able to help you in your search.
====
3126
Rhyann's home is in the southern part of town.

She is old, so be kind. I fear her mind hasn't aged very well and she's prone to... accidents.
====
3127
Use the wand on the chickens.

If they happen to have the crystals, you should be able to extract them. If they don't... well, I'm not really sure.

As a matter of fact, don't tell me what happens. It's better that way.
====
3128
Greetings again, <<1>>. I appreciate your earlier assistance in rooting out the culprit.
====
3133
Well, they took my medicines. I hope you're happy.
====
3136
The scrolls have shown me the vision of your success, <<1>>. With the Staff you will regain that which was stolen. You will stand victorious over Molag Bal.

To the final refuge. To Bonesnap Ruins, and the Staff of Towers!
====
3138
I'll take care of cleaning this up here.

Get to Mahnor and stop him before it's too late! If the Imperials are already there, they must all die. 

Otherwise my village will be slaughtered.
====
3144
I felt a surge of magic as the book was destroyed. I take it you were successful, <<1>>?
====
3146
Now that we have the jewels to ransom and puffball caps for the sleep potion, we can execute my plan.
====
3148
Scout Tharslen, have you - wait, you? You're... what are you doing here? I heard the alarm and feared the worst, but never expected that we'd see you again.

Did you find my scout while here?
====
3151
Is it done? Has the totem been returned to the Goblins?
====
3153
You've returned.

Has the elixir been given?
====
3155
Fortune be with you, <<1>>. We are all counting on you to complete this task.
====
3157
That scroll summons Azura's Guardian? 

I wonder what the guardian will look like….
====
3160
What do you wish of me, <<1>>?
====
3161
Take heart. If the staff can be fixed, we'll find a way.

For now, we've got other problems to deal with. Molag Bal problems.
====
3165
I will tell the scouts of the Falls to come and start clearing this place, now that you have released the Worm Cult's grip.
====
3166
I am surprised they did not melt this gear down already. Insufferable Imperials.
====
3169
Quick! Lady Miranda's in the manor house. Get the antidote to her before it's too late.
====
3171
My memory is starting to return, thanks to you.
====
3172
How could you do that? How could you kill him?

Just go. Go kill that Daedra. That was his last wish.
====
3175
Thank you for not leaving me with this mob. I wouldn't have lasted long.
====
3176
Baron Sorick is going to regret what he did to us. 

We'll make certain of that.
====
3179
What? If you're here to find valuables, get your own garbage pile to root through.
====
3182
You are not Kothringi and you are not part of the Worm Cult. Why are you here?
====
3183
If you can get rid of the undead, I'd be grateful. But there are so many, I doubt anyone could wipe them all out.

You have to wonder where they all come from. Maybe the bodies are washed down from Cyrodiil with the rest of the garbage.
====
3184
If you can best even one of my men, I'll hand over the money.
====
3187
I have prepared the eyes of the wamasu. Have you prepared for a difficult battle?
====
3190
And so it ends. 

I believe I will use you as an example in a parable, to explain true courage to novices. Yes, I believe I will.
====
3194
I've seen similar writing on other tablets about Loriasel. If you can complete this transcript, perhaps it will bear some clue on how to enter the sanctum of the Skull.
====
3195
Rajeren still sees blood on your hands, but no longer does blood cloud your sight. This one need not point out what you have wrought, now you can see it for yourself. 

One more obstacle lies in your way: atonement.
====
3198
You know what's a good way to lose weight? Tapeworms.
====
3202
You're new to Wayrest. Welcome. Even if you're just passing through, your safety's important to us.

If you have any troubles, you just let me know and I'll take care of it.
====
3204
The coterie enclaves can be found around the edges of our village. <<1>>'s  Stone-Knappers lie to the northeast, <<2>>'s Hide-Tanners to the northwest, and <<3>>'s Reed-Weavers to the south.

May your words be clear water in their hearts.
====
3205
I'm persuaded. The Worm Cult is a threat. Dealing with them must take priority over the competition for the golden skull.
====
3207
The spirits have given me many disquieting things to consider.
====
3210
I applaud your efforts on the Wayrest Strangler case. 

You certainly deserve High King Emeric's gratitude.
====
3212
You need not tell me you succeeded. I watched from here.
====
3213
I do not question <<1>>'s wisdom. I do question yours. For nineteen summers, I have arbitrated disputes. If your decisions do not meet with my approval, I will reject them.

To learn our customs, speak with <<2>>, <<3>>, and <<4>>.
====
3215
The weight of a name is measured by deeds, not words.

What have you done with your name?
====
3217
Watch if you wish, but don't disturb me.

We're grateful for your help with the totem, but that doesn't make you one of us.
====
3219
It's good that you've come along, friend. The Vanne family is in dire need of aid.

If you could untie me, we could have a more civil conversation?
====
3220
Don't worry about me, I'll be fine. Just close those conjuration boxes. 

I'll be waiting for you at Tabakah's camp.
====
3221
The other guilds would starve if we stopped manking arrowheads. We deserve the golden skull more than they do.
====
3226
The forest has been harmed by invaders, its life taken to fuel them. Now their lives will feed the forest.
====
3227
These... Imperial spies must not be allowed to flee into the forest. We must know what they know.
====
3228
Praise Akatosh! You'd be amazed how many people just walk by a fellow in dire circumstances.

My sister and I were visiting our aunt's farm when the whole place went to Oblivion in an oat basket! Crazy cultists and Daedra are killing everyone!
====
3230
Unbeliever! You walk the path to righteousness, and it was I who showed you the way.

Maruhk, forgive me!
====
3232
Follow the path down to their camp by the dock. 

The Supernals arrived by boat—search there first.
====
3234
Tell Andre I wanted that money. There are others willing to buy this scrap.
====
3235
Is that it? Is that the sword?

Did you get it reforged?
====
3241
Thank you for helping the Sergeant get Glasha back. We'd still be trying to fight our way into the cave without your intervention.
====
3248
You can learn so much about a person by simply studying their face.

The same is true of yourself. I can see now so many things I've refused to acknowledge about myself.
====
3250
I hear you are that crazy runecrafter's novice. 

Just you keep her away from me, do you hear?
====
3258
What in Oblivion just happened? Something changed. It's going to be bad, isn't it? It always is. I don't know why I bother asking.

Still. I seem to remember you, but … this is just another trick, isn't it?
====
3265
Now that you have a king's writ you should study your profession under your new master. It will be hard, no doubt about it. Stick to it and you might mean the difference between success and defeat in Cyrodiil!
====
3266
Go away! There's no one in here!
====
3267
Thanks to you, soon this temple will regain all the magic and majesty of the trees it was built for. You are truly the Viridian Sentinel's right hand.
====
3270
Excellent work on the armor operation, <<1>>. This armor is really going to make a difference once we figure out how to duplicate it.
====
3275
Pardon me, but have you seen the countess? 

She's usually bustling all over the town, but I haven't seen her in days. Perhaps someone should check on her.
====
3286
It's up to you, at least for the moment. Until I recover, you're the only one who can stop these fake pirates from enslaving Koeglin Village.

These Daedra can't fool me! I know the truth about these so-called pirates.
====
3291
Remember when I told you this was between me and <<1>>? I suggest you keep it that way, <<2>>.
====
3294
I trust you've earned the duchess's confidence by now. That's good.

Have you been able to learn why she was conspiring with her father?
====
3303
The outsider returns. You look worse for the wear. What happened in there?
====
3305
I hope Dame Falhut was acting alone in this. 

If there is a wider conspiracy, I fear for what that might mean for our future.
====
3307
I certainly hope I'm not asking too much of you. I am, of course, in your debt. 

I just can't ignore the fact that you might be able to set matters straight up there at the castle. 

Wherever you go, I wish you safe travels.
====
3308
I hope Sal gets the evidence he needs so he can set Dabienne free.

This is all my fault.
====
3310
So Dame Dabienne isn't the only one working with the slavers?

This doesn't make any sense.
====
3311
The captain still refuses to leave?

All right then, we'll do this the hard way. I'll call together the rest of the guard.
====
3313
The hatch is unbarred, and you may go belowdecks. The ledger is on my desk.

I'm uncertain how many slavers we trapped down there, but be prepared. They will not be happy to see you.
====
3314
To think I shared a bed with that woman and she nearly killed me … I suppose she may have been under the infuence of that crazy cultist, Sentulus.

That reminds me. I hate to ask anything else of you, but I think there may still be some danger.
====
3316
Pascal's home isn't usually locked. You should be able to go right in.
====
3320
Still no sign of my son?

What if … oh, I can't even think about it.
====
3321
You are an unnaturally incredible hero among heroes. You saved my dad!

I feel like I should be sad because of my mother, but I just can't help it. I'm so so so happy. Thanks to you.
====
3324
What are you doing? Can't you see that I'm spying on the slavers?

I think they're planning another attack on the village, but I need to know their strategy.

Go on now. I don't want to be rescued.
====
3327
I'm busy overseeing the battle.

You can address your concerns to one of the sergeants.
====
3328
So Lucas just up and wandered off again? Boy's head is as thick as stone. If he went and got himself captured by those slavers ….

I hate to say it, but I told him so.
====
3329
Whatever you do, don't hesitate. 

If you get out there and start doubting yourself, we'll be scraping you off the bottom of a rock.
====
3342
Did you save my baby? They'll eat her if you don't. 

Crack their jaws wide and gobble her down whole!
====
3344
Today, anyone who kills Nords is a friend of mine. Did my father send you?
====
3345
There's another lost soul that needs your help. <<1>> lives …  lived … right near my tower.

Once we have him, we'll be ready to face the abomination.
====
3346
These bootless louts have climbed into their own crypt.

There's no way out of this warehouse except through me, and that's not going to happen.
====
3364
Is that everything? That's fantastic, but we need it up at the summit.

Find Zeli Calhagen. She was the scout who discovered the teleporter.
====
3367
My heart still desires blood. Perhaps I should wet my sword on these few Blackhearts which remain?
====
3376
Everyone's saying you have to fight the old champions. Please be careful. But … win!
====
3377
The guards began setting the prisoners free just a few minutes ago. 

Count Hosni baffles me. He honors his word, but never thinks twice about forcing men to fight to the death.
====
3379
I may be a connoisseur of cruelty, but I stand by my word.
====
3385
You are brave to come here, but bravery alone will not protect you against the artifact.

The stronger the soul, the faster it can be turned against us.
====
3387
I salute you, <<1>>. The Ravenwatch will forever remember your name, along with that of Verandis.

You accomplished what we could not.
====
3392
Back so soon? Had second thoughts?

Maybe you're smarter than you look.
====
3395
Oh, well done. The prisoners are being freed as we speak.
====
3401
Remember: mushrooms, food out of the darkness; the heart of a mammoth for strength; sacred water for purify.

Once all of these are in the <<1>>, the ancients' cure will be complete.
====
3405
Would you care for some refreshment before the next fight?

At Hammerdeath, we sate all sorts of appetites.
====
3406
I see Count Hosni's taken notice of you.

You look like you could show us a trick or two in the arena.
====
3411
We surely would have perished in that cave if not for your heroics, <<1>>. Thank you.
====
3412
Well met, <<1>>. Take that staff to the Prophet, and prepare for battle! It's finally time to take the fight to our foes.
====
3415
The Zero Stone will restore the staff. It was laid by the gods themselves, back before the dawn.

It's so simple! And yet … I fear the journey will be anything but.
====
3416
Help us perform the ritual to the Herd Mother. We must free my brothers' spirits before it's too late.
====
3418
Before you can reach Shiri, you'll have to unseal the vault. You must destroy <<1>> and <<2>>. Then collect blood from their undead husks.

You'll also find one of the Ansei Wards on the corpse of <<1>>. Perhaps you can save it from its fate.
====
3421
Lerineaux's manor is a short walk from here.
====
3426
Thank the Greatfathers! The fever has abated.

You have saved me from death … and raising a monster!
====
3433
There's no time to waste. The life of our King is at stake!
====
3436
That ward will buy us some time. Now we have to figure out what to do next.
====
3443
I know this looks like a terrible way to earn a living, but it has its own rewards.
====
3446
I'm not sure I thanked you properly for your help against those Bloodthorns. 

When all this werewolf trouble has ended, remind me again and I'm sure I'll think of some way to reward you.
====
3451
I assumed that horn was a signal when I saw the nobles run out. Good thinking.
====
3456
Look for the roots of the Wyrd around the mill.

Remember that those creatures must give up their lives near the roots or the roots won't absorb their life essences. Any creature you kill away from a root is a life extinguished for no reason.
====
3458
The Duke was infected? I was afraid of that, but I hoped I was wrong. 

I've been keeping an eye on him in case … the change came over him.
====
3463
I was deeply saddened to hear of my sister's death. In Alik'r, her murderer would have been put to the sword immediately.

I wonder, though, if the custom here is more civilized. If the man was insane, perhaps he does not deserve to die.
====
3464
I just want to get out of here. That's all.
====
3469
Let's go. The longer we stick around, the more time I have to change my mind.
====
3471
So the Duke of Camlorn is dead. 

Restoring his city won't be easy now.
====
3472
Hmm, you're here. Don't see that Gloria woman with you, though. I suppose she had other business to attend to.
====
3474
My sister and the other women made it here. Everyone's a bit rattled and tired, but otherwise they don't seem hurt.
====
3479
The generals of the Alessian army played a vital part in the Battle of the Glenumbra Moors. Their weapons, if still intact, would suffice, I think.

If you manage to get your hands on the weapons, find Sarvith. He knows what to do from there.
====
3482
Try not to judge the Daggers on what you've seen so far. We're a good group and we mean well.

Now, enough talking. Let's go hit something!
====
3483
Everything's happened so quickly. Father … the johads … I can hardly take it in!
====
3485
When Gelvin gets like this, it makes the rest of us extremely nervous.
====
3490
Well, it seems we're out of a job again.

I'll make sure his lordship clears out, don't worry.
====
3491
We're not warriors. We're just simple townsfolk. We're lucky you came along.
====
3493
The balance has shifted. The shadows and darkness of Mother Murk fade away. The power of the Wyrd rises.

Thanks to you.
====
3500
I hid in the manor house, but armed men came out of the basement! Then they killed people!

I had no choice but to flee, but where am I to go?
====
3502
You've avenged some wrongful deaths today, <<1>>. You have my thanks.

Take the Daedra hearts and scorpion claws to Master <<2>> in the tower north of <<3>>. I pray our honored ancestors will have a solution.
====
3505
A great peace has fallen on Westtry.

If only my heart could feel the same.
====
3506
Who's there? Stay back. Wait. Is that you, Captain Rosalind?
====
3508
It's all right, Captain. I'll rally the guards and we'll make a stand at the inn. 

See to Leon.
====
3517
I will be most relieved if this fellow turns out to be harmless. But we cannot be sure until he is stopped. Please, go carefully.
====
3521
What are you doing standing around here? You think I broke the seals just for fun …? Well, it was fun, but I broke them so that you could go in.

So go in!
====
3522
If we are too late, the implications are unthinkable … for all of Alik'r.

I've prayed to Tu'whacca, Stendarr, and even Akatosh. Though I do not hold them sacred, I will pray to the Yokudan gods as well. Just in case.
====
3523
I'd wish you luck, but I don't have any to spare.
====
3524
Knock the stuffing out of those hags.
====
3525
Have you been to the springs? Have you aided my father in ridding us of this Daedric scourge?
====
3526
Julianos's little teapot! We did it!

I think.
====
3530
My best knight will meet you inside. We'll save Alana, don't you worry. 

Good luck, Captain.
====
3531
I know you wanted to go after Faolchu, but you'll see plenty of action defending the camp.
====
3536
Strange. I came out here for something, but now I can't remember what. Whatever it was, it's not worth going through those spiders!

Why are you looking at me like that?
====
3537
Soon <<1>> will leave this dangerous Lanylantown and go somewhere nice.

She has heard of a place called Saakatalama. Maybe <<1>> will sell something there.
====
3540
That poor spriggan spirit is finally free. It is a lurcher no more. 

Through its blood, we have cleansed this site. Everything is ready.
====
3541
Greetings, <<1>>. <<2>> told me you're a friend of the Moth Priests. I know you saved him from the cultists in <<3>> and recovered the <<4>> from them.

Your arrival is a blessing. The people of Aldcroft are in more trouble than they know.
====
3546
Have we your leave to depart?
====
3547
The camp is ours again. I've never seen anyone fight like you. It was … inspirational.

Did you reach General Mandin?
====
3552
If you can restore our relics, perhaps my faith will return, and we can restore the temple.

There are three relics missing—they represent body, mind, and spirit—the Sword of Shabnam, Majeel's scroll, and the Lamp of the Satakalaam.
====
3553
We'll wait for your signal and then make our way out. What fun!
====
3554
Please excuse my husband. He gets so enthusiastic.
====
3555
I hope Wizard Benele knows what she's doing.
====
3557
This is it. All our work has led to this.
====
3559
I'm sick of the stench of fur and blood. I want this to be over.
====
3560
Alinon knows what to do with those ingredients. And he knows what to do with the blood you're going to collect.

Go quickly, before it's too late!
====
3562
Thank you for directing the women here. They will be well cared for.
====
3564
Green maple. North gate. Get going.
====
3565
Your arrival is a sign from Onsi.

We must take this opportunity to strike the invaders in my home.
====
3569
Make your way to the house the Bloodthorn have been using. I'll collect some things and meet you there.
====
3570
You and Tamien handle whatever's going on in the house. I'll play lookout and make sure no one sneaks up on you.
====
3571
Thank you for helping us, <<1>>.

I judged you harshly before, but you must understand: I was protecting my tribe. Let this be forgotten.
====
3573
We lost more troops in that charge than I expected.

The courtyard is ours, but if we don't push forward we'll be overrun again.
====
3574
I am so happy, I could walk on water. I hear that is how they say it in Sentinel.  Casnar and I have talked about moving there, you know. 

Whether here or there, we are going to name our first child after you.
====
3575
I have to admit, when Uncle Thakh's thugs came to the door, I thought they were going to kill me.

One thing I know—we will certainly be able to look back at our wedding day and laugh.
====
3581
Ah, the lovely clank of armor. Well done. When we get out of here, the first drink's on me. 

Now, I have some good news and some bad news.
====
3586
Not here. Place my stone near the entrance to the Wyrd Tree.
====
3591
Bahir is locked up in one of the warehouses.

I can't imagine he's too happy being kept prisoner in one of his own buildings.
====
3592
You found <<1>>? That'll make my job a hell of a lot easier. He'd be living proof that the Sentinel Guard isn't to blame here.
====
3597
Bloodthorn cultists made a mad dash up the road. We cut down a number of them. They clearly weren't expecting to run into us.

I assume you had something to do with that?
====
3598
Good to see you looking healthy and light on your feet, walker. Did your deliveries go smoothly?

Ildani takes your presence here as a good sign.
====
3602
Find a way to get into the inn so I can make the antidote. 

My cure may be the only way to truly save this city.
====
3607
I just want to build traps and gadgets. But if the Daggers fold up, I don't know what I'll do to make a living.
====
3608
The ritual site you are looking for is northeast of here, just up the trail along the beach. Place the Talisman in the revealing pool there and it should force the entity out.
====
3613
The souls you need to capture are powerful.

You may be in for a tough fight.
====
3622
You're welcome to Evermore, stranger. You look like someone who's seen your share of battle, and in a time like this, that makes you a valuable commodity.

You should speak with Guard Captain Hjurrun. He could use your help.
====
3627
You made it. Well done.

Did you get the crown?
====
3628
The tombs must be consecrated. Until they are, the bodies in them will continue to rise.

May the goddess protect us from such a fate!
====
3629
Have you found Ishan?

His poor family … I would not wish them any more pain.
====
3632
What happened at <<1>> has haunted my family for far too long.

It's time we were freed from beneath its dark shadow.
====
3633
Do you understand what happened? There was no need for <<1>> to attack us. 

All we needed was time, and we would have left … so we cursed Padesh with neverending time.
====
3634
My beautiful city. 

Ah, you miserable beasts. By Stendarr, I won't tolerate this abomination.
====
3635
You see what's happened to Camlorn?

If not for you, that would have been the fate of Aldcroft.
====
3636
Suffering is all I can remember.

I wonder how long it will be before I go mad again?
====
3640
You've come to the tomb for treasure, of course. Everyone does.
====
3647
It's a relief to see you again, <<1>>.

I take it <<2>> was able to find you?
====
3651
I'm out of my depth here. If it comes to blows, I can't raise my sword against Prince Adrien, but I can't stand by and watch him strike down an unarmed priest either!

This is starting to look like not such a miracle after all.
====
3652
Now comes the true test of your strength and wisdom. Alik'r needs you, <<1>>.

You may use the portal behind me to reach the base of the watch.
====
3653
You made the only reasonable choice. The Prince would have become an abomination.
====
3654
All of my retainers are safe.

You were truly sent by the Divines, <<1>>.
====
3670
You just missed it. The ship's captain left the ship and headed toward that alley to the south. She looked like she was in a hurry.

What did you find though? Anything that reveals more about their plans?
====
3671
I will not soon forget your baseless accusations.

Why don't you go poison someone else's cup now, hmm?
====
3674
And now my schedule is suddenly empty!

When it rains, it pours, I suppose.
====
3675
Is it finished? <<1>> is truly dead?

And you … are you all right? I've been worried about you.
====
3683
Arrogant Elves! They have so much faith in that seal they put on the main door, they don't even have anyone guarding the portal!

I'm not complaining though. Are you ready to do this?
====
3685
I just keep asking myself, why in Oblivion would you help Stibbons?

I have to believe that you were motivated by some deluded sense of pity. I feel sorry … for both of you.
====
3686
Oh, it's you. I'm not looking to make any trouble.
====
3688
Gerric is upstairs. He has the recipe that you need.
====
3689
I can't believe all you brought me was a dusty old book.
====
3692
Your deeds precede you, <<1>>.

The corruption of necromancy was anchored in our harbor, but you have cleansed us of that evil.asdsd
====
3693
Have you crafted the ring?
====
3694
I didn't know Gloria was involved in all this. She does make wading through werewolves look pretty good, though, don't you think?

Maybe she and I can get together later. Share a bottle of wine. Find a quiet corner where we can … compare notes.
====
3697
Truly the gods smile upon me to return you to my path. This is the second time that you have rendered your aid to me.
====
3698
You … don't I know you? It's so dark in here, and I'm simply too tired to think.

Alas, the world might be denied my brilliance!
====
3699
He'll be at the standing stones by Viridian Lake. His power is strongest there.

Look for the broken statue. It overlooks the altar where he works.
====
3700
You know, an army of undead can't even be killed …. We're going to be unstoppable!
====
3703
The roots run deep through the wood. We hear all that transpires within it, whether for good or ill.
====
3705
Ah, I was hoping you'd return before … I couldn't speak to you one last time.

It's good Elara's not with you. I'd hate for her to see me in such a state.
====
3710
<Medya's death, much like Sir Etienne's, seems to have been quick.>
====
3712
I can't wait to take these to Lady Laurent. She's going to be so pleased with me.

I am heavily in your debt, and I won't forget it.
====
3714
The Wyrd have stalled long enough. Stenwick isn't healthy, and we must do what he asked before it's too late.

Go to him, tell him what we've done. I'm short of breath and must save my strength.
====
3716
Well, now, wasn't that fun? I'd fight alongside you anytime.
====
3724
How many innocent people died in those mines? The Red Rooks must pay!
====
3726
When you find my soldiers, tell them to get back here as quickly as possible. 

We need to regroup for when an opportunity to strike presents itself.
====
3729
Finally, someone stood up to those bandits. The townsfolk you saved are all determined to fight the Red Rooks now. 

The resistance grows, my friend.
====
3734
The Pearl is the Way and the Guide.

It is the light to the Far Shores and back again, as they are placed by Tall Papa's hand.
====
3735
You've talked to <<1>> in Lainlyn? Then what are you doing here? 

We can't risk an alliance between the Withered Hand and those mercenaries.
====
3740
Report! 

Have you stopped the Withered Hand from recruiting the Saltwalker Company?
====
3746
Ahja died while on patrol duty. There wasn't … much for me to bury. When I lost the amulet, too, I fell into despair.

I'll never forget what you've done for me, my friend. May Tall Papa bless you on your travels!
====
3748
That takes care of the mist, but who knows for how long? Let's not waste this opportunity.

The time to strike at Angof has arrived.
====
3751
Summoning the undead in the midst of a honor duel. Villainous scum. I knew he wouldn't keep his word.

The chief will … disapprove. Make sure to mention this when you speak to her.
====
3754
Go! Run! Why are you talking to me?

Fate does not sit idly by, and neither should you.
====
3756
Maybe I'll go back out on the road. Darien and I used to get ourselves into a lot of trouble. I've sort of missed it.
====
3758
<<1>>! I didn't think I'd see you again in this lifetime.

I had hoped to get more information out of the huntsman, but it seems my plan has failed.
====
3760
I'll make sure he gets all the food and ale he wants.

I hope he can get over his distaste for warm ale, though. We're on the edge of the desert, for Julianos' sake!
====
3764
I can't stand to speak to her. Make sure she understands what's going to happen.
====
3765
Did you find the medallions Clarisse was looking for?

She's let me know that she doesn't need my help … several times. It's so childish.
====
3772
What will happen to Draven now? I don't understand any of this.
====
3776
You can speak to him now. I'm not … feeling very well all of a sudden.
====
3777
Don't take this the wrong way, because it's nice to see a friendly face, but what in Sheor's name are you doing down here?
====
3778
You'll receive a warm welcome anytime you pass through Kerbol's Hollow again, <<1>>.
====
3784
Coward. You enjoyed that, didn't you? You like hurting things?

You're no better than the average Imperial noble.
====
3788
Sit back and enjoy the race!

If you picked me a winner, I'll give you a good price for it.
====
3790
Greetings, friend. It's nice to see another fighter around here, especially right now. Our numbers aren't what they used to be. Live by the sword, and all that. 

If you want to join the guild, you should visit the Fighters Guildhall in Daggerfall.
====
3791
Looks like things are finally happening. We're going to take the town back.
====
3794
<The dog motions to follow.>
====
3795
Did you enter you lizard? Let's watch the race. I hope it's a close one!
====
3799
So <<1>> has met justice at last. It is a good day for <<2>>.
====
3801
Can you believe it? One of those Imperials managed to infiltrate our camp!

I should be manning the gates, not guarding supplies.
====
3805
You'll find <<1>> in the next chamber. She has already begun raising the consecrated dead!

We must recover the Ansei Ward before it's too late.
====
3807
Thank you, <<1>>. <<2>> has set the soldiers up in a house on the eastern side of the village.
====
3810
Remember, you must get the <<1>> from <<2>> before you can enter Bonebreaker's tomb and stop Leinetha's ritual. He's encamped on the hill above the tomb, northeast of here.

Please hurry before that hagraven's curse dooms us all!
====
3815
One cannot be a great ruler without first being an impeccable judge of character. You walked into my palace a stranger, but I trusted you immediately.

You have proven that my faith was well-placed.
====
3819
Shh! You'll scare the beetles away.
====
3821
Please. Go quickly. It would be terrible if the mine collapsed and we did not at least discover my partner's fate.
====
3822
Please, I need your help. I was sent as an emissary to the Bitterkite Orcs, so I could offer them a chance to join the Covenant. 

Then they attacked me! The bloody, death-worshiping swine attacked me!
====
3825
The woods will be vigilant for some time to come.

That is always the way when the mantle passes from one Sentinel to the next.
====
3828
I can feel the grip of those accursed anchors releasing. After all this time, I am free!
====
3832
Please, wayfarer. I need your help. I was hired to guard a caravan out of Bergama, a family moving to Bangkorai.

I am ashamed to confess it, but I failed to honor the contract. I abandoned them—all of them—down at the oasis.
====
3834
We need more soldiers if we are going to take back the garrison.
====
3835
Nice work, deputy! We have everything we need to satisfy statute three. 

That means Ildani is in deep desert without any water.
====
3837
Without your help, I would have been meat for the jackals.
====
3839
Do you see how the Imperials fight now? They are without hope. They will soon be beaten.
====
3841
Excellent work! We can examine this at our leisure once we're back in Cyrodiil.

Hmm. Do you hear something? I thought I heard something.
====
3849
There you are! Lorelia was starting to worry. She said those cultists were trying to mislead you again. She worried that you would turn against us.

I knew it was all right though. Why would you possibly oppose Lorelia?
====
3853
Watch your back out there.
====
3854
Maybe once I've completed my apprenticeship, I'll be able to walk that straight and narrow path my father always preached about. Maybe.
====
3855
I'm sorry, my friend, but my services are by appointment only.
====
3857
We need to find out what the Imperials are doing here, <<1>>.

After you've gotten parts of those focus elements, meet me at the supply depot.
====
3861
Fast and effective! Onsi has blessed me with a capable ally in my time of need.

Now let's take a look at what you've found, and we'll learn if fortune continues to favor us today.
====
3867
A spy in the camp? On my watch?

Ugh. Heads will roll over this. Literally, if Lady Alimah has any say in it. After my watch, I'm going to hit those ale kegs hard.
====
3879
Go on. Burn the disciples' food and I'll slip by. Catch up when you can.
====
3884
Who … who are you? Beware, traveler. Captain Thierry of the Lion Guard has gone mad, and he's taken half his men with him.

They may be dressed like the Lion Guard, but I assure you, they aren't. They're bloodfiends.
====
3888
Many thanks for saving us, but my mind is now filled with revenge instead of joy.

The Imperials will pay for their actions.
====
3889
Well, seems like the captive convinced you to help him. 

I'll be interested to see what you find out.
====
3893
Can you help me, stranger? I fear for my soul. I've been bitten. I can already feel the hunger overwhelming me. 

I'm too much of a coward to take my own life, but I can't bear the thought of losing myself to this horrific disease.
====
3895
Is it done? Is the envoy dead?

Then let me out of here so I can go rescue my family!
====
3896
I heard you doused the signal fires and stopped the Dominion attack. 

Sounds like a fine day of work. A fine day of work, indeed!
====
3899
We'll forever be in your debt.
====
3905
The mayor and I will muster my bailiffs and tell everyone what happened. We'll prepare for a fight, but I don't think it will come to that.

Once you deal with Leonce, the militia should disband. We'll sort out the guilty after that.
====
3911
Thank goodness you escorted my brother.
====
3913
My fault. It was my fault, but I didn't mean it. Oh, Mother is sad now, very sad. 

I hate <<1>>. I hate him! But … I kind of want to join him. And that's bad. Very bad!
====
3914
Oh, this is bad. Very bad. I just wish everyone would calm down and let me think of a way to fix this.
====
3916
You there! You're not some Daedric illusion, are you? I need help!
====
3918
Hallin's Stand will forever be a home to you.
====
3927
I haven't seen as many harpies swarming the skies, which makes me think the threat may be over.

I'd rather hear it from my own people, but the only ones I talk to are those who've got something to complain about.
====
3929
Reminds me of my younger years.

We've left Seius for you. Once he's dead, this all ends.
====
3931
It's not safe for either of us here, and it's a far swim to Evermore. I'm used to it, but you'll do well carving a path through what's left of the Reachmen.

I wonder where those other ravens went, though.
====
3934
I hope you're not one of those gullible people. Susceptible to angry lies and wild accusations. Leonce has let the power go to his pointed, little head. It's disgraceful!
====
3936
Not that I don't trust you, but there's something else going on here.

We must find out what it is and retake the garrison.
====
3945
Thanks for bringing me word about my father and brother. They're good hunters, almost as good as their sister.

I worry when they're gone overlong.
====
3946
My sons! You brought them back to me! Thank you. 

Unfortunately, they're still unable to leave the horses' bodies. I called upon the Herd Mother for help, but … she wants to speak to you.
====
3949
If Corpus is able to raise all the soldiers in that crypt … well, let's just say it won't be long before we all join his army of the dead.
====
3950
The mammoths are safe, and the patriarch will live on to sire the next generation!
====
3952
Once we have the rest armed, we will be closer to the numbers we need.
====
3953
It's only a matter of time before <<1>> is ours again.
====
3954
Thank you for your discretion. I'm rather concerned about what's going on in Hallin's Stand, but it's not a good idea to say so in public.

You see, it's my husband ….
====
3955
Leave me to my shame. There is nothing you can do.
====
3956
Though the necropolis is filled with heroes, you will only need four in your fight against <<1>>.

Look for them in the crypts. Do what you can to persuade them to help you.
====
3958
Ah. I hoped to not see this place again so soon. Nothing for it, I suppose.

Are you well? The trip did not faze you, I hope.
====
3960
If you're looking for something to use to put the fires out, there's a water barrel right there.
====
3962
Elise said you'd gone to search Skorsgaard's cave. Did you find anything?
====
3970
<<1>>, if I could have a word ….
====
3972
If you're looking for Thomas Robic, he's down toward the beach.
====
3973
Imperial spies among the men? What's next?

I tell you, I'm really not sure I belong here.
====
3988
The Covenant is falling back. They're squirming like scared kwama grubs.

Nice work. May the Tribunal requite you, as you deserve.
====
3991
Troll's blood! Do you need an invitation? Speak to Tanval.
====
3992
Go to the west gate and help <<1>>. Garyn can show the way.
====
3996
Bring the <<1>>. I need it for what we must do.

Trees will grow where we rest, and balance will be restored.
====
4010
It's a good plan. Can't say I like ghosts anyway.
====
4011
Fool that I was! I can only imagine what Giron is up to. You should find out.
====
4012
Shalk are all over the town. Collect their chitin and bring it to <<1>>.
====
4013
Try not to drag it out. Llarevis may be a murderer and a thief, but he is still my brother.
====
4020
Until Girvas finds his daughter, there will be no trust. Look for her to the west.

Perhaps the wind that blows is pushing us to what must be.
====
4021
Whatever you're going to do, just do it.
====
4022
<<1>> is not with you. You must find her.
====
4023
You are not of Senie. Your scales bear stains of soot, and you smell of smoke and flame.

What brings you here?
====
4025
Have you found Ahknara? B'vek, I wish I could see the look on her face when she meets you in combat for the first time.
====
4027
Through that door to the south, you'll find Ahknara.

See that she is fed to the land.
====
4029
Imagine what those assassins were thinking, watching you approach. Not being able to strike until Ahknara gave the signal. 

Then the flash and they're blind! Haha.
====
4035
Shalk are all over town. Collect their chitin and bring it to <<1>>.
====
4036
Ah, look at the dancing flames. 

Did you get them all?
====
4040
You can see me, outsider!

I beg you, help me.
====
4045
My nix-hounds are nervous. They smell the Orcs in the pass.
====
4046
Once you've got the chitin, look for <<1>> in the temple.
====
4048
This might not be the place for you. We're looking for fresh recruits here. 

You look more like a seasoned veteran. I'd suggest you seek out the battlemaster instead.
====
4051
I see the vision has left you, student.
====
4052
Speak to Giron and take care of anything he asks you to do.

I'll lock down Narsis. The Maulborn won't get near my people.
====
4056
Fire engulfs the elder's house. It won't remain standing for long.
====
4057
She's not with you? Muck water! She's gone off to do something brave, hasn't she?
====
4059
Merely mark the door with the branch.

You need not be a sorcerer, for the Hist has its own magic, even when far removed from the roots.
====
4060
Help <<1>> with whatever she needs to prepare the ritual.

Our lives, and perhaps the future of our people, rely on seeing this through, no matter what the cost.
====
4061
<<1>> has begun preparing for the ritual. The blood on your hands will be put to good use.
====
4062
The matriarch is poisoned? She's a stern woman, and I must confess I dislike her. But she's also honorable and strong.

Poison is no way for a Dunmer lady to die.
====
4063
My wife has recovered. I cannot tell you how this pleases me.
====
4065
You make it look easy. At least, what I saw when I wasn't hiding and squealing like a hatchling.

I know I'm not brave. But did you hear his voice? Mavos has returned.
====
4066
<<1>> was out searching for Bjorick when the Goblins attacked the hall.

Find my sons, stranger. And find them alive.
====
4068
Troll's blood! You've saved my life and the lives of my kind. I'll ask for your help one more time, if you'll let me.

I crave revenge. We must make the Goblin Warlord and his spider queen pay for what they've done.
====
4069
Gods! I haven't been hit like that since the war. Witch must have put a hex on the Tear. 

Did you see that? Threw me clear across the room!
====
4070
Check the cocoons for signs of <<1>> or <<2>>.

There are more spider cocoons near the beach east of the manor house.
====
4076
I can't perform the ritual without my implements. I don't even have hands to pick them up! That's annoying.

East and west tombs, candle and skull.  And whatever you do, don't … um, do something. You know. That thing.
====
4077
I … can't hold him … much longer. Use the altar now!
====
4078
Lord, Mother, and Wizard! Saalu has been poisoned?

Do what you can. Please. That's not a death a Dunmer lady should suffer.
====
4084
Welcome to the Dusklight Inn. You can stay for as long as you like. We've got plenty of room.
====
4085
Get that cursed thing off the door. Then we'll see what Serien thinks of my axe.
====
4086
Well met! I'm on duty, friend. Speak with <<1>> straight away.
====
4087
Like eels through seagrass, we're inside. Well done! As we speak, my troops are attacking the fort's main yard.
====
4089
I'm surprised that a man could see the Ghost Snake and live.
====
4090
My vision was clear. Your actions will affect our future. Perhaps in ways we cannot yet see.
====
4092
The constable and I are taking bets on how long before Martin annoys an officer and winds up back in the stocks.

I really do wish him the best, but my gold's on two weeks.
====
4093
Try the tombs to the west. 

I know he's here somewhere. I can feel his spirit.
====
4094
Is that what I think it is? Don't draw attention to yourself.

I'll take those and get them to the others.
====
4100
Investigate the shack near the docks. That's where Rhavil went.
====
4104
You have the meat and the reeds? Good.

Our Hist is on a small island north of this hut. Spread the fertilizer you've gathered around its roots.
====
4107
A totem, eh? My lovely Merarii, innovating again.

Save who you can. I'll do what I can when they get here.
====
4112
What's going on in there? Have you found my sister?
====
4113
Flea-bitten, mangy Khajiit!

Those opportunistic, vile, simpering creatures are unworthy of the lives they possess!
====
4114
I'm getting out of here.

I'll see you outside, Vivec willing.
====
4115
If you haven't spoken to him yet, talk to Dethisam Berendas.

He's trying to find his sister, and he might have a few ideas on how to get inside the quarantine.
====
4119
I knew you'd help us. I just knew it!

I'm going to see my egg-sister very soon.
====
4120
Find <<1>>. He's a blacksmith. Tell him I sent you. 

Best of luck to you, outsider.
====
4121
If you ever need anything, don't hesitate to ask. If it's within my power, I'll try to help.

I'll make sure things get cleaned up around here.
====
4124
Your involvement in all this is quite … unexpected. I will be watching you, outsider.
====
4126
You want us to help drive off the Daggers, you better prove the rest of the Pact can fight like a Nord.

Get yourself a drink, grab a weapon—or a poncy spell, if that's your preference—and duel three of my soldiers.
====
4130
Now go. Take this knowledge and defeat Balreth.

Kill him this time!
====
4131
I hear Dark Elves are milk drinkers. Too bad. I bet a good mead would loosen your back ends enough for you to pull the sticks out of them.
====
4132
I need poison sacs and goat flesh so I can complete the alchemical mixture. The sacs can be found on scorpions near the camp. Most of the tribe's goats already lie dead.

Hurry, <<1>>. The Ash'abah are depending on you now.
====
4134
Hurry, do what <<1>> asked!
====
4136
You're back! Is everything all right at the mine now?
====
4138
I still can't believe what Edrasa did. Foolish, thoughtless woman. 

I'll send her away as soon as things settle down. I don't want anyone to learn what she did, but I need time to get over this.
====
4140
You could easily rise in the ranks here, <<1>>. I can sense it.

But I have nothing left to teach you. You should journey to Wayrest if you want to improve your crafting skills.
====
4141
The shrines are outside the city—north, southeast, and southwest.

Vivec's shrine is across the river to the southwest of Ebonheart. Almalexia's is to the southeast. The shrine to Sotha Sil is on an island north of the Argonian quarter.
====
4142
Move along. There's nothing to see here.
====
4143
Good. Everyone is out. 

Oh, wait. That Vanguard who was with Tanval … you should probably free her as well. She's atop a tower.
====
4144
Return to the hidden chamber. 

Dispel whatever remains of Tanval Indoril's ritual.
====
4145
Whatever you seek here, strange one, now is not the time. 

The reliquary has been violated. My spirit demands vengeance.
====
4146
You aren't the one who tampered with the reliquary. 

I need seek no redress from you. You may go. Or do you have another purpose here?
====
4151
By Ayem—you've run through a gauntlet of plague and death, yet you aren't sick. How?
====
4154
Find the rest of the scouting party. I'll report what I've learned to Diiril.
====
4155
The Woozle, the Woozle. I must have it! Please, hand it over now.
====
4157
You—you look like you can handle yourself. You have to help me!

The other guards went after the raiders, but one of those Dwarven things wounded me.
====
4159
You've returned! Did you recover the <<z:1>>?
====
4161
I heard <<1>> asked you to investigate the murders.

I hope you find something.
====
4162
If my instincts are right, we'll be digging up a hornet's nest when we get to <<1>>.
====
4163
I saw a Khajiit run out the door. What's going on?
====
4164
Tiril didn't deserve this… neither of us did…

I'm sorry. There may be a way to stop that creature.
====
4165
Have no fear. The offering was intended to pique the Daedric Prince's interest. It worked, perhaps better than expected.

The curse upon you is temporary in nature. Make sure you find the <<z:1>> before Clavicus Vile loses interest.
====
4166
I will always be in your debt for freeing my son.
====
4167
That tomb complex will be well defended. Take care.
====
4168
You've slain three minions of the Worm Cult.

Do you think that's all it takes?
====
4169
This plantation will be rebuilt and repopulated with many cat-man slaves.

And I will work every one of them to death in memory of my Tiril.
====
4171
Why do you stand here? You should run!
====
4172
I've waited for you. You've undertaken the Trial of the Heart.
====
4173
Another pilgrim? So few today, beyond yourself and that Dominion soldier. Are you ready for the Trial of the Fang?
====
4176
I pray the Hist amber is lost to the ages. <<1>> must not control Hissmir's lost power.
====
4178
You could easily rise in the ranks here, <<1>>. I can sense it.

But I have nothing left to teach you. You should journey to Wayrest if you want to improve your crafting skills.
====
4179
You could easily rise in the ranks here. I can sense it.

But I have nothing left to teach you. You should journey to Wayrest if you want to improve your crafting skills.
====
4180
We begin our journey as master and novice. Are you ready?

And please. Address me as Great Sage.
====
4181
So, any luck? Did you find the raiders' leader?
====
4182
I still have my eye on you, even if the Farseer considers you a friend of the clan.
====
4184
Ra-shadda will tell the moons about you, so they will always watch over and guide you.
====
4187
<<1>>! It is good to see you that you have blossomed under my tutelage.

It is a shame that we were unable to explore your soul together. 

But never-mind. Go to Wayrest to seek out deep mysteries of our craft.
====
4188
It's so good to see everyone free again … I mean almost everyone.
====
4189
Thanks for getting me out of that cage—but you could have backed me up, you know.
====
4190
Tribunal's blessings. Watch yourself here in Tal'Deic. Discipline isn't what it used to be, but that doesn't mean you can start trouble.
====
4191
She's not letting me out? What, am I to wait here while you do her little errands?

She's probably laughing at me from her decrepit little boat wreck. Never try to negotiate with criminals.
====
4192
The green maple you need is very close. Can you smell it? Let your nose fill with the scent of green and growing things. A rarity here in the ashlands.
====
4196
These are troubled times. But all times have trouble of one sort or another, yes?
====
4197
And what do you bring me? It better be something of worth. I don't pay layabouts for rotten fruit. 

That's bad for my reputation, but it's worse for the layabouts. I'm sure you understand.
====
4199
Something is influencing the General. We need to find out what's wrong with him.
====
4200
Leave me. I prefer to spend the hours before my death alone.
====
4205
Mastered novice knowlegde. Ready for apprentice test?
====
4213
I'm grateful for your aid, outlander.

The crates and potions are scattered throughout the camps to the southeast. Collect them and bring them to my farseer inside the Tribunal Temple. Her name is Tirinaat.
====
4214
A little messy, but sometimes you have to take the low road, right?

One of your vicecanons is waiting for you. I'll let them stay as long as you're vouching for their behavior. This is still my town, understand?
====
4215
I hope you've learned something.
====
4216
Don't mistake my attitude. Naldyn was a thug, but he was my brother. 

I don't care who he harassed. He didn't deserve to die.
====
4217
You say you can help? Prove it.

I won't believe you until I see some results.
====
4218
Aren't the wasps just adorable?

Be careful not to get stung. The venom is very painful. Oh, and so are the foot-long stingers.
====
4219
Please hurry to Gethis. None of this makes any sense.
====
4220
A bound spirit. So beautiful.
====
4221
I can't remember anything, though the cloud over my mind is gone. Now my memories lie in deep pools, inaccessible to me unless they bubble to the surface.
====
4224
You, there! Did Maera send you? 

I discovered this resonating thing on one of the smashed constructs. I think these resonators are how that Dres rod controlled them.
====
4225
<<1>> is a boisterous, loud man. If he isn't found soon, the peace and quiet in Stormhold will betray his absence.
====
4226
Spare our misguided warriors, if you can. I assure you, if you use the artifact I gave you, they'll stop and leave you in peace.

May the wind be in the eyes of your foes.
====
4227
I'm sure this will convince the mages back in Davon's Watch to forget about that unfortunate incident.
====
4230
Greetings, friend. It's nice to see another fighter around here, especially right now. Our numbers aren't what they used to be. Live by the sword, and all that. 

If you want to join the guild, you should visit the Fighters Guildhall in Daggerfall.
====
4236
Vivec bless your steps, recruit. Thanks for joining the war effort! With talented crafters in the Halls, there's no challenge we can't overcome.
====
4248
We've waited far too long.

The people have a right to be upset, and now <<1>> has paid the price.
====
4249
Now that you have a writ from the Great Moot you should study your profession under your new master. It will be hard, no doubt about it. Stick to it and you might mean the difference between success and defeat in Cyrodil!
====
4256
Go and read books in the library, or examine the relics in the Hall of History, the attendants will appear.
====
4257
We'll hold the line here, ensure that the Ashlands are safe. All of Stonefalls is relying on you, my friend.
====
4258
Repeat the past. Summon the guardians.

We must see this is done.
====
4260
A sad event, but as I feared. Not all trees are strong. 

Hopefully, this <<1>> has taken her last victim for a few generations, at least.
====
4261
You. My wife asked me not to allow anyone—especially you—into our sanctuary. It was heartless of you to put such fear in her.

Leave.
====
4262
<<1>> is over there by the work bench. He has a recipe for an adept ring.
====
4263
Quickly, soldier. Speak with Turoni. We have little time left, and my brother grows angrier by the moment.
====
4264
My orders are to summon up <<1>> for you. 

These Daedra take the heart right out of me. I'll be in the rear, watching your back.
====
4265
Honor to you, soldier. I have been given my instructions. I am to summon the beast known as <<1>>. 

I summon it, you kill it, and you gather its essence. This should be easy ….
====
4266
Honor to you, soldier. I'll take the bloody offerings and ready them for the ritual.

Are you prepared for the next step?
====
4271
I can't thank you enough for helping my son. Hopefully he has learned a lesson.
====
4276
Oh my lovely lovely crystals…
====
4278
Be safe up there. If even our Lady cannot tend to the fates of this Vox, you should be wary.
====
4279
Have you crafted the ring?
====
4280
My orders are to help you.
====
4281
I heard what happened with the chieftain. Don't blame yourself.

Wait, are you blaming yourself? You forget how to read faces when you haven't had a face in decades.
====
4282
Remember, it is illegal to enter Mournhold without registering at the city center. You do not want to get fined for noncompliance, citizen.
====
4283
Word of the plague in the west has reached Mournhold. We were told to watch for someone matching your description. It's good to have you in the city.
====
4286
Yes, just a few others to share. <<1>> will be expecting her cut. And <<2>> and his boys will need their share.

Luckily, there's plenty to go around!
====
4293
I sense the Temple is free of the Daedric incursion. We are well pleased.

While you fought for my glory, I learned more about our foes.
====
4294
I heard <<1>>  tasked you with investigating the murders.

Yeah, well … good luck.
====
4295
I was told <<1>> asked you to investigate the murders.

May you find the secrets hidden in deep waters.
====
4300
By the smell, I can tell you've gathered the ingredients she wanted. Don't linger here on my account.
====
4304
Always a pleasure to speak with another knowledge-seeker. Guildmaster Vanus will be pleased!
====
4306
Well met. I'm just waiting for Johraine to give me the word. Then I can get us out of here.
====
4308
I have to dig. I have to bury myself to make it stop! The voice! The voice just won't shut up!
====
4310
Quiet! Don't talk. I have to listen. I have to get back to the dream.
====
4311
You're not real. You can't be! Get out of here. I have no time for illusions. I'm supposed to be dreaming.
====
4313
We need the Stone complete to contain the Daedra, finish the Goblins—you have my thanks. I hope you fathom what you offer.

It seems Sir Edgard and his squad have returned—they found one stone piece, but there are others.
====
4316
<<1>> is very important to me. After all, he sewed the receipts for last year's profits inside his vest!
====
4317
Good work rescuing those travelers. What those necromancers would've done to them ….
====
4318
Meejapa mentioned that you fought a monstrous Orc.
====
4319
Kill them. Make the ash safe again. 

I must find that insect, the lieutenant. When I catch him, I'll pluck his wings and watch him dance on his back.
====
4327
Hah, I can tell we'll be drawing blades together soon enough.

Now, what can I tell you?
====
4329
Good luck. Beware their blades. Even the inexperienced members of the Vanguard are deft swordsmen.

Once you've found what we're looking for, get back here and report to Denu. She'll know what to do.
====
4331
We survived the Covenant attack! You crippled their offense from the east and west. The few who arrived were rapidly dispatched.
====
4333
Three of the merchants I worked for wore the keys on chains around their necks. They were the first to fall when the Maulborn attacked, but I don't think their bodies were searched very thoroughly.
====
4334
Look what the Vanguard did. They confiscated my guar pen to hold their supplies. They scattered my poor guar and laughed. 

I'm too scared to go looking for them. What will I do now?
====
4337
One moment, soldier. This takes concentration.
====
4339
You found it! Take it to <<1>>. She should still be resting nearby.
====
4340
You've done excellent work. Our agents are in place; all that's left is to set fire to the river.

Once the river is ablaze, we'll strike hard from the shadows and take back Murkwater. Are you ready?
====
4342
I hope <<1>> told you the plan.
====
4343
Good to see you made it. I told <<1>> about you, and she's eager to meet you.
====
4344
Well done. You've made quite a name for yourself among the Shadowscales. 

Soon, our services will be required elsewhere. We may need you again in the future.
====
4346
Have you found out anything about the keystone yet? Why are you out here?
====
4348
Ah, nothing like a little vengeance to warm the heart.

Now you'll want to speak to <<1>> about the rest of the plan.
====
4349
To take out the supports, you need a pickaxe. 

You'll find some tools in the monks' quarters, just to the east.
====
4352
This is an amazing victory for us all, thanks to you.
====
4353
Namira, I revere thee! Namira, I serve thee!
====
4368
Turn back, wanderer. The oasis isn't safe. Look what that creature did to my goat!

I tell you, the gods look down and say, "Hram, you deserve a life of annoyance and inconvenience!"
====
4371
Our attack was a disaster. The other vicecanons agreed to keep our forces together. Should've known they'd peel off the moment I turned my back.

If they weren't keeping Stormhold from tearing itself apart, I'd let them boil in a fish kettle.
====
4372
<<1>> informed us you had entered the ruins to pursue <<2>>'s imposter. Whatever you did in the ruins caused a lot of panic amongst the Dominion.

We chose our moment and pushed out of the cave. <<3>> was wounded in the process, but she'll survive.
====
4373
<<1>> is one of our finest scouts. Seeing him alive is sunlight in the afternoon.
====
4378
Hold. The name's Ragara, and this job site belongs to my band.
====
4380
Great Sep, I have failed to bring you a worthy champion. What must I do?
====
4383
Good thing you didn't release the Dremora. We'd both be ribbons in her hair.

Behind her there's a door to what <<1>> called the "Vault." They have Hist sap in there, stored in giant vats.
====
4393
If that harlot Tevynni steals my deal, she'll regret it.
====
4399
Do you desire an exquisite torment? No? Then go, before I change my mind.
====
4400
A word with you before we enter the portal.
====
4402
Find a way to kill <<1>> and I'll reward you handsomely.
====
4403
Excellent work with the Stonefalls dead drops. I'll let you know when any more contracts become available.
====
4405
My brother arrived at the inn. Do I have you to thank for this?
====
4406
I knew you would understand our gift! When one of our own blasphemed against the Night Mother's teachings, it made us impure.

But you are both outsider and pure. And soon you will be Shadowscale, but not Shadowscale.
====
4407
My mother and brother are safe, and I have you to thank. Praise the Three they survived.
====
4408
Some advice, outsider. You want to fill the bowl with <<1>>'s blood.
====
4409
Sithis will decide your fate, outsider.
====
4411
Enough about my problems. I'm just glad you're here.
====
4412
Thanks for saving me back there. Whatever you did, <<1>> wasn't pleased, not at all.

Did you recover the keystone?
====
4416
What did <<1>> promise you in exchange for the supplies? There had to be something.
====
4418
Tall Papa and I owe you one, my new friend. But I need to ask another favor. If I can.
====
4419
What of <<A:1>>? Have you learned what the Dominion wants with it?
====
4420
Mavos, did you speak with him?
====
4421
The tree-minders will know what to do. Go, now!
====
4422
Whose truth is truth, I wonder? May Sithis reveal his champion.
====
4423
I don't want to spend any more time down here than is necessary. We should keep moving.
====
4427
You honor Saint Veloth by your actions.
====
4428
Good to see you again, friend. The Goblinization matrix could have been amazing, if my brother hadn't ruined everything. 

Of course, you know that. You've already seen my genius in action!
====
4429
Strange meeting you out here in the wilds. After Davon's Watch, I hadn't expected to see you again.

If I might say it, another … minor issue has arisen.
====
4432
If you wish to help, you should wear the clothing from that chest. The Dominon will see another assistant and leave you be.

But you haven't spent much time around <<A:1>>, so their tigers may pick out your scent. Do what you can to avoid them.
====
4433
The keepers will remember you for what you've done. The Hist will remember you.
====
4434
Fewer of my fellow spirits haunt the hamlet. Did it work?
====
4435
Don't delay. Find that box. 

I am not the most patient man in Stonefalls.
====
4438
Outside the sanctuary of the shrine, you will find the true forms of the Shadowscales revealed to you.

Use your newfound sight, and remove this cancer from our midst.
====
4441
The Dwarves were quite creative! For such a godless race. Perhaps those stands could help us get past the doors?
====
4445
Why do you pollute our swamp with your presence?
====
4446
I hear there's profits in Ebonheart.
====
4448
Quiet! Bakkhara hears you walking like an army of drunk Imperials.
====
4449
The savior of Davon's Watch, and the Virak siege-breaker!

Thank Vivec you're here. Kragenmoor has been taken.
====
4450
<<1>> is near the top of the hill.

He's got some kind of bodyguard with him.
====
4453
Well, you saved my miners, but I still don't see the Goblin totem.

The gold I'll reward you with doesn't multiply the longer you take, so you should hurry on.
====
4455
Welcome back to the arms of the guild, comrade.
====
4456
This one greets your return, comrade.
====
4457
You'll be in good hands with Merric. he's one of our best men, and an ardent soldier against the daedra.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4460
I think … they broke my ribs.
====
4462
What are you doing back here? Jurni needs those supplies at the tower in the prison's western sector.
====
4463
I'm not harboring any wild beasts nearby, as I'm sure you can see.
====
4464
I can hear the Night Mother's voice! If she only speaks to the leader, then ….
====
4466
I'll stay here and try to figure out how this thing works.
====
4468
May good fortune stalk your steps, comrade.
====
4469
We must report to Sees-All-Colors right away, comrade.
====
4470
I don't trust her type, but Aelif's all we got right now. Be wary, and bring back my lieutenant.
====
4477
The seed is planted. The dreugh are frenzied by the Dominion scent. 

Saervild must be stopped, and the relics returned. The wind tells me that they are near Mudshallow Cave, in the Dominion camp. Make haste!
====
4478
Servyna knows I'm only good at fighting. Why she sent me along, I couldn't tell you.

You look pretty smart. Bet you can figure out what the Dominion's up to.
====
4481
Don't mind me, I'm just figuring out the possible rewards for this venture.

The name's <<1>>, and I'm here on business.
====
4493
If your Nord friends send some troops our way, I'm sure we can dig up more artifacts for them.
====
4494
What's going on? Shadowscales, here? No—they can't be!
====
4497
Is that really Sithis? That's amazing … oh, wait, this is bad, isn't it?
====
4504
Always good working with a guildmate. May Stendarr watch your back.
====
4509
Master of Apocrypha, I beseech you. Send us a weapon to wield against these invaders.

Oh, hello!
====
4513
<<1>> is pleased to have you at her side.
====
4527
No time now! I must help the keeper.

Go! Save the Hist. I beg you.
====
4528
Good luck at the court. I'm going to poke around a bit more, then head back to the portal.
====
4529
There you are. I feared you'd been kidnapped by forces from beyond.
====
4531
Whatever you plan on doing, you have my full support. Just know that.
====
4534
I'll make sure no one follows you. 

I'm tired of sitting on my hands. Time for some action.
====
4536
Pleasure working with you. May Almalexia guide your steps, and may Vivec guard your coin purse.
====
4537
I would entrust this task to no one else, comrade. You go with the weight of the guild on your shoulders.
====
4538
You should speak with the guildmaster. You're just in time for another important mission.
====
4539
Use the bellows to stoke the flame just a bit. Use the valve to fire it yet more. And for a truly fearsome blaze, pour fire salts on the coals.
====
4541
It will be a while before Feyne accepts my choice.
====
4545
Tree-Minders know many cures, for those who seek treatment.
====
4548
Aelif will see you soon. She has business to attend to. Suspicions to investigate. We shall see.
====
4552
I'm sorry, but I don't have time for outsiders.

Unless you care to join the Fighters Guild. I'm sure the steward is around here somewhere.
====
4554
We bargained in good faith! All fair and square! You can't have him.
====
4559
Thank you again for your time on the river. One day, I hope to soothe my scales in the mud of laughter.
====
4561
Pay the toll or pay the price. Something, something … rhymes with rice. Yes. Almost got it.

I'm not good at warning rhymes yet. Don't look at me like that!
====
4563
Adept, new recruits to the Guild rarely impress me anymore … but you've already proven yourself to me. Good luck in Sheogorath's realm.
====
4564
I can sense … yes. The aura around you glows with good fortune. You will be the one to help me complete my final task.
====
4565
I'm so glad we've had this time together. One must usually go to a public execution for conversation of this caliber.
====
4567
You! Knave tells me you choose toll of flesh. True? True?
====
4569
An outsider! You walk and talk, so no good for eating. Still, an intruder. You must pay the toll.
====
4572
This has gone wonderfully. "A simple overseer job," she said. "Just like the old days." Why did I ever leave Kragenmoor? 

Many thanks to you for your help.
====
4573
Quickly! How did it go? Was there a strong color change? Perhaps a strong smell?
====
4575
I had no idea I was in Vaermina's thrall. She'll never touch my mind again, my friend.
====
4578
The lute's probably back where Engling did her performance, down to the south. I'll be just on the next island over. Standing upright.
====
4580
Sage Tirora answered your call, Shor bless her.
====
4581
You're needed beneath the loam. The stone of Shor calls out in pain. Can you hear it?
====
4582
Remember, <<1>> is in the shack to the southwest. Did you need something else?
====
4583
My crystal tells me you have done my terrible deed.
====
4584
I'll bet you couldn't find my bongos. In fact, I wager you mocked me by accepting my task.
====
4585
There is still more to do.
====
4586
I saw some Dreamers packing up and fleeing.

Have you done the deed?
====
4587
Have you killed the Twilight Boss?
====
4588
I tremble in anticipation.
====
4590
<cough> I don't have long. Is he dead?
====
4591
I'm happy to see you, but please keep your voice down.
====
4599
Thank you for getting me out of that mine. My husband and I are indebted to you. Once things calm down here, I'll get you that mead I promised.

And it'll be good stuff from Hodmar's private stock, assuming the Goblins haven't stolen it.
====
4604
If you hurry, you may be able to take <<1>> by surprise. Any advantage we can get at this point is worth it.
====
4614
There's only one more trial. We'll let you know once we're finished delving through Sheogorath's madness.
====
4615
And the cycle of pain continues. I hope you're proud of your part in this tragedy.
====
4616
How can I assist the hero of <<1>>?
====
4617
Do you have it? Did you find the keystone?
====
4619
I can see Wood Elves out there, but why?

We have nothing here that could possibly interest them.
====
4621
My brother and I came here together to join the Companions, and I'll be damned if we're not leaving here together, but he's caught in the mine. Please, look for <<1>>, you must save him.
====
4625
Excuse me. The keeper expects us to maintain this area without distraction.
====
4627
I can't believe you actually sided with that coward.

Go die in a hole, Goblin-lover. The Pact doesn't need any more snowbacks like you.
====
4629
Stral is all that remains. His time on the river must come to an end.
====
4631
Be careful, now. No telling what these creatures are capable of.
====
4632
They're everywhere! I don't know where they came from. I didn't see them until I grabbed a bucket to douse the flames, and then it attacked me. A Daedra!

My fortunes have never looked less pleasing.
====
4633
We now pause for a brief intermission. Would you like some cheese?
====
4634
Did you find them? Did you find the Eyes? Let's get this door open!
====
4635
You've saved us all, but the giants are gathering on the hill. The Worm Cult must have angered them. I just hope there isn't a stampede.
====
4636
Please, help our comrades make it back to the watch! The commander is out there doing the same. You can help!
====
4637
They keep trophies every time they kill an invader. That drum in the treasure pile should get the chieftain's attention.
====
4638
I can't believe Dad brought down that mammoth. He's like Ysgramor!
====
4639
You can do it! You're the champion of Treva's Farm!
====
4641
Valaste awaits you at the Guildhall in Vulkhel Guard, along the southern coast of Auridon.
====
4645
I don't understand. What's happened?
====
4646
Well. Glad to see someone who can get things done. Good work.
====
4650
I wish we'd never come here, but <<1>> insisted we'd find a way to fit in.
====
4651
Hurry my friend.  Goblins are odious creatures and every second gives them more time to think of something terrible to do to our egg-brother.
====
4654
I hear a fool speaking. I choose not to listen.
====
4655
You dishonor the Pact with your actions. We cannot forget the past if we keep repeating it.
====
4657
So … what did you think? What was your favorite part? 

No, don't answer that. I can see by the look on your face how happy you are!
====
4658
I need to get the wounded back to the tower. Gut the bastards and climb their corpses to the signal fire.
====
4661
It's done. My students return to the Hist.
====
4662
Thank the Eight! You're not a Daedra.

You shouldn't sneak up on folks like that!
====
4664
Follow the trail I left when I made my escape. You'll know his lair by the bones, blood, and smell.

Tempt him with some game, and I bet you'll get his attention.
====
4666
Orkey's Hollow is north of the village. Send everyone you find back here. Good luck.
====
4667
Praise Sithis! A traveler! Please, the poison's chill is getting to me. I don't know if I'm going to make it.
====
4668
I hope you have better luck at the shrine than I did. Watch yourself in there!
====
4669
Thank you for your help. I never dreamed we'd leave this place alive.
====
4673
It's strange, but knowing he's a peace brings a smile to my face. Ulrich was a hero to the end. We'll never forget him.
====
4676
If you can stop to chat, your business must not be all that important.
====
4677
Get that switch on the far wall, friend.
====
4678
Place the north, south, and central runestones at the entrance to Skyshroud Crater to gain access.
====
4687
Uhh … Xarxes give me strength. I'm all right adept. I just didn't realize how tired I am.
====
4688
They haven't crawled inside, have they? Do you see them anywhere? Are they looking out of my eyes?
====
4689
<<<1>> wags his tail happily.>
====
4690
You did all right. Not as good as me, but still good.
====
4691
Grab some gear from our friend here. His kit will help you slip into the mine unnoticed.
====
4702
Damn me for a fool! Why did I trust that madman?
====
4704
Comrade. Bright Moons, Aelif is glad to see you again. She would trust no one else for the task before us today.
====
4705
Thank Stendarr! Safely back in Tamriel. 

Now, we just have to face the council.
====
4707
Greetings, Vestige. Sai is recovering well enough, though he hides a great pain in his heart. His confinement has shaken him more than he dares admit.
====
4710
Alive and kicking, I see. As for me, I feel a decade younger. Can you see the healthy shimmer to my scales?

You no doubt have questions. Please, ask. It's the least I can do after your help.
====
4713
Time's growing as short as my patience. We must take action before it's too late!
====
4721
Close the portals around <<1>> before the Covenant can gain a foothold.
====
4723
Without your help, we'd never have been able to save the refugees.
====
4724
<<1>> is back. I raised him by hand. He's more Argonian than most Argonians I know!
====
4725
The Covenant is everywhere.
====
4726
Please. My scales are slick. Don't send me to Sithis.
====
4727
You don't wear the lion crest. Please, help.
====
4728
Everywhere I see, these cowards put us to their blades. Dry-skinned wretches.
====
4729
I'll wait here for you. I don't trust the Mad God enough to enter his shrine.
====
4730
Jofnir continues to aid us, even in death! I'll be right behind you, comrade.
====
4732
Look who's returned to us, <<1>>! 

Well, now! How did you like my candidates? Splendid specimens, aren't they?
====
4735
You did it! The traitor is dead, and Molag Bal's hold on Tamriel is weakened. 

You are wise, comrade. Wise, and strong.
====
4736
Remember to keep an eye out, just in case.
====
4737
Did you see them? They're plotting, scheming, prerparing … but they won't get it. They mustn't get it!
====
4743
You want to see haunting? I'll show you what haunting really means! None of you will leave my forest!
====
4745
What happened? I saw you say something to her, but I didn't catch it.
====
4752
Remember, it's the appleblossom honey. That's what I need to make the next batch of mead.
====
4754
You must stop Skorvild from carrying out his mad plan. Eating giants is just so … unappetizing!

You'll probably find him up in the old manor house. He's been spending a lot of time there lately.
====
4755
Kazok's ugly head on a pike! I can't think of a better way to tell people that Voljar's Meadery makes mead fit for the toughest Nords.
====
4756
The giant's leader usually prowls the hill overlooking the village.
====
4757
I'm staying right here. Skorvild won't find me here.
====
4758
Please tell me you've accomplished your mission.
====
4761
Please don't kill me. He sent you to get his precious meat after I failed to return, didn't he?

I don't want anything else to do with Skorvild or his cult. Just leave me alone.
====
4763
I'm sorry. I'm dry with distraction.

If you want to join the Fighters Guild speak to Nil, our hall steward.
====
4765
These Worm cultists disappoint me. They are weaklings. Failures.
====
4766
A moment, please. No one else will listen. 

I have an idea that could help turn the tide against the Covenant.
====
4773
Go on. Take a drink. It won't kill you.
====
4774
I don't know what you did, but my soldiers and I are alive! Thanks.
====
4775
These Worm cultists disappoint me. They are weaklings. Failures.
====
4777
Did you make it through? The passage leads directly to the signal fires.
====
4778
I suggest you get back to your mission, Adept.
====
4783
Let Droi rest. I'll watch over him until the Kyne's Breath does its work.
====
4789
We must report to Sees-All-Colors right away, comrade.
====
4790
I must tend to the wounded.
====
4791
Comrade, I must speak with you about an urgent matter!
====
4799
The Skald-King is in danger! We must warn King Jorunn. The Stormfist clan has gone to the Hall of Trials, and I fear the worst.
====
4803
You're back at last. Were you successful?
====
4810
What happened to you? You were doing so well. Why'd you stop running?
====
4814
And what, may I ask, are you doing here? You mortals … always thinking you can go wherever you please.
====
4820
What right do you think you have to speak to me?  I have no use for you.
====
4826
Good security is in the details, my friend. Keep an eye out for anything unusual.
====
4835
Why you look so proud, what did you find out?
====
4838
Welcome to Windhelm! You're just in time for the celebration. 

If you don't mind me saying so, you look pretty capable and good in a fight. Just the sort of individual that Thane Mera is looking for.
====
4840
I feel a thousand years young. Your tale captivated every one of us.

I do hope <<1>> will tell another one soon!
====
4841
I can't believe my ears. <<AC:1>> is restored! Praise the Silvenar's champion!
====
4842
Please, be careful in the forest. Villagers return with tales of werewolves and Houndsmen prowling near town.
====
4846
Your work here is done, Arrow. But know that you will always have a place of honor in the Skald-King's court.
====
4850
Thank you for saving Spinner Indinael's spirit from the Worm Cult. If she'd remained a lich, we'd all be doomed.
====
4851
You must go quickly. My hold on this world grows weaker with every passing moment.
====
4852
You've saved the Spinner! Now, she can join the other spirits in eternal slumber. Thank you!
====
4854
Well done. As a final step, you must scatter dirt on the fire.
====
4855
Master Eveline and I will be waiting at the base of the root system.
====
4856
Well. You got his attention. I can feel his energies shifting. He's angry.
====
4857
Fascinating. The roots do not consume you. That may prove useful.
====
4859
You brought an Imperial here? What for? I ought to crush his skull right now!
====
4860
What news? Have you found my daughter?
====
4861
I really enjoy these impromptu celebrations!
====
4863
I need to figure out what happened here. My friends deserve answers.
====
4867
You saved the lives of the hunters. You ruined their clothes, but you saved their lives.

My father will be upset when his slaves fail to locate new prey. He'll become curious. Then we'll catch him off-guard.
====
4872
You gave the orb to my sister? 

I hope you had a good reason.
====
4880
I can't believe all this happened. Because of a thief and an enchanted lute.
====
4884
Thanks for coming to get me.
====
4886
You follow me to my home? I should bite your feet off, and see how well you run!

The Hound is my consort. He has shown me the way of the wilds, and we rule over the forest, together. I need nothing from you!
====
4889
With your help, I just know we're going to succeed!
====
4890
Goat stew! You have to use a spoon or a fork to eat it. What kind of meal is that?
====
4893
I'd love to travel to Alik'r and try their exotic spices.
====
4894
We're fortunate no one has perished, but I fear my Keepers have grown desperate and cowardly. Did you hear Voranil's remark? Use Daedric power? Sacrilegious.

We need to get Rilis back in his prison before my Keepers do something they'll regret.
====
4895
Holed up in a cave. Good to hear she's still up and kicking!
====
4897
Greetings in his name. I've never been to Orsinium but I hear it's … nice. We're always pleased to have new faces join us.
====
4898
Ah, the smell of fresh blood. It's intoxicating. I only wish I had been the one to drain the life from their bodies.

But this is not about me. This is about sending a message. And Valeric has heard it, loud and clear.
====
4900
I miss my friends. I don't know if we will ever feel safe in Cragwallow again.
====
4902
Things are quiet here. For now.
====
4904
If the spirit of the former Green Lady is appearing to you, you should find out what she wants.
====
4907
I'm afraid this is only the beginning. I burn with eagerness to eradicate our enemies.
====
4911
The Ternion Monks have helped you and the Skald-King. Maybe now people will understand that we are not the monsters they thought us to be.
====
4913
I'm sure we'll run into each other again. Maybe even when we have a show to perform!
====
4914
Don't get yourself killed, now!
====
4915
Come no closer until you've stated your business.
====
4916
That was no trick. That was Sai Sahan!
====
4919
It's always good to see you, brave one.
====
4920
I'm sure Irnskar has other errands for you to run.
====
4921
Lucky shot from one of those Sea Vipers. Looks like I'll have to postpone those dancing lessons.

Did you find the sky-key?
====
4924
King Jorunn stirs in agony before he calms and grows still. These waves repeat, even as you enter his dreams.

His life continues to slip away. What did you discover?
====
4926
Once you rescue the Silvenar, you'll need a warrior's help to get him out of Jathsogur. All the advice I can give you won't make up for a strong sword at your side.
====
4927
One more wounded warrior won't make a difference. Good advice is what you need on the road out of Jathsogur. Sacrifice me and Sariel can help you after you save the Silvenar.
====
4931
I'll be along shortly. I'm not feeling … well.
====
4933
Free of this accursed tomb and those thrice-damned cultists! I owe you a debt. Perhaps someday I'll repay it.
====
4936
There are few who can claim to have fought against the Worm Cult and survived, let alone prevailed. 

I wonder if you might be convinced to strike another blow against them. The Skald-King could use someone like you at Honrich Tower.
====
4938
We've got trouble here. The Reachmen have taken over the Northwind Mine up ahead.
====
4939
Did I hear that right? The hero of Eastmarch? Well met, and good to have you with us!
====
4941
Were you sent to rescue us?
====
4942
The Stormfists were panicked by the raging fires. We cut through their ranks as quickly as we could, but I'm afraid we were too late.

Tell me … my sister …?
====
4946
It's good to finally see you with my own eyes. Thank you for rescuing me, but our trials are not over.

The binding stones affected my connection to the Bosmer. I must get back everything they took from me.
====
4948
Spinners don't usually write their tales down. I guess since this valley's been fought over many times, they wanted to keep their tales from fading. We're lucky these journals exist!
====
4950
Help Firras find the end of his tale. Not with wind and rain, but with pain and death!
====
4951
The brewery's up the hill. Follow your nose, you can't miss the smell of fermenting rotmeth.

I'll stay here and tend to <<1>>.
====
4955
Thallik is just down the hall. Hakra and I have your back.
====
4956
The spirits of Ysgramor's companions will ride with you against the Worms!

Talk to Valdur before you go. And Kyne's speed, my friend!
====
4959
Help! Everything is horrible forever!
====
4964
I'm glad you're the one who brings us the Handfast, after all you've done.
====
4965
Over here, friend. How did you fare?
====
4966
The Silvenar believes you are a friend. Frankly, I think you're a blessed hero.

Y'ffre knows we need one now.
====
4970
I am so relieved that Jomund is safe. Thank you for helping.
====
4972
At long last! Long live the Silvenar and the Green Lady!
====
4975
A simple ceremony starts the Bosmers' most important relationship.
====
4976
Be careful. Something's not right, here.
====
4981
The Green Lady and the Silvenar will always be in your debt. As will the spinners of this city.
====
4982
I'll meet up with the rest of the crew once my tasks are complete.
====
4985
We caught this Maormer exiting the hold, likely off to warn his masters. With a bit of coaxing, he gave us the information we need.
====
4988
You'll probably find Lord Vurlop in the inn. Like most Nords, he enjoys his mead. And I understand that nobles can get particularly thirsty when the King is in town.
====
4991
I've had enough of this pit of Oblivion. Going home.
====
4992
The Prince and his hot temper! He decided to hold his own meeting while the King and the Pact ambassadors meet at the keep.

He managed to insult both the Dark Elves and the Argonians with his posturing and boastfulness!
====
4995
This is your chance. Prove your legacy.
====
4996
If you're going to wander the city, might as well start on the east side of town. The homeless there tend to complain louder than the others.
====
4997
It's like a veil's been removed from my eyes. No, from all my senses!

Ever since becoming the Green Lady, I've felt the power of the Bosmer, but now I sense their spirit as well.
====
5000
I can't wait to hear the bard sing. I wonder if he gives private performances?
====
5001
You win, outsider. We'll return to the surface.
====
5004
The King's Arrow! Well met.
====
5010
Sai Sahan is back with you. I've lived up to my part of the deal—I trust that the rest of you will do the same.
====
5013
I need to get an idea of how much damage they've done.
====
5017
What a mess. We'll be eating omelets tonight, I can tell you.
====
5019
I think I figured out why cats like us so much.

It's because we are so beautiful. And we smell good.
====
5020
Do you know what that s'wit had me fetch while you were gone? Food from the other tent! As if walking ten feet would kill him.

I got the food, though. Added a special berry, too. His stomach will appreciate it.
====
5026
Under the table, just there! Did you see that? It was a Worm Cultist!
====
5027
You're giving me an odd look, stranger. I'm not sure I like it. Didn't I tell you to move on? Must I have you escorted out of my Thane's keep?
====
5028
I don't trust you. Hallfrida looks disgusted. No doubt you've done something.
====
5029
I overheard your conversation with the thane. Let me know immediately if her advisors find anything.
====
5032
Good, good. Need to hold the line here. Can't let the Captain down, yeah?
====
5033
Thank you.

Oh, and when you meet whoever's responsible for this … twist the knife a little? Just for me.
====
5034
Help Imiril. Rilis has a twisted fascination with her.

I'd wager she's alive, though I doubt she's enjoying herself.
====
5036
The Three smile on me today. My silk sits again in my stores, and Turil must wallow in his misery.
====
5037
You gave away my silk to that … that netch. Does it bring you joy to steal from an old Dark Elf?
====
5041
Thorulf's room is on the first floor of the manor, on the eastern side. Sirkidur has a skeleton key, but I'm not sure how to get it from her.
====
5044
Thanks for meeting me here. Please stay until I'm officially a sage. It means a lot to me.
====
5046
<<1>> is with you? Can I see her?
====
5049
<<1>> researched this ruin for a reason. The river has brought us here.

We must explore until we've uncovered her purpose or died with a blade in our skulls.
====
5050
You don't look infected. I guess you're all right.
====
5051
Come now. Aren't you two done in there yet? Aelif is not sure why Merric is so green with envy. 

She was more than happy to see you accompany the guildmaster into the portal.
====
5052
Who knows what <<1>> thought she was after? What clawless fool records her plan in a journal?

Aelif would like to point out that the Dwarves believed in nothing. What would they know of Molag Bal's plot?
====
5053
Comrade, I'm glad you're going with <<1>>. Her passion to discover Doshia's goal is all-consuming. I fear it will cloud her judgement. 

Stendarr watch over you both.
====
5054
Well, at least they're all accounted for. No more dares for me.
====
5058
You! Thank Kyne. You want to do something about these ropes?
====
5059
Thank Kyne! A familiar face. How did you know to come here, my friend?
====
5060
I hope you're up to the task. Some of my best warriors have fallen attempting to push out those cultists.
====
5061
I'm going to make it. I am! I'll live to see Riften and hoist a pint. Thank you, my friend.
====
5062
<<1>> won't be safe until Treehenge is secure.
====
5063
Do what you must to save <<1>>.
====
5064
Why must the Worm Cult meddle in Bosmer affairs?
====
5065
I'm getting stronger every minute. I wonder what my sprout will look like?
====
5069
Continue your journey, wherever your path leads.

We'll contact you once we know more about these recent events.
====
5070
Do not linger here. Danger threatens elsewhere.
====
5072
A new face? What brings you to this godsforsaken place?
====
5080
I'm sure with a little coaxing <<1>> will get the job done. He's far from the best performer on the island. But at least he's awake.
====
5081
This one has business to take care of. Aelif has her suspicions.
====
5082
You should speak with the guildmaster. You're just in time for another important mission.
====
5087
I'll wait here for you. I don't trust the Mad God enough to approach his shrine.
====
5088
Look who's returned to us, <<1>>! 

Well now, how did you like my candidates? Splendid specimens, aren't they?
====
5089
Find the book in Sheogorath's realm.
====
5091
Did you see them? They're plotting, scheming, perparing. But they won't get it. They mustn't.
====
5096
I hope you can help Merric at-Aswala with whatever it is he needs.
====
5101
There's only one more trial. We'll let you know once we're finished delving through Sheogorath's madness.
====
5105
Go, investigate Betar-Nes's home. I don't trust these locals to do a thorough search. You, I can trust.
====
5108
I hope the Worm Cult has been shattered. But I fear they are just the foot of the mountain.
====
5109
Hero, huh? Good luck in the mines. The Reach are bloody-minded bastards.
====
5110
Place the <<mz:1>> in the final two sconces so we can enter the shrine.
====
5111
I have great news for you, Adept!
====
5115
I am the Watcher at the Bridge. I guard the border between this world and Sovngarde.
====
5116
Listen! This is marvelous!

Down this ramp lies the hollow chamber in which our story can be lured from skin to flesh!
====
5117
Thank the Three, you're not a Daedra. You shouldn't sneak up on folks like that!
====
5118
Well, that was easy, eh? It gets harder from here.
====
5119
Like a spring torrent, our troops will pour through the pass you've opened.
====
5120
The braziers I've prepared will harness the power of the shards of Wuuthrad. Gather all that you can.

When I give the word, activate the brazier to unleash the power of each shard.
====
5121
You have to get out of here!
====
5124
Welcome back, adept. We're ready to take control of the island from Sheogorath.
====
5127
That was well done. I'm sure the Wood Orcs will be back, but now we have a foothold on this side of the bridge.

We'll need to keep fighting, if we want to hold it.
====
5128
You've done it! By the gods, the lieutenant would be proud.

We've killed or rounded up most of the Ra Gada invaders. The militia won't have a problem with them anymore!
====
5129
Remember to keep an eye out, just in case.
====
5135
The mercenaries of the Gold Coast drink our wine and eat our food. They are waiting. For what, we must find out.

I've heard of a courier's arrival within the hour. I need his message before it gets into the hands of the Gold Coast.
====
5136
I'll do whatever the lieutenant says, so long as Velyn Harbor is saved.
====
5140
Our worst nightmare has come to life. Sinmur has returned. The ancient enemy of the Companions must be faced once more.
====
5141
Have you ever thought of becoming a brewer's assistant? We could go after even more unusual ingredients.
====
5147
I will seek out these monks once I make sure everything here is all right.

I will see you soon.
====
5160
Don't bother … with a whole tree. Just gather kindling. Plenty of branches down.
====
5162
Best-case scenario? They've found the Mora. I don't want to think about the worst-case. Too many variables.
====
5165
I've never seen the <<1>> look like this before. It's wonderful!
====
5171
Are you the one the sergeant spoke of? She's very complimentary. I'm sure she'd like to talk to you again.
====
5172
What the …? What just happened?
====
5173
Someone finally shut that lizard up. Great work out there, and some mighty fine shooting.
====
5175
The Maormer around the lighthouse should have a rune that opens the barrier on the lighthouse's front door. Shake a few of those beach lizards down. I'm sure the rune will fall out.
====
5176
You made it, and in one piece too. I thought my leg was going to give out crossing the water.

But enough of that. Did you locate my things?
====
5183
You should find the Black Dagger camp west of here. Please recover our claw!
====
5184
Go carefully on the roads, my friend. You're a valuable resource to the Dominion. 

And me, of course.
====
5185
You've returned. And with the spell-lattice?
====
5187
Another blade for the fight, eh? Are there lots more behind you?
====
5189
<<1>> has a keen mind and a good heart. She's the key to freeing Ezduiin.
====
5191
Thank the Earth Bones you're here!
====
5193
Oh good. She made it to the entrance of the tombs. Fantastic.
====
5194
You need to speak with my Sister of Floods.
====
5196
Good to see her on her feet. She's got a will of iron, our captain.
====
5197
They're stealing … my memories!
====
5200
What fascinating artifacts these stones are. I wonder where they came from?
====
5205
<<1>> asked me to thank you for gathering all the shards. He brought them into the ruins for the final battle.
====
5209
Thank The Eight! Quickly! Untie us!
====
5213
The fighting has been difficult, my friend. It's good to see you still alive.
====
5215
Are you done with your business in Wilding Run? The Silvenar needs you at the city of Silvenar, just up the road.
====
5219
The Veiled Heritance is behind this madness, I'm sure of it!
====
5221
Kyne speed you—and if you run into any Worm Cultists, squash a few for me!
====
5224
The spirits won't be appeased without a sacrifice of some kind.

I don't believe they'll want a life for a life, but one must never be too careful.
====
5225
Vadda'ra couldn't save them. Not a single soul. They all died because Vadda'ra was not skilled enough.
====
5228
You're on your way to the dig site? The supplies Telenger's been screaming about, no doubt.
====
5231
You're the one the Silvenar told us to expect. Good. I could use a strong arm.

Agent Lanuume was right. The Green Hunters want to destabilize the Dominion. We need their plans to figure out how.
====
5233
If you can get Yiri to come back to me … well, you'll be my hero today.
====
5234
You made it! Thank you for saving the other minstrels!

If only we had our instruments ….
====
5235
You bastards! I murdered you! I cut your throats and watched you bleed out like stuck pigs!
====
5236
I don't know if we're ready to play yet. We should go back to the camp and practice.
====
5237
Buzul won't ruin the performance by limping. Drummers don't need to move much.
====
5238
Ni-po-tu-la-hee! Ni-po-tu-la-hee!

Excuse me, you're interrupting my practice.
====
5239
What was all the muttering about? Go on, clear out. I've got work to do.
====
5240
We can cast a spell powerful enough to blast the giants from their perches but someone needs to get close enough to cast it.
====
5243
This isn't over yet. Remain vigilant, my friend.
====
5244
Rotmeth for everyone! That is, as many of the guests as can stomach it.
====
5247
Haven't the Draugr killed you yet?
====
5248
Damn Redguard. Nothing but thieves if you ask me.
====
5250
Come to see how I'm doing? Don't worry—I'll recover. Really, I'm just happy to have cleaned up a bit.
====
5256
Once you lead us to the top of <<1>>, the battle against <<2>> can begin!
====
5257
We're counting on you to clear the route to the top of the mountain.
====
5264
You returned! I kiss the two moons in thanks!

The mercenaries await. The merchants arranged a strange bargain for them.
====
5265
Clear a path for the troops! We must deal with <<1>>.
====
5268
I hope Urcelmo's plan is successful. Those Daedra frighten me.
====
5269
Whatever you plan on doing, I hope you do it quickly. We can't hold here for long.
====
5271
Now we take down the portals! Take them all down.
====
5272
Welcome to Lord Sanguine's celebration, mortal. My lord requires you to perform a simple task. But have no fear, it will benefit us both.
====
5278
Since your impressive feat in Vulkhel Guard, you're all the Queen can talk about.
====
5280
The Pellingares are one of the most esteemed families in Wayrest. Or, they were, before today. They've a long history of lawmakers and politicians in their line.  Such a waste.
====
5281
Beat a champion and you become a champion.
====
5282
Hah! I won five coins betting on you. Thanks!
====
5283
Good luck out there! You'll need it.
====
5288
Some of the guards are willing to help us, but they need an excuse. If you search Bar-Neeus's stall, you might find illegal wares. My family would be in your debt.
====
5290
I assure you. I have plenty of names. I just can't say most of them in polite company.
====
5292
Ah, you again. You look terrible. Something wrong?
====
5293
Everything's going to be fine. We're just very worried about the poor victims in the mine.

Does everyone have their salve?
====
5295
Truly Kyne guided your steps. An achievement to be proud of!
====
5297
My friend. It is good to see you again. You are welcome anytime.
====
5298
Well, what do you say? What was the answer to my first riddle?
====
5303
Almost wish I could take the trials myself. It's been too many years.
====
5305
The gates are closed. And Tamriel is just a little bit safer.

What do you say we put an end to Estre?
====
5307
What am I going to do? They've been taken!
====
5308
Listen to me, please! They've all been taken—Adelsar, Hara-Na, Varryn, even Captain Viveka. I can't go back there!
====
5309
Gullveig would have sacrificed me as well, if not for your help.
====
5313
She's encamped just outside of town. With her followers. Put them all down, for the good of the Pact.
====
5320
You've too kind. I wouldn't dare go back to the Mages Guild without one of his books.

Maybe two. With an autograph, please.
====
5323
The Prophet's the one you want to talk to. I'm busy cracking skulls!
====
5324
Thank you. I heard what you said and—thank you.
====
5325
Haven't seen you around here before. Probably want to make yourself scarce. Town's got a plague. Bad one.
====
5328
If you're here to help, speak to Sinien.
====
5329
Did Urcelmo send you? It's about time they found someone.
====
5330
Here to help? You'll want to speak to Sinien.
====
5343
Finish her. Show no mercy!
====
5344
You were saying something? About not being here?
====
5347
Go on. Go have a drink and sing for us.
====
5348
Eh. I've seen better. But good enough for now.
====
5352
Sorry friend. This area's off limits.
====
5366
Don't listen to what that traitor said. Tell the Canonreeve!
====
5370
Battle will guide you forward, glory shall follow behind, and death shall lurk beyond the edge of your sight. Go carefully.
====
5387
Dirty work out there. Glad we have you on our side.
====
5401
Did you strike a bargain with Deros and his crew? Did they rise to the bait?
====
5403
Causing trouble, you dingy dung herder? Don't think you can scare me off so easily.

I won't leave till that Redguard hands over what's due.
====
5405
I've done all I can with Jorald's wound. I think he's going to be fine.

We'll set out to the Withered Tree soon. If you go to Riften, be sure to see Uncle Wilrek.
====
5406
Find that cave yet? That's our only clue at this point.
====
5407
Good luck, traveler. Stay well.
====
5408
Stay well. You don't want what these folks have.
====
5415
Those cultists were nasty pieces of work. Sure glad Harnald sent you along to help out!
====
5416
That dragonshrine's always attracted a bad crowd. We'll keep a closer eye on it from now on.
====
5418
The Peaks' scavengers will feast well tonight!
====
5420
Don't just stand there gawking. Are you going to help or what?
====
5422
Kill that Daedroth, or we can't save the Walking City!
====
5426
Welcome. We're sending all newcomers to check in with Watch Captain Astanya. 

She's on the docks. Southeast end of the city.
====
5427
Welcome to Vulkhel Guard. All newcomers must check in with Watch Captain Astanya. You'll find her at the docks on the southeast end of the city.
====
5428
Who are you, really? Are you here to save us?
====
5429
Well? Did you find the plans?
====
5438
Cadwell's a legend among the Soul Shriven. In Tamriel he was mocked and dismissed. Here, he's respected. 

He's an odd duck, no question, but he knows all the secret paths of Coldharbour.
====
5439
See what I have seen, traveler. See what the Divines have to show you.
====
5440
Do I look like I want to talk to you?
====
5442
Ssk! We are being overrun by a plague of dead giants, a curse of the Worm Cultists.
====
5443
So much to do, so much to do. Excuse me, please. Can't let her down.
====
5447
Our friend here was too noisy. Had to have some fun with him. What did the Canonreeve's home yield?
====
5448
Well? What's your answer? I hope the bodyguards aren't throwing you off. I know they're a little much.
====
5450
You're quite the clever one. Well done.
====
5454
Razum-dar wants to say that went pretty well. Then he remembers Fistalle, and her parents.
====
5455
To allow <<1>> to come to harm would curse this village with the Green Lady's wrath. Please, do what you can to help find her.
====
5464
At this point some of them will just get clapped in irons when they get back. Every minute slumming around in Vulkhel Guard is three gold off their pay!

Some of them owe me money now!
====
5465
Maormer back in the seas around Auridon. No thank you.
====
5466
I suppose I really should be going now. It's just, Erronfaire's never treated me quite as nicely as spiced rum. And I like to keep myself among friends, if you know what I mean.
====
5473
Fasarel and the others you've saved give you their thanks, stranger. I'll buy you a round when next we ….

Sheor take me. What is that stone you carry?
====
5474
What? What is it? My guts, still roiling. Damn the sea, and that captain!
====
5475
Please return as soon as you find <<1>>!
====
5478
Raz must admit. Even he did not think we'd be seeing each other again so soon. How are you, my friend?
====
5479
Please don't tell Harnald how much you did here. He'll never give me another mission if you do!
====
5481
<The log sits empty, for now>
====
5486
New in town, eh? If you're looking to get your feet wet, I have some work needs doing.
====
5491
Go on ahead. I'll report to Two-Blades as soon as I'm able. Thank you again, my friend.
====
5492
Please hurry, there isn't much time.
====
5493
I'll return to Two-Blades when I can. Go on ahead. There may be more lives to save.
====
5494
Please, master! Mercy on this poor wretch!
====
5497
That creepy advisor from Mournhold says my father's missing. How is that possible? He's the House Councilor!
====
5499
Quickly, go fetch Odvild. The poor woman is devastated. This will certainly lift her spirits.
====
5501
Oh, fair day. Fair day to you. You're here with supplies for Telenger, I expect.

Please don't tell him I was sitting down on the job.
====
5502
I know Cracktooth will come for me. I'm so helpless! What will I do?
====
5506
You look so proud, what did you find out?
====
5508
Sorry, but I'm very busy. Please go see Breca at Fallowstone.
====
5509
Yeah, lots of nice stuff here. I'll just look around while you go find those blades.
====
5515
I think me and my boy can handle the rest of the chores. 

Truth to tell, I don't think you're cut out for farm work.
====
5517
Thank Auri-El, a friendly face. You're Raz's cohort, aren't you?
====
5519
I think the tomb is somewhere within these ice caves.
====
5522
This is the best party I've been to all night!
====
5526
Ysmir's beard, it's good to see a friendly face! I never thought I'd find my way out of here.
====
5527
Ah, good. I was tired of only seeing dead people.
====
5534
Eshaba has just about anything you could want. So. What can she get you?
====
5535
Glad you could make it! Talk to Mom, she'll tell you what you need to know.
====
5536
The King and his parties. Today, three sloppy drunkards wandered into the crypts and haven't been heard from since. 

I'll wager a week's pay they'll unleash something unspeakable down here, and I'll get blamed. They always blame the priest.
====
5537
Kill the matriarch and this all ends.
====
5538
Could it be I made the wrong decision?
====
5539
I can't believe you agreed with him!
====
5540
Go, go! Let's get out of here.
====
5543
So … it is the end. There's no saving myself after all.

My mother will never forgive me, but I don't regret saving our village. Perhaps I can save her as well.
====
5546
We'll see that reinforcements reach Firsthold right away. You have the thanks of the Eagles, traveler.
====
5547
I can hardly believe it—Estre, the Veiled Queen.
====
5548
Good luck with that blade, my friend. Those Heritance bastards are yours.
====
5552
I don't have words. Thank you so much for finding Ilara. What news of Tanion?
====
5553
Hmm? Have you had a chance to look around yet?
====
5554
I've almost recovered enough magicka to assume my disguise. By the time you rescue the Bosmer captives, I'll be ready to go.
====
5556
I want my drinking horn back! Get it and fill it with my brew, and you and me'll be best buddies.
====
5557
It's about time. You're heavier than you look.
====
5558
Greetings, citizen! I seem to have suffered a temporary setback. I require your assistance.
====
5559
Please let me know if you find Recruit Gorak. He may be a little overzealous, but he means well. 

I think.
====
5560
We should move on. The design of this altar … it points to the existence of others. There may be more ahead, waiting to be disassembled, and there are still Wood Orcs standing in our way.

Go on ahead. We'll come to you when you find another altar.
====
5563
Divines be praised, a friendly face! I've been hiding out here since the Covenant ambushed my team. They took three prisoners. 

I tracked them to a nearby camp. I'd rescue them myself, but there's a slight wrinkle ….
====
5565
Finally, someone with a backbone.
====
5566
Don't kill me! I'm just a soldier following orders!
====
5567
They're going to throw me out of the Lion Guard now for sure.
====
5568
Did Thragof send you? I don't know if we'd have lasted another night out in this cold!
====
5569
Nurad knows nothing, sees nothing. Leave him be.
====
5575
Remember: spellcasting all in the timing.
====
5577
Greetings, brave one. <<1>> has a proposition for you, should you care to hear it.
====
5580
Here for the Trial of Endurance? This is a race around the island, mind. Not a casual stroll. Think you can handle it?
====
5581
Start by looking for my runner, Lorumel. She might have learned something. 

We'll be right behind you, soon as more blades show up. Good luck.
====
5587
Thank Stendarr, a rescuer! You must help me! They're insane!
====
5588
There is still much for you to learn.
====
5590
She's just so glad to be out of that horrid place. Thank you. Thank you for what you did for Ilara.
====
5591
The curse … it's gone! Indaenir is free! I'm free!
====
5592
You guessed the old man's riddles and ran a little race. Good for you. Ready for a real challenge?
====
5595
Thank you for freeing me. It wasn't the choice I would have made, but I appreciate being able to see my son once more.

I'll do everything I can to make this right.
====
5596
If you go into the mines, please find my husband Len. I'm terribly worried about him.
====
5598
I'm going to hurt you very badly.
====
5602
I heard Dame Clarique let the bandit go into the village. She told us to keep a close watch on anything happening over there.

I trust the Dame, but I hope we don't regret this.
====
5604
The captain might've lost more than just his sight, but he's still a pirate at heart.
====
5605
Did you see the look on their faces? That was the most satisfying moment of my life … or at least this poor excuse for an afterlife in Coldharbour.

It's just a pity we couldn't catch a few of the bastards in the rockslide.
====
5608
Senche-tigers often lie in the small cave near the falls. I often wonder what stories they tell their cubs.
====
5610
Don't just stand there, help us out!
====
5611
Well, come on! And put your back into it!
====
5612
Another Saxhleel? They usually don't let me talk to the others of our kind. What are you doing here?
====
5621
Get that thing activated. Burn those boats. Save the town.
====
5622
Go carefully, my friend. The screaming ceased days ago, and now only the wailing and moaning of the undead can be heard from the temple.
====
5625
I had a feeling the truth would be bad. 

It's a good thing Urcelmo took a small force with him on ahead. I'd hate for the Queen to have reached the city first. But Rilis. We'll need to warn him.
====
5629
What a creepy place! I can feel something tugging at my mind.

Find my brother and the scholars. And hurry! The spell might adapt and eventually trap us in here, too.
====
5631
I try so hard to resist, but sometimes it's too much. It was easier when Gamirth was here to help me.
====
5633
As I feared, we arrived in different locations. I am in a city of industry, where men speak of intrigues and plots beneath layers of innuendo and pleasantry.

It matters not. You have awakened once again and we must set you on your path.
====
5635
The members of the Mages Guild compete in the battlegrounds, working with the sides that chose them. You have been granted the rare opportunity to choose your own side, which you must do soon if you wish to aid your friends.

Now, make your decision.
====
5636
Did Nelhilda tell you the plan? Did she make something to help us. Oh, tell me that this doomed celebration is finally coming to an end!
====
5642
Oh dear. What is your type doing here? You smell awful. Truly awful. Get away from me, please.
====
5655
My poor father. Damn the Daedra!
====
5657
I have a plan, but I need a crew. Congratulations. You're it. This will go much easier if you follow my orders and agree to do it my way.
====
5659
Well? You got work to do, don't try to chat me up.
====
5660
Do you think they have gold in Oblivion?

Oh, don't mind me. Just planning for possibilities, you know?
====
5661
It is a good day to die! Just as long as they don't go for the face, yeah?

When I get to Sovngarde, I want to have all my teeth and hair for the feasting and the warrior ladies.
====
5664
I can't leave. I can't leave without it!
====
5665
Look at it. Such terrible beauty.
====
5666
People need to know about what's happening in the Serk!
====
5678
I take it that you are the one who read my note? The spells I placed upon it alerted me that non-Daedra eyes examined the writing.

I do hope that you are a member of the force from Tamriel. If so, I have something to show you.
====
5679
My husband. I can't find my husband anywhere!
====
5697
If you can, find my patrol first. They're directly east of here. Somewhere.
====
5699
Can't a woman drink her mead in peace?
====
5701
That silly, stupid boy. He's going to get himself killed in there.
====
5706
Still a bit unsure about what has happened to us, to our little village. But perhaps I'll write a ballad about it one day.
====
5713
You've chosen to side with us?

It was the right decision to make from a list with no good answer. Speak to Angof. You'll see.
====
5714
Perhaps there is a way to use Thallik's offer of power to our advantage. This one will have to think about this a little more.
====
5726
Thanks for getting me out of that library. I always tell Kireth to be careful and what happens? I'm the one who gets into trouble!

My sister's never going to let me hear the end of this.
====
5727
I will find this city you speak of and seek you there. Just make sure you remember our agreement.
====
5734
What an annoying development! The Observer changed the rules! On me!

My champion won, so I should be free. Instead, I'm in a cage, waiting for you to make a decision. Clearly, I am the logical choice. Select me and let's be done with this.
====
5735
Lady Estre appeared. She said I should trust her. That I'd get out of here.

I … I don't know what to believe, but her words comforted me, at least. That's something. I think I'll stick with her for now.
====
5736
There you are. I was wondering when you were going to show up and rescue us.

The Observer has been so rude. And now he's put me in this cage! What shall I do in here all by myself?
====
5740
I prayed to the Eight that more help would arrive. And here you are.
====
5741
Your decision will allow the Hist tree to die with grace and dignity. Please, make An-Jeen-Sakka understand why you chose this path for us.
====
5749
Don't bother my patrons. They're drinking.
====
5752
Stay down and keep quiet. You'll reveal my position.
====
5772
The berries I gave you should lure <<1>> to you, if she's still alive.

Please get her before the crocs do!
====
5775
Good luck with <<1>>. He's a stubborn old Nord.
====
5776
I hope <<1>> acts quickly. I could do with a good night's rest.
====
5777
The runner's name is Lorumel. Seek her out. We'll be right behind you, soon as more blades show up. 

Good luck.
====
5784
Oh Gods, it's you! I knew the damn Worms would just leave me here unguarded!

Please, I'm just a librarian. I don't even like the Worm Cult!
====
5786
You did it, and just in time! The pirates outside the fort didn't notice our arrival.
====
5787
An attack on the lighthouse? But why? That doesn't make any sense.

Let me take a look at these plans.
====
5790
I've begun to distribute the antidote. It will take time, but my people will heal.
====
5791
Well done, my friend! <<1>> brought me what you found.
====
5792
I … I don't know how to thank you. And I'm so sorry I insulted you. 

Truly, I'll never forget your kindness!
====
5793
Thank you again for returning <<1>>. I've run into some unsavory types that would have … taken advantage of the situation.
====
5794
Lucas was diligent in ensuring no one could discover the keys to that door, but it's possible some Daedra are already on the other side.
====
5795
My husband awaits you.

Have no fear, I spoke on his behalf. He won't blame you for the death of his brother.
====
5796
By Y'ffre's hairy feet, you outsiders just keep showing up!
====
5797
I'm still not totally clear on what's going on, but I'll help Captain Eilram rally our troops.
====
5798
Fires of Oblivion! These motherless slavers have captured my entire crew!

I'm not one to shy away from a fight, but I think I may be in over my head.
====
5799
I thought running an inn would be safer than sailing a merchant scow. And yet, pirates. Always pirates.
====
5800
My contact has access to the Mages Guild. If you're not too late, you should find him inside.

He has a good nose for what you carry. If you don't find him, he'll find you.
====
5801
You're with Sai Sahan? Fine, just stay out of my way.
====
5802
By the Eight, they're everywhere!
====
5806
Oh, hello. Who might you be? You have a familiar air about you, but I cannot place the face.
====
5807
Why yes, yes she is.  Thank you for saying so.  You can pass the "Or Step" test case.
====
5808
You said you'd bring proof of the mine's worth. You should get moving.
====
5809
This was not how I wanted this to end.
====
5817
There's little time to stop <<1>>. With <<Ac:2>>, she could control everyone in <<3>>.
====
5821
Just put your frog in the basket on the end there and they'll be entered in the next race.

Don't forget to feed them, now!
====
5822
The feral beasts ruined everything. I don't know how the Bosmer survive out in the wilderness like this. 

Like living in a war without purpose. Savages.
====
5823
Too busy. Too busy tending Hopper to talk.
====
5824
Just scoping out the competition. These amphibian idiots are no match for my Snooks.
====
5825
What? You have no business with me. Begone!
====
5826
Hey there, do you have a moment?
====
5830
Been waiting for you. The boss sent me. Need to deal with this Heritance situation, now that you've put Estre in the ground.
====
5832
Why yes, yes she is.  Thank you for saying so.  You can pass the "Or Step" test case.
====
5835
This weapon won't forge itself, stranger. I don't have time for idle chatter.
====
5836
Ah, the hero. What do you want?
====
5837
I'll be fine. You take care of those bandits!
====
5845
I don't know how long I'd have waited in that garden if you hadn't come along.
====
5846
You found <<1>>. Splendid! Simply splendid.
====
5849
<<1>> is impressed by Pact-soldier's talent and mercy. Now use the keystone to break through <<2>>'s defenses!
====
5851
Don't get caught tainting their food; they won't appreciate it.
====
5856
<<1>> is pleased to have you at her side.
====
5859
You can trust Count Hosni, you know. 

Especially if you're one of his special friends.
====
5860
Thank the Egg. You made it out too. I think Dracien's gone.
====
5861
Bakkhara refuses to deal directly with the Orcs.

We should finish them and sort out the mess later. But she fears how the Thalmor will react if the Mages Guild raised a hand against a Canonreeve. Even if that Canonreeve is acting on her own.
====
5863
Did you enjoy your stroll through the Warehouse, little plaything? So many souls, all of them ours. So many thousands of undying soldiers to be crafted to subjugate your planemelded world.
====
5885
I came here for the gold, but I can't stand here and not bask a little in the history.

I've often wondered if the Dwemer ever expected they wouldn't be here today.
====
5889
Please, you must help my family.
====
5890
Search for the source of the failure. Use the control rod to spur the spider to act. It will do the rest!
====
5892
Where's <<1>>? Have you seen my wife? You check inside the ship, and I'll sweep the beaches.

If he hurt her, I'll raise him from the dead so I can kill him again!
====
5893
Dead archers are much less effective than live ones. Keep that in mind.
====
5894
Shalidor found you! Good to see you again. I've deciphered the spell inside the book. Are you prepared for Sheogorath's first test?
====
5895
An interesting task indeed.
====
5897
I see the show does not always go on.
====
5898
Nelanya and the Goblins taken care of in a single stroke. I've found quite the boon in you.

We'll handle things from here. You have my thanks.
====
5899
Have we met? The two of you look familiar.

No, I'm fine, I can focus. I'll help the captain stick a cutlass in <<1>>'s throat. Both of them, if I have to.
====
5900
Don't worry, dearie. Just hop back there and give them what they want. You'll get the hang of it.
====
5903
Told you chief would say yes! No hurt Byz!
====
5904
Thank the Green, reinforcements! Where are you coming from?
====
5908
Try not to make too much of a mess.
====
5911
Come on. Let's go find my sister. Leave Shazah alone too long and you'll find her curled up in a corner with a book.
====
5913
Help me, please! They've stolen my Iriana.
====
5916
I think I'll stay out here a while longer, since this is as close to him as I'll ever get.
====
5919
I do beg your pardon, but would you happen to be amongst the living? Everything is so hazy.

Oh, I'm talking to another corpse, aren't I? Damn my ghostly eyes!
====
5920
Quickly, my new friend. Speak to Khali. We're in agreement. The signs are all there. You may yourself have an important role to play in the Two-Moons Dance.
====
5922
Throw that switch, please.
====
5923
Great. A fan.

I need you to keep quiet!
====
5924
I fear Sir Hughes may already be too far gone. May the Eight watch over his soul.
====
5925
Mother said this would happen. I can't do anything right.
====
5926
Chief Tazgol is leading the Orcs toward Carzog's. He's determined to wipe the Bloodthorn Cult off Betnikh.
====
5931
Ugh. Whatever she was doing felt like a giant hand crushing my skull! I could not have lasted much longer.
====
5943
Here he comes. He has no idea, does he?
====
5947
Not a bad look for you! The Drublog down by the waterfront won't notice a thing.

You'd better get moving while the magic's fresh.
====
5951
The festival is so much fun!
====
5953
How's the wine downstairs? Did you find the special blend?
====
5957
If we don't get those civilians out, they'll be sitting ducks for the Drublog.

I've heard this particular Wood Orc clan likes nothing better than to torment the helpless.
====
5960
Khajiit is flattered the Goblins would try to eat him.

Thanks.
====
5961
My crew's safe and only a little bit tortured. I call that a win!
====
5970
Looks like those four totems hold <<c:1>> captive. If my father told the truth, what you carry can disrupt them.

I'll protect you any way I can, but I won't raise a hand against my own clan.
====
5971
The future of the Drublog is uncertain. As my daughter always said, I must learn to think for myself.
====
5978
I knew you were champion material.
====
5980
Behold! You stand before the great one.
====
5981
It's time to see how tough you really are.
====
5982
You've done this before. Touching him should draw you into the dream.
====
5983
There are no lies on the battlefield. Shall we find your truth?
====
5984
Look for the entrance to Bloody Bhosek's dungeon beneath the palace. And watch your step.
====
5985
If I smack you around too much, feel free to cry. I love it when they cry.
====
5986
Now, answer my question. What are you doing here?
====
5987
Do you think I'm an idiot? I just watched you give that moron his pouch of moon-sugar candy!
====
5990
You're ready now? Wait. There's a giant over there!
====
5995
Go kill the werewolf and get the bucket for Jill.
====
5996
I really need that bucket.
====
6011
Do me a favor and keep the lucky pouch between you and me … yes?
====
6014
I can't wait to tell my uncle I met you. Count At-Tura speaks very highly of you. 

Good luck in Gavaudon. Kill an ogre for Captain Ernele while you're out there!
====
6032
Rama's family, so I'm sure you'll understand if I don't cooperate with his execution. 

Just, please—make it quick.
====
6039
It's not over yet. Please, you have to win! They mean to feed me to these monstrosities!
====
6041
What did you decide to do with the relic?
====
6042
Thanks to you, we've actually got a chance to pull this off.
====
6045
Destroy the relic, now! Didn't you hear the screams, as those things consumed the souls of my people?
====
6046
It's in the box. You open it by moving the lid. You know, with your hands.
====
6054
Fancy a tune while you scrub the floors?
====
6065
Ah my friend, come in and relax.
====
6066
Khali … why? Damn that Javad Tharn to Oblivion!
====
6067
I'm very glad you're in there keeping him out of trouble. I swear, sometimes I feel more a nursemaid than a scholar. Hah!
====
6068
Go … Hallowed. Get her out of here.
====
6069
Looks like the plan was a success. And Gloo said you helped to evacuate some of the villagers?
====
6070
Go ahead. Light the crates. She'll talk.
====
6071
Hey, there you are! I remembered what you weren't supposed to do. 

But you still have both your hands, so obviously you didn't do it!
====
6072
I knew Captain Kaleen would get another crew together! When she wants something, she gets it!
====
6078
Again, sailors flock to the Spearhead. For this, Kasan is thankful.
====
6083
You will always find a warm welcome aboard our ship, for as long as Captain Kaleen's in charge.
====
6084
Hey, when's the next high tide?
====
6093
We must stop the cultists before their efforts bear fruit, to the ruin of us all.
====
6094
Ahh, good choice, partner. Your cunning has made us a lot of coin.
====
6095
You would desecrate our relics for the sake of coin. You sicken me.
====
6099
Milk Eyes is a kind old man. You will see. If he says there are rats, I'm sure there are rats. Be sure to tell him I say "bright moons".
====
6101
Have you delivered the <<1>>s to the bar?
====
6110
You've returned. What happened? Where is the Queen's agent?
====
6111
Offerings to the gods are best made in a timely manner. Please hurry.
====
6112
Be very careful how you speak to her, assistant. We're in her web. We need to tread lightly.
====
6117
Keep your voice down. Tazia has no interest in slavery today, thank you.
====
6118
What a rotten day.

The entire Merethic Society collection is stored in these ruins. And the Worm Cult gets to have their way with it all.
====
6120
I just need to gather my strength and hobble back to town. Get that Goblin king and bring me his crown, if you can!
====
6121
It would seem that the Captain's concern for me was well founded.

You saved me from this assassin's blade, as well as from my own foolishness this day.
====
6123
You have my thanks just for seeking that Rakhad. Shuzura thought him a noble Khajiit. But instead he is a snake in the grass.
====
6124
Well done, very well done. Now take the circlet … and get ready.
====
6126
This one hopes you can help Milk Eyes with his rat problem. Ezzag wants to find more than his old bones next time he goes for cards.
====
6128
I know I was bound for Daggerfall when my ship was attacked. I need to find a way there.
====
6130
Can't hardly keep my eyes open. I hope I don't bleed out before I can get back to <<1>>.

Did you find the plant?
====
6135
Would you hurry up and bring me the item??
====
6138
If the Pact leaves us alone, they are welcome to Drakelowe Keep.
====
6146
Seems we've you to thank for <<1>> and the lieutenant's return.

Jone and Jode shall dance with you, wherever you may roam!
====
6150
If you choose to destroy the relic, then you've turned your back on me and the Covenant.
====
6151
Thank you for your service. By the time you're done gathering those samples, I'll be back up in the camp. Look for me there.
====
6152
Good day. This one is on royal business. If you will excuse …
====
6153
You're back! I knew you'd make it.
====
6154
This was part of a larger plan. I'm sure of it!
====
6155
You're the one who discovered what the Bloodthorn are planning?

I'm impressed. Now go help kill them.
====
6156
I need to get <<1>> out of here. Thanks to you, were going to have to find another way to heal his sickness.
====
6160
When I heard my brother had fallen ill, I was extremely concerned. We've had troubles in Alcaire, but nothing this bad.

All the same, I'm glad to hear he's all right, and I understand I have you to thank for it.

Thank you.
====
6163
Judging by that sickening smell, you got some of Zich's food.
====
6174
Stay away from me, you foul beast.
====
6179
Do you always fall for such sob stories?

Well, I think it's a fool's errand, but be careful out there.
====
6183
You've done well, but I need you to talk to <<1>> about getting more of the people on our side.
====
6186
This is a disaster. The bastards were prepared for us.
====
6187
I was a fool, an arrogant, overconfident fool. I should have listened to them all.
====
6191
We're preparing to climb to the summit. Destroy the other Conduit Stones and meet us there.
====
6192
Those damn Redguards! Showed up and made me move from the warm spot I had by the river!

I may be poor, but a little respect would be nice.
====
6197
These were the Five Companions, who set out from the Imperial City on an epic quest to recover the lost Amulet of Kings.
====
6198
All of us feel the light of the Bright Moons on our faces with the Hallowed walking the halls of Do'Krin.
====
6207
If I get turned into an undead monster, feel free to crush my skull. Seriously. I never want to be like that.
====
6209
Honor to you. Three keystones must be activated to unseal the entrance to the inner ruins of Moriseli. You'll find them ahead. 

Be cautious. The air reeks of foul necromancy. Powerful magic taints the very ground.
====
6212
What's my brother talking about? How did he fail us? You need to talk some sense into him!
====
6218
I wish this victory didn't feel so hollow. Other than keeping the undead at bay, it seems there's little we can do to battle this darkness.

We are here to support you and Indaenir though, if you need us. Are you going to rejoin him now?
====
6220
I trust you will make wise decisions.
====
6222
I think the Forge-Wife's bite is much worse than her bark. Seriously, her tusks are huge.
====
6223
Hey friend. Care to have a drink? 

You'll have to buy though. I'm flat broke. Can't even pay my debts. Have to go upstairs and tell S'rashi I don't have his money …. You think he'll have me killed?
====
6225
Steel and stone, another mainlander?  At least you don't look like a good puff from the bellows would knock you over.
====
6226
Your defeat will honor the Seamount clan.
====
6227
Come to try your luck with me?
====
6233
I see Talmo's Aldmeri banner. I hoped you would destroy it.
====
6235
The Bright Moons will guard your path!
====
6236
If you do the hunting, I'll do the cooking. I promise you won't regret helping me beat <<1>>!
====
6240
There's something moving in there. Help me get it open.
====
6241
I understand the Orcs want you to prove our worth through combat?  How depressingly typical of their kind.
====
6243
What a fortunitious event, meeting you here! I hope your hunting went well.
====
6246
When I recover completely, I'll leave this place and start over.
====
6247
I don't know what I'll do without that lute. I've been a musician since childhood.
====
6250
Troubled times in Glenumbra, it seems. All I hear is bad news no matter where I turn.

But the worst, as far as I'm concerned, is poor Crosswych.
====
6251
You're not considering keeping that thing, are you? It'd take all the fun out of war.
====
6252
An intriguing place, the Valley of Blades. It'll be a treat to see where Sai Sahan trained as a boy.
====
6253
This is a great moment! You will assist me in the study of this object, won't you?
====
6254
Do you have the poison gas? Quickly now, give it to me.
====
6255
First you appear out of nowhere, and now this! What are you anyway?
====
6257
We'll hold here. Keep moving.
====
6258
Continue on your path. We have your back.
====
6261
We should get started with the clean-up as soon as possible.
====
6266
The destructive act unleashes their corporeal form, yes? Untethers them from Nirn. The attunement Esan has put on the Fang draws forth power from that tether, harnesses it for our needs.
====
6269
I really need those mushrooms. Five should do for now.
====
6270
I meet you at last. I saw you defeat the scheming Redguard who rules Stros M'Kai. I see great events swirling about you.
====
6276
So the fighting's over? I guess that means everything's back to normal now, right?

Not for me.
====
6284
I didn't expect an outsider to be of any help. I am indebted to you.
====
6285
You have done it. All that remains is to claim the Claw.
====
6286
You are a bright moon in Felari's sky. Thank you. You can find Nethrin recovering in the tavern. He's beside himself with worry.
====
6288
Welcome aboard. I have interesting news. <<1>> has asked us for a favor. He has another problem he'd like us to resolve.
====
6292
We … we did it. We walked the path and lived. I'm … I'm going to be the Mane. And my sister is dead.
====
6301
The Dominion has never known a greater hero. And I am proud to call you a friend.
====
6317
Your bravery astonishes me, Hallowed. To my ears this Path you walk sounds like some kind of nightmare.
====
6318
Our thoughts are with you, Hallowed. May the Green guide your steps.
====
6319
The hopes of my people go with you, Hallowed.
====
6328
The wardstones surround the grove. They are powered by magicka.
====
6329
Traveler! A moment if you please. I'm an … associate of Cariel's. Would you have a moment to assist me? My horse startled as we crossed the bridge, and I lost some important cargo over the side.
====
6332
Three servants reunited to their master. Only one remains.
====
6336
Move on down the river, friend. I'm mulling my next wager. There is much profit to be made at the arena!
====
6337
If what Razum-dar says is true, the city of Woodhearth owes you a debt. Of course, if the city's attacked and destroyed, that won't be worth much. Maybe we can prevent that.

The cat said you found orders from Vicereeve Pelidil. Can I see them?
====
6339
If you're leaving soon, I'd like to ask a favor of you.
====
6340
If you are fortunate enough to actually speak to the Wilderking, I suggest you keep the conversation to yourself.

Otherwise, people might think your brain's turned to peat moss.
====
6342
I'm glad you're here. We were worried we'd missed our opportunity. The other scouts report that Fildgor's flank is undefended.
====
6352
May the light of the Bright Moons wash you in their purity. May you bathe in moonlight, and let it suffuse your soul.
====
6353
Who's there? I didn't kill your Dominion friends. I warned them, but they didn't listen.
====
6362
Beat three of my hunters in duels and my axe is yours.
====
6363
I wonder if you know how completely we are in your debt? Alik'r warriors fear no evil, but they will not fight the undead.

It may be a superstition, but it has been tradition for centuries. I could not have convinced my guards to break it today.
====
6364
By the Eight, you've got one of the skulls! And you don't appear to have fallen under the spell …. 

Let me see it. Please!
====
6367
His hunters? Ha! The Hunt-Wife better not hear him talking like that!
====
6372
Something's wrong. He smells … very dead.
====
6374
Not another one. Where does Garnikh find you suckers?
====
6375
Yeah? I don't have all day.
====
6376
We should head up to the gates to the keep. It won't hurt to check in on the King, though I doubt anyone without a key could get past those gates.
====
6378
My hope is that Prince Azah might have a lead on where Uwafa and Alasan have set up their headquarters, or better yet, what they're planning next.

Regardless, these are things we should discuss at the palace.
====
6382
Those supply caches are the runners' only chance to reach help. We must get them stocked!
====
6392
I know that many aren't happy you kept the relic, but you made the right decision.

If you're ever in trouble, you can call on my blade. I hope we get the chance to sail together again, my friend.
====
6394
Move along. Don't you have somewhere to be?
====
6395
Sithis? Here? That can't be ….
====
6397
Hallowed, I can see the light of the Dance reflected in your eyes. Jone and Jode smile down upon you now. They are with you, at this difficult hour. You must choose.
====
6408
As you've just seen, the young girl—Aranias—is associated with the Veiled Heritance. Until I know more about her, I hesitate to call her an enemy.

I will have more insight soon though. Even now, Aranias is on her way to my throne.
====
6409
I heard what she said. She's a good friend, Bowenas. Must be very hard for her.
====
6410
What I propose is simple. A kind of limited partnership. Kill <<1>> and walk out of here with that boy Tand.
====
6412
My life mate must have been sick with worry. I never thought I would see Sind again. This one doesn't deserve him.
====
6413
This one begs your indulgence. He wonders if you have seen a flaxon-furred Khajiit with a braided mane in your travels?
====
6414
Well met, friend. I don't suppose you have seen a male Khajiit wandering about? He has mane-braids like mine, and a foolish tendancy to gamble until his pockets are empty.
====
6415
I can see the benevolence of S'rendarr in your eyes. Thank you.
====
6421
Let's see how tough your guardian is. Go to the stumps to pit your guardian against the others. You can use the stone to heals yours if you like.
====
6422
So you commanded the general to turn around and fight on our behalf instead?

I feel sorry for the spirits of his soldiers that they remain bound here, but at least you were able to free the villagers from the Shadow Wood.
====
6423
You've returned! 

I hope you have fared better in your travels than I. For a moment I imagined you were a Daedric illusion. Rilis and his Daedric thrall have been a menace to me.
====
6424
The hero of the caravan returns! Are you in for the next race? We have many fine and juicy lizards!
====
6429
Ah, freedom at long last! My calculations suggested that you had a slightly better chance to fail rather than to succeed. I suspect, though, that you often beat the odds. Thank you.
====
6436
Ah, look around you. See how the people brighten the streets with their very presence! It is good to have this place inhabited once again.
====
6437
Admit it. You cannot resist the lure of the spikeball!
====
6440
Find out what he wants. We need to get out of here!
====
6441
This isn't going to be a happy reunion, but don't worry — I won't overstep my bounds.
====
6442
There you are! Quick as you please. There's even time for tea.
====
6444
With the Elder Scroll of Mnem in our hands once again, the Dominion is greatly strengthened.
====
6445
Go. Go and find whoever did this to her. They must pay.
====
6447
I hope that helmet does the trick. If that doesn't put her in a more reasonable state of mind, we may have to turn to a more forceful solution.
====
6448
Ezreba awaits judgment. This one is ready to face the consequences of her actions. She hopes that mercy remains in the hearts of her neighbors.
====
6451
Make no threats within <<1>>. You've been warned.
====
6452
The Shadowscales aren't currently providing gifts, but speak ill of us we'll gift you with a thrashing.
====
6453
I was very proud of this meal, too. Damned cultists.
====
6455
Dancing elves, forest spirit kings … these people are pulling on the tail in more ways than one.

You can stay if you want to, but Hazazi thinks it is time for him to return to Marbruk.
====
6456
You have better things to do than spend time talking to me, outsider.
====
6457
Is that Captain Arakh's helmet? Well, return it to her already! She's about to rush us!
====
6458
Our hero honors this humble arena! These troll fights are nothing compared to your fearsome battle with the great <<1>>. This one has already heard several tavern songs about it.
====
6461
With the mist no longer claiming our hunters, Longhaven will thrive again, thanks to you. 

Make yourself at home! Doralin makes an excellent brew if you've the stomach for it.
====
6464
I will speak to you ahead, when you have solved solved the riddle.
====
6465
<It appears that a gem would fit within the face of this statue.>
====
6469
Well aren't you the bold one? Running around this part of the forest, you've got to be either fearless or just plain foolhardy.

Haven't you seen the undead? I'm a Vinedusk Ranger and I'm not even sure I'm safe here.
====
6471
<It appears that a gem would fit into the face of this statue.>
====
6474
The sight of their kinsmen's blood on your axe ought to loosen our prisoners' tongues.
====
6478
Even if the rest of the townsfolk don't want to think about it, having atronachs roaming about is bad news.
====
6480
We've gathered the prisoners' belongings. A quick search may give you clues to what they know.

Make these Bretons talk, Targoth, or the blood of your people is on your head.
====
6482
It's hard to think of life in Greenhill without her, but I agree. The villagers cannot live with a traitor in their midst.
====
6483
Been thinking. If I were bigger, waves would've smashed me even harder. Punctured lung, cracked skull?

Never thought being this short would come in handy.
====
6485
We'll make sure the Sea Vipers don't attack the Prowler. Make them suffer.
====
6487
Lots of snakes out here. Watch your ankles.
====
6493
You do see that I have a bow, don't you?
====
6494
Back off. I don't have any interest in speaking to your kind.
====
6506
I won't be able to sleep until that Dremora is dead.
====
6509
It's done, isn't it? <<1>> is sealed inside with that monster.
====
6510
We've restored the Mourning Stone. But if you're here, then <<1>> is lost to that monster.
====
6514
The Sea Vipers are prowling around the beach, stealing our supplies. Do you know how hard we worked to liberate those crates from Covenant sloops?

Stinking fish-Elves.
====
6515
This is rather disconcerting. I don't believe I've ever had a conversation with a monkey before.
====
6523
I know going against Kaleen was a hard thing. It was for me as well. We have more history together than you can imagine.

Even so, I'm leaving. It's time to start my own crew, sail my own ship. You, my friend, would be welcome with us anytime.
====
6526
I wish I could have retrieved that Ayleid relic for study, but you were wise to destroy it rather that place it in Breton hands.

I realize Kaleen disagrees with your decision, but never doubt it was the right one.
====
6528
I know the others have doubts, but that's their problem.

If Captain Kaleen believes the power of that relic can be used for good, I do too. You did the right thing! When I see my brothers again, I'll tell them what you did for them.
====
6535
By destroying the relic, you have saved the world from a great evil. Kasan's apprentice does not agree, but she has lost her way. This one can only hope she one day returns to the true path.

Go safely, friend.
====
6543
Don't hurt me. You can have the coin I've earned so far. For my debt.
====
6558
You made it past the undead outside Marbruk? Either that, or I lost more blood than I thought.
====
6586
My favorite traveler! The forest keep and protect you on your path.
====
6590
Killing <<c:1>> was foolish. <<A:2>> and <<c:1>> shared a lifebond. She has little time to avenge him before she too will die, and <<c:2>> is a most dangerous creature.

But then, you have that spring in your stride again. What have you learned?
====
6591
You recovered our eggs! How wonderful! My people will be most grateful to you for this.
====
6593
Good luck in there. Hopefully, the Stonefire haven't been able to finish their ritual.
====
6594
Bright moons guide you and watch over the Mane in his darkest hour.
====
6596
I warned them. Warned them! But why would I know anything about Maormer treachery?

Maybe now they'll listen to reason. It only takes a murder, right?
====
6597
You heard <<1>>'s story. If the Sea Vipers call up another hurricane before the tide rises, the Prowler will be smashed to pieces.
====
6598
Your pardon, friend. The Dominion's arrival on <<1>> has upset the locals. It falls on me to smooth the waters.

Please, help yourself to food or drink. I'm happy to speak with you once this matter is settled.
====
6599
Even our worst enemies deserve respect. I admit, I'm glad to be proven wrong about Dominion justice.
====
6600
Never thought I'd be so grateful to be cleaning the house. Hah.
====
6601
I have some questions for this pompous lackwit of a vicereeve. Do let me know if you find any leads, won't you?
====
6602
Stop her so I can kill her!
====
6606
Balag welcomes you! If you are cunning of mind and fierce of spirit, Thizzrini Arena is the place to prove these things! 

Also, Balag is running short of competitors. It is the downside to running fights to the death.
====
6607
You again? Don't tell me you were serious about competing in the Sorcerer Division Championship. You'll be eaten alive!
====
6609
You're a strong one, aren't you? Are you ready for a real challenge?
====
6610
You still breathe, and your lovely face is intact. Zara is very pleased. And yet, she is also sad.
====
6614
"Mysterious Stranger." I like the sound of that. Fight well and you could be the arena's next star!
====
6615
I've never met the Wilderking, but I'm sure he wouldn't have created a bunch of monsters to indiscriminately kill innocent Bosmer. 

Either way, my people have sacrificed enough already. We're staying here, even if that means we do so as corpses.
====
6618
Ah, the pain! It's exquisite! But this has to end.

The Great Mage must be made whole again so we can finish our mission!
====
6619
Been a kwama master for over a decade. I'm not afraid to admit when I'm up to my neck in droppings, and I sure could use a hand getting out.
====
6622
Have you seen <<1>>? He's missing.
====
6623
Get off my ship before I throw you off.
====
6624
<<1>> depends on the Great Tree, yet it sickens before my eyes. Our fates are like leaves in its branches.
====
6629
You have now witnessed the first sacrifice, and you know that true honor need not be named.
 
You are now one of us. You are Ash'abah.  We will recognize you as our brother and together, we will uphold the sacred duty of our tribe.
====
6630
Come, let us see how the Wood Elves' council fared against my children.
====
6635
What did my father say? Did you convince them?
====
6636
Now is the time to strike. <<1>> must die for his crimes.
====
6637
This is a dreadful place. Kargand appreciates your assistance.
====
6640
We have to find the Engine. If we disable it, the ruins will be safe to explore.
====
6641
This is horrible. The spirit wasn't any help. The Great Tree can't last much longer against the vapor!
====
6647
Marimah says you are to become an Ash'abah, so I welcome you to our tribe.

True honor need not be named.
====
6649
Have you come to look over our books concerning the undead? Word has reached us that a blight has emerged from the waters surrounding the docks. I'm afraid our library doesn't contain any relevant literature, but please look over my other goods.
====
6653
You are welcome to our camp. 

We are usually generous hosts, but … under the circumstances, I hope you understand.
====
6657
Hail and welcome, comrade. How goes the fight?
====
6660
What did I ever do to that Netch?
====
6661
The trial is over. <<1>> found my companions guilty and sentenced them to death. They were taken to the cells below the hall while preparations are made for the execution.

I'm working on a distraction to cover our escape. Did you find the key?
====
6662
Where did you come from? <<1>> will take a look at you. Hmm, no injuries this one can see, and very dry for a castaway.

You hit your head in the shipwreck, yes? You should stand on one foot. We must be certain.
====
6663
I didn't expect to be treating Dominion soldiers so soon. That hurricane came out of nowhere.

And who might you be? Up from the shore with not a scratch on you!
====
6667
He's got to be hiding it around here somewhere. I can smell it. Keep looking.
====
6672
Oblivion's sake, another clueless jackass. I'm hung over and bored. What?
====
6674
I find your antics to be quite enticing, little mortal!
====
6675
The flame is lit! Before I fade forever, you must burn the tomes!
====
6678
Damnable Daedric rituals. Just wait until I'm free.
====
6679
Nice to be out of that ogrim trash pit. 

I'm ready to take on Molag Bal himself now!
====
6681
Marvelous, isn't it? We'll have to construct a special room for <<Ac:1>> when we bring it back to the Mages Guild.

I'm sorry, did you need something?
====
6682
Trapped in Coldharbour … my squad scattered … some kind of commander I am.
====
6683
They did not cover this in training.
====
6684
Welcome to <<1>>, friend. The hurricane must have been very disorienting. So many injured, confused … keep your voice down. Try not to draw attention.
====
6685
Azsu will remember this. Oh, yes.
====
6686
Ah, well. <<1>> bears no grudge, and wishes you luck in your endeavors.

Provided they involve no more burning of books.
====
6687
At ease, soldier. Fresh from the wreck? You've got a faraway look about you.

If you feel unwell, I'd suggest visiting <<1>>.
====
6688
You must do what we Hollow cannot.
====
6689
Clever, luring <<cm:1>> out of their mounds like that. A scheme worthy of Baan Dar, himself!

They're all gone, then?
====
6698
Father burned in the fire, my brother missing … S'rendarr, show mercy!
====
6699
This one found a sugar-rat you roasted. It was dipped in <<cm:1>> egg yolk. How was <<2>> to resist?

So delicious! But … so sleepy ….
====
6700
Bright moons, you have saved Akkhuz-ri. Drove out the evil that was corrupting his soul. Thanks to you, Akkhuz-ri is free.
====
6701
Hurry! Find the key and let us out of these damn cages, yes?
====
6702
I never expected to have to do battle with Daedra! I rather enjoyed myself!
====
6703
That was too close for comfort! I'm a conjurer, not a battle mage!

Anyway, thanks for getting us out of those cages. I appreciate it.
====
6705
This one must gather the strength to end Kargand's corruption.
====
6706
Go ahead at get started on the slab. I'll walk you through the process.
====
6717
You have given us much to consider, outsider. Please return to the Moonless Walk. We shall come to you after a decision has been reached.
====
6729
You think the others were a challenge? Wait until you face Ishalga in the arena!
====
6733
Bring the seeds back to Laniriel. I must go to the Fading Tree, and only Caretakers may set foot there.
====
6734
I asked around. Nobody from the shipwreck remembers seeing you before <<1>>.

No more lies! You're running skooma, aren't you?
====
6735
Please, my family has seen enough pain today. Do what is right.
====
6736
There's too many of the foul beasts! We can't get close to those focus stones.
====
6737
No, no! I'm too late. Erunor, you oathbound fool! Let me in!

Damn it! He must not be able to hear me behind this barrier.
====
6739
Good day, traveler. Mind yourself around these parts.
====
6740
The Goddess watch over and keep you in your search. You seek four of Mara's treasures: a circlet, a dagger, a phylactery, and … of course … the chalice.
====
6745
Damned Dremora are defending those stones. Already took out a few of our people. They'll pay for that! I promise you!
====
6747
You must be the latest of Captain Balrook's playthings. You're certainly his type.
====
6749
There is nothing like practice for perfecting one's skills, yes?
====
6753
This one is at one with Jone and Jode.
====
6756
It's too late to change our minds now. Destroy those binding totems and leave us to our work!
====
6757
You've done it, Hallowed. The Champions have stepped onto their new path. And all that remains is to conclude the ritual.
====
6761
Quickly, now! Your lives are on the line, too, you know.
====
6765
Please. I honor your commitment to the Pact, but I have no more time for chat.
====
6766
If you're done here, time to move along, warrior.
====
6770
So, now you're a siege weapon master, eh? Well, battle will tell.
====
6773
Now we must return to the Harvest Heart. There is one more thing to do before we can destroy Molag Bal's vile monstrosity.
====
6789
Khali … she does not look so well. What happened in there?
====
6790
Shazah doesn't look like her usual upbeat self. Is she all right?
====
6791
I never expected that reversing the conduits would cause that poor creature to explode. Ah, well. Live and learn.

This door leads to the Great Mooring. We're almost there!
====
6792
They can't do this! We've got to get rid of them!
====
6793
I wonder if they will notice if I wrap this tree around myself and hide.
====
6794
Have a seat by the fire and let me know when you're ready to hear the story. Remember, ask nicely.
====
6798
What I wouldn't give to be having this meeting in Skyrim. It's hot as dragon's breath in here.
====
6800
If anyone can get to the bottom of this, it's you and Aelif. She's gone up to the roof of the Hall to get some air. Stendarr guard your steps, my friend.
====
6804
I cannot believe we are still standing here! 

Please, talk to Enneh and then let me know what he says. If he doesn't know where Casnar is, then we can call the wedding off!
====
6805
This path is over, but the journey never ends. May the moons shine brightly on you in the future.
====
6806
By the shining trees of Aldmeris. We have been burgled, but how?
====
6807
Shh. Keep one good ear to the ground, always.
====
6808
Hazazi never thought he would miss the dancing Bosmer.
====
6810
Oh! Ah … greetings, traveler. What can I do for you?
====
6811
What have you learned of my old friend, <<1>>?
====
6814
Thank the gods you're here!
====
6815
By the forest itself, I'm saved! Thank you. Did Nethrin send you?
====
6816
The portal. It's unsealed? Praise the Divines. And Galandir? Is he all right?
====
6817
Looks like we only meet in horrible places! Did you bring the hundred blades this time?

No matter. You didn't need them in Firsthold.
====
6818
I've seen no sign of a forest spirit so far, ancient or otherwise. But there is, indeed, a powerful aura about this place.
====
6820
I wasn't expecting open war out here, but that's what that was. Patraud never had a chance.

I don't know what the Warlock has gotten us into, but I'll die fighting if I have to. I'm Redguard before I'm a Mage.
====
6821
Warlock Carindon may trust you, but that doesn't mean I do. I've no desire to have my fate dictated by the likes of you.
====
6822
This is difficult to behold, but if it saves another mage from harm, then I'll abide it.
====
6824
The price of knowledge is always high, but I don't like the feel of this place. Mayhem awaits us, I think.
====
6826
Don't worry, I'm not dead yet. Go on. I'll see you around.
====
6830
Remember, only the best and most delectable bones for I.
====
6831
This continued aggression from the Bosmer is distressing. With two mages lost already, we'll need to be careful. My fallen colleagues will not be forgotten.

No doubt our elusive forest spirit is nearby.
====
6832
How dare you enter our gathering hall, you Crown dog! Go back to your own kennel for jackals!
====
6833
You have a senche-tiger's heart coming here, Crown. But the bravery of a beast is rooted in folly. Leave now.
====
6834
Forebear dog! Do not sully our carpets with your faithless heels. Leave now.
====
6835
I'll … I'll see you back in Rawl'kha. Go … go now. Save Lorwen!
====
6836
Welcome—it's good to have you come with us. You will not find that cup of fellowship in that Forebear Magistrate's hall.
====
6842
I… I feel like I've been through this before. Thanks for helping me. I couldn't have fought them off alone.

Let's get back to the manor. I'm getting hungry.
====
6843
Those are the items I seek! Give them to me, and I will learn their place in the story of my people.
====
6847
I believe it's best to destroy the focuses first. Alasan's minions have been piling the dead around them, and they seem to be channeling energy for the ritual.

Destroy the focuses; then go to the lighthouse and find a way to disrupt Alasan's ritual.
====
6858
Ah good … you're here. Razum-dar was afraid he would have to bleed to death by himself.
====
6870
Send another score and I will smite them just the same! I could cut down Sea Vipers all day long!

Well done, my friend! We'll have the sanctuary back under control quickly now, but we can't stop here. The battle's only just begun!
====
6876
My soul! They've taken my soul!
====
6885
I'm glad there are a few of us left who know the meaning of courage and loyalty! You'd make High King Emeric proud.

Look on the decks of the three ships. The designs should be there … unless they've already been stolen!
====
6887
Her body must be consecrated, or the gods will know her not.
====
6898
Have a seat by the fire and let me know when you're ready to hear the story. Remember, ask nicely.
====
6903
Hurry up. I ain't getting any younger.
====
6919
You have returned! This one hopes the visions were not too intense. Raz has heard stories.
====
6923
It's good to finally meet you. I'm very happy we could be here to support Akkhuz-ri and the Champions. This is a vulnerable moment for our fragile new Dominion.
====
6927
I have heard of your valor, though we have not met before. My Silvenar and I are well pleased that we could be here to support the Khajiiti people.
====
6928
Green keep you. This is my first time on the borderlands of Valenwood. And my first time in a Khajiiti temple! I'm honored to be here today.
====
6931
The path never ends, my friend. We must always walk forward and pray that the moons will guide us to where we should go. Now I must rebuild this city and my people. Restore the physical body of the Khajiit and the spiritual body of my people.
====
6939
Some things are best left undisturbed.
====
6949
Hey there mortal! How you doing?
====
6952
The story now approaches its conclusion. There will be a reckoning for Aranias and for the Wilderking himself.

You must hasten to Greenheart, for you still have a key role to play.
====
6953
If the Eldest has been corrupted, then everything in this area—every plant, every creature, and every person will soon become corrupted as well.

I can't imagine how this blight can so easily penetrate the forest's protections.
====
6954
Nnnn! It's … just barely holding together!
====
6955
Quickly. Aranias waivers. She knows now why she was guided here—not to destroy the Valenwood, but to save it.

She wants to change course, but she's afraid. She's afraid to stand up to Andur.
====
6957
It's you …? From Silatar? My … my friend. Thank the Eight! You were right about the Veiled Heritance. I'm sure now. 

They used me as bait to trick the Wilderking, and now Andur's going to kill him. I can't let that happen. I have to stop Andur.
====
6958
It's you! And Lyris! What are you doing here?
====
6967
I saw you talking to <<1>>. I hope he's finally going to do something about these ruffians and thieves.
====
6968
You've returned! Don't try to interfere. Pircalmo brought this on himself. Atronachs! In our wood!
====
6969
I don't know what <<1>> plans to do about these bandits, but I hope he does it soon.
====
6971
What's going on? Where's Pircalmo? Where's my husband?
====
6972
Another damned bandit? Oblivion take you, I have no more supplies to give you, filth.
====
6977
You look weary. Perhaps you'd care to stop here and rest? We have much to offer.
====
6978
My dueling lessons have finally paid off. We made it down here with almost no trouble. Well, <<1>> helped a little.

Did you find Lady Laurent's jewels?
====
6980
You look so tense! You need to relax. Please, enjoy our hospitality and let all your worries slip away.
====
6981
Did it work? Yes, I can see it in your eyes! Now you can see things as they really are.
====
6982
I'm half a heartbeat from throwing you out of this camp.
====
6993
After you receive your briefings from Hahnin and Gabrielle, select a soldier to accompany you on your mission. Choose carefully, for our plan hinges on you opening the way into the Labyrinth.

This is our last strike. Make it count.
====
6994
I have seen more than my fair share of years. Many more. But in all that time, I've never contemplated something as foolhardy as this.

We're about to face a Daedric Prince for the fate of our world, and I couldn't be more proud of all of you.
====
7005
What are you waiting for? Kill that horrible creature already!
====
7009
Welcome, Moon Hallowed. Welcome to your first steps along the path.
====
7012
I'm a brilliant artificer and a genius when it comes to Dwemer constructs. But I have to tell you, being surrounded by all these remarkable men and women .… It's kind of humbling.

I hope I live long enough to record this in my posterity journal.
====
7013
This one cannot wait to see what's inside the stronghold of the Daedric Prince!

But Zur wishes that Gadris was here to share this auspicious occasion.
====
7015
I imagined that this was going to be a grand adventure, but I never pictured the horror of all this.

So many of our friends and companions have died, and this damn vortex still threatens our world. I think it's time we shut it down. Permanently.
====
7026
I see you there, but you must wait. A scholar's work is seldom urgent, but I have a request from the king himself. It seems the Ansei Wards have been misplaced! 

Wait, I should not have …. Um, just forget I said that.
====
7027
Hurry! If you take too long, these Ungodly might decide to kill me. Find those keys!
====
7028
I'm afraid you'll have to pardon me. I'm here on royal business.
====
7029
Don't talk to me. I have problems. Big problems.

You wouldn't understand.
====
7030
We did it. It was an honor to fight beside you once again. We've certainly come a long way from the Temple of the Mourning Springs, don't you think?
====
7035
How much gold did you take from my daughter's dowry? How full are your pockets, you snake?
====
7039
My soldiers stir from their feral state. I can only assume the corruption has receded, and Naemon is again put to rest.
====
7042
At last! Sai Sahan has been taken to the Halls of Torment!
====
7043
Come. I need to speak with Queen Ayrenn. I expect she'll want to speak with you as well.
====
7044
Now here's one who I know is loyal to the king! It's good to see you again, my friend.

You're going to find this hard to believe, but the damned Imperials are here! They've seized control of the city—for the moment, at least.
====
7046
I'll be with you in a moment.
====
7058
You're back! You stopped <<1>>, then?

Oh, no. <<2>> didn't survive, did she?
====
7060
You keep returning like some kind of scale-rot. Leave me be, outsider.
====
7061
Praise Meridia! This one was worried he'd never find another living soul in this horrible place.
====
7066
She is wounded! Did you hurt her?
====
7068
We have to find out what they're doing.
====
7069
We've got some repairs to do on the Prowler, but maybe we'll sail together again soon. Until then, stay safe.
====
7070
We should check the houses, or secluded areas with good visibility of the quay.
====
7071
Survivors of the Sea Viper attack will likely have hidden. Perhaps the buildings around <<1>>?
====
7075
I knew we could do it! We're practically on Molag Bal's doorstep now!

Molag Grunda is no more. At least for now. Daedra don't really die, if my studies are correct. But at lease she's out of our way for now.
====
7081
Tu'whacca has taken the Chief beyond the dunes. So passes Marimah—water into sand. May all the Divines bless his passage.
====
7082
We mustn't dally. Naemon's Shade and his servants clearly have larger, darker designs. 

We should spread out and search for signs of their corruption and do our best to stamp it out wherever we can.
====
7098
I think … I think I just narrowly missed Tu'whacca's summons, sister. I credit my mother. She had a stomach like an iron kettle.
====
7101
Still alive, are you? And all your limbs intact? Maybe you should spend more time adventuring and less time at the tavern. Ha!
====
7108
The old Fighters Guild Hall. It's near the main gate. Go!
====
7109
We were able to overcome the vampiric snare of the Orchard. I expect we'll handle the Reaver Citadel with equal aplomb.
====
7110
We have come so far, but we have leagues to go before this business is concluded.

We must push forward! We must find a way through the walls of the fortified city that looms ahead of us.
====
7112
As I was saying, there's a blight here. I'd highly advise staying away.
====
7113
Thank you, traveler. The barkeep in the Waxing Crescent Inn … I think his name was Duzal-ja? He has one of them, and can probably tell you where to look for the others. We have to get the relics back before Meldil makes an appearance.
====
7115
Phenomenal. I knew proximity was the key! And look at you, not even a hint of electrocution.

You have the principle. Now, to apply it to the other <<m:1>> before … well, best not to worry you about that.
====
7117
I know why you originally came here—to ask for the Wilderking's allegiance to the Aldmeri Dominion—to know the Valenwood was on your side.

Would you still make such a request to me now?
====
7118
I can't believe <<1>> let me stay like this. Come, let's help the old bones drive back the new!
====
7119
We're almost free! Only one task remains.

You must die.
====
7122
I already told you—I'm not going anywhere!

The Taskmasters in this place … they can inflict pain that should kill—but doesn't. I will not risk getting strung up by them! Not even to escape!
====
7123
I didn't think we'd survive this day. Many have died, but some live.

Thank you for fighting on our behalf.
====
7125
You've returned, and this one heard fighting.

Could … Taskmaster be dead?
====
7126
The Eight take this thing! Everyone's going to think I'm a thief. An incompetent thief!
====
7139
Auri-El watch over you. Maybe just tell Malesse my Tacia is adopted? And that I don't want her to feel unwelcome here? I don't know. I don't understand that woman.
====
7140
Welcome, welcome. We have … lots of interesting people here. Like the merchant, Sarolion. He's certainly got a story or two.
====
7141
I'm the operations manager for the Summoner Division. I assume you've earned your credentials?
====
7142
Drauginor's the name. Business manager for the Sorceror Division. Credentials, please.
====
7143
Zara's tasked me with picking flowers, believe that? I'm a swordsman, not a flower girl! 

Damn my tongue, I can't say no to that girl. It's that purr of hers. Damned distracting.
====
7144
I see you were successful.
====
7145
We all saw the corruption draw back. It's such a relief.
====
7146
This one is relieved to see such estimable help arrive. Raz has already volunteered to enter Hectahame himself, but the queen has forbidden it.
====
7147
Quite an amazing scene to witness.
====
7148
It's good to see Akkhuz-ri made it out safe and sound. Gharesh-ri tried to warn him of the danger, but he doesn't always listen. He sometimes forgets he's a spiritual leader and not a hardened warrior.
====
7149
Shazah has never witnessed such a scene. Kauzanabi-jo thought this experience dangerous, but the history this one has learned. Shazah's sister may disagree, but the trip was well worth it.
====
7150
Khali wanted to be there, but Lord Gharesh-ri and Kauzanabi-jo wouldn't have it. How does one expand her horizons if no one allows Khali to test her skills?
====
7151
To be trapped outside these walls while the Veiled Heritance destroys more lives.
====
7154
It's amazing. I can't believe I witnessed the choosing of the Silvenar!
====
7156
You've proven yourself a valuable member of the Aldmeri Dominion.
====
7157
Thank the Eight you returned.
====
7158
I see Elolir is with you. Keep him safe. He's a decent shot, but he's a fool.
====
7159
Take those Daedra apart. We'll make sure the barricade stays up.

And take care of Laeneval, will you? She's the last healer we have.
====
7160
You have accomplished a heroic feat today, but there is more to be done.
====
7161
I suggest we search for survivors. In these situations most people will try to stay hidden. Perhaps the buildings will yield results.
====
7173
Back, are you? It's your funeral. 

I knew you couldn't be trusted. Now I get to take it out of your hide.
====
7198
I'll say a prayer to Y'ffre for my fallen brothers. I hope they'll forgive me for my corwardice. 

Thank you once again, traveler.
====
7208
Mara's grace! I can't tell you how humiliating it is that you had to rescue me yet again. That's the last time. I promise. 

You need to get the Wards back though, and fast. If my father heard I had one and lost it, he'd put me in the stocks!
====
7212
They'll come for me soon, and who'll miss me? No one but the rats, I tell you. No one but the rats.

They'll come for you too, if you're not careful.
====
7214
So? Did you convince them? Oh, don't tell me! Talk to Vanus!
====
7215
You shouldn't be here, traveler.
====
7216
Is this your land? No? Then leave.
====
7217
On your way, outsider. You'll never belong here.
====
7218
Fish aren't for sale. Go catch your own.
====
7219
The fortress up ahead, they call it the Reaver Citadel. If the Daedra were going for imposing, they damned well succeeded.
====
7225
My old chum. My bosom companion. My comrade in arms. How long has it been? I've missed you, terribly!

By the way, what took you so long? The King is upstairs. He wants to speak to you.
====
7228
Now comes the true test of your strength and wisdom. Alik'r needs you, <<1>>.

You may use the portal behind me to reach the base of the watch.
====
7229
You return. What have you experienced since last we met?
====
7230
I'm worried sick about Erinel. I can only pray that whoever hired her kidnappers only wishes to stop the wedding and not worse!
====
7231
Shall we go and have a proper visit? I'm sure Grunda's prepared something lovely, just for the occasion.
====
7232
My old life is over. I'll miss Larousse, but these are my people now. I can't just abandon them.
====
7233
I wish I hadn't run. I'm not a fighter, not like Halalin and Nielas.
====
7239
Hectahame. Lovely isn't it? Especially with its moat of undead and eerily corrupted trees. As much as I know you want to take a peek inside, as long as those wards are up, no one is going anywhere near it.
====
7242
Has the storm stopped? I don't think I've ever been this sick.
====
7293
That is all for now. If we have need of you in the future, do not doubt this one will find you.
====
7294
I'm quite busy at the moment, sorry. I'll be lucky if this haul allows me to keep myself fed, much less pay off my debts. Please leave me to my work.
====
7296
Did you find out who the Artisan is?
====
7305
I, Nidras, the Artisan, acknowledge that you rightfully stole my letters, and in exchange for their return, I'll tell you their story.
====
7313
Hello, hello! This one has tasty foods for the hungry. What can Duzal get you?
====
7319
Excuse me, sorry. I'm waiting for someone here. Someone who's trying my very last nerve.
====
7321
Thank you for helping Manthir see how much he loves me. You are the best!
====
7323
There's more to be done, though. Always is, isn't there?

Prince Azah's here. He says they've tracked down the third Ansei Ward, and he wants you to join him as soon as possible at the Motalion Necropolis.
====
7325
I am certain things will return to normal again soon, and these spiders will leave us.

They will leave, won't they?
====
7330
You should've taken the gold.
====
7333
Yenadar, gone to preach in a High Elf city. Kala is beside herself. Thank you for telling her. This one must arrange passage to the port of Haven at once!
====
7341
Leave me. I have much to consider.
====
7343
Apologies, but I must speak to my troops.
====
7344
Give me a moment to cool down. Talking to those two makes my blood boil.
====
7360
Don't bring any trouble to <<1>>.
====
7368
Is there any reason you've chosen to interrupt my thoughts?

If so, make it quick. If not, begone.
====
7369
Valencia wants me to keep playing. So I will. I'll make her proud.
====
7371
Remove yourself from my presence. You've the stink of this place about you.

I already can't stand to be here. I don't need … you people clinging to me.
====
7372
Join the games or join the revelry, sooner or later you'll be back here with a thirst! I just know it. 

Why not load up now?
====
7374
The walker is five-clawed after all. Five-clawed, sleek, and fragrant indeed. What will you do, blood-scarred victor? Become drunk and fat?

This one hopes not. This one would see you hunt this arena ever more fiercely. It was … an inspiring sight.
====
7407
So the Veiled Heritance have emerged again in Woodhearth. I see Pelidil and his treachery at the center of this, and once again, you have thwarted his plot. Well done.

Never mind how this news came to me. My ears now spread throughout Greenshade.
====
7408
We will never forget how you helped bring peace back to our village.
====
7411
Please, it wasn't me. How could it be me? I'm a Khajiit. Only Wood Elves can break the Green Pact!
====
7412
Please take the convicted to judgement, advocate. The wound cannot heal until the burr is removed.
====
7423
Oh! Hello there. Surprised to see me? So am I, so am I. I do get around, don't I? Haven't the foggiest idea how I do that, quite honestly.
====
7428
Excellent. Well done. A fantastic experiment, if I do say so myself.
====
7430
We … we did it. We walked the path and lived. I'm … I'm going to be the Mane. And my sister is dead.
====
7432
Khalima's life would be unbearable without us.
====
7437
Get down there and man those ballistae, or that serpent will sink us for sure!
====
7438
<<1>> has you running all over <<c:2>>. Better you than me.
====
7439
I heard <<1>> allowed you inside <<c:2>>. Stay on your toes, citizen.
====
7440
Don't stamp all over the mammoth's tracks! And stand downwind!
====
7441
Damn troll. Got away again. Impossible to kill. You really got yourself in it this time Ledronor.
====
7443
The Worm Cultists haven't bothered me in some time. I suppose I have you to thank.

Wait, what happened to <<1>>?
====
7444
The captain's concerned about <<1>>. She should be! But I spend a lot of time in the crow's nest, so I always try to know what's ahead of me.

I last saw <<2>> and <<3>> near <<Az:4>>. They may know more about <<5>>'s plans. Neither are mutineers.
====
7445
So Spinner Eranas was guilty after all. Don't think I'm happy to be proved right. The Spinner's job is to uphold our traditions and pass on our culture to the young. For him to violate the Green Pact … it will take our clan a long time to recover.
====
7446
The local Altmer still disapprove of our marriage. Quertasse paid someone to steal my censer out of spite. I'm just glad I have Erinel.
====
7447
I knew it. Gathiel always considered herself above our traditions. A poor match for a Spinner. She deserves what she gets for bringing doom to our village.
====
7449
Stupid wasp. It keeps getting away from me!
====
7450
Glaras has been one of Brackenleaf's Briars longer than any of us. She meditates in her tree home, among the trophies of past hunts.
====
7451
Don't be alarmed if the world around you seems to change. It's a property of the Falinesti Peeper to reveal the true nature of the forest.

But be careful, the true nature of the forest can be deadly.
====
7452
By the Divines, look at these poor souls. I'll bet they were in line to become undead.

You and Yahyif go on ahead, find the Master. I'll see if I can get these people some help.
====
7453
Gedric knows what he's doing. We should press on for Pellingare.
====
7454
This is the second time I've lost them.
====
7457
Oh ho. Now, you have seen how the roles of hunter and hunted are interchangeable. You have stalked your prey and confronted your predator.

You are almost ready to become a Briar. One last trial remains.
====
7460
Things are really moving fast now. Further on and further in. 

I'm ready. A little scared. But ready.
====
7461
I see the time has come. We must climb this Endless Stair and pray we can stop the Planemeld.

I hope this ends better than my soul-meld fiasco. I'd hate for either Nirn or Coldharbour to survive only to see the other destroyed. Just like poor Zur.
====
7463
This is truly an honor for me! I don't know what to say. I hope  <<1>> got to hear the news!

Please help protect the village now. I'm no longer allowed to leave <<A:2>> while I learn from the old caretaker.
====
7464
Their main camp is south of this cavern. They've been pouring in that way! Go!
====
7465
I hate to be the one to say it, but that poor, lovely creature has to die. It's the only way she'll listen to reason.
====
7467
How could Nadafa do this to me? And with a monster, no less! Oh, this is such terrible news!
====
7468
Tharn has requested to speak with you.
====
7469
The vein in Tharn's forehead looks like it's about to pop. You better see what he wants.
====
7470
Tharn would like to hiss in your ear. Beware that snake's venom.
====
7471
Getting all chummy with Titanborn? I enjoy the company of clever, well informed people. You really should try it some time.

So, you felled the great Mannimarco. Well played. You've done the Empire a great service.
====
7472
Fate has dealt us a cruel hand, my brother. I agree with you. Father would not want us to flee our home, but do we dishonor ourselves?

To kill him would mean exile, but … I am willing to do this if you command.
====
7474
It's a pleasure to speak with another knowledge-seeker. Guildmaster Vanus will be pleased!
====
7476
The Elder Scroll of Chim has returned. This blasphemy must not be allowed again!
====
7477
Sameer, I beseech you. Let us be gone from this dark place. You must not harm your father's corpse, even in self-defense.

If you choose to do this, I cannot stand up for you. You will forfeit your title, and you will be exiled!
====
7478
I can feel the presence of my ancestors whenever I come here. I am burdened with a great responsibility to honor their sacrifice and uphold their legacy.
====
7481
Please don't disturb <<1>>. He needs to rest, especially after all that's happened here.
====
7488
Excellent! I know we'll all be drawing blades together soon enough.

Now, what can I tell you?
====
7492
Crestshade was such a quiet town, until that terrible Reezal-Jul arrived.

Please, if you haven't already found them, seek out Tharlas and Jonne. Find our personal items. Then maybe we can end this nightmare.
====
7493
Jone and Jode look down upon us. Bask in that light, that your soul might join them on the path. Zaddo can tell you where you next should go. Where the paths of moonlight lead you.
====
7494
The moons speak to Saifa. They tell her of your journey.
====
7495
Traveler. I've got some information here you might find interesting. Someone of your prowess should be able to make a difference.
====
7499
These shrines are sacred, please show some respect.
====
7500
If you're looking to join the Briars you should speak with Glaras. Just head up to the top of the tree, you'll find her there.
====
7501
<<1>> is pacing around again, playing his flute. How can anyone like an instrument that makes such a high pitched sound?
====
7503
The Elder Scroll of Ni-Mohk must be recovered. It cannot remain in enemy hands!
====
7506
That <<z:1>> is the only thing of note we've found. There's no end of trouble since we pulled it from the ruin.

It's not dangerous, not directly. What I mean to say is that holding it won't rot your hand off. At least, not immediately.
====
7508
I heard about this place when I was a prisoner in Coldharbour. It's a living nightmare. Be ready for anything.
====
7511
I heard stories about this foul place during my time in Coldharbour. Chilling. I might have become a permanent resident, were it not for your timely rescue.
====
7512
The portal will deliver you into the Halls of Torment. Find Sai Sahan and bring him out. He is our last, best hope if we are to locate the Amulet of Kings.
====
7513
No … please, you can't make me be a monster again!
====
7515
I was foolish. I tried to convince myself that I was keeping the Pact, that my actions wouldn't catch up with me.

I'm sorry. At least Gathiel lives.
====
7517
Don't you understand? I was dying! That plant was my salvation. You would've done the same!
====
7518
Poor Lleraya. I had hoped to find a way to bring her back from the brink of madness, but it was not meant to be.

I will not be blinded by sentiment when it comes to Baron Montclair. No. To save Rivenspire, we have only one course left before us.
====
7530
Glad to see you made it. We were just reviewing our plans and going over what we know about the ruins.

My father used to tell me stories about this place. All I can recall is that they always frightened me.
====
7534
Again, you trouble me at a critical juncture? What must I do to hasten your departure?
====
7537
My brother and I might be a bit out of our league, but we'll find a way to help.

We've explored enough Dwarven ruins and dungeons to fill a hundred lore books. How much different could Molag Bal's Labyrinth be?
====
7539
I can't imagine what Eranas will do. He spent so much time caring for Gathiel, you know? But, the Green Pact is appeased and we can go back to our lives. Thank you for that.

If you're hungry, the meat was untouched! So we could trade, if you like.
====
7540
I can't believe Gathiel did that. She knew that it would violate the Green Pact. She knew there would be consequences.
====
7541
The time for words is over. Go, now!
====
7542
Don't stop now! We'll take care of things here.
====
7543
No time for words now! Get moving!
====
7544
The time is at hand. Stop second-guessing yourself, stop questioning your resolve, just stand up and do it. You're ready.
====
7545
It kills to know Gathiel's gone. And poor Eranas. I can't imagine what he's going through—to nearly lose her to that illness, and then this happens.
====
7548
So Gathiel's gone, I see. I see ….

You know what this means, don't you? The torchbugs. They're listening to us through the torchbugs.
====
7551
Huh. Well, I guess she was sick anyway. One of those situations where the forest reclaims its own, I suppose.
====
7555
<A quiet stillness hangs over the shrine, but you feel a sense of anticipation.>
====
7556
You won't escape! You'll die in here, like the others!
====
7557
Didn't Adusa tell you not to do anything stupid? Why does this one even bother giving advice?
====
7560
Well, what are you waiting for? Find a tear and let's get on with this.
====
7561
So? Where are the other survivors? Adusa doesn't see them, so that means you need to get back to the looking, yes?
====
7565
You should leave before the curse gets you too.
====
7567
I feel horrible. My mouth tastes like ash and dirt.
====
7568
Ugh, kill me. Just end it all.
====
7569
I've never felt this bad. Never.
====
7582
We will meet with Kasura as soon as I am well enough to travel.
====
7583
May Arkay bless you, <<1>>.
====
7586
Z'en's price! I knew if I banged on this door long enough someone would come.

Never dreamed it'd be another Tree-Sapper, though. I'd ask how you ended up here, but I got more pressing matters. Can you spring me before the trolls come back?
====
7587
I'm not sure how we managed to survive. It was so horrible. But since we're still alive, maybe there's some hope left in Moira after all. Maybe there are others out there.
====
7588
You came back? All right, let's try that again.
====
7589
This great time of unrest within the Guild is at an end. You've done very well, comrade.
====
7591
I hear things, deep inside my mind. Voices. Sounds. I don't want to listen! Make it stop!
====
7600
Don't worry, I'll be fine. Make them regret the day they stepped onto Dominion soil.
====
7603
Are you sure this place is safe? And who's the strange Khajiit lady? Oh, I feel faint!
====
7609
Janeve … my sister …. Reezal-Jul afflicted her with his blood-curse. She's becoming a … a vampire.

Vampires are evil. Totally, utterly evil. But by Arkay, this is my sister!
====
7612
Turn back, citizen. <<1>> is … I don't know what to call it, exactly.
====
7613
I don't remember how I came to be here in this cell. When I woke you were just standing there, foaming at the mouth.

Count yourself lucky that <<1>> had no desire to treat you like a puppet. Unlike myself.
====
7615
I can never decide between Choice and Free Will. Which will triumph in the end? But why not settle the matter for me?

Or you could yank a lever, but that's hardly fun for either of us.
====
7619
I'm sorry I missed being able to shove my blade deep into <<1>>. I was kind of looking forward to that.

I'll make sure Captain Janeve gets the same training I received. It's the least I can do.
====
7621
Rest easy, Vestige. We've come a long way, but there is more yet before us. Molag Bal must be thwarted. The Planemeld must be stopped.
====
7622
Honor and faith to you, my friend. Kasura sends her regards. She is recovering quickly, and reconstruction on the Abbey of Blades has already begun.
====
7623
I'm right behind you. Let's go get that amulet!
====
7624
Place the stone on <<1>>'s forehead. Every second that beast is free is one she might use to escape!
====
7625
The Empire collapses and the Gray Vipers flourish. The first is beyond our ability to fix, but we can do much about the second.
====
7626
You have accepted a contract. The guild expects you to fulfill it.
====
7627
Personally, I like to crush bandits' skulls with a warhammer. However you do it, kill as many of them as you can.
====
7628
You are angry. It is to be expected.
====
7629
Well, that was a deeply unpleasant experience.
====
7630
Now that I'm safe, I'd prefer to keep it that way. If it isn't too much trouble, could we please hurry up and get out of here?
====
7632
It is good to see you again. And I do see you, in my own way. You are a wound in time, a tear in reality that shouldn't exist and cannot long endure.
====
7634
We're going to try to put this behind us. To start over. But we'll never forget the friends and family we lost. Never.
====
7635
Sometimes it feels like these cultists really are worms. When you slice them to pieces, you just wind up with more of them!
====
7636
Mannimarco is aware of our presence. We need to find the ring and leave this place.
====
7638
He promised me again and again. And, fool that I am, I believed him—again and again.

I will never meet another like him. Perhaps it is better that way.
====
7644
I'm pleased that you are still willing to work with me, Vestige. I hope to make amends for my part in all this.
====
7646
You tear away the Architect's legion like weeds.

The Harvester that possesses my soul waits just across this bridge.
====
7648
Tread carefully, friend. You walk through dangerous territory.
====
7649
I think I heard something! If those monsters return, I'll give them what for!
====
7656
Please, leave me some room to treat the injured here.

Not to be rude - bad circumstances for a chat, that's all.
====
7692
A Breton—what was I thinking? I should've known a pretty little Breton lady wasn't interested in me!

It was just that we had so much in common. She was quiet, she wanted to be a mage … but it was all a lie! Now I'll be kicked out of the Guild!
====
7697
I wish I could join you, but … with all those frost trolls, I'd only hold you back.

You be careful in that cave, would you?
====
7699
So the Emerald Chalice turns ordinary people into green Goblins? Remarkable!
====
7700
Rashan will show you how you can be of assistance.

Do not be mistaken though, outsider. If you take any action to harm what little nature remains uncorrupted here, she will go straight for your throat.
====
7701
Who would have guessed it would be an outsider who would show up and kill Uela?

I doubt this means we'll start inviting families from Evermore out to visit, but maybe, just maybe, we can be a little more friendly.
====
7702
You travel with <<1>>? He has proven himself a friend to the Falinesti Faithful.

There are questions written upon your faces. What is it you seek?
====
7707
Pox on it! I would've given my axe to have been there when you gave that head to Captain Hjurrun! 

I heard his jaw just about hit the ground. You've given me a good laugh, friend, and a little bit of hope too.
====
7716
Ah, the queen's champion! Honor to meet you. Means we're that much closer to getting paid. That's good, because I didn't come to Evermore for the women.

Are you ready then? As long as you're good with the plan, this thing's going to be a breeze.
====
7717
Hi there. Queen Arzhela told me about all you did for the city. Sounds like they should be building a statue.

Anyways, compared to what you've already dealt with, this should be a cinch. Really, our part only comes into play if there's a problem.
====
7719
He took the Walking City? He took my home?

Or is this another of his lies?
====
7732
The crypt is to the east, at the top of the stair. Come.
====
7734
What? Follow me. We'll talk when we reach the … gah … safe spot.
====
7745
All that's left is to face the Architect. He's defended and he's powerful, but if he can be defeated ….

You've made miracles happen today, my friend.
====
7748
I must admit, I'm not comfortable with this little jaunt. Sancre Tor is in the mountains of Colovia, and Colovians are the worst kind of Imperials—backwards mountain men without any sense of decorum. At least Varen will feel right at home.
====
7753
I barely made it out of there alive. Those things. They're like nothing I've ever seen.
====
7756
Another one? Curious. What do you want?
====
7757
I did what needed to be done. Isabeth knew this. Let's hope her father can open his eyes.
====
7758
This is Denille's last hope. If this fails, the worst is inevitable.
====
7760
For the love of Mara, I didn't think I'd see the end of this day. Did Captain Gaercroft, my father, send you?
====
7762
We couldn't stop those monsters. I fear that soon all of Rivenspire may be lost!
====
7764
So this trip turned out to be far shorter and far more fortuitous than I expected.

That's assuming you're up to the challenge, of course.
====
7765
I guess it's a good thing we gave the bows to Baandari after all.
====
7768
I deserve to suffer. All those lives ruined because of my petty need for vengeance. I deserve worse. Leave me be.
====
7771
You convinced Knight Commander Cheryline to give up the bows? If I had asked her, she wouldn't even have spared me a wooden dagger. 

She must really like you!
====
7790
You saw the thief, yes? Or smelled him, perhaps? He was quite filthy. This one will be scrubbing the stench of him out of his clothes for a week, at least!
====
7791
I'm sorry we can't chat for long. I'm waiting for someone.
====
7792
The information you have obtained for us is invaluable.

Go. Do what you must. And be certain that we will do the same.
====
7794
The Fevered Mews … I haven't thought about that place since I was a child.
====
7802
Quite the haul for your first day. You don't do anything half way, do you?
====
7803
Well, all's well that end's well, right? Except for the real mystery—who in Northpoint was pulling Leonce's strings? And why?

I don't think I'll sleep well until that gets resolved.
====
7805
Speak of Sheogorath! You've caused quite a stir! Merchants speak of a black wind robbing them blind! Your open hand is blessed on every street corner!

If you were looking to make an impression, you have!
====
7809
I remember now. The translation—we misinterpreted it. We assumed the Crag housed a powerful healing artifact. But we were wrong.

The hillside community, though. Why didn't I ever look into that?
====
7811
When you went below into the crypts this foul icy fog rolled in. The earth shook and those Dolmen emerged from the ground beneath our feet. 

We retreated here to await your return, the rest you can clearly see.
====
7813
Hungry … so hungry. A sweetcake would be nice. Candied mammoth tail swimming in sparkle-syrup. Honeyfly bisque over a comb the size of my head … oh, I can almost taste it!
====
7814
You look like someone who cares about the health of a community. We need more people like you in these troubled times.
====
7815
Smells good. Maybe, if I wait, they share.
====
7818
Back of the line, bug nose! I was here first!
====
7819
There was a time this place was nothin' but a game trail, if you believe it. Blacksaps used to ambush old coins not familiar with the Valenwood.

That's where I came in. Know these woods like the back of my hand. Blacksaps never saw us comin'.
====
7822
If we can't get the information we need, we may be better off barricading Evermore completely and preparing for siege.

If you can help, please speak with Captain Gaercroft. We need it.
====
7823
He sleeps now, thank S'rendarr.
====
7825
You're such a good person! I know that Puddles will be home in no time now that you're out there looking for her.

I could see it in her eyes when we arrived. Puddles really wanted to go out and explore this new city. She's very curious, you know.
====
7828
This place, it speaks to me. It whispers in my ear, sings into my soul. It runs through my blood like cold fire. 

But none of that matters. When we save Leila, it will all be worth it.
====
7829
Don't mind Wylon. He's just angry that the shard's effects faded away. He knows you didn't mean for this to happen to me, Verandis.
====
7833
Looks like you've made your introductions. Time to get to work.
====
7835
We should honor who the prince was in his life, not the abomination he became in death.

I will leave you to your mourning.
====
7841
I'm glad you saw through Gasteau's lies.
====
7849
Ah! If it isn't the five-clawed walker who saved our herbalists! Crazy Eye is very impressed!

Are you here to help me fight these dungy Imperial dogs?
====
7851
Hello, bloodkith! Heard you gutted some bandits in the attack.
====
7852
You're going to the crypt, aren't you? If those churlish rats have raised Eamond, you strike him down. Don't hesitate. 

I loved my husband, but I'd rather see him burned than in that … state. Whatever happens, just make sure I don't see him.
====
7853
We have enough trouble around here without the noble houses bickering among themselves.
====
7856
This is no time for idle talk. We need to destroy the Fangs of Chaos to weaken the Dark Anchor!
====
7857
Greetings, guild-sister. How may I help you?
====
7858
Ah, my friend! Your return, it is well timed.

For some reason, Montclair's forces have attacked the castle. This one can't imagine why they would do such a thing.
====
7861
Careful! For a moment there, I thought you were the Cloak, coming for Captain Marck. Guess I get kind of jittery in the field.
====
7862
Say the word and I'll open a portal to <<1>>. Once you pass through, it will seal behind you.

If you have anything to do before you leave, now is the time.
====
7865
About time you got here. I was afraid I was going to have to do this job on my own.
====
7868
I do not understand why this inn is so popular with travelers. The beds are like rocks and the mead tastes like the sweat of a dog.

I will not spend one night more here than is absolutely necessary.
====
7874
Gold. Some people believe we're too obsessed with it, that it controls everything. But I think that's actually a good thing. 

How else do we create a standard for the value of social and cultural exchange? Gold is the best way. It really is.
====
7880
<<1>> and his sons rose against the rightful king of the Valenwood. This prison may not be the perfect solution, but it suits them better than a quick death.
====
7883
<<<1>> wags his tail happily.>
====
7887
Dark days are upon us, friend. Arkay's foes spread like wildfire. Only his holy relics can save us now.
====
7889
Hail, traveler! Welcome to Evermore—Bangkorai's jewel of joy and plenty!
====
7890
I'm surprised you made it. The Houses informed me of what took place in the Doomcrag. Most soldiers would have perished inside of there.

Yet here you stand. Commendable and respectable.
====
7894
I've said all I'm going to say. We both know this isn't true justice. If your Dominion means what it says, it will give my family a public trial.
====
7895
My patience wears thin. If this crisis has taught us anything, it's that a nation needs a single ruler. I just hope the High King sees that as well.
====
7896
The time has come to crown a ruler of Rivenspire. The Light shines on us all, but a nation needs a single leader to look up to.
====
7898
Tough family, huh? Not sure it was his fault, exactly, but I've been known to do some crazy things for a woman.

Never anything like this, though. I do have limits, you know.
====
7899
Lyris has more to tell you, Vestige. Speak with her.
====
7900
I've dealt with these Worm Cultists before. They use the darkest magic, and they don't fight fair. Be careful.
====
7901
Good to see you again, my friend. Kazirra asked me to send her regards. Actually, she said something about the moons. You know how it goes.
====
7902
What is the matter? You left before we could finish!
====
7903
I'm sorry you had to witness that. I knew <<1>>'s citizens were zealous about the Green Pact, but sometimes they go hunting for trouble.
====
7904
If you're looking to buy something, go inside and speak to Sabir. I'm sure he has what you need.
====
7908
<<<1>> wags his tail happily.>
====
7913
You're the last person I'd expected to see in this backwood. Or, at the least, it would be a wood if there were more trees.
====
7916
All those lives, ruined by me. I deserve to suffer.
====
7918
I deserve to suffer. All those lives ruined because of my petty need for vengeance. I deserve worse. Leave me be.
====
7919
Hallowed. It is good to finally put a face to all the tales I've heard.
====
7921
Take care inside, Hallowed. This one remembers his cleansing. Many things from the past came to the fore, many old wounds re-opened. Stay close to the Champions, and keep them safe.
====
7922
May Arkay's light guide you on your journey.
====
7924
Hurry up and move into position. I'm getting antsy for some vampire slaying.
====
7925
What are you doing? Go activate the blood fountain already.
====
7927
I don't guess you've seen my friend, Garth, around, have you? Middling height, anxious-looking fellow, with a bit of a beer gut?
====
7929
You've returned. What have you learned of the Khajiit Embassy?
====
7930
I heard what you said to the king. <<1>>, a traitor; my wife's killer, a loyal servant; and I, <<2>>'s representative in <<3>>, required to thank you for your efforts.

Very well. I'll provide no reason to question my duty to the Dominion.
====
7935
My friend <<1>> has gone missing, and I'm worried he got himself into trouble inside the cave to the north.
====
7937
Good luck in your battle. We will be with you in thought and spirit.
====
7938
So, you're to kill Brinarch? Good. Tamriel will be better for it.
====
7939
We're very close now, thanks to you.
====
7940
My hunter. The scent of your success surrounds you.
====
7941
Daedra take it! Gargoyle spit, and on my best breeches. Now let's see ….

Really, this is quite revolting.
====
7942
Well, friend, I'm glad to see you were able to help out with the High King's arrival. It's nice to see that some people are willing to do their part for crown and country.
====
7945
You're confident, I'll give you that. Strode right up to the king.
====
7947
Meet us in Vulkhel Guard. We'll head there right away.

As soon as we finish our drinks.
====
7948
I've received word that Northpoint has been liberated and we march now to face Montclair himself in the Doomcrag.

I know that between you and Verandis we can stop the baron's evil plan before it spreads any further. Gods be with you, my friend.
====
7949
Every night since the massacre, I've dreamt of the horrors the Jade Butcher brought to <<1>>. It seems fitting to meet the one who brought her to justice on the very spot she slew the Blacksap.

I wonder, will I have nightmares of you?
====
7950
Our farm … everything we owned. It's all gone.
====
7951
All this time on the road … it's been hard. Makes me wish I had better boots, you know?
====
7953
Verandis told us stories of this place. How the current trouble began here. Shornhelm—all of Rivenspire—threatened because of a single event that occurred in the Doomcrag.
====
7955
Thanks again. Now I can give the treethane his bow back. I'm a free Elf!

Take care of yourself out there. <<1>> is a dangerous place, as <<2>> discovered.
====
7956
Damn it. What went wrong? The vampire lord should have appeared by now. 

Where are Zungarg and Agalir?
====
7957
What happened to our family is terrible, but as the bards say, life goes on.

My sister and I came up here to … well, to give them a proper burial.
====
7958
Why? Why did they have to leave us?
====
7960
I think that Countess Tamrith and Baron Dorell both could be excellent rulers. The important thing is that we crown someone. And today must be the day.
====
7961
Fear not, Vestige. When Sai Sahan and the others return, we will slip into the shadow of Sancre Tor and retrieve the Amulet of Kings.
====
7962
Are you with the Vinedusk Rangers? The Justiciars? The Fighters Guild?

It doesn't matter. I know why you're here.
====
7967
<<1>> says you're to thank for uncovering a traitor in our midst.
====
7968
I don't understand …. How can I cook dinner now?
====
7969
My brother … my Nedras. All this gold ….
====
7971
I'll be better off without him. Yes. Now that I know he's not coming back, I can move on with my life. Better off without that stupid mule!
====
7972
Yenadar, gone to preach in a High Elf city. Kala is beside herself. Thank you for telling her, traveler. This one must arrange passage to the port of Haven at once!
====
7975
Please do not strike me. I am not with the Bitterhand. I am as a tree buried beneath the ground, stuck in darkness and doomed to die.

I am not even a bandit … any more.
====
7977
Well, kiss a troll and call me pumpkin! I know you! From Shornhelm! Did Baron Dorell send you?

I was the Orc. In the cage. Not my most shining moment, but it's not like I'm a noble or anything. No matter. I'm just glad you're here.
====
7985
Fortunately, I'm on the stealthy side. That's not Snaruga's way, though.

The old girl gave the Imperials too many black eyes. They dare not trust her with a pick!
====
7986
No one seems to be asking where these Imperials are coming from. We're a long way from Cyrodiil. Something is amiss here.
====
7987
Don't drag your feet. The slow hunter never catches his prey, and I can't keep this gateway open forever.
====
7990
These Imperial dogs are vicious but smart. They know they can't beat us in a direct confrontation, so they starve us out. I'd like to compliment their commander before killing him.
====
7992
It's good that you're here, my friend, though I'm afraid I may be dying ….
====
7997
Imagine! The chance to see <<c:1>> operate.

Conservator <<2>> is preparing <<3>> as we speak.
====
7999
<<1>> knew the dangers. What hubris, to do such a thing.
====
8006
Have you seen my husband, Najan? We should go to him.
====
8009
Touch the symbol of Arkay. Profane the Forsaker.
====
8011
Nothing to see here. Move along.
====
8012
Heroes, gods, Imperials … who's in charge here? You. You've earned the blessings of the heroes, but blessings will only get you through the door.

Are you really ready for what lies on the other side?
====
8014
This is rather disconcerting. I don't believe I've ever had a conversation with a monkey before.
====
8015
I must seek my fortune. And you must go elsewhere to seek yours.
====
8031
You know, there were rumors that Ranser was betrayed by his chief military advisor, General Dathieu.

If Ranser was decapitated, that might suggest the rumors were true. How can we be sure, though?
====
8036
Your kin live among the mortals. They may be wearing rags or crowns. They may hide within or rise above the masses.

As your Bloodspeaker found you, you must find them. They await.
====
8037
Go on. Go find the rest of our assault team. I'll have this place all cozy like in no time!
====
8040
The falls you seek are southwest of here, overlooking Gil-Var-Delle. Simply let some of the water from the vial fall at each crest, and the flow will carry it across Gil-Var-Delle so that the earth may drink and be cleansed.
====
8044
Even with a single performer back on the job, I see smiling faces. I think we're starting to draw a crowd!

Whatever you've been doing, keep doing it!
====
8046
May Arkay drive back the darkness, forever more.
====
8050
Oh! You took the shipment to <<1>>? And you don't smell like fungus and rotten meat … good work.
====
8055
Any luck with the supplies? They should still be in <<1>>.
====
8058
My you smell lovely … delightful. How delightful.
====
8059
As soon as he gets home, I'm going to give my husband a piece of my mind. Edouard will be lucky if I don't throw him out after all this trouble.
====
8068
I apologive profusely for the burden that escorting <<1>> surely inflicted upon you.

I will safeguard him from here, so that he takes nothing of this place with him aside from stories.
====
8069
I owe Ufa a favor, not you. Be on your way to do what you must. I'm sure I'll see you later at The Drowsy Owl Inn.
====
8071
You saved her. Thank you. I don't know what I'd … never mind.
====
8072
Ah yes, I recall you from before. You failed to find the relic I was hunting in the Alik'r. At least you didn't fail to find <<1>>.

I don't suppose you'd be willing to help me find something else, just to prove you're not entirely inept?
====
8078
An abandoned house. Lovely. One day, my dear, you'll need to take me somewhere nice.

Well, let's go investigate.
====
8082
That's an interesting story. If Naruk had Kaleen under duress, wouldn't she alert the guard? Now I'm curious.
====
8084
Thank you. A find like this is incredibly rare. It could greatly advance our understanding of the Valenwood Ayleids and their unique dialect. I must begin translating immediately!
====
8088
No. Don't tell me he's dead. He can't be.
====
8089
Is that your friend? See to her. I'll watch your back.
====
8091
I think I'm ready to swing a sword again.
====
8103
Can you believe this? The fool's turned himself into iron!

It's like a practical joke. I keep expecting my boss to step out from behind a rock and tell me he just wanted to see how I'd react. I'd carry the bastard if he wasn't so damn heavy.
====
8105
Good meeting, walker! Do you have a moment? My business partner is in trouble and this one could use some aid.
====
8110
Fascinating! And a bit intimidating.

But I suppose you could say that about much of Ayleid construction.
====
8111
This is wonderful. After all these years … it's going to work, I know it.
====
8113
<The Bounty board has a place for me to post my report.>
====
8131
It is no small feat to take on an Imperial cohort. Mauloch must approve.
====
8132
Wait! Please, stay your blade and listen.
====
8136
Hello there. I suggest you don't try to pick me up. You'll only injure your back.

Don't ask for any long-winded explanations either. It's tiring to talk when you're made of iron.
====
8137
The tension between the locals and the Imperials makes it difficult to concentrate.
====
8138
Hold it. You're not working for the Imperials are you?
====
8139
<<1>> believes we Covenant troops require a symbol to rally behind, but he is mistaken. 

The Old Tower is occupied by an Imperial Cohort. No stolen hat will change those odds.
====
8146
I do not know if <<1>> will last much longer. 

Bring him this thing he yearns for, that he may feel victory in his hands once more before embracing a warrior's death.
====
8164
Halt there. Bangkorai Garrison is on lockdown since the death of King Eamond. Only Knights of Saint Pelin and members of the royal family are allowed in.

Also, if you were planning on going to Evermore, you might want to reconsider that.
====
8170
It sounds archaic, but the Blacklight Raiders were well-rounded—warrior, cleric, thief, and mage.

The mage wrote a letter to one of the others telling how to open the lockbox. Between the letter and the gravestones, I hope we can solve it.
====
8194
The soldiers said I could fish for a while longer. You can ask them, they'll tell you I'm allowed here.
====
8195
A soldier already told me to return to <<Ac:1>>. But let me fish a little longer, all right? I'll head back shortly.
====
8204
Well met, friend. I've heard a lot about you!
====
8213
This is hopeless! Baron Montclair forces me to mix concoctions that I know won't do any good.

If he'd just listen to me, I could show him exactly how to heal his wife and end her suffering.
====
8215
Well scamp, you don't look any worse for wear. Maybe you should put the ale down every once in a while and pick up a sword. Hah!
====
8224
How are you doing, milksop? Kill any big scary monsters this week?
====
8226
They say it may take weeks for the performers to start their shows back up, but I am worried if I leave I'll miss it.
====
8271
Even with a single performer back on the job, I see smiling faces. I think we're starting to draw a crowd!

Whatever you've been doing, keep doing it!
====
8281
Ah, our magnanimous prince. Such a kind and noble ruler, don't you agree?
====
8283
Fine, I stand corrected. You weren't just trying to trick me.

You've got my thanks, for whatever that's worth. Now that <<1>> is dead, the rest of us should be able to hold out until reinforcements arrive.
====
8294
Your drunken exploits gave the bards much to work with. I think your battle with the giant will make a fine song. Still, I am sorry for this inconvenience.
====
8300
Hurry, friend! Who knows what that mad Argonian is planning to do to poor Janeve.
====
8303
Have you talked to Bumnog yet? He's got something important to tell you. About, you know, things.
====
8304
Sai used to quote his book at me. "The sword is the self. Its edge is the mind."

I never understood what he meant, but now I think I do. Being out and about keeps me sharp.
====
8305
My friend. I have wondered how you have fared. Tell me, how can this old blade help you?
====
8309
Get after them. Make sure the harpies don't kill them before they've washed that stench off!
====
8310
We will escort these men to our border. They are not as skilled as we were led to believe, and I'll be sure to let this be known.
====
8311
Before you go in, I need to talk to you.
====
8316
Can you talk to Bumnog? He's got something he really, really needs to say to you.
====
8317
Ah. I almost feel sorry for him. Almost.
====
8318
You better hurry. We need to get those hostages free as fast as possible.

Meet me back in the center of town after you've taken care of things.
====
8319
Welcome to Fell's Run. Normally we'd welcome you with open arms and throw a feast, but not this year.

We had a terrible harvest, and times are hard. Might be better if you moved on and spent the night in Northpoint. Come back next year.
====
8320
What in Oblivion do you want? 

Unless you can haul it yourself, don't tell me you have a load of grain that needs to be ground at the mill. The constable's deputy just confiscated my damn wagon.
====
8325
So we're going to live? I thought those bandits were going to kill us!
====
8328
So here we are. The moment of truth. I can now look upon the face of the one who will be my judge. 

I hope you understand that I am in no way trying to deny my past wrongdoings, nor would I argue that those acts should be forgiven.
====
8330
Oh, well. It was worth a try. I knew she was something of a long shot, with an attitude like that.

I'd probably have been forced to beat her down every other day just to keep her in line. Maybe it's better that she won't enlist.
====
8333
You have done well, my friend. You have a singular knack for shredding Lleraya's illusions.

Come. Let's find out if the way ahead is truly clear.
====
8336
Talk to Skordo. He has a plan. It's a bit crude, but it just might work.

At least, it has the advantage of being remarkably simple and easy to remember. I appreciate that in a plan.
====
8341
I see plenty of Montclair's monsters, but no survivors. Let's keep looking.
====
8342
It has been a grueling day. Restock and rest. We'll begin the march to the Doomcrag when you're ready.
====
8343
Some of my soldiers seem to be having second thoughts about our grand purpose. About the faith that guides us through the darkness.

I really don't have time for such distractions right now!
====
8345
We need to find the others before it's too late. Lead the way upstairs, but stay alert.
====
8346
We are lucky you came along when you did. Had you been but a moment later … I hate to think what might have happened.
====
8347
It's so strange to have Federic return after all this time only to leave again. But I think I'm done being lonely. <<1>> has been wonderful to me. It's time I gave her a chance.
====
8348
And everything goes back to the way it was … I don't know how I feel about that.
====
8350
Whatever will become of our dearest Arlie, now? With <<1>> and Federic leaving, it's as though the light has gone out of her eyes.

Perhaps I can find someone in <<2>> to keep her company.
====
8351
I've decided to make this a personal challenge. I'm going to turn things around for the Shornhelm Guard. They'll be the most feared outfit in all the Covenant by next year. You can bet on it!
====
8354
Thank you for walking with me Adept. I know what I need to do, now. I just need a few more minutes outside before I return to complete the work on the volume you found.
====
8357
Kynareth's blessing be upon you.

Have you come to put yourself to the challenge, and ride in the race?
====
8362
My daughter may not be happy, but she learned a valuable lesson.
====
8366
You can't have your ballom pudding and eat it, too. I hope our new ruler realizes that. Gods know, I do.
====
8367
What happened? Where's Verandis?
====
8368
I didn't have time to explore when we were here last. It's far larger than I realized.

Who knows what treasures may rest within these ruins? The Ayleids have always been such a mystery.
====
8369
Speak quickly. I am very busy and our Order is stretched to the breaking point.
====
8372
I can use the root words embedded in the text to make rough translations.
====
8374
Good day to be out on the sea, isn't it? So why am I standing around here on the docks you might ask …? That's good damn question. 

Ask Captain Marck.
====
8375
It's good to see you here. It's long overdue for Rivenspire to get a new ruler! 

As you can see, Julien and Shuga are here. They've surprised even me with their valor in battle. Sadly, we lost Martin. He went down fighting, though. That's something.
====
8383
The burnt bones foretold death, and death came. They also showed me things which confused me. Hidden things, secret things. And the arrival of someone who can help.

What news do you bring?
====
8386
Excuse me. Hara says you've joined our number.

That's very exciting, because I believe I've discovered something that can help us understand who or what the Celestials really are.
====
8392
Why don't they simply put Baron Dorell in charge and be done with it. He's obviously the one who should be running things around here.
====
8393
Ever since Countess Tamrith returned to the city, I've felt much better about our chances. She's her father's daughter, that's for sure!
====
8394
It seems our troubles never end. First, the mad king sends us to war against Wayrest. And now the nobles who are supposed to protect us are fighting against each other.

Will it never end?
====
8395
Are we safe here in the lower city? Will Baron Montclair's forces attack us down here? I can't stand all this waiting!
====
8397
A friendly face! Good, good. This day may not be a complete failure.
====
8398
Ah! Oh! Oh … you're … not who I thought you were.

I'd clear out, stranger. Spiders in this cave. Lots and lots of spiders!
====
8399
Stars above, finally someone with a bit of sense to them. Please, traveler. Help out a fair trader, aye?
====
8406
These Covenant soldiers are prickly sons of bitches. But we'll hold them back.

I'm sure of it.
====
8407
I remember when I'd hunt here for days and not see a soul. The war was on, and people stayed behind walls or stuck to roads. Those days are behind us.
====
8409
Shoes? Shoes are for lesser men! My manly toes need to breathe! It's a medicinal fact.
====
8417
Use the torch to burn the dead. I'll follow behind you and perform the ritual of sanctification.
====
8418
Priest Marnest is surprisingly more helpful than I anticipated. Comforting the refugees, performing blessings and rituals, cooking and cleaning. He even tells a pretty good story.
====
8422
Ah, it's good to see you again, friend. And what can I do for the hero of Northpoint?
====
8429
You have the gratitude of Sen Dres, my new friend. I'd raise a goblet of wine with you, if there was time. But there isn't.
====
8450
You have come deep into Valenwood. There is nothing for you here. One such as you is needed to the north, though.

The Wood Orcs encroach on the forest. They trample the grass. They chop down trees. They must be stopped.
====
8452
Good luck, traveler. May you succeed in your service to Her Majesty.
====
8454
Hey there, traveler. Go well on your journey.
====
8455
I'm going to stay here with my brother. See what you can find in the chambers we passed through.
====
8460
Keep your distance. No need to contract the plague on my account.
====
8461
I can't find them anywhere!
====
8465
It's horrible they're capturing people all over the city!
====
8470
They're all dead. I'm sure of it. Now how can I possibly complete our mission?
====
8471
The Llodos plague … I have no idea why, but it's clear to me that the Maulborn curative is actually the source of the disease.

Whatever they're planning, you have to stop them.
====
8478
It's horrible there are injured people all over the city!
====
8484
Were you able to acquire any samples of the Maulborn curative? I'm really curious to see what the elixir is made of.
====
8485
Thank the Eight! Please, you have to help us. We can't keep them contained much longer!
====
8486
I must emphasize to both you and these Bosmer that we did not desire this duty, nor do we take any joy in it, but we cannot act against our directives.

The only way one might circumvent this is to destroy us, and that would be very difficult to do.
====
8487
Auri-El preserve me! A friendly face! Please, you have to help us. We can't keep them contained much longer!
====
8491
Always good to speak with another knowledge-seeker. Guildmaster Vanus will be pleased!
====
8493
I knew you'd find everything Nilyne needed! Please, talk to the alchemist and give her the additives she's been waiting for.
====
8494
Erunor will make an excellent caretaker. He's always been a stickler for details. I remember when he was just a lad, before the village left last time.

Or maybe that was his older brother? Hmm.
====
8496
Haven't you ever made a potion before? My notes are by the table. I need to care for my patient now, but my notes should be able to guide you through the process.
====
8497
Once again, you show up just when you're needed most. Nilyne has been waiting patiently for you. Well, mostly patiently.

Please, talk to her and let her know what you were able to find.
====
8498
I'd welcome you to the Brooding Elf Inn, but I'm not in a very friendly mood. Between the plague and the Maulborn, I'm at my wit's end.

Still, if there's something I can get you, feel free to ask.
====
8508
Good, good. I know we'll be drawing blades together soon enough.

Now, what can I tell you?
====
8509
It's good to have another new face around here. I'm just a student that came to study with the Star-Gazers. I never expected I'd see an event like this! It's terrifying, but it could mean a chance to learn so much more about the Celestials.
====
8513
Good luck exploring the caves of Daen Seeth. The Ashlands is an exciting place for travelers and adventurers. 

Me? I'll just stay here in my nice, cozy tavern. Mmm … Bile Beer.
====
8528
It's good to know there are travelers such as yourself out there. Keeping the Ashlands safe from … subhumanoids. Hmph.
====
8538
You are generous to humor two silly old men, but those seeds would mean so much to us. When we were young, we used to sneak away from the clan and come here to be together.

Lying here among the Nereid's Smile, it seemed like we had forever.
====
8560
The library is grand, isn't it? Not as grand as it once was, I suppose. But the years are long and the past has no greater enemy than the present moment.
====
8567
I am the answer to all questions and the question behind every answer.

No need to introduce yourself. Your name is already recorded in my realm of Apocrypha.
====
8571
If you ever need assistance, you need only to ask.

I owe you the largest of favors. As do my people.
====
8572
Those are some formidable wounds. I haven't seen lacerations like that since Fungal Grotto!

At least you're alive. Get back in there, already.
====
8580
Now that we're inside the temple, there's something I must tell you.

The Seeker's Archive holds vast reserves of secret knowledge, but I didn't tell you the reason for this.
====
8588
Hello hello! This one has tasty foods for the hungry and delicious drinks for the thirsty. What can I get you?
====
8589
Shor's bones, I can't thank you enough. In time, the body you and Valaste have formed for me will fade. But with this charm, you'll never forget our trials together. I take comfort in that.

Are you ready?
====
8595
Tu'whacca smiles upon you this day wayfarer, for you are not caught in the calamity at the main docks.

By any chance do you have experience dealing with the dead?
====
8623
Can you believe it? These people … our people who drank the water … they're starting to return. They seem to be in their right minds again!
====
8625
Before we can stop Yamanu-ko, you need to bring down the wards protecting the Apex Tower.

Yamanu-ko's apprentices set the wards in the other mage towers. Disable those wards, and I'll meet you at the Apex Tower.
====
8626
We came so close to freedom!
====
8628
Be warned, the concentrated energy in the shards has caused unpredictable elemental storms. 

You'd be wise to avoid them while you harvest the elemental infusions.
====
8629
All these years. He kept the body. It's been so long, and the torture of my soul so recent … I had forgotten.

It was a single stab through the chest with a blade so sharp it pierced my ward. Possibly with the Daedric blade he now wields.
====
8634
Oh, good. You're here. I'm worried about Hara. She's clearly tired, but she refuses to rest. She's going to make herself ill!

Speaking of which, she wants to see you as soon as you can manage. It sounded urgent.
====
8638
I sense a village in the distance.
====
8648
According to everything I've read, breaking that Sigil Stone up ahead will bring us, and everyone who came through that Gate, back to Whisper Grove.
====
8650
Hara hasn't been herself lately. It has me ill at ease.

I know Nazdura was concerned about Hara's well-being. Maybe she can help make sense of this.
====
8656
We have much to discuss with Hara of the Star-Gazers. Make haste and find our other selves. We will meet you at the winery when you have completed the task.
====
8657
Find the other aspects quickly.

If the Serpent catches their scent, he will stop at nothing to claim them.
====
8658
You found it! Well, that's one down.
====
8659
I can't believe you're still looking through her things.
====
8660
I don't think you should be doing this.
====
8661
Keep looking around here. I'm sure we'll turn up something.
====
8662
What can Azbael help you with?
====
8683
This one shall lodge a formal complaint! What right has the Iron Wheel to march in here and smash our merchandise? Thugs … thugs and hooligans!
====
8697
I can't believe he would stoop so low. I'll never beat him now.
====
8700
Your will to survive is impressive. With the Sculptor gone and none to command the prison's flesh constructs, the Warden's sword is broken.

There are wretched mortals in cells up ahead. Free them if you must, but you face the Gravelight Sentry next.
====
8701
Looking for some outrageous bargains on weapons and armor? I'm afraid I'm out of stock at the moment…

You look like an able sort. Perhaps you'd be willing to help me collect my wares?
====
8703
Just take the iron ore to the Blacksmithing Station and extract the raw materials from it to make an ingot.
====
8704
Be careful if you're going upstairs. These mages are running experiments, and I met several of them a couple floors up who didn't take kindly to visitors.

If I had more allies I'd have given them Mauloch's fury. If only Brulo would get here.
====
8706
"Step 3: Choose A Style

"Every race has a style of blacksmithing, and each favors a specific material. I call this a 'style material' because it's easy to remember. When you have a style material and some iron ingots, you're ready to make a weapon."
====
8707
What are you waiting for, a kiss on the cheek? Get out there and kill that cat! Hah!
====
8711
On Quest Step Talk to Gwenneth
====
8713
It's about time you showed up, rook. We were going to steal this ship without you.
====
8714
You were at the observatory earlier, weren't you? I thought I saw you talking to Hara.

Are you going to visit the tavern? If so, watch out for two lunatic High Elves. I don't know if they're dangerous, but you can never tell.
====
8715
I suppose we're allowing just anybody to enter the Archive now. The Learned One brought many gifts with her when she entered, but she undid our seal on the Archive, and I'm beginning to wonder about the drawbacks.

Do try to avoid the upper floors.
====
8720
Everything's in place, now. We can see about breaking our last member out of prison.
====
8721
You're safe! Do you have everything?
====
8725
You are very welcome among our order, my new friend. It's a frightening time and we could use allies like you. Feel free to get to know the other Star-Gazers here. I'm sure some of them could use your help.
====
8738
All right, we made it in, but we've got a new challenge. I don't know what to expect from the captain of this prison, but she can't be a good person. Keep your guard up.
====
8739
They want us to speak with the captain? I don't think this is a good sign. Be wary, regardless.
====
8740
Shinsun-ra? Great. I was hoping we could avoid encountering her, but guess that was wishful thinking. She's a nasty, petty dictator, and we're in her kingdom. Be wary.
====
8742
I'll pack things up here and meet you by the boat. See if you can't find out what happened here.

I don't like seeing my work this badly mangled.
====
8745
Let me know when you are ready, and the race will begin.
====
8755
Like a Ra Gada cavalryman. Like the very vision of a Ra Gada cavalryman!

Talaya will be mad that you bested her course, but no matter. Splendid riding!
====
8758
You made it look easy, didn't you? 

I suspect Queen Ayrenn will find it difficult to best your time, but hopefully, she will at least be open to the challenge.
====
8761
Hm. It seems you did not complete the course. That's no reason to give up, however! Would you like to try again?
====
8764
You have this day one to remember, wayfarer! You've proven the course is a good one. 

Now, I just have to convince this Rigurt the Brash to include the challenge as part of the Konunleikar.
====
8769
You have the makings of an amazing rider. I suspect no female hoarvor ever ran the trail in such good time.

And even if they did, of course, the male hoarvors soon had their way with them. So be grateful that you are not a female hoarvor.
====
8772
That was an impressive ride. If you had been leading the Imperials when they sought to subdue Valenwood …. who knows? 

Things might have ended much differently.
====
8773
Good ride, my friend. I suspect there are some Wood Orcs out there who will wake up tonight in terror, hearing your thundering hoofbeats in their fear-ridden dreams.
====
8776
Your skill at riding is truly unmatched, wayfarer. I had doubted if even you could complete this course, but you have proven me wrong.
====
8779
Well now. I suspect Talaya was more than a little bit frustrated to see you finish the course so easily.

This is good, though. Like you, she seems to thrive when facing a challenge.
====
8782
In my youth I heard tales of a mad Reachman who would ride the steppes. No one moved over the rugged mountains with more speed than he.

I say your performance today has given me a glimpse of his prowess!
====
8783
I have heard harrowing stories of plague and Daedric mischief across Deshaan. I hope that you were not too heavily impeded in your challenge.
====
8788
I heard tales of horsemen in these hills who are attuned to the spirit of the beast. I don't know if the tales are true—but I do wonder if you are not their kin.
====
8791
A remarkable run. I expected the low-hanging vines of the swamps to cause some trouble, but not for you, I see!

That was a ride to rival the very best of the Black Horse Couriers!
====
8794
I thought the ash clouds might impeded your visibility, but you mastered the challenge.

Excellent. That is exactly the kind of focus the Black Horse Couriers are looking for!
====
8798
Good work. Talk to my assistant Talaya, so she can record your time.
====
8803
Go away! He'll get suspicious! Get the brazier!
====
8805
What've you been up to? You vanished for a while. Any plots on getting behind the scenes?
====
8808
It's time we got back, before the Lodge comes after us.
====
8809
Skeleton Key looks nice up there, doesn't it?
====
8810
It's still amazes me we stole from a Daedric Prince.
====
8811
I can't wait to see what new faces we'll get.
====
8815
Yes, yes. You'll do nicely.

I have a task for someone with your abilities. A dangerous task, but very profitable.
====
8816
May the Moons watch over you and always guide your steps.
====
8820
We'll calm the water here for a while longer and mend what wounds we can. Return after you've found my missing guards and I'll pay you for your trouble.
====
8823
You did it, Milksop! Speak to Atildel. She has something for you from all of us.

Go on! You'll love it!
====
8826
It's … it's you! I'm not sure what to say. I honestly didn't expect you'd be back.

Glad you're alive. What happened down there?
====
8827
You defeated the Serpent? How? We weren't certain he could be harmed.

This bears investigation.
====
8829
Outsiders! Sniffing around our valley like hungry little goats. But this is Osh Ornim land, little goat. Iron Orc land!

Away, little goat, or Lashburr will use its bones to pick our—argh! Flint and blood, don't make me yell. It hurts too much.
====
8830
A missed opportunity little Brother. Let's return to the Sanctuary.
====
8845
How did it go? Is it over?
====
8846
Where to now, rescuer? I'm not leaving here without those spellplates. So you'd better lead me to them.
====
8847
Have you found out anything about the keystone yet? Why are you out here?
====
8853
You're back! And you have this Skooma-drinking grin on your face. Beat those cultists, did you? It's awfully Undaunted of you. You should celebrate. Buy something.

No, really. Give me your money.
====
8854
You're back!

I'm not disappointed. Just surprised.
====
8857
Almost done? Quickly, now. This news cannot wait.
====
8858
The Wrath of Sithis. Interesting that the Listener is starting this now. It will be a discussion for another time.
====
8859
I doubt the Listener spoke to the Keeper before making this decision. It'll be interesting to see what happens when he returns.
====
8860
I can't wait to see what this is about!
====
8868
Perhaps you should be talking to Oosh or Varn.
====
8872
You there! You can't go any farther. It's the Scaled Court. They've taken over the ruined city. They're tearing apart Skyreach Hold in their search for more nirncrux.

Unless, of course, you've come to stop them. Could I really be that fortunate?
====
8876
What a disaster! They came out of nowhere, the Iron Orc bastards!

You should talk to our caravan master, Scattered-Leaves. I'm too rattled to even think straight right now.
====
8878
I'm still alive! Thank Tall Papa! And all of my limbs are still attached!
====
8879
Damn, stinking Iron Orcs! They dragged away poor Camaarie! Ran me through and took her while I was bleeding!

Look, you need to find her. And the others, too. Talk to Scattered-Leaves. He's the caravan master and I'm sure he'll give you a reward.
====
8880
Don't you have somewhere to be?
====
8881
The Listener said he had something very special for it. I do not doubt it'll be an adventure. It should smile more. My dagger could always help with that.
====
8882
My matron used to say I had some Iron Orc blood running through my veins. I guess they wanted it back.
====
8885
Could Veesk actually make it through this place on her own? It looks kind of dangerous!
====
8888
Well, you certainly throw yourself into your work. Haven't seen that much Daedra blood in a while. 

I trust you've brought me some heads?
====
8897
Who were you speaking to, just then?
====
8898
Speaking to air. I will err on the side of hopeful that you were speaking to the Night Mother?
====
8903
It's like summer out here, all the time. Almost wish my armor wasn't so heavy.
====
8921
Apologies friend, many and fervent. I must be moving.
====
8925
Well, there certainly are a lot of Orcs and trolls in here. Exarch Braadoth is the chief, after all.

Am I babbling? I think I'm babbling. I'll try to hold it together so we can finish the mission.
====
8928
Don't gimme that look! Yeah—I'm drunk. Yeah—I threw up a little over there in the corner. That doesn't make you better'n me! Yer just jealous of my … free-wheeling lifestyle. Bugger off!
====
8931
It is my belief that Molag Bal's minions committed a great sacrilege in defacing those statues. Even for a Daedric Prince, that is simply too far.

The gods would see him humbled, and they will strengthen our sword-arms accordingly.
====
8932
Finally, the Serpent defeated. He killed so many of the others, wrought such destruction on this region … I didn't think I would live to see it happen.
====
8933
Free the prisoners. There's no need for any more of them to die in these foul spawning pools.
====
8939
Beware. A great darkness infests the catacombs below and its dead no longer slumber.

I hoped to consecrate the tombs, but the danger is greater than I imagined. Something calls to the dead. It drives them into a frenzy.
====
8942
Set the six pedestals ablaze. Once the fires burn, the Thief can finish the ritual.
====
8943
The triggers will summon a bridge of Aetherial energy. It can only be activated in the presence of Celestial power. That means Cassipia is close to achieving her goals.
====
8944
Your name is spoken of with a mixture of fear and respect among the Scaled Court. I know what you have accomplished against my former comrades. Now I need your help to undo what those fools have done.
====
8946
You have my deepest thanks … whoever you are. 

Just remember, we may not be able to refine pure nirncrux, but we can easily extract it from infused items. You'll have to take it from Iron Orcs, but it's not like anyone will miss them?
====
8947
You're back! Good thing there were nothing but simple thugs down there. Nothing exotic or dangerous at all. Hah!
====
8949
Did your adventure in the Daedric prison shock you so? Why do you not take your reward?
====
8953
The Legion Zero soldiers are more dangerous than they look. This one thinks they have been ensorcelled by Molag Bal. 

So you be careful. Shaghila wants the saboteurs dead, not you.
====
8954
You here to learn a craft? Don't worry, there's no cost involved—your alliance pays me to teach the basics.

Oh, and you'll earn certification as part of the training. Then you can fulfill crafting writs. It's a great deal!
====
8956
Now is not the time, my friend. I mean you no ill will, but if you don't leave me to my thoughts I will draw steel against you.

I came here to remember her. I have to remember her. I've lost everything else. I can't lose her as well.
====
8958
Mortal, this Celestial Guardian has one more obligation for you to fulfill.
====
8966
I'm authorized to train and certify provisioners, alchemists, and enchanters. If this interests you, we should begin immediately.
====
8969
<You notice a prominent handbill on the requisition board.>

"Queen Ayrenn bids you welcome! Masters of the craft await you in <<1>>! New crafters shall be trained! Accomplished crafters will be certified! All at no cost to you!"
====
8970
"ALL CRAFTERS, take heed! Master crafters currently offer free training for those new to a craft, and free certification for accomplished crafters!"
====
8973
It's you! How many mercenaries did my husband feed into that Gate? No one was supposed to follow me here. Not my husband—not you.

But perhaps I can use your strength to my advantage. Go on ahead. It's the only way out.
====
8976
I will wait. But I will not wait long before I start shouting again.
====
8985
Welcome. This one is pleased to see a friendly face in these dangerous times.

Perhaps talk to <<1>>? His goods fill many needs.
====
8990
I can see you are not Undaunted. Don't waste your limited time on Nirn standing where you're not wanted.
====
8992
Welcome to the Undaunted enclave!
====
8997
I salute your courage, warrior. And if you kill my former clan brother, I will reward you. 

Be careful though. As a vampire, Otholug is dangerous, especially with his thralls. I suggest you bring strong allies of your own.
====
9003
Well, this is fortuitous. You'll never believe what my sister Kireth has gotten herself into this time.

I swear, she does these things just to vex me.
====
9004
Well, this is a strange place to see a familiar face, but it's a pleasant surprise as well!

Did you fall down that hole, too?
====
9005
Great work in there! You, the Wood Elf, and the alchemist really came through for us!

But no time to talk now. I have to start planning the final assault. I tell you, when we capture the main keep—that's going to be a glorious moment!
====
9007
Once my scouts return from the coast, I leave this Eight-forsaken place and return to Hammerfell. Hopefully a few weeks in the Alik'r will thaw out these old bones.
====
9008
I don't suppose you'd like to buy this whistle back from me? It's … you know … impeccably made. Only a little dented! 

Right, I thought not.
====
9016
Hmm. I smell something intriguing. Something … interesting ….

Wait. No. Don't tell me. It smells like … it smells like … a dead bird?
====
9017
They're trickling back in. I don't know what you're doing out there, but I say keep doing it.
====
9020
Watch out for those creatures inside. They're faster than they look.

If you see <<1>>, tell him to come back before he gets himself killed.
====
9028
I can't tell you how thrilled I was so see Shawaz come staggering up from the ice. I patched up his wound, and I think he's gonna pull through.

What about the schematics though? He said you were probably too late.
====
9030
Go on. Let me die in peace. You must see that my life's work is not lost.
====
9036
Look for anything surgical in nature, or conducive to the manipulation of souls. Skull lathes, counter-rotating bone scalpels, odd gems … that sort of thing.

Of course, any notes you find would be invaluable.
====
9039
She's being irrational, but I'd rather not press the issue if it's all the same to you. Orcs have a tendency to fly off the handle at the least provocation. 

Please, talk some sense into her.
====
9040
Well I'll be a simpering Wood Elf. You look fairly competent. And you did receive the Grand Forge-Mother's invitation.

I don't know though. You are one of those Pact horkers, right? You really think you're tough enough to handle Wrothgar?
====
9041
Is this one of the outsiders who responded to my invitation?
====
9042
Ah, another traveler arrives in our grand city! Welcome, welcome!

Are you one of the chosen? Do you bear the letter from the Forge-Mother?
====
9044
That was invigorating! Nothing gets the blood pumping like killing a damned Reachmen ice wizard!
====
9046
As soon as our scouts sent word that people were emerging from the quarry, I hurried down to see what was happening.

So, where's that damned Elf and what did he do?
====
9053
Careful, friend. Argent Mine has been overrun. I barely made it out alive.
====
9062
Everything proceeds exactly according to plan. Exactly. We are slowly pushing our way up the hill. 

We'll take the fortress in no time at all. No time at all, I tell you!
====
9064
Collect those water samples quickly! Our alchemists need to analyze them soon.
====
9068
Don't rest on your crest. The other trials won't try themselves. I'm getting better at these jokes, huh?

Right. I'll be rooting for you.
====
9069
Good day, friend. Or is it evening? So hard to tell down here.

If you're expecting me to thank you for killing my captors, you're setting yourself up for disappointment. I don't know why you people won't leave the riekr to live here in peace.
====
9075
First that damn Elf and now you? Can't a wounded chief have some time alone to rest and recuperate?
====
9076
Thanks for the help, friend. And I really appreciate that you helped my brother. He always wondered how he ended up as an Orc. 

Maybe we'll go and explore the Khajiit lands some day. Think of it! Two brothers on an adventure! What could be better?
====
9078
I need to do something nice for my sister and the other hunters.

I know! We'll stop in the new city for some drinks before we head back to our clan.
====
9079
What are you? Some kind of vagabond? I have nothing to say to you.
====
9091
First my brother. Now my sister. I assume you've come for me?
====
9098
Look, outsider, I have enough trouble right now. I don't need you bringing any more to my stronghold.
====
9108
Hmm. You looked different from inside <<1>>'s helmet.
====
9109
Some trackers can spot a snapped twig. I'm lucky to notice a broken tree.
====
9110
Find the truffle patch and give me a whistle. I'll send <<1>> your way.
====
9112
It's time for you to face Clivia Tharn. I don't know what stake she has in this, but it can't be in the Empire's interest.

You'll find her through the portal ahead, at the top of White-Gold Tower. Divines go with you. And my cat.
====
9113
An empty crate sits here, waiting for a supply drop.
====
9116
Hmm. You're pretty clean for someone who's been slogging through the sewers. I'd at least expect to see a little blood on your gauntlets ….

Who'd you kill, anyways?
====
9117
If you find any good mead out there, bring some back for me. I miss mead.

Did you want something?
====
9120
Well then, what are you waiting for? Go on. I'd offer you a blessing, but at this point, I don't think the gods even care.

If you really want a blessing, ask Valerianus over there. His faith certainly isn't wavering.
====
9123
Remember—find citizens, turn to torchbugs, return to Aishah, collect reward. What could be easier?
====
9127
YOU SHUT THE MAW IN AN ARBITRARILY DIFFICULT FASHION. HAVE A LORE JUSTIFIED BOX.
====
9128
YOU SHUT THE MAW. HAVE SOME POCKET CHANGE.
====
9129
YOU SHUT THE MAW IN AN ARBITRARILY DIFFICULT FASHION. HAVE A LORE JUSTIFIED BOX.
====
9134
Come warm yourself by my fire, stranger. As the stones of this city grow colder, we must rely on each other if we are to survive.

You've been outside. Tell me, have the chains already pulled us all into Coldharbour?
====
9138
You found them all! Mara's heart, I thought I'd never see them again, but here they all are!

Thank you!
====
9140
The time is at hand. Stop second-guessing yourself, stop questioning your resolve, just stand up and do it. You're ready.
====
9148
I know that this is a crucial mission. Just … just make it quick, all right?
====
9149
How could Nadafa do this to me? And with a monster, no less! Oh, this is such terrible news!
====
9156
<You notice a prominent handbill on the requisition board.>

"Queen Ayrenn bids you welcome! Masters of the craft await you in <<1>>! New crafters shall be trained! Accomplished crafters will be certified! All at no cost to you!"
====
9157
What's a friendly looking person like you doing in a place like this?
====
9170
Dont get cocky now that you've beaten the first challenge. You're next match won't be easy. Get in there when you're ready.
====
9171
Though you may think you have saved me from society, I have empowered myself to achieve my own success. You were but a pawn in that endeavor.
====
9172
Go on ahead. I'll report to Sternis as soon as I'm able. Thank you again, my friend.
====
9174
Get down, fool. Enemies of the Pact are everywhere. If you want to make yourself useful, speak to General Hal-Rei in the sewer.
====
9178
You interested in gaining gold and glory? I'm signing up combatants for the next arena competition.

Do you think you have what it takes?
====
9180
If the Rat were you, he would try not to let the fleshy mess get too close. 

What if that condition is contagious?
====
9181
You remember what you need to do, yes? If you go there and your alliance controls the district, it is easy. Just blow the horn. This one will send a runner to your silly boot-skin general. 

If not, capture the district and then blow the horn.
====
9182
I care not for the Covenant's ambitions, but I pray Onsi will guide your hand and that you will save us from the clutches of Coldharbour. 

If you find the district is already under control, blow the horn to let me know. That would be very lucky.
====
9183
Whatever's going on in the Temple, it can't be good. I'm glad it's you and not me going. 

Normally, I'd say that's a suicide mission, but after what you did here … I don't know, maybe I'll put my gold on you pulling it off. Maybe.
====
9184
Shh! Damn it. Can't you see I'm trying to be subtle here? Subtle. That means I don't want to get noticed. 

I'm trying to rescue my brother, but I can't very well do that if the Daedra see me, can I? No. I can't.
====
9189
Go see Ralen Veri. He'll set you up with our … organization. Then we can do business.
====
9191
Hmm. You don't look like an outlaw, but you look like outlaw material.

Go see Ralen Veri, if you want to make some extra coin.
====
9193
Yes, yes, you'll probably do fine. Go see Ralen Veri. He'll tell you what we're all about.
====
9194
Want to be a part of our rather lucrative operation? Of course you do! Ralen Veri will tell you all about it.
====
9195
I'm not sure what he sees in you, but Ralen Veri was quite adamant. He wants to offer you a place in our organization. As hard as that might be to believe.
====
9196
This one shall tell you a lucrative secret … Ralen Veri. He'll make you an offer you shouldn't refuse.
====
9197
I have two words for you, lover, so pay close attention: Ralen Veri. He'll treat your purse quite well.
====
9198
Sorry, can't help. Talk to Ralen Veri. Let him decide if you're outlaw material.
====
9200
This one isn't allowed to speak with you. Find Ralen Veri. Let him decide if you belong in our organization.
====
9202
I only deal with members of … an exclusive club. If you want to know more, talk to Ralen Veri.
====
9203
Psst! This one has searched all over for you.
====
9204
You didn't hear it from me, but Ralen Veri can set you up. He's connected to all kinds of tempting opportunities.
====
9223
Fresh meat, eh? Think you can beat me?

Heh! Just kidding. We haven't made anyone duel to join the Enforcers in years. Those were the days.
====
9267
As I feared, we arrived in different locations. I am in a city of industry, where men speak of intrigues and plots beneath layers of innuendo and pleasantry.

It matters not. You have awakened once again and we must set you on your path.
====
9275
We're just a peaceful village, far from the turmoil of Orsinium and its newfangled ways. Surely an Orc like you can understand that.
====
9276
We're almost there! You can do it! I have the utmost faith in you!
====
9278
Rigurt thought he was in love with the beautiful Lazdutha. You can imagine my wonderment when Rulfala expressed her feelings for me. That must have been some powerful cheese!

But Rigurt isn't certain he wants to get married. That's so … permanent!
====
9279
If you've come for my cheese, you'll have to bide your time. The perfect wheel of cheese must age slowly, delicately.

The process can't be rushed.
====
9282
You really need to work on your stealth. All that noise is going to scare away the game I'm tracking.
====
9283
Never trust a Dark Elf who carries copies his own books, that's what I say.
====
9284
I've done as you asked and made a generous contribution to Mazgroth's village.

I hope you're happy.
====
9285
Stibbons always finds a way to turn the simplest task into an ordeal. I don't know why I let him accompany me on my adventures.

But what about you? I can't believe you agreed with Kharsthun instead of me!
====
9286
You should talk to Lady Laurent. She has that gleam in her eye. You know, the one that usually results in some catastrophe befalling her faithful man-servant—me.
====
9287
How embarrassing! But to be fair, it looked like a "k" and not an "r."
====
9290
Just be careful in there. Those ruins can be dangerous—even when you're as experienced as Bardun over there.
====
9291
Go after his lordship and make sure he doesn't get himself killed. That would upset the ambassador, though I don't know what she sees in the rat-faced milksop.
====
9292
You … you don't look familiar. Which of the ships were you sailing on when … when we hit the ice?
====
9293
I promise you, I never meant for any of this to happen.

Sovelle must be all right. She simply has to be.
====
9298
It has been long enough. Orsinium rises again as the signs foretold. The time has come for the Morkul to reclaim our legacy.
====
9300
The news of the blood-forge brings strife, but … I will not allow us to look away. It is not in our nature.
====
9304
Do me a favor and don't let any of those filthy harpies get too close. I'd hate to get carried off because I was busy concentrating on making this ridiculously easy strike.

Speaking of which, let me know when you want me to loose my arrow.
====
9305
I'm going to assume that since you are neither trying to rip out my heart nor consume my flesh that you're from the king's camp?

I wish you had arrived earlier, before the other soldiers were killed.
====
9308
Try the ice-berry ale. It's delicious!

I love this place! Back at the keep, I'm always being pulled in a dozen directions. Fighting over here, debating over there. Gives me a headache! But here? Here I can just eat and drink until I pass out.
====
9313
I'm signing up combatants for the next arena competition. Do you think you have what it takes?
====
9318
I'm glad to see you and the priest alive. I believe things may have played out very differently if you hadn't agreed to my plan.

But what of the high priestess? Is Solgra all right?
====
9321
My head! It hurts like a skinned horker! One of those riekr hit me. With a damn rock!
====
9322
Zayshara must've kept hoping her son … that I … would return ….

No crying! Orcs don't cry. Look, I think there's a moon on that vase.
====
9328
Outsider, you honor Malacath with your actions. I serve the Furious One as well, and as his instrument of vengeance, I swear that the death of the archivists will not go unanswered.

You, however, have a different purpose in all this, I think.
====
9330
I pray <<1>> returns safe and sound.

Maybe with some new battle scars … the kind a chief would notice.
====
9338
If you have a letter from the Forge-Mother, then you've come to the right place. And we don't even care that you're one of those Khajiit-loving, Bosmer-liking, preening like a High Elf, card-carrying members of the Aldmeri Dominion.

No offense.
====
9340
Did Orgotha say something about drinks?
====
9341
You look upset. What seems to be the … uhm …. 

It wasn't my fault! I was framed! My wife left me, and she took the ja'khajiit with her! I know I drink too much, but I only do it because I'm so afraid! You have to believe me, walker!
====
9342
I heard what you did at the temple. Your efforts no doubt saved countless lives. I would have been a bit more spectacular in my actions, but I am the king after all.

The news troubles me, however. It pains me to hear that Chief Bazrag was involved.
====
9346
You're back—good. I just finished looking through some of this correspondence and …. Wait, what's that? A scroll? It looks ancient. Where did you find it?
====
9349
Don't know who you are, but at least you're not a short, hostile Riekr.
====
9351
Did you learn anything about the prison? I gathered some interesting information, but nothing that helps us at this exact moment.
====
9356
Our captors and tormentors are dead. Good riddance, I say. Now let's find a way out of this terrible place.
====
9357
Our tormentors and captors are dead. Good riddance, I say! Now, let's find a way out of here.
====
9361
Please, find that sphere! I don't want to see anyone else get hurt.
====
9362
I'm in the same room as <<1>>. And <<2>>, it seems.

There must be an explanation.
====
9363
How disappointing! The stupid sphere got away!

Well, at least it didn't explode. I guess that's something.
====
9364
<<1>>'s body … it's not displayed as I'd expect it to be.

Could it be that he was not Redguard? There are theories, of course … could this be confirmation?
====
9368
Thanks, but what should I do now? I'm not really good at making difficult decisions.
====
9370
I can't thank you enough for helping us.
====
9371
You're the one who helped <<1>> find the <<z:2>>. Everyone calls him lazy, but they just don't know how to motivate him.
====
9373
I sense that Rogzesh has not seen the error of her ways.
====
9374
You don't understand the evidence. <<1>> is a follower of Boethiah. She killed <<2>>!

Someone should make her suffer.
====
9375
<<1>> killed them both. She dishonored their duel—dishonored the truce.
====
9382
<<1>> will head to the Greedy Gut. Meet her there, yes?
====
9387
The <<z:1>> features in this dish, so bring me a bundle. Also some <<mz:2>>, and a decent amount of <<z:3>>.

As for the <<z:4>>, I want you to take it from <<5>>'s shoulders. Bastard ate my shipment of coffee beans.
====
9389
Damn moot! First the king invites outsiders and now this! It's no wonder we don't have any rooms left to rent!

Plenty to eat and drink downstairs, though, so feel free to go and bother the bartender.
====
9391
Thank you so much for helping me! With your help, I just know that Shalda and I will be back together in no time.
====
9392
Stay away from the bars—the Khajiit's claws aren't filed down. If you lose an eye, it's your own fault.
====
9393
You're a pleasant scent in a dank swamp! What happened in there? The mood around here became very tense all of a sudden.

Wait, where's Talviah?
====
9395
Why am I constantly interrupted? Can't an old woman just walk around in peace?
====
9399
Yes, you wish to buy me a drink. No, you aren't entitled to waste my time.

Now. Fetch me a mulled claret.
====
9402
I thought that was you when I saw you enter the keep. You were in there so long, though. I was beginning to think you'd never come back out.

It's scary, isn't it? Malacath this and Trinimac that. And all that talk about traitors in the court ….
====
9405
That giant clockwork spider made a terrible pet, so I put it on arena duty. I won't do that again. 

Live and learn, eh?
====
9407
I don't think this is just some routine meeting. What in Akatosh's name are they talking about? A trial? Trinimac's blessing?

Sounds kind of dangerous to me.
====
9410
Flies and I will sneak out of here and go warn Chief Bazrag. We'll see you back in the city!
====
9411
<<1>> was the largest bear ever seen in Wrothgar. Legends say that by taming the great beast, <<2>> bent all the bears of the land to his will.

Whether true or not, he was all but invincible on <<1>>'s back.
====
9414
How infuriating! I don't even like the place that much, but I'll be damned if I let them toss me out of my own inn!

The closer the city gets to completion, the worse things get for us common folk.
====
9415
If you're looking for someone to give you directions, look somewhere else, stranger. I'm waiting for—wait, do I know you?

You sure look awfully familiar. You haven't been traveling around in western Wrothgar by chance, have you?
====
9419
I think it's time to get out of here now. Who knows when the rest of the cult will come looking for us?
====
9421
At least here in the Fighters Guild, a warrior earns respect and prestige by what he does—not by who he happens to know.

Ah, never mind me. I'm just a bitter old warhorse looking for his next battle.
====
9422
You found the cultist who murdered my beloved?
====
9428
I had a feeling I'd find you here. Kurog sealed the route to the moot, didn't he?

Damn it! Most of my contacts have gone deep into hiding and we're no closer to saving the chiefs than we were when I scraped you up off the floor of the keep!
====
9429
I'll make sure Chief Bazrag gets out of here safely. Don't worry, you can count on me!

But I can't believe what you said about the king. That's some rotten acorns, that's for sure.
====
9431
I've done what I can to heal Eveli's wounds and ease her pain. The rest is up to her.

She's been asking for you. Seeing you will do her a world of good.
====
9435
Are you as mad about what happened as I am?

We need to use that outrage to bring Kurog down. If we can get to the moot, he's going to throw everything he has at us to slow us down.
====
9438
<<1>>'s tomb was to remain buried under ice until a true hero of Wrothgar walked the land. Now you disturb the dust in her resting place.

Why are you here?
====
9440
Did that skeever Youss ask you to find a pendant?
====
9441
Find me once you have <<A:1>>. And you'd best not touch it to your bare flesh.

No reason.
====
9442
Welcome and welcome, my good friend! Before we get down to business, it seems that Azeeda would like to talk to you.

Find out what she wants, but don't listen to a word she says. I think the trauma we endured has addled her senses.
====
9444
I never could stand cold weather. Chills me to the bone! I feel like a frozen icicle!

But I will persevere. Whatever Lady Laurent wants and all that.
====
9445
How embarrassing! But to be fair, it looked like a "k" and not an "r."
====
9446
Stibbons always finds a way to turn the simplest task into an ordeal. I don't know why I let him accompany me on my adventures.

But what about you? I can't believe you gave the relic to Kharsthun!
====
9449
Malacath whispered to me, as soon as I saw you. I felt the urge to kill you where you stand.

Clearly a sign. Of what, I wonder?
====
9455
You didn't come to pray, did you? The Temple District is no place for pilgrims—not anymore.

I'm sorry if I seem distracted. I lost something.
====
9457
Good work. In time, we shall know all the Worm Cult's plans. We'll hit them where it hurts.
====
9459
Back again? I thought I was the dumb one.
====
9461
That was some damn fine soldiering out there. Nothing I didn't expect, but it's refreshing to have something go right.
====
9462
When Ambassador Rigurt and I are married, we're going to have loads of sweet Orc babies!
====
9463
My grandfather's cairn. He wanted it out in the field, open to the sky. He loved this land.

Wish his helm had been recovered. Feels incomplete.
====
9471
This last favor is of a more personal nature.

I want to give Kurog a proper funeral, to honor him for the warrior and leader he was and not the crazed despot he turned out to be.
====
9473
You'd better get moving. The more time you take, the more time there is for things to go wrong.
====
9475
I'm beginning to think you might actually triumph in all our arenas. That would be splendid! 

Though then we'd have to restock all the non-Daedric monsters. Bother.
====
9476
Hello again, my friend. I fear that the wards you cast on our consecrated oil have begun to weaken. Will you aid us once more?
====
9479
The high priestess … she looks so peaceful now. I think she'd appreciate all this attention.
====
9480
I'm glad you're here.

Eveli has entered a deep sleep. I don't know when or if she'll come out of it. But I'll stay at her side, no matter how long it takes. I just hope that Trinimac hears my prayers.
====
9481
The temple has never been more full of joy and life! Thank you for saving the high priestess!

But where are my manners. Your Elf friend. She's still fighting to survive the wounds inflicted upon her. May Trinimac watch over her and make her well.
====
9482
I'm glad you're here. Saves me the trouble of finding you. Before I return to the Summerset Isles, I wanted to thank you for not killing me back at the Vosh Rakh temple.

I appreciate that. I think I would have found death to be very boring.
====
9483
I hope you're not here to take me on another adventure. I'm done with this wretched place. With you, the king, everyone.

I … I apologize. Talviah's death hit me harder than I realized. I know you did what was needed. Eveli told me as much.
====
9484
Tusk off! I've got no time for beggars or dishonest traders and I'm in the mood to throw someone into the river. So walk away before we find out if you can swim.
====
9485
Are you a sight for sore eyes! What brings you to the arse end of Malacath's wasteland?

No, you don't have to answer that. I can guess why you're here. This is just the kind of place that attracts people like you. You can't help yourself.
====
9491
No sad faces. Not in here. This was Kurog's happy place, and that's how it's going to stay!

To Kurog! To Orsinium! May the city always remember the kind and gentle king who cared for his people. Everything else … that was his mother's fault.
====
9492
Your name will never be forgotten by the Orsimer. We will talk of your deeds for generations to come!

Now, we'll find a way for the clans to work together. To fulfill Kurog's original dream of a united and strong people. Orsinium will stand forever!
====
9493
Please, our hearts and limbs sag with sorrow and fatigue. Perhaps you could ease our minds. We are searching for our friend and partner, one <<1>> of Daggerfall.

Have you, by chance, seen her on your travels?
====
9494
Please, we are but poor merchants from the city of Daggerfall. We've lost our goods and our friend. If you really have business with us, talk to <<1>>.
====
9495
The records you found before were invaluable, but incomplete. Through no fault of yours, of course!

Are you … quite busy at the moment?
====
9496
You would think the great artisans of Morkul might appreciate a fellow artist. You would be wrong!
====
9497
Look who's back! The Legion's got more ballistae, ready to move up when they wear the old ones out.

You ready to stick another thumb in Molag Bal's eye?
====
9498
Ha! I knew you'd be back. Is it the money or the thrills? Bit of both for me. But enough small talk. You ready to get to work?
====
9499
I told Chief Gloorot that this was a cursed location, but he wouldn't listen. No one ever listens to old Shab.
====
9501
What are you doing up here? Go place the kindlepitch. Honestly, these cultists were not eager to give the place up. I'm sure more are on the way. 

So, yes … urgency.
====
9509
I think the alchemist found something. As much as I like the attention, you'll probably learn more if you talk to him.
====
9519
What are you doing here? I thought you were busy branding skeletons and killing Worm Cultists.

There's work to do here, but it will keep. Get back to the Memorial District.
====
9520
I'm not sure what you did down there, but I'm glad to see that Bolgar and Shabon are alive and well.

Too bad Mulur didn't make it, though.
====
9521
You're looking for Master Dren? That's kind of you! I really can't abide spiders. I have a condition, I think.

The barrow's entrance is over there. Master Dren said he'd be right back, but he's been gone so long. It's not like him to miss dinner!
====
9522
It's done, yes? That machine is destroyed? Hope you didn't break a blade on that thing. Ugh. Dwarves.

Birkhu's been asking after you. You should settle accounts with him before he passes out.
====
9523
If you burn the Wayward's supplies and kill their leader, you can keep them from massing their forces. The sergeant hopes she can get some Lionguard here eventually to clear them out once and for all.

Me, I like the regular commissions.
====
9524
So you're <<1>>'s hatchet hand? Excellent!

You seem like the dangerous sort. I expect you'll have no trouble with a few stray werewolves and their flea-bitten leader.
====
9526
Go on, then—kill me. At least I took a few of you traitorous bastards down before the end.
====
9527
I shall not speak while your master awaits. I refuse to give him any excuse.
====
9528
I was able to slip right past those metal monstrosities! I guess my old skills aren't as stale as I thought they were.

And my daughter made it out, too. Thank you!
====
9530
Looks like all that training my mother forced upon me paid off! I was like a breeze blowing through the ruins, like a whisper in the night. I was, if I say so myself, magnificent!

You should talk to the forge-wife. I'll just wait here for Neramo.
====
9534
Hrm. You've got a little axle-grease on your face, pal. A few close calls in Zthenganaz, huh? Well, Raynor will be glad to see you. We've already settled accounts. If you want your cut, you'll have to talk to him.
====
9535
Thanks again for collecting these eggs for me. I've already got a handful of potential buyers. They're very odd people—but also very wealthy!
====
9536
Ah, there you are! You'll be on your way to Zthenganaz soon, yes? I'm sorry if I seem impatient. I'm just anxious to begin these new experiments in earnest. The last one was … explosive.

Don't look at me like that. You aren't my sister!
====
9537
Argh! Ever twist your ankle so bad that you want to cut it off your own leg? Well, I certainly don't recommend it!
====
9539
That old tusker Guruzug sent you, right? Just to be clear, you might lose a few fingers on this one. Nikolvara has wound her durzogs up tight. They're liable to bite anything that moves.
====
9540
All those spirits, trapped by <<1>> … deprived of life and glory. It's a tragedy—one we would see remedied.
====
9542
Fascinating! It will take some time to master this device, but I think … yes, I can suppress the outer perimeter defenses. The quarry should be completely safe.
====
9548
You'd think the huntswife would judge the hunting trial, but without a forge no one thinks I have anything else to do. I should've learned the mourning prayers like Glagash.
====
9549
If you can scrounge up enough <<1>> to feed the workers of Orsinium for the next week, you'll have my thanks.

If you kill those poachers, though? If you kill those poachers, you'll have my respect.
====
9550
It is done. You are Blood-Kin and our chieftain.
====
9552
So you're the gallant adventurer who means to recover my books, hmm?

Well, you won't find any of my missing pages in this inn … such as it is. There's barely enough erudition to fill a teacup in here. You should look outdoors.
====
9553
Corruption weakens the wild, which weakens us all. These crude structures we build today were in ruins before and will be ruins after.

The wild remains. Cleansed or corrupt, that is up to you.
====
9554
The Worm Cult threatens to sweep over Wrothgar like an ill wind, bearing horror, disease, and death.

You must face the storm and call down the thunder.
====
9555
This one needs more drink. Much more.
====
9557
So you're the Riekr hunter? Good. If you can save even a few of the captured travelers and punish the Riekr for what they've done, you'll be doing me a favor. Reputation is everything in the caravan business, and mine has taken a significant hit.
====
9582
Look who it is! You made all this possible, my friend. You brought all the chiefs together.

I needed to step away and have a moment to myself. All this excitement! But I promise you, this will be a moot the Orsimer won't soon forget!
====
9591
Just look at how our city progresses! And now that the Winterborn warlord is dead, I expect we'll have few problems from here on in.
====
9596
I rarely leave my own clan lands, but this moot intrigues me.

I just hope Kurog's speech doesn't delay the feast we were promised. I love a good roast mammoth!
====
9597
I'm here, as promised. I just hope this doesn't turn out to be another one of Kurog's time wasters.

It is nice to see what they've done with our stone, though. Rock from Graystone Quarry, it's the finest in the land!
====
9598
I don't have a lot of patience for Kurog's games. The sooner he says his peace, the sooner I can return to my own stronghold.
====
9599
Unlike some of my fellow chiefs, I'm willing to listen to what Kurog has to say.

Words of wisdom can come from the most unexpected places.
====
9601
I'll see you at the funeral. I have a few preparations of my own to attend to before I return to the keep.
====
9610
I'm in the same room as <<1>>. And <<2>>, it seems.

There must be an explanation.
====
9611
This one senses, profoundly, that your travels are many and vast. Surely such travels have brought you many riches?
====
9616
I'll keep watch. Find the ledger, then we can leave.
====
9620
Meet Tanek in Kvatch. He should have had plenty of time to find a way past Artorius's defenses so that you can enter the Cathedral.

Other members of your family will join you once the way has been opened.
====
9621
I appreciate you not slaughtering everyone in there. A holy bloodbath wouldn't have served us any better than you getting your head chopped off.

Unfortunately, Josseline is as slippery as I am. She snuck away before we had a chance to talk.
====
9622
I told you about our failed heist—the one that led the Iron Wheel to Abah's Landing.

Someone pointed them in our direction. It's time we found out exactly who it was.
====
9630
Remember, you only have a limited amount of time to grab what you can before it gets too dangerous. Don't dally and don't be seen.

But… if you're feeling cocky and want to earn more coin, I've heard there are hidden passages in these tunnels.
====
9631
Are you some sort of … freelance gardener? The first I have met! A most effective entrance.

Er … can you not feel <<1>>'s glare upon you? Oh, it is upon me! I … ahem … perhaps you should speak with her.
====
9633
Go to Knightsgrave and make sure that Green-Venom-Tongue succeeds. But if the Black Dragon manages to overcome him, then I expect you to end Lyra and make her pay for betraying her brothers and sisters.
====
9634
I sent <<1>> to her own task. <<2>>, too. Didn't even second-guess me.

She must be up to something.
====
9636
Our meeting with Anais didn't go anything like I had imagined. She has changed. Or perhaps I'm the one who changed.

Learning your own truth can be so confusing.
====
9637
Hold still. Your attire is … that isn't a bloodstain, is it?
====
9638
I look forward to working with you again, Silencer. Perhaps we could share a murder spree sometime soon, yes?
====
9639
I'm pretty sure we're done here, New-blade. There must be some other Brother you can bother. Or maybe Elam? He probably has a contract for you by now.

Bit of advice—old Elam can be a grouch, but he loves it when initiates give him a hard time.
====
9640
My friend, you've arrived at a bad time. I'm playing host to the king of skeevers and he hasn't the sense to know that he's outstayed his welcome.
====
9641
It's been a poor day so far, but the wind's changing. I can feel it!
====
9645
Well, wasn't that revealing! I might have to find other uses for these wonderful fumes!

It appears that not only did Lyra complete the purification of our old Sanctuary as she was commanded, but she also took on another contract when she was done.
====
9646
Look at those two. You wouldn't know them for assassins of the Dark Brotherhood just by looking at them, that's for sure. 

Thanks for making sure this ended well.
====
9649
Ah, finally a turn of good fortune! You have a knack for arriving at just the right moment. You'll have no problem convincing these clods to hire us forthwith.

Honestly, I'm extremely overqualified, but I'll take whatever employment you can secure.
====
9650
I usually see the tomb as half full, but even I was about to give up hope. Getting doors slammed in your face certainly took the air out of my sails!

With your help, we can raise the gold we need to leave this wretched city and get to Sentinel.
====
9651
For some reason, the wyrd flower only grows in Ayleid ruins. The nearest one is Garlas Malatar.

Get me a blossom from that flower and the saucy Dark Elf can work here as long as she likes.
====
9653
Anvil's not as sophisticated and civilized as it used to be, and I for one like it this way!
====
9654
So many nets, so many fish, so little time. This one's life is a tale of excess and woe.
====
9656
Sorry. Between my brother's problems with the forge and that load of ingots that the puny Dark Elf dropped on the docks, I am way too busy to talk right now.
====
9657
You should discuss the matter with your guild. It is not entirely my business.

Although I will stand over here and pretend it is. So exciting, what you all do!
====
9658
Scouting successful. The Iron Wheel doesn't send patrols beyond the walls anymore. They're too busy preparing to leave.

And there's some sort of commotion at the main gate. Seems they've pulled a few soldiers there to deal with it.
====
9659
All right. I'll admit it. You may … provisionally, mind you … be somewhat competent.

But don't let it go to your head.
====
9660
That didn't go as smoothly as I'd hoped. I suppose that's the point of being a thief, isn't it? I'm just glad we're alive and free.

Unless the Iron Wheel finds us. We should be going, shouldn't we? Let's get going.
====
9661
Did you find <<1>>? I'll keep watch, and thump my tail on the deck if I spot the Iron Wheel.

Three means "too many." Two means "you can handle them." One means "I was clumsy and accidentally thumped my tail on the deck." It happens.
====
9668
Didn't realize there were two of you. Next time the Iron Wheel springs a trap, I'll bring another uniform.
====
9669
I almost said something pithy like, "You're late!" or "About time."

But really, I'm glad to see every one of you. Even <<1>>.
====
9672
So much to do before the wedding begins! I shall meet you when I am ready.
====
9674
You'll do fine in the palace. I have every confidence in you, partner.
====
9675
We'll await your return from the palace.

And if you don't, we'll split your earnings amongst us.
====
9676
Do you dance? I don't, at least not in public. I only have one tail, and I grew tired of people dancing upon it.
====
9677
Stop right there, you despicable pirate! Take one more step and I'll gut you, belly to nose.
====
9680
I have no idea what we're going to find inside. After <<1>>, I keep thinking the Iron Wheel is around every corner.

There I go, jumping at shadows. Are you ready?
====
9686
You are the last person I expected to see. Did you come to gloat? To tell me my search for <<1>> will end in failure?

And how did you learn I was the Desert Falcon?
====
9687
<<1>> is the one you must convince, not me!
====
9688
Those paintings … don't they seem a bit off? If <<1>> is an art lover, his presentation seems rather strange.
====
9689
If you hope to convince anyone of anything, you must first listen to what they want. Go, and listen.
====
9690
<<1>> is a noble—a true noble, not one of the fops from the garden. She will weigh your words carefully, so treat her with respect.
====
9694
We must reach <<1>> before the wedding begins. Thieves should always travel separately.

<<2>> always said that. Saying it now makes me sick.
====
9697
I can barely stand to look at her.
====
9700
I did not expect such mercy.
====
9709
Do the ashes reveal Shinji's Truth?
====
9720
Leave. This cave poses a danger to those with weak wills.
====
9722
The corrupt captain is dead, but some of her ill-gotten goods remain to be found, yes? We should be doing that.
====
9723
Did <<1>> speak with you about the wedding?
====
9728
Ready to help me with that personal matter? This is the family mansion of my old friend, <<1>>. Just as big and opulent as the last time I was here.
====
9732
Last I heard, the Desert Falcon was in Greenshade—some tavern in Marbruk.

See what you can learn. If any trails lead to <<1>>, follow them.
====
9737
You hear about the wedding?
====
9739
What you have done has saved Hew's Bane from a terrible fate. Just do me one more favor and never speak of what happened. Prince Hew's secret shame should remain just that—a secret. Thank you.
====
9741
No one in the guild knows I hail from House Dres. Keep it to yourself, and don't you dare tell <<1>>.

The letter is over there, if you wish to examine it.
====
9742
Time flows so differently for a Khajiit and a Dark Elf. I am old now, but Velsa ….

No matter. This one will be glad to see her friend again.
====
9745
That went surprisingly well. It's amazing what can be accomplished when trusted associates collaborate to get a job done.

House Hlaalu won't recover the gold he embezzled, but at least Dathus won't be tearing down any more orphanages.
====
9746
I don't want to talk to you any more!

Now get off the floor, please. I really need to deal with those spots before my lady returns.
====
9749
For once, I'd like to travel to a remote location and not find the Iron Wheel.
====
9751
Don't look at me, I hate puzzles. Once someone knows the answer, everyone knows the answer.

Everyone but us.
====
9752
There's something strange about the fires. Do they hold some clue?
====
9756
Don' you worry 'bout the Den. Any Iron Wheel come pokin' around while you're on the prowl an' I'll send'em floating down to the docks.
====
9757
Well done, boss. You're living up to your reputation. I'll get these sold in the flick of a tail and have your take at <<c:1>> once the guild clears it. Don't forget to collect or it might grow legs.
====
9758
If my family hurts Narahni's son, I'll make them regret they ever sired me, damn their eyes!

Find Tashmin. Make sure he's safe. Do this, and the favor you owe shall be paid in full.
====
9759
This one left the letter in the other chamber. Faradan explains things so much better than I ever could.
====
9760
Tashmin thanks you but continues to wonder why you bothered? You want something, yes?

Explain quickly, because this city no longer feels safe to me.
====
9762
That skeever Celwen send you? Tell her I don't have the gold yet. I'm working on it.
====
9765
Those letters will keep the Velmonts from tearing Abah's Landing apart looking for Anais. Meanwhile, I have other matters to attend to. I'll see you back at the Den.
====
9767
I see now why Walks-Softly wasn't so keen on the whole slavery thing. But I'm still not sure I forgive him for leaving me twice in the same lifetime.
====
9789
An elderly noblewoman was robbed recently, but the only piece she cares about getting back is an old engagement ring from her youth. She'd hired a man to track the burglars, but he only got as far as Sep's Gullet. See if you can do better.
====
9793
Astara just gave you my mission, didn't she? Well, I can't say I'm surprised.
====
9795
I was wondering how long it would take you to get here. Didn't Astara instill you with a sense of urgency about this mission? She must be getting tender-hearted after all these years.
====
9799
I'm always fascinated when I visit a new city and find a place of worship. Did you know that the first structure built in any new settlement is usually a temple of some sort?

I wonder what that says about us as a people?
====
9802
Thank you for saying such kind things to Hilde. I know she's taken your words to heart.

You did good, Initiate. I'm glad you're one of us now.
====
9803
Go and find that pretty little Nord with the flower in her hair. I'll stay here and guard the horse and wagon.
====
9805
I did not mean to cause so much trouble. I never meant to put you or Kor in harm's way.
====
9813
Often I wonder, why has every warrior I sent into that cave failed to accomplish Arkay's will? It's baffling.

I'm sorry, can I help you with something?
====
9815
Yes, what? Sorry, I've got shipments to attend to. Your business?
====
9816
All that work and not a thing to show for it ….

Oh, I'm sorry, did you need something?
====
9817
I'm quite certain that you are a little person. I don't talk to little people. They're just so … unimportant.

I have assistants to deal with that. Go find one of them if you need something.
====
9827
I didn't think I'd ever see the guild bustling again. The other day I bumped into a Wood Elf—never seen him before then. He called me guildmaster and saluted.

I did check my pockets afterwards. We are thieves, after all.
====
9828
I thought I wore more faces than <<1>>—it seems he fooled us all.

It's an expression. I don't actually wear faces. That's a rumor <<2>> doesn't need to start.
====
9829
I heard all the old stories of <<1>> from <<2>> and <<3>>. Were they all lies?

Do you think he decided betrayed his old guildmates all along, or did it happen slowly?
====
9830
You know what happened to the last new recruit to ask me a foolish question? No?

Neither does anyone else. I'd hate for you to solve the mystery, so do yourself a favor and go bother someone else.
====
9831
Sometimes I wonder what it would be like to be a member of this fine and upstanding crew.

Then I think, "hunted by the Iron Wheel and forced to live in a cistern."
====
9842
Excellent. You will find Varo's estate northwest of Anvil, along the Gold Road. The manner of his execution is up to you, as is your approach.

Kill him, and your initiation into the Dark Brotherhood will be complete.
====
9844
This place is nice, but it's not a home. It feels like I'm hiding down here. People like us, we need powerful friends if we're going to make it in this world.
====
9845
The batter's mostly flour, honey, and bananas, so that's all you need to worry about. Feel free to take them from my stock if you see'em, or maybe grab me some extras from a grocer, you know?
====
9847
The Listener said you would come to me.
====
9848
I'm still offering free copies of that recipe I was telling you about, if you're ready for a divine confection experience.
====
9852
It's like this whenever I arrive in a new city. Everyone wants one of my cakes. That's why they call me the Wizard of Whisking, you know.

I wonder if anyone here received one of my rare cake vouchers? Those lucky netches are in for a special treat!
====
9856
Keeping your mind off things with work? Just don't let it distract you on the job or we might need another acting guildmaster.
====
9861
There's something happening at the Sanctuary. That old crow, the Speaker, he asked for you specifically.
====
9866
The Speaker brought me news of your success in Kvatch. And of the events that followed.

I must admit, I didn't expect you to return from Fortunata's den of pirates and brigands. Does this mean the Pirate Queen has been dethroned?
====
9867
I don't know who Fortunata wants dead, but an educated guess isn't difficult. According to my notes, relations between Anvil and Kvatch have been strained, if not outright hostile, of late.
====
9879
So this is the point where we decipher the code and track down the messages, yes?

If Raz has any ideas, he will gladly share them with you.
====
9887
Damn the Sweetroll Killer! All of the targets we knew about have vanished. All except me, that is.

I'm beginning to really dislike this soothsaying maniac who makes his own predictions come true.
====
9889
Raz must sadly report that we couldn't find any of the killer's targets. They all vanished. Poof!

The killer has struck, Raz feels it in his paws. Now I want to find the killer and end this.
====
9893
I knew you'd find me. The fates told me so. But the climax isn't certain. There are many paths before us.
====
9894
Raz heard the nonsense that spilled out of the killer's mouth. Why are we even considering bargaining with this crazy Dark Elf?
====
9895
There's nothing to consider. The crazy Dark Elf has to die.
====
9904
Sounds like you and Venom had quite the adventure. So the Black Dragon was one of us, huh? Makes a certain amount of sense, given how she's been able to take us down so easily.

Damn it! All the more reason to gut her like a swine.
====
9905
The Black Dragon killed Green-Venom-Tongue, didn't she? Damn her to Oblivion's darkest realm and damn me for sending another Brother to his death!

But what else? Tell me the rest, Assassin.
====
9906
I'm glad you accompanied Green-Venom-Tongue, and even happier that he trusted you enough to ask. He's always been distant with everyone here, but there's something about you. You inspire trust and confidence.

I like that.
====
9914
All right, which member of the proud Undaunted are you? Sorry—I can usually only tell the lot of you apart from the smell of your ale.
====
9919
Here to explore the Cradle? Well, watch your step.

My mentor, Tsatva-Lan, is missing. Abducted by the Silken Ring no doubt. If you're offering aid, I won't turn it down. I've only got two blades, and this place is packed with spider-worshippers.
====
9921
A fine feast, fit for kings and tyrants alike!

Are you not eager to taste, dear reaper?
====
9924
Speak quickly. I am very busy and our Order is stretched to the breaking point.
====
9926
Excuse me. Hara says you've joined our number.

That's very exciting, because I believe I've discovered something that can help us understand who or what the Celestials really are.
====
9928
It's good to have another new face around here. I'm just a student that came to study with the Star-Gazers. I never expected I'd see an event like this! It's terrifying, but it could mean a chance to learn so much more about the Celestials.
====
9934
The library is grand, isn't it? Not as grand as it once was, I suppose. But the years are long and the past has no greater enemy than the present moment.
====
9935
I am the answer to all questions and the question behind every answer.

No need to introduce yourself. Your name is already recorded in my realm of Apocrypha.
====
9937
Now that we're inside the temple, there's something I must tell you.

The Seeker's Archive holds vast reserves of secret knowledge, but I didn't tell you the reason for this.
====
9945
Can you believe it? These people … our people who drank the water … they're starting to return. They seem to be in their right minds again!
====
9947
Before we can stop Yamanu-ko, you need to bring down the wards protecting the Apex Tower.

Yamanu-ko's apprentices set the wards in the other mage towers. Disable those wards, and I'll meet you at the Apex Tower.
====
9949
Be warned, the concentrated energy in the shards has caused unpredictable elemental storms. 

You'd be wise to avoid them while you harvest the elemental infusions.
====
9951
Oh, good. You're here. I'm worried about Hara. She's clearly tired, but she refuses to rest. She's going to make herself ill!

Speaking of which, she wants to see you as soon as you can manage. It sounded urgent.
====
9955
Friend of the Star-Gazers. Look at this place. Here, the mages of Craglorn fended off the Prince of Schemes and his Dark Anchors.

But the sweet taste of victory quickly turned bitter.
====
9958
Hara hasn't been herself lately. It has me ill at ease.

I know Nazdura was concerned about Hara's well-being. Maybe she can help make sense of this.
====
9961
We have much to discuss with Hara of the Star-Gazers. Make haste and find our other selves. We will meet you at the winery when you have completed the task.
====
9962
Find the other aspects quickly.

If the Serpent catches their scent, he will stop at nothing to claim them.
====
9974
You were at the observatory earlier, weren't you? I thought I saw you talking to Hara.

Are you going to visit the tavern? If so, watch out for two lunatic High Elves. I don't know if they're dangerous, but you can never tell.
====
9978
You are very welcome among our order, my new friend. It's a frightening time and we could use allies like you. Feel free to get to know the other Star-Gazers here. I'm sure some of them could use your help.
====
9980
Yes, yes. You'll do nicely.

I have a task for someone with your abilities. A dangerous task, but very profitable.
====
9981
We'll calm the water here for a while longer and mend what wounds we can. Return after you've found my missing guards and I'll pay you for your trouble.
====
9982
Outsiders! Sniffing around our valley like hungry little goats. But this is Osh Ornim land, little goat. Iron Orc land!

Away, little goat, or Lashburr will use its bones to pick our—argh! Flint and blood, don't make me yell. It hurts too much.
====
9984
You there! You can't go any farther. It's the Scaled Court. They've taken over the ruined city. They're tearing apart Skyreach Hold in their search for more nirncrux.

Unless, of course, you've come to stop them. Could I really be that fortunate?
====
9985
What a disaster! They came out of nowhere, the Iron Orc bastards!

You should talk to our caravan master, Scattered-Leaves. I'm too rattled to even think straight right now.
====
9986
I'm still alive! Thank Tall Papa! And all of my limbs are still attached!
====
9987
Damn, stinking Iron Orcs! They dragged away poor Camaarie! Ran me through and took her while I was bleeding!

Look, you need to find her. And the others, too. Talk to Scattered-Leaves. He's the caravan master and I'm sure he'll give you a reward.
====
9988
My matron used to say I had some Iron Orc blood running through my veins. I guess they wanted it back.
====
9996
Well, there certainly are a lot of Orcs and trolls in here. Exarch Braadoth is the chief, after all.

Am I babbling? I think I'm babbling. I'll try to hold it together so we can finish the mission.
====
9997
Free the prisoners. There's no need for any more of them to die in these foul spawning pools.
====
9999
Beware. A great darkness infests the catacombs below and its dead no longer slumber.

I hoped to consecrate the tombs, but the danger is greater than I imagined. Something calls to the dead. It drives them into a frenzy.
====
10000
Set the six pedestals ablaze. Once the fires burn, the Thief can finish the ritual.
====
10001
The triggers will summon a bridge of Aetherial energy. It can only be activated in the presence of Celestial power. That means Cassipia is close to achieving her goals.
====
10002
Your name is spoken of with a mixture of fear and respect among the Scaled Court. I know what you have accomplished against my former comrades. Now I need your help to undo what those fools have done.
====
10003
You have my deepest thanks … whoever you are. 

Just remember, we may not be able to refine pure nirncrux, but we can easily extract it from infused items. You'll have to take it from Iron Orcs, but it's not like anyone will miss them?
====
10005
Now is not the time, my friend. I mean you no ill will, but if you don't leave me to my thoughts I will draw steel against you.

I came here to remember her. I have to remember her. I've lost everything else. I can't lose her as well.
====
10006
Mortal, this Celestial Guardian has one more obligation for you to fulfill.
====
10015
Soon now, I hope. Soon I will be a true member of my House.
====
10024
Meet me back here when you're finished. We'll free the others and escape together.
====
10025
How did your performances go? Were the crowds in awe of your prowess?
====
10029
Hail, Adept. Might I enlist your aid in a matter of import to the Mages Guild?
====
10042
I have a headache the size of Sovngard.
====
10043
When you are ready, approach the chests and retrieve the coins to prove yourself. I will time you once you begin. You only have so long to retrieve all three coins, so be fast, walker.
====
10047
I thought it might be interesting to walk to Vivec, maybe pick up a few different ingredients, see the land. 

Next time I will talk a strider.
====
10048
Who are you? These are Gilvas lands, you know. Take any star shells from this beach and you'll have them to reckon with.
====
10055
A valiant effort, wayfarer, but the lighting of warning fires is not easy. There is no shame in a well run race.
====
10056
Can I help you with something?
====
10058
My family is whole again thanks to you.

You'll have to excuse me though. I need to go get my boy ready for bed.
====
10059
What are you doing? Can't you see that I'm resting?

Go on now. I don't want to be rescued.
====
10064
We won't forget what you've done for us.
====
10070
Whether you spare coin to feed our starving war orphans, or aid the temple by removing the encroaching Hoarvor, may Y'ffre will bless you, traveler.
====
10072
I am so pleased to see you back safe. Were you able to find the food crates we lost in the bloodfiend attack?
====
10074
That smell is unmistakable! You've been hunting netch, haven't you? I didn't think you'd actually do it.
====
10076
So many fish to scale, to cook, to prepare. Such yummy smells. No one will go hungry tonight.
====
10077
You'll have to forgive the lack of hospitality you currently find in Vos, stranger. Things were not always this way, but a troublesome upstart by the name of Savarak has recently supplanted Mistress Dratha's governorship of the town.
====
10078
Hunt wolves for meat and wasps for honeycomb. It's really no more complicated than that. Show me you can hunt for hearth and clan, and you're welcome to join our feast.
====
1
You've been of great help to us, friend.
====
2
You know what? I'm honestly surprised. I just didn't think Julien had it in him.

But this necklace … I've never seen the like. Now I know. This is what love feels like.
====
6
I feel much better about leaving now. In fact, I feel proud.
====
19
How goes the investigation?
====
27
Gardening is difficult enough without fending off goblins.
====
37
Averos sent you to me? Excellent.
====
49
I agree with Canning that you must visit Thrandor's Portla - but I would ask for your help first. Anything you accomplish at the portal will be for naught if Camlorn falls.
====
56
You're not a bad person, for an adult. I like you.
====
58
Another soldier was just brought back from wandering.  Have you had any luck with the will-o-the-wisps?
====
62
You have your task. Return when you've completed it.
====
66
Who are you and what do you want?
====
75
How are you faring against the undead wolves? Beware: the vile things are cunning and diseased.
====
94
To reclaim our great tree, we must first cleanse the poison gnawing at its roots, but it will not be easy.
====
123
In his note, Tamarus had asked if Coldun would have any reason to march upon Alaygon, other than that of the Camaroot? Oh they have reason all right, and it chills me to the bone.
====
136
The Prophet was right! This village will be destroyed.. what will we do?
====
140
We are under attack! Whatever you've done has appeared to put Coldun on the offensive. Normally I would say good job, but we need to get the innocents out of here first! Go! Now!
====
161
With the relics in hand, we must perform the ceremony immediately. The storms I sense beyond the Mundus worry me.
====
192
You will find Magus Commander Vistra near the northern end of Aldcroft. She's near the training targets.
====
193
What is it? I'm afraid we've got a bit of an emergency at the moment.
====
194
You've done all the hard work. I'll finish cleansing the tarn. I'll make sure the purification is complete.
====
197
Elbert sent you? Good man.
====
198
Gloria suspects Faolchu's agents are here among us, even now.
====
201
Ah, it's Shava's helpful friend.  What can Shava do for you?
====
213
I can't say I'm thrilled about having to arrest Moreau, but at least Thierry has his damned ring back, right?
====
217
You're welcome to use my extra fishing poles. Good luck!
====
218
I'm sure Lord Alain's just fine! Then again, it never hurts to check. He's getting old, you know.
====
219
You have done well the bring the lurcher back to us. The sacrifice is complete.
====
226
You've honored my sisters. This means so much to us, <<1>>. Thank you.
====
228
Warden Broles is doing what he can to help our men, but please see if you can help him.
====
235
I don't know who to trust any more, that's for sure.
====
251
Thanks to your help, my job is now eaiser.
====
263
Assist Telenger at the coast near The Pearls, to the southwest of my Kinhouse. We may speak again later.
====
264
I do hope the Altmer soldiers wielding Opalescent poisoned weapons don't nick themselves. I  know of no antidote....
====
267
Sload may be responsible for the dead rising from the sea. Have you discovered any of their Larva Sacs in the waters to the southwest?
====
268
Have you brought back the Irradiant Jewel from the Landbreaker? Check the spyglass on the ship's bow.
====
270
Stay not your arm - we must recover the Varla Lens from Hainen. Go to his Sanctum at the north end of The Imagerie, and take it from him.
====
312
You have found Meteoric Glass? Splendid!
====
313
I have need of an embassy to the priestesses of Mara.
====
314
Limwe found you, did she? It is rare to find one as reliable as she.
====
315
Optimate. I must presume you have acquired a Blessed Bell - else you would not intrude upon my meditations.
====
316
That is not the face of one who has met success. May I assume the Oyinaam is down?
====
318
Camlorn will be free, soon enough.
====
319
I can now help you retrieve the Varla Lens.
====
321
The Fragment of Orgnavar fell to the northeast of here. Destroy it and fetch me some of the debris.
====
322
Have you checked on my soul gem?
====
325
Greetings, Numinous. Your young charge has already reported in.
====
327
Poor Apothecary Bella. She struggles to remember what works and what doesn't.
====
328
The foxglove nectar in the liquid silver will draw the poison more quickly through the soldier. It's the best cure.
====
329
Please hurry. Take the Imbued Stones to the shore and place them on the Quo-Plinths!
====
331
Ready now? I warn you, you must be precise. A moment's miscalculation and we shall be forced to begin the forging anew.
====
338
Quickly, my dear Optimate, light the candles!
====
339
The Maormer ravage the sky as they do the land.
====
341
Nirn is restored, yet the Orrery is incomplete. The planet Auri-El was knocked from the sky by the hateful Maormer. I would ask more of you, fine <<1>>.
====
342
The Maormer added an intruder planet to our Orrery. We must discover it purpose.
====
343
You have interfered enough. Optimate, I will send you to your grave.
====
345
I've many weapons to bless and little time to do it. Thank you for your help.
====
346
I shall be more mindful of the wind in the future.
====
347
In your hands, the Midnight Talisman obiviously holds great power. What has happened, <<1>>?
====
352
I'll never forgive the Blackhand Cultists for the horrific things they've done to us. 
Thank the Divines you're here. You've really hindered their plans.
====
354
Do you know anything about what happened at the mine? No one can tell me anything!
====
356
How did it go at the ruins?
====
359
The rats aren't themselves right now. The sooner those chickens are gone, the sooner my work can continue.

Fortunately,  the cats don't seem interested in my rats. They're too busy snacking on the local catnip, I suppose.
====
360
Despite all obstacles, the Varyllis Varline is restored to full power! High Kinlord Langdruun will be overjoyed - please report to him.
====
361
Ho there, Numinous! I hear the battle goes well.
====
371
Great tragedy! Horrid fate! Al'kari's chickens, Al'kari's children, all gone! Al'kari will never trust again.
====
373
Have you managed to thin the Gem Spider population, Optimate?
====
385
So Old Man Murrell finally sent me some help! Well met, <<1>>.
====
390
I have examined the limbs you collected from the feral Spriggans - magic has tainted it, thick with corruption. I worry for High Rock. Worse, if the Great Elum exists, this corruption has likely driven it mad as well.
====
402
Some of us are more sensitive to disturbances in the Varlines. My mother is among those.
====
408
I have inspected the harp.
====
413
Isque has dispatched their Emissary, Numinous. Your efforts bear fruit.
====
423
Stay wary. The Maormer grow bolder with each passing day.
====
424
There are too many casualties. We need more mages skilled in the school of Restoration.
====
431
Ah, you have come. I have been so lonely here in this cold shrine. Perhaps we could kindle a fire.
====
432
Shrine is dull. Want space to run. Want it painted red.
====
433
Have you tried the device yet? Which way did the thief go?
====
447
Welcome to The Orrery, Optimate.
====
467
I can't send my own guards. 

There's a plot brewing, but you... you can go.

Oh, Lakana. My Lakana....
====
470
I heard. I can't believe Lakana is dead. 

I hope you'll find her murderer... and I hope you'll make him pay.
====
474
My job is protecting travellers on the main road. 

I'm diverting people who want to cross the farms as a shortcut. You can see from here that it's too dangerous.

You don't think I've been sent here to die, do you?
====
476
Wait! What about Rozenn! Was that real, or was it just a dream?

Where is she? Do you know? I think it was real. You! You have to help me!
====
477
Get the true name out of the Glenmoril Coven or go slaughter some Daedra. It's up to you... just don't delay.
====
479
Please hurry. The longer we wait, the more of my people will fall prey to starvation … or worse.
====
482
You look like you can defend yourself. Welcome to Camp Tamrith.
====
485
I admit, I had my doubts, but you've proven yourself time and time again. You're not only a worthy ally, but also one whom I can trust.

I have yet to figure out the Altmer, but if he is an ally of yours, I will not turn him away.
====
486
Do not keep Durak waiting. He is the busiest of us all, and I fear for what the fervor is doing to Menevia.
====
496
So many people have somthing to gain from the death of Duchess Lakana.

Both Redguards and Bretons may profit from her untimely demise.
====
497
The mages sent to <<1>> were my friends.
====
501
You managed to save one of the nereids.

Your actions please Merida!
====
502
Convinced Colane Oscent to let that ship unload, eh? 

Well, I hope we won't regret your meddling in our affairs.
====
504
My father said the Daedra are causing our problems. He said we shouldn't trust anyone.
====
507
Were my efforts for naught? Have I failed the people I tried to save?
====
510
Perhaps I deserved this fate. 

Perhaps I've broken the laws of my people, and the Eight are looking down on me in spite. 

Maybe this is my destiny.
====
511
We don't tolerate criminal activity. Watch your step.
====
515
With every moment that passes, there's less of my brother to bury.
====
519
If you've come to Firebrand Keep to petition for help from the Knights of the Flame, I'm afraid you'll be disappointed. 

Our leader, Sir Hughes, seems to have gone mad, and the knights are divided over whether or not to follow his last order.
====
520
What news, friend? Your countenance is rather somber.
====
523
If you can spare a few moments, my master would like to have a word with you.
====
525
I am proud to see you wearing that amulet, <<1>>. 

All now know you as Hammerdeath's finest gladiator!

Have you come to prove your mettle yet again?
====
526
It's time for me to return to Pariah Abbey and face what I've done to Master Ahtah.
====
529
I trust you to return with news of Fahjiri, whether good or ill. Be safe on your travels.
====
536
Thank you for your help.

Julien is easily distracted, but I love him all the same.
====
539
I should have known Scarlette would try something drastic. After all, I did so myself many years ago.

In time, she will mend. I can only hope the dark magic's hold on her heals along with her wounds.
====
541
Lieutenant! Where in Oblivion have you been? Those damn sleep scrolls were useless against the brutes! The Orcs breached the walls, and we're down to just a few dozen men, including the King's Guard. 

I'm afraid it may be time to surrender.
====
542
S'rashi has marked where you can find these debtors on the map. Start with the gambler, Louis Ervine. 

Ervine owes S'rashi the most money. S'rashi needs money from the others too, but search for them after Ervine.
====
543
Go on inside.

Her Ladyship wouldn't want you to miss any of the "fun."
====
544
Go on inside.

Her Ladyship's been missing you.
====
546
Will you acquire the Wyvern Egg and trade it for the Moonbird?
====
551
In creating the Plane Merge, the Dark Council has prevented anyone with cursed blood from entering.

However, this doesn't stop us from using our glyphs to reach those planes. The wards are already in place. We just need you to do the rest.
====
554
No. This can't be happening. 

Not Mathias. He wouldn't have stomped on a diseased rat, let alone hurt a person ….
====
556
Did you find it? For the offering? Did you find what we need for the offering?

We must have it.
====
558
We've all been damned by what happened at Crestshade. 

I've... come to terms with that.
====
568
<<1>> asked for you.

She believes you're capable enough for a delicate task.
====
569
My dreams spoke of you, as well. I knew a stranger would arrive and free those held in the bindings of evil!

This has all come to pass. The fate of Shornhelm is drawing near. We must take great care not to rush its conclusion, lest we awaken.
====
570
I wish I could return for a short time to see my family.
====
571
I will personally bring word of Farah's death to her brother.

There is nothing more for you here, <<1>>. I suggest you seek out Razorvine Refuge to the east.

Offer what aid you can. If you crave revenge, drive back the Imperials.
====
574
Before you duel Grul, I have a message from my master, the Midnight Phantom. 

You intrigue him. He wants to play ... a game.

There's an abbey to the north. Go there and do what you will. If you survive, we'll see you again.
====
579
There you are! Have you seen Heloise? Some of the Hinaults have arrived, but I haven't seen Heloise since she ran off with her healing kit.
====
593
To survive such a conflict... lose those we love... I must show a stoic resolve. Represent strength to these frightened people.
====
596
Shh... the Forest has ears, ya know.
====
599
One thing you can always count on after a battle—lots of extra weapons.

I saw some of the soldiers tossing weapons into the barn. You should be able to find everything Gennove asked for in there.
====
606
Root around in Marienne's possessions and find whatever else she stole! The dead won't rest until we set things right in the Barrow.
====
607
You really overpowered my graverobbers? You intrigue me more than I ever imagined.
====
612
This is not a good time for the Knights of the Flame to be divided.
====
614
That little game was fun while it lasted.
====
615
We are on all sides besieged.
====
623
The stench of death lingers upon you. Have you been to the haunted plateau then? Where is the traitor Sorcassil?
====
632
I never thought I'd see the day when Firebrand Keep was divided. These are dark times indeed.
====
633
I hope you can help us finish off the Fellwatch.

As long as they're stirring up trouble, Fell's Run can never be unified.
====
634
The Fellwatch are cunning opponents. They know the best way to conquer is by dividing, and trust has always been lacking in Fell's Run.

They're clever, but I doubt they can outwit a sword. Show no mercy. You'll find their camp north of Fell's Run.
====
639
You have the glyph. Quick! Take it to Sorcassil at the Thalmor.
====
642
Whatever they've found that's keeping the remnants active is far greater than any power I've felt before. 

Don't hold back in there, <<1>>. These battles will test our will to live. We must win. All of Rivenspire, and much more, depends on it.
====
644
I'm not sure what you've done or how you managed to do it, but Tristan's signs are already improving.
====
657
We'll keep Nialyn hidden until we can arrange to send her to safety. Her mother is in Elden Root.
====
661
My request was clear, I trust? Deliver digging tools to each of the loyalists up in Leaftower.
====
662
I've been told the Nord commanders have taken to their longboats and started sailing for distant waters.

Whatever soldiers remain will soon scatter or fall to our blades.
====
665
Did you find Mathias? I hope he hasn't left town or anything.

It would … break my heart if I lost him as a manservant.
====
669
Thank you for speaking to Jolie, stranger. 

I do hope she is willing to hold on a little longer. We can beat this… I know it.
====
690
Whoever planted that amulet on one those creatures wants play a cruel joke on me.

I do wonder if that villain will find it humorous when his body floats into the sewers with my blade in his back?
====
691
I do not know how much more of this I can take but I don't want to end up like Mul and the others.
====
693
Whoever planted my amulet on those creatures wants to play a cruel joke on me.

I wonder if that villain will find it humorous when his body is found in the streets with my blade in his gut?
====
694
Are you prepared to face the horrors of Cold Harbor?
====
700
Are all of the scarecrows up? The one here looks very grim. I hope it works.
====
701
Good luck in there. I don't envy you one bit for heading into that dark place. 

I promise you, my men will be shortly behind, securing the ground you take. You'll be an inspiration to our soldiers.
====
705
My friend, have you considered my position in this Nord business? 

I'm sure you can understand my concern for the well-being of Northpoint.
====
720
Ahh, poor deranged Hainen. I was once his pupil, you know.
====
721
Do you think she can hear me? This Optimate is going to help you, Mistress!
====
722
Nimbleberry bushes grow under the dome at the northern end of the Imagerie.
====
736
Isrisa! She... I watched her... a cat!
====
737
Are you ready for my first riddle?
====
745
Thank you for your aid. Now that we have Treethane Selyin's body we will be able to eat his sin so that he may be forgiven by the Valenwood.
====
748
We have already visited Isque and The Orrery, have we not, <<1>>? It seems we must proceed to Dusk, far to the east. 

That shall be quite a walk, I fear.
====
751
Thank you for finding a sample of that poison. Now we can save my men.
====
779
We have yet to gain the loyalty of High Kinlady Genivra in The Orrery. It seems our last stop will be there, <<1>>.

Go on ahead of me. I shall meet you in the Scintilla Kinhouse.
====
780
It seems our last stop will be in Dusk, <<1>>.

Go on ahead of me. I shall meet you in the Scintilla Kinhouse.
====
785
If you can confirm the rumors of Montclair's allegiance with these... vampires... I will regard you as my most trusted ally. 

Know that House Dorell will not take kindly to this.
====
786
If Montclair thinks to take my citizens and use them against me, he has sorely underestimated me.
====
796
Eh? What do you want? Don't think you can sneak up on me.

Whatever it is, make it quick.
====
797
Govran's always been in one trouble or another, but I can assure you, it's purely out of high spirits. 

He isn't even a man yet. He's not the type to purposely destroy another man's property.

I know my own brother, don't I?
====
805
You're back! Tell me you have some good news.
====
815
One day, when I'm not wounded, I hope we can fight side by side.

Perhaps that day, we can chase these deceitful Daedra away together!
====
817
Colane Oscent thinks we're out to get him. He just doesn't trust us.
====
822
<<1>>, my lady Lakana would have blessed you many times over for what you've done. 

Please accept my humble expression of gratitude.
====
827
There is so much to rebuild, it's hard to know where to start.
====
828
We will soon reclaim what little ground the Imperials still hold to the west of Southpoint.
====
838
Damn the Imperials! They have Farah! 

For every three I slew, another five came at us. I was overwhelmed and unable to help the girl.

You must save her. We cannot let another thane be slain.
====
840
That woman in the stocks... she's one of them. One of the Wyrd! She did this to me! 

Without my wedding ring, I'm not safe from her spells!
====
847
She's missing... missing and cannot be found!

They did this to her. They did it, and they'll come for me next. 

Just you watch. They will!
====
848
Khajiit don't fare well in water. The fur gets heavy. It takes forever to dry, and until it does, we smell funny.
====
851
I'm keeping an eye on things for my father. 

I've got a job to do. I shout a warning if we need to run to the village.

The way those folks treated my aunt, though, I doubt we'd get a warm welcome.
====
852
The sailors will be glad to have some shore leave.

I don't know whether they'll enjoy Koeglin Village, though. It's too... peculiar... right now.
====
860
Recapturing Southpoint was yet another victory for the Dominion. Praise Queen Ayarynne!
====
861
I recognize this soldier.  Do you have word of Fort Arand?
====
871
Your need must be urgent if the Hortator deigned to return from his eternal rest in Othrenis. 

Please respect his sacrifice. Make your request brief.
====
873
How did you fare with the cliff racers?  A few less is still progress...
====
877
I hope you don't travel to Alcaire Castle only to find it under siege. If that is the case, I have made a grave mistake.

Look for Dame Falhut though. Hopefully, the Redguards have simply come here in a diplomatic capacity.
====
879
You are swiftly making a name for yourself here, Clanfriend.  The Initiate has not stopped talking about you.
====
881
You wonder why I send you on errands when you search for the Blight? Trust Sugar, and you will see why.
====
882
What can Sera Orvona do for you?
====
884
I, Ahjiivi, thank you for ridding the town of those shaveskinned slavers. Ask, and Ahjiivi will help you find this Blight.
====
887
"Noises in the woods," they say. There's nothing but noises in the woods! It's full of animals, for Y'ffre's sake!
====
889
Come now, we'll have time to talk when you return. Go now, and entertain my friends!
====
892
Soon, I will rest. Soon, I will find peace.
====
895
Would you like to dance with us? Come now, don't be shy. I don't bite... much.
====
896
The Grahtlord presented us with a difficult choice.

I hope they haven't made a meal out of those slain animals from the Thrambles.
====
900
I can't believe how warm the mud is! And they say it has curative properties. Imagine that!
====
901
There will be time for work later. We'll attend to business later... once we're done with the business of pleasure.

I'm very diligent about my business.
====
909
Why rebuild? Even if I had the strength to try, I do not have the money for supplies.
====
910
General Cruor and his men ravaged our town! And then they cut down Mara's Grove to build their palisade.
====
912
Welcome, traveller. Do you come here often?
====
913
I won't tarry here much longer, but it's really quite pleasant.
====
918
Bring these transgressions to the Tribunal's attention. 

Who knows how deep the corruption runs?
====
921
Speaking with the winner of the scavenger hunt.

Exclaiming great joy!

Offering congratulations!
====
922
No more distractions! I must think. 

What is the most expensive and extravagant gift I could provide for my darling <<1>>? 

What would give her the most pleasure? What would make her happy?
====
930
Reywell has cured me of my despair! 

It doesn't matter whether I sleep or not while I'm here.
====
950
The deliciousness of the failure of Wud. The savoring of your victory. Hoom admires your achievement.
====
951
The courage of the victor! The well-deserved congratulations.

Praising the stranger!
====
956
Let's get you into your new chausses.
====
960
What are you waiting for? Get back in there!
====
962
Colovians always think I run a worm farm. Idiots. A worm farm is for worms, and a maggot farm is for maggots.

Until the Imperials invaded, I had the biggest maggots in Valenwood - three feet long.
====
969
It's bad enough the Imperials take our homes. Did they have to slaughter our thunderbugs too?
====
970
It seems you're on to something much larger than the corruption in my office.  Keep following the trail, my friend.
====
985
Thanks to you, we have resources again... and fewer Ashlanders to fight. 

Luck be with you on your journies, friend. 

Hopefully when you return, Senie will be more hospitable.
====
986
Helene sent you? Thank the Divines, you've brought the limbs.
====
989
Just get close to the netchlings. Give 'em a poke with the stick I gave you. They're docile enough after that.

When you get a handful, bring them back here. I'll take it from there.
====
993
Thank you again for all you've done for us here in Ebonheart.
====
995
I want to be alone. Please....
====
1012
Vivec grant us justice! Punish these crimes! 

What you say is true, <<1>>.
====
1034
I think we're all going to die. What about you?
====
1035
I don't know if we'll be able to hold off an assault. What if they bring catapults?
====
1055
Have you made the delivery?
====
1057
Those wolves aren't going to skin themselves. Get those hides.
====
1058
<<1>>! It is good to see you that you have blossomed under my tutelage.

It is a shame that we were unable to explore your soul together. 

But never-mind. Go to Wayrest to seek out deep mysteries of our craft.
====
1060
I'll move on. Just allow me a moment to lament my foolish ways. I never should have fallen for a man like Galas.
====
1066
We really need physical evidence. 

We can't report back to the Tribunal Temple with a bunch of half-formed theories.
====
1068
Reme's the best healer in Glenumbra. 

Don't let anyone tell you different.
====
1069
Goody Mester had this same cold and died from it, but I'll be fine. I don't know what I would have done if not for Reme's cures.
====
1074
Now, about those bones you collected...
====
1088
It's good to see you, <<1>>. You will always be welcome in our glen.
====
1105
The alit can be found to the west of here. That one should hasten in its footsteps and bring me back those samples. If my suspicions are true, warnings will need to be given to the others...
====
1106
Stop giving Lallae jagga, will you? She can't handle her drink.

A column of timber mammoths could march by without her noticing.
====
1116
If any of these creatures show signs of infection, considering the consequences would sadden me.

I prefer not to think about that.
====
1119
Omaynia is under our control, and we will fight until we have no strength left to keep it.
====
1120
My sister, Llira, was always his favorite. 

She doesn't even care that our father passed and left us with nothing.
====
1131
Haven't you bothered me enough?!
====
1151
My friend, you are back! What may this humble servant of Almsivi do for you?
====
1160
Get a drop of the purple potion, a pinch of reagent and then combine them with the bergamont seeds in the alchemy set.
====
1168
I grieve for those who died, but at least I'm alive to mourn them.
====
1181
In time Gil-Var-Delle will return to Valenwood, starting with Black Log.
====
1237
You might as well turn ri- hic! Right around. And go back where you came from.
====
1248
My wife is a skilled hunter. 

She's been getting our child used to the idea of prowling the forest.
====
1268
Wear my mask and slay the Orcs in Karthdar to the north, then set their bodies aflame.
====
1275
Ordinator Faydile Slythin is on the docks north of here.

He's keeping a close eye on the ship inspections.
====
1281
Invigorating! I'm ready for anything now! 

Maybe I'll set out to Davon's Watch. I've had enough with this farm life... especially since Lluthyne's out of good, strong drink!
====
1293
With your help with those kwamherds, we may yet make it back into the mine.
====
1308
My brother Raynor and I left the city when the blight hit. 

We decided to chase our dreams instead of simply sitting around waiting to get infect. 

Thus, we set out to explore the ruins of the world! We set out to experience an adventure!
====
1316
Yes, I pray to the Dunmer gods. 

Who else has the power to save them, besides the deities they worship so reverently?
====
1329
What news do you bring?

Did you find <<1>>?
====
1335
There is no time to waste! Race north to Vulkwasten and tell Voheria Thornthicket that the Wild Hunt was loosed upon Cormount.
====
1340
What have you done? 

Didn't I tell you to leave well enough alone?

It had to come to this eventually, I suppose.
====
1341
Thank you for all you've done for me.

Please let me mourn for a while.
====
1356
Thank you again for helping me. 

I now have enough ash reeds to make tea for everyone suffering here.
====
1359
My only regret was that I could not do the deed myself. 

I guess I can live with that. 

I'm in your debt.
====
1363
There is no rest to be found in Vulkwasten, <<1>>.
====
1367
You must collect Lifetimber Flowers from the Lifetimber sapling to the northwest.
====
1376
I'd keep your actions to yourself, if you care to stay healthy.

That's not a threat from me. That's advice from someone who's felt the sting of House Dres.
====
1380
Please speak to Prince Aeradran. Tell him he is free to assault the Feladrim.
====
1387
Remember; keep your distance until you can get a clear path to the braziers. The Ashlanders might look the innocent type, but you disgrace their Prince and they'll stomp you. This of course would cause quite a commotion and that's not what we want.
====
1390
The Dres are in your debt. 

Hopefully, this will silence those who speak ill of our Great House... at least for a little while.
====
1430
Is the town still burning?

No one will ever return to Moira's Hope if the town is still on fire!
====
1431
The Sapiarch is the one binding the spirits to these ruins.
====
1433
We've done all we can to rally the soldiers, at least for the moment.
====
1440
I don't expect to stay here for long. The Peatwalkers will send someone to burgle me back soon enough.

It's nice to be wanted, but all this walking is certainly tiring.
====
1457
Thank you! With your help, we'll be able to stay here much longer. We can endure anything the elements bring to us.

As soon as he calms down, I'm going to take all our ale and dump it in the bog.
====
1490
Now that the birds are restored, we must find my betrothed!

We must find Therese!
====
1493
Now a grim task falls to you: stop this undead abomination before it leaves a trail of dead through Glenumbra.
====
1495
Were you able to protect <<1>> from the spectres?
====
1499
Unbelievable. Summoning Daedra in my house! Stupid, selfish girl.
====
1506
I do apologize for sending you on such a wild goose chase. A mother can't help but worry for her kin.
====
1507
You are a spiteful person, you know that? After I begged you not to tell... you try and ruin me anyways!
====
1520
A chicken, you say? I guess it wasn't Akatosh after all.
====
1521
A chicken! Well, I'll get Valdam to undo it. Eventually.
====
1530
The spirits are still quite angry, but I no longer feel that anger directed towards my people. 

We must be patient. The ancestors will care for us.
====
1533
Now that we got the crew out safely, next order of business is to get back to sea.

I'm betting we'll have better luck finding a ship in Wayrest than back in that little village.
====
1534
Poor <<1>>, all alone! It would be cruel of me not to offer him comfort. I know! I'll make him a pie. Yes, a pie for my true love.
====
1541
You have completed the first part of this trial. 

Head down the hall to start the next challenge.
====
1542
I still feel quite weak.

I must rest a bit before I can return to my farm. I'm sure my wife will be glad to see me.

Then again, if she knows what I've been after, she probably won't be so glad.
====
1544
Thank you for helping <<1>>, but it's Murk-Watcher that worries Dro-Dara now.

Time seems to have softened Murk-Watcher's mind. She often is being very confused and very stubborn.
====
1545
Ah, the young adventurer again. You remind me of the old days. So many stories I could tell, but you'll want to be leaving, of course. 

Well, we might be heading out too. Janne might be right about a curse here. Speaking of Janne, have you seen her?
====
1547
This life is not the one for me. Star-crossed should be my name.
====
1553
My friend! Please stay in the cave. Wait for the fight. 

It'll just be a few minutes.
====
1580
We heard the cave collapse from here. I was wondering if you'd made it out alive.
====
1585
You have it? Give it to him.

I will watch and pray.
====
1586
I'm sure there are souls in those gems. Even now, I can hear them.

I don't know why they're being held. I don't know what end it serves, but it's not right. They're in torment. Please, you must aid them.
====
1601
Finish what we started. If I die, I want to die knowing we got rid of the ogres. 

If I live … well, I'm not gonna live long with all these ogres around anyways.
====
1605
Too many deaths, and everyone is too slow. Running wild wouldn't do much good, though.

I may have need of you, but not quite yet.
====
1607
What does the contract say? You should read it.
====
1611
I will have the Codex examined. You carry on, and we shall meet again in Wayrest.
====
1616
I knew I liked you when you started scrambling up here like an Amberberry-drunk Imga.

Not graceful, but determined.
====
1624
I hope you've made sure he's busy rewriting that report.
====
1627
Superlative day! Your aid against the Imperials has been most advantageous.
====
1628
<You stand before Tedril's lifeless body.>

<The pain that once defined his face has been replaced with peace.>
====
1629
Though my father is dead, I can at least take comfort in knowing his suffering is at an end.
====
1636
I fear Dalo may never wake from his nightmares. 

I do not know what power has taken him from me. 

This must be the work of those unholy ashlanders!
====
1638
Behind the temple is a great waterfall. 

Go beneath it. Go behind it. Find the hidden entry to the temple.
====
1643
You've returned, my friend!

As you can see, we have yet to drive these dogs from our lands. 

We must bide our time... and strike when we can.
====
1649
We're faced with nothing but trouble these days.
====
1651
I have to admit, I wasn't sure a <<1>> like you would care about defending Narsis. First impressions aren't always correct.

As long as I'm here, you're welcome in the council chambers.
====
1654
For the tribulations this war has inflicted upon Falena, I will fight without mercy!

I will be a slave until they cut me down upon this bloodstained battlefield!

Only then will I truly be free.
====
1657
Well? Was I right? 

Was it as I predicted, <<1>>?
====
1659
The ogres' leader is called 'Skull Crusher'. He's big, he's mean, and he's nasty, but you can take him.

I would send soldiers to help you, but another battle is brewing, and they have to prepare.
====
1662
Those prisoners have been through so much. 

I'd hate to have them end up as casualties during an attack.
====
1664
I was foolish to think I could keep up this facade for very long.

I thought I was fooling others, but I was only fooling myself.
====
1667
Letters from the Iliath Temple are rare, but always of great importance. 

Thank you for the safe delivery of this missive.
====
1671
Bestowing warm appreciation for your efforts. 

Enjoying the pleasure of your acquaintance!
====
1672
Wud is enjoying your company! Wud will invite you to sit with him.

The delight of friends laughing. The dismissal of woes.
====
1677
You have done more for me than I can ever repay.
====
1678
Placing the relic in the Obelus will take some time. 

Please, let Narsis know of our progress here. 

By the time you return, we hope the Obelus will be restored again.
====
1698
You must free the sick captives. They may be ill, but they don't deserve to suffer at the hands of the Vereansu.
====
1703
Hail to you, champion of the North. I am glad to see you have survived the trials set out by my brothers. You have proven your faith.

I cannot wait to hear your tale. How was it you were brought here to our refuge?
====
1707
The next fight will be more of a challenge. It's a test of your situational awareness. 

Remember to control your anger. Watch your surroundings. 

Your enemy may not be your true target. Never forget that!
====
1708
The next fight will be more of a challenge. It's a test of observation.

Remember: don't let rage control you. Be aware of your surroundings. 

Your enemy may not be your true target. Always remember that!
====
1709
You have done more for me than I can ever repay and yet I must ask for your assistance one last time.
====
1711
Have you found the caps? I need more caps.
====
1714
Whatever they've found that keeps the remnants active is far greater than any power I've felt before.  

Don't hold back in there, <<1>>. These battles will test our will to live. We must win. All of Rivenspire, and much more, depends on it.
====
1731
Sarvyl takes such good care of me.

Where am I?
====
1733
Delay in your appointed task, and I will feed to the scamps!

To rise within our ranks, one must complete the tasks laid out before one.

You should feel honored to have been bestowed with such an important mission.
====
1735
When we activate these shards, the portal to the Daedric temple will open.

Are you ready? This is so exciting! So dangerous! 

Mostly dangerous for you, but really exciting for me!
====
1738
Have you talked to that useless husband of mine yet?
====
1743
May the Eight bless you for helping us. 

Please, find my Arcady.
====
1748
My friend, I'll be sure to save you some of our salt rice harvest.

My wife makes a fine salt rice stew. It warms you from the inside out!
====
1749
You're not afraid. Try it out. Tell me what happens.

Watch out for the claws.
====
1750
I'll miss Shaleen. When we were kids, we played under the same branches.

I didn't think we'd ever be separated.

I'll mourn his passing.
====
1752
I should be on my way, I believe. 

I do hope those witches below us are lax on their watch again.
====
1756
I'm sure she'll never know the difference. You'll find Lady Diane Gedanis at Reywell Hot Springs, west of Wayrest.

Why did she send me to bring her wine anyway? Servants aren't allowed at Reywell! It's beyond me.
====
1757
I've always trusted Priest Arves' judgment.
====
1758
Have you discovered the source of the rumors yet?
====
1759
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1762
I hope those rumors turn out to be nothing but paranoia.

So, did you get those hides yet?
====
1763
I hope this attack is isolated. 

It may be a while before we can instill a level of confidence back in our people.
====
1767
Strangeness surrounds us! It is the Balac you bear, but I expected something... different. Here, give it to me. I must examine the staff.
====
1772
May your journey to Mournhold be a safe one.
====
1775
If it's to be a fight, then I'd better prepare to give the best fight we can.
====
1780
You won't regret helping Lord Sorick. He always remembers his friends.
====
1782
The pain that once defined Tedril's face has been replaced with peace.
====
1784
You have done well. Take the totem to the Coiled Shrine north of here. Complete the circle.

We no longer lay claim to our souls. We live in service to the Ghost Snake, enduring in return for its blessings. 

All must return to the Coil.
====
1795
I appreciate your assistance, but I would not want you to think of the Spirit Wardens as helpless.

We are a capable lot, but to be attacked out of nowhere like this, and by the Midnight Union … we were just caught off guard.
====
1799
Seek out the King in Wayrest and give him the news. He must know as soon as possible.
====
1803
I imagine Abbot Durak has a plan to recover the Dream Shard. And I'll wager you're involved.
====
1807
You look as if you've had some luck.
====
1823
Back from the Canulus Refuge! Were you successful? Did you get the staff?
====
1828
You look pretty dangerous. Consider yourself drafted. 

There are Goblins here that need killing.
====
1834
Help us complete the spell to fuse us once more, and we will reward you.
====
1863
Half my men are obsessed with that Altmer queen. I guess she's nice. I mean, if you love that whole tall, blonde-haired, statuesque, well-endowed, ruby-lipped, shapely-calf-muscled....

What was I saying?

Oh, yeah. She's all right, I suppose.
====
1866
See that you succeed. My beloved doesn't like failure, and insists that I punish it. 

Severely.
====
1868
You were able to get the key to Destane's chest? I'm both impressed and truly thankful that you came along.
====
1870
You've returned! I believe Barnabe and Geon have been busying themselves with swordplay. For awhile, all we heard was cursing and sword-clashing, but moments ago... silence.
====
1878
I heard the commotion from here. 

What happened out there?
====
1886
Speaking to you now as a friend, and as your king, I wonder if I might prevail upon you to assist me with some other matters.

One that is a matter of state, and another that is of a more … personal nature.
====
1889
What!? Can't you let a man enjoy a moment's rest? 

Or does King Emeric need this bench right now?
====
1896
<<1>> distracted the mercenaries so <<2>> could escape with his wife. The wife weeps for her husband, but this one is not good at comforting others, so <<2>> has watched over her from afar. 

You look capable. This one would ask a favor of you.
====
1899
Great job ridding us of those alit. 

That makes life out here much safer for our patrons.
====
1900
I have nothing to say to you.
====
1901
Hey! You're standing on my dinner!
====
1903
I certainly hope we don't encounter any more Daedra anytime soon.
====
1905
I wasn't always like this. I had dreams as a boy.
====
1907
The hoarvor mostly come at night. Mostly.
====
1911
Yes? What business do you have here?
====
1912
Come on, Jazha. 

Come on!
====
1913
This is my lucky day. It has to be. It has to be.
====
1917
Come on, Shanari. Come on.
====
1918
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1921
What's that? Parvaneh sent you? She's found a way out of meeting her obligations again, I see.

I could use your help, though!
====
1933
I smelled these cooking and just couldn't resist!
====
1935
There's nothing like the smell of boar skins frying!
====
1936
Are you ready to face the hoarvor? 

Remember: you must stay in the center ring.

If you're knocked out or you leave the ring, you'll lose by default.
====
1943
I don't think the slavers knew what to do with the focusing crystals. Those may be close by. But the oil—they probably took that on board their ship.

If you can recover the supplies, I'll be ready to relight the fire. Godspeed to you, my friend.
====
1951
Those prisoners have been through so much. 

I'd hate to have them end up as casualties during an attack.
====
1961
They burned my stall! They burned my wares! I'll have to start over again. 

I can only salvage a few workable scraps from what's left.
====
1963
Have you discovered the source of the rumors yet?
====
1974
Arkay answered my prayers when he sent you here, <<1>>. You saved Rosalie from that Daedric beast.

Just talking to you, I can feel my fear subsiding. 

It's like... it's like a shaft of sunlight in the rain.
====
1983
You return! And yet....

From here, I can see the ones you treated are still afflicted.

Why does this magic not cure them? What demons possess them?
====
1992
A catastrophe in Shad Astula! Misfortune caused by the taint of foreign magic! 

That tree-licker was hired to teach "alternative" magic. She's disrupted the spirit of the Master Wizard!

That Argonian destroyed our great school! And you helped her!
====
1993
Shad Astula is poisoning minds. Its source lies in its roots. 

To cleanse the great tree, we must remind it of its greatness.

Even you, who steals my things, should know that.
====
1994
You've got quite a reputation. You helped the chicken farmer's wife recover her lost ring. I've heard all about it.
====
2001
It is not safe for you here. Come, let us talk outside.
====
2003
How's your hunt for the traitors going?
====
2006
Do you dare to face the mighty ogre? 

Gather your friends and petition Beastkeeper Onis. A lone warrior is doomed to fail!
====
2027
So it's true what they say about you, <<1>>. 

You have a way of hiding in the shadows, insinuating yourself into the affairs of others far greater than yourself.

You made it this far, meddler. I'm impressed, I dare say.
====
2038
Perhaps we can help each other.

You and S'Rashi should work together.
====
2039
I put some people back to work. 

Those... things... are still out there, but they seem rather innocuous. Hopefully, no one will get eaten. 

At least we have new guar in the fields. We have you to thank for that!
====
2044
If <<1>> ever shows his face here again, he's a dead man.
====
2045
<<1>>! You are a hero of great honor. It is good to be free again.
====
2056
Soon enough, the Bretons will get what's coming to them.
====
2082
Come on, follow me. I'll introduce you to the rest of the staff.
====
2083
Huh. That wasn't supposed to happen.
====
2089
Thank you for what you have done for the Aralen family. I regret the loss of my brother, but his death is better than the family's destruction.
====
2092
Leave me. I'm too injured to walk. At least I die knowing you took a few of those bastards out with you. You have my gratitude.
====
2096
Even if Valentin isn't after my catch, who knows who else might be jealous of me? I must maintain constant vigilance!
====
2104
I know the king will hear my summons soon! I feel it in my gut!
====
2106
More fires? It's another attack!

You better tell Farmer Gaercroft right away.
====
2108
What are you doing here? Only Apostle Marian is permitted in my sanctum. 

Where is she? Didn't you give her the Water Stone?
====
2109
Sometimes, I have to stop cataloguing artifacts just to look around this place.

Then I can imagine what it was like at the height of its glory.
====
2116
The greatest obstacle to translation is the language's inherent duality. 

The Dwemer had two writing systems. One was for daily use, while the other was for philosophy and higher-order logic. 

The latter form is almost impossible to understand.
====
2133
J'raka is irrational and cruel. 

His actions endanger the Warrior Guard.

He must be tamed.
====
2144
Look! When the magic disappated, that portal appeared!
====
2152
Do you think my parents would notice if I jumped?
====
2153
You saved many lives this day. 

May the moons shine on you, friend.
====
2155
I will send guards to retrieve the body.

If it is indeed the remains of the Thane, the Bosmer people will want to handle the body accordingly. 

We, however, have greater needs. We require information.
====
2167
I wish I could return for a short time to see my family.
====
2170
Hello again, <<1>>. Thanks again for making that delivery.
====
2181
Why have you come back?

This is no mere chore to be done at your leisure! The Balac is the key to freeing this world from Molag Bal's grip. 

You must find it with all haste.
====
2185
Strangeness surrounds us! It is the Balac you bear, but I expected something... different. Here, give it to me. I must examine the staff.
====
2188
Do you have the jewels with you?

I am eager to perform the necessary rituals, not only for the safety of Elder Root, but also so we can leave this accursed place.
====
2200
Ra'Vashi is eager to learn. One day, he will fight against the Imperials, risking his life alongside his brethren!

Please, tell this one how he should train. 

Ra'Vashi wants to be a hero, but this one is unsure how to continue.
====
2203
We will magically scry the area while you investigate.

Consider yourself authorized to deal with anything appearing in the ruins.

Report back to us once you have finished your reconnaissance.
====
2222
We're ruined, aren't we? There's not even enough of us left to tend to the farm. Do you think there's a place inside Evermore for a man and his dogs?
====
2231
This explains why my rituals are not as effective. There is some greater problem at hand that needs a remedy before my simple cures will work.
====
2232
Praise the Divines, my son will live!

Whatever the source of the sickness, he's safe now. He's alive, thanks to you and Wyress Reinette!
====
2233
She must send help! That Wyress told us she would bring help to Evermore, but all that's come here is death!
====
2236
There are still entirely too many kwama about this place.

I am... displeased.
====
2237
If you want to get me another five claws, I wouldn't be opposed to buying them off you.
====
2243
The statue and altar are north of here. You can follow the road to get there. I will remain behind. There is one final step I must take for this to work.

Hurry, <<1>>. She hasn't much time left.
====
2244
I know Her Majesty's not herself lately. She's been so worried about King Eamond and Princess Elara.... I hope she chooses a Regent soon.
====
2246
I don't feel very well suddenly.

Do you think Evermore's plague was brought by the ghosts?
====
2251
I supported Lady Ginie. Always have! I just couldn't go against the Queen's direct orders.

Glad you got the Minister of War out of here safely.
====
2255
The Princess will be missed. She would have made a great queen herself someday.
====
2260
The Queen's sister will be a good Regent for Evermore.

I think. Don't you?
====
2267
This is a great day for Evermore. A great day for the Covenant!
====
2268
You're here, just in time.

We ushered out the wolves you freed. I've no desire to see them turn on us again before we have our chance to disrupt the Reachmen.
====
2272
These things have a way of working themselves out in the end. What we didn't collect from this ship, we'll collect from elsewhere.

Or we can reduce some of the city's services.
====
2273
My duties carry me back to Evermore. But someone must warn the nearby towns. There are many lives at stake.
====
2279
What news from the priestess?
====
2280
Thank you. Now, with nature's blessing, our little friend will survive the Reachmen invasion. 

But as for her sisters … the only thing left is to avenge them.
====
2284
I don't understand what's happened to Princess Elara, but at least Evermore's no longer under Lady Nadine's rule.

Not that she did anything to hurt our finances, you understand.
====
2288
I've heard the name of <<1>> from the tongues of our guar-herds. Is that you? 

Then hear my words. Take them into your heart.
====
2289
The race will be starting soon. 

Please be sure to wait nearby before the match begins.

Do you have any questions about the race?
====
2290
Have you learned what Vonov wanted to accomplish in his final ritual?
====
2291
Focusing... must not... break the trance....
====
2299
Praise the Eight! I can't tell you how delighted I am to see you. First, the Reachmen advance stopped, then the crows flew away, and now … you're back.

I have a feeling you bring good tidings.
====
2304
I hope Rothas didn't give you much trouble. 

Did you get any answers?
====
2305
The Daedra seem arbitrary. They dispense boons as often as doom.

That doesn't make this fate any easier to bear.
====
2309
Our herders have spoken of you. You protected our guar from nix-hounds.

Perhaps you can also protect our village from the nobles' dogs.
====
2321
There you are! What news do you bring me?
====
2322
I've seen people begging the guards for mercy.

I've seen strong men on their knees, crying and begging like Altmer women. 

I've seen people offer to trade the Kagesh money, power, or even their own bodies for a cure.

What do these Ashlanders want?
====
2328
I regret deceiving you. But had I told you I, a simple groundskeeper, was the descendent of one of the best known spirit hunters in Bangkorai's history, would you have believed me?
====
2329
If you have any love for the Three, help us strike down these Kagesh!
====
2336
I will carry out King Eamond's last command, no matter who stands against me.
====
2348
I hope you found Methel. 

She's persistent, so I imagine that disease will have a hard time breaking her.
====
2371
Someone on the other side of the door speaks as you walk up to the door with the food.

"Thanks for feeding us. We need more help, but first, you'll need to prove yourself trustworthy."
====
2384
We keep to ourselves and hunt only animals. We don't harm humans.

We also offer sanctuary to anyone afflicted with lycanthropy.
====
2385
Have you put out the fires? 

It's hard for me to see through the smoke.
====
2389
The Three are living Gods. To go against their will is unthinkable.

Consider: if one of the Gods appeared before you, performed miracles, and asked for your faith, could denying them be anything other than evil?
====
2393
You helped the Kagesh tribe before. <<1>> has said it on the wind. 

Will you now stand aside and let these heretics slaughter us?

<<2>> showed as much mercy as he could muster. His men and his pretender gods know nothing of honor. Help us fight!
====
2396
Don't tell me Rerynia is going to let you question this Ashlander. 

The idea that she may trust what he has to say disgusts me.
====
2406
The Ashkhan and I were never comrades, but we respected each other as combatants.

Sometimes my men would spar with his, and we would both celebrate the victor.

Those were carefree times, <<1>>. I don't expect to see them again.
====
2411
I'll ensure the undead do not attack while we finish the ritual. 

Please, help Sir Dencent convince Father Hurrent to stand aside.
====
2416
Enter text related to Fort Thendr
====
2418
One day this shrine will be the glory of Morrowind.
====
2421
We spent years rebuilding this shrine. 

I won't let them tear it down again. I'll die first.
====
2425
I'll find you out there, <<1>>. 

Kill as many Imperials as you can... and be careful.
====
2427
<You hear the king's voice in your head.>

It's really rather strange seeing myself this way. One always thinks of one's self as young.
====
2430
One last thing ... this is all I will ever ask of you ....
====
2436
Grahtwood's troubles will end soon. So exciting! 

Vonov has caused so many problems. He's taken so many lives. We must stop him... once and for all.

We can't let him channel the power of <<1>>!
====
2438
You are honorable. I only ask one thing of you. 

Please, let our Great Father know of this betrayal.

Tell him what I have told you. Then you may do with me as you will.
====
2440
I was separated from my wife when we were taken. That was six months ago. I haven't seen her since.

The thought of her enslaved by some Dunmer.... that makes me want to punch one of them until he stops moving.
====
2441
I've been here so long. I can't remember my parents anymore. 

I only vaguely remember the green grass of Glenumbra. I think it was green....
====
2442
This one wishes he was elsewhere... maybe back home in Elsweyr.

Oh, wait! This one just got that. 

Clever.
====
2443
Many flyings of Jone and Jode have passed since this one could commune with them. 

The Dunmer think moon sugar is a drug, so they won't let us have any.

What ridiculous mer! The sugar is not for them! No wonder it makes their minds sick.
====
2444
Look at my hands! They're calloused. The nails have chipped away! 

To have me laboring like this is a waste of my prodigious intellect.
====
2445
My hands will never be clean again.
====
2448
I pray you find that salt. 

Let Onsi guide your blade.
====
2449
Without King Eamond or reserves from Stormhaven, we can't possibly retake the garrison.

The Imperial Seventh Legion is strong, but returning to Evermore now means accepting failure. We must not fail.
====
2450
They've taken <<1>> to the altar of sacrifice! Any chance for her to escape is about to go up in flames! 

Were you able to talk to her? What did she say?
====
2452
Josselin — that is, Lieutenant Glenan — returned to her tent to rest. Turn to the south. Her tent is just to the right of the campfire.

Tell her what I told you. She'll know what to do from there.
====
2456
Sounded as if you ran into a little trouble while conducting those interviews.
====
2457
I'm going to stay with her. I wouldn't want scavengers or one of the Daedra to take her body.

I need you to tell someone she's passed on. We need to have her blessed and taken to the <<1>>.
====
2460
I know not why you have made your presence known, <<1>>, but I have nothing to say to your kind.

I must ask you leave before I tear you apart.
====
2461
I'll sleep better at night. 

So will many others, I imagine.
====
2470
I'll send some guards to the house at once.

We'll arrest those miscreants right away.

If they run, they won't be allowed back into Ebonheart.
====
2479
I hear that Ulvil the Ashbane sleeps in the dust. Is that true?
====
2482
Wild saltrice grows along the banks of the river.

Gather what you can find. Take it to Ashlanders in the shrine.

I'm sure they're hungry.
====
2489
<The Daedra glowers at you with barely contained fury.>
====
2491
Daedra will keep coming out of that portal. To seal it, someone has to dispel the binding placed on it. There must be a clue about that ritual in the ruins below.

Am I repeating myself? I suppose it doesn't matter.
====
2492
We came here to find peace. 

We came to form a community where anyone afflicted with this curse would be safe.

I just hope Kerbol's Mill will be safe again someday.
====
2494
As rough as it was, I think you and Agnes may have solved our problem.
====
2497
All we can offer these soldiers is a choice between life as a werewolf and the risk of the plague. 

I wish we could offer them more.
====
2507
Did you just... touch me? Who is your owner? 

Clearly, you need more beatings.
====
2508
This affliction has been such a great bother. 

So many of our guards have died, yet the slaves escaped.

These things happen. All will be right in the end.
====
2512
You've come from Hallin's Stand?

Haven't seen many travelers from there lately.
====
2515
Fire salt dust on you and you're in one piece? Both brave and lucky, my friend.
====
2516
If they see you talking to me, I'll be beaten! 

Maybe you will too!
====
2521
Get the key off his body. That's all he's good for now. And don't worry, he won't remember a thing when he wakes. If he wakes.
====
2524
You are leading my egg-brothers to freedom? 

That is very kind... but I don't think you can protect more than three of us at a time.
====
2526
Perhaps fate has brought you to me.

I could use your help preparing the fallen for their journey into the afterlife.
====
2529
When you're ready to start the ritual, scatter the dust on the gravesites we've prepared.
====
2539
The Dres manor is on the east side of town. 

We can't get in there. They've got guards with armor and swords. 

Rags and rocks aren't much use against them.
====
2548
If you can help liberate the city, we'll all be in your debt.

Gods be with you, my friend.
====
2550
Well met friend. It's good to see some new blood around here. The Fighters Guild is spread pretty thin in Stormhaven. We have our work cut out for us.
====
2552
I hope you had no problems finding <<1>>.

Necromancy is always an interesting study, particularly because of the forbidden views many hold, 

Vivec's Antlers also presents many amazing opportunity.
====
2560
Please hurry. I'm not sure how much longer I can keep them from drawing their weapons. 

There must be a way to break this curse.
====
2563
Whatever it is you want, I probably can't help you.
====
2565
I knew she'd be fine without me for a few weeks.
====
2566
I've heard of you!

It's good to see you helping out in Karthdar. I'm here to help you any way I can.

What do you need?
====
2567
Travel to the southwest. Use the dark tome at the altar there.

I'll stop the prince from entering Gil Var Delle until you return.
====
2570
Hmph. Just when I thought we already had enough scum in this town.
====
2574
These are my private chambers. 

Perhaps the House Father could help you?
====
2579
What brings you to Kragenmoor?

 We've hard times and dangerous people, but not much else.
====
2583
A "3"? Middle of the road. 

Do you want to push your luck? You go over six, and it's the end of you.
====
2590
Use that scroll on a dreaming cultist. Bind him to your will and lead him back here!

Quickly now! I can't contain this thing much longer.
====
2598
A bowl of kwama eggs, a slice of scuttle, and horsemeat stew....
====
2599
I don't care how much my great-grandfather has suffered for his sins.

Without that writ, there's no way to prove justice was done or redeem our family's honor.

Choose me, and I'll help you reclaim Bangkorai Garrison from the Imperials.
====
2600
We've been lucky here. The only sick we have are the ones who arrived sick.
====
2601
What do you think? Will Mount Heimlyn erupt?

I have a brother serving at Heimlyn Keep. He's wagered five gold it won't erupt before he transfers back.

He's clever that way.
====
2603
I appreciate Ufa's intentions.

I only wish his warning came sooner … much sooner.
====
2607
Once again, we're in your debt.

Without your quick action, <<1>> and her son would both be dead.
====
2612
Were you just giving me a look? Hmm? Maybe you need a quick search....

I bet we'd find some skooma on you. You'd have your neck stretched for that, you know.

I've got some rope. You watch yourself.
====
2613
Without your help, the Imperials would still have that sword.

Now they'll never know what happened to it.
====
2617
During a legendary alit hunt, Patriarch Leyden cast a spell into the face of House Father Sadavel.

Fortunately, the house father apologized for interfering with the patriarch's aim.
====
2618
Even the inferior may be blessed by the Three. 

Remember the saga of Saint Felms! Though modest of mind, he was mighty, and he drove the heretics from our borders.
====
2619
It's only a matter of time, I guess.
====
2620
So another great hero has risen to fight the Imperials.

This gives me hope.
====
2621
Dreughside's returning to normal. We'll cordon off the dreugh and let the guards sort things out.

Guess your work here's done.
====
2633
Call on me when you're ready to fight the Imperials at Bangkorai Garrison. 

I won't forget my commitment to you.
====
2655
Your innocence has been proven. You may leave at any time.
====
2660
The affliction must be caused by a sinful relic of the dwarves. Use my <<1>> at three pools within these ruins. It will turn blue if the water is pure, and red if contaminated.
====
2662
What's the matter?

You're not afraid of little old me, are you?
====
2683
With the prisoners freed... at least I'll know that they'll be safe now. But you have to stop Calypsi... or even more of our people will be enslaved!
====
2697
Tyl sent me to find you here. 

Do you have one of their spellbooks? 

I can help interpret it.
====
2698
Please work with the captains to stop the riots. 

Shutting down the docks is hurting all of Sentinel.
====
2700
Now that you've had a taste, perhaps you would enjoy another excursion into history.

My company and I will soon set out for Ancestor's Landing.

We could certainly use another pair of hands.
====
2701
Go on. Bring me proof that goods are being taxed. 

Don't bother coming back with more promises.

I want something solid. Something I can sink my teeth into!
====
2702
Retrieve evidence disproving the rumors. 

I think the Withered Hand's ruffians are somehow responsible for the rumors.

Anything that repulsive is probably embroiled in some form of treachery. Wouldn't you agree?
====
2703
What's this? It's the magician!

I bet you're here to show me I was seeing things. 

Conjure something for me, illusionist!
====
2704
Though she does not want these johads, Jahi has always been a better administrator than our father ever was. It will be an honor to learn from her.
====
2705
Thank you for rescuing Bahir.

The king turned many of my guards into soldiers to support the Daggerfall Covenant.

Now brave individuals like you are being called upon more often.
====
2706
From these ruins, a horde of skeletons issued forth.

We must put the dead back to rest.
====
2709
If the Withered Hand is planning something else, I hope we discover what it is quickly. Preferably before they are able to carry it out.
====
2713
I regret that my father did not heed the warnings of the Ash'abah before, but I am truly grateful that you are here to help set matters straight.

Sometimes one person can make all the difference.
====
2718
I hope he's alright. Garis has been under a lot of stress lately.
====
2724
Isn't it pleasant up here? It's far above the dust of the streets, the air is cooler …. Between you and me, I think that's why mages build towers. Smart, huh?
====
2726
Sometimes we can catch fish in the canyon bottom. Not very often, though.
====
2727
The food we can grow here is so bland. Sometimes I put random things in the stew, just to see if it tastes different.

Take my advice: avoid slugs.
====
2728
Ah, fermented bittergreens. Tastes terrible, doesn't get you drunk.

If you spin around a few times you can pretend, though.
====
2730
You were able to recover some of my wares? Thank Almalexia!

Pass the food out to the villagers around the chasm. I've seen what they eat - all mushrooms and bittergreens. I'll turn a profit from this yet!
====
2733
Go now and light the final brazier. 

Do not fear the power of Tu'whacca. You and I, we are his champions in this.
====
2740
This Prophet has turned brother against brother. His poison pollutes our nest like rotten flesh. Tell me you have ended his life.
====
2744
You are the Nest-Mother's chosen? I smell old blood and many traveled miles. Her judgment shall not lead us astray.

The one who drives brother against brother will soon be rooted out.
====
2745
She is dead. She was my friend, and now she is dead. Why did you choose her? Why not me?
====
2746
Words fail me. Wit dies in throat. Nothing good can be said of this.
====
2747
This is indeed unfortunate. Rather it were you, lying dead on the sands. <<1>>.
====
2750
I can't believe they killed her....
====
2752
May the Three preserve us!
====
2753
We're better off without a mer-eating monster at the bottom of the canyon. Doesn't really matter whether it was animal or Daedra
====
2754
I know what you're going to say, child.

My apologies, that was not meant as a jest. Go on. Speak of what you've seen.
====
2757
Your sacrifice is accepted. You may travel these lands freely.
====
2763
What is your dream? You want to be stronger? Smarter? Faster? 

For the right price, Unishi will make your dreams come true!
====
2777
What were you able to find out?
====
2778
<<1>> was a good man. Whoever is behind these assassinations will hopefully suffer greatly before they meet their just end.
====
2788
You're the tribe's only hope, <<1>>.

Please, keep my husband at my side.
====
2789
I need poison sacs and goat flesh so I can complete the alchemical mixture. The sacs can be found on scorpions near the camp. Most of the tribe's goats already lie dead.

Hurry, <<1>>. The Ash'abah are depending on you now.
====
2790
The Nagas must have those barrels of pitch by now. We must strike before they can move against us.
====
2797
The merchant Kilban has been among us for many seasons. If the seeds of Bogmother truly exist, he would be the one to hold them.

With that, Bogmother will purge herself of these parasites.
====
2798
True honor need not be named, my friend, but I'll sure as Oblivion remember your heroics.
====
2817
Did you speak with <<1>>? We've been preparing for the worst, and, thanks to <<2>>, I think we have the perfect plan to launch an attack.
====
2819
<<1>> is not the right leader for the Cult of the Fang. He is far too inflexible. Should you choose to challenge him, you have my support.
====
2822
If we want our movement to be taken seriously, we need more members.  We can't accomplish our goals if we don't have the manpower.
====
2825
I see a lot of new faces around here thanks to you.  There's an excitement in the air that we haven't had before.
====
2830
Thanks to you, we have the equipment necessary to operate for the next few weeks.
====
2831
Lead me away from this place, brave soldier. Take me to safety, please!
====
2832
Are you really going to just leave her there?
====
2833
You chose wisely, <<1>>. Now finish your job, and get us safely out of this place.
====
2839
You can find <<1>> around the nearby huts.
====
2843
Murkvale was such a pleasant place before all of this happened.
====
2847
I cannot tell you how relieved I am to hear that the Ansei Ward is safe. I will summon other Ash'abah to come here and help clean out the rest of these Ra-Netu.

You—you must go after the third Ansei Ward.
====
2849
I lead the Cult of the Fang now, <<1>>. You are no longer welcome here.
====
2857
Go on now. The blade is restored and I must rest. Take it to someone you trust to keep it safe.
====
2860
...Get to the large house southeast of here. I will distract the captain long enough for her to forget about you.

And keep your head down, lest another guard take too much interest in you....
====
2865
The way is open to you and your Redguard friend. Once inside, you may not want to leave.

I welcome you. You may stay as long as you desire. Longer, even.
====
2878
You have heard my stories. I have no more for you today.

Now you must learn from the other masters. <<1>> awaits you at the dueling arena.
====
2882
I hope I can keep up with the orders. Several of the traders are going to work with me on making the meals and running this place.

Things might actually look up around here for once. Been too long since we could say that.
====
2888
He lives! 

Ha! Of course he lives. He could dance on Sep's flicking tongue, that one. I had no need to worry.
====
2891
The pirates have no business near the Hist. Show them that this is not their place.
====
2893
Exiled! My torment shall be without end. I know Raifa considers this merciful, but it is not.

I do not blame you, either. Not now, at any rate.
====
2897
The land has begun the process of renewal, with new greenery sprouting up all over the vale. Let this be the legacy of our research; a promise of rebirth for any place, no matter how scarred.
====
2898
I am concerned about the number of swamp-addled hatchlings in the marsh.

This is an Argonian problem, not a <<1>> problem. If you're not interested in helping, please leave me to my business.
====
2899
I still can't quite believe what's happened. I'm not sure how I will explain it to the younger students.

No matter. Leki's Blade needs a strong leader. This duty falls to me.
====
2904
Such bad, bad dishes. I don't see why they can't behave for a moment. I clean them and dry them and stack them neatly. What more could a dish possibly want?
====
2905
You have made this day a warm rock, <<1>>. Few pay much attention to <<2>>.

Please hurry back before the eggs begin to move.
====
2907
These Nagas are nothing but bark-gnawers.
====
2908
Have you listened to the patter of the grasses against your ankles? They say more than you'd think.
====
2909
Ah, good. Still alive. You are still alive, yes? Strange days. Can't be too sure.

I asked you to do something, didn't I? Sorry. I've been so wrapped up in this, I forgot what it was. Can't leave this for a moment. Not a moment.
====
2910
And so it comes to an end, with all of us gathered together at the last.

The student. The disciples. The master. And an arbiter!
====
2912
Teeus will not have died in vain. I will see that many follow him to the soil.
====
2913
Go speak with <<1>>. He's right in the center of camp.
====
2914
I've been reading the signals for weeks now. I translated their stories, but the patterns have started... changing. I can't follow them anymore. They've started lying to me. Like they lied to everyone else.
====
2918
Were you able to discover anything?
====
2925
Justice sometimes wears a mask. Kindness, revenge, duty. Fate.

What mask did my choice wear this day? Only time will tell.
====
2929
You really did it. You must be insane!
====
2938
You've spoken with Nanilvar. I can sense his lingering anger clinging to you like dew on a frond.
====
2940
You have been very thorough, friend,  and the Withered Hand will not soon forget this day.

Alas there is more I must ask of you. The town of Satakalaam is under attack and in grave danger. Will you help them?
====
2942
If you use the amulet to turn the <<1>> against <<2>>, defeating her will be easier.
====
2943
I wasn't sure about bringing in the prisoners and merchants. But if you trust them, then so will I.
====
2944
The new recruits were very impressed by you.
====
2945
I still don't know why the Worm Cult is paying these pirates to raid the river.

Unless it's to create more corpses. They've certainly been doing that.
====
2946
You don't have any business with me, outsider.
====
2949
Looks like the Maormer bit off more than they could chew. Hah!
====
2950
I will remain here for a while, and urge any others in hiding to travel to Velyn Harbor. Thank you, <<1>>. You've done a fine thing here.
====
2951
Halt, you scum! Wait… you're not one of the Withered Hand. You should be more careful - I nearly killed you.
====
2960
The Tear of Andrial is what my people called it. A symbol of the pact made between my allies and the forest itself.

Forged by the magic of Valenwood, it was a means to appease the forest. To allow us safe travel when we first arrived.
====
2961
Long swim.

Pirates everywhere.

Sitting under an old man's tail.

Only thrown up twice.

I think my Khajiit friends would call this a good day.

How was your trip?
====
2964
Have you found the book yet, my ally in love? The merchants in town should have something suitable.
====
2965
So you come bearing a bracelet of...solid make. I assume the man of deeds has earned your recommendation?
====
2966
Have you acquired the bracelet yet? One should be available from one of these grubby Crown merchants.
====
2969
Me? I'm Vexa, a runner for the Jaqspurs... among other things. Right now I'm waiting for a food delivery so's I can get it up to Silvenar.
====
2970
Don't bother me until you have everything required for the elixir.
====
2971
Do you need <<1>> to explain where to find the reagents to poison <<2>>?
====
2973
If the Magistrate was somehow involved in this, she must be brought to justice!
====
2978
Take a torch and burn those nests. Then tell Pale Talon we won't tolerate another attack.

Hopefully, that will be enough to convince her.
====
2979
Have you tried these rocks yet?
====
2986
We are looking for large gazebo structures with orbs inside. Disrupting the orbs is our goal here.
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and a bowl beneath it is encrusted with dried blood.

The blood must be one of the ingredients, and the bowl may be used to collect it.
====
2995
You seek the Harpy Queen? The Harpy Queen is who you seek? Yes? Hmm?
====
2996
The ogres have paid in blood for what they did. I owe them more death and blood but another debt must be paid, first.

No one would have escaped Aswala and the ogres if it were not for the Lion Guard. I owe my life, and my sister's life, to them.
====
3000
We will always be grateful to you for aiding us, <<1>>. You have done the poor here a great favor with your help.
====
3001
It is always a pleasure to do business with you, <<1>>. How are you this beautiful day?
====
3008
Let me know when you have the crown. It is of vital importance that you bring it to me as soon as you can!
====
3010
A blessing on your family for your actions, friend. Old Split Thumb is no more, thanks to you.

Now that the ogre's defeat is assured my heart turns to our lost horses that wander the desert. Will you aid me again by seeking them out?
====
3011
The Tear... it can still save many, just like it saved us so long ago.
====
3017
This is the first fight I've been in for two decades. My hands are shaking like a hatchling's.

Eh. Probably just arthritis. Are we going to be here much longer?
====
3018
You think the pirates will be frightened if I claim to be a vomitomancer?
====
3025
Inila never trusted me, but she was a crafty one. If she had evidence against Munada, she would hide it. Her apartment is above the bookseller by the tavern. I did not have time to search it.

Search her room for what we both seek: justice!
====
3028
All I wanted out of life was to protect something. The future. A town. A person. A vault. I thought, "There seem to be guards everywhere. There's a future in it."

I have no idea what I'm guarding out here. Necromancers?
====
3029
Elennae told me how you helped her. Now the necromancer is cut off from the power of the ruins, but I still do not know where he hides.

My other assistant, Meliara, was searching to the north for something to assist in that.
====
3030
A weight has been lifted from the town. I can feel it in the air and in the streets. 

Have you destroyed the auras?
====
3031
While Meliara digs up rocks for some unknown purpose, you and I will be able to get something useful accomplished. I greatly appreciate your assistance in this while I am... inconvenienced by injury.
====
3034
I've reached an impasse with <<1>> and <<2>>, the other two leaders of our expedition. If we can't come to an accord, I fear what <<3>> might do.
====
3045
The nightshade grows in the shelter of greater trees around the shrine. They are not native, but have taken root here nonetheless.

I will prepare for the ritual. We must be swift.
====
3046
Ah, <<1>>. You've aquired a disguise. Good. It's quite becoming on you.
====
3047
I'd board that pirate ship myself to see what they bring the cult. But if I did, it might cause... an ill wind between the Worm Cult and my caste.
====
3048
Joile's betrayal taught us yet another virtue: caution—wariness. We remain slow to trust, but loyal beyond measure. 

You have reached the summit! The Make-Way God, sees much at this height. Have you learned the greatest lesson of this place?
====
3049
I wish I could believe harpy attacks are a thing of the past!
====
3051
You should play again! Yes, yes! M'adric thinks this is wise.

Do you think you are good enough to win once more?
====
3056
Thank you for your help, stranger. I couldn't bear the burden of my past another step.
====
3061
The best theft is the kind that Bosmer law lets me get away with! Thanks again, <<1>>.
====
3064
I received reports of combat taking place just beyond the village walls. I assume that was you?
====
3066
I sense their corruption upon you. Use this against them. Find out the purpose of this "blessing," and from that their motives will be divined.
====
3075
The Mayor might know where my friend is. If anyone knows, you'd think he would.
====
3078
You lied to me! You said you'd let me take the credit. What kind of unscrupulous <<1>> are you, to do such a thing!  You've ruined me!
====
3083
What is with all these cats? Makes no sense.

Anyways, something around here... it has the smell. Check around.
====
3087
They are wasting my time. I should steal a horse and flee this fly-infested pit. 

I have too much respect for their people to break all the eggs before I leave.
====
3088
I can't believe they're letting me TOUCH the eggs. This is a breakthrough for my research.
====
3090
The past is an impossible burden. Why should one be forced to carry it?
====
3099
Go on. I will not suffer the humliation of being arrested. I will turn myself in.
====
3100
I did not see you in this garden before, wayfayer. Be welcome!

I await my beloved. Roses are her favorite. Their scent reminds me of her ….
====
3102
Help <<1>> find out what's become of Casnar.

Please hurry! If we don't find Casnar soon, I fear there will be bloodshed.
====
3105
The river pirates must not damage our eggs! Speak to <<1>>. He will know how best you can help.
====
3111
There you are - just as the Prophet predicted! He was waiting for you, with the Nord woman Titanborn. He told me you would come.
====
3115
<<1>>, the necromancers are bristling with uneasiness. Have they found something of import, or have you?
====
3116
Without the conduits, the Champion's tomb is sealed. He alone holds the key to the inner sanctum, the resting place for the Skull of Yotunmir.
====
3118
I am very grateful to you for helping me to put out the fires. I did not expect that to happen!

I haven't figured out a new plan for how to stave off the Imperial Army, yet, but I'm working on it. I'm sure I'll come up with something!
====
3121
Not surprisingly, the Mages Guild of Wayrest is in the Mages District. 

For a small fee, they'll send you to the Mages Guild in Shornhelm. That's in Rivenspire.

Once you arrive, find the local Ancestor Moth chapterhouse. Talk to the priests.
====
3124
You better have a good reason for bothering me. Running this village takes a lot of time.
====
3126
The shield is restored for now. This should buy us a little more time anyways.

The Imperials will need to be dealt with from the outside. All we can do is keep hidden and hope for the best of resolutions.
====
3127
What were those loud fiery noises coming from outside?

Wait... I don't want to know.
====
3136
Blinded by hope, the vision came too clearly. The <<1>>, broken! I should have seen better.

How to repair this? I must consult the scrolls. The scrolls, Lyris! We must go. I must see again.
====
3144
It is vitally important that no intruders can wield Oblivion-fire in Malabal Tor, regardless of their intent. The tome must be destroyed!
====
3148
Wait, is it really you? How did you... what are you doing here? Did you run across the scout I sent into the Imperial camp?
====
3151
Help us bring Rama to justice. He's responsible for this slaughter.
====
3153
You'll find this girl in the tree home right above the Thane's home. He has given these Risen refugee there for now.

Go speak to her. Find out why this has to be stopped.
====
3155
You have served the Dominion well, <<1>>. Continue your fine work.
====
3166
We must find the Imperial supply caches and set fire to them before we can proceed with the next step of the mission.
====
3171
There is something different about you, <<1>>. Something familiar. 

Are you wearing my clothes? You shouldn't borrow your king's clothes without permission, you know.
====
3172
You're both crazy. Killing Master Muzgu—there must be another way!
====
3175
Please. Show mercy. You can't leave me here with these savages.
====
3176
The dreugh attacked in the night, but we got some of them! The boys are ripping apart their bodies. 

If we catch any more, we're cooking them alive. They'll pay for this!
====
3184
Stay away unless you've got real business for me.

I'd be glad to have one of my boys air out the inside of your neck.
====
3187
You've been gone some time. Have you collected the eyes?
====
3190
I wish there was another way, but if this allows me to rejoin my brother, so be it.
====
3194
<<1>>, the necromancers are bristling with uneasiness. Have they found something of import, or have you?
====
3195
You have seen through the veil that clouded your vision. Rajeren thinks you see clearly, now, but are the clouds gone?

Face your deciever, <<1>>. Test your resolve. Rajeren cannot help you in this.
====
3198
My clan said I would come to a bad end. This is about the worst end of Black Marsh.
====
3204
Until <<1>> found the golden skull, the trade coteries found more prestige in their raiding rituals. Now all they care for is the right to hold the skull.
====
3205
So? Have you found enough zombie heads to build a lodge?

I've told the rest of the coterie. We're all eager to see this.
====
3207
The Ayleids are among us.

Speak with them. I will observe.
====
3212
Speak to the members of our coterie. When you have learned of our ways, tell <<1>> how you would divide the goods taken from the Kothringi village. She stands at the crossroads to the northwest, just outside our storage pen.
====
3213
Your repair of the totem could show you possess the beginnings of wisdom. 

It could also show you simply have a meddlesome nature.

Time will tell, I suppose.
====
3220
The towers. Were you able to close the conjuration boxes in the towers?
====
3221
Making a keen edge is harder than it looks. You have to hit the rock just... so....
====
3226
My allies have already begun, <<1>>, but your help will be extremely useful.
====
3227
Your prowess is impressive, <<1>>. Perhaps you could help us clean up here?
====
3230
Unbeliever! You walk the path to righteousness, and it was I who showed you the way.

Maruhk, forgive me!
====
3232
If what you say about the Dream Shard is true, Adima must be allied with the Supernal Dreamers.

That makes poor Hosni nothing but a pawn in all this.
====
3234
Well if it isn't gro-Izburg errand boy.
====
3235
Where's the sword? What happened?
====
3250
I hear there's been real trouble over in Camlorn. Something about werewolves.
====
3265
Well met, traveler. The Aldmeri Dominion and the Ebonheart Pact are marching on the Imperial City. We are mobilized, but our supply lines are stretched dangerously thin.

Will you restore the balance and aid the war effort?
====
3286
One day, when I'm not wounded, I hope we can fight side by side.

Perhaps that day, we can chase these deceitful Daedra away together!
====
3294
<<1>> lives in the house just north of the inn. For now, I just need you to go there and make sure she's not about to engage in any more rash behavior. 

I'll get my men and meet you there shortly to take her into custody.
====
3303
These Daedra will soon falter without the will of their leader. You have earned our friendship well.
====
3307
The villagers may not realize it, but you saved this town from crumbling into chaos.

I mentioned before that I came from Alcaire Castle. The situation there is critical, and I think you might be able to make a difference.
====
3308
Were you able to speak to <<1>>?

I haven't attempted to contact my brother yet. The guards advised against it.
====
3310
So Dame Dabienne wasn't working with the slavers after all.

That's a relief.
====
3311
I've been constable here at Koeglin Village for more than a decade. I haven't let the town down so far, and I don't mean to do so today.

That ship is a threat. I'll see it gone even if I have to sink it myself.
====
3313
In all my years sailing these seas, I have never received such ill treatment in a friendly port. 

My men lie here bleeding on deck, and we are refused aid.

This man they call constable is a son of a dog … or did he change his mind?
====
3314
I just can't believe my Rosalie would … it's just unthinkable.

I owe you for my life, and for my daughter's welfare. Though she wants to thank you herself.
====
3316
If Constable Pascal sent you here with orders to open the forge, you can just turn around and head right back out the door.

That man has no right to order me around, and I'm not about to issue weapons for his witch hunt.
====
3320
My poor little baby … all alone out there ….

If you're leaving the village, if you could please look out for my son. With these slavers about, I'm afraid something terrible has happened.
====
3321
Please. Please hurry! I have a feeling something terrible is going to happen! 

She wouldn't hurt my father, would she?
====
3329
I don't understand what happened to the general, but I will say he just hasn't been himself lately.

If there's anything I can do to help him, please let me know.
====
3342
Don't let them eat my Ganny. Save my girl, please!
====
3345
You've done so much for us already, but I still have something to ask of you, if I may.
====
3364
There are Ayleid ruins all along the pass. The fragments we need should be inside them.

The bloodfiends and their thralls collect Varla Stones. They might not part with them easily.
====
3376
You're so brave. I hope there's someone who cares about you, somewhere.
====
3377
You defeated the champions? Quickly, talk to Count Hosni!

Now we'll see if he's true to his word.
====
3379
We must consider how best to take advantage of your capacity for mayhem. 

What do you think, my dear? More theatrics? A helm with bigger horns?
====
3387
I hadn't expected to see you again so soon.

No doubt Verandis would be interested in speaking to you. Of course, I have more pressing matters to attend to. Our enemies grow stronger with each passing moment.
====
3392
Well, I guess you're Hammerdeath Arena's new champion.

Just goes to show, you shouldn't judge by appearances.
====
3395
A challenge? I hate to ask, but please say you'll take it.
====
3401
Hurry! Make the potion.

Do not fear the power of the ancients, friend.
====
3412
We'll have to cut a path through our enemies to reach the White-Gold Tower. Get ready to shed some blood!
====
3415
<<1>>! The bearer of the staff returns. Has your burden been borne? Did the foundation to the Nirnpith restore our charge?
====
3416
Thanks to you, the foals have been returned.

My brothers spirits' have been gone a long time. I hope they can find their way back to their bodies.
====
3418
You have the blood of Suturah's heirs. This tainted lifeforce will shatter the enchantment protecting the necropolis vault.

You'll find <<1>> sealed within it. Reclaim the Ansei Ward and stop the ritual. Save Alik'r!
====
3421
Back so soon. Good. Learn anything?
====
3433
Do you have anything to report?
====
3436
Help Wyress Jehanne, please.
====
3451
We're ready for the nobles. You're giving them a signal, right?
====
3456
My sisters and I should be able to open a path to safety, but we'll need your help again to make this work.
====
3463
My father and I were both deeply saddened to hear of my sister's death. 

I understand you made the call to execute her murderer. You made the right choice, and I thank you for it.
====
3469
I should have never left her. I ... I don't know what I'll do from here.

Her face ... I'll never forget her face.
====
3471
I'm sure Faolchu would call mercy a weakness. But I think it shows strength of character. 

We're going to need such strength in the days ahead.
====
3474
You can find Sibellec in the northern Wyrd camp. Just follow the road across the bridges.
====
3479
You'll find Sarvith in the tent behind me. 

And please remind Sarvith to be careful. He's brilliant, but he doesn't always pay as much attention to detail as he should.
====
3482
What are we still standing around for? Let's go find the Daggers and get this job done.

With the gold that Lord Diel pays us, we can set up a shop within the city and buy proper uniforms and everything.
====
3483
Search the house. As <<1>> says. If you find nothing, I must assume Ohama's lying and throw her and my fool brother out.

That is, if he ever shows up again, the lazy slug.
====
3485
My brother and I will pack up here and follow behind you.

Any harpies you catch in the throwing snare, we'll be sure to haul in and get back to camp.
====
3486
Well! I didn't think she'd kill him. That wasn't what I planned.

Still, he got what he deserved.
====
3493
You have returned. And you are victorious. Just as I have foreseen it.
====
3500
Those soldiers tried to kill <<1>>, but she got them first. She said she was going to hide in a house north of the temple until she could strike back. 

I can't let her risk herself like that. What am I to do?
====
3502
Thanks to you, Aswala Stables has been saved!

We won't forget what you've done for us.
====
3505
Please finish this. Retrieve the sword from the chapel and take it to the burial vault where Rosalind died.

Do what I cannot and face my poor wife's shade.
====
3506
We're safe for the moment, Captain. Go find your husband.
====
3517
Dresan Keep you said …. Why does that sound familiar to me?
====
3521
Fried fire salts! This is way worse than I realized. 

The Withered Hand, eh? When I get back to the tower, I'll see if I have anything on them … it'll be useful when you come ask for my help again, which I'm sure you will.
====
3522
I pray that we are not too late to stop the Withered Hand, and with the same breath, I thank the gods for guiding you here.

Tu'whacca watch over you, wayfarer.
====
3523
Good to see you again. We owe you a great deal, you know.
====
3524
Well done. When we get back to town, I'll raise a tankard in your name.
====
3525
Thanks to you, the source of the Daedric threat is gone. When my sword arm recovers, I'll join the hunt for those Withered Hand scum. I will not rest until the sands of Alik'r are stained with their blood!

Go with Onsi's blessing, <<1>>.
====
3526
I've heard a lot of greetings, but that one's new to me.
====
3530
I'm afraid there isn't much time. 

We expect Faolchu to launch a full-scale assault at any moment.
====
3531
You're back! Tell me, what did you see?
====
3536
I think one of those spiders bit me. I feel a little woozy.

<<1>> … sounds familiar but I can't put my finger on it.
====
3540
Meet us at the ritual site. And don't forget the lurcher.
====
3546
It is well, but there is more to do. We cannot rest just yet.
====
3547
You did it. You killed Faolchu.
====
3552
I have realized what I must do. 

I will build a shrine to honor my fellow priests that were slain here … it will be an everlasting testament to their sacrifice and to the temple's ability to persevere.
====
3553
Wonderful! We'll slip past their very noses. Just like in the stories!
====
3554
Risking danger just to recover trinkets for me. Our family will always remember this.
====
3555
We are in your debt, friend. I hope you made Angof suffer before you finished him!
====
3557
You made it. No zombie bites or anything.
====
3559
Camlorn is free! It may take a while, but we're going to recover from Faolchu's vile touch.
====
3560
These cursed werewolves. I just …. 

How in Oblivion did you get in here?
====
3562
Thank you for directing the women here. They will be well cared for.
====
3564
Sanded maple. Open your journal. Recipe is inside.
====
3569
Father's at peace now. I need a change of scenery, so I'm going to Stormhaven.

Maybe I'll see you there one of these days.
====
3570
You and Tamien handle whatever's going on in the house. I'll play lookout and make sure no one sneaks up on you.
====
3571
If you truly offer your assistance, I welcome it readily. Our numbers are weakened by the poison used against my people.

I'm not sure how much longer we can keep the undead at bay.
====
3574
Please. Go away! There is … nothing you can say that willl console me.

My sweet Casnar is either dead, or he's decided he doesn't love me!  I-I don't know which is worse!
====
3575
Must be nice. Being able to just walk out of here and do whatever you want.
====
3581
We'll need all the armor and weapons you can find. 

Just think how grateful some of these sweet young citizens will be.
====
3586
Activate the stones in the four huts. My sisters need a safe place to work.
====
3591
The workers owe you their lives. I pray you're not too late to rescue the dockmaster. 

Bahir may be old, but he's got a spark to him. If these risen dead weren't of our people, I've no doubt he could hold his own.
====
3592
So far, it's been rough trying to get anyone to listen. I hope you're having better luck than me.
====
3597
We established a perimeter around the village. Nothing that comes this way will get past us.

But we can't cover the docks. I don't have enough soldiers for that.
====
3598
Unfamiliar with Sentinel?

The inn is just east of here. The smithy is on the far east side. The alchemist is in the market, just south of the inn.
====
3602
The cure won't work unless the werewolves are weakened first. 

Remember. Weaken them, then use the antidote. Send anyone who's cured back here.
====
3607
You're going to help us, eh?

I could have figured this out, you know. If I could find a way to weigh the harpy down so it'd trigger the trap … you know what? It's probably better that you take care of this.
====
3613
Very few outside of the royal family have been inside that crypt, <<1>>. You should feel honored that <<2>> chose you for this task.

Do you have the amulet?
====
3627
Collect the keys and bring Anton's jeweled crown to me. I'll reward you handsomely. 

Even better, I'll mention you in my next book.
====
3629
Friend, I am blessed that you came along.

If you could discover the young soldier's fate, I would be in your debt.
====
3632
I overheard what the archmagister said. You need someone from Padesh's family as a sacrifice.

I'm ready.
====
3633
Have you chosen your sacrifice?

Is it <<1>> or <<2>>?
====
3634
You took back my city.

We will rebuild and Camlorn will rise again. Thank you for everything you've done.
====
3635
Ha! Now you're just showing off. 

But I'm glad to see you alive and well. Darien, too. Tamriel would be a poorer place without the two of you in it.
====
3647
This plan sounds crazy, but I wish you both luck.

Guard Scholar Dariya with your life.
====
3651
I tried to stop him, but it was all I could do just to keep him from killing Father Quiston!

Damn it all! What are we going to do now?
====
3652
Now comes the time to prove yourself, <<1>>.

Your strength and wisdom is needed elsewhere in Alik'r.
====
3653
<<1>> must be stopped. What he is doing is a crime against the Divines!
====
3654
I cannot help you against the Imperials until the souls of my retainers are safe.

Please find them soon.
====
3670
I think perhaps I had our assignments wrong. I should've checked the stocks and sent you to check the ship.
====
3674
Thank you for dealing with this small matter for me.

I'm afraid <<1>> has me overtasked at the moment.
====
3675
The wells are in the Imperial camp north of us. <<1>> is usually in the northeast part of the camp. Good riddance to him.

<<2>> … I don't know how to say this, but you're the first person I've ever trusted. Thank you for helping me.
====
3683
Come now, I don't expect that switch is just going to throw itself. 

If you'll get the switch, I'll go on into the chamber. Then you can just meet me inside.
====
3685
I watched you rummaging around out there in the ruins. If you had been in trouble, I would've had your back, just so you know.

I'm guessing you've gathered all the tools by now?
====
3688
Have you crafted the ring?
====
3693
Master a few more recipes and you might qualify to become an expert forester
====
3695
I saw you working over there. I assume you are done?
====
3696
Do you have the ring?  The crafting table is outside.
====
3697
You again! Truly, the gods continue to blight my path with your affliction.

I expect <<1>> enlisted you to facilitate my return. You are so very good at returning things to him, are you not?
====
3698
What's the point of hiring a guide if all he's going to do is abandon you at the first sign of difficulty?

Not that you could possibly understand. Consider that a hypothetical … rhetorical question.
====
3699
Go, do as the girl bids. We will wait for the Sentinel's strength to wane. And wane it will.
====
3700
Whatever was in the royal crypt, at least it doesn't appear to have been lethal.

Tell me though—did you learn anything? Any explanation for my unexpected return to life?
====
3705
The Wyrd and I have always had a tenuous relationship. But saving Elara was something I needed to do, regardless of their objections.

It will make this process harder than it needs to be, but I still have some spirit in me yet!
====
3710
You killed him! How could you?

What gives you the right to come here and contest our ways?
====
3712
Well, I think I've gathered up all Lady Laurent's personal effects from the camp.

I just need those tools from out in the ruins. I don't suppose you beat Tamien to them, did you?
====
3714
We have to find the <<1>>. If Stenwick needs a spriggan bud, then I'll do anything to get it for him.
====
3716
Count on me to get the knights out of here. You just protect Gabrielle. 

If this mad plan actually works, I'll see you inside the crypt.
====
3724
We need the support of the town council. Without them, the rest of the townsfolk will be too afraid to fight back.
====
3726
Wizard Benele said you'd gotten inside and were hunting Angof. 

We wanted to help, but I hope we haven't done more harm than good.
====
3729
Did you meet with Tamien Sellan? He's got the right idea. 

Time to take back this town.
====
3735
Around here, we're working hard to put an end to the Withered Hand. A wealthy benefactor is paying the guild to kill that scum on sight. 

Interested in a contract?
====
3740
What do you want? The Withered Hand is massing to finish what they started. If we don't prepare, they'll kill everyone in town! 

Unless this is urgent, <<1>>, I must get back to prepping the guildhall's defenses.
====
3748
Go on. Through the portal with you.

There's no time to waste.
====
3751
I can't understand <<1>>'s motives. How could an alliance with the Withered Hand result in anything but treachery?
====
3754
I have much to ponder now. Do you have further questions of me, my friend?
====
3758
The matriarch will be near one of the bear dens overlooking the waterfall on the far side of the grotto. 

We don't yet know why the Reachmen are here, but it can't be for anything wholesome.
====
3760
So it sounds like we can untie him, right?
====
3764
I'm sorry, I need a moment to gather my thoughts.

So much senseless tragedy. And now they will be looking to me for guidance. I need to prepare myself.
====
3765
I saw you speaking to Clarisse. If you find the medallions she's looking for, I'd like to see them. She's refused to let me examine them.

She has no idea what she's dealing with. Pride in excess, I tell you.
====
3772
If Kerbol harms a hair on Draven's head, I'll never forgive myself.
====
3776
Such a waste. I'd hoped Draven would listen to reason before it came to this.
====
3778
You did well to get the medallion blessed. <<1>> will be at our most sacred shrine to Hircine. A cave east of the village will take you to it.

Many of the villagers have left to fight the Reachmen there already.
====
3788
You sure found me a fast lizard! 

Did you hear the crowd? They loved it!
====
3790
Greetings, <<1>>.

It's nice to see another strong guild member around here, especially under these circumstances. Our numbers aren't what they used to be. Live by the sword, and all that.
====
3791
By Zenithar, it worked!

After what you did, every able-bodied citizen is talking to Tamien Sellan. They all want to join the resistance.
====
3793
What are you, lost? It's over there, in the other big tent just up the way!

Don't tell me you're as useless as <<1>>.
====
3794
<The dog motions to the mound of sand.>
====
3795
Was your lizard the fast one?

I've never seen a lizard move that quickly!
====
3807
Please rescue my people, <<1>>. They don't deserve to be sacrificed.
====
3810
<<1>> is yours, <<2>>. May Stendarr watch over us. Our time grows short.

The hagraven, <<3>>, entered Bonebreaker's crypt near here. She was preparing to cast her control spell over us.
====
3815
Do not delay, wayfarer. The people of the Alik'r have been living in terror, and this is how we put their fears to rest.

I would not want them to suffer this anxiety any longer than is necessary.
====
3821
The mine! It is collapsing! I left the—my partner down there! 

I beseech you to help me in this!
====
3825
I will continue to aid the Sentinel in his desperate scheme, despite my misgivings.

It is not my place to judge what he does or does not do.
====
3834
Boils and pox on all Imperials! Look what they have done to the garrison!
====
3835
Remember. If you see anything suspicious, let me know.
====
3839
Soon, the Imperials' occupation will be nothing but a distant memory.
====
3841
I sometimes wonder whether <<1>>'s found the sword already and hasn't told me.

No, he hasn't the wit to keep such a treasure secret.
====
3849
Lorelia promises she will reward you generously for your assistance. 

The Primeval Seekers are holding our disciples across this water and down in the east side of the ruins. Please, free them as soon as you can.
====
3853
See you again soon, I hope.
====
3854
Sometimes I wonder if it's worth the risk.
====
3861
Imperials and beetles both have surly dispositions and sharp implements, but you must persevere.

The future of <<1>> may rest on your shoulders! Once I catch my breath, I'll meet you at the ruins below the Craglorn gate.
====
3867
What? Now you're conducting interviews, too?

I already told <<1>> everything I could remember. Go find someone else to question.
====
3879
Our first concern must be ensuring that the nereid does not acquire the capability to create a Water Stone.

Once she gets enough memory essences, there will be little we can do to stop her.
====
3889
I'll admit, I'm starting to believe his story. At least he really does have a wife and daughter.
====
3895
It's so cold out here. I hope they let me go soon. I need to find my family.

And I could sure use a shirt and a pair of pants.
====
3896
If not for you, this place would have been overrun by Dominion forces by now. 

Well done, friend, well done.
====
3899
You've done it. You freed them.

We can finally pass on.
====
3905
So, did you find anything incriminating inside the inn?
====
3913
Mother is sad. Very, very sad.
====
3914
Leonce convinced me to mobilize the militia, but I think that may have only made matters worse. Maybe Constable Agazu was right. I just wish I knew how to fix this.
====
3918
They must pay for what they've done to our town.
====
3927
You! You are the responsible one! I told her not to trust those creatures, and now look what's happened!
====
3934
I'll do as the constable says and work to settle our differences, but Leonce's connection with Northpoint concerns me. And I'm worried about the Orcs he sent there. There's no telling what foul purpose they are being put to.
====
3949
The ward's too strong! I think I broke my arm, but I did learn something. We have to destroy the <<1>> anchor atop the tower. I haven't the strength.

You must kill <<2>>, the leader of the Imperial troops, and take his <<1>> rune.
====
3950
We've lost our sacred home, and now the mammoths are threatened!
====
3951
Seems you've poked a hornet's nest. I hope whatever you did was worth it.
====
3952
What do you want? Can't you see I'm doing my work? Or are you harassing me because I don't bow my head to the ground before the Imperials?
====
3954
I heard everything! They have my Hazzi? Those Imperial dogs best not touch a hair on her head!

Why didn't Dhakir tell me? We must shoulder such burdens together!
====
3956
<<1>> commands this camp. Her soldiers do not know that she takes her orders from the master of Cold Harbor. Her interference enabled him to take control of <<2>>.

She will present your first opposition.
====
3960
Ha! Now we've made the Ebonheart Pact sit up and take notice.

Enough inaction! We are of a like mind, <<1>>.
====
3962
Good hunting, <<1>>.

Keep an eye out for Elise while you're out there.
====
3972
It was a relief to see those fires die down, but more of a relief to watch Nords dropping in the furrows.
====
3992
Burn the ballistae outside the west gate. That should keep them occupied for a while.

Meet Holgunn when you're finished.
====
3996
You sacrificed power to give the dead peace. This was not an easy choice.

Your kindness means there's hope. I think it's up to me and my assistants to give back.
====
4010
I need a solution. Stabbing spirits gets us nowhere. Any ideas?
====
4011
Make sure my brother doesn't ruin the reputation of House Rii.
====
4012
I hope Soft-Scale's balm worked. 

Now if these milk drinkers can actually stop squabbling, that will be magic.
====
4013
Tong knives are sharper than a glass sword. His death will be quick.
====
4022
My servants say <<1>> is still in the ruins southwest of here. See if she has anything to do with <<2>>'s disappearance.
====
4023
Shalk wander the streets. That makes them easier to find, but harder to kill. 

If we aid his people, Girvas must admit we do not intend to kill and eat them.
====
4025
His soldiers are dead! 

Head down the trapdoor in the tower to look for Strikes-from-Shadows. That old fetcher would never fall to the likes of those Covenant scum.
====
4027
Cracking through the husk of a fallen legend, your own tale will begin to grow tall and strong.
====
4029
I will enjoy catching the remaining assassins. It's like an unfair game.
====
4035
I hope Soft-Scale's balm worked. 

Now if only the Dunmer and Argonians worked together. There's too much to do here.
====
4036
What are you waiting for? You've got arson to commit!
====
4042
Bring those plans to Captain Llaari. She's at the command post, the largest building in the fort. 

I'll warn the troops and get them formed up into squads. We've got to watch out for each other.
====
4046
I hope Soft-Scale's balm worked.

If you could get these Dunmer and Argonians to trust each other, I'd buy you a flagon of mead, if this place had any.
====
4051
Go. The vision of the past awaits.
====
4052
This news is very disturbing. I'm at a loss.

People disappear into thin air and someone brought a plague into Narsis? That terrifies me. How could they even accomplish this without our notice?
====
4057
You're alone … You don't need to tell me. She's off doing something foolish, of course.
====
4059
Have you rescued the villagers captured by the Khajiit?
====
4060
The sorcerer is right. Slaughtering these Nedes and harvesting their hearts is the only way to set the stage for our victory.
====
4061
This is justice, that the blood of fallen Nedes will open the way for their defeat.

Go, soldier! Kill the troops and slay Ornskar. Then report at the ritual altar.
====
4062
You found the brothers? Good. Now for the matriarch. She must be hiding.

I'd try that cave on the western edge of the sulfur pools.
====
4063
I can't believe that it's too late. I can't.

Take the ingredients to Drathyra. Maybe she … miscalculated.
====
4066
How fares my son? How is <<1>>?
====
4068
Without your help, I'd never have defeated the Goblin chief and his spider queen. I'm going to collect the Gob's head as a trophy for my father.

Head back to the manor house and give my father the good news. I'll meet you when I'm done.
====
4070
The Goblins have taken <<1>> into the cave near the beach. You've got to save him!
====
4076
Ah. You have the skull and candle. You want me to be impressed? You can gather small objects. Good for you.

Now stand back while I perform the ritual.
====
4077
Now go. Take this knowledge and defeat Balreth.

Kill him this time!
====
4078
My sons have returned. I'm in your debt, but my wife and daughter are still missing.

My boys told me my wife and daughter fled to a cave nearby. That must be the one on the western edge of the pools.
====
4085
In you go. We're right behind you.
====
4087
Go into the fort and unbar the gates, my friend. The might of the Pact is going to wash over these invaders like a wave.
====
4089
Tread carefully upon the Coiled Path.
====
4090
A decision must be made. Our fate depends upon it.
====
4092
I always remind people. If you decide to talk to a prisoner in the stocks, never trust a word they say.

Criminals will say anything to convince you that they're innocent.
====
4093
It's good to see you again! I do not like being here alone.
====
4094
One of our people will find you when we're about to begin the assault. Do what you need to do. Then meet us at the kinhouse.
====
4100
Shouldn't you be following Rhavil?
====
4104
If you wish to aid us, gather the items I requested. Ashreeds grow in the tidepools in our quarter, and mudcrabs thrive on the shores nearby.

Gather some of each and present them at the roots of our Hist.
====
4107
A totem? My wife has always been creative. 

Save who you can. I'll take over treatment when they get here.
====
4112
Someone might be willing to give you a plague token. Maybe Bili Hlan, Aron Marys, or Del Dran.

Or you could check dead bodies, if you're not too squeamish. Anyone who died after they got a token but before they went inside probably still has it.
====
4114
We've got to stop the Maulborn. I think I know what to do.
====
4115
This whole Maulborn thing seems strange to me. Lots of afflicted people going in, no one cured coming out. And more sick people try to get inside every day.

It makes me very curious.
====
4120
What a fool I am!

I led a bunch of untrained townfolk into a battle they couldn't win. They're all dead, but it's my fault.
====
4121
You need to find the missing villagers and get them to safety before Madras leads this group to its doom.

I'll find out where Madras thinks they are. But first, you have to help me slow Madras down.
====
4124
Naryu informed me that you found a note at the Maulborn camp. That might be a link to the creator of the Llodos plague.

This drastically changes our stance on the situation here.
====
4126
Well, well! Aren't you a fancy lass? 

What do you want, Elf? Come to complain about the Daggers? Go hide behind your mother's skirt, not the Nords.
====
4130
Ah, good! Another apprentice! I thought you all were dead.

Why are you just standing there? Summon the guardians at once!
====
4132
Look for Ramati to the northeast. He'll be on the road to Tu'whacca's Throne.
====
4134
Quickly, take those things to <<1>>!

With a little luck, we can beat this curse!
====
4136
My husband needs those potions. They're the only thing that will counteract the fumes in the mine.
====
4138
I wish I knew why someone would be so malicious. I'll continue investigating.

The kwama should return to normal in a few days, thanks to you.
====
4140
Well start making the sword. I don't have all day.
====
4143
Such courage. Keep in mind, these people are terrified. Talk to them or use the totem, but get them moving.
====
4144
The way is open.

Go. End this.
====
4151
Let's learn what we can about this plague and then get out of here.

We'll be right behind you.
====
4154
What happened in there? Where's Diiril?

He's gone, isn't he?
====
4155
Heh. I won't tell if you won't tell. Hand over the Sleezle so I can set it aside.
====
4159
How is this possible? You didn't bargain with Clavicus Vile, did you?

One moment, the curse upon you isn't permanent. This is wonderful, for both of us! Quickly, retrieve the <<z:1>> before it wears off!
====
4161
A new face? You'll need to speak with <<1>>.

It's for your own safety, I assure you.
====
4162
You'll likely find <<1>> at home. <<2>> works at the smithy.

As for <<3>>, try the Mages Guild. Hold your nose when talking to that one.
====
4163
Well? What did you see? Speak, curse you!
====
4165
The Worm Cult nearly unlocked the secrets of the <<z:1>>. If they could get their hands on it, so could anyone else.

This torment will never end, unless you're the one to end it.
====
4166
My son is free and my hands are unbound. Now the Vanguard will learn the price of threatening House Dres.
====
4167
The look on your face … you've discovered where the grandmaster's son is being held?
====
4168
Ha! Welcome to the invulnerable fellowship! Wait, your blessing doesn't feel … permanent.

Ah, well! Enjoy it while it lasts.
====
4169
Ra-shadda asked to be forgiven. The beast blathered about understanding and change.

The animal responsible for the death of my Tiril dared to address me!
====
4171
You conquered the Trial of the Mind. Faster than <<1>>, might I add. Perhaps he's not suited to feats of intelligence.
====
4172
All may attempt the trials, but only the Hist knows who will pass and who will fail.
====
4173
Complete the Trial of the Fang and you can commune with the Hist.

Drink the root rot poison to begin your trial. While under its effects, challenge an opponent!
====
4176
The look in your eyes. You've communed with the Hist, I see.

You and the Dominion captain make two outsiders in one day. A portent if there ever was one.
====
4178
Well start making the sword. I don't have all day.
====
4179
Ah, you're back. What do you say?
====
4180
It is good to see you that you have blossomed under my tutelage. It is a shame that we were unable to explore your soul together. 

But nevermind. Go to Mournhold to seek out the deep mysteries of our craft.
====
4181
Find that Dres coward for me and I'll be in your debt.
====
4182
The merchant serves the Ghost Snake now. I think you chose well.
====
4184
Go. Speak with those who are still alive. Then focus the totem, and be ready to fight.

End the sorrow of Sathram.
====
4187
<<1>>  has the sandstone you'll need, almost-apprentice. Pay for the materials, and just ignore anything else he has to say. And don't look him in the eyes.

Whatever you do, don't look him in the eyes.
====
4188
You found that as fast as a nix-hound on the hunt. 

The gel disrupts Fateweaver's stones. That should free my egg-kin from the Daedra's clutches.
====
4189
You're back! Did you get the key and the book?
====
4192
The recipe for sanded maple nests in your recipe book. Open it to discover what must be done.
====
4197
It seems your Dark Elf friend was correct. Alten Corimont aided the Dominion without my permission. This displeases me.
====
4199
How goes your investigation? Any luck?
====
4200
Captain Doronil, at your service.
====
4205
<<1>>. Proud of you. Learned all I can teach you.

Head to Mournhold. Learn more, craft more. Inspire others. Luck.
====
4207
Mind your step in my training yard, outsider.
====
4213
Do you come bearing a sword, or are your palms open to the sky?
====
4215
Please, find out who did this to Eroni.
====
4216
Sayne sent you, didn't she? Of course she did. Can't let me mourn my brother in peace and quiet when she can send someone to check on me every half hour.
====
4217
What could you possibly want?

Have you come to gloat? Are you here to laugh at my expense?
====
4218
You startled me! I thought you were a Khajiiti pirate.
====
4219
<<1>> sent me. It's about his wife, Eroni.
====
4220
That pendant is our best work. Look after it.
====
4221
Forgive me. The Dominion's torture ripped my thoughts away from myself. I tried to tell you before, but it was like speaking with a mind full of sap.

The keystone is sealed in the Temple of Sul. I'll do all I can to help you retrieve it.
====
4225
When I said <<1>> was indisposed, I spoke half the truth. He's missing, and I fear it's the work of our killer.

This is why <<2>> and I request your utmost discretion in recovering <<1>> to us.
====
4226
I am glad Brethis understands the wise woman's good intentions. 

Now if only everyone would see as they do. We've been fighting with the housemen for centuries. I suppose fear is to be expected.
====
4230
Greetings, <<1>>.

It's nice to see another strong guild member around here, especially under these circumstances. Our numbers aren't what they used to be. Live by the sword, and all that.
====
4236
Honor to you and your house, traveler. Have you come to join the war effort?
====
4248
If you're helping <<1>>, please see <<2>>.
====
4249
The Pact thanks you for joining the war effort! With talented crafters like yourself at our back, there's no challenge we can't overcome.

Akatosh bless your wares, friend.
====
4255
I saw you working over there. I assume you are done?
====
4256
You shouldn't be here. A terrible curse fills the halls..
====
4257
Good luck at Othrenis, my friend. The dead do not always rest easily.
====
4258
Enter <<1>> and find Balreth. Garyn will be right behind you. Meanwhile, the troops and I will hold the portal. 

Good luck.
====
4260
Were you successful? I came to help, but there was a ward on the door. I couldn't get past it.
====
4261
I know I have no chance against you in a fight. If you must barge into my home, then do so! That will only prove you wrong.

This isn't the last you've seen of me.
====
4262
Have you crafted the ring.
====
4263
I know it must be done, but I think it's barbaric. Killing soldiers as they attack you, that's war. 

Murdering men and culling out their hearts … well, it's cowardly.
====
4264
I'm preparing for a special ritual, soldier. I can't leave this place.

If you're looking for someone in charge, speak to the sorcerer at the ritual altar.
====
4265
I'm maintaining my position for an important assignment, soldier.

If you need more information, speak to the sorcerer at the ritual altar.
====
4266
We haven't much time, soldier. Those savages could break our lines at any moment.
====
4278
We're going to hold out here until told otherwise.

We'll need to ensure none of Vox's minions decide to try and leave the area without us noticing.
====
4279
Master a few more recipes and you might qualify to become an expert forester.
====
4280
Help Holgunn deal with the troops outside the west gate. Buy my father some time.
====
4281
<<1>> told me to expect you, but …. Wait, something's off. Beyond your flesh and blood, I mean.

Z'en's blessings! The curse upon you is temporary. You can safely recover the <<z:2>>!
====
4282
And one more thing. The Sacred Lady wishes to speak with you. Personally. She awaits your presence. Please, head to the Temple at once.
====
4283
Wait, you're the hero of Stonefalls! Please, be welcome here in the city. We've been told to watch for you.
====
4286
S'jash says you found a map? You cannot read it, he said.

Have no fear! Khasaad is a master of such mysteries. If there is a treasure, we'll find it before these Bosmer realize their map is gone.
====
4293
Enter my temple and banish these Daedric invaders, my child.
====
4294
Ho, there! Newcomers must talk to <<1>>.
====
4295
Newcomer, please obey and report to <<1>>.
====
4299
Find a way to kill <<1>> and I'll reward you handsomely.
====
4300
What are you doing out here? You'd best get back to Walks-in-Ash in the ruins beneath the fort.
====
4304
Welcome back adept! How goes the quest for knowledge?
====
4313
We need the Stone complete to contain the Daedra, finish the Goblins—you have my thanks. I hope you fathom what you offer.

Sir Edgard, my second in command, and his squad already have one piece. They've gone looking for more, but haven't returned.
====
4316
<<1>> and I need to catch our breath before we move on to Mud Tree.
====
4317
If only we could deprive those necromancers of more of their servants ….
====
4318
Brave traveler, I extend the spine of welcome to you. What brings you to our little village?
====
4323
Merciful Healing Mother! What is that dreadful noise?
====
4327
Welcome back. What's the news from the field?
====
4329
Kaasha's just outside, selling her wares near the manor wall.

Once you've found what we're looking for, get back here and report to Denu. She'll know what to do.
====
4333
Watch yourself out there. Those creatures … it's hard to believe they were once like us.
====
4337
All right, the ward is down. That was harder than I thought.

We're right behind you. Get in there!
====
4339
My scavengers and I appreciate your help. I don't know what's going on with the bog beasts, but at least we can protect ourselves now.
====
4340
Collect the fire salts and kill the invasion's leaders. They'll be thrown into disarray.

Once we set fire to the river, the attack will begin.
====
4342
Nice to see you made it in one piece.
====
4343
Friend or foe? Speak up. I may be a prisoner, but I won't be toyed with.
====
4346
Be careful with that Kothringi. From what I've seen, he seems a bit unstable.

That's if he's really a Kothringi. He'd be the last of his kind.
====
4348
Sickening, isn't it? A peaceable fishing village like <<1>>, completely wiped out.

I can't imagine the people here were much of a challenge, even when they tried to defend themselves.
====
4352
I volunteered for this. My cousin told me someone dear to her lived here. She's been missing for a while.

I gave her description to our agents, but none have seen her. I fear the worst.
====
4353
You must get to our Hist tree right away. Dig up that relic and take it to the ritual site. Use it to stop Namira from corrupting Xal Ithix!
====
4372
This <<1>> is unknown to me. If it originated in Shadowfen, perhaps an Argonian would know more.
====
4373
Why did that fool Nord insist we all come together? The ale's finally rotted his last bit of sense.
====
4383
Get out of here while the portal holds. I'll go after the prisoners and make sure they leave safely.
====
4399
What to do with you, what to do? Far too entertaining to slaughter, yet I can't let another Daedra get their hooks inside you. Besides, I assure you mine are the rustiest.

Positively maddening, you are. If I end you now, we'll be together. Forever.
====
4402
Has the target met an untimely end?
====
4405
My mother found her way to the inn. Did you help her get here?
====
4406
I don't know why the Dominion would murder our leader. I do not yet know their hearts.
====
4407
My brother arrived in the inn. Do I have you to thank for this?
====
4408
You step firmly on the path I feel beneath my own feet. Could it be she finally answers our cries?

I am the Speaker, outsider. Of what shall we speak?
====
4409
In doubting you, I doubted the Night Mother. I called you a heretic. What does this make me?
====
4412
Do you have it? Did you find the keystone?
====
4416
It's been quite some time since I saw a new face. Why are you here?
====
4418
Thank the sands! How about untying me? They've had me down here for a week.
====
4422
Why do you delay? Seize the coal in your grasp.
====
4423
By Satakal, you scared me! I've been dodging ferals for hours. I thought they had finally found me.

Who are you?
====
4427
It will take time to deal with the Daedra that came through before you closed the portals. We'll be busy for a while, it seems.
====
4428
You again? Vivec knows how much I suffered as a chicken. And with the master's constant threats to eat me … well, lesson learned.

Oh, and I learned Andoren can't be trusted. Now about my brother ….
====
4429
Strange meeting you out here in the wilds. I never did eat my apprentice, though now I somewhat wish I had.
====
4432
Your clothes may fool the Dominion, but the egg-scent doesn't cling to your body as it does ours. Stay away from their tigers.
====
4433
Thank you. Those people are savages. I hear they eat their own dead.

I'll return to <<1>> shortly.
====
4434
Xuth! No! The heat, the stench, the flames ….
====
4435
You have your money. We have no more need to talk.

Goodbye.
====
4438
Without a leader, the Shadowscales shall wither. <<1>> and <<2>> each suit my needs, but each will fracture in their own way.

Use your judgment, supplicant. Tell the Night Mother what she fails to see in their hearts.
====
4441
We must find the tome and crystal. 

A weapon against Molag Bal's minions, within our grasp!
====
4445
So <<1>> is well? That's good news, but I know he won't leave the mine until everything's settled.
====
4453
Good. A totem and miners.

Now find Thragnar, my overseer. He'll tell you how to get the Goblins back under control with that thing … assuming he's not dead.
====
4457
You'll be in good hands with Merric. he's one of our best men, and an ardent soldier against the daedra.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4462
The longer we're trapped, the greater the chance we'll turn feral … or be eaten by them.
====
4464
I submit to the will of the Night Mother.
====
4468
Tell Sees-All-Colors what happened here. Then come find me and Merric.
====
4469
I owe you my life, comrade. That is a bond neither Stendarr, nor I, will soon forget.
====
4477
The winds have changed. The stormclouds part. You have the relics, yes? I can sense them.
====
4478
I can't be stealthy while you're looking at me, can I? 

Go do something else. By the time you're back, I'll have a Wood Elf by the scruff of its neck.
====
4494
You survived! Truly the Hist guides you.

But did you succeed?
====
4497
She wants the Fang? I say, give it to her! If it does to her what it did to me ….

Wait, maybe that isn't such a good idea.
====
4503
You are the sun on my scales, comrade. You've returned Merric to us.
====
4504
She almost had me. Thank you, comrade.
====
4513
If it is not one thing, it is another.
====
4527
I can't forgive Uxith-Ei his treachery.

I hope the keeper — the new one — will take better care of her charges.
====
4528
Chilling. Look at this place. It was deliberately set on fire.
====
4529
The lens compells the students to join the Maulborn. You must destroy it!
====
4531
I'm going to stay up here until you clear things out a bit. They're just illusions, so you'll be safe, right? 

Oh, please be careful.
====
4536
Ah, my business partner. I've located another rare and valuable vintage here in Ebonheart.

Are you willing to acquire it for me?
====
4537
This is terrible, my friend. Ostarand was on the verge of destroying the Vivicus and … nothing.
====
4539
Excellent work, oh my comrade! Together, there is nothing we cannot do.
====
4541
My wife's happiness means everything to me.
====
4545
<<1>> and <<2>> are outside their home. Please get him to stay.
====
4548
This one is excited to see you. You will be a great help to Aelif … and the guild, too!
====
4561
Intruder! Halt! Halt! Intruder!
====
4563
Good luck, adept. You carry the Guild's blessing with you on your journey.
====
4567
My task at court is properly distributing the flesh of the fallen to the citizens of Crow's Wood.

You are not a citizen. No flesh for you.
====
4573
Remember, you want to drink it in the open. Otherwise, the experience might overwhelm you.

Actually, it might still overwhelm you, but there you go.
====
4578
Hey again! Did you get the lute? Don't worry about me. The slug of brandy in my gut will keep me going.
====
4580
We've taken the first step. There's still work to do here, clearing out the last of the Reachmen. But for you I have another task.
====
4581
Channel the magicka into the effigies. That should lower the shield that blocks the mine entrance.
====
4583
I am the Lord of Death Crystals. Question not my power.
====
4584
Crime has been detected; justice must be done.
====
4585
Have you found all the crystal shards?
====
4586
Did you really not kill Remelie? Even when I had asked you to?
====
4587
Thank you for finding those shards. Now the Supernal Dreamers will have no way to open their daedric gates. However, as long as thier leader is alive they won't stop.
====
4589
I see the Dreamers have fled. Has Remelie been slain?
====
4590
<cough> I die in pain, but I have saved the world
====
4604
<<1>> must be stopped. Are you ready to put an end to his plans, my friend?
====
4614
Damn the Mad God and his nonsense book!
====
4616
<<1>> asked us to watch the southerly approach. The Dominion seemed determined to get to <<2>>, no matter the cost. The vicecanon took it upon herself to find out why.
====
4617
I assume things went well with <<1>>'s guards. At least your alive. That's a good sign.
====
4619
The keeper's mood has never been so grim.
====
4625
We'll need to watch these hatchlings carefully until they're no longer bite-size.
====
4629
It is not coincidence that the river's current has led you here.
====
4631
The doorway into the ruins is now unlocked. Let's move!
====
4633
The more you talk, the less I am entertained. Get on with it.
====
4634
This is incredible! I'm surprised the Khajiit didn't ask me to translate this text. 

It's not encrusted in gold or gems, so they may not have recognized its value.
====
4635
I just got him back. Don't want to lose him again, dammit!
====
4636
The Giant Sinmur is back, and has laid waste to the Watch. We need all the help we can get!
====
4637
Ysmir's beard! You've done it.
====
4638
My da and sis are still alive because of you. Kyne bless your steps, traveler.
====
4639
My old grandad would be so proud to see someone protecting his stead. Thank you.
====
4640
Good, you're here. I wanted to begin sooner, but Shalidor wanted me to be patient. That's not my strong suit.

The book has been translated. Are you prepared for Sheogorath's first test?
====
4641
Valaste awaits you at the Guildhall in Davon's Watch, along the eastern coast of Stonefalls.
====
4645
Please, you have to help me. He's going to take everything we own if I don't give him those relics!
====
4646
Whatever you do, don't just stand there. I'm busy, and there's plenty of work to be done.

We're going to move these people soon. Come find me in town if you pitch in.
====
4650
If Ja-Reet's happy, I'll make the best of it.
====
4651
Hurry my friend.  Goblins are odious creatures and every second gives them more time to think of something terrible to do to our egg-brother.
====
4654
<<1>> is a stubborn fool. He won't come home until he sees this through.

I don't know whether to be proud of him. Maybe he should just leave things alone.
====
4655
I'm glad to know my egg-brother's well, but I suspect he won't leave the mine until he sees his mistakes erased. 

His heart has always been bigger than his head.
====
4657
It's been so long since we had guests. You would have loved my old uncle Leo, back in the day.

Charming dinner conversation, when he wasn't bringing up old girlfriends. Literally. Regurgitating them. Nasty habit.
====
4658
Reach dogs will think twice before crossing blades with me again.
====
4661
Months ago, I taught my students this very ritual. Now I must use it upon them.
====
4664
Curse that Deathclaw! Ate my foot.

I had to use my boot and some leather as a tourniquet. Damn it!
====
4666
Hozzin's Folly is west of the village. Send everyone you find back here. Good luck.
====
4668
Something has to be done about these undead.
====
4673
I bet Ulrich is giving these necromancers a sound thrashing.
====
4677
So many dead because of me. I don't know if I'll be able to live with myself after this.
====
4684
The wand! It's all because of the wand. Pick it up!
====
4687
Just the person I wanted to see. I've puzzled out the hints from that last book … and I'm afraid the news isn't good. Your next trial is in a particularly nasty part of the Shivering Isles. A place called the Chateau of the Ravenous Rodent.
====
4688
Three little ducklings all in a row. Red bill, green bill, yellow bill too!
====
4690
While you handle Vantir, I'll see about freeing the others on my way.
====
4691
Orc-loving Covenant cowards.
====
4702
Adept, you cannot listen to this offer. This is the exact same offer Sheogorath made me when I first lost Eyevea!
====
4705
She intimidates me as well, comrade. Do not worry. I'm sure Hakruba will treat us fairly.

Stendarr make me truthful.
====
4707
With the information you and Abnur recovered from the ruin, we should be able to locate the proper pathways to the Halls of Torment. Sai Sahan need not suffer much longer.
====
4710
Did you feel the Hist slip inside your mind? Such strangeness within in my head … thoughts I didn't think myself.

Listen to me, going on like I'm freshly hatched. And they call me a hero of the Pact!
====
4721
Close the master portal, or they'll get a foothold in the fort.
====
4724
<<1>>, I can't believe you were the second one back.
====
4726
I'm no blademaster. What do they want of me?
====
4727
We'll all be ground into the dirt we tend. Please!
====
4728
I curse the word "Dagger." I'd show these dryskins, had I one of my own.
====
4729
Forest spirits, indeed. I don't know what type of mushrooms those were, but the effects were clearly mind-altering.
====
4732
Look at this place! So drab. Mages have no sense of decor. A coat of paint, a potted plant, maybe a few throw pillows — it would make a world of difference.

So <<1>> translated the book, did she?
====
4735
You must stop Aelif before it's too late!
====
4736
We made it! Ah, such a peaceful glade. Gorgeous, isn't it?
====
4737
It's mine. They can't have it!

Keep it hidden.
====
4743
Look for fallen branches untouched by axes. They look a little bit different from other fallen wood. They're sturdy and strong, more than any other wood you'll find.

It will be perfect for collection of mortals!
====
4745
I think she's gone. That was terrifying.

Is everyone outside all right?
====
4752
Have lots of ideas for new flavors of mead. I just need to find more suppliers of spices and herbs.
====
4754
Did you find Skorvild? Are you the one who rescued the villagers?
====
4757
Skorvild was a good man once, before he found the cave beneath the manor house.

I don't know who he is anymore.
====
4761
Whatever you do, don't trust Skorvild. I made that mistake once already.
====
4763
Welcome, comrade. I have urgent guild matters to attend to at the moment. Perhaps in time, we will have more to discuss.
====
4765
You're alive? This one is surprised. You're stronger than she thought.
====
4773
Well, look who's finally up and about!
====
4774
We'll return to Windhelm as soon as Droi and … well, all of us have recovered.

When we see you in the city, we'll buy you a drink!
====
4775
You're alive? This one is surprised.

You're stronger than she thought you were.
====
4777
Here's the entrance. This will take you right to the signal fires.
====
4778
I hope you can make this work. New mages so rarely impress me any more.
====
4789
I owe you my life, comrade. That is a bond neither Stendarr, nor I, will soon forget.
====
4791
Comrade, I have an urgent message for you.
====
4799
The guards found more caches of weapons hidden around the city, but nothing else. I hope you had better luck.
====
4803
Nornalhorst is south of Vlastarus. Any items you can recover will be greatly appreciated.
====
4810
The other racers are waiting. Light the signal flare and start the race!
====
4827
What do you want? Why aren't you getting on with your task?
====
4835
Back so soon? I guess maybe I was seeing things, but I could swear that <<1>> was still walking around, but I'm sure you have a real good reason for bothering me, don't you?
====
4837
Why don't you ever want to just get to work on these things? Why do you always come back to bother me?
====
4839
The wand! It's all because of the wand. Pick it up!
====
4841
It's changing! The story is changing again!
====
4846
I appreciate all you have done, both for my family and for the Ebonheart Pact.
====
4850
The Worm Cult can dig in the mire all they want! Ouze is protected from their necromancy, thanks to you.
====
4851
Cleverly hidden in plain sight. That totem is one of the most powerful relics in my possession. It will keep the Worm Cult from mastering the Oathbreakers.

But first, you must prepare.
====
4852
It'll be fun to watch the Worm Cult deal with angry spirits, now that they can't control them!
====
4854
Just a handful of dirt should do it.
====
4855
You really did it! Now we can leave!
====
4856
Head through the portal and complete the ritual. I'll stay below and burn more of the roots.
====
4859
Bring me back something nice from that pit of misery, won't you?
====
4860
I left <<1>> in the village. She said she'd be praying to Z'en in the meantime, the dear girl.

Please do what you can to help her. I'll wait in the valley, near the Drublog's home.
====
4867
I will set Scales free as soon as she calms down. I don't want her to pose a threat to herself or my people.
====
4872
This orb will be put to good use, I assure you. Kireth rarely sees the need for proper recognition, but once she has it she'll appreciate it.

She'll come around.
====
4884
How could you do this to me?
====
4889
We made it! Now all we have to do is find the key.

Remember, I'll dig. You fight off the monsters.
====
4890
Just smell that. Sizzling red meat. Real Nord food!
====
4893
I can't believe this. It happened so fast.
====
4894
Imiril guards the area closest to Rilis' prison, a large binding stone that serves as his cage.

The hate that Imiril has for Rilis and the … twisted fascination he has for her is a volatile combination. I'm concerned at what he might do.
====
4895
If Jardirr lives, she'll be up for a commendation. If she dies, I'll box her ears in Sovngarde!
====
4897
Greetings in his name. We're always pleased to have new faces join us.
====
4898
Take one of my bloodfiends and kill the hunters before my son can gain their trust.

And let this be a sample of the power I can give you.
====
4902
It's good to have this time to prepare. If only I could say the same before every battle.
====
4904
So you found the body? That's horrible.
====
4907
Beware the lurchers. Their hearts do not beat with blood. They beat with hate.
====
4911
Why have you returned from the ritual grounds so soon? Has the Skald-King succumbed to the Daedric poison? If not, you should get back up there and stand vigil for your king.
====
4913
The eyes are <<1>>'s favorite food. We keep some around for when he gets cranky.

He'll smell them from here, I'm sure of it.
====
4914
Going, are you? You should come to our next show. I'm going to juggle swords for a change!
====
4915
Let's not waste time. We must kill the bastard who took my wife.
====
4916
I almost feel like myself again!
====
4919
I shall attend the Prince's council. Perhaps I'll see you there.
====
4920
It's important that we get to Skuldafn as soon as possible.
====
4921
Search the tents around the ruins. Let's meet at the ruins' entry, straight back from the stone steps.
====
4924
King Jorunn's breathing slows. I don't know if this is due to your actions or if he slips closer to death. 

Did you learn anything new?
====
4926
I understand what needs to be done. Read the book. One of us must die to save the Silvenar. Frankly, that's a lower price than I expected.
====
4927
According to Sariel, that book says the price of saving the Silvenar is one of our lives. Good! We should pay for our failure.
====
4931
So this is what death means.
====
4936
You have restored tranquility here, and I hesitate to ask more, but I have no choice.

Another of Ysgramor's companions—Valdur—he was entombed not far from here in Taarengrav. It is likely the Worm Cult seeks to enslave his spirit as well.
====
4939
We're defending this town to the last warrior. If you're here to help, talk to Vigrod or Ree-Zish.
====
4941
I am <<c:1>>, the spiritual advisor to the Bosmer people. I have been captured by Wood Orcs from <<2>>. I could use your help, if you are able to provide it.
====
4946
You've done more for me than I could've expected from a stranger. Please, don't wait for us. We'll be fine until we reach the town.
====
4948
If only we could learn from the past. If the chief read these journals, she'd see our path's end!
====
4950
Hurry, my bellicose ally! Take thunder and pain to our enemies! Illuminate their path to Coldharbour with lightning!
====
4951
<<1>> is my brother. He's one of the brewers.

What's wrong, <<1>>?
====
4955
It has been an honor to assist your efforts. You are proof that the legacy of the Five Hundred lives on.

Someday, I will see you in Sovngarde. Until then, may the gods be with you.
====
4956
We must stop Wormfather. To battle!
====
4964
You beat the guardian! He'll return soon enough, so we should be quick.

I can't maintain this projection long, however, or I'll be noticed.
====
4970
I know we can turn things around here.
====
4972
The spinners' bonds are broken! The future unfolds before us.

Quickly, the Silvenar awaits! Do not worry about me. My tale continues to unfold.
====
4976
We must keep moving. The sooner we find Garil, the better.
====
4981
The Silvenar and the Green Lady will join, as they always have. Our tale's never changed, though some played roles most unexpected.
====
4988
Listen, let's say I believe you. Let's say there are Stormfist agents impersonating people in Fort Amol.

Even if all of this is true, we can't start a panic. The leaders of the Pact are here, for Kyne's sake!
====
4992
With the Pact working together again, we should be able to sniff out Fildgor's spies easily enough.

Now my only concern is for the King. He's surrounded himself with our strongest warriors, but the element of surprise gives Fildgor an advantage.
====
4995
Thallik is dead. Long live Sinmur, eh?
====
5001
I appreciate your … understanding in this manner. Our very lives are at stake.
====
5009
The cultists. They came out of nowhere. Aera. She was leading them!  She demanded I join the cult. 

Surprised … surprised her.
====
5010
Hello again, Vestige. I'm afraid I'm quite busy puzzling out the particulars of what we discovered in the ruin. Varen and I should have a lead soon.
====
5013
Sorry, I'm busy. Don't have time to be bothered.
====
5020
Search around for any clues that might help us unlock those doors.

I'll look around down here and make sure that none of Dhalen's thugs get inside.
====
5027
Is there some reason you're still here?
====
5028
I tried to raise my granddaughter well, but she's always defying Thorulf.
====
5032
Good to meet you! You fought beside the Centurion at Shor's, yeah? Amazing!
====
5033
What luck! You helped avenge my beloved Silvenar in <<1>>.

Tell me, would you lend your striking arm to my cause once more?
====
5034
Imiril will live, but I need you to give me space.
====
5036
Well, I've lost almost my entire shipment. But Turil doesn't even have this! His misery is like sweet nectar to me.
====
5037
This was all you could get, eh? Well, you did risk your life. And Enthis is miserable. Hah!
====
5044
I can't hope to replace Tirora. But I'll do my best to honor her memory.
====
5046
Give me a moment. I'll be right behind you.
====
5049
Patience like the calmed pool, comrade. I'll have the portal open in a moment.
====
5051
Don't tell me you're going back in there.

Aelif hopes the illustrious guildmaster will realize her search can bear no fruit.
====
5052
Aelif was curious. She thought, "When will we be seeing you again?"

<<1>>. Heh. After her weak performance? I'm sure her soul suffers in the depths of Cold Harbor.
====
5053
Welcome back to the arms of the guild, comrade.
====
5054
Where could they be? Why haven't they returned?
====
5058
Well? You going to just stand there?
====
5059
Thank Kyne you're here! Wait, you are here to help, aren't you?
====
5060
With Valdur on our side once again, who will stand against us? Any time you need it, my blade is yours.
====
5061
Just let me die in peace. The damn Worms have done me in.
====
5062
You've done us all a good turn, stranger.
====
5063
Your actions won't be forgotten, so long as our roots touch earth.
====
5064
You have done the whole of Valenwood a great service.
====
5069
The sun shines brightly on your path, recruit. You've made it back just in time.

Merric's had a breakthrough with the Soul Gem. He needs your help.
====
5070
My lord, before you go. There is one other thing.
====
5080
You think, with all that sleep, I'd be rested. And yet, I'm totally exhausted. Damned Daedric magic.
====
5081
This one is excited to see you. You will be a great help to Aelif … and the guild, too!
====
5083
While you were gone, Thorulf made a proposal. I told him what he could do with himself. Disgusting man!

What news?
====
5086
Good, you're here. I wanted to begin sooner, but Shalidor wanted me to be patient. That's not my strong suit.

The book has been translated. Are you prepared for Sheogorath's first test?
====
5087
Forest spirits, indeed. I don't know what type of mushrooms those were, but the effects were clearly mind-altering.

Sheogorath's choices deserve what they get.
====
5088
Look at this place! So drab. Mages! What do they know, eh?

So <<1>> finished the book, did she?
====
5089
Ah, just the person I wanted to see. I managed to puzzle out what the last book was referring to.
====
5091
It's mine. They can't have it! Keep it safe. Keep it hidden.
====
5096
He's called a gathering of the Council of Province Generals in Sentinel. You should find him at the Hall there.
====
5101
Damn the Mad God and his nonsense!
====
5108
Now is the time. The Worm Cult dies here!
====
5109
Hey. Here to join the fight? Talk to Vigrod.
====
5110
The door should be unlocked.

Get to the sanctum and stop the ritual. I'll seal the door behind you to make sure nothing interferes from this side.
====
5111
You'll find the Mistress of Incunabula in the deserts of Alik'r, at the Guildhall in Sentinel. Good luck, Adept.
====
5116
Don't worry. The words won't attach to your flesh. Probably.

No matter, don't worry. Just head down the ramp and annoint the wall hangings with the blood. Everything will work out wonderfully!
====
5118
<<1>> will be our greatest challenge. You might not survive it.
====
5119
<<1>> is a blight upon the land. Our task will not be easy.
====
5120
If ever you meet <<1>>, I suggest you run.
====
5127
You have the weapons? Excellent! Get them to the townsfolk as quickly as you can. We'll rally them at the bridge and drive those invaders back into the sea!
====
5128
That Ra Gada captain must die! Don't give up!
====
5129
We made it! Ah, such a peaceful glade. Gorgeous, isn't it?
====
5135
Most unfortunate that one had to die. Still, it's better one of their number falls than one of ours.

You have the letter, yes?
====
5136
The lieutenant died for Velyn Harbor. The sergeant taught us to fight for ourselves.

Maybe it's time we stepped up and helped out more.
====
5140
That tomb down there. I don't … don't waste time talking to me. Get down there and find out what they're up to.
====
5145
You never fail to disappoint. <<1>> is pleased to have you at her side.

Now, attend as we witness the testimony of the dead.
====
5147
I will meet you at the camp of the Ternion Monks, my friend.
====
5162
Ah, at last. You must be here with my supplies. Just put the ink and delicate items in the tent here. You can begin unloading the bulk goods with my assistants.
====
5163
May the Stars guide you, my friend.
====
5165
I'm sure if <<1>>'s stories came true, I would also be a bit strange.
====
5171
Don't judge me. I've done the best I could with such limited resources.
====
5172
Let me know when you're ready. Vurila will start counting.
====
5175
You have the necessary ingredients to make Tildur's fireflask? Excellent. 

I've been watching the Maormer come and go from the lighthouse, and discovered how they get past the ward on the door.
====
5176
My tools should all still be in the residential district. The Drublog wouldn't know what to do wtih them.
====
5183
Lucius isn't with you. Tell me you didn't find him yet.
====
5184
My friend returns. Are the rituals completed? Are the priestesses safe?
====
5189
Good luck, traveler. The lattice may be the last hope for the fallen.
====
5191
We must see to it that no more monsters invade our world from yours.
====
5193
We came here to honor our ancestors, and now they seem bloody well determined to kill us!
====
5196
<<1>> said you'd meet me here.
====
5200
Only one stone remains. Quickly now!
====
5205
What happened inside? Is Jorunn safe?
====
5213
I need you to head to Riften as soon as possible. We can't let <<1>> run unchecked in the Smokefrost Peaks.
====
5215
I must keep an eye on two places at once. Good thing I still have both my eyes, yes?
====
5219
We'll be waiting in the barn down the road. Good luck in there.
====
5221
All this standing around is driving me mad. I wouldn't presume to question the king's orders, but I'm ready to get this battle started.

Well, if you're as anxious as I am to squash some Worms, I could use your help.
====
5224
Fascinating. You see them, don't you?

This will make a marvelous addition to my studies.
====
5233
Poor thing. When my brother was killed, her mind just snapped. Keeps babbling about the water.
====
5234
I know the other musicians and our instruments are in this ravine, somewhere.

Please find them! I'll try to reach our camp. Find them and meet me there!
====
5236
My Dadazi's safe. That's all that matters to me.
====
5237
You fight the Houndsmen; I'll get back to the camp. I won't give up performing that easily!
====
5238
My goodness, it's you! Bedraggled, but mostly intact, I see.
====
5240
Between the Worm Cult and the giants the Pact troops are getting pounded. There's got to be a way we can help!
====
5243
The Queen's safety is my primary concern. Everything else is just bookkeeping.
====
5244
How great to be a part of this!
====
5256
The Worm Cult is finished here. With <<1>> dead, their threat to the Rift is over.
====
5257
I hope I never hear the words "Worm Cult" ever again.
====
5264
I saw three satisfied mercenaries leave here. Things went well, then?
====
5265
Thanks to you, the Worm Cult has been defeated and <<1>> has been returned to the grave.
====
5268
I pray you found them. We need all the help we can get.
====
5269
I pray you found Urcelmo. The Eight know we need all the help we can get.
====
5270
Excellent work. With the wards down, we can focus on these portals.
====
5271
Excellent! We couldn't have done it without you.
====
5278
Your Queen has need of you.
====
5282
Well fought, and well earned!
====
5283
Well fought! Well fought indeed!
====
5288
Plant this among Bar-Neeus's wares. And speak only to Bronorr at the Fighters Guild when it's done.
====
5292
Still around? I'd have thought you'd have moved on by now.
====
5293
Salloweed's pretty potent stuff. Gathering it should be safe enough. As long as you don't eat it, you'll be fine. I think.
====
5295
Ho there, friend! Welcome to my little shrine to Kyne.

I can sense a force, a spirit, radiating from you. You're here to take the Trial, right?
====
5298
One down, and you look confident about the second riddle. What's the answer?
====
5305
Raz cannot say what you will find in the lands beyond. 

He doubts what you find will be friendly.
====
5309
The lich is dead and my troopers are freed. Time to move on.

I'm going to take the shard to Jorunn at Trolhetta. I hope to see you there.
====
5320
I practically worshipped that Nord! The very thought of being alone with him  … hearing his sonnets by moonlight ….

Tell him I know where he can go shelve his other book.
====
5323
See you on the other side, little one.
====
5324
Listen, you can't tell the canonreeve. She'll kill me.

I'm not—I'm not joking. She'll have me put to a blade.
====
5344
Please. My sons. What's happened?
====
5348
Do I look like I want to talk to you?
====
5352
Hendil's not expecting visitors. So I'm going to guess you're here to talk to good old Taniril?
====
5366
I heard … I heard the battle. Impressive.

I assume you won?
====
5370
And so it begins, that which I have dreamt amidst nightmare.
====
5384
<The statue looks very lifelike.>
====
5387
I suppose it makes sense. At their core the Reachmen and the Worms both venerate the Daedra. 

Just never figured they'd do anything like this ….
====
5401
What's <<1>> waiting for? I can smell the tide turning.

Whoever said the Broken Coast bastards were competent sailors must have taken a knock to the head.
====
5403
The treasure turned out to be garbage. What a waste of time.
====
5405
Rilyn told me you found the bandits who did this. Thank you.
====
5406
What a mess this is. Bandits, you think? Or maybe Covenant raiders?
====
5407
Hold up there, traveler. I'd head back the way you came if I were you.
====
5408
Careful. Not safe in this part of Auridon. You walk the road in Phaer at your own risk.
====
5415
About time Harnald sent someone. I need help here!
====
5416
The Smokefrost Peaks should be a lot safer, thanks to you.
====
5418
Did Harnald send you to help? About time he sent someone.
====
5422
Darling! Can you hear me? I'll save you!

It's working! I can feel it! The portal opens!
====
5423
Living up to expectations, I hope? Eminwe and Norion are important members of the court. Wouldn't want them annoyed with you.
====
5428
What do you want from us? Who do you serve?
====
5429
Are you still here? I could swear I set you a task.
====
5438
This place stinks of death and decay.
====
5440
You sing like a dying goat.
====
5442
Our waters run dry and I despair. We cannot hold back the giants much longer.
====
5447
We're close, my friend. We will act soon. Trust Razum-dar.
====
5448
Well? What did my protectors find?
====
5454
The Canonreeve is inside, near the forge. She is trapped.
====
5464
Such a worthless crew. I'll find more reliable rats in Velyn's worst bars!
====
5465
Yes? Speak, and make it quick. This one is short on time.
====
5466
She just stirs my ire. It can't be helped. One day, I meant to respond with "Yes, ma'am" but all that came out was "die to a pox, you filthy witch."

You can see my problem.
====
5473
You must have a death wish. Very well, that's madness I can use. What to handle first ….

I need to know how the Spider Cult is indoctrinating their victims. If you can free my captured Guildmates up ahead, they may be able to share some insight.
====
5475
Will you do something else for us? You've already done so much!
====
5477
Back so soon? What did you find out?
====
5478
Ahh. Razum-dar's new friend is awake. How do you feel, new friend?
====
5479
Don't just stand there. Are you going to help?
====
5481
<The small pouch is still in the hollow tree>
====
5491
That was certainly a grim situation.
====
5492
I thought today would be my last. You have my thanks.

Who … who are you?
====
5493
I'll be fine. Keep moving. 

We'll need as many warriors as we can get before this day is done.
====
5497
Bring my father home, outsider. And the rest of the villagers, as well.
====
5502
Tell me, brave adventurer! Is Greatclaw truly dead?
====
5506
Back so quickly? I guess maybe I was seeing things, but I could swear that <<1>> was still walking around, but I'm sure you have a real good reason for bothering me, don't you?
====
5508
Thank you for helping Ankur earlier. He does tend to attract trouble.
====
5509
The Companions have a lot of stuff. They won't miss an item or two. Are you ready?
====
5519
Are you ready to face Lodorr?
====
5537
To get to the matriarch, enrage her with the heads of her sisters.
====
5538
This is now official First Auridon Marine business. Your help is no longer required.
====
5539
Please, you must do something. Father will listen to you.
====
5540
Nice, nice. Now we just need to find those notes.
====
5543
Heartblood? No, I can't. I couldn't do that!
====
5546
Ahem. That's right. As I was saying, your message arrived. They're awaiting you up at the manse.
====
5547
Speak quickly, please. This could be very bad for both of us.
====
5548
This one is surprised you have returned so soon. Have you made contact with the Heritance?
====
5552
May the Green guard your steps.
====
5553
Sorry, but we're not hiring any more instructors at the moment.
====
5554
All right. I'm ready to cast the disguise spell on myself.

When I do, we're going cross the bridge to the arena. The arena master's been bribed to let us inside without questions, but your actions against the Ra Gada assured our admittance.
====
5556
Oh, mammoth, you're the only one … the only one who understands me.

Hey, wait, you're not a mammoth! Who are you? You … you don't look familiar!
====
5558
Greetings, citizen! I seem to have suffered a temporary setback. I could use a bit of help.
====
5559
What has that fool Orc gotten himself into now?
====
5560
Off with you now. Eliminate the wood Orcs. We will follow shortly to see what the Canonreeve is up to.
====
5563
Always happy to see a friendly face.
====
5565
It's about time someone came after us. What are you waiting for? Set me free!
====
5566
They came out of nowhere. Swarmed us.
====
5568
You're a welcome sight. My toes are close to frostbitten!
====
5580
Don't you have somewhere else to be?
====
5581
Soldier, we …

Wait, you're no scout. Identify yourself.
====
5587
Help me! They're after me!
====
5588
You have chosen wisely. Are you ready for another question?
====
5590
Ilara. She just wants this nightmare to end.
====
5598
Yeah, yeah, you won. Who cares.
====
5599
You've fought well here, champion.
====
5602
If you haven't talked to Dame Clarique or that bandit yet, you really ought to.

I think there's something else going on here and it has me a bit concerned.
====
5604
Don't you dare break the captain's heart. You don't understand what he's been through. No one does.
====
5605
Come on. If we knock out the braces, the whole entrance should collapse.
====
5608
Here we are. This is where the current Green Lady saved her friend as a young girl.

Shall I start the blessing?
====
5610
Don't look at me. If they find out you've slipped your chains and you were talking to me, they'll put us both in the crucibles.
====
5611
I'm busy, and you should be too. Go away before they whip us both.
====
5622
You're not one of the Daedra, praise Ruptga! I've been avoiding them for what feels like weeks.

If you're here to offer assistance, it is most welcome. I am Hazim.
====
5625
My new friend! You live. I was hoping. As you can see, we received reinforcements. The Dremora have been dispatched?
====
5629
You're back, but I don't see Raynor. What's going on?
====
5631
Look what my father's selfishness has cost us! How could he have been so foolish?
====
5633
As I feared, we arrived in different locations. I am in a city near the sea, in a land of eternal spring. The air smells of the ocean and of markets and gardens.

It matters not. You have awakened once again and we must set you on your path.
====
5635
You have chosen a side. Now understand that only one contestant can win this game.

And, as always, I can change the rules without warning in order to keep the contest exciting.
====
5636
My Nelhilda would thank you if she could. 

Oh, this is all my fault! I was just trying to save my failing business. Now look at us. These people used to respect me. I used to help them.
====
5655
I told the last person. I won't leave here without my father!
====
5657
I suppose you want to know what the plan is, then?
====
5658
Ayem's garters, that was sudden! Oh, erm … Master Sai Sahan. Hello.
====
5659
What? Expecting some helpless girl?
====
5660
More and more, I begin to think Imperial living is all about almost getting killed every day.
====
5661
Ah, hello! Good to see a friendly person right now, yeah?

They didn't get my face, did they?
====
5699
I need to practice my dueling technique. I hope it comes back to me. I used to be quite good.
====
5701
Keep him safe down there, please. The Rilis line is strewn with hard hearts and cruel men.
====
5713
I know you helped all of the mages before you chose a side, but such generosity could return to harm you.

Be careful out there.
====
5714
The scent of death lingers about you.

This one supposes you found a way to harness the true power of the rune, yes?
====
5726
<Raynor Vanos ignores you.>
====
5727
We will find this city you speak of. With Juline at my side, the journey will be easier.
====
5734
I knew you would choose me! But do not think that this puts me in your debt. I've decided to help you because Molag Bal deserted me. Now I only want to get off this miserable plane.

We may be allies now, but we aren't friends.
====
5735
Ah, there you are. Estre sent me to find you.

She said the Observer was changing the rules. She sent me away just as our cruel gamemaster appeared. He seemed very angry, but I also got the impression that he was … excited. What did you do?
====
5736
See? That wasn't so hard. There's always a way to get everything you want. Believe me, that's a philosophy I live by.

Now that we're free, where do we go from here?
====
5740
I'm not going back in there.
====
5741
The scholars shall be at your side when we are needed most. Good luck, outsider.
====
5749
Join in, relax. It's just mead. Laughter and good times are always on tap here at the Everfull Flagon.
====
5752
Remember—Imperials bleed just as easily as any other men.
====
5772
My head is full of cobwebs. I can't remember which guar had the ruby.

Please, search all of them. The Hist will guide you, I know it!
====
5775
I know I'm going to regret listening to you. Just another day in the life of <<1>>, the madman's apprentice.
====
5776
Thank you for helping my research. The amulet may need a few modifications. Otherwise, a successful test!
====
5777
Oh, thank Mara. You're with the reinforcements, right?
====
5786
I'll give <<1>> your message. See you inside the fort!
====
5787
I heard someone was down there teaching the slavers a lesson. I'm guessing you're that someone. 

Any signs they're planning something else?
====
5790
Glad to have your help. Everyone else is too busy, sick, or superstitious to help me stop the poison.
====
5791
Their streets are thick with Jackdaws. They're celebrating, so they aren't too alert … but if they see you, they'll sober up fast.
====
5792
She's going to let me go, just like that?
====
5793
I've nothing else to say to you. You're no better than a common thief. Perhaps you'd like my skiff as well, just to sink it into the swamp?
====
5794
The Daedra have stirred up the sleeping dead that guarded this tomb. We were able to skirt them before, but now they will be awake and attack any who come near.
====
5795
It will take time to fully recover from both the attacks and the betrayals, but in time we shall be stronger than ever. And we have you to thank for giving us the opportunity to do so.
====
5796
Did you get the bark? We don't have much time left.
====
5797
I can't wait to shake the dust of this place off my shoulders.
====
5800
I stashed the goods around the square, but pirates have a nose for hidden treasures. Look for my stashes, or pirates with sticky fingers.

And I mean that … <<z:1>>, <<z:2>>, and <<z:3>> don't wash off. Bring them to my contact in the Mages Guild.
====
5806
Ah, a friendly face … but now isn't the time for idle chatting. I've got a little business to take care of. Can I see you later, perhaps at the inn?
====
5807
You've done this quest before.  You must really like it!
====
5808
Have you brought me proof? What did <<1>> say?
====
5809
The empty one returns. Take your respite in this place should you need. The outer world is dangerous.
====
5817
You! I hadn't thought you'd make it out alive. <<1>> must have been formidable alone … with <<Ac:2>> in her hands, I can hardly imagine.

You do have it, don't you?
====
5821
Just talk to one of the racers here. Grab a frog and you'll be good to go.
====
5830
Been waiting for you. The boss sent me. Need to deal with this Heritance situation, now that we know Estre's turned.
====
5832
You've done this quest before.  You must really like it!
====
5835
The sound of hammer on iron is a beautiful thing to hear, whether in battle or at the forge.

But our mine produces tin. Can't keep a good rhythm with tin.
====
5836
Gargak holds the answers you seek. Please, listen to him.
====
5837
My stomach hurts. I hope it isn't the curse.
====
5845
The Heart … it's good you found it, but the cost ….
====
5846
How could anyone willingly leave this room? So many books! And to think, more secrets locked just beyond our grasp.
====
5849
<<1>> knew you could do it. Pact-soldier is talented and merciful!

The door's seal will fade. <<2>> will not expect this. No, not at all.
====
5851
Glad to see you made it back. The troopers you freed ran in just a bit ago. They were pretty happy to be among friends.
====
5856
Go on without me comrade. This one just wants to ponder this scene a few moments more.
====
5859
There's a lot of blood on your hands, isn't there? A lot of blood.

I like that.
====
5860
I'll get topside and alert the Mages Guild as soon as I catch my breath. Xuth, something awful is coming ….
====
5863
You! Insipid child, meddling in a box of toys you do not understand! You were in my sanctum!
====
5885
The Eye was within my grasp. Months of planning wiped out in seconds. How could this happen?
====
5890
Excellent work. Bthzark breathes again!

Now for a personal project. How would you like to earn a little more coin?
====
5892
Now's the chance! Slip past the mutineers and put some holes in <<1>>!

Go, save my wife from that backstabbing piece of squid jerky!
====
5893
There's no one so superstitious as a soldier on the eve of battle.
====
5894
Welcome, Adept. I've deciphered the spell inside the book. Are you prepared for Sheogorath's first test?
====
5895
I'll journey through with you, but I'm not sure how long I'll be able to stay within the Isles. If Sheogorath is there, he may not be pleased to see me.
====
5897
It is not wise to keep my lord waiting. His lucidity is as fleeting as my smile.
====
5898
Messy business, this is; never seems to be a job where there aren't bodies stacked high, these days. You're back, so may I assume Nelanya is one of them?
====
5899
Hmm, what? Oh, I … I'm not asleep! I told the captain I wouldn't sleep. I'm staying awake. That's right! Staying awake.
====
5900
Mmm, those chickens smell delicious, dearie.
====
5903
Elf not hurt Byz, but he threaten to.

Why people always threaten to hurt Byz?
====
5908
Your business lies with Lord Sheogorath.
====
5911
Nice work, very nice. Always good to see Shazah out from behind her books.
====
5920
She wouldn't know an epic poem from a lunar chant, but Khali certainly is good with a blade. Well done.
====
5923
Be careful where you tread. Contrary to most children's tales the Dwemer were not kindly creatures.

It's likely there's mechanical traps and construct warriors lying in wait.
====
5924
May the Eight bless you and watch over you.
====
5931
It will take time to find buyers for everything, but I expect quite the haul, yes?
====
5943
I see. There really is no other way, is there?
====
5946
Look, Haskill! Forky's back! It's so nice to see him again!

Oh. And good to see you too, mortal. I guess.
====
5947
The Hound. He has gone too far!

If what he said was true, the Silvenar—my Silvenar—is gone!
====
5952
Baan Dar's grace upon you, traveler! I'll be waiting for you in the Bosmer camp when you get back up here.
====
5953
Quick, head downstairs and slip the poison into a wine bottle. One of the green ones with the House Dres sigil. I noticed some loose bottles on top of the crates in the cellar.
====
5960
Jilan-dar is glad to see a not-green face!
====
5970
I've known <<c:1>> for a long time, but she is not a Drublog, as my uncle constantly reminds me.
====
5971
All this is my fault. My flesh and blood, dead. Because I wouldn't listen.

But, that's not your concern. Will you go after the Silvenar next?
====
5980
It's not often I meet someone as amazing as myself.
====
5981
You've impressed me. That don't happen often.
====
5982
It's good you're here. The general says the battle does not go as well as he hoped. I told him you could help.

I've had little time to search for the Omen. Did you learn anything in Wayrest? Anything about nightmares in Gavaudon?
====
5983
Carelessness can poison any victory.
====
5984
Saintsport is south of here, across the bay. Mind the Sea Drakes. They'll tear your head off as soon as they look at you.
====
5987
Thank you for not giving him the pouch of moon-sugar candy. That stuff got us into this mess in the first place.

Please, can I have it? I'm going to end this once and for all.
====
5990
Your dueling performance was acceptable. Just barely.
====
6001
Thanks for breaking me out back there.

Listen, while you're in a heroic mood, want to help me get something I left with the Goblins?
====
6011
I cannot wait to leave this place. Too many eyes in the trees, in the grass, and even in the water.
====
6012
You look like the strong sort. Care to help out an enterprising Dunmer, like myself?
====
6014
Don't worry. We're not erecting a guillotine to start executing citizens willy-nilly.

It's just a deterrent. The Supernal Dreamers are trying to recruit people all over Stormhaven. This might remind them why joining would be a bad idea.
====
6032
My poor cousin. Always going on about Goblins. Goblins did this, Goblins did that—I knew it would end badly.
====
6039
Thank the Tribunal that's over. Please cut me free.
====
6041
What did you decide about the relic?
====
6042
I'm impressed. You smuggled Jakarn out from under Bhosek's nose. He's a charmer, isn't he?
====
6045
No time to waste. Find that relic!
====
6051
What's that in your hand there?
====
6065
<<1>> will probably be wanting to boss you around some more. Best go make her happy, I suppose.
====
6066
Go … Hallowed. Get her out of here.
====
6067
Thank Auri-El, a competent soul! Good to see you again. You'd think that I'd be used to working with him, but ….
====
6068
<<1>> will pay for what he's done to my sister! I swear it!
====
6069
We're grateful for your help. Our families know the risk of living with us. I've warned them about this situation before, but some soldiers don't understand the price of combat.
====
6071
I think they soiled themselves when they saw me. It's hard to differentiate that smell from their natural musk.
====
6072
You just wait. Captain Kaleen will have us back on the high seas in no time.
====
6078
If you seek passage, know that this ship has no crew. Our captain is ashore, recruiting.
====
6083
The withered stalk flowers again. It is good to see you, alive and well.
====
6094
Hello again, partner! Don't worry about what this little priest said. Hand over the goods.
====
6095
Do not listen to him. He is a thief!
====
6099
Uncle Ezzag will be grateful for the help, even if he does not show it.

If he is surly, please do not fault him. He is really a good man at heart.
====
6101
How's it going with the chickens?
====
6110
Bright moons guide your path. Keep your eyes open for Raz, too. No doubt he's found some valuable information, as well.
====
6111
I hope you found the seeds. Without them, a lot of people will be hungry soon.
====
6112
There it is! Beautiful isn't it? In its own way.
====
6117
Bright moons light your path, my new friend! Clanmother manages town business from her office at home. 

You cannot miss it, the largest building in town.
====
6120
Goblins. They're gonna kill us all!
====
6123
Shuzura has heard you have been all over town, yes? Tazia has told this one of your exploits, your work. A great help to S'ren-ja you have been.
====
6124
Raz feels he should say … ahem. He should say his farewells. Do not worry, my friend. This one will not hold his death against you.
====
6126
Kalari is a sweet girl, and my brother loved her so … hmmph. Help her, if you can.
====
6127
I'm looking forward to getting back to the open seas.
====
6128
The items you returned are bringing back my memory. Drinking less is helping too.

I'll see you at the docks when you're ready to leave Stros M'Kai.
====
6130
<<1>>? What've you done to him? Brother, we're getting out of here! <<1>>!
====
6135
Beatiful day, isn't it? I wonder when the sun is going down today…
====
6138
Until the Pact controls Drakelowe Keep, it is not safe for you in Cropsford.
====
6150
The relic, ours at last! For the Covenant!
====
6151
Pilgrim, be careful down here. My brethren are not themselves. Perhaps you should return to our camp? It's much safer there.
====
6155
We threw them back, that's all I know. You want to know more, talk to Lambur or Chief Tazgol.
====
6156
I should find a way to administer this plant sap to <<1>> as soon as possible. He's not looking to good.
====
6163
Please hurry. I feel like I need a bath every time I spot that little beast.
====
6179
Good job breaking up the Red Rook-Bloodthorn alliance. That should make things a little easier for those of us out here in the field.
====
6183
We're so close. If you can finish Sternis Gelves, the Red Rooks will scatter to the hills.

And then, maybe the souls of those lost in Eagle's Brook will rest easier.
====
6187
You have returned my people to their rest. I wish to repay you, but I have only information to give.
====
6191
We had to ascend the cliff behind you and still beat you here. Try to keep up.

Though the scouts say you handled the second Stone quite well.
====
6197
The prophecies of the Elder Scrolls are a fluid, living thing. They are not fixed. At many points throughout history, the actions of heroic mortals have rewritten them.
====
6198
All of us feel much better knowing a brave traveler seeks the Claw.
====
6207
The Bloody Hand is just a small tribe, fortunately. I fear that Goblins will someday band together and wipe out Cropsford. I hope that day is far in the future.
====
6208
I don't like this at all, you understand?

I'm doing this for the Daggers and their families. That's all.
====
6209
Chief Tazgol must know of your discoveries before he marches on Carzog's Demise. We have ignored the Bloodthorn threat for too long. It may already be too late.
====
6212
Find my brother and get him to return that egg before he winds up getting hurt. Or worse.
====
6218
You're making good progress. We've pushed forward this far due to your help. It won't be long before we can retake the rest of the area.
====
6220
I suspected something like this. It explains what we've seen. The Shade of Naemon does not seek destruction—it seeks transformation. We need to close these shadow rifts quickly. 

First though, I promised their souls release.
====
6222
How can I supply the ship if the Orcs refuse to trade? Does the Captain expect miracles? Well, I do work miracles. With gold. But even Syrabane would need his ring to get these Orcs to talk!
====
6225
Look, another driftwood washed up from the shore.  I'm Tazgol's forge-wife, so I mine the ore and shape the steel on this island.
====
6226
What is it? Speak up or move on.
====
6227
Staring is a good way to lose your eyes.
====
6233
You smell of ashes. Does that mean you burned Talmo's banner?
====
6235
Hallowed … you have come, as Hunal saw reflected on the moons last night, yes?
The city of Dune shall be made whole in your passing, and our people will praise your name for years to come.
====
6236
Don't interrupt me! It's your fault I have to do this, so I'd just as soon get it over with!
====
6240
She's been hit with an arrow. You remove the arrow while I hold her down. She might swing at you.
====
6241
Well, don't drag your feet.  This endeavor has wasted too much of my time already.
====
6243
I'm certain the cook bambedazzled me! But a bet's a bet.
====
6247
How will I ever get it back? I cannot live without my lute!
====
6251
Oh look, more gloom and death.
====
6252
We have to find Sai Sahan. He knows where the Amulet of Kings is, and he doesn't deserve to suffer at the hands of that sniveling, knife-eared, puddle of troll piss.
====
6253
The Orcs are being routed by a spirit army. The Bloodthorns have tapped into a power I've never seen before.
====
6254
Speak of the poison to no one.
====
6255
Never been in ruins this old before. Bet there's some good stuff just lying around, free for the taking.
====
6257
That relic … such power. I can feel it from here.
====
6261
I can't belive you gave Marius the poison.
====
6266
Good to meet you. This one is honored to be working alongside the Champion. Our next Mane!
====
6269
Several survivors made it here while you were gone. All said you rescued them.
====
6276
So it's really come to this? Knights of the Flame killing each other? I agree with Sir Edmund, but I'm not willing to go that far.
====
6285
Act quickly, decisively. The Claw is so close.
====
6286
Good luck to you, traveler. This one can feel the Bright Moons whisper to her. She feels you will succeed.
====
6288
Some weren't happy with your decision to keep the relic, but I whole-heartedly support you.
====
6292
She led us here … Khali led us to the threshold. Hallowed, I … I've never been afraid like this before. But I don't know if I can do it. I don't know if I can take the last step.
====
6301
Dune is clear, the city is safe. The Lunar Champion is here. Are you ready to help her walk the Two Moons Path?
====
6317
I hope this Path you have to walk will not be troubled by the darkness plaguing Dune.
====
6318
Destruction. Devastation. Our Dominion does not deserve this treatment.
====
6319
Kazargi is in there. Watch over her. She is very dear to me, young though she is.
====
6328
Please don't bother me.  This warding spell is quite complex, and if I don't finish it soon, there will be nothing to stop the impending invasion.
====
6332
I am Hermaeus-Mora. The riddle unsolvable. The door unopenable. The book unreadable. The question unanswerable. 

I wonder if you understand why you're here.
====
6335
If you are able to, bring Asteril back here if you catch her. This one would very much like to ask her some questions himself.
====
6337
From what you discovered, it's unquestionable at this point—the Veiled Heritance is planning something here, something even worse than killing the queen.

I just hope it's not too late for us to stop them.
====
6339
You and the keystone are now one. Its power resides within you.
====
6340
I hope I haven't given you a sense of false hope though. Bosmer 'round here petition the Wilderking for an audience all the time, and he rarely responds.

More than likely, you're simply wasting your time.
====
6342
This entrance is blocked. I sent soldiers inside to try to clear it.
====
6362
Get back on your boat. You're not welcome here.
====
6363
Whoa! Where in Oblivion did you come from? The boat? Did you just dodge past all those walking dead?

If you told me you killed a few of them, I wouldn't blame you. I might even thank you. Anything would help right now.
====
6364
You made it. Excellent! Now that we're inside, there's something you should know about me.
====
6367
Garnikh is a troll when he's injured.
====
6372
Who knows how long <<1>>'s imposter fooled us all.
====
6374
This isn't the best place for outlanders. Best move along.
====
6378
I just hope the Ash'abah are prepared for this.

Regardless, I will discreetly begin looking through the ranks for any soldiers who might be willing to do what's necessary. That way, at least we have someone.
====
6382
I hope that's the magister's blood I see on your clothes.
====
6392
Soon we'll be off again. I'll miss those who are leaving, but it's their choice.
====
6395
The Shadowscales want the Fangs of Sithis. There are so many of them!

But they're dangerous. The Fangs in the hands of assassins? I can't imagine anything worse.
====
6397
The portal will return you to the surface. Dar-m'Athra still lurk within the temple, but their presence will fade in time.
====
6408
Like the branches of a Graht Oak, I believe that Aranias' destiny, my destiny, and your destiny are all intertwined. 

I cannot yet see how these events will play out, but I do know that like Aranias, you must come deeper into the forest.
====
6409
Ahh, it's good to have a cool ale in my hand again. Such a bad day!
====
6410
Easy, now. Don't kill the only ally you have in this camp. I just want to talk.
====
6415
Foolish <<1>>. Will I ever see him again?
====
6421
I've never seen a guardian fight like that! Incredible! You really know how to choose a champion!
====
6422
You released him—I think that was the right thing to do. 

Since you already freed the villagers' spirits from the Shadow Wood, that means all the spirits here can now be at rest. We've done a good thing here.
====
6423
And who in Oblivion are you? Some Daedric illusion?
====
6424
You have more bothersome questions? Dulan has more races to announce. Go away, before this one loses his patience and tells <<1>> of your meddling.
====
6429
Enter this Lightless Oubliette. Draw upon the Light of Meridia to protect you. It can disrupt the darkness that shall seek to slow you down.

Then move the crystals to gain access to my prison. This strategy shall succeed. I am certain of it!
====
6436
If you want to make any final preparations or rescue any others, I recommend you take care of those tasks before you enter the cathedral.
====
6437
You fly like the wind and hurl like a giant! If you would consider a career in spikeball, this one would be pleased to be your manager.
====
6440
Look, there he is! I'll follow your lead.
====
6441
Don't look at me, I didn't get the door open.
====
6444
The Elder Scroll of Mnem was entrusted to the Dominion's care. We have failed the gods if we do not bring it back. Help us recover it!
====
6445
The treethane may be correct in her suspicion that there is a spy in our midst, but I can assure you with all that he or she is not from within the ranks of the Thalmor.
====
6447
A Dremora wants to help us? It has to be another trick. Be careful of that one.
====
6448
Ezreba prays for forgiveness. She hopes the light of Jone and Jode will absolve her.
====
6453
Thank you. And thank you for saving my Ganny. I don't … I don't know what I'd do without her.
====
6456
The outsider has returned.
====
6457
This place sure got to Captain Arakh. I've never seen anyone so paranoid before.
====
6458
Khaba is done with your questions. Move along now. Your pestering makes her back arch.
====
6464
So, you have come to take the Trial of the Spirit?
====
6474
Targoth! With you here, I know the Bretons on the surface have been overrun. Good.
====
6478
So, did you put Minwe down?
====
6480
Targoth! The Breton King has sealed himself deeper in the ruin. He is preparing some foul spell!
====
6482
It's amazing to think Ezreba was involved in all this. She's such a part of this community.
====
6483
Never crack your ribs. Like someone stabs your lungs with needles.

From inside your lungs.
====
6485
Damn it! As much as I want to slaughter those Sea Viper bastards, they'll swarm over this ship the moment we leave for that island.

We'll keep this ship safe. Go, avenge <<1>>. Kill every last one of them.
====
6486
Don't worry about me. I'll find my way soon enough. The gods wouldn't see me through a hurricane to end my life here.
====
6487
Fate wasn't kind to us. I've never seen a hurricane pick up so fast.
====
6506
Other towns have rats or squirrels or cats. We've got bears.
====
6509
Give me a moment to prepare myself. Go on ahead, I'll be right behind you.
====
6510
Give me a moment to collect myself. I'll be right behind you.
====
6514
The Prowler's down two sailors because of those fish-Elves.

Would've been three, if it weren't for <<1>>'s nimble feet. She can climb rigging like she's running to the top.
====
6515
Gadris is upset because we had to hide behind some rocks. Undignified, he said. Well, Zur says that being eaten by a deformed creature is even more undignified.
====
6543
I wished no ill upon the man, but if the Divines will my freedom in such a way, I will not question them.
====
6586
Greenhill has survived. Thank you. I'm certain we'd all be in their icy grip if it hadn't been for you.
====
6590
Best not to mention our methods. It will only bring questions and hard feelings, yes?
====
6591
My people rejoice! Most consider us monsters, but you helped us. We will never forget your generosity and compassion. My egg sisters will live! And life, even in this wretched place, is precious. Thank you!
====
6593
My friend, I trust you to see this done. Go well.
====
6594
Speak to Cariel, my new friend. She'll be taking charge from here. I have to see to the wounded and begin the monumental task of returning Arenthia to rights.
====
6596
Lorkhan take them all! Why does <<c:1>> negotiate with these filthy Maormer?
====
6597
Be gentle when you speak with <<1>>. She has been through much, and fears for her friends.
====
6599
What's done is done. I pray future dealings with the Dominion won't end in bloodshed.
====
6600
The pain was unbearable. Like something tried to crack my skull open!
====
6601
This apothecary must have had a hand in the murder. I'll get it out of him, one way or another.
====
6607
Perhaps I'll see you in the ring. Doubtful, but I suppose anything's possible.
====
6609
Don't flinch, and don't let them see you sweat.
====
6610
Zara wishes you luck. You are going to need it.
====
6614
Congratulations, Mysterious Stranger. You are the Sorcerer Division Champion!
====
6615
Apparently, he wants to talk to you now. Some insanity about the health of the forest and his directives. 

I respect the Green Pact as much as the next Bosmer, but what he's talking about is something else entirely. Don't listen to him.
====
6618
Did you … did you succeed?
====
6619
If anyone pays you to haul kwama eggs during a hurricane, spit in their eye.

By the gods, the mess! The yelling, the smell … and that was just the sailors.
====
6622
Search <<1>>. There must be some sign of <<2>>.
====
6629
Welcome back. You were gone for longer than I expected.

I trust you walked beside Prince Haqmir of Yath and experienced the events that led to his exile?
====
6635
Now it's time to bring down their champion. She should be in one of the larger caves.

We bring her head back and my people will have to see you.
====
6636
It is done. <<1>> is finally dead.

We should leave this place before his puppets come calling.
====
6637
It was a mistake to remove this one from his home in the shadow realm.

This one will tear a hole in you and drink its fill.
====
6640
I don't believe it! This is Rkugamz! The abandoned city!
====
6647
You are not welcome here, outsider. You may visit our camp, but do not tarry near the chief's tent.
====
6653
Talia … Talia? Is that you? I-I'm … so dizzy ….
====
6660
If I never see another Dwemer construct, I'll die happy.
====
6661
My captured companions are locked in the cells beneath the Hall of Judgment. The door to the holding cells is across the way.
====
6663
We were separated from the bulk of our fleet in the storm. We washed up here, and the others … well, we believe they washed up farther up shore.
====
6667
Get into the drinking tents and set some fires. Kill anyone that tries to stop you.

Cause enough commotion and Ren'dro's men will come running. Then make for the compound.
====
6672
No entry without permission. Get out of here.
====
6674
You do realize that more watchers will replace these creatures. Killing them is a futile gesture. 

Still, far be it for me to curtail your enjoyment.
====
6675
Don't listen to this fool's words. The forbidden tomes must be destroyed. Place them in the shrine's flame, quickly!
====
6678
If we don't close the portal from the other side, the Daedra will find a way to re-open it.
====
6681
I must consider <<Ac:1>>'s possibilities. First, to determine if the water is indeed infinite.

Er, do you mind? I must focus on my work.
====
6684
Welcome to Eagle's Strand, my friend. You have returned to help Razum-dar in his time of need!
====
6686
You have the books? Then luck truly favors my path!

Do not listen to the lying spirit. This knowledge should be preserved by one who knows how. By this I mean, <<1>> knows.
====
6688
Destroy the Sigil-trees and slay Sangur.
====
6689
The rats are gone. If his conscience allows it, our inspector lets us continue our way of life. All is well.
====
6697
You know at first, this wild magic and the seals here seemed completely incomprehensible, but I think I understand how it works now.

In fact, I think I'll poke around here for a little bit before I leave.
====
6701
Well, what are you waiting for? Open the rest of the cages, if you please.
====
6702
It took a bit of work, but we finally stabilized the portals. Our people aren't getting scattered hither and yon every time they travel to Coldharbour any more.

At least, not as long as they're traveling to the Hollow City.
====
6703
The city is coming along nicely, don't you think? I'm not sure if we would have made it this far if not for your help.

Thank you.
====
6705
We've made it but I fear for my brother. I think the Daedric fire burned him more fiercely than it did me.
====
6706
Atronach parts are best, but any old meat will do. We can improvise.
====
6729
You are a competitor? Ishalga thought you came to the arena to pick up the rubbish!
====
6733
Thank ye for restoring the bushes. But the Orcs' destruction reaches farther than I'd expected.
====
6734
I saw you scurrying around this plantation. I know you're running skooma.

Tell me who you work for, or you'll end up in a cell!
====
6735
My father is dead, and now this Dominion outsider wants to throw me in prison!

They say they found evidence of skooma in the storehouses, but that's impossible!
====
6737
I'm more concerned with the lack of trees out there than the lack of seeds in here.
====
6738
We await our companions who have gone inside the ruin. 

If you wish to know more, speak to the priestess.
====
6740
Mara bless you, child. Tread with care. We're from the Chapel in Bravil, north over the border. A gang of bandits broke in and stole our holiest relics. It's not safe here.
====
6747
This is <<1>>'s lodge. You can't enter without permission.
====
6753
Bright moons and sharp claws, thank you!
====
6756
Nice work out there. Now that we've prepared all of the spell components, I can finish performing the ritual.

The threat these vampires pose will soon be over.
====
6757
Everyone has gathered for the ceremony, and now with your arrival we are ready to begin.
====
6761
Even if it was a simple spell, it's a simple spell well done.
====
6773
Know that you have made an enemy this day, mortal. I will stop you. The Elf's ritual shall not succeed!
====
6789
Those men and women worked with my father. <<1>> used to cook for us. She'd even stew vegetables, when we asked nicely.
====
6790
My blade has tasted the blood of my mother's killer. I should feel happy, righteous … but I don't feel anything.
====
6791
I see you found additional help. Not that we need it, but a little extra protection can't hurt.
====
6794
Aranias must not meet the Veiled Heritance alone, if we're to help her.

Go to the lighthouse, and thereafter to the manor to watch her past. By then, she'll be waiting for you in the garden.
====
6800
If anyone can get to the bottom of this, it's you and Aelif. She went for a walk to get some air. I think you'll find her near the docks. Stendarr guard your steps, my friend.
====
6804
How much longer must we pretend? My daughter wails in disappointment and our two families verge on coming to blows!

There is nothing to be done for it! The groom is not coming!
====
6805
This future only exists if the Lunar Champion is not successful on her path. She is the hope of the Dominion to come, and you are the hope for her. There is one last step along the path, if you are ready to conclude your journey.
====
6806
Here is the Staff of Magnus. As you can see, we have kept it quite well protected.
====
6810
Don't worry, we'll be fine. We'll pack up with the Mercs, and get out of here as soon as we can.
====
6811
It is not an easy task I ask of you, I understand. Take your time, but know the fate of the Militia rides on your shoulders.
====
6815
Don't worry about me, I'll get gone as soon as the coast is clear!
====
6816
So is saving people from terrible situations a hobby of yours?
====
6817
I decided that I liked my hair just the way it is.
====
6818
I have spells to prepare. If you must speak, you should do so with Warlock Carindon.
====
6820
The Mages here are doing important work. Warlock Carindon keeps us on a taxing schedule.
====
6822
I won't forgive those Bosmer for what they did to Patraud. An Altmer would never ….

This is unforgiveable.
====
6824
Long way from the Mages Guild.

Warlock Carindon speaks for us. You should see him if you have an issue.
====
6826
Fancy meeting you here. Don't suppose my uncle sent you, did he?
====
6830
What is it? Yuck! Its bones are on the inside!
====
6831
Explore the forest. The mages and I will see to this prisoner.
====
6832
Fair winds and blessings, wayfarer. 

War may come between Crown and Forebearer eventually, but thanks to you it shall not start in Bergama.
====
6833
What you've done doesn't change anything, wayfarer. These Crown dogs will always gnaw at their lead. One day the leash will snap, and we Forebears will be waiting.
====
6834
By Tava's red feathers, how wrong we were. Bergama might have sunk into the sand sea of open war had you not taken things in hand.
====
6835
Thank the Green I found you!
====
6836
Tu'whacca's breath, how close we came to disaster! The Withered Hand shall be severed at the wrist for this blasphemy.
====
6842
I hope I don't make a fool of myself in front of everyone.
====
6843
Find the relics of my people. I would add their stories to the tale.
====
6847
Whatever Alasan is doing, you must stop him. 

I fear that if he succeeds in this endeavor, the future of all Alik'r is in jeopardy.
====
6858
Congratulations, Hallowed. This one is not very spiritual … but even a fool knows we need a shield against the darkness. Especially when you cheat death.
====
6870
Quickly, to the Prowler! Catch the Vicereeve!

Dismissed!
====
6885
Finally, someone who's not running the other direction! 

I had no idea I was rubbing elbows with so many feckless cowards! A few necromancers show up and everyone jumps ship, literally! To just up and abandon this project—they should be ashamed!
====
6887
My brave Zariya … I will see her exonerated, and then she will rest among our people, where she belongs.
====
6898
You certainly took your time about things. Not your fault, I understand, not your fault! We may yet get this right!
====
6919
Ah, the one who did not listen to Raz. He would say it is good to see you again, but this one is still sulking.
====
6923
I'd stand by your side in there if I could, Hallowed. Good luck.
====
6927
The Wood Elves of Valenwood stand behind you on this sacred journey, Hallowed.
====
6928
This is fascinating. I can't wait to see what happens next.
====
6931
I've never seen the Queen like that. She is always so strong and poised.
====
6939
This is not the decision I thought you would make.
====
6953
We must get to the Eldest Den. There might still be time to save it.
====
6954
Nnnnn! Please … hurry! I can't hold this spell forever!
====
6955
It's good you're here. With earth magic and fire, Aranias and Andur force their way towards my throne, leaving chaos in their wake.

I've lost control of my guardians. My power fades. I've always wondered what death would be like. Soon, I will know.
====
6957
I was a fool to trust the Veiled Heritance. They just used me as bait to trick the Wilderking into letting his guard down.

As soon as Andur realized I was having doubts, he just cast me aside. It's clear to me now—I have to stop him.
====
6967
Whatever you and <<1>> are up to, it can't be good for Gudarz. 

I wish you luck.
====
6968
I hope there was something helpful in the tent. I'm starting to worry about how the other villagers will react to these continued delays.
====
6969
I'm delighted those ruffians finally got their comeuppance. It was about time.
====
6971
This really is the most delightful brew. Being a pact-hostage is turning out to be very pleasant, really!
====
6978
Collect my lady's lost jewels and meet us at the secret cave entrance.
====
6981
Enter the manor and find Stibbons! You've got to hurry before it's too late!
====
6982
Gudarz is the man you want to talk to. He's got a sweet scheme cooked up for us, once we get rid of the old militia leaders.
====
6985
I hear the old soldiers are about to give up hope and leave.

Can't come too soon for me.
====
6993
Our forces have gathered and are ready to move. We need to find the planar vortex and end the Planemeld once and for all.
====
7005
This all seems familiar. I don't like it. I shouldn't know what a Daedric Prince's lair looks like! How can I recognize this place?

But don't worry. I'm not going to turn into an atronach or anything. I don't think.
====
7009
Welcome to the temple at Rawl'kha, Moon Hallowed.
====
7015
I can't imagine we have too much farther to go. We just need to cross this region and we'll find the planar vortex in no time.
====
7027
You're still alive? Quick, get me out of here!
====
7029
Morwha's bosom, I'm glad to be out of that place. I want to see the lights of Sentinel!

<<1>> and I will make a great team. This is the kind of matchmaking for me.
====
7035
An impressive dowry, don't you agree? Worthy of my precious daughter.

<<1>> advised me to place it in a chest at the base of our entry tunnel. I've sent a guard to keep watch over it.
====
7039
Indaenir believes he can enter unharmed. And you as well. I pray he's right.
====
7042
Finally. I thought perhaps you'd gotten lost. 

We must be cautious down here.
====
7043
Could it be true? Me. The Silvenar?
====
7044
Hold up. Imperial forces have seized control of Satakalaam. 

I'd stay away, unless of course, you want to volunteer and help King Fahara'jad's army take the city back from these bastards.
====
7046
Did you talk to the villagers?
====
7058
Good luck, friend. But with <<1>> by your side, you shouldn't have much trouble.
====
7066
Have you found Pariel? Please, don't stop looking.
====
7068
Be at ease. The mercenaries dare not enter my home uninvited.

I watched you long before you spoke to my father, <<1>>. You spoke to people in town, and listened to their answers. Are you actually interested in helping?
====
7070
There has to be a way into those tunnels.

I've fought enough smugglers to know how they think. We should search the buildings near the cliffs.
====
7071
This cave seems rather important to <<1>>. Perhaps there's another entrance near the cliff walls?
====
7075
The Chasm is secured, we have control of the portals and the gatehouse. We couldn't have done this without you. Thanks!
====
7081
The Chief is gravely ill. I fear Tu'whacca may claim him soon.
====
7082
May the Green bring our paths together once more, friend.
====
7098
I took only a sip before they stopped me. Empty your water skin and move on, O wayfarer. It is not safe here.
====
7108
Scurry off, little mortal, but heed my words.

Controlling the Citadel, while useful, is not enough. Not for where you must ultimately go. But we shall talk more of this later, provided you survive.
====
7109
The Reaver Citadel. It's all that stands between us and the portal to the planar vortex. 

If King Dynar doesn't give the order to attack soon, I may just have to do this without him.
====
7112
No one's allowed in Verrant Morass right now. The Vinedusk Rangers are investigating a strange blight.
====
7113
Don't worry, I'm working up to writing those papers. I work best when I'm under pressure. You'll see!
====
7115
Go ahead, try the lodestone on the <<m:1>>. I'm certain you'll be fine.

Nearly certain. Sixty percent certain! Conservatively.
====
7118
If it weren't for you, I'd be well and truly buried right now. You're a real friend.
====
7119
Please don't make this more difficult than it has to be. The only way for our spirits to reach Tamriel again is for you to die.
====
7122
You humble me with your courage. Thanks to you, the other strongholds may learn what happened here.
====
7123
We can speak later. Help us defend the barrier!
====
7125
Khajiit is nervous. This one has never returned from the dead before.
====
7139
What can I get for you? I have goods from the March and into Valenwood!
====
7141
Sorry, but I can't chat. Tholbor's given me an arm's length of tasks to do, including his filthy laundry. Horrible man, honestly.
====
7142
Sorry, I'm all out of sorts. Malarel has a thousand tasks for me, and her idea of motivation is a lightning bolt to the forehead. I understand I'm the third assistant she's had in a month!
====
7144
The Eight watch over you. We lost a lot of good soldiers to the corruption. I pray Indaenir is right about you.
====
7145
Be careful in there. No one can say what may lie within. I hope Indaenir is safe.
====
7147
Hurry. We must inform the Queen.
====
7148
While at first we thought only the Bosmer may be affected, we quickly realized the minds of others were in jeopardy as well. 

Indaenir said there is something special about you. We pray he is right.
====
7149
Shazah worries for the people here. Mane Akkhuz-ri brought us to learn and assist, but sadly, there was nothing to be done.
====
7150
Khali is but a student of the Mane, but this one longs to be inside and undo this corruption.
====
7151
There's no end to the depravity of the Veiled Heritance.
====
7154
It's a little bit like watching a fairy tale come true.
====
7156
Auri-El watch over you. The queen, the mane, and Indaenir have all chosen to put their faith in you. I hope they are right.
====
7157
This isn't the place for Khali and Shaza. So close to this corruption when they should be learning of their future roles.
====
7158
You certainly fight like you've done this before.

We have one more front to clear, and then we'll be free to help the others at the central barrier.
====
7159
Laeneval will not be forgotten. Let's make sure her death is not in vain.

My bow is yours, if you need it.
====
7160
To all things, there is a beginning and an end. Remember this.
====
7161
There must be another way into the caves. Perhaps there's a passage near the cliff walls?
====
7194
Any luck? Or are they still at an impasse?
====
7208
Damn it all! I can't believe you're finding me like this again! It was humiliating enough the last time!

There's no time for jests, though. The Withered Hand has stolen back the Ansei Wards we recovered! They have all three again!
====
7214
Speak to them. Make them see reason!
====
7225
Imagine, a fortress full of Dremora! We'll have a jolly good time storming these walls!

I wonder if we shouldn't have dismissed the Dremora lass so quickly, though. When they go out of their way to talk, I find it's usually a good idea to listen.
====
7228
Now comes the time to prove yourself, <<1>>.

Your strength and wisdom is needed elsewhere in Alik'r.
====
7229
You have the look of a hunter about you. But the Senche demands that you act the part.
====
7230
Remember, just play the flute and you'll hear an echo from Erinel's counterpart.  Please save my betrothed!
====
7231
Maybe next time Grunda will serve a proper tea when guests arrive. I mean, really! The social graces are simply beyond some people.
====
7232
Who are you? What are you doing here? You need to get out before the others return from their raid!
====
7233
So much blood. The cries. I can still hear them. Oh Divines, so much pain.
====
7235
I will see to the Hunt-Wife and the torturer. You must see to the son and the Hearth-Wife.

Make them scream.
====
7239
That, my friend, is the question of the day! We wish we knew, but we're no experts on evil wards and such. Well, at least not those of us here.

However, seeing as how whatever business you had here will need to wait, we could use your help.
====
7296
Everyone in Marbruk is jumpy over the recent thefts. The Artisan is a crafty one.
====
7305
If you need banking services, my master Talqua can assist you downstairs.
====
7313
You come to me with an empty belly, yes? Let Duzal fix you something.
====
7323
It's an honor to have had you fighting on our side. I know the king will want to recognize you as well … when the time is right.

Until then, I wish you great luck and clear roads.
====
7325
We must remain vigilant. I don't know what's gone wrong, but it's clear that something has upset the boss, <<1>>.

Just a guess, but I bet it's all these spiders.
====
7333
This one welcomes you to her home. She is sorry, Kala is in no mood to chat. Her brother has been gone for many days now.
====
7343
Please don't interrupt us.
====
7344
Excuse me, we're in a meeting.
====
7369
Oh, hello there. Sorry, was the music bothering you?
====
7374
Ah, not here to bet, then. Good. Good!

This one wishes to see you hurting, but more, to see those you fight dying. There is no victory without pain, walker. No spotless wins. Remember that and shed much blood.
====
7407
Scouts bring rumors of a new power in the land. A Wilderqueen, a woman who can change the land beneath our feet. I also hear she served the Veiled Heritance—until you turned her.

Thank you. Even if she isn't with us, she's also not against us.
====
7408
If you are looking for evidence, I'd suggest looking around in town. When the forest turned against us, there was no time for anyone to collect their belongings—or cover their tracks.
====
7411
You are just as bad as them. You are only doing this because I'm an outsider, a Khajiit.
====
7412
You did the right thing, advocate. <<1>> was a blight on our community, and you see how we've blossomed without his presence.
====
7423
So, going toe-to-toe with the big bad then, are you? Smashing! Good luck to you! 

This whole Planemeld thing seems like a nasty business. I prefer my Coldharbour with a bit less Tamriel in it, thank you very much!
====
7430
She led us here … Shazah led us to the threshold. Hallowed … I've never been afraid like this before. But I don't know if I can do it. I don't know if I can take the last step.
====
7432
She says she wants to kill us, but she doesn't mean it. She says that out of love.
====
7437
Man the ballistae! Stop that thing before it rams us again!
====
7440
Look out for evidence of the mammoth's path, and good luck!
====
7443
Be careful. The oldest bones in the Barrowbough can be a bit … well, moody isn't exactly the word. But yes, moody.
====
7445
So the Spinner was innocent after all? I don't know how I could've been so mistaken, but honestly, I'm relieved.

The Spinner's role is a vital one. If he'd betrayed us, it would have injured us twice over.
====
7447
I still think Gathiel must have had some part of this, but I guess the evidence speaks.
====
7451
So, you've heard the masters speak. Snake, Tiger, Wolf—these are the spirits of the hunt. Each Briar embraces the qualities of one of these spirits.

Are you still interested in joining the Briars?
====
7452
Get out of my way. I'm going to kill Pellingare myself. All you have to do is look the other way.
====
7453
Something's wrong. I've never known Pellingare to run from help. We need to follow him.
====
7454
It won't matter, you know, if the courts spare me. I'll just find another way to end it.

I admire your compassion. Perhaps one day your children will turn out better than mine.
====
7457
Don't think I'm not watching you, just because my eyes are closed. I may be old and tired, but I am not unaware.
====
7461
It feels good to be whole and strong again. You shall see my true power now that I've recovered from the soul-meld.

I do miss Zur, though. He'd be beside himself at the thought of exploring a Daedric Prince's stronghold.
====
7463
Ah, another visitor! You've arrived at an auspicious time for our village.

I am Erunor of Shrouded Hollow.
====
7464
Praise the Wilderking, you're alive! I knew he would save us!
====
7465
I love what the Dark Prince has done with this place. Quite lovely. Shame we have to march an army through here. Soldiers rarely take care to watch where they step.
====
7467
Oh, hello. I thought that maybe you were my wife. I got back from my job at the cemetery, but she wasn't here.
====
7468
Lyris desires to speak with you.
====
7469
It's been a long road, hasn't it? My father used to say that if you avoid all of life's abrasions, you'll never be polished enough to shine. We must be pretty damned shiny by now.
====
7470
Lyris wishes to speak with you.
====
7471
Titanborn wants you first. She's even more annoying when she gets impatient.
====
7472
Blood and faith, Sameer! What has befallen here? 

Quickly! We must find father! Ask the vizier where he is.
====
7474
Honor to you, Sera. Welcome to the Mages Guild Hall. I realize that our presence here in the temple is unconventional, but I'm afraid that our former hall was razed just recently. One does what one must, yes?

Have you come seeking membership?
====
7476
The Elder Scroll of Chim must return to the Pact. Help us recover it!
====
7478
The ring, and my father's sword, lie at the back of the crypt. We must hurry.
====
7488
Comrade! It is good to see you.
====
7492
I'm sure I lost my Badge of Office at the tower. You must find it for me!
====
7494
It is you! A pleasure. May the light of the Bright Moons bless and keep you. Why are you here?
====
7495
Sorry, a little busy keeping an eye on our friends out there. Cariel will set you straight.
====
7503
The guardians of the Elder Scroll of Alma Ruma must not allow the enemy to steal it ever again!
====
7506
I appreciate what you did for the acolytes. They weren't prepared for any of this.

I'm relieved <<1>> is safe, but don't tell him I said that.
====
7508
There's Sai! But why is he being tormented by a shade of Abnur Tharn?
====
7511
I must say, my doppelganger is remarkably handsome. Nevertheless, we should probably destroy it. Imagine the trouble it could cause if it were let loose in Tamriel! 

I know, I know … we're here to save the Redguard.
====
7512
Sai Sahan lives! You've outdone yourself, Vestige.
====
7515
No. Not Gathiel. Oh, Gathiel, how could you have done this?
====
7517
This isn't real. This is all a bad dream.
====
7534
Who are you? Why have you invaded my home?
====
7539
What can you tell us? It wasn't the Spinner, right? I mean, it couldn't have been. Could it?

Also, you'd tell me if the meat was all gone, or if the creatures had left their filth everywhere, right? Since we're friends and all.
====
7540
Please, tell me you found something conclusive. Something that will sort this out so we can get back to our lives!

The village can never return to normal unless justice is served, you understand?
====
7541
Remember Vestige, we fight for our people. We fight for Tamriel. Evil might be kept at bay for a time, but it can never be completely eradicated. What is important is that we resist it; that we fight on, and keep fighting.
====
7542
We've had some crazy adventures, haven't we? But adventures are what you call them when everybody comes back alive, so maybe they've come to an end. 

I don't regret any of it, though. Not for a moment.
====
7543
I see that look in your eye, Vestige, and I wonder—am I to be the one? Know that I would consider it a great honor. It would be a fine death.
====
7544
We'll never be ready, so I suppose that means we're as ready as we'll ever be.
====
7545
You are Pact Advocate and I trust your judgment. I only ask that you weigh the evidence carefully. Whatever you decide, our village will never be the same.
====
7548
You're investigating things? Good. Leave no stone unturned, and remember … the construction of Woodhearth in Greenshade, the founding of the Daggerfall Covenant, and the invention of the steel-toed shoe are all part of their plan.
====
7551
So let's see whatever it is you found. As long as we get it over with, right?
====
7555
<The shrine is quiet, empty of whatever power flowed through it.>
====
7556
It doesn't matter what you do to me. You'll be dead, or trapped for a thousand years!
====
7557
This one needs to deal with Tarcel's wounds. Adusa will follow you shortly.

Just keep your wits about you around Balcone. And don't do anything rash until I get there.
====
7560
Did you feel that surge of power? Imagine what we could do with something strong enough to propel us between worlds.

The sooner we find that relic, the better.
====
7561
Mortals! Show a little concern and this is the thanks you get! And where is the constable? Why isn't he here? But that is a mystery for another time.

The survivors are our priority. Still, these vampires … they are most unusual.
====
7582
My wounds are superficial. They will heal in time. But the debt I owe you will never be erased. I am honored to call you friend.
====
7583
You have it? Give it to him.

I will watch and pray.
====
7586
Z'en's price! I knew if I banged on this door long enough, somone would come.

Look, I really need a helping hand here. Can you spring me out before the trolls come back?
====
7587
Moira's Hope may be lost, but we'll survive. And we'll remember what you did for us today, my friend. You can count on that.
====
7588
The sooner we get to the barn, the better. Then we can figure out how to take back the town!
====
7591
Did I get hurt? I smell blood ….
====
7600
Well met, traveler. What can your Queen do for you today?
====
7603
Please, let's keep moving. I don't like being in the open like this.
====
7609
I hope the soldiers were able to give you some indication as to the whereabouts of my sister.

We could certainly use her around here. She's always so calm under pressure. Please, find her for me.
====
7612
I don't have the numbers to retake <<1>>. One platoon is all I'd need.
====
7613
You have the scroll. Now, we can enter the cathedral and give the mayor a bigger shock than the man in the tower!
====
7615
Oh, you can't seem to catch a break, can you? Chin up, just like the bridge! Adversity is the brother-in-law of propensity! As they say.
====
7619
You did it, didn't you? I can sense it. Reezal-Jul is dead.

Too bad. I wanted to be the one to end that crazy lizard's twisted existence.
====
7621
We've no time to waste. Go to Sancre Tor with Sai and the others. Bring back the Amulet of Kings!
====
7622
Steel yourself and enter the portal. We will follow.
====
7623
The portal's open. Let's go!
====
7624
The sigil geode! Do you still have it?
====
7625
Shadowed Path cultists should burn in Oblivion. Have you fulfilled this contract?
====
7626
You return to me alive and well. I trust the Shadowed Path has suffered at your hands.
====
7627
I sent you out after those cultists, didn't I? How did things go?
====
7628
You are back! I felt the shroud of the King of Worms descend over you, and I feared the worst.
====
7630
Come on! Let's have at it!

I'd rather die fighting than get turned into one of your pitiful creatures!
====
7632
Tread carefully in Molag Bal's realm. You are important. The Scrolls have so named you.
====
7634
My sister-in-law just lost her husband, my brother. We're both really shaken up, but I have to stay strong for her. I just wish she'd say something. She hasn't said a word since it happened.
====
7635
I'm looking forward to this. I'm curious to see where Sai Sahan trained in his youth.
====
7636
Lead on. Let's get the ring and be done with this place.
====
7638
Excuse me, I hate to bother you, but are you from this area? Could you help me find my husband? He went off again, and I … I don't know what to do.
====
7646
You could be the key to my escape.
====
7697
I'm sorry, it's … I'll be useless, with all those frost trolls about. I hope you understand.

You be careful in those caves, would you?
====
7699
You've returned! Smashing! Were you able to recover the Emerald Chalice?
====
7701
Are you waiting for the seasons to change again? Throw the hag's heart into the circle!
====
7707
Guards at the other gates must've been slacking. I heard rumors that there are Imperial spies in the city. 

If you see any, send them this way. We'll give them the Strastnoc treatment Ha!
====
7719
Please, don't make me wait any longer. I must leave this horrible place.
====
7732
The Ring of Stendarr's Mercy is at the back of the crypt. With it lies the greatsword that belonged to Sai Sahan's father.
====
7734
Don't … ack … tell her. Make her pay.
====
7745
Good luck in this final battle, my friend. You've proven formidable, but the Architect wields Daedric power.
====
7747
So the rumor is true. We allowed an outsider to help us. Certainly not my judgment, but for the sake of my sisters … I wish you well.
====
7748
Another portal leading us to an almost certain death? Oh, please. By all means, do lead the way!
====
7752
Thank you. I'd send Abir back out, but he's wounded, and no use to us in his condition.
====
7757
Gaercroft would risk all for the safety of his doomed daugther. Do walls make your kind blind to reason?
====
7758
I keep thinking how that could have been me.
====
7764
Smashing! I was actually about to hike all the way to Wayrest to ask for aid, but I think I've already found what we need right here!

So what do you say, want to save an old friend from having to walk halfway across Tamriel?
====
7765
Fobbing Imperials! I figured we had at least another day or two before they'd be back!

The poultices helped, but there's not a knight here who's ready for battle.
====
7768
If you are looking for custom jewelery, you should know I'm retired.
====
7771
Greetings. Normally I would take pride in telling you that I am the most worldly Baandari merchant in all Tamriel.

I would present you with a lavish display of the amazing variety of goods I have to offer, but I cannot do that today.
====
7790
Thank you for playing along.

You see, <<1>>? This is what true friendship is! Not standing like a drooling statue as your only friend is hauled away like so many sacks of grain!
====
7791
You made it out of Anahbi's Tomb? Unbelievable. I'm beginning to think I was worried about the wrong thief earlier. Clearly you are a person of surprising talents.
====
7792
What news do you bring from the upper city? Have the traitors been dealt with?
====
7794
The way to the upper city is through the gate next to this chapel.

After you deal with the traitors and find something that explains Baron Montclair's actions, please come directly back to us.
====
7802
If you have no business with the Hollow Moon, please move along.
====
7803
Things have gotten so noisy around here lately. All that arguing … all that yelling.

Orcs this, Bretons that! If you ask me, they just like the sounds of their own voices.
====
7805
Ah, the noble hero! Merchants and peasants from here to the Strid sing songs of your overflowing pockets! Keep it up and tales of your generosity may surpass S'rendarr's, I have no doubt.
====
7809
These missing moments from my memory … they concern me greatly.

You must talk to everyone. Discover the things that I have somehow forgotten.
====
7811
We're coming right behind you. I promise. But you better clear the path. 

I needn't remind you that you don't want my death on your head. It would haunt you for the rest of your days.
====
7814
You look like someone who appreciates a strong leader. I'm sure you agree, the High King has certainly made the right choice for the ruler of Shornhelm.
====
7825
Puddles! Come to mama, you stupid, stupid creature!
====
7828
If you won't help her, I'll find another way. I have to.

I won't lose Leila, Verandis. I can't!
====
7835
You're going to cleanse the mausoleums? Arkay be with you, my friend.

If this does not succeed, I'm afraid we have little recourse.
====
7849
Crazy Eye looks at you and sees one sleek piece of sweetmeat. She wishes Baandari were sticking around here a little longer.
====
7851
Here to kill some bandits? No? All right.
====
7852
We still haven't checked the crypt. There's no telling what these twisted bastards are doing down there.
====
7856
Without the Fangs, the Anchor is vulnerable. Let us fling these vile creatures from our world!
====
7858
To find Rasaba and the list, head due south from the manor. Follow the river and you should see them camped between Silverhoof Vale and Camp Tamrith.
====
7861
Captain Marck is in danger as long as the Cloak still lives. Kill the Cloak and his assassins before they have a chance to strike!
====
7862
It took you approximately fifteen more seconds to transfer to this location. The portal I created to come here took five seconds.

Either my calculations are wrong, or the Planemeld is causing disruptions in the flow of magicka!
====
7880
The Blacksap are leaderless and their attack was blunted, thanks to your quick work. <<1>> will heal in time.
====
7887
Arkay's blessing on you, traveler.
====
7890
You realize that since I made this decision based on your recommendation, that if ever there's a rebellion in Rivenspire … well, you'll at least have to help me clean it up.
====
7892
I hope the Queen's trust in you was not misguided.
====
7894
Come to mock the rightful king of the Wood Elves? Go on then, have your fun.
====
7898
I've explored a few Ayleid ruins in my time. Dangerous places. But you know me. I love dangerous places.
====
7899
Good, good. You are safe. Good fortune did not abandon us entirely.
====
7900
My father taught me this song. Pretty, isn't it? I guess I'm feeling a little homesick.
====
7901
I'm cheering you on out here, Hallowed.
====
7902
A pleasure to do business with you, my friend. A pleasure to be in business!
====
7903
You should go. The more we're seen together, the less the Blacksap will believe you're one of theirs.
====
7913
Ah, another visitor. You should probably speak to my lady. You can find her over by the cave entrance.

As usual, she could use a bit of assistance.
====
7916
If you are looking for jewelery, I'm retired.
====
7918
If you are looking for custom jewelery, you should know I'm retired.
====
7919
The people of Elsweyr are behind you, Hallowed. May the Bright Moons be with you.
====
7924
What are you doing? Go activate the blood fountain!
====
7929
Oh good, you have a letter for me. Never tire of the things.

You're certainly missing the meek spinelessness of a Dominion courier. You know the letter's contents, don't you? Why not tell me, and spare my eyes the strain?
====
7930
I heard what you told the king. <<1>>, a traitor? Disgraceful. Makes the rest of us look bad.

But the Dominion owes you its thanks. As <<2>>'s representative in <<3>>, the duty falls to me.
====
7937
What happened? Has Hircine asked something of you?
====
7938
You've returned. We feared the worst.
====
7939
Curse these Reachmen. They've been a thorn in our side for too long. I should have seen them coming.
====
7940
So you've succeeded. Impressive. Few best the aspects.
====
7941
Arkay's beard! Could anything be more disgusting than this gargoyle's tongue? 

One must make the best of it, I suppose. Now, how to prepare the antidote?
====
7947
It's good to see you, friend. You will always have a place aboard the Prowler.
====
7948
Terrible news. The city of Northpoint has fallen—either to Montclair's forces or some other darkness he and his minions have conjured up.

Northpoint is Baron Dorell's stronghold, so I know he is there, but I am certain he could use your help.
====
7949
I know you're working for those Vinedusk cowards. I knew the moment you arrived in <<1>>.

But you wished to speak with me. Why?
====
7956
I don't see him, but he may be around here somewhere. You should go check the east gate for <<1>> and I'll meet you there shortly..
====
7960
It is a relief to know that the city is safe. If time allows, I will go out into the streets and try to help the people rebuild. 

It is the least I can do. And to be honest, I can make more of a difference out there than in here.
====
7968
I do hope you found that blasted cup. Lady Laurent has been quite impossible while you were gone.
====
7969
I can't believe it. What Nedras did for me. He was always looking out for me ….
====
7971
I'm sorry, I'm waiting for someone. Would you leave me to my thoughts, please?
====
7972
This one welcomes you to her home. She is sorry, Kala is in no mood to chat. Her brother has been gone for many days now.
====
7977
So Montclair is at the Doomcrag? Perfect. I always wanted to assault a haunted pinnacle high in the mountains.
====
7985
I heard someone say hearth-husband. Not me. No, please, no.
====
7987
You have the stink of something unnatural on you. Something wrong. It'll take something extra to initiate you into our brotherhood.
====
7992
I was wondering when you'd wander up! I knew you wouldn't let me get all the glory.

Of course, I wouldn't have wanted to take any action until you were with us regardless, but I like to pretend. Anyhow, how in Oblivion are you?
====
7997
You have done what has not been done in centuries! All the parts of the Orrery have been placed within the chamber, and <<1>> awaits us below!

I must admit to being more than a little excited. I've never seen the Orrery operational.
====
7999
Leave me be. This is much more complicated than it looks.
====
8004
Adeena …. By the Eight, what have I done? I never meant for this to happen.
====
8005
Onsi's blade. It released me? It let me go.
====
8009
Touch the symbol of Molag Bal. Profane the Defiler, the King of Corruption.
====
8012
Look! Another live one! Oh, sorry. I should speak more quietly. Don't want to disturb the dead … or the Daedra crawling all over this place.

I find them very distasteful. Not right for this place. Not right at all.
====
8014
Gadris is upset because we had to hide behind some rocks. Undignified, he said. Well, Zur says that being eaten by a deformed creature is even more undignified.
====
8031
I knew if I came out here and hung about long enough, someone would eventually happen by to help!

If I can be the one to determine what happened in King Ranser's final moments, scholars will speak my name with reverence for generations!
====
8037
This place is perfect! No bodies. No backdoor. Plenty of room. It's a veritable mansion!

We'll gather here and use it as a shelter for any people we rescue along the way.
====
8040
My thanks for your selfless aid, friend. And not only that, it seems you have sown a seed of faith in my brash son. Together, we will continue nurturing the lifegiving waters of the vale until the darkness there is but another story of old.
====
8044
We're almost there! The locals spreading the word. We just need our last performer ready to go and we'll be a carnival again.
====
8050
My trusty courier! Did you have an exciting trip?
====
8059
First, you enter uninvited, then you start rifling through my cabinets? What is this? Some kind of sick joke?

Wait, I've never seen that book. What is it?
====
8068
Ever are you a servant of <<1>>'s whims. Have you no pride?
====
8071
I feel so much better having you here. I'll stay here in case she comes back. You be careful out there!
====
8072
You! I knew I recognized you from before. You retrieved that relic for me, from the site in the Alik'r. Splendid.

I don't suppose you'd be willing to help me on another grand adventure?
====
8078
Kaleen must have a plan, but it may not be a good one. Either she's playing Naruk, or he's playing her.

Guess we'll find out, won't we?
====
8082
Since you know Kaleen, you should do the asking around. I'll see to it no one stabs you.
====
8088
Thrug and Larzgug are just as implicit in this as Osgrikh. It's fitting that they die to satisfy my husband's honor.

I think they'll appreciate it. Just like a blood price back in the stronghold.
====
8091
Help me walk out of here, and then we'll deal with Naruk.
====
8103
It's easier to show you than to try to explain. Let's keep moving.
====
8110
<<1>> says you're to thank for ensuring the ratification ceremony will happen without delay.
====
8111
How exciting! <<1>> has done nothing but spin for generations. To think, I'll be the king who sees it work again.
====
8113
<A notice for a bounty mission has been posted to the board.>
====
8136
You know, you'd think being made of iron would be unpleasant, but it's actually rather relaxing.

Or maybe that's just because I have no emotions.
====
8139
Leave me be. I have more pressing concerns right now.
====
8146
Seeking to reclaim <<1>> at this point is futile.
====
8170
I don't suppose you're here to pay your respects to the Blacklight Raiders, are you?
====
8194
It's such a fine day for fishing. I'll be out here a little longer, and then I'll return home.
====
8195
Such a fine day for fishing. I'll be out here a while longer, and then I'll return home. I promise.
====
8202
Go ahead, try out the weapons. That's what they're here for.
====
8213
Ah, Count Verandis. So good to see your striking visage again.
====
8215
By the Divines, the ale servers in this place get uglier by the day.
====
8224
Greetings, milksop. You must be lost. This is where Undaunted drink, not milksops. Now go away, milksop. This one does not want to catch your milksoppiness.
====
8271
We're almost there! The locals spreading the word. We just need our last performer ready to go and we'll be a carnival again.
====
8272
Will you have another go, then? Just one alliance left, you know!
====
8281
You have business with the prince? Make it quick. I'll not have his time squandered on trivialties.
====
8294
It pains me to stay here as Riften is threatened, but I am sworn to protect my thane no matter the cost.
====
8300
This? It's merely a flesh wound! Think nothing of it.

I'm worried about <<1>>, though.
====
8303
I wonder if Armel's trussed up like I was? Really, it's a good thing you came along when you did.
====
8304
My friend! It's good to see you. I was just about to pick a fight in here. Come, share a drink with me. 

What have you been drinking lately?
====
8305
Ah, you. Your return stirs up memories I could have done without.

What do you need?
====
8309
I've got to figure out what I'm going to do next. Gelvin and his sister are going to kill me for screwing this up.
====
8310
There will be a feast later to celebrate the work of these fine men! We must show our appreciation for their hard work on our behalf.
====
8311
Once you find those trap wizards, get them back here on the double.

We've got to let the elder know how we're doing. She's been waiting on our progress report. And between you and me, I think she's getting a little impatient.
====
8316
Who knows when we'll get another job now?
====
8317
I know you. Daggerfall. That mad plan to take on Molag Bal. Crazy.

Let me ask you, though. If someone committed a heinous crime—slaughtering innocent people and such—could they ever be forgiven, or should they suffer for the rest of their lives?
====
8318
Now that my skull's stopped pounding, I'm ready to crack someone else's. Did you find anything in that Redguard's room?

Do we know where they're holding the hostages?
====
8319
As I suggested, wonderful as Fell's Run is, you should probably keep moving and spend the night in Northpoint. They have a very cozy inn there. 

Yes, and come back and visit us another time.
====
8320
By Mauloch, if you don't get out of my face, I'll grind you into the dirt.
====
8328
You're back? Thank the gods! The walls of this crypt are closing in on me now. Ever since I realized I might die in here. Funny how the mind does that.

Did you find my pack though? Did you find the letter?
====
8330
You've certainly done your due diligence. I really appreciate the efforts, but I had a feeling it wouldn't work.

Some people just have no sense of duty, and I guess Martin falls into that category.
====
8333
Look how the rubble blocks the front of the door. I don't think we can get through this way.
====
8336
Ah, finally, reinforcements! Have you heard? Montclair has sealed the gates and taken control of Northpoint. He's locked me out of my own city!

If you're here to help, I won't be offended in the least.
====
8341
We can discuss whatever you like. Politics. The weather. Anything at all. But after we finish this mission.
====
8343
What a clever device! When you pressed the tiles in the correct order, the barriers disappeared.

There appear to be two exits from this chamber. I imagine they both lead to the same place. Go ahead. I want to look around a bit before I join you.
====
8345
I never should have brought everyone here. I should have handled this on my own.

You're in danger as well. Montclair will eventually try to use you against me.
====
8346
My friend, you are truly a hero worthy of song. I can't begin to express the depth of my thanks. You've done so much for me already … might I ask your advice?
====
8347
Ah, our savior! Thank you again, for everything you've done.
====
8348
It's good to be back. I never imagined such a horrible place existed.
====
8349
Daedra everywhere! Took … took my wife! My daughter!
====
8350
Thank you for saving us. To think I … I nearly killed us all.
====
8351
Damn trash! That's all it is! Let it be known that Jerine's Ironworks sells nothing but dung. They call them swords, but you can't get an edge on one of these blades to save your life.

Even the Shornhelm Guards got better steel than this!
====
8354
Adept, thank you so much for coming. I have a request, one I hope you will honor.
====
8367
Don't mind Verandis. He can get this way sometimes. Especially when the stakes are so high. But I'm sure he has his reasons.
====
8368
I knew you would find the chamber and open the portal.
====
8369
It appears that the Serpent has gathered the bulk of his forces in the mountainous region to the north and sealed himself within.

So much the better. That gives us a chance to learn what we can about this threat and plan a defense.
====
8372
I can use the Lorkrata text to help translate the Ayleid words carved upon the pedestals. Why don't you examine the statue by the barrier? It has an important air about it.
====
8383
Too much is hidden. The burnt bones tell much, but even they are sometimes quiet. Perhaps I'm not skilled enough yet.
====
8386
I hope you can help us. Please, speak to Hara.
====
8406
Whoa, there, friend. What business do you have here?
====
8409
Stupid lighthouse. Stupid bandits. Stupid Hagraven!

Why's everything spinning?
====
8417
I'm going to stay here and help in whatever way I can.

Thank you again for your timely assistance.
====
8418
Good to see you again, friend! Believe it or not, your presence actually makes us feel better. And I know that I feel safer with you around.

I hate to ask, but I have another task that could use your help.
====
8440
What happened to the House Councilor is unforgivable. I hope you made those responsible pay for what they've done.
====
8441
I hear the missing villagers have been found. Thank the Three at least some of them survived.
====
8442
You know, I don't think Varon Davel is who he claims to be. But at least he took charge after the councilor disappeared.
====
8452
Green keep you. I think my friend Tendil may have need of your services. Speak with him, if you would.
====
8455
We should never have trusted the Maulborn. It seems like the curative isn't really a curative at all. It might even be the source of the Llodos plague!
====
8471
The Maulborn are behind this somehow, I know it. Please, find more evidence that ties the Maulborn to this plague.
====
8484
Just watch your step in there. I don't trust these Maulborn or their good intentions.
====
8486
Perhaps you can be more reasonable than this Bosmer. 

These grounds are forbidden. Allowing them to settle here would threaten the health of the Valenwood. If they do not leave, we will purge them with the forest like a destructive rot.
====
8491
Welcome, fellow member! It truly is an age of discovery we're in. Look at the marvels we're unlocking on a daily basis.
====
8493
Please do as Nilyne asks. I don't think he has a lot of time left.

I'd go with you, but I need to stay here. Just in case.
====
8496
Where did you go to get those ingredients? Windhelm?

No matter. You're here now. Were you able to acquire everything on my list?
====
8497
Nilyne's got more talent than she gives herself credit for. Maybe when this is all over she'll finally realize that.

And then maybe she'll forgive herself for what happened to that guar.
====
8508
Remember, comrade: keep your blade clean. A sharp, rust-free blade will save your life. Even if everyone else has abandoned you.
====
8509
If you haven't spoken to Hara yet, please do. She's gathering allies in our fight against the Celestial Serpent.
====
8538
Memories of youth are the treasures of old age. Savor them … and those who share them. They'll fade, but they're as sweet as Sun's Dusk Ale while they last.

Tongues of Xarxes! I sound like a pedantic old fool, don't I? Forgive me.
====
8567
We have nothing else to discuss at this time, Seeker. Go about your business.
====
8571
I will meet you at the camp of the Ternion Monks, my friend.
====
8572
You're alive! But you don't look so good.

What's your fighting style? Ramming your enemies with your face? Get back out there!
====
8580
You did it! With the beams activated, we should be able to enter the temple now.
====
8588
Welcome! This one has tasty foods for the hungry and delicious drinks for the thirsty.
====
8589
Adept. You've done so much … I thought you were the Guild's future. But I cannot ignore the choice you made concerning Valaste's fate. I would give you a gift. A gift, and a warning.
====
8623
We're going to get these people patched up before we worry about anything else.

At least we can rest for the time being knowing things are taken care of.
====
8625
I haven't seen you before. Who are you? How did you get in here? 

I warn you, if you intend to harm these people, you will have to answer to me.
====
8626
I've lost track of the days. I feel so hollow.

Will you help me?
====
8628
When the staff hit, pieces broke off into elemental shards.

Take these focusing crystals. Each one can absorb one type of elemental infusion from a shard. Bring one infusion of each type to me and I'll combine them to open a portal into the staff.
====
8629
The students and I thought we could defeat Nerien'eth when he returned. We were wrong.

But even a lich as powerful as he's become can be beaten if we destroy his body. We just need to find him. Let's check his study up ahead. I'll meet you there.
====
8634
Hara seems very pleased with you. She's become more hopeful since you arrived. I can tell. Is there anything I can help you with?
====
8638
Defeat the temple's guardians and I'll unblock the path.
====
8648
Once both ritual sites on either side are disabled, we'll be able to make it across. Or so Gilraen tells me.

Split up if you have to.
====
8656
We have to locate the other aspects before the Serpent does, or the Scaled One will be impossible to overcome.
====
8657
There. The other aspects, our other selves, have come into view. We must reach them before the Serpent locates them.

Only once we're whole will we have the strength to face the Lost One and break the Serpent's will.
====
8658
Hmm. This one might be a little tricky. Seems like this house is locked, and I can't pick the lock.
====
8659
Still rifling through Danni's things?
====
8660
Despite what she did, I trust Danni.
====
8661
Good luck getting those invitations. I'm not exactly looking forward to this party, so if you don't happen to find one for me, I wouldn't be upset.
====
8662
Azbael prefers to stay on the ship. The land legs aren't so good.
====
8667
Remember, if you lose sight of me, just meet me back at The Lass.
====
8700
I'll lead you to the prisoners if you'll assist me in my day's butchering. Information has a price, little mortal.

Head inside, slay the Overfiend, and anything else that bars our way to the inner halls. Then we'll talk.
====
8703
Yes, yes, these will work. Not bad.
====
8704
You're alive! But you look like you clobbered a rock with your face.

The Undaunted eat rocks for breakfast. Get back up there and collect your teeth!
====
8706
"Step 4: Make An Iron Dagger

"Iron daggers are the simplest to make. You just need a style material, two iron ingots, and a steady hand with a hammer. If you can't, the forge-wives will say you're completely hopeless. Don't let them get to you."
====
8707
Hey there, fish. Tasaba says you did your job admirably. A master thespian, you are!
====
8711
We need that ship in order to get our whole crew to the vault. Gwenneth will have more information for you about this mission.
====
8713
We're stealing a ship called "The Punctured Eye." Captain White Mane's holding it on the Cybiades Atoll. She's got her crew crawling all over the atoll.
====
8720
You're back! Nicolas beat you here, but he didn't have the supplies. I was worried something had gone wrong.
====
8721
Hurry! Get something flammable, grab the uniforms and documents, and light the place up! I'll make sure we have a way out.

Go!
====
8738
The captain doesn't seem too keen on us, but we're in reagardless. I think the guards share her skepticism. They're probably on the lookout for us if we venture anywhere we're not supposed to be, so be careful not to get caught.
====
8739
Stay vigilant. We made it past the captain, but I don't think we're in the clear. The guards will be watching us if we venture anywhere we're not supposed to be, so be careful we don't get spotted.
====
8740
Something's not right. The captain let us enter here too easily. Keep an eye out for the guards. They might see through our disguise if we're not careful. I'll keep looking for other ways around this place.
====
8742
This is excellent! Everything is still in good working order. The idiots here didn't break everything, it seems.
====
8745
Good work. Talk to my assistant Talaya, so she can record your time.
====
8761
Let me know when you are ready, and the race will begin.
====
8764
Good work. Talk to my assistant Talaya, so she can record your time.
====
8798
My friend. I am Ahmat of the Black Horse Couriers. My assistant Talaya and I have prepared a riding challenge—a winding course across dangerous terrain—and a prize for the fastest rider.
====
8803
Go talk to Eupherus, let's get this started.
====
8805
Have you tried the ale? Someone spent quite a bit of money on this ale, and I'm going to avail myself of it. Avail myself of ale. Haha. 

Oh, don't look at me like that. I'm trying to make the most of this. I'm not even tipsy. Yet.
====
8808
Thank the gods we made it out of there.
====
8809
Speeches. Not my favorite.
====
8810
Poor Nicolas. I'm sure he'll regret this leadership thing someday.
====
8811
What a dull mission with nothing to show for it. We've got less now with Danni gone.
====
8813
Pretty sure you have something better to do.
====
8820
We won't forget our lost companions or what you did to help us.

If you ever find yourself in deep mud, know that Scattered-Leaves owes you a debt, my friend.
====
8823
Turuk was going to dare you to do it. You think like an Undaunted! Or you're crazy. Either fits.

That spirit—the Gazers called it a "Celestial Serpent"—will wreak havoc if it ever escapes these caverns. You cannot allow that to happen!
====
8830
Contract fulfilled then. It's a shame about the sacraments. Perhaps I'll let you explain that to the Listener.
====
8845
Quaint little village. I feel relieved it's just the three of you on this job. Seems too nice to ruin completely.
====
8846
We're close. Let's grab those spellplates and get out of here.
====
8847
Be careful with that Kothringi. From what I've seen, he seems a bit unstable.

That's if he's really a Kothringi. He'd be the last of his kind.
====
8857
Speak to Varn and Oosh. Quickly.
====
8868
Excuse me? I haven't asked to see you.
====
8880
Nothing focuses me better than the sounds of torture.
====
8881
It likes our persuasive measures, yes? Although, I admit, it is a true form of entertainment.
====
8885
Let's meet at Fearfrost. I'm sure that's where we'll find Veesk-Olan.
====
8888
Let's finish this "dreadshard" business as quickly as possible. We're warriors, not rock collectors.
====
8897
The Listener is dead. What now? Are you the new Listener?
====
8898
So it ends. What now, Wrath of Sithis? Are you to be the new Listener?
====
8903
Are they going to be serving food up there?
====
8925
Braadoth's throne room is way at the back of this complex. The faster we get there, the faster we can finish this business, right?
====
8931
I sense a lightness in the air … as if some of the darkness has been dispelled. I can't be sure though, is it because the priests lit another torch, or was it you?

Did you destroy Molag Bal's evil shrines?
====
8932
You must fight with the Empyrean Light behind you! The Serpent flung our warriors aside like toys!
====
8933
Once we destroy the progenitor and free the prisoners, the Scaled Court won't be able to create more of the mantikoras.
====
8942
Follow the river to the right. It flows directly past the entrance to the Sanctum.
====
8943
Quickly. Meet me at Loth'na Caverns. We must stop Regent Cassipia before it's too late.
====
8947
I knew you'd come back from this one. I just had a feeling about it. Glirion owes me 50 coins. Hah!
====
8949
Trees grow rings as you wait, Undaunted. Don't you want your reward?
====
8953
You return, but I see none of the scouts with you. Does this mean they are all dead?
====
8954
I've seen everything I need to see. You're a fine woodworker with a steady hand.
====
8966
What can this humble master of the craft provide?
====
8973
Did my idiot husband bring you here? I gave everything so he'd be safe. How many people was he going to feed into that gate? It's fortunate you can hold your own.

Perhaps I can use your strength to my advantage. Go on ahead—it's the only way out
====
8992
Hey there! Welcome to the Undaunted enclave. You here to take a pledge?
====
8998
You. You are not one of Clivia's dogs, are you? Good. I have need, if you will listen.
====
8999
Stay back, fiend! One step closer and I'll weave a spell that will … it will … Just stay back, all right?
====
9001
Stay back! I'll—oh, you're not one of them. By Tava's red feathers, these Daedra are everywhere, and I'm in no condition to fight.
====
9003
Oh Kireth, what have you gotten yourself into this time?
====
9004
Oh, hi. Did you fall through that hole in the ceiling, too?

Not that I'm complaining, mind you. Look at this ancient apparatus. I've seen cleaner things in an Orc's bath house, but it's really interesting, don't you think?
====
9007
I imagined Wrothgar would be like the desert at night, but I could not have imagined a cold such as this.
====
9008
I'm headed to Bolgol Farm to warm up. It's not far. Just over the hill. After you test the whistle, you can find me there. Good luck!
====
9016
Well, now that we're done with this curse business, I have a very important social engagement to prepare for.

But whose turn is it tonight? Is it Nednor? Maybe Telarnel? Ah, well. I'm sure one of them will be happy to see me!
====
9017
You? Again? Why are you always around when things turn sour? Are you a blessing or a curse?

Don't get me wrong, I appreciate your help before, but I'd prefer to avoid trouble altogether. I thought my luck had changed!
====
9020
I told them not to go in, but did they listen to me? No. Now they're dead.

Don't go in. You'll end up dead, just like them.
====
9028
Hey! Fancy seeing you out here! In the middle of frozen nowhere … and helping rescue our crewmembers no less!

What are the odds of that happening? Just wait until Captain Marck sees you! He's gonna think it's a sign of course. He always does.
====
9030
Satakal's mercy! My vision is hazy … perhaps I am delusional or perhaps I am already dead. I cannot be sure.

Who are you? Have the gods sent you to escort me to the Far Shores?
====
9036
You, there. If you're exploring the ruin, perhaps you could assist me.

I find these unfortunate creatures quite fascinating, and would pay for evidence as to what brought them to their current state.
====
9039
Go tell the forge-wife that the quarry is once again safe to work in. I'm sure that will make her happy.
====
9040
Well I'll be a slimy Wood Elf. You look fairly competent. And you did receive the Grand Forge-Mother's invitation.

I don't know though. You are one of those Dominion horkers, right? You really think you're tough enough to survive Wrothgar?
====
9042
Forge-Mother Alga would like to talk to you, my friend. Remember that your actions have not gone unnoticed.
====
9044
I can see why my mother was so insistent about you. You're pretty good in a fight.

I was going to do this by myself, but I'm damn glad I waited for you. I'd be a fool to challenge Ice-Heart without you.
====
9046
Who are you and what were you doing in our quarry? And most importantly, where's that damned Elf and what did he do?
====
9064
I lost more scouts to a tunnel collapse. Tell me you've been able to slow down the saboteurs!
====
9068
That echatere almost ran me over! You got the distance, but I'd work on your control.

Still, that's loads better than I expected of an outsider.
====
9070
You alone emerge from the Bloody Knoll. Did you pray to Malacath for your victory?
====
9075
Kharza tells me you restored the quarry. For that, you have my thanks.
====
9076
Thanks for helping my brother. He's always been curious about his past and hoped to meet some Khajiit one day. 

Now that this is over, maybe we'll go to Orsinium and see if we can make that happen.
====
9078
Ever met a Riekr? I hate those sneaky little bastards ….
====
9079
Are you the one she's waiting for? I suppose I shouldn't be surprised.

You both look like vagrants.
====
9109
I have a few words to say to <<1>>'s mother. I'll meet you where <<2>>'s tracks begin.

Don't know why we call him that … he carries a club.
====
9110
<<1>> is fast asleep. Give him a good kick to wake him.
====
9112
The portal ahead will take you to the Tower's top, to Clivia and the Dark Anchor. You must face her before she completes her work!
====
9116
We need to put some floor mats down, with you soldiers tracking in filth from the sewers all the time. I'll talk to General Nedras about it.

You have something to tell me?
====
9117
Any particular reason you're bothering me?
====
9119
Mere weeks ago, this was the most beautiful district in the city. 

Now, it is nothing more than a carnival of terror and destruction. And soon, there will be nothing left for them to destroy.
====
9126
I feel like a helpless little girl … completely lost and can't find my way home. 

They're all dead. My mother, my father, my little brother, my two big sisters, my great aunt, my baby niece, my six cousins, our dog, and even the neighbor.
====
9127
YOU FAILED TO SHUT THE MAW OF LORKAJAJRJARJ.
====
9128
YOU SHUT THE MAW. NOW YOU GET THE BOX.

BOX BOX BOX BOX BOX BOX BOX BOX
====
9129
YOU FAILED TO SHUT THE MAW OF LORKAJAJRJARJ.
====
9137
Hm. Interesting. You are peculiar, aren't you? Something faintly Daedric about you, yet you appear to be a creature of the Mundus, like myself. 

Perhaps even somewhat intelligent? Tell me, are you familiar with the Xivkyn?
====
9139
Well, you look no worse for the wear. Are you feeling all right? Maybe I can use you.
====
9140
We'll never be ready, so I suppose that means we're as ready as we'll ever be.
====
9142
Keep walking, friend. I'm down to three hide sites, and I'm not about to give up another.
====
9148
Have you planted all the coins?
====
9149
Oh, hello. I thought that maybe you were my wife. I got back from my job at the cemetary, but she wasn't here.
====
9170
You've done it again. I didn't think you had it in you.
====
9172
That was certainly a grim situation.
====
9180
The Rat's ears are keen. They have heard the bleating of the grateful little lambs. 

In fact, the Rat thinks there was a little too much bleating. Perhaps you have saved too many. There may be an overpopulation issue now.
====
9181
Victory for the Pact, yes? Ha! You stupid red-shirts with your flags, and salutes, and marching …. Ah, do not look so offended! Ezudash thinks that everyone is stupid!

This one has sent word to your general. I'm sure she will be pleased.
====
9182
Well done, wayfarer. Perhaps I have judged the Covenant too harshly. 

Now that the district is under Covenant control, is it safe to assume your forces will try to prevent the Daedra from reclaiming it?
====
9184
Shh! Damn it. Can't you see I'm trying to be subtle here? Subtle. That means I don't want to get noticed. So just go on. Stop noticing me.
====
9190
Want to make some fast gold? Talk to Ralen Veri. He'll get you in on the real action.
====
9192
Let me tell you of a wonderful opportunity. Better yet, let me send you to Ralen Veri. He can lead you to piles of money. Piles!
====
9199
You enjoy the finer things in life, I can tell. Go see Ralen Veri about a certain opportunity. He'll take a liking to you, I'm certain.
====
9201
You seem like a good sort. Certainly not an Enforcer, or anything. Ralen Veri will want to talk to you about … business. You should find him.
====
9203
Want to hear a secret? This one belongs to a rather lucrative organization. Lots of benefits, if you catch my meaning. Talk to Ralen Veri, yes?
====
9223
Stop right there, outlaw. Don't get me wrong, I understand the criminal impulse as well as the next guy. It's just if you come any closer, I'm going to have to pound you.

Unless … you're interested in joining the Enforcers?
====
9224
Stay back. This building is off-limits at this time.
====
9267
As I feared, we arrived in different locations. I am in a city near the sea, in a land of eternal spring. The air smells of the ocean and of markets and gardens.

It matters not. You have awakened once again and we must set you on your path.
====
9275
We don't want any trouble, stranger. We're a peaceful village, far from the turmoil of Orsinium and its newfangled ways.
====
9276
I must admit, I usually wind up solving these things through a lot of trial and error.
====
9278
Most excellent to be seeing you again, my bestest friend! It is I, Rigurt the Brash! But you can call me "Ambassador" now.

The Ebonheart Pact sent me to extend a branch of peace to glorious, brave, and beautiful Orcish peoples!
====
9283
It seems that the famous adventurer found something worthwhile in the barrow. He even waived his fee for helping us.
====
9284
Our association is at an end, my untrustworthy apprentice.

You broke the first rule of good storytelling—you told the truth.
====
9285
I don't know what's gotten into Kharsthun. Why would anyone want to climb all the way up to the shrine to see an ancient relic when there's a perfectly quaint museum down in Orsinium?
====
9286
Ogres! Even the dead ones make my knees shake with uncontrollable fright!

Do m'lady a favor and get rid of the foul creatures before one of them decides that chilled Stibbons is an ogre delicacy.
====
9287
I'm glad you recovered the Armlet of Torug. But before you decide what to do with the relic, you need to hear what I have to say.
====
9288
Ah, another ancient barrow, another two-and-a-half gold pieces from my employer, Narsis Dren!

But you don't want to listen to my problems. Have a nice day.
====
9290
It was a real pleasure working with you—especially since you weren't afraid of a legend and a few dozen skeletons!

If you ever want a partner, I'm sure I could think of something to do with Bardun. Next time you're in Orsinium, look me up!
====
9291
Why don't you talk to Lord Ethian. I make the little skeever nervous. More nervous, actually. He's always kind of twitchy.
====
9292
What a tale I'll have to tell when I return to Northpoint. If I return to Northpoint. I might remain in Orsinium for a time. Help Lady Sovelle in her work there. It might be nice to have some solid ground under my feet for a while.
====
9293
Sovelle, she's not here. And I think maybe that mage tried to kill me! Well, maybe he was trying to kill you.
====
9300
We need to make peace with our ancestors. I'm sure I'll convince them.
====
9304
Gusting winds. Flying birds trying to eat us. Fire everywhere. But that up there? That's a stationary target that needs an arrow in it.

Just tell me when you want me to make the strike.
====
9308
I love this place! The barkeep stocks all my favorite drinks and serves the most delicious snacks. She even renamed the place in honor of her favorite customer—me!

And it's the only place I can go to get away from my wives and mother for awhile.
====
9318
Thank you for your assistance in this matter, outsider.

My son or I will contact you when we again require your services.
====
9321
I hope you can find the others. I also hope I stop seeing double soon.
====
9322
I think that's another one of my mother's notes. You look at it, all right?
====
9330
Children. Never have them!
====
9338
If you have a letter from the Forge-Mother, then you've come to the right place. Just be aware, this isn't official Daggerfall business. Wrothgar is open to anyone who genuinely wants to help us build the city of Orsinium.

Or so I've been told.
====
9340
I think the bleeding may have stopped, but everything is still spinning.
====
9341
Please, my friend, I beg you to reconsider.
====
9346
You freed Egnatius, yes? I'd hate to think I was coursed down like a hare for nothing.
====
9349
That was an experience I don't want to have again. Thanks for lending a hand, stranger.
====
9351
If you discover anything useful, meet me behind the great hall.

And try not to raise any alarms. The longer we can keep the Vosh Rakh from discovering our presence, the less likely they are to start slaughtering any prisoners.
====
9356
The best way to hamper these fanatics is to eliminate the one who leads this den of deluded recruiters. We should kill Azhnura the Proselytizer.
====
9357
If you really want to throw water on their fire, we should eliminate the one who leads this den of deluded cultists. We should kill Azhnura the Proselytizer.
====
9361
We followed after you as fast as we could! What happened to the sphere? And what's with all these fires? Was anyone hurt?

Oh, Mother Morrowind, what have we done?
====
9362
I knew this would happen! It's all gone so wrong.
====
9363
When you catch up to the Dwarven sphere, just use the lightning prod to siphon off some of its excess energy. That should calm it down.
====
9364
Did you find the burial urns?
====
9368
I hope that Proselytizer person is dead. She said that I would come to Trinimac by fire or by ice. She also said I was as thick as a tree trunk, which isn't very nice.
====
9370
I'm shaking, but that was kind of exciting!
====
9371
Dark times ahead for Shatul. I can't contend for chief—it will take me away from the echatere.
====
9373
Talk some sense into <<1>>. I can forgive her lashing out in grief, but <<2>> was my husband as well.

If she accuses me of his murder … to my face? I'll have to answer that.
====
9374
<<1>> was strong and fair. He was a good chief … a good husband. How could he have died this way?

It seems so … small. Unworthy of the man he was.
====
9375
The Order of Diagna shall fight beside my Knights of the Dragon. Truly, a good day. Wouldn't you agree … Tamahl, was it? Am I saying that correctly?
====
9382
This is so much better than a cell. <<1>> thought her fur would never recover! Thank you for pitying this one's predicament.
====
9387
Interesting taste, but nobody will eat a dish that smells like old greaves.
====
9389
I don't think you should be here. I don't want any more trouble. I heard the king was dead and I'm sure you had something to do with it, so leave us out of it.
====
9391
If you're ever in Orsinium, come find Shalda and me. We really want to buy you a drink for what you did for us. It's the least we can do.
====
9393
I'll help Talviah and Eveli acquire a disguise, but I'm not good at pretending to be something I'm not. I hope that doesn't cause a problem or anything.
====
9399
You are neither a glass of wine nor a warm bath.

Good day.
====
9405
You know, I thought those giants would give you a harder time. But I tend to overestimate the tall. 

Tutor, make a note: need more giants.
====
9407
Go on ahead. I'm going to read these scrolls and choose a blessing before we start this trial.
====
9410
There you are! I was beginning to get worried about you. We've found out some …. 

Where's Talviah?
====
9411
It's so nice to have a little help around here. Thanks for finding that historic treasure and setting it on its display.

But this is only the beginning! The wilds of Wrothgar are brimming with all sorts of important antiquities.
====
9419
Have you ever heard of these Vosh Rakh maniacs before? I certainly haven't.
====
9422
I hope you made that murderer suffer. It is a shame that Yazara forbode the death penalty.
====
9428
Get moving! The throne room is upstairs, remember?

Once Eveli and I get out of here, we'll try to rally some additional help. You can find us outside if you run into any problems.
====
9429
About time you showed up!

Hey, where's Owayine? No, don't tell me. I already know.
====
9440
Be careful with that one, stranger. Youss is the proverbial serpent in lamb's clothing.
====
9441
The hagravens read enough entrails to know <<A:1>> is within the catacombs. Once you find it, we can be rid of it.

It's for the good of the tribe, even if they won't see it that way.
====
9442
Welcome back, friend! I can't wait to hear what news you bring!
====
9444
You agreed to help my lady? That means we're going up into the cold and the wind again, aren't we?

The things I do for Lady Laurent. Perhaps this time she'll show some appreciation—if we survive, that is.
====
9445
I'm glad you recovered the Fist of Torug. But before you decide what to do with the relic, you need to hear what I have to say.
====
9446
I don't know what's gotten into Kharsthun. Why would anyone want to climb all the way up here to see an ancient relic when there's a perfectly quaint museum down in Orsinium?
====
9449
Scholars uncovered the catacombs at what they call "Honor's Rest." Once inside, seek the <<1>>. Return it swiftly when you find it.
====
9457
Care to spy on the Worm Cult once more? My auricular geodes were quite a success, and my superiors requested your expertise.
====
9459
Quite a view, eh? I used to come here to watch the games with my brother. Never thought that we'd become the entertainment.

Sorry. The name's Valga, and I'm fighting to save as many of these people as I can. How about you?
====
9461
Our weak points are blocked doors on the north, west, and south sides. Zel's scouting for attacks, so if he thinks the Daedra are going to hit a door, he'll mark it with a sigil.

Look for that sigil and wait. Zel will update you whenever he can.
====
9462
You probably want to talk to the ambassador. I'm just an aide, no one important.

Not like Ambassador Rigurt! If it were up to me, his name would be "the Handsome" instead of "the Brash." His muscles are definitely all in the right places!
====
9473
Keep your distance! I'm sorry. I don't know how much longer I'll have control.
====
9475
I haven't seen the demiprince so pleased in quite some time! 

You've really given him hope that he might be able to reconstitute his missing barons.
====
9476
Greetings, my friend. Forgive me, I do not mean to ambush you. Ha! As if someone as old and frail as I could ever hope to take you by surprise.

Could you spare a moment for a priestess in need?
====
9479
The high priestess used to study here. Read her books. Write her sermons.

Now she's gone, and it feels like I've got a hole the size of Elden Root right in the middle of my chest.
====
9480
Go on. Go attend the funeral. I'll stay here and keep watch over our brave, little friend.
====
9481
I'm going to miss this place. The temple has become a more somber place since the death of the high priestess. Solgra was a good woman. She cared about our people and hoped to spread Trinimac's word.

I know she also considered you to be her friend.
====
9482
I assume this funeral thing isn't really a trap, is it? I'd hate to show up in my finest outfit just to have someone try to kill me again.

Too soon? I know, I know. I shouldn't make jokes at a time like this, but it helps keep my mood light.
====
9483
I really don't want to talk to you any more right now.

I'll consider the chief's invitation. You'll either see me at the funeral, or you won't.
====
9484
By all the snot in Malacath's right nostril, I never thought I'd be returning to attend a royal funeral.

Maybe if I had been here, I could have talked some sense into Kurog's rock-hard head.
====
9485
I hope Bizra hasn't been giving you a hard time. She can't help it. She has the personality of an ornery echatere—and that's her on good days!
====
9491
I can't believe Kurog's actually dead. He was just at the tavern yesterday, eating and drinking. Carrying on like he didn't have a care in the world.

I miss the big horker already.
====
9493
The loss of a third of our partnership hits like a heavy blow and the devastation darkens my soul.

I do not know if I can continue with this enterprise. But it was Jaeloreh's dream, and I'll do my best to bring honor to her memory.
====
9494
I am sorry for <<1>>'s loss. I cannot replace her in <<2>>'s eyes, but thanks to you our business and livelihood can continue.

We'll mourn, and then we'll make our way to Orsinium. I hope you visit our shop one day.
====
9495
These brutes are destroying everything! Millennia of scrupulous record keeping—up in smoke! If I were a younger mer, well I'd … and I'd …. Ugh!
====
9497
They're industrious, I'll give 'em that. Take a look at all those siege engines. Even took the time to chisel 'ole Boney-Bal's face onto them! Pity we've got to burn 'em down.

You are going to help me burn them down, right?
====
9498
Huh. This city gets busier by the day. Name's Brihana. You here to hunt? I can give you some pointers if you like.
====
9501
I've been watching them turn over graves … the Worm Cult, I mean. It's an ugly business, isn't it? I used to come here to clear my head. It was quiet—peaceful. Now it's full of these idiots. Shame.
====
9519
You look lost. You're supposed to be in the Elven Gardens looking for my contact, Regilus, remember? You are far from the Elven Gardens.

There's work to do here, but it can wait. Let's sort out this business with Regilus first, all right?
====
9520
Find the hunt-wife and her daughter. And kill as many of those … things … as you can.

But the Elf? Save the Elf for me.
====
9521
Mister Dren told me to wait here. So I'm going to wait. Right here. 

Unless I see a spider. Because then I'll run away. Maybe down to that village. Mazgroth looks like she could kill a giant spider without too much trouble.
====
9522
These cultists must be taught that Wrothgar is off limits. Once you've crushed their operation, check in with Lilyameh. Her order will reward you for the effort.
====
9523
Our client has a reward for you. Talk to her.
====
9524
Great work with those werewolf pelts. They're selling like ice in the Alik'r!

Do me a favor and don't stray too far. I'll need more of those skins before long, and you're someone I can trust.
====
9528
Hurry, please. I trained Shabon well, but this isn't a mammoth hunt. Those machines don't behave like natural beasts, not in the least.

Meanwhile, I'll make my way back to the surface. I think I can avoid those things if I'm careful.
====
9530
I was going to wait for the High Elf, but now that you're here I think I'll try to find my way out of this damn ruin.

I may not be able to fight hostile constructs, but I know how to move stealthy when I have to.
====
9534
Be careful around those durzogs. One of my mates thought he could train one as a watchdog. Got ornery one day and snapped his hand off like an apple on the branch. 

It's a shame too. He was a damn fine lute player. My friend, I mean. Not the durzog.
====
9535
I'd heard there were some exotic egg delicacies available here in the Morkul Clanhold, but I have been very disappointed so far.
====
9537
Thanks for helping us out after I went and hurt my ankle. I have a real aversion to walking skeletons. Must be a cultural thing.

Anyway, if you ever need a partner, I'm not opposed to dropping Meram in a ditch and hooking up with you.
====
9540
I sometimes pray to Malacath for strength—but Malacath cannot give it. He only issues the challenge. The challenge to claim strength for ourselves.
====
9542
Hmm … complex, I know. To reiterate, you must rotate the rings and match the lenses to the emitter beams to unlock the vault. I know that the decaying controls complicate matters, but I believe in you!
====
9548
Someday we'll build a proper forge at this site, and I'll have more to do than stand around watching icicles form on my nose.
====
9549
I've had a rough day, outlander. Let me drink in peace, all right?
====
9550
You've returned. Do we have a new chieftain?
====
9552
Please, no autographs. I'm quite busy writing another valuable treatise.

Hmm, well, I suppose my autograph would be important, too. Still, I am otherwise occupied.
====
9553
The bread is delicious, no question. But real sustenance can only be found in the forest. When I consume the forest's bounty, I take in the wild.

You don't want to be here when the wild comes out, though. Trust me.
====
9554
The future of Wrothgar is uncertain. I see dark clouds on the horizon. Do you hear the thunder?
====
9557
Doesn't matter how great your city is if no one can get there. These roads are treacherous, friend. Be wary.
====
9591
You're the one who aided the caravan? Thank you! The additional workers that just arrived have already helped get us back on schedule.
====
9601
I'm glad to see that life still courses through your body. I'd be extremely out of sorts if you turned up dead.

And I heard what happened. You have my thanks for keeping Chief Bazrag safe. I'd be even more upset if my husband had died.
====
9610
I knew this would happen! It's all gone so wrong.
====
9611
This one has a strong feeling you have been many places, many places indeed. Is there much wealth in your travels?
====
9616
Hmph. A fool braying orders to lackeys.
====
9620
The Black Hand has studied the situation and we have devised a strategy for dealing with the Order of the Hour. 

We will strike first, attacking from the shadows and winnowing their numbers while you stalk our true enemy—Primate Artorius.
====
9621
Just like old times! After this, first drink's on me!

Now go and spread Boethiah's word to the cult's initiates. Once they detain you, we'll show my sister exactly how Surus treats those who disagree with him. Just don't disappear along the way.
====
9622
You reconsider my offer? The Thieves Guild needs people with your kind of talent.

Also, the desire to live in a cistern. It's not much to look at, but <<c:1>> serves us well.
====
9633
Green-Venom-Tongue just gave me his report on the unauthorized mission the two of you undertook. What you discovered shows how the past sometimes comes back to haunt us.

Speaker Terenus and the Black Hand will determine our next move.
====
9634
There you are! Remember <<1>>'s friend, <<2>>? He is quite grateful you recovered his ledger.

Seems he kept his ears open for word of that merchant lord, "<<3>>."
====
9636
I'll go by and check on Anais in a few days. Make sure the pirates lived up to their part of the arrangement. If she learned her lesson, that's great. If not, well, I'm sure I'll think of something else that will do the trick!
====
9639
So you're the new recruit, huh? No, don't tell me your name. I'll just call you New-blade. It's easier to remember and it's not like I'm going to know you for very long.

Yes, New-blade. That's so much better.
====
9640
I don't know precisely where Qamar hides his gold, but I do know the lazy oaf uses a few trusted lackeys to deliver deposits when he can't be bothered. They often dice on the docks.

If you're convincing, I'm sure they'll reveal the location to you.
====
9645
Let's approach the shrine and see what there is to see.
====
9646
I hope you find her. Foolish girl, running off now of all times. 

Just bring her back.
====
9649
Ah, finally a turn of good fortune! I imagine you'll have no problem convincing these ignorant clods to hire us forthwith.

Honestly, I'm overqualified for most of the work available here, but I'll do whatever is necessary to get us to Sentinel.
====
9650
I usually see the tomb as half full, but even I was about to give up hope before you showed up.

If you can help us raise the gold we need to leave this wretched city, we'd really appreciate it!
====
9651
Welcome to the finest tavern on the Gold Coast! We know how to show a visitor a good time, you can bet your boat on that!
====
9656
My brother's forge may have seen better days, but he's still the best blacksmith on the Gold Coast. If you need something, you should talk to him.
====
9658
I know it won't be easy to recover <<1>>, but I'm ready for this. Just say the word.
====
9659
I'll enjoy holding this over <<1>>'s head for the rest of her life.
====
9660
Who was that? What was all that about, with dowries and iron wheels?
====
9661
<<1>> is around here somewhere, and <<2>> must still be scouting. I'll keep watch.

Oh, and the sailors are no trouble … it seems the Iron Wheel is slow to pay its debts, so they're happy to look the other way.
====
9668
Unless you enjoy spending time in prison cells, we should really get moving.
====
9669
We need to keep moving. We'll talk back at <<c:1>>.
====
9672
Did you get the invitation? Whose did you acquire? No, don't tell me, I want to see it with my own eyes.
====
9674
So who are you going to bring with you to the palace? I hope you say <<1>> … I'd love to see her bedecked in finery.
====
9675
Yes?

Why are you looking at me like that?
====
9676
No fine wine for me? No matter. I'll open the cask <<1>> stole from the docks.
====
9680
Meet me by <<1>>'s mansion when you're ready.

I'm not religious, but I said a prayer to Auri-El this morning. If we find nothing, I have no idea what to do next. This is the only trail leading anywhere near my father.
====
9687
<<1>> wore the name "<<2>>" like one of <<3>>'s outfits? I don't know what this means, but it can't be good.
====
9688
Don't look at me. I have no idea what to tell her.
====
9690
I can't even say, "<<1>> should have seen this coming." I didn't see this coming.

Retirement did me no favors.
====
9694
Quickly, inside! We have no time to waste!
====
9697
I'll meet you when you're ready. It's near <<1>>, so we should travel separately. Best not to draw the Iron Wheel's attention.
====
9700
Please, I never meant to harm anyone! The mercenaries who protect my home … they overheard <<1>> and I speak of treasure.

I promised them a share, and the rest I planned to give to <<1>>. You must believe me!
====
9701
Why are you still here? Leave, before I call the Guard.
====
9709
Be careful with those ashes. I'd rather not walk Malooc's Path a third time.
====
9720
A face I did not expect to see. Not here, at any rate. This place is far from Longhaven, but just as dangerous.
====
9722
This one truly appreciates all the help you provided. May your claws stay sharp and your fur never tangle, my friend!
====
9723
You'll find <<1>> in <<c:2>>. She's … a bit withdrawn.

Not my business, but I figured you should know.
====
9732
Last I heard, the Desert Falcon was in Shadowfen—some tavern in Stormhold.

See what you can learn. If any trails lead to <<1>>, follow them.
====
9737
You know where to find <<1>>. Always staring at papers in <<c:2>>, she is.
====
9739
These are troubling times. When we forget the past, it has a disturbing tendency to rear up behind us and bite us in the arse.
====
9741
Took your time, didn't you?

But you're here.
====
9742
Your face … this one doesn't recognize it. Are you looking for a piece of pie?
====
9745
I'll wait here while you sneak into the room upstairs. Just open the secret passage and I'll take care of the rest.
====
9746
You're ruining the carpet! Lady Anais will make me scrub it all over again when she sees those boot prints!
====
9749
Camels are cantankerous, smell quite poorly, and are too phlegmy for polite company.

Just like my old professor of rhetoric.
====
9751
See how the Iron Wheel litters their camp with traps?

Or perhaps you don't. Try not to die out there.
====
9752
I would avoid engaging the Iron Wheel at all costs. Perhaps find some other way to slip into the tomb.

But you are not I, and the world is better for it. For instance, I could never make those pants work.
====
9756
Ooo, it's the actin' guildmaster. Gonna boss me around now? I mean, suppose you could, but I might fall into ole habits an' stick you.
====
9757
Not every job goes according to plan, but that does not mean we need to run off with our tails between our legs. You got the goods, <<1>> will sniff out another buyer soon enough!
====
9758
So that's what upset Narahni. I didn't know she had a son, but there's so much we still have to catch up on.

I hope you can help set her mind at ease. I hate to see her in such a state.
====
9759
Oh, you are a pot of treacle tea on a dreary day, my friend! Thank you for coming.

Faradan, back at the inn, sent this one news that has filled my heart with sorrow. Perhaps you can help this old woman again, if you have the time.
====
9760
You got the writ? Well, then, set me free!
====
9762
That skeever Menant send you? Tell him I don't have the gold yet. I'm working on it.
====
9765
Thanks for your patience with all of that. I hope I sounded convincing!
====
9767
When Walks-Softly decided to save me from the pirates, he gave me a lot to think about. I'm not ready to shut down the family business just yet, but I see the value of a little compassion every now and then.
====
9789
An old sailor is mourning the loss of his favorite wooden pipe during a scuffle with some pirates. If you track it down, he's offering a surprisingly good sum for its return.
====
9793
I'm not in the mood, Assassin. Besides, I think the Matron wants to see you.
====
9795
Don't worry about me. I just need to sleep right now.
====
9802
Let's get back to Anvil. I'm done with this place.
====
9803
Sorry I gave you the run-around, but I was just trying to protect my passenger. Those Silver Dawn ruffians came around asking about her right before you did. I didn't say a word to them, either.

Just let me know when you're ready to go to Skyrim.
====
9805
I won't run off again. I promise. My place is with my family. No matter what happens.

Still, I hate that the Chanter tricked me. I'm going to follow Kor's suggestion and stick a fork in the old fool. Or in this case, a very sharp knife.
====
9813
Arkay watch over you, child.
====
9816
There are so many antiques in this market, each rich with history. Yet the buyers and sellers seem oblivious to the true value of these precious items.
====
9827
<<1>> stole my bed. Actually, I can't remember when I last slept in it. I suppose it's hers by right.

But stealing the guildmaster's bed doesn't make her the guildmaster.
====
9828
Twice, you've been within spitting distance of <<1>>. Perhaps you can answer a burning question.

Does he wax his scalp? He seems like the type to wax his scalp. No, don't answer, I'll find out for myself.
====
9829
I never wanted to see the Iron Wheel again, and there you go, traipsing right through their headquarters.

Did you pour honey on the chief inspector's bed pillows? We used to do that at the academy. To people we didn't like, of course.
====
9830
Those Iron Wheel bastards! I've got half a mind to go out and poison one of their drinking wells!

But no, the "guildmaster" would frown upon such an action.
====
9831
Someday I'll be a merchant lord, I promise you that! But I'll be a good merchant lord. Not like those clawless gold hoarders that won't give me the time of day.
====
9842
Your task awaits, if you are ready to hear it, and with it the rare opportunity to become part of our most unique family. Will you turn and continue living a lie, or come into the Night Mother's embrace where you belong?
====
9845
I'm still offering free copies of that recipe I was telling you about, if you're ready for a divine confection experience.
====
9847
I envy you, Sister.

Few get to prove their devotion to the Night Mother and the Dread Father in so dramatic a fashion.
====
9848
Hey! It's the hero of Kvatch! Well, anti-hero, you know, but I like disrupting the norm.

I know deep down you guys aren't all doom and gloom, I bet the Night Mother knows how to party. You need a cake that says "Hail Sithis," I'm your guy!
====
9852
I hope you like the cake. Maybe we'll meet again some time. My bakery barge travels all around the world, you know. That's how we'll end this war of the alliances, mark my words. Cake has a way of bringing people together.
====
9856
Acting guildmaster. You are moving up. Don't think you get free privileges with the guild funds though.
====
9861
The Black Hand has decreed that we move against the Black Dragon, Assassin. Finally.

Astara will tell you more when you return to the Sanctuary.
====
9866
Go and see what the Pirate Queen has to say, Initiate. At the very least, it should be amusing to let her think she can order us around the way she does her Red Sails lackeys.

I look forward to hearing all about it after the deed is done.
====
9867
First Tanek, now small Hildegard. I suppose if you were in league with the Black Dragon you would not have saved them. 

Interesting. Let me jot that down.
====
9879
The messengers are definitely up to something. Hiding notes throughout the city. Raz supposes a hedge maze is a perfect place for such things. Probably hidden beneath some sort of marker, yes?
====
9894
Raz does not like it, but we don't have a choice. We need to let the killer walk out of here.
====
9895
Don't let her talk her way out of this. Only one of us is leaving this building alive, and it isn't Louna.
====
9904
Don't blame yourself for what happened to Mirabelle. Her grief drove her into a blind rage. It made her reckless. We can't let ourselves fall into the same trap, no matter how we feel. Stay focused and keep moving forward.
====
9905
Word has come back from the Black Hand. It's time to do to Lyra Viria what she did to her Brothers and Sisters. It's time for the Black Dragon to die.
====
9906
Mirabelle … But she was so strong. So … Mirabelle.

I hope she finds Cimbar in the Void.
====
9915
Hmm? Nothing for you right now. Come back tomorrow.
====
9924
It appears that the Serpent has gathered the bulk of his forces in the mountainous region to the north and sealed himself within.

So much the better. That gives us a chance to learn what we can about this threat and plan a defense.
====
9926
I hope you can help us. Please, speak to Hara.
====
9928
If you haven't spoken to Hara yet, please do. She's gathering allies in our fight against the Celestial Serpent.
====
9935
We have nothing else to discuss at this time, Seeker. Go about your business.
====
9937
You did it! With the beams activated, we should be able to enter the temple now.
====
9945
We're going to get these people patched up before we worry about anything else.

At least we can rest for the time being knowing things are taken care of.
====
9947
I haven't seen you before. Who are you? How did you get in here? 

I warn you, if you intend to harm these people, you will have to answer to me.
====
9949
When the staff hit, pieces broke off into elemental shards.

Take these focusing crystals. Each one can absorb one type of elemental infusion from a shard. Bring one infusion of each type to me and I'll combine them to open a portal into the staff.
====
9951
Hara seems very pleased with you. She's become more hopeful since you arrived. I can tell. Is there anything I can help you with?
====
9961
We have to locate the other aspects before the Serpent does, or the Scaled One will be impossible to overcome.
====
9962
There. The other aspects, our other selves, have come into view. We must reach them before the Serpent locates them.

Only once we're whole will we have the strength to face the Lost One and break the Serpent's will.
====
9981
We won't forget our lost companions or what you did to help us.

If you ever find yourself in deep mud, know that Scattered-Leaves owes you a debt, my friend.
====
9996
Braadoth's throne room is way at the back of this complex. The faster we get there, the faster we can finish this business, right?
====
9997
Once we destroy the progenitor and free the prisoners, the Scaled Court won't be able to create more of the mantikoras.
====
10000
The Thief waits for us in the Sanctum of Farsight. That's where she must perform the ritual to locate the source of the magical disturbance.

Go through the door to the left, then follow the river to the right. The Sanctum waits at the river's end.
====
10001
Quickly. Meet me at Loth'na Caverns. We must stop Regent Cassipia before it's too late.
====
10015
I have imagined this, since I was a hatchling. I knew I could do it.
====
10025
So you've returned from Alik'r! I hope the heat wasn't too much for you. Me, I'll never travel there again. Last time, it took days to get the sand out of my armor.

How about you? Enjoy the sun and sand?
====
10043
A valiant attempt, walker, but you simply weren't fast enough. Will you give up? Does Rahjin overshadow you?
====
10055
A wayfarer comes from parts unknown. What brings you to the sands of Alik'r?
====
10056
Arkay watch over you, child.
====
10058
My poor little baby … all alone out there ….

If you're leaving the village, if you could please look out for my son. With these slavers about, I'm afraid something terrible has happened.
====
10064
I was separated from my comrades. I'm worried about them.
====
10068
My stock is running low. I'll need to find someone to resupply it soon.
====
10070
The New Life Festival is upon us, friend, but that life is no longer joyous for all. The Three Banner War claims new lives daily, and the number of war orphans grows.

Anything you can donate will help. We have too many hungry mouths.
====
10072
Whether you donate coin to feed our starving children or retrieve the food stolen by Montclair's merciless soldiers, you have the thanks of myself and this chapel.

If you do choose to challenge Montclair's soldiers, be careful. They will attack you.
====
10073
My stock of lamia meat is running low. I'll need to find someone to resupply it soon.
====
10074
We have few fighters left who have not gone to war, and the Ordinators have more to concern themselves than hunting netches. Whether you help us warm the temple or help us buy food, your help is appreciated.
====
10078
Another outsider? Can't you see I'm busy here?
====
2
Don't get me wrong. You're very attractive, and I'm sure you're very nice. But I'm not seeing any new suitors. 

I have my hands full already with that pathetic young man you probably saw standing around outside.
====
6
Tell me, friend, tell me! Did Guendeline like the necklace? Will she finally accept that my feelings for her are real?
====
19
When you're ready, report to Tactician Veraul in the east wing. He could use your aid.
====
27
Hm. Was that a pinch of henbane or...yes? Back so soon?
====
49
You say High Priest Canning sent you? Good! All Oblivion is breaking loose, and we need help.
====
58
With fewer will-o-the-wisps, the marshes will be safer, thanks to you.
====
66
Which shall it be? Keeping the peace in Camlorn or ghost hunting in the ruins?
====
75
Finished Stanwood's healing have you? Well, I've learned a bit more about our problem.
====
136
It's been so long since anything around here has happened. Every day is the same. Wake up, go farm, come home, and drink. Not a bad life, just a tad dull.
====
161
I believe I have all I need to summon Ranser's spirit.
====
192
Your initiative and bravery are to be commended. Perhaps we will work together again some day.
====
193
Lieutenant Harim was scouting near the lighthouse. Maybe he's figured out where the Bloodthorns are holding the Duke by now.
====
194
Now that we know redwort potions can halt this corruption, we must use them throughout the tarn.
====
197
So a few of my soldiers survived. That's good news.
====
201
Shava made some very nice potions for Sibellec with those mandrake you brought me.
====
213
We're going to have to arrest Warden Moreau. I could use your help.
====
217
Greetings, traveler. What can I help you with?
====
218
I can't wait until my harpy egg hatches. Raising it will be more interesting than pretending I like fishing, that's for sure.
====
219
I hope that when the spirits of the land see we're actively fighting this corruption, they will reveal themselves to the Wyrd again.
====
226
If I were well enough, I would gather the charms myself. I've seen enough of your sense of duty to entrust the task to you.
====
263
Please speak with Battlereeve Heldarmo at the Verdant Grove Tower to the east.
====
267
Fulgurite is the only substance that could power the device. Dig in any area of Scorched Sand along the beach to the south.
====
268
You impress me, Optimate. You are a good friend to Varyllis.
====
270
Hainen taught me many things, yet some secrets remained his own. Go to the library in his Sanctum, and find his book "Varlines and Vartisans."
====
312
Have you brought the Meteoric Glass we need? It can be found on the mountain slopes north of this Collegium.
====
315
I must ask you not to interrupt me until the Varla Lens has been secured.
====
316
Time is of the essence, Optimate. The Zombies will attack an Oyinaam east of here, along the Liriel. You must prevent its destruction.
====
319
The Serpent devoured our Varla Lens! I cannot help until the Spellfire Pillars are disabled.
====
321
The Maormer invasion has made the Orrery an exciting place!
====
322
The Maormer are attacking our soul gems!
====
325
Take the lad down to the shore south of my post. Many Pallid Devils besmirch the sands.
====
327
Have you gathered the wolfsbane?
====
328
You're making a mistake using oxlip nectar. Or was it wolfsbane? Either way, it won't work.
====
331
The Rogue Discarnates will be hiding in the Maze of Obliquity. You may have to take the ore by force.
====
338
When you have lit the Isque Rose Incense before the altar, we will begin the ceremony.
====
339
The Maormer ravage the sky as they do the land.
====
342
"Orgnavar." A vile name. Only the egomanical leader of the Maormer would dare name a planet after himself.
====
343
I am Skyharker Suuniqwe. I protect and oversee the Orrery.
====
344
There is no end to the madness in the Orrery. I feel useless as its keeper.
====
345
You've recovered the Midnight Talisman? I never thought I'd see the day....
====
346
Ah! Have you caught them all?
====
347
My soldiers were inspired by your victory. We will defeat Angof.
====
352
Thank you for all you've done.
====
354
You've given me peace of mind at last.

I'll always mourn the loss of my son, but knowing that he died well fills me with pride.
====
356
So Panoit sent you, did he? He's a clever man. Now is not the time for him to leave his soldiers without leadership.
====
359
Just you remember what we talked about. I'd shed no tears if those chickens were chased from here to Elseweyr.
====
360
I am ready to lift the Varla Lens into place, and your assistance would be helpful. Simply use the Focuser on the Lens.
====
371
Al'kari knows that cats love to eat rats!

Not enough rats in Crosswych to feed the all the cats, though. Very sad.
====
385
Not much else to be done here, as I see it.
====
388
Ah, the noise and thunder of the forge truly heats my blood. Tell me, Optimate, were your labors a success?
====
390
You've brought Spriggan limbs? Thank you for gathering these. I trust Ormax explained the situation.
====
408
I have inspected the helm.
====
413
Have you met High Kinlord Langdruun's Emissary, Numinous?
====
467
You! I remember you. I saw you talking to my wife! 

What do you know about her murder?
====
470
I'll miss Lakana dearly. Still, it gives me some comfort to see her murderer brought to justice

Could Sir Hughes really have been so heavily influenced by his dreams? That's a terrifying thought....
====
474
There are so few people I can trust any more. I know I can trust you, at least a little.

Lucienne told me to guard the road. I think she wants me dead.
====
476
She belongs to me! Stay away, Intruder!
====
477
So the Glenmoril Coven is planning to strike at Duke Nathaniel. We have to stop them.
====
479
Starving peasants wait outside these walls for us to save them.

We might not be able to save everyone, but I hope we can save most of them.
====
482
I appreciate your confidence in me. I'm sure Count Verandis can teach me to control my … urges.

I just hope my sister can forgive me for deciding to live.
====
485
Lord Montclair holds the northern part of Shornhelm. <<1>> has found a safer path into his territory just behind the warehouse.

Montclair's soldiers may be willing to trade information for their lives. What you do with them is up to you.
====
486
Have you had any luck finding my Book of Circles, or my missing apprentices?
====
504
I'm so glad you saved my mother! She's never been gone overnight before.
====
519
If you've come to Firebrand Keep to petition for help from the Knights of the Flame, I'm afraid you'll be disappointed. 

I'm ashamed to admit it, but the order's been divided. Myself and these others have been expelled from the keep.
====
520
No matter what happens, the Mages Guild will continue protecting these poor refugees from Crestshade Ruins.
====
525
Why aren't you wearing your Amulet of Hammerdeath? 

Put it on! Show everyone here that you're the finest we have to offer!

Have you come to prove your mettle again?
====
529
I have been waiting for one such as you. Our goals are the same - to lift The Fervor afflicting the people of Menevia. I have prepared many years for this day.
====
536
I don't mean to be rude, but I'm in the middle of making a necklace for House Dorell. Please, let me focus on my work.
====
539
I never thought to find one as brave or capable as you, <<1>>.

Be wary. If you fall to his power, all your effort will be for naught.
====
542
S'rashi never forgets a friend, and you have been a spotless friend.

S'rashi will forever be in your debt. If you need anything in Wayrest, you tell S'rashi and he will make it good.
====
543
Count Hosni is in residence, but no one gets into the party without an invitation.
====
544
I've got my orders. No one gets in without an invitation.
====
546
If you are interested in the Moonbird, we shall discuss it.
====
554
I've been cooking and cleaning for the countess for six years. I can't understand why she would send me away.

I'm not going to leave town though. I'm hoping she'll realize she's made a mistake.
====
556
I wasn't … I wasn't always like this. My life was quiet. Then the dreams came. They took me. I went mad, until her voice saved me. It saved me, but sometimes ….

The dreams. The nightmares. Stop the nightmares. Please, save me from my dreams!
====
568
We've finally come across the source of Montclair's power. I wonder how many of his own people he fed to those horrible creatures. He sickens me.

Perhaps that fellow Verandis speaks the truth.
====
569
Dreams do not lie. We often deceive ourselves, but if you meditate on your dreams, you can reveal the wisdom they impart to you each night.

Through my dreams, I know the truth: in these dark times, House Tamrith will save us all!
====
570
Godrun never used to be so obsessed with guarding this dam.
====
574
Your duel with Grul will be one for the ages.

The battle will be unprecedented. So will the bets from the fans. 

You will face him soon ... but not quite yet.
====
579
What are you waiting for? Get those healing supplies to Heloise.
====
593
If our spinners tire of maintaining our walls of razorvine thorns, the Imperials will be able to flood in from all sides.
====
599
Oh, there you are! Are you ready to try again?
====
606
You're back. I take it that means the graverobbers won't be digging up any more trouble?
====
607
I hope you're happy. All this work and what do I have to show for it? Absolutely nothing!
====
612
If Sir Hughes really wants us to go to war, I'd prefer he told us himself.
====
614
What're you supposed to be, then? Some kind of a <<1>>?
====
615
Valenwood will thrive under my leadership.
====
624
Not the face! Not the face! Wait. Who are you?
====
632
I didn't join the Knights of the Flame to sit on my hands. If I die in the coming battle, at least I'll go down fighting.
====
633
Have you made any progress? 

We can't allow the Fellwatch to bully us!
====
634
To see the peasants argue, you'd think their very livelihoods were stolen.

That's the heart of it, I suppose.
====
639
I have no time for grief. There are Imperials about.
====
642
Whatever happens next, it's imperative that you follow my commands. Trust me.

If we fail here, all is lost.
====
644
Please, seek out Verandis. We have to find out if there's anything more we can do to help bring Tristan out of this.
====
657
You've brought Nialyn home. I thank you for that.

But she's different.
====
661
This will be a long, slow siege. But with the help of those loyalists remaining in Leaftower, perhaps my task can be made easier.
====
662
You are always welcome in Northpoint, friend. Though our Nord troubles are far from over, you've prevented a full-blown invasion, and that's the greatest blessing we've had in years.

Only one more step remains.
====
665
My first order of business now will be to shatter that mirror into a million pieces. 

Next, and possibly even more important, I need to find out which of my suitors gave me the accursed thing.
====
694
You live still. I'm relieved to see you, <<1>>. It would have grieved me if you'd died in the attempt.

You likely would've been raised as an undead. I would have been forced to - to relieve your suffering.
====
700
I think the scarecrows are working. No harpies in the village so far! I'm still going to keep watch, though.

The air's changing. There's a new predator nearby.
====
701
I didn't expect to see you come back alive. You did well, my friend.
====
705
If you're looking for our mutual friend, she'll meet you at the top of Northpoint's lighthouse. Don't be late.
====
720
Hainen... I know he was already lost to us, yet it pains me no less to see him gone.
====
721
Do you think Mistress Ameralee is comfortable? Perhaps her feet hurt. Should we try to lie her down?
====
722
Could it be that she is only encased in stone? I wonder if I could break a thumb off.
====
736
You were brave for confronting that demon - Isrisa would thank you could she speak.
====
737
Are you ready for my second riddle?
====
745
I might have lost a good number of soldiers and scouts, if it hadn't been for you. Thank you again for your help.
====
748
Is that a Baton of Fidelity you bear, or do my eyes deceive me?
====
751
I wouldn't want to be in their camp tonight after you gave them that poison.

Let's just pray the wind doesn't blow south. I could never stand the stench of the dead.
====
779
Ah, Lady Astraela's Baton of Fidelity. Well done, <<1>>. Well done indeed!
====
780
Ah, the Isquer Baton of Fidelity! And carved in the shape of a flute, I see. How terribly obvious.
====
781
Ah, the Syldarim Baton of Fidelity! No Serpents trying to swallow it, I trust?
====
785
Make haste. The longer we wait, the more our people will fall prey to starvation... or worse.
====
786
Keep an eye out for any of Montclair's weaker soldiers. They may be willing to trade information for their life. What you do with them afterwards is your decision.
====
796
Those folks were locked up with good reason. They're raving, misbehaving, and doing unspeakable things when they think we're not watching.

But we are! We're onto them! That's why they're locked away.
====
797
I can't believe Irne Oscent holds my brother's fate in his hands, but he's carrying on as though nothing is wrong.
====
815
We've got to keep these Daedra-Pirates from heading to Koeglin Village.
====
822
I will miss Duchess Lakana terribily. She was always kind to me.
====
838
You should be able to find Imperial plans within the heart of the palisades. 

I must warn you, though. It's very well defended.
====
840
How can we live this way, when everyone is making life so difficult for us?
====
847
Look at them, surrounding our farm!

They've come for us. They've come for me, for my family, for all of us.

You should run. Run while you still can!
====
861
You aren't the first person that's been found to be immune to the Blight, but this is still quite unprecedented.

You are free to enter Davon's Watch as you please.
====
871
Marea's words were veiled to me. For that, I denied her entry as long as I could. 

I feared for the Hortator, when she finally lost  her patience. I feared for your safety.

I am quite glad you were able to stop her, <<1>>.
====
873
Already we find the numbers of the cliff racers greatly diminished.  With their queen dead and our Champion restored, we will soon be able to claim the fort for our new home.
====
877
Though order has been restored here at the keep, the question of Sir Hughes' whereabouts remains unanswered.

We need him here. Our problems won't be fully resolved until he returns.
====
879
There is more to be done, Clanfriend, if you will help us.
====
881
Please, my friends call me Sugar. And I believe you and I are friends, are we not?
====
889
Doesn't the water feel pleasant? You should join us. It's wonderfully refreshing.
====
892
My sword is forged of consecrated steel, and dedicated to the cause of purging evil from these lands.

Take it and finish what I started. It will aid you in your quest.
====
895
Yes? Did you need anything else from me? Anything at all?

I can be very accomodating, if you ask me nicely.
====
918
As the head of the Iliath Temple, <<1>> must learn of the corruption within House Dres. 

She can ensure this news will make it to the Tribunal Temple in Mournhold.
====
921
Hearing Hoom. 

Speaking highly of the new competitor! 

Praising the champion of our scavenger hunt!
====
922
No more distractions! I must think.

Which one of these other lovely ladies should I choose? Which delectable fruit is ripe and ready to be plucked?

So many to choose from. I may need to sample them all!
====
950
Hoom reports an irregularity! Hoom affirms that Wud is a dirty cheater!
====
951
Expressing the displeasure caused by Hoom's victory!

Sulking in his tent.
====
956
Bring me three Hammerdeath Victory Tokens, and the Chausses of Hammerdeath will be yours.
====
960
If you have more questions, talk to Mura. She's our reigning champion. 

Over twenty-one foes defeated!
====
985
Adrusa showed amazing potential for one so young. 

Her father should celebrate her life, not regret it.

Unfortunately, the news of her death will devastate him.
====
986
Spriggans roam the forest around the Dresan Ruins. Be careful. Those monsters were nearly the death of me.
====
989
I can smell the scent of netch on you. 

I hope you've brought me my larvae.
====
993
You'll have to search inside the ship.

I don't think the crew will take kindly to your presence.

Stay on your guard.
====
995
I can't I leave him alone in the barrow. I'll stay with him. I'll sleep on the stones until he wakes.
====
1012
The treasonous acts of Terano must have been for a greater purpose than merely tormenting the citizens of Stonefalls.
====
1055
Have you gathered the Green Maple I asked you to get? You should be able to find some just outside the gate.
====
1057
This isn't Bosmer conjuration. Just follow the instruction in your recipe book to cure the hides.
====
1058
You are back! I am so glad. Most don't return. What can I do for you?
====
1060
I'll move on. Just allow me a moment to mourn my lost love.
====
1066
The ordinators are here to protect our shores from this unknown affliction. 

No ships can dock or leave here without a proper inspection. 

Even the cursed creatures of the sea can't seem to escape this wretched plague.
====
1074
Have you shored up the Blightfence yet?  Take those remains down to the northeast end; that's where the work needs to be done.
====
1088
Your renown spreads through Glenumbra, <<1>>.
====
1106
Thanks for repairing the barricades. If any Imperials show up, I'll be a lot safer.

They're less likely to notice me hiding behind them.
====
1116
<<1>> is south of here, near the village.
====
1120
Now that I've gotten what I need, I shall prepare for my trip to Mournhold.

You're still here? I no longer require your services.

You are free to go.
====
1131
I'm on my break. Don't bother me.
====
1181
Lifetimber will someday rise above Gil-Var-Delle thanks to you.
====
1237
What have we he- hic! Here? Looks like some kind of Imperial spy to meh- hic! Me.
====
1268
The surviving Orcs will spread word of your deeds. 

Red has returned.
====
1275
If the Dreugh are infected, that's bad news for Emberquay.
====
1329
<<1>> and Vusara were both promising in their potential. 

It's a shame to see them disregard what they've pledged to uphold.
====
1335
I will hurry south and inform Moss Lord; you must go north to Vulkwasten.
====
1340
I've neglected Alena for too long. 

I couldn't look at her knowing her son had become one of these... creatures

Perhaps in time, she'll come around. Then we can be together again.
====
1356
Poor Llondryn. While he wasn't the best husband, certainly not the most sober or reliable, he would have done anything for his wife.
====
1359
I bear no ill will toward <<1>>. She visited frequently to help care for Farvyn. 

It's those cursed self-proclaimed apothecaries! 

They're the ones who truly deserve to suffer!
====
1367
A Blacksap Bosmer attacked you... it had to be Darkcarcass, an ancient lich. He must be responsible for the Daedric infestation of Black Log.
====
1376
I would take my leave now, but there are too many eyes and ears nearby.

It's better to wait for nightfall and sneak out. I want to make my escape as quietly as possible.

Should I head south to the swamps or west to the mountains?
====
1380
I expect your decree met with no resistance?
====
1387
The Shrine has cleared. Where the Ashlanders have gone one can only guess, though I hope it was to bathe that horrible stench off! I will continue to stand watch to ensure they do not stray back here too soon. Thank you again, stranger.
====
1390
I don't know what occurs in other towns, but in Kraganemoor, our noble house follows the letter of the law.

These records prove it.
====
1430
Hurry! Grab the bucket by the well and put out those fires.
====
1431
Will you read the stones and learn of their past?
====
1433
My soldiers lose hope in the face of this onslaught. We must rally them!
====
1440
Could you help resolve the feud between the two tribes of Lushwallow? 

We need someone to find the Peatwalker totem. Both tribes are too belligerent to manage it right now.
====
1495
I'm not quite sure how I can right my wrongs. Perhaps I should devote myself to one of the gods. Maybe I should make a pilgrimage to the Wayshrine of Arkay.
====
1499
You must think me hard. Heartless, even. But you miss the point. My husband and I are responsible to the people in our house and on our land. 

It's not that I didn't love my daughter, but she wanted my affection all to herself. That was impossible.
====
1506
I can't believe I even trusted you to find <<1>> for me. What a foul disposition you have!
====
1507
I am grateful for your silence, <<1>>. I will not forget this kindness.
====
1530
The covenant between Breton and giant has remained for generations. 

To have it broken so carelessly has caused no end of strife for us.
====
1533
Ha! I was starting to doubt Captain's story, and you come sauntering up like some hero from the stories. It's perfect.

That nasty slaving outfit you embarrassed at the lighthouse—they took over this village, and they've got the rest of our crew.
====
1534
So, did it work? Tell me what happened! Is Ohtessa dead? Vanished? Made hideously ugly?
====
1541
Speak to me between each fight, and I will summon your next opponent.
====
1544
So our sweet Breton sister has departed? So considerate! 

Bah! Janne always planned to return to the road. This one is not surprised she left. Wish her well. Perhaps this is the way for Dro-Dara also.
====
1545
More I think about it, the more I wonder why we stayed here this long. A true Nord dies with his axe in hand, not a pitchfork.

Besides, this is more swamp now than farm. I spent years building that levee. Damn ogres!
====
1553
Another fight starts every few minutes. 

Get your bets in now!
====
1580
We'll still have to clear out the remaining ogres, but it'll be good practice for the new recruits. I'm sure they can manage it now that the ogres won't be getting reinforcements. If not, we can always conscript more.
====
1585
You must kill fiends and drain their blood into the vials. I know it's distasteful.

I believe Marcel is still there, locked within the beast he's becoming. I can't give up on him, no matter what the cost.
====
1586
I've never felt anything like that hunger, that compulsion. The things I thought of doing to Crelie ….

How long will my thoughts remain clear? I must take advantage of the time I have left.
====
1601
Thank goodness Godrun's finally awake.
====
1607
I never imagined such a nightmare would plague the shores of my home.
====
1627
Fresh off the boat and you have already made a worthy contribution. I hope you are ready for some real action now.
====
1638
I know not why the Vereansu gave me this vile disease.

Despite that, I know where the answer to that question lies.
====
1643
The Vereansu will pay for their insults and threats! 

I shall await the moment to strike.
====
1649
The entire Serk is on edge after hearing about the rockslide to the west. 

I don't think we can handle anymore bad news.
====
1657
Have you unearthed Hlerva, that treacherous profiteer?
====
1659
So you're the hero Grandmaster Durak keeps telling us about? You're here at the perfect moment. 

You like to fight ogres?
====
1662
Looks like you've managed to free more of them than I expected.

Well done.
====
1664
I know you must have been trying to do the right thing, but please... leave me. 

I must mourn my lost love.
====
1671
Reporting an irregularity! 

Affirming that Wud is a dirty cheater!
====
1672
Wud is noting your superior characteristics, <<1>>. Wud is wishing you heavy coconuts, fresh fish, and fewer parasites!
====
1677
Please. Help me redeem myself.

Help me do in death what I was forbidden to do in life.
====
1678
We need to clean up here and get the injured back to Narsis. 

We'll need another plan of attack.

If you can figure out what caused this, or how to restore the Obelus' power, House Hlaalu will be most grateful.
====
1698
I hope you bring good news. So far the Vereansu have paid me little attention.
====
1703
Gods! A lizard-man in great Cyrodiil. I have been gone too long....

Tell me, swamp-dweller, why do you trespass here, deep within the last refuge of the Maruhkites?
====
1707
You must speak to the Trial Master at the end of the hall before you can complete this test.
====
1708
Speak to after each fight. I'll be the one who summons your next opponent.
====
1711
We've made many enemies in our time, but this is not simply an enemy of the Matuul or some other tribe. 

This enemy works against all of the Ebonheart Pact.

My people are safe from its influence, but this might not be the last you see it.
====
1714
Whatever happens next, it's imperative that you follow my commands. Trust me.

If we fail here, all is lost.
====
1731
I feel so comfortable. 

It's so nice here.
====
1735
I know a way we can get into the chambers and get our power source back, but you won't like it.

This involves you doing something incredibly dangerous. It also involves me telling you my brilliant plan!

I like my part best.
====
1738
You're almost as useless as my husband. You certainly take your time, don't you?

Prove me wrong. Get me out of here!
====
1749
Whenever I show the others, they're impressed.

Tell me what you know.
====
1756
Lady Diane will be home from Reywell soon, I'm sure. The good times will be over. I'll have to go back to scrubbing her floors and washing her finery.

Still, my mistress is kind-hearted. It will certainly be nice to have her home again.
====
1757
I hope you're able to help out Priest Arves. He's a good friend of mine, and he's a staunch ally of the council here in Aldsotha.
====
1758
Have you discovered the source of the rumors yet?
====
1759
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1762
Thanks, friend! Now we'll be prepared for any battle that comes our way... or at the very least, we'll have enough armor!
====
1763
Please pardon my tension today. 

I have great concern for one of my acolytes... and the town of Aldsotha itself.
====
1772
By gaining the blessing of House Indoril, you've greatly increased your favor with our Lady Almalexia.

I have no doubt you will be granted the audience you seek with the Tribunal in Mournhold.
====
1775
I'm going to guess those soldiers attacking you wasn't a positive sign.
====
1780
What will it be then? Have you made a decision?
====
1784
Raising a hand against a sister is a sin punishable only by death.  You, however, could do so without fear of repurcussion....

Return the souls they carry to the Coil, our monument to the Ghost Snake.

As for our sisters, they are lost to us.
====
1795
The Cave of Dreams is on the rise north of here.
====
1799
I would send one of the Spirit Wardens to Wayrest, but after everything we've been through, they need rest.

I'm glad I can rely on you in these troubled times. The king trusts you, and I know you'll get the message to him quickly.
====
1807
There might be some negative side effects, but never fear. When mixed correctly, marshmerrow and salt rice should do the trick.
====
1823
Go on outside. I'll meet you there in a moment.
====
1834
I hear my sisters. They have gathered the power they need with your help.

We are ready. Speak to Sibellec's Familiar.
====
1836
I hear my sisters. They have gathered the power they need with your help.

We are ready to cast the spell. Speak to Sibellec's Familiar.
====
1866
Now, let's see. I gather you want a piece of the Midnight Union's action. As for me, I have a family situation that needs to be sorted out.

That's where it might get ugly.
====
1870
I have a feeling our plan went well. Did you recover the necklace?
====
1878
You've come to this camp at a good time, stranger. 

The Sylvan Guard has grown, as of late. Soon, we'll have our opportunity to strike out at any who would want to harm the Magribash.

Any help would be appreciated.
====
1886
I won't hold you up any longer. As much as I enjoy your conversation, I think the situation in Gavaudon takes priority.
====
1896
You have the look of one who knows Hilani, yet Hilani does not know you.

This one would know more about you. Why have you come?
====
1899
Did you find Anabi yet? Hopefully, she's told you how dangerous these rabid alit are. 

Don't feel guilty putting them down. Think of it as an act of mercy.
====
1900
I have nothing to say to you.
====
1901
Is it supposed to be this color? Oh well. Who cares?
====
1903
You've shown true bravery today.
====
1907
You learn to sleep with one eye open and a hand on your knife. Assuming your knife hasn't already been stolen.
====
1911
Remember our arrangement. 

You were never here. I no longer know you.
====
1918
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1934
Thank you!

I knew I should've eaten before I came.
====
1935
Who smells fried boar fat? I do! I do!
====
1951
Looks like you've managed to free more than I expected.
====
1959
So, now we have a broken relic. I hope the old man has a new plan.
====
1961
Our hero returns! As you can see, I managed to get my business started again. 

Let me know if anything sparks your interest.
====
1963
You've set our minds at ease and exposed a traitor in our midst. Thank you. 

<<1>> is rarely a bad judge of character.
====
1974
Look at them, surrounding our farm! They've come for us. They've come for me, for my family, for all of us.

You should run.

Run while you still can!
====
1983
Praise the Tribunal through thoughts and deeds.
====
1992
A catastrophe in Shad Astula! Misfortune caused by the taint of foreign magic! 

That tree-licker was hired to teach "alternative" magic. She's disrupted the spirit of the Master Wizard!

That Argonian destroyed our great school! And you helped her!
====
2003
The slybows I saw are scattered throughout the Imperial Landing area. 

The Imperials use them to train their archers. Sometimes they use them as scouts or guides. 

You might find them consulting with commanders.
====
2006
Do you dare to face the great bear?

Gather your friends and petition Beastkeeper Onis. A lone warrior is doomed to fail!
====
2007
Well, you survived. Quite an achievement.
====
2039
I put some people back to work. 

Those... things... are still out there, but they seem rather innocuous. Hopefully, no one will get eaten.

At least we have new guar in the fields. I guess I should thank you for that!
====
2044
I'm hearing rumors that Mournhold authorities are planning to raid my business. I knew House Dunmer weren't to be trusted.
====
2045
<<1>>! You're a hero of great honor. It is good to be free again.
====
2082
Let's have your name, stranger.

I won't ask for your credentials, but I want a name.
====
2083
Do me the honor of activating the <<1>>.

Thank you, <<2>>.
====
2092
You've honored my last request and helped set my fears to rest. I die knowing my duty has been done.
====
2106
How did the Reachmen come to our farm? What do they want? I just don't understand all this violence!
====
2108
Do you have them? Do you have the relics?

Please. I must know. Show them to me.
====
2133
M'zadha dislikes the needless suffering brought by war.
====
2152
My family used to have a netch plantation outside of Narsis. When the plague came, the soldiers burned our farm. They said the netch were diseased.
====
2167
Godrun never used to be so obsessed with guarding this dam.
====
2185
Strangeness surrounds us! It is the Balac you bear, but I expected something... different. Here, give it to me. I must examine the staff.
====
2188
Hurry back once you have the jewels.

The sooner we have them, the sooner we can complete our work here... and depart.
====
2200
Ra'Vashi will train hard to become strong, like you!

One day, you will see this one in the Dominion's army.

Ra'Vashi thanks you again for all that you've done.
====
2222
Hey, it's the cow herder! You really did a great job with those animals. Once we get the farm back in order, you should come back and visit. I'm sure it'd mean a lot to the cows.
====
2231
Gurles Edier lives east of here, near the Viridian Sentinel.

If anyone can cure Princess Elara, I'm sure he's the one.
====
2232
Did the Wyress send you? My son's getting worse and worse. I don't know what to do!
====
2233
Thank you for your help, my friend. My father hasn't fully recovered yet, but I'm sure that he will eventually be up and complaining about my cooking again soon.
====
2236
There are plenty of sick kwama around here. 

Go stab them. Burn them. Puncture them with arrows. Whatever it is you do.

Just go do it. I have to get this mine back in operation.
====
2243
I feared this might happen. The sickness has taken too strong a hold on her.

There is only one power left in these woods that may save this young woman - that of the Viridian Sentinel.
====
2244
Where is Lady Ginie? Isn't she free yet?
====
2246
I hope to be strong like Lady Ginie, no matter what comes my way.

Maybe I'll practice my skills against a ghost or two.
====
2251
I personally placed Lady Ginie in one of our more comfortable cells. Some of the dungeon's rooms are dilapidated, but not hers.
====
2267
Ha! We'll see how Brinarch can manage his camp without his lieutenants.
====
2268
I don't know how they're doing it, but if the Reachmen can bend Bangkorai's wildlife to their will. That bodes ill for the rest of the region 

I don't plan to sit idly by while that happens.
====
2272
There's nothing like an eventually cooperative ship's captain.

I would rather put a tax on visitors than our suffering residents. Everything will work out in due time.
====
2279
Any word from the priestess?
====
2280
She wavers in and out of consciousness. I hope we did not wait too long.
====
2284
These things have a way of working themselves out in the end. What we didn't collect from this ship, we'll collect from elsewhere.

Or we can reduce some of the city's services.
====
2288
Another mewling wretch has come to beg at our gates? 

Begone!
====
2290
Rahira regrets that she cannot celebrate our victory. 

When we tried to retrieve Vonov's body, we discovered it was missing. 

Rahira fears that death did not end his treachery.
====
2291
Please inform Rahira and the Thalmor. Tell them of Vonov's fate. 

You'll find them to the south.
====
2299
Once you get there, I'm sure the Reachmen won't know what hit them.

Look for Sergeant Antieve in Northglen. He was just sent there, but with Captain Hjurrun dead, he's one of my most senior officers. I suppose I'll need to give him a promotion.
====
2304
<<1>> is guarding the Ashlander in the tent to the west.

Whatever you do, don't let the guard watch you when you question the prisoner.

Rothas has mistreated our captive enough.
====
2321
Those bandits are becoming more and more wary of us. That's good!

You've been successful in your hunt, haven't you?
====
2322
I lost my mother and everything I had to Mount Senie's eruption. 

Now I'm cursed with this disease. 

The Conclave is the only hope I have.
====
2329
We'll have to carve a path through those Ashlanders. 

This butchery is not what I wanted, but the Farseer has left me no other options.
====
2336
You've done all we needed.
====
2384
We keep to ourselves and hunt only animals. We don't harm humans.

We also offer sanctuary to anyone afflicted with lycanthropy.
====
2385
Put those fires out! If they spread too far, we're all dead!
====
2393
How is it you come before me in the midst of battle?

Would you help the heretics destroy our shrine?

If not, would you stand with us against the treachery of the pretender gods?
====
2396
You've earned my respect today, <<1>>. 

Mandyr's return has renewed the morale of many in our camp.
====
2406
I wasn't expecting you back so soon, <<1>>.
====
2411
If these undead aren't dealt with quickly, they could march into Bangkorai!
====
2416
Enter text related to Ayleid Ruins
====
2418
To aid in the restoration of this blessed place gives me great satisfaction.
====
2421
They didn't find my last knife.

I'm looking forward to using it.
====
2425
I can't believe we're even thinking about doing this.
====
2427
<You hear the king's voice in your head.>

It's really rather strange seeing myself this way. One always thinks of one's self as young.
====
2438
So it's come to this. 

Many will die this day, but they will die honorable deaths.

If only I could fight alongside my brothers and sisters!
====
2440
Nord raiders abducted me from my village, east of Evermore. 

They marched us all the way across Skyrim to sell us to the Dunmer. Between the cold, the miles, and the whips, less than half of us survived.

They tell me I should feel lucky.
====
2441
Is High Rock far from here? 

I'd like to see it again.
====
2442
The work was hard, but at least the beatings were regular.
====
2443
This one has seen many proud Khajiit warriors humiliated by the Dunmer. 

Do you know what they do? They de-claw them! It is like taking away their manhood!

For that alone, the Dunmer deserve to be... fixed.
====
2444
When I return to Cyrosdiil, I'll convince the Imperial families to sponsor more anti-slaver patrols along the border.
====
2445
I don't see how we have anything to cheer about. 

Once the plague clears up, the Dres will send soldiers to round us up.

Once they get the collar on you, you can never take it off again.
====
2448
An Imperial scout? Here?

Thank Onsi you stopped him.
====
2449
I very much appreciate you bringing me news of <<1>>.

However, we really must get back to planning our strategy.
====
2450
We need your advice. You spoke with <<1>> last.
====
2452
You and Lieutenant Glenan need to scout south of our camp. Then observe the Imperials within <<1>>.

I won't wish you luck. Fortune is a silly superstition. Use whatever gifts you were blessed with by the Aedra … or wrest from the Daedra.
====
2456
You finished all the interviews? Great! Just turn them in to <<1>>. She's at the command tent near the center of camp.
====
2457
I'm going to stay with her, just to be on the safe side.

If you could notify someone that she needs a healer, we could both get to safety faster.
====
2460
Speak, <<1>>.

Tell me why you stand in my presence.

Tell me why I should not rip you limb from limb where you stand.
====
2479
Rumors drift my way that <<1>> has been killed. Am I right to assume that was you?
====
2482
I should be there with her. 

I should have stuck by her side until the end. 

Now my poor brother will be left with nothing.
====
2489
She's here! I can smell her meat, walking around out there!

Kill her! Kill her now!
====
2494
Provided the lumber shipments resume, we'll head back to Evermore soon.

There's nothing left for us here.
====
2497
Some will stay with us. Others will leave and be cured. 

I don't care which path they choose, as long as they're comfortable with it.
====
2512
So far, the Imperials think I'm harmless.

I can go anywhere in Bangkorai.

With luck, that'll continue.
====
2515
Whatever those orcs were up to, the fire salts you destroyed might have done great damage to the Tree. That was a brave and useful thing you did!
====
2521
You've done it! The Seventh Legion will be our prey.
====
2524
This is not a place where you should stick your tail, friend. 

Clearly, you can see what they did to me.
====
2529
Good job. Now I'll need to prepare these corpses for the ritual.
====
2548
Onsi's blade! I thought the Eight had forsaken us. Imperials have taken over <<1>>.

Can you help us? Will you help us?
====
2560
Please hurry. I'm not sure how much longer I can keep them from drawing their weapons. 

There must be a way to break this curse.
====
2563
Now see here, Uradas! I don't make the budget decisions, so stop....

Oh. My apologies, sera. Who might you be?
====
2566
Welcome to the pilgrimage at Karthdar.

Life is a little chaotic here, what with the attack and the Vonov's ability to enter the miasmata in Gil-Var-Delle. We're at something of a loss.

Still, I'm glad we can help you.
====
2567
The book is used to summon Daedra? 

It looks like our opponents sought to fight fire with fire. They planned to combat the Daedric corruption in Gil-Var-Delle with their own Daedric magic.

Healer Fiorna will know how to proceed from here.
====
2570
What are you looking at? 

Move along, or by the Three, I'll skin you alive!
====
2574
I'm sorry. Is there something you need?
====
2583
A "4"! Well done! 

Dare you risk another roll to win it all? 

Or will you stand and hope my dice don't fare better?
====
2590
I wish there was another way, but if this allows me to rejoin my brother, so be it.
====
2598
They wanted a carafe of the house shein, two bottles of mazte, and a Dagoth brandy.

Do we have any of the Dagoth left? It's not like they're making it any more.
====
2599
Without that writ, we can't prove that my family's honor has been redeemed. 

How could you abandon us like this?
====
2600
Want to hear something odd about that volcano up north?

It's smoking, but the smoke never wafts in this direction.

That doesn't seem right, does it? The Inner Sea is to the north. Shouldn't the winds blow in our direction?
====
2607
I'm saddened by the loss of <<1>>, but without your quick intervention, <<2>> would also be dead.
====
2612
I've sworn by Saint Olms to enforce the peace. 

Don't make me invoke my faith.
====
2613
I'm the one who discovered the sword, so I'm honor bound to protect it.

I'm no match for those Imperial soldiers, but I can't let them keep it.

This is all too much. I beg you! Help me right this wrong.
====
2618
All of us blessed with superiority must remember the lesson of Saint Rilms. 

We must understand and tend to the poor, just as a wise and just guar-herd would tend his beasts.
====
2620
So another great hero has risen to fight the Imperials.

This gives me hope.
====
2633
Have we not suffered enough for our crimes? 

You've doomed us to be cursed forever!
====
2662
A troll tooth! What?

Do you think I'm some kind of crazy old wood witch?
====
2683
With the prisoners freed... at least I'll know that they'll be safe now. But you have to stop Calypsi... or even more of our people will be enslaved!
====
2698
You must present the note you found to the king. 

This Owafa person was clearly directing the Withered Hand's activities on the docks.
====
2700
I'm glad you decided to rejoin us, <<1>>.

The events at Ancestor's Landing were most unfortunate, but we've made excellent progress on our excavations here!

Of course, I do fear the indigenous creatures are working contrary to our efforts.
====
2701
Go on. Bring me proof that goods are being taxed. 

Don't bother coming back with more promises.

I want something solid. Something I can sink my teeth into!
====
2702
Retrieve evidence disproving the rumors. 

I think the Withered Hand's ruffians are somehow responsible for the rumors.

Anything that repulsive is probably embroiled in some form of treachery. Wouldn't you agree?
====
2703
Are you telling me I don't know what a Sentinel guard looks like?

Off with you! Don't come back until you can prove what I saw was an illusion.
====
2704
That smell … it's the same that's coming up from the johads. Is that what was in that bottle you picked up?

Jahi will never believe me, but I want to find out who did this as much as she.
====
2705
One of my guards returned to me beaten and bruised. 

He said he met a brave <<1>> who was going to rescue Dock Master Bahir. 

You didn't just save our dock master. You also rescued one of my new recruits. Thank you.
====
2709
Welcome to Sentinel, wayfarer. If you've come to tell me about the docks, rest assured, I already know. 

I regret that you visit during such times, but perhaps your arrival is fortuitous. Perhaps you can help us fight the Withered Hand.
====
2713
I don't wish to seem ungrateful, but you should know that kidnapping me was just a distraction. 

The Withered Hand—they've been planning this for years. If only we had heard the rumors sooner …. At this point, I don't think we can stop them.
====
2718
Were you able to find <<1>>?
====
2726
When I was a child, my mother would cook grand feasts. Meat - real meat - falling off the bone. It's been a long time since we've had anything like that.
====
2727
The worst thing about mushrooms and bittergreens is that you can't eat them raw. Well, I suppose you can. But they taste terrible.

I wish we had some food we could carry around with us.
====
2728
The elders say it's a good thing we can't make stronger drinks anymore. They say that in the old days, it led to people being rude, violent, and impious.

They don't like to talk about how many stories about Vivec involve liquor.
====
2730
My cart tumbled into the chasm to the south of here. My wares were shaken off as it went.

The heaviest items came to rest up here. The lightest ones rolled into the canyon. You'll have to go down in the chasm to recover them.
====
2733
Do not ask Tu'whacca to wait any longer. He calls for Uwafa's blood. You must give it to him.
====
2740
And they would die willingly to serve my will. Any who would not do not belong within my nest.

Be sure not to inhale any of the dust yourself. It is not yet your time to seek the Tree.
====
2745
I never knew your people were possessed of such selflessness. I am honored by your acquiantance.
====
2746
A commendable act, <<1>>. We are in your debt.
====
2747
I must concede, you made a noble gesture here.
====
2750
Salas En lies south and east of here, against the backdrop of the mountains. Seek us out there. And let us not dwell on today's unfortunate events.
====
2752
Oh Mother Almalexia, forgive us!
====
2753
We want nothing from you, and we have nothing you would want.

That villain Indalen has taken the only thing that matters to me.
====
2754
An Argonian will ask you to play the role his people once played. Swallow your pride. His allegiance lies not where you think.
====
2777
I had my suspicions of that home. We'll have some guards start to watch it for any further activity. 

Not to look to our soldiers. I've heard my commander is in need of assistance.
====
2778
<<1>> was a good man. Whoever is behind these assassinations will hopefully suffer greatly before they meet their just end.
====
2788
Marimah's determination will be the death of him. He is our leader and my beloved husband. He must live! 

Hurry to the shaman's tent and speak to <<1>>.
====
2789
Look for Ramati to the northeast. He'll be on the road to Tu'whacca's Throne.
====
2797
The dryskins must not be allowed to soil our shrine any longer. I will root them out, even if it takes my last breath.
====
2798
Do you understand why I am concerned? Some of the greatest heroes in history are buried here—kings, queens, legendary warriors …!

If they've risen, it is Ash'abah duty to kill them, and that's not going to be easy.
====
2817
The Worm Cult left behind many things, including the processes they used in order to create what they thought would be their army. I think there is information here we can use to drive the mercenaries away for good.
====
2819
Your name is on the lips of several of our members, <<1>>. Your training has inspired them to work harder.
====
2825
You've been accepted by <<1>>.  But you're still not truly one of us.
====
2830
Your pack looks heavy, <<1>>. Have you found the provisions?
====
2831
I just can't believe she's gone.
====
2832
I will light a candle for dear Artirinwe every night, until my soul joins hers in Aetherius.
====
2833
Do not worry yourself overmuch, <<1>>. You did all you could.
====
2839
I believe our numbers are sufficient to face the mercenaries, but the defense always has the advantage. We need to even out the odds with an adequate distraction. That's where you come in.
====
2847
Tu'whacca guided your footsteps here at the perfect moment, brother. 

There is Ash'abah work to be done—the Withered Hand has taken over the port. The situation is … strange though, to say the least.
====
2849
I'll admit, you've trained our people well.  But I don't agree with your techniques.  How are we to advocate a return to tradition while adopting your modern ways?
====
2857
The ward has been broken and the dead walk in Alik'r. Will my sacrifice be in vain?
====
2860
Talk to Hjarl. He is gruff, but he is a steadfast ally as we have ever had.
====
2891
Fear not, <<1>>. I intend you no mayhem. There is plenty enough of that stirring these waters.
====
2893
You have more experience than our other students. I would not have accepted you as one, but I trust the judgment of the disciples.

And, of course, you've done well thus far.
====
2898
Be glad that you were cared for by the Keepers of the Shell. The Lost haunt these swamps and endanger all of our people.
====
2899
To think it has come to this! Never in my years of study has such a case been brought forth! Never!
====
2905
Your kind are rare in our hatching pools. I can count on a snake's fang the number I have seen. I have been many places, always as Sharith-Xal, but these are tough times.

I sense strength about you. Would you humor an elder scale with a favor?
====
2907
Many have gone back to the trees so we could contain these Nagas.
====
2908
If you know how to stand, the earth will part beneath you. Swallow you entirely. Keep you cool and safe.

The only reason your feet don't sink into the ground is your fear. Fear of being enveloped. You're not ready yet.
====
2909
Most of the Bogwild can be found to the north or south of the village. Be careful. They attack on sight. Chop you up like a boar.

You ever heard someone get chopped up alive? It sounds a lot like slaughtering a boar. The squealing.
====
2910
It pains me to see my master brought low by that fiend, but I know in my heart that this is what must be.

Thank you for making the hard decision. It was right and just.
====
2912
If they have captured the others, we are both in danger. Lei-Kai would not tell them of us, but I know not of the others.
====
2918
Look for areas that would make good hiding places in the Mire. The tree roots provide decent cover and may be a likely spot.
====
2929
I can't believe this - you're crazier than a drunken duneripper!
====
2940
It is vital that you assist me in cleansing the dead in this area. I fear that we will not be able to stand against the Withered Hand if they are allowed to gather a force of thralls that this area gives them access to!
====
2942
You'll find the shrines throughout the camp before me. There are three you'll need to deactivate.

The amulets are delicate and may be damaged in battle. You'll need one intact to use against <<1>>.
====
2943
<<1>> says you'll be a bad influence on the Cult.
====
2944
<<1>> really doesn't like you much.
====
2946
Welcome to Wayrest, Footpad. You interested in doing some "good deeds" on behalf of your doyen?
====
2949
What we need now are some sharp sticks and a few fish to roast.
====
2960
The people of <<1>> will soon be lost. Their bodies will crack, their skin will peel, and they will be altered into beasts of the wild. There will be no hope to save them.

But you can still attempt to protect those who have not yet turned.
====
2964
What news my friend? How goes my suit?
====
2965
So you come bearing a book. I assume the man of words has won your opinion?
====
2966
Do not disturb me, outsider. I have bigger concerns than you.
====
2969
Sorry, no time to chat. Believe me, if I had the choice I'd be quite interested in... hearing what you have to say.
====
2970
Don't bother me until you have everything required for the elixir.
====
2971
This one doesn't wish to speak with you unless necessary. Ask your questions and then go.
====
2973
Well … it seems my efforts to shield the Magistrate from security concerns have landed me in the stocks.
====
2978
I don't want to know how it went.

I'd rather assume it went perfectly than deal with all that dread.
====
2979
I'm looking forward to a cool swim. I'll just stay here a little longer, though.
====
2986
Oh! Have you come to help? Did my sister send you?
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and patches of dried blood can still be seen on the surrounding ground.
====
2996
My sister Haleh told me that you killed Old Split Thumb. That news brings me great joy.

I wish I could have been there to hear his death scream.
====
3008
Elennae thinks I am digging in the mud? Does she not realize the importance of my current task? Bah, just like that simpering child. All bluster and no vision.

Wait. You're being dragged through these ruins by her, aren't you? Come here a moment.
====
3010
If you kill the ogres and take their ears I'm sure that will be enough to get Old Split Thumb's attention!
====
3025
Please tell me that Magistrate Sulma saw the evidence.
====
3028
If you don't want to move on, that's your business. I'm sure that when the Worm Cult kills you, you'll make a wonderful zombie.
====
3029
Meliara provided me with an Ayelid Amplification Crown. I suspect you were of no small help to her, and for that I thank you.

With it, I can pinpoint the necromancer, but I cannot prevent him from using the power of the ruins against us.
====
3030
I hope we survive Shiri's wrath, <<1>>.

I imagine there is much we could learn from each other.
====
3031
Ah, hello. I am sorry, I am not at my best currently.
====
3034
The Worm Cult won't stop pressuring us to get this giant's skull they want. But the villagers won't trade it - to them it's a sacred relic.
====
3045
The Night Mother has granted us a second chance. Our fate lies in your hands, it seems.
====
3046
The entrance to the Worm Cult's cave lies south of the Council Lodge. Those  within attack anyone on sight.

There are more necromancers on the east side of the camp. They are not so wary.
====
3047
How do you suppose the pirates got that big ship this far up the river?

Maybe they built it here.
====
3048
You now know the truth of your heart.
====
3061
Don't be smug. Just leave me to my drink.
====
3064
These outcasts have no business remaining near the village. They've made their choice.
====
3066
I cannot strike at those who blaspheme, and my agents are deaf to my words. The Children of Sithis will pay for their crimes.

I am not without patience. I will wait until the ages take every last one of them, if I must.
====
3075
You were doing something for me, right? I'm finding it hard to focus on anything....
====
3083
Ma'Zarman has drunk much today, but not too much to know something is not right.

Why do our names appear on this list? Especially with the talks of running low on foods as well, yes? Perhaps we are to be treats for the little kitty kitties?
====
3090
The past is an impossible burden. Why should one be forced to carry it?
====
3099
When the rest of the Alik'r desert falls to the Withered Hand, know that you will still be welcome in Bergama, wayfarer.

You will always be welcome in Bergama.
====
3100
There's little in this world that I hate more than spiders. What a nightmare!
====
3102
It's regrettable that you could not bring Ru'ad in alive. I understand why you couldn't. He was a driven man, even when he was working for the guard. 

Bergama has seen so much senseless loss already. I had hoped to see this end differently.
====
3115
You must convince the guardians of Loriasel we are here to return what they once protected, and not foes of their cause.

They know me from before, and would strike at me as soon as I stepped foot on their ruin.
====
3116
The necromancers of this so-called Worm Cult hold our conduits. I do not know if they stole them out of greed or knowledge of their true purpose.

They camp outside these ruins, seeking a way to enter the inner sanctum. They shall not find one.
====
3118
This is really bad. Even if the village doesn't burn down The Thane is going to kill me!

Please, help me fix this! I mean, after all, this is partly your fault, too, isn't it?

The atronachs are gone, now just put out the flames with that bucket!
====
3121
Have you ever heard the phrase "one good turn deserves another?" Sage advice, that is. And I beg of you to follow it now, for I have a favor to ask.
====
3124
I hope you choose to keep your discoveries to yourself. The Enclave has healed these people and given them the chance to live a productive life. 

I will not let anyone risk that.
====
3127
So you are the new one to Vulkwasten? 

Did the Thane send you to speak to me about the crystals?

About that....
====
3136
This book will show us the way - show us what became of the Maruhkites' stolen staff.
====
3144
I heard the alarm raised in the camp. I take it you were successful?
====
3148
Wait, is it really you? How did you... what are you doing here? Did you run across the scout I sent into the Imperial camp?
====
3151
Despite your success, this is one report I'm not going to enjoy writing up.
====
3153
The obvious choice is not always the best one.

In the coming days, if that woman hurts my brother in any way, I'll not only slice her throat, I'll find you and destroy your entire life.

Remember that.
====
3155
There is still much to do before we can consider the job done, <<1>>.
====
3166
That ought to get the Imperials in a froth. We should find Commander Leonsen by the southern tower in the fortress. He should have made his way inside when he saw the smoke.
====
3171
That infernal noise has finally stopped. Carry on, <<1>>. I will let you know when I think of another task for you.
====
3172
Thank you for helping Master Muzgu see reason. 

He's an important monk among the Spirit Wardens … and a good friend.
====
3175
You're just like them. You're trash!
====
3187
Wamasu can be found along the river, on the far side of the ruins to the south.

Remember, once you've slain the wamasu, you must use the tongs I gave you to safely remove their eyes.
====
3194
The guardian has agreed? Perhaps it was foolish for me to fear these spirits.

But we've no more time to waste. If the necromancers find me, I doubt they will simply want this translation. I hope the tablets will prove fruitful.
====
3195
Rajeren can see it in your eyes. You see what is in front of you, not what she has told you is there to see.

What do you see now, <<1>>?
====
3198
Every day I come home with a few rusty Imperial coins. But I keep going back out. Tomorrow I might find something that will make my fortune.
====
3204
There are three trade coteries in our village - the Reed-Weavers, Stone-Knappers, and Hide-Tanners.
====
3205
I did not take you for a fool, <<1>>, but if you wish to gather so many zombies heads, look to the east. Between our village and the camp of the city-Saxhleel - the Archeins - we sometimes find zombies.
====
3207
Our dagger is stained, <<1>>. I hope that didn't disturb you. Death is a natural part of life... though we occasionally hear of outlanders possessing lives unnatural.

Are you ready to begin the ritual?
====
3220
I can handle myself, all right? You just worry about those Supernal Dreamers.
====
3226
<<1>>! You've come!

You were invaluable in dealing with the atronach tome, and my work here could use someone of your skills.
====
3227
Are you the one that Mother sent?
====
3230
Unbeliever! You walk the path to righteousness, and it was I who showed you the way.

Maruhk, forgive me!
====
3232
That Adima is no lady. I doubt if she's even human.
====
3234
I hear there's been real trouble over in Camlorn. Something about werewolves.
====
3235
I'm actually jealous, you know. I've always wanted to see the ruins of King Aphren's Hold.

All the stories I've heard about the sword, the hold, the king himself. I'd go along, but I have no stomach for fighting the spirits of the dead.
====
3250
There isn't enough action in Daggerfall to keep an old soldier like me busy.
====
3286
A number of constables are in the area. We've got to stick together against these Daedra-Pirates!

<<1>> is fighting on the other side of the stone bridge.
====
3294
My house is just past the market. It's the only place I'm sure is safe enough to have this discussion. 

I'll be there as soon as I've settled matters here.
====
3307
Whoever you are, you've got to help me.

I know what this looks like, but I can assure you—I have committed no crime.
====
3308
<<1>> is on the west side of the docks. Should be easy to find.

Gorvan, that poor fool, killing all my livestock! I'll have him out of that warehouse, but I hope to Mara he won't kill anything else.
====
3310
I hope they're at least asking for a decent ransom.
====
3311
This young man is lucky to be alive, though I'm not sure he realizes it.

He told me about the message from the castle. The whole thing just seems a little too convenient, though, doesn't it?

I can't release Dame Dabienne. Not yet.
====
3313
I do not understand why are we are still being prevented from coming ashore.

Surely the constable doesn't still think we mean the village harm.
====
3314
This is like some terrible nightmare!
====
3316
Pascal has always been gruff, but just below the surface, he was a gentle man.

I simply don't understand what's happened to him.
====
3321
Thank the Eight you came back. Do you know what's going on? 

Some creepy man named Sentulus was here, and then my mother tied me up and left!
====
3329
Yes. He said it was time to pay the Bretons back for what they did to Orsinium! He wasn't acting like himself at all ….

I didn't know what to do. Luckily Abbot Durak was there. He zonked the general out with some kind of spell.
====
3342
My head...

Everything's still spinning.
====
3345
What a great victory for Crestshade! A final blow from its final defenders.
====
3364
That teleporter changes the situation up here dramatically.

I can't thank you enough for your help!
====
3376
Mother Mara! It worked! 

Oh, thank you. Thank you.
====
3377
May Stendarr defend you. Our fate lies in your hands.
====
3379
Well done indeed! I could almost taste their deaths. 

Frankly, those champions had exceeded their usefulness. The captives were no competition for them, and my guards refused to fight them. But you, now — such intriguing possibilities.
====
3392
So Count Hosni kept his word. 

Maybe he hasn't changed as much as I thought.
====
3395
If I were you, I wouldn't delay that audience with Count Hosni.
====
3412
You saved those priests from certain death. Or maybe worse.

All in a days work for heroes like you and me though, eh friend?
====
3415
First you, then I, then our Titanborn. The Moth Priests shall follow us too. Each and every existence depends upon this moment. This here. This now.

Now go!
====
3418
The enchantments have been destroyed. You'll find <<1>> sealed within the vault.

Reclaim the Ansei Ward and stop the ritual. Save Alik'r!
====
3421
Good thing you showed up. Now I've got a good story to tell back in Orsinium!
====
3433
Gods, I hate waiting. Give me names and I can act!
====
3436
You must meet with Wyress Ileana. She was the first to sense the disturbance and may know more about Reach magic.

We have to find a way to stop this or the very earth around us will perish. Please, find my sister on the road north of this mill.
====
3451
We can help once you get those nobles out. My guards are itching to hunt down those brigands. Just be careful. And good luck.
====
3456
May the Wyrd Tree shelter you and keep you safe.
====
3463
All visitors are welcome to <<1>>. If the Daggerfall Covenant is to succeed, we must all respect one another.

The king and I are of one mind on this matter.
====
3474
Word came back that Mother Murk was slain. Thank you.

I was worried that she would come after us again. And she certainly would have attacked anyone else traveling through this forsaken bog.
====
3479
I'm not sure I like it, but this may be the only way to reveal Faolchu's past. 

Examine the ripples in the battlefield and see if Sarvith's doorway is out there somewhere.
====
3482
They'll be time for questions once we get paid.
====
3483
Father's too old to have to deal with the johads. That's why it's fallen to me to take charge.

In truth, I've no interest in the business. But after the mess my younger brother made of this place, it seems I have to.
====
3486
Go on, take some of Alain's treasure. Consider it a reward.
====
3502
Thanks to you, we have all of the proper ingredients for the offering!

We won't forget what you've done for us.
====
3505
I am to blame for the curse on Westtry—and on my beloved Rosalind. My one desire is to see her freed from this terrible bondage.
====
3522
I hope I needn't remind you to keep this quiet. Rumors will spread about the Withered Hand, but we should try to keep the theft of the Ansei Wards a secret.

I have many political enemies who will try to turn this to their advantage.
====
3523
I'm glad you're back because I wanted to thank you. Really. I did. Do.

Um, thanks.
====
3524
If we ever get back to town, the drinks are on me.
====
3525
My father has all of the ingredients he needs for the offering. Thank you, <<1>>!
====
3526
Ha! It worked! I knew it! Into the past and back again!

Er … are you all right?
====
3531
The next step is to take this information to Camlorn.
====
3540
I heard a whisper echo through the forest. Was it the guardians? Did they talk to you?
====
3547
You've done it. Camlorn is ours again.

But tell me, what happened with Faolchu?
====
3552
If you can restore our relics, perhaps my faith will return, and we can restore the temple.
====
3553
Another bandit in my house? Have at thee, I say! 

How was that, my dear? Did I sound fearsome?
====
3554
It worked! I was terrified and I don't mind saying so.

Of course, my husband thought this was all just a grand adventure.
====
3555
By Akatosh, that little trinket better be worth all the trouble we've gone to.
====
3557
You're back. I could use your help with the Midnight Talisman.
====
3560
If we retake Camlorn today, it will be because of you.

But keep your wits about you. It's not over yet!
====
3564
Shield's right there. Crate, by the stall.
====
3569
Please, go talk to Dame Clarique. I need a moment alone.
====
3570
You and Tamien handle whatever's going on in the house. I'll play lookout and make sure no one sneaks up on you.
====
3581
The Lion Guard entered the city as planned. When Faolchu fell, his army broke. 

Went like clockwork. It would never have happened without me. And when I say me, I mean you.
====
3586
Destroy the vines growing in the Wyrd blossom circles and the guardians will appear. Then do whatever they command of you.
====
3591
Thank you, stranger. Unfortunately, I don't know where the workers are hiding on the docks.

If they have any sense at all, they're cowering behind anything big enough to keep them out of sight. May Tava guide your steps. Go carefully!
====
3592
Be careful. There's no telling what you may find inside the warehouse. That man may have friends in there who wouldn't be happy to see you.
====
3597
You're back? That bandit finally convinced me to let him help out. I hope I didn't make a mistake with my generosity.
====
3598
Ildani appreciates your admiration, but this one is spoken for. 

You can still be Ildani's business partner though. Go on now.
====
3602
If you really want to help, get us into that inn.
====
3613
Please retrieve Queen Therese's amulet from the Royal Crypt.

I'd do it myself, but Prince Adrien's body cannot be left unattended.
====
3627
Ah, another adventurer! Of course you know who I am. I'm famous, as you know. When it comes to ancient artifacts, no one in Glenumbra has more expertise than I do.
====
3629
Thank you again for finding Ishan. His family does not deserve to bury an empty casket.

I'll make preparations for sanctifying his body once again, making sure no necromantic magic remains upon him.
====
3632
Padesh made mistakes, and he has finally paid for them.
====
3634
Take the side gate just inside the walls. We can't risk opening this gate yet.

If Darien lives, he must be told of our plan.
====
3635
You, my friend, are the hero of the day. 

However, though I hate to mention it, we still have Angof to deal with.
====
3636
Thank you for reminding me of my duty to others and not just my family.
====
3647
Scholar Dariya is far more knowledgable than I am in these matters.

I'm glad to have her input.
====
3651
He came out and now he's begging us to kill him. Whatever happened in there, he seems to be himself again, but … I just wish it didn't have to end this way.
====
3652
You made interesting decisions. You've shown me much about yourself.
====
3654
Ah, <<1>>. Thank you for allowing me to take my grandson's place.

Hopefully, Adrien will be able to find some measure of peace.
====
3670
It is a privilege to meet you, I'm sure, but I am on official business for Queen Arzhela.

I most humbly take my leave.
====
3675
How did the potion work? I bet those Imperials were surprised when their "pets" suddenly turned on them!
====
3683
Did you get the pillars activated? As soon as you do, I'll sneak around and meet you in the lower ruins.
====
3685
Don't think too long. I'll go down there and get the tools myself if I have to. 

They're in backpacks, by the way. I bet Stibbons didn't even tell you that.
====
3688
You look as if you have been sucessful. Show me the ring.
====
3695
Get the recipe from Falbert. Once you learned it come back and talk to me.
====
3697
Can't … see. Is someone there?
====
3698
You … don't I know you? It's so dark, and I'm simply too tired to think.

<<1>>'s wandered away and left me to die. To think that the world might be denied my brilliance!
====
3699
Our trust in you was well-placed. We do not celebrate the girl's death, but the life of the forest will finally grow to its true potential.

We know it was not an easy choice.
====
3700
I know it's unlikely, but I'm hoping that if I'm alive, maybe my father is too?

Maybe Dame Valyrie is right. Maybe the gods are giving us a second chance.
====
3705
If I was younger, I could instantly purge the poison running through this young lady's veins.

Now it takes all my strength just to keep her breathing, the poor dear.
====
3710
I'm afraid you've come to our little hamlet during quite a rough patch. Keep a watchful eye on everything around you, my dear.
====
3712
There's one more thing you should know. Lady Laurent hired this thuggish Tamien fellow, and I believe she already asked him to recover her tools.

You should speak with him up on the ramparts and tell him we have it taken care of.
====
3714
Why … what happened? My head hurts.
====
3716
That's good work, but we can't drink to it here. Darling Gabrielle can't hold this portal open for long, and I need you on the other side to pay my tavern bill.

Let's go.
====
3724
Anyone who stands up to Sternis Gelves ends up in the Crosswych mines. He works his prisoners to death down there.

We need to close the mines and take that resource away from the Red Rooks.
====
3726
Thanks to this successful campaign by the combined forces of the Dragon Knights and the Lion Guard, I suspect King Casimir will finally throw his full support behind High King Emeric. 

That will put the whole Covenant together.
====
3734
Know this: like all things, the Pearl was covered in sand.

Thus, it came to belong to Zeht, who works the land.
====
3735
You look like you could handle yourself in a fight. You should join up! 

I hear they're taking on new recruits in Daggerfall.
====
3740
The negotiations are ongoing as we speak. Your job: stop them any way you see fit.
====
3748
Good, you found the perfect spot for ….

Wait, where are the others?
====
3751
The Saltwalker Militia is meeting with the Withered Hand envoy, <<1>>, as we speak. We cannot allow these upstart sellswords to ally with our enemies.
====
3754
Do you believe in fate, my friend? What if I said I was sitting here all my life waiting for you to come?  That would be absurd, wouldn't it? 

No … fate led both of us here at the perfect moment, and I can prove it.
====
3758
I was foolish to approach the huntsman's camp on my own. This wound festers already. I may pay a heavy price for my carelessness.

However, the huntsman won't be expecting you. Have you brought the <<z:1>>?
====
3760
That looked painful. I wish he hadn't been so stubborn.
====
3764
Medya allowed her son to kill Sir Etienne, but you are right in requiring a trial before she is put to death.

Evermore's people need to hear from her own traitor's lips what happened here—and why it happened!
====
3765
Careful, stranger. The Aldmeri Dominion has invaded <<1>>.
====
3772
You'll need to talk to the guard by the cave entrance before you go. They don't take kindly to unexpected visitors.

Draven's my husband—tall, handsome fellow. Tell him I'm still waiting.
====
3776
Some of the townsfolk have already turned back into their werewolf form. The spell is breaking faster than I thought.

Draven must complete the ritual.
====
3778
There's a small shrine to Hircine in the southeast part of the bear's territory.

It should be a suitable place for making an offering to Hircine.
====
3784
I'm not going to tell you anything.

You should throw out your stew, your warm ale, and whatever else you have.
====
3788
I can't wait to enter my new lizard! Thank you again!
====
3793
I know it's hard to tell what's wrong, but my hands are bound behind my back. Maybe you can do something about that?
====
3795
I trust your lizard is still well. Please let it know I asked after it!
====
3807
So he admitted it? Peaceful werewolves ... who would have thought it possible?
====
3810
Once we've blessed <<1>>, you can wield it against the Reachmen.

You can stop that hagraven's spell from dragging us all into Hircine's clutches.
====
3815
I meant what I said, wayfarer. Someday your song will be sung in the Chants of Praise.

In the meantime, you are always welcome in my court.
====
3821
It seems all these years of mining still have yielded me nothing. I think perhaps it is time I considered a new career. 

Haidar would have been disappointed, but if he has passed, he will never know anyhow.
====
3825
Time will tell how Sentinel Elara fares.

We of the Wyrd will try our best to look after her at this … delicate time.
====
3834
While we control the upper levels of the garrison, our lower levels and the pass are still under Imperial control.
====
3835
I hope someday we'll be able to repay the favor for your services here today.

The Baandari are elusive. Without you, I'm sure their business would have continued to flourish in Sentinel.
====
3841
If you're looking for <<1>>, I saw him run down to the beach a moment ago.

He goes down there sometimes, but I don't think he fully appreciates the site's history. He probably is just catching some fish for dinner.
====
3849
Please stranger! We mean you no harm, yet you enter our domain with distrust, killing our disciples.

My mistress says you have been misled—that you should help rather than hinder us in our endeavors.
====
3853
I hope you're enjoying your stay at the Sisters of the Sand.

Please be sure to let <<1>> know if you have any problems!
====
3854
If you're looking for assistance, you should speak with <<1>>.

I've just begun my apprenticeship.
====
3861
Go, don't worry about me. My faith's been justified this day more times than I care to count.

I'll be better presently. But this is the last adventure for the Sly Scarab.
====
3867
If you're going to talk to <<1>>, head toward the center of the camp. He's interviewing survivors of the battle at <<2>>.
====
3879
You have chosen wisely. For a moment there, I feared the nereid had affected your mind as well. 

I can see you are stronger than that now.
====
3889
So, I'm going to take a wild guess here.

All that commotion coming from the ruins? That was you, wasn't it? Heh. Good work.
====
3895
If even the tiniest drop of my family's blood is spilled, I'll kill you with my bare hands.

Remember that.
====
3899
Be careful. Thierry's knights are guarding the Soul Gems.
====
3905
The stolen goods are in the inn? Well, get back in there and find them!
====
3913
Stop talking to me! Bad voice, go away! Mother, please help me!

We'll make you better, Mother! I promise!
====
3914
The little town of Fell's Run will always be in your debt, friend. Thanks for helping us.
====
3927
You're here! Did you find my daughter?
====
3934
That Breton needs to shut his word hole. Every time he opens it, vile lies bubble out. It's embarrassing.
====
3949
Stand back! I'm going to force a way through this barrier.

I'll be fine, but I'd hate for you to be caught in the maelstrom I'm about to unleash.
====
3951
I'll return to the alchemist shop on the other side of town once you go to meet with her.
====
3952
The sands shift constantly, though the hearts of men should remain constant. Or so I've heard.
====
3954
I never expected to see my daughter again, yet here she is! You are like sweet water from Tava's winds, stranger.
====
3960
The Nords are slaughtering the farmers of Northpoint in the fields and burning houses. Meanwhile, Baron Chirane refuses to seek reinforcements from the south.

I will not stand by and see citizens cut down!
====
3962
There's no time to waste. Get to the duchess as soon as you can!
====
3991
Speak to Tanval. He's been asking for you.
====
3992
If we survive the next few minutes, you'll have my thanks. For now, there's no time for talk.
====
3996
Pure rains make sweet rivers.

Your wisdom is your strength.
====
4010
Have you made your decision?
====
4011
Tribunal curse you, s'wit.

To have wasted such a potent power. Remember this the next time Davon is attacked.
====
4013
The poison should make his death painless. It will be a mercy that he would not otherwise receive.
====
4023
Girvas is wrong. <<1>> would never abduct a Dunmer.

If anything, she would slay the Dunmer and display its corpse with pride.
====
4025
Did you find Strikes-from-Shadows, my fine f'lah?
====
4027
Cracking through the husk of a fallen legend, your own tale will grow tall and strong.
====
4036
Much better. That's one I owe you.
====
4042
The soldiers have been warned. I think I know a way to find the assassins lurking about the fort.
====
4051
There is one thing to know. I don't want to waste this opportunity because you made a foolish mistake. 

Those in the past will see you as one of Balreth's soldiers. Act the part. I can't say what will happen if you don't.
====
4057
She's not with you? 

Muck water! She's gone off to do something brave, hasn't she?
====
4059
Watch for Seeks-the-Night. He is like a vile mist that slips through the narrowest of cracks.
====
4060
You're still here? Get moving. <<1>> should be able to get you started.
====
4061
Somehow, I remember you. Your face is familiar. 

Vunal has bound me in service. I am to provide you with aid. Are you ready for the vision to return?
====
4062
You found the brothers? That's welcome news!

The only cave I know of is just west of the sulfur pools. I don't know where else the matriarch could be.
====
4063
Get those ingredients to Drathyra quickly. My wife's life hangs in the balance!
====
4065
I know, my friend. I should help you, but you're so much braver than I am.

Go, honor Mavos once more. We must know what he knows.
====
4066
Kill the Goblin warchief and the spider queen. We'll never get a better chance.
====
4068
You saved my life. I'll never forget the debt I owe you.
====
4070
You've saved <<1>>! You have my thanks.

Speak to <<2>>. He wants to reward your service. And you deserve it.
====
4076
I knew skeletons weren't enough. I should have summoned some Daedra to protect this place.

Or a fire atronach. That would have been good.
====
4077
We're saving Stonefalls again?

Once Balreth is dealt with this time, I pray I can rest.
====
4078
You found my sons? I'm in your debt. I'm sure they're on their way here now.

This cave they spoke of must be the one on the western edge of the pools.
====
4085
Get in there, my friend. We'll be right behind you. Blood for the Pact!
====
4087
Unbar the gates and find <<1>>.
====
4089
I'm glad to see that you returned safely.
====
4094
Those damn Maulborn! Look at the trouble they caused! I just hope we've seen the last of those dung-heads around here.
====
4100
Find Rhavil's house. I'll follow your progress through the spell I cast on you.
====
4104
So, Dark Elf. Have you come to gloat about our Hist? Are you its murderer?

Speak.
====
4107
Excellent. Take those components to my wife, Merarii. 

She's in the keep to the south.
====
4112
Let me know what you find in there.

I just hope that my worries are unfounded and Aerona is safe.
====
4114
You're all right! It's horrible out there. The Maulborn are doing something awful!
====
4120
Get me the weapons. Then we'll tell you where the Maulborn hold the missing villagers.

You look like you can handle yourself in a fight. Prove yourself, and you can come with us when we launch our rescue mission.
====
4124
Naryu told me you found a note at the Maulborn camp. That might be a link to the creator of the Llodos plague.

This drastically changes our stance on the situation here.
====
4126
Well, well! Aren't you the fancy lad? 

What do you want, Elf? Come to complain about the Daggers? Go hide behind your mother's skirt, not the Nords.
====
4134
Do you have everything <<1>> needs?
====
4136
I never knew kwama could be so vicious!
====
4143
Ah, the Etheric Totem. Excellent. 

Now we can do some good around here.
====
4144
The creators of the curse have been invoked. Now we can put an end to this catastrophe.
====
4154
Thank you for helping us end this threat.
====
4155
You have my eternal gratitude for your gift. Thank you.
====
4159
Our scouts let you through, yes? You have courage to visit <<1>> despite the necromancers who torment us.
====
4161
The law requires all newcomers to check in with <<1>>.
====
4162
If the Dominion sent a large force to infiltrate Stormhold, they must have a camp somewhere in Shadowfen. It's time we take the fight to them.
====
4163
Go ahead. Make friends with that … whatever it is.
====
4165
You trapped us like this forever. Keep away from me.
====
4166
Please … don't tell me about my son. I must be strong. For Kragenmoor.
====
4167
Caution, stranger. Speak quietly, lest one of the Vanguard hear us.
====
4168
A shame you're flesh and blood. I'd let you train, but my warriors might forget your squishy parts.
====
4169
My hands are betraying me. I can't believe I listened to you.

Did you kill that monster?
====
4171
Is something amiss? <<1>> wasn't fast, but he was persistent.
====
4173
I see no lingering effects from the <<1>>. Aren't you a hardy one!
====
4179
Troll's blood, novice. You have that ore yet? 

Remember. It's in the Old Mine south of the docks.
====
4181
When I saw those Dres raiders closing in, I thought we were done for. But you sure sliced a path through them!

Maybe you can help me figure out what those fetchers are up to.
====
4182
The female Hlaalu merchant seems to understand our ways. She doesn't seem so bad.
====
4184
Dark Elves view Ra-shadda's people as animals. They butcher the ones they do not enslave.

Ra-shadda did not believe their wicked, cowardly blood ran through you. He was wrong.
====
4187
The crafting  table is over there below me to the left.
====
4188
The firesap gel used to be Hist-Tender's. Alas, he has rejoined the One.

Find the gel in the camp. Look for a rucksack. That might have it.
====
4189
Come back once you have both the key and the book. I'll be waiting right here.
====
4192
The shield is just there, apprentice. Over by the wall.
====
4197
So now we understand each other. My problems are your problems.

The crews in this town are loyal to one thing: gold. This Khajiit has been buying a little too much loyalty. She might even think she can threaten my power.
====
4199
You've got a look in your eye like you're onto something. Don't let me keep you!
====
4200
Not now, please. I have a great deal on my mind.
====
4205
You did well to join us, <<1>>. It never hurts to learn a trade.
====
4213
Do whatever <<1>> asks you to do. I will wait here and pray to Azura.
====
4215
Have you found Eroni's killer?
====
4216
Sorry, can't help you. Sayne's running the shop while I mourn my brother.
====
4217
On your way, stranger. I have no patience for small talk.
====
4219
I heard about Gethis. Such a tragic end.
====
4220
You understand the wisdom of my plan. Even the dead will serve the Pact!
====
4221
Why are you speaking to us? Address our citizens, captain of the royal army!
====
4225
<<1>> is indisposed. He informed me you've been assisting us in our recent troubles. Are you any closer to discovering the killer?
====
4226
Many dying soldiers are being tended on the grounds of the temple. Do what you can for them.

Those draughts you recovered are rare and costly things. We traded a guar for each one! I'm sure they'll help.
====
4248
If you were the one working with <<1>>, please see <<2>>.
====
4249
Welcome back! Now that you've spoken to each of the guildmasters, where do you think your future lies? Are you ready to choose a path?
====
4255
Get the recipe from <<1>>. Once you learned it come back and talk to me.
====
4257
Good to see you here, soldier. We'll need all the help we can get.
====
4258
Defeat <<1>> while you have the chance!
====
4260
The urn you carry once contained the cursed souls of those who can never return to the Hist. It was punishment for their blasphemies against the Saxhleel. 

It's lost some of its power through the ages, but it will still serve our purpose.
====
4261
It can't be. It's madness!
====
4262
You look as if you have been sucessful. Show me the ring.
====
4263
Balreth is my older brother. You could probably tell that. 

He's not usually like this. The last few days have been very trying.
====
4278
Stop, traveler. 

None may enter the Hollow without the express permission of Lady Almalexia.
====
4280
I've seen invaders in the tombs. They must not stop the ritual.
====
4282
Welcome to Mournhold, muthsera. While events in the Temple remain secret, the Ordinators know of your deeds.
====
4283
Word of the Fort Zeren's savior has reached the city. We were told to watch for someone matching your description.
====
4286
There is the small matter of a translator's fee, and of course, the money-counter's share. But do not worry over these trivial matters.

You've done so much hard work already! <<1>> will take care of it all.
====
4293
Some of my own children have betrayed me!

I am rarely an angry god, but this time there shall be a reckoning.
====
4294
Newcomer, aren't you? You've got to check in with <<1>>.
====
4295
No further. 

The vicecanons require all newcomers to report to <<1>>.
====
4299
Find a way to kill <<1>> and I'll reward you handsomely.
====
4300
Wasn't I clear? Please report to Walks-in-Ash in the ruins beneath the fort.
====
4304
Welcome to the Mages Guild. Is there something I can help you with?
====
4313
Yes, what is it? Not much time to talk. Important magic to cast, here.

There's a Daedra loose, and a binding spell is our best chance for getting that beast under control.
====
4318
My sister is home safe because of you. More than that, you doused the flame in her head. 

She will always have fire, but she will no longer burn. She will control it.
====
4323
The Eternal Flames sit below the north and south towers. Scatter the ashes there, and may Vivec guide your hand.
====
4327
Welcome to the Fighters Guild! You look like the capable sort. Have you come to answer the Guildmaster's challenge?
====
4329
Honor to you and your house. What can I do for you?
====
4333
On my life, I'll make sure this Hlaalu Elf gets out of here safely.
====
4337
The command staff is right behind you, soldier. Get in there!
====
4340
Don't worry about <<1>>, I'll patch her up.

Did you find the keystone? <<2>> is eager to proceed.
====
4342
By Sithis, it's about time. I can't believe it's taken this long to send someone. 

You're here to free me, right?
====
4344
No need to tell me you were successful. I can see the results from here.

And the Relleis Lor keystone? You still have it?
====
4346
Have you learned anything about the keystone?
====
4353
You have it! Ah, I can sense its vile nature from here.

Give it to me, and we'll begin the cleansing.
====
4372
<<1>> says you're no skin-stealer. Please forgive my manners before.
====
4373
How did you find us? Unless you're a skin-stealer. Keep your hands empty, if you please.

But you don't stink of death. You're likely what you seem. What remains for you to share is why you came here.
====
4383
<<1>> left before the Dominion pushed out to the surface. I never saw his face, but that doesn't matter when anyone could be a skin-stealer. Anyone!

But not me, yes?
====
4399
The bindings unravel at a mortal's touch. Not unlike how mortals unravel at my touch.

Go on, then. Unravel.
====
4402
Are you executing a contract at the moment?

Heh. Executing.
====
4405
Lead on. The inn is in the northeast part of town.
====
4406
You've shown yourself to be the walker in shadow and in light, outsider.
====
4407
My mother found her way to the inn. Did you help her get here?
====
4408
I listen for your path's end. I don't hear it, yet.
====
4409
The duel is in the ceremonial chamber, outsider. Any Shadowscale would know this.
====
4412
Please, get me out of here before those cannibals rip me apart.
====
4422
A bold, yet careful approach. Like our own.

Outsider! Look to the fire. Tell me what you see.
====
4432
Thank you for coming. It was a foolish thing to do, but we are grateful for your presence.
====
4433
Have you come to stop this scaleless milk-sucker? He devours our unhatched kin!
====
4434
We must release the stolen sap and restore the Hist tree.
====
4435
Should your skills be needed again, and you prove trustworthy, you might meet my patron.
====
4438
Behold her devotion, supplicant. She yearns only to hear my voice, but you alone are blessed with my presence … for now.

I admit, the treachery she plans for you is quite touching.
====
4441
Another journal? Amazing it's still preserved. May I see it?
====
4445
The little ones are cunning and cruel. No doubt, they'll think of something terrible to do to <<1>>.
====
4453
After a few shows of strength, those Goblins will be eating out of your hand.

Oh, just make sure to count your fingers afterwards. Filthy beasts.
====
4455
Friend! Stendarr had a hand in your return to us, I think.
====
4457
You'll be in good hands with Merric. he's one of our best men, and an ardent soldier against the daedra.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4462
What are you doing here? I have enough trouble without outsiders bringing more.
====
4464
You've proven yourself to all Shadowscales. None shall doubt you're the walker in shadow and in light!
====
4468
Doshia! That such a weakling could take one such as Merric ….
====
4469
Meet me in the Fighters Guild Hall in Aldcroft.
====
4477
The dreugh are noble creatures. Do not blame them for their part in the death of my friends. The river of their fates was poisoned by the Dominion.

May you always find sweet water, my friend.
====
4478
Talking takes too long. Knocking a few heads together would sort this place out soon enough.
====
4494
From the screams, it sounds like <<1>> is belowdecks.

Watch it. We don't know how long the pirates have had that Fang. They could all be crazier than wamasu.
====
4497
Shadowscales … these guys are trouble. Be careful!
====
4503
I'm sorry. I'm dry with distraction. If you're looking for a recruiter, my aides should be able to help you.
====
4504
I've got to get to Aldcroft. Meet me there.
====
4528
You've returned. What did you learn?
====
4529
While you assisted my students, I had another vision. I see that your fate is fundamentally tied to the chaos-bringer, Magistrix Vox. However ….
====
4531
I just wanted to make sure you were all right. I swear!
====
4537
Welcome to the ruins of Abagarlas, comrade. Ancient home to a foul den of necromancers and Molag Bal worshipers.
====
4539
Stendarr shield us! The Earth Forge overrun with undead.
====
4541
I … don't feel well. My head hurts.
====
4545
I can't wait to begin Ja-Reet's training.
====
4563
Use the crystal, Adept.

It will prove you worthy … or lacking.
====
4578
Follow <<1>>! I think they're waking up!
====
4580
They won't know what hit them.
====
4581
I can hear the magicka singing with the talisman. The effigies are ready to receive your gift.
====
4583
Leave me alone with my crystal. Only its sweet saccharine flavors can comfort me now.
====
4585
Please get my crystal shards back.
====
4586
Thank you again for saving the land of Test Realm! I couldn't be happier.
====
4587
You have been amazing. Hopefully the Supernal Dreamersy will just drift away now.
====
4589
Please deal with that witch quickly.
====
4590
<cough> The pain flows away from me. Thank you.
====
4604
The Egg must get to Mournhold. It's a symbol of our commitment to the Dunmer and the Nord, allies we sorely need in these times.
====
4617
Hopefully the prisoners will let you through. I guess we'll see if they attack you when you walk in.
====
4629
The touch of Molag Bal. Dries my scales just thinking about it. We have to stop their rituals, put an end to the abominations.
====
4631
Destroy the totem. We'll be right behind you.
====
4633
The third act always brings me down.
====
4634
Let's get moving.

The ruins are just up ahead, and they won't investigate themselves! Just think—I might be the first to see them since the Yokudan! The first scholar, anyway. My captors wouldn't know a Yokudan ruin from an Imperial vault.
====
4635
Our champion! My father would be so grateful, as I am.
====
4637
Your kindness today … I can't repay it. All I can offer you is my thanks and the love of my family.
====
4638
Without your help, we would never have been reunited. Thank you!
====
4639
Without your help, we would never have made it. Thank you!
====
4641
Please do hurry. She said it was important.
====
4645
I'm afraid I don't have time to talk. I'm waiting for my husband to return to help me deal with this debt collector.
====
4646
Andrin asked me to write a report on the damage to Riften. Then he forgot he ordered it. It's sitting in a pile of papers on his desk.

I'm going to go drinking now. Because if I don't, I'm going to scream.
====
4650
Ja-Reet and I will never have an easy life together, no matter where we go.
====
4651
My brother is safe but will not leave so he can help the goblins? I cannot say I understand him, but I would not have even goblins suffer the yoke of slavery as we did. Help him if you can, my friend.
====
4654
My clutch-brother may be no smarter than a Goblin, but he's family.
====
4655
Goblins are odious creatures, and our poor egg-brother is trapped in there.
====
4657
Remember, only one door leads to the right choice. Is there also a left choice? Directions! Who can tell?
====
4661
My students return to the Hist, thanks to your help.
====
4666
I'm short on good help, and I could use someone capable. Someone like you.
====
4673
Thank you for freeing me! Did Ulrich send you? Do you know where he is?
====
4677
Look for a door inside the tomb with carved stones next to it. I'll find you after you unlock that door.
====
4678
Have you managed to kill the necromancer?
====
4684
Follow squeak! I mean, follow me!
====
4687
I'm trying to unravel the mysteries surrounding that book you brought me, but it'll take some time. Perhaps if you were to uncover other such books, I'd be more successful?
====
4688
Sparkly crystals, sparkle in the sun. Rays of light from every one.
====
4691
That cursed ship is the least of our worries. Bandits are plundering the mine, looking for artifacts.
====
4702
Remember what I said, adept. Don't make the same mistake I did. A woman's life isn't worth personal power.
====
4705
Lead the way. We're right behind you.
====
4707
Tharn and I have much to discuss. His wheedling has not come as a complete surprise, but his value should not be discounted.
====
4710
Forgive my mood, but I grieve for the Hist. It returns to the void, did you know?

But I must not dwell on this. The Pact is bigger than Shadowfen alone.
====
4721
Ysgramor's heir indeed!

Thank you, my friend.
====
4724
You've found <<1>>. No surprise that he'd be back first. He can never get enough to eat.
====
4729
<<1>> seems like an interesting case. Was her amulet truly a gift from the Eight? Or perhaps it was Sheogorath's idea of a cruel joke. 

Either way, it seems you now carry a gift from her to the Prince of Madness.
====
4735
Ahh, Jofnir. I … wish the river's course had not flowed as it has. I shall be through the portal on your heels, comrade.
====
4737
They're plotting. I can hear them. Drawing their plans against me. But I'm smarter. Oh, yes! I'm the clever one.

What? What do you want? Who are you?
====
4743
No! What did you say to him? You were supposed to help me!
====
4745
Airellia and I have been talking. I think I'm going to stay here for a while.

She's really quite sweet. And she likes my … roots.
====
4752
Go ahead, drink up! That mug of mead won't hurt you.
====
4754
Lower Yorgrim is dying, stranger. We have nothing left to offer you. I suggest you find somewhere else to rest this night.
====
4763
Comrade. We have need of you. Will you wield spells or steel with us today?
====
4765
Aelif is sure she will see you again, hero.
====
4777
Come along. No time to waste. 

Follow me. Secret passage.
====
4778
Impressive. I don't often see such promise in new members.
====
4789
Meet me in the Fighters Guild Hall in Aldcroft.
====
4791
At last, I've found you! I've searched everywhere for you. I have an urgent message from <<1>> for you.
====
4799
I don't want you to just find the assassins. I want you to hunt them down like the rabid dogs they are and dispatch them with haste and extreme prejudice.

Do we understand each other, Champion?
====
4803
Did you retrieve the flame atronach essences?
====
4810
What are you doing? Don't stop to talk to me. Run!
====
4835
Well glad to see you could make it. You think I like hanging around the docks with these people?
====
4837
I hope you found the place all right.
====
4839
Follow squeak! I mean, follow me!
====
4841
<<AC:1>> must be prepared for travel. All must be merriment and good cheer!
====
4846
I need to discuss strategy with the thanes and Pact leaders.
====
4850
Ouze is safe from the Worm Cult. All we need to do is keep our heads down for a while.

They'll give up or wake enough of the guardians to get themselves killed. Works for me, either way.
====
4851
Once you've empowered the totem, you will be able to use it. You will know when it is time.
====
4852
Well, even if Spinner Indinael is going to stay for a while longer … I'm certain Gwilon and I will work things out.
====
4854
Welcome to the Harvest Festival! Is this your first visit to Bad Man's Hallows?
====
4855
Thank you again for freeing me from those roots. I don't think I can ever look at vegetables the same way.
====
4856
I felt it. A shift in the planes. Is it done?
====
4859
Still on both your legs? Good. 

You and me should get some mead sometime. Shor's stones, it's been a while.
====
4860
The village! I couldn't help them! So many dead ….

Oh Z'en, what have we done?
====
4867
We'll watch over Scales while the cure does its work.
====
4872
What do you think? Kireth trusts you, so I do, too.
====
4884
If I ever get out of here, I will come after you!
====
4889
Now that I have the key to operate the Dwemer memory device, we should locate the lore vault. If I remember correctly, the vault is hidden among the snowy chambers of the ruins. Let's go!
====
4893
I should have been nicer to Kalogar. Told him his cooking wasn't too terrible.
====
4894
There's one Keeper left, and I worry for her. Imiril guards the area closest to Rilis' prison. The two have a … strained rapport.

Of all of us, the High Kinlord would bear the fiercest grudge against Imiril. The sooner you find her, the better.
====
4898
Leave this place while you still can. We have nothing more to discuss. 

The only reason you still live is because I gave you my word. Now go.
====
4904
Hunting Mer like animals? What a grisly story you tell … but not many will believe it.
====
4907
Still so much to do. So much death. Yes.
====
4913
Have you dealt with the Steel Shrikes before? They're a nasty bunch of Redguards from Covenant lands. All about war, conquest and glory, and the rest of that rubbish.

A complete nuisance on a good day, but today's looking worse and worse.
====
4914
I suppose the Shrikes thought it funny to truss up a master of escape. Seems I'll have to practice with the rope a bit more.

We can't just let them get away with this. Luckily for everyone, I have a plan!
====
4915
Lead the way. We'll be right behind you.
====
4916
My axe! It feels good to have it back. It's part of me. Losing it was like losing an arm.
====
4919
Hello, friend. I understand you continue to assist the Ebonheart Pact.
====
4920
Well? Don't just stand there staring at me. I'm very busy and I don't have time to play seven questions.
====
4921
With luck, we'll soon get reinforcements from Velyn Harbor.

Once Cirnean gets out, she'll want some entertainment. And by that, I mean she'll zap some Sea Vipers with lightning.
====
4924
The magic of the Dreamstride weakens. You have one more chance to convince King Jorunn to wake up.

Fail and all three of you—you, the Dreamwalker, and King Jorunn—will be lost.
====
4926
We've got their book and that blasted stone. We need to get under cover if you're going to do anything with them.
====
4927
We need to take the book and the stone somewhere safe so you can examine them.
====
4931
I'm so worried. So worried about everyone. And everything.
====
4946
I'll stay here for a little while to fully recover my magicka. Thanks to you, I can shield us from enemies until then.
====
4950
You dare address me? Insolent dog!

Those who call themselves "stormwardens" are hardly fit for the title. They can barely control the storms, much less dispatch intruders from our sacred grounds!
====
4951
We'd let the mammoths just sleep the effects off, but it might be dangerous for us to round them back up later. They're very docile in their pen. Honest.
====
4955
The might of the Five Hundred is behind you, comrade.
====
4956
Hakra and Valdur fighting at our side is a great honor. 

When we stop Thallik Wormfather, though, you will be remembered as the hero.
====
4964
You've got the shards? Excellent! Keep them with you. They'll prove key to our victory, I'm certain.

Now you need to defeat the guardian. Its power prevents me from any access to Silvenar. Do that, and I will contact you as I did in Jathsogur.
====
4976
Is it safe? Did you find my husband?
====
4992
If you seek an audience, I must apologize.

The King is busy and I don't know when he'll be available again.
====
4995
You fought well and made us proud. Goodbye, friend.
====
5001
Our ways are not your ways, outsider. Don't meddle in things you don't understand.
====
5009
So. Aera was behind much of this, wasn't she? I don't pretend to know her reasons. All I want to know is whether you've dealt with her or not.
====
5010
I'll never win any popularity contests with this group, but you should know that I'm grateful to you. You rescued me from the Castle of the Worm at great personal risk. I won't forget that.
====
5020
I figured you'd be up here. Another contract completed by, well, you again. I wonder if the Tong is testing me or something.

Still, a success is a success, right? I hope I didn't scare the ambassadors too badly.
====
5028
You have a sly look about you, stranger. I'm watching you.
====
5029
Have you spoken with the thane's advisor, Borodin?
====
5032
You're a scout, yeah? Sent by Gjakil? Quick, you've got to get word back ….
====
5033
What luck. You denied me my vengeance in <<1>>. Had my beloved Silvenar still lived, he would have approved of your mercy.

It's your wisdom I need now. Tell me, would you aid my cause?
====
5034
Sorry, need to focus. Imiril's going to be fine, but she'll need a healthy dose of restoration magic to get back on her feet.

If you must speak, speak with Cirion.
====
5036
Taking coin from Turil. To steal from me? The Three take you!
====
5037
This town is filled with criminals and cultists. Why did I think you'd be different? The silks I peddle would have been wasted on these barbarians.
====
5044
That was her, Sage Tirora. 

I suppose I'll see her again, on the other side of the bridge.
====
5046
Let's get out before any more spriggans are hurt.
====
5049
Good to see you again, comrade. You recall our encounter with Doshia, yes? When we found her strange journal?
====
5051
How goes the adventure? Cozy among the cobwebs and blankets of dust?
====
5052
This one greets your return, comrade.
====
5053
Good to see you again, comrade. Stendarr had a hand in your return to us, I think.
====
5060
My friend, I'm glad to see you again. We could have used you here.
====
5062
The Worm Cult must not succeed.
====
5063
So much remains to be done before <<1>> is safe.
====
5064
Passion mustn't compete with duty.
====
5070
Please, stop! I can't take this much longer.
====
5080
Engling is right, we'll make sure songs are sung of your bravery here. I just hope this little event has taught these cubs a lesson about ancient lore. Some of those books bite back. Hah!
====
5087
<<1>> seems like an interesting case. Was her amulet truly a gift from the Three? Or perhaps it was Sheogorath's idea of a cruel joke. 

Either way, it seems you now carry a gift from her to the Prince of Madness.
====
5091
They're plotting. I can hear them. Drawing their plans against me. But I'm smarter, oh yes. I'm the clever one.

What? What do you want? Who are you?
====
5096
He's called a gathering of the Council of Province Generals at Fort Amol. You should find him at the Hall there.
====
5108
Speak to <<1>>, <<2>>, and <<3>>. Choose one to fight by your side.
====
5110
That must've hurt! Honestly, I didn't expect a barrier across the entrance.

The Cult must have set this up as a last line of defense in case they were attacked.
====
5111
You'll find the Mistress of Incunabula in the snows of my homeland, at the Guildhall in Windhelm. Good luck, Adept.
====
5116
How goes your tale, scribe of the spinners?
====
5127
The captain sent myself and Sergeant Linaarie here to the marketplace to collect supplies for the rest of the troops. When the enemy struck, we were cut off.

We need to arm and rally the civilians before our enemies swarm over Market Bridge.
====
5128
To the lighthouse! Finish off the Ra Gada captain! We'll take care of things out here.
====
5135
The mercenaries wish to fight. Their blades must not be used against my people. So, we'll give them a new opponent.

They'll soon realize their courier's late. We must quickly return him to their ranks.
====
5136
The lieutenant. Dead. I can't believe it!

What are we going to do? Does the sergeant have any ideas?
====
5140
Get in there! We need to know what the Reach are up to. Be careful though. Don't want to have to explain to Jorunn why you're dead.
====
5145
Jorunn's Stand is east of here. It's a fort in the Icewind Peaks, and getting there is a bit of a journey.

When you arrive, look for my quarters in a cave within the Fighters Guild area.
====
5147
I will seek out these monks once I make sure everything here is all right.

I will see you soon.d
====
5163
By the light of Auri-El, you've returned.
====
5165
<<1>> writes as fast as possible, but still these spinners come up with more to say! After uncountable generations, they still change the story.

Do you know the story of the Silvenar and the Green Lady? Or I should say, one of the stories?
====
5172
Luck. Pure luck. Happens once in a while. Don't let it go to your head.
====
5175
You found the fire salts? Good job. Now find <<1>>'s kindlepitch and you'll be ready. Talk to him if you want to know more.
====
5183
Please look for Lucius. Coldcorn Ruin would be the best place to start.
====
5184
These ceremonies are important to my people, which makes them important to me. I guess.
====
5185
Fair day. How goes the translations?

Wait. You're not one of Telenger's students.
====
5189
I felt the cursed drawn back to these ruins. Just as I felt your touch release them back to Aetherius.
====
5200
Something's happened. The spirits appear to be growing docile again.
====
5205
Others doubted you, but I knew you could do it!
====
5213
Without your help, we would never have killed <<1>>.

Unfortunately, I've received word from the Smokefrost Peaks that forces me to ask more of you.
====
5219
Now, to more pressing matters. Teldur has betrayed us!
====
5221
All this standing around is driving me mad. I don't mean to question the king's orders, but I'm ready to strike back against these damn cultists.

Well, if you're as anxious as I am to see us take back Honrich Tower, I could use your help.
====
5224
A marvel such as I've never seen. If only there was a way to communicate with the beasts themselves!

Hm. I do hope their appearance won't attract attention.
====
5233
What kind of an idiot carries a note around implicating himself? This kind, I assume.
====
5234
You're not with the Houndsmen, are you? Are you one of Silvenar's loyalists? Please, I need help!
====
5236
I'll meet you back at the camp. Go ahead and fight the Houndsmen! That'll distract them so I can escape!
====
5237
Get over here! Before the Houndsmen sniff you out!
====
5238
Stop! Get back! I tell you, I have friends, friends in high places!
====
5243
Once the Queen has fulfilled her sacred duties I'll get her to safety in Firsthold. The sooner that happens, the better.
====
5256
Now to ascend to the summit of <<1>> and defeat <<2>>!
====
5257
Now on to the summit to kill <<1>>!
====
5264
Each entertainer has a specialty, of sorts, that likely matches the tastes of the mercenaries. You'll just have to figure it out, I suppose.
====
5265
We would never have made it this far without you. Now we must get to the summit and face <<1>>.
====
5268
Eight watch over you. You'll find Urcelmo at the Mages Guild. Just follow the path behind me up and around. You'll find him no problem.
====
5269
Hold there. Firsthold is under siege. We'll need you to head back to the main road.
====
5270
I take it you spoke with Sinien? With the wards down, we can move on the castle. That's the key to retaking the city.
====
5271
Just remember, it will take a moment or two for the ritual to do its work. I'd clear out the Daedra first. Assuming you don't want to be eaten.

Oh, and say hello to Razzie for me!
====
5278
Stars guide you. Beware the spirits here. The dead do not rest as quietly as they should.
====
5282
Make way for the champion, eh?
====
5288
Is it done? Have the guards taken him away? I didn't hear any commotion.
====
5292
I guess you've been of use. Good work helping them with that goo.
====
5293
Amuur and I will be making the rounds soon enough. Check in on the people you spoke with.

Everything's going to be all right. You'll see.
====
5298
Last one! What's the answer?
====
5305
Estre is vulnerable. But Tamriel is still open to the Deadlands. This must not be.

We must close her gates. End the threat of the Daedra.
====
5309
Are you going to help me or not?
====
5323
There you are! I was worried they might've caught you and thrown you back, but you seem to be made of sterner stuff.

So far, anyway. You ready for what lies beyond?
====
5324
Please. Think before you make your decision.
====
5344
Please. Just hurry. I can't stand the thought of those bastards dragging Nelulin around in that pit.
====
5348
You sing like a dying goat. Nice work.
====
5352
Move along now. Hendil and Amuur are the only ones allowed inside.
====
5387
I'd swear we just left the battlefield at Boulderfall, eh? Blood and the Pact wait for no-one.
====
5401
Thanks for the help, friend. At the least, those bastards won't be around much longer. And I get to keep all my treasures!

<<1>> will get us to Anvil. She's a resourceful lass.
====
5403
We'll get <<1>> to Anvil safely, don't worry.
====
5416
No telling what would have happened in the Ragged Hills if you hadn't shown up.
====
5422
At last! Someone with the power to aid my efforts.

I am Farandare, and I've spent my lifetime trying to rescue the city of Falinesti. With your help, I may be able to do it.
====
5423
Well, what are you waiting for?
====
5429
I'm busy here. Away with you.
====
5438
The Prophet!

He's a prisoner here, too. It was very dangerous for him to speak to you, even for a moment. He must think you can help me.
====
5439
Hail, my new friend! The touch of the divine inspired me, told me you'd succeeded in your task. Is it true?
====
5444
Tread carefully. Remember, we need him alive.
====
5447
So many good people lost these last few years. Don't let her death be meaningless.
====
5454
Let us finish the task at hand. We can chat afterward.
====
5464
What do you want? Wait, never mind. I don't want to know. I'm not taking on any fares today.
====
5466
Do I know you? You look familiar. Could just be the spiced wine talking.
====
5473
You need to leave this place, stranger. It will soon be crawling with Daedric shadows.

We've been in conflict with the Spider Cult for days, and it appears they have won.
====
5477
Found me all by yourself did you? Well, let's get started, and I hope you're better than the others Ankur has sent to me.
====
5481
<There's a small pouch in the hollow tree>
====
5491
Today could have been worse. I could be dead.
====
5502
Oh, I'm so little and helpless. I don't know what I'll do without someone brave and strong to save me.
====
5506
Well, I'm glad you made it. I was about to give up on you. Are you ready for your next job?
====
5509
Nice work. Ankur's recruits usually don't work out, but you just might.
====
5519
You look like a capable sort. You haven't been eaten by draugr, at any rate.
====
5537
Thank you for finding me. They were going to kill me too.
====
5538
My daughter is found! And my no-good son as well, from what I hear.
====
5539
You're back! You made it. Thank the Eight.
====
5540
I hope the notes are still there!
====
5543
It's all gone so horribly wrong. I only wanted to protect the village! But now ….

Mother, I can help you. Please, hold on!
====
5546
Welcome to <<1>>. What can I do for you?
====
5547
Ah, thank you for coming so quickly.
====
5548
Moons guide you on your journey, my friend.
====
5552
Anyone willing to hear us out is blessed by the Green in my book.
====
5553
Sorry, my tiny friend, no room for you here. We've too many students of the Green already.
====
5554
Now we can infiltrate the arena.
====
5557
<He stares coldly at you.>
====
5559
I'm led to believe you're the one to thank for Gorak's safe return. He even retrieved the General's dispatch.
====
5560
You have outwitted or outfought the wayward Justiciars, no? You could not stand here otherwise.

 I, Bakkhara, wonder if you will lend me your skills. Great danger awaits below.
====
5565
Don't test me. I'm in no mood.
====
5568
I never thought I'd see my wife again!
====
5575
Good luck. When you're done, meet me on the ship.
====
5588
Choose. But choose wisely.
====
5599
Hail the conquering champion!
====
5602
The Bloodthorn attacked the town and took control of the place. We've been sent to keep an eye on things, but we're not to engage the enemy.

Still, something about all this bothers me. I just can't put my finger on it.
====
5604
Look at those dogs! Gathered around for a feast. Satakal take them all!
====
5605
Keep your eyes open. Coldharbour is full of surprises.
====
5608
The archery range isn't far. I have more to tell when we arrive.
====
5622
These weapons are a great blessing. We are far better equipped to fight the Daedra, now.
====
5629
Let's go get my brother. Lead the way!
====
5631
I may never understand why he did it, but I'll try to forgive my father for what he's done.
====
5633
Quickly now, collect the skyshard so we can be gone from this place.
====
5636
My poor Nelhilda. She hurts so much, but she refuses to drink more mead. Says she needs her head to be clear.

I hope you found those flowers she went on and on about.
====
5657
A ship has only one captain. I'm not used to taking orders.
====
5701
What did you do? Why are the guards so hostile?
====
5713
There you are. I've been looking for you.

What in the Eight is going on? There was an awful commotion and then Angof disappeared.
====
5714
This one thinks you need to be cautious. The champions are fearsome opponents.

But, please, try not to injure my fellow mages.
====
5734
Ah, sweet freedom! Just as I expected.

I wasn't expecting the cat and his friends, though. That's a bit of a surprise. Your doing, I take it? Well, pray tell, what shall we do now?
====
5735
You know, you might just have to kill the Observer to end this game. I doubt you can do it, though, but I suppose you have to try.

Sorry. I have to tell it like it is. False hope can be so disheartening.
====
5736
I really am sorry about your friends. Better them than me, I always say.

Now, where are we going next, if I may inquire?
====
5741
The outsider returns. And was your Trial of Spirit successful?
====
5749
You again. Why are you still sober? What kind of a milk-drinker are you? Grab a mead and join the celebration.
====
5752
Don't worry. A Proctor remembers those who were useful.
====
5772
Horrible things … they've never done this before.

I'm ruined. I should just let myself be eaten.
====
5775
Thank you for dealing with the wamasu. Let's hope <<1>>  fixes the amulet before anyone else gets hurt.
====
5776
Oh, hello there. Didn't see you approach.

Are you looking for work? If so, I seem to need a new assistant for my research.
====
5786
Some of <<1>>'s guard arrived to defend the fisher-folk and refugees. I thought to sneak along the beaches, see what I could learn. Then I saw you.

So, what should we do?
====
5787
As always, Margot's totally blowing this out of proportion. Lucas is probably fine.
====
5790
Please, this won't take long.
====
5791
Ha! I just spoke a prayer to the Khenarthi for aid, and look who blows through the door!

It's always good to see you, even in a city riddled with pirates. But I must ask, why are here?
====
5792
Leave me alone. I have nothing more to say to you.
====
5793
<<1>> and I have a long journey ahead of us. In time, I hope she'll warm to me. I'm not a bad person. 

In the meantime, I'll have to keep a better eye on her.
====
5794
We must find my captains. They will be able to cover us while we retrieve the Amulet.
====
5795
<<1>> was a hard-skulled fool, but convincing him to back down? Such wisdom … we could all learn from your example.

Our fires are yours to tend, whether forge or hearth. You are always welcome in <<2>>.
====
5796
Don't forget to touch one of the wisps. That's what activates the properties of the bark.

Good luck. And I hope you find your friend before my clan kills him.
====
5797
I'll look for you in the Hollow City. Who knows? Maybe we'll end up fighting side-by-side one day.
====
5800
We run a delicate operation, and losing our workers to the marsh would have put our plans in jeopardy. Stranglers are harder to bribe than pirates, yes?

But if you're sticking around <<1>>, perhaps we could speak of  opportunity for coin.
====
5807
Hail, tester!  If you're seeing this, you can check off the "interact with a friendly" test case.
====
5808
Hello again, outlander. Your words remain with me. I find the challenge of building my own realm invigorating.
====
5817
Ah, good! Everyone back in one place. I was beginning to worry!
====
5821
Hey there, friend. You looking to run a frog?
====
5832
Hail, tester!  If you're seeing this, you can check off the "interact with a friendly" test case.
====
5835
Tin's a fussy metal to work. You want to chat, find <<1>> at the front gate.
====
5836
<<1>> has enough excuse to flay my hide. I don't want to give her another.

She's looking this way. Leave me be.
====
5845
<<1>> went to search for you in one of the collapsed passageways. You should try to find her.
====
5849
Does the Pact-soldier need help to squash <<1>> flat? <<2>> helps! 

Swamp-lizards should be fought in battle, not destroyed in eggs. <<2>> enlisted to stop the Dominion's enemies, and Brute-vitar is bigger enemy than Pact or Covenant.
====
5851
Don't delay too long. The Imperials usually kill prisoners.
====
5859
You simply must come to the estate and perform like that for our guests. 

I know they'll relish it.
====
5860
We watch. We wait. We pray these Orcs will go away.

Don't tell Mistress <<1>>, but I can't help but think we are wasting our time.
====
5863
You … you must be the one who was causing so much noise in the Black Forge.
====
5885
Go on ahead. We're going to see if we can muscle through this door here while you search for an easier way to get it open.

My notes say that you'll find a mechanism in the Guardian's Helm that will help.
====
5890
There is always more to learn where Dwemer are involved. Let us be off!
====
5892
<<1>> burns bright. Once you've lit the fires, go after <<2>> while his mutineers focus on the dock.

And don't be afraid to whistle for help. Those cretins stabbed my crew in the back. We're itching to return the favor.
====
5893
The gods are fickle and not known for their patience. Please deliver those petitions.
====
5895
Haskill, here again. Sheogorath is such a craven. Sending a toad like that one to do his dirty work.
====
5897
The play is nearly done. Are you leaving the audience waiting? How avant garde.
====
5898
Reinforcements at last! How did you do?
====
5899
What was that? Head's still ringing. I … I think I'm going to lay down.

Oh wait, no … the captain said laying down was bad. I can't lay down. I'll keep counting my fingers until they add up right.
====
5900
Go on with you, those chickens aren't going to roast themselves. Just remember to point the far end of the wand away from you. He's lost some followers that way.
====
5903
Byz will not scream for help. Byz promises.
====
5908
Some time this Era would be convenient.
====
5911
Ha, good! Good! Don't let anyone tell you these spirit bastards don't know how to fight.
====
5920
Come, let us find my sister. She gets up to all kinds of trouble if I leave her alone for too long.
====
5922
Yes? Do you have something for me?
====
5943
What are you standing around for? I'm not proud of what we've decided to do, but we might as well get it over with.
====
5947
Seems I've a lot to thank you for. I didn't expect you to go off and save my sister while I was away.

Glad you made it here in one piece.
====
5952
This one cannot take it again. I can't take losing to her again, I just can't.
====
5953
Hello, hero. Good to see you got out of there in one piece. I understand that Almalexia can be a little rough on her toys.

While you were getting cozy with the goddess, I discovered something interesting.
====
5970
Who're you? You're not allowed in the chief's home! Get out!

Oh, I see. Yes, you'd better get out now.
====
5979
You handle yourself well, champion.
====
5980
Everyone here looks up to you and me. Can you blame them?
====
5981
The Pact could use a soldier like you.
====
5982
At last you wake. I was worried.
====
5983
Some say I am obsessed with battle. They are wrong, I am obsessed with life. And life is war.
====
5984
Crafty Lerisa, Jakarn, and Neramo are the ones I'm interested in. Recruiting any one of them would be great. Getting all three would be ideal.
====
5985
Pains me to admit it, but you can handle yourself in a fight.
====
5987
I overhead Feluz ask about his lucky pouch. That's where he kept his moon-sugar candy. I'm glad you didn't find it. 

Feluz said he'll never eat another piece, but I don't believe him. I'll be keeping a close eye on this one.
====
5990
Excellent.  Now you can stand around here wrestling idiots.
====
5996
I'm not sure you're supposed to be here.
====
6001
If I found a handsome guy locked in a cell, I'd free him.
====
6011
Great! <<1>> knows I have my treats. Why were you so obvious when you handed me the pouch?
====
6012
This is the Blessed Crucible, where the fiercest fighters in Tamriel burn, bite, and slash each other for coin.
====
6032
You did us a good turn. Rama owes his life to you.
====
6039
She's dead! I can't believe it!
====
6041
Seems like my guards let anyone in nowadays.
====
6042
I hear you got Crafty Lerisa and her crew out of trouble. Good work. I can use someone with her skills.
====
6051
You have my thanks, stranger! Truly!

It's paramount that the Ayleid warlord is not raised. I need you to check his body and—if he has returned—deal with him.
====
6065
Kalari's a sweet kid. Reads to me sometimes. Hope you can help her out.
====
6066
Hallowed, Khali is not prepared for what's required here. Choose me to contain the Dark Mane.
====
6067
Damn it, old man! Apologies. That wasn't meant for you. You'd think that I'd be used to working with him, but ….
====
6068
Hallowed, Shazah cannot contain this darkness. She does not have the strength. Choose me to take on this burden.
====
6069
Looks like the plan was a success. Despite the collateral damage. Such is life, soldier.
====
6070
Destroy the siege weapons, tents, and cargo first. Then go after the Colovian command. 

We have a score to settle with these guys. We're going to take it personally.
====
6072
Watch what you track in here. This is Captain Kaleen's cabin!
====
6094
You are very brave. May the Moons brightly shine down on your soul, as your soul shines out … in the night.
====
6099
You will speak with the Clanmother, yes? Shuzura will want to know all that you have done.
====
6101
Welcome to the <<1>>! As you can see, the party is just warming up!
====
6110
Bright moons guide your path. While you're in the field, keep your eyes out for a Khajiiti agent named Razum-dar. He's operating in the area as well.
====
6111
I hope you recover our seeds before the Goblins eat them. Goblins aren't very bright.
====
6112
Ahh, excellent. Andewen has finally sent me a stalwart assistant. We can set to work right away.
====
6117
Bright moons, traveler. Welcome to our little town of S'ren-ja. 

Tazia does not suppose you'd like to help her fix the bridge?
====
6123
You help Kalari now, yes? Tazia tells this one you are brave, to face the spirits.
====
6124
Raz feels he should say it has been nice to meet you. Do not worry, new friend. Just because you have killed him the first time you met him? This one will not hold it against you.
====
6126
This one has found it is best not to keep Shuzura waiting.

He is just saying.
====
6130
<<1>>'s not looking good. I need to get him out of here.

Don't think either of us would've made it if you hadn't come along. I don't say this very often … thank you.
====
6150
These cultists weren't much trouble. There was a portal open when we got here, but it closed when we attacked. Azlakha would know more.
====
6155
Good thing you sailed in with Captain Kaleen. Outsiders aren't welcome on Betnikh, especially not now.
====
6183
We need all the help we can get. 

I'd start with those enforcers. Someone has to stop them from harassing the townsfolk.
====
6191
Hurry! Destroy the conduit.
====
6197
Welcome to the Harborage, Vestige. This is as comfortable a home as an old dried-up husk like myself could hope for.
====
6198
You … you are the Hallowed! You have come in our hour of need! Please, Moon Hallowed. We've been driven from the temple, and the Claw is in terrible danger!
====
6207
Goblins. Don't you just hate them? I sure do. We work and they steal. There seem to be more of them every year too. When you get the chance, cut one in half for me.
====
6208
The Daggers will find another way to get our start. Breaking the law for some pompous noble isn't how we'll get our reputation.

Just keep Diel busy and I'll handle the rest.
====
6218
As ugly as things may be out here, I heard a rumor that our real worries are inside the city. Someone said they're holding the Staff of Magnus in there.

If that thing fell into the wrong hands … well, I've heard it could destroy the Dominion.
====
6220
Once the skulls are placed, I can speak with them to find out what they know.
====
6233
I know Talmo wants his banner back, but I have a proposal for you.
====
6235
Go! Travel to Moonmont, the ancient temple. You will learn what must come next, yes? Yes.
====
6236
I can't thank you enough for helping me win my bet. I'd buy you a drink, but I need all my coin for …. cooking supplies. Yes, that's it, cooking supplies.
====
6240
If anything has happened to At'avar ….
====
6243
Thank you for exposing the cook's perfitudity! I'll make certain everyone knows she lets her intoxification rule her judgmentalism!
====
6252
It was quite a thrill sneaking into Mannimarco's castle, embedded in the skin of Oblivion, crawling with the walking dead and soul-eating Daedric horrors.

Let's never do that again, yeah?
====
6254
You're very lucky. <<1>> risked her life by dragging you out of that poison gas. 

Most Imperials aren't so partial to members of the Pact, but she's naive.
====
6261
Marius has grown very impatient. I'm almost certain he'll use the poison for personal gain. It can't fall into his hands.
====
6269
Please find whoever you can and give them those potions. 

People won't last long out there. They need to be here, where it's safe.
====
6276
I joined the Knights of the Flame to defend Alcaire, not for all this… politics.

I don't even want to talk about it. You should speak with Sir Edmund before you go into the keep though.
====
6285
Jone and Jode smile down upon us. Are you ready to enter the reliquary, the inner sanctum of Do'Krin?
====
6286
Bright Moons above! The Hallowed! Please, if you have a moment. Would you help poor Felari?
====
6288
I told you I never wanted to see your face again!
====
6292
To have seen such things. The Path is truly a hard road to walk, Hallowed.
====
6301
Clear the city, end the Daedric threat, and we can meet at the temple. We can usher in a new era of unity for this Aldmeri Dominion.
====
6317
Very impressive, Hallowed. Very impressive indeed.
====
6318
Your scent is one of victory. The city has been cleansed by your hand. You must bring the same closure to the Khajiiti people.
====
6319
You have saved a precious jewel from devastation. My people thank you.
====
6328
Walk carefully, you tread on sacred ground.
====
6332
Hermaeus-Mora sees and knows.
====
6335
Raz heard sounds of fighting. Did you catch up with Asteril? Were you able to question her about Pelidil?
====
6337
Even if Asteril's fled the city, you might be able to find some clues about Pelidil's plans in her quarters. 

Let's hope you find something, because otherwise we don't have much to go on.
====
6339
I could hear the fire salts exploding from here. Good work. My agents will make quick work of the Dominion's forces.

Now, to end this. Do you still have the Relleis Lor keystone?
====
6340
We're not overly fond of rules here in Bramblebreach, but I have to admit that it peeves me to no end when people come into my chambers and just loiter about.

Run along now. I'm sure you have better things to do than sit around with me.
====
6362
Keep staring, outlander, and I'll repay the sacking of Orsinium twice over. A few scratches don't bother me.
====
6364
Welcome aboard! Let's get you disguised, and then it's onward to fortune and glory! And a bit of thievery.
====
6372
Stay alert. I don't want to end up on that slab again.
====
6378
You … I know you from Alcaire. You roughed up so many of my Bravos. Tamriel is a small place after all. I just returned from Alcaire myself. Back in my chair, drinking my wine with my wife ….

Wait. Please tell me you're not here to disturb me?
====
6382
I can't stand the thought of that cultist directing Bruma's destruction from my old home. Kill him!
====
6395
What's going on? Shadowscales, here? No—they can't be!
====
6397
Tharn and the Dark Mane dare to tread on temple ground! Blasphemies against the Two Moons Dance. And corruption crawls the walls in Moonmont's inner chamber.
====
6408
Welcome to my Court, outsider. Since you entered my domain, I have watched your actions with a keen interest. You have been generous with my people and more patient than I expected. 

But I still cannot gather one thing—why have you come?
====
6409
I'm so glad to be out of there. I never thought I'd see the sun again!
====
6410
Show some respect. You don't want to make the boss angry, trust me.
====
6415
Please! You must stop, listen to me. You have come to <<1>> for the games, yes? The gambling? My <<2>> is missing. I fear the worst and I don't know what to do.
====
6421
Well … that one ran off even sooner than I expected. Come back some other time though.

I'll figure out how to keep then under control. I know I will!
====
6422
Speak to General Malgoth. I'll be right here.
====
6424
Your lizard is the winner! You are an excellent judge of reptiles.
====
6429
It is good to be back in this ancient city. I need to assess our strengths and weaknesses, determine how best to make our assault against Molag Bal.

If we strike before we build up a sufficient force, however, I fear we shall lose this war.
====
6436
I recommend heading west first to find the Ayleid King, but the choice is yours.

If you wish to free King Dynar, you must recover the Lights of Meridia. The lights have the power to unlock his prison of darkness.
====
6437
A noble effort, but this one thinks you could use a bit more practice.
====
6440
I can't say I'm looking forward to seeing Tharn again.
====
6441
I don't know about trusting a Daedra, but if he's going to get us inside, I say take advantage of it and kill him if he blinks at you funny.
====
6442
You keep up nicely! I can't abide dawdlers.
====
6444
The Elder Scroll of Ghartok has been captured by Dominion forces. A great victory!
====
6447
I still don't trust the Dremora, but killing Ifriz would certainly make me feel better. Anything that shuts him up would be a welcome reprieve.
====
6448
This one will behave. You have nothing to fear from Ezreba.
====
6456
Now you must decide the outcome of Haj Uxith's long debate. Will the Hist tree live or die? The choice is yours to make, outsider.
====
6457
You need to get back to it and help Captain Eilram. Go on.
====
6458
You know how to choose a troll! Khaba congratulates you on your winnings.
====
6478
Minwe was my friend and chief competitor when I started my gang. She was mean then and being dead has only made her meaner.
====
6482
There is still the matter of Ezreba to consider. She betrayed the people of this village. And she's been a good friend for years. I honestly don't know what to do.
====
6483
Can make it to safety. Don't wait for me.
====
6485
The Sea Vipers must have dragged survivors out of the wreckage … but how many?
====
6486
I can make my own way inland, gods willing.
====
6487
Not quite ready to push my luck again. One brush with death is enough for the day. I'll move on shortly.
====
6506
Deal with that bear as soon as you can. One fewer hungry mouth around here would be a good thing.
====
6509
Nothing you say will convince me. I'm sealing myself in that tomb.
====
6510
We should hurry. <<1>> won't be trapped for long.
====
6514
<<1>> has time for you. I don't.
====
6515
Here is the potion. I hope Zur didn't cut any corners. But knowing him, it probably tastes terrible.
====
6543
Apologies, I can't be bothered right now.
====
6586
The Green keep you! If you hadn't come along I don't know … I could have ….
====
6590
Keep your wits about you in the embassy. The Maormer security is rather lax, but if they suspect your goal, they will not hesitate to run you through.
====
6591
They hide our eggs in their filthy camps. You must enter their homes to rescue our children. But be very careful. Such an intrusion will result in great pain and death if they catch you.
====
6593
The Collies are on the run, and Kazirra's thrilled. By the Green I wish we could stop for a brew. But no such luck. You have more work to do.
====
6594
You're amazing. We could not have done this without you. Thank you, from the depths of my heart.
====
6596
This diplomatic mission is a farce. The Dominion should've taken <<1>> by force, and sorted the rest out later.
====
6597
Due to your efforts, the Prowler is free to sail once the tide comes in. Those marines did their part as well.

I have no reinforcements, but I offer something better. I know who's killing the Dominion soldiers. And I know how to stop it.
====
6599
We've taken <<1>> into custody, thanks to your quick action. No treaty will keep him from proper justice.
====
6601
The only person seeking a compromise was <<c:1>>, and now he falls?

This is clearly the same Altmer treachery my people once suffered. Mark my words, the only "Dominion" is that of the High Elves!
====
6602
The killer will share the pain my beloved's death has wrought. Hand down the throat, a kiss for my wrist; hand on the lungs, a kiss for my arms. Grasp, tear, yank … and one last kiss for the killer's own heart.

Now. What have you found?
====
6607
I'm sorry. My division isn't holding any fights at the moment. Come back soon.
====
6609
Come back later. This division isn't competing at the moment.
====
6610
There's a slight delay in my division's fights right now. Come back soon and we'll be ready for you.
====
6614
Astonishing. The winner of all three divisions! You've done it! Now you must face Ishalga in the main arena to become Grand Champion!
====
6615
Our clan's been through too much tragedy already. We lost our home, and now our Treethane. Damn it. We're trying to start a new life here. We can't let these Hollow stand in the way of that!
====
6618
Please, you must restore my energy. Try to convince the slaves to return the energy willingly.

But if that doesn't work, you must use the Taskmaster's device to destroy the slaves and release my stamina.
====
6622
<<1>> must be found. He's all <<2>> has left.
====
6629
Welcome back. You were gone for longer than I expected.

I trust you walked in the steps of Prince Sameer of Yath and experienced the events that led to his exile?
====
6635
We need to find a portal stone to reach my clan's council of elders. There's one near the camp where we found the dead soldier. Let's get out of here and see if my clan will talk to you now.
====
6636
Hmm. Mother looks upset. You will talk to her, yes?

I did what was necessary. She must believe that.
====
6640
I don't care how docile these Kwama normally are. I'll never look at them the same way again.

Horrid beasts. I would be a hundred leagues from here if there weren't a Dwemer ruin to investigate.
====
6660
Are you ready to go? I want to see how much the Mages will pay me to survey these ruins.
====
6661
Thanks to you, we were able to perform the task we were sent here to do. We've opened stable portals to Nirn. Now we can get supplies and more forces into the Hollow City.

I'd probably still be out there skulking about in scamp-form if not for you.
====
6663
Unless you're in serious pain, I can't help you right now. I have too many patients to attend.
====
6674
We share a common problem, little mortal. It only makes sense that we work together to solve it.
====
6675
Please, you must bring the forbidden tomes to the shrine before they can be destroyed. No one else should suffer.
====
6686
Don't believe the spirit's lies.
====
6689
You're truly one of the walkers. We would do well to learn from your efforts.
====
6697
I swear, Xarxes himself has it in for me, or this is his idea of a joke. 

I've been complaining about how serving in the guard is a waste of my abilities, and now we're in a crisis that demands my skills, and I'm woefully out of my depth!
====
6701
Tarrami can't thank you enough for getting us out of that predicament. We owe you one!
====
6705
Kargand is here! It is beyond this Khajiit's power to help you defeat the Daedra in this realm, but please—free my brother from his torment.
====
6706
What's the matter? Never seen a Daedra before? I'm just … catching my breath.
====
6729
Sorry. This one does not sign autographs.
====
6733
My wife Laniriel and I shall meet ye in the village cave of Shrouded Hollow, once the bushes are revived. There is much to be done, if we are to undo the Orcs' defilements.
====
6734
I won't stand in your way. If you see anything out of place, let me know.
====
6737
Meet me and my husband Erunor, our Caretaker, at the south village square after restoring the bushes. They're not our only problem.
====
6747
Sorry, this lodge is off limits.
====
6753
The crystal … Tashpir hears them inside. Inside his mind! Help!
====
6756
I've prepared the ritual site, and I'll assist the vampire with her spell. But if she betrays us and our world is destroyed, I'll never speak to you again.
====
6757
Guide the Lunar Champions well, Moon Hallowed.
====
6761
The ritual is simple, even for the untrained. As you might have noticed, the Worms aren't exactly scholars.
====
6766
Go, try the weapons, warrior.
====
6773
Have you considered my proposal? Will you help me save my children and set them free?
====
6789
My father … I should have known it would be one of our parents. Just like Mane Zebiden-jo four hundred years ago.
====
6790
My mother … I can't believe it. Why?
====
6791
If you reverse the flow of energy, it should free the poor creature trapped in the prism. That should disrupt the Shackle's power!
====
6794
Talk to Aranias. She needs your support.
====
6800
If anyone can get to the bottom of this, it's you and Aelif. She's gone outside to get some air. Stendarr guard your steps, my friend.
====
6806
Our ancestors have left traces of their civilization across Tamriel. If we follow Queen Ayrenn, our empire will one day rival theirs.
====
6811
So, you did it. I must admit, it's a relief.

Traditionally you would now be in command of the militia, but is that what you want? If not, who should be?
====
6821
I've no time for outsiders. I suggest you speak with Carindon, our leader. He's not neck-deep in work.
====
6822
You look like the adventuring type. Speak with Warlock Carindon, if you'd like to join the expedition.
====
6831
This area is saturated with magic. I believe we have found the mysterious Selene, however, our way ahead is barred.

This journey has been quite the burden.
====
6832
We've seen you fraternizing with those Crown curs. Be cautious. You may be their next victim.
====
6833
Crown law officers, ha! Dogs and sons of dogs, all of them.
====
6834
Welcome, wayfarer. I trust you have not shared your cup with any Forebear scum.
====
6835
You're doing the Green's work. Thank you. On behalf of the Dominion, and my men. Thank you.
====
6836
Forebears would bury the wells just to keep us from drinking. In all your travels, you will not find a more treacherous nest of asps.
====
6843
Lives that have passed from the planes only go on in the memory of the living—and their stories only live so long as there are those who tell them.

Inspect the relics if you wish—each contains a story I can tell.
====
6847
I will send word to Sentinel. Perhaps my father, or someone else can recall the name of Suturah's daughter.

Let's hope we can find her soon.
====
6858
Congratulations, Hallowed. This one is not very spiritual … but even a fool knows we need a shield against the darkness.
====
6870
Walk in radiance, my valiant friend. I hope that next time I am in battle I find you at my side once again.
====
6887
Thank you for consecrating my sweet Zariya. 

Perhaps now she and I can be reunited on the Far Shores.
====
6919
It is good to see you, my friend. Cariel has been updating this one on your work in Arenthia. Very nice. Razum-dar is impressed.
====
6931
The moons have shown us the future. We have to succeed. We can't let this be the future for our people. For our allies and our friends.
====
6939
Though I respect my ancestors, I also agree they must be responsible for their actions.
====
6953
We must work quickly, my friend. Clearly, the blight doesn't affect all Bosmer, but if anyone wanders into this area, I suspect there is a strong chance they will become afflicted.

Y'ffre forbid a scouting party of Vinedusk Rangers comes here.
====
6954
My friend from the tent! How good to see you. Did you find the ritual components?
====
6967
I saw the whole thing. You beat Gudarz fair and square. Congratulations. 

And thanks.
====
6968
It's all very frustrating. I'm honestly not sure what can be done at this point.
====
6969
Things are starting to shape up around here. You had something to do with that, didn't you?
====
6971
Hmm … it feels like I've been waiting for Pircalmo for some time now. What … what day is it?
====
6978
Thanks for the help, friend. They stole my clothes, my lady's jewels, and … and my dignity. But at least we can recover Lady Laurent's jewels.

Will you help me?
====
6981
I'll lead Stibbons to the exit. Find his lady's jewels and meet us there.
====
7005
Let the Ayleid King know what an excellent and handsome companion you selected so we can get this mission underway.
====
7009
Truly the Bright Moons shine down upon you. May your path be lit on the trail ahead.
====
7015
With the door opened, we can proceed deeper into the Labyrinth.

Go on! We'll be right behind you.
====
7027
That's the dowry? That's better than I'd hoped—I mean, expected.
====
7029
Really, I have no interest in matrimony. Maybe our matchmaker should work on finding a bride for my father instead.
====
7035
What are you waiting for? Go and collect the dowry for my daughter.

If one of my bandits was this slow, I'd string him up.
====
7039
Damn these gates. Damn the corruption. I should be in there, not Indaenir.

He said you'll be able to pass through. Help him. Stop Naemon.
====
7042
Travel to Stormhaven's eastern reaches and look for the Norvulk Ruins. I will be waiting for you inside.
====
7043
A moment. This will take all my concentration.
====
7058
You're still breathing. Good! Breathing is good.

<<1>> is deeper in the sea cave. She's trying to gain control of <<2>>. If she manages this, the Dominion soldiers won't stand a chance.
====
7066
She is not in her right mind, filled with rage at our treatment. Please, if she comes at you … subdue her, don't kill her.
====
7068
That harpy out there will give you a lift down to Kozanset. She's the one who carried me to this nest.
====
7070
Is he the one who wrote all those notes? Thought he'd be uglier.
====
7071
<<1>> believes his theories are infallible. From my own experience, this isn't the case.

He means well, but weigh his advice with care.
====
7075
I've had enough of this place. Meet me outside!
====
7108
Only those of Daedric blood may enter the pyramid, little mortal.
====
7113
Sanguine's breath … I'm ruined. The relics are all gone. The papers are due today! Telenger will never take me on now.
====
7118
Quite the brawl, eh? If that doesn't strike terror into the heart of the Wormies, I don't know what will!
====
7119
I couldn't have collected the other village leaders without your help. Thank you.
====
7122
I can't thank you enough for freeing me.
====
7123
Do not hesitate to kill him—Erthas will grant you no mercy. That Oblivion Gate must be closed before something worse comes through.

I was reluctant to ask you for help before, but I'm glad you followed through.
====
7125
This one is one step closer to returning to the world of the living. Thank you, friend.
====
7139
Welcome back. What can I get you?
====
7144
If you're the one Indaenir was referring to, speak with Queen Ayrenn.

But no sudden moves.
====
7145
The queen is frustrated. I am frustrated. To sit idly by while Valenwood is threatened. But anyone who nears Hectahame is corrupted.
====
7147
Indaenir is dead? He is playing one of his Bosmer tricks. He must be. No … he really is dead.

Dark moons. Curse you Indaenir for being mortal, and curse us for being so slow to arrive after we saw the corruption recede.
====
7148
Ah, you must be the one Ayrenn is waiting for.
====
7154
This can't be right. It shouldn't have to end this way.
====
7156
You look like the one Indaenir described. Speak with Queen Ayrenn.
====
7158
We need to drive the Daedra out of the other fronts so that Gilraen and the others can have a fighting chance.
====
7159
There's one more front to deal with.

You face the Daedra with an ease I've never encountered! Have you fought them before?
====
7161
If I never see <<1>> again, it'll be too soon.
====
7194
The summit's in your hands. It's up to you to determine how we move forward.
====
7214
Intractable fools. Their pride will see us all dead.
====
7228
You made interesting decisions. You've shown me much about yourself.
====
7229
Begone. I no longer take novices on the hunt. I've seen far too many die between the Senche's claws.
====
7230
I'm not paying them enough to fight Orcs? They are Orcs! They should be used to it! And my betrothed is out there!
====
7231
Planning to take a stroll in the Orchard? The denizens of that place are quite interesting.

And by interesting, I mean they'll like as not try to tear your face off. We've a lot of that here in Coldharbour, for some reason.
====
7235
Go, then. I will finish this without you.
====
7239
Halt! I love saying that. But still, you, ah, probably don't want to go in there. Well, I guess even if you did, you couldn't. There's some sort of ward blocking the way.
====
7296
Don't return until you've identified the Artisan. No one knows we're working together, and I want to keep it that way.
====
7305
<<1>> is a master of security. I'm learning so much from him!
====
7323
Our forces are back in control of the city. If you see any Imperial stragglers skulking about, let me know.
====
7333
Kala welcomes you to her home. The bright moons watch over you.
====
7341
I tried, but these thick-skulled bastards will not see reason.
====
7343
This meeting feels like two wolves and a sheep discussing what to have for dinner. I will not sit back and let them pick at my bones!
====
7344
With our combined strength we might have a chance, but our distrust runs too deep. I fear we'll never reach an accord.
====
7369
Hope you don't mind a little song. Helps me stay warm and happy, you know?
====
7374
Here to bet or another hopeful?

This one tires of those who arrive and who do not step inside of the arena. Come to fight, come to win. Come to celebrate with the first person you grab—to feel so alive you cannot breathe.
====
7407
Hazazi brought me a report on Bramblebreach, including details about this "Arianas," and rumors of the Wilderking. Fascinating legends. 

You did well there. Bramblebreach scouts will be of great help. No one knows the land better.
====
7408
Everyone is assembled back in the meeting chamber to hear your findings, advocate.
====
7411
I think it best if I move on from here soon. I may have been exonerated, but these Elves will never look at me the same. So many of them were so sure of my guilt.
====
7412
The Green seems satisfied with the judgment, but I still think it was that damnable filthy Khajiit.
====
7423
They're having an important meeting and asked if I'd give them some privacy. I mean, do you believe it? Where's the trust? Pop on out to the rubbish tip, Cadwell, there's a good lad. Do I mind? Oh, I have no mind. I'm the village bloody idiot!
====
7430
To have seen such things. The Path is truly a hard road to walk, Hallowed.
====
7432
Excellent. Well done. A fantastic experiment, if I do say so myself.
====
7437
No matter what they throw at us, I'll keep our course steady.
====
7440
Tread lightly now. The timber mammoth is as rare and skittish as they come. I nearly had it, but the damned birds spooked it.
====
7445
The deepest cuts are from those you trust the most. Spinner Eranas was responsible for our spiritual guidance and he broke our most precious convenant. Hopefully we can learn from this and move on.
====
7447
The sun bathes us in warmth by day, and the moon in shimmering silver by night. The whole forest rejoices, now that the Pact-breaker, Gathiel, is gone. Thank you, advocate.
====
7451
Joining Brackenleaf's Briars is nothing to take lightly. Many have died attempting the trials, and there is always the threat of the Outsider.
====
7452
Well? Are you going to let me do this? He's been a danger to himself, to Wayrest. And he killed my partner.

You know he deserves it.
====
7453
I became Pellingare's guard for the pay. I owe money. A lot.
====
7454
I truly believed … I truly believed my children would become champions of society; that they could, one day, lead this city into an age of prosperity.

My children were good. Once.
====
7463
It's good to breathe mundane air again, but we have a lot to do to prepare. No time for dallying.
====
7464
You should get back to Erunor quickly. The Orcs looked restless.
====
7465
Let good King Dynar know what an excellent choice you made so we can get this caravan on the road.
====
7467
The house is such a lonely place when my wife isn't here to make it all warm and comfortable.
====
7468
Speak with Sai Sahan. He wishes to discuss the matters at hand.
====
7469
Sai Sahan has something to ask you.
====
7470
The greatest of the Sword-Saints, Divad, tells us that destiny is a chain, forged one link at a time. Our chain is nearly complete. There is but one link remaining.
====
7471
Give the Redguard your time. He's probably the most sane of these people.
====
7472
Sameer, my brother! Finally you stir! Did you drink too deeply from the starry well last night? 

This is unlike you. Quickly, pull yourself together. We can afford no idle time today.
====
7476
Almalexia smiles upon us, warrior! With her blessings, the Elder Scroll of Altadoon has passed into our hands.
====
7478
Quickly! To the ancestral crypt!
====
7488
Welcome to our hall. Are you familiar with the Guild?
====
7494
Bright Moons go with you. May they light your path, always.
====
7495
Good to see a competent traveler on the road. The March needs smart people these days.
====
7503
I do not know how the guards allowed the Elder Scroll of Alma Ruma to be stolen, just that it must be recovered!
====
7506
<<1>> and <<2>> made it to safety.

Did you see <<3>> out there? I pray he's still alive.
====
7508
Sai was right there. We had him! We were so close.
====
7511
Well, that was unnerving. Can't say that I've ever had to kill a version of myself before. But, I must say, even as an evil doppelganger, I'm a very capable opponent!
====
7512
The minds of some men can endure hardships far greater than anything the Daedra can concoct. The forces of loyalty, honor, and friendship are powerful indeed!
====
7513
You have everything <<1>> had when she made <<2>> go to sleep.

I don't remember how she did it. I'm sorry. But I know she used the altars in the Constellation Room.
====
7515
Aranak. After being a member of our town, living as one of us for so long, it's unbelievable that he would do something like this. Please bring him to judgment quickly, so we can close this terrible chapter.
====
7517
Oh, Eranas. This is all my fault. I never should have … well, it's too late now, isn't it?
====
7539
Are you going to the village to find evidence? Be careful! Who knows what manner of beasts have taken up shelter in our homes.

I'll try to have the trial chamber ready by the time you get back.
====
7540
I don't want to believe the Khajiit is guilty, but I'm not blind. I can read the signs. Lightning struck in the village the night the Green Pact was broken. The Khajiit is involved in some way.
====
7541
Your deeds have been nothing short of legendary. With the Planemeld at an end, Tamriel may yet endure.

Now, the time has come to confront Molag Bal and reclaim your soul.
====
7542
Lord Varen is waiting for you. It's time.
====
7543
When Lord Varen revealed his true identity, you felt betrayed, and rightly so. In The Book of Circles it is written that when you forgive, you set a prisoner free, and quickly discover that the prisoner was you. Consider that, Vestige.
====
7544
I highly doubt that the God of Schemes is engaged in banal conversation right now. Perhaps we should follow his example?
====
7545
Have you spoken to Nithelin? I was inside that night, but I know she was out walking. Naeldil, too.

I'm sorry. I don't really know anything, I guess—but the Khajiit fellow was always very nice. I don't believe it was him.
====
7548
I think they all did it. All of them, collaborating with one another, broke the Green Pact intentionally. The real question is why.

Obviously they wanted the forest to attack us, to distract us from their real purpose. Think about it.
====
7551
If you ask me, I don't really think any of them is entirely responsible. Magic's like that, sometimes it just turns sour on you.

I saw some lightning in the village proper, and that's all I can really say.
====
7556
What is your will, outsider?
====
7557
Irritating flea bottom! But nevermind him, did you find the others? What about the runestone?
====
7560
It appears that these ruins are unstable, no matter which version of the world we happen to be in.

Let's find another tear and see if we can get past this obstruction.
====
7561
You go first. Then Adusa shall sneak off. Less chance of both of us getting captured by these cursed creatures that way.
====
7583
You must kill fiends and drain their blood into the vials. I know it's distasteful.

I believe Marcel is still there, locked within the beast he's becoming. I can't give up on him, no matter what the cost.
====
7587
Please. I just need a moment to catch my breath.
====
7588
I know how to deal with your kind! Come any closer and this goes straight into your heart!
====
7591
I feel so empty. Torn. Where's Renoit? I'm so hungry.
====
7603
Divines save me! Please, I'll join your army! Really I will! Just don't kill me.
====
7609
I'm sure one of the soldiers saw where my sister got to. She couldn't have disappeared into thin air now, could she?
====
7612
If you have business in <<1>>, you'd best turn back. The people are killing one another in the streets.
====
7613
Come, we should retrieve the scroll. Shouldn't we?

Yes … yes, we should.
====
7615
Well, if it isn't my old friend Hunts-For-Books! Now don't look so glum, or the skeevers'll notice. Then they hit you up for spare gold, a few shin bones, your best pair of cheese-filled slippers.

Insufferable beasts! They can't hold a conversation.
====
7619
Help Captain Janeve. The sooner we can hunt down Reezal-Jul, the better off we'll all be.
====
7621
I will summon you again when the time is right. 

Until then, walk in the light, Vestige.
====
7622
Sancre Tor. Seeing these walls again brings a flood of memories. I do not even know how long it has been. Two years? Three years? Time had no meaning in the Halls of Torment.
====
7623
Mannimarco, again? You know, after we've killed him, I'm really going to miss hating that skeever.
====
7624
We've done it. We freed <<1>> from her torment.

It was worth the wait.
====
7625
Cultists are gristle between the teeth of Cyrodiil. Claws must be used to remove them.
====
7626
Death is the only answer to the horrors the Shadowed Path spreads across Cyrodiil!
====
7627
Bah, cultists. They're of no use to anyone, especially these Shadowed Path scum.
====
7628
Beware the forces of the Worm Cult. They may only be men, but they are the worst kind of men.
====
7630
I've never seen such destruction and malicious violence. These vampires are terrible people.
====
7632
Ah, the empty one returns.

Your pardon, but, bereft of your soul, that's how I think of you. Don't be offended: I hope to repair your lack.
====
7636
I've never heard of this Valley of the Blades. I do hope they have a tavern. I'm going to need a stiff drink after traveling with this lot.
====
7646
Welcome to the Vault of Despair, my friend.

Let's make our visit as expedient as possible. Saryne should be close by.
====
7697
Something's different. There are much fewer soldiers than before.

We should speak with <<1>>. We may already be too late.
====
7699
I knew I could count on your help! If you find that blasted cup, you will have my eternal gratitude.
====
7700
Right now, we are in no position to offer anyone aid, and certainly not a city-dweller.

Uela the Hagraven and her Reachmen have taken over this part of the forest and everything here—including the wyresses—are weaker as a result.
====
7701
The Reachmen must have sensed Uela's death. They started to panic and fight amongst themselves.

Made them easy pickings for me and my sisters. Now, the heart. You do have it, I hope.
====
7719
I can't believe my eyes. You hold it in your hands!

Now, to break my bonds from this horrid prison.
====
7732
This place always makes me think of unfulfilled dreams: endless echoes of past lives, countless books unwritten, countless songs unsung. I hope that when I finally come to rest here, it is at the end of a life well-lived.
====
7734
Ack … ook … gah! Now we can talk safely.
====
7748
This is my first visit to Sancre Tor. I must say, I'm unimpressed. Alessia's holy city has seen better days, to be sure!
====
7752
I hope you're here to help me. 

Duraeg and his Dark Witnesses attacked without warning. My best scouts go to gather information; only two returned. Isabeth disobeyed orders to look for them, and now she too is overdue. What else could go wrong?
====
7756
You're not welcome here stranger. Move along.
====
7757
Luck be with you.

We'll journey to the Evermore camp if you complete the job. We're closely tied to the land, so we'll know when you've been successful.
====
7758
Are you here for Denille? I was curious if Isabeth would return herself or send someone.
====
7764
You know, I was about to hike all the way to Wayrest to ask for aid, but maybe what we need is right here? Yes. You have the bearing all right.

What do you say, want to save a soldier from having to walk halfway across Tamriel?
====
7765
I don't see you carrying any poultices. Let me guess. The old cat wants us to fill his silver paws with gold, doesn't he? Greedy bastard.

Straight-up robbery! I'd agree to it though, but we just don't have the coin.
====
7768
What more is there to say? I deserve to suffer at least as much as those I harmed. Please, allow me to transfer the ring to myself.
====
7771
Was it my imagination or did she say she was expecting the Baandari to pay for this mead?

If that's the case, that will be her last mug.
====
7790
Well, that was surprising. At least she is gone now—right, <<1>>? 

That was a clever approach, telling that guard the truth. She wasn't expecting that, was she?
====
7791
That went better than I expected! Jode's Chariot will put the cartel's money to good use.

Thank you for your part in this. We are in your debt.
====
7792
Find those traitors and make them pay! Let's show everyone what it means to betray the city of Shornhelm!
====
7794
Alard means well, though he'd be happy to burn down an entire house rather than oil a squeaky hinge.

Still, he is a brilliant strategist. Let him know what you learned in the upper city.
====
7802
Head upstairs. <<1>> is looking for you.
====
7805
When you asked for the gold, my heart nearly stopped. You have Sheogorath's own mouth, that is for sure!

Still, this is wonderful news! We will be able to continue our operations, thanks to you.
====
7809
Reezal-Jul knew about the Ayleid relic the entire time. He convinced me to give it to Wylon. Why didn't I remember that?

And this memory. I recall our celebration, the toasts. But this moment, talking to Leila … I don't remember that happening.
====
7811
It's a damn good thing you came out. I was just about to charge in there and find you myself. 

If I had died, it would've been your fault. You don't want the death of a king on your head, do you?
====
7814
You look like someone who appreciates a little excitement in your life. Well, friend, in that case you've certainly come to the right place.
====
7828
You have to convince Leila to do this. It's the only way we can save her.

Tell her I'll love her, no matter what. She'll always be my wife.
====
7833
Good. Four hunters is better than three, any day.
====
7835
The prince has accepted the truth. The force that has brought him back from death is thoroughly evil.

Say your farewells, and I will consecrate him. That will put his body and his soul to rest.
====
7849
Tell the Knight Commander you want to help stop the Imperial raids.

Tell her Crazy Eye sent you too! Tell her this one deserves a little present, or several presents … several shiny presents.
====
7852
Many more worthy than me have given their lives to protect this kingdom. My husband … my children …. 

I am not afraid to join them.
====
7856
It is done. The Harvester of Souls' presence is receding from the land, though it is likely that this place will be forever scarred.
====
7858
Give Adusa the good news. Tell this one that <<1>> is just a bitter memory.
====
7862
If you care to quash the remnants of the Blacksap Rebellion, just say the word. I'll open a portal to a secure location.
====
7880
Once you've departed, <<1>> will seal the portal. None must know we're holding <<2>> at this location.

Or that he's alive, for that matter.
====
7890
So here we are. Baron Montclair's dead and that damn artifact is destroyed. Yes. You can pat yourself on the back all right. You've saved Rivenspire and that's no small thing. 

You do realize this creates a predicament for me, though, don't you?
====
7892
If you can recover the Crown of Shornhelm, meet me in Hoarfrost Downs. I have business to attend to, but if you bring me the crown I'll drop everything and get it to High King Emeric.
====
7898
I haven't had this much fun since ….

Come to think of it, I've never had this much fun!
====
7899
Good hunting, Vestige. Keep your wits about you.
====
7902
Ah! Come to do business? To browse our fine markets, perhaps?

You will find things in Redfur not sold outside of Elsweyr!
====
7903
I can't speak right now. Please, come back later.
====
7916
There is nothing more to say. I deserve to suffer as much as those I harmed. Please, give me the ring.
====
7918
What more is there to say? I deserve to suffer at least as much as those I harmed. Please, allow me to transfer the ring to myself.
====
7929
<<1>> doesn't give her recommendation lightly. If she thinks you can assist me, I take her at her word.
====
7930
<<1>> is quite efficient. She'll give you no trouble, I'm certain of it.

But I must attend to more important matters. I'm sure you understand.
====
7937
So Hircine chooses to speak to you rather than us, his faithful servants. I admit to a bitter feeling, but perhaps it is for the better this way.

Provided you do not betray us.
====
7938
Hircine speaks to you. Best not keep him waiting.
====
7939
Our temple is overrun with Reachmen. Our guardians have turned against us. This is all my fault, and I'll do whatever it takes to get it back.
====
7940
Ah, the prodigal pup returns. So you aid the Wyrd who still lick their wounds of defeat. They fell prey to Brinarch and his Reachman, losing my favor. To earn it back, you must prove yourself once more. Show me what you've learned.
====
7941
Ah, there you are at last! This daft old hermit is simply talking in circles. See if you can persuade him to be sensible. 

If that doesn't work, have a look at these inscriptions yourself.
====
7948
Countess Tamrith has returned from the west. She is understandably distraught, but grateful to you all the same. 

Verandis passed through here as well, on his way to the Lorkrata hills. I believe he was expecting to to join him.
====
7960
I confess, I was nervous to come to Rivenspire, but Emeric felt it was important that he come and reassure the people, if nothing else.

My only condition is that we cannot leave until he crowns a new ruler. He should have done so long ago.
====
7969
Nedras left me. I'd almost rather he were dead than hear he's run away and left me alone. I can't believe he's done this to me!
====
7971
I'm very sorry, I'm waiting for someone. Would you leave me to my thoughts, please? I don't want to miss him … I've been waiting for so long.
====
7972
Kala welcomes you to her home. The bright moons watch over you.
====
7977
Well, kick an Elf and call me sunshine! I know you! From Shornhelm! Am I glad to see you!

I was the Orc. In the cage. Not my most shining moment, but it's not like I'm a noble or anything. No matter. We could really use your help.
====
7985
Keep low, and remain vigilant. The Imperials are thieves without honor.
====
7987
Well, what have we here? A poor lost pup, looking for a pack? Heh. You want to run with wolves, you got to learn a few things first.
====
7997
Remember, only when you have collected all three pieces of the Orrery do we have even a hope of getting it working. Not like it matters to me, although I'd like for <<1>> to come back. She has much to teach me.
====
7999
That's it! It's working. It's actually working!
====
8005
We can't wait any longer. She's already free of her bonds! Please, in Ruptga's name, use the talisman and release her!
====
8006
What's happening? It's as if there's another presence in the ruin.
====
8009
Enter the pool and touch the symbol of life.
====
8012
I hope Frandar lets you pass. I also hope he has more clarity than I do.

I wonder why anyone would want to visit the Chamber of Passage, or even the Far Shores … aren't there some shores you could visit a little closer to home?
====
8014
Here is the potion. I hope Zur didn't cut any corners. But knowing him, it probably tastes terrible.
====
8031
Ah! A fellow student of history? You must be. No other reason to visit these gods-forsaken ruins.

Fascinating place though. You realize this is where King Ranser made his last stand? Still haunts the place, in fact. And I intend to find out why.
====
8037
Now this is more like it! I love a good battle! It really gets the blood flowing.
====
8044
Given the recent troubles in the area, the people of <<1>> need a little entertainment to raise their spirits. Anything you can do to help my performers is appreciated.
====
8050
You look like someone who seeks to travel while earning honest coin! 

Would you like to hear about a great opportunity for both of these ambitions?
====
8068
You have my thanks for the help that you rendered unto us, and my sincere apologies that <<1>> was inflicted upon you through my absence.
====
8069
Why didn't you say you were with Ufa?
====
8071
I appreciate your help, but … don't think this changes anything. We're working together for the good of the Covenant. That's it.
====
8072
Oh, you're still here? I don't suppose you'd be willing to help me on another grand adventure, would you?
====
8078
You do the talky part. You're good at that. I'll make sure none of Naruk's crazies put a dagger in your back.
====
8082
Given the befuddled expression on your face, I'm going to say you aren't Arrowhead. That means she's missing, and that's very, very bad.
====
8088
I had no love for Larzgug and Thrug, but I didn't relish their deaths. I thought by leaving the stronghold I was leaving this bloodshed behind.

At any rate, we have everything we need to swear the oath.
====
8091
Either I'm finally dead, or I'm dreaming. Either way, I want to give you a hug.
====
8103
What in Mauloch's name took you so long? You think I got time to sit on my arse out here?

This job's hit a major snag, and I need your help!
====
8224
Careful, milksop. There are some dangerous places around here. You might get squished.
====
8271
Given the recent troubles in the area, the people of <<1>> need a little entertainment to raise their spirits. Anything you can do to help my performers is appreciated.
====
8272
Well done! Well done, indeed!
====
8281
Consider yourself grateful the prince granted you an audience. He attends to crucial matters of state.
====
8300
What do you say? Let's go find Lady Lleraya and Baron Montclair!
====
8303
Why'd you tell their elder something like that?
====
8304
You're like a ghost from the past, haunting me. I won't say it's entirely unwelcome, although some memories don't lie still.

I'm raving, ignore me. What brings you here?
====
8309
Going to have to figure out how to turn this gold into more jobs. Maybe we should have some handbills scribed out? Hmm ….
====
8310
We rarely use written contracts, but I'm glad our seer suggested one for these men. Their deceitful ways will cause them much sorrow.
====
8311
Once you find them, get them back here right away. We've got to let the elder know how we're doing. She's been waiting on our progress report. And between you and me, I think she's getting a little impatient.
====
8316
Whew! For a moment, I thought you'd tell … a different tale. Safe travels, friend!
====
8317
Well met, friend. Tell me something. Say you knew someone who committed a truly heinous crime. You know, slaughtering innocents and such.

Could they ever be forgiven? Or do they deserve to suffer for the rest of their lives?
====
8318
If you can distract him and slip that draught into his drink, he should be snoozing pretty quick.
====
8319
You are welcome to Fell's Run, traveler, but I'm afraid the town isn't at it's best right now. Perhaps you should move on and spend the night in Northpoint.
====
8328
Who's out there? Turenn? Tell me that's you.
====
8330
I've already spoken with the constable, and he agreed to release Martin if the young man will enlist. 

I simply can't understand why a criminal would choose the stocks over doing his duty for his kingdom.
====
8333
We must be getting close. The secret of Lorkrata should be soon within our grasp.
====
8341
It's time for me to make amends for the actions of my son. I shall accompany you and return honor to the Dorell name.
====
8343
Just one more tile, I think. Now which one was it?
====
8346
To think, it's nearly over.
====
8347
I don't know how you managed it, but everyone's back! We're in your debt.
====
8348
We're nearly there! Soon we can put this whole, terrible experience behind us!
====
8350
When you destroy the <<1>> it will consume you in the blast, but don't worry! It'll bring you back to the place it was attuned to.

At least, that's what's written in the books … I'm sure you'll be fine!
====
8367
I need a little time to say my farewells. Don't worry about me. I won't do anything stupid. I promise.

But you need to get back to Shornhelm. Without Verandis there, they're going to need your help to figure out what happens next.
====
8368
The Doomcrag towers over this place. It is inescapable.
====
8369
These are troubling times for Craglorn. The stars themselves have turned against us.
====
8372
None of these defenses were active when Montclair and I first came here. I wonder if that would have made a difference in what happened after?
====
8383
Not everyone reads the burnt bones anymore. My grandmother taught me how, but it's been so long since I've done it.
====
8417
Blessed Arkay, take these poor souls under your care. May your brilliant light cleanse their immortal souls.

Oh, hello. Is there something you need, friend?
====
8440
This situation has made for an abundance of paperwork. Now, if you'll excuse me.
====
8441
All this talk of plagues and cultists. It's enough to make me want to move to Windhelm!
====
8442
No one ever listens to what I have to say. Just make sure the ledgers are balanced. That's all they think I'm good for.
====
8452
Green keep you, traveler. If you wouldn't mind, I have a favor to ask. I have a missive that must reach Vulkhel Guard.
====
8455
It looks as if the Maulborn are losing control of the situation. We need to find a way to stop this!
====
8484
What are they up to in there? And why won't they let me get a look at their curative?

Oh, sorry. I didn't see you standing there through the haze of my indignation. Can I help you? No, wait! You can help me!
====
8486
Sometimes when we are in the dormant state, I dream. I dream that we have another purpose, that we work with the Bosmer to rebuild this place. I hope someday that comes to pass.
====
8493
So tell me, my friend. Do you think the Maulborn pose a threat to the rest of Deshaan?
====
8494
Are you here for the choosing of our new caretaker? You've come at a good time for our village. This is an event held only once in a hundred years, give or take. Very rare event. Very rare.
====
8496
Find me those additives and return as quickly as you can. Now, please. I need to care for the afflicted.
====
8497
I knew Nilyne could do it. I trained her well, and she was an apt pupil.

Of course, we only have enough of the suppressant to aid the Serk. We have to hope that the Llodos plague hasn't spread too far into the Deshaan countryside yet.
====
8508
Three keep you, traveler. Welcome to the Davon's Watch Guildhall.
====
8567
<The statue stands before you, silent and unfathomable.>
====
8571
I need you to catch torchbugs. I need five pairs of wings. No more, no less.

I also need the satchel from my home—the intact building, the one with the sturdy lock. The key should be in an urn near the house. I tossed it in there when I ran by.
====
8572
You've got all your limbs, and you're victorious to boot!

My Undaunted friends have yet to arrive. Roaring Ramavel must have found a tavern.
====
8580
We must find a way to defeat the Anka-Ra and activate the beams that open the temple door.

Then we can enter the Seeker's Archive and find the knowledge to defeat the Celestials.
====
8589
Adept. You've done so much for the Guild. I couldn't let you leave without a final gift. This old Arch-Mage has a spell he's been saving just for you.
====
8625
Thank you again for helping us defeat Yamanu-ko and her apprentices.

It's going to be a long time before the city is rebuilt, but it would have been lost without you.
====
8628
You. My sister Gabrielle told me about you. She said danger doesn't faze you. Good.

See that large staff sticking out of the ground? It's emitting magical energy at unprecedented levels. If we don't stop it, it'll explode.
====
8629
You—you've returned! My husband, Nerien'eth, has undone your defeat of his minions.

You need to flee from here. He will offer you no mercy, and I will not risk another life against him. The time for talk is over. I will put an end to him. I must.
====
8634
I'm glad you've decided to join us. I try to help Hara with whatever I can, but right now she needs soldiers more than scholars. I hope you can help bring her some peace of mind.
====
8638
The water tells me the savages keep a grand temple up ahead.

Be wary even their shamans are armed.
====
8648
A shame your kind doesn't fall from trees. With twelve of you, we'd accomplish wonders!

According to Gilraen, the way out is forward. My books told me how to get in, but I—I thought we could go back the way we came. I was so wrong. About so much.
====
8656
I feel the power pulsing within the Seeker's Sight. You have done well, mortal.
====
8657
You have restored the Seeker's Sight. Good. 

We have explained everything to Hara and she has agreed to help us. Speak to her when you are ready to proceed.
====
8658
The key's around here somewhere. Think of this as an opportunity to show off your thieving skills. Don't worry - I'll keep watch.
====
8659
I can't believe Danni. What else is she hiding from us?
====
8660
Have fun getting those invitations. I'd join you, but I think an escaped convict like myself better keep a low profile for a bit.
====
8661
Glad to see you back from the prison. I've heard of Gwenneth, but never actually met her before.
====
8667
Be sure to get both the cypher and the map the cultists spoke of.
====
8700
A mortal wandering here of its own volition? And it can fight! A daring soul! Perhaps you'd like to help me complete my day's work.

I seek to attack this prison, lay low the Daedra who run it.
====
8703
So you had the 5 ingots at one point, but now you don't? Just go make some more. If you don't have the ore to do so, go get more of that first and then do it. Try to focus!
====
8704
You look terrible. What did you do? Wrestle a Watcher?

Listen. If at first you don't succeed, stab your enemies in the back! Get up there and make your ancestors proud!
====
8705
Never know where stragglers may be hiding out for an ambush.
====
8706
"Step 5: Admire Your Iron Dagger

"Take a moment to admire your work. It's not 'just an iron dagger.' It's metal you pulled from the ground, melted down, and forged into a tool capable of ending life. Reflect on what you've made."
====
8707
You are good at this. It's like looking in an ugly, ugly mirror.
====
8711
I must say, you're turning into quite the thief.
====
8713
It's just as I thought. Whitemane's crew has infested this little island. But the ship's still here, so that's good.
====
8720
Go find Nicolas. He's got the details.
====
8721
Thrice-damned elves! Of course they pull some bloody magic portal nonsense.
====
8738
We found Gwenneth! Now all we have to do is break her out of her cell.
====
8739
We made it to Gwenneth. I think I can figure out how to break through her cell's lock. You can help me with the rest.
====
8740
Good, we found Gwenneth. Let's free her and get out of here.
====
8745
Wonderful. If Roland Devery had ridden half so fast, perhaps the Reachmen invasion would have been stopped!
====
8755
My friend. I am Ahmat of the Black Horse Couriers. My assistant Talaya and I have prepared a riding challenge—a winding course across dangerous terrain—and a prize for the fastest rider.
====
8761
Good work. Talk to my assistant Talaya, so she can record your time.
====
8764
My friend. I am Ahmat of the Black Horse Couriers. My assistant Talaya and I have prepared a riding challenge—a winding course across dangerous terrain—and a prize for the fastest rider.
====
8798
My friend, I will let you in on a little secret. One of our patrons—I cannot say who—is in Stormhaven even as we speak. It is truly an honor to show off this course before such an illustrious personage!
====
8803
Hah! This disguise worked perfectly. Good to see you made it in without trouble.
====
8808
C'mon. We've got to meet up with the others at the rendezvous.
====
8809
Pretty good speech. Glad we found you.
====
8810
Looks like we're going to be stuck together for a bit afterall.
====
8811
That key looks amazing. Vexa is going to busy herself round the clock now with security.
====
8820
You should keep moving. These ruins are crawling with Iron Orcs. They beat the sap out of us and dragged off half my guards.

Iron Orcs have always been dangerous, but now … I just don't know.
====
8823
You! Milksop! Turuk and his Undaunted need you. All Tamriel needs you! Warn the Guilds. The Alliances. Warn everybody!
====
8830
Good to see I haven't misjudged you. Now, you have a new job to do. I trust you can pull this off on your own. Varn and I will see you back at the Sanctuary when you've finished. 

You can report straight to the Listener. He'll be very pleased.
====
8831
See you at the tavern. And remember. I'm not much of a people person, so any method you can find that avoids sentient life works for me.
====
8845
Back already? Where to now?
====
8846
Mission accomplished. Thanks, mate. Now let's leave this place once and for all.
====
8847
Have you learned anything about the keystone?
====
8857
You're back. How did events play out?
====
8885
I'll make sure that Veesk sticks to breeding normal animals from now on. You have my word on that!
====
8888
By the Eight, do you hear that hum? Sounds like bees and rusty chains. Oh—it's the dreadshards, isn't it?
====
8897
Down the hole behind me, you'll find a passage that should take you all the way to the shrine, mostly forgotten. Hurry.
====
8898
Head to the main hall, find a key to the interview cells, and get into the servants' passages from there. The Listener won't be too much further forward from there.
====
8903
It's gorgeous out here. This is the type of place I used to dream about growing up in Skyrim.
====
8925
I guess this is it. Cassi put her faith in me, but I'm not sure I could do this without your support.

Braadoth's throne room is deep inside the Exarch's Stronghold. Come on. We've got to make sure this troll army never goes to war.
====
8931
May the gods bless you and watch over you, and may you serve as the instrument of their holy wrath.

Go forth, friend. Go forth and destroy in the name of Akatosh.
====
8932
The Scaled Court tore us to pieces.
====
8933
Escort me to the mantikora spawning pools and we'll see this done.
====
8942
The Thief waits for us in the Sanctum of Farsight. That's where she must perform the ritual to locate the source of the magical disturbance.

Go through the door to the left, then follow the river to the right. The Sanctum waits at the river's end.
====
8943
The Scaled Court's venomous leader killed poor Kelmen without remorse or hesitation.

But the ritual worked. I know where to find her—Loth'Na Caverns.
====
8947
No lost limbs, no black frostbite … I'd say you came away from that pretty well!
====
8949
I can feel time passing us by. We will never see this moment again. Claim your reward.
====
8953
Shaghila worries about what has happened to her scouts. She hopes you will find them soon.
====
8954
Go to a woodworking station and deconstruct your maple bow.

Or another piece of crafted wood, really—as long as you understand deconstruction, I'm happy.
====
8966
Well? Have you mastered the art of roasting a pig?
====
8973
Fin can be such a primitive. A heavily defended keep lies ahead, containing a Daedric device called a Sigil Stone. Destroy it, and we'll find our way home.

Of course, there's still a Daedric Titan and a Valkyn standing between us and the Stone.
====
8992
Hey there, scrub. You'd best stay back. We are speaking of blood and glory. For we are Undaunted!
====
8997
You must be a strong warrior to walk these streets. Well met.

Have you ventured into the sewers though? There's such evil down there that I may have to abandon my mission, even though it may shame my clan.
====
9016
I know it's here somewhere. I just know that it is. 

Don't you hate it when you're looking for a specific passage you read a long time ago and you just can't remember which book it was in? I know I hate it.
====
9017
If I'm not the most Sheor-cursed sea captain to ever sail the Eltheric Ocean, I don't know who is!

Every time! Every time I'm close to finally making some gold, some cruel twist of fate steals up and stabs me in the back!
====
9028
Well well. What's this? A do-gooder hero-type who just happens to be running around out here on the ice? Makes me a little suspicious honestly. 

Wait til Captain Marck hears though. He'll think it's a sign or something. He always does.
====
9039
Fascinating! I never imagined the control mechanism would fit inside so small a space!

It will take me some time to master this device, but with it I'm sure I can suppress the outer defenses and return the quarry to a relatively safe state.
====
9040
Well I'll be a cowardly Wood Elf. You look fairly competent. And you did receive the Grand Forge-Mother's invitation.

I don't know though. Daggerfall or not, do you really think you're tough enough to handle the wilds of Wrothgar?
====
9041
My son needs someone at his side who has nothing to prove.
====
9042
Trinimac knows your heart, my friend.
====
9044
I'm almost certain we can defeat Ice-Heart. Almost.
====
9046
I'd appreciate any help you can provide. After what happened to the chief, the rest of the clan refuses to go anywhere near the quarry.

If you can get in there, find out what happened and make sure the quarry workers are safe.
====
9064
Beware the Gray Vipers. The waters of the sewers have been tainted by Molag Bal's minions; the Gray Vipers have been affected in mysterious ways.
====
9068
Blow the horn at a snow mound and see if it rustles. Echatere kick in their sleep.

Or you could kick the snow until you wake one of them. That'll work too.
====
9070
You lied to me! You kept <<1>>'s challenge a secret. Why?
====
9075
I'm not seeing visitors or hearing complaints today. If you need something, take it up with my forge-wife, Kharza.
====
9076
Did you see Zhasim? He gets into all kinds of trouble when I'm not around.
====
9109
Don't see many new faces at <<1>>. Our only neighbors are surly giants.

Speaking of which, <<2>> had a nasty encounter with a giant's club a short while ago. Best keep your voice low … we don't know how much time he has left.
====
9112
I suppose the Scroll is never wrong, but I had hoped….

Go. You have to find her. All the pieces are in place to bring about a conclusion—for good or ill.
====
9116
Seems like everyone's been killing Daedra today. What about you?
====
9117
You seem happy to see me. Doubtless it's my sunny personality and stunning good looks.
====
9126
Where's my mother? Have you seen her? I can't find my mother.
====
9127
SOMEONE NEEDS TO SHUT THAT MAW
====
9128
YOU SHUT THE MAW IN AN ARBITRARILY DIFFICULT FASHION. HAVE A LORE JUSTIFIED BOX.
====
9129
SOMEONE NEEDS TO SHUT THAT MAW
====
9140
I highly doubt that the God of Schemes is engaged in banal conversation right now. Perhaps we should follow his example?
====
9148
It sickens me that we've resorted to curses and parlor tricks, but we do what we must. I must remind myself that those legionaries would do far worse to us.
====
9149
The house is such a lonely place when my wife isn't here to make it all warm and comfortable.
====
9170
You've done well getting this far. You're next match is against the champion. Don't let your guard down or you might not recover.

Get into the arena when you're ready. Good luck!
====
9172
Today could have been worse. I could be dead.
====
9180
The sheep are all over the city, but they are all being herded to the Arena. 

You don't need to save all of them from slaughter, just a few really. Enough so the Rat can watch them suffer and feel better about himself.
====
9181
There is still much to do in the city, walker. If you can take a break from your foolish banner war, I am certain that you can do some good.
====
9182
Destroying the Dark Anchors is of critical importance, but for many people in this city, there are far more pressing matters.

It is not my place to tell you what you should do, but if you are interested, I know many who are in need.
====
9183
Your general may want you to go out and win the war for the Dominion, but I have to tell you the truth—I'm not sure that's the priority. 

The people in this city are in a dungload of trouble, and they could use your help, if you're willing.
====
9221
You have the look of someone who has places to go and people to see. Is there something I can do for you, friend?
====
9223
Now, what can I tell you about the Enforcers?
====
9267
Tarry no longer! Enter the portal. I will be right behind you.
====
9276
If you can determine the proper order of the story these panels tell, that's probably the key to solving the puzzle!
====
9278
Most excellent greetings! I am Rigurt. They call me "the Brash," but you can call me "Ambassador!"

The Ebonheart Pact sent me to extend a piece of branch—no, wait—a branch of peace to glorious, brave, and beautiful Orcish peoples!
====
9283
Feel free to visit us whenever you want. Our village isn't fancy, but it's warm, comfortable, and we make a strong rock-brewed ale. We use sparkle stones to give it an extra kick!
====
9284
The look on Mazgroth's face when I handed her that pouch of gold … perhaps there's something to your unorthodox methods, my friend.

Now if you'll excuse me, I believe the hunt-wife wants to hear my tale again. This time somewhere more private.
====
9285
Stibbons will tell you what happened. That's what he's here for, after all.

In the meantime, I need to have another discussion with Kharsthun concerning the ultimate disposition of Torug's relic.
====
9286
Between you and me, I'm glad Kharsthun decided to leave the dead Orcs where they fell. I have no idea how I would have dug proper graves in this ground. It's frozen solid!
====
9287
Talk to Stibbons. I can't hear a word you're saying over Lady Laurent's insistent blabbering.
====
9290
Don't worry, my partner will be all right. He just twisted his ankle running out of that damned ruin.

Bardun's pride will hurt more than his injury come morning. That and our empty gold pouch. Should have known this job sounded too easy!
====
9291
Damn it! That rubble did something to my arm when it fell on me. I can't even swing a blade.

We need to find the ambassador. I want to make sure she's all right.
====
9293
That was Coris, the mage that works for Captain Henrisa. Why did he try to kill you? I'm finding this whole situation to be very unsettling and extremely confusing!

We need to get inside that signal tower!
====
9300
The spiders won't give me any trouble. Not while I have this forge-hammer!
====
9321
Thanks for helping us. 

We're hoping Orgotha will let us take a side trip to Orsinium before we head back to the clan. I want to visit an alchemist and get something for my head.
====
9322
Do you think that scroll was left for me?
====
9338
What's that look for? Haven't you ever seen an echatere before?

Oh, you have a letter from the Forge-Mother? Then Praise Trinimac and all that.
====
9341
You were pulling Jhaziran's tail about fighting, right?
====
9346
Hey. Judging by the soot on you, I'm guessing it's done?

That or you took a fireball to the face.
====
9351
You found me! I knew you could do it.

Did you like the trail I left for you? It was easy. Hide, release an arrow, move forward, repeat! And I was able to stay hidden the whole way.
====
9356
I feel terrible about what happened to Unsulag.

But I'm as good as my word. I'll fight alongside you until we get out of this madhouse.
====
9357
I feel terrible about what happened to Gahar.

But I'm as good as my word. I'll fight alongside you until we get out of this madhouse.
====
9361
It worked! To be honest, I never know what's going to happen when it comes to Raynor's inventions.

You can follow the sphere now. Just head in the same direction as the after-image. I'll be along as soon as I gather up my brother's tools.
====
9363
It worked! I mean, of course it worked. Just like I designed it.

You can track the sphere now. Hurry after it. I'll catch up after I find my sister.
====
9364
If you can find them in the catacombs, I'm certain the burial urns will open <<1>>'s tomb.

And avoid the Winterborn if you can help it.
====
9368
I just want to get out of here. I'm a cook, not a fighter.
====
9370
I actually think we might get out of here, thanks to you.
====
9373
I should have been at my husband's side. He'd still be alive and I'd still be his hunt-wife.
====
9374
So she paid the blood price? Good, good. That's all I wanted.

It's strange. I thought I'd feel better. But I just miss my husband.
====
9375
You are Tamahl, yes? My Knights of the Dragon have much respect for your order.

But I won't detain you with flattery when you need to speak with your master. A pleasure, truly.
====
9382
Ah, it's the one who stabbed me in the back with such little effort. If I didn't know better, I'd assume you belonged to the Dark Brotherhood.
====
9387
You'll want to look for <<z:1>>, preferably untouched by any echatere. It's the subtle glue which will hold the ogre heart and intestines together.

There's … no actual glue. It's just an expression.
====
9389
Yeah, yeah. Tell Chief Bazrag I'll attend the funeral. Trinimac knows they couldn't start the ceremony without the innkeeper's daughter.
====
9391
I don't know whether to stay here or go find help. If they hurt my Shalda, I don't know what I'll do.
====
9393
Those giant woolly crab things are more aggressive than I thought.

But you should speak to Eveli. She's been waiting for you to arrive.
====
9405
We brought in some very nasty opponents from the Spiral Skein, but you handled them well. 

Let's see how far you can go!
====
9407
Maybe you should talk to that elder person before we go any farther. Figure out what we just walked into before we get too deep.
====
9411
Just head downstairs and place the helmet in the proper display.

When you're finished, come back and we can discuss your future involvement with the museum.
====
9419
I hope you killed the madwoman who runs this place. This is no way to convert people to your cause.
====
9422
Ogzor was strong and fair. He was a good chieftain. How could he have died this way?
====
9428
We have to stop meeting like this. Maybe next time I could rescue you, what do you say?

What in Malacath's name is Kurog up to, I wonder? This is brash, even for him.
====
9429
I like the high priestess. I sure hope she's still alive. Go and check on that while I help the chief.
====
9440
You really believed Youss's story? Over me? And if he does have a betrothed back in Sentinel, I feel sorry for her. He's been cheating on her from one port to another!

I don't want to talk to you any more. Or to that lying dog who has my pendant.
====
9441
Keep quiet—if my kinsmen see us together, they will kill us both.
====
9442
I appreciate your help. The pendant holds a great deal of sentimental value to me.
====
9444
Lady Laurent could certainly use some help with this expedition. I hate to say it, but I think this time she may have bitten off more than she can chew.
====
9445
I envy you. But don't worry. If the summit takes you, then I will be here to attempt the climb after you die.

It's the least I could do for someone who has shown such bravery.
====
9446
Climb fast, brave friend! Just find the gauntlet and use the scroll. You'll be back before you can freeze solid, I'm almost certain!
====
9449
Malacath's eye is upon you. Go.
====
9457
I hear you're no friend to the Worm Cult. I have a plan to kick them in the metaphorical nethers.

But … my superiors think it's too risky. Care to prove them wrong?
====
9458
You are not worthy of Malacath's fury. Away with you!
====
9461
Didn't expect to see any mortal faces today—not living ones anyway. You must be new. Provincial militia, right? You've got the look of one.
====
9475
Watching you perform so splendidly in the arenas is educational for our trainees—and so inspiring. They can hardly wait to start murdering atronachs on their own. 

It must be so heart-warming to be regarded as a role model!
====
9479
I need a few more moments to clear my head.

I'll see you over at the keep before the funeral begins.
====
9481
I shall represent Trinimac and the temple at Kurog's funeral. The people need to see that we're not all Vosh Rakh fanatics.
====
9485
Feels like I missed most of the fun. Who knew an Orc city could be so exciting?

I wonder if my crew could find work here? I'll have to ask Bazrag about that when I see him.
====
9493
This land! It promised hope and opportunity, but it hides a basket full of biting snakes!

Do not mind me. I must have hit my head. Now I need to find my partners. If only the land would remain beneath my feet and the sky stay above my head.
====
9519
Oh, it's you. I was just looking for some tools. Wait, why aren't you in the Temple District? We need to get Father Egnatius out, remember?

There's work to do here, no doubt—but for now we need to focus on these priests. Lets get back to it.
====
9520
What are you doing down here? Don't you know that Graystone Quarry is a disaster area?
====
9521
It's good to have Master Dren back, all safe and sound! He told me all about his adventure in Exile's Barrow. It was so exciting!

I can't wait to read the book! I love Master Dren's books!
====
9522
I hear that those cultists are in full retreat. Good work. Lilyameh will want to hear the details. Go speak to her.
====
9523
I need you to go back to Argent Mine again. The werewolves are back.
====
9524
New in town? Try not to step on any toes. These Morkul Orcs are a temperamental bunch.
====
9528
I thought you were one of those damn machines! You're just lucky I've got the reflexes of a snow bear or your guts would be decorating the floor.

Now, care to explain what you're doing down here?
====
9530
I was going to wait for the High Elf, but now that you're here I think I'll try to find my way out of this damn ruin.

I may not be able to fight mechanical spiders, but I know how to move stealthy when I have to.
====
9534
Back from the Kennel, huh? No offense, but you might want to scrape those boots. Smells like you stepped in something.

The company's already taken it's cut. You should check in with Arushna if you want to get paid.
====
9537
Ow! Stupid ankle! Hurts like a skinned pig in salt water!

Can't you see I'm in pain? Talk to Meram if you need something, why don't you?
====
9542
Ah! Our paths converge once again … thank goodness! I have learned a fair bit more about this place since we parted ways.

It seems to be an automated quarry operation, not unlike the Orcs' pit above us, but infinitely more advanced!
====
9550
The Bloody Knoll is a brutal but holy place. If either Gloorig or Ushruka see you down there, they are honor bound to kill you. I trust you understand the implications.
====
9591
Welcome to the grand Orsinium! I'm the master mason, responsible for all of the construction you see going on around the city.
====
9616
You need to talk to a skittish Khajiit about a missing ledger. I need to collect the few things I can carry with me before the Iron Wheel overruns my home.

Or you could keep wasting everyone's time.
====
9620
Find the Sanctuary. Open the Black Door. Your Brothers and Sisters wait to greet you with open arms.

I look forward to watching your progress, Initiate. And once again, welcome to the family.
====
9621
Bring Boethiah's word to the cult's initiates—if that doesn't get you noticed, nothing will! Once they detain you, we'll show my sister exactly how Surus treats those who disagree with him.

As long as you don't wind up disappearing along the way.
====
9622
<<1>> sent word of your time at <<2>>. Said you slipped out from between the Iron Wheel's greedy fingers.
====
9633
So, Assassin, was the count's information worth all the trouble he put us through?
====
9634
Back without <<1>>? Can't say I'm surprised. I've met camels less stubborn.
====
9636
I'll go by and check on Anais in a few days. Make sure she's recovered from her trying ordeal. If she learned her lesson, that's great. If not, well, I'm sure I can come up with another plan—and this one will be even better than the last!
====
9640
I don't know how long I can keep stalling them. Find Qamar's stash!
====
9645
How terrible. Lyra was ordered to purify her own Sanctuary. To kill her own Brothers and Sisters. I never even imagined ….
====
9646
Have you talked to Kor? Seems his little wolf-girl has run off. 

Will you … see if you can help? Someone should go look for her before anything … well, you know.
====
9649
Just a few more days of honest work and we're off to Sentinel. My sister and I really do appreciate everything you've done for us.

And, I suppose, we've been stuck in worse places than Anvil.
====
9650
A little work, a little gold, and we'll be in Sentinel in no time!

Thanks to you.
====
9658
The guild has given me so much. It's time to return the favor.
====
9660
Those tumblers must be the way inside.

If we match the proper combination, the doors should unlock.
====
9661
<<1>> in a cell. Somehow, it feels right.
====
9672
I'm not entirely proud of my … accomplished penmanship, but it was necessary to protect my business in Abah's Landing.
====
9674
Big day for the guild, don't you think? It feels good to beat <<1>> at his own game.

Yes, we haven't done it yet. Call me an optimist.
====
9675
I have to give her credit. Of all <<1>>'s bad ideas, her plan to crash the wedding is the most spectacular.
====
9676
Have I mentioned how much I enjoy a good wedding? Even a bad one can be fun.
====
9680
There's something you need to know about why I'm in Abah's Landing.

When we first met, I said I needed a partner to steal the <<1>>. I never explained why. Not really.
====
9687
I recognize many of these faces. So few are from Taneth. As though <<1>> was too embarrassed to invite her family?
====
9688
<<1>> and <<2>> are the same person?
====
9689
There is too much space here. When the wedding guests leave, it will be as empty as the man who owns it.
====
9690
Everyone here has so much to say, and absolutely none of it matters.

Nobles.
====
9694
Learn what you can of <<1>>'s whereabouts. Do your best to mingle.

But mingle quickly. We need to reach her before the ceremony begins.
====
9697
Good, you're here! The old book we found at Sulima Mansion was the key to my father's cipher. His ledger revealed directions to his "greatest treasure."

It won't bring him back. But if we find it, Abah's Landing will no longer have a hold on me.
====
9709
That lamp definitely belonged to <<1>>.
====
9722
My friend! What a happy coincidence! This one never imagined to find you skulking around an Ayleid ruin!

Since you are already here, you will help Raz deal with a dangerous war criminal, yes?
====
9723
<<1>> needs you. It's always important, but this time is especially important.
====
9732
I used to dream of this place when I was a young cutpurse. I thought, if I can make enough of myself, one day I can go there. Hold my head high. Order a drink like a normal person.

It tastes the same as what we have in <<c:1>>.
====
9737
<<1>>'s looking for you. Didn't seem too happy.

Nothing you did, she's just stiffer than normal. And that's saying something.
====
9741
<<1>> and I have much to discuss. Don't you have guild business, somewhere away from here?
====
9742
Velsa knows me so well! This one is as tired as a tiger with a belly full of tender meat.

Come back and we can talk later, my friend.
====
9745
Smashing! I do adore a cooperative accomplice!

Besides, this will give us a chance to get to know each other better. You do want to get to know me better, don't you? After all, who wouldn't?
====
9749
I hope this isn't what it looks like. I've never seen <<1>> so … taut.
====
9751
If three of us survive, we'll be a greater success than the previous failed attempt.

"Progress."
====
9752
You ever notice that camel herders drive hard bargains? I always wonder if they learn such stubbornness from the camels.
====
9756
Gettin' to look like a right proper band of misfits 'round here. Get on with your job, I gotta keep my eye on these new bloods.
====
9757
Opportunity is a fickle mistress, boss, and our buyers are no less so. Hurry, before we miss them both!
====
9758
I see you found my latest note. Thank you for responding so quickly.

Go, speak with Narahni. She specifically asked me to contact you after she received a letter from Faradan. It clearly upset her, but she refuses to say anything to me.
====
9759
Tashmin will grow strong and healthy again here with me and Velsa. This one is most content.
====
9760
The arrest writ resides in the bounty hunter's pocket. Get it now while he's drunk on my precious skooma.
====
9762
I'll get the gold. I just need a little more time.
====
9765
It took some time, but I finally figured out the best way to teach Anais a lesson.

I promise this will make perfect sense to you shortly, my friend.
====
9767
That lizard has messed with the wrong noble! When I get out of this, I'm going to have him stuffed and mounted over my fireplace!
====
9789
I don't believe I've had the pleasure. Spencer Rye, at your service. I have a friendly arrangement with the Thieves Guild. We're "business adjacent" you might say.
====
9802
I've calmed Hilde down, but there's still so much we don't know about what happened and what she was thinking.

You should talk to her, Initiate. But be gentle. We've all had quite a day.
====
9803
The next caravan will be ready to leave shortly. If that interests you, find a place nearby to sit for a spell and I'll call you when we're ready.
====
9805
Now that it's all over, I feel like a fool for listening to the Chanter. I might have to pay him a visit one of these nights and even the score.
====
9827
With your help, we'll be on top again in no time.

So get to work, recruit.
====
9828
You'll get used to <<1>>. She always said I was particularly thick-scaled. Also thick-headed.

I used to think she was complimenting my frills.
====
9829
I'm not sure what I think of <<1>>. She knows what she's doing, but she's … prickly.

Don't tell her I said that.
====
9830
I never expected to be back here. Well, not here, exactly. Who ever expects to spend any time in a cistern? I'm sure this isn't very sanitary.
====
9831
This isn't as nice as Velsa's house. But, it has a certain amount of charm.
====
9842
Have you reconsidered, then? The opportunity to join our family is still before you. The Dark Brotherhood merely requires the completion of a task, a show of dedication if you will. If you are still interested….
====
9845
Hey! It's the hero of Kvatch! Well, anti-hero, you know, but I like disrupting the norm.

I know deep down you guys aren't all doom and gloom, I bet the Night Mother knows how to party. You need a cake that says "Hail Sithis," I'm your guy!
====
9847
I envy you, Brother.

Few get to prove their devotion to the Night Mother and the Dread Father in so dramatic a fashion.
====
9848
Oh hey, I got friends in the the Thieves Guild! Congratulations on turning that whole Iron Wheel thing around, by the way, those guys are allergic to fun.

You should have had one of my cakes to ward them off! Don't make the same mistake twice!
====
9852
Sorry. As much as I like to chat with my adoring public, I have to keep working or I'll never finish these cakes on time. Everyone has an occasion that's special, you know.

Now if you happen to have a cake voucher, well, then we could talk.
====
9856
Getting more new faces around here. I guess that's a good thing, but I'm not letting my guard down. 

How about you get back to that job and quit distracting me?
====
9861
Well met, Assassin. I bring word from the Matron.
====
9866
A contract has come our way that includes an unusual request. The client wants to meet the assassin assigned to carry out the task before paying our exorbitant fee.
====
9867
You and the Nord seek the girl. Hmm. My research suggests she is a confused and tormented individual, prone to blaming herself when misfortune strikes.

My conclusion? She's going to get herself killed.
====
9894
This killer behaves in most unexpected ways. Be careful. Raz thinks her brain has come loose and sloshes around inside her head.
====
9895
What are we waiting for? Let's find the killer and end this!
====
9904
You've proven yourself time and time again, my friend. I've gone from worrying that you might fall to the Black Dragon to believing you might just be the one to obtain vengeance for us all. Dread Father guide your blade.
====
9905
Go to Knightsgrave and make sure that Green-Venom-Tongue succeeds. But if the Black Dragon manages to overcome him, then I expect you to end Lyra and make her pay for betraying her Brothers and Sisters.
====
9906
I overheard Astara talking. She praised your skill and obedience, which is a rare thing. You're really making a name for yourself and she appreciates it, even if she doesn't always show it.

Keep it up. Just stay safe, all right?
====
9924
These are troubling times for Craglorn. The stars themselves have turned against us.
====
9935
<The statue stands before you, silent and unfathomable.>
====
9937
We must find a way to defeat the Anka-Ra and activate the beams that open the temple door.

Then we can enter the Seeker's Archive and find the knowledge to defeat the Celestials.
====
9945
You must be from outside. I'm glad to see someone's noticed us.

A word of advice, though. Don't drink the water in here. Don't even touch it.
====
9947
Thank you again for helping us defeat Yamanu-ko and her apprentices.

It's going to be a long time before the city is rebuilt, but it would have been lost without you.
====
9949
You. My sister Gabrielle told me about you. She said danger doesn't faze you. Good.

See that large staff sticking out of the ground? It's emitting magical energy at unprecedented levels. If we don't stop it, it'll explode.
====
9951
I'm glad you've decided to join us. I try to help Hara with whatever I can, but right now she needs soldiers more than scholars. I hope you can help bring her some peace of mind.
====
9961
I feel the power pulsing within the Seeker's Sight. You have done well, mortal.
====
9962
You have restored the Seeker's Sight. Good. 

We have explained everything to Hara and she has agreed to help us. Speak to her when you are ready to proceed.
====
9981
You should keep moving. These ruins are crawling with Iron Orcs. They beat the sap out of us and dragged off half my guards.

Iron Orcs have always been dangerous, but now … I just don't know.
====
9996
I guess this is it. Cassi put her faith in me, but I'm not sure I could do this without your support.

Braadoth's throne room is deep inside the Exarch's Stronghold. Come on. We've got to make sure this troll army never goes to war.
====
9997
Escort me to the mantikora spawning pools and we'll see this done.
====
10000
The Thief needs to perform the ritual at a site within the Howling Sepulchers. Go north and follow the path into the hills to the cave we seek.

Just stay alert. Undead Nedes patrol the place and they have no regard for visitors—living or dead.
====
10001
The Scaled Court's venomous leader killed poor Kelmen without remorse or hesitation.

But the ritual worked. I know where to find her—Loth'Na Caverns.
====
10015
Some will tell me I am lucky, but I will tell them that I have worked hard.
====
10025
Hmm. I think you might have a little something on your face. Or more than a little something. That's the fun, I suppose!

Did you enjoy the Bosmer mudball celebration?
====
10043
This one proudly welcomes you to the Festival of Five-Clawed Guile! Have you come to honor the legendary Rahjin?
====
10070
Y''ffre watches over us all, friend. Be well.
====
10072
You visit in dark times, friend, but don't let that depress you. No matter how dark it may seem, the Eight continue to guide us through others.

The Three Banner War rages in Cyrodiil even now. Can you spare some coin to feed hungry war orphans?
====
10074
You have the look of one who has seen the horrors of combat. What many forget is that for every soldier killed on the field, a child loses a parent. Many such orphans reside in the Tribunal Temple.

Can you spare a few coins to keep our youngest fed?
====
10078
Safe travels, friend. Go in peace.
====
2
This business with Julien—I don't want to give him the wrong idea. I need time to think right now. I hope you can understand.
====
6
I can't believe this. The more I think about it, the more I realize that this was meant to be. Khalisah has always been kind and giving. What did I ever see in Guendeline?

Tell me though, did Khalisah understand? Will she give me another chance?
====
27
More land means more responsibility. And more space for deadly nightshade.
====
49
Your name will no doubt be immortalized in song for your mighty deeds! Be welcome here.
====
75
Well, that's progress made, but there's more if Medic Standwood is done with you.
====
136
The Elder resides in the largest building in town if you wish to seek him out.
====
161
Light the Holy Incense Burner and we'll begin.
====
192
You've proven yourself trustworthy, and I would be grateful for your help.
====
193
We have a bit of a … situation … with Duke Sebastien of Camlorn.

Perhaps you'd be willing to help extract the Duke from a rather precarious situation.
====
197
I'll live. I just need a short rest to recover and heal my wounds.
====
213
I'm saddened by Moreau's actions, but we must do something.
====
217
For four years, Maddoc has been my squire, and I know he can take care of himself. Still, it wouldn't hurt to check on him.
====
226
Speak to Lord Magister Averos in Aldcroft. He is of the Magis Order, and like you, he hopes to save Glenumbra and the kingdom of High Rock.

If we cannot unite against this threat, each of us will fall alone.
====
263
I understand that all is ready for the Varla Lens to be raised in place. Why then do I not yet see it?
====
267
The High Kinlord has placed his trust in you. I hope you are able to assist.
====
268
Thank you for returning the Elementals. The Stonewake will be repaired soon enough.
====
270
Hainen possesses the Varla Lens and the book I need to repair it. For the good of Varyllis, we must recover them.
====
312
Battlereeve Heldarmo was wise to direct you to Isque.
====
313
The matter of the Noxious Nereids to the east must be addressed.
====
315
My historians will give you all due credit for your role in procuring the Blessed Bell.
====
316
You are making quite a bit of noise, Optimate. I trust you had no trouble getting here?
====
325
I trust my young soldier's training goes well?
====
327
That didn't go very well, did it? Please tell Apothecary Bella what you've learned.
====
328
I'm sure Muriel Eardswulf will want to know that her cure worked. Frankly, I'm very surprised that it did!
====
331
Have you recovered the Scintillated Ore and punished the Rogue Discarnates?
====
338
To prepare the Fane for ritual, simply place the bell upon the altar. I will instuct you on the ritual as we proceed.
====
343
Sunharker Vilmo did a fine job repairing the gem.
====
344
I still cannot believe Suuniqwe is gone....
====
345
Did you have any luck finding the grave?
====
346
I must get that book back. If Mistress Vendialara discovers it missing.... Oh, I should not care to see her displeasure.
====
347
Already my men speak of your bravery in the face of Angof's undead.
====
352
Thank you for stopping the Blackhand. I'll never forgive them for what they've done.
====
356
Danain was one of my best. Glad to know he's handling things in Camlorn. If he trusts you, you have my trust as well.
====
359
That stupid catwoman and her chickens! They continue to disrupt me and my rats! Curse her furry hide to Cold Harbor!
====
371
That man let out his rats again! They come to chase <<1>>'s chickens! Poor chickens getting no rest. They are afraid of that evil one's rats!
====
388
Optimate. I trust you will return here as soon as you have the solution Talrien proscribes.
====
413
Meet with Canonreeve Lefalto in the Felballin Kinhouse. Take the road south into Varyllis. Walk in radiance, Optimate!
====
467
You have news from my watch captain? Out with it.
====
470
I pray you will find Lakana's murderer... and end his life swiftly.
====
474
I've known Dabienne Vanne all my life. No matter what those village idiots think, she's not a witch, a murderer, or in league with the Daedra.

The solution must be here at the Nurdin's farm. I know it's here... somewhere.
====
477
We must free Farmer Vanne, and find out what he knows about this plot by the Glenmoril Coven.
====
479
I do not know where this Altmer came from, but if he's an ally of yours, he's welcome within our walls.
====
482
Verandis and Gwendis have taught me so much. I know I can control the urges. Soon, I'll be ready to get back out there and help the people of Rivenspire.
====
485
Those prisoners may be too far gone for us to take chances on them. We have to make sure they won't endanger the citizens of Shornhelm. 

Calden will meet you at the mews. Let him know when you have completed your task.
====
486
By saving Durak, you have saved Pariah Abbey. If you ever need my sword at your side, you have but to ask.
====
525
Now that you've survived the Grand Melee, are you ready to face your fellow gladiators again? 

Come! Show us what you're made of!
====
529
The Fervor will soon lift from Menevia. Now, we must focus our attention on the rest of Stormhaven.
====
539
Return here when you've learned all you can in the mansion.

And if you find a golden locket, please bring it with you.
====
542
S'rashi is very busy, stranger. Unless you have business of a most critical nature, you must come back at another time.

S'rashi offers deepest apologies.
====
546
It is so refreshing to meet a fellow collector of exotic beasts. I believe one benefits from taking the time to appreciate the rarest creatures of Tamriel.
====
556
You hear her voice too, don't you? Her beautiful voice. The voice of our savior.

She will save us. She must!
====
568
I'll wait here to see any more stragglers on their way. <<1>> would not want any more innocent blood shed by that madman.

By "madman," I am of course referring to Montclair, not that fellow Verandis.
====
570
What has happened to Godrun? He has become quite oppressive lately.
====
579
Took you long enough. Did you go all the way to Shornhelm to get those supplies?
====
593
May Arkay bless you with long life and fertility.

And safe passage out of here when you leave.

...Damned Imperials.
====
599
<<1>> and his family are probably hiding inside the farmhouse.

Knock on the door and see if they're all right, but try not to startle them.
====
606
I assume that those graverobbers won't be causing any more trouble?
====
607
When my graverobbers beat you senseless—and they will beat you, make no mistake about that—try to remember it didn't have to end this way.

You could have been an interesting diversion, my darling. If only you had seen things my way.
====
614
You have business with me?
====
623
Prince Aeradan will need your assistance in securing the locals' support. I must insist you do what he requires.
====
624
She said she was older! Wait. Who are you?
====
633
These hoodlums are doing little more than taking advantage of the unstable situation we have here.

It's intolerable.
====
634
I tried to assure the townsfolk we stopped the thefts, but they're still looking for someone to blame.
====
639
Helethrun saved my life many times. It appears he's done so once more.
====
642
Slaying those who already are dead is quite odd. I wonder what will happen to the spirits those who are slain in this fight?

No matter. The Dark Council will be stronger than ever. This is their domain.

He they rule, and here they must die.
====
644
What was he doing going into the manor alone?

I don't understand. Why must he always be such a fool? What did he hope to prove by confronting those beasts alone?

Now he rests on this bed, fighting for his life. Please... Tristan... don't die.
====
657
My grandaughter is being held prisoner up in the branches of Leaftower. The Imperial governor keeps her close to his quarters.
====
661
Alhas said he asked you to get him the names of the rebel supporters in Leaftower. I doubt there were many.
====
662
My lady is cunning. When the Nords come for revenge, we will cut them down, one by one.

With their leader within our walls, we will have the upper hand.
====
665
Well, that was an adventure now, wasn't it? I'm fortunate that you came along. You certainly have my thanks.

Where is Mathias? Where are the other servants?
====
694
Travel to Blightwater Falls, northeast of this camp, and use the potion there.

Take care. Restless souls from the Blightwater will be drawn to the magic.
====
705
You've returned!

Your errand went well, I trust? Tell me.
====
720
Hainen possesses the Varla Lens. For the good of Varyllis, he must be stopped.
====
721
Ameralee's plight is beyond me. I am trained in matters of Varline energy. I know nothing of changing people to stone!
====
722
I suppose this means I will need to find a new tutor. How vexing.
====
736
Isrisa! She... I watched her... a cat!
====
737
Are you ready for my third riddle?
====
748
Splendiferous job with the Varla Lens, my good Numinous! That will surely persuade Langdruun.
====
779
So, this is the reforged Auri-El? Mm. I expected it to be... bigger.

Well, no matter. Present it to Kinlady Astraela. I am certain she will offer her Baton of Fidelity in turn.
====
780
Returning in triumph, I see. Spare no mind for me now, <<1>>. Speak to Maldarawo and see if he will finally grant us Isque's Baton.
====
781
You have recovered the Orrery's Varla Lens? Well, it is only a matter of time before we secure Genivra's Baton then, eh?

Go on, <<1>>. Finish what you are doing, and we can talk afterwards.
====
785
Outside these walls, teeming throngs of starving peasants wait for us to save them. 

Let us not dissapoint them.
====
786
Another new face wandering into the gates of Shornhelm for our pleasantries I see. Look around you, stranger. Unless you plan on taking up the fight with those who attempt to destroy this city, you are of no use to us.
====
796
I don't know why you'd want to talk to anyone locked away in there. 

They're all mad.
====
797
We have to watch over our shoulders all the time. There's no one we can trust.

Not even you, I'm afraid.
====
815
A number of constables are in the area. We've got to stick together against these Daedra-Pirates!

<<1>> is fighting them on the other side of the stone bridge.
====
838
Were you successful in your search, <<1>>?

I would like to see what you have.
====
840
How can we live this way, when everyone is making life so difficult for us?
====
861
You aren't the first person that's been found to be immune to the Blight, but this is still quite unprecedented.

You are free to enter Davon's Watch as you please.
====
871
Marea's motives were veiled. For that, I denied her entrance for as long as I could. 

I do not meddle in the affairs of the Great Houses, but I will not see the dead suffer in the conflicts of the living.
====
873
Our Champion told me of your valiant rescue.  We did not think our warriors had survived, yet here they stand with us again, thanks to you.
====
877
These have been dark times at Firebrand Keep, but my hope is that the Knights of the Flame will emerge from these events more united and with more purpose than ever before.
====
889
When I suggested we rid these hot springs of all those dreugh eggs, little did I know how envigorating this place would become.
====
892
These caves have been quiet for so long, but the winds have returned and our spirits with them.

You walk among the living, yet you speak to the dead. Will you help return us to our rest?
====
895
How dare he send me flowers that I loathe? Only a complete idiot would jeopardize a chance to be with me.
====
921
Hearing Wud. 

Hearing praise for our new competitor. 

Remembering acclaim for the champion of our scavenger hunt!
====
951
Gloating that Wud is victorious! 

Amusing himself at Hoom's expense.

Aiming Wud's nethermost regions in Hoom's general direction!
====
956
You've now bear my greatest accomplishments as a smith.

Wield my armor and weapons well. Crush your enemies!
====
960
A true champion never stops fighting!

Have you to come to show us all how to win?
====
962
There's only one positive in all this. As long as we have maggots, we've never run out of things to smoke in our pipes.
====
985
I really should deliver the news myself, but Senie requires all of my attention. 

I am glad he sent someone, though. 

I can see I should reach out to him.
====
986
We must discover the reason the spriggans have risen up against us.
====
989
There's no telling if any of these larvae are male or female at this stage in their development. 

After a few more years, they'll start showing... differences. 

At this point, I'm thankful for whatever I've got left.
====
993
It's good to see you've returned.

Did you find anything?
====
1012
You seek an audience with the Tribunal?

While you have my blessing, you'll need to secure the support of more than just House Redoran.

Luckily, both House Hlaalu and House Indoril have a large presence throughout <<1)>>.
====
1055
Do you have the piece of planed green maple yet?

Since you had the green maple to work with, you should be able to easily make it.
====
1057
The table with the jack is over across the hall.
====
1058
To the abandoned mine with you, novice or I will … turn you green! 

I've never been good at threats. Was that threatening? Should I be more threatening, or less? I'm still working out how our relationship will work.
====
1066
Abandoned cargo is littering <<1>>.

I'm not surprised that some of the crates carried skooma. 

Any creature that spent enough time in the tidepools would eventually find some.
====
1074
If you're done with the Blightfence repair, you should talk to Foreman Norus.  He's along the fence to the northeast.
====
1088
Reclaiming our home does not mean ending our struggle.

We will cleanse Angof's corruption from this land, though it will take time.
====
1106
Still curious about those lights up in the ruin?
====
1116
I'm sure Arelvan wasn't excited about the news. 

I've spoken with Faydile. She'll be sending word to the Iliath Temple to decide Emberquay's fate.
====
1120
You've made a huge mistake today, friend.
====
1275
I heard the contamination has spread through the tide pools.

Faydile will be sending word to the Iliath Temple with further instructions.
====
1340
Most of the patients here are docile.

Some still retain some semblance of their former selves. 

Treatment is ongoing, but no progress has been made yet.
====
1367
The Lifetimber Flowers will heal the Blighted Gnarls festering upon Black Log, but you must also find the source of the corruption. Seek for it within the bottom of the tree.
====
1387
The Ashlanders use burning oils in the rituals to their Daedric Prince. It is through these oils that we will execute our plan and rid the area of their presence. 

The next steps will have you reeking for weeks, but a necessary step none the less.
====
1390
That took longer than I expected. Clearly, it's not far to walk. 

What happened? Did you have trouble finding the records?
====
1495
I owe it to Mari that nothing like her death will happen to anyone else. She had no family out there. While I don't want others to die, I wish she hadn't been alone in the end.
====
1499
Hm. Yes, you look like you fit the part. Perhaps you can help us.

Dorrell Manor has come under attack. If you're familiar with our name, you'll know that this is unacceptable. You'll also know that we can pay you handsomely for your assistance.
====
1506
You're a rotten one, to abuse an old soul such as mine. You stay away from me and my daughter!
====
1533
Got a minute to help a girl out? This is a rescue that could go down in the history books.

Up there is a village that's been taken over by one of the nastiest slaving outfits in all Tamriel and they've captured some of my fellow crewmembers.
====
1544
Dro-Dara's companions … friends. Dungy bandits would have tied them up like this one.

You found them? You freed them, yes?
====
1545
I owe you a debt of gratitude for freeing me, friend. 

You should talk to Dro-Dara. He will want to thank you as well.
====
1553
Here to watch the senches fight in the pit? 

We accept all bets on the outcome.
====
1586
By the Divines, my head hurts.

I feel like the morning after a corn whiskey binge, and the taste in my mouth is … you probably don't want to know. I wish I didn't.
====
1601
I still can't believe we pulled it off. Brought down the whole mountain on those nasty brutes.

It'll be a long time before the Ironhand Ogres trouble us again.
====
1627
Were you able to offer any aid to <<1>>?
====
1649
Any sign of <<1>> yet? 

We can't afford to lose any more people.
====
1651
Narsis is in grave danger from within and without.

I have seen such machinations before.
====
1657
Good. We're rid of one of the bad apples. 

I'm not just responsible for balancing profits. I also have to protect our integrity.

After all, who would buy from an unscrupulous merchant?
====
1659
You're just in time. I need every able-bodied man and woman. You're carrying a weapon, so I assume you're able.

You like to fight ogres?
====
1662
Now that most of the prisoners have cleared out, we can take action against the Vereansu.
====
1664
Ranae and I will elope... although, I suppose I'm technically married already. 

Well, we'll just run away together! We'll start a new life!

What's life without love?
====
1671
Admiring your scavenger hunting abilities.
====
1703
This is sacrilege! However you wheedled your way through the trials of the faithful, elf-devil, you must leave now or face death.
====
1711
I have a plan, <<1>>, but I require your assistance. 

This enterprise would mean great danger for you, but I must beg you to help me.

I fear for my son and his father. Breyson and the Ashkhan are more dear to me than life itself.
====
1714
We slay those who already are dead. Such an odd situation. I wonder what will happen to the spirits of the slain?

No matter. The Dark Council will be stronger than ever. This is their domain.

Here they rule... and here they must die.
====
1749
Forget this ever happened. That would be best for everyone.

I've got pack some shipments before Ah-Nakul gets back.

Excuse me. I'm busy now.
====
1756
You saved me! Lady Diane will drink herself silly on that stuff now, and she'll forget to order me around. Arkay's blessings upon you, a thousand times over!

She can have her rare wine, and here in Wayrest, I'm free to do as I like!
====
1757
I hope you're able to help out Priest Arves. He's a good friend of mine, and he's a staunch ally of the council here in Aldsotha.
====
1758
Have you discovered the source of the rumors yet?
====
1759
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1762
Our hero returns! As you can see, I was managed to restart my business fairly well.

Let me know if anything sparks your interest.
====
1763
I pray you find him alive, and I sincerely hope you can find the source he mentioned.
====
1767
I have a confession, <<1>>. Fate and I conspire together, and many are the tasks set before you. To be the tool, the smith's hammer, the one who strikes the formative blow. This is known.
====
1772
Welcome back to Aldsotha. 

I hope your audience with the Tribunal was successful.
====
1775
What happened? I saw him walk back to the Imperial trenches.
====
1780
I am Reniel, Lord Sorick's personal assistant. What business do you have with my lord?
====
1784
What possessed our sisters to turn their back on us? 

We must know. I must know.

I will not rest until I discover the source of their corruption.
====
1795
I don't mean to rush you, but I'm worried. Are you making any progress against the fires?
====
1799
I sensed a great weight lifting from Stormhaven. Vaermina's dire influence is gone. 

I believe we have you to thank for that.
====
1807
Please be sure to get the remedy to Altis as soon as possible.
====
1834
Seek my sisters and help them gather the power they need.
====
1866
Well, an unfamiliar face. I'm certain I didn't invite you. What's your business here?
====
1878
I hope you're feeling better.

The Mabrigash magic must be getting to you. 

I guess that's another reason we'll need that amulet as soon as possible.
====
1886
Welcome back to Wayrest. It's good to see you again. Do you have any news?

To be honest, this whole matter with the Dream Shard has robbed me of a few nights' sleep. I'll be a royal grump if we can't get this matter resolved soon.
====
1896
<<1>> must warn you. <<2>> is not safe.

Look to the west and ask the one who weeps. This one promised the husband to look after the wife, so here <<1>> stays. If you could help, please speak to Maura. This one is not good with … tears.
====
1899
You look as if you've certainly had some run-ins with the alit around here.
====
1900
I hope the alit aren't proving too difficult for you. 

Once the liniment is applied, they should give you no trouble at all.
====
1918
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1933
Are you enjoying the show?
====
1934
Aren't the hoarvor amazing?
====
1935
Wild boars forage in the mushroom glen south of here.

You have to be careful not to eat the mushrooms, though.

They're... well, you probably wouldn't like the results.
====
1936
Let me tell you a secret: The true test of mettle is dedication. You only lose when you stop trying.

Are you here to try again?
====
1951
Now that most of the prisoners have been cleared out, we finally take action against the Vereansu.
====
1963
Anyone <<1>> recommends must be fairly trustworthy.
====
1983
We are bound by our service of the Tribunal, but these people need not suffer because of it.

I would bless them myself, but I cannot abandon my duties. 

I must tend to the sick.
====
1992
A catastrophe in Shad Astula! Misfortune caused by the taint of foreign magic! 

That tree-licker was hired to teach "alternative" magic. She's disrupted the spirit of the Master Wizard!

That Argonian destroyed our great school! And you helped her!
====
2003
I love the smell of burning supplies.

Honestly, I think they pack some kind of spice in those crates.
====
2006
I have no more beasts for you to slay today … but perhaps one day soon!
====
2007
And now I guess I'm out of a job.

Well, I'd had enough of this place anyway.
====
2044
What news do you have on our friend <<1>>?
====
2045
Have you found the key? One of those Supernal Dreamers has it.
====
2106
Thanks for helping us clean up around here, <<1>>. Perhaps it's just me, but it seems like there are fewer trolls already.
====
2108
Be careful. The Primeval Seekers will protect their relics with their lives.

Do what you must though. Regrettably, sometimes in nature, it is simply kill or be killed.
====
2133
Finishing the battle will take time, but thanks to you, we'll only need to defeat the remaining Imperials. 

Now we won't have to worry about reinforcements,
====
2152
My father works hard to keep us fed. I wish mother wouldn't get so angry at him.

It wasn't his fault the wheel broke. There was a stone in the road.
====
2167
What has happened to Godrun? He has become quite oppressive lately.
====
2185
What say you, <<1>>? Are you willing? Your journey will take you all across Tamriel, to darkened depths and luminous heights.
====
2188
The loss of one of our own is tragic.

I thank you for taking the time to search for him, especially in light of his untimely demise.

Perhaps we should have listened more closely to our Bosmer guides.
====
2231
The sickness in Evermore knows no boundaries, affecting old and young, rich and poor.

I'll continue to use my power to ease the people's suffering for as long as I can.
====
2243
So you are the one who helped <<1>>. Already I sense a change in the forest. A lightening of shadows, a lifting of heavy weights. The trolls flee in your wake.
====
2268
Finding a raven here shouldn't be hard. They've been screaming at us since we arrived.

If I actually got my hands on one, I'd strangle it before it could speak.
====
2280
She wavers in and out of consciousness.

I only hope returning the pure heartwood will invigorate her enough to recover.
====
2284
There's nothing like an eventually cooperative ship's captain.

I would rather put a tax on visitors than our suffering residents. Everything will work out in due time.
====
2288
Did I hear something speak? 

Surely not. Surely it was an unhallowed spirit stirring the dust with its passing.
====
2291
Would you help me perform the Augur of Echoes? 

I need an assistant to help me enact the physical aspects of the ritual. You will only need to manipulate a handful of material components.

Follow my instructions precisely.
====
2299
I hope you'll forgive me being blunt, but under the circumstances, there's no time for social niceties.

I am still in awe of what you've done to save the city, but did I just see you talking to a crow?
====
2304
After the death of our Hortator, we've harbored too much distrust and hatred toward the Orlishkaarn. 

It's been difficult for many of us make rational decisions about them.
====
2321
Glad to see you back, <<1>>. What are you bringing me this time?
====
2329
I regret it has come to this.

I could not hold back any longer. 

Now a messenger from Ebonheart has arrived demanding a report on my progress. I need results.
====
2336
If we're to save Evermore's people, we must do as King Eamond asked.
====
2384
I'm glad Renoit is taking his soldiers back to Evermore. 

Yes, the lumber shipments will resume.

All this could have been avoided. Regardless, we owe you a great debt.
====
2385
I'm relieved our men are no longer forced into that horror... but Calypsi Emortus still lives. 

She's gone too far. Time to make this personal.
====
2393
Return to <<1>>.

Tell him we will not abandon our shrine.

We must stay faithful to our pact with Boethiah.
====
2396
You've earned my respect today, <<1>>. 

Mandyr's return has renewed the morale of many in our camp.
====
2406
I held little hope that my lieutenant would still be alive after her skirmish with the Orlishkaarn. 

If she's still alive, that would put many of the soldiers' minds at ease.
====
2411
I'll keep the undead at bay. Speak to Sir Dencent.
====
2418
You can see Ebonheart from the top of the spire. I wonder if those House dogs fertilize their breeches when they look to our shrine?

If you climb the tower to see, take care. The steps are treacherous.
====
2425
Look around Barkbite, <<1>>.

We need to find anything that'll give us an idea what the Imperials are doing. 

Something stinks here. I want to find out what it is.
====
2427
<You smell herbal ointments and incense. The king is awake but unresponsive, his eyes staring into the distance.>
====
2438
Please, you must hear my story.
====
2448
Now that Zad has been exiled, I hope the other refugees will contain their fear.

Then we can feed them all and keep them safe.
====
2449
I very much appreciate you bringing me news of <<1>>.

However, we really must get back to planning our strategy.
====
2450
Have you found our leader yet? We expected to her from her by now.
====
2452
A rash decision made in the absence of facts is worse than no decision at all.

I thought we should fall back to Evermore. The information you gathered recommends a different course of action, but we must be sure.
====
2456
We've put the most recent arrivals closest to the remaining healers, but all our soldiers have seen battle at <<1>>.

They may know something useful.
====
2457
You did it! You saved her! I heard the explosion in the distance and saw the Watchers as they fled.

Not a moment later, <<1>> began to stir again.
====
2479
The wind tells me that the priestess under the keep has been silenced. I hope that you killed many of her brutes, too.
====
2494
I hope Virgil willl forgive us for our mistreatment of him.
====
2497
Some will stay with us. Others will leave and be cured. 

I don't care which path they choose, as long as they're comfortable with it.
====
2512
I'm glad you're on our side.

It's hard to know who to trust these days.
====
2515
What's that you have there?
====
2521
We need to work quickly. Who knows when the Imperials will decide to execute the grandeya?
====
2529
I need you to carry those Redguard corpses to the graves my disciples have prepared.

I'll wait here for you.
====
2560
Please hurry. I'm not sure how much longer I can keep them from drawing their weapons. 

There must be a way to break this curse.
====
2565
This is a joke. My sister would destroy you with a single word!
====
2567
As you can see, Prince Aeradran has arrived. He's eager to assault Gil-Var-Delle. 

I sent one of our healers to find you. Her name is Fiorna, and she can interpret the spellbook. 

Have you talked to her?
====
2590
If I don't kill myself, the Omen will possess me.

Vaermina will have my soul.
====
2598
I'm very sorry, sedura, but I must get this order filled. 

Please find a seat. I'll be right with you.
====
2599
Give me the writ, and I'll help you fight to free Bangkorai Garrison.
====
2607
I'm saddened by the loss of <<1>> and <<2>>. 

They paid a heavy price for our freedom. We can never repay that debt.
====
2612
I'm going to claim the reward for that Argonian heretic. 

You can see a lot from here. I've been watching his moves.

Sewer-Tail's reward will be mine!
====
2618
We must be as tireless as Saint Olms!

If justice were the natural order of the world, we would have no need of trials, ordeals, and repentance.
====
2620
Slaying necromancers only addresses the symptom, not the cause.

Still, it's a start.
====
2662
Oh! Black pudding! My favorite.

How did you know?

There's always room for black pudding!
====
2698
I'll make sure this note reaches King Fahara'jad.

I need you to investigate something more urgent.
====
2700
I'm glad you decided to rejoin us, <<1>>.

The events at Ancestor's Landing were most unfortunate, but we've made excellent progress on our excavations here!

Of course, I do fear the indigenous creatures are working contrary to our efforts.
====
2703
Let me know if any dock workers start any more trouble.
====
2704
Father's dead. And for what? Some false sense of security that we won't sell the johads?

I'll never understand!
====
2713
I don't recognize you, but under the circumstances, I'm certainly glad to make your acquaintance.

You will be well-rewarded for assisting me. I can promise that much.
====
2718
Drevas should be able to figure out what sort of necromantic ritual the murderer was trying to perform.
====
2726
I worry that the children aren't getting enough food. They seem active enough, but mushrooms and bittergreens can't be enough for a growing body. Can it?
====
2727
I don't think the children have ever been able to enjoy something sweet. We have a few beehives, but they don't produce much.
====
2728
My father had a jar of sujamma. On high holy days, he'd pour himself a bit and roll it around his mouth for a few minutes. Then he'd pack it away for another year. 

He ran out years ago. I was too young - all I've ever had is fermented bittergreens.
====
2730
Listen. The villagers here have hidden in this canyon since the Knahaten Flu broke out. That was twenty years ago! You have to help me convince them to leave.
====
2733
I do not see the head necromancer out here; this evil man Uwafa. He must have breached Tu'whacca's sanctum. 

He will be in for quite a surprise when we light the final brazier.
====
2740
Do not concern yourself for me. Each one I have trained with my own hand. If one should strike me down, then I know my usefulness has passed.

I would ask you speak with the lost one. He is being held yonder, to the east.
====
2745
I never knew your people were possessed of such selflessness. I am honored by your acquiantance.
====
2746
A commendable act, <<1>>. We are in your debt.
====
2747
I must concede, you made a noble gesture here.
====
2750
Thank you again for your bravery, <<1>>. I would have such heroism by my side on every expedition.
====
2752
Why have they abandoned us? What have we done?
====
2753
Leave our village, and tell no one of our presence.
====
2754
You will come to find that worms can float upon the face of the waters.
====
2778
My soldier told me about the results of your search. I fear <<1>>'s judgment has been clouded with the death of <<2>>.
====
2788
<<1>>, you must help my husband!
====
2790
Arrange those pages in order on the table, and let's read the full message.
====
2797
Your footsteps are welcome on our soil. Bogmother knows you as an ally. You have nothing to fear from us, or her servants.

I will wait for her to gather her strength, to remove the rest of the parasites that still linger.
====
2798
This is not good, not good at all. I've killed a skeleton or two in my day, but this … this is worse than that. 

We are going to need more Ash'abah.
====
2817
I hope the mercenaries were not too much of a challenge for you.
====
2819
I can already see the difference in the way our troops handle themselves. You've trained them well.
====
2830
Do you need me to explain where to find any of the items we need?
====
2831
I just can't believe she's gone.
====
2832
I will light a candle for dear Cirundelie every night, 'til my soul joins hers in Aetherius.
====
2833
Do not worry yourself overmuch, <<1>>. You did all you could.
====
2847
Tu'whacca guided your footsteps here at the perfect moment, sister. 

There is Ash'abah work to be done—the Withered Hand has taken over the port. The situation is … strange though, to say the least.
====
2849
Continuing to rely on supplies from the outside world only extends our enslavement to foreign ideas.  You may have helped us in the short-term, but your methods are not sustainable.
====
2860
I trust Shade-Tail to be efficient, but more death will not aid our cause. However, if what you said is true, the Archeins are now using death to their advantage.
====
2865
The Orc woman is strong-willed. A challenge, but one that I will conquer nonetheless.

What do you think of my menagerie, mortal? Would you like to take your place within?
====
2891
<<1>>, do you have business here? Though I am the master guardian of these hatching pools, I am usually not this cautious of outsiders. But we are plagued with many troubles and I cannot be certain of every warmblood.
====
2893
Go, tell the disciples what I've done before we open the door to <<1>>'s lair.

And then, I must summon an arbiter. My guilt is known; my punishment is not.
====
2897
We cannot proceed until we've convinced the mightiest spirits of the enclave to help.
====
2899
How can we believe this strange jest?

I'm afraid you've upset Tafa. Best be on your way until she calms down.
====
2905
I recognize that smell. I believe I tended to your hatching, child. I have not always been in these pools, but I have always been Sharith-xal. 

I do have a favor to ask of you, if you don't mind helping a blind elder scale.
====
2909
We could use the help of an outsider, someone who hasn't breathed the plumes. Most of us aren't fit to hold weapons. We can only trust what we see so much. The others aren't right in the mind. Not right.

Not like me. I'm the only sane one left.
====
2910
It had to be done. It had to!

And yet, my heart is heavy. The old master taught me so much. I grieve for what's happened. I would have rather defeated her to win my post than take over the school this way.
====
2912
I smell Teeus upon you. Where is he?
====
2929
I can't believe it. Ogres!

I always thought that was just a story.
====
2940
I can't help searching the horizon for the Withered Hand returning to collect more of the dead. Have you completed your task?
====
2942
<<1>> left a mage named <<2>> to continue his work here. She lies just beyond this cave, but we have to do more than kill her. 

She's imbued three shrines with the power to create magical amulets. These allow the Hand to control the <<3>>.
====
2964
Have you spoken to her yet? My heart cannot wait forever.
====
2965
Who do you think is the best choice for me?
====
2970
Is there something else you require? If not, go speak with <<1>>. He will explain what you need to do in further detail.
====
2971
Has <<1>> found yet another person to do her bidding?
====
2973
Greetings, wayfarer. Our fair city has always been a sanctuary for those traveling across the scorching sands of the Alik'r desert. I hope you find it so.

I am Justice Istah—the head of security here. I am pleased to meet you.
====
2978
Harpies make poor neighbors. Hopefully, we can learn to live together in peace.
====
2986
I hope you are here to help. I am here to assist Telenger the Artificer with research.

We were attacked by undead and had to fall back to our camp. Telenger suspects a necromancer's hand in this, and I hope to aid in dispatching such a foe.
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and a bowl beneath it is encrusted with dried blood.

The blood must be one of the ingredients, and the bowl may be used to collect it.
====
2995
Bargain with the queen? Yes?
====
3008
While Elennae curries sympathy from her inept attempts at defenses, I am actually getting something done. Master Telenger will have to recognize....

Wait! You, come here a moment.
====
3010
You have the ears, now you just need to kill the beast! Hurry, please! I'm sure Old Split Thumb is in the caves to the North above the town!
====
3025
Please tell me you found something in Inala's home.

Magistrate Sulma is wise. If you found anything, she'll consider your evidence.
====
3028
Does this look like a place you should be?

As if we don't have enough problems.
====
3029
This crown is a fantastic find. I will be able to put it to excellent use!
====
3045
There is nothing in this world I could offer to properly express my gratitude, egg-friend. My family may yet be restored from your actions.

I wish to wait here, and see if my brothers awaken from their reverie.
====
3046
You're unusual. Few who visit us have ended so many lives.

I wonder, have you come among us as bearing a blessing of Sithis?
====
3047
The Worm Cult loves their secrets. Secret caves. Secret rituals. Secret handshakes. They won't even share their recipe for roast cliff racer.
====
3048
Tu'whacca tells me that the heroic spirits have returned to their slumber.
====
3066
If the Shadowscale are truly not responsible for these blasphemies, then why do their kin shelter the ones who hold sway over this shrine?

Why do they not strike at the source of the corruption - the source of their necromantic blood?
====
3075
I hope one of the other villagers will be able to tell you what happened to my friend.
====
3083
Yes, yes! The scent is very strong here, Ma'Zarman is sure.

Go. This one will stand watch to make sure no one disturbs you. Do what you must, <<1>>.
====
3099
Do you like the Hall of Judgment? Feel free to look around. 

It has been rebuilt a few times, but this building actually dates back to when the Ra Gada first settled in the Alik'r Desert.
====
3102
Now that all the missing persons have been accounted for, I can turn my attention to cleaning up the mess Munada made.

I can't help believing she had help with her crimes. There must be other conspirators!
====
3115
Do we... have to follow them? I don't like this at all, <<1>>.
====
3116
You step upon hallowed ground, mortal. We have no patience for thieves and graverobbers. Begone, before my fellows fall upon you.
====
3118
A fire atronach can be slain just as easy as any beast!

This... this is why I will use them against their masters. The Imperials will burn, and their flesh will rot, and all those other wonderful things.

How I cannot wait for my army.
====
3124
You don't look like the sort who would take refuge here. We welcome visitors as long as they don't try to interfere with what we've built.
====
3144
Later, I will mourn the loss of my own. Now, I desire vengeance.

Cassius must be slain.
====
3148
Wait, is it really you? How did you... what are you doing here?
====
3151
Now we must bring Rama to justice.
====
3153
The Risen will be leaving soon if I overheard right.

That elixir you've given my brother is stronger than most. He may rest for an entire day. When he wakes, he'll be groggy, but he'll recover.

This... is for the best. It has to be.
====
3166
The captain is named Marsinius. He ordered his soldiers to beat me when I was captured, and I cannot wait to return the favor.
====
3171
How is your King supposed to get his rest with all that wailing?
====
3172
Thank you for saving Master Muzgu. 

Star of Azura watch over you.
====
3175
You showed mercy. Thank you!
====
3194
Do we... have to follow them? I don't like this at all, <<1>>.
====
3198
Have you heard about Lillies-of-the-Moon? Some of the older pickers knew her. One day she found an enchanted piece of jewelry. Apparently it belonged to some Imperial noble. They say she moved to Stormhold and bought a mansion with the reward money.
====
3205
I honor you for repairing the village totem, but I will hear no talk of this "Worm Cult."

Yes, I have heard of them. We work closely with the hunters, who range wide.
====
3207
Remember: the dust of the witchlights that live to the north, and the bones of Ayleids that litter the ground to the northwest, between Hissmir and Loriasel.

And most important, the blood of one of our own villagers, sacrificed for the good of all.
====
3220
I have to say it. I'm starting to feel like Azura's using you as her champion. First at Vanne Farm in Alcaire, now here. I know I'm grateful. 

I'd say goodbye, but I'll probably run into you again in a few days.
====
3226
<<1>>.

Do not think I have forgotten your actions so easily, but perhaps we can reach an accord. My work here could use someone of your caliber, and despite our differences, our goals seem to align.
====
3227
What brings you here? You don't seem to fear the swirling battle around us.
====
3234
There isn't enough action in Daggerfall to keep an old soldier like me busy.
====
3235
I hope you're not giving up. I'm not going to reward you if you only have the pieces. 

The sword must be reforged, and we cannot assume the tomb will be here forever. What if it collapsed?
====
3286
We've got to keep these Daedra-Pirates from heading to Koeglin Village.
====
3294
I wish I could say there was no longer cause for concern. Somehow, though, I just don't think that's the case.

Something about all this just isn't adding up.
====
3308
Well, so much for my hope that the folk in the warehouse would put an end to you.

I'm guessing you found nothing. Like I said, it was that witch!
====
3311
I wouldn't hold out too much hope, my friend. 

At this point, I can't imagine the slavers are looking to leave here with anything more than their lives.
====
3313
The people of this village have no honor. When a ship comes into port with injured sailors, it is a sacred custom that those sailors be cared for. 

To leave my men here bleeding on the deck is unforgiveable.
====
3316
The forge is closed. With the slaver attack and everything else going on, we have enough steel in the town.

Try back another day and perhaps we can do business.
====
3321
That barn has always scared me. Thanks for checking there. 

Come to the house after and let me know if you found anything.
====
3329
I don't understand why the general's holding us back, or what this glorious next battle is that he keeps talking about.

It's not my place to question orders either, though.
====
3342
Don't look! Don't look! They'll bite out you're eyes and climb inside your head.

That's how they got my Rosa.
====
3345
You've helped free the defenders of Crestshade from their earthly obligations. Now we must all find peace. You're the only one who can help us.

You're the only one who can deal with this abomination.
====
3376
I hope Thomin's plan works. I'm sick with worry.
====
3377
So you have to fight the Hammerdeath champions. 

Ask around for advice. Not everyone in the Midnight Union favors the new direction.
====
3379
Magnificent. I knew you'd be an exciting combatant.

You've bested two of the champions. Only the <<1>> remains!
====
3392
Well. So much for that.

If you're looking for Count Hosni, you'll find him on the dais above the central arena.
====
3395
A messenger? You better speak with him.

This may be how you get in to see Count Hosni.
====
3401
The voices have changed.

Are they the spirits of my ancestors? They're softer now … quieter ….
====
3415
The staff is restored, and with it our hope. But the final task remains. Salvation is not upon us yet.
====
3418
Nothing stands in your way.

Slay Shiri! Save Alik'r!
====
3421
Even I know there's more to this than just Lerineaux.
====
3433
Most of the royal family is safe, but his lordship is brave … and stubborn. He refuses to leave the throne room. 

I need more information to convince him of the danger he's in.
====
3436
I didn't want to say anything with all these poor people around. They've already gone through so much.

But after studying the situation, I think I know what's going on in the forest.
====
3456
The villagers won't be safe in here for long.

Go help my sister, Helene. She has a way to protect this place.
====
3474
Bloodthorn cultists are one thing, but this Mother Murk creature! What if more refugees take shelter in the Fens? What if Mother Murk captures more travelers?
====
3479
We heard a scream. And then ripples of magical distortion started to sweep across the battlefield.

What happened?
====
3482
I couldn't help overhearing. I know the house that Granette told you about.

I think I'll go with you. I want to make sure that Gelvin isn't having second thoughts. We really need to get paid for this job.
====
3483
We'll mend our family here. We won't fail our father's dream.
====
3486
Thank you. I think I'll go back to Daggerfall now.
====
3505
Now you know how I brought this evil upon Westtry. 

Too weak to trust in Stendarr, I gave us all to Molag Bal.
====
3522
I've done everything in my power to avoid calling on the Ash'abah, but I no longer have a choice. We must have their help to recover the Ansei Wards. 

I would avoid contacting them directly, however. Will you be my envoy, wayfarer?
====
3526
Of course. Of course. Faolchu's weakness is fire. That makes so much sense when you stop to think about it.

We need to tell Camlorn about this immediately.
====
3531
I cannot thank you enough, my friend. Without you, Camlorn … Glenumbra … it would all be in grave jeopardy.
====
3540
If you're able to speak to the elemental spirit, find me at the Vale of the Guardians. It's north of this location. I'll wait for you there.

And please, hurry! We need the wisdom and guidance of the guardians now more than ever.
====
3547
Work with Shaza to cut a gap through those werewolves. We'll follow and take back what's ours. 

If you get through, report to General Mandin.
====
3552
You wear Imperial armor, but I can see in your face that you are not one of them. 

Perhaps you will understand my misery then. This was the most beautiful temple in all Alik'r … before the Imperials came. I do not know if it can be restored.
====
3553
Oh! You're not a bandit. 

My apologies, but we're not at our best right now.
====
3554
I must say, this wolf's woe smells terrible. I hope this works!
====
3555
Blast that mage! She's put us all at risk. That bauble had better be worth the effort.
====
3557
Julianos! I was wrong about how powerful the thing in the talisman was. My apologies.
====
3564
Pull the shield apart. Learn the craft. Learn the technique. Keep it here, in mind.
====
3570
You and Tamien handle whatever's going on in the house. I'll play lookout and make sure no one sneaks up on you.
====
3581
Oh no, you have something much more important to do.

Once the fires are lit, you confront Faolchu. Keep him busy long enough for our troops to take the city. I'll send aid as soon as I can.
====
3586
We're close to victory. Destroy Angof's corrupting magic!
====
3591
Now with the Bandaari behind us, I can focus on the task at hand.

The undead are horrifying. We must deal with them!
====
3592
If there's an actual group behind these riots, Zafira is going to have her hands full. I'll start talking to the workers. With this note and uniform as evidence, hopefully they'll begin to see reason.
====
3597
I'll keep an eye on the bandit. If he tries anything, I'll send a runner to let you know.

If you do go into Eagle's Brook, remember that we need to know what happened to the villagers.
====
3598
Did you find Ildani's wares? This one was worried that the guards might lock you up also.
====
3602
I've known Darien a long time. Don't judge what he'll do by the way he talks. He's a better man than he pretends to be.
====
3613
<<1>> has passed away. Now it's up to us to follow through with this final command.

Did you gather enough zombie hearts and spirit essence?
====
3627
Collect the keys and retrieve Anton's jeweled crown. I'll reward you handsomely. 

Even better, I'll mention you in my next book.
====
3632
Tu'whacca has surely guided you to us, <<1>>.

Throughout my life, I've prayed to encounter the legendary one who could save my family, and here you are!
====
3634
We must rebuild Camlorn—and make Angof pay.

Of course, we can't just rush off to attack Angof. We need to prepare.
====
3635
I hate to say it, but the General's right. We need to find Darien. 

Mara protects fools and drunkards, so I'm sure he's still alive.
====
3636
My family's honor rests on the shoulders of a young girl.

She looks strong. May she never fall into the same trap that I did.
====
3651
I was sworn to protect him. It was hard enough to see him die once. If I could've taken the death-blow on the battlefield, I would've done it without hesitation.

He would've made a fine king, you know.
====
3652
Return to me once you've spoken to the legends of the Redguard people.

Make your choices with care.
====
3653
You're doing the right thing. The alternative was unthinkable.
====
3654
Following through with Prince Adrien's command will only lead to ruin.
====
3675
Finally, <<1>>! Have you stolen the gargoyle research?

I must know what the Imperials are doing to these beasts.
====
3683
You're a true hero—and I mean that. My camp is beside the ruins. That's where I left the book we need. 

Get the book, use it to activate the large pillars in the ruins, then meet me inside the west door to the lower ruins. The portal's down there.
====
3685
What do we have here? You're the one who helped Lady Laurent clear out the Elves. What are you still dawdling about for?

Is it Stibbons? The bootless coward. He's hoping Lady Laurent will forgive him for starting all this.
====
3688
You need to master more recipes before I can consider you for the rank of expert.
====
3693
Master some more recipes and you can take the adept test.
====
3695
You should work harder at mastering recipes. Once you have mastered enough you can take the test for expert smith.
====
3696
You need to master more recipes before I can administer the expert quest.
====
3697
Many thanks freeing me to watch over him, for he needs much assistance.
====
3699
The forest is its own master now. For too long, it has curbed its will to the Sentinel. To the civilized rather than the wild.

I'm eager to see what becomes of it.
====
3700
What's going on here? I don't understand any of this. 

Last thing I remember, we were fighting the Reachmen outside Northglen. I saw my father fall. I tried to get to him, and then everything went black. Dame Valyrie tells me that we died …?
====
3705
She's awake, thank the Divines. Let her know she's safe, for now.

The forest will keep her safe.
====
3712
Oh, hello there! I remember you … from that tomb in Glenumbra? My memory is so foggy, but I remember your face.

You won't believe this, but Lady Laurent has fired me! Now, I don't know what to do.
====
3714
Stenwick would want me to persevere. If only he was here to tell me what I need to do.
====
3716
I wish I could aid you, but I'm needed here. Lanis is good with a sword, but I'm better. I'll protect the survivors. 

Let Lanis know if you run into anyone else.
====
3724
I'm glad to see you again. And I can certainly use your help.

I came to Crosswych when I heard the Red Rooks had taken over the town. After what happened at Eagle's Brook, I vowed to fight the Red Rooks with every fiber of my being.
====
3735
The conflict is dangerous here, my friend. We're looking for warriors with a little more experience to take on the tasks we have in Bergama. 

Advance your standing in the guild. Then speak to me again.
====
3740
<<1>>, we have a problem. That problem? The Withered Hand. Their necromancers have ravaged Lainlyn and killed many of our Guild members. 

Now they're trying to recruit a band of desert mercenaries. I plan to crush them beneath my boot instead.
====
3748
Well, that was fun, wasn't it? All right, maybe fun isn't the right word. But you were glorious!

Angof is finally dead. We can't thank you enough for what you've done.
====
3751
Be sure to speak to both <<1>> and <<2>>. I know, the necromancer reeks of the dead. You must know the enemy before you can defeat him.
====
3758
Caught as common prey! Tiria would be laughing at me now.

I hope no harm has come to her.
====
3760
If things are going badly, you can always stop questioning him for a bit.

Maybe you should take a walk around the camp to clear your head. Take inspiration from what you find and try again later.
====
3764
I watched him become such a knight that he might someday be sung of in songs and written of in the histories.

It's such a waste. A pointless and brutal death to glorious potential.
====
3772
I didn't trust Kerbol before, and I certainly don't trust her now. But why didn't Draven trust me?
====
3776
Go on. Tell Renoit. I must confer with the others on our next course of action.
====
3778
Does my father's request sound harsh to you? It isn't, really. We're oathbound, and we're connected through the medallion.

When one falters, we support that person. When one turns completely away, justice must be done, or we would break our oath.
====
3784
You again? When you give me a little pat on the head, do you think I'll answer all your questions?

You're as bad as our own damn nobles.
====
3788
You're not here for the lizard races, are you? I thought not.

Lizard racing doesn't draw the crowd it used to. They've seen the same lizards race time and time again. To stay in business, I need something to spice things up!
====
3793
Why are we standing around when Imperial heads remain attached to their necks?
====
3807
Confront <<1>>. He owes us an explanation.
====
3810
Before we can use <<1>>, the area needs cleansing. The Reachmen set up three totems to Hircine. This offends Stendarr, as <<2>> is dedicated to him. Destroy the totems in Stendarr's name.

Meet me in the farms' chapel when the totems are gone.
====
3815
It may seem unappreciative to ask more of you, but I would be neglecting my duty to the Daggerfall Covenant if I did not inform you of the tragedy at Bangkorai.

Any hope of peace there seems to have dried up in the wake of recent events.
====
3828
Ah, Tamriel. I long to see your skies again.
====
3834
Fire those siege engines! We will never make it across without your help.
====
3835
This is a restricted area. I must ask you to leave, please.
====
3841
You there! There's gold for you, if you'll lend me your time.

I am a scholar of some import. Hah! Import. That is to say, I've traveled quite far, from Cyrodiil, just to study this forgotten shore. I sorely need an assistant.
====
3849
Oh! Hello there! I think I recognize you. Didn't Lorelia have something special she wanted you to do?

I-I just can't recall. Oh well.
====
3861
Pardon my manners, I can't rise to bow.

I'm afraid I'm not as spry as I was. Won't be for a while.
====
3879
There is no other way for this to end. The nereid has stolen forbidden secrets and committed crimes against nature and humanity.

Now that you understand, will you repent for changing loyalties? Will you aid me in destroying this aberration?
====
3889
All that commotion we heard from the ruins? That was you, wasn't it? Heh. Good work.
====
3899
Please, I beg you, free my wife and children.

It's too late to save their lives, but not their souls.
====
3905
You got a key to the inn? Well, be careful in there. Those militia troops have been out of control lately.
====
3913
He's near. I can feel it. He's looking for the camp.
====
3914
I'm sorry that you have to see my beautiful Fell's Run in its current state. I've tried everything I can think of, but things seem to get more out of control with each passing day.
====
3927
I curse the day the harpies first attacked our town.
====
3949
As the road from the southern gate winds its way southwest toward Hallin's Stand, it passes through the Gargoyle Aeries.

Adifa should be somewhere along that road.
====
3951
It's a pleasure to do business in the open once more. So to speak, of course.
====
3952
Hmm. You appear new to <<1>>.

I pray you hold little fondness for the Imperials; otherwise, we're done talking.
====
3954
If I were to lose my husband as well as my daughter, there'd be nothing left for me in life. But what must be done, must be done.
====
3962
I never thought I'd see the day when the Ebonheart Pact would be camping on our doorstep.
====
3991
I've been reviewing our defenses. It's not good. The Covenant is bringing up ballistae and siege ladders. 

Time to show them what we've got!
====
3992
Follow <<1>> through the portal. I will cloak you in shadow so you may verify his destruction of the Covenant army.

The shadow will last only so long. Be quick.
====
3996
You have their charms? 

When you are ready, place them on the brazier. Then I will begin the calling.
====
4010
Reesa's got Argonian ways that don't always make sense.

But by Shor's bones, she always comes through when the battle gets thick.
====
4011
It worked, but this was necromancy of the blackest sort.

My brother … it was his work. And I, s'wit that I am, helped him.
====
4013
I must be crazy asking for your help. Maybe it's the drink.
====
4025
Captain Hjolm lost his life bravely defending the fort from that Covenant scum. He cut down a score of them, but eventually succumbed to his wounds.

That magnificent fetcher will be missed.
====
4036
Did you leave any for me? 

I wonder if I can get any of these Elves in the silly helmets to lend me an axe.
====
4051
You have spoken to the spirits. What did you learn?
====
4057
Leel-Vata is a skilled mage, but she is still just one Saxhleel.

Please, find her and bring her back safely.
====
4059
The villagers are still here—waiting to be shipped off as slaves.

Seeks-the-Night walks in the shadow of the sun. This evil is his doing.
====
4060
We have no time to lose. The sorcerers say that if we succeed, victory is assured. I have no choice but to believe them.
====
4061
Blood for blood, their violence shall be repayed.

Soldier, are you ready to begin?
====
4062
I'd start with the sons, Dedras and Mevis. The last I saw, they were running for the sulfur pools.

It's dangerous in there. The water boils, and wild shalk come up from underground. May Vivec guide your steps, traveler.
====
4063
Saalu has been poisoned?

Please, do not dawdle here talking to me - head south to the sulfer pools, and collect the ingredients Drathyra requested!
====
4065
By my egg! You startled me. Please, no more. 

Were you very humble as you sought the honor of Mavos' presence?
====
4066
The attacks are faltering. You've driven the Goblins back.
====
4070
My thirst for revenge has been slaked.
====
4078
My sons Dedras and Mevis fled south into the sulfur pools during the attack. They're no cowards, but I worry about them.

Maybe one of them knows where their mother and sister went.
====
4085
Shor's Bones, Tanval's gone mad. I can't believe he took the Coral Heart. 

And Garyn! Curse the fates. The wolves are circling, my friend.
====
4087
The thunder is stilled for now. But another storm is in the offing.
====
4089
I'm pleased to call you clan friend.
====
4094
Someone will find you at the kinhouse when we're ready to make our move.
====
4100
Have our town's fortunes improved?
====
4104
I erect the spine of distress, egg-sibling. We have need of your aid, but I'm sure you already felt it as you approached.

We have a Hist here, and it's dying.
====
4107
I must attend to the afflicted here. My wife, Merarii, could use your assistance. 

Disrupt the spirits and gather their dead hearts. It's grim work, but it must be done.
====
4112
You look healthy. Why come to Quarantine Serk if you don't need a cure?
====
4114
Search the wards. That's where the nostrum dispense the cure. 

If there's something to find, it'll be there.
====
4124
Narsis is sealed. Villagers are missing. Crates of Llodos plague arrive in the night. Now you discover the plague intensifies when it festers inside a corpse.

Makes you wonder about Giron's plan, doesn't it?
====
4132
He's battling back the poison.
====
4134
I'm busy. Frankly, I'm overwhelmed. Please speak to <<1>>.
====
4136
Remember, either aloe or redweed will do. I need enough to make more potions to deal with these noxious fumes.
====
4143
When you're ready, place the items in the <<1>>.
====
4144
Open the spell cages of the ancient sorcerers. When they appear, defeat them.
====
4154
The pass is open again. House Hlaalu will keep it that way.

But watch yourself—I fear Vox isn't finished yet.
====
4159
The Worm Cult will enslave us all without your help. Please, <<1>> must survive. We've already lost so much ….
====
4162
If Dominion spies are aware of the murders, we have bigger problems than I thought.
====
4163
Go on. Enter the stable cellar. Make friends with that … whatever it is.
====
4165
Soon … I'll be with you soon, Valu ….
====
4166
Don't … don't tell me about my son. I must be strong for Kragenmoor.
====
4167
Things haven't been right in Kragenmoor since the Vanguard arrived.
====
4168
<<1>> whimpers about a curse, but the real curse is allowing someone else to control us with the <<z:2>>.

Something must be done about it. Something permanent.
====
4169
I want my Tiril back. He always knew what to do. How can I go on without him?
====
4171
Pilgrim, the Trial of the Mind awaits below. Your goal is simple: show you comprehend our past.
====
4173
You return! As Root Steward, I must say your vision remains a secret of the Hist and yourself. But for myself, I must ask ….

What did you see?
====
4179
Well done, well done. I told you I smelled the molten metal when you first came in here, yeah?

Of course, it always smells like molten metal in here. Hah!
====
4180
How goes the gem polishing? Isn't it amazing? Simple gems lying in the earth, raw materials for such realm-shattering power!

Sorry, what were we talking about?
====
4181
These Dres bastards attacked us. I demand blood for the lives we lost today.
====
4187
Is the rune ready? Hmm? Otherwise we can do some exercises with a soul gem. I know I have one around here somewhere.
====
4188
Quiet. By seed and spleen, stranger, you must help me. 

My people have been taken by a Daedra known as Fatestealer.
====
4189
Thank the Three! You don't look like one of these mad Maulborn cultists.
====
4192
Dissect the shield apart to learn the craft. View its organs and skeleton to comprehend its construction.
====
4199
The General acts stranger by the day. It's like I don't know him at all anymore.
====
4205
Novice.

Start your training?
====
4215
Nothing will be the same, but at least I know what's happened.
====
4216
Come to gloat? Sure, I understand. With Naldyn a few days cold, you're here to blather at me about every wrong he did you.

Go on, say your piece.
====
4220
Reesa's plan? You disappoint me, but I will not give up.
====
4221
It's been far too long since we made a public declaration. Not since … isn't that odd? We can't recall.

Well. Come now—to the castle tower!
====
4225
Excuse my silence. I've as much on my mind as a hatchling looking for supper.
====
4226
The injured soldiers started filing in as you worked.

Please, tell Brethis of your work, and tell him where you found the draughts.
====
4249
Not one for the indoors, eh? I can understand that. Ink and parchment aren't for everyone. <<1>> the Terse will see that you get plenty of fresh air in the Forester's guild. 

He's just south of the Runecrafter's guild, north of here.
====
4255
You should work harder at mastering recipes. Once you have mastered enough you can take the test for expert smith.
====
4257
On to Ebonheart, yes? The Covenant is retreating here, but there's lots of fighting still ahead.
====
4258
We've defeated <<1>>, and we'll imprison him in <<2>>.
====
4260
Leave our cursed cemetery, lest the spirit trick you again.
====
4261
Give me a moment alone, please. I'll come speak to you outside.
====
4262
You need to master more recipes before I can consider you for the rank of expert
====
4263
I don't know if I can go through with this, soldier.

These sorcerers ask much. Everything, in fact.
====
4279
Master some more recipes and you can take the adept test.
====
4280
I've never been in such a fight. We are bound by battle now.
====
4282
Welcome to Mournhold, capital city of the Ebonheart Pact.

We track all visitors. Upon arrival, everyone must see a registrar, who will record your name and business in Mournhold. Thank you for your cooperation.
====
4283
Greetings! We've heard that you were instrumental in helping the refugees off of Bleakrock.

It's good to see you in Mournhold. We were told to keep watch for you.
====
4293
Welcome to Mournhold, my child. 

Your name is known to the Tribunal. You were wise to heed my summons.
====
4299
Find a way to kill <<1>> and I'll reward you handsomely.
====
4300
This is amazing. What a historic moment! And we have you to thank for it.
====
4318
My sister has yet to return to town.

She's lusting for violence. There is poison in her head.
====
4323
Almalexia sent you a messenger? 

Nerathren and Faryon were Ordinators who served here long ago. The urns the messenger spoke of are behind the shrine in the chapel downstairs.
====
4329
Quickly! Before the Vanguard catches wind of your plan.
====
4333
I'll return these goods to the merchants' families, as promised. If I must.
====
4337
The courtyard is ours. Now all that remains is to cut off the snake's head.
====
4340
I hope you can retrieve the keystone. Until it's secured, our hands are tied.
====
4344
Good luck. By taking out their leaders and retrieving the keystone, we hope to strike a decisive blow against the Dominion.
====
4353
The Daedric corruption of our swamp is made manifest! 

The creature must be destroyed, or our home is lost.
====
4372
I have a lot on my mind right now. If it isn't pressing, <<1>> will hear you out.
====
4373
Sometimes, it's simpler to turn a blind eye to those pirates' antics.
====
4383
I go nowhere until that Dremora has her attention on someone else. Don't know if she could kill me with a look, but I'd rather not risk it.
====
4399
Such an unexpected indignity. When I first devised this torture, I never thought it would one day be visited upon me.

Smile and nod your head, mortal.
====
4402
Excellent work with <<1>>. Let me know when you're ready for another contract.
====
4405
There's an old temple on the hill overlooking the town. We're hoping that others have found sanctuary there.
====
4406
Head toward the enclave's pinnacle. Stone stairs lead to a grotto beneath.

May the Night Mother answer you swiftly.
====
4408
You spoke with great acumen, blessed of the Night Mother.
====
4409
Do you come to mock me, then?
====
4412
We need that keystone. Don't waste time talking to me.
====
4422
Your footsteps grow lighter. Your time spent here does you well.
====
4433
Since the first egg cracked, the memories of the Hist have shown us our sacred role as keepers. <<1>> is eldest amongst us, and his wisdom will lead us through the Dominion menace. It must.
====
4434
The madness fades, but so do we. Did anything go wrong?
====
4438
How does it feel to weigh life and death? What brings pity for one, but not for another?

No matter, your offering pleases Sithis. What did you learn?
====
4441
<<1>> was no scholar. She did nothing idly. 

The river has brought us here for a reason.
====
4445
A moment, stranger. I am Napetui. The wisdom of the Hist has guided you to me. Let us speak before it is too late.
====
4453
Give that thing to Thragnar. He'll restore order in the mine. That's what he's paid to do.
====
4457
This is disturbing news. You must stop Melina before she can cause any more undue damage.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4464
You're welcome here, walker in shadow and in light. The Shadowscales will always count you as an ally.

Unless the Night Mother commands otherwise. But you know this, yes?
====
4468
You're alive? You surprise this one. You're stronger than she thought.
====
4477
Patience, my friend. This storm will pass, and spring will come.
====
4478
Patience is for priests. I'd rather do something.

Troll's blood, the Vicecanons know what I'm good at!
====
4494
You're back! Did you stop <<1>>?

And the Fangs … did you get the Fangs of Sithis?
====
4497
I'm sorry for what happened in the ruins. Thank you for saving me from the Fang of Sithis.

I hope you have more luck with it than I did.
====
4503
I know you'll change the river's course, comrade. They're investigating the wilds nearby, at Riverden Falls.
====
4504
Retrieve that journal for me. I only have enough energy to leave this place of my own accord.
====
4513
Quickly, comrade. Check the body.
====
4528
Welcome, my friend. We were just talking about you.
====
4529
Now I must find a way to comprehend what monumental task you've been sent here to accomplish.

Until my visions reveal your ultimate destiny, I have a favor to ask. It may seem trivial, but I assure you it's important.
====
4531
We have to trust the Arch-Mage. Right? 

Go with his familiar. We'll come as soon as you call us. Honest.
====
4537
Comrade, you were the first person I thought of when it came time to explore a musty ruin. That is meant as a compliment.
====
4539
This is … unbelievable. Stendarr's horn, we all thought the Guildmaster died in his sleep.
====
4545
The Dominion will take a dim view of Ja-Reet and Feyne: a Dunmer with an Argonian.
====
4563
I will summon the focus crystals. They'll tap the power inside you and focus it.

Follow me.
====
4573
My deluge of natural skill keeps the ground of my mind moist with clarity. 

Perhaps I need to form more islands of learning before we can call this a hatchery.
====
4578
If you hadn't come along, I'd still be hiding under the bed.
====
4580
Sage Tirora is dead, tortured. I'll gut every Reachman I find, I swear it!
====
4581
Too few have the strength to oppose the Reach shamans. Hurry, before they do more evil here.
====
4583
I forgot how delicious crystals are.
====
4586
You've ruined me! Now I and all my realm will be destroyed! I've seen the Supernal Dreamers preparing. They may look like they're fleeing, but it's just preparation for their final assault!

Just leave me in peace.
====
4589
That witch will pay for her crimes.
====
4590
I die in pain. Give me rest under the oak tree.
====
4604
I must be sentimental in my old age. All this death weighs upon me like a second set of scales, yet there is more of it ahead.

Are you ready to show <<1>> he cannot break the Pact?
====
4629
Have you learned why the Worm Cult is here?
====
4631
The bravery of Vivec! Nicely …. You have a little something on your mouth, there.
====
4633
I can't wait for the climax of this play! It's a masterpiece. If only someone would hurry up and finish it.
====
4634
The tablet mentioned three areas up ahead: "The Gauntlet," "The Lair," and "The Ruin." The Eyes must be somewhere within.

Be careful out there! The Eyes are ancient jewels, and danger follows ancient jewels like mothers to their children!
====
4641
Greetings! I have a message for you from Valaste, Mistress of Incunabula.
====
4645
I'm sorry, I can't talk right now. I'm waiting for my husband.
====
4650
I'm so worried. About my husband. About our future.
====
4651
My brother is safe but will not leave so he can help the goblins? I cannot say I understand him, but I would not have even goblins suffer the yoke of slavery as we did. Help him if you can, my friend.
====
4654
This was a sad day until you appeared. Are you a person who can be hired?
====
4655
I erect the spine of welcome to you.

If you have time, I need assistance.
====
4657
Ahh, my little mortal. I'm a man of many personalities, but I tell you what? They're all very fond of you.
====
4661
Thank you for pitying an injured tree-minder. I pray for your success. It's all I can do, for now.
====
4666
Darj went to Skyshroud Barrow. Eiman and Rolunda are out at Orkey's Hollow. My sergeant, Seyne, is at Hozzin's Folly.
====
4677
We're almost out.

I'll unlock the door at the bottom of the stairs. In the next room, there's another switch I'll need you to trigger.
====
4684
Squeak! Squeak squeak squeak squeak squeak squeak!
====
4688
I can do this, adept. I'm ready to do what must be done.
====
4702
Poor Valaste. She was one of the finest minds I knew. It's a shame she got wrapped up in Sheogorath's madness. We won today, but at what cost?
====
4705
I still can't believe it's over. I'm glad Colors is alive, but ….
====
4707
Abnur Tharn's continued presence in the flow of events is curious. When I read the Scroll that spoke of this prophecy, there was always an odd, black thread alongside our own. I begin to wonder if it symbolized the chancellor.
====
4721
Our people would be food for crows without you, my friend.
====
4724
Thank you so much. My poor children! I don't know if I could go on without them.
====
4729
I trust <<1>> was a subject of great interest.
====
4735
Dawnbreaker's edge! You're all here! It's taken me so long … since we parted ways after Abagarlas. But I've found it: the Mortuum Vivicus.
====
4736
Ooh, did you get them? I smell something familiar about you.
====
4737
Who are you, and what do you want?
====
4745
Hurry! My workers are recovering in their cabins.

We can't let her harm them!
====
4754
My brother Skorvild and his warriors gather in a house north of here. I'm sure he'd appreciate any help you could provide.
====
4777
Did you make it to the signal fires?
====
4778
Use the crystal, Adept. It will prove your worth … or lack of it.
====
4779
Use the crystal, Adept. It will prove your worth — or lack.
====
4791
Greetings, Comrade! May you find all the fights you seek, and win all the fights you find!
====
4799
Hadring murdered? In broad daylight? The assassins made their move while the entire city watched.

I won't stand for this! Hadring's killers must be found.
====
4803
Be careful in Ceyatatar. Legend says it was there that Pelinal Whitestrake slew Hadhuul the Ayleid Fire King. Who knows what evil lurks among those ancient stones?
====
4810
If you're not participating in the Race of the Nine Holds, please stand back.
====
4827
What are you looking at? Why don't you go throw rocks at a dog or something?
====
4835
What are you messing around here for? Why don't you go home and give your mom a bath, heard she needed it.
====
4837
Ok, these guys are pretty dull witted, so don't worry but don't do anything stupid either.
====
4839
Squeak! Squeak squeak squeak squeak squeak squeak!
====
4841
It was heartbreaking to see <<Ac:1>> robbed of its energy upon its return.

But you helped restore our legacy. We shall not forget.
====
4846
I hope you can convince our allies of my commitment to the Pact.
====
4851
The threads of Ouze are repaired. You've saved the Oathbreakers, and perhaps all of the Valenwood.
====
4852
In my story, I'll be as strong as Indinael! Someday.
====
4855
Master Eveline is already talking about our next summoning. I hope we summon something easier. Is there such a thing as daedric bunnies?
====
4856
Ah, the hero of Bad Man's Hallows. Guess I owe my life to you.

Don't worry, I told the guild all about the Dremora summoning. They've got me cataloging the library while they figure out what to do with me. Dull work, but it's better than banishment.
====
4859
I'm glad you got out of there. I was ready to charge in after you and start swinging.
====
4860
Z'en, what would you have me do? Blood for blood. Death for death … so much death.
====
4867
Scales tried to escape, so we locked her up. Nothing to worry about. Just want to make sure everyone stays safe.

It won't be long before she gets that crazed look in her eyes, though.
====
4872
The elevator works! Feel free to take it out of here whenever you need to.
====
4889
I need to study this ancient memory device for a few moments. Why don't you take a look at that dusty journal over by that corpse. It might contain something helpful.
====
4893
I'm not sure we'll use this camp again. It will always bring sad memories of lost friends.
====
4894
Voranil is headstrong. The Daedra will have trouble breaking him.

But alive or dead, he should be close.
====
4895
Blood for the Pact. The blood of these dogs, with any luck.
====
4898
If you need more power, you only need to ask.

Otherwise, leave me to my solitude.
====
4904
You went to the camp and didn't find anything? Maybe you should look further in. There must be something there.
====
4913
It's just like <<1>> to be the last one left. Honestly, I don't know how he keeps up with the rest of us in the show.

But the crowds love him, so he stays on my roll.
====
4915
We need to get back to Deepwoods before the cave fills with werewolves or Houndsmen.
====
4916
That's definitely my axe, but be careful. Tharn said that Coldharbour won't give it up, easily.
====
4921
Don't worry, I didn't kill them all. Plenty more up in the ruins, if you're interested in lending a hand.

Seems these Sea Vipers want the sphere for themselves!
====
4924
You need quickness for this trial. King Jorunn's dreams collapse around him. You must be fast. You must find him before the dreams end or you will be lost as well.
====
4926
The Drublog must be aware of our escape by now! We have to get under cover so you can examine the ritual book and the runestone.
====
4927
If the Drublog haven't caught on to our activities yet, they soon will.

There's a lodge, nearly identical to the one we were imprisoned inside. We could hide there.
====
4931
Thanks. But others deserve your pity more than I do.
====
4951
My friend! Thank you again. We'll drink an entire month in your honor! A whole month!

Wait, that doesn't sound right ….
====
4955
My comrade! Good to see you again so soon. The Skald-King will no doubt welcome your service.
====
4956
We will meet in the Smokefrosts, my friend. If not there, then in Sovngarde.

Kyne speed you.
====
4964
I believe those <<mz:1>> are physical manifestations of stories woven by the Bosmer's three most powerful spinners.

If you take them from the Houndsmen in the ravine below, we'll know for certain.
====
4995
Quickly! With Thallik's spirit merged into Sinmur's, all of Skyrim is at risk! 

Take the haft of Wuuthrad and use the portal to return to the camp at Honrich Tower. There is no time to waste!
====
5009
My court is empty, and my people are frightened. What will tomorrow bring, I wonder?
====
5020
There you are. Alive and well, just like I left you.

I hope I didn't startle the ambassadors too much with that daring rescue I performed.
====
5028
Didn't Thorulf tell you to leave, assassin? Be grateful I let you go with your head still attached. Go sniff the hindquarters of whatever Jarl sent you.
====
5029
First the attack against the thane and now this. I've asked my soldiers to take a more active role in defending the hall. I pray it's enough.
====
5034
The binding stones will not hold. I don't know what Cirion's thinking.

We should be finding a way to remove Rilis from Nirn. The High Kinlord has had a taste of freedom after all these years—he'll stop at nothing to achieve it again.
====
5036
My silk. You gave him my silk ….
====
5037
Why would you do that? That silk belongs to me!
====
5044
I can't believe Tirora's gone.
====
5046
Have you been to the Treehenge before? Even now, it's a beautiful place.
====
5051
Who knows what <<1>> thought she was after? What clawless fool records her plan in a journal?

Aelif would like to point out that the Dwarves believed in nothing. What would they know of Molag Bal's plot?
====
5060
When the Worm Cult attacked, many of the delvers here were killed. Others were captured. We don't have the numbers to take the Worm Cult head on.
====
5080
Leave this island, if you know what's good for you. Only nightmares hold sway at Skald's Retreat.
====
5087
I trust <<1>> was a subject of great interest.
====
5091
Who are you, and what do you want?
====
5096
He's called a gathering of the Council of Province Generals in Vulkwasten. You should find him at the Hall there.
====
5108
The pass is ours. We must push forward!
====
5110
Thank you for sparing me such a death.
====
5111
You'll find the Mistress of Incunabula in the depths of the jungle, at the Baandari Trading Post in Malabal Tor. Good luck, Adept.
====
5116
I hope Shandi liked the story. It's the only writing I've ever done! With your help, of course.
====
5127
Who are you? Never mind; if you're going to flee like the rest of these cowards, do it now. I don't need more frightened civilians underfoot.
====
5128
You did it! The militia gave a good account of themselves. We managed to trap the Ra Gada captain in the lighthouse!

I'll leave you the honor of gutting him.
====
5129
Ooh, did you get them? I smell something familiar about you.
====
5135
Don't be tempted to try the powder or the drinks. I wish to work with you on more escapades!
====
5140
We're holding our own out here, just barely. Get into that mine as fast as you can.
====
5145
We're here. Are you ready?
====
5163
I'm going to tend to Meldil. We'll move to the room just behind me. We should be safer in there.
====
5165
Mm …. The book smells good enough to eat!
====
5175
You found the kindlepitch? Excellent. Now find the Maormer fire salts and you'll be ready. Talk to <<1>> if you want to know more.
====
5183
Is it done? Did you destroy the Shadowed Path lich?
====
5184
I'm afraid we're not finished here. Not yet.
====
5200
The ancestral spirits appear to be at rest, but we've no way of knowing if the necromantic energy has dissipated completely. Tread carefully.
====
5205
Help clear the path to the Trolhetta Summit. We must stop Sinmur and the Worm Cult!
====
5213
Ysgramor really does watch over you. Hah! Welcome to the fight.
====
5219
We need to get this madness under control.
====
5221
This is not right. My friends are out fighting against the Worm Cult and all the damn Daedra they've summoned. 

I should be out there too, not cooling my heels here in the camp.
====
5233
Search him all you like. I'm not stopping you.
====
5236
Look out! Those Houndsmen are everywhere!
====
5237
Someday, we will write a song about your exploits.
====
5238
I'm going to the camp. Just give me a minute. Don't worry, I won't let Laen take over as lead singer!
====
5256
Good to see you again, my friend.
====
5257
You again. We seem to meet in the worst places.
====
5264
The captain will have no one to support her should you attack. If there was ever a time to rescue Eraral-dro, this is it.

Please go quickly, and make sure he hasn't been harmed!
====
5265
I knew we'd meet again. Perhaps I'll save you this time.
====
5268
Get going, friend. Tendil will get you situated. And we could use a few more hands for the wall.
====
5269
He's at the Mages Guild hall. Should be straight ahead, across the bridge. 

Trinimac's blade keep you safe.
====
5270
Trinimac guide your hand. And may he protect us all.
====
5271
Welcome to Firsthold! It's just so lovely this time of year.
====
5288
Unfortunate, but Bar-Neeus was bound to be caught sooner or later.
====
5292
Look, they don't need help from outsiders right now. My men can handle this. 

These folks have enough trouble tending to their own. Don't need you getting sick too.
====
5293
Sorry, can't talk right now. For your own health. Please get out of here.
====
5298
You did very well, yes. Very well. Hard work.

Sorry, do you mind? This scroll needs translating. Such fascinating ink-work.
====
5305
My friend. It is good to see you again. Your talisman?  Razum-dar sees you have met Sinien.

Cheerful, isn't she?
====
5323
I'll meet you by the bridge out of here. Good luck to you.
====
5324
I'll see you back in town when it's all over.

Good luck.
====
5344
I'll meet you at my home when you're done. I live just behind Hendil.

And I know, you must think I'm mad. But I can feel it. This is all wrong.
====
5366
Stay back! This cave is filled with Daedra.
====
5387
Welcome to the fight, my friend. I hope the road from Shor's Stone wasn't a long one.
====
5401
Who's this? Ah, it's you. Found my treasure, did you?
====
5403
I can't believe I fell for that scam. I'll never live this one down.
====
5406
Buried the dead as best I could. I see you found that Rilyn character. Looks suspicious to me, but Raerana is breathing easier with him here.

What's that you've got?
====
5416
This is one of those times I wish I could be in four places at once. Instead, I had to send my sisters <<1>>, <<2>>, and <<3>>.
====
5423
So what's your answer? Care to prove yourself?
====
5429
Begone, insect. I've no time for your ilk.
====
5438
Damn it! Destroying the Sentinel must have triggered these wards. We'll need to find another way in. 

Hmm. Maybe Cadwell can help us.
====
5439
I can feel Mara's smile on my face for the first time in hours. Good luck.
====
5444
Kindly step back. We have a situation here.
====
5447
And how is Fistalle, my friend? Raz loves her laugh. 

What did she learn?
====
5448
Believe me, I meant what I said. I'd happily go in there myself. But in this dress? And the nobles here would probably lose their minds.

Please, friend. I'd see it as a personal favor if you would investigate with the battlereeve.
====
5475
Best of luck finding <<1>>!
====
5477
Who are you looking at? Why don't you go throw rocks at a dog or something?
====
5481
<Its empty, but looks like someone hides things in here>
====
5502
You've returned! And all in one piece. What a hero!
====
5537
I can't believe this is happening.
====
5538
Please, find her. Find her quickly.
====
5539
Please, find him. He's kind of an idiot. But he's still my brother.
====
5540
Excellent work. Let's get below.
====
5543
Please hurry. If my mother falls to this curse as I did … I can't bear to think of it.
====
5546
Welcome to Skywatch. Your message arrived just fine and they're expecting you up at the manse.
====
5547
I bid you welcome to Skywatch.
====
5552
Nothing's worth this nonsense. Stuff the Thalmor! And the Dominion! And—
====
5553
Please take your leave. We've already reached our limit on Khajiiti students.
====
5559
You claim that Gorak killed dozens of villains? And a foul necromancer, as well?
====
5575
Careful. The crystal has a bite. Not always so friendly when unattuned.
====
5605
Lyris sent you? She has an eye for strength, that one. I'll assume you're capable.

Any minute, the Daedra will realize how many Soul Shriven are loose, and they'll try to bring all Oblivion down on us. I'm going to stop them.
====
5608
This range brings back memories! Everyone from the village learned how to use a bow in this very place.
====
5625
Good. You're here. This is Qoramir, my patrol leader. 

He isn't having a good day.
====
5629
As soon as Raynor recovers his senses, we'll make our way out of this Daedric death trap.
====
5631
I won't forgive my father for this. I can't!
====
5633
The Dark Anchor's portal is high above us. I will prepare a spell to lift us to it.

But first, you must re-attune yourself to Nirn in order to regain your physical form. To do this, you will need a skyshard.
====
5636
I want to be the Nord I used to be. I want to help my friends remember who they really are.
====
5701
We don't know each other, stranger. But you have a mother's gratitude for your kindness.
====
5713
Keep your wits about you and win this thing. Save us. Save yourself.

I'm going to go and look for the others. Just … end this already. I've had just about enough of this terrible game.
====
5714
Good, good! This one hoped he would find you. Mim worried that some terrible fate had befallen you.

There was a terrible commotion and then the Observer appeared. He seemed angry, but also kind of excited. What did you do?
====
5734
Don't worry about me. Save your empathy for someone who needs it.

I shall have no trouble making my way to this city of yours.
====
5735
I should have known. What a useless gesture! Why did we even try to help you?

Look at us! Caught like rats in a cage.
====
5736
I hope this city of yours has suitable accommodations for one of my stature. I won't stay at just any ratty old inn, you know.
====
5741
Are you ready to help us, outsider? Will you undertake the trials?
====
5752
A Proctor doesn't concern himself with justice or right. All that matters is that things run smoothly.
====
5775
<<1>> is determined to get me killed. I won't do it anymore.
====
5786
<<1>> crossed the marsh with the others. This one remains until the fisher-folk are safe. It is an important task, of course, but my claws itch for battle.
====
5787
It's lucky we were able to drive the slavers back this time.

I'm worried about what might happen if they were to attack again, though.
====
5790
The poison was in the well water. Even better, I know exactly what kind it is.
====
5791
Without the weight of numbers, we can't retake <<1>> by direct assault. The key to victory is the fort.
====
5792
I thought the Pact was full of people like <<1>>. I'm glad you proved me wrong. I won't forget your mercy, friend.
====
5794
By the bloody sands of sunken Yokuda, the Daedra are here!
====
5795
Have you found <<1>>? If he's working with the bandits, he may be to the north of here.
====
5796
Go on. Head over to the bridge. I'll send Tzik'nith on her way. Hopefully, she won't get suspicious and alert her sisters about all this.
====
5800
I can't believe it! All these soldiers and not a decent mess kit among them? If only I'd returned with some supplies.
====
5808
Honor and blood. Why are you here, stranger?
====
5817
When you went searching for my assistants, did you see anyone else?

Anyone intelligent, I mean. Spectres don't count.
====
5836
Sweat and blood are worth a sea of words.
====
5845
<<1>>. Did you find her? Tell her to hurry back. I cannot wait to get away from this place.
====
5846
The Hall of Might, then! I've been looking forward to plumbing its depths!
====
5851
The stones—have they been destroyed?
====
5856
A good try. But we would never fall to such a simple ploy.
====
5859
Two down. Only one champion left. 

If you kill them all, I may pout.
====
5863
You are not one of my servants. Your face is … familiar.
====
5885
I can't believe the Guardian's Eye is nearly in my—I mean our—grasp!

I don't know what you're planning to do with your share, but I'm buying a gold-plated carriage.
====
5890
There is a captain in town planning a profitable heist. If you drop my name, she may let us join her.
====
5892
Nice work back there. <<1>> found an old vent that led to this chamber. More climbing than I'd have liked, but we made it through.

My crew is making short work of the mutineers behind us, but there are still plenty more in the cavern.
====
5893
Having that heirloom back will lift my spirits more than a cartful of dead Imperials.
====
5895
Now to retrieve that staff. The door to Prince Maleel's tomb must be open now.
====
5898
I'll cover you and then head back to the entrance to wait for reinforcements. Don't get killed.
====
5899
Captain, are there two of you standing there?
====
5900
Well, now, before we start with the fun … we need to do a little worship.
====
5903
Please! Byz is small and only sweeps! Do not hurt Byz!
====
5908
Another successful retrieval, I see.
====
5911
Moons above, she likes to talk sometimes.
====
5920
We'd best be sure that Khali hasn't destroyed the ruin while we were away.
====
5922
This Dwemer sphere still has some missing pieces. If you find them, I can get it running.
====
5943
There is no time. The door must be opened and you must go after Wormfather. 

I'll make the sacrifice. It's the right thing to do. It'll ensure my place in Sovngarde at least.
====
5947
Good to see you made it here in one piece.
====
5953
What happened? I saw you enter the Temple and now you're back out here, talking to me. Does the beautiful goddess scare you? She certainly scares me!

But get going. Climb back on the guar and all that. Mournhold is depending on you.
====
5982
Use the Duskstone to enter the king's dream. Hurry! There is still a chance!
====
5987
I've had enough adventures for one day.
====
5995
I'm not sure you're supposed to be here.
====
6001
Hey. You're not a guard. You have to help me!
====
6032
Welcome. It's a good day to sit by the fire and cook rabbit kabobs.
====
6042
You're the one who helped Neramo break into Bthzark, aren't you? That's the rumor anyway.
====
6051
What is it? I've got some guards to hire, now that the Worm Cult is out of the way.

Business can be good again!
====
6065
I hope you can help <<1>> too. Fat cat won't shut up about his fields when we play cards.
====
6068
I don't know how much my sister can take of this! Don't bother with me, go help her!
====
6069
It's a shame about the villagers. But they knew the risks of living with us.
====
6070
Sneak attacks are a specialty of ours. Any fool can run headfirst into battle. 

A true soldier ensures victory before they even take the field.
====
6071
I'm just glad to be in the field today. I was getting sick of ripping out shalk gizzards for this reagent. 

No, never mind. I loved doing that, too. Almost as much as I enjoy killing people.
====
6094
Hey, hello there friend! Can I beg your assistance today?
====
6099
What? Why? Where has he gone? Kalari will drag him back here by his ears! Why would he do that to me?
====
6101
You did a wonderful job with the pranks! Are you ready to party?
====
6110
Good luck in there. We'll hold the line here until you return.
====
6111
Good to see you again. Did you salvage anything from the Hedoran estate?
====
6112
Ahh, excellent. I sensed you coming. It's good to see you again. We can set to work right away.
====
6117
There is still more for you to do.
====
6123
You are to help Ezzag, yes? So Tazia tells this one. Just know he is a cussed old cat.
====
6124
It is good to see a friend in such a dark place.
====
6126
So? Ezzag was right, right? It was not children?
====
6183
The Red Rooks will scatter, now they've lost their leader. 

I wish … I wish I had never gotten involved with these bastards. I'll regret that decision always, but will try to make up for it as best I can.
====
6191
The Canonreeves who authorized this invasion will be pleased we averted an absolute crisis.

Thanks to you, the heavy losses we suffered in this battle will not be for nothing.
====
6197
And so, it falls to us, Vestige. We must stop Molag Bal and his Dark Anchors, or our world is doomed. 

And now, history seems to have caught up with us. Shall we return to the Harborage?
====
6198
Please, traveler. You must help us. We've been driven from the temple, and the Claw is in terrible danger!
====
6207
Few things bother me more than the thought of Goblins using our books for kindling or worse.
====
6208
By the Eight, we've done it. The Daggers will live on!

Thank you, friend.
====
6218
Indaenir said you might be coming. And you're here not a moment too soon. As our living soldiers fall, the ranks of the dead swell. 

At this rate, we'll all be fighting for the other side by tomorrow's dawn. And that's not even the worst part.
====
6233
Talmo and his banner. The dryskin fool will not shut up about it.
====
6235
Hallowed … you have come, as Hunal saw reflected on the moons last night. This one sees the cool light of the moons reflected in your eyes. You have greatness in your future, yes?
====
6236
If I've said it once, I've said it a thousand times … no more drinking! My head's splitting, my mouth feels like a kagouti nested in it, and I'm in serious trouble.

I don't suppose you'd care to help out a down-on-her-luck chef, would you?
====
6240
I remember you! You helped us on our last visit to this evil place. Thank the Divines you returned! I need your help. It's my son.
====
6252
I don't like the idea of Tharn being involved at all. He's a cockroach looking for an open cupboard.
====
6254
You gave Rhea the poison? Can't trust any of you provincials.
====
6261
You made the right choice by giving me the poison.
====
6269
Did you charge those restoration scrolls? I need them badly.
====
6285
Together, we shall restore the altars. You wield the blessings of the Bright Moons, and Rid-Thar will attune their connection to Jone and Jode.
====
6286
Traveler, Felari is very sorry to bother … but could she beg your help?
====
6292
I never thought it could be this bad. I'm used to being able to think through my problems. Using my books and spells to … there's no solution to this in a book.
====
6301
I'm sorry to ask for your service so soon. But after the loss of the Champion at Moonmont your valor could make the difference today.
====
6317
The Khajiit are a noble people. To see their jewel in the desert brought low like this … it moves my heart.
====
6318
What a disaster to befall such a fair city ….
====
6319
My city. My beautiful, wonderful city.
====
6335
Razum-dar has relayed his suspicions to Treethane Fariel, but she has questions she would ask of you herself.

Hurry. We must go after Asteril and make sure she does not escape once again.
====
6337
We have to just forgive Oromin's terse manner. He takes his position very seriously.

See what you can uncover at the residence. And be careful.
====
6339
<<1>> is in the larger Ayleid ruins. Go quickly, before the Dominion realizes what they've lost.
====
6364
You look like a proper pirate now. Get going.
====
6372
It's terrible, wondering if you should trust your superiors.
====
6378
So after three months of wasting time in Alcaire and three long days at sea, I finally return home. My chair, my wine, my wife, all here.

Please tell me you haven't come here to disturb me.
====
6382
I keep waiting for the screaming to start. Did you find any portals?
====
6395
You survived! Truly the Hist guides you.

But did you succeed?
====
6409
You're alive! Cheers! I didn't know if I'd ever see you again.
====
6410
<<1>> would like a moment of your time.
====
6421
I can't believe it. I finally figured it out. This … this could change everything! 

Our lurcher guardians—I've found a way to give each of them special powers!
====
6422
That was a harrowing experience all around. I'm glad it's over. I hope we have succeeded in weakening Naemon's grasp on Valenwood as a whole. 

Only one thing remains … we must deal with the spirit of General Malgoth.
====
6424
Bad luck. Ah well. You know what they say, "Nothing ventured, nothing … ventured." Hey, and at least your lizard is fit for the stewpot.
====
6429
We have made excellent progress thus far, but there is still so much to do. Continue your efforts to fill this city and strengthen our army. We shall require every ally we can muster if we are to successfully challenge the Lord of Schemes.
====
6436
And so it finally begins. We have waited so long for this moment, but the taste is bittersweet. We shall lose many fine men and women this day, I fear.

May the blessing of Meridia protect you, champion. Now, go. The Chasm awaits.
====
6437
You look strong, sleek. Yes … come, come! Join the race! Try your hand at spikeball, the sport of champions.
====
6440
This part's on you. I'm a dunce when it comes to magic.
====
6441
I'll watch your back and smash anything that comes at you.
====
6442
I say, jolly good timing. Lyris, enchanted, as always. And you—you're looking fit for someone so … how can I put it? Deficient in the soul department?
====
6444
It galls me that the enemy holds the Elder Scroll of Ghartok. We must capture it!
====
6448
You have caught Ezreba, miserable wretch that she is. She will not fight you.
====
6456
Let the Treeminder know that you made your decision, outsider.
====
6457
Find out what's happening up above yet?
====
6458
Khaba is afraid your troll has been "retired." You will try again later, yes? Perhaps your luck will change.
====
6482
You've brought Ezreba out of the darkness. Well done. And those spirits seem to have gone back to wherever they came from. What did you do?
====
6483
Glow juice? You find some?
====
6485
These sailors work a lot harder than I thought. We'll stick with the Prowler, if <<1>> will have us.
====
6486
Praise the gods, you're back! I thought you were an alit.
====
6487
Did you find any glow juice? I got some sand in my wounds. Don't ever do that, even by mistake.
====
6506
Imagine Tamriel without Goblins. Well, I can dream, can't I?
====
6509
<<1>>'s plan is to let <<2>> possess him! They'll both be sealed in the tomb, forever.

But it doesn't need to be this way. Seal me inside.
====
6510
<<1>> clearly has an opinion about my plan. I've learned it's best to hear her out.
====
6514
That was fast. All right, there's room on the Prowler for your marine friends, as long as they work for their meals.
====
6515
Teleportation was never this difficult before. The spell took so much out of me, I was afraid we would never materialize. But Zur has the key to this room. He acquired it shortly after we got here. Were you able to craft the antipodal rods?
====
6586
Please … help me. The crystal. I can hear them in my head!
====
6590
You think this one drinks on the job? Good, then so will everyone else.

What is the word, my new friend?
====
6591
I hope you find what you seek in this tower. I often wondered what was inside, but I never dared to enter the place.

Remember, friend, we are allies now! When you require my help, all you have to do is ask.
====
6593
We've done it! Once they saw Gavo's confession, most of them abandoned the city. They're running home to Colovia. The only ones still fighting are her loyalist core. How'd it go with Lavinia?
====
6594
I can already hear them talking out there. We're so close, I can taste it.
====
6597
I don't have time for you right now. The Prowler's damaged and unless we get some help, she'll founder at high tide.

You want to help? Talk to <<1>>.
====
6599
Where is former Ambassador <<1>>?
====
6601
We upheld our treaty with the people of <<1>> for generations, and this is how they repay our kindness?

We will not allow High Elf thieves to gain a foothold in our territorial waters!
====
6602
You found him like this? What did you see? Answer me!
====
6607
You again? Don't tell me you're serious about competing in the Sorcerer Division Championship. You'll be eaten alive!
====
6609
Ah, my greenhorn friend is back and ready to have some fun. Did you bring a change of underthings?
====
6610
Welcome back, lovely! Zara wondered when you would return. She missed you terribly. 

The other contenders should thank Jone and Jode that championships are not won by physical attraction. Your sleekness would best them all.
====
6614
Champion of the Swordmaster Division? You are a surprise!
====
6615
You watch. Someday, these lands will be called Driladan Valley. The Spinners will even tell stories about us, and how we defended our lands and preserved the clan.
====
6618
I sense the time to reforge the essences of the Great Mage has arrived.
====
6629
A great man lies dying over there, and he has put all his faith in you. I hope it is not misplaced.

I have finished mixing the potion for your initiation. Whenever you are ready, we can begin the trial.
====
6635
I wasn't expecting any of the Shadow Walkers to be here. They haven't attacked yet, so that's a good sign. 

Just don't do anything to make them nervous, all right?
====
6636
Thank you for helping me fulfill my promise. With <<1>>'s death, I showed mother I will follow in her footsteps.
====
6640
By the Root, what happened here? I'd like to hear Nervyna's explanation.
====
6660
The Dwemer ruins are further down the tunnels. Stay close. The automatons are everywhere.

There had better be some money to be made from this.
====
6661
I arrived with a few other wizards. Conjuration masters. We helped open the portal to Coldharbour.

Unfortunately, we didn't arrive where we expected. A defensive countermeasure, I think. Molag Bal's forces were upon us in an instant.
====
6667
I trust you to get the information we need. However you see fit.
====
6674
Ifriz is never far from his beloved barrier. Hurry and end this so that we can both get on with our existences.
====
6675
The forbidden books remain. Please, bring them to the shrine so they may be purged once and for all.
====
6686
This one does not understand. This shrine is supposed to be lit with an ever-burning flame!

Perhaps <<1>> has thrown good money after bad.
====
6701
We keep meeting in the most interesting places. Now, if only we weren't always fighting for our lives, that would be something.

Anyway, thank you for setting us free.
====
6705
This one has felt the blazing embers of Daedra torture. They attempt to destroy the mind and body together.

We must find my brother before we lose Kargand forever.
====
6706
Well? What are you staring at?
====
6733
Hail. I'm Erunor, the Caretaker of Shrouded Vale. We can use your aid if ye'll give it. Wood Orcs have swarmed the Vale, and the Fading Bushes that sheltered our village have withered away.
====
6734
I should get back to our inspection. If you see anything suspicious, it's your duty to let us know. Fires don't start themselves.
====
6735
My father, he keeps shaking. Why is he shaking?
====
6737
Declare: Are ye friend? If friend, then help us. The Wood Orcs invade our Vale and we return, after a thousand years' absence, to find the Fading Bushes which guard our village withered away.
====
6756
I hope you know what you're doing. But just to be clear, I'm helping you, not the Crimson Matron over there.

That said, destroying the Harvest Heart is now our primary concern. I'll prepare this area while you help her start her ritual.
====
6757
I was told you were coming.
====
6761
Put everything in the circle and we'll begin.
====
6773
My children will oppose us every step of the way. As long as the Harvest Heart continues to hold them in its grasp, they have no choice.

Protect me from them, and I promise I will set them free of Molag Bal's evil!
====
6789
Hmm. You know, that elixir was actually pretty tasty. They never mention that in any of the texts.
====
6790
Ugh, that elixir. I can't get the taste off my tongue. Do you feel more enlightened? I just feel a little sick.
====
6791
Well done! You reversed the flow of energy. Find the other conduits and let's return the stolen life force to that poor creature.
====
6794
You should eavesdrop on the party guests and find out what they have planned for Aranias.
====
6800
My comrade, I am very glad to see you again.
====
6806
Valenwood's soil is, not surprisingly, very fertile. These specimens are bound for the royal gardens.
====
6811
Still here? You're welcome to stay as long as you like.
====
6822
Welcome aboard. Glad to have some new blood around. My fellow Guild mates can be stifling sometimes.
====
6831
Hurry along now and see if you can find another way in.
====
6835
Please, stranger. I'd like to drink alone right now.
====
6847
I heard the commotion out there, and somehow I knew it was you. I can't tell you how good it is to see you, my illustrious friend.

As you can see, we are in dire straits here, and it's on the verge of getting much worse.
====
6858
Good luck in there. Raz would not face a vision quest for all the moon-sugar in Elsweyr. But he is sure you will do fine.
====
6870
Tales of today's battle will undoubtedly be told for generations! When soldiers of the Aldmeri Dominion face impossible odds, they will not retreat. 

They will say "remember the Battle of Seaside Sanctuary" and they will press on, to victory!
====
6887
I believe that the injustice done to Zariya has kept her spirit from making the journey to the Far Shores.

I hope that if you perform this act of consecration, it will bring her the peace she deserves.
====
6919
Cariel has been updating this one on your work in Arenthia. Very nice. Razum-dar is impressed.
====
6931
I feel ashamed about what just ranspired. But I feel there is nothing we could do about it.
====
6939
That fool has no idea of the danger you have put him in. I can sense the ghosts approaching even now. Tu'whacca forgive him … and you.
====
6953
I'm glad you're here. I've been trying to help these poor people, but it's futile. There is a blight here that's turned them into rabid beasts.

These Bosmer may be beyond aid, but we must find a way to stop the blight from spreading.
====
6954
Oh, hello. You're not from Willowgrove. You're … looking through my things. Can I help you?
====
6967
Malooc take Gudarz and his thugs. I'm about fed up with this place.
====
6968
Ah, welcome. I'm entertaining a guest at the moment. Is there something I can help with?
====
6969
Can't talk now, wayfarer. I have to make sure our recruits don't hurt themselves with the sharp ends.
====
6971
Oh, hello! This mead is delicious. Did you know that bees made drinks? I didn't either.
====
6978
It was all a trap! Who does things like that? I took off my clothes to get ready for the celebration and the sisters attacked me! They threw me in this cage and walked off with the key.

And I'm naked!
====
6981
What a stubborn, pig-headed fool Stibbons is! Can you talk some sense into him?
====
7005
You ever get the feeling that you were meant to do something important?

Me neither. But this … this could come close to that. We stop the Planemeld and save the people of Tamriel. Who wouldn't want to be remembered for doing that?
====
7009
The Champions are here. They awaited your arrival with great enthusiasm! Are you ready to join them within?
====
7015
Just look around until we figure out a way to either open that gate or get around it.
====
7027
<<1>> has put up the dowry? Excellent!

We're finally getting somewhere.
====
7029
Whoever you are, I'm not in a talking mood. Leave me alone.
====
7035
Are you here to help arrange my daughter's marriage? She's got her mother's spirit! And her temper.

So! What does <<1>> expect in a bridegroom?
====
7039
Auri-El grant me strength. I hope you're the one Indaenir spoke of.
====
7042
Head to Knife Ear Grotto, in the eastern mountains of Deshaan. I will meet you inside.
====
7043
Incredible. I've never seen such terrible power. But you didn't flinch.

The Shade is gone, but his corruption is not. Look at the Heart. It's overflowing with corruption, spreading the darkness all over Valenwood.
====
7046
Soldiers and barricades aren't exactly a welcoming feast. But unless the Argonians are willing to speak with us, they won't stay in <<1>> for much longer.
====
7058
We should hurry. If any of <<1>>'s hunters attack Dominion soldiers, my tribe is doomed.
====
7066
I will pay whatever you require. Just help me. I will give anything to get her back.
====
7068
Meet me at my house. It's at the edge of town, past the smithy.

I'll tell you everything I know. See you soon, I hope.
====
7070
He wants you to use that magical toy on the totem that's covered in lightning? Good luck, I guess.
====
7071
Hmm. I would definitely heed <<1>>'s advice about the puddles.
====
7075
We can't get to the crystals!
====
7108
Well, little mortal? What are you waiting for? Must I hand you an engraved invitation?

Get inside and do what you came here to do!
====
7118
Can't say I'll miss throwing back wave after wave of Wormies and their bony minions. But now I have a chance to see the world! Meet new and interesting people!

Only now I won't accidentally smash everything in my path. Rather embarrassing, that.
====
7119
I thank you for your sacrifice, friend.

I am … fading. Tamriel is pulling me back.
====
7122
I certainly hope the real afterlife is better than this abomination.
====
7123
That last assault nearly toppled us.

But you look alive. You've handled one of the fronts, I take it? I need the other end of town cleared of Daedra.
====
7125
Suronii says this is not Coldharbour, but a "wound between planes." This one is glad. If this were Coldharbour, this one would be in nightmare landscape and subject to the tortures of Daedra.
====
7139
If you're looking to buy something, you've come to the right place.
====
7147
This one wishes there was more that could be done. Indaenir is certain you're the key.
====
7154
When Raz told me about Hectahame, I couldn't get here fast enough. Now I can't even get inside.

To top it off, this Vinedusk won't leave me alone. Boys.
====
7158
I need you to promise me you'll make the Daedra pay for taking Elolir.

He was a fool, but he was our fool. If you need an extra hand I'll pick up where Elolir left off.
====
7159
Gilraen and her archers can hold the barrier at the center of town, but the north and south fronts are crawling with Daedra.

They'll close in on her if we don't stop them.
====
7161
<<1>> is using you to test his theory!

Have no fear. I'll tend any wounds you sustain.
====
7194
This is going about as well as I expected, unfortunately.
====
7214
These three will never reach an agreement. I swear, the head that wears the crown always seems to swell like an overripe melon.
====
7228
Return to me once you've spoken to the legends of the Redguard people.

Make your choices with care.
====
7230
Have you seen Erinel, my betrothed? She's been kidnapped, and these guards won't let me pass!
====
7231
What a rousing adventure! I wonder what else awaits intrepid knights such as we?

I think I'll commission a ballad to describe our exploits. How do you feel about iambic pentameter?
====
7235
You can help me, or you can leave, but I will avenge the Faithful.
====
7296
Pretend we're old friends catching up after a long absence. I don't want to blow my cover just asking for help.
====
7323
There's more to be done, though. Always is, isn't there?

I know Prince Azah is out hunting down the Ansei Wards. You should help him if you are able.
====
7341
Save your breath. I will not be swayed by some Altmer lapdog.
====
7343
This Queen of yours is spirited, I'll give her that. But she has no right to force her will upon all of Tamriel.
====
7344
Your King needs to stop talking out of the side of his mouth. He has a lot of Dominion blood on his hands. We're not going to easily forget that, and we're certainly not going to fight by his side in Coldharbour.
====
7407
The loss of the Staff of Marbruk troubles me. If Pelidil is behind it, he could also be involved in the theft of my brother's body.

For now, we must tackle problems we can solve.
====
7408
Please return to the sacred cave and escort the convicted to the judgment chamber, advocate. The town can't move on until you do.
====
7411
I am grateful that you believed in me. I wish I could say the same of the others here. Many still believe I am guilty, even though the forest has returned to normal.
====
7412
Treethane Rolon will want to talk to you, outsider. I don't see why. We already know who's responsible for this mess.
====
7423
Sancre Tor? Never been there, but I understand it's where the Reman dynasty is entombed.

Why do people even bother burying remains anymore? Seems rather a waste of time these days, what with everyone popping up from their graves. Cremation, I say!
====
7430
I never thought it could be this bad. I'm used to something I can pin down and fight, you know? Something that my blade can solve. No blade can solve this.
====
7445
I'm glad you proved me wrong, advocate. Losing our Spinner would've been unthinkably difficult on us all.
====
7447
You aren't the first to be fooled by Gathiel. Eranas was fooled and it cost him his life.
====
7451
Did you notice the tiger skulls on my wall? They belonged to a senche couple who stalked Khenarthi. Took me the better part of the year to track them. Tell me, stranger, have you ever seen tigers of such size?
====
7452
If he makes one wrong move, just one misstep, I'll end him. You have my word.
====
7464
We're under attack! The Orcs have attacked!
====
7465
About time you got over here, old chum. Exercise is all well and good, but if I keep this up much longer I'll be useless in the actual battle!
====
7468
Welcome back, Vestige. News of Mannimarco's demise spreads far and wide. Like worms, his followers burrow deep into the earth to escape the searing light of the coming dawn.
====
7469
You've returned. We have a lot to discuss, but Lord Varen is anxious to speak with you first. We'll talk later.
====
7470
Be welcome, my friend. I would have words with you, but my lord seeks your attention first.
====
7471
Don't look at me. Varen called this meeting. Apparently he's got something to share. I, for one, am all aquiver with anticipation.
====
7472
This is momentous. Our actions today will be remembered for many generations, my brother.
====
7476
The enemy has held the Elder Scroll of Altadoon for far too long. Help us take it from them!
====
7478
Kasura is injured. We must help her.
====
7494
Hallowed! A pleasure. May the light of the Bright Moons bless and keep you.
====
7503
All the Covenant rejoices that the Elder Scroll of Altadoon is now ours!
====
7506
Some of the acolytes must still be alive. They must be.
====
7508
Sai's alive, but he's far from safe. We need to hurry!
====
7511
At least we know that Sahan is still breathing. I suppose we should press on.
====
7512
When Sai Sahan has recovered, you must accompany him on a journey to the Valley of Blades, where his mentor Kasura resides. 
 
I will contact you as soon as he is ready to travel.
====
7513
Once we find all the pieces we need, we can go to the Constellation Room. Then we'll make sure <<1>> sleeps for good!
====
7515
It's never an easy thing to see, but justice must be done. I will pray for him.
====
7517
I knew Aranak cut that flower. He always had a poor respect for our customs.
====
7539
I'm sorry, I can't talk to you right now. I need to get this chamber ready for the trial.
====
7540
I wonder if we can trust each other again after this.
====
7541
Here we are, Vestige, in the belly of the beast. And each of us carries within us, an Oblivion of his own making.
====
7542
No matter how this ends, I'm proud of how far we've come, and what we've accomplished.
====
7543
Courage, my friend. That is the most important of all virtues. Courage is not a lack of fear, rather, it is the realization that there are things more important than fear.
====
7545
You should speak to the treethane. I … I'm still trying to understand all of this. It's just too terrible to think.
====
7548
Friend, you picked a bad time to come here. Nothing's right, right now. Nothing at all.
====
7551
Someone's pissed all over the Pact. Unless you're of a mind to stick your nose into our business, better to just move on.

I'm thinking about it. Better than dealing with all this nonsense.
====
7557
Another relic of great power, destroyed. All because evil can't let us have nice things.
====
7560
It looks like the switch that opens the door is broken. No matter. I don't think we're back in our world anyway.
====
7561
There is something sinister going on in Rivenspire, five-claw. Keep your wits about you and stay fragrant. What you saw here is only the beginning.
====
7583
Arkay sent you! Gods bless you.

Please, please help! It's Marcel.
====
7588
What a disaster! These monsters need to pay for what they did to our town.
====
7591
It seems Renoit is a bit … upset. Please, pay him no mind. He doesn't know what he's saying.
====
7603
Why did this terrible thing happen to Moira's Hope? I've never been so scared in all of my life!
====
7609
We didn't even have a moment's warning. By Arkay, the vampires. They struck so fast.
====
7613
We should really stop whoever's causing this storm, shouldn't we?
====
7615
I see you've reacquainted yourself with <<1>>. Unacquainted? Unrequited!

There there … she'll come around to you. Like I did!
====
7619
That stupid Captain Janeve! She threw me out of the camp! Wouldn't listen to a word I had to say!

You need to go in there and warn her. This isn't a refugee camp. It's a banquet table for bloodfiends!
====
7622
Mannimarco has been watching our every move. We led him right to the amulet!
====
7623
As my old Lieutenant used to say, "If all else fails, fight dirty!"
====
7624
Are you ready to return to <<1>>?
====
7625
How goes the Goblin killing, comrade? Sebazi hopes to hear good news.
====
7626
It is good to see you again. Has your contract against the Goblins been fulfilled?
====
7627
How did things go against the Goblins? I don't see any ears on your belt, but maybe you don't collect souvenirs.
====
7628
Perhaps you can convince Tharn to reveal Sai Sahan's location. He refused to speak to me.
====
7630
Now that I'm safe, all I can think about is what comes next. Moira's Hope is the only place I've ever known.
====
7636
Had I known it was going to be this hot, I would have dressed for it.
====
7646
By the Eight! Having your soul reinserted is just as painful as having it ripped out. At least I'm whole again. A reintroduction is in order!

I'm Gasteau Chamrond—you won't find a better artisan this side of Oblivion. Mad Architect included.
====
7697
Did you hear that? Was it a frost troll?

We should get to <<1>> as soon as we can.
====
7699
I knew I could count on you! If you find that blasted cup, you will have my eternal gratitude.
====
7700
Well that was the first—and the last—time we allow an outsider to take part in one of our rituals. I don't know what's gotten into Rashan.

All the same, I must confess that I misjudged you. I hope you accept my apology. It's rarely given.
====
7701
Grisly as it may be, don't forget that I need the old hag's heart.
====
7719
Be careful, she has <<1>>!
====
7732
The ring is yours. Guard it well. I must return to my students to begin the long task of rebuilding.
====
7734
Wait, you there! I'm not a … not a Goblin!
====
7748
It would seem that in his own mind, our friend Sai never really left the Halls of Torment.
====
7752
Curse these Reachmen. The Eight give us the strength to beat them.
====
7757
Disturbing to say the least. So the Dark Witnesses would turn us all into their puppets to reinforce their army and take Evermore. 

We can't allow that to happen.
====
7765
Try not to let that Baandari skeeve out of doing his part. Those damn cats have an excuse for everything.
====
7771
I had a feeling coming here was going to be bad for business. Always trust your instincts! I should have listened to my mother more often.
====
7791
Twelve curses for a flybitten shaveskin! I should never have listened to <<1>>. This is what comes of trusting a thief!
====
7792
The Countess will speak to you. I must consider how best to deal with the traitorous Baron Montclair.
====
7794
I returned to Shornhelm after my father's death to find a city divided and our land in peril. Baron Dorell means well, but he'd rather rush forward than take a moment to examine the path ahead.

But what brings you to Rivenspire, friend?
====
7802
Best of luck, fellow Moon. What <<1>> has asked of you is no simple thing.
====
7805
My good friend! You have done so much for us, and asked so little in return. If all my agents were so skilled and selfless, we might bring our services to the world!
====
7809
Perhaps I should have done as Baron Montclair asked. Given Leila my gift. Maybe then this war would never have started. We'd all still be friends. Rivenspire would be at peace.

It doesn't matter now, though. What's done is done.
====
7811
I'm not expecting you to get in over your head, but you never know what tricks Septima Tharn might have up her sleeve. 

If you get overwhelmed, fall back here. We'll hold this ground come Oblivion or Coldharbour!
====
7828
Verandis, my friend! You really must allow your charges to get out and have a little fun every now and then. Poor Gwendis here is having a splendid time, but it's like she's never tasted a fine wine before.

Why not pull up a chair and join us?
====
7833
So that's it, then. The vampire lord is dead. As are Zungarg and Agalir.

I've lost partners before, but you never get used to it. I feel responsible.
====
7835
Damn it! I knew this would happen! If it had been anyone else, I would have put him to rest right away!

What are you doing standing there? We have to get inside!
====
7849
What does Crazy Eye see here? Another sleek walker? Good! These Knights of Saint Pelin need all the help they can get!

Crazy Eye and the other Baandari have done all they can. Maybe it's your turn to help now?
====
7852
You know, I really thought the years had hardened Emeric, made him cold, but since he arrived in Evermore, I've caught glimpses of the cousin I used to play with when we were kids. 

Difficult as all this has been, I think it's rekindled his spirits.
====
7858
That Two-Blades, he has been a scourge on Rivenspire for years. But working for Montclair? That is the straw that broke the pony guar's back!
====
7862
Our eyes have been watching you. They've been fixed upon you since you entered the <<1>>.
====
7880
<<1>> is where the Blacksap Rebellion began. With your help, <<1>> will be where it ends.

The Vinedusk Rangers need you to flush out the Blacksap leaders. Killing them will only fuel the flames of rebellion. They must be brought into custody.
====
7892
Without the true crown of King Ranser, this ceremony will never be viewed as legitimate. The King's Hand will never be recognized by the people of Shornhelm.
====
7898
The Shrouded Pass that leads to the Doomcrag contains an ancient Ayleid ruin. I hate ruins. Never anywhere to get a decent drink or a hot meal.
====
7899
Ah, the empty one returns.

Your pardon, but, bereft of your soul, that's how I think of you. Don't be offended: I hope to repair your lack.
====
7916
Sorry, whatever you want, I can't help you. I'm retired.
====
7929
<<1>> doesn't give her recommendation lightly. If she thinks you can assist us, I take her at her word.
====
7930
Yes? Quickly, now. Don't leave your mouth to hang agape.
====
7937
Place her heart in the bowl on the altar.
====
7940
You are not mere prey, mortal. Yet you aid the Wyrd who still lick their wounds of defeat. Their fall to Brinarch and his Reachmen lost them my favor. To earn it back, you must prove yourself a true hunter.
====
7941
You see? Quite maddening! 

And all I have to go on are these similarly arcane inscriptions from the ruins.
====
7948
It seems the threat to other parts of the kingdom is far beyond our original estimations. 

Countess Tamrith sent a messenger from her camp south of Crestshade. It seems she is in desperate need of assistance. If you can go to her, please do.
====
7960
These stone castles are always so drafty and damp. I long for the warm sands of the Alik'r desert. 

But my place is at Emeric's side, and I am proud of that.
====
7969
Yes? Can I help you? Did my brother send you?
====
7997
With Rajhin's Mantle at hand and Daraneth returned to Elden Root, only an Ayleid source of power remains.
====
7999
Well? <<1>> won't start itself.

Good thing, too. I'd be out of a job.
====
8005
Don't believe Anexiel's lies. You must use the talisman. Quickly!
====
8009
The Blood Matron brought these cultist here for you to prey upon. You need the blood. Drink.
====
8014
Teleportation was never this difficult before. The spell took so much out of me, I was afraid we would never materialize. But Zur has the key to this room. He acquired it shortly after we got here. Were you able to craft the antipodal rods?
====
8037
The others are going to give us a little time to find a safe location to use as a base. No point in all of us getting captured together.
====
8044
These happy patrons wouldn't be here if it wasn't for your help. In these dark times, you've brought a little light into the world.
====
8050
What could be holding up that shipment? This is terrible for business, just terrible!
====
8068
I sense in you a goodness, whether you sense it yourself.
====
8069
Please refrain from vulgar language nearby. I ask you pre-emptively, as I have no desire to hear coarse words today.
====
8071
Mara's blood, am I glad to see you! What are you doing in Rivenspire?

No, never mind that. I need your help.
====
8072
Ah yes, I recall you from before. You failed to find the relic I was hunting in the Alik'r. At least you didn't fail to find me though.

I don't suppose you'd be willing to help me find something else, just to prove you're not entirely inept?
====
8088
We have the heads. Now we need a space to swear the oath.
====
8091
I didn't expect to see you again. Ever. Then again, I didn't expect to get caught either.
====
8103
If you'll sort all this dung-talk out, you don't even have to do the escort. I'll just do it myself. 

I'll still give you half the coin, of course. Anything to avoid dealing with this myself.
====
8271
These happy patrons wouldn't be here if it wasn't for your help. In these dark times, you've brought a little light into the world.
====
8272
You've done it again, haven't you? You're a hero, twice over! Brilliant!
====
8281
The prince is thoroughly engaged at the moment. Certainly too busy for the likes of you.
====
8300
If the Countess has one of her famous healing poultices, I could sure use one. That'll have me back in fighting form in no time!
====
8303
I hope I never have to bathe while surrounded by harpies again!
====
8309
The entire village lives in these caves. Guess it saves on building materials, and gives them some protection from the harpies.
====
8310
This is the strangest group I've ever hired.
====
8311
It's you! Good to see you, mate. It's been a while since Shrieking Scar. 

Sorry I didn't see you coming. I'm busy keeping an eye out for harpies. And those puny Breton brothers.
====
8318
Sad times when I have to rely on a stranger, but I do appreciate you asking around. The mayor, the jeweler, the miller—they're all acting strangely. There's something they're not saying.

I'll be back at the inn if you learn anything.
====
8328
No one in here but the dead. Go away now.
====
8330
I know Shuga's probably going to give you some lip, but keep in mind that kind of spunk can sometimes translate into real grit in battle.

If you run out of patience, though, just knock her out. We can wait and rouse her at the training camp.
====
8333
The way is blocked. I assume this is another part of Lleraya's illusion. Look for another tear and see if you can show us the true path from here.
====
8341
My own son … I can't believe it. He has placed a stain on the honor of House Dorell that I may never be able to remove.
====
8343
I suppose we need to discern the pattern. Each spirit walked to a specific tile, if I recall correctly.
====
8346
Please, my friend. If anyone can save Arlie's mother and father, it's you.
====
8347
You saved them! You saved them both. Now please, end this nightmare once and for all!
====
8348
Listen, this whole thing happened because Arlie's mother didn't approve of us spending time together. Even though things didn't work out for her, she might not be happy to see me alive.
====
8367
I never really thought this day would come. But it is what Verandis has been training me for.

I guess we're really going in there. Into the Doomcrag. It's a bit scary, but I'm with Verandis to the end.
====
8452
Green keep you, traveler. I hope your visit to Skywatch is a pleasant one.
====
8455
When the Maulborn attacked us for no reason at all, they showed their true colors. It's obvious they don't want anyone to know what they're doing down here.
====
8493
You made it out of there. Good. Does this mean you took care of our Maulborn problem?
====
8494
Who are you? You're not someone from the village. Please leave this area. It's a private place, and I've no wish to do you harm.
====
8496
Yes? Nice to see you again, but I'm kind of in the middle of something here.
====
8497
I'm sure it looks worse than it actually is.
====
8572
I'll admit, I thought you were a goner when you went inside, but glory goes to you—for now. 

Once Roaring Ramavel and the other Undaunted get here, I'm taking it right back. I'm the best!
====
8580
Thank you for helping me reach the shrine. I would not have been able to do it without you.
====
8625
You have come to us at a terrible time. Elinhir lies in ruins at the hands of wicked mages.
====
8628
You there. You look like you know what you're doing, and that's just what I need right now.

See that large staff sticking out of the ground? It's emitting magical energy at unprecedented levels. If we don't stop it, it's going to explode.
====
8629
Did you arrive from the surface? You need to take leave of this place. 

There's a war on down here.
====
8638
If you can defeat <<1>>. I can open the way for you.
====
8648
I apologize—I really shouldn't have run ahead. This whole ordeal has been very stressful for me.

I won't do it again.
====
8656
You will recognize the places where the magicka seeps through by the atronachs and spellfiends that are drawn to the power.
====
8657
We would accompany you, but the danger is too great.

The Scaled One already holds most of our power. You would not wish to face him if he held all of it.
====
8658
Same deal as the first house. The invitation's around here somewhere. But be wary: The owner is a little less trusting thatn the last one, so there's no telling what we might find here.
====
8659
Good luck finding those invitations.
====
8660
Oh, I love a good party. I can't wait to crash the Whispered Ball.
====
8700
My clan and I would run this prison with an iron fist. The inmates would be put to work in Lord Bal's glorious name, not left to linger.

Such a waste.
====
8703
Go to the Blacksmithing station and using 3 iron ingots and one racially appropriate stone, make the most basic iron dagger in the world. I know you can do it.
====
8704
That look on your face says you didn't get to the top of the Archive.

At least you got some horrendous wounds from it, eh? Get back up there. Those stairs aren't going to climb themselves.
====
8706
"Appendix: Advanced Smithing

"If you really want to show up the forge-wives, you need to know more than just iron daggers. Improving weapons and armor, extracting from weapons and armor, and researching traits are just as important."
====
8707
I was right, wasn't I? Did he send a messenger?
====
8711
Well done, rook. We've got the ship safe and secure nearby. I take it everything went off without a hitch?
====
8713
Good work at the Whispered Ball, rook.
====
8720
With the Barrows secure, we can move forward onto bigger things. I have a heist in mind, something that will put us on the map, but we'll still need a few things.
====
8721
Ah, good. You look quite the part of the assistant courier. You'll be able to slip anywhere you need while I keep them distracted.
====
8738
It's lovely that you want to talk to me, but Gwen looks like she could use a conversation. She's the one who's been locked up here for a long time, you know.
====
8739
Talk to Gwenneth. See how she's doing. I'd offer my assistance, but sympathy isn't really my forte.
====
8740
She's out of her cell. Let's make sure she's uninjured first.
====
8742
Hit that first pump, then get ready to run. I'll keep up.
====
8745
My friend. I am Ahmat of the Black Horse Couriers. My assistant Talaya and I have prepared a riding challenge—a winding course across dangerous terrain—and a prize for the fastest rider.
====
8755
It's good to see you again. Talaya has really outdone herself this time.

Riding in the desert presents special challenges, you know. The sand in your face, biting at your skin. Are you interested in riding our course?
====
8758
Ah! So we meet again! And this time, here in fair Auridon.

They say Queen Ayrenn has an adventurous spirit, so we have designed a special course in her honor. If she passes by, I will invite her to try it.
====
8761
Your skill on horseback is truly unmatched. 

In this dark place, you are a source of light—an inspiration to us all and a reminder of the strength we are capable of, even here in Coldharbour.
====
8764
Ah! Praise Ruptga! You are just the one I was hoping to see! 

You would not believe it! These people here have this fantastic contest called "The Konunleikar", but they have no horse race! Talaya and I have just built them a course.
====
8769
It is good to see a friendly face, my friend. Everyone in these parts is so serious—even the Bosmer. 

That's why we have up come with a challenge we hope will cheer everyone up. You should try it. You will enjoy it. I promise.
====
8772
It is most excellent to see you again, wayfarer. The heart of Valenwood is a wild and spooky place. It is also an excellent place for another challenge.

I think you will find this one … rather unique.
====
8773
Aha! I knew you would eventually come. Tell me—how much do you hate the Wood Orcs? 

No. Wait. Never mind. Don't answer that. Whether you hate them or not, this course will give you the chance to strike fear into their hearts.
====
8776
Ah. Talaya was hoping we would run into you here. These lands are native to her and she is quite confident that the course she has designed here is her best yet. 

She is hoping to really give you a challenge this time.
====
8779
Ah! Fancy seeing you in this rugged land! It is fortuitous though, as Talaya told me that she was very much hoping you would come.

She says she has created a more difficult course than the one you faced last. She is anxious to see how you fare.
====
8782
The sight of an old friend is such a comfort, is it not? The Black Horse Couriers have found a formidable rider in you.

But Bangkorai is a hazardous land. Full of rough terrain and rougher enemies.
====
8783
Friend. Welcome. When the Black Horse Couriers sent their humble servant set up these challenges, this was precisely the kind of course our sponsors envisioned. I think you will be pleased.
====
8788
Personally, if it were not the wishes of the Black Horse Couriers, I would not have gone near Rivenspire. It is a dark place.

But our sponsors want riders tested in all circumstances.
====
8791
My friend, did I not tell you the Black Horse Couriers were setting up courses all across Tamriel?

Even here, in the mire of the Black Marsh, we have a challenge for you!
====
8794
Though ash makes our eyes water, the Black Horse Couriers are not deterred from our search for the finest riders in all of Tamriel.

And so, we have another course to test your skill!
====
8798
Excellent riding. When I think of the day Emeric was crowned, I think it is something we all dream of—the chance to ride out bearing such important news.
====
8808
It's the button, just behind you. Push it, quickly!
====
8810
Nicolas is working hard to salvage what Danni had made here.
====
8811
'Bout time, sleepy head. Hope you don't feel too cramped up. Floors don't make the best beds, but they'll do in a pinch!
====
8823
For a Milksop, you are certainly an inspiring one.

Turuk is old and wrinkly, but if he ever has a little Khajiit, he's calling it "Milksop!"
====
8830
I trust you'll make the right decision.
====
8845
How's it going in there? Exciting?
====
8846
Thanks for the rescue. Much appreicated. I'm going to catch my breath here for a minute. I'll meet you at the headquarters, though.
====
8857
What happened back on the plantation wasn't just an isolated event. The Brotherhood suffers. Our members violate the tenets without remorse. I admit my guilt in this … but it must stop.
====
8858
The way Bronric talks about you. I think he's developing quite the crush.
====
8859
Go grab Oosh. She won't want to miss this.
====
8885
You and I have a common enemy; the Serpent. If you will stay your hand and hear what I have to say, I can offer you a unique opportunity to help me slay the malicious bastard.

Will you listen to my offer?
====
8897
You made it. I was worried.
====
8898
Heh. I remember bringing you here. Not so long ago you were our newest recruit.
====
8903
It's been pretty hectic here lately, ever since the Listener announced the Wrath of Sithis. The Keeper wasn't too happy when he found out about it. I heard you could hear the arguing through the entire west wing!
====
8925
Well, the armorer and her trolls certainly put up a fight. Alternate plan, indeed!

The runescriber should be on the western side of the valley, making his wriggly, squiggly patterns. Wait until you see them. Kind of pretty.
====
8932
If you can stop the Serpent ….

I suppose there's no use getting my hopes up.
====
8933
I'll meet you inside the cave known as Serpent's Nest. From there, we'll go together to save the prisoners and eliminate the progenitor mantikora.
====
8942
The Thief needs to perform the ritual at a site within the Howling Sepulchers. Go north and follow the path into the hills to the cave we seek.

Just stay alert. Undead Nedes patrol the place and they have no regard for visitors—living or dead.
====
8943
Please, I must hear what transpires.
====
8947
Did they give you any trouble? Dead people can be damned inconsiderate.
====
8949
All things grind to a halt. Even we will, someday. Today, I wonder why you have not taken your reward?
====
8954
A good bow will get you far in life. Making good bows will get you farther.
====
8966
Bring me your culinary creation so I might inspect it. I'll determine whether or not you deserve certification.
====
9039
This is one of the most complex Dwemer devices I've ever encountered.

To reiterate, we need to strike the kinetic resonators to rotate the rings and align the lenses to the beams. If you run into trouble, just use that lever to reset the rings.
====
9044
Do you always just barge into the king's tent without so much as a "by your leave"?

Who in the name of the First Forge do you think you are, troll breath?
====
9046
Ramash may be too proud to ask for help from outsiders, but I'll take whatever I can get.

Orcs don't scare easy, but the remaining members of the clan are getting restless. They want to know what happened to their friends and families. And so do I.
====
9064
Well, did you find those scouts?
====
9068
Hey, Chief. I hear Yazara roped you into doing the trials yourself. Ready to grab an echatere by the crest?
====
9070
You've returned. Who is the new chief of Shatul?
====
9076
You don't want to go in there, friend. The place is crawling with Riekrs!
====
9109
Strange times we live in. I always thought Kurog was stronger than the mountains themselves.

Maybe that was the problem.
====
9112
The guards are innocent, they think they're defending their Empress. But we have no choice—we have to get past them. Make their deaths … quick.
====
9116
Fire traps would be a nice accent for the base. They'd keep the Daedra and the cultists away too.

Did you want to talk to me?
====
9117
What is it, soldier? General Aklash has lots for me to do.
====
9123
It is truly tragic what's happened to this city, yes? Aishah thinks so.

But … there is no cloud so dark that some light cannot be seen … by those who care to look. One might even find golden opportunities, yes?
====
9127
THE MAW IS STILL SHUT.

PRAISE WALLY.
====
9128
YOU FAILED TO SHUT THE MAW OF LORKAJAJRJARJ.
====
9129
THE MAW IS STILL SHUT.

PRAISE WALLY.
====
9170
You think you're some hotshot combatant… I'd have wiped the floor with you back in the day.
====
9181
If nothing else, you have had practice blowing a horn, yes? Perhaps you have a future in music!
====
9182
I fear we have lost sight of what really matters here. Molag Bal seeks to pull the city into Coldharbour. We say we want to "save it," but don't we really mean "control it?"

While we squabble, innocent people are dying.
====
9183
This is what it's come to. I was once a bodyguard for a member of the Elder Council, and now I'm in a sewer drain hiding from Daedra.
====
9221
You were, were you? Yes, yes, you have that look about you. I think you'll do very nicely. We may just have a place for you in our organization.

Come, my friend, we have many things to discuss.
====
9223
Wish I could let you in, but orders are orders. Building will be open soon, I hope.
====
9267
Quickly now, collect the Skyshard so we can be gone from this place.
====
9276
The trick with these old Nord puzzle locks is to activate the panels in the proper sequence.

Go ahead! Your guess is as good as mine!
====
9285
Climb fast, brave friend! Just find the Armlet and you'll be back before you can freeze solid, I'm almost certain!
====
9286
I never could stand cold weather. Chills me to the bone! I feel like a frozen icicle!
====
9287
I envy you. But don't worry. If the summit takes you, then I will be here to attempt the climb after you die.

It's the least I could do for someone who has shown such bravery.
====
9291
Stupid ship started collapsing around me. Figured I was going to sink before I got out from under this mess.
====
9293
Have you found my wife yet? Please tell me that you know where Sovelle is.
====
9300
The Hand of Morkul isn't our forge-hammer. It's the cage around it! And if my clan's old word for "heart" also means "blood," then this wasn't our heart-forge.

It was our ….
====
9321
Damn rieker! I thought I could handle them, but there were so many of the jabbering creatures.
====
9322
Learning about my past … it's good, but it also makes me sad.
====
9341
How am I supposed to …? I have never held a sword in my life! Please, my friend, tell them I cannot fight!
====
9346
Well? You forget something?
====
9356
I'll use my magicka to help you fight. I can call down lightning. Just pick me!
====
9357
Please, help me. Pick me! I can heal you as we make our way out of here!
====
9361
If you stand near that wreckage over there and use the lightning prod, it should show you the direction the Dwarven sphere took off in.
====
9362
I'll be grateful if you get through to <<1>>. I already wrote Orsinium about our findings.

Can you imagine if she denies <<2>>'s tomb in front of the king's people? I could never live it down!
====
9363
What are you waiting for? Use the lightning prod and follow the Dwarven sphere before it gets too far ahead of us.
====
9364
I saw you speak with <<1>>. I know he's upset, but he's wrong about this tomb.

The remains of <<2>> are inside—not <<3>>.
====
9368
I hope they still have a job for me at the tavern in Orsinium. I should have been there days ago.
====
9370
I've never had to race through a battle zone before. I'm scared to death, but it's kind of exhilarating.

Must be my Orc blood. I wonder if by living in a big city I've denied my heritage for too long? I have to think about that.
====
9374
Did you collect the blood price? In gold or blood?
====
9382
This one shouldn't be here! It was <<1>> who stole from the king, not poor <<2>>!
====
9387
Too salty. One handful of salt, next time.
====
9393
I'll wait right here for Talviah. Make sure he's safe.

Meanwhile, you should get back to Orsinium as soon as possible and help Chief Bazrag and the Wood Elf.
====
9405
The way you defeated those Argonians was so … baronial! Almost balletic, really, a joy to watch! 

Ready for more?
====
9411
The relic hunter returns! Tell me, was your search for Uzdabikh's Helm successful? There's a display case just waiting to be filled ….
====
9419
Graguz laughed every time he stoked the flames. Said we would accept Trinimac when our flesh cooked and our lungs filled with heat. 

He was a little too fond of the fire, if you ask me.
====
9422
The blood price will be heavy for whoever dared murder my husband. If they do not pay, beat them to within an inch of their lives.
====
9428
The temple, besieged by weapon-wielding fanatics twice in the same season. It's insane!

Kurog has set this avalanche in motion. Now it's up to us to try to stop it.
====
9440
Isn't my pendant beautiful? Thank you ever so much for returning it to me!
====
9442
I have nothing to say to you. Or to that conniving witch, Azeeda, either. 

Believe me, I won't dally with another sea trollop ever again. No matter how beautiful she looks or how amazing she smells. Just Alani, from now on.
====
9444
You, again! You certainly have a habit of showing up when my lady needs you. I suppose that means we're going to make another attempt to reach that wretched summit after all.

Go present yourself to my lady. She's in the tent over there.
====
9445
Torug! What an Orc! To abandon his own tomb while obviously dying just to bury himself even higher on the mountain. What an inspiration!

The letters are a bit worn, but I'm sure the inscription says "zugka" and not "zugra." I'm almost positive.
====
9446
Isn't this wonderful news! To protect his own tomb from looters and to ensure his legend among his people, Torug climbed to the summit. And he took his relics with him!

Now be a dear and go up there and retrieve the Fist of Torug for me, all right?
====
9449
Malacath whispered of your strength. Those who remain true to the Daedric Prince of Vengeance must band together in these difficult times.

Yet they who share our faith now move against us.
====
9461
If you're not here to help us fight off the Daedra, we have nothing to talk about. Leave my garrison while you've still got legs to carry you.
====
9475
I must say, you're doing a very respectable job of carving your way through our arenas. 

And every time you do, it restores the baron who created that arena to the mind of the demiprince. So keep it up.
====
9520
What are you doing traipsing around down here? Don't you know that Graystone Quarry isn't safe anymore?
====
9522
Ushang is … eccentric—but he pays well and his totems are always reliable. If you take care of this corruption, I'm sure he'll make it worth your while.
====
9523
I understand you've been to Argent Mine, that old dig taken over by werewolves. I have a client that's interested in someone going back there. Are you interested?
====
9530
Oh, thank Trinimac! You're not one of those Dwarven-Dwemer things!

But what are you doing down here? Did you come to help me escape from this damn quarry?
====
9534
Don't show those bastards in Watcher's Hold any mercy. If one catches fire, you let him burn, all right?
====
9542
I'd accompany you, but I still have some questions about this place. Every Dwemer ruin has its own idiosyncrasies, you see. I may be able to find something that can help us shut down the defenses.
====
9550
As I expected, only Gloorig and Ulghesh matched your efforts in the trials. You have my thanks for sparing us useless bloodshed.
====
9610
I'll be grateful if you get through to <<1>>. I already wrote Orsinium about our findings.

Can you imagine if she denies <<2>>'s tomb in front of the king's people? I could never live it down!
====
9620
We know that Quintus Jarol is dead. The Brotherhood has eyes everywhere.

You have done well. The covenant is sealed, signed in blood. Welcome to the family, Sister.
====
9621
Isn't that funny. I was just thinking about you! What brings you to this pious city? No, wait, don't answer that. I don't think I want to know.

On the other hand, if you're interested in a little mischief, I could really use your help.
====
9622
You can call <<A:1>> your new home. Look around, if you haven't already. There's plenty of work to be done.
====
9633
Don't dawdle, Assassin. I gave you a job and I expect you to handle it.
====
9636
What Anais said … I never realized I had caused her so much pain. I'm not excusing the slavery, mind you, but I didn't want to hurt her. We really were friends once.

There must be a way to remind her.
====
9640
Oh, Jone and Jode, a friendly face! For a moment I thought you were another Red Sails extortionist come to get more blood from a stone. 

Doesn't take long for pirates to warm up to the idea of tariffs and taxes when they're the ones collecting them.
====
9645
This place retains memories like my journals hold recollections. Everything we see happened. It seems Lyra did carry out the purification.

Let's press on. We must see everything while the resin still burns.
====
9646
Cimbar's dead. Do you really think I want to talk to you right now?
====
9649
You don't know how glad I am to see a friendly face!

You probably won't believe this, but Kireth and I are in trouble. Again. We could really use your help.
====
9650
Well, look who it is! Did you get marooned here, too?

Now, before you ask: Yes, we're in trouble again. And no, I don't know how we're going to get out of it. Maybe you can talk to Raynor and help us figure something out?
====
9676
Who doesn't love a wedding?

Yes, nobles forced into political arrangements to secure alliances and land rights. But aside from that.
====
9687
<<1>> waits for us, but the doorman won't budge! Perhaps a distraction would bring him from his post?
====
9688
I'm enjoying this a bit more than I should. To think, <<1>> does this sort of thing all the time.
====
9689
We should look for ways to cause a distraction. Without <<1>>, we're dead in the water.

Did you know that's an expression in Murkmire for "sleeping while floating on one's back?" Murkmire Argonians are strange people.
====
9690
It falls on us to do <<1>>'s job for her. As usual.

Look around. There must be something we can do to cause a scene.
====
9694
Damn it! I should have put it together. <<1>> played us—he played everyone. There was never any "<<2>>" to begin with!
====
9709
On the other side of Malooc's Path is "<<1>>"—a very fancy name for a big vase. According to the journal, we'll need sacred ashes from inside the vase to reach the treasure vaults.

So … this is it. We should … we should get going.
====
9722
This one must respectfully request that you move along. Raz has dangerous business in these ruins and you would just get in Raz's way.

Unless …. You would be willing to help stop a dangerous war criminal, yes?
====
9723
<<1>> should be in <<c:2>>. Wouldn't keep her waiting.
====
9737
<<1>>'s in <<c:2>>. Don't keep her waiting.
====
9741
What are you doing here? Allow me to enjoy my retirement.
====
9745
Smashing! I always enjoy working with you! We have a certain connection, you and I. Don't you just find it to be so … intense?
====
9749
I thought <<1>> died here. How could he still be alive?
====
9751
<<1>> should have known. She should have seen it.
====
9752
Perhaps <<1>> was wounded. Maybe he's trapped, and needs our help.

Or … well. I'd rather not think of that.
====
9756
Hear the guildmaster's groomin' you for bigger things. Soon you won't bother with the petty thievin'. Then who am I gonna push around?
====
9757
The hideout is just beyond. I would only be underfoot. Meet me here when you have the goods.
====
9758
I'm surprised at how well Narahni has taken to life in <<c:1>>. She's treating it like another adventure.

Half the rogues that pass through here come by to talk or have a piece of one of her pies. She's the kindest soul I know.
====
9762
Huh? I didn't do anything. Leave me alone.
====
9802
Let's get moving. We can't let those Silver Dawn bastards find Hilde before we do.
====
9803
Good to see you again! Tell that little Nord of yours that she should come by and say hello when she gets a chance.
====
9828
When I was at <<1>>, I observed your approach from the manor. Not the way I'd have do it, but <<2>> is far more limber.
====
9829
This is … different from my academy. Very, very different.

Everybody sleeps in. Except for <<1>>, I don't think she ever sleeps.
====
9842
Ah, yes. You do have the eyes of a killer. Eyes devoid of mercy, without remorse. How many lives ended looking up at those eyes, I wonder? Enough that the Night Mother has noticed you. 

And so I come to you with an opportunity.
====
9845
Oh hey, I got friends in the the Thieves Guild! Congratulations on turning that whole Iron Wheel thing around, by the way, those guys are allergic to fun.

You should have had one of my cakes to ward them off! Don't make the same mistake twice!
====
9847
You filled all fifteen pedestals and completed the Litany of Blood.

The Listener sent a new book. It's by the statue. I have a feeling it's also for you.
====
9848
You know who knows how to party? Orcs. But you ought to know that! I hear you had a whole city of them cheering you on! Just one thing missing, if you ask me: cake. What kind of party doesn't have cake?
====
9852
You must have smelled the deliciousness wafting out of my mixing bowl. Doesn't it make your mouth water?

I can't talk right now, though. I have so many wonderful cakes to make! Don't want to disappoint my clients!
====
9856
Rumor has it the guildmaster is grooming you for big things. Soon you won't bother with petty thieving anymore. It's really going to hurt our numbers.
====
9861
Find Green-Venom-Tongue at the Sanctuary before he does something foolish. I think if he'll listen to anyone, he'll listen to you.
====
9866
I need to think about these most recent events. Brothers and Sisters murdered. The priests of Akatosh preaching against us. It's like storm clouds are gathering over the Sanctuary, and I don't like it.

But you have contracts to deal with, I believe.
====
9867
I hope your contracts go smoothly, Initiate. Kill well and kill often. Every soul you send to the Void pleases Sithis to no end.
====
9894
Raz hates quiet in situations like this. Quiet never ends well.

Raz just hopes the targets are still alive so we can rescue them. Tread carefully, sharp-claw.
====
9895
I have an urge to just cut this woman's throat and be done with this, but I suppose we should find the missing targets first.
====
9904
You helped bring Hilde back. I owe you for that. Thank you.
====
9905
Until word comes back from the Black Hand, there's little we can do about Artorius or his Black Dragon.

Deal with your contracts until I hear from the Speaker, Assassin.
====
9906
Thank you for helping me see that I do belong here. That I belong with my family.
====
9937
Thank you for helping me reach the shrine. I would not have been able to do it without you.
====
9947
You have come to us at a terrible time. Elinhir lies in ruins at the hands of wicked mages.
====
9949
You there. You look like you know what you're doing, and that's just what I need right now.

See that large staff sticking out of the ground? It's emitting magical energy at unprecedented levels. If we don't stop it, it's going to explode.
====
9961
You will recognize the places where the magicka seeps through by the atronachs and spellfiends that are drawn to the power.
====
9962
We would accompany you, but the danger is too great.

The Scaled One already holds most of our power. You would not wish to face him if he held all of it.
====
9996
Well, the armorer and her trolls certainly put up a fight. Alternate plan, indeed!

The runescriber should be on the western side of the valley, making his wriggly, squiggly patterns. Wait until you see them. Kind of pretty.
====
9997
I'll meet you inside the cave known as Serpent's Nest. From there, we'll go together to save the prisoners and eliminate the progenitor mantikora.
====
10000
Ah, I see my message reached you. Have you encountered Kelmen in your travels by any chance?

The Thief reported a magical disturbance around Skyreach. Kelmen went in search of an old Mages Guild associate working in the area. He has yet to return.
====
10001
Please, I must hear what transpires.
====
10015
I long to further my magic studies. I have learned much, even though I have to pretend I have not studied.
====
10025
Back from the land of grass and sweetrolls? I trust you enjoyed your visit with our feline friends?
====
10072
No matter how dark the times may seem, the Eight will never abandon us.
====
10074
The Three are always watching, traveler.
====
2
I'm sorry, but I'm not actually entertaining guests right now. Not much in the mood, really. You're welcome to come calling another time.
====
6
Please, take the necklace to Guendeline and let her know how I feel about her.
====
27
If I could get rid of those goblins to the southwest of here, I would be able to expand my poisonous herb farm.
====
49
You must move quickly - the blessings on the banners will fade in time, rendering them useless!
====
161
Once you've acquired the chalice from Inquisitor Danain and the soulstone from Jes of Wayrest, we can begin the ritual.
====
197
I'm sure Elbert already told you what we thought was going on. It's worse than we feared. The Red Rooks are raising corpses and corrupting the tarn.
====
213
I'm sorry to ask you to make this arrest, but I don't have anyone else to do it.
====
217
If you ever find another lure and want to fish, my extra pole is all yours!
====
226
One by one, the Beldama Wyrd will return. There is still work to be done, but you have shown us the way.
====
263
How shall the Varla Lens be restored with our most talented Vartisan in a prison of stone?
====
268
The Maormer can hide no longer.
====
325
Do these Pallid Devils never tire of falling upon our swords?
====
328
What was all that fuss about? A werewolf? Really?
====
331
Have you taken time to appreciate the work of art that I crafted for you?
====
338
From the jingling sounds, I assume you have either successfully forged the bell, or are inordinately pleased to be within my presence.
====
343
Your betrayal only lengthens the process. Worry not, The Orrery shall burn. Perhaps not today, perhaps not tomorrow.
====
345
One of the scouts asked you to collect <<1>>?

Perfect! What do you have for me?
====
347
By raising our banner, you rally our soldiers and raise their spirits. Fight well, <<1>>.
====
356
It's up to you and me to retrieve the Midnight Talisman... and reactivate it. Only then can we stop Angof.
====
371
<<1>> can smell the catnip.

The cats find it an irresistible treat, so <<1>> does not brig it into the house.
====
388
Auri-El returned?! Blessed be thy labors.
====
413
There is much to do. Much to do.
====
467
Even if Sir Hughes has been captured, no amount of justice will ease my grief over my wife's passing.
====
470
I'll uncover the duke's plot to ruin me. 

Wait and see.
====
479
We must have time to regroup our forces.

You've given us a respite from the storm, but we must not neglect our duties to Shornhelm and its people.
====
482
I take it you aren't one of the refugees.
====
485
Shornhelm will soon be within our hands again. Then we can begin to rebuild.
====
486
We must free Durak from his nightmarish slumber.
====
525
What spectacle! 

My brother, Mar, makes fine weapons and armor for all our gladiators. Trade him your Hammerdeath Victory Tokens.

Start with an Amulet of Hammerdeath. It will mark you as one of us!
====
529
With the Moonbird returned, we can finally strike a direct blow against The Fervor and the Daedric Prince behind it.
====
539
The fight here is over. 

We must put the pieces of Shornhelm back into place before we march to the Doomcrag. We must destroy the Lightless Remnant. The aid of the noble houses will be crucial to that task.
====
556
Yes. You will bring the glow dust to me. We will make an offering to Azura, an offering of stone and dust and beauty. She will come. She will save us.

Hurry, now! Slay the witchlights. Take their dust!
====
568
Heard about your exploits in Montclair's district. I thought you would have fallen on your own blade by now, but you're holding up better than our own soldiers.

Make sure to stay alive. We need all the help we can get.
====
570
We are starving and yet Godrun will not allow us to go resupply.
====
579
Speak up and talk fast. After that surprise attack, I'm not feeling very trusting or hospitable toward strangers.
====
593
I'm glad to see you, but I can't offer you supplies or food. We've taken in refugees from Haven. We're running out of both, and the Imperial siege presses closer every day.

If we don't get help soon... Well, you don't need me to finish.
====
606
You must convince Marienne to send those ghoulish graverobbers away.

And don't be fooled by her pleasing demeanor and flowery words. A viper in an elegant dress is still a viper, and its poison is just as deadly.
====
607
Ah, darling, welcome back! And do you have those nasty cursed heirlooms for me?
====
623
This note would seem to indicate our double-crossing Cannonreeve and his cultist allies now inhabit the haunted plateau of Gil-Var-Delle. I can only guess what horrors the Daedric Cultists have concocted there.
====
633
I've seen some unsavory types around Fell's Run. They call themselves the Fellwatch. They claim to be vigilantes, but they're hurting the good people of this town.

We have enough trouble without this banditry. Someone should stop them!
====
634
If something isn't done about these thefts, Fell's Run is going to tear itself apart.
====
657
Sit down and join me for a moment.

I don't think I've seen you before.
====
661
So? Are you another of Alhas' messengers? I should warn you, the last one he sent up to Leaftower did not return. The Imperials left her to swing her from a gibbet until the maggots did their work.
====
662
My lady, the duchess, sits in a den of wolves. I chafe knowing they may strike at any time.

I've heard nothing of how these "negotiations" with the Gripdjur corsairs are going, and it troubles me.
====
694
The reagents are gathered.

There is but one task left to perform before you can travel safely up to Gil-Var-Delle - the Ritual of Unlife. It must be done by you alone.
====
705
Have you met with my agent at the lighthouse yet? 

Please hurry. The Nords are not known for their patience, and we have little time to avert this crisis.
====
736
Have you listened to this cat? It is strange... but it sounds like Isrisa.
====
737
You proved entertaining, so I will return Isrisa's voice - but you must decide who receives it.
====
748
By Jone and Jode, there is much work ahead of us!
====
779
I recommend speaking to High Kinlady Astraela. She can give you more information on the needs of Dusk.
====
780
I recommend speaking to High Kinlord Maldarawo to see what he requires of the Queen.
====
781
While you are here, you may wish to visit the Shrine of the Lover constellation. It can be a memorable experience.
====
785
What tragedies we face! Every moment in this war-torn city sorely tests our resolve.
====
786
Think not about what you are going to do as a slaying of an innocent. These prisoners are too far gone to take any chances. We must make sure they do not turn on the citizens of the city. Calden will meet you at the Pits when your task is complete.
====
796
Mark my words! I'm going to keep a very close watch on Govran Cerone. 

He'll repay me every last copper it costs for me to fix this boat.

It might not look like much, but it's all I have.
====
797
We have to watch over our shoulders all the time. There's no one we can trust. 

Not even you, I'm afraid.
====
838
The Imperials think they can tame Grahtwood. 

We will show them how very wrong they are.
====
871
I am indebted to you. For that, I will grant you the boon you seek.

Be wary, wanderer. I have heard naught but ill from the deeds of House Dres.
====
873
Fewer nests means fewer cliff racers.  Soon we will be able to claim the fort the Dunmer abandoned.
====
895
Please tell Lord Ra'ud that I hope he will write a poem about our romance.

I can't wait to be with him. The very thought sends a thrill right through me.
====
956
Fight in the arena as one of our gladiators, and you'll earn Hammerdeath Victory Tokens.

Bring these tokens to me, and I will trade you rare weapons and armor. 

The more you fight, the more you win!
====
960
Of course, we have more arenas waiting for you.

My brother, Lob, runs a gladiatorial fighting ring, while Andre Douer has a vast collection of beasts for you to battle.

Sample those. Then come back to the Grand Melee!
====
962
You know what tastes good with maggots? Mushrooms.
====
993
Our station is up the ramp behind me. 

I never wanted to suspect Felisa of anything.

I thought she was one of the few I could rely on.
====
1055
Have you researched the shield yet?
====
1057
Didn't you hear me? Start taking that jack apart!
====
1058
How goes the gem polishing? Isn't it amazing? Simple gems lying in the earth, raw materials for such realm-shattering power!

Sorry, what were we talking about?
====
1074
If you're done with the Blightfence repair, you should talk to Foreman Norus.  He's along the fence to the northeast.
====
1088
Our sisterhood, the forest, and all of Glenumbra thanks you for what you've done. Be well, <<1>>.
====
1106
You can go on about your business.
====
1120
You've made a huge mistake today, friend.
====
1367
The fragrance of the Lifetimber Flowers is a welcome scent amidst the pollution of Gil-Var-Delle.
====
1390
That took longer than I expected. Clearly, it's not far to walk. 

What happened? Did you have trouble finding the records?
====
1506
It brings me no end of joy to have my daughter back. Thank you for helping an old lady in need.
====
1520
You have my thanks. If the Mages Guild found him like that, I'd have a lot to explain.

Flaying, on the other hand ….
====
1586
Blood. Blood. Blood. Blood. Blooooood!

Hear it rushing in your limbs. Smell it through your skin. Taste it in my mouth. Give it. Give it. Give it!
====
1627
Ah, another recruit. We can always use more of your kind - willing and able!
====
1657
House Hlaalu reacts swiftly to those who threaten our integrity.

Justice triumphs.
====
1703
Gods above! What madness has transpired in my absence, that beast-folk tread freely across the heart of the Empire? Tell me, cat-creature, how did you get here, and what do you want?
====
1749
Wash you hands before you eat. 

I don't want my best tester to taste Helei's new poison.
====
1757
I hope you're able to help out Priest Arves. He's a good friend of mine, and he's a staunch ally of the council here in Aldsotha.
====
1758
Have you discovered the source of the rumors yet?
====
1759
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1763
I pray you find him alive, and I sincerely hope you can find the source he mentioned.
====
1767
To restore the Balac, to repair its broken parts, you must undertake a greater journey still. Across Tamriel you will travel, into darkened depths and upon luminous heights.

Are you for the task, <<1>>? Are you willing?
====
1784
My sisters and I extend our hospitality to you in our haven, even in this time of turmoil

Tales of your deeds travel farther than you might think....

I know you... and I believe you may be strong enough to do what we cannot.
====
1795
I hesitate to ask you for further assistance, but if you're willing, your help would certainly be appreciated.

Our leader, Abbot Durak, left some time ago and hasn't returned. I fear he may be injured… or worse.
====
1799
Returning the Dream Shard to its rightful place is no small victory, but Vaermina attacks on several fronts.

I kept this quiet, but Azura warned me. There is another Omen.
====
1807
I hope the remedy proved useful! 

Hopefully, Altis is much better now.
====
1834
Help us complete the spell to fuse us once more, and we will reward you.
====
1878
Please, see Anahsu as soon as possible. 

We'll be keeping a close eye on you, <<1>>. 

If madness overtakes you again, I fear we'll be forced to cleanse you of its evil. That won't be pleasant.
====
1886
Ah! You've come from Pariah Abbey, haven't you? 

Don't worry about giving me the bad news. I'm already expecting the worst.
====
1899
<<1>> is in charge. He should be in the main building inside.

He'll take care of your payment.
====
1900
I never thought I'd be thanking a stranger for help, but you've proved me wrong. Thank you.
====
1918
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1933
Wow! Did you see that backflip?
====
1934
These honeycakes are heavenly!
====
1935
Just look at them all! 

Nice and full... filled with joy and boar meat, just as they should be.

It's always important to keep the audience happy!
====
1963
The soldiers are doing all they can to keep the temple protected. 

I just we can hold out until reinforcements arrive.
====
1983
This is another lesson for me, I suppose. 

We may be tempted to stray from the Tribunal's teachings. Even the greatest among us face temptation. 

Only gods are infallible.
====
2006
Your final challenge awaits! 

Do you dare to face my most dangerous beast?
====
2007
Just between you and me, I won't miss that ogre. 

Feeding that thing was a chore. It ate only live meat.
====
2106
The cows are back home, safe and sound. Now if only we could make the trolls leave....
====
2108
We must move quickly now to save the lake though.

I have enough essences stored away to create the Water Stone, but I lack some crucial elements to complete the ritual.
====
2167
We are starving and yet Godrun will not allow us to go resupply.
====
2185
I have a confession, <<1>>. Fate and I conspire together, and many are the tasks set before you. To be the tool, the smith's hammer, the one who strikes the formative blow. This is known.
====
2231
The Viridian Sentinel stands watch over this entire area. No one remembers a time before the Sentinel was created to protect its surroundings.
====
2243
More and more people come to me to ask for my help. I'm getting old and can't get around as much as I once did.
====
2268
They're all congregating at that tower, <<1>>. That must be where the creature controlling them lurks. It's heavily guarded, by the looks of it.

What have you found out through your interrogation?
====
2280
I fear the time is running short. The poison has nearly consumed the poor little thing.

If we don't do something now, she will transform at any moment. Have you brought the heartwood?
====
2291
Might I call upon you to assist me?
====
2299
The Imperial threat's over, for now at least … but the Reachmen are coming, and we've lost precious time when we should have been preparing.

I think we'll need to stop the Reachmen's advance at Northglen. I would welcome your counsel though.
====
2304
<<1>> told me what you did for him. 

We're in your debt.
====
2321
Well met, friend. It's good to see some new blood around here. The Fighters Guild is spread pretty thin in Bangkorai. We have our work cut out for us. 

If you're interested in work, check out the bounty board.
====
2329
You will be negotiating with the Farseer of the Ashlanders at the shrine. 

Cross the river to the west, and follow the road north.

The Farseers are considered wise among the Ashlanders. They're usually women, but not always.
====
2384
Maybe if we save the soldiers, we can save ourselves.
====
2385
Have you freed our kin from her despicable cruelty?
====
2393
I observed you at your prayers, <<1>>. 

I believe Boethiah is pleased with your progress.

Speak. Give me your message from the <<2>>. I will pardon you for it.
====
2396
You've earned my respect today, <<1>>. 

Mandyr's return has renewed the morale of many in our camp.
====
2406
I have the esteemed honor of informing House Dres of the Hortator's demise.

I promise to leave your name out of my report, <<1>>.
====
2411
Because of what we've done, I fear we may be forever lost to the eyes of the Divines. We are now unclean in their sight.

If King Eamond's raised body can save Bangkorai from the Imperials, however, then I think it was worth it.
====
2425
We'll watch the Orc here and stay hidden as long as we can.

You need to find a way to get to the shaman and let him know what's going on.

If we can turn the Orcs against the Imperials, we'll have done more damage than I ever thought possible.
====
2448
You've done all we needed here. I'll protect the refugees.
====
2450
The slave bosses got what they deserved! You've given us renewed hope. Thank you!
====
2452
Such commotion among the men!

Really? They expect us to draw up proper plans under these conditions?
====
2457
She's gone. She's gone to Aetherius.

She had so much life left in her, <<1>>. What have I done?
====
2479
The filthy goblin wretches mourn their chief. Did you stay for his burial, <<1>>?
====
2497
You've helped us all, workers and soldiers alike.
====
2512
Forgive me for not trusting you, but it's hard to know who's a friend these days.
====
2515
I'll see that relic you gave me gets into the right hands.
====
2521
Hallin's Stand won't forget you, no matter how long the years. And neither will I.
====
2529
My disciples are ready. They're waiting by the graves we've prepared.

You should go ask one of them to begin the ritual.
====
2560
You've done it, <<1>>! You've broken the curse! 

You're just in time. Delvas was ready to draw his sword. I couldn't delay him any longer. 

They were so close to bloodshed, and I feared for our lives.
====
2565
I can't see why my sister would leave her work undefended.

Very strange.
====
2567
Our inability to chase Vonov is maddening. 

We must know how he entered Gil-Var-Delle!
====
2590
Bring a dreaming Supernal—and hurry. 

Restraining the Daedra inside me grows difficult.
====
2599
Without that writ, we have no proof that our family's honor has been cleansed.

How could you abandon us like this?
====
2618
Change for the mere sake of change is reckless and foolish!

Remember Saint Delyn? He gained his reknowned wisdom through the study of law and custom. 

His greatness was rooted in knowing the traditions that make us Dunmer.
====
2620
We can't afford to waste any time.

Are you ready to drive out these Imperials once and for all?
====
2662
Oh my ... those are so beautiful. So fragrant.

You really are a dear, aren't you?
====
2698
Thank you for freeing me. I can make it out of here on my own.

Could you speak to the dock's most prominent captains for me? 

Someone should try to convince them to stop the riots.
====
2704
Whoever's sabotaged my family's work is going to have to answer to me!
====
2718
Were you able to speak with Drevas?
====
2726
We're happy to make offerings to the gods, even in lean times. But between the Shrine of Saint Veloth and the pact that <<1>> negotiated with <<2>>, sometimes we go hungry.

It's times like that that prove the strength of our faith.
====
2727
We're protected by a Daedroth that lives in the bottom of the canyon. In exchange for offerings of food, he's protected us from the flu.
====
2728
You shouldn't go to the bottom of the canyon. That's where <<1>> lives.
====
2733
You have done well, wayfarer. Tu'whacca is pleased.
====
2740
He said to have spoken to Sithis? At this very shrine? Xuth, there is no end to this madness.

See what trickery you can find at the shrine, for it has been silent to me for some time now. It is within the cave nearby.
====
2745
She is dead. She was my friend, and now she is dead. Why did you choose her? Why not me?
====
2746
Words fail me. Wit dies in throat. Nothing good can be said of this.
====
2747
This is indeed unfortunate. Rather it were you, lying dead on the sands. <<1>>.
====
2750
This day will forever weigh heavy on my heart. I cannot help but feel some share of the blame.

However, our work must go on. There is still much to be discovered in this desert. Would you care to accompany us once more?
====
2752
I knew letting that merchant in was a bad idea. I told them we should have fed him to Sheras-vu.
====
2754
There is method behind the madness. An orderly arrangement of manias that come honey-sweet on the wind.

It was not what they wished. They moved on, and left the others to talk the ears off the walls.
====
2778
My soldier told me about the results of your search. I fear <<1>>'s judgment has been clouded with the death of <<2>>.
====
2788
Cleanse the waters of the johad wells, friend.

Save the Ash'abah from the cruelty of a stranger.
====
2789
He's battling back the poison.
====
2790
Attacked by the mediator. A message of betrayal. An attack on Alten Corimont.

Sorry. This is all a bit much to take in.
====
2797
I do not know who you are, stranger, but if you are an enemy of these necromancers, I will call you friend.
====
2798
I understand the Withered Hand's been driven away. That's good. We're out of the deep desert. 

But we still haven't arrived at the oasis. Some of the dead that were risen—we can't just assume their going to return to their rest.
====
2817
You spoke to him and he refused? I'm sure you will do significant damage to their numbers.
====
2819
Only someone with your experience can train our more senior members.
====
2830
We are burning through supplies faster than I can find them. Without help, we'll only be able to maintain our armor and weapons for another week.
====
2847
Hold up, wayfarer. The port has been taken over by necromancers—members of the Withered Hand.

It is good you have come, because we need your assistance. But you should know the situation before you go any further.
====
2849
The people you have brought us are not true believers.
====
2860
As you can see, our numbers are few. I ask no one to take up arms agains the enemy in their own stronghold. Our actions are quick and silent.
====
2865
What desire brings you here, mortal? You seek the Orc female, perhaps?

She is now an ornament to my … collection.
====
2891
I hope the sun greets you warmly. I am the master guardian of these hatching pools. I wish this were a time of peace where I could safely give you a tour of these pools, but we have many troubles.
====
2893
My secret is revealed. I provided our old master with his life source, the blood of our students, but no more!

Though it means my death, I'm glad you've witnessed this. Before you kill me, I must beg one favor of you. Destroy <<1>>.
====
2899
When you understand the ways your opponent approaches battle, no strategy can overcome you.

If you can defeat all of my students, then I will count you as an equal to them. Are you prepared?
====
2909
The Archein researchers kept to themselves. We didn't know they'd finished their work until they were gone.

They took all of their possessions. Everything but the soldiers.
====
2910
And now, we must be vigilant against the old master, who knows our secrets and our ways.

If I see her again, I will gladly fight her to her death, for the honor of Leki's Blade.
====
2912
I do not know what trickery they used to capture Teeus. Lei-Kai worries for my safety, if one of our own was so easily taken.

I will return those responsible for this offense to the roots.
====
2929
You impressed Jabd. No one impresses Jabd!

I guess you earned it though. The Withered Hand won't threaten Bergama anytime soon.
====
2942
So, you've finally discovered me. I may be injured, but I can still fight!

On your guard, dog!
====
2949
I gave that ring you found to one of my men. He'll use it to rid this island of the last of those snakes, and thank you for it.
====
2964
Blade's edge! Please excuse this display of conflict, outsider.  Bergama suffers from small minded fools who think to say who a man may court.

Fools they are, but still my desperation continues to mount. By Morwha, they seek to keep me from Tiela!
====
2965
Have you spoken to Casnar and Shamar?
====
2973
I regret that political disagreements between Crowns and Forebears should impede a criminal investigation, but recent events have increased tensions dramatically.

I am confident that your assistance in the investigation will prove to be valuable.
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and patches of dried blood can still be seen on the surrounding ground.
====
3010
Is it finished? Is the beast dead? Show me the head!
====
3025
With my name cleared, I can return to my duties as justice. My first task will be to find Captain Munada's replacement.

I would ask you to take her place, <<1>>, but I know you are meant for bigger things. Thank you again for your help.
====
3028
I should probably kill you. But everything's so confused right now... if I killed you, who would that serve?
====
3029
Ah, you must be <<1>>! Elennae was excited enough that, despite her injuries, she came out of her tent to inform me of the changing situation.

She is quite clever with her projections.
====
3030
I don't see Sep coiled about your feet, friend. Get moving!

Harvest intestines from the viper pits near <<1>>. Then retrieve the stone fetish from the Baandari.
====
3045
I would not dare touch this blood the Night Mother speaks of. If its corruption has gone as far as the depths of our own Enclave, I fear what even a drop would do to my mind and resolve.
====
3075
Where could he be? I wish I could remember his name....
====
3099
I welcome you to Bergama, wayfarer. I hope you brought your gold. Our markets have goods you can find nowhere else in all Tamriel.

Regardless of any rumors in the streets, I can assure you the city is safe. So stay as long as you like.
====
3102
Before I was put in the stocks, I heard a report that someone else had gone missing: <<1>>. Casnir's absence is a bad omen for Bergama.

Captain Munada couldn't be behind it. She was busy watching me in prison.
====
3115
I fear the necromancers may suspect something, <<1>>. Have you found a way to get the key to the inner sanctum?
====
3116
The chambers are now open to you, but the way is not as simple as you may think.

The Guardian of the Varla Key will only respond to the words of our ancestors, and only yield to those of sufficient skill of body and mind.
====
3144
Have you scouted the area? What have you found?
====
3153
You helped him out? You actually helped my brother out?

Why would you do that? Don't you realize what will happen to him? I... I can't believe it. He's been hurt too many times before.

Why would you do this to him?
====
3166
This is it, <<1>>. I will follow you as far as the command center, then I will cover you while you do what is necessary.
====
3171
Since your service to the Kingdom has been exemplary, your King has another task for you.
====
3172
You've made the right choice.

That cultist would do the same to us, if he could.
====
3175
You have my word. I'll have my men remove the eggs. 

For Mara's sake, stop looking at me like that!
====
3194
I fear the necromancers may suspect something, <<1>>. Have you found a way to get the key to the inner sanctum?
====
3198
They say the first person to dig in the Scybalum was old Under-Rocks-Cooled. He made a fortune selling weapons that had been used in murders up in Cyrodiil.
====
3207
You are strange to my eyes, but not my ears. The winds carry news of our totem.

No matter what lies beyond this village, the Hide-Tanners are surely better protectors for the golden skull than the dead spirits of the Ayleids.
====
3220
I promised to protect Tabakah, but I hope the road back to Pariah Abbey isn't too bad.

I know a few enchantments, but they won't do me much good against a group of bandits.
====
3235
Your timing is impeccable. I am on a critical mission for the Mages Guild, and I need assistance.

These ruins contain a powerful relic—King Aphren's Sword. With all the chaos in this region, the ogres, these cultists, the sword is not safe.
====
3294
You're welcome to Alcaire Castle. I'm sure you noticed King Fahara'jad's army camped outside our walls. So you can understand why Duke Nathaniel is not entertaining guests. 

I should hope you're not here to add to our troubles.
====
3308
Dabienne? She'll pay. You both called my poor brother mad. I ought to wring both your necks.

You'll get what you deserve at the hands of those poor souls in the warehouse … unless <<1>> takes pity on you.
====
3311
You're welcome to Koeglin Village, traveler, but you'll have to excuse me. No time for idle chat.

The town's been attacked by slavers—and to make matters worse—they had help from people we would have expected to be on our side.
====
3321
This doesn't make sense. There has to be something … anything … some sign of what happened to my father.

Can you help me? Can you help me sift through these ashes?
====
3342
Poor Rosa. Poor, poor Rosa.

The little devils made my Rosa do what she did. Cast a nasty spell on her, I say.

Thank you for saving my Ganny from the same fate.
====
3345
You've helped me remember what happened, though I'm still bound to what remains of <<1>>. I'm sure I'm not alone. Please, find the spirits remaining here. 

I'll rally them once more, so they can face the thing binding us here.
====
3376
Did you find him? I don't see him with you.

He's not dead, is he?
====
3377
So now you have to fight the Hammerdeath champions? 

Ask around for advice. Not everyone in the Union is in favor of their new direction.
====
3379
Spectacular. Magnificent. I knew you'd be an exciting performer.

You've bested two of my champions. Only the <<1>> remains.
====
3392
So, you took out <<1>>. Nice trick, that.
====
3395
I hope Thomin's plan works.
====
3401
I thank the ancients for finding you, <<1>>!

Go now. Heal the others.
====
3418
<<1)>>! The winds breathe easy. The sands sigh. Your arrival fulfills your destiny. It marks the end of the Withered Hand!

You've won the day at HoonDing's Watch and in the lost town of Lainlyn. Now this tale ends.
====
3433
Sasana is in one of the warehouses on the hill overlooking the docks. You can trust her.
====
3436
My sister Jehanne has a plan to help the villagers, but we need your assistance. 

If you're willing to help us, please talk to her.
====
3479
You're back and you're safe. Thank the Divines. I was afraid we lost you.
====
3482
I wonder what happened to Gelvin? He should have been back by now.

Maybe his sister Granette knows where he might have gotten to.
====
3483
If you see my idiot brother, cuff him on the ear for me. Our production falls behind with the johads so unreliable.
====
3486
I overheard what you told his lordship.Thank you for stopping him. 

As for me, I'm heading back to Daggerfall. I've had enough of this.
====
3505
Find a keepsake of Rosalind's in order to strengthen your bond to her. Fight through the invaders, the walking dead you see around here, just as she once did. 

One of them may have taken something from her as they battled.
====
3522
Please, wayfarer, we must move quickly, lest our enemies steal the prize and slip away into the shifting sands.

Where is Gabrielle? This is why sorcerer-types make me nervous. They're just so unpredictable!
====
3526
Can you believe it? My spell actually worked and you were able to uncover Faolchu's secret!

Say, if you ever want to help me with another … experiment … I wouldn't turn you down.
====
3540
The guardians are free, thanks to you.
====
3547
You'll have to fight some werewolves, but you should be able to enter the city through the western gate. 

Find Darien and get his master key.
====
3552
Believe it or not, this is the High Temple of Satakalaam. Everyone agreed it was the most beautiful temple in all Alik'r … before the Imperials came.

But they have defiled our sacred space. I do not know how we can restore its former glory.
====
3554
Are you a guard? Have you come to rescue us?
====
3555
Ah, a new recruit! If you're here to help, we could certainly make use of you.
====
3557
Angof the Gravesinger is as good as dead. 

Or is he already dead? Or undead? Anyway, this is almost over.
====
3569
Go. Stop the Bloodthorn. I'll go after my father.
====
3581
Just make sure you protect that civilian. Volunteers don't grow on trees around here, you know.
====
3586
The guardians will always be grateful.
====
3591
Zeht's tears! Pardon my frustration, stranger.

We received reports of an attack last night on the docks. We responded in force, ready for anything. Well, almost anything.

Malooc-damned necromancers! May Sep devour their souls!
====
3592
How'd the search go? Find anything interesting?
====
3597
I just let a bandit go on your word and he vanished in a cloud of smoke. If you're going to do something, do it. Don't make me regret this.
====
3598
Did you find Ildani's wares? This one expected a much swifter recovery.
====
3602
I thought you were here to help? I really need more werewolf blood if I'm going to make a cure.
====
3613
I need to finish scouting the area before I return to <<1>>.

He's resting on the road northwest of here, just outside the graveyard.
====
3627
Good day to you. You've heard of me, of course. I'm Glenumbra's foremost expert on ancient artifacts.
====
3632
I don't understand. Why is he here?

Shouldn't he pay for what he's done? Isn't that how a curse is broken?
====
3634
Gautier believes his son Darien is still alive inside the city. 

If that's true, we can use it to our advantage—Darien is Camlorn's Captain of the Guard.
====
3636
I heard him. The archmagister insists on a sacrifice.

If that's what's he needed to break the curse, so be it.
====
3651
It's done then. He can now rest again … for good this time. 

I suppose I should be relieved, but somehow I feel like I've let him down.
====
3652
You've done well.

Do you think you'll remember this immersive lesson into Redguard history?
====
3653
You've damned the Prince. I hope you can live with the results of your actions.
====
3654
You must stop this immediately!

You have no understanding of the forces you will unleash if you continue along this path.
====
3675
I need their research, <<1>>. Check the Imperial camps inside the aeries or see whether a <<z:2>> has something.

If we're going to save these gargoyles, we must find out how the Imperials are controlling them.
====
3683
Oh! Such a relief to see a familiar face in this ghastly desert! Particularly today.

You helped me get the Crown of Anton. Would you consider assisting in my archeological efforts again? I've encountered something of a setback here.
====
3685
Well, well, well! If it isn't my old friend from Crosswych. Let me guess—Lady Laurent has you helping clean up this mess she made?

Or is it Stibbons? The bootless coward. He's hoping Lady Laurent will forgive him.
====
3688
Are you ready to take your expert exam?
====
3697
Please, hurry! Who can say what <<1>> has gotten his paws on while I've been stuck?
====
3699
Be wary in the woods. A distracted predator becomes prey in the blink of an eye.
====
3705
I'll be all right in a few moments. Seems my old age is catching up to me. Happens to all of us eventually, I suppose.
====
3712
Are the Elves all gone then? Praise the Eight! 

All right then. Maybe I have a chance now. You won't believe this, but my boss, Lady Laurent, told me she no longer needs my service!
====
3714
That woman looked at me as if I were an insect. I don't know what I did to make her angry, but I hope I don't run into her again.
====
3716
Tavern, I said! Meet me in a tavern. There's no ale down here, just zombies and tentacles. And where are the serving wenches? You promised me serving wenches!

Ah well, at least your timing is perfect.
====
3740
I don't have the time or the patience to deal with outsiders. 

If you wish to join the Fighters Guild, get to Daggerfall.
====
3748
And everything was just starting to go so well, too.
====
3751
Let me guess. She still insists on a duel?
====
3758
If Brinarch had attained immortality, who knows how far the Reachmen's march would span. It would surely be the end for Bangkorai.

Thanks to you, we need not think of that. The Wyrd will remember what you have done.
====
3760
Well, that was the fun part. Now the real work begins. 

Tell me, have you ever questioned a prisoner?
====
3764
I haven't seen her come back here, but I will shout if she does return.
====
3772
Forgive me if I seem rattled. Between Draven's illness and all this mystery, I'm jumping at shadows.

Please do what you can to find out how Kerbol cures these people.
====
3776
If Draven remained alive, the spell over the whole town would have broken, leaving us all as he was - a mindless, slavering beast. I would not wish that fate on anyone.
====
3778
You must move quickly, <<1>>.

Have you made progress with the medallion?
====
3784
You're the Covenant scum who knocked me out and tied me up.

I'm going to slice you into ribbons.
====
3793
I endured your imperial lashes. I endured your burns and the beatings. 

I—wait! You're not one of them, are you? What do you want with me?
====
3810
By the Divines, the earth trembled violently not a moment ago. I feared we were lost! But you stand before me now. Praise Stendarr!

You've defeated her, then?
====
3841
Please don't disturb me. I know it's difficult to understand, but I am actually working here.
====
3879
You ignorant half-wit! By the Golden Eye, what in Oblivion are you doing? 

Setting those poor, ensorcelled fools free? Don't you realize we were trying to help them?
====
3889
That should cause some problems between the Bloodthorn and the Red Rooks. 

Maybe we'll get lucky and they'll kill each other off. I wouldn't mind going home to my family and leaving them to fight it out.
====
3905
Keep up the good work and report back to me as soon as you have some solid evidence for me to act upon.
====
3927
I've always known my daughter would be good with diplomacy. I said it all along.
====
3946
Please, whatever the Herd Mother says, do it. Bring my sons home!
====
3949
None of this would have been possible without your help. We struck a powerful blow against the Imperial army today.

Now if I only knew how those gargoyles got here ….
====
3951
With Ufa back, the Imperials don't stand a chance.
====
3962
If you're still of a mind to help, <<1>>, I'd welcome your aid.
====
3991
Burn the ballistae and ladders outside the gate. That'll set those bastards back.

Look for me when you're done.
====
3992
You have brought credit to your house. This is a great thing. 

House Indoril will always speak well of your actions here today.
====
3996
You've chosen to water the land. This is good. 

Find the relics once owned by the spectral commanders. Then meet me at the nearby shrine. Go well along the river.
====
4010
I don't understand any of this. Do what you must.
====
4011
Vivec guide us, his scream … so much pain. 

Is it done?
====
4013
I'm learning the hard way that drinking doesn't make a problem go away.
====
4025
Did you find Strikes-from-Shadows, my friend?
====
4036
There's still the Orc warchief to take care of.
====
4051
Mind the stories the spirits tell you. There's much to be learned from talking to the dead.
====
4057
There is no hospitality here, stranger. Our village was attacked!
====
4059
Have you found our stones? And the branch?
====
4061
Halt, soldier! The Nedes are amassing just beyond the ridgeline. I need to speak to General Balreth. Have you seen him?
====
4063
You have returned my sons. I shall scold them for getting injured later.

But this cave they say my wife and daughter fled to - the only cave I know of is on the western edge of the sulfur pools.
====
4065
Go. And remember—try to sound humble when you chant Mavos' name.

When you meet me at the center of Othrenis, be ready. There is more to do there.
====
4066
The wretched Goblins must pay for the death they've brought upon my family.
====
4070
The Goblin attacks have killed most of my kinsmen, and they've taken Hrogar's boys.

The skalds will sing a dirge about this day.
====
4085
Go, my friend. Stop Tanval from getting himself killed. I've already lost too much today.
====
4087
Poor Garyn. He did not deserve this. The current in the maelstrom pulled him under.
====
4089
The merchant abides with the Ghost Snake now. It was his destiny.
====
4090
Don't you have a Coiled Path to walk?
====
4100
I hope your arrival will prove a boon to Ebonheart. Residents are at each other's throats.
====
4104
There will need to be an accounting with this Rhavil.
====
4107
Careful, traveler. A curse is loose on Heimlyn Keep. You walk her paths at your own peril.
====
4114
What's happening? You're not a nostrum.
====
4132
We are forever in your debt, <<1>>. 

Now the fiend responsible for this atrocity must pay.
====
4136
Thank you so much for agreeing to keep my secret. I promise, I'll make it up to Boril and the miners. You have my word on that.
====
4140
<<1>> has the pine charcoal that you need.
====
4143
Who in Oblivion are you? This place isn't safe.
====
4144
You shouldn't be here. A terrible curse afflicts these halls.
====
4159
Seek the counsel of <<1>> and <<2>>. Their opinions reflect the thoughts of the villagers. As arbiter, we must abide your ultimate decision.
====
4162
Three murders and Stormhold's about to boil over like my father's fish kettle! The Dark Elves blame the Argonians they owned before the Pact outlawed slavery.

I miss the days of kicking arse. Now I'm expected to kiss them.
====
4163
Say something. Speak, before I hack you apart.
====
4165
You don't know what you've done, but how could you? Blood still pumps below the surface of your skin. You still feel hunger, desire, and the warmth of the sun.

Go. May your life be as long as mine.
====
4166
Don't … don't tell me about my son. Please. I must be strong. For Kragenmoor.
====
4168
You're back, and with meat on your bones. Everything went well in there?
====
4169
It's the creature! It's in Ulov!
====
4173
You've done well. Communion with the Hist is the right of all pilgrims who complete their trials.
====
4178
<<1>> has the pine charcoal that you need.
====
4179
The sword is on the table just there. Don't worry, it's a cast-off from the military. That blade's already seen plenty of days in a scabbard.
====
4180
Do you have the stones? bleh
====
4187
I sense that you are ready to be tested to become an apprentice. 

I have lost my soul gems, so intead we will use an alternative neads of proving your worthiness. 

Are you ready?
====
4192
What say you, apprentice? How do the currents flow?
====
4199
Keep an eye out for anything suspicious. Something's not right here. I won't rest until we figure it out.
====
4205
<<1>>. Hhhmph. Good to see progress. 

Ready for test? Journeyman forestry awaits.
====
4221
We no longer hear the wailing of our people. Have you freed them?
====
4225
We're in your debt. What you've done here will reunite the people.
====
4249
The forge a bit too hot for you right now, eh? Well, maybe you'll come around to it. <<1>>  was right, skilled Runecrafting is just as important as strong arms and armor.

<<2>> and her fellow guildmates toil in their hall to the north. Luck!
====
4255
Are you ready to be tested?
====
4257
Excellent work. We're one step closer to imprisoning the Brother of Strife.
====
4258
Go carefully as you head west, my friend. I fear the stormclouds are thickest where ash meets the sea.
====
4260
I have not seen her attack prey so fiercely. What quarrel does she have with you?
====
4262
Are you ready to take your expert exam
====
4280
Good news. I've been given a command. Tomorrow, we push the Covenant out of Stonefalls!

I'll see you again on the long road to victory, friend.
====
4283
Oh! Hello! You match the description of someone we were told to watch for.
====
4293
You are a true hero to the Dunmer. I shall see that your praises are sung far and wide.

Thank you. For everything.
====
4299
Has the target met an untimely end?
====
4300
Father and I have broken the ward on the gate. Get in there, my friend.
====
4323
The sanctuary is on this floor, just through that door. I must tell you truly, friend: I don't know if the Tribunal will answer you.

I've asked for aid since the Ashlanders arrived, but they haven't responded to my pleas. Perhaps they will for you.
====
4329
May the Three guard your steps as you do their work.
====
4340
Good work rescuing the emissaries. Remember to speak to <<1>>. I'm sure she could use your help.
====
4344
You must be the one <<1>> spoke of. Our agents owe you their lives.
====
4353
You've done it! Namira's been defeated! Look—the miasma is clearing.

A few Dremora still lurk along the road, but their hold on Xal Ithix is broken.
====
4373
So much death and treachery. These skin-stealers are criminals of war.
====
4383
The Dremora will turn on you in a heartbeat, likely your last. I bet she'd pull your heart from your chest to show you.
====
4399
It matters not what the lizard told you, our bargain stands. Release me and learn the skin-stealers' secrets, or don't and become <<1>>'s victim.

Do you like my robes? I think they're named Okanil. A shame they stopped dripping.
====
4402
I'm going to watch after <<1>>. Hopefully he'll wake up soon.

Deal with whoever did this to him. We need to take care of our own!
====
4406
Through the gate and up the hill. <<1>> will be there with our leader.
====
4408
Aimless wandering doesn't suit you.
====
4409
You're always welcome here. You may not be a Shadowscale, but you have shown yourself to be a friend.

Walk in Sithis' shadow, outsider.
====
4412
Hopefully, the prisoners will let you in. We need that keystone.
====
4422
We hear your decision, blessed of the Night Mother.
====
4433
We lost many eggs today, yet some remain to bask in the light. May the sun warm you, wherever you go.
====
4434
Will you protect the spirits from the Dominion during the ritual?
====
4438
All of them slain! You aren't one to famish my darling Sithis. I will remember this, supplicant.

Before you culled their last breaths, what did you learn from the prisoners?
====
4453
I'm not amused. Was this your scheme the whole time?

Never mind. Get out of my sight and never come back. As far as I'm concerned, you're a traitor to the Pact.
====
4457
This is disturbing news. You must stop Melina before she can cause any more undue damage.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4464
I'll serve <<1>> as I served you, walker in shadow and in light. For truly, I only serve the Night Mother.
====
4468
Aelif is sure she will see you again, hero.
====
4477
Saervild must be stopped and the relics returned before the Dominion learns their secrets.
====
4494
You're not with the Renrijra pirates, are you? No, you don't have their stink.

I could use some help, and I swear by the sap of my Hist that it won't do your purse any harm.
====
4497
We're hoping to put one over on these pirates before they sober up.

Go talk to my partner, Looks, up at the camp.
====
4503
I know you'll change the river's course, comrade. They're investigating the wilds nearby, above the Starved Plains.
====
4504
Thank Stendarr! You're with the guild?
====
4528
You're back. Did you find my father?
====
4531
Trust the Arch-Mage. Go with his familiar. 

We'll wait right here. Really.
====
4537
I see the messenger found you, comrade! We've discovered much since our adventure in Mzeneldt. The events of the past continue to stalk us.
====
4539
The Earth Forge breached. Jofnir murdered! Stendarr give us strength.
====
4541
<Ja-Reet does not respond.>
====
4563
What has the fire revealed?
====
4580
We're holding them here. Rally the others. Quickly!
====
4581
The river runs with poison here. You'll want to stay back while we work our way inside.
====
4586
You have my eternal gratitude for returning the shards of the Crystal of Power to me.

Of course, I could still use more help, if you're willing.
====
4589
Have you found the shards?
====
4590
Bury me under the oak tree when I die.
====
4604
The Dominion stirred up the lamias nesting within <<1>>. Keep your voice low, I understand they're quite sensitive to sound.

You were the one ray of sunlight to shine upon <<2>>. Come, brighten my day.
====
4629
Do what you must, then see Belron. The less I know about it, the happier I'll be.
====
4633
Bravo! Author, author! Oh wait, that's me ….
====
4634
This is going to change the fate of my people, friend. I'll take this to Sentinel immediately!
====
4641
The Eight bless and keep you, traveler.
====
4650
Ever since you rescued him, <<1>> won't talk. Look in his eyes. It's like he's not there at all.

I had … harsh words with the tree-minder. She won't talk to me now. Would you ask her for help?
====
4661
Thank you for lending your aid to a stranger. I will not forget you, nor will the spirits of my students. Nor will the Hist.
====
4666
I'll prepare the town for evacuation. Find as many people as you can and send them back here.
====
4677
The cove should be just beyond this door. 

I'll go on ahead. Wait for the rest of them here.
====
4688
Uncle Sheo wants to take me to the Shivering Isles! So wonderful. The butterflies! They'll be everywhere! And he has so many books!
====
4702
Don't worry. I'll speak with her. Go, face Sheogorath. You'll do her more good in there than out here.
====
4705
I still can't belive it's over. Both of my closest friends, gone ….
====
4707
With Lyris returned, the harborage is filled with life and music. She is a joy, a warmth in the encroaching chill winds of Coldharbour's looming presence.
====
4721
Your choice must have been hard. 

May Shor watch over Rana and the warriors on the docks.
====
4724
I've lost my family! I don't know what I'll do.
====
4729
Tread carefully. Some say <<1>> is dangerous.
====
4736
"Oh, my lover awaits, down by the shooooore!"

I love that song. I should have been a bard.
====
4743
Please, talk to Thulvald for me. I hope he can forgive me.
====
4745
If that wood is as excellent as she claims, we'll have no problems.

I think she and I should speak a bit. Maybe we should get to know each other.
====
4778
I will summon the focus crystals. They'll tap the power inside you and focus it.

Follow me.
====
4779
I will summon the focus crystals. They'll tap the power inside you, and focus it.

Follow me.
====
4799
What a race! I saw some of it and I was informed of the outcome. I have eyes throughout the city, of course.
====
4803
Judging by the smell, you found some silver scales?
====
4851
Thanks to you, my death was not the end for Ouze. We owe you a debt far greater than you can know.
====
4852
We've got to save her before it's too late!
====
4856
Don't worry. I've learned my lesson. Conjuring Daedra that powerful is a risky proposition. Next time, I'll have thrice the number of apprentices and soul gems with me.
====
4859
How in Kyne's name did you get them so stirred up? 

Never mind, let's just get out while we can.
====
4860
Did you find anyone? Dalaneth …?
====
4867
Rala waits for you at the other manor. She'll help you find the crypt.
====
4872
Sorry, I'm a little busy here and—

Wait, it's you! You helped Kireth and I in Bthanual. It's good to see you again! Things didn't go so well for us after those ruins, so we're up north now. Kireth still talks about those light crystals, though.
====
4889
We need an intact orb to make the memory device work. See if you can find one around here.
====
4894
You've helped more than I could have hoped, stranger. Areldur will survive this.
====
4898
You have done a great service for me. For that reason, I shall not feast upon you.

Not this day, at least.
====
4904
I think <<1>> and his friends will take care of <<2>>. I'm sure Nilara will not me tempering them.
====
4913
We'll open up the portholes from here and let the rest jump ship. No use keeping extra passengers!

Quite a ride we've had! I thank our stars that you came along to help.
====
4915
I don't know how I'll ever repay you for helping me rescue <<1>>.

You're a true friend. We won't forget this.
====
4916
It's good to be back in my armor again.
====
4924
To emerge from the Dreamstride is no small feat. The Three Old Gods surely favor you!
====
4926
The Drublog clan has been making deals with Daedra!
====
4927
The Drublog kept the book near a shrine to Malacath. A Daedra's power could prevent the Silvenar from escaping.

They put his essence into a runestone. I bet they took it to one of the actual shrines.
====
4931
Yes, I'll find the others. We'll find out what drives the Green Lady. And we'll find a way to end this madness.
====
4955
Well met, traveler. Your aid here will be most welcome.
====
4956
Before you returned, our soldiers saw the ghost giant Sinmur. He came from the mountains and he went east, toward Riften.
====
4964
My friend! I'm relieved you're here! It's a good thing you are. All is not well in Silvenar.
====
5009
As a warmaiden, my sword and shield were my only concerns. Here, in this hall … the battlefield is much more uncertain.
====
5020
Get in there and make sure King Jorunn and the others are safe.
====
5028
Speak to my Housecarl. I have no time for another of the Jarl's hounds.
====
5029
How goes your investigation?
====
5036
My hero returns with my spun gold. I'll buy you a pint as soon as you …
====
5037
My friend. You return, with my valuable property all in …
====
5044
Can I ask more of you? An important task stands before me and I hope to enlist your help.
====
5046
The matrons are awake. I … I almost don't know what to tell them.
====
5051
Aelif was curious. She thought, "When will we be seeing you again?"

<<1>>. Heh. After her weak performance? I'm sure her soul suffers in the depths of Cold Harbor.
====
5060
You'd best move on. Taarengrav isn't safe.
====
5087
Tread carefully. Some say <<1>> is dangerous.
====
5096
She and Aelif await you at the hall in Shornhelm. Go well on your path.
====
5108
You must clear the way. We have to reach Sinmur before it's too late!
====
5110
Enter the sanctum and stop their ritual!
====
5111
Adept. We need your support once again. Valaste has translated the book you earned in Sheogorath's mad play.
====
5116
Blast it all, nothing stays! A thousand plagues on whoever invented this infernal device!

I dictate the story to this parchment, but nothing happens!
====
5128
I hope you'll cause a distraction in the warehouse district. The destruction of the pirates' booty should keep them occupied.

We'll get over to the docks as quickly as we can.
====
5129
"Oh, my lover awaits, down by the shooooore!"

I love that song. I should have been a bard.
====
5135
Go upstairs. See if his clothes fit. There's little time to set up our deception.
====
5140
One of the scouts said you're heading in after them? Good luck.
====
5145
The entrance is blocked. It's a trivial barrier to one such as Aelif.
====
5163
The spirits have not been kind to him.
====
5165
The spinners say their stories come true. What good fortune you changed this one, yes?
====
5175
We haven't much time! You'll need fire salts and kindlepitch to destroy the beacon. Talk to <<1>>. He'll know where you can find them.
====
5183
That lich must be destroyed. Hurry, please!
====
5200
Careful, don't get too close to the stone! It appears to be emanating dark necromantic energies.
====
5205
<<1>> is now dead, thanks to you. Whether he stays dead is another question.
====
5219
Silsailen is under siege! We must get this madness under control.
====
5233
Who in the nine holds are you, and what are you doing in my house?
====
5238
Look, I'll go to the camp, all right? Give me a few moments to collect myself. Oh, and don't forget our instruments. If I'm risking my life, it had better be worth it!
====
5256
Lead us to <<1>> and we'll send him back to the grave!
====
5257
Perhaps <<1>> cannot be killed. What then?
====
5264
The Baandari will see to it your stay is pleasant, my friend.
====
5265
I don't think we can win this battle. What happens if <<1>> kills us all?
====
5268
Halt! Firsthold is no longer safe. We'll need you to make your way back to the main road.
====
5269
Tendil's a good sort. He'll get you moving and get us the help we need.

Don't worry about us here.
====
5270
Stars above! You've no idea how relieved I am to see you. 

I hope you're resolved. We've got a hard road ahead of us.
====
5292
Move along, stranger. We've got everything under control.
====
5305
This one waits, and watches. When the barriers go down, meet Razum-dar near the castle gate.
====
5323
Grab a weapon from that dead dremora and get a move on.
====
5324
There's a powerful Daedra nearby. I know it now. You have to kill it.
====
5344
They took him! They took Nelulin. Now both of my boys are locked away.
====
5401
Took us five days to carve our way out of that fish. Those bones mean a lot to me. I lost many a good sailor before it died.
====
5403
There's treasure all over this rock. That's why the Maormer are here too.
====
5406
I'll keep watch here for a while. Raerana deserves to feel safe tonight.

Thanks again for your help, traveler.
====
5423
Fair day, visitor. Please state your name for the record.
====
5438
There's a trick to opening the cell. The only way for a prisoner to leave is for another living soul to take their place. I need to swap places with the Prophet.
====
5439
Stars above, it's good to see a friendly face. Did one of my acolytes send you along?
====
5447
The Heritance are racists, yes? Idiots. But dangerous, destabilizing racist idiots. We must act.
====
5448
Let me finish speaking to Urcelmo, please.
====
5475
Thanks for your help! The Companions are still in disarray after the Reach's attacks.
====
5502
If you can truly slay <<1>>, I'll sleep much easier. Please, save me from this foul beast!
====
5537
Who are you? Don't touch me!
====
5538
Find her—as quick as you can.
====
5539
Get out of here. I won't say another word, so you'd just be wasting your breath.
====
5540
We need to find that ship. Post haste!
====
5543
I should have trusted my mother, not my father. Look where our great plans led us!
====
5546
Your reputation precedes you. Welcome to Skywatch.
====
5548
Perhaps now you recognize Razum-dar, yes?
====
5553
Away with you, outlander. We don't deal with your kind here.
====
5559
So Gorak lied to me about how he got back here and how he retrieved the dispatch. That was all you?
====
5575
You're an unexpected bend in the river. Not Veiled Heritance, yes? And obviously not Pact. Perhaps we may be of service to one another?
====
5608
Let's return to the village for the last part of our tour.
====
5629
Hey, you made it! Telenger has been waiting for you. You should talk to him when you get a chance.
====
5631
I love my father, despite the mistakes he's made. We'll gather what we can and start out for the Hollow City shortly.
====
5633
Come. We must hurry to the Anchor mooring!
====
5701
That silly, stupid boy. He's going to get himself killed.
====
5713
Thank you for choosing us. I believe that I would have selected Angof if I had been in your boots, but I'm not disappointed to be away from the Observer and his game.
====
5714
This one has a bad feeling about this. Be careful up there.
====
5734
We'll make it to the city. Well, I will, in any event.

Find me when you're ready to do something significant.
====
5735
You … you did it! You got us both out of there!

I'm glad that the guild sent you here. This could have ended much worse.
====
5741
The path to the southwest leads to Haj Uxith's central plaza. I will follow behind you.
====
5786
That ship … the Prowler, isn't it? I've heard tales of its captain and crew.

If things weren't so dire, I'd hope to meet them.
====
5790
Have you collected everything on the list?
====
5791
The pirates took <<1>>, but we'll get it back.
====
5792
Please, don't hurt me! I have nothing of value!
====
5794
We must retrieve the Amulet with all possible haste.
====
5795
<<1>> spits on his own honor. Poisoning the stronghold? He is no better than the bandits.
====
5796
I know you can't forgive my clan for what it's done, but they adhere to an ancient promise that will never come to pass.

I could help you, though. No one knows that tower better than I do. But I need to ask for your help in return. It's important.
====
5800
If you see any workers in the marsh, keep them safe.
====
5817
Be careful. If the <<1>> is here, it may be well guarded.
====
5836
Can't help you. Maybe <<1>> can, if you're looking to buy some tin.
====
5846
Bring old <<1>> back in one piece, would you?
====
5849
The door is free to open, clever merciful friend. Soon <<1>> troubles Dominion and Pact no longer!
====
5851
As the Empire's grip on Cyrodiil loosens, evil groups like the Shadowed Path crawl out of their holes. We cannot allow them to spread into Cheydinhal.
====
5859
Come on, don't be coy. Finish the job. You know you want to.
====
5885
I … can't believe the Eye is gone. And I have a bad feeling about those undead.

I'm going to get some help. Warn the region. Who knows how many of them are in there?
====
5890
Ah, there you are! I was just coming to, er, help you. 

I hope you found what we were looking for.
====
5892
Don't go easy on <<1>>. If he didn't keep so closely to <<2>>'s shadow, I'd have keel-hauled him months ago. I'm sure the rest of my crew feel the same way about him.
====
5893
That heirloom isn't going to walk over here by itself.
====
5895
For such a superstitious, Mage-hating people … this place is a work of art.
====
5897
That was a passable performance. For a mortal.
====
5898
Good luck in there. Let's hope he sees reason.
====
5900
Welcome to the Dance, my friend! What did I tell you? Baan Dar does love a good party!
====
5908
If you please? I haven't all day to keep this portal open.

Well … I do, really. But I don't want to.
====
5911
Well. Don't see something like that every day.
====
5920
That was deftly done. I'm reminded of a warrior poet from midway through the First … Era. Never mind.
====
5922
Dwemer devices are so poorly understood. I've been trying to get this sphere running for weeks. I suspect parts are still missing.
====
5943
Thank Kyne! King Jorunn said you'd be coming, but I was beginning to have doubts.

We thought we had Thallik Wormfather cornered, but these damn cultists put up a fierce fight. My soldiers were all killed … I am the only one left.
====
5947
The Drublog refuse to tell me anything. After what happened in Velyn Harbor, I can guess why.

My sister's safe because of you. Can I count on you here as well?
====
5953
You go on, meet up with the goddess. I'll see you at the Flaming Nix cornerclub when you're done.

Oh, and don't do anything I wouldn't do. Scratch that. There probably isn't anything I wouldn't do.
====
5957
Hold a moment … you're no cringing diplomat.

I really don't care who you are, as long as you can help defend <<1>>.
====
5982
Azura has shown her favor to you before. I do not doubt she will do so again. I only pray she has the answers we need to save the king.

Go now. I will await your return in Wayrest.
====
5984
Look at that, Lambur! Our half-drowned friend is up and about. We weren't sure you'd make it.
====
5987
Now we can finally head for <<1>>. It'll be good to sleep in a real bed again.
====
6039
This is the Blessed Crucible, where the fiercest fighters in Tamriel burn, bite, and slash each other for coin.
====
6065
I smell smoke. What happened?
====
6066
The first Mane once again stands before Shazah! Bright moons indeed!
====
6068
I'm glad you and Shazah are around. Altars, lunar phases … it's a little beyond me. 

Just shout if something jumps out at you.
====
6069
That was marvelous work, soldier. Poetic slaughter.
====
6070
You've done us proud today, soldier. It was a pleasure working with you.
====
6071
Do you see that? This scene of destruction? It's so wonderful. Brings a tear to my eye.
====
6099
Damn it Mathal, you stupid stupid Khajiit. Why would he do this to himself? Why would he do this to me?
====
6110
Well met. Good to see you. Razum-dar said someone looking like you might turn up. I'm glad you did.
====
6111
The Hedoran estate was once one of the nicest in the region. Shame it was destroyed. I hope you recover something from the ruins.
====
6117
You have served this community with distinction.
====
6123
You are to clear the rats for Milk Eyes, yes? Tazia tells this one so. He is sweet, on the inside. You will see.
====
6124
You do not look like a Colovian soldier. It is good to see a friendly face.
====
6126
What do you want? You are in Ezzag's light. This one has chores to do.
====
6191
I apologize. I should have known one of their mages would be lying in wait. Maormer are known cowards.

That was Stormreeve Neidir. If the Maormer wanted to hurl a tidal wave at the Malabal Tor mainland, it would have taken power like hers to do it.
====
6197
Leave me now. I must rest, and meditate. I will contact you when the time is right.
====
6198
You need not worry. The Order of the Claw will protect our sacred charge. We will make Rid-Thar proud!
====
6207
Please try not to get any blood on the books, either yours or Goblins'.
====
6218
It's ugly and getting uglier out here. As our living soldiers fall, the ranks of the dead swell. At this rate, we'll all be fighting for the other side by tomorrow's dawn. 

And that's not even the worst part.
====
6220
I think we're in luck. Though most of the local wildlife has fled from the undead, the torchbugs have remained. 

Many people do not know this, but torchbugs are among the most perceptive creatures in the forest. They're amazing.
====
6233
If the Pact is here to bring peace to Vlastarus, I welcome them. If not, you should remain in Castle Brindle.
====
6235
Ah … you have come. Hunal sees the cool light of the moons reflected in your eyes. You have greatness in your future, yes?
====
6240
You! You have to help me! You have to help me find my son.
====
6252
You pulled me from the pits of Oblivion. I owe you a debt of honor, small one. And Titanborn pays her debts.
====
6254
What are you looking at? When Rhea's spell fades, she'll pay for this outrage!
====
6269
The standing stones are southeast of here. Charge the scrolls there, then return to me as quickly as you can.
====
6285
Be calm in the moonlight, Hallowed. Welcome to the Do'Krin Monastery. These stones were old even in Rid-Thar-ri'Datta's day as Mane.
====
6292
Bright Moons! Now we're somewhere in the Summerset Isles?
====
6301
My friend! It is good to see you, even here. I keep hearing reports out of the March. "Hallowed this" and "the Hallowed did that." Even on the fringes of the Dominion, you make your mark.
====
6335
The Veiled Heritance and the Maormer… just like old times, yes?
====
6337
Razum-dar explained how we were fooled by Laryaril. 

I wish I had time to show proper gratitude, but he also told me that an army of Maormer, led by Vicereeve Pelidil, is making landing on our shores. Is this true?
====
6339
We can't let the Dominion have the keystone. It's too powerful.

Once it's in our possession we can shift our focus to taking back this town. Is there anything else?
====
6364
Yes, excellent! Blackheart's treasure awaits!
====
6372
This imposter must be found before he can fool anyone else. But I think I know where he's hiding.
====
6378
I have just returned from a long and uncomfortable journey, and I would very much like to enjoy my home and my wife right now. 

I must request that you excuse us. The door is over there.
====
6382
The Dremora will stop at nothing to take Bruma for their own. If they get in here, we're all dead.
====
6395
From the screams, it sounds like <<1>> is belowdecks.

Watch it. We don't know how long the pirates have had that Fang. They could all be crazier than wamasu.
====
6409
Don't worry about me. I'll get going as soon as the damned walls stop moving.
====
6410
Welcome to <<1>>. I'm <<2>>. I manage the games and the tavern. What can I do for you?
====
6422
We're back in the Shadow Wood. I had hoped not to visit here again. But if this is where he is holding the general's bow, then it's just as well.

We need to find the Shade to get the bow back.
====
6424
The next race is about to begin! Place your bets! Remember, the fine line between winning and losing is the finish line!
====
6429
You carry the Light of Meridia. I can sense it! Soon, we shall strike back against the Lord of Brutality!
====
6436
You shall require more than just the King and the Mage, of course. But they are as good a starting point as any.

Others in this realm, allies current and soon to be, all have important parts to play in this endeavor.
====
6440
I can't believe we're doing this. Repulsive.
====
6441
Heh, you think Tharn is at the top of a tower like some captive princess? That'd be one other thing we could hold over him.
====
6444
At long last, the Elder Scroll of Chim is ours. I can feel its powers strengthening our forces!
====
6448
The crystal … you must destroy it! Quickly, or everyone will die!
====
6456
The challenge grounds are to the west of the Hist tree. You will find our champion waiting for you there.
====
6457
Find the captains and find out what's going on up there. The passage is right behind me. We'll catch up with you as soon as we can.
====
6458
Witness a diabolical duel of death and destruction! Place your bets! Two terrifying titans face off in a bloody battle of bulk! Welcome to the troll arena!
====
6478
The Black Daggers are a cunning bunch. You look like you can handle yourself though.
====
6485
Marines do their part. No privateer will accuse us of shirking duty.
====
6506
The fewer Goblins around, the safer I feel.
====
6509
No time to talk! We have to stop the summoning ritual!
====
6510
Despite all my knowledge, <<1>>'s influence over me was absolute. I'd be little more than a puppet without your timely intervention.
====
6514
The sooner the Prowler's repaired, the sooner we get out of these musk-damned shoals.
====
6515
The Overseer's in there. He put us into this Dwarven machine. He's dangerous.
====
6590
Without <<1>>'s support, the Dominion will have precious little defense on its southern coasts. But we are not here to conquer anyone. <<2>> knows this. He's in the Chancery, seeking a peaceful resolution here.
====
6591
We need both shards to gain access to the council's floating platform. Then we can recover the queen's precious eggs.

Meet us at the central camp when you have completed this task.
====
6593
I can already hear the chatter out there. The projections are working.
====
6594
You'll do good work out there. I feel it in my bones. Once the Colovians are forced to face the truth, they'll scatter to the winds.
====
6597
If you need anything from us, talk to <<1>>. He's handling repairs and personnel.
====
6599
This is madness. There has been enough death in this city!
====
6601
I don't care whose ear this High Elf covers with kisses, I won't let <<1>> fall to Dominion invaders!
====
6607
I'm very busy and important, little fish. Why don't you swim on along?
====
6609
I don't think you want to talk to me. I think you want a brew at one of the drinking halls. Move on!
====
6610
Zara hopes for Bright Moons to light your path.
====
6614
The entire arena is abuzz with talk of the Mysterious Stranger, Champion of the Summoner Division! This kind of thing is very good for business. Well played.
====
6615
Well met! If you're made of flesh and bone, I'm calling you a friend. These abominations, the Hollow, they've killed our Treethane and a dozen others ….

What in Oblivion are they and how do we get rid of them? Can you help us?
====
6618
Ah, you have returned. I had almost given up hope.
====
6629
You have the potion, initiate. Drink it. Experience the vision and become an Ash'abah.
====
6635
The council will see you, but this won't be easy. You have one chance to convince them, so make sure you put your best foot forward.

My people … our future … depends on it. We can't continue to be prisoners in our own forest!
====
6636
Those unclawed smugglers will spread no more filth on this island.
====
6640
We should seek Nervyna Selos. Hopefully she'll be able to shed light on what's going on.

If she's still alive.
====
6660
About time someone showed up … have we met before? Yes! You're the one who caught that rat, Tervur!
====
6667
You do fast work. Ready to take on the lions?
====
6675
Heed my words, you endanger more than your life should you approach.
====
6705
We failed. We never halted the Canonreeve's ritual. The final altar was here, in this realm, all along. We have to find it. Destroy it.

I … what happened?
====
6734
I should get back to my investigation. If you find anything, I'll be around.
====
6756
Let's return to the Harvest Heart. There's one more thing to do and then the ritual will be complete.
====
6757
A vision of the First Mane himself. Rid-Thar-ri'Datta here, in the Clearing! You are the Moon Hallowed!
====
6761
My projection will be waiting for you in the laboratory. Do hurry.
====
6773
I appreciate what you did for my children. Most mortals see us only as monsters. But you were willing to look beyond that and set us free.
====
6789
I just knew you had the makings of a Hallowed! I am very glad you're here. With you at our side, there are no questions we can't answer. No puzzles we can't solve.
====
6790
Welcome to our cleansing, my friend. Eh, sorry … Hallowed. We were right about you, I hear. It is good we'll have someone so strong and trustworthy at our side today.
====
6791
I believe that this is another one of the magicka conduits. How fascinating!
====
6794
Aranias is not the only unusually talented Altmer the Veiled Heritance recruited. You should talk to Andur to learn more about what the Heritants have planned for Aranias.

But be careful, his temper is as fiery as his magic.
====
6806
I have waited some time for your arrival.
====
6831
You made it back. I see sending Draval did some good.
====
6835
Hey. If you don't mind, I'd like to drink alone. Sorry.
====
6847
I am grateful to see a friendly face. This is a desperate moment, and we need all the assistance we can get.
====
6858
Why … why are you still here? We have already said touching farewell. Go!
====
6870
As dire as our circumstances may seem, I have only to think of Queen Ayrenn for the inspiration to fight on for a brighter future.

Victory today may come at a great cost, but the strength of the Aldmeri Dominion is worth any price!
====
6887
O, my heart grows weary! I beg of you to return when it is all over.
====
6919
Yes, yes. Raz knows you'll do fine. Don't keep the moon-sugar-induced visions waiting.
====
6931
The moons have shown us the future. We have to succeed. We can't let this be the future for our people. For our allies.
====
6939
Death comes to us all. May we face it with honor.
====
6953
Be careful. There's a corruption here, friend. It's a blight that's tainted the minds of these Bosmer, driven them mad. 

There's little I can do for them. All I can do is search for a way to stop the blight before it spreads any further.
====
6954
Please, don't bother me. I'm doing some important work up here. I can't have distractions! Nothing is going wrong, I just … no distractions!
====
6968
I pray to the Green you can help us resolve this. No one here wants to see this contract fail.
====
6978
Did you get the key? Please, you must let me out of here. I'm freezing to death!
====
6981
You should talk to <<1>>. Perhaps you can talk some sense into him.
====
7005
It all comes down to this, my friend. The final fanfare. The last hurrah.

I don't know the meaning of the word fear. Literally. I don't. But, damn, if the prospect of entering that gate doesn't twist my guts into knots.
====
7009
The Champions are here, Hallowed. They awaited your arrival with great enthusiasm! Are you ready to join them within?
====
7015
This room is so big. I never expected the Prince to be much of a reader. But all these books! Imagine the wealth of knowledge they contain.

I could spend years in here. If we didn't have more important matters to deal with, I mean.
====
7027
You'd better get to it. It's only a matter of time before the clients ….

Never mind. Just go do your job.
====
7042
Remember: Wormroot Depths, Grahtwood. I'll meet you inside.
====
7043
Get the Staff of Magnus from the Shade's remains. We need to make sure it gets returned to the queen.
====
7046
If you're here to complain about the Argonian refugees, there's nothing I can do. They're to remain behind the barricades until the Thalmor resolves their status.
====
7058
I knew of <<1>>'s anger, but to murder <<2>>? Madness.
====
7068
Go and see for yourself. Keep your weapon sheathed, if you please. And make no sudden moves.
====
7070
As much as I hate to say it, the wizard knows what he's talking about. Maybe he knows how to stop the Sea Vipers.
====
7071
His initial assumptions are rarely correct. I suppose lightning can strike twice.
====
7108
Even by kyn reckoning, I have waited a long time to send Seris into the darkness. Allow me to savor this moment, little mortal.
====
7118
Suppose you'll be moving on, then. You should come visit, tell us tales of your travels. We're a lot alike, you and I!
====
7119
It's good to see you live. We didn't make it as far as Tamriel, but at least we're no longer trapped by Grexev.
====
7147
Moons smile on you. Speak with Queen Ayrenn. She hopes that you and Indaenir will be able to accomplish here what you accomplished in the Driladan Pass. We all do.
====
7158
I overheard your conversation with Gilraen. I'd love to help you tear those Daedra apart.
====
7159
So you'll fight with us? 

Let me know if you need an extra bow, I'm itching to leap into this fray.
====
7161
<<1>>'s plan worked. I don't know what to say.
====
7194
Let's let the leaders make their opening arguments.
====
7214
The summit is just ahead. The leaders should be arriving any moment.
====
7228
You've done well.

Do you think you'll remember this immersive lesson into Redguard history?
====
7231
The wee ginger mage can tell you more about the focus stones.

Mmm, ginger. You must try my clannfear haunch in pickled ginger. Exquisite! Not to brag, but I'm almost as good a cook as I am a warrior.
====
7341
Save your breath. I will not be swayed by Emeric's lapdog.
====
7343
Your Skald-King has all the patience of a bull at mating season. This is a negotiating table, not a battlefield. Can't you talk some sense into that thick head of his?
====
7344
Jorunn is being stubborn out of spite. He's your king. Can't you reason with him?
====
7407
Our allies are few, and our enemies multiply.
====
7411
Let me go! This is a mistake! I've done nothing wrong!
====
7412
If you aren't here to help us, please just go. We don't need another outsider making things worse.
====
7423
You're a fan of poetry, aren't you? How's this, then?

As I was going out one day
My head fell off and rolled away,
But when I saw that it was gone,
I picked it up and put it on!

I rather like that one.
====
7430
Bright Moons! Now we're somewhere in the Summerset Isles?
====
7445
I don't have anything to say to you, outsider.
====
7447
Thank you for your help, advocate. The forest seemes to be restored to normal, even if Gathiel got away with her crimes.
====
7451
So, you're still interested in joining Brackenleaf's Briars?
====
7452
It's done. I hope it brought Yahyif some peace.

I'll admit. Didn't do much for me.
====
7464
I'm just gathering everyone before the ceremony starts. Go on ahead. The path is obscured by vines, but you'll see it where the passage narrows. See you there!
====
7465
Every muscle must be properly stretched before we rush into battle. Wouldn't want to get a cramp when we make our heroic charge into death's chomping maw, would we?
====
7476
Everlasting glory to those who captured the Elder Scroll of Mnem!
====
7478
Watch the tail! I will try to distract it!
====
7494
The light of the Bright Moons bless and keep you, traveler.
====
7503
Will you help capture the Elder Scroll of Altadoon for us, warrior? This deed will not be forgotten!
====
7506
This was supposed to be a simple assignment. I should never have allowed <<1>> to push us around!
====
7508
That's not me! It's nothing like me! Why is she pretending to be me? 

We need to destroy that shield. When I'm finished with her, she won't resemble me in the slightest!
====
7511
One Varen is torture enough, but three of them? That would drive anyone insane!
====
7512
Sai Sahan suffers from unfathomable torment. I can sense it. Find him, Vestige. Bring him to me.
====
7513
Shhh … be quiet in here. <<1>>'s servants don't like things with blood inside them. And they really don't like noise.
====
7515
I still can't believe she's gone. I don't blame you, advocate. I blame myself that I missed it. 

I'm going to pass down the title of Spinner as soon as I find a suitable replacement. I can no longer be the spirtual light that Karthdar needs.
====
7517
I am in the middle of something right now, sorry.
====
7557
Adusa has no time for idle chit-chat!

No, forgive my poor manners. This one could use your help.
====
7560
The way ahead is blocked, heading this way first was a good idea. We need to get to the relic somehow.
====
7561
Get down, you fool! Do you want the bloodfiends to see us? Now hush, hush. Adusa needs her ears right now.

No, wait, strike that. Let's talk. You can help Adusa, yes?
====
7588
I'm not going to leave Moira's Hope to those monsters. I promise you, we're going back home. Some day.
====
7603
Thanks to you, we're alive. I hope that's the last I ever see of vampires and bloodfiends!
====
7609
My sister thinks I don't trust her, but she's always been my shield and my sword. She has things here well in hand.

Janeve wants to resume the hunt for Reezal-Jul, but not before she's certain this camp is secure.
====
7613
We need to get to the highest point in town, that's probably where this storm is being conjured.
====
7622
We must keep moving. The Inner Courtyard is just ahead.
====
7623
I hate killing things that are already dead. It's just not as satisfying.
====
7624
It is good to stand beneath the sky once more. To feel the breeze upon my skin. 

And I wouldn't have made it here without you. My home is always open to you, should you care to visit.
====
7625
Goblins have no place in a decent world. They are not even good to eat.
====
7626
Do not shy from killing more Goblins than called for in your contract. Even Stendarr grants no mercy to those creatures.
====
7627
Goblins are nasty brutes. You watch yourself on the hunt.
====
7628
We have an unexpected guest, Vestige.
====
7646
Saryne will need your help, like I did.
====
7697
<<1>> was certain she'd find <<2>> beneath <<Ac:3>>. She made the Falinesti Faithful dig for that frozen vault. It seems they have uncovered it.

And it would certainly explain the frost trolls.
====
7699
Ah, look who's here, Stibbons! While I've no idea why you'd be in this place, I daresay you've come at an opportune moment.
====
7700
Keep your distance, outsider. The last thing we need is some rock-brained city-dweller bumbling around.

Darkness dominates this part of the forest—Uela the Hagraven and her Reachmen are encamped here. For now, at least.
====
7701
It's not fair that you get to go in. I was so looking forward to tearing the old hag apart.
====
7719
Watch for icy tricks and traps. Though <<1>>'s soldiers tripped many, the magic of the inner vault restores them after a short time.
====
7732
Guard the ring with your life! Without it, you will never retrieve the Amulet of Kings.
====
7748
Are we done here? Honestly, the Inner Courtyard is just beyond the next door!
====
7757
Wyress Asteria let you in? I trust she had good reason. What drove you to seek me in this house of stone?
====
7765
Please, we need those poultices. Do whatever you have to. Without them, my knights don't stand a chance.
====
7771
I had a feeling coming here was going to be bad business! Always trust your instincts. I should have listened to my mother more often.
====
7791
Take care. That the Tomb of Anahbi remains undisturbed in this city of thieves after all these years should tell you all you need to know of the dangers.
====
7792
The Countess is young and unproven. Yes, she was invaluable in our victory over Montclair's forces, but is she really ready to govern? She lacks the experience and boldness of her father.
====
7794
I know that High King Emeric holds Verandis Ravenwatch in high regard. And I am not one to refuse aid when it is freely offered.

Still, the man has always made me just a little … uneasy.
====
7802
It is good to see you again, fellow Moon. No doubt your trial was a harrowing one.
====
7805
Lies of Lorkhaj and all his thralls! We trusted you! We trusted you and you abandoned us in our hour of need!
====
7809
I would never bring an outsider into my memories if I didn't believe it was imperative. 

The memories we will revisit. They are … painful for me. It is with a heavy heart that I ask you to embark upon this journey with me.
====
7811
I quite forgot how it feels. The rush of blood to the head; the sound and fury of battle! 

So what if I've put on a few years? This is where I belong. I'm going to take back this garrison or die trying.
====
7828
Leila doesn't have much time. I know it. She knows it. She's trying to be so strong, but ….

I swore I would never ask this of you. It goes against everything I believe in. But damn it, she's my wife! I don't want to lose her.
====
7833
I need to think about what I'm going to do next.
====
7835
Oh divine protector, please … send me a sign ….
====
7849
What does Crazy Eye see here? Another shaveskin? Good! These Knights of Saint Pelin need all the help they can get! 

Crazy Eye and the other Baandari have done all they can. Maybe it's your turn to help now?
====
7852
So … what do you think of the armor? I'm still officially in mourning of course, and I don't want to disrespect Eamond's memory, but if we're fighting Septima Tharn I have to be there. 

I just do.
====
7858
Have you discovered the identity of the informer?
====
7862
Our eyes are everywhere in <<1>>. We've fixed them upon you for some time.

We're in need of an outsider, unknown in <<2>>. Someone with … versatility.
====
7892
Without you this may have taken days, maybe weeks, to crown a new king. Emeric really trusts you.
====
7929
You're a bold one, to approach so fearlessly.

Give me a good reason to speak with you. I'll make it seem like you're here at my request. Otherwise, my subjects will think you cut the line and start sizing you up for dinner.
====
7930
The ratification ceremony is taking all of my time. Now I have to clean <<1>>'s mess?

We should have brought stonemasons from the Summerset Isles. Dependable, unlike these local work crews.
====
7937
Cut out her heart. And work swiftly, so the blood of Hircine's faithful still flows.
====
7941
The gargoyle's tongue! Of course, what a simply obvious answer!

Well, let's get on with it. You'll be able to dispatch one of those beasts, I assume?
====
7948
Shornhelm may be secure, but reports from other parts of the kingdom suggest Montclair is stirring up trouble everywhere.

Countess Tamrith and Baron Dorell will each take a detachment of the Shornhelm Guard and go investigate these reports.
====
7969
I'm sorry, I don't have time to talk. I'm not feeling very well, and I still have to earn enough gold for my dinner.
====
7997
With the Heart of Anumaril safe in the Mages Guild and Rajhin's Mantle at hand, only a skilled operator remains.
====
7999
Strange to see you, after <<1>>. Not bad, just … strange. But no matter.

I can hardly believe we're about to breathe some life into this old girl. And before you ask, yes, I'm speaking of <<c:2>>.
====
8004
Stendarr be kind. I hope they're both still alive.
====
8005
It pains me, but we cannot take her pleas to heart, my friend. The Daedra will try anything. Speak to it if you want, but you know what we have to do.
====
8006
Tu'whacca's breath. What have we done ….
====
8009
Mother Lamae wants to speak to you.
====
8014
The power crystal should be right inside the Overseer's atelier. Just be careful. If the Overseer is present, he won't be very happy to see you.
====
8037
You know what I hate more that a nasty bloodfiend? Two nasty bloodfiends!
====
8050
I have couriers all over <<1>>, but running the borders has become rather dangerous. 

I hope none of them bumbled into trolls again. I can't afford any more delays!
====
8068
Whether you helped me here for coin or for gratitude, you have both now in your possession.

Coin from <<1>>, and gratitude from myself. Go in peace.
====
8069
Apologies, but I've got no time for talk.
====
8071
You? What are you doing here?

Forget it. I know we've had our differences in the past, but … I need your help.
====
8072
Aha! I knew I recognized you from before. You retrieved that relic for me, from the site in the Alik'r. Splendid.

I don't suppose you'd be willing to help me on another grand adventure?
====
8088
This architecture … it's Daedric. I think it'll work.
====
8103
Look, I don't know you, but I need someone who knows more about magic than I do, and frankly, that's just about anyone, so you'll do.

This damn mage hired me to do a job and now he won't let me get the job done!
====
8272
Old chum! What have you been up to, then? Lots of derring do, I'd imagine? A fair dose of swashbuckling, perhaps? Excellent!
====
8300
Did you hear what that monster did to the town of Crestshade? Reezal-Jul has to pay for these crimes!
====
8310
These men will always have a place of honor among my people.
====
8311
We'll never find work again.
====
8318
Argh! My head is pounding. Three loaves of bread and I'm still foggy. I don't care what happens. Remind me to never drink that rum posset again.

You were asking around town though. About that toothless runt of a constable. Did you learn anything?
====
8330
Have you made any progress with Martin? I hope you won't give up. For my sake, and for the sake of Shornhelm. We need soldiers.
====
8333
Lleraya put a lot of effort into this veil. She really wants to keep us from finding whatever the Ayleids hid down here.
====
8341
According to my waste of a son's own journal, he practically gave Lleraya the keys to the city. What happened here was Ellic's fault.

I don't care what kind of powers Montclair's daughter possesses. A Dorell must be better than that!
====
8343
I always loved puzzles as a child. I just hope we don't get struck by lightning if we make an incorrect decision.
====
8346
You've done it! Arlie, she's … she's alive!
====
8347
You are surely one of the Aedra, sent by Stendarr himself!

But that's silly, of course. Was … was it Federic who brought you? I'd worried he'd forgotten me.
====
8348
I don't know how much help I'll be, but lead the way.
====
8350
The Daedra! They took my little girl! Arlie. Have you seen my Arlie?
====
8455
I never really liked this place when it was just a crypt, but between the quarantine and the plague husks it's gotten so much worse.

Let's get moving. The sooner we figure out what's going on and find my brother, the sooner we can get out of here.
====
8493
I appreciate you doing this for me. Talk to Nilyne. Just try to ignore her sharp tongue and insulting tone. That's just her way.

She really is an excellent alchemist. My uncle trained her, you know.
====
8494
Who are you? How do you know about the Fading Tree?
====
8497
I'm glad to see you and Aerona were successful. That young woman's got more guts than she knows what to do with, but I can't fault her intentions.
====
8572
Keep a note on you if you're going out there. Write where you would like to be buried. I'll do my best to carry your body there, if I find it.

What? An army of Undaunted vanished out there. I'm not morbid. I'm a realist.
====
8625
Let's see, that's everyone from the Iron District, but we still have a few hundred unaccounted for.

Oh, I'm sorry, I didn't see you there. Our hands are full getting refugees out of the city.
====
8628
You. You've been working with the Star-Gazers. That means you know what you're doing. Good.

See that large staff sticking out of the ground? It's emitting magical energy at unprecedented levels. If we don't stop it, it'll explode.
====
8638
The water has revealed a battleground ahead, where the savages hone their barbarism. Betrayers! Murderers!

Handle them.
====
8648
There are Daedra lurking ahead—if you can defeat them, we can get through! Save my wife and those mercenaries I hired. Whatever's left of them. I mean—you know what I mean.

Go on, I'll catch up. I need a moment.
====
8656
I sense that the gems have been recovered. But your work is not yet done, mortal.
====
8657
We are pleased that you have decided to help us, mortal. But take care—the Serpent will surely discover your interference and try to stop you.
====
8658
Quick! we have to defeat this Lodge member. They can't tell the others that they found us here.
====
8659
Well, I guess it's time to get ready for a party.
====
8660
Thanks again for saving me from that damn prison. It feels good to be able to stretch my legs again.
====
8667
The cypher must be around here somewhere. Keep an eye out for it.
====
8703
That's definitely a basic dagger, good work.

If you wanted to you could even go back to the Blacksmithing Station and try to extract the original metal out it. Of course, you lose quite a bit in the process but it's good practice.
====
8704
Those wounds are appalling. What have these mages secreted away up there?

Don't tell me. I'll find out for myself once Brulo gets here.
====
8705
Once we can take out the leader, they won't be back.
====
8707
We have Banu on the edge, now. Once we have that message, we can push him over with just a breeze.
====
8711
We've got everything we need to steal the skeleton key. There's only one piece missing: a means of transportation. You're set. The Lodge will take you to the vault. But we'll need to find a way.
====
8720
She's upset. What happened out there?
====
8721
Steal the uniform, meet me by their makeshift bar. I'll have my disguise ready by then.

Look for it up by whatever big building they've got. Maybe a laundry enclosure?
====
8738
Let's get out of this cell block. We've got to make our way to the spellplates.
====
8739
All right. Gwenneth's fine. Let's get out of here.
====
8740
Just like Gwen to play the long con. Let's get out of this cell. We've got some spellplates to steal.
====
8742
The light streaming in from there is a security hazard. I told him to block it off, but it looked "pretty".

Anyway, listen close, this one's tricky.
====
8745
It's good to see you again! I have grown older, Talaya has grown craftier, but I don't see you've changed at all.

I wonder if you're ready for another challenge. Our latest course is inspired by one of the greatest couriers of all time!
====
8755
It takes both skill and good fortune to enter the ranks of the Black Horse Couriers!
====
8803
Welcome. Please deposit your token in the receptacle.
====
8808
Hurry up, Rook. Raise this gate!
====
8809
Thank god you made it back.
====
8810
The people seem in good spirits.
====
8823
You know what this one has not eaten in a while? Battered fish heads.
====
8845
Wish I could go with you, but I gotta stay here and man the ship.
====
8897
Varn and I will meet you closer to the shrine. The others largely don't know we're working with you, so we should be able to walk right in once you're past the main hall.
====
8898
The entrance is a trap door in another tower across the way. We'll see you inside.
====
8925
How rude! Kulth refused to go down without a fight.

Let's hope the armorer doesn't give us as much trouble. She should be working on the east side of the valley.
====
8932
My grandmother used to tell me stories of a time when Tamriel was at peace. 

I'm not sure I believe her.
====
8933
The Serpent and his Scaled Court would destroy Dragonstar … everything. These people mean nothing to him. And if they discover my betrayal, they will dispatch me without hesitation.

But tell me, have you dealt with the wamasu eggbearer?
====
8942
Ah, I see my message reached you. Have you encountered Kelmen in your travels by any chance?

The Thief reported a magical disturbance around Skyreach. Kelmen went in search of an old Mages Guild associate working in the area. He has yet to return.
====
8943
Titus and I shall prepare the ritual. You must light the fires atop the six pedestals. When the fires all burn, we can complete the ritual.
====
8947
A Daedric prince whose name starts with an 'M'! Bet you never have to deal with that kind of threat.
====
8949
The dead have died. Doesn't that disturb you? That even the dead know death?
====
8954
Craft a maple bow. Bring some sanded maple to a woodworking station, as well as a style material. Carpenters sell them, if you can't find any yourself.
====
8966
I've always believed the hunt for ingredients is its own reward.
====
9039
Our paths cross again, thank the Eight! It's amazing how often good research leads to remarkable discoveries.

Since we parted, I have come to the conclusion that this is an automated quarry. Like the Orc pit above, only much more sophisticated.
====
9044
I love the smell of the siege camp. It smells warm and sweet. Makes me anticipate the battle to come.

You know what it smells like? It smells like muffins. Really soft, fresh muffins. Covered in bog-iron ale jam. Mmm. I love that smell.
====
9046
Those soft city Orcs may have a use for the constructs, but who can tell? As long as they wind up far away from here, that's all I care about.
====
9064
If those scouts are cowering somewhere, kick their asses and order them back here.
====
9068
An outsider, huh? I sure don't envy you this task. Echatere can be nasty beasts at the best of times. Especially when you grab them by the crest.
====
9070
The Bloody Knoll is a sacred place. Any Orc from Shatul who spots you inside is honor-bound to kill you.

I trust you grasp the implications.
====
9112
You've succeeded where the Imperial Legions have failed! the Daedra have defiled the Ruby Throne for months on end.

Come! All proceeds as it should. We move for the Elder Scroll.
====
9116
This is not a good time, soldier. Be quick.
====
9117
I hope you're here to tell me that some Daedra's been banished back to Coldharbour.
====
9127
THIS IS MY DEFAULT TEXT. 

DO DO DOO
====
9128
SOMEONE NEEDS TO SHUT THAT MAW
====
9129
THIS IS MY DEFAULT TEXT. 

DO DO DOO
====
9170
You've proven yourself worthy champion. I'm impressed.
====
9181
Anchors, and Daedra, and crazy dung-headed legionaries … there's much to do in the city, yes?
====
9267
The Dark Anchor's portal is high above us. I will prepare a spell to lift us to it.

But first, you must re-attune yourself to Nirn in order to regain your physical form. To do this, you will need a Skyshard.
====
9276
Ah, there you are! Take the broken pieces and see if you can fit them back into their panels!
====
9285
Isn't this wonderful news! To protect his own tomb from looters and to ensure his legend among his people, Torug climbed to the summit. And he took his relics with him!

Now be a dear and go up there and retrieve the Armlet of Torug for me.
====
9286
You agreed to help my lady? That means we're going up into the cold and the wind again, aren't we?

The things I do for Lady Laurent. Perhaps this time she'll show some appreciation—if we survive, that is.
====
9287
Torug! What an Orc! He abandoned his own tomb while obviously near death just to bury himself even higher on the mountain. What an inspiration!

The letters are worn, but I'm sure the inscription says "zugka" and not "zugra." I'm almost positive.
====
9291
I need to go. The ambassador wants me to run to Orsinium and let them know she's on her way.

They'll negotiate with her or they'll have me to answer to. I owe her that much after all this trouble.
====
9293
High King Emeric relies upon my dear Sovelle. If she were here, she'd know what to do.
====
9300
The bellows and furnace should rekindle the forge. They must.
====
9322
Hurry! See if my mother hid another note in that coffer.
====
9341
I'm going! You've already doomed me, at least give me a moment's peace before I go.
====
9346
You made it back. Excellent. Did you find Regilus? What did he have to say?
====
9356
Don't touch the switches or you'll kill us!
====
9357
Don't touch the switches! They're trapped!
====
9361
If anything happens to Raynor, I'll never forgive myself! It's my job to protect that big brain of his—usually from itself.
====
9362
<<1>> has doubted my work in the past, but she has never rejected my findings outright. Has the thought of <<2>> clouded her judgment?

I would never do the same to her, surely.
====
9363
This isn't good. The sphere's core is deteriorating at an alarming rate. If I don't reach it soon—

Oh, hello there! Nothing to see here. Feel free to move along. We can catch up later, say, back in Orsinium? Over drinks?
====
9364
<<1>> and I have argued before, but never like this. He grew up with tales of <<2>>'s grand adventures—I didn't realize how personal this was for him.

But I'm certain he will come around.
====
9368
They hit me and told me to praise Trinimac. Now I'm confused and my head hurts.
====
9370
So far so good. Just mind the edge. It's quite a drop.

We'll keep behind you until we see a chance to move forward.
====
9374
So? What did you find? What did she have to say for herself?
====
9382
<<1>> prays this will be over soon.
====
9387
The next dish calls for <<z:1>>, some <<mz:2>>, and <<z:3>> to tie it all together.
====
9393
I'm sure Eveli will come around. Eventually.

It's you I'm worried about. The seeds of guilt are a heavy burden for anyone to bear.
====
9405
Well, so much for Valkyn Tephra. 

You move more and more like my barons. I can almost envision them ….
====
9411
Remember, the last known location of Uzdabikh's Helm was in the vicinity of Sorrow in northern Wrothgar.

I'm not sure how it got up there, but the oral traditions are surprisingly accurate for such an antiquated system.
====
9419
There's water in a cistern along the wall. Hurry!
====
9422
I don't care what they say about giants, my husband was murdered! What good is hunting and herding if the chieftain can't serve justice?
====
9440
That storm came up so quickly. I've never seen anything like it.
====
9442
This pendant is worth a fortune! I can't wait to get back to civilization so I can … present it to my fair Alani.
====
9444
Oh, splendid, more fodder for the mountain. I suppose that means we're going to make another attempt to reach that wretched summit.

Go present yourself to my lady. She's in the tent over therel.
====
9445
Incredible! Legends say that Torug sacrificed seven clans to build his tomb, and I can see why!

With any luck, looters never raided this shrine. It is a sacred place, you know.
====
9446
These ancient tombs can be tricky. Always hiding the remains or the treasure so as to discourage looters and what not.

There should be a clue as to where they placed the remains, however. Be a dear and look around a bit, if you would be so kind.
====
9475
Your dexterity in that last arena was dazzling. You're really quite nimble for a mortal. 

My master will tell you he learned some of his best moves from mortals. Tamrielics, he says, are always full of surprises.
====
9522
I hear Corintthac's lackeys are half-mad with grief. Seems you've really set them back.

Talk to Ushang. He'll want to hear that the job is done.
====
9523
You picked a good time to check in. My client says the Wayward Knights are regrouping and getting ready to cause trouble again.

I understand you dealt with them before. Up for another foray into Watcher's Hold?
====
9530
Thanks for helping us with this situation. I wish I could have spent more time getting to know you.

I know! Next time you're in the vicinity, you can tell me all about your adventures. And, if we're lucky, maybe we can have an adventure of our own.
====
9534
One of my mates said he saw smoke coming out of Watcher's Hold. That you? Ha! Good work!

The company's already settled accounts with Sergeant Oufa. If you want your cut, you'll need to track her down. She should be somewhere in Orsinium.
====
9542
Ah, this is a surprise! How long has it been since Bthzark? Days, weeks, years? 

You do remember me, right? Stros M'Kai, Dwemer ruins, that adorable animunculus Clanker? Good times. 

But yes … to business!
====
9550
Remember, the more successful you are in the trials, the more lives you will save.
====
9610
<<1>> has doubted my work in the past, but she has never rejected my findings outright. Has the thought of <<2>> clouded her judgment?

I would never do the same to her, surely.
====
9616
You're here, and relatively unskewered. Next is the significantly harder part.

First, we sneak into the warehouse. Next, we observe our surroundings. Finally, and this is the most important part, you do exactly what I tell you to do.
====
9620
We know that Quintus Jarol is dead. The Brotherhood has eyes everywhere.

You have done well. The covenant is sealed, signed in blood. Welcome to the family, Brother.
====
9621
You've got one of those faces, don't you? Nowhere near as pious as seems proper for this part of the world.

In that case, how'd you like to earn some honest gold for a little bit of dishonest work?
====
9633
Assassin, it's time we collected a payment past due.
====
9636
Ah, my friend. I have a small favor to ask of you, if you're willing.

An old friend of mine has been attempting to track me down. I don't particularly want to be found, but I can understand why she searches for me.
====
9640
Well, what have we here? You certainly don't look like one of those Red Sails extortionists that have been bleeding me dry.
====
9645
Truth tries to hide in plain sight and is often most elusive when you actively seek it.

The resin fumes provide an advantage in this regard. Let them fill you so that you can truly see. Spread out and search for anything out of the ordinary.
====
9646
This is an absolute insult to Cimbar. The old Astara would never send other assassins to finish a job unless she knew the assassin had failed. We haven't even heard back from Cimbar yet. 

But I shouldn't question the Matron. She is our leader.
====
9648
You're back, I see. How could I not? You're standing in my light.

So tell me. How did you do?
====
9649
Please. My sister and I find ourselves stranded in this city of pirates with no hope of rescue or respite.

It's like we're being punished for something we didn't know we did.
====
9650
Back away slowly and I won't slug you.

I've had more than enough attention from this nest of pirates for one day, thank you very much!
====
9660
The <<1>> must be inside the treasure room. We're almost there!
====
9661
I'll wait to change until you leave. I'm a bit self-conscious.

Ha, nearly had you. Really, I need to cut a convincing tail hole in the uniform. I'll be along shortly.
====
9687
To see the interior of <<1>> with my own eyes? Truly spectacular.
====
9688
Some people at weddings like to flaunt their latest jewelry. If we spot any, we should take it from them. Bet it would give cause to distract the doorman.
====
9689
I wonder what they're serving for dinner.
====
9690
I've seen better weddings.
====
9709
<<1>> loved his riddles. His old journal talks about this room—"Tu'whacca's Pillars." 

He always taught me to look for patterns or differences. Things that stood out, or the order in of placement.
====
9723
Just got word. <<1>> wants to see you.
====
9737
<<1>> needs you in <<c:2>>. Said she has something for you.
====
9745
I suppose you're wondering, "Who is this beautiful masked woman and what is she doing sneaking about Kvatch?" The answer is as clear as that cute little nose on your face. I'm here to assassinate someone.

We have that in common, if I'm not mistaken.
====
9751
If <<1>> is truly alive, I'll make him wish he was dead.
====
9752
Faking his death … how could he do that? Why would he do that?
====
9756
What're you jawin' at me for. Ain't you got work to do?
====
9757
Fresh tip caught your interest? I know the place. Say the word and we can all be a little richer today.
====
9760
This one thanks you for freeing me from those slavers. You've given me a chance to see my mother after all these years.

And maybe even to start over again.
====
9802
The news about the Silver Dawn has made me even more concerned about Hilde's safety. We have to hurry!
====
9803
Caravans come and go, but none are available at this time. Come back again and I'm sure we can do business.
====
9842
The time has come. <<1>> must die.
====
9845
You know who knows how to party? Orcs. But you ought to know that! I hear you had a whole city of them cheering you on! Just one thing missing, if you ask me: cake. What kind of party doesn't have cake?
====
9847
You've been given a sacred duty. Perform it well and bring honor to the Night Mother and your Sanctuary, Assassin.

Your Brothers and Sisters would kill to have been chosen for such a task.
====
9848
Heard you really rocked Craglorn, you know, totally showed some Celestials who the real star is, hehe! I'd have thrown a party on the spot, but you've got to have cake for that. I mean, what's a party without cake?
====
9856
How about you go find something for me to count instead of interrupting my counting? Great. I really miss my abacus.
====
9861
Oh, Assassin, am I glad to see you! He's got one of those ideas in his head again and it has me worried sick about him.
====
9866
I understand we have you to thank for Hildegard's safe return. Are you going to tell me what happened or do I have to torture Kor until he sings?
====
9867
A good showing, slaying the Grand Sermonizer. A pity Cimbar paid for his failure with his life. Keep your blades sharp and your wits sharper, otherwise we may see a similar end to your story.

Even so, I've recorded it all. For posterity, of course.
====
9894
Raz suspects that all this quiet hides unpleasant surprises. Tread lightly, sharp-claw.
====
9904
I can't believe Cimbar is dead. And Tanek would've met the same fate if not for you.
====
9905
Green-Venom-Tongue gave me his report on your little jaunt. What you discovered shows how the past sometimes comes back to haunt us.

Since this concerns the Primate, Speaker Terenus and the Black Hand will determine our next move.
====
9906
I've been taught that death is a gift. That to meet the Dread Father in the Void isn't a terrible thing if you lived a life of service to his bride, our Night Mother.

Even so, I feel sad. Cimbar was … fun.
====
9937
I can't tell you how relieved I am to find you. I'm Ibrula—a friend of the Star-Gazers.

I'm trying to gain entry to this temple, but the Celestial Warrior's army of Anka-Ra have sealed the door. I need help to get past them and disable the seals.
====
9947
Let's see, that's everyone from the Iron District, but we still have a few hundred unaccounted for.

Oh, I'm sorry, I didn't see you there. Our hands are full getting refugees out of the city.
====
9949
You. You've been working with the Star-Gazers. That means you know what you're doing. Good.

See that large staff sticking out of the ground? It's emitting magical energy at unprecedented levels. If we don't stop it, it'll explode.
====
9961
I sense that the gems have been recovered. But your work is not yet done, mortal.
====
9962
We are pleased that you have decided to help us, mortal. But take care—the Serpent will surely discover your interference and try to stop you.
====
9996
How rude! Kulth refused to go down without a fight.

Let's hope the armorer doesn't give us as much trouble. She should be working on the east side of the valley.
====
9997
The Serpent and his Scaled Court would destroy Dragonstar … everything. These people mean nothing to him. And if they discover my betrayal, they will dispatch me without hesitation.

But tell me, have you dealt with the wamasu eggbearer?
====
10000
Friend, have you come across Kelmen in your travels?

The Thief reported a magical disturbance around Skyreach. Kelmen went to find an old Mages Guild associate he said was working in the area. He has yet to return.
====
10001
Titus and I shall prepare the ritual. You must light the fires atop the six pedestals. When the fires all burn, we can complete the ritual.
====
10025
You're looking hearty and hale … and a little bit frozen. Welcome back!
====
6
What a fool I've been! Beautiful, talented Khalisah. How could I not see how she felt about me?
====
49
You're an example to my men, friend. I hope you can see this through to the end with us.
====
161
Both artifacts are in Camlorn, but I fear it will be difficult to acquire them. Which artifact would you like to speak about?
====
213
What have you got there? Looks like the tools I've needed for the last three days.
====
217
I'm looking forward to a long day with no politics and lots of fish.
====
263
You have proven capable - perhaps capable enough to assist in replacing our Varla Lens.
====
268
The Maormer scouts grow bolder with each passing day.
====
325
Hail, Numinous. Care to test your sword arm? We are heavily engaged with the Maormer on the beach to the south.
====
331
I shall craft you an echanted item if you wish it, Optimate.
====
338
The cave is hidden behind a waterfall to the southeast. Many Nereids live within.
====
343
Your betrayal only lengthens the process. Worry not, The Orrery shall burn. Perhaps not today, perhaps not tomorrow.
====
345
One of the scouts asked you to collect <<1>>?

The harpies infesting the ruins make that difficult, and we can't spare any more soldiers. Thank you for helping us.
====
356
Did you retrieve the Midnight Talisman?
====
388
The Welkynd Stone of Auri-El can be repaired, but we must also forge a new magic to protect it from future attack.

To do so we must tap a great source of power - one that has been hidden within my Kinship for centuries.
====
413
Would that I had time to exchange pleasantries, Numinous.
====
479
Lord Montclair is dead? His forces persevere.

We must use this lull to prepare. Whoever or whatever still commands them, it will surely strike back.
====
485
Lord Montclair lies dead, yet his soldiers persevere.

I am not a patient man. They have little time to surrender before I order my men to cut them down … one by one, if we must.
====
486
The help you have given, freely, has gone unnoticed.
====
529
Our enemy has struck directly at us, and failed. We must strike back. It is vital we contact our benefactor - the Daedric Prince Azura. To do this, we must find the Moonbird.
====
539
Karnosis, Leila … I led them down that path to damnation. Call it a quest for knowledge or a play for power. It doesn't matter.

I must stop what I've started. Karnosis and his allies must not be allowed to live.
====
556
I have carved the azurite. You have gathered the dust. We must make our offering at her shrine.

She will come, if we make the offering.
====
570
I do not know how much more of this I can take but I don't want to end up like Mul and the others.
====
579
I'm still not sure I can trust you, but it's not like I have a lot of choices at the moment. 

Come back with those healing supplies and maybe I'll change my mind.
====
599
I just … I just need a moment. I'll meet you outside.
====
606
Do you know how hard it is to avoid a graveyard full of marauding skeletons?

Anyway, what are you doing down here? Have you driven off the graverobbers yet?
====
607
Hurry now, my dear. Those cursed heirlooms aren't going to collect themselves, you know.
====
623
Your endeavors against the traitorous Treethanes have proven your loyalty and capability beyond a shadow of a doubt. I would ask more of you now.
====
657
It's rare to see a new face in Leaftower. You're fortunate the Imperials think we all look the same, child.
====
661
You will find the Flashflitter Hives positioned just beyond the borders of this camp.
====
694
Arkay watches over you, <<1>>.
====
705
I have no desire to see Northpoint suffer through a senseless war.

The duchess is too shortsighted to understand. Don't you agree?
====
736
She is a sweet cat. I wonder if she remembers being an Altmer at all.
====
737
Impressive. Your bones mended and there is no decay. I will return Isrisa's voice - but you must decide who receives it.
====
779
How fortunate I did not purchase that home on the Tesselated Shores. Fighting has never been my strong suit. All that stomping and shouting. Most distasteful.

If the Maormer were open to a contest of ballroom dancing, that would be another matter.
====
780
I suppose Isquer music is an acquired taste. Personally, I prefer a crisp cherry brandy.
====
781
I recommend speaking to High Kinlady Genivra. She can give you more information on the problems in The Orrery.
====
785
Yours is a face we do not recognize, so we can only assume you have recently arrived in Shornhelm. 

We should warn to watch your step, lest you find yourself in Montclair's district to the north.
====
786
Montclair dares to use my people against me? How far his mind has been twisted by this hungering for power. We'll need to act quickly and strike before he knows our plan of attack.
====
796
He'll be sorry he crossed me, that brat. Govran Cerone wants everyone to feel sorry for him because he's an orphan.

He's an adult now, and it's time to put away his childish behavior. For good.
====
895
What's this, <<1>>? A token of Lord Ra'ud's favor?
====
956
A warrior of true honor! We have fewer of those here than you think.
====
993
I see you've returned with the documents. 

That must be a good sign, since Felisa didn't try to destroy them.

What did she have to say?
====
1055
Have you learned anything from the shield I gave you?
====
1057
I have to admit you are brighter than you look. I saw you really tearing that jack apart.
====
1058
The old runes are in the box over there on the table. They're faded and leaking mystical energy. Trust me, they almost certainly won't banish you to one of the realms of Oblivion.

Did you believe me? I'm trying to work on lying.
====
1074
I heard you met the House Father after the work you did on the Blightfence.  By all reports he was pleased - you are fortunate to be so favored.
====
1106
Halt. You can go no further along this road.
====
1390
The records should be in the building south of here.

Stay alert while you're out there. This town has become rather unsafe.
====
1520
I'm still deciding what to do with my apprentice. 

No, I'm not going to eat him. The guild would disapprove, though Vivec knows he deserves it!
====
1586
Closer. You come closer.

If you don't come closer, maybe I'll eat juicy woman instead. Taste the liquid copper inside her skin.
====
1703
Elf-kind! One of the Kingslayers, even! This I shall not abide. No mer has ever trod freely in the refuge of the Maruhkites. Your presence is fortuitous, though. Killing you would be a fitting prelude to the rebirth of our order.
====
1757
Aldsotha is no longer safe. If you can fight, we can certainly use your help.
====
1758
Have you discovered the source of the rumors yet?
====
1759
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1763
Any sign of my acolyte? 

By the look on your face, the news does not look good. 

As you may have noticed, Aldsotha's situation has gonne the same way.
====
1767
You say you are willing. Then let your journey begin. The towers await, their stones laid within. The Balac will be drawn to them, as the light is drawn to the dawn.
====
1799
I don't look forward to informing the King about this, but we must let him know as soon as possible.

He will not be pleased.
====
1878
I've informed the others. If your confrontation leads to violence, they won't interfere. 

If the rambling ones are already so far gone, then you'll need to do what you must.
====
1886
One way or another, I'll escape this tired place and get to Rivenspire soon. 

Whatever you can do to help get matters under control before my arrival … it will be most appreciated.
====
1899
Great job ridding us of those alit. 

That makes it much safer out here for our patrons.
====
1900
I never thought I'd be thanking a stranger for help, but you've proved me wrong. Thank you.
====
1918
<<1>> is a good friend of mine. I'm certain he speaks the truth.
====
1933
These honeycakes are divine!
====
1934
Wow! Did you see that backflip?
====
1935
I can't believe how much the crowd is eating today!
====
1963
Your timely arrival in Aldsotha was more than mere coincidence. 

You helped defend our town, and we'll think of you as a hero for years to come.
====
1983
I have few resources. I have little assistance, aside from a few acolytes. 

I pray that the Tribunal will show me the best course, but lately, it's been hard to remain on the path of the faithful.
====
2006
You've bested the first of my beasts, but can you defeat the rest?
====
2007
That bear was a handful. Well done.
====
2106
Well, look what the dog brought in! Here to lend a hand, are you? That's great. After an attack like this, we need all the help we can get.
====
2108
I am Lorelia, water spirit of Halcyon Lake and caretaker of these lands. I have been watching you from afar, and I like what I see.

You are brave, you are not afraid to stand up for what's right, and you have chosen to help me.
====
2167
I do not know how much more of this I can take but I don't want to end up like Mul and the others.
====
2185
The power to restore the Balac lies within the Anchor Towers of Tamriel.

Each tower is laid upon a singular stone, its essence and foundation, the connection to Nirn.

Find the stones, one to each tower, and bolster the Balac upon their energies.
====
2231
There are so many who need my help. I'm doing the best that I can, but it's still not enough.
====
2243
You... are not who I was expecting. Yet I am glad for any help.
====
2268
We've been watching the ravens, <<1>>. I think we finally know why there are so many of them about.

Freyda and I have come up with a way to get information from them … we hope.
====
2280
We shouldn't get our hopes up too much, but with the pure heartwood, there is at least a chance our little friend can be healed.

Have you been able to find any?
====
2299
There was a time when the people of Evermore admired me. I hope my folly hasn't cost me their faith.

Even if it has, though, I will dedicate myself to earning it back.
====
2304
If the Ashlanders refuse to back down, we'll need to look into more drastic solutions.

We need to stop them from interfering... any way we can.
====
2329
My orders are clear: the Ashlanders must leave Boethiah's shrine. 

The means to accomplish that end are left to my discretion. 

My mer assume that we'll slaughter them outright.
====
2385
Her actions were worse than torture. 

What if the forest takes affront to the Bosmer forced to harm it? They may never be safe in their own homes. 

After all, we rely on the trees for our safety!
====
2393
Go to the circle of stones southwest of this shrine.

There you will find a bell. Ring it, and pray with one of the Kagesh champions.

If you can defeat him without leaving the stone ring, I will hear your message from <<1>>
====
2396
Are you saying you found him alive and just left him there? 

Every minute he spends in that camp, he's one minute closer to death. 

If they're not going to execute him, I'm sure they have plans to infect him instead.
====
2406
What in Oblivion could have contaminated those medicine vials? 

Why was the Hortator so secretive about shipping medicine?

You've brought many questions to light. We need answers.
====
2411
If the spirit of Queen Therese can come back from the grave to aid us, perhaps we have a chance against the Imperials. 

This gives me hope.
====
2425
We'll be leaving shortly.

The battle on that side is gonna be going on for a while. I have no desire to get involved with that again. 

We've done what we set out to do. That's enough for me.
====
2448
We need to find the thief and recover the food he stole.

If we don't, our people will go hungry.
====
2450
Have you avenged our mistreatment? The slave bosses must pay!
====
2452
I hope <<1>> isn't dawdling. The wounded have the most current information about the battlefield. It's important to record their impressions of the enemy before they expire.

Do I seem cold-hearted? Perhaps I am.
====
2457
Is it done? Have you destroyed the portal?
====
2521
Every moment that passes gives the Imperials time to regroup. Without their leader, they'll lose their focus and be easy prey for my people.
====
2529
I'll need more time to pray over these dead, but we can start performing the ritual whenever you're ready.
====
2560
I can't thank you enough. They weren't themselves. 

If this confrontation had become violent, they might have turned on me as well. 

We're off to meet with my mother.
====
2567
Grahtwood and the Dominion owe you much.
====
2590
I'll reassure Gerard.

I'm trading my life for the defeat of a vile Daedra. He'll understand … in time.
====
2599
Thank you for helping me reclaim my family's honor. 

Call on me whenever you need help defeating the Imperials at Bangkorai Garrison.
====
2618
Even as we march against the iniquities of the Covenant and the Dominion, we should meditate on the lessons of Saint Meris. 

To every war, there must come an end. There is a time for a battle, but also a time to heal.
====
2704
Selling the johads is the only way to end our bickering, I think. After this, I feel like we need to be a family again. And my sister's the only one I've got.
====
2718
<<1>> did not take the news of <<2>>'s death well. We were both very disturbed by what we saw. While I mourn the loss of my dear friend, Hjarand is enraged.

Please let me know if he begins to act without just reason.
====
2726
That guar meat was heavenly, but.... Well, we don't get to eat meat that often. It upset my stomach.

But if we're able to have it more often, I'm sure that wouldn't be a problem.
====
2727
I wasted my last gorapple. I threw it at two mer who were fighting over a bottle of flin. I knocked one of them out. The other took the flin, and the gorapple, and ran off.

If I'd had two, I could have knocked them both out, and kept the gorapples.
====
2728
We've all been sharing those bottle of flin you found.

Well, we shared them at first. When they ran low, I think we started fighting over them. I don't remember clearly. But when I woke up, I was bruised all over.
====
2733
For each direction the wind blows, there is a brazier. Light the first three and meet me at the west brazier. I will light that one.

Then we will light the central brazier together, and soon see Uwafa and his Withered Hand destroyed.
====
2740
Every child here I raised with my own hand. For one to turn against me is an affront I cannot abide.
====
2752
It's not enough that villain Devad stole Milana away from her father? Now he brings doom upon us?
====
2754
How long has it been since they spoke to their Mother? Longer than even they know.

Their step-Mother is laughing from the shadows.
====
2789
Hurry and cleanse the wells, <<1>>. Many Ash'abah suffer from the poison water. I fear even Marimah may be afflicted, though he'd never show it.
====
2790
You found part of his instructions from the elders?

Hst. Getting the Nagas to attacking Alten Corimont?

Could you search around Ten-Mar-Wolk to see if you can find the rest of this? It's important we know what's going on here.
====
2798
This is not good, not good at all. I've killed a skeleton or two in my day, but this … this is worse than that. 

We are going to need more Ash'abah. We are going to need help from somewhere.
====
2817
Their camp is just to the north. Their leader is probably deep inside, near the waterfall.
====
2819
I can train these new recruits you've brought us, but the more senior members have learned all I can teach.
====
2830
Never know who to trust these days. 

But our supplies are running low. I may have to take a chance.
====
2849
<<1>> may tolerate your presence, but I do not agree with him. Were I the leader, I would have you removed immediately.

I'll be watching you, <<2>>.
====
2893
Only those who prove themselves beneath Leki's Blade can be taught by its masters.

You will find the ones who've failed in your vision. Be wary, lest you become one of their number.
====
2899
Here, the best blades of our generation train and hone their skills.

You've seen many things, but do you think you can count yourself among them?
====
2910
You're no raw recruit. I can see you've handled challenges before.

We could use a student with experience, if you have time to study with us.
====
2912
It is dangerous for you here. Especially to be talking to me out in the open.

I wish to remain here, as a reminder of the blood we have spilled.
====
2942
Onsi was quick to reply to my prayers. I've wasted valuable time due to injuries.

Instead of completing our mission, I've been forced to remain here in hiding.
====
2965
Have you spoken to the suitors who seek my hand? It feels so strange to say that. I am unworthy of such competition.
====
2973
Mind yourself in our fair city. We have no tolerance for troublemakers. 

I will personally see you escorted to the edge of town if I learn of any illicit activities.
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and patches of dried blood can still be seen on the surrounding ground.
====
3010
Upon my honor! You have returned, friend!
====
3029
Ah, hello. I am sorry, but I am somewhat busy holdng off of these undead. Please, speak with my apprentices.
====
3030
With the fetish and the ritual offering in hand, Tall Papa's blessing is assured!
====
3045
The Children of Sithis have motives beyond our sight. They must be unveiled.

There is no other solution. I must speak to the Night Mother herself.
====
3048
You have performed very well in your trials, my friend, but Tu'whacca says the spirits of this place have more to share with you.
====
3115
Champion? I do not remember any Champion, or the sanctum being closed off. Is this the work of the necromancers?
====
3116
The inner sanctum cannot be opened by mortal means. Only with the power of the blessed varla stone will the door yield.

It lies in the hands of our Champion, but he is beyond our reach.
====
3144
Use the disguise to see where I cannot. Look around and let me know what there is to see once you have entered their storage building.

If you lose your disguise, well, there's a whole camp of Imperials down there wearing uniforms....
====
3166
Glad to see you made it, <<1>>. Surprised to see me? I did not think I would make it either.
====
3171
Creating me a crown is now your only priority. Your loyal service will be rewarded.
====
3172
Please, talk to him. He's mad if he thinks I'll leave here without him. 

There's something he's not telling me.
====
3175
I see no point in debate. Take my money, and be on your way.
====
3194
Will these words help us in entering the inner sanctum, I wonder? They must have something to do with getting the key from the Champion.

But we cannot do anything with them as long as his tomb is closed to us.
====
3198
They say old <<1>> used to be a Hist-minder in a village farther south. I wonder why she's not still there?
====
3220
Shh! Just keep moving. I don't want to be freed just yet.
====
3294
I'm sorry. We have a crisis unfolding at the castle gates and I simply cannot waste time in idle conversation right now.

I hope you understand.
====
3311
I just don't get it. How did the slavers recruit so many of our people?

You just never know who you can really trust.
====
3321
There has to be something, some trace ….

I'm not leaving until I know what happened.
====
3345
The horrors this town endured … packs of undead swarming through the village … bodies torn apart … screams rending the air! So much blood. So much pain.

How could I forget all that? I should never forget. Crestshade must be remembered.
====
3376
My poor Thomin — to think of him in that horrid mine.

Please find him. It can't be too late. It can't be!
====
3377
So you've been invited to an audience?

Better go before Count Hosni changes his mind.
====
3379
Exemplary! I knew you'd be an exciting combatant.

You've bested two of my champions. Only the <<1>> remains.
====
3392
And there she lies, all eight legs pointed at the sky. 

Say, you're not bad.
====
3395
Beware, stranger — the Midnight Union is catching travelers and forcing them to fight kidnaped locals.

In fact, I just helped one of my neighbors escape.
====
3401
By the bones of the ancients! I have never felt so much pain!
====
3433
Such loyalty to Daggerfall will be remembered. And not just by the King.
====
3436
Your help in this matter is greatly appreciated. Soon, the land shall return to normal and the creatures of the forest will settle down.
====
3479
Now we know Faolchu's weakness. We must share this knowledge with Camlorn. 

I just hope there's still time to save the city.
====
3482
No matter what Lord Diel has done, his gold will provide us with homes and food. We can become a real mercenary group that actually takes on contracts and makes even more gold.

Remind Gelvin of that.
====
3483
And to think I almost got away from the family business. Father giving it to my younger brother seemed like the perfect compromise, but look where it's brought us.

Have you found anything?
====
3505
Don't recoil from me, traveler. I mean you no harm. I'm a spirit of regret, not malice.
====
3540
What must we do? 

Without the aid of the guardians, we can't regain control of our Wyrd Tree.
====
3547
Camlorn is ours again, but Angof still threatens us. 

He's said to be up near Cath Bedraud. As soon as the city is secure, I'm taking my knights north.
====
3554
My husband thinks this is some kind of grand adventure. He's so … exuberant.
====
3557
Will you help me recharge the Midnight Talisman?
====
3564
Sack's right there. Vendor stall. Scroll's in the sack.
====
3569
Dame Clarique didn't expect you to go charging in here. She cut me free and told me to follow you. I heard you talking to my father. I hope you're not going to pursue his foolish plan.

It's too dangerous!
====
3570
With the zombies destroyed, the Bloodthorn's plans are slowed. Unfortunately, we haven't quite stopped them yet.
====
3581
If we're going to hold the inn, we'll need more warm bodies to wear this armor.

Talk to Alinon. He's working on a way to cure those afflicted with Faolchu's lycanthropy.
====
3586
What? Who? Damn it all! The last person who snuck up on me got a sword in the gut for their trouble!
====
3592
I'm bettin' you'll find something. If you would've seen the way that man was sneakin' around last night, there'd be no doubt in your mind.
====
3597
As if the problems in Camlorn weren't enough, we have cultists and bandits harrying our flanks!

I've been assigned to keep an eye on the situation here and my vigilance paid off. We captured one of those Red Rook bandits.
====
3598
Did you find Ildani's wares? This one was worried that the guards might sniff our plan out.
====
3613
You must protect the prince from the crypt guardians!
====
3632
Helping you was my destiny.

I wonder what glories my destiny holds for me now.
====
3651
It's a priest of Arkay, but something's wrong with him. He's just completely ignoring me.

I'm not sure how I might have offended him, but if the blessing on Prince Adrien comes from Arkay, the priest should be able to help us.
====
3652
Speak to the legendary Redguards found around this shrine.

You'll learn much about yourself.
====
3653
The Queen will be just as much help as <<1>> would have been. You've saved the Prince's soul.
====
3675
Ugh. Judging by the smell, you've retrieved the gargoyle organs.
====
3683
Aha! Perfect! You look like the fit sort. I wonder if you can assist me in an archeological project of considerable importance. 

I came here searching for some rather valuable relics, but I've encountered something of a setback.
====
3685
What do we have here? Looks like someone else who knows how to swing a weapon. Let me guess—you're helping Lady Laurent clean up this mess? 

Or is it Stibbons? The bootless coward. He's hoping Lady Laurent will forgive him for starting all this.
====
3688
You need to master more recipes if you wish to become an adept.
====
3695
You still must learn more recipes before you can become an adept.
====
3696
You need to master more recipes before you can apply to be an adept
====
3697
I know how it may seem for me to speak ill of the one who pays me my wages, but he is unable to see the desert for the grains of sand.
====
3699
And now another young one puts the forest under her heel. We will see if she is strong enough to survive on her own. The Wyrd will have no part in this Sentinel's charge.
====
3705
Make sure to watch your step. These woods are not as friendly as they used to be.
====
3712
Oh, hello! I was just … tidying up. This was our camp before the Elves came. Well, it was Lady Laurent's camp.

I shouldn't say "our" anymore. Oh goodness! What will I do? She fired me!
====
3714
We've found the spriggan, but now how do we get it to give us what we need?
====
3716
We manage to meet each other in all the nicest places.

You know, we could be carousing at an inn somewhere. But no. Here we are instead, up to our necks in danger and adventure. Just like old times.
====
3740
<<1>>, I need someone proven to deal with the Withered Hand. See me when you've reached the rank of <<2>>.
====
3748
We've been through quite a bit together, haven't we?

If you ever pass this way again, feel free to stop by and visit. I can think of a few other rituals that you can help me with, if you're interested.
====
3758
If you are to confront Brinarch, then I must do what I can to support your efforts.

Did Lord Hircine tell you how to destroy Brinarch's heart?
====
3760
We saw few campfires, poorly defended walls, and patrol patterns with gaps so large Molag Bal and Vivec could dance a ronde through them without being noticed.

What would you conclude from all this?
====
3764
I know the fate of one man seems unimportant after so much death, but Sir Etienne was a good man. He didn't deserve this.
====
3772
I can't go any closer. What's up there? Is she going to kill Draven? You've got to save him!
====
3776
If we must spill his blood to ensure the safety of the village, then that is what we shall do.
====
3778
Talk to the people of Kerbol's Hollow.

They can only bind to the new medallion if they aren't bound to the old one, as my father and I were.
====
3793
I endured their lashes. I endured the burns and the beatings. I will endure the humiliation.

I see the look in your eye, brother. I will endure your disgust and pity as well!
====
3810
We're in a desperate state! How can these farmers recover from such devastation?

May Stendarr send us help and guidance in our hour of need!
====
3841
Didn't I send you to find something?
====
3879
Wisps serve the entity below, drawing the essences of the enslaved Rain Disciples and depositing these essences in troughs. 

Slay one of the wisps and take the essence it carries to the troughs. I believe this will expose the entity's intentions.
====
3889
I'll send word to you if any other hapless spies or agents wander into our camp.
====
3905
You would do this? Then I accept your offer. Talk to the townsfolk. See if there is any truth to these accusations. Then come back and tell me what you found.

If any real crimes have been committed, I'll make sure the guilty are punished.
====
3946
Praise the Herd Mother! You're back, and so are my boys!
====
3949
This door is warded, and I can sense a great evil in this tower. I don't know how the Imperials were able to raise the dead, even the consecrated dead, but I think I understand now.

There's a connection to Cold Harbor in this tower.
====
3951
We've been watching and waiting ever since the Seventh Legion took our city. Now's the time to act.

If you'll forgive my initial rudeness, I need your help.
====
3962
If Chirane doesn't bring in reinforcements, the Ebonheart Pact will take this city in days.
====
3991
I heard the horns. I saw the flames. Are you done?
====
3992
You've done well here, soldier. You're a credit to the Pact. I'm certain you'll be of use to my son.
====
3996
You've chosen Furon's plan.

Just remember. Flowers do not bloom in poisoned soil.
====
4010
I'm not saying I understand Reesa, but if she has a plan, and you think it's a good one, try it out.
====
4011
My brother has other matters to attend to, but I followed his instructions to prepare the ritual. 

According to him, we start by placing the bones in the fire.
====
4025
Well met, my fine f'lah! I am Captain Llaari, commander of the forces stationed at Fort Arand.

We're primarily a training outpost. I had to put the recruits on alert with all these Covenant troops nearby. What do you have there?
====
4036
Where in Shor's name did you come from?

Never mind. Get me out of these ropes!
====
4051
Honor to you, stranger. Your appearance is most fortunate. 

My situation here has taken a distressing turn, and you could be of great assistance to me.
====
4059
Hurry. The Khajiit do not care about what they stole. They could damage the relics. 

Can you get them back before that happens? If you do, meet me at the large rocks to the north of the village.
====
4063
I'm glad to know my sons are on their way home. I shall scold them for getting injured later.

But this cave my wife and daughter fled to - the only cave I know of is on the western edge of the sulfur pools.
====
4065
Have you learned how to stop Balreth?
====
4066
I'll never forget how you helped to defend my hold.
====
4085
We've got to keep the Pact together. We must preserve the alliance we've spent blood and men to forge.
====
4087
The storm is broken, and the sky is clear. But another cloud looms on the horizon.

You must find Tanval. You must stop what he plans.
====
4089
Find the Serpentbound. Hurry!
====
4100
The Argonian quarter is north of Ebonheart. The Nord camp is just beyond the main gates to the south.

The best place to gauge the Dunmers' feelings is the Tribunal Temple. When you leave, it'll be the building on the right.
====
4114
I'm going to see what I can find out while you're in the wards. Be careful and I'll find you later.
====
4132
The Ash'abah are facing their greatest threat.

We must face it without Marimah's guidance.
====
4136
You told Boril, didn't you? Very well. I will accept whatever happens next.
====
4140
You have mastered enough recipes to become an apprentice. 

Do you want to be tested?
====
4143
Beron's recruited you to help? Good. 

Hurry, now. We need those components to help the afflicted.
====
4159
You've chosen what we couldn't for ourselves. Without the fate of the <<z:1>> held over us, we can finally begin to think of our future.

Thank you, arbiter. You are always welcome in <<2>>.
====
4162
Found the killer? No? The bounty pays when you do.
====
4163
We're not going to survive this, are we?

Fine. I don't care about dying. I just want to see that creature dead.
====
4165
It's over. It's finally over.
====
4166
<<1>> is the only one who can be of assistance at present. Please speak to her.
====
4168
We can't thank you enough for what you've done. With the <<z:1>> sealed away forever, we need not fear necromancers. We need not fear death!
====
4169
Why should I care about his wife's death? Look at him. He's an animal. He's the enemy!

My Tiril. He took my Tiril.
====
4178
You have mastered enough recipes to become an apprentice. 

Do you want to be tested?
====
4179
I know, taking apart a blade is strange at first. By steel and stone, novice: trust me.

You'll never learn anything without looking to the work of others.
====
4180
The old runes are in the box over there on the table. They're faded and leaking mystical energy. Trust me, they almost certainly won't banish you to one of the realms of Oblivion.

Did you believe me? I'm trying to work
====
4192
The scroll lies bound and tied on the worktable over there, apprentice. Don't worry. It probably won't bite you.
====
4199
What fresh madness has the General come up with today?
====
4221
We can't let those monsters attack our people. You must free them. 

That is our decree.
====
4249
We need more like you, supporting the Pactand making a name for yourself. Have you spoken to <<1>> yet? The Smith's guild is just to the east.

I know the fire and fury of the smithy can be intimidating, but I'm sure you're up to it!
====
4255
You still must learn more recipes before you can become an adept.
====
4257
Now we'll get things done. By Vivec, Balreth will be bound again!
====
4258
We are fortunate to walk the river's edge with you, my friend. I do not know how we would have fared without you here.
====
4260
Are you well? All around you, I see marks of that spirit's tendrils.

You have been to the Altmer's camp. What did you find?
====
4262
You need to master more recipes if you wish to become an adept.
====
4280
The Covenant is inside the city. Stay close.
====
4283
Welcome to Mournhold.

Patience, please. We're doing our best to sort order from chaos, but there are those who defy categorization.
====
4293
You have done much for my city and its people. Thank you.

But one more task requires your attention. You must harry Vox and run her to ground.
====
4299
Looking for advice about your current contract?
====
4300
Get in there, friend. We'll be right behind you.
====
4323
There's a long history of bad blood between the Ashlanders and our order. Hedranna and I can't impose peace on our followers, however we might feel.

If we could stem the tide of violence, even for a moment ….
====
4329
I'm on important business for the seneschal. I have no time for other affairs.
====
4340
Those Dominion dogs will pay for what they've done to these people.
====
4344
<<1>> is waiting on the eastern shore of <<2>>. Go quickly, before the Dominion realizes what they've lost.
====
4353
The source of the corruption is gone. Our swamp is whole once more. Thank you again.
====
4383
You fight the Dominion. You haven't tried to cut off my head yet. You aren't here to worship Daedra, then.

So what in Oblivion are you doing in a Daedric temple overrun by Dominion skin-stealers?
====
4399
Curious. You dabble in their spells and break into their outpost.

Oh, how he misjudged you! How grand!
====
4402
Excellent work with <<1>>. Let me know when you're ready for another contract.
====
4406
I'll help you any way I can.
====
4412
Things must have gone well with <<1>>'s guards.

Did things go well with the general, too?
====
4433
This is my first hatching season as an assistant keeper. Every day I learn how little I know. It is … humbling.
====
4434
Unnatural spirits haunt this hamlet. Be careful.
====
4438
All of the prisoners, set free. Do you think to defy me? If you showed mercy, it's only because I allowed you to do so.

Now. What did you learn?
====
4441
Patience like the calmed pool, comrade. I'll have the portal open in a moment.
====
4453
Excellent! You're a bit slow, but you got the job done. You showed these scaleskins what a real citizen of the Pact will do for the cause.

We'll get things back on schedule in a few days. The mine's already back to work!
====
4457
This is disturbing news. You must stop Melina before she can cause any more undue damage.
====
4458
We must stop the daedra from invading, no matter what the means.
====
4477
Place the bedding in the reliquary, and stand back.
====
4494
If the pirates figure out how to use the puzzle stones, we'll be in trouble.

<<1>> might know where the Renrijra keep the stones. Talk to him.
====
4497
Back off, pirate! I'm not after your loot.
====
4503
I know you'll change the river's course, comrade. They're investigating the coastline, down the beach from the Guard lighthouse.
====
4528
I must concentrate, or the portal will close. Excuse me.
====
4531
I really owe you.

Come find me when you get a chance. Maybe we can study together or something.
====
4537
Go carefully along the river, my friend. The forge may be our secret, but enemies are everywhere.
====
4563
Cast the book into the arcane fire. Fear not. The pages will not burn.
====
4581
The King's Arrow. Your arrival is a wind that lifts my spirit.
====
4590
<cough> The blood flows from my mouth, but I die happy knowing that you recoved the shards. 

But there is one last thing you must do in order to stop the Dreamers.
====
4631
Disrupt the other rituals. And be careful.
====
4633
I hope you're not waiting around for some kind of encore performance. We only do that sort of thing on alternating weekends.
====
4634
I already told you, you flea-bitten … oh, you're not one of my captors. Have you come to help me?
====
4650
What did they do to him? What's wrong with my husband?
====
4666
It's time to get off this island.
====
4677
I'll lead the refugees out and secure the beach. Wait here until everyone's out. Then join me on the beach.
====
4688
I want to go with Uncle Sheo! I want to go with Uncle Sheo!
====
4702
We've done it! We're finally ready to take back my island.
====
4705
I'm thinking a pint of Sentinel Sundown. Do you think they stock Redguard brews here in town?
====
4707
Worry not for me. My sight is gone, but I am not defenseless. This place shelters us from the elements, and there is enough food to get by.
====
4729
Are you ready to travel to <<1>>?
====
4736
Good day! Have you come to worship with me? So few do these days.
====
4743
Everything that happened here is my fault.
====
4745
Look out! She's right there!

She just appeared out of thin air. This forest really is haunted!
====
4778
What has the fire revealed?
====
4799
Hurry! Speak to Lenning the Hawk and enter the race.
====
4803
Those silver scales are worth a lot to me. I can't stand Nayya's whining anymore. The poachers at Silverscale Pond should have plenty.
====
4851
I've been watching over Ouze for so long, it's hard to think of it going on without me. Even under Gwilon's care.

I think I'll wait a little while before going to sleep. Perhaps I can still be of help ….
====
4856
Gods, I can't stand all this mud. I feel like a filthy Argonian.
====
4859
Ready when you are, friend.
====
4860
I will see the chief dead for this!
====
4867
We can't thank you enough. My father was evil. He abused the gifts we've been given.

With him gone, we have a chance to live peacefully … well, as peacefully as our kind can.
====
4872
No time to talk. My sister and I are working here.

Well, unless you're interested in Dwemer ruins. But not too interested. This is our find.
====
4889
Raynor and I are certain there's something of value down here, but it's locked up tighter than any of the ruins I've ever crawled through.

We have to find it. Otherwise, this entire trip has been nothing but a big waste of time.
====
4894
If Areldur yet breathes, she'll be just up ahead. Hurry!
====
4904
I hope you find <<1>> and <<2>> safe.
====
4913
Doesn't look like we'll be using our old ship. Those brigands foundered her!

I hope you cut a few of those Shrikes down while you were looking for Sal.
====
4915
One day I'll find a way to repay you for helping me rescue <<1>>.

You're a true friend. We won't forget this.
====
4924
I can't imagine what awaits you in the dreams of King Jorunn.

His dreams turn to nightmares. What once was pleasant is now twisted and dark. You must help him overcome these trials.
====
4926
That's it! The Ritual of Unbinding!

Be careful. The Drublog used it when they attacked us. <<1>> weakened when the shaman read from it.
====
4927
What's Sariel saying about a cook? My head's still ringing.
====
4956
The Worm Cult infests that place. We will need every warrior when the time comes to strike.

For now, speak to Holgunn One-Eye. He needs your help.
====
4964
My friend! I was certain you'd arrive. And it's a good thing you did. All is not well in Silvenar.
====
4976
We still aren't any closer to finding my husband.
====
5020
You've never let me down, so don't start now. Save King Jorunn, hero.
====
5028
Who are you, then? Another spy from the Jarls? Eh? Sent to put a knife in me, I'll wager. Well? Speak, dog!
====
5036
You think me a peddler. That I'm not a threat. You don't know me, but you will.
====
5037
Are you mad? Now I wish I'd wasted my life stabbing things or learning magic. If I had, we'd be having a different conversation!
====
5046
The necromancers pulled <<1>> away! What could they want with her?
====
5051
This one greets your return, comrade.
====
5087
Are you ready to travel to <<1>>?
====
5096
She and Aelif await you at the hall in Stormhold. Go well on your path.
====
5108
With <<1>> dead and the Worm Cult shattered, perhaps peace will return to our lands.
====
5110
Without you, the Worm Cult would've succeeded.

You saved Malabal Tor from the bloody curse of Mauloch. And you saved me when you didn't need to. I will never, never forget your kindness.
====
5111
Valaste is working the problem out of the Shornhelm Guildhall. See you there, Adept.
====
5128
I hope you've had as much luck as we have. Is the Drublog's leader dead?
====
5129
Good day! Have you come to worship with me? So few do these days.
====
5135
Let's see these clothes, then. Rejmina is deft with needle and thread, should they need adjustment.
====
5140
<<1>> is a clever little lizard. If anyone can find a way past their magics, she can.
====
5163
I made a bet with Hanthaerin on the way back to camp. Did you find the runes?
====
5175
<<1>>, the lighthouse keeper, was spared. I don't think they considered him a threat. 

He says the Maormer are using the lighthouse beacon to send messages to their ships. We can't wait for reinforcements. We need to take action, now.
====
5183
Did you taint the Black Daggers' food?
====
5205
The final hurdle is ahead of us. Are you ready?
====
5238
Look, I'll head to our camp when the Houndsmen aren't looking. How about you kill a few? That'll distract them.
====
5264
You are a true friend to the Baandari.
====
5268
<<1>> is off limits. You're going to want to get yourself back to the main road.
====
5269
Hold, there. Firsthold is under siege. We'll need you to head back to the main road.
====
5270
Stars above. Glad to see a friendly face. You're one of Raz's agents, aren't you?
====
5305
The barriers fall, and our victory will be in sight.
====
5323
Got your bearings yet? I could use your help, if you're done poking around.
====
5324
This will not do. Something here is very wrong.
====
5344
There's just something not right about this.
====
5401
Can't believe the lengths some folks will go to for a little treasure.
====
5406
See if you can find this Rilyn character. Even if he doesn't know anything, it wouldn't hurt for Raerana to have someone to help her through this.
====
5423
I'll make sure news of the Maormer is passed on to the appropriate parties. Don't you worry about that. Now, what's your name? I'll need it for the official register.
====
5438
This place is an abomination. You can almost feel the hatred emanating from every rock.
====
5439
Thank the Eight and all the Stars in the sky. You've got to help me. 

I can't keep them contained much longer.
====
5447
Ah. This one was just thinking he wanted some company.
====
5448
Fair day, citizen. I'm sorry, I'm making last minute notes for my speech. I'll be happy to talk as soon as I'm done.
====
5538
Please, you have to help me. They've got my daughter. My Palith!
====
5540
Ah, good! I'm famished. Let's see … I'd like a breast of pheasant, some wine, and a wheel of cheese.
====
5543
I never properly thanked you for coming in when you did. I might still be hiding out there, in the woods.

And my mother … well, it's no use thinking thoughts like that.
====
5548
Looking for Razum-dar? Follow th—me.
====
5553
Sorry, I'm far too busy and important to speak with you right now.

Run along.
====
5559
So Gorak exaggerated, then? He was wounded when you found him?
====
5608
Here we are, back where we began.

Isn't it amazing how often we travel to distant places, only to end up right where we started?
====
5629
I can't believe they blundered right into this trap. How stupid was that?

As usual, I guess it's up to us to save the day.
====
5631
My father can rot here, for all I care! We'll gather what we can and head for the Hollow City shortly.
====
5633
Quickly, now! We must not let Lyris's sacrifice be in vain!
====
5713
You … you got all of us out?

I don't know how, nor do I care. You are amazing.
====
5714
You must pick Mim! Do not select that one over there.

He is evil. Pure evil! Do not make such a terrible mistake.
====
5735
I just need a moment before I head out. Everything that's happened has been so sudden.

That and my head is still pounding from whatever Estre gave me.
====
5741
The time has come to end the suffering. I pray that the cursed shard crumbles at your touch.
====
5786
We will drive the Jackdaws from <<1>>. With <<2>> here, I have no doubt.
====
5790
Yes, I'll have the poultice ready in a moment.

Wait, who are you?
====
5796
The lamia needs to calm down and back off. I can provide more help to the Khajiit than she can.
====
5800
I left the inn to pick up supplies. Now, look at me. Trapped in a house with a bunch of suicidal soldiers.

<<1>> would know what to do.
====
5817
I'll return <<Ac:1>> to <<Ac:2>>, don't you worry.
====
5846
Nice to sit down again. I suppose I'd have rotted away if you hadn't come along.
====
5851
You smell like someone who's been in an Ayleid ruin. Did you find anything in Vahtacen?
====
5856
If it is not one thing, it is another.
====
5859
You're a thrilling performer. I'm really quite stimulated. 

But you knew that about me. Didn't you?
====
5885
My crew and I are collecting Dwemer samples to, uh … sell them. You should explore. 

Now that I've seen this place, I'd guess the Dwemer were not kindly creatures. Only a sadistic culture would build the constructs and traps we've encountered.
====
5890
The crystals are the key. The door itself would easily open if I could only—hello!

I hope you're not planning to rob me. I've nothing of value and you might not like being incinerated.
====
5892
You work fast. <<1>> found us and told us what happened. All we had to do was follow the trail of corpses and disarmed traps.

<<1>> said you went after the treasure that had <<2>> so worked up. Did you find it?
====
5893
Did you find him and deliver my orders?
====
5895
This place is incredible. The ancient Redguards were a noble and accomplished people.
====
5898
Good, you're here. I found this little runt snooping about. I was just about to put him out of his misery.
====
5900
Ha ha ha. The looks on their faces! Dollie ran so fast, I thought she'd fall on her face. And that old cat, chasing his tail! Oh, thank you. I haven't laughed this hard in years.
====
5908
I see you have the fork. 

Competently done. Impressive, even.
====
5911
If Khali were not holding the doorway, she surely would have the barrier down by now.
====
5920
Well done, well done. Khali is even impressed with you. This one did not think that was possible.
====
5953
About time you showed up. I was going crazy waiting out here.

This place isn't exactly on my list of favorite places to hang out, you know.
====
5957
You're heading the wrong way, aren't you? Everyone's fleeing Velyn Harbor but a few diehards.

Wait … you don't look like the running type. Perhaps you can help us defend the city.
====
5982
You are truly favored by Azura. Wherever you go, and whatever you do, I hope you will not take her blessing for granted.

I should add that, personally, I am honored to have walked at your side in her light. 

May she continue to watch over you.
====
6065
Hello? Who's there? Tazia? Tell your busybody Clanmatron I'm not here.
====
6066
Hallowed … we are here. Within the walls of Moonmont.
====
6068
This place reeks of corruption. Hallowed, this temple is unclean.
====
6069
Any day we can share victory over our enemies is a fine day. When there's the smell of burning bodies in the air, it just makes the day that much finer. Thank you, soldier, for making my day.
====
6070
Very good, soldier. Looks like you're ready to come with us on the next mission.
====
6099
What happened? Was Mathal in Rakhad's house?
====
6110
Well met, traveler. Good to see a friendly face out here. You look like the capable sort. Would you be willing to do some aggressive message running?
====
6123
This one feels confident that you will be a great help to S'ren-ja. Only the wisdom of a Clanmother could see that kind of potential in you.
====
6126
Ahh … on second thought do not bring Ezzag a severed head. He would almost certainly throw up.
====
6197
Ah, the empty one returns.

Your pardon, but, bereft of your soul, that's how I think of you. Don't be offended: I hope to repair your lack.
====
6207
The only good Goblin is one that's been minced to pieces and then the pieces smashed with rocks.
====
6220
I appreciate the Mane's sentiment … and the support of the Dominion, but ultimately, it falls on us to protect Valenwood. 

Since the Silvenar's death, I get the sense that Queen Ayrenn feels she owes us something, but we Bosmer are not helpless.
====
6233
Leave this place. There are enemy troops in town and we need no more trouble here.
====
6252
Just need a minute to catch my breath.
====
6269
Did you stop the Dremora reinforcements? We're barely surviving the ones here already.
====
6285
Be calm in the moonlight. And welcome to Do'Krin. You tread upon ancient stones here.
====
6292
The texts never made it sound … like that. What we did. We killed the Silvenar! The heart of the forest, the Green Lady is dead.
====
6301
Fancy meeting you here! I keep hearing all these reports out of the March. "Hallowed this" and "the Hallowed did that." Even on the fringes of the Dominion, you make your mark. With another city ablaze, I'm glad you're here.
====
6335
This one looks forward to pouncing upon an unsuspecting Pelidil. This nonsense is becoming tiresome.
====
6337
I'll send word to the other clans and to Queen Ayrenn in Marbruk. If the Maormer are attacking in force, we are going to need all the help we can get.

I just hope we can hold out until some help arrives.
====
6339
You must be the one <<1>> spoke of. Our agents owe you their lives.
====
6364
Have we met before? Hmm ….

Never mind.
====
6382
Did you find them? Are they still alive and fighting?
====
6410
Welcome to <<1>>. If you plan to leave us with a small fortune, please show up with a large one!
====
6422
Did you hear the voice …? He called this the "Shadow Wood". It seems to be some dark realm that parallels Valenwood. 

If the Shade of Naemon has created this, he's more powerful than I realized. This is … horrifying.
====
6429
You made it this far, just as I had predicted. I am glad to see that my calculations were not in error.

Now, if you are ready, we have a prison to break out of.
====
6440
Let's not tell any bards about this part of our adventure, agreed? This is not what I want to be remembered for.
====
6441
So yeah, that journal. Gives me an idea.
====
6444
I long to see the Elder Scroll of Chim in Dominion hands.
====
6448
Oh, hello there. What can Ezreba do for you?
====
6456
I saw what you did, outsider. Your convictions must be powerful indeed!
====
6457
If Aruz comes out of this dead, I might just break into a smile.
====
6478
Good to see you again. What's the word on my supplies?
====
6485
These aren't Dominion sailors, they're privateers. Just our luck.
====
6509
If <<1>> is truly in danger, we should tread carefully.
====
6510
Thank you, friend. I need a moment to recover. If you wouldn't mind disabling the traps, <<1>> can make it through without fear of perforation.
====
6514
You aren't a slick-arsed Sea Viper or a cabbage-mouthed castaway. State your business with the crew of the Prowler.
====
6515
The end draws near. It was an interesting and unexpected journey. That's how I prefer to look at things.
====
6590
Complete your duties on the island with all haste. When you are done, return to this one and we will deal with the Maormer.
====
6591
We shall help you enter the tower. But first, you must help us against these foul Wood Elves. Do not listen to their lies!

They murder our children! For no reason! Please, you must help me save the little ones!
====
6593
Good luck out there. We'll get the troops ready to go.
====
6594
I knew he'd be the weak link we needed. Well done.
====
6599
Your friend <<1>> showed me what you found, but the treaty binds me! Unless the ambassador himself was involved, I am powerless.
====
6601
The Dominion's invasion of <<1>> will not end well.
====
6602
No wine. Stringy meat. My beloved Silvenar, cooling these squabbling children instead of warming our bed.

If there's a more tiresome place in all of Tamriel, I haven't found it.
====
6614
Keep winning Division Championships and you may get your chance in the main arena!
====
6618
The thieving vampires can be found throughout this area. Please be quick about it and hurry back.
====
6629
I am still mixing the ingredients. You will have to wait. 

It takes great patience to be an Ash'abah. You might as well start getting accustomed to it.
====
6635
Go on! See what my father has to say.
====
6640
What in Oblivion happened here?
====
6660
About time someone showed up. Thought I'd die here under a pile of kwama.
====
6667
I'd start with the dragons. The Pact only ships their dullest, weakest soldiers off for diplomatic guard duty.
====
6705
This one remembers you. You fought Canonreeve Oraneth with us.

We failed to stop her ritual. The final altar was in this Daedric realm all along. We need to find it. Destroy it. At least you survived. They killed Dracien to mock Bakkhara.
====
6734
So, any luck? Did <<1>> mention anything about the fire you didn't hear from me?
====
6756
The blood you placed has set the reverberation aspects for my ritual's spell matrix. Now I'm ready to unleash the magic to fill the matrix and power the ritual.

Just make sure nothing interrupts me while I'm working.
====
6757
Bright Moons hang above us, child. What brings you all the way out here?
====
6761
There you are. I was beginning to think you were captured.

We've a bit of a problem, I'm afraid.
====
6773
I hope that you will prove to be more reasonable than your companion. My offer makes perfect sense, considering the alternatives.
====
6789
You are our Hallowed, yes? It is good to meet you. I've heard of some of your adventures, asked around. You seem very wise … I hope we have a chance to talk later.
====
6790
So you are to be the Hallowed, yes? Good, you look like a strong one. It is a pleasure to meet you. I'm certain we will learn much of each other here in the temple.
====
6791
Lead on. I'm right behind you. Let's see what secrets this installation holds.
====
6794
Andur intends to kill you. You should see he doesn't.
====
6806
Hail, chosen of the queen. We have been expecting you.
====
6831
The knowledge we will obtain from the soul of this creature will be immensely beneficial.

I can think of five different potions I'd like to attempt from Selene's aura alone. Glorious!
====
6919
Get gone, my friend. Don't keep the moon-sugar-induced visions waiting.
====
6931
Thank you for everything. Now I can lead my people along the true path. By the light of the moon, I hope I can guide them to where they should go.

On behlaf of the Khajiit people, we thank you for everything you've done. Moon Herald.
====
6968
Apologies, traveler. This isn't the best time. If you're here to talk about buying some mead, Donniel will help you out.
====
6978
<<1>> always sets out a wonderful spread. The food is excellent! Even better than my cooking, I must admit.
====
6981
<<1>> is trying to deceive you. If you listen to me and do exactly what I tell you, I'll help you see through their illusions.
====
7009
We will enter the temple together, Hallowed. You are sure you are ready to begin the trial?
====
7015
Remember, we need you to close that reinforcement portal before you unlock the Labyrinth. As long as the portal is functioning, Molag Bal has the ability to overwhelm us with Daedric forces.
====
7027
Who are you? You don't look like one of the Ungodly.

Wait, are you here to help the matchmaker? Because that's me!
====
7042
Ah, excellent, you got my message. Apparently, that little creature isn't completely useless. Banekin can be such children.

I hope you've nothing pressing. We could be here a while.
====
7046
I imagine it will take a few days to pack this tribe up and escort them out of <<1>>.

I'll make sure it's done with dignity.
====
7058
I was dreaming of speckled fish. Now I'm hungry and wet. Explain yourself.
====
7068
Who knows how long those fiends kept the harpies agitated, just to take advantage of this town?

If I hadn't returned when I did, and gotten your help, they'd continue to terrorize my people and these harpies.
====
7070
The wizard seems agitated. We need to drain those <<m:1>>.
====
7071
<<1>>'s theory is arguably sound. We should channel the energies from the <<m:2>>.
====
7108
The Labyrinth key is in the chest, little mortal. Take it and be about your business while I'm still inclined to be friendly.
====
7118
I'm sure I'll see you around. The world's only so big! Bigger now, I expect! How exciting!
====
7119
Everyone's story must be told. Everyone's.
====
7161
<<1>> may be right. We should channel the energies away from those <<m:2>>.
====
7194
Let's get to the summit point. Lead on.
====
7214
I'm just here as security. You should talk to the great mage, Vanus Galerion.
====
7228
Speak to the legendary Redguards found around this shrine.

You'll learn much about yourself.
====
7235
You there. You're not one of these savages. Free me, quickly!
====
7407
It is good you have come. The Bosmer here have yet to swear loyalty to the Dominion, and our enemies seek to sway them. Worse, the Staff of Magnus was stolen from Marbruk before I arrived.

I hope you will aid the Dominion in this dark time.
====
7423
I understand you visited the Halls of Torment? Marvelous place. Marvelous. I'm not a fan of the tortured screaming, but otherwise it's quite lovely.
====
7430
The monks never made it sound … like that. We killed the Silvenar! The heart of the forest, the Green Lady is dead.
====
7447
If you're not here to help, leave us alone.
====
7451
You're one of Brackenleaf's Briars now. You're free to come and go, but whatever you do in the world reflects on us. Don't make me hunt you.
====
7452
A guard's life is a thankless one.
====
7464
Wait!

Ah, you're not one of those Wood Orcs, thank Y'ffre! Welcome to our humble home!
====
7476
How is it that the Elder Scroll of Mnem still remains in enemy hands? Where are the Pact's brave warriors?
====
7478
They will pay for the innocent lives they have taken!
====
7503
The strength of the Elder Scroll of Mnem belongs to the Covenant now!
====
7506
I don't understand. I observed all the proper protocols. How could so many have … have perished?
====
7508
The shield's down! Let's get her!
====
7511
Another doppelganger? I didn't think Titanborn could be less appealing. Looks like I've been proved wrong. That's a first.

Perhaps if we take out that shield we can release Sahan.
====
7513
Stop! Don't make me go back. I was so close to escaping him forever!
====
7515
It's unfortunate that Aranak needed to meet such a terrible end for his crimes, but his lesson will help others avoid the same fate.
====
7560
What did I tell you! Worked like a charm!

Moved us right into a parallel version of our world where the way through the ruins isn't blocked. But keep that runestone handy. We might need to use it again.
====
7609
You have given me much to consider. Unfortunately, I fear such thoughts may keep me up at night.
====
7613
We won't make it inside my laboratory unless we can stop the lightning.
====
7622
Mannimarco calls forth the dead! Send them back to their graves!
====
7623
One of these days, Mannimarco's going to have to fight for himself. I'm really looking forward to that.
====
7624
We should keep moving. It isn't safe here.
====
7625
Greetings, comrade. The Fighters Guild has entrusted Sebazi with contracts, if this is of interest.
====
7626
I greet you, comrade. The Fighters Guild has contracts to offer in Cyrodiil. Would you like to hear of them?
====
7627
The Fighters Guild is helping out here in Cyrodiil, trying to reign in the chaos. Interested in a contract?
====
7628
Do not judge me too harshly. I will spend the rest of my days making amends for what I have done.
====
7646
If Reynelle remains here, she'll be just up ahead.
====
7697
Who is Lady <<1>>? Was that truly <<2>>? He seemed rather obsessed with her.

We must get to the bottom of this.
====
7699
Look, Stibbons, it's our friend … you know, the one who helped us in Alik'r! How good to see you again, and at such an opportune moment too.
====
7701
Here I was, just starting to feel like you're one of the pack, and now we have to part ways.

Obviously, I'll have to be the one to break the wards on the door. It doesn't seem fair. You get to go in and chew the old hag's face off.
====
7719
I've been trapped here for so long. To feel the sun upon my face again … just to think of its indulgence.
====
7732
May the blessings of Stendarr go with you, my friends.
====
7748
My goodness, undead! How unexpected. How utterly original. Bloody necromancers.
====
7765
There's a sight for a sore eye! Someone who looks like they can spill blood for a righteous cause!

The Imperials have just about licked us. I've only got a few knights left who are fit to fight. I've had to recruit Baandari to defend the camp!
====
7791
Thanks again. Jode's Chariot regards you as an honorary member.
====
7794
Baron Dorell can be so reckless. I fear that his approach will lead Rivenspire down a dangerous path.

Of course, his style of leadership hardly matters if we can't put a stop to Baron Montclair.
====
7802
What you have done is unforgivable, but it will not stop us.
====
7805
I am sorry, but managing an organization of this size takes time. Please. Return later and we may talk.
====
7809
I apologize if the scene before you makes you uncomfortable. I did not expect you to arrive during our meal time.

As for why I kept my true nature hidden? Well, let's just say that Emeric insisted. And one does not refuse the High King lightly.
====
7811
Just so you know, while you're slogging through sewage, we won't be napping out here. 

We'll go ahead and assault the main gate. It'll create a good distraction. It'll also mean that if you fail, we'll all die. Just so you know.
====
7828
This will work, my old friend. We're going to save Leila, I just know it!
====
7858
Remember, seek out Sahil at the inn. But tell him Adusa sent you, or he might try to kill you or something.
====
7929
The Aldmeri Dominion is a reality, but it's still quite young. We must remain its caretakers so it may flourish into adulthood.

I'm glad <<1>> shares my views.
====
7930
I'd expected you would solve problems at the embassy, not cause them! Do you realize what's happening out here?

Never mind. Explain what you were doing in that storeroom.
====
7937
<<1>>'s sacrifice should be the extra edge we need to call upon Hircine.
====
7938
Wyress Nyronie is brave to undertake such a task.
====
7941
Off with you, now! If the Goblins have their dinner before you administer the potion, why, who knows how long we'd have to wait for them to ingest it?
====
7948
The bickering of nobles. It can try even the most stoic king's patience. But at least Tamrith and Dorell have the kingdom's interests at heart.

Baron Montclair has gone well beyond the extent of my patience, into the realm of loathing, I think.
====
7997
With Daraneth returned to Elden Root and the Heart of Anumaril at hand, only a divine spark remains.
====
8004
Tall Papa, help me …. What have I done?

Please—you must help!
====
8005
Adeena? She must be here somewhere ….
====
8006
Listen to me. Wayfarer, please. That is not my sister—not anymore. You can't believe its lies. It's … it's manipulating you!
====
8009
We share the blood of Mother Lamae. We are now kin. I will watch out for you from the shadows.
====
8014
The end draws near. It was an interesting and unexpected journey. That is how I prefer to look at things.
====
8068
You've done me a great service in returning me to my vigil.
====
8069
Finally, we can return to our normal way of life without entertaining any more Imperials than necessary.
====
8072
I don't suppose you'd be willing to help me on another grand adventure? 

I won't accompany you on it, of course, but I'll be there in spirit nonetheless!
====
8088
Place the heads on the pikes around the dais. Then I'll begin the ritual.

Brace yourself. This could be … unpleasant.
====
8272
Go on, then. Simply reach out and touch Meridia's Light. You'll be whisked off to new adventures, quick as you please!
====
8303
Come on, help me out of this mess. I've been stuck for hours.
====
8310
The winds bring us strange tidings. Fortunately, we can always find a way to cope.
====
8311
You're a true friend to us. We'll never forget you!
====
8318
You're a really good person for helping me. I hope you know that.
====
8330
While we're waiting for Shuga to finally get here, what do you say to taking on the most unlikely prospect of the bunch?

If you can recruit this young man, I'll eat my dagger. He's … awkward.
====
8333
Go ahead and examine the tear. The veil may hinder me, but I believe you can guide us through here.
====
8343
I pray to the Light that we have the will and the strength to end the threat of Baron Montclair.
====
8346
Do you think we'll be all right, going through there? I have to admit, all this fire and brimstone business. I'm a bit … flustered.
====
8347
Thank the Eight! When we found the portal closed, I feared the worst.
====
8348
A thrice-damned hero, you are. If my ribs weren't so bruised, I'd give you a hug!
====
8455
Something is very wrong here. Where did all these plague husks come from?
====
8493
About what I said. About kissing you on the lips. You know, that was just the heat of the moment, right?

Anyway, thanks again for your help.
====
8497
Now that you're here, I'm sure Dethisam is going to make it. Even Aerona seems glad to see you, and she's rarely happy to see anyone.

Talk to Nilyne. She'll tell you what she needs.
====
8572
They say something terrible has awoken—or occupied—Hel Ra Citadel, abandoned by the Yokudans since they invaded Tamriel.

Scholars have been disappearing inside since the door to the Citadel, sealed by the Yokudans for thousands of years, opened.
====
8638
You want to help? Prove it. Kill <<1>>, who guards the entrance to the enclave. Help me avenge my sisters, and in doing so, we will prevent the savages from attacking the outside world … your world.

That is their aim.
====
8648
I was up in that tree for hours! Damned senches. Thank you for the assistance, stranger, I—it's you! 

You helped me before—saved my village. What brings you back? I—never mind. I need your help again. Will you give it?
====
8656
Find the gems that power the Seeker's Sight and we may still foil the Serpent's plans. Start your search north of this settlement, and good luck to you.
====
8657
You have restored the gems to the Seeker's Sight. Good. But we are running out of time. The Scaled One has found another of our aspects. We felt her turn.

He is creating a corrupted version of ourselves—and this Lost One grows ever stronger.
====
8659
Did you have fun rescuing Gwenneth? You're now her hero, you know.
====
8703
I taught you how to harvest ore, extract raw materials from it, and got you to make a basic item. Beyond that, you are on your own.

Practice makes perfect.
====
8704
You've been up there for quite a while. Did you—did you make it all the way to the top?
====
8705
Let's get these Lodge members out of here.
====
8707
Banu expects the dagger, a blade in the darkness. Instead, I'm wielding you. Delicious!
====
8721
This is the place. Secret listening post for the Aldmeri Dominion. We're here to steal disguises and some official-looking paperwork, on enchanted paper with magicked ink, so we can break into the prison for Gwen.
====
8738
That's unfortunate. They closed the door behind us. Guess we have to go the long way around. It's all right, though: We're just trying to spirit away one of their hardenedinmates. I'm sure they'll just let us through.
====
8739
Gods, they closed the door on us. We've got to find our way back to the spellplates.
====
8740
The door's closed behind us. Great. Let's keep moving. I think I have a plan to get us back to the spellplates safely.
====
8742
Hurry and get that release valve. I'm not climbing up there.
====
8745
It takes both skill and good fortune to enter the ranks of the Black Horse Couriers!
====
8808
See you on the other side.
====
8809
Go see what Danni has to say.
====
8810
Hmm, this doesn't look good.
====
8811
Finally! I can't believe the amount of time you waste on sleep!
====
8845
Just let me know if you need a ride.
====
8897
Now is when things get difficult. Here's hoping the plan works out.
====
8898
I overheard those assassins talking, before you arrived.
====
8925
I'm glad you made it! I don't think the runescriber or armorer will see reason any better than the trainer. I'm afraid the time for talk is behind us.

Let's go dismantle an army!
====
8931
Damn it! I'd rather die fighting than be stuck down here. The Temple may be lost, but we mustn't lose heart!

Good will always triumph over evil, and Molag Bal's minions are no exception. We can stop them, I tell you. We must.
====
8933
Find the cave and destroy the wamasu eggbearer. Just remember not to reveal my involvement. Neither of us will benefit if the Scaled Court discovers my betrayal.
====
8942
Friend, have you come across Kelmen in your travels?

The Thief reported a magical disturbance around Skyreach. Kelmen went to find an old Mages Guild associate he said was working in the area. He has yet to return.
====
8943
Regent Cassipia and Little Leaf wanted to change the world, but the cost was too high.

The Serpent, the Viper … whatever you call it, a snake is still a snake.
====
8947
You smell like lightning, and some of your hair's a bit smokey. But you look well enough, considering. Good work!
====
8949
On reflection, your animate carcass is a welcome sight in the camp. Would you like your reward now?
====
8954
I prefer to work with maple. It's reliable, plentiful … rarely full of wasps.
====
8966
Once you return with the ingredients, we'll determine whether you know how to combine them.
====
9039
I'd love to accompany you, but I have more research to complete. Mzindyne has its own idiosyncrasies and unique features.

Give me enough time and I'm sure to discover something that will benefit us in the long run.
====
9044
Can't a king have a meal in peace around here? You'll have to wait until I'm done.

If you're bored, go do something useful and kill a few Reachmen or something.
====
9046
Have you happened to see an Elf around here? Tall, spindly, talks way too much for his own good?
====
9068
Get going. I've got to look for more people.
====
9070
My son …. <<1>> is dead.

<<2>> waits at the Bloody Knoll. Is <<3>> on his way?
====
9112
Help us re-take the throne room! I promise all will be revealed soon. 

Well, relatively soon.
====
9116
Unless this is about Taebod or her portals, I don't have time for it.
====
9117
You've got an eager look on your face. Who'd you kill?
====
9128
THE MAW IS STILL SHUT.

PRAISE WALLY.
====
9170
This area is for arena combatants only. You aren't on my roster. You're going to have to leave.
====
9180
New to the city, are you? Yes. The Rat can tell by your scent—clean with no fear. Everyone else here reeks of their own waste.

They made sport of the Rat, but now the Daedra make sport of them. Now they need help, and no one cares.
====
9267
Quickly, now! We must not let Lyris's sacrifice be in vain!
====
9276
I'm going to be the envy of Nord scholars everywhere! These carved images are simply remarkable!
====
9285
Ancient tombs can be tricky. Always hiding remains or treasure so as to discourage looters and genuine scholars.

And then there are the ogres. My man-servant is useless in the face of such creatures. I do hope that you're made of sterner stuff!
====
9286
This expedition has really proved to be more troublesome than Lady Laurent anticipated. I hate to say it, but I think this time Sorrow might be more than she bargained for.
====
9287
Incredible! Legends say that Torug sacrificed seven clans to build his tomb, and I can see why!

Anyway, the second stanza talks about Torug's relic and Sorrow's kiss. Read my translation and see for yourself.
====
9291
Good to see that you survived Coldharbour, too. I figured after all that craziness, a little trip to Wrothgar would be kind of like a walk in the park.
====
9293
First the storm. Then we crashed upon the ice. And those terrible little monsters attacked us!

I just wish my wife wasn't still out there. I don't mind admitting that I'm lost without her.
====
9300
The Hand of Morkul is held in something called the … I think it said "heart-forge?" Also, um … "endless breath and untold rage lets purest heart release the hand."

Huh. Poets.
====
9322
My mother … I think she made these puzzles so that her child … so that I … could find her.

Come on, let's figure this one out.
====
9341
Please, my friend … I need your help.
====
9346
I'm sorry, were you saying something? I was just … just thinking. Sorry.
====
9356
Lead the way, my friend. I'll fight alongside you every step of the way.
====
9357
Lead the way, my friend. My healing magic will sustain you no matter what the Vosh Rakh place before us.
====
9361
Don't worry about Raynor. He'll yell at me for awhile, but something will come along eventually and require his undivided attention.

And if it doesn't come along soon, I'll toss him in the next Dwarven ruins we find and see how he likes it.
====
9362
Ten years. <<1>> and I spent ten years looking for the tomb of <<2>>. Now that we find it, she says it's not his!

Our moment of glory … why would she ruin it?
====
9363
My work … all those valuable Dwemer components … all ruined!

Just so you know, I'm going to be upset with you and my sister for a long time over this.
====
9364
"Paired vessels" … it must mean burial urns.

I'm sorry, I have to translate. Have you spoken with my colleague? <<1>> can assist if you have any questions.
====
9370
Go ahead. We'll be right behind you.
====
9374
<<1>> will pay the blood price, I'm sure of it. I don't want her dead, but she'll suffer as I do.
====
9382
Thank you for your advice. I never knew how much I'd miss my home until I departed!
====
9387
Did I overcook the meat? Just should have taken it off the fire sooner.
====
9405
That's a relief. I really thought that might be the arena that would break you. But you did it!
====
9411
I appreciate your help. You wouldn't believe how much goes into getting the museum ready for visitors. Just preparing the displays was a tremendous amount of work!

If you're interested, I have a lead on another piece we're seeking. Uzdabikh's Helm.
====
9419
For the love of Malacath, put out that fire before we roast!
====
9442
Did I hear correctly? Will you be visiting the wrecked ships? If so, perhaps I could impose upon you for a small favor?
====
9445
Once you place the trail markers, we'll be able to follow you up the mountain.

I can't wait to see what Sorrow has in store for us!
====
9446
We really can't move out until you've climbed the mountain and set the trail markers for us. So why are you still here? Do you need directions or something?
====
9475
I hear some of the trainees are already trying to duplicate your best arena moves. 

You've definitely made an impression on the realm of Maelstrom!
====
9522
If you manage to reassemble one of those books, take it back to Cirantille. We've no use for books covered in ogre dung.
====
9523
<<1>> got in touch with me again. It seems the surviving Knights of Watcher's Hold are causing trouble again. They've resupplied and their leader is making noise about raiding out into Wrothgar.

Want to go cause trouble for them again?
====
9534
So did you find those weird eggs? What do they look like? Actually, you know what—forget I asked. 

The company's already settled up with Nednor. You should go talk to him to get your slice. Good work.
====
9542
What's this? You've made it past the Dwemer defenses as well? Well, you're either exceptionally strong, or exceptionally lucky. Both will serve you well here—trust me.

Tell me, did you happen to see any living Orcs in the quarry outside?
====
9550
Only those who complete the trials of herding and hunting can enter the holy ground we call <<A:1>>. The lone survivor who emerges becomes chief.
====
9610
Ten years. <<1>> and I spent ten years looking for the tomb of <<2>>. Now that we find it, she says it's not his!

Our moment of glory … why would she ruin it?
====
9616
You made it past my traps. You're lucky, stupid, or quite skilled. I haven't decided which.

Well? My garden needs tending. Out with it, and be on your way.
====
9620
Excellent. The noble's estate can be found northwest of Anvil, along the Gold Road.

How you perform the execution is up to you. Just make sure Lord Quintus Jarol dies by your hand. Then your initiation into the Dark Brotherhood will be complete.
====
9633
The Speaker brought me news of your success in Kvatch. And of the events that followed.

I must admit, I didn't expect you to return from Fortunata's den of pirates and brigands. Does this mean the Pirate Queen has been dethroned?
====
9636
I'm glad you joined our humble little guild. You take to the life very well. Very well indeed.
====
9645
Have you ever seen as the Hist sees? Have you ever looked beyond the barrier of time? We're going to need to see with more than our eyes to find the truth in this place.
====
9646
You're like a dark gift from the Night Mother herself.
====
9648
What are you standing around for? I'm not much to look at and neither is this room.
====
9660
Once we're inside, the rest should be easy.
====
9661
Here we part ways. Once I'm in uniform, I'll see how well I blend in.

If I may suggest a course of action? The journal you brought contains the entire dowry heist as planned by <<1>>. I think we can use it to our advantage.
====
9688
It's a bit much in here. Whoever built this palace was trying too hard.
====
9694
Perfect timing. I can't exactly climb the palace walls in this outfit.
====
9709
The last time I was here, the Iron Wheel wasn't camped in front of the tomb.

Perfect.
====
9737
You should meet <<1>> in <<c:2>>. Seemed important.
====
9745
Hello, hero. I'd say I'm surprised to see you, but I've been watching you for days. Acting surprised would be so disingenuous.

Let's just say I'm pleased to once again be graced by your company. You're exactly who I hoped to meet out here.
====
9756
Hey, gawker, lookin' for work? Check the job board. Sure we got somethin' you can handle.
====
9757
<<1>> can move things from place to place when a boss needs. Goods, coin, people too sometimes. Find me if you have such a need, boss.
====
9760
This one has a wicked thirst. Perhaps some generous stranger would be kind enough to part with some gold?
====
9802
If the caravan master hasn't seen her, meet me at the docks. Otherwise, I'll meet you over there.

Now, hurry, Initiate. Hurry!
====
9845
Heard you really rocked Craglorn, you know, totally showed some Celestials who the real star is, hehe! I'd have thrown a party on the spot, but you've got to have cake for that. I mean, what's a party without cake?
====
9848
I heard you punched Molag Bal in the face, that's awesome! You know, maybe the most awesome thing I've heard. If that's not a reason to celebrate I don't know what is!

You can't have a party without cake though, we gotta fix that!
====
9856
New member? Great, we could use the coin coming in. Any work the Guildmaster's approved get posted to that board over there.

See something you like, get it done and I'll handle the books.
====
9861
The Sanctuary is that way, in case you've forgotten. I'd tell you that Astara was in a good mood the last time I talked to her, but truth is I can never really figure out what the Matron is thinking.
====
9866
So you decided to help find Hildegard, eh? Well, there's no shame in helping your Brothers and Sisters. Just don't let it interfere with your other duties, Initiate.
====
9867
Make no mistake, Initiate. Astara sends you to Kvatch not because she trusts you. She's decided to test you. Do not fail her.
====
9904
Just between us, don't let Elam or Astara get under your skin. They've got to be tough on initiates to prepare them for life in the Brotherhood. But you're family now, and we're all here to support you. Remember that.
====
9905
You don't need to say anything. I see and hear more than you might think. This is my Sanctuary, after all. 

Go with your scaled Brother. Follow the journal's trail to its end. Just don't do anything foolish. I expect a full report when you return.
====
9906
Oh, hello. Sorry about not greeting you earlier. I … wasn't exactly in a talkative mood when you arrived.
====
9961
Find the gems that power the Seeker's Sight and we may still foil the Serpent's plans. Start your search north of this settlement, and good luck to you.
====
9962
You have restored the gems to the Seeker's Sight. Good. But we are running out of time. The Scaled One has found another of our aspects. We felt her turn.

He is creating a corrupted version of ourselves—and this Lost One grows ever stronger.
====
9996
I'm glad you made it! I don't think the runescriber or armorer will see reason any better than the trainer. I'm afraid the time for talk is behind us.

Let's go dismantle an army!
====
9997
Find the cave and destroy the wamasu eggbearer. Just remember not to reveal my involvement. Neither of us will benefit if the Scaled Court discovers my betrayal.
====
10000
Follow the river to the right. It flows directly past the entrance to the Sanctum.
====
10001
Regent Cassipia and Little Leaf wanted to change the world, but the cost was too high.

The Serpent, the Viper … whatever you call it, a snake is still a snake.
====
10025
Most every Nord I know takes the plunge in just their skivvies, though that's up to personal preference. Just more fun!

Also, if you want to start drinking before you take the plunge, I'd heartily recommend it! Good mead's even better than a jacket!
====
6
Did you get it? Oh, let me see! I know that if Khalisah made it, it has to be beautiful.

She's amazing.
====
49
The men took heart in your courage. They came back emboldened and ready to fight.
====
213
I've heard the witches were cast out of that big tree of theirs. I don't know what could possibly run off a scary lot like that.
====
263
The Queen has sent you to aid us against the Maormer? I hope you are but the herald of a larger force, for our need is great.
====
268
High Kinlord Langdruun sent you... alone?
====
338
Gracious. You are quite... floral-scented, are you not?
====
356
If you manage to retrieve the Midnight Talisman, I'll explain everything. It's too important to leave to the Blackhand.
====
388
A Numinous in my Kinhouse. How delectable. Would you lend your hand to my cause? I am now in possession of the damaged Auri-El Welkynd stone, which was knocked from our skies by the Maormer invaders.
====
479
We've received some disturbing reports about Lord Montclair's captives. A sickness called the blood fever is spreading among them. They say it drives a man to madness.

No doubt this is Montclair's work. He's already mad!
====
529
Durak is in a deep sleep. He does not respond to your hail.
====
539
Please, make yourself comfortable. As long as this place is not being used, I might as well use it myself.

My associates and I are known as the Ravenwatch. Perhaps that's a bit grandiose, but our purpose is deadly serious.
====
556
Her shrine must be beautiful, as beautiful as she is.

The blue stone is beautiful. She will save us, if we bring her glow dust.
====
579
You just entered a war zone and I have absolutely no reason not to cut you down where you stand. We barely survived that surprise attack, and I'm not going to let anyone get the drop on us again.
====
599
What do you want? Can't you see all these wounded, all this blood? I feel like I'll never be clean again, and I still have so much to do here.
====
606
On second thought, maybe I'll stick around for awhile and make sure no one picks up where Marienne left off.
====
607
Oh, thank the Divines! Your timing is impeccable, my dear.

I've made a dreadful mistake, getting involved with those nasty graverobbers! Just look at what we've done! But now that you're here, we can set things right.
====
623
For aiding our dear Prince you have my sincerest thanks. He is a strong leader, but who among us can stand alone in times such as these?
====
633
One thing's for certain: we're not going to get any peace until one of them leaves.
====
661
I do not recall sending for a <<1>>.
====
694
The Imperial alchemist can be found in their Scout Post, across the river to the west.
====
705
I don't believe we have any more to say to each other, <<1>>. Good day.

I said, "Good day!"
====
736
Kind adventurer, will you confront the foul Daedra who stole Isrisa's voice? You will find Hosoth on the plateau, across the bridge to the west.
====
737
Run along to Isrisa. She may need comforting.
====
779
I have no other instructions from the Queen. How fare your efforts?
====
956
A ruthless and terrible warrior, just like an Orc! 

No one lives to threaten us another day!
====
993
You have no idea how relieved I am about Felisa.

Now I can trust her, especially with <<1>> at the helm.

There is no telling who else he may have reached.
====
1055
Have you learned the apprentice shield recipe yet?

If you lost the scroll my apprentice has one for sale.
====
1057
The recipe is on the table across the hall.
====
1058
Have you disassembled the rune? I've often thought the distinctive sizzle and hiss they make when you break them down is a perfect example of the third law of magickadynamics.
====
1106
I don't recognize you. What's your business here?
====
1601
Go on. I'll limp back down the mountain on my own.
====
1757
Your timing is perfect. I'm sure we can turn this battle to our favor, now that you're here.
====
1758
Have you discovered the source of the rumors yet?
====
1759
I heard about <<1>>. 

I can't believe she managed to gain our trust.

I can't believe she was a spy for House Dres.
====
1763
I fear the Daedric portal you closed allowed more of them through than I anticipated.

The Dremora Lord brought many under its control. 

Imagine the numbers we might be facing if you hadn't acted when you did.
====
1767
Do not travel by land to the towers! It is out of the question. The Balac is too precious, and there are many dangers out in the world.

Seek the Mages Guild I say, for they are allies still, and know much of the magics of teleportation.
====
1799
So my brother is dead …. 

Alas, I will find no time to grieve while we're still threatened by Vaermina.
====
1878
Gharvin is usually found at the outlook to the northwest. He vantage point overlooks the Mabrigash Glen.

By the Three! I hope the witch's magic hasn't gotten to him, too.

He's one of my best men. I'd hate to lose him.
====
1886
Either Hosni's trying to ruin my reign, or there's something seriously wrong with the man.

If you'll snoop around his estate, we might just figure this thing out.
====
1900
Thank you for your assistance. You've renewed my faith that kindness still exists in this world.
====
1918
I heard about <<1>>. 

I can't believe she managed to gain our trust.

I can't believe she was really a spy for House Dres.
====
1963
Your timely arrival in Aldsotha was more than mere coincidence. 

You helped defend our town, and we'll think of you as a hero for years to come.
====
2007
The Spider Queen was a tough fight, but it'll take more than you've got to beat all three champions.
====
2185
You say you are willing. Then let your journey begin. The towers await, their stones laid within. The Balac will be drawn to them, as the light is drawn to the dawn.
====
2268
<<1>> wouldn't have made it out alive without your help.

Now I wonder how many of us may have fallen prey to the Reachmen's bewitching.
====
2280
I'll stay here and do whatever I can to keep the poison from consuming the spriggan.

If she transforms into a lurcher, we'll have no choice but to kill her.
====
2299
Thank you for dealing with that situation. I know it wasn't pleasant, but life just isn't always a pleasant thing. Certainly not in my case.

Nevertheless, we have responsibilities we cannot simply ignore. Glarikha taught me that, and you, of course.
====
2304
Did you speak with Minabi?
====
2329
I won't slaughter Ashlanders at the shrine unless I have no other choice.

Their faith may be heretical, but they're still Dunmer.

I take no pleasure in slaughtering my distant kin. Only the Imperials in Cyrodiil would indulge in such foolishness.
====
2385
Surely, I didn't hear that correctly.

Is she really pursuing this madness?
====
2393
You have come to treat on behalf of the ordinators? The dogs of the pretender Tribunal?

I have no desire to hear their words.

If you would mouth their blasphemies to me, you must prove yourself faithful to Boethiah, not the Tribunal.
====
2396
I'm positive <<1>> is still alive. 

If you don't see him out in the open, they may have hidden him in one of their tents.
====
2406
My men aren't anxious to get blood on their hands, but they know about their comrades now.

Their allies are no longer being held in the Ashlander camps.
====
2411
Thank you for collecting those body parts. 

Now we can finish the ritual we started and put an end to these undead.
====
2425
If this doesn't go our way, you're on your own, <<1>>.

As much as I'd like to see a civil war erupt in the mountains, it's not worth my neck... or my head... or my toes....

I bet they'd eat those, too.
====
2448
Another strong arm is always welcome. 

Most of the refugees here are wounded or sick. The few of us who are still healthy have to protect the rest.

Tall Papa watches over us all.
====
2450
Kill the slave bosses. Make sure they suffer for our mistreatment!
====
2457
The binding should be down.

Now you can apply the energy of those Daedric essences into the portal at the center of the ruins.
====
2521
Captain Dhakir's men are very loyal. Their information resources are almost as good as mine. They know I seek them, but not why.

And they will have heard of you, and how you helped their leader. Fortuitous indeed, as it will bring them to light.
====
2560
It's as if they were blind to my presence.
====
2567
The Karthdar Pilgrimage isn't just a place. It's an journey.

Those who partake are wardens. We've trained to hold back Daedric corruption.

Some, like me, stay to protect Gil-Var-Delle. Others become experts at holding off Daedric incursions.
====
2590
Bless you, but neither of you needed to risk your lives for me. What I need is strength of will. 

I need you to kill me.
====
2618
Let us join in the sacred rituals taught to us by Saint Llothis!

May they bring us closer to accord with the divine Almsivi.
====
2704
My sister believes I'm lazy and incompetent. She may be right, but I wouldn't ruin my own family's livelihood!
====
2718
<<1>> will be arriving here shortly to discuss new approaches to investigating the recent murders. I will need to send word to <<2>>  that he will be needed here as well, but I haven't seen him lately.
====
2726
So that meat was "guar?" Devad says that those big smelly animals that pulled his cart were guar. So the meat was... a big smelly animal? I ate that?

...It wasn't bad.
====
2727
I should ask Devad if gorapples would be good baked in a pie.

Have you every had pie? I think the Bretons invented it. Of course, the Dunmer perfected it.
====
2728
Devad says that there are so many drinks outside the valley, you could try a different one every day for a hundred years.

I forgot how large the world is. And how many people were in it. And how much they like to drink.
====
2733
Satakal's Wrath, wayfarer … unless you want to wade through an army of undead, go no further.

These dogs—the Withered Hand—they seized control of Tu'whacca's Throne and now they are raising the consecrated dead! How is this even possible?
====
2740
I see you have recovered from your... ordeal. It is a necessary step, for we have many enemies in this world and beyond.
====
2752
Will the Gods let us starve? How can we appease their anger?
====
2754
Everyone desires a mighty crown of gold. It's a burden too great for man or mer, but sometimes the straightforwardness of a child can succeed where swords and scepters fail.
====
2788
You've already helped the tribe so much!

When we have clean water again, truly the Ash'abah will be able to put this behind us.
====
2789
We are forever in your debt, <<1>>. 

Now the fiend responsible for this atrocity must pay.
====
2790
He attacked you? That doesn't sound right.

Would you be willing to go back and investigate?
====
2817
We're a peaceful people here in Stillrise. We only wish to make use of our resurrection and live out our second lives, however bleak they may be. 

I've tried to reach out to the leader of these mercenaries, but so far, I've been unsuccessful.
====
2819
I've seen several new members arrive. Your recruitment mission went well.
====
2830
Make it quick. <<1>> will not be happy if he spots me waiting my time on someone who hasn't checked in yet.
====
2893
<<1>> is a holy training ground for those learning the sword.

Only those who have endured a proving may learn from its masters.
====
2912
They are gone. Swept away like dead leaves.

Lei-Kai is the only one I've found. And he is in chains.
====
2942
Who are you? You're obviously not with the Withered Hand.

Begone, before you get us both killed!
====
2993
The dead boar is wearing a decorative collar. Faded symbols adorn the fur. Its throat is slit, and a bowl beneath it is encrusted with dried blood.

The blood must be one of the ingredients, and the bowl may be used to collect it.
====
3010
Thank you for bringing the warhorse you found in the desert. With all the tragedy my brother and I have suffered today any part of our lives returned to us makes a difference.

The ogres killed so many, even my father! Oh, father! Why?
====
3025
My blades killed the victims. Their blood stains my clothes. In the eyes of the court, there seems little doubt, yet I am not guilty.

<<1>> has condemned the wrong person. I am an innocent man framed for the crime of murder!
====
3029
Apologies that my research camp is in such disarray. We are having some difficulty with this necromancer, and things are not as orderly as they might be.
====
3030
With Tall Papa on your side, there's nothing that you can't do!

Use the blessed fetish to disrupt the necromantic auras surrounding  <<1>>.
====
3048
It is good to see you again, my friend! Now I understand why Tu'whacca bid me to come here to HoonDing's Watch. 

If you are to save the Alik'r desert from the Withered Hand, there are things you must learn from the spirits of this place.
====
3144
You've come! I had hoped that even if no one else answered my call, that you at least would be brave enough. I'm happy not to be disappointed.
====
3166
These wounds will take some time to heal, I expect. That will teach me to get in over my head.

Traveling and fighting with you was a singular honor, <<1>>. With you on our side, there is nothing the Dominion cannot do!
====
3171
Creating me a crown is now your only priority. Your loyal service will be rewarded.
====
3175
I knew you'd see things my way. These people are scum.
====
3194
Champion? I do not remember any Champion, or the sanctum being closed off.

I have no doubt the necromancers are behind this. But perhaps we can use their ill-gotten knowledge to get ahead of them.
====
3311
We've got a serious situation here in the village, stranger.

Whatever your concerns may be, they'll have to wait until we've dealt with the slavers and anyone who was conspiring with them.
====
3377
Count Hosni won't approach you himself. He'll probably send a messenger, so keep an eye out for one.
====
3379
Oh, that was thrilling! We loved the way she rolled over and twitched — didn't we, darling? 

And, to be frank, I never have cared for spiders.
====
3392
Guess this arena's going to need a new Scourge. 

You know, you're pretty good.
====
3395
Thank you. Look for the mine entrance along the north side of the inner cliff. 

I'll stay here to warn off innocent travelers.
====
3401
Soon the hillmen will be strong again. Then we will take back our sacred shrine!
====
3433
Our work isn't done. Daggerfall's still in danger.
====
3479
Fire. I can't believe the terrible Faolchu was afraid of fire.
====
3482
Just tell Gelvin you found those gems on his lordship's body. If he knew I acquired it, he'd want me to return it or give it away or something unselfish like that.
====
3483
I can't sell the johads. Not after all this.

It'll be hard work, but together we'll do it. As a family.
====
3540
I can't talk long. As you know, things are not well in our woods.

The guardians have gone silent and this corruption spreads.
====
3547
We sent word to Aldcroft for reinforcements. I'll take anything they can send my way. 

Now if only I could reach my son.
====
3564
Learned the recipe? Open yer sack. Read the scroll.

Lost the scroll? Buy one from apprentice.
====
3569
I'm glad to see the spell worked. That should keep these villagers safe.

I heard you talking to my father, though. I hope you're not going to pursue his foolish plan. It's too dangerous!
====
3570
My watch was quiet up here. It looks like you caused some real trouble down at the docks.
====
3581
When you opened the last gate, the Lion Guard charged in.

And when Faolchu fell, his army turned and ran. They ran! All's well again, thanks to you.
====
3586
I served in the Lion Guard before coming to the Wyrd, so I know more about the world.

I think it's time my sisters stopped hiding. We could benefit from more outside contact.
====
3592
You're neither a guard nor a dockworker. What brings you to my ship today?
====
3598
Guards are holding Ildani's wares in the customs house on the hill overlooking the docks.  

If you help Ildani recover them, it will be worth your time. The Baandari take good care of their friends.
====
3632
I don't want to join the cursed spirits here when I die.

Please ask the archmagister for help. I've seen his ghost near his grave south of here many times, but he won't talk to me.
====
3651
Please, you must … handle this. I am sworn to protect the prince. I could not bear to do … whatever it is that needs to be done.
====
3652
You've done well. Your reward is near. Now that you've experienced the battles of the past, it's time you met with the leaders of the Redguard people.

You have one more challenge to face.
====
3653
What you are about to do violates everything I believe in.
====
3675
Getting those gargoyle organs is necessary so I can figure out how the Imperials are controlling them.

I wish there was another way besides killing these beasts!
====
3685
Sorry, friend. This is my perch. If you want to get a bird's eyes view of the ruins, you'll have to climb up on those rocks over there.
====
3688
Are you ready for your adept exam?
====
3695
Are you ready to be tested?
====
3697
Truly the gods smile upon me to return you to my path.

Can you free me, and allow me the burden of watching over <<1>>?
====
3699
Before long, the woods will come alive again. My sisters will warn off unwary travelers. We have no want for any more deaths. We simply wish for nature to take its own course.
====
3714
I can feel the earth. I can taste the wind. It's like every piece of this forest is a part of me.

Could I even command the beasts? It seems like it would be a trivial matter!
====
3716
Well, look who's here! I should've known you'd be making Angof's life miserable. Camlorn wasn't enough for you, eh? 

Say, these mists are poisonous. Why aren't you affected?
====
3748
You won't be able to just walk into Angof's parlor and challenge him to a duel. He has minions. His kind always has minions. 

But don't let that stop you. We've come too far not to try to finish this.
====
3758
Is it true what I've heard?

The Briar Heart is here?
====
3760
I wondered where you'd gotten to. Glad to see you're all right.

We need to capture an Imperial scout for interrogation. If you're willing to try again, I've still got a <<z:1>> you can use to bash them on the head.
====
3764
He's dead. Stendarr have mercy on us all.
====
3772
I'm glad we put a stop to this madness. And look! Draven knows me. He knows both of us. That gives me hope.
====
3776
You! You've endangered us all with your meddling!

Well? What have you got to say for yourself?
====
3778
Take the silver and the original medallion to the blacksmith. He'll be able to reforge the medallion.

Then it's just a matter of binding several of the villagers to it.
====
3810
Stendarr delivered us from certain doom by bringing you to us, <<1>>.
====
3879
You heard the call, didn't you? You have been chosen to help stop the blasphemy in the ruins below, to stop the laws of nature from being broken.

I too was carried here on the tides of fate for this reason. We must work together.
====
3889
An adventurer, from the looks of you. Live by the sword and die by it, as they say.

What brings you to our humble camp?
====
3905
Look at these fools! My town is ready to tear itself apart, and I can't find a way to stop it.
====
3946
You've helped my family in a time of great despair. We won't forget you.
====
3951
I don't think we've met. And I don't think we need to.
====
3991
Get your arse into the tombs and protect Tanval.

I'll join you as soon as we plug the breach.
====
3992
Balreth has done its job. The Covenant has been driven from Davon's Watch! 

Now to put it back where it belongs: in the depths of Ash Mountain.
====
3996
Choose your waters wisely.

We'll all join these men in death one day.
====
4010
Furon's experienced, and his brother is clever. Any ideas they have are worth considering.
====
4011
Excellent! This plan will save many lives. You'll see.

There's an ancient altar nearby. Gather the skulls. My brother and I will join you there.
====
4025
Use the flasks of blinding light to reveal those n'wah assassins and slay any you find.

When you're done, meet up with Strikes-from-Shadows at the tower to the east.
====
4059
Why, egg-brother? Why couldn't you be content to stay with us in this warm, fertile place?
====
4063
Find the rest of my family and I will be … in your debt.

My sons Dedras and Mevis ran into the sulfur pools to the south of here. Find the, and they may have seen where my wife and daughter fled to.
====
4065
I'm not trained for this! Copying papers. I could do that. Or maybe read scrolls behind the front line. Not this.

Go, talk to Mavos, so I can leave this dry place.
====
4066
We must save <<1>> before it's too late.
====
4085
We'll have this courtyard cleared of Covenant skeevers in no time. 

Then all that remains is to deal with that treacherous dog, Serien.
====
4087
Serien waits nearby, listening to the storm of our coming. He wonders and worries.
====
4100
Vivec keep you, soldier. What can I do for you?
====
4143
The curse came out of the reliquary, and that's where we'll stop it. What was done must be undone.
====
4159
And so it ends. You made the choice we could not. My people are now at peace.
====
4162
You're a new face in Stormhold. As vicecanon tasked with today's duties of audience, it is my solemn duty to warn you of the killer loose in our fine city. Be on your way, travel in pairs, et cetera.
====
4163
So maybe I'm not crazy after all, eh?

Now back off. You start acting funny, and I'll burn every piece I chop off you.
====
4165
If we are to have any peace, we must destroy the soul gem array.
====
4166
I'm sorry I can't be more hospitable at this time. Speak to my seneschal <<1>>.
====
4168
Outstanding! When you hand the <<z:1>> to <<2>>, I'll make sure nothing like this ever happens again.
====
4169
He was so good to me. I can't believe he's really gone.
====
4179
Take the Apprentice Sword scroll out of your backpack and read it.

If you lost the scroll I am sure my apprentice has one for sale.
====
4180
Have you researched the rune? Did you note my technique in carving the surface? Or that the sandstone's grain runs counter to the faces of the garnet? Or that my initials are carved on the back?

That's not a spellcasting thing
====
4192
Learn the recipe by reading the scroll, apprentice. 

If you've lost your scroll to the currents of the river, you can purchase another from my assistant.
====
4199
Careful, friend. The General has been acting strangely and there's no telling what he's going to do today.
====
4221
Now then, the crown. Hmm. A little tight around our temples, but the pinch reminds us of kingship's burden.

How does it look?
====
4255
Are you ready to be tested?
====
4258
Victory is like a cooling rain, yes? But still the storm rages on.
====
4260
If you can, don't hurt him. He's a troubled creature, but no harm to anyone. And he is very courteous.
====
4262
Are you ready for your adept exam?
====
4280
My father requires you again.
====
4299
You've proven can handle yourself. I'm going to need your help on a sensitive contract. We already sent <<1>> but he didn't manage to get the kill.
====
4300
This is a grim business, but I'm proud to fight by my father's side.
====
4323
Another stranger in my temple? You must be the Ashlanders' chosen emissary.
====
4340
Step lightly. The Dominion fills the swamp like rotted weeds.
====
4344
I hope you can assist <<1>> and <<2>>.
====
4402
Excellent work with <<1>>. Let me know when you're ready for another contract.
====
4406
There's little time before the rest of the Shadowscales learn what has happened. The blasphemer will know you're the Night Mother's instrument.
====
4434
The ritual is complete. Are those mammal-lickers still attacking?
====
4438
What have you learned, supplicant?
====
4441
Good to see you again, comrade. You recall our encounter with Doshia, yes? When we found her encoded journal?
====
4453
Get out before I have you thrown out.
====
4477
<<1>> should be at his camp. I'm sure he'll know what to do.
====
4494
Excellent. You found all three puzzle stones and learned how to use them.

<<1>> and I slipped past the pirates while you fought your way through the camp.
====
4497
Those puzzle pieces are somewhere in the pirate camp.

I saw some of the pirates playing with one, tossing it around like a ball.
====
4503
Good luck in the field, comrade. I know you'll do your Guildmates proud.
====
4513
Well. That did not go as planned.
====
4528
I hope you're not here to attack me. If I die before I stabilize this portal, you'll be trapped here.

Since killing me is off the table, I could use some help.
====
4537
Comrade! The river has returned you at the perfect time. We've discovered much since our adventure in Mzeneldt. The events of the past continue to stalk us.
====
4563
Were you successful? Do you have the tomes?
====
4580
We must reach the Hall. It's my home, and my charge.
====
4581
The river runs with poison here. You'll want to stay back.
====
4631
I won't lie to you. You won't like this. Just think about all the lives you'll save today.
====
4677
Our shellback friend here will get us to safety. He's a hero of the Pact!

And for what I've promised to pay him, he'd better be.
====
4688
How did the butterflies get inside my head? They're swirling around my words and drinking my mind honey.
====
4702
Damn it. What was I thinking, attacking the Prince of Madness?
====
4705
I'm thinking a pint of … Sentinel Sundown. Sees-All-Colors developed a taste for it, drinking with me.
====
4707
Ah, the empty one returns.

Your pardon, but, bereft of your soul, that's how I think of you. Don't be offended. I hope to repair your lack.
====
4729
Experiencing the insanity of others? I do hope the experience doesn't have any lasting effects.
====
4743
Please wait. I need to tell you something. This is all my fault.
====
4745
Is that her? Did she just appear out of thin air?

You didn't tell me she was beautiful.
====
4778
If I'm right about the ink, the flame should reveal the words. Try it, Adept.
====
4799
I can't believe the Stormfist clan threatens my city. What a ludicrous notion!

But the evidence you collected gives me cause for concern.
====
4856
Hmm. These runestones aren't powerful enough. Perhaps the summoning ring would respond to some type of imbued gem.
====
4859
Could be worse. We could've come out in a cistern.

You should get to it. We can't stay hidden long.
====
4860
So much bloodshed! Curse Mauloch, curse the Drublog! May they suffer a thousand deaths!
====
4867
My father must be stopped at all costs. He's already targeted the Winterland hunters. He's about to turn them into his puppets.

Jaruk downstairs can tell you how to save them. That's our first step.
====
4889
Hi there. It's great to see someone who isn't made of metal and trying to chop me to bits.

Are you just exploring? I hate to tell you, but we were here first. But good job getting this far without one of Raynor's crazy devices.
====
4894
Three of my comrades remain somewhere in these halls.

They serve as Keepers under me, sworn to guard the High Kinlord's prison for as long as they are able. Find them … and help them, if they live.
====
4904
<<1>>? I don't know him, but I'll bet he's that arrogant-looking Green Hunter across the way.
====
4913
Looks like everyone's mostly in one piece. Only one we're missing is Sal. Of course. I bet he's hiding in one of these buildings.

We've got to move before the Shrikes regroup and attack. Maybe we'll go with <<1>>'s plan after all.
====
4916
Do you think this is a test of some kind? I'm not sure why the Daedra would pick this moment in my life ….
====
4926
Their shaman ensnared the Silvenar. His book drained the Silvenar's essence, immobilizing him.

The last thing I saw, the shaman took the tome toward one of their Daedric shrines.
====
4927
Is that the Ritual of Unbinding that Sariel was talking about? It looks … strange.
====
4964
My friend! I was certain you'd arrive. And it's a good thing you did. All is not well in Silvenar.

There's a barrier in place, invisible to the naked eye. Its energy keeps me out of the city.
====
4976
Oh! You startled me! 

You look a capable type. Are you a sellsword? I need someone to help me get past the barricade inside the crypts.
====
5020
Be careful, you hear?

I'd hate to see someone I … respect … get hurt.
====
5036
If we were in the Ashlands, I'd have you clapped in irons on one of father's plantations!
====
5037
He steals everything he sells. It makes sense he'd hire bandits to ambush me.
====
5087
Experiencing the insanity of others? I do hope the experience doesn't have any lasting effects.
====
5096
She and Aelif await you at the hall in Marbruk. Go well on your path.
====
5108
Our alliance has never been stronger thanks to you, but your work is not complete.

I have a message for you—from Vanus Galerion of the Mages Guild.
====
5110
Were you talking to the stone? What happened?
====
5111
Valaste is working the problem out of the Stormhold Guildhall. See you there, Adept.
====
5128
I've sent word to the militia to gather here. Once they're together, we'll head toward the warehouse district.

Meet me at the bridge after you've killed the Drublog chief.
====
5135
We must close the net, and quickly. If their second courier arrives from Colovia, we'll lose the advantage you've given us.
====
5140
Well, what is it? I'm organizing our defenses here. If you need supplies, talk to Garri in the Tapped Vein.
====
5145
This one hopes you've come prepared, comrade. It is time for the brief reign of Sees-All-Colors to come to an end.

<<1>> will lead the way to Ragnthar when you are ready.
====
5163
Good luck. We all need it.
====
5175
Well met, stranger. As you may have noticed, I'm not at liberty to stand and greet you properly.
====
5183
The Black Daggers understand nothing but force. Harsh measures are called for here.
====
5205
The Ebonheart Pact armies are assembled. It's time to defeat <<1>>!
====
5264
The Baandari owe you a great debt, my friend.
====
5269
I don't know how much longer we can keep this up. If we can't get those portals closed, the first hold of Auridon may fall.
====
5323
Easy there, little one. Don't topple over, now. You've probably been through a lot.
====
5324
The energy subsides. But the animals are still savage monsters. We'll have to try something else.

We need a bear.
====
5344
Something's wrong. More than just the illness. I just think. Something's not right here.
====
5423
Fair day. I'm Astanya, watch captain. With the Queen in town we have extra security precautions to see to. Where are you traveling from?
====
5447
Ah, my friend. This one was just thinking about you.

Nothing personal, of course. Raz threat-assesses all of his assets.
====
5448
I'm sorry, citizen. I have to focus on my upcoming speech. Fair day.
====
5548
Follow the moons, my friend.
====
5608
Thus ends the story of the most sacred sites here in <<1>>.
====
5629
I can't believe you found me out here! Did you come from the Hollow City?

Could you help me, please?
====
5631
I wish I had tried to do something sooner. Maybe then Gamirth would still be with me.
====
5633
Thank the Divines, you are safe! There is that, at least. 

Lyris sacrificed everything, that we might go free. Her sacrifice must not be in vain.
====
5713
I'm not looking forward to finding my way to this city, but I'm at least thankful that I'm not in that battle anymore.
====
5714
At first, Mim was excited to be free.

But then he saw who was standing next to him. You couldn't just leave him, no?
====
5735
This realm is cruel, my friend.

Though you may have saved us here, things may not always work out as well. You must be willing to lose those you care about if you hope to win. That's the only way we'll beat Molag Bal.
====
5741
You have completed our trials, outsider. Now we ask you to settle our long debate.

Will you side with the scholars or with the warriors?
====
5786
The Prowler, here in <<1>>? They sail with the Gold Fleet!

They picked a poor time to visit this fair city.
====
5790
I don't hear the sounds of battle. Are the bandits driven off?
====
5795
Where is <<1>>? Was it her?
====
5796
I get it. My people killed one of your own. They aren't evil, though.

You have to understand. We signed a pact to protect this forest. The Shadow Walkers believe that if they fail to honor that agreement, we're all doomed.
====
5817
I've captured one of the books. It mentions this ruin specifically. All very exciting!
====
5851
Bring me whatever you find in Vahtacen. If it's interesting, I'll buy it from you.
====
5856
Quickly, comrade. Check the body.
====
5859
I just wish we had another of those monsters so I could watch you do it again. 

You would do it again, wouldn't you? For me?
====
5892
Send any survivng crew my way. I'll see if I can find more help, but you may be all we've got.
====
5893
You still have the note. It needs to be delivered!
====
5895
As I expected. Another resting place for the dead.

Sheogorath has a sick sense of humor.
====
5898
Watch your back in here. The Goblins are well-armed for their breed.
====
5900
I'll be honest, dearie. Those tricks are funnier than the ones we've seen the last few years. But for your entrance into the Boast? We can do better.
====
5908
I'd say "at your leisure," mortal. But I expect I have more time ahead of me than you do.
====
5911
Just so you know, after this Khali will drink that brandy—whether or not you are still alive. So, stay alive.
====
5920
Everyone dead and an ancient relic destroyed. I see Khali has been here.
====
5953
So you're the one that everyone's talking about? I expected you to be bigger or something.
====
5982
I almost lost faith there. I don't know why I doubted Azura, why I doubted you. 

Maybe it's from being so close to the king. He's consumed by terror in his dream.
====
6065
All right, you know what's what. Now stop jawing at me and get rid of those rats!
====
6066
This one prepares herself to crack the ward. A moment, Hallowed, and she shall be ready.
====
6068
With the beacons cleansed, this ward is just an annoyance. Shazah is preparing to crack it wide open.
====
6069
We're going down the skeever hole, recruit. Up for the challenge?
====
6099
Go! Mathal is … damn it. He's so stupid. But he is all Kalari has. Parents dead, uncle Enak-do dead. Ezzag old and angry. 

Do not let Kalari's brother do something so stupid.
====
6123
<<1>> really is sweet, you shall see. Tell him Shuzura said "Bright Moons."
====
6126
So, Jone and Jode have chosen you to solve Ezzag's problem. Which problem are you here to solve?
====
6207
I fear these Timberscar Goblins will be a problem for a long time to come.
====
6220
We should hurry. From what I understand, the Mane's party has been cut off for several hours. 

We've already got an undead Altmer prince to deal with; we certainly don't need an undead Mane as well!
====
6233
Alliances—bah. We have no need for any of them. Death and destruction is all they bring.
====
6269
You'll find Aluri along the north road. She'll know where the Dremora are.
====
6292
Come, my friend. Let's return to the temple.
====
6335
Don't worry. Raz has suffered worse.
====
6337
The best route to the sanctuary is through Serpent's Grotto to the northeast. 

Go quickly, if you can. The more time we give the Maormer, the more difficult it will be to drive them back.
====
6339
I hope you can assist <<1>>.
====
6364
You got past the front door. Impressive. Perhaps you're my way off this damned isle.
====
6382
We need every warrior if Bruma is to be saved. Find Methas and Halfara, please.
====
6409
They took Bowenas! My wife is gone!
====
6422
Be wary in there. Nereids wield dangerous magic and can never be trusted. It's no surprise they helped the villagers in their suicidal plot.

In fact, the Nereids probably consider General Malgoth's bow a prize. They will defend his remains.
====
6440
Have a look around. I'll keep watch.
====
6441
I'll watch your back, see if we can find anything useful. If we're lucky, something stupid will try to jump you.
====
6444
Our warriors have prised the Elder Scroll of Ni-Mohk from the clutches of our enemies. We are one step closer to victory!
====
6448
Ezreba is just waiting for her friend.
====
6456
You have completed the Trial of Spirit. Are you ready to undertake the Trial of Body now?
====
6457
How did it go? Are my companions safe?
====
6478
Once my caches are full, I might spend some time on the road, see what kind of trouble I can get into.
====
6485
The crew of that beached ship may be on edge. Let them know you're with the Dominion.
====
6506
I wish I could put Juras to rest myself, but I'd never survive the trip, let alone the undead that infest that ruin.
====
6509
When we entered the temple, that skeleton made it sound as though <<1>> was in grave danger.

I won't let vague threats keep us from my master, but <<1>> is too important to lose. Perhaps we should think before we act.
====
6514
What luck! The Prowler was untouched by the hurricane. Then, as we sailed past these shoals, a storm came out of nowhere and beached us!

Wait, what are you doing here?
====
6515
I can feel my strength fade faster now.
====
6590
Keep your wits about you, my new friend. Mistral's houses cast deep shadows, and vipers lurk in the tall grass.
====
6591
The vile and ruthless Wood Elves smash our eggs just because they feel threatened by our numbers.

They even hold some in their dwellings, using them as hostages against us. This is not a way to live. We must get our eggs back.
====
6593
They don't even know what they're really doing here. Idiots. I can't wait to see how they react to Gavo's little speech.
====
6594
Just point the crystal in his direction. Cariel and I will do the rest.
====
6599
Not again. Please, I understand what <<c:1>> desires, but I already told you. We cannot provide him with our copy of the treaty.
====
6614
May the light of Jone and Jode bring you luck in the Division Arenas, my friend.
====
6618
You there, please. I need your assistance.
====
6629
I fetched my father's instructions and marked on your map where he believes we might find these things.

Please—he is very weak—we must move quickly. You lead the way and I will follow.
====
6635
I have nothing more to say to you.
====
6667
Behind you are the luxury guest lodgings. Covenant and Pact agents, thick as thieves.

The troops here aren't even bothering to hide their colors. Sloppy.
====
6705
Bakkhara welcomes your strength.
====
6734
I haven't seen you around the island before. In the name of the Thalmor, what's your business here?
====
6756
You can't seriously be considering her proposal, can you? She's a confounded vampire, for Magnus's sake!
====
6757
Go, Hallowed. You know what must be done. Protect the souls of the Khajiit in all that you do.
====
6761
You appear to have arrived in the Wretched Squalor, a shanty town of soul shriven outside Mannimarco's castle.
====
6789
Hallowed, without your wisdom I don't know if I could stand to be here. Thank you.
====
6790
Hallowed, you are my strength today. I couldn't do this without you.
====
6791
This won't be easy. Is there anything else you want to ask me before we move out?
====
6794
It looks like the injured Wood Elf has something he wants to say to you.
====
6806
The queen will want to hear about Vicereeve Pelidil's actions. I'll prepare a letter for the next courier.
====
6831
You're the only one left to challenge Selene.
====
6919
You don't want to keep the moon-sugar-induced visions waiting, do you?
====
6931
There is one more part to the path. Are you ready to continue?
====
6978
Go on and start without me. I must catch up with this beautiful woman! We have so much to discuss.

I'll meet you at the manor house after you've had a good soak.
====
6981
Pour the <<1>> into the basin and prepare yourself. The truth of this place can be disturbing. 

And be careful. Once the illusion breaks, you will be in danger.
====
7009
Ahh, the Moon Hallowed. Welcome to the Temple of the Two Moons Dance.  The Champions are here, and await only your arrival. Are you ready to join them within?
====
7015
The Mages Guild stands ready to do our part for this effort. I just wish I had as much confidence as Vanus Galerion. We're facing some overwhelming odds here, you know.
====
7046
I'm relieved this tribe can call <<1>> their home. If the Dominion can't honor the promises of its members, what good is it?
====
7058
<This Argonian matches the description of <<1>>, one of the tribe's leaders. He appears to be sleeping.>
====
7068
I rescued her from them. The mercenaries killed her mother, and the other chicks in her brood. This creature had done no wrong, yet they would kill her to be paid for her feathers!

I couldn't stand by and let that happen. Could you?
====
7070
Did you hear that? It's like the wizard spoke directly to my mind. What's a "sijick projection?"

I don't know what any of that means, but it sounds like we should find a way out.
====
7071
Did you hear <<1>>'s message? We should locate his Psijic projection as quickly as we can.
====
7108
You proved very useful and earned the assistance I provided you.

But I wouldn't recommend lingering in my territory, little mortal. I cannot vouch for the patience or control of my newly awakened kyn.
====
7118
I'll let you talk with the spinner. I tend to infuriate her. No idea why.
====
7158
Speak with Gilraen if you have something to say, stranger. I've got wounded to rip from death's jaws.
====
7159
I'm a bit busy—speak to Gilraen if you must.

Though why you aren't running from here, screaming, I don't know. Haven't you heard there are Daedric cultists attacking?
====
7161
I heard <<1>>'s message. If we find his Psijic projection, we can stop the ritual.
====
7194
Welcome to the island of Stirk. Representatives from all three alliances are gathering at the meeting place. It's just up ahead, through the ruins.
====
7214
They're waiting on you. Good luck. You're going to need it.
====
7228
You've done well. Your reward is near. Now that you've experienced the battles of the past, it's time you met with the leaders of the Redguard people.

You have one more challenge to face.
====
7423
You know, Tharn's not such a bad chap, once you get beyond the sour expression and the condescending attitude. And the sarcasm, of course. That's rather a bother.

Come to think, he is a bit of a twit, isn't he?
====
7430
Come, my friend. Let's return to the temple.
====
7451
Who are you? What do you seek?
====
7476
At last, the Elder Scroll of Ni-Mohk is ours. All honor to the brave warriors who won this relic for the Pact!
====
7478
Do you smell the scent of burning embers in the air?  We may be in for a treat if Kasura is teaching the firewalk!
====
7503
You have your orders, soldier. Capture the Elder Scroll of Mnem for the Covenant!
====
7508
When I get my hands on Mannimarco, I'm going to slice that traitor stem to sternum and wash my hands in his body cavity!
====
7511
The shield is gone. Kill the doppelganger and grab Sahan before they take him again!
====
7515
I'm sorry, I'm not interested in talking with anyone at the moment.
====
7560
What did I tell you? That tear sent us right into a parallel version of our world where the way through the ruins is free and clear.

Just keep that runestone handy. I'm sure we'll need it again. Now lead on. I'll be right behind you.
====
7609
We will win this for my sister, for the shield of Tamrith! For Captain Janeve!

May the Light shine on us all!
====
7613
My house isn't far from here. We'll slip into my basement laboratory, grab the scroll, and use it to unlock the cathedral.
====
7622
We are almost at the Inner Courtyard. Make haste!
====
7623
I can't shake the feeling that we're being watched.
====
7625
Sebazi greets you, warrior. An army camp is an exciting place, no? Sebazi wonders, of every face she sees, if that face will ever return.
====
7626
Soon I too will return to war. Perhaps someday we will fight side-by-side.
====
7627
Mercenaries, huh. I don't trust warriors who fight for anything other than the thrill of battle.
====
7646
Let's make haste. There's no telling what the Architect will do to us when he finds out we're free.

It's a great thing you've done for us, my friend. I didn't think Saryne and I would ever walk free.
====
7697
<<1>> can't have been interested in ancient dinner invitations.

No, there must be more to this. We should find another Welkynd stone and see what we can learn.
====
7699
How splendid! Look, Stibbons, it's our friend … the one from Glenumbra! What good fortune. I was just saying to Stibbons, "Stibbons, I do wish someone would come along who has proven their worth!" And then you turned up, in answer to my summons!
====
7701
So Uela's hiding away in the island tower? Let's go scout it out.
====
7719
My prison holds me in complete solitude for centuries, yet two visitors arrive on the same day.

But we have little time. <<1>> has pushed deeper into the prison.
====
7732
It is not safe for you here. Go quickly, and walk in the light.
====
7748
Shall we keep moving, or did you wish to continue prattling on endlessly?
====
7765
After a few more drinks, I think I'm headed back to my tent. I think I'll take a nap … a very long nap.
====
7791
Hello again, traveler. Watch your pockets—things have a way of disappearing from them in Redfur.
====
7794
I plan to lead House Tamrith with the same committment and devotion as my father. We will not see Rivenspire under another despot's thrall.

That's why I sent my sister Janeve and her troops west. The people of Rivenspire must be protected.
====
7802
It went well, then? Good. <<1>> will be so relieved.
====
7805
I have much to learn in your shadow, my friend. You have done more for the Hollow Moon than most could ever claim.
====
7809
Why are you still here? I need to concentrate if I'm going to learn anything important here. And you need to go talk to High King Emeric.
====
7811
This is a bit more than I expected. Did I say we would hold this ground come Oblivion or Coldharbour? I didn't mean that in a literal sense.

If you told me you thought we should retreat … well, I might consider such counsel.
====
7858
Adusa was just thinking of you! Did the courier reveal anything important?
====
7930
I have nothing to say to you.
====
7937
As much as I hate to admit it, Tiria is right. Nyronie's willing sacrifice is priceless compared to yours. 

I raised her, you know? We found her, abandoned, a lost child that the wood kept safe until we discovered her.
====
7938
Impressive for an outsider.
====
7941
You're rather useful, in your own way. Meritorious work!

Now according to my notes, I just need to combine these reagents, and shake the vial ….
====
7997
Brelor and Nairume delivered Rajhin's Mantle to Elden Root. Now we must recover an Ayleid source of power and a skilled operator.
====
8005
I know you have the strength to see this through.
====
8006
Please believe me. I can't be certain the talisman will work, but you must act quickly!
====
8014
I can feel my strength fade faster now.
====
8069
Please speak to my attendant. From now on, you will need to go through him. Do you understand? From now on, I do not wish to be seen with you.
====
8088
We need to find a suitable place to swear an oath to Malacath. We'll see how Osgrikh handles an oath on his head.
====
8272
Well! Isn't this delightful! 

World saved, heroes gone their separate ways, and this knight has a new mistress to serve. Bravo! Couldn't be happier! Smashing! Truly!
====
8310
Travel cautiously. There is trouble in the air, and in the land.
====
8311
Oh! Hello there. Sorry I didn't see you coming. I'm keeping my eye out for harpies. And a pair of puny Breton brothers.
====
8318
I think I'm going to train up a few of the townspeople so next time bandits come into town, they'll be in for a rude surprise.
====
8330
You really have the knack for this. While I'm getting Martin released, I wonder … would you be at all open to taking a crack at another one of my stubborn prospects?

Her name's Shuga. She's got a mouth on her, but she'd make a good soldier.
====
8333
As I feared. The delay caused by my missing memories allowed Montclair to reach this place before us.

This veil … it has Lleraya's deft touch about it.
====
8343
I will pray for poor Ellic. And for Alard, as well. Perhaps Arkay will grant them peace.
====
8346
Why would the Baroness do this?
====
8347
Thank you ever so much for getting us out of that terrible place.
====
8455
Plague husks? Here? Where did they all come from?

Are these really all the people that came here looking for help?
====
8493
Glad to see you managed to make it out of the quarantine, too. Does that mean those Maulborn fetchers have been dealt with?
====
8572
What's this? Another motley band come to steal my glory? You don't have the guts!
====
8638
We must overcome the Argonian threat and help my sister before it's too late!
====
8648
Those beasts had me up there for hours! Thank you for the assistance, stranger.

Listen—can I trouble you for more help? I promise you this forest isn't as tranquil as it appears.
====
8656
Now you know what the Serpent has done to us. How he split us into pieces.

He intends to locate our weakened aspects and forge them into a being he can control—one poisoned by his corruption. You must find our aspects before the Serpent does.
====
8657
The service in this tavern is frustratingly slow.
====
8658
I was going to tell you all about it. I just needed to find the right time.
====
8667
Here we are. I hope you're ready.
====
8703
I saw you eyeing up the forge and anvil over there.
====
8704
No, don't tell me what's up there. I'll find out all on my own.

Once Brulo gets here. If he survives the gutting I give him.
====
8707
What do you think? Ready to turn a plan into action?
====
8721
Hop into the boat. I'll untie us and we can get on our way. I'll explain everything once we get there, not to worry.
====
8738
Let's get the spellplates and get out of here. Gwen insists we steal them, and we need her to be happy.
====
8739
Quick! Let's grab the spellplates and get out of here!
====
8740
Let's steal those spellplates and get out of here!
====
8742
This is one of mine. They've really wrecked the steamworks here, though.
====
8808
Go see what Nic has to say.
====
8809
Hope you're ready for this, Rook.
====
8811
Danni's coming, isn't she?
====
8830
Enjoy the trip and Bronric's chatter.
====
8897
Head to the watchtower. Varn and I will meet you there.
====
8898
We'll see you at the watchtower. Stay sharp.
====
8925
I tried to be polite, but you see how far that got me. Let's meet up at the Valley of Scars. We'll probably need to go with our alternate plan again.
====
8933
These scorpions were specifically selected for their compatibility with the mantikoras. With the matron slain and her nests destroyed, this portion of the process can't be duplicated.

I wouldn't have been able to do this without your help.
====
8947
Back from plundering the plunderers! Hope you got something good.
====
8949
Do you not want your reward? If nothing else, you could use a new tunic.
====
8954
Bring some rough maple to a woodworking station and refine it into sanded maple. It's easy work.
====
8966
Roast pig is an easy recipe to learn, but difficult to master.
====
9039
Ah, what a surprise! Bthzark! Seems like we explored that place only yesterday! 

You do remember? Stros M'Kai, Dwemer ruins, that adorable animunculus Clanker? Those were good times. But now, to business!
====
9044
I'm Kurog, king of the Orsimer. Thanks to me, Wrothgar is ours again. We will rebuild Orsinium, make it stronger.

Whoever dares oppose the uniting of the Orc clans will feel my wrath! Welcome to my war!
====
9046
Hey, have you seen an Elf anywhere around here? Talks a lot, kind of opinionated, looks a little like you?
====
9068
Yazara said she needs you.
====
9070
<<1>> should be at his tent.

And thank you for the <<z:2>>, blood-kin. Sometimes the smallest favors are hardest to repay.
====
9112
The relic is an Elder Scroll, sequestered in the library of the White-Gold Tower. It's surrounded by minions of <<1>>. But they can't get to it—not yet. 

We hope to get to it first. But we need you to take us through the throne room to reach it.
====
9128
THIS IS MY DEFAULT TEXT. 

DO DO DOO
====
9267
Thank the Divines, you are safe! There is that, at least. 

Lyris sacrificed everything, that we might go free. Her sacrifice must not be in vain.
====
9276
Well, isn't this intriguing? Look at the attention to detail, the complex composition ….

I can tell that a dedicated artist created this work!
====
9285
I can't believe we're just going to leave those poor Orcs out here in the open for all the world to see.

If you ask me, that's no way to treat the dead.
====
9286
You, again! You make a habit of showing up when my lady needs you. I suppose that means we're going to make another attempt to reach that wretched summit after all.

Go present yourself to my lady. She should be coming down the trail at any moment.
====
9287
The rubbing came from a stone plaque of some sort. There should be two more somewhere that contain the rest of Torug's epitaph. If you find them, I should be able to translate the words.
====
9291
I remember you. During that trouble with Montclair back in Rivenspire. It's always good to see a familiar face.
====
9293
My wife, she's out there somewhere! On the ice!

She could be injured, dying. Or worse, those hideous little creatures might have gotten her.
====
9300
Give me a moment to translate this. You can look around, just … don't touch anything.

My ancestors guarded their forge's secrets. Best not to find out how.
====
9322
Did you see that! That coffer appeared out of nowhere! I wonder what's inside?
====
9346
So Molag Bal thinks he can keep the Dragonfires from lighting …. That is cause for serious concern.
====
9356
I plan to make it up to Unsulag's family. Somehow.
====
9357
I've had enough of ruins and mad cultists. I just hope Orsinium lives up to its reputation.
====
9361
Oh, my head—hey! Where's my brother? Have you seen Raynor anywhere around here?
====
9370
Can't say I paid a lot of attention, but back in Shornhelm the Eight never used torture as a method for recruiting people.

Can we get out of here now?
====
9374
Try the giants' camp where <<1>> fell. Or <<2>>—ask what he heard the night before the attack. And search <<3>>'s tent.

Confront her with anything you find. I want to know what she has to say for herself.
====
9387
I'll need some <<z:1>> and <<az:2>>. There should be some nearby, but watch for the wildlife.
====
9405
You're welcome to return here any time. Another exhibition of your combat skills can only benefit my minions. 

Until then, remember to Move Like This!
====
9411
Place the shield on the proper display downstairs. In the meantime, I'll write out a list of the historic relics we're hoping to secure for the museum.

Come back and speak to me after you're finished and I'll give you the list.
====
9419
I am glad you killed that terrible Azhnura. She was the one pulling the strings here.
====
9442
I thought the sandstorms back home were bad, but the blizzard that struck just before we crashed into the ice was unlike anything I've ever seen.
====
9445
I'm excited to be a part of this! The first expedition to scale Sorrow since the last time Orsinium was a vibrant city!

Of course, it would be even more exciting if we could actually make it out of this damn base camp.
====
9446
Really, Kharsthun, I must object to these constant—oh, hello! I was just thinking about you!

You do have a habit of showing up whenever I need help. Perchance you've brought a small army with you as well?
====
9475
Remember, in the arena, an attack might come from anywhere—and everywhere. 

Keep that in mind, and you'll do fine.
====
9522
Ugh. That books smells like it was dug out of a Blackmarsh latrine. Even so, I'm sure Cirantille will pay you for it. She takes her work very seriously.
====
9523
Sorry, I don't have anything for you right now.
====
9534
Be careful around that hagraven, pal. They're slipperier than greased eels. Uglier too.
====
9542
Oh my! 

Well … now that I've gotten my daily heart attack out of the way, greetings. I'm glad you weren't one of the spiders.

Do be careful about what you smash, though. These machines are of great historical and scientific importance!
====
9550
Logronakh sent you? He may be an idiot, but he's got a good eye. Only the best will do for the task ahead.
====
9620
Are you ready to accept the task that awaits you? To prove your worth to the Dark Brotherhood and take your first steps into the Night Mother's cold embrace?
====
9633
Go and see what the Pirate Queen has to say, initiate. At the very least, it should be amusing to let her think she can order us around the way she does her Red Sails lackeys.

I look forward to hearing all about it after the deed is done.
====
9645
This horse and cart will get us to Blackwood, where Cyrodiil flows into Black Marsh.

Climb aboard when you are ready. We can wait if you still have things to do before we depart.
====
9646
Back so soon, darling? I suppose I'd miss me, too, if I were gone too long.
====
9660
Dry land, finally. Colder than I expected … very, very cold.

The manor should be up ahead. Are you ready?
====
9661
Do you see the sentry? He keeps looking through the gate, rubbing his lips. Waiting for one of his mates to come by with a drink.

Let's relieve him of his thirst. Then his uniform.
====
9709
Do what you can to get through the camp. If you find a good route through, we'll follow your lead.

Or, clear the way—I'm not picky about what happens to the Iron Wheel.
====
9723
<<1>> sent me to find you. You're needed in <<c:2>>.
====
9737
<<1>> said to keep an eye out for you. Ha!

She needs to speak with you. Wouldn't keep her waiting.
====
9802
Troll's blood, can these people gossip! They're worse than the Rat Master's informants, and he pays them to dredge up secrets!

Hilde was here, but no one could say where she went or when. Tell me you had better luck, Initiate.
====
9845
I heard you punched Molag Bal in the face, that's awesome! You know, maybe the most awesome thing I've heard. If that's not a reason to celebrate I don't know what is!

You can't have a party without cake though, we gotta fix that!
====
9846
Long is the night, Brother.
====
9848
Whoa- big time mage over here. You guys put on a sober face, but I bet you know how to cut loose when nobody's looking! Let me show you a little of my cake magic and you'll be the life of the party.
====
9861
Ah, you just missed Mirabelle. She was heading back to the Sanctuary in such a hurry we barely had time to talk.
====
9866
I don't suppose you have a little wolf trailing behind you? No? Seems Hildegard has gone missing again. If she seeks to abandon the Brotherhood, she'll have to be put down.

I suppose I can give her a little more time before I write up the contract.
====
9867
I was almost certain that we had concluded our social interaction, but these customs have always confused me.

Is there something else expected of us? An ever so brief embrace perhaps? Or the firm clasping of the wrists and hands?
====
9905
Green-Venom-Tongue studies that journal with deadly intensity, but he hasn't shared any of his findings with me. I trust him, but I can also tell when he's plotting something.

Keep an eye on him for me, Assassin.
====
9961
Now you know what the Serpent has done to us. How he split us into pieces.

He intends to locate our weakened aspects and forge them into a being he can control—one poisoned by his corruption. You must find our aspects before the Serpent does.
====
9962
The service in this tavern is frustratingly slow.
====
9996
I tried to be polite, but you see how far that got me. Let's meet up at the Valley of Scars. We'll probably need to go with our alternate plan again.
====
9997
These scorpions were specifically selected for their compatibility with the mantikoras. With the matron slain and her nests destroyed, this portion of the process can't be duplicated.

I wouldn't have been able to do this without your help.
====
10025
Off you go now. Plenty more to celebrate!
====
6
If you find some gems, take them right to Khalisah. She does great work and she's always been a really good friend. 

She'll make something that will impress Guendeline, I just know it.
====
479
I've heard you've sworn fealty to <<1>>. One wonders why you've come to me now.

Our houses are not enemies, but I fear the time will come when such distinctions won't matter to Alard. He cares nothing for these people. He cares only for his pride.
====
485
Disturbing news. Lord Montclair has taken citizens of Shornhelm captive in his "mews." I won't let whatever he plans to do with them come to pass.

I need you to stop his plans. There must be no survivors.
====
579
Heloise was such a kind soul. I can't believe they turned her into a monster!

Damn the Montclairs! Damn them all to Oblivion!
====
606
That woman! Her words are as sweet as honey but her heart is as bitter as spoiled wine.

She has a camp set up, right in the center tomb of the Barrows.
====
607
Sorry, darling, but I can't talk now. Things to do, places to be. You know how it is.
====
623
Perhaps you would assist the Aldmeri Dominion once more?
====
633
By the Divines, not another ….

Oh, excuse me. I thought you were someone else. What can I do for you?
====
661
We are all very busy here, <<1>>. Stay out of the way, and perhaps some progress can be made against the Imperials.
====
694
You should travel west to Branglebracken and speak to Treethane Tarhellor. The Dominion could use your support.
====
705
I can't help but wonder how the duchess found out so quickly. 

I certainly have my suspicions.
====
737
Cat tongues. The yowling things across the bridge - pull out their tongues and bring them to me.
====
993
Thanks for taking care of our rat problem.

We're in your debt.
====
1055
Do you have your apprentice shield yet?
====
1057
Have you mastered the recipe?

If you lost the scroll Torvald should have some for sale.
====
1058
Have you researched the rune? Did you note my technique in carving the surface? Or that the sandstone's grain runs counter to the faces of the garnet? Or that my initials are carved on the back?

That's not a spellcasting thing, I just like to do it.
====
1757
I wish our Healer had enough poultice to spare for all our wounded inside, but this will have to do for now.
====
1758
Though the rumors of battle may prove true, you have exposed a traitor in our midst. Thank you. <<1>> is rarely a bad judge of character.
====
1759
It's good to see you again, <<1>>. 

I heard you had the honor of speaking with the Tribunal. 

I can't even imagine what that must have been like. You're so fortunate!
====
1878
Perhaps it's not too late for you, <<1>>.

Anahsu might have a cure for whatever sickness afflicts you.
====
1886
You know, there was a time when I was young when I thought being a king would just be a barrel of laughs. The coin, the power and all its trappings—it looked like such fun.

It's not, though. If I don't escape these stone walls soon, I'll go mad.
====
1918
It's good to see you again, <<1>>. I heard you had the honor of speaking with the Tribunal. I can't imagine what an honor that must have been.
====
1963
It's good to see you're back, <<1>>!

Feel free to stay awhile.
====
2007
Hammerdeath has a new champion!

I do hope you'll return. Perhaps once you're done with the Phantom, you can talk to Andre and take on another fight!
====
2185
Do not travel by land to the towers! It is out of the question. The Balac is too precious, and there are many dangers out in the world.

Seek the Mages Guild I say, for they are allies still, and know much of the magics of teleportation.
====
2280
I'll stay here and do whatever I can to slow the poison.

If the spriggan turns into a lurcher, we'll have no choice but to kill her.
====
2299
Can you believe this? The duke's apparently run off to avoid facing me. After what he's done, I suppose I shouldn't be surprised.  

Tell me though, is the city safe? Have the Imperials spies been dealt with?
====
2304
I can't imagine getting to <<1>> will be easy.

Hopefully, she'll at least hear you out. 

I wouldn't say Ashlanders are known for their diplomacy.
====
2329
You came from that conclave of heretics! Do not deny it. 

I can smell the smoke from their cooking fires on your clothes. Only Ashlanders use those spices.

My orders say I should slay you for heresy.

What do you have to say for yourself? Speak!
====
2385
Our captured kin have made it back.

Many of them picked up weapons immediately.
====
2393
You were bold to bring food to us.

Of course, it's easy to be bold without the tip of a sword at your throat.
====
2425
I'll give Nailia more time, if that's what she wants. 

We have other problems waiting for us.
====
2457
Did you do it? Have you destroyed the portal?
====
2521
There's no time to waste. We must strike now, or the Imperials will have time to make preparations.
====
2560
My mother was wise to see the connection. 

The creatures' hostility was influenced by the same anger holding sway over victims here.

Still, I believe the urn will prove to be the true source of this curse.
====
2704
I know what to do with them as well. I'm selling them to another family to run.

This place has seen more than its fair share of strife. I'm done.
====
2718
You'll find the mercenaries with the protesters, on the outskirts of northeastern Stormhold.

They may not take kindly to your request. Should they become violent, deal with them as you see fit. They've harassed our people long enough.
====
2726
Elder Sethri says we should try to learn something new every day. I've learned that guar meat tastes a lot better than the cliff racers we can catch sometimes.
====
2727
The children of the village have gone crazy for gorapples. They searched all over the valley and ate every one they could find, spoiled or not.

I hope they don't get sick.
====
2728
Do you have anymore of that flin? It was so good, I seem to have blocked it out.

Actually, I don't remember much after I started drinking it. I felt happy, though. Relaxed.
====
2733
Before you alert the king, speak to Vizier Bolura. She is a trusted friend, and she can tell you how best to approach the king with such news.

Tu'whacca's Throne is sacred and if necromancy is involved, this will disturb the king greatly.
====
2740
From blood comes life, as the earth takes us. I hear the fighting has silenced, as the end of a storm.

Or is it but a lull before it strikes again? We will persevere no matter the course.
====
2752
I say it's clear what we have to do. We take Indalen and throw him into the chasm.
====
2789
We must stop this poison before it kills us all.
====
2790
He attacked you? That doesn't sound right.

Would you be willing to go back and investigate?
====
2819
<<1>> is wise to send you for more recruits. We need more people if we expect to spread our ideas and defend ourselves against the Archeins and Wardens.
====
3048
Hello. I am glad to meet you. Tu'whacca, in his wisdom, bid me to come here and await your arrival.

Tu'whacca says you will save the Alik'r desert from the Withered Hand, but first, there are things you must learn from the spirits of this place.
====
3144
It is not often the prey walks into the predator's mouth. What are you doing here, brave hare?
====
3166
We have to keep moving, <<1>>.
====
3175
Must be off. More dreugh could arrive at any time.
====
3377
Remember, it's the pitfighters you want. 

They'll prove a greater challenge than the mercenaries you've seen so far.
====
3379
Your battle against <<1>> was just what I wanted to see!

I have no doubt you can provide a suitable performance against the next champion … one that's just as thrilling!
====
3392
Just one more to go. Only <<1>> remains.

You've saved the best for last.
====
3479
The ghosts of the Alessian army still haunt this place. 

It's been an age since the Battle of Glenumbra Moors raged here, yet the spirits linger.
====
3483
It's best this way. I did not want the responsibility, and <<1>>'s decision seems wise to me.

Perhaps my little brother is smarter than I've given him credit for.
====
3569
My father's alive! What have those Bloodthorn bastards done to him?
====
3570
I'll keep watch here and signal if the Bloodthorn start moving to the docks in great numbers. Be careful!
====
3581
You were too successful, my friend, and now Faolchu is—pardon the pun— howling mad.
====
3586
We cleansed the land around the tree, but this isn't over. Corruption still festers at the Wyrd Tree's heart.
====
3598
The dead have returned to the sea, yes?

Ildani's moment is slipping away quickly, moment for a good opportunity. Are you interested in a good opportunity?
====
3632
It's been too long since I've felt such hope.

With your help, breaking the curse will be possible.
====
3651
I'd pray to Arkay, but at this point, I'm not exactly sure what that means, so I'll just say … good luck!
====
3697
You again! Truly, the gods have afflicted me with a terrible burden.

If you release me, I expect <<1>> will appreciate my return. You are so very good at returning things to him, are you not?
====
3699
The woods welcome you. Know that the creatures here are neither enemies nor friends. There are hunters … and prey.
====
3714
I thought he'd be here by now … where is Stenwick?
====
3716
Well, now, wasn't that fun? I'd fight alongside you anytime. 

But I'd rather carouse. You do carouse, don't you?
====
3760
Ah, you're back! I was worried.

You want to try scouting to the south again?
====
3764
I cannot trust myself to make this choice, the loss of Sir Etienne is too near to my heart.
====
3772
There's a lot I don't understand about what happened, but at least Draven and I are together, the way we belong.
====
3776
Remember, Draven isn't quite himself yet, and in this state, he endangers the entire town.

I know it sounds harsh, but only severing his link to the village will spare the rest of us.
====
3778
You're back! Praise Hircine! I've been worried about you.
====
3905
You look like you've got something on your mind. Make it quick. I've got my hands full already.
====
3946
Sorry, stranger. I can't offer you anything. My family's grieving. Those two young men on the beds, unconscious, those are my sons.

They haven't awoken since yesterday morning. Their spirits are far away.
====
3991
Tanval's at the tombs. Guard him! I've got invaders to repel.
====
3992
With my ancestor's skull, I have a powerful weapon—the ultimate weapon!

I just need a little more time.
====
3996
You made the right decision.
====
4010
If Furon's plan works, we'll have a defense like the Covenant has never seen.
====
4011
I see. That soft Argonian convinced you. Will we throw away our weapons next? Just remember what might have been.
====
4025
Honor to you and your house, f'lah. For all you've done, there's nothing I can do to repay you.
====
4065
Um, don't wait for me. I'll find Mavos when my bravery returns.

It should be back any moment now.
====
4087
The Covenant smells the storm on the air. Are you ready to bring down the sky on General Serien?
====
4100
Have you honored your ancestors recently?

The Tribunal demands we remember our heritage.
====
4143
Now the long task of restoring Heimlyn Keep begins. My thanks, traveler.
====
4159
I will join my people soon. Thank you again.
====
4165
When <<1>> has the soul gem array in her hands, we'll see to the salvation of our village.
====
4166
Who are you? What gives you the right to barge into my home?
====
4168
Outstanding! Once you hand the <<z:1>> to <<2>>, we can make sure something like this never happens again.
====
4169
There's something wrong with Tiril. I … I'm afraid to go near him.
====
4179
I can already tell you've learned something. Opens your eyes, doesn't it novice?
====
4180
<<1>>  has the sandstone you'll need recruit. Pay for the materials, and just ignore anything else he has to say. And don't look him in the eyes.
====
4192
Have you learned the recipe? Have you weighed what you'll be doing?
====
4221
The magic wielders spend their time conjuring spells and digging in the mud. As if binding our citizens wasn't enough, they also defile our land!
====
4258
This is magic I do not understand, far from the waters of my home. You are brave to walk the river's edge.
====
4260
<<1>> will be safe for its pilgrims once again. I am saddened for the Altmer. I will see that his body is properly buried here. 

He has suffered enough. Perhaps now there will be peace for him.
====
4299
If you're looking for work, you should speak with <<1>>. She's in charge of teaching the new recruits the ropes.
====
4300
We've managed to infiltrate the fort, but there's still more work to be done.
====
4340
Keep your voice down. The Dominion has taken <<1>>. We can't afford to be caught.
====
4344
Perhaps you can help my agents in the field. If you can find <<1>> or <<2>>, I'm certain they can use you. Look on the far northeast side of the Dominion camps.
====
4402
Excellent work with <<1>>.Let me know when you're ready for another contract.
====
4434
The spirits are returning to the Hist tree. Soon, I will follow. Our bodies may be gone, but we have been saved.

May friendly branches shade your path.
====
4453
The mine's up and running, thanks to you! Those little Goblins are as busy as little bees.

Could I interest you in some bulk iron ore? I'll make you a good deal.
====
4457
We will continue our investigation into these anchors. We'll let you know when it's ready.
====
4494
Who are you? I saw you using the puzzle stones … how did you unravel their secrets? You don't look like one of the Renrijra, but I warn you, you may be playing with things you can't possibly understand.
====
4497
Curse it, why can't I pry this open?
====
4503
Comrade! We have need of you. Will you fight by our side?
====
4513
Are you well, comrade? Did it harm you?
====
4563
Hmm, these runes were drawn in the eighth … no, the ninth house. Have to take that into account.
====
4580
It will take time for the Companions to recover. But we will, as we always have.
====
4631
We've got to get to Stral. End Stral, and we end the Reachmen's threat.
====
4666
Have you spoken with any of the villagers?
====
4677
We're here. The villagers are safe, for the moment, but the Covenant's still coming.

We've got to get word to Davon's Watch.
====
4688
Hee hee! Did you see the butterflies? They all flew away!
====
4702
I'll keep working to open this door.

Go close the portals. Hurry!
====
4705
Well, comrade. We still live. And I now—ha! It's almost too ridiculous to say out loud.

I am the Guildmaster.
====
4729
When you're finished, let me know what our Prince of Madness had to say.
====
4743
That wonderful mortal's house is in the center of the forest. Just follow the path. You can't miss it!
====
4745
My axe! Thank you.

Something's on your mind. Spit it out. We're all friends here.
====
4778
Were you successful? Do you have the tome?
====
4799
You've been gone for a while. Tell me you found something useful.
====
4859
Hello again. The old man wants a word.
====
4860
You've saved me. Saved me from myself. And in some way, you've saved my daughter too. I feel her love again, like a balm upon my heart.

There's nothing in this world that could repay you in kind. I will pray for you for the rest of my days.
====
4867
Rala will release Scales when the sun sets. We'll give her the potion and hope for the best.

Now to more important matters. We must discuss my father's creations.
====
4894
Well met. I thank you for the assistance, but this place is teeming with Daedra.

You should leave if you value your life.
====
4904
I'm sure Nilara will know more. She isn't always popular, but she's a dedicated treethane.
====
4913
<<1>>'s charms claim another fool. I don't know how she does it.

Well, now that you're here we can get on to the next part of Sal's plan.
====
4916
This started out as a nightmare, but now … everything's different. I never thought I'd get the chance to tell my father how I felt. It's like a weight has been lifted.

We should keep moving.
====
4926
We must rescue the Silvenar. Free Ambassador Raen!
====
4927
We did our best to save the Silvenar; now we must work together to free him!

Please, free Ambassador Sariel. Perhaps the three of us can save the Silvenar.
====
4964
You've collected the shards! Good. Please, talk to <<1>> while I prepare myself for the confrontation to come. She knows what needs to be done.
====
5020
My, don't you look all spiffy! I have to say, you do look good in a uniform.
====
5036
Get back my silk from Turil. Hopefully he puts up a fight and you have to murder him.

You know, I'd pay you extra if that happens.
====
5037
The bandits could move their camp at any moment. Don't let them get away!
====
5046
I'll never forgive myself if <<1>> comes to harm.
====
5087
When you're finished, let me know what our Prince of Madness had to say.
====
5096
You can find her in the hall in Wayrest, comrade. May the Eight protect you.
====
5108
That was the first step. We still have much to do.
====
5110
The stone on the pedestal holds something. An ancient evil. Be careful.
====
5111
Valaste is working the problem out of the Marbruk Guildhall. See you there, Adept.
====
5128
Lieutenant Ehran's gone. Damn idealistic bastard … I tried to protect him, but he wouldn't let me.

Look, we've got to do what he asked. We must free Velyn Harbor. But do something for me first. Kill the bastard that killed him.
====
5135
You have the heart of a true trickster!
====
5145
Lost Knife is west of Fort Amol in the Frostwater Tundra. It's a fair trip from here along the southwest border of Eastmarch.

The house will be obvious. This one will wait for you outside.
====
5163
You're not dead. That makes you my new friend.
====
5269
<<1>> is off limits. Please make your way back to the main road.
====
5324
When that Daedric influence is gone, it should be safe to restore the village. My poor neighbors.
====
5344
A town full of ill folk. Mercenaries patrol the streets, and my boy is in the quarantine cave. Good thing I don't believe in curses.
====
5423
Fair day, visitor. I'm Astanya, watch captain. I'll need you to state your name for the record. 

Extra precautions with Queen Ayrenn in town. You understand.
====
5447
You ready for a harder task, my friend? Ready for a mission worthy of the Queen's Eyes?
====
5608
Thank you for hearing our stories. I look forward to hearing your own one day.
====
5633
The future holds our salvation, and you have a part to play.
====
5713
I will ensure Angof finds safe passage into the city.

And do not fear him. He can be trusted. I … I just know it.
====
5714
Ah ha! Mim knew you would make the right decision. Let the evil one rot in there. 

But this one wonders, what do we do now?
====
5741
Speak to me again when you have completed An-Jeen-Sakka's trial.
====
5790
The antidote will be ready soon. Then we can get everyone back on their feet.
====
5795
Please see <<1>>, if you have questions. I don't know you, outsider.
====
5796
Just think about it. Please.

Don't kill any of the Shadow Walkers and I promise I'll go with you when you leave. You could use someone like me! And I want to make Molag Bal pay for what he's done to my people.
====
5859
Could you do that again? 

But with more blood. More.
====
5892
If you're serious about stopping <<1>> and freeing my crew, I won't turn down your help.

But from everything we saw, <<Ac:2>> is a series of death traps. If the undead guarding the place hadn't surprised the mutineers, we'd never have escaped.
====
5895
I should be able to join you in Hammerfell, as well. Here in Tamriel, Sheogorath has no power to contain me.
====
5898
Good timing. You saved my neck, whether you meant to or not.
====
5900
Dollie thinks it'd be funny to kill everybody. I don't think she understands the meaning of the word.
====
5908
I was beginning to wonder if you'd ever show up. My lord seems to derive amusement from my annoyance.

You are here to retrieve a tome for that … Shalidor person, correct?
====
5911
Damn this place. Another dark fire door.
====
5920
Go, my new friend. We will be fine for now. Knowing Khali, she is hip-deep in bodies and her sword arm grows weak. Just the way she likes it.
====
5953
You're standing a little close, don't you think?
====
5982
King Emeric falling ill cannot be a coincidence. Vaermina is raising the stakes, making a final bid for power by assaulting the king himself. 

I am out of my league. I will go to the king's side, but we must seek Azura's help.
====
6065
All right. Now, on to my problem. There are some rats in my well. I can hear them scraping around down there at the bottom.
====
6066
Hallowed, this one is glad you are here. This beacon has an intensity to its corruption …. It is teeming with the energies of the Dro-m'Athra. 

Shazah must perform the purification.
====
6068
Better you than me, Hallowed. I've never been much for the spiritual.
====
6099
Did you get any of those ghosts to talk? What did you find?
====
6123
Shuzura is sure it will turn out to be nothing, but <<1>> must always get his way. Luck to you.
====
6126
What do you want, stranger? You are in Ezzag's light. This one has chores to do.
====
6220
This is not a good time. I have to focus right now.
====
6292
This seems to be some horrible vision of the future, yes?
====
6335
Razum-dar simply cannot believe a little weasel like Pelidil could come up with such a genius plan, but we will find a way to stop him.

This one will make his own way to Seaside Sanctuary. He will see you there.
====
6337
Feel like I spend more time in the damn Thalmor Headquarters than I do outdoors these days. 

They need to get their arses in order and secure the city or I'm going to ask the queen to send them packing.
====
6339
Perhaps you can help my agents in the field. If you can find Vadeem-Kal or Silent-Moss, I'm certain they can use you. Look on the far side of the Dominion camps.
====
6409
Thank you so much! Has anyone ever told you you're pretty great? Because you are.
====
6422
What a sacrifice! To think the villagers actually poisoned themselves in order to poison the Blackroot Clan … it may be morbid, but it's also brilliant.

Of course, that really doesn't help us return the Blackroot warriors to their graves, does it?
====
6440
Cadwell's plan worked! We might actually pull this off!
====
6441
Come on, let's send these Daedra-rutting pigs straight to their maker!
====
6444
I await word on the Elder Scroll of Ni-Mohk. Surely our warriors will not fail in this challenge.
====
6456
Have you made a decision, outsider?
====
6457
Rescue my friends from the ogrims and then we'll deal with the Overseer.
====
6485
Turns out my squad were the ones who found me. Ever consider a career as a Dominion marine? You'd make quite the scout.

My squad said you were looking for <<1>>. Have you found him?
====
6509
That barrier must have activated when the dead began to rise.

It looks like the cycle of the two moons is important, somehow. Perhaps that's the key to disrupting the barrier!
====
6591
You disappoint me outsider, choosing to side with murderers and thieves instead of us.

My people will no longer sit back and hope for peace. We will take our children back! You just watch and see!
====
6593
I can't wait to hear this. This should be good.
====
6599
It's hard to keep track of the new faces since the hurricane, but I don't believe we've met.

Welcome to <<1>>. May your stay here be full of warm winds and soft sand.
====
6614
The crowds can't get enough of you, Mysterious Stranger!
====
6629
Then come quickly. I left my father's instructions in my tent. I was gathering ingredients one-at-a-time, but together we can gather everything much faster.

Meet me at my tent in the camp and we will go from there.
====
6667
My friend, I could not be happier to see you again. A veteran Eye is just who I need by my side today.
====
6734
Do you work here? Are you a field hand?
====
6756
We can't trust this one. Her pleasing form hides a hideous and powerful monster.
====
6757
You must not linger here, Moon Hallowed. Now that you know your place in the world, you must go to Fort Grimwatch. You must stand against the darkness with the Lunar Champions.
====
6791
Could you progress any slower through this installation full of deadly Daedras?
====
6794
Hm. You killed Andur? That's not supposed to happen.
====
6806
These are uncertain times. Without our queen to guide us, we would be lost. I pray our enemies don't get their way.
====
6831
Be mindful of your step. This forest has been most unkind to guests.
====
6978
Enjoy your bath. We'll meet you at the manor when you're finished here.
====
6981
Keep your wits about you. Things are not as they appear.
====
7009
Ahh, this one can see the light of the moons reflected in your eyes. The Moon Hallowed walks among us.
====
7015
How many did we lose today? I … I can't even count.

I fear going back home. Seeing who survived and who didn't. It's all just so … overwhelming ….
====
7043
The Welkynd stones are the only way to break the barrier and enter the heart.
====
7046
Are you here about the refugees? I've already explained this to three inspectors from Elden Root. Until their status is resolved, the Argonians are to remain within the enclosure.
====
7058
The meeting! I nearly slept through it. <<1>> wants to discuss the grumbling about the barricades.

You should come, see how we govern ourselves.
====
7068
You're quite light on your feet. Let me see the eggs.
====
7070
So we stop the ritual or die trying? All right.

An honor to fight beside you. You'd make an outstanding marine.
====
7071
After trapping <<1>> in his crypt, this "<<2>>" will be no trouble at all.
====
7108
Don't mind me, little mortal. It's just that I find you so … fascinating!
====
7118
When <<1>> sees me, she'll be surprised! Hopefully not enough to scatter me across <<Ac:2>>. Again.

It'll be fine!
====
7158
Speak with Gilraen if you have something to say, stranger. I've got wounded to rip from death's jaws.
====
7159
Gilraen's our leader. She speaks for us.
====
7161
We should stop the Sea Viper ritual before they destroy all life on <<1>>. It never gets easier, does it?
====
7194
Everything's been prepared. Are you ready to travel to the summit?
====
7214
Well met. The Fighters Guild will handle security for the summit on Stirk. As a neutral party, we were the logical choice.
====
7423
I say, you do get into some wild adventures, don't you?

This place is so odd. Did you know that the fire here is actually warm? Brilliant!
====
7430
This is some horror. A vision of the future, right?
====
7451
Know that this is <<1>>'s forest and we are his Briars. If you want to join us, you'll need to pay your respects.
====
7476
The Elder Scroll of Ni-Mohk still rests in enemy hands. How can this be?
====
7478
We should get to the abbey. Kasura and I have much to discuss.
====
7503
The Elder Scroll of Ghartok is ours at last. The eyes of Akatosh shine on the Covenant!
====
7508
First a doppelganger of Tharn, then one of me? What are these horkers playing at? 

It's a wonder Sai hasn't lost his mind, completely. Let's keep moving and hope he still has a soul to save.
====
7511
Well, well, well. Wasn't that a charming little scene? I can't wait to mock … to tell Titanborn all about it.
====
7560
Just hold the runestone up to the tear. Let's see what happens!
====
7609
I had to see this with my own eyes. These refugees tell a savage tale.
====
7613
Bears leave rather distinctive tracks, don't they? I can't imagine they'd be hard to spot.
====
7622
Onward to the Dragonguard Tomb. The first shrine is there, and we must consecrate both before the vault door can be opened.
====
7623
I've heard stories of this place, but I've never had the opportunity to come here. I trust Sai had good reasons for placing the amulet in a place such as this.
====
7646
All that remains is to deal with the Mad Architect himself. 

He waits deep below us, heavily defended and well-armed. But I'm a betting man and I think you can beat him. You're our only chance.
====
7697
<<1>>'s soldiers spoke of Welkynd stones in the area. If you can get me there safely, perhaps we'll learn how they relate to <<2>>.
====
7699
Ah, wonderful! You're just in time.

I'm in urgent need of assistance. In fact, I just said to my man Stibbons, "Stibbons, we are in urgent need of assistance." And here you are!
====
7701
I don't think Uela's going to see this coming. Once the crows tell us how to find her, we'll soon be gnawing on her rotten little bones.
====
7719
Swear you will free me, and I will allow you entry to my prison. I would speak to you with my true face.
====
7748
The Dragonguard? As I recall, their primary purpose was to enforce the delusions of whomever sat upon the Ruby Throne in any given week.
====
7765
Conniving cat, bargaining for those bows! I hope I don't come to regret this!
====
7791
Jode's Chariot keeps <<1>> safe for trade. Keep your nose clean, or end up in the stocks.
====
7802
While I am glad the Thalmor have not intervened, Jode's Chariot has been insufferable of late! We will need to adapt—and soon—if we are to keep up!
====
7809
With the portal closed, we've stopped Reezal-Jul from sneaking more Montclair troops into the city. 

It's frustrating, though, that Reezal-Jul slipped away. That Argonian is sly and cowardly.
====
7811
There you are. If you expected to find us scaling the walls already, I'm sorry to disappoint.

Don't get me wrong—we considered taking a stab at it, but with our … limited numbers, I don't really think that plays to our strengths.
====
7858
Oh, don't look so shocked. Haven't you ever seen anyone enjoying a meal before?

Do not give Adusa such a look! We are not all Montclairs, you know.
====
7930
I am busy with matters of state. Go trouble someone else.
====
7937
The wards are back, and the bears are no longer hostile to us.
====
7938
Your journey is dangerous. Be wary of the guardians. They guard the temple fiercly with their lives.

I take comfort in knowing their death is for a good cause.
====
7941
Stendarr smite them, the Goblins took my reagents! It would serve them right if they ate them, the wretches!

Hmm, that gives me an idea.
====
7997
Laranalda sent word. The Heart of Anumaril shall be held by the Elden Root Mages Guild until we require it. Now we must find a divine spark and an Ayleid source of power.
====
8005
Now—we have some grim business to discuss. I pray that you will have the strength of will to see this through.
====
8006
Oh, stranger … what have you done?
====
8088
Swearing that oath was never going to bring Esmaeel back, but I hope he's comforted in knowing I've avenged his honor.

He never quite understood the fiercer side of my Orc tendencies. What those fiends did to him—I pray he rests in peace.
====
8272
Good to see you again, old chum! Truly!
====
8318
We can't let that maggot-eating bastard Gavendien get away with this!

Old Sagabar wasn't so tough after he got into the stocks. He told me where Gavendien went, where their camp is.
====
8330
What will I do now? Without the Shornhelm Guard I'm nothing. I told the general. I'm a soldier, not a recruiter. But now I'm to be discharged if I fail? It's not right.

I've tried to do my duty, but I can't force people to enlist.
====
8333
You found a key? Very good. Enter the ruins and I'll follow right behind you.
====
8343
The Baron can be a harsh man, but I always thought him to be fair and even-handed. To throw his own son in the dungeon for crimes he doesn't remember—that may be extreme, even for Alard.
====
8346
Gods! It's like something out of a story!
====
8347
It's been horrible. Thank goodness help arrived.
====
8455
That key should open the old gate and let us into the quarantine. Let's go see what the Maulborn are hiding in there.
====
8493
My brother is gone. And I fear that my uncle doesn't have much longer. This plague … it's taken so many good people.
====
8638
My sisters are gone. Quick as a summer rain.
====
8648
This is horrible. I wanted to save my wife, but I never expected it would be like this.
====
8656
Ah, you're here at last. Do not be confused. We foresaw your arrival, the one who has walked across the planes and faced down gods.

Or do we speak of things still to come? Time is much more fluid among the stars.
====
8657
Your aura is different, stronger, more connected to this world than others I have met.

Most interesting.
====
8658
We've got a party to get ready for.
====
8705
Let's hope the rest of the place is more impressive than this.
====
8707
Welcome back. Tasaba told me your little tour went very well. Congratulations.
====
8721
You're right on time! I just finished getting the boat ready.

If you're ready, we can get started.
====
8738
We've got the spellplates! Now let's get out of here!
====
8739
All right, we've got the spellplates. Let's leave this rock once and for all!
====
8740
We've got the spellplates. Let's get back to the Gray Barrows as fast as we can!
====
8742
Go ahead, turn that other wheel.
====
8808
I hope you're ready for this, Rook!
====
8810
What are you doing back here? You better go join the others. I'm still working this out.
====
8811
Unbelievable. We got that key! Right out of Nocturnal's pocket!
====
8897
We're here. Are you ready for what happens next?
====
8898
Stay low. We're away from the main fortress, but not so far that we can't be spotted.
====
8925
I wish there had been another way. Poor, stubborn Ilthag. He should have taken the gold.
====
8933
We're not finished here yet. We still need to destroy the nests to make sure this part of the process can't be duplicated.
====
8947
You're back! I hope the constructs didn't give you any trouble. If there's anything I hate, it's a wound from a construct. Something about those old Dwemer metals ….
====
8949
Have your experiences with the dark magics of the Daedra warped your perception of time? Do you not want your reward?
====
8954
You should avoid cutting a rough maple log with a wasp nest inside.

It's rather unpleasant. So are the lotions you'll need for the stings.
====
8966
Return to me when you learn the recipe. Commit it to memory. Then we'll speak of ingredients.
====
9039
Amazing! You were actually able to navigate the Dwemer defenses? You must either be exceptionally strong or exceedingly lucky. Either way, I can make use of that.
====
9044
I am Kurog, king of the Orsimer.
====
9112
You're finally here! You stink of blood, but I thought you'd smell fouler with everything you've been through.

You'd think I'd be used to it by now.
====
9267
Come. We must hurry to the Anchor mooring!
====
9276
Let's keep searching the barrow. I'm sure the missing pieces are around here someplace!
====
9285
And here we are again, at the foot of Sorrow's insidious climb. With your help, I hope we can make it farther up the mountain this time.

If all goes well, we should reach Torug's shrine before Stibbons sets out our evening meal.
====
9286
Oh, splendid, more fodder for the mountain. I suppose that means we're going to make another attempt to reach that wretched summit.

Go present yourself to my lady. She should be on her way down the trail any moment now.
====
9287
Most of the monuments up here are inscribed with three-stanza epitaphs. It was a common practice.

This rubbing appears to be Torug's first stanza! It's written in Old Orcish, proclaiming the memorial's inaccessibility. They found Torug's shrine!
====
9291
The arse end of Wrothgar was never high on my list of places to visit. But here I am.

Lucky me.
====
9300
My ancestral home … beyond that wall?

We're in this together now, right? Let's go.
====
9322
What do you think? Have you figured out how to solve the puzzle? I'm still working on it myself.

There's an old Orc fable about a torch, an owl, and a hammer, but I don't remember the details.
====
9346
Given all that we've uncovered, I think Molag Bal's plan is clear. He wants to breach the Dragonfire Cathedral to destroy the Sublime Brazier. If he succeeds, the Dragonfires will never be relit, and Mundus will be exposed to Daedric attack forever.
====
9356
My mother warned me. She said that Wrothgar was cold and dangerous and would be the death of me. I should have listened to her.
====
9357
Cold … so very, very … cold!
====
9370
Now I know what roast horker feels like!

They kept stoking the fire, making it hotter and hotter. I was almost ready to agree to whatever they wanted. Almost.
====
9374
So you're to replace my husband as chief? You owe it to <<1>>'s memory to solve his murder.
====
9387
Did you happen to see a tattooed Breton on your way here? Stupid hat, droopy moustache … carries a mage staff he doesn't know how to use? Answers to "Hamelyn Serpe?"
====
9405
Very well, then! Let's see how long you can last. 

Give us a good show, won't you?
====
9411
Welcome! It makes me smile to meet an Orc with an interest in the history of our land and its people. And you found the notice! Wonderful!

Of course, the House of Orsimer Glories will be even more impressive once all the exhibits have been filled.
====
9419
Who knew Wrothgar had a problem with crazed cultists? I certainly didn't!
====
9445
I'm a little worried about getting Stibbons back to the Mages Guild. Orcs don't have a word for "fragile" or "handle with care."
====
9446
Really, Kharsthun, I must object to these constant—oh, hello!

Are you with the House of the Dead? The Deals? The … oh, you know what I mean! The Orc museum! Have you brought the extra help I requested?
====
9475
Behold, master—it's that belligerent young mortal whose career on Nirn you've been following.
====
9522
Well, well … that's quite a bundle you've got there! Get that meat to Bagrugbesh as soon as you can. We've got a lot of mouths to feed.
====
9523
Not sure you're ready for the tasks I have to offer. Check back with me when you've got a little more experience.
====
9534
<<1>>'s been waiting for you. Talk to her and she can release your reward.
====
9550
Hm. You aren't a local Orc, and you couldn't have heard the chief was dying. None will think you're grasping for position in our clan.
====
9620
I have extended my invitation and offered a gift of worth beyond counting. Do you accept?

Turning your back on me now would be most … unwise.
====
9633
A contract has come our way that includes an unusual request. The client wants to meet the assassin assigned to carry out the task before paying our exorbitant fee.
====
9645
I'll arrange our transport to my former Sanctuary. Meet me near the gates of Anvil when you are ready to depart.

And thank you for agreeing to help me.
====
9646
So you're the new initiate. Hmm. You're certainly cuter than the last one.
====
9648
Yes, I'm still here. But don't worry. I plan to be in on the action when you get inside the Cathedral. As a matter of fact, I'll be leaving to meet up with Astara shortly.
====
9660
This little tub will get us to a blockade runner off shore. They'll bring us to <<1>> and back.

I hope you don't get sea sick. I get sea sick. I'm … sure I'll be all right.
====
9661
If we're going to <<1>>, I can help.

The Iron Wheel can always spot imposters. It's not the uniform, it's the mannerisms and protocol they follow. It's all part of their training.
====
9709
Go with Loche if you think you can get us in another way. Otherwise the only way is forward.

We'll be in the shadows waiting for our opportunity.
====
9802
Hilde isn't here. Where could she be? I'm certain this is where she was headed when she left the Sanctuary.

Let's ask around and see if anyone saw her. Hopefully someone can point us in a new direction.
====
9845
Whoa- big time mage over here. You guys put on a sober face, but I bet you know how to cut loose when nobody's looking! Let me show you a little of my cake magic and you'll be the life of the party.
====
9846
Long is the night, Sister.
====
9848
Hey, I know everybody who's anybody in the Fighters Guild knows how to get thrashed, hehe, but what's a party without cake, you know?
====
9861
Get moving, Initiate. The Matron has a task for you. She expects you at the Sanctuary.
====
9866
Ah, Initiate. I should be more pleased that the Grand Sermonizer is dead, but I can't help feeling that a storm gathers on the horizon.

Elam mentioned that the contracts were stacking up. I suspect he'd appreciate your help, if you'd be so kind.
====
9867
Ah, I heard we had a new initiate on the premises! I was just checking my notes and realized that details concerning you are sorely lacking.

We'll need to rectify that before too long.
====
9905
If there are secrets to glean from the Black Dragon's journal, Green-Venom-Tongue will find them.

Go and complete a contract or two. By the time you return, I'm sure we'll have decided on our next course of action.
====
9961
Ah, you're here at last. Do not be confused. We foresaw your arrival, the one who has walked across the planes and faced down gods.

Or do we speak of things still to come? Time is much more fluid among the stars.
====
9962
Your aura is different, stronger, more connected to this world than others I have met.

Most interesting.
====
9996
I wish there had been another way. Poor, stubborn Ilthag. He should have taken the gold.
====
9997
We're not finished here yet. We still need to destroy the nests to make sure this part of the process can't be duplicated.
====
10025
Welcome, traveler, to Eastmarch's world famous New Life Festival! I encourage you to join us for the festivities. Why celebrate the new year alone?
====
6
Don't worry. I'm not going to back out. I just need a few moments and then I'll be along.
====
479
Shornhelm is just a glimpse of the chaos spreading across the land. Only a strong, united force can hope to turn the tide.

But how can we ask the citizens to stand with us if we have done nothing for them in return?
====
485
You swore fealty to one barely weaned from her mother's bosom. Now you expect her to command her soldiers to victory?

That was a foolish choice, one you will soon regret.
====
579
Thank you for sparing Heloise's life. I'll find her and we'll figure this out. Together.

We just need to deal with these traitorous Montclairs first.
====
606
Oh, this is terrible! I came to visit my father's grave and skeletons attacked me!
====
633
Shornhelm's citizens have no idea what's happening out here, do they?
====
694
Asphodel may be in low-lying areas of the Grove of the Living Dead, across the river to the southwest.
====
705
I would love to talk, but I feel we should probably not be seen associating with each other, at least for the time being.

Good day.
====
737
I am glad to hear you were successful. Now I will uphold my end of our bargain and return Isrisa's voice... but you must decide who receives it.
====
993
Skooma addiction is one of the hardest habits to break.

In fact, I don't believe I know a single mer who's successfully done it.
====
1055
My apprentice has  pitch for sale in the crafting hall behind me.
====
1057
The crafting table is right by Torval. Get a move on!
====
1058
The recipe is over there. On the same table that you took the rune from. 

Really, novice, is this part hard for you? If it is, the parts where we fundamentally shift the natural order in order to enhance our magical powers might be tough.
====
1757
The leader must be hiding in Aldsotha somewhere. My guess would be in the tavern. Since the Temple and Council Hall haven't fallen yet, it's the only place large enough they'd want to occupy.
====
1758
Though the rumors of battle may prove true, you have exposed a traitor in our midst. Thank you. <<1>> is rarely a bad judge of character.
====
1878
House Dunmer and the Ashlanders are coming together as one for our cause here. We hold no prejudice against each other.

As a sign of good will, a wise woman named Ahnasu offers us aid against Mabrigash magic.

Sadly, some refuse to accept her help.
====
2007
Hammerdeath has a new champion! Congratulations!

I do hope you'll return. Perhaps once you're done with the Phantom, you can talk to Andre and take on another fight!
====
2185
The power to restore the Balac lies within the Anchor Towers of Tamriel.

Each tower is laid upon a singular stone, its essence and foundation, the connection to Nirn.

Find the stones, one to each tower, and bolster the Balac upon their energies.
====
2280
I need heartwood. From inside the lurchers. It's the only thing that will help the little spriggan at this point.

I hesitate to ask more of an outsider, but we could do more than just ease her passing.
====
2299
After you've ensured the city is safe, meet me in the castle, and we'll deal with Duke Renchant. The poor fool probably doesn't even realize he's committed treason.

May the gods keep you, my courageous friend.
====
2304
Thank you for finding that letter. 

Norus and I were counting on those supplies arriving within a few days. 

I know he won't take the news well.
====
2385
Who are you? 

The Imperials didn't follow you, did they?
====
2457
The bindings should be down. Now you can apply the energy of those Daedric essences into the portal at the center of the ruins.

<<1>> hasn't woken up. She'll wake up, won't she?
====
2521
You've been a great boon to the resistance. Once we have the traitor in our hands, we'll have all the pieces we need to assault the Seventh Legion.
====
2704
Whatever drew the beetles here is making them aggressive too. If one of them gets near you, I'd say kill it before it kills you.

I hope Jahi finds some way to get rid of them before Sentinel runs out of water.
====
2718
I pray you were successful. It's been too long now since our people had faith in us.
====
2726
Stay back! I don't want to catch the flu.
====
2733
Satakal's Wrath, wayfarer … unless you will enjoy wading through an army of undead, I would go no further.

The dead have risen at Tu'whacca's Throne.
====
2740
If the vision you saw at the shrine says this Prophet is an outsider to us, it is simple enough to root him out.
====
2789
The Ash'abah are facing their greatest threat.

We must face it without Marimah's guidance.
====
2790
Do what you can to find the mediator. I'm afraid that if he doesn't come back, they'll hold us to blame.
====
3379
Your battle against <<1>> was just what I wanted to see!

I have no doubt you can provide a superlative performance against the next champion … one that's just as thrilling!
====
3392
Remarkable performance. Only <<1>> remains.
====
3483
With so many barrels of water wasted, it will take us many weeks to gather enough water to replenish our stores.

But Sentinel will not go thirsty!
====
3564
Buy some pitch. Elodie, inside. She's got some.
====
3569
I honestly didn't expect Dame Clarique to let me go. You're my only hope now. My father's notes should be in our house. It's the one on the hill.

Get the villagers to safety and then cast the spell. I'm sorry I can't help.
====
3570
Stay down! They haven't seen me yet, and if you get me caught I'll take you down with me!
====
3586
Have a look around, if you must, but we need to act soon.
====
3598
Great chaos down at the docks, yes? An army of dead rises from the sea and storms the shore ….

Can be very dangerous, or can be a good opportunity? You are interested in opportunity, yes?
====
3651
Thank you for stopping that thing—whatever it was. I wish we could've saved his life, but at least we saved his legacy.
====
3697
I beg of you to release me, for I am the unfortunate guide of a man named <<1>>, a scholar who explores these very caves.

I must return to watch over him, for I fear he may take precious relics from these tunnels.
====
3714
Hurry back to Stenwick. I have a bad feeling something's happened.
====
3760
Let's get him back to camp as soon as we can. There's an empty tent on the hill. We'll take him there.

Try to keep us away from the Imperial patrols. I don't think this fellow will go quietly.
====
3764
Have you found something? Anything to indicate who killed Sir Etienne?
====
3772
Who does she think she is? She'd better cure Draven as she promised.
====
3776
The guest house is adjacent to our village center. Draven's resting there before the final ceremony.
====
3778
Thank you for healing me, <<1>>. It feels good to be able to shapeshift again.
====
3905
This probably isn't the best time to visit Fell's Run, stranger. You don't want to get involved in our trouble.

I suggest you find someplace else to spend your time.
====
3946
Herd Mother help us! Return my lost sons to me!
====
3991
Help me protect Tanval! He's got to complete that ritual.
====
3996
I can feel it. The talisman has been used.
====
4010
I'll be honest, I wasn't sure what I was going to do out here. Thank you, traveler.
====
4011
Make your decision.

We must act before the enemy returns.
====
4025
Assassins in the fort? It's unbelievable what these flat-heads are capable of.

If they're already within Arand's walls, we need to flush them out. And I think I know the way.
====
4065
Safe travels. I must stay here on orders. Believe me, I'd rather be returning to Davon's Watch with you. The undead never sit well with me.
====
4143
Excuse me, but I'm very busy.

Talk to my husband, Beron.
====
4159
Not all of us can thank you for preserving the <<z:1>>, but I hope we come to do so in time.
====
4165
You recovered the <<z:1>>, yes? Then inform <<2>>, so <<3>> can finally achieve its salvation.
====
4166
Who are you? What gives you the … oh! The hero of Fort Virak. Honor to you and your house.
====
4168
If we can protect the <<z:1>>, our village will have nothing to fear from anyone!
====
4169
If you see Tiril, tell him to meet me back at the house.
====
4179
The sword recipe is just on the table over there.
====
4180
The crafting table is just over there. Against the wall, apprentice.
====
4192
Buy some pitch from my assistant, and you'll be well on your way. Apprentice.
====
4221
Do you have our new crown? Is it ready? We are beside ourselves!
====
4260
<<1>> will be safe for its pilgrims again.

And the Altmer may remain here, if he wishes. He's suffered enough. Perhaps here, he will find happiness once again.
====
4434
I 'm ready to start. Just give the word.
====
4494
The Hist key should let us enter the xanmeer, but we must be careful.
====
4497
This door won't budge! My partner might know how to open it, though. He's at the top of the xanmeer now.
====
4503
Comrade. I have urgent matters I must attend to at the moment. 

Perhaps, in time, we will have more to discuss.
====
4513
Aelif is certain this ruin will yield answers.
====
4563
Take care finding the tomes. Take even more care to bring them back unharmed.
====
4580
One thing always leads to another, and change can often be difficult to accept. However, we must continue. It's the only way.
====
4631
It worked. Good.

Now, speak to this memory of Stral. We'll spy the conversation he had with the cultist whose memory you stole.
====
4688
That man … that Sheogorath. Can you … can you hear him? He's whispering in my head, I hear his voice. Why is his voice in my head?
====
4702
They're all closed? Good, now place the crystals and the barrier should fade.
====
4705
It's not an easy task we have ahead of us, comrade.
====
4729
Don't be concerned about the Codex. It holds an enchantment that won't allow the book to burn, much like the ritual tome you recovered before.
====
4743
It's a pleasure to meet you!
====
4745
I know it's silly, but that axe was my father's. It's been in our family as far back as anyone can remember. It has a certain … sentimental value.
====
4778
Were you successful? Did you find the tome?
====
4799
You look strong and capable. Good in a fight and brave enough to travel the world in search of adventure.

If my assessment is even close to correct, I could use your help.
====
4859
Don't get caught. 

You did me a favor by rescuing me from the Forge, and I'm hoping not to have to do you the same favor.
====
4860
What next? I don't know. I'll see to the dead, Bosmer and Drublog. It is all I can do. Simply … continue on.

Perhaps Z'en will show me a new path while I pay penance. Perhaps I will find my own.
====
4867
I promise we'll look after Scales. We'll make sure that she's safe and that she doesn't hurt anyone.

Now I need your help. You saw for yourself. Vampire abominations prowl the springs. Those are my father's toys—sick creations of his evil mind.
====
4904
I don't like this. I haven't been gone long, but the Green Hunters have set up a full-scale camp across the creek. Nilara says they've taken people from the village. And they're not doing anything about the werewolves.
====
4913
Sal's got the heart of a senche, and possibly the brains of one. It's a long shot, but I'm willing to see his plan through.
====
4926
Please, help us! The Silvenar's been captured. They want his life-energy! If they take it, the Bosmer are doomed!
====
4927
The Silvenar! Where is he? Have you seen him?
====
4964
I sense that you've completed your task. You've questioned the Houndsmen witches about the spinners and their bonds?
====
5020
A little sneaking, a little destruction. Do what you need to in order to get that wine from the barracks.

Just don't get caught.
====
5037
Don't eat the bread; it's stale. Stick with the drinks. At least they're still potent.
====
5046
<<1>> can't stay with me for long. If she weakens much more, she'll never take root in Treehenge.

And if that doesn't happen, well ….
====
5087
Don't be concerned about the Codex. It holds an enchantment that won't allow the book to burn, much like my ritual tome you recovered before.
====
5096
You can find her in the hall in Mournhold, comrade. May the Eight protect you.
====
5108
I see Captain Warhammer tracked you down. Good.
====
5111
Well met, Adept. We … we are in need of your assistance.
====
5128
I arrived too late. By the time the latest recruits and I got here, the lieutenant was already on the ground.

I saw the bastard that did this to him. Oh, yes. I saw him.
====
5135
I'd prepared myself for death. I'm glad it was unnecessary.
====
5163
Bit busy here. Please, can you ask the others for help? They're just up at the camp.
====
5324
Hmm? Who are you? Wait. Not important.

You're new. And not a statue. I can use that.
====
5447
You'll be perfect for this. You'll see. Raz has an eye for this sort of thing.
====
5608
You've done us all a service, rescuing <<1>>.

Would you like to hear more about her sister, the Green Lady?
====
5625
I saw some of the townsfolk making for the cordon. How did it go?
====
5714
When we found ourselves here, Mim wasn't sure what to do.

That mistake will not be made again. Mim will find this city and wait for the others.
====
5741
The Trial of Spirit will demonstrate whether or not you understand the heart and mind of my people. May the river flow quickly as you undertake this endeavor.
====
5790
I don't want to believe the poisoner was one of us. Maybe it wasn't. But someone must know something.
====
5795
If anyone gives you trouble, tell them they'll answer to me.
====
5796
I can't believe you decided to help those monsters instead of us. My people need you!
====
5817
If you're trying to sneak up on me, you have some competition.

These flying books can be maddeningly silent, when they want to be.
====
5859
That fight made me quite excited.
====
5892
You aren't with the Dominion, are you?
====
5895
And Haskill has arrived. Sheogorath's manservant, here to move us along. Hmph.
====
5900
Dearie, do you think dirt in a barrel is funny? I don't.
====
5911
Nicely done! Shazah really does have her tail on straight today. Get in there. Khali will be right behind you.
====
5920
That light … the first Mane. What did he say? What did he want?
====
5982
Praise Azura! I was losing faith. You were right about General Godrun. The Omen of Betrayal has the general in its grips. He was going to betray Emeric and attack Wayrest! 

This was Vaermina's ultimate plan—to destroy the Daggerfall Covenant.
====
6065
Hello? Who's there? Tazia? Tell your busybody Clanmatron I'm not interested.
====
6066
Bright Moons, Hallowed. Good to see you. Khali is champing at the bit. She has grown tired of these Dro-m'Athra, and hungers for bigger game.
====
6068
Once, when I was a cub, I caught one of the priests fashioning a sort of neck-cone out of cane bark. He said it allowed him to catch the moonlight better. They are strange, strange creatures.
====
6099
Be careful in there. Whatever they are, get too close to them and they'll send you flying. Kalari found that out the hard way.
====
6123
The moons have not been kind to <<1>> lately. Shuzura hopes you can brighten her sky.
====
6126
Ohh. This one's back was not cut out for this.
====
6292
Now we're in the Valenwood! Look at this place!
====
6335
Bah! This Thalmor mage will drive Razum-dar mad! Stand here! Hold this! Everything so exact! 

This one prefers more flexibility. He hopes you agree, because we must move quickly here if we are to protect the Dominion.
====
6409
Did you find … erm … Gonlas! Yes, you were going to see about the strangers.
====
6422
We should go to the cave temple of the Nereids.
====
6440
I think Cadwell has something to tell you.
====
6441
Bah, should've gone the other way! Oh well, only way out is through, eh?
====
6444
A great day for the Dominion! The Elder Scroll of Alma Ruma is ours, won by the might and will of our soldiers.
====
6456
You need to finish Treeminder Xohaneel's trial before you can undertake mine.
====
6457
Taking care of Aruz felt good. I'm happy to finally be doing something about this mess.
====
6485
I'm sure my squad made it to shore alive. Dominion marines constantly defy the sea's attempts to drown us, but hurricanes are another matter. I fear my squad is banged up worse than I am.
====
6509
The wards blocking the temple doors are located on opposite sides of the courtyard. We should hurry.
====
6593
I actually hung back a bit to watch you two moving through town. It took all of my training not to laugh at those troops saluting you.
====
6599
All of <<1>> prays <<Ac:2>>'s killer is found, and quickly.
====
6629
My father would speak with you. I need a moment to myself.
====
6667
My friend! Good to see you again. I need your help.
====
6756
What are you still doing here? The vampires won't bleed themselves, you know.
====
6757
You must not linger here, Moon Hallowed. Now that you know your place in the world, you must go to the people of Arenthia. The sons and daughters of Jone and Jode call for your aid.
====
6791
Perhaps I shouldn't have attempted this by myself.
====
6794
You should watch Aranias' demonstration.
====
6806
Welcome. Marbruk may look like a small frontier town, but be assured, it is the work of the finest Altmer artisans.
====
6978
Have you met <<1>>? She's an excellent host. Made me feel very welcome.
====
6981
There is something different about you. I knew it! You saw through the illusion, didn't you?
====
7009
We have heard of your victory in Arenthia. The moon's light flows in your wake! Now it is time you embraced your destiny.
====
7015
I never expected to be standing in Coldharbour, helping command a force of elite mages. It's every little girl's dream come true! 

I'm just glad you're here. We never would have gotten this far without you.
====
7043
This is the entrance to the Valenheart. It seems the Shade of Naemon has taken care to ensure his work is not disturbed.

This is an ancient Ayleid barrier. We'll need to activate the pedestals to pass.
====
7058
You drifted off there for a moment. Or maybe I did.

So what do you need?
====
7068
The desert has enough trouble in it without anyone to stir things up.
====
7070
It's done. The Sea Vipers are defeated.

I should feel like we won, shouldn't I?
====
7071
Don't ever doubt the scale of your victory. Everyone on <<1>> lives because of your actions.

Safe travels. I hope our paths cross again.
====
7118
The Barrowbough's roots are a bit dank, aren't they? A bit creepy?

I know I shouldn't say it, but all the talking skeletons in one place are a bit unsettling. It's not just me, is it?
====
7161
You're quite handy at defeating Maormer sorcery.

I hope to see you again. Hopefully, with <<1>> at my side.
====
7194
All three leaders have agreed to join us on Stirk. Now comes the tricky part.
====
7423
Another important strategy meeting, is it? Excellent! Do pop by and say hello after you've finished, won't you?
====
7430
And now we're in Valenwood? What in Nirn is going on?
====
7451
Tread carefully. This is Brackenleaf's forest and we are Brackenleaf's Briars.

If you want to hunt here, you'll need to pay your respects at the shrines and join the Briars.
====
7476
A glorious day, warrior! The Elder Scroll of Alma Ruma is ours at last.
====
7478
Once we've spoken with Kasura, I hope to retrieve a suitable weapon for the battles that lie before us. The Valley of Blades has some of the finest swordcrafters in Hammerfell.
====
7503
Where are the warriors who will take the Elder Scroll of Ghartok from our enemies? Surely you will be among them.
====
7508
There she is! Let's show this duchess the meaning of the word anguish!
====
7511
Foiled twice in a row. Let's end it next time, shall we?
====
7560
As I said, the way to the relic is blocked. This old place is falling apart. Luckily, my research suggests that there is a clear path through the ruins.

We just need to use the runestone. Unfortunately, in my haste, I left my pack upstairs.
====
7613
Soldiers turned into bears? People setting themselves on fire? And now a mad mayor, locked in a cathedral!

I know I should be horrified, but it all sounds so exciting.
====
7622
The shrine is on the far side of the room. We must be cautious.
====
7623
I've never seen Sai like this. He's in a lot of pain.
====
7646
We are close—so very close to freedom. I have no qualms with leaving now that we are all gathered.

The Architect waits up ahead. If you can defeat him, we—all of us—will be free to leave.
====
7697
You aren't with the pilgrims, are you? Then perhaps you can be of assistance.

<<1>> scours this place for <<2>>, but the relic must be kept from her hands. Either she misunderstands the dangers, or she thinks they don't apply to her.
====
7701
Listen. I-I was wrong to be so hard on you before. You've certainly proven now that you deserve my trust.

I appreciate your help more than I can express, especially if you'll see this thing through.
====
7719
Are you another soldier, come to loose trolls upon the Valenwood?
====
7748
Where is this shrine? Let's find it and be done with this place.
====
7765
You don't need two eyes to see how ugly things have gotten around here!
====
7809
I'm surprised Baron Dorell didn't accompany you here. He's never been one to shy away from getting his hands bloody in defense of House and country.
====
7858
Follow the courier and see if he leads you to the informant.
====
7937
You must be near an inactive ward upon the bear's death. The ward will empower you when you are close, so the bear's spirit will sense it and know where to go.

Otherwise, the spirit is more likely to simply ascend, to be reunited with the earth.
====
7938
These Reachmen sour the land. It's a slap in the face that Hircine allows them to take over our temple.
====
7941
Julianos' little teapot! Where could they be?
====
7997
Daraneth has returned to Elden Root. Now we must find a divine spark and an Ayleid source of power.
====
8005
Ah, you made it. And I sense that the focus stones have been dealt with? Well done, hero.
====
8088
Honor is satisfied. For all that it will do in the grand scheme.

My husband is gone.
====
8318
What's this? Another stranger strutting into my town? Perfect! They'll probably give you the mayor's job!

Experience? Bah! You don't need that! Just ask the new constable!
====
8333
What are you still doing standing there? We have to find a way to get that trap door open!
====
8343
Arkay preserve us! I don't relish the idea of climbing that cursed peak. But if that's where Montclair hides, then the Doomcrag is where we must go.
====
8346
Something's definitely wrong, here. It used to smell of herbs and spices, now it's just brimstone and ash! We need to hurry.
====
8455
The back gate is around the left side of the quarantine fence. If the Maulborn are using that old gate, then one of them must have the graveyard key.
====
8493
The Maulborn may have fled the Serk, but the problems they brought with them still linger.
====
8638
I am no foolish mortal. Slaying my sisters' murderers was never going to bring them back. But I have taken from them what was taken from me. Or, rather, you have. I thank you. You are exceptional, for a mortal.

Perhaps, now, I can grieve.
====
8658
I'm not always proud of my past, but that's my burden to bear. I want to get back at the Lodge as much as anyone. Propbably more. Let me know when you're ready to set our plan in motion.
====
8667
Were you able to find out the location?
====
8707
After the way you handled the emissary, I know you'll have no trouble getting this done.
====
8742
Mercuro's Safehouse. Pretentious name, for a pretentious Imperial. Let's find our way to the entrance.
====
8808
Please, Rook, let me finish.
====
8809
Things are looking a little more promising now.
====
8811
Now that was amazing. I haven't had that much fun since …. Well, I probably shouldn't say.
====
8830
Good. We can finally begin now.
====
8925
I tried to convince Ilthag Ironblood to stop training trolls with the gold Cassi gave me.

Since that didn't work, I guess I'll have to beat him repeatedly with my pretty staff.
====
8933
I'll accompany you to the scorpion matron's den and help you destroy the creature and its nests.

Hopefully, my disguise will hide my identity. I prefer not to kill any more of the Scaled Court than absolutely necessary.
====
8947
You're back! Not obviously insane. Hmm. Have you been driven mad by Daedric magic?
====
8949
You can study my countenance as much as you like. Wouldn't you rather have a reward?
====
8954
Look for rough maple in forested areas. Sometimes you'll see logs washed up on beaches.
====
8966
Provisioning is a rewarding, yet grueling profession. "Gruel," you see? I am capable of levity … on occasion.

First, you'll need a recipe and some ingredients. Then, you shall roast a pig.
====
9044
Thanks to me, Wrothgar is ours again.
====
9070
<<1>> won't be far from Shatul. Unless he's truly witless.
====
9112
The fate of the Empire, perhaps all Tamriel, hinges on what you do next. If we don't stop the forces of Molag Bal here and now—well, the prophecy in the Elder Scroll is … not encouraging.
====
9267
The future holds our salvation, and you have a part to play.
====
9276
I must determine how to safely remove one of these wonderful depictions!
====
9285
Why are you still here? Do you need directions or something?
====
9287
Once you clear the path, we'll be able to follow you up the mountain.

Hopefully by the time we catch up to you, you'll have found the missing members of our expedition.
====
9300
These statues must lead the way to Morkuldin.
====
9322
You look like the hearth-mother whose horker roast comes out of the oven and the nose ring she thought she lost is poking out of the gravy.

So, what did you find?
====
9346
You look awful! I'm sorry, that sounded bad. You look … unkempt? To be honest, neither of us should have been standing that close to an explosion. My ears are still ringing.

So Molag Bal's dig is completely destroyed, yes?
====
9370
Azhnura the Proselytizer needs to be killed. Maybe that will stop these cultists from torturing innocent people and forcing them to join their ranks.
====
9374
So now we have a new chief. Everyone is ready to forget <<1>>. To ignore his murder.
====
9387
I don't know what kind of feast <<1>> plans, but I cannot wait to share classic Orc cuisine with the king!
====
9405
I've been wondering when you would show up on my doorstep. I've been following your progress for some time, and with great interest. 

You show promise. I know talent when I see it. Are you interested in challenging yourself … to the utmost?
====
9411
Welcome! It gladdens my heart that you have an interest in the history of our land and its people. And you found the notice! Wonderful!

Of course, the House of Orsimer Glories will be even more impressive once all the exhibits have been filled.
====
9445
Stibbons handles all the interviews. If you're looking for work, talk to him.
====
9446
I hope Kharsthun can get Stibbons back to the Mages Guild without dropping him too many times. I'm not sure what they can do if poor Stibbons gets cracked or even shattered.

Anyway, thanks again for you able assistance!
====
9475
The baron who built that last arena was one of the demiprince's favorites. I'm delighted to see that your performance has restored the baron to Fa-Nuit-Hen's memory. 

So, please, don't stop now.
====
9522
Take the meat to Bagrugbesh when you're done. You'll be well compensated for the effort, I assure you.
====
9534
Look who's back! Doesn't look like you got gnawed up too bad.

The company has already taken its cut. <<1>> will give you the rest. Good work.
====
9550
Hmm. You don't look like much. But if you found your way here, none will doubt you're a tough piece of leather.
====
9620
Come closer and let me look into your eyes. No remorse, no mercy. Yes, you do have the eyes of a killer. How many lives ended looking into those eyes? Enough that the Night Mother has noticed, obviously. 

Which brings us both to this place and time.
====
9633
I understand we have you to thank for Hildegard's safe return to the Sanctuary. Are you going to tell me what happened or do I have to torture Kor until he sings?
====
9645
That journal you recovered. The contents are … disturbingly intriguing. You reported that my old associate, Lyra Viria, is the Black Dragon. The journal, however, claims the Black Dragon killed Lyra.

I need to determine the truth of this matter.
====
9648
Silencer, is it? I suppose that's fitting. After all, your name is on four of my top contracts now.

That's just a Dark Brotherhood joke, my friend. I see your sense of humor is still in a distressing state of disrepair.
====
9660
You made it. I wasn't certain you … well, I'm glad you're here. So, the details!

We're headed to a remote patch of land called <<1>>. It's owned by some thane from Eastmarch. He's at war, but his staff and guards remain.
====
9661
I've never stolen a guildmaster before.
====
9709
Not now. I can't ….

We need to keep moving.
====
9802
I'll meet you at the Chapel in Anvil. Hopefully, we'll find Hilde curled up and sleeping under Dibella's statue.

Just be careful when you get to the city. The Pirate Queen hates the Brotherhood almost as much as the Sermonizers do.
====
9845
Hey, I know everybody who's anybody in the Fighters Guild knows how to get thrashed, hehe, but what's a party without cake, you know?
====
9848
You like to party? Of course you do, who doesn't like to party? Can't have a party without cake though, you know?
====
9861
Have you seen the Naughty Nereid Players? They're performing in Anvil, apparently at the Pirate Queen's request. They're a little crass for my taste, but that Torolon is the elk's antlers!

Oh, and Matron Astara wants to see you in the Sanctuary.
====
9866
The news you brought suggests there's more to our recent troubles than I suspected.

I'm sure I'll need you again soon, but in the meantime, Tanek would like to talk to you.
====
9905
What else, Assassin? I need to know everything that occurred at the Order's enclave.
====
9996
I tried to convince Ilthag Ironblood to stop training trolls with the gold Cassi gave me.

Since that didn't work, I guess I'll have to beat him repeatedly with my pretty staff.
====
9997
I'll accompany you to the scorpion matron's den and help you destroy the creature and its nests.

Hopefully, my disguise will hide my identity. I prefer not to kill any more of the Scaled Court than absolutely necessary.
====
6
I can't believe it. After all the years, I've spent courting her, just a handful of words and she casts me aside!

How could she be so heartless?
====
485
The rending of Shornhelm proves that if we hope to retain order within these walls, our city will need one strong ruler.

I will make sure that ruler is me, not that traitor Lord Montclair. All who have followed him will suffer his fate.
====
579
Heloise wants permission to check on the Hinault family. If you're going to help her, I guess I'll have to trust her judgment.

Just keep an eye on her, please. She looks a little pale to me. I'm worried she may be working too hard.
====
694
My scouts have located the Canonreeve you seek.
====
1055
Well if it isn't Journeyman <<1>>. 

I have nothing left to teach you. Journey to Wayrest and continue your studies there.
====
1057
Torval has the horn studs that you need. Just talk to him.
====
1058
Read the scroll, novice. Read it and we can get started on the really good stuff.
====
1757
Consider yourself privileged amongst the few strangers that pass through and are granted an audience with Councilman Orival.
====
1758
It's good to see you back, <<1>>.
====
1878
Normally, I wouldn't ask an outsider to handle a task like this, but we need your help.

Several guards have been dangerously aggressive lately, attacking others for no reason.

Maybe they're just eager for battle, but it's gone too far.
====
2007
So you're the Midnight Phantom's latest interest.

I heard you've already taken out some of his gladiators. Not bad. Not bad at all.
====
2185
Ah, you have come, it is well! But where is Lyris? Has she abandoned the cause at last? No, no. That cannot be, it is not written so.

Go find our Titanborn. Bring her here.
====
2280
Of all the travesties against nature, this is the most foul. This is the last one, the last spriggan.

There used to be hundreds in Jackdaw Cove, frolicking about in the grass and the water. They were beautiful.
====
2299
If the Imperials take Bangkorai, it will be a fatal blow to the Covenant. We can't allow Renchant to do this.

Damn it. He's leaving me no choice but to take back the throne. I know Glarikha will be pleased to hear that. Where is she, by the way?
====
2385
I watched the Imperial leaders from up here.

I watched as you slaughtered them.

You know what? I liked what I saw.
====
2457
We were too late to save her. This is all my fault!

Still, the portal must be closed. You have to succeed; otherwise, her death will have been in vain.
====
2704
I'll put up with sand. I'll put up with sun, but I will not tolerate beetles! I cannot work under these conditions.

The constant clicking of their shiny little mandibles drives me insane!
====
2718
The people of Stormhold once held great faith in us as their Wardens. I hope it will not be long before we can reachieve that harmony.
====
2726
First Devad, now you. Why don't we just let everyone in to sneeze and cough on us?
====
2733
Satakal's Wrath, wayfarer … unless you will enjoy wading through an army of undead, I would go no further.

The dead have taken over Tu'whacca's Throne.
====
2740
My child's words were not all false. The voice of Sithis is silent to me, and I know not why. Without his guidance, our might is without will.

Yet I must not let my children know we are cast adrift. We must simply wait for his guidance again.
====
3379
Good luck, my friend.

You'll need it.
====
3392
You've bested the warrior and the mage, but how are you with eight-legged beasties?
====
3483
If you've come to buy water, I apologize for the sorry state of the johads. My idiot brother has all but ruined us.

I suppose it'll fall to me to dig the family out of this sand-pit.
====
3564
Made the shield yet? Places to go. Speech later.

'Was a joke, there.
====
3569
You'll find Dame Clarique up the road. She's the knight in charge of this Lion Guard unit. Since she's the one who had me tied up, you'll need to convince her to let me go.
====
3651
I thought the gods had abandoned us, but I couldn't have been any more wrong! 

Akatosh, forgive my lack of faith!
====
3714
Fine. Let's get this over with.
====
3760
Once you've roughed up one of their scouts, knock him out with the <<z:1>> I gave you.

Whatever you do, don't kill your target! We can't interrogate the dead. Well, maybe Sabie … uh, Lady Lancarl … could, but I can't. Anyway, the dead smell bad.
====
3764
Her apprentice <<1>> is at the docks, tending my wounded soldiers.

I'll stay here and say some final words for my friend.
====
3772
He's exhausted! I really wish we'd never come to this place.
====
3776
You've endangered the lives of everyone here. I hope you understand that.
====
3778
It won't take me long to heal in this form.
====
3991
You fight like the great hero Ysgramor, my friend.

You've done the Pact a great service this day.
====
3996
Use the talisman. Release a soul from its misery.
====
4010
Keep it short, stranger. I've got a skeever's nest of problems on my hands.
====
4011
Make your decision, and decide well.

Our plan ensures the safety of Davon's Watch. Will you throw that away?
====
4025
Well met, my fine f'lah! I am Captain Llaari, commander of the forces stationed at Fort Arand.

We're primarily a training outpost. I've had to put the recruits on alert with all the Covenant troops nearby.
====
4065
Who sent you? Holgunn? No, I'm sure it was Tanval.
====
4159
Due to the theft of the <<z:1>>, the war chief and shaman asked me to step down. But as they dispute our future, it's my right to appoint an arbiter. So I appoint you.
====
4165
Our village is not a place for casual visitors.

You should speak to <<1>> before you decide to stay.
====
4168
A new warrior to join our ranks? I'm afraid you don't meet the physical requirements.

If you need to know more, speak to <<1>>.
====
4169
I felt him die. I choked him and choked him and I felt him die. Why should I forgive him? Mercy is weakness.

The monster. Is it dead?
====
4179
If you're looking for some charcoal, my apprentice will set you up. Stone and flame, friend. Stone and flame.
====
4180
The recipe is over there. On the same table that you took the rune from. 

Really, novice, is this part hard for you? If it is, the parts where we fundamentally shift the natural order to enhance our magical powers might be tough.
====
4192
Have you carved the shield yet? Erode the wood as the river does the bank.
====
4221
You can use the old forge north of us to craft the crown.
====
4260
You may need help from <<1>> to reach the wispmother.

I don't think <<1>> will want to help you, though.
====
4494
Wait, stop! There's great danger!
====
4513
We're here. Are you ready?
====
4563
The Inner Sea Armature is a dangerous place. Tread carefully, Adept.
====
4580
Fallowstone Hall has seen some hard times, but none worse than these days.
====
4688
He left us! Why did he leave us? Let's go, let's go! Can't keep the Archmage waiting!
====
4702
Thanks to you, the island is ours! Now you'll just need to claim the hall and kick Sheogorath back to the Shivering Isles.
====
4705
Comrade. Good to see you again, even if it is under these circumstances. 

I still can't believe Sees-All-Colors would do this to us.
====
4729
The brazier is ready for the summoning. I watched <<1>> as she prepared it according to my instructions.

Are you ready?
====
4745
My workers' livelihoods and safety had to come first. Thank you for helping them.

If you have time, perhaps you could help me with something else.
====
4778
Take care finding the tome. 

Take even more care to bring it back unharmed.
====
4779
Take care finding the tome. Take even more care to bring it back unharmed.
====
4799
Let me know what you find. I don't trust these Stormfists. They were trouble a decade ago and I know that they're trouble today.

I feel it in my bones.
====
4859
Hello again, small one. Did you bring any mead? No? 

Oh, well.
====
4913
Hrm. His clothes don't fit you very well at all. 

Don't draw too much attention to yourself. WIth luck, no one'll give you a second glance.
====
4916
Be careful. The Daedra love to toy with prisoners.
====
4926
Please, don't worry about me. You must rescue the Silvenar!
====
4927
My ears still ring from the clout they gave me. Blasted Drublog took my weapons and Sariel's staff!

Where's the Silvenar? Is he safe?
====
4964
You've questioned the witches and now it's time to free the spinners. Do you need to talk about their bonds some more?
====
5020
It's unusual to stand here in the open, all visible and vulnerable and everything. I've spent my life lurking in the shadows. Staying out of sight.

It's kind of nice, actually.
====
5087
The brazier is ready for the summoning. I watched <<1>> as she prepared it according to my instructions.

Are you ready?
====
5096
You can find her in the hall in Elden Root, comrade. May the Eight protect you.
====
5108
What a collection of Pact warriors! The time has come to end this!
====
5111
Valaste will be expecting you at the Wayrest Guildhall. I'll see you there, Adept.
====
5128
Head across the bridge and meet the lieutenant. I'll give these civilians a quick course in handling weapons and follow as fast as I can.
====
5135
The Gold Coast may attack, but it will be without a heart.
====
5145
The last thing <<1>> needs is a lizard breathing down her neck.
====
5163
It's not safe here. Get out of here if you want to see tomorrow.
====
5324
Hmm? Oh! A living person. You should probably get clear, living person. It's not safe in this part of Auridon.
====
5447
Ah, Raz's friend. The newest member of the Eyes of the Queen. You busy, rookie?
====
5625
Good luck in there. And mind the Banekin. They're like little Daedric rats.
====
5741
Do you wish to start the Trial of Spirit?
====
5790
I'm distilling the antidote. All we need now is time.

And with the bandits driven back, we can turn to the poison's source.
====
5795
You've proven yourself bloodkith to our stronghold. If any here would call you outsider, you are welcome to answer with the back of your hand.

Now. What is it you need?
====
5796
In order to help my people, you're probably going to have to do some things you may not like.

You need to accomplish a deed of honor before they'll even let you near them. Otherwise, you'll be greeted by a hail of arrows.
====
5856
Well. That did not go as planned.
====
5859
Let's see if you can give a good account of yourself against a genuine champion.
====
5892
Don't tell me. You're with the Dominion, aren't you?
====
5900
Let's start by chatting with the Bosmer and Khajiit. Get you introduced around. 

You'll see what we're up against.
====
5911
Well? Are you waiting for it to reach out and give you a cuddle?
====
5920
Bright Moons light your path. You have chosen a particularly poor day to visit the Grimwatch.
====
5982
I'll be watching Godrun closely. You should do the same.
====
6065
Who's there? Tazia? Tell your busybody Clanmatron I'm not interested.
====
6066
Khali has been champing at the bit. She has grown tired of these Dro-m'Athra, and hungers for bigger game.
====
6068
Good to see you again, my friend … what's wrong? You have a strange look on your face.
====
6099
Kalari wishes she had never told anyone of her troubles. Perhaps she should just sell the house and move away.
====
6123
Shuzura will hear your problem, but you must wait your turn. Do you not see all these people before you?
====
6292
Quickly, Hallowed. After her!
====
6335
Bah! This Thalmor mage will drive Razum-dar mad! Stand here! Hold this! Everything so exact! 

This one prefers more flexibility. He is glad another Eye is here who understands, because we must move quickly here if we are to protect the Dominion
====
6409
Gonlas lives in the house right by the front gate. You can't miss it! 

Thank you so much, stranger. You're not like those … other strangers.
====
6422
It is my hope that by watching these visions, we might learn more about what happened here … and how to return the undead to their rest as well … of course.
====
6440
Can we try to keep it a little quieter? It's a wonder the whole castle doesn't know we're here!
====
6441
We should take the dungeons route — more Worms to smash that way!
====
6444
The Elder Scroll of Alma Ruma is on my mind. Why is it not in Dominion hands?
====
6456
The entrance to the vat chambers is at the top of the north pyramid. Destroy the vats and you shall pass the Trial of Body.

Now go!
====
6457
This isn't the easiest thing for me to say, but I appreciate the help you provided back at the Tower of Lies. I owe you one.
====
6509
Please, I need your help. My master's life is in danger!
====
6593
Not bad, if I do say so myself. He went down like a sack of eel jerky.
====
6594
That part of the city is named for the large tower at the back of the district. Cariel will meet you there once you've found what we're looking for. Go quickly. We have much to do … and we still have the Mane to sort out.
====
6599
I won't endanger generations of relative peace with the Maormer. Not for some faraway ruler who is freshly installed on her throne.
====
6614
You must acquire the proper credentials if you want to compete. Speak to my staff if you're interested.
====
6629
You approach the camp of the Ash'abah ….

Wait … I recognize you from Fahara'jad's palace. Hmmph! He would not listen to us, and now we all pay for his stubbornness!
====
6667
Ah, you're just as Raz described you. I need your help.
====
6756
While you were lollygagging, we secured the area.
====
6757
You must not linger here, Moon Hallowed. Now that you know your place in the world, you must go to the temple at Rawl'kha. The Bright Moons await the beginning of your journey.
====
6794
Ah, here it comes. The big moment. The bang finish. In real life, this is when the Veiled Heritance acquired its newest recruit.

But in real life, Aranias was alone. In this story, she's not.
====
6978
I could really use a good soak. Let's go over to the pools and wash up.
====
6981
Be careful. Your eyes will play tricks on you in this place and you'll need to pay attention to save Stibbons.
====
7009
The Khajiit needs your help with the Colovians in Arenthia.
====
7043
We must get back inside the Grotto.
====
7058
Hmm? Sorry, these guar aren't for sale. You're welcome to pet them, if you want.

If you don't mind, it's time for my nap. Wake me if they grow agitated.
====
7068
Being a trader taught me how to get along with people, no matter what their form.

I'll make a good magistrate myself someday, don't you think?
====
7118
They can't have uncovered all this so quickly.

We should hurry. If <<1>> still stands, she'll let us through. She has to.
====
7194
I didn't think it possible. Well done! We must return and begin the preparations.
====
7430
Quickly, Hallowed. After her!
====
7476
The challenge before the Pact is to capture the Elder Scroll of Alma Ruma. Help your comrades, warrior!
====
7478
Honor and faith to you, my friend. We are nearly ready to depart. My Lord Varen requested that Tharn and Snow Lily join us, for safety's sake, though I have seen fewer places as tranquil as the Valley of Blades.
====
7503
Word of our triumph preceded you. The glory of Covenant warriors delivering the Elder Scroll of Chim into our hands has inspired the entire army!
====
7508
Sai, it's Lyris! 

He looks terrible. We need to get out of here, fast! See if he can walk.
====
7511
That vile daedra appears to be our host, The Duchess of Anguish. What say we settle our dispute, Tamriel style? Kill her!
====
7560
Do you have the blood-curse? No, thank the Divines, you seem healthy enough.

I was hired to help search these ruins, but the group turned against me. Something terrible happened to them! Do you think it's safe to come out now?
====
7613
We should find those scouts before anything happens to them.
====
7622
We have one more shrine to consecrate. Onward!
====
7623
One shrine left. Let's move! I don't know if Sai can take much more of this.
====
7697
I'll take any help you can offer. <<1>> has a reputation for being incredibly thorough, whether on the battlefield or off. If the rumors are correct and <<2>> is truly here, she will find it.

Unless we were to find it first.
====
7701
Whoah! I can actually feel the forest again …. 

This is good. The natural order is re-emerging already. It's still very weak though; it has to be nurtured back to health.
====
7748
One more shrine to consecrate, yes? Can we please get to it?
====
7809
I can feel the magic. There's a portal close by. We need to close it before we're overrun by more Montclair soldiers.
====
7858
Adusa has always liked this old castle. It has personality.
====
7937
This can't be right. Reachmen in the grotto. Why has Hircine allowed this to happen?
====
7941
I do hope those horrid Goblins didn't mistake my notebook for something edible!
====
7997
Please don't mind <<1>>. <<2>>'s betrayal is a shock to us all.

But no matter. <<3>> must work flawlessly for the queen. That's what we will ensure!
====
8333
Ah, I take it Gwendis found you? And I assume that you dealt with Reezal-Jul?

Then we are ready to begin. Let's find out why they tried so hard to hide this place from my memories.
====
8346
Arlie's grandma was a powerful mage. When we were children, she used to show us things—marvelous things you could scarcely imagine.

When she died, the Baroness locked up the Undercroft. She said it was too dangerous. Perhaps now we know why.
====
8455
The sicker people get, the more incoherent they become. And now it looks like the rumors are true—the Llodos plague does turn people into monsters!

I don't think we're ever going to find my brother.
====
8493
The Maulborn have been dealt with, but I could use a little more of your help, if you don't mind.
====
8658
Looks like we've got the crew all together, thanks to you. Now, it's time for us to crash a party.
====
8667
Focus on the beggars. They're the easiest to sway. I'm going to work on … disposing of the body.
====
8705
Once the stones are all inserted, the door shoud unlock.
====
8707
Good luck with Banu. Just try not to yawn too obviously when he blusters.
====
8742
Well, let's go. Untie us and we'll go.
====
8808
Good to see you made it, Rook!
====
8809
Be careful. Race you to the other side.
====
8830
You can talk to Bronric at the docks and he'll take you there. or use the ship captains at the port cities.
====
8925
The Iron Orcs have figured out a way to turn a trollop of trolls into an army. It involves training, armor, and magical runes carved right into their skin.

I'll meet you in Ilthag's Undertower and we can deal with the troll trainer first.
====
8933
My position is tenuous, but as long as I remain in charge of the Court I can continue to oppose the Serpent.

I'll disguise myself and meet you at Fearfangs. Once inside, we need to find the scorpion matron and her nests.
====
8947
I had no doubts we'd speak again today. I just thought you'd have a few disfiguring burn marks. Well fought!
====
8949
An assassin's blade has not caught your throat yet, I see. Are the necks of your quarry similarly unmolested?
====
8954
I want to know if you can craft a maple bow. First, go harvest some rough maple. You'll refine it into sanded maple at a woodworking station.

Last, you'll take the sanded maple and turn it into a maple bow.
====
8966
How may I enlighten you this day?
====
9070
You avenged my son. I will not forget what you did for Shatul today. Nor will the clan.

If you are willing, I have need of someone so capable.
====
9276
Isn't it remarkable? I love finding this kind of stuff!
====
9285
Damn you, Kharsthun! How am I supposed to make a great discovery when—oh, hello! I was just thinking about you!

You do have a habit of showing up whenever I need help. Perchance you've brought a small army with you as well?
====
9287
Who in the name of Malacath's third tusk are you? Don't you know this is sacred ground?

Besides, it's also one of the most dangerous places in all of Wrothgar. You shouldn't be wandering around up here.
====
9300
These statues should open the hidden door. It seems so obvious, but it isn't working for me.
====
9322
You look for the hunters and I'll find Winks. Deal?
====
9346
I've been looking through some of the Dragonguard's older texts. There are cryptic references to the Dragonfire Cathedral, but it will take time to find. 

At least Molag Bal narrowed the search for us. That's why he'll lose in the end. He's sloppy.
====
9370
Just throw water on the fire. Please don't make me try to run through it!
====
9374
The chief is no more. Leave me to mourn my husband.
====
9387
Thanks to your efforts, I have ingredients for everything but the main course.

We've come this far. If it's no trouble, I'd like you to procure what I need.
====
9405
I've been watching your progress with interest for some time now. I have a challenge to offer that might test the abilities of … even someone who has foiled a Daedric Prince. 

Interested?
====
9411
Remember to check the list. We have very specific needs here at the House of Orsimer Glories, distinctive portions of history that we want to put on display.
====
9446
Not now, Kharsthun. I'm trying to think of a way to salvage this expedition.
====
9475
Ah, so you're the one who gave old Molag Bal a black eye. We've been following your career with great interest. A warrior of your quality was bound to turn up here eventually.
====
9522
Good work on that last assignment. Things are quiet for now, but that never lasts. Come back and see me later. I might have something for you.
====
9534
Never skinned a werewolf myself. Sounds like more trouble than it's worth. Unfortunately, that Menninia's sharp as a Morkul blade. I doubt we could fool her with old ragged wolf pelts.
====
9633
The news you have brought me suggests that there is more going on than I suspected. I'm sure I'll need you again soon, but in the meantime, Tanek has asked to see you.
====
9645
The entries in this journal go back more than a decade. It will take some time to make sense of it all.

Do not worry, Assassin. Whatever I learn from this tome, you'll be the first to know.
====
9648
Well? Are you ready to get started, Initiate? Speak up. I don't have all day.
====
9660
I'm so glad you came along! I've chartered a ship—when you're ready, meet me there. Here, I'll mark your map.

Bring some lockpicks. They sell them here, if you don't have any. Oh, and wear something warm!
====
9661
I'll move carefully. If anyone spots me, they'll find themselves speaking with a befuddled servant.

That's not how you see me, is it?
====
9709
I'll meet you at the hideout.
====
9802
Ah, friend, am I glad to see you. It's Hildegard. She never came back after she went to say a prayer for Tanek.

I think I could use your help.
====
9845
You like to party? Of course you do, who doesn't like to party? Can't have a party without cake though, you know?
====
9848
Hey, aren't you the Emperor? You know, it's hard to keep track these days, but if you're really resting your butt on the Ruby Throne, that's cause for celebration!

What's a party without cake though, right?
====
9861
I hate to see Kor so out of sorts, but he does dote upon our little Hilde. Go talk to him and see if you can help out the big Nord.
====
9866
Kor brought Tanek home, injured but alive. He told me you went after the Grand Sermonizer.

Tell me, has the deed been done?
====
9905
What else, Assassin. Tell me everything that occurred at the Order's enclave.
====
9996
The Iron Orcs have figured out a way to turn a trollop of trolls into an army. It involves training, armor, and magical runes carved right into their skin.

I'll meet you in Ilthag's Undertower and we can deal with the troll trainer first.
====
9997
My position is tenuous, but as long as I remain in charge of the Court I can continue to oppose the Serpent.

I'll disguise myself and meet you at Fearfangs. Once inside, we need to find the scorpion matron and her nests.
====
6
It worked! Can you believe it! She said that she loves me! And she said she'll wait for me!

I never thought it was possible. I'm so happy, I could … take a nap. All this wooing has made me really tired.
====
579
Halt! In case you haven't noticed, you walked into the middle of a war zone. Why shouldn't I just assume you're one of Montclair's soldiers and cut you down where you stand?
====
694
Sorcassil had a note with the name Gil-Var-Delle written on it? Hm. I will inform the scouts to keep an eye out for him. 

If you are to have dealings in Gil-Var-Delle, I will need to prepare you to survive the miasmata of Cold Harbor.
====
1055
I'm proud to be a forester. 

Without forestry, there would be no bows. No shields.

You did well to join us, <<1>>. It never hurts to learn a trade.
====
1058
Timmon has the sandstone you'll need, almost-apprentice. Pay for the materials, and just ignore anything else he has to say. And don't look him in the eyes.

Whatever you do, don't look him in the eyes.
====
1757
It is good to see you again, <<1>>. You are always welcome here in Aldsotha.
====
2299
I-I can't believe what I'm reading …. How could Renchant be such a fool? 

Has he given up on defending the kingdom and decided to accept the lesser of two evils? This is simply mad.
====
2385
If the Imperials are going to provoke us with this insult to our forest, we're going to respond. 

Of course, we won't respond in a way they might expect.
====
2457
The anchors that keep the portal bound will be in the towers around the edge of the ruins. You should be able to collect Daedric essences from any of the Dremora or Watchers.

I'll stay with <<1>>.
====
2718
The bodies are kept in the basement morgue of the Medicinal Ward, just west of here. It's a futile attempt at preserving them just a bit longer. Shadowfen is quick to reclaim its own.
====
2726
Milana doesn't know what she's doing.

Devad will take her away. Oh yes, mark that. We know what outsiders are like. He'll take her away, and she'll catch the flu and die.
====
2740
Though you are not of our nest, you are welcome among my children for a time.

I do not doubt your heart, <<1>>, but some among our nest have turned away from my words. They disgrace our name with their deeds.
====
3379
I challenge you to defeat the three champions of Hammerdeath Arena.

With their deaths, you will prove your true worth. This way, I can rest assured that I've made a wise decision.
====
3392
You've made quite a stir. I've got a message from the Phantom for you.
====
3483
This is the worst shut down in Sentinel's history. The city's reserves will be bone dry any day now.
====
3564
Master more recipes. Become an apprentice.
====
3569
Please, they won't listen to me. It's true that I used to run with the Red Rooks, but I quit! I hate all the chaos they're causing in Glenumbra. 

Now I just want to help save my town, but the guards don't believe me.
====
3714
I didn't think we'd be able to pull through at the end. But we did. We did!

You can't imagine how this feels. I had no idea Stenwick had this kind of … power!
====
3760
I didn't want to tell you this before we left, but ….

Peering at the Imperials from a distance? Not enough. We'll need information that's closer to the source.
====
3764
Did they send anyone else from the city? No, I can see you're not part of Evermore's militia.
====
3772
As soon as Draven's feeling better, we should leave this village. Whatever cure Kerbol's got in mind isn't for us.
====
3776
Though you've certainly gone out of your way to help us, I ask that you keep your stay here brief. The townsfolk need time to recover from this ordeal.
====
3778
I don't know how much longer I can stand this.

Please tell me you have the medallion.
====
3991
Have you come from Bal Foyen? What news do you have?
====
3996
Please, talk with me. What the Rii brothers plan is wrong.
====
4011
You have given away our best defense. Pray there are no further attacks.
====
4159
You're a brazen one, to wander into <<1>>. We won't negotiate with necromancers.
====
4165
I fear there's little time before the Worm Cult discovers the secrets of the <<z:1>>. Be quick, before they add us to their ranks.

Yet another benefit of this damnable curse.
====
4169
Don't hurt him. He's just frightened.
====
4179
The feel of metal beneath your hammer, the sound of the forge, the smell of the blaze … why I wake up in the morning, recruit!
====
4180
Have you researched the rune? Did you note my technique in carving the surface? Or that the sandstone's grain runs counter to the faces of the garnet? Or that my initials are carved on the back?

That's not a spellcasting thing, I just like to do it.
====
4192
Feel the wind at your back, recruit. Master more recipes and become a full apprentice.
====
4221
We eagerly await our reforged crown. We would not dare ask you to fashion glorious-looking hawk wings on each side. We prefer you surprise us.
====
4260
I wonder if this has something to do with our new visitor? We've never entertained an Altmer before.

Or it may just be coincidence.
====
4494
There's trouble brewing among the pirates.

I thought they were angry about the ones you killed, but it's more than that.
====
4513
Welcome to Ragnthar. The barrier here is a relic of its builders. They did something very … strange to this place.
====
4563
The ruins of Ondil are a dark and dangerous place. Tread carefully, Adept.
====
4688
Shalidor seems very upset. Best talk to him! Don't want him telling father.
====
4702
We've done it. The island is ours. We've won!
====
4745
Some of my workers returned here, and I heard others were going to their cabins.

Do we have you to thank for this happy turn of events?
====
4778
Be careful when you reach the Inner Sea Armature. I sense danger lurks there.
====
4779
Be careful when you reach <<1>>. I sense danger lurks there.
====
4799
You look strong and capable. Good in a fight and brave enough to travel the world in search of adventure.

If my assessment of you is even close to correct, I could use your help.
====
4904
Do as <<1>> says. Become part of the story.
====
4913
I've no time for pleasantries, friend.
====
4916
You! You're alive! 

Are you really here, or is this another trick?
====
4926
I won't let the Silvenar stay a minute longer than necessary. As soon as he's ready, we'll be gone.
====
4927
I won't delay the Silvenar one moment more than I must. We'll be gone soon.
====
4964
You've done it! The barrier is almost broken. As you broke each of the spinners' bonds, I could feel the energy dispersing. I'm almost through.
====
5020
Oh, whatever may I assist you with? Perhaps you need your pillow fluffed? Or maybe you need me to cut up your food for you? Wait, I know you. From Deshaan!

Don't say a word. No one must know who or what I am.
====
5087
If you're prepared to leave now, I can easily take you with me as I return.

Otherwise, there are services that can get you there just as quickly.
====
5096
She's running things out of the Guildhall in Daggerfall at the moment. The Eight guide you, comrade.
====
5111
Valaste will be expecting you in the Mournhold Guildhall. I'll see you there, Adept.
====
5128
Nice work. I'll train our volunteers as quick as I can.

<<1>> wouldn't wait for us. He took a few of the more hot-tempered civilians and headed across the bridge. He thinks the captain is still alive.
====
5135
It's too dangerous for you to be here. Tabil … I told him to run for home, not for help!
====
5145
Aelif's comrade has returned. What say you, comrade?
====
5447
Ah, hello. Perhaps you would be willing to help old Raz with a quick errand?
====
5625
Hold. Dawnbreak is in the middle of an evacuation. No one's allowed back in.
====
5790
The bandits attack our stronghold. Go, keep them from breaching the longhouse!
====
5795
No matter their schemes, the chief's other wives didn't deserve their fate.
====
5856
Are you well, comrade? Did it harm you?
====
5859
What are you waiting for? Let's see some blood. We don't come here for the refreshments, I assure you.
====
5895
Defeating the draugr opened the way into Korthor's tomb. 

The fork is certain to be either within the tomb itself, or in Korthor's bony hand.
====
5900
Haven't had this much fun at a Boast in years, dearie.
====
5911
You have any more miracles in your pocket? We need to get through this door as well.
====
5920
I'm with you. Strange, how this one feels an instant connection with you. Fast friendships formed in battle, yes?
====
5982
Please. Give me a moment. I must finish my prayer to Azura.
====
6066
Shazah and Khali are grateful for your guidance at Rawl'kha, Hallowed. We have a tremendous task ahead of us.
====
6068
Shazah and I are ready. We are prepared, focused, honed. Are you?
====
6099
Bright moons, stranger. Can Kalari help you?
====
6123
Shuzura will hear your problem, but for now you must wait your turn.
====
6292
Have you ever seen a place like this, Hallowed? Even in my dreams, I never imagined it would look like this ….
====
6409
Whoa, there! Watch yourself! Something is terribly wrong in Greenhill.
====
6440
This place smells like dead slaughterfish.
====
6441
We should start a count of smashed heads, loser owes the winner ten gold. Ha!
====
6444
You are near the end of your training, soldier. We have yet to explain the tactics used to capture the enemy's castles and resources.
====
6509
I have no doubt <<1>> can protect himself, but if he's trapped inside we need to get him out.
====
6594
The lunar clergy of Rawl'kha are wise. This one is certain they will know what to do. Moons above, pray with me now.
====
6629
You approach the camp of the Ash'abah. 

Unless you are here to help us, I suggest you turn around and go the other way.
====
6667
You are a sight for sore eyes. I need your help.
====
6756
Thanks to you, the vampires are no longer controlled by Molag Bal. I hope we don't live to regret this outcome.
====
6757
Ahh, it is you. You drove the Colovians out of Arenthia, and freed Akkhuz-ri from the grip of the Dark Mane! This one feels the cool light of the moons flowing from your aura.
====
6794
Watch Aranias' demonstration.
====
6978
I can't believe how many strange woman have tried to capture me since I got here.

Thanks for helping me, by the way.
====
6981
Thanks to you, and I can return to the service of Meridia. And I'm grateful you were able to save Stibbons. He's an … interesting fellow.

I'm in your debt.
====
7009
You're the one we've been studying! I need to speak to you.
====
7043
Hold on, this will just be a moment.
====
7118
Come on, we need to get to the Barrowbough!
====
7194
That went well, I think. Shall we move on?
====
7430
Have you ever seen a place like this, Hallowed? Even in my dreams, I never imagined it would look like this ….
====
7476
You near the end of your training, soldier. Now to tell you of capturing the enemy's keeps and resources.
====
7478
I'm grateful for your rescue. Time twisted in ways beyond my comprehension and it felt as though my torments would never end.
====
7503
Capturing the Elder Scroll of Chim should be every Covenant soldier's top priority!
====
7511
Sahan seems to been left in a rather awkward position. A bit rude of us to chat while he writhes in pain, don't you think?
====
7613
Did <<1>> send you to mock me? Did you come to tell me I don't know the work of a Daedric Prince when I see one?
====
7622
The shrine is on the other side of the chasm. We must find a way across.
====
7623
Don't look at me. I'm terrible at puzzles!
====
7697
Frost trolls. Why did they have to go and stir up frost trolls?
====
7701
Let us keep moving. The longer we delay, the more difficult this will become.
====
7748
A lever puzzle? How utterly pointless.
====
7809
I assume you have come to rescue the nobles and stop Montclair's reinforcements. But if Reezal-Jul is here, you shouldn't have to face him alone.
====
7858
House Montclair's hold on Shornhelm has been broken, but our job isn't done yet.
====
7941
Please, pay me no mind. I didn't expect to react so strongly to seeing poor Stibbons in this state.

Now, where did he put those notes?
====
7997
Did you know your entire future is mapped out in the stars? One must only know how to read them.

Not such an enviable skill, though. A mystery that kills the mystery, if you catch my meaning.
====
8333
I expect that Baron Dorell and his troops will have found a good vantage point outside the city.

While you help them liberate Northpoint, I'll continue to study the Ayleid book we discovered.
====
8346
I had hoped <<1>> was mad, but if the Baroness knew ….

Come on. Let's keep moving.
====
8455
What happened to poor Grell? Is this what the plague does to people? How horrible!
====
8658
You did a good joday, rook. Our crew is finally complete. And now we can move on to the next part of our plan.
====
8705
Glad to see you've made it.
====
8707
What do you think, you up to the challenge of taking on Magistrate Banu?
====
8742
Hello, it's you. Need something?
====
8808
Good luck out there, Rook. See you on the other side.
====
8809
All right, Rook. Time to pick your poison.
====
8810
I can't shake a strange feeling of this place.
====
8811
Vexa is going to miss out.
====
8830
Ready for another contract? You've done your trials and a job for the Keeper. Now, I've finally secured one from the Listener. He's interested in you.

Varn and I will be accompanying for observation, but this should be the last time.
====
8925
I wonder, since we're basically best friends now, could you do a favor for me?
====
8933
Your help in this task was invaluable. Would you be willing to help me deal another defeat to the Serpent's schemes?
====
8947
Hah, you walked away clean! No discolored bites, no tail-crushed ribs … definitely one of our more successful expeditions.
====
8949
Ah, you return to us undaunted … and sticky. I presume your attack on Mazzatun was a success?
====
8954
You're more than capable with needle and thread. I'll be proud to call you my colleague.
====
8966
Glyphs are powerful things. They transform potential into certainty.

Also, you can sell them for coin. I once bought a fine pony with my proceeds. And before you ask, it was delicious.
====
9070
This is a private matter. I must tend to my son.
====
9276
The broken pieces for the three panels must be around here somewhere. Let's explore the eastern and southern portions of the barrow and see if we can find them.
====
9285
Damn you, Kharsthun! How am I supposed to make a great discovery when you—oh, hello!

Are you with the House of Gory Details? The Glorious Orcs? The … oh, you know what I mean! The Orc museum! Have you brought the extra help I requested?
====
9287
I'm a little worried about getting Stibbons back to the Mages Guild. Orcs don't have a word for "fragile" or "handle with care."
====
9300
Who are you? It doesn't matter, the Hand of Morkul is mine!

Once I find it. Which … is harder than I thought. That's why you're here, isn't it?
====
9322
Have you happened to see a small, golden cat run by? She's ever so obstinate and loves to explore.

Sometimes I think she's a better Orc than I am.
====
9346
I might pay your friend Caudex a visit, now that you've smoothed things over. We can always use more true-believers. Especially immortal ones.
====
9370
Please, put out the fire. I don't want to burn to death.
====
9387
I have a drink and an appetizer, but I need a few more dishes before I'm ready to enter the competition.
====
9405
Well done, challenger. It's always a pleasure to see you in action. Such precision! Such consummate skill!
====
9411
Welcome! It's good to meet an Orc who shows an interest in the history of our land and our people.

Of course, the House of Orsimer Glories will contain much more to examine once all of our exhibits are in place.
====
9475
Your achievement will be enshrined forever in our memories!

Well, in mine, anyway. Fa-Nuit-Hen will forget it the next time he goes Dreaming. But fear not, I'll remind him!
====
9522
Thank Mala—I mean, thank Trinimac you're back. Got another crisis for you. Interested?
====
9534
Hmm? Sorry, I'm up to my arse in contracts here. You looking for work? Come back and see me later. I might have something for you.
====
9633
Kor brought Tanek home, injured but alive. He told me you went after the Grand Sermonizer.

Tell me, has the deed been done?
====
9645
Please, Assassin, not now. I need to record that exchange between Mirabelle and the Matron word for word.

Does "cold-hearted oligarch" have one "g" or two?
====
9660
Are you here about the job? To forestall any confusion—yes, we split the proceeds equally.

And no, I will not budge on that point.
====
9661
Are we going to help <<1>>?
====
9845
Hey, aren't you the Emperor? You know, it's hard to keep track these days, but if you're really resting your butt on the Ruby Throne, that's cause for celebration!

What's a party without cake though, right?
====
9848
Hey, weren't you the Emperor? Tough break, but you're in good company, you know, there's a lot of former emperors these days!

You know what'll cheer you up? Cake.
====
9861
Well, look who it is! And right on time for a change, too.
====
9866
Tanek will meet you in Kvatch. I expect the two of you to deal with the Grand Sermonizer and show the people of that hypocritical city the real power of the Dark Brotherhood.
====
9905
So, Assassin, was the Count's information worth all the trouble he put us through?
====
9996
I wonder, since we're basically best friends now, could you do a favor for me?
====
9997
Are you ready to hear my proposition now?
====
6
The more I think about this poetry idea, the more I like it. It's the perfect way to show Guendeline both the strength of my mind and the depth of my passion.

I think I'll call her outside and serenade her in front of the whole town!
====
694
The blessings of Arkay upon you, traveler. It seems you've avoided the miasmata of Gil-Var-Delle.
====
1055
You have mastered enough recipes to become an apprentice. Are you ready?
====
1057
You ready to learn something useful?
====
1058
The crafting  table is over there in the other alcove.
====
1757
Aldsotha is no longer safe. If you can fight, we can certainly use your help.
====
2299
Somehow, I had a feeling I'd see you again. Tell me, has Glarikha gotten herself into trouble this time?

Or is it that the duke didn't take kindly to you questioning his decisions?
====
2385
My son and daughter mentioned you. From their tales, I'm glad we have you here.

This <<1>> is a monster. She sends her men to salt the earth.

She destroys the soil and chokes the trees she can't cut down.
====
2457
If you see Zunaida, please do whatever you can to help her.

I don't know where she is, though. All I know is that when she departed, she was going northwest into the ruins.

I didn't mean for this to happen.
====
2718
There are three victims: two Dunmer and one Argonian. With everyone believing the Shadowscales are at fault, the tension between the races has been high. Had the latest victim not been an Argonian, I'm certain we'd have lost control here.
====
2726
You didn't live through the flu, did you? No, I can tell. You'd be more careful if you had. You'd keep your hands to yourself. Hold your breath when walking by people. Wear a mask.

And you'd pray a lot more devoutly.
====
3379
That's an interesting twist. It's one of my finer trophy items.

If you face my three challenges and survive, I will allow the prisoners to go free.
====
3392
Don't keep the Phantom waiting. He doesn't like it.
====
3564
<<1>>. Proud of you. Learned all I can teach you.

Head to Wayrest. Learn more, craft more. Inspire others. Luck.
====
3714
I was … asleep? What am I doing in this hovel? And who are you?

No, I remember. Stenwick brought me here. I was … sick. Apologies, but I still don't remember who you are.
====
3760
We'll need to patrol the entire northern perimeter of <<1>>. It's the only way to get a complete picture of the Imperial positions.

Okay, it's not really the only way. If you want to attack them, I'll just wait back at the camp.
====
3764
Sir Etienne is all right. That puts my mind at ease.

Now I do need your help. This is more of a challenge than I expected.
====
3772
I don't trust anyone in this town. Why won't they tell me exactly what the cure is? Why can't we leave town afterwards?

And if they have a remedy, why can't they tell me what's wrong with Draven?
====
3776
We are a peaceful town, but we are not without our defenses. I'll ask that you keep on your best behavior while you remain in our village.
====
3991
You've fought like a true Nord. The skalds will remember your deeds in story and song.

And I'll remember you. <<1>> always remembers his friends.
====
3996
Ah! You see these miserable spirits? They need not suffer this way.
====
4011
Make your decision.

These men are already dead. They are beyond mortal concerns.
====
4169
I don't care anymore. I've lost everything now.

If you want to stop that monster, you'll need to find Ra-shadda.
====
4179
Kynareth's blessing, recruit. Do you have the blade?
====
4180
Open your backpack and read the rune scroll to learn the recipe. If you've already managed to lose the scroll - really novice, care now - just talk to <<1>>. 

He should have another one to sell you.
====
4192
You've learned all I can teach you, apprentice.

Head to Mournhold. Learn more, craft more. Inspire others on their own journeys.
====
4221
You've proven yourself worthy of becoming one of our subjects. What is your name?
====
4494
Did you find <<1>>?

And the Fangs … did you get the Fangs of Sithis?
====
4563
The ruins of <<1>> are a dark and dangerous place. Tread carefully, Adept.
====
4688
I'll be right behind you. Don't worry.
====
4702
This is our refuge and our sanctuary. We all owe you a debt of gratitude.
====
4745
I'm Thulvald. We're here to set up a logging camp, but it's not going very well. 

I almost believe we've been cursed.
====
4778
Thank you for heeding my courier's call. We have much to discuss, Adept.

The return of Shalidor is at hand.
====
4904
Please, talk to <<1>> at the cave, She was witness to Gwaering's, I mean, the Green Lady's next deed.
====
4913
Enjoy your stay with the Dancing Scrib. You're as good a friend as anyone's ever been to me.
====
4964
The audience hall is above us. I'll be there as quickly as I can. If you can challenge the Hound, I'll have time to break through the barrier.
====
5096
She's running things out of the Guildhall in Davon's Watch at the moment. The Eight guide you, comrade.
====
5111
Valaste will be expecting you at the Elden Root Guildhall. I'll see you there, Adept.
====
5128
If you get the civilians to the Fighters Guild, I'll give them weapons and a little training.

It'll be along the lines of "pointy end goes that way," but that's better than if they just run around panicked.
====
5135
You'll be known as a friend of the Baandari wherever your travels take you.
====
5145
Ahh, the guild's spear returns. Aelif had hoped she would see you soon.
====
5790
It's been one thing after another, lately. Sickness, bandits … I can't remember a fouler time.
====
5795
I'm sorry, I didn't mean to ignore you. Is there something you need?
====
5856
Aelif is certain this ruin will yield answers.
====
5859
No matter what the Phantom decides to do about you, I think you're fascinating.
====
5895
No time for talk. Kill the draugr!
====
5900
Oh, hello dearie. Here for the Boast? Of course you are. Everyone wants a chance to visit the Five Finger Dance.
====
5911
By the moons! You made it through the gate! Who in Oblivion are you?
====
6066
We never really got to say thank you, Hallowed. You stood beside us at Rawl'kha. Saw our parents, saw our past. Thank you for your guidance and friendship. It means a great deal to us.
====
6099
Don't worry about Kalari. Just mulling what she should do next.
====
6292
That was fascinating, Hallowed! If I had my way the whole Path would be learning about history. Heh, I'd bet if Khali were here she'd be bored silly about now.
====
6422
Did she tell you? One of the greatest mysteries of Valenwood has finally been solved! Decades of conflicting rumors have been put to rest. 

We finally know what happened to the Blackroot Clan! They died … right here in Vullain!
====
6440
That cistern sounds like our best bet. Let's hope Cadwell knows what he's doing.
====
6441
All right! Ready to knock some heads together? I can't wait to get my hands around Mannimarco's neck.
====
6593
Stay sharp out there, and stay clear of their patrols. If you lose your disguise, you'll probably be able to find a new one in one of the houses. Don't worry, you'll do fine.
====
6594
Bright moons light your path. If I am wrong, you have a thousand of my apologies. But … I do not think I am wrong.
====
6756
The Harvest Heart has been destroyed and the vampires are no longer a threat to our forces.

All in all, I'd say we earned our pay this day. Thanks for your help, my friend.
====
6757
Ahh, it is you. You stood beside the Champions at Fort Grimwatch and drove off the Dro-m'Athra. This one feels the cool light of the moons flowing from your aura.
====
6978
Fancy meeting you here, my friend! It's good to see you again.
====
6981
Don't let your eyes deceive you. They trick your senses and tempt your soul.
====
7009
Bright moons guide your path, traveler.
====
7043
Now we just need to find the Shade of Naemon …  and destroy him.
====
7118
The dig site's not too far away. Just around the bend! One of these bends.

I don't mind if you take your time. I'm just happy to be walking again.
====
7194
Thank you for coming so quickly, champion. 

I've been consulting with Countess Hakruba of the Fighters Guild. Both of our guilds believe the time has come to take the fight to Coldharbour, but this places us in a delicate political position.
====
7430
Finally, we're done. Hopefully we'll get to the fighting soon. Heh, I'd bet if Shazah were here she'd be happy as a cub in moon-sugar about now.
====
7508
We did it. We got him. Sai's going to be all right. 

Thank you.
====
7511
Sahan is injured, but it appears that he can walk on his own. He's stronger than I thought.
====
7622
We have received the blessings of Stendarr. The door to the Vault of Kings is the only thing that stands between us and the amulet!
====
7623
That's the last shrine. Let's get the amulet and get out of here!
====
7701
We aren't in the habit of trusting outsiders, but the suffering of the forest seems to have softened my sister's heart.

If you really wish to help us, I suppose that's an offer we can't refuse.
====
7748
Are we finally done with that shrine nonsense? Can we please get what we came for and leave this wretched hole in the ground?
====
7809
Now you know how this sordid situation began. And you know how I, to my great and everlasting shame, helped Baron Montclair reach the Lightless Remnant.

But now to more immediate matters. I know where Reezal-Jul can be found.
====
7858
You have been extremely helpful, Five-Claw. We unraveled the threads of this plot with skill and daring. Like unrolling a spool of yarn. Yarn ….

Sorry. This one gets easily distracted sometimes. What were we talking about?
====
7941
All my best things are at my second camp, through these ruins. 

Then we'll need to make our way over to my first camp, by the dig site. Unfortunately, its overrun by Goblins.
====
8333
We need to clear this portion of the veil so that we can move forward.

See if you can rip open a tear and shred this illusion.
====
8346
I don't understand. Arlie loves me. She told me so! And what could the Baroness possibly have to hide in that windmill? I'm so … confused.
====
8455
Look at this place. How could Grell let it get this bad? He was never what you'd call neat, but he wasn't a slob, either.

He stocked up on the Maulborn curative, gathered his friends, and was going to ride out the plague. I wonder what happened?
====
8658
We'll need each one of our members to contribute their talents when we the Whispered Ball. But first, I have a special mission just for you.
====
8667
Help me check the body. See if you can find anything useful.
====
8707
Is it done? Do you have <<Az:1>>?
====
8742
Let's keep looking around.
====
8808
Don't worry about, Gwen. She'll be fine.
====
8810
Security here is terrible. Just because you believe your island is secret doesn't mean it's safe.
====
8925
I don't know about you, but I had fun working alongside you. Maybe we can do it again sometime.
====
8933
I'll stay here and make sure the spawning pools can be used again. Until the Serpent's plans have been thwarted, I'm sure our paths will cross again.
====
8947
You're back! Hoo, that's quite a smell. Make sure to talk to me later if you want to burn that … everything.
====
8949
I hope the Daedra in White-Gold Tower are worse off than you look. Do you return Undaunted?
====
8954
Take the homespun gloves you made and deconstruct them at a clothing station. Let me know when you're done.

You could deconstruct another piece of clothing—it's fine, as long as you grasp the concept.
====
8966
Craft a glyph using a rune of potency, essence, and aspect. Return when you have forged intent into form.
====
9044
Whoever dares oppose the uniting of the Orc clans will feel my wrath!
====
9276
I think …. Yes, I'm sure it is! This must be the primary tomb's antechamber! Look at that artwork! Definitely from the Nord neo-strife period!

If this place follows the usual construction, the main burial chamber is right behind that door!
====
9285
I hope Kharsthun can get Stibbons back to the Mages Guild without dropping him too many times. I'm not sure what they can do if poor Stibbons gets cracked or even shattered.

Anyway, thanks again for your able assistance!
====
9322
Thanks again for helping me in there. It's good to finally know where I came from.

If you're ever in Orsinium, look for me. I'm going to apprentice myself to whatever merchant will have me.
====
9346
Father Egnatius should be arriving any minute. I'll make sure he's comfortable. Well, I can't promise he'll be comfortable, but at least he won't be dead. That's something, right?
====
9370
These cultists are crazy. They're completely mad.
====
9387
Still no sign of my assistant. Want to make some more coin? I prefer to work with people who finish the job.
====
9405
You did it. You did it. Tutor, I can envision all my barons again! I see them so clearly!

Please, accept your reward. You've earned it, many times over. And now, I must go reconstitute my Barons Who Move Like This!
====
9411
Welcome, welcome! Come in and see all the wonders that the House of Orsimer Glories has to offer!

Of course, there will be much more to see once all of our exhibits are in place.
====
9475
It's a shame the only parts of the Maelstrom pocket plane you'll get to see are the arenas. The rest of the realm is a charming gallimaufry of random beasts and biomes from all across Oblivion. It's quite stimulating. 

That is, if you're a Daedra.
====
9522
Looking for work? If not, move along. I haven't got time for idle chit-chat.
====
9534
Ah, look who's back! I've got a whole new batch of contracts here if you're looking for work. What do you say? Interested?
====
9633
Tanek will meet you in Kvatch. I expect the two of you to deal with the Grand Sermonizer and show the people of that hypocritical city the real power of the Dark Brotherhood.
====
9845
Hey, weren't you the Emperor? Tough break, but you're in good company, you know, there's a lot of former emperors these days!

You know what'll cheer you up? Cake.
====
9848
When you've got all those ingredients just toss 'em in the bowl and it'll handle the rest. You'll have perfect cake in no time.
====
9861
Matron Astara specifically requested your presence in the Sanctuary.

You need to learn that the Matron doesn't like to be kept waiting.
====
9866
Once again the pious idiots of Kvatch dare to provoke the anger of the Dark Brotherhood. Such an insult cannot be allowed to stand unchallenged!
====
9905
Don't dawdle, Assassin. I gave you a job and I expect you to handle it.
====
9996
I don't know about you, but I had fun working alongside you. Maybe we can do it again sometime.
====
9997
Speak to my seneschal, Little Leaf. You'll find her to the east, along the road through the northeast passage between Upper and Lower Craglorn.

I would be eternally grateful if you make sure no harm befalls her during her mission.
====
6
Maybe when Guendeline hears that I died in battle, she'll regret turning me away. Maybe she'll finally love me. Even in death, that would be worth it.

At the very least, I hope she feels guilty.
====
694
I am glad you've come to us instead of trying to scale Gil-Var-Delle. The miasmata of Cold Harbor would have sent you to a grisly fate.
====
1055
Are you ready to learn your first recipe?
====
1058
Is the rune ready? Hmm? Otherwise we can do some exercises with a soul gem. I know I have one around here somewhere.
====
2299
Again, thank you for understanding my position. 

Duke Renchant is a very intelligent man, and he will make the right decisions to ensure that Evermore does not fall.
====
2385
You're here to help? You've come at a good time.

This <<1>> is a monster. She sends her men to salt the earth.

She destroys the soil and chokes the trees she can't cut down.
====
2457
Have you seen a young lady by the name of Zunaida?

I fear I've done her an ill turn.
====
2718
I'm glad to see you've returned. Were you able to find any indications of who the murderer may really be?
====
2726
How do I know you're not sick? Just stay away from us.
====
3379
At last we meet! I've been watching you since you first arrived.

You've provided quite a spectacle by slaughtering my men!
====
3564
You did well to join us, <<1>>. It never hurts to learn a trade.
====
3714
Put the amulet on the altar. If he told you to bring it, it must be for something important.
====
3764
How did you get here? Wait, don't answer that. Just tell me that you can help.

There are so few of us left, we could use another able-bodied soldier in our ranks.
====
3772
It's the waiting that's the worst. If Kerbol has some magical cure, why doesn't she just give it to my husband? To all of these poor souls!

Are you also waiting to see Kerbol?
====
3991
The Covenant's inside the city! Let's hope your blade is thirsty.
====
4011
Make your decision. These men are already dead. Why give up power we could harness today?
====
4179
My recruit has returned. How did you fare?
====
4180
I can feel the flow of magicka around you. Is the rune ready?
====
4192
Learning a trade gives you yet one more way to participate in the war. Fresh supplies for the front are like cool rain on the snout.
====
4494
How could I have let this happen? Maybe the Fangs got to <<1>> through his natural greed.

I should've known … should've warned him.
====
4513
Welcome! This one is anxious to get moving. Aelif will lead the way to Ragnthar, if you're ready?
====
4563
You received my message! Excellent. I appreciate your prompt attention.
====
4688
Well done, adept! The shine off of the gleaming floor, so beautiful! We'll have a real party today.
====
4745
Please, find my workers. They followed me out here, and I feel responsible for them.
====
4778
I've seen you in a dream, Adept. I know your face. I know your voice.

The breath of Auri-El has touched me. Shalidor must be within reach.
====
4904
I am Aldor, the Spinner of Deepwoods. I come out here to meet pilgrims and tell them about Gwaering, our esteemed Green Lady.

I spotted werewolves on the road, though, and I've been afraid to go back to the village.
====
4964
At last, the Hound is dead.

I stripped away Hircine's influence from the Green Lady, but only because you kept the Hound occupied.
====
5087
I'd hoped to find you here, Adept.
====
5096
She's running things out of the Guildhall in Vulkhel Guard at the moment. The Eight guide you, comrade.
====
5111
I'd hoped to find you here, Adept.
====
5128
Where's the captain? I can't believe she and the rest fell to the Redguard Ra Gada that quickly.
====
5135
We have the advantage. The mercenaries know only what they can hit with their swords. We Khajiits know when to put down the sword and take up a rose.

Or in this case, a keg of rich drink.
====
5795
My husband is cursed. I have no time to speak with outsiders.
====
5859
So, did you kill those pitfighters just for the fun of it? 

I hope so.
====
5895
This place is known as Vuldngrav, the final resting place of Korthor the Dragon Priest. Tread carefully. Where there are Dragon Priests, there are sure to be draugr.
====
6066
Shazah is happy to see you again, my friend. Khali is champing at the bit. She has grown tired of these Dro-m'Athra, and hungers for bigger game.
====
6292
I've heard of these! Mane Jinninji-ri had them installed almost six hundred years ago during one of the many temple refurbishings. They were thought lost!
====
6440
Sir Cadwell always seems to turn up when we need him the most. Maybe he really is a knight.
====
6444
There is much to do. We need every warrior out in the field.
====
6593
Uplifting stuff, huh? That Lavinia has a way with words.
====
6594
Bright moons, traveler. I am Kazirra, Clanmother of the Arenthia. Cari tells me we can expect great things out of you. That's good. We'll need all the help we can get.
====
6756
As soon as you're ready, we have another mission that could use your unique approach.
====
6978
Ah, a new guest has come to the manor! Welcome, my friend!
====
6981
I can't bear to watch someone die again. Oh, Stibbons, that poor, poor man!
====
7043
Let's get inside. The Grotto will be on the other end of the bridge.
====
7194
While others handle the preparations on Stirk, you and I have the most important job.
====
7430
Great, a history lesson. As if I didn't get enough of those growing up. I think Shazah told me about these things. One of the old Manes … Jinninji-ri? Had them installed years and years ago.
====
7476
Greetings, warrior. Are you ready for a mission of critical importance to the Pact?
====
7503
The Covenant has great need of your services, warrior!
====
7508
There he is! Let's finish this!
====
7511
Nice of you to check in with me, but I think Sai is more in need of your attentions.
====
7622
It is done. Through the antechamber, quickly! The Amulet of Kings is close at hand, I can feel it.
====
7623
Sai went on and on about how this was supposed to be a sacred site. Bull sausage! Place makes my blood run cold.
====
7748
This really is the most ridiculous security imaginable for such a priceless artifact.
====
7809
We must go through this all again, but that doesn't make it any easier.

I hate seeing my good friend's wife suffer as she did before.
====
7858
These assassins. They thought they were hunting us. Now Adusa turns the tables. Now we hunt them!
====
7941
Now that Stibbons is on the mend, we can pack up the camp and move on to our next expedition!

You were quite adequate, for a temporary assistant. But you're no Stibbons. If I were in your position, I'd consider pursuing another line of work.
====
8333
While I continue my research, you should head to Northpoint. Gwendis caught wind of Lleraya in that area, and I had her direct Dorell and Tamrith to take their troops north.

I'm sure they'd appreciate any help you can provide.
====
8346
I can't believe it. Dulkhi has always been the sweetest thing.
====
8455
What was my brother thinking, keeping uncle's condition from me.

When we find Dethisam, he's going to get a piece of my mind. Right after I give him a good, swift kick.
====
8667
I can't wait to see the look on his face.
====
8707
I wish I was there to see the look on <<1>>'s face. You'll have to describe it for me. I'll hire an artist to make a painting.
====
8811
I've never seen an Ayleid ruin like this!
====
8925
I'm not here to fight you. You're the one who helped Cassi, aren't you? She told me all about it.

Are you busy? Maybe you can help me with something. It's rather important.
====
8933
Are you ready to hear my proposition now?
====
8947
Hey, look at you, not dead at all. I can honestly say I'm glad your innards aren't turned to duneripper spit right now!
====
8949
You return intact. Do you return Undaunted, or did the prison best your mettle?
====
8954
You know, I'm a master clothier, yet I still own a pair of homespun gloves? They keep my hands warm at night. Sometimes simple is better.
====
8966
You likely noticed their distinctive flares of light.
====
9276
I'll follow along and critique your adventuring skills. I like to stand back so I can take in every minute detail, but I'll be close enough to provide guidance and advice.

Never fear, however. Since you're assisting me, my usual fee won't apply.
====
9285
I need to rest. If Kharsthun is feeling so sprightly, he can warn you about the dangers ahead.
====
9322
That Winks! I can't get that cat to stand still for even a moment!
====
9346
Regilus's work won't be in vain. We'll put his report to good use. Same with this key. Don't worry.
====
9405
That was exciting! I just need you to do that a few more times. Are you ready …?
====
9534
You're looking for work, yeah? Good. We can use you. Folks around here have all kinds of problems that a good sell-sword can solve. These contracts are piling up and my crew is booked solid.

So what do you say? Want to get your hands dirty?
====
9611
Too proud to pay for a bite? We hear people sell these. Here is hoping you are not too poor — well, because… This one wants your money, yes?
====
9633
Once again the pious idiots in Kvatch dare to provoke the anger of the Dark Brotherhood. Such an insult cannot be allowed to stand unchallenged!
====
9845
When you've got all those ingredients just toss 'em in the bowl and it'll handle the rest. You'll have perfect cake in no time.
====
9861
Speak with me a moment, Initiate.
====
9866
Elam will provide your initial contracts. They're standard fare. Find the target and eliminate them as you see fit.

Report back to Elam when you finish the job and you'll be rewarded.
====
9905
Assassin, it's time to collect a payment past due.
====
9996
I'm not here to fight you. You're the one who helped Cassi, aren't you? She told me all about it.

Are you busy? Maybe you can help me with something. It's rather important.
====
9997
Wait, I'm not your enemy. I need your help. If we work together, we can put an end to the Serpent's threat once and for all.

Should I continue?
====
6
You gave her the daisies? Was she happy? Did she swoon? What did she say? 

Tell me. Tell me. Tell me.
====
1055
Are you ready to learn how to research another's work?
====
1058
I smell magicka! What do you have for me?
====
2299
So much suffering. So much death. Like my husband and my children, this soldier gave her life for Evermore. 

I wish I could offer her more comfort, but I can only pray with her to gods whose mercy I have come to doubt.
====
2457
You look like you have something to tell me.

Well, what is it?
====
2718
This totem looks familiar. I can't quite place it, but....
====
3564
Novice.

Start your training?
====
3714
<She seems to be sleeping, but her heartbeat is weak. It doesn't seem possible to wake her.>
====
3991
Tanval's looking for you again.
====
4011
These people are my ancestors. Why let them wallow in the past when they could protect our future?
====
4179
Purchase the charcoal and start using that anvil!
====
4180
I sense the currents of magicka. What do you have for me?
====
4192
The river provides, novice. Are you ready to begin your training swim?
====
4494
You don't look like one of the Renrijra. What are you doing here?
====
4513
Windhelm is difficult to miss, east of here. It's a fair trip along the river.

The bridge will be obvious. This one will wait for you on the southern end.
====
4563
Well met, Adept. I believe I may have a task for you.
====
4688
I'll be able to rest soon enough, adept. Shalidor is the only reason I was able to finish. His enthusiasm and energy sustained me through this difficult trial.
====
4745
I'm Thulvald. I'm in charge of this logging camp.

If only things were going better ….
====
4778
If you seek to join the Mages Guild, please see the magister. I have pressing issues I must attend to.
====
5096
Thank you for helping Merric at-Aswala and the Fighters Guild.
====
5895
I overheard. He's sending you back to Tamriel.

My power is bound within Sheogorath's realm, but I'm at my full power on Nirn. I will be at your side.
====
6292
The First Mane! To see him again as we take our first steps onto the Path … this must be a good sign.
====
6440
Now, don't go around smashing things like a guar in a pottery shop. We don't want to attract the wrong kind of attention.
====
6444
Your training is complete, soldier. You are ready for the battles of Cyrodiil!
====
6593
I have absolutely no idea why a lunar priest would send you to me. But I'll take all the help I can get. We've got a lot of work to do.
====
6756
The Orchard is overrun! The damned vampires are too strong and we can't get through.
====
7043
There. We're in Shadow Wood again, as foul as it ever was. We should be able to bypass the blight though … and all the feral guardians that would block our way.

Once we get in there, we need to head for the Grotto—that's where the Heart is.
====
7430
Old Rid-Thar! Good to see him again. This has got to be a good sign, right?
====
7503
If you're ready, we can use your skills, soldier.
====
7508
I can't believe Sai's back. I … we owe you so much.
====
7511
Sahan looks relatively healthy, but there's no telling what sort of toll years of torment will take upon the mind. It will be interesting to see. 

I do hope we're done here. I have an assignation with a young lady.
====
7622
Send these abominations back to their graves!
====
7623
How many more doors are between us and this vault?
====
7748
Dear me, more skeletons? Makes you wonder if Mannimarco's heart is really in this, doesn't it?
====
7858
We are the targets? Well, that only proves we are doing something right!

If no one wants to kill you, you're not trying hard enough, this one always says.
====
7941
Let's get on with it, shall we? Stibbons isn't going to revive himself!
====
8333
Ah, you made it. I was hoping you'd find your way to these forlorn hills.
====
8346
Without you I'd never have known what happened to my bride.
====
8455
Look at her! Bili usually keeps herself immaculate, but now she looks ten seasons older and like something the guar dragged in.

Maybe she knows where Dethisam went, though.
====
8707
Well done! You're quiet, you take direction, and <<1>> tells me you handled <<2>> discretely.

This is good, for our problems are now larger than my cousin's legal troubles.
====
8808
This better not take long.
====
8811
I haven't been this excited since I first laid eyes on the Xarxe's Rebuke.
====
8925
Let's not start something we'll both regret. I could use some help, and you're going to want to hear what I have to say.
====
8933
Wait, I'm not your enemy! I need your help. If we work together, we can put an end to the Serpent's threat once and for all.

Should I continue?
====
8947
Hey, you've still got your legs! Good for you!

You bested the Lord Warden, then?
====
8949
You're here and still breathing. I assume the Oblivion Gate is shut?
====
8954
Craft a pair of homespun gloves. You'll need refined jute and a style material. Clothiers sell those, if you can't find any yourself.
====
8966
Once you recover three runes—one each of potency, essence, and aspect—we shall begin the enchanting process.
====
9276
It's a good thing you happened by! And in an old barrow, no less!

But tell me, are you a simple admirer or a true devotee of my work?
====
9322
Don't make any noise! I'm tracking Riekrs!
====
9346
Hey there. Still no luck with the Sublime Brazier book yet. I've got some thoughts, but nothing solid yet.
====
9633
You must be the new initiate. The Speaker sent word that you were on your way.

I'm the Matron of this Sanctuary. Obey me without question and I'm certain we'll get along just fine.
====
9648
Even the simplest contract represents a pact one enters into with the Dark Brotherhood.

Take each contract seriously. After all, we built our reputation on … customer satisfaction.
====
9845
Hey, you're back! Got all those ingredients I mentioned?
====
9861
I see our family has grown. Good, good. But mind what you say. Our connection to the family is a closely guarded secret, and I prefer to keep it that way.
====
9866
Finished exploring the Sanctuary? Good. Now go and see Elam.

He'll start you with a few easy targets, just to get your blade bloody. With a little practice, you'll be ready for something with more meat on its bones in no time.
====
9996
Let's not start something we'll both regret. I could use some help, and you're going to want to hear what I have to say.
====
9997
You and I have a common enemy; the Serpent and his Scaled Court. If you will stay your hand and hear what I have to say, I can offer you a unique opportunity to see this enemy slain.

Will you listen to my offer?
====
6
I have a really good feeling about the daisies. I don't know why I didn't think of them before. After you've given them to her, please come let me know right away what she says.
====
1055
<<1>>, you have proven to be able enough to follow simple instructions. Are you ready for your first lesson in forestry?
====
1058
I sense that you are ready to be tested to become an apprentice. 

I have lost my soul gems, so intead we will use an alternative neads of proving your worthiness. 

Are you ready?
====
2299
If these are to be this soldier's last moments, praying with her is the least I can do. Please. Leave us be.
====
2718
Stormhold is desperate for answers, but while the assassin is still unknown, at least the people may take comfort in knowing they aren't involved. 

But to first deliver the news, we must ease their anger and regain a bit of favor.
====
3714
Let's hurry. Stenwick needs our help.
====
3991
Virmar sent you just in time! I'm glad she did, too. You look very capable.
====
4011
Ah, you brought a spectral friend. Nicely done.
====
4179
You've mastered a number of recipes. It's time for a test, wouldn't you say?

Are you ready to become an apprentice?
====
4180
I sense that you are ready to become an apprentice. Are you ready?
====
4494
<<1>> is near the log bridge to the pirate camp. He's been watching them, waiting for our chance to get those relics.
====
4513
Ogres Bluff is east of Bergama in the Hallowed Wastes. It's a fair trip from here along the southern border of Alik'r.

The bridge will be obvious. This one will wait for you on the western end.
====
4563
If you want to join the Mages Guild, please see the magister. I have pressing issues I must attend to.
====
4688
Adept. Shalidor must have found you.

Very glad to see you again. I've translated the final book, and we're ready to monkey rum butter.
====
5096
I have an urgent message for you!
====
5895
This place. It's familiar, yet not. As if Sheogorath stole a piece of the Summerset Isles.

He must be mocking me. My long-lost Sanctuary shares some similarities to this place ….
====
6292
We'll walk the path together, yes. I'll be relying on you, Hallowed. To be brave for me, for her.
====
6440
Improvise, he says. I can't believe we're risking our lives to rescue that skeeving horker.
====
6593
My friend. You cannot imagine how grateful I am to see you. I have need of a veteran in the Queen's service today. What brings you to Arenthia?
====
7043
Give me a moment into tap into Green … it fights the corruption madly, making it more difficult for me to do this.
====
7430
We'll walk the path together, yes. I'll be relying on you, Hallowed. To be wise for me, for her.
====
7508
Sai's been through a lot, but it looks like he can walk on his own. That's a good sign.
====
7511
Our little tour of Sai's doubts, fears and desires was fascinating, wasn't it? Who knew that in the solitude of his own bedchamber, he dreams of large women?
====
7622
You have done it! Open the vault door, Vestige!
====
7623
The sooner you get that door open, the sooner we can get out of here.
====
7748
I don't believe those doors are going to open themselves.
====
7858
You make Rivenspire a safer place with every task you complete. You had a taste with Two-Blades. Ready for something with a little more meat on its bones?
====
7941
My expedition is ruined! One catastrophe after another! 

Oh, we meet again! You wouldn't happen to be interested in performing a few light duties, would you? I'm in need of a temporary assistant.
====
8346
Thank you. I'm fairly competent with a dueling blade, but I'm out of my element here. Let's start in the manor house. There has to be some clue there.
====
8455
Someone in town must know what happened to Dethisam. He loves to visit and chat with all of our neighbors.

Come on. The sooner we find my brother, the sooner I can start thinking about dealing with the plague.
====
8707
The magistrate's guards may be lazy, but if they catch you pawing through his belongings? The stocks will be the least of your concern.
====
8808
Let's hear what Gwenneth has to say.
====
8809
I expected something fancier. If I didn't know the Skeleton Key was through all this, I'd just turn around and go home right now.
====
8947
Aww. Is you scared of the little bug-ums? Don't worry, if you get bit I'll give you a bandage for your cut.
====
8949
You've avoided the fangs of death for another day. Rilis is dead, then?
====
8954
When I'm refining jute, I sing to help pass the time. Not too loud—I don't want to disturb the other clothiers.
====
8966
Potency, essence, and aspect. All beneath the stars bear these component concepts. When combined they form glyphs, which add enchantments to items.

First, you'll find these component runes. Then, I will have you create a glyph.
====
9276
What a tale you'll have to tell, adventuring with the famous Narsis Dren!
====
9346
I never thought I'd be acting on the advice of a dirty lunatic who talks to rodents. If The Rat is wrong about this Dragonfires business, I'm going to track him down and put him out of his misery.
====
9648
Not everyone appeals to the Dark Brotherhood through the Black Sacrament. For those with copious amounts of gold to spare, we usually indulge their more mundane requests.

Are you ready to take on your first contract?
====
9845
Sweet cake, right? Whenever you're feeling down, whip one of those bad boys up and you'll be riding high!
====
9861
Looking for more work? That's the spirit! Head back to the Sanctuary. I'm sure Elam or the Speaker know someone that needs killing.
====
9866
Explore the Sanctuary, meet the others. At least the ones currently at home. I believe Green-Venom-Tongue, Kor, Hildegard, Mirabelle, Cimbar, and Tanek are available.

When you're done, Elam should have a new task for you to accomplish.
====
9997
Wait, I'm not your enemy! I need your help. If we work together, we can put an end to the Serpent's threat once and for all.

Should I continue?
====
6
I've been thinking. Guendeline says I don't really love her. It's just some kind of silly infatuation.

I think I need to make a grand gesture to prove my love to her. Something spectacular to show her how I really feel.
====
3714
We met only briefly, but the forest will remember your deeds forever. I will make sure of it.
====
3991
Onuja sent you just in time! That lizard has an eye for capable people.
====
4011
Go bind a spirit. I need to know if the ritual can work.
====
4179
Are you ready to learn, novice? Fire and steel await. 

I can teach you to gather and refine raw materials, research new techniques and craft the metal into useful objects.
====
4180
Your time here is done. You'll need to travel to Mournhold if you want to learn more.
====
4494
The relics beneath the xanmeer could be of inestimable value. We need to proceed cautiously.
====
4513
The Trading Post is to the north, along the border with Reaper's March. I'll be waiting for you outside the west gate. See you there, comrade.
====
4688
Adept. Very glad to see you again. I've translated the final book, and we're ready to monkey rum butter.
====
5096
Comrade. A message for you. The guild has need of your unique talents.
====
5895
The brazier is ready. Valaste prepared it precisely. According to my instructions, of course.
====
6292
The Bright Moons will see us through this, my friend.
====
6440
Don't ask me. I don't like this any more than you do.
====
6593
Thank the Green! My friend, it's good to see you out here. What are you doing at Arenthia?
====
7043
I'm relieved you're here, my friend. As dark as my fears may have been, they pale in comparison to the reality.

If the Shade of Naemon corrupts the Heart of Valenwood, then the realm he calls the Shadow Wood will soon consume this one.
====
7430
The Bright Moons will see us through this, my friend.
====
7508
Sai needs to rest. Don't say anything that might upset him, all right?
====
7511
Sahan seems to be relatively unharmed. Can we wrap this up? 

I've an appointment with a certain young lady and I need to stop by the moneychangers first. Women of that stripe seldom do anything on credit.
====
7622
There is no time. The amulet! Get to the amulet!
====
7623
If I were a necromancer, I wouldn't raise up skeletons. No guts and you can see right through them.
====
7858
So many things to do! Adusa doesn't have enough hours in the day.

Perhaps you could lend a hand, my friend. You help Adusa, yes?
====
7941
My expedition is ruined! One catastrophe after another! 

Oh, hello. You wouldn't happen to be interested in performing a few light duties, would you? I'm in need of a temporary assistant.
====
8346
Traveler, please. Have you heard tidings of the Edrald family? I've just come from their manor and they're gone! Just gone!
====
8455
Where have you been? I've been waiting for you to arrive for days now. 

Hold on. Are you all they sent?
====
8707
Hmm?

Are you here about the wine? Your boss shorted us twenty casks. I want thirty by next week, at no extra cost, or I take my business elsewhere.
====
8808
It feels like it's getting warmer.
====
8947
Don't let some overgrown sea-bug get the best of you! Get out there and start cracking. Chop the seam on its back, and don't forget the butter!
====
8949
I am told I am … strident in my view about the undead. Regardless of your views, or situation, I respect your deeds.
====
8954
Before you make the gloves, you need to bring raw jute to a clothing station and refine it.
====
8966
What do you require? Does the matter demand urgency?
====
9276
I wonder where the pull of adventure will take me next? Maybe someplace warmer. I hear it's nice in Abah's Landing this time of year.

Anyway, despite your strange predilections, you were mostly helpful in the barrow. You have my thanks for that.
====
9346
I see you're still alive, still killing. Good. Have you learned anything else about what our Daedric friends are planning here?
====
9648
Well met, Sister. I coordinate our family's more mundane contracts. I suggest you get used to this face, because you're going to be seeing a lot of me.
====
9845
It's like this every time I pull into port. It's like a stampede for cake, you know? Hmm … stampeding cakes … maybe I'll try that?
====
9861
Watch yourself out here. Danger lurks around every bend once you leave the beaten path.
====
9866
This Sanctuary shall serve as a safe haven, a place where you and your Brothers and Sisters can relax between contracts and other duties. In time, you will come to consider it your home.
====
6
You can tell her I'll stand out here as long as it takes. I'm not going anywhere until she accepts my love.
====
3991
Hold there, travaler. I'm Holgunn, the commander here in Davon's Watch. I must warn you, the city isn't safe right now.
====
4494
The Hist key should allow us inside the xanmeer, but we must proceed cautiously. I need to review my notes. <<1>> is at what I think is the entrance to the underground ruins.
====
5096
Comrade! I must speak with you about an urgent matter.
====
5895
You do the guild credit with your bravery and dedication, Adept.
====
6292
My friend, the Moon Hallowed. Thank you for all you've done here today. And all you will do.
====
6440
I don't like this. But if it's the only way to find Sai Sahan, I'm with you.
====
6593
Ah, you're just as Razum-dar described you. I'm on a vital mission here. What are you doing at Arenthia?
====
7043
Good, you're here. If you haven't already, please speak with Queen Ayrenn.
====
7430
My friend the Moon Hallowed. Always getting me out of the hard scrapes. Thank you. For all you've done and all you're about to do.
====
7508
We did it. Sai's going to be all right.

I have a favor to ask. Let's not talk about what happened with that doppelganger. Not yet, anyway. I … I had no idea Sai had feelings for me. I just need time to sort it all out.
====
7511
Yes, yes. Well done, and all that claptrap. Are we done here?
====
7622
There it is. The door to the Vault of Kings.
====
7623
We're almost there. Let's finish this!
====
7748
Nearly there now, I'd imagine.
====
7858
Ah hah! So you are the one Verandis talked about earlier?

Adusa should have known when she met you at Moira's Hope. You are different from the others. Adusa approves of this partnership.
====
7941
I find all this sun and sand quite fatiquing. I look forward to a nice, long bath once this is all over!
====
8707
It's good to be working with someone so … professional. Rare to find that in strangers, these days.
====
8808
I remember when this room was pristine.
====
8947
If you're worried about frostbite, I'd pack some furry undergarments. Your tenders are not something you want turning blue.
====
8949
I see the Ashlands cultists have not claimed you.
====
8954
Raw jute is plentiful, if you know where to look. Just don't chew on it. It can really do a number on your …. 

Well, just don't chew on it.
====
8966
Discovering the effects of potions comes with trial and error.

Often, far too much error.
====
9648
Well met, Brother. I coordinate our family's more mundane contracts. I suggest you get used to this face, because you're going to be seeing a lot of me.
====
9866
You must be the new initiate. The Speaker sent word that you were on your way.

I'm the Matron of this Sanctuary. Obey me without question and I'm certain we'll get along just fine.
====
6
I've been watching you. Going around town, cleaning up the mess that beastly soldier-woman created by offending everyone.

You must have a golden tongue, getting folks to enlist after that. You won't persuade me, though. I can't leave town. Not now.
====
4513
Aelif knew she could trust you.
====
5096
Comrade, I have an urgent message for you.
====
6292
The shrine of Lorkhaj is old and decrepit. I'll need to focus my energy on it. Go cleanse the other shrines and meet me afterward.
====
6593
A friendly face, at last. I'm on a mission on behalf of the Queen herself. What are you doing out here?
====
7430
The shrine of Lorkhaj is old and decrepit. I'll need to focus my energy on it. Go cleanse the other shrines and meet me afterward.
====
7508
After he came through the portal, Tharn made a wisecrack about Sai being in love with me, and Sai actually blushed. Now he can't even look at me!

What happened in there? Wait, I don't want to know. Sai's safe, and that's all that matters, right?
====
7511
I swear, I haven't heard such bickering and whining since the last Tharn family gathering at Mid Year's Feast!
====
7622
This is no projection. It is Mannimarco, himself! Stop him! He must not reach the Amulet of Kings!
====
7623
Let's kill that traitorous bastard!
====
7748
Mannimarco. Well, it's not like we didn't see this coming. I suppose we'll have to kill him.
====
8707
Hmm?

If you need a drink or a hammock, <<1>> is inside.
====
8808
Let's see what Vexa comes up with, Rook.
====
8809
This place looks like its seen better days. Although for a sunken island, I supposed it's doing fairly well.
====
8947
I'm not usually in favor of Undaunted working with soldiers. But damned if those Maormer bastards don't want to kill us all!
====
8949
The Dwemeri engine did not crush the life from your body. This is good.
====
8954
Search grassy areas in the wilderness for raw jute. You should find enough if you look around.
====
8966
Blend the solvent's purity with the reagents' traits. Return to me when you've crafted a potion.
====
9611
What do you think? Glass, it is so scarce in this day of days. Very fine, very light. Not at all heavy.
====
9648
You must be the new initiate. I've heard some unbelievable things about you. Still, you can't be too good. Your name hasn't appeared on one of my contracts yet.

What? Oh, that's a Dark Brotherhood joke. Don't you have a sense of humor?
====
6
Why are women so complicated? It's maddening! Maddening!
====
4513
You have spoken to Merric, then? Seen the council? It is about time we acted.
====
5096
Well met, comrade. I have an urgent message from the Guildmaster.
====
6292
Hallowed … you saved my life.
====
6593
My friend. You cannot imagine how grateful I am to see you. I have need of a veteran in the Queen's service today.
====
7430
Hallowed … you saved my life. Your claws get sharper every day.
====
7508
I'm glad you're here. I'm about to punch Tharn in the teeth again, and I didn't want you to miss it.
====
7622
It is finished. Mannimarco's fate is well deserved. 

It's time to take the Amulet of Kings and leave this befouled place.
====
7623
We did it! I … I don't believe it! Mannimarco is gone!
====
7748
I'll admit, Vestige. I never thought you'd be the one to kill the worm.

Take the Amulet of Kings and let's be gone from here.
====
8808
Some of it still looks familiar.
====
8809
Not bad if I do say so myself.
====
8947
All this reminds me, Tharayya still owes me a drink for what she did in that bar that one time. Heh, that was a good week.
====
8949
Hmm. Excrement and zombie bile. I'd know the smell anywhere. The Pellingares once again rest in peace?
====
8954
Show me you can craft a pair of homespun gloves. First you'll collect some raw jute, then return here and refine it.

Finally, you'll use refined jute to make the gloves.
====
8966
An apprentice of mine tried to use sea water as a solvent. I had him drink the results.

He agreed it was a terrible idea … after he finished retching.
====
9611
What do you think? The tailoring, it is exquisite. It feels as though one is wearing nothing at all, yes?
====
4513
Bright Moons, comrade. Good to see you again. Go on inside, Merric is waiting. We have much to discuss, but Aelif can wait a few moments more.
====
5096
If you'd like to join the Fighters Guild, you should talk to someone who gets paid more than I do.
====
5289
Come back later. We can talk some more!
====
6292
Hallowed. I take it you've restored order to the Merchants District?
====
6593
Thank the Green! My friend, it's good to see you out here. Can I beg your assistance?
====
7430
Hallowed. I take it you've restored order to the Merchants District?
====
7622
At long last, the Amulet of Kings! My Lord Varen awaits our return. Let us leave this befouled place.
====
7623
Finally! We've got the damned thing. Now can we get out of here?
====
7748
Ah, the Amulet of Kings. Well done.

I never should have let Sai get his hands on it. This was the worst possible place to hide the amulet!
====
8808
This is almost going too well.
====
8947
Good luck in the arena, Undaunted. Glirion himself didn't make it all the way to the last round in the Crucible!
====
8949
You have returned, with no obvious bodily harm. I commend you. The Crypt has been quieted?
====
8954
You certainly know your way around a forge. You're a blacksmith, and let none tell you otherwise.
====
8966
Locate a solvent and some reagents so you may craft a potion.

I'll remain here. For now.
====
9611
What do you think? The gloss of ebony, it is like staring into a distant, dark lake. Engrossing, yes?
====
4513
The guild's spear returns. Aelif has been thinking of you.
====
5096
No messages for you right now, but I'll let you know as soon as I hear otherwise.
====
6292
You did it! Bright moons hang above us.
====
6593
Ah, you're just as Razum-dar described you. I'm on a vital mission here. Will you lend me aid?
====
7430
Sharp claws on you! All the Atronachs are gone!
====
7622
You have outdone yourself, my friend. Mannimarco is defeated and the Amulet of Kings is ours.

My Lord Varen awaits. Speak with him and tell him of our victory.
====
7623
We got the Amulet of Kings and sent that traitorous bastard to Oblivion where he belongs. All in all, I'd say that's a good day's work!
====
7748
The Amulet of Kings is ours. The companions are victorious, again.

I'm sure Varen will be eager to hear all about our fantastic and amazing victory.
====
8947
Daedra are all cowards at heart. Unfortunately, a lot of them don't have hearts. Or they've removed them, or something. Anyway, Daedra are dangerous.
====
8949
You … you still draw breath. I am filled with mixed emotions. Pleasure that you live. Disappointment that I owe Maj so many coins.
====
8954
Bring the iron dagger you made to a crafting station and deconstruct it. Return to me when you're done.

You can deconstruct something else if you want—I just need to know you understand the concept.
====
8966
As with master chefs, every alchemist must assemble the right components before crafting a special concoction. Are you so capable? We shall see.

I require you to locate a solvent and some reagents. Then, you shall craft me a potion.
====
9611
What do you think? It is a considered thing, to wear the wealth one seeks. Like a magnet for money, a wealth attractor.
====
6292
I know you have what it takes to see this through, Hallowed. You always have before. Khali loved that about you. You're almost as brave as she was!
====
6593
A friendly face, at last. I'm on a mission on behalf of the Queen herself. Will you lend me aid?
====
7430
You're brilliant, Hallowed. You have the smarts to see this through. You always have before. Shazah loved that about you. You're almost as wise as she was!
====
7622
I wasn't prepared for such an ordeal. Without your help, I … I don't know if I would have survived. Thank you, Vestige, for all you have done.
====
7623
Speak with the Prophet. I need to catch my breath. It's been a long day.
====
7748
I wasn't sure Sai would be able to keep his feet under him through all that. It seems the old fool is tougher than I suspected.
====
8947
What are you waiting for? Go put an axe in that Daedra-scum's head! Aim for the neck, and follow through with your shoulders. That's what I'd do.
====
8949
Does the thought of confronting an order of deadly assassins in the seat of their power give you pause?

Better to fight them on your terms than theirs, so go and take the battle to them.
====
8954
The trick is the style material … but I'm sure you know that.
====
8966
Mastery of three crafts is its own reward.
====
6292
Hallowed! Bright moons, it's good to see you. I've been conferring with this Mage from the Guild, working on a way to solve our portal problem.
====
7430
Hallowed! Bright moons, it's good to see you. This mage here has an idea of how to deal with these portal-gate … Daedra things.
====
7622
The Amulet of Kings is in our possession and the traitor Mannimarco has been defeated. But we are not yet finished. The blessings of Akatosh must be restored if Nirn is to remain safe. 

But tonight, we rest.
====
7623
I can't believe there's still more to do. But whatever the future holds, come Oblivion or high water, the Five Companions will face it together.
====
7748
I know what you're thinking, Vestige. You want to thank me for my noble and heroic effort in helping you defeat that treacherous worm, Mannimarco. No need to laud me, though. The world already knows of my brilliance. But you're welcome nonetheless.
====
8947
I'm pretty sure you don't actually go mad by entering the Vaults. But hey, that's something else you get to explore today. Aren't you lucky?
====
8949
What are you waiting for? Those Argonians aren't going to kill themselves. Or perhaps they will … you'd best hurry.
====
8954
Craft an iron dagger. You'll need some iron ingots and a style material. You can buy those from any blacksmith if you can't find them yourself.
====
8966
You show promise in every discipline I certify. Perhaps you seek to challenge my position as thrice-accredited master craftsman.

If so, <<1>> offers blacksmith, clothier, and woodworking certification. I last saw her at the local Fighters Guild.
====
6292
This is it, Hallowed. We stand on the threshold of our final challenge. The end of the Path.
====
8947
Captain Blackheart is known as the scourge of Iliac Bay. I hear he sails out of coves in Alik'r. Even that barnacle of a town, Abah's Landing.
====
8949
Why do you dawdle? The Imperial Legions have failed to retake the White-Gold Tower. It's your turn to try. Show the Daedra what it means to be Undaunted.
====
8954
Refining ore into ingots is a good way to build your muscles. Well, in one arm.

Best to switch every now and then. Otherwise, you'll be lopsided.
====
8966
Your command of the crafts is impressive, but not yet in totality. I am still capable of instructing you.
====
6292
I'm frightened, but I won't let fear hold me back.
====
7430
I'm not afraid. I'm ready for this.
====
8947
Don't tell me a few disorganized thugs are putting you off? Get out there and fight! Win!
====
8949
Will you stand idly by as the Lord Warden of Imperial Prison continues to wreak havoc? 

Go. Free his mortal prisoners by liberating the Lord Warden's head from his shoulders.
====
8954
Bring some iron ore to a blacksmithing station. You can refine it there to get iron ingots.
====
8966
Your command of the craft is impressive, but not yet in totality. I am still capable of instructing you.
====
9611
It is good to shop now, you see, for it is nearly time for this one to leave and sleep upon her gold for a time.
====
7430
Find Esan. I'll try to muster some troops to support you in the district. This one trusts you to get the job done.
====
8947
What's a few more foul-breathed Daedra to one such as you? Get out there, you're going to do great!
====
8949
Please be sure to speak to someone about your worldly possessions. The alternative is someone like Turuk Redclaws picking over your corpse.
====
8954
You're back! I take it you found enough ore?
====
8966
There is much more I can teach you. What else do you hope to learn from me?
====
9611
You! You are among the very first to view my goods this sale, be proud! And be certain to spend literally all of your money!
====
8947
I understand you're scared to go. Just keep this in your mind—most giant spider poisons kill you before you know you're bit.
====
8949
Your time walking the world is short, Undaunted. Waste no more of it here. Enter the Cells, and end the Kinlord.
====
8954
No hurry—I'll wait here until you do.
====
8966
At times I wonder if I should have remained a chef rather than join the Mages Guild. Perhaps I'd have served the Emperor. "Served" … a jest, you see?

But I have no regrets. Mastery of three crafts is its own reward.
====
9611
Please, friend, please! Look all you like, spend freely, spend it all!
====
8947
Listen, I know what you're thinking. You're never going to get the stench of the sewers out of your tunic. And you're right. Don't worry, I know just how to burn it, after.
====
8949
Do not let the thought of blood-drinking corpses put you off, Undaunted. Do not allow the fear of an unholy, unending life stay your blade.
====
8954
I want you to craft a simple iron dagger. First you'll mine some iron ore, then refine the ore into iron ingots.

You'll use those ingots to make the dagger.
====
8947
Remember, those fangs aren't for decoration. If one of those scaly abominations gets her teeth on you … well. This is why Undaunted do not work alone.
====
8949
Waste no more breath here, Undaunted. Your words will not stop the spider cult, or return you to me safely.
====
8954
Truly, I never expected to master three crafts.
====
8947
Huh. You're still here. You going to let the Lord Warden continue his reign of terror in Imperial Prison? Get out there! Get out there and be Undaunted!
====
8949
The army of the dead will wait for you, I suppose. But will Wayrest?
====
8954
I have nothing left to teach. Have you spoken with <<1>>? He can certify you in enchanting, alchemy, and provisioning.

Last I heard, he was in the local Mages Guild.
====
8947
Get out there and kill those dead people! Wait … destroy? Disrupt? How do we say that?
====
8949
Do not tell me Daedra trouble you now? Perhaps it is the sad tale of the Crypt that puts you off. Don't trouble yourself, Undaunted. See this through.
====
8954
I have nothing left to teach. Have you spoken with Danel Telleno? He can certify you in enchanting, alchemy, and provisioning.

Last I heard, he was in the local Mages Guild.
====
8949
Even constructs run down, Undaunted. Go to the Caverns, and assist their inevitable descent into ruin.
====
8954
There's only one more certification I can provide. If you need training, I have time!
====
9611
Why, if it is not her best friend in all of the world! You are here to make us very happy, again?
====
8949
You haven't left. Would you leave the task of closing that Oblivion Gate to others? As the Dagon cultists would say—embrace the new day. Fight their lord. Ruin his machinations.
====
8954
Let me know if you have some time. I can train and certify you in something else!
====
8947
Hey there, scrub. You'd best stay back. We are speaking of blood and glory. For we are Undaunted!
====
8954
I can train and certify you as a blacksmith, a clothier, or a woodworker. Which would you like to start with first?
====
9611
Come, come! Our goods are clearly lonely. Come and spend some time, and also money. Spend the money first.
====
9611
This one has heard the bite is profitable, yes? A strange business, to be sure.
====
8949
I can see you are not Undaunted. Don't waste your limited time on Nirn standing where you're not wanted.
====
9611
When this one was young, her tiny father once said: In any given crowd, there is always at least one customer. Is that you?
====
9611
In a bazaar, this is known as a lull. In a store, this is a crowd. For us, this is a good time to pursue individual sales, yes?
====
50
Warrior Ability Viewer (Nick)
====
60
Warrior - Trying something
====
63
TOOL - Projectile Mage Bot
====
2
You can use the "<<1>>", "<<2>>", "<<3>>", and "<<4>>" keys to move.

"<<1>>" moves you in the direction you are looking, while "<<3>>" moves you away. "<<2>>" moves to the left and "<<4>>" moves to the right.
====
3
To begin chatting, press "<<1>>", type in what you want to say, and then press "Enter" to send. 

Other players in the area will see what you typed, and can respond in kind.
====
4
To interact with an object or non-player character, aim your pointer with the mouse at the object, and press "<<1>>".

This will cause your character to talk to, take, or use whatever you're looking at.
====
5
To equip gear, press "<<1>>" to bring up your inventory. Find the item you wish to equip, and double-click it. This will cause your character to equip the item.

You can also equip items directly from your character window ("<<2>>"), and right-clicking on an item you have equipped. Then you can choose a replacement for it from the menu that appears.
====
6
To target something, point your cursor at it by using the mouse.

To lock on to an enemy, hit the "<<1>>" key while targeting it with your mouse. This will help you keep track of that enemy when things get hard to follow!
====
7
Once you've targetted a monster, you can press the left mouse button to use a light attack, or hold it down to use a heavy attack.

You can also hold down the right mouse button to block incoming attacks, and interrupt your enemy.

To interrupt an enemy's attack, press the left mouse button while your right mouse button is held down.

To dodge, double tap the movement key in the direction you wish to dodge. This will consume stamina!
====
8
Health is your ability to withstand attacks. If your health falls to 0, you die.

Stamina is your ability to run, sneak, block, and break free of ill effects. Magicka is your ability to cast spells and do other magical actions.

Health, Stamina, and Magicka will all regenerate while you are out of combat.
====
9
To use a consumable item such as a potion or food, you must first equip it to your utility bar. Right-click the utility slot in the ability bar, and select the item that you want to slot. You can also drag an item from your bag into the utility slot.

Then, when you want to use that consumable, hit the "<<1>>" key. When you acquire more of that particular item, it will automatically be loaded for future use.
====
10
The Quest Journal is where details about your quests are stored. To bring up your Quest Journal, press the "<<1>>" key. 

You can cycle through the quest you are tracking by pressing the "<<2>>" key.

If you are ever unsure about how to continue a quest, consult your Quest Journal.
====
11
To crouch and sneak, press the "<<1>>". Enemies will be less likely to see you while you sneak.

To sprint, hold down the "<<2>>" key. While sprinting, you move faster than normal.

Both sprinting and sneaking will use up your Stamina. If your Stamina runs out, you cannot sneak or sprint until it is replenished.
====
12
To move the camera around, move the mouse in the direction you want to look. 

To zoom in, you can use "<<1>>". To zoom out, use "<<2>>".

Hitting "<<3>>" will toggle you between mouse-mode and movement mode.
====
13
Wayshrines are safe locations, found near many major roads and cities in Tamriel. If you die, you will be revived at the nearest Wayshrine.

You can quickly travel from one Wayshrine to another by interacting with one. This will bring up a map, where you can choose any other Wayshrine you have discovered, and instantly teleport there. 

This type of fast travel can only be done in the open air of Tamriel, however.
====
14
Occasionally, you will find traps that must be bypassed or disarmed.

The traps ahead of you have no disarming mechanism, but can be avoided by timing your movements. Be careful!
====
15
While exploring the world of Tamriel, you may find markers that appear on your compass. These are points of interest, where you will find something interesting to do, see, or take.

When you discover a point of interest, it will remain on your map. Then, once you reach it, its color will change to show that you have been there before.
====
16
You can see any tutorial, including ones you have not yet encountered, via the menu.

Press "<<1>>" to bring up the Help menu. This will show all the tutorial tips in the game, including ones you may not have seen yet.
====
17
Mounts can be purchased from the stablemaster.

To ride your mount, load it into a quickslot and activate it.

Loading your mount into a quickslot:
 - Press <<1>> to open your inventory.
 - Press <<2>> to access your quickslot menu.
 - Drag your mount into your active quickslot.
====
18
To enchant a piece of equipable gear, right click on the gear and select 'enchant'.  Glyphs of appropriate level and type for this item will then become selectable.
====
19
You can bring up your crafting journal by pressing the "." (period) key (by default). 

This will show you how much inspiration you need to achieve the next rank in your crafts, and will enable you to craft if you are near the appropriate crafting bench.
====
20
You got a book! If you use the item you just received, you will read the book's contents. The book will also be stored in your lore library, where you can read it again at any time - even if you do not have the book item with you.

To bring up your lore library, press the "<<1>>" key. There, you can see all the books you have read, as well as how much of your collection is completed.
====
21
You've gained a usable quest item! These are special items that are used only in particular quests and do not take up an inventory slot.

To use a quest item, you must find the correct location or circumstance to use it in. Then, press the "<<1>>" key.
====
22
Your inventory is full! Until you make some space, you'll be unable to acquire more items.

You may want to sell some items to a merchant, or place them in a bank for storage. Both banks and merchants are often found in large cities.

If you want to destroy an item permanently, drag it from your bag and into the world. This will attempt to destroy the item, and cannot be undone - so be careful.
====
23
To trade an item to another player, you must be within arm's reach of that player. 

Target the player, and go into mouse-mode. Right-click on their name at the top of the screen, and select "Trade".

You may then select the items you wish to trade, by dragging them from your bag to the trade window. Click 'Accept' when you are happy with the offer.
====
24
To mark someone as your friend, right-click on their name, and select "Add to Friends List". You can also add friends manually, through the Friends List.

To bring up your Friends List, hit the "O" key (by default). From here, you can see which friends are online and where they are. You can also quickly begin chatting with them.
====
25
You've received mail! To check your mail, open your social panel by pressing O then selecting Mail.
====
27
You've received a whisper! Whispering allows you to speak to a player without anyone else overhearing.

To whisper, type "/w", a space, and the first and last name of the player you wish to whisper to. You may then chat as normal with only that player seeing your messages. If you receive a whisper from another person, you can easily reply to them while in game by pressing "<<1>>" or typing /r.

To stop whispering, type "/say", and hit "Enter". This will return you to normal speech.
====
28
To group with other players, target the player, and right-click their name. There, choose "Invite to Group". If the other player agrees, they will then be grouped with you.

Grouping together ensures that you stay together when entering caves and dungeons, and allows you to easily see your group-mates' status.
====
29
Use your mouse to aim and fire siege weapons. Drag the mouse left or right to change the firing direction. Move the mouse forward or back to change the firing angle and distance. Fire by clicking the left mouse button.

You can exit a siege weapon by moving away from it or pressing <<(TOGGLE_SYSTEM)>>.

You can pack up your siege weapon (to redeploy elsewhere) by hitting <<1>>, but only if you control it and it is ready to fire. Note that you can pack up only siege weapons you originally deployed.
====
30
Transitus Shrines enable you to move quickly between keeps in Cyrodiil.

Every keep has a shrine, but the keep's transitus link can be broken if all of its resources are owned by the enemy or if it is under attack and a section of wall or gate is heavily damaged.

Valid links and destinations glow brightly. Transit lines with a lock can be used only by the specified alliance.

While the transitus network can be used to travel TO outposts, it cannot be used to travel FROM one.
====
31
The resource sites around a keep serve to gradually strengthen the keep's defenses.

The farm slowly builds up the NPCs who patrol the keep and its resource sites. The lumbermill helps to upgrade the keep's doors. And the mine provides additional stone to build the keep's walls.

The longer an alliance controls a resource site, the more that site contributes to the local keep's defense.
====
32
When you die in Cyrodiil, you cannot revive exactly where you died, unless your allies revive you.

Upon death, you may revive at any of your alliance's forward camps or at a keep that isn't under attack (eligible keeps are highlighted).

Click on "Respawn" to see available locations to revive.
====
34
Much activity in Cyrodiil centers around capturing the enemy's keeps and resources.

To capture a resource, eliminate enough foes that your allies outnumber them near the flag. The pole will soon fly your alliance's banner.

Keeps have two flags—in the nave and apse—that must be turned to your alliance before the keep is captured. 

Soon after a site changes hands, NPCs loyal to the new alliance spawn to help guard the site.
====
35
You receive a skill point every time you gain a level. You may place this point into Health, Stamina, or Magicka, improving the chosen resource pool. Improving a resource pool also improves any related stats.

Placing multiple points into a stat will unlock passive boons for your character.
====
36
While you are levels 1 — 5:
You may go to the nearest Wayshrine or Graveyard. However, you may resurrect on the spot.

After level 5:
You will need a full soul gem to resurrect on the spot. You may also wait for an ally to resurrect you. Death does take its toll on your armor, and it is likely you will need to repair it after a few deaths.

Remember:
-	Vendors can repair your armor
- If you are dying often, reach out to other players for help.  You can find a group in the tools section of
====
38
Finesse is a measure of how well you battle. Earning finesse makes battle more profitable, earning you additional experience and rewards.

You gain finesse through attacking, and by countering your foe's moves: blocking, interrupting, and dodging their attacks.

You lose finesse when your enemy gets the better of you: when you fail to dodge an attack, or your enemy counters you.
====
39
As you use different class and weapon skills, they will automatically improve. Using weapon skills will unlock new techniques, and class skills will gradually improve and become more powerful.

Class skills also have the ability to change form. They will retain their original function and power, while growing in one of two different directions that you choose.
====
40
You've found the entrance to a Public Dungeon. These areas are very difficult for a solo player, but also contain greater rewards.

Public Dungeons are indicated by a unique icon on your map.
====
41
You've found the entrance to a Group Instance. More numerous and difficult enemies await you inside. A group of four players is recommended for this area.

Group Instances are indicated by a unique icon on your map.
====
42
You now have the Novice rank in all five Tradeskills: Alchemy, Armorsmithing, Enchanting, Provisioning, and Weaponsmithing.

In order to craft, find a workbench of the tradeskill you wish to work in, and interact with it. Try it out!
====
43
Once you've interacted with a workbench, you must decide the general type of thing you will make, such as "Medium Armor" or "Two Handed Weapon"

 To craft an item, choose the item's type, and select its racial style (if required).
====
44
Not every cliff is a leap to your death! Sometimes, there will be places where you can safely jump to make backtracking unnecessary, or to bypass dangerous enemies.

Try jumping into the water at the base of the cliff; the water is deep enough that it will cushion your fall.
====
45
The foes you face do not always work alone. Though you may encounter groups of monsters at times, some of these monsters may be on patrol and will leave their comrades alone after a time.

If a given encounter seems too tough, wait and see if one of the enemies moves away from their allies.
====
46
You have gained a level! Press <<1>> to assign attribute points and skill points.

First, you can assign points to Health, Stamina, or Magicka to increase the maximum values of those attributes.

Second, you may assign earned skill points to learn new abilities or increase the power of existing abilities from amongst your various skill sets.

Don't worry if you make a choice that you come to regret; you will be able to visit trainers in the world to reset your points for a fee.
====
47
The Quest Tracker will display your current quests and their current progress. Any quest that is listed in the tracker will have a tracker pin on the minimap to help guide you to your destination.
====
48
Your minimap is located on the top right of your interface. Active quests will have tracker pins that show you the locations of your quest objectives.

You may also bring up a larger map by pressing the "<<1>>" key.
====
49
If you are making a piece of equipment, you must also decide on a racial style. This determines how the equipment looks.

To craft in a racial style, you must already know that style. Styles are most often taught through crafting tomes.

You must also have the ingredient for that race's style. This varies depending on the kind of equipment you are making, and the racial style you have chosen.
====
50
Researching an item destroys it, but gives you some of the materials used in the item's construction. It also gives you a large amount of Inspiration points, which improve your ability to craft in that Tradeskill.

To research an item, interact with a crafting workbench and select "Research". Then, select the item you wish to research.

Researching an item destroys it permanently.
====
51
There are pockets of natural resources, scattered throughout the world, that can be harvested and refined into ingredients and additives for crafting.

Anyone can harvest any resource, no matter their skill in any Tradeskill.
====
52
Additive materials, when used in crafted items, will always improve the quality of the item. The more additives you use the better the quality of the item. 

Combining three different additives together can imbue the crafted item with additional special properties.

When you first find an additive, you will not know what special properties it has.  Use 3 different additives in different items and combinations to discover its special properties.
====
53
Resources that you gather are typically in their raw form. They must be taken to a crafting bench to be worked into their refined form for use in crafting. 

×	Metal  - Anvil, Armorsmith bench
×	Wood - Anvil
×	Leather - Armorsmith bench
×	Cloth - Armorsmith bench 
×	Gems - Enchanter bench
×	Flowers - Alchemy bench
×	Musrhooms - Alchemy bench
×	Water - Alchemy bench, Cooking fire
×	Cooking - Cooking fire
====
54
To gain a tradeskill you must talk to any Craft Master. Once you have been vouchsafed by them you will be allowed to proceed and use the various workbenches found throughout the land.
====
55
Advancing a Tradeskill is done by researching items. You gain inspiration points in the tradeskill appropriate to the item that you are researching.
Researching a Sword gives inspiration in Weaponsmith, while researching an enchantment gives inspiration in Enchanter.
Researching your own crafted items gives few if any inspiration points. Researching other player's crafted items or item found via adventuring give you the most inspiration.
====
56
Keep walls, keep doors, and siege weapons can all be damaged. Also, siege weapons slowly decay over time, eventually falling apart.

Each of these can be repaired with the proper repair kit. Repair kits are purchased with Alliance Points (APs) from siege merchants at keeps and entry gates.

To repair an object, target it and use the repair kit from your inventory or a quickslot.
====
57
Alliance Points (APs) are earned by aiding your alliance's efforts in Cyrodiil. Killing enemy players, capturing keeps, defending resource sites, and capturing Elder Scrolls are some of the ways players earn APs.

APs can be used with your alliance's vendors to purchase gear, siege equipment, repair kits, and more.

Alliance points also determine your rank within your alliance.
====
58
To fish first find a fishing hole in the world and target it. 
Hold the (E) button to bring up the radial menu and select the type of bait that you want to use.

Next select the fishing hole and hit (E).  Wait until the bobber at the end of the line is pulled down and press (E) again to hook the fish on the end of the line.

Reeling in before the bobber goes down will result in nothing being caught.

If you wait too long after the bobber goes down the fish gets away with your bait.
====
59
Fishing holes are found throughout Tamriel. 

There are four types of fishing holes, each with a unique type of fish — Lake, River, Ocean and Foul. 

Using the correct bait for the type of fishing hole you are at will result in better catches.
====
61
You must have bait before you can fish. 

You can purchase bait from vendors, but it is easier and cheaper to find the bait yourself. 

Small critters, and insects can be harvested for bait of various types. Also, when harvesting plants you can find worms and crawlers to use as bait.

Sometimes you will catch minnows and other small fish that can be used as bait.
====
62
Trebuchets cause massive damage to keep castle walls. There are three types of trebuchets—firepots spread burning oil, stones smash walls and defenders, and iceballs damage walls and ensnare defenders in ice.
====
63
Ballistae fire fast and true; they excel at destroying enemy siege engines, including rams. Standard ballista bolts smash their targets, firebolts cause extensive burn damage, and lightning bolts shock and ensnare their targets.
====
64
Catapults are excellent area-of-effect weapons against enemy troops. Meatbag catapults spread debilitating disease, oil causes fire damage, and scatter-shot delivers impact damage.
====
65
Pots of flaming oil have a limited range but can be devastating when poured on enemies attacking a keep or other structure.
====
66
Rams are used to smash a keep's main door. They cannot be used against the keep's postern (side) doors. Rams can be deployed only near keeps.

Once deployed, at least three players must remain with the ram to get it moving. Up to six players can assist, causing the ram to move faster and do more damage.
====
67
Siege weapons are powerful and versatile devices that can be used against keep walls and doors, other siege equipment, or enemy soldiers.

Each siege weapon type has unique abilities and uses; for details, see the Help entry for each siege weapon.

You can destroy an enemy siege weapon by nearing it and pressing <<1>>.
====
68
To deploy a siege weapon, Use it from your inventory or quickslot. This will bring up a reticle to place the siege weapon. 

A yellow circle indicates a valid location. A red "X" means the weapon can't be placed there. This could be due to uneven ground or being too close to another siege weapon.
====
69
Forward camps provide additional respawn points for players. They are placed like siege weapons but are of limited duration and cannot be placed too close to other forward camps for your alliance.

A configuration option for the Cyrodiil map enables you to see areas already covered by your alliance's forward camps.

You can destroy a foe's forward camp by nearing it and pressing <<1>>.

Forward camps can be purchased from siege merchants at keeps and gates, just like siege weapons.
====
70
Elder Scrolls are of prime importance to every alliance. Holding Elder Scrolls at the scroll temples or on a keep's scroll pedestal confers bonuses to every player of that alliance in that campaign.
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71
Access to each Elder Scroll is blocked by a gate. To unlock the gate, both keeps protecting it must be taken from the alliance that holds the scroll. Once the keeps are captured, the way to the temple is open.

When a player takes an Elder Scroll from the enemy, it must be brought to one of the six original keeps belonging to that player's alliance and placed upon the keep's scroll pedestal. Only then is that scroll's bonus bestowed upon the alliance's players.
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To recapture an Elder Scroll stolen from your alliance, the scroll must be taken by a player and carried back to its original temple.

Only the Elder Scroll that begins a campaign at a temple can be lodged at that temple. The scroll's bonus is restored to that alliance once the scroll is returned.
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The map shows major objectives in Cyrodiil along with transitus links between them. Any minor locales you have found are also shown.

Hovering your mouse pointer over a keep displays detailed information about it, including which alliance and guild own it and if your alliance has siege equipment in the area. A keep or resource under attack is outlined with a starburst.

Recent battles are denoted by a crossed-swords icon.

Icons for points-of-interest can be toggled off via the map configuration button.
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To see the scoreboard for your current campaign, press <<1>>. This shows time remaining, score, and objectives held by each alliance.
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Leaderboards show the current top 100 Alliance Point earners in a Campaign.  You can filter this list by class, alliance, and overall campaign leaders.

Your status will also always be shown atop the leaderboard if it's appropriate to your class and alliance.
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Each campaign is a unique instance of Cyrodiil. When you first enter Cyrodiil, you are assigned to a specific campaign.  

After that, whenever you want to go to Cyrodiil and fight in your campaign, click on your campaign and press the "Go to Campaign" button.

Any benefits you receive from keeps or Elder Scrolls held by your alliance are linked to your campaign. You can join other campaigns if you're given a guest pass or if you group with players in other campaigns.
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When one alliance controls all six keeps that surround the Imperial City, the player who has earned the most Alliance Points for that alliance is crowned Emperor.

The Emperor is rewarded with a title and the Emperor skill line.

Emperorship is retained as long as that alliance still owns at least one of the six castles surrounding Imperial City. If all six keeps are lost to the other alliances, Emperorship is lost.
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To bestow an advantage in battle, players can hire mercenaries. Their contracts can be purchased from mercenary merchants at the alliance entry gates. Two types of mercenaries are available—bandits and mages.

The contract can be Used from your inventory or quickslot. A reticle will show you where they can be placed.
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Castle, keep, and fort all refer to the same objects—the 18 large strongholds scattered about Cyrodiil. Each alliance has its own name for these structures.

To enter an enemy keep, a wall or door must first be destroyed by siege weapons. 

The alliance that owns a keep has access to a vendor who sells siege equipment, repair kits, and other useful items.

The farm, lumbermill, and mine near a keep provide it with resources. These upgrade the keep's defenses over time.
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Farms, mines, and lumbermills are resources sites that support a nearby keep. Like keeps, these can be captured by an alliance.

A keep's resource sites enable it to gradually upgrade its defenses. The longer the resource sites have been held, the stronger the keep.
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First, you must have lockpicks to attempt to pick the lock. Provided you have lockpicks you will be taken to the lockpick screen. From here you must hover over each brass pin individually. Each pins will need to be held down until they rattle and which point you must release the pin to lock it in place.

Different locks have different degrees of difficulty based on the level of the lock and your level.
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There are six ranks of Soul Gems:

Rank 1 (Lvl 1 — 9) — Petty
Rank 2 (Lvl 10 — 19) — Minor
Rank 3 (Lvl 20 — 29) — Lesser
Rank 4 (Lvl 30  — 39) — Common
Rank 5 (Lvl 40 — 49) - Greater
Rank 6 (Lvl 50 - 59) - Grand
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Full soul gems are used for weapon recharging and resurrection. You must use the appropriate level soul gem to  resurrect an ally. For weapons, you can use any level soul gem on a weapon of any level, but the amount charged may be very little if it is a lower level soul gem vs. the weapon level.
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Empty soul gems require you to fill them. You must use the Soul Trap ability on an enemy to trap its soul. You must have an empty soul gem which is of appropriate level to the enemy to capture the soul. If the enemy dies while Soul Trap is still in effect on them, it will fill a soul gem.
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Soul Trap is an ability you acquire by joining the Mage's Guild. This ability is cast on an enemy target and lasts for a period of time, damaging the enemy target while active. If the target dies while the effect is still active, it captures their soul into a soul gem if the player has a high enough level soul gem in their inventory.
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Provided you have a full soul gem, you can recharge any weapon by right-clicking on that weapon and selecting recharge. The weapon will charge depending on the level of the soul gem compared to that of the weapon.
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Bounty missions send players on quests to kill players of other alliances. Note that only players, not NPCs, count toward these quests.
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Trebuchet Siege weapons are most useful against keep walls and resource towers.  There are several types of Trebuchet with various extra abilities added to them.

Iceball Trebuchets add a small snare to enemy players hit by it.

Firepot Trebuchets add a brief damage over time effect to enemy players.

Stone Trebuchets do the most damage to walls and towers, and have no additional effects.
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UserID: Use your UserID to log into the game and access your account.
		• It will never be necessary to reveal the email associated with your account to other players

Password: Your password is the personalized code you created to access your account. 
		• Your password should remain private at all times. Allowing others access to your password could compromise the security of your account 

Your Account information can be altered or updated at account.elderscrollsonline.com
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Your UserID is a publicly displayed name chosen by you, the player.  Your UserID will become your online identity in the game, on the player forums, and for every other facet of your online experience in connection with The Elder Scrolls Online.

The in-game systems of The Elder Scrolls Online require you to type the @ symbol in front of your UserID to distinguish it from any of your character names.
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The Help Guide is designed to give you, the player, a basic understanding of the concepts, mechanics and interfaces you will need to play The Elder Scrolls Online.
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The Elder Scrolls Online Knowledge Base and Help Center can be accessed by typing "/help" in the chat bar.  This command will open an in-game browser window allowing you to access the Knowledge Base and Help Center, where you can search for information on specific topics and discover more information and detailed answers to Frequently Asked Questions.

The Elder Scrolls Online has a large and helpful community.  Often, the best way to learn about the game will be to reach out to other players.
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Your current keybindings can be found in the subsection of the Controls Menu entitled "Keybindings." To access this menu, press <<1>> to open your System Menu, then select Controls Menu and click on "Keybindings." 

Any Keybinding can be changed by clicking on the "Primary Bind" or "Secondary Bind" option and selecting a new key to bind.
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The Player Menu is located above the Character Windows. To enter Character Windows mode, press the <<1>> key.

The Player Menu houses the following submenus:

• Crown Store
•	Inventory
•	Character
•	Skills
• Champion
•	Journal
• Collections
•	Map
•	Group
•	Contacts
•	Guilds
•	Alliance War
•	Mail
•	Notifications 
•	Help

As you expand each submenu, additional submenus will appear. Exploring all of the menus and submenus will reveal a variety of options and game system mechanics.
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There are many objects and people in the world of Tamriel  that you can interact with.  While in the In-Game View mode, when you approach such an object or person and aim your targeting reticule at it, an interact prompt will appear.  Simply press <<1>> to interact with it.
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To interact with other players in the world, aim your targeting reticule at them and hold down the <<1>> key.  This will bring up a radial menu of interact options.  Move your mouse to the option you wish to use and release the <<1>> key to commit to your selection.
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The Chat Window is your tool to communicate with other players in The Elder Scrolls Online: Tamriel Unlimited universe. By default this window is located on the lower left hand side of the In-Game View.  Pressing the <<1>> key will place your cursor on the text line of the chat panel, allowing you to enter the text or command you wish to execute. 

Commands are always prefaced with a "/".
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To send a tell to a specific person using their character's name, type "/t character's full name," followed by the text you wish to send.  

To send a whisper to a specific person using their character's name, type "/w character's full name," followed by the text you wish to send.
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The Chat Window has many customization features. To access these features click the small gear icon in the top right corner of the Chat Window. From here you can add custom filters and channels to your current tab via the "Options" menu, or create a new tab with custom filters and channels via the "New Tab" menu.
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To move your character around the world use the <<1>> <<2>> <<3>> and <<4>> keys while in the In-Game View mode. 

You can change the direction in which your character is moving by sliding the mouse to the left or to the right. 

Press and hold the <<5>> key to make your character sprint. Sprinting will consume your character's Stamina. When your Stamina is fully drained you will automatically stop sprinting.
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Pressing the <<1>> key will make your character crouch and sneak.
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You can change your character's perspective by simply scrolling your mouse wheel forward and backward. To access the first person perspective scroll your mouse wheel all the way forward or press <<1>>. Scrolling backward or pressing <<1>> again will allow you to access an adjustable third person perspective. 

You can pan your camera to the left and right by sliding your mouse to the left and to the right. You can tilt your camera to look up and down by sliding the mouse forward and backward.
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As you adventure in Tamriel your character will acquire experience by exploring, killing monsters, and completing quests. 

• Your experience can be tracked using the level progression bar in the upper left hand corner of the Character Window

• When you acquire enough experience your character will advance to the next level

• Each time you gain a level you will be granted one Attribute Point and one Skill Point to spend
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The Stats Menu gives you the ability to customize and view your character's Health, Magicka, and Stamina attributes. 

When you have an Attribute Point available to spend, press the <<1>> key to access the Stats Menu. When you decide which attribute you wish to improve, press the plus symbol beneath that attribute. When you are finished, press the <<2>> key to commit the point.
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The Skills Menu gives you the ability to customize and view your character's progression in the various skill lines available to you. 

These skill lines are listed under various categories displayed on the left side of the Skills Menu.  Select one of these skill lines to reveal the abilities contained within it.
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There are many different skill lines available, based on your character's class and racial background, commonly equipped weapons and armor, and even your participation in Tamriel's trade guilds. Using specific weapons, equipment, and abilities or advancing in trade guilds will allow you to gain experience in the Skill Lines associated with them.

For example, wearing heavy armor will increase your Heavy Armor Skill, and slaying enemies with a two handed weapon will increase your Two Handed Weapon Skill.
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Throughout your adventures in Tamriel your character will have access to a wide variety of weapons and armor. Your character can gain equipment by looting dead monsters, finding treasure chests, crafting, and completing quests. When you obtain a piece of equipment it will be stored in your Inventory. Press the <<1>> key to access your inventory.  

• Double-click an item to equip it to your character
• Right-click an item to see a list of additional actions that can be executed upon that item
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When evaluating weapons, the base stat is Damage. Weapons with a higher Damage stat will deliver a larger amount of Base Damage to enemies. Some weapons have Enchantment, Trait, or Set Bonuses that further increase their effectiveness in battle and grant your character special bonuses while equipped. 

Weapons with enchantments hold a charge that depletes with use and must be replenished using a Soul Gem.
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When evaluating armor, the base stat is Armor. Armor with a higher Armor Stat will provide more protection and better damage mitigation against physical attacks. Some armor has Enchantment, Trait, and Set Bonuses that further increase their effectiveness in battle and grant your character special bonuses while that armor type is equipped. 

Equipping and using armor will increase your skill with that armor type over time, unlocking new abilities that can be used when that armor type is equipped.
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Consumables, or single-use items, are potions, food and drink that can be found, purchased or crafted. 

  • Potions provide a quick boost in combat effectiveness
  •	Food and Drink provide a longer lasting, but often more subtle effect
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Consumable items can be used during combat via the Quickslot Menu.

 To load consumable items into the Quickslot Menu press the <<1>> key  to open your inventory, then click the "Quickslots" button in the top right corner. Any slot-able items that are currently in your inventory will appear. Click and drag an item to the Quickslot wheel in the middle of the screen to load it to a Quickslot.
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While in the In-Game View mode you can select any item previously loaded into a Quickslot by pressing and holding the <<1>> key and using your mouse to click on it. When you release the <<1>> key your selection will be available for quick use in combat by pressing the <<1>> key.
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Your characters will pick up a variety of items as you adventure throughout Tamriel. These items will be placed in your character's Inventory. To view your current character's Inventory, press the <<1>> key.

The icons at the top of the open Inventory window are filters that will assist you in finding and sorting through large inventories.  Clicking an icon for a specific type of inventory—Weapons, Apparel, Consumables, etc.—will filter out all but the selected item type.
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When your inventory is full you have several options:

You can add additional inventory slots by purchasing bag upgrades from merchants found in large cities and some towns.

You can sell the items to merchants in large cities and some towns.

You can destroy items to make room for something valuable you just found.
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Player banks can be accessed through Bankers in large cities throughout Tamriel. All of your characters share a common bank. An item placed in your bank can be removed by any of your characters, regardless of race or alliance. 

Crafting materials stored in your bank can be directly accessed through crafting tables. If you need to use an ingredient stored in the bank while crafting an item, the ingredient will appear selectable for use even though it is not in your character's inventory.
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Some weapons and armor have magical properties that will enhance the item's performance in many different ways. 

Most weapons and armor can have magical properties added or altered by enchanting that item with a Glyph. 

Weapons with enchantments hold a charge that depletes with use. When an item's charge is depleted, the item's magical properties will cease to function until its charge is replenished using a full Soul Gem.
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Soul Gems capture and store the souls of slain enemies. A filled Soul Gem can be used to charge magic weapons, revive a fallen ally, or revive yourself.

Empty Soul Gems
Find Soul Gems while adventuring or buy Soul Gems from Mystics, usually found at Mages Guild locations. Each type of Soul Gem can charge magic weapons or revive allies in a certain level range.

Filling Empty Soul Gems
Use the Soul Trap ability moments before an enemy's death. You cannot Soul Trap an enemy outside a Soul Gem's level range.
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Some weapons and armor can be enchanted, or have their enchantments replaced with new enchantments. To do this you will need to create Glyphs at an Enchanting Table, found in most cities and other special locations throughout the world.

To enchant an item, open your inventory by pressing the <<1>> key. Right-click the item you wish to enchant and select "Enchant" from the menu. Double-click the enchantment you wish to apply, then press <<2>> to commit the action.
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While you are adventuring in Tamriel, you will encounter many hostile foes that must be defeated in combat.  When a potential foe is targeted while in game, its silhouette will be outlined in red if it is hostile, or in yellow if it is neutral, but attackable.
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The most basic combat technique involves attacking an enemy with your weapon of choice. Light Attacks are faster but do less damage. While Heavy Attacks are slower to execute, they will cause much more damage. To execute a Light Attack, target an enemy and tap <<1>>. To execute a Heavy Attack, press and hold <<1>> until your character winds up for the attack, and eventually executes it.
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To put your character in a defensive posture to Block an incoming attack, press and hold <<1>>. A successful Block will mitigate most of the attack's damage, but it will eventually exhaust your Stamina.
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Your Ability Bar can be found at the bottom center of the screen when you enter combat, or when a hostile is targeted. Combat Abilities can be dragged and dropped into this tray from the Skills Menu and executed by pressing the corresponding <<1>>, <<2>>, <<3>>, <<4>>, or <<5>> number keys.
|ac|cFFFFFF
The Ability Bar

|t460:115:EsoUI/Art/tutorial/Examples/Help-AbilityBar_Full.dds|t
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Ultimate Abilities are devastatingly powerful abilities that charge up over time during combat. You can learn an Ultimate Ability and slot one in the sixth slot of your Ability Bar. When an Ultimate Ability is slotted and fully charged you can execute it by pressing the <<1>> key.
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Using abilities will expend either Magicka or Stamina. The amount of Magicka and Stamina you currently have is represented by the bars respectively, located at the bottom of the screen. These bars will only be visible while Magicka and Stamina are being expended.
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Interrupts will cut short an enemy's wind-up when they are preparing to execute a special ability that requires a wind-up. When an enemy is preparing such a wind-up, red lines will radiate from it. To interrupt the wind-up, approach the target and press <<1>>.
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Your character can dodge roll out of the path of incoming attacks by double-tapping any one of the <<1>> <<2>> <<3>> or  <<4>>  keys to execute a dodge roll in the corresponding direction. Dodge Rolls expend Stamina.
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While adventuring with other players, you will discover combat synergies. Combat Synergies are secondary effects that can be activated when in close proximity to an ally casting certain abilities. When an ability is able to be synergized, <<1>> will appear on your screen to trigger the Synergy.
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To add someone to your list of contacts, press the <<1>> key to open your Contacts Menu. Press the<<2>> key to open the "Add Friend" menu to begin adding a friend. Type the name of the player's character or their UserID preceded by an @ symbol. 

Optionally, you can add a custom message to your invitation, to let them know who you are. To send the invitation, click "Request".
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Friend requests can be sent even if the targeted player is offline. The request will remain on their Notifications Menu until the request is accepted or declined.

	•	To access the Notifications Menu press the <<1>> key
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To ignore a player, open your Contact Menu by pressing the <<1>> key. Click the "Ignore" icon in the upper right corner of the menu and press the <<2>>  key to add a player to your list of ignored players, either by entering one of their character names, or by entering their UserID, preceded by an @ symbol.
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Players that are violating The Elder Scrolls Online: Tamriel Unlimited Code of Conduct should be reported to Customer Service. Type "/help" in the chat line to bring up the Help System Menu. In the "Ask For Help" section, select "Report Player" from the category dropdown on the right, choose "Harassment" from the list of subcategories, and file a report.
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Player guilds in The Elder Scrolls Online: Tamriel Unlimited are a way for players to create larger persistent social circles, making it easier to work together and achieve common goals.
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The three alliances of Tamriel are at war with each other. To travel to Cyrodiil and participate in the Alliance War, you must be at least level 10.
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The Alliance War enables you to earn Alliance Points (APs) by aiding your side in battle. Killing enemy players and capturing or defending keeps and resource sites are some of the ways players can earn APs. 

APs can be used to purchase gear, siege equipment, repair kits, and more from your alliance's merchants in Cyrodiil.

APs increase your rank within your alliance.
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When your character is slain by another player in Cyrodiil, you can revive at any of your alliance's keeps that aren't currently under attack, or at a nearby forward camp. Your equipment will not suffer any durability loss.

If you are slain, click on "Respawn" to see all of the available locations where you can revive.

Remember that other players can revive you using full Soul Gems. If you are slain and other players are nearby, you may want to wait for someone to revive you.
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When you enter Cyrodiil, your character is assigned to a campaign. This is listed as your Home Campaign. Campaigns represent different instances of Cyrodiil.  

To travel to Cyrodiil, press the <<1>> key to open up the Alliance War menu, then click on the Campaigns icon to the far right. Right-click on your campaign and choose "Enter Campaign."
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To deploy a siege weapon, assign it to a Quickslot and use it from there. A yellow circle will appear on the ground in valid locations, allowing you to choose the weapon's placement before deploying it. A red "X" appears when a location isn't valid, due to uneven ground or proximity to another siege weapon.
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To aim a siege weapon, drag your mouse left or right. To change the firing angle and distance, drag your mouse forward or backward. To fire, click <<1>>.
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Rams can be used to smash the main door of a keep, but they cannot be used on a keep's postern (side) doors. Rams can be deployed only near keeps.
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Forward camps provide an additional revival point for allied players who die in the immediate area. They are placed like siege weapons, but cannot be placed near another forward camp. Forward camps have a limited number of total revivals, and players cannot revive at a forward camp if they have recently revived at one.

Forward camps can be purchased from siege merchants with Alliance Points, provided you are Alliance Rank 6 or greater.
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Transitus Shrines provide fast travel routes between keeps, gates, and outposts, provided there is an unbroken link between where you are and where you want to go. Valid links and destinations glow brightly on your map.
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To capture a resource, eliminate enough foes that your allies outnumber them near the flag.

Keeps have two flags that must be turned to your alliance before the keep is captured.
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Keep walls, keep doors, and siege weapons can all be repaired with the proper repair kit. To repair an object, target it and use the repair kit from a quickslot.

You cannot repair a keep wall if it has taken damage recently.
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Elder Scrolls are of prime strategic importance to every alliance. Holding Elder Scrolls at a scroll temple or on a keep's scroll pedestal bestows special bonuses to every player of that alliance.
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Guild relationships are formed at the player level, not the character level. When a player joins a guild, all of their characters will gain access to that guild regardless of their alliance affiliation.  Like your characters, guilds do have alliance affiliations. This distinction is important when the guild joins a campaign in the Alliance War. A guild can only claim a keep for its affiliated alliance.

Each player can join up to 5 guilds, but a single player can only lead one guild at a time.
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Since Guilds operate at the player level, not the character level, your Guild will be accessible to all of your characters, regardless of their Alliance affiliation, but you will only be able to participate in the Alliance War and fight for that Guild with a character that is a member of the affiliated Alliance.
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Guild Chat is initiated through the chat line by typing "/g1" through "/g5". The number 1 through 5 indicates the corresponding number of the guild you wish to chat with. For example, typing "/g2 hey everyone" will change your chat channel to that of the second guild on your list, and then send the message "hey everyone" to that channel.
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To create a guild, open the Guild Menu by pressing the <<1>>   key. Then press the <<2>> key to begin creating a guild. You will need to give your guild a unique name and choose its alliance affiliation, then select "Create" to create your guild.
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To invite new members to a guild you must have permission to invite them.  Permissions are granted by a guild's leadership.  

To invite a new member to a guild you have already joined, open the Guild Menu by pressing the <<1>> key and navigate to the Roster tab. Press the <<2>> key and enter the player's UserID, preceded by an @ symbol, or one of their character's names. You can invite players to a guild even when they are not online if you know their UserID or one of their character's names.
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When a guild's membership reaches the appropriate size of 10 members, it can unlock the Guild Bank feature.

The Guild Bank can be accessed by speaking with Bankers in most major cities.  If a guild's membership drops below a certain threshold, members will no longer be able to place items into the Guild Bank, but guild members with appropriate permissions will always be able to remove items.  It is wise for guild leaders to set permissions responsibly to protect valuables stored in the Guild Bank.
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When a guild's membership reaches the appropriate size of 50 members, it can unlock the Guild Store feature.  

The Guild Store can be accessed by speaking with Bankers in most cities. If a guild's membership drops below a certain threshold, members will lose the ability to post new items, but guild members will always be able to purchase or cancel posted items.

Items sold, and gold received via the Guild Store will be delivered through mail.
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Players can expand the network of people they can trade with by joining large mercantile guilds. These are guilds whose membership focuses on the trading of goods.
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Forming groups allows players to work together more efficiently while adventuring and accomplishing objectives. All group members will gain a group experience bonus when they contribute to combat by healing allies and damaging enemies.

While in a group, players are given their own private chat channel, accessed by typing "/p" in the chat line. Players will also see overhead indicators and health bars on group members.
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Most content is restricted to smaller groups of 4 players, but some content will allow larger groups of up to 24 players.
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To form a group, press the <<1>> key to open the Group Menu and press the <<2>> key to invite another player to that group. Type the name of the target player's UserID, preceded by an @ symbol, or their character's name.
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To use the Looking For Group tool when you are not currently in a group, press the <<1>> key to open your Group Menu, then click on the Dungeon Finder or Alliance War options located in the left column of the menu.
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If you are already in a group, your group leader can find new members by entering an activity queue. Press the <<1>> key to open your Group Menu, then select either the Dungeon Finder or Alliance War, and choose to join the queue.
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Players can select which roles they wish to fill within the group by toggling the Preferred Roles icons on the upper left of the Group menu.
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Citizens throughout Tamriel are in need of heroes and they will grant quests to willing adventurers. These quests will contain objectives that the character must complete to advance the quest. Completing a quest chain will often yield greater treasures and experience.  To locate a quest bestower, look for the |t32:32:EsoUI/Art/Compass/quest_available_icon.dds|t indicator above a character's head and speak with them to accept the quest.
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Quest indicators for active quests will appear on the Compass in the top center of your screen. They will also appear on the world map which can be viewed at any time by pressing the <<1>> key.

Additionally, players can view Quest Bestowal Indicators |t32:32:EsoUI/Art/Compass/quest_available_icon.dds|t on their compass by enabling the "Compass Quest Givers" setting found in the Interface section of the Settings. Settings can be found in the System Menu  <<2>>.
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Your Quest Journal will track all of the quests that your character currently has active. To view the Journal press the <<1>> key and use the index on the left side to browse through your active quest categories. Most quests are grouped by area, but some, like the Main Quest and certain Guild Quests, are grouped by type. Click the name of the area or quest type to expand and view the list of current quests in any category.
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As your character explores the world of Tamriel they will discover Points Of Interest (POIs) of various types, including cities, towns, dungeons, tombs, encampments and keeps. While exploring, if your character gets within range of a POI, a POI Indicator will appear on your compass.
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While adventuring in Tamriel you will come across special locations known as Dungeons. Dungeons are designed for groups of 2-4 players, and feature denser monster populations with enemies that are harder to kill.  If you are up to the challenge, Dungeons are filled with treasures and higher quality rewards.
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Traveling in the world of Tamriel is simple and fast. The Wayshrine Network allows your character to move instantly between Wayshrines.
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Your character can also choose to travel directly to a Wayshrine from any point in the world for a small amount of in game currency.
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You can use your Contacts Menu to instantly travel to another player's location. Press the <<1>> key to open your Contacts Menu, then right-click on a contact name and select "Travel to Player."  As long as that player is in the same Alliance as your character, you will be instantly transported to their location. This same method can also be utilized from your Guild Menu or Group Menu.
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When your character dies, you will be prompted to either release to a Wayshrine or revive on the spot where your character died.
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When you die, your armor will lose Durability. If your armor's Durability drops to zero, it will no longer offer your character any protection.
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This section is still under development.
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Fishing holes can be found throughout the world of Tamriel and can be identified by turbulent water with fish splashing beneath the surface.
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To bait your line, target an active fishing hole and bring up your Bait Selection Wheel by pressing and holding the <<1>> key. Select a type of bait you wish to use by moving your mouse in the direction of the Quickslot containing it and release the mouse to activate your selection.

To begin fishing, target the active fishing hole and press the <<2>> key. When you get a tug on your line, quickly press the <<2>> key again, to reel it in.
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Mounts provide a faster means of traveling from one adventure to another. Your character can purchase a mount from a Stable Master.
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Once you have purchased a mount, you can summon it by pressing the <<1>> key. Pressing the <<1>> key again will cause your character to dismount. 

Characters with multiple mounts can choose their active mount through the Collections Menu. The Collections Menu will also allow you to name your mount.
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Progression doesn't stop at level 50! After reaching level 50, you will notice your Experience Bar has been replaced with a|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|tChampion Bar, which tracks the experience needed to reach your next Champion Point. Gaining Champion Points will allow you to enhance your effectiveness, equip more powerful gear, and defeat more powerful|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|tChampion opponents.
====
176
An Alchemist gathers natural reagents found growing in the world, and mixes them with solvents at an Alchemy Table to create potions and poisons. Particularly pure water will produce a potion, while various viscous oils can be used to produce poisons . The grade of the solvent will determine the potency of the product. Poisons are at their strongest when concentrated—the more effects that are present on a poison, the less potent each individual effect will become.
====
177
A Blacksmith mines the mountains of Tamriel for the metals they need to work their craft. Blacksmiths use these raw resources at a Blacksmithing Station—one of the many anvils commonly found in cities and towns throughout Tamriel. Here they can refine raw metals, improve existing items, research new traits, and deconstruct weapons and armor they have found throughout their journeys.
====
178
A Clothier searches the land for plants that can be used to create cloth, and the hides of creatures that can be used to create leather. Clothiers use these materials at Clothier Stations—one of the many tannin tables found in cities and towns throughout Tamriel. Here they can refine their raw resources, improve existing items, research various traits, and deconstruct armor they have found throughout their journeys.
====
179
An Enchanter gathers runes found throughout the world. They can then use Enchanting Tables to assemble those runes into glyphs that can enhance items that are worn or wielded. The Help section on glyphs explains how these are used.  

Runes can also be extracted from glyphs by opening the extraction tab at an Enchanting Table. Choose a glyph from your inventory to perform an extraction. Remember that performing the extraction process will destroy the glyph.
====
180
A Provisioner collects recipes and ingredients found throughout the world to make a wide array of food and drink.

Recipes, needed to learn how to make new types of food, can be found in chests, trunks and desks, as well as from other adventurers and sometimes even from fallen enemies.

Ingredients can be obtained a number of ways, including purchasing them, searching populated areas as well as various containers, killing animals, fishing, receiving hireling deliveries, and fulfilling Crafting Writs.
====
181
A Woodworker collects quality wood that can be used to craft elegant staves and shields. Woodworkers use these materials at Woodworking Stations—one of the many mills found in cities and towns throughout Tamriel. Here they can refine raw resources, improve existing items, research various traits, and deconstruct staves and shields they have found throughout their journeys.
====
182
To create an item, interact with a crafting station by pressing <<1>>. The Creation Menu will appear by default.

Select the category of the item you want to create, in the upper right corner of the creation menu.

Once you have selected a category, use the left and right arrow buttons to view and select an item type.
====
183
To improve the quality of your items, interact with a crafting station by pressing the <<1>> key. Click the Improvement icon on the top bar of the crafting menu, then select the item category. A list of the items in your inventory that can be improved will appear.
====
184
To extract materials and inspiration from items in your inventory, or to refine raw resources into components that can be used for crafting, interact with a crafting station by pressing the <<1>> key.
====
185
To research traits on weapon and armor types, interact with a crafting station by pressing <<1>>. Click the Research icon on the top bar of the crafting menu, then select a trait research line using the left and right arrow buttons. If you have an item in your inventory that can be researched an indicator will appear under the selected trait line and the text next to the researchable trait will display "Researchable". Double-click on the item you wish to research and press <<2>> to confirm the research.
====
186
Click on the Campaigns icon to see the list of available campaigns. On the top line, next to the alliance icons, are three sets of up and down arrows. Clicking these arrows will sort the campaign list according to the numbers of Group Members, Friends, or Guild Members in each campaign.
====
187
Trials |t42:42:EsoUI/Art/Tutorial/POI_raidDungeon_complete.dds|t are repeatable PVE gameplay designed for groups of 12 players. Groups are pitted against the most aggressive types of encounters Tamriel has to offer. If they are victorious, they earn the highest quality loot, and those with the fastest completion times get bragging rights on the Trials Leaderboard.
====
188
Difficult monsters you encounter have unique Health bars. The more lavish the Health bar, the harder the monster.
====
189
Status Effects can boost or reduce enemies, allies, and yourself. The resource bars of anyone targeted by a Status Effect will change appearance:
====
190
Dye Stations
To apply dyes to your armor, visit a Dye Station |t64:64:EsoUI/Art/Icons/mapKey/mapKey_dyeStation.dds|t. Dye Stations are located in all major hub cities.

Unlocking Dyes
New dyes can be unlocked by completing in-game Achievements. Right-click on any locked dye to learn which Achievement will unlock it.
====
191
Once a guild has unlocked the Guild Store feature, they also gain the ability to purchase Guild Trader stations located in major cities throughout the game world. Once hired, your guild's store will be made available to the general public through the purchased trader. 

The Guild Traders can be found at the|t42:42:EsoUI/Art/Icons/mapKey/mapKey_guildKiosk.dds|ticon on your map.
====
192
Once you have created a Guild you can customize the look and feel of your guild's tabard in the Guild Heraldry section of the Guild Window <<1>>. 

There are many options to choose from when customizing the look and feel of your Guild's tabard. You can choose the Style, Primary Color, Secondary Color, and select a Crest to be placed in the center.

To apply the changes to your tabard press <<2>> and funds will be deducted from your Guild Bank to pay for the changes.
====
193
Dungeons will scale to the level or|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|tChampion of the group leader unless entered via the Grouping Tools. The Grouping Tools will place you in a group of other players and scale your group, and the dungeon, to a predefined level.
====
194
Molag Bal and his vile minions have claimed the Imperial City. With each passing day, the Lord of Brutality's grip on the city grows stronger. Driven by this looming Daedric threat and their thirst for conquest, each of the three Great Alliances has dispatched troops to the city.
====
195
Unlocked on your account when your first character reaches level 50, the Champion System|t50:50:EsoUI/Art/Tutorial/menuBar_champion_up.dds|tallows you to continue to develop your characters after they reach max level. 

Once your character has reached level 50, they will begin to gain Champion Points. Champion Points are earned as your character gains experience, in the following order:
====
196
Once unlocked,  the Champion System Menu can be launched by pressing <<1>>. 

The Champion System Menu is navigated by sliding the mouse in a clockwise or counter-clockwise motion. Highlight a Minor Constellation in which you wish to spend points, then press <<2>>  to zoom in and spend the points.
====
198
Petty Crimes are lesser offenses that, if witnessed, will increase your |cFFFFFFBounty|r| and |cFF0000Heat|r| by a modest amount. These crimes include:

Theft: Taking items from containers labeled |cFF0000Steal|r.

Pickpocketing: Sneaking up on citizens and stealing items from their pockets and purses.
====
199
In your travels, you will notice that Tamriel Guards enforce the law. If you are witnessed committing crimes such as theft, pickpocketing, and breaking and entering your Infamy will increase. If your Infamy Meter gets high enough, you may face the ultimate punishment—death.  

Track your character's Infamy levels using the Infamy Meter (pictured below). Every time your character is witnessed committing a crime, your |cFFFFFFBounty|r| and |cFF0000Heat|r| increase within your Infamy Meter.
====
200
Major Crimes are serious offenses that, if witnessed, will significantly increase your |cFFFFFFBounty|r| and |cFF0000Heat|r|. These crimes include:

Assault: Inflicting unprovoked physical harm upon a citizen of Tamriel.
====
201
|cFFFFFFBounty|r| represents the gold value of the fine you must pay to clear your criminal record. It also informs how the Guards and Citizens of Tamriel will react to you.

|cFFFFFFBounty|r| is tracked as white on the Infamy Meter. The current amount of gold you owe for your |cFFFFFFBounty|r| is listed to the left of the Infamy Meter in |cFF0000red|r.


|ar|t490:120:EsoUI/Art/tutorial/Infamy_PC-MediumBounty_MediumHeat.dds|t
====
202
A Fence provides various opportunities for the Outlaws of Tamriel. Located in the Outlaws Refuge |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t, a Fence buys |cFF0000stolen|r items or launders them so that you can keep and use them without attracting the attention of the Guards. 

When selling a |cFF0000stolen|r item to a Fence, the Fence never pays top gold. Still, earning something is better than receiving nothing at all.
====
203
When you engage in criminal activity, you gain |cFFFFFFBounty|r| and |cFF0000Heat|r|. These are tracked on the Infamy Meter. |cFF0000Heat|r| decays quickly, while |cFFFFFFBounty|r| decays slowly.

Depending on the level of your |cFFFFFFBounty|r| and |cFF0000Heat|r|, an alerted Guard will either accost you and demand payment, or they will attack. If a Guard attacks, the Guard won't stop until you are dead. Flee or hide in an Outlaws Refuge |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t to escape.
====
204
If you commit enough crimes, your |cFFFFFFBounty|r and |cFF0000Heat|r| will eventually rise to mark you as |cFF0000Kill On Sight|r (|cFF0000KOS|r). 


|ar|t490:120:EsoUI/Art/tutorial/Infamy_PC-KOS.dds|t
|r
====
205
Any item labeled |cFF0000Stolen|r is considered to be Contraband. Contraband cannot be traded or deposited in a bank. These items can be sold to a Fence |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t for gold, laundered through a Fence |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t so you can keep it and use it, or consumed to receive its benefits.
====
206
Some enemies will use abilities that incapacitate your character. You can escape such an effect by pressing <<1>> to perform Break Free.
====
207
Once the Champion System is unlocked on your account you begin to gain Enlightenment. Enlightenment accelerates the experience your characters receive while earning Champion Points. Enlightenment can only be used by characters that can actively earn Champion Points (characters of level 50+).

|t448:56:EsoUI/Art/Tutorial/Examples/Help-Enlightenment.dds|t
====
208
The thunderous impact of Molag Bal's anchors has shaken the White-Gold Tower to its foundation, causing it to crack. Fragments of the tower, known as Tel Var Stones, have broken off as a result. These stones are imbued with great mystical power, making them extremely valuable.

You can obtain Tel Var Stones by killing Molag Bal's minions inside the Imperial City. You can also slay enemy players to acquire some of the Tel Var Stones they are carrying.
====
209
Collecting Tel Var Stones contributes to your Tel Var Stone Multiplier. Growing your Multiplier increases the number of Tel Var Stones you will receive when you kill one of Molag Bal's servants.
====
210
To access the Imperial City, you must be an ESO Plus member or own the Imperial City DLC. To enter the Imperial City, you will need to be at least level 10 and must travel to Cyrodiil. Once in Cyrodiil, talk to your alliance's captain, and accept the quest to go to the Imperial City. 

|t32:32:EsoUI/Art/Tutorial/AD.dds|t Captain Mulamurr & Captain Sireril
|t32:32:EsoUI/Art/Tutorial/EP.dds|t Captain Rythe & Captain Alesace
|t32:32:EsoUI/Art/Tutorial/DC.dds|t Captain Durida & Captain Veranim
|r
====
211
The Crown Store is an in-game store in which you can purchase cosmetic and convenience items for your Account and Characters while playing ESO. The Crown Store can be accessed by pressing <<1>> on your keyboard.
====
212
All downloadable content (DLC) is available for purchase through the Crown Store. Once purchased, paid-for downloadable content will be accessible to all characters on your account forever.
 
Each DLC pack will have an associated Help Guide section. This section will have detailed information on how to access the DLC.

ESO Plus members have access to all of ESO's downloadable content for the duration of the membership.
====
213
The Upgrades section of the Crown Store offers both Account and Character convenience offerings.
====
214
The Utility section of the Crown Store offers convenience items that are activated when used from your character's inventory. These items can be transferred between all the characters on your account through your Bank, but cannot be traded to other players.
====
215
Costumes, Skins, Polymorphs, and Hats added to your Collections are unlocked for all characters on your account. This means any costumes purchased via the Crown Store or unlocked in-game can be accessed by all your ESO characters.
====
216
Crafting Motifs enable your character to craft Armor and Weapons in Tamriel's various cultural styles. When purchased, the Crafting Motif is placed in your character's inventory, where it must be used to be activated. Once used, that character will be able to craft in the style specified by the Crafting Motif.
====
217
Mounts acquired in-game and through the Crown Store are accessible to all the characters on your account through your Collections. Mounts are a purely cosmetic option that your character can Set Active.
====
218
Pets added to your Collections are unlocked for all characters on your Account. This means any pet purchased via the Crown Store or unlocked in-game can be accessed by all your ESO characters.
====
219
King Kurog has sent out the call—come to Wrothgar and help rebuild the city of Orsinium! In the mountainous, ancestral home of the Orcs, stubborn clan chiefs, Reach marauders, and religious cults all conspire and threaten to destroy Kurog's dream of a united Orsimer nation. Now, adventurers from every alliance have been invited to aid the king and claim the glory by becoming the Hero of Wrothgar.
====
220
To enter Wrothgar and the city of Orsinium, you just need to be an ESO Plus member or owner of the Orsinium DLC. Look for King Kurog's messenger in the cities of Daggerfall, Davon's Watch, or Vulkhel Guard. Once you receive the king's invitation, talk to Ambassador Lazgara to travel to Wrothgar.
|t32:32:EsoUI/Art/Tutorial/EP.dds|t Davon's Watch
|t32:32:EsoUI/Art/Tutorial/DC.dds|t Daggerfall
|t32:32:EsoUI/Art/Tutorial/AD.dds|t Vulkhel Guard
====
221
Maelstrom Arena is a single-player progressive challenge located in the northeastern mountains of Wrothgar. Once discovered, you can use the fast travel network to return by selecting the Maelstrom Arena icon.

There are two difficulty modes available for Maelstrom Arena: Normal and Veteran. Players of any level can access Normal mode. Veteran mode unlocks when you reach level 50.  Veteran mode is much more challenging, but has greater rewards to match the risk!
====
222
If your character becomes stuck, you may use the console command |cFFFFFF/stuck|r to become unstuck.
====
224
The Thieves Guild is recruiting new members. Travel to Hew's Bane on the southern peninsula of Hammerfell to join the Thieves Guild and aid them in their struggle against the Iron Wheel.
====
225
To access Hew's Bane and the Thieves Guild Skill Line, you must be an ESO Plus member or own the Thieves Guild DLC.
====
226
The monks of the Temple of Seven Riddles have been possessed. Enter the temple to face off against the dro-m'Athra: ancient, moon-hating spirits from the heart of the Great Darkness.
====
227
Trespassing: Entering an area labeled |cFF0000Trespass|r will max out your |cFF0000Heat|r| while in the area and make you |cFF0000Kill On Sight|r. If an eye appears on your Infamy Meter then you are trespassing.


|t490:120:EsoUI/Art/tutorial/Examples/Help-PC-Infamy-Trespassing.dds|t
====
250
There is a set amount (Cap) of Champion Points a character can spend per Constellation Group.
====
251
Like player levels, Champion Points require more experience to earn the more Champion Points you have. Once you hit the Champion Point Cap the amount of experience per Champion Point gets even greater.
====
252
All is not well with the Dark Brotherhood. Though they stand at the height of their power, some of their best agents have gone missing, and there are whispers of a black-armored warrior hunting the Brotherhood.

The cities of Anvil and Kvatch are awash with intrigue, and deadly conspiracies span the whole of the Gold Coast.
====
253
To enter the Gold Coast and become a member of the Dark Brotherhood, you must be an ESO Plus member or own the Dark Brotherhood DLC.
====
254
Members of the Dark Brotherhood can call upon the Blade of Woe, an artifact with the power to instantly slay unaware targets.

To use the Blade of Woe, position yourself behind your target while hidden. If that target is vulnerable to the Blade of Woe, you will be prompted to press <<1>> to trigger the assassination. This is similar to the way you would activate a Synergy.
====
255
With Combat Text enabled, floating text will display incoming and outgoing damage and crowd control. 

Each category of Combat Text can be toggled in the Settings menu, under the Interface category.

|cFFFFFFOUTGOING FORMATS|r
Damage: |cFFFFFF738|r
Critical Damage: |cF7F4991438!|r
Blocked Damage: |cFFFFFF458*|r
Damage Over Time: |cDB8121123|r
Absorbed Damage: |cFFFFFF(738)|r
Crowd Control: |cC2BE9BSTUNNED|r
Healing: |c2BD422738|r
Critical Healing: |c2BD4221438!|r
Heal Over Time: |c21A11A123|r
====
256
The Craft Bag is included with your ESO Plus membership. The Craft Bag relocates your crafting materials to a separate section in your Inventory as long as your membership is active. Items in the Craft Bag do not count towards your Inventory limit. 

Your characters will acquire crafting resources as you explore Tamriel, complete crafting writs, benefit from Hirelings, deconstruct equipment, and trade with other players. You can craft from crafting stations drawing from materials stored in your Craft Bag.
====
257
Imperial City Districts can be captured, allowing players to respawn in the districts they own.

Capturing a district also grants a bonus towards Tel Var Stone acquisition from killing NPCs.
====
258
Bruma, Cropsford, and Vlastarus are towns within Cyrodiil that can be captured. This offers players new, safe locations to respawn when slain.

These towns also feature specialized equipment vendors, offering elite level gear.
====
15
I must win Guendeline's heart!
====
242
Help me find my toolboxes!
====
444
We've got to do something for these people.
====
455
I will not leave this insult unanswered!
====
458
There you are. Come closer!
====
460
You and I can help each other.
====
461
We must stop Tainted-Heart.
====
464
Does he think to use my own people against me?
====
465
Make yourself comfortable, stranger.
====
466
I cannot rest … my brother ….
====
483
Why me? I don't deserve this fate!
====
494
My poor family! What did we do to deserve this fate?
====
495
I must do this … for all of us.
====
499
We can't afford trouble like this — not now.
====
504
The crown must be taken safely to Wayrest.
====
520
Can't stop them … myself ….
====
523
We … must not … be forgotten.
====
525
I've seen them in my dreams.
====
533
Negative emanations! You! You believe me, don't you?
====
540
Something still holds me here.
====
544
Superstitious lot, all of them.
====
550
I can't bear the thought of them out there in the dirt.
====
561
There are graverobbers in the barrows!
====
575
There's nothing more I can do.
====
576
I won't stand for this. If Normar doesn't do something soon, I'll take matters into my own hands.
====
577
I don't know what mischief those two are up to now.
====
595
Maybe Leonce will take his wife more seriously after this.
====
596
The Fellwatch is behind these thefts. I'm sure of it!
====
600
The Fellwatch Alliance is getting more aggresive by the day. Something must be done.
====
609
If Arniel doesn't make this right, cattle will be the last of his concerns!
====
618
We still have a long road ahead of us, but at least we've started the journey.
====
638
We need to scare off those harpies.
====
639
Hard pounding, friends. We shall see who pounds longest.
====
659
Something must be done about this bloodfiend plague.
====
668
The dead must be returned to rest.
====
670
I'll never get to Fell's Run at this rate.
====
710
It's the Daedra. I know it's the Daedra!
====
728
We have to rekindle the signal fire!
====
736
Taking a stand for what's right is never easy.
====
737
The Knights of the Flame stand fast.
====
777
It won't be long before House Dres moves against us.
====
974
Incompetents! Idiots! How could they allow this to happen?
====
1081
You there! Have you given a statement to Sergeant Ashraf yet?
====
1200
Please, help me. I'm dying!
====
1207
This prison will not hold me forever.
====
1271
This is unacceptable. I will not be driven from my own home by a childish woman!
====
1284
Scamps! What disgusting creatures!
====
1285
These Daedra must be stopped!
====
1320
This wound's too deep. I'm not going to make it!
====
1322
The dust. The dust. We need the dust.
====
1341
Mauloch, grant me strength. Give me glory.
====
1342
This one's sister is foolish. M'harra must find Razha.
====
1346
Now it's time for you to finish them.
====
1351
Is the light brighter around those Ayleid ruins?
====
1352
My poor comrades! Cut down by vicious undead!
====
1366
The filthy ogres stole my bear!
====
1383
The world is dark. My sweet wife is dead.
====
1384
Psst! You up for helping out a fellow adventurer?
====
1403
Thank you for your service to our family. You will always have a friend in House Indoril.
====
1411
Our conscripts need those chains!
====
1433
These coward Imperials believe us beaten! They know not the suffering that awaits them!
====
1434
These invaders desecrate the land we died defending!
====
1436
My hands were bound. Honor forbid me from lifting my sword...
====
1437
We need everyone we can get.
====
1446
I cannot find peace until my father's plight is heard.
====
1451
We left so fast that I forgot my journal!
====
1455
We need to tell Wayrest about this.
====
1460
These fiends don't realize what they're unleashing on the world. If they do, they're evil!
====
1471
I'm not frail, Tabakah! Let me charge in and slay those damned cultists!
====
1480
She's in my head. Can you hear her?
====
1485
They took him! They took everyone!
====
1489
Filthy Goblins stole my wine!
====
1529
I wish Abbot Durak and Master Altien would come back.
====
1536
Fire! Help! Whoever you are … please help us save the Abbey!
====
1541
Abbot Durak is cursed. We can't wake him up.
====
1554
Goblins! Goblins must pay!
====
1568
Of all the boneheaded stunts ….
====
1591
There are wounded to tend to, but I'm wounded myself.
====
1595
I should have gone with Abbot Durak instead of sending Brother Hakam.
====
1599
S'rashi is in Wayrest. He might know where to start looking for the Dream Shard.
====
1605
You have come for your favor, yes?
====
1606
We can't ignore these murders inside the walls of Wayrest.
====
1630
If we aren't released, they're going to sell us as slaves.
====
1633
The nightmare may be over, but there's still work to do.
====
1636
One word from Count Hosni, that's all it would take. I'd be after those Supernal Dreamers in a flash.
====
1637
Here comes that stroke of luck I was counting on.
====
1639
There may be another Omen in Gavaudon.
====
1644
The key to our success is … well … a key!
====
1647
Someone has to kill him. This has to end!
====
1665
Step right up, my intrepid friend. Face the beasts of the arena!
====
1666
Another challenge awaits! Do you dare to face an ogre?
====
1667
The king crocodile is a a brutal beast. Are you up to the challenge?
====
1678
Could you please untie me?
====
1687
You there! In the name of the Knights of the Flame, I ask your assistance.
====
1735
There is more for us to discuss. We must investigate this further.
====
1980
She should have been back by now.
====
2007
My companion and I have important business to discuss.
====
2016
Well, well. A new arrival.
====
2017
It's been hard to tell friend from foe.
====
2018
The tides can still turn to our favor.
====
2042
I must get my father's fortune.
====
2043
I must get past those dark acolytes and reach the focus.
====
2046
Name of Azura! They got Master Muzgu!
====
2053
I need to get to Muzgu, but these portals … too many damn portals!
====
2054
Poor Muzgu won't ever see the abbey again.
====
2061
I must get word of this to the Iliath Temple. It's of great importance.
====
2062
Will there be no end to these cliff racers plaguing the sky?
====
2064
I can't shake my fear of this disease, but I must see to the pilgrims.
====
2068
If the dreugh attack again, we're all dead.
====
2098
We must get word to the Ash'abah.
====
2116
You are more than a lost traveller, are you not?
====
2120
My children scatter like broken leaves on the wind. This cannot come to pass.
====
2121
Secrets among brothers... a perversion of the nest.
====
2127
The Nest-Mother must be protected!
====
2130
This is not good. Really, just not good.
====
2133
This is an opportunity sent to me by the Gods!
====
2134
The Shadowscales must be brought to justice!
====
2135
These shalk will lead to ruin.
====
2136
We must be rid of those mercenaries.
====
2137
I'm sure the Archeins are behind these assassinations.
====
2138
We need those soldiers back.
====
2139
I simply must speak to the Wardens at once.
====
2140
Garis' murderer must be found.
====
2141
I must speak with Warden Hjarand.
====
2142
What's to be done about Alten Corimont?
====
2143
People should only be killed when we've ordered it done.
====
2146
Well, this is embarrassing ….
====
2163
I wish I could see the river from here.
====
2169
You will be pleased, Dark One.
====
2173
If he's dead, we'll never hear the end of it.
====
2175
The vines tremble with rage.
====
2179
Stop where you are.  This is Cult of the Fang territory.
====
2180
We need numbers, if we expect to accomplish anything.
====
2181
We burn through supplies faster than I can find them.
====
2182
Our troops are not prepared for any real combat. They need an experienced trainer.
====
2184
They will pay for what they have done!
====
2187
What if the heroes of legend have been raised?
====
2192
Tu'whacca will send his Breath soon.
====
2193
Tu'whacca has great faith in you.
====
2200
I must speak with the mercenary leader.
====
2201
Now is the time to strike.
====
2202
The empty souls must be given peace.
====
2203
I believe it's time to expand!
====
2209
The Archeins welcome your business, but there are rules here.
====
2210
I do not know how long my ruse will last.
====
2211
We've a delicate matter that requires one of your... notoriety.
====
2212
We've lost too many already.
====
2220
Terrible crawling things! They're everywhere!
====
2222
I have done all that I can.
====
2228
One approaches. Come closer.
====
2230
I am no thief. How can I steal such a thing?
====
2231
I call upon those who would know our tribe.
====
2237
The Ansei Wards will protect Alik'r. We must find the others.
====
2240
I think I know where to find the third Ansei Ward.
====
2247
Without enough guardians, this hatching is in danger.
====
2248
I hear steps in the mud. Are you coming to help an elder scale?
====
2249
Were we better Hunters, there would be fewer of the lost.
====
2251
If there are more rats, then we will simply need more traps.
====
2263
Where have those dishes run off too this time?
====
2264
Those murderers must be stopped.
====
2265
Such lies! When will they end?
====
2266
I'm certain the gas is to blame.
====
2270
In the old days, pirates didn't interrupt our basking.
====
2273
Could you help me with an honorable task?
====
2276
Rashdi should have been back by now.
====
2282
My mission must be completed.
====
2285
What could an old soldier do on his own?
====
2286
The withered men may be the key.
====
2289
We can't let them get away with this.
====
2291
For us to succeed, we must kill the necromancer.
====
2300
The Withered Hand is broken here!
====
2301
I cannot trust a slave to do this properly.
====
2302
Stealing the sap of the Hist is like cutting off the ear of your mother.
====
2317
Listen to Pale Talon. Yes? Hear her queen's request. Yes?
====
2322
My sight is dim, but I think I saw one of them.
====
2327
This should keep the Archeins busy for a while.
====
2335
The featherless one will listen to the queen's demands, yes? Yes?
====
2338
I'll eat sand before I spend another night here.
====
2339
Someone's going to pay for this.
====
2340
Tears of Zeht! Two of my best workers are nowhere to be found!
====
2344
Please! They need help. You must help them!
====
2351
I don't think we'll be moving anytime soon.
====
2361
This alliance is not worth murdering our own people.
====
2364
I shouldn't have listened to him!
====
2365
You've restored my honor, journeyman.
====
2375
You see that? I bet that's worth something.
====
2376
Don't listen to a word he says.
====
2384
I just want to be free of it all.
====
2385
Your actions will prove an example to the remaining thieves.
====
2386
I wonder what is name is....
====
2389
The Worm Cult must be stopped!
====
2390
Most of my memory has returned, but a few holes remain.
====
2398
Every week, that ship comes up the river.
====
2403
Please … tell me you have seen her.
====
2404
It's time to kick the Imperial dogs from my home.
====
2405
Now you must face the true test.
====
2408
We must find the Ash'abah. We need their help.
====
2410
We have to find out how deep the corruption goes.
====
2424
Zombies are always hungry. I think it's because their stomachs are full of holes.
====
2426
I have a plan that can save Vulkwasten!
====
2432
You there! You look like someone who's not afraid of the Imperials!
====
2433
Are you interested in making a few coins?
====
2439
These Stormhold guards are useless!
====
2444
I can't believe The Huntress would go this far!
====
2451
Help! Bandits are burning the fields! Help!
====
2452
Help! Bandits are burning our fields! Help!
====
2453
The Huntress must be stopped! The altars must burn.
====
2454
The Huntress has betrayed all of the Risen!
====
2457
Cumberland's Watch has been overrun by Goblins!
====
2458
Ready to help me with my plan?
====
2459
The Midnight Union kidnaped my wife!
====
2466
What is happening to my brother?
====
2479
It claws at me from within. It wants to get out!
====
2487
It was slaughter, pure and simple.
====
2490
Another outsider, here to warn us about the Worm Cult?
====
2495
It was a trap! They knew we would come.
====
2499
You'd better not be carrying orders to renew the assault.
====
2508
The Midnight Union kidnaped my wife!
====
2512
The Midnight Union kidnapped my wife!
====
2513
Goblins! Goblins must pay!
====
2514
We can't ignore these murders inside the walls of Wayrest.
====
2518
I believe it's time to expand!
====
2520
What's wrong with the noble houses of Shornhelm?
====
2521
You want to make some gold, walker?
====
2522
Hey! Over here. Could you help a fellow out?
====
2523
Only the best for Lady Adima!
====
2524
I just know Hosni's a victim in all of this.
====
2528
Does he think to use my own people against me?
====
2529
They're tearing apart my levee. I have to stop them!
====
2536
Why does the captain hate Dro'farahm so much?
====
2541
Now I'll never destroy that column.
====
2548
Meridia's shrine needs cleansing.
====
2562
Hold it right there! I need your assistance!
====
2563
I cannot find peace until my father's plight is heard.
====
2566
I haven't been able to get proper rest in days!
====
2568
There's a man playing in the dirt outside the hold.
====
2574
There you are. Come closer!
====
2581
I have to make arrangements for my father's burial.
====
2584
Plantation life is not as easy as Dro-Dara expected.
====
2585
Please, anyone! The countess needs help!
====
2586
Won't anyone investigate my father's murder?
====
2587
Hail! Are you going up to the ruins?
====
2588
Now we need to find out who was responsible for this.
====
2591
They're tearing apart my levee. I have to stop them!
====
2594
I have a plan that can save Vulkwasten!
====
2595
You realize you're walking into a warzone?
====
2607
Yes! Bathe the Blackmauls in fire and stink!
====
2609
It's the Daedra. I know it's the Daedra!
====
2611
It's the captain's fault. What was he thinking?
====
2613
Halt! Go no further till you've spoken with me.
====
2614
You! Empty One! Heed my plea!
====
2616
King Fahara'jad has no authority here!
====
2617
At last, someone to help me.
====
2620
This is insane. I have committed no crime!
====
2621
We need to arm ourselves and fortify the village.
====
2622
Lucas! Lucas! Can you hear me?
====
2625
I'm sorry, Do I know you? Why are you here?
====
2626
Out of my way! I'm getting out of here!
====
2627
I'm worried about Murk-Watcher.
====
2630
Remember—keep this quiet! Just between the two of us for now!
====
2631
That book may hold the key to my father's sanity.
====
2632
You and I can help each other.
====
2634
Sir Hughes should know about Dame Falhut's betrayal!
====
2635
There's something we need to discuss … privately.
====
2637
The Three must not be allowed to wreak their violence again!
====
2640
You're lucky you made it here in one piece.
====
2643
Sir Hughes will pay dearly for what he's done!
====
2647
If you're willing, I might ask for one other favor?
====
2649
The baroness really upset someone this time!
====
2655
If my orders didn't forbid it, we would certainly find out!
====
2656
The Three must not be allowed to wreak their violence again!
====
2661
What happened here must be remembered.
====
2665
I may know someone who can help us.
====
2669
We need to warn Rivenspire about Tainted-Heart.
====
2671
Manard's gone, but he's still a danger.
====
2675
Stop! Don't ... don't come any closer!
====
2728
I will have revenge. For my family. For the honor.
====
2740
I did not come all this way to die.
====
2790
Someone must warn Pariah Abbey.
====
2791
So many guards. How can I get Thomin out?
====
2792
I hope you're ready for my challenge.
====
2833
I never expected the Midnight Union would turn so bad.
====
2834
Hey! Don't just walk by. Untie me!
====
2982
Filthy dogs! The Midnight Union will pay for what they've done!
====
3077
We need a way to root out the bandits.
====
3079
They're tearing apart my levee. I have to stop them!
====
3083
What's next? I can't wait! This is so exciting!
====
3085
Both King and Covenant are at risk today.
====
3087
Terrible crawling things! They're everywhere!
====
3088
Thomas should have checked in by now. Something must have happened to him.
====
3089
Why has the forest turned against this place?
====
3090
Stranger, this forest is cursed!
====
3093
You aren't one of the villagers.
====
3095
Beware the forest roads, stranger.
====
3096
Why does no one believe me?
====
3097
There is one last thing I must ask of you.
====
3098
Nobody cares about us poor beggars.
====
3099
The more I learn, the less I like it.
====
3100
We still have a long road ahead of us, but at least we've started the journey.
====
3105
My regret binds me to this place.
====
3109
I wish I was more of a fighter. Those bastards might return at any moment.
====
3112
I found something important.
====
3113
The spirits of the dead haunt this place.
====
3115
I shouldn't have listened to him!
====
3116
I knew you would come to Satakalaam.
====
3117
You're not one of them. Please, help me!
====
3118
I hate to ask a personal favor, but ….
====
3119
The next time we meet, I'll strike you down, Foulwing!
====
3120
Oh, the pain! Can anyone help us?
====
3121
You there! I command you to speak with me!
====
3122
The day I foresaw has finally arrived.
====
3123
This is truly a sign from Ruptga.
====
3124
Beware, stranger. The Bloodthorn cult prowls the Fens.
====
3126
I can't believe my good fortune. She came back to me!
====
3129
Snakes have overrun the oasis!
====
3134
The Withered Hand will pay.
====
3137
Oh, my beloved. What you sacrificed for us all!
====
3138
Beware, stranger. The Bloodthorn cult haunts this bog.
====
3139
Beware, stranger. Trouble haunts this forsaken bog.
====
3143
There was so many of them!
====
3144
Help us. We can't resist much longer.
====
3146
My brothers and sisters are dead.
====
3147
They have no right to walk in this world again!
====
3148
My brothers and sisters are dead.
====
3157
We have to close the portal and stop the Daedra!
====
3159
Go now. Destroy the Bloodthorn threat.
====
3161
We must find where Shiri has taken the Ansei Ward!
====
3162
The Ancestor Moths are proud to name you a friend and ally.
====
3164
There must be a way to win this fight. There has to be!
====
3184
Finally! I was beginning to think help would never arrive.
====
3209
Oh gods, what have I done?
====
3263
Hold, stranger! Know that any aggression you show will be returned tenfold.
====
3270
You may be safer in the desert than in Bergama, wayfarer.
====
3280
This is getting to be absurd!
====
3291
The other refugees. They're still in danger.
====
3304
Now is the time. Ildani must act fast.
====
3305
I have an important message from King Fahara'jad.
====
3306
Good to see that you're still alive.
====
3307
I will see the Withered Hand destroyed.
====
3309
Don't kill me! I'm not your enemy!
====
3352
The Wyrd Tree isn't safe yet.
====
3383
You certainly know how to make an impression.
====
3391
I'm innocent! You have to believe me!
====
3393
The relic was almost in my grasp!
====
3394
With the Midnight Talisman, we can finally take the battle to Angof.
====
3395
If this isn't the dumbest strategy I ever heard, I don't know what is!
====
3397
I never should've trusted that fool!
====
3398
Is that the sound of battle I hear?
====
3400
A new danger arises in the north.
====
3401
Bangkorai must not fall to the Imperials, no matter what the cost.
====
3404
We lost everything, but at least we're alive.
====
3405
His family deserves better than this.
====
3406
Now where has her ladyship gotten to?
====
3407
Have heart Captain! The answer to your prayers has arrived!
====
3408
This better not be another Montclair trick.
====
3409
I do hope she's all right.
====
3410
I tell you, that ship was sent by Stendarr himself!
====
3411
The soldiers from Bangkorai Garrison deserved better than this.
====
3412
I hope you can help the others.
====
3413
We cannot allow this abomination to be created!
====
3414
Could it be? Are you the one?
====
3416
The curse will soon be broken.
====
3418
Peace, however temporary, is still peace.
====
3419
Good work with that harpy! We could use someone like you.
====
3424
Without scorpion claws, we can't make the offering.
====
3428
Those poor people in the mines ….
====
3429
We must secure Tu'whacca's Throne against Uwafa.
====
3430
Oh Lamae, when will I learn not to trust Stibbons? He's ruined everything!
====
3431
First, the undead. Now the Aldmeri Dominion. What's next?
====
3433
Bangkorai must not fall to the Imperials, no matter what the cost.
====
3437
You there! Are you looking for work?
====
3443
Dead! And without a scrap of treasure to my name!
====
3445
How are the gargoyles being controlled?
====
3446
I should not have helped them.
====
3447
I'm done with the Imperials. Never again!
====
3448
How are the gargoyles being controlled?
====
3450
The woods are so restless.
====
3452
I'm dead! And for what? For a book. A book!
====
3453
I pray Princess Elara can hold out a little longer.
====
3457
I'm awake. Stenwick was telling the truth.
====
3460
How will my family survive?
====
3466
Bangkorai must not fall to the Imperials, no matter what the cost.
====
3469
The docks are under attack!
====
3471
I hope his death is slow and painful.
====
3472
Where has that blasted fool run off to now?
====
3474
All my choices go from bad to worse.
====
3476
I need to figure out how to deal with these Red Rook criminals.
====
3477
Over here. We have much to discuss.
====
3479
Normal wolves are bad enough. These are worse.
====
3483
We're ready to strike back!
====
3484
Good work with that harpy! We could use someone like you.
====
3485
Sand covers all things given time.
====
3486
Please. The people of Crosswych need help.
====
3487
Someone has to stand up to these Red Rook villains.
====
3488
I'm not sure we can win this battle.
====
3490
Why won't she enter the castle, I wonder?
====
3492
Tamriel could use a bit more Fighters Guild diplomacy.
====
3496
The guardians have never turned on us before.
====
3497
Smuggler scum … I don't belong down here with the likes of them.
====
3498
If I could walk, I'd help the recruits.
====
3499
Can fate be changed, I wonder?
====
3500
We have to learn more about the Imperials.
====
3505
Oh, husband. What have you gotten yourself into?
====
3518
Brinarch's demise is at hand.
====
3521
Thank Mara it's you. We've got a big problem.
====
3526
What are we going to do? Hircine will take us all!
====
3528
The soldiers must be warned about the Reachmen.
====
3535
Business isn't what it used to be.
====
3538
Imperial dogs ... kicking an Orc while he is down.
====
3539
Someone needs to do something.
====
3541
Can't stand to see another one suffer.
====
3556
How are the gargoyles being controlled?
====
3557
Be wary, traveler. Stay low.
====
3570
Can't stand to see another one suffer.
====
3572
Istahn does not look happy.
====
3573
This isn't what I had hoped for.
====
3575
You, there! A word, if you don't mind.
====
3576
These Orcs have no hospitality at all!
====
3578
Could you help us repair the southern rain catcher?
====
3598
Scourge thump those toothless runts!
====
3600
They've killed the other Throne Keepers!
====
3601
Do you have a moment? It's worth your time.
====
3643
She should have been back by now.
====
3645
It is the chore of the living to watch for the dead.
====
3650
Will I never see her beauty again?
====
3661
There is one more prisoner we can help.
====
3663
Istahn does not look happy.
====
3664
With an army of undead under their control, the Imperials could lay waste to all of Bangkorai!
====
3665
King Eamond must be destroyed.
====
3670
There is no way I can do this now without your help.
====
3671
These lands hold more mysteries than you can possibly imagine.
====
3672
O Ruptga who set the stars in the sky. Why? Why have you deserted me?
====
3674
Psst, over here! You, there!
====
3675
Beware, stranger. This bog isn't safe.
====
3683
You there! Have you given a statement to Sergeant Ashraf yet?
====
3685
Can you see me? Can you hear me?
====
3686
I dare another one of them to come closer!
====
3697
Thierry and his men must be stopped!
====
3699
More refugees! Where are they all coming from?
====
3703
Welcome to the arse end of nowhere.
====
3709
They're leaving the bodies for the wolves!
====
3710
I don't believe this! How did this situation spin so far out of control?
====
3711
Beetles! Beetles everywhere!
====
3712
The poor. The hungry. Now, the wounded. They all come to me.
====
3714
There is hard work ahead of us. We're up to it.
====
3716
What's the news from Fell's Run?
====
3721
The veil between the planes is growing weaker.
====
3723
I can feel the people's anger trembling in the air. The time is ripe for revolution.
====
3728
Uela the Hagraven is the true evil here.
====
3729
The garrison can send us help.
====
3731
We must spread the news of Prince Adrien's fate..
====
3732
We must spread the news of Prince Adrien's death.
====
3812
We must retake the garrison!
====
3814
How can we get to him now?
====
3815
You seem able-bodied. Can you please help us?
====
3819
The horses are back, but their spirits have yet to return.
====
3820
Hold, traveler! Speak to me before you venture deeper.
====
3821
My companion and I have important business to discuss.
====
3824
We must cut the connection to Coldharbour!
====
3825
I need to get to Shornhelm.
====
3827
The coastline is crawling with Nords.
====
3829
Can you see me? Can you hear me?
====
3830
The traitor must be found.
====
3832
We need an army to defeat the Imperials.
====
3833
The time for rebellion is now!
====
3834
The Nords will not advance any further.
====
3837
With an army of undead under their control, the Imperials could lay waste to all of Bangkorai!
====
3838
Someone needs to be told what happened here.
====
3839
The traitor must be found.
====
3841
I fear it did not end with Chirane.
====
3842
We must retake the garrison!
====
3847
There's only so much time in the day and so many things to study.
====
3848
Excuse me! I must see the King!
====
3851
Captain Sorick needs this information.
====
3854
The Imperials are already on the move!
====
3855
What could gargoyles fighting here mean?
====
3860
You seem able-bodied. Can you please help us?
====
3868
What are we going to do? Hircine will take us all!
====
3871
Something still holds me here.
====
3873
Praise Vivec! An ally. Help me, child.
====
3876
Covenant soldiers are waiting to the north. Tread carefully.
====
3877
Soldier! Urgency impels us. We must keep the Covenant from getting the Coral Heart.
====
3878
We need an edge in this fight.
====
3882
We must return Balreth to his slumber.
====
3883
Where in Oblivion did these things come from?
====
3884
Ahknara's legend ends here.
====
3885
The hearts of the Dunmer are as dry as their land.
====
3886
The hearts of Dunmer are as dry as their land.
====
3887
The hearts of the Dunmer are as dry as their land.
====
3888
The hearts of Dunmer are as dry as their land.
====
3890
Vartis has been gone for some time now.
====
3891
The river flows so slowly. Much slower than I remember.
====
3892
I'm worried. What's my brother done?
====
3895
We must restore the balance.
====
3898
I've one more job for you.
====
3899
We need an edge in this fight.
====
3901
Here, kwama! Nice kwama. Please don't eat me!
====
3902
I need more information. We must press our advantage.
====
3903
That beautiful snow princess is in danger!
====
3904
It's time to finish the Oathbound.
====
3905
My head! They cut off my head!
====
3909
Covenant soldiers are waiting to the north. Tread carefully.
====
3911
There they are, the bastards.
====
3912
No screeching, spellcasting witch will best Norgred Hardhelm!  Ooooh … my head.
====
3913
If only I knew more about this sigil!
====
3915
I'm not a brave Argonian. I shouldn't be doing this.
====
3918
Hurry! You must go quickly!
====
3919
My nightmares will be your playground, worm.
====
3920
We need to stop the Maulborn!
====
3922
Khajiiti defilers have ruined us!
====
3928
Will Qamar and Gilzir ever return to us?
====
3930
My friends—captured by the Khajiit!
====
3931
I'm sure there's profit to be made here.
====
3933
Run! Goblins have overrun our fields.
====
3934
Those Goblin beasts should suffer.
====
3936
Run. Goblins have overrun our fields.
====
3937
Hail! Good to see another traveler on the road!
====
3940
I'm not going back. Jin-Ei can get them himself.
====
3941
Ah, finally! A change in the weather.
====
3942
We need to unbar the gates.
====
3946
The Omen has pulled Godrun into a deep sleep.
====
3947
Ah, finally! A change in the weather.
====
3948
Ready to face the Trial of the Ghost Snake?
====
3949
Ah, you've arrived! There's much to do.
====
3951
Those damned Imperials took everything from me, and now this happens!
====
3953
Damn the ancients. And their hubris.
====
3955
No telling what that Indoril is up to now.
====
3956
Another stranger swims into our wallow.
====
3962
Sniveling Khajiiti cowards!
====
3963
I see shifting shadows and change in our future.
====
3967
I've never seen our bugs so riled up!
====
3971
Look, Varon. Here comes the outsider now.
====
3972
We have much to discuss, you and I.
====
3974
"Honor for the Pact," they says. "Har de har har," I says!
====
3977
Are you braving the Coiled Path?
====
3978
You aren't one of my soldiers.
====
3979
So who's this, walking into the fortress?
====
3980
It can't be. They wouldn't.
====
3986
Turn back, traveler. The pass is closed.
====
3989
You're not here to complain, are you?
====
3990
Are you ready to commune with the Hist?
====
3991
Why would someone steal from us?
====
3992
What happened to our pilgrims?
====
3995
Find anything interesting out there?
====
3996
I can't take much more of this abuse.
====
3997
What's this? A visitor in <<1>>?
====
3998
Will we ever feel safe again?
====
3999
We must put a stop to these crimes.
====
4001
Look at them, prancing about like the Emperor's heirs.
====
4002
The ingredients are all I need! But how to get them ….
====
4003
I'll root out every cave in this swamp if I have to!
====
4004
Necromancers are in Shadowfen. Someone needs to do something.
====
4005
Soldier. Urgency compels us. We must keep the Covenant from getting the Coral Heart.
====
4009
What in Oblivion is the meaning of this?
====
4021
They're burning alive in there, and I can't save them!
====
4022
You don't look like a Maulborn.
====
4029
Hope the next town in the path of the Covenant army fares better.
====
4030
The fate of <<1>> must be decided.
====
4032
I can't believe I'm still alive!
====
4039
The keystone … I remember it now!
====
4042
You, there! I could use some help.
====
4043
So many medallions to gather.
====
4045
Have we been led into error?
====
4049
Over here! Can you help me?
====
4051
The Dominion should pay for their crimes.
====
4053
Shh! Stop making so much noise!
====
4056
Careful. There are necromancers about.
====
4059
Shore up the defenses on the path. We can't let those scamps off the mountain.
====
4063
The creature won't give up easily.
====
4069
You look like someone who can get things done.
====
4072
My crystal! They stole my crystal!
====
4079
So, who's this now, walking into the fortress?
====
4084
We must put a stop to these crimes.
====
4089
You seem to be doing well for yourself.
====
4102
By the Eight, someone else made it through.
====
4113
I assure you—this looks worse than it really is.
====
4114
This stone was used to contain something. Possibly that Daedric fiend loose in these ruins.
====
4119
We must put a stop to these crimes.
====
4128
I'm stymied. Why would they flat-out refuse us like that?
====
4130
My arm .… Feels like it's shattered.
====
4131
Our temple is isolated. Who can aid us?
====
4136
I wish Pale-Heart had given us one more agent.
====
4138
Hissmir must be notified about recent events in Murkwater.
====
4139
Hmm. Perhaps it's time I sent word to Sharp-Eye.
====
4140
Look out! The swamp creatures have gone mad!
====
4141
I could use your help in another matter.
====
4143
The Ashlanders have breached our defenses.
====
4149
There's just too many of them.
====
4150
Be strong. Somebody has to do this.
====
4153
Curse the Dominion. If only we had more agents.
====
4154
I know you want to help the Nord Cultural Exchange.
====
4155
Now the game gets really interesting.
====
4156
Look! Look what they did to my poor goat!
====
4159
I will flay them for this!
====
4160
Now we must spread the alarm.
====
4162
We're not being paid enough for this!
====
4165
Maybe this wasn't such a good idea ….
====
4166
Traveler, over here! Don't enter Selfora!
====
4167
Someone suffers. Help them.
====
4168
Great Sep, hear your servant's plea!
====
4173
Shh! Don't attract their attention.
====
4178
The enclave is no place for the unwary.
====
4179
Hissmir must be notified about recent events in Murkwater.
====
4181
Hmm. Perhaps it's time I sent word to Sharp-Eye.
====
4182
I wish Pale-Heart had given us one more agent.
====
4184
Curse the Dominion! If only we had more agents.
====
4187
It seems we may be of aid to each other, after all.
====
4188
Time grows short. We must act, quickly.
====
4192
What's keeping that idiot? He should be back by now.
====
4194
A visitor? To the prison? How unusual.
====
4195
What promises must I keep?
====
4196
Even dead, I cannot escape this prison.
====
4198
If only she were with the Hist ….
====
4207
My apprentice thinks he's the arch-mage of a college.
====
4210
She couldn't have just vanished!
====
4218
Friend, a moment of your time?
====
4219
My sister sneaks off into the ruins, and I wind up getting hurt. How typical.
====
4229
What in Oblivion is the meaning of this?
====
4231
Oraneth … why? Why wouldn't you listen?
====
4234
My holy place has been violated.
====
4238
The livestock's gone mad, and what does he do? Back into the mine, he goes. This isn't turning out well, at all. Not at all.
====
4246
My suffering means nothing. You must save her!
====
4248
Well! Isn't this a pleasant surprise.
====
4252
Good, good. We have much to discuss.
====
4255
Careful, traveler. Nasty pirates ahead.
====
4256
We've got a mystery to solve, here.
====
4257
We must get the second Fang of Sithis!
====
4259
Watch it! You'll give me away.
====
4260
We need an edge in this fight.
====
4270
Golden Eye, open. Give us your blessing.
====
4271
At last, my vision clears!
====
4273
Welcome to the council, oh my comrade.
====
4275
The Dagonites will pay for their desecration.
====
4279
One moment. I'm trying to concentrate.
====
4281
How can I work in these conditions? I'm a healer, not a miracle worker!
====
4285
It's past time you returned.
====
4286
Seems the work's already done here.
====
4288
Now what are those blasted Elves up to?
====
4289
Wish I knew what these intruders were up to.
====
4292
This dark magic plagues us!
====
4293
Kazdi can help! Kazdi will help!
====
4297
Stop! Trespasser! Halt right there.
====
4298
Hmm. Yes, that's just in line with the third law of arcanodynamics. Excellent.
====
4303
Careful, traveler. Shor's Stone is not safe today.
====
4307
Get out while you still can! It's not safe here!
====
4308
No, please. I can't take this anymore!
====
4311
Don't worry. You're going to be okay.
====
4314
Halt, in the name of the King.
====
4325
Talk, but don't hit. I hate hitting.
====
4326
Ware, traveler. The waters run wild and dangerous here.
====
4337
A visitor? To the prison? How unusual.
====
4346
Ah, adept. A pleasure to see you again.
====
4347
The Dominion attacked Loriasel. The vicecanons need you.
====
4352
Damn her to the depths of Oblivion!
====
4354
Damned nightmares couldn't keep their hands to themselves.
====
4355
Watch your flank, watch your flank!
====
4356
All this death. It has to stop.
====
4367
Ah, there you are at last!
====
4368
Your timing is impeccable.
====
4379
Reach skeevers in my home. Bastards!
====
4384
I'm supposed to find help here?
====
4390
Stop them! Break this crystal!
====
4397
It is good you have come, comrade.
====
4405
Auri-el, keep me safe. Auri-el, keep me strong.
====
4429
Perhaps that one can help.
====
4442
My poor, poor village! My heart weeps for Lower Yorgrim.
====
4446
Damar! By the Eight, where are you?
====
4466
I wish the others would return already.
====
4478
My poor Inga! I promise you, the Voljar name will not be forgotten.
====
4480
Blasted Stormfist cowards!
====
4486
If only we had a few furs to keep us warm.
====
4504
Wait! Who's that? Who's over there?
====
4506
Poor Lower Yorgrim. What a crying shame that's turned out to be.
====
4509
Hello! Can I speak to you for a moment?
====
4510
Ah! Fresh from the warm southern lands! You smell of salt and sunshine.
====
4520
Old rituals are still useful for new tragedies.
====
4528
Shor's bones, it's good to see you again!
====
4536
I hoped to spot you out here.
====
4537
Of all the things to steal….
====
4539
Please! You have to help me!
====
4540
You there! You're needed in Cyrodiil!
====
4541
These cultists are everywhere
====
4542
The King's champion returns!
====
4545
What a beautiful day! We couldn't have asked for better weather for the festival.
====
4548
You!  Get me out of this filthy cage!
====
4549
You don't look like one of Fildgor's mangy bunch.
====
4551
Slow down. That was the middle part.
====
4552
You there! You don't look like an abomination against the Divines.
====
4553
State your business, stranger.
====
4556
You! What are you doing in Deepwoods?
====
4557
Help! Over here! I need you!
====
4558
Is anyone there? Help me, please!
====
4563
Hail, stranger! You're just in time.
====
4566
Please. Help a dying old man. I beg of you.
====
4567
Help! Over here! I need you!
====
4568
It's the tear in the tapestry, come back to me.
====
4572
Please, help stop this madness!
====
4573
I need to find out what happened here.
====
4575
Come on, Raynor. You can do this. You're a genius, after all.
====
4576
You don't look like a Dwarven construct.
====
4580
We'll never be able to thank you enough!
====
4582
Ashlanders have tunneled under the walls!
====
4587
I won't take this lying down!
====
4588
I've got a plan, but I'll need your help.
====
4589
Stay away … it's for your own good.
====
4591
Outsiders are not welcome here.
====
4592
Over here! Did the General send you?
====
4594
Beware, stranger. The dead walk the Crest.
====
4596
Come on over! These elves won't loot themselves.
====
4604
Look! A stranger approaches. This may be the chance we've been hoping for.
====
4605
Finally! We've no time to waste.
====
4606
I could use your help, friend.
====
4607
Anuiel guide me! My friends need rescue.
====
4609
A pity I can't be in five places at once ….
====
4611
My Treva! He's gone. Gone!
====
4613
If we don't get these mammoths under control ….
====
4614
One problem under control. On to the next.
====
4617
Ulagush … if only you'd held back!
====
4618
If only we had more hearts ….
====
4621
To Oblivion with every Worm!
====
4622
Stay with me, soldier. The river will not take you today.
====
4624
I can't believe I've come this far and Silvenar is sealed against me!
====
4625
Please, I need you! Come here, quickly!
====
4626
By Y'ffre… Something is wrong. This cannot be.
====
4628
You're going to make it, soldier. Stay with me.
====
4632
It is time to party hearty!
====
4638
The undead! Y'ffre save us!
====
4642
We must save the Silvenar!
====
4643
The Warehouse of Souls impends and impinges.
====
4645
Stop, in the name of the king!
====
4646
Just once, I'd like to live somewhere nice. Quiet.
====
4648
Why won't this thing write?
====
4649
They're not moving. I'll have to go in.
====
4653
Excuse me, celebrated hero! Could you spare a few minutes for a poor agent of the Pact?
====
4655
Watch your flank, watch your flank!
====
4656
Excuse me. The King requests your presence.
====
4664
Urgent message for you, comrade.
====
4673
I won't let them take grandfather's fortress.
====
4674
Quietly, the Reachmen are all over these hills.
====
4676
I just want to die. Please let it be over.
====
4681
The dark vines of the Reach dig deep.
====
4683
Good, good. We have much to discuss.
====
4685
Ah, there you are at last!
====
4686
Your timing is impeccable.
====
4693
Please, I need to speak to you immediately!
====
4696
The spirits of the dead do not rest quietly.
====
4697
The Worms still coil, my lord.
====
4700
The true test comes. Prepare yourselves!
====
4705
Urgent message for you, comrade.
====
4706
Please, I need to speak to you immediately!
====
4710
It's time to bring <<1>> to justice.
====
4711
The story's right, but it could still go wrong. Or could it?
====
4713
Watch your step around here, stranger!
====
4715
Who protects us from our own protectors?
====
4716
We need to make a stand here!
====
4718
They'll pay for this. Oh, yes. They'll pay.
====
4720
I can't believe this. If anyone finds out ….
====
4723
There must be something we can do for the King.
====
4725
Time grows short. What to do? What to do?
====
4730
Father, we have to get you to safety.
====
4732
No harm shall befall you in this place.
====
4734
Damn her to the depths of Oblivion!
====
4735
I'm going to freeze to death out here.
====
4738
Oh, it's you! How droll to see you again all the way out here.
====
4741
When you're done sorting the relics, you can begin on the translations.
====
4742
The magicka-lattice can be disrupted. But the underlying problem remains.
====
4751
Over here, little one. I'm not going to hurt you.
====
4753
Xarxes guide me, I must find a way to save them.
====
4756
Please, help! The research must be saved!
====
4759
Are those Worm Cultists still chasing me?
====
4772
Come closer! Maybe we can work together.
====
4775
Thank the Divines! Someone new!
====
4779
Finally! Somebody! Thank the Divines.
====
4784
Thieves. Liars and thieves.
====
4790
Not one of these idiots is Guardian material.
====
4791
Geirmund was a man misunderstood in his own day. Fascinating, fascinating.
====
4792
Kyne, bless these drunkards. Don't let them crack their skulls.
====
4796
So many visitors, so little time.
====
4797
Too short. What does that even mean?
====
4798
Tower, Steed, and Thief! Where are they?
====
4799
The Captain will want to hear about this.
====
4801
You smell different, mortal. I could use you.
====
4802
We need to hold this line. Let nothing through!
====
4804
We've got to close these portals.
====
4814
Traveler! Gracious traveler! This one craves your attention for a brief moment.
====
4816
What will I do? What will I do?
====
4817
Only the brave travel these roads now.
====
4818
Here you are. Hail, Arrow of the King.
====
4819
There's one thing worse than being lost, and that's being bored.
====
4820
Just cause I can't get up doesn't mean I couldn't wrestle you to the ground for staring at me like that, fella.
====
4823
If the Reach are pushing here, then … hmm. Perhaps one of the Argonian trackers.
====
4828
Traveler! You there! A word with you, please.
====
4829
No! How could they? Such evil.
====
4834
We should've been more prepared.
====
4835
Who is this? Who let them in here?
====
4838
We've got to stop the ritual!
====
4839
We've got to close these portals.
====
4840
I get back and everything's falling apart.
====
4842
Leave me be, you cowardly bastards! You can't have me or my buried treasure!
====
4844
What a horror show. Poor Raerana.
====
4847
Guard the fields, she says. Who's going to hurt the crops?
====
4848
Stars keep us all safe from disease.
====
4851
Be careful! It's dangerous here!
====
4852
They're depending on me to guard the portal.
====
4853
Harnald is going to be so mad!
====
4854
They're depending on me to guard the portal.
====
4855
Such a lovely day for a stroll past Mathiisen.
====
4857
Please. Stars above, help me!
====
4864
The city just drifted in out of the fog.
====
4866
The Heart of Mara beats within my breast. Keep and sustain me. Keep and sustain me.
====
4867
Don't hurt me. Don't hurt me. Please, don't hurt me.
====
4870
Going to gut him when I find him.
====
4875
Stars above, get over here.
====
4878
They're depending on me to guard the portal.
====
4882
Hmph. Hard to make an honest living around here.
====
4883
I have another task for you, my new friend.
====
4885
If I survive this, I swear I'll never drink again!
====
4887
You don't look like a draugr.
====
4889
I am sorry. There is no more I can do for him with the supplies I have.
====
4891
I'm so helpless! Won't someone help me?
====
4893
These old bones aren't what they used to be.
====
4899
The Captain will want to hear about this.
====
4900
Damn it, what was Harnald thinking?
====
4901
They're depending on me to guard the portal.
====
4904
Rats always jump when a ship sinks. This one's no different.
====
4911
Oh Palith. My daughter. Where are you?
====
4914
Someone picked a bad time to visit Narsis.
====
4917
It's about time you got here!
====
4918
Finally! We've no time to waste.
====
4919
The people of Crosswych have had enough!
====
4920
I'm going to flay that fool Orc alive!
====
4921
Hey! You there! Be a friend and get me out of here.
====
4924
How'd he even get into the ruin?
====
4925
Yes, yes, in a moment. No, put that back!
====
4926
Over here! Soldier, we're here!
====
4927
You can't just let my village burn!
====
4928
We have to stop the Bloodthorn!
====
4933
You're not supposed to be here, are you?
====
4939
Finish your preparations. We head out momentarily.
====
4942
Stars above, give me the strenght to do what must be done.
====
4943
Drink and be merry, for tomorrow … tomorrow we drink some more!
====
4944
You're alive! That's wonderful! Can we talk?
====
4947
Are you on a pilgrimage to the Green Lady's home?
====
4948
A pilgrim at long last! Welcome to <<1>>!
====
4949
Ah, another mortal happens by.
====
4950
Thank you. You should help the others, if you can.
====
4951
NOTE: Intentionally left blank for staged proximity theater.
====
4953
Someone needs to warn Urcelmo.
====
4954
Sergeant? Comrades? Where are you?
====
4955
There you are. Don't touch anything.
====
4958
Sorondil! Sorondil, please. Come back!
====
4959
I hate jesters, jesters so cruel. I hate jesters, they're always the fool.
====
4963
I must get a warning out to Dawnbreak.
====
4970
This is the last time he does this to me.
====
4979
She's gone. I'll never see her again!
====
4980
Say, interested in furthering my studies?
====
4981
What am I going to do? Mother's gonna kill me.
====
4983
Ah, pretty sand. Sand so nice between my toes!
====
4985
Hey there! You've got to help!
====
4987
No, no, no … wrong conjugation, again. Why can't I figure this out?
====
4988
Oh, please be here. Y'ffre damn this swamp! Where can they be?
====
4989
Oi, get over here for condition testing quest
====
4993
I am ruined. What am I going to do?
====
4994
Come on Matilda, let's get out of here.
====
4995
You're alive! Quick, get over here!
====
4996
How can I do my research under these conditions?
====
4997
Three-times-be-blessed. Over here!
====
4998
Oh, this is just terrible! What should I do, what should I do?
====
5001
Throw the bloody pirates over the side!
====
5002
You're no bandit. Not like the others, at least.
====
5003
We must still catch the poisoner.
====
5004
We must stop <<1>>, at any cost.
====
5007
Such a lovely day for a stroll past Mathiisen.
====
5012
Of all the slavers on all the seas, it had to be Captain Angarthal ….
====
5013
Praise the Eight! I was losing all hope.
====
5015
It's hopeless. I'm ruined.
====
5016
So much to report. I don't know where to start!
====
5017
I can't be the last one. Why didn't they head for the walls?
====
5018
Hey. How'd you like to help a person in need?
====
5023
My poor children. My poor little rabbits.
====
5025
Just have to connect this runeflow coupling. No, that's not it …
====
5026
How am I going to make back that coin?
====
5027
Hey there, friend. A word, if you please.
====
5028
Please, help! My family is in danger!
====
5029
There is more to be done. Your story continues, traveler.
====
5030
You must stop the Cult from entering the crypt.
====
5031
Please, when you have a moment I could use your help.
====
5035
Pardon me, young traveler. If you have a moment.
====
5037
I should have gone after Abbot Durak myself instead of sending Brother Hakam.
====
5038
The king must be told the news. He won't like it.
====
5039
I never expected the Midnight Union would turn so bad.
====
5040
We should have heard from him by now
====
5042
No pirate will make it past me!
====
5046
If the dreugh attack again, we're all dead.
====
5049
Wait! Don't go any further without speaking to me.
====
5052
Taking a stand for what's right is never easy.
====
5063
It's right here, a Dwemer ruin unsoiled by bandits and thieves. Yet I cannot get inside!
====
5066
Oh, dear. His impatience will get him in trouble one of these days.
====
5069
I'll get you back, <<1>>. Once I figure out a way ….
====
5071
You there, I've been waiting for you.
====
5072
hmm hmm hm hm hmm hmm hmm hmmmmm …
====
5073
I almost ended up with a few extra holes there.
====
5074
Your timing is impeccable.
====
5079
Be on your guard, traveler.
====
5080
Stay on your toes, friend.
====
5081
Yeah, still seeing twenty fingers. That can't be good.
====
5082
Normal wolves are bad enough. These are worse.
====
5084
I'd ask more of you, if you'll hear me out.
====
5085
My liege! News from the Rift.
====
5087
Excuse me! I say, excuse me!
====
5089
Shor's bones. I feel like a mammoth sat on me.
====
5090
Careful on the road here. Highwaymen attack the unwary.
====
5091
Did you really come here, father? Why?
====
5096
Hold! Speak to me before entering Mournhold, citizen.
====
5097
This can't be a good sign.
====
5102
We should have never come to this awful place.
====
5104
Stupid <<1>>. Stupid, stupid pranks.
====
5106
Velyn Harbor isn't the only place in danger.
====
5107
You know, I think I'll stay right here for a while.
====
5111
Over here! Soldier, we're over here!
====
5112
Hmm. A bit tight in the shoulders, maybe.
====
5114
I see shifting shadows and change in our future.
====
5115
Feluz! Feluz! Where is that stupid cat?
====
5117
No more excuses, Lambur. Just find them!
====
5118
It's time to leave this place.
====
5123
You know, I think I'll stay right here for a while.
====
5127
They're trapped! Someone's got to rescue them!
====
5132
They're going to find me and kill me. I just know it.
====
5141
That old fool won't find me here. Time for a nap.
====
5142
How much longer? This is a fool's errand.
====
5145
Ah, I'm tired … but at least I'm free!
====
5146
Good to see you back in one piece.
====
5148
You look strong. Maybe you can help!
====
5149
You have all the patience of a moon-suger-addled cub, Khali.
====
5150
Should have gotten better training, lads. Better off next time.
====
5151
There's something unnatural in Silvenar.
====
5152
Tazia deserves better than this. She's a good person.
====
5158
Green keep me safe from madmen and monsters.
====
5159
The Stars challenge me with that crazy old wizard.
====
5160
An assistant! Andewen has outdone herself.
====
5161
By the Firmament, I've never seen anything so grand.
====
5162
Fascinating. All those roots!
====
5163
The Bright Moons shine down with fortune on this place.
====
5164
Is anyone there? Help me, please!
====
5166
I am a chest, please interact with me.
====
5167
A moment of your time, kind walker?
====
5170
There's one last thing we need you to do.
====
5171
Hey! Please get me out of here. They're going to kill me!
====
5181
Dark Moons, this is a mess.
====
5185
Damned, murdering Goblins!
====
5186
Did <<1>> send you? No! Zal-sa will not go back!
====
5187
Why am I here? Am I going mad?
====
5189
<<1>>! I was supposed to die, not you!
====
5191
Here, here!! You look like you could be useful!
====
5204
Dude…go to that Subzone over there
====
5209
Hold, friend. I would warn you.
====
5210
It's so good to see someone who's, well, alive!
====
5218
Something doesn't add up here.
====
5220
Keep your weapons sheathed, newcomer!
====
5221
Be at peace, ancestors. What curse disturbs your rest?
====
5223
I can't believe I lost everything!
====
5225
That Goblin. Wait 'til I find it!
====
5231
Be at peace, ancestors. What curse disturbs your rest?
====
5234
Come to help the great Lord Diel, have you?
====
5235
… heh, and they buy them! A true walker, that one.
====
5239
One last thing, if you will…
====
5242
Stranger, I need your help!
====
5244
Quickly … before it's too late.
====
5246
These seems no end to these damnable Colovians.
====
5247
You there! <<1>> will need your help.
====
5248
Help shore up these walls or we're all dead.
====
5249
Blast it, Sgrugha, stop fussing over me.
====
5251
You there! Want to make a bit of gold?
====
5252
Hey you! Want to make a bit of gold?
====
5253
I don't know how we're going to get out of this one.
====
5254
We just need to hold the line until the Moon Hallowed arrives.
====
5258
How will I ever get it back? I cannot perform without my lute!
====
5262
What is wrong with these Orcs?  I represent the Covenant!
====
5266
That fool girl. She doesn't know what she's doing.
====
5267
… not there. Like it was scraped out with some kind of tool. Magic of some kind, it must be!
====
5274
I ask the honor of another favor.
====
5285
By the Light of Aetherius! There you are!
====
5290
The king must be told the news. He won't like it.
====
5291
I've … got to get out of here ….
====
5294
Moons-be-damned this is aggravating.
====
5307
You there! I have a lucrative proposition for you.
====
5308
The dreugh won't remain calm at this rate.
====
5309
Make it quick, we have a province to run.
====
5310
Zombies! Hordes of the damn things!
====
5322
It works! It really works!
====
5324
Warm day to you. Have you a minute to spare?
====
5325
A moment of your time, friend?
====
5326
Please help me, I don't know what to do.
====
5327
They're out to get me! Run for your lives!
====
5331
There's trouble. We need you.
====
5332
Now where did he run off to now?
====
5336
Welcome, friend, to the Hollow City.
====
5337
What do they want from us? We merely tend eggs.
====
5339
Sometimes the right thing and the wrong thing are the same thing.
====
5341
Little time remains. The hatching ritual must be completed, regardless of the Dominion's presence.
====
5342
Be careful! The Bosmer here will attack!
====
5344
Another one with complaints.
====
5345
I tire of all this standing around.
====
5348
Now what are those blasted Elves up to?
====
5349
Wish I knew what these intruders were up to.
====
5350
One foot after the other and eyes forward, Heluin. Best not look at what you've left behind.
====
5354
She is lost to me. What do I do now?
====
5358
The vicecanon knows what she's doing. She'll be all right.
====
5359
The vicecanon knows what she's doing.
====
5364
That's all we can do for now.
====
5368
The Maormer must be dealt with.
====
5369
Can any of you hear me? Where are you?
====
5374
I can't go on like this. Fine. We. We can't go on like this.
====
5375
Nothing but trouble here. I never hear the end of it.
====
5376
I can't believe I finally found it.
====
5380
Why does this always happen to me?
====
5385
Damn. Everything tastes like blood. That can't be good.
====
5386
Hey. Yeah, you. Come here!
====
5389
Wayfarer, come speak with me, please.
====
5390
You there! Are you a miner?
====
5415
Well, maybe this day hasn't been a waste after all.
====
5419
I just pray to the Eight they're still alive.
====
5422
I was beginning to doubt you would come.
====
5423
And you actually appear to still have your wits about you!
====
5428
I really hate hay. I could live forever and never smell hay again.
====
5429
I hear your pain, old one. I'm doing what I can.
====
5430
My father told me someone would come.
====
5436
The fish are no match for this one today.
====
5439
Baan Dar's fingers! I've never read anything more confusing in my life!
====
5441
I don't know how much more of this I can take.
====
5442
I can't believe this is happening!
====
5443
Oh, I never should have left him!
====
5444
Did you really just jump down here? Really?
====
5446
Keep your voice down. Don't want anyone on the road to hear us.
====
5449
<<1>> wishes to speak with you on the docks at once.
====
5452
All this wasted effort. Blasted creatures get into everything!
====
5453
The unthinkable has happened. Please. I need your help.
====
5455
Hush, father. I won't leave your side.
====
5457
How am I going to get in there?
====
5462
<<1>>, <<2>>, <<(MONSTER:40693!>>! Where are you?
====
5466
Ah, it's about bloody time you showed up!
====
5472
We can't get to the focus stones. You've got to help!
====
5473
All my effort, for nothing.
====
5474
The tale spins on and on, but the threads can be broken.
====
5484
May the light of the Moons show us the path.
====
5487
Vampires! Why did it have to be vampires?
====
5489
He's in for a beating, if he ever shows up!
====
5502
Do the gods truly have no mercy?
====
5511
A beating! That's a fine welcome for a prospective soldier.
====
5512
Moons above, how will we get the relics now?
====
5513
Come and speak with me my friend.
====
5516
Do you see how the fire spread, soldier? Does that look natural to you?
====
5517
Hey, over here! I need help!
====
5520
Our allies are few, and our enemies multiply.
====
5522
I feel strong, friends, very strong.
====
5523
<<1>>, <<2>>, <<3>>! Where are you?
====
5524
Welcome to Willowgrove, traveler.
====
5525
May the Green keep you, traveler!
====
5529
This couldn't have come at a worse time.
====
5533
Don't see me. Don't see me. Don't see me.
====
5536
Please, just go away. Just go away.
====
5537
This one doesn't want to die …
====
5538
Irresponsible. Completely Irresponsible.
====
5541
Each blade stands alone, even in the midst of a field.
====
5542
New students arrive each day, it seems.
====
5548
I can't let this happen again. Not again!
====
5549
Please, you must help me save Stibbons!
====
5550
I just hope our friend was able to recover the key to the Labyrinth, or all our efforts will have been for naught.
====
5555
We'll take out the sentry on western parapet first, then we'll charge the main gate.
====
5557
There you are! I have been looking for you!
====
5560
Naemon and his undead army must be stopped.
====
5564
The Maormer must be dealt with.
====
5565
<<1>> wishes to speak with you on the docks at once.
====
5570
Pst! You! Help me. Please!
====
5572
Over here! You aren't with the Wormies, are you?
====
5573
The Dro-m'Athra are relentless. They must be stopped.
====
5574
Ah, here comes the champion. Just in time, as always.
====
5575
What do they put in that White-Eye brandy? Ohh ….
====
5576
The great and wondrous Vanus Galerion has a message for you.
====
5582
Those frozen faces. I can't go down there. I don't want to end up like them!
====
5586
Please, the alliance leaders are waiting.
====
5587
I've lost a fortune in this mine!
====
5588
Stay vigilant. Pact soldiers were seen on this road only recently. Wherever they are, Aldolin can't be far.
====
5589
Can't hide. Can't hide. They see everything, don't they?
====
5590
How many must die before this hunt ends?
====
5592
I have to get her back. She's all I have left!
====
5593
Well, I'll be. There is someone here.
====
5594
What does it take to get a rescue around here?
====
5600
My friend! How good it is to see you!
====
5601
Foolish Manthir. What exactly do you think is going to happen to you, hm?
====
5602
We should've expected as much from him. Thinks he's above all the rest of us.
====
5603
You there! Please, help me!
====
5607
Thieving a thief. How exquisite.
====
5608
Help, help! There's something wrong!
====
5609
Hmm. Yes, that's just in line with the third law of arcanodynamics. Excellent.
====
5623
Prince Azah was looking for you.
====
5628
We cured the blight, but Naemon is still out there.
====
5630
This one wonders what it tastes like. Does anyone know?
====
5631
Well, I think my problems may be over….
====
5632
Ah, a hero! My troubles are over.
====
5637
I will not leave you, beloved. The demons will not claim your body for their army.
====
5642
Withered Hand, Imperials, … what's next?
====
5646
The Queen must be told of our victory here today.
====
5651
We've got almost everything!
====
5653
Mead, mead, mead. I like it morning, noon and eve! How does the rest of that song go?
====
5654
Stupid cart. I really need to get a new one—oh! Hello!
====
5658
Curse that mammoth! How is something that big so elusive?
====
5659
That troll can't have gotten far.
====
5660
There's never a wasp nest around when you need it.
====
5669
Our allies are few, and our enemies multiply.
====
5679
This is truly a sign from Ruptga.
====
5680
I leave things to my brother, and this is what happens.
====
5682
This used to be such a quiet, peaceful town.
====
5683
We're going to make things right here, whatever it takes.
====
5684
Keep calm, just have to keep calm.
====
5687
I've got to get back in there.
====
5688
Oh, tell me, please. Is someone there?
====
5689
They must be out there. How could this have happened?
====
5690
Look who has finally arrived! We have much to discuss, you and I.
====
5692
Tall Papa, please keep the ghosts at bay.
====
5697
There must be some way to get in. There must be.
====
5698
You there, please. You must help me.
====
5703
Come, speak with your Skald-King!
====
5705
We cured the blight, but Naemon is still out there.
====
5706
Naemon and his undead army must be stopped.
====
5707
You, come here, the crown needs your help.
====
5716
He's too sick to travel again if this fails!
====
5717
You stomp around like a wounded guar! Do you want the enemy to eat us?
====
5718
Hold! I have an urgent message for you from the queen.
====
5724
Let me out of here! I taste horrible—I promise! Eat somebody else!
====
5726
Know that this is <<1>>'s forest and we are his Briars. If you want to join us, you'll need to pay your respects.
====
5729
We must find a way to stop the Colovians.
====
5730
What will it take to remove these Colovians from our land?
====
5747
The woods are no place for a princess.
====
5753
Make yourself comfortable, stranger.
====
5756
Help! Oh, help me! Get me out of here!
====
5757
How could I be such a fool?
====
5758
Can you see me? Can you hear me?
====
5760
I feel it too, sister. The Hagraven's influence grows stronger.
====
5761
Curse you, Uela. You can't hide forever.
====
5762
I know the answer lies in the stones … I know it!
====
5763
Now where have they disappeared to? Good help is so hard to find these days.
====
5765
You're just the type Sergeant Antieve is looking for.
====
5766
Aren't you going to say goodbye?
====
5770
Search my packs, you will find nothing! This one is innocent! Tell her <<1>>!
====
5771
I can't believe this. Injured on my first real mission!
====
5775
Watch out for the Imperial archers!
====
5777
What do Jone and Jode send us now?
====
5778
So close to home. So far from help.
====
5779
There were too many of them. Too many!
====
5783
Welcome to Rivenspire! Land of women and war!
====
5792
Um … I can't do my job. Not with all this going on!
====
5793
So much violence. What has happened to our poor town?
====
5796
Hopeless, it's all hopeless. I'll never finish my research now.
====
5798
All right everyone. It's time to start making preparations!
====
5800
So you have come. Her vision holds true.
====
5801
I don't suppose you're one of the few who care about Shornhelm's future, are you?
====
5805
Where has that confounded guar gotten to now?
====
5806
Poor Ronal. Such a good man.
====
5813
May my brothers and sisters bring the dead to rest.
====
5815
She needs some hope, some reason to live.
====
5818
Over here, friend, when you get a chance.
====
5824
Too old, my tusk! I'll show him too old!
====
5827
Where are they? Damn the undead.
====
5829
What's happened here? My home!
====
5830
Please. Have mercy. Let me explain.
====
5831
Reachmen in Northglen. This is terrible.
====
5833
Look at this mess! Damn bloodfiends!
====
5834
We have to find a way inside.
====
5838
As if things weren't bad enough, my brother ran off to join some bandits. Why? Why would he do that?
====
5841
Shameful. This is not the Dominion we were promised.
====
5842
All this way, and for nothing!
====
5845
Smell that air. Smells like victory.
====
5846
Oh, a Dominion soldier! Can you help me?
====
5848
Might I have a word with my husband's new best friend?
====
5849
Orcs are all about honor and all that, yeah? I wonder if he really tricked me.
====
5853
We have need of you in <<1>>!
====
5854
Uela the Hagraven is the true evil here.
====
5855
Well met, traveler. Archimbert is the name, though most just call me Bert. You're welcome to warm yourself by my fire.
====
5860
Ha! Now I almost feel sorry for the Imperials! Almost.
====
5864
Trust me, Thaendil. Magical transport is the only way this many Redguard could have appeared here so suddenly. We need to cut them off before an entire army is on our doorstep.
====
5866
Is that you, <<1>>? I'm over here!
====
5869
I still can't believe it's all gone. What are we going to do?
====
5870
I have to … have to get back to the camp!
====
5871
My wife! What have I done?
====
5872
Curse this place. I've got to get inside.
====
5874
I appreciate all that you've done for my husband, <<1>>. You have proven to be a valuable and trustworthy asset to the Court.
====
5877
Those Tamriths! So high and mighty!
====
5881
The forest sings to me, but it is a song of sorrow. Something must be done.
====
5884
You look like someone who seeks to travel while earning honest coin! 

Would you like to hear about a great opportunity for both of these ambitions?
====
5885
This could be the key to filing in the gaps of the Valenwood variant of the Ayleidoon tongue. If only we had the missing pieces . . .
====
5887
She'll come back. She has to.
====
5888
We might to be too late to stop the Nereid.
====
5890
<<1>>, I hope you know how much of a bind your little disappearance has put me in!
====
5892
If he was the thief, then that means … hm. No. But if her name was …. Bah! This is impossible!
====
5894
Hey! Smart-looking person! Over here!
====
5895
You, there. This one needs assistance.
====
5896
Not good. This is not good at all.
====
5901
You, there, do you serve the Seventh Legion?
====
5903
Did they bring you here too?
====
5905
Come on, come on. We haven't got all day!
====
5906
What are you doing here, city dweller?
====
5908
I'm just sitting here! Did <<1>> send you? Go away!
====
5910
Greetings, citizen. Do you have a moment?
====
5919
It's you! Over here! Quickly, I've got something exciting!
====
5926
Hey! Before you go, come here a moment.
====
5930
All my choices go from bad to worse.
====
5931
So close to home. So far from help.
====
5932
There were too many of them. Too many!
====
5941
We must keep moving forward.
====
5944
To come so far and be obstructed by this vileness … my beloved, I miss you so.
====
5948
Where are those bumbling fools?
====
5951
Ah, another brave mortal approaches our tor.
====
5952
I am so not going in there.
====
5955
Is there trouble brewing? Or just wasting time again?
====
5957
Everything … is spinning. So dark ….
====
5958
It cannot be true. Can it?
====
5959
I'll send that bastard back to the dirt if it's the last thing I do.
====
5963
If I can get just one more recruit, maybe the general will stop hounding me.
====
5964
Arkay protect me. Atkay give me strength.
====
5968
Finally, my friend! I was beginning to worry about you.
====
5970
The Apex Stone could be the key. If only I could get my hands on the tools those ancient priests possessed.
====
5972
You there! Please, you must help!
====
5974
Hey, over here. I have a message for you.
====
5976
Though many attempt the race, not all shall beat the wind's pace to finish.
====
5983
The bear's jaw … the fox's leg … and the boar's tusk. Hm ….
====
5985
Please, listen to me for just a moment. It's very important.
====
5987
I should have heard news by now.
====
5988
I should have heard something by now ….
====
5989
You've arrived at an auspicious time.
====
5990
Can't quit now. Stay awake, Dathy.
====
5991
Spiders! Damn the gods, why is it always spiders?
====
5992
Hello there! Please, can you help?
====
5993
Fascinating. The ebb and flow of magicka … so deft.
====
5994
Skeletons or Daggers. Dry scales, I'm not sure what's worse.
====
5998
Where is that blasted lizard?
====
5999
No screeching, bitter-old Hagraven and her bandit cronies will get the best of Parquier Gimbert!  Ooooh … my head.
====
6000
Where's that confounded cat?
====
6003
How long is this going to take …?
====
6009
Count Verandis! We know you're in there! Open the door, please!
====
6012
Thrice-damned vampires. You try to wage a proper war and what happens? They attack when you've got them on the run! It isn't right!
====
6013
Backs straight! Heads back! No sway-backed lollygagging while I'm on watch!
====
6014
Traveler! A moment, please?
====
6017
They're spread all over the city!
====
6020
Ah, this is the one! Hail, comrade!
====
6021
These Wood Elves and their forest spirits. Dull claws are they strange.
====
6022
They're spread all over the city!
====
6023
They're being held captive!
====
6025
Keep calm, just have to keep calm.
====
6028
We'll never complete our mission now.
====
6030
You have to open those gates eventually, you s'wits!
====
6031
Auri-El keep and sustain me. Give me strength in this dark time.
====
6032
Stendarr, hear me. Give me the courage to face this darkness. The strong arm to end this corruption.
====
6033
Dethisam, lie down! You need to rest.
====
6034
Uncle! Oh, what's going to become of you?
====
6035
Then it's settled. No one goes in or out until the talks have concluded.
====
6036
Fools, the lot of you! It's the truth! Stendarr's mercy, when I get out of these binds ….
====
6039
Hmm. A fascinating application of the technique ….
====
6041
Next time I'm in the field … I think I'll bring a great warhammer. Or two … hmm.
====
6042
I never knew that about netches. Have to try that next time I'm in the field ….
====
6046
I'll need a new blade before I go into the field again. Hmm ….
====
6049
But if I form the lattice clockwise … no, no. That would cause an enormous explosion.
====
6051
It's been so long since I was in the field. The sounds of battle ….
====
6055
When did these accursed soldiers appear? Have I been gone so long?
====
6056
This isn't good. And we don't have the men ….
====
6057
Stop pawing at me and listen! You have to send someone before it's too late!
====
6059
Rest now, my love. It's all right. At least we're here.
====
6060
This place makes me nervous. The sooner we can get out of here, the better.
====
6064
Finally, a sane person! Hey you!
====
6065
Please. Stars above, help me!
====
6067
I wish I had time to help Erold, but my hands are full right now.
====
6069
Oh Divines, grant rest to these fallen ones.
====
6070
Did you hear what happened in Dragonstar?
====
6077
There's something else you can help me with.
====
6082
When did these accursed soldiers appear? Have I been gone so long?
====
6103
Hark wayfarer! A moment of your time, please.
====
6106
Impeccable timing. Razum-dar's luck strikes again.
====
6108
You there! Are you the courier from Artisans Craftworks in Mournhold?
====
6109
Where in Oblivion is Hughes?
====
6111
You there! You don't look like one of these bandits.
====
6112
Can I beg a moment of your time?
====
6116
Faolchu is dead … but these spirits linger still.
====
6117
I can't believe it. The whole city … everything … gone.
====
6119
This won't do. This just won't do at all.
====
6120
Not met Gabrielle proximity greet
====
6125
Nerien'eth, don't do this!
====
6127
You've done so much for us in such a short time, Hara. I hope you're not overdoing it.
====
6130
Shada's Tear is eternally cursed, and I am most cursed of all.
====
6132
Shoo! Go play with a Khajiit or something!
====
6137
The magistrate has made a great mistake.
====
6140
This is way too much work.
====
6145
I would have words with you, mortal!
====
6146
I hope it's not all dented and scratched.
====
6148
We must strike now, while the iron is hot.
====
6157
The Celestial Mage? In pieces? That's crazy talk.
====
6161
Nerien'eth, don't do this!
====
6163
You there, serpent hunter! May we speak?
====
6166
You there, wet one. This one needs to speak to you.
====
6169
We've got plenty of trouble of our own ….
====
6170
Anytime is a good time for a ride, is it not?
====
6185
Are any of the others left alive? Do I dare go look?
====
6187
Who can say why they do the things they do?
====
6190
Careful! I erect the spine of warning. Stay back! It's dangerous out here.
====
6191
Damn. That's going to leave a mark.
====
6192
First they beat me bloody, then the little goats come to play ….
====
6197
Of all the horrors visited upon the City, this is the worst.
====
6198
Nerien'eth, don't do this!
====
6200
This should be interesting.
====
6207
Curse these Scaled Court vermin! A wellspring of research beneath our feet, and they're tearing it apart. I wish there was someone around who could stop them.
====
6218
The general will have someone's head for this error. Probably this one's.
====
6219
Don't attack me. I'm not your enemy.
====
6220
Please, Annia, don't despair. Things will get better, you'll see.
====
6221
All of Coldharbour is up there.
====
6222
Death. It's all death and dust and blood.
====
6224
Someone's head is going to roll for this. I hope it's not mine.
====
6225
I should have known then ….
====
6226
If only he's still alive….
====
6227
General Furila is going to have someone's head for this!
====
6228
Whoever said that no news is good news didn't live in the Imperial City.
====
6229
How am I going to do this on my own?
====
6241
Anyone … please. I'm desperate!
====
6242
Where are the others? We agreed to meet here. Or was it somewhere else?
====
6243
I'm not going back there. If they want me, they'll have to find me.
====
6252
Will we ever be free of this nonsense?
====
6264
Akatosh be my resolve, Stendarr be my shield, and Arkay light my way. I must try to set things right in this foul place.
====
6267
Well met, friend! It seems we have a new problem.
====
6268
You there! You are known to us. May we speak?
====
6269
Come on, you stupid rock. Give up your secrets already!
====
6273
Would you do one more task for me?
====
6281
Keep your eyes on the door, Shaghila.
====
6283
Tu'whacca protect us if they keep coming.
====
6285
As if the waters down here weren't foul enough!
====
6286
How does anyone find their way in this gods-forsaken city?
====
6289
Did you come here for crafting certification?
====
6290
If you came for crafting certification, I can assist you.
====
6291
To me, champion! We are connected through my Apex Stone, so only you can see me. I must ask you to set something right before it is too late.
====
6292
Pause a moment, champion. I bring word from the great warrior.
====
6309
Shoo! Go play with a Khajiit or something!
====
6313
Shaghila does not want to be crushed.
====
6315
Those scum are going to seal us in here!
====
6319
Where are they? This one doesn't understand.
====
6320
They'd better be dead, or I'll kill them myself.
====
6321
They should have been back hours ago.
====
6325
What is left to me? How much longer will this misery last?
====
6348
She has to be here somewhere …!
====
6350
Stay down, fool, unless you want a horde of Daedra on our heads.
====
6356
How did it come to this? From the heights of power to … hiding from Daedra in the sewers.
====
6358
Good gracious … they're everywhere.
====
6362
Another portal. More lost companions. I tire of seeking new friends.
====
6364
Help! The shell must be broken!
====
6369
Kireth! Are you all right? Don't expect me to come down there. You know I can't stand small spaces!
====
6373
Why do all the best opportunities always involve caves …?
====
6375
Fobbin' snow! I can't see a gods-damned thing!
====
6377
This is an amazing example of Dwarven crafting. Raynor really needs to come down and see this.
====
6378
Please … the Divines need your help!
====
6379
I need to find out what happened in the quarry. Where's that Elf we hired?
====
6381
I hope they're still alive.
====
6382
This skull seems abnormal for an Orc. If only I had my calipers ….
====
6385
I came a long way from Wrothgar to find you.
====
6386
We're too close. This can't have all been in vain.
====
6394
The Silver Dawn is lost, but I swear to make the pack pay.
====
6396
Help me, won't someone help me please?
====
6397
Hey, you! Yeah, you. I don't talk to rocks.
====
6398
Damn it all to Oblivion! Why does he have to be such a fool!
====
6399
Do you really have to kill so many?
====
6402
Malacath … I pray your words … aren't lost ….
====
6406
Outsider! The king has need of you!
====
6407
How did it come to this? From the heights of power to … hiding from Daedra in the sewers.
====
6451
What will be left of our city?
====
6457
You … you look strong. Can you help me?
====
6460
Remarkable. Simply remarkable.
====
6461
Even in here, it is frigid.
====
6464
You're back! We have urgent need of you.
====
6466
<<1>>! <<2>>! <<3>>! Where are you?
====
6468
No, no … this won't do at all.
====
6469
You're back? Excellent timing.
====
6471
Hey … that's close enough.
====
6474
Now can we get off this damn beach?
====
6476
Why must they torment us? Why can't they leave us alone?
====
6477
Hello? Can you see me? Can you hear me?
====
6492
Oh, for the Divine's sake, where is she?
====
6497
We've got to do something!
====
6498
Time for Heem-Jas to save the day.
====
6499
You weren't followed, were you?
====
6504
You've got to do something!
====
6513
You don't look dangerous to me.
====
6515
Kaoc. To the dry-place with these Daedra.
====
6517
How does anyone find their way in this gods-forsaken city?
====
6518
Here comes a likely candidate.
====
6521
By the Egg, this city will be ours.
====
6522
How does anyone find their way in this gods-forsaken city?
====
6526
When you are ready, come see <<1>>, yes?
====
6527
You return. I have more for you.
====
6528
When you're done playing soldier with the Dominion, there are people here who could use your help.
====
6531
You're not going to believe this.
====
6532
Before you go, I have something for your general.
====
6534
The gardens are burning again.
====
6545
I told Gloorot that setting up house near a Nord barrow would be trouble.
====
6547
Rigurt would like to speak words with you, my friend!
====
6548
Fool girl. She'll get herself killed!
====
6549
Outsider. Come, speak with me.
====
6550
No amount of gold is worth your life! Now sit down and rest, you idiot!
====
6551
Why does my lady insist on these perilous expeditions? I'm going to freeze to death out here!
====
6552
This wretched mountain will be the death of me. I'm freezing out here!
====
6553
That diseased skeever! This time, he really crossed the line!
====
6555
Over here! Come have a drink with Wrothgar's king!
====
6556
I was wondering when you'd show up.
====
6557
Reikrs aren't usually that much trouble, but these were organized.
====
6558
If help doesn't arrive soon, I may have to do something stupid.
====
6560
Sorry, grandfather. This has to do.
====
6562
You there, outsider. I would speak with you.
====
6563
I don't understand. Why won't it open?
====
6564
She'll get over it. She has to.
====
6566
Where is he? There's late, and then there's this.
====
6567
My friend! A moment, please!
====
6568
Ah, my friend and ally has returned! Come, let's talk!
====
6570
This is a great discovery. Why can't she see that?
====
6572
Oh, Shalda, where are you?
====
6573
Greetings, warrior. The Pact needs you.
====
6576
My head! Did anyone see where that rolling bucket of rust happened to go?
====
6578
Hold, outsider. I bring a message from the king.
====
6580
The drink is ready. Now for the appetizer.
====
6581
The main course? No, no … not yet.
====
6582
All right. I'm finally ready.
====
6584
This one committed no crime! Please, help <<1>>!
====
6587
Come in, come in! Feel free to look around!
====
6588
Damn soldiers and their damn rules and regulations!
====
6592
Where could she be? Where could she be?
====
6593
One more piece. It's almost complete!
====
6594
All right, Egnatius, where have they taken you?
====
6595
Time isn't on our side, my friend.
====
6596
It's time to make our move. You're prepared, yes?
====
6597
Blast, there must be something edible in here.
====
6598
If I were a stronger man, I'd go out and look for it myself.
====
6600
Why does my lady insist on these perilous expeditions? I'm going to freeze to death out here!
====
6601
This wretched mountain will be the death of me. I'm freezing out here!
====
6602
Hold a moment, soldier! The Pact needs you!
====
6603
Malacath's faithful could use your aid.
====
6604
Hold a moment, soldier! The Pact needs you!
====
6605
Come on, Regilus. You're being stupid.
====
6606
Why do people read this nonsense …?
====
6610
Hold a moment, soldier! The Covenant needs you!
====
6611
I have one last favor to ask of you.
====
6612
Walker, please. Do you have a moment?
====
6613
Hold a moment, soldier! The Covenant needs you!
====
6614
Sorry, grandfather. This has to do.
====
6615
Hold a moment, soldier! The Dominion needs you!
====
6616
Hold a moment, walker! The Dominion needs you!
====
6617
Does nobody understand true art?
====
6618
Gods, what a mess. What a frightful mess.
====
6619
Why does the land spin so fast?
====
6620
Hey! You here to cause trouble too?
====
6621
That's right, you Daedric pig. Come to Brihana.
====
6622
Gods, what a mess. What a frightful mess.
====
6623
Ready to cause some more trouble?
====
6624
Good to see you. Do you have time to speak?
====
6625
That's right, you Daedric pig. Come to Brihana.
====
6626
You've returned! Thank the Eight.
====
6629
There's nothing out here but snow and more snow. I should have remained at the campfire.
====
6630
I need to remember never to volunteer for anything ever again.
====
6634
Settle down, you lot. We're doing everything we can to find out what happened in the quarry, I promise you.
====
6637
I sure wish Master Dren was here.
====
6642
Why we need help from outsiders is something I'll never understand.
====
6643
I think I made it. Got away clean. I don't think they followed me.
====
6655
Settle down, you lot. We're doing everything we can to find out what happened in the quarry, I promise you.
====
6657
Hey, you! Yeah, you. I don't talk to rocks.
====
6659
Rotten luck, chief. Rotten luck.
====
6662
Malacath, we have failed you!
====
6676
Where's your sense of urgency, outsider?
====
6694
Don't let this opportunity pass you by.
====
6695
There must be some way to convince her. Stubborn girl.
====
6696
The Night Mother has taken you into her loving embrace. It is time to meet your new family.
====
6698
Hey! Nobody boards the Prowler without my permission! Get over here!
====
6699
We'll find gainful employment, Kireth. We just need to keep looking.
====
6700
This forsaken place draws the weak-willed like moths to a flame.
====
6702
See? Was that so hard? This one apologizes for causing you such discomfort, but Raz appreciates all that you have told him.
====
6703
Come here. The guild needs you.
====
6705
Mara's crotch, the next pirate I see gets my ax—right in the privates!
====
6708
Stupid pirates! I heard they scrubbed decks, but who knew they could scrub walls, too?
====
6709
Psst! Want to make some easy gold?
====
6710
Look who it is, the painted of Shark's Teeth Grotto!
====
6728
This is bad. This is very, very bad.
====
6730
Assassin, when you have a moment.
====
6733
What's a nice assassin like you doing in a place like this?
====
6735
I can't do it … I just can't go back in there ….
====
6748
Come here. We have business.
====
6752
Your half-guildmaster-ness.
====
6757
Care to earn a little extra coin on the side? It's for a good cause.
====
6767
How dare the Grand Sermonizer spread such lies!
====
6768
We should talk. Guild business.
====
6771
This client thinks her sweat doesn't stink!
====
6772
I wonder, Assassin … do you have a moment to consider a request?
====
6773
Assassin, the word has been given.
====
6774
Where has that girl gotten to this time?
====
6776
Assassin, the time to strike is at hand.
====
6785
Before you go. We should speak.
====
6789
You—come here for a moment.
====
6794
Uh … acting guildmaster? A word?
====
6796
You—come here for a moment.
====
6797
There you are! I've got news for you.
====
6801
Before you go. We should speak.
====
6802
You—come here for a moment.
====
6804
Before you go. We should speak.
====
6805
You—come here for a moment.
====
6823
Don't let the occasion pass you by, come join the celebration!
====
6832
I was wondering when you'd show up.
====
6851
Before you go. We should speak.
====
6852
You—come here for a moment.
====
6854
Before you go. We should speak.
====
6855
You—come here for a moment.
====
6857
Before you go. We should speak.
====
6858
You—come here for a moment.
====
6860
This isn't good. This isn't good at all.
====
6861
The family has need of you, Initiate.
====
6862
A moment of your time, Initiate.
====
6877
The Dark Brotherhood is more than a guild, Initiate. It's a family.
====
6889
It's a rare sight to see, so many of the family returning home at the same time.
====
6892
Astara needs you in the Sanctuary.
====
6908
Assassin, they need you at the Sanctuary.
====
6924
Clean cuts. Too clean. Hrm.
====
6931
Are you ready for your first contract?
====
6973
You've got to talk to Frieda!
====
6983
The Apex Stone could be the key. If only I could get my hands on the tools those ancient priests possessed.
====
6984
Please, listen to me for just a moment. It's very important.
====
6985
Fools, the lot of you! It's the truth! Stendarr's mercy, when I get out of these binds ….
====
6986
When did these accursed soldiers appear? Have I been gone so long?
====
6987
This place makes me nervous. The sooner we can get out of here, the better.
====
6988
I wish I had time to help Erold, but my hands are full right now.
====
6989
Oh Divines, grant rest to these fallen ones.
====
6993
I can't believe it. The whole city … everything … gone.
====
6994
This won't do. This just won't do at all.
====
6998
You've done so much for us in such a short time, Hara. I hope you're not overdoing it.
====
7000
Shada's Tear is eternally cursed, and I am most cursed of all.
====
7001
The Celestial Mage? In pieces? That's crazy talk.
====
7002
You there, serpent hunter! May we speak?
====
7003
Careful! I erect the spine of warning. Stay back! It's dangerous out here.
====
7004
First they beat me bloody, then the little goats come to play ….
====
7005
Curse these Scaled Court vermin! A wellspring of research beneath our feet, and they're tearing it apart. I wish there was someone around who could stop them.
====
7007
Don't attack me. I'm not your enemy.
====
7008
How am I going to do this on my own?
====
7009
Akatosh be my resolve, Stendarr be my shield, and Arkay light my way. I must try to set things right in this foul place.
====
7010
Well met, friend! It seems we have a new problem.
====
7011
You there! You are known to us. May we speak?
====
7012
Come on, you stupid rock. Give up your secrets already!
====
7014
Would you do one more task for me?
====
7015
To me, champion! We are connected through my Apex Stone, so only you can see me. I must ask you to set something right before it is too late.
====
7016
Pause a moment, champion. I bring word from the great warrior.
====
7052
I've definitely never seen you around here before.
====
7057
Just naked, flying out of the sky … like a streaking smooth-skinned comet.
====
7058
You there!  You look a hearty sort. Come join us!
====
7061
Adept, might I trouble you for a moment?
====
7062
Adept, the Order of Scryers could use your help once more.
====
7063
Please, you've got to help me before it's too late!
====
7064
There you are! Please, you must help.
====
7065
Adept, might I trouble you for a moment?
====
7066
You've got to talk to Frieda!
====
7067
Adept, might I trouble you for a moment?
====
7081
Arivana. Larana. Will I ever see your faces again?
====
7083
Friend! Come! The celebration continues!
====
7085
Oh, dear Tirwin, how I long to to see you smile.
====
7088
Well met, sera. Perhaps I could have a word?
====
7107
You there, you're not a Telvanni inquisitor. Khartag is in danger please help!
====
233
Ingredient (Food Additive)
====
237
Ingredient (Drink Additive)
====
52
Additives and their Properties
====
80
Farms, Mines, and Lumbermills
====
158
Find or Replace Groupmates
====
130
Wear Hircine's Gift with pride as the leader of the lycanthrope pack with the Werewolf Lord polymorph. Time to howl!
====
255
You'll look every inch the aristocrat in this formal wrap gown from Diocletia of Skingrad, paired with a splendid gorget of hammered gold dripping with Imperial diamonds. Get haughty!
====
258
Inspired by the majestic and imposing attire of the Imperial Elder Council, this tunic and sash ensemble by Diocletia of Skingrad is suitable for high-profile occasions from the formal to the celebratory. Show off the proud heritage of the Empire!
====
273
Thish ish gonna make you wobble an' weave like you're intoxit … inebriash … drunk ash a skunk. It even worksh on High Elves.
====
278
The Four-Spike Wattle is an arrangement of throat spines particularly popular on the coastal shores of Thornmarsh.
====
279
The double-waxed "Squid Goatee" is a favorite of the dapper sailors of Tamriel's southern coasts.
====
280
The so-called "Talon Veil" is worn by Cat-Folk who have passed the dangerous initiation rites of a Khajiiti hunting club.
====
281
Even more legendary than the unicorn is that imaginary two-horned beast called the rhinoceros. Live the legend with Lizard Rhinoceros horns!
====
282
What could seem more adventurous than looking like you're always marching into a stiff headwind? Big frills for big thrills!
====
283
If you've always wanted to look like the teeth of a circular saw were erupting from your cranium, this is the style for you. Get serious.
====
284
Inspired by the mesas and buttes of southern Hammerfell, this updo is a striking look for your next semi-formal affair.
====
285
Who's got the hair that drives 'em wild when playing tavern bard at the inn? You do.
====
286
Oh, you romantic devil, tossing off quatrains and epigrams as you charge into battle to defend the underdog! You know who you are, and this is your hair.
====
287
There's always been a lot of cultural interchange between the Wood Elves and the Catfolk, and it even shows up in their hairstyles, as in the popular Long Elven Braid style.
====
289
It's a Witches Festival tradition to masquerade as Hollowjack the Pumpkin Spectre, menacing the adults and mock-frightening the timid. If that sounds like fun to you, this mask is just what you're looking for.
====
290
Folk all across Tamriel know that during the Witches Festival you don't linger near the harvested fields, lest the Scarecrow Spectre come and take your head. Now you can masquerade as this legendary bogeyman!
====
291
Wise-Wing the Owl is associated in northern Tamriel with the god Jhunal or Julianos. During the Witches Festival she is said to warn the unwary away from graveyards and witches' covens where they may come to harm.
====
292
During the Witches Festival, no one perpetrates more cunning and devious tricks than Rajhin the Footpad, the Purring Liar. This mask enables you to adopt one of the many faces of that consummate trickster.
====
293
In Black Marsh this mount is called Scales-Seem-Daubed-with-Hist-Sap, but the rest of Tamriel just calls it the Hist Guar. It is the only subspecies of guar known to enjoy music.
====
294
Mystical body markings express your connection to the magicka essence of Nirn.
====
295
Mystical markings for your facial features to emphasize your anima essence.
====
296
Wings on back and breast express your reverence for the divine spirits of the wind.
====
297
Wings on your brows express your reverence for the divine spirits of the wind.
====
299
Let the zyggazag on your features display your arcane connection to the Mystic Geometries of the Aurbis!
====
304
Applying the Laws of the Hist to the chaotic life of the marsh is called Squaring the Spiral.
====
305
Square the spiral with a cranial display of mystical tattoos!
====
312
Erect the spines of high fashion! And add in a couple of upturned petite nose horns to seal the deal. Xuth!
====
313
What could be more romantic than a Khajiiti singing poet—with hair to match?
====
314
Some warriors just want to keep it short, simple, and serious. Deadly serious.
====
315
If one topknot isn't enough to express how tough you are, how about two dozen? That'll show 'em.
====
316
Shaved to port, with a radical comb-over to starboard. You look like you mean business, soldier.
====
317
This topknot crest descending into a triple-wrapped braided ponytail is both warlike and practical, and is often worn by those soldiers who worship Alkosh, the Dragon-Cat.
====
318
Gather your flowing mane into a single towering topknot with the Wrapped Horsetail, a favorite among officers and bandit leaders.
====
319
In front it's swept-back and out of the way, but behind it's sheer woven elegance, long and divine.
====
320
With a head of hair this awesome, who needs braids, beads, or wraps? Those curls are strictly au naturel.
====
321
This exquisite metal circlet features a bright blue azure proudly mounted on the wearer's brow.
====
322
Radical extended eyelid spines are au courant for the fashionable Saxhleel in Helstrom this season! Just don't blink when you're kissing someone.
====
323
When you want to emphasize your lovely eyes without going overboard on something like exotic or stage makeup, Subtle Dark Lashes are just the right touch.
====
324
A long beard curled with the wisdom of years confers authority on any face, regardless of age.
====
325
Hey, kitten, what's sexier than that just-got-out-of-bed look … on tufts of hair in front of your ears? Nothing, that's what. (If you're a Khajiit.)
====
326
When you're a mage, sometimes it's important to be able to peer out with menace and mystery from beneath the drooping rim of your stitched leather Wizard's Cowl. Otherwise, how will the common herd know you're a master of magicka?
====
328
Native to the Cyrodilic Heartland, the Brindle Badger is said to be as fierce as a wolverine, yet as cunning as a fox. A Brindle Badger adorned the banners of King Hrol when he led his knights on the Quest of Sancre Tor.
====
329
Though it may some day grow into a horrific face-eating behemoth, when it's young the Haj Mota Hatchling is undeniably cute. For a while, they are trainable, come when called, and happily waddle after their masters wherever they may go.
====
330
The Desert Lynx, or caracal lynx, is native to south central Tamriel, roaming the savannahs from Corinthe in Elsweyr as far north as the West Weald in Cyrodiil. It's the totem animal of the pastoral Khajiiti tribes, and assists with managing the herds.
====
332
Feel dapper yet cool under the desert sun by donning the Abah's Watch Turban, the head-wrapping of the stylish Hew's Bane guards!
====
333
At your next desert soiree, be stylish yet mysterious, intriguing and tantalizing, by combining the Abah's Watch Turban with a feature-concealing mask.
====
334
The Argonians of the Dark Brotherhood need your help against a cadre of rogue assassins who threaten to hurl all Black Marsh into bloody chaos. Fight your way into the Cradle of Shadows to uncloak the secrets of the twisted Silken Ring!
====
335
Venture into Mazzatun, the "Puzzle City" of the Xit-Xaht tribe of Argonians, who have been forcing other Lizardfolk to work as slave labor on a project that has driven their masters … mad! Can you free them in time?
====
338
Grants access to the Ruins of Mazzatun.
====
339
Grants access to the Cradle of Shadows.
====
401
The classic medium mane, favored by both sexes of Catfolk for generations.
====
419
One of the standard hairstyles available at every Tamrielic salon.
====
432
A touch of bright and exotic iridescence draws all eyes to your eyes, for a lash adornment that is pure magicka.
====
433
Long, luscious golden lashes gilded with glistening glitter glamorously glorify your glowing gaze.
====
440
Far from town, temple, and market, those of ill intent meet in secret conclave to importune the forces of darkness for power and mastery. Behold here the dire raiment they don for this fell purpose.
====
5
Digital Imperial Edition Upgrade
====
15
Crown Crafting Motifs Pack: Covenant Races
====
16
Crown Crafting Motifs Pack: Dominion Races
====
17
Crown Crafting Motifs Pack: Pact Races
====
18
Crown Crafting Motifs Pack: Rare Styles
====
19
Crown Crafting Motifs: Dwemer
====
20
Crown Crafting Motifs: Imperial
====
21
Crown Crafting Motifs: Primal
====
22
Crown Crafting Motifs: Barbaric
====
23
Crown Crafting Motifs: Ancient Elf
====
24
Crown Crafting Motifs: Daedric
====
26
Crown Crafting Motifs: Yokudan
====
27
Crown Crafting Motifs: Akaviri
====
28
Crown Crafting Motifs: Glass
====
37
Crown Crafting Motifs: Xivkyn
====
38
Crown Crafting Motifs: Mercenary
====
39
Crown Lesson Bundle: Riding
====
43
Guilds and Glory: The 4-DLC Mega-Pack
====
44
Orsinium Collector's Bundle
====
45
Crown Supply Crate: Giant-Sized
====
47
Winterborn Reach Costume Pack
====
49
Crown Crafting Motifs: Abah's Watch
====
51
Imperial City Collector's Bundle
====
52
|cFFD700Black Fredas Special!|r
====
54
Crown Crafting Motifs: Ancient Orc
====
55
Crown Crafting Motifs: Malacath Cult
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56
Crown Crafting Motifs: Trinimac Cult
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57
Crown Crafting Motifs: Outlaw
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58
Crown Crafting Motifs: Morag Tong
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59
Thieves Guild Collector's Bundle
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63
Crown Crafting Motifs: Dominion Style
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64
Crown Crafting Motifs: Pact Style
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65
Crown Crafting Motifs: Covenant Style
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66
Dark Brotherhood Collector's Bundle
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76
Crown Crafting Motifs: Thieves Guild
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77
Crown Crafting Motifs: Assassins League
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78
Crown Craft Motifs: Grim Harlequin
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80
Shadows of the Hist Collector's Bundle
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81
Cosmetic Pack: Hair Styles
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3
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia.
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11
The Vaults of Madness are the masterpiece of the infamous Mad Architect, who is said to be one of the few entities ever to serve multiple Daedric Princes and profit from it. How he is paid for his "services" is a matter of wild and horrible conjecture.
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19
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant.
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20
This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening.
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22
The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths.
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31
Even by the standards of Malabal Tor, something is not right about the growth of the forest in this vicinity. It doesn't seem unhealthy—on the contrary, it seems vigorous, but in an unwholesome way.
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38
The Bjoulsae River, where it widens as it enters the Iliac Bay, flows past dozens of small islands that have long served as refuges for smugglers and sea raiders. The most notorious of these hideouts is Blackheart Haven.
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41
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end.
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57
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact.
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58
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves.
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63
These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets.
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64
Warriors from all over Tamriel whisper about the Blessed Crucible, the hidden arena in the mountains of Skyrim where the mighty contend for fame, wealth, and the fabled Brimstone Crown.
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92
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore.
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101
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself.
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103
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich.
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104
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most.
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108
As the region of Valenwood farthest from all other realms, Greenshade's graht-oak forest is virtually pristine, the Tamriel jungle at its most primeval. Its capital is the trading port of Woodhearth.
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117
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge.
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124
The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees.
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126
When the Daedra-worshiping Ayleids were driven from Cyrodiil after Alessia's Slave Rebellion, many of the Wild Elf clans took refuge in Valenwood. One of the foremost of those clans was granted the right to excavate dwelling-halls under Elden Root itself.
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130
This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real.
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131
Surrounded by sand bars and shifting channels, this island in the Strid estuary has long been a haven for pirates, raiders, and fugitives from law enforcement. It has never been fully explored by any civilized authority.
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134
Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice.
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137
The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare.
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138
The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay.
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142
The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin Tribe, who have occupied the site and turned the ancient halls to their own sordid ends.
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144
The Ayleid ruins of Dwynnarth that grin down from the bluffs above Hag Fen were plundered and emptied out generations ago. But it seems there are forgotten mine tunnels beneath the lowest levels of Dwynnarth that might not be quite so empty.
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146
Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above.
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148
The Second Empire made some advances into the periphery of Black Marsh, but they didn't stay long. Arx Corinium, once an Imperial fort, is now occupied by denizens of the deep swamp—and even stranger things.
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159
King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps.
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162
The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra.
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166
The great cemetery of Cath Bedraud has been the burial ground of the Breton nobility for millennia. Now the resting place of the Breton kings has been defiled by the writhing vines and dark necromancy of Angof the Gravesinger.
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168
The halls of Bisnensel were built by a clan of Ayleid refugees who fled the Alessian Reforms in Cyrodiil. Old tales associate it with Laloriaran Dynar, the so-called Last King of the Ayleids.
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169
According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator."
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176
Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle.
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181
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land.
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187
The Barsaebic Ayleids who built Loriasel intended it as a site for the veneration of the Ten Ancestors. The Lizard-Folk who have inherited the ruined amphitheater have put it to uses the Wild Elves never envisioned.
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188
Somewhere within these tumbledown Chimer ruins is the secret alchemical laboratory known as the Apothecarium.
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189
The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil.
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190
Once the subterranean temple beneath Eidolon's Hollow was one of the holiest sites of Chimer worship of the Good Daedra. But it was long ago forsaken by the Elves of Morrowind when they turned their devotion to the Living Gods of the Tribunal.
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191
Towering over central Stonefalls, the great volcano known as Ash Mountain spews smoke and lava in a continual state of eruption. It's said to be honeycombed with caves and lava tubes, some of which hide ancient and perilous secrets.
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192
Guarding the pass to the Rift in Skyrim, Fort Virak is garrisoned by elite Dark Elf soldiers tasked with the defense of Stonefalls' western border. Placed squarely athwart the main route western armies must take to invade Morrowind, the old fortress has survived many a siege.
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193
This jagged volcanic pinnacle towers over the granite ridge that divides Stonefalls from Deshaan. Dormant for generations, the Tormented Spire has recently rumbled back to life, spewing smoke and sending the Dark Elves of Varanis scrambling for shelter.
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199
Once the Prophet was a man of vigor and strength. Some harrowing experience has aged and diminished him, leaving him blind and almost feeble.
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200
Coldharbour is a realm of prisons within prisons, where all the imprisoned work without cease at executing the schemes of the Lord of Domination.
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201
Mannimarco's stronghold in Coldharbour, the Castle of the Worm is a monument to the necromancer's hubris. Built by soul-shriven slaves and dark magics, this castle is the final stop for countless innocents before their souls are stolen, turning them into mindless, undead slaves.
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203
"Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another's confusion, tragedy, or rage." —16 Accords of Madness
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207
The mystery of the Dwarves and their sudden disappearance is so compelling that even non-scholars have been known to devote their lives—and their fortunes—to studying their history and collecting Dwemeri objects. These obsessives are known derisively as "Dwarf-Hounds."
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208
The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava.
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209
For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration.
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212
Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators.
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213
The vaults beneath the Sunscale xanmeers were built by a long-gone Argonian tribe in honor of Sithis, the "Dark Husband." They are said to contain tests for those who think to withstand the call of the abyss.
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214
Many regard the heavy curved vaults of the Dark Elves' Daedric shrines as brutal and oppressive, but the Dunmer find them comfortable. "If you consider disaster inevitable, then survivability is a key virtue," says Mournhold architect Nyd Drotho.
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215
The thought-processes of the Hist are alien to those of all other sentient creatures of Nirn, so strange that it may be a mistake to regard them as "intelligent" at all.
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216
This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated.
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217
For dread Molag Bal, it is not enough that his enslaved minions labor ceaselessly on his behalf. They must also be made to suffer.
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218
The marshy lowlands of the Shivering Isles are known as Dementia, and represent the darker side of Sheogorath's personality. The islands are studded with ruins from many civilizations, all shrouded in mist and encrusted in giant fungus.
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219
Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation.
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222
This crumbling ruin, abandoned since the middle of the First Era, was said to have been built upon the foundations of even older structures. Its purpose, whatever it was, has been long forgotten.
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223
The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings.
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224
"Fanciful legends abound regarding the mysterious caves of Breagha-Fin, tales of ghost-mammoths, enchanted relics, even skeletal giants. But the folk of Rivenspire are notorious for their overactive imaginations." —Phrastus of Elinhir
====
227
Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions.
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229
Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them.
====
231
Redguard tradition holds that when the souls of great warriors travel on to the Far Shores, they live forever in honor and glory in the Hall of Heroes.
====
232
The labyrinth of Silyanorn was excavated by the same Ayleids who built the foundations of Stormhold. Its name literally means "acorn," but the word also seems to have been used by the Barsaebics to mean "library."
====
233
When the Tribunal replaced the "Good Daedra" in Morrowind, some rebel Dark Elves who worshiped Boethiah fled south into Black Marsh, where they built the shrine of Tenmorvuk. The Dunmer who built it are gone, but the name lives on as Ten-Maur-Wolk.
====
234
Stillrise is proof that some Kothringi worshiped the Daedric Princes, as it was a tribe that followed Clavicus Vile who delved the halls of the Odious Chapel.
====
235
The human tribes of the Kothringi survived in Black Marsh as long as they did by becoming opportunists, folk who took advantage of what other peoples left behind. They built the village of Zuuk atop the much older Ayleid foundations of Sul.
====
236
The Second Empire tried to incorporate Black Marsh into the rest of Tamriel, but the Imperials weren't sure what it was good for. Eventually the bureaucrats of Imperial City decided it was a good place to build prisons, sites where prisoners of all sorts could be sent to be forgotten.
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237
After his new city of Sentinel was attacked by pirates from the Abecean Sea, the Grandee Yaghoub decided he would build a fortified subterranean storehouse where the Alik'r's greatest treasures could be kept safe. Thus was built the Impervious Vault.
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238
Salas En contains ruins from three different cultures: first, the unknown clan of Ayleids who initially built the site in the Merethic Era; second, the Corelanya High Elves who occupied it early in the First Era; and most recently, the Yokudan colonists who came with the Ra Gada.
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239
Gem fanciers will tell you that the finest amethysts come from the Alik'r Desert—and the finest amethysts from the Alik'r come from the Kulati Mines.
====
241
A burial crypt of the noble Indoril family, one of the Great Houses of the Dark Elves of Morrowind. It's said that in times of trouble the House Dunmer dead are unquiet in their tombs, and disapprove of trespassers.
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242
The dungeons beneath Fort Arand are both sturdy and commodious, constructed during the First Era in the Dunmeri style known as "Responsible Architecture" to plans by the famed architect Guylaine Marilie. Sadly, in recent times they have not been well maintained.
====
243
The best-known example of the bizarre land-coral found along the coasts of Morrowind's Inner Sea is the strange conglomeration in Stonefalls known as Vivec's Antlers. Sensitive Dark Elves claim that the land-coral is both self-aware and thoughtful.
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245
For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic.
====
246
Iliath Temple was a shrine to Azura before it was converted to worship of the Tribunal in 1E 670. There are abandoned mines beneath the temple grounds, a source of the ebony ore coveted by armorers and weaponsmiths until they were worked out.
====
247
The burial crypts of the noble Dres family, one of the Great Houses of the Dark Elves, were excavated beneath Kragenmoor in the middle of the First Era by Argonian and Khajiiti slaves.
====
248
The Dwarven ruins of Mzithumz are well known to house constructs and automatons that are still active and mobile—which makes them far too dangerous to enter as far as the locals are concerned, despite the resale value of Dwarven mechanisms and parts.
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249
Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficently imposing for the honored dead of House Redoran."
====
250
The Narsis Ruins include the foundations of the first structures built here when the Chimer came out from Summerset, and the new town was known as "Narsis-Where-All-Fervently-Praise-the-Prophet-Veloth." Eventually the name was shortened.
====
252
The cave in Eidolon's Hollow leads to the now-buried Halls of Veneration, where the Chimer of an earlier era worshiped the Daedric Princes heralded as the "Good Daedra" by the Prophet Veloth.
====
253
The Shad Astula Academy was built on the foundations of much older buildings, and some of those underhalls are still in use—including the library vaults accessible through the offices of the Arch-Mage.
====
254
Though not as famous a kwama mine as Darkshade Caverns, Deepcrag Den's proximity to Mournhold makes for fresher eggs for the city's markets—an advantage over mines transporting eggs from farther away.
====
255
The Dwarven site of Bthanual is remarkably well preserved, but its function is a matter of hot debate among scholars of Dwemer culture. Some hold that it is a magico-technical weapons factory, while others believe it was a repair site for Dwarven constructs such as spiders.
====
256
In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners.
====
257
Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic.
====
258
The Nord ruins here date back to the dark days of the Dragon Priests—but these days the vaults are infested by members of the Cult of the Black Worm.
====
259
On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands.
====
260
When precious metals were discovered in Lost Knife Cave, the Windhelm Consortium Trading Company established the Lost Knife mining camp and secured mining rights to the area. The mine turned a profit in record time and continues to supply ore to all of Eastmarch.
====
261
There are two types of draugr: corpses animated by a necromancer, who has imbued them with summoned spirits, and those restless dead who rise and walk for some inscrutable purpose of their own.
====
262
The definition of the Atmoran term "Wittestadr" is a matter of scholarly debate. Phrastus of Elinhir translates it as "Whit's Daughter," but Lady Cinnabar of Taneth believes it has a meaning of darker import: "Wit Shatter."
====
263
The ice caverns of Skyrim do not melt, even in Mid Year. Some say the cold that keeps them frozen wells up out of the depths of Nirn itself.
====
264
Located on strategic high ground overlooking the main roads to Windhelm, Morvunskar has been the site of a series of fortifications, and a larger, stone fort is currently planned. Fittingly, many great Nord warriors have been buried in the vaults beneath the walls.
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265
Scholars of the ancient Dwemer believe the buried city of Mzulft was built as some sort of vast dedicated manufacturing site—but dedicated to what, no one is quite sure. Based on the number of traps and constructs defending it, the Dwarves clearly considered it vital.
====
266
Most locals who've dared to venture into Cragwallow's tunnels say it's just a skeever-infested cave, but some, who've gone deeper, swear that parts of it seem to have been worked and excavated.
====
267
Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles.
====
268
Like the High Elves, the Sea Elves also came from Old Aldmeris. But where the Altmer settled in the paradise of Summerset, the Maormer ended up in low, marshy, and insect-infested Pyandonea—and the Sea Elves have never forgiven the High Elves for it.
====
269
When the Daedra-worshiping Ayleids fled from Alessia's Slave Rebellion in Cyrodiil, many of the clans went south into Valenwood. Legend has it that the Abamath Ayleids drove a tribe of Wood Orcs out an existing cave system and converted it to their own uses.
====
270
Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair.
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271
None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages.
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272
Those who call the Argonians "primitives" would do well to consider the permanence and elegance of their stonework, built for eternity despite the relentless Black Marsh rot. The still-solid corridors of ancient Atanaz are an instructive example.
====
273
Argonian scholars are uncertain whether the Chid-Moska xanmeer should be considered part of the larger Xal Ithix complex, or if it is a separate site built by an even more ancient tribe of Lizard-Folk.
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274
When the Dark Elves freed their Argonian slaves, some of the Lizard-Folk assumed control of the Dunmeri ventures where they had been laboring in bondage. Not all these ventures have been successful.
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275
Tales say that Gandranen was built by an Ayleid sorcerer, a worshiper of Hermaeus Mora who so loved books that she created a series of magical halls that would attract books from across Tamriel, no matter where—or when—they were published.
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280
Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders.
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281
Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes.
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283
These extensive caverns in the volcanic rock beneath Stonefalls were once used for unknown purposes by the ancient Chimer, but were abandoned by the Elves long ago. Now they are the haunt of Goblins and other denizens of the underworld.
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284
In the secluded grove known as Bad Man's Hallows, local villagers have gathered for a festival to placate the Bad Man, the ancient Breton god of crop failure. According to tradition, appeasing the Bad Man will ensure good fortune and a bountiful harvest.
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287
What the vanished Dwarven people called this small subterranean site is now lost to history. Modern scholars of the Dwemer call it the "Inner Sea Armature."
====
288
Ancient Chimer shrines to the Daedric Prince Mephala were referred to in common parlance as "Mephala's Nests." Some of them are remarkably well preserved. Others now host dangerous creatures that have developed a special taste for intrusive scholars.
====
289
"Softloam Cavern": doesn't sound so bad. In fact, it sounds kind of … nice. How bad can it be?
====
290
The abandoned mine on the coast at Hightide Hollow has been used on and off for centuries as a smugglers' den. Now someone seems to have chased the smugglers out. Who are the new residents?
====
291
In Morrowind there are many shrines to the "Good Daedra": Azura, Boethiah, and Mephala. Far more rare are shrines to the "Bad Daedra," the Four Corners of the House of Troubles: Mehrunes Dagon, Molag Bal, Malacath … and Sheogorath.
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296
All the indicators point to this place being an active flint mine, except one thing: where are all the miners?
====
306
The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted.
====
308
When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned.
====
309
This long abandoned, crumbling tower appears to be an old outwork of the Daggerfall defenses.
====
310
The ruins of Silumm are the westernmost known Ayleid settlement in Tamriel. Abandoned early in the First Era, Silumm was occupied again during the brief height of the Direnni Hegemony, before being left once more to the erosion of time.
====
311
These extensive mines, once famous as a source of crystals and gems, were abandoned after a ceiling collapse in 1E 2906 rendered most of the tunnels inaccessible.
====
312
The halls of lost Enduum are given a wide berth by the local Bretons, who claim that its corridors and chambers are haunted by ghosts of the ancient Ayleids who built them back in the Dawn Era.
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313
The Ebon Crypt was once used by the noble Gautiers of Camlorn as their family mausoleum, until Thrandyke the Repugnant adopted it as a laboratory for his vile necromantic experiments.
====
314
As the name implies, Cryptwatch Fort was once an underground mausoleum. It was later fortified by the addition of a tower during one of High Rock's many internal conflicts.
====
315
An abandoned outwork of Firebrand Keep, this tower once guarded the crossroads between Wayrest and Alcaire.
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316
Rumor has it this old, shuttered ebony mine has recently been reopened by agents of the Mages Guild.
====
317
Once the favored burial site of the elite of Stormhaven, the Menevia Catacombs were abandoned, along with Menevia Abbey, after the Ghost Harrowing of 2E 307. The vaults were renamed the Pariah Catacombs when the Spirit Wardens re-opened the nearby chapel as Pariah Abbey.
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318
Who excavated Farangel's Delve, and why, is unknown. What is known is that it was used as a smugglers' den for untold generations, until recently cleaned out and closed by the Lion Guard. However, rumor says it's been reopened….
====
319
In many parts of Tamriel, black bears are smaller than their brown or white cousins. Not so the black bears of High Rock, which are among the largest seen anywhere.
====
320
It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder.
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321
This mine is responsible for much of Crestshade's prosperity, but work was suspended when trouble came to the nearby village.
====
322
There are at least three kinds of undead in Tamriel: the reanimated, which includes skeletons and zombies; the returned, which includes ghosts and wraiths; and the accursed, which includes vampires and their ilk.
====
323
Tribulation Crypt has long been the preferred cemetery of the Rivenspire nobility. Or it was, until the dead began rising from their graves.
====
324
"Do not dally, do not linger, in the tomb they call Orc's Finger." —Northpoint Children's Chant
====
325
The crumbling walls, arches, and tunnels in Shrouded Pass are all that is left of Erokii, once the greatest Ayleid city in northwest Tamriel. Its destruction occurred so far in the past that no one today knows the date of its downfall.
====
326
The Montclairs were made barons in 1E 1029 when the Empress Hestra brought High Rock into the First Empire. Northpoint's fortunes have waxed and waned with the ebb and flow of the northwest coastal trade ever since.
====
327
When the Rourken Dwemer migrated west to Hammerfell, they found a land rich in untapped mineral wealth. They roamed far from their city of Volenfell in pursuit of it, bulding deep mines and busy workshops. Many of these sites remain virtually untouched.
====
328
"Divad's Chagrin" is an epic poem of the Redguards describing the great hero's remorse at forsaking the life of a musician to fight tyranny and injustice. No one seems to know what the story of Divad has to do with this shallow mine in the desert.
====
329
Though some Dwarven automatons were clearly designed for defense of the facilities in which they're found, the function of other constructs is less clear. Some appear to be tasked with maintaining other machines, lubricating joints and replacing worn-out parts.
====
330
The shipwrights at nearby Tava's Blessing depend upon the mine at Coldrock for grit-rock, used in sanding wooden planks, and holystone, a light pumice used for cleaning the decks.
====
331
"Sandblown? Ah, now I recall it—the played-out copper mine south of Kozanset. That pit hasn't been worked since the reign of King Ramzi."
====
332
The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet."
====
333
This mine once eked out iron ore to its diligent Breton miners, but it has long since been given up to Orcish raiders from Wrothgar.
====
334
The Knahaten Flu swept through the Mournoth Dungeons, killing everyone, prisoners, guards, and warden alike. The prison was decommissioned and left to decay. Now the locals call it by a different name.
====
335
In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins.
====
336
After High Rock joined the First Empire in 1E 1029, the King of Evermore had a vast cemetery built outside the city to house himself and his descendants, naming it after Saint Pelin of Bangkorai Pass. Some of the empty mausoleums ended up put to other uses than burial.
====
337
The location of the Dwarven ruin called Klathzgar had been lost since the middle of the First Era, when its entrance was hidden by drifting sand. Now the same desert wind that covered it has uncovered it, and its entrance is revealed.
====
338
It is estimated that Nilata, one of the most extensive Ayleid ruin complexes in Hammerfell, was occupied by the Wild Elves for at least a thousand years. Its welkynd stones will probably continue to glow for at least another thousand.
====
339
Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for.
====
341
Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name.
====
346
The superstitious Nords revere the ancient Dragon Temples whose arches jut from the peaks like stony ribs. They associate these places with events of the distant past. Skuldafn is one of the greatest of these temples, and thus one of the most sacred.
====
347
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn.
====
353
The Hall of Trials is Windhelm's arena, where champions from all over Tamriel come to compete to win victory in Nord games. Being Nords, their games chiefly involve lethal weapons and near-death experiences while the audience cheers and drinks mead.
====
354
An Orc clan in the pay of the Covenant has converted an old Orc stronghold near Cradlecrush into an arena for blood sports. The amphitheater reeks of blood, Orc sweat, and bog-iron ale.
====
359
The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier.
====
360
The Icehammers were a famous clan of warriors who fought long and well during the reign of Hoag Merkiller—so well that King Hoag made the head of the clan one of his thanes. But the clan fell on evil times thereafter, and the Icehammer name died out in the last quarter of the First Era.
====
361
Sord Pot-Helm was a prospector who is said to have singlehandedly dug out the cave that bears his name, working until he died at the age of 103, still convinced that just a bit more digging would reveal a fabulous ebony lode.
====
362
Morachellis Hag-Husband speculated that a troll's third eye was used to view, not the mundane world, but the overworld of spirits coterminous with our own. However, Morachellis also believed that horkers grew into mammoths, and that fire could be classed as a beverage.
====
363
Grunilda Stormcrag was one of the original Five Hundred Companions who landed on the shores of Skyrim with Ysgramor. After the Snow Elves were defeated, she established her clan holdings on the northern slopes of the Icewind Peaks.
====
364
This worn-out old copper and turquoise mine has an evil reputation among the locals of southern Eastmarch, though no one will explain exactly why they feel they must avoid it. Perhaps the true reason has been lost, leaving only a general dread.
====
365
In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal.
====
366
Coldharbour is a series of prisons within prisons. The Lightless Oubliette was specifically built to hold entities who can manipulate light to magical ends. The wardens of the Oubliette are careful to use only lights of the colder spectra, as these are less susceptible to refocusing.
====
367
The rules that govern the behavior of Molag Bal's servants are known as the Seven-Hundred-and-One Edicts; special cases are covered in the Mandatory Codicils. Violation of even the least of the Edicts can result in a sentence to the Scathe-Rings.
====
368
Only the Dremora Overkyn who supervise the Black Forge know the secrets of smithing the ebony-alloy cold-iron of which the great chains and Dark Anchors are made. The work here is difficult and dangerous, and most Soul Shriven thralls last only a few shifts.
====
369
Many Tamrielic structures in Coldharbour appear to have been stolen directly from Nirn. But the Daedra, though not creative, are great imitators, so some locations may merely be uncannily exact replicas.
====
370
The leader of the Citadel commands his Reavers from within this Dremora stronghold. The unique shape and oppressive design of the place can be disturbing to mortals, but it suits Valkynaz Seris just fine.
====
371
According to Camilonwe of Alinor, the Sapiarch of Transliminal Arts in the Crystal Tower, an artifact that could physically bind disparate planes together would have to be fabricated so as to exist simultaneously in multiple locations.
====
372
Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel.
====
374
There are whispers among the Soul Shriven that the Planar Vortex and the Endless Stair were built for Molag Bal by the Mad Architect himself.
====
375
"But above all others they did venerate the Lady of Light, building for Merid-Nunda a chapel of colored rays and beams, which was for glory like a piece of Aetherius brought down to the mortal world."
====
376
Molag Grunda is acknowledged in Coldharbour as Molag Bal's daughter—though it's not clear what that relationship means to a Daedric Prince. The Soul Shriven whisper that those Dremora posted to Molag Grunda's court are never happy about the assignment.
====
377
There were already Wood Orcs living in Valenwood when the Elves first arrived from Old Aldmeris. Though there has often been conflict between Orc and Bosmer, they usually share the forest in a tentative truce.
====
378
Is Mauloch the Aedra different from Malacath the Daedra, or are they a single entity, cast out by both groups of Divines? No one can agree as to the truth of the matter—not even the Orcs.
====
379
An old story about the Silvenar states that the office represents all Wood Elves by being held simultaneously by from three to eight Bosmer from all walks of life. Such an arrangement would, of course, be completely impractical in real life.
====
380
The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created.
====
381
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
====
382
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants.
====
383
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root.
====
385
"The Dwemer sought to quantify mystical absolutes so as to enable them to manipulate the substance of reality without employing the intercession of divinities." — Fal Droon
====
386
After a series of mysterious collapses, the maze of hallways beneath Fort Virak was walled off and abandoned sometime during the Akaviri Potentate.
====
387
This tower, nestled in the heart of the Glister Vale, was constructed as the summer home for Kinlady Tuinden's immediate family. Since the death of King Hidellith of Alinor it has fallen into disuse and disrepair. Still, strange noises can sometimes be heard echoing off the vale walls.
====
388
Despite its name, Phaer Catacombs is not the village cemetery, as the High Elves cremate their dead. These caves are a worked-out porphyry mine, now converted to a burial site for those foreign workers the Altmer bring in to do their menial labor.
====
389
The official histories of the First Empire state that when Empress Alessia's forces captured White-Gold Tower, all the Ayleids' evil relics of arcane power were taken and destroyed. But Duke Quarl of Twil insisted until his dying day that an Elf King escaped with the chief artifacts.
====
390
The Errinorne Academy was destroyed when the Sload sacked Skywatch in 1E 1301 and never rebuilt, as its island location was thereafter deemed indefensible. But now the ruined halls of the academy's great library have been reoccupied.
====
392
Castle Rilis is one of the oldest Elven structures in all the Summerset Isles. The vaults beneath the castle are even older still—and are said to preserve some things that would have been better left forgotten.
====
393
On the one hand, the High Elves are second to none in their appreciation of the wonders of nature. On the other hand, their impulse to improve things to make them more artistically perfect is nigh irresistable. This urge even applies to natural caverns.
====
394
There are obvious similarities between Altmer architecture and that of their cousins the Ayleids, but there are clear differences as well. High Elven architecture is cleaner and more direct, with less baroque ornamentation than that of the Wild Elves.
====
395
Mehrunes Dagon's plane of Oblivion, known as the Deadlands, is an inferno of lava, razor-sharp obsidian, and deadly Daedra. Its only visitors are beings of steadfast courage and desperate purpose.
====
396
Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true.
====
397
No one believed the old ouster Del when he staggered into Vulkhel Guard and claimed he'd found a huge deposit of lapis lazuli in the hills, but it turned out to be true, and now Del's Claim is one of the most profitable mines on Auridon.
====
398
Kinlady Entila of Clan Auralus had a vivid dream that beneath the coastal cliffs near Skywatch was a fabulous fist-sized gem, the Egg of the World. Based on the directions in her vision, she hired a score of miners to dig until they found it. The funds of Clan Auralus ran out first.
====
399
Legend has it that the excavation of Wansalen was halted, and the halls abandoned, when the Elven miners roused and angered an ancient rock-spirit called a Gheatus. But the wise Sapiarchs of the Crystal Tower dismiss this story as a fable with no truth to it.
====
400
Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed.
====
401
The high vaulted halls of Bewan were originally built in the Merethic Era as a shrine to Trinimac. Bewan was abandoned early in the First Era when the priesthood moved to the grand Trinimac Chantry outside Skywatch.
====
402
Sometimes called Redbelly Mine for reasons that can't be repeated in mixed company, the ebony mine at Shor's Stone is the foundation of the local economy, and generations of villagers have sent their young men and women down into the works, despite the dangers.
====
403
This old iron mine up in the mountains has been worked by a reclusive family of Nord miners for generations. No one's seen any of the miners lately, but sometimes they don't come down for supplies for months on end.
====
404
The vaults beneath Fallowstone Hall have long served as a museum and mortuary for the Companions. Immaculate and gleaming with trophies when new, the vaults have recently suffered somewhat from neglect.
====
405
The origins of this cave's name are obscure, but whoever Lady Llarel was it seems unlikely she'd find shelter here now, as the grotto seems to be occupied by a hive of wild kwama.
====
406
The brazen doors of this Dwarven site slide open smoothly and without hesitation, mute testimony to the uncanny skill of the Dwemeri engineers who built them ages ago. Perhaps the rest of the site will be in good repair as well.
====
407
Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted.
====
408
Some have speculated that this site comes by its name because this is where the famous Nord author Taleon Mythmaker chose to retire after his bitter literary feud with Helgreir Lute-Voice. Phrastus of Elinhir, however, regards this theory as "fanciful twaddle."
====
409
Once this place was a shrine to Boethiah known as the Gauntlet Tabernacle, a place where Chimer sailors would stop to pay their respects before sailing overseas. Now it is rumored to be dedicated to other Daedra: the Four Corners of the House of Troubles.
====
410
The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living.
====
411
The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind.
====
412
The Nords of western Rift Hold have been extending the great barrow vaults beneath the Thane's Hall in Nimalten for thousands of years. This is partly due to the fact that certain families refuse to bury their dead in the same chamber as certain other families.
====
413
Based on what little is known about the Dwarven ruin of Avanchnzel, some scholars of Dwemer architecture believe it must be the outer chambers of a much larger site, access to which is now blocked. The automatons defending the place make it too dangerous to inquire further.
====
414
This deep, many-chambered natural cavern has been used by refugees as a sanctuary many times over the centuries. Some of the local Nords say it's quite safe, but others refuse to enter for fear of being trapped by a cave-in.
====
415
Beneath the Daedric Shrine on the peak are lava tunnels that twist and wind through the mountain's core. No one knows their full extent.
====
416
To the Altmer, Tanzelwil is one of the most sacred sites on Auridon, combining the functions of temple to the Elven ancestors and mausoleum of the ancient kinlords. The High Elves cremate their dead and then bury the ashes in wall shrines.
====
417
In Old Elvish, aba-loria means "forbidden darkness." According to scholars of the long-lost Heartland Elves, it was also the name of the mortuary crypts of the ancient Ayleid city of Abagarlas.
====
418
Most Nords find dealings with the Daedra to be abhorrent, so when Molag Bal has an opportunity to collect the soul of a notable Nord, it is a chance to be savored. Such was the case with Haman Forgefire.
====
419
Soul Shriven who collaborate with their guards and inform on their fellows may be rewarded with a shift of lighter labor—or even a visit to the Grotto of Depravity.
====
420
When Soul Shriven become too worn and decrepit for further labor as thralls, they are often set loose to run through the wilds of Coldharbour as prey for hunting Dremora. The victors in this sport bring the bones of their victims to the Cave of Trophies.
====
421
None of the denizens of Coldharbour can actually "die"—all of them, Daedra and Soul Shriven, merely discorporate until they can form new bodies. Why, then, are there so many tombs and graveyards? Because Coldharbour is Molag Bal's plane, and he likes them.
====
422
Molag Bal is fascinated by the metamagical technology of Soul Gems, and has several mystical research efforts under way to develop new and more efficient methods of stealing and imprisoning the souls of mortals.
====
424
Ancient seat of the rulers of Camlorn, Duke Sebastien's proud keep has been reduced to rubble by the forces of the despicable Faolchu.
====
425
Seat of the Deleyn Dynasty, current rulers of the city-state of Daggerfall, whose castle has long watched over the town from its unassailable position high atop the seaside cliffs.
====
426
Angof the Gravesinger has desecrated the most hallowed vaults of Cath Bedraud, usurping the crypts of the ancient Breton kings for his own vile purposes.
====
427
Nothing is known for certain about Aldcroft Cave — the local Bretons refuse to go near it due to its unwholesome reputation.
====
429
The caves beneath the moors once served as the lair of the evil Alessian general, Faolchu the Changeling.
====
430
The inner sanctum of the keep built by the long-dead King Aphren.
====
431
The strange vaulted halls of Taarengrav Barrow are ancient indeed—possibly as old as Saarthal or Labyrinthian. Certainly to modern eyes, this barrow was constructed on no logical plan. Perhaps its arrangement has a mystic significance.
====
433
Trickster god Rajhin the Footpad, known as the Purring Liar, is much beloved of Khajiiti storytellers. He sends his Seven Shadows into the world to accomplish amazing feats of larceny and stealth.
====
434
"As for the Osseous Orrery: can anyone really claim to comprehend the full intentions of Anumaril in his metamorphosis to instrumentality? Do we even know how many axes of circumpenetration its arms rotate through?" —Morian Zenas, "Commentaries on Beredalmo"
====
435
Toward the end of the First Era, when Valenwood was ruled by the Second Empire, Southpoint was the most important Imperial colony-town in what was then called the Kingdom of Grahtwood. The cathedral there was built by Governor Zantonius, a Colovian from Kvatch.
====
436
"The most famous burglar in Elsweyr's history, Rajhin is said to have stolen a tattoo from the neck of Empress Kintyra as she slept." —Brother Mikhael Karkuxor, "Varieties of Faith"
====
437
"Throat of Darkness." That's how the scholars at Arcane University translate "Laeloria." The Wood Orcs at Barkbite Stronghold just refer to it as "the Haunted Pit."
====
438
The corsairs of the Southern Sea may not have as fierce a reputation as the pirates of the Abecean, but that's probably because they keep a lower profile, as they must constantly dodge the warships of the Altmer and Maormer. The corsairs may be of any race, but most are Khajiit.
====
439
The Altmeri wizard Telacar excavated and occupied this ancient Ayleid ruin, converting it to his own uses. The site's original Ayleid name has been long forgotten.
====
440
The port city of Haven, on the border with Elsweyr, has changed hands many times. During the late First Era it was governed by the Reman Empire. More recently it has become a sort of High Elf colony. The Altmer replaced the Imperial buildings with their own—but they kept the Imperial sewer system.
====
442
The Ayleids who fled to Valenwood after the Slave Rebellion were mostly those who worshiped the Daedric Princes, which was outlawed under Empress Alessia. The Slave Queen melded the Aedra worshiped by her human and remaining Elven subjects to create the Eight Divines.
====
443
Deprecate me… this is a dupe.
====
444
Expatriates often try to bring beloved aspects of their culture with them when they emigrate. So it was with Llevyn Buratil of Narsis in Morrowind, who tried to establish a kwama mine in Grahtwood. The experiment was less than a resounding success.
====
447
With the flurry of construction going on in nearby Elden Root, the Foriniel Brothers have reopened Mobar Mine to supply the builders with clay for making bricks. Strangely, no one has heard from the Foriniels in over a week.
====
449
Ancestral home of the Direfrost clan, this frozen castle has long been sealed to the outside world, its owners neither seen nor heard from in generations. Mountain storms rage above the castle walls, conjured up by some unknown malignant power.
====
451
When the Senalana Ayleids fled the Slave Rebellion that made humans the masters of Cyrodiil, they didn't go far, just a league or so into Valenwood. They assumed the vengeance of their former slaves wouldn't follow them across the border. They were wrong.
====
452
Constructed by the Colovians during one of their periods of rule over Arenthia, this grand temple to the Eight is a testament to their devotion. There are said to be subterranean vaults beneath the nave.
====
453
The city of Falinesti occupies the boughs and bole of a great walking Elden Tree—possibly the original Elden Tree from which all others are derived. These towering graht-oaks are so huge as to beggar belief, trees on a mythic scale.
====
454
Still magnificent even in decay, Do'Krin Temple is the crowning architectural achievement of the reign of Darloc Brae, the Golden Beast of Anequina. It was built with the loot of the Anequine Conquests, when Darloc Brae ruled from Rimmen to Arenthia.
====
455
Though not the largest temple in northern Elsweyr, Rawl'kha is probably the most culturally significant, for it is here that the Mane revealed the Riddle'Thar Epiphany in 2E 311, the key event in modern Khajiiti theology.
====
456
There are trickster spirits in many of Tamriel's cultures. The Khajiit and Wood Elves have raised one to the level of a major Divine. To them, Baan Dar represents genius, sly innovation, and agile wits. He is the nimble escape when trapped in a tight spot.
====
457
Though sacred to worshippers of Jone and Jode, the temple at Moonmont has fallen on hard times. The chaos in Reaper's March has cut off the flow of pilgrims to its shrines, and the Two-Moons clergy has had to abandon the site until peace returns.
====
458
Built by the Second Empire to house a garrison of Border Scouts, Sphinxmoth was placed between feuding tribes of Bosmer and Khajiiti in an attempt to stop their cross-border raiding. When the Empire fell, the fort's garrison was replaced by the very raiders it was built to control.
====
459
The Cat-Folk are inveterate gamblers, and like nothing better than a wager on a good fight. When the fort at Thizzrini stopped serving as a fort, within weeks it was turned into a fighting arena thronged with eager bettors.
====
460
Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it.
====
461
Others (it is always Others) contend that the Moons are literally the rotting corpses of Lorkhan himself, spinning in eternal dual ellipses above but ever beyond that creation for which he gave his Heart. But the War of Manifest Metaphors has rendered this (and all narratives) absurd.
====
462
The cemeteries and graveyards of Reaper's March overflow with the dead slain in war after war, but at least their survivors could always count on them resting quietly. However, that was before Molag Bal began his Planemeld.
====
463
There is a ready market in Senchal and Torval for Khajiiti relics from the glorious period of the Anequine Conquests. Objects that date from the reign of Darloc Brae the Golden Beast are particularly prized.
====
464
For generations, tomb robbers have been trying to find their way into the halls beneath the Ayleid ruin known locally as Fardir's Folly. Word has reached Dune that they may finally have succeeded.
====
465
Adoption of the Riddle'Thar Epiphany was not without controversy: when the priests of the Shrine of the Consummate S'rendarr in the Jodewood refused to accept the new edicts, they were exiled and the temple deconsecrated. Today it is a bandit lair.
====
466
According to the "Speluncus Tamrielicum," the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it.
====
467
The shrine of Jode's Light just outside Pa'alat was founded by Moon-Bishop Thizzrini in the mid-First Era as a place of safe contemplation for all moon-monks, no matter when they were born on the ja'Kha'jay. It was abandoned during the mass mortality of the Thrassian Plague.
====
468
Thanks to the Green Pact, the more industrious Wood Orcs of Valenwood have prospered by mining coal and kindlepitch and selling it to the Bosmer, who won't cut down trees for wood to burn, but still need to fire their forges. Dead Man's Drop is one such mine.
====
469
The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves.
====
470
The hoarvor, a colossal, blood-sucking tick, is one of the most repulsive creatures in all of Tamriel. To anyone who knows the Bosmer, it will come as no surprise that many have a perverse admiration for the hoarvor, adopting the gross insect as a sort of mascot.
====
471
No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion.
====
472
The Wood Elves don't do much mining in earth or loose rock, as such mines require a lot of lumber to shore up their sides and ceilings, and the Bosmer won't cut live trees for lumber. Other races, however, have no such scruples.
====
473
The name of the long-dead Ayleid clan that built these halls has been forgotten. Their latter-day name is Black Vine, for the writhing, dark vines that spill from the crumbling arches and doorways.
====
475
The spiders of Tamriel are fearsome carnivores that prey on everything they can catch, even each other. They have adapted to every environment, both above and below ground, and there seems to be no limit as to how large they can grow.
====
477
The strangler is a carnivorous plant that lurks in the shadows of the forest floor. Its tentacles excrete a sticky, sweet substance that attracts prey. The strangler reacts to warmth and movement by lashing out with its tentacles and drawing what it captures into its hungry maw.
====
478
Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations.
====
480
The regulars at the Horker's Tusk in Ivarstead all agree that trouble has taken up residence in Snapleg Cave, but the nature of that trouble is a matter of dispute. Is it bandits? Smugglers? Hagravens? Cultists? The debate rages on.
====
481
Fort Greenwall was built to guard the road between Riften and Windhelm, but it was sacked by the Akaviri army during the recent invasion, and has yet to be refurbished and regarrisoned by the Ebonheart Pact.
====
482
Legends say the barrow known as Shroud Hearth is deep and vast, but the secret of access to the lower corridors has been forgotten. Occasionally treasure hunters venture into the antechambers in search of the lost lower levels, but fewer come out than go in.
====
484
Sacked over a century ago by raiding Orcs from Yashnag's Kingdom, the fort known as Faldar's Tooth has been left to decay ever since by the Jarls of Riften, who have had no need, or no funds, to rebuild it.
====
485
Bandits from Broken Helm Hollow have long preyed on the road from Riften to Fort Virak in Morrowind. The Riften Guard clears the place out every few seasons, but the bandits always seem to return.
====
486
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild.
====
487
The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians.
====
492
High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name.
====
493
The Ayleid doorway on this natural cave is something of a puzzle for scholars of the Wild Elves. Did they use it as a storage cavern, or were their plans for finishing it in the usual manner simply interrupted?
====
494
Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances.
====
495
Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles.
====
496
The name of this cave has nothing to do with reflected sound—it refers to the undead who have long haunted its chilly depths, shambling through the caverns in an unholy echo of the actions of the living.
====
497
These winding tunnels were once home to a thriving fungus-farming operation. But since war has come to Cyrodiil, they've been put to darker uses.
====
498
Though occasionally mined as a source of chert and flint by vassals of House Tharn, this cavern hasn't been used for that purpose for some time. The locals say it's too dangerous.
====
499
In the language of the Ayleids, the name of this ruin translates as "Soapstone Delve," but the locals around Chorrol know it as the Elf Haunts, and keep away from it.
====
500
The Goblins of the Valus Mountains are said to go back and forth between Cyrodiil and Morrowind using tunnels and secret passes. Some tribes have imported subterranean agricultural practices from their cousins to the east.
====
501
On the docks in Bravil they say Newt Cave would be an excellent base for a smuggling operation. If anyone on the Bravil docks knew any smugglers, which they deny.
====
502
"You've got no more chance than a child at night in Nisin Cave."

— Old Saying in Vlastarus
====
503
Some say the Wild Elves used these caves as a mausoleum. Certainly something about this place brings to mind things that should be dead, but refuse to stay that way….
====
504
The domains north of Cheydinhal have belonged to House Tharn since the late First Era. By the end of the War of Righteousness, General Turpis "Volte-Face" Tharn was in possession of the broad holdings that the family today calls home.
====
505
Despite its name, no gems have ever been found in this ebony mine, which was dubbed "Red Ruby" in order to attract investors from nearby Bruma.
====
506
Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth.
====
507
Not far south of the Larsius River the rolling plains of the Wealds give way to the forests of Valenwood. Sometimes beasts from beneath those green canopies make their way north.
====
526
Though originally built by Colovians, the catacombs below Greenhill Church have burial chambers for each of the three local races. Khajiiti bury their dead much the same way the Imperials do; the Bosmer, of course, bury only their skeletons.
====
527
A site hallowed by its association with Saint Alessia, Sancre Tor was the religious center of the Alessian Order for much of the First Era. By longstanding tradition, Emperors of Cyrodiil are buried in the funerary vaults beneath the city.
====
528
The people talk funny in this land - we believe they arrived here via space raptors.
====
529
Like the Fighters Guild, the Mages Guild takes a strictly neutral stand regarding the wars currently raging across Tamriel. This suits the three alliances, as each fears that if the guilds chose to take sides, it might be with their enemies.
====
530
The souls of Argonians are different from those of other races of Tamriel due to their deep, mystical connection to the Hist trees. Sorcerers who specialize in soul trapping have long sought some way to take advantage of this difference.
====
531
The word in Bruma is that these caves were once warm enough for fungus farming, but when the farmers tried to expand them, they tunneled into an ice cavern that chilled the entire place to a bitter cold.
====
532
"(And Pelinal) broke the doors open for the prisoners of the Vahtache with the Slave-Queen flying on Morihaus above them, and Men called her Al-Esh for the first time." —The Song of Pelinal, Volume 4
====
533
This extensive cave system is said to include tunnels that lead to subterranean fortifications, but since the tunnel collapse of 2E 512 no miner has been able re-enter that section.
====
534
One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea.
====
535
Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders.
====
537
This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane.
====
539
This Ayleid ruin on Betnikh was sealed by the Balfiera Elves during the Direnni Hegemony, and its tunnels were never explored or catalogued by the Bretons who came after. They might contain … anything.
====
541
Shalidor may not have been the first wizard to call himself Arch-Mage, but history records him as such. When Vanus Galerion founded the Mages Guild, he declared the high guildmaster's title would be Arch-Mage to honor the memory of Shalidor.
====
542
For the greater Daedra, scamps are useful minions. Their nimble hands can carry and manipulate objects, and they are just intelligent enough to be cunning opponents in combat.
====
545
The seat of the Dukes of Alcaire, who have reigned over the vales of eastern Stormhaven since the late First Era.
====
546
The magnificent royal domicile of the king of the city-state of Wayrest—and now, the seat of the High King of the Daggerfall Covenant.
====
547
Wood Elves build towns by persuading trees to grow into homes, but that is a long and slow process. As much as they like the woods, they're perfectly happy to exploit natural caverns as an easy source of lodgings.
====
548
This offshore island feels like it's from another, better world. It radiates an almost palpable aura of magicka. It's wonderful … and somehow very, very wrong.
====
549
The Wood Elves' practice of throwing all garbage out their windows to fall at the roots of their tree-houses is regarded by other folk as revolting and unsanitary. The Bosmer say they're fertilizing the roots of their beloved trees, but most others just think they're lazy.
====
551
When Valenwood was a part of the Second Empire, and Woodhearth was an Imperial Kingdom, the Wood Elves had their first encounter with Cyrodilic bureaucracy. The Imperials didn't think much of the Bosmeri city's sanitation, and constructed its first real sewer system.
====
552
The cursed disease of vampirism comes in many different forms, and it's said there are more than a hundred different vampire clans in Tamriel. There are at least four clans in Valenwood, including the Keerilth, who can escape vampire hunters by transforming into mist.
====
553
"Hermaeus Mora, hearken to the plea of this unworthy, for I come to barter for knowledge denied. That which I seek is named on this parchment, which I consume in your honor, O Demon of Knowledge. For my desire to know is beyond reckoning, and in recompense, whatever price is named shall be met."
====
554
The Maormer are native to the island kingdom of Pyandonea, an archipelago in the southern ocean. Their ruler, King Orgnum, is said to be immortal.
====
555
South of Hammerfell, west of Cyrodiil, north of Valenwood, and northeast of Summerset is that pocket of the Eltheric Ocean called the Abecean Sea. It bustles with trade, merchant ships—and pirates.
====
556
According to old stories, Nereids are female nature spirits mystically linked to bodies of pure and flowing fresh water. But there are few known facts to either support or belie these tales.
====
557
The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma.
====
558
In the Ayleid language, Hectahame means "home of the exiles"—appropriate for a city built by Wild Elves who fled Cyrodiil in the wake of the Slave Rebellion of Saint Alessia. Scholars believe this was a refuge for those who ruled the White-Gold Tower itself.
====
559
After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset.
====
560
The Nords of western Rift Hold have been extending the great barrow vaults beneath the Thane's Hall in Nimalten for thousands of years. This is partly due to the fact that certain families refuse to bury their dead in the same chamber as certain other families.
====
561
In addition to the major planes of Oblivion, there is an almost unlimited number of so-called "pocket planes," small self-contained realities where the ordinary rules of nature may or may not apply.
====
562
The ruins at Khaj Rawlith mark the westernmost extent of the Anequine Conquests, when the Cat-Folk soldiers of the Golden Beast ruled the land from the Larsius River to the Strid. The vast echoing halls still evoke a certain brutal majesty.
====
565
The Eyes of the Queen is the Aldmeri Dominion's secret intelligence service. It's said that Ayrenn began assembling a network of informers on the continent of Tamriel long before she returned to Summerset to assume the throne.
====
566
Circle within circle, ring within ring, to the mystic heart of the magical craft of the mysterious Beldama Wyrd.
====
567
The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind.
====
569
In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them.
====
570
Tu'whacca is the god who escorts the souls of departed Redguards to the afterlife of the Far Shores. Though a soul may have enemies who will try to keep it from reaching the Far Shores, Tu'whacca is sly and clever, and always outwits them.
====
571
Given the Redguards' tremendous respect for their deceased ancestors, it's no surprise to find that their houses for the dead can be even larger and more elaborate than their homes for the living.
====
572
Though claimed at times by Valenwood, the Gold Coast, and Hammerfell, the island of Stirk is really a no-man's-land. If it belongs to anyone, it's the Pirates of the Abecean Sea, who use Stirk's Ayleid ruins as arenas for settling disputes through trial by combat.
====
573
Mannimarco was expelled from the Psijic Order when Vanus Galerion discovered he was conducting forbidden experiments with necromancy.
====
574
Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets.
====
575
Though abandoned thousands of years ago, many Ayleid ruins are still lit by the blue glowing varla and welkynd stones found in them. These stones are among the so-called "Aetherial Crystals," gems that can store, transform, and emit magicka.
====
576
One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs.
====
577
When Valenwood was conquered by Emperor Reman II late in the First Era, the princes of the Camoran Dynasty were exiled and the province was reorganized into nine small, semi-autonomous kingdoms. This bolstered local pride, and made Valenwood easier to govern.
====
578
These ruins have a bad reputation in nearby Woodhearth—which is not surprising, considering their name in Ayleidoon means "final death."
====
579
According to the Spinners in Marbruk, these cliffs were once inhabited by a flock of the rare, and possibly extinct, cockatiel harpies. They were said to kidnap young male hunters as mates, thus the saying about the lovestruck, "He's carried off to Harridan's."
====
580
Some caverns are prized, not for the ore that can be mined from them, but for the exotic fungus that grows within them. Barrow Trench is the latter sort.
====
581
Molag Bal's macabre palace serves also as a fortress and as a temple to himself. In all of Coldharbour, no place is more feared.
====
582
Auri-El is god-ancestor to all the High Elves, who claim direct descent from the divine Aedra. Auri-El is the god of time and creation, and is worshiped by most of Tamriel's humans as Akatosh.
====
584
At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower.
====
585
The location of the entrance to the Dwarven city of Nchu Duabthar has long been known, but so far its gates have defied all attempts, physical or magical, to open them.
====
586
Tamriel is gone. You are going someplace else, someplace far from the world you know. Someplace wrong.
====
587
During the Thrassian Plague of 1E 2260, to avoid infection the nobles and merchant class of Shornhelm quarantined themselves in these caves for over five months. They finally emerged to find Rivenspire virtually depopulated.
====
588
"Morachellis speculated that the Ayleids who built the great spire above Erokii were attempting to create a metaphysical structure that would be a focus of Aurbic power, much as the Adamantine Tower is said to be. I have no idea what that means." —Phrastus of Elinhir
====
589
Northpoint was founded in the 9th century of the First Era by Captain Yric Flowdys, a Breton trader. He ran ships during the summer months around the northwest coast of Tamriel from Daggerfall to Solitude, and needed a safe and reliable anchorage at midpoint.
====
590
"A sigil stone is a specimen of pre-Mythic quasi-crystalline morpholith that has been transformed into an extra-dimensional artifact through the arcane inscription of a Daedric sigil." —Camilonwe of Alinor, "Liminal Bridges"
====
591
These underground halls were built early in the First Era by King Berthulic, ruler of one of the first free Breton kingdoms after the decline of the Direnni Hegemony. The halls were said to be haunted by the prisoners slain here in the Purge of the Wyrd-Hags in the Year of Sun's-Death.
====
592
Baron Wylon of Montclair bases his claim to the throne of Shornhelm on his descent from King Hurlburt, who ruled Rivenspire from from 2E 522 until his death in 546. Montclair's claim is disputed by the leaders of House Dorell and House Tamrith.
====
593
Bankgorai Pass is a natural choke point, the only way for an army from Hammerfell to enter High Rock without marching far to the west or north. There have been fortifications here since the early days of the Direnni Hegemony.
====
594
On the Far Shores, according to Yokudan lore, there is no hunger, thirst, or fatigue. But there are enough glorious challenges to keep a warrior-spirit engaged forever.
====
595
"And the people of Abagarlas reared up a vast shrine to Molag Bal, but they were but rude soldiers rather than artisans, and the shrine was misshapen, ill-colored, and burdensome to look upon." — The Whithering of Delodiil
====
596
The ancient crypt of Lamae Bal cannot be accessed by any means available to mortals. Only vampires and those blessed by them may enter…
====
598
Meridia's many-faceted realm is known as the Colored Rooms. She is said to have formed it out of the chaos of Oblivion by an act of sheer divine will.
====
599
The Elden Trees of Valenwood, a titanic species of graht-oak, are among the oldest living things on Tamriel. They are revered as focal points of the essence of the Green.
====
600
Mournhold was badly damaged at the end of the First Era when it was attacked by Mehrunes Dagon. The Daedric Prince was defeated by Almalexia and Sotha Sil, and the city has been entirely rebuilt. The Tribunal Temple looms over Mournhold from an eminence to the north.
====
601
"It is difficult for historians to declare a certain date for the foundation of Wayrest. A settlement of some variety had been in existence where the Bjoulsae River feeds the Iliac Bay possibly since the 800th year of the First Era." —Sathryr Longleat, "Wayrest, Jewel of the Bay"
====
603
Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar.
====
604
Roughly translated, the ancient Elven word "molavar" means "fire mouth," though it's unknown whether that was this ruin's original name in Ayleidoon or a description of the doom that overtook it.
====
605
Not all the Rourken Dwemer who came to the Dragontail Mountains ventured as far west as Volenfell. The lofty halls of Rkundzelft seem to indicate that the Dwarves built it for some great purpose—but what?
====
606
Snakes and serpents of all sizes slither through the caves and passages of Serpent's Nest, including (if the rumors are to be believed) a trio of deadly lamias and a contingent of Scaled Court cultists.
====
607
The ruins known as Ilthag's Undertower serve as a training ground for the Iron Orcs' growing army of trolls, under the tutelage of Ilthag Ironblood.
====
608
Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard?
====
609
A valley surrounded by dozens of caves built into the valley walls, the Loth'Na Caverns contain numerous sites important to the ancient Nedes.
====
613
There have been reports of dreugh infesting the Dwarven ruins of Rkhardahrk. Impossible: how could a colony of dreugh survive so far from the sea?
====
614
Some caravans that enter Craglorn never leave it again. Others do make their way to the far borders—but "under new management." The new proprietors are often members of the Greycloak gang, for such is their illicit business.
====
615
In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths.
====
616
It's unclear whether the original name of this site was lost, forgotten, or deliberately expunged from the historical record. If they know, the sands aren't telling.
====
617
Mtharnaz is one of the youngest known Dwarven ruins. Indeed, it was still under construction when the Dwemer disappeared.
====
618
Undead overrun the Howling Sepulchers, a windswept burial grounds once sacred to the ancient Nedes.
====
619
It's said the Ayleids built a citadel at Balamath because the site is a natural juncture point where it is easy to pass between worlds. This story may have attracted the order of renegade conjurers who currently occupy it.
====
620
Scorpions and snakes infest this ancient Nedic ruin, making it a perfect location for the Scaled Court's forces to occupy.
====
621
The Iron Orcs have turned these ruins into the primary stronghold for their chieftain, Braadoth, the Ophidian Exarch of Undulating Destruction.
====
622
The scholar Phrastus of Elinhir claims that "Zalgaz" is Old Nedic for "lizard lady." But his rival, Cinnabar of Taneth, dismisses this as "A reeking load of guarwash."
====
623
"Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh
====
624
"The Offices of the Hunt, which the Huntsmen, Master, and Hounds are solemnly sworn to honor … states that the Hare must have a genuine chance to escape the Hunt, no matter how slim." —The Posting of the Hunt
====
625
"Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh
====
626
"Weep for Shada, tears of grief.
The endless years bring no relief."
     —Old Hammerfell Ballad
====
628
"Morachellis speculated that the Ayleids who built the great spire above Erokii were attempting to create a metaphysical structure that would be a focus of Aurbic power, much as the Adamantine Tower is said to be. I have no idea what that means." —Phrastus of Elinhir
====
629
"The Seeker's Archive"—a curious name for something that appears to be a Yokudan temple. A dry, dusty draft seeps out from beneath the door, bearing the scent of a thousand, thousand libraries ….
====
630
The sewers beneath Elinhir were the greatest public work undertaken during the administration of Governor Pomptinus, who oversaw the region for the Second Empire from 1E 2820 to 2852.
====
631
The water swirling through the ancient structure and the darkness of the ruined depths hide a multitude of secrets within this forgotten Nedic temple.
====
632
The ancient city of Skyreach extended around, through, and beneath the Dragontail Mountains. One theory suggests the ancient Nedes took shelter in the ruined section known as the Hold when the Yokudans invaded.
====
634
Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power.
====
635
Only the strongest and bravest warriors dare to face the challenges of the Dragonstar Arena.
====
636
When the warriors of the Ra Gada came to the shores of Hammerfell, some of the fiercest cohorts marched far inland in search of domains to claim. Hel Ra was one of the easternmost of these domains, but its gates were sealed long ago.
====
637
The crypts and catacombs beneath the Serk graveyard have been turned into the headquarters for the Maulborn quarantine. Here, the Maulborn supposedly develop a curative for the Llodos plague ravaging Deshaan.
====
638
For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered.
====
639
The Sanctum caverns are works of art, carved masterpieces sealed long ago. Unfortunately for Craglorn, the Ophidians were always the most … fervent of the Celestial sects.
====
640
The Omen of Betrayal went by many names throughout the First and Second Eras. High Elves of Summerset once knew it as "The Gray Sleep," while Argonians whisper of "the Egg-Terror." The Orcs of Orsinium still call it "The Visiting Breton."
====
641
This once-thriving mine on the outskirts of Daggerfall belonged to the Themond family before it fell into disrepair and was largely abandoned.
====
642
The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava.
====
643
Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries.
====
649
The existence of this monumental subterranean vault surely must be the greatest secret of the Imperial City. The architecture is Ayleid, but the structure was apparently re-purposed in the early days of the First Empire.
====
676
Over the centuries this sheltered grotto has hosted countless crews of smugglers and sea reivers, each group renaming it after themselves.
====
677
Untold thousands have tested their mettle against Maelstrom Arena—and failed.
====
678
This external district of the Imperial City houses the headquarters of the Imperial Legions, as well as the Imperial Prison itself. The City sewers pass beneath the prison as they drain toward Lake Rumare—but they're inaccessible, of course.
====
679
Tucked in the mountains of Wrothgar, Castle Copperwing has been abandoned for centuries.
====
680
One Dungeon to Rule Them All.
====
681
Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it.
====
684
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again.
====
685
The ancient Nedes interred the dead of Skyreach within the massive chambers and passages beneath the city, both commoners and nobles alike.
====
686
This ancient Nedic temple, located in the depths of the Loth'Na Caverns, has been appropriated by agents of Regent Cassipia and the Scaled Court.
====
687
The highest section of the Skyreach ruins, Skyreach Pinnacle appears to have been some kind of Nedic summoning or experimentation chamber.
====
688
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it!
====
689
The series of caves known as Nikolvara's Kennel have long been home to wild packs of durzogs, but nearby residents now complain that the place has been overrun with the creatures.
====
691
This complex was clearly built by Ayleids, the ancient Wild Elves of Cyrodiil. After St. Alessia's slave revolt, some Ayleid clans fled to northwest Tamriel, but whatever group excavated these halls disappeared long ago.
====
692
The borders between Breton High Rock and Orcish Wrothgar have changed many times in the last three thousand years, and old Breton watch towers stud the region like stony stumps.
====
693
In Orsinium they say that these caves are named for their location, "perched high in the frigid peaks." On the one hand, that might have been some kind of wordplay or pun—but on the other hand, Orcs aren't much for wordplay.
====
694
As its name suggests, this delve was once a silver mine, but local sources say it was worked out centuries ago. The nearby Orcs avoid it, but don't care to say why.
====
695
"King Torug grieved fivefold for the death of his beloved bear mount, Coldwind. He decreed that his ursine steed should have a tomb worthy of his deeds, and did implore Malacath himself to send guards to protect it." —The Torug Edda
====
697
"When the Clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, choosing to live in greater isolation than their Eastern brethren." —Thelwe Ghelein
====
698
Legend holds that, before they built on the surface, the earliest Orcs made their homes underground. True or not, this cavern has an undeniably Orcish feel to it.
====
699
Whoever is actually buried here, the architecture of the Honor's Rest catacombs is undeniably Orcish of the so-called "Classical Period" in the early-to-middle First Era.
====
700
Who were the ancient Nord "exiles" who came so far to excavate this remote barrow? And what did they come here to bury? Don't ask, because the Orcs don't care to know.
====
701
Building the massive walls and towers of the new city of Orsinium requires a great deal of stone. Much of it comes from the Tumnosh clan's rich quarry and its newly discovered depths.
====
702
Late in the Second Empire period, Orsinium was briefly recognized as an Imperial province. Frostbreak Fortress was built to help defend it, but was abandoned after the Second Empire collapsed and Orsinium was once again destroyed.
====
703
This mountain fortress was originally known as Orcfather's Forge when it was built in the tenth century of the First Era. It was abandoned after Orsinium fell in 1E 980, but it has recently been reopened and renamed.
====
704
"There are those who say that Orcs and the various races of Goblins are closely related. If so, they must not come from a very happy family, because they never seem happy to see each other." —Phrastus of Elinhir
====
705
This Dwarven site doesn't appear in Thelwe Ghelein's comprehensive "Summarized Overview of Known Dwemer Locations." How has it stayed hidden for so long?
====
706
The original City of the Orcs was built and razed at least three times before King Kurog decided to rebuild in a new location. At Old Orsinium most of the surface city has been obliterated, but there are still extensive ruins underground.
====
707
Cold possesses this place. It strikes to the heart, a freezing chill not just of the world, but of the soul.
====
708
Worship, for the Orcs, is as much about reciting their grievances as it is revering their deity. The Temple Library consists mainly of a litany of betrayals and injustice extending back thousands of years.
====
710
Orcish punishment can be harsh: their jails aren't known for comfortable cells or gentle treatment of the incarcerated. But even among the Orcs, Fharun Prison has an evil reputation.
====
711
The priests that serve Orsinium's temple live and work in the private space known simply as "the Rectory."
====
712
Deep within the ruins of Paragon's Remembrance, the Chambers of Loyalty test the mettle of new converts and devoted followers alike.
====
715
The innermost secret of the Orcs of Shatul, this shrine to trial by combat ensures that a clan will always have its strongest member as chief.
====
723
Molag Bal's macabre palace serves also as a fortress and as a temple to himself. In all of Coldharbour, no place is more feared.
====
724
As Sorrow is the tallest peak in the Wrothgarian Mountains, the ancient Orcs of the early First Era used its heights as a burial ground for their chiefs and champions—the mightier the chief, the higher the Orcs placed his tomb.
====
725
An ancient Khajiiti shrine called the "Temple of Seven Riddles" has been overrun by the Khajiit's eternal enemy, the dro-m'Athra. With each passing hour, more Lost Cats pour into Nirn through a gaping rift between worlds. If Tamriel is to be saved, this Maw of Lorkhaj must be closed.
====
745
Centuries ago, Chimer mages conducted rituals on the Charred Ridge to help them drive the Nedic invaders out of Morrowind.
====
746
The Shadow Artisans of Vulkhel Guard may be outlaws, but they're still haughty High Elves, who pride themselves on keeping a hideout that's as aesthetically pleasing as it is functional.
====
747
The outlaws of Grahtwood have secretly excavated and occupied some of the extensive ancient ruins beneath Elden Root. Their chambers demonstrate that, while they may break the law, they still adhere to the Green Pact.
====
748
Underneath the modern, High Elven town of Marbruk lurk the ruins of a more ancient Elven settlement: the subterranean corridors of an Ayleid clan that fled to Valenwood when the White-Gold Tower fell to Alessia's slave army.
====
749
This refuge is the headquarters of the Gang of Scroungers. While "scrounger" has negative connotations in some cultures, that's not the case with Wood Elves—or with Wood Orcs.
====
750
The refuge below Rawl'kha is the haunt of the Darkmoon Prowlers, an "All-Khajiiti Gang" … which means they'll admit non-Khajiiti members, but only if they agree to wear a cat-mask.
====
751
It's rumored that members of the Dragonstar Caravan Company are known to frequent the outlaws refuge beneath Belkarth—rumors the caravaneers hotly deny.
====
752
Stormhaven is the territory of the criminal gang called the Midnight Union. It would be unwise to speak ill of them in the Wayrest outlaws refuge.
====
753
Most citizens of Daggerfall think the Red Rook Bandits are only found menacing travelers on wilderness roads. They'd never think to look for them under the cobblestones of their well-patrolled streets.
====
754
The outlaws refuge beneath Evermore is the place where members of the Bjoulsae Boys gang of northern Bangkorai can meet and do business with the followers of the Red Asp of Hallin's Stand, as well as the occasional Iliac Bay buccaneer.
====
755
It's said that, after King Ranser was defeated and slain, many families of his supporters, such as the Brancks and the Marcotts, went underground and took to criminal pursuits.
====
756
You wouldn't think it of folks who are as law-abiding as most Crowns, but since a Forebear ascended the throne, the Crown community seems just a little more tolerant of the criminal element in Sentinel.
====
757
The fact that the outlaws refuge in Davon's Watch is located in an abandoned and desacralized Tribunal Chapel might be deliberately ironic … but it's probably just evidence of opportunism.
====
758
Nord nautical entrepreneurs—"sea raiders" to those they "do business" with—find a place in every northern port where they can exchange their ill-gotten cargo for gold. Local back-alley footpads also find the outlaws refuge convenient.
====
759
Captain One-Eye doesn't confine her piratical pursuits to Alten Corimont—she's also on excellent terms with the crooked merchants lurking in the Barsaebic ruins beneath Stormhold.
====
760
Ilanadzeh the Fence: "This one does not understand: how could a hive of illegal activity continue to thrive under the very noses of the divine Tribunal?" Eldyme, smiling: "How, indeed?"
====
761
The Skull-Brethren of Riften dress like barbarians from the Reach, but that's just their gang colors. Most of them are local Nords, with a smattering of riff-raff from across the continent.
====
762
If your organization engages in illicit activities, having a hideout in a cavern with access to an underground river has distinct advantages for the disposal of evidence ….
====
763
Most cities' sewer systems are managed by a local department of sanitation—which will have inspectors who can be bribed to stay out of sensitive areas.
====
764
The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten—or turned to other uses.
====
765
"Where would the smugglers of Tamriel be without convenient caves for concealing contraband cargo? I can't conceive." — Cirantille
====
766
It's the rare trader in Tamriel who hasn't tried to evade customs agents now and again. Even a legitimate merchant finds it useful to have a secret storehouse or two.
====
767
How common is worship of the Daedric Princes? Cults come and go, rising in popularity and then being suppressed by the more orthodox citizens. Then the Daedric cultists go underground—quite literally.
====
768
Sewer construction in Tamriel reached its height during the Second Empire, after the First through Fifth Sanitation Decrees of Emperor Reman II. But in the times of continual warfare since the Empire fell, many municipal drainage systems have fallen into disuse.
====
769
With war raging across Tamriel, the displaced and dispossessed become ever more desperate in their search for safe havens. After enough hard luck and danger, even the sewers can seem like an acceptable refuge.
====
770
No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care.
====
771
Smugglers and raiders favor natural sea caves for their secret lairs: they're accessible from the sea, preferably by night, and the larger ones have plenty of room for storage of stolen goods.
====
772
Many of Tamriel's great cities are very old, their structures built and rebuilt atop each other over many generations. Here and there, portions of the foundations beneath these cities survive partially intact, providing hideaways for those avoiding society at large.
====
780
Even in a newly rebuilt city, a perfectly good cistern can be "forgotten" by the public works department if enough gold is placed in the right pockets.
====
809
Tamriel is gone. You are going someplace else, someplace far from the world you know. Someplace wrong.
====
810
The tunnels beneath Mathiisen lead to the sea, and over the centuries various smugglers and criminal organizations have utilized them for a variety of purposes.
====
811
Way before the Balfiera Elves sealed this Ayleid ruin during the Direnni Hegemony, the Orcs used this place for a very different purpose—as you will see in these ancient memories ….
====
814
A debate continues to rage within the city as to whether the rebuilt temple should ultimately be dedicated to Malacath or Trinimac.
====
815
The Orc king's palace, also known as Orsinium Keep, is modeled after the royal castle of Scarp Keep in Old Orsinium. Strong foundations, thick walls, and wary sentries protect the home of the Orc king.
====
816
During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck.
====
817
To a devout Redguard, almost nothing is more repugnant than necromancy—which is why what happened in the place called Bahraha's Gloom was so long buried.
====
818
Though the above-ground works of No Shira Citadel are largely in ruins, the corridors beneath are in much better repair—and the Iron Wheel has adapted them to their own purposes.
====
819
The family tomb of a Redguard noble house is a place to be honored—and defended. They are often located off in the Hammerfell wilderness, far from well-traveled roads.
====
820
From this walled palace on the hill, the descendants of Prince Hubalajad ruled Abah's Landing for many generations.
====
821
What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement.
====
823
The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way.
====
824
Sometimes natural caves serve as lairs for wild beasts, and sometimes they're occupied by criminals such as smugglers or bandits. Occasionally, they may become home to … something worse.
====
825
In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten.
====
826
Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale.
====
827
Due to the Gold Coast's mild climate, it became fashionable during the Second Empire for Cyrodilic nobles to build country estates there, so Imperial manors, some quite sizable, dot the countryside.
====
828
Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees.
====
829
The ruins of Knightsgrave are rumored to date back to the founding of the Order of the Hour, and heroes of the Order are said to still haunt its shadowy depths.
====
831
A fortification has stood upon this site, guarding the harbor for all of recorded history. Over time, the military Anvil Fortress was gradually rebuilt into the elegant palace known as Anvil Castle.
====
832
This traditional Colovian fortress-palace has been the stronghold of the Counts of Kvatch since the days of Rislav the Righteous, early in the First Era. It has changed little in the past two thousand years.
====
833
The Order of the Hour, one of the oldest knightly orders in Cyrodiil, was re-formed during the rise of the Longhouse Emperors to protect the Akatosh Chantry .
====
834
A Nord noble's seaside estate is typically walled and well guarded against offshore raiders.
====
836
The Colovian people are known for their devotion to the Imperial Eight Divines, so it's not surprising that the church of the Primate of Akatosh is located in Kvatch, on the western edge of the Colovian Highlands.
====
837
Every town needs a safe refuge for thieves and pickpockets—especially a town overrun by pirates. Sea rovers may make a living from theft, but they hate it when anyone else steals from them.
====
841
The rugged peaks of the Jerall Mountains divide Cyrodiil from Skyrim. A few passes cross the mountains, granting loggers and trappers access into the deep backwoods.
====
842
It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal.
====
843
As any Argonian will tell you, something at the heart of the "Puzzle City" is terribly wrong and deeply disturbing at a basic, almost organic level. Erect the spines of warning!
====
844
The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions.
====
848
The Cradle of Shadows is the seat of power of the enigmatic figure known only as the Lady of Lace. What lies behind its veil of darkness is known only by her fanatical followers.
====
888
Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar.
====
889
Roughly translated, the ancient Elven word "molavar" means "fire mouth," though it's unknown whether that was this ruin's original name in Ayleidoon or a description of the doom that overtook it.
====
890
Not all the Rourken Dwemer who came to the Dragontail Mountains ventured as far west as Volenfell. The lofty halls of Rkundzelft seem to indicate that the Dwarves built it for some great purpose—but what?
====
891
Snakes and serpents of all sizes slither through the caves and passages of Serpent's Nest, including (if the rumors are to be believed) a trio of deadly lamias and a contingent of Scaled Court cultists.
====
892
The ruins known as Ilthag's Undertower serve as a training ground for the Iron Orcs' growing army of trolls, under the tutelage of Ilthag Ironblood.
====
893
Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard?
====
894
A valley surrounded by dozens of caves built into the valley walls, the Loth'Na Caverns contain numerous sites important to the ancient Nedes.
====
895
There have been reports of dreugh infesting the Dwarven ruins of Rkhardahrk. Impossible: how could a colony of dreugh survive so far from the sea?
====
896
Some caravans that enter Craglorn never leave it again. Others do make their way to the far borders—but "under new management." The new proprietors are often members of the Greycloak gang, for such is their illicit business.
====
897
In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths.
====
898
It's unclear whether the original name of this site was lost, forgotten, or deliberately expunged from the historical record. If they know, the sands aren't telling.
====
899
Mtharnaz is one of the youngest known Dwarven ruins. Indeed, it was still under construction when the Dwemer disappeared.
====
900
Undead overrun the Howling Sepulchers, a windswept burial grounds once sacred to the ancient Nedes.
====
901
It's said the Ayleids built a citadel at Balamath because the site is a natural juncture point where it is easy to pass between worlds. This story may have attracted the order of renegade conjurers who currently occupy it.
====
902
Scorpions and snakes infest this ancient Nedic ruin, making it a perfect location for the Scaled Court's forces to occupy.
====
903
The Iron Orcs have turned these ruins into the primary stronghold for their chieftain, Braadoth, the Ophidian Exarch of Undulating Destruction.
====
904
The scholar Phrastus of Elinhir claims that "Zalgaz" is Old Nedic for "lizard lady." But his rival, Cinnabar of Taneth, dismisses this as "A reeking load of guarwash."
====
905
"Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh
====
906
"The Offices of the Hunt, which the Huntsmen, Master, and Hounds are solemnly sworn to honor … states that the Hare must have a genuine chance to escape the Hunt, no matter how slim." —The Posting of the Hunt
====
907
"Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh
====
908
"Weep for Shada, tears of grief.
The endless years bring no relief."
     —Old Hammerfell Ballad
====
909
"The Seeker's Archive"—a curious name for something that appears to be a Yokudan temple. A dry, dusty draft seeps out from beneath the door, bearing the scent of a thousand, thousand libraries ….
====
910
The sewers beneath Elinhir were the greatest public work undertaken during the administration of Governor Pomptinus, who oversaw the region for the Second Empire from 1E 2820 to 2852.
====
911
The water swirling through the ancient structure and the darkness of the ruined depths hide a multitude of secrets within this forgotten Nedic temple.
====
912
The ancient city of Skyreach extended around, through, and beneath the Dragontail Mountains. One theory suggests the ancient Nedes took shelter in the ruined section known as the Hold when the Yokudans invaded.
====
913
Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power.
====
914
The ancient Nedes interred the dead of Skyreach within the massive chambers and passages beneath the city, both commoners and nobles alike.
====
915
This ancient Nedic temple, located in the depths of the Loth'Na Caverns, has been appropriated by agents of Regent Cassipia and the Scaled Court.
====
916
The highest section of the Skyreach ruins, Skyreach Pinnacle appears to have been some kind of Nedic summoning or experimentation chamber.
====
93
The Elder Scrolls Online: Tamriel Unlimited user interface can be toggled between the In-Game View and the Player Menu by pressing <<1>>.

In-Game View provides the player with an Aiming Reticule, Navigational Compass, Quest Tracker, and Ability Bar. 

The Player Menu offers the player important information about their characters. In this menu the player has access to their Inventory, Character Stats and Skills, Journal and various Social Menus.
====
99
Please note that you must type the character's full name, and it must be followed by a comma.

The same commands may be used to send a tell or whisper to a player using their UserID, but you must place an @ symbol in front of the UserID itself.
====
102
Sneaking reduces the chance that non-player characters and hostiles will detect you.
Sneaking allows you to gain critical strikes on hostiles while you are undetected.
Sneaking will consume Stamina while your character is moving.
====
104
•	Press the <<1>> key to access the Character Window to spend Attribute Points

•	Press the <<2>>  key to access the Skills Window to spend Skill Points
====
106
When you have a Skill Point available to spend, access the Skills Menu by pressing the <<1>> key. The abilities that are currently available for purchase will have a plus sign next to their ability icon.  To spend a Skill Point to purchase an ability, simply click the plus symbol, then press the <<2>> key to confirm that you wish to  unlock that ability.
====
108
You can view your character's currently equipped items on the left side of the inventory screen.
====
109
Equipping and using a weapon will increase your skill with that weapon type over time, unlocking new abilities that can be used while that weapon type is equipped.
====
110
Keep in mind that your equipped armor will suffer a durability loss if your character is killed. This can be restored by going to a merchant and repairing your armor, or by using a repair kit.
====
118
Charging Magic Weapons
Select a magical weapon on your inventory screen. Press |t42:42:EsoUI/Art/Miscellaneous/icon_RMB.dds|t and choose Charge. Then select the filled Soul Gem you wish to use and press <<1>> to charge the weapon. This costs a filled Soul Gem of the magic weapon's level range.

Revive Allies or Yourself
Reviving a fallen ally or yourself costs a filled Soul Gem matching your target's level range. You do not need a Soul Gem to revive if you are Level 5 or below.
====
122
When an enemy is radiating gold, it is readying itself for a heavy attack. If this attack is successfully Blocked, the enemy will be knocked back and momentarily stunned, giving you the advantage on your next attack.
====
125
|cFFFFFF|ac
|t192:48:EsoUI/Art/tutorial/Examples/Help-StatusBars-Magicka_Full.dds|t       Full        |t192:48:EsoUI/Art/tutorial/Examples/Help-StatusBars-Stamina_Full.dds|t

|t192:48:EsoUI/Art/tutorial/Examples/Help-StatusBars-Magicka_Half.dds|tExpending|t192:48:EsoUI/Art/tutorial/Examples/Help-StatusBars-Stamina_Half.dds|t

|t192:48:EsoUI/Art/tutorial/Examples/Help-StatusBars-Magicka_Empty.dds|t  Depleted  |t192:48:EsoUI/Art/tutorial/Examples/Help-StatusBars-Stamina_Empty.dds|t
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127
Dodge Rolling also allows you to escape from many effects that immobilize you.
====
128
To discover which of your abilities have Synergies that your group members can take advantage of, read your ability descriptions carefully.
====
130
Once another player accepts your invitation, each of your UserIDs will appear in the other player's list of contacts.

 • To access the Contacts Menu press the <<1>> key 

It is important to understand that your friendship is at the player level, not the character level. This means that you will be able to see and contact your friend no matter what character either of you is currently playing.
====
134
In Cyrodiil, your combat proficiency will be adjusted so you can effectively participate in player vs. player combat with characters of higher levels, but you may still be at a disadvantage, since your skills and abilities will not have reached their full potential.
====
139
To exit a siege weapon, press the <<1>> key.
====
140
Once deployed, at least three players must remain with the ram to move it, but up to six players can assist; this will cause the ram to move faster and cause more damage.
====
141
A configuration option for the Cyrodiil map allows you to see areas already covered by allied forward camps.

An enemy's forward camp can be destroyed by nearing it and pressing the <<1>> key.
====
145
See the Bonuses section of the Alliance War tab for more information.
====
152
Players can expand the network of people they can trade with by joining large mercantile guilds. These are guilds whose membership focuses on the trading of goods.
====
154
Most content is restricted to smaller groups of 4 players, but some content will allow larger groups of up to 24 players
====
156
When an invited player receives an invitation to group up, they will need to press the <<1>> key to accept or the <<2>> key to decline the invitation.
====
157
Select the activity type and location of the content you wish to play with a group from the pull down menus. Only content appropriate to your character will be selectable. Press the <<1>> key to begin searching.
====
158
If your group is in a Dungeon or Alliance War activity, and a member leaves, the group leader will be presented with an option to find a new member by the system.
====
163
Most POIs will have a story or a portion of a story for your character to experience. Completing a story within a POI will often yield additional treasures and experience gains.
====
164
Some Dungeons are public, which means that you may encounter other players while adventuring there.

Other Dungeons will give you and your groupmates a private, instanced version. Private Dungeons are designed for 4 players.
====
165
When your character comes within range of an undiscovered Wayshrine it will be added to your network and appear on your map. If you approach and interact with a Wayshrine in the world, it will bring up a Wayshrine Map, allowing you to instantly travel to any previously discovered Wayshrine.
====
166
To travel using this method, press the <<1>> key to access your world map, then click on any previously discovered Wayshrine to which you wish to travel. A confirmation pop-up will appear, revealing the cost of traveling to that Wayshrine and giving you the option to accept or cancel.
====
168
Releasing to a Wayshrine will resurrect your character at the nearest Wayshrine, but your armor will suffer a durability loss from the failed encounter.

Reviving requires a full Soul Gem, and it will bring your character back to life in the same location where you died. Your armor will still suffer durability loss from the failed encounter upon reviving.
====
169
To restore Durability to an item you must get it repaired by a merchant. You can also purchase Repair Kits to carry with you into combat, in case a merchant is not conveniently available. To use a Repair Kit, simply right-click a damaged item and select "Repair."
====
171
It is not necessary to purchase or equip a fishing pole. Every character already has one. Your fishing pole automatically becomes active when you attempt to fish. You will, however, be required to collect or purchase bait. 

When you have bait in your inventory, you can see it by using the Consumables filter. Bugs, worms, and guts are common bait.
====
172
Skillful fishermen will learn to use the optimal bait for the type of fish they are trying to catch.
====
173
Although there are many stables throughout Tamriel, not all have Stable Masters. Search stables in major cities to locate a Stable Master.
====
174
Visiting a Stable Master will allow your character to take Riding Lessons. Riding Lessons will allow your character to increase their Speed, Stamina, and Carry Capacity attributes in the area of mount riding.
====
176
All reagents have hidden traits which determine a products effects. Similar traits from different reagents must be stacked to bring out their magical qualities. Each trait can be countered by another trait, and if the wrong reagents are mixed together they might cancel each other out. A skilled Alchemist experiments to find reagent combinations that offer the best results.

Poisons that are crafted with positive effects, such as Restore Health, will drain that effect from the target to enhance the poisoner.
====
177
A skilled Blacksmith will always seek to learn new techniques to better their skills at the forge. Finding special crafting books is the key to learning new racial styles, and researching traits allows for the creation of higher quality weapons and armor.
====
178
Skilled Clothiers are always seeking to learn new techniques to better their skills at the tannin table. Finding special crafting books is the key to learning new racial styles, and researching traits allows for the creation of higher quality clothing and armor.
====
179
Enchanters create glyphs by combining runes of three different types: Potency, Aspect and Essence. Potency will determine the required level and strength of the resulting glyph, Aspect will determine its quality, and Essence will determine its magical effect. A skilled Enchanter will collect and combine any runes he finds in an effort to decipher their hidden language and unlock their magical properties.
====
180
When a Provisioner finds a new recipe they can learn it by using it from their inventory. This action will add it to their recipe book.

Provisioners create known food and drinks by utilizing one of the many usable cooking fires found throughout the world.

Foods give long term boosts to Health, Magicka or Stamina while Drinks improve their recovery rates.
====
181
Skilled Woodworkers are always seeking to learn new techniques to better their skills at the mill. Finding special crafting books is the key to learning new racial styles, while researching traits allows for the creation of higher quality staves and shields.
====
182
Choose a material to craft using the left and right arrow buttons, and the plus and minus buttons below the material to choose the level of the item you wish to craft. 

Select a racial style for the item using the left and right arrow buttons. Initially, you will only be able to craft in the racial style of your character, but other racial styles can be unlocked. 

Select a trait to add one of a variety of available enhancements to your item. Researching will unlock new traits.
====
183
Double-click on the item you wish to improve and it will appear in the "Improve" slot in the center of the screen. The improvement material needed to improve the selected item's quality will appear beside it. Click the plus button beneath it to increase the amount, which will increase the chance that the improvement will be successful. When you are satisfied, press the <<1>> key to commit to the improvement.
====
184
To extract from an item, click the  Deconstruct icon on the top bar of the crafting menu. Then, select the category of item you wish to deconstruct. Double-click the item you wish to deconstruct, and press the <<1>> key to confirm the deconstruction. 
 
 • Deconstruction will destroy the item

To refine raw plants or scraps, click the Refine icon on the top bar of the crafting menu. Double-click the raw material you wish to refine, and press the <<1>> key to confirm the refinement.
====
185
The research process takes time. This time will increase when multiple traits have been researched for a specific trait research line.
====
186
Guilds in Campaigns:
Each of your characters and any guilds you may be in are committed to a campaign. Characters can be moved to another campaign or a character can fight in another campaign as a guest.

Guild leaders can manage the campaign assignment of the guild they lead. Members can join this campaign and take keeps and resources in the name of their guild.
====
187
When a group completes a Trial |t42:42:EsoUI/Art/Tutorial/POI_raidDungeon_complete.dds|t they will receive a |cFFFFFFVitality Bonus|r| based on how few times players revived.

Each week, a new Trial |t42:42:EsoUI/Art/Tutorial/POI_raidDungeon_complete.dds|t is randomly determined to be the Weekly Trial by the Undaunted. Once a week, when players complete the Weekly Trial, they receive a special reward.
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|ac
Normal
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_unitframe_01.dds|t
Scary
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_unitframe_02.dds|t
Hard
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_unitframe_03.dds|t
Deadly
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_unitframe_04.dds|t
|r
====
189
|ac
Damage Shield
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_damageShield.dds|t

Decreased Armor
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_decreaseArmor.dds|t

Increased Armor
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_increasedArmor.dds|t

Increased Power
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_increasePower.dds|t

Invulnerable
|t256:32:EsoUI/Art/Tutorial/tutorial_illo_invulnerable.dds|t
|r
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190
Dye Tools
•	The Paint Brush allows you to apply a dye to an individual dye slot on a single armor piece
•	The Paint Bucket allows you to apply a dye to the same slot across all equipped armor pieces
•	The Eraser Tool allows you to remove an applied dye from a dye slot
•	The Eye Dropper allows you to copy existing colors you've already applied to other dye slots
•	The Set Fill Tool allows you to apply colors to saved sets of your dye slots

Note: Dyeing a piece of armor binds it to your account.
====
191
You may hire a Guild Trader at a Guild Trader station if no other guild has purchased their services. If another guild owns the services of a Guild Trader you may place a blind bid to try to acquire them when they become available.

Bidding occurs throughout the week, but players may only bid on one Trader per cycle. If you acquire the services of a Trader through bidding, their services will be yours for one week's time. 

Remember: You must continue bidding on a Trader to retain their services.
====
192
Once a tabard design has been created, you can equip it by purchasing the tabard from your Guild Store. 

Note: You must have 10 members in your Guild to purchase tabards from your Guild Store.
====
194
As a member of this force, slay Molag Bal's minions in the Imperial City's six districts, or plumb the depths of the Imperial Sewers in search of treasure.

Be warned: enemy bannermen are everywhere, and they will sell their lives dearly.

During your adventures in the Imperial City, you will encounter a valuable new currency known as Tel Var Stones. Claim as many stones as you can to purchase powerful new items. Crush the Daedra, grow in power, and lead your Alliance to victory in the Imperial City.
====
195
|t32:32:EsoUI/Art/tutorial/champion_points_stamina_icon.dds|t The Thief - A Constellation Group devoted to Stamina and Utility.
 
|t32:32:EsoUI/Art/tutorial/champion_points_magicka_icon.dds|t  The Mage - A Constellation Group devoted to Magic and Offense.

|t32:32:EsoUI/Art/tutorial/champion_points_health_icon.dds|t The Warrior - A Constellation Group devoted to Health and Defense.
====
196
Spending Points:
Once inside the preferred Minor Constellation, points can be spent in the skills that have a "-" and "+" below them.

Each point spent in a Minor Constellation increases its rank. Once the Minor Constellation reaches a specific rank, passive abilities unlock for your character. If you respec your character, all passive abilities gained via rank in a specific Minor Constellation are lost until the appropriate number of points are reinvested.
====
198
Killing of Livestock: Slaying domesticated animals such as pigs, cows, goats, and guar is frowned upon.

Breaking and Entering: Breaking into locked houses found throughout Tamriel using lockpicks |t32:32:EsoUI/Art/Icons/lockpick.dds|t. These houses can be identified by the |cFF0000Unlock|r text.

Criminal Mischief: Several miscellaneous crimes like using forged documents and searching hidden panels fall under Criminal Mischief.
====
199
|t490:120:EsoUI/Art/tutorial/Infamy_PC-ZeroBounty_ZeroHeat.dds|t
|r

The Infamy Meter informs you of your debt to society. The actual price of your Bounty can be found on the left. The circular meter on the right indicates the intensity of the guards' pursuit. Red (|cFF0000Heat|r|) decays quickly, while white (|cFFFFFFBounty|r|) decays slowly. The cost of your bounty, in gold, is determined by the white section of the meter and your character's level.
====
200
Murder: Slaying an innocent citizen of Tamriel.
====
201
|r

Note that |cFF0000Heat|r|, the red part of the meter, decays faster than |cFFFFFFBounty|r|, the white part, but both decrease over time.
====
202
A Fence also allows you to launder |cFF0000stolen|r items for a small fee. Once a |cFF0000stolen|r item has been laundered, any evidence of a crime is removed and you may keep and use the item as you see fit. 

Carefully decide which |cFF0000stolen|r items to sell and launder, as a Fence has limited funds each day.

In addition, you can pay off your |cFFFFFFBounty|r| to a fence who will not confiscate your stolen goods like a Guard would. This also removes all |cFF0000Heat|r|.
====
203
If you pay your |cFFFFFFBounty|r| to a Guard or a Guard kills you, all the |cFF0000stolen|r items in your inventory are lost, along with the gold you owe for your |cFFFFFFBounty|r|. If you don't have enough gold to clear your |cFFFFFFBounty|r|, the Guard takes all the gold you're carrying and deducts it from your |cFFFFFFBounty|r|.
====
204
When you become |cFF0000KOS|r, your only option is to retreat until your |cFFFFFFBounty|r| and |cFF0000Heat|r| decrease. Any Guards you encounter while |cFF0000KOS|r will kill you, seize all |cFF0000stolen|r items from your inventory, and deduct whatever gold you are currently carrying from your |cFFFFFFBounty|r.

If you don't have enough gold to pay your entire |cFFFFFFBounty|r|, the Guard will take what you have on you, leaving the balance unpaid. Gold kept in Tamriel's banks cannot be taken by Guards.
====
205
Once a piece of Contraband has been sold, laundered, or consumed, the benefits remain with the character—even if you are later accosted or killed by a Guard.
====
206
Break Free will consume Stamina from your character.
====
207
A glow will appear on your character's Champion Bar in the color of the Constellation Group you are earning your next point in when you are Enlightened. (The image above depicts a character actively gaining Experience toward their Enlightenment Cap.)

Enlightenment is accumulated when you are offline. Your account can store up to 12 days of Enlightenment (1,200,000 points) at one time. Once any one of your characters expends Enlightenment, it is spent across your account.
====
208
Tel Var Stones gained from killing another player will be split equally among all players who contributed in the kill, with the remaining Tel Var Stones being distributed randomly to those same players. Should you be killed by one of Molag Bal's minions or another player, you will lose a percentage of your stones.
====
209
|ar
|t490:128:EsoUI/Art/Tutorial/Telvar_PC_Mid.dds|t          
|r

The above image depicts the Tel Var Counter growing towards the next multiplier. Please note the values depicted in the image above are not indicative of actual gameplay, and are only intended as an example. 

Tel Var Stones can be deposited with any Banker to prevent them from being stolen by other players.
====
210
This map depicts the entrances into Imperial City. To see if your alliance is eligible for entry through an entrance, mouse over it on your map <<1>>.

|cFFFFFFImperial City Dungeons:|r You can access the Imperial City Prison and White-Gold Tower group dungeons through fast travel by selecting the associated |t32:32:EsoUI/Art/Icons/mapKey/mapKey_groupInstance.dds|t icon on the Imperial City map. This can be done from outside of the Imperial City.
====
211
|cFFFFFFESO Plus|r
ESO Plus members enjoy a monthly allotment of Crowns to spend on Crown Store purchases, plus access to all of ESO's downloadable content for the duration of the membership. Subscribers also gain a 10% bonus to XP and gold gain, crafting research, inspiration, and access to the Craft Bag.

|cFFFFFFPurchasing Crowns|r
You can purchase Crowns from the in-game Crown Store by pressing the "Buy Crowns" button.
====
213
Account Upgrades will always apply to your entire Account. These include offerings such as "Any Race, Any Alliance", "Playable Imperial Race", items such as Mount, Pet, or Costumes.

Character Upgrades are purchasable on a character-by-character basis.
====
214
Crown Tri-Restoration Potions are best used from your character's Quickslot.
====
215
Costumes will override your character's attire visuals.

Skins will override your character's skin while keeping your physical features intact. 

Hats will override helmets or costume-related headgear. The "Hide Helmet" Gameplay Setting will hide Hats.

Polymorphs will override all your character's attire visuals, skin, hats, and physical features.
====
216
To craft items in the style of the Crafting Motif purchased, you must first acquire the Style Item for that Crafting Style. Some of these items are purchasable through the Crown Store, while others can be found in-game through Blacksmithing, Woodworking, and Clothing Store merchants. If you can't find the Style Item you are looking for, be sure to check a Guild Trader.
====
217
Each character has a set of Riding Skills that determine the Speed, Carry Capacity, and Stamina of your character while mounted. Any mount that is Set Active will inherit these Riding Skills.
====
219
As one of the king's invited champions, partake in every challenge and pleasure Orsinium has to offer. Perform missions for the king that help rebuild the city and negotiate the delicate balance of power between the clan strongholds and Kurog's court, delve into the intricacies of Orc culture and religion, and explore the expansive wilds of Wrothgar in search of fame, adventure, and treasure.
====
220
Other paths to Wrothgar include the gates in the neighboring territories of Stormhaven and Bangkorai, and you can also use the Wayshrine network to fast travel to Orsinium.
====
221
When you arrive, pick up the Maelstrom Arena quest from Fa-Nuit-Hen. Every time you enter the Arena you will be able to pick up where you left off on the quest. The quest is also repeatable, so you can experience Maelstrom Arena as often as you like.

Players who reach|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|tChampion 160 can compete for fame and glory on the Veteran Maelstrom Arena Leaderboards. Continuing from a saved quest disqualifies the current run from the Leaderboard.
====
222
Using |cFFFFFF/stuck|r will teleport you to the nearest wayshrine. You will be charged the normal cost for recalling to a wayshirne.

If you do not have enough |t16:16:EsoUI/Art/currency/currency_gold.dds|t , the remainder of your wallet will be charged.
====
223
Impale is a Synergy effect which is created by an ally using Dark Talons or one of its Morphs. By pressing <<1>>, you use Impale to deal additional damage to enemies affected by the Dark Talons.
====
224
New Thieves Guild Members will experience a new story in the land of Hew's Bane while unlocking new Thieves Guild abilities. 
Throughout Tamriel you will have new Justice Crimes to deal with: Trespassing and Criminal Mischief. 
You will have the chance to engage in Heists to steal treasures from around Tamriel as well as attempt to steal unique items to prove yourself a master thief. 
Gather your allies to enter a new trial, The Maw of Lorkhaj.
====
225
Go to the DLC section of the Collections page and accept the Thieves Guild quest. This will direct you to find Quen, a thief who is known to frequent Outlaw Refuges across Tamriel.
====
226
This is a trial that supports 12 players and can be played at normal and veteran difficulties.
====
227
|r

The first time you are seen trespassing your |cFFFFFFBounty|r| will increase. If you are witnessed committing a crime while trespassing your |cFFFFFFBounty|r| will increase.

Leaving a trespass area will cause your Infamy Meter to function normally.
====
228
Conduit is a Synergy effect created by a Sorcerer ally using Lightning Splash or one of its Morphs. By pressing <<1>>, you use Conduit to deal additional damage to enemies affected by the Lightning Splash.
====
229
Spawn Broodlings is a Synergy effect  created by an ally using Trapping Webs from the Undaunted skill line. By pressing <<1>>, you use Spawn Broodlings to deal additional damage to your target and summon two broodling spiders to attack it.
====
230
Black Widows is a Synergy effect  created by an ally using Shadow Silk from the Undaunted skill line. By pressing <<1>>, you use Black Widows to deal additional damage to your target and summon two black widow spiders to attack it. Black widow spiders have a small chance to poison their target.
====
231
Radiate is a Synergy effect created by an ally using Inner Fire or one of its Morphs from the Undaunted skill line. By pressing <<1>>, you use Radiate to deal additional damage to your target followed by additional damage to enemies in a small radius around your target.
====
232
Soul Leech is a Synergy effect created by a Nightblade ally using Soul Shred or one of its Morphs. By pressing <<1>>, you use Soul Leech to deal additional damage to the nearest enemy in a small radius near you and heal yourself for the amount of damage caused.
====
233
Shackle is a Synergy effect created by a Dragonknight ally using Dragonknight Standard or one of its Morphs. By pressing <<1>>, you use Shackle to immobilize and deal additional damage to enemies within the Dragonknight Standard's area of effect.
====
234
Supernova is a Synergy effect created by a Templar ally using Nova or its Solar Disturbance Morph. By pressing <<1>>, you use Supernova to deal additional damage to nearby enemies, knocking them down and stunning them.
====
235
Gravity Crush is a Synergy effect created by a Templar ally using Solar Prison. By pressing <<1>>, you use Gravity Crush to deal additional damage to nearby enemies, knocking them down and stunning them.
====
236
Arachnophobia is a Synergy effect created by an ally using Tangling Webs from the Undaunted skill line. By pressing <<1>>, you use Arachnophobia to fear your enemy and to deal additional damage to them. Arachnophobia also summons two broodling spiders to attack your target.
====
237
Combustion is a Synergy effect created by an ally using Necrotic Orb from the Undaunted skill line. By pressing <<1>>, you use Combustion to deal additional damage to enemies affected near you, as well as restoring Magicka per enemy hit by the Necrotic Orb.
====
238
Magicka Combustion is a Synergy effect created by an ally using Mystic Orb from the Undaunted skill line. By pressing <<1>>, you use Magicka Combustion to deal additional damage to enemies affected near you, as well as restoring Magicka per enemy hit by the Mystic Orb immediately and for a short time.
====
239
Healing Combustion is a Synergy effect  created by an ally using Energy Orb from the Undaunted skill line. By pressing <<1>>, you use Healing Combustion to heal nearby allies and to restore Magicka over time based on the number of enemies hit by the Energy Orb.
====
240
Blood Funnel is a Synergy effect created by an ally using Blood Altar or its Morph Sanguine Altar from the Undaunted skill line. By pressing <<1>>, you use Blood Funnel to heal yourself immediately. Blood Funnel is only available if you are low on Health.
====
241
Blood Feast is a Synergy effect created by an ally using Overflowing Altar from the Undaunted skill line. By pressing <<1>>, you use Blood Feast to heal yourself immediately. Blood Feast is only available if you are low on Health.
====
242
Hidden Refresh is a Synergy effect created by a Nightblade ally using Consuming Darkness or its Morphs. By pressing <<1>>, you use Hidden Refresh to heal yourself immediately, increasing your move speed as well as briefly going into stealth. Hidden Refresh is only available if you are low on health.
====
243
Purify is a Synergy effect created by a Templar ally using Cleansing Ritual or its Morphs. By pressing <<1>>, you use Purify to immediately heal and remove harmful effects from yourself. Purify only becomes available if you have a harmful effect on you.
====
244
Blessed Shards is a Synergy effect created by a Templar ally using Spear Shards or its Morphs. By pressing <<1>>, you use Blessed Shards to restore some of your Stamina immediately and more Stamina over the next few seconds.
====
245
Bone Wall is a Synergy effect created by an ally using Bone Shield or its morph Spiked Bone Shield from the Undaunted skill line. By pressing <<1>>, you use Bone Wall to gain a Damage Shield.
====
246
Spinal Surge is a Synergy effect created by an ally using Bone Surge from the Undaunted skill line. By pressing <<1>>, you use Spinal Surge to gain a Damage Shield and Minor Vitality.
====
247
Charged Lightning is a Synergy effect  created by a Sorcerer ally using Summon Storm Atronach or one of its morphs. By pressing <<1>>, you use Charged Lightning to give a Major Berserk buff to you and the atronach, increasing the damage of all your attacks.
====
249
Feeding Frenzy is a Synergy effect  created by a Werewolf ally using Piercing Howl or one of its Morphs. By pressing <<1>>, you use Feeding Frenzy, increasing your Light and Heavy attack damage.
====
250
You continue earning Champion Points  after reaching the Cap. Future updates will increase the Champion Point Cap, allowing you to spend any extra Champion Points you may have accrued before the Cap increase.
====
252
The Brotherhood is in need of someone with your talents. Travel to the Gold Coast, and carve your way into their good graces. Execute contracts, fulfill the Black Sacrament, and demonstrate the full impact of a knife in the dark.

As a member of the Dark Brotherhood, call upon the Blade of Woe to bring a swift end to unaware targets, and gain access to a new set of passives that summon forth the shadows of Sithis to obscure your dark deeds.
====
253
Go to the DLC tab of the Collections menu, and accept the "Voices in the Dark" quest from the Dark Brotherhood DLC section. This will lead you to the city of Anvil, in the Gold Coast. There, the Dark Brotherhood will extend an invitation to you—provided you prove yourself capable of ending a life in cold blood.

You can travel to Anvil via wayshrine, or by boat from the docks of Vulkhel Guard, Davon's Watch, or Daggerfall City.
====
254
Killing a target with the Blade of Woe has a chance to grant you Dried Blood or Tainted Blood, which can be used to craft gear in the Assassins League style.

The Blade of Woe can only be used on humanoids, cannot be used in Group Dungeons or in Trials, and cannot be used against certain powerful enemies.

Using the Blade of Woe does not prevent you from being witnessed by bystanders, so keep an eye on your surroundings!
====
255
|cFFFFFFINCOMING FORMATS|r
Damage: |cF5181C738|r
Critical Damage: |cF5181C1438!|r
Blocked Damage: |cF5181C458*|r
Damage Over Time: |cC91417123|r
Absorbed Damage: |c2BD422(738)|r
Crowd Control: |cC2BE9BSTUNNED|r
Healing: |c2BD422738|r
Critical Healing: |c2BD4221438!|r
Healing Over Time: |c21A11A123|r
====
256
You can retrieve items from the Craft Bag into your Inventory so you can trade them with players, put them in your Guild Bank, or sell them on a Guild Trader. During Loading Screens, any crafting resources in your Inventory are moved into your Craft Bag. 

If your ESO Plus membership lapses, you can still use, craft, and retrieve items from your Craft Bag, but you cannot add more materials to the Craft Bag.
====
259
Luminous Shard is a Synergy effect created by a Templar ally using the Spear Shards Morph Luminous Shards. By pressing <<1>>, you use a Luminous Shard to restore some of your Stamina immediately and more Stamina and Magicka over the next few seconds.
====
5023
Use Maulborn Commander's Rod
====
65
I'm quite busy, can't you see.
====
71
I've got a lot to do here.
====
74
I'm quite busy, can't you see.
====
101
Can't you see I'm innocent?
====
102
I didn't do anything wrong!
====
104
Can't you see I'm innocent?
====
105
I didn't do anything wrong!
====
107
Can't you see I'm innocent?
====
108
I didn't do anything wrong!
====
110
Can't you see I'm innocent?
====
111
I didn't do anything wrong!
====
113
Can't you see I'm innocent?
====
114
I didn't do anything wrong!
====
128
Come! Drink up! Forget your troubles!
====
137
Had a few while you were gone.
====
139
Hey! I started without you.
====
140
Had a few while you were gone.
====
142
Hey! I started without you.
====
143
Let's see what you're made of!
====
176
I'm a guard. Suspicion is my occupation.
====
177
When this shift's done, I could use a drink or three.
====
178
Don't draw a weapon unless you're done living.
====
203
I'm still alive...for the moment.
====
254
My sadness is...unbearable.
====
290
I'm still alive...for the moment.
====
380
Buying? Selling? I've got what you need!
====
386
Do you know where you're going?
====
434
She's crazier than a cat on skooma.
====
436
Every man has his price. Mine is five gold.
====
449
She's crazier than a cat on skooma.
====
451
Every man has his price. Mine is five gold.
====
464
She's crazier than a cat on skooma.
====
466
Every man has his price. Mine is five gold.
====
479
She's crazier than a cat on skooma.
====
481
Every man has his price. Mine is five gold.
====
578
I'm well enough to carry on.
====
580
It'll take a lot more than that to kill me.
====
589
Ysgramor, give me strength!
====
593
Let me relieve you of the burden of wealth.
====
594
Let's have it.  All of it.
====
35
How may I be of assistance?
====
65
Work builds character, they say.
====
71
Too much to do and too little time.
====
74
Work builds character, they say.
====
103
Just wait until I am free...
====
128
I'll apologize now...for what happens later.
====
129
I've got mine. Where's yours?
====
130
I'll have what I'm having.
====
131
I'll apologize now...for what happens later.
====
132
I've got mine. Where's yours?
====
133
I'll have what I'm having.
====
134
I'll apologize now...for what happens later.
====
135
I've got mine. Where's yours?
====
136
I'll have what I'm having.
====
137
You return! Drink with me!
====
139
You're back! Let's drink to it!
====
140
You return! Drink with me!
====
142
You're back! Let's drink to it!
====
143
You think yourself worthy?
====
145
Well, what do we have here?
====
176
I've been at my post for so long, I can barely stand.
====
177
Keep your voice down. I had too much to drink last night.
====
178
You should move on before I lose my patience.
====
203
You're back! I feared I wouldn't last.
====
209
I'm hurt. Can you help me?
====
254
I don't know if I can go on.
====
278
How may I be of assistance?
====
290
You're back! I feared I wouldn't last.
====
341
You arrived in the nick of time.
====
353
How may I be of assistance?
====
365
Something I can do for you?
====
368
How may I be of assistance?
====
386
You're going the wrong way!
====
394
You, there. Watch yourself.
====
434
I tried to read that book. The covers were too far apart.
====
435
I don't have to explain something I never said!
====
436
I tried to read that book. The covers were too far apart.
====
450
I don't have to explain something I never said!
====
451
I tried to read that book. The covers were too far apart.
====
465
I don't have to explain something I never said!
====
466
I tried to read that book. The covers were too far apart.
====
480
I don't have to explain something I never said!
====
481
I tried to read that book. The covers were too far apart.
====
575
I'm...going to need a minute...
====
576
I'm wounded...but I'll be alright.
====
580
Well that's going to leave a scar.
====
593
Your purse, if you please.
====
595
Your gold or your life. Or maybe both.
====
2
You won't hurt me, will you?
====
20
Are you going to add to my problems?
====
35
Your custom is welcome here!
====
36
You've come to the right place!
====
47
Your custom is welcome here!
====
48
You've come to the right place!
====
65
I've got a lot to do here.
====
71
I was meant for better than this.
====
72
Feels like I've been at this forever.
====
73
I should sleep like a log tonight.
====
74
I've got a lot to do here.
====
92
Oh please...somebody come!
====
102
Listen to me! Hear me out!
====
103
Someone will pay for this.
====
105
Listen to me! Hear me out!
====
106
Someone will pay for this.
====
108
Listen to me! Hear me out!
====
109
Someone will pay for this.
====
111
Listen to me! Hear me out!
====
112
Someone will pay for this.
====
114
Listen to me! Hear me out!
====
115
Someone will pay for this.
====
129
You'll listen to me, right?
====
130
You know...uh...nevermind.
====
132
You'll listen to me, right?
====
133
You know...uh...nevermind.
====
135
You'll listen to me, right?
====
136
You know...uh...nevermind.
====
176
Let me guess. Someone picked your pocket?
====
177
Speak softly. Last night's revelry is today's headache.
====
178
It's not my job to answer foolish questions.
====
197
Oh please...somebody come!
====
278
Your custom is welcome here!
====
279
You've come to the right place!
====
353
Your custom is welcome here!
====
354
You've come to the right place!
====
368
Your custom is welcome here!
====
369
You've come to the right place!
====
371
Your custom is welcome here!
====
372
You've come to the right place!
====
374
Your custom is welcome here!
====
375
You've come to the right place!
====
377
Your custom is welcome here!
====
378
You've come to the right place!
====
434
I never tell the truth to those unworthy of it.
====
435
The only fish that go with the river's flow are the dead ones.
====
436
Keep it down. You'll wake the dead!
====
449
I never tell the truth to those unworthy of it.
====
450
The only fish that go with the river's flow are the dead ones.
====
451
Keep it down. You'll wake the dead!
====
464
I never tell the truth to those unworthy of it.
====
465
The only fish that go with the river's flow are the dead ones.
====
466
Keep it down. You'll wake the dead!
====
479
I never tell the truth to those unworthy of it.
====
480
The only fish that go with the river's flow are the dead ones.
====
481
Keep it down. You'll wake the dead!
====
575
You'll have to make do with out me...
====
576
You must carry on without me...
====
14
Are you going to add to my problems?
====
20
I hope you're not bringing more trouble.
====
32
You're getting quite a reputation!
====
37
You've brought your loot to the right place.
====
44
You're getting quite a reputation!
====
48
Tried our local spirits yet?
====
49
Fighting's thirsty work, eh?
====
65
Too much to do and too little time.
====
71
This is becoming tiresome.
====
72
It's always the same, day after day.
====
73
I've had just about enough of this.
====
74
Too much to do and too little time.
====
89
You're getting quite a reputation.
====
101
You must see that I don't belong here.
====
125
You're getting quite a reputation!
====
134
Where is it? I just had it. Uh-oh...
====
135
Vampires are most certainly real. I married one.
====
155
You're getting quite a reputation.
====
236
You're getting quite a reputation!
====
335
You're getting quite a reputation.
====
350
You're getting quite a reputation!
====
353
Listen well, I can teach you.
====
354
Let me help you better yourself.
====
355
Listen up and learn something.
====
416
You're getting quite a reputation.
====
434
Sometimes a little lie saves a ton of explanation.
====
435
You do not want to get on my bad side, trust me.
====
436
Ysmir's beard! What is that terrible smell?
====
449
Sometimes a little lie saves a ton of explanation.
====
450
You do not want to get on my bad side, trust me.
====
451
Ysmir's beard! What is that terrible smell?
====
464
Sometimes a little lie saves a ton of explanation.
====
465
You do not want to get on my bad side, trust me.
====
466
Ysmir's beard! What is that terrible smell?
====
479
Sometimes a little lie saves a ton of explanation.
====
480
You do not want to get on my bad side, trust me.
====
481
Ysmir's beard! What is that terrible smell?
====
14
I hope you're not bringing more trouble.
====
20
You're going to brave my wrath?
====
21
You do *not* want to cross me.
====
23
You're going to brave my wrath?
====
24
You do *not* want to cross me.
====
48
You name it, I'll pour it.
====
50
Won't you take pity on me?
====
72
Two steps forward, two steps back.
====
134
I believe I'll have another.
====
434
Everybody will get their cut...all in good time.
====
435
I'll keep on killing till the score is paid.
====
436
Everybody will get their cut...all in good time.
====
464
The incense must remain burning at all times.
====
465
Recite the incantation thrice, then kneel.
====
466
Prepare the sacrifice. It is time!
====
479
The incense must remain burning at all times.
====
480
Recite the incantation thrice, then kneel.
====
481
Prepare the sacrifice. It is time!
====
14
You're going to brave my wrath?
====
15
You do *not* want to cross me.
====
17
You're going to brave my wrath?
====
18
You do *not* want to cross me.
====
134
What do you mean 'keep your voice down'?
====
434
You pull your sword, you better be ready to kill someone.
====
435
We've got one chance to get this right.
====
436
You pull your sword, you better be ready to kill someone.
====
464
We summon and control you, Daedra. Obey us.
====
466
Dremora can only be controlled through complex oaths and contracts.
====
479
In the name of Molag Bal, we serve.
====
481
Coldharbour beckons, Nirn obeys.
====
200
Oh please...somebody come!
====
65
I'm quite busy, can't you see.
====
71
I've got a lot to do here.
====
74
I'm quite busy, can't you see.
====
101
I didn't do anything wrong!
====
103
Can't you see I'm innocent?
====
104
I didn't do anything wrong!
====
106
Can't you see I'm innocent?
====
107
I didn't do anything wrong!
====
109
Can't you see I'm innocent?
====
110
I didn't do anything wrong!
====
112
Can't you see I'm innocent?
====
113
I didn't do anything wrong!
====
115
Can't you see I'm innocent?
====
130
Come! Drink up! Forget your troubles!
====
137
I know you from somewhere...
====
145
Let's see what you're made of!
====
176
After all's said and done, more's said than done.
====
177
I haven't killed anybody all month. Shame.
====
178
Do I look like an information broker?
====
203
I'm so grateful you've returned.
====
254
It's more than I can bear.
====
255
I'm miserable. Just...miserable.
====
256
There seems no end to woe.
====
257
It's more than I can bear.
====
258
I'm miserable. Just...miserable.
====
259
There seems no end to woe.
====
260
It's more than I can bear.
====
261
I'm miserable. Just...miserable.
====
262
There seems no end to woe.
====
263
It's more than I can bear.
====
264
I'm miserable. Just...miserable.
====
265
There seems no end to woe.
====
266
It's more than I can bear.
====
267
I'm miserable. Just...miserable.
====
268
There seems no end to woe.
====
290
I'm so grateful you've returned.
====
380
Buying? Selling? I've got what you need!
====
386
Do you know where you're going?
====
392
Don't give me any trouble.
====
434
Ha! That's not a stew pot, it's my laundry!
====
579
It'll take a lot more than that to kill me.
====
580
I'm well enough to carry on.
====
588
Steel and stone! I need help!
====
591
May your kills be quick and many.
====
593
Let's have it.  All of it.
====
595
Let me relieve you of the burden of wealth.
====
37
How may I be of assistance?
====
65
Work builds character, they say.
====
71
Too much to do and too little time.
====
74
Work builds character, they say.
====
102
Just wait until I am free...
====
128
I've got mine. Where's yours?
====
129
I'll have what I'm having.
====
130
I'll apologize now...for what happens later.
====
131
I've got mine. Where's yours?
====
132
I'll have what I'm having.
====
133
I'll apologize now...for what happens later.
====
134
I've got mine. Where's yours?
====
135
I'll have what I'm having.
====
136
I'll apologize now...for what happens later.
====
144
Well, what do we have here?
====
145
You think yourself worthy?
====
176
Expect the worst, and you can only be pleasantly surprised.
====
177
I've killed men just for loitering. I thought you should know.
====
178
I'm so tired of answering dumb questions.
====
203
You're back! I didn't think I'd make it.
====
209
I'll make it. Don't you worry.
====
254
I don't know if I can go on.
====
280
How may I be of assistance?
====
290
You're back! I didn't think I'd make it.
====
341
You arrived in the nick of time.
====
355
How may I be of assistance?
====
365
Something I can do for you?
====
370
How may I be of assistance?
====
386
You're going the wrong way!
====
434
I don't have to explain something I never said!
====
435
I tried to read that book. The covers were too far apart.
====
436
I don't have to explain something I never said!
====
450
I tried to read that book. The covers were too far apart.
====
451
I don't have to explain something I never said!
====
465
I tried to read that book. The covers were too far apart.
====
466
I don't have to explain something I never said!
====
480
I tried to read that book. The covers were too far apart.
====
481
I don't have to explain something I never said!
====
575
I'm wounded...but I'll be alright.
====
577
I'm...going to need a minute...
====
579
Well that's going to leave a scar.
====
594
Your gold or your life. Or maybe both.
====
595
Your purse, if you please.
====
2
You won't hurt me, will you?
====
22
Are you going to add to my problems?
====
35
You've come to the right place!
====
37
Your custom is welcome here!
====
47
You've come to the right place!
====
49
Your custom is welcome here!
====
65
I've got a lot to do here.
====
71
Feels like I've been at this forever.
====
72
I should sleep like a log tonight.
====
73
I was meant for better than this.
====
74
I've got a lot to do here.
====
101
Listen to me! Hear me out!
====
102
Someone will pay for this.
====
104
Listen to me! Hear me out!
====
105
Someone will pay for this.
====
107
Listen to me! Hear me out!
====
108
Someone will pay for this.
====
110
Listen to me! Hear me out!
====
111
Someone will pay for this.
====
113
Listen to me! Hear me out!
====
114
Someone will pay for this.
====
128
You'll listen to me, right?
====
129
You know...uh...nevermind.
====
131
You'll listen to me, right?
====
132
You know...uh...nevermind.
====
134
You'll listen to me, right?
====
135
You know...uh...nevermind.
====
176
Safe roads, soft beds and full flagons to you!
====
177
Any troublemakers will have to answer to *me*.
====
178
I'm so tired of rumormongers. Keep walking.
====
209
Wounded badly...losing strength...
====
278
You've come to the right place!
====
280
Your custom is welcome here!
====
353
You've come to the right place!
====
355
Your custom is welcome here!
====
365
You've come to the right place!
====
370
Your custom is welcome here!
====
371
You've come to the right place!
====
373
Your custom is welcome here!
====
374
You've come to the right place!
====
376
Your custom is welcome here!
====
377
You've come to the right place!
====
379
Your custom is welcome here!
====
434
What is that terrible smell?
====
435
I can't remember her name. The pretty one with the beard.
====
436
What is that terrible smell?
====
450
I can't remember her name. The pretty one with the beard.
====
451
What is that terrible smell?
====
465
I can't remember her name. The pretty one with the beard.
====
466
What is that terrible smell?
====
480
I can't remember her name. The pretty one with the beard.
====
481
What is that terrible smell?
====
575
You must carry on without me...
====
577
You'll have to make do with out me...
====
16
Are you going to add to my problems?
====
22
I hope you're not bringing more trouble.
====
34
You're getting quite a reputation!
====
35
That coin pouch looks heavy...
====
36
You've brought your loot to the right place.
====
46
You're getting quite a reputation!
====
48
Some mead is what you need!
====
49
Some sujamma should set you right.
====
65
Too much to do and too little time.
====
71
It's always the same, day after day.
====
72
I've had just about enough of this.
====
73
This is becoming tiresome.
====
74
Too much to do and too little time.
====
91
You're getting quite a reputation.
====
103
You must see that I don't belong here.
====
127
You're getting quite a reputation!
====
135
Why can't I buy it by the keg?
====
136
Took my last coin, the son of a guar.
====
157
You're getting quite a reputation.
====
238
You're getting quite a reputation!
====
337
You're getting quite a reputation.
====
352
You're getting quite a reputation!
====
353
Let me help you better yourself.
====
354
Listen up and learn something.
====
355
Listen well, I can teach you.
====
418
You're getting quite a reputation.
====
434
Only the dead will see an end to this war.
====
435
You can't swing a dead cat around here. I got in trouble for that.
====
436
Only the dead will see an end to this war.
====
450
You can't swing a dead cat around here. I got in trouble for that.
====
451
Only the dead will see an end to this war.
====
465
You can't swing a dead cat around here. I got in trouble for that.
====
466
Only the dead will see an end to this war.
====
480
You can't swing a dead cat around here. I got in trouble for that.
====
481
Only the dead will see an end to this war.
====
16
I hope you're not bringing more trouble.
====
20
You do *not* want to cross me.
====
22
You're going to brave my wrath?
====
23
You do *not* want to cross me.
====
25
You're going to brave my wrath?
====
50
Won't you take pity on me?
====
71
Two steps forward, two steps back.
====
134
I believe I'll have another.
====
135
All this drinking is thirsty work!
====
136
I believe I'll have another.
====
434
I'll keep on killing till the score is paid.
====
435
Everybody will get their cut...all in good time.
====
436
I'll keep on killing till the score is paid.
====
464
Recite the incantation thrice, then kneel.
====
465
Prepare the sacrifice. It is time!
====
466
By the powers of darkness, I invoke thee.
====
479
Recite the incantation thrice, then kneel.
====
480
Prepare the sacrifice. It is time!
====
481
By the powers of darkness, I invoke thee.
====
14
You do *not* want to cross me.
====
16
You're going to brave my wrath?
====
17
You do *not* want to cross me.
====
19
You're going to brave my wrath?
====
434
We've got one chance to get this right.
====
435
You pull your sword, you better be ready to kill someone.
====
436
We've got one chance to get this right.
====
464
Dremora can only be controlled through complex oaths and contracts.
====
465
I submit to your will, Daedric masters.
====
466
We summon and control you, Daedra. Obey us.
====
479
Molag Bal, Lord of brutality, we praise your name.
====
65
I'm quite busy, can't you see.
====
71
I've got a lot to do here.
====
74
I'm quite busy, can't you see.
====
102
Can't you see I'm innocent?
====
103
I didn't do anything wrong!
====
105
Can't you see I'm innocent?
====
106
I didn't do anything wrong!
====
108
Can't you see I'm innocent?
====
109
I didn't do anything wrong!
====
111
Can't you see I'm innocent?
====
112
I didn't do anything wrong!
====
114
Can't you see I'm innocent?
====
115
I didn't do anything wrong!
====
129
Come! Drink up! Forget your troubles!
====
137
Hey! I started without you.
====
139
Had a few while you were gone.
====
140
Hey! I started without you.
====
142
Had a few while you were gone.
====
144
Let's see what you're made of!
====
176
You look alright, I suppose.
====
177
I've not seen you before, have I?
====
178
The only thing I truly dread is scale rot.
====
205
I'm still alive...for the moment.
====
254
The Moons send me nothing but woe.
====
256
I erect the spine of misery.
====
257
The Moons send me nothing but woe.
====
259
I erect the spine of misery.
====
260
The Moons send me nothing but woe.
====
262
I erect the spine of misery.
====
263
The Moons send me nothing but woe.
====
265
I erect the spine of misery.
====
266
The Moons send me nothing but woe.
====
268
I erect the spine of misery.
====
292
I'm still alive...for the moment.
====
380
Buying? Selling? I've got what you need!
====
386
Do you know where you're going?
====
434
Each one has his price. Mine is ten gold.
====
435
Every man has his price. Mine is ten gold.
====
436
She's crazier than a cat on skooma.
====
449
Each one has his price. Mine is ten gold.
====
450
Every man has his price. Mine is ten gold.
====
451
She's crazier than a cat on skooma.
====
464
Each one has his price. Mine is ten gold.
====
465
Every man has his price. Mine is ten gold.
====
466
She's crazier than a cat on skooma.
====
479
Each one has his price. Mine is ten gold.
====
480
Every man has his price. Mine is ten gold.
====
481
She's crazier than a cat on skooma.
====
578
It'll take a lot more than that to kill me.
====
579
I'm well enough to carry on.
====
590
May Zenithar watch over you.
====
594
Let me relieve you of the burden of wealth.
====
595
Let's have it.  All of it.
====
35
How can I meet your needs?
====
36
How may I be of assistance?
====
47
How can I meet your needs?
====
48
How may I be of assistance?
====
65
Work builds character, they say.
====
71
Too much to do and too little time.
====
74
Work builds character, they say.
====
101
Just wait until I am free...
====
128
I'll have what I'm having.
====
129
I'll apologize now...for what happens later.
====
130
I've got mine. Where's yours?
====
131
I'll have what I'm having.
====
132
I'll apologize now...for what happens later.
====
133
I've got mine. Where's yours?
====
134
I'll have what I'm having.
====
135
I'll apologize now...for what happens later.
====
136
I've got mine. Where's yours?
====
137
You're back! Let's drink to it!
====
139
You return! Drink with me!
====
140
You're back! Let's drink to it!
====
142
You return! Drink with me!
====
143
Well, what do we have here?
====
144
You think yourself worthy?
====
176
Just checking. Doing my duty.
====
177
It's a fine day for staying out of trouble.
====
178
Xuth, my membranes are arid. I could use a mug of Old Snake Sweat.
====
205
You're back! I feared I wouldn't last.
====
211
I'm hurt. Can you help me?
====
254
I don't know if I can go on.
====
278
How can I meet your needs?
====
279
How may I be of assistance?
====
292
You're back! I feared I wouldn't last.
====
341
You arrived in the nick of time.
====
353
How can I meet your needs?
====
354
How may I be of assistance?
====
365
Something I can do for you?
====
368
How can I meet your needs?
====
369
How may I be of assistance?
====
371
How can I meet your needs?
====
372
How may I be of assistance?
====
374
How can I meet your needs?
====
375
How may I be of assistance?
====
377
How can I meet your needs?
====
378
How may I be of assistance?
====
386
You're going the wrong way!
====
392
You, there. Watch yourself.
====
434
I tried to read that book. The covers were too far apart.
====
435
I don't have to explain something I never said!
====
436
I tried to read that book. The covers were too far apart.
====
450
I don't have to explain something I never said!
====
451
I tried to read that book. The covers were too far apart.
====
465
I don't have to explain something I never said!
====
466
I tried to read that book. The covers were too far apart.
====
480
I don't have to explain something I never said!
====
481
I tried to read that book. The covers were too far apart.
====
576
I'm...going to need a minute...
====
577
I'm wounded...but I'll be alright.
====
578
Well that's going to leave a scar.
====
593
Your gold or your life. Or maybe both.
====
594
Your purse, if you please.
====
2
You won't hurt me, will you?
====
21
Are you going to add to my problems?
====
36
Your custom is welcome here!
====
65
I've got a lot to do here.
====
71
I should sleep like a log tonight.
====
72
I was meant for better than this.
====
73
Feels like I've been at this forever.
====
74
I've got a lot to do here.
====
94
Oh please...somebody come!
====
101
Someone will pay for this.
====
103
Listen to me! Hear me out!
====
104
Someone will pay for this.
====
106
Listen to me! Hear me out!
====
107
Someone will pay for this.
====
109
Listen to me! Hear me out!
====
110
Someone will pay for this.
====
112
Listen to me! Hear me out!
====
113
Someone will pay for this.
====
115
Listen to me! Hear me out!
====
128
You know...uh...nevermind.
====
130
You'll listen to me, right?
====
131
You know...uh...nevermind.
====
133
You'll listen to me, right?
====
134
You know...uh...nevermind.
====
136
You'll listen to me, right?
====
177
Keep your nose clean and you'll have no trouble with me.
====
178
A little less drilling and a little more action would be nice.
====
199
Oh please...somebody come!
====
279
Your custom is welcome here!
====
365
You've come to the right place!
====
369
Your custom is welcome here!
====
434
When the new Mane rises, the Khajiit will leave the Dominion.
====
435
I never tell the truth to those unworthy of it.
====
436
Where is that half-witted reject of Sithis?
====
449
When the new Mane rises, the Khajiit will leave the Dominion.
====
450
I never tell the truth to those unworthy of it.
====
451
Where is that half-witted reject of Sithis?
====
464
When the new Mane rises, the Khajiit will leave the Dominion.
====
465
I never tell the truth to those unworthy of it.
====
466
Where is that half-witted reject of Sithis?
====
479
When the new Mane rises, the Khajiit will leave the Dominion.
====
480
I never tell the truth to those unworthy of it.
====
481
Where is that half-witted reject of Sithis?
====
576
You'll have to make do with out me...
====
577
You must carry on without me...
====
15
Are you going to add to my problems?
====
21
I hope you're not bringing more trouble.
====
33
You're getting quite a reputation!
====
35
Your goods are safe with me!
====
37
Your money is my business.
====
45
You're getting quite a reputation!
====
48
How about a decanter of sujamma?
====
49
Dry? I've got the cure for that.
====
65
Too much to do and too little time.
====
71
I've had just about enough of this.
====
72
This is becoming tiresome.
====
73
It's always the same, day after day.
====
74
Too much to do and too little time.
====
90
You're getting quite a reputation.
====
102
You must see that I don't belong here.
====
126
You're getting quite a reputation!
====
134
It's worse than having mudcrabs in your pants.
====
135
Spilled it all over himself, the fool!
====
136
Troubles dwindle with each drink.
====
156
You're getting quite a reputation.
====
237
You're getting quite a reputation!
====
336
You're getting quite a reputation.
====
351
You're getting quite a reputation!
====
353
I can show you the way to great glory.
====
354
Listen well, I can teach you.
====
355
I can show you the way to great glory.
====
417
You're getting quite a reputation.
====
434
Did you see that one's new bow? It is most fragrent!
====
435
Sometimes a little lie saves a ton of explanation.
====
436
Xuth! What is that terrible smell?
====
449
Did you see that one's new bow? It is most fragrent!
====
450
Sometimes a little lie saves a ton of explanation.
====
451
Xuth! What is that terrible smell?
====
464
Did you see that one's new bow? It is most fragrent!
====
465
Sometimes a little lie saves a ton of explanation.
====
466
Xuth! What is that terrible smell?
====
479
Did you see that one's new bow? It is most fragrent!
====
480
Sometimes a little lie saves a ton of explanation.
====
481
Xuth! What is that terrible smell?
====
15
I hope you're not bringing more trouble.
====
21
You're going to brave my wrath?
====
22
You do *not* want to cross me.
====
24
You're going to brave my wrath?
====
25
You do *not* want to cross me.
====
50
Won't you take pity on me?
====
73
Two steps forward, two steps back.
====
134
All this drinking is thirsty work!
====
135
I believe I'll have another.
====
353
Ready to begin your training?
====
434
Everybody will get their cut...all in good time.
====
435
I'll keep on killing till the score is paid.
====
436
Everybody will get their cut...all in good time.
====
464
By the powers of darkness, I invoke thee.
====
466
Recite the incantation thrice, then kneel.
====
479
By the powers of darkness, I invoke thee.
====
481
Recite the incantation thrice, then kneel.
====
15
You're going to brave my wrath?
====
16
You do *not* want to cross me.
====
18
You're going to brave my wrath?
====
19
You do *not* want to cross me.
====
135
What do you mean 'keep your voice down'?
====
434
You pull your sword, you better be ready to kill someone.
====
435
We've got one chance to get this right.
====
436
You pull your sword, you better be ready to kill someone.
====
464
I submit to your will, Daedric masters.
====
465
Dremora can only be controlled through complex oaths and contracts.
====
466
I submit to your will, Daedric masters.
====
479
Coldharbour beckons, Nirn obeys.
====
481
In the name of Molag Bal, we serve.
====
202
Oh please...somebody come!
====
71
I suppose I could use another break.
====
101
A grave miscarriage of justice!
====
102
Don't you know I'm innocent?
====
104
A grave miscarriage of justice!
====
105
Don't you know I'm innocent?
====
107
A grave miscarriage of justice!
====
108
Don't you know I'm innocent?
====
110
A grave miscarriage of justice!
====
111
Don't you know I'm innocent?
====
113
A grave miscarriage of justice!
====
114
Don't you know I'm innocent?
====
137
Care to join me for another?
====
145
I'll chop your head clean off.
====
176
Remember...he who has the quickest blade makes the rules.
====
177
I don't worry about the future. It'll be here soon enough.
====
178
Tell me...are Argonian maids really, you know...?
====
205
I'm no better than before.
====
254
I hardly remember what hope feels like.
====
256
I should drown my troubles in mead.
====
257
I hardly remember what hope feels like.
====
259
I should drown my troubles in mead.
====
260
I hardly remember what hope feels like.
====
262
I should drown my troubles in mead.
====
263
I hardly remember what hope feels like.
====
265
I should drown my troubles in mead.
====
266
I hardly remember what hope feels like.
====
268
I should drown my troubles in mead.
====
292
I'm no better than before.
====
341
I can hardly believe it...I'm free!
====
365
How may I be of assistance?
====
394
Cause any trouble and you'll be sorry.
====
434
Keep your weapons sharp and close.
====
572
Is there something you'd rather be doing?
====
575
Hang on...I'll be with you in a moment.
====
577
Go on...it's not as bad as it looks.
====
578
I'd rather not go through that again.
====
590
May the Ehlnofey honor you
====
591
Safe roads and good weather.
====
65
Progress is slow, but steady.
====
71
This work isn't going to do itself.
====
74
Progress is slow, but steady.
====
80
I thought no one would come.
====
128
I can't promise I'll remember any of this.
====
129
I hope you've got deep, loose pockets!
====
130
I need another drink like I need a head in the hole.
====
131
I can't promise I'll remember any of this.
====
132
I hope you've got deep, loose pockets!
====
133
I need another drink like I need a head in the hole.
====
134
I can't promise I'll remember any of this.
====
135
I hope you've got deep, loose pockets!
====
136
I need another drink like I need a head in the hole.
====
176
I forgive my enemies, but I never forget their names.
====
177
I'm going to live forever, or at least die trying.
====
178
I heard the Thalmor are feeding their troops on human flesh.
====
203
Welcome back! I'm...no better.
====
209
How...how bad does it look?
====
211
I'll be alright. I've had worse.
====
212
How...how bad does it look?
====
214
I'll be alright. I've had worse.
====
290
Welcome back! I'm...no better.
====
341
I'm free...and in your debt!
====
392
We don't like trouble here.
====
434
He hears voices in his head. Don't worry, they're good people.
====
435
Wasting time is an important part of life!
====
436
Bah. Morality is a fool's game.
====
449
He hears voices in his head. Don't worry, they're good people.
====
450
Wasting time is an important part of life!
====
451
Bah. Morality is a fool's game.
====
464
He hears voices in his head. Don't worry, they're good people.
====
465
Wasting time is an important part of life!
====
466
Bah. Morality is a fool's game.
====
479
He hears voices in his head. Don't worry, they're good people.
====
480
Wasting time is an important part of life!
====
481
Bah. Morality is a fool's game.
====
575
I'm wounded! I'm...down...
====
580
Well that was certainly fun.
====
594
Your gold, or your life's breath.
====
2
Things go from bad to worse.
====
20
Watch it...I am of a foul temper.
====
21
If it's not worth my time, keep moving.
====
22
You've got a lot of nerve, bothering me...
====
23
Watch it...I am of a foul temper.
====
24
If it's not worth my time, keep moving.
====
25
You've got a lot of nerve, bothering me...
====
32
Still among the living, I see!
====
65
I suppose I could use another break.
====
71
Again. And again. And again.
====
72
At least I'm getting something done.
====
73
A little help here would be nice.
====
74
I suppose I could use another break.
====
89
Still among the living, I see.
====
92
If someone would only help...
====
101
The injustice of it all...
====
125
Still among the living, I see!
====
129
You look like I could use a drink.
====
130
They should really make the mugs bigger.
====
132
You look like I could use a drink.
====
133
They should really make the mugs bigger.
====
135
You look like I could use a drink.
====
136
They should really make the mugs bigger.
====
155
Still among the living, I see.
====
176
That's a fine weapon you've got there.
====
177
Don't chase trouble or it will chase you.
====
178
I just had this armor cleaned. I miss the bloodstains already.
====
182
Still among the living, I see.
====
197
If someone would only help...
====
211
This is going to heal, right?
====
236
Still among the living, I see!
====
335
Still among the living, I see.
====
350
Still among the living, I see!
====
416
Still among the living, I see.
====
434
You can't be too careful when you're picking your enemies.
====
436
I try not to be superstitous. That brings bad luck.
====
449
You can't be too careful when you're picking your enemies.
====
451
I try not to be superstitous. That brings bad luck.
====
464
You can't be too careful when you're picking your enemies.
====
466
I try not to be superstitous. That brings bad luck.
====
479
You can't be too careful when you're picking your enemies.
====
481
I try not to be superstitous. That brings bad luck.
====
575
There were...too many of them!
====
14
Watch it...I am of a foul temper.
====
15
If it's not worth my time, keep moving.
====
16
You've got a lot of nerve, bothering me...
====
17
Watch it...I am of a foul temper.
====
18
If it's not worth my time, keep moving.
====
19
You've got a lot of nerve, bothering me...
====
22
On top of it all...here *you* are.
====
35
Trust me to hold your assets.
====
36
Help you with that coin pouch?
====
47
Here is an oasis of drink!
====
49
By the mug or by the pitcher?
====
65
This work isn't going to do itself.
====
71
Nothing to do but keep at it.
====
72
I'll be at this again tomorrow.
====
73
I'm never going to be finished.
====
74
This work isn't going to do itself.
====
92
Will no one come to my aid?
====
101
Will no one believe my story?
====
102
Why won't anybody believe me?
====
103
You can't keep me like this!
====
104
Will no one believe my story?
====
105
Why won't anybody believe me?
====
106
You can't keep me like this!
====
107
Will no one believe my story?
====
108
Why won't anybody believe me?
====
109
You can't keep me like this!
====
110
Will no one believe my story?
====
111
Why won't anybody believe me?
====
112
You can't keep me like this!
====
113
Will no one believe my story?
====
114
Why won't anybody believe me?
====
115
You can't keep me like this!
====
134
Oh, no. I dropped it again.
====
135
They don't call me 'mudcrab' for nothing.
====
136
I'm not crying. I've got something in both my eyes.
====
197
Will no one come to my aid?
====
353
Listen to the voice of experience.
====
354
I've got the experience you need.
====
355
Let's sharpen those skills, shall we?
====
368
Coins burning a hole in your pouch?
====
434
Did you meet the new commander?
====
436
I can't remember her name. The pretty one with the beard.
====
449
Did you meet the new commander?
====
451
I can't remember her name. The pretty one with the beard.
====
464
Did you meet the new commander?
====
466
I can't remember her name. The pretty one with the beard.
====
479
Did you meet the new commander?
====
481
I can't remember her name. The pretty one with the beard.
====
16
On top of it all...here *you* are.
====
22
You'd better not be bringing more trouble.
====
48
You look like you could use a drink.
====
49
Shor's bones! Have a drink!
====
71
Why do *I* have to do this?
====
73
What is the point of this?
====
134
Have you no shame? I don't!
====
135
I'd buy you a drink, but then there'd be one less for me.
====
136
Filled the whole bucket, he did!
====
353
There's much I can teach you.
====
368
I've got just what you need.
====
434
Did she fall asleep on watch again?
====
435
I don't like change, especially without my consent.
====
436
Did she fall asleep on watch again?
====
464
Bring me a hollowed-out skull.
====
465
Take the goblet of blood, and drink deep.
====
466
Bring me a hollowed-out skull.
====
480
Take the goblet of blood, and drink deep.
====
481
Bring me a hollowed-out skull.
====
16
You'd better not be bringing more trouble.
====
134
You look far too serious for this place.
====
135
Orcs don't scare me! Just...don't tell them I said so.
====
136
You look far too serious for this place.
====
434
We do not have to kill him after we rob him. He could have an accident.
====
435
We'll meet here after the job to split up the gold.
====
436
We do not have to kill him after we rob him. He could have an accident.
====
464
The altar must be cleansed before the Daedra can be summoned.
====
466
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
479
We honor the name of Coldharbour, the realm of our master.
====
481
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
200
If someone would only help...
====
200
Will no one come to my aid?
====
71
I suppose I could use another break.
====
101
Don't you know I'm innocent?
====
103
A grave miscarriage of justice!
====
104
Don't you know I'm innocent?
====
106
A grave miscarriage of justice!
====
107
Don't you know I'm innocent?
====
109
A grave miscarriage of justice!
====
110
Don't you know I'm innocent?
====
112
A grave miscarriage of justice!
====
113
Don't you know I'm innocent?
====
115
A grave miscarriage of justice!
====
137
Going to stay longer this time?
====
144
I'll chop your head clean off.
====
176
I bet if you spoke your mind, you'd be speechless.
====
177
You mind your business, I'll mind mine.
====
178
Let's all just keep our heads on our shoulders and our weapons in their sheaths.
====
203
I'm glad you're back. I grow weak.
====
254
I'm at the end of my rope.
====
256
The gods have abandoned me.
====
257
I'm at the end of my rope.
====
259
The gods have abandoned me.
====
260
I'm at the end of my rope.
====
262
The gods have abandoned me.
====
263
I'm at the end of my rope.
====
265
The gods have abandoned me.
====
266
I'm at the end of my rope.
====
268
The gods have abandoned me.
====
290
I'm glad you're back. I grow weak.
====
341
I can hardly believe it...I'm free!
====
365
How may I be of assistance?
====
436
Keep your weapons sharp and close.
====
574
Is there something you'd rather be doing?
====
576
Go on...it's not as bad as it looks.
====
577
Hang on...I'll be with you in a moment.
====
580
I'd rather not go through that again.
====
590
May Z'en's price be yours.
====
591
May your death be a good one.
====
65
Progress is slow, but steady.
====
71
This work isn't going to do itself.
====
74
Progress is slow, but steady.
====
80
I thought no one would come.
====
128
I hope you've got deep, loose pockets!
====
129
I need another drink like I need a head in the hole.
====
130
I can't promise I'll remember any of this.
====
131
I hope you've got deep, loose pockets!
====
132
I need another drink like I need a head in the hole.
====
133
I can't promise I'll remember any of this.
====
134
I hope you've got deep, loose pockets!
====
135
I need another drink like I need a head in the hole.
====
136
I can't promise I'll remember any of this.
====
176
Couple arrows short of a quiver, are you?
====
177
Just checking. Doing my duty.
====
178
Said your devotions to the Three today?
====
209
How can anything hurt so badly?
====
341
I'm free...and in your debt!
====
434
Bah. Morality is a fool's game.
====
435
He hears voices in his head. Don't worry, they're good people.
====
449
Bah. Morality is a fool's game.
====
450
He hears voices in his head. Don't worry, they're good people.
====
464
Bah. Morality is a fool's game.
====
465
He hears voices in his head. Don't worry, they're good people.
====
479
Bah. Morality is a fool's game.
====
480
He hears voices in his head. Don't worry, they're good people.
====
577
I'm wounded! I'm...down...
====
579
Well that was certainly fun.
====
593
Your gold, or your life's breath.
====
2
Things go from bad to worse.
====
20
Let's keep it short, shall we?
====
21
You're going to bother me *now*?
====
22
You going to test my patience too?
====
23
Let's keep it short, shall we?
====
24
You're going to bother me *now*?
====
25
You going to test my patience too?
====
34
Still among the living, I see!
====
65
I suppose I could use another break.
====
71
At least I'm getting something done.
====
72
A little help here would be nice.
====
73
Again. And again. And again.
====
74
I suppose I could use another break.
====
91
Still among the living, I see.
====
92
If only somebody would come...
====
103
The injustice of it all...
====
127
Still among the living, I see!
====
128
You look like I could use a drink.
====
129
They should really make the mugs bigger.
====
131
You look like I could use a drink.
====
132
They should really make the mugs bigger.
====
134
You look like I could use a drink.
====
135
They should really make the mugs bigger.
====
157
Still among the living, I see.
====
176
I bet you're all foam and no ale.
====
177
You look like trouble. Are you...trouble?
====
178
Duty to the Tribunal. All day long.
====
184
Still among the living, I see.
====
197
If only somebody would come...
====
238
Still among the living, I see!
====
337
Still among the living, I see.
====
352
Still among the living, I see!
====
418
Still among the living, I see.
====
577
There were...too many of them!
====
14
Let's keep it short, shall we?
====
15
You're going to bother me *now*?
====
16
You going to test my patience too?
====
17
Let's keep it short, shall we?
====
18
You're going to bother me *now*?
====
19
You going to test my patience too?
====
21
On top of it all...here *you* are.
====
37
Trust me to hold your assets.
====
48
Come get your hands around a mug!
====
65
This work isn't going to do itself.
====
71
I'll be at this again tomorrow.
====
72
I'm never going to be finished.
====
73
Nothing to do but keep at it.
====
74
This work isn't going to do itself.
====
101
Why won't anybody believe me?
====
102
You can't keep me like this!
====
103
Will no one believe my story?
====
104
Why won't anybody believe me?
====
105
You can't keep me like this!
====
106
Will no one believe my story?
====
107
Why won't anybody believe me?
====
108
You can't keep me like this!
====
109
Will no one believe my story?
====
110
Why won't anybody believe me?
====
111
You can't keep me like this!
====
112
Will no one believe my story?
====
113
Why won't anybody believe me?
====
114
You can't keep me like this!
====
115
Will no one believe my story?
====
134
Took my last coin, the bastard!
====
135
Took his head right off! Ha ha ha!
====
136
Praise the Three for sujamma, eh?
====
353
I've got the experience you need.
====
354
Let's sharpen those skills, shall we?
====
355
Listen to the voice of experience.
====
368
Coins burning a hole in your pouch?
====
434
Keep it down. You'll wake the dead!
====
435
Never trust an elf. Pointy-eared back stabbers!
====
436
Did you meet the new commander?
====
449
Keep it down. You'll wake the dead!
====
450
Never trust an elf. Pointy-eared back stabbers!
====
451
Did you meet the new commander?
====
464
Keep it down. You'll wake the dead!
====
465
Never trust an elf. Pointy-eared back stabbers!
====
466
Did you meet the new commander?
====
479
Keep it down. You'll wake the dead!
====
480
Never trust an elf. Pointy-eared back stabbers!
====
481
Did you meet the new commander?
====
15
On top of it all...here *you* are.
====
21
You'd better not be bringing more trouble.
====
48
What's your favorite guzzle?
====
72
What is the point of this?
====
73
Why do *I* have to do this?
====
134
I'd buy you a drink, but then there'd be one less for me.
====
135
Filled the whole bucket, he did!
====
136
Have you no shame? I don't!
====
355
There's much I can teach you.
====
368
I've got just what you need.
====
434
I don't like change, especially without my consent.
====
435
Did she fall asleep on watch again?
====
436
I don't like change, especially without my consent.
====
464
Take the goblet of blood, and drink deep.
====
465
Bring me a hollowed-out skull.
====
466
The ritual has begun. Prepare the sacrifice.
====
479
Take the goblet of blood, and drink deep.
====
480
Bring me a hollowed-out skull.
====
481
The ritual has begun. Prepare the sacrifice.
====
15
You'd better not be bringing more trouble.
====
134
Just because they're taller, they think they're better than us!
====
135
What do you mean 'that's enough'?
====
434
We'll meet here after the job to split up the gold.
====
435
We do not have to kill him after we rob him. He could have an accident.
====
436
We'll meet here after the job to split up the gold.
====
464
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
465
Summon the Dremora, and scamps will follow.
====
466
The altar must be cleansed before the Daedra can be summoned.
====
479
Molag Bal, God of Schemes, we come to do your bidding.
====
200
If only somebody would come...
====
71
I suppose I could use another break.
====
102
A grave miscarriage of justice!
====
103
Don't you know I'm innocent?
====
105
A grave miscarriage of justice!
====
106
Don't you know I'm innocent?
====
108
A grave miscarriage of justice!
====
109
Don't you know I'm innocent?
====
111
A grave miscarriage of justice!
====
112
Don't you know I'm innocent?
====
114
A grave miscarriage of justice!
====
115
Don't you know I'm innocent?
====
139
Care to join me for another?
====
143
I'll chop your head clean off.
====
176
Foolish chatter makes my claws twitch.
====
177
Save your breath. I'm not the chatty type.
====
178
Now we're all Pact-siblings, showing no one fear, or favor.
====
203
I'm no better than before.
====
254
The fates are cruel to this one.
====
255
Sorrow seems my only companion.
====
257
The fates are cruel to this one.
====
258
Sorrow seems my only companion.
====
260
The fates are cruel to this one.
====
261
Sorrow seems my only companion.
====
263
The fates are cruel to this one.
====
264
Sorrow seems my only companion.
====
266
The fates are cruel to this one.
====
267
Sorrow seems my only companion.
====
290
I'm no better than before.
====
341
I can hardly believe it...I'm free!
====
365
How may I be of assistance?
====
392
Cause any trouble and you'll be sorry.
====
434
Khajiit eats well and stays fit, but he will die anyway.
====
435
I eat well and stay fit, but I'll die anyway.
====
436
She may be crazy, but she's ooze-worthy.
====
449
Khajiit eats well and stays fit, but he will die anyway.
====
450
I eat well and stay fit, but I'll die anyway.
====
451
She may be crazy, but she's ooze-worthy.
====
464
Khajiit eats well and stays fit, but he will die anyway.
====
465
I eat well and stay fit, but I'll die anyway.
====
466
She may be crazy, but she's ooze-worthy.
====
479
Khajiit eats well and stays fit, but he will die anyway.
====
480
I eat well and stay fit, but I'll die anyway.
====
481
She may be crazy, but she's ooze-worthy.
====
573
Is there something you'd rather be doing?
====
575
Go on...it's not as bad as it looks.
====
576
Hang on...I'll be with you in a moment.
====
579
I'd rather not go through that again.
====
35
Divulge your needs to this one!
====
37
I would be pleased to serve you.
====
47
Divulge your needs to this one!
====
49
I would be pleased to serve you.
====
65
Progress is slow, but steady.
====
71
This work isn't going to do itself.
====
74
Progress is slow, but steady.
====
80
I thought no one would come.
====
128
I need another drink like I need a head in the hole.
====
129
I can't promise I'll remember any of this.
====
130
I hope you've got deep, loose pockets!
====
131
I need another drink like I need a head in the hole.
====
132
I can't promise I'll remember any of this.
====
133
I hope you've got deep, loose pockets!
====
134
I need another drink like I need a head in the hole.
====
135
I can't promise I'll remember any of this.
====
136
I hope you've got deep, loose pockets!
====
176
This day is long, and this one grows weary.
====
177
If you're looking for conversation, keep looking.
====
178
Some Dark Elves don't like it when I smile at them. Too bad.
====
205
Welcome back! I'm...no better.
====
209
I'll be alright. I've had worse.
====
211
How...how bad does it look?
====
212
I'll be alright. I've had worse.
====
214
How...how bad does it look?
====
278
Divulge your needs to this one!
====
280
I would be pleased to serve you.
====
292
Welcome back! I'm...no better.
====
341
I'm free...and in your debt!
====
353
Divulge your needs to this one!
====
355
I would be pleased to serve you.
====
368
Divulge your needs to this one!
====
370
I would be pleased to serve you.
====
371
Divulge your needs to this one!
====
373
I would be pleased to serve you.
====
374
Divulge your needs to this one!
====
376
I would be pleased to serve you.
====
377
Divulge your needs to this one!
====
379
I would be pleased to serve you.
====
394
We don't like trouble here.
====
434
That one has voices in his head.
====
435
Bah. Morality is a fool's game.
====
436
Wasting time is an important part of life!
====
449
That one has voices in his head.
====
450
Bah. Morality is a fool's game.
====
451
Wasting time is an important part of life!
====
464
That one has voices in his head.
====
465
Bah. Morality is a fool's game.
====
466
Wasting time is an important part of life!
====
479
That one has voices in his head.
====
480
Bah. Morality is a fool's game.
====
481
Wasting time is an important part of life!
====
576
I'm wounded! I'm...down...
====
578
Well that was certainly fun.
====
595
Your gold, or your life's breath.
====
2
Things go from bad to worse.
====
21
Watch yourself...I am in a foul mood.
====
33
Still among the living, I see!
====
35
This one can help you, yes?
====
45
Still among the living, I see!
====
47
This one can help you, yes?
====
65
I suppose I could use another break.
====
71
A little help here would be nice.
====
72
Again. And again. And again.
====
73
At least I'm getting something done.
====
74
I suppose I could use another break.
====
90
Still among the living, I see.
====
94
If someone would only help...
====
102
The injustice of it all...
====
126
Still among the living, I see!
====
128
They should really make the mugs bigger.
====
130
You look like I could use a drink.
====
131
They should really make the mugs bigger.
====
133
You look like I could use a drink.
====
134
They should really make the mugs bigger.
====
136
You look like I could use a drink.
====
156
Still among the living, I see.
====
176
This Khajiit has been on watch many hours, with no grooming.
====
177
It may not look it, but I'm actually very busy.
====
178
Tell me...if the Elves are so clever, why do they not respect the Hist?
====
183
Still among the living, I see.
====
199
If someone would only help...
====
209
This is going to heal, right?
====
237
Still among the living, I see!
====
278
This one can help you, yes?
====
336
Still among the living, I see.
====
351
Still among the living, I see!
====
353
This one can help you, yes?
====
417
Still among the living, I see.
====
434
I try not to be superstitous. That brings bad luck.
====
436
You can't be too careful when you're picking your enemies.
====
449
I try not to be superstitous. That brings bad luck.
====
451
You can't be too careful when you're picking your enemies.
====
464
I try not to be superstitous. That brings bad luck.
====
466
You can't be too careful when you're picking your enemies.
====
479
I try not to be superstitous. That brings bad luck.
====
481
You can't be too careful when you're picking your enemies.
====
576
There were...too many of them!
====
15
Watch yourself...I am in a foul mood.
====
20
On top of it all...here *you* are.
====
37
Ready to do some business?
====
47
Care for a mug of honey mead?
====
48
Got something you'd like to forget?
====
65
This work isn't going to do itself.
====
71
I'm never going to be finished.
====
72
Nothing to do but keep at it.
====
73
I'll be at this again tomorrow.
====
74
This work isn't going to do itself.
====
94
Will no one come to my aid?
====
101
You can't keep me like this!
====
102
Will no one believe my story?
====
103
Why won't anybody believe me?
====
104
You can't keep me like this!
====
105
Will no one believe my story?
====
106
Why won't anybody believe me?
====
107
You can't keep me like this!
====
108
Will no one believe my story?
====
109
Why won't anybody believe me?
====
110
You can't keep me like this!
====
111
Will no one believe my story?
====
112
Why won't anybody believe me?
====
113
You can't keep me like this!
====
114
Will no one believe my story?
====
115
Why won't anybody believe me?
====
134
Honey liquor! Can't beat it.
====
135
Sand...sand! I'm sick of it!
====
136
These fluids are quite pleasant.
====
199
Will no one come to my aid?
====
354
Listen to the voice of experience.
====
368
Coins burning a hole in your pouch?
====
434
Do not test me, unclawed fool!
====
435
Keep it down. You'll wake the dead!
====
436
What is her name? The sun-blessed one with small scales.
====
449
Do not test me, unclawed fool!
====
450
Keep it down. You'll wake the dead!
====
451
What is her name? The sun-blessed one with small scales.
====
464
Do not test me, unclawed fool!
====
465
Keep it down. You'll wake the dead!
====
466
What is her name? The sun-blessed one with small scales.
====
479
Do not test me, unclawed fool!
====
480
Keep it down. You'll wake the dead!
====
481
What is her name? The sun-blessed one with small scales.
====
14
On top of it all...here *you* are.
====
20
You'd better not be bringing more trouble.
====
48
Thirsty? You've come to the right place.
====
49
Step up and name your poison.
====
71
What is the point of this?
====
72
Why do *I* have to do this?
====
134
Filled the whole bucket, he did!
====
135
Have you no shame? I don't!
====
136
You wouldn't like me when I'm dry.
====
353
My mastery can prepare you.
====
354
There's much I can teach you.
====
355
My mastery can prepare you.
====
368
I've got just what you need.
====
434
Did she fall asleep on watch again?
====
435
I don't like change, especially without my consent.
====
436
Did she fall asleep on watch again?
====
464
The ritual has begun. Prepare the sacrifice.
====
466
Take the goblet of blood, and drink deep.
====
479
The ritual has begun. Prepare the sacrifice.
====
481
Take the goblet of blood, and drink deep.
====
14
You'd better not be bringing more trouble.
====
134
What do you mean 'that's enough'?
====
135
You look far too serious for this place.
====
136
I don't trust them...with those pointy ears.
====
434
We do not have to kill him after we rob him. He could have an accident.
====
435
We'll meet here after the job to split up the gold.
====
436
We do not have to kill him after we rob him. He could have an accident.
====
464
Summon the Dremora, and scamps will follow.
====
465
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
466
Summon the Dremora, and scamps will follow.
====
479
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
481
We honor the name of Coldharbour, the realm of our master.
====
202
If someone would only help...
====
202
Will no one come to my aid?
====
50
Save me from shame with a coin?
====
52
My stomach thinks my throat's been cut.
====
53
Save me from shame with a coin?
====
55
My stomach thinks my throat's been cut.
====
56
Save me from shame with a coin?
====
58
My stomach thinks my throat's been cut.
====
59
Save me from shame with a coin?
====
61
My stomach thinks my throat's been cut.
====
62
Save me from shame with a coin?
====
64
My stomach thinks my throat's been cut.
====
65
I hope to be done here soon.
====
71
I don't seem to be making much progress.
====
74
I hope to be done here soon.
====
129
Come have a drink with me!
====
138
We have to stop meeting like this.
====
139
I've forgotten your name. And mine.
====
141
We have to stop meeting like this.
====
142
I've forgotten your name. And mine.
====
176
The only thing worse than rumors are people foolish enough to believe them.
====
177
If you question authority, we'll have some questions for you.
====
178
Elves. All milk drinkers...except for the dark ones, of course.
====
200
What a cruel twist of fate.
====
201
I'll be with you soon, father...
====
202
This is worse than a hangover.
====
203
I wasn't sure I'd live to see your return.
====
205
I'd hoped to be better by your return.
====
206
I wasn't sure I'd live to see your return.
====
208
I'd hoped to be better by your return.
====
255
Fate does not smile upon me.
====
281
What a cruel twist of fate.
====
282
I'll be with you soon, father...
====
283
This is worse than a hangover.
====
284
What a cruel twist of fate.
====
285
I'll be with you soon, father...
====
286
This is worse than a hangover.
====
287
What a cruel twist of fate.
====
288
I'll be with you soon, father...
====
289
This is worse than a hangover.
====
290
I wasn't sure I'd live to see your return.
====
292
I'd hoped to be better by your return.
====
293
I wasn't sure I'd live to see your return.
====
295
I'd hoped to be better by your return.
====
381
I've a fine selection to choose from!
====
386
Check your heading, friend...
====
393
You'd do well to keep quiet.
====
394
You start trouble, I'll finish it.
====
434
They are traitors to the memory of Aldmeris.
====
435
Arkay's beard, she's a looker!
====
436
What in the nine holds...?
====
449
They are traitors to the memory of Aldmeris.
====
450
Arkay's beard, she's a looker!
====
451
What in the nine holds...?
====
464
They are traitors to the memory of Aldmeris.
====
465
Arkay's beard, she's a looker!
====
466
What in the nine holds...?
====
479
They are traitors to the memory of Aldmeris.
====
480
Arkay's beard, she's a looker!
====
481
What in the nine holds...?
====
579
I told you I'd pull through.
====
580
I'm feeling strong enough now.
====
583
May all your flagons be full.
====
589
Ysgramor, give me strength!
====
592
Keep your hand on your hilt.
====
593
I must insist on a charitable contribution.
====
594
Give me your gold, and be quick about it.
====
35
Customers are always welcome!
====
36
Anything I can do for you?
====
47
Customers are always welcome!
====
48
Anything I can do for you?
====
50
Help me get back on my feet?
====
65
Keeping myself busy, here.
====
80
I prayed someone would come.
====
128
Have we met? I don't remember...
====
137
It's you! I always liked you.
====
176
News travels fast in places where nothing ever happens.
====
177
There are no rules here, but I'll tell you when you break one.
====
178
Only thing worse than a High Elf is an Orc. That's what I say.
====
205
It's good you're back. The pain grows worse.
====
209
Can you do anything to help me?
====
278
Customers are always welcome!
====
279
Anything I can do for you?
====
292
It's good you're back. The pain grows worse.
====
353
Customers are always welcome!
====
354
Anything I can do for you?
====
368
Customers are always welcome!
====
369
Anything I can do for you?
====
371
Customers are always welcome!
====
372
Anything I can do for you?
====
374
Customers are always welcome!
====
375
Anything I can do for you?
====
377
Customers are always welcome!
====
378
Anything I can do for you?
====
380
Finest merchandise around!
====
386
This doesn't look right...
====
434
I always forgive my enemies, but I remember their names.
====
436
Getting old is no picnic, but the alternative is a lot worse.
====
449
I always forgive my enemies, but I remember their names.
====
451
Getting old is no picnic, but the alternative is a lot worse.
====
464
I always forgive my enemies, but I remember their names.
====
466
Getting old is no picnic, but the alternative is a lot worse.
====
479
I always forgive my enemies, but I remember their names.
====
481
Getting old is no picnic, but the alternative is a lot worse.
====
575
I'm sorry...I've failed you...
====
577
I'll be back in the fight...soon...
====
580
They'll have to do better than that!
====
593
Luck is not with you this day.
====
594
Your coin purse calls to me.
====
20
I am not in the mood for annoyances.
====
22
Troll's blood! I've had it!
====
23
I am not in the mood for annoyances.
====
25
Troll's blood! I've had it!
====
65
I don't seem to be making much progress.
====
71
A brief rest, that's all I ask.
====
74
I don't seem to be making much progress.
====
92
For the love of...please help me!
====
101
My captivity is undeserved.
====
128
Just in time! My glass is empty.
====
129
We should drink to *something*...
====
130
One more, and you'll be good-looking!
====
131
Just in time! My glass is empty.
====
132
We should drink to *something*...
====
133
One more, and you'll be good-looking!
====
134
Just in time! My glass is empty.
====
135
We should drink to *something*...
====
136
One more, and you'll be good-looking!
====
176
The biggest liar in Tamriel is 'They Say.'
====
177
If you want to lose ten pounds of ugly fat, I'll be happy to chop off your head.
====
178
These Argonians are quiet. Well-behaved, but...creepy.
====
197
For the love of...please help me!
====
209
Just tell me I'll pull through.
====
434
Nothing is certain until it happens.
====
435
If we do not end this war, it will end us.
====
436
Hey, what's a little extortion among friends?
====
449
Nothing is certain until it happens.
====
450
If we do not end this war, it will end us.
====
451
Hey, what's a little extortion among friends?
====
464
Nothing is certain until it happens.
====
465
If we do not end this war, it will end us.
====
466
Hey, what's a little extortion among friends?
====
479
Nothing is certain until it happens.
====
480
If we do not end this war, it will end us.
====
481
Hey, what's a little extortion among friends?
====
575
My wounds...I cannot fight...
====
576
Let me...catch my breath...
====
14
I am not in the mood for annoyances.
====
16
Troll's blood! I've had it!
====
17
I am not in the mood for annoyances.
====
19
Troll's blood! I've had it!
====
22
I don't have time for fools.
====
35
Seeking a haven for your assets?
====
36
Complete financial services!
====
50
It's not that much to ask.
====
71
It's true, no rest for the weary.
====
72
I don't think I'll ever be done.
====
73
I'll be at this until I drop.
====
101
Why won't anyone listen to me?
====
102
This is all just a big misunderstanding!
====
104
Why won't anyone listen to me?
====
105
This is all just a big misunderstanding!
====
107
Why won't anyone listen to me?
====
108
This is all just a big misunderstanding!
====
110
Why won't anyone listen to me?
====
111
This is all just a big misunderstanding!
====
113
Why won't anyone listen to me?
====
114
This is all just a big misunderstanding!
====
134
I suppose you think that's funny.
====
135
And I said, 'That's what she said!'
====
136
He couldn't find his ass with both hands!
====
200
Look at the shape I'm in...
====
353
I can show you many things.
====
354
I could teach you a thing or two.
====
355
I could show you a thing or two.
====
368
Why not buy yourself something?
====
370
Do not die with unspent gold.
====
371
Why not buy yourself something?
====
373
Do not die with unspent gold.
====
374
Why not buy yourself something?
====
376
Do not die with unspent gold.
====
377
Why not buy yourself something?
====
379
Do not die with unspent gold.
====
434
We should throw dice for gold. Interested?
====
436
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
449
We should throw dice for gold. Interested?
====
451
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
464
We should throw dice for gold. Interested?
====
466
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
479
We should throw dice for gold. Interested?
====
481
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
16
I don't have time for fools.
====
22
You'd better not be another bother.
====
47
Might I pour you one of our many fine beverages?
====
49
Let's put some mead in your blood.
====
50
Spare a coin for the needy?
====
71
Why am I cursed with such a task?
====
72
Seems this is all I ever do.
====
73
This is taking longer than I thought.
====
134
Perhaps I could just...lie down here...for a bit...
====
135
You're funny, alright. But looks aren't everything.
====
136
Doesn't anybody wanna hear my funny story?
====
354
There's much I can teach you.
====
368
In the market for something?
====
434
I prefer a life of crime to a life of boredom.
====
435
I covered the body with a rug. I'm not an idiot.
====
436
I prefer a life of crime to a life of boredom.
====
465
A sacrifice must be made at midnight.
====
16
You'd better not be another bother.
====
434
There's a way in through the sewers. He drew me a map.
====
435
We found three bodies in the river. They might have drowned after they were stabbed.
====
436
There's a way in through the sewers. He drew me a map.
====
464
Once the unbound Daedra is summoned, he must be forced to submit.
====
466
Daedric masters who speak in riddles, preserve your dominion over us.
====
479
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
481
We serve the master, Molag Bal.
====
200
For the love of...please help me!
====
50
I haven't two coins to rub together.
====
51
Mauloch blesses the charitable!
====
53
I haven't two coins to rub together.
====
54
Mauloch blesses the charitable!
====
56
I haven't two coins to rub together.
====
57
Mauloch blesses the charitable!
====
59
I haven't two coins to rub together.
====
60
Mauloch blesses the charitable!
====
62
I haven't two coins to rub together.
====
63
Mauloch blesses the charitable!
====
65
I hope to be done here soon.
====
71
I don't seem to be making much progress.
====
74
I hope to be done here soon.
====
128
Come have a drink with me!
====
138
I saved you a drink...but then I drank it.
====
139
You're always in the way, aren't you?
====
141
I saved you a drink...but then I drank it.
====
142
You're always in the way, aren't you?
====
176
You appear to have been relieved of the burden of wit.
====
177
I've been awake for two days straight. Don't cross me.
====
178
Too many Argonians about these days. Makes me nervous.
====
201
Son of a troll, this hurts.
====
203
Glad to see you...while I still can.
====
282
Son of a troll, this hurts.
====
290
Glad to see you...while I still can.
====
382
Merchant to the Great Houses!
====
386
Check your heading, friend...
====
392
We like it quiet, understand?
====
394
Think twice before you cross me.
====
434
I love the smell of pipe grubs.
====
435
Tell that toothless runt to watch his back.
====
436
Tell that stupid s'wit to watch his back.
====
449
I love the smell of pipe grubs.
====
450
Tell that toothless runt to watch his back.
====
451
Tell that stupid s'wit to watch his back.
====
464
I love the smell of pipe grubs.
====
465
Tell that toothless runt to watch his back.
====
466
Tell that stupid s'wit to watch his back.
====
479
I love the smell of pipe grubs.
====
480
Tell that toothless runt to watch his back.
====
481
Tell that stupid s'wit to watch his back.
====
578
I told you I'd pull through.
====
579
I'm feeling strong enough now.
====
583
Your generosity shames me.
====
588
Steel and stone! I need help!
====
593
Give me your gold, and be quick about it.
====
595
I must insist on a charitable contribution.
====
35
Anything I can do for you?
====
37
Customers are always welcome!
====
47
Anything I can do for you?
====
49
Customers are always welcome!
====
50
Help me get back on my feet?
====
65
Keeping myself busy, here.
====
80
I prayed someone would come.
====
130
Have we met? I don't remember...
====
137
Started without you. Sorry.
====
176
I'm not exactly known for my patience.
====
177
Break the law, I break your skull. Got it?
====
178
You know, I've never even seen a Redguard, but now they're enemies.
====
278
Anything I can do for you?
====
280
Customers are always welcome!
====
353
Anything I can do for you?
====
355
Customers are always welcome!
====
368
Anything I can do for you?
====
370
Customers are always welcome!
====
371
Anything I can do for you?
====
373
Customers are always welcome!
====
374
Anything I can do for you?
====
376
Customers are always welcome!
====
377
Anything I can do for you?
====
379
Customers are always welcome!
====
380
Finest merchandise around!
====
386
This doesn't look right...
====
392
Keep your hands where I can see them.
====
434
I seem to be making a lot of enemies lately.
====
576
I'll be back in the fight...soon...
====
577
I'm sorry...I've failed you...
====
579
They'll have to do better than that!
====
593
Your coin purse calls to me.
====
595
Luck is not with you this day.
====
20
If it's not important, get lost.
====
22
For the love of The Three!
====
23
If it's not important, get lost.
====
25
For the love of The Three!
====
65
I don't seem to be making much progress.
====
73
A brief rest, that's all I ask.
====
74
I don't seem to be making much progress.
====
103
My captivity is undeserved.
====
128
We should drink to *something*...
====
129
One more, and you'll be good-looking!
====
130
Just in time! My glass is empty.
====
131
We should drink to *something*...
====
132
One more, and you'll be good-looking!
====
133
Just in time! My glass is empty.
====
134
We should drink to *something*...
====
135
One more, and you'll be good-looking!
====
136
Just in time! My glass is empty.
====
176
Shock me. Say something intelligent.
====
177
Forgive and forget, they say. Not likely.
====
178
Stay alert. We're at war, you know.
====
209
It'll take more than this to kill me.
====
434
Hey, what's a little extortion among friends?
====
435
Nothing is certain until it happens.
====
449
Hey, what's a little extortion among friends?
====
450
Nothing is certain until it happens.
====
464
Hey, what's a little extortion among friends?
====
465
Nothing is certain until it happens.
====
479
Hey, what's a little extortion among friends?
====
480
Nothing is certain until it happens.
====
575
Let me...catch my breath...
====
577
My wounds...I cannot fight...
====
14
If it's not important, get lost.
====
16
For the love of The Three!
====
17
If it's not important, get lost.
====
19
For the love of The Three!
====
21
I don't have time for fools.
====
37
Seeking a haven for your assets?
====
48
Can I pour you a little something?
====
49
A mug of local brown mazte?
====
50
It's not that much to ask.
====
71
I don't think I'll ever be done.
====
72
I'll be at this until I drop.
====
73
It's true, no rest for the weary.
====
101
This is all just a big misunderstanding!
====
103
Why won't anyone listen to me?
====
104
This is all just a big misunderstanding!
====
106
Why won't anyone listen to me?
====
107
This is all just a big misunderstanding!
====
109
Why won't anyone listen to me?
====
110
This is all just a big misunderstanding!
====
112
Why won't anyone listen to me?
====
113
This is all just a big misunderstanding!
====
115
Why won't anyone listen to me?
====
134
Hey...how did this get empty?
====
136
Not part...not half...but the whole goat!
====
200
Look at the shape I'm in...
====
353
I could teach you a thing or two.
====
354
I could show you a thing or two.
====
355
I can show you many things.
====
368
Treat yourself to something!
====
370
Greetings! Let's do some business.
====
371
Treat yourself to something!
====
373
Greetings! Let's do some business.
====
374
Treat yourself to something!
====
376
Greetings! Let's do some business.
====
377
Treat yourself to something!
====
379
Greetings! Let's do some business.
====
15
I don't have time for fools.
====
21
You'd better not be another bother.
====
48
What am I pouring for you?
====
49
Welcome to our fine establishment!
====
50
Spare a coin for the needy?
====
71
Seems this is all I ever do.
====
72
This is taking longer than I thought.
====
73
Why am I cursed with such a task?
====
134
The more I drink, the funnier I get, right?
====
135
Oh you'll know when I've had enough!
====
136
Does this armor make me look fat?
====
353
There's much I can teach you.
====
368
In the market for something?
====
434
I covered the body with a rug. I'm not an idiot.
====
435
I prefer a life of crime to a life of boredom.
====
436
I covered the body with a rug. I'm not an idiot.
====
464
A sacrifice must be made at midnight.
====
466
I will recite the invocation.
====
479
A sacrifice must be made at midnight.
====
481
I will recite the invocation.
====
15
You'd better not be another bother.
====
434
We found three bodies in the river. They might have drowned after they were stabbed.
====
435
There's a way in through the sewers. He drew me a map.
====
436
We found three bodies in the river. They might have drowned after they were stabbed.
====
464
Daedric masters who speak in riddles, preserve your dominion over us.
====
465
Do we control the Daedra, or do they control us?
====
466
Once the unbound Daedra is summoned, he must be forced to submit.
====
479
All mortals will come to our lord and master. He is the Harvester of Souls.
====
2
Fear grips this one's heart.
====
3
Tears of Zeht, what to do?
====
5
Fear grips this one's heart.
====
6
Tears of Zeht, what to do?
====
8
Fear grips this one's heart.
====
9
Tears of Zeht, what to do?
====
11
Fear grips this one's heart.
====
12
Tears of Zeht, what to do?
====
50
This one is begging you...
====
52
True charity is a rare thing.
====
53
This one is begging you...
====
55
True charity is a rare thing.
====
56
This one is begging you...
====
58
True charity is a rare thing.
====
59
This one is begging you...
====
61
True charity is a rare thing.
====
62
This one is begging you...
====
64
True charity is a rare thing.
====
65
I hope to be done here soon.
====
71
I don't seem to be making much progress.
====
74
I hope to be done here soon.
====
130
Come have a drink with me!
====
176
Pull the tail, and you'll get the claws.
====
177
These double shifts are killing me.
====
178
Nice weaponry...but do you know how to use it?
====
200
Will I see another sunrise?
====
203
I'd hoped to be better by your return.
====
205
I wasn't sure I'd live to see your return.
====
206
I'd hoped to be better by your return.
====
208
I wasn't sure I'd live to see your return.
====
281
Will I see another sunrise?
====
290
I'd hoped to be better by your return.
====
292
I wasn't sure I'd live to see your return.
====
293
I'd hoped to be better by your return.
====
295
I wasn't sure I'd live to see your return.
====
380
Honest merchant! Trust this one!
====
381
View my wares without obligation!
====
382
Purchase necessities here!
====
386
Check your heading, friend...
====
393
You'd best mind your step.
====
434
You will give Khajiit some moon sugar, yes?
====
435
Do not let yesterday's regrets become today's worries.
====
436
Tell that withered root to watch his back.
====
449
You will give Khajiit some moon sugar, yes?
====
450
Do not let yesterday's regrets become today's worries.
====
451
Tell that withered root to watch his back.
====
464
You will give Khajiit some moon sugar, yes?
====
465
Do not let yesterday's regrets become today's worries.
====
466
Tell that withered root to watch his back.
====
479
You will give Khajiit some moon sugar, yes?
====
480
Do not let yesterday's regrets become today's worries.
====
481
Tell that withered root to watch his back.
====
578
I'm feeling strong enough now.
====
580
I told you I'd pull through.
====
583
Your generosity is sun-blessed.
====
594
I must insist on a charitable contribution.
====
595
Give me your gold, and be quick about it.
====
36
Customers are always welcome!
====
37
I am in a position to serve.
====
48
Customers are always welcome!
====
49
I am in a position to serve.
====
50
Help me get back on my feet?
====
65
Keeping myself busy, here.
====
80
I prayed someone would come.
====
129
Have we met? I don't remember...
====
139
It's you! I always liked you.
====
176
You break the law, and the law will break *you*.
====
177
It's been weeks since I've seen action.
====
178
You look like trouble. Are you...trouble?
====
203
It's good you're back. The pain grows worse.
====
211
Can you do anything to help me?
====
279
Customers are always welcome!
====
280
I am in a position to serve.
====
290
It's good you're back. The pain grows worse.
====
354
Customers are always welcome!
====
355
I am in a position to serve.
====
369
Customers are always welcome!
====
370
I am in a position to serve.
====
372
Customers are always welcome!
====
373
I am in a position to serve.
====
375
Customers are always welcome!
====
376
I am in a position to serve.
====
378
Customers are always welcome!
====
379
I am in a position to serve.
====
380
Finest merchandise around!
====
386
This doesn't look right...
====
434
Getting old is no picnic, but the alternative is a lot worse.
====
436
I always forgive my enemies, but I remember their names.
====
449
Getting old is no picnic, but the alternative is a lot worse.
====
451
I always forgive my enemies, but I remember their names.
====
464
Getting old is no picnic, but the alternative is a lot worse.
====
466
I always forgive my enemies, but I remember their names.
====
479
Getting old is no picnic, but the alternative is a lot worse.
====
481
I always forgive my enemies, but I remember their names.
====
575
I'll be back in the fight...soon...
====
576
I'm sorry...I've failed you...
====
578
They'll have to do better than that!
====
594
Luck is not with you this day.
====
595
Your coin purse calls to me.
====
22
To what do I owe this 'honor'?
====
35
May this one be of service?
====
37
What is it that you desire?
====
47
May this one be of service?
====
49
What is it that you desire?
====
65
I don't seem to be making much progress.
====
72
A brief rest, that's all I ask.
====
74
I don't seem to be making much progress.
====
94
For the love of...please help me!
====
102
My captivity is undeserved.
====
128
One more, and you'll be good-looking!
====
129
Just in time! My glass is empty.
====
130
We should drink to *something*...
====
131
One more, and you'll be good-looking!
====
132
Just in time! My glass is empty.
====
133
We should drink to *something*...
====
134
One more, and you'll be good-looking!
====
135
Just in time! My glass is empty.
====
136
We should drink to *something*...
====
176
My temper is short and my blade is long. So watch it.
====
177
This watch is endless. Where's my relief?
====
178
You look like you've seen your share of battle.
====
199
For the love of...please help me!
====
211
Just tell me I'll pull through.
====
278
May this one be of service?
====
280
What is it that you desire?
====
353
May this one be of service?
====
355
What is it that you desire?
====
368
May this one be of service?
====
370
What is it that you desire?
====
371
May this one be of service?
====
373
What is it that you desire?
====
374
May this one be of service?
====
376
What is it that you desire?
====
377
May this one be of service?
====
379
What is it that you desire?
====
434
This one is not superstitous. That brings bad luck.
====
435
Hey, what's a little extortion among friends?
====
436
If we do not end this war, it will end us.
====
449
This one is not superstitous. That brings bad luck.
====
450
Hey, what's a little extortion among friends?
====
451
If we do not end this war, it will end us.
====
464
This one is not superstitous. That brings bad luck.
====
465
Hey, what's a little extortion among friends?
====
466
If we do not end this war, it will end us.
====
479
This one is not superstitous. That brings bad luck.
====
480
Hey, what's a little extortion among friends?
====
481
If we do not end this war, it will end us.
====
576
My wounds...I cannot fight...
====
577
Let me...catch my breath...
====
16
To what do I owe this 'honor'?
====
20
I don't have time for fools.
====
35
Trust me with your riches.
====
36
Need a bank? My vault is your vault.
====
37
Need a safe place for your money?
====
47
And what can I get for you?
====
49
Can I tempt you with something?
====
50
It's not that much to ask.
====
71
I'll be at this until I drop.
====
72
It's true, no rest for the weary.
====
73
I don't think I'll ever be done.
====
102
Why won't anyone listen to me?
====
103
This is all just a big misunderstanding!
====
105
Why won't anyone listen to me?
====
106
This is all just a big misunderstanding!
====
108
Why won't anyone listen to me?
====
109
This is all just a big misunderstanding!
====
111
Why won't anyone listen to me?
====
112
This is all just a big misunderstanding!
====
114
Why won't anyone listen to me?
====
115
This is all just a big misunderstanding!
====
134
Gave it up, one claw at a time!
====
135
I want three more. Line 'em up!
====
136
Should never have balanced that egg...
====
200
Look at the shape I'm in...
====
354
I can show you many things.
====
368
This one has what you need.
====
370
I erect the spine of trade.
====
371
This one has what you need.
====
373
I erect the spine of trade.
====
374
This one has what you need.
====
376
I erect the spine of trade.
====
377
This one has what you need.
====
379
I erect the spine of trade.
====
434
This one wonders if the meat of shaveskins is tasty?
====
435
We should throw dice for gold. Interested?
====
436
As mud is my mother, I will avenge that day!
====
449
This one wonders if the meat of shaveskins is tasty?
====
450
We should throw dice for gold. Interested?
====
451
As mud is my mother, I will avenge that day!
====
464
This one wonders if the meat of shaveskins is tasty?
====
465
We should throw dice for gold. Interested?
====
466
As mud is my mother, I will avenge that day!
====
479
This one wonders if the meat of shaveskins is tasty?
====
480
We should throw dice for gold. Interested?
====
481
As mud is my mother, I will avenge that day!
====
14
I don't have time for fools.
====
20
You'd better not be another bother.
====
47
Welcome to this fine establishment.
====
48
Name your drink and I'll pour it!
====
50
Spare a coin for the needy?
====
71
This is taking longer than I thought.
====
72
Why am I cursed with such a task?
====
73
Seems this is all I ever do.
====
134
Doesn't anybody wanna hear my funny story?
====
368
In the market for something?
====
434
This one prefers a life of crime to a life of boredom.
====
435
I covered the body with a rug. I'm not an idiot.
====
436
I prefer a life of crime to a life of boredom.
====
464
This one will recite the invocation.
====
465
I will recite the invocation.
====
466
A sacrifice must be made at midnight.
====
479
This one will recite the invocation.
====
480
I will recite the invocation.
====
481
A sacrifice must be made at midnight.
====
14
You'd better not be another bother.
====
434
There's a way in through the sewers. He drew me a map.
====
435
We found three bodies in the river. They might have drowned after they were stabbed.
====
436
There's a way in through the sewers. He drew me a map.
====
464
Do we control the Daedra, or do they control us?
====
465
Daedric masters who speak in riddles, preserve your dominion over us.
====
466
Do we control the Daedra, or do they control us?
====
479
We serve the master, Molag Bal.
====
481
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
202
For the love of...please help me!
====
50
Charity, I beg of you...charity!
====
51
I haven't eaten in so long...
====
52
Bunch of tightwads around here.
====
53
Charity, I beg of you...charity!
====
54
I haven't eaten in so long...
====
55
Bunch of tightwads around here.
====
56
Charity, I beg of you...charity!
====
57
I haven't eaten in so long...
====
58
Bunch of tightwads around here.
====
59
Charity, I beg of you...charity!
====
60
I haven't eaten in so long...
====
61
Bunch of tightwads around here.
====
62
Charity, I beg of you...charity!
====
63
I haven't eaten in so long...
====
64
Bunch of tightwads around here.
====
128
Come! Imbibe! Put your cares aside!
====
129
Let's drink...to the ladies!
====
130
The ale is thin, but at least there's plenty.
====
131
Come! Imbibe! Put your cares aside!
====
132
Let's drink...to the ladies!
====
133
The ale is thin, but at least there's plenty.
====
134
Come! Imbibe! Put your cares aside!
====
135
Let's drink...to the ladies!
====
136
The ale is thin, but at least there's plenty.
====
137
Hey! A toast to your return!
====
138
I drank yours while you were gone. Sorry.
====
139
Hey! Get a drink, you're behind.
====
140
Hey! A toast to your return!
====
141
I drank yours while you were gone. Sorry.
====
142
Hey! Get a drink, you're behind.
====
145
Am I supposed to be scared?
====
176
Anyone can be crowned Emperor. That's one of the risks we take.
====
177
War doesn't build character. It reveals it.
====
178
It's an honor to serve the Ebonheart Pact, as long as their gold is good.
====
203
It's good you're back. I'm...declining.
====
204
You're back! Thank Stendarr!
====
206
It's good you're back. I'm...declining.
====
207
You're back! Thank Stendarr!
====
256
Death begins to look good.
====
290
It's good you're back. I'm...declining.
====
291
You're back! Thank Stendarr!
====
293
It's good you're back. I'm...declining.
====
294
You're back! Thank Stendarr!
====
381
Buy local! Get your goods here!
====
393
We'll have no disturbances here.
====
394
No fighting or spitting, got it?
====
434
My bowstring snapped. Bad luck.
====
435
Bowstring broke. That's bad luck, that is.
====
436
My axe handle broke. It's bad luck, I tell you!
====
449
My bowstring snapped. Bad luck.
====
450
Bowstring broke. That's bad luck, that is.
====
451
My axe handle broke. It's bad luck, I tell you!
====
464
My bowstring snapped. Bad luck.
====
465
Bowstring broke. That's bad luck, that is.
====
466
My axe handle broke. It's bad luck, I tell you!
====
479
My bowstring snapped. Bad luck.
====
480
Bowstring broke. That's bad luck, that is.
====
481
My axe handle broke. It's bad luck, I tell you!
====
576
Don't count me out just yet.
====
578
Alright...I'm with you now!
====
593
Fortune does not favor you today.
====
594
Care to make a donation? I insist.
====
595
Cough it up. The lot of it.
====
35
Anything I can do for you?
====
65
I'm rather busy right now.
====
80
I've got to get out of here!
====
102
I didn't do it, I tell you!
====
128
Get yourself a drink...and one for me!
====
139
I know you! Sure! You're...um...
====
144
Let's see what you've got!
====
176
Diplomacy is the art of lying for your alliance.
====
177
I think of trouble as an opportunity to practice my swordplay.
====
178
Anywhere south of Falkreath is too warm for my blood.
====
200
Death would be a relief...
====
210
I need somebody to patch me up...
====
211
It's not as bad as it looks...is it?
====
213
I need somebody to patch me up...
====
214
It's not as bad as it looks...is it?
====
278
Anything I can do for you?
====
281
Death would be a relief...
====
341
I thought I'd never escape.
====
353
Anything I can do for you?
====
380
Fine goods at fair prices!
====
434
Isn't the best defense always a good attack?
====
435
I cannot complain, but that does not seem to stop me.
====
436
Nine times out of ten, the cynics are right.
====
449
Isn't the best defense always a good attack?
====
450
I cannot complain, but that does not seem to stop me.
====
451
Nine times out of ten, the cynics are right.
====
464
Isn't the best defense always a good attack?
====
465
I cannot complain, but that does not seem to stop me.
====
466
Nine times out of ten, the cynics are right.
====
479
Isn't the best defense always a good attack?
====
480
I cannot complain, but that does not seem to stop me.
====
481
Nine times out of ten, the cynics are right.
====
576
Go on...I'll pull through.
====
578
Oblivion hasn't claimed me yet!
====
593
Let's have a look in that purse, shall we?
====
594
Lets see what you've got there.
====
2
I've never known such fear.
====
20
Do you really wish to interrupt me?
====
21
You wish to suffer my wrath?
====
22
I'm mad enough to bite iron!
====
23
Do you really wish to interrupt me?
====
24
You wish to suffer my wrath?
====
25
I'm mad enough to bite iron!
====
36
Something I can do for you?
====
71
Always there seems more to do.
====
72
Divines, there's a lot to do.
====
73
Good thing I never complain.
====
101
Look into my eyes...I'm innocent!
====
102
Just hear my side of the story!
====
104
Look into my eyes...I'm innocent!
====
105
Just hear my side of the story!
====
107
Look into my eyes...I'm innocent!
====
108
Just hear my side of the story!
====
110
Look into my eyes...I'm innocent!
====
111
Just hear my side of the story!
====
113
Look into my eyes...I'm innocent!
====
114
Just hear my side of the story!
====
130
Now who's got a drink for me. You?
====
176
Surprise me. Say something intelligent.
====
177
I like to crush skulls and eat sweetrolls, and I've no more sweetrolls.
====
178
When my watch is over, I'll be guarding a mug at the inn.
====
211
It hurts! Oh, how it hurts!
====
279
Something I can do for you?
====
380
Only the finest wares here!
====
434
Gold may be the root of evil, but we all need roots.
====
436
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
449
Gold may be the root of evil, but we all need roots.
====
451
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
464
Gold may be the root of evil, but we all need roots.
====
466
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
479
Gold may be the root of evil, but we all need roots.
====
481
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
577
I'm hurt...but I've seen worse.
====
14
Do you really wish to interrupt me?
====
15
You wish to suffer my wrath?
====
16
I'm mad enough to bite iron!
====
17
Do you really wish to interrupt me?
====
18
You wish to suffer my wrath?
====
19
I'm mad enough to bite iron!
====
20
Can't you see that I'm furious?
====
21
Do not add to my problems.
====
23
Can't you see that I'm furious?
====
24
Do not add to my problems.
====
47
A mug of the local favorite, perhaps?
====
49
Ah! I just opened a new barrel!
====
50
I'm down on my luck...help me out?
====
71
I'll just keep at it, I suppose.
====
72
I can't seem to get ahead here.
====
73
I'd rather be cracking heads.
====
94
Please...somebody...come to my aid!
====
101
This is all a horrible mistake!
====
103
Someone's going to be sorry.
====
104
This is all a horrible mistake!
====
106
Someone's going to be sorry.
====
107
This is all a horrible mistake!
====
109
Someone's going to be sorry.
====
110
This is all a horrible mistake!
====
112
Someone's going to be sorry.
====
113
This is all a horrible mistake!
====
115
Someone's going to be sorry.
====
134
Ah! The blessing of strong drink!
====
136
By Shor, have I got a story!
====
199
Please...somebody...come to my aid!
====
353
Do you wish to sharpen your skills?
====
354
Care to sharpen your skills?
====
355
I can show you a few tricks.
====
368
Looking for something in particular?
====
434
Don't be offended. He hates everyone.
====
435
Did you see his new bow? That must have cost him.
====
436
You do not want to get on my bad side, trust me.
====
449
Don't be offended. He hates everyone.
====
450
Did you see his new bow? That must have cost him.
====
451
You do not want to get on my bad side, trust me.
====
464
Don't be offended. He hates everyone.
====
465
Did you see his new bow? That must have cost him.
====
466
You do not want to get on my bad side, trust me.
====
479
Don't be offended. He hates everyone.
====
480
Did you see his new bow? That must have cost him.
====
481
You do not want to get on my bad side, trust me.
====
14
Can't you see that I'm furious?
====
15
Do not add to my problems.
====
17
Can't you see that I'm furious?
====
18
Do not add to my problems.
====
20
I must warn you, I'm in a foul mood.
====
22
You'd better be worth my time.
====
23
I must warn you, I'm in a foul mood.
====
25
You'd better be worth my time.
====
47
If you're in need of drink, just say the word!
====
50
Please, I need to buy food.
====
73
This is never going to end, is it.
====
134
And we couldn't...stop...laughing!
====
136
I laughed so hard, all the ale came up!
====
355
Skills getting a little rusty?
====
368
Do you see something you like?
====
434
Only I need to know the whole plan.
====
435
He should have died when I killed him.
====
436
Only I need to know the whole plan.
====
464
The blood must be fresh, or the ritual will fail.
====
465
I invite the forces of darkness to bestow their power upon me!
====
466
The ritual needs fresh blood!
====
479
The blood must be fresh, or the ritual will fail.
====
480
I invite the forces of darkness to bestow their power upon me!
====
481
The ritual needs fresh blood!
====
14
I must warn you, I'm in a foul mood.
====
16
You'd better be worth my time.
====
17
I must warn you, I'm in a foul mood.
====
19
You'd better be worth my time.
====
134
I don't like to talk. I like to drink.
====
136
Who wants to see how hard I can punch?
====
434
Of course crime pays. Otherwise there'd be no crime.
====
435
I'm a criminal. Criminals don't ask questions.
====
436
Of course crime pays. Otherwise there'd be no crime.
====
464
Through this ritual, we bind you to us, Daedric servant.
====
466
What Daedra serves this Prince? Reveal yourself!
====
479
Molag Bal, master of domination, spread the seeds of strife and discord in these mortal realms.
====
481
Harvest our unworthy souls, God of Schemes.
====
202
Please...somebody...come to my aid!
====
2
Jone and Jode preserve us!
====
51
Hey, deep-pockets! Spare a coin?
====
52
Alms for the favor of the Three?
====
54
Hey, deep-pockets! Spare a coin?
====
55
Alms for the favor of the Three?
====
57
Hey, deep-pockets! Spare a coin?
====
58
Alms for the favor of the Three?
====
60
Hey, deep-pockets! Spare a coin?
====
61
Alms for the favor of the Three?
====
63
Hey, deep-pockets! Spare a coin?
====
64
Alms for the favor of the Three?
====
128
You could buy a fella a drink.
====
130
Do my eyes look red to you?
====
131
You could buy a fella a drink.
====
133
Do my eyes look red to you?
====
134
You could buy a fella a drink.
====
136
Do my eyes look red to you?
====
137
Aren't you going to introduce me to your twin?
====
139
I've met you before... but remind me.
====
140
Aren't you going to introduce me to your twin?
====
142
I've met you before... but remind me.
====
144
Am I supposed to be scared?
====
176
You mess with the bear, you'll get the claws.
====
177
I've got a hangover the size of Cyrodiil.
====
178
By the saints, watch duty is as boring as paperwork.
====
200
I see my ancestors before me.
====
203
I'm no better. Maybe worse.
====
204
Thank Mauloch! You're back!
====
205
Thank the Three! You return!
====
206
I'm no better. Maybe worse.
====
207
Thank Mauloch! You're back!
====
208
Thank the Three! You return!
====
256
Have I offended the Three?
====
281
I see my ancestors before me.
====
290
I'm no better. Maybe worse.
====
291
Thank Mauloch! You're back!
====
292
Thank the Three! You return!
====
293
I'm no better. Maybe worse.
====
294
Thank Mauloch! You're back!
====
295
Thank the Three! You return!
====
381
Buy and sell! Here and now!
====
382
Honest trade honors the Three!
====
392
We don't like strangers here.
====
394
Cause trouble, and you'll be sorry.
====
434
Who finished off my jug of Rotmeth?
====
435
Who drank the last of the mead?
====
436
That bittergreen was undercooked.
====
449
Who finished off my jug of Rotmeth?
====
450
Who drank the last of the mead?
====
451
That bittergreen was undercooked.
====
464
Who finished off my jug of Rotmeth?
====
465
Who drank the last of the mead?
====
466
That bittergreen was undercooked.
====
479
Who finished off my jug of Rotmeth?
====
480
Who drank the last of the mead?
====
481
That bittergreen was undercooked.
====
575
Don't count me out just yet.
====
580
Alright...I'm with you now!
====
582
May your kills be quick and many.
====
592
May you live long and well.
====
593
Care to make a donation? I insist.
====
594
Cough it up. The lot of it.
====
595
Fortune does not favor you today.
====
37
Anything I can do for you?
====
65
I'm rather busy right now.
====
80
I've got to get out of here!
====
101
I didn't do it, I tell you!
====
130
Get yourself a drink...and one for me!
====
143
Let's see what you've got!
====
176
Running at the mouth isn't the best way to exercise.
====
177
Foolish talk makes me grumpy. You won't like me when I'm grumpy.
====
178
Dumac take these long watches.
====
200
Death would be a relief...
====
209
I'm wounded...quite badly.
====
210
Well, at least I'm not dead.
====
212
I'm wounded...quite badly.
====
213
Well, at least I'm not dead.
====
280
Anything I can do for you?
====
281
Death would be a relief...
====
341
I thought I'd never escape.
====
355
Anything I can do for you?
====
380
Fine goods at fair prices!
====
434
Nine times out of ten, the cynics are right.
====
435
Isn't the best defense always a good attack?
====
449
Nine times out of ten, the cynics are right.
====
450
Isn't the best defense always a good attack?
====
464
Nine times out of ten, the cynics are right.
====
465
Isn't the best defense always a good attack?
====
479
Nine times out of ten, the cynics are right.
====
480
Isn't the best defense always a good attack?
====
575
Go on...I'll pull through.
====
580
Oblivion hasn't claimed me yet!
====
593
Lets see what you've got there.
====
595
Let's have a look in that purse, shall we?
====
2
I've never known such fear.
====
20
Haven't I troubles enough?
====
21
If you're looking for trouble, you've found it.
====
23
Haven't I troubles enough?
====
24
If you're looking for trouble, you've found it.
====
35
Something I can do for you?
====
72
An Orc's work is never done.
====
73
This Dark Elf could use a break.
====
101
Just hear my side of the story!
====
103
Look into my eyes...I'm innocent!
====
104
Just hear my side of the story!
====
106
Look into my eyes...I'm innocent!
====
107
Just hear my side of the story!
====
109
Look into my eyes...I'm innocent!
====
110
Just hear my side of the story!
====
112
Look into my eyes...I'm innocent!
====
113
Just hear my side of the story!
====
115
Look into my eyes...I'm innocent!
====
129
Now who's got a drink for me. You?
====
176
If I want your opinion, I'll give it to you.
====
177
I grow tired of whining travelers.
====
178
I'd be better off in the Fighters Guild...or Mages Guild...any guild, really.
====
209
I'm injured! How it hurts...
====
278
Something I can do for you?
====
380
Only the finest wares here!
====
434
He's not the sharpest arrow in the quiver.
====
576
I'm hurt...but I've seen worse.
====
14
Haven't I troubles enough?
====
15
If you're looking for trouble, you've found it.
====
17
Haven't I troubles enough?
====
18
If you're looking for trouble, you've found it.
====
20
Do not add to my problems.
====
22
Can't you see that I'm furious?
====
23
Do not add to my problems.
====
25
Can't you see that I'm furious?
====
48
Care to try the local brew?
====
50
I'm down on my luck...help me out?
====
71
I can't seem to get ahead here.
====
72
I'd rather be cracking heads.
====
73
I'll just keep at it, I suppose.
====
102
Someone's going to be sorry.
====
103
This is all a horrible mistake!
====
105
Someone's going to be sorry.
====
106
This is all a horrible mistake!
====
108
Someone's going to be sorry.
====
109
This is all a horrible mistake!
====
111
Someone's going to be sorry.
====
112
This is all a horrible mistake!
====
114
Someone's going to be sorry.
====
115
This is all a horrible mistake!
====
134
Do you think she meant it? I don't think she meant it.
====
135
Could have killed him, the lout!
====
136
Drunk? On this kwama-water?
====
353
Care to sharpen your skills?
====
354
I can show you a few tricks.
====
355
Do you wish to sharpen your skills?
====
368
Take a look at what I've got here.
====
434
I can't remember her name. The pretty one.
====
435
What is that terrible smell? It's making me hungry.
====
436
I can't remember her name. The pretty one.
====
450
What is that terrible smell? It's making me hungry.
====
451
I can't remember her name. The pretty one.
====
465
What is that terrible smell? It's making me hungry.
====
466
I can't remember her name. The pretty one.
====
480
What is that terrible smell? It's making me hungry.
====
481
I can't remember her name. The pretty one.
====
14
Do not add to my problems.
====
16
Can't you see that I'm furious?
====
17
Do not add to my problems.
====
19
Can't you see that I'm furious?
====
21
You'd better be worth my time.
====
22
I must warn you, I'm in a foul mood.
====
24
You'd better be worth my time.
====
25
I must warn you, I'm in a foul mood.
====
48
Thirsty? I can help with that.
====
49
Something to wash the ash from your throat?
====
50
Please, I need to buy food.
====
72
This is never going to end, is it.
====
134
And we couldn't...stop...laughing!
====
354
Skills getting a little rusty?
====
368
Do you see something you like?
====
434
He should have died when I killed him.
====
435
Only I need to know the whole plan.
====
436
He should have died when I killed him.
====
464
I invite the forces of darkness to bestow their power upon me!
====
465
The ritual needs fresh blood!
====
466
Only death will appease the dark ones.
====
479
I invite the forces of darkness to bestow their power upon me!
====
480
The ritual needs fresh blood!
====
481
Only death will appease the dark ones.
====
15
You'd better be worth my time.
====
16
I must warn you, I'm in a foul mood.
====
18
You'd better be worth my time.
====
19
I must warn you, I'm in a foul mood.
====
134
I don't like to talk. I like to drink.
====
434
I'm a criminal. Criminals don't ask questions.
====
435
Of course crime pays. Otherwise there'd be no crime.
====
436
I'm a criminal. Criminals don't ask questions.
====
464
What Daedra serves this Prince? Reveal yourself!
====
465
I will perform the Daedric summoning.
====
466
Through this ritual, we bind you to us, Daedric servant.
====
479
By the Master's Mace, bring us life in Undeath!
====
2
Baan Dar's fingers, what now?
====
4
I erect the spine of fear.
====
5
Baan Dar's fingers, what now?
====
7
I erect the spine of fear.
====
8
Baan Dar's fingers, what now?
====
10
I erect the spine of fear.
====
11
Baan Dar's fingers, what now?
====
13
I erect the spine of fear.
====
50
Alms for an unworthy beggar?
====
52
Help a less fortunate soul?
====
53
Alms for an unworthy beggar?
====
55
Help a less fortunate soul?
====
56
Alms for an unworthy beggar?
====
58
Help a less fortunate soul?
====
59
Alms for an unworthy beggar?
====
61
Help a less fortunate soul?
====
62
Alms for an unworthy beggar?
====
64
Help a less fortunate soul?
====
128
Bring this one another goblet!
====
137
You look...taller. Have you gotten taller?
====
139
I was just wondering about you...
====
140
You look...taller. Have you gotten taller?
====
142
I was just wondering about you...
====
143
Am I supposed to be scared?
====
176
If you have nothing to say, say nothing.
====
177
I've a thirsty blade...and it's overdue for a drink.
====
178
Criminals should beware the wrath of the Shadowscales.
====
201
Is this what dying feels like?
====
203
You're back! Do I dare to hope?
====
205
My situation has not improved.
====
206
You're back! Do I dare to hope?
====
208
My situation has not improved.
====
254
A dark fate pursues this one!
====
256
Hope seems a foolish fancy.
====
257
A dark fate pursues this one!
====
259
Hope seems a foolish fancy.
====
260
A dark fate pursues this one!
====
262
Hope seems a foolish fancy.
====
263
A dark fate pursues this one!
====
265
Hope seems a foolish fancy.
====
266
A dark fate pursues this one!
====
268
Hope seems a foolish fancy.
====
282
Is this what dying feels like?
====
290
You're back! Do I dare to hope?
====
292
My situation has not improved.
====
293
You're back! Do I dare to hope?
====
295
My situation has not improved.
====
381
Prices have never been better!
====
382
Come! Erect the spine of trade!
====
392
Keep to your own business.
====
434
This one could use a strong drink.
====
435
That was an unwelcome surprise.
====
436
If I die, I'm taking those scaleless milk-suckers with me!
====
449
This one could use a strong drink.
====
450
That was an unwelcome surprise.
====
451
If I die, I'm taking those scaleless milk-suckers with me!
====
464
This one could use a strong drink.
====
465
That was an unwelcome surprise.
====
466
If I die, I'm taking those scaleless milk-suckers with me!
====
479
This one could use a strong drink.
====
480
That was an unwelcome surprise.
====
481
If I die, I'm taking those scaleless milk-suckers with me!
====
577
Don't count me out just yet.
====
579
Alright...I'm with you now!
====
581
A fragrant bounty! Many thanks.
====
583
I erect the spine of humility.
====
590
Keep your claws sharpened.
====
593
Cough it up. The lot of it.
====
594
Fortune does not favor you today.
====
595
Care to make a donation? I insist.
====
36
Anything I can do for you?
====
37
How might I be of assistance?
====
48
Anything I can do for you?
====
49
How might I be of assistance?
====
65
I'm rather busy right now.
====
80
I've got to get out of here!
====
103
I didn't do it, I tell you!
====
129
Get yourself a drink...and one for me!
====
137
I know you! Sure! You're...um...
====
145
Let's see what you've got!
====
176
This one has no time for gossip.
====
177
I'm itching for some action. You look like you've seen some action.
====
178
Last night there was trouble. Several limbs were severed.
====
200
Death would be a relief...
====
209
The pain claws at this one...
====
211
I smell death approaching.
====
212
The pain claws at this one...
====
214
I smell death approaching.
====
255
Will this torment never cease?
====
279
Anything I can do for you?
====
280
How might I be of assistance?
====
281
Death would be a relief...
====
341
I thought I'd never escape.
====
354
Anything I can do for you?
====
355
How might I be of assistance?
====
369
Anything I can do for you?
====
370
How might I be of assistance?
====
372
Anything I can do for you?
====
373
How might I be of assistance?
====
375
Anything I can do for you?
====
376
How might I be of assistance?
====
378
Anything I can do for you?
====
379
How might I be of assistance?
====
380
Fine goods at fair prices!
====
434
Khajiit does not like growing old, but the alternative is worse.
====
435
Nine times out of ten, the cynics are right.
====
436
I cannot complain, but that does not seem to stop me.
====
449
Khajiit does not like growing old, but the alternative is worse.
====
450
Nine times out of ten, the cynics are right.
====
451
I cannot complain, but that does not seem to stop me.
====
464
Khajiit does not like growing old, but the alternative is worse.
====
465
Nine times out of ten, the cynics are right.
====
466
I cannot complain, but that does not seem to stop me.
====
479
Khajiit does not like growing old, but the alternative is worse.
====
480
Nine times out of ten, the cynics are right.
====
481
I cannot complain, but that does not seem to stop me.
====
577
Go on...I'll pull through.
====
579
Oblivion hasn't claimed me yet!
====
594
Let's have a look in that purse, shall we?
====
595
Lets see what you've got there.
====
2
I've never known such fear.
====
21
My patience is wearing thin.
====
71
The Moons send me too much work.
====
73
Ah...for a cool, sweet drink.
====
102
Look into my eyes...I'm innocent!
====
103
Just hear my side of the story!
====
105
Look into my eyes...I'm innocent!
====
106
Just hear my side of the story!
====
108
Look into my eyes...I'm innocent!
====
109
Just hear my side of the story!
====
111
Look into my eyes...I'm innocent!
====
112
Just hear my side of the story!
====
114
Look into my eyes...I'm innocent!
====
115
Just hear my side of the story!
====
128
Now who's got a drink for me. You?
====
176
Your face could curdle milk. Keep walking.
====
177
I long to see the far corners of Tamriel.
====
178
Bad things come to those who break the law.
====
209
It hurts! Oh, how it hurts!
====
380
Only the finest wares here!
====
434
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
436
Gold may be the root of evil, but we all need roots.
====
449
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
451
Gold may be the root of evil, but we all need roots.
====
464
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
466
Gold may be the root of evil, but we all need roots.
====
479
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
481
Gold may be the root of evil, but we all need roots.
====
575
I'm hurt...but I've seen worse.
====
15
My patience is wearing thin.
====
21
Can't you see that I'm furious?
====
22
Do not add to my problems.
====
24
Can't you see that I'm furious?
====
25
Do not add to my problems.
====
35
Come, do your banking here.
====
37
Come, do your banking with me.
====
48
Come in from the road and have yourself a drink!
====
49
Come, moisten your membranes.
====
50
I'm down on my luck...help me out?
====
71
I'd rather be cracking heads.
====
72
I'll just keep at it, I suppose.
====
73
I can't seem to get ahead here.
====
92
Please...somebody...come to my aid!
====
101
Someone's going to be sorry.
====
102
This is all a horrible mistake!
====
104
Someone's going to be sorry.
====
105
This is all a horrible mistake!
====
107
Someone's going to be sorry.
====
108
This is all a horrible mistake!
====
110
Someone's going to be sorry.
====
111
This is all a horrible mistake!
====
113
Someone's going to be sorry.
====
114
This is all a horrible mistake!
====
134
Can't get a comb through it since.
====
135
I need...I need another glass.
====
197
Please...somebody...come to my aid!
====
354
Do you wish to sharpen your skills?
====
368
Looking's free, but business is business.
====
369
Can I show you anything in particular?
====
370
I erect the spine of commerce.
====
371
Looking's free, but business is business.
====
372
Can I show you anything in particular?
====
373
I erect the spine of commerce.
====
374
Looking's free, but business is business.
====
375
Can I show you anything in particular?
====
376
I erect the spine of commerce.
====
377
Looking's free, but business is business.
====
378
Can I show you anything in particular?
====
379
I erect the spine of commerce.
====
434
Khajiit's family died when the plague spread through Senchal.
====
435
Don't be offended. He hates everyone.
====
436
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
449
Khajiit's family died when the plague spread through Senchal.
====
450
Don't be offended. He hates everyone.
====
451
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
464
Khajiit's family died when the plague spread through Senchal.
====
465
Don't be offended. He hates everyone.
====
466
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
479
Khajiit's family died when the plague spread through Senchal.
====
480
Don't be offended. He hates everyone.
====
481
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
15
Can't you see that I'm furious?
====
16
Do not add to my problems.
====
18
Can't you see that I'm furious?
====
19
Do not add to my problems.
====
20
You'd better be worth my time.
====
21
I must warn you, I'm in a foul mood.
====
23
You'd better be worth my time.
====
24
I must warn you, I'm in a foul mood.
====
48
I've got mazte and sujamma by the keg.
====
49
Might I interest you in a drink?
====
50
Please, I need to buy food.
====
71
This is never going to end, is it.
====
134
And we couldn't...stop...laughing!
====
136
I couldn't help myself. It was hilarious!
====
353
Is it knowledge that you seek?
====
368
Do you see something you like?
====
434
Only this one needs to know the whole plan.
====
435
He should have died when I killed him.
====
436
Only I need to know the whole plan.
====
464
Only death will appease the dark ones.
====
466
I invite the forces of darkness to bestow their power upon me!
====
479
Only death will appease the dark ones.
====
481
I invite the forces of darkness to bestow their power upon me!
====
14
You'd better be worth my time.
====
15
I must warn you, I'm in a foul mood.
====
17
You'd better be worth my time.
====
18
I must warn you, I'm in a foul mood.
====
134
I don't like to talk. I like to drink.
====
136
I'm not afraid of anything! Except cliff racers...
====
434
Of course crime pays. Otherwise there'd be no crime.
====
435
I'm a criminal. Criminals don't ask questions.
====
436
Of course crime pays. Otherwise there'd be no crime.
====
464
This one will perform the Daedric summoning.
====
465
What Daedra serves this Prince? Reveal yourself!
====
466
I will perform the Daedric summoning.
====
479
Harvest our unworthy souls, God of Schemes.
====
481
Molag Bal, master of domination, spread the seeds of strife and discord in these mortal realms.
====
200
Please...somebody...come to my aid!
====
65
I'm quite busy, can't you see.
====
71
I've got a lot to do here.
====
74
I'm quite busy, can't you see.
====
101
Can't you see I'm innocent?
====
102
I didn't do anything wrong!
====
104
Can't you see I'm innocent?
====
105
I didn't do anything wrong!
====
107
Can't you see I'm innocent?
====
108
I didn't do anything wrong!
====
110
Can't you see I'm innocent?
====
111
I didn't do anything wrong!
====
113
Can't you see I'm innocent?
====
114
I didn't do anything wrong!
====
128
Come! Drink up! Forget your troubles!
====
137
Had a few while you were gone.
====
139
Hey! I started without you.
====
140
Had a few while you were gone.
====
142
Hey! I started without you.
====
143
Let's see what you're made of!
====
176
I'm a guard. Suspicion is my occupation.
====
177
When this shift's done, I could use a drink or three.
====
178
Don't draw a weapon unless you're done living.
====
203
I'm still alive...for the moment.
====
254
My sadness is...unbearable.
====
290
I'm still alive...for the moment.
====
380
Buying? Selling? I've got what you need!
====
386
Do you know where you're going?
====
434
She's crazier than a cat on skooma.
====
436
Every man has his price. Mine is five gold.
====
449
She's crazier than a cat on skooma.
====
451
Every man has his price. Mine is five gold.
====
464
She's crazier than a cat on skooma.
====
466
Every man has his price. Mine is five gold.
====
479
She's crazier than a cat on skooma.
====
481
Every man has his price. Mine is five gold.
====
578
I'm well enough to carry on.
====
580
It'll take a lot more than that to kill me.
====
589
Ysgramor, give me strength!
====
593
Let me relieve you of the burden of wealth.
====
594
Let's have it.  All of it.
====
35
How may I be of assistance?
====
65
Work builds character, they say.
====
71
Too much to do and too little time.
====
74
Work builds character, they say.
====
103
Just wait until I am free...
====
128
I'll apologize now...for what happens later.
====
129
I've got mine. Where's yours?
====
130
I'll have what I'm having.
====
131
I'll apologize now...for what happens later.
====
132
I've got mine. Where's yours?
====
133
I'll have what I'm having.
====
134
I'll apologize now...for what happens later.
====
135
I've got mine. Where's yours?
====
136
I'll have what I'm having.
====
137
You return! Drink with me!
====
139
You're back! Let's drink to it!
====
140
You return! Drink with me!
====
142
You're back! Let's drink to it!
====
143
You think yourself worthy?
====
145
Well, what do we have here?
====
176
I've been at my post for so long, I can barely stand.
====
177
Keep your voice down. I had too much to drink last night.
====
178
You should move on before I lose my patience.
====
203
You're back! I feared I wouldn't last.
====
209
I'm hurt. Can you help me?
====
254
I don't know if I can go on.
====
278
How may I be of assistance?
====
290
You're back! I feared I wouldn't last.
====
341
You arrived in the nick of time.
====
353
How may I be of assistance?
====
365
Something I can do for you?
====
368
How may I be of assistance?
====
386
You're going the wrong way!
====
394
You, there. Watch yourself.
====
434
I tried to read that book. The covers were too far apart.
====
435
I don't have to explain something I never said!
====
436
I tried to read that book. The covers were too far apart.
====
450
I don't have to explain something I never said!
====
451
I tried to read that book. The covers were too far apart.
====
465
I don't have to explain something I never said!
====
466
I tried to read that book. The covers were too far apart.
====
480
I don't have to explain something I never said!
====
481
I tried to read that book. The covers were too far apart.
====
575
I'm...going to need a minute...
====
576
I'm wounded...but I'll be alright.
====
580
Well that's going to leave a scar.
====
593
Your purse, if you please.
====
595
Your gold or your life. Or maybe both.
====
2
You won't hurt me, will you?
====
20
Are you going to add to my problems?
====
35
Your custom is welcome here!
====
36
You've come to the right place!
====
47
Your custom is welcome here!
====
48
You've come to the right place!
====
65
I've got a lot to do here.
====
71
I was meant for better than this.
====
72
Feels like I've been at this forever.
====
73
I should sleep like a log tonight.
====
74
I've got a lot to do here.
====
92
Oh please...somebody come!
====
102
Listen to me! Hear me out!
====
103
Someone will pay for this.
====
105
Listen to me! Hear me out!
====
106
Someone will pay for this.
====
108
Listen to me! Hear me out!
====
109
Someone will pay for this.
====
111
Listen to me! Hear me out!
====
112
Someone will pay for this.
====
114
Listen to me! Hear me out!
====
115
Someone will pay for this.
====
129
You'll listen to me, right?
====
130
You know...uh...nevermind.
====
132
You'll listen to me, right?
====
133
You know...uh...nevermind.
====
135
You'll listen to me, right?
====
136
You know...uh...nevermind.
====
176
Let me guess. Someone picked your pocket?
====
177
Speak softly. Last night's revelry is today's headache.
====
178
It's not my job to answer foolish questions.
====
197
Oh please...somebody come!
====
278
Your custom is welcome here!
====
279
You've come to the right place!
====
353
Your custom is welcome here!
====
354
You've come to the right place!
====
368
Your custom is welcome here!
====
369
You've come to the right place!
====
371
Your custom is welcome here!
====
372
You've come to the right place!
====
374
Your custom is welcome here!
====
375
You've come to the right place!
====
377
Your custom is welcome here!
====
378
You've come to the right place!
====
434
I never tell the truth to those unworthy of it.
====
435
The only fish that go with the river's flow are the dead ones.
====
436
Keep it down. You'll wake the dead!
====
449
I never tell the truth to those unworthy of it.
====
450
The only fish that go with the river's flow are the dead ones.
====
451
Keep it down. You'll wake the dead!
====
464
I never tell the truth to those unworthy of it.
====
465
The only fish that go with the river's flow are the dead ones.
====
466
Keep it down. You'll wake the dead!
====
479
I never tell the truth to those unworthy of it.
====
480
The only fish that go with the river's flow are the dead ones.
====
481
Keep it down. You'll wake the dead!
====
575
You'll have to make do with out me...
====
576
You must carry on without me...
====
14
Are you going to add to my problems?
====
20
I hope you're not bringing more trouble.
====
32
You're getting quite a reputation!
====
37
You've brought your loot to the right place.
====
44
You're getting quite a reputation!
====
48
Tried our local spirits yet?
====
49
Fighting's thirsty work, eh?
====
65
Too much to do and too little time.
====
71
This is becoming tiresome.
====
72
It's always the same, day after day.
====
73
I've had just about enough of this.
====
74
Too much to do and too little time.
====
89
You're getting quite a reputation.
====
101
You must see that I don't belong here.
====
125
You're getting quite a reputation!
====
134
Where is it? I just had it. Uh-oh...
====
135
Vampires are most certainly real. I married one.
====
155
You're getting quite a reputation.
====
236
You're getting quite a reputation!
====
335
You're getting quite a reputation.
====
350
You're getting quite a reputation!
====
353
Listen well, I can teach you.
====
354
Let me help you better yourself.
====
355
Listen up and learn something.
====
416
You're getting quite a reputation.
====
434
Sometimes a little lie saves a ton of explanation.
====
435
You do not want to get on my bad side, trust me.
====
436
Ysmir's beard! What is that terrible smell?
====
449
Sometimes a little lie saves a ton of explanation.
====
450
You do not want to get on my bad side, trust me.
====
451
Ysmir's beard! What is that terrible smell?
====
464
Sometimes a little lie saves a ton of explanation.
====
465
You do not want to get on my bad side, trust me.
====
466
Ysmir's beard! What is that terrible smell?
====
479
Sometimes a little lie saves a ton of explanation.
====
480
You do not want to get on my bad side, trust me.
====
481
Ysmir's beard! What is that terrible smell?
====
14
I hope you're not bringing more trouble.
====
20
You're going to brave my wrath?
====
21
You do *not* want to cross me.
====
23
You're going to brave my wrath?
====
24
You do *not* want to cross me.
====
48
You name it, I'll pour it.
====
50
Won't you take pity on me?
====
72
Two steps forward, two steps back.
====
134
I believe I'll have another.
====
434
Everybody will get their cut...all in good time.
====
435
I'll keep on killing till the score is paid.
====
436
Everybody will get their cut...all in good time.
====
464
The incense must remain burning at all times.
====
465
Recite the incantation thrice, then kneel.
====
466
Prepare the sacrifice. It is time!
====
479
The incense must remain burning at all times.
====
480
Recite the incantation thrice, then kneel.
====
481
Prepare the sacrifice. It is time!
====
14
You're going to brave my wrath?
====
15
You do *not* want to cross me.
====
17
You're going to brave my wrath?
====
18
You do *not* want to cross me.
====
134
What do you mean 'keep your voice down'?
====
434
You pull your sword, you better be ready to kill someone.
====
435
We've got one chance to get this right.
====
436
You pull your sword, you better be ready to kill someone.
====
464
We summon and control you, Daedra. Obey us.
====
466
Dremora can only be controlled through complex oaths and contracts.
====
479
In the name of Molag Bal, we serve.
====
481
Coldharbour beckons, Nirn obeys.
====
200
Oh please...somebody come!
====
65
I'm quite busy, can't you see.
====
71
I've got a lot to do here.
====
74
I'm quite busy, can't you see.
====
101
I didn't do anything wrong!
====
103
Can't you see I'm innocent?
====
104
I didn't do anything wrong!
====
106
Can't you see I'm innocent?
====
107
I didn't do anything wrong!
====
109
Can't you see I'm innocent?
====
110
I didn't do anything wrong!
====
112
Can't you see I'm innocent?
====
113
I didn't do anything wrong!
====
115
Can't you see I'm innocent?
====
130
Come! Drink up! Forget your troubles!
====
137
I know you from somewhere...
====
145
Let's see what you're made of!
====
176
After all's said and done, more's said than done.
====
177
I haven't killed anybody all month. Shame.
====
178
Do I look like an information broker?
====
203
I'm so grateful you've returned.
====
254
It's more than I can bear.
====
255
I'm miserable. Just...miserable.
====
256
There seems no end to woe.
====
257
It's more than I can bear.
====
258
I'm miserable. Just...miserable.
====
259
There seems no end to woe.
====
260
It's more than I can bear.
====
261
I'm miserable. Just...miserable.
====
262
There seems no end to woe.
====
263
It's more than I can bear.
====
264
I'm miserable. Just...miserable.
====
265
There seems no end to woe.
====
266
It's more than I can bear.
====
267
I'm miserable. Just...miserable.
====
268
There seems no end to woe.
====
290
I'm so grateful you've returned.
====
380
Buying? Selling? I've got what you need!
====
386
Do you know where you're going?
====
392
Don't give me any trouble.
====
434
Ha! That's not a stew pot, it's my laundry!
====
579
It'll take a lot more than that to kill me.
====
580
I'm well enough to carry on.
====
588
Steel and stone! I need help!
====
591
May your kills be quick and many.
====
593
Let's have it.  All of it.
====
595
Let me relieve you of the burden of wealth.
====
37
How may I be of assistance?
====
65
Work builds character, they say.
====
71
Too much to do and too little time.
====
74
Work builds character, they say.
====
102
Just wait until I am free...
====
128
I've got mine. Where's yours?
====
129
I'll have what I'm having.
====
130
I'll apologize now...for what happens later.
====
131
I've got mine. Where's yours?
====
132
I'll have what I'm having.
====
133
I'll apologize now...for what happens later.
====
134
I've got mine. Where's yours?
====
135
I'll have what I'm having.
====
136
I'll apologize now...for what happens later.
====
144
Well, what do we have here?
====
145
You think yourself worthy?
====
176
Expect the worst, and you can only be pleasantly surprised.
====
177
I've killed men just for loitering. I thought you should know.
====
178
I'm so tired of answering dumb questions.
====
203
You're back! I didn't think I'd make it.
====
209
I'll make it. Don't you worry.
====
254
I don't know if I can go on.
====
280
How may I be of assistance?
====
290
You're back! I didn't think I'd make it.
====
341
You arrived in the nick of time.
====
355
How may I be of assistance?
====
365
Something I can do for you?
====
370
How may I be of assistance?
====
386
You're going the wrong way!
====
434
I don't have to explain something I never said!
====
435
I tried to read that book. The covers were too far apart.
====
436
I don't have to explain something I never said!
====
450
I tried to read that book. The covers were too far apart.
====
451
I don't have to explain something I never said!
====
465
I tried to read that book. The covers were too far apart.
====
466
I don't have to explain something I never said!
====
480
I tried to read that book. The covers were too far apart.
====
481
I don't have to explain something I never said!
====
575
I'm wounded...but I'll be alright.
====
577
I'm...going to need a minute...
====
579
Well that's going to leave a scar.
====
594
Your gold or your life. Or maybe both.
====
595
Your purse, if you please.
====
2
You won't hurt me, will you?
====
22
Are you going to add to my problems?
====
35
You've come to the right place!
====
37
Your custom is welcome here!
====
47
You've come to the right place!
====
49
Your custom is welcome here!
====
65
I've got a lot to do here.
====
71
Feels like I've been at this forever.
====
72
I should sleep like a log tonight.
====
73
I was meant for better than this.
====
74
I've got a lot to do here.
====
101
Listen to me! Hear me out!
====
102
Someone will pay for this.
====
104
Listen to me! Hear me out!
====
105
Someone will pay for this.
====
107
Listen to me! Hear me out!
====
108
Someone will pay for this.
====
110
Listen to me! Hear me out!
====
111
Someone will pay for this.
====
113
Listen to me! Hear me out!
====
114
Someone will pay for this.
====
128
You'll listen to me, right?
====
129
You know...uh...nevermind.
====
131
You'll listen to me, right?
====
132
You know...uh...nevermind.
====
134
You'll listen to me, right?
====
135
You know...uh...nevermind.
====
176
Safe roads, soft beds and full flagons to you!
====
177
Any troublemakers will have to answer to *me*.
====
178
I'm so tired of rumormongers. Keep walking.
====
209
Wounded badly...losing strength...
====
278
You've come to the right place!
====
280
Your custom is welcome here!
====
353
You've come to the right place!
====
355
Your custom is welcome here!
====
365
You've come to the right place!
====
370
Your custom is welcome here!
====
371
You've come to the right place!
====
373
Your custom is welcome here!
====
374
You've come to the right place!
====
376
Your custom is welcome here!
====
377
You've come to the right place!
====
379
Your custom is welcome here!
====
434
What is that terrible smell?
====
435
I can't remember her name. The pretty one with the beard.
====
436
What is that terrible smell?
====
450
I can't remember her name. The pretty one with the beard.
====
451
What is that terrible smell?
====
465
I can't remember her name. The pretty one with the beard.
====
466
What is that terrible smell?
====
480
I can't remember her name. The pretty one with the beard.
====
481
What is that terrible smell?
====
575
You must carry on without me...
====
577
You'll have to make do with out me...
====
16
Are you going to add to my problems?
====
22
I hope you're not bringing more trouble.
====
34
You're getting quite a reputation!
====
35
That coin pouch looks heavy...
====
36
You've brought your loot to the right place.
====
46
You're getting quite a reputation!
====
48
Some mead is what you need!
====
49
Some sujamma should set you right.
====
65
Too much to do and too little time.
====
71
It's always the same, day after day.
====
72
I've had just about enough of this.
====
73
This is becoming tiresome.
====
74
Too much to do and too little time.
====
91
You're getting quite a reputation.
====
103
You must see that I don't belong here.
====
127
You're getting quite a reputation!
====
135
Why can't I buy it by the keg?
====
136
Took my last coin, the son of a guar.
====
157
You're getting quite a reputation.
====
238
You're getting quite a reputation!
====
337
You're getting quite a reputation.
====
352
You're getting quite a reputation!
====
353
Let me help you better yourself.
====
354
Listen up and learn something.
====
355
Listen well, I can teach you.
====
418
You're getting quite a reputation.
====
434
Only the dead will see an end to this war.
====
435
You can't swing a dead cat around here. I got in trouble for that.
====
436
Only the dead will see an end to this war.
====
450
You can't swing a dead cat around here. I got in trouble for that.
====
451
Only the dead will see an end to this war.
====
465
You can't swing a dead cat around here. I got in trouble for that.
====
466
Only the dead will see an end to this war.
====
480
You can't swing a dead cat around here. I got in trouble for that.
====
481
Only the dead will see an end to this war.
====
16
I hope you're not bringing more trouble.
====
20
You do *not* want to cross me.
====
22
You're going to brave my wrath?
====
23
You do *not* want to cross me.
====
25
You're going to brave my wrath?
====
50
Won't you take pity on me?
====
71
Two steps forward, two steps back.
====
134
I believe I'll have another.
====
135
All this drinking is thirsty work!
====
136
I believe I'll have another.
====
434
I'll keep on killing till the score is paid.
====
435
Everybody will get their cut...all in good time.
====
436
I'll keep on killing till the score is paid.
====
464
Recite the incantation thrice, then kneel.
====
465
Prepare the sacrifice. It is time!
====
466
By the powers of darkness, I invoke thee.
====
479
Recite the incantation thrice, then kneel.
====
480
Prepare the sacrifice. It is time!
====
481
By the powers of darkness, I invoke thee.
====
14
You do *not* want to cross me.
====
16
You're going to brave my wrath?
====
17
You do *not* want to cross me.
====
19
You're going to brave my wrath?
====
434
We've got one chance to get this right.
====
435
You pull your sword, you better be ready to kill someone.
====
436
We've got one chance to get this right.
====
464
Dremora can only be controlled through complex oaths and contracts.
====
465
I submit to your will, Daedric masters.
====
466
We summon and control you, Daedra. Obey us.
====
479
Molag Bal, Lord of brutality, we praise your name.
====
65
I'm quite busy, can't you see.
====
71
I've got a lot to do here.
====
74
I'm quite busy, can't you see.
====
102
Can't you see I'm innocent?
====
103
I didn't do anything wrong!
====
105
Can't you see I'm innocent?
====
106
I didn't do anything wrong!
====
108
Can't you see I'm innocent?
====
109
I didn't do anything wrong!
====
111
Can't you see I'm innocent?
====
112
I didn't do anything wrong!
====
114
Can't you see I'm innocent?
====
115
I didn't do anything wrong!
====
129
Come! Drink up! Forget your troubles!
====
137
Hey! I started without you.
====
139
Had a few while you were gone.
====
140
Hey! I started without you.
====
142
Had a few while you were gone.
====
144
Let's see what you're made of!
====
176
You look alright, I suppose.
====
177
I've not seen you before, have I?
====
178
The only thing I truly dread is scale rot.
====
205
I'm still alive...for the moment.
====
254
The Moons send me nothing but woe.
====
256
I erect the spine of misery.
====
257
The Moons send me nothing but woe.
====
259
I erect the spine of misery.
====
260
The Moons send me nothing but woe.
====
262
I erect the spine of misery.
====
263
The Moons send me nothing but woe.
====
265
I erect the spine of misery.
====
266
The Moons send me nothing but woe.
====
268
I erect the spine of misery.
====
292
I'm still alive...for the moment.
====
380
Buying? Selling? I've got what you need!
====
386
Do you know where you're going?
====
434
Each one has his price. Mine is ten gold.
====
435
Every man has his price. Mine is ten gold.
====
436
She's crazier than a cat on skooma.
====
449
Each one has his price. Mine is ten gold.
====
450
Every man has his price. Mine is ten gold.
====
451
She's crazier than a cat on skooma.
====
464
Each one has his price. Mine is ten gold.
====
465
Every man has his price. Mine is ten gold.
====
466
She's crazier than a cat on skooma.
====
479
Each one has his price. Mine is ten gold.
====
480
Every man has his price. Mine is ten gold.
====
481
She's crazier than a cat on skooma.
====
578
It'll take a lot more than that to kill me.
====
579
I'm well enough to carry on.
====
590
May Zenithar watch over you.
====
594
Let me relieve you of the burden of wealth.
====
595
Let's have it.  All of it.
====
35
How can I meet your needs?
====
36
How may I be of assistance?
====
47
How can I meet your needs?
====
48
How may I be of assistance?
====
65
Work builds character, they say.
====
71
Too much to do and too little time.
====
74
Work builds character, they say.
====
101
Just wait until I am free...
====
128
I'll have what I'm having.
====
129
I'll apologize now...for what happens later.
====
130
I've got mine. Where's yours?
====
131
I'll have what I'm having.
====
132
I'll apologize now...for what happens later.
====
133
I've got mine. Where's yours?
====
134
I'll have what I'm having.
====
135
I'll apologize now...for what happens later.
====
136
I've got mine. Where's yours?
====
137
You're back! Let's drink to it!
====
139
You return! Drink with me!
====
140
You're back! Let's drink to it!
====
142
You return! Drink with me!
====
143
Well, what do we have here?
====
144
You think yourself worthy?
====
176
Just checking. Doing my duty.
====
177
It's a fine day for staying out of trouble.
====
178
Xuth, my membranes are arid. I could use a mug of Old Snake Sweat.
====
205
You're back! I feared I wouldn't last.
====
211
I'm hurt. Can you help me?
====
254
I don't know if I can go on.
====
278
How can I meet your needs?
====
279
How may I be of assistance?
====
292
You're back! I feared I wouldn't last.
====
341
You arrived in the nick of time.
====
353
How can I meet your needs?
====
354
How may I be of assistance?
====
365
Something I can do for you?
====
368
How can I meet your needs?
====
369
How may I be of assistance?
====
371
How can I meet your needs?
====
372
How may I be of assistance?
====
374
How can I meet your needs?
====
375
How may I be of assistance?
====
377
How can I meet your needs?
====
378
How may I be of assistance?
====
386
You're going the wrong way!
====
392
You, there. Watch yourself.
====
434
I tried to read that book. The covers were too far apart.
====
435
I don't have to explain something I never said!
====
436
I tried to read that book. The covers were too far apart.
====
450
I don't have to explain something I never said!
====
451
I tried to read that book. The covers were too far apart.
====
465
I don't have to explain something I never said!
====
466
I tried to read that book. The covers were too far apart.
====
480
I don't have to explain something I never said!
====
481
I tried to read that book. The covers were too far apart.
====
576
I'm...going to need a minute...
====
577
I'm wounded...but I'll be alright.
====
578
Well that's going to leave a scar.
====
593
Your gold or your life. Or maybe both.
====
594
Your purse, if you please.
====
2
You won't hurt me, will you?
====
21
Are you going to add to my problems?
====
36
Your custom is welcome here!
====
65
I've got a lot to do here.
====
71
I should sleep like a log tonight.
====
72
I was meant for better than this.
====
73
Feels like I've been at this forever.
====
74
I've got a lot to do here.
====
94
Oh please...somebody come!
====
101
Someone will pay for this.
====
103
Listen to me! Hear me out!
====
104
Someone will pay for this.
====
106
Listen to me! Hear me out!
====
107
Someone will pay for this.
====
109
Listen to me! Hear me out!
====
110
Someone will pay for this.
====
112
Listen to me! Hear me out!
====
113
Someone will pay for this.
====
115
Listen to me! Hear me out!
====
128
You know...uh...nevermind.
====
130
You'll listen to me, right?
====
131
You know...uh...nevermind.
====
133
You'll listen to me, right?
====
134
You know...uh...nevermind.
====
136
You'll listen to me, right?
====
177
Keep your nose clean and you'll have no trouble with me.
====
178
A little less drilling and a little more action would be nice.
====
199
Oh please...somebody come!
====
279
Your custom is welcome here!
====
365
You've come to the right place!
====
369
Your custom is welcome here!
====
434
When the new Mane rises, the Khajiit will leave the Dominion.
====
435
I never tell the truth to those unworthy of it.
====
436
Where is that half-witted reject of Sithis?
====
449
When the new Mane rises, the Khajiit will leave the Dominion.
====
450
I never tell the truth to those unworthy of it.
====
451
Where is that half-witted reject of Sithis?
====
464
When the new Mane rises, the Khajiit will leave the Dominion.
====
465
I never tell the truth to those unworthy of it.
====
466
Where is that half-witted reject of Sithis?
====
479
When the new Mane rises, the Khajiit will leave the Dominion.
====
480
I never tell the truth to those unworthy of it.
====
481
Where is that half-witted reject of Sithis?
====
576
You'll have to make do with out me...
====
577
You must carry on without me...
====
15
Are you going to add to my problems?
====
21
I hope you're not bringing more trouble.
====
33
You're getting quite a reputation!
====
35
Your goods are safe with me!
====
37
Your money is my business.
====
45
You're getting quite a reputation!
====
48
How about a decanter of sujamma?
====
49
Dry? I've got the cure for that.
====
65
Too much to do and too little time.
====
71
I've had just about enough of this.
====
72
This is becoming tiresome.
====
73
It's always the same, day after day.
====
74
Too much to do and too little time.
====
90
You're getting quite a reputation.
====
102
You must see that I don't belong here.
====
126
You're getting quite a reputation!
====
134
It's worse than having mudcrabs in your pants.
====
135
Spilled it all over himself, the fool!
====
136
Troubles dwindle with each drink.
====
156
You're getting quite a reputation.
====
237
You're getting quite a reputation!
====
336
You're getting quite a reputation.
====
351
You're getting quite a reputation!
====
353
I can show you the way to great glory.
====
354
Listen well, I can teach you.
====
355
I can show you the way to great glory.
====
417
You're getting quite a reputation.
====
434
Did you see that one's new bow? It is most fragrent!
====
435
Sometimes a little lie saves a ton of explanation.
====
436
Xuth! What is that terrible smell?
====
449
Did you see that one's new bow? It is most fragrent!
====
450
Sometimes a little lie saves a ton of explanation.
====
451
Xuth! What is that terrible smell?
====
464
Did you see that one's new bow? It is most fragrent!
====
465
Sometimes a little lie saves a ton of explanation.
====
466
Xuth! What is that terrible smell?
====
479
Did you see that one's new bow? It is most fragrent!
====
480
Sometimes a little lie saves a ton of explanation.
====
481
Xuth! What is that terrible smell?
====
15
I hope you're not bringing more trouble.
====
21
You're going to brave my wrath?
====
22
You do *not* want to cross me.
====
24
You're going to brave my wrath?
====
25
You do *not* want to cross me.
====
50
Won't you take pity on me?
====
73
Two steps forward, two steps back.
====
134
All this drinking is thirsty work!
====
135
I believe I'll have another.
====
353
Ready to begin your training?
====
434
Everybody will get their cut...all in good time.
====
435
I'll keep on killing till the score is paid.
====
436
Everybody will get their cut...all in good time.
====
464
By the powers of darkness, I invoke thee.
====
466
Recite the incantation thrice, then kneel.
====
479
By the powers of darkness, I invoke thee.
====
481
Recite the incantation thrice, then kneel.
====
15
You're going to brave my wrath?
====
16
You do *not* want to cross me.
====
18
You're going to brave my wrath?
====
19
You do *not* want to cross me.
====
135
What do you mean 'keep your voice down'?
====
434
You pull your sword, you better be ready to kill someone.
====
435
We've got one chance to get this right.
====
436
You pull your sword, you better be ready to kill someone.
====
464
I submit to your will, Daedric masters.
====
465
Dremora can only be controlled through complex oaths and contracts.
====
466
I submit to your will, Daedric masters.
====
479
Coldharbour beckons, Nirn obeys.
====
481
In the name of Molag Bal, we serve.
====
202
Oh please...somebody come!
====
71
I suppose I could use another break.
====
101
A grave miscarriage of justice!
====
102
Don't you know I'm innocent?
====
104
A grave miscarriage of justice!
====
105
Don't you know I'm innocent?
====
107
A grave miscarriage of justice!
====
108
Don't you know I'm innocent?
====
110
A grave miscarriage of justice!
====
111
Don't you know I'm innocent?
====
113
A grave miscarriage of justice!
====
114
Don't you know I'm innocent?
====
137
Care to join me for another?
====
145
I'll chop your head clean off.
====
176
Remember...he who has the quickest blade makes the rules.
====
177
I don't worry about the future. It'll be here soon enough.
====
178
Tell me...are Argonian maids really, you know...?
====
205
I'm no better than before.
====
254
I hardly remember what hope feels like.
====
256
I should drown my troubles in mead.
====
257
I hardly remember what hope feels like.
====
259
I should drown my troubles in mead.
====
260
I hardly remember what hope feels like.
====
262
I should drown my troubles in mead.
====
263
I hardly remember what hope feels like.
====
265
I should drown my troubles in mead.
====
266
I hardly remember what hope feels like.
====
268
I should drown my troubles in mead.
====
292
I'm no better than before.
====
341
I can hardly believe it...I'm free!
====
365
How may I be of assistance?
====
394
Cause any trouble and you'll be sorry.
====
434
Keep your weapons sharp and close.
====
572
Is there something you'd rather be doing?
====
575
Hang on...I'll be with you in a moment.
====
577
Go on...it's not as bad as it looks.
====
578
I'd rather not go through that again.
====
590
May the Ehlnofey honor you
====
591
Safe roads and good weather.
====
65
Progress is slow, but steady.
====
71
This work isn't going to do itself.
====
74
Progress is slow, but steady.
====
80
I thought no one would come.
====
128
I can't promise I'll remember any of this.
====
129
I hope you've got deep, loose pockets!
====
130
I need another drink like I need a head in the hole.
====
131
I can't promise I'll remember any of this.
====
132
I hope you've got deep, loose pockets!
====
133
I need another drink like I need a head in the hole.
====
134
I can't promise I'll remember any of this.
====
135
I hope you've got deep, loose pockets!
====
136
I need another drink like I need a head in the hole.
====
176
I forgive my enemies, but I never forget their names.
====
177
I'm going to live forever, or at least die trying.
====
178
I heard the Thalmor are feeding their troops on human flesh.
====
203
Welcome back! I'm...no better.
====
209
How...how bad does it look?
====
211
I'll be alright. I've had worse.
====
212
How...how bad does it look?
====
214
I'll be alright. I've had worse.
====
290
Welcome back! I'm...no better.
====
341
I'm free...and in your debt!
====
392
We don't like trouble here.
====
434
He hears voices in his head. Don't worry, they're good people.
====
435
Wasting time is an important part of life!
====
436
Bah. Morality is a fool's game.
====
449
He hears voices in his head. Don't worry, they're good people.
====
450
Wasting time is an important part of life!
====
451
Bah. Morality is a fool's game.
====
464
He hears voices in his head. Don't worry, they're good people.
====
465
Wasting time is an important part of life!
====
466
Bah. Morality is a fool's game.
====
479
He hears voices in his head. Don't worry, they're good people.
====
480
Wasting time is an important part of life!
====
481
Bah. Morality is a fool's game.
====
575
I'm wounded! I'm...down...
====
580
Well that was certainly fun.
====
594
Your gold, or your life's breath.
====
2
Things go from bad to worse.
====
20
Watch it...I am of a foul temper.
====
21
If it's not worth my time, keep moving.
====
22
You've got a lot of nerve, bothering me...
====
23
Watch it...I am of a foul temper.
====
24
If it's not worth my time, keep moving.
====
25
You've got a lot of nerve, bothering me...
====
32
Still among the living, I see!
====
65
I suppose I could use another break.
====
71
Again. And again. And again.
====
72
At least I'm getting something done.
====
73
A little help here would be nice.
====
74
I suppose I could use another break.
====
89
Still among the living, I see.
====
92
If someone would only help...
====
101
The injustice of it all...
====
125
Still among the living, I see!
====
129
You look like I could use a drink.
====
130
They should really make the mugs bigger.
====
132
You look like I could use a drink.
====
133
They should really make the mugs bigger.
====
135
You look like I could use a drink.
====
136
They should really make the mugs bigger.
====
155
Still among the living, I see.
====
176
That's a fine weapon you've got there.
====
177
Don't chase trouble or it will chase you.
====
178
I just had this armor cleaned. I miss the bloodstains already.
====
182
Still among the living, I see.
====
197
If someone would only help...
====
211
This is going to heal, right?
====
236
Still among the living, I see!
====
335
Still among the living, I see.
====
350
Still among the living, I see!
====
416
Still among the living, I see.
====
434
You can't be too careful when you're picking your enemies.
====
436
I try not to be superstitous. That brings bad luck.
====
449
You can't be too careful when you're picking your enemies.
====
451
I try not to be superstitous. That brings bad luck.
====
464
You can't be too careful when you're picking your enemies.
====
466
I try not to be superstitous. That brings bad luck.
====
479
You can't be too careful when you're picking your enemies.
====
481
I try not to be superstitous. That brings bad luck.
====
575
There were...too many of them!
====
14
Watch it...I am of a foul temper.
====
15
If it's not worth my time, keep moving.
====
16
You've got a lot of nerve, bothering me...
====
17
Watch it...I am of a foul temper.
====
18
If it's not worth my time, keep moving.
====
19
You've got a lot of nerve, bothering me...
====
22
On top of it all...here *you* are.
====
35
Trust me to hold your assets.
====
36
Help you with that coin pouch?
====
47
Here is an oasis of drink!
====
49
By the mug or by the pitcher?
====
65
This work isn't going to do itself.
====
71
Nothing to do but keep at it.
====
72
I'll be at this again tomorrow.
====
73
I'm never going to be finished.
====
74
This work isn't going to do itself.
====
92
Will no one come to my aid?
====
101
Will no one believe my story?
====
102
Why won't anybody believe me?
====
103
You can't keep me like this!
====
104
Will no one believe my story?
====
105
Why won't anybody believe me?
====
106
You can't keep me like this!
====
107
Will no one believe my story?
====
108
Why won't anybody believe me?
====
109
You can't keep me like this!
====
110
Will no one believe my story?
====
111
Why won't anybody believe me?
====
112
You can't keep me like this!
====
113
Will no one believe my story?
====
114
Why won't anybody believe me?
====
115
You can't keep me like this!
====
134
Oh, no. I dropped it again.
====
135
They don't call me 'mudcrab' for nothing.
====
136
I'm not crying. I've got something in both my eyes.
====
197
Will no one come to my aid?
====
353
Listen to the voice of experience.
====
354
I've got the experience you need.
====
355
Let's sharpen those skills, shall we?
====
368
Coins burning a hole in your pouch?
====
434
Did you meet the new commander?
====
436
I can't remember her name. The pretty one with the beard.
====
449
Did you meet the new commander?
====
451
I can't remember her name. The pretty one with the beard.
====
464
Did you meet the new commander?
====
466
I can't remember her name. The pretty one with the beard.
====
479
Did you meet the new commander?
====
481
I can't remember her name. The pretty one with the beard.
====
16
On top of it all...here *you* are.
====
22
You'd better not be bringing more trouble.
====
48
You look like you could use a drink.
====
49
Shor's bones! Have a drink!
====
71
Why do *I* have to do this?
====
73
What is the point of this?
====
134
Have you no shame? I don't!
====
135
I'd buy you a drink, but then there'd be one less for me.
====
136
Filled the whole bucket, he did!
====
353
There's much I can teach you.
====
368
I've got just what you need.
====
434
Did she fall asleep on watch again?
====
435
I don't like change, especially without my consent.
====
436
Did she fall asleep on watch again?
====
464
Bring me a hollowed-out skull.
====
465
Take the goblet of blood, and drink deep.
====
466
Bring me a hollowed-out skull.
====
480
Take the goblet of blood, and drink deep.
====
481
Bring me a hollowed-out skull.
====
16
You'd better not be bringing more trouble.
====
134
You look far too serious for this place.
====
135
Orcs don't scare me! Just...don't tell them I said so.
====
136
You look far too serious for this place.
====
434
We do not have to kill him after we rob him. He could have an accident.
====
435
We'll meet here after the job to split up the gold.
====
436
We do not have to kill him after we rob him. He could have an accident.
====
464
The altar must be cleansed before the Daedra can be summoned.
====
466
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
479
We honor the name of Coldharbour, the realm of our master.
====
481
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
200
If someone would only help...
====
200
Will no one come to my aid?
====
71
I suppose I could use another break.
====
101
Don't you know I'm innocent?
====
103
A grave miscarriage of justice!
====
104
Don't you know I'm innocent?
====
106
A grave miscarriage of justice!
====
107
Don't you know I'm innocent?
====
109
A grave miscarriage of justice!
====
110
Don't you know I'm innocent?
====
112
A grave miscarriage of justice!
====
113
Don't you know I'm innocent?
====
115
A grave miscarriage of justice!
====
137
Going to stay longer this time?
====
144
I'll chop your head clean off.
====
176
I bet if you spoke your mind, you'd be speechless.
====
177
You mind your business, I'll mind mine.
====
178
Let's all just keep our heads on our shoulders and our weapons in their sheaths.
====
203
I'm glad you're back. I grow weak.
====
254
I'm at the end of my rope.
====
256
The gods have abandoned me.
====
257
I'm at the end of my rope.
====
259
The gods have abandoned me.
====
260
I'm at the end of my rope.
====
262
The gods have abandoned me.
====
263
I'm at the end of my rope.
====
265
The gods have abandoned me.
====
266
I'm at the end of my rope.
====
268
The gods have abandoned me.
====
290
I'm glad you're back. I grow weak.
====
341
I can hardly believe it...I'm free!
====
365
How may I be of assistance?
====
436
Keep your weapons sharp and close.
====
574
Is there something you'd rather be doing?
====
576
Go on...it's not as bad as it looks.
====
577
Hang on...I'll be with you in a moment.
====
580
I'd rather not go through that again.
====
590
May Z'en's price be yours.
====
591
May your death be a good one.
====
65
Progress is slow, but steady.
====
71
This work isn't going to do itself.
====
74
Progress is slow, but steady.
====
80
I thought no one would come.
====
128
I hope you've got deep, loose pockets!
====
129
I need another drink like I need a head in the hole.
====
130
I can't promise I'll remember any of this.
====
131
I hope you've got deep, loose pockets!
====
132
I need another drink like I need a head in the hole.
====
133
I can't promise I'll remember any of this.
====
134
I hope you've got deep, loose pockets!
====
135
I need another drink like I need a head in the hole.
====
136
I can't promise I'll remember any of this.
====
176
Couple arrows short of a quiver, are you?
====
177
Just checking. Doing my duty.
====
178
Said your devotions to the Three today?
====
209
How can anything hurt so badly?
====
341
I'm free...and in your debt!
====
434
Bah. Morality is a fool's game.
====
435
He hears voices in his head. Don't worry, they're good people.
====
449
Bah. Morality is a fool's game.
====
450
He hears voices in his head. Don't worry, they're good people.
====
464
Bah. Morality is a fool's game.
====
465
He hears voices in his head. Don't worry, they're good people.
====
479
Bah. Morality is a fool's game.
====
480
He hears voices in his head. Don't worry, they're good people.
====
577
I'm wounded! I'm...down...
====
579
Well that was certainly fun.
====
593
Your gold, or your life's breath.
====
2
Things go from bad to worse.
====
20
Let's keep it short, shall we?
====
21
You're going to bother me *now*?
====
22
You going to test my patience too?
====
23
Let's keep it short, shall we?
====
24
You're going to bother me *now*?
====
25
You going to test my patience too?
====
34
Still among the living, I see!
====
65
I suppose I could use another break.
====
71
At least I'm getting something done.
====
72
A little help here would be nice.
====
73
Again. And again. And again.
====
74
I suppose I could use another break.
====
91
Still among the living, I see.
====
92
If only somebody would come...
====
103
The injustice of it all...
====
127
Still among the living, I see!
====
128
You look like I could use a drink.
====
129
They should really make the mugs bigger.
====
131
You look like I could use a drink.
====
132
They should really make the mugs bigger.
====
134
You look like I could use a drink.
====
135
They should really make the mugs bigger.
====
157
Still among the living, I see.
====
176
I bet you're all foam and no ale.
====
177
You look like trouble. Are you...trouble?
====
178
Duty to the Tribunal. All day long.
====
184
Still among the living, I see.
====
197
If only somebody would come...
====
238
Still among the living, I see!
====
337
Still among the living, I see.
====
352
Still among the living, I see!
====
418
Still among the living, I see.
====
577
There were...too many of them!
====
14
Let's keep it short, shall we?
====
15
You're going to bother me *now*?
====
16
You going to test my patience too?
====
17
Let's keep it short, shall we?
====
18
You're going to bother me *now*?
====
19
You going to test my patience too?
====
21
On top of it all...here *you* are.
====
37
Trust me to hold your assets.
====
48
Come get your hands around a mug!
====
65
This work isn't going to do itself.
====
71
I'll be at this again tomorrow.
====
72
I'm never going to be finished.
====
73
Nothing to do but keep at it.
====
74
This work isn't going to do itself.
====
101
Why won't anybody believe me?
====
102
You can't keep me like this!
====
103
Will no one believe my story?
====
104
Why won't anybody believe me?
====
105
You can't keep me like this!
====
106
Will no one believe my story?
====
107
Why won't anybody believe me?
====
108
You can't keep me like this!
====
109
Will no one believe my story?
====
110
Why won't anybody believe me?
====
111
You can't keep me like this!
====
112
Will no one believe my story?
====
113
Why won't anybody believe me?
====
114
You can't keep me like this!
====
115
Will no one believe my story?
====
134
Took my last coin, the bastard!
====
135
Took his head right off! Ha ha ha!
====
136
Praise the Three for sujamma, eh?
====
353
I've got the experience you need.
====
354
Let's sharpen those skills, shall we?
====
355
Listen to the voice of experience.
====
368
Coins burning a hole in your pouch?
====
434
Keep it down. You'll wake the dead!
====
435
Never trust an elf. Pointy-eared back stabbers!
====
436
Did you meet the new commander?
====
449
Keep it down. You'll wake the dead!
====
450
Never trust an elf. Pointy-eared back stabbers!
====
451
Did you meet the new commander?
====
464
Keep it down. You'll wake the dead!
====
465
Never trust an elf. Pointy-eared back stabbers!
====
466
Did you meet the new commander?
====
479
Keep it down. You'll wake the dead!
====
480
Never trust an elf. Pointy-eared back stabbers!
====
481
Did you meet the new commander?
====
15
On top of it all...here *you* are.
====
21
You'd better not be bringing more trouble.
====
48
What's your favorite guzzle?
====
72
What is the point of this?
====
73
Why do *I* have to do this?
====
134
I'd buy you a drink, but then there'd be one less for me.
====
135
Filled the whole bucket, he did!
====
136
Have you no shame? I don't!
====
355
There's much I can teach you.
====
368
I've got just what you need.
====
434
I don't like change, especially without my consent.
====
435
Did she fall asleep on watch again?
====
436
I don't like change, especially without my consent.
====
464
Take the goblet of blood, and drink deep.
====
465
Bring me a hollowed-out skull.
====
466
The ritual has begun. Prepare the sacrifice.
====
479
Take the goblet of blood, and drink deep.
====
480
Bring me a hollowed-out skull.
====
481
The ritual has begun. Prepare the sacrifice.
====
15
You'd better not be bringing more trouble.
====
134
Just because they're taller, they think they're better than us!
====
135
What do you mean 'that's enough'?
====
434
We'll meet here after the job to split up the gold.
====
435
We do not have to kill him after we rob him. He could have an accident.
====
436
We'll meet here after the job to split up the gold.
====
464
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
465
Summon the Dremora, and scamps will follow.
====
466
The altar must be cleansed before the Daedra can be summoned.
====
479
Molag Bal, God of Schemes, we come to do your bidding.
====
200
If only somebody would come...
====
71
I suppose I could use another break.
====
102
A grave miscarriage of justice!
====
103
Don't you know I'm innocent?
====
105
A grave miscarriage of justice!
====
106
Don't you know I'm innocent?
====
108
A grave miscarriage of justice!
====
109
Don't you know I'm innocent?
====
111
A grave miscarriage of justice!
====
112
Don't you know I'm innocent?
====
114
A grave miscarriage of justice!
====
115
Don't you know I'm innocent?
====
139
Care to join me for another?
====
143
I'll chop your head clean off.
====
176
Foolish chatter makes my claws twitch.
====
177
Save your breath. I'm not the chatty type.
====
178
Now we're all Pact-siblings, showing no one fear, or favor.
====
203
I'm no better than before.
====
254
The fates are cruel to this one.
====
255
Sorrow seems my only companion.
====
257
The fates are cruel to this one.
====
258
Sorrow seems my only companion.
====
260
The fates are cruel to this one.
====
261
Sorrow seems my only companion.
====
263
The fates are cruel to this one.
====
264
Sorrow seems my only companion.
====
266
The fates are cruel to this one.
====
267
Sorrow seems my only companion.
====
290
I'm no better than before.
====
341
I can hardly believe it...I'm free!
====
365
How may I be of assistance?
====
392
Cause any trouble and you'll be sorry.
====
434
Khajiit eats well and stays fit, but he will die anyway.
====
435
I eat well and stay fit, but I'll die anyway.
====
436
She may be crazy, but she's ooze-worthy.
====
449
Khajiit eats well and stays fit, but he will die anyway.
====
450
I eat well and stay fit, but I'll die anyway.
====
451
She may be crazy, but she's ooze-worthy.
====
464
Khajiit eats well and stays fit, but he will die anyway.
====
465
I eat well and stay fit, but I'll die anyway.
====
466
She may be crazy, but she's ooze-worthy.
====
479
Khajiit eats well and stays fit, but he will die anyway.
====
480
I eat well and stay fit, but I'll die anyway.
====
481
She may be crazy, but she's ooze-worthy.
====
573
Is there something you'd rather be doing?
====
575
Go on...it's not as bad as it looks.
====
576
Hang on...I'll be with you in a moment.
====
579
I'd rather not go through that again.
====
35
Divulge your needs to this one!
====
37
I would be pleased to serve you.
====
47
Divulge your needs to this one!
====
49
I would be pleased to serve you.
====
65
Progress is slow, but steady.
====
71
This work isn't going to do itself.
====
74
Progress is slow, but steady.
====
80
I thought no one would come.
====
128
I need another drink like I need a head in the hole.
====
129
I can't promise I'll remember any of this.
====
130
I hope you've got deep, loose pockets!
====
131
I need another drink like I need a head in the hole.
====
132
I can't promise I'll remember any of this.
====
133
I hope you've got deep, loose pockets!
====
134
I need another drink like I need a head in the hole.
====
135
I can't promise I'll remember any of this.
====
136
I hope you've got deep, loose pockets!
====
176
This day is long, and this one grows weary.
====
177
If you're looking for conversation, keep looking.
====
178
Some Dark Elves don't like it when I smile at them. Too bad.
====
205
Welcome back! I'm...no better.
====
209
I'll be alright. I've had worse.
====
211
How...how bad does it look?
====
212
I'll be alright. I've had worse.
====
214
How...how bad does it look?
====
278
Divulge your needs to this one!
====
280
I would be pleased to serve you.
====
292
Welcome back! I'm...no better.
====
341
I'm free...and in your debt!
====
353
Divulge your needs to this one!
====
355
I would be pleased to serve you.
====
368
Divulge your needs to this one!
====
370
I would be pleased to serve you.
====
371
Divulge your needs to this one!
====
373
I would be pleased to serve you.
====
374
Divulge your needs to this one!
====
376
I would be pleased to serve you.
====
377
Divulge your needs to this one!
====
379
I would be pleased to serve you.
====
394
We don't like trouble here.
====
434
That one has voices in his head.
====
435
Bah. Morality is a fool's game.
====
436
Wasting time is an important part of life!
====
449
That one has voices in his head.
====
450
Bah. Morality is a fool's game.
====
451
Wasting time is an important part of life!
====
464
That one has voices in his head.
====
465
Bah. Morality is a fool's game.
====
466
Wasting time is an important part of life!
====
479
That one has voices in his head.
====
480
Bah. Morality is a fool's game.
====
481
Wasting time is an important part of life!
====
576
I'm wounded! I'm...down...
====
578
Well that was certainly fun.
====
595
Your gold, or your life's breath.
====
2
Things go from bad to worse.
====
21
Watch yourself...I am in a foul mood.
====
33
Still among the living, I see!
====
35
This one can help you, yes?
====
45
Still among the living, I see!
====
47
This one can help you, yes?
====
65
I suppose I could use another break.
====
71
A little help here would be nice.
====
72
Again. And again. And again.
====
73
At least I'm getting something done.
====
74
I suppose I could use another break.
====
90
Still among the living, I see.
====
94
If someone would only help...
====
102
The injustice of it all...
====
126
Still among the living, I see!
====
128
They should really make the mugs bigger.
====
130
You look like I could use a drink.
====
131
They should really make the mugs bigger.
====
133
You look like I could use a drink.
====
134
They should really make the mugs bigger.
====
136
You look like I could use a drink.
====
156
Still among the living, I see.
====
176
This Khajiit has been on watch many hours, with no grooming.
====
177
It may not look it, but I'm actually very busy.
====
178
Tell me...if the Elves are so clever, why do they not respect the Hist?
====
183
Still among the living, I see.
====
199
If someone would only help...
====
209
This is going to heal, right?
====
237
Still among the living, I see!
====
278
This one can help you, yes?
====
336
Still among the living, I see.
====
351
Still among the living, I see!
====
353
This one can help you, yes?
====
417
Still among the living, I see.
====
434
I try not to be superstitous. That brings bad luck.
====
436
You can't be too careful when you're picking your enemies.
====
449
I try not to be superstitous. That brings bad luck.
====
451
You can't be too careful when you're picking your enemies.
====
464
I try not to be superstitous. That brings bad luck.
====
466
You can't be too careful when you're picking your enemies.
====
479
I try not to be superstitous. That brings bad luck.
====
481
You can't be too careful when you're picking your enemies.
====
576
There were...too many of them!
====
15
Watch yourself...I am in a foul mood.
====
20
On top of it all...here *you* are.
====
37
Ready to do some business?
====
47
Care for a mug of honey mead?
====
48
Got something you'd like to forget?
====
65
This work isn't going to do itself.
====
71
I'm never going to be finished.
====
72
Nothing to do but keep at it.
====
73
I'll be at this again tomorrow.
====
74
This work isn't going to do itself.
====
94
Will no one come to my aid?
====
101
You can't keep me like this!
====
102
Will no one believe my story?
====
103
Why won't anybody believe me?
====
104
You can't keep me like this!
====
105
Will no one believe my story?
====
106
Why won't anybody believe me?
====
107
You can't keep me like this!
====
108
Will no one believe my story?
====
109
Why won't anybody believe me?
====
110
You can't keep me like this!
====
111
Will no one believe my story?
====
112
Why won't anybody believe me?
====
113
You can't keep me like this!
====
114
Will no one believe my story?
====
115
Why won't anybody believe me?
====
134
Honey liquor! Can't beat it.
====
135
Sand...sand! I'm sick of it!
====
136
These fluids are quite pleasant.
====
199
Will no one come to my aid?
====
354
Listen to the voice of experience.
====
368
Coins burning a hole in your pouch?
====
434
Do not test me, unclawed fool!
====
435
Keep it down. You'll wake the dead!
====
436
What is her name? The sun-blessed one with small scales.
====
449
Do not test me, unclawed fool!
====
450
Keep it down. You'll wake the dead!
====
451
What is her name? The sun-blessed one with small scales.
====
464
Do not test me, unclawed fool!
====
465
Keep it down. You'll wake the dead!
====
466
What is her name? The sun-blessed one with small scales.
====
479
Do not test me, unclawed fool!
====
480
Keep it down. You'll wake the dead!
====
481
What is her name? The sun-blessed one with small scales.
====
14
On top of it all...here *you* are.
====
20
You'd better not be bringing more trouble.
====
48
Thirsty? You've come to the right place.
====
49
Step up and name your poison.
====
71
What is the point of this?
====
72
Why do *I* have to do this?
====
134
Filled the whole bucket, he did!
====
135
Have you no shame? I don't!
====
136
You wouldn't like me when I'm dry.
====
353
My mastery can prepare you.
====
354
There's much I can teach you.
====
355
My mastery can prepare you.
====
368
I've got just what you need.
====
434
Did she fall asleep on watch again?
====
435
I don't like change, especially without my consent.
====
436
Did she fall asleep on watch again?
====
464
The ritual has begun. Prepare the sacrifice.
====
466
Take the goblet of blood, and drink deep.
====
479
The ritual has begun. Prepare the sacrifice.
====
481
Take the goblet of blood, and drink deep.
====
14
You'd better not be bringing more trouble.
====
134
What do you mean 'that's enough'?
====
135
You look far too serious for this place.
====
136
I don't trust them...with those pointy ears.
====
434
We do not have to kill him after we rob him. He could have an accident.
====
435
We'll meet here after the job to split up the gold.
====
436
We do not have to kill him after we rob him. He could have an accident.
====
464
Summon the Dremora, and scamps will follow.
====
465
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
466
Summon the Dremora, and scamps will follow.
====
479
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
481
We honor the name of Coldharbour, the realm of our master.
====
202
If someone would only help...
====
202
Will no one come to my aid?
====
50
Save me from shame with a coin?
====
52
My stomach thinks my throat's been cut.
====
53
Save me from shame with a coin?
====
55
My stomach thinks my throat's been cut.
====
56
Save me from shame with a coin?
====
58
My stomach thinks my throat's been cut.
====
59
Save me from shame with a coin?
====
61
My stomach thinks my throat's been cut.
====
62
Save me from shame with a coin?
====
64
My stomach thinks my throat's been cut.
====
65
I hope to be done here soon.
====
71
I don't seem to be making much progress.
====
74
I hope to be done here soon.
====
129
Come have a drink with me!
====
138
We have to stop meeting like this.
====
139
I've forgotten your name. And mine.
====
141
We have to stop meeting like this.
====
142
I've forgotten your name. And mine.
====
176
The only thing worse than rumors are people foolish enough to believe them.
====
177
If you question authority, we'll have some questions for you.
====
178
Elves. All milk drinkers...except for the dark ones, of course.
====
200
What a cruel twist of fate.
====
201
I'll be with you soon, father...
====
202
This is worse than a hangover.
====
203
I wasn't sure I'd live to see your return.
====
205
I'd hoped to be better by your return.
====
206
I wasn't sure I'd live to see your return.
====
208
I'd hoped to be better by your return.
====
255
Fate does not smile upon me.
====
281
What a cruel twist of fate.
====
282
I'll be with you soon, father...
====
283
This is worse than a hangover.
====
284
What a cruel twist of fate.
====
285
I'll be with you soon, father...
====
286
This is worse than a hangover.
====
287
What a cruel twist of fate.
====
288
I'll be with you soon, father...
====
289
This is worse than a hangover.
====
290
I wasn't sure I'd live to see your return.
====
292
I'd hoped to be better by your return.
====
293
I wasn't sure I'd live to see your return.
====
295
I'd hoped to be better by your return.
====
381
I've a fine selection to choose from!
====
386
Check your heading, friend...
====
393
You'd do well to keep quiet.
====
394
You start trouble, I'll finish it.
====
434
They are traitors to the memory of Aldmeris.
====
435
Arkay's beard, she's a looker!
====
436
What in the nine holds...?
====
449
They are traitors to the memory of Aldmeris.
====
450
Arkay's beard, she's a looker!
====
451
What in the nine holds...?
====
464
They are traitors to the memory of Aldmeris.
====
465
Arkay's beard, she's a looker!
====
466
What in the nine holds...?
====
479
They are traitors to the memory of Aldmeris.
====
480
Arkay's beard, she's a looker!
====
481
What in the nine holds...?
====
579
I told you I'd pull through.
====
580
I'm feeling strong enough now.
====
583
May all your flagons be full.
====
589
Ysgramor, give me strength!
====
592
Keep your hand on your hilt.
====
593
I must insist on a charitable contribution.
====
594
Give me your gold, and be quick about it.
====
35
Customers are always welcome!
====
36
Anything I can do for you?
====
47
Customers are always welcome!
====
48
Anything I can do for you?
====
50
Help me get back on my feet?
====
65
Keeping myself busy, here.
====
80
I prayed someone would come.
====
128
Have we met? I don't remember...
====
137
It's you! I always liked you.
====
176
News travels fast in places where nothing ever happens.
====
177
There are no rules here, but I'll tell you when you break one.
====
178
Only thing worse than a High Elf is an Orc. That's what I say.
====
205
It's good you're back. The pain grows worse.
====
209
Can you do anything to help me?
====
278
Customers are always welcome!
====
279
Anything I can do for you?
====
292
It's good you're back. The pain grows worse.
====
353
Customers are always welcome!
====
354
Anything I can do for you?
====
368
Customers are always welcome!
====
369
Anything I can do for you?
====
371
Customers are always welcome!
====
372
Anything I can do for you?
====
374
Customers are always welcome!
====
375
Anything I can do for you?
====
377
Customers are always welcome!
====
378
Anything I can do for you?
====
380
Finest merchandise around!
====
386
This doesn't look right...
====
434
I always forgive my enemies, but I remember their names.
====
436
Getting old is no picnic, but the alternative is a lot worse.
====
449
I always forgive my enemies, but I remember their names.
====
451
Getting old is no picnic, but the alternative is a lot worse.
====
464
I always forgive my enemies, but I remember their names.
====
466
Getting old is no picnic, but the alternative is a lot worse.
====
479
I always forgive my enemies, but I remember their names.
====
481
Getting old is no picnic, but the alternative is a lot worse.
====
575
I'm sorry...I've failed you...
====
577
I'll be back in the fight...soon...
====
580
They'll have to do better than that!
====
593
Luck is not with you this day.
====
594
Your coin purse calls to me.
====
20
I am not in the mood for annoyances.
====
22
Troll's blood! I've had it!
====
23
I am not in the mood for annoyances.
====
25
Troll's blood! I've had it!
====
65
I don't seem to be making much progress.
====
71
A brief rest, that's all I ask.
====
74
I don't seem to be making much progress.
====
92
For the love of...please help me!
====
101
My captivity is undeserved.
====
128
Just in time! My glass is empty.
====
129
We should drink to *something*...
====
130
One more, and you'll be good-looking!
====
131
Just in time! My glass is empty.
====
132
We should drink to *something*...
====
133
One more, and you'll be good-looking!
====
134
Just in time! My glass is empty.
====
135
We should drink to *something*...
====
136
One more, and you'll be good-looking!
====
176
The biggest liar in Tamriel is 'They Say.'
====
177
If you want to lose ten pounds of ugly fat, I'll be happy to chop off your head.
====
178
These Argonians are quiet. Well-behaved, but...creepy.
====
197
For the love of...please help me!
====
209
Just tell me I'll pull through.
====
434
Nothing is certain until it happens.
====
435
If we do not end this war, it will end us.
====
436
Hey, what's a little extortion among friends?
====
449
Nothing is certain until it happens.
====
450
If we do not end this war, it will end us.
====
451
Hey, what's a little extortion among friends?
====
464
Nothing is certain until it happens.
====
465
If we do not end this war, it will end us.
====
466
Hey, what's a little extortion among friends?
====
479
Nothing is certain until it happens.
====
480
If we do not end this war, it will end us.
====
481
Hey, what's a little extortion among friends?
====
575
My wounds...I cannot fight...
====
576
Let me...catch my breath...
====
14
I am not in the mood for annoyances.
====
16
Troll's blood! I've had it!
====
17
I am not in the mood for annoyances.
====
19
Troll's blood! I've had it!
====
22
I don't have time for fools.
====
35
Seeking a haven for your assets?
====
36
Complete financial services!
====
50
It's not that much to ask.
====
71
It's true, no rest for the weary.
====
72
I don't think I'll ever be done.
====
73
I'll be at this until I drop.
====
101
Why won't anyone listen to me?
====
102
This is all just a big misunderstanding!
====
104
Why won't anyone listen to me?
====
105
This is all just a big misunderstanding!
====
107
Why won't anyone listen to me?
====
108
This is all just a big misunderstanding!
====
110
Why won't anyone listen to me?
====
111
This is all just a big misunderstanding!
====
113
Why won't anyone listen to me?
====
114
This is all just a big misunderstanding!
====
134
I suppose you think that's funny.
====
135
And I said, 'That's what she said!'
====
136
He couldn't find his ass with both hands!
====
200
Look at the shape I'm in...
====
353
I can show you many things.
====
354
I could teach you a thing or two.
====
355
I could show you a thing or two.
====
368
Why not buy yourself something?
====
370
Do not die with unspent gold.
====
371
Why not buy yourself something?
====
373
Do not die with unspent gold.
====
374
Why not buy yourself something?
====
376
Do not die with unspent gold.
====
377
Why not buy yourself something?
====
379
Do not die with unspent gold.
====
434
We should throw dice for gold. Interested?
====
436
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
449
We should throw dice for gold. Interested?
====
451
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
464
We should throw dice for gold. Interested?
====
466
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
479
We should throw dice for gold. Interested?
====
481
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
16
I don't have time for fools.
====
22
You'd better not be another bother.
====
47
Might I pour you one of our many fine beverages?
====
49
Let's put some mead in your blood.
====
50
Spare a coin for the needy?
====
71
Why am I cursed with such a task?
====
72
Seems this is all I ever do.
====
73
This is taking longer than I thought.
====
134
Perhaps I could just...lie down here...for a bit...
====
135
You're funny, alright. But looks aren't everything.
====
136
Doesn't anybody wanna hear my funny story?
====
354
There's much I can teach you.
====
368
In the market for something?
====
434
I prefer a life of crime to a life of boredom.
====
435
I covered the body with a rug. I'm not an idiot.
====
436
I prefer a life of crime to a life of boredom.
====
465
A sacrifice must be made at midnight.
====
16
You'd better not be another bother.
====
434
There's a way in through the sewers. He drew me a map.
====
435
We found three bodies in the river. They might have drowned after they were stabbed.
====
436
There's a way in through the sewers. He drew me a map.
====
464
Once the unbound Daedra is summoned, he must be forced to submit.
====
466
Daedric masters who speak in riddles, preserve your dominion over us.
====
479
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
481
We serve the master, Molag Bal.
====
200
For the love of...please help me!
====
50
I haven't two coins to rub together.
====
51
Mauloch blesses the charitable!
====
53
I haven't two coins to rub together.
====
54
Mauloch blesses the charitable!
====
56
I haven't two coins to rub together.
====
57
Mauloch blesses the charitable!
====
59
I haven't two coins to rub together.
====
60
Mauloch blesses the charitable!
====
62
I haven't two coins to rub together.
====
63
Mauloch blesses the charitable!
====
65
I hope to be done here soon.
====
71
I don't seem to be making much progress.
====
74
I hope to be done here soon.
====
128
Come have a drink with me!
====
138
I saved you a drink...but then I drank it.
====
139
You're always in the way, aren't you?
====
141
I saved you a drink...but then I drank it.
====
142
You're always in the way, aren't you?
====
176
You appear to have been relieved of the burden of wit.
====
177
I've been awake for two days straight. Don't cross me.
====
178
Too many Argonians about these days. Makes me nervous.
====
201
Son of a troll, this hurts.
====
203
Glad to see you...while I still can.
====
282
Son of a troll, this hurts.
====
290
Glad to see you...while I still can.
====
382
Merchant to the Great Houses!
====
386
Check your heading, friend...
====
392
We like it quiet, understand?
====
394
Think twice before you cross me.
====
434
I love the smell of pipe grubs.
====
435
Tell that toothless runt to watch his back.
====
436
Tell that stupid s'wit to watch his back.
====
449
I love the smell of pipe grubs.
====
450
Tell that toothless runt to watch his back.
====
451
Tell that stupid s'wit to watch his back.
====
464
I love the smell of pipe grubs.
====
465
Tell that toothless runt to watch his back.
====
466
Tell that stupid s'wit to watch his back.
====
479
I love the smell of pipe grubs.
====
480
Tell that toothless runt to watch his back.
====
481
Tell that stupid s'wit to watch his back.
====
578
I told you I'd pull through.
====
579
I'm feeling strong enough now.
====
583
Your generosity shames me.
====
588
Steel and stone! I need help!
====
593
Give me your gold, and be quick about it.
====
595
I must insist on a charitable contribution.
====
35
Anything I can do for you?
====
37
Customers are always welcome!
====
47
Anything I can do for you?
====
49
Customers are always welcome!
====
50
Help me get back on my feet?
====
65
Keeping myself busy, here.
====
80
I prayed someone would come.
====
130
Have we met? I don't remember...
====
137
Started without you. Sorry.
====
176
I'm not exactly known for my patience.
====
177
Break the law, I break your skull. Got it?
====
178
You know, I've never even seen a Redguard, but now they're enemies.
====
278
Anything I can do for you?
====
280
Customers are always welcome!
====
353
Anything I can do for you?
====
355
Customers are always welcome!
====
368
Anything I can do for you?
====
370
Customers are always welcome!
====
371
Anything I can do for you?
====
373
Customers are always welcome!
====
374
Anything I can do for you?
====
376
Customers are always welcome!
====
377
Anything I can do for you?
====
379
Customers are always welcome!
====
380
Finest merchandise around!
====
386
This doesn't look right...
====
392
Keep your hands where I can see them.
====
434
I seem to be making a lot of enemies lately.
====
576
I'll be back in the fight...soon...
====
577
I'm sorry...I've failed you...
====
579
They'll have to do better than that!
====
593
Your coin purse calls to me.
====
595
Luck is not with you this day.
====
20
If it's not important, get lost.
====
22
For the love of The Three!
====
23
If it's not important, get lost.
====
25
For the love of The Three!
====
65
I don't seem to be making much progress.
====
73
A brief rest, that's all I ask.
====
74
I don't seem to be making much progress.
====
103
My captivity is undeserved.
====
128
We should drink to *something*...
====
129
One more, and you'll be good-looking!
====
130
Just in time! My glass is empty.
====
131
We should drink to *something*...
====
132
One more, and you'll be good-looking!
====
133
Just in time! My glass is empty.
====
134
We should drink to *something*...
====
135
One more, and you'll be good-looking!
====
136
Just in time! My glass is empty.
====
176
Shock me. Say something intelligent.
====
177
Forgive and forget, they say. Not likely.
====
178
Stay alert. We're at war, you know.
====
209
It'll take more than this to kill me.
====
434
Hey, what's a little extortion among friends?
====
435
Nothing is certain until it happens.
====
449
Hey, what's a little extortion among friends?
====
450
Nothing is certain until it happens.
====
464
Hey, what's a little extortion among friends?
====
465
Nothing is certain until it happens.
====
479
Hey, what's a little extortion among friends?
====
480
Nothing is certain until it happens.
====
575
Let me...catch my breath...
====
577
My wounds...I cannot fight...
====
14
If it's not important, get lost.
====
16
For the love of The Three!
====
17
If it's not important, get lost.
====
19
For the love of The Three!
====
21
I don't have time for fools.
====
37
Seeking a haven for your assets?
====
48
Can I pour you a little something?
====
49
A mug of local brown mazte?
====
50
It's not that much to ask.
====
71
I don't think I'll ever be done.
====
72
I'll be at this until I drop.
====
73
It's true, no rest for the weary.
====
101
This is all just a big misunderstanding!
====
103
Why won't anyone listen to me?
====
104
This is all just a big misunderstanding!
====
106
Why won't anyone listen to me?
====
107
This is all just a big misunderstanding!
====
109
Why won't anyone listen to me?
====
110
This is all just a big misunderstanding!
====
112
Why won't anyone listen to me?
====
113
This is all just a big misunderstanding!
====
115
Why won't anyone listen to me?
====
134
Hey...how did this get empty?
====
136
Not part...not half...but the whole goat!
====
200
Look at the shape I'm in...
====
353
I could teach you a thing or two.
====
354
I could show you a thing or two.
====
355
I can show you many things.
====
368
Treat yourself to something!
====
370
Greetings! Let's do some business.
====
371
Treat yourself to something!
====
373
Greetings! Let's do some business.
====
374
Treat yourself to something!
====
376
Greetings! Let's do some business.
====
377
Treat yourself to something!
====
379
Greetings! Let's do some business.
====
15
I don't have time for fools.
====
21
You'd better not be another bother.
====
48
What am I pouring for you?
====
49
Welcome to our fine establishment!
====
50
Spare a coin for the needy?
====
71
Seems this is all I ever do.
====
72
This is taking longer than I thought.
====
73
Why am I cursed with such a task?
====
134
The more I drink, the funnier I get, right?
====
135
Oh you'll know when I've had enough!
====
136
Does this armor make me look fat?
====
353
There's much I can teach you.
====
368
In the market for something?
====
434
I covered the body with a rug. I'm not an idiot.
====
435
I prefer a life of crime to a life of boredom.
====
436
I covered the body with a rug. I'm not an idiot.
====
464
A sacrifice must be made at midnight.
====
466
I will recite the invocation.
====
479
A sacrifice must be made at midnight.
====
481
I will recite the invocation.
====
15
You'd better not be another bother.
====
434
We found three bodies in the river. They might have drowned after they were stabbed.
====
435
There's a way in through the sewers. He drew me a map.
====
436
We found three bodies in the river. They might have drowned after they were stabbed.
====
464
Daedric masters who speak in riddles, preserve your dominion over us.
====
465
Do we control the Daedra, or do they control us?
====
466
Once the unbound Daedra is summoned, he must be forced to submit.
====
479
All mortals will come to our lord and master. He is the Harvester of Souls.
====
2
Fear grips this one's heart.
====
3
Tears of Zeht, what to do?
====
5
Fear grips this one's heart.
====
6
Tears of Zeht, what to do?
====
8
Fear grips this one's heart.
====
9
Tears of Zeht, what to do?
====
11
Fear grips this one's heart.
====
12
Tears of Zeht, what to do?
====
50
This one is begging you...
====
52
True charity is a rare thing.
====
53
This one is begging you...
====
55
True charity is a rare thing.
====
56
This one is begging you...
====
58
True charity is a rare thing.
====
59
This one is begging you...
====
61
True charity is a rare thing.
====
62
This one is begging you...
====
64
True charity is a rare thing.
====
65
I hope to be done here soon.
====
71
I don't seem to be making much progress.
====
74
I hope to be done here soon.
====
130
Come have a drink with me!
====
176
Pull the tail, and you'll get the claws.
====
177
These double shifts are killing me.
====
178
Nice weaponry...but do you know how to use it?
====
200
Will I see another sunrise?
====
203
I'd hoped to be better by your return.
====
205
I wasn't sure I'd live to see your return.
====
206
I'd hoped to be better by your return.
====
208
I wasn't sure I'd live to see your return.
====
281
Will I see another sunrise?
====
290
I'd hoped to be better by your return.
====
292
I wasn't sure I'd live to see your return.
====
293
I'd hoped to be better by your return.
====
295
I wasn't sure I'd live to see your return.
====
380
Honest merchant! Trust this one!
====
381
View my wares without obligation!
====
382
Purchase necessities here!
====
386
Check your heading, friend...
====
393
You'd best mind your step.
====
434
You will give Khajiit some moon sugar, yes?
====
435
Do not let yesterday's regrets become today's worries.
====
436
Tell that withered root to watch his back.
====
449
You will give Khajiit some moon sugar, yes?
====
450
Do not let yesterday's regrets become today's worries.
====
451
Tell that withered root to watch his back.
====
464
You will give Khajiit some moon sugar, yes?
====
465
Do not let yesterday's regrets become today's worries.
====
466
Tell that withered root to watch his back.
====
479
You will give Khajiit some moon sugar, yes?
====
480
Do not let yesterday's regrets become today's worries.
====
481
Tell that withered root to watch his back.
====
578
I'm feeling strong enough now.
====
580
I told you I'd pull through.
====
583
Your generosity is sun-blessed.
====
594
I must insist on a charitable contribution.
====
595
Give me your gold, and be quick about it.
====
36
Customers are always welcome!
====
37
I am in a position to serve.
====
48
Customers are always welcome!
====
49
I am in a position to serve.
====
50
Help me get back on my feet?
====
65
Keeping myself busy, here.
====
80
I prayed someone would come.
====
129
Have we met? I don't remember...
====
139
It's you! I always liked you.
====
176
You break the law, and the law will break *you*.
====
177
It's been weeks since I've seen action.
====
178
You look like trouble. Are you...trouble?
====
203
It's good you're back. The pain grows worse.
====
211
Can you do anything to help me?
====
279
Customers are always welcome!
====
280
I am in a position to serve.
====
290
It's good you're back. The pain grows worse.
====
354
Customers are always welcome!
====
355
I am in a position to serve.
====
369
Customers are always welcome!
====
370
I am in a position to serve.
====
372
Customers are always welcome!
====
373
I am in a position to serve.
====
375
Customers are always welcome!
====
376
I am in a position to serve.
====
378
Customers are always welcome!
====
379
I am in a position to serve.
====
380
Finest merchandise around!
====
386
This doesn't look right...
====
434
Getting old is no picnic, but the alternative is a lot worse.
====
436
I always forgive my enemies, but I remember their names.
====
449
Getting old is no picnic, but the alternative is a lot worse.
====
451
I always forgive my enemies, but I remember their names.
====
464
Getting old is no picnic, but the alternative is a lot worse.
====
466
I always forgive my enemies, but I remember their names.
====
479
Getting old is no picnic, but the alternative is a lot worse.
====
481
I always forgive my enemies, but I remember their names.
====
575
I'll be back in the fight...soon...
====
576
I'm sorry...I've failed you...
====
578
They'll have to do better than that!
====
594
Luck is not with you this day.
====
595
Your coin purse calls to me.
====
22
To what do I owe this 'honor'?
====
35
May this one be of service?
====
37
What is it that you desire?
====
47
May this one be of service?
====
49
What is it that you desire?
====
65
I don't seem to be making much progress.
====
72
A brief rest, that's all I ask.
====
74
I don't seem to be making much progress.
====
94
For the love of...please help me!
====
102
My captivity is undeserved.
====
128
One more, and you'll be good-looking!
====
129
Just in time! My glass is empty.
====
130
We should drink to *something*...
====
131
One more, and you'll be good-looking!
====
132
Just in time! My glass is empty.
====
133
We should drink to *something*...
====
134
One more, and you'll be good-looking!
====
135
Just in time! My glass is empty.
====
136
We should drink to *something*...
====
176
My temper is short and my blade is long. So watch it.
====
177
This watch is endless. Where's my relief?
====
178
You look like you've seen your share of battle.
====
199
For the love of...please help me!
====
211
Just tell me I'll pull through.
====
278
May this one be of service?
====
280
What is it that you desire?
====
353
May this one be of service?
====
355
What is it that you desire?
====
368
May this one be of service?
====
370
What is it that you desire?
====
371
May this one be of service?
====
373
What is it that you desire?
====
374
May this one be of service?
====
376
What is it that you desire?
====
377
May this one be of service?
====
379
What is it that you desire?
====
434
This one is not superstitous. That brings bad luck.
====
435
Hey, what's a little extortion among friends?
====
436
If we do not end this war, it will end us.
====
449
This one is not superstitous. That brings bad luck.
====
450
Hey, what's a little extortion among friends?
====
451
If we do not end this war, it will end us.
====
464
This one is not superstitous. That brings bad luck.
====
465
Hey, what's a little extortion among friends?
====
466
If we do not end this war, it will end us.
====
479
This one is not superstitous. That brings bad luck.
====
480
Hey, what's a little extortion among friends?
====
481
If we do not end this war, it will end us.
====
576
My wounds...I cannot fight...
====
577
Let me...catch my breath...
====
16
To what do I owe this 'honor'?
====
20
I don't have time for fools.
====
35
Trust me with your riches.
====
36
Need a bank? My vault is your vault.
====
37
Need a safe place for your money?
====
47
And what can I get for you?
====
49
Can I tempt you with something?
====
50
It's not that much to ask.
====
71
I'll be at this until I drop.
====
72
It's true, no rest for the weary.
====
73
I don't think I'll ever be done.
====
102
Why won't anyone listen to me?
====
103
This is all just a big misunderstanding!
====
105
Why won't anyone listen to me?
====
106
This is all just a big misunderstanding!
====
108
Why won't anyone listen to me?
====
109
This is all just a big misunderstanding!
====
111
Why won't anyone listen to me?
====
112
This is all just a big misunderstanding!
====
114
Why won't anyone listen to me?
====
115
This is all just a big misunderstanding!
====
134
Gave it up, one claw at a time!
====
135
I want three more. Line 'em up!
====
136
Should never have balanced that egg...
====
200
Look at the shape I'm in...
====
354
I can show you many things.
====
368
This one has what you need.
====
370
I erect the spine of trade.
====
371
This one has what you need.
====
373
I erect the spine of trade.
====
374
This one has what you need.
====
376
I erect the spine of trade.
====
377
This one has what you need.
====
379
I erect the spine of trade.
====
434
This one wonders if the meat of shaveskins is tasty?
====
435
We should throw dice for gold. Interested?
====
436
As mud is my mother, I will avenge that day!
====
449
This one wonders if the meat of shaveskins is tasty?
====
450
We should throw dice for gold. Interested?
====
451
As mud is my mother, I will avenge that day!
====
464
This one wonders if the meat of shaveskins is tasty?
====
465
We should throw dice for gold. Interested?
====
466
As mud is my mother, I will avenge that day!
====
479
This one wonders if the meat of shaveskins is tasty?
====
480
We should throw dice for gold. Interested?
====
481
As mud is my mother, I will avenge that day!
====
14
I don't have time for fools.
====
20
You'd better not be another bother.
====
47
Welcome to this fine establishment.
====
48
Name your drink and I'll pour it!
====
50
Spare a coin for the needy?
====
71
This is taking longer than I thought.
====
72
Why am I cursed with such a task?
====
73
Seems this is all I ever do.
====
134
Doesn't anybody wanna hear my funny story?
====
368
In the market for something?
====
434
This one prefers a life of crime to a life of boredom.
====
435
I covered the body with a rug. I'm not an idiot.
====
436
I prefer a life of crime to a life of boredom.
====
464
This one will recite the invocation.
====
465
I will recite the invocation.
====
466
A sacrifice must be made at midnight.
====
479
This one will recite the invocation.
====
480
I will recite the invocation.
====
481
A sacrifice must be made at midnight.
====
14
You'd better not be another bother.
====
434
There's a way in through the sewers. He drew me a map.
====
435
We found three bodies in the river. They might have drowned after they were stabbed.
====
436
There's a way in through the sewers. He drew me a map.
====
464
Do we control the Daedra, or do they control us?
====
465
Daedric masters who speak in riddles, preserve your dominion over us.
====
466
Do we control the Daedra, or do they control us?
====
479
We serve the master, Molag Bal.
====
481
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
202
For the love of...please help me!
====
1
Altmer.  Male.  A.  Default.  Greeting.  1.
====
50
Charity, I beg of you...charity!
====
51
I haven't eaten in so long...
====
52
Bunch of tightwads around here.
====
53
Charity, I beg of you...charity!
====
54
I haven't eaten in so long...
====
55
Bunch of tightwads around here.
====
56
Charity, I beg of you...charity!
====
57
I haven't eaten in so long...
====
58
Bunch of tightwads around here.
====
59
Charity, I beg of you...charity!
====
60
I haven't eaten in so long...
====
61
Bunch of tightwads around here.
====
62
Charity, I beg of you...charity!
====
63
I haven't eaten in so long...
====
64
Bunch of tightwads around here.
====
128
Come! Imbibe! Put your cares aside!
====
129
Let's drink...to the ladies!
====
130
The ale is thin, but at least there's plenty.
====
131
Come! Imbibe! Put your cares aside!
====
132
Let's drink...to the ladies!
====
133
The ale is thin, but at least there's plenty.
====
134
Come! Imbibe! Put your cares aside!
====
135
Let's drink...to the ladies!
====
136
The ale is thin, but at least there's plenty.
====
137
Hey! A toast to your return!
====
138
I drank yours while you were gone. Sorry.
====
139
Hey! Get a drink, you're behind.
====
140
Hey! A toast to your return!
====
141
I drank yours while you were gone. Sorry.
====
142
Hey! Get a drink, you're behind.
====
145
Am I supposed to be scared?
====
176
Anyone can be crowned Emperor. That's one of the risks we take.
====
177
War doesn't build character. It reveals it.
====
178
It's an honor to serve the Ebonheart Pact, as long as their gold is good.
====
203
It's good you're back. I'm...declining.
====
204
You're back! Thank Stendarr!
====
206
It's good you're back. I'm...declining.
====
207
You're back! Thank Stendarr!
====
256
Death begins to look good.
====
290
It's good you're back. I'm...declining.
====
291
You're back! Thank Stendarr!
====
293
It's good you're back. I'm...declining.
====
294
You're back! Thank Stendarr!
====
381
Buy local! Get your goods here!
====
393
We'll have no disturbances here.
====
394
No fighting or spitting, got it?
====
434
My bowstring snapped. Bad luck.
====
435
Bowstring broke. That's bad luck, that is.
====
436
My axe handle broke. It's bad luck, I tell you!
====
449
My bowstring snapped. Bad luck.
====
450
Bowstring broke. That's bad luck, that is.
====
451
My axe handle broke. It's bad luck, I tell you!
====
464
My bowstring snapped. Bad luck.
====
465
Bowstring broke. That's bad luck, that is.
====
466
My axe handle broke. It's bad luck, I tell you!
====
479
My bowstring snapped. Bad luck.
====
480
Bowstring broke. That's bad luck, that is.
====
481
My axe handle broke. It's bad luck, I tell you!
====
576
Don't count me out just yet.
====
578
Alright...I'm with you now!
====
593
Fortune does not favor you today.
====
594
Care to make a donation? I insist.
====
595
Cough it up. The lot of it.
====
1
Altmer.  Male.  A.  Default.  Greeting.  2.
====
35
Anything I can do for you?
====
65
I'm rather busy right now.
====
80
I've got to get out of here!
====
102
I didn't do it, I tell you!
====
128
Get yourself a drink...and one for me!
====
139
I know you! Sure! You're...um...
====
144
Let's see what you've got!
====
176
Diplomacy is the art of lying for your alliance.
====
177
I think of trouble as an opportunity to practice my swordplay.
====
178
Anywhere south of Falkreath is too warm for my blood.
====
200
Death would be a relief...
====
210
I need somebody to patch me up...
====
211
It's not as bad as it looks...is it?
====
213
I need somebody to patch me up...
====
214
It's not as bad as it looks...is it?
====
278
Anything I can do for you?
====
281
Death would be a relief...
====
341
I thought I'd never escape.
====
353
Anything I can do for you?
====
380
Fine goods at fair prices!
====
434
Isn't the best defense always a good attack?
====
435
I cannot complain, but that does not seem to stop me.
====
436
Nine times out of ten, the cynics are right.
====
449
Isn't the best defense always a good attack?
====
450
I cannot complain, but that does not seem to stop me.
====
451
Nine times out of ten, the cynics are right.
====
464
Isn't the best defense always a good attack?
====
465
I cannot complain, but that does not seem to stop me.
====
466
Nine times out of ten, the cynics are right.
====
479
Isn't the best defense always a good attack?
====
480
I cannot complain, but that does not seem to stop me.
====
481
Nine times out of ten, the cynics are right.
====
576
Go on...I'll pull through.
====
578
Oblivion hasn't claimed me yet!
====
593
Let's have a look in that purse, shall we?
====
594
Lets see what you've got there.
====
1
Altmer.  Male.  A.  Default.  Greeting.  3.
====
2
I've never known such fear.
====
20
Do you really wish to interrupt me?
====
21
You wish to suffer my wrath?
====
22
I'm mad enough to bite iron!
====
23
Do you really wish to interrupt me?
====
24
You wish to suffer my wrath?
====
25
I'm mad enough to bite iron!
====
36
Something I can do for you?
====
71
Always there seems more to do.
====
72
Divines, there's a lot to do.
====
73
Good thing I never complain.
====
101
Look into my eyes...I'm innocent!
====
102
Just hear my side of the story!
====
104
Look into my eyes...I'm innocent!
====
105
Just hear my side of the story!
====
107
Look into my eyes...I'm innocent!
====
108
Just hear my side of the story!
====
110
Look into my eyes...I'm innocent!
====
111
Just hear my side of the story!
====
113
Look into my eyes...I'm innocent!
====
114
Just hear my side of the story!
====
130
Now who's got a drink for me. You?
====
176
Surprise me. Say something intelligent.
====
177
I like to crush skulls and eat sweetrolls, and I've no more sweetrolls.
====
178
When my watch is over, I'll be guarding a mug at the inn.
====
211
It hurts! Oh, how it hurts!
====
279
Something I can do for you?
====
380
Only the finest wares here!
====
434
Gold may be the root of evil, but we all need roots.
====
436
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
449
Gold may be the root of evil, but we all need roots.
====
451
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
464
Gold may be the root of evil, but we all need roots.
====
466
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
479
Gold may be the root of evil, but we all need roots.
====
481
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
577
I'm hurt...but I've seen worse.
====
1
Altmer.  Male.  A.  Default.  Greeting.  4.
====
14
Do you really wish to interrupt me?
====
15
You wish to suffer my wrath?
====
16
I'm mad enough to bite iron!
====
17
Do you really wish to interrupt me?
====
18
You wish to suffer my wrath?
====
19
I'm mad enough to bite iron!
====
20
Can't you see that I'm furious?
====
21
Do not add to my problems.
====
23
Can't you see that I'm furious?
====
24
Do not add to my problems.
====
47
A mug of the local favorite, perhaps?
====
49
Ah! I just opened a new barrel!
====
50
I'm down on my luck...help me out?
====
71
I'll just keep at it, I suppose.
====
72
I can't seem to get ahead here.
====
73
I'd rather be cracking heads.
====
94
Please...somebody...come to my aid!
====
101
This is all a horrible mistake!
====
103
Someone's going to be sorry.
====
104
This is all a horrible mistake!
====
106
Someone's going to be sorry.
====
107
This is all a horrible mistake!
====
109
Someone's going to be sorry.
====
110
This is all a horrible mistake!
====
112
Someone's going to be sorry.
====
113
This is all a horrible mistake!
====
115
Someone's going to be sorry.
====
134
Ah! The blessing of strong drink!
====
136
By Shor, have I got a story!
====
199
Please...somebody...come to my aid!
====
353
Do you wish to sharpen your skills?
====
354
Care to sharpen your skills?
====
355
I can show you a few tricks.
====
368
Looking for something in particular?
====
434
Don't be offended. He hates everyone.
====
435
Did you see his new bow? That must have cost him.
====
436
You do not want to get on my bad side, trust me.
====
449
Don't be offended. He hates everyone.
====
450
Did you see his new bow? That must have cost him.
====
451
You do not want to get on my bad side, trust me.
====
464
Don't be offended. He hates everyone.
====
465
Did you see his new bow? That must have cost him.
====
466
You do not want to get on my bad side, trust me.
====
479
Don't be offended. He hates everyone.
====
480
Did you see his new bow? That must have cost him.
====
481
You do not want to get on my bad side, trust me.
====
14
Can't you see that I'm furious?
====
15
Do not add to my problems.
====
17
Can't you see that I'm furious?
====
18
Do not add to my problems.
====
20
I must warn you, I'm in a foul mood.
====
22
You'd better be worth my time.
====
23
I must warn you, I'm in a foul mood.
====
25
You'd better be worth my time.
====
47
If you're in need of drink, just say the word!
====
50
Please, I need to buy food.
====
73
This is never going to end, is it.
====
134
And we couldn't...stop...laughing!
====
136
I laughed so hard, all the ale came up!
====
355
Skills getting a little rusty?
====
368
Do you see something you like?
====
434
Only I need to know the whole plan.
====
435
He should have died when I killed him.
====
436
Only I need to know the whole plan.
====
464
The blood must be fresh, or the ritual will fail.
====
465
I invite the forces of darkness to bestow their power upon me!
====
466
The ritual needs fresh blood!
====
479
The blood must be fresh, or the ritual will fail.
====
480
I invite the forces of darkness to bestow their power upon me!
====
481
The ritual needs fresh blood!
====
14
I must warn you, I'm in a foul mood.
====
16
You'd better be worth my time.
====
17
I must warn you, I'm in a foul mood.
====
19
You'd better be worth my time.
====
134
I don't like to talk. I like to drink.
====
136
Who wants to see how hard I can punch?
====
434
Of course crime pays. Otherwise there'd be no crime.
====
435
I'm a criminal. Criminals don't ask questions.
====
436
Of course crime pays. Otherwise there'd be no crime.
====
464
Through this ritual, we bind you to us, Daedric servant.
====
466
What Daedra serves this Prince? Reveal yourself!
====
479
Molag Bal, master of domination, spread the seeds of strife and discord in these mortal realms.
====
481
Harvest our unworthy souls, God of Schemes.
====
202
Please...somebody...come to my aid!
====
2
Jone and Jode preserve us!
====
51
Hey, deep-pockets! Spare a coin?
====
52
Alms for the favor of the Three?
====
54
Hey, deep-pockets! Spare a coin?
====
55
Alms for the favor of the Three?
====
57
Hey, deep-pockets! Spare a coin?
====
58
Alms for the favor of the Three?
====
60
Hey, deep-pockets! Spare a coin?
====
61
Alms for the favor of the Three?
====
63
Hey, deep-pockets! Spare a coin?
====
64
Alms for the favor of the Three?
====
128
You could buy a fella a drink.
====
130
Do my eyes look red to you?
====
131
You could buy a fella a drink.
====
133
Do my eyes look red to you?
====
134
You could buy a fella a drink.
====
136
Do my eyes look red to you?
====
137
Aren't you going to introduce me to your twin?
====
139
I've met you before... but remind me.
====
140
Aren't you going to introduce me to your twin?
====
142
I've met you before... but remind me.
====
144
Am I supposed to be scared?
====
176
You mess with the bear, you'll get the claws.
====
177
I've got a hangover the size of Cyrodiil.
====
178
By the saints, watch duty is as boring as paperwork.
====
200
I see my ancestors before me.
====
203
I'm no better. Maybe worse.
====
204
Thank Mauloch! You're back!
====
205
Thank the Three! You return!
====
206
I'm no better. Maybe worse.
====
207
Thank Mauloch! You're back!
====
208
Thank the Three! You return!
====
256
Have I offended the Three?
====
281
I see my ancestors before me.
====
290
I'm no better. Maybe worse.
====
291
Thank Mauloch! You're back!
====
292
Thank the Three! You return!
====
293
I'm no better. Maybe worse.
====
294
Thank Mauloch! You're back!
====
295
Thank the Three! You return!
====
381
Buy and sell! Here and now!
====
382
Honest trade honors the Three!
====
392
We don't like strangers here.
====
394
Cause trouble, and you'll be sorry.
====
434
Who finished off my jug of Rotmeth?
====
435
Who drank the last of the mead?
====
436
That bittergreen was undercooked.
====
449
Who finished off my jug of Rotmeth?
====
450
Who drank the last of the mead?
====
451
That bittergreen was undercooked.
====
464
Who finished off my jug of Rotmeth?
====
465
Who drank the last of the mead?
====
466
That bittergreen was undercooked.
====
479
Who finished off my jug of Rotmeth?
====
480
Who drank the last of the mead?
====
481
That bittergreen was undercooked.
====
575
Don't count me out just yet.
====
580
Alright...I'm with you now!
====
582
May your kills be quick and many.
====
592
May you live long and well.
====
593
Care to make a donation? I insist.
====
594
Cough it up. The lot of it.
====
595
Fortune does not favor you today.
====
37
Anything I can do for you?
====
65
I'm rather busy right now.
====
80
I've got to get out of here!
====
101
I didn't do it, I tell you!
====
130
Get yourself a drink...and one for me!
====
143
Let's see what you've got!
====
176
Running at the mouth isn't the best way to exercise.
====
177
Foolish talk makes me grumpy. You won't like me when I'm grumpy.
====
178
Dumac take these long watches.
====
200
Death would be a relief...
====
209
I'm wounded...quite badly.
====
210
Well, at least I'm not dead.
====
212
I'm wounded...quite badly.
====
213
Well, at least I'm not dead.
====
280
Anything I can do for you?
====
281
Death would be a relief...
====
341
I thought I'd never escape.
====
355
Anything I can do for you?
====
380
Fine goods at fair prices!
====
434
Nine times out of ten, the cynics are right.
====
435
Isn't the best defense always a good attack?
====
449
Nine times out of ten, the cynics are right.
====
450
Isn't the best defense always a good attack?
====
464
Nine times out of ten, the cynics are right.
====
465
Isn't the best defense always a good attack?
====
479
Nine times out of ten, the cynics are right.
====
480
Isn't the best defense always a good attack?
====
575
Go on...I'll pull through.
====
580
Oblivion hasn't claimed me yet!
====
593
Lets see what you've got there.
====
595
Let's have a look in that purse, shall we?
====
2
I've never known such fear.
====
20
Haven't I troubles enough?
====
21
If you're looking for trouble, you've found it.
====
23
Haven't I troubles enough?
====
24
If you're looking for trouble, you've found it.
====
35
Something I can do for you?
====
72
An Orc's work is never done.
====
73
This Dark Elf could use a break.
====
101
Just hear my side of the story!
====
103
Look into my eyes...I'm innocent!
====
104
Just hear my side of the story!
====
106
Look into my eyes...I'm innocent!
====
107
Just hear my side of the story!
====
109
Look into my eyes...I'm innocent!
====
110
Just hear my side of the story!
====
112
Look into my eyes...I'm innocent!
====
113
Just hear my side of the story!
====
115
Look into my eyes...I'm innocent!
====
129
Now who's got a drink for me. You?
====
176
If I want your opinion, I'll give it to you.
====
177
I grow tired of whining travelers.
====
178
I'd be better off in the Fighters Guild...or Mages Guild...any guild, really.
====
209
I'm injured! How it hurts...
====
278
Something I can do for you?
====
380
Only the finest wares here!
====
434
He's not the sharpest arrow in the quiver.
====
576
I'm hurt...but I've seen worse.
====
14
Haven't I troubles enough?
====
15
If you're looking for trouble, you've found it.
====
17
Haven't I troubles enough?
====
18
If you're looking for trouble, you've found it.
====
20
Do not add to my problems.
====
22
Can't you see that I'm furious?
====
23
Do not add to my problems.
====
25
Can't you see that I'm furious?
====
48
Care to try the local brew?
====
50
I'm down on my luck...help me out?
====
71
I can't seem to get ahead here.
====
72
I'd rather be cracking heads.
====
73
I'll just keep at it, I suppose.
====
102
Someone's going to be sorry.
====
103
This is all a horrible mistake!
====
105
Someone's going to be sorry.
====
106
This is all a horrible mistake!
====
108
Someone's going to be sorry.
====
109
This is all a horrible mistake!
====
111
Someone's going to be sorry.
====
112
This is all a horrible mistake!
====
114
Someone's going to be sorry.
====
115
This is all a horrible mistake!
====
134
Do you think she meant it? I don't think she meant it.
====
135
Could have killed him, the lout!
====
136
Drunk? On this kwama-water?
====
353
Care to sharpen your skills?
====
354
I can show you a few tricks.
====
355
Do you wish to sharpen your skills?
====
368
Take a look at what I've got here.
====
434
I can't remember her name. The pretty one.
====
435
What is that terrible smell? It's making me hungry.
====
436
I can't remember her name. The pretty one.
====
450
What is that terrible smell? It's making me hungry.
====
451
I can't remember her name. The pretty one.
====
465
What is that terrible smell? It's making me hungry.
====
466
I can't remember her name. The pretty one.
====
480
What is that terrible smell? It's making me hungry.
====
481
I can't remember her name. The pretty one.
====
14
Do not add to my problems.
====
16
Can't you see that I'm furious?
====
17
Do not add to my problems.
====
19
Can't you see that I'm furious?
====
21
You'd better be worth my time.
====
22
I must warn you, I'm in a foul mood.
====
24
You'd better be worth my time.
====
25
I must warn you, I'm in a foul mood.
====
48
Thirsty? I can help with that.
====
49
Something to wash the ash from your throat?
====
50
Please, I need to buy food.
====
72
This is never going to end, is it.
====
134
And we couldn't...stop...laughing!
====
354
Skills getting a little rusty?
====
368
Do you see something you like?
====
434
He should have died when I killed him.
====
435
Only I need to know the whole plan.
====
436
He should have died when I killed him.
====
464
I invite the forces of darkness to bestow their power upon me!
====
465
The ritual needs fresh blood!
====
466
Only death will appease the dark ones.
====
479
I invite the forces of darkness to bestow their power upon me!
====
480
The ritual needs fresh blood!
====
481
Only death will appease the dark ones.
====
15
You'd better be worth my time.
====
16
I must warn you, I'm in a foul mood.
====
18
You'd better be worth my time.
====
19
I must warn you, I'm in a foul mood.
====
134
I don't like to talk. I like to drink.
====
434
I'm a criminal. Criminals don't ask questions.
====
435
Of course crime pays. Otherwise there'd be no crime.
====
436
I'm a criminal. Criminals don't ask questions.
====
464
What Daedra serves this Prince? Reveal yourself!
====
465
I will perform the Daedric summoning.
====
466
Through this ritual, we bind you to us, Daedric servant.
====
479
By the Master's Mace, bring us life in Undeath!
====
2
Baan Dar's fingers, what now?
====
4
I erect the spine of fear.
====
5
Baan Dar's fingers, what now?
====
7
I erect the spine of fear.
====
8
Baan Dar's fingers, what now?
====
10
I erect the spine of fear.
====
11
Baan Dar's fingers, what now?
====
13
I erect the spine of fear.
====
50
Alms for an unworthy beggar?
====
52
Help a less fortunate soul?
====
53
Alms for an unworthy beggar?
====
55
Help a less fortunate soul?
====
56
Alms for an unworthy beggar?
====
58
Help a less fortunate soul?
====
59
Alms for an unworthy beggar?
====
61
Help a less fortunate soul?
====
62
Alms for an unworthy beggar?
====
64
Help a less fortunate soul?
====
128
Bring this one another goblet!
====
137
You look...taller. Have you gotten taller?
====
139
I was just wondering about you...
====
140
You look...taller. Have you gotten taller?
====
142
I was just wondering about you...
====
143
Am I supposed to be scared?
====
176
If you have nothing to say, say nothing.
====
177
I've a thirsty blade...and it's overdue for a drink.
====
178
Criminals should beware the wrath of the Shadowscales.
====
201
Is this what dying feels like?
====
203
You're back! Do I dare to hope?
====
205
My situation has not improved.
====
206
You're back! Do I dare to hope?
====
208
My situation has not improved.
====
254
A dark fate pursues this one!
====
256
Hope seems a foolish fancy.
====
257
A dark fate pursues this one!
====
259
Hope seems a foolish fancy.
====
260
A dark fate pursues this one!
====
262
Hope seems a foolish fancy.
====
263
A dark fate pursues this one!
====
265
Hope seems a foolish fancy.
====
266
A dark fate pursues this one!
====
268
Hope seems a foolish fancy.
====
282
Is this what dying feels like?
====
290
You're back! Do I dare to hope?
====
292
My situation has not improved.
====
293
You're back! Do I dare to hope?
====
295
My situation has not improved.
====
381
Prices have never been better!
====
382
Come! Erect the spine of trade!
====
392
Keep to your own business.
====
434
This one could use a strong drink.
====
435
That was an unwelcome surprise.
====
436
If I die, I'm taking those scaleless milk-suckers with me!
====
449
This one could use a strong drink.
====
450
That was an unwelcome surprise.
====
451
If I die, I'm taking those scaleless milk-suckers with me!
====
464
This one could use a strong drink.
====
465
That was an unwelcome surprise.
====
466
If I die, I'm taking those scaleless milk-suckers with me!
====
479
This one could use a strong drink.
====
480
That was an unwelcome surprise.
====
481
If I die, I'm taking those scaleless milk-suckers with me!
====
577
Don't count me out just yet.
====
579
Alright...I'm with you now!
====
581
A fragrant bounty! Many thanks.
====
583
I erect the spine of humility.
====
590
Keep your claws sharpened.
====
593
Cough it up. The lot of it.
====
594
Fortune does not favor you today.
====
595
Care to make a donation? I insist.
====
36
Anything I can do for you?
====
37
How might I be of assistance?
====
48
Anything I can do for you?
====
49
How might I be of assistance?
====
65
I'm rather busy right now.
====
80
I've got to get out of here!
====
103
I didn't do it, I tell you!
====
129
Get yourself a drink...and one for me!
====
137
I know you! Sure! You're...um...
====
145
Let's see what you've got!
====
176
This one has no time for gossip.
====
177
I'm itching for some action. You look like you've seen some action.
====
178
Last night there was trouble. Several limbs were severed.
====
200
Death would be a relief...
====
209
The pain claws at this one...
====
211
I smell death approaching.
====
212
The pain claws at this one...
====
214
I smell death approaching.
====
255
Will this torment never cease?
====
279
Anything I can do for you?
====
280
How might I be of assistance?
====
281
Death would be a relief...
====
341
I thought I'd never escape.
====
354
Anything I can do for you?
====
355
How might I be of assistance?
====
369
Anything I can do for you?
====
370
How might I be of assistance?
====
372
Anything I can do for you?
====
373
How might I be of assistance?
====
375
Anything I can do for you?
====
376
How might I be of assistance?
====
378
Anything I can do for you?
====
379
How might I be of assistance?
====
380
Fine goods at fair prices!
====
434
Khajiit does not like growing old, but the alternative is worse.
====
435
Nine times out of ten, the cynics are right.
====
436
I cannot complain, but that does not seem to stop me.
====
449
Khajiit does not like growing old, but the alternative is worse.
====
450
Nine times out of ten, the cynics are right.
====
451
I cannot complain, but that does not seem to stop me.
====
464
Khajiit does not like growing old, but the alternative is worse.
====
465
Nine times out of ten, the cynics are right.
====
466
I cannot complain, but that does not seem to stop me.
====
479
Khajiit does not like growing old, but the alternative is worse.
====
480
Nine times out of ten, the cynics are right.
====
481
I cannot complain, but that does not seem to stop me.
====
577
Go on...I'll pull through.
====
579
Oblivion hasn't claimed me yet!
====
594
Let's have a look in that purse, shall we?
====
595
Lets see what you've got there.
====
2
I've never known such fear.
====
21
My patience is wearing thin.
====
71
The Moons send me too much work.
====
73
Ah...for a cool, sweet drink.
====
102
Look into my eyes...I'm innocent!
====
103
Just hear my side of the story!
====
105
Look into my eyes...I'm innocent!
====
106
Just hear my side of the story!
====
108
Look into my eyes...I'm innocent!
====
109
Just hear my side of the story!
====
111
Look into my eyes...I'm innocent!
====
112
Just hear my side of the story!
====
114
Look into my eyes...I'm innocent!
====
115
Just hear my side of the story!
====
128
Now who's got a drink for me. You?
====
176
Your face could curdle milk. Keep walking.
====
177
I long to see the far corners of Tamriel.
====
178
Bad things come to those who break the law.
====
209
It hurts! Oh, how it hurts!
====
380
Only the finest wares here!
====
434
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
436
Gold may be the root of evil, but we all need roots.
====
449
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
451
Gold may be the root of evil, but we all need roots.
====
464
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
466
Gold may be the root of evil, but we all need roots.
====
479
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
481
Gold may be the root of evil, but we all need roots.
====
575
I'm hurt...but I've seen worse.
====
15
My patience is wearing thin.
====
21
Can't you see that I'm furious?
====
22
Do not add to my problems.
====
24
Can't you see that I'm furious?
====
25
Do not add to my problems.
====
35
Come, do your banking here.
====
37
Come, do your banking with me.
====
48
Come in from the road and have yourself a drink!
====
49
Come, moisten your membranes.
====
50
I'm down on my luck...help me out?
====
71
I'd rather be cracking heads.
====
72
I'll just keep at it, I suppose.
====
73
I can't seem to get ahead here.
====
92
Please...somebody...come to my aid!
====
101
Someone's going to be sorry.
====
102
This is all a horrible mistake!
====
104
Someone's going to be sorry.
====
105
This is all a horrible mistake!
====
107
Someone's going to be sorry.
====
108
This is all a horrible mistake!
====
110
Someone's going to be sorry.
====
111
This is all a horrible mistake!
====
113
Someone's going to be sorry.
====
114
This is all a horrible mistake!
====
134
Can't get a comb through it since.
====
135
I need...I need another glass.
====
197
Please...somebody...come to my aid!
====
354
Do you wish to sharpen your skills?
====
368
Looking's free, but business is business.
====
369
Can I show you anything in particular?
====
370
I erect the spine of commerce.
====
371
Looking's free, but business is business.
====
372
Can I show you anything in particular?
====
373
I erect the spine of commerce.
====
374
Looking's free, but business is business.
====
375
Can I show you anything in particular?
====
376
I erect the spine of commerce.
====
377
Looking's free, but business is business.
====
378
Can I show you anything in particular?
====
379
I erect the spine of commerce.
====
434
Khajiit's family died when the plague spread through Senchal.
====
435
Don't be offended. He hates everyone.
====
436
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
449
Khajiit's family died when the plague spread through Senchal.
====
450
Don't be offended. He hates everyone.
====
451
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
464
Khajiit's family died when the plague spread through Senchal.
====
465
Don't be offended. He hates everyone.
====
466
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
479
Khajiit's family died when the plague spread through Senchal.
====
480
Don't be offended. He hates everyone.
====
481
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
15
Can't you see that I'm furious?
====
16
Do not add to my problems.
====
18
Can't you see that I'm furious?
====
19
Do not add to my problems.
====
20
You'd better be worth my time.
====
21
I must warn you, I'm in a foul mood.
====
23
You'd better be worth my time.
====
24
I must warn you, I'm in a foul mood.
====
48
I've got mazte and sujamma by the keg.
====
49
Might I interest you in a drink?
====
50
Please, I need to buy food.
====
71
This is never going to end, is it.
====
134
And we couldn't...stop...laughing!
====
136
I couldn't help myself. It was hilarious!
====
353
Is it knowledge that you seek?
====
368
Do you see something you like?
====
434
Only this one needs to know the whole plan.
====
435
He should have died when I killed him.
====
436
Only I need to know the whole plan.
====
464
Only death will appease the dark ones.
====
466
I invite the forces of darkness to bestow their power upon me!
====
479
Only death will appease the dark ones.
====
481
I invite the forces of darkness to bestow their power upon me!
====
14
You'd better be worth my time.
====
15
I must warn you, I'm in a foul mood.
====
17
You'd better be worth my time.
====
18
I must warn you, I'm in a foul mood.
====
134
I don't like to talk. I like to drink.
====
136
I'm not afraid of anything! Except cliff racers...
====
434
Of course crime pays. Otherwise there'd be no crime.
====
435
I'm a criminal. Criminals don't ask questions.
====
436
Of course crime pays. Otherwise there'd be no crime.
====
464
This one will perform the Daedric summoning.
====
465
What Daedra serves this Prince? Reveal yourself!
====
466
I will perform the Daedric summoning.
====
479
Harvest our unworthy souls, God of Schemes.
====
481
Molag Bal, master of domination, spread the seeds of strife and discord in these mortal realms.
====
200
Please...somebody...come to my aid!
====
45
Tel Var Greater Lockbox Vendor
====
18
BG Assault Keep Gatehouse R2
====
32
Balfiera Multiflag Aldmeri Cap
====
33
Balfiera Multiflag Ebonhea Cap
====
34
Balfiera Multiflag D_fall Cap
====
45
Black Boot Lumbermill Flag
====
79
Bloodmayne Lumbermill Flag
====
82
Kingscrest Lumbermill Flag
====
85
Fort Rayles Lumbermill Flag
====
144
Glademist Artifact Storage
====
147
Dragonclaw Artifact Storage
====
150
Kingscrest Artifact Storage
====
152
Blue Road Artifact Storage
====
153
Drakelowe Artifact Storage
====
158
Black Boot Artifact Storage
====
159
Bloodmayne Artifact Storage
====
185
Blue Road Keep Lumbermill Flag
====
200
Dragonclaw Lumbermill Flag
====
219
Bleaker's Outpost Courtyard
====
221
Blue Road Artifact Storage
====
293
elven Gardens District Flag
====
1
Would you like to join a group?
====
1
That's right, I'm pretty amazing.
====
30
Krush the Steelhearted's House
====
31
Harbormaster Dajeh's House
====
56
Mongoth's Mouthwatering Meat
====
61
Remarkable Leathers and More
====
82
Fog-Break Magicks and Arcana
====
84
City Center Bank of Mournhold
====
86
Renim's Luxurious Leathers
====
87
Fog-Break Magicks and Arcana
====
95
Gold Coast Wholesale Armor
====
98
Aizar's Helms and Hauberks
====
129
Ebonheart Unified Metalworks
====
132
Whisker-Twitch Trading Hut
====
137
Achille's Sublime Enchantments
====
148
The Screaming Mermaid Tavern
====
152
Cheedal-Gah's Common Goods
====
166
Artaeum Armor and Vestments
====
173
Cicero's Food & General Goods
====
175
Souls and Soul Gems by Snagara
====
197
Rami's Reinforced Leatherwear
====
212
Westmark Boots and Apparel
====
243
Shornhelm Savings and Loan
====
244
Dugronk's Impenetrable Vault
====
245
Stupefying Satchels and Sacks!
====
262
The Slippery Scales Armory
====
273
Todrak's Eldritch Emporium
====
275
Elamusa's Marvelous Elixirs
====
283
Arcane Secrets, Bargain Prices
====
288
Enormous Storage Solutions
====
315
Zakhaleh's Supple Leathers
====
335
Highly Practical Armorwear
====
336
Dhalmora Hall of Merchants
====
342
Aventails and Arming Coats
====
349
Yarlak's Very Good Weapons
====
382
Red Feathers Horse and Bridle
====
394
Hashuri's Pouches & Pockets
====
406
Arnese's Assorted Sundries
====
431
Earnona's Excellent Satchels
====
432
Adaishir's Trustworthy Goods
====
434
Rolindor's Reagents & Balms
====
435
Hanriian's Handsome Tailoring
====
469
Vulkhel Guard Manor & Treasury
====
485
Bisussah's Enchanted Enclosure
====
486
The Stout Elf's Cart & Pastry
====
488
Graklha's Gear and Garments
====
491
The Artist's Smock and Cap
====
494
The Walker's Bag & Backpack
====
498
The Traveler's Secret & Staff
====
505
Arenthian Steeds & Coursers
====
561
Old Mill Woodcrafted Weaponry
====
580
Sadis' Logistical Foodstuffs
====
589
House Hlaalu Assured Wares
====
590
Smiling Frina's Satchel Stop
====
593
Pact-Safe Woodworks of Marbruk
====
597
Egg-Siblings' Magical Goods
====
598
Enchantment and Admixtures
====
599
Shalidor's Cursed Manufactory
====
604
Vilgis' Invulnerable Vestments
====
605
Lustrous Leatherwear by Odvar
====
622
Jagged-Peak Carpentry & Supply
====
625
Chrinitte's Carpentry Corner
====
634
The Alik'r Desert's Rare Woods
====
644
Tiredir's Fine Wheel & Loom
====
646
Two-Moons Planing and Planking
====
656
Northern Gale Plate and Mail
====
680
Rasaba's Packs - Best In Town!
====
690
Taminal's Tailoring Supply
====
701
Happenstance General Goods
====
783
Atheval's Traveling Trades
====
784
Treasures, Tribute, and Trade
====
801
Fizengig's Trading Emporium
====
858
Zithiri's Traveling Bazaar
====
859
The Greasy Chin Chuck Wagon
====
861
Fabasi's Runes & Enchantments
====
862
Hydalion's Potions & Elixirs
====
880
Shiny-Trade's Shiny Trades
====
883
King Jorunn's Automatic Cheese
====
889
Salvilo's Thrilling Philters
====
895
Gharakul's Pinch-Free Armor
====
896
The Serpent and the Senche
====
918
Coastal Clothiers and Fabrics
====
920
Anvil Ironworks and Tannery
====
942
Gold Coast Trading Company
====
1
Keep Corners get an extra build out section
====
6
Doors are tougher and take less damage
====
8
Your Keep guards are more resistant to magical damage and siege weapons
====
9
Your Resource can send Caravans to the Keep resulting in Bonus Resources upon completing the trip
====
10
A more defended Caravan will travel to the Keep
====
11
Sends a group of guards to Assault the Keep
====
12
Doors will regenerate HP when not in combat
====
13
Doors will regenerate 50% more HP
====
14
Walls will regenerate HP when not in combat
====
15
Walls will regenerate 50% more HP
====
16
Walls and Doors regenerate HP faster
====
17
Enables a Merchant that sells Siege Engines.
====
18
Enables a Merchant that sells Potions for use in AVA
====
19
Enables a Merchant that sells Siege Ammunition.
====
20
Mages will man the walls around the keep.
====
21
Mages and Archers have longer range on their abilities
====
23
A new group of guards will patrol inside the keep walls
====
24
Guards have more Hitppoints
====
28
Your gatherer NPCs will collect more resources per trip
====
29
Guards have more Hitppoints
====
37
The Tower overwatching the Resource has more HP
====
38
The base amount of resources earned is increased by 25%
====
39
Tradeskill Resources appear around the Resource structures
====
45
A Guard spawns on the tower
====
46
Various Wall sections will have more protective locations
====
47
Melee guards will gain more powerful versions of some of their abilities
====
48
Guards have thicker armor reducing the damage they take
====
49
Two additional menders are posted at the objective
====
51
Keep mages will gain more powerful versions of some of their abilities
====
52
Keep menders will gain more powerful versions of some of their abilities
====
53
Keep honor guards will gain more powerful versions of some of their abilities
====
55
Enables a second ballista.
====
61
Keep menders will gain more powerful versions of some of their abilities
====
62
Keep archers will gain more powerful versions of some of their abilities
====
22
Improve this skill by earning XP.
 
Equip additional Aedric Spear spells to increase this skill's advancement.
====
24
Improve this skill by earning XP with Light Armor equipped.

Equip additional pieces of Light Armor to increase this skill's advancement.
====
25
Improve this skill by earning XP with Medium Armor equipped.

Equip additional pieces of Medium Armor to increase this skill's advancement.
====
26
Improve this skill by earning XP with Heavy Armor equipped.

Equip additional pieces of Heavy Armor to increase this skill's advancement.
====
27
Improve this skill by earning XP.
 
Equip additional Dawn's Wrath spells to increase this skill's advancement.
====
28
Improve this skill by earning XP.
 
Equip additional Restoring Light spells to increase this skill's advancement.
====
29
Improve this skill by earning XP with One-Handed Abilities and a One-Handed weapon and Shield equipped.
 
Equip additional One-Handed Abilities to increase this skill's advancement.
====
30
Improve this skill by earning XP with Two-Handed Abilities and a Two-Handed weapon equipped.
 
Equip additional Two-Handed Abilities to increase this skill's advancement.
====
31
Improve this skill by earning XP with Dual Wield Abilities and a pair of One-Handed weapons equipped.
 
Equip additional Dual Wield Abilities to increase this skill's advancement.
====
32
Improve this skill by earning XP with Bow Abilities and a Bow equipped.
 
Equip additional Bow Abilities to increase this skill's advancement.
====
33
Improve this skill by earning XP with Destruction Staff Abilities and a Destruction Staff equipped.
 
Equip additional Destruction Staff Abilities to increase this skill's advancement.
====
34
Improve this skill by earning XP with Restoration Staff Abilities and a Restoration Staff equipped.
 
Equip additional Restoration Staff Abilities to increase this skill's advancement.
====
35
Improve this skill by earning XP.
 
Equip additional Ardent Flame spells to increase this skill's advancement.
====
36
Improve this skill by earning XP.
 
Equip additional Draconic Power  spells to increase this skill's advancement.
====
37
Improve this skill by earning XP.
 
Equip additional Earthen Heart spells to increase this skill's advancement.
====
38
Improve this skill by earning XP.
 
Equip additional Assassination spells to increase this skill's advancement.
====
39
Improve this skill by earning XP.
 
Equip additional Shadow spells to increase this skill's advancement.
====
40
Improve this skill by earning XP.
 
Equip additional Siphoning spells to increase this skill's advancement.
====
41
Improve this skill by earning XP.
 
Equip additional Dark Magic spells to increase this skill's advancement.
====
42
Improve this skill by earning XP.
 
Equip additional Daedric Summoning spells to increase this skill's advancement.
====
43
Improve this skill by earning XP.
 
Equip additional Storm Calling spells to increase this skill's advancement.
====
44
Improve this skill by increasing your rank in the Mages Guild.
 
Collect special lore books to increase your rank in the Mages Guild.
====
45
Improve this skill by increasing your rank in the Fighters Guild.
 
Destroy Dark Anchors or kill Daedra and undead to increase your Fighters Guild rank.
====
48
Improve this skill by increasing your Alliance Rank.
====
50
Transform into a savage wolfbeast.

Earn kills while in Werewolf form to advance this skill.
====
51
Vampire advances by gaining XP.
====
52
Improve this skill by earning XP.
====
53
Improve this skill by increasing your Alliance Rank.
====
55
Improve this skill by increasing your rank with the Undaunted.
 
Complete Dungeon achievements and Undaunted Pledges to increase your rank with the Undaunted.
====
56
Improve this skill by earning XP.
====
66
QA - This is for test purposes only!
====
67
Improve this skill by increasing your Alliance Rank.
====
69
QA - This is for test purposes only!
====
71
Improve this skill by increasing your Alliance Rank.
====
72
Improve this skill by completing chapters in the Main Quest
====
74
Improve this skill by increasing your rank in the Fighters Guild.
 
Destroy Dark Anchors and kill Daedra to increase your Fighters Guild rank.
====
75
Complete task that advance the investigation of the Star-Gazers to advance.
====
76
Collect Recipes and use Ingredients to create Food and Drinks
====
77
Experiment with Reagents to create Potions
====
78
Discover Runes and use them to create Glyphs
====
79
Create items using Metal Materials
====
80
Create items using Wood Material
====
81
Create items using Cloth and Leather Materials
====
89
Improve this skill by completing chapters in the Main Quest
====
100
Basic skills you have already mastered.
====
111
Improve this skill through fencing goods, pickpocketing or picking locks.
====
112
Murkmire's Gray-Scale Tribe
====
117
Improve this skill by increasing your rank in the Thieves Guild.
 
Commit crimes on the tip board, complete heists, and aid your guildmates to increase your Thieves Guild rank.
====
118
Improve this skill by increasing your rank in the Dark Brotherhood.
 
Complete Gold Coast story quests, perform contracts, and fulfill Sacraments to increase your Dark Brotherhood rank.
====
120
Improve this skill by earning XP.
 
Equip additional Ardent Flame spells to increase this skill's advancement.
====
1
Blocking enemy power attacks will set them off balance, making them vulnerable to a follow up heavy attack.
====
2
You can spend Stamina to stun casting targets and set them off balance.
====
3
Increasing armor will reduce damage taken from physical attacks.
====
5
Increasing spell resistance will reduce damage taken from magical attacks.
====
6
When facing high amounts of flame damage consider increasing your resistances to this element.
====
7
When facing high amounts of frost damage consider increasing your resistances to this element.
====
8
When facing high amounts of shock damage consider increasing your resistances to this element.
====
9
When facing high amounts of poison damage consider increasing your resistances to this element.
====
10
Try fighting monsters closer to your level.
====
11
Enemies with Spiked Armor return damage to melee attackers.
====
12
Move out of Dragonknight Standard quickly! It deals high damage and reduces the healing you receive.
====
13
After being damaged by solar flare, the next attack against you will be more powerful. Try activating a defensive ability.
====
14
Backlash multiplies all the damage you take. Try roll dodging to avoid damage.
====
15
Get out of Nova as fast as possible. It deals high damage and reduces the effectiveness of your attacks.
====
16
Atronach deals high damage but is immobile. Avoid damage by killing it or leaving the area.
====
17
Enemy weapon attacks are converted to lightning when activating overload. Spread out to avoid damage.
====
18
Only the Nightblade can see his path of darkness, try repositioning to avoid taking damage.
====
19
Use roll dodge and sprint to avoid enemy area effects.
====
20
Enemies with Magma Armor take less damage from all attacks.
====
21
When faced with multiple attackers, try using Petrify or Dark Talons to even the odds.
====
22
When faced with multiple attackers, try using Agony or Aspect of Terror to even the odds.
====
23
When faced with multiple attackers, try using Encase or Rune Prison to even the odds.
====
24
When faced with multiple attackers, try using Spear Shards or Piercing Javelin to even the odds.
====
25
You can roll dodge to remove immobilize effects.
====
26
You can remove crowd control abilities such as stun and fear by pressing attack and block at the same time.
====
27
Spending more attribute points on health will increase your survivability in combat.
====
28
Once an ability reaches full experience at rank 4 it may be morphed to a more powerful version.
====
29
You can buy or brew potions to restore Health, Stamina, or Magicka.
====
30
Heavy attacks deal more damage than light attacks, but must be charged up for maximum effect.
====
31
Spending Magicka to activate abilities will increase your combat effectiveness.
====
32
You can spend Stamina by activating weapon abilities, blocking, dodging, sprinting, interrupting, or removing control effects.
====
33
Build up ultimate by participating in battle, then use it to unleash devastating abilities.
====
34
Consuming food or drink will increase your primary attributes.
====
35
Negate magic silences spell casting in the area.
====
36
Mark Target lets an enemy ignore your armor and resistances, but you do the same to them. Prepare for a fast paced battle!
====
37
You receive signfigantly less healing after being hit with a Nightblade's Death Stroke.
====
38
Activating heavy attacks against off balance targets will stun them and deal bonus damage.
====
39
A mantikora's thick hide protects it from physical attacks.
====
40
Hitting Welwa with snares has a chance to stun and knock them off balance. Can occur once every 20 seconds.
====
41
When facing high amounts of disease damage consider increasing your resistances to this element.
====
42
You can not use other weapon abilities while you have a two handed weapon equipped.
====
43
Each time you die, equipped items lose 10% of their durability.
====
44
Air Atronachs gain power when nearby elemental Atronachs are destroyed. Their capabilities change based on the element.
====
45
Ravagers can enter cleave stance, dealing high area damage. Spread out to avoid damage to your party.
====
46
The archer take aim ability deals high damage. Interrupt them or roll dodge to avoid this attack.
====
47
When fighting challenging monsters, try bringing a friend. Use the grouping tool located in the Group menu.
====
48
Your pants are low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
49
Your helm is low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
50
Your gloves are low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
51
Your boots are low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
52
You can spend skill points to morph your abilities and increase their power.
====
53
Your weapon is low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
54
Your necklace is low level. Consider purchasing a new one at the guild store or running a dungeon.
====
55
Your off hand is low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
56
Your ring is low level. Consider purchasing new ones at the guild store or running a dungeon.
====
57
Your shoulders are low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
58
Your chest armor is low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
59
Your belt is low level. Consider purchasing new ones at the guild store, crafting, or running a dungeon.
====
60
Some of your equipment is badly damaged and needs repair.
====
61
You must equip a bow to use Poison Arrow, Volley, Scatter Shot, Arrow Spray, or Snipe.
====
63
You must equip a Destruction Staff to use Destructive Touch, Wall of Elements, Force Shock, Weakness to Elements, or Impulse.
====
64
You must equip a Restoration Staff to use Grand Healing, Regeneration, Blessing of Protection, Steadfast Ward, or Force Siphon.
====
65
You must be dual wielding to use Twin Slashes, Flurry, Whirlwind, Sparks, or Hidden Blade.
====
66
You must equip a one hand weapon and shield to use Puncture, Low Slash, Defensive Posture, Shield Charge, and Power Bash.
====
67
You must equip a two handed weapon to use Cleave, Critical Charge, Uppercut, Reverse Slash, or Momentum.
====
68
You were killed by Fire resistant monsters. They take reduced damage from your fire attacks.
====
69
You were killed by Frost resistant monsters. They take reduced damage from your frost attacks.
====
70
You were killed by Shock resistant monsters. They take reduced damage from your shock attacks.
====
71
You were killed by Poison resistant monsters. They take reduced damage from your poison attacks.
====
72
You were killed by monsters vulnerable to Poison. Poison attacks deal increased damage and have a chance to stun them.
====
73
You were killed by monsters vulnerable to Fire. Fire attacks deal increased damage and have a chance to stun them.
====
74
You were killed by monsters vulnerable to Frost. Frost attacks deal increased damage and have a chance to immobilize them.
====
75
You were killed by monsters vulnerable to Shock. Shock attacks deal increased damage and have a chance to disintegrate them.
====
76
If a monster is being taunted too often by multiple players it will become immune for several seconds.
====
77
Interacting with a Mundus Stone will give your character a permanent boon. There are 13 different types to choose from.
====
80
Eclipse reflects spells back at you. Use Break Free to remove it.
====
81
Bring stolen items to a fence in an Outlaws Refuge |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t before a Guard catches you.
====
83
You were killed by a Guard. Guards cannot be killed, but you can escape them. Flee the area, or hide in an Outlaws Refuge.
====
84
The Guard confiscated any stolen items and deducted your gold from your bounty. (Note: Gold is never taken from your bank.)
====
85
You suffered too many applications of Heat Stroke and succumbed to the Inhibitor's flame.
====
86
Sister Terran grants a single player the ability to perceive deadly planar rifts—attack them to close them.
====
87
The Planar Inhibitor must protect its pinion at all costs. Destabilize it and the Inhibitor will come for you.
====
88
You can separate Clivia's Elite Guard to weaken their ability to aid each other. They are stronger when they stand together.
====
89
Killing Shriven Aristocrats and Nobles will empower the Soul Siphon Towers.
====
90
The intense cold of the waters is deadly. Stay on the icebergs to avoid its freezing grip!
====
91
The Flesh Sculptor's Blight Bomb poisons you, dealing considerable damage over time.
====
92
When the Flesh Sculptor tenderizes one of your allies, watch for an opportunity to come to their aid.
====
93
Inmates are meat pudding for the Flesh Sculptor's Atronachs. Prevent the inmates from reaching the dissolving pool.
====
94
Freshly minted Atronachs are susceptible to poisonous flesh material found within the Sculptor's lair.
====
95
You were killed when Necrotic Hoarvors dosed you with a fatal poison. Avoid being hit by two of them at once!
====
96
Fully-charged Heavy Attacks restore resources. Two Handed, One Hand and Shield, Dual Wield, and Bow will restore Stamina.
====
97
Fully-charged Heavy Attacks restore resources. Destruction Staff and Restoration Staff will restore Magicka.
====
98
Many of Rakkhat's attacks are extremely deadly to anyone who is not protected by a Lunar Bastion.
====
99
Dark Affliction and Breath of Lorkhaj are powerful curses that reduce the effectiveness of healing on your character.
====
100
Entering the void or stepping on a void platform will apply Breath of Lorkhaj. Two exposures can kill even the strongest hero.
====
101
Those who perish while cursed with the Breath of Lorkhaj become dark gateways, allowing Ghostly Sar-m'Athra to enter Mundus.
====
102
Dark Barrage becomes more lethal when hitting fewer targets.
====
103
Be on the lookout for friendly targets afflicted with Unstable Void energy. This energy eventually explodes in all directions.
====
104
When targeted by Void Shackles, try to create distance between you and the pursuing Orb of Torment.
====
105
Large Twilight Clusters may form underneath you during the seventh lunar phase. The clusters frequently jump between targets.
====
106
When Void Callers try to devour you with their twisted Void magic, continuously fight for your survival and wrestle free.
====
107
All Void Callers must be vanquished before their ritual is completed. If even one survives, the consequences are deadly.
====
108
Use the Eyes of Jode while in the void to reveal Void Callers. Slay them before they can complete their ritual.
====
109
Making use of Adara'hai's powerful Celestial Purge ability during Rakkhat's Void Bomb will help you eliminate his minions.
====
110
When Rakkhat summons Void Callers, brave souls must enter the void and use the Eyes of Jode to hunt them down.
====
111
While under the effects of Lunar Bastion, your physical resistance is increased and can be restored if weakened.
====
112
In Veteran mode, Dark Barrage drains magicka if allowed to hit the maximum amount of targets.
====
113
Chudan's Bog Rush can break even the strongest of defenses.
====
114
The Web of Darkness will eventually trap those that choose to ignore the safety of the light.
====
115
Hoarvor bites are infectious, compounding the damage that future bites inflict as diseases ravage their victims.
====
116
Stumbling around in the dark is a good way to get impaled on a spike trap. A light source will help you to spot them.
====
117
Red venom sacs will burst with deadly poisons that do damage over time and lower your health recovery.
====
118
Green venom sacs will burst with fatiguing poisons that will sap your stamina reserves and lower your stamina recovery.
====
119
Blue venom sacs will burst with mind-numbing poisons that will sap your magicka reserves and lower your magicka recovery.
====
120
Expose Morsel lowers your physical resistance. Dodging this attack is vital to protecting your tender bits.
====
121
Velidreth's toothy maw is home to a terrible Caustic Venom that lowers the amount of healing you receive.
====
122
Be mindful of your surroundings when Velidreth uses her Shadow Sense. Your movements will be used against you.
====
123
Once Velidreth stops using her Shadow Sense, be ready to move! Her frustration manifests into a follow-up that must be dodged.
====
124
Marrow Fiends will bind you to another player with a painful curse. You must separate in order to snap the bond.
====
125
The captured light from flesh atronachs will protect you in the darkness of the catacombs and reveal what is unseen.
====
126
Darkness is the ally of the denizens of the Cradle of Shadows. It will drain you while it empowers them.
====
127
Being drenched in Swamp Spice for too long is very dangerous. If you can't reach a cleansing geyser, it's best to shake it off.
====
128
Creatures are attracted to the powerful scent of Xal-Nur's Swamp Spice. Find a way to rid the area of the pungent odor.
====
129
The Wamasu have been mistreated by the Argonians in the Ruins of Mazzatun. Release them and watch the Argonian blood flow!
====
130
When Xal-Nur blitzes, he charges with an unrelenting focus. His blitz can be blocked by those brave enough to step in the way.
====
131
Amber Plasm can cause hallucinations. Communicate with group members to identify the location of the real threat.
====
132
Amber Plasm can cause hallucinations. If one of your groups members is hallucinating, help point them in the right direction.
====
133
Na-Kesh's followers are sent into an empowering rage when they soak up Amber Plasm.
====
134
Avoid ongoing damage and reduced movement speed from the Web of Shadows by standing near a lit brazier.
====
135
Mephala's blessings allow Dranos to divide his essence and become invulnerable - find a way to return his essence to his body.
====
136
When paralyzed by <<1>>, use <<2>> to escape the effects.
====
137
When <<c:1>> prepares to <<2>>, use <<3>> to escape her stun.
====
1
One who uses this will be cursed—or blessed—with Noxophilic Sanguivoria, and will become a Child of the Night. In other words: a vampire! (Priests of Arkay can cure this affliction, if desired.)
====
2
A mortal who uses this will receive Hircine's Gift and become a lycanthrope, a skin-changer—in short, a werewolf! (Priests of Arkay can cure this affliction, if desired.)
====
3
Use of this holy purifying ritual will cleanse a mortal of the curses of vampirism and lycanthropy (werewolfism).
====
4
This increases inventory capacity by 10 slots, though it can't exceed the maximum size available from Bag Merchants.
====
5
This increases bank capacity by 10 slots, though it can't exceed the maximum size available from Bankers.
====
6
This upgrade adds a new Character Slot to a player's account.
====
7
Use this token on the Character Select screen to change the name of any one of your player characters!
====
27
Spiritsight Helmet Piece 1
====
28
Spiritsight Helmet Piece 2
====
29
Spiritsight Helmet Piece 3
====
57
Westtry refugee belongings
====
101
Abandoned Merchants' Crate
====
126
Planted Magis Order Banner
====
132
zzDEPRECATEDis Order Banner 02
====
133
zz_DEPRECATED Order Banner 03
====
153
Intact Goblin Poison Barrel
====
157
Troublesome Chest of Drawers
====
165
Silvermist Graveyard Altar
====
198
Bones of an Ancient Soldier
====
199
Cinnabar Yellow Cap Cluster
====
206
Residential District Cauldron
====
248
A Piece of the Shattered Crown
====
309
Western Junction Support Beam
====
310
Crosswych Mine Support Beam
====
315
Green Stain Cup Cap Cluster
====
349
zzDeprecateMaormer Siege Engin
====
460
zzAbandoned Box of Artifacts
====
461
Locked Door to Wine Cellar
====
462
Locked Door to At-Tura Estate
====
518
Discarded Mages Guild Supplie
====
525
Netherhaven TEMP Teleporter
====
568
The Resplendent Pearl of Zeht
====
570
Click me for Falling Damage
====
576
Teleport to Montclair's Castle
====
583
CTF Aldmeri Banner (dropped)
====
584
CTF Ebonheart Banner (dropped)
====
599
Inactive Dampening Crystal
====
636
Hainen's Sanctum TEMP Enter
====
637
Hainen's Sanctum TEMP Exit
====
655
Scroll of Terrible Secrets
====
675
Inactive Dampening Crystal
====
677
Northpoint Standard hoisted
====
695
Crested Falcon Shipping Crate
====
723
King Faume Toad-Eye's Grave
====
726
zzDeprecatedPedestal of Have
====
727
Grave of the Redoran Hortator
====
831
The Tomb of Taral Andrethi
====
991
Blighted Cliff Racer Nest 2
====
1012
Abandoned Ancestor's Skull
====
1053
Blackhand Laboratory Table
====
1086
Lord Diel's Coarse Travel Sack
====
1089
Lord Diel's Fine Travel Sack
====
1181
Q1249 - Particle Effect IO
====
1261
Candle of the Fallen Knight
====
1262
Candle of the Starving Peasant
====
1263
Candle of the Baron's Daughter
====
1266
Candle of the Fallen Knight
====
1267
Candle of the Starving Peasant
====
1268
Candle of the Baron's Daughter
====
1284
zzDEPRECATED Imperial Rowboat
====
1287
zzDEPRECATED Imperial Skiff
====
1322
A Page of Weerhat's Research
====
1323
Door to Shornhelm Outskirts
====
1329
Active Teleportation Altar
====
1330
Active Teleportation Glyph
====
1368
Q1370 Jacques Fight Controller
====
1374
HRock CBedraud Summon Circle
====
1467
ZZZ_Deprecate -Encased Peasant
====
1471
Song of Pelinal Volume VII
====
1504
Crystallized Daedric Heart
====
1601
Remains of the Book of Circles
====
1621
Imperial Commander's Corpse
====
1655
Generic Rocks Breaking Despawn
====
1662
Gateway from The Conglorium
====
1741
Portal to Lower Shad Astula
====
1766
Dark Raven's Treasure Chest
====
1776
Retake737 Great Hall Flame
====
1778
Retake737 Right Garr Flame
====
1821
Balarel Copper Filet Chest
====
1822
Balarel Silver Filet Chest
====
1831
Miner's Journal zTestContent
====
1832
Daedric Artifact zTestContent
====
1843
Propylon Obelisk zTestContent
====
1849
Dremora Letter zTestContent
====
1857
Miner's Journal zTestContent
====
2016
Light1881 Default Pelin Ward
====
2017
Light1881 Southeast Dais Door
====
2018
Light1881 Southwest Dais Door
====
2019
Light1881 Temple Crypt Door
====
2020
Light1881 Foreigner's Crypt Do
====
2045
War1915 Northern BallistaeBURN
====
2047
War1915 Southeas BallistaeBURN
====
2049
War1915 SouthwestBallistaeBURN
====
2087
zzDEPRECATED Singed Lumber
====
2088
zzDEPRECATED Pristine Lumber
====
2163
Destroyed Apothecary Supplies
====
2250
Q2037 CV Fire Central Tent
====
2253
Q2037 CV Fire Eastern Tent
====
2255
Q2037 CV Fire Western Tent
====
2288
Destroyed Necromantic Focus
====
2299
Banner1916 Quest Banner Flame
====
2391
zzDEPRECATED Suspicious Crate
====
2403
Door to Ra Gada Wellspring
====
2404
Door to Necropolis of Heroes
====
2475
The Apprentice Constellation
====
2479
The Atronach Constellation
====
2531
The Mediator's Instructions
====
2536
Southern Tower Brazier FIRE
====
2538
Eastern Tower Brazier FIRE
====
2540
Northern Tower Brazier FIRE
====
2542
InvisibleInteractable01SOUTH
====
2543
InvisibleInteractable02NORTHW
====
2544
InvisibleInteractable03NORTHE
====
2545
InvisibleInteractable04EAST
====
2556
Tu'whacca's Sacrificial Brazier
====
2559
Door to Tu'whacca's Sanctum
====
2560
Door to Tu'whacca's Throne
====
2648
Shrine of the Ansei Guardian
====
2759
Freshly-Slain Altmer Scout
====
2793
Portal to the Main Chamber
====
2797
Ritual Brazier Orange Flames
====
2798
Ritual Brazier Blue Flames
====
2806
Monkey2161 Magic Explosion
====
2876
zLion Guard Scout's Report
====
2883
Lieutenant Gromiar's Trunk
====
2927
A Barnacled Treasure Chest
====
2968
Test_Art_Fixture_Tower_Go Down
====
2969
Test_Art_Fixture_Tower_Go Up
====
2978
Test Art Quest Grant Poster
====
3004
Q2440 Focal Point FX Outside
====
3005
Test Art Interactable Door Out
====
3006
Test Art Interactable Door In
====
3064
The Song of Pelinal, Volume 3
====
3072
Fighters Guild Bounty Notice
====
3087
The Order of the Ancestor Moth
====
3107
Fighters Guild Bounty Notice
====
3167
Smoke Burst - Is Child CV Req.
====
3174
Discarded Mages Guild Supplie
====
3195
Example Destructible Door 1
====
3213
Lighthouse Focusing Crystal
====
3229
Hammerdeath Arena Wayshrine
====
3232
Scavenged Aylied Container
====
3233
Fire-Scarred Imported Chest
====
3237
Q2390 - Wraith Spawn Handler
====
3263
Q521 Shrine of Azura Flame
====
3302
Dro'dara Plantation Wayshrine
====
3322
Inactive Dampening Crystal
====
3332
Eastern Shornhelm Wayshrine
====
3338
The Royal Lineage of Sentinel
====
3381
Tales of Sir Ghalen Volume I
====
3382
Tales of Sir Ghalen Volume II
====
3383
Tales of Sir Ghalen Volume III
====
3384
Tales of Sir Ghalen Volume IV
====
3401
Pipe of a Thousand Sorrows
====
3402
Coffer of Ill-Gotten Gains
====
3429
Portal to Edrald Undercroft
====
3452
Door to Dame Falhut's Home
====
3485
Banner: Alliance Equipment
====
3492
Banner: Alt Races Equipment
====
3494
Banner: Daed&Prim Equipment
====
3553
Portal to the Impervious Vault
====
3577
Door to the Adamantine Tower
====
3586
Q974 Crystals Spawn Control
====
3603
Q1353 Ambush Controller 01
====
3609
Q1353 Ambush Controller 02
====
3610
Q1353 Ambush Controller 03
====
3622
Duke's Temporary Residence
====
3640
Blade of the Glenumbra Moors
====
3656
Rosalind Milielle's Remains
====
3674
Door to the Impervious Vault
====
3703
Ivory Lord's Trophy Trunk FX
====
3713
Large Corruption Vine FX 1
====
3714
Large Corruption Vine FX 2
====
3715
Large Corruption Vine FX 3
====
3736
Gabrielle Benele's Journal
====
3738
Generic Large Camlorn Fire
====
3739
Portal to the Lion Guard Redoubt
====
3741
QG Placeholder for Basepop
====
3754
Large Corruption Vine FX 4
====
3775
On Calling the Drowned Dead
====
3780
Grave of the Winvale Patriarch
====
3781
Grave of the Winvale Matriarch
====
3782
Grave of the Winvale Scion
====
3786
Grave of the Winvale Founder
====
3797
High Priest Zuladr's Remains
====
3832
Door to the Queen's Chambers
====
3857
Generic Large Camlorn Fire
====
3867
The Jeweled Crown of Anton
====
3890
Tharkul's Chest of Valuables
====
3897
Corruption Vine of Earth Minor
====
3898
Corruption Vine of Air Minor
====
3900
Corruption Vine of Water Minor
====
3912
Generic Large Camlorn FireLYR
====
3918
GU Cath Skeleton Spawner Invis
====
3919
Q3303 Encounter Controller
====
3941
Q2237 Magic Explosion no CV
====
3983
The Herald of Illumination
====
3987
The Candle of Enlightenment
====
4000
Healing Herbs of Northwest Tamriel
====
4004
Camlorn Guard Supply Cache
====
4021
Yokudan "Hawk" Inscription
====
4023
Trapdoor to Shipping Tunnel
====
4048
Grave of Archmagister Caius
====
4100
Portal to Cath Bedraud Crypts
====
4151
Secondary Pulley Mechanism
====
4152
Scaffolding Repair Supplies
====
4161
Portal to the Lion Guard Redoubt
====
4163
Interior Scaffolding Flame
====
4199
Corruption Vine of Air Minor
====
4200
Corruption Vine of Water Minor
====
4202
Q3401 Decanus Falco Portal
====
4204
Q3401 Decanus Larus Portal
====
4220
Goat's Head Oasis Wayshrine
====
4227
Generic Static Daedric Door
====
4233
HoonDing's Watch Wayshrine
====
4235
Supernal Dreamers' Brazier
====
4256
InvisibleInteractable01SOUTH
====
4268
Q3416 - Farwatch Tower Fire
====
4290
Yokudan "Man and Beast" Enigma
====
4291
Yokudan "Mother and Son" Enigma
====
4296
Alik'r Mages Guild Theatre
====
4300
Altar of the Sword Singers
====
4310
Stormhaven Mages Guild Theatre
====
4372
Wave Event Script Control IO
====
4373
Q3062 Invisible Ambush FXOwner
====
4380
GU Cath Skeleton Boss Adds
====
4410
Q1985 CV Invisible Sandwich
====
4411
Portal to Nereid's Chambers
====
4471
Magis-General Septima Tharn^F
====
4495
Here Lies Berenda of House Tamrith
====
4511
Totem of Hircine's Blessing
====
4520
Q3522 Mini Boss Controller
====
4580
Q3539 Mini Boss Controller
====
4583
Corrupted Altar of the Hillmen
====
4597
NYI - Southeast Stone Plinth
====
4601
Q3549 Wave Event Controller
====
4603
Cold Harbor Anchor FX Bottom
====
4696
Supernal Dreamers' Brazier
====
4703
Q4884 - Crumbling Room Relic
====
4737
Generic Small Camlorn Fire
====
4779
Entrance to the Coral Heart
====
4782
Frodibert Fontbonne's Chest
====
4795
Q3584 Coral Heart Chamber FX
====
4796
Q3590 General Death (Good)
====
4817
Last Will and Testament of Frodibert Fontbonne
====
4823
SF Starved Plain Scary Fires
====
4891
Q3611 Tent Fire 2 IO Dummy
====
4893
Q3611 Tent Fire 4 IO Dummy
====
4894
Q3611 Tent Fire 7 IO Dummy
====
4933
FX 3526 FX 3211 LargeFire Camp
====
4934
Brazier Medium Fire FX 2177
====
4941
Q3611 Tent Fire 9 IO Dummy
====
4985
Alchemy Workshop Instructions
====
4990
Q2184 Tu'whacca Ward FX South
====
4991
Q2184 Tu'whacca Ward FX East
====
4992
Q2184 Tu'whacca Ward FX North
====
4993
Q2184 Tu'whacca Ward FX West
====
5004
AVA Keep Postern Gate Ramp
====
5012
Q3520 Generic Ghost Despawn
====
5068
Q3305 Tile Blown Explosion
====
5070
Slips-Through-Fingers' Pack
====
5106
Q467 Dream Layer Evil Barrier
====
5131
Q3642 Totem Making Magic Fire
====
5146
Private Dispatch (Secret!)
====
5166
Red Flag Touchdown indicator
====
5167
Last-to-Water's Soul Crystal
====
5207
Listens-to-Water's Observations
====
5243
Q3634 Manor Gate Dispell FX
====
5277
Forester Scroll Tutorial Davon
====
5305
Muth Gnarr Hills Wayshrine
====
5312
Tal'Deic Grounds Wayshrine
====
5347
Q3667 Almalexia Offal Fire
====
5349
Q3667 Sotha Sil Offal Fire
====
5385
Q3639 Invisible Sammich 03
====
5402
Q3590 General Death (Evil)
====
5405
Q3683 Skeleton Effect Dummy
====
5430
ZZZ Q3696 Tomb IN (Secret)
====
5455
Madame Lurue's Black Litanies
====
5471
Sights of High Rock: Farwatch
====
5473
Elder Scroll Stasis Platform
====
5500
The Mysteries of Moravagarlis
====
5503
A Warning to the Aldmeri Dominion
====
5506
Guide to the Daggerfall Covenant
====
5508
Varieties of Faith: The Bretons
====
5509
Varieties of Faith: The Orcs
====
5510
Wyresses: The Name-Daughters
====
5566
Q3643 Generic Ghost Despawn
====
5586
Q3806 Support 1 Cave-In FX
====
5587
Q3806 Support 2 Cave-In FX
====
5588
Q3806 Support 3 Cave-In FX
====
5589
Q3806 Support 4 Cave-In FX
====
5612
Q3749 - FX for Ward Vanish
====
5661
Ragebinder's Ritual Brazier
====
5664
Q3821 Poisoned Water Dummy
====
5670
Q3806 Timbers Fire Ground FX
====
5672
Q3806 Timbers Fire FX Perm
====
5681
Q3622 Summon Atronach B FX
====
5690
Q3622 Summon Atronach A FX
====
5733
Eidolon Hollow - Daedric Proj.
====
5741
Q3826 Flamespinner Ritual Circ
====
5771
Report on the Midnight Union
====
5780
Portal to the Reservoir of Souls
====
5783
Portal to Eidolon's Hollow
====
5784
Well of Souls Instance Control
====
5787
The Barrows of Westmark Moor
====
5788
The Story of Princess Eselde
====
5792
Dire Legends of the Doomcrag
====
5793
House Tamrith: A Recent History
====
5794
Shornhelm, Crown City of the North
====
5796
House Ravenwatch Proclamation
====
5797
The Legend of Fallen Grotto
====
5799
Bangkorai, Shield of High Rock
====
5803
The True-Told Tale of Hallin, Pt. 1
====
5804
The True-Told Tale of Hallin, Pt. 2
====
5805
A Life Barbaric and Brutal
====
5807
Accounting of the Elders Scrolls
====
5809
Amulet of Kings - First Edition
====
5811
The Exclusionary Mandates of Maruhkite Selection
====
5812
The Last King of the Ayleids
====
5813
The Order of the Ancestor Moth
====
5814
Tamrielic Artifacts, Part One
====
5815
Tamrielic Artifacts, Part Two
====
5816
Tamrielic Artifacts, Part Three
====
5846
Q3841 Flame/Steam Burst Dummy
====
5934
Q3735 Ash Mountain Steam Burst
====
5935
Q3735 Ash Mountain Lava Burst
====
5969
Q3827 Invisible Box for FX
====
5986
Q3645 Invisible Veggie Sandwic
====
6001
Q3719 - Invis fog pfx object
====
6028
Door to Entryway||Door to Entryway
====
6029
Ayleid Switch||Ayleid Switch
====
6030
Door to Entryway||Door to Entryway
====
6279
Portal to Instruction Halls
====
6358
Door to Entryway||Door to Entryway
====
6415
Loose Debris||Loose Debris
====
6417
Remnant of Prisoner's Journal
====
6422
Loose Debris||Loose Debris
====
6441
Crow's Wood Traveler's Log
====
6453
Portal to Cheesemonger's Hollow
====
6461
Bloodthorn Orders: Ebon Crypt
====
6462
Red Rook Orders: Cryptwatch
====
6466
Orders: Steelheart Moorings
====
6468
Warning: Catacombs Infested!
====
6483
Circus of Cheerful Slaughter
====
6484
Tharayya's Journal, Entry 1
====
6486
Tharayya's Journal, Entry 7
====
6489
Tharayya's Journal, Entry 15
====
6493
Orders from Knight-Commander Varaine
====
6548
Summoning Rituals of the Arch-Mage
====
6558
DBH Box of Coins (Distract)
====
6560
Box of Bombs (Sleep/Throw)
====
6591
Door to Entryway||Door to Entryway
====
6615
Burnt, Mostly Illegible Scrap
====
6676
Orders from a Knightly Order
====
6775
The Treasure of Clickyville
====
6855
Portal to the Shivering Isles
====
6959
818 CON_Beam of Light Good Gro
====
6963
1165 CON_StormAtronachRain
====
6964
1340 CON_PariahAbbeySleepFlash
====
6967
1463 CON_WerewolfTransformBurs
====
6973
1819 CON_Electric on Target
====
6975
1837 CON_Blue Fire on Target
====
6976
1839 CON_NecroBoneExplosionTar
====
6977
1846 CON_ConstellationTile_Sho
====
6978
1859 CON_Green HandGlow Caster
====
6980
1873 CON_Magical Appearance
====
6981
1881 CON_Blue Glow on Ground
====
6982
1947 CON_BackInTime Target
====
6984
1950 CON_Black Feathers Caster
====
6985
1967 CON_Ghostly Spirit Hand B
====
6986
1871 CON_Yellow Glow with Moth
====
6989
2214 CON_Large Water Splashes
====
6990
CON_Destealth (2226, 2227)
====
6998
2480 CON_Ritual Protection
====
6999
2902 CON_AshMountainGuardianFl
====
7001
CON_SpiritContain 2942, 2940
====
7003
2341 CON_Azura's Light Ground
====
7008
2305 CON_SoulTransferenceOut
====
7010
CON_BarrierIce (1893, 1900)
====
7013
1940 CON_Beam of Light Bad
====
7015
1938 CON_Barrier Generic Magic
====
7029
1911 CON_Blue Fire on Caster
====
7031
2067 CON_Generic Large Fire
====
7032
2054 CON_Teleport on Target
====
7035
1855 CON_Generic Fire Target B
====
7037
2161 CON_Generic Fire Small
====
7041
1877 CON_Bugs on the Ground
====
7043
1137 CON_NormalExplosionMED
====
7044
1749 CON_NPC_Magic Binding
====
7045
1138 CON_NormalExplosionLG
====
7049
1130 CON_MagicExplosionMED
====
7050
2125 CON_MageGlassBubbleShatte
====
7051
1299 CON_DistortionAura for NP
====
7055
1948 CON_BackInTimeReturn Targ
====
7057
1174 CON_Falice'sHealingPoulti
====
7059
1801 CON_IncomingArrowMarker
====
7062
2491 CON_ThrowOilSplash LeftHa
====
7068
1812 CON_Damage HandGlow Caste
====
7069
1814 CON_Heal HandGlow Cast L
====
7070
1818 CON_Electric HandGlow Cas
====
7071
1834 CON_SmallSteamAfterFire
====
7075
1835 CON_MediumSteamAfterFire
====
7076
1833 CON_LargeSteamAfterFire
====
7077
1816 CON_Capture on Target
====
7078
1836 CON_Black Shadow on Groun
====
7081
1891 CON_HandGlow_Red_Caster
====
7083
1139 CON_Generic Medium Fire
====
7084
2017 CON_Magical Campfire IO F
====
7086
CON_SpikeTrap (1954, 1956)
====
7089
2006 CON_Evil HandGlow Channel
====
7090
2062 CON_Falling Fiery Debris
====
7091
1939 CON_Beam of Light Good
====
7093
2065 CON_Beam of Light Bad Gro
====
7096
2111 CON_VineExplosionGround
====
7099
2118 CON_WallOfSoulsGround
====
7100
2141 CON_LargeCreatureOnFire
====
7101
Oaken-Hull's General Store
====
7103
2201 CON_AyleidWellProtectionB
====
7104
2191 CON_PoisonedJohadWaterSur
====
7105
2189 CON_BoneShieldDisperse
====
7106
2908 CON_HeimlynKeepCurseBarri
====
7109
2170 CON_Magic Transformation
====
7110
2169 CON_ProtectiveBarrierSand
====
7113
2208 CON_AyleidWellMiniBurst
====
7128
2277 CON_DreamShardGemSparkle
====
7130
2306 CON_SoulTransferenceIn
====
7131
2313 CON_AshMountainMagicMist
====
7132
2283 CON_Vaermina's Mirror FX
====
7134
2333 CON_MundusStoneCenterBeam
====
7136
CON_Ritual Daedric 2347, 2343
====
7137
2424 CON_Ritual Necroman 2425
====
7140
CON_ElaraBecomesSentinel 2676
====
7142
CON_Ritual Nature 2463, 2350
====
7143
CON_ConstellationGuideSta 2690
====
7145
CON_HeimlynKeepDoorBarrie 2924
====
7148
A Free Argonian's Manifesto
====
7153
Bleakrock Fisherman's Journal
====
7163
2926 CON_CaveCollapseSmaller
====
7164
2975 CON_CoralHeartAfterEffect
====
7165
2973 CON_CoralHeartBoomBeamImp
====
7166
2972 CON_CoralHeartBoomHandGlo
====
7167
2971 CON_CoralHeartBoomLaunchC
====
7168
2957 CON_CoralHeartStunImpact
====
7169
2953 CON_CoralHeartStunLaunchR
====
7170
2952 CON_TarvalChargesCoralHan
====
7171
2934 CON_BrotherStompBurst
====
7172
2932 CON_BrotherStompGround
====
7175
CON_CoralHeartSig 2948, 2945 A
====
7176
CON_CoralHeartSig 2945, 2950 B
====
7250
Q4026 Portal Summon Target
====
7281
The Holy Wamasu: Care and Feeding
====
7294
Report on Dominion Activities
====
7296
Skin-Stealers in Shadowfen
====
7330
On the Detachment of the Sheath
====
7331
Reality and Other Falsehoods
====
7332
Guild Memo on Soul Trapping
====
7334
Proposal: Schools of Magic
====
7342
Great Harbingers of the Companions
====
7345
Triumphs of a Monarch, Ch. 3
====
7346
Triumphs of a Monarch, Ch. 6
====
7347
Triumphs of a Monarch, Ch. 10
====
7349
The All-Beneficent King Fahara'jad
====
7350
Ayrenn: The Unforeseen Queen
====
7357
Opusculus Lamae Bal ta Mezzamortie
====
7359
Fragmentae Abyssum Hermaeus Morus
====
7363
Monomyth: Dragon God & Missing God
====
7364
Monomyth: Lorkhan and Satakal
====
7365
Monomyth: "Shezarr's Song"
====
7366
Monomyth: The Myth of Aurbis
====
7367
Monomyth: The Heart of the World
====
7368
Nine Commands of the Eight Divines
====
7369
Gods and Worship in Tamriel
====
7371
With Regards to the Ebony Blade
====
7375
Civility and Etiquette: Wood Orcs I
====
7376
The Art of Kwama Egg Cooking
====
7379
Wayrest Sewers: A Short History
====
7381
Ancient Scrolls of the Dwemer, I-A
====
7382
Ancient Scrolls of the Dwemer II
====
7383
Ancient Scrolls of the Dwemer III
====
7384
Ancient Scrolls of the Dwemer V
====
7385
Ancient Scrolls of the Dwemer VI
====
7386
Ancient Scrolls of the Dwemer X
====
7387
Ancient Scrolls of the Dwemer XI
====
7390
Ancient Scrolls of the Dwemer I-B
====
7391
Guylaine's Dwemer Architecture
====
7392
Ancient Scrolls of the Dwemer VIII
====
7394
Dwemer Inquiries Volume II
====
7395
Dwemer Inquiries Volume III
====
7396
Ancient Scrolls of the Dwemer IV
====
7397
An Accounting of the Elder Scrolls
====
7402
The Last King of the Ayleids
====
7403
The Order of the Ancestor Moth
====
7404
Tamrielic Artifacts, Part One
====
7405
Tamrielic Artifacts, Part Two
====
7406
Tamrielic Artifacts Part Three
====
7407
The Homilies of Blessed Almalexia
====
7409
The Lusty Argonian Maid, Vol. 1
====
7410
The Lusty Argonian Maid, Vol. 2
====
7411
Myths of Sheogorath, Vol. 1
====
7412
Myths of Sheogorath, Vol. 2
====
7414
16 Accords of Madness, Vol. VI
====
7415
Crow and Raven: Three Short Fables
====
7417
Before the Ages of Man: Dawn Era
====
7418
Before the Ages of Man: Merethic Era
====
7424
Ruminations on the Elder Scrolls
====
7426
The Consecrations of Arkay
====
7429
The Doors of Oblivion, Part 1
====
7430
The Doors of Oblivion, Part 2
====
7433
Varieties of Daedra, Part 1
====
7434
Varieties of Daedra, Part 2
====
7435
The Slave Pits of Coldharbour
====
7436
On the Nature of Coldharbour
====
7437
The Battle of Glenumbria Moors
====
7447
Ayleid Inscriptions Translated
====
7449
History of the Fighters Guild Pt. 1
====
7450
History of the Fighters Guild Pt. 2
====
7454
The Order of the Black Worm
====
7456
The Second Akaviri Invasion
====
7503
The Right Mattock for the Job
====
7619
Daggerfall Covenant Orders
====
7624
Dunmer Animated Teleport Door
====
7627
Daggerfall Covenant Orders
====
7630
Ancestors and the Dunmer (Abridged)
====
7632
The Great Houses and Their Use
====
7635
Mottos of the Dunmeri Great Houses
====
7636
Varieties of Faith: The Argonians
====
7637
Varieties of Faith: The Dark Elves
====
7638
Varieties of Faith: The Nords
====
7639
Guide to the Ebonheart Pact
====
7642
Teleport Waypoint (black box)
====
7643
Nord Animated Teleport Door
====
7693
Dwemer Animated Teleport Door
====
7695
Altmer Animated Teleport Door
====
7703
Leimaer the Raven's Journal
====
7712
2992 CON_DromathraPossession
====
7714
3010 Con_EvilTentaclesAreaGrou
====
7715
3013 CON_AreaCircles_Ground
====
7716
3034 CON_ArcaneBrazierFire_Whi
====
7717
3037 CON_AttunementBeamImpact
====
7718
3044 CON_ArcaneBrazierRunes_Wh
====
7724
2991 CON_EvilTentaclesArea
====
7733
Interview with a Spider Cultist
====
7743
Teleport Thru (no black box)
====
7746
Note from Captain Dunveril
====
7791
The Spindleclutch Expedition
====
7792
Guild Contract: Spindleclutch
====
7818
Portal to Bad Man's Hallows
====
7844
To Grandmaster Sees-All-Colors
====
7866
Note from Captain Dunveril
====
7873
The Wedding Feast: A Memoir
====
7876
Ayleid Cities of Valenwood
====
7989
Journal of Skorvild Frostwind
====
7991
From Shad Astula with Love
====
8013
Portal to the Roots of Bad Man's Hallows
====
8018
Goddess of Storm, Mother of Nords
====
8021
Mzulft Researcher's Journal
====
8063
The Fall of Queen Nurnhilde
====
8115
Halmaera and Geilund's Cabin
====
8136
Orcs: Monsters or Misunderstood?
====
8173
Q3920 - Sinmur Projectiles
====
8176
Dalaneth's Journal, Page 1
====
8178
Dalaneth's Journal, Page 2
====
8179
Dalaneth's Journal, Page 3
====
8250
The Steel Shrikes Proclamation
====
8251
The Voyages of Il-Am-Hakim, Vol. 3
====
8294
Treatise on Metallurgical Anomalies
====
8346
The Journal of Nicolas Douare
====
8376
Bottle Full of Strange Liquid
====
8417
Q4026 Portal Summon Target
====
8444
Q4158 - Troll Tracker Object
====
8469
Note in Bag of Vvardenfell Silk
====
8485
Stonefalls Gate Rally Point
====
8509
Stendarr's Ridge Rally Point
====
8513
Forelhost Slope Rally Point
====
8515
Black Briar Ridge Rally Point
====
8543
Journal of Urodil Sea-Born
====
8546
City - Lean on Table (16s)
====
8549
City - Train, Training Dummy
====
8553
City - Social, Conversation
====
8561
City - Posture, Stand Fiddle
====
8563
City - Hammer, Bsmith (Short)
====
8567
City - Posture, Stand Fiddle
====
8568
City - Social, Conversation 2
====
8569
City - Social, Conversation 3
====
8570
City - Social, Convo Empty
====
8577
City - Posture, Write, Stand
====
8579
City - Posture, Woodcuttin 2
====
8580
City - Posture, Woodcuttin 1
====
8582
City - Posture, Drunk, Stand
====
8583
City - Posture, Read, Stand
====
8584
City - Posture, Lean Flipping
====
8585
City - Posture, Give Orders
====
8587
City - Posture,Cooking (Short)
====
8607
Instance: Darkshade Caverns
====
8627
City - Hammer, Bsmith (Long)
====
8628
City - Posture,Cooking (Long)
====
8632
City - DrinkStandDrunk(Short)
====
8633
City - DrinkStandDrunk(Long)
====
8634
City - Fiddle, Crouch (Short)
====
8635
City - Fiddle, Crouch (Long)
====
8636
City - Fiddle, Stand (Short)
====
8637
City - Fiddle, Stand (Long)
====
8638
City - Giving Orders (Short)
====
8639
City - Giving Orders (Long)
====
8640
City - Hammer, Wall (Short)
====
8641
City - Hammer, Wall (Long)
====
8642
City - Hammer, Tinker (Short)
====
8643
City - Hammer, Tinker (Long)
====
8644
City - Lean, Flipping (Short)
====
8645
City - Lean, Flipping (Long)
====
8646
City - Read. on Table (Short)
====
8647
City - Read. on Table (Long)
====
8650
City - Read, Stand (Short)
====
8652
City - Sharpen, Sword (Short)
====
8653
City - Sharpen, Sword (Long)
====
8656
City - Sweeping, Busy (Short)
====
8657
City - Think, Stand (Short)
====
8659
City - Think, Stand (Long)
====
8660
City - Chop, Dwn, Busy (Short)
====
8661
City - Chop, Dwn, Busy (Long)
====
8662
City - Chop, Side,Busy (Short)
====
8663
City - Chop, Side, Busy (Long)
====
8664
City - Writing, Stand (Short)
====
8665
City - Writing, Stand (Long)
====
8666
City - Pray, Stand, Pr (Short)
====
8667
City - Pray, Stand, Pr (Long)
====
8668
City - Pray, Kneel, Pr (Short)
====
8669
City - Pray, Kneel, Pr (Long)
====
8670
City - Stand Think, Cast Spell
====
8698
3169 CON_OblivionPlaneLaunch
====
8699
3158 CON_KeepBarrierIceBreak
====
8701
2768 CON_SpiderCocoonBurst
====
8702
2767 CON_SpiderCocoonImpact
====
8713
3197 CON_SignalFireLargeGreen
====
8714
3309 CON_SheoDespawnButterflie
====
8716
3397 CON_ShiveringIslesPortal
====
8793
City - Heal, Crouch (Short)
====
8794
City - Heal, Crouch (Long)
====
8795
City - Heal, Stand (Short)
====
8796
City - Healer, Stand (Long)
====
8837
Shard of Wuuthrad||Shards of Wuuthrad
====
8849
The Stormcrag Family Crypt
====
8920
Q4220 Captive Assistants FX
====
8952
1939 CON_Beam of Light Good
====
8963
Hadmal Lastblood's Journal
====
9002
1939 CON_Beam of Light Bad
====
9031
Portal to the Hunting Grounds
====
9032
Q4220 Captive Assistants FX
====
9050
Q3792 Hist Wave Hatch Egg FX
====
9076
Shard of Wuuthrad||Shards of Wuuthrad
====
9082
Manifesto of Kinlord Rilis XII
====
9083
2nd Manifesto of Kinlord Rilis XII
====
9085
3rd Manifesto of Kinlord Rilis XII
====
9086
4th Manifesto of Kinlord Rilis XII
====
9132
Portal to the Refuge of Dread
====
9184
The Chosen People of Aldmeris
====
9186
How To Prepare Slaughterfish
====
9190
Book of Gratuitous Sonnets
====
9192
Q4212 - Child Effect Page 2
====
9206
Note from Thulvald's Logging Camp
====
9239
Portal to Firsthold Castle
====
9253
Portal to Minantille's Rage
====
9256
Portal to Tower of the Vale
====
9257
Portal to Nuulehtel's Despair
====
9268
The Art and the Madness v.1
====
9269
BEWARE: Undercity Ruffians
====
9283
Battle of the Bones Memorial
====
9317
The Judgment of Saint Veloth
====
9319
Kwama Mining for Fun and Profit
====
9320
Shad Astula Academy Handbook
====
9321
Dwemer Dungeons: What I Know
====
9324
A Pocket Guide to Mournhold
====
9391
Q3588 Small Fire Always On
====
9439
The Voyages of Il-Am-Hakim, Vol. 7
====
9450
The Treasure of Stillrise Village
====
9458
Exploring the Xal Ithix Ruins
====
9459
Articles of the Sakkr-al-Behr
====
9464
Dominion Troops General Order 719a
====
9490
Book of Excellent Teachings
====
9515
Thalmor Diplomatic Corps Notice
====
9516
Eagle Hunter: Against the Dominion
====
9570
Clans of the Reach: A Guide
====
9571
Rivers of Profit in Riften
====
9572
Touch of the Worm's Tongue
====
9574
Songs of the Return, Volume 5
====
9577
Thenephan's Mysteries of Mead
====
9579
Songs of the Return, Volume 27
====
9580
Songs of the Return, Volume 49
====
9583
SA - Students Training 1 - TGT
====
9671
Military Deployment Across Auridon
====
9703
Sea Amri Shipping Manifest
====
9775
Impressions of Northwind Mine
====
9881
Artie TestPen1 - Jason B's IO
====
9895
Slashed and Blood-Stained Note
====
9899
Dwarven Ruin Explorer's Journal
====
9900
The Strange Case of Ja-Reet
====
9937
Captain Parondo's Log Entry
====
9945
Urcelmo's Supplemental Orders
====
9960
CH - Cliffs Fire Explosion
====
9984
If You Can Read This, Open It
====
9988
Portal to Mysterious Power Source
====
9991
Q4354 - Beam of Evil Child
====
10001
Tomb of the Twins Cast Dummy
====
10023
Portal to the Observer's Watch
====
10026
Crimes of the Daggerfall Covenant
====
10027
Regarding the Ebonheart Pact
====
10029
Varieties of Faith: The High Elves
====
10033
Kinlord Rilis and the Mages Guild
====
10034
Life in the Eagle's Shadow
====
10048
Confessions of a Bold Alchemist
====
10057
On the Brewing of Dark Meat Beer
====
10058
Camlorn Guard Supply Cache
====
10105
Captain Alphaury's Journal
====
10134
Note from Khezuli's Contact
====
10145
Disguise Test Suspicious IO
====
10191
Varieties of Faith: The Orcs
====
10192
Varieties of Faith: The Bretons
====
10197
Portal to Cath Bedraud Graveyard
====
10198
Q3357 - Spawn in FX Gabrielle
====
10220
FGQ4 Event Crystal Target 1
====
10221
FGQ4 Event Crystal Target 2
====
10222
FGQ4 Event Crystal Target 3
====
10223
FGQ4 Event Crystal Target 4
====
10226
SFN LO Hist Dream Barrier Expl
====
10268
Q4387 IO Quest Bestower Flv
====
10277
Secondary Focusing Crystal
====
10322
Portal to the Shivering Isles
====
10325
Q4428 Confront Khajiit Tree 02
====
10336
Sanctuary: Final Assessment
====
10378
FG-Q5 Aelif Boss Center FX
====
10385
A Second Scrap of Parchment
====
10386
A Third Scrap of Parchment
====
10387
A Fourth Scrap of Parchment
====
10404
Q3705 - Archer Attack TARGET
====
10443
Portal to the Five Finger Dance
====
10452
Ascendancy: Pathway to Lichdom
====
10455
Official Missive from Holgunn
====
10458
War Call of the Mammoth Herders
====
10467
Rilaso's Guide to Tamriel, Ch. 21
====
10534
Half-Burned Note to Borodin
====
10563
4812 CON_Falling Tree Debris
====
10619
First Scroll of Baan Dar (Excerpt)
====
10620
Intricacies of the Five Finger Dance
====
10710
Horrors of the Strid Basin
====
10734
Generic Flame Wave Shooter
====
10774
Letters from Leon and Rosalind
====
10776
On the Interrogation of Witches
====
10777
To the Captain of the Guard
====
10778
Nicolene's Diary (Private!)
====
10780
Scrap of Adubaer's Journal
====
10781
Second Scrap of Adubaer's Journal
====
10785
The Interrogation of Henghild
====
10883
Generic Flame Wave Shooter
====
10919
Q4487 Telenger Invis Target
====
10953
Q4085 Start Silvenar Fight
====
10997
Founding of the Spirit Wardens
====
10999
The Knightly Orders of High Rock
====
11003
The Bretons: Mongrels or Paragons?
====
11005
Sacred Rites of the Stonechewers
====
11049
Grand Circlet of Elven Authority
====
11050
On the Detachment of the Sheath
====
11052
Reality and Other Falsehoods
====
11057
The Monomyth: The Cyrodilic "Shezarr's Song"
====
11060
The Monomyth: Lorkhan and Satakal
====
11062
The Monomyth: The Myth of Aurbis
====
11063
Guifford Vinielle's Sketchbook
====
11065
Ancient Scrolls of the Dwemer, Part 5
====
11066
Ancient Scrolls of the Dwemer, Part 6
====
11067
Ancient Scrolls of the Dwemer, Part 10
====
11072
Before the Ages of Man — The Dawn Era
====
11073
Before the Ages of Man — The Merethic Era
====
11109
Warcaller Targoth's Memories
====
11132
Missive from the Mages Guild
====
11133
Further Missive from the Mages
====
11136
Farangel's Delve: Further Orders
====
11142
…ine Commands of Eight Divines
====
11146
Dreamers Our Time Has Come
====
11177
Shrieking Scar Flavor Bones
====
11180
Dream of a Thousand Dreamers
====
11184
The Five Points of the Star
====
11186
King Farangel's Beer Ballad
====
11212
Diplomacy during the Handfasting
====
11214
Reward for Information: Silvenar
====
11224
Instructions for Placement
====
11227
Susceptibility to Corruption
====
11228
In the Event of Your Demise
====
11230
Letter from Duke Nathaniel
====
11231
Overdreamer Chartrand's Orders
====
11234
The Three's Petition to the King
====
11239
A Child's Tamriel Bestiary
====
11249
Sacred Rites of the Stonechewers
====
11266
The Jeweled Crown of Anton
====
11282
The Monomyth: Lorkhan and Satakal
====
11296
Scholar Garrique's Journal
====
11320
The Ivory Lord: A Hero Born, V. 1
====
11322
The Journal of Darien Gautier
====
11326
Stormreeve Neidir's Orders
====
11333
Maormer Correspondence, Vol. 1
====
11340
Maormer Correspondence, Vol. 2
====
11341
The Island of Storms, Vol. 3
====
11411
Make the Wilds Safer, Earn Gold
====
11434
An Elegantly Penned Letter
====
11440
Q4573_ChieftainScareTarget02
====
11441
Q4573_ChieftainScareTarget03
====
11444
The Last Will of Roland Volcy
====
11446
We Expect Absolute Discretion
====
11449
The Ivory Lord: A Hero Born, V. 2
====
11450
The Ivory Lord: A Hero Born, V. 3
====
11459
Generic Flavor Book Fixture FX
====
11498
Orders from Vicereeve Pelidil
====
11556
Nine Commands of the Eight …
====
11585
Appointments for the Thane
====
11641
Dwarves: Lost Race of Tamriel, V. 1
====
11651
Dwarves: Lost Race of Tamriel, V. 2
====
11652
Dwarves: Lost Race of Tamriel, V. 3
====
11653
Opusculus Lamae Bal ta Mezzamortie
====
11656
Ballad of the Battle of Glenumbria Moors
====
11662
Flesh to Cut from Bone (Pirate Drinking Song)
====
11664
FA - Jorunn Imposter DespawnFX
====
11670
Redguards,  History and Heroes, V. 1
====
11671
Redguards, History and Heroes, V. 2
====
11672
Redguards, History and Heroes, V. 3
====
11674
Varieties of Faith, Crown Redguards
====
11675
Varieties of Faith, The Forebears
====
11676
Motalion Necropolis Report
====
11678
Sentinel, the Jewel of Alik'r
====
11679
Sacrilege and Mayhem in the Alik'r
====
11693
Guylaine's Dwemer Architecture
====
11841
Portal to Merchant District
====
11842
Portal to Eyevea Guild Hall
====
11846
The Art of Crafting: The Basics
====
11856
Daggerfall Market Shopping List
====
11861
The Amplification Crystals
====
11866
Breton Bedtime Stories (Loose Page)
====
11871
Treaty of Khenarthi's Roost
====
11889
Transmutation of Living Creatures
====
11911
Portal to Halls of Submission
====
11920
Tears of the Two Moons Pedestal
====
11921
Circus of Cheerful Slaughter
====
11942
Primer for Bardus (vol. 2)
====
11948
Tharayya's Journal, Entry 2
====
11949
Dwemer Maintenance Records
====
11953
Tharayya's Journal, Entry 10
====
11954
Tharayya's Journal, Entry 16
====
11955
Tharayya's Journal, Entry 19
====
11970
Portal to Council of Elders
====
11974
The Notebook of Mage Gadris
====
11979
Crystalline Essence Matrix
====
11996
Portal to the Moonless Walk
====
12023
Journal of Habbert Unsinett
====
12025
Varieties of Faith: The Khajiit
====
12026
Varieties of Faith: The Wood Elves
====
12027
The Book of the Great Tree
====
12029
War Customs of the Tribal Bosmer
====
12030
The Devouring of Gil-Var-Delle
====
12032
Ayleid Survivals in Valenwood
====
12033
Aurbic Enigma 4: The Elden Tree
====
12035
In the Company of Wood Orcs
====
12037
Words of Clan Mother Ahnissi, Pt. 1
====
12038
Words of Clan Mother Ahnissi, Pt. 2
====
12041
Visions of the Green Pact Bosmer
====
12042
Woodhearth: A Pocket Guide
====
12043
The Eldest: A Pilgrim's Tale
====
12044
The Green Pact and the Dominion
====
12046
The Wood Elf Gourmet, Ch. 1
====
12049
The Moon Cats and their Dance
====
12055
Moon-Sugar for Glossy Fur? Yes!
====
12056
Master Zoaraym's Tale, Part 1
====
12057
Master Zoaraym's Tale, Part 2
====
12091
Q4575 WardStone 01 Charged
====
12104
Tears of the Two Moons Pedestal
====
12127
Journal of Bravam Lythandas
====
12146
Q4680 Mourning Stone Target
====
12162
Q3416 - Farwatch Tower Fire
====
12172
Q4653 Invis Casting Target
====
12191
Smoldering Alchemical Tools
====
12204
Q4575 WardStone 02 Charged
====
12260
Portal to Chasm Second Tier
====
12261
Portal to Chasm First Tier
====
12264
Transmutation Potion Recipe
====
12267
Portal to the Cliffs of Failure
====
12291
The Whithering of Delodiil
====
12292
Chaotic Creatia: The Azure Plasm
====
12293
I was Summoned by a Mortal
====
12294
A Life of Strife and Struggle
====
12297
The Library of Dusk: Rare Books
====
12299
Protocols of the Court of Contempt
====
12301
Sphinxmoth Bandit Leader's Notes
====
12314
How We Came to Coldharbour
====
12317
Warning to Citizens of Haj Uxith
====
12330
Rotten Bread and Spoiled Meat
====
12347
Portal to the Battlegrounds Antechamber
====
12378
KR-SS Storm vNodeKR-SS Storm vNode
====
12470
Necromancy: The Great Debate
====
12498
Portal to Temple Sanctuary
====
12500
Journal of Bravam Lythandas
====
12511
Q4735 Fake Staff of MagnusBOOM
====
12534
Khenarthi's Roost: Interim Orders
====
12543
Portal to the Den of Lorkhaj
====
12556
Thank You for Your Patience
====
12562
Journal of Tsona-Ei, Part Four
====
12566
Bolga's Guide to Island Beasts
====
12568
Mourning Springs Burial Rites
====
12580
Everfull Flagon Journal, Page 1
====
12581
Everfull Flagon Journal, Page 2
====
12582
Everfull Flagon Journal, Page 3
====
12589
Notice of Honorable Discharge
====
12591
Ritual of Atronach Binding
====
12609
Prompt Rescue is Imperative
====
12616
Graccus' Journal Volume II
====
12619
On Pircalmo's Emergency Reversal
====
12633
Bashshi-ra's Favorite Pipe
====
12653
Notice: New Working Conditions
====
12673
On the Matter of the Prisoners
====
12701
Shrine of Nabeenam's Hammer
====
12726
Captain Fanimanwe's Journal
====
12735
JB - SPAWN IN MONSTER WAVE
====
12751
Shrine of Nabeenam's Hammer
====
12774
Q4621 Totem Collecting Energy
====
12778
JB - SPAWN IN MONSTER WAVE
====
12823
Q4690 Invis Crystal Target
====
12824
Q4690 Invis Target's Target
====
12863
Q4758 - Dremoa Wave Spawn In
====
12875
Q4690 Wing 2: Energy Circle
====
12887
Unfinished Letter to Summerset
====
12888
Tamrielic Calligraphy, Chapter VII
====
12954
Fjar's Interrogation Transcript
====
12955
Hald's Interrogation Transcript
====
12956
Hilka's Interrogation Transcript
====
12983
Nellor's Bandit Connection
====
12985
1939 CON_Beam of Light Good
====
12990
Effects of the Elder Scrolls
====
12991
The Order of the Ancestor Moth
====
12993
A Plea for the Elder Scrolls
====
12994
An Accounting of the Elder Scrolls
====
13019
Portal to the Planar Vortex
====
13061
CH - CoF - Cadwell Intro PFX
====
13062
Q2255 Spawn in Spider Queen
====
13133
Khajiiti Merchant's Invoice^n
====
13143
Gathiel's Astrology Chart^n
====
13156
Signs of Manglemaw's Passing
====
13158
Prototype Teleport Big Player
====
13161
Q4758 - Stone Room Barriers
====
13163
ESINST - Final Port Dremora
====
13164
ESINST - Final Port Scamps
====
13165
ESINST - Molag Bal Fireball
====
13547
The Book of Circles: Forging Maxims
====
13550
The 26th of First Seed is Upon Us!
====
13552
Correct Ways of Slaying Ra-Netu: 12
====
13553
Protocols of Propriety, Order Seven
====
13555
The Lost Islands of Old Yokuda
====
13556
Amethyst Mining in the Alik'r
====
13563
Threat of the Baandari Pedlars
====
13564
Hags, Harpies, and Hagravens
====
13565
Legend of the Yokudan Chargers
====
13566
Beginning Bladecraft: 7 Precepts
====
13568
The Eight Steps of Mummification
====
13596
Portal to Alliance Capital
====
13599
Merethrin's Research Notes
====
13601
Stay Away from Gurzag's Mine
====
13602
A Complaint to the Thalmor
====
13604
Barrow Trench Scout's Report
====
13606
Portal to Halls of Torment
====
13633
Bashshi-ra Inquiry (partial)
====
13637
Vampires and Their Hunters
====
13652
Generic Flame Wave Shooter
====
13739
Green Pact Bosmer: Observations
====
13741
The Dominion's Duty: Marbruk
====
13757
Empty Welkynd Stone Sconce
====
13762
Tharayya Journal Entry: 19
====
13792
Zombies: Further Experiments
====
13795
Journal of Master Pellingare
====
13807
Portal to Ossuary of Telacar
====
13835
Chronices of Ehtelar, Vol. 1
====
13851
Constable Maldred's Journal
====
13876
RM Falinesti Falling Rocks
====
13882
Colovian Deserter's Journal
====
13886
Khajiit's Lost Journal Page
====
13887
Second Khajiiti Journal Page
====
13888
Third Khajiiti Journal Page
====
13930
Portal to the Demi-Plane of Jode
====
13931
Portal to Temple of the Dance
====
13970
Portal to The Demi-Plane of Jode
====
13971
Portal to The Den of Lorkhaj
====
13972
Delivery Schedule and Manifests
====
13983
A Merchant's Guide to Valenwood
====
13985
Vindication for the Dragon Break
====
13996
Vital Records, 2E 540—2E 542
====
14001
Concerns, Petitions, Complaints
====
14003
Marienne's Bag of Trinkets
====
14005
A Plea for the Elder Scrolls
====
14007
Letter to Grand Warlord Sorcalin
====
14008
Letter to Grand Warlord Dortene
====
14009
Letter to Grand Warlord Zimmeron
====
14010
Here Rests the Mighty Ailex Dorell
====
14012
Q4766 Kerbol Ritual Broken FX
====
14021
Q1834 Rashan Invis Door Target
====
14051
The True Fate of King Ranser
====
14052
Imperial Refugee's Journal
====
14068
Letter to Diabolist Volcatia
====
14080
Serpent Hollow Observations
====
14086
Bordaunt Virelande's Journal
====
14090
Final Statement of Leobert Charien
====
14106
Cathedral of the Golden Path
====
14115
Academy's Rejection Letter
====
14139
Chronicles of Ehtelar, Vol. 2
====
14142
Chronicles of the Five Companions 2
====
14143
Chronicles of the Five Companions 1
====
14151
Grand Circlet of Elven Authority
====
14157
Marienne's Sleeping Blanket
====
14166
Q4891 Return Theater Portal
====
14167
Thibaut's Cairn and its History
====
14168
Wanted: Nimriian the Longfang
====
14215
Notes on Klathzgar's Schematics
====
14221
Princess Urenenya's Letter
====
14225
The Legend of Dame Marcelle
====
14239
Q4899 Seed Store Fire FX 2
====
14240
Q4899 Seed Store Fire FX 3
====
14241
Q4899 Seed Store Fire FX 4
====
14242
Q4899 Seed Store Fire FX 5
====
14267
Five Finger Chicken Dinner
====
14276
The Tale of Princess Anurraame
====
14298
Q4845 - Zombie Killer Counter
====
14332
Troll Socialization Research Notes
====
14342
Montclair Assassin's Orders
====
14450
Q4899 Seed Store Intact PFX
====
14610
Journal of the King's Seneschal
====
14658
The Grandeya is in Custody
====
14675
Notes on the Mortuum Vivicus
====
14683
Letter from Historian Maaga
====
14687
Q4959 Scroll Correct Indicator
====
14718
Akaviri Cultural Infiltration Document
====
14719
Q4969 Spell Anchor Destroy FX
====
14732
Morgaulle Dechery's Journal
====
14734
Letter to Herminius Sophus
====
14736
On the Spirits of the Hel Shira
====
14737
Directive to Centurion Bodenius
====
14739
Journal of Bernamot the Great
====
14740
On the Spirits of the Hel Shira
====
14741
Directive to Centurion Bodenius
====
14743
On the Spirits of the Hel Shira
====
14744
Directive to Centurion Bodenius
====
14761
Strangely Well-Preserved Crate
====
14766
Bordaunt Virelande's Journal
====
14784
"Death" of Morphotypical Entities
====
14841
The Royal House of King Eamond
====
14843
The Martyrdom of Saint Pelin
====
14844
Crow and Raven: Three Short Fables
====
14845
Northglen Farm Opportunities
====
14847
Bisnensel: Our Ancient Roots
====
14849
Picnic at Pelin (A Horror Story)
====
14853
Stibbons' Qharroa Checklist
====
14854
Lessuns Lerned Garding Caravans
====
14857
Code of the Baandari Pedlars
====
14858
The Mystery of Gargoyles—Solved!
====
14860
Septima Tharn's Leadership Maxims
====
14914
Raven-Hair's Recollections
====
14926
Chronicles of the Five Companions 3
====
14927
Chronicles of the Five Companions 4
====
14928
Chronicles of the Five Companions 5
====
14929
Chronicles of the Five Companions 6
====
14930
Chronicles of the Five Companions 7
====
14931
Chronicles of the Five Companions 8
====
14932
Chronicles of the Five Companions 9
====
14941
Knights of the Gleaming Blade
====
15015
Proper Torture Techniques, Volume 8
====
15037
Q4938 Brinarch Event Heart
====
15038
Q4938 Brinarch Event Ground
====
15048
The Founding of Southpoint
====
15049
Diary of Climent Noellaume
====
15051
The Seven Shadows of Rajhin, Pt. 1
====
15052
Orders from General Endare
====
15053
Rajhin and the Stone Maiden, Pt. 2
====
15054
Rajhin and the Stone Maiden, Pt. 1
====
15056
Wood Elf Etiquette: An Imperial Perspective
====
15057
The Truth of the Hunter, Pt. 1
====
15058
The Truth of the Hunter, Pt. 2
====
15059
The Truth of the Hunter, Pt. 3
====
15065
Increased Dominion Activity
====
15069
Note about "Wood Elf Etiquette"
====
15070
Introduction to Stagecraft
====
15072
The Fall and Rise of Reman's Bluff
====
15073
One Bosmer's Response to the Dominion
====
15081
Book of Bloodfiends, Ch. 2—Silver
====
15083
Book of Bloodfiends, Ch. 2—Flame
====
15084
Book of Bloodfiends, Ch. 3—Water
====
15085
Book of Bloodfiends, Ch. 3—Flame
====
15086
Book of Bloodfiends, Ch. 4
====
15087
Book of Bloodfiends, Appendix A
====
15109
Orders from Commander Pyline
====
15134
KR-SS Storm vNodeKR-SS Storm vNode
====
15141
Krisandra Edrald's Journal, Vol. 3
====
15143
Krisandra Edrald's Journal, Vol. 1
====
15162
Krisandra Edrald's Journal, Vol. 2
====
15164
Doomcrag - Fixture Control
====
15189
Q4884 - Statue Room Portal
====
15236
JB - CL - Outside Controller
====
15239
JB - CL - Spawn In Warriors
====
15258
Pages from Thiirril's Diary
====
15267
Q4758 Meridia Despawn Beam
====
15270
Flame of the Warrior's Child
====
15272
CL - HE - Crypts Door Barrier
====
15276
CrG_R1_PP_Western ShrineGLOW
====
15277
The Children of the Stars I
====
15278
The Children of the Stars II
====
15279
The Children of the Stars III
====
15281
The Children of the Stars IV
====
15282
The Children of the Stars V
====
15287
Last Words of Gordianus Fortunatus
====
15292
CL - HE - RuinStone Portal CON
====
15296
How the Yokudans Chased the Stars
====
15299
CrG_R1_PP_Eastern ShrineGLOW
====
15307
Ayleid Ruin Exploration Orders
====
15328
CL - HE - Sword Platform 1 USE
====
15339
Ysmir the Forefather, Vol. IV
====
15342
Might as Well Die Fighting
====
15359
Black Dagger Recall Orders
====
15369
There is No Waterside Curse
====
15374
A Cyrodilic Merchant's Lament
====
15382
Apologies to Uncle Neldatir
====
15392
The Song of Pelinal, Volume 3
====
15393
The Song of Pelinal, Volume 1
====
15396
The Song of Pelinal, Volume 2
====
15400
The Song of Pelinal, Volume 4
====
15403
The Song of Pelinal, Volume 5
====
15405
The Song of Pelinal, Volume 6
====
15407
The Legendary Sancre Tor, 1st Ed.
====
15412
The Song of Pelinal, Vol. 7
====
15413
The Song of Pelinal, Vol. 8
====
15415
With Regards to the Ebony Blade
====
15421
Daedra Worship: The Ayleids
====
15422
Persistence of Daedric Veneration
====
15426
When I Will Come A-Courtin'
====
15427
QA Test Interactable Model
====
15432
Effects of the Elder Scrolls
====
15437
The Argonian Maid—An Oral Tradition
====
15439
Rislav the Righteous, Part 1
====
15440
Rislav the Righteous, Part 2
====
15442
Welcome to New Aldmeri Irregulars
====
15443
The Time of the Ebonheart Pact
====
15445
Mysticism—The Unfathomable Voyage
====
15446
Daedra Worship: The Chimer
====
15449
The Book of Circles, Loredas Maxims
====
15450
Memory Stone of Makela Leki, Part 1
====
15451
Memory Stone of Makela Leki, Part 2
====
15453
On the Immortality of Dust
====
15454
Note to Throne Keeper Farvad
====
15455
Shipyard Workers, Take Warning!
====
15456
The Book of Circles, Sundas Maxims
====
15457
The Book of Circles, Tirdas Maxims
====
15458
A Betrayal of Our Heritage
====
15459
The Ballad of Navid the Singer
====
15460
Blessed, Blessed Satakalaam
====
15466
Myths and Legends of the Hist
====
15467
Outdated Dominion Broadsheet
====
15468
Hurricane Assistance and Salvage
====
15470
Correct Ways of Slaying Ra-Netu: 12
====
15472
Waited as Long as We Could
====
15494
Angiente's Book of Prospects
====
15495
Novice Celestial Weapon Chest
====
15496
Irrigation Research Journal
====
15498
Q4115 Dreamwalker Despawns
====
15506
Journeyman Celestial Weapon Chest
====
15507
Adventurer Celestial Weapon Chest
====
15508
Hero Celestial Weapon Chest
====
15509
Divine Celestial Weapon Chest
====
15510
Celestial Consumables Chest
====
15512
Bounty Order from Sorcalin
====
15525
War Reports for Queen and Thalmor
====
15526
Progress Inquiry: Cyrodiil
====
15531
A Book for Michael and James
====
15540
Dominion Military Recruitment
====
15543
Information Request from Emeric
====
15546
Eric's Pretty Cool. I guess.
====
15556
Respectful Greetings from Am-Shadal
====
15558
Updated Instructions from Dortene
====
15559
Conquer Cyrodiil for the Pact!
====
15560
Chastisement from Zimmeron
====
15575
Legend of the Yokudan Chargers
====
15578
Things to do before the baby comes:
====
15589
Q4730 Inst Vanus Cast Target
====
15604
Q4730 Inst Pillar Fire Bigger
====
15612
Hurricane Assistance and Salvage
====
15717
The Trial of Martial Knowledge
====
15718
The Trial of the True Path
====
15728
CL Rahni Library Controller
====
15731
Dead Sword-Disciple's Note
====
15737
Chest of the Sword-Disciple
====
15747
Great House Mottos (Annotated)
====
15748
Glenumbria: Alessian Orders
====
15753
General Gautier's Dispatch
====
15775
Those Who Stood at Chalman Keep
====
15782
CL Rahni - Final Boss Mist
====
15785
CL Rahni - Final Boss Mist DMG
====
15795
CL - ST - LightBeam Puz Test1
====
15796
Civility and Etiquette: Wood Orcs I
====
15798
The Art of Kwama Egg Cooking
====
15801
Wayrest Sewers: A Short History
====
15803
Arx Corinium: First Seed Report
====
15805
CL - ST - LightBeam Puz Test1
====
15807
Civility and Etiquette V. 5: Undead
====
15812
Soul-Trapping I: An Introduction
====
15819
CL-GB Center Boss Controller
====
15827
Q4139 Inst Giant Empowerment
====
15837
Yokudan "Man and Beast" Inscription
====
15838
Yokudan "Mother and Son" Inscription
====
15843
Corrie QM Test IO 2 (fixture)
====
15846
CL Shada - Goblin Head Control
====
15851
Q4884 Montclair Line Tornado
====
15889
CLST - StarCham - PuzzleKey(W)
====
15915
CLST - CH - Child IO Counter
====
15924
CLST - Crypt FINBOSS Control
====
15928
Q4912 Daedric Victim Despawn
====
15981
Q3910 Hist Dream Barrier IO
====
15983
Q3868 Tormented Wall Boss Room
====
15985
Blacksmithing Station (Death's Wind)
====
15986
Blacksmithing Station (Twilight's Embrace)
====
15987
Blacksmithing Station (Night's Silence)
====
15988
Blacksmithing Station (Whitestrake's Retribution)
====
15989
Blacksmithing Station (Seducer)
====
15990
Blacksmithing Station (Vampire's Kiss)
====
15991
Blacksmithing Station (Magnus' Gift)
====
15992
Blacksmithing Station (Night Mother's Gaze)
====
15993
Blacksmithing Station (Ashen Grip)
====
15994
Blacksmithing Station (Oblivion's Foe)
====
15995
Blacksmithing Station (Spectre's Eye)
====
15996
Blacksmithing Station (Torug's Pact)
====
15997
Blacksmithing Station (Hist Bark)
====
15998
Blacksmithing Station (Willow's Path)
====
15999
Blacksmithing Station (Hunding's Rage)
====
16000
Blacksmithing Station (Song of Lamae)
====
16001
Blacksmithing Station (Alessia's Bulwark)
====
16002
Blacksmithing Station (Orgnum's Scales)
====
16003
Blacksmithing Station (Eyes of Mara)
====
16004
Metalworker (Restoration Set)
====
16005
Blacksmithing Station (Kagrenac's Hope)
====
16006
Blacksmithing Station (Shalidor's Curse)
====
16007
Clothing Station (Death's Wind)
====
16008
Clothing Station (Twilight's Embrace)
====
16009
Clothing Station (Night's Silence)
====
16010
Clothing Station (Whitestrake's Retribution)
====
16011
Clothing Station (Seducer)
====
16012
Clothing Station (Vampire's Kiss)
====
16013
Clothing Station (Magnus' Gift)
====
16014
Clothing Station (Night Mother's Gaze)
====
16015
Clothing Station (Ashen Grip)
====
16016
Clothing Station (Oblivion's Foe)
====
16017
Clothing Station (Spectre's Eye)
====
16018
Clothing Station (Torug's Pact)
====
16019
Clothing Station (Hist Bark)
====
16020
Clothing Station (Willow's Path)
====
16021
Clothing Station (Hunding's Rage)
====
16022
Clothing Station (Song of Lamae)
====
16023
Clothing Station (Alessia's Bulwark)
====
16024
Clothing Station (Orgnum's Scales)
====
16025
Clothing Station (Eyes of Mara)
====
16026
Clothing Station (Kagrenac's Hope)
====
16027
Clothing Station (Shalidor's Curse)
====
16028
Woodworking Station (Death's Wind)
====
16029
Woodworking Station (Twilight's Embrace)
====
16030
Woodworking Station (Night's Silence)
====
16031
Woodworking Station (Whitestrake's Retribution)
====
16032
Woodworking Station (Seducer)
====
16033
Woodworking Station (Vampire's Kiss)
====
16034
Woodworking Station (Magnus' Gift)
====
16035
Woodworking Station (Night Mother's Gaze)
====
16036
Woodworking Station (Ashen Grip)
====
16037
Woodworking Station (Oblivion's Foe)
====
16038
Woodworking Station (Spectre's Eye)
====
16039
Woodworking Station (Torug's Pact)
====
16040
Woodworking Station (Hist Bark)
====
16041
Woodworking Station (Willow's Path)
====
16042
Woodworking Station (Hunding's Rage)
====
16043
Woodworking Station (Song of Lamae)
====
16044
Woodworking Station (Alessia's Bulwark)
====
16045
Woodworking Station (Orgnum's Scales)
====
16046
Woodworking Station (Eyes of Mara)
====
16047
Woodworking Station (Kagrenac's Hope)
====
16048
Daggerfall Covenant Missive
====
16049
Tome of the Anka-Ra Guardians
====
16053
A Recipe of Surpassing Danger
====
16056
Blasius' Unfinished Manuscript
====
16057
A Merchant's Orders to His Guards
====
16058
Defaced Mages Guild Reward Notice
====
16061
Woodworking Station (Shalidor's Curse)
====
16076
CLST - Steam Room Steam OBJ
====
16077
Notes on Shornhelm's Cisterns
====
16104
CLST - Arch Fiery AoE Spot
====
16157
CLST - Architect Atronach PORT
====
16166
Generic Large Camlorn Fire
====
16167
Q4386 Fractured Spirit Pointer
====
16172
On the Detachment of the Sheath
====
16185
Theyo Bezon's Natural Observations
====
16187
Myths of Sheogorath, Vol. 1
====
16188
The Lusty Argonian Maid, Vol. 1
====
16193
Sardok's Bloodthorn Report
====
16197
Ravenwatch Research: Veawend Ede
====
16198
Ravenwatch Research: Aesar Hatespinner
====
16199
Louna's Grimoire: Corpse Cough
====
16200
Letter to Leonce Gavendien
====
16213
Letter to the Twilight Mage
====
16218
Ritual of Daedric Fortitude
====
16220
The Doors of Oblivion, Part 1
====
16222
Auridon Explored, Chapter IV
====
16223
Auridon Explored, Chapter I
====
16224
Auridon Explored, Chapter III
====
16225
Auridon Explored, Chapter XII
====
16226
Auridon Explored, Chapter V
====
16227
Auridon Explored, Chapter II
====
16228
Auridon Explored, Chapter VII
====
16229
The March Explored, Chapter I
====
16230
The March Explored, Chapter VI
====
16231
The March Explored, Chapter III
====
16232
The March Explored, Chapter IX
====
16233
The March Explored, Chapter VII
====
16235
By Order of Guildmaster Vanus Galerion
====
16237
RZSW - Cave of Trials Barrier
====
16242
General Gavryn's Declaration
====
16251
To My Friend From the Beach
====
16256
Tinkerer Tobin's Big Book of Crafting Recipes
====
16257
The Journal of Vivien Armene
====
16259
Capturing Ammabani's Pride
====
16261
Greetings from the Orcthane
====
16263
Famous Coldharbourites, Part 14
====
16264
Thane Jeggi's Drinking Hole
====
16287
Famous Coldharbourites, Part 21
====
16289
Famous Coldharbourites, Part 37
====
16292
Cadwell's Journal: Deep Thoughts, Part 412
====
16305
Triumphs of a Monarch, Ch. 6
====
16314
Eldbjorg's Needed Ingredients
====
16328
The Great Houses and Their Use
====
16343
Tombs and Coffers Volume III: Hel Ra Citadel
====
16359
RS - Doomcrag Instance lights
====
16369
A Fortune Behind Those Walls
====
16375
Portal to First Portal Chamber
====
16389
Q5106 - Polluted Water City
====
16390
Q5106 - Fin Room Puzzle Target
====
16396
Q5106 - Final Puzzle Control
====
16430
Q5106 - Blacksmith Tele Point
====
16455
Q5118 - Chasing Wall Control
====
16491
Magister Banu's Document Chest
====
16497
05CL R2Q1 Flame Atron FireTarg
====
16510
Lightkeeper Neemah's Chest
====
16513
Monomyth: The Myth of Aurbis
====
16514
Monomyth: "Shezarr's Song"
====
16515
Monomyth: Lorkhan and Satakal
====
16530
Q5130 - Mage Aspect Star 1
====
16561
Q5118 - Chasing Wall Control
====
16567
Merchants, Scoundrels, Thieves
====
16568
The Flourishing of Elinhir
====
16573
Tales of Abba Arl: The Ox's Tale
====
16597
Q5130 - Mage Aspect Star 1
====
16598
Q5130 - Mage Aspect Star 2
====
16605
Enchanted Parchment and Ink
====
16620
CLShada - Zalik's Open Door
====
16630
Yamanu-ko's Letter to Her Apprentice
====
16631
Tales of Abba Arl: The Fat Mother
====
16633
Mystic Visions of the Guardians
====
16638
A Werewolf Hunter's Advice
====
16648
Chiselshriek Foreman's Log
====
16649
Waylaid Traveler's Journal
====
16650
Portal to Elinhir Outskirts
====
16699
Coming of the Learned One, Vol. I
====
16700
The Coming of the Learned One, Vol. II
====
16717
Portal to Ravenwatch Castle
====
16723
Q5130 - Mage Puzzle 1 SpawnIn
====
16727
Coming of the Learned One, Vol. III
====
16730
Coming of the Learned One, Vol. X
====
16731
Secrets Overheard in Apocrypha
====
16735
Woodworking For Simpletons
====
16741
Boat to Mercuro's Safehouse
====
16807
Q4555 Final Fight Scene Rdy
====
16817
Q5130 - Atronach Summon Areas
====
16840
Q4641 Shatasha is Kneeling
====
16850
Guild Memo on Soul Trapping
====
16851
Reality and Other Falsehoods
====
16855
Before the Ages of Man: Merethic Era
====
16856
Before the Ages of Man: Dawn Era
====
16857
Ancient Scrolls of the Dwemer X
====
17045
I was Summoned by a Mortal
====
17046
Closed Until Further Notice
====
17051
Varieties of Daedra, Part 1
====
17052
From the Regent of Fanged Fury
====
17053
Septima Tharn's Leadership Maxims
====
17056
Star-Gazer Merith's Journal
====
17057
Varieties of Daedra, Part 2
====
17058
The Order of the Black Worm
====
17059
Necromancy in Modern Tamriel
====
17066
The Origins of Conjuration
====
17082
Subtropical Cyrodiil: A Speculation
====
17086
The Art and the Madness v.1
====
17095
An Accounting of the Elder Scrolls
====
17111
Mythical Beast, Real Powers
====
17121
Woodworking Station (Arena)
====
17122
Blacksmithing Station (Arena)
====
17125
Black Horse Courier Handbill
====
17132
The Trial of the True Path
====
17153
Q5085 - Rahni Inside Tracker
====
17158
In Praise of Regent Cassipia
====
17159
Cassipia's Change of Heart
====
17160
Origin of the Scaled Court
====
17193
The Care and Feeding of Trolls
====
17206
Fighters Guild Weapon Cache
====
17268
Beware the Glenumbra Banks
====
17401
Join Dragonstar Caravan Company!
====
17412
Portal to Firebrand Keep Infirmary
====
17423
Skyreach Explorer, Volume One
====
17424
Skyreach Explorer, Volume Four
====
17426
Skyreach Explorer, Volume Three
====
17435
Skyreach Explorer, Volume Two
====
17437
From Regent of Serpentine Stratagems
====
17442
Covenant Intelligence Report 2,502
====
17483
Daedra Dossier: The Titans
====
17485
Q5239_SkytempleBridgeTrigger
====
17535
Crafting Writs - Smithingcentric
====
17536
Crafting Writs - Ingredientcentric
====
17585
The Perfection of Fearfangs Cavern
====
17593
Letter to Runescriber Kulth
====
17594
Skyreach Explorer, Volume Five
====
17595
Skyreach Explorer, Volume Six
====
17597
Lower Catacombs Counterweight
====
17598
Blood-Feathers Battle Slogans
====
17599
Ballad of Dorzogg the Gutter-King
====
17607
Intercepted Star-Gazer's Document
====
17622
Dragonstar Arena Guest Book
====
17624
Boethiah's Call of Champions
====
17643
Crow's Wood Traveler's Log
====
17672
Daedra Dossier: The Titans
====
17677
Cassipia's Change of Heart
====
17684
Healing Herbs of Northwest Tamriel
====
17711
Kireth's Notebook, Page 17
====
17712
Kireth's Notebook, Page 11
====
17723
Coffer of Dried Netch Entrails
====
17732
Portal To Cheesmonger's Hollow
====
17734
Rules of Nikolvara's Kennel
====
17737
This Text Property of Leki's Blade
====
17747
Signs of Manglemaw's Passing
====
17777
Rkindaleft's Council of Chiefs
====
17781
Proper Torture Techniques, Volume 8
====
17804
Chronicles of the Five Companions 1
====
17805
Chronicles of the Five Companions 2
====
17806
Chronicles of the Five Companions 3
====
17807
Chronicles of the Five Companions 4
====
17808
Chronicles of the Five Companions 5
====
17809
Chronicles of the Five Companions 6
====
17810
Chronicles of the Five Companions 7
====
17811
Chronicles of the Five Companions 8
====
17812
Chronicles of the Five Companions 9
====
17822
Notes on the Mortuum Vivicus
====
17824
Journal of Bernamot the Great
====
17830
Quarry Overseer's Complaint
====
17844
Khajiiti Merchant's Invoice
====
17845
Q1804 Herma-Mora Illusion END
====
17881
How Long Before the Echoes Fade?
====
17882
Record of Taxation for Year's End
====
17886
Report on Dominion Activities
====
17899
On Calling the Drowned Dead
====
17905
Breton Bedtime Stories (Loose Page)
====
17911
The Notebook of Mage Gadris
====
17915
Journal of Bravam Lythandas
====
17919
On Pircalmo's Emergency Reversal
====
17920
Tamrielic Calligraphy, Chapter VII
====
17926
Merethrin's Research Notes
====
17939
If You Can Read This, Open It
====
17941
Ruurifin's Journal, Entry 1
====
17943
Tancano the Elder's Journal
====
17950
Portal to Bad Man's Hallows
====
17954
Transmutation of Living Creatures
====
17955
Transmutation Potion Recipe
====
17959
The Graverobber of Imperial City
====
17972
Reminder: Don't Drink the Water
====
17977
For the Tracker's Competition
====
17978
For the Archery Competition
====
17982
Spymaster Ramorgol's Orders
====
17985
Orders from Vicereeve Pelidil
====
17998
Dominion Intelligence Topsheet
====
18004
Supply Request: Stronger Sleep Potions
====
18028
Directive to Centurion Bodenius
====
18029
On the Spirits of the Hel Shira
====
18047
Silver Asp Antidote Recipe
====
18053
Journal of Tsona-Ei, Part Two
====
18054
Journal of Tsona-Ei, Part Three
====
18056
Gabrielle Benele's Journal
====
18058
Passenger's Log: Disaster at Sea
====
18066
The Strange Case of Ragnthar
====
18083
Half-Burned Note to Borodin
====
18089
Prompt Rescue is Imperative
====
18111
Vital Records, 2E 540—2E 542
====
18112
Vital Records, 2E 541—2E 542
====
18119
Barkbite Stronghold Shaman's List
====
18128
Gray Mire Tribal Leadership
====
18133
Military Deployment Across Auridon
====
18139
A Second Scrap of Parchment
====
18140
A Third Scrap of Parchment
====
18141
A Fourth Scrap of Parchment
====
18155
Yokudan "Man and Beast" Enigma
====
18156
Yokudan "Mother and Son" Enigma
====
18157
Lady Laurent's Qharroa Notes
====
18168
Serien's Additional Orders
====
18169
Note from Captain Dunveril
====
18180
Sanctuary: Final Assessment
====
18184
Glenumbria: Alessian Orders
====
18208
Forged Second Cohort Orders
====
18210
Keshu: From Egg to Adolescence
====
18211
Keshu: The Rites of Maturity, Part 1
====
18212
Keshu: The Rites of Maturity, Part 2
====
18213
Keshu: The Rites of Maturity, Part 3
====
18214
Keshu: Travels Beyond the Village, Part 1
====
18215
Keshu: Travels Beyond the Village, Part 2
====
18216
Keshu: Travels Beyond the Village, Part 3
====
18218
The Black Fin Goes to War, Part 1
====
18219
The Black Fin Goes to War, Part 2
====
18220
A Culinary Adventure, Volume 1
====
18221
A Culinary Adventure, Volume 2
====
18222
A Culinary Adventure, Volume 3
====
18223
A Culinary Adventure, Volume 4
====
18225
The Blackwater War, Volume 1
====
18226
Letter to Tavo from Nahrina
====
18227
The Blackwater War, Volume 2
====
18228
The Blackwater War, Volume 3
====
18229
The Blackwater War, Volume 4
====
18230
The Blackwater War, Volume 5
====
18231
The Blackwater War, Volume 6
====
18232
The Blackwater War, Volume 7
====
18244
The Black Fin: Foreign Adventures, Part 1
====
18254
The Black Fin: Foreign Adventures, Part 2
====
18260
Regarding the "Fists of Thalmor"
====
18264
Letter to Artisans Craftworks
====
18281
Consumables Crafting Writs
====
18304
Make the Wilds Safer, Earn Gold
====
18315
Imperial Prison Discipline Records
====
18319
The Black Fin: Foreign Adventures, Part 3
====
18326
The Challenge at Bloody Knoll
====
18329
The Black Fin: Foreign Adventures, Part 4
====
18331
Tribes of Murkmire: Bright-Throats
====
18334
Tribes of Murkmire: Ghost People
====
18338
Tribes of Murkmire: Black-Tongues
====
18342
Tribes of Murkmire: Root-House People
====
18343
Tribes of Murkmire: Miredancers
====
18344
Tribes of Murkmire: Tribal Connections
====
18347
The Trial of the True Path
====
18350
Letters from the War: Mead!
====
18351
Letters from the War: Mournhold
====
18355
Letters from the War: Windhelm
====
18358
Letters from the War: Cyrodiil
====
18361
An Orc Weaponsmith In Murkmire, Part 1
====
18362
An Orc Weaponsmith In Murkmire, Part 2
====
18365
An Orc Weaponsmith In Murkmire, Part 3
====
18368
Imperial Incursions: Why a Swamp?
====
18369
Imperial Incursions: Officer's Lament
====
18381
Provisioner Delivery Crate
====
18426
Portal to Upper Trial Rings
====
18458
Portal to Sanessalmo's Lair
====
18542
Portal to Tower of the Vale
====
18564
Blacksmithing Station (Twice-Born Star)
====
18565
Woodworking Station (Twice-Born Star)
====
18566
Clothing Station (Twice-Born Star)
====
18568
Twice-Born Star Gear, sans Trait
====
18571
Twice-Born Star Gear, with Divines Trait
====
18632
General Nazenaechar's Cache
====
18732
Q3588 Large Smoke and Embers
====
18737
Oodegu's Journal—Keep Out!
====
18760
Clothing Station (Noble's Conquest)
====
18761
Clothing Station (Redistributor)
====
18762
Clothing Station (Armor Master)
====
18763
Woodworking Station (Noble's Conquest)
====
18764
Woodworking Station (Redistributor)
====
18765
Woodworking Station (Armor Master)
====
18766
Blacksmithing Station (Noble's Conquest)
====
18767
Blacksmithing Station (Redistributor)
====
18768
Blacksmithing Station (Armor Master)
====
18774
The Folly of Isolation, Part One
====
18775
The Folly of Isolation, Part Three
====
18776
The Folly of Isolation, Part Six
====
18777
The Folly of Isolation, Part Seven
====
18778
The Folly of Isolation, Part Eight
====
18779
The Folly of Isolation, Part the Last
====
18780
Proper Torture Techniques, Vol. 13
====
18782
Minutes of the Elder Council, 16th of Second Seed
====
18783
Imperial City Death Certificate
====
18794
MQ1 Ritual Circle for Cage
====
18875
Proper Torture Techniques, Vol. 13
====
18877
The Cannonreeve's Conundrum
====
18878
Veiled Heritance - Be Warned
====
18882
Cracking the Elden Tree Vault
====
18883
Excuses Don't Buy Mansions
====
18889
Stormhaven Bluster Rejection Notice
====
18892
High King Emeric, I Implore You!
====
18895
For the Doyen, Sleek Splendid-Paws
====
18898
Letter to Stelvene Lothaire
====
18905
Letter to Skull-Brother Xandier
====
18907
Letter to Zurga gra-Murtag
====
18908
Couplets in Admiration of the Dead
====
19001
Narsis Dren and the Lost Notebook
====
19016
Q5447 - InTemple Barred OffIO
====
19023
Kharsthun's Translation, First Stanza
====
19042
QA Crafting Material Chest
====
19062
Orsinium Wall Standard Long
====
19076
Grazdar's Notes: Hammer's Bypass
====
19084
Torturer's Note: Temper's Fork
====
19127
Nerulean's Guide to Phantoms Vol. II
====
19139
Q5348 - Poison Room Control
====
19151
Q5348 - Trap Room Spike Contro
====
19223
The Chronicles of King Kurog, Book I
====
19225
The Chronicles of King Kurog, Book II
====
19226
The Chronicles of King Kurog, Book III
====
19228
The Chronicles of King Kurog, Book IV
====
19232
The Chronicles of King Kurog, Book V
====
19233
The Chronicles of King Kurog, Book VI
====
19239
Letter to Baloth Bloodtusk
====
19242
Uzdabikh's Helm Resting Place
====
19303
Frostbreak Chalice Display
====
19304
Trinimac House Idol Display
====
19308
Torc of Baloth Bloodtusk Display
====
19312
Centurion's Signet Display
====
19313
Thukhozod's Bracer Display
====
19318
Heart of Zandadunoz Display
====
19319
Scepter of the Riekr King-Chief Display
====
19320
Mad Urkazbur's Ice-Effigy Display
====
19345
Honor's Rest Monument Stone
====
19430
Uzdabikh's Helm Resting Place
====
19433
Foul-Smelling, Sticky, Indiscernible Goop
====
19438
Kharsthun's Translation, Second Stanza
====
19439
Kharsthun's Complete Translation
====
19461
Things Stibbons Needs To Do
====
19468
Q5318 - Hagraven Fireball Targ
====
19488
Scepter of the Riekr King-Chief
====
19492
Curator's List of Sought-After Relics
====
19500
Scepter of the Riekr King-Chief
====
19577
Mercenary's Scorched Journal
====
19587
Daedric Shackles Trophy Chest
====
19588
Daedric Embers Trophy Chest
====
19592
Heat Stroke Damage Achievement
====
19593
Bazorgbeg's Expeditionary Journal
====
19653
Imperial Architect's Correspondence
====
19655
Chapter XII: The Graverobber of Imperial City
====
19656
On the Tel Var Stones: Volume 1
====
19657
On the Tel Var Stones: Volume 2
====
19658
On the Tel Var Stones: Volume 3
====
19659
On the Tel Var Stones: Volume 4
====
19669
King Joile's Orders to General Mercedene
====
19701
Letter from a Prison Guard
====
19713
Five Finger Chicken Dinner
====
19735
Deep Thoughts of Chief Gloorot
====
19738
JB - Moot Archer Test Shot
====
19748
Woodworking Station (Law of Julianos)
====
19749
Woodworking Station (Trial by Fire)
====
19750
Woodworking Station (Armor of the Code)
====
19751
Woodworking Station (Morkuldin)
====
19752
Clothing Station (Law of Julianos)
====
19753
Clothing Station (Trial by Fire)
====
19754
Clothing Station (Armor of the Code)
====
19755
Clothing Station (Morkuldin)
====
19756
Blacksmithing Station (Law of Julianos)
====
19757
Blacksmithing Station (Trial by Fire)
====
19758
Blacksmithing Station (Armor of the Code)
====
19759
Blacksmithing Station (Morkuldin)
====
19767
Q5494 - Quest Counter 2 Set
====
19768
Q5494 - Quest Counter 3 Set
====
19788
Gorlar's Journal, Part One
====
19789
Gorlar's Journal, Part Two
====
19793
Strange Rituals of the Orsimer
====
19797
The Legend of Grudge-Rock Falls
====
19805
Provisioner Delivery Crate
====
19813
Ruined Watchmaster's Journal
====
19822
Investigator Vale: The Curse of Mandrake Manor
====
19829
Riekrs of Wrothgar: Observations
====
19841
Investigator Vale: The Locked Room Murder
====
19842
Investigator Vale: Fowl Play
====
19844
Journal of Ventilias Proximus
====
19847
Confessions of a Reluctant Recruit
====
19851
Portal to the Vale of the Surreal
====
19853
Portal to the Drome of Toxic Shock
====
19855
Portal to the Rink of Frozen Blood
====
19857
Portal to the Vault of Umbrage
====
19858
Portal to the Igneous Cistern
====
19859
Portal to the Theater of Despair
====
19883
Daedric Heist - Timer Holder
====
19892
No Shira Citadel Sluice Gate
====
19893
Q5549 - Run AS Scene Store
====
19895
Iron Wheel Prisoner Transfer: Zeira
====
19909
Sulima Mansion Door Placeholder
====
19913
The Elf, the Egg, and the Almost-Dragon
====
19923
Excerpt from al-Danobia Heist Journal
====
19932
No More Shipments From Sentinel
====
19935
Hidden Switch Behind Painting
====
19962
TG Repeatable Test - private
====
20003
Evidence of Nicolas's Treachery
====
20037
Legend of Shalug the Shark
====
20045
Investigator Vale: A Deadly Toll
====
20049
Merchant Lords of Abah's Landing, Book 1
====
20051
Merchant Lords of Abah's Landing, Book 2
====
20073
Merchant Lords of Abah's Landing, Book 3
====
20079
Merchant Lords of Abah's Landing, Book 4
====
20083
Merchant Lords of Abah's Landing, Book 5
====
20085
Merchant Lords of Abah's Landing, Book 6
====
20122
Legend of Shalug the Shark
====
20124
The Elf, the Egg, and the Almost-Dragon
====
20137
The Black Dragon's Journal
====
20140
Rhanbiq's Orders: Iron Wheel Headquarters
====
20143
TG5 - Secret Room INVIS blocke
====
20146
Silver-Claw's Secret Ledger
====
20162
Coronation Decanter of Prince Naemon
====
20165
Burial Mannequin of Calarthor Camoran
====
20166
Treethane Niriel's "Living Plant-Wear" Book Set
====
20167
Tuneless Harp of Fiirgarion the Bard
====
20168
Hairball Spittoon of Darloc Brae
====
20169
Raven Direnni's Inflammable Rug
====
20170
King Farangel's Unpublished Ode to Wayrest
====
20171
Princess Rayelle's Half-hearted Love Letters
====
20172
Divad Hunding's Dribble Bowl
====
20173
Yokeda Sesnit's Paperweights
====
20174
Akaviri Armistice Banquet Tray
====
20175
King Dumac's Royal Latrine Cloth Roll
====
20176
Shaman Chirah's Devotion Shovel
====
20177
King Jorunn's Automatic Cheesewheel Vivisector
====
20178
Ysgramor's Sload-skin Wine Sack
====
20184
Prince Hubalajad's Trash Urn
====
20198
Clothing Station (Tava's Favor)
====
20199
Woodworking Station (Tava's Favor)
====
20200
Blacksmithing Station (Tava's Favor)
====
20201
Clothing Station (Clever Alchemist)
====
20202
Woodworking Station (Clever Alchemist)
====
20203
Blacksmithing Station (Clever Alchemist)
====
20204
Clothing Station (Eternal Hunt)
====
20205
Woodworking Station (Eternal Hunt)
====
20206
Blacksmithing Station (Eternal Hunt)
====
20207
Faded Texts of Akishu the Blade
====
20208
Faded Texts of Buhliz the Serpent
====
20209
Faded Texts of Nishka the Symbol of Pride
====
20210
Faded Texts of Puntru the Scholar
====
20250
Akaviri Armistice Banquet Tray
====
20252
Shaman Chirah's Devotion Shovel
====
20253
King Jorunn's Automatic Cheesewheel Vivisector
====
20254
Ysgramor's Sload-skin Wine Sack
====
20255
Urgent Message from Walks-Softly
====
20257
King Farangel's Unpublished Ode to Wayrest
====
20259
Divad Hunding's Dribble Bowl
====
20260
Yokeda Sesnit's Paperweights
====
20262
Coronation Decanter of Prince Naemon
====
20263
Vintage Lillandril Sylph-Mead
====
20264
Tuneless Harp of Fiirgarion the Bard
====
20267
Hairball Spittoon of Darloc Brae
====
20268
Treethane Niriel's "Living Plant-Wear" Book Set
====
20269
Prince Hubalajad's Trash Urn
====
20276
Prince Hew and the Haj Mota Chariot
====
20277
Prince Hew and the Three-Legged Race
====
20278
Help Complete Abah's Local History!
====
20287
Look at this Guard Dispatch!
====
20288
Scouting Report: Deadhollow Halls
====
20289
Scouting Report: The Hideaway
====
20290
Scouting Report: Underground Sepulcher
====
20293
Missing: Gordonkha the Shark and Lazy Murshez
====
20296
Saroldo's Greatest Treasure
====
20297
Authenticity of the Giovessen Skull
====
20298
Rhanbiq's Orders: Fulstrom Homestead
====
20299
Warehouse Under New Ownership
====
20300
Rhanbiq's Orders: al-Danobia Tomb
====
20301
Rhanbiq's Orders: No Shira Prison
====
20324
Lady in the Cistern: Thrag's Theory
====
20325
Lady in the Cistern: Andarri's Theory
====
20326
Lady in the Cistern: Quen's Theory
====
20327
Lady in the Cistern: Walks-Softly's Theory
====
20328
Lady in the Cistern: Velsa's Theory
====
20329
Lady in the Cistern: Silver-Claw's Theory
====
20330
Lady in the Cistern: Zeira's Theory
====
20348
Q5538 Bestow Pickpocket Odds
====
20355
Pickpocket TG2 25 + Crafts
====
20361
Coronation Decanter of Prince Naemon
====
20362
Burial Mannequin of Calarthor Camoran
====
20363
Treethane Niriel's "Living Plant-Wear" Book Set
====
20364
Tuneless Harp of Fiirgarion the Bard
====
20365
Hairball Spittoon of Darloc Brae
====
20366
Raven Direnni's Inflammable Rug
====
20367
King Farangel's Unpublished Ode to Wayrest
====
20368
Princess Rayelle's Half-hearted Love Letters
====
20369
Divad Hunding's Dribble Bowl
====
20370
Yokeda Sesnit's Paperweights
====
20371
Akaviri Armistice Banquet Tray
====
20372
King Dumac's Royal Latrine Cloth Roll
====
20373
Shaman Chirah's Devotion Shovel
====
20374
King Jorunn's Automatic Cheesewheel Vivisector
====
20375
Ysgramor's Sload-skin Wine Sack
====
20376
Prince Hubalajad's Trash Urn
====
20396
Silver-Claw's Forged Wedding Invitation
====
20399
Journal of Ventilias Proximus
====
20401
Excerpt from al-Danobia Heist Journal
====
20404
Iron Wheel Prisoner Transfer: Zeira
====
20423
Venom's Sanctuary Marginalia
====
20424
Blacksmithing Station (Kvatch Gladiator)
====
20425
Blacksmithing Station (Varen's Legacy)
====
20426
Blacksmithing Station (Pelinal's Aptitude)
====
20427
Clothing Station (Kvatch Gladiator)
====
20428
Clothing Station (Varen's Legacy)
====
20429
Clothing Station (Pelinal's Aptitude)
====
20430
Woodworking Station (Kvatch Gladiator)
====
20431
Woodworking Station (Varen's Legacy)
====
20432
Woodworking Station (Pelinal's Aptitude)
====
20443
Letter to the Withered Rose
====
20451
Shadowbanish Vintners Note
====
20452
Dragonstar Caravan Company Note
====
20456
Gold Coast Trading Company Note
====
20457
Resolutes of Stendarr Note
====
20486
Field Guide to River Trolls
====
20491
Dibella's Mysteries and Revelations
====
20530
Loose Debris||Loose Debris
====
20600
Troll Socialization Research
====
20604
Lieutenant Jascien's Last Missive
====
20607
Follow-up Performance Notes
====
20625
The Black Dragon's Journal
====
20640
The Black Dragon's Journal, Part 2
====
20648
2424 CON_Ritual Necroman 2425
====
20677
JB - CL - Spawn In Warriors
====
20681
How the Yokudans Chased the Stars
====
20694
The Trial of Martial Knowledge
====
20695
The Trial of the True Path
====
20705
CL Rahni Library Controller
====
20707
Dead Sword-Disciple's Note
====
20718
CL Rahni - Final Boss Mist
====
20719
CL Rahni - Final Boss Mist DMG
====
20720
CL - ST - LightBeam Puz Test1
====
20745
Daggerfall Covenant Missive
====
20746
Tome of the Anka-Ra Guardians
====
20750
A Recipe of Surpassing Danger
====
20753
Blasius' Unfinished Manuscript
====
20754
A Merchant's Orders to His Guards
====
20755
Defaced Mages Guild Reward Notice
====
20762
NCLST - Architect Atronach PORT
====
20772
Q5754 - Final Puzzle Control
====
20785
Q5106 - Blacksmith Tele Point
====
20790
Q5118 - Chasing Wall Control
====
20822
Merchants, Scoundrels, Thieves
====
20823
The Flourishing of Elinhir
====
20826
Tales of Abba Arl: The Ox's Tale
====
20831
Q5130 - Mage Aspect Star 1
====
20832
Q5130 - Mage Aspect Star 2
====
20839
Yamanu-ko's Letter to Her Apprentice
====
20840
Tales of Abba Arl: The Fat Mother
====
20842
Mystic Visions of the Guardians
====
20847
A Werewolf Hunter's Advice
====
20855
Chiselshriek Foreman's Log
====
20856
Waylaid Traveler's Journal
====
20857
Portal to Elinhir Outskirts
====
20886
Q5130 - Mage Puzzle 1 SpawnIn
====
20890
Secrets Overheard in Apocrypha
====
20891
Q5130 - Atronach Summon Areas
====
20902
Closed Until Further Notice
====
20903
From the Regent of Fanged Fury
====
20905
Star-Gazer Merith's Journal
====
20920
Woodworking Station (Arena)
====
20921
Blacksmithing Station (Arena)
====
20925
The Trial of the True Path
====
20936
Q5085 - Rahni Inside Tracker
====
20937
In Praise of Regent Cassipia
====
20938
Cassipia's Change of Heart
====
20939
Origin of the Scaled Court
====
20944
The Care and Feeding of Trolls
====
20958
Join Dragonstar Caravan Company!
====
20965
Skyreach Explorer, Volume Four
====
20966
Skyreach Explorer, Volume Three
====
20973
Covenant Intelligence Report 2,502
====
20999
The Perfection of Fearfangs Cavern
====
21006
Letter to Runescriber Kulth
====
21007
Skyreach Explorer, Volume Five
====
21008
Skyreach Explorer, Volume Six
====
21009
Lower Catacombs Counterweight
====
21010
Blood-Feathers Battle Slogans
====
21011
Ballad of Dorzogg the Gutter-King
====
21017
Intercepted Star-Gazer's Document
====
21037
Cassipia's Change of Heart
====
21067
The Trial of the True Path
====
21070
Blacksmithing Station (Twice-Born Star)
====
21071
Woodworking Station (Twice-Born Star)
====
21072
Clothing Station (Twice-Born Star)
====
21073
Letter to Zurga gra-Murtag
====
21074
Couplets in Admiration of the Dead
====
21076
Combustion Modulation Lever
====
21158
Writ from Magister Therana
====
21231
Generic Flame Wave Shooter
====
21238
Davon's Watch Donation Box
====
21239
Captain Black Sword's Journal
====
46
<<1>>, Fighters Guild Victor
====
47
<<1>>, Daedric Lord Slayer
====
49
<<1>>, Enemy of Coldharbour
====
51
<<1>>, Dragonstar Arena Champion
====
54
<<1>>, Maelstrom Arena Champion
====
56
<<1>>, The Flawless Conqueror
====
60
<<1>>, Dro-m'Athra Destroyer
====
64
<<1>>, Bane of the Gold Coast
====
1
Balfiera Keep and Resources
====
89
I would like to ask about something else.
====
101
I have more questions, my Lord.
====
119
Before I go, Father, another thing...
====
134
I have another question, before I leave the soldiers to find you.
====
136
Thank you for the information.
====
138
I'd like to talk about something else.
====
139
I'd like to ask you about something else.
====
140
I'd like to ask you about something else
====
141
I'd like to ask you about something else.
====
143
Thanks. What else can you tell me?
====
144
I have a few more questions.
====
145
Sorry about the "lord" thing. I'd like to ask you about something else.
====
146
Thank you. I'd like to ask you something else.
====
153
Another thing, if you have a moment.
====
193
I'd like to ask you about something else, Curate.
====
218
I have another question, before I leave the soldiers to find you.
====
254
There is still much I need to know.
====
281
Interesting. I'd like to talk with you about something else.
====
283
Run that story by me again, Jaeson.
====
284
Run the story by me again, Jaeson.
====
285
Run that story by me again, Jaeson.
====
292
What was it you said earlier?
====
300
Could you explain all that again, my Lord?
====
311
What's the trouble here again?
====
325
? What's the trouble here again?
====
328
What's the trouble here again?
====
330
I would like to ask you about something else.
====
331
I have a few more questions.
====
332
I'd like to ask you about something else.
====
333
I have a few more questions.
====
334
I'd like to ask you about something else.
====
335
I have a few more questions.
====
336
I would like to ask you about something else.
====
337
Thanks.  What else can you tell me?
====
338
I would like to ask you about something else.
====
348
Let me just go over this again...
====
378
What were we talking about?
====
383
Wait, start over, if you could?
====
386
Another thing, Lieutenant...
====
387
Wait, start over, if you could?
====
416
Did your scouts speak with the courier?
====
432
<It's too late to go back, now.>
====
446
Maybe I can come back when it is more convenient.
====
454
Then I shall depart for Westtry.
====
456
I have another question, my Lord.
====
457
One other question, my Lord.
====
462
I'm sorry, I missed that. Say again?
====
464
A moment, Laeran. I need you to say that again.
====
473
Wait, I'm not quite ready for that.
====
474
Wait, calm down. Start over?
====
475
Let's go back to the start.
====
492
Wait, I missed what you just said.
====
493
I had something else I wanted to ask you, Sergeant.
====
494
Wait, I missed what you just said.
====
505
I'll find out more from you later.
====
519
I'd like to ask you about something else.
====
523
I'd like to ask you about something else, Curate.
====
529
I'd like to ask you about something else.
====
530
I would like to ask you about something else Captain.
====
532
I'd like to ask you about something else.
====
535
I'd like to ask you something else.
====
555
Say that again, Mage Guard?
====
556
Please, say that again, Laeran?
====
576
What's the trouble here again?
====
609
I have more questions, my Lord.
====
620
Could you explain all that again, my Lord?
====
625
Did your scouts speak with the courier?
====
669
I see. Let us speak about something else..
====
712
Let me ask you about something else.
====
729
What were we talking about?
====
730
Ok, I'm glad I could help.
====
740
Thank you. I have another question.
====
892
Might you have a reward for such intrepid courage?
====
962
Let's talk about something else.
====
1103
I want to ask you about something else.
====
1230
Please, examine the stone.
====
1237
Please, examine the Skull.
====
1423
I will speak with you later,
====
1502
I want to ask you about something else.
====
1527
I want to talk to you about something else.
====
1540
Thank you. I'll place the sacrifice on the altar.
====
1797
I'll need more information.
====
1819
You're going to regret this.
====
1867
I cannot free you just yet.
====
2125
What is your first riddle? CONVERSATION ID (2125) SHOULD SEEMLESSLY FIT INTO CONVERSATION ID 2126
====
2131
What is your third riddle?
====
2136
I have played your game, now return Isrisa's voice.
====
2140
What is your second riddle?
====
2220
I want to talk about something else.
====
2818
Quarantine pens?  Aren't you going to help him?
====
2983
Perhaps we should wait just a moment.
====
3092
We're ready to join your men at the front!
====
3097
Let's talk about something else.
====
3233
She is beyond help in this state.
====
6545
Let's go back to the beginning.
====
6866
Burn a different color powder.
====
6905
I'd like to ask about something else.
====
6942
I'd like to ask something else.
====
7498
I'm serious. Give me the money.
====
10123
Let's talk about something else.
====
11166
Can I ask you something else?
====
13857
Wait a minute, you are a Daedra?
====
14249
Let's talk about something else.
====
14255
This is silly. Let's start over.
====
18378
Let's talk about something else.
====
19169
I have some more questions.
====
22122
Could you go back to the beginning?
====
22144
Sounds like quite the challenge.
====
27141
I had something else I wanted to ask you.
====
27540
Can you tell me about the range again?
====
27729
I had another question for you.
====
27956
I want to ask about something else.
====
32669
I'll find the Imperial captain and the Worm Cultist.
====
36982
Back to TOC text override?
====
38233
Actually nevermind, I don't know where I want to go yet.
====
44217
I'll get you the ingredients you need.
====
45805
I met Nakhul near this caverns entrance.
====
37721
Gives you the Obstacle Course Q1
====
37883
The guy that needs urgent help
====
38145
Beware, the cow may have a disease.
====
66776
Tel Var Greater Lockbox Merchant
====
71932
Cull the Weak Target FX TEST
====
622
I should continue to <<1>> to find <<2>>.
====
2807
<Give the spirit the journal.>
====
2991
Glad to have been of help.
====
3041
Fine, but I made the right choice.
====
3045
Exert your will and force it closed
====
3080
I'll speak to Enerist, don't worry.
====
4750
It sounds like I'll need to get inside House Dres.
====
5305
Your father is expecting you.
====
6632
This is the complete override text for the condition testing quest.
====
1
If I help Arlen's men thin the Werewolves roaming the Moors, they'll stand more of a chance.
====
2
I've killed many of the foul lupine beasts.  Arlen will welcome the news - I should tell him immediately.
====
4
I collected the Den Hops. All that's left is to bring them to Father Aron in the Silverspar Inn.
====
5
Gaspar asked that I slay King's Guard Zombies and collect their blades. King's Guard Zombies roam the ruins southeast of Eagle's Watch.
====
6
I've collected enough blades to satisfy Gaspar. I should return the blades to Eagle's Watch.
====
7
The bandits are slain. I should return to the Magis Order in Camlorn to report in.
====
8
I've found both Simine and Dalomar. I should return to Kallath.
====
9
I've completed my patrol of Camlorn. I should report back to Inquisitor Bieller.
====
10
I have disrupted the ritual and driven the remaining acolytes to flee, for now. Jha's shade suggested that the Bone Colossus may yet have risen, albiet weakened. I should report to the Redoubt.
====
11
I've gathered a number of werewolf ears. High Inquisitor Averos will probably want to hear of my deeds.
====
12
High Inquisitor Averos asked me to slay Shornhelm Werewolves and bring him their ears.
====
13
Watcher Emeric directed me to the crafter's circle in the southwest once I was through patrolling the temple. I should head there next.
====
14
Simine should be in the center of the city, across from the western gates, but Dalomar seems to be missing. He was supposed to be speaking near the temple in town.
====
15
One of Kallath's orators was murdered, most likely by the Magis Order. His body had a small locket with an inscription from his wife. She may want the news, however bad it might be.
====
17
I have been asked to help kill bandits and their leader by a member of the Magis Order. The bandits are all over Ykalon, but the leader has a camp just to the south of the city, where he is staging raids.
====
20
There is a priest of Arkay in Northern Ykalon, northwest of the Redoubt but surrounded by bandits, according to Commander Blarae. Alternately, I could potentially enlist the aid of Claude, the hermit, at the ruins just outside of Camlorn.
====
21
Curate Marcel was grateful for my assistance in driving off the bandits, and is more than happy to help me stem the tide of undead. He has asked me to retrieve holy water from the tomb of old Priests of Arkay.
====
22
Claude knows of a camp to the north, one he ignored previously due to his oath to stay near the spirits. He told me that the spirits spoke of dark magic in that part of the forest. The camp is likely the source.
====
23
The Curate has asked me to accompany him as he consecrates the graveyards, which should prevent more undead from being created.
====
24
I've found a map of the area that indicates that supplies are being brought from farther north, to fuel the efforts of one "Jha Gra'Muzgob", a necromancer. There is also a place on the map that would seem to be the perfect place for an ambush.
====
25
Curate Marcel has been attacked by a projection of the necromancer gra-Muzgob. I should ensure he is all right.
====
26
Jha gra-Muzgob is working on a powerful ritual. I have discovered its location and must disrupt it.
====
27
I've collected a number of soul gems with the souls of slain Shornhelm soldiers. I should return to Captain Danfor in the pass below Eagle's Watch and tell him of my deeds.
====
28
To break their spirit, Danfor asked me capture the souls of Shornhelm soldiers. To capture a soldier's soul, I must first fight them until they are considerably weakened, then use the magic of Danfor's soul gem on them to finish them off.
====
35
Warden Godwin sent me to discover the fate of the contingent of men he sent west out of Crosswych.
====
36
Captain Blayne asked me to investigate Cath Bedraud for any clue as to why the bodies might be vanishing.
====
38
I found a recently disturbed grave, as if I had just scared off a robber. Whoever it was dropped a parchment with the words -The King of Worms shall rise, and his enemy shall name him-. I should return to Captain Arin with what I've found.
====
39
The Priest of Arkay stated that his order is opposed to disciples of the King of Worms, people involved in necromancy. He told me to burn the parchment at a statue of Arkay outside the chapel.
====
41
While working at the chapel, Gui often chased off an orc witch who was trying to steal bodies - Jha gra-Muzgob. He told me her old house is south of Camp Mercy. Perhaps I'll find something there.
====
42
After hearing about the orc, Jha gra-Muzgob, buying bodies, Barnard asked me to return to the bandit leader and force him to set up a meeting with her. I should return to the bandit camp.
====
43
The bandit leader said he meets Jha gra-Muzgob behind Cath Bedraud Chapel when they have bodies to sell. He suggested I look for her there.
====
55
I confronted Jha gra-Muzgob behind the chapel. She brought allies, but Gui arrived with soldiers from both the Hands of Northmoor and the Magis Order.
====
56
I confronted Jha gra-Muzgob behind the chapel. She brought allies, but Barnard arrived with soldiers from the Hands of Northmoor.
====
57
Alongside my allies, we slew Jha gra-Muzgob and put an end to her graverobbing for good. I should return to Arin and let her know no more dead will be taken.
====
58
I must destroy Maormer Siege Engines and slay the Engineers who maintain them. They are on Sunhold Island, offshore south of the Harmonium Fortress.
====
59
I should return to Battlereeve Tariella at the Harmonium Fortress to report my success.
====
62
Some of the hags south of Crosswych are covered in scales that are of medicinal use to the doctor. I must bring him eight scales from these Scaly Hags.
====
63
I managed to find eight Hag Scales.  I should bring them to Doctor Sevarain in Crosswych.
====
64
I've slain the spectre that was haunting young Faya in the form of her friend. I should return to Aldcroft to make sure Faya is okay.
====
71
Warden Godwin needs additional hands on the City Watch.  He's had his eye on a Redguard named Saul for some time and has asked me to try and recruit him. He can usually be found in the Silverspar Inn.
====
73
I should use Thetis' potion to purify the lake water near the goblin camp.
====
75
The Oyinaam lies to the east of the Harmonium Fortress, near the Liriel River.
====
76
I have driven off the Zombie attack on the Oyinaam. I should tell Battlereeve Tariella in the Harmonium Fort of my success.
====
77
Veraul asked me to collect reports from Master of Arms Alborn, at Eagle's Watch, Captain Danfor, in the pass below Eagle's Watch, and Doctor Marris, at Camp Mercy to the south of Eagle's Watch.
====
78
I've collected the reports Veraul needs. I should return the reports to him at Eagle's Watch.
====
87
Inquisitor Roche was furious that I allowed Elsie to stay and sent me to talk to Brennoc.
====
89
Elsie told me to talk to the people of Grayborne to establish her reputation.
====
91
Roche has sent me to Elsie Dolban's house in Grayborne to tell her to leave the village or be killed.
====
94
After attacking the caravan, I've managed to take an acolyte prisoner. I should interrogate him and find out who's leading him and what their plans are.
====
98
Captain Danfor gave me a report on the Shornhelm attack. I should deliver the report to High Inquisitor Averos at Eagle's Watch.
====
99
I should return to Watchman Derran and let him know that Al'kari and Guillie should pose no further problems.
====
101
I followed Alaric to a camp filled only with children. They have all the supplies they seem to need, but not a parent in sight. The eldest girl in the camp seems to be the nominal leader. I should speak with her and ask about the camp.
====
103
Having talked to the Grayborne villagers, I should return to Elsie to tell her if she must leave town or stay.
====
106
High Inquisitor Averos told me to go offer my services to Tactician Veraul. I'll find him in the east quarter of Eagle's Watch.
====
107
I'm will present Oron with the note I found in Glenumbra.
====
108
I found Pierric's band of men in the woods west of Crosswych.  They told me Pierric disappeared in the dead of night and hasn't been heard from since.  

I'd best return to Godwin and let him know.
====
109
Godwin fears Pierric was killed by Werewolves.  He asked me to go to the Barracks and collect Pierric's things to deliver to his wife, Guendeline.
====
110
The Cultist attack in the Barracks raised new mysteries. Was Pierric attacked by these fanatics? I need to find out.
====
111
Warden Godwin gave me two leads in my hunt - I should speak with either Guendeline, Pierric's betrothed, or Vireche, the exiled witch from the Beldama Wyrd. Either might be able to shed some light on Pierric's fate.
====
112
Guendeline is sick.  The doctor has confined her to her home, but has been less than forthcoming with information about her illness.  She's asked me to confront Doctor Severain on her behalf. He's located in the tents on the northwest side of town.
====
113
Before Vireche would say anything about Pierric, she asked me to collect ten hag's toes from the bogs south of Crosswych for some foul concoction she is brewing.
====
114
I have the hag's toes Vireche wanted. I should return them to her.
====
115
Doctor Severain is unsure what ails Guendeline. He needs reagents to discover the truth. I need to bring him five Wolf's Teeth. I can find wolves both to the northwest and southeast of Crosswych.
====
116
Pierric decided to return to town, leaving the cult behind.
====
117
I should find out more about this Vandica that Faya speaks of.
====
119
This text is step-specific; it will be replaced when the quest proceeds to a new step.
====
121
Same as for regular steps, this will appear in the journal to describe what must be done for this optional step.
====
123
I need to obtain the Cultist's Plans from Vireche's home.
====
124
Odette wonders if her parents could still be alive. I should see if she can tell me anything about Mother Murk that might help me find the bog witch's lair.
====
125
Odette and the other murklings will soon rejoin their parents at the caravan. I should speak to Warden Rielle at the caravan to ensure they need nothing else to take care of the former murklings.
====
126
Vireche suspects Pierric joined the Cult of Ulorion, who are rumored to have a cave north of town where they initiate new converts.  She suspects I will find Pierric there.
====
127
I have the Doctor's arcane reagents. I must return them to him.
====
128
The Doctor informed me that Guendeline is pregnant. I must tell her.
====
132
The single writing desk in Marshal Gerard's tent must hold whatever plans he is using to direct his invasion. I must steal those plans.
====
134
I've gathered a number of documents from Marshal Gerard's Writing Desk. I should return to Tactician Veraul before I am discovered.
====
136
Upon catching flame, the parchment expelled a spectre which attacked me. When I slew it, it screamed a name -- Jha gra-Muzgob. I should return to Gui and see if he has heard the name before.
====
137
Jha Gra Muzgob's house was in ruins, but a necromancer remained. When he attacked me, I slew him and found a note from Jha Gra Muzgob. The orc witch asked him to meet her at ?the weeping witch'. Perhaps Gui will know what it means.
====
138
The bandit leader insisted Jha gra-Muzgob must have sent the construct to silence us both. I should return to Barnard with this news.
====
139
Denise asked me to find Henri. I'll know him by his pendant - the other half of Denise's pendant.

Henri is somewhere in the Mines of Khuras.
====
140
I found Henri, but Namira's creatures had slain and possessed him. I slew Henri's possessed body and retrieved his pendant. I should return the pendant to Denise.

Denise Colville is waiting outside the Mines of Khuras.
====
141
I'm to invade the Mines of Khuras and find a buried Shrine to Namira taken by cultists. I must stop them before they resurrect their master, Ulorion.

The entrance to the Mines of Khuras is due south of Dwynnen, in the mountains.
====
142
Thomas thinks we can bust open the shrine with a battering ram the cultists left behind - but first, we must destroy webbing that disables it.
====
143
I unleashed the battering ram Thomas showed me, and it smashed open the wall of the buried shrine.
 
I must enter the buried Shrine of Namira and stop the cultists from resurrecting Ulorion.
====
144
High Inquisitor Deville was thrilled with my success and lauded me as a hero of Northmoor. He told me to speak with Bruno Dabney to collect an enchanted item from the Magis Order's supplies as a reward.
====
145
Should I encounter a Daedric servant in the mines, I should slay it and bring Dabney its heart.

The Ulorion Cultists have summoned dark magic to do their bidding inside the Mines of Khuras.
====
146
Deep in the mines I fought one of Namira's servants, a fierce Daedra that looked half woman, half spider. After killing it, I cut out its heart. I should bring the heart to Bruno Dabney.
====
152
Alain said if I used his gem to capture the soul of a weakened kelpie, he would reward me.
 
I'll find kelpies in the Bogfire Cavern deep within the Mines of Khuras.
====
153
I've captured the soul of a kelpie in Alain's gem. I should return the gem to him.
 
Alain is waiting outside the Mines of Khuras.
====
155
I must get into the Shornhelm camp, locate Marshal Gerard's tent, and retrieve any documents within it. If I should acquire a Shornhelm uniform off a fallen soldier, I can use that to disguise myself - though werewolves will still detect me.
====
156
Averos asked me to journey to the pass below Eagle's Watch and help Captain Danfor repel the impending Shornhelm attack.
====
157
Now that I've survived the ambush by Frey's men, I should give Gallmau both my news and Constable Barre's tabard.
====
158
Seems some of the neighbors in Crosswych aren't exactly... neighborly.
====
159
Shornhelm werewolves attacked the soldiers guarding the pass below Eagle's Watch almost the moment I arrived. I must help the Northmoor defenders repel the attack.
====
160
Odette asked me to track down and slay the bandits who have been threatening her small camp of children. They have a camp north of the murklings. If not for the direwolves, the bandits would certainly have stolen from the children by now… or worse
====
161
I've slain the bandits that were troubling the murkling camp. I should return to Odette and see what else she needs done.
====
162
Constable Barre has sent me to find Morgan Frey, somewhere in Westtry.
====
163
Warden Godwin is lacking the military support he needs to defend Crosswych.  He's asked me to help recruit citizens for the cause - starting with a villager named Julien Rissiel.
====
164
Julien is less than eager to join the City Watch. He is in love with Guendeline, and asked me to deliver a bouquet of ten Lacelillies to her on his behalf.
====
166
I've collected Jes' weapon crates from the bandits, who will no longer turn the weapons on innocent travelers. I should return the crates to Jes.
====
167
Jes asked me to venture to the bandit camp southeast of Camlorn and retrieve his stolen weapon shipment.
====
168
The lumberjack camp is a wreck. There is blood and fur everywhere. I should find Foreman Maston.
====
171
I found a surviving miner, Thomas Garnier, deep in the Mines of Khuras. I should ask him if he knows anything about the cultists.
====
172
Baron Avon will be pleased to learn that the Inquisitors were convinced that Magister Averos murdered Lord Ranser.  I must return to the Baron at once.
====
173
I am headed to Baron Avon's home, in the market district of Camlorn.
====
174
Avon suspects the Magis Order is behind Ranser's murder: at his suggestion I'm going to eavesdrop upon some Watchers at the Inn and try to overhear anything they might say about the murder.
====
175
Danain handed me a symbol to use upon the possessed citizens of Camlorn.
====
176
I expelled the specter possessing the people of Camlorn.  It desperately sought to announce that Countess Virolynn had the murder weapon and revealed a potential motive.
====
177
Upon entering the shrine, I saw the Ulorion Cultists summon a Spawn of Namira. It slaughtered them and came for me, but I slew it before it could do more harm. 

In its death throes, the daedra revealed a secret exit leading to the Magis Order camp.
====
178
I must decide with whom to spea, Brennoc or Roche, as the Hands of Northmoor and Magis Order are at odds. I will only be able to assist one or the other. Brennoc is by the Inn in Grayborne, while Roche has a house on the East side of Grayborne.
====
179
Inquisitor Roche mentioned that the courier was last seen to the north east of Grayborne.  Hopefully the Spriggans did not harm him.
====
180
Inquisitor Roche informed me that the courier was kidnapped.
====
181
Brennoc was unable to locate the courier.  He suggested I assist the Innkeep while his spies hunt for the courier.
====
182
I've killed several wolves and smoked out their den. Paine should be told about this.
====
183
The wolves are scattered throughout southern Ykalon Forest, and they make their dens in a large rock formation in the forest north of the lumberjack camp.
====
187
I was able to free the courier from his prison cell.  We are headed south of Grayborne, where I will question him about the murder weapon.
====
188
I need to free the courier and question him once we reach a safe location.  It is possible to do this through martial force or disguised as a Watcher, wearing a Magis Order uniform.

Brennoc said I should defeat a Watcher if I wanted their uniform.
====
190
I have decided to wear a Magis Order uniform and attempt to free the courier disguised as a Watcher.
====
193
Roche mentioned that his men prepared a ritual with the courier's body between two trees in the center of Westtry.  I am headed there now and when I make contact with the bones will begin the summoning of the courier's spirit.
====
194
Before I can speak with the Countess I must speak to her Chamberlain
====
195
The courier handed the murder weapon off to a second courier named Katarin.  She took the weapon north, to Urvaius.
====
196
The ritual was a success.  I must now speak to the spirit of the courier and find the murder weapon.
====
197
The courier handed the murder weapon off to a second courier, named Katarin.  I must travel to Aldcroft, in Urvaius, to speak with her.
====
198
I'm going to try and free Adwin the courier by dressing up in a stolen Magis Order uniform and infiltrating the storehouse where he's being held.
====
199
I am on my way to investigate the abandoned house to the east of Aldcroft.
====
205
I can find the herbs I need for the potions just outside Camlorn, to the south.
====
206
I've retrieved the herbs Alchemist Symbellene wanted, and should return to her to deliver them.
====
207
Alchemist Symbellene has asked me to deliver the next batch of potions to Inquisitor Bieller at the Magis Order headquarters in Camlorn.
====
208
I am currently fighting zombies to acquire any limbs that might be useful in treating our maimed soldiers.
====
209
I should return these limbs to Doctor Marris at Camp Mercy.
====
210
I must return to Aldcroft at once and at last speak to the Countess.
====
211
The Chamberlain attacked Countess Virolynn!  He turned into a werewolf the moment she mentioned the Shrouded Throne.  Should I chase after him or help the priestess heal the Countess?
====
212
With the beast slain, I wonder where Gargast was headed…  What is this Shrouded Throne?
====
213
The priestess believes Virolynn is strong enough to speak.  I should speak to her.
====
214
I have decided to help the priestess save the Countess.  She informed me of the cure to lycanthropy.  I must collect Wolfsbane and Belladonna flowers which grow on the gnarled Spriggans to the south east.
====
215
I am joined by Guardian Caldrun on the hunt of Gargast.  This beast must be slain.
====
216
You should probably go kill something
====
217
You've killed the bad guy, now return to Bob
====
218
Guardian Caldrun believes Chamberlain Gargast was headed to the town of Crosswych, in Dwynnen.  He told me to seek out the Warden Godwin, who governs the town.
====
220
Countess Virolynn believes her Chamberlain was headed to the town of Crosswych, in Dwynnen.  She told me to check with the Warden Godwyn, who oversees the town.
====
221
Warden Godwin had not seen Chamberlain Godwyn.  He handed me a letter from Oron, urging me to return to Camlorn at once.
====
222
Oorn asked me to travel to the temple of Zenithar in northern Camlorn and use the murder weapon on Lord Ranser's corpse.
====
223
Lord Ranser's spirit arose from his corpse.  I must destroy this angry specter.
====
224
Lord Sebastien murdered Ranser!  I must inform Oron of this at once!
====
225
I must decide to help King Sebastien, by journeying to Eagle's Watch to defend Northmoor, or to assist Oron by investigating Gargast's connections in Crosswych.
====
227
King Vincintian suggested I assist Averos in the defense of Eagles Watch. I'll find him in the west tower of Eagle's Watch.
====
228
I have decided to assist Oron. I will journey to Crosswych and see if I can find any trace of Gargast or his allies.
====
231
I have the symbols for Doctor Marris, and I will give them to her so she may try to stop the dying soldiers from being raised into undeath. 
I should return them to her at Camp Mercy.
====
234
I've collected a bouquet for Guendeline.  Now I just need to bring them to her.
====
235
I should let Julien know that Guendeline accepted his present.
====
236
The potion didn't have the intended effect. I should return to Julien and give him the bad news.
====
237
I need to acquire symbols of Ar'Kay from the Cath Bedraud, the large cemetery to the West of Camp Mercy.
====
238
Once I have informed Warden Godwin of Varik's behavior, he will surely see reason to replace him with Saul as Captain of the northeast watchtower.
====
244
Saul is accustomed to a command of his own.  He won't join up as a grunt in Godwin's crew.  He'll only join if he is given command of a Watchtower.  I'd best inform the Warden.
====
245
Warden Godwin is loathe to remove any of the men he has stationed at the watchtowers surrounding Crosswych - but if his hand were forced, the sword would fall on Varik of the northeast tower.  I should speak with him to judge his commitment.
====
246
We've been ambushed by Bandits!
====
247
Varik didn't avail himself well in the Bandit assault... I need to speak with him once more.
====
248
Varik talked a mean game, but when confronted with a bandit ambush, he ran for shelter and left me to fend for myself.  I should inform Warden Godwin of the weak link in Crosswych's defensive chain.
====
253
I have heard very little of the spirits haunting Camlorn, and the Abelard in the temple in town cannot help. I should ask the townspeople if I want more information.
====
263
The mantrap Darien prepared captured a young man, Alaric, as he was attempting to steal Darien's shipment of mushrooms. He must be almost 18. He claims he'll never steal again if I let him go, but I'm not sure if that's the case.
====
264
I found a camp filled with children and supplies, but no adults in sight. It was surrounded by fierce direwolves, however, the wolves seemed to leave the children alone. I should tell Warden Rielle all I've found.
====
276
I am currently working to try to collect Lady's Mantle leaves for Doctor Gillibert at Camp Mercy. He indicated they might be near some ruins northeast of Camp Mercy.
====
277
I've collected enough Lady's Mantle leaves to satisfy Doctor Gillibert's needs. I should return to Camp Mercy.
====
278
Darien Mene has prepared a harmless mantrap to immobilize the thief, should he appear. The trap is just to the west of the caravan. He asked me to set the trap at his camp, then watch it.
====
279
I've caught the little thief, and I should interrogate him now
====
281
I've escorted Alaric safely back to the caravan, where he will be cared for. I should speak to Warden Rielle about his missing parents.
====
283
Speak to Doctor Severain to see if he has any spare medical supplies for Arlen's men.
====
284
Doctor Severain allowed me to take a package of medical supplies. I need to bring it to Arlen at his camp west of Crosswych.
====
285
Doctor Severain told me I could take a package of medical supplies from their stores.
====
286
I was ambushed by a cultist in the Barracks!
====
287
Oron has asked that I speak with the people of Camlorn, while he collects more information.
====
288
After the bandit leader told me where to find Jha gra-Muzgob, a massive undead attacked us. I slew it.
====
289
Oron needed time to gather evidence - requesting I return to him later.
====
290
I found a recently disturbed grave, as if I had just scared off a robber. Whoever it was dropped a parchment with the words -The King of Worms shall rise, and his enemy shall name him-. I should return to Captain Arin with what I've found.
====
291
Captain Arin advised me to seek out Gui, the prior chapel keeper of Cath Bedraud. I'll find him at Camp Mercy, south of Eagle's Watch.
====
292
Captain Arin asked me to speak to Barnard with the Hands of Northmoor - he handles burials for their men. He may have some idea why bodies have been vanishing.
====
293
I found Gui. Though he cannot read the parchment, he advised me to speak with a Priest of Arkay in the chapel at Cath Bedraud.
====
294
I must follow up with Oron's request and speak to Inquisitor Danain at Magis Order Headquarters.
====
295
Vireche suspects Pierric joined the Cult of Ulorion.  They supposedly have a cave north of town where they bring new recruits for indoctrination.  She suspects I will find Pierric there.
====
296
Guendeline admitted to seeing Pierric return from the direction of the Wrothgar Mountains on several occasions.  I need to track him down there.
====
297
The Shade of Ranser must be slain for the citizens of Camlorn to be safe.
====
298
Guendeline admitted to seeing Pierric creeping around by night, coming back to Crosswych from the north, towards the Wrothgar Mountains.  She thinks I may find him there.
====
299
Gui said the weeping witch is the statue of Mara behind Cath Bedraud Chapel. He wants to stop Jha gra-Muzgob. He will meet me at the graveyard after calling in a favor.
====
300
Jha gra-Muzgob's house was in ruins, but a necromancer remained. When he attacked me, I slew him and found a note from Jha gra-Muzgob. The orc witch asked him to meet her at the weeping witch. Perhaps Gui will know what it means.
====
306
I need to look for clues in the National Cemetery
====
307
What I have found is disturbing. I should report that an agent of Shornhelm is behind the undead rising in the cemetery.
====
308
A local tradesman, Seth Grindle, asked me to collect a shipment from his contact in Wayrest, Iamel Langstrom, and bring it back to him.
====
309
I need to pick up the shipment Iamel directed me to for Seth.
====
310
I have Seth's package of silver. I should deliver it to Iamel Langstrom in Wayrest.
====
311
Danain handed me a symbol to use upon the possessed citizens of Camlorn.
====
315
I've retrieved the holy water and should now light the brazier Curate Marcel mentioned, at the westernmost graveyard. He is supposed to meet me there.
====
316
The blacksmith's assistant, Keet, asked if I could go in search of a merchant who was set to make a delivery days ago. She said I may find him along the road north to Wayrest.
====
317
Keet's merchant seems possessed!  I must dispatch him and take the shipment of glass from his caravan.
====
318
Keet's merchant won't be making any more trips to and from Wayrest, but I did recover her shipment of glass.  I should return it to her.
====
319
Barnard has prior experience with graverobbers - he hung members of a bandit group several years back for the crime. He suggested I look for them southwest of Camp Mercy, and see if the bandits know anything about the missing bodies.
====
320
When I approached him to ask about the missing corpses, the bandit leader attacked me. I should subdue him instead of killing him so I can find out what he knows.
====
321
After I subdued the bandit leader, he admitted to robbing graves and selling the bodies to an orc named Jha gra-Muzgob. I should return to Eagle's watch and tell Barnard what I've found out.
====
322
Barnard asked me to meet him and his men behind the Cath Bedraud Chapel. There, we will put an end to Jha gra-Muzgob's necromancy.
====
323
Keet's merchant was possessed by some dark magic.  He fell upon me - I had no choice but to dispatch him.
====
324
Lord Ranser of Shornhelm was slain a few nights ago.  There is a representative from the Nine Crowns by the name of Oron who is in charge of the investigation.
====
325
I began the ritual.  It appears I have awakened the spirits of Westtry…  Hopefully the courier's spirit will arrive soon.
====
326
I've helped the Magis Order patrollers, and have been asked by Patroller Jaeson to talk to Inquisitor Bieller.
====
327
I've gathered a smattering of opinions about the Hands of Northmoor from the populace of Camlorn. I should return to Baron Winoc with what I've found.
====
329
While escorting the recruits, I fought and killed a group of zombies. The recruits were shaken up. I was able to reassure Mallery, but Ames deserted. I should return to Capel with news of his recruits and the attack.
====
331
I have slain a number of the encroaching undead. The commander at the camp would probably like an update.
====
332
I've gathered a number of worn curaisses. I should return the armor to Master of Arms Alborn, at Eagle's Watch.
====
333
The blacksmith in Camlorn will be able to help, but will need some protection getting his supplies to the lumberjack camp. He's asked me to inform Lord Jes at the Hands of Northmoor holdings that an escort would be greatly appreciated.
====
334
I've been asked to deliver an order for the blacksmith in Camlorn to fill.
====
335
I should speak to <<1>> and find out how he plans to win Guendeline's affection.
====
336
I agreed to help Julien win Guendeline's heart through the use of a love potion. He wants me to talk to the alchemist Vireche will create one for me.
====
337
I need to collect a hair from both Julien and Guendeline.  Guen may be tricky...
====
339
Julien Rissiel is obsessed with winning the hand of Guendeline.

He asked me to collect some silver nuggets from around town. Then I can create her a necklace that might win her heart. In exchange, he'll consider joining the watch.
====
340
I convinced Julien not to abandon his idea to give Guendeline a necklace. I just not to retrieve the components he needs to craft it from the bandits that stole them. They're hiding in the ruins west of Hoarfrost Downs.
====
342
I've asked Elsie to leave, and should now return to Roche.
====
343
Guendeline was enamored of the necklace and asked Julien to call on her sometime. I should let him know. He'll be pleased to hear the news.
====
344
The alchemist Vireche Kel says she can make me a love potion, but I need to acquire the essence of a lovesick spirit for her to use. She suggested I go to the Sanguine Barrows and slay wraiths to find an essence.
====
345
Vireche Kel gave me the love potion. Now I need to get Guendeline to drink it.
====
346
Capel asked me to journey to Cath Bedraud, southwest of Eagle's Watch, and lead two of his recent recruits in a patrol around the graveyard.
====
347
I found the recruits, Ames and Mallery, at the journal, and we began our patrol. Ames seems to resent my presence here.
====
348
Recruit Mallery was too scared to fight when the zombies appeared. I should talk to him to see what happened.
====
349
Like Mallery, Recruit Ames was too scared to fight as well. I should talk to him and see what happened.
====
350
While escorting the recruits, I fought and killed a group of zombies. The recruits were shaken up. I was able to reassure both that being frightened was normal. I should return to Capel with news of his recruits and the attack.
====
352
Recruit Mallery was too scared to fight when the zombies appeared. I should talk to him to see what happened.
====
353
I have volunteered to help the soldiers in Northern Ykalon drive back the undead invaders and slayers.
====
354
I should give Capel my report on his recruits and the zombie attack.
====
355
After I told Capel what happened in the graveyard, he asked me to forward the news to Captain Arin at Eagle's Watch.
====
357
I should give Capel my report on his recruits and the zombie attack.
====
358
After I told Capel what happened in the graveyard, he asked me to forward the news to Captain Arin at Eagle's Watch.
====
361
The Magis Order patrollers are hiding from an angry mob, who believe they killed a Hands of Northmoor agent. Before I could do anything, two Hands of Northmoor members burst into the building. I've been caught between the two sides.
====
362
I have helped the Hands of Northmoor agents, Marc and Ravsten. They have asked me to tell Lady Kallath what's happened while they clean things up.
====
364
At the end of our patrol, zombies attacked us.
====
365
Julien is reluctant to join the watch because he's smitten with a local girl named Guendeline. He wants me to help win her heart. I intend to speak with her and determine what sort of woman she is.
====
366
Guendeline strikes me as a practical woman who prefers a pragmatist over an idealist. I'll communicate my findings to Julien.
====
367
A Priest of Arkay at the Chapel in Cath Bedraud asked me to slay specters roaming the grounds and bring him their pendants, so he may consecrate them and lay the souls to rest.
====
368
I've gathered a number of spectre pendants. I should return the pendants to the Priest of Ar'kay at the Cath Bedraud chapel so he can put the spirits to rest.
====
369
Alborn asked me to salvage intact curaisses from fallen Shornhelm soldiers.
====
370
I must unlock the Adwyn's cell and escort him to safety.
====
371
Veraul asked me to find and dispatch Scout Charnoc, Scout Neff, and Captain Sanxay in the pass below Eagle's Watch, then look for evidence on their bodies identifying the spy.
====
372
I found and slew the soldiers Veraul named and recovered a few scraps of information. I should return the scraps to Veraul and see if he can make any sense of them.
====
373
Vireche wants me to bring her a few samples of a Void Essence so she can complete her love potion.

She said I can collect one by using her soulstone on a coffin containing one of the recently deceased. There should be one near the gravedigger.
====
374
I must show this missive to a guard to gain audience in Camlorn's court.
====
376
I've found Oron and I can help get to the bottom of the murder.
====
377
There are several large bags of salt on the Biren farm, with a distinct leading towards the Circe farm. I would seem someone in the Magis Order is behind salting Tarrant's land.  I should inform him.
====
378
I should speak with Aquil Gervine. If he's behind Tarrant's failing crops, he must be stopped.
====
379
Aquil is aware that Tarrant suspects him, and he seems hurt by the accusation. He thinks Tarrant's troubles come from the Biren farm to the south of him. It was abandoned after one too many poor harvests, but he swears people live there still.
====
380
I've stumbled upon a small contingent of Magis Order members living the in the abandoned Biren farm. They deny knowledge of any farmland sabotage, but I should investigate the area just in case.
====
381
Roche has sent me to kill as many of the Wyrd in their northeastern enclave as I can.

I could do as he asks, or try and find out more from the Wyrd themselves...
====
382
I killed several of the Wyrd and should return to Roche in Grayborne.
====
384
I've killed the Wyress. I should return to Roche.
====
386
Capel asked me to slay King's Guard Zombies roaming Cath Bedraud, then examine the corpses for any trace of what's got them stirred up.
====
387
I've found a strange charm imbedded in the skull of one of the King's Guard Zombies I killed at Cath Bedraud. I should return to Capel and see what he makes of it.
====
388
The love potion worked, but not on the intended target. Instead of falling in love with Julien, Guendeline has become infatuated with me. I should let Julien know what happened.
====
389
Things are more complicated than I thought. While Julien is in love with Guendeline, Khalisah is in love with Julien. I should talk to Julien and help him figure out how to proceed.
====
390
Julien is sympathetic to Aubrey's feelings, but he feels he must go ahead with the plan to woo Guendeline. I should bring the necklace to her.
====
392
Julien was unaware of Khalisah's feelings. He reconsidered his decision to pursue Guendeline and asked me to give the necklace to <<1>>. She should be pleased.
====
393
Julien was unaware of Khalisah's feelings. He reconsidered his decision to pursue Guendeline and asked me to give the necklace to Khalisah. She should be pleased.
====
394
Kallath has sent me to check on a lumberjack camp to the south of Camlorn. It was apparently attacked.
====
395
Caretaker Villas asked that I speak to Jailor Newbury and see what I can do about the hauntings. I'll find Jailor Newbury in the east tower of Eagle's Watch.
====
397
Bhogoth gave me an ancient key and told me to investigate the old west tower, outside the walls of Eagle's Watch. He said that the 'voices' are waiting for me there.
====
398
The three spirits recited odd limericks, implying something bad once happened in the tower. I chose to help the spirit of Wembley find peace. Wembley urged me to 'find him' in an offshoot of the pass to Shornhelm, west of the Eagle's Watch lines.
====
399
When I reached the western pass, the spirit of Wembley appeared. It seems to want me to follow it.
====
400
When Wembley reached his destination, a small graveyard, ghosts of King's Guard citizens appeared and attacked me. When I stuck them, they morphed into fierce, ghostly werewolves.
====
401
After I dispatched the werewolves, Wembley urged me to collect their bones and bury them in front of the chapel at Cath Bedraud.
====
402
Wembley appeared to me and told me to prepare myself. Once I am ready, I am to bury the bones and await the result.
====
403
After I buried the bones, they seemed to coalesce into a fearsome looking undead werewolf - half wolf, half skeleton. The construct attacked me.
====
404
After I slew Morgur, Wembley's spirit reappeared. He told me he was at peace, finally. He asked me to take the Defender's Horn and blow it inside the West Tower of Eagle's Watch. That, he says, will allow the other spirits to rest.
====
405
The key allowed me to unlock the door the ancient west tower, which appears to have been sealed for years. As soon as I opened the door, I heard weeping from upstairs.
====
406
When I reached the western pass, the spirit of Wembley appeared. It seems to want me to follow it.
====
407
When Wembley reached his destination, a small graveyard, ghosts of King's Guard citizens appeared and attacked me. When I stuck them, they morphed into fierce, ghostly werewolves.
====
408
After I dispatched the werewolves, Wembley urged me to collect their bones and bury them beneath the statue of Stendarr, at Cath Bedraud.
====
420
When I blew the horn at the west tower, the spirits in the area vanished. They appear to be at rest. I should return to Caretaker Villas and tell him of my deeds.
====
421
Aubrey and Julien are both quite happy, but I must speak with Julien again to make sure he's going to sign up for the watch.
====
423
Iven sent me to Westtry to find some of the belongings of the Westtry refugees in Grayborne.
====
424
I've found the refugees' belongings and should return them to Iven in Grayborne.
====
425
Warden Godwin told me that Crosswych is besieged by werewolves.  He knows nothing of Gargast.  This trail has gone cold.

Godwin handed me a letter from Oron, calling me back to return to Camlorn at once.
====
426
The assassin was sent by a necromancer, one Jha gra-Muzgob, who seems to be coordinating the undead in this part of Northmoor. She will ultimately have to be dealt with, but for right now Marcel and I are cutting off her supply of bodies.
====
427
The Curate and I were ambushed by an assassin wearing the same acolyte's robes we've been seeing. I must defend him!
====
429
Jha gra-Muzgob is working on a powerful ritual. I have discovered its location and must disrupt it.
====
430
I have disrupted the ritual and driven the remaining acolytes to flee, for now. Jha's shade suggested that the Bone Colossus may yet have risen, albiet weakened. I should report to the Redoubt.
====
431
I am about to speak with the Countess.
====
432
I have the herbs and must return to the priestess.
====
433
Goodwife Mallory sent me to kill wolves around the village of Grayborne.
====
434
Return to Goodwife Mallory
====
435
The Doctor told me that Guendeline is pregnant. I must tell her.
====
437
I must choose between doing what Barre asked and killing Morgan Frey, or taking a chance that I can save her life with the antidote to Frey's poison.
====
439
Guendeline has seen that she is better off with her original courtier and the father of her child, Pierric. I only hope Pierric sees things the same way.
====
440
I have chosen to kill Morgan Frey, as Constable Barre asked.
====
442
We repelled the Werewolf assault. I should speak with the Warden.
====
443
Having killed Morgan Frey, I should return to Constable Barre, who is on the road between Grayborne and Westtry.
====
444
Doctor Sevarain was attacked by Werewolves — as we spoke! I need to aid him in repelling the assault!
====
445
Now that I have a key, I must free the courier.
====
446
Constable Barre asked me to take word of Morgan Frey's demise to Constable Meillor in Grayborne.

I will also tell him she at least lived to see justice done.
====
447
I should take word of Constable Barre's death and her tabard to Sergeant Gallmau.  His men patrol the road between Grayborne and Camlorn.
====
448
I must remain as the ritual is carried out.  As Oron mentioned, I should learn who the murderer was once it is complete.
====
451
I finished killing the bears. Teddy was happy.
====
452
Teddy has asked me to kill two bears. He said they were near the building.
====
454
I spared Morgan Frey's life in exchange for an antidote to the poison he used on Constable Barre.

He sent me to Thetis the Poisoner, in the hills near Grayborne.
====
458
I have collected all of Ahlotica's wind-blown papers and should return them to her at the Fane of Breath.
====
467
I must ride south along the road to Grayborne, then west to Thetis' house, on a hill. There, I must ask Thetis for a cure to help Isaac, then return the cure to Isaac before he expires.
====
468
I should speak to Isaac to see if the cure has helped with his poison.
====
469
I must question Vincintian about the Shrouded Throne.
====
486
I'm going to ask <<1>> in Hoarfrost Downs if he would be willing to join the town watch.
====
490
I need to speak with Doctor Sevarain.
====
491
Isaac asked me to take his horse and use it to bring him back a cure for his poison.
====
492
Oron wishes me to help him by journeying to Crosswych to investigate rumors of the Shrouded Throne and whatever ties Gargast had to the area.
====
493
I have decided to assist Oron. I will journey to Crosswich to look into any allies Gargast may have had there.
====
495
I failed to return to Isaac in time. It would appear he expired during my absence.
====
496
Doctor Sevarain got jumped by werewolves before he could test me. I think saving his hide proved I was all right in his book.
====
497
I've hired on with Doctor Holcombe, who seems to be a monster hunter of some repute. I should speak to him about my first task as his assistant.
====
498
Holcome asked me to journey into the swamp and activate a sound box near the docks. It will attract bogrums. I am to slay all those who appear.
====
499
As the soundbox began to play a raucous noise, bogrums emerged from the swamp and attacked me.
====
500
I've slain all the Bog Lurchers who appeared when I activated the sound box. I should return to Doctor Holcombe outside Aldcroft with this news.
====
501
I've gotten the antidote from Thetis the Poisoner and must return with it to Constable Barre, hopefully in time to save her life.
====
502
While Constable Barre goes in search of Morgan Frey once again, I am to locate his gang of bandits and kill them.

They can be found in the forest to the west of Grayborne.
====
503
Having found Frey's gang, I kill any of them I can while Constable Barre tries to find Morgan Frey.
====
504
I should try to find Constable Barre and tell her the news.
====
505
The guard outside Camlorn Manor directed me to an official of the Nine Crowns named Oron.  Oron was sent here by King Fahara'jad, the ruler of the Nine Crowns.  

I am on my way to speak to Oron now.
====
506
I must present this letter to King Sebastien's guard and gain an audience with the King. King Sebastien's manor is in the southeastern part of Camlorn. I am to go straight there along the main road. It will be North of Lord Drugo.
====
507
I've agreed to search the swamp for both Aurore and Isabelle Bagot, then escort them safely back to Aldcroft.
====
508
The Bagot family is safe. I should see if Aurore needs any further assistance.
====
509
I've found Isabelle and Aurore Bagot, and they have agreed to return with me to Aldcroft. I must escort Aurore and Isabelle Bagot back to Tristan. To stop the threat of the large Bog Lurker Tristan spoke of, I will need to dispatch it as well.
====
510
I will ask the guard more about this murder and where I can find the man leading the investigation.
====
511
I am headed to Baron Avon's home, in the market district of Camlorn.
====
513
I've reunited Isabelle nad Aurore. I must now convince Aurore to return with us.
====
515
I've talked to Alaric and agreed to follow him back to his camp. I just need to tell him I am ready to go.
====
516
Seems some of the neighbors in Crosswych aren't exactly... neighborly.
====
517
I spoke with Guillie.  Now I need to get Al'kari's side of the story.
====
519
I spoke with Al'kari.  Now I need to get Guillie's side of the story.
====
521
I've agreed to search the swamp for both Aurore and Isabelle Bagot, then escort them safely back to Aldcroft.
====
522
Aurore is ready to leave. I should let Isabelle know that it's time to go.
====
523
I am on my way to speak to Oron now.
====
525
The guard outside Camlorn Manor directed me to an official of the Adamant Crown named Oron.  Oron was sent here by King Fahara'jad, the ruler of the Adamant Crown.  

I am on my way to speak to Oron now.
====
529
I am headed to Baron Avon's home, in the market district of Camlorn.
====
531
Baron Winoc asked me to ask people around Camlorn about the Hands of Northmoor, pretending to be an uninformed visitor. He hopes I will be able to gain honest opinions about the Hands that he could not gain himself, due to his position at their head.
====
532
I've bandaged all injured lumberjacks who need immediate medical attention. I should see if Stanwood has anything else for me to do.
====
533
Medic Standwood gave me bandages to use on injured lumberjacks. I should do what I can to make sure these unfortunate souls survive the day.
====
534
I need to kill a field rabbit to lure a kitty. I'm pretty sure I can find one roaming the farms east of Crosswych.
====
536
The cat is following me. I need to either lure it to Al'kari's house to get rid of her roosters or lure it to Guillie's house to get rid of his rats.
====
538
I've decided to take Alaric back to the caravan. The people there should be able to take good care of him.
====
539
I've decided to follow Alaric back to the camp he spoke of, where he says there are other children. He also mentioned someone called Gran Mog.
====
540
Warden Rielle asked me to go west from the caravan and try to find the camp Alaric spoke of. I should find out what I can about the camp and its inhabitants.
====
542
I led the cat to Guillie's house. It promptly chased away the rats. I should tell Al'kari about my success.
====
543
I led the cat to Al'kari's house. It promptly chased away the roosters. I should tell Guillie about my success.
====
544
As a first step in clearing the murkling camp, Warden Rielle wants me to slay the dire wolves that prevent the children from leaving.
====
545
When I slew the last of the charmed dire wolves, a grotesque hag materialized from the swamp and attacked me. She threatened me with doom should I continue to interfere with the murkling camp.
====
546
I've slain the dire wolves guarding the murkling camp, allowing the children to flee, if they wish. I should return to Rielle to plan our next move.
====
547
Warden Rielle asked me to gather Blue Fang Roots from the area west of her, then grind them up and dump them in the murkling well. It won't harm the children, but will make their water taste very sour, encouraging them to leave.
====
548
I've gathered the roots Rielle mentioned and ground them up as best I can. All that remains is to dump them into the murkling well.
====
549
I've dumped the ground Blue Fang Roots into the murkling well with none of the children the wiser. The well already smells awful, so I think the mixture worked. I should return to Rielle.
====
550
Warden Rielle asked me to burn the murkling supplies - the food and other perishables they've stolen from local merchants. Without those to keep them warm and fed, the caravan and adults may look more attractive to the children.
====
551
I slew the hags that attacked me. Both screamed that I would be punished for my actions, and that someone named 'Mother Murk' would make me pay. I should return to Rielle with what I've found out.
====
552
When I set fire to the murkling supplies, grotesque, haglike creatures emerged from the bog and attacked me.
====
554
I need to find Veris' son, Balen.
====
555
I've successfully escorted Balen out of the docks. I should tell Veris that his son is safe.
====
556
I must go to the children's camp and speak with Odette. Now that the camp can no longer sustain itself, I should be able to convince her to lead her children back to the caravan, where they will be cared for.
====
557
At Odette's feverish shouting, a gruesome apparition appeared from the swamp - it can be no other than Mother Murk herself, the abomination that has been working behind the scenes to hold the children at this camp. She must be slain.
====
558
I've slain the gruesome apparition of Mother Murk, and her hold over the children is finished. Odette is ready to leave, now, but asked me to find her parents. I should speak with Warden Rielle at the Aldcroft caravan and see if she has any leads.
====
559
I should find Sweetling and bring her back to Varle.
====
560
I've found Sweetling and should return her to Nathaniel Varle in Grayborne.
====
562
I have found enough Drythistle for Amelie, and must return to Aldcroft to bring it to her.
====
563
I've obtained the sample of lakewater Doctor Holcombe requested. I should return the sample to him and see what he makes of it.
====
564
I need to go to Aldcroft Harbor, dispatch Inquisitor Niare, kill five Magis Order Soldiers, and free the captive Hands of Northmoor.
====
565
I've put a significant dent in the Magis Order's numbers, slain Inquisitor Niare, and freed the captive Hands. I need to return to Gargast and report my success.
====
566
I've decided to help Odette throw off the tyranny of Mother Murk. I will help her and the other children escape the camp.
====
567
Once I agreed to help Odette, a gruesome apparition appeared from the swamp - it can be no other than Mother Murk herself, the abomination that has been holding the children at this camp. She must be slain.
====
568
I've slain the gruesome apparition of Mother Murk, and her hold over the children is finished. Odette is ready to leave, now, but asked me to find her parents. I should speak with Warden Rielle at the Aldcroft caravan and see if she has any leads.
====
569
If I come across a man named Arnand, I should take a moment to speak with him - it may be to my benefit.
====
570
I have the supplies from Arnand's chest. I should return them to him.
====
571
Doctor Holcombe believes the minty smell the children associate with Mother Murk may be caused by Greenfoot Roots, which grow beside the lake. He asked me to collect a sample of water from the lake near the Greenfoot Roots, then return it to him.
====
573
I've freed Grit from the bandits that had captured him. I should return to Serge with the good news.
====
574
The hostile bandits have taken Grit hostage - they have him locked in a cage at the center of their camp. One of the bandits must have the key. I should slay them and see if I can find it.
====
575
I've recovered the key to Grit's cage. I should open the cage and let Grit run free.
====
576
Serge asked me to look for Grit to the north, where the bandits have set up camp. I should look for the dire wolf, if he's still alive.
====
577
Greenfoot Root grows by the lake to the north.     Odette asked me to gather some, then dump them into the murkling well. She believes that will fix the sour taste the water has taken on.
====
578
I've gathered the Greenfoot Root as Odette requested. I should dump them into the well to freshen the soured water.
====
579
I should return to Odette and see what else she needs. The well smells much better after I dumped the fresh Greenfoot Root in the water.
====
581
Inquisitor Roche has sent me to collect spriggan's hearts and worm's cap mushrooms. The mushrooms are in the forest to the southwest.

He also gave me a catalyst I can use to make poison.
====
582
I should use the catalyst Roche gave me to make a poison out of mushrooms and spriggan hearts.
====
583
I should take the poison I made and find some sprouts around the Wyrd Tree, the source of their magic.

Applying the poison to the sprouts will leech poison to the tree itself and decrease the Wyrd's power.
====
584
Now that I've diminished the Wyrd's power by poisoning their tree, I should find the sigil staff they stole from Roche.
====
585
I found Roche's staff near the Wyrd Tree.

He'll be glad to have it back. I should return it to him in Grayborne.
====
589
Doctor Holcombe believes the entrance to Mother Murk's lair must be submerged beneath Lake Urvaius. He asked me to dive into the lake near where I took the sample, find the lair, then search for the murkling parents.
====
590
I've found Mother Murk's lair. It's filled with disgusting pods that look to have something writhing inside them. It looks like people, suspended in some sort of stasis. If I break apart the pods, I should be able to free those inside.
====
591
Something else besides hags is in Mother Murk's lair… something ancient and angry. If I don't kill it, it may start the whole cycle of disappearances and kidnappings all over again.
====
592
I've freed the parents who were trapped in stasis inside Mother Murk's lair. I should return to Odette to make sure she and the other murklings are all right.
====
593
I slew a massive bog witch named Gran Mog. It seems she kept the people she captured in pods to eventually turn them into hags…
====
597
If I can get into the goblin camp and dispel their effigies, I will greatly reduce the goblin shamans' power.
====
598
I could use the magical thread the Wyress Jacinta gave me, and make a goblin disguise.

The goblins may leave various... goblin parts around their camp middens.
====
599
I should go and dispel the goblin effigies in their camp to the southeast of Grayborne.
====
600
I can use the parts I've collected to make a disguise.
====
601
I should return to the wyress Jacinta and let her know I was able to dispel the effigies.
====
606
I need to find and loot Arnand's chest. It's somewhere on the pirate's boat.
====
607
Faya insists that her friend, Vandica, is real. I'm concerned that Faya insists that Vandica can manipulate real objects such as coins and toys. There may be more at work here. I should follow Faya to her "friend" and see what I can discover.
====
608
Faya wandered off to a spot near the bog. I should say with her.
====
609
Faya claims she often plays with Vandica. There is a waterlogged toy on the ground choked with moss. Faya claims it belongs to Vandica...
====
610
When I picked up the toy, the spector of a young girl appeared on the lake shore. However, she quickly grew hostile, and attacked me.
====
611
Roche has sent me back to the Wyrd camp to kill one of the Wyress leaders.
====
612
I should return to Watchman Derran and let him know that Al'kari and Guillie should pose no further problems.
====
613
Inquisitor Bieller wants me to patrol Camlorn. I'm supposed to ask Watcher Emeric about the usual route, and what things to watch out for.
====
614
Watcher Emeric directed me to the south gates of the city once I had patrolled the crafter's circle, specifically the tavern nearby, as it's often rowdy.
====
615
Watcher Emeric directed me to start my patrol of Camlorn with the temple at the top of the hill. I'm supposed to head there and then speak with one of the priests, who should be outside.
====
616
Captain Arin advised me to seek out Gui, the prior chapel keeper of Cath Bedraud. I'll find him at Camp Mercy, south of Eagle's Watch.
====
617
Though Gui cannot read the parchment, he advised me to speak with a Priest of Arkay in the chapel at Cath Bedraud.
====
618
The Priest of Arkay stated that his order is opposed to disciples of the King of Worms, people involved in necromancy. He told me to burn the parchment at a statue of Arkay outside the chapel.
====
619
Upon catching flame, the parchment expelled a spectre which attacked me. When I slew it, it screamed a name — Jha gra-Muzgob. I should return to Gui and see if he has heard the name before.
====
620
While working at the chapel, Gui often chased off an orc witch who was trying to steal bodies - Jha gra-Muzgob. He told me her old house is south of Camp Mercy. Perhaps I'll find something there.
====
621
Jha gra-Muzgob's house was in ruins, but a necromancer remained. When he attacked me, I slew him and found a note from Jha gra-Muzgob. The orc witch asked him to meet her at the weeping witch. Perhaps Gui will know what it means.
====
622
Gui said the weeping witch is the statue of Mara behind Cath Bedraud Chapel. He wants to stop Jha gra-Muzgob. He will meet me at the graveyard after calling in a favor.
====
623
I confronted Jha gra-Muzgob behind the chapel. She brought allies, but Gui arrived with soldiers from both the Hands of Northmoor and the Magis Order.
====
624
Alongside my allies, we slew Jha gra-Muzgob and put an end to her graverobbing for good. I should return to Arin and let her know no more dead will be taken.
====
625
Barnard has prior experience with graverobbers - he hung members of a bandit group several years back for the crime. He suggested I look for them southeast of Camp Mercy, and see if the bandits know anything about the missing bodies.
====
626
Captain Arin asked me to speak to Barnard with the Hands of Northmoor - he handles burials for their men. He may have some idea why bodies have been vanishing.
====
627
When I approached him to ask about the missing corpses, the bandit leader attacked me. I should subdue him instead of killing him so I can find out what he knows.
====
628
After I subdued the bandit leader, he admitted to robbing graves and selling the bodies to an orc named Jha gra-Muzgob. I should return to Eagle's watch and tell Barnard what I've found out.
====
629
After hearing about the orc, Jha gra-Muzgob, buying bodies, Barnard asked me to interrogate a gravedigger at Cath Bedraud named Palo. Give Palo's history of looting graves, he suspects Palo may be involved with Jha gra-Muzgob.
====
630
Through his stuttering, Palo all but admitted to selling bodies to an orc.
====
631
I confronted Jha gra-Muzgob behind the chapel. She brought allies, but Barnard arrived with soldiers from the Hands of Northmoor.
====
632
Barnard asked me to meet him and his men behind the Cath Bedraud Chapel. There, we will put an end to Jha gra-Muzgob's necromancy.
====
633
Palo insisted Jha gra-Muzgob must have sent the construct to silence us both. I should return to Barnard with this news.
====
634
When Palo admitted to working with Jha gra-Muzgob, a massive undead attacked us. I slew it.
====
635
Alongside my allies, we slew Jha gra-Muzgob and put an end to her graverobbing for good. I should return to Arin and let her know no more dead will be taken.
====
637
Inquisitor Ephin is certain that Shornhelm spies are among the refugees sheltering in Eagle's Watch. He asked me to round up refugees from the camp outside the west walls and bring them back to him for interrogation.
====
638
I should grab another refugee from the camp outside the west wall and bring him back to Ephin for interrogation.
====
639
Inquisitor Ephin is certain that Shornhelm spies are among the refugees sheltering in Eagle's Watch. He asked me to round up refugees from the camp outside the west walls and bring them back to him for interrogation.
====
640
I've provided Ephin with several refugees to interrogate about the identify of the Shornhelm spy. I should see if he's made any progress.
====
641
A refugee I captured admitted to helping a necromancer steal bodies from Cath Bedraud. Ephin's aide, Heaton, took the refugee to Cath Bedraud, where he will reveal his master. Ephin asked that I go meet Heaton behind Cath Bedraud's chapel.
====
644
Upon reaching the refugee camp, some angry refugees attacked me.
====
646
I slew the refugees that tried to murder me. I doubt we can gain more from the refugee camp - if the spy was there, he has certainly fled by now. I should return to Ephin to plan our next move.
====
647
Despite Heaton's betrayal, I slew Jha gra-Muzgob and put an end to her graverobbing for good. I should return to Arin and let her know no more dead will be taken.
====
648
I found a recently disturbed grave, as if I had just scared off a robber. Whoever it was dropped a parchment with the words 'The King of Worms shall rise, and his enemy shall name him'. I should return to Captain Blayne with what I've found.
====
649
Captain Blayne asked me to gather the advice of Barnard Danvers, of the Hands of Northmoor, Inquisitor Ephin, of the Magis Order, and Caretaker Villas, who knows the Cath Bedraud staff. One of these three may offer a path to stop the graverobbing.
====
650
Captain Blayne told me to look for Gui at Camp Mercy, south of Eagle's Watch. I should head there when I'm ready to continue the investigation.
====
651
I've decided to work with Barnard Danvers and the Hands of Northmoor. I should speak to Barnard about our next move.
====
652
I've decided to work with Inquisitor Ephin of the Magis Order. I should speak with Ephin about our next move.
====
653
I must decide whether to work with the Hands of Northmoor, the Magis Order, or the Cath Bedraud staff to investigate the missing bodies.
====
654
Annalysse was nowhere to be found, but I was ambushed by several werewolves.
====
655
I need to find Inquisitor Lyssa to ask for her help in defending Crosswych.
====
656
Inquisitor Lyssa suspects Crosswych's greatest threat comes from within. She has asked me to bring three citizens from Crosswych or the surrounding farms to her for a failsafe test that will determine their true nature - man or beast.
====
657
I need to bring my newfound friend to the Biren barn, where Inquisitor Lyssa awaits.
====
658
The first villager was determined by the Order to be uninfected. I need to find another potential Werewolf to bring before the Order's Inquisition.
====
659
I've patrolled the temple area, and should now check in with the priest of Zenithar, who should be outside. He is a man by the name of Cael Thierry.
====
660
I've patrolled the tavern and the front gates of Camlorn. Two men appear to be fighting outside of the tavern. I should break the fight up.
====
661
I am headed to the south of Grayborne in search of the courier.
====
662
It appears the courier wandered too close to the Spriggan's territory.  I must inform Inquisitor Roche I found his corpse there.
====
663
I found another villager willing to accompany me to Inquisitor Lyssa. I should bring them to her posthaste.
====
664
I managed to convince a third villager to accompany me to the Biren farm.
====
665
The second villager was cleared of suspicion as well. I need to find a third villager to submit to Lyssa's test.
====
666
Now that I've made the disguise, I can use it to sneak into the goblin camp and dispel the shamans' effigies.
====
667
The last villager turned out to be a Werewolf in disguise! I must dispatch them!
====
668
From the marks on his body it appears the Spriggans did slay the courier.  I must inform Inquisitor Roche of the courier's fate.
====
669
I should talk to Inquisitor Roche again.
====
670
The Werewolf mentioned the name "Annalynne" before perishing. That is the name of Godwin's fiancee! I must inform him immediately.
====
671
I've chosen to side with Chamberlain Gargast and the Hands of Northmoor. I should speak to Gargast to determine our next move.
====
672
I slew the courier and retrieved the documents he was bringing to Aldcroft. As he died, he rasped something about 'The Shrouded Throne'. I should return to Inquisitor Spencer and show him the documents I collected.
====
673
I've collected the Elixir of True Nature from Doctor Holcombe. I should return to Spencer and see what he plans to do next.
====
674
I've agreed to hunt Gargast down and slay him for Warden Caldrun - however, Caldrun asked me to speak to him before I leave.
====
676
The process is complete. Auri-El is ready, waiting in Sinderon's hands.
====
678
It seems Brennoc of Grayborne would like me to handle a matter of civil import before he trusts me with information about the courier.
====
680
I should speak to the Alaygon villagers to find out more information about this "reading".
====
681
I am going to speak with Brennoc.
====
682
Inquisitor Ephin is certain that Shornhelm spies are among the refugees sheltering in Eagle's Watch. He asked me to round up refugees from the camp outside the west walls and bring them back to him for interrogation.
====
683
I met Heaton behind Cath Bedraud's chapel, but there was no refugee in sight. Instead, a strange orc woman arrived.
====
684
I freed Adwyn.  I am leading him south of Grayborne, where I will question him about Ranser's murder weapon.
====
685
Heaton was working with a necromancer, Jha gra-Muzgob, to steal bodies from Cath Bedraud and raise an army to attack Eagle's Watch. I slew both. I should return to Ephin and tell him Heaton was the spy - and tell Captain Blayne her brother's fate.
====
686
Inquisitor Ephin is continuing to interrogate the refugees I captured, and believes they will soon reveal the identity of the spy. He asked me to capture one or two more refugees - just to be sure.
====
687
I will search for the prison to the east of Grayborne.
====
688
The werewolf muttered something about "Annalynne" before he died. Annalynne is Warden Godwin's fiancee, so I'm sure he would appreciate that information delivered immediately.
====
689
Godwin fears for Annalynne's safety. He sent me up to their house on the hill to check on her.
====
690
Annalynne was nowhere to be found, but I was ambushed by three werewolves! This doesn't bode well. I should inform Godwin.
====
691
the first villager was cleared of suspicion. I need to bring another one in for testing.
====
692
Annalynne was nowhere to be found, but I was ambushed by three werewolves! This doesn't bode well. I should inform Godwin.
====
693
Godwin believes some of the villagers within Crosswych are in fact werewolves in disguise. He wants me to annoint them with an elixir that will reveal their true nature.
====
694
Annalysse was nowhere to be found, but I was ambushed by several werewolves.
====
695
The werewolf plans implied that they are taking Crosswych from "within."  What this means is beyond my ken, but I'd best report the information to Godwin immediately.
====
697
I need to find Gargast's body.  Warden Godwin mentioned it was southwest of Crosswych.
====
698
I need to examine Gargast's corpse for evidence of how he was killed.
====
699
I need to find the Werewolf Camp. I saw footprints leading off to the west, I should head in that direction.
====
700
I need to look at the Werewolves' plans to see what they have in mind for Crosswych...
====
701
I expelled the specter possessing the people of Camlorn.  It desperately sought to announce that Countess Virolynn has the murder weapon.
====
702
The Shade of Ranser must be slain for the citizens of Camlorn to be safe.
====
703
I have managed to gather many clues that may lead to Ranser's murderer. Baron Avon told me to seek his friend Hughes in Grayborne, but first I must return to Oron and tell him what I've learned.
====
704
Danain handed me a symbol to use upon the possessed citizens of Camlorn.  He mentioned the citizens would be in their homes to the west of him.
====
705
I must follow up with Oron's request and speak to Inquisitor Danain at Magis Order Headquarters.
====
706
Baron Avon will be pleased to learn that the Inquisitors were convinced that Magister Averos murdered Lord Ranser.  I must return to the Baron at once.
====
707
I found barrels broken open and pouring sludge into the lake. Since a goblin attacked me, I assume they are to blame. I should talk to Varle about this sludge and show it to him.
====
708
The courier is dead.  I should examine his body to determine how he was slain.
====
709
Varle suggested that I take the sludge to Thetis. He should be able to tell me how to stop the goblins.

Varle said Thetis lives in a house North-Northwest of the windmill.
====
710
The infected villagers called out something about Annalynne when they died... I had better inform Godwin about this, she could be in danger.
====
711
I need to see if Annalynne is still at Godwin's house.
====
712
Annalynne was nowhere to be found, but I was ambushed by three werewolves! This doesn't bode well. I should inform Godwin.
====
713
Annalynne was nowhere to be found, but I was ambushed by several werewolves.
====
714
Tactician Veraul believes that we could halt the entire Shornhelm invasion if we still Marshal Gerard's plans, thus depriving him of the ability to lead his troops. I should talk to him about how best to accomplish this.
====
715
I must slay a Shornhelm soldier and steal his uniform. Then, I can use the uniform to sneak into the Shornhelm camp and retrieve Marshal Gerard's invasion plan.
====
716
I've collected a Shornhelm uniform. If I don't want to be attacked by Shornhelm soldiers, I should don it before entering the camp.
====
717
I should present the head of Rahoeri to Battlereeve Tariella at the Harmonium Fortress.
====
718
I am headed to Magis Order Headquarters to speak with Inquisitor Danain.
====
719
I need to talk to Baron Avon to find more evidence. He resides in the northwestern section of Camlorn.
====
720
Baron Avon was right - the Watchers boasted that Averos killed Ranser, and that the blade he used has been taken away to the village of Grayborne.

I must inform Baron Avon.
====
721
Emeric's girlfriend, one Mage Guard Elorian, should be at the Redoubt Camp just north of Camlorn, in Ykalon Forest.
====
722
I've found Mage Guard Illain, and found out more about the Redoubt Camp. It seems that they could use some help here, and I should talk with Commander Blarae for more information.
====
723
Laeran Jes can be found at the Redoubt Camp, just north of Camlorn in Ykalon Forest.
====
724
I've found Laeran Jes, and found out more about the Redoubt Camp. It seems that they could use some help here, and I should talk with Commander Blarae for more information.
====
725
The werewolves have retreated. I should speak with Godwin.
====
726
I need to meet Godwin at the main Werewolf camp north of Crosswych.
====
730
Apparently I could get some blood nettle flowers and marrow for Thetis, if I want to poison animals. Blood Nettle are all around his house to the Sourth, and there are goblins near the lake and near the nettles at times.
====
731
I've got some poison now. I just have to poison the food the goblins eat. I think I saw them attacking rabbits...
====
732
I've collect nettles and marrow like Thetis suggested. I need to take it back to him so he can make a poison.
====
736
Ahlotica has dropped three papers, which are blowing around the Fane of Breath. I'll need to be quick to catch them.
====
737
Someone in town has to have seen Orator Dalomar. Probably someone who wouldn't draw much attention.
====
738
Jaeme the Beggar told me that he saw Magis Order soldiers putting something large and heavy-looking in the lake. It seems to be worth checking out.
====
739
Canning asked me to use his pendant to drive fiends from the possessed citizens of Camlorn. I will start looking for possessed citizens in the northern part of the lowercity.
====
740
I must destroy the demon for the citizens of Camlorn to be safe.
====
741
When I exorcised a Camlorn citizen, the demon taunted me and hinted that Ranser's Body would soon pass through something called Thrandor's Portal. I must find High Priest Canning by the footbridge of the residential section and tell him of this.
====
742
I'm caught up on current events in Eagle's Watch, thanks to Arin Blayne. I should now report to Tactician Veraul.
====
743
Captain Blayne has offered to fill me in on events at Eagle's Watch. I should ask her about what's led to the Shornhelm invasion of Northmoor.
====
744
I must journey to the ruins and fight the wraiths there. Once the wraiths are weakened, I must use the Soul Cage Danain gave me to capture their essence, ensuring they will plague Camlorn no longer.
====
745
I've weakened and captured a number of wraiths in the ruins outside Camlorn. I should return to Danain, on Camlorn's docks, and inform him of my success.
====
747
One of the merchants, recently relieved of his goods by the vengeful spirits near the ruins, mentioned that he saw bandits sneaking in shortly afterwards. There are certainly plenty of bandits in Ykalon, and they may have what I'm looking for.
====
748
I need to aid in the battle between Crosswych and the Werewolves!
====
751
I'm going to hear if the Watchers offer any clues.
====
752
I've chosen to side with Inquisitor Spencer and the Magis Order. I should speak to Spencer to determine our next move.
====
753
I should see what else I can find out about the standoff in Aldcroft. I've found the courier who delivered Ranser's weapon to Countess Virolynn in Aldcroft, but she's stuck in the city until the Magis Order blockade of the docks is lifted.
====
754
I cannot speak to Virolynn until I settle the dispute in Aldcroft. It arose between Inquisitor Spencer, of the Magis Order, and Chamberlain Gargast, Countess Virolynn's advisor. I should speak with both and see if I can convince either to give in.
====
755
I must pick a side and resolve the situation. Chamberlain Gargast insists he is no spy. The Magis Order insists he is. Until Gargast is taken by the Order or the Hands of Northmoor push the Order out of town, it will be impossible to see Virolynn.
====
756
A man by the name of Tamarus from Coldun who lives in the village now may have more information on how to help deal with the approaching army. I should speak to him, near the smithy.
====
758
Spencer told me a Shornhelm courier will be arriving in Aldcroft along the road from Crosswych. I should follow the road to Crosswych until I intercept him.
====
759
Though I discovered the courier, I did not get a chance to speak to him. He said I 'smelled like Magis Order', then revealed himself as a werewolf and attacked me.
====
760
I have been tasked with delivering a message to one of the surrounding encampments of the town. Into the mountains are the mystics of the Bloody Eye. The woods of the north hold the nomads. I must speak with one of them, and quickly.
====
763
I should extract what I can from the nearby plants. Once I have them, I should try to injure the wolves and use the extract on them to see what happens…
====
764
Using the extract upon the wolves caused wondrous effects that I would of never imagined. It transformed them back to their true selves, innocent villagers picked up by the Coldun army. I should return to Drigg to inform him of this news.
====
765
We've found the cause of the pigs being let out. The wolves were setting a trap for the goblin nomads in hopes of baiting them out. The leader, Direfang, was behind it all, but slain by our combined might. I should speak to Dirk right away.
====
766
I should follow Dirk into the forest as he attempts to call the piggies out of hiding.
====
768
I was told to follow the mountain wall east until I ran across Scag.
====
769
I should speak to the Forest Spirit to ask for her blessing.
====
771
I was surprised to find myself in a world similar to the one I stand in now, but filled with that of lost and damned souls. A small whisper told me to defeat those who stood against me and now I stand back in the world of the living.
====
772
Natasha Bladespire, located on the Bloody Eye grounds, holds more information regarding what this "Veil" is and what the Coldun army would want with it. I should speak to her at once.
====
774
I've discovered that the source of the spirit realm lies inside the dark statues erected about the town, channeling the power of the Dreadlord. 

I will only have a limited time to destroy the statues; otherwise I will be damned in the spirit realm
====
775
The statues of the Dreadlord Valyn have been destroyed and I have made it back, spirit intact, to the realm of the living. I must let Sly know at once that the deed of the Bloody Eye is complete.
====
776
Located around the spirit realm are three statues that must be destroyed. One in the farm land, one in the smithy, and one located in one of the houses of Alaygon. I must be cautious, attacking the statues will signal a cry for help.
====
777
Spencer asked me to gather ingredients for a rare potion called an 'Elixir of True Nature'. I must collect bog moss, then find the oldest lurker in the bog. After I slay him and take his brain, I should visit Doctor Holcombe at the Aldcroft caravan.
====
778
I've gathered the ingredients Spencer listed. I should visit with Doctor Holcombe and ask him about the 'Elixir of True Nature'.
====
779
In exchange for the time and materials necessary to mix the Elixir of True Nature, Doctor Holcombe asked that I slay Bog Lurkers that have been threatening the caravan he is with. Once I've slain a few lurkers, I can return and pick up the elixir.
====
780
I've slain a number of Bog Lurkers around the caravan with which Doctor Holcombe is staying. I should return to him and see if he has completed the elixir.
====
789
I used Canning's pendant to force a fiend out of one of Camlorn's citizens, and slew the vile thing that emerged. I should continue to exorcise other citizens until all the fiends are gone.
====
790
I've exorcised another citizen and slain a second fiend plaguing Camlorn. I must continue to do what High Priest Canning asked and exorcise more citizens.
====
791
I need to find the werewolf camp Godwin spoke of.
====
794
I spoke to a few more of the villagers, with mixed results about whether or not Elsie is dangerous or not.
====
795
I should speak to High Kinlord Maldarawo at the Isquer Kinhouse.
====
799
The tide spiders should be able to be found along the southwestern coast of Northmoor.
====
800
High Kinlord Maldarawo suggested I speak to Vartisan Urselor at the Syldarim Kinhouse in Orrery.
====
802
Countess Virolynn has emerged from her chambers to sign the fake surrender papers. I should splash Gargast with the elixir while he is standing in front of her.
====
804
When I splashed the elixir on Gargast, he turned into a werewolf! He gravely wounded Virolynn before fleeing the manor. I should speak with Virolynn's advisors to see what can be done.
====
805
I've agreed to help Eliana heal Virolynn - however, Eliana asked me to speak with Caldrun while she eases Virolynn's bleeding.
====
809
I was ambushed by an assassin! I must dispatch him.
====
810
Inquisitor Bieller is in the Magis Order Barracks in Camlorn.
====
811
Inquisitor Bieller has sent me to Daenia to deliver a box of potions for the Magis Order soldiers in town. He suggested I deliver them to Nathaniel Varle rather than bothering the Inquisitor in town, and mentioned that Varle may know of work for me.
====
812
Spencer gave me fake surrender papers to deliver to Gargast. He hopes this will draw Virolynn out of seclusion to sign them. As she does so, I am to splash Gargast with the Elixir of True Nature. This will force Gargast to reveal himself.
====
813
I need to free the captive Hands!
====
819
I've spoken to one of the villagers who assured me that nothing strange has happened to the town, and that the Prophet was beginning to lose his mind. He suggested I visit the Elder in town for any reassurance I might need.
====
820
I should head to the farm located behind the village and begin to clear out the spider infestation. Perhaps I'll find cause of what is stirring them up.
====
821
It appears a Queen spider and her children were creating the issues with the farmland. A smith from Alaygon, Tamarus, came to my aid when attacked suddenly. He spoke of the spiders not being native to this region and had some concern to his voice.
====
822
Gargast was surprised I encountered trouble at the abandoned house and said he was relieved to see me safe. Now, I must convince Gargast to let me see Virolynn.
====
823
When Virolynn spoke of The Shrouded Throne, Gargast turned into a werewolf! He gravely wounded Virolynn before fleeing the manor. I must ask Virolynn's advisors what can be done.
====
824
I've agreed to hunt Gargast down and slay him for Warden Caldrun - however, I must get Ranser's weapon from him before I leave.
====
825
I've agreed to help Eliana heal Virolynn - however, Eliana asked me to speak with Caldrun while she eases Virolynn's bleeding.
====
826
I have been charged by Warden Caldrun to hunt down and destroy Gargast.  The beast must be put down.
====
827
With the beast slain, I wonder where Gargast was headed...  What is this Shrouded Throne?
====
828
I have the herbs and must return to the priestess.
====
829
The priestess believes Virolynn is strong enough to speak.  I should speak to her.
====
830
I have decided to help the priestess save the Countess.  She informed me of the cure to lycanthropy.  I must collect Wolfsbane and Belladonna flowers which grow on the gnarled Spriggans to the south east.
====
834
Roche intends to evict Elsie by hook or by crook. I have to warn her.
====
835
Roche thinks my methods of persuasion leave something to be desired. He has bid me watch him deal with Elsie personally.
====
836
I need to see if I can get Roche to leave Elsie alone…
====
837
The Forest Spirit has given me the blessing of the goblins for when the town of Alaygon needs their aid. I am to speak to Scag immediately so I can bring news to Tamarus.
====
838
I should do the tasks given to me by Drigg and Dirk in order to gain the trust of the nomads.
====
839
I've helped both Dirk and Drigg with the wolf issues the goblins were facing. Both of them thanked me and gave me proof of their trust that I am now to show Scag.
====
844
I should speak to Tamarus while we wait for the Coldun army to arrive. Perhaps he will have need of me for some particular task...
====
848
Brennoc asked me to speak to Roche about some trouble in Grayborne.
====
849
After I slew Mother Murk, she provided a chilling revelation with her dying breath - the parents of the camp children are alive, and she has secreted them away somewhere. I should speak with Odette and see what she thinks of this new revelation.
====
850
I must speak with Odette. After I slew Mother Murk, with her dying breath she provided a chilling revelation - the parents of the camp children are alive, and she has secreted them away somewhere.
====
851
As a first step, Doctor Holcombe asked me to interview the murklings to find out anything they can tell us about Mother Murk or her lair. He hopes one of the children may provide a clue that will lead us to her lair.
====
852
Odette stated that when Mother Murk left her, she always went in the direction of the lake. Serge stated that Mother Murk usually smelled like mint. I should return to Doctor Holcombe and see what he makes of this information.
====
857
I have been charged by Warden Caldrun to hunt down and destroy Gargast.  The beast must be put down.

I must reach the bridge just north of Aldcroft.
====
858
Inform Roche that Elsie still refuses to leave.
====
859
Oorn asked me to travel to the temple of Zenithar in northern Camlorn and use the murder weapon on Lord Ranser's corpse.
====
860
I must remain as the ritual is carried out.  As Oron mentioned, I should learn who the murderer was once it is complete.
====
861
Lord Ranser's spirit arose from his corpse.  I must destroy this angry specter.
====
862
Lord Vincintian murdered Ranser!  I must inform Oron of this at once!
====
863
The Ritual Master wouldn't let Pierric leave without a fight. We had to dispatch him.
====
864
I need to accompany Pierric back to his betrothed's house, making sure he arrives there safely.
====
865
I need to tell Pierric to follow me closely in case we encounter beasts on the way back to Crosswych.
====
866
I need to return to Guendeline to see if Pierric made it back safely.
====
867
I have exorcised the evil remnant of Ranser from Rickard, and I must now kill it.
====
868
I have exorcised another spirit of Ranser.
====
869
I must return to Oron and inform him of what I have learned.
====
870
Elsie Dolban sent me to speak to Wyress Jacinta. She's in the enclave of the Beldama Wyrd to the south.
====
871
If I can get into the goblin camp and dispel their effigies, I'll greatly reduce the goblin shamans' power.
====
872
I should get close enough to Roche to use the stun powder.  Hopefully, it will give me time to steal back the Wyress' Howling Pipe.
====
873
I dispelled the effigies. I should return to Wyress Jacinta and let her know.
====
874
I could use the magical thread the Wyress Jacinta gave me to make a goblin disguise.

The goblins may leave various… goblin parts… around their camp middens.
====
875
While Inquisitor Roche is stunned by the Wyress' powder, I should steal the Howling Pipe back and get out before his guards find me.
====
876
I can use the parts I've collected to make a disguise.
====
877
Now that I've made the disguise, I can use it to sneak into the goblin camp and dispel the shamans' effigies.
====
878
I dispel the goblin effigies in the camp southeast of Grayborne.
====
879
I can use the Howling Pipe to drive off the goblins at the camp. That might give me a chance to attack their king and his henchmen.
====
880
Now that the goblin king is dead, I should return to the Wyress Jacinta.
====
882
The cult refused to allow Pierric to leave. We must dispatch them.
====
883
Roche sent me to the Wyrd enclave to kill as many witches as I can. 

Hopefully thinning the witch population will stabilize this troubled area.
====
884
I've slain a Shornhelm soldier and stolen his uniform. I can use the uniform to sneak into the Shornhelm camp, find Marshal Gerard's tent, and steal his invasion plan.
====
885
Now disguised, I must collect Marshal Gerard's invasion plans from his desk in his tent in the Shornhelm camp.
====
886
I have arrived back in Crosswych and must deliver this missive to Warden Godwin.
====
887
I must speak with the Crosswych flight master and travel to Camlorn.
====
888
I have arrived in Camlorn, and I must speak with King Sebastien. He is in the southeastern part of Camlorn.
====
889
I've gathered the advice of the people Captain Blayne recommend. I should return to speak with her.
====
890
I've told Elsie she can stay, and now should return to Roche.
====
891
Seems some of the neighbors in Crosswych aren't exactly… neighborly.
====
892
Brennoc has asked me to come to my own conclusions about Elsie Dolban, but to speak with Inquisitor Roche first.
====
893
I've successfully repelled the Shornhelm attack on Northmoor's lines below Eagle Watch. I should speak with Captain Danfor to see if he needs any more assistance.
====
894
The guard outside Camlorn Manor directed me to an official of the Adamant Crown named Oron.  Oron was sent here by King Fahara'jad, the ruler of the Adamant Crown.
====
895
I have exorcised another spirit of Ranser.
====
896
I must return to Oron and inform him of what I have learned.
====
897
I need to talk to Baron Winoc to find more evidence. He resides in the northwestern section of Camlorn.
====
898
Winoc suspects the Magis Order is behind Ranser's murder: at his suggestion I'm going to eavesdrop upon some Watchers at the tavern and try to overhear anything they might say about the murder.
====
899
I'm going to hear if the Watchers offer any clues.
====
900
Baron Winoc was right - the Watchers boasted that Averos killed Ranser, and that the blade he used has been taken away to the village of Grayborne.

I must inform Baron Winoc.
====
901
I have managed to gather many clues that may lead to Ranser's murderer. Baron Winoc told me to seek his friend Brennoc in Grayborne, but first I must return to Oron and tell him what I've learned.
====
902
High Priest Canning will exorcise any spirits that remain in Camlorn. He told me to seek out Commander Blarae, at the northern Redoubt, and enlist his help to recover Ranser's body from the hooded figure that attacked us.
====
905
Talk to QA Talker or get the QA Quest Item.
====
913
I must talk to both Inquisitor Jaques Vanne and Taverner Dilborn Farr inside the Aldcroft Inn to learn why the Magis Order and the Hands are at odds.
====
914
I administered Stanwood's poultice to the diseased lumberjacks. I should return to Medic Stanwood and inform him.
====
915
I can find the herbs I need for the potions to the North of the lumber camp.
====
916
I need to combine the two herbs to create the poultice.
====
917
I must find four diseased lumberjacks and use the Healing Poultice on them.
====
918
I need to seek out and slay 6  of the undead wolves roaming the area north of the Mill.
====
919
I killed six of the beasts plaguing the Lumber Mill. They did not die easily, and are clearly unnatural in origin.
====
920
I killed the leader of these undead wolves, Necanis. It's time to return to Foreman Maston and report my success.
====
921
I need to use the Bear Carcass on the Wolf Dens north of the camp to lure out and destroy Necanis, the leader of these loathsome creatures.
====
924
Drugo's courier has asked me to go to Camlorn and warn King Sebastien of the plot to assassinate King Ranser.
====
925
Drugo's courier tells me to go to Camlorn and warn King Sebastien of the plot to assassinate King Ranser.
====
926
I arrived too late. Judging from the chaos in King Sebastien's manse, Ranser has already been assassinated. I need speak to someone in authority regarding the note I found on the Reachmage.
====
927
Oron, an emissary of High King Fahara'jad, is trying to find King Ranser's murderer. I must speak to Oron to learn all I can about the circumstances of Ranser's death.
====
931
I've obtained both the Chalice of Gwedrun from Inquisitor Danain and the Soulstone of Brall from Jes of Wayrest. I should return them to High Priest Canning in Camlorn's temple so he can summon Ranser's spirit and reveal the murderer.
====
932
High Priest Canning needs two relics to summon Ranser's spirit, the Chalice of Gwedrun and the Soulstone of Brall. Once I acquire both relics and return those relics to him, we can complete a ceremony to summon Ranser's spirit.
====
933
While collecting Jes' weapon crates, the leader of the bandits confronted me and attacked, swearing he had a deal with Jes.
====
934
I've found a body in the sea beneath Camlorn's docks which seems to be Orator Dalomar. I should return to Jes with this news.
====
935
Jes asked me to check on his associates in Camlorn. I will find the first, Bovie, in the lower town near the tavern.
====
936
I took a Tattered Document from the body near the water. It is addressed to Claudette Franiellie, I should look for her in Camlorn.
====
937
I've completed the patrol route set for me by Inquisitor Danain. Captain Bieller said Danain would meet me on Camlorn's docks, so I should look for Danain there.
====
938
I've agreed to patrol Camlorn on behalf of the Magis Order. Inquisitor Danain has sent me to Captain Bieller to join the city patrol.
====
939
As the first step of my patrol, Captain Bieller asked me to visit Camlorn's temple. He is worried that citizens blame the Order of Arkay for the rise of undead in Northmoor, and wants me to run off any who threaten the priests.
====
940
As Captain Bieller feared, I arrived at the temple to find angry citizens accosting the priests of Arkay. They are angered by the rise of undead throughout Northmoor. I should do what I can to calm the citizens.
====
941
As the second step on my patrol, Captain Bieller asked me to enter Camlorn's tavern, in the lower city on the shore. Bieller is worried about too much drink leading to fights, and needs me to keep the peace.
====
942
No sooner had I entered Camlorn's tavern when I heard shouting among its patrons. Two men lost in their cups are yelling at each other. I must resolve the situation before it starts a brawl.
====
943
As the last step on my patrol, Captain Bieller asked me to patrol the Camlorn docks and reassure the merchants there the Magis Order still watches over them.
====
944
I arrived at the docks just in time to witness a theft from a dock merchant. A thief sprinted out of a stall, attempting to escape with stolen goods.
====
945
I retrieved Masolaude's valuables from the Bandit Camp. I should return them to him immediately.
====
946
I need to find the Bandit Camp east of the Caravan Road and retrieve Masolaude's belongings.
====
947
I must take the Chalice of Gwedrun to High Priest Canning in Camlorn's temple, in the upper city next to Sebastian's manse.
====
952
I must take the Soulstone of Brall to High Priest Canning in Camlorn's temple, next to Sebastian's manse.
====
953
I need to travel to the Lumber Camp south of Camlorn and speak to Foreman Maston to assess their situation.
====
954
I need to return to Brigitte in Camlorn to let her know I've killed the bandits.
====
955
I need to track down and kill 5 bandits.  They seem to roam the woods east of Camlorn.
====
956
High Priest Canning is going to attempt to raise Ranser's spirit using the power of the artifacts I've gathered. I must ensure he is not interrupted.
====
957
I should speak with High Priest Canning to see if he needs anything else for the ritual.
====
958
When High Priest Canning attempted to summon Ranser's spirit, a hooded figure appeared and attacked. The fiend stunned Canning and disrupted the ritual. I must make sure Canning is all right.
====
962
Jes asked me to check on some of his associates throughout Camlorn. Bovie is safe. I should look for the second, Simine, in Camlorn's northern residential district.
====
963
Orator Dalomar is missing from his stand on the docks. I should ask around on the docks to see if anyone knows where Dalomar might be.
====
964
Jes asked me to check on his associates throughout Camlorn. Simine and Bovie are safe. I should look for the last orator, Dalomar, down on Camlorn's docks.
====
965
I need to find three Defiled Burial Mounds and cleanse them by planting the Blessed Banners of the Magis Order at their summits. Hopefully I won't anger any spirits in the process.
====
966
I planted the banner, but it did not go unnoticed. I must slay the undead riled by the rite.
====
967
I need to find two Defiled Burial Mounds and cleanse them by planting the Blessed Banners of the Magis Order at their summits. Hopefully I won't anger any spirits in the process.
====
968
I need to return to Commander Blarae and give him the good news.
====
969
I planted the banner, but it did not go unnoticed. I must slay the undead riled by the rite.
====
970
I need to find two Defiled Burial Mounds and cleanse them by planting the Blessed Banners of the Magis Order at their summits. Hopefully I won't anger any spirits in the process.
====
971
I planted the banner, but it did not go unnoticed. I must slay the undead riled by the rite.
====
972
I should stop the thief attempting to escape from the docks with stolen goods.
====
973
After I stopped the thief, the Magis Order appeared and took him away.
====
974
I need to find three Defiled Burial Mounds and cleanse them by planting the Blessed Banners of the Magis Order at their summits. Hopefully I won't anger any spirits in the process.
====
975
I need to find two Defiled Burial Mounds and cleanse them by planting the Blessed Banners of the Magis Order at their summits. Hopefully I won't anger any spirits in the process.
====
976
I need to find one Defiled Burial Mound and cleanse it by planting a Blessed Banners of the Magis Order at its summit. Hopefully I won't anger any spirits in the process.
====
980
King Sebastian asked me to speak with Oron Nassir, emissary to the High King. I'll find Oron in Sebastian's manse.
====
981
I must go to the temple outside King Sebastien's manse and speak with High Priest Canning about raising Ranser's spirit.
====
982
High Priest Canning needs two relics to summon Ranser's spirit. Inquisitor Danain at the barracks beside Sebastien's manse has one of them. I should speak to Danain about acquiring the Chalice of Gwedrun.
====
983
High Priest Canning needs two relics to summon Ranser's spirit. Jes of Wayrest in Camlorn's tavern has one. I should speak to Jes about acquiring the Soulstone of Brall.
====
986
High Priest Canning is ready to begin the ritual. I should light the Holy Incense Burner in the Camlorn temple when I'm ready to protect him during the ritual.
====
987
I must go to the temple outside King Sebastien's manse and speak with High Priest Canning about raising Ranser's spirit.
====
988
Jes asked me to check on his associates in Camlorn. I will find the first, Bovie, in the lower town near the tavern.
====
989
Jes asked me to check on some of his associates throughout Camlorn. Bovie is safe. I should look for the second, Simine, in Camlorn's northern residential district.
====
990
Vorgo Emeric is dead at my hand. I must return to Watcher Emeric and inform him.
====
991
I need to track down and kill the bandit leader Vorgo, the Red Rook.
====
992
I have given four Dark Acolytes over to the spirits of Glaes Maar. I should inform Claude.
====
993
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
994
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
995
High Priest Canning will exorcise any spirits that remain in Camlorn. He told me to seek out Commander Blarae at the northern Redoubt and enlist his help to find Ranser's body and recover it from the hooded figure that attacked us.
====
996
When I exorcised one citizen, the fiend taunted me and hinted that Ranser's Body would soon pass through something called Thrandor's Portal.

Perhaps High Priest Canning knows what it meant - I must tell him of this.
====
997
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
998
I need to leash three Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
999
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1000
I need to leash one Dark Acolyte with the Crystalwan and bring him to the Altar of Glaes Maar.
====
1001
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1002
I need to leash two Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1003
I've delivered four Dark Acolytes to the spirits of Glaes Maar. Now I must take the sword from the Altar and return it to Claude.
====
1004
I should check beneath the docks of Camlorn for any trace of Orator Dalomar.
====
1006
Citizens continue to harass the Priests of Arkay. I should continue to calm the crowd.
====
1007
I've calmed several citizens, but more remain. If I calm one more, I feel the rest will disperse.
====
1010
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar. The altar looks like two arches in the center of the ruins.
====
1011
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1012
I need to leash three Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar. The altar looks like two arches in the center of the ruins.
====
1013
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1014
I need to leash two Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar. The altar looks like two arches in the center of the ruins.
====
1015
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1016
I need to leash one more Dark Acolyte with the Crystalwan and bring him to the Altar of Glaes Maar. The altar looks like two arches in the center of the ruins.
====
1017
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1018
I have given four Dark Acolytes over to the spirits of Glaes Maar. I should inform Claude.
====
1019
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1020
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1021
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1022
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1024
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1026
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1027
I have given four Dark Acolytes over to the spirits of Glaes Maar. I should inform Claude.
====
1028
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1029
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1031
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1032
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1033
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1034
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1035
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1037
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1039
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1040
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
====
1041
The Spirits of Glaes Maar are destroying the Dark Acolyte!
====
1043
I should look in the hills near the redoubt camp for Coren's spirit. Once I find her, I must slay her.
====
1044
Return the Locket to Captain Geves
====
1045
Coren's spirit left behind a locket Blanche gave her. I should return it, along with the news that I've sent Coren to her final rest.
====
1046
I must locate four of the Third Squad's missing soldiers.
====
1047
Captain Geves will be expecting my return.
====
1048
Undead are attacking the Redoubt- I fear High Priest Canning's failed ritual unleashed an undead horde.  I must kill as many of the dead as I can, and rally the Magis Order troops by fighting beside them to repel the assault and save Camlorn.
====
1049
The undead siege has diminished, and the Redoubt defenders fight with renewed vigor. I should return to Inquisitor Blarae at the Redoubt.
====
1052
I must locate four of the Third Squad's missing soldiers.
====
1055
Inquisitor Blarae said I would find Thrandor's Portal southeast of the Redoubt, among ancient ruins. If I hurry to the portal I can stop Morholdt from opening it and throwing Ranser's body into Oblivion.
====
1056
I arrived at the ruins to find Morholdt in the midst of a dark ritual, assisted by acolytes who are magically protecting him. I should slay the acolytes to remove Morholdt's protection, then slay Morholdt.
====
1057
I've slain Morholdt, but King Ranser's body is gone. I should search his body for any clues that may help me recover the slain king's corpse.
====
1058
I found a note on Morholdt's body, but it's written in a language I cannot read. Oron has joined me at the ruins - I should speak to him regarding the note.
====
1059
Oron asked me to journey to the town of Grayborne, east of Camlorn, and speak to a man there, Constable Brennoc, about the Bloodstone mentioned in Morholdt's note.
====
1060
I've killed a number of goblins. I should return and speak to Questgiver.
====
1061
I'm to kill goblins and then return to Questgiver.
====
1062
Constable Brennoc told me that Wyress Jacinta, part of the Beldama Wyrd, is tending Varic, a wounded man from Shornhelm, in a house on the edge of Grayborne. I should speak to Jacinta about Varic.
====
1063
Wyress Jacinta asked me to go to Thetis in her stead and ask for his help cleaning the polluted lake. I should look for Thetis at his house south of Grayborne.
====
1064
There are unfinished Defensive Barricades in the river that flows out of the Fane of Breath to the southwest. I must use Vendialara's Defensive Netting on a Barricade.
====
1065
There are unfinished Defensive Barricades in the river that flows out of the Fane of Breath to the southwest. I must use Vendialara's Defensive Netting on a second Barricade.
====
1066
I've completed contruction of several barricades. I should return to tell High Priestess Vendialara at the Fane of Breath.
====
1067
Thetis asked me to search the lake edge for traces of whatever the goblins used to move their poison to the lake.
====
1068
I've found a barrel containing a trace of noxious smelling sludge - this must be what the goblins are dumping in the lake. I should return the sludge to Thetis so he can examine it.
====
1069
I need to locate Michael Herbert in Westtry.
====
1070
Michael Herbert was attacked by Spectres, but I was able to rescue him.
====
1071
I need to return toThetis the Poisoner.
====
1072
I need to scare the goblins from Thetis's garden by killing some of them.
====
1073
Thetis asked that I collect Blood Nettle from around the lake, and slay goblins to collect their bone necklaces. While I complete this task, he'll mix the remedy to purify the lake.
====
1074
I've collected Blood Nettle and goblin bone necklaces as Thetis asked. I should return these ingredients to Thetis.
====
1075
Thetis asked that I journey to a spongy island at the center of the lake and pour his remedy into it - he believes the island will allow the remedy to seep into the lake at a safe rate.
====
1077
I've slain the corrupted lake monster and started the purification of the lake as Thetis asked. I should return to Thetis and see if we must do anything else.
====
1078
In an abandoned home to the north of the Wyrd tree, I must light a fire in the fireplace to drive out the goblins.
====
1079
I must return to Wyress Shaelle to tell her I frightened the goblins.
====
1080
In exchange for his help, Thetis asked I deliver a note to Wyress Jacinta on his behalf. I'll find Jacinta in Grayborne, tending to Varic Aston.
====
1081
As the first step in purifying the Wyrd Tree, Wyress Jacinta said I must slay the maddened Spriggans around the tree, southeast of Grayborne, and gather their sap.
====
1082
I've collected Spriggan sap from slain Spriggans. Jacinta told me that once I had done so, I should enter the Wyrd Tree and mix the sap in the Scrying Well inside. This should draw out the evil spirit infesting the tree.
====
1084
I've slain the corrupting spirit that had infested and weakened the Wyrd Tree. It seems that Wyress Jacinta and her sisters have arrived during the struggle - I should speak to Wyress Jacinta just outside the Wyrd Tree.
====
1085
Wyress Jacinta wants me to charm a wolf to help find the imposter amongst the Wyrd. I can use the whistle to charm any Daenia Pack Wolf wondering out in the woods.
====
1086
I found the imposter, a hag disguised as one of the Beldama Wyrd. I should return to Wyress Jacinta and tell her what I've found.
====
1087
There are unfinished Defensive Barricades in the river that flows out of the Fane of Breath to the southwest. I must use Vendialara's Defensive Netting on a third Barricade.
====
1088
Wyress Jacinta has used her power to draw Varic from his healing slumber, and he will live. I should speak to Varic and see if he knows anything about King Ranser's murder, or the Bloodstone.
====
1089
Varic said King Ranser's most valued possession was his Bloodstone. He also implied Ranser was murdered by something called 'The Shrouded Throne'. I should see if Jacinta recognizes the name.
====
1090
Wyress Jacinta asked me to journey to Westtry and seek out another witch of the Beldama Wyrd - Wyress Zoe. She believes that our mutual enemy, the One Who Hungers, serves the Shrouded Throne - and I may find out more about it in Westtry.
====
1091
Wyress Jacinta asked me to exorcise Westtry's Spectres and gather Spiritual Essences. Westtry's Spectres are infused with the power of the One Who Hungers, and Zoe can use that connection to rip the One Who Hungers from the shadows.
====
1092
I have collected the Spiritual Essences Zoe requested. I should return to her and see what we can do about the One Who Hungers.
====
1093
Wyress Zoe said that when I'm ready, I'm to place the Spiritual Essences I gathered in the fire at the center of their witches circle. This will allow them to draw the One Who Hungers from the shadows - when they do, I must exorcise it.
====
1094
After the Beldama Wyrd summoned the One Who Hungers, I vanquished it, but it offered no clues as to its master. I should speak to Zoe and see if she knows anything else about the reasons the evil spirit was here.
====
1095
When I arrived at Aldcroft, I found the town in an agitated state. Wyress Adele said Oron is staying upstairs in Aldcroft's inn… I should speak to him.
====
1096
Wyress Zoe suggested I speak to Wyress Adele, at Aldcroft's inn, about the shadow prowling Wesstry. I should journey northwest to Aldcroft.
====
1098
Mirelle's ghost has sent me to find her locket, which the goblins stole.

I should kill as many goblins as it takes to find it.
====
1099
Now that I've recovered the locket, I should take it to Mirielle's sister at the "big tree," which is probably the tree of the Beldama Wyrd.
====
1100
Now that I have charmed a wolf, I should proceed back to the Wyrd Tree and investigate the Wyrd guarding the tree. The wolf will sniff them out and find the imposter.
====
1101
Mari Viralaine will be glad to hear that I've returned her parents' ashes to their home.
====
1102
I need to place an urn of ashes in what remains of Mari Viralaine's old home in Westtry. The house is on a hillside overlooking the town.
====
1103
As the first step of my patrol, Captain Bieller asked me to visit Camlorn's temple. He is worried that citizens blame the Order of Arkay for the rise of undead in Northmoor, and wants me to run off any who threaten the priests.
====
1105
Thetis asked that I look for a sample of the original poison the goblins used in the lake in a goblin camp south of the lake. I should return the sample to him.
====
1106
I've collected a sample of the original goblin poison, as Thetis asked. I should return the poison to Thetis.
====
1107
As I've gathered the Blood Nettle Flowers, I should give them to Thetis the Poisoner on behalf of Melusine Darte.
====
1108
Thetis the Poisoner's home is evidently surrounded by these flowers. I hope I'm not allergic to them, too.
====
1109
I can either kill the Chieftain with assistance, or first poison his guards via the Forest Rabbits, then slay him by myself.
====
1110
Thetis will be pleased to hear of my success.
====
1111
I should return to Wyress Jacinta with the news.
====
1112
Shava asked me to speak with Constable Baird inside Shava's home and grant her a dying wish.
====
1113
Oron asked that I speak to Brennoc Hursh, by Grayborne's inn, to find out more about Ranser's manservant and the situation in Grayborne.
====
1114
I am to report the news of Orator Dalomar's death to his wife.

Their house is near the Camlorn docks; there are often orators speaking right outside.
====
1115
I've gotten the purse, but it was empty of gold.  

What I did find was dice, and a debtor's slip.  It seems as likely he was killed for his gambling debts as his political convictions.
====
1116
We've released a Spirit from within the chest of drawers. I'll need to deal with it so that Michael and get whatever it is he needs from them.
====
1117
Lady Dalomar seemed less than upset about her husband's demise.

She asked me to retrieve his coin purse from the body.
====
1118
I must find four diseased lumberjacks and use the Healing Poultice on them.
====
1119
The Starglass Bell should be placed on Mara's Altar to begin the ritual.
====
1120
The ritual has concluded. I should speak to Vendialara.
====
1121
The incense has been lit, but it won't burn for long. I must quickly light each of the Divine candles before the incense burns out.
====
1122
I need to combine the Porous Cloth, the Witchroot, and the Aldwort to create the poultice.
====
1123
I've destroyed the Maormer supplies. I should report to Exultant Eador at the Harmonium Fortress on the southern coast of Isque.
====
1124
I need to destroy Weapon Racks near the heavily defended center of Sunhold Island, and burn Supply Crates on the southern docks. The island lies off the southern coast of Isque.
====
1125
QA Quest NPC wants you to touch the nearby flag.
====
1128
I should return to Ranger Lord Merin and report my culling of Silvermist Castle's undead.
====
1130
I should bring the Silvermist Keepsakes to Cleric Sellan, in the Ashen Order camp near the entrance to Silvermist Castle.
====
1131
No sooner had I entered Camlorn's tavern when I heard shouting among its patrons. Two men lost in their cups are yelling at each other. I must resolve the situation before it starts a brawl.
====
1132
As the second step on my patrol, Captain Bieller asked me to enter Camlorn's tavern, in the lower city on the shore. Bieller is worried about too much drink leading to fights, and needs me to keep the peace.
====
1133
As the last step on my patrol, Captain Bieller asked me to patrol the Camlorn docks and reassure the merchants there the Magis Order still watches over them.
====
1134
I arrived at the docks just in time to witness a theft from a dock merchant. A thief sprinted out of a stall, attempting to escape with stolen goods.
====
1135
I've completed the patrol route set for me by Inquisitor Danain. Captain Bieller said Danain would meet me on Camlorn's docks, so I should look for Danain there.
====
1136
As the first step of my patrol, Captain Bieller asked me to visit Camlorn's temple. He is worried that citizens blame the Order of Arkay for the rise of undead in Northmoor, and wants me to run off any who threaten the priests.
====
1137
As Captain Bieller feared, I arrived at the temple to find angry citizens accosting the priests of Arkay. They are angered by the rise of undead throughout Northmoor. I should do what I can to calm the citizens.
====
1138
I've agreed to patrol Camlorn on behalf of the Magis Order. Inquisitor Danain has sent me to Captain Bieller to join the city patrol.
====
1139
As the first step of my patrol, Captain Bieller asked me to visit Camlorn's temple. He is worried that citizens blame the Order of Arkay for the rise of undead in Northmoor, and wants me to run off any who threaten the priests.
====
1143
I have been directed to speak with the spirit of Princess Aurais, the late daughter of the Silvermist family. I am told she is just inside the castle keep.
====
1144
Having obtained the blessing and returned from the spirit world, I should return to Cleric Sellan.
====
1145
Now that I am in the spirit world, I will need to find my bearings. There should be a soul nearby that I can speak with.
====
1147
The blessed chain was not enough to bind the vampire within the crypt. I will need to destroy it, now that it is free.
====
1148
Cleric Sellan wants me to speak with Ranger Lord Merin, so that he can determine the Gravebinders' next course of action.
====
1149
I should speak with Cleric Sellan. He will want to know of the vampire, and of its worrying report of more powerful evil here.
====
1150
I have a note to deliver to Forester Mannis in Camlorn.
====
1151
Princess Aurais is the perfect person to give me the blessing I need. I should ask her if she will grant it to me, so that I can free her spirit from this place.
====
1152
The forester Selene Brehat has sent me to check the local game for poachers' arrows.

She thinks the poachers may be to the northeast of the foresters' camp.
====
1153
The poacher admitted the arrows are his.

Now I must decide whether to let him go with a warning or issue him a warrant.  If I give him the warrant, he will have to report to the foresters immediately or be considered a fugitive.
====
1154
I spoke to the poacher, and chose to give him a warrant.  He must report to the foresters or be considered a fugitive.
====
1155
I spoke to the poacher, and chose to let him go with a warning.  They should use better practices but everyone has to eat.
====
1156
Vivienne asked me to find her husband, who must be a spirit as well. I should search for Tomas near Westtry's abandoned barn.
====
1157
Tomas Atois was murdered by feuding soldiers who overran Westtry. His spirit will not return to his wife, Vivienne, until he finds her missing locket.

Tomas believes the locket may be lost somewhere in the abandoned town of Westtry.
====
1158
I've found the missing locket belonging to Tomas' wife, Vivienne, in an abandoned house in Westtry. I should return the locket to Tomas in Westtry's old barn.
====
1159
Tomas is finally ready to return to his wife. He asked me to visit their house before leaving. He and Vivienne will be waiting for me there.
====
1160
I should give Lord Alain the harpy feathers I've collected.
====
1161
Lord Alain wants to make fishing lures from harpy feathers. He asked me to gather some. I suspect I'll find harpies and their nests on the rocky hillside near the shore.
====
1162
Squire Maddoc offered to pay me for any harpy eggs I find. The most likely place to find an egg would be in a harpy's nest, hidden in the high caves along Glenumbra's western coast.
====
1163
I've collected several harpy eggs. With any luck, one of them will hatch. If I return the eggs to Squire Maddoc east of the cliffs, he'll pay me for my trouble.
====
1164
The spirit of Claire Lirlane asked me to destroy the spirits of Bealton raiders and Gradwyn warriors so she may rest avenged.
====
1165
I have destroyed many spectres of the soldiers who destroyed Westtry and killed Claire Lirlane. The burden on her spirit may be eased by this news.

I will find her in the ruins of her small house in Westtry.
====
1166
Vivienne's spirit asked me to take her locket to her granddaughter, Colette Atois. She lives in Aldcroft, a large coastal town east of Westtry.
====
1167
I've collected tools for Alphonse. I should return them to him.
====
1168
I need to collect the tools the rootlings scattered.  

They're in the forest northeast of Daggerfall, strewn to either side of the road.
====
1169
Now that I've helped the Beldama Wyrd reclaim their tree, Wyress Zoe suggested I travel to Aldcroft and consult with Lord Magister Averos. As the leader of the Lion Guard, he might be able to help me face a larger threat: Angof, the Reachmage.
====
1170
Adelle asked me to kill goblins, cut out their hearts, and bring them to her. She claims she can make the goblins hate each other as much as they hate us.
====
1171
I've collected goblin hearts for Wyress Adelle. She's eager to cast her spell on the goblins. She's waiting for me in a narrow valley in central Daenia.
====
1172
If I quell the Corrupted Wyrd Saplings scattered around the Wyrd Tree, then plant a seed in the earth while they are quelled, I can free the glen around the Wyrd Tree of corruption.
====
1173
I purified the Corrupted Wyrd Saplings that took root in the soil beneath the Wyrd Tree. Wyress Zoe, who is waiting at the entrance to the Wyrd tree, will be glad to hear of this.
====
1174
Ormax has asked me to take tools to his foremen:

Frizkav is to the north, on the far side of large stacks of lumber.

Michelle is in a large clearing slightly to the northwest.

Pierre is northwest of Deleyn's Mill, just across the road.
====
1175
I delivered the foresters' tools as Ormax Maitrenance in Deleyn's Mill asked. He'll want to know the foresters are back at work again.
====
1176
Laure gave me a charm to use on the trained wolves that goblin hunters keep as pets. She said the charm would free a trained wolf and turn it against its goblin master.

She wants me kill the goblin hunters and set the wolves free.
====
1177
I've used Laure's charm to turn trained wolf pets against the goblin hunters who enslaved them. I've killed the goblins and set the wolves free.

Wyress Laure is waiting along the road north of the Wyrd Camp. She'll be eager for this news.
====
1178
Ileana asked me to kill spriggans around the Dresan Ruins and collect their limbs. She says that by gathering the limbs, we can summon spriggan spirits.
====
1179
I've collected spriggan limbs, just as Wyress Ileana requested. I'm returning the limbs to her at the entrance to the Dresan Ruins, so we can use them to summon a spriggan spirit.
====
1180
Danain tells me the Chalice is in the nearby Magis Order barracks. He'll give it to me if I prove myself to him by either assisting him with his patrol or dealing with some wraiths out by the ruins.
====
1181
Ask Danain about the Soul Cage
====
1183
I must return the Chalice of Gwedrun to Canning. He cautions me that if I am slain while I carry it, the Magis Order will retrieve it through mystical means, and I'll be back to square one.
====
1186
I must journey to the ruins and fight the wraiths there. Once the wraiths are weakened, I must use the Soul Cage Danain gave me to capture their essence, ensuring they will plague Camlorn no longer.
====
1187
Tell Danain you've done his chore.
====
1191
Wyress Paulette asked me to prune withered hawthorns throughout the forests of Daenia and collect their seeds.
====
1192
With enough hawthorn seeds, Wyress Paulette can replace the plants that have withered away completely.

She'll be waiting for the seeds in central Daenia.
====
1193
I must reduce the number of Noxious Nereids along the banks of the Liriel River, east of the Isque Kinhouse.
====
1194
Melodian Liriondion can be found in the main hall of the Isque Kinhouse.

I have reduced the number of Noxious Nereids. Liriondion should be notified.
====
1195
Ashtah asked me to burn all the goblin idols I can find in the groves of Daenia.

She also warned me to be wary of goblins. If they see me burning their idols, they'll gather and attack.
====
1196
I've burned goblin idols in the forest, discouraging the goblins from invading Daenia. Wyress Ashtah will be pleased to hear this.
====
1197
The Wyress Alene has sent me with the spriggan limbs and some oil to a brush pile near the camp, somewhere along the rocks to the north.

Burning the limbs may enrage the Great Elum, if it appears.
====
1198
Ileana asked me to light an ancient brazier in the ruins. The Wyrd once used it to summon the forest spirits. I should speak to any spirits that appear.

She hopes this will shed some light on the reasons behind the spriggan uprising.
====
1199
Bloodthorn adepts are summoning corrupting vines all over Glenumbra. They'll kill spriggan trees and drive the spriggans mad. Now I know why the spriggans are so aggressive.

As Ileana asked, I should speak to Wyress Jacinta at her camp to the west.
====
1200
Zoe asked me to enter the great Wyrd Tree. The power of the spirits flows through me, and now I must channel it into the Sigil of the Wyrd Tree.

This should draw out Angof's minion. Once I slay it, the Wyrd Tree will be free of corruption.
====
1201
I've slain the corrupting spirit that infested and weakened the Wyrd Tree. Wyress Zoe waits for me beside the tree. She'll be grateful to hear of my success.
====
1202
Kinlord Maldarawo is in the Isquer Kinhouse, south of the Fane of Breath. I have agreed to deliver the Blessed Bell to him on behalf of High Priestess Vendialara.
====
1203
Janett warned me that Rock Biter goblins poisoned the streams leading to the Wyrd Tree. Now they're poisoning the stream that leads past Westtry to Aldcroft.

If I want to save Aldcroft from poison, I'll have to stop the goblins.
====
1204
I've destoyed the barrels of poison the Rock Biter goblins were pouring into the stream to Aldcroft. 

I should see if Wyress Janett has any other advice. She's waiting in a small rock valley west of the stream,
====
1205
Sebastian the Fletcher indicated that the arrows in the deer probably belong to Felix Glenan, who is camped on the eastern shore to the north of the foresters' camp.

Hopefully Glenan can explain.
====
1206
Warden Mallery asked that I go into the swamp southwest of Aldcroft and fight alongside the Aldcroft Deputy. We are to slay threats to the refugee camp - Corrupted Bog Lurchers and Will-O-the-Wisps.
====
1207
I've slain a number of monsters alongside the Aldcroft Deputy, enough to give the deputy some real experience in fighting such threats. Warden Rielle, at the refugee camp south of Aldcroft, will be glad to hear of our success.
====
1208
Warden Rielle asked me to speak to Warden Mallery, at the Aldcroft refugee camp, about taking a deputy under my wing. Through example, I'm to teach the deputy how to fight the monsters that threaten Aldcroft.
====
1210
Wyress Jacinta asked that I go north of the Wyrd's temporary camp in the forest and look for Wyress Gwen. I'll find her at a ritual site marked by large standing stones.
====
1211
Wyress Gwen wants to sacrifice a lurcher to appease the spirits of the land. She asked for my help.

I now have a powerful charm. The wyress asked me to slay a lurcher, use her charm to reanimate it, and then bring it to her at the ritual site.
====
1212
Wyress Gwen wants to show the spirits of the land that the Beldama Wyrd are fighting the forest's corruption.

I've reanimated a lurcher with Gwen's charm. If I can bring it back to Wyress Gwen at the ritual site, she'll sacrifice it there.
====
1213
When I returned to the ritual site with a lurcher, Wyress Gwen sacrificed it to appease the spirits of the land.

The spirits have appeared before us. If I speak to them, I may find out more about the corruption plaguing High Rock.
====
1214
I spoke with the spirits of the land. I learned much of the corruption plaguing Glenumbra, but the details still elude me.

Perhaps Wyress Gwen will understand of the words of the spirits.
====
1215
I've found several arrows that do not bear the Daggerfall mark in the bodies of hunted deer in the forest.

Sebastian Nicostratus, the fletcher at the foresters' camp, may know whose these are.
====
1216
Lord Magister Averos informed me that werewolves that overran Camlorn from within now threaten Aldcroft from the north. If someone does not slay them, Aldcroft may fall.
====
1217
I have slain Prowling Werewolves who threatened Aldcroft from the north. Lord Magister Averos, waiting in Aldcroft's main square, will be glad to hear this news.
====
1218
Maston tells me that Necanis lurks in a wolf den nearby. I must slay one of the forest bears and collect its corpse for use as bait. Once I've done that, I can use the carcass to draw Necanis out.
====
1219
Chamberlain Weller ordered a shipment of silk sheets from Wayrest that have yet to arrive. He suggested I look for the Wayrest courier who was transporting the sheets along the road north of Aldcroft.
====
1220
There is a band of brigands or pirates that has set up shop on the eastern Aldcroft Docks.  I may find looted goods there; hopefully the Chamberlain's sheets included.

The Chamberlain's servant, Beaure, may know more.
====
1221
I've recovered several sets of folded silk bedsheets from crates Astrid's Lot had looted and stored.  Though a bit worse for wear, they should still suit Chamberlain Weller and his staff.
====
1222
Aldridge asked me to find the bodies of the recently deceased in Glenumbra so I can focus a magical item on them: a Remembrance Crystal. The crystal records the names of the fallen and burns their bodies, so they can't be raised as undead.
====
1223
I've chronicled the names of those who died in High Rock's violence and cremated them. The spirits of those I saved spoke of corruption in tarn.

Father Aldridge is waiting at the Wayshrine west of Camlorn. Perhaps I should ask him about this.
====
1224
The Alchemist Shava, Sibellec's apprentice, sent me to harvest rare ingredients from the Bog Lurchers.

Bog Lurchers can be found all around the swamp north of Sibellec's home.
====
1225
Alchemist Shava is awaiting these Bog Lurcher materials at Sibellec's home in the swamp.
====
1230
I must journey northwards into the swamp to find Sibellec and request aid on behalf of Aldcroft.
====
1231
I've need to convince Sibellec to focus on distracting the swamp's inhabitants so that the Magis Order will be free to rescue Camlorn.
====
1234
I will need to kill several Bog Lurchers and then make my way to the northern end of the swamp to meet with Sibellec's Familiar.
====
1235
I've killed several Bog Lurchers. I should head to the northern part of the swamp for further information on how I can help Sibellec win back her home.
====
1236
I must collect the Chalice of Gwedrun from the Magis Order. Danain may grant it to me if I assist him, or there may be another way…
====
1237
Sibellec claims she can use Cinnabar Yellow Caps to help us locate Raven Direnni's lost Ehlnofic Lens. Cinnabar Yellow Cap mushrooms grow in the swamp around Sibellec's hovel.
====
1238
I've gathered a number of Cinnabar Yellow Caps for Sibellec. I'll find her at her hovel north of Aldcroft.
====
1239
Kill Mud-cloaked Hags to obtain their Mud-encrused Amulets.
====
1240
Sibellec's Familiar awaits me near the northern end of the swamp. I will take her this unusual Thorn that I found in the Mud-cloaked Hags' dens.
====
1241
Tell Danain you've done his chore.
====
1243
Alchemist Shava has asked me to get Mandrake Roots, which can be found in the swamps to the north and northwest of Sibillec's hut.
====
1244
I've collected the Mandrake Root, and should now return to the Alchemist Shava.
====
1245
I was sent from Aldcroft to find the Alchemist Thetis somewhere northeast of Aldcroft near a lake.
====
1246
Coty told me to enter the hole between past and present. I must exit his tomb to do so.

Coty will guide me with whispers. Together, we will find the thief who stole the sword Werereaver and recover it.
====
1247
When I exited Coty's tomb, I stepped through a portal into a pocket realm of Oblivion. I stand now in an echo of the Battle of Glenumbra Moors.

Aiden Direnni led Coty's allies. Speaking to him may yield information about the Ehlnofic Lens.
====
1248
When I exited Coty's tomb, I stepped into an epic from the First Age: the Battle of Glenumbra Moors.

Coty asked me to aid the Direnni and kill the Alessian Order's soldiers. If they overrun the Direnni camp, we may never find the thief.
====
1249
Aiden Direnni requested I speak with his cousin, Raven. He said she's been expecting me. Perhaps she can tell me more about Werereaver.
====
1250
I now know where Raven Direnni went after the Battle of Glenumbra Moors - a place called the Cave of Penance. Perhaps Averos will know more about it.

I am now fully aware this is a dream. I can wake from it by speaking to Raven Direnni.
====
1251
Raven Direnni said she could feel a connection to every weapon she's ever made with her magic, including the Werereaver. She knows the thief is hiding in the Cave of Penance.

She said to ask Coty about it. Perhaps he'll know more.
====
1253
Sibellec needs to see the Unusual Thorn with her own eyes in order to better identify it. She awaits me at her house in the southern end of the swamp.
====
1254
Sibellec recognizes the Reach magic within this Unusual Thorn as coming from Angof, a powerful Reach Mage.
====
1255
Sibellec's Familiar asked me to retrieve the Ehlnofic Lens from deep within the Cave of Penance on the western shore of the Corrupted Lake.
====
1256
When I recovered Werereaver from Angof's assassin, the spirit of Raven Direnni appeared to me. I should speak to her about her artifact.
====
1257
Eidene asked me to look in the forest to the west for a wild boar that has enthralled all of their missing sows, and kill it so the sows will return home.
====
1258
I've slain the wild boar that had drawn off all of Eidene's sows. Eidene, who is waiting at the trapper's camp, will be glad to hear of this.
====
1260
I must speak to Kerry Bladespire in order to find out the thing that haunts the realm of the dead, and find a way to stop it.
====
1261
Benendare calls to me now that we've both entered this dark realm. I should speak to him at once and let him know I am ready.
====
1262
Sly has informed me that I must  enter the spirit realm. He will send me into it and I must seek out Benendare for assistance.
====
1263
The last of the statues is destroyed and we must now escape the spirit world! We will need to return to the entry point upon the hill where the Bloody Eye camp is located.
====
1264
I must find a watcher in Camlorn and present them with proof of Corbeau's demise.
====
1265
It's likely Corbeau was a wanted man. I should present the Watchers in Camlorn with proof of his demise.
====
1266
I let Felix Glenan go with a warning, and he was grateful for the mercy.  He sent me to his wife for some hot stew before I move on.
====
1267
<<1>> asked me to enter Eagle's Brook, just west of Camlorn. He wants me to kill any Red Rook Bandits I find and burn their corpse carts.
====
1268
I've burned the bodies the Red Rook bandits stole, and I killed anyone who tried to stop me. <<1>>, waiting just south of Eagle's Brook, promised to reward me for my work.
====
1270
After giving the ring back to Didier Panoit, he mentioned that Warden Moreau might have a 'reward' for me. I should talk to Warden Moreau to see what Panoit meant. I believe he is standing guard outside the forester camp.
====
1271
<<1>> asked me to slay the undead wolves west of their camp. The wolves are plaguing the Lion Guard soldiers encamped below Camlorn, forcing them to split their forces.
====
1272
I've slain many of the undead wolves harassing the Lion Guard from the west. Knight Adept Elbert is waiting for me at the Lion Guard camp below Camlorn. He'll be glad to hear of this.
====
1273
Kinlord Langdruun has requested I speak with his emissary, Telenger, at the Deadsands about the recent undead activity along the shoreline.
====
1275
If I collect 5 samples of Zombie Ichor and bring them to Telenger, he may be able to determine the source of the scourge.
====
1276
Marie suggested that if I want to hurt Hircine and the werewolves in Camlorn, I must shatter every cauldron I find in the city.
====
1277
The werewolves in Camlorn guard their cauldrons fiercely - and a strange voice whispers in my head after I shatter them. Hircine, Daedric Prince of the Hunt, is known to be the progenitor of lycanthropy... could he be involved?
====
1278
The strange voice whispered to me again when I shattered the Temple Cauldron, warning of dire consequences if I continue. If I am to shatter the last cauldron in Camlorn, in the Royal District, I should be on my guard.
====
1279
I've shattered Hircine's cauldrons throughout Camlorn, decreasing the strength of General Faolchu's werewolf army.

Marie told me to seek out a nightblade named Ashby at the redoubt. Perhaps she can tell me more about Marie and her curse.
====
1280
Thetis gave me four potions to test on undead wolves. To test each potion, I'll have to toss it at a wolf... and see what happens.
====
1281
I've tested all of Thetis' potions. Only the redwort potion successfully killed an undead wolf. I should let Thetis know what I've discovered.

Thetis is waiting at his tent on the southern end of the Cambray Tarn.
====
1282
Coty said I could find the Cave of Penance by exiting the ancient battle site on its west side, then following the road west. He believes the Werereaver and its thief to be inside.

Coty wants me to recover the Werereaver and use it against Faolchu.
====
1283
This ring must have an owner around here. I should look around.
====
1284
I need to return the ring to its rightful owner.
====
1285
I spoke to a resident at the foresters camp about the ring and they directed me to Warden Thierry, who guards the camp at the West entrance from Daggerfall.
====
1286
Before he died, the Magis Order Nightblade placed beacons in the Residential District, Temple District, and Royal District of Camlorn.

I do not know what purpose the beacons serve, but if the Magis Order uses them, activating them could be useful.
====
1287
The safest place for a beacon in Camlorn's temple district might be inside the temple itself. Placing a beacon there would expand the Magis Order's view of the city.
====
1288
The last beacon would work best in Camlorn's Royal District, allowing the Magis Order net to encompass the entire city. The small park in the Royal District is probably the safest spot to place it.
====
1289
When I activated the last beacon, a Projection of Magus Commander Danain appeared by the beacon. It seems to be some sort of magical communication method.

If I wish to find our more, I should speak to Danain.
====
1290
Thetis gave me a large vial of redwort potion. I'm looking for thorny vines on the borders of the tarn. If I saturate them with the potion, Thetis believes that will start the cleansing of the tarn.
====
1291
I have used Thetis' redwort potion to cleanse corruption from the vines around the tarn. Thetis will be pleased to hear of my success. I'll find him at his tent on the south side of the Cambray Tarn.
====
1292
Magus Commander Danain asked me to use his focusing gem on any Werewolf Behemoths I come across. The Magis Order can use the magic of the gem to drop a fireball on the Behemoth, making it easier to kill.
====
1293
Many Werewolf Behemoths are dead, and Magus Commander Danain's forces should now be able to invade Camlorn with far less severe losses. Danain will be glad to hear of this - I'll find him at the Magis Order camp below Camlorn.
====
1294
I'll need to investigate the debris within the Mud-cloaked Hags' Dens to see if there are any clues that would explain their sudden change.
====
1295
I must quickly use a Channeling Pedestal at the forge in order to place a Shattered Crown piece and channel its magical energy.
====
1296
The forging has been foiled by my performance. I should speak with Sinderon so that we may attempt the process again.
====
1297
Warden Rielle has sent me into the marshes west of Aldcroft to find and kill Will-O-the-Wisps.
====
1298
I've killed Will-O-the-Wisps. Warden Rielle in Aldcroft will want to know that I rid the marshes of a number of these strange and eerie threats.
====
1299
I must quickly use a Channeling Pedestal at the forge in order to place a Shattered Crown piece and channel its magical energy.
====
1301
The spirit of Raymond Geotene will be waiting for me near the entry to the Cave of Penance.
====
1302
The spirit of Raymond Geotene asked me to take his offering to Namira's shrine deep within the Cave of Penance.
====
1303
While clearing out the spiders, I should see if I can find the cause of the sudden disturbance of the farm. This might possibly help with future infestations.
====
1304
The Queen spider carried a oddly marked rune that seemed to be shoved into the skin of the beast. I should return to town and see if anyone knows something of these markings.
====
1305
I've handed the rune over to Belle Kayne, daughter of the Prophet of Alaygon. She needs time to research it, but believes that she has seen the markings somewhere before.
====
1306
Flanked when least expecting it, I was nearly struck down by the Queen of Dusk, leader of the Duskweb spiders infesting the Camaroot farm. Luckily a smith from Alaygon, Tamarus, came to my aid. I should speak to him to give thanks.
====
1307
I retrieved an undamaged Varla Lens from Landbreaker. Surely Vartisan Ameralee will be at the Imagerie awaiting my return.
====
1308
Ameralee has been turned to stone! I should bring the tome to the High Kinlord as soon as possible.
====
1309
Vartisan Ameralee can be found at the southern entrance of the Imagerie.

I've recovered Chapter XLVII of the book "Varlines and Vartisans." The information within should allow Ameralee to repair the Var Lens.
====
1310
Vartisan Ameralee is at the southern entrance of the Imagerie.

I've recovered the stolen Varla Lens from Hainen. It must be brought to Ameralee for the needed repairs.
====
1311
Vartisan Ameralee is at the Imagerie.
====
1312
High Kinlord Langdruun can be found within the Felballin Kinhouse.

The Varline Focuser restored Felballin's Varla Lens. The High Kinlord will be pleased to hear the news.
====
1313
I must seek out Telenger the Artificer at the Deadsands, along the southwestern coast of Varyllis.
====
1314
I have reduced the number of Drowned Zombies in the area around Liralen.
====
1315
I found Fulgurite. Telenger awaits it on the bluff overlooking the Deadsands.
====
1316
I have slain the Sload menacing Varyllis. Telenger waits for news of my success on the bluff above the Deadsands.
====
1317
I found and destroyed Larva Sacs in the shoals near the Pearls. I should report to Telenger at his camp on the shores of the Deadsands.
====
1318
High Kinlord Langdruun awaits word of my success at the Felballin Kinhouse.
====
1319
High Kinlord Langdruun bade me speak with Battlereeve Heldarmo at the Verdant Grove Tower. The tower stands on the verge of the Stonewake to the east.
====
1320
Battlereeve Heldarmo will want to know of my success. I should return to him at the Verdant Grove Tower.
====
1321
I've destroyed and buried the souls of five Earth Atronachs. Battlereeve Heldarmo waits for this welcome news at the Guard Tower.
====
1322
I've collected Dawnshards and must deliver them to Sorceress Andria at the Verdant Grove Tower.
====
1324
Battlereeve Heldarmo asked me to speak with Melodian Fiannalor to the east of the Stonewake, at Tersicor Collegium.
====
1325
Battlereeve Nenwe asked me to talk with her once the killing was done.
====
1326
I am hunting Stormwitches along the Tessellated Shores.
====
1327
Vartisan Taarifil gave me Imbued Stones to place upon the Quo-Plinths on the Grid.
====
1328
Taarifil will be relieved to know that the Imbued Stones are in place once again.
====
1329
I was able to disable the spellfire pillars. I must inform the Thief, at his shrine, of my success.
====
1330
I should return to the Mage, who waits at his shrine, with the Daedric Soul Gems he requested.
====
1332
I must return the Orrery's Varla Lens to Vartisan Urselor at the Syldarim Kinhouse.
====
1333
I must now speak with Kinlady Genivra, in the Syldarim Kinhouse.
====
1334
I have gathered a pouch of Fire Salt and must return to The Thief in his shrine, southwest of the Syldarim Kinhouse.
====
1335
I have completed the ritual and must speak to Skyharker Nureva.
====
1336
I must deliver the Irradiant Jewel to Battlereeve Heldarmo at the Verdant Grove Tower.
====
1337
I destroyed the Fragment of Orgnavar and collected its debris for The Mage. I should return to him.
====
1338
The Atronach is repaired. I should speak with it.
====
1339
I must inform Vartisan Urselor at the Syldarim Kinhouse that the Stormwitch has been slain.
====
1340
I must inform Skyharker Vilmo that Suuniqwe's wraith has been slain. He waits at the Mage's Shrine.
====
1341
I must take Skyharker Suuniqwe's journal to Skyharker Vilmo at the Mage's shrine.

The books is harming me, it might harm Vilmo.
====
1343
I need to speak to Vartisan Urselor at the Syldarim Kinhouse about the strange artifact I found on the Serpent.
====
1344
The General Faolchu mentioned in the note must be the same one Coty Danain fought so many years ago.

If I want to help reclaim Camlorn, I should seek out the commander of the Magis Order in the city. I'll find Camlorn east of the Cave of Penance.
====
1345
The Thief asked me to deactivate the spellfire pillars to the southwest of his shrine.
====
1346
Find Meteorites north of the Tyrsicor Collegium and collect Meteoric Glass.

The Tuneless Discarnates that are there may have some glass as well.
====
1347
Melodian Fiannalor awaits the Meteoric Glass at the Tyrsicor Collegium.
====
1348
I must kill a Giant Sea Serpent and claim its heart.
====
1349
I must take the Serpent's Heart to Battlereeve Nenwe.
====
1350
Magus Commander Danain asked me to kill werewolves in and around Camlorn. 

Those who did not escape Camlorn have been reduced to mindless beasts by General Faolchu, and will not hesitate to murder anyone they come across.
====
1351
I've slain many among the crush of werewolves assaulting the Magis Order camp. The battle now favors the Magis Order. Magus Commander Danain will be relieved by this news.
====
1352
Liralen has asked me to kill Drowned Zombies, as they distract him from his work.
====
1354
I must search for Sload Larva Sacs and destroy them. These Sacs would provide Telenger with proof that a Sload is about.
====
1355
I must slay Maormer on the contested beachhead along the southern shore of Dusk. Artulion's young warrior will assist me.
====
1356
The young soldier has learned by my side, and the Maormer invaders have been decimated. Artulion will be glad to hear of this.
====
1357
Magus Commander Danain asked me to enter Camlorn, fight my way to Duke Sebastien's manse, and kill General Faolchu.

Meanwhile, he and the Lion Guard will distract most of Faolchu's army.
====
1358
I've slain General Faolchu. With Faolchu dead, the new type of lycanthropy that nearly destroyed Camlorn has finally been stopped.

Magus Commander Danain should hear of this. With Faolchu dead, Danian and his soldiers should be in the city soon.
====
1359
Warden Mallery asked that I go into the swamp northwest of Aldcroft and fight alongside the Aldcroft Deputy. We are to slay threats to the refugee camp - Bog Lurchers, Will-O-Wisps, and Mud-cloaked Hags.
====
1360
Warden Rielle asked me to speak to Warden Mallery, at the Aldcroft refugee camp, about taking a deputy under my wing. Through example, I'm to teach the deputy how to fight the monsters that threaten Aldcroft.
====
1361
I've slain a number of monsters alongside the Aldcroft Deputy, enough to give the deputy some real experience in fighting such threats. Warden Rielle, at the refugee camp northeast of Aldcroft, will be glad to hear of our success.
====
1362
My attempt to educate one of Artulion's young warriors has suffered a setback. It is my duty to inform the Battlereeve.
====
1364
Fulgurites can be found in areas of Scorched Sand along the shore of the Deadsands. However, Mudcrabs appear to build nests in Scorched Sands.
====
1365
I must slay the attacking Maormer.
====
1366
I have defended the Warrior's soul gem and must return to him.
====
1367
I must examine the Warrior's soul gem for damage.
====
1368
Magus Commander Danain can teleport me into Duke Sebastien's manse, if I wish.
====
1369
I've been teleported into Sebastien's manse. I must slay General Faolchu.
====
1370
Upon my request, Sorceress Rolantae will teleport me to the Maormer Flagship. Once aboard, I can kill one of the Commanders.

Rolantae can be found on the height east of the Maormer Beachead.
====
1371
I've slain one of the Maormer Commanders aboard their flagship. Now I must escape to shore and tell Battlereeve Artulion of my victory.

Artulion may be found on a rise just north of the Maormer Beachead.
====
1372
Artulion told me that Ruuva, a Priestess of Magnus, might be able to assist me in this endeavour.
====
1373
I unleashed the fury of an Atronach on the Maormer, diverting them while I eliminated their Commander. Artulion needs to hear about my exploits.
====
1375
I must use the Wand of Disincarnation on the corpses of Rogue Discarnates to collect Daedric Soul Gems for The Mage.
====
1376
Telenger informed me there are Imago Plinths on each of the Pearl Islands. I need to use the Sload Inveigler on one to summon the Sload.
====
1377
I must place the Sload Lure on the Sun Column in the ruins on the furthest island of the Pearls. The Lure will draw out the Sload that I must slay.
====
1378
The Silver Wolfsbane cured the Wounded Magis Order Soldier. Muriel Eardswulf will be glad to know that her cure worked.
====
1379
Apothecary Bella gave me some Silver, but suggested I obtain Foxglove Nectar instead of Wolfsbane I will do as Muriel asked and gather Wolfsbane near the Military Camp..
====
1380
I've agreed to lead the disoriented traveler to Warden Rielle, a warden watching over a refugee camp in Aldcroft. He claims that the voice that lured him out into the swamp may return at any time - we should hurry.
====
1381
The traveler said I should speak to Warden Rielle and let her know he is back safely.
====
1382
I am on my way to find the Serpent's Soul Gem in depths of the Serpent's Burrow, east of The Warrior's Shrine.
====
1383
Death to the Serpent! Once it is slain, I must retrieve the Varla Lens from its corpse.
====
1384
I must bathe the Starglass in the Sky-Well to the south in the Orchestrated Gardens.
====
1385
Vartisan Lalathal is waiting to receive the Starglass at the Isquer Kinhouse, northeast of the Orchestrated Gardens.
====
1386
The Military Camp's Apothecary will tell me exactly where I can find Wolfsbane nearby.
====
1387
Apothecary Bella gave me some Silver, but suggested I obtain Foxglove Nectar instead of Wolfsbane. I will do as she suggested and gather Foxglove Nectar near the Military Camp.
====
1389
The Jewel worked as Heldarmo anticipated and the Scouts appeared. I must slay them.
====
1390
I have collected enough Medallions to impress Battlereeve Artulion.

I should deliver them to Artulion on the hill northeast of the Maormer Beachhead.
====
1391
I should collect several Medallions from Maormer Marines on the southern beach of Dusk.
====
1392
I need to put down five Earth Atronachs, spawned by the Landbreaker, and bury their souls in Mundus Fissures.
====
1393
Sorceress Andria asked me to collect Dawnshards from within and around the Stonewake.
====
1394
The Wakeshards I've collected should suffice in reinforcing the March-Ward if I deposit them in a Silovar Well.
====
1395
Priestess Meloria can be found on the road north of the Orchestrated Gardens.

I have returned many Contagious Cadavers to the earth and air from whence they came. Meloria will be glad to hear of my success.
====
1397
Blanche begged me to find Coren's undead corpse in Cath Bedraud and destroy it. He roams the inner part of the graveyard. Blanche said I would recognize Coren by his size and prowess in battle. He's a champion in the ranks of Angof's undead.
====
1398
I've retrieved Coren's locket from his corpse. I'll find Blanche at the military camp south of Cath Bedraud.
====
1399
After I slew Coren, his spirit appeared and asked that I bring his locket to Blanche. I can collect the locket from his defeated corpse.
====
1400
Apothecary Bella was very distracted. She said the plants that I need are found by the trees near the Military Camp.
====
1401
The Silver Foxglove Nectar caused the Wounded Magis Order Soldier to immediately become a Werewolf. The Apothecary will want to know what happened.
====
1402
The pieces of the Shattered Crown are kept in three Aldmeri crypts spread throughout Dusk.

One lies half sunken along the bay.
One sits deep beneath the Maze of Obliquity.
One stands high above the Tesselated Shores.
====
1403
Master Metalwright Sinderon will be waiting for me at the Anquillius Forge, just outside the Scintilla Kinhouse.
====
1404
I convinced Optimate Illira not to end her life. I should tell Exultant Elleste in the Felballin Kinhouse to the north,
====
1405
If I can talk down Optimate Illiria from her rash decision, Elleste will be most pleased.
====
1406
Optimate Illira was intent on taking her own life. I should tell Exultant Elleste in the Felballin Kinhouse to the north.
====
1407
I must slay the Contagious Cadavers, then burn their remains with the Scorching Scepter.
====
1408
Rolantae suggested speaking to Archivist Talrien at the Umbral Tower to the east should I need assistance with the Maormer crew.
====
1409
Archivist Talrien gave me a strange Lockbox. He warned me not to use it until I am beset by the Maormer.
====
1410
Sorceress Rolantae is atop the hill which overlooks the bay, south of Battlereeve Artulion. I should speak with her about boarding the Maormer Flagship.
====
1411
Muriel Eardswulf gave me Silver Wolfsbane to use on a wounded soldier.
====
1412
Apothecary Bella gave me Silver Foxglove Nectarto use on a wounded soldier.
====
1413
Now that I've gathered the necessary component, I will need to have the Liquid Silver potion made. Muriel will combine Silver with Wolfsbane.
====
1414
Benedict Mercier asked me to place flowers from his father's birth tree on his father's grave. I'll find the grave of Alexis Mercier in Cath Bedraud.
====
1415
I've placed flowers brought by Benedict Mercier on the grave of his father, Alexis.

Benedict is still hiding from undead in some rocks north of Cath Bedraud. He'll be pleased to know I've properly honored his father.
====
1416
The Military Camp's Apothecary will tell me exactly where I can find Wolfsbane nearby.
====
1419
Now that I've located Gerard's Pick-ax, I should return it to him in Crosswych.
====
1420
In order to keep his job, Gerard asked me to find his Pick-ax inside the mine.
====
1421
Sapiarch Lilia can be found at the Felballin Kinhouse, which lies to the south of Alinor.

Declaen asked me to deliver the Opalescence to Sapiarch Lilia.
====
1422
The Silver Foxglove Nectar caused the Wounded Magis Order Soldier to immediately become a Werewolf. The Apothecary will want to know what happened.
====
1423
Apothecary Bella gave me Silver Foxglove Nectarto use on a wounded soldier.
====
1424
The Silver Wolfsbane cured the Wounded Magis Order Soldier. Muriel Eardswulf will be glad to know that her cure worked.
====
1425
Muriel Eardswulf gave me Silver Wolfsbane to use on a wounded soldier.
====
1426
Now that I've gathered the necessary component, I will need to have the Liquid Silver potion made. Muriel will combine Silver with Wolfsbane, but Apothecary Bella will combine the Silver with Foxglove Nectar.
====
1427
High Priestess Vendialara can be found at the Fane of Breath, north of the Isquer Kinhouse.

I must deliver the roses to her at the Fane's ritual area, which is at the highest platform of the temple complex.
====
1428
The traveler I found in the swamp seems disoriented - I should let him know when I'm ready to lead him back to Aldcroft.
====
1429
I let Colette go but I should report to Warden Rielle and tell her what I found out.
====
1431
The Guardians have been summoned to assist me against the Serpent. I must speak with the Warrior.
====
1432
Isque Roses grow north, uphill from the Isquer Kinhouse.
====
1436
Villagers in Alaygon still remain! I must urge them away from the town in hopes that Coldun does not reach them. I should also destroy any soldiers who stand in the way.
====
1437
I should speak to Tamarus while we wait for the Coldun army to arrive. Perhaps he will have need of me for some particular task…
====
1438
Villagers in Alaygon still remain! I must urge them away from the town in hopes that Coldun does not reach them. I should also destroy any soldiers who stand in the way.
====
1441
Gem Spiders can be found along the road leading south from Alinor to the Felballin Kinhouse.

Declaen asked me to kill Gem Spiders and collect Opalescence from their corpses.
====
1442
I have a requisition for the Varla Lens being used by Vartisan Taarifil at the Tessellated Shores, on the east coast. I must bring it to him.
====
1443
Now that I've gathered the necessary component, I will need to have the Liquid Silver potion made. Apothecary Bella will combine the Silver with Foxglove Nectar.
====
1444
I must situate myself next to an unused Channeling Pedestal, and await Sinderon's order to place the next piece of the Shattered Crown.
====
1447
The Thief gave me a Star-Enchanted Lockpick to use on the boxes, held inside the large tents to the southwest of The Thief's Shrine. I am to plunder these boxes and take Fire Salts to The Thief.
====
1448
Marcel asked me to gather bones from any undead minions of Angof that I slay, and return those bones to him to grind into bonemeal.
====
1449
I have gathered a number of bones from Angof's risen undead. Marcel, who is waiting at an ancient altar south of Cath Bedraud, can create bonemeal from the bones. The Magis Order can use this bonemeal as a weapon against other undead.
====
1452
I must travel east of the Imagerie to Landbreaker, at the north end of the Stonewake, to find a replacement Varla Lens.
====
1453
A Lion Guard lieutenant gave me a Flash Crystal with six charges. It's a magical artifact that immolates zombies. When I burn their corpses, they'll stay dead.
====
1454
I've burned many of the zombies wandering Cath Bedraud. The Lion Guard should face less resistance now. I should return the spent Flash Crystal to the Lion Guard lieutenant at the redoubt.
====
1456
Battlereeve Heldarmo asked me to retrieve an Irradiant Jewel from the Spyglass on the Landbreaker.
====
1457
Northeast of the Imagerie is Hainen's retreat. I should be able to find a footpath leading up through the mountains, and then retrieve the book from his library.
====
1458
I've retrieved the book from Hainen's retreat. Ameralee waits for me to return with it.
====
1459
The orphans won't tell me anything. They simply insist that I speak to their "mother". It doesn't sound like she'll be happy to see me.

Perhaps there is truth to Ascience's story. I should be cautious if I approach the "mother" of these orphans.
====
1460
Now that I've found and killed Mother Murk, I can let Asciene know that the tales she heard as a child were a bit more than just harmless fairy stories.
====
1461
I have a requisition order for the Varla Lens being used by Vartisan Taarifil at the Tessellated Shores, on the east coast.
====
1462
A Maormer Thief made away with the Varla Lens. If I can pick up the trail, I might be able to get the Lens back.
====
1463
The High Kinlord suggested I speak to Vartisan Ameralee at the Imagerie east of the Kinhouse.
====
1464
I must collect the Atronach Rubble.
====
1465
I have collected Atronach Rubble. Now I must combine it at The Atronach's shrine by using its Soul Gem.
====
1467
The High Kinlord asked me to retrieve several pages of the Tome, which lie scattered across my previous path.
====
1468
I'm hunting Rogue Discarnates in the Maze of Obliquity and trying to recover Scintillated Ore for Sinderon.
====
1469
I've collected the Ore Sinderon wanted. He will be waiting for it at the Forge in the Scintilla Kinhouse.
====
1470
Vartisan Ameralee is still at the Imagerie - it's not as if she can go anywhere.
====
1471
Sinderon is waiting for the magical reagent at the Anquillius Forge.
====
1472
The Anquillius Process requires a relic from a powerful magical creature.

The fangs of a Giant Sea Serpent are highly magical; they swim the waters off the eastern coast.

The horn of a Kirin would do as well; a few are known to reside in the north.
====
1473
Sinderon is waiting for the magical reagent at the Anquillius Forge.
====
1474
Ahlotica can be found on the easternmost bridge in the Fane of Breath.

Ahlotica's missing book drove the priestess Nailanya mad, resulting in her death and the destruction of the book. I should deliver these tidings to Ahlotica.
====
1475
I must collect 9 Welkynd Shards for Skyharker Nureva.
====
1476
Nureva asked me to perform a ritual to repair Auri-El's bracket. To start the ritual I must touch the Welkynd shard inside the shrine. After this I will need to be quick and make contact which each as soon as they appear.
====
1477
I have gathered the Welkynd shards for Nureva and must speak to her at the Ritual's Shrine, just northwest of the Kinhouse.
====
1478
I have gathered rubbings of the various murals throughout the lower levels of the dungeon. Lith Nilian, who waits on the top level of the ruins, will be eager to receive these.
====
1479
Lith asked me to make rubbings of any murals I find on the lower levels of the Dwynnarth Ruins, and return these rubbings to her.
====
1480
I must make contact with the Welkynd Stone.
====
1484
Ahlotica believes the book fell from the bridge she was on, and may have been picked up by someone else at the Fane. I should search the areas below Ahlotica.
====
1485
The power of the book has driven a young priestess mad. There is no alternative but to kill her and destroy the book.
====
1486
I should retrieve a few more blessed arrows from the cold ground of Cath Bedraud. Their distinctive glow will make that a little easier. Someone at the redoubt may be interested in them.
====
1487
I've retrieved blessed arrows from Cath Bedraud. The soldiers at the redoubt will be anxious to have them back.
====
1488
Although Arturo Charascel is dead, he died fighting like a hero in the mine. I found his leather necklace to take to his mother.

Darene will be grateful to know what happened to her son. She waits at the Crosswych Inn for news.
====
1489
Ask the Miners about Arturo
====
1492
I must make contact with the Welkynd Stone.
====
1494
The smithing tools will likely be scattered throughout the Maze of Obliquity to the north of the Anquillius Forge.
====
1495
Apprentice Braefurn will be eager to have the tools back at the Anquillius Forge, south of the Scintilla Kinhouse.
====
1496
Magus Commander Panoit suggested that I bring the Midnight Talisman to a mage named Marcel Wirch. I'll find Marcel at an altar west of Panoit's camp.
====
1497
Arnand asked me to look for Magus Commander Panoit at the Lion Guard redoubt. It's west of Crosswych and south of Cath Bedraud.

Panoit may know a mage powerful enough to reactivate the Midnight Talisman.
====
1498
I've helped the Lion Guard defend their banner against waves of Angof's undead. Now we must survive his final assault.
====
1499
I've defended a Lion Guard banner against everything Angof could send at us. I should speak to a Lion Guard lieutenant at the banner to plan our next move.
====
1500
Pia Mornard has a plan for freeing the mines fromf Angof's influence. Her strategy requires a substantial amount of mort flesh. She said there might be zombies in the mines. They're outside Crosswych to the northwest.
====
1501
I retrieved enough mort flesh for Pia Mornard. I'll deliver it to her in Crosswych.
====
1502
Vartisan Ameralee has lent me a Varline Focuser. Our combined efforts should lift the Varla Lens into place.
====
1503
I must enter the Dwynnarth Ruins in northern High Rock and search for Welkynd Stones.
====
1504
I should speak with Scholar Lael about his theories, he might have some insight into what is going on in High Rock.
====
1505
Inside the Dwynnarth Ruins, I found the sample Welkynd Stones Scholar Lael requested. I should deliver these Stones to her. She is just south of the Ruins.
====
1507
I am sent to speak with Battlereeve Artulion, who heads the Altmer defense on the southern coast of Dusk.
====
1508
Priestess Nailanya is getting the book for me.
====
1509
If Arturo Charascel is a miner, I might learn more about him by speaking with other miners. Of course, I could go directly to the mines instead and look for him myself.
====
1510
I've retrieved the Midnight Talisman from Crosswych Mine.

Arnand Murrelll is waiting at the exit to Crosswych Mine. He'll tell me what to do next to use its power against Angof.
====
1511
Arnand Murrell helped hide the Midnight Talisman in the Crosswych Mine, but it was recently found there by Jadier the Blackhand. I must get the Midnight Talisman back from Jadier, no matter what it takes.
====
1512
I've discovered that Arturo Charascel's mother, Darene, is staying at Crosswych's boarding house.

I should speak to her about Arturo's fate.
====
1513
I should take this Embossed Leather Necklace into the nearby town of Crosswych to see if I can locate Arturo Charascel's family.
====
1514
I should ask around town and see who may know more of the Bloody Eye as well as the Nomads.
====
1515
I've talked to several of the villagers of Alaygon and have learned some information on both the Bloody Eye and Forest Nomads.
====
1516
Ahlotica asked me to speak with High Priestess Vendialara, in the ritual space in the northeast of the Fane of Breath.
====
1517
Marcel asked me to listen to the story of how Ulorion, founder of the Magis Order, quelled the Midnight Talisman. He says I must first understand the story of the talisman before I can reactivate it.
====
1518
Marcel told me to look for an island west of Cath Bedraud. I can light a brazier to summon the spirits of air, water, and earth. The spirits can restore the power of the Midnight Talisman.
====
1519
I've gained an audience with the spirits of air, water, and earth. I must speak to each of them and gain their blessings. This may be a difficult task.
====
1520
I've gained the blessing of the spirits of air, water, and earth. Marcel is waiting for me at a wayshrine west of the redoubt. He can tell me if the Midnight Talisman has been reactivated.
====
1521
The power of the Midnight Talisman is now in my hands. I can wield it against Angof and defeat him. Magus Commander Panoit is at the camp below Cath Bedraud. He'll want to hear of this.
====
1522
I should report my success to Melodian Liriondion at the Isque Kinhouse.
====
1523
The Welkynd Stone vanished after I defended it for a minute. I should report what happened in the Ruins to Scholar Lael. She is just south of the Ruins.
====
1524
The Welkynd Stone I placed is under attack. I must defend the stone for at least a minute.
====
1525
I must find a pedestal and place the Welkynd Stone Scholar Lael gave me. I need to protect the Stone for one minute.
====
1526
I must kill Noxious Nereids, which can be found along the Liriel River to the east of Isque Kinhouse.
====
1527
I am headed to the Steed's shrine, north of the Apprentice's shrine, to return its soul gem.
====
1528
Skyharker Suuniqwe approached me, asking for me to give her the Steed's soul gem. I must decide whether I should trust her or Vilmo.
====
1529
I decided to trust Suuniqwe, the protector of the Orrery.
====
1530
I must deliver Thoe's Head to Melodian Liriondion at the Isque Kinhouse.
====
1531
I must return the soul gem to the Steed's shrine.
====
1532
I must find a pedestal and place the Welkynd Stone Scholar Lael gave me. I need to protect the Stone for one minute.
====
1533
Averos gave me a Potion of True Nature and asked me to use it on Camlorn's refugees and guards. He believes some may be spies loyal to the enemy. This potion will reveal them.
====
1534
I've revealed several werewolf spies. Aldcroft should now be free of them.

Lord Magister Averos will be eager to hear of my success. I'll find him by Duke Sebastien's house at the center of Aldcroft.
====
1536
The cave containing the Bell Forge can be found behind the largest waterfall on the eastern side of the Fane of Breath.

The Nereids within the cave take offense at intruders in their pools.
====
1537
I've forged a Starglass Bell in the Nereid cave. It should be returned to High Priestess Vendialara, at the top of the stairs leading up into the Fane of Breath.
====
1538
This book... it burns. Suuniqwe wants me to deliver it to Skyharker Vilmo, back at the Apprentice's shrine.
====
1539
I read a portion of Suuniqwe's book...
====
1540
I read the book Suuniqwe wanted delivered to Vilmo.
====
1541
In the Dwynnarth Ruins I must place the Resonance Crystals on the correct pedestals in order to amplify the power of the Welkynd Stone. Each Crystal seems to emit a different tone; perhaps that will help me find the correct pedestal.
====
1542
There was much I did not understand... It appears to be about the center of the Aetherius?
====
1543
The Crosswych Mine's main support beams seem to be in good shape. The miners should be able to return to work once the undead are cleared out for good. Miner Marthe Yvienne in Crosswych will be glad to hear my report.
====
1544
I've agreed to check on Crosswych Mine's main support beams for Marthe Yvienne.
====
1545
The mausoleum is heavily warded with magic. Even the Lion Guard can't match it. I may be able to penetrate the wards with the Midnight Talisman. If this works, I'll be able to find and defeat Angof.
====
1546
When I used the Midnight Talisman in the mausoleum, it opened a portal. Angof may be hiding inside. Before I can face him, I must step into Oblivion.
====
1547
I've entered a pocket realm of Oblivion, one created by Angof... or those who control him. I should search for any signs of Angof's presence. Perhaps there's a place he uses to communicate with his master.
====
1548
I've slain Angof the Reachmage, but I've earned the wrath of a Daedric prince named Molag Bal.  Angof was working for Molag Bal all along. Magus Commander Panoit is at the Lion Guard camp below Cath Bedraud. He needs to know the grim truth.
====
1550
I met a man named Verick in Crosswych. He's been gathering notes on Welkynd stones and the Ayleid ruins. Verick asked me to deliver his notes to Scholar Lael. She can be found near the ruins southeast of Crosswych.
====
1554
I've recovered the Thornbane Cloak. I should talk to Ackers in the ruins of Dwynnarth about our next step.
====
1555
Ackers asked me to search the catacombs beneath Dwynnarth ruins for the Thornbane Cloak. He also asked me to look for any survivors.

Though he's too injured to help, he told me not to enter the ruins alone. I'll need help.
====
1556
<<1>> asked me to speak to two feuding neighbors in Crosswych: Al'kari and Gulitte. If I can resolve their dispute, he can concentrate on protecting the town from greater dangers.
====
1557
Both Al'kari and Gulitte suggested the same plan: I should gather catnip, then use it as a treat to lure a local cat to his neighbor's house. Then it will devour the pets. Problem solved.
====
1558
I've gathered some catnip to use as a lure for a cat. I can lead it to either Al'kari's or Gulitte's house.
====
1559
I've lured a stray cat. Now I have to decide if I want to help out Al'kari by leading the cat to Gulitte's rats. If I don't, I should help out Gulitte by leading the cat to Alkari's chickens.

Either way, the cat will likely find easy prey.
====
1560
I led a cat to Gulitte's house. It made short work of the rats Gulitte kept for his experiments. Al'kari will be glad to know her chickens can wander her yard unopposed, at least for the moment.
====
1561
I led a cat to Al'kari's house. It made short work of the chickens Al'kari kept around her house. Gulitte will be glad to know he can experiment on his rats without chicken attacks skewing his results.
====
1562
I resolved the dispute between Al'kari and Gulitte by using Gulitte's rats as cat's paws. Al'kari's chickens should be free to roam Gulitte's yard now.

I can't wait to tell Guard Derran about this.
====
1563
I resolved the dispute between Al'kari and Gulitte. Al'kari's chickens perished beneath the paws of a Crosswych cat. Gulitte can continue to keep rats without worrying about chicken attacks. 

Guard Derran will want to know about this.
====
1564
The Varla Lens has been restored. I should talk to Vartisan Ameralee to see if there is more to be done.
====
1565
I killed many Gem Spiders from the Phidian Menagerie at the behest of Head Keeper Calnemin. He will wish to hear that the clean-up is complete.
====
1566
Head Keeper Calnemin has asked that the Gem Spider population at his Menagerie be thinned out.
====
1567
To continue the ritual I must accompany Vendialara on the Sacred Instrument.
====
1568
I must use the Varla Lens on the miniature orrery to return it to the sky.
====
1569
High Kinlady Genivra requested that I travel to the Scintilla Kinhouse to the east and deliver Auri-El to High Kinlady Astraela.
====
1570
The Kirin is safely secured in its enclosure. Keeper Lahara will be beside herself with joy.
====
1571
I am to find a Kirin and lure it back to the prepared enclosure at the Phidian Menagerie.
====
1573
I found plans for an invasion on the corpse of an Altmer Commander. I should take them to someone in the Daggerfall Army, Camlorn's army, or the Lion Guard.
====
1574
I need to go to the military camp outside Camlorn. Then I can deliver the invasion plans to Danain.
====
1575
I am on my way to recruit the Orrery's Guardians. The Mage is to the north of the Kinhouse, the Thief to the south, and the Warrior to the southeast.
====
1576
The Guardians have all agreed! When I am ready, I must inform the Warrior that it is time to assail the Serpent.
====
1577
Danain asked me to journey to a set of ancient ruins and help a scout he sent out there, Nightblade Ackers, in his search for the ancient artifact. I'll find the ruins by following the  road northeast from Camlorn.
====
1578
I must defend the first Barricade from Drowned Zombies.
====
1579
I must defend the second Barricade from Drowned Zombies.
====
1580
I must defend the third Barricade from Drowned Zombies.
====
1581
Asciene asked me to find out about the orphans stealing things from Crosswych, and where they might be staying. If there's truth to the story, they may be hiding in a nearby cave.

Perhaps I can follow one of the orphans back to their hideout...
====
1582
I've discovered a cave in which a number of orphans appear to be living - some of the same children that have been causing trouble in Crosswych.

They don't look happy to see me, but perhaps I can convince them to return their ill-gotten goods...
====
1583
Follow an orphan back to their hideout.
====
1584
Follow an Orphan Back to their Hideout
====
1585
I chose not to threaten Suuniqwe.
====
1586
Skyharker Suuniqwe approached me, asking for me to give her the Steed's soul gem. I must decide whether I should trust her or Vilmo.
====
1587
I should inform Vilmo, back at the Apprentice's Shrine, that I spoke with and defeated Suuniqwe's wraith.
====
1588
I refused Suuniqwe the soul gem and she is attempting to take it by force.
====
1589
I have been asked to free the trapped souls from their reliquaries in the Umbral Tower by using the Pyxides of Ashes. The Umbral Tower is located south of the Scintilla Kinhouse.
====
1590
I have freed the trapped souls from their reliquaries in the tower walls. I should talk to Talrien in the base of the Umbral Tower, south of the Scintilla Kinhouse in Dusk.
====
1591
Didier uses Green Stain Cup Caps in the medicines he makes to treat injured miners. He asked that I gather Green Stain Cup Caps from the area outside Crosswych where they grow near the trees.
====
1592
I've gathered a number of Green Stain Cup Caps for Didier, who is waiting upstairs in the inn at his makeshift infirmary.

He'll be anxious to have the cups - he must be low on medicines by now.
====
1593
The Mage asked me to destroy the Fragment of Orgnavar and bring him some debris to examine.
====
1594
Deep within the Umbral Tower, Talrien studies the histories of Summerset. He should be able to provide guidance in forging Auri-El's new protective magics.

The Umbral Tower can be found on an island immediately south of the Scintilla Kinhouse.
====
1595
I am to find Battlereeve Nenwe at the Tessellated Shores, on the far eastern coast of Tamvir.
====
1596
I must collect the debris of Orgnavar.
====
1597
I must protect the Oyinaam from the Zombies lurching out of the river.
====
1598
I failed to protect the Oyinaam. I should notify Battlereeve Tariella at the Harmonium Fortress.
====
1601
I go with the Atronach to slay the Stormwitch before she strikes again. She is hiding south of the Atronach's shrine, in the gap between the hills.
====
1602
I have been granted an audience with High Kinlady Astraela at the Scintilla Kinhouse, and should speak with her directly.
====
1603
I hope you strapped your belt on tight, young <class>, because there is work to do here in Northshire.

And I don't mean farming.

The Stormwind guards are hard pressed to keep the peace here, with so many of us in distant lands and so many (EOT)
====
1604
Arnand asked me to go south to the Dwynnarth Ruins and recover the Thornbane Cloak, an artifact said to offer protection against Reach magic.
====
1605
Wyress Alene asked me to find Wyress Jacinta - if I go north from Deleyn's Mill, find a game trail, then follow it northwest, I should find Jacinta's camp.
====
1606
I Destroyed the Bone Colossus which stalked Cath Bedraud. I should return to Swordsman Zacharie in Crosswych and tell him I completed this task.
====
1607
I need to scout the hills surrounding Cath Bedraud for the Bone Colossus. Once found, I must slay this abomination of Angof's.
====
1609
I must complete my journey to the Orrery to deliver Auri-El's Welkynd Stone to Vartisan Urselor.
====
1610
The Welkynd Stone of Auri-El has been reforged with protective magics. The High Kinlady should be informed at once.
====
1611
The Maormer landing boats are decimated. Perhaps Sorceress Rolantae has a reward for my services.
====
1614
Auri-El orbits the Orrery again. I should report the good news to Vartisan Urselor.
====
1615
Suuniqwe's wrath appeared and seeks to take the Steed's soul gem from me.
====
1616
Return to the quest dealer
====
1617
Kill 3 of your chosen creatures
====
1619
Exultant Ecclea asked me to destroy the Elementals and bury their Piths in the Fissures. They are southeast of the Felballin Kinhouse.
====
1621
I should inform Exultant Ecclea of my success. She waits at the Imago Serry southeast of the Felballin Kinhouse.
====
1622
Skyharker Vilmo asked me to speak with Suuniqwe. She was last seen east of the Mage's Shrine, north of the Shadow's Shrine.
====
1623
Suuniqwe shed her mortal visage and became some form of ghastly wraith, threatening to destroy the Orrery. I must stop her.
====
1624
Suuniqwe asked me to deliver her journal to Skyharker Vilmo.
====
1625
Pia Mornard has given me potions to make the risen miners grow. 

The good news is that they'll yield more mort flesh.

The bad news is that they'll make the risen miners more powerful.
====
1626
I've used all the potions Pia Guillard gave me.
====
1627
I've come across a tailor in the town of Aldcroft. Though lacking the proper supplies due to recent demand, he appears to be able to fashion something for me with what he has avaliable to him.
====
1628
I should seek out a tailor or craftsman located in one of High Rock's towns who can make use of this Fine Harpy Feather.
====
1629
Vartisan Ameralee can be found at the Imagerie, east of the Felballin Kinhouse.
====
1630
I should see if a Mages Guild official is interested in the bronzed Orc skull.
====
1631
Vartisan Talcantar is standing beside Velanya and Ameralee at the Imagerie.

Velanya wonders if Talcantar knows any cure for Ameralee's condition.
====
1632
Nimbleberries grow in the gardens outside the Felballin Kinhouse, and in the Imagerie to the east.
====
1633
Christophe Greves is a Mages Guild official in Deleyn's Mill. He might be interested in the sword hilt.
====
1634
There should be a Mages Guild Emissary in Aldcroft near the Lion Guard tents. He might be interested in this ornate harp.
====
1635
There's a Mages Guild official in Aldcroft. I should see if he's interested in this odd stone.
====
1637
There should be a Mages Guild official in Crosswych. I should see if he's interested in this ancient horn.
====
1638
Now that I have freed Ameralee I should speak with her at once.
====
1639
I am to meet the Vartisan Ameralee in the courtyard of the Felballin Kinhouse.
====
1640
To draw out the Sload, I must place the Lure on one of the Sun Columns on the Pearl Islands to the southwest.
====
1641
I must bury the Aquiferi Piths in the Fissures.
====
1642
With the recent unnatural activity in Daenia, there should be a Mages Guild official in the Foresters Camp. I should see if he is interested in this sword hilt.
====
1643
There should be a Mages Guild official in Aldcroft. I should see if he is interested in this odd stone.
====
1644
There should be a Mages Guild official in Crosswych. I should see if he is interested in this ancient horn.
====
1645
There should be a Mages Guild official in the Foresters Camp. I should see if he is interested in this bronzed Orc skull.
====
1646
There should be a Mages Guild official in the Aldcroft. I should see if he is interested in this ornate harp.
====
1652
You should return to Vestrial.
====
1658
I should ask around in Deleyn's Mill. Maybe someone is interested in an artifact like the one I found.
====
1659
I'll need to ask around in hopes of finding someone who may be familiar with a tailor in the area. I should check with the nearby fishermen, or possibly at one of the neighboring towns.
====
1660
Hainen's retreat is northeast of the Imagerie. I should be able to find a footpath leading up through the mountains, and then retrieve the book Varlines and Vartisans from his library.
====
1661
Vartisan Ameralee will be awaiting my return at the Imagerie, east of Felballin Kinhouse.
====
1662
Given Ameralee's indisposition, I should speak to one of her assistants.
====
1663
I retrieved an undamaged Varla Lens from Landbreaker. Surely Vartisan Ameralee will be at the Imagerie awaiting my return.
====
1664
I have recovered a Varla Lens from the Maormer ship. Vartisan Ameralee will want to examine it at once.
====
1665
I am to meet the Vartisan Ameralee in the courtyard of the Felballin Kinhouse.
====
1666
I should talk to Vartisan Ameralee. She is waiting for me at the Imagerie.
====
1667
I have fulfilled the last wish of Rolperil. I should inform Battlereeve Tariella in the Harmonium Fort south of Isquer Kinhouse.
====
1668
Rolperil asked me to slay the Maormer that have overrun Sunhold.
====
1669
I've been told that the Mages Guild is always interested in artifacts found in Glenumbra. I should talk to the Mages Guild Emissary in Deleyn's Mill.
====
1670
Battlereeve Heldarmo asked me to travel to the south end of the Stonewake, use the Irradiant Jewel to find stealthed Maormer Scouts, and slay them.
====
1671
Heldarmo asked me to travel south, down the Stonewake, use Irradiant Jewel, and slay any Maormer Scouts I discover.
====
1672
Hainen the Deranged is lurking in the Imagerie, east of the Felballin Kinhouse. He should have the Varla Lens in his possession.
====
1673
I've been told that the Mages Guild will be interested in artifacts found in Glenumbra. I should seek one in Crosswych.
====
1674
I should ask around Crosswych to see if anyone is interested in an artifact like the one I found.
====
1675
I have killed the Maormer for Rolperil and I should report back to him on the western side of Sunhold Island.
====
1676
I should ask around Crosswych to see if anyone is interested in an artifact like the one I found.
====
1677
I've been told that the Mages Guild will be interested in artifacts found in Glenumbra. I should seek one in Deleyn's Mill, Aldcroft, or Crosswych.
====
1678
I've been told the Mages Guild is interested in artifacts found in Glenumbra. I should talk to the Mages Guild Emissary in Deleyn's Mill.
====
1679
I should ask around Deleyn's Mill. Maybe someone is is interested in artifacts like this bronzed Orc skull.
====
1680
I should ask around Aldcroft or Crosswych to see if anyone might be interested in an artifact like the one I found.
====
1681
I've been told that the Mages Guild will be interested in artifacts found in Glenumbra. I should seek one in Deleyn's Mill, Aldcroft, or Crosswych.
====
1682
One of the miners outside the Crosswych mine may know Arturo... or know his fate. I should speak to a miner near the Crosswych Mine entrance.
====
1683
I spoke with several miners in Crosswych about Arturo Charascel.
====
1684
According to a miner named Merard Alouette, Arturo died a hero while defending the mine. His body is still inside.
====
1685
Ameralee awaits me in front of the Kinhouse, ready to begin the ritual. I should talk with her when I am ready.
====
1686
I am to meet the Vartisan Ameralee in the courtyard of the Felballin Kinhouse.
====
1687
Glaewon told me to report to the Queen in Immaculate Tarbernacle in the Turquoise district
====
1688
The Scouts have appeared, I must slay them quickly.
====
1689
I should use the Jewel again and reveal more Maormer Scouts.
====
1690
Again, I must slay the Maormer Scouts.
====
1691
I should use the Irradiant Jewel one last time to reveal some Maormer Scouts.
====
1692
I am to be inspected by Glaewon the Discriminant.
====
1695
I have access to the Turquoise district and the Immaculate Tabernacle which is where the Queen waits.
====
1699
Quest NPC is sad because his midget has dissapeared.
====
1700
I found Quest NPC's midget.  He was eaten by a large undead wolf.  I should return to Quest Giver NPC at the start of RL_DungeonTest to tell him the good news.
====
1701
Report to the Immaculate Tabernacle in the Turquoise district where the Queen awaits.
====
1704
Queen Ayarynne wants me to unite the land under her banner and has commanded me to report to High Kinlord Langdruum in Varyllis, south of Alinor.
====
1705
Vartisan Treyfellin is waiting to meet me at the wreckage of Auri-El, in the mountains southwest of the Orrery.
====
1706
I must protect Treyfellin while he extracts the Greater Welkynd Stone from the wreckage of Auri-El.
====
1707
Treyfellin successfully extracted the Greater Welkynd Stone. I should report back to Kinlady Genivra at the Syldarim Kinhouse.
====
1708
Urselor fell attempting to recover the Welkynd Stone. I should report back to Battlereeve Tariella at the Harmonium Fortress.
====
1710
When I placed the rock into the statue, I was teleported back to the entrance of the dungeon.
====
1711
I am on my way with Captain Rielle to arrest Warden Moreau for aiding in the theft of the Thierry family ring.
====
1713
Panoit told me to speak to Warden Moreau. I could take his advice, or I could let Ormax Matreinace know what Panoit said.
====
1714
I've talked to Ormax and turned in Moreau. Warden Moreau was an accomplice in stealing the Thierry family ring. I should speak to Ormax about this.
====
1715
I must decide what I want to do about Moreau. Should I turn him in, let him go if he gives me gold, or just let him go?
====
1716
I've refused the money Moreau offered me. I won't turn him in. I should speak with him again to let him know I'll keep his secret.
====
1717
I've accepted the bribe offered by Moreau. I'll need to speak with him again to reassure him.
====
1718
After speaking with Moreau, I've made the decision to turn him in. I need to seek out Ormax Matreinace and talk to him.
====
1719
Head to the east and protect the Oyinaam from the Zombies lurching out of the river.
====
1720
I must protect the Oyinaam from the Zombies lurching out of the river.
====
1721
I have driven off the Zombie attack on the Oyinaam. I should tell Battlereeve Tariella in the Harmonium Fort of my success.
====
1722
I failed to protect the Oyinaam. I should notify Battlereeve Tariella at the Harmonium Fortress.
====
1723
With the spriggan threat growing, Ormax can't spare anyone to arrest Warden Moreau. He asked me to handle Moreau's arrest.

I'll find Warden Moreau watching the road to Daggerfall, south of Deleyn's Mill.
====
1724
I have spoken with Warden Moreau, and he has agreed to turn himself in. He asked for a moment with his wife, Paulette, and Warden Thierry before he leaves. He asked me to let Ormax know of his decision.
====
1725
All is prepared. It's time to light the Isque Rose Incense in the silver censer bowl to begin the ritual.
====
1726
I've been tasked with finding a magical tome, somewhere in RL_DungeonTest by Discheveled NPC.
====
1727
The well dressed mage told me that he would make it worth my while to give him the tome instead of the disheveled guy who origionally asked me to find it. I need to decide who to give it to...
====
1730
Give the tome to Discheveled NPC
====
1731
A well dressed and important looking mage suddely appeared after I picked up the Magical Tome. I should see what he has to say.
====
1733
I must speak to Skyharker Nureva, who waits within the Syldarim Kinhouse, about the vision I witnessed of the Sload inside of Orgnavar.
====
1734
I must protect the Oyinaam from the Zombies lurching  out of the river.
====
1735
The Lover's shrine can be found to the southwest of the Syldarim Kinhouse.

I must speak to the constellation Exemplars to enlist their aid. Their shrines can be found encircling the Kinhouse.
====
1736
I must speak to the constellation Exemplars to enlist their aid. Their shrines can be found encircling the Syldarim Kinhouse.
====
1737
I must speak to the constellation Exemplars to enlist their aid. Their shrines can be found encircling the Slydarim Kinhouse.
====
1738
I must speak to the constellation Exemplars to enlist their aid. Their shrines can be found encircling the Syldarim Kinhouse.
====
1739
The Welkynd Stone is infused with the power of the constellations. I can glimpse inside of Orgnavar.
====
1740
I must protect the Oyinaam from the Zombies rising out of the river.
====
1741
I must escort Vartisan Treyfellin to the Greater Welkynd Stone within the heart of fallen Auri-El.
====
1742
I failed to protect Vartisan Treyfellin, and by necessity he teleported away from danger. I must find him and convince him to try again.
====
1743
I must deliver the bell to Battlereeve Tariella at the Harmonium Fortress on the coast south of the Isque Kinhouse.
====
1744
The journal Suuniqwe gave me burns at my touch, and seems to be whispering strange things to me…. Suuniqwe wants me to deliver it to Skyharker Vilmo, back at the Apprentice's Shrine.
====
1745
I am on my way to recruit the Orrery's Guardians. The Mage is to the northwest of the Syldarim Kinhouse, The Thief to the southwest, and The Warrior to the southeast.
====
1746
The Guardians have all agreed! When I am ready, I must inform The Warrior that it is time to assail The Serpent.
====
1747
I've destroyed the evil book Skyharker Suuniqwe gave to me, saving Skyharker Vilmo from an unknown fate.
====
1748
Cannonreeve Lefalto can be found within the Felballin Kinhouse in Varyllis, I should make contact with him for more information on how to advance the Queen's goals.
====
1749
Speak with High Kinlord Langdruun in the Felballin Kinhouse south of Alinor in Varyllis.
====
1751
Using the Welkyn Stone, I was able to summon a vision of the orchestrator of the Orrery's problems - a Sload! I must question this creature's apparition to try and figure out its intentions.
====
1753
You should return to Commander Lafavre.
====
1756
Find Commander Lafavre's Soldiers.
====
1757
You should return to Commander Lafavre.
====
1758
I have defeated the Stormwitch with the help of the Atronach.
====
1759
Collect Nightmare Dust from Spectres.
====
1760
You should return to High Mage Dilborn.
====
1761
I have failed to kill the Maormer Stormwitch.
====
1763
Vartisan Taarifil has asked me to speak with his assistant Lorifaire regarding the missing Varla Lens. Lorifaire stands below the tower at the Tessellated Shores.
====
1764
The Varla Lens is now in my possession. I should take it to Vartisan Guyeron at the Scintilla Kinhouse, who will be able to set it back in place and restore full power to the Anquillius Forge.
====
1765
I need to follow the trail to the Maormer thief, kill him and recover the Varla Lens. Lorifaire said that the Lens fell on the Tessellated Shores, just below the tower. I should start my search there.
====
1767
The Baron is slain. I should return to Merin Brushe and leave this place.
====
1770
The Baron's Guard Captain is a werewolf - this I have seen with my own eyes. I will need to report this to Merin Brushe.
====
1771
I have seen the nightmares the Baron keeps in his cellar. The undead walk through his keep, welcome as if honored guests. Merin Brushe will wish to know of this monstrosity.
====
1772
Speak with Optimate Illira to the south in the Pearls.
====
1773
I must find Illira and perhaps talk her out of suicide. She is on the Aquine Bluff west of the Kinhouse.
====
1776
Vartisan Lorifaire has provided me with a Magicka Pulsator, which I must use to reveal the trail of residual magicka left by the stolen Varla Lens.
====
1777
I should talk to High Kinlord Maldarawo in the Isquer Kinhouse northeast of the Orchestrated Gardens. He will want to know about the Maormer that I discovered.
====
1778
I should talk to High Kinlord Maldarawo in the Isquer Kinhouse northeast of the Orchestrated Gardens. He will want the Battle Plans from the Maormer.
====
1780
Either kill the Marooned Maormer Marine by rolling a boulder onto him, or lower the rope to help him up.
====
1781
Talk with the Maormer Scout to get the Battle Plans.
====
1783
Vartisan Guyeron is just outside the Scintilla Kinhouse. I should speak with him about traveling back to the Orrery to deliver Auri-El's reforged Welkynd Stone.
====
1784
High Kinlady Astraela has asked me to meet her personal guards along the road to the Orrery. The second guard can be found on the road along the border between the Orrery and Dusk.
====
1785
I failed to protect the Oyinaam. I can speak with an Oyinaam Conductor if I want to try again.
====
1786
I must protect the Oyinaam from the Zombies lurching out of the river.
====
1793
I am to speak with the Phidian Keeper about finding a Kirin for the Menagerie. He can be found in a nearby enclosure, east of the main Menagerie pavilion.
====
1794
The two Enkindle Rods stand on opposite sides of the northern Throne platform. Using them will charge Auri-El with the magicka it needs to launch into the sky.
====
1795
I must finish the ritual of raising Auri-El and use the last Enkindle Rod.
====
1796
The two Enkindle Rods stand on opposite sides of the southern Throne platform. Using them will charge Auri-El with the magicka it needs to launch into the sky.
====
1797
I must use the second Enkindle Rod to continue the ritual of Auri-El.
====
1798
The Celestial Cradle of Auri-El sits atop the southern platform of the Throne. I must use it to begin the launching ritual.
====
1799
Prodigious Mudcrabs can be found along the border between Isque and The Orrery.
====
1800
Vartisan Urselor can be found in the Syldarim Kinhouse at the center of The Orrery.

I need to deliver the Crab Carapaces to Urselor.
====
1801
I must reach the next tower. I should use the Cloudwalk Staff located at the edge of the Throne's platform.
====
1802
I must protect Dehilia from Discarnates as she performs her task.
====
1803
Battlereeve Heldarmo can be found at the Guard Tower on the western edge of the Stonewake.

Dehilia has reached the tower safely. Heldarmo has offered to reward me, if I speak to him.
====
1804
Dehilia's attempt to gather pomegranates went awry. She waits to try again at the bridge east of the Imagerie.
====
1807
I have retrieved the relics for the Mages' Guild, although they seem to have been corrupted by dark magic. Nonetheless, I should bring them to Magus Garamond.
====
1808
I have managed to impress the Mad Architect by prevailing in his twisted dungeon and defeating his horrific arena. While he has left me without the chance to get some revenge, he has left a projection that seems to want to talk.
====
1811
Alorkhane awaits my arrival near the Lover's Shrine, southwest of the Syldarim Kinhouse.
====
1812
I must speak to the Atronach, confirm I am prepared.
====
1813
Collect the Varla Lens from Hainen's Corpse.
====
1817
The power of the book has driven a young priestess mad. There is no alternative but to kill her and destroy the book.
====
1818
I met Sir Edmund, a Knight of the Flame, outside Firebrand Keep. He claims Sir Croix, another Knight of the Flame, exiled him. Croix is allegedly plotting against Duke Nathaniel.
====
1819
Lakana asked me to deliver a message to Ra'ud, her ally at the Old Goat Inn. She promised to explain more when I returned.
====
1820
When I returned to Alcaire Castle, Duchess Lakana was no longer in Duke Nathaniel's throne room. Her handmaiden, Adima-Al-Toun, waved me down when I entered. Perhaps she knows Lakana's whereabouts.
====
1821
Duchess Lakana is no longer in the throne room. She asked me to meet her in her quarters when I returned. She was waiting for me upstairs in the manse.
====
1823
I've summoned Derelle Nin to help free Inwold Vanne from his magical bindings. The two of us should be able to discover what happened to Inwold Vanne and how the Glenmoril Coven is involved.
====
1824
Dabienne begged me to work with Derelle. She asked me to find out what happened to her husband, Inwold, and she wants me to bring Inwold safely back to her. Derelle is probably drinking at the Koeglin Village Inn, just off the square.
====
1825
Derelle Nin suggested that I should walk to the Vanne farm, east of Koeglin Village. Once I'm there, I might find signs of Dabienne's missing husband, Inwold.
====
1826
I've sent for Derelle Nin. She can help me free Inwold Vanne from a Daedric altar. The two of us should be able to discover what happened to Inwold Vanne and how the Glenmoril Coven is involved.
====
1827
Lady Eselde Tamrith believes Lord Montclair has food supplies that could be used to feed the starving peasants around Shornhelm. She's asked me to collect some.
====
1828
I've obtained some rations. Now I can give them to desperate citizens outside Lady Eselde's outpost.
====
1829
I've given rations to the peasants who seemed to need it most. I should let <<1>> of House Tamrith know.
====
1830
Based on the descriptions in Arfinwe's journal, there should be three other journals from the party, somewhere in the Crypt of Hearts. Finding them should give me some more insight into the Mad Architect, and possibly help find his weaknesses.
====
1831
The journals I've read have suggested that the Mad Architect sees this whole place as some kind of twisted game. Based on the descriptions of those lost to this place, I might be able to buy my freedom if I can impress the mad lich somehow.
====
1832
I've located the missing Shornhelm soldiers, but only one was still alive: <<1>>. I should return to Finnegan with the news.
====
1833
Montclair's attack scattered Finnegan's men. I should search along the sides of the road running south from Shornhelm to Oldgate.
====
1834
I need to collect building materials the refugees lost in their hasty retreat. I have to bring wood, stone, and tools back to Sybille in <<1>>.
====
1835
I've collected enough materials to help Sybille. She's waiting for me to return to <<1>>.
====
1836
A Spirit Guard witnessed a scuffle below Pariah Abbey. A mob attacked three figures fighting at the crossroad.

Part of the mob headed off toward Hammerdeath Arena. If I wish to find Rin, Makana, and Christophe, I must start my search there.
====
1837
The best place to begin this investigation is the last place the apprentices and the Book of Circles were seen.
====
1838
I should take the list of names Sosia gave me to Duke Nathaniel.
====
1839
I should begin by investigating Alcaire Keep. I could search Lakana's quarters for evidence, ask if the courtiers saw anything, or speak with the Duke's head spy, James Tailas.
====
1848
I've learned of House Tamrith through their leader, Eselde. She appears to be a younger noble who wants to make a name for her once lesser house. Her main priority seems to be pushing back Montclair.
====
1849
I should find Lady Eselde Tamrith. She should be able to tell me what's happening in Shornhelm.
====
1850
I should travel north along the road from Oldgate to Shornhelm, looking for Finnegan Polstic and Cray Jotal. <<1>> commands a column of soldiers.
====
1854
Alard Dorell should explain to me why he's leaving Shornhelm.
====
1855
Alard Dorell has been key in defending Shornhelm against Montclair. Polstic recommends I speak to him at his house in the western part of the city to learn more.
====
1856
Under torture, a member of the Glenmoril has promised to tell me anything I need to know. If I find out the protonymic of the Daedric altar holding Inwold Vanne, Derelle and I can set him free.
====
1857
If I interrogate a Glenmoril Coven Initiate with Derelle's scroll, I may get the altar's true name. We can banish it. Or, if I collect Daedra hearts, we can free Inwold with a spell. 

Initiates and Daedra walk the Vanne farm and stones to the east.
====
1858
I've collected the hearts of many Daedra - enough to provide Derelle Nin with the magical energy she needs to destroy the Daedric altar holding Inwold Vanne.

Derelle will be anxious to begin. I'll find her inside the barn at the Vanne farm.
====
1859
Using her powerful magic, Derelle Nin has banished the power of the altar holding Inwold Vanne. He is now free. If I wish to know what the Glenmoril Coven is planning, I should speak to him.
====
1860
Montclair appears to be feeding the citizens of Shornhelm to some kind of vampiric Orc. I should learn more about what's going on from the escaped slave.
====
1865
I've brought a witness of Montclair's atrocities back to Eselde Tamrith.
====
1866
Ra'ud said Lakana's letter detailed a threat to her life from Sir Hughes, the leader of Alcaire's Knights of the Flame. He said he'd act on the letter immediately. In the meantime, I should meet Duchess Lakana in Alcaire Castle.
====
1867
Adima-At-Toun told me that Duchess Lakana left for a private meeting with Sir Hughes in her quarters. Lakana requested I meet her there when I return. The Duchess will certainly be interested in Ra'ud's manifest.
====
1869
I should enter the Crypt of Hearts in order to find any treasure within.
====
1870
I will need to find a way out of this place, starting with the vile Bone Vaults.
====
1871
I have escaped from the Bone Vaults only to find that this nightmarish dungeon continues on in even more disturbing ways. Somewhere in this warren is the sanctum of the Mad Architect, which may be the key to escaping this place.
====
1872
<<1>> wants me to send a message to the defectors by hunting them down and slaying them. I can find Montclair's men in the northern part of Shornhelm.

I should also keep an eye out for anyone willing to provide me with information about his plans.
====
1873
I've slain several of Montclair's troops. Now I can return to <<1>> and tell him what I've learned.
====
1874
The escaped slave has asked that I bring him to one of the two noble houses. He warns that the House I do not go to may consider me a traitor so I should consider my choice wisely.
====
1875
I've brought a witness of Montclair's atrocities back to Alard Dorell.
====
1879
A member of the Glenmoril Coven revealed the true name of the Daedric altar binding Inwold Vanne - jakay-jhe. Derelle Nin will be anxious to hear what I've discovered. She's waiting inside the barn at the Vanne farm.
====
1882
I should keep my ears peeled for any guards willing to part with information regarding Montclair's newfound power.
====
1883
I've found that Montclair swore an alliance with something called "The Bloodsworn" and this is how he's taken the advantage in Shornhelm.
====
1884
I killed one of the local merchants. I should go to the Mule and Bull Inn and report this to Sosia.
====
1885
I should go speak the words, "sanguine my sister," to Sosia. She can be found in the Mule and Bull Inn. Sosia might have information on Lakana's murder.
====
1886
Sosia has asked me to kill a local merchant in exchange for information about Lakana's murder. She warned me to watch out for guards. I should wait until the merchant is in an isolated location.
====
1892
Ra'ud asked me to kill the brigand One Eyed Zach in his storehouse near Alcaire Keep. In exchange, Ra'ud will give me evidence to the identity of Lakana's killer. 
The storehouse is the southernmost building on the east side of the creek.
====
1893
I should speak with Ra'ud-Abd-Mara in the market near Alcaire Keep. The letter I found in Lakana's quarters was written upon the same paper he used to stamp his seal.
====
1894
I should report One Eyed Zach's death to Ra'ud-Abd-Mara.He is in the market near Alcaire Keep.
====
1895
I should bring Lakana's letter to Duke Nathaniel in Alcaire Keep.
====
1896
In order to free the Shornhelm slaves as Eselde asked, I will have to kill their gaolers and search them for keys.

The slave pits are behind and to the north of Montclair's estate.
====
1897
Now that I've freed Montclair's captives, I should speak to <<1>>. She should be near the entrance of the <<2>>.
====
1899
The librarian in the Mages Guild told me they've sent their mages to Crestshade, a town west of Shornhelm. He hasn't heard back from them in several days, so he's asked me to find out what happened.
====
1900
I need to find the priest and mage <<1>> spoke of. They are being held in the <<2>>.

Once the captives are freed and cured, <<1>> will ensure their safety.
====
1901
I've defeated Lord Montclair. I should speak to <<1>> to learn what he plans to do next.
====
1902
<<1>> wants Lord Montclair dead. In fact, both of the noble houses in Shornhelm want him dead. Verandis told me Montclair is lurking within a cavern in the back of the <<2>>. If I can slay him, that should put an end to the strife in <<3>>.
====
1903
I found a letter in Lakana's quarters. I should read it.
====
1904
The Servant of Meridia has begun the ritual to request Meridia's blessing. I must drink from the two basins on either side of the shrine to show my devotion.
====
1905
I defeated <<1>> in <<2>>. Now I need to let <<3>> know the necromancer will no longer plague Rivenspire.
====
1906
I've found Tainted-Heart's lair deep within <<1>>. He's protected by some sort of magical barrier I can't breach. I have to find a way to lure him out from behind that barrier.
====
1907
I should search for <<1>> in <<2>>, a cave south of <<3>>. I must put a stop to his evil machinations before he becomes even more powerful.
====
1908
I have found the head of Meridia's statue. The Servant of Meridia awaits my return in the Veiled Grotto.
====
1910
Derelle asked me to speak with Constable Sal, in the center of Koeglin Village. 

Derelle hopes I can convince Sal to free Dabienne.
====
1911
Ganise Oscent gave Constable Sal a sworn statement that Dabienne Vanne bewitched her beloved. She is on the docks with her brother. If I prove Ganise's claim false, Constable Sal may release Dabienne from the stocks.
====
1912
Ganise says Dabienne bewitched Inwold. This must be why she believes Dabienne is with the Glenmoril Coven.

Brother Stental performed Inwold and Dabienne's marriage. Perhap he can shed light on Ganise's claims. I'll find him at Koeglin's Wayshrine.
====
1913
Brother Stental said I would find proof of Dabienne's innocence by digging at the center of a copse of three thin trees at the Nurdin Farm, north of Koeglin Village.
====
1914
Constable Sal has agreed Dabienne was falsely accused, and given me a key to release her. I'll find Dabienne in the stocks near the docks of Koeglin Village.
====
1915
I've freed Dabienne from the stocks. I should speak with her and make sure she's all right.
====
1918
If I follow the footprints leading from Ahtah's Study window, I will be closer to discovering what happened. The footprints lead down the hill from Pariah Abbey.
====
1919
Inside a pine box I found parchment with love poems written by Inwold. They mention Dabienne by name.

The paper is old, and the poems were written years ago. They prove Inwold loved Dabienne before Ganise claims she bewitched him. Sal must be told.
====
1920
Alard Dorell sent me to free and kill captives in Montclair's slave pit, which is behind and to the north of his estate.  

Keys to the cells will be on Montclair's gaolers, and the cells themselves are ringed around the pit.
====
1921
I need to find the priest and mage <<1>> spoke of. They are being held in the <<2>>.

Killing the captives is the only way to be sure Lord Montclair will not use them against Shornhelm.
====
1922
Now that the difficult task of freeing and slaying Montclair's unfortunate prisoners is complete, I should speak to <<1>>. He should be near the entrance of the Fevered Mews.
====
1923
Jerwinna has asked me to aid her with the defense of Hallowed Refuge. I should check the status of the defenses.
====
1925
I'll need to help a refuge defender hold off the attacking bloodfiends.
====
1926
We've survived the attack, but Jerwinna was gravely injured. I should check on her.
====
1927
We've survived the attack, but Jerwinna was gravely injured. She asked me to speak with <<1>> and let him know the attack was repelled.
====
1929
Bloodfiends dragged Jordan Frost from the graveyard on the southern side of <<1>>. His body should still be somewhere within the village.
====
1930
I've retrieved Jordan's remains. Now I need to bury Jordan in the graveyard on the south side of <<1>>.
====
1931
Jordan Frost sacrificed his life to honor his brother, Cedric. Now he is at peace, buried beside his brother.
====
1932
Jerwinna and I wait for the advancing horde of vampire that approach. If I wish to survive the battle, I should assemble the fortifications around to give us an advantage.
====
1933
I told Duke Nathaniel that I killed the <<1>>. I've made my decision about Sir Hughes. I should talk to Duke Nathaniel again to hear his reaction.
====
1934
I need to heal one of the bloodfiends. The false sense of life within a healed ghoul should cause the remaining ghouls to turn on him.
====
1935
I need to find the Amulet of Holy Light. If I can use it on the bloodfiends, it should be able to disorient them long enough for me to sneak in and retrieve Jordan's remains.
====
1936
If I'm skilled enough, I should be able to face the ghouls feasting on Jordan and kill them outright.
====
1938
I need to use the Amulet of Holy Light on the bloodfiends so I can retrieve Jordan's remains.
====
1939
Lord Wylon Montclair is lurking in the back of the Fevered Mews. If I can kill him in the name of House Dorell, I can put an end to this war!
====
1940
I have finally defeated Lord Montclair. I should return to Shornhelm to inform House Dorell of this victory.
====
1941
Duke Nathaniel asked me to travel to Firebrand Keep and speak with Sir Edmund. He believes that Edmund is still loyal, and will help us find Sir Hughes.
====
1942
Sir Hughes has fallen into a deep sleep in the infirmary beneath Firebrand Keep's Great Hall. I need to go down and speak with the healer, Odette, about Sir Hughes' condition.
====
1943
I should examine <<1>>. He's unconscious in Firebrand Keep's infirmary, surrounded by a magical aura.
====
1945
Inside Sir Hughes' dream, I've encountered echoes of his recent memories. One of them told me I must slay the Omen of Fear to free Sir Hughes from his paranoia. The Omen is in the throne room.
====
1946
I retrieved the artifact from the frozen body. I should present it to the Servant of Meridia to prove my worth.
====
1947
Three braziers surround the frozen supplicant near the Shrine of Meridia. I should light each of them to thaw the body.
====
1948
Andras sent me to bring word of what happened in Hallowed Refuge to the Houses of Tamrith and Dornell in Shornhelm.

Now that I've spoken to Eselde Tamrith, I should seek out Dorell in the western part of the city.
====
1949
Andras sent me to bring word of what happened in Hallowed Refuge to the Houses of Tamrith and Dornell in Shornhelm.

Now that I've spoken to Alard Dornell, I should seek out Tamrith in the eastern part of the city.
====
1950
Andras sent me to bring word of what happened in Hallowed Refuge to the Houses of Tamrith and Dornell in Shornhelm.

House Tamrith is to the east, Dornell to the west of the city.
====
1951
Dabienne asked me to speak to Derelle Nin, a Lion Guard investigator, about gaining her freedom. Derelle is standing on the road leading east out of Koeglin Village.
====
1952
I've slain the leader of the Glenmoril Coven, Sister Nissa. Without her strong ties to Hircine, the coven's plan to raise a Daedric army cannot succeed.

Derelle Nin will be glad to hear of my success. I'll find her in Koeglin Village.
====
1953
To light the braziers around the frozen supplicant, I'll need to gather fire crystals from the corrupted fire atronachs.
====
1954
I should go speak the words, "sanguine my sister," to Sosia. She can be found in the Mule and Bull Inn. Sosia might have information on Lakana's murder.
====
1955
After I lit the braziers, ice thawed from the mage's frozen body. I should retrieve the artifact for the Servant of Meridia.
====
1956
The mage was last seen in the caves to the south. I should seek him out for any information he's learned from the shrine of Meridia.
====
1957
I acquired the price lists for Ra'ud. I should deliver them to him. He's near the Mule and Bull Inn.
====
1958
Ra'ud asked me to acquire lists of prices from merchants in Alcaire. He claims these lists are evidence of price fixing.
====
1959
Ra'ud told me he overheard two Knights of the Flame conspiring. They claimed that Lakana planned to raise a revolt against them, and that Sir Hughes should "take care of it".

I should return to Duke Nathaniel with this new evidence.
====
1960
I should speak with Ra'ud abd-Mara in the market near Alcaire Keep. He may have information about Lakana's murderer.
====
1961
I should take the list of names Sosia gave me to Duke Nathaniel.
====
1962
I killed one of the local merchants. I should go to the Mule and Bull Inn and report this to Sosia.
====
1963
I should go speak the words, "sanguine my sister," to Sosia. She can be found in the Mule and Bull Inn. Sosia might have information on Lakana's murder.
====
1964
Sosia has asked me to kill a local merchant in exchange for information about Lakana's murder. She warned me to watch out for guards. I should wait until the merchant is in an isolated location.
====
1965
I found a letter in Lakana's quarters. I should read it.
====
1966
Duke Nathaniel asked me to speak with James Tailas about Lakana's murderer.
====
1967
I should go speak the words, "sanguine my sister," to Sosia. She can be found in the Mule and Bull Inn. Sosia might have information on Lakana's murder.
====
1968
Makana does not remember Rin, Christophe, or Pariah Abbey. However, the Spirit Guard at Pariah Abbey did see someone else dragged off to Hammerdeath Arena.

If I investigate Hammerdeath Arena, I may find either Rin or Christophe there.
====
1969
Though he can recall nothing of his former life, Makana suggested that I speak to Baelbrone's Constable, someone named Winchcombe, about finding Christophe. He says Winchcombe has been "hassling him" - perhaps the Constable is free of The Fervor.
====
1970
The fire is warm and inviting in this barren land.
====
1971
The fire is nice and toasty.  Return to the witch, when you are warm.
====
1972
Andres Madiern asked me to race to Moira's Hope. I need to inform them that Captain Janeve's soldiers won't be returning as reinforcements.
====
1973
Scarlette Dwynor sent me to talk to the Ravenwatch leader, Verandis Ravenfeld. He's informed me that they need my help. In return, they can offer assistance in destroying Montclair.
====
1975
I have located the Mad Architect's sanctum and can see a portal stone, much like the one I saw when entering. It is possible I can use it to escape, although I will need to make it past the lich first…
====
1977
I've run across an agent of the resistance. He wants me to covertly approach their headquarters. I've been told to follow signs within the undercity. I should be wary the foul beasts lurking there.
====
1978
I'll follow the trail to Baelbrone and speak with someone there. Perhaps I'll learn whether it was one of Ahtah's missing apprentices, or someone with his Book of Circles.
====
1979
Verandis Ravenfeld asked me to take word of the Ravenwatch's allegiance to my sworn household.

House Tamrith is in the west of Shornhelm, House Dorell to the east.
====
1980
Verandis Ravenfeld asked me to take word of the Ravenwatch's allegiance to my sworn household.

House Tamrith is in the west of Shornhelm.
====
1981
Verandis Ravenfeld asked me to carry news of Ravenwatch's allegiance to Alard Dorell. House Dorell's representative is east of Shornhelm.
====
1984
I should light the braziers around the ritual site.
====
1985
I've killed the summoned daedra and helped <<1>> to stop the Supernal Dreamers from further desecrating the ritual site. I should return to him and tell him of my success.
====
1986
If I kill the goblin warlord in Cumberland's Watch, I can get the key to the cage holding <<1>>.
====
1987
Now that I've released Pierre, I should talk to him again.
====
1988
I'll need to use this infusion on Makana to restore his memory. He's probably still drinking at the pub.
====
1989
I've used Azura's infusion on Christophe, and he seems to be thinking much clearer now. If I wish to learn more about Rin, Christophe, and Ahtah's missing Book of Circles, I should see what he remembers.
====
1990
<<1>> in <<2>> should know about Jerwinna's vampirism.
====
1991
She faces a grim decision: to live as a vampire or end her unnatural life. She's asked for my help in choosing her fate.
====
1992
<<1>> in <<2>> should know about Jerwinna's death.
====
1993
I should investigate the town in search of any truth to the rumors of this "resistance" that seem to be circulating.
====
1994
The Mages Guild has asked me to report my recent discoveries to one of the two nobles in Shornhelm. I should speak to either <<1>> or <<2>>.
====
1995
Even though I have saved Inwold Vanne, it is only a matter of time before the Glenmoril Coven takes another victim. If I wish to stop them, I should track down the leader Inwold mentioned - Nissa.

I should speak with Derelle Nin about killing Nissa.
====
1996
To stop the Glenmoril Coven I must kill their leader, Nissa. She is well protected. Inwold suggested I bring friends. The coven meets at stones south of the Vanne farm, up a switchback.

If I decide to fight Nissa alone, Derelle Nin might offer help.
====
1997
I've convinced Jerwinna that death is the answer. She's accepted her fate. I must destroy her before she becomes a danger to others.
====
1998
If I gather the robe of a Glenmoril Coven Initiate, I can use it to disguise myself as a coven member. Once disguised, coven members will only attack me if I get close enough that they can see through my disguise.
====
1999
If I gather the heart of a Herne, the personal warriors of Daedric Prince Hircine, Derelle believes I can sacrifice it on Hircine's altar and disrupt the Glenmoril Coven's ritual.

I should use a Glenmoril Coven Uniform to disguise myself first.
====
2000
I've disguised myself as Sister Agnes. I should be able to walk among members of the Glenmoril Coven and their Daedra - but I'd best not get too close.
====
2001
I've collected an intact robe from a Glenmoril Coven member. If I return to the barn at the Vanne farm and give the robe to Derelle, she can enchant it to disguise me as Sister Agnes, a coven member.
====
2002
When I smashed the heart upon the altar, an enraged Hircine sent additional Herne to slaughter the Glenmoril Coven members.
====
2003
I've gathered a Herne heart. If I disguise myself as a Glenmoril Coven member and smash the heart on the altar during the ritual to Hircine, I may disrupt whatever they have planned.
====
2004
I've collected a Glenmoril Coven robe. When I don it, I will appear to be a Glenmoril Coven member for a short time.

Derelle warned me the disguise won't stand closely scrutiny. I should keep my distance.
====
2005
When I smashed the heart upon the altar, an enraged Hircine sent additional Herne to slaughter the Glenmoril Coven members.
====
2006
Before my battle, I should speak to Verandis and learn more about Karnoris.
====
2007
I've let House Tamrith know the threat to Shornhelm will soon fall with the defeat of Montclair and his dark master. I should speak to Verandis within Lady Eselde's sanctuary.
====
2008
I should investigate the town to find any truth behind the rumors of a "resistance."
====
2010
While the Ravenwatch examines the essence, I should speak to Verandis and learn our next step.
====
2012
I've slain the Spirit of Sirden and collected his essence. It might be useful Verandis. He's waiting for me at the hideout.
====
2013
Speak with Captain Rodrick about having a guard accompaniment.
====
2014
After using the infusion, Makana is coherent again. I hope he remembers what happened at Pariah Abbey.

We still need to find Christophe, Rin and Ahtah's Book of Circles.
====
2015
Speak with Captain Rodrick about having a guard accompaniment.
====
2019
Ahtah says Durak, leader of the Spirit Wardens, wishes to speak to me. If I agree, I will find Durak in the highest tower of Pariah Abbey.
====
2020
Before they can become full members, Spirit Warden Initiates must go to a shrine east of Pariah Abbey and complete a rite of passage.

Fahjiri, Durak's initiate, recently left for the shrine and has not returned. Durak asked me to look for her.
====
2021
I found Fahjiri. When I tried to wake her, a presence manifested at the shrine: a Glimmer of Madness.

When I destroyed it, Fahjiri waked. If I speak with her, I may find out more about what happened at this shrine and the thing that attacked me.
====
2022
When I found Fahjiri at the ancient shrine, she warned me that the nightmare I fought there hunts Durak. She urged me to return to Pariah Abbey and warn Durak that he is in danger.
====
2023
I returned too late. Durak has fallen into a deep sleep, and no one can wake him. This may be the threat Fahjiri warned me about.

Ahtah guards Durak with his life. Perhaps he knows something about Durak's condition.
====
2024
Reges Morascel sent me to silence the wailing apparitions around Hoarfrost Downs.
====
2025
I managed to silence some of the apparitions haunting the moors. Reges Morascel is waiting for me in Hoarfrost Downs. He'll be pleased to hear my tale of success instead of that uncanny spectral wailing.
====
2026
Makana confirmed what Rin said. Christophe stole the Book of Circles.

Though he remembers little from his former life, he does remember being kept at shrine east of Pariah Abbey. Perhaps I'll find Christophe and the Book of Circles there.
====
2029
Rin confirmed what Makana said. Christophe stole the Book of Circles.

Rin was in and out of consciousness while her captors brought her to Hammerdeath Arena. One mentioned the shrine east of Pariah Abbey. Rin suggested I might find out more there.
====
2030
Verandis Ravenfeld asked me to carry news of Ravenwatch's allegiance to Eselde Tamrith. House Tamrith's representative is west of Shornhelm.
====
2031
I think I've convinced Martin Dathieu to turn away from the life he led. He wants to walk the straight and narrow path. Only time will tell.
====
2032
The ghost of Serine Dathieu wants me to help her son, Martin. I should find out more about him from the people of Hoarfrost Downs and see if I can convince him to change his ways before it's too late.
====
2033
If I can defeat Ranser's Crownguard, I may be able to secure his crown.
====
2034
Before General Dathieu vanished, he mentioned that Chancellor Karine sought the crown. She would probably be in Hoarfrost Downs.
====
2036
Now that I have the Book of Circles, I should look for a Spirit Warden at the entrance to the Moonlit Maw and return the book.
====
2041
Ahtah suspects Fahjiri, the Spirit Warden initiate I rescued, of having a hand in Durak's state. He has asked me to find out what Fahjiri knows about Durak's condition. Ahtah does not trust himself to question her.
====
2042
Fahjiri believes that Durak has been trapped in a dream by what she calls a "dro-m'Athra". He will not wake until someone frees him from the dream.

The Spirit Wardens seem to be experts on dreams - perhaps Ahtah will have thoughts.
====
2043
I have slain the Nightmare of Madness that trapped Durak in the dream world. I will not know if I was successful in waking Durak until I wake from the dream and speak to him in his tower, in Pariah Abbey.
====
2044
When I drank the Potion of Endless Dreams, I slept and found myself in a dream world version of Pariah Abbey. Durak must be somewhere nearby. I must find him and wake him from the dream.
====
2045
The Spirit Wardens have a powerful potion that can induce dreaming - the Potion of Endless Dreams. Ahtah said I'll find it in the shrine to Azura deep beneath Pariah Abbey.

If I wish to rescue Durak from the dream world, I must drink the potion.
====
2046
By unsealing the wards, I've summoned a spirit named Sirden. He holds valuable information about the Doomcrag. I'll have to get it, one way or another.
====
2047
I've convinced the Spirit of Sirden that I was on his side. I was given his essence, which holds valuable information about the Doomcrag. Verandis is waiting for me back at the hideout.
====
2048
While the Ravenwatch examines the essence, I should speak to Verandis and learn what our next steps are.
====
2049
Serine Dathieu's jewelry was recently stolen from her grave. She says the thief resides in the inn at Hoarfrost. 

I should retrieve the jewelry and give it to her daughter, Aubrey.
====
2050
I've retrieved Serine's jewelry. I should give it to her daughter, Aubrey. She's in Hoarfrost Downs.
====
2051
I've given Serine's daughter her necklace. She was elated to receive it.
====
2052
Only one can be saved: the Book or Christophe. His soul is entwined with the Book, and severing the link will destroy the one I do not help.
====
2053
Durak asked me to journey to Wayrest and speak with S'Rashi. He is a Khajiit who specializes in extremely valuable and exotic information. Durak feels that if anyone has heard about the Moonbird, it will be S'Rashi.
====
2054
The gate guard said Count Hosni is at his manor house with <<1>>, his betrothed. I should talk to him, see if I can get close to the Dream Shard.
====
2055
King Emeric gave me an invitation to Count Hosni's betrothal celebration. I should take it to a guard to gain entry to the at-Tura estate.
====
2056
Hosni-Abd-Tura's guards accepted S'Rashi's letter and allowed me entry to his estate. A guard said that Hosni is busy at the moment, but suggested I speak with his wife, Tahra. I'll find her in Hosni's manse at the center of the estate.
====
2057
Hosni's wife, Tahra, demanded a favor before I could speak to Hosni. She asked I retrieve a rare Altmer statue of Auri-El from ruins to the northwest of her estate. The team that excavated it apparently fled when attacked by something in the ruins.
====
2058
I retrieved the statue of Auri-El from the ruins as Tahra requested. If I wish to speak with Hosni-Abd-Tura about the Moonbird, I should return it to her at the Abd-Tura estate.
====
2059
I have paid S'Rashi's steep fee, and he has promised to tell me what he knows about the fate of the missing Moonbird. If I wish to know more, I should speak to him.
====
2061
I have retrieved the Moonbird from Hosni-Abd-Tura. It now rides in my pack in the form of an egg. If I wish to stop The Fervor, I must return the egg to Durak at Pariah Abbey.
====
2062
Hosni-Abd-Tura has agreed to haggle with me over the price of the Moonbird. If I wish to retrieve the Moonbird from Hosni, I will have to deal with him.
====
2063
Hosni-Abd-Tura has offered to trade me the Moonbird if I collect a wyvern egg and bring it to him. Wyverns nest on the cliffs north of his estate.

Alternately, I can find out where Hosni is keeping the Moonbird and steal it.
====
2064
I've collected an intact wyvern egg. If I return it to Hosni-Abd-Tura at his retreat in western Menevia, he will trade me the egg for the Moonbird.
====
2066
Hosni-Abd-Tura has traded me the wyvern egg I collected for the Moonbird. He told me his men brought the Moonbird's cage to the pool behind his estate. If I wish to collect the Moonbird, I should look for it there.
====
2067
I have retrieved the Moonbird from Hosni-Abd-Tura. It now rides in my pack in the form of an egg. If I wish to stop The Fervor, I must return the egg to Durak at Pariah Abbey.
====
2068
I've cast the insignia into the fire, destroying them completely. I should tell King Ranser the dying soldier's last words.
====
2069
A dying soldier wants me to gather insignia of service from the bodies of his fallen comrades on the tor.
====
2070
I've collected the soldiers' insignia. I should defiantly cast them into the fire near King Ranser.
====
2071
When I touched General Dathieu's remains, a magical explosion blinded me. Dathieu said I would see their fate with my own eyes. I should explore the tor to see what he described.
====
2072
Chancellor Karine, a noble from Wayrest, seeks any information that may help her find the Crown of Ranser. I should tell her of General Datheiu's ghost.
====
2073
Chancellor Karine has asked me to deliver the newly recovered Crown of Ranser directly to Wayrest. She said to give it to Chancellor Regina, who will be expecting me.
====
2074
I need to save the Book of Circles and Christophe from the Supernal Dreamers. Christophe may know how I can release him from their sorcery.
====
2075
A ghost appeared to me after I had banished several wraiths and seemed to ask for my help. I should ask Reges if he knows who this General is.
====
2076
A peasant told me a rumor about a place called the "Slave Pits," north of Shornhelm. I should search the area for any surviving witnesses.
====
2077
I've brought a witness of Montclair's atrocities back to Eselde Tamrith.
====
2078
The survivor I found was badly injured, and is dying slowly. I need to take him back to one of the noble houses quickly, before he expires, so he can tell them his story.
====
2079
I've brought a witness of Montclair's atrocities back to Alard Dorell.
====
2081
Now that I've saved Christophe, I should meet him at the entrance to the Moonlit Maw.
====
2082
By helping Christophe escape, I will prevent the Supernal Dreamers from using Ahtah's Book of Circles as a weapon. Unfortunately, doing so means I cannot recover the Book.
====
2083
I will retrieve Ahtah's Book of Circles. While Christophe will perish, the Book will be returned to its rightful owner and used as an instrument of learning rather than death.
====
2085
Duke Nathanial has asked me to decide whether Sir Hughes should be set free or executed for the murder of Lakana.
====
2086
Sir Hughes has asked me to report to Duke Nathaniel in Alcaire Keep.
====
2087
The survivor I found was badly injured, and is dying slowly. I need to take him back to one of the noble houses quickly, before he expires, so he can tell them his story.
====
2088
A peasant told me a rumor about a place called the "Slave Pits," north of Shornhelm. I should search the area for any surviving witnesses.
====
2089
I've brought a witness of Montclair's atrocities back to Eselde Tamrith.
====
2090
I've brought a witness of Montclair's atrocities back to Alard Dorell.
====
2091
I must burn Ranser's skeleton. That will awaken his spectre. If I can defeat him, I can finally put the ghosts of this war to rest.
====
2092
I've destroyed King Ranser's wraith. Now I should return to General Dathieu at the tower in the center of the tor.
====
2093
I've found the missing excavators, and they've repaired the damaged sections of the lift. Unfortunately, a massive construct is blocking the way forward. If it can be defeated, Tahra may be able to reactivate the lift.
====
2095
I've filled Tahra's memory stone by examining machinery within Volenfell. I should return to her with the stone.
====
2096
I have retrieved the Resplendent Pearl of Zeht and should return to Arzedram.
====
2097
I have delivered the gyroscopes to Artificer J'neth. I should collect my reward from him.
====
2099
Derrick has given me the teleportation rune. He's asked me to find Verandis. 

Vendaris desperately needs this artifact. I'll search the Doomcrag and hope he's still alive.
====
2100
A Ravenwatch Guard said Verandis pushed through towards the Doomcrag with a small scounting party. I should journey to the top and make sure he made it safely.
====
2101
I should report back to Mul near Camp Gavaudon.
====
2102
I have burned tents and killed centaurs at the camp near Bjoulsae Dam. I should return to Ghara and report what I have done.
====
2103
<<1>>'s home is near the Bjoulsae River, southeast of Wind Keep. According to Jacques, Velain is a Daedra worshipper.
====
2104
I need to find Master Noleon's tools at the Ogre Camp and take them back for him. The tools may be scattered throughout the camp.
====
2105
I should locate Noleon Velain and return these tools to him.
====
2106
<<1>> is defeated, and the Lightless Remnants are no more. In the end, <<2>> sacrificed his life to destroy them. I should return to the base of the <<3>> and let <<4>> know what happened.
====
2107
Now that I've entered the pinnacle of the <<1>>, I must find a way to destroy the Lightless Remnants that fuel Karnosis Xane's power.
====
2109
The ogres can be found to the north of the dam in Gavaudon.

Mul told me that if I kill the Ogre Patriarchs the other ogres will become demoralized and run away.
====
2110
I managed to talk Lierre out of taking action against <<1>>. I should tell the doctor of his unsatisfied customer.
====
2111
Lierre has asked me to pick up a cure for his wife from <<1>> in Hallowed Refuge.
====
2112
I've picked up the cure from <<1>>. I should administer it to Charlotte as soon as possible.
====
2113
Lierre is consumed by grief. I think he might do something reckless if I don't stop him.
====
2114
Lierre ran off after his wife died. I think he's going to confront the merchant who sold him that false cure.
====
2117
Jacel Thorin in Wayrest should be quite excited to see the Dwemer Map Fragment.
====
2118
I destroyed the bodies around <<1>>, ensuring that the victims would not rise again as undead.
====
2119
I need to search <<1>> and burn any corpses I find.
====
2120
General Dathieu ordered me to go to the central tower and "get ready for a retreat." He's reliving the battle where he betrayed and killed King Ranser.

I should see if the ghost of General Dathieu is in the tower. He'll know what to do next.
====
2121
Azura's Winged Twilight gave me a Duskstone I can use to enter King Emeric's dream. I must return to Wayrest and check in with Abbot Durak.
====
2122
After drinking Master Noleon's potion, I entered a vision of Moonshadow. Now I must find the Winged Twilight, who can tell me how to summon Azura.
====
2123
Once I've gathered sufficient Glow Dust from the Will-O-the_Wisps, I must place it on the altar at Azura's Shrine to begin the summoning.
====
2124
I gathered the Glow Dust and used the altar at Azura's Shrine.
====
2125
Ahtah asked me to look into the theft of his Book of Circles and the disappearance of his apprentices.

He suggested I begin my search in his study, which is below Durak's tower in Pariah Abbey.
====
2126
Apprentice Lachay believes Christophe and Makana fought in Ahtah's study, and Rin tried to stop them. Lachay also believes one of the three stole Ahtah's Book of Circles.

A Spirit Guard patrolling Pariah Abbey's walls may know more.
====
2127
A Spirit Guard witnessed a scuffle below Pariah Abbey. A mob attacked three figures fighting at the crossroad.

Part of the mob headed off toward Baelbrone. If I wish to find Rin, Makana, and Christophe, I must start my search there.
====
2128
With the help of some strong, determined spirits, Reezal-Jul's abomination was destroyed. Sadly, Crestshade is now a ruin as well. I should tale to the mayor one last time before she departs this world.
====
2129
The mayor's spirit wants to rally the dead of Crestshade to destroy the abomination stalking the streets. She also wants to pass on the tale of what happened here. I must find the accounts written by the town's healer and mage.
====
2130
I've located several documents that detail Montclair forging a new alliance with an unknown ally. I should return to Scarlette and show her the orders.
====
2131
Scarlette believes Montclair's men might be carrying their orders. I need to find a complete set of his orders.
====
2132
I should search the northern district of <<1>> for any sign of citizens being held by Montclair. Zeli mentioned a jailer held their keys, and she saw walls of stone. I'll concentrate my search on stone buildings.
====
2133
I've freed all but one of the prisoners in Montclair's holding cells. I should search the basement for the last prisoner.
====
2134
I should tell <<1>> that I've freed captured peasants from Montclair's jail, but I haven't discovered why he was holding them captive. She'll be near the broken wall separating the northern district from the rest of the <<2>>.
====
2137
Lob gro-Bug offered me a chance to become a Hammerdeath gladiator. If I do, I'll be paid well, I'll have free run of the arena. He gave me a token to take to his brother, Mar gro-Bug, in the stands of Hammerdeath.
====
2138
I've defeated three gladiators. I should bring news of my triumph to Log gro-Bug. He's enjoying the spectacle and basking in glory next to the gladiator arena. He's promised to initiate me as one of the Champions of Hammerdeath.
====
2139
Ghara asked me to travel to the camp in northeast of the dam. She wants me to burn their tents and kill a number of the centaurs there.
====
2140
I've destroyed the <<1>>, and should inform <<2>>. He told me to meet him in a rowboat northwest of the Imperial Landing beach.
====
2141
Rin told me that if I can free her son Tahn from Moric Nirin, she'll leave Hammerdeath Arena. If I want to help her and her son, I must deal with Moric Nirine.
====
2142
Moric Nirine will trade me Rin and her son, Tahn, if I collect the souls of five Daedra in a soulstone he gave me. To do this, I must weaken Daedra and focus the stone's power on them.

Or, I can simply buy Rin and Tahn's freedom by bribing him.
====
2143
I have collected five Daedric souls in Moric's soulstone. If I return the soulstone to him, he will trade it for Rin and her son, Tahn.
====
2144
As a result of my efforts, Moric Nirine has freed Rin and her son, Tahn. I'll find them at the gate to Hammerdeath Arena.
====
2145
I should check the road to make sure the Swamp Cypress moved.
====
2146
I need to deliver the Moondrop Mold to Aenlin at the Sunlight Stair to the northeast of Man-Grove Swamp.
====
2147
I must slay Slouchbears and collect their Flanks for Cinas.
====
2148
Cinas asked me to "commune" with the Swamp Cypress and ask it to move...
====
2149
I need to speak with the Forest Spirit to the north of Cinas' outpost.
====
2150
Now that I have the Seedling, I must place it near the Large Cypress tree to the east of the Forest Spirit.
====
2151
Saproot Seedlings grow all along Haven Trace trail, northeast of Southpoint.
====
2152
<<1>> is in Haven Trace East, just off the main road.
====
2153
Battlereeve Alengwe says that Maormer Incendiaries carry Kindlepitch Sacks that can be used to destroy the docks and ship hulls.

A Maormer Incendiary can be found in the Maormer Palisade and patrolling along the bay to the west.
====
2154
<<1>> gave me a sack of Kindlepitch, which I can use to set crates of <<2>> on fire.

The supplies can be found along the western shore of the Imperial Landing beach.
====
2155
The Swamp Cypress would not move because it was protecting a Seedling that fell in the road. I need to pick the Seedling out of the road.
====
2157
I need to talk to the Forest Spirit.
====
2158
I'm supposed to collect samples of tainted flesh from creatures in the area north of Oldgate. Harpies are an obvious source.
====
2159
I've collected samples of what might be "tainted flesh" for <<1>>. He's at a small camp west of Oldgate, waiting to analyze what I've found.
====
2160
Captain Gagnon sent me to find survivors of the massacre on the Wracked Plain.

By finding and helping those who are left, I can hopefully help the captain discover the truth about what happened there.
====
2162
Lieutenant Fairfax wants me to take word of Montclair's treachery to Captain Gagnon at Oldgate.
====
2163
Now I have proof that Montclair was behind the massacre on the Wracked Plain. I can let Lieutenant Fairfax know his suspicions were correct.
====
2164
He's offered his "pension," the contents of a chest under his bed, in exchange for the deaths of Montclair's men.
====
2165
As Linbright requested, I've slain a number of Montclair's men. His "pension" can be found in the militia barracks in Shornhelm.
====
2166
I've found Tharlas Beaulade's ring. I must return it to his ghost and let him know the deed has been done.
====
2167
I must destroy the bloodfiends stalking nearby to find Tharlas' ring
====
2168
The Stormwitches are north of the ship Battlereeve Faerwael and his Altmer are unloading from.

Faerwal wants me to attack the Maormer Stormwitches when I reach the shore.
====
2169
Narela is in the village of Southpoint, north of the Altmer landing beach.

I've killed several Stormwitches, and should report in to Narela.
====
2170
Imperial camps can be found along Haven Trace, a trail northeast of Southpoint. I should place the traps outside the camps.
====
2172
Lolbor Sapfingers is on the east end of Haven Trace, northwest of Haven
====
2173
The abomination has been destroyed. I should talk to the mayor to verify that this will enable the spirits' safe passage into the afterlife.
====
2174
Tahra may know of a place to take the Dwemer Map Fragment.
====
2175
Tahra has suggested that I deliver the Dwemer Map Fragment to Jacel Thorin in Wayrest, Ilian Elante in Elden Root, or Ulare Telvanni in Mournhold.
====
2176
Hosni said Durak is waiting for me at the east gate of his estate, by the stables. Now that I have the Dream Shard, I should return it to Durak. Together, we must find a way to stop Vaermina and the Fervor.
====
2177
I've entered Hosni abd-Tura's dream, where I can destroy the Omen of Blood. Durak will guide me as best he can.
====
2178
I've awakened from the dream. The Omen of Blood has been destroyed. Now I can return the Dream Shard to Durak.
====
2180
Tahra may know of a place to take the Dwemer Map Fragment.
====
2181
Ilian Alanwe in Elden Root should be quite excited to see the Dwemer Map Fragment.
====
2182
Tahra has suggested that I deliver the Dwemer Map Fragment to Ilian Alanwe in Elden Root.
====
2184
Tahra may know of a place to take the Dwemer Map Fragment.
====
2185
UIare Telvanni in Mournhold should be quite excited to see the Dwemer Map Fragment.
====
2186
Tahra has suggested that I deliver the Dwemer Map Fragment to Ulare Telvanni in Mournhold.
====
2187
I should find the wagons Calden spoke of in the northern district of Shornhelm. I'll see if they contain bodies. Even if they don't, burning them would send a message to Lord Montclair that House Dorell will not stand for his treason.
====
2188
I've burned several of Montclair's wagons, which were indeed full of corpses. I should return to <<1>> at the western entrance of the Northern District and let him know the rumors were true.
====
2189
The guardian of the Bonebarrow, <<1>>, has appeared at last! I should talk to him.
====
2190
When I touched Sir Hughes the world around me shifted and changed. I found myself back at Alcaire Keep. I feel as though I am inside a dream. I should look around for a familiar face.
====
2191
Investigate Sir Hughes Dream
====
2194
Rin does not know if Makana or Christophe are still alive, but the Spirit Guard at Pariah Abbey did see someone else dragged off to Baelbrone.

If I investigate Baelbrone, I may find either Makana or Christophe there.
====
2195
Investigate Sir Hughes Dream
====
2196
The Lungfungus Golion needs can be found in the upper tunnels of Netherhaven.
====
2197
Golion can be found beneath the village of Haven, overlooking the Pit of Stars.

I should bring him the reagents I've gathered.
====
2198
Imperial camps can be found along Haven Trace, a trail northeast of Southpoint. I should place the traps outside the camps.
====
2199
I should speak to the boatman at the docks west of Northpoint, so I can travel to the Doomcrag.
====
2200
I should collect bonesnatcher heads.
====
2201
Lieutenant Fairfax knows the troops that ambushed his regiment can only be Montclair's, but Gagnon will want proof. I might be able to find evidence among the bodies. I may even find a live soldier to question somewhere on the Wracked Plain.
====
2202
Tahra in Volenfell has asked me to help in finding her lost team of excavators. Three of them should be in the upper level of Volenfell, and rescuing them may be the key to reaching the depths of the ruin.
====
2203
Master Noleon seems to know how I can go to Moonshadow, Azura's realm, and speak with her messenger, Winged Twilight.
====
2204
Fairfax asked me to find the rogue Magis Order soldier, Heloise Menoit and kill her.  She was last seen east of the Wracked Plain.
====
2205
Lieutenant Fairfax will want to know of Heloise Menoit's death, and that the rest of his troops are safe from her.
====
2206
Lieutenant Fairfax will want to know of Heloise Menoit's death, and of the staff she left for her squire.
====
2207
I need to get a wounded Magis Order soldier to Captain Gagnon in Oldgate, south of the Wracked Plain.
====
2208
Captain Gagnon can now treat the injured soldier at Oldgate,
====
2209
I must collect Moondrop Mold in the Man-Grove Swamp.
====
2210
I destroyed the Fatesinger and should return to King Faume Toad-Eye.
====
2211
I have been given an exilir to use on Montclair's direwolves after I've wounded them. They should be in Shornhelm's northern district.
====
2212
I've used the potions on the wolves and gotten some interesting effects. I should return to Perrine at House Dorell's headquarters and report my results.
====
2213
Makana confirmed what Rin said. Christophe stole the Book of Circles.

Makana remembers being kept at shrine east of Pariah Abbey before he came to Baelbrone. He asked me to look for Christophe and the Book of Circles there.
====
2214
Rin confirmed what Makana said. Christophe stole the Book of Circles.

Rin was in and out of consciousness while her captors brought her to Hammerdeath Arena. One mentioned the shrine east of Pariah Abbey. Rin suggested I might find out more there.
====
2215
While chasing Christophe, Rin and her brother, Makana, were attacked by a mob. The mob dragged Rin to Hammerdeath Arena, and she is now certain they dragged her brother, Makana, to Baelbrone.

She asked me to go to Baelbrone and look for Makana.
====
2216
While chasing Christophe, Rin and her brother, Makana, were attacked by a mob. The mob dragged Makana to Baelbrone, and he is now certain they dragged his sister, Rin, to Hammerdeath Arena. 

He asked me to go to Hammerdeath Arena and look for Rin.
====
2217
I need to destroy the Fatesinger.
====
2218
I should find someone from the Stenric family and return the shield to them.
====
2219
The Imperials and cultists entered the house on the northeastern end of Haventown with the design sheet of the Infernal Device. I should find the design to learn what the device is designed to do.
====
2220
I should take the design sheet to Conul. He is on the northern edge of Haventown.
====
2222
I've collected the heirloom Manard requested. I should deliver it to him.
====
2223
He wants me to collect one of the heirlooms from the underground barrows. I suppose it couldn't hurt to do as he asks.
====
2224
The graverobbers are gone, the remains have been returned, and Marienne has been sent away. Now I should talk to Gerard and make sure he thinks we're done here.
====
2225
Zeli asked me to speak to villagers residing inside House Tamrith. She believes that by talking to them, I may relieve them of their nightmares.
====
2226
One of the infected had already turned on the other, killing him at the inn. The other waited at the top of the watchtower. Both had been turned. It was too late for them. I should return to Zeli with this news.
====
2227
Tahra has requested that I take her memory stone into the lower ruins of Volenfell and examine machinery within.
====
2228
I've killed the wolf that attacked Edren. Hopefully, Edren will believe that killing the wolf released his soul from the beast's curse.
====
2229
The wolf tore off Edren's sleeve during the fight. If I can track and kill the wolf carrying that sleeve, perhaps Edren will be put at ease.
====
2230
A villager turned by the disease attacked House Tamrith, but was quickly stopped. I should speak to Zeli to find out if she knows what's going on.
====
2231
I must use the Chokeweed on the valves above each doorway in the center of the room. To reach the valve, I must propel myself above the door using the steam in the center of the room.
====
2232
I was able to destroy the Infernal Device! Golion will want to hear of my success.
====
2233
I've managed to convince Del that his son was already transformed before we got to him. This seems to have calmed him down. He's promised to stop speaking out against House Dorell. 

I should return to Alard.
====
2234
Del Vinyar is at the inn. I've been asked to take care of him with my "usual methods." I could try to speak to him to calm him down. Then again, I could just poison his drink while he's away from it.
====
2235
Del is dead, his words of hatred against House Dorell silenced forever. I should return to Alard.
====
2236
Anglir Ancientwood can be found wandering the boughs of the graht oak of Elden Bole.

I need to persuade Anglir to support Prince Aeradan against the invading Tharns.
====
2237
Anglir should be able to tell me where to find the next Treethane I need to speak to.
====
2238
<<1>> gave me several Welkynd stones to place on the Ayleid columns scattered north of Oldgate.
====
2239
I've placed Audry's <<1>>s  in the <<2>>s around Oldgate. I should let her know Oldgate's defenses has been strengthened.
====
2240
The Winged Twilight asked me to meet her atop the westernmost tower in Aphren's Hold, west of the Weeping Giant. Once there, she will tell me how to end the obsession and madness in Stormhaven.
====
2241
I've entered Chieftain Godrun's dreams. Now I must find and defeat the Omen of Counting Stars.
====
2242
I poisoned Del's drink while he was away. After taking a swig of it, he went to his room... and died shortly thereafter. 

I should return to Perrine.
====
2243
Roublerub can be found at one of the bars in Jolly Squallor, on the east side of Elden Root.

I should speak to the Treethane Roublerub to determine where his loyalties lie.
====
2244
Roublerub can be found at the Mossy Hole tavern in Jolly Squalor.

I've released Shadowhiskers as Roublerub asked. I should return to secure his pledge of loyalty to Aerdan.
====
2245
I should tell the Cinderfen wolfmother spirit that corpses no longer pose a threat to the barrow wolves.
====
2246
In telling me to get "a flame" from the "great fire of the town," I can assume the mother-wolf meant the forge at Hoarfrost Downs, where I can get a burning tinder.
====
2247
Shadowhiskers is being held at the Thorns' headquarters on the east side of the Jolly Sqalor.

Treethane Roublerub has agreed to pledge his people's loyalty to Aeradan if I can rescue his associate Shadowhiskers from the Thorn Gang.
====
2249
I've located an old, faded note with a few legible words. I should find someone who knows more about this note.
====
2253
Shadowhiskers is standing nearby while I sit helpless in his trap. I should talk to him in order to connive a way out.
====
2254
Queen Ayarynne will be waiting in the Thalmor building of Elden Root. I should inform her of Sorcassil's treachery at once.
====
2255
The secret contact will be waiting in Jolly Squalor, the most dangerous section of Elden Root.
====
2256
I've put the sickened cows out of their misery. This should make the herds much safer from the Carrion Harpies.
====
2257
I should cull any sickened or weak cows on the Ruined Steppe.
====
2258
Treethane Orthendor asked me to destroy the Support Pillars in the Fire Veins.
====
2259
I must report to Cannonreeve Sorcassil in Thalmore.
====
2260
I should go to the throne room to speak with High King Emeric.
====
2261
There's a chance the villagers freed from the slave pits are infected with this spreading disease. Two of the villagers left the protection of House Tamrith when they got back. I should check at the inn and watchtower for any signs of them.
====
2262
It won't be long before Irne or Ghak gro-Urish does something drastic. Normar wants to evict one of them, but he can't decide. This can't go on. I should give the eviction letter to one of them.
====
2263
I've given Irne his notice of eviction from Fell's Run. I should tell Normar that I've solved his Breton problem.
====
2264
I've given Ghak gro-Urish his notice of eviction from Fell's Run. I should tell Normar that I've solved his Orc problem.
====
2265
Irne has asked me to speak with Normar on his behalf. His farmland was given to an Orc, and he wants it back.
====
2266
I've defeated <<1>> and <<2>> and dissipated their souls. That should disrupt Karnosis' plans long enough for me to confront him. I should continue my trek up the <<3>> and find Verandis.
====
2267
I've found <<1>> and <<2>> on the second level of the <<3>>. I must defeat them before I can get to <<4>> on the spire's top level.
====
2268
I've collected enough planar essence. Now I can use the ward to summon Verandis inside the Merging Planes.
====
2269
I've destroyed several of the cult's altars. I should report back to one of the scouts outside the steppe.
====
2270
I've been asked to defile altars consecrated for necromancy. I'll find the stone slabs scattered across the Ruined Steppe.
====
2271
I have found the missing excavators, but it seems their repairs have activated a Dwemer machine, the Guardian of Volenfell. To go any deeper, I'll need to defeat the Guardian.
====
2272
Take the gylph to  Battlereeve Sorcassil at the Thalmor in Elden Root.
====
2273
I have defeated Shadwhiskers in battle. He now appears willing to give up the information I need, so I should speak with him immediately.
====
2274
Queen Ayarynne will be waiting in the Thalmor building of Elden Root. I should inform her of Sorcassil's treachery at once.
====
2276
I have the Duskstone, so I can enter Emeric's Dream.
====
2277
I've been transported to a shrine of the Daedric Prince Vaermina. Though she isn't visible, her voice whispers in my ear.
====
2278
If I retrieve the skull of Galthis from the dream world, Vaermina has promised to trouble Stormhaven no more.

Galthis is the traitor who brought the Omens to Stormhaven, and who seeks to destroy the Daggerfall Covenant.
====
2279
I must enter the palace and kill the Night Terror so I can rescue High King Emeric from this dream.
====
2280
Fairfax asked me to find the rogue Magis Order soldier Heloise Menoit and somehow ensure she does not continue attacking her own troops.

She was last seen east of the Wracked Plain.
====
2281
Heloise was obviously turning into a bloodfiend. Though she wanted to flee to a place where she couldn't hurt anyone, I convinced her that the only safe choice was death. She drank a poison that ended her life, swiftly and painlessly.
====
2282
I've spoken to Leah. She's obsessed with her research on vampirism. I should let Tristan know. Maybe he'll use this to his advantage.
====
2283
Tristan has asked me to speak to Leah Ohms and find out more about her. He wants to find out what interests her so he can win her heart.
====
2284
I should take the unsigned covenant to <<1>> in <<2>> and see if he's willing to accept it.
====
2286
I've gathered enough wickwheat. I need to deliver it to <<1>> in the Horsemen's village.
====
2287
He said I can find grain for Sagert the Elder along the valley southwest of Oldgate.
====
2288
I've collected all the ingredients for the potion. I should return to Tristan back at the Ravenwatch hideout.
====
2289
I've been asked to collect spirit breath from lost souls, skeleton dust from the rotting skeletons, and a vial of blood from the blood guardians. All of them wander the tunnels of Shornhelm's undercity.
====
2290
Durak asked me to journey to Wind Keep in Gavaudon and speak with Lord Mathias Raiment, a former Spirit Warden. Lord Raiment may know more about the situation in Gavaudon, and the affliction caused by its Omen.
====
2291
When I entered Wind Keep, I came across a young girl of obvious nobility. Perhaps she knows where I can find Lord Mathias Raiment.
====
2292
Now that I've gotten pure grain I can take it to Sagert the Elder at the Horsemen's clan settlement to the southwest of Oldgate.

Sagert will be near the caves in the hills.
====
2294
Interact with the cauldron.
====
2297
Lieutenant Fairfax asked me to convey the order to retreat to the Magis Order Sergeants left in the field.  

I'll probably find them somewhere in the Wracked Plain to the north of Oldgate.
====
2298
I found several Magis Order regiments on the Wracked plain and gave them Lieutenant Fairfax' orders to retreat to Oldgate.
====
2299
Tristan has run off towards Montclair's castle using the tunnels of Shornhelm. He hopes that if Montclair infects him, he'll turn into a vampire and return to Leah as her lover. I should go after him to make sure he's ok.
====
2300
Tristan has run off towards Montclair's castle. He's running through Shornhelm's tunnels. I should go after him. If I can't remember the way to the manor, I'll speak to Leah.
====
2301
I've found Tristan.

He's been infected, but it's the wrong type of disease. One of the bloodfiends wounded him. His life is in danger. He has no chance of turning into a vampire. 

I've sent him back to the Ravenwatch, so I can search for a cure.
====
2302
I've found Tristan and he's been infected. The problem is it's the wrong type of disease. One of the Bloodfiends wounded him and his life is in danger with no hopes of turning into a vampire. I've sent him back to the Ravenwatch to search for a cure.
====
2303
Sagert the Elder blessed the grain I brought. He wants me to feed it to helhests on the Wracked Plain, north of Oldgate. I may have to beat them into submission before they accept it from me.
====
2304
Thanks to the blessed grain, helhests are transforming back into horses. Sagert the Elder was right. Once I subdued them, they accepted the grain from my hand.

I should let Sagert know of my success.
====
2305
I have freed Mul. Now he has asked me to meet him at Camp Gavaudon to help him deal with the ogres there.
====
2308
Mul is awaiting execution at the Bjoulse Dam. Ghara has asked me to go east to the Bjoulse Dam and rescue him.
====
2309
Sagert the Elder asked me to escort some horses to Oldgate. Hotspur should still be there. He can see that they're properly tended.
====
2310
We need to stop <<1>> and the soldiers in his patrol.
====
2311
I killed Lieutenant Thierry and his patrol. They were stronger and faster than any normal creatures should be. Whatever is corrupting the creatures of Rivenspire must have corrupted them.
====
2312
Elden Bole is the largest graht-oak of Elden Root, found on the southern edge of the mesa.

Treethane Orthendor has taken his Senche-Tiger, Helethrun, for a walk among the roots of Elden Bole.
====
2313
I've found Treethane Orthendor in the depths of the Fire-Veins beneath Elden Root.
====
2314
The Winged Twilight gave me a sleeping scroll to read when I reach <<1>> within Aphren's tomb. Then I'll enter Godrun's dreams and confront the Omen of Counting Stars.
====
2315
Sorcassil is believed to be hiding out in the haunted town of Gil-Var-Delle, in the north east corner of Valenwood.

I must confront him there and mete out justice for his wrongdoings.
====
2316
I pardoned Sorcassil in exchange for information about the Eye of Molag Bal. Queen Ayarynne will be awaiting my return at the Thalmor building, in Elden Root.
====
2318
I should check with one of the families in Fell's Run to make sure everyone made it home safely.
====
2319
I should search around the Fellwatch camp for kidnapped peasants and convince them to escape.
====
2320
Tristan has run off into Shornhelm's tunnels to find Montclair. I should talk to Leah. Maybe I can learn how he plans to getting inside the castle. Maybe she knows where I might find him.
====
2321
Leah gave me some directions to Montclair's castle. If I head right from the entrance of the Ravenwatch hideout and continue north, I can skulk under the walls of his castle. I should be able to enter from there.
====
2322
I recovered and returned the valuables stolen from the people of Fell's Run.
====
2323
I need to return the stolen valuables to peasants around Fell's Run before they turn on each other.
====
2324
Treethane Orthendor's lodgings are southeast of The Soak.

Roublerub directed me to speak with Orthendor, a Treethane of great nobility.
====
2325
I have taken Sorcassil's money and let him go free. Queen Ayarynne will be awaiting my return at the Thalmor building, in Elden Root.
====
2326
I have slain Sorcassil. Queen Ayarynne will be awaiting my return at the Thalmor building, in Elden Root.
====
2327
<<1>> commands the Eledrim Camp at the southern base of Leaftower.

I should give him the names of the loyalists within Leaftower.
====
2328
Catian Teideius lives in the upper branches of Leaftower.

Elladrel said there's more than one way into his home, but I should be wary of his bodyguard.
====
2329
Elladrel can be found at the base of Leaftower.

Catian Teideius has been killed. I must inform Elladrel.
====
2330
<<1>>, leader of the loyalists in Leaftower, lives at the base of the giant tree.

I should talk to her, so that she can help me locate other supporters of Prince Aeradan.
====
2331
Leah has asked me to speak to Verandis. Maybe I can find a way to help Tristan awaken from his torporous state.
====
2332
Tristan's spirit has returned to his body. He appears to be recovering. Leah is still worried. I should speak to her.
====
2333
I've slain some of the bandits around Fell's Run. Hopefully, this will send a clear message that this behavior will not be tolerated.
====
2336
I should search Northpoint's southern coast for any sign of Elise. If I run into any Nords on the way, Thomas will be glad if I slay them as well.
====
2337
I've found Elise, though she didn't want to return to the safety of Northpoint. I should let Thomas know.
====
2338
The Northpoint guard sent me to tell the Duchess about the Nords' plan for a direct attack on Northpoint

The Duchess is in Northpoint, making plans in the Great Keep.
====
2339
I've come across an old amulet with the initials "S.D." on it. It came from a pile of jewelry in the tunnels of Shornhelm. I should find out who has those initials.
====
2340
Verandis told me to investigate the mansion on Lord Montclair's estate. I should look for anything unusual within it.
====
2341
I've found the golden locket Verandis spoke of, after slaying the wraith of <<1>>. I should speak to him and have him explain his role in the death of this woman.
====
2342
I've spoken to gra-Orgak. He's adamant that Sidrey is stealing her grazing lands.
====
2343
The Duchess has asked me to raise Northpoint's standard on Pilot Island. The Nords camped there on the northeastern island may object, but their occupation is over.
====
2344
The duchess asked me to find Adienne and let her know she's safe. She has probably arrived at the manor by now.
====
2345
I should talk to gra-Orgak to see what this feud is all about. She's over in the Smallholds, just south of Fell's Run.
====
2346
I should let Arniel know his cows have returned to their corral.
====
2347
If I ring Arniel's cowbell near the highland cows, the ones that belong to him should go running home.
====
2350
Verandis told me that Tristan's spirit has left his body. Now it wanders the tunnels of Shornhelm. What it seeks, we do not know. Verandis asked me to find Tristan's lost soul. Maybe we'll find a way to make Tristan's body and spirit whole again.
====
2351
I've branded some of the cattle on the Ruined Steppe. That should be a clear indicator of which cattle belong to <<1>> and which belong to <<2>>.
====
2352
I'm going to brand some of the Highland cattle grazing on the farmlands near Fell's Run. The branding iron must be heated in a campfire before I can use it. A cold branding iron won't work.
====
2354
I should find and stop the Fellwatch Inductees harassing the people of Fell's Run however I can.
====
2355
I need to stop Fellwatch recruits from harassing the people of Fell's Run.
====
2356
I should find and stop the Fellwatch Inductees harassing the people of Fell's Run however I can.
====
2358
I've ended Jolie's suffering and ended her life. I should return to Tildus to give him the news.
====
2359
Scarlette belongs to the resistance group known as the Ravenwatch. She supplied me with a healing tonic to bring back to Jolie. She insisted that I hurry, however, as the infected woman could turn at anytime.
====
2360
I was not in time to save Tildus. It looks as Jolie was turned by the Blood Fever and killed her husband. There are no signs of her near the site. I should return to their home and inform the Ravenwatch scout.
====
2361
Tildus, Jolie's husband, has asked me to attempt to convince her there may be a cure for Blood Fever. He's heard rumors that a "resistance" in the tunnels of Shornhelm may hold that knowledge.
====
2362
I've convinced Jolie that there might be a cure for Blood Fever. Tildus believes the Resistance in the tunnels of Shornhelm may hold the remedy. I should seek them out to find if there is truth to this rumor.
====
2363
I managed to give Jolie the healing tonic in time, hopefully curing the blood fever. She seems to already be regaining her strength from the looks of things. I should speak to Tildus nearby.
====
2364
Scarlette of the resistance group known as the Ravenwatch supplied me with a healing tonic to bring back to Jolie. She insisted that I hurry however, as the infected woman could turn at anytime.
====
2365
I've agreed to end Jolie's suffering before she could possibly turn into a bloodfiend and injures her husband. She's asked me to meet her at the eastern watchtower and end her life.
====
2366
I should search the fields south of Northpoint for farmers or farmhands who are willing to defend their homes from the invading Gripdjur corsairs.
====
2367
I was successful in recruiting farmers for Northpoint. I should let Gregoire know. He's at the gates of Northpoint.
====
2368
Thomas Edrald's son Andrew was captured by the Nords.  His father thinks he might still be alive, and wants me to go and free him.  

Andrew is most likely in one of the camps along the coast where the Nords moor their longboats.
====
2369
I've rescued Andrew Robic. Thomas Robic will want to hear about the safe recovery of his son. His farmhouse is southeast of Northpoint.
====
2370
According to Lord Henri, I cannot pay the one gold tax for these people; they must pay themselves. The penalty for non-payment is death.
====
2371
I've collected tax tokens from several of Wind Keep's citizens. Once I give these to Lord Henri Manteau, the citizens will no longer be under a death threat.
====
2373
I should take a closer look at Countess Ilise's mirror.
====
2374
I rescued <<1>> from her mirror. Now that her mind is clear, I should speak to her about what happened.
====
2375
The Ironhand Shaman at the ogre encampment to the west of Camp Gavaudon can be drawn out by defacing a totem there.
====
2376
I have killed the Ironhand Ogre Shaman. I should report back to Mul.
====
2377
Imperials can be found in camps spread across Haven Trace Trail, northeast of Southpoint.
====
2378
<<1>> is in Haven Trace West, just off the road.
====
2381
I should let gro-Thorkan know I've announced the new town charter to the people of Fell's Run.
====
2382
I can help bring peace to Fell's Run by putting up copies of the new town charter on empty placards around town.
====
2385
Elladrel Stillwaters is at her house, on the southern side of Leaftower's foot.

I've delivered the Digging Tools to the Camoran loyalists. Elladrel should be told.
====
2386
There are three loyalists within Leaftower; Tivel, Chirrup, and Prattle. I should deliver Digging Tools to each of them.
====
2387
<<1>> bloom within the Grove of the Living Dead, which lies southwest across the river from Residue.
====
2388
<<1>> is in the refugee camp of Residue.

I've collected the Asphodel Seeds, and should return them to her.
====
2389
Derick of the Ravenwatch asked me to keep an eye out for a mysterious "woman in white" wandering through Shornhelm's tunnels. If I see her, I should let them know.
====
2390
I attempted to contact the lost spirit of a woman wandering the halls of the undercity. I should report back to Derick at the Ravenwatch outpost.
====
2391
Duchess Elviane asked me to burn the Nord's supplies all along Northpoint's coast. She hopes it will interfere wtih any plans they have to lay siege to Northpoint.
====
2392
I've set fire to many of the Nord's supplies along the coast. I should let Adienne know the duchess has put the first part of her plan in motion.
====
2393
I must plant the Seedling in the Mound of Dirt beneath the White Swamp Cypress in the Mangrove Swamp.
====
2394
An Imperial Dispatch would be carried by Imperial Messengers, who travel between the Imperial camps along Haven Trace trail.

The Messengers employ stealth as they travel the trails, so locating one may prove difficult.
====
2395
<<1>>s can be found at any Aldmeri Dominion outpost in Valenwood.
====
2396
I should travel back to the Bjoulse Dam, in the eastern part of Stormhaven, and search Godrun's tent for anything which might overshadow his obsession with the dam.
====
2397
In Godrun's tent I found letters from his wife. Perhaps speaking of her will make Godrun want to see her again.
====
2398
Godrun decided to return to Orsinium after I spoke with him about his wife. He asked me to inform Borkul that he may take over command of the Blackmauls.
====
2399
She believes the talisman she found on one of Montclair's soldiers may hold the key to their power. She's asked me to collect more of their dark magic with the talisman, so I can find out how to use it.
====
2400
When I brought the talisman to her, Scarlette attacked me. After I defeated her, <<1>> arrived. I should talk to him.
====
2401
To meet the spirit, we'll need to head up the stairs and out to the east. Scarlette said she'd be right behind us.
====
2402
We've stopped the spirit of Jon Murloe for now, but he vowed we would see him again at the Doomcrag. Scarlette asked me to meet her back at the Raven's Den inside the tunnels of Shornhelm.
====
2423
Tor was sent to the northwest near the Imperial Palisade.
====
2424
Gammer Robins in Northpoint says her granddaughter has gone missing in the giants' home, Breagha-Fin.
====
2426
I rescued Sanda from the clutches of a vampiric necromancer named Veraya. I should leave Breagha-Fin. Then I can make sure Sanda escaped safely.
====
2427
I should destroy the Spectral Overseers and see if I can find a key to disable the necromantic focus in the cave. It seems to be the cause of the giants going mad.
====
2428
After freeing several giants from the enslaving powers of the strange crystals, one of them decided not to flee immediately.

I should listen what the giant has to say.
====
2430
Caius Fullo asked me to retrieve his troops' standard. He's alluded to a grisly scene of carnage surrounding it in a small town east of Oldgate.
====
2431
I found Thierry Gagnon's standard in the middle of the Moira's Hope massacre. I should bring this back to <<1>>.
====
2432
The Ravenwatch scout said I should walk up to the <<1>>, so I can see for myself what's happening up above.
====
2433
The second glyph of the Doomcrag is also in the upper corridors of the spiraling tower. Once I activate it, I can enter the Dark Council's plane of existence. Then I can confront another vampire councilor.
====
2434
The spirit I spoke to on the ascent to the <<1>> said I should speak to <<2>>. The spirit also warned me to be wary, though I've yet to find out what it meant by that.
====
2439
Now that I've entered the mirror, I should begin my search for <<1>>.
====
2441
I should enter Volenfell and find the location of the Pearl of Zeht.
====
2442
I must return this Statue to its base.
====
2443
I've collected the harpy trophies Jonne needed for his harpy scarecrow.
====
2444
Jonne needs harpy talons and feathers to create a gruesome scarecrow to ward the harpies away from the horsemen's village.
====
2445
Light the Candle at Illira's son's grave. It is outside and down the path.
====
2446
I've assembled a few harpy scarecrows around the village. I should let <<1>> know.
====
2447
I've got a selection of "crafting materials." Now I can assemble harpy scarecrows around the horsemen's village.
====
2448
<<1>> wasn't particular - he said killing any creature in the <<2>> would aid his soldiers. I should encounter more than enough to fill his needs during my ascent towards the <<3>>.
====
2449
I've killed a large number of creatures in the <<1>>. I should proceed to the camp <<2>> said his forces were going to establish just outside the <<3>> proper.
====
2450
I've killed the harpy matriach and the next generation of eggs. This will certainly reduce the harpy population in the months to come. I should let the leader of the horsemen know their troubles with the harpies will be less frequent.
====
2451
If I can find more harpy eggs nearby, I can destroy them.
====
2452
The <<z:1>> is in the Shrouded Pass to the southwest of the Ravenwatch camp. <<2>> noted the creature is further up the stairs, beyond the spider nests.
====
2453
The cloak is displayed as a trophy at House Tamrith's base camp.
====
2454
I've freed the souls <<1>> planned to use in his ritual to awaken whatever evil lies atop the <<2>>. I must speak to <<3>> atop the altar.
====
2455
Scarlette asked me to enter the <<1>>, find the bodies of her soldiers, and discover what happened to their scout.
====
2456
I've returned to the ritual site with a lurcher.
====
2457
I must return this Statue to its base.
====
2459
I should tell the scout leader what happened to his regiment. He'll probably be with Verandis.
====
2460
Celeste begged me to hunt down the Ravenwatch Vampires. She doubts any of them can be saved, but there's still a chance.
====
2461
Some of the Injured Ravenwatch may be able to be saved.
====
2463
Warden Moreau admitted he stole Warden Thierry's ring, but told me he did it to buy a cure for his wife. She's very sick.

He pleaded for me to speak with Warden Thierry instead of arresting him.
====
2464
Though Warden Thierry treasures his family's ring, he worried for his friend, Warden Moreau, and Moreau's wife, Paulette. She's very sick.

Thierry has asked  me to spare Moreau. It is up to me whether I'll arrest Moreau or not.
====
2465
I have spoken with Warden Moreau and Warden Thierry. Thierry has asked that I spare Moreau so he may take care of his sick wife, Paulette, and I have agreed. I should let Ormax know of my decision.
====
2466
I spoke with Warden Moreau, and he agreed to turn himself in. He asked for a moment with Warden Thierry and his wife before he leaves. He also asked me to let Ormax know of his decision.
====
2467
I spoke with Warden Moreau and Warden Thierry. Thierry asked that I spare Moreau so he could take care of his sick wife. I agreed. I should let Ormax know of my decision.
====
2468
I refused to give the ring to Didier Panoit, and I was attacked. I still need to find the rightful owner.
====
2469
I should find the Base upon which this Statue belongs and place it there.
====
2470
I must return the Statue to its Base in the Imago Serry.
====
2472
I've lit the torches in the Shrouded Pass, creating a path of light to the top.
====
2473
I should light any torches I come across while travelling through the Doomcrag.
====
2475
The Baron has asked me to assassinate the city's master at arms, Adienne Balmont.  I can land this blow against Northpoint, or I can strike against the Baron by killing his servant instead.  

Now is the time to decide where my true allegiance lies.
====
2477
The duchess will want to know what happened with the baron. I should return to her and let her know he got her message.
====
2478
I've helped Baron Chirane assist the Nords in their takeover of Northpoint. Only time will tell the effect this event will have on Northpoint. In the meantime, I need to talk to Baron Chirane.
====
2481
Seleine asked me to kill Felix Glenan. If I do, she will split the bounty with me.

Seleine has already located Felix. He's in a camp north of the Forester's Camp.
====
2482
I killed Felix Glenan. Seleine Brehat is waiting at the Forester's Camp. She will want to hear this news.
====
2483
If I steal a Red Rook uniform off a Red Rook Poacher, it should allow me to move freely among them as long as I don't get close enough for them to recognize me as an enemy.
====
2485
The city's garrison key is now in the hands of the Nords. The baron will want the reward I'm carrying for him. He'll be at his home on the northern corner of Northpoint's city square.
====
2487
I've found a Red Rook Poacher uniform. If I don it, I can blend into the Red Rooks.
====
2488
The Baron's contact will meet me at the top of Northpoint's lighthouse.  

They will exchange the city's garrison key - which would give them a quick and easy way to control all of Northpoint's armaments - for a reward for the Baron.
====
2489
The Pride of Northpoint sit at four compass points along the city walls of Northpoint. The Minister of Legacy has asked me to retrieve the artifacts and bring them to him. He's assured me he can keep them safe.
====
2490
I found the four lions of the Pride of Northpoint, despite the ghostly apparitions that attacked me. I should return them to the Minister of Legacy.
====
2492
I found Tristan lurking in the Doomcrag. He appears to have finally gotten his wish. He's been turned into a vampire, allthough he's struggling to control his powers. I've convinced him to come back with me to Verandis. Maybe we can help him.
====
2493
I've been asked to enter the Merging Plane to find the survivors of the Ravenwatch scouting party.
====
2494
I found Tristan lurking in the Doomcrag. He appears to have finally gotten his wish. Someone turned him into a vampire, although he was struggling to control his powers. I offered to end his life, and he accepted. I should go back now.
====
2495
To win Gaffer Robins's wager, I have to kill sandy mudcrabs before the rest of the sand runs out of his hourglass.
====
2496
I killed plenty of mudcrabs in the allotted time. I hope Gaffer Robins didn't have plans for that gold.
====
2497
As soon as I'm ready, I'll tell Gaffer Robins to turn over his hourglass. It doesn't have much sand in it, but there's plenty of mudcrabs.
====
2498
The entrance to Hainen's Sanctum is at the north end of the Imagerie.

I should be able to retrieve the book "Varlines and Vartisans" from his library.
====
2499
The entrance to Hainen's Sanctum is at the north end of the Imagerie.

The book "Varlines and Vartisans" should be somewhere in his his library. I need to obtain one specific chapter.
====
2500
It is written on the sheets that someone by the name of Melodian Liriondion is the owner of this music. I should return this to him if I meet him.
====
2501
I should gather Oratorio Sheets from the Warbling Zombies that wonder around the bridge northwest of the Isquer Kinhouse.
====
2502
Wyress Zoe asked me to search the Wyrd Tree's glen for three signs: water, earth, and air.

As I touch each sign, I'll summon a spirit of the land. Before I can restore purity to the Wyrd's glen, I have to defend the spirits from Angof's corrruption.
====
2503
I've summoned the spirits of Water, Earth, and Air, and I've defended them from Angof's corruption. They've purified the Wyrd's glen.

Wyress Zoe is waiting for me at the base of the Wyrd Tree. She'll be eager for this news.
====
2504
Captain Gagnon has asked me to check on Audry's plan to bolster Oldgate's defenses.
====
2505
I used Handre's gem to secure the freedom of the packhorse Fadeel. Once Fadeel is set free, Handre's last wish will be fulfilled.
====
2506
I may be able to convince the Captain of Montclair's Guard to hand over the key without any need of violence. I may wish to speak with them in the Northern District.
====
2508
Hainen's Sanctum lies at the northern end of The Imagerie.

I need to recover the stolen Varla lens from Hainen the Deranged.
====
2509
Talk to Optimate Ianlin in the library south of the Verdant Grove Tower.
====
2511
Collect Altmer Books from the Animated Books around the library.
====
2512
Put the Altmer Books away in the Bookshelves in the library.
====
2513
I've collected enough spider ichor for the blood fever remedy. I should take the ichor to <<1>> at the wayshrine near the Shadowfate Camp.
====
2514
If I can harvest enough ichor from the spiders around the Shadowfate Camp, <<1>> will be able to create poultices from them for his homemade blood fever cure.
====
2515
I should speak to the Hosoth, the daedra who stole Isrisa's voice. The daedra awaits on the plateau, across the bridge to the west of Priestess Cerine.
====
2516
I will confront Hosoth and retrieve Isrisa's voice. The Daedra waits on the plateau, across the bridge to the west of Priestess Cerine.
====
2517
I have died and must now return to Hosoth to prove death holds no power over me.
====
2520
I decided Priestess Isrisa would value the divine voice more than her mortal visage. I should inform Priestess Cerine of Hosoth's bargain.
====
2521
I decided Priestess Isrisa would value her mortality more than her voice. I should inform Priestess Cerine of Hosoth's bargain.
====
2522
I have agreed to demonstrate my Numinous ability to return from death. Hosoth teleported me to the tallest bridge above the Fane of Breath. If the fall does not end my life, I must die another way to appease Hosoth.
====
2523
I must kill Mara's Singing Cats and take their tongues to Hosoth.
====
2524
I must answer Hosoth's riddles correctly.
====
2525
The mudcrabs are on the shore near the docks of Deleyn's Mill.
====
2526
Now that I've got enough mudcrab legs for a hearty meal, I should get them to Tanet Kerglen at the docks of Deleyn's Mill.
====
2527
I need to find the entrance to the undercity. A resistance informant told me it's located on the westernmost side of Shornhelm in one of the buildings.
====
2528
I've collected the "symbols of service" from the undead roaming Crestshade.
====
2529
I should kill Bloodfiends in Crestshade to find the "symbols of service" Mathias spoke of. It is difficult to tell the creatures apart; any of the Bloodfiends may carry them.
====
2530
Hosoth has agreed to return the divine voice - but I must choose who receives the gift. If Isrisa receives the voice, she will become a cat. If I give the voice to one of the stray cats of the Fane, Isrisa remains mute.
====
2531
High Kinlord Maldarawo has asked me to acquire a Blessed Bell. One of these Bells was lost in the Liriel River, east of the Isquer Kinhouse. Another Bell is being created by Priestess Vendialara, in the Fane of Breath.
====
2532
Kinlord Maldarawo is in the Isquer Kinhouse, at the center of Isque. I should deliver the Bell I recovered to him.
====
2533
Kinlord Maldarawo is in the Isquer Kinhouse, at the center of Isque. I should speak with him once more.
====
2534
Hosoth will now present a second riddle - I should answer it correctly.
====
2535
Hosoth will now present a third riddle - I should answer it correctly.
====
2536
I need to either answer Hosoth's first riddle correctly or deal with the consequences of an incorrect answer.
====
2537
I need to either answer Hosoth's second riddle correctly or deal with the consequences of an incorrect answer.
====
2538
I need to either answer Hosoth's first riddle correctly or deal with the consequences of an incorrect answer.
====
2539
I need to either answer Hosoth's second riddle correctly or deal with the consequences of an incorrect answer.
====
2540
I need to either answer Hosoth's third riddle correctly or deal with the consequences of an incorrect answer.
====
2541
I have a chance to speak to the Ravenwatch's leader, Verandis. Hopefully, I can learn more about the truth behind Rivenspire.
====
2542
Hosoth has agreed to return the divine voice - but I must choose who receives the gift. If Isrisa receives the voice, she will become a cat. If I give the voice to one of the stray cats of the Fane, Isrisa remains mute.
====
2543
I decided Priestess Isrisa would value the divine voice more than her mortality. I should inform Priestess Cerine of Hosoth's bargain.
====
2544
I decided Priestess Isrisa would value her mortality more than her voice. I should inform Priestess Cerine of Hosoth's bargain.
====
2545
Hosoth has agreed to return the divine voice - but I must choose who receives the gift. If Isrisa receives the voice, she will become a cat. If I give the voice to one of the stray cats of the Fane, Isrisa remains mute.
====
2546
I decided Priestess Isrisa would value her mortality more than her voice. I should inform Priestess Cerine of Hosoth's bargain.
====
2547
I decided Priestess Isrisa would value the divine voice more than her mortality. I should inform Priestess Cerine of Hosoth's bargain.
====
2548
I have obtained the tongues of Mara's Singing Cats and am on my way to deliver them to Hosoth.
====
2549
I decided Priestess Isrisa would value her mortality more than her voice. I should inform Priestess Cerine of Hosoth's bargain.
====
2550
I decided Priestess Isrisa would value the divine voice more than her mortality. I should inform Priestess Cerine of Hosoth's bargain.
====
2551
The Varla Lens of Isque is atop a tower on Sunhold Isle, south of the Isquer Kinhouse. It is being held there by the Maormer invaders.
====
2552
High Kinlord Maldarawo is in the Isquer Kinhouse, north of Sunhold Isle. I should return to him with the Varla Lens.
====
2553
Warden Tilmo thinks that the spider-creature Selene is somewhere to the northeast of their camp. I should kill her if I can.
====
2554
I have destroyed the spider creature, Selene. I should return to Warden Tilmo and let her know that whatever influence she has exerted on the Thornvenom tribe and the other creatures of this area is over.
====
2555
Several Bosmer scouts are missing. Many of them may be caught in the webs throughout the valley. I should release any I find and burn as many webs as possible.
====
2556
I've freed Bosmer soldiers and burned many webs. I should report back to Tilmo.
====
2557
Nathalie asked me to recover some of her stolen goods. I should be able to find them while killing bandits in their camps or searching for caches in nearby ruins.
====
2558
Now that I have Nathalie's stolen goods in hand, I can return them to her camp at Trader's Meet.
====
2559
I have the body of Treethane Loiran. Protector Tilmo will want to know of this.
====
2560
I've been asked to reclaim the body of the Thornvenom Tribe treethane, a Bosmer named Loiran.
====
2561
Suuniqwe shed her mortal visage and became some form of ghastly wraith, threatening to destroy the Orrery. I must stop her.
====
2562
<<1>> gave me a carved totem he says will help return the dead to rest. I should defeat the barrow wraiths and dispel their fractured spirits.
====
2563
Now that I've convinced <<1>> to leave the Sanguine Barrows, I should speak to Gerard.
====
2564
I should search the barrows for any remains and burn them.
====
2565
I should search the tower for General Dathieu's remains. General Dathieu's spirit told me that his bones would show me why the dead here are so tormented.
====
2568
I'll find <<1>> in Fell's Run, north of Hoarfrost Downs. He needs to know Hoarfrost is having problems. He might be willing to help them.
====
2573
Wyress Gwen asked me to meet <<1>> at the base of their great Wyrd Tree, north of the ritual site.

To stop the spread of Angof's corruption, I'll need to work with her to reclaim the Wyrd Tree, the ancestral home of the Beldama Wyrd.
====
2574
Get the shady chest from the shady shop keeper.
====
2576
I should seek out a tailor or craftsman located in one of High Rock's towns who can make use of this Fine Harpy Feather.
====
2578
It seems Adradan and Jillae have found their way back to the camp.
====
2579
Lefalto told me that I would need to get a Baton of Fidelity from High Kinlord Langdruun in order to prove his loyalty to the Queen.

Langdruun doubtless has tasks I could perform to earn his trust.
====
2580
Canonreeve Lefalto can be found within the Felballin Kinhouse.
====
2581
I need to kill Red Rook bandits north of Deleyn's Mill. Then I can retrieve a sample of the poison they used in a recent attack.
====
2582
I have the poison the bandits used when they attacked the foresters. I should return to Warden Broles.
====
2583
Sagert the Elder asked me to escort some horses to Oldgate. Hotspur should still be there. He can see that they're properly tended.
====
2585
Lord Magister Averos has asked me to work with his aide, Magus Commander Madier, to ferret out the spies in Aldcroft.

If I wish to help the Magis Order, I must speak to Madier. He's standing beside Averos in Aldcroft.
====
2586
Averos asked me to go to Aldcroft's lighthouse and search for Magus Commander Madier, then give him any help I can.
====
2587
I found Madier murdered, a note in his hand. It says the Red Rooks, led by Astrid the White, are working with Angof. They have taken over Aldcroft's lighthouse.

Astrid the White or someone near here must have murdered Madier. She must be stopped.
====
2588
Astrid the White is dead, and Magus Commander Madier is avenged. Lord Magister Averos will certainly want to know that Madier confirmed the Red Rooks are working for Angof.

I'll find him by this tent at the north gate of Aldcroft.
====
2589
Astrid the White is dead, but I have learned nothing more of what she planned. If I search her body, I may find a clue as to why she has pitted the Red Rooks against the Magis Order.
====
2592
I should speak with Sibellec about Alice's cat, Jenkles.
====
2593
I should look in the swamp for Alice's cat, Jenkles.
====
2594
I found a Reach Vine Thorn upon a Bog Lurcher corpse. I should return to Sibellec and give it to her.
====
2595
The Bog Lurchers can be found in the swamp along the Eastern Coast of High Rock.
====
2596
The Bog Hags, and their dens, are found in the swamp north of Sibellec's hut.
====
2597
I have collected the Hag Hearts and Reach Vine Thorns Sibellec requested. I should return to her and deliver them.
====
2598
I need to get a Baton of Fidelity from High Kinlord Maldarawo in order to prove his loyalty to the Queen.
====
2599
Canonreeve Lefalto can be found within the Isque Kinhouse.
====
2600
I need to get a Baton of Fidelity from High Kinlady Genivra in order to prove her loyalty to the Queen.
====
2601
Canonreeve Lefalto can be found within the Syldarim Kinhouse.
====
2602
I've destroyed the altars on the Ruined Steppe. I should let Normar know that his town is free of the necromancers.
====
2603
I should inform <<1>>, the treasurer of Fell's Run, of Leon Gavendien's death, so I collect a bounty.
====
2604
Warden Broles asked me to sneak into the Red Rook bandits' camp. I'll use one of their uniforms to disguise myself. I'm heading north of Deleyn's Mill to poison their food.
====
2605
I've poisoned the Red Rook bandits' food. I need to report back to Warden Broles south of the Red Rook Camp.
====
2606
Canonreeve Lefalto can be found within the Syldarim Kinhouse.
====
2607
I need to get a Baton of Fidelity from High Kinlady Astraela in order to prove her loyalty to the Queen.
====
2608
I aided Raven and Aiden Direnni as they led the Direnni army against the Alessian Order. I've fought beside Altmer, Nord, and Bretons.

Coty asked me to speak with his past self at the Direnni camp. I guess it will be the first time we ever meet.
====
2609
Queen Ayrenn can be found at her palace in Alinor.

I should deliver the Coffer to her.
====
2613
Sibellec asked me to plant her concoction in the earth near her hut.
====
2614
I planted Sibellec's concoction in the earth near her hut and a giant Lurcher sprang forth from the ground. I should return to her and report that the deed is done.
====
2615
I've found a writ of employ. Now I need to speak with Warden Broles.
====
2617
Normand, the Sea Wolf's boatswain, inadvertantly told me where he hid the ship's treasure. It's near a stone arch under the Northpoint lighthouse. I should see if the chest is hidden there.
====
2618
I should show this writ to a Warden in Deleyn's Mill.
====
2619
I've talked to a neatby Warden and they suggested I speak to <<1>>.
====
2620
I should bring this letter to the Duchess immediately. She must be informed there is a traitor in her midst.
====
2621
I returned to the duchess, only to find that Skorsgaard has already made the first move. I must save Northpoint by defeating Skorsgaard and his troops.
====
2622
Gammer Robins gave me this basket of turnips to take to her granddaughter, Sanda.  She's with the giants of Breagha-fin, east of the Watchers.
====
2626
I need to "talk some sense into" Irne Oscent. Hopefully, he'll drop his accusations against Govran Cerone.
====
2627
If Govran Cerone buys Irne a new boat, Irne will drop the charges against him. I need to ask the guard at the warehouse to let me in so I can negotiate with Govran.
====
2628
I now know the that dock around the damaged boat was covered with smelly slime. Also, the hole in the boat appears to have been made by a claw.

Water Dreugh have claws that could cause such damage. If I collect one, it may prove my theory.
====
2629
Govran Cerone is one of the villagers locked up in the warehouse. The guard said I can use a calming charm on the villagers, but I can't attack anyone.
====
2630
I've struck a deal with Irne Oscent. Govran will pay Irne for the damage caused to his boat. Irne will get Govran released from the warehouse. I need to let Valentin Cerone know about our arrangement.
====
2631
I couldn't convince Irne Oscent. Govran Cerone offered to pay him for the damage caused to his boat, but he remains locked up while awaiting trial. I need to let Valentin Cerone know what's happened.
====
2632
I have killed the River Dreugh for Miller Jodoin. I should return to him at the mill in the Alcaire region of Stormhaven.
====
2633
The River Dreugh can be found in the rivers throughout the Alcaire region of Stormhaven.
====
2634
I should search the creek near Stonebridge Mill, in the Alcaire Region of Stormhaven, for the three missing cogs.
====
2635
I have recovered the three missing cogs from Stonebridge Mill. I should return them to Miller Jodoin. He can be found at the mill which is in the Alcaire region of Stormhaven.
====
2638
Captain Leon offered me a reward to find the missing magical items and clear his name. 

His ship ran aground in the cove below Koeglin Village. The items may have either have sunk in the cove near Leon's ship or been washed up on the beach.
====
2639
I've found the missing items Constable Sal has accused Captain Leon of stealing. If I return the items to Captain Leon, in the stocks in Koeglin Village, I can prove his innocence.
====
2640
Captain Leon was thrilled to see that I had recovered the missing magical items from his hold. He said that if I presented the items to Constable Sal and freed him from the stocks, he would reward me.
====
2641
Though Constable Sal did not agree Captain Leon was innocent, he did agree to free Leon now that I've returned the magical items, and gave me a key to do so.

Leon is in the stocks near the docks of Koeglin Village. He will reward me for freeing him.
====
2642
I have freed Captain Leon from the stocks. I should speak to him again if I wish to obtain my reward.
====
2644
I've found a journal page detailing the grisly events that transformed a person into a tree near the <<1>>. I should speak to the sapling to see if that satisfies its curiousity.
====
2645
Queen Ayrenn can be found at her palace in Alinor.

I should deliver the Coffer to her.
====
2648
I have taken out Sir Croix. I should return to Sir Edmund and report the deed is done. Sir Edmund can be found outside Firebrand Keep.
====
2649
Sir Croix can be found inside Firebrand Keep which lies in the Alcaire region of Stormhaven. It may be difficult getting inside as the knights may be expecting agents of Duke Nathaniel. Perhaps I can acquire a disguise.
====
2650
Arcady offered me a modest payment if I collect pearls for him. I can find pearls both inside oysters in the cove below Koeglin Village and on Water Dreugh, who prize them.
====
2651
I've collected a number of pearls from the cove. If I return them to Arcady Farnele, on a small island south of Koeglin Village, he will pay me for them.
====
2652
Jillae told me that her love, Adradan, was taken by the Thornvenom tribe. They should be somewhere in the canopy. I promised I'd do what I could to find him.
====
2653
Return to Narela in Southpoint.
====
2654
I must kill Imperials west of Southpoint and collect their thumbs for Narela.
====
2655
The villager asked me to lead him back to Koeglin Village, away from the pirates.
====
2656
I've led the captured slave back to Koeglin Village. He asked me to speak with Brother Stental at the local wayshrine.
====
2657
The Imperials keep their slouchbears in and around the Imperial palisade, northwest of Southpoint.
====
2658
<<1>> is waiting for me back in Southpoint. I'll talk to him after I've poisoned the slouchbears with mind-altering fungi.
====
2659
The villager asked me to lead him back to Koeglin Village, away from the pirates.
====
2660
Now that the beacon has been lit, I should return to Sir Edmund outside Firebrand Keep.
====
2661
The eternal flame burns to the south of Firebrand Keep. I should go there and ignite the torch Sir Edmund gave me.
====
2662
Firebrand Tower is within Firebrand Keep. I should take my lit torch and reignite the beacon at the top.
====
2663
<<1>> is still recovering from her last skirmish. If I kill enough pirates, they may decide to leave this area.
====
2664
I've been busy slaying pirates near Koeglin Lighthouse. <<1>> is recovering from her wounds near a bridge leading to the lighthouse. She'll appreciate an update on my progress.
====
2665
The Ooze-Eel traps can be found along the coast, southeast of the village of Southpoint.
====
2666
I've collected a quantity of Ooze-Eels for the residents of Southpoint. I should deliver them to Southpoint's Treethane, Narela.
====
2667
Ra'Dara plans to ransom the lighthouse and raid Koeglin Village, enslaving all he can.

He may succeed unless I kill him. Ra'Dara's ship is docked at the island south of the lighthouse. Ra'Dara must be on board - but I may need help to kill him.
====
2668
I've slain Pirate Captain Ra'Dara and thwarted his plans to invade and enslave Koeglin Village. I have his head as proof of the deed. If I bring it to the authorities, they may reward me.
====
2669
I've slain Pirate Captain Ra'Dara and thwarted his plans to invade and enslave Koeglin Village. I should take his head as proof of the deed.
====
2670
I have disabled the Firetraps. I should report back to Tiradil, who's waiting on one of the islets on the Imperial side of the bay.
====
2671
Disable the Imperial Firetraps on the western side of the bay.
====
2672
Captain Lash gra-Agdur is looking for salvage like this amulet. If I speak to her, she may give me a fair price.
====
2673
Captain Lash gra-Agdur is looking for salvage like this shield. If I speak to her, she may give me a fair price.
====
2674
Captain Lash gra-Agdur is looking for salvage like this coin. If I speak to her, she may give me a fair price.
====
2675
Captain Lash gra-Agdur is looking for salvage like this tankard. If I speak to her, she may give me a fair price.
====
2676
Captain Lash gra-Agdur is looking for salvage like this gem. If I speak to her, she may give me a fair price.
====
2677
The Blacksap Lurcher's heart appears to be drawn to an area east of Southpoint village.
====
2678
<<1>> can be found in the town of Southpoint.

He would certainly want to know about the hostile Bosmer village I discovered hidden to the east of town.
====
2679
Someone from the Aldmeri Dominion would be very interested in this letter. I should take it to an <<1>>; they can be found at any Dominion outpost in Valenwood.
====
2680
Collect Johanna's Lost Kerchief
====
2682
I should search the pile of logs and bodies for anything of value that might be salvaged.
====
2683
I've slain many Water Dreugh encroaching on Koeglin Village. If I bring this news to Arneil, perhaps it will ease his fears.
====
2684
Arneil asked me to kill Water Dreugh to ease his fears of invasion.
====
2685
I'll need to swim out to the sunken ship to recover Captain Catae's lockbox. It's most likely found in his cabin.
====
2686
J'Hriss is standing on the docks of Southpoint village.

I should return Captain Catae's lockbox to him at the earliest opportunity.
====
2687
Looters can be found roaming the beach directly south of Southpoint.
====
2688
Battlereeve Alengwe is in the town of Southpoint, north of the landing beach.
====
2689
Mainard has asked that I use the Commanding Whistle near the Wandering Cattle to bring them back with me. He warned me that if I took too long however, they may wander away.
====
2690
I've returned several of the lost cattle back to Nurdin Farms. I should speak to Mainard.
====
2692
I agreed to deliver Per's rent payment to Melanie Oscent in Koeglin Village. According to Per, Melanie is by the docks.
====
2693
Until some climbs to the top of the lighthouse and re-lights the lighthouse, ship captains will have difficulty knowing how close they are to the shore in bad weather.
====
2694
I've relit the signal fire in the lighthouse. I should speak with the lighthouse keeper one more time to say goodbye.
====
2695
House Dres dismissed my aid and sent me to speak to a representative of House Redoran in Davon's Watch.
====
2697
I was able to get a confession from the Ashlander, after a few choice words.
====
2699
I discovered that Fort Arand has succumbed completely to the Blight, with no survivors.  The Davon's Watch Quarantine Master will want to know.
====
2700
I should talk to Mainard Nurdin, William's son. He probably knows more about his mother's disappearance.
====
2701
I've come across a scarf tattered and torn in an apperant struggle. Footsteps nearby lead east towards several buildings near the mill. I should follow them to see where they go.
====
2702
Mainard said William headed northwest, toward the older farmhouses. I should show him Rosalie's broken necklace. Then maybe he'll remember more about what happened to her.
====
2703
I found Rosalie Nurdin and set her free. I should talk to her about what happened.
====
2704
I should take the Glowing Toad to King Faume Toad-Eye and see if it belongs to him.
====
2705
Take the King's eye to the Treethane Vault in the Bonebarrow.
====
2706
I found an ailing Ashlander Farseer in their camp, ravaged by the Blight. It seems that whatever is spreading the Blight is infecting them as well.
====
2707
Giras of House Redoran has asked me to find proof of the Ashlander's involvement in the Blight.

Their camp is to the west of Senie. I should look for their Farseer, and demand they cease attacking the town.
====
2708
I've saved the Hortator's spirit from Marea's plot. I should talk to it and find out what's going on.
====
2709
I should tell Marea Hloriss about the priestess' decision. She's still waiting outside Othrenis.
====
2710
The priestess granted me entry and gave me incense to awaken the Hortator's spirit. 

I must make my way into Othrenis and light the incense upon his grave marker to summon his spirit. The priest warned me that he may react violently.
====
2711
Fort Arand is to the southwest of Davon's Watch.  I should go there and find proof of what occurred there.
====
2712
I promised to look for Ama Loche's father amongst The Old Goat's mead crates.
====
2713
Didier Loche was poisoning the mead to silence his enemies when I found him. The poisoned mead bottles must be destroyed.
====
2714
Now that the poisoned mead bottles are no longer a threat to its patrons, I should check that Didier Loche returned to work with his daughter Ama.
====
2715
<<1>> asked me to find  knights in Firebrand Keep still loyal to the duke and send them to Edmund. I won't know which knights are loyal to <<1>> until I talk to them.
====
2716
I've found several knights in the keep who agreed to join us in deposing Sir Croix. I'll check in with Sir Edmund now to see where we stand.
====
2717
Sir Edmund asked me to enter the tower in Firebrand Keep's Great Hall and blow the horn there. The sound of the horn will signal the knights to begin the attack.
====
2718
I sounded the horn in Firebrand Keep's Great Hall. Sir Edmund has begun the assault. I must leave the hall and find him.
====
2719
Sir Edmund was wounded and lacks the strength to engage Sir Croix. He entrusted that task to me. Sir Croix is in the garrison on Firebrand Keep's west side. I must blow the siege horn in the garrison to stop the battle … after I kill Sir Croix.
====
2720
I have killed Sir Croix, but the Knights of the Flame continue to face each other in civil war. Only Sir Edmund can stop the carnage now. He waits at the entrance of Firebrand Keep's great hall.
====
2721
Sir Croix has fallen, but battle still rages in Firebrand Keep. I must blow the horn in the garrison. That will signal to Sir Edmund that Sir Croix is dead, and his knights may stand down.
====
2722
I've sounded the garrison horn, claiming Firebrand Keep for Sir Edmund and his knights. The battle is over, but Sir Edmund received dire wounds in the assault. I should seek him at the entrance to the Great Hall to learn his fate.
====
2723
I managed to get the machine to start, and was immediately ambushed by a Dunmer assassin. Far from a Dwemer threat, the Hortator's killer was most likely this same assassin.

I should return to the Hortator to let him know what transpired.
====
2724
I've replaced the gear for the strange machinery. Now the only thing apparently left to fix is adding some oil.

I can probably find some usable oil on the Dwemer Spiders around the ruins.
====
2725
Canonreeves can usually be found at Aldmeri Dominion outposts such as Southpoint or Razorvine Refuge.
====
2726
I have the Muckspunge Elixir and should return to Tsajivi.
====
2727
I should collect Muckspunge Elixir from the boat, docked in the east of Haventown.
====
2728
Kill 3 of the goblins that are west of the blacksmith building.
====
2729
Return to the QAT Kill Quest NPC for your reward.
====
2730
Imperials can be found in camps spread across Haven Trace Trail, west of Haven.
====
2731
Hadellor is waiting on the eastern end of Haven Trace trail, northwest of Haven.
====
2732
The Wise Woman has sent me to pray at an altar of Meridia, which I can find around the Conclave.  It's there I will endure my trial.
====
2733
Now that my prayer has summoned the blighted shalk swarm, I should kill them.
====
2734
I should return to the Wise Woman now that I've endured Meridia's trial.  The Wise Woman is in the Conclave, near the compound's center.
====
2735
I was unable to get a confession from the Ashlander, who continued to profess his tribe's innocence.
====
2736
Bravosi Dres has asked me to try and get a confession of guilt from a captured Ashlander who claims he is immune to the Blight.
====
2737
Sir Edmund asked me to take Sir Croix's sword to something called the Flaming Fissure in Windridge Cave. I will find Windridge Cave northwest of Firebrand Keep.
====
2738
Orvona's Retainer informed me that Ravnos will now speak with me.
====
2739
To speak to Ravnos, I have to do some dirty work for him.

His retainer's asked me to retrieve some of  Ravnos' property from his old business partners that are  trying to leave Sugar Cove.
====
2740
I've obtained the items Ravnos "lost." I should speak to his retainer, and see if I can now talk to Ravnos.
====
2741
I should head into the Balareal Ruins nearby and retrieve any of Valentin's Goods that I can find.
====
2742
I've found all the goods I can carry. I should return to Valentin on the road to the south of the ruins.
====
2743
The slavers are no longer in Omaynia. Ahjiivi will be relieved to hear it.
====
2744
Ahjiivi refuses to speak to me while slavers remain amidst their number. I should search the town and take care of them.
====
2745
Valenwood itself could have revenge on the Imperials if I pushed the piles of logs onto the unsuspecting victims.
====
2746
Hoarvor can be found wandering through the Thrambles, the maze of trees north of Razorwine Refuge.

Thistlewhip noted that the "big, slow ones" always have good meat, but the "small, fast ones" only do sometimes.
====
2747
Thistlewhip's camp of hunters is at the southern entrance to the Thrambles, which lies to the north of Razorvine Refuge.

Now that I've collected the meat, I should deliver it to Thistlewhip.
====
2748
Saproot Seedlings grow all along Haven Trace trail, west of Haven.
====
2749
Sticky Agachon is on the western end of Haven Trace Trail, northeast of Southpoint.
====
2751
I should speak to the Alcaire Guard who has taken the blade away from me.
====
2752
House Dres dismissed my aid and sent me to speak to a representative of House Redoran in Davon's Watch.
====
2753
I should seek out someone in Alcaire Keep who may find value in this broken, but magical dagger.
====
2754
Mazhe asked me to speak to Dominique about the return of his pants. She's lounging in a pool on the west side of the Reywell Hot Springs.
====
2755
Dominique agreed to return Mazhe's pants, provided I ... entertain ... her friends. She asked me to seek out Lord Giles, Lady Idah, Lord Luc, and Lady Diane. They're all near the Reywell Hot Springs. I think she wants me to dance for them.
====
2756
I entertained all four of Dominique's noble friends. When I return to her, she'll return the pants to me.
====
2757
I've entertained Dominique, as well as her noble friends. Perhaps now she'll tell me where to find Mazhe's missing pants.
====
2758
Dominique told me that Mazhe's pants are hidden in a chest beside the pool.
====
2759
I retrieved Mazhe's pants. He waits pantless beside the hot spring east of Reywell. He will be relieved to have his pants back.
====
2760
Imperial Rangers and their Guard Bears protect the Cyro-Valen Trading Compound, to the east of Haven Town.
====
2761
I must return to the Meddling Inveigler, who sits on a raft floating in the docks of the Cyro-Valen Trading Company.
====
2762
I found the Caravanmaster, but he was raving mad, both from his injuries and the beginning of Corprus.

He mentioned an Ahjiivi at Omaynia. Perhaps she knows what happened to the caravan.
====
2763
Ravnos Orvona has sent me to a foundered ship just off the coast of Sugar's Cove.

He has asked me to retrieve his cargo from the wreckage.
====
2764
Orvona's Bodyguard awaits my arrival. I should give her the packages I've salvaged.
====
2766
<<1>>s grow wild to the northeast of Razorvine Refuge.
====
2767
I've recovered the <<1>>s and should deliver them to <<2>>.
====
2769
A strange structure towers above Haven. I entered the massive chasm it ripped in the center of the town, intent on exploring the tunnels.
====
2770
Golleon is not long for this world. He gave me an Amber Bracelet to deliver to Priestess Fleile in Razorvine Refuge and asked me to tell her of my success.
====
2771
Golleon was mortally wounded trying to destroy the Infernal Device in Netherhaven. He pointed me to the three tunnels, stating if I destroyed the Cores of the device it would shut down permanently.
====
2772
Golion pointed out a valve I should use to escape Netherhaven and asked me to speak with Priestess Flelie.
====
2773
Sugar sent a caravan to Omaynia, but believes they never made it. His retained suggested I search Marshmine for any survivors.
====
2774
I need to find and kill the bandit leaders in Windridge Cave.
====
2776
The knight's spirit asked me to slay spectral cutthroats from the Band of the Fallen. His sword will consume their souls. Once the sword's hunger has been sated, he wants me to cast it into the Flaming Fissure.
====
2777
I have done as the Knight of the Flame asked. I should return to him so his spirit may be at peace.
====
2778
Brigands are harassing travellers on the northern road. Emarie is busy guarding a merchant caravan the brigands attacked, so he's asked me to hunt down Riverside's brigands.
====
2779
I've killed brigands on Alcaire's roads. I've dispatched enough of them to discourage the rest from preying on travellers. Watch Captain Emarie asked me to report to Duke Nathaniel when I was done. He holds court in Alcaire Castle's manse.
====
2780
I have sated the sword's hunger. Now I must throw it into the Flaming Fissure in Windridge Cave. This punishment will doom the Fallen, but their sacrifice will free the soul of a Knight of the Flame.
====
2781
Thistlewhip's camp can be found just outside the southern entrance of The Thrambles.

Thistlewhip and his Bosmer hunters will be glad to hear that Dro'tahn no longer prowls through the Thrambles.
====
2782
The Infernal Device threatens Grahtwood no more. I should return to Golleon with the good news.
====
2783
I have found the headquarters of the mercenary leader Nevillius Kine, in a guarded area at the northern end of the Imperial Palisade.

Now I can kill him.
====
2785
I should search the Imperial Palisade for areas of interest.
====
2789
I found a shipping manifest originating from Kragenmoor in Noosehole Cavern.

I should let the Argonian slaves know their slaver has been killed - perhaps they will have more information on how to find the origin of the manifest.
====
2793
Talk to the QAT Talker NPC
====
2794
You have completed all of the quest conditions.  Return to the QAT Working Quest NPC.
====
2796
The origin of the monstrous Lurchers must be somewhere within this village.
====
2797
<<1>>, a skilled Bosmer scout, is hidden just north of Belkali Village. She'll want to see the <<2>> I found.
====
2798
The Imperial Chest is sitting at the center of the camp. It is probably locked, but perhaps a key can be found.
====
2800
Vivienne asked me to drop vials of poison into lamia dens. She believes killing the lamia is necessary to prevent them from preying on those in Reywell afflicted with The Fervor.
====
2801
I have poisoned many dens through the lamia nests, and dealt the lamia a serious blow. Countess Muric will be eager to hear of my success. She guards the path to Reywell southeast of the lamia dens.
====
2802
Ravnos sent a caravan to Omaynia, but believes they never made it. His bodyguard suggested I search Marshmine for any survivors.
====
2803
Escort Tiny to the pot of stew.
====
2804
Return to the QAT Cat Lady
====
2805
I found a survivor, but he was raving mad, both from his injuries and the beginning of Corprus.

He mentioned an Ahjiivi at Omaynia. Perhaps she knows what happened to the caravan.
====
2806
I should release the necromancer's captives.
====
2809
Hieronian Verus is leading the Imperials camped on Haven Trace trail and should be killed.
====
2811
Thunderbug nests can be found throughout the Thrambles. <<1>> asked me to collect eggs from them.
====
2812
Thistlewhip can be found at the Bosmer hunting camp at the southern entrance to the Thrambles.

I've collected the Thunderbug eggs <<1>> requested. He'll be pleased to see them.
====
2813
I have the key to Glonagaum's shackles. I should bring it to him.
====
2816
The Deathscale Lamia have thrown a Wayrest Noble into a cauldron. If no one intervenes, the woman will be boiled alive.
====
2820
I've found the machine the Hortator spoke about, but it is not operational. There's some notes on its workings nearby.

I should try and start the machine and see what befell the Hortator.
====
2821
I've found the items needed to repair the Dwemer machinery.
====
2822
The Hortator asked me to travel to the Dwemer Ruins to examine some strange machinery. The entrance is to the west, and then south up the mountains.

He believes the machine he was examining may have been the reason for his murder.
====
2823
To retrieve Belene's ring, I need to find the hen who swallowed it. Of course, Belene doesn't want me to kill her chickens. I can lure the hen to me with feed and then whack it on the back of the neck to get the ring.
====
2824
I found Belene Ancois's runaway hen on the outskirts of the farm, and I retrieved Belene's wedding ring. I can return the ring to her in Koeglin Village.
====
2825
These Imperial Supply Carts should be taken out of commission.
====
2827
I've found the owner of the locket, now I need only to return it to her.
====
2830
I can ask Mainard, the farmer's son, if he is familar with this necklace. He might bring some insight into the situation at hand.
====
2831
Mainard asks me to find his father and tell him of my recent discovery. He last saw him heading to the northern ranches hauling a load of some type.
====
2832
Tirren, Yargo and Jory will be found somewhere within the town of Haven, southeast of Razorvine Refuge.
====
2833
Bron's comrades are dead... again. I should talk to him now that the deed is done.
====
2834
Gar asked me to slaughter dreugh near Reywell Hot Springs.
====
2835
I've slain many dreugh. Gar will be pleased. He's still guarding Lady Idah in Reywell's eastern spring.
====
2836
Imports Overseer Llameni asked me to report my findings to her and the fort commander. I should go to the main hall in Heimlyn Keep.
====
2838
Now that I've been allowed to see Llameni, I should talk to her about what she has found out about House Dres.
====
2839
Llameni told me she saw a hidden tunnel deep within the Heimlyn Keep dungeon.

I should explore the tunnel and find out what secrets House Dres keeps hidden away there.
====
2840
Ahjiivi directed me to Noosehole Cavern, where she says the smugglers relay the blighted cargo.

I found vials of the "cure" sold around Stonefalls carrying the very Blight itself! I should destroy what cargo I can find.
====
2841
I've killed the overseer of the slave shipping operation, but the trail ends here, in the Noosehole Cavern.

I should search through the Overseer's desk to find some clue for the true source of these shipments.
====
2842
Ahjiivi directed me to Noosehole Cavern, where she says the smugglers relay the blighted cargo.

I should go into Noosehole Cavern and stop whoever is running this operation.
====
2843
Ahjiivi directed me to Noosehole Cavern, where she says the smugglers relay the blighted cargo.

I killed the ringleader of the shipping operation, but I've yet to find conclusive evidence in the cavern. I should search any open cargo I find.
====
2844
Ahjiivi directed me to Noosehole Cavern, where she says the smugglers relay the blighted cargo.

I found vials of the "cure" sold around Stonefalls carrying the very Blight itself! I should destroy what cargo I can find.
====
2845
Ra'ud asked me to pick some blossoms, make a bouquet, and deliver it to <<1>> in his name.
====
2846
I've created a bouquet of flowers for <<1>>. Ra'ud asked that I deliver the bouquet to her near him at Reywell.
====
2847
<<1>> hated the bouquet of flowers I gave to her on Lord Ra'ud's behalf. I need to let him know the bad news: she will never speak with him again.
====
2849
Daja asked me to light the fuses on his fireworks launcher, then kill the grumpy Daedra when it appears once again to smash the launcher.
====
2850
I have killed the Grumpy Daedra, an Ogrim, who smashed Daja's fireworks launcher each time he attempted to use it. Daja should be pleased. He's waiting on the crest of Overtop Hill.
====
2851
Daja asked me to light the fuses on his fireworks launcher, then kill the grumpy Daedra when it appears once again to smash the launcher.
====
2854
I should try to locate the owner of the hairpin somewhere in Alcaire Keep.
====
2855
I've found the owner of the hairpin, and I need only speak with him at this point.
====
2859
Gaston swears that I need to watch out for him! He promised I would be thrown in the dungeons for defying him. I should report this incident to the Baron at Alcaire Keep.
====
2863
I should use the Spriggarum on the Imperial Cargo along the docks of the Cyro-Valen Trading Compound. Inveigler warned me to quickly back away once I used the Spriggarum -- the snakes are aggressive.
====
2864
The Meddling Inveigler will be waiting on the raft in the docks of the compound. I must speak to him.
====
2869
There were tracks leading away southeast from the hoarvor nest. I should keep watch for any other signs of Claire's flight through the woods.

It's likely that she's still lost in the Thrambles somewhere.
====
2870
I need to escort Claire out of The Thrambles, to Thistlewhip's camp.
====
2871
<<1>> has made it safely into the care of the Bosmer hunters south of The Thrambles. I should speak to her by the fire.
====
2874
Claire must have run back to the cave where I found her, in the southwest portion of The Thrambles.
====
2875
I need to bring Gaston to the entrance of the Balareal Ruins to get him to safety.
====
2876
I must find the items that Elder Knonk requested before my competitors Hoom and Wud. The Elder wanted something shiny, pointy, clangy, and round.
====
2877
I collected the items Knonk requested. I should decide if I'm going to give the items to Knonk. I could give them to Hoom or Wud so one of them could defeat the other.
====
2879
I've stopped the necromancy of House Dres and killed Teranos Dres, the Dunmer behind it. I should return to Llameni and tell her what occurred.
====
2880
I've entered caverns swarming with guards and necromancers. I should traverse them and stop to the necromantic rituals within them.
====
2881
I need to look in Firebrand keep for the owner of the sword.
====
2882
I've returned the sword to <<1>> and I should speak with her again.
====
2884
I promised to deliver this coffer containing the ransom to the slave traders holding Serinna's son. The slave traders' white parlance flag will indicate to them that I have their permission to enter the camp.
====
2885
Now that the ransom is paid, Solon will be able to rejoin his mother Serinna.
====
2886
I was able to endure Meridia's trial, and kill the blighted shalk.  I should talk to the initiate that accompanied me before returning to the Wise Woman.
====
2887
Gaston has gotten some idea in his mind and demands that I assist him. I should speak to him and quickly to give him my answer.
====
2888
Gaston crossed the line. For my own safety I had to kill him off and make it seem like an accident. I need to report his untimely death to the Baron at Alcaire Keep.
====
2890
I've dealt with the penitents. I should speak with <<1>> at the conclave to let her know.
====
2891
I should try to find the axe's owner in Alcaire Keep and return it to them.
====
2892
I've given <<1>> the sword, and now I just need to speak with him again.
====
2894
An-Gei, an Argonian slave in Noosehole Cavern, suggests I find someone in charge of the shipping records for Kragenmoor. They may be able to help me track down the shipper.
====
2895
Moric asked me to collect the heads of High Priestess lamia from the Bloodscale, Doomcoil, and Deathslither tribes. I'll find the lamia dens west of Hammerdeath Arena.
====
2896
I have killed the High Priestesses of the Bloodscale, Doomcoil, and Deathslither lamia tribes, and retrieved the head of each. Lord Moric Nirine, who waits just east of Hammerdeath Arena, will be eager for his prizes.
====
2897
I've slain dreugh at the beach houses near Sand Cove. I should return to Lord Edgard and give him the news.
====
2898
I've been asked to slay the dreugh at Sand Cove, south of Wayrest.
====
2899
Lob gro-Bug challenged me to defeat three gladiators in duels. He's promised me a place in their ranks if I succeed.

I can approach any champion and challenge him to a duel. He also said I can decide whether I want to kill any opponent I defeat.
====
2900
I've defeated a gladiator. I have to defeat two more before I can take my place among them.
====
2901
I've defeated two gladiators. I must defeat one more before I can take my place among them.
====
2902
I've defeated three gladiators. When my foes tried to surrender, I killed them. I should tell Log gro-Bug my tales of triumph. He's grandstanding at the entrance to the arena. He's promised to initiate me as one of the Champions of Hammerdeath.
====
2903
I've defeated a gladiator. He tried to surrender, but I killed him. I must defeat two more champions to take my place among them.
====
2904
I've defeated two gladiators. I must defeat one more before I can take my place among them.
====
2905
I should return to the elder's hut and speak to Hoom.
====
2906
I should return to the elder's hut and speak to Elder Knonk.
====
2907
I should return to the elder's hut and speak to Wud.
====
2908
If I'm going to take part in the imga scavenger hunt, I should tak to Elder Knonk.
====
2909
I need to look for cutlery south of the sand cove. Its probably strewn across the beach.
====
2913
I agreed to investigate the ruins.
====
2914
I should relate what I saw in the ruins to Foosh in Ookvoot.
====
2916
I've defeated my final gladiator. I can return to Lob gro-Bug now... or I can slaughter my helpless foe.
====
2918
I've killed the second gladiator I defeated. I must defeat a third gladiator before I can be counted as one of the champions.
====
2921
I must find the items that Elder Knonk requested before my competitors Hoom and Wud. The elder wanted something shiny, something pointy, something clangy, and something round.
====
2922
Lob gro-Bug wishes to award me a Helm of Valor. I should speak to Mar gro-Bug at the forge behind him.
====
2923
Lob gro-Bug wishes to award me a Helm of Bloodlust. I should speak to Mar gro-Bug at the forge behind him.
====
2924
I've agreed to take part in the Grand Melee. I must slay five challengers in the arena and survive. If I die or leave the arena before slaying five opponents, I lose.
====
2925
I have emerged victorious from the Grand Melee. Tar gro-Bug waits for me at the edge of the Grand Melee arena. Now I can claim my winnings.
====
2926
I need to light a signal fire when it's all clear for the privateers to make their way to their ship.
====
2927
The signal fire's been lit and the privateers will soon be reunited with their ship.
====
2928
Penitents linger outside the conclave's gates. The false talismans <<1>> gave me might appease them. A more honest approach could also work.
====
2929
I've sabotaged the Wood Orcs. <<1>> will want to hear of my exploits.
====
2930
<<1>> wants me to smoke the Wood Orcs out of their cave by lighting the firestones they've stacked.
====
2931
I placed the House Father's remains on the altar, which summoned his spirit. He did not disguise his plans.

I should speak with the diviner and see if this is sufficient proof for her.
====
2932
Llameni tells me I must seek out the Tribunal in Iliath Temple and tell them what we've discovered about House Dres.
====
2933
I've informed the diviner at Iliath Temple of the crimes of House Dres, but she did not believe my accusations. 

She said placing the remains of the House Father on the Sacred Altar would clear any doubt.
====
2936
Lug ran off to reunite with his friend. I should return to Roop.
====
2937
I should approach one of the guards on Hoarfrost Downs so I can offer my aid.
====
2938
What could have caused this endless war between armies of spirits? Perhaps I can find some clues by searching the houses in town.
====
2940
Deputy Ovis told me to follow the other Deputy Harbormaster, Felisa.  She may be down on the docks to the north of town. 

I should be careful to keep my distance so she doesn't notice me.
====
2941
It seems that both the Harbormaster's deputies aren't involved in any wrongdoing.  I should let him know he can trust them.
====
2942
It seems that someone has information on who is receiving the kickbacks.  I should let the Harbormaster know about this also.
====
2945
I should approach one of the guards on Hoarfrost Downs so I can offer my aid.
====
2946
The source of the weeping may be behind the waterfall. Mournful cries are muted by the susurrus of the stream.
====
2948
I have been told that the Mages Guild will be interested in artifacts found in Glenumbra. I should talk to the Mages Guild Emissary in Deleyn's Mill or Aldcroft.
====
2949
I should ask around Deleyn's Mill or Aldcroft to see if anyone might be interested in an artifact like the one I found.
====
2950
There's a Mages Guild official in Deleyn's Mill. I should see if he's interested in this ancient helm.
====
2951
If I follow the treasure map and climb the cliffs directly east of the island, I may find something of value.
====
2952
In searching out the corrupt dock officer, I should speak first to Deputy Ovis.  He can be found in the Harbormaster's office.
====
2954
I should search the Dwemer ruins for any clue as to where the spiders are coming from.
====
2955
I've found a strange piece of machinery deep in the ruins that seems to be the source of the spiders.

The only way to put an end to them is to destroy the machinery.
====
2958
I've freed several of the Senie workers from the Ashlanders. I need to return to Norus and speak to him.
====
2959
Norus asks that I slay any of the Orlishkaarn invaders nearby that are holding Senie Workers captive.
====
2960
Jodie asked me to kill the harpies plaguing Glenumbra's western cliffs. She begged me in the name of King Casimir of Daggerfall.
====
2961
I've killed many harpies along the cliffs of western Glenumbra. If Jodie hasn't left for Daggerfall yet, she'll be pleased by this news.

Last time I saw her, she was nursing her wounds in a small valley near Daggerfall's western cliffs.
====
2963
I should explore the mines and see why it was abandoned.
====
2964
I found a nest of kwama eggs tended by a blighted kwama queen. I should destroy her to stop the influx of blighted kwama in the mine.
====
2965
I've collected some netchlings from the netch plantation. I should return to Lluthyne.
====
2966
I should gather netchlings from the netch plantation in eastern Stonefalls. To catch them, I'll have to "pop" their gaseous pouches with a highly specialized farm implement... or the stick Lluthyne gave me.
====
2968
I have obtained a pelt from one of the more corrupted creatures and should take it to Ninumion in Elden Root.
====
2970
An Imperial and a Wood Orc are fighting to the death. Choose a side and slay their enemy!
====
2972
According to the note on the body, if I find and kill Foulwing the Younger, I can harvest her claws and sell them for a reward.
====
2973
I've slain Foulwing the Younger and harvested her claws. The traveller's note said I could sell them at a Daggerfall camp north of the cliffs and claim a reward.
====
2979
Now that I've convinced the cloaked stranger I'm no one to be trifled with, I should get whatever information I can from her.
====
2980
The cloaked stranger sent me to talk to "Sugar" Orvona in Sugar Cove.  

Sugar cove is  up the coast from Ebonheart, to the North.
====
2981
From all indications, I'm walking straight into a trap.  On the other hand, it's the only way to find out who on the Harbormaster's crew is recieving kickbacks.

I'm to meet the stranger in the alley behind the tavern.
====
2982
If I'm going to help Adrone find Lea's missing body, I should find out more about the circumstances of her death. Adrone may know more details.
====
2983
Adrone said fishermen saw Lea falling from the cliffs. Her body was gone when they came ashore. Her remains were never recovered. Perhaps a search of the cliffs above the beach could yield some clues to Lea's fate.
====
2984
When I reached the cliffs where Lea Rolaine threw herself to her death, her spirit appeared on the edge of the cliff. If I communicate with her spirit, perhaps I can discover the location of her body.
====
2985
When I spoke to Lea's spirit, she said Lord Gette, a necromancer, resurrected her after death.

What happened after that remains a mystery, but Lea's last memory was waking on the small island just west of High Rock. Perhaps I'll find more there.
====
2986
When I spoke to Lea's spirit, she said a necromancer named Lord Gette resurrected her body after her death. Lea begged me to go to the small island east of the cliffs and look for a pile of dirt. If I dig there, I may find Lord Gette's secret.
====
2987
I found a tattered journal buried in a small chest. It's on the island near the cliffs where Lea's spirit appeared. It may reveal what happened to her.
====
2990
After I delivered the remains, the spirit appeared near the cart. I should speak to him, now that he's regained his memories of who he was.
====
2991
I've collected remains from urns around Othrenis. The spirit asked me to place the remains in a merchant's cart near the entrance to Othrenis, so he can escape with his comrades-in-arms.
====
2992
I should search the grounds of Othrenis for urns containing the remains of guardian spirits.
====
2993
While standing on the island's beach, I must speak four words from Lord Gette's journal: "Come hither, fair maiden."

By speaking the words, I can summon Lea's body. If I can destroy it, I'll free her spirit from Lord Gette's horrible curse.
====
2994
After I summoned and defeated the reanimated body of Lea Rolaine, her spirit appeared again on the island. She doesn't seem hostile. If I speak to her, I might learn more.
====
2995
Lea's spirit is finally at peace. She asked that I bring news of her fate to Adrone Murric. I'll find him on the beach below the cliffs, not far from the precipice where Lea fell to her death.
====
2996
I'll need to keep my eye out for a chest or lock in the Dwemer Ruins to see if this key will work.
====
3002
I should find a way to put the ghost within to rest.
====
3004
I must deliver these supplies to Sticky Agachon. Henidur said I would find Sticky by following the road behind the Inn to the east.
====
3005
Seach the trackless paths of the Thrambles to find the way into Thrambleheart.
====
3007
If I investigate at the base of the tree, perhaps I can find out more about it.
====
3009
I wonder what will happen if I eat one of these mushrooms?
====
3011
A promissory note I found on the cloaked stranger's body points to a "Sugar" Orvona in Sugar Cove.  

Sugar cove is  up the coast from Ebonheart, to the North.
====
3013
I should get the supplies from the Orlishkaarn that have stolen them. They have either stored it away or carry it on their person.

Some of the supplies are doubtlessly contaminated with the Blight, but leaving it in their hands helps no one.
====
3014
I should let House Cousin Giras know the supplies have been returned to their rightful owners.
====
3015
I've collected the supplies stolen from Senie. I should return them to House Cousin Giras.
====
3016
Talk to Nedre in Deleyn's Mill
====
3017
Nedre said that Galas was trapped on an island off the docks to the east.
====
3018
The stranger doesn't seem inclined to conversation.  I'm forced to kill her.
====
3019
I've spoken with Galas. I should go back to Deleyn's Mill and let Nedre know. 

I could tell her that Galas doesn't love her, or I could lie to her and tell her that he's dead. Either way, her heart will break.
====
3020
Talk to Nedre in Deleyn's Mill
====
3022
I should investigate around the monument.
====
3024
I found two Dunmer in the cave, both gravely injured. I should find out what happened here from one or both of them.
====
3025
I should look around the cave to see if there's anyone who witnessed what happened here.
====
3026
Collect three bundles of Catnip for QAT Cat Lady or provide her with three QA Test Trophy items (Item 4824).
====
3027
Now that you have the QAT Catnip, you should deliver it to the QAT Cat Lady.
====
3028
If I wish to find out who would be living out here alone, I should enter the house and look for its owner.
====
3030
I've collected a number of Dreugh chitin and should now return back to Faydlile on the coast of Emberquay.
====
3031
I've been asked to collect several chitins from the Dreugh to the west.
====
3032
I should talk to Wyress Jacinta in the Beldama Wyrd Camp.
====
3033
The Redoran shippingmaster suggested I talk to the House Dres Foreman, Norus.  He can be found by the blightfence to the northeast of Kragenmore.
====
3034
The Foreman Norus sent me to speak to his cousin, the Lawman Adrusu, at House Dres.
====
3035
In addition to talking to the House Dres Foreman, I can also speak to the town tailor, Sulen.  He can be found in his shop in the east quarter of Kragenmoor.
====
3036
The Foreman Norus sent me to speak to his cousin, the Lawman Adrusu, at House Dres.
====
3037
To demonstrate my aptitude for forestry, I need to get some raw corn rose oil from plants near Daggerfall.
====
3038
Now that I've successfully identified and gathered raw corn rose oil, I should report to the trainer in Daggerfall. If I'm not going to apply for an apprenticeship as a forester, I'll consider other tradeskills.
====
3039
There are pockets of raw ore along the riverbanks below the Smith Guild. After I've found them, I can extract dioptase nuggets from it.
====
3040
I've extracted several dioptase nuggets from the raw ore I found nearby. Smith Trainer Zhosh gro-Izburg will need to take a look at them at the Daggerfall Smith Guild.
====
3041
Janan wants to test my interest in becoming an outfitter. She asked me to help the guild by collecting thin hides from woodland wolves. Apparently, the hunting is good near Daggerfall's eastern gate.
====
3042
Now that I've skinned enough thin fresh hides from the lowland wolves I killed, I should take them to Janand Wickton, the trainer in Daggerfall.
====
3043
I informed Nivele of Rajho's escape plans. I should let Rajho know he isn't going to be escaping anytime soon.
====
3044
I should get the shackle key from Nivele. Then Raijo can leave without regret.
====
3045
I've obtained the shackle key from Nivele. I should return to Raijo and give him his freedom.
====
3046
Before Camille Ashton can train me as a runecrafter, I'll need to bring her raw garnets from nodes at the base of Mount Dague. Then she'll know I can do the work.
====
3047
Now that I've collected raw garnets, I should return to Camille Ashton in Daggerfall to apply for an apprenticeship as a runecrafter.
====
3048
I need to find a way to heal the injured man.
====
3049
I've healed the injured forester. I should talk to him and make sure he's all right.
====
3050
Carrying the Blood Blossom, I feel it tugging at me, towards a point due south of Elden Root.
====
3052
I've killed Rajho's mistress and obtained his Shackle Key. I should let Rajho know he's a free Khajiit.
====
3053
I should tell one of the fishermen of Southpoint about the demise of Catchclaw. They often gather on the town docks.
====
3054
I have found a hillock covered in blood red flowers. I wonder what is at the top?
====
3056
I've collected the Kwama Jelly for Uthis. I should deliver it to Master Drathal near Noosehole Cavern.
====
3057
I should search the Comberry Bushes around the Sacred Fel'tha for kwama, and harvest the Kwama Jelly from them.
====
3059
Now that I have the heroic remains, I can return to Lawman Adrusu, who can be found in the northeast quarter of Kragenmoor.
====
3060
Reme asked me to collect cores from lurchers in the forests and groves around her home. I'll return any I find to her.
====
3061
When I returned to Reme's house, she no longer looked human. Now she appears as a supernatural being. Clearly, she has a magical connection with those she tends. She doesn't appear hostile. I should talk to her and find out more.
====
3062
I've collected lurcher cores that Reme can use to heal her injured guests. I better get them back to her house in the woods.
====
3063
Reme's healing power relies on consuming a small portion of the life force of those she heals. The fact that she saves those who would otherwise die is a fair trade.

I've decided to keep her secret. I should say goobye.
====
3064
Though Reme's healing power may save those she feeds upon, the fact that she secretly takes their life force makes her more of a bane than a boon.

When I said I would expose her, she vanished. I should explain this to her patients.
====
3065
House Cousin Giras has asked me to burn the Contaminated Supplies and give the Stolen Supplies back to residents of Senie.
====
3066
The remains of the dead used to build the Blightfence can be found in Necris, to the northeast.
====
3067
Now that I have the remains, I can return to Lawman Adrusu, who can be found in the northeast quarter of Kragenmoor.
====
3068
Slouchbears can be found throughout the Scarlet Summit.
====
3069
I have slain the Slouchbears as Mother Ana wished. I should inform her of my deeds.
====
3070
Talk to Prince Gideon in the tower of Baelborne ruins.
====
3071
After I fell Baelborne spirits in the ruins, I can use the soul cage to trap them forever.
====
3074
I've collected remains from the grounds of Vivec's Antlers. I should bring them to Brela Garnes at the Argonian camp north of the coral growths.
====
3075
I should collect any ancient remains I can recover within Vivec's Antlers. Brela wants to study them. She said I can find unearthed bodies south of the Argonian camp.
====
3077
The Nixads of Scarlet Summit desire to be free from Mother Ana's enchantment.
====
3078
I have banished the evil spirit inhabiting Mother Anathema and set the Nixads free. I should speak with her and make sure she is alright.
====
3079
The Nixads of Scarlet Summit desire to be freed from Mother Ana's enchantment.
====
3080
<<1>> has moved to the lowest platform of Elden Root. I should meet her there.
====
3081
<<1>> isn't an Imga, or even a Bosmer - she's a hoarvor, and she seems happy at the circus.

I'll have to decide what to do next.
====
3082
The circus <<1>> has joined is along the road leading northwest from Razorvine Refuge to the great city of Elden Root.
====
3083
You have discovered a set of ruins north of Daggerfall. Look around for evidence as to their origin.
====
3085
<<1>> asked me to visit the homes of the fallen Wyrd Tree keepers. She wants me to retrieve their root charms, so she can return a small part of them to the Wyrd Tree.
====
3086
I've collected the root charms of the three deceased Wyrd Tree keepers. <<1>> is waiting for me at the base of the Wyrd Tree. She asked me to return the charms to her so she could honor her sisters.
====
3087
<<1>> has moved to the lowest platform of Elden Root. I should meet her there.
====
3089
I should take the remains I have to the northeastern end of the Blightfence, and place them along the weak section.
====
3090
Foreman Norus is pleased with my work, and wants to introduce me to Teranos, the House Father of House Dres.
====
3091
Lawman Andrusu said I should speak to Foreman Norus when I've finished placing the remains.  He is northeast of Kragenmoor, along the Blightfence.
====
3092
I've brewed the "curative" for Dalayn. I should give it to him to help him recover.
====
3093
Dalayn has asked me to gather "ingredients" for a curative to help him recover from his last experiment.
====
3094
I've gathered the ingredients Dalayn needs for his curative. Now they must be prepared with his Alchemist Tools.
====
3096
I found the trapped wyress and set her free. I should return to Wyress Therese and let her know her sister is safe.
====
3099
Rather than meet House Father Teranos, I should go talk to Lameni.  She's in eastern Kragenmoor.
====
3100
To find out where Llameni was taken, I can try and get the information out of Lawman Adrusu, or I can see if I can get a look at the Kragenmoor Gatekeeper's log.
====
3101
Now that I've found out that the Ordinator went to Heimlyn Keep, I should go there and see if I can find Llameni.
====
3104
I've collected some Crystallized Carapaces from the shalks around the Sulphur Pools. These could be valuable to the right person.

The traders northwest of the pools and south of Senie might be able to help.
====
3106
I will be able to find Bosmer Treethanes throughout the city of Elden Root.
====
3107
I have assured the Treethanes' loyalty, and should return to Prince Aeradan at the Thalmor building in Elden Root.
====
3108
Maleron's Hoarvor Circus displays the acrobatic skill of giant, blood-sucking insects. I wonder what he feeds them?
====
3115
I should escort Thellon safely out of the circus. If I do, the guards and hoarvor will certainly try to stop me.
====
3116
I rescued Thellon from an Altmer's fiendish circus. He wants to rest. He asked me to report what happened to the guards along the road.
====
3117
<<1>> was recaptured by <<2>> and his Wood Orc guards. They've probably taken him back to the hoarvor feeding tent.
====
3118
Search the area for the source of the whisper - a Bosmer named Inveigler.
====
3120
I found two lovers, one dead and one living. Perhaps I can do something to help them.
====
3127
I'll find the Ashlanders to the south that I need to slay.
====
3128
I've slain a good number of Ashlanders. Enough to make a point at least. I should return back to Urvian back at Fort Virak.
====
3129
I've been sent to talk to Bravosi Dres, a Councilman of House Dres.
====
3134
Jacinta has been enchanting charms against fever for her sisters and given out many of them, but three sisters still don't have them. She marked their last known locations on my map.
====
3135
Wyress Jacinta asked me to meet with Wyress Gwen after bringing charms to her sisters.

I should also speak to her about her sisters' suspicions. They believe that Blood Thorn adepts are working with Rock Biter goblins.
====
3136
I've told the guard at Fort Thendr about the Argonian's claims that the blight storm is unnatural. I should speak to Ravus again to see about a reward.
====
3137
I've been asked to collect samples from untainted and diseased Alit to the west in at the Battlebarge. Skoolta wishes to examine them in order to prove his theory of the blight storms being of unnatural orgins.
====
3138
I've collected a number of alit samples both blighted and normal. I need to return to Skoolta at Mt. Thendr to give him these.
====
3139
If I free the wolf from its trap, the animal's piteous howling might stop.
====
3140
I should speak to a wyress about the wolf traps. There's one on the path near the Beldama Wyrd camp.
====
3141
I must reach Canonreeve Sorcassil in the Palace Quarter of Elden Root, to the northwest of Haven.
====
3142
Queen Ayarynne asks that I speak with Prince Aeradan, nearby in the Thalmor building of Elden Root.
====
3144
I have convinced Anglir Ancientwood to join with Prince Aeradan.
====
3145
Skoolta has confirmed that the blight storms are indeed of unnatural origin. I need to head to Fort Thendr and warn the guard of this recent revelation.
====
3146
When asked about the Argonian Mage, I lied and told the guard that he had left in a hurry. I should return to Skoolta and warn him that the guards of Fort Thendr believe he spreads lies to cause panic.
====
3147
Vivienne asked me to find her husband, who's probably also a spirit. I should search for Tomas near Westtry's abandoned barn.
====
3148
I've found the missing locket that belonged to Tomas' wife, Vivienne. It was in an abandoned house in Westtry. I should return the locket to Tomas. He's in Westtry's old barn.
====
3150
I have gained the allegiance of Lorriel of Lushwallow.
====
3152
I agreed to deliver the package to Seladair... but there is something strange about the sack. It is wriggling and smells of death.
====
3153
I must decide if I want to escort Wort along his route or not.
====
3154
I decided to protect Wort. I must now ensure he reaches his destination safely.
====
3156
I have saved Treethane Thirrengas and gained his allegiance for Prince Aeradan.
====
3157
I need to find a way to heal Orthendor's injured Senche Tiger.
====
3158
I managed to heal Treethane Orthendor's injured pet, securing his allegiance to Prince Aeradan and the Dominion.
====
3160
<<1>> asked me to speak to <<2>> in the Razorvine Refuge, along the road west from Woodberth.
====
3165
The shalks around the Sulphur Pools near Senie have carapaces with a strange property - the sulphur has permeated the shell! I should try and find more.
====
3168
I've been approached by a cloaked stranger.  I should probably find out what they want.
====
3169
I should talk to Orthendor again now that his pet is healed.
====
3170
Queen Ayarynne asked me to confront the suspicious members of her court. They are in the Thalmor.
====
3171
I have confronted the rebellious Bosmer as Queen Ayarynne requested. I should return to her at the Thalmor building.
====
3172
I must deliver the meat to Wort. He is along the road to the west of Razorvine Refuge, along the Haven Trace.
====
3174
I discovered Methredhel performing a necromantic ritual in the city. She attacked me, and I defended myself - lethally.
====
3176
I found Treethane Dangor, who had been transformed into a zombie. Perhaps he fell from favor with his new masters. In any event, It seems that problem took care of itself.
====
3182
I confronted Ervas and convinced him to use his Imperial connections for the good of the Aldmeri Dominion.
====
3183
The QAT Catnip is often found on the QAT Int Object.
====
3184
You used the QAT Int Object to find QAT Catnip.
====
3185
I should find the cause of the Disturbed Spirits in Necris.
====
3187
I found a Necromantic Focus deep inside Necris. I should destroy it to stop the rising of the Disturbed Spirits.
====
3188
I should burn any cargo that has not yet been destroyed around Emberquay.
====
3189
I destroyed many pieces of cargo around Emberquay. I should let Ordinator Goval know of my success.
====
3194
I have found the entrance into the heart of Black Log. The only way down is to jump.
====
3196
Nix-hounds lair in the rocky outcropping around the Conclave. They occasionally raid the guar herds to pick off the slow and the weak.
====
3197
I killed nix-hounds around the guar herds. I should let <<1>> know the tribe's guar are safer now.
====
3198
I've found a scribbled note detailing the guard patrols and outline of Fort Virak. It is signed by a mysterious "S". I should return and inform Sathura of this.
====
3199
I will need to investigate the camp to the south for any clues on what might bring the Ashlanders an advantage in this fight.
====
3200
The Queen has asked me to speak with Canonreeve Sorcassil about a new threat. He is also in the Thalmor building.
====
3201
I've freed slaves around Omaynia and collected supplies from their masters. I should return to gra-Grensk.
====
3203
I've destroyed Sera Alvar's remains, allowing Faynis to claim his fortune.
====
3204
I should find Sera Alvar and destroy his remains.
====
3205
Sera Alvar has asked me to reconsider destroying his remains, and kill his son instead. He said he would be found at the crypt on the hill, "stealing" his inheritance.
====
3206
I've killed Faynis Alvar at the behest of his father. I should speak to the ghost of Sera Alvar to let him know his fortune is safe.
====
3207
I agreed to use the Mudgum Vine on the saws in Stumptown.
====
3208
I covered the saws of Stumptown with Mudgum Vine and must return to Runk to inform him. He is to the west of Stumptown, across the river.
====
3211
Queen Ayarynne will be waiting in the Thalmor building of Elden Root. I should inform her of Sorcassil's treachery at once.
====
3212
The lumbercamp will fall into disrepair without leadership.
====
3214
I have insulted the Orc chieftain and must return to Thaese.
====
3216
Queen Ayarynne has asked me to go to Cannonreeve Sorcassil's home and deliver him back to the Thalmor.
====
3217
Cannonreeve Sorcassil was not at home, apparently fled. I should search the house for clues as to his whereabouts.
====
3218
I have found a document that indicates Sorcassil has fled north to Gil-Var-Delle. I should deliver it to Queen Ayarynne at the Thalmor immediately.
====
3219
I should search the houses around town to find any slaves or supplies.
====
3220
I should search the mine and destroy any nests I find.
====
3221
I should let the miners who were forced to abadon the mine that the Kwama Queen is dead and many of the blighted nests destroyed.
====
3222
In order to destroy the kwama egg nests, I'll have to find a big stick.  There's no reason to get blighted egg remains on my good weapons.
====
3225
I ran across two duelists locked in battle. They seem to be intent of murdering each other. I should find a way to stop them.
====
3226
The Imperial Scout Post is across the river to the west of Residue.

I'll need to penetrate the camp to recover the Nirnroot <<1>> needs.
====
3227
<<1>> is in the refugee camp of Residue.

I've collected some Nirnroot, and should take it to her.
====
3228
I have been told to "Dig" by the <<1>>.
====
3229
I have slain the <<1>> which was trapped in the <<2>>. Perhaps if I speak with this ghostly figure I will gain something from the interaction.
====
3231
I found some crypticly marked bones and have been told to "Eat" by the <<1>>.
====
3232
The merchant has asked me to remind his friend that he promised to help him get into Kragenmoor.
====
3233
Melves' "friend" demanded a payment to help Melves get into Kragenmoor.

I can get the bribe from Melves, but there might be a way to put a stop to this as well.
====
3234
I turned in Gads to his captain for extorting merchants coming into Kragenmoor. Melves may not be happy about losing his "friend."
====
3235
I found some incriminating documents in Gads' locker, and convinced him to let Melves get in Kragenmoor.
====
3236
Melves has given me a "present" to give to Gads. I can give it to him, but I could also inform the authorities of these shady dealings.
====
3237
I've given Gads the bribe. I should return to Melves and let him know.
====
3238
I turned in both Gads and Melves to the captain.
====
3239
While wearing Coty's Necklace, the spirits of his brothers will recognize me as a friend. He asked that I helped these spirits pass on.

Though Direnni wraiths should not attack me, Alessian wraiths will attack me on sight.
====
3240
When I returned the necklace to the ancient chest, a ghost appeared in the tomb and whispered to me.

If I wish to learn more of the circumstances at the ancient battle site and the wraith uprising, I should speak to it.
====
3241
If I discover the cause for the wraith's unrest, perhaps I can help them rest anew.
====
3243
By following the commands of the <<1>> I unleashed a <<2>> spirit. I should kill this horrid thing.
====
3244
Whoever was responsible must be found.
====
3245
I should find one of the Brukbrook Refugees in Residue who's willing to talk about what happened.
====
3247
I can set off the fireworks at the parade.
====
3248
I've collected the ingredients Dimse needs for her curative. I should bring them to her.
====
3250
Dirnse asked me to procure several illegal substances for her curative. I can find them all in Kragenmoor.
====
3251
The note said Residue lay somewhere west of Brukbrook, and was hidden by a "greenshade."
====
3252
I've found my way through the greenshade - a hedge of obscuring vegetation - and found the survivors of Brukbrook. I should look for the "Carelleth" who led them here.
====
3254
Now that I have the survivor with me, I should take him back to Davon's watch before it's too late.
====
3255
When I'm ready to escort the Fort Arand Survivor back to Davon's Watch, I should speak to him and let him know.
====
3256
The Quarantine Master wants to put the Fort Arand survivor in the Quarantine pens.  I should try and persuade him otherwise.
====
3258
Thaese altered my appearance - I now look like an Imperial. She asked me to insult the Orc Chieftain of Barkbite, the village north of Jade Hall.
====
3259
The <<1>>s are being held inside the Daedric temple complex. To disrupt the ritual I must ensure they cannot be sacrificed on the cultists' altars.
====
3260
I have removed enough <<1>>s from the ritual; the cultists can no longer proceed. I should return to <<2>>, outside the temple.
====
3261
I could choose to kill the <<1>>s, which would prevent them from being sacrificed in the ritual.
====
3262
I chose to kill a prisoner inside the Deadric Temple atop Gil-Var-Delle.
====
3263
I could choose to free the <<1>>s, and lead them out of the temple, back to <<2>>.
====
3264
I chose to free a <<1>> from the Deadric Temple atop Gil-Var-Delle, and lead them to safety.
====
3265
I found what looks like an alchemy lab at the top of the Aldcroft lighthouse. I should confront the alchemist.
====
3266
I told Colette to turn herself in to the Wardens. I should report to Warden Rielle and tell her what I found out.
====
3267
I need to find the husband of a dying peasant in Aldcroft and tell him his wife's fate.
====
3268
As the scout asked, I should destroy Aldmeri supplies on the beach.
====
3269
I've burned the Aldmeri's supplies. I should return to the northern camp and meet the Daggerfall scout there.
====
3270
Ahji asked me to return the Danain family necklace to the Danain Family Tomb, in the middle of the ancient battle site.

She also asked I kill wraiths on my way. She wants "vengeance" for their attack on her.
====
3271
There appears to be a brazier placed carefully at the statue's feet. Lighting it would banish at least some of the oppressive darkness in this place.
====
3273
Talk to Eugene to see if the cure worked.
====
3274
Eugene will help me look for Bergamont near the Tarn. He needs the seeds to make a potion to cure his ethereal state.
====
3275
I chose to kill a <<1>> inside the Deadric Temple atop Gil-Var-Delle.
====
3276
I tried to treat the Blighted Pilgrims but none of the Blessed Oils seemed to help. I should let Diviner Andalii know what has occurred.
====
3277
I should take the Blessed Oil Flask and anoint the waiting Blighted Pilgrims by Iliath Temple.
====
3278
The Daggerfall commander wants me to light the signal fire at the top of Farwatch Tower.
====
3279
I should return to one of the Daggerfall commanders.
====
3281
I destroyed the Claw of Molag Bal and witnessed an image of him flicker behind the altar.

I should tell Carelleth of this, in Residue.
====
3282
The <<1>>'s speech is a garbled mishmash of words it heard others use. It seemed to imply its family is within the Grove of the Living Dead, in a "land of sunrise" where there's "water roaring clear."
====
3283
Now that I've found the Nixad's family, I should speak to them.
====
3284
I should find out more from Savila about her ring.  She's outside the Thovasi Corprusarium.
====
3285
I convinced Savila that she didn't need her ring back from her corprus-ridden sister in the Corprusarium.
====
3286
I must find the jewelry box key and obtain Savila's ring. The key is either with her sister or among her belongings, but there's no telling which patient or room is hers.

Both may be found in the main building of <<1>>, north of Savila.
====
3287
I've retrieved the ring from the jewelry box. I should return it to Savila outside the sanatorium.
====
3292
I confronted Natessel and forced her to cease her anti-Dominion ways.
====
3293
I should go to the Emberquay docks and speak to <<1>>. He may need my help. needed. <<2>> said the docks are west of Davon's Watch.
====
3294
I've destroyed the evidence implicating Ferema. I should let Armiger Jivon know there is no evidence against her.
====
3295
Ferema told me there's some incriminating evidence in a basement within the Blighted Quarter of Davon's Watch.

I should destroy it, unless I want to inform Armiger Jivon of this suspicious activity.
====
3296
In order to help the Nord ghost, I can try and find an Argonian among the bodies buried here, and take his tongue.  Failing that, I could kill a few Alit and try to make a passable tongue out of their tongues.
====
3297
I can use the Alit tongues to craft a false Argonian tongue to satisfy the Nord.

The trick is hanging on to them long enough to craft anything with them...
====
3298
Now that I've located what remains of an Argonian's tongue, I should take it to Hjolmfast Grettir in the Grieving Ground.
====
3299
Now that I've made the false tongue out of the alit tongues, I should take it back to the ghost of Hjolmfast Grettir in the Grieving Grounds.
====
3303
I've asked a footsoldier to accompany me to the top of the tower. Then we can light the signal fire.
====
3305
I should search the library for anything that might yield a clue about this place or my captor.
====
3307
To save Black Log, I must kill <<1>>. I should search for him at the bottom of Blacklog, atop the plateau of Gil-Var-Delle northeast of Residue.
====
3308
<<1>> is slain. I should return to Residue and inform <<2>>.
====
3309
I've been sent by Armiger Jivon to talk to his friend, Ferema, and find out why she has been taken into custody by the Ordinators.
====
3310
I told Armiger Jivon of Ferema's suspicious activity, which seemed to confirm his fears.
====
3311
The spirit of Alanwe wants me to find her grave near the Crypt of Hearts in Rivenspire and retrieve her Star-Bracelet from it. She asked only that I take it far away from her tomb.
====
3312
I have rescued Lady Elise. I should report to Adept Sommers.
====
3313
Adept Sommers gave me a teleportation gem I can use to teleport any survivors I find in Camlorn to safety. He asked me to look everywhere in Camlorn for those who might have survived the initial werewolf attack. Their lives are in my hands.
====
3314
Adept Sommers asked me to help him build a link to Father Montague in Camlorn.

When I'm ready, I must press my hands to his Sigil Stone and keep them there while he looks for Father Montague and forms the "bridge" out of Camlorn.
====
3315
After destroying her magical barrier, I agreed to fight off the ghosts which surround the house of Welpattel the Prismatic Mage.
====
3316
I've killed - or dispersed - many of the ghosts that haunt Gil-Var-Delle. I should return to Welpattel now.
====
3317
If I ask around Magus Commander Danain's camp, perhaps I can find a mage qualified to help Father Montague.
====
3318
I found out that Adept Sommers is in Magus Commander's camp, in a tent on the west side. He was suggested as someone capable of helping Father Montague open the portal from Camlorn.
====
3319
Combine the Purple Potion, the Reagent, and the Bergamont Seeds in the Alchemy Set to make the cure.
====
3320
Talk to Eugene back at the alchemist camp on the southern side of the Tarn.
====
3321
Combine the Purple Potion, the Reagent, and the Bergamont Seeds in the Alchemy Set to make the cure.
====
3324
Talk to Eugene to see if the cure worked.
====
3325
Combine the Purple Potion, the Reagent, and the Bergamont Seeds in the Alchemy Set to make the cure.
====
3328
Having convinced the local merchants to deal exclusively with House Dres, I should report my success to Kinsman Othralu.
====
3329
Combine the Purple Potion, the Reagent, and the Bergamont Seeds in the Alchemy Set to make the cure.
====
3331
Nialyn has made it safely home. I should speak to Elladrel to receive my reward.
====
3332
I've managed to recover all of Muz-Talg's belongings. I should return them to her since she was obviously very worried.
====
3333
I should search around Davon's Watch for Muz-Talg's belongings. She may know where it would be best to start looking.
====
3334
I should speak to merchants around Kragenmoor - such as the wine merchant or jeweler - to argue for House Dres.  I should be sure to talk to the Innkeeper in particular.
====
3335
I have found a strange magical barrier in the ruined town of Gil-Var-Delle. If I could take it down, I might find something worthwhile inside.
====
3336
A man appeared in the house pod. This is probably the wizard who set up the barrier originally.
====
3337
I must apply Lifetimber Pollen upon the <<1>>s to purge them from Black Log. I can reach the tree by taking the tunnel to Gil-Var-Delle, which lies northeast of Residue.
====
3338
I have cured Lifetimber and must return to <<1>>.
====
3339
The alchemist Felicia Aegidia works out of the Imperial Scout Camp west of Gil-Var-Delle. Her experiements on the creatures of Valenwood must be stopped.
====
3340
<<1>> can be found within the refuge of Residue. He might be able to explain what <<2>> was doing.
====
3341
I should use the Ordinator's charm on unblighted alilt around the Illiath Valley near Kragenmoor.

Once I use the charm on an alit, it will follow me back to the Ordinator.
====
3342
Now that I have an unblighted alit in tow, I should return to the Ordinator at the southern end of the Illath Valley.
====
3343
I need to accompany the squire to his commander.
====
3344
The squire ran off, and I followed. Now I need to speak to his commander so I can find out more about the Aldmeri invasion.
====
3345
In order to get underneath Upper Volenfell, I will need to find the excavators so power can be restored to the central lift.
====
3347
I must travel to Blightwater Falls west of Residue, and open Carelleth's Potion in the water there. This will complete the ritual of unlife and allow me to enter Gil-Var-Delle unharmed.
====
3348
I've completed the Ritual of Unlife, and should return to <<1>> at Residue camp.
====
3349
I should kill tarn snakes and harvest their meat. When I have enough snake meat, I can return to <<1>> on the southern bank of the Cambray Tarn.
====
3350
Talk to <<1>> on the southern bank of the Cambray Tarn.
====
3353
Arnand Murrell asked me to enter the Crosswych Mine, find Jadier the Blackhand, and take the Midnight Talisman. If I'm successful, he's promised to explain more.
====
3356
I've defeated Graylin and stopped the flow of skooma into Kragenmoor. I'll need to return to the storage house to report my success.
====
3357
I've found the storage house mentioned in the note. There's no one here, but there's a suspicious-looking crate in the middle of the floor.
====
3359
Find the chest that the key unlocks.
====
3361
I should explore the ships in the area.
====
3362
I should speak to the First Mate to understand what is going on on this ship.
====
3363
I should defeat the captain of the ship to end this threat.
====
3364
I have to stay in the Blightwater to absorb the magic from Carelleth's Potion.
====
3367
I should destroy whatever is making the choking spores.
====
3369
I found Iena on the road by Davon's Watch. I should give her Noldres' Note.
====
3370
I should talk to the Quarantine Master to find the whereabouts of Noldras' wife.
====
3372
Kiama asked me to steal Trinkets and Spices from the Orcs in Barkbite. The Spices are held in crates, around the village, and the Orcs wear the trinkets.
====
3373
Kiama is hiding behind trees near the stream, just southeast of Barkbite's main entrance.

I should return the Trinkets and Spices to her.
====
3374
The Quarantine Master told me Noldras' wife headed to the Blighted District in Davon's Watch after her husband was turned away.
====
3377
I've found a large serpent guarding what might be a Daedric artifact.  I should try to get to the artifact and destroy it.
====
3379
I can return to Residue at anytime and collect a reward from the Bosmer captive I freed.
====
3380
I should explore the ruins and see what's to be found.
====
3381
The note was a trap. The ordinators are trying to catch a skooma peddler, but they found me instead. I'll have to speak to <<1>> to clear this up.
====
3382
The bottle of wine was obviously important to Chamberlain Weller. He is unlikely to return for it any time soon.

Duke Sebastien and his entourage are waiting in Aldcroft. If I returned the bottle to Chamberlain Weller, he would be quite grateful.
====
3383
If I destroy the Red Rook crates at the Eagle's Brook dock, I'll set back the bandits' plans in High Rock.
====
3384
After I burned the crates, a Red Rook dock master tried to save them. He failed. I should investigate his corpse for any evidence that might reveal the Red Rook's plan.
====
3385
I should kill the <<1>>s to the northeast. 

She gave me a Woodrune that summon Snapweeds which will fight the Scamps. The Woodrune will only work in the radius of the Lifetimber blossom.
====
3387
I've cleared many <<1>>s from the area around the <<2>>. I must now collect Pollen from the Lifetimber Blossom.
====
3388
I should inform <<1>> that the Lifetimber Blossom is safe.
====
3390
I know the path into the cave. Now I need to reach the bottom of the lair, where I can kill <<1>>.
====
3391
<<1>> asked me to help him jail a skooma smuggler named <<2>>. I should question the residents of the Gutter for more information. I'll need to know his location, the password to get inside, and the correct method of payment.
====
3392
Talk to Warden Rielle in Aldcroft.
====
3393
I'm escorting a traveler to Warden Rielle in Aldcroft. He's been enthralled by will-o-the-wisps before, and I don't want it to happen again.
====
3394
I should take this insignia and inform the someone at the gates of Davon's Watch that Fort Arand has fallen to the Blight.
====
3395
I should talk to the traveler to see if I can help.
====
3400
I'm escorting a traveler to Aldcroft. Protecting him from attacks will take some work.
====
3401
At the Duke of Camlorn's request, I rescued a second prisoner from the Bloodthorn cult, Gloria Fausta. I should make sure that <<1>> made it back to Aldcroft.
====
3402
Harim and those he works for have Duke Sebastien hostage.

Harim refused to honor his deal with Weller. He asked for double the original price, and Weller's package, but I refused.

Weller is at his house in Aldcroft. He should hear of this.
====
3403
Weller asked me to deliver an important package to his associate, Harim, on Aldcroft's docks.
====
3404
I have found a schematic library within Volenfell. There is surely something of value in this place, and I should find it.
====
3406
Loose blocks of <<1>> can be found on the crest of the hill northwest of <<2>>. The rubble is can be used to repair the barricades along the road.
====
3407
I've repaired a few of the Ayelid barricades. <<1>> will be pleased to hear of it,
====
3408
The Lion Guard has come to Aldcroft to take control of the investigation of the Duke's kidnapping. They may have discovered where the Duke is being held. I should talk to Lieutentant Harim, who was last seen near the lighthouse.
====
3409
Lieutenant Harim said the Bloodthorns are holding Duke Sebastien in the lighthouse. I told him there's no time to wait and that I'll rescue the Duke.
====
3410
I found Duke Sebastien at the top of Aldcroft's lighthouse. He's trapped inside a magical ward. He asked me to smash the crystals to set him free.
====
3411
When I destroyed the crystals, the enchantment holding the Duke prisoner was broken. Now the Duke wants to speak with me.
====
3412
Talking to <<1>> might give me an idea where to find the jagga she craves.
====
3413
<<1>> is occupied at the moment. I can continue to the <<2>> with no further interruptions.
====
3414
Ilian Elante in Elden Root should be quite excited to see the Dwemer Map Fragment.
====
3415
UIare Telvanni in Mournhold should be quite excited to see the Dwemer Map Fragment.
====
3416
I should deactivate the Pearl of Zeht, starting with the central console. It may allow me to explore deeper into Volenfell.
====
3418
<<1>> awaits my return along the road to Elden Root, west of Maleron's Hoarvor Circus.

I've collecting sufficient <<2>>  to repair the barricades around Dorthain.
====
3419
Captain Rielle asked me to travel to the Danain family tomb north of Aldcroft so I could check on Ahji.
====
3420
I should talk to Magus Commander Vistra near the Lion Guard training grounds in Aldcroft.
====
3421
Kill Corrupted Bog Lurchers and Will-O-the-Wisps with your Magis Order recruit along the road leading to the Siege Camp.
====
3422
I should report to Magus Commander Danain in the Lion Guard siege camp north of Aldcroft.
====
3423
I am taking Nalluth's head to Battlereeve Renad. He is probably in Moss Lord.
====
3424
<<1>> is known to roam the woods west of Moss Lord.
====
3425
I have the head of <<1>> and must turn it in to <<2>> in Moss Lord.
====
3426
<<1>> asked me to collect materials for bows. I should kill slouchbears to get them, as fresh bones are essential.
====
3427
I've collected enough materials. I should return to <<1>> near the haunted wayshrine in Branglebracken.
====
3428
I've found several valuable pieces of information about the skooma dealer. I'll need to return to the storage house to relay this information.
====
3429
Destroy the poisoned spices by tossing them into the fire.
====
3430
I have offered to collect Senche-Tiger sinew for <<1>> in Moss Lord. Senche-Tigers roam the dense woods east of Moss Lord.
====
3431
I have collected Senche-Tiger sinew, and should return it to Arrael in Moss Lord.
====
3432
If I wish to find out why this lone peasant woman is doing here, I must speak to her.
====
3434
Nialyn is being held in a cell up in the branches of Leaftower. She is kept close to Catian Teideius's quarters.
====
3435
Nialyn is not willing to come out of her cell before I can provide her with a bucket of water to wash herself and her clothes, which were taken by Catian Teideius.

Both items should be found near her cell.
====
3436
Nialyn is waiting for me to speak with her.
====
3437
My attempt to lead Nialyn to safety wasn't successful. Catian Teideius wants her kept close to him, so she's certain to have been returned to her cell.
====
3438
I've collected the clothes and water that Nialyn asked for. I should return to her cell and give them to her.
====
3439
I'll talk to Warden Rielle and let her know the will-o-the-wisps are enthralling people.
====
3440
I've found a gear that looks as if it would fit in the strange machinery.

The machinery still needs other repairs, however.
====
3441
I've found some oil that looks as if it still fit for use.

The machinery still needs other repairs, however.
====
3442
I've found a gear that looks as if it would fit in the strange machinery.
====
3443
I've replaced the oil in the strange machinery. Now the only thing apparently left to fix is replacing the missing gear.

I can probably find a replacement gear somewhere in the Dwemer Ruins.
====
3444
I've found some oil that looks as if it still fit for use.
====
3445
<<1>>  said I can find underground springs scattered in hidden locations all around the feet of Gil-Var-Delle, though he cautioned that some could be poisonous.
====
3446
I have uncovered enough new springs for Residue to draw clean water from. I should return to camp, and tell <<1>> their locations.
====
3447
Nialyn asked me to wait outside while she prepares to leave.
====
3448
When I travel south to the Kagesh tribe of Ashlanders, I should seek out their wise woman, Tirinaat. Dolsa asked me to tell her of her son's death.
====
3449
I should collect sulphuric gems that can be found around the Sulphuric Pools, to use as soul gems.  With these, I can free the trapped Ashlander Guides.
====
3450
Now that I have the sulphuric gems, I should use them as soul stones to free the souls of the trapped Ashlander Guides.  The guides are near the bridge in the Sulphuric Pools.
====
3451
Now that I have freed the souls of the trapped Ashlander Guides, I should speak to Champion Bidsi near the bridge at the Sulphuric Pools.
====
3452
I should travel to Senie. Someone needs to check on the recovery effort there.
====
3453
I am headed to Karthdar to collect Bottles of Jagga.
====
3454
I have collected the Bottles of Jagga and need to return to Red in Moss Lord.
====
3455
I'm escorting a traveler to Aldcroft. He fell prey to will-o-the-wisps earlier, and I don't want it to happen again.
====
3456
Red asked me to wear his red mask and take his place terrorizing Wood Orcs in Karthdar to the northwest of Moss Lord. I am to slay the Orcs while wearing the mask, then set their corpses on fire.
====
3457
I have done as Red asked and must return to him. He waits in Moss Lord.
====
3458
I must lead Nialyn down the tree of Leaftower to Elladrel's house on the ground.
====
3460
Nialyn has collapsed. I should speak to her to help her up.
====
3462
I've found a forgotten prisoner in one of the ships. I can release him, if I want.
====
3463
I should explore the interior of the ships.
====
3464
Nialyn must be protected as she walks to safety. I'll need to stay close to her.
====
3466
The temple may house survivors. I should investigate.
====
3467
I've found Kal-J'Rei's fishing lures as well as her tacklebox. I should return these items to her.
====
3468
I should collect Fishing Lures from the Tidepool Slaughterfish, and seek out this Scarscale to retrieve Kal-J'Rei's Tacklebox.
====
3469
Nialyn must be protected as she walks to safety. I'll need to stay close to her.
====
3470
Nialyn has collapsed. I should speak to her to help her up.
====
3471
The traveler hasn't arrived in Aldcroft. I should find him and help him.
====
3472
I should slay any graverobbers I find within Othrenis. I should also speak to the mourners. I need to determine if they're really here to mourn the dead or lurking in disguise.
====
3473
I've revealed hidden graverobbers and ended their lives. That should discourage the survivors from continuing their pillaging. I should return to Priestess Velanda at the entrance and tell her of my success.
====
3474
I am headed to the Eledrim camp to deliver this map to a Battlereeve.
====
3477
I've gathered all four of the pieces and reconstructed the map. It points to a location near the central tidepools south of the Emberquay docks.
====
3478
I should find the other pieces of this map to see where it leads.
====
3479
Asharom says that Stonefalls Vipers can be found to the south and southeast of the trader's camp, in and around the Sulphuric Pools.

I should use the vial he gave me to extract the vipers' venom.
====
3480
Now that I've filled Asharom's vial with snake venom, I should return to him at the trader's camp northwest of the Suphuric Pools, and south of Senie.
====
3481
Fadron Hlenu has asked me to collect sulphuric gems for him around the pools northwest of Othrenis and south of Senie.
====
3482
Now that I've collected the sulphuric gems, I should return to Fadron Hlenu.  The trader's camp is on the road south of Senie, on the northern edge of the sulphuric pools.
====
3486
I should take an example of this brew to <<1>> at the nearby Wood Orc Trading Post.
====
3487
Kill Bog Lurchers within Sibellec's Swamp.
====
3488
Talk to Sebellec and tell her the lurchers have stopped attacking her magical lines in the swamp.
====
3489
I've found Lluthyne's last bottle of Mazte liquor. I should bring it to Orva.
====
3490
I should search Lluthyne's house in the Netch Plantation for her last bottle of Mazte.

She might want to know that her farmhand is stealing from her, however.
====
3492
I've gotten answers from two remaining farmhands on the netch plantation. I also discovered the fate of the third. I should return to Lluthyne Merns and let her know the news.
====
3496
Knight Adept Elbert asked me to look for Knight Adept Bieller and see how he's doing. Elbert thinks Bieller has been gone for too long.
====
3497
I've killed the necromancers in Eagle's Brook, halting the fiendish spells they were casting. They won't infect any more of the corpses the bandits gathered. 

Knight Adept Bieller is waiting for me just south of Eagle's Brook.
====
3498
Knight Adept Bieller demanded that I kill the Blood Thorn necromancers. He doesn't know why they're casting corrupting spells on dead bodies and spreading plague, but he wants it stopped.
====
3499
I can find <<1>>s surrounding Leaftower.
====
3500
I have finished disrupting the <<1>>s, and should report back to <<2>> in the Eledrim camp south of Leaftower.
====
3501
I should find <<1>> north of the tarn.
====
3502
I've gathered chitin pieces from poachers on the netch plantation. I should return them to the owner of the farm.
====
3503
I should slay the scavengers poaching on the netch plantation and take back the chitin they've stolen.
====
3504
Look for the reason of the corruption in and around the Tarn.
====
3505
Corrupted Reach vines are feeding off decaying bodies. I should let <<1>> know right away.
====
3507
I should find a way to free the netchlings from the windmill.
====
3508
I must lure the Thunderbug through the Saproot Snares along the ramp down. Eventually the Thunderbug will give up.
====
3509
The Thunderbug skulked off in defeat. I should talk to Nimble.
====
3510
Nimble asked me to coat myself with Moondrop Musk from the pot behind him. This will attract a Thunderbug, which I must avoid by running down the ramp.
====
3511
The Blacksap torturer Nedao Blooddancer can be found wandering around the village of Ebon Ro.

She has the key to Oakheart's shackles.
====
3512
The Blacksap torturer <<1>> can be found wandering around the village of Ebon Ro. Once I get the key to <<2>>'s shackles from her. I can free him.
====
3513
<<1>> will meet me in his village, which lies southwest of Ebon Ro.
====
3514
I should venture into the Rathell Ancestral Tomb and slay the necromancers that have taken up residence inside.
====
3515
I've slain the necromancers within the Rathell Ancestral Tomb. I should seek out this "Firyn" Arvys spoke about, and see if I can help her.
====
3516
Now that I've destroyed the sources of magicka fueling the altar, I should be able to destroy it.
====
3517
I should search the tomb for any sources of necromantic magic and destroy them.
====
3520
<<1>>s watch the perimeter of occupied Leaftower, north of Moss Lord. I must eliminate them.
====
3521
I have killed the <<1>>s for <<2>>. I should return to him at the Eledrim camp south of Leaftower to report my success.
====
3522
I've destroyed Sirdi Rathell's spirit, ending the font of necromantic corruption that fed the worshipping necromancers. I should return to Firyn and let her know the lich is no more.
====
3523
I should enter the tomb and destroy his spirit to end the necromantic corruption.
====
3524
I've heard voices coming from the basement of this house. From their conversation, it sounds like they're the leaders of these two groups. I should eliminate them.
====
3526
Mine Overseer Rols has asked me to help them clear the Grenstick mine by killing some of the corprus kwamherds.  The kwamherds are in and around the mine, to the west of the miners' outpost.
====
3527
I've killed several of the corprus kwamherds.  I should return to Mine Overseer Rols at the miners' outpost and let him know.
====
3528
There are kwama eggs in the Grenstick mine to the northwest of where the miners have fallen back and made a temporary camp.  I should collect eggs to take back to Qa-dur.
====
3529
I've found several kwama eggs in the abandoned mine.  I should return them to the miners' outpost to the southeast of the mine entrance.
====
3530
I can find the mining tools in the Grenstick mine, which is to the northeast of the miners' outpost.
====
3531
Now that I've secured some of the miners' lost tools, I should return them to Ihdana.  She is at the miners' outpost, to the southwest of the Grenstick mine.
====
3532
I need to escort Knight Adept Moreaux to safety.
====
3533
I have to inform Danain of my sad news. Moreaux was lost before I tried to save him. Hopefully, a more elaborate plan was ruined because I was there.
====
3534
I should let Moreaux know when I'm ready to go.
====
3535
Euguene Frendrick has asked for my help. I need to find the source of the corruption in and around the tarn.
====
3536
Corrupted rats  seem to be feeding off decaying altered bodies. I should let <<1>> know right away.
====
3537
I must lure the Thunderbug through the Saproot Snares along the ramp down. Eventually the Thunderbug will give up.
====
3538
Another Saproot Snare to stun the Thunderbug!
====
3541
I've found a base of a key, but it appears to be missing several parts. I should continue searching the nearby spiders to see if they carry the other pieces.
====
3542
Franck asked me to return the four treasures he stole from the tombs around Cath Bedraud. He didn't seem too concerned about where each treasure goes, only that one treasure is returned to each tomb.
====
3543
A hooded man named Mudwin told me the details of the Tallows Affair. I learned that a powerful undead now walks High Rock. If I want to stop it, I should ask Mudwin to tell me more.
====
3544
I will need to check the piles of rubble strewn about the Dwemer Ruins in hopes of finding more discs.
====
3545
I've located several Runic Discs. I'll need to return them to Raynor at the entrance of the Dwemer Ruins.
====
3546
I must use deliver rations to the Jaqspurs.
====
3547
I am finished delivering rations and must reach the ground to speak to Battlereeve Hanen.
====
3548
I should inform <<1>> that my hunt was successful.
====
3549
I should find the lairs of the three killer beasts. Then I can lure them out by using a cloth scented from their last kill.
====
3552
I should tell the Farseer the reactions I got from the three spirits she sent me to talk to.
====
3553
I should add the Sacred Herbs to the fires around the Conclave, and speak to the spirits that appear.
====
3557
I've found these relics on a tomb raider. I should find the Groundskeeper and give them to him so that he can make certain that they are peoperly interred.
====
3558
I should find Shulki's brother and make sure he is alive and well. She said he would be somewhere in Ebonheart.
====
3559
I should talk to the Tendril of Sibellec that rose from the spring in the middle of Sibellec's Swamp.
====
3560
I should take the enchanted seeds I collected from lurchers and place them in the magical spring in the middle of the swamp. That should cure the corruption that's poisoning it.
====
3562
Adusamsi wants me to destroy the cliff racer nests in Fort Arand.  I will probably find them in the fort itself, to the east of where the Ashlanders are.
====
3563
I've found and destroyed several cliff racer nests around Fort Arand.  I should return to Adusamsi and report my success.  The Ashlander camp is on the western side of the fort courtyard.
====
3564
Adusamsi wants me to kill as many cliff racers as I can.  They are all around Fort Arand.
====
3565
I've killed a number of the blighted cliff racers, and should return to Adusamsi to let her know.  

The Ashlanders are camped in the western corner of the fort.
====
3566
I can find weapons for the Ashlanders all over Fort Arand, particularly in the fort to the east of the Ashlanders' camp.
====
3567
I've found Dunmer weapons for the Ashlanders to use.  I should return to Champion Shallabi with these.  The Ashlander camp is to the west of the fort.
====
3568
I'll find the large spider in the deepest part of the ruins most likely.
====
3569
I've slain the large Dwemer spider and have its leg. I should return to Kireth to seek out my reward.
====
3572
Bring the hag hearts to Sibellec at her hut east of the swamp.
====
3573
Kill mud-cloaked hags in Sibellec's Swamp and take their hearts.
====
3574
Find out more about what brought these people to Aldcroft from Camlorn.
====
3576
I've slain the slavering wretches in the northern district of Davon's Watch. I should meet the family I met earlier in the Tribunal temple. They'll want to know their neighborhood is a little bit safer.
====
3577
A fleeing villager asked me to slay his neighbors. They might have fallen ill in the northern district of Davon's Watch. Normally, this would be abhorrent, but the victims have turned into little more than beasts, attacking anything on sight.
====
3578
I've applied Akis-Leeda's poultices to the sick in the temple. We've eased their suffering, but for how long is uncertain. I should tell her of her treatment's success.
====
3579
I should search the northern district of Davon's Watch for the ingredients Akis-Leeda needs. I need to harvest bloated muckspunge caps and collect aged mazte bottles.
====
3589
I must find and destroy the Feladrim Alarm Bells.
====
3590
I have destroyed the alarm bells and should inform Gonvos of this.
====
3596
Scatter Andre Choux's ashes from the Old Stone Bridge, a place that held special memories for Andre and Anne-Louise Choux.
====
3597
I scattered the ashes of Anne-Louise Choux's beloved at the Old Stone Bridge near Camlorn.

I'll let her know that Andre's last wish has been fulfilled.
====
3598
Hanen asked me to find Nadara in Cormount and tell her to report back to him.
====
3599
I should coat myself in sea slug slime. Then I can remove tentacles from the trapped mercenaries in Vivec's Antlers.
====
3600
I've freed trapped mercenaries in Vivec's Antlers. I should speak to Sings-With-Reeds. He's somewhere in the fissures and cracks of Vivec's Antlers.
====
3601
A careful search of the homes in Brukbrook may reveal more heirlooms left abandoned by the residents.
====
3602
I've found all the abandoned heirlooms in Brukbrook - now I need to deliver them to the former residents.
====
3603
The last heirloom needs to be delivered to <<1>> in Moss Lord, a town which lies far to the west of Residue.
====
3604
The arm twitches faster or slower, depending on which direction I turn. I should follow the arm to see where it's leading me.
====
3606
Lynoit asked me to get his money back. I'll find the "ruffian" who took it hiding in the buildings on Aldcroft's docks.
====
3607
I have retrieved Lynoit Gidric's stolen purse from the thief who took it. I should look for him on the entrance to the docks from Aldcroft. Then I can return his coin.
====
3608
Barnabe gave me half of what he stole from Lynoit Gidric. He told me to talk to someone named Marlene Edette in Aldcroft's slums. He said she was looking for people with "sharp talent and loose morals."
====
3609
Acel will pay me to take bergamont seeds to the swamp witch north of Aldcroft.
====
3610
Rescue a Mesmerized Travelers by slaying a nearby Ancient Will-O-the-Wisp.
====
3612
I have completed the training. I should talk to my recruit.
====
3613
I should slay any Dreugh I find in Vivec's Antlers, so I can collect a bounty on them. Their coral reef is north of the Ebonheart militia camp.
====
3614
I've slain Dreugh in Vivec's Antlers. I should tell <<1>> of my success. <<2>> said he's north of the Ebonheart militia camp.
====
3615
I've salvaged some weapons for Guthrun and the other slaves. I should bring them to him.
====
3616
I should search around Omaynia for any Weapon Racks, and see if there are salvageable weapons on them.
====
3617
A Lion Guard scout asked me to collect shimmering ore from the ruins of Merovec's Folly. He can use the power imbued in the ore to enchant Lion Guard weapons.
====
3618
I've gathered enough shimmering ore to enchant weapons. The scout said that <<1>> would be waiting at the wayshrine west of the Lion Guard redoubt.
====
3619
I have agreed to kill <<1>> and liberate the village of Limetree. He stays out of reach in a tree-house; only killing his four brothers will bring him down.
====
3620
I have slain the former <<1>>. I should find <<2>> in Limetree village and tell her the news.
====
3621
I've burned the wagons around Omaynia. I should let Thora know the merchants won't be coming home to their goods.
====
3622
I should burn the wagons around Omaynia, if only to ease gra-Grensk's anger.
====
3623
I've killed Taluro at the behest of the lighthouse-keeper Duvala. Now I must light the lighthouse so that the slave ship may make its escape tonight.
====
3624
I should investigate the meeting place, near the edge of Omaynia, by the lighthouse.
====
3625
The meeting was between a lighthouse-keeper and her contact, but the contact betrayed her.

She's asked me to go to the lighthouse to kill him and stop him from putting out the lighthouse.
====
3626
I witnessed furious animals converge into a mass of vicious hatred. Incunabulist Ameon must be informed of this vision.
====
3628
I have collected the brains Ameon needed and must return to him.
====
3630
I've destroyed a fair number of Magmer on the Battlebarge. I'll need to return to the Argonian, Bunshi, to inform her of this.
====
3631
I'll find the Magmer to the north of the Historian's camp. I've also been given a dousing tonic to assist me in my fight against the flame creatures.
====
3632
I am to collect the brains Ameon requires.
====
3634
I should talk to the ghost at the bottom of the tower.
====
3637
Inside the laboratory is a corprus monstrosity. I should slay it to put it out of its misery.
====
3638
I've defeated a mage who was using the crystal to control the Magmer in the area. I'll need to bring this back to the Mages Guild camp as soon as possible.
====
3639
I'll need to check on the Battlebarge for any signs of this relic that the Mages Guild seek.
====
3641
I've destroyed several of the nearby Akaviri Wraiths. I should report back to Ordinator Mathas and let him know.
====
3643
Find Novice Ordinator Tavis
====
3644
I've located the corpse of novice Ordinator Tavis. I should bring his medallion back to Ordinator Mathas.
====
3645
I've slain the abberration that once was Thovasi's son. His wife now realizes her son is dead. I should tell Falonu Thovasi what has happened in the crypt.
====
3646
I should speak to Falonu Thovasi about his wife's accusations.
====
3647
I've spoken to Falonu Thovasi about his wife. He says she's delusional. Alena seems quite insistent on finding her son. Perhaps I should take her to his grave. It's in the back of the sanatorium.
====
3648
I've discovered the fates of the three Dunmer Ureval was searching for, and obtained evidence of each. I should find Ureval in the sanatorium courtyard.
====
3649
I should search the sanitorium for any sign of the three Dunmer Ureval is looking for.
====
3650
I've lied to Drolara about Balen's last moments. It's probably best that she doesn't find out.
====
3651
<<1>>, a patient at the Thovasi Sanatorium, has asked me to put sleeping powder in the guards' rations, so I can facilitate his escape. He said I can find them in either guard tower.
====
3652
I've added the sleeping powder to the guard's rations. I should return to Balen, just south of the main building, and let him know the way of escape is clear.
====
3653
Balen has escaped the sanatorium. He's asked me to meet him outside the gates, just past the sleeping guards.
====
3656
I've slain some of the corprus victims about the sanatorium. I should return to Falonu Thovasi at the entrance of the sanatorium, and let him know.
====
3657
I've been asked to slay the corprus victims surrounding Thovasi Sanatorium. They've lost their minds in the advanced stage of the disease.
====
3658
Ameon asked me to use the Scroll at the Summoning Site. He believes the site is to the west of him.
====
3659
Melur the Rat is probably down on the Ebonheart Docks, along with the rest of Ebonheart's miscreants.
====
3660
I've killed Melur the Rat.  I shoudl return to the Harbormaster's office north of the Ebonheart docks to collect my bounty.
====
3663
Captain Galeri says there's rum to be had on Vamori's ship, which is likely the other large vessel currently docked in Ebonheart Harbor.
====
3664
I've gotten several barrels of rum, and should take them to Captain Trivon.  Her ship is on the southern end of the Ebonheart docks.
====
3665
I should explore the laboratory.
====
3667
I should explore the skooma den.
====
3668
I've run across two Dunmer arguing, and it looks like it may get violent. I should step in.
====
3669
I showed the package to the accountant, who acted rather suspiciously. I should inform Orvona of this.
====
3670
I should go to the drop location and find the suspicious package Ravnos spoke to me of.
====
3671
I should bring the package to Orvona's accountant, who works on the docks.
====
3673
I will find people with the Blight throughout Ebonheart.  I should send them to the Quarantine Master.
====
3674
Now that I've spoken to several people, I should probably report back to the Quarantine Master in Ebonheart.
====
3675
Sister Alarvyne sent me to collect Mountain Tail for her.  It grows to the north of Ebonheart, near the base of Mt. Threndr.
====
3676
I've collected Mountain Tail, and should now return to Sister Alarvyne in the southern part of Ebonheart.
====
3677
I can find apothecaries all over Ebonheart, taking advantage of the recent outbreak of Blight.
====
3678
I've burned wagons and killed an apothecary.  I should return to Llondryn Garer in northwesern Ebonheart, and see if it gives him any comfort.
====
3679
I should slay the necromancer.
====
3681
I should locate the resident of Fort Thendr.
====
3683
I must track down and kill <<1>>, who is hunting in the forests surrounding Viridian.
====
3684
I have killed Slaverjaw. I should return to Viridian and tell <<1>> of my success.
====
3685
I'v cursed the items Rayne has requested. I should return the soulstone to her.
====
3686
I should use the Imbued Soulstone to curse the three things Ravnos gambles with.
====
3688
I've found a coded book that belonged to the Necromancer. I should take it to Ordinator Mathas to see if he can decipher it.
====
3690
I have killed the Brothers of <<1>>. Now the beast himself must come down from his perch.
====
3691
There are sprouts all around the Hist Tree. I should... lick one.
====
3692
I've collected coral polyps from Vivec's Antlers. I should give them to Weeping-Talon. He's in the Argonian camp on the north shore.
====
3693
I should find the obelisk in the courtyard of Forth Thendr.
====
3694
I've destroyed the obelisk. I should return to Orinator Mathas.
====
3695
I should search around Vivec's Antlers for any corallite fragments and harvest them for their polyps.
====
3696
The young maiden told me there are other captives trapped in the hags' huts. She asked me to free anyone I came across.
====
3697
Perhaps the hags have captured more young maidens in the Glenumbra Bog. I should look for them.
====
3698
<<1>> can be found on the lower platforms of the city tree of Moss Lord.
====
3699
The villagers are in cages, which can either be unlocked by the keys the Werebeast Guards carry or simply breaking the cages. I must free them.
====
3700
I have freed the villagers from Esmeralda and need to return to Godsthinker Fray.
====
3704
With the <<1>>'s fed, I should head to the Eledrim Camp just south of Leaftower.
====
3706
Somnambulist Bosmer can be found sleepwalking throughout the village of Vulkwasten.  <<1>> asked me to wake some of them from their unquiet dreams.
====
3707
I've wakened several Bosmer from their sleepy wanderings, and dealt with some of the night terrors that afflict them. I should speak to <<1>> of my experiences.
====
3710
I need to take a report from the Daggerfall Commander to Danain at the Camlorn Siege.
====
3711
I've slain the cliff racers around the Iliath Temple and burned their hearts in sacrifice to the Tribunal. I should inform the Diviner at the temple of my success.
====
3712
I should slay the cliff racers around the Iliath Temple and burn their hearts at the Sacred Braziers scattered about.
====
3714
Lorduin wants me to run the gauntlet and defeat Goreclaw. He and the villagers will flee in the chaos after Goreclaw's death.

I must enter the gauntlet.
====
3715
I have defeated Goreclaw and should meet up with Lorduin to the south of town, by the bridge.
====
3716
Councilor Redthicket has asked me to seek out the Huntress in her lair. There I must confront her in order to stop the summoning of the Wild Hunt in Silvenar.
====
3717
The Huntress has fled her lair, and I now possess Hircine's Third Stone. Perhaps the captive Bosmer in the Huntress's Lair will know more about the stone. I should speak with him.
====
3718
I've gathered the ingredients for the Scrying Pool. I should place them in the Scrying Pool.
====
3720
Councilor Redthicket has asked me to seek out the Huntress in her lair. There I must confront her in order to stop the summoning of the Wild Hunt in Silvenar.
====
3721
Diviner Andalii said she did not have the authority to grant Felen's request.

She said to gather Scathecraw leaves and Almsivi petals to use in the Scying Pool to induce a vision.
====
3723
I should ask Diviner Andalii to release Felen from the service of the temple.
====
3724
The Huntress calls upon the Bear Aspect of Hircine to protect her and her werebeast kin. I must defeat the creature to prove my power over the Huntress.
====
3725
Hircine's Bear Aspect is defeated. I should search the remains for useful items.
====
3726
I've gathered a fair amount of relics which appear to be tainted with Daedric magic. I'll need to return to Raynor at his camp near the entrance to the Dwemer Ruins.
====
3727
I will find the Dwemer Relics within the ruin.
====
3728
Danain gave me a Magis Order Sighting Gem, and told me to use it on any Werewolf Behemoths I see. Danain said they "would take care of the rest."
====
3730
Thetis gave me four potions to test on undead wolves. To test each potion, I must toss it at a wolf and see what happens.
====
3734
I've spoiled Briran's cargo. I should let Evona know of my success.
====
3735
A vengeful merchant wants me to spoil the sealed cargo in the basement of Heimlyn Keep. If those goods are valuable, I would expect that they're heavily guarded.
====
3737
The temple may house survivors. I should investigate.
====
3738
I've given bribes to the sentries around Heimlyn Keep. I should let Wort know his escape plan is viable now.
====
3739
I should give the sentries in Heimlyn Keep the bribes Wort gave me. Then he can make his escape.
====
3740
I've used the crate on the Ogrim to receive some interesting results. I should head back to Kireth on the hill to report my findings.
====
3741
I'll need to get close enough to the Ogrim to try and use the crate Kireth gave me.
====
3742
I've found Marayn, but he wasn't in his right mind. When he regained clarity, he told me he didn't want to join his family. He feared he might harm them. I should let Galvo know.
====
3743
I should go west to Heimlyn Keep and find Galvo's son, Marayn. He needs to know his family is waiting for him. They said he could be found upstairs in the main hall of the keep.
====
3744
Galva knows quite a bit about Ervasa's operations, and seems to be quite credible.

I can poison her food with Ervasa's vial, or tell her of the plot against her life.
====
3746
I should try and solve the merchant's issue, if only to keep him from doing something drastic.
====
3749
I've stolen the key for Wort. I should bring it to him in Heimlyn Keep.
====
3750
I should find the gaoler of Heimlyn Keep and steal the key from him. Wort gave me a sap to incapacitate him. I'll find him just outside the walls, patrolling the road.
====
3751
I must survive the gauntlet and reach Goreclaw's Pit.
====
3752
Danain gave me a sighting gem. I can focus it on any enemy who gives me trouble, and the Lion Guard will respond by focusing their magic on it. The gem has five charges.
====
3753
I've used all five charges of the Lion Guard Sighting Gem to destroy my enemies in Camlorn.
====
3754
Adept Sommers gave me a teleportation gem. He asked me to use it to rescue Lady Elise and any other survivors I find in Camlorn.

After I teleport them back, the Lion Guard will protect them.
====
3755
I have located all survivors in Camlorn. I should return to Adept Sommers, in Camlorn's courtyard, to report my success.
====
3756
The temple may house survivors. If I find any, I should teleport them back to Sommers.
====
3757
I see human footprings leading behind a house. I should teleport any survivors I find to safety.
====
3759
If I find any survivors inside the inn, I should teleport them to Sommers.
====
3761
I've poisoned Galva's food as hinted by Ervasa. I should return to him and let him know of my actions.
====
3762
To heal the spring, I need to collect enchanted seeds from the lurchers in Glenumbra Bog.
====
3763
If there are any survivors inside, I should teleport them to Sommers.
====
3765
I should teleport any survivors I find in the courtyard back to Sommers.
====
3767
Phrastus is in league with the Huntress. He sent me to a crocodile pit. I must escape!
====
3768
I must inform Redthicket of Phrastus' treachery.
====
3769
I must talk to Phrastus, the Silvenar. If he agrees with Redthicket, he will step aside as Silvenar and bestow the title upon me.
====
3772
Phrastus blocks the hallway, taunting me. He will pay for his betrayal.
====
3773
Destroying the laboratory will stop Blackhand necromancers from animating more corpses.
====
3775
<<1>> can be found in the city of Silvenar, which lies along the road northeast from Vulkwasten.

<<2>> asked me to carry word of Vulkwasten's plight to <<1>> in the Camoran Bosmer capital. He warned that skinchangers may guard the road.
====
3776
I am to demand Prince Aeradran take up arms and resume the attack on the Feladrim to the north.
====
3777
I spoke with Prince Aeradran, demanding he attack Prince Gelthior. This was a command he was eager to recieve.
====
3778
I should speak to the Gulakhan so she does not leave without Ohitinti.
====
3779
I've retrieved the stolen supplies. I should return them to the Gulakhan.
====
3780
I should search the area nearby the Ashlander Caravan for the Stolen Supplies.
====
3781
It appears that <<1>> is drawing close to a resolution. I could ask him what he's decided.
====
3782
<<1>> wishes to discuss the situation at the Shrine, but can't voice his doubts to his men without losing their confidence. As an outsider, I could listen without prejudice.
====
3783
I've warned the Ashlanders though they seem ready for a fight. I should continue to speak to Farseer Galesa.
====
3784
I need to find a way to safely pass through the Bloodlusters. It would be simple to fight my way through, but there may be other possibilities.
====
3786
I have taken Hircine's Third Stone from the Huntress, and she has fled to the ancient site of Moonhenge, west of the Valley of the Hunt.
====
3787
I have found the ancient site of Moonhenge, where the Huntress is going to summon the Wild Hunt. I must stop her any way I can.
====
3788
After slying the Huntress a trio of spirits has appeared in Moonhenge. I should commune with the Spirit of the Wild to see what I may learn.
====
3789
I see a glowing portal in the next room. This may return me to the surface.
====
3790
I've collected the two kinds of cuttle Dutabael wanted. I should bring them to him before he leaves Stonefalls.
====
3791
I should search under Spongy Mushrooms and Shale Fragments for kwama. They each have a particular type of cuttle that Dutabael wants.
====
3792
The slaughterfish extract needed for the Ordinator's plan will be found in the small river between the camp and shrine.
====
3793
I've gathered enough slaughterfish extract to be useful. I need to return to Ordinator Ulden who waits at his camp to the west.
====
3794
Urili wants me to collect the baggage she dropped while escaping the Solir Nath Ancestral Tomb.  The tomb is to the southeast of Urili's retreat.
====
3795
Now that I've collected a number of Urili's things, I should return them to her.  She retreated to an Ashlander camp to the northwest of the tombs.
====
3796
The braziers are located in the Shrine of Meridia, scattered through out the area. I should avoid mixing the extract while the Ashlanders are in the area.
====
3797
I've finished dumping the extract and creating a horrible stench causing many to flee to the river. I should return to the Ordinator to report my success.
====
3798
I should use Dyns' flute to soothe the agitated Solir Nath ancestors back to their eternal slumber.  The ancestors can be found all around the Solir Nath Ancestral Tomb.
====
3799
I've played Dyns' flute for several of the Solir Nath ancestors, putting them back to rest.  I should return to Dyns with the news.
====
3800
Before I enter the Danain Family Tomb, Ahji asked me to kill wraiths at the ancient battlesite. She wants revenge for their attack on her.
====
3801
Ahji has her vengeance. The wraiths at the battle site speak of werebeasts and an undead king. I should explore the Danain Family Tomb for any trace of this Werereaver.
====
3802
When I entered the Danain family tomb, a ghost appeared and whispered to me. It claims it was "expecting me".

If I want to learn more of the Werereaver, the ancient battlesite, and the wraith uprising, I should speak to it.
====
3805
I'm going to help train a Lion Guard recruit. Together, we're going to kill ancient bog lurchers and will-o-the-wisps along the road to the siege camp.
====
3806
Go to the main path between Aldcroft and the Siege Camp. The Magis Order Recruit said they would meet you there to continue the training.
====
3807
Coty said I should leave the ancient battle site on its west side, then follow the road west to the Cave of Penance. He believes the thief and the sword Werereaver is inside.

He wants me to recover Werereaver and use it against Faolchu.
====
3808
We've completed our training. I should talk to the Lion Guard's recruit.
====
3809
I've burned the census records. Now I'm carrying false Redoran documents that accuse House Dres of selling Kragenmoor's poor into slavery. I should return to <<1>> with the forged census records.
====
3810
There's a record cabinet in the southernmost building of Kragenmoor. It contains documents critical to House Dres. I could retrieve them, but I'll have to stay alert. The city has become rather dangerous of late.
====
3811
Scout Mithiel wants revenge against Selene. She wants me to weaken her by killing her three champions.
====
3812
I killed three of Selene's champions. I should see if Mithiel found her way back to Tilmo's camp.
====
3813
Danea believes that since the nearby creatures showed up right as the brothers began to bicker that they may somehow be connected. I should begin to thin their number to see if the apparent curse seems to weaken.
====
3814
I've slain several creatures within the ruin area. I'll need to return to Danea to see if the curse has weakend.
====
3815
I need to find a way to safely pass through the Bloodlusters. It would be simple to fight my way through, but there may be other possibilities.
====
3816
Lord Diel asked me to check on Maddoc and make sure he's all right. I'll find him along the road heading east from the beach.
====
3819
Maddoc asked me to check on Lord Alain, who is west down the road to the beach, if I happen to be heading that way.
====
3820
Jodie asked me to journey east down the road and make sure the squire she saw is all right.
====
3823
Alain gave me a lure and invited me to use any of his extra poles to fish. He would appreciate the conversation and companionship.
====
3824
I have caught a large mackerel on my first attempt at fishing. I should compare notes with Alain.
====
3827
I'm still looking for the owner of Alma's locket near the farms.
====
3839
I have been given a large golden key and told that it opens one of the main vaults, from which I can select one of Gemin's treasures.
====
3840
I have been given a silver key that unlocks matching treasure within the Vaults of Gemin.
====
3843
I have been given an iron key that opens a wooden box, bound in bronze.
====
3848
I have helped the <<1>> escape the Imperial Palisade. I should meet him at our planned spot, by the creek crossing outside the Palisade.
====
3850
Panoit asked me to travel northeast of the redoubt to Crosswych. Arnand can tell me more about a weapon that can defeat Angof.
====
3851
Danain asked me to travel to Crosswych by following the road from Camlorn to the north. 

I'll discuss the contents of his urgent letter with his old teacher, Armand.
====
3852
Since the warship is too large to attack directly, <<1>> asked me to burn the boats used to ferry supplies ashore.

The boats to be burned are moored alongside the large warship west of the Imperial Landing beach.
====
3853
When I set alight several of the boats alongside the Imperial warship, the larger vessel caught fire. <<1>> will be glad to hear of this unexpected coup.
====
3854
Arnand asked me to take the Midnight Talisman to Magus Commander Panoit at the redoubt.

Panoit may know a mage powerful enough to reactivate the Midnight Talisman.
====
3855
Magus Commander Panoit said I should bring the Midnight Talisman to a mage named Marcel Wirch. I'll find Marcel at an altar west of Panoit's camp.
====
3856
I've recovered the Reach Cloak. Ackers asked that I speak to Arnand Murrell in Crosswych.

Crosswych is on the road north from the Dwynnarth Ruins.
====
3859
Ackers asked me to return to Arnand Murrell in Crosswych. I'll let him know we recovered the Thornbane Cloak.

I can reach Crosswych by following the road north from the Dwynnarth Ruins.
====
3860
If I want to use the crab meat as a lure, I should return to Lord Alain Diel on the beach north of Daggerfall and use his Spare Fishing Pole to fish.
====
3861
I've used Alain's fishing pole to catch a small tuna. I should see if he will trade it for something valuable.
====
3862
I've used Alain's fishing pole to catch a rainbow carp. I should see if he will trade it for something valuable.
====
3863
If I want to use the harpy gizzard as a lure, I should return to Lord Alain Diel on the beach north of Daggerfall and use his Spare Fishing Pole to fish.
====
3864
With Lord Alan Diehl's spare fishing pole and a brilliant harpy feather to use as a lure, I should be able to catch a fish.
====
3865
I've used Alain's fishing pole to catch a giant catfish. I should see if he will trade it for something valuable.
====
3866
Perhaps this zombie remembers something of its life. It looks to be no threat. I should see if it can speak.
====
3869
Blain tracked Blanche to Soldier's Hill, just north of Cath Bedraud. He asked me to check on her.

He cannot involve Magus Commander Panoit because Panoit would have no choice but to bring Blanche, a deserter, home in chains.
====
3870
I've returned the deed to Depaul Gaudet. I should talk to him about what happened.
====
3872
Reskard's men managed to close one of the portals from which the invaders are attacking. However, they were left weak and spread out and enemies overwhelmed them and cut them off from the main force. He wants me to clear out intruders in the garden.
====
3873
Commander Viskel has enlisted my aid in driving back the invaders pouring from the portals and report back to Gemin if successful.
====
3874
I have helped turn away the invaders and should speak with Gemin.
====
3875
After clearing out the invaders in the garden, Captain Reskard asked me to report to Commander Viskel, who is holding off invaders by the main portal just beyond the gardens.
====
3877
I should inform Josaja of the Spirit's death.
====
3878
Traitorous <<1>>s can be found scattered throughout the Imperial Landing beaches.
====
3879
I've slain a number of the traitorious <<1>>s on the Imperial Landing beaches. <<2>> will be pleased to hear this. He awaits my return in a boat northwest of the Imperial Landing.
====
3880
I should investigate the source of the acrid odor, the small house nearby.
====
3882
Harpies have completely overrun the ramparts of Oldgate, but if I can manage to fire off a few ballistae, perhaps the hags will dissipate. The ballistae are on the east and west sections of the Oldgate ramparts.
====
3883
I blasted some of the flying harpies over Oldgate. One can only hope the others got the message. I should let Captain Gagnon know of my success.
====
3884
The poisoned spices that are to be delivered to the Lion Guard are sitting on the docks near the Aldcroft Lighthouse. I should use the Kindlepitch Josia gave me to destroy the spices.
====
3885
I have been given a silver key that unlocks matching treasure within the Vaults of Gemin.
====
3886
Gemin has asked me to speak to Captain Reskard and offer my help in turning away the so-called party crashers.
====
3888
I should deliver this root charm to Wyress Jacinta in the Beldama Wyrd Camp.
====
3889
I need to speak to the leaders of the other noble houses in Shornhelm. <<1>> of House Tamrith is on the west side of the city, and <<2>> of House Dorell is in the east. They'll have answers about the civil war within Shornhelm.
====
3890
I need to choose a side. I might speak to <<1>> of House Tamrith on the west side of the city about the civil war within Shornhelm, or I may pledge my aid to <<2>> of House Dorell.
====
3891
I've decided to side with House Tamrith. I need to speak with <<1>> to inform her of my choice.
====
3892
I've decided to side with House Dorell. I need to speak with <<1>> to inform him of my choice.
====
3893
Alain gave me a lure and invited me to use any of his extra poles to fish. He would appreciate the conversation and companionship.
====
3894
If I want to use the crab meat as a lure, I should return to Lord Alain Diel on the beach north of Daggerfall and use his Spare Fishing Pole to fish.
====
3895
If I want to use the harpy gizzard as a lure, I should return to Lord Alain Diel on the beach north of Daggerfall and use his Spare Fishing Pole to fish.
====
3896
If I want to use the brilliant feather as a lure, I should return to Lord Alain Diel on the beach north of Daggerfall and use his Spare Fishing Pole to fish.
====
3897
It is possible there could be a fisherman along the beach of Daggerfall Cove. That would be a good place to look for guidance on how to fish.
====
3899
I've agreed to gather Amberberries from the ledges and bring them back to Tung. I'll have to be careful when I'm leaping between these ledges.
====
3900
Tung has made some Amberberry wine. I should speak to him again.
====
3901
I found all the belongings of Farmer Gaudet's family, and I killed the trackers who were looking for them. Now I'm on my way to Depaul Gaudet. He's southeast of the farm.
====
3903
I should fight my way past Montclair soldiers and get to Lieutenant Fairfax. He's on the northern edge of the Wracked Plain.
====
3904
To put the sentinel's spirit at ease, I should light the signal fire atop the watchtower.
====
3905
The leader of this village is no friend to the Dominion. If left alive, he'll surely attack Southpoint.
====
3906
<<1>> will want to hear about the death of Treethane Blackroot.
====
3907
A journal in the tower revealed that this ghost has been here since the defeat of the Alessian Order in High Rock. I should tell the King's Watch Ghost.
====
3908
A journal in the tower revealed that the King's Watch Ghost has been here since the defeat of the Alessian Order. I should tell the ghost how much time has passed.
====
3909
I've collected Amberberries. I must return to Tung.
====
3910
I've taken the head of a Hieronian scout. I should show it to a Jaqspur Bosmer at the eastern end of Haven Trace.
====
3911
I should find a way to put the ghostly soldier to rest. Perhaps I should speak to him, or maybe I should search the inn for clues.
====
3912
I should find a way  to put the ghostly soldier to rest. Perhaps I should speak to him, or search the inn for clues.
====
3913
Dalen asked me to poison Belkali Village's water source, to avenge his death.

The spring is located just south of the village proper.
====
3914
I've poisoned the waters at the spring. I should return to tell Dalen.

<<1>> can be found caged at the north end of Belkali Village.
====
3915
When I led the reanimated lurcher to the ritual site, the powerful magic of the Wyrd consumed it.

 I should speak to Wyress Gwen to see if her sisters have learned anything new from its destruction.
====
3916
Wyress Gwen believes that her sisters are corrupted. The spirits are afraid of them.

She's asked me to summon the spirits. I need to present a Wyrd offering between the five standing stones at the center of the ritual site.
====
3917
I've given tools to Pierre. Now I need to deliver the remaining tools to Frizkav Aurilie and Pierre Moniel.
====
3918
I've given tools to Michelle, I need to deliver the remaining tools to Frizkav Aurilie and Pierre Moniel.
====
3919
I've given tools to Frizkav. Now I need to deliver the remaining tools to Michelle Madach and Pierre Moniel.
====
3920
Ormax asked me to take tools to his foremen:

Frizkav is to the northeast, near the Shrine.

Michelle is in a large clearing slightly to the northwest.

Pierre is northeast of Michelle.
====
3921
As Ormax asked, I've delivered tools to Frizkav and Michelle. Now I need to find Pierre and give him the remaining tools.
====
3922
As Ormax asked, I've delivered tools to Pierre and Michelle. Now I need to find Frizkav and give him the remaining tools.
====
3923
As Ormax asked, I've delivered tools to Pierre and Frizkav. Now I need to find Michelle and give her rest of the tools.
====
3924
<<1>> asked me to take the tools I recovered to a man named <<2>> in Deleyn's Mill, down the eastern road.

He said Ormax will pay me for delivery.
====
3925
I've completed the sentry initiation rites. I should return to Elder Brump.
====
3926
I must invoke the night stone to begin the Rite of Initiation. The night stone is outside the cave to the east.
====
3927
The first apparition has appeared. I must slay it.
====
3928
I defeated the first apparition. I should use the night stone to summon the last one.
====
3929
Another apparition appeared. I must slay this threat to Valenwood!
====
3930
I must use the Night Stone one last time.
====
3932
I'm looking for the Gaudet family's belongings in the soil of the Gaudet farm. The bandits brought wolves to look for the farmer's belongings. I'll have to kill all the bandit trackers, just to make sure they never try this again.
====
3933
<<1>>s hang from trees near Wood Orc camps in Haven Trace. I can use them to reach the scouts in the treetops and warn them about the orcs' fire salts.
====
3934
I have warned the scouts in Haven Trace and should report what <<1>> and I discovered to <<2>> at the eastern end of the Trace.
====
3935
I should speak to Shoom about the sentry initiation rites.
====
3936
Whoever owned this locket must have lived near the farms.
====
3937
<<1>> asked me to search the Wracked Plain for any Lion Guard survivors who might have been taken prisoner.
====
3938
I should return to Alisane and let her know I helped several survivors escape the battlefield. She's with <<1>> on the Wracked Plain between Oldgate and Shornhelm.
====
3939
Baf asked me to enter the Tiger Tunnels, so I could fetch a satchel from his wagon.
====
3940
I retrieved Baf's satchel. I should return it to him.
====
3941
If I want to help the Lion Guard, I should report to <<1>> at the front gates of Camlorn. The city lies the west.
====
3942
Based on her own symptoms, <<1>> believes that Lion Guard soldiers are being turned into bloodfiends. If I can find a bloodfiend carrying Lion Guard equipment, it would prove her correct.
====
3945
Naveed cannot look for Blade-Turner without leaving his Mages Guild escorts unguarded. He asked me to look for Blade-Turner deeper in the Dwynnarth Ruins.
====
3946
I have agreed to help <<1>>, who is troubled by a <<2>> horde in Root-Sunder Ruins.
====
3947
I have destroyed another <<1>> haunting Root-Sunder Ruins, one of many. I should return to <<2>> and inform him that the ruins are now safe for study.
====
3948
Though Blade-Turner advised me to turn back, he warned me to be wary of the Shadow of Dwynnarth should I venture deeper into the ruins.

He said I should not face it without a friend or two.
====
3949
I have defeated the Shadow of Dwynnarth. Blade-Turner has likely returned to Naveed at the top of the ruins. He will be relieved to hear the shadow is no longer a threat.
====
3952
I've recharged the  <<z:1>>. I should bring it to the <<z:2>>.
====
3953
I should search <<1>> for the bodies of uncorrupted nereids and recharge the <<z:2>>.
====
3954
Lael asked me to destroy the corrupted forms of spectres who were once her friends. She asked me to use a magical gem on the spectres' ectoplasmic remains to free their souls from Angof's torment.
====
3955
I've freed the souls of Lael's fallen friends. This news may bring her comfort. I'll find her at the center of the Dwynnarth Ruins, tending to a nightblade named Ackers.
====
3957
I've been tasked to find Elder Brump in Stumptown.
====
3958
According to the journal, the author was searching for a powerful Daedric artifact with her friend. The journal ends abruptly after the author mentioned making a camp at the top of the hill.
====
3959
I should collect the missing journal pages scattered along the path northeast of Hoarfrost Downs.
====
3960
Now that the journal is reassembled, I can find out what happened to its owner.
====
3964
The lights appear to have their origin in the southern reaches of Lushwallow.
====
3965
I have the totem, and I should return it to the Lushwallow sage in Mireblossom village.
====
3966
I allowed the circle to collpase around the Dark Seducer, sending her soul back to Oblivion. She left behind a strange weapon.
====
3967
I've released the Dark Seducer from her bindings. She vanished and left behind a strange weapon.
====
3968
With the crystals taken, the circle of magic containing the <<1>> seems to be collapsing. If the Daedra is left in there, she may not survive the collapse. I should either free her or let her perish.
====
3969
I should gather focus crystals from around the cave.
====
3970
<<1>>, a ghostly apparition in Root-Sunder Ruins, has challenged me to a duel. I can attack him if I wish to fight.
====
3971
If the survivor is still alive, maybe I can save him.
====
3972
One of the bloodfiends in Moira's Hope has Edmonde's shovel. I doubt a polite request will help me get it back.
====
3973
I've put out the fires in Moria's Hope.

I should tell Edmonde the good news. He's hiding in his house at the east end of the village.
====
3974
<<1>> asked me to search the Root-Sunder Ruins for his apprentice, <<2>>.
====
3975
The Bosmer of Lushwallow are forbidden to harm spriggans, so Anucia asked me to use a magical stone to calm them. Using the stone on a spriggan will soothe it back into the earth.
====
3976
I have calmed some spriggans. I should return to Anucia.
====
3977
I should read the Rune-Etched Stones scattered around the ruins.
====
3978
I have learned the history of the mages from Summerset. I should return to Anirnwe.
====
3979
After touching the <<1>> I can suddenly see a ghostly figure. I should speak to it, "learn its history" as it requested.
====
3980
I've slain Orcs and placed their heads on pikes in Ranser's camp. I should return to Corporal Taern and see if that's appeased her bloodlust.
====
3981
I need to slay Wrothgar commanders and take their heads. Then I can put those heads on empty pikes about the tor.
====
3982
I am looking for the first Hidden Tome, somewhere in Root-Sunder Ruins.

"Tome the first, hidden underground. A tomb for a tome, a home among bones."
====
3983
I've spoke with King Ranser. He believes his army will hold the tor long after death. This must be what triggered the curse.
====
3984
General Dathieu cannot spare a soldier to fulfill Ranser's request, so I volunteered. I must bury the contents of the bag at four points around the tor.
====
3985
I should inform Ranser that I've fulfilled his request.
====
3986
A Magis Order Soldier asked me to find his leader, Magus Commander Bieller, and help him with the situation in Eagle's Brook.

Bieller should be somewhere on the south side of Eagle's Brook.
====
3987
I should speak with a <<1>> and ask about the other tomes.
====
3988
I am looking for the second Hidden Tome, somewhere in Root-Sunder Ruins.

"Tome the second, not hidden, but lost. Salty leather jaws made knowledge a meal."
====
3989
Jayne asked me to explore more of the caves. I need to locate and kill the creature called "Mother."
====
3990
I've slain Mother Murk and her minions. I should go to Crosswych. Jayne and Margett should know the nightmare is over.
====
3991
I should speak with a <<1>> and ask about the other tomes.
====
3992
I am looking for the third Hidden Tome, somewhere in Root-Sunder Ruins.

"Tome the third, once hidden, now exposed. Taken to the heights, to a tower, in the light."
====
3993
Lord Montclair is holding captives in the <<1>>. I can get there through a tunnel behind his manse in the northern district. I might warn House Dorell of Lady Eselde's plans for Lord Montclair's captives, but if I do, <<2>> will surely find out.
====
3994
I've informed Lord Alard of House Tamrith's plans. I should speak to him about continuing to work with his house.
====
3995
In the time it took me to follow her outside, <<1>> disappeared. I'll have to track her down.
====
3996
I have found the Hidden Tomes, and should now take them to <<1>>.
====
3997
I have found a curious vault that seems to be pulsing with spiritual energy. I could open it, unleashing whatever is being held inside.
====
3999
Lord Montclair uses the <<1>> to hold his captives. It's through the tunnel behind the manse in the northern district. If I wish I can warn House Tamrith of Lord Alard's brutal plans for Lord Montclair's captives, though <<2>> will surely find out.
====
4000
I've informed House Tamrith of House Dorell's plans. I should speak to Lady Eselde about continuing to work with her house.
====
4001
I tried to warn <<1>> of Lord Alard's plans, but since I had already betrayed her house, she wouldn't listen. I should go to the <<2>>  through the tunnel behind the manse, in the Northern District.
====
4002
I tried to warn <<1>> of <<2>>'s plans, but since I was not aligned with his House, he wouldn't listen.

I should travel north within <<3>>, past Lord Montclair's manse to the <<4>>, where he takes his captives.
====
4003
I have spoken with the tribal sage. He's quite willing to follow me to Mireblossom village. The Peatwalkers didn't attack me when I entered the village, but the sage reminded me that if they see me abducting him, they will not hesitate to attack.
====
4004
I made it back to Mireblossom village safely with the tribal sage. I should speak to him.
====
4005
Grim wants me to help him find Liea, who was taken by the local Bitterkite bandits. He's suggested that I should kill the bandits around Trader's Meet until I find her. Seems like a rather straightforward strategy.
====
4006
I've found Leia, who turned out to be a small ginger kitten. I should take her to Grim at Trader's Meet.
====
4007
The Mireblossom tribalists can't abduct a new sage because they're too frightened of the spriggans. They asked me instead. I can find the Peatwalker's tribal sage in a village on the western side of Lushwallow.
====
4008
I should find out what the Orcs are mining. I should be able to find samples in the mines or the nearby camps.
====
4009
The Orcs are mining and stockpiling pyroil stone. <<1>> will want to know about this.
====
4010
I have found all the survivors in Camlorn. Anyone else is either a werewolf, or has already escaped.

Only Lady Elise remains inside the city.
====
4013
The Spider Daedra's children are crawling around the Spider Tower south of Trader's Meet. If I kill them, I should consider finding her and graciously accepting the reward she's promised me.
====
4014
I've killed the Spider Daedra's children. If I return to her at Spider Tower, I should let her know I've exacted her revenge.
====
4015
I told <<1>> to let her husband think he was the one to get the pelts. That would spare his wounded pride. I should still check on her, though, just in case.
====
4016
<<1>> has asked me to kill lowland wolves and skin them for their pelts.
====
4017
Jayne Durhnim is missing. Her sister Margett thinks she might be near a coastal cave west of the Dwynnarth Ruins.
====
4018
I've located Jayne and freed her from her cage. I don't know how she got there.
====
4019
I've hunted wolves, skinned them, and bundled their pelts for <<1>> and her husband. I should return to the ruined tower east of Camlorn and talk to her again.
====
4020
I told <<1>> she shouldn't lie to her drunken husband. She should tell him I was the one to get the pelts, or he'll just do this again. I should check on her.
====
4021
Raymond asked me to collect the vase to his left and take it to a grave in Camlorn. It holds his ashes.
====
4022
Elisa Helane is buried in Camlorn's graveyard by the Temple of Julianos. Raymond asked me to go there and scatter his ashes on her grave.
====
4023
I found a young woman named Jayne. She's locked in a cage deep inside a cave, and she's asked me to free her.
====
4024
I released a young woman from a cage deep inside a cave on the coast. Her name is Jayne Durnhill. I should find out how she got there.
====
4025
If I can calm the horses with apples, Ronal's sons should be able to reassert control of the horses and find their way home. I should find them.
====
4026
Now that I've defeated the lost souls and returned from the dream realm, I should speak to <<1>>.
====
4027
Jayne asked me to explore more of the caves. I need to find and kill the creature called "Mother."
====
4028
I've killed Mother Murk and her minions. I should go to Crosswych. Jayne and Margett should know the nightmare is over.
====
4029
Gerard and Ferdie can't leave the mine. Risen miners and spectres lie in wait between the miners and the entryway.  

If I can clear a path, they'll make their escape.
====
4030
The path to the mine entrance has been cleared. Gerard and Ferdie lost no time in making their escape.

Gerard offered me a pint as a reward for saving them. I'll collect it later at the Crosswych Pub.
====
4031
Blink asked me to board the ship and drop a Jar of Sleeping Tunnelmites in the ship's hold -- the lowest deck. The Tunnelmites will wake up angry and hungry.
====
4032
The Tunnelmites burst from the jar and began devouring the ship. Soon the ship will sink.
====
4033
I've found the painting of Sir Sofia. I should bring it back to the art collector. He's in the cave north of Merovec's Folly.
====
4034
I should look in the ruins north of Camlorn for a painting of Sir Sofia.
====
4035
A weary sailor told me about a shipwreck he survived. He lost his cargo, and he claims that mudcrabs took his ale.

Maybe I should kill <<1>> and see if they have any Crosswych Ale.
====
4036
I actually found some Crosswych Ale. I should give it to <<1>> on the northern beach.

He seems to need it.
====
4043
I'm hunting harpies in Merovec's Folly northeast of Camlorn. A Bosmer hunter needs their sinew for bowstrings.
====
4044
I should give <<1>> the harpy sinew I harvested so she can fix her bow. She should still be in a tower in Merovec's Folly.
====
4046
The Herdmother bade me to defeat the wind spirits of the plains. When I'm ready, she'll summon them for me.
====
4047
I defeated a wind spirit summoned by the Herdmother. I should speak to her and see if this satisfies her.
====
4050
Draining the Giant Welkynd Stone may hinder the efforts of the cultists.
====
4052
I should help Arlois Leyron and the other refugees establish a new home by slaying some of the spiders in Spindleclutch.
====
4053
I've slain several of the spiders in the ruins. I should report back to Arlois Leyron and let him know.
====
4054
Draining the Giant Welkynd Stone may hinder the efforts of the cultists.
====
4060
The survivor told me at least two other mages were still alive in the ruins. He asked me to look for them and free them, if I could.
====
4061
I've rescued the survivors of the Mages Guild expedition from Blackhand cultists. Lael Corgine is at the entrance to the ruins, and he'll want to hear this news.
====
4062
I need to locate these three miners in Crosswych Mines and heal their injuries so that they can escape.
====
4063
I've located Piers Renoit. 

Isaura and Raoul must be deeper in the mine. I must find them and heal their injuries so that they can escape.
====
4064
I've located Raoul Jolvanne. Now I must find Isaura and Piers and heal their injuries so that they can escape.
====
4065
I've located Isaura Belette.

I must find Piers and Raoul, then heal their injuries so that they can escape.
====
4066
I should speak with Isaura Belette.
====
4067
I should speak with Piers Renoit.
====
4068
I should talk to Raoul Jolvanne.
====
4069
I must retrieve the cage key.
====
4070
I have the cage key. Now I can unlock Elder Brump's cage.
====
4071
Elder Brump ran off and is on his way to his home in Cliffvoot.

He asked me to talk to an Imga named Yoon, in the treetops of Calypsi's Foothold.
====
4072
Augur Strenra has asked me to enter her augurium. I should be able to see and speak to her future self.
====
4073
I should speak to the prophet in her human form.
====
4074
I have filled Lael's gem with the corrupted essence of Angof's wraiths. Lael asked me to return the gem to her at the sealed entrance to the Dwynnarth Ruins.

She hopes to use it to break the ward the Blackhand Cultists have placed on the door.
====
4075
I should tell Augur Strenra what I saw in the augurium.
====
4076
I need to enter the cave and free any townsfolk I find.
====
4077
I should let Jean know the captives have been freed.
====
4078
I need to locate and heal Isaura Belette.
====
4079
I need to locate and heal Piers Renoit.
====
4080
I need to locate and heal Raoul Jolvanne.
====
4081
I recovered the stolen stolen travelling supplies from highwaymen in Cambray Pass. <<1>> should know she can set up her business again.
====
4082
I should gather stolen travelling supplies from the highwaymen in Cambray Pass.
====
4083
Gustave gave me some seed to put in the empty bird baskets. That should lure the birds back inside them.
====
4084
I lured several birds back into their baskets. I should return to Gustave and let him know they're safe.
====
4085
The mage hoped to use an oppositely charged Welkynd shard to disrupt the flow of power to the Welkynd stones. He was killed in the attempt.

A Welkynd shard was hidden in his journal. I can use it to prevent the cultists from harming anyone else.
====
4086
I've interrupted the flow of power to the giant Welkynd stones in the ruins. The Blackhand cultists can no longer use them to harness magicka. I should speak with Lael Corgine just outside the entrance to see if anything else is required.
====
4089
I need to harvest harpy talons and feathers to create a realistic harpy scarecrow.
====
4090
I have the bonesnatcher heads and should place them upon King Faume Toad-Eye's grave, located behind Golleon.
====
4091
Lith asked me to look for signs of the Mages Guild expedition in the Dwynnarth Ruins.
====
4092
The Bitterkite's main camp is northwest of the place where the Calvez caravan was attacked. I should search the camp for Chaliene.
====
4093
I've rescued Chaliene, and she immediately back to the caravan. I should follow her and make sure she made it back safely. The Calvez caravan is southeast of the Bitterkite camp.
====
4094
Gustave wants me to find Therese. If she's not at the main Bitterkite camp to the northwest, she might be at the camp to the northeast.
====
4095
Therese wasn't inclined to return to Gustave. She'd rather be a bandit. 

She asked me to return his ring to him. She threw in the river to the north.
====
4096
I found Gustave's ring in the belly of an extremely vicious fish. I should return it to him at the Calvez caravan.
====
4097
When I replaced the last remnant of Franck's treasure, a hooded man hailed me from the first floor of the tomb. Perhaps he knows about Franck's curse.
====
4098
Mudwin asked me to find and kill a bone colossus, the massive pet of Serge the Unclean. It now wanders High Rock, roaming the area around Cath Bedraud and the tombs below.
====
4099
I've destroyed the bone colossus. Mudwin, the ghostly hooded figure waiting in the tombs below Cath Bedraud, will be eager for this news.
====
4100
Once I find Jean Dupaul, I can offer my help. According to the flyer, I should be able to find him somewhere near the coast.
====
4101
I've located Jean. I should speak to him and see how I can help.
====
4102
Trinkets are hidden in a cave in Spindleclutch.
====
4103
I've found the sack of trinkets. I should take them to Kayha.
====
4106
Arlios wants me to rescue cocooned refugees in Spindleclutch.
====
4107
I've rescued several refugees. I should let Arlios Leyron know they're safe.
====
4108
I should talk to <<1>> in the Crosswych Inn.
====
4109
I should go to Crosswych and confront <<1>>.
====
4110
I should talk to <<1>> in the Crosswych Inn.
====
4112
A villager offered me money to kill lurchers surrounding a house outside Crosswych.
====
4113
I should return to <<1>> in the Crosswych Inn.
====
4114
Panoit asked me to look for his lieutenants surrounding Cath Bedraud. If I can't help his soldiers defend their banner, I can at least help a lieutenant raise a new one. Together, we'll rally the Lion Guard against Angof's waves of undead.
====
4115
I must defend the Lion Guard banner. I'll proudly fight beside the lieutenants and soldiers of the Lion Guard. Together, we defy the relentless undead.
====
4116
The <<1>> is shaking, as if about to burst open.
====
4117
The Imperials have encamped in force just south of Razorvine Refuge.
====
4118
<<1>> can be found inside the south entrance of Razorvine Refuge. She will be expecting delivery of the <<2>>'s head.
====
4119
The librarian in the Mages Guild is worried about his colleagues that went to aid the small town of Crestshade. He has not heard back from them in several days, and wishes me to find out what has become of them.
====
4120
I should find a representative of the Mages Guild in Shornhelm. I need to ask if they have anyone they can spare to help defend against Montclair's forces.
====
4121
I need to find a representative of the Mages Guild in Shornhelm. I should ask i f they have anyone they can spare to help Alard Dorell defeat Montclair's forces.
====
4122
The librarian in the Mages Guild told me their forces have been sent to Crestshade, a town west of Shornhelm. He hasn't heard back from them in several days. He's asked me to find out what became of them.
====
4123
The village of Razorvine Refuge is besieged by Imperials advancing from Haven. It will be difficult to reach the town.
====
4127
He asked me to investigate the tower overlooking <<1>>. He believes the necromancer who created the bloodfiends roaming <<2>> hides within it.
====
4128
The necromancer used bodies of fallen mages to create a powerful undead construct. I should meet spirits of the defenders of Crestshade at the graveyard ruins, light the brazier to summon the abomination, and end this nightmare by destroying it.
====
4129
I defeated Tainted-Heart's undead creation, but not before he teleported away. I should inform Tharlas that the necromancer is no longer in Crestshade.
====
4130
A villager pleaded with me to kill Bloodthorn lurchers surrounding a house outside Crosswych.
====
4131
I should return to <<1>> in the southern tower near Crosswych.
====
4132
I'll need to help a refuge defender hold off the attacking bloodfiends.
====
4133
I've found the sigil shard that is luring the Daedra into the estate. Baroness Dorrell entered behind me. I should see what she has to say.
====
4134
Now that I've successfully destroyed the anchors, I should return to <<1>>. She's in the fields north of her manor.
====
4136
I have found the head of Meridia's statue. The Servant of Meridia awaits my return in the Veiled Grotto.
====
4137
The Servant of Meridia has begun the ritual to request Meridia's blessing. I must drink from the two basins on either side of the shrine to show my devotion.
====
4139
I released the Timber Mammoth and should inform Kiama, hiding outside the entrance of Barkbite.
====
4140
I've spoken with the shade of the last wielder of the sword I found buried in Cath Bedraud. In life, she was known as Sir Sofia. I should return to Marcel with this new information.
====
4141
I should speak to the spirit of the Herdmother and ask what I must do to prove myself.
====
4144
The Lion Guard has many mages, and their redoubt is just south of Cath Bedraud. Perhaps someone there can tell me more about the ancient weapon I've found.
====
4145
Marcel told me how to unlock the enchantment on the ancient weapon. We need the name of its last wielder.

Marcel thinks the weapon's last wielder is buried in Merovec's Folly, west of the redoubt. He asked me to look for a grave marker in the area.
====
4146
I've retrieved the Midnight Talisman from Jadier the Blackhand.

Arnand Murrelll in Crosswych knows what to do with it. I'll find him at the exit to Crosswych Mine.
====
4147
I should speak to the sapling. I have throughly searched the cave and found items that may help ease its suffering.
====
4148
I've found a potion purported to induce forgetfulness, which I used on the sapling. I should speak to it to see if it worked.
====
4149
I've destroyed the strange sapling near the <<1>>. I should make sure it is truly dead.
====
4150
I should follow and assist the beckoning spirit.
====
4151
The spirit disappeared and a skeleton formed out of the bones I collected. I should speak to this skeleton.
====
4152
Leon asked me to find his undead body and destroy it. I'll know the body is Leon's when I find a necklace with a wolf tooth on the corpse.
====
4153
I killed Leon's resurrected body and recovered his necklace. Leon's spirit wanders the tombs east of Cath Bedraud. I should find it and give him this news.
====
4154
The cries of the  <<1>> are maddening. Ellaria Belloc might know of a way to silence it.
====
4155
I've silenced the spirit. I should speak with Ellaria Belloc again.
====
4156
I need to locate trapped miners. Then I can let them know I've cleared a way for their escape.
====
4157
I located several surviving trapped miners within the Crosswych Mine and cleared the way for their escape.

They asked that I stop to let Marthe Yvienne outside the mine know how many I've rescued.
====
4158
Didier Panoit has put a contract on my head. I should find Panoit and show him exactly what I think about this.
====
4159
I've killed Didier Panoit. According to the contract he placed on my head, someone has also put a bounty on Panoit. I should visit his brother to collect it.
====
4160
I am searching for the daughter of <<1>>, a woman by the name of <<2>>. She should be somewhere within Branglebracken, east of Moss Lord.
====
4161
It appears that <<1>> is not dead after all. I should speak to her about the body I found in Branglebracken.
====
4162
I have tried to tell <<1>> that her real daughter is dead, but she refuses to believe me. I should speak with her one last time before I leave.
====
4163
I have found the body of <<1>>. I should return to Moss Lord and inform her mother.
====
4164
<<1>> will never know the truth about her daughter - at least not from me. I should speak with her one last time before I leave.
====
4165
I need to locate Trapped Miners and let them know I've cleared a way for their escape.
====
4167
<<1>> is dead, and a Changeling has taken her place. I can choose to tell <<2>> the truth about her supposed daughter, or let her go on living in ignorance.
====
4168
I should talk to <<1>> in Koeglin Village. It's in Stormhaven.
====
4169
I should inform Arturo's family of his death.

Though the news may grieve his family, it may help them to know his fate.
====
4170
Someone in Crosswych may know if Arturo Charascel has any family in town. I should ask around to see if anyone knows more.
====
4171
A citizen of Crosswych informed me that Arturo Charascel's mother, Darene, recently arrived in Crosswych. She's staying at a boarding house in town.
====
4172
Krisandra wants me to kill the Daedric invaders in Edrald Manor. They're gathering around the manor house and in the fields.
====
4173
Now that I've rid the Edrald estate of its uninvited guests, I should return to Krisandra and let her know of my success.
====
4174
I need to find the Daedric portal and close it.
====
4175
Now that the portal to the Daedric planes is closed, I should return to the baroness. She's encamped on the Edrald estate.
====
4176
I've killed the Fellwatch Knaves. I should return to Corrie to let her know I'm finished.
====
4177
I need to go to the Fellwatch Camp and kill the Fellwatch Knaves to help Corrie test her quest.
====
4178
I've destroyed the befouled ectoplasm, releasing the spirit within it. Perhaps Elder Rebia can shed more light on what exactly that was.
====
4180
I need to pet one of the Boralis Sows to boost its self esteem.
====
4181
I couldn't close the portal, but I might be able to convince Arlie to do it. I should speak to her at her cave in the Smallhold southern mountains.
====
4182
Thorkan asked me to destroy necromantic altars on the Ruined Steppe.
====
4183
Normar wasn't convinced by my work on the Ruined Steppe. He's given me some allegedly necromantic fetishes to show to Thorkan.
====
4184
I've destroyed the altars on the Ruined Steppe. I should let Normar know his town has been purged of necromancy.
====
4185
I should deliver this parchment to someone interested in recent events on the Ruined Steppe.
====
4187
Treethane wants me to find the Tharn Leaders somewhere deep inside the temple and kill them.
====
4188
I have tracked down and killed the Tharn leaders. I should return to Treethane Bathi at once.
====
4189
Rumors tell of a manor hidden in the Ruined Steppe. With any luck, I'll find reasons behind the cult's furtive activities within it.
====
4190
I've found he ruined manor in the mountainside. There's a woman inside it, bound by a magical barrier. I should speak to her and find out what's going on.
====
4191
I've dealt with some of the bandits around Fell's Run. Hopefully this will send a message that this behavior will not be tolerated.
====
4192
I've bested some of the bandits around Fell's Run. Hopefully this will send a message that this behavior will not be tolerated.
====
4193
I should speak to Teresa and learn what she has to tell me.
====
4194
I should speak to Teresa and learn how to free her.
====
4195
I've destroyed the last of the soul gem anchors. Teresa should have escaped by now. She's asked me to meet her at Fell's Run.
====
4196
I need to collect pure soul gems from the Clan of Shadows cultists in the area. Once I have enough gems, I can purify the three soul gem anchors holding Teresa in place. Then she'll be free!
====
4197
I need to find valuables taken from the people of Fell's Run. I'll find the Fellwatch camp and retrieve whatever I can find. The thieves might be carrying their ill-gotten gains, or the valuables might be stashed around their camp.
====
4198
<<1>> told me his brother took the book east into a small courtyard to read.
====
4199
I spoke the correct incantation to release the apprentice from the book's enchantment. I should talk to him.
====
4200
I found the apprentice! Unfortunately, I used the wrong incantation to end the ward, and the man was transformed into a chicken. I should pick up the spellbook.
====
4201
On investigation of a mysterious coffin, an Ayleid Ghost has appeared - I should talk to it.
====
4202
The ghost in the catacombs warned me of the Attelus Tharn's plans and directed me to find the Library of Elden Grove.  Once I find the library, the ghost said I would find something that would help me defeat the resurrected Tharn.
====
4203
Attelus Tharn has been defeated and the Elden Seed is safe once again.  I should return to Treethane Bathi.
====
4204
After proving my worth, the ghost of the library warned me of Attelus Tharn's powers. He gave me a charm that will help protect me from Attelus' darkest magicks…

Once Attelus Tharn has been defeated, I'm to return to Treethane Bathi.
====
4212
I fed an offering to a mammoth. I should return to <<1>> and let him know.
====
4213
I should look for the Boralis mammoths over the ridge behind Nevin's house. Then I can feed one the cake that he's made. Aodred also mentioned they're north of his home.
====
4214
I've collected the holy water and garlic Deniel needs to protect his home.
====
4215
Deniel Robic wants me to collect holy water and garlic to ward off the undead. A path behind his house leads to a Priest of Arkay who can bless the water. Garlic grows along the coast to the east, where Nords land their longboats.
====
4216
I should let Deniel know that Aodred is taking care of the cat.
====
4217
I need to lure a black cat away from Deniel Robic's farm. He's very insistent about this.
====
4218
I've lured Nocturna back to her proper home. I should speak to Aodred Nevin about his cat.
====
4219
I've placed the four offerings at the shrines of the Watchers and prayed at the central keystone. The spirits seem pleased with the offerings. I should let <<1>> know his family is blessed for another year.
====
4220
<<1>> waits near the Watchers. He asked me to place his family's offerings at the nearby shrines.
====
4221
I've spoken to the <<1>>, a spirit anchored to the giant monuments near Northpoint. I convinced it that the Bretons are not to blame for the mammoth's death. I should inform <<2>> of my success.
====
4222
I should tell someone about the slaughtered mammoth I found. The farmers around Northpoint may know who I should approach.
====
4223
I've informed Elder Rebia about the slain mammoth. She told me about a monument called the Watchers dedicated to protecting the mammoths. It's now filled with hostile spirits. She fears these two events are linked, and she's asked me to investigate.
====
4224
I should take the befouled ectoplasm to a Breton elder near Northpoint.
====
4225
Elder Rebia asked me to cast the ectoplasm into the fire before her.
====
4226
I've discovered a collar on the black cat that says Nivern. I should find a way to lure the cat back to the Nivern farm.
====
4227
Using a few handfuls of chicken feed, I've brought Anne-Marie's chickens back to her. I should see if she caught them all.
====
4228
I've been asked to gather chickens around Northpoint. I'll lure them back using the chicken feed Anne-Marie gave me. When I throw chicken feed, they'll run where I throw it.
====
4229
I need to destroy lost souls near the spirit wards hidden throughout the undercity.
====
4230
I've freed the souls of lost spirits and confirmed that the wards were effective. I'll need find Derick in the Undercity tunnels so I can inform him of the effects.
====
4231
I've found a collar on the black cat that says her name is Nocturna Nevin. I should use the fish Deniel gave me to lure her back to her home at the Nevin farm.
====
4232
I've completed my task and feed several of the lost souls. I should return to the Ravenwatch hide out to report my success.
====
4233
I should look around Altmertown for a suitable gift, then take it to <<1>> in the Royal Palace.
====
4234
<<1>> has rejected the gift, and wants <<2>> to stop bothering him. I should return to <<1>> at the east end of Altmertown and tell her what happened.
====
4235
Sanda has asked me to find a way to summon a necromancer. She wants to me to summon a death cultist named Veraya, so I can slay her. She might know a method, or I might be able to find on my own.
====
4237
I can choose to do as <<1>> asked and use the anti-love potion on <<2>>, or inform <<3>> of <<1>>'s evil intentions.
====
4238
I have used the potion on <<1>> as <<2>> asked. I should return to her and describe what happened.
====
4239
I have informed <<1>> of <<2>>'s evil plot. I should speak with him again to find out what will become of her.
====
4242
I can probably find Renee's sextant on one of the ghostly crewmen near the Sea Wolf's wreckage.
====
4243
Now that I have Renee's sextant, I should take it to her father in the small fishing town of Farmost Reach. It's on the northern coast of Northpoint.
====
4246
The trial is over. The spirits have passed on. I should return to the Trial Master and tell him of my triumph.
====
4247
Now that I've lit the fire, I'll need a way to carry the fire to each of the candles. That should summon the spirits.
====
4248
I must find a way to start the fire in the middle of the room. I should be able to find the tools I need to start the fire.
====
4249
The candles have been lit, and the lost souls have appeared. I should speak to them all and find a way to release them from their eternal slumber.
====
4250
I spoke to a concerned citizen named Melita Bannon in Northpoint. She believes a war with the Nords would be a grave mistake. She asked me to speak to her master, Baron Chirane.
====
4251
The baron's contact will meet me at the top of Northpoint's lighthouse. They'll exchange the city's garrison key for the traitorous baron's reward. If I want to stop him, I should bring the key to the duchess.
====
4252
I've informed the duchess about Chirane's plot against Northpoint. The duchess has asked me to tell the baron she will not tolerate his treason. No doubt the baron in his manor.
====
4253
I need to let the duchess know the Nords are beginning their attack. I have to make sure she is protected.
====
4254
Hopefully this is the last Saproot Snare needed to snag the Thunderbug!
====
4255
I've completed all the Trials of the Body. I should speak to the Trial Master and report my success.
====
4256
My first challenge in the trial is defeating the first guardian. When I'm ready, I'll speak to the Trial Master.
====
4257
I've defeated the first guardian. I need to speak to the Trial Master to start the next part of the test.
====
4258
Now that I have the Captain's key, I should search other chests in the Sea Wolf's wreckage for treasure.
====
4261
Disturbing the chests has summoned the ghost of the Sea Wolf's boatswain, Normand. I should converse with him.
====
4262
I've defeated the second guardian. I need to speak to the Trial Master to start the last part of the test.
====
4263
I've killed Kaoxia, the Dark Seducer who enthralled Nierre.

I should return to him and make sure he's all right.
====
4264
I should search Breagha-Fin for the object of Nierre's desire. Then I can find out more about his obsession.
====
4265
I found Kaoxia. She's a Daedra: a Dark Seducer. She's cast a seductive spell on Nierre. I might listen to what she has to say, or I might decide to release her hold on Nierre by destroying her. I'm not sure yet.
====
4266
I took a locket from Kaoxia. I can give to Nierre in exchange for a kiss.
====
4267
The librarian in the Mages Guild told me the rest of their forces were sent to Crestshade, a town west of Shornhelm.

He hasn't heard back from them in several days. He wants me to find out what's become of them.
====
4268
I've been asked to search to the west for any survivors of the exodus from Crestshade.
====
4269
I should gather pumpkins and corn in the crocodile-infested flooded fields to the southwest.
====
4270
I've collected the items <<1>> needed. I'll take them to <<2>> and see if they've got a plan.
====
4275
A fight has broken out! I should use the thunderbug horn to break up any fights that look potentially fatal.
====
4276
The fight has broken up. Keeper Ra'Faril's floor is free of any unsightly corpses. I should return to him and see if he's willing to pay me for my help.
====
4277
I was unable to prevent any of the bar fighters from dying. If I want to keep helping inside the Cat Box, I should probably talk to Keeper Ra'Faril about this.
====
4278
Keeper Ra'Faril seem certain that a fight will break out any minute now. I should squat in the Cat Box for a while until problems start.
====
4279
The fight is on! I can use my whistle to cheer on <<1>> or distract <<2>>. Of course, other spectators can do the same.
====
4280
The fight's over <<1>> has won. I should talk to <<2>> and collect my winnings.
====
4281
The senche fights should be starting soon. I'll have to wait until the next one begins.
====
4282
I left the bottom of Gamblers' Cave before the fight ended. I should return to <<1>> to see if I can still bet on <<2>>.
====
4283
The fight is on! I can use my whistle to cheer on <<1>>... or distract <<2>>. Of course, other spectators can do the same.
====
4284
The fight's over, and <<1>> has won. I should talk to <<2>> and collect my winnings.
====
4285
The pit fights start every fifteen minutes. I'll have to wait until the next one begins.
====
4286
I left the bottom of Gamblers' Cave before the fight ended. I should return to <<1>> to see if I can still bet on <<2>>.
====
4287
I healed <<1>>.  I should make sure she's all right.
====
4288
I need to find a way to heal the injured orc. Perhaps if I find the missing scout I can obtain a healing poultice.
====
4289
I have agreed to slay <<1>> and secure any strategic maps he may have created. He hides inside the command tent at the northern end of the Imperial palisade.
====
4290
<<1>> has marched troops to the river's edge to the east. I should present her Cruor's Map.
====
4291
There are witchlights by the water near Noleon's home. When I kill the witchlights, I'll be able to gather glow dust.
====
4292
I've gathered enough glow dust for Noleon. I should return to him at his house beside the river.
====
4293
I gave the mercenary's note to a sergeant on the battlefield. He'll want to discuss it with me.
====
4294
I should deliver the mercenary's note to a sergeant on the battlefield.
====
4295
I need to burn <<1>>s in and around the Imperial Palisade. If I don't hurry, the <<2>> will not be able to escape in the confusion.
====
4296
I failed to burn the <<1>>s fast enough for the <<2>> to escape. I should talk to him and try the ruse again.
====
4297
I'm still alive! 

I've located the glyph. Derick used its power to teleport me back to camp just before I was devoured by floodfiends. 

I should return it to him.
====
4298
The glyph was last seen on the western end of the beach. I'll need to travel there to see if I can find it.
====
4299
I should tell the squire that I'm ready to talk to his commander.
====
4300
The brazier that will signal the ships is enchanted to burn only one thing: bloodfiend hearts. I'll need to collect the hearts of  bloodfiends or monstrosities in the <<1>>.
====
4301
I've entered the ruins on the far side of the <<1>>. <<2>> is waiting for me at the Ravenwatch camp further ahead.
====
4302
I need to find the magical brazier where I can burn bloodfiend hearts. It should be on the western side of the <<1>> across a bridge. Lighting the brazier will attract the attention of nearby bloodthralls. I must be prepared to defend the signal.
====
4303
Return to QA QI Grant and inform him of quest completion.
====
4304
Use the QA Trinket and make sure it is removed from the player quest inventory.
====
4305
I should speak to an Aldmeri scout named <<1>>. He's west of the Imperial palisade at a small encampment. I should follow the beach south to get there.
====
4306
Baron Chirane took me into his confidence. He has doubts about Northpoint's ability to win a war against the Nords. He would rather be on "the winning side." I can offer my help with his plan, or I can inform the duchess of a traitor in her midst.
====
4307
I've informed the Duchess of the Baron's treasonous words. She has asked me to return to the Baron with a warning. I should return to his manor in Northpoint.
====
4309
I've informed the baron that the duchess is aware of his schemes. I should speak to him and find out what he plans to do next.
====
4311
I must speak with <<1>>. He is observing the Imperial Landing beaches from a boat in the harbor west of Southpoint.
====
4312
I should search the fallen soldiers near Southpoint for salvageable weapons and armor.
====
4313
I've collected salvaged equipment, which I can take to <<1>> in Southpoint.
====
4314
Noleon Velain asked me to place the Offering on the altar at Azura's Shrine.
====
4315
Placing the Offering completed the ritual of summoning Azura. A Winged Twilight appeared in answer to my summons.
====
4316
The Winged Twilight will know how to aid Gavaudon.
====
4317
Use the teleporter next to the quest giver to go to the practice area.
====
4318
The Altmer soldier <<1>> is observing the activity at the Imperial Palisade northwest of Southpoint.

With the Imperials' supplies cut off at the landing beach, <<2>> suggested he could use my help.
====
4319
I must deliver the map to Queen Ayarynne. She is in Elden Root to the north, in the center of Valenwood. I can find her in the Thalmor.
====
4320
I've informed the duchess of the baron's schemes. I should return with the duchess' warning.
====
4321
With the Whalebone Talisman protecting me, I should find Ithguleoir and slay him. He's probably in the waters north of the fishing village.

When I'm ready to attack him, I can use the talisman to protect myself.
====
4322
I've killed Ithguleoir. I should return to Therese Marron in the village of Farmost Reach.

I can finally tell her that her son has been avenged.
====
4323
If I'm going to slay the dreaded sea monster Ithguleoir, I'll have to talk to the families of those he's killed. Leon Pelaire, Jean Praul and Therese Marron are in the fishing village.
====
4324
With the Whalebone Talisman protecting me, I should be able to find Ithguleoir and slay him. He's in the waters north of the fishing village. When I'm ready to attack him, I can use the talisman to protect myself.
====
4325
With the Whalebone Talisman protecting me, I can find Ithguleoir and slay him. He's in the waters north of the fishing village. When I'm ready to attack him, I can use the talisman to protect myself.
====
4326
I've killed Ithguleoir. I should return to Jean Praul in the village of Farmost Reach. I can finally tell him his wife has been avenged.
====
4327
I've killed Ithguleoir. I should return to Leon Pelaire in the village of Farmost Reach. I can tell him his love has been avenged.
====
4328
<<1>> is on the rocks south of the Imperial palisade. I should present the severed head to him for a reward.
====
4329
I should inform the squire that I'm ready to speak to his commander.
====
4330
I need to accompany the squire to his commander.
====
4331
The squire ran off to his commander. I need speak to the commander to find out more about the invasion.
====
4332
First, I need to kill some crocodiles and gather their scent glands.
====
4333
I have the heart of <<1>>. I should take it to <<2>>.
====
4334
<<1>> wants me to travel to the south, off the road to meet up with her.
====
4336
I should give Skull-Cracker's head to the Orcs at the entrance to Shinji's Scarp.
====
4337
I should offer the fallen ogre's head to <<1>>. He's at a ruined tower in Shinji's Scarp.
====
4338
I should collect the teeth of dead ogres in Shinji's Scarp.
====
4339
I've collected more than enough ogre teeth for Captain Dugakh to make a necklace. I should go and speak with him.
====
4340
I have gathered the items that An-Zaw requested. I should take them to him and see if has additional tasks.
====
4341
Murk-Watcher has given me a charm. If I place it near the large nest in the rocks, it will draw out <<1>>. Then I'll kill it and take its heart.
====
4342
Go back to the Interrupt Quest Giver to give him the glasses.
====
4343
Get the glasses from a treasure chest in the mountain cliff area past the forest.
====
4344
I found <<1>> at Dro'Dara Plantation. I should speak to her again.
====
4345
<<1>> wants me to collect Imperial weapons with Blacksap hilts. That should prove the conspiracy between them. He also wants me to destroy lurchers in the village. That should help drive out the influence of black magic in the area.
====
4346
I've retrieved several sets of Imperial weapons from the Bosmer in Blacksap Village. I've also destroyed several lurchers for <<1>>. I should return to <<2>> with my proof. Vexa is hiding north of Blacksap Village.
====
4347
I agreed to slay the Swamp Spirit before it attacked again.
====
4349
The cavern's been collapsed and the Ironhand Ogres are no longer a threat. Perhaps now I can find out more about these plans General Godrum has made cryptic references to. I should report back to the Command Center in Shinji's Scarp.
====
4350
Destroy the weak support column holding up the entrance to the cave at the top of Shinji's Scarp.
====
4351
After I kill the ancient crocodile, I'll harvest its heart.
====
4352
When I burned spriggan limbs in the brazier, the spirit of a spriggan appeared. If I speak to it, it may reveal the reason the spriggans have risen up against Glenumbra.
====
4353
The spriggan spirit refused to reveal anything until I killed a Bloodthorn initiate and brought back its heart. I know initiates roam the Dresan Ruins.

It seems the spriggan spirit hates the Bloodthorn adepts more than it hates me.
====
4354
I've collected the heart of a Bloodthorn initiate. If I return it to the spriggan spirit atop the Dresan ruins, it should reveal the reason it rose up against Glenumbra.
====
4355
I need to speak to An-Zaw again. I'll let him know when he should use the potion.
====
4357
The Widow Granger asked if I could gather wildflowers for her, as her dead husband did.
====
4358
The Widow Granger asked me to retrieve her husband's wedding ring. It's on his body somewhere in the waters north of their cottage. She mentioned it may be near the rock formations.
====
4359
Widow Granger was a nereid who undoutably led Matthias to his death. I should search the cottage to see if there's anything left of the creature.
====
4360
<<1>> wants to know what's in the heavily guarded house within Belkali.

Belkali village lies hidden in the woods east of Southpoint.
====
4361
I found a worked metal statue of the Daedric Prince Molag Bal hidden within Blacksap village and was attacked by some of the Blacksap Spinners. <<1^F>> will want to hear of this.
====
4362
I've given blood to Marcel. It seems to have brought him out of his delirium. I should speak to him about his condition.
====
4363
To obtain enough blood, I can use empty vials on the corpses of bloodthrall servants, darkspire bloodfiends, and darkspire monstrosities in the <<1>>. Then I can slake Marcel's thirst for blood.
====
4364
I've collected enough blood to satiate Marcel. I should return to where he and Crelie are hidden, so I can give it to him.
====
4365
I have released the trapped souls of the soldiers inside the Ayleid ruin. I should meet <<1>> near the entrance to Lorkrata Nagasel within the ruins.
====
4366
I should search the Ayleid ruins southeast of Marcel for <<1>>. He believes they imprison the souls of soldiers who have been turned into fiends. I must shatter them to release the souls within them.
====
4367
<<1>> said that while I destroyed the gems, he would seek a way into <<2>>, the ruined Ayleid temple. If I can find the entrance, I'll probably find him there.
====
4369
As Verin's request, I've slain the injured scout I found in the Ayleid ruin. I should let Verin know that the deed is done.
====
4370
<<1>> is dead, but <<2>> sacrificed himself to destroy the Ayleid Soul Gem within <<3>>. <<4>> will want to know Marcel's fate. She's probably still waiting outside for his return.
====
4371
I need to search for whatever might have drawn Marcel to the <<1>>.
====
4372
When I investigated the Ayleid Soul Gem within the ruins, Balcone betrayed me. I must stop him before he causes any more deaths.
====
4373
Now that I've collected a bouquet of flowers, I should give them to the Widow Granger. Her cottage is west of the fishing village, on the coast.
====
4374
I must journey to Montclair's mansion on the northern part of Shornhelm. Once inside, I'll have to bide my time until Karnosis tires out, and then strike the killing blow.
====
4375
It seems the person responsible for Matthais' death was the widow herself. I should kill her, before she kills me.
====
4376
Warden Yvaine wants me to kill everything I find in the water north of their camp. I'll see what I can do.
====
4377
I've killed several slaughterfish and nereids. I should return to Warden Yvaine and let her know.
====
4378
Weerhat says his research pages are scattered in the waters north of Farpoint Landing. I should search around the rocks and ruins for them.
====
4379
I've collected several pages of Weerhat's research. I should return with them to where he's camped on the beach of Farpoint Landing.
====
4384
I should take rubbings of any interesting stones or markers I happen across inside the ruins.
====
4385
Now that I've taken several rubbings of these stones, I should show them to Adele at the base of the ruins.
====
4386
There may be other survivors in Camlorn. I'll search in and around the estate. If I find any, I'll teleport them to safety using the gem.
====
4387
I've found survivors in Camlorn and teleported them safely home.
====
4388
The Khajiit J'Hriss is a skilled locksmith. Perhaps he could open Catae's Lockbox for me.
====
4389
The lockbox I found on the sunken ship is sealed tight. Perhaps someone in Southpoint could help me open it.
====
4390
I need to search the <<1>> for Katesborn.
====
4393
I found the scout and heard his side of the story. He claimed Balcone coerced the scouting party into visiting the Ayleid ruins, then abandoned them to an ambush.
====
4394
I should deliver the Letter to <<1>>, head of the Thalmor in Elden Root.
====
4395
I should take the stone I found to the archaeologist on the Farpoint Landing beach, south of the ruins.
====
4396
I agreed to kill Gulpyougone to stop him from eating more imga.
====
4398
I need to find the husband of a dying peasant in Aldcroft and tell him his wife's fate.
====
4399
I have failed to stop the sickness from being spread, but perhaps I can do something.
====
4400
I must decide whether I should heal <<1>> myself or find the ogre who took her pack.
====
4401
I need to to heal the injured orc or find his missing pack. His fellow trooper told me the ogres stole the pack.
====
4402
I've helped the injured scout. I should talk to him and make sure he's all right.
====
4403
Cedric would like me to lay his brother's remains to rest. How I'm supposed to do that isn't quite clear. I should speak with him again to find out more.
====
4404
I should find and speak one of the Orcs Gaspard spoke of.
====
4406
I  need to find the black cat on Deniel Robic's farm.
====
4407
I've discovered a collar on the black cat that says her name is Nocturna Nevin. I should use the fish Deniel gave me to lure her back to the Nevin farm.
====
4408
I've returned Nocturna to her proper home. I should speak to Aodred Nevin about his cat.
====
4410
Now that I've saved <<1>> from the ogres, I can tell <<2>> his bear mount won't get eaten.
====
4412
Destroying the weak support column would collapse the tunnel. Then the ogres would be cut off from their reinforcements.

The entrance to the cave is near the tower on top of Shinji's Scar.
====
4413
Success! I should report to Captain gro-Ghash.
====
4414
A weak support column is holding up the tunnel at <<1>>. That seems like the perfect place to strike. I need to find a blocked stairwell near the bottom of the cave.
====
4416
Balcone agreed to unseal the door into the <<1>>, but he needs a few moments to prepare. I should return to the door and wait for him with <<2>> and <<3>>.
====
4417
The enchantment that prevented anyone from entering <<1>> has been broken. I should follow Balcone inside.
====
4419
Ilise Manteau, the Countess of Wind Keep, refuses to send a constable to investigate a murder on her own doorstep. Elin Raiment asked me to speak to Countess Ilise and ask for her assistance.
====
4420
As she must remain with her father's body, Elin asked me to delivery paymet to Jacques at the cemetery east of Wind Keep.
====
4421
According to Jacques, his apprentice is on his way to retrieve the body of Elin Raiment's father. He said I should locate him to find out why it is taking so long to do.
====
4422
The thugs who attacked Jacques are gone. I should speak to Jacques to make sure he's all right. Then I'll ask him to bury Elin's father.
====
4425
An-Zaw has transformed into a werecrocodile. We should hunt down the mercenary captain before the effects of his potion subside. The captain was last seen near the Blackmaul tents north of the farms.
====
4426
Setting the ogre totems on fire will bring ogre guards to investigate, one at a time. That should make them easier to kill. When they're gone, I can head into the cave to free <<1>>.
====
4428
The incense has failed to summon the barrow guardian. Perhaps the Bosmer <<1>>, standing next to the grave, will know something more.
====
4431
<<1>> has asked me to make an offering on the grave of <<2>>, inside the Bonebarrows east of Razorvine Refuge.
====
4433
I am headed to Haventown to stop the daedric cultists.
====
4435
Priestess Fleile asked me to speak with <<1>> in Southpoint. I can reach the town by following the road west.
====
4438
I should return the pack to <<1>> so she can use the bandages in it to bind her own wounds.
====
4439
I should return the pack to the injured scout.
====
4440
I am headed to Razorvine Refuge to the east. Alengwe told me to follow Haven Trace and speak to Priestess Fleile, once I arrive.
====
4441
A spirit appeared and spoke to me while I was examining Countess Ilise's mirror. I should speak to it.
====
4442
<<1>> has suggested I collect the heads of <<2>>s, and make an offering of them on <<3>>.
====
4443
I must lay the Bone Snatcher heads on the grave of the Bonebarrows' guardian spirit - the grave is within the Bonebarrows.
====
4444
The guardian of the Bonebarrows, <<1>>, has appeared at last! I should talk to him now.
====
4445
<<1>> has suggested I collect the heads of <<2>>s, and make an offering of them on <<3>>.
====
4446
I must lay the Bone Snatcher heads on the grave of the Bonebarrow's guardian spirit - the grave is within the Bonebarrow.
====
4447
The guardian of the Bonebarrow, <<1>>, has appeared at last! I should talk to him now.
====
4452
<<1>> asked me to question the newcomers about Mathias Raiment's murder. She's given me a charm to discern the truth. Those who are honest will display a golden aura, while the liar's red aura will reveal falsehood.
====
4453
<<1>> has asked me to deliver the news of Mathias Raiment's murderer to her niece, <<2>>. I can find her just outside of the countess' home.
====
4454
I should throw the <<1>> at the Blackmaul. This will create an explosion that should summon crocodiles to attack.

The lure only works near natural riverbanks, like near the corn field. I should not use it except on Blackmaul in that area.
====
4455
Fighting alongside <<1>>, I killed the leader of the Blackmauls and many of his mercenaries. After the last mercenary fell, <<1>> fled. He's fully a crocodile now. Dro'dara will want to know his friend's fate. He's at the ransacked house.
====
4459
I must go to Daggerfall and find the hero Seagrave Titanborn. He's in hiding at an old manor near the docks. He'll tell me what to do next.
====
4460
Elin Raiment's footman is obsessed. He asked me to speak with Elin at the center of Wind Keep.
====
4461
I must retrieve a Maruhkite artifact from the Canulus Refuge.
====
4462
I should give the Maruhkati Codex to <<1>>.
====
4463
I should find the barn and free the farmers.
====
4464
<<1>> asked me to meet him in a ransacked storehouse, so we could speak in relative safety.
====
4465
I found the barn. I should tell them the way is clear.
====
4467
I've collected the items needed for Breloth's perfect burial. I should deliver them to her husband, Michel.
====
4468
I should look around Wind Keep for the items <<1>> has requested for his wife's burial.
====
4469
I should return to <<1>> in the campsite and give him the mushrooms I've found.
====
4470
I should return to <<1>> in the Lurk campsite. I should make sure <<2>> has returned.
====
4473
<<1>> wants me to help him find his wife. He believes those falsely accused of having the disease have forced her into the mountains to the east of the Stranded Lurk.
====
4474
I've found Nadene's husband, Sadave. I should speak to him about the wedding ring.
====
4476
This report I have should go to <<1>> in the Quarantine Serk, just south of the Stranded Lurk.
====
4477
Glonagaum is being held in some locked shackles. The key should be on an Wood Orc nearby.
====
4478
<<1>> wants me to kill Wood Orcs in Haven Trace.
====
4479
I've been busy killing Wood Orcs. I should meet <<1>> at the eastern end of Haven Trace.
====
4480
The farmers told me that Dro'dara, the plantation owner, refuses to leave. 

I should speak to him and see if there's anything I can do to get him to evacuate.
====
4481
I have spoken with Dro'dara, I should locate the other farmers and speak to them as well.
====
4482
I have spoken with An-Zaw, I should find the others I freed and check with them.
====
4484
I have recovered <<1>> and slain the murderous <<2>>. I should return to <<3>> by the river to the southeast of the Imperial Palisade.
====
4485
<<1>> can be found along the road just east of the Ayleid ruin where I fought the <<2>>.  I should speak to him.
====
4486
I've coated many of the betty shalk with repellant musk. Hopefully this will stop the Ashlanders from poaching them. The offensive smell the musk creates should help.

Gilvon is waiting to hear that his shalk have been coated in musk.
====
4487
I should fill the Shalk Feeders about Saginate Grange to attract Betty Shalk, and use the Shalk Musk on them. The Bull Shalk may not take kindly to this.
====
4488
I've found some prayer books that should suit Ravela's purposes. She's in the farmhouse at Saginate Grange, praying for my safe return.
====
4489
By searching the victims of the Tribunal temple massacre near Saginate Grange, I can find prayer books for a wounded acolyte.
====
4490
I've found the dead body of Diviner Vadesu. She died of her wounds while waiting for me.
====
4491
There's a sacred brazier near the entrance to the Tribunal temple in Narsis. I've been asked to cast the Diviner Insignia into its flames, but I'm not sure I should. I might find someone from the temple to counsel Vadesu instead.
====
4492
I've destroyed the insignia of Diviner Vadesu. I should return to the Diviner and let her know she's free of the Tribunal Temple.
====
4493
I've informed an acolyte of the temple named Ravela Salmesa of Diviner Vadesu's plans. The diviner sill wants to renounce the Tribunal. I should return to the Diviner and let her know help is on the way.
====
4494
I have found a wedding ring off of the corpse of a <<1>>. I should examine it for any clues.
====
4495
I've retrieved the scuttle from poachers about Saginate Grange. I should bring it to someone in charge of the farm.
====
4496
I should slay the scuttle poachers around the Saginate Grange and retrieve the scuttle they've stolen.
====
4497
Blackmaul assassins are attacking Jacques. I need to protect him.
====
4498
Helene asked me to kill spriggans around the Dresan Ruins and harvest their limbs. If I gather enough of their limbs, her sister Ileana can use them to summon a spriggan spirit.
====
4499
I have collected spriggan limbs, as Wyress Helene requested. She asked me to take the limbs to Wyress Ileana at the Dresan Ruins, northwest of Deleyn's Mill.
====
4500
I should inform Diviner Nevyn. The statues are once again properly displayed on their pedastals within the temple.
====
4501
By slaying the Vereansu Ashlanders about the temple, I could find the statues and return them to their rightful place. I could restore them to their pedestals in the temple.
====
4504
I freed the Temple Master, but she didn't want to leave the temple. She asked me to follow her to the center of the compound.
====
4505
A Vereansu Gulakhan has Temple Master Nothsalea's shackle key. If I can kill the Gulakhan, I can free the temple master.
====
4506
A temple ordinator has asked me to find Temple Master Nothsalea. Inside the temple compound, I might find signs of the Temple Master's fate.
====
4507
I've slain the Vereansu Champion, a twisted and abominable corprus-ridden creature. Ordinator Redramea awaits my news.
====
4508
I've arrived at the waterfall with Nothsalea. She stands by the temple's secret entrance. 

Within the temple's sanctum, I can slay the abominable Vereansu Champion.
====
4509
I should descend into the sanctum of the Tribunal temple. Nothsalea spoke of.a secret passage. The path begins behind a secret waterfall....
====
4510
I stand in the heart of the Tribunal Temple, where I can slay the Vereansu Champion and stop any further attacks on the temple.
====
4511
I saw disturbing visions while reading the prophecies of the Vereansu. I read of a "lost house" and the rise of "Lorkhan's vessel."

Perhaps someone nearby knows something about this legend.
====
4512
After reading the first line of the legend, I was overwhelmed by strange feelings of foreboding. Perhaps I should seek out other parts of the legend and learn more of their prophetic revelations.
====
4513
I should speak to <<1>>. <<2>> told me I can find him in the cemetery across the eastern bridge of Wind Keep.
====
4514
The tincture only seemed to offer a temporary reprieve from the visions and madness plaguing the Matuul village. I should inform Disciple Farathan of this.
====
4515
Disciple Farathan believes the ravings are a sign from the Tribunal. He told me some villager suffer the same fate, and they need not bear that burden.

He says if I anoint them with this blessed tincture, they will be cured of their madness.
====
4517
Taron Hlaalu wants me to look into House Indoril's sudden and suspicious prosperity. I should find a member of the household, possibly at the Darkshade Mine itself.
====
4518
I've slain a Vereansu channeling a vile spell. I should check on Farseer Yamsi and see if her body has recovered.
====
4519
I should search for Farseer Yamsi. Then I can discover if the Vereansu are holding her captive.

The Matuul Ashlanders may know her whereabouts.
====
4520
The Farseer's spirit told me I must break the spell holding her body in an endless sleep.

I should search the Matuul camp by the Oortrel Fort. Someone is casting this evil spell. I know I can stop him.
====
4521
Brerama Indoril wants me to stop her brother Beltis before he shames the Indoril name. He is somewhere inside the Darkshade Mine.
====
4522
I've killed Beltis Indoril. That may not have been the solution his sister wanted, but I had no choice. I should return to the miner's camp and let Brerama know what happened.
====
4523
I experienced the vision Farseer Yamsi glimpsed. High Ordinator was murdered by the Ashkhan of the Matuul.

Some evil force controlled him, but I managed to drive it out of his dream. Farseer Yamsi should know what I've done.
====
4525
Farseer Yamsi has cast some kind of dreamwalking spell on me, so I can find out what happened in her visionary dream. In the Oortrel Fort, my vision of High Ordinator Breysun can reveal more answers.
====
4526
I discovered Breysun's murdered body in the Oortrel Fort. I should slay the villain responsible for this murder. I can examine the body for clues.
====
4527
I've slain many ash servants, hopefully disrupting whatever nefarious plan they had. Perhaps they wanted to control the dreams and actions of dreamers near the Tribunal Outpost. I should inform Ulimu-Samsa, the Ashlander mentioned in the note.
====
4528
I should slay the ash servants near Oortrel Fort. They're channeling a spell that allows them to control the dreams of people within their influence.
====
4529
I need to collect reports from the major stations of the Quarantine Serk: the tower, the southern gate, the northern gate, and the inspection station.
====
4530
I have collected all of the reports around the Quarantine Serk. I need to return to Dirdren Marvo in the central tent and hand them in.
====
4531
<<1>> has asked me to deliver her valuables to her husband and daughter. They're waiting for news nearby, north of the Quaratine Serk in the Stranded Lurk.
====
4532
I need to return to <<1>> in the Quarantine Serk to inform him of the Vereansu's activities.
====
4533
<<1>> has sent me to find any clues that may help explain what has become of the missing scout and diseased. I should search the area between the Quarantine Serk and the Stranded Lurk for any sign of him.
====
4534
Narsis is south of the Quarantine Serk. Soldiers there should know of the recent activities of the Vereansu Ashlanders and House Dunmer agents spotted at Scabrous Pass.
====
4536
I've freed the captured elders in the Matuul camp near the Oortrel Fort. Now I can tell Guard Mansilnat that the elders are safe.
====
4537
I should search the Matuul camp by Oortrel Fort, so I can find the captured elders and free them.
====
4538
Gravik asked me to recover any chains of loyalty I find on fallen Clan Murtag conscripts on the battlefield near Shinji's Scarp.
====
4539
Now that I've collected enough chains of loyalty, I should return them to Gravik gro-Murtag at the healing tent in the camp next to Shinji's Scarp.
====
4540
I've slain the Gulakhan in the Ashkhan's yurt. I should tell Guard Mansilnat his people have nothing more to fear from the Vereansu.
====
4541
I should speak to Antu-Niba
====
4544
Once I enter the Ashkhan's yurt by the Oortrel Fort, I'll have to be ready for a fight inside it. I'll be confronting the Vereansu's leader, the Gulakhan.
====
4545
I've entered the Ashkhan's yurt. He's negotiating with the Gulakhan of the Vereansu, but it's a waste of time. When I kill the Gulakhan, I'll end this standoff.
====
4546
The servant of a Hlaalu councilor has asked me to assist his mistress. In the Council Chambers of northern Narsis, Nerena has deigned to profer an audience with me. I should talk to her.
====
4547
Nerena, a newly appointed Nord on the Hlaalu Council, asked me to recover an ebony shipment she commisioned. The ebony mines are northeast of Narsis.

The Council expects her to defend the city with no resources - she must act covertly.
====
4548
To reduce suspicion, I should bring the ebony shipments directly to the blacksmith in Narsis.
====
4549
I've recovered and delivered ebony to the blacksmith in Narsis. I should tell Nerena that she'll have her weapons.
====
4550
I've informed many of the unarmed guards in Narsis that their new weaponry is ready. I should let Nerena know Narsis is well-protected again.
====
4551
I should inform the unarmed guards stationed in Narsis that new weapons are waiting for them.
====
4554
I found the missing scout, <<1>>, and need to recover the message he was carrying. I should head further west into their camp to see if I can find it.
====
4555
I've found Falena's body, slain by Vereansu looters. I recovered the gold ring I gave to Falena. I should tell Savard the bad news.
====
4556
I have a gold ring to present to Falena in Narsis. Someone must tell her Savard wants to end their engagement.
====
4560
The blacksmith easily recognized the weapons. He crafted them. There's no question someone within Narsis has been supplying the Vereansu with weapons from House Hlaalu's caches.

Dirani should hear the bad news.
====
4561
I should search supply crates within the Vereansu camp north of Narsis, so I can collect weapons from the Vereansu.
====
4562
Now I've collected some weapons from the Vereansu north of Narsis. I should bring them to the blacksmith in town and see if he can identify them.
====
4563
Ogres are preventing Orcs from holding off the enemy's advance. If I can manage to hit a few ogres with a catapult, I should be able to scatter them.
====
4564
I took down some ogres and defended the catapult. Hopefully, that will scatter their forces. Then the Orcs can regroup. I should report back to Captain gro-Aruk.
====
4565
I've spared Hlerva, but taken his finger. I'll give it to Dirani as proof of my deed.
====
4566
Hlerva is responsible for this treason. He must lose his right hand for his treasonous acts. The merchant said he fled to a dock near the Tribunal Temple south of Narsis.
====
4567
I've killed Hlerva and taken his hand. I should give it to Dirani as proof of my deed.
====
4568
Corrupted eggs are hidden throughout the Darkshade Caverns. I should smash any I find.
====
4569
I've destroyed several of the kwama eggs I found throughout the mine. I should tell Breama Indoril about this.
====
4573
The Lion Guard and I have held the banner against Angof's first waves of attack. Now we must survive his final wave.
====
4574
I must defend the Lion Guard Banner beside the Lieutenant and other soldiers of the Lion Guard.
====
4575
Panoit asked me to look for his Lieutenants around Cath Bedraud's exterior. He asked me to help the soldiers defend an existing banner or help the Lieutenant plant a new one.

He hopes to rally the Lion Guard against Angof's endless waves of undead.
====
4576
I've successfully caused a rockslide that should be large enough to block the Scabrous Pass. I need to return to <<1>>, north of the Vereansu camp, and let him know of my success.
====
4577
I need to go to the Quarantine Serk and inform <<1>> of what has happened at the Scabrous Pass.
====
4578
I need to return to <<1>> and let him know I've freed the other diseased prisoners. He is waiting for me near the northern end of the Vereansu camp in the Scabrous Pass.
====
4579
I'v killed an Ashlander assassin, named <<1>> and recovered his chitin ring. <<2>> at the Quarantine Serk has a reward for me.
====
4580
Mubdinab Hansar is a wanted man. If I can kill him and collect his ring, I can collect a bounty. He's probably likely hiding somewhere in the Scabrous Pass.
====
4581
<<1>> wants me to kill Wood Orcs invading the Overrun Trading Post. The post is just outside Elden Root.
====
4582
I've halted the Wood Orc invasion. I should report back to <<1>>.
====
4583
I need to free <<1>> by untying his restraints. He is in the Vereansu camp in the Scabrous Pass.
====
4584
I should retrieve trade goods for the merchant refugees I've met. Their belongings are stashed inside the Trading Post.
====
4585
I've retrieved a large supply of trade goods. I should return to <<1>>.
====
4586
I should find some of the Wood Orc's incendiary bundles. Then I should take them to the Bosmer scouts guarding the trading post. They could probably tell me more about them.
====
4587
I've recovered several of the Wood Orc bundles. I should bring them to one of the Bosmer scouts near the Overrun Trading Post for closer examination.
====
4588
I need to speak to <<1>> at the Vereansu camp in the Scabrous Pass.
====
4589
I need to free the other diseased prisoners at the Vereansu camp in the Scabrous Pass.
====
4590
I've informed Nethryn's wife of the plot against her. I should let Nethryn know his affair is at an end.
====
4591
I should search for Ranae and rescue her from those who hold her hostage.

To find her, I should question the interested parties and search for clues of her whereabouts.
====
4592
Ranae wishes for me to poison Nethryn's wife so they can be together.

I can obtain poison from the cabinet in their house if I wish to do this, but I also should consider either informing Nethryn or his wife about the plot against her.
====
4593
I've informed Nethryn of Ranae's pregnancy, and her plot against his wife. I should speak to him and see what he is going to do about it.
====
4597
I've rescued Ranae from her kidnappers. I should speak to her and find out who is responsible for this.
====
4598
I've poisoned Mehna's tea at the behest of Ranae. I should tell Nethryn what his mistress has wrought.
====
4599
Mira's shade asked me to kill the "Imperials" occupying Aphren's Keep. She must be referring to the Blackmaul mercenaries camped in the ruins of the keep. If I do as she bids, perhaps that will help her spirit rest.
====
4600
I've slain many Blackmaul mercenaries camped in Aphren's Ruins. If I bring this news to Princess Mira's shade, it might appease her bloodlust and finally return her to rest.
====
4601
The shade of a fallen Redguard warrior asked me to pray at the cairns which honor those who died in battle here. The shades of fallen warriors will aid me against the invaders. This time, they'll fight Blackmaul mercenaries.
====
4602
I've prayed at the cairns of fallen Redguard warriors throughout the ruins, unleashing them on Blackmaul mercenaries. Perhaps the shade who sent me will take some comfort from this.
====
4603
If I can locate any survivors from Brukbrook, they may be able to tell me more about what happened to the town.
====
4604
Now that I've found Captain gro-Ghash, I should speak to him again.
====
4605
I should report to Captain gro-Ghash at the house next to the battlefield.
====
4606
I now hold Crown Prince Amal's sword. Amal asked me to take his sword to each of the three remaining towers in the Aphren Hold. He believes that by going to each tower, he can fight by his sister in death as he should have in life.
====
4607
I have taken Crown Prince Amal's sword to each of the three remaining towers in the Aphren's Hold. The shade of Crown Prince Amal asked me to meet him when I was done. He waits for me by Aphren's Tomb on the west side of the ruins.
====
4608
I've revealed Mathias Raiment's murderer, and was attacked. I should defend myself.
====
4609
To put his soul to rest, I must take his Prince Amal's sword to each of the towers in Aphren's Hold. The sword is atop his tower, on the southeastern end of the keep.

Amal claims it contains his spirit. I should take up his sword.
====
4610
Now that I've stopped the ogre advance, I should report to General Godrun at the base of the tower.
====
4611
Deliver Orders to Soldiers
====
4612
I've been given a set of crystals to place on the peaks inside Moontooth Canyon. Spreading them about on the higher ledges of the area will help relight the Obelus.
====
4613
I've placed the crystals in their proper locations. When I finished, I heard a large explosion near the camp. Maybe I should head back and find out what happened.
====
4614
Mhaltu thinks there's more survivors in the area, but she's busy tending to the injured. I've been asked to round up any survivors and return them to the camp.
====
4615
I've returned all the scouts I could find back to the camp. Mhaltu should be willing to tell me what her next course of action is.
====
4616
If I sneak down into the canyon, I can collect Vials of Fire from the fallen. I'll need to be cautious. Stirring up the ogrim may lead to a quick death.
====
4617
I've dropped a fair number of rocks down on the heads of the Ogrim. Danmus will want to talk about this again.
====
4618
I need to get to the higher ground overlooking the Vereansu camp and find a boulder large enough to push and cause a rockslide to block the Scabrous Pass.
====
4619
I've collected a sizeable amount of scamp skin. I should return to Drunar. He should still be in the same small clearing in the canyon.
====
4620
Drunar wants me to collect scamp skins in Moontooth Canyon. He says he'll reward me.
====
4621
I need to take this heart to someone who may be interested in Narsis.
====
4622
The <<1>> can't be controlled, but someone well-versed in Dwemer history may find the journal valuable.
====
4623
I've found the pack <<1>> left behind, and and I should return it to him at the entrance to the Irrithial Dwemer Ruins.
====
4624
Balyn's pack is somewhere inside the Irrithial Dwemer Ruins.
====
4625
I found Ryna surrounded by several cultist bodies. Maybe I should ask her what's going on.
====
4626
<<1>> asked me to meet her at the Sia Ebony Mines. They're in the eastern part of Moontooth Canyon.
====
4627
The shade of King Aphren, languishes in the catacombs below Aphren's Hold. The king is disturbed by his daughter Mira's hatred and will not rest. I should reconcile them.

First, I must speak to the shade of King Aphren.
====
4628
King Aphren said his sword was buried with him in his tomb on the lowest level of the catacombs. If I retrieve it and present it to the shade of Princess Mira, Aphren hopes his daughter will finally understand how proud he is of her.
====
4629
I have retrieved King Aphren's sword from his grave at the bottom of the catacombs. If I present it to the shade of Princess Mira, perhaps she will finally forgive her father.
====
4630
I need to search the Irrthial Dwemer Ruins for the remaining pages of the plans I found on the Vereansu Ashlander.
====
4631
I need to assemble the pieces of the plans together to discover what they are for.
====
4633
Some of the remaining parts of the <<1>> lie scattered about Irrithial Dwemer Ruins. I might be able to salvage some more from destroyed Dwemer devices, or maybe I should take them from Dwemer spiders and Dwemer spheres.
====
4634
Now that I have all the pieces, I need to attach them to the main body.
====
4635
I should take the core to someone in Narsis who may be interested.
====
4636
I need to kill the Steam Centurion.
====
4637
I should examine the body to see if there is anything to salvage.
====
4638
My shot killed several ogres, but a group of them are headed to destroy the catapult. I need to defend it.
====
4639
<<1>> directed me to an eastern cave that's the source of the monsters in Moontooth Canyon. His cousin, <<2>>, has a plan to solve the problem.
====
4640
I should take this map I found to Taron Hlaalu. He's at House Hlaalu, outside the Caverns.
====
4641
My shot killed several ogres, but a group of them are headed to destroy the catapult. I need to defend it.
====
4642
Bright-Eyes Thori has asked me to kill several of the Imperials cutting down trees in Stumptown.
====
4643
I was banished from the mirror. I should return.
====
4644
I should speak to the Spirit again.
====
4645
I've lain several diseased victims to rest. <<1>> waits for news of my progress. He's at the entrance to the Stranded Lurk.
====
4646
The corprus hunt victims near the Stranded Lurk. I must kill them.
====
4647
If I use Vials of Fire on the boulders above the canyon, they'll fall on the Ogrim below me. I'll need to keep an eye out for any monsters who come from below after the commotion starts.
====
4648
I should find and burn Ahnisa's journal. The farmhouse is south of Shinji's Field beyond a field of pumpkins.
====
4650
I was awakened abruptly while deep within Aphren's Hold. I must use the potion on Godrun gro-Murtag again. It will put everyone in the room to sleep, including myself.
====
4651
I should take this head to someone in House Indoril, to show them what transpired in their mine.
====
4652
I've gathered several Vials of Fire from the fallen. Danmus wants to talk more about his plan.
====
4653
I have slain a large number of Imperials. Bright-Eyes Thori should be pleased.
====
4655
I need to destroy the Lost Souls near the spirit wards located through out the undercity.
====
4656
I've completed my task and feed several of the lost souls. I should return to the Ravenwatch hide out to report my success.
====
4657
I'll need to enter the portal in the Ravenwatch hideout before I can start my trials.
====
4658
I should look for <<1>> at King Emeric's palace in Wayrest. Then I can tell him of the victory at Cumberland's Watch.
====
4665
I have recovered the Codex, and should now use Seagrave's Ring to teleport out of this ruin.
====
4666
The Maruhkati Codex is secured away in the Canulus Refuge. To get there, I must use <<1>>'s <<2>>.
====
4667
I summoned the Prince and should speak with him. Find out how I can convince him to return to his grave.
====
4668
The weapons crate on the dock was opened and weapons were scattered about. It appears Sergeant Kurlash defeated an enemy and dumped the body into the water. I should examine the body.
====
4669
Queen Ayarynne asked me to travel to Brukbrook and speak to Carelleth.
====
4670
The young nixad must have flow back to the place I first encoutnered it.
====
4671
I've found Farseer Yamsi, but she's in a deep, fitful sleep. Her spirit appeared over her body when I approached it. I should speak to her spirit and find out why she's sleeping.
====
4672
If I find any russula caps around the outskirts of the Oortrel Fort, I should bring them to Yamsi.
====
4673
I've collected the russula caps Yamsi needs for her spell.
====
4675
I am headed to Branglebracken to speak to Treethane Tarhellor and offer my assistance in the fight against the Empire.
====
4677
I found schematics on Belmac's body. The Dwemer boxes are inside two towers near the Weeping Giant. In one diagram, energy rises from the boxes and out the towers, combining and open a portal to Quagmire. I've got to destroy those boxes.
====
4678
I destroyed the boxes! The power crackling above the towers has vanished. The Mages Guild opposes the Supernal Dreamers, and the guild's agents are nearby. If I can find an agent, perhaps he can shed light on the cult's plans.
====
4679
I need to collect reports from the major stations of the Quarantine Serk: the southern gate, the northern gate, and the head mender's station.
====
4680
I have convinced <<1>> that it is for the greater good that he resign his post and leave <<2>> immediately.
====
4681
I have collected all of the reports around the Quarantine Serk. I need to return to <<1>> in his tent and hand them in.
====
4682
<<1>> has asked me to return to <<2>>, so that he may properly fill out his report.
====
4683
<<1>> swore to me that he would bid farewell to his family and then immediately leave <<2>> for <<3>>. I am to inform Dirdren that he simply vanished.

I hope he proves trustworthy.
====
4684
Ogres are entering Shinji's Scarp through a tunnel. I should find a way to destroy it.
====
4685
I must confront Sorcassil and present Queen Ayarynne's summons.
====
4686
Sorcassil is planning to open an oblivion gate to Molag Bal! He must be stopped.
====
4687
I must inform Carelleth that I have slain Sorcassil.
====
4690
I'll need to craft a weapon, a piece of armor, and a consumable to present to the master blacksmith in Elden Root. Then I can become an apprentice. Once the items have been crafted, I should show them to <<1>>.
====
4691
I've crafted items for a portfolio. I should speak to <<1>> and become an apprentice.
====
4692
I'll need to craft a weapon, a piece of armor, and a consumable to present to the master outfitter in Elden Root. Then I can become an apprentice. Once I've crafted them, I should show them to <<1>>.
====
4693
I've crafted the items for a portfolio. I should speak to <<1>> to become an apprentice.
====
4694
Adelphe asked me to retrieve stolen artifacts. Through divination, he saw their location: the puzzle box is in a camp northwest of the Weeping Giant, the schematics are in a camp to the east, and the globe is in a camp to the south.
====
4695
I've retrieved the three artifacts. Now I can return them to Adelphe. He's waiting along the road south of the Weeping Giant.
====
4696
I must enter the pinnacle of the <<1>> to put an end to <<2>> and his torment of <<3>>.
====
4697
I'll need you to craft a weapon, a piece of jewelry, and a consumable to present to the master runecrafter in Elden Root. Then I can become an apprentice. Once I've crafted the items, I should show them to <<1>>.
====
4698
I've crafted the items for a portfolio. I should speak to <<1>> again and become an apprentice.
====
4699
I need to craft a weapon, a shield, and a consumable to present to the master forester in Elden Root. Then I can become an apprentice. Once I've crafted them, I should show them to <<1>>.
====
4700
I've crafted the items for my portfolio. I should speak to <<1>> and become an apprentice.
====
4701
<<1>> showed me how to make an appropriate suit. Once I've made one for my self, the master will wants to see my progress.
====
4702
I have shown off my new garb to <<1>>, who will want me to speak with her again.
====
4703
<<1>> has shown me how to make an appropriate suit. Once I've made it, the master will want to see my progress.
====
4704
I've shown off my new garb to <<1>>. He'll want me to speak with him again.
====
4705
<<1>> has shown me how to make an appropriate suit. Once I've made it, the master wants to see my progress.
====
4706
I've shown my new garb to <<1>>. The master will want me to speak with him again.
====
4707
<<1>> has shown me how to make an appropriate suit. Once I've made one for myself, the master wants to see my progress.
====
4708
I.ve shown off my new garb to <<1>>. He wants me to speak with him again.
====
4709
<<1>> is defeated, and the Lightless Remnants are no more. In the end, <<2>> sacrificed his life to destroy them. I should return to the base of the <<3>> and let <<4>> know what happened.
====
4710
I've located the last page of a journal. If I can find the journal that contained these pages, then hopefully, I can piece this all together.
====
4711
Something stirred up the Kwama inhabiting the Kikla Mine. I've been asked to investigate the source of the disturbance.
====
4712
I've located a page of a journal that details the the Kwama colony and its queen. Perhaps if I continue my search, I'll find more pages, along with a reason why the kwama are so aggressive.
====
4713
I've located a page of a journal that details the examination of the Kwama colony and its queen. Perhaps if I continue my search I'll find more entries that will give me a reason why the kwama have gone aggressive.
====
4714
Farad asked me to retrieve three stolen Dwemer artifacts. They're kept near the Weeping Giant. Supernal Dreamers placed a box in a cave under the giant's head, schematics on top of the northern tower, and a globe in the camp to the east.
====
4715
I've retrieved three artifacts from the cultists: a Dwemer puzzle box, centurion schematics, and a chronal globe. Perhaps Farad will know how the Supernal Dreamers planned to use them. I need to meet him at Adelphe's camp, south of the Weeping Giant.
====
4716
If I could take it down, I might find something worthwhile inside.
====
4717
If I check deeper in the caves, I may find more Kwama eggs.
====
4718
At my behest, the Kwama workers are bringing a handful of eggs back to their queen. Olivma can tell me if there's anything else I can do.
====
4719
The journal mentions a mer named Olivma Serandas. She may have some information on the events that occurred here.
====
4720
Deep within the Kikla Caves, I've located a researching studying Kwama,  She's been severely injured. She thinks freeing the Kwama workers and bringing them eggs will encourage them to return them back to their queen.
====
4721
I must collect bones for the <<1>>.
====
4722
I have gathered the bones for the <<1>>. Strangely, the bones are inscribed with runes.

I should deliver the bones to the <<1>>.
====
4723
I've stopped the conspirators listed on the manifesto from committing treason against House Hlaalu. Now I should search for "The Seeker." Of course, he might find me before I find him.
====
4724
I've found a warehouse in town which looks like it has been recently trafficked by a large group.

This could be the meeting place the cryptic message spoke of. I should search around the warehouse for any clues.
====
4725
I should find the conspirators listed on the paper. After I reveal the treasonous plan they're concocting, I can stop them.
====
4727
Adyssa wanted to see how well I scratch at Spriggans in her area. I killed enough of them to make her happy. I should return and see what she thought.
====
4728
I found a cryptic message written on a recruitment poster in Narsis. It's cryptic, referencing a meeting place and "the end of Hlaalu's deals" by some stairs, That could mean the warehouse in town. I should search it.
====
4729
I have collected a bunch of Wayward Branches for Alreal. I should return them to his location outside of Elden Root.
====
4731
I can use the Woodrunes <<1>> gave me to summon <<2>>s. They will help me protect the <<3>>.
====
4732
I've used all the Woodrunes <<1>> gave me.
====
4733
In the surrounding areas, I might find a craftsman who can use of this shell.
====
4734
I've collected all the pieces specified in the plans. I should try and activate the <<1>> with them.
====
4735
I've saved the High Councilor from an assassination attempt. I should speak to her and make sure she's all right.
====
4736
I should warn the High Councilor of House Hlaalu. There may be an attempt on her life.
====
4737
Though the High Councilor didn't believe me, I should still protect her. I'm expecting an assassination attempt.
====
4738
I activated the <<1>>. It attacked me. I should destroy it before it finds its way out of the ruins and poses a greater threat to others.
====
4739
Before I leave to find the azurite, I should take Noleon's pickaxe with me so I can mine the blue stones.
====
4740
I'll find bear caves north of Noleon's home. He said that miners sometimes found blue stones called azurite in and around these caves. Perhaps giving him these stones will ease his obvious agitation.
====
4741
I've gathered azurite for Noleon. I should return the azurite and his pickaxe to him at his house. It's south of the bear caves, beside the river.
====
4742
I've brought the miner back to the camp. Aldel will want to share his thoughts on what has happened.
====
4744
I found a survivor of the cave-in. I'll need to escort him safely through the tunnels and back to the Hlaalu camp.
====
4745
I've found a bit of contraband, but nothing as great as Investigator Seryan probably wished. I should bring him what I've found and hope it fits his uses.
====
4746
I should search the houses for any suspicious shipping crates that may contain contraband for Investigator Seryan.
====
4747
Scouring the area for any nooks or crannies, I might a place where a survivor would hide.
====
4748
A guard outside the Council Chambers mentioned he's been worried about the safety of the councilors.

My recent confrontation with a cloaked stranger bodes ill. I think there's going to be attempt on the High Councilor's life.
====
4749
Though the High Councilor didn't believe me, I should be ready to protect her from any attempts at assassination.
====
4750
I've saved the High Councilor from an assassination attempt. I should make sure she's all right.
====
4751
I've given Falena the ring, but she demands her fiancee's reason for giving it. Maybe I should convince her Savard does not love her, if only for her own good. Then again, it might be better to tell her the truth.
====
4752
Falena was devastated when I convinced her Savard did not love her any longer. I should tell Savard he can leave for Cyrodiil without worrying about Falena.
====
4753
Savard says Falena has run away from home after I finished speaking to her. He said she has probably run off to their secret meeting spot outside of Narsis. I should go look for her there.
====
4754
Falena wants to meet Savard, her Dunmer fiancee, by the monument outside of Narsis... so she can wound him. She's said her plan is to make him unfit for service.
====
4755
I've wounded Savard, who fled towards Falena's house. I should return to her and tell her the deed is done.
====
4756
The Maruhkati Codex is secured away in the Canulus Refuge. To get there, I must use <<1>>'s <<2>>.
====
4757
The seal on the Archvies has been broken.  I should search the the Archives for the Codex.
====
4758
I have recovered the Codex, and should now use Seagrave's Ring to teleport out of this ruin.
====
4759
I should give the Maruhkati Codex to <<1>>.
====
4760
I need to track down the where abouts of the Codex inside Canulus Refuge.
====
4761
A ghostly figure has setoff some type of warning to my presence.  The archives are being sealed off.  I need to find them quickly!
====
4762
The door to the Archives has been sealed off by some type of magicka. I need to find a way to break the seal.
====
4763
I've found Ryna surrounded by the bodies of several cultists. Maybe I should speak to her about wha'is going on.
====
4764
High King Emeric's dream is a nightmare vision of Wayrest, filled with chaos and destruction.  I must find the king and help him escape.
====
4765
It's clear that I can't free King Emeric until the Night Terror has released its hold. Emeric suggested that the Night Terror was in the castle, but apparently I need to face the Night Terror's minions to get the keys to the castle. There are three.
====
4766
I collected three keys. Now I can now enter the palace and face the Night Terror.
====
4767
The Daedric Prince Vaermina said that if I bring her the dream-skull of Galthis, a servant who double-crossed her, she'll stop plaguing Stormhaven with Omens. To reach him, I need to step into a mirror near her statue.
====
4769
I found Arcady. Though the dreugh buried him in mud like the others, he's still alive. I should make sure he's all right.
====
4770
The acolytes are attempting to extract a relic from behind a sealed entryway. They'll use it to summon their "master." I should inform Ryna.
====
4771
To infiltrate the mines, Ryna suggested obtaining a robe from one of a <<1>>.
====
4772
I've donned a robe that allows me to walk among the acolytes discretely. Now I can find one who has some useful information.
====
4785
I retrieved  <<1>> from <<2>>, although fighting him wrecked the disguise I was wearing. Ryna wants the cultist's crystal shard.
====
4786
Dalomer informed me that he needs one of his possessions back. He lent it to Scamp Master Mubby. He was careful not to mention what it was, but he stressed its importance in the coming ritual.
====
4787
I should search the Shadowsilk Goblin camp for bottles of Balmora Blue.
====
4788
Now that I've collected enough bottles of Balmora Blue Wine, I should return them to <<1>>.
====
4790
After using the wands on several of the cultists, one of them confessed that a scamp was last seen taking Dalomer's wine. I'll need to search the scamps in the area for signs of the stolen goods.
====
4792
I negotiated Miranda's release from captivity and set her free. I should talk to Miranda.
====
4793
I paid Miranda's ransom to the negotiator, and he gave me the key to the cage. I should return to her and set her free.
====
4796
I've found Dalomer's wine. Before I give it back to him I'll need to figure out a way to get the shard from him, one way or another.
====
4799
I need to locate Reaniel's family and find out if they escaped the Dreugh attack.
====
4800
I found Relah held captive in the basement of one of the houses in Farangel's Landing. I should speak to her about Andre.
====
4801
Miranda asked me to speak with her husband Serge Arcole about her ransom. Serge Arcole is at the Reywell Hot Springs northwest of Farangel's Landing. I might find the key to her cage and release her instead.
====
4802
Serge Arcole wants to abandon his wife and marry his sweetheart, Elisa. He gave me his flag of truce. He asked me to get a ring from Miranda and return it to him. I'm caught in the middle, so I need to decide whether to help Miranda or trick her.
====
4804
I could give the ring to Serge Arcole, or I could use it to pay Miranda's ransom to Arcady Lanier.
====
4806
I killed Claude Jerick and Pierre Donat. I should return to Relah and inform her that I've taught them both a lesson.
====
4810
I need to deliver Lady Idah's note to <<1>>, along with new instructions for handling her bets and debts.
====
4811
I've slain Landholder Govyn for Uvela. I should meet him in the manor basement and tell him the deed is done.
====
4812
I have a chance to free indentured workers on the plantation.
====
4813
I've freed the servants on the Stilted Plateau plantation, though they didn't seem that eager to leave. Now I should find Landholder Govyn and make him answer for his actions.
====
4814
Landholder Govyn tells a different story than Uvela Modryn.

I'll have to decide who to believe. I might slay Govyn within his manor, as Uvela asked, or I'll slay Uvela in the manor basement on behalf of Landowner Govyn.
====
4815
I've slain Uvela Modryn. Govyn is patiently waiting to hear that the deed has been done.
====
4818
I've flooded the saltrice paddies with fresh water, hopefully removing any lingering contaminants. Farmer Rothala will want to know his paddies are on their way to recovery.
====
4819
Farmer Rothala believes the salt rice is dying because of a pollutant in the water. If I search the water source near the plantation house, I might find signs of contamination.
====
4820
I've found a possible source of the paddies' water pollution. Rothala will want to know. Then he can take steps to save his salt rice.
====
4821
By opening spigots and irrigating paddies on the Stilted Plateau. Farmer Rothala and I can clear out polluted water and bring in clean water.
====
4822
I should teach Claude Jerick and Pierre Donat a lesson. I can kill them or set them up.
====
4826
I've killed Pierre Donat. I still need to teach Claude Jerick a lesson.
====
4827
I've killed Claude Jerick. I still need to teach Pierre Donat a lesson.
====
4829
I set Claude Jerick and Pierre Donat against each other. I should return to Relah and let her know I've taught them a lesson.
====
4830
I need to use the ingredients Lady Diane's servant mentioned to improve the cheap wine.
====
4831
I've improved the cheap wine. It seems complex enough, but the true test is whether Lady Diane Gedanis will like it.

She awaits its delivery at Reywell Hot Springs.
====
4832
Adiel begged me to search for her husband in the nearby dreugh spawning pools, where they took those citizens they captured.
====
4833
I should return to <<1>>, since I have completed the work orders he gave me.
====
4834
<<1>> turned out to be a spy working for House Dres. He was a plant sent to spread rumors of war. <<2>> is outside the temple waiting to hear more about this.
====
4835
Now that I've collected enough hides, I should return to <<1>> in Aldsotha.
====
4836
I should speak to <<1>> in Aldsotha about the scroll.
====
4837
I should speak to <<1>>. <<2>> thinks he can use my help.
====
4838
I should return to <<1>> and let him know their leader, <<2>>, is dead.
====
4839
I should go to Mournhold and gain an audience with the Tribunal temple.
====
4846
I should go northeast of Aldsotha to Trident Watch , so I can find out why the lighthouse is no longer lit.
====
4847
I've slain the Grand Cultist and taken his shard. I'll need to be careful now that my disguise is gone.
====
4848
I encountered a local the dreugh had buried in mud. I freed him, but Arcady is still missing.
====
4849
I have been given a wand to use upon the cultists in hopes of getting a confession out of them. I could also threaten Dalomer directly in hopes of getting the shard out of him.
====
4850
I've threatened the Grant Cultist and he has revealed my true identity. I'll need to search for clues of his whereabouts in the caves and take the shard by force.
====
4851
I should find <<1>> in the local tavern and ask her about the rumors she's been spreading.
====
4852
I should find <<1>> in the market and ask him about the rumors he's been spreading.
====
4853
I should find <<1>> at her home and ask her about the rumors she's been spreading.
====
4856
The improved wine has an earthy tone, but it needs more complexity.
====
4857
The improved wine is slightly astringent, and it needs something to balance its flavor.
====
4858
The improved wine has a pleasant floral bouquet, but it lacks depth.
====
4859
I've enhanced the cheap wine. It seems complex enough, but the true test is whether Lady Diane Gedanis will like it.

She awaits its delivery at Reywell Hot Springs.
====
4861
I should kill alits and crocodiles so I can take their hides back to <<1>>. 

He said they lurk northwest of Aldsotha.
====
4862
Andre asked me to find out what became of his lost lover, Relah. I should search the houses in Farangel's Landing.
====
4863
I'm collecting reports from the soldiers of Clan Murtag.
====
4865
I'm collecting reports from the soldiers of Clan Murtag. I need to talk to Bal and Gravik.
====
4866
I'm collecting reports from the soldiers of Clan Murtag.
====
4867
I'm collecting reports from the soldiers of Clan Murtag. I need to talk to Captain go-Aruk.
====
4869
I'm collecting reports from the soldiers of Clan Murtag. I need to talk to Bal.
====
4870
I'm collecting reports from the soldiers of Clan Murtag. I need to talk to Captain gro-Aruk.
====
4871
I'm collecting reports from the soldiers of Clan Murtag. I need to talk to Gravik.
====
4873
If I investigate the coast southeast of Aldsotha, I can probably determine the source of the Daedric threat the acolyte foretold.
====
4874
I've freed Kushibi from imprisonment inside her dream. I can finally speak to her outside the Dream Realm.
====
4875
I should slay fervid wasps on the Glen of the Ghost Snake. Then I can collect their venom for the Heart Vessel.
====
4876
I've collected the venom in the Heart Vessel. I should take the vessel to the elder in the Mabrigash klat and anoint her with the ichor.
====
4877
The venom from the Heart Vessel created some kind of portal about the elder. I should enter the dreamscape of the Mabrigash elder so I can find her.
====
4878
The dreaming High King Cumberland often grows distracted as he wanders through his dream. If he forgets where he is, I should tap him on the shoulder to help him focus again.
====
4880
<<1>> wants me to clear out some of the encroaching plants from Woodberth.
====
4881
I have helped clear out some of the aggressive lashers and should return to <<1>>
====
4882
I must go to Daggerfall and find the hero <<1>>. He's in hiding at an old manor near the docks. He'll tell me what to do next.
====
4883
The Maruhkati Codex is secured away in the Canulus Refuge. To get there, I must use <<1>>'s <<2>>.
====
4884
<<1>> has sent me in search of a book called the <<2>>.

He believes it is somewhere inside a ruined monastary in Cyrodiil, a place called the Canulus Refuge. I can use Seagrave's portal stone to travel there instantly.
====
4885
I have recovered the Codex, and should now use Seagrave's Ring to teleport out of this ruin.
====
4886
When I get to the city of Wayrest, I should seek out <<1>> and see if he is ready for the next step in freeing <<2>>.
====
4887
I brought Nelin to apologize to Brelayne, but she did not forgive him. She did release the death warrant on his life, so Nelin left, albeit sadly. I should speak to Brelayne and see what she will do next.
====
4888
I should search the Glen of the Ghost Snake for Nelin's lovers. They were captured along with him.
====
4889
Now that I've freed Nelin's former lovers, I should free him from his imprisonment.
====
4890
I should escort Nelin to his betrothed. She's probably in the Mabrigash camp to the south.
====
4891
I've reunited Nelin and Brelayne, though whether they'll reconcile is still uncertain. I should speak to Nelin about what he plans to do next.
====
4893
I should find <<1>> and speak to him. The <<2>> said he should be just outside of Aldsotha.
====
4894
I should find wounded soldiers in Aldsotha and heal them, so they can reach safety outside of the town. I'll also need to eliminate some of the Daedra in the area if I'm going to hunt down and kill the Dremora Lord controlling them.
====
4895
I should find and kill the <<1>> commanding the enthralled Daedra. He must be inside one of the compromised buildings in Aldsotha.
====
4896
I've given the relic to House Hlaalu. I should speak to Orven one more time to make sure they'll use it to restore the Obelus.
====
4897
By using key shards on the nearby gates, I can gain access to the rear chambers.

Once I use the shards, my disguise will be useless.
====
4898
<<1>> is using the relic that powered the Obelus as part of his ritual. If I'm going to stop him, I have to defeat him before he recovers the artifact.
====
4899
I defeated <<1>>. The relic that powered the Obelus is mine for the taking. I'll need to retrieve it from the altar.
====
4900
With the relic in my possession, I'll return to the Obelus camp. Naryu has offered me a teleport.
====
4901
I should speak to <<1>> in the Council Chambers of Aldsotha.
====
4902
I should collect a Dreugh egg from the village and take it to Administrator Reniel near the springs. I could use it to convince him to relocate all the eggs from the village.
====
4903
I discovered Baron Sorick had his men bring eggs into Dreughside so the dreugh would slaughter the residents. I agreed to take a bribe to keep this secret. Baron Sorick has some coin for me.
====
4904
The evidence clearly implicates Baron Sorick. I'll find Sorick on the top floor of Arbogasque's house. If Baron Sorick ordered the eggs brought into the slums, he's responsible for the deaths of all the citizens the dreugh killed.
====
4905
Sorick admitted he ordered the eggs delivered to the slums. He hates the lower-class citizens with a passion. I could turn him in, but he's offered me money to keep his secret. I'll consider it.
====
4906
When Baron Sorick fled, the peasants downstairs caught him. He's at their mercy. I should speak to Constable Charlic about this.
====
4907
I've chosen to side with the Sorick and make sure his secret is safe. 

Before I can receive compensation for my allegiance, I'll have to kill Arcady and return to Reneil with his head. Seems fair.
====
4908
I've chosen to side with the villagers. I'll place the egg near Lord Sorick. That won't do anything to help them with their problems, but at least they'll have a little justice.
====
4909
The Imperial Commander, <<1>>, has appeared. Once he reaches the neutral ground, I should speak to him.
====
4910
The parley with <<1>> concluded less than successfully. I should report back to <<2>> within Razorvine Refuge.
====
4911
<<1>> is waiting for me to give him the <<2>>.
====
4912
Master Altien and the abbot are somewhere in the Cave of Dreams. I must find them.
====
4913
I've used Durak's scroll to summon a storm atronach and save the Spirit Wardens' field. Altien and Durak should be safely back at Pariah Abbey by now. I should tell Altien.
====
4914
I found Durak, unconscious, with Ahtah guarding him. Ahtah has Scrolls of Recall that can return he and Durak to Pariah Abbey, but he did not want to leave the Scroll of the Atronarch behind. I agreed to take the scroll to the surface.
====
4915
I found Altien guarding Durak's unconscious body. Altien asked me to take a Scroll of Summoning to the surface and read it near the largest fire. Meanwhile, Altien will get Durak to safety.
====
4916
I've collected the evidence Ravani needs to prove his theory. The kwama are being used to smuggle skooma. Scoundrels are stuffing the creatures' bodies with the drug.

I should let Ravani know what I've discovered.
====
4917
I've been given the grisly task of collecting kwama stomachs for Ravani Ulvayn. He suspects the kwama are being fed something unusual.
====
4920
<<1>> asked me to gather some violet coprinus for him. It's a species of mushroom that grows around the campsite within the Stranded Lurk.
====
4921
I need to find <<1>> in the Lurk campsite and persuade him to return to his father.
====
4922
The parley should happen on neutral ground to the west of Razorvine Refuge, away from the Imperial trench lines.
====
4924
I've taken the souls from the Rogue Mabrigash that have left the Mabrigash clan and returned them to the Coiled Shrine. I should tell Hansa her sisters' souls have returned.
====
4925
I should search for the Rogue Mabrigash about the Glen of the Ghost Snake and slay them.

Once they have been defeated, using the Totem of the Coil will remove their souls so I can bring them to the Coiled Shrine within the glen.
====
4926
I've taken the souls from the Rogue Mabrigash that have left the Mabrigash clan. I should bring the totem I used to the Coiled Shrine, which is within the heart of the Glen of the Ghost Snake.
====
4927
Take the Ring to Serge Arcole
====
4928
Collect the peace offering.
====
4929
Return to the goblin with the peace offering.
====
4930
I'll ask <<1>> which flowers she prefers. Then I'll go gather them.
====
4931
The <<1>> lies somewhere within the ruins of the Canulus Refuge.

I must discover the book's location and return it to <<2>>.
====
4934
I've finished gathering the last pieces for the Drifting Spirit. I should speak to it to see the results of my work.
====
4935
The Maruhkites kept the Codex within someplace they call the Archives. I must find my way there in order to recover the book.
====
4936
I have found the Archives. The <<1>> must be somewhere nearby.
====
4937
A door within the Archives is blocked off by a magical ward. If the <<1>> is behind that door, then I must find a way to bring the barrier down.
====
4939
I have solved the Maruhkite's riddle, and the barrier is down. The <<1>> must be hidden somewhere in this back room.
====
4940
I've created a bouquet of flowers for <<1>>. Ra'ud asked that I deliver the bouquet to her near him at Reywell.
====
4941
I delivered Ra'ud's bouquet to <<1>>, and it was well-received. Ra'ud is waiting to hear about Lady Diane's reaction.
====
4942
I've created a bouquet of flowers for <<1>>. Ra'ud asked me to deliver the bouquet to her. She lives near him in Reywell.
====
4944
I've created a bouquet of flowers for <<1>>. Ra'ud asked that I deliver the bouquet to her near him at Reywell.
====
4946
A monk asked me to rush to Pariah Abbey on the hill behind him, so I can talk to Safia. Maybe I can help these monks.
====
4947
I've created a bouquet of flowers for <<1>>. Ra'ud asked me to deliver the bouquet to her. She lives near him in Reywell.
====
4950
I'll need to find a pair of feet from one of the nearby creatures and place it in the coffin to help restore the body of the spirit.
====
4951
Safia asked me to kill any goblins I come across. If enough die, they may abandon their attack on Pariah Abbey's fields.
====
4952
I have dealt with a number of goblins plaguing Pariah Abbey's fields. Safia is waiting at the northern entrance to Pariah Abbey. She will be pleased by this news.
====
4953
Sister Safia asked me to put out any fires I see in the fields near Pariah Abbey. She warned me to stay away from the largest fire.
====
4954
I've put out fires all around Pariah Abbey. Sister Safia's waiting for me on the northwestern edge of the fields.
====
4955
I need to find a pair of hands for the spirit from one of the nearby creatures, and place it in the coffin as well.
====
4958
I need to seek out a head for the spirit from the nearby creatures, and place it in the coffin.
====
4961
I've finished gathering the last pieces for the Drifting Spirit. I should speak to it to see the results of my work.
====
4963
Serge Arcole told me his flag of truce is in his pack nearby. I should collect it and return to Miranda. I should decide whether to help her or trick her.
====
4964
I found an ivory necklace inside a chest. I should try and find who it belongs to.
====
4965
I should speak with Cyri once more.
====
4966
The spectral owner of the house asked me to return the necklace to where I found it.
====
4967
I appear to be trapped in some sort of dungeon within the Canulus Refuge. I need to find a way out if I am going to recover the <<1>>.
====
4968
I spoke to the courier, who told me of a "master" House Dres served. I should inform Hansa of what I've discovered.
====
4969
I should search for the whereabouts of the courier, starting with the Mabrigash village to the south.
====
4970
I should investigate the wreckage from the House Dres courier in the Glen of the Ghost Snake, and see what I can find in the cargo left behind.
====
4972
I should enter the arena within the Glen of the Ghost Snake and let the Weaponmaster know I'm ready to fight.
====
4973
I've defeated the Mabrigash Champion and earned the right to speak to their prisoner.
====
4979
<<1>> is in the local tavern on the southwest side of Aldsotha. I should ask her about the rumors she's been spreading. <<2>> also mentioned that I should think about my approach. I need to decide I've I'll be direct or nonchalant.
====
4980
I should find <<1>> in the market and ask him about the rumors he's been spreading.
====
4981
I should find <<1>> at her home and ask her about the rumors she's been spreading.
====
4982
I've given Broker Tonasa the deeds from the mindless on Huskhill. I should speak to him to get my payment.
====
4983
I should slay the hollowed walkers roaming about Huskhill. Then I could find land deeds they may have valued in their previous life. Broker Tonasa will pay me for them.
====
4984
I've collected land deeds for Broker Tonasa. Once I've brought them to him, I can receive the payment he promised.
====
4985
I've returned land deeds to the surviving members of the families who own them. I should inform Shali Addanabisar, the Mabrigash elder in Huskhill, that the property has been returned to its rightful owners.
====
4986
I've decided not to turn over the land deeds to Broker Tonasa, and instead take them to the relatives of the husks I killed on Huskhill. The Mabrigash may know where to find the widows.
====
4987
I've been asked to speak with the monastery's healer, Frizwyr. I should help him rouse the abbot of the Spirit Wardens from his endless sleep. Only their leader, Abbot Durak, knows how to retrieve the Dream Shard.
====
4988
Frizwyr told me Durak is locked in a dream from which he cannot awaken. None of the Spirit Wardens can dream, so they cannot rescue him, but I can. Frizwyr gave me a Dreamstride Potion. Drinking it will place me in Durak's nightmare.
====
4989
After I imbibed a Sleeping Potion, I found myself in Pariah Abbey again, but this version was strangely different. Within the dream, I heard a voice asking me for help. It must be somewhere in the temple.
====
4990
I've entered Durak's dream. If I can find him, I can ask what I must do to set him free.
====
4991
I've recovered the key to Durak's prison. I should return to Durak inside Pariah Abbey.
====
4992
When Durak awakened from his dream, I awoke as well. Durak asked me to speak to him when we were both awake. He wants to tell me more about what happened.
====
4993
When I went upstairs, there were several spirits surrounding the chest. I should find out why they are there.
====
4994
The spirit of Cyri Savol asked me to bury the necklace made of their bones in the mass grave where Marnon Sebat disposed of them.
====
4995
The nightmare that imprisoned Durak has ended. When I speak to Durak again, I'll awaken him from his dream.
====
4996
The Daedric portal is open. I can close the portal by removing its blackened soul gems.
====
4997
I've decided not to turn over the land deeds to Broker Tonasa. Instead, I'll take them to the relatives of the husks I killed on Huskhill. The Mabrigash may know where to find the widows.
====
4998
Melesi of the Mages Camp has asked that I look for their scrolls that were lost as the group fled from the undead. I should find them in the swamps to the east of the camp.
====
4999
I killed Miranda's captors, found the key to the cage, and set her free. I should talk to Miranda.
====
5000
I killed Miranda's captors and found the key to the cage. I should return to her and set her free.
====
5001
I've brought Madris one of the confused husks about Huskhill for a companion. I should give him the supplies he asked for as well.
====
5002
I should search about Huskhill for Food Supplies the Mabrigash may have brought for the husks, and keep an eye out for the Mabrigash Charms Madris spoke of.
====
5003
I've collected food supplies and a charm for Madris. By using the charm on a Bereft Husk, it should follow me. Then I can lead it to Madris' hovel to give him a companion, albeit not a talkative one.
====
5004
Marnon Sebat appeared as I buried the necklace of his victim's bones! I should destroy his spectre once and for all!
====
5005
I have collected all of the ingredients <<1>> asked me to find. She's waiting for them in her home in the Illsam Farmlands.
====
5006
<<1>> is in the Illsam Farmlands, east of Urvali's house. I should see if she can create a remedy for Altis.
====
5007
<<1>> created a remedy for <<2>> out of the marshmerrow and saltrice I collected. I should return to <<3>> at her home so she can give it to her husband.
====
5008
<<1>> needs marshmerrow and salt rice. Marshmerrow grows along the delta coast. Salt rice grows in the fields.
====
5009
I should use one of the cleansing wards on the poison's source within the water. <<1>> told me the wards would give me a sign when I'm close to the right area.
====
5010
I've used the Cleansing Wards in the specified locales. I should return to <<1>> and let her know the task is complete.
====
5013
<<1>> said she just needed a moment to create the remedy. She'll want to talk to me when it's finished.
====
5014
I've found the scrolls, but they all appear to be blank. I should return to Melesi back at the camp.
====
5015
Melesi claims that the scrolls are encrypted with an illusion spell, only visible to the enchanter. She asks that I speak to Floran who has a favor to ask of me.
====
5016
I've found the scroll case Melesi mentioned, but it was empty. After opening the case, an undead creature ambushed me and spoke of "betrayal." If I can incapacitate the creature, perhaps it will speak to me.
====
5019
I used the blade on a mage, and it cast a mysterious enchantment on them. The lost spirit has arrived. It seems pleased that its spell was a success.
====
5020
I should talk to the maiden I set free.
====
5021
Now that I've escorted the maiden off Vanne's farm, I should talk to <<1>>.
====
5022
I should untie the maiden.
====
5023
I agreed to Shivina's challenge.
====
5024
I defeated Shivina and should speak with her.
====
5025
I have learned where <<1>> is hiding out in Wayrest. I should head there now and speak with her.
====
5026
<<1>> has sent me in search of a book called the <<2>>.

He believes it is somewhere inside a ruined monastary in Cyrodiil, a place called the Canulus Refuge. I can use Seagrave's portal stone to travel there instantly.
====
5027
I have recovered the Balac, and should now use <<1>> to teleport out of this ruin.
====
5028
<<1>> is waiting for me to give him the Balac.
====
5029
The Prophet holds the Balac, but something is not right. I should speak with him again to find out what is wrong.
====
5030
<<1>> lies somewhere within the ruins of the Canulus Refuge.

I must discover the staff's location and return it to <<2>>.
====
5031
I found a note indicating that the Balac is being kept in a place called the Archives. I will need to find the Archives if I am to recover the staff.
====
5032
I have found the Archives. <<1>> must be somewhere nearby.
====
5033
A door within the Archives is blocked off by a magical ward. If the Balac is behind that door, then I must find a way to bring the barrier down.
====
5034
I appear to be trapped in some sort of dungeon within the Canulus Refuge. I need to find a way out if I am going to recover the <<1>>.
====
5035
I have solved the Maruhkite's riddle, and the barrier is down. <<1>> must be located somewhere beyond it.
====
5040
I used the black soul gem on Ervyna, but her spirit was too great for the vessel. Her body was killed, however, but she has gravely injured Andalas. I should speak to him and see if his quest for vengeance is complete.
====
5043
I've discovered the source of our troubles in Illsam Farmlands. I should return to <<1>> and let her know.
====
5044
I found a body on the altar with the empty scroll case. Then an angry spirit ambushed me. After its defeat, it became quiescent, and now it wants to speak to me. Perhaps it can explain the three mages' deception.
====
5049
I should search around Huskhill for old campsites where Andalas may have left his missing items.
====
5050
The spirit claims that the mages at the camp used him as a sacrifice to raise the dead in the area as an experiment. He's given me a dagger to use on one of them and claims it'll avenge his death.

I'll need to think upon what actions I should take.
====
5051
I let the mages go free, depriving the murdered soul of his revenge. I should speak to the spirit to tell him what occurred.
====
5052
I'm bringing a remedy to <<1>>. He's east of the Illsam Farmlands, and his camp is near the coast of the Loqueach River.
====
5053
I should question <<1>>. I'll need to decide if he deserves a second chance or not.
====
5054
I should bring news of what I learned to <<1>> in the Illsam Farmlands.
====
5056
Somewhere along coastline of the Loqueach River, I might find the source of whatever is causing all the destruction to the Illsam Farmlands.
====
5057
The last of the cleansing wards can purify the water in the Illsam Farmlands Delta. <<1>> told me it should give me sign when I'm close to the right area.
====
5058
I am to spread <<1>>s on the top of Altmer buildings and pillars in Altmertown. I can reach the top of the buildings by using the Vaulting Vines.

Balen warned that Altmer Wardens will attack me if they see me with the flowers.
====
5059
I have finished spreading the <<1>>s and should return to Balen.
====
5060
<<1>> can be found near the western exit from Razorvine Refuge. I should deliver <<2>>'s head to him.
====
5061
Tto find out the destination of these weapons, I'll have to find the courier. The Magribash have captured him. I should speak to Hansa and find out what I must do to earn the right to question him.
====
5062
I need to use the glow dust and azurite to cleanse Azura's shrine.
====
5063
<<1>> might have any enough of her remedy left to save <<2>>.
====
5064
<<1>> can be found near the western exit from Razorvine Refuge. I should deliver <<2>>'s head to him.
====
5065
I've killed the ash servant holding Kushibi's mind hostage. Now I can find her in the dreamscape and speak to her.
====
5066
I've managed to fend off the attack on the Sylvan Mines. I should talk to the mine's leader and make sure he's okay.
====
5067
I need to make sure the leader of the mines is safe. If he falls, the miles fall.
====
5069
I've gathered some armor. I should find a miner who isn't properly equipped and give him another armor part.
====
5072
I've decided. I should kill <<1>> for the ruin he's inflicted on the Illsam Farmlands.
====
5073
<<1>> wants me to burn their territory markers at the north tower, south tower, and east gate.
====
5074
I've burned the Goblins' territory markers. I should look for <<1>>.
====
5075
The poison seemed quite effective against the local wildlife of Gullsnip Isle. I should tell Five-Tongue Helei the good news.
====
5076
Five-Tongue Helei insists on acquiring the luminous russula caps found throughout Gullsnip Isle.
====
5077
Five-Tongue Helei has asked me to test out his new poisonous concoction on different types of wildlife about Gullsnip Isle.
====
5078
I've collected the mushroom caps Five-Tongue Helei needs for his poison. If I bring some to him, I can see what he concocts.
====
5079
Aldsotha is west of the Illsam Farmlands. I should go there and warn <<1>> of our situation with House Dres.
====
5080
I've gathered a respectable amount of pure ebony. I should return to the boss, hand it in, and collect my pay.
====
5081
I can earn some coin by mining pure ebony and taking it to the boss. There's plenty buried around the Sylvan Ebony Caves.
====
5082
I can use the ember <<1>> gave me to burn the bodies at Trident Watch. That will free them from the curse that binds them here.  <<2>> also asked me to relight the fire at the top of the lighthouse and leave the ember there.
====
5083
I've burned the <<1>> bodies and relit the flame in atop the lighthouse with the lasting ember. I should return to <<2>> at the west side of Trident Watch.
====
5084
I should speak with <<1>> at the dock markets west of the lighthouse. Then I can find out how to remove the curse, so <<2>> and all of his victims may finally find eternal rest.
====
5085
To remove the curse, we'll have to burn the bodies, so their souls can pass on. I should return to <<1>> and let him know.
====
5086
I should light the lighthouse lamp with the torch.
====
5088
Parveneh finds me trustworthy. She asked me to deliver her offering while wearing special robes, and she said that I would be rewarded.
====
5089
Sibellec promised that if I saved her and her sisters, they would help me against Angof, who is attacking their swamp.

Sibellec said her sisters are "lost in the swamp". She feels Eilwen to the north, and Aderyn to the northwest.
====
5090
I found Eilwen in the swamp. Though weak from her separation, Eilwen retains enough of her magic to recreate the spell that joined her sisters.

Before this spell can be finished, I must find Aderyn. Eilwen said she is to the southwest.
====
5091
I found Aderyn in the swamp. Though weak from her separation, Aderyn retains enough of her magic to recreate the spell that joined her sisters.

Before this spell can be finished, I must find Eilwen. Aderyn said she is to the northeast.
====
5092
Sadir has the key to Nevena's prison cage. 

To free her, I need to find Sadir, kill him, and recover the key.
====
5093
I released Nevena from her prison cage.
====
5101
I've returned with Valoria and Vestriel
====
5102
I fed one of the miners in the area. That should do. I should return to the supplier in the cave and let him know.
====
5103
The meat from the Scuttle Beetles in the area will be an acceptable source of nutrition.
====
5104
I've gathered a handful of beetle meat. I should be able to find a hungry worker who'll eat it.
====
5105
I should bring Shaleen's tail to Ah-Nakul and tell him his brother is dead. Hopefully, he will believe my lie.
====
5106
I am... I should searching the cave to the south of Gullsnip Isle for any sign of Shaleen, an Argonian fisherman.
====
5107
It turns out Shaleen is trying to escape from Ah-Nakul, who was sent by the Dark Brotherhood to assassinate him.

Shaleen has given me the few belongings he owns. If I drop them close to the Marsh Crocodiles, that will suggest he's been eaten.
====
5108
I've scattered Shaleen's belongings about the marsh. Crocodiles consumed them. I should return to the cave entrance and tell Shaleen.
====
5109
Sibellic needs power to rejoin her with her sisters. She asked me to use her Soul Gem on Blood Thorn adepts to collect their souls. She also asked me to find her sisters. Aderyn is northwest of her home, and Eilwen is to the north.
====
5110
I have collected the souls of Blood Thorn adepts with Sibellec's gem. If I return the Soul Gem to her at her hut in the southwestern swamp, she can recast the spell of fusion that joined her with her sisters.
====
5111
To gather power to rejoin her with her sisters, Aderyn asked me to use her lure to draw crocodiles from the swamp. When I kill them, the lure will collect their essence.
====
5112
Aderyn's lure has collected the essence of many crocodiles. If I return the lure to her in the western swamp, she can absorb its power. Then she can recast the spell that joined her with her sisters.
====
5113
<<1>> told me the Midnight Phantom ordered the theft of a goblin totem. I should release him from his cage.
====
5114
I should report to Captain Ernard.
====
5115
I must retrieve the Stonechewers' tribal totem, and take it back to Commander Kurt.
====
5116
To gather power to rejoin her with her sisters, Eilwen asked me to drop a Capture Gem on the ground and lure a will-o-the-wisp into it. The gem will trap the wisp and gather its power.
====
5117
If I return the Capture Gem to Eilwen in the northern swamp, she can use its power to recast the spell of fusion that joined her with her sisters.
====
5118
If there are no will-o-the-wisps in the area, I should pick up the Capture Gem and take it elsewhere.
====
5120
Eilwen's Capture Gem has collected enough will-o-the-wisps to restore her power. I should pick the gem up and return it to her.
====
5121
I need to make sure the leader of the mines is safe. If he falls, the mines fall.
====
5122
I've managed to help fend off the attack on the Sylvan Mines. I should report to the mine's leader. I should make sure he's okay.
====
5123
<<1>> of the Mages guild has challenged me with closing five portals to Oblivion. If I'm successful, I'll be granted entry to the Mages Guild.

I should search the countryside for any signs of the portals.
====
5124
I have closed 5 Oblivion portals as <<1>> has requested.  I should return to him in the Mages Guild.
====
5125
<<1>> lies somewhere within the ruins of the Canulus Refuge.

I must discover the staff's location and return it to <<2>>.
====
5126
I found a note which mentioned the Balac, presumably written by the former residents of the Canulus Refuge. I should keep an eye out for any other notes, which might help me find the staff's location.
====
5127
I discovered another note in the Refuge.
====
5128
I've found Sibellec's cauldron in the center of Glenumbra Bog. She asked me to touch the cauldron and summon her sisters. Then they'll begin the spell to fuse themselves once more.

I must protect the cauldron while they complete the spell.
====
5129
I have defended Sibellec, Aderyn, and Eilwen as they completed the spell to fuse them together. They are now one entity. I should speak to Sibellec and find out if more needs to be done.
====
5130
I gave the fish crate to Master Vinden, who promply died of an unknown cause. If I return to Five-Tongue, he should have an explanation.
====
5131
I should find Five-Tongue Helei and give him his letter.
====
5132
Five-Tongue Helei gave me a crate of fish he needs delivered to Master Vinden. He seemed pretty agitated about it arriving on time. Apparently, he's a little late.
====
5133
I am going to remove the <<1>>s. Quelline warned me to watch out for bugs.
====
5134
I have removed <<1>>s from Altmertown and should return to Quellaine.
====
5135
I've defeated the undead leader and his minions. The miners are going back to work. I should speak with their leader and learn more about what happened.
====
5136
I've been asked to venture into the mines and defeat the undead inside them. Once I do that, the miners can return to the tunnels.
====
5137
Speaking through her familiar, Sibellec asked me to find her cauldron in the center of Glenumbra Bog. She said it would be in a circle of torches west of her home.
====
5138
I have killed <<1>>. His ghost confronted me. He wants to know what really happened here.
====
5139
Dulnia said I would find her husband in the lighthous to the east. If I don't stop him, he'll kill more innocent travellers.
====
5140
I should deliver the <<1>> to the Flint Tooth tribe's cave. The entrance is north east of Cumberland's Watch in the mountains.
====
5141
I should collect the <<1>>.
====
5143
I should deliver the <<1>> to the Stone Chewer tribe's cave. The entrance just to north of Cumberland's Watch.
====
5144
I should collect the <<1>>.
====
5146
The tortured spirit is one of the maidens killed by Mother Murk. She asked me to destroy any bog hags I find in Glenumbra Bog. Each hag destroyed will free the spirit of a sacrificed maiden.
====
5147
I have destroyed many bog hags throughout Glenumbra Bog. I should find the spirit of the maiden who asked me to destroy them.

If her body is among those I destroyed, I may be able to help her spirit move on at last.
====
5148
Several of the guar are free. I can return them to the camp. Gindralyn can tell me if the nobles got their belongings back.
====
5149
With enough samples of nix-hound flesh, House Indoril can figure out how the beasts to traverse the tar.
====
5150
<<1>> lost the fight against <<2>>. If I'm going to bet on the next fight, I should speak to <<3>>.
====
5151
<<1>> lost the fight against <<2>>. If I'm going to bet on the next fight, I should talk to <<3>>.
====
5152
To open the Portal to the Heart, I must get the four keys.
====
5153
Open and Enter Portal to the Heart
====
5155
I've defeated <<1>>. This will allow Jacques to fulfill his duty. I should speak with Jacques.
====
5156
I have burned the bodies of the <<1>>s and re-lit the lighthouse lamp with the lasting ember so it will never be dark. I should return to <<2>> at the west side of Trident Watch and let him know.
====
5157
Nardan Vanthi gave me an elixir made from hound blood. He believes drinking the potion will allow me to enter the tar pits and free the guar. Hopefully, I can then bring them back to the camp safely.
====
5158
The House Indori camp waits for me to deliver samples of nix-hound flesh. One of the researchers may have an idea on how to use these remains.
====
5159
<<1>> can be found wandering the poverty-ridden Jolly Squalor, south of the main tree of Elden Root.
====
5160
<<1>>, the commander of the Camoran city guards, can be found in the Altmertown quarter to the west of Elden Root.
====
5161
I'm sabotaging the smuggling operation in the Olain Fir Kwama mine. Many of Othrina's workers are abandoning her after seeing her letter of pardon.

I should find the contact waiting for the weapons shipment and confront them.
====
5162
I should speak to the leader of the smuggling operation in the Olain Fir Kwama Mine. Then I can discover what they're smuggling and to whom.
====
5163
I've obtained the letter of pardon from Captain Othrina. I could pursue quite a bit of subterfuge with it.

If I can convince her workers that she's turned on them, they would mutiny, leaving her without anyone to fulfill the weapons deal.
====
5164
Incanabulist Ilerian has provided me with a magic amulet with which to blind the Blacksap spies.
====
5165
I have blinded a number of Blacksap Spies. Incanabulist Ilerian will be interested in my progress.
====
5166
Incanabulist Ilerian wants me to kill several Blacksap Leafstalkers.
====
5167
I have slain several Blacksap Leafstalkers and should return to Incanabulist Ilerian.
====
5168
I've been given a pair of nix-hound boots, crafted with their very skin. Dalynea Finyon asks that I use the boots to enter the tar and attempt to bring the guar back to the safety of the camp.
====
5169
Captain Othrina, the smuggling ringleader, has told me she received a letter of pardon as payment for a large weapons shipment. If I could get that letter from her, that would seriously disrupt her plans.
====
5171
I've collected three gifts for Hosni. I'll trade them to him for the Dream Shard.
====
5172
I've disarmed the chest. Now I need to collect the winding key and take it to <<1>>.
====
5173
I should return to <<1>> to let him know I've retrieved the music box.

I can find him in the courtyard near the fountain.
====
5174
To get the lockbox, I should go down to the southern shore of the Abd-Tura estate and find it amongst the Supernal Dreamers. I could fight through them, or I may be able to find a way to slip by them unnoticed.
====
5175
I retrieved the lockbox from the Supernal Dreamers. I should return to <<1>> near the back gate entrance so she can unlock it and give me the tiara.
====
5176
<<1>> and <<2>> were both dead upon my return. It appears they fought each other to the death. 

With the guards disposed of, I can collect the necklace and return it to <<3>> just outside of the treasury.
====
5177
I have the necklace that <<1>> wanted. I should return it to him just outside of the treasury so he can remove the sapphire for Hosni.
====
5178
I should look for Watch Captain Rama near Cumberland's Watch.
====
5179
I've offered to assist House Indoril in getting a sample of the Musk Screal flower. I should speak to the members of the camp to find out any useful information they may have.
====
5180
I've gathered a sample of musk screal. If I return to the researchers' encampment, House Indoril may reward me for this.
====
5183
I have a tool I can use to gather samples of the elusive musk screal flower.
====
5184
<<1>>, the commander of the Camoran city guards, can be found in the Altmertown quarter to the west of Elden Root.
====
5185
Incanabulist Ilerian would be very interested in seeing the note that I found.
====
5186
I should speak with <<1>> and <<2>> to acquire the items Hosni is looking for. 

According to Hosni, they are both attending the party. If I have problems finding them, Hosni may have an idea of where they are.
====
5187
I've collected the music box from <<1>>.

I still need to get the sapphire from <<2>> and the tiara from <<3>>. If I need help finding them, I could ask Hosni if he knows where they are.
====
5188
I've collected the music box from <<1>> and the tiara from <<2>>.

I still need to get the sapphire from <<3>>. If I need help finding him, I could ask Hosni if he knows where he is.
====
5189
I've collected two of the gifts. I still need to collect the last one.
====
5190
I've collected three gifts for Hosni. I'll trade them to him for the Dream Shard.
====
5192
I've collected the items that Count Hosni wanted. 

I should return to him in his manor house, and give them to him.
====
5193
I've talked to several Uplanders and heard their stories. I should return to Valeor and speak to him. Maybe I should join the Sylvan Guard....
====
5194
A scout told me his troops are fighting against "evil witches" known as the Mabrigash. I should speak to the leader of the Sylvan Guard to learn more.
====
5195
I've been asked to speak to several Uplanders in the area to learn more about their story and how the Mabrigash have affected their lives.
====
5196
I've been asked to speak to several of the Uplanders in the area, so I can learn more of their story and how the Mabrigash have affected their lives.
====
5197
Falice asked me to use her poultices on other injured Spirit Wardens. They're probably still in Pariah Abbey's fields.
====
5198
I've used up all the poultices Falice gave me. I should return to her and see if she still needs my help.
====
5200
I should check on the drunk to make sure he'll be all right.
====
5201
I've killed the goblin warlord and collected his key. Now I can free <<1>>.
====
5202
I should deliver the <<1>> to the Stone Chewer tribe's cave. The entrance is just to north of Cumberland's Watch.
====
5203
The Beckoning Ghost disappeared when I ran too far away from it. I should go back and speak to it.
====
5204
I've returned to Valeor who has no memory of ever assigning me the task of speaking to Gharvin.

He fears that I may have fallen under the curse of the Mabrigash because I do not wear an amulet that would protect me from their magics.
====
5205
Valeor told me that Gharvin is usually stationed at the Overlook of the Uplands, watching over the Mabrigash's Glen. I can speak to him there.
====
5212
Gharvin worries that the amulet the Sylvan Guards are wearing might be the cause of all of this. He's asked me to take a note to his wife and then leave the Uplands, if only for my own safety.
====
5218
To retrieve the winding key, I'll need to find the locked chest on the second floor of Hosni's manor house. Once there, I'll have to play the harps in the correct order to disarm the trap and unlock the chest.
====
5219
Sister Safia asked me to go to the Cave of Dreams on the rise northeast of here. I should look Brother Hakam.
====
5220
When I confronted the guards, they attacked me. Some even muttered very strange things . I fear there may be more to the problem than Valeor realizes. I should let him know immediately.
====
5221
I should look for any guard who stand out as being overly anxious or aggressive. Confronting them might calm their nerves and put a stop to this mess.
====
5223
I've collected the sapphire from <<1>>.

I still need to get the tiara from <<2>>. If I need help finding her, I could ask Hosni if he knows where she is.
====
5224
I've collected the music box from <<1>> and the sapphire from <<2>>.

I still need to get the tiara from <<3>>. If I need help finding her, I could ask Hosni if he knows where she is.
====
5225
I've collected the sapphire from <<1>> and the tiara from <<2>>.

I still need to get the music box from <<3>>. If I need help finding him, I could ask Hosni if he knows where he is.
====
5226
I've collected three gifts for Hosni. I'll trade them to Hosni for the Dream Shard.
====
5227
I've collected the tiara from <<1>>.

I still need to get the sapphire from <<2>>. If I need help finding them, I could ask Hosni if he knows where he is.
====
5228
I've collected two of the gifts. I still need to collect the last one.
====
5230
I've collect three gifts for Hosni. I'll trade them to him for the Dream Shard.
====
5231
I've spoken to Nythis. She's confirmed that Gharvin is worried about this, and she begged me for help. If I lie to Valeor, she and her husband might escape.
====
5232
I should enter Hosni's treasury near <<1>> and find <<2>>. 

Once I find him, I should say he's being investigated for the murder of Rahar, Guard Barnabe's brother.
====
5233
<<1>> wants me to retrieve some items from the west barracks in case <<2>> has it searched. Although he's not really under investigation, I should find the items to see if they may be useful to me.
====
5234
<<1>> gave me his badge to give to <<2>> and tell him that he no longer works for the estate. He said I could find him in the tower, southwest of the manor.
====
5235
I found the items <<1>> was concerned about. I should return to him at the treasury, north of the courtyard, and tell him he's safe.
====
5236
To find out more about the murders (and possibly collect the bounty), I must speak to High King Cumberland. His Highness will accept an audience with "qualified parties" in his throne room in the center of Wayrest.
====
5238
Anahsu can give me amulet that will protect me from the Mabrigash. I should also check to see if Nythis and Gharvin escaped from here instead. Perhaps I can ensure their protection.
====
5241
Something seems out of place here. Everyone seems to have memory loss, and they claim I've spoken with men who don't actually exist. For now, all I can do is follow along and relax. Getting a bite to eat might help pass the time.
====
5243
Someone planted something in the food I ate. I lost consciousness for a while. I should speak to someone and find out what happened.
====
5244
I've killed Nythis, but the damage is done. Except for Valeor, all of the Sylvan Guards have vanished, captured by the Mabrigash. Valeor swears to find them and save them, but does not want my help. It would seem I've done enough here.
====
5245
Durak asked me to speak with S'Rashi, a Khajiit at the Cloudy Dregs Inn in Wayrest. Alhough S'Rashi may know about the Dream Shard, there's no guarantee he will help. A Spirit Warden named Sharag is already in Wayrest. I should find her.
====
5246
S'Rashi asked me to collect debts from three men in Wayrest who owe him money. He gave me their names and locations.

Louis is in the town square. Padier is at the Mages Guild. Islah is at Wayrest's temple.
====
5247
I have collected coins from the three men who owe S'Rashi money. When I return these payments to him, he's promised to reveal what he knows about the Dream Shard stolen from Pariah Abbey.

S'Rashi schemes in the back room of the Cloudy Dregs tavern.
====
5248
The caretaker told me that I passed out for several hours. Oddly enough, I feel as though it just happened.

Nythis visited me while I slept. She felt horrible for what happened, and she left a note by my side. I read it when I awoke.
====
5250
Nielle asked me to look for Rama at Cumberland's Watch, north of here. Maybe I'll convince him to have a drink with the other guards in Wayrest.
====
5251
Padier asked me to look for his man, Devis, at Farangel's Landing. It's southeast of Wayrest.
====
5252
Rerielle asked me to find Arcady or Adiel Charnis in the slums east of Wayrest. If I collect the taxes they owe, she'll reward me.
====
5253
Nythis has been playing along all this time. She wasn't under the control of the amulet's magic. She's given me a bag of sleeping powder to use in Anahsu's food. I hope she'll pass out long enough for her spell to wane.
====
5255
S'Rashi told me to look for his bookkeeper at Hammerdeath Arena, a Khajiit named Hilani. She might be able to tell me how to find the Midnight Phantom.
====
5257
This entire time, I've been under a spell without knowing it. Nythis has revealed herself as a Mabrigash, and she's been using me. I can't allow this to continue. Nythis disappeared, but she's probably heading towards the camp. I must stop her.
====
5258
<<1>> told me to go to Wayrest's docks on the southeast side of the city. Jonne is there. He's a witness who saw the last murder take place.
====
5259
Jonne said a cloaked spirit strangled his wife. No one believes him. If this spirit has been seen before, <<1>> may know about it.
====
5260
All the murders took place late at night, near the waterways of Wayrest. One victim's armor was still damp when found. I may find a clue along Wayrest's waterways.

The murders must be by the same person. Each victim was missing a pinky finger.
====
5261
I have recovered an unnatural goo from near the site of one of the murders in Wayrest. It may offer some clue to the identity of the murder.

Jonne is an alchemist. Perhaps he can identify the goo. He works upstairs in High King Cumberland's masne.
====
5262
According to legend, if you stand in the pool below Market Square and drink enough, the Strangler will appear and kill you. I'm going to stand in that pool and drink wine until the Wayrest Strangler appears.
====
5263
<<1>> was very impressed with my success. He asked me to speak with High King Emeric personally. The king wants to congratulate me on my success.
====
5264
The powder is in Anahsu's food. No one seems to have noticed. Nythis asked me to meet her at the overlook. We should discuss our next plan of action.
====
5265
I've been under a spell this entire time without knowing it. Nythis has revealed herself as a Mabrigash. She's been using me.

I agreed to leave the camp. She promised not to put any of the others in danger. That's our compromise.
====
5266
According to Tirdad, the spirit wardens need help east of the abbey at the Moonlit Maw.
====
5267
I must venture out to the west of this port to find the Filthy Cliff Racers, and put an end to two of them. I have other tasks ahead of me when that is complete.
====
5268
I have killed the filthy Cliff Racers and Shalks as requested by Tester Questor and took the stomachs to Receiver Deceiver.
====
5269
I have destroyed the filthy Cliff Racers, and now I must either harvest Shalk Stomachs or Open some box.
====
5271
The potion in the box is labeled "Drink me." I guess it couldn't hurt...
====
5272
I drank the potion and now feel ill. Maybe I shouldn't do everything someone tells me to do.
====
5273
I should travel to the Bonebarrow, east of Razorvine Refuge, and speak to Golleon -- offer him my assistance.
====
5274
The Supernal Dreamers are somehow destroying the souls of the captured Spirit Wardens. I need to rescue them, as well as locate the monk who led them into this place.
====
5275
Now that I've released several Spirit Wardens and found their leader, I can learn more about what the Supernal Dreamers intended to do with their souls.
====
5276
I need to clear a path for the Spirit Wardens by killing Supernal Dreamers.
====
5277
I've cleared a path for <<1>>, <<2>>, and <<3>>. I should meet them at the cave entry of the Moonlit Maw.
====
5278
I should find the cage this key unlocks.
====
5279
I have released <<1>> from a cage. I should speak to him.
====
5280
I need to look for the key to open Ograk's cage. He said a Supernal Dreamer would likely have the key.
====
5281
I have opened the cage, and now I need to speak with Ograk.
====
5282
I have found the key, and now I need to unlock Ograk's cage.
====
5283
Durak is trapped in a dream. Within it, betrayers lurk in the abbey. Durak needs a key to unlock his chains. One of the dream outlaws in Pariah Abbey carries it. If I kill enough of them, I'll eventually find the key.
====
5284
According to the letter, Mashana was in Wind Keep. I should head there to see if she is still in the village.
====
5285
I should travel to the vault, west of King Faume's grave, and look for the invisible fiend.
====
5286
I killed sload and should inform King Faume.
====
5290
The inscription on the wedding ring contains the name "Nadene." I should return to the campsite in the Stranded Lurk. Someone might know her, or someone may lay claim to the ring.
====
5291
I have freed four prisoners, but was told to speak with Alim.
====
5292
<<1>> is in the Lurk campsite. I should persuade him to return to his father.
====
5293
When I found the last cenotaph, a hulking skeletal beast appeared. I'm unsure if it will consider me a friend or foe.
====
5294
<<1>> has sent me to find any clues that may help explain what has become of the missing scout, <<2>>, and the diseased. I should search the southwest area of the Stranded Lurk for any sign of him.
====
5295
I should search for Ranae and rescue her from those who hold her hostage.

To find her, I should question the interested parties and search for clues of her whereabouts.
====
5296
<<1>> has sent me to find any clues that may help explain what has become of his missing scout, <<2>>. He's still concerned about missing victims. I should search the southwest area of the Stranded Lurk for any signs.
====
5297
I need to get to the higher ground of the Scabrous Pass that overlooks the Vereansu forces, and find a boulder large enough to push and cause a rockslide, crushing those below it.
====
5298
I should go to the Quarantine Serk and let <<1>> know about the Scabrous Pass and <<2>>'s plans to repurpose it as another camp for the diseased.
====
5299
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to Mehna Nethryn, but still have not uncovered the whole story.
====
5300
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to Mehna Nethryn and a beggar at the crossroads, but still have not uncovered the whole story.
====
5301
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to a beggar at the crossroads, but still have not uncovered the whole story.
====
5302
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to the innkeeper and a beggar at the crossroads, but still have not uncovered the whole story.
====
5303
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to Mehna Nethryn and the innkeeper, but still have not uncovered the whole story.
====
5304
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to a beggar at the crossroads and Mehna Nethryn, but still have not uncovered the whole story.
====
5305
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to the innkeeper, but still have not uncovered the whole story.
====
5306
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to the innkeeper and Mehna Nethryn, but still have not uncovered the whole story.
====
5307
I should search for Ranae and rescue her from those who hold her hostage.

I've already talked to the innkeeper and a beggar at the crossroads, but still have not uncovered the whole story.
====
5308
I've questioned various people around Narsis and deduced that Ranae has been kidnapped by several men, and possibly taken to a house on the outskirts of the Saginate Grange. I should go there and find her.
====
5309
The Imperial official dropped a contract. I should read it.
====
5310
I must confront Mender Sarvyl. He broke a promise to me to leave Deshaan. I cannot trust him again.
====
5311
Mender Sarvyl is beyond help. I need to inform Belamaus Daryon of the danger he poses to all of Deshaan.
====
5313
I've successfully caused a rockslide that should be large enough to strike a crippling blow to the Vereansu's numbers. I need to return to <<1>>, in the Scabrous Pass, and let him know of my success.
====
5314
Soren Lilymoth wants me to search the body of the Imperial commander for his orders and take them to <<1>> in Razorvine Refuge.
====
5315
I have made my way to Razorvine Refuge and should speak with <<1>>.
====
5316
Fura Lilymoth has sent me to speak to her brother, who can sneak me past the Imperial barricade between Woodberth and Razorvine Refuge.
====
5317
I am inside the Infernal Device. Golleon lies on the ground before me, he appears injured. I should speak with him -- he may know how to destroy the Infernal Device.
====
5318
As I walked way from Jonne, a cloaked spirit manifested nearby. The apparition murdered a Wayrest noble before soaring off to the north, toward the gate into town. I must stop it before it kills again.
====
5319
The spirit fled into a tower, then vanished. It passed right through a man standing in front of the tower. The witness may know something about this malevolent specter.
====
5320
Boars are known to forage for mushrooms in the glen south of the Hoarvor Circus.
====
5321
<<1>> is waiting for me to deliver the hides at the concession stand of Maleron's Hoarvor Circus.
====
5322
Dirani asked me to hunt down the merchant who's selling Hlaalu's weapons to the Vereansu. She says I should speak to the merchants about town to figure out the culprit's identity. Then I can mete justice.
====
5323
For this challenge, I must defeat the <<1>> in the center ring.
====
5325
For this challenge, I must defeat <<1>> in the center ring.
====
5326
I've defeated <<1>> in a test of strength. I should talk to him and claim my reward.
====
5327
When I'm ready to fight, I should tell <<1>> to release the <<2>>.
====
5328
When I'm ready to fight <<1>>, I should speak to him.
====
5329
When I'm ready for the fight, I should tell <<1>> to release the <<2>>.
====
5330
When I'm ready to fight the <<1>> again, I should speak to <<2>>.
====
5331
When I'm ready to fight the <<1>> again, I should talk to <<2>>.
====
5332
When I'm ready to fight  <<1>> again, I should speak to him in the center ring.
====
5333
I should slay this dangerous creature before it takes another innocent life.
====
5334
I slew the creature and should inform Renalya.
====
5335
I've collected all the pieces specified in the plans. Now I can activate the <<1>>!
====
5336
I need to find Mubdinab Hansar to kill him and collect his ring. He is most likely hiding somewhere in the Scabrous Pass.
====
5337
I have killed the Ashlander assassin, <<1>>, and retrieved his chitin ring. I need to find <<2>> at the Quarantine Serk to collect my reward.
====
5338
If I can find two more cenotaphs inside the Bonebarrow, I might discover how they're related to the large skeletal creature.
====
5339
I should see the Silent Warden safely to southern exit of the Bonebarrow.
====
5340
I defeated Sadir and recovered the key to Nevena's prison cage. Now I can release her.
====
5341
I'm looking for Maelys Nin on the road near the farms. She can convince Koeglin Village's constable to release Dabienne from the stocks.
====
5342
I need to talk with Dabienne's brother, William Nurdin. He's afraid to come forward. He won't tell Maelys Nin facts that might set her free. The villagers want to execute her.
====
5343
According to the note in Ganise's diary, the kidnappers were instructed not to kill Farmer Vanne. That means Dabienne Vanne couldn't have murdered him. Maelys Nin can use this information to free Dabienne from the stocks.
====
5344
According to William Nurdin, his wife Rosalie knows what's going on and can prove Dabienne's innocence. I need to find and talk with Rosalie Nurdin.
====
5345
William Nurdin suggested I speak with his daughter, Ganise. She's been to the Vanne's farm many times. She may know a way to prove Dabienne's innocence.
====
5346
Vinen Treewalker wants me to collect<<1>> for him.

They can be obtained from nests, filled with eggs.
====
5347
I have collected several melon-lizards and should return to Vinen Treewalker.
====
5348
I need to get to higher ground. I might go to the Scabrous Pass, since it overlooks the Vereansu forces. If I can find a boulder there large enough to penetrate the Farseer's shield, I can crush her.
====
5349
I've successfully toppled a boulder large enough to break through the Farseer's shield. It crushed her, leaving the Vereansu more vulnerable. <<1>> is in the Scabrous Pass, waiting to hear of my success.
====
5350
<<1>> is in Quarantine Serk. I should tell him about what happened in Scabrous Pass.
====
5351
Ganise Nurdin saw her uncle's abduction. She escaped after recoving a note dropped by one of the abductors. This may be the proof we need to clear Dabienne Vanne's name. The note is still hidden in Ganise's diary. I must get it.
====
5352
I'll need more lenses before I can restore the Koeglin Lighthouse. The pirates and their storage crates along the shore are the starting point for my search.
====
5353
Now that most of the prisoners are free, I should return to <<1>>.
====
5354
Diseased prisoners are being held captive in the Scabrous Pass. I should free them.
====
5355
Durak asked me to drink a Sleeping Potion. Once I'm asleep, he'll place me in Hosni abd-Tura's dream.
====
5356
I've destroyed the Omen of Blood. I must enter the portal in Hosni abd-Tura's manse to wake.
====
5357
Now that I've replaced the lenses, I should be able to light the fire and finish restoring the lighthouse.
====
5358
Now that I've freed his crew, I should find <<1>> and rescue him from captivity.
====
5359
We must set those captive sailors free. They're tied up all around the lighthouse.
====
5362
I found a bloodstained bag containing a man's clothing and a woman's necklace. I don't know if the necklace belongs to Rosalie. I'll ask Mainard if he recognizes it.
====
5363
According to Mainard, Rosalie travelled the same route each night, walking down the road to the river and back. Maybe I can find more evidence by retracing that path.
====
5364
The spectators around the center ring will stand up and wave when they want food. To keep them fed, I'll need to hand them fried boar skins before they sit down again.
====
5365
I've passed out all of my fresh fried boar skins. I should return to <<1>>.
====
5368
Conul saw a strange mechanism rise from the ground and believes it may lead into the device. I should use it and find out.
====
5369
Durak asked me to personally return the Dream Shard to the Statue of Azura.
====
5370
I've returned the Dream Shard to the chapel at Pariah Abbey. Durak is inside the chapel. I should speak to him about our ongoing battle against Vaermina.
====
5371
Ryna asked me to find <<1>>, one of the cult's leaders. I should perform any tasks he requires of me. Then hopefully, I can retrieve his shard.
====
5372
Kwama from the nearby mines have been causing disturbances among the cultists. Dalomer suggest I should break rocks that have kwama under them and then kill them as they scurry out.
====
5373
I've slain a number of kwama. I should return to Dalomer and see if there are more tasks he needs completed.
====
5374
I have agreed to meet <<1>> in the capital city of Wayrest. She is likely in hiding, and I will have to search the city to find her.
====
5375
I should go to the Mabrigash camp in Huskhill, so I can talk Ervyna into leaving her camp. Then Andalas can confront her.
====
5376
<<1>> and his pet, <<2>>, might be found near the entrance of the mines.
====
5377
I've located <<1>>, the pet scamp, but no signs of its master. I should see if it understands anything I can say. If it can, then I can ask it about its master.
====
5379
I ran out of time to sell my fresh fried boar skins. I should talk to <<1>> and get some more.
====
5380
Soren Lilymoth wants me make my way to Razorvine Refuge. 

He has suggested that I could search the body of the Imperial commander for his orders and take them to <<1>> as well.
====
5381
I have found Imperial Orders and should bring them to <<1>> in Razorvine Refuge.
====
5382
I should look for <<1>> east of Koeglin Lighthouse at Steelheart Moorings.
====
5383
Shadowhiskers trapped me, called on a mercenary to kill me, and ran off. I must kill this mercenary that Sorcassil hired.
====
5384
I've been asked to speak to the estate guard captain about a shipment sitting at the docks. He's usually near the western entrance.
====
5385
I've collected the shipment of meat for Chef Ginie. When I get the chance, I should return it to her.
====
5386
<<1>> asked me to kill some of the Supernal Dreamers down by the docks. That's on the southwest shore of At-Tura Estate.
====
5387
I've killed several of the Supernal Dreamers. I should return to <<1>>.
====
5388
I've spoken to the guard, and he's given me permission to collect the shipment of smoked meat. It's somewhere near the dock, down the road from the west entrance.
====
5389
<<1>> is waiting for me to talk to her.
====
5390
<<1>> is leading me to see the Prophet. I need to follow her upstairs.
====
5391
I should collect a torch from the box in front of Helene.
====
5392
I burned the slavers' tents, freed the captured sailors, and rescued Elvira from the slavers' leader. I should speak to Elvira to say goodbye.
====
5393
Now that I've got the burning the log, I can set fire to the slavers' tents and burn the stolen goods at the very end of the dock.
====
5394
I should assist <<1>> and <<2>> in order to prove myself to House Indoril and earn an audience with Councilman Orival.
====
5395
The first mate suggested I create a diversion before releasing the captive sailors. I should pull a burning log from one of the slavers' campfires and use it to set their tents on fire.
====
5396
I should assist <<1>> and <<2>> to prove myself to House Indoril. I may even earn an audience with Councilman Orival.
====
5397
I found a grave marker, but could not read it. When I cleaned the grave, the spirit of the person buried there appeared.

If I find out their name, I can return to Marcel.
====
5400
I've released <<1>>, the lighthouse keeper, from his bonds. I should speak to him again.
====
5401
<<1>>, the lighthouse keeper, told me that pirates are responsible for destroying Koeglin Lighthouse and taking him captive. I should release <<1>>.
====
5402
Captain Leon is convinced that someone from Koeglin Village turned the lighthouse off intentionally. He has asked me to investigate Koeglin Lighthouse and prove his innocence.
====
5403
Andalas has confronted the Mabrigash, the mer who stole his soul, and he wants to do the same to her. I can use the black soul gem against Ervyna while she's distracted.
====
5404
I must first speak to High King Emeric at the palace in Wayrest.
====
5405
I need to meet Grandmaster Durak at Shinji's Scarp. I have no definite signs of the Omen at work in Gavaudon, but I heard that General Godrun has been acting suspicious.
====
5406
I should speak with <<1>>. I can find him in the temple.
====
5407
I've closed a Daedric portal! <<1>> in Aldsotha will want to know about this.
====
5408
I've found proof of Captain Leon's innocence... and Ra'Dara's head. I should return to Captain Leon.
====
5409
I should speak to Constable Sal.
====
5410
I should free Captain Leon from the stocks.
====
5411
I should go to the Koeglin lighthouse, south of the village, and find the signal fire. Once I find it, I can examine it and see if it reveals the truth of who doused the flames.
====
5412
I spoke to the spirit of Master Wizard Vonuvan Retharys and learned about Kellisa's Charm. I should see what he wants me to do with it.
====
5413
The vision showed me more splintered glass shards in the main hall of Shad Astula. The shard is gently pulling me in that direction. I'll need to decide if I'll answer that call.
====
5414
I collected the shattered pieces of a humming, magical device. If I can find the fire I saw in my vision, I can place these shards within it.
====
5415
I placed the pieces of the artifact into a magical forge. The spirit of a dead Shad Astula Master Wizard appeared before my eyes. I assume this spirit is connected to the artifact, so I should speak to him.
====
5416
If what the Wayfarer said about the Crypt of Hearts is true, I should find riches in the halls at every turn.
====
5417
The Wayfarer lies.

I have explored the Crypt of Hearts to its bleak extent. 

It was not entirely as advertised.
====
5418
Something's happened to <<1>>. She's not at the well. There's an injured sailor there who might know where the first mate has gone.
====
5419
Now that I've got the key, I can free the captives in the caves.
====
5420
The key I need to free the captives is in Majhad's home, near the well.
====
5421
I have recovered the Balac, and should now use <<1>> to teleport out of this ruin.
====
5422
I've freed all of the other captives. I should free <<1>>.
====
5423
Conele offered me "good money" to fight several of the sellswords standing around Ra'ud's tavern. He wants someone to beat them in a duel and show them that they're "not so tough."
====
5424
I've defeated several of Ra'ud's sellswords in duels. This should be sufficient to satisfy Guard Conele. He's waiting for me across the way from Ra'ud's tavern. He promised me "good money" for my demonstration.
====
5425
I may be able to find more of the lovers' notes scattered around the crypt's halls and chambers.
====
5428
I've collected a small stack of love notes from the Crypt of Hearts. Whatever the Mad Architect has become, he was once an idealistic man named Nerien. He loved deeply and was loved in return.
====
5430
<<1>> escaped using a protective orb which teleported him to safety but did not appear with him on the other side. 

If I find it, it may help other students escape.
====
5431
I rescued several Shad Astula students at the request of their classmate, <<1>>. I should check on her and make sure her friends made it out safely. She teleported to the dormitories on the south end of Shad Astula.
====
5436
I've killed the Ebonheart Slavers' leader, <<1>>. Now it's safe to free <<2>>.
====
5437
<<1>> was taken to a camp on the coast by <<2>>. If I see her first, I'll talk to her. Otherwise, I'm going to get rid of <<2>>, so he can't continue to turn innocent people into slaves.
====
5438
Now that I've killed him, I should collect <<1>>.
====
5439
Once I collect all the pieces, I should place them in the fire like I saw in my vision.
====
5441
I've poisoned the slavers' wine. I should tell <<1>>.
====
5442
I should collect poison from the storage building near the docks.
====
5443
Now I can poison the slavers' crate of wine at the bottom of the slaver's cave.
====
5444
Mainard said that William headed northwest, toward the older farmhouses. I need to show him Rosalie's broken necklace. Perhaps he'll remember more about what happened to her.
====
5445
<<1>> left classmates behind in Shad Astula. I should find them. With the <<2>>, I should be able to teleport them to safety.
====
5447
I've found Hairan's uncle, and I stopped a cabal of enthralled Tribunal servants trafficking in sick mer. I didn't find out why they were doing this or what possessed them. For now, I should return to Hairan and let her know her uncle is safe.
====
5448
I should go to the graveyard northwest of the Matuul village and look for Danabi Ashbael's grave.
====
5449
Danabi Ashbael told me he was exhumed by servants of the Tribunal temple, who were transporting coffins by wagon somewhere to the east. I should look for these wagons and put a stop to this.
====
5450
Danabi Ashbael told me he was exhumed by servants of the Tribunal temple, who were transporting coffins by wagon somewhere to the east. I should slay them and rescue the others trapped within the coffins.
====
5451
I've found Danabi Ashbael. He seems very much alive. 

I should speak to him to find out what happened... and how he escaped from his grave.
====
5452
I should find Farathan and ask him about the raving curate I encountered in the woods. He would probably be at the Matuul village.
====
5453
I've slain Diviner Vemar, though I can't fully fathom the depths of his treachery. I should speak to Disciple Farathan and make sure she's all right.
====
5454
I've found Farathan's acolyte, but he's entranced by a strange artifact. Several others are also under its spell. I should rouse the acolyte from his reverie.
====
5455
I've found a group acolytes entranced by a strange artifact.

Perhaps if I take away the artifact, that may rouse them from their reverie.
====
5456
I've found an artifact entrancing Farathan's acolyte. When I seized it, I saw a strange vision of a patriarch, who then commanded one of the acolytes to attack me.

Perhaps Disciple Farathan knows a way to destroy this insidious artifact.
====
5457
Diviner Vemar proved to be in league with the same forces that controlled the artifact. I must slay him before he does any more harm.
====
5458
I've brought the artifact to Disciple Farathan. I should accompany her to a meeting with the Diviner, who should be powerful enough to destroy it.
====
5459
I have a fragment of a note. I should look for more notes.
====
5460
After I spoke with Moric, a slim Khajiit hailed me. She said she wanted to congratulate me, but she might intend more than that. I should speak to this Khajiit and see what she knows about Moric's games.
====
5461
Hilani revealed that Moric is fixing fights. If I fight Grul before I discover how, I'll lose. Hilani's friend, Rin, claimed to know how Moric was cheating. Moric has her captive in caves beneath Hammerdeath Arena. I should find her.
====
5462
When I exited the cave beneath Hammerdeath Arena, a Bosmer hailed me, saying it was finally time for me to fight Grul the Destroyer. I should drink my potion before I face Grul.
====
5463
The Midnight Phantom held a sword at Moric Nirine's throat. The Phantom has revealed himself at last. If I speak to him, I may discover what he did with the Dream Shard stolen from Pariah Abbey.
====
5464
Hilani knows more about Hammerdeath Arena than I do. If I ask, perhaps she'll have some ideas about how to reach Rin.
====
5465
Hilani said that only Hammerdeath gladiators are allowed to enter the area beneath the arena. I should speak to Lob about becoming one, so I can reach Rin.
====
5466
Mar gro-Bug is at the center of the arena. I can trade him a Hammerdeath Victory Token for an Amulet of Hammerdeath. When I wear it, I can enter the caves beneath Hammerdeath Arena without being attacked.
====
5467
I defeated Grul in Hammerdeath Arena. Moric Nirine's ploy to fix our fight failed. Now I can confront Moric at his seat above Hammerdeath Arena and claim the title of Grand Gladiator.
====
5468
I placed the trinkets as <<1>> requested. I should inform her of my success.
====
5469
I found a journal in Master Wizard Kellisa's room. It implicates her in the previous master's disappearance, and it seems to exonerate <<1>>. I should inform <<2>>.
====
5470
I purified the <<1>> and killed <<2>>.

I should find <<3>> in the student house of Shad Astula. He should know that his method worked.
====
5472
I need to find villagers willing to write letters to Colane Oscent vouching for the Midnight Swell's crew. There may be tasks to complete before the villagers trust me enough to hand me a letter.
====
5473
I've given Colane Oscent letters vouching for Captain Veronika and the crew of the Midnight Swell. Now I can give the captain the good news.
====
5474
I should check the room of <<1>> and see if she has anything suspicious.
====
5475
I found a strange totem in the room of <<1>>. This may be what <<2>> wanted me to find.
====
5476
Kellisa's journal is locked by three magical sealing stones. I will have to disable them in order to examine the journal.
====
5477
<<1>> said I should investigate the Master Wizard Kellisa's tower and find evidence that implicates <<2>> in Shad Astula's madness.
====
5478
I found my way to Shad Astula's Master Wizard tower. I need to find evidence that implicates <<1>> in Shad Astula's madness.

I've unlocked the book. I should search it for evidence.
====
5480
I should look at Kellisa's Journal to see if it contain's any information on Shad Astula's madness.
====
5482
Oscent asked me to tell the ship's captain, Veronika, that she cannot unload her cargo at Koeglin Village.
====
5483
I destroyed the contaminated food before it reached the Matuul village. I should inform the village leader about what has transpired.
====
5484
I should look for the wellspring mentioned in the defaced prayer book. Then I can see what kind of "blessings" are contained within it.
====
5486
I found the wellspring mentioned in the prayer book. The water was contaminated, making the nearby guar sick.

For pity's sake, I need to find the owner of these guar and let him know.
====
5487
The herder informed me that someone has infected the guar with a disease. The scoundrel's intention was to infect the whole village.

The herder asked me to destroy all food shipments destined for the village before they infected anyone else.
====
5488
I must seek the Faded Spirit deeper in the Crypt of Hearts.

The spirit spoke to me briefly, then disappeared.
====
5489
Alanwe told me that she and Nerien had built a place called Heartland to guide others to peace and prosperity. When Alanwe died, Nerien went mad, and the dream turned into to a nightmare.
====
5490
I've completed the Trials of the Four Troubles. The next portal leads to the temple's inner sanctum, where I can speak to Vivec.
====
5491
Curate Salver opened a portal to begin my Trial of the Four Troubles. When I enter, it begins.
====
5492
I've entered the first shrine of the trial. I should search the room for clues on how to proceed.
====
5493
I've solved the second shrine in the trial of the House of Troubles. I should enter the portal to proceed to the next shrine, and pass its test.
====
5494
I've resolved the third shrine's ordeal in the House of Troubles. After I enter the next portal, I can proceed to the next shrine and continue my ordeals.
====
5495
I've resolved the first shrine's ordeal in the House of Troubles. After I enter the next portal, I can proceed to the next shrine and continue my ordeals.
====
5496
I closed the portals within the temple just as Almalexia arrived. She's one of the Tribunal gods. I should speak to her.
====
5497
I should find a patriarch from one of the other houses. Then I can see what they know about Patriarch Leyden.

I can find the other patriarchs in their chambers in eastern Mournhold.
====
5498
The patriarch I spoke to said Leyden is in his office within the chambers of eastern Mournhold. He waits for me.
====
5499
Upon entering Patriarch Leyden's office, I faced an acolyte's ambush. He spoke of the downfall of the Tribunal and something called "Nychthemeral." When I return to the temple, I should alert Vivec.
====
5500
I've entered the temple again, but Vivec is nowhere to be found. In his absence, cultists under Patriarch Leyden's command are summoning Daedroth. No doubt this is for some nefarious purpose. I must stop them.
====
5501
I closed the portals within the temple just as Almalexia arrived. She's one of the Tribunal gods. I should speak to her.
====
5502
<<1>> may have more information on what I might find.
====
5503
I should look in Kellisa's journal for the evidence.
====
5504
I've chosen to have Naryu aid me in gaining access to the Nocent Abad, the Morag Tong's hideout. She should be able to provide me with a way to gain access and find out what's going on.
====
5506
Naryu waits to the east. I'll should look for her near the bridge leading to Mournhold.
====
5507
I've defeated several Morag Tong and injured Naryu. She's fled. I need to track her down and find out what's going on... and why they want my head.
====
5508
I've chosen to leave Naryu where she was, injured and alone. I cand find my own way inside the Nocent Abad.
====
5510
I've slain the thralls around Nychthemeral Temple. I believe I've found the remains of Galseth's siblings. I should return to him and let him know.
====
5511
I should slay the diseased and wretched thralls about Nychthemeral Temple. Then I can search their bodies for any sign of Gelseth's brother and sister.
====
5512
The faint spirit told me to look for her light as I made my way through the crypt. She said she would guide me.
====
5513
<<1>> was summoned when I used the portal. I must kill him to save <<2>>.
====
5514
I encountered the spirit again. She seemed to be warning me about something.
====
5515
<<1>> wants me to collect personal belongings from the students who went mad. I should be able to find some of their things in debris around the school.
====
5516
I collected the items <<1>> requested. I should take them back to her.
====
5517
<<1>> gave me trinkets to place on specific pedestals on the school's ground floor.

The last trinket I must place is the <<2>>.
====
5518
I need to kill lost souls in the tomb to free Ted.
====
5519
I have done as <<1>> asked. I should return to her.
====
5520
I should let House Indoril in Aldsotha know what transpired here. They need to send someone else to maintain the lighthouse.
====
5521
<<1>> challenged me to gather a team of gladiators to confront the first of his beasts: a sinister great bear.
====
5522
I've defeated the great bear. <<1>> was watching in the stands of Hammerdeath Arena. He has my winnings.
====
5523
<<1>> challenged me to gather my team to face his second beast: a cannibalistic ogre from the mountains of Gavaudon.
====
5524
I've defeated the mighty ogre. Andre Doeur saw the whole fight from the stands of Hammerdeath Arena. He has my winnings.
====
5525
<<1>> challenged me to gather my team and face the last of his beasts: the king crocodile.
====
5526
I've defeated the king crocodile. <<1>> witnessed the whole fight from the stands of Hammerdeath Arena. He also has my winnings.
====
5527
I've freed souls from the black soul gems near Nychthemeral Temple. I've killed the ones responsible for these atrocities. Enver should know that his men have been avenged.
====
5528
Destroying the black soul gems about the grounds of the Nychthemeral Temple will halt the patriarch's rituals and free souls in torment. Killing the mer who stole those souls will weaken his army of infernalists.
====
5529
The bravo offered to pay me to find Jonne, Makrana, and Phinis. I need to tell them it's time for them to leave. They're in the stands of Hammerdeath Arena, and they've been winning too much money.
====
5530
I have located all three bettors and asked them to leave. The bravo asked me to report to Tar gro-Bug when I was done. He's enjoying the fights and sitting in the stands of Hammerdeath Arena.
====
5531
The bravo offered to pay me to find Jonne, Makrana, and Phinis and tell them it's time to leave. They're in the stands of Hammerdeath Arena, and they've been winning too much money.
====
5532
I've located all three bettors and asked them to leave. The bravo asked me to report to Lob gro-Bug when I was done. Lob's watching the crowed in the stands of Hammerdeath Arena.
====
5533
I found <<1>> bound to a sacrificial altar. Now that I've freed her and led her to safety, I should talk to her again.
====
5534
I should look for <<1>> up the path to the Stone Circle.
====
5535
I've collected scamp parts, built a scamp scarecrow, and set it up in the fields of Vanne's farm. Unfortunately instead of being afraid the scamps became enraged and attacked the scarecrow. I should tell <<1>> the plan failed.
====
5536
I should kill scamps around Vanne's farm and collect enough scamp parts to make a scarecrow.
====
5537
Setting up a bloody scarecrow in the fields of Vanne's farm will keep scamps away.
====
5538
I have found Maleah Ashar's missing guar, <<1>>. I should return to her where she is waiting at the merchant camp on the southeastern edge of the Ligorcap Fields.
====
5539
I need to deliver the supplement I found to <<1>> in Mournhold to the west.
====
5540
I found what looks to be the supplement the Ashlanders have been putting in the alit's food. I should find <<1>> and give it to her, so she can examine it further.
====
5543
Now that I've broken the enchantment holding Ingride Vanne, I should talk to her to make sure she's all right.
====
5544
I should look in the Ligorcap Fields for <<1>>'s missing guar, <<2>>. 

Once I find him, if I show him Maleah's ribbon, he should recognize it and follow me.
====
5545
I found <<1>>. He wanted me to help her heal the alits in the area, but I disgreed. I'm going to track down rabid alits in the Ligorcap Fields and kill them.
====
5546
<<1>> gave me a healing liniment I can use to cure rabit alits. Anabi said I'll need to weaken them first.
====
5547
I've been healing rabit alits in the area. <<1>> will want to know that I've "taken care of" his problem.
====
5548
<<1>> can pay me for what I've done. He's inside the Ligor Pit.
====
5549
Now that I've released Perry from his bonds, we're going to find a safer place so he can further explain the situation.
====
5550
I can release the farmhand from his bonds.
====
5551
<<1>> told me that he would open a portal to the lower levels of Shad Astula. 

I should find my way to the tunnels to meet him.
====
5552
There are two competing theories on how to stop this madness. I should speak to <<1>> and <<2>> to see what needs to be done.
====
5553
<<1>> and <<2>> have given me two ways of ending this madness. I must choose one, so I can cleanse Shad Astula of this evil.
====
5554
I neutralized the <<1>> and freed <<2>>, just as <<3>> described it.

I should find her in the student house of Shad Astula to tell her of my success.
====
5555
<<1>> told me <<2>> was heading south into the Ligorcap Fields when he saw her last. I've been offered a mercenary job killing alits. I don't know yet whether I'll accept it.
====
5556
I have killed rabid alit in the area. <<1>> is waiting to hear that the job is finished.
====
5557
I can collect my payment for killing rabid alit from <<1>> inside the Ligor Pit
====
5558
I should talk to one of the farmhands at the Vanne's farm. With his testimony, I can probably find out what's happened to Inwold Vanne.
====
5559
I will need to collect several items to break the spell on Ingride Vanne: a pristine scamp heart, a Dremora's heart, and a ritual candle.
====
5560
Now that I've collected all of the ingredients, I should meet the <<1>> at the Stonebridge Mill.
====
5561
I should find and follow <<1>>, so I can discern if he's a spy or a thief. <<2>> said I could find him on the west side of the pit.
====
5562
I obtained a vial of the supplement. I should return to <<1>>. If I backtrack to the Ligor Pit to the west, I'll probably run into him.
====
5563
I should use the ingredients I've gathered to free Farmer Vanne from his enchanted slumber. I can find Farmer Vanne at Stonebridge Mill.

The <<1>> warned me to "First use the <<2>>. then light the <<3>>, and finally, add the <<4>>."
====
5565
I should search the Nythemeral temple grounds for the altars Aron spoke of. Then I can search them for any signs of his amulet.
====
5566
I've returned Aron's amulet. I should let him know it's safe to leave the temple.
====
5567
If I'm to speak with Duchess Lakana, the wife of Duke Nathaniel of Alcaire Keep, I should look for her in her manse to the north.
====
5568
Duchess Lakana, wife of Duke Nathaniel of Alcaire Castle, is dead. She's been murdered. The duke must hear of this immediately. He's sitting on his throne on the lower floor of the manse.
====
5569
Duke Nathaniel believes Sir Hughes murdered his wife, Duchess Lakana. He thinks the knight fled to Firebrand Keep, east of Alcaire Castle along the mountains. He offered me a reward for finding Sir Hughes. I may find out more at Firebrand Keep.
====
5570
I found Sir Edmund at Firebrand Keep. He told me he knows where Sir Hughes is. He expressed his profound regret and sorrow after hearing about Lakana's murder.
====
5571
I should use the ingredients I've gathered to free Farmer Vanne from his enchanted slumber.
====
5589
I should speak to Farmer Vanne.
====
5590
<<1>> has opened a portal to the lowest levels of Shad Astula. If I want to stop the madness, I should head down.
====
5595
I've obtained letters vouching for the crew of the Midnight Swell. These should convince Colane Oscent to let the ship to unload and resupply.
====
5596
I should go to Aldsotha and speak to <<1>>. Then I can find out what he knows about reinforcements from House Dres for Narsis.
====
5597
I have purified the <<1>> as described by <<2>>. Now I need to use the reforged charm on Kellisa and break her from her ritual. 

Once that is done, she must die.
====
5598
I used the <<1>> on the <<2>>, just as <<3>> told me.

Now that the fields have weakened, I can use it on <<4>> and end this madness once and for all.
====
5599
Ra'ud asked me to look at a tax ledger in the basement of Duke Sebastien's manse. He believes the ledger will prove the Duke is charging him unfair taxes to aid Ra'ud's Breton competitors.
====
5600
I examined the ledger in the basement of Duke Sebastien's manse. The records show all the merchants in Alcaire Castle are charged the same taxes, including Ra'ud. Ra'ud is ranting at the Old Goat Inn. He should know that his suspicions are false.
====
5601
I killed the dremora's leader, Xivilai Ridash. Foreman Lucent promised to reward me with salvaged treasure when I return to him with this news. I'd best tell him.
====
5602
I should speak to the <<1>> who thought he knew <<2>>. He may have more information for me.
====
5603
I've slain Patriarch Leyden. In his final moments, he revealed that he had stored his soul in a phylactery. Even though I've defeated him, he may return... unless I venture deeper into the temple.and destroy it.
====
5604
By travelling northeast of Mournhold, I can find a way to enter Nychthemeral Temple.
====
5605
I've entered the heart of Nychthemeral, where I can slay Patriarch Leyden.
====
5606
I've destroyed the Patriarch's phylactery, ending his control over the Grandmagister's mind.  He's fled the heart of the temple, no doubt eager to get back to Mournhold. I should speak to him before I leave the temple.
====
5607
Once I find the phylactery within the heart chamber of the temple, I can destroy it.
====
5608
I found the phylactery, but the Grandmagister of House Dres stopped me before I could destroy it. He seems to be under some sort of spell. I should talk to him.
====
5609
Patriarch Leyden's evil power has enthralled the Grandmagister of House Dres. The only way to destroy the phylactery is by fighting him.

After I defeat the Grandmagister, I can destroy the phylactery.
====
5610
Naryu said she was sent to kill me. I'll need to survive if I have any hope of finding out why there's a bounty on my head.
====
5611
I should search the bandits' tents for tabards and bring them back to Sir Graham.
====
5612
I've retrieved several Knight of the Flame tabards. Sir Graham will be eager to have these back.
====
5613
Captain Leon is convinced someone from Koeglin Village extinguished the signal fire in the lighthouse. He's asked me to investigate Koeglin Lighthouse and prove his innocence.
====
5614
<<1>>, the lighthouse keeper, told me that pirates were responsible for destroying Koeglin Lighthouse and taking him captive. I should release the lighthouse keeper.
====
5615
I should investigate the pirates further and find proof of Captain Leon's innocence.
====
5616
Ra'Dara plans to ransom the lighthouse and raid Koeglin Village, enslaving everyone he can. He might succeed... unless I kill him. Ra'Dara's ship is docked at an island south of the lighthouse.
====
5617
I've slain Pirate Captain Ra'Dara and thwarted his plans to invade and enslave Koeglin Village. I should take his head as proof of the deed.
====
5618
Kellisa's journal appears to be suspiciously well protected. That means I should take a closer look.
====
5619
Kellisa's journal is locked by a magical ward. I must break it before I can read the book.
====
5620
I've recovered valuable items stolen from travelers. Bandits gave them to Dark Raven as tribute. Knights are mustering nearby and gathering in Firebrand Keep. I should return the stolen goods to a Knight of the Flame.
====
5621
I've recovered several valuable items stolen from travellers. Bandits gave them to the Dark Raven as tribute. Knights are mustering nearby and in Firebrand Keep. I should return the stolen goods to a Knight of the Flame.
====
5622
I've recovered valuable items stolen from travelers. Bandits gave them to Dark Raven as tribute. Knights are mustering nearby and gathering in Firebrand Keep. I should return the stolen goods to a Knight of the Flame.
====
5624
If I can find the "tent on the hill," perhaps I can retrieve the valuables bandits stole from hapless travellers on the road to Wrothgar.
====
5625
<<1>> gave me trinkets to place on specific pedestals on the school's ground floor.

First, I must place the <<2>>.
====
5626
<<1>> gave me trinkets to place on specific pedestals on the school's ground floor.

The second trinket is the <<2>>.
====
5627
I've spoken to the Exalted Master. If I want to find out who wishes me dead and why, I'll need to work with the Morag Tong.
====
5628
Before I can find the Exalted Master, I'll need to find a way into the Morag Tong hideout.
====
5630
I should escort <<1>> to Koeglin Village. <<2>> is waiting for her on the road to the docks.
====
5631
The Thinkers who hold gray writs are spread about the Abad. I'll need to seek them out and complete each of their tasks before returning to the Exalted Master.
====
5632
I've completed each of the writs and should now return to the Exalted Master who waits in the bottom of the Nocent Abad building.
====
5633
I've completed each of the writs. The Exalted Master waits for me in the bottom of the Nocent Abad building.
====
5634
I've collected enough ears. I should return to the house and ask how I can help.
====
5635
I still need to collect more ears before the person behind the door will talk to me.
====
5636
The people in the house are starving, but there's plenty of food on the farm. I should gather some and bring it to them.
====
5637
I have food from the Nipperkin plantation for starving people in the locked house. I should take it to them.
====
5638
I killed the <<1>> controlling corprus creatures at Nipperkin.
====
5639
The Nipperkin workers told me about an abomination in control of the plague. At one point, this creature could be seen at the ridge overlooking the Nipperkin plantation. I should find and destroy this beast.
====
5640
I found a discarded backpack. Footprints continued east towards the plantation house.
====
5641
After I speak with <<1>> at Hammerdeath Arena, he'll summon the beast.
====
5642
After I speak with <<1>> at Hammerdeath Arena, he'll summon his beast.
====
5643
After I speak with <<1>> at Hammerdeath Arena, he will summon the beast.
====
5645
After I talk to <<1>> at Hammerdeath Arena, he'll summon the beast.
====
5646
After I talk to Beastkeeper Onis at Hammerdeath Arena, he'll summon the beast.
====
5647
Tar gro-Bug challenged me to win the Grand Melee once more. To do this, I must defeat five melee combatants before the contest ends. If I leave or I die, I lose.
====
5648
Once again, I've won the Grand Melee. When I return to Tar, he'll award me a Hammerdeath Victory Token.
====
5649
<<1>> identified two farmers who might be able to shed light on the creatures' source.
====
5650
Lob gro-Bug challenged me to duel my fellow gladiators in the arena. Each time I defeat three gladiators, he'll award me another Hammerdeath Victory Token. Soon, I'll be clutching another token in my bloodstained hands.
====
5651
Once again, I have defeated my fellow gladiators. Lob has a Hammerdeath Victory Token to give me.
====
5652
If I bring three Hammerdeath Victory Tokens to Mar gro-Bug in Hammerdeath Arena, he'll craft a set of custom-made chausses for me.
====
5653
I've given Mar gro-Bug three Hammerdeath Victory Tokens in exchange for his forged chausses. He needs only make a few customizations.
====
5654
If I bring three Hammerdeath Victory Tokens to Mar gro-Bug in Hammerdeath Arena, he'll craft a custom-made breastplate for me.
====
5655
I've given Mar gro-Bug three Hammerdeath Victory Tokens in exchange for the armored breastplate. He just needs to make a few customizations.
====
5656
If I bring three Hammerdeath Victory Tokens to Mar gro-Bug in Hammerdeath Arena, he will reward me with a powerful new weapon.
====
5657
I've given Mar gro-Bug three Hammerdeath Victory Tokens in exchange for a powerful new weapon. He  just needs to make a few custom adjustments.
====
5658
Lagrayn is dead. In the Morag Tong hideout, I can tell Hlaavus that I've fulfilled my contract.
====
5659
While I'm in Mournhold, I might kill Lagrayn. He's a former Morag Tong agent, so I'll have to be cautious.
====
5661
I've silenced Kaladras. I should now return back to the Morag Tong hideout and resolve my contract.
====
5662
Am-ri was last seen in the marshes to the south. I might kill her.
====
5663
I've killed Am-ri. I must return to the Morag Tong hideout. Then I can inform Naylnea and resolve my contract.
====
5664
Hilani asked me to go to Pariah Abbey, north of Hammerdeath Arena. I should warn her friend, Janise, about the possible attack.
====
5665
I found <<1>> bound to a sacrificial altar. I must set her free to save her life.
====
5666
Kaladras was last seen east of here in the city of Aldsotha. After I meet him, I'll decide what to do.
====
5667
I should kill Supernal Dreamer sisters to discover the "true name" of the daedra being summoned.
====
5668
Now that I've lit the ritual braziers, I should speak the daedra's "true name" at the altar to summon it.
====
5669
Now that I've summoned the deadra, I should kill it to prevent the Supernal Dreamers from summoning it in the future.
====
5670
S'Rashi asked me to "take care of" three men in Wayrest who owe him money. He gave me their names and locations.

S'Rashi wants me to collect on their debts. Louis is in the town square. Padier is at the Mages Guild. Islah is at Wayrest's temple.
====
5671
I've collected payment from three men who owe S'Rashi money. When I return these payments to him, he's promised to compensate me.

S'Rashi is scheming in the back room of the Cloudy Dregs tavern.
====
5672
Durak suggested I speak to S'Rashi about the theft of the Dream Shard. S'Rashi is based in the Cloudy Dregs Tavern in Wayrest, south of Pariah Abbey.

Another Spirit Warden named Sharag is already there. Together, we must convince S'Rashi to help us.
====
5673
Durak suggested I speak with a Khajiit named S'Rashi about the theft of the Dream Shard. S'Rashi is based in Cloud Dregs Tavern in Wayrest, south of Pariah Abbey. According to Durak, he's an expert on all things illegal.
====
5674
I should speak to the leader and see if I can learn more about his problem.
====
5677
I might talk to William and let him know that Rosalie has forgiven him. Perhaps if I can get through his madness, I can find out what drove him to attempt human sacrifice.
====
5678
William Nurdin is calming down. Madness drove him to offer his wife as a sacrifice for the Daedra, but his insanity is fading.
====
5679
The <<1>> confirmed that <<2>> is a Mournhold spy. Maybe I should let him know his cover has been blown.
====
5680
I warned <<1>>. Then I told him I would carry out his mission. If I go through with this, I'll need to check out the legder that <<2>> keeps in his tent on the east side of the Ligor Pit.
====
5683
I've resolved the second shrine's ordeal in the House of Troubles. After I enter the next portal, I can proceed to the next shrine and continue my ordeals.
====
5684
I should follow the prints leading east from the bridge to see where they came from.
====
5685
I found a discarded backpack. Footprints continued east towards a plantation.
====
5686
I should slay this daedric cultist.
====
5687
I have slain the daedric cultist and should return to King Faume Toad-Eye.
====
5688
I found <<1>> tied to an altar, so I freed her. We should talk about what happened.
====
5689
I found Roxy tied to a sacrificial altar. I arrived just in time to free her from her bonds.
====
5691
The Daedra is dead. I can go to the altar and release <<1>> from her bonds.
====
5692
Now that <<1>> is safe, I can tell <<2>> that the Daedric danger is past.
====
5693
I should shut down the oblivion gate before it opens.
====
5694
I have slain the Daedroth and should return to King Faume Toad-Eye.
====
5695
I should slay the Daedroth.
====
5696
Toun asked me to travel to Alcaire Castle and speak with Lakana, Duke Nathaniel's wife. He asked for me to speak on behalf of the Redguards. She awaits in her manse to the north.
====
5697
Hopefully, Captain Cerone at Alcaire Castle can provide more soldiers to protect farmers reclaiming their fields.
====
5698
Once I find <<1>>, I can kill her and get the Book of the Daedra. She's wandering the torturous landscape of Nightmare Crag.
====
5699
I killed <<1>> and collected the Book of the Daedra. Now I can meet <<2>> at the bottom of the mountain.
====
5700
I have a vile tome I can take to Duke Nathaniel at Alcaire Castle. Someone should inform him of the Supernal Dreamers' plans.
====
5701
I should speak with <<1>>, who oversees the Dwemer ruin in the canyon west of Mournhold.
====
5702
<<1>> is guiding me through the ruins. I should follow him.
====
5703
The <<1>> appears to be malfunctioning. Judging by the shouts from upstairs, this breakdown has had consequences throughout the ruins. I should speak to <<2>> to see what we can do next.
====
5704
Saren invited me to speak to the <<1>>.
====
5705
<<1>> is guiding me through the ruins. I should follow him.
====
5706
Saren invited me to speak to the <<1>>.
====
5707
<<1>> is guiding me through the ruins. I should follow him.
====
5708
Saren invited me to speak to the <<1>>.
====
5709
I left the tour of the ruin before it's completion. No doubt <<1>> would offer to take me through again if I spoke to him in the base camp at the top of the ruin.
====
5710
<<1>> went ahead to wait for me at the bottom of the Kilarthu-Endel ruins.
====
5711
<<1>> implored me to activate the <<2>>. He seems confident that it poses no danger.
====
5714
I've somehow entered into Sir Hughes's dream. The dream-world appears to mirror Alcaire Castle, where the murder of Duchess Lakana took place.
====
5715
In this dream-reality, Sir Hughes left his bloodstained sword in the library after the murder. The Omen may be within the sword. I'll search the library in the castle's lowest level.
====
5717
When I found Aron's amulet, a strange voice spoke to me. Its words emanated from the amulet. 

I should return to Aron, but I don't know if I should return his amulet. Maybe I should destroy it instead! I must decide.
====
5718
The amulet seems as though it's cursed or possessed.  I've told Aron I must destroy it. He should leave the temple grounds before anything else happens to him.
====
5720
Teshmul gave me directions to the location he thinks the drop-off will take place. It's northeast of the Ligor Pit on a small plateau at the base of the mountains.
====
5721
I discovered a note that mentioned the drop-off point. It's at the "Spire Mountain Gap," If I return to Teshmul, he should be able to tell me where it is.
====
5722
Surus asked me to enter Windridge Cave and investigate the graves of the Band of Four. Followers interred them beneath stone cairns. Investigating each cairn may anger one of Four. That should give me the chance to destroy each vengeful spirit.
====
5723
I've destroyed each spirit of the Band of Four. Surus can now safely investigate their graves. He's lurking at the entrance to Windridge Cave.
====
5724
The Supernal Dreamers are holding Ingride Vanne at Stonebridge Mill. I'll need to find her and use the ritual items to break the spell they've placed on her.
====
5725
Govran Cerone is willing to sacrifice his own savings to pay for repairs to Irne's boat, but only if Irne can get him released from the warehouse. We're close to brokering a deal between them.
====
5726
The self-proclaimed Storm King asked me to kill the mindless storm astronachs he's summoned.
====
5727
I collected my reward from atop Rodrick's ruined tower. I should return to him and thank him for the reward.
====
5728
I was introduced to the <<1>> during the tour Saren gave me. She's likely to be found near where I met her.
====
5729
I'll need to escort the <<1>> safely up to the expedition's base camp, just inside the entrance to the ruins.
====
5730
<<1>> can be found in the base camp area. I should tell him what happened when the <<2>> was turned on.
====
5731
My attempt to lead the <<1>> out of the ruins has gone awry. She has doubtless returned to the  location I found her in the first place.
====
5732
When I talk to Gwilin, he'll summon Grul the Destroyer. Then I can face him in a fight to become the Grand Gladiator.
====
5734
Captain Veronika may be able to suggest the names of some people in Koeglin Village who can vouch for her.
====
5735
Captain Veronika said that I should talk to Belene Ancois, Valentin Cerone, and Irne Oscent in Koeglin Village.
====
5736
The <<1>> wants to escape the noise of the Dwemer animunculi rampaging around the ruins. Apparently, it's interrupted his thought process.
====
5737
I've led the <<1>> out of the ruins, and he's retreated to his tent to rest. <<2>> should be notified of his safe return.
====
5738
I wasn't able to lead <<1>> safely out of the ruins. He's probably returned to the place where I first encountered him.
====
5739
Lucent asked me to hunt down and kill the leader of the dremora who slaughtered his people. He doesn't know the leader's name, but he assured me a dremora leader would stand out from the rest of the rank-and-file soldiers.
====
5740
One of the scholars in the upper levels of the ruin would certainly find this animoculi relic of historical value.
====
5741
The <<1>> wants to escape the noise of the Dwemer animunculi rampaging around the ruins. Apparently the ruckus has interrupted his thought processes.
====
5742
I've seen the <<1>> safely back to his camp. His collegue, <<2>>, would like a word with me.
====
5743
My last attempt to lead <<1>> safely out of Kilarthu-Emndel was unsuccessful. I can probably find him hiding in the room where I first found him.
====
5744
I killed the summoned Daedra, and I helped <<1>> stop the Supernal Dreamers from desecrating the ritual site. Now I can tell him the deed has been done.
====
5745
I know the Daedra's true name. I know how to summon it. I also know how to kill it.
====
5752
<<1>> directed me to investigate the tower of Master Wizard Kellisa. I may find evidence that implicates <<2>> in Shad Astula's madness. He has granted me access to the tower portal.
====
5757
I was introduced to the <<1>> during the tour Saren gave me. She's likely to be found near where I met her.
====
5758
I'll need to escort the <<1>> safely up to the expedition's base camp, just inside the entrance to the ruins.
====
5759
My attempt to lead the <<1>> out of the ruins has gone awry. She has doubtless returned to the location where I first found her.
====
5760
<<1>> can be found in the base camp area. I should tell him what happened when the <<2>> was turned on.
====
5761
I should look around to see if I can find more information on how to disable the ward.
====
5762
I discovered that I need three different types of "astula crystals," but I'm not sure where to find them.
====
5763
I found a book containing information on the astula crystals and where to find them. I should gather them all and place them in the lock.
====
5764
I should look for any missing Bosmer scouts I can find while exploring the valley. Alarwen said that Jillae, Adradan, and Mirith are among the missing.
====
5765
I need to find villagers willing to write letters to Colane Oscent, the dock foreman. Someone must vouch for the Midnight Swell's crew. Captain Veronika said I should talk to Belene Ancois, Valentin Cerone, and Irne Oscent in Koeglin Village.
====
5766
I've obtained letters vouching for the crew of the Midnight Swell. They should convince Colane Oscent to let the ship unload and resupply.
====
5767
I've given Colane Oscent letters vouching for Captain Veronika and the crew of the Midnight Swell. I should let the captain know this situation is resolved. Now Per Steigne can do business with him again.
====
5768
Captain Veronika may be able to suggest the names of people in Koeglin Village who would vouch for her.
====
5769
Captain Veronika recommends that I talk with Belene Ancois, Valentin Cerone, or Irne Oscent in Koeglin Village.
====
5771
According to Per Stegine, the villagers are all mad. He suggested I talk to Captain Veronika. The ship can't unload or resupply without his approval.
====
5772
I need to give this report to <<1>> at Oortrel Fort.
====
5773
Pergalas gave me bags of snakes. He asked me to deposit them in various barrels around the port.
====
5774
I dropped bags of snakes into the barrels around the port. I should let Pergalas know I've delivered his "gifts."
====
5775
Battlereeve Fleel asked me to deliver a message to the leader of the Warguard, Warmaster Rahira. Fleel said I should speak to one of the Warguards to the south.
====
5776
I still need to take the exotic treats to the people to the east.
====
5777
Melesi Irayth asked me to look for a scroll. It's at the southern end of the Velothi Rivergraves, near an altar of some sort. He was loathe to talk about what they were doing there. Perhaps the others will be less evasive.
====
5778
<<1>> may be lost or injured. I should find her.
====
5779
I've slain the Omen of Fear. I should find Sir Hughes so we can leave the dream.
====
5780
I should place a jar of tunnelmites in the hold of the Imperial ship docked in Haven's port.
====
5781
I released the tunnelmites in the Imperial ship. I should return to Warguard M'zadha.
====
5782
Perhaps talking to Sir Hughes will allow me to awaken from his dream.
====
5783
When I talk to Sir Hughes, I'll awaken from his dream.
====
5784
I should help J'raka by killing Imperials and burning their bodies with the torch he gave me.
====
5785
Now that I've burned many Imperial bodies, I should report back to Warguard J'raka.
====
5786
<<1>> asked me to take a plant sample to <<2>> in Aldsotha.
====
5787
I'll talk to <<1>> about the events in Sir Hughes' dream.
====
5788
I told Duke Nathaniel that I killed the <<1>>. I've made my decision about Sir Hughes. I should talk to Duke Nathaniel again to hear his reaction.
====
5789
The spirit claims that the mages at the camp used him as a sacrifice to raise the dead in the area as an experiment. He's given me a dagger to use on one of them and claims it'll avenge his death.

I'll need to think upon what actions I should take.
====
5790
Duke Nathaniel asked me to seek out Muran at Pariah Abbey and ask what he may know of this Daedra known as the "Omen of Fear."
====
5791
I can find <<1>> in the Deshaan swampland to the east.
====
5792
I need to search for the four artifacts in the Balarel ruins.
====
5793
I should return to <<1>> and give him these artifacts.
====
5794
The spirit claims the mages at the camp sacrificed him to raise the dead in the area. He's given me a dagger to use on one of them. He claims it will avenge his death. I need to think about what I'll do next.
====
5795
I've taken care of all three mages at the camp. I should speak to the murdered soul and see if it's been appeased.
====
5796
I need to find <<1>>'s guar and release him. She said he'd be in the Ashlander camp to the northwest. He's somewhere inside the ligorcap fields.
====
5797
I'll need to find a way onto the sinking Imperial ship, so I can search for what the soldiers are protecting.
====
5798
J'Hriss is standing on the docks of Southpoint village. I should return the lockbox to him.
====
5799
Now that the Dremora boss is dead, the miners should eventually be able to retake the mines. I should talk to Brek.
====
5800
The dead adventurer's jounral says to kill goblins and discover the fate of miners. I should be able to find the miners inside… or what's left of them.
====
5803
I've offered to assist House Indoril in gathering samples of musk screal flowers.

The researchers at the camp may have some useful advice for methods of harvesting the flower.
====
5804
Naryu has teleported me all back to the camp where <<1>> is waiting for me. I should give him the <<2>> so he can use it to restore the Obelus.
====
5805
I should assist Warmaster Rahira.
====
5807
If I search the area around the Matuul village, I might find Farathan's lost acolyte.
====
5808
I should take the curative poultices to Disciple Farathan. He is in the Matuul village to the northeast.
====
5809
I should fight my way to the villagers hiding in their homes throughout town, thus clearing a path so they can run to safety.
====
5810
I have rescued all the villagers and should return to Warmaster Rahira.
====
5811
I've found a warehouse in town that looks like its seen a lot of recent traffic.

This could be the meeting place the cryptic message message. Perhaps if I search around the warehouse, I'll find clues.
====
5812
I've stopped the conspirators listed on the manifesto from committing treason against House Hlaalu. Now I can search for the one they call "The Seeker"... though he may find me before I find him.
====
5813
I should find the conspirators listed on the paper, find out what kind of treasonous plan they're concocting, and stop them.
====
5814
I should slay the daedroth while Rahira recaptures the town.
====
5815
I have slain the daedroth and should return to Rahira's warguards.
====
5816
I spoke to the courier, who told me of a "Great House" that House Dres served. I should inform Naryu of what I've discovered.
====
5817
I've defeated the Mabrigash Champion and earned the right to speak to their prisoner.
====
5819
I should speak to Farah inside her home. According to rumor, she knows why the Imperials have targeted Southpoint in their attacks.
====
5820
I've come across a bloodied Bosmer corpse. The victim looks as if he was trying to protect something. After closer inspection, I've come to realize that this is the body of the Treethane.
====
5821
The man I was escorting just ... vanished. A nearby sergeant may have witnessed this. I should speak to him.
====
5822
I'll speak with the sergeant and ask him to let Arnoit Sidrey pass.
====
5823
I must travel to the three great towers of Tamriel and charge the Balac upon their foundation stones.
====
5826
While searching Blacksap Village, I found an Altmer prisoner. I should question him.
====
5827
The goblin numbers have been reduced and all the miners inside were slain. The mining company isn't going to be happy about this, especially with with the presence of Daedra.
====
5828
I am to summon and kill the Dremora that slayed the miners, then report to Brek after the deed is done. The summon stone is at the front of the tower, near the exit of the mine's upper level.
====
5829
I must find a means of travel to the Adamantine Tower. Perhaps the Mages Guild can help again.
====
5830
The goblin numbers have been reduced and all the miners inside were slain. The mining company isn't going to be happy about this, especially with with the presence of Daedra.
====
5831
Find the Daedric artifact, summon the Dremora, and kill it.
====
5832
Now that the Dremora boss is dead, the miners' deaths are avenged. I should talk to Brek.
====
5833
I am inside the Adamantine Tower. Now I must find a way to the Zero Stone and imbue the Balac with its power.
====
5834
Farah mentioned that her father has been hiding on the cliffs to the west for some time. Someone needs to bring him home. I should check around the western cliffs for clues.
====
5836
I might be able to speak to Gladimel outside of Farah's home to see if he has heard anything about Farah's missing father.
====
5837
I learned that Farah's father was the Treethane of Southpoint. If for some reason Southpoint had something to protect, he would've been the one who had the information on it.
====
5838
<<1>> wishes to explain how the Balac can be restored. I should listen to what he says.
====
5840
<<1>> asked me to investigate houses on the northern end of Blacksap Village.
====
5841
I should find <<1>>, a student trapped in Shad Astula.
====
5842
I have tapped the Balac into the power of Crystal-like-Law. I should return to the Prophet and show him the renewed staff.
====
5844
I've delivered water to the watchtower. I should speak to the guard again.
====
5845
I've filled the leaky bucket. I should deliver it before all of the water leaks out.
====
5846
<<1>> may have more information for me on how to complete her task.
====
5850
I should either fill the leaky bucket at the well next to the tower or borrow a bucket from the forester's camp up the road to the south.
====
5851
I should go to the well and fill the <<1>>
====
5852
I've filled the bucket. I should deliver the water to the guard at the tower on the cliffs to the south.
====
5853
I should use the kindlepitch <<1>> gave me to set crates of supplies on fire. Their supplies are on the western shore, near the beach where they landed.
====
5854
I've destroyed plenty of supplies. I should inform one of the Dominion soldiers in the hidden camp to the north. I should be able to find it by following the shore line.
====
5855
I have agreed to enter the Palisades and seek out any signs of plans or orders that might be imperative to the Imperial invasion.
====
5856
I've recovered a set of orders addressed to General Cruor. I should return to the base camp in Southpoint and show <<1>> what I've found.
====
5858
I must find a means of travel to the Crystal Tower on Summerset Isle. Perhaps the Mages Guild can help again.
====
5859
I am inside the Crystal Tower. Now I must find a way to the stone called Crystal-like-Law and imbue the Balac with its power.
====
5860
A freed citizen told me he saw dreugh dragging Arcady to the spawning pools "near the statue of King Joile." I may find Arcady there, if he's still alive.
====
5861
<<1>> wants me to assassinate <<2>> in Blacksap Village. He's still plotting and scheming in the northern part of the village.
====
5862
The propylon link is now severed. I should inform someone at the camp nearby about the situation.
====
5863
I need to find the propylon index somewhere in the Daedric tower near the mines
====
5864
I have tapped the Balac into the power of Crystal-like-Law. I should use the <<1>> to return to the Mages Guild.
====
5865
I need to find a way through the propylon and kill the magi maintaining the connection
====
5866
When I'm ready to escort Arnoit Sidrey to Eagle's Gate, I'll let him know.
====
5867
The captured Bosmer is free and on his way home. When I arrive in Southpoint, I should seek him out.
====
5868
If I can find the key to the Bosmer's bindings, I can set him free. One of the guards in the area may be carrying it.
====
5869
I've found the key. I should return to the chained Bosmer to set him free.
====
5870
The Bosmer is free, and he's following me. I need to get him outside the palisade. Then he can return to Southpoint.
====
5871
I should look around Davon's Watch for an apprentice named Denthis. I've been told I could ask his brother, <<1>>, for more information. He's at a tavern southeast of the library.
====
5872
I've found the unfortunate apprentice. He's tripped the ward on the spellbook. To break the spell, I should chant one of two incantations: "Arkay's Beard" or "Eyes of Akatosh."
====
5873
I've found the unfortunate apprentice. He's tripped the ward on the spellbook. To break the spell, I should chant "Arkay's Beard."
====
5874
I've collected the spellbook. I should return to the wizard and tell him what happened to his apprentice.
====
5875
I've returned the spellbook to the wizard. I told him his apprentice turned into a chicken. I should speak to him again.
====
5876
I'll need to walk up to Eagle's Gate with Arnoit Sidrey.
====
5877
<<1>> is leading me to see the Prophet. I need to follow her.
====
5878
<<1>> is waiting for me to speak with him.
====
5879
<<1>> lies somewhere within the ruins of the Canulus Refuge.

I must discover the staff's location and return it to <<2>>.
====
5880
I found a note indicating that the Balac is being kept in a place called the Archives. I will need to find the Archives if I am to recover the staff.
====
5881
I have found the Archives. <<1>> must be somewhere nearby.
====
5882
A door within the Archives is blocked off by a magical ward. If the Balac is behind that door, then I must find a way to bring the barrier down.
====
5883
<<1>> lies somewhere within the ruins of the Canulus Refuge.

I must discover the staff's location and return it to <<2>>.
====
5884
I have solved the Maruhkite's riddle, and the barrier is down. <<1>> must be located somewhere beyond it.
====
5885
I found a note which mentioned the Balac, presumably written by the former residents of the Canulus Refuge. I should keep an eye out for any other notes, which might help me find the staff's location.
====
5886
I discovered another note in the Refuge.
====
5887
I have recovered the Balac, and should now use <<1>> to teleport out of this ruin.
====
5888
<<1>> is waiting for me to give him the Balac.
====
5889
The Prophet holds the Balac, but something is not right. I should speak with him again to find out what is wrong.
====
5890
I have learned where <<1>> can be found. I should head to the hideout now and speak with her.
====
5891
I agreed to help Golleon remove Daedric idols from the Bonebarrow.
====
5892
I've destroyed many Daedric idols. I should speak to Golleon. He said he'd meet me in the center of the barrow.
====
5893
King Faume asked me to slay disturbed Bosmer skeletons, pick up their bones, and crush them in the barrow. If I do, I'll lay their spirits to rest.
====
5894
The spirit of a Bosmer interred in the barrow appeared after I crushed its bones. I should talk to it.
====
5895
If I can find Vonov, I can kill him!
====
5896
I should speak to Warmaster Rahira in Haven.
====
5897
I should enter the portal.
====
5898
The Treethane's son, Tiradil, doesn't seem to know about the missing item either. He believes that if the Imperials stole it, their leader, General Curor, may know about its importance.
====
5899
I should speak to Farah inside her home and let her know of her father's fate. Hopefully, this will persuade her to tell us about anything she might know about the missing item.
====
5900
Farah seemed to either be oblivious to the fact her father was dead or simply ignoring it. She didn't seem to know anything about the missing item.

She told me to speak to her brother. He's fighting Imperials to the west.
====
5901
<<1>> has told me to visit the Mages Guild in order to travel to a place called the Canulus Refuge.
====
5902
A Khajiit named Qi'Ravin may be able to help me. He's hiding in a tent north of here, away from the Imperials.
====
5903
Qi'Ravin believes he can help me, but he's worried that Imperials may find him first. He's asked me to create a distraction by attacking their loggers. Hopefully, this will create a distraction that will allow us to continue with our plans.
====
5904
I've slain Imperial loggers. I should return to the camp and inform Qi'Ravin of my progress.
====
5905
The Altmer asked me to help fight off spriggans and wisps throughout Spritedancer Marsh.
====
5906
I've fought off the marsh creatures. I should inform <<1>> and the Altmer ritualists.
====
5907
The Altmer have asked me to retrieve crystals from a camp in northern Spritedancer Marsh. If I can find them, they can perform a ritual to protect Elden Root.
====
5908
I've retrieved the crystals. I should return to <<1>> in Spritedancer Marsh.
====
5910
One of the Altmer was entranced by wisps and wandered off into the marsh. <<1>> asked me to find him.
====
5911
I found the body of the lost Altmer mage. The wisps drained his life away.

On the body, I found a book of rituals. I should bring it to the brother of <<1>>, <<2>>.
====
5912
The fresh carcasses are now just charred piles of bone. I should return to <<1>> and tell him of my progress.
====
5913
I need to find carcasses around the farms and burn them.
====
5914
I found a Daedric tome next to an altar in Blacksap Village. A note inside the tome mentioned an Altmer prisoner held in one of the southern huts. I should investigate further.
====
5915
I should speak to Warmaster Rahira.
====
5917
Before Qi'Ravin's drew his final breath, he stated that Farah had been taken deep within the Imperial Palisade. I should find her and the leader of the Imperials, <<1>>, to the north.
====
5918
Farah is dead. The Daedroth that attacked her has vanished. I need to return to Southpoint and let Battlereeve Alengwe know.
====
5919
I've defeated General Cruor and freed Farah. She insisted she wanted to speak to me about something important. She asked that I meet her in the marshes east of the palisade.
====
5921
Vonov is nowhere to be seen, but the sacred relic he is using for the ritual lies before me. I should destroy it!
====
5922
I have agreed to meet <<1>> in the capital city of Wayrest. She is likely in hiding, and I will have to search the city to find her.
====
5923
I have learned where <<1>> can be found. I should head to the hideout now and speak with her.
====
5924
I've been asked to return the charged jewels to their warding obelisks. That will protect Elden Root from the Imperial invaders marching through Spritedancer Marsh.
====
5925
I have reactivated the three warding obelisks in Spritedancer Marsh. Now I should return to <<1>>.
====
5926
I've slain Vonov. I should return to Haven through his portal.
====
5927
While I was speaking to Farah, the sorcerer Vonov attacked. Farah fled, but Vonov sent his Daedroth after her. I need to follow and find her!
====
5928
Razorvine Refuge is to the east. I should speak to Battlereeve Fleel when I get there.
====
5929
Kill Goblins (Success) or Die (Fail)
====
5930
Return to QAT Regression Quest NPC
====
5931
Now that I've place the offerings, I must offer a prayer at the central keystone.
====
5932
I've collected both of the ingredients I need. I should return to Razorvine and give them to Erris, so she can create the healing tonic.
====
5933
I've been asked to collect samples of thunderbug blood and copse weed. Combining the two should create a healing tonic. I should be able to find both ingredients in the area around Razorvine Refuge.
====
5934
I should look around Razorvine for the remains of Fhalin's father. Fhalin said his father was an acrobat, so the remains might be in hard-to-reach areas.
====
5935
I've located what I believe to be Fhalin's father. I should return to him with the remains.
====
5936
I should ask Fhalin if he has any clues on where his father's remains might be.
====
5937
Fhalin suggested that I should to look upwards in hard-to-reach areas for his father's remains. He said I should also check around storage areas within the camp, as his father often liked to hide behind things.
====
5938
I've collected enough weapons. I should return to Ra'Vashi at Razorvine Refuge.
====
5942
I should check on the caretaker of the burial site, a Bosmer named Golleon. He's somewhere northwest of the town.
====
5943
I've located the Thane's body near the Southpoint cliffside. I should return to town and let Gladimel know about this.
====
5944
I've activated the crystals in the Ruins of Cormeiir. A previously hidden stone has appeared inscribed with magical writing. I should investigate further.
====
5945
I've entered the prison at Cormeir. I've been asked to destroy the Daedric Baron inside it.
====
5946
I've destroyed the Daedric Baron within the prison at Cormeir. I should return to <<1>>.
====
5947
I've been asked to enter the prison at Cormeir, so I can defeat the Daedric Baron inside it.
====
5948
I should search for Jaqspur Ina in Thrambles. Then I should hurry back to Thistlewhip with the food she found.
====
5949
I've reached the Thrambleheart. I should talk to the Grahtlord.
====
5950
I should find the Thrambleheart. It's hidden in the center of the Thrambles.
====
5951
Terein gave me a bone cup and a silver cup and asked me to fill them in the nearby fountain.
====
5952
Terein put a poison in my drink! He then split into three versions of himself and ran down three different paths. I have find him to find the cure!
====
5953
I filled the cups. I should speak to Terein.
====
5955
There was no taste to the water held in the cup. Terein mentioned that one cup would be invigorating. The other would be ordinary water. I guess I drank the water. I feel no different.
====
5957
If I leave with the hunters, all the meat we gather in the Thrambles will become poisonous. If I leave alone, the Grahtlord will supply an ample amount of food to Thistlewhip's camp. I must decide.
====
5958
I decided to leave alone. The Grahtlord pointed to a secret passage behind a hedge south of him. I should follow the path and speak to Jaqspur Thistlewhip.
====
5959
I decided to leave with the hunters. The Grahtlord pointed to a secret passage behind a hedge south of him. I should follow the path and speak to Jaqspur Thistlewhip.
====
5962
I've been asked to help unravel the mysteries of the Ayleid ruins at Cormeir.
====
5963
I should talk to Ra'Vashi and guide him along his path of training.
====
5964
I need to collect Imperial weapons for a young Khajiit. The Imperials in Haven, east of here, should have plenty of them.
====
5965
I need to find three books that belong to a seer in Haven. I should probably start searching in the town to the east and the surrounding areas.
====
5966
I need to find a proper cowl for the young Khajiit's training. I should travel to the east and search in Haven.
====
5967
I've collected the three books Ra'Vashi needed. I should return to him back at Razorvine Refuge.
====
5968
I've found a cowl for Ra'Vashi. I should return to him back at Razorvine Refuge.
====
5969
I gave Terein the silver cup. I'll drink from the bone cup.
====
5970
I gave Terein the bone cup. I'll drink from the silver cup.
====
5971
I should investigate crypts under the base of the Wrothgar Mountains. Then I can see what's become of those corpses.
====
5972
I've explored the Crypt of Hearts and freed the spirit of Alanwe Melanon. I should find the gravedigger and tell her what I've learned.
====
5973
According to Parvaneh, Gerarde is a spirit warden that I might encounter near the Moonlit Maw.
====
5974
I'll need to find the two Bosmer from Southpoint to the north, towards the Spritedancer Marsh.
====
5975
Perhaps someone in the Perroult family still lives in Hoarfrost Downs. I should bring the letter to them and see if they can make sense of it.
====
5978
I've destroyed the wards. Now I can go to the cathedral to meet with Warmaster Rahira.
====
5979
I should destroy the wards around the town. When I'm done, I can meet with Warmaster Rahira in the cathedral.
====
5980
I've slain the Daedroth. I should return to Golleon.
====
5981
Golleon asked me to check a snare trap in the vault directly south of him.
====
5982
A Daedroth freed itself from the trap, but I didn't see it until it attacked me. I've got to kill it!
====
5983
Farmhand Jerrick has given me one of the farm dogs to help herd the cattle into the proper pen. I should search the farm area for missing cows and have the dog lead them to the holding pen north of the farm's windmill.
====
5984
I have herded the cows back into their pen. I should speak with <<1>> now, who is waiting at the pen.
====
5985
I must talk to each of Evermore's Ministers on behalf of Queen Arzhela.
====
5986
Now that I've spoken with Evermore's Ministers, I should return to Queen Arzhela and give her my advice.
====
5987
Now that she's had a moment to reflect on my advice, Queen Arzhela should be able to select a Regent for Evermore.
====
5988
Lady Ginie, the Minister of War, is being held in the castle's dungeon. The guard at its entry behind the castle should allow me to free Lady Ginie after receiving this Letter of Release.
====
5989
I'll let Lady Isabelle Errard know that the Minister of War is now free.
====
5990
Both Evermore's tax enforcers and the Bjoulsae Queen's Captain asked me to be their champion in this matter. I'll go below the ship's deck and consider which cause to uphold.
====
5991
After siding with the crew of the Bjoulsae Queen, I defeated Evermore's tax enforcer. Now I can tell Lord Alfred Stental that this ship will not pay the new taxes.
====
5992
After siding with the city of Evermore, I defeated the Bjoulsae Queen's champion. I'll tell Lord Alfred Stental to expect his new tariff to be paid.
====
5993
I'll talk with <<1>>Evermore's Minister of Health, to see if he'll tell me what's happened.
====
5994
I'll let <<1>> know that <<2>> is dead. As Minister of Health, he'll need to inform Evermore's people about what's happened to their dead.
====
5995
According to the Minister of Health, a necromancer named Grigoros threatened to kill him if he didn't allow Grigoros to take the bodies. I'll find Grigoros west of Pelin Temple.
====
5996
To begin her healing ritual for three people, Wyress Reinette needs a personal item from each of them.
====
5997
The curative spirit told us that Evermore's problem is greater than Wyress Reinette can solve. The spirit spoke of Evermore's Princess Elara, even though we had not been creating a cure for her.
====
5998
Now that I've obtained the personal items necessary for the ritual, I'll take them to Wyress Reinette.
====
5999
Gurles Edier is near the Viridian Sentinel east of Evermore.
====
6000
I'll take Clemence's potion and pour it into Evermore Farms' well. Hopefully, it really is a cure for the unusual disease plaguing the city.
====
6001
Lierre asked me to find six other villagers who were lured into the cave by The Singer.
====
6002
I've freed Lierre's missing friends. Now I must find "The Singer" and confront her about what she's done to the villagers.
====
6003
The spirit directed me to a child who was left alone when its mother was slain in the forest. I should find out who the baby belongs to.
====
6004
Edouard offered me a "finder's fee" for every five claws I collect and bring to him.
====
6005
I brought Edouard five clannfear claws. He's offered to pay for them. Edouard is waiting for me at the exit to Halcyon Cavern.
====
6006
I have found a Dremora warrior deep in the sunken temple of Hermaeus Mora. He has not attacked me. Perhaps he wishes to bargain.
====
6007
The Singer said Kynreeve Bakar makes his home in a sunken temple east of her cave. She claims that if I kill Bakar, she'll be free of his power. Once free, she's promised not to use her song to lure any more innocents.
====
6008
A servant of Kynreeve Bakar, Kynval Lokal, told me The Singer tricked me. The villagers came willingly to worship Hermaeus Mora. The Singer, in a fit of rage, lured them away. The Singer is the true threat to Bangkorai. She must be stopped.
====
6009
A servant of Kynreeve Bakar, Kynval Lokal, denied the siren's claims that Bakar enslaved her. He claims The Singer lured away willing worshippers of Hermaeus Mora, but his words rang false. Kynreeve Bakar is the true threat. He must be stopped.
====
6010
The Singer is dead. I should leave the room where she was trapped and find Kynreeve Bakar.
====
6011
Kynreeve Bakar is dead. I should leave the room where he was hiding and tell the siren she's free.
====
6012
I should speak with the farmhands around Evermore Farms, to see what more I can learn about the attack.
====
6013
<<1>> recommended I ask the milkmaid about the night of the attacks. I should be able to find Marthe somewhere around the large barn on the northeast edge of the farms.
====
6014
The farms have been attacked again, and the Reachmen are clearly behind it. I need to return to <<1>> and tell him what's happened.
====
6016
I've interviewed all the remaining farmhands at Evermoor Farms. I learned many unexpected things about the attack, and was recommended to ask the milkmaid Marthe what she saw that night.
====
6017
The barn is surrounded by Reachmen, and <<1>> is somewhere inside. I should find and speak with her.
====
6018
One of the farmhands at the netch plantation in eastern Stonefalls has quit. He asked me to inform the farm's owner, Lluthyne, that he won't be coming back.
====
6019
I should search the buildings on the netch plantation for the three remaining farmhands, so I can find out if they're staying.
====
6020
I should burn any abandoned cargo around Emberquay that looters haven't destroyed. I should also slay any looters who get in my way.
====
6021
I destroyed abandoned cargo and killed looters around Emberquay. I should tell <<1>> of my success.
====
6022
The Wolfman pesteing Mage has had its but kicked.
====
6023
<<1>> asked me to see how deep the disease runs in her mine. While I'm doing that, she suggested I cull some of the diseased kwama.
====
6024
Afflicted kwama have spread throughout the Grenstick Mine, even at its deepest point. <<1>> won't be pleased to hear this.
====
6025
As part of her ritual, Wyress Reinette asked me to stir the embers of her fire while she burns the personal items I brought to her.
====
6026
Before I can complete the ritual and commune with a local spirit, I'll need to collect eyes from Branglebracken's crocodiles and graht-oak bark from its trees.
====
6027
I've collected the ritual components. The ritual should be performed in a clearing near cliffs on the northern end of Branglebracken. I may find a dedicated ritual circle deep in the forest.
====
6028
I've spoken with a local spirit. I was told to convey a message to Namien Lilymoth at the southern border of Branglebracken.
====
6029
Once I stirred the fire's embers, a curative spirit appeared in the smoke. It may know something about the illness affecting Evermore.
====
6030
I've summoned one of Grahtwood's spirits. I should speak with it to discover what ails the forest.
====
6031
Edouard has offered to buy any more clannfear claws I find.
====
6032
I found five more clannfear claws for Edouard. He's offered to pay for them. I should return to him.
====
6033
<<1>> asked me to track down the Reachmen that attacked his farm. He believes they came by boat from across the River Bjoulsae.
====
6036
I should tell the owner of the Grenstick Mine about the diseased egg. <<1>> is in the pit outside the mine entrance.
====
6037
The ritual is over, the spirits of the Sentinel defeated. I should return to Gurles Edier's cabin and see how the princess is faring.
====
6038
I've slain dangerous creatures in the <<1>>. Hopefully, I've killed enough of them to appease the Khajiit back at the camp. I should return and speak to her about this.
====
6039
If I can slay the creatures of the <<1>>, I'll avenge the death of an innocent Bosmer from the overrun camp.
====
6040
I should examine the abandoned ship at the northwest dock and discover what happened to its crew.
====
6041
I should return to <<1>> and let her know I have discovered the fate of the ship's crew.
====
6042
Skooma is affecting the Dreugh and mudcrabs in Emberquay. I should tell <<1>> about this.
====
6043
I should kill the crenellated Dreugh nearby and collect chitin samples for <<1>>.
====
6044
<<1>> confirmed that the chitin samples showed signs of disease. He's going to inform <<2>>, but he asked me to talk to House Redoran's guards at the village quarantine.
====
6045
I should get crab legs for <<1>> so he can feed his family. I could gather them by killing tide pool mudcrabs or searching the Emberquay warehouses.
====
6046
I found enough food for <<1>> and his family. I should return to his home on the southern side of <<2>>.
====
6048
The dog I borrowed from <<1>> is gone. I will need to ask him for the help of another dog in order to finish herding the farmer's cows.
====
6049
Now that I've killed enough Reachmen, I should head to Constable Didier at the camp southeast of the village. He'll want to hear of my progress.
====
6050
I should kill Reachmen in Dunkarn Haven.
====
6051
The last Dunkarn Villager I released told me they're torturing Dunkarn Haven's chief constable in the lighthouse. I need to set him free.
====
6052
I'm going to free captives around Dunkarn Haven.
====
6053
Though the siren claims she was forced to abduct the villagers, I may find out more about the situation if I question her further.
====
6054
The siren claims Kynreeve Bakar works for Hermaeus Mora. Ages ago, Hermaeus Mora abducted the siren's sisters. In retaliation, the siren sank a temple to Hermaeus Mora to the east of her cave.
====
6055
When I'm ready to lead <<1>> out of the mine pit, I should speak to him again.
====
6056
I need to ensure that <<1>> makes it safely out through the afflicted kwama and hostile guards.
====
6057
<<1>> made it safely out of Grenstick Mine. He's found a hiding place behind the rocks outside. I should ask him what he plans to do now.
====
6058
I should speak to the Chief Constable.
====
6059
I should destroy the lamp at the top of the lighthouse.
====
6060
I've defeated the Gullygrub Bandit and collected his head. The wanted poster mentioned a <<1>> on the southern side of the <<2>> who can offer a reward.
====
6061
I should find the Gullygrub Bandit somewhere in the <<1>>. If I can't capture him, I should kill him and claim a reward.
====
6062
The map I found points to a specific spot within the Ayleid Ruins. I should head into the ruins and see what's there.
====
6063
I'll need to free Lady Ginie's retainer from Evermore's dungeon.
====
6064
I failed to get <<1>> safely out of the mines. He's probably locked up in the same cage where I found him.
====
6065
I have retrieved the four tomes requested by Elmedros. If I return them to him at the entrance to the sunken temple, he will reward me.
====
6066
Elmedros asked me to retrieve four books of arcane knowledge from inside the sunken temple. He will reward me if I succeed.

He also advised me not to read the books, claiming they would drive me mad.
====
6067
I've collected enough gullygrubs. I should return to Nalien on the western edges of the Gully Woodlands.
====
6068
If I tug on vines in the Gully Woodlands, I can bring down more gullygrubs from the trees.
====
6069
The villager's diary said I would find Jharad's journal in the lighthouse. I need to destroy it.
====
6070
I've set fire to the inn, the pub, and the Mayor's house in Dunkarn Haven. I should report news of my actions to a constable at the camp southeast of the village.
====
6071
I should use the torch to set fire to the Pub, the Inn, and the Mayor's House in Dunkarn Haven.
====
6072
I've confronted the two people responsible for the state of the northern district. I should bring news of what occured to Miluru Redoran. He's the leader of Davon's Watch and House Cousin Giras' superior. I'll find him in the Mages Guild to the east.
====
6073
I should speak to Councilor Bravosi Dres about his plans for Davon's Watch. Dalnea said I'd find him in the kinhouse west of her.
====
6074
I've found the Argonian Bravosi Dres mentioned, but he doesn't seem like a criminal. I should find out what's happening in this district.
====
6075
Councilor Bravosi Dres told me of his efforts to contain the mysterious disease. He wants me to slay an Argonian thug taking advantage of the cordoned northern district. Perhaps this will quell the violence within.
====
6076
After speaking to <<1>>, it seems <<2>> and <<3>> turned a blind eye to events in the northern district. I should return to the kinhouse south of here and confront them both. <<1>> told me those two were in charge of responding to the disease.
====
6077
I've collected the ingredients Akis-Leeda needs for her salve. I should take them to her in the Tribunal temple.
====
6078
Akis-Leeda gave me some poultices to use on the sick in the Tribunal temple. She thinks that if she administers them herself, they'll reject her help.
====
6080
I've found Savure's wife and children. I should return to him in the Tribunal temple. Then I can make sure they made it there safely.
====
6081
I should search the northern district of Davon's Watch for Savure's family.
====
6082
I should go to the Tribunal temple and see if Savure has been reunited with his family.
====
6083
The spriggan asked me to help her master, Gurles Edier, fight a plague sweeping across Bangkorai. I will find Gurles Edier in the Viridian Woods far to the south of Halcyon Lake.
====
6084
I've agreed to kill the undead minions belonging to the Reachmen Necromancers who have taken over this small fishing village.
====
6085
I have killed the Bloodthorn abominations as requested by the Reachman Elder. I should return to him and speak of my success.
====
6086
Hayz asked me to sneak into the Reachmen camp and place the false orders inside their tents.

He also warned me that Bloodthorn Lurchers will not be fooled by any disguise.
====
6087
I have placed the orders falsified by Hayz in various Reachmen tents. I should return to Hayz on the western edge of the Reachmen camp and tell him the deed is done.
====
6088
Barkul has orders forbidding her to attack the Reach, but pointed out I have no such constraints. She asked me to enter the cave west of the Reach camp and look for the traitor. He will tell me what to do next.
====
6089
<<1>> wants Brinarch dead. However, he told me that to stop Brinarch, I must first destroy the cairns that imprison three of Brinarch's enslaved rivals. These cairns are in the cave.
====
6090
I have destroyed the cairns of Brinarch's three enslaved rivals. He is now vulnerable. I must now find Brinarch and kill him, as well as destroy the final cairn which is linked to his soul.
====
6091
The Soultaker is dead. The Reachmen are leaderless. After killing him, I found a note from an Imperial Commander in Brinarch's chest.

<<1>> advised me to look for a spy named Barkul west of the Soultaker's camp. He should see this note.
====
6092
Hayz suggested the best way for me to sneak into the Reachmen camp and place the false orders was to kill a Reachman and steal his uniform.
====
6094
I've acquired a potion to cure the Reach disease. I should return to the sickened villager now.
====
6095
The sickened villager believes the Reachmen possess a cure to the disease. I may have to scour the village in order to find it.
====
6096
I must find someone at the town of Dunkarn Haven and warn them of the impending danger posed by the Reachmen attackers.
====
6097
I should slay Sapiarch Veyl. She dwells west of Anirnwe.
====
6098
I have slain Sapiarch Veyl! Now I should return to Anirnwe. She said she would wait for me at the entrance to the ruins, where I first met Telenger.
====
6099
I read the first stone. If I want to know more, I should look for others.

A haunted soul appeared. It may know the location of the next stone. Perhaps I should speak with it.
====
6100
I read the second stone. I should find the third.
====
6101
There is one stone left to read. Another haunted soul appeared. Perhaps I should speak to it.
====
6109
You have clicked the box like a good little player.
====
6110
After siding with the crew of the Bjoulsae Queen, I defeated Evermore's tax enforcer.

I should tell Lord Alfred Stental that this ship will not pay the new taxes.
====
6111
After siding with the city of Evermore, I defeated the Bjoulsae Queen's champion.

I should tell Lord Alfred Stental to expect his new tariff to be paid.
====
6112
The scout asked me to speak with him when I am ready to help.
====
6113
The scout from Evermore needs time to burn the remaining villager bodies. I must fight off the Reachmen attackers until he is finished.
====
6114
The bodies are burned and the Reachmen driven off. I should speak with the Scout now back at his hiding place.
====
6115
I should find Mukins' sister at the southern camp inside the Gullymaze.
====
6116
Lord Alfred asked me to assist him in collecting the new tax. I should head down the docks to speak with the parties involved.
====
6117
To draw Brinarch out, I need to destroy the final Soultaker's Cairn, which is linked to his own soul.
====
6119
The scout from Evermore has given me a magical listening stone, which I am to hide inside the large house at the west end of this village.
====
6120
I used the listening stone to overhear the Reachmen speaking of Bloodthorn disease and raising the dead. I should conspire again with Dunan, to figure out what it all means.
====
6121
<<1>> gave me a firebrand. He wants me to burn the shelters housing hostile victims of the affliction.
====
6122
I've burned the shelters of several violent afflicted. That should drive them away from the Kagesh village in the Conclave of the Innoculates. <<1>> will be pleased.
====
6123
I should present Vonov's reagents to Optimate Ostasil.
====
6124
I should travel to the western ruins so I can fetch whitestones for Optimate Ostasil.
====
6125
I've collected the whitestones. I should return to Optimate Ostasil in the Thalmor.
====
6126
Optimate Ostasil is directing me through his revelatory ritual. First, I'll need to pour the dust of saints over the oiled human flesh draped on the altar.
====
6127
To perform the revelatory ritual properly, I should now strike the sacred relic with the bloodied knife.
====
6128
The revelatory ritual requires me to pour Akaviri poison into the chalice on the altar.
====
6129
I have completed Ostasil's revelatory ritual, the Augur of Echoes. Now I should speak to Optimate Ostasil. He should know the intent of Vonov's ritual.
====
6130
I should inform Warmaster Rahira of the reason for Vonov's ritual... and what he has become.
====
6131
I should travel to Karthdar and speak with Tyl Eloren.
====
6134
The race is on! I should be heading towards the first flag, located on the spiral tree to the southwest. (Why am I bothering with my journal? I should be running!)
====
6135
The second flag should be located on the tree stump to the northwest. (I've learned that writing while I'm running is very difficult.)
====
6136
I should find the final flag in one of the Bosmer treehouses to the east. (Sometimes, I amaze myself. Who knew I could write so well while sprinting in a race?)
====
6137
I've got the last flag! I need to hurry back and get to Bisni before the others do. (I even wrote in my journal about it!)
====
6138
I failed! I'll need to speak to Bisni again if I want to enter the next race. (The notes in my journal might help me win next time.)
====
6139
The race should be starting any moment now. I'll need to wait in the area between the barrels until I see the signal to start.
====
6141
I should use the torch to set fire to the Inn and the Mayor's House in Dunkarn Haven.
====
6143
I should use the torch to set fire to the Mayor's House in Dunkarn Haven.
====
6144
I should use the torch to set fire to the Inn in Dunkarn Haven.
====
6147
I need to destroy any information the invaders might use. I can use a torch to set fire to the inn, the pub, and the Mayor's house in Dunkarn Haven.
====
6148
I have hidden the listening stone inside the Reachmen's house. I should return to the scout from Evermore and make sure everything turned out alright.
====
6149
Dunan has given me a listening stone matched to the one I placed in the Reachmen's safehouse. I should use the stone and see if I can hear anything.
====
6150
I should explore the area around the dead dreugh to discover what may have been the cause of death.
====
6151
I have burned the remaining bodies collected in the village. I should speak with the Ghostly Villager who has been following me. Perhaps she will be able to go to her rest now.
====
6152
Barkul asked me to hurry to Bankgorai Garrison, far to the south, and warn King Eamond of the impending Imperial attack.
====
6153
I discovered a camp of Evermore soldiers on the path to Bangkorai Garrison. They are badly beaten. I should speak to a soldier to discover what has befallen Evermore's army.
====
6154
With her last words, a dying villager asked me to burn the carts full of corpses used by the Reachmen. I can find these carts spread across the village.
====
6155
Now that I've collected sufficient proof of my deeds, I should return them to Kastus Valtieri in Evermore.
====
6156
I should seek out daedric gates around Bangkorai, destroy them and return the sigil stones to Kastus Valtieri for a reward.
====
6157
Now that I've collected all of the ancient lore books, I should deliver them to Thorley Masterston in Evermore.
====
6158
I should seek out books of ancient lore around Bangkorai, collect them, and return to Thorley Masterston.
====
6159
I should find Adrusa in Senie. Her father wants to know she's doing.  I may need to ask someone where she is.
====
6160
I have killed Brinarch. The magical ward guarding his personal chest has fallen. I should search it for anything useful to Evermore's army.
====
6161
<<1>> asked me to collect harnesses from her dead guar, so she can remember them. She also wants revenge. There's a swarm of scamps to slay here.
====
6162
<<1>> is waiting for me to return with harnesses from dead guar... and tales of dead scamps.
====
6163
The Hands are Brinarch's commanders. Unfortunately, they keep their rank insignias hidden. Any Reachmen may be a Hand.

The note said four Hands are among the Reachmen in the camp. If I find and kill all four, it may greatly disorganize the Reachmen.
====
6164
I have killed all four Hands of the Reach and recovered the shrunken hands they use as signifiers of their rank. Evermore spies are encamped nearby. I should tell them what I've found.
====
6165
The hermit said the missing box is in a tent in the Soultaker's camp. I will recognize it because it "keens, quietly."

In addition, the hermit told me not to open the box "or else".
====
6166
I have found the box the hermit spoke of. Though it is scarcely bigger than a tinder box, something inside keens quietly. Just holding the box makes me feel uneasy.

I should return it to the hermit at the edge of the camp as soon as possible.
====
6167
I've found Erena's spirit and informed her of Taros' vigil in Othrenis. She left to meet her at the entrance. I should return to Taros.
====
6168
I should take the incense Taros gave me and light it on the various grave markers in Othrenis. That will summon the spirits within. One of them must be Erena.
====
6169
The Minister of War asked me to find and release her retainer, who was also imprisoned.
====
6170
I've been asked to retrieve a spellbook used by Vonov's forces. They're using it to create undead from slain wardens at the Grove of the Dead, southwest of Karthdar Pilgrimage.
====
6171
I've retrieved the spellbook. I should show it to the runner who was sent from Karthdar Pilgrimage.
====
6172
<<1>> suggested I should summon a Daedra in the Grove of the Living Dead southwest of Karthdar. Then we could learn more about the warding amulets and how they're created. If I go through with this, I should be very careful.
====
6173
I've made a deal with a Daedra named <<1>> to obtain a supply of amulets. I should return to <<2>> with this news. Now the assault on Gil-Var-Delle can commence!
====
6174
I should retrieve Warden's Rings from Calypsi's Foothold. Imperial troops may have them.
====
6175
I've retrieved several rings. I should return them to <<1>> in Karthdar Pilgrimage.
====
6176
The guard allowed me access to the prison cells in the dungeon below Evermore's castle. Then I'll be able to release the Minister of War.
====
6177
<<1>> has asked me to slaughter the trolls which plague the Viridian Woods.
====
6178
I should return to <<1>> and tell him the troll problem is taken care of.
====
6180
The princess is awake thanks to the herbal tonic. I should speak with her and see how she's feeling.
====
6181
Now that I've collected enough rations, I should give them to prisoners in the pens.
====
6182
I need to find Benjamin's wife, <<1>>, at Dunkarn Haven and tell her what happened to Benjamin.
====
6183
Now that I've killed the slave bosses, I should return and inform the prisoners.
====
6184
<<1>> asked me to speak to <<2>> of the Orlishkaarn tribe. I should see if a truce is possible. Her yurt is deep inside their camp, west of Senie.
====
6185
I found <<1>>. She was ravaged by the disease. Whatever is spreading the sickness is also infecting the Ashlanders.
====
6186
Barahar is a spirit, but she knows she is dead. She wants me to help the other spirits remember. Father Ergend leads the spirits in their devotion. Barahar asked me to retrieve his skull. It's in a grave near the center of Pelin Temple's graveyard.
====
6187
I've collected Father Ergend's skull. If I return it to Pelin Temple and show it to his spirit, that may remind him he's dead. Once he remembers, he can move on. Maybe he'll take his ghostly flock with him.
====
6188
I need to gather <<c:1>> and <<c:2>> from the Viridian Woods.
====
6190
I failed to stay with the princess. I should return to Gurles Edier's cabin and speak with her again.
====
6191
I finished planting lifetimber seeds. I should speak to Farah. She said she would be on the southwestern end of Gil-Var-Delle.
====
6192
I should weaken Vonov by planting lifetimber seeds in the blighted gnarls atop Gil-Var-Delle.
====
6193
I should enter the cave and destroy the Daedric obelisk.
====
6194
I destroyed the obelisk. Farah said she would direct the prince to meet me outside the cave's northern entrance.
====
6195
Farah needs my help defeating Vonov Sarturus.
====
6196
When Vonov died, there a blast of light... and then darkness. I woke up in Karthdar Pilgrimage.
====
6197
I should slay <<1>>, a bandit leader in Bangkorai, and return to <<2>> with proof.
====
6198
Now that I've collected proof of my deeds, I should return them to <<1>> in Evermore.
====
6199
I've freed several captives. I should return to <<1>>.
====
6200
Now that I've collected enough trophies, I should return them to Pierre Dupree in Evermore.
====
6201
I should seek out bandits in Bangkorai and collect pendants, rings, patches and pins.
====
6203
I should find the Hortator's resting place and put the amulet on his grave.
====
6204
As I tried to place the amulet on the Hortator's grave, his spirit appeared and told me about the amulet's true nature. I must stop Marea Hloriss from destroying the Hortator's spirit!
====
6205
The Minister of War's retainer is now free. I'll encourage him to leave the dungeon.
====
6206
I must escort Lady Ginie's retainer to the dungeon's entrance.
====
6207
The wise woman's hut is on a hill to the south. It overlooks the rest of the Kagesh village. If any of the Conclave's homes contains a cure, it would have to be hers.
====
6208
I searched the wise woman's hut, but I was unable to find any evidence of a cure for the affliction. I did, however, find evidence of a pact between the Daedric Prince Boethiah and the Kagesh. Methel will not be pleased to hear this.
====
6209
I've actually summoned a Daedra. His name is <<1>>. I should converse with him about amulets.
====
6211
I should check that the Minister of War's retainer is ready to leave this dungeon.
====
6212
It sounds like the box wants to be returned to its master, who it claims is waiting to the west.

I should be cautious. It looks like the last people to open the box died in a horrific manner.
====
6213
I've made it inside the wise woman's hut. I should search it thoroughly for any evidence of a cure to the affliction.
====
6214
Princess Elara is on her way to the Viridian Sentinel. I should stay with her and keep her safe.
====
6215
I should take this note to Lady Nadine Lia of Evermore.
====
6216
Ayham knows the undead will defile Pelin Temple's ancient crypts. He used a powder from the Order of Arkay to ward the crypts' doors, but he had to stop when the undead overwhelmed him. I should find the remaining doors and ward them.
====
6217
I've warded all the unprotected doors I could find in Pelin Temple's graveyard.  I should return to Father Ayham.
====
6219
On the other hand, there's always the option of directly asking <<1>> if she has a cure.
====
6220
<<1>> gave me permission to search her hut for any sign of a cure to the affliction. She assures me I won't find one - because the Kagesh have no cure.
====
6221
I obtained <<1>>'s permission to search her hut.
====
6222
To save Princess Elara, I need to place this lock of her hair upon the altar at the courtyard of the Viridian Sentinel statue, at the heart of the Viridian Woods. This will summon the spirits of the statue, which I must then defeat in combat.
====
6223
The Sentinel spirits are summoned. I must defeat them each in turn, to send their strength to Princess Elara.

Should the spirits escape me, I can summon them again by using the burning flame.
====
6224
I should talk to Wyress Reinette near Evermore's city center. I can petition her to help the sick resident who sent me to her.
====
6225
When I go to Ebonheart, I should tell the harbormaster there that Alva Bedenia won't be arriving in time to pick up her shipments. Ebonheart is west of Davon's Watch and Emberquay.
====
6226
I have gathered all the ingredients Gurles Edier requested, and should take them to him right away.
====
6227
Gurles has given the princess his tonic. Now we must wait to see if it worked.
====
6228
To summon the evil spirits, I'll need offerings that remind them of their lives. I can find them around Pelin Temple. An undead wolf will yield a wolf heart. Any zombie will yield a human heart. The ghosts here will yield spiritual essence.
====
6229
I've defeated all three evil spirits that threatened to escape and terrorize Bangkorai. Groundskeeper Stenric asked me to meet Father Hurrent on Pelin Temple's central dais. I should find out if their attempt to bind the spirits was successful.
====
6230
I have offerings that should draw out the Ripper, the Crusher, and the Feeder. Stenric said outside the crypt, there containing each spirit. I must defeat each spirit so that Stenric can bind it anew, ensuring it will not escape again.
====
6231
To summon each spirit, I must burn the appropriate offering at its urn outside the crypt that contains its mortal ashes.
====
6233
I've agreed to aid Groundskeeper Stenric in defeating evil spirits. I can help bind them again. I should speak to Stenric about what we must do.
====
6234
The Kagesh wise woman asked me to persuade <<1>> to allow her people access to the Shrine. The ordinators' camp can be found along the road leading northwest from the conclave.
====
6235
I should inform one of the ordinators of what I've discovered about the Dreugh's death.
====
6236
I've collected several enlistment medals from the soldiers' bodies around Fort Arand. I should bring them to Ivulas Vir. He's near the main building inside the fort.
====
6237
I should collect enlistment medals from the maddened and fallen soldiers around Fort Arand. Then the troops could hold a proper memorial service.
====
6238
I've immolated nests about Fort Arand. I should return to the mender and let her know.
====
6239
I should search the grounds of Fort Arand for cliff racer nests. Then I should burn them.
====
6240
The mender was alarmed at the state of the cliff racer hearts. The cliff racers carry a vile disease that might be the cause of their madness. She asked me to inform the captain.
====
6241
I've collected several cliff racer hearts for study. I should bring them to the mender in Fort Arand.
====
6242
I should slay more ciff racers in Fort Arand and collect their hearts for study. The local mender should be interested in learning more about the effects of this disease.
====
6243
I retrieved some medical supplies for Anis. He asked me to deliver them to Erenen Sals, the captain of the fort. She's inside the fort's central building.
====
6244
I should search Fort Arand for Olyvna's brother, Anis. I need to find out if he delivered the medical supplies successfully.
====
6245
I found Anis Terem gravely injured inside Fort Arand. He told me the soldiers in the fort have gone mad. They attacked him on sight and stole his supplies. I should retrieve the supplies and deliver them to Erenen Sals.
====
6246
Father Hurrent will not allow Sir Dencent to raise King Eamond as undead. Sir Dencent believes Father Hurrent is being unreasonable. He's asked me to resolve the situation peacefully.
====
6247
Neither Sir Dencent nor Father Hurrent seem willing to give ground. One insists on raising King Eamond as undead, while the other refuses. Sir Gavendier has a far more level head. Perhaps he can offer a suggestion.
====
6248
Sir Gavendier asked me to help him complete King Eamond's order, and raise the king as a Revenant.

Gavendier asked me to collect large body parts from skeletons and zombies in Pelin Temple's graveyard: two arms, two legs, a torso, and a head.
====
6249
I have collected the pieces needed for King Eamond's improved, undead body. I should return to Sir Gavendier with these pieces so he can complete his last order and raise the king as a weapon against the Imperials.
====
6250
The spirit of King Eamond's mother, Queen Therese, has manifested in front of us and countermanded her son's order. Perhaps this will help foster compromise between Sir Dencent and Queen Therese. I should speak to the queen's spirit.
====
6251
Sir Dencent believes a revenant is the only warrior powerful enough to stop the Imperials. However, Queen Therese has offered to aid us with her skills as a healer if we don't raise her son. I must give Sir Gavendier my final decision.
====
6252
I have decided to raise King Eamond as a revenant. An unstoppable warrior would help us push back the Imperials. Sir Gavendier asked me to give Sir Dencent my final decision, along with the parts for King Eamond's new body.
====
6253
I have decided to accept Queen Therese's offer of help. A powerful healer will help us stand against the Imperials. Sir Gavendier asked me to give Father Hurrent my final decision.
====
6255
I've delivered a cliff racer to Ralmas. I should tell the captain about this.
====
6256
I should search around Fort Arand for tame cliff racers. Then I can use the rope Erenen gave me to capture them. After I catch one, I can bring it to the barn outside of the main building.
====
6257
I've collected chitin samples from Dreugh. I should give them to <<1>> so he can inspect them for signs of disease.
====
6260
I need to ensure that <<1>> makes it out safely past afflicted kwama and hostile guards.
====
6261
I've turned <<1>> over ho his legal owner, Lady <<2>>. I should speak to her and collect my reward.
====
6262
I brought a tame cliff racer to the barn for Ralmas to examine. Now I should tell him what the captain wants.
====
6263
Sir Gavendier asked me to convince Evermore's army to stand against the Imperials and retake Bangkorai Garrison. Their camp is southeast of Pelin Temple. I should look for Gavendier's friend, Awyeh.
====
6264
I should release <<1>> from the post where he's bound.
====
6265
<<1>> wants me to speak to <<2>>. I could persuade her to take news of the Hortators' deaths to the Iliath Temple.
====
6266
I've delivered the recovered supplies as final favor to <<1>>. I should return to him at the Senie camp.
====
6267
I should recover supplies for <<1>>. He said the Orlishkaarn Ashlanders have some within their camp west of Senie, but are scattered in the north among the ruined homes.
====
6268
I've recovered supplies. I should return to <<1>> at the Senie camp.
====
6269
<<1>> asked me to deliver the supplies I recovered to the local foreman, carpenter, and mason. They're nearby in the Senie camp.
====
6271
I can assist the mill by killing some of the wolves nearby, reducing the threat to the workers.
====
6272
I've killed many wolves encroaching on Kerbol's Mill. The workers will be grateful to hear the news. I should return to Adam at the mill.
====
6273
Loraine asked me to talk to the soldiers in Kerbol's Village. I should let them know they can say at Kerbol's Mill as werewolves, if they wish, or they can take the cure and return to Evermore.
====
6274
I've killed the great beast Hircine sent to test my skills. He's blessed the tonic that will prevent Evermore's soldiers from becoming werewolves. I should return to Loraine Themond.
====
6275
Loraine Themond asked me to protect Agnes. She's going into the soldier's camp to free her brother. I should speak to Agnes when I'm ready to go. Loraine said I'd find her in the center of town, though I may need to wait for her to return.
====
6277
Agnes unexpectantly turned into a werewolf. The soldiers attacked her, so I defended her. She's reverted to her human form now. I need to speak to Renoit to keep the peace.
====
6278
Adam told me Loraine, a friend of hers in Kerbol's Village, knows how to make curative poultices from tree bark. Adam asked me to speak to Loraine about helping her with them. She's waiting to the north, in Kerbol's Village.
====
6279
I've collected the ashes of silver bark in Loraine's lantern. Once I return it to her, she can make more poultices.
====
6280
I've freed several of prisoners. Now I should look for a Bosmer scout to the northeast. The Treethane told me I'd find him in the prisoner area if he was still around.
====
6281
<<1>> wants me to react to Calypsi's wanton destruction. I can free Bosmer captives left unguarded or kill Tribuni sent to oversee the salting of the earth.
====
6282
I freed Bosmer captives. I should return to <<1>>.
====
6283
Beven asked me to take the mill worker's offering to the Fallen Grotto and deliver it to a man named Raiyad. Raiyad will offer the sacrifice to Hircine on their behalf.
====
6284
<<1>> wants me to talk to the <<2>> they're holding in the nearby tent.
====
6286
I promised the <<1>> I would speak to someone about his release. <<2>> seemed to be the most reasonable.
====
6287
<<1>> sent me to kill <<2>>. She's lurking along the northwest edge of Calypsi's Foothold.
====
6288
I've slain <<1>>. I should bring the news back to <<2>>.
====
6289
I should talk to <<1>> in Othrenis, south of Senie.
====
6290
I should go to the Conclave of the Innoculates, southwest of Senie. Perhaps I can find <<1>>.
====
6291
I should collect a full set of Calypsi's orders from camps in Calypsi's Foothold. Then I could discern her goals here.
====
6292
I've collected a full set of orders, along with Calypsi's notes. I should bring them to <<1>> in the trees above Calypsi's Foothold.
====
6293
I've been asked to free Bosmer prisoners from a cruel task they've been forced to perform. They're salting the earth.
====
6294
I've freed the Bosmer prisoners who were forced to salt the earth. I should report to <<1>> with the good news.
====
6295
<<1>> wants me to put out fires in Calypsi's Foothold. I should gather some dewburst melons to accomplish this.
====
6296
I've put out the fires. I should inform <<1>> that the immediate crisis is over.
====
6297
<<1>> has suggested I collect dewburst melons to throw at Imperials. That should stymie their operations in Calypsi's Foothold. I can pick melons from the treetops and drop them onto Imperial targets.
====
6298
I've disrupted Imperial activity in Calypsi's Foothold. I should report to <<1>>.
====
6299
I've slain Orlishkaarn outside Fort Virak. I should return to the fort's entrance. Then I can let Urvian know his comrades have been avenged.
====
6300
Urvian Bildrus wants me to slay the Orlishkaarn Ashlanders outside Fort Virak. I don't think he cares which ones die, as long as I avenge his comrades.
====
6301
Fatimah placed upon me the Aspect of Hircine. Now I carry his fabled net. With it, I must find and capture the Children of Edam.
====
6302
I have captured all three of Edam's children and relived the Legend of Fallen Grotto. I should return to Fatimah the Storyteller and tell a tale of my success.
====
6303
I've delivered wayward correspondence to men stationed at the fort. I should let the captain of Fort Virak know.
====
6304
I should track down the recipients of the letters I've found. They're all addressed to Fort Virak.
====
6305
I should travel southwest from Fort Arand to Senie. Then I could tell House Cousin Rerynia that she won't be getting aid from the fort anytime soon.
====
6308
I've freed Lieutenant Eris and her men. I should let Captain Athelyn know. She's at Fort Virak, near the entrance to the fort.
====
6309
I should speak to the captain of Fort Virak about the captured Ashlander's offer. If his men are being held prisoner by the Orlishkaarn, he might want to take action.
====
6310
The captain of Fort Virak asked me to search the Orlishkaarn camps outside the fort. I should find Lieutenant Eris and her captured soldiers.
====
6311
<<1>> revealed he had purposefully sent corrupted medicine all over Stonefalls. I defeated him, but he's not the only one involved. I should let Captain Athelyn know.
====
6312
I should speak to Hortator Valyne in Fort Virak. Then I can find out why he's sending and receiving shipments from the fort.
====
6313
I've found <<1>> in Fort Virak. I must confront him and discover his role in the shipments of corrupted medicine.
====
6314
The shipments leaving Fort Virak are contaminated with a virulent disease. I must inform Captain Athelyn.
====
6315
I've been told to confront the Ashkhan directly about his actions against Fort Virak. His yurt is in a village southeast of Fort Virak. I must fight my way into the camp and hope the Ashkhan will speak to me.
====
6316
The son of <<1>> is dead. I should examine the body. Then I can learn more about how he died and what that has to do with Fort Virak.
====
6318
<<1>> wants me to search the Orlishkaarn camp west of Senie to see if I can find <<2>>.
====
6319
An Imperial centurion is in his barracks at the east end of the wall. A scout asked me to kill him. That will disorganize the Imperial soldiers and allow Evermore's army to push back into the garrison.
====
6320
After I killed the Imperial centurion commanding troops on the northern wall, a significant portion of Evermore's army broke through their defenses. Captain Baridan is waiting for me in the garrison courtyard.
====
6321
I've killed the Imperial centurion leading soldiers on the northern wall of Bangkorai Garrison. Evermore's army can now launch a counterattack. An Imperial scout asked me to meet him at the door to Bangkorai Garrison's courtyard.
====
6322
<<1>> can be found within the shrine to Boethiah, across the river northwest of the ordinators' camp.
====
6323
To prove my worthiness to negotiate with <<1>>, I must first "pray to Boethiah." Since Boethiah is a Daedra of battle, I my pray by summoning one of the shrine's champions and defeating him in single combat.
====
6324
The Kagesh champion has appeared. I must defeat him while staying within the stone circle.
====
6325
By defeating the champion, I've won the right to negotiate with <<1>>. She awaits me within the shrine.
====
6326
<<1>> rejected the offer to leave peacefully. He noted that the ordinators' goal is to destroy her tribe's place of worship, and they will not allow that. I should deliver the news to <<2>> back at his camp.
====
6327
I should return to the camp at Senie and speak to <<1>>.
====
6328
Captain Baridan asked me to speak with Archmage Suriel. I'll talk to him before joining the fight for Bangkorai Garrison's courtyard.
====
6329
Baridan told me I would find Imperial centurions at each of the tents in Bangkorai Garrison's main courtyard. Killing them will disorganize the Imperials and help Evermore's army.
====
6330
Many of the centurions leading the Imperial forces are dead. I need to meet Archmage Suriel at the entrance to Bangkorai Garrison's southern wall.
====
6331
I should destroy the ballistae located in Bangkorai Garrison's courtyard before the Imperials can turn them against Evermore's army.
====
6332
I've disabled all the ballistae remaining in Bangkorai Garrison's courtyard. They cannot be used against Evermore. Arch-Mage Suriel is waiting at the southern wall of Bangkorai Garrison.
====
6333
Burning Imperial Banners I find nearby will demoralize the Imperial defenders.
====
6334
I've burned Imperial banners throughout Bangkorai Garrison's courtyard. The Imperials will be demoralized by their loss. Archmage Suriel is waiting for me at the southern wall of Bangkorai Garrison.
====
6335
I've collected wolf hearts and berries as Moric instructed. I must take them to Loraine Themond in Kerbol's Village. Then she can create a cure for the soldiers bitten during the attack on Kerbol's Mill.
====
6336
The flag room is inside the southern wall. When I'm ready, Archmage Marius will unlock the door and let me inside. Then I'll enter the forward courtyard and raise the flag of Evermore.
====
6337
I've raised the flag of Evermore again over Bangkorai Garrison. I should look for Archmage Suriel and Captain Baridan. Then I'll see how their battle is proceeding against the Imperials.
====
6338
Tribune Marius lead the Imperials who assaulted Bangkorai Garrison. Archmage Suriel said he retreated from Evermore's counterassault. If he's in the garrison, I can kill him.
====
6340
Renoit sent Virgil's sister, Agnes, down to the mill to retrieve the cure. He's holding her brother hostage. Agnes has not returned, so Captain Renoit asked me to look for Agnes at the mill.
====
6341
Moric Kerbol hopes to appease Renoit by saving his soldiers. He knows how to cure lycanthropy, but only if the person bitten is treated within a day. To make the cure, I must collect hearts from wolves east of Kerbol's Mill and belladonna berries.
====
6342
I returned enough Mages Seals to earn favor with the Mages Guild. I must now speak with Some Mage in Kragenmoor to become an Apprentice.
====
6343
I have received enough citations to earn an audience with the Hall Steward in Davon's Watch.
====
6344
I need to collect citations for acts of valor from the Fighters Guild of Stonefalls and turn them in to one of the Hall Recruiters.
====
6345
Once I have earned enough seals through collection of daedric artifacts or other ancient lore, I should deposit them with a Mages Guild Proctor in Stonefalls.
====
6347
I have spoken with the wood wisps, and learned their concern about the Sentinel. I should now return to <<1>> and tell her what happened.
====
6348
Sir Gavendier asked me to kill undead soldiers and collect their body parts. The bigger they are, the better. He claims he can use the parts in a ritual that will stop the undead at Pelin Temple.
====
6349
I've collected the undead parts Sir Gavendier wanted. Gavendier asked me to meet his friend, Sir Dencent, when I completed his task. Dencent is on the central dais of Pelin Temple's graveyard
====
6350
<<1>> asked me to seek out the wisps of the Viridian Woods and ask them what is wrong with the forest. The wisps reside in fallen trees. The Wyress gave me a special dust which should lure them out of hiding.
====
6351
I have received enough citations to earn an audience with the Hall Steward in Davon's Watch.
====
6352
I need to collect citations for acts of valor from the Fighters Guild of Stonefalls and turn them in to one of the Hall Recruiters.
====
6353
I should seek out more targets for the Fighters Guild contracts. 

Contracts can be completed in areas all over Stonefalls.
====
6354
<<1>> has been slain. I should return <<2>> to the Fighters Guild to complete the contract.
====
6355
The wyress gave me a special dust which I can use to reveal the normally recalcitrant wood wisps.
====
6357
I should search the road leading east from Fort Virak for any wagon wreckage. Then I should be able to discover what was stolen.
====
6359
I have completed the bounties offered by the Fighters Guild and should return to <<1>> to collect payment.
====
6360
I should seek out the Ashbane, Varanis Goblins, the Drowned Army, and Open Chain Bandits.

When I find them, I should kill them and take proof of their death.
====
6361
I should seek out the Master Archivist at the Stonefalls Mages Guild.
====
6362
<<1>> has a few more words to say about the battle between his oridnators and Farseer Zimuush's Ashlanders. I should speak to <<1>> again.
====
6363
Ordinators have attacked the Ashlanders. The battle is a stalemate, but I could intervene to tilt the balance one way or the other.
====
6364
The tide of battle has turned against Ordinator Ulden's forces. Ashlanders have broken the ranks of the ordinators and retain control of Boethiah's shrine. <<1>> has asked me to meet him there.
====
6365
The battle has gone as Ulden hoped. Ordinators have broken the ranks of Ashlanders and taken over the shrine. <<1>> has asked me to meet him in the shrine.
====
6366
<<1>> wants me to retrieve her lost metal ingots while she gets her forge prepared.
====
6367
I've retrieved the metal ingots. I should return them to <<1>>
====
6368
I told the <<1>> that I would release him. I should untie him from the nearby post.
====
6369
An Altmer mage has prepared a modified scrying spell. It's typically used for scouting, but it could also fulfill a dying king's last wish. I've been asked to be the king's eyes in Elden Root.
====
6370
Through a modified scrying spell, I'm acting as the eyes of King Camoran Anaxemes. The king wants to witness the prosperity of his people, particularly since he was never able to visit his kingdom's merchants without being recognized.
====
6371
The guards have been called on me due to the theft, and I now need to flee the area.
====
6372
I've given the king an opportunity to live vicariously through me. I should speak to him again.
====
6373
I need to talk to <<1>> and ask for her report. She's expected at the camp's southern sentry tent.
====
6374
I spoke with the <<1>>. I've learned that the Imperials are only eating one meal per day. It confirms other reports that the Imperial Army is having supply troubles. <<2>> is waiting in the command tent for this information.
====
6375
<<1>> captured an Imperial soldier and brought him into the camp for questioning. She recommended that I talk to <<2>>, who's with the prisoner in a tent on the hilltop.
====
6376
The real soldiers have identification papers, but the spies won't be able to produce them. To prevent them from continuing their sabotage, I'll need to identify and kill the Imperial spies.
====
6377
I've identified two spies tampering with the Evermore soldiers' supplies. <<1>>  will be grateful to hear that they've been eliminated.
====
6378
I need to take Sergeant gra-Dumog's tribute to <<1>>, who guards the king's body.
====
6379
I need to head northeast to Kerbol's Mill to talk with <<1>> about a missing lumber delivery.
====
6380
I've helped many of the Redguards soldiers rest in peace. I should return to the Redguard immortal and let him know.
====
6381
I should seek out Redguard spirits around Arlimahera's Grip and set them to rest.
====
6382
<<1>> asked me to retrieve <<2>> thrown from the branches of Elden Root. He warned me that scavengers down there may have consumed them. The creatures may be suffering the potions' effects, so he'd like me to eliminate them.
====
6383
I've slain the afflicted scavengers and retrieved the vials used to store illegal potions. I should bring my evidence back to <<1>>
====
6384
<<1>> wants me to speak to <<2>> about crafting new bows.
====
6385
If I'm going to pass through the Fallen Grotto without fighting the Huntsmen, I must find a suitable offering to their lord and master, the Daedric Prince Hircine.
====
6386
I have made a suitable offering. I should now speak with the Huntsman.
====
6387
I found a letter from <<1>> to Davon's Watch. I should be able to find her in Senie.
====
6388
Raiyad seems to know a lot about the Huntsmen. I should ask him where I can find an offering suitable to their demands.
====
6389
Raiyad recommended I seek out one of Bangkorai's legendary beasts. I should take a trophy from it as an offering. He named two such creatures: the troll Zeg-nagg and the wolf Lu'kil. He also mentioned a lion matriarch.
====
6390
I've located an Orc prisoner who wants speak to me. He's seen me collecting materials. He might have some more information.
====
6391
I should check the caves in the village for suspicious-looking materials. That might give me more clues that explain why this alliance was formed.
====
6393
I've planted Imperial weapons on the bodies of dead Orcs, just as Nailia asked. I should return to her and tell her of my progress.
====
6394
I should be able to find weapons on the Imperials to the west. Once I have enough, I need to kill Orcs and plant Imperial weapons on their bodies.
====
6395
<<1>> asked me to deliver a soothing tea she made to <<2>>. She said I can find him just north of her. He's at the home of <<3>>.
====
6396
<<1>> has asked me to purchase a remedy from the apothecaries selling wares in Ebonheart's southern market.
====
6397
<<1>> gave me what remains of the false medicine she purchased for her late sister. I should take it to <<2>>, west of the market.
====
6398
<<1>> asked me to collect ash reeds. They grow along the southwestern shore of the nearest river.
====
6399
I've been arrested. I've been brought before the king at his request.
====
6400
Now that I've collected reeds, I should return to <<1>>. She's by fountain near the homes of southern Ebonheart.
====
6401
<<1>> wants me to use sulphuric mushrooms to destroy apothecary supplies. I can find the charlatans' supplies in the southern markets of Ebonheart.
====
6402
I've destroyed the supplies of the crooked apothecaries. I should tell <<1>>.
====
6403
<<1>> wants me to investigate his neighbor's home. I should look for anything that's suspicious.
====
6404
I should take what I've found to <<1>>.
====
6405
I found a pipe containing a strange substance. I should return to <<1>>.
====
6406
The king wants me to "artfully" steal something from a merchant. He's promised that nothing will go wrong.
====
6407
I should search lumber piles around the burned-out buildings in Omaynia. Then I can see if there are any useful pieces left. Unfortunately, the Dres have taken a large portion of the useable wood. They've stacked it up around their manor to the east.
====
6408
I've kindled three roaring bonfires around Omaynia. <<1>> will be pleased to to hear about it.
====
6409
I've collected enough unburned wood to start several bonfires. I should find areas where freed slaves have gathered and light the wood.
====
6410
I can kill crocodiles in the Fallen Grotto and harvest edible meat from them.
====
6411
I've harvested enough crocodile meat. I should return to Raiyeem in the Fallen Grotto.
====
6413
I should find <<1>> at the Ebonheart Wharf. Then I can deliver the evidence I found and a warrant for the arrest of <<2>>.
====
6423
I've located Garland in the cave to the east. I should speak to him and see if he needs any help.
====
6424
I should find Garland, a scout of the Aldmeri Dominion, in the eastern most cave of the village. I should bring him Nailia's message as soon as possible.
====
6425
I have been given a Sightbinding Potion, so I can act as the king's eyes in Elden Root. I should drink it.
====
6426
<<1>> asked me to investigate the warehouse owned by <<2>> for evidence of corruption. She said I can find it at the Ebonheart Wharf. It's north of her home in Ebonheart.
====
6427
I tried to "artfully" steal something, but someone has set the guards on me! I need to flee!
====
6428
I've escaped the pursuing guards. I should return to the king's home on <<1>>.
====
6431
I should take this skooma bottle to <<1>>. She's outside the home of a feverish addict who believes it carries the disease.
====
6432
<<1>> gave me a letter to deliver to <<2>>. She's at the shrine to Boethiah, south of Ebonheart and across the river.
====
6433
<<1>> asked me to deliver books to <<2>>. She's west of Ebonheart at Vivec's Antlers.
====
6434
<<1>> asked me if I could find <<2>> in Omaynia. The town is a short journey west of Ebonheart.
====
6435
I've spoken to the Orcs "Great Father" and told him of his son. He is hesitant to believe me, yet wishes to speak to the orc prisoner himself to hear his side. I should return to Garland back at the western cave and let him know of these events.
====
6436
The Orc asked me to listen to his story. If I do, I can tell his chief more about what's happening.
====
6437
If I collect enough sigil shards I can combine them to create a sigil stone.
====
6439
I should combine my sigil shards to make a sigil stone.
====
6443
Ruhsul asked me to go deeper into the cave. I need to stop the Imperial scout before he can return to the army and report on the refugees' location. I should search the cave for signs of the scout.
====
6444
I've found and eliminated the Imperial scout. The Redguard refugees in the cave are safe. Rushul asked me to seek out Malumud after stopping the scout. He's deeper in the cave on the lower level.
====
6445
I'm collecting food rations and giving them to prisoners in the Pens. When they're no longer starving, they might have the strength to escape.
====
6446
I fought off the Imperials' attempt to steal supplies. I should update <<1>> on the situation.
====
6447
I should kill Reach Slave Bosses.
====
6448
I should find the gem to the binding posts. <<1>> said it was in a chest near the tents.
====
6449
I've found <<1>>. She's locked within her chambers… and maddened by the affliction sweeping Stonefalls.
====
6450
I found <<1>> locked in her private chambers. She had caught the affliction plaguing Stonefalls. The Dres seemed unwilling to slay a woman of her importance. I resolved their problem.

<<2>> should be told.
====
6451
I should use the gem on each binding post to disable the captives' bonds, while <<1>> creates a distraction and steals the master attunement gem. If there is time, once I'm finished, I should try to help <<1>> escape.
====
6452
I've found the shipment, but it wasn't stolen. It was destroyed. I should tell <<1>> about this. I could summon a scout with the whistle, or I could report to him directly back at Fort Virak.
====
6453
Now that I've deactivated all of the binding posts, I should talk to a <<1>>.
====
6454
I need to decide if I should save the prisoners or the leader. I don't have time to do both.
====
6455
I should talk to the <<1>>.
====
6456
I need to search the area around Nilata Ruins for Reachmen corpses. If I take Reach banners from the corpses, and then plant them at the feet of dead ettins, the simple-minded ettins will blame my enemies.
====
6457
My work with the ettins is complete. I should return to Jahtinjah and speak with him again.
====
6458
<<1>> asked me to speak with the wounded soldiers on the west side of camp. I need to record their observations and opinons of the Imperial forces they fought.
====
6459
Several wounded soldiers gave me their observations from the latest skirmish. While conducting interviews, I also found and dealt with an Imperial spy in the camp.

<<1>> is waiting for my notes at the command tent in the center of camp.
====
6460
I have to save <<1>> before it's too late. They're going to kill her.
====
6461
<<1>> asked me to assist him with a plan to destroy the charlatans' supplies. I should talk to him about the details.
====
6462
<<1>> wants me to go to his home, where I can search through a chest for flint and "sulphuric mushrooms." His home is east of the abode of <<2>>.
====
6463
I've planted Imperial weapons on the bodies of dead Orcs, just as Nailia asked. I should return to her to inform her of my progress.
====
6464
I've planted the Imperial weapons on the bodies of dead Orcs, just as Nailia asked. I should return to her and tell her of my progress.
====
6465
I've found out the details of the alliance. I should let Garland know about this. Then I can see how he wants to proceed.
====
6466
I need to speak to the "Great Father" of the Orcs. He resides in the largest central cave, on the highest ledge in Barkbite. I'll need to find a way to meet with him as several of his elite guard stand watch over the entrance.
====
6467
Garland mentioned a storage cave on the northern cliffs to the east. He believes the Imperials may have held the chief's son there. He's asked me to investigate. Maybe I can find something that can help me gain access to the chief.
====
6468
I've found an old amulet that looks like it's important. Perhaps with this, I'll be able to approach the chief's cave without getting attacked.
====
6469
The Orc chief has found the body of his son floating in the river. The Imperials and Orcs are embroiled in a huge war. My work is done here. I should talk to Garland across the river.
====
6471
Faleh told me she often hears crying in the northwestern cave. She asked me to investigate and see if I could uncover its source.
====
6472
I found an ancient skeleton half-buried in the cave. Searching it revealed an amulet. When I picked up the amulet, the ghost of a woman appeared before me. Perhaps she knows the source of the crying.
====
6473
The ghost said she was the victim of a mage who hoped to use her and her sisters in a ritual. The sisters tricked and killed him, but he cursed them as he died. The amulet I found belongs to the mage. It may set the spirits free.
====
6474
I've used the mage's amulet to release all three sisters from their curse. Their spirits have moved on to Aetherius, and their crying will no longer echo thro the cave. I should return to Faleh. She's guarding refugees in the central cave area.
====
6475
Malumud asked me to scour the Cave of Many Tears for rock salt. The Redguards need it to preserve their food.
====
6476
I've collected enough rock salt to preserve stores of food for the refugees. Malumud is waiting for me in the lower portion of the Cave of Many Tears.
====
6477
Malumud asked me to search the refugees' belongings scattered throughout the cave. If I can find the missing food, he can bring the culprit to justice.
====
6478
When I searched his belongings, an old refugee called me over and demanded to know why I was looking through his things. Perhaps he can offer a clue about who's responsible.
====
6479
A refugee mentioned an old man named Zad wasn't at their recent dinner. "Old  Zad" retreated to the back of the cave, claiming he was sick. I should search Zad's belongings and see what turns up.
====
6480
I have discovered the missing food in Zad's belongings. He obviously stole it from the others. It's time to confront him and make him explain his actions.
====
6481
Zad has admitted to stealing the missing food, but he claims he only did it out of desperation. He says Malumud and the others are starving the refugees. Zad promised to give the food back, but only if I promised not to tell Malumud.
====
6482
I've identified Zad as the thief. I told Zad to leave the cave forever; otherwise, Malumud will kill him.  Zad agreed. He won't threaten the safety of the other refugees again. I need to tell Malumud about this.
====
6483
I've identified Zad as the thief and taken back to the stolen food. Zad promised he would not steal again, and I agreed to keep his secret. I should tell Malumud about this.
====
6484
Malumud asked me to travel to a large Reachmen camp. It's southwest of the Cave of Many Tears in the Fallen Wastes. Once I find it, I can start searching for Wasafa.
====
6485
I should find the captive's missing mother somewhere at Hallin's Stand.
====
6487
The Orcs found the Imperial weapons I planted on their bodies. A battle has broken out! I should speak to Garland about our next move.
====
6488
Garland wants us to join in the fight against the Imperials. He believes that might make a good impression on the Orcs and improve our relations with them. I can join the battles raging outside the caves and on the western side of the town.
====
6489
The Orc prisoner is taking part in the fight. He's asked me to kill the Imperial leader. He's in the largest cave to the west.
====
6490
The leader of the Imperials in this town is now dead. I should find the Orc chief and tell him. He might be near the entrance of the town somewhere.
====
6491
I should speak to Matog and let him know of the upcoming arrival of his Great Father.
====
6492
<<1>> indicated that the <<2>> was uncooperative. He offered me a chance to talk to him myself.
====
6493
I've slain the Imperials. Motag, the former Orc prisoner, has arrived. He wants to speak to me.
====
6494
I should retrieve <<1>> to prove that I've killed him.
====
6495
I should speak to <<1>> for more information on the contracts.
====
6497
I should talk to <<1>> about the skooma affecting Dreugh and mudcrabs in Emberquay.
====
6498
If I need help, I can ask <<1>> for more information about the books.
====
6499
<<1>> told me that the books of lore could be found around Pelin Temple, the Silaseli Ruins, Arlimahera's Grip, and the Nilata ruins.
====
6500
I should travel south of Fort Virak to Heimlyn Keep. It's on top of a great mountain. Then I can question a trader named Sedrethi.
====
6501
Ula-Tei and I pacified the waves of dreugh swarming the coral. He's asked me to escape the heart before the coral is disturbed once again. I should find the closest way out and leave.
====
6502
I should journey to the center of Vivec's Antlers, south of the Argonian camp, into the crater which Elder Ula-Tei calls "the heart of the coral." From there, the elder will meet me and devise a plan to calm the coral-child.
====
6503
The coral has called swarms of dreugh to defend its center from the Dunmer mercenaries. I must work with Elder Ula-Tei here, within the heart, to calm the coral, for it is the only way to stop the dreugh.
====
6505
I've destroyed wanted posters around Ebonheart and its docks. I should return to Sugar Cove and find Arven the Fingers.
====
6506
I should search Ebonheart and destroy any wanted posters bearing Arven's name. While I"m at it, I can also take a look at his alleged crimes.
====
6507
I've collected some of the debts owed to Ferise. I should let her know what I've collected.
====
6508
Ferise asked me to collect the debts owed to her by people about Sugar Cove.
====
6512
<<1>> told me that the entrance to an undead cave is near Watchtower East and camps of bandits could be found in the north near Stendarr's Finger and in the south near the Bone Fields and south-east of Hallin's Stand.
====
6513
If I need help, I can ask <<1>> for more information about the contract.
====
6514
<<1>> told me that camps of bandits could be found near Stendarr's Finger, west of the Fallen Grotto, north of the Bone Fields and south-east of Hallin's Stand.
====
6515
If I need help, I can ask <<1>> for more information about the contract.
====
6516
Shavari asked me to go to Hallin's Stand. It lies to the southwest. There, I must enter the basement and light a lamp to reveal a hidden room.
====
6517
I've revealed the hidden room in Shaviri's basement. Shavari told me magic hides the chest, and there are many copies. I must search the hidden room for the real chest.
====
6518
I have burned the chest, just as Shavari instructed. Only ruins remain. I should make sure nothing dangerous remains in the ashes.
====
6519
I ignored Shavari's instructions and opened the chest. Whatever was inside it is no longer there. I should see if anything else remains inside the chest.
====
6520
I can use the shackles key to free captives in the Pens.
====
6521
I should use the gem on each binding post to disable the captives' bonds, while <<1>> creates a distraction and steals the master attunement gem. If there is time, once I'm finished, I should try to help <<1>> escape.
====
6524
Agnes is afraid her brother will be killed. She asked me to escort her to the soldier's camp so she can plea for his life. If the soldiers are hostile, I may need to protect her. I'll speak to her when I'm ready to go.
====
6525
Agnes unexpectantly turned into a werewolf, and the soldiers attacked her. I defended her. She has reverted now. I should speak to the Guard Captain to make peace.
====
6526
<<1>> should be somewhere in the Daedra-infested <<2>>. I need to find her.
====
6527
<<1>> has been slain. This should have freed <<2>>. I should return to the Daedra to receive my reward.
====
6528
I found a book that may help me break the seals on the Daedric portal on the surface. After I took the tome, a nearby Dremora called out to me. She wishes to speak.
====
6529
I told Zunaida I would kill Daedra in the Nilata Ruins. That will prevent them from driving off the ettins.
====
6530
I should return to Zunaida, now that I've cut down the Deadra infesting Nilata's ruins.
====
6531
Loraine told me her poultices require silver bark that grows on trees north of Kerbol's Village.  I must collect that bark, then burn it in the embers at Kerbol's Village to turn it into ash. Loraine says the ash has curative properties.
====
6532
I've collected bark from the trees north of the village. Loraine instructed me to burn branches in the embers in Kerbol's Village. Then the ash and embers will have curative properties.
====
6533
Now that I've burned the bark I've gathered, the ashes and embers must be put into poultices. Before I can transport it, I have to collect ashes and embers in the lantern Loraine gave me.
====
6534
Elder Ula-Tei wants me to use the bulbous polyps within the heart to pacify the swarming dreugh.
====
6535
Zunaida asked me to continue her mission by searching the dungeons below Nilata Ruins for the cause of the Daedric infestation.
====
6536
Raiyeem asked me to find his father in the Cave of Many Tears, south of the Fallen Grotto. I should deliver crocodile meat to him.
====
6537
Agnes Mavine revealed there's no cure for the plague, but she said werewolves are immune to it. Captain Renoit is planning to kill the werewolves. Moric Kerbol is negotiating. I should speak to him.
====
6538
Moric wants my help to prevent more bloodshed. He asked me to talk to Agnes Mavine. I should find out more about events at the mill. Agnes is staying with the mill workers.
====
6539
Agnes Mavine revealed there's no cure for the plague. However, werewolves are immune to disease. Becoming a werewolf can save someone from the plague. Captain Renoit plans to kill the werewolves. Moric Kerbol is negotiating. I should speak to him.
====
6540
Moric Kerbol hopes to appease Renoit by saving his soldiers. He knows how to cure lycanthropy, if the person bitten is treated within a day. To make the cure, I must collect hearts from wolves east of Kerbol's Mill, as well as belladonna berries.
====
6541
I've collected wolf hearts and berries, as Moric asked me. I have to take them to Loraine Themond in Kerbol's Village. Then she can create a cure for the soldiers bitten during the attack on Kerbol's Mill.
====
6542
The ritual is over, the spirits of the Sentinel defeated. And now Gurles Edier's spirit appears here as well. I should speak with it now.
====
6543
Destroying any fire salt crates you find lessens the likelihood of damage to the Bosmer's ancestral home.

Just be careful… fire salts are not exactly stable.
====
6544
Now that many of the fire salt crates are destroyed there's far less threat to the Elden Tree. 

But the Bosmer will want to know what has transpired here. I'll let a Bosmer scout know.
====
6546
The portal has been sealed and with enough time to save <<1>>. No more Daedra will arrive, though there are already many infesting the ruins. I should return to <<2>> to tell him of my success.
====
6547
I've found evidence that Muqaddim invited <<1>> to Nilata,. He knew she'd be summoning Daedra, yet he sent <<2>> into the ruin anyway. He has some explaining to do.

I should exit the ruins to the east and look for him at the entrance.
====
6548
The sorceress is nowhere to be found. If I destroy enough of her experimental tools, she'll manifest and try to stop me.
====
6549
I've destroyed many of the magical accoutrements contained within the sorceress's lair. I've forced her out of hiding. If she disappears again, I can always continue wrecking her tools to get her attention.
====
6550
I spoke with injured soldiers at Kerbol's Mill. I let them know they can either remain at Kelbol's Mill as werewolves or leave immediately to seek treatment. I should tell Loraine which soldiers accepted the cure and which will remain.
====
6551
Loraine needs one more ingredient before her tonic is complete: the blessing of Hircine, Daedric Prince of the Hunt. She said to set the tonic on a small island northwest of Kerbol's Village and wait. Hircine will test me. I must win his blessing.
====
6552
I should destroy the anchors protecting the portal and collect Daedric essence. The anchors are along the edge of the ruins, and I can get essence from the Daedra I kill in the area. If I can close the portal quickly, I can save Zunaida's life.
====
6553
The ogrim Troggit is too dangerous to release. I've decided to leave him trapped beneath the ruins.
====
6554
I should find a Bosmer who knows more about this relic I found.
====
6555
Captain Renoit asked me to talk to Moric Kerbol at the mill. He wants me to obtain something to prove the werewolves are no longer a threat. Perhaps Moric will have some ideas.
====
6556
Moric Kerbol asked me to dig up the graves of dead werewolves and take their skulls. Marent Silain's grave is north of Kerbol's Village. Ginie Ronise's grave is by the mountains to the east. Benjamin Charmax's grave is southeast, near the waterfall.
====
6557
I've collected three werewolf skulls. This should give Captain Renoit the proof he needs to convince his superior the werewolf threat has passed. I should talk to Renoit as the soldier's camp west of the mill.
====
6558
<<1>> resides within the Dres compound. It's in the eastern half of Omaynia. <<2>> asked me to kill her.
====
6559
Barnabe asked me to go to Dunkarn Haven by following the road north from Kerbol's Mill. He wants me to look for his wife, Janise. He fears that she's dead.
====
6561
I should speak to <<1>> to find out more about where to find my targets.
====
6562
Warmaster Rahira invited me to the Thalmor. I can reach it by following the road to Elden Root, northwest of Razorvine Refuge. Then I should travel to the southwest, where the leaders of the Aldmeri Dominion have gathered.
====
6563
I should seek out daedric gates around Bangkorai, destroy them and return the sigil stones to Kastus Valtieri for a reward.
====
6564
Now that I've collected sufficient proof of my deeds, I should return them to Kastus Valtieri in Evermore.
====
6566
I should talk to <<1>> to inform him of <<2>>'s attempt at getting skooma.
====
6567
<<1>> has asked me to recover her son's stolen medicine. She believes the dockworkers have taken it to one of the warehouses along the wharf.
====
6568
The medicine that <<1>> asked me to retrieve appears to be skooma. I should question her about it before returning it to her.
====
6569
<<1>> asked me to examine some cargo. It's on the ship at the north end of the Ebonheart Wharf docks.
====
6570
I found evidence of smuggling and a corrupt official aboard the ship. I should bring this news to <<1>>. He's at the southern end of the wharf.
====
6571
Felisa insists she's innocent. She says the signature is a forgery. I should return to <<1>>.
====
6572
<<1>> wants me to confront Felisa. She recently approved some smuggled illegal goods. He said I can find her in the harbor station behind him.
====
6573
I killed <<1>> and took his eyepatch as evidence. I need to talk to <<2>> about my reward. He's at the southern end of the wharf.
====
6574
I need to kill <<1>> and obtain proof of his demise. He could be anywhere in the Ebonheart Wharf.
====
6575
<<1>> is dead. I should tell <<2>> in Ebonheart.
====
6576
<<1>> has attacked me. He will not yield. I'll have to kill him.
====
6577
I need to go to the home of <<1>> in Ebonheart Wharf and arrest him. His house is north along the docks, near the lighthouse.
====
6578
I found a bundle of letters addressed to <<1>> in Sugar Cove. I should deliver them.
====
6579
Heba asked me to look for Ala in the aeries. She also asked me to collect gargoyle tongues, promising to buy them off me.
====
6580
I have collected all the gargoyle tongues Heba requested and found her nephew, Ala, who was trapped by the Imperials. I should speak to Ala about what to do next.
====
6581
Ala told me I would find the archmage on the rise to the south. He suggested I "knock his teeth in." Killing the archmage who tames the gargoyles will hinder the Imperial attacks in Bangkorai.
====
6582
I've killed the Imperial gargoyle tamer atop the gargoyle aeries. Now the Imperial can't train gargoyles to fight. Ala is waiting for me at the bottom of the aeries.
====
6583
Somewhere in Elden Hollow I'll find the answer to what the wood orcs are doing down here and what they're up to.
====
6584
Now that I've found and killed the ritualist, hopefully the wood orcs will disperse.  

I should take this relic I found on her to Limli to find out what it is.
====
6585
<<1>> needs the unique shackles used to restrain Argonian prisoners. The best place to find those are on the prisoners.

Once I unshackle the Argonian captives, I'll need to lead them safely out of the canyons.
====
6586
I've helped three of the Argonian slaves escape the canyons. I should deliver their shackles - proof of the Dres' illegal slaving - to <<1>> outside the Redoran manor in Omaynia.
====
6587
I should take the tongue to Heba, at her wagon on the west side of the Aeries, and see if it holds any value.
====
6588
Muruna asked me to join a Redguard resistance to Imperial occupation. She said to look for someone named Ufa the Red Asp in the occupied town of Hallin's Stand. Ufa is gathering a resistance in a small house on the north side of town.
====
6589
Aunt Heba asked me to seek out her leaders, the Tribunes, at a place called the Dugout. I'll find it south of the gargoyle aeries. Heba says we share a common enemy. Maybe we can help each other.
====
6590
The Dres use a series of canyons east of Omaynia to store and sell their slaves. The Argonian prisoners are kept deep within the slaver camp.
====
6591
If I can find <<1>>, he can tell me more about the Imperial desecration of the Bone Fields.
====
6592
Now that I've collected enough blossoms, I can return them to the priest.
====
6593
Now that I've gathered the bodies, I should speak to <<1>>.
====
6594
Now that the ceremony is over, I should talk to <<1>>.
====
6595
Now that I've collected enough vulture gizzards and lion hearts, I can return to the hunter and collect my reward.
====
6596
I've agreed to collect wormwood blossoms from beneath the trees of the Bone Fields.
====
6597
I'm gathering bodies and delivering them to graves the priest has prepared.
====
6598
Queen Arzhela of Evermore cannot send more soldiers to help the ones who survived the attack on the Garrison. A dying soldier asked me to tell  <<1>> at the soldiers' camp there will be no reinforcements from Evermore.
====
6599
Ufa asked me to play a drum to draw the attention of the citizens of <<1>>. Once I have their attention, I may be able to convince them to join his rebellion.

Ufa warned me that the Imperials will attack if they overhear my conversations.
====
6600
I've convinced a number of citizens to join Ufa's rebellion. I should return to speak to him at the Hallin's Waters inn.
====
6601
Ufa gave me a drum and a beat to play upon it. If I play it within earshot of the city's Redguards, they will recognize it as a call-to-arms and listen to my words.
====
6603
I should watch the ceremony. <<1>> said I'd know when to participate.
====
6604
The corpses are coming back to life. I need to destroy these zombies before it's too late!
====
6605
I can start the ceremony by scattering the Dust of Sanctification on one of the graves.
====
6606
I need to talk with an advance scout near Bangkorai Garrison. I'll assist him until the rest of Evermore's soldiers arrive.
====
6607
I should return to <<1>> at her home in Ebonheart and give her the evidence I found.
====
6608
There are many Dres in their manor on the east side of Omaynia. Killing any of them would please <<1>>.
====
6610
I've killed Dres in their holdings. I should return to the burned-out buildings on the north end of Omaynia.
====
6612
By using the key, I can free prisoners from a jail on the north side of town, as well as prisoners in two jails on the south side of town.
====
6613
One of the prisoners wants to meet me in the center of Hallin's Stand. There's apparently a reward involved.
====
6614
I've killed <<1>>. I should return to <<2>> and let him know what happened.
====
6617
I'm headed east to speak with a mysterious girl. Tyl said he saw her enter a hut.
====
6619
I should look for <<1>> within Fort Threndr. <<2>> said Tavis might have sought shelter in one of the buildings.
====
6620
I found <<1>>, but he's mortally wounded. I should talk to him again about his plan.
====
6621
I should go speak to <<1>> and let him know what has happened here.
====
6622
I should find Oridinator Tavis.
====
6623
I have a charm to penetrate wards around <<1>>. I must kill her. <<2>> said I could find her in the east barracks inside Fort Threndr.
====
6624
Now that I have ended the ritual, I should speak to <<1>> and give him Vusara's book to study.
====
6625
I should deactivate the four obelisks within Fort Threndr to stop the ritual.

I will need to read the incantation provided in the book of rituals and the essence of an Akaviri Wraith or Warrior Shade to sprinkle at the base of each obelisk.
====
6626
Mabd asked me to look for his wife in the lion pits on the far south side of Hallin's Stand. He believes she's dead, but he's not certain. He says not knowing for certain is worse than knowing the truth.
====
6627
The beggar gave me a cryptic message to tell Yarah, and also told me where I could find her again. I should let her know her allies are armed.
====
6628
I should deliver the mountain tail flower to <<1>>. <<2>> said I can find her at Vivec's Antlers, west of Fort Threndr.
====
6629
I have decided to help <<1>>. I should talk to him to get more details about the situation in Fort Threndr.
====
6630
Ufa asked me to find Curio, kill him, and take the key to Seius' manor from his corpse. Ufa warned me that Curio travels with a fearsome bodyguard. I will need to overpower this man, or find a way to slay Curio without alerting him.
====
6631
I've slain <<1>> and recovered the key to the governor's manor from his corpse. Ufa is awaiting its delivery back at the Hallin's Waters inn.
====
6632
I've collected mountain tail plants for <<1>>. I should return to him at the southern entrance of Fort Threndr.
====
6633
I should go into Fort Threndr and collect samples of the mountain tail plants growing within.
====
6634
I found and defeated <<1>>. I should let <<2>> know. He's outside of Forth Thrender's southern entrance.
====
6635
Imports Overseer Llameni doesn't know what's in the mysterious packages passing through Heimlyn Keep. She's asked me to investigate the ones contained in the cellars in the keep, though the guards may react with hostility.
====
6636
Ufa asked me to use Curio's key to enter the manse at the center of Hallin's Stand. Inside, I must find Governor Seius and kill him. While I do this, The Hidden will retake the town.
====
6637
Governer Seius is dead. I should look for Ufa outside the manse and see if The Hidden successfully retook the town.
====
6638
Deep within Paggler's Hollow, I found an altar to Sheogorath, the Daedric Prince of Madness. This was the only locale where I could abandon the cursed Staff of Everscamp.

Of course.
====
6639
The staff is incredibly heavy, making movement difficult. Foul-smelling scamps are stalking me. I should take this cursed staff to Paggler's Hollow as quickly as possible.
====
6640
The Daedric staff I found has disappeared. Given the nature of its curse, it's probably found its way back into the dead hands of its previous owner.
====
6641
<<1>> suggested that if I was an enemy of the Imperials, I should travel to the Hallin's Waters inn, which lies just to the south of the northeast gate into the town.
====
6642
I should investigate the aeries south of Hallin's Stand. There, I may find signs of the Imperial mages training gargoyles to fight for the Imperial army. Unchecked, they could prove a great danger to Bangkorai.
====
6643
Ufa asked me to travel to the Dugout. It's east of Hallin's Stand. There, I'll meet Ahbeh, one of the Tribunes. He believes Hallin's Stand can now stand on its own.
====
6644
I should look near the sulphur pools for crystal deposits.
====
6645
I've collected enough crystals to fulfill the contract for <<1>>. I should bring them to her.
====
6646
I should search the eastern side of the sulphur pools for the flame atronachs known as Magmer.
====
6647
I found several samples of the unusual fire salts. I should bring them to <<1>> at the camp to the west of the sulphur pools.
====
6648
I should collect trophies from the enemies I vanquish and return the lot to the Fighters Guild Hall in Wayrest.
====
6649
Now that I've returned the bounties to <<1>> in Wayrest, I should talk to him again.
====
6650
I should seek out <<1>> in Stormhaven and kill him.
====
6651
Now that I've collected proof, I should return to <<1>> in Wayrest.
====
6652
Now that I've collected all of the ancient lore pieces, I should deliver them to <<1>> in Wayrest.
====
6653
I should seek out ancient lore around Stormhaven and return to <<1>>.
====
6654
If I somehow lose the dog which Farmhand Jerrick leant to me, I should talk to him again and ask for another.
====
6655
Farmhand Jerrick will always have another dog ready for me to use.
====
6656
I should seek out daedric gates around Stormhaven, destroy them and return the sigil stones to <<1>> for a reward.
====
6657
Now that I've collected sufficient proof of my deeds, I should return them to <<1>> in Wayrest.
====
6658
The captain of the Ebonheart Militia asked me to bring word to the leader of the Argonian pilgrimage. The militia is planning to attack the heart of the coral in order to destroy it.

He told me I can find <<1>> to the far north of Vivec's Antlers.
====
6659
I should place the note with her belongings so that she thinks Terel placed it there before he left.
====
6660
I should speak to <<1>> about her thoughts about the source of the curse.
====
6661
<<1>> asked me to kill maddened creatures in the area. That should loosen the curse and find her children. She said they went south on the path behind her.
====
6662
Jahtinjah asked me to find a Redguard. <<1>> is at the Reachmen camp east of Nilata Ruins.
====
6664
Return to the QATItem Quest NPC
====
6665
When I defeated Grul, a chunk of his breastplate was dislodged. It must contain the poison Moric used to weaken him.

I should pick up the chunk and take it to Lob gro-Bug.
====
6666
Street lamps line the roads in the lower, more impoverished districts of Kragenmoor.
====
6667
I repaired several lamps in the lower city, despite the attempts of local criminals to stop me. I should return to <<1>>.
====
6668
I should complete my conversation with Mogra.
====
6669
I have a letter addressed to a woman named Mogra. If I'm going to deliver it, I'll need to find her in the lost city of Volenfell.
====
6670
I should complete my conversation with Mogra.
====
6671
Now that I've found the cave, I should find the urn <<1>> mentioned and break its seal.
====
6672
I should return to Danea and let her know what happened. <<1>> offered to transfer me safely to the ground below, or I can walk there myself.
====
6673
My attempt to destroy the urn roused the Spirit of Strife. I need to kill it.
====
6674
I should complete my conversation with Mogra.
====
6676
If I want to help the wardens at Karthdar Pilgrimage, I should talk to <<1>>.
====
6677
Adding insult to injury, the Imperials have taken bodies stripped of their protection against Gil-Var-Delle. They've been raising them from the dead. Someone needs to destroy the risen wardens in the Grove of the Dead.
====
6678
I've found the risen Karthdar victims and laid them to rest. Now I should speak to <<1>>.
====
6679
<<1>> asked me to recover the wooden effigies his father carved in memory of lost relatives. He believes the scamps added them to piles of trophies throughout the area.
====
6680
I've recovered all of the wooden effigies. I should return to <<1>>.
====
6681
I should find <<1>> in Kragenmoor, so I can let her know her family has been delayed.
====
6682
Irikeel is known to frequent the Gutter, an impoverished area of Kragenmoor that lies at the foot of the House Dres manor.
====
6683
Posters attest that proof of Irikeel's death should be brought to <<1>>. He's at the House Dres manor in the center of town.
====
6684
I need to search the dig site for Imperial weapons. I could take weapons directly from Imperial soldiers, or perhaps find some weapon stores around the camp.
====
6685
I've collected many weapons from the Imperials. Now I need to find a man named Amjahan among the Redguard prisoners in the camp.
====
6686
I need to find three campfires set up by the Imperials in this dig site. Then I can ignite each of them using the fire salts Amjahan gave me.
====
6687
The Imperial tents are burning, and the prisoners have escaped. I should reconvene with Amjahan outside the dig site.
====
6688
I should seek out ancient lore around Stormhaven and return to <<1>>.
====
6691
I should ask the imports overseer about unlabeled packages trafficked through Heimlyn Keep.
====
6692
I need to find the ancient sword Sal-Zakr hid. It's in one of the eastern tunnels, hidden under a pile of rubble.
====
6693
I should finish my conversation with Sal-Zakr.
====
6694
The sword is gone. The Imperials discovered it. I should meet with Sal-Zakr and tell him what happened.
====
6695
This note indicated the dead mer lived in a camp site. It's somewhere on the western side of the Gutter in Kragenmoor. If I could find it, I might learn more about him.
====
6696
The young noblewoman in the sketch might live in Kragenmoor. Perhaps I could find her.
====
6697
I've found the the woman in the drawing. The dead man was her father, an Akaviri war veteran who had become addicted to skooma. I should speak with her again.
====
6698
I need to find the sword somewhere in the Imperial dig site, take it back, and drop it down the fissure of the large cavern.
====
6699
The sword has been hidden again. I dropped it down the fissure. I must speak with Sal-Zakr now.
====
6700
I've killed several of the maddened hostile creatures in the area. I should look for Ranora's children.
====
6701
I've investigated the unlabeled packages in Heimlyn Keep. They're transporting remains, not for burial, but for necromancy. I should tell Llameni what I've discovered.
====
6702
I have been tasked to find Elder Brump.
====
6709
After breaking the seal on the cursed urn, a spirit appeared. I should speak to it.
====
6710
I should destroy the soul gems cursing the two brothers. <<1>> said I would find one at the base of the neck within each statue.
====
6711
I destroyed the soul gems harboring the spirits of the Brothers of Strife. I should speak to <<1>>.
====
6712
<<1>> asked me to destroy the soul gems trapping the souls of her brothers. She's offered to transfer me to their location. I should speak to her when I'm ready.
====
6713
Llameni believes someone is using the necromantic materials in a guarded cavern outside Heimlyn Keep. I should go and investigate.
====
6714
<<1>> has asked me destroy the source of necromantic power within Necris. She said I can find it at the far west end of the cemetary.
====
6715
I destroyed the necromantic font that <<1>> spoke of. I should return to her at the entrance to Necris.
====
6716
<<1>> asked me to dig up his father's grave, so he can retrieve his family's fortune. He said I can find it in the center of Necris.
====
6717
I should talk to <<1>> outside of Necris.
====
6718
I should seek out books of ancient lore around Bangkorai, collect them, and return to Thorley Masterston.
====
6721
I sparred with and defeated a Fighters Guild associate. I should speak to the Hall Steward.
====
6722
I should speak to members of the Fighters Guild to learn more about its services and traditions.
====
6723
I must face a test of my combat ability before I can join the Fighters Guild. 

I should speak to one of the Associates watching the fight in the Hall courtyard.
====
6724
I can challenge any of the Gamblers within the gaming den to a round of Devil's Dice if I wish to play.
====
6725
I've won several rounds of Devil's Dice! I should return to the dealer to see if I've won anything.
====
6726
If I collect vulture gizzards and lion hearts around the Bone Fields, I can earn some coin.
====
6727
I've completed all of the open Fighters Guild contracts in Grahtwood. I should return to the guild hall to collect my payment.
====
6728
If I kill the targets on my list, I should deliver proof of their deaths to the Fighters Guild.
====
6729
I should speak to <<1>> for more information on current contracts.
====
6731
I've collected enough scamp heads to stop those Oblivion portals from opening. Now to throw the heads into the portals.
====
6732
I closed the portals. I hope Gerard has found Muzgu. I should look for them both in a cave on the northern edge of Moonlit Maw.
====
6733
Gerarde asked me to enter the cave on the north side of the Moonlit Maw and look for Muzgu. If possible, I must save Muzgu and stop the Supernal Dreamers from completing their ritual.
====
6734
The Supernal Dreamers succeeded in their ritual. They summoned the Omen, though Muzgu has managed to resist it thus far.

The respite is temporary. Muzgu asked me to kill him to prevent the Omen from possessing him.
====
6737
I have refused to kill Muzgu. Instead, we agreed to capture a Supernal Dreamer and trick the Omen into possessing them instead. This will save Muzgu, but doom the cultist to eternal nightmare.

I should ask Muzgu about our next step.
====
6738
I found Muzgu deep in the Supernal Dreamer's cave. I do not know if the Supernal Dreamers completed their ritual or not. I must talk to Muzgu and find out what he knows.
====
6739
I should find <<1>> and let her know that I learned more about the Fighters Guild.
====
6740
I should gather Moonshone Flowers from Moonlit Maw.
====
6741
I've collected the Moonshone Flowers. I must crush them over the altar in the cave where Muzgu died.

When the Daedra manifests, I must then kill it.
====
6742
I destroyed the Daedra. It no longer threatens Stormhaven. Muzgu is avenged. 

I talk to Gerarde.
====
6743
To pull the Daedra out of Muzgu, force it to manifest, I must crush the Moonshone Flowers over the altar, deep within the cave of the Moonlit Maw.
====
6745
When I examined the grave, Faynis' father appeared to me. His name is <<1>>, and I should speak to him.
====
6746
Muzgu asked me to use a scroll of teleportation on a sleeping cultist to teleport them to the cave.
====
6747
Muzgu and I decided not to sacrifice anyone to a realm of eternal nightmare, even a daedric cultist. Muzgu has taken a vial of poison and is now dead.

I must summon and destroy the Daedra to ensure his death means something.
====
6748
I must manifest and kill the Daedra that fights to control Muzgu. To do this, we will trick it into possessing a Supernal Dreamer cultist, freeing and saving Muzgu.
====
6749
I have destroyed the Daedra.

I should talk to Muzgu to see what tasks remain.
====
6750
The Supernal Dreamer I captured is now bound to the altar, ready to be sacrificed. I should speak to Muzgu about our final step.
====
6751
I destroyed the Daedra. It no longer threatens Stormhaven. Muzgu is avenged. 

I talk to Gerarde.
====
6752
To manifest the Daedra, I must crush the flowers Gerarde collected on the cultist altar deep within the cave of the Moonlit Maw.
====
6756
I have captured a Supernal Dreamer, as Muzgu instructed. I should return to Muzgu so he can explain our next step.
====
6757
I should examine the headstone on the grave of <<1>> to see if I can find the key inside it.
====
6758
I have found the key that <<1>> spoke of. I should return to <<2>> outside of Necris to give it to him.
====
6759
I need to search the dig site for Imperial weapons. I could take weapons directly from Imperial soldiers, or I could find some weapon stores around the camp.
====
6760
I've collected many weapons from the Imperials. I should now return to Amjahan and hand over the spoils.
====
6761
I defeated the daedra and closed the Gate Barrier, but a spirit has appeared.? I should go talk to it.
====
6762
I've agreed to help <<1>> break the curse. Now I can tell <<2>> what I've found.
====
6763
I should look for the broken pieces of the Gate Barrier around Arlimahera's Grip.
====
6764
Now that I've collected all of the gate barrier pieces, I should bring them to the gate and re-assemble them.
====
6765
A portal opened and a daedra appeared when I re-assembled the gate barrier. I should kill the daedra to destroy the portal.
====
6766
The monk I spoke with doesn't know where Master Muzgu was taken, but mentioned a monk named Gerarde is still searching for him. I should find Gerarde.
====
6767
I should travel west of Moonlit Maw and speak to Safia at Pariah Abbey.
====
6768
Pariah Abbey is west of the Moonlit Maw. When I get there, I'll look for a woman named Safia and tell her what happened. I should tell her the cultists were thwarted and Muzgu is alive.
====
6769
I should collect a key to the shackles from a slave boss.
====
6770
The spirit of <<1>> warned of an impending invasion and anchors of Cold Harbor. 

I should speak to the Grandmagister, who also witnessed the warning.
====
6771
I should speak to <<1>> first.
====
6772
I've been knocked out of the battle at Barkbite. I should return back there as soon as possible.
====
6773
Now that I've collected enough knives, I need to return to the peasant and let him know I've avenged his mistreatment.
====
6774
I need to kill Reachmen around the Pens and collect their belt knives.
====
6775
<<1>> suggest I speak to <<2>> for some advice about dealing with the Orlishkaarn Ashlanders. He's somewhere within the Senie camp.
====
6776
<<1>> suggest that I kill an Ashlander and steal some Orlishkaarn garb. Then I could use it to disguise myself and remain undetected among them. If I do this, I'll need to look out for their nix-hounds and not linger for too long.
====
6778
Ala is going to scout the aeries and find out how the Imperials are training gargoyles. In the meantime, he asked me to kill a number of gargoyles to thin their numbers.
====
6779
I've killed a number of gargoyles. That should hinder the Imperials. Ala asked me to meet him south of where we met, just outside the Imperial camp in the aeries. He may know how the Imperials are training gargoyles.
====
6780
Heba told me the Imperials have a camp atop the Gargoyle Aeries to the south. Her ledger must be there. She asked me to get it back and offered a reward for doing so.
====
6781
I've retrieved Heba's ledger. I should return it to her at her wagon on the north side of the aeries.
====
6782
Whoever Aunt Heba is, she probably wants her book back. She's probably near the aeries.
====
6787
To get to the basement, I need to light all the brazier fires on the disrupted magical teleporter.
====
6788
The spirit of <<1>> is distraught over his lost runecrafting experiment. I should look around to see if I can find it.
====
6789
Weak summoned Daedra have run off with artifacts from the Mages Guild. I should help retrieve them.

They are bound to the guild hall and could not have gone far.
====
6790
<<1>> wants me to go to the Iliath Temple. I should speak to <<2>> about the actions of House Father <<3>> at Heimlyn Keep.
====
6791
<<1>> told me to place residual essence in the ceremonial basin.
====
6792
I should listen to <<1>> during the questioning of <<2>>.
====
6793
Now that the questioning of <<1>> is over, I should speak to her.
====
6794
I should speak with <<1>>.
====
6795
I've gathered the ingredients <<1>> said I would need. I should return to <<2>> and place them in his scrying pool.
====
6796
<<1>> asked me to speak to <<2>> on his behalf. I'll ask her to release him from his service to the Tribunal Temple.
====
6797
<<1>> said she didn't have the authority to grant Felen's request, but she might be able to help him. She asked me to gather scathecraw leaves and an Almsivi blossom. Then I should mix it in a scying pool to induce a vision.
====
6798
<<1>> has asked me to slay the cliff racers around the Iliath Temple and collect their hearts to burn in sacrifice.
====
6799
I've slain cliff racers around Iliath Temple. I burned their hearts in sacrifice to the Tribunal. I should inform <<1>> at the temple of my success.
====
6800
I should ask about the special signals needed to contact the resistance spy inside the Necropolis of Heroes.
====
6801
I must first infiltrate the Imperial-occupied Necropolis of Heroes. Then I can lower one of the Imperial banners flying there.
====
6802
The spy has appeared! I should talk to Inadan immediately.
====
6803
When I'm ready to start the ritual, I'll talk to one of the disciples.
====
6804
Now that I've signaled the spy, I need to go to the designated meeting place and play a martial Redguard drum. When the spy hears the proper rhythms, he'll know I'm a friend of the resistance.
====
6805
Inadan demanded that I kill any necromancers I find in the area. They're all over the Necropolis.
====
6806
I've killed many Imperial necromancers working to raise Redguard dead throughout the Necropolis. Their efforts to do so should be greatly hindered. Inadan is waiting for me outside his tent in the center of the necropolis.
====
6807
I've killed many cliff racers and collected their hearts. I should burn them in the sacred braziers at the Iliath Temple.
====
6808
I returned dreugh eggs to their nests and killed the creatures encroaching on Dreughside. That should discourage them from attacking again. Sergeant Stegine is still at his post. I should tell him about this.
====
6809
I collected dreugh eggs. Now I should take the eggs to the nests in the spawning pools.
====
6810
Inadan asked me to enter the tomb northeast of his hiding place, left of the stairs leading to the upper level. To do so, I must first collect the key. An Imperial near the tomb entrance should have it.
====
6811
A spirit called out to me when I entered the tomb, mistaking me for an Imperial. It has realized that I wasn't, and it bade me come closer. I should see what it has to say.
====
6812
I have collected the tomb key. Inadan asked me to enter the forbidden tomb and find out why the Imperials have forbidden their own from entering it. I'll find the tomb northeast of Inadan's location, left of the stairs leading to the upper level.
====
6813
When I entered the tomb, a spirit appeared and attacked me! Apparently, it mistook me for an Imperial.
====
6814
<<1>> gave me sacred oils to anoint the afflicted pilgrims. She said I can find them in the courtyard of Iliath Temple.
====
6815
I anointed several afflicted pilgrims with sacred oil. None of them were cured. I should let <<1>> know.
====
6816
The barkeep gave me a package in exchange for the letter from Giden. She wants me to deliver a package to Braso Endise. He's waiting in the merchant square on the west side of Davon's Watch.
====
6817
If I decide to deliver the letter to the barkeep in Davon's Watch, I'll find her near the entrance, not far from Giden. The letter itself is unsealed, so I could easily read it.
====
6818
I should hunt down enemies of the Fighters Guild. After I find them, I can kill them and collect proof that the deed has been done.
====
6819
I've completed a set of bounties the Fighters Guild offered. I should return to the guild to collect payment.
====
6820
I should speak to someone in the Fighters Guild to find out more about where to find my targets.
====
6825
Now that I've collected proof of my deeds, I should deliver the sigil stones I've gathered to the Mages Guild.
====
6828
I'm investigating the cairns in Arlimahera's Grip. Soon, I'll learn more about the curse on Padesh and his men.
====
6829
Now that I've investigated the cairns, I can subdue the <<1>>. Then I can release his spirit from its madness.
====
6830
I've retrieved census records for House Dres, but an advisor from House Redoran stands in my path. No doubt he want to speak to me about the documents.
====
6831
I've agreed to help House Redoran plant forged documents incriminating House Dres. I should burn the original documents, so there's no proof they ever existed.
====
6832
I refused to plant fake documents against House Dres, so I was immediately attacked by Redoran agents. I should return the real documents to <<1>> as soon as possible.
====
6833
<<1>> said many parts are needed to repair the works within Danarkus. They must be in the rubble, though some might have been seized by Ashlanders and Centurions in the dungeon.
====
6835
I've collected all the needed parts. Now I can attempt to repair the wreckage <<1>>. mentioned.
====
6837
Now that I've collected proof, I should return to <<1>> in Wayrest.
====
6838
I should seek out and kill a goblin chieftain in Stormhaven
====
6839
Now that I've collected proof, I should return to <<1>> in Wayrest.
====
6840
I should seek out <<1>> in Stormhaven and kill him.
====
6841
Now that I've collected proof, I should return to <<1>> in Wayrest.
====
6842
I should seek out and kill a dreugh guardian in Stormhaven.
====
6843
I should slay <<1>>, a bandit leader in Bangkorai, and return to <<2>> with proof.
====
6844
Now that I've collected proof of my deeds, I should return them to <<1>> in Evermore.
====
6845
I should slay <<1>>, a bandit leader in Bangkorai, and return to <<2>> with proof.
====
6846
Now that I've collected proof of my deeds, I should return them to <<1>> in Evermore.
====
6847
I should slay <<1>>, a bandit leader in Bangkorai, and return to <<2>> with proof.
====
6848
Now that I've collected proof of my deeds, I should return them to <<1>> in Evermore.
====
6849
I should seek out daedric gates around Stormhaven, destroy them and return the sigil stones to <<1>> for a reward.
====
6864
The spirit spoke of an ancient scroll in Arlimahera's Grip. It details a way to release him and his men from the curse. I'll search for the scroll.
====
6865
Now that I've set him to rest, I can Padesh's spirit about the curse.
====
6866
Now that I've found the ancient scroll, I should speak to Padesh's spirit again.
====
6867
<<1>> has asked me to deliver the ancient scroll to his great-granddaughter. I should return to <<2>>.
====
6868
<<1>> wants me to look for his companions. His camp is at the edge of Branglebracken. His companions might be at a wayshrine to the northwest.
====
6869
I need to speak to the spirit of <<1>> to find out how to repair the enchantment on the teleporter to the basement.
====
6870
After teleporting into the basement, I saw the spirit of <<1>>. I should speak to him to see why he disturbs the Mages Guild.
====
6871
I found several objects that may have been a part of a runecrafter's experiment. I should return them to <<1>>.
====
6872
Another spirit haunts the basement of the Mages Guild. I should look into what troubles this spirit.
====
6873
As the explorer tried to flee the ruin, the pages of the journal were scattered in his wake. I should be able to follow the trail of shredded paper back to its source.
====
6874
I've assembled most of the journal. Only the first few pages are missing now. They must be hidden in the heart of Danarkus.
====
6875
I should speak to <<1>> and find out what Vonov's Imperial soldiers have stolen. Hanging vines will help me travel through the treetops.
====
6876
<<1>> has given me incense to burn in the sconces surrounding Iliath Temple.
====
6877
I've burned the incense <<1>> gave me. I should go meet her in the lower chambers so she can start the ceremony.
====
6878
I need to use the <<1>> to test water in three pools in the ruin. The stone changes color to reflect the purity of the water. The purest water changes it blue. The most contaminated water changes it red.
====
6879
The <<1>> showed pure blue everywhere I tested it. The corruption of the affliction is not in Danarkus. I should return to <<2>> with the news.
====
6880
The original resting places for these bones are somewhere within the open tombs of the necropolis. If I find any other piles of bones, I'll return them to a tomb.
====
6881
When I replaced the last set of bones, a spirit appeared before me. It wants to speak with me.
====
6882
When I replaced the last set of bones, a spirit appeared before me. Perhaps it knows more about what happened here.
====
6883
When I replaced the last set of bones, a spirit appeared before me. I should speak to it about the bones.
====
6884
I have the stolen artifacts and should inform the spirit of <<1>>.
====
6885
The sage asked me to find the scamp and retrieve the totem.
====
6886
Marea Hloriss has asked me to reason with the priestess of Othrenis. Without her permission, any who enter will be attacked by the guardians, and Marea must get to the Hortator's grave.
====
6887
Mazira believes that to stop Verro, we must assemble our own army of risen spirits. I must enter the tombs of Redguard leaders and summon the spirits. Then I must convince them to join us in defeating Legatus Verro.
====
6888
I've raised many Redguard spirits and rallied them to the cause Mazira and I share. Mazira asked me to gather her army and meet her by the cave atop the necropolis.
====
6889
Mazira told me to sprinkle her ashes in the tombs of ancient Redguard leaders to summon their spirits.
====
6891
I should travel to Fort Virak and speak to the captain there. The nobility of Omaynia want military reinforcements to bring peace to their town.
====
6892
I should journey southwest of Omaynia and seek out the alchemist Erja mentioned.
====
6893
I've found a ritual book with a marked page. I should find someone with a good knowledge of the forest to interpret its writing and diagrams.
====
6894
<<1>> and her son have both been poisoned. I need to find the antidote before time runs out.
====
6895
I found the antidote to the poison. I can administer it to <<1>>.
====
6896
I've administered the antidote to <<1>>. I have to return to <<2>> before it's too late.
====
6897
<<1>> has died. I should tell one of the freed captives.
====
6898
Both <<1>> and her son have died. I should inform one of the freed captives.
====
6899
I should go to Kragenmoor. Once there, I could help Sting-Lash by finding the former slave owner from Omaynia.
====
6900
I should travel north of Kragenmoor and give the present to the wife of <<1>>.
====
6901
I should journey to Iliath Temple and speak to the Diviner there. It lies east of Kragenmoor atop the highest mountain in Stonefalls.
====
6902
I should travel north of Kragenmoor to Heimlyn Keep. Then I can extend Odren's offer to the captain there.
====
6903
I should look for the raving Altmer. The Bosmer said he was possibly headed east, toward Elden Root, and I could probably find him, or his corpse, on the road leading there.
====
6904
<<1>> gave me a letter to take to <<2>> in Narsis. She said I need to travel to Deshaan, south of the Iliath Temple. Once there, I can follow the main road to Narsis.
====
6905
I've got to return the bejeweled beetle to its rightful owner.
====
6906
<<1>> has been slain. I should return <<2>> to the Fighters Guild to complete the contract.
====
6907
I should retrieve <<1>> to prove that I've killed him.
====
6908
<<1>> has been slain. I should return her head to the Fighters Guild and collect my bounty.
====
6909
I should retrieve the head of <<1>> to prove that I've killed her.
====
6910
<<1>> has been slain. I should return his club to the Fighters Guild to complete the contract.
====
6911
I should retrieve the club of <<1>> to prove that I've killed him.
====
6912
When I'm ready to begin my Rite of Initiation, I'll start by "invoking" the Night Stone. It's outside the cave to the east.
====
6913
The first apparition has appeared. I must defeat it.
====
6914
I defeated the first apparition. I should use the Night Stone to summon the second one.
====
6915
I've chosen to represent Lord Olivier Belves, the Minister of Health. The other candidates' champions will face me singly in the castle's lower chamber.
====
6916
I need to find out more about the choices for Evermore's Regent before I can decide whose champion I will be.
====
6917
I defeated the champions of the Ministers of the Treasury and War. I should talk to Queen Arzhela in the castle's main audience chamber.
====
6918
I defeated the champions of the Ministers of War and Health. I should talk to Queen Arzhela in the castle's main audience chamber.
====
6919
I defeated the champions of the Ministers of the Treasury and Health. I should talk to Queen Arzhela in the castle's main audience chamber.
====
6920
I've chosen to represent Lady Ginie Errard, the Minister of War. The other candidates' champions will face me singly in the castle's lower chamber.
====
6921
I've chosen to represent Lord Alfred Stental, the Minister of the Treasury. The other candidates' champions will face me singly in the castle's lower chamber.
====
6922
The Master of Combat is in the castle's lower chamber. He can summon any champion I need to defeat.
====
6924
Michelle asked me for a birthday present. If I don't want to upset her, I should find one and give it to her.
====
6925
I've given Michelle her birthday gift. I should excuse myself and walk away slowly.
====
6926
I might find more pages of the book deeper in the cave. Perhaps I can put the book together and return it to its owner.
====
6927
I've reassembled the torn book with all its pages and restored the entire devotion. It was lost recently enough that its owner could still be in the cave. I should find him.
====
6928
I've collected the missing pages of the book. Now I can put it back together.
====
6930
Mazira told me Legatus Verro is located deep in the necropolis cave in a room called the "Ra Gada Wellspring." I must reach that room. Mazira also told me the army of souls we've gathered will aid me in the cave.
====
6931
I've reached the Ra Gada Wellspring, but Legatus Verro has locked himself away behind a magical shield. Its power is drawn from the souls he's enslaved. I must defeat him to free those souls.
====
6932
I've killed Legatus Verro and freed the Redguard souls he enslaved. Mazira can tell me if anything else must be done to restore peace to the necropolis.
====
6933
The spirit of Mazira is nearby. Perhaps she'll have advice on how I can defeat Legatus Verro.
====
6935
Verro's shield has been shattered. His army of souls is busy fighting the army Mazira gathered. I must defeat Legatus Verro while Mazira and other friendly souls keep his army of the dead busy.
====
6936
I've given Michelle her birthday gift. I should conclude our conversation now.
====
6937
I should travel to Omaynia and speak to whoever is in charge of the freed slaves there. They may know of Half-Tail's fate.
====
6938
I've given Michelle her birthday gift. I should excuse myself and walk away slowly.
====
6939
I told Michelle I would never give her a present. She's taking it very hard. Maybe I should have just given her something.
====
6940
If I run into any healing Redguard spirits while fighting Legatus Verro, they'll use their energy to heal me.
====
6942
I've gotten answers from the two remaining farmhands on the netch plantation. I also discovered the fate of the third. I should return to Lluthyne Merns and let her know the news.
====
6943
I have unlocked Elder Brump's cage and set him free. I should speak to him.
====
6944
Step Journal Text End Quest.
====
6947
Queen Arzhela has requested I meet her at her manse at the highest point in Evermore.
====
6948
I should speak to Farah before I confront Vonov. She might have some insight on how we can defeat him in this coming battle.
====
6949
Farah told me to keep Vonov's minions away from him during the fight. She'll try to infuse her magic within them. When I slay them, they'll heal me.
====
6950
I've been asked to infiltrate a skooma den so I can kill <<1>>. His lair is hidden in a cave behind some buildings in the Gutter of Kragenmoor.
====
6951
I need to gather raw garnet from the hills to the south, directly outside of Davon's Watch.
====
6952
I have the raw garnet Runemaster Tels requested and should return to him, in Davon's Watch.
====
6953
I should draw raw corn rose oil from the corn rose blossoms found about the city of Davon's Watch.
====
6954
I have collected the corn rose oil and should return to Galia the Stout, the Forestry trainer in Davon's Watch.
====
6955
I should slay the stonescar kagouti and skin them for their thin hides.
====
6956
I have enough thin hides and should present them to Seamstress Eiruki in Davon's Watch.
====
6957
I should extract dioptase nuggets from the hills to the west, immediately outside Davon's Watch.
====
6958
I should present the dioptase nuggets I extracted to Master Dranolos. He waits in the Smithy, inside Davon's Watch.
====
6959
Farseer Arafal has sent me to the daedric temple, where I can find the daedric Baron and Baroness and hopefully bring their incursion to an end.
====
6960
I have killed the Baron Xivlen and the Baroness Zeyrun. Farseer Arafal is dead, but at least her charge to me is complete. I should let Farseer Leamu know what transpired.
====
6961
In order to stop the attacks from the Crucible, I must find the Lost Farseer.
====
6962
Now that the rift is closed, I should return to Farseer Leamu at the Ashlander War Camp and tell her what happened.
====
6964
I should destroy any magma crystals I find in the caldera before they spawn more elementals.
====
6965
I was able to destroy magma crystals in the Crucible that have been spawning elementals. I should let Champion Varesa know of my success.
====
6966
<<1>> wants to discuss the situation at the shrine, but he can't voice his doubts to his men without losing their confidence. As an outsider, I could listen to them without prejudice.
====
6969
The Lost Farseer, Arafal, either can't or won't close the rift that she opened for the daedra.

She has asked me to go up into the temple and do it for her.
====
6970
I should find the Tribune that helped the peasant escape. She'll probaby be on the northwestern outskirts of the Pens.
====
6971
I should find Calypsi's tent and look for the cage key.
====
6972
I have the cage key. I should unlock Yoon's cage.
====
6973
Yoon is free! I should talk to him.
====
6974
If I can find keys to prison shackles, I can free some prisoners. I should check the southern parts of the camp for Imperial commanders.
====
6975
I've found the keys to prisoners' shackles. Now I should find a Bosmer scout in Calypsi's Foothold who can tell me where the prisoners are held. If I use the vines around the camp, I should be able to climb on top of giant mushroom caps and find him.
====
6976
<<1>> has asked me to free prisoners in the northeastern part of <<2>>. He's told me I can use walkways to traverse the area, but only if I keep an eye out for Imperials. When I'm finished, I should look for <<3>> in the prisoner area.
====
6977
I should be able to find the storage house in one of the many buildings in the Gutter slum of Kragenmoor. The writer of the note should be waiting at that location.
====
6978
I found the storage house mentioned in the note. I should reenter the building and search for clues.
====
6979
I've freed several of the prisoners. I should check in the northern part of the camp to see if I can find the scout that attempted the prisoner's rescue earlier.
====
6980
I'll need to check the Imperial Commanders on the southern part of the camp for the keys I need to free the prisoners.
====
6981
I'll need to check around the camp and free any bosmers that I can find.
====
6982
The medicine that <<1>> asked me to retrieve appears to be skooma. I should question her about it before returning it to her.
====
6984
Wild saltrice grows along the shores of the river that flows north past the Shrine to Boethiah.
====
6985
I've collected saltrice. I should deliver it to someone at the heart of the shrine.
====
6986
I've given <<1>> the saltrice, but she'd still like to speak with me.
====
6987
The ordinators have taken the shrine. I can't give saltrice to the Ashlanders. I turned it over to <<1>>, but he would still like to speak with me.
====
6988
I should look for support near the Reach camp southeast of Dunkarn Haven.
====
6989
I've given the saltrice to <<1>>, who was left in charge of the Shrine by<<2>>. It appears he'd like to speak with me further
====
6990
If I need any clarification, I can speak to Ula-Tei.
====
6992
I should find the cave <<1>> mentioned. She said I can find it to the east.
====
6993
I have found the key <<1>> mentioned. I should return to <<2>> outside Necris and give it to him.
====
6994
I decided I didn't trust the plan <<1>> made. I decided to deliver the key to his daughter, Llira. Faynis mentioned she's at the Iliath Temple. I should try to find her.
====
6995
Now that I've found the key, I should look for the jewelry box within the main building of the Thovasi Sanatorium to retrieve the ring.
====
6996
I must find the jewelry box key to obtain Savila's ring. The key is either with her sister or among her belongings. There's no telling which patient it is or which room is hers Both are in the main building of <<1>>, south of Savila.
====
6997
The note I found detailing the use of the corpses to "rebuild" mentioned a trapped spirit, Alanwe. I should see if I can find her.
====
6998
I found corpse carts in the underground crypts; clearly someone is collecting remains here for some dark purpose. The carts were marked with the name Renwen - maybe whoever that is will have some answers.
====
6999
After drinking the poison, the Nest-Mother appeared for a moment. I should journey to the top of the enclave and speak to her, now that I have passed her test.
====
7000
I should search the Shadowscale Enclave for the poisons the Leaf-Sentry spoke of, and collect samples from all three.
====
7001
Bahir asked me to speak to three captains and convince them to end the riots. They're aboard their ships in Sentinel's docks.
====
7002
I should search the buildings for a fake royal seal. Then I should look around for a guard's uniform. If I kill some minions of the Withered Hand, I can search their bodies for clues.
====
7003
I can now present the fake seal to Captain Maujad, the suspicious note to Captain Pierjean, and the guard uniform to Captain Emadal. They promised to calm the riots once they had their proof.
====
7004
I should present the forged documents and fake seal to Captain Maujad, the suspicious note to Captain Pierjean, and the guard uniform to Captain Emadal. They promised to calm the riot once this proof was presented.
====
7005
I should ask Captain Maujad to end the riots.
====
7006
I should ask Captain Pierjean to end the riots.
====
7007
I should ask Captain Emadal to end the riots.
====
7008
Yisra asked me to look for Tribune Kabra at-Shadr or those she freed. They're near a Reach prison encampment. I'll find it by following the road west from Bangkorai Garrison.
====
7009
Yisra asked me to look for Tribune Kabra at-Shadr or those she has freed near a Reach prison encampment. I'll find it by following the road west from Bangkorai Garrison.
====
7010
Yisra asked me to look for Tribune Kabra at-Shadr or those she freed near a Reach prison encampment. I'll find it by following the road west from Bangkorai Garrison.
====
7011
I believe I've found the assassin who returned from Alten Corimont. He spoke of hearing the voice of Sithis and killing his own brothers before he attacked me. I should speak to the Nest-Mother and tell her what occurred.
====
7012
I should speak to the assassins in the enclave and find the one who returned from Alten Corimont without executing his target.
====
7013
Telenger the Artificer asked me to recover precious Altmer relics from the ruins of Salas En. The relics can be found lying on the ground. They might also be carried by the goblins inhabiting the site.
====
7014
I've collected the relics as Telenger requested. I should return to his camp and deliver them.
====
7015
I've thinned the local beetle population and collected several desert grubs.  I should return them to the water gatherers.
====
7016
One of the water gatherers asked me to kill beetles and collect desert grubs around Rain Catcher Fields. He gave me a whistle to call a trained <<1>> to find the grubs.
====
7017
I need to find Altmer remains in the dungeon below Salas En. Then I can use the censer Rinlan gave me to sanctify the bones.
====
7018
I've completed Rinlan's task. I should return and appraise him of my progress.
====
7019
I've collected the three types of poison from around the enclave. According to the Leaf-Sentry, I must drink the poison to prove my faith and trustworthiness.
====
7020
I should slay the Sand-born and collect their blades.
====
7021
I collected Sand-born blades and should return to Guard Captain Zafira.
====
7022
The rain catchers have been extinguished.  I should let Jahi know the water supply is safe.
====
7023
I've found some notes that were dropped by some suspicious Argonians. They all seem to be written in the same strange code. I should take them to the Listener and see if he can decipher them.
====
7024
I need to search the Shadowscale enclave for any sign of correspondence from this "Prophet of Sithis."

I should be on the lookout for any Argonians that are acting suspiciously to find where the messages may be hidden.
====
7025
I agreed to rescue Dock Master Bahir. He's being held in a warehouse on the northeastern side of the docks. First, I should kill Withered Hand minions until I find a key to the warehouse.
====
7026
I found a key on the corpse of a Withered Hand minion. I should use it to enter the warehouse and free Dock Master Bahir.
====
7027
The warehouse is probably locked. One of the Sand-born might have a key.
====
7029
I summoned "Sithis" but saw nothing but a vision of a cloaked figure. When it realized I was no Shadowscale, it called upon the Children of Sithis to attack me.

I must tell the Nest-Mother someone masquerades as the voice of Sithis.
====
7030
I should speak to the prisoner who attacked the Nest-Mother in the enclave to discover his motives.
====
7031
A vision appeared after offering up some of my blood to the shrine atop the Shadowscale Enclave. I must find out what it has to say.
====
7032
The prisoner said he had spoken to Sithis directly. Whatever voice spoke to him came from the shrine atop the enclave.

The prisoner mentioned "an offering of blood" to speak to the voice. I need to offer up some of my own to see if he speaks true.
====
7033
The Children of Sithis have taken up arms against the Shadowscales. I should ask the Nest-Mother how she will recover from this blow.
====
7034
Since only the Nest-Mother and the Speakers are normally allowed into the shrine, the Nest-Mother believes the Prophet is among their numbers. She has taken drastic measures, and asked me to "bless" the Speakers with an airborne poison.
====
7035
I've discovered the identity of the Prophet, though he did not live long afterwards. I should go to the Nest-Mother and let her know.
====
7036
Telenger asked me to meet him at Ancestor's Landing. It lies along the coast, northwest of Salas En.
====
7037
King Fahara'jad says the undead attack at the docks was the work of the Withered Hand, a group of dangerous and vengeful necromancers. He's asked me to consult with his trusted advisor, General Thoda, about how to proceed.
====
7038
The undead attack at the docks was the work of the Withered Hand, a group of dangerous necromancers. Prince Azah may have clues as to what the Hand's next move will be. The Prince is not here though. I should talk to Ilmaha.
====
7039
The undead attack at the docks was the work of the Withered Hand, a group of dangerous necromancers. They kidnapped Prince Azah as well, and apparently took down into an old shipping tunnel. I should investigate.
====
7040
The undead attack at the docks was the work of the Withered Hand, a group of dangerous necromancers. They kidnapped Prince Azah as well, but I have found him. I should free the prince immediately.
====
7041
I promised to free an Orc from his prison. I'll have to find some way to dispel the enchantment within the dungeon.
====
7042
I have destroyed the prison. The Orc is free. I should speak with him now.
====
7043
I should bring this note to Guard Captain Zafira. It mentions her by name.
====
7044
The contents of <<1>>'s cart are scattered all over the canyon. Heavier items are more likely to have come to rest at the top, and lighter ones rolled to the bottom.
====
7045
I've recovered a number of items that were scattered in the wreck of Devad's cart. I should distribute them to the residents of the village.
====
7046
I've distributed <<1>>'s various foodstuffs to the villagers, to general acclaim. He'll be pleased to hear of the reaction.
====
7047
The undead attack at the docks was the work of the Withered Hand, a group of dangerous necromancers. General Thoda says Prince Azah said he had heard rumors about them. I should look for the prince.
====
7048
I should talk to <<1>> in front of the Town Hall of Stormhold.
====
7049
I should find <<1>> and find out why she is not allowing any action to be taken against the Shadowscales. The guard said I could find her in front of the Town Hall of southern Stormhold.
====
7050
<<1>> has asked me to examine the bodies of the victims. She said I can find them in the Medicinal Ward, just west of the Town Hall.
====
7051
A <<1>> appeared in the morgue of the Medicinal Ward and spoke of the Shadowscales' innocence. I should speak to him to find out what he wants.
====
7052
I should obtain these sabotage plans before the courier does. Shipwright Ramal said the plans will be on the small dock northwest of where I found him.
====
7053
I have secured the sabotage plans and should return to Shipwright Ramal at the dockhouse, near the entrance to the docks.
====
7054
Shipwright Ramal informed me that some Redguard ships mysteriously sunk. 

Ramal plans to inspect every ship in the port and asked me to tell Dock Master Bahir to block all ships leaving.
====
7055
I should search for Shipwright Ramal. Dock Master Bahir suggested I look among the Sand-born.
====
7056
I found Shipwright Ramal. He says Sand-born sabotaged Redguard ships and left detailed sabotage information for a Withered Hand courier to pick up.

I must get the plans first. They should be on the small dock northwest of where I found Ramal.
====
7057
I have secured the sabotage plans and should return to Shipwright Ramal at the dockhouse, near the entrance to the docks.
====
7058
Shipwright Ramal informed me that some Redguard ships mysteriously sunk. 

Ramal plans to inspect every ship in the port and asked me to tell Dock Master Bahir to block all ships leaving.
====
7059
I should enter the palace and warn the king about the Withered Hand's plans.
====
7060
King Faraha'jad is taking guards to the Impervious Vault, but he doesn't know how to get in. He's asked me to speak with Gabrielle at the Mages Guild to ask for assistance.
====
7061
Gabrielle at the Mages Guild agreed to help us open the vault. She has asked me to collect reagents to help her break through the seal. She requires <<1>> and <<2>>.
====
7062
I've collected the reagents <<1>> needs to break the seals on the Impervious Vault. Then we can go inside and see if the Withered Hand managed to tunnel in.
====
7063
I defeated the Withered Hand in the vault, but it seems some of them escaped with the Ansei Wards. I should inform the king.
====
7064
I've killed a <<1>>.  I should tell <<2>>.
====
7065
I should go talk to <<1>>, he's over there.
====
7066
I should get an <<1>> for <<2>>.  He said it's over there.
====
7067
I should kill an <<1>> for <<2>>.
====
7068
I should take the suspicious note I found to King Fahara'jad. He's waiting at his manse in the center of Sentinel.
====
7069
If I am to aid in exterminating the muckskulker shalk, I'll first need to find their mounds to unearth them.

<<1>> said they are all around the Hist Tree in the center of Stormhold.
====
7070
I should return to <<1>> and let him know I've killed many of the shalk infesting the Hist Tree.
====
7071
The bandit <<1>> could be hiding somewhere in the sewers beneath Wayrest city. If I deliver her head to <<2>>, I'll collect a sizeable reward.
====
7072
I killed <<1>> in the Wayrest Sewers. I should find <<2>> and collect my reward.
====
7073
Now that the mercenaries are gone, I should return to <<1>> in front of the Town Hall of southern Stormhold and let her know I was successful.
====
7074
<<1>> has asked me to get the mercenaries to leave. She said they are along the outskirts of northeastern Stormhold.
====
7075
I should travel to Tu'whacca's Throne, northeast of Salas En. There, I could speak with a Throne Keeper about shambling skeletons.
====
7076
I have the <<1>>, I should bring it to <<2>>.
====
7077
The thief claimed he only stole because someone from the Withered Hand threatened to break his fingers if he didn't. I can free him, or take him to the guards.
====
7078
I agreed to set the Redguard thief free, on the condition that he does not steal again.
====
7079
Once a thief, always a thief. I threatened the thief with harm unless he followed me. I should turn him in to one of the city guards in Sentinel.
====
7081
I should find and speak to <<1>>, an Archein noble, on the lower floor of the Town Hall.
====
7082
<<1>> wants me to deliver the message to the Archeins. <<2>> said they are waiting in a house on the north side of Stormhold.
====
7083
I should return to <<1>> and tell him what I've learned. He said I should meet him at <<2>>'s home on the west side of Stormhold.
====
7084
The thief is fleeing the market. It is up to me to catch him.
====
7085
I should descend into the sewers and try and find the evidence Chaupelle insists is there.  Waybills, incriminating letters or even stolen goods themselves will help prove his innocence.
====
7087
I should go to the Marshlight Inn, just east of the Foresters Guild, and deal with the deserters there. <<1>> mentioned, I will have to use force.
====
7088
<<1>> wants me to deliver news of the returning deserters to <<2>>. 

I should be able to find her in front of the Town Hall on the southern side of Stormhold.
====
7089
I caught the thief who stole from a Sentinel merchant. He claims he didn't have a choice. He begged me to listen to his story.
====
7090
<<1>> believes that the recent arrival of the merchant <<2>> was a portent of his village's doom. Perhaps if I can find out the real reason Devad arrived, I can calm <<1>>'s fears.
====
7091
<<1>> cited three signs as proof that the Gods disapprove of the presence of <<2>> in Burrower's Chasm. Perhaps there are other explanations for these events.
====
7092
<<1>> admitted he created the "portents." He claims that while he can see the future, the people would not believe him without some sign from the Gods.

He believes opening the village to the outside will lead to the enslavement of his people.
====
7093
I've denounced <<1>> to several of his followers, and they abandoned him, telling me I should speak to <<2>> when I was done.
====
7094
I've decided that even if <<1>>'s methods are suspect, he's right to want to protect his village from the corruptions of the outside world.

I should speak to him again before I leave this place.
====
7095
I've investigated the "signs" mentioned by <<1>> - the fouled water, the failing crops, and the refused shrine offerings. In each case, I found a prosaic explanation. I should return to him to discuss the matter.
====
7096
I need to destroy the Restless Spirits which haunt Ancestor's Landing, and listen to their memories as they fade away.
====
7097
I should conclude my conversation with Telenger.
====
7099
The decision has been made. Artirinwe is dead, consumed by the hostile spirits. I should speak with Telenger to conclude this awful debacle.
====
7100
I should go to <<1>>'s home in northeastern Stormhold to ask him to come speak with the other Wardens at the Town Hall.
====
7101
I should bring the news of <<1>>'s fate to <<2>> in front of the Town Hall on the south side of Stormhold.
====
7102
I should speak to <<1>> at the Mages Guild, just east of the Town Hall.
====
7104
I should return to <<1>> and inform her about the necromantic scroll describing the ritual.
====
7105
I should examine the body in <<1>>'s home for any clues and to verify if it is indeed him.
====
7106
I need to search for <<1>> inside of Sanguine's Demesne.
====
7108
Return to <<1>> to let him know the <<2>> is dead.
====
7109
Reports are of many dangerous beasts under Wayrest. I should look there and kill whatever creatures I find.
====
7110
I've killed many of the creatures threatening to take over the Wayrest sewers. I should return to Constable Lienne and let her know the population's been thinned.
====
7112
I should search the Argonian homes on the outskirts of northwest Stormhold for evidence of necromancy.
====
7113
I should speak to the <<1>> here with me.
====
7114
I wasn't able to find any reasonable evidence. The search seemed futile. I should talk to <<1>> at the Town Hall in southern Stormhold to let her know what <<2>> is doing.
====
7115
I wasn't able to find any evidence. The search seemed futile. I should talk to <<1>> to let her know what <<2>> is doing.
====
7116
I've destroyed many spirits and heard the voice of their memories. I should speak with Telenger the Artificer, near the center of Ancestor's Landing, and tell him what I heard.
====
7119
After I spoke with the guard, a nearby merchant whispered to me, asking him to speak to him.

I should see what he has to say.
====
7120
The merchant, Neeneban, gave me a monkey net and offered me a fee to collect monkeys for him, instead of killing them. 

To capture a monkey, I must use the monkey net near the monkey.
====
7122
A City Guard told me I'd be doing Sentinel a service by killing the monkeys that plague the city. Monkeys gather on rooftops and in the alleys of the city.
====
7123
I have captured or killed monkeys across Sentinel. The monkey population has been culled. I should report my success to the city guard at the bazaar.
====
7124
I should speak to <<1>> at his home in western Stormhold.
====
7125
I should examine the decayed body and the journal to see if I can discover any clues as to what happened.
====
7126
I should speak to <<1>>, the Archein noble, to see what he may know about Walks-in-Shade and <<2>>. 

He is in the bottom floor of the town hall in southern Stormhold.
====
7127
I should kill the Warden Hjarand imposter here, in the town hall cellar, before he brings any more harm to Stormhold.
====
7128
I should tell <<1>> what has happened. She is now the only warden left in Stormhold.
====
7129
Telenger will be waiting for us on the southeast road leading out of Ancestor's Landing.
====
7130
Restless spirits appear to block our way out of the ruins. I should try to communicate with them, and find out what they want.
====
7131
The spirits are angered by the presence of Altmer in their home, and demand one of them be sacrificed for the trespass. I must decide how to resolve the situation.
====
7132
I should seek out <<1>> and tell him, "When it rains, the worm rises."
====
7133
I should travel to the Shadowscale Enclave, west of Stormhold, and inform a <<1>> of Stormhold's concerns.
====
7134
I've found some notes that were dropped by some suspicious Argonians. They all seem to be written in the same strange code. I should take them to the Listener and see if he can decipher them.
====
7135
I've decided that <<1>>'s lies can't be allowed to continue. I should spread the word through the crowd that the signs were a lie.
====
7136
<<1>>, the closest thing the village has to a leader, might be able to tell me what this package is about. His dwelling is on the western end of the central bridge.
====
7137
<<1>> believed the crocodile was "<<2>>", a Daedroth. He appears to have more to say on the subject.
====
7138
<<1>>, the closest thing the village has to a leader, might be able to tell me what this package is about. His dwelling is on the western end of the central bridge.
====
7139
<<1>> believed the crocodile was "<<2>>", a Daedroth. He appears to have more to say on the subject.
====
7140
It seems that Evan Chapelle's daughter has become involved with the Pellingare's crimes. I should find her and tell her of her father's imprisonment.
====
7142
Chaupelle's daughter fears retribution from the bandit leader, Anelle Pellingare. I should kill her to prevent her coming after the Chaupelle family.
====
7143
I was able to kill the bandit leader, Anelle Pellingare. I should let the Chaupelles know that they are safe from retribution.
====
7144
I should return to <<1>> in front of the Town Hall, east of the Ward, to let her know what the Shadowscale has told me. He also gave me a totem to give to her that would ensure she believed my words.
====
7145
Telenger will be waiting for us on the southeast road leading out of Ancestor's Landing.
====
7146
Once their concerns were alleviated, each captain promised to calm the rioting workers. Captain Pierjean suggested I take the suspicious note to Dock Master Bahir. He's waiting in the Dockhouse, near the entrance to the docks.
====
7147
I should present the forged documents and fake seal to Captain Maujad, the suspicious note to Captain Pierjean, and the guard uniform to Captain Emadal. They promised to calm the riot once this proof was presented.
====
7148
The decision has been made. Erramenya is dead, consumed by the hostile spirits. I should speak with Telenger to conclude this awful debacle.
====
7149
The decision has been made. Cirundelie is dead, consumed by the hostile spirits. I should speak with Telenger to conclude this awful debacle.
====
7150
I refused to abide by the restless spirits' demands, and they attacked me. Now the assault is over, I should speak with Telenger to conclude this awful debacle.
====
7151
I promised the monkey that I'd talk to Unishi in Sentinel's tavern and ask her to change him back.
====
7152
Unishi has agreed to change the monkey back into an Orc, but only after I do her a favor. I must deliver two more potions for her and then return.
====
7153
Irwad claims Unishi sold him a broken trinket. He'll pay her, but only if I do a favor for him in turn. He's tasked me with recovering some missing silks. The shipment was supposed to arrive by the road northeast of Sentinel. He suspects bandits.
====
7154
I've recovered Irwad's silks, and they seem to be undamaged. I should return them to him inside Sentinel's inn and collect Unishi's payment.
====
7155
I've collected Unishi's payment from Irwad. I should take it to her at Sentinel's tavern so she'll lift the curse on Mordrog.
====
7156
Unishi gave me a potion to reverse the spell and change the monkey back into an Orc. I should take this to the monkey.
====
7159
King Fahara'jad asked me to help Guard Captain Zafira deal with riots on the docks. I'll find her on Sentinel's docks. They're on the northeast side of the city.
====
7160
Telenger asked me to meet him at his base camp within the ruins of Salas En, southeast of Ancestor's Landing.
====
7161
I should find Telenger the Artificer and present him with the scroll I found.
====
7162
I should ask Telenger what the scroll says.
====
7165
I should bring Vivendus' cargo and idol back to him so he can recover from the loss of his riverboat caravan.
====
7166
I should collect Kilban's cargo that has been scattered across the swamps of Bogmother, and also find the idol the Archein thieves stole from him.
====
7167
I should try to find someone named Salkat in the Rain Catcher Fields south of Sentinel.
====
7168
I've found the Archein contact for the necromancers. I should speak to him to find out exactly what he's supplying to the necromancers.
====
7169
I should search the camps and the necromancers themselves in Bogmother to find any notes they may have. From those I may be able to decipher the parchment I found.
====
7170
The parchment told of an Archein contact for the necromancers, south of the Bogmother statue. Scar-Eye, as he's called, will be waiting for a passphrase - "Lorkus sees all."
====
7171
I've freed the captives of the Archeins in Bogmother. They spoke of one of their number who went to find out what the Archeins and the necromancers were doing at the shrine itself. I should find her and see what she's discovered.
====
7172
The Archeins have captured or killed many pilgrims around Bogmother. I should find and free the ones still alive, and destroy the soul gems of the victims.
====
7173
I've freed the captives of the Archeins in Bogmother. They spoke of one of their number who went to find out what the Archeins and the necromancers were doing at the shrine itself. I should find her and see what she's discovered.
====
7174
<<1>> suggested that I could kill the Naga <<2>>, who is in a cave northwest of his location. He didn't seem enthusiastic about my prospects.
====
7175
The <<1>> has been eliminated. I should return to the Archein camp to inform <<2>>.
====
7176
Telenger asked me to collect Yokudan artifacts from the ruins of Ancestor's Landing.
====
7177
I have collected the artifacts as requested. I should take them to Telenger for my reward.
====
7178
I should return to <<1>> on the main floor of the Town Hall, and tell him about the message.
====
7179
I should speak to <<1>> if I'd like to help him with his deserters. <<2>> mentioned I can find him by the Foresters Guild on the north side of Stormhold, across the bridge.
====
7180
Now that I've forced several deserters to return, I should speak to <<1>> back at the Foresters Guild, west of the Marshlight Inn.
====
7181
<<1>> said I can talk to <<2>> at the Foresters Guild if I feel I need some reinforcements. 

The Foresters Guild is on the far northern side of Stormhold.
====
7183
<<1>> wants me to talk to <<2>> at the Foresters Guild, north of the Town Hall, for reinforcements.
====
7184
I found the key on the corpse of a minion of the Withered Hand. Ishould use it to storm the warehouse and free Dock Master Bahir.
====
7185
I agreed to rescue Dock Master Bahir. He's being held in the warehouse on the northeastern side of the docks. I should kill Withered Hand minions until I find one who has the key to the warehouse.
====
7186
It's uncertain whether the mediator is alive or dead. If he's alive, I should speak to him. If he's dead, I should bring back the instructions from his superiors as proof of his death.
====
7187
The mediator attacked me. I'll have to defend myself.
====
7188
There must be some clue to what the treacherous "mediator" was doing here. I should search around the area where I fought him - he was staying in one of the nearby tents.
====
7189
<<1>> and I have now read the full message from the mediator's shadowy superiors. It suggests the more extreme Archeins plan to use the Nagas to kill the more moderate members.

I should speak to <<1>> again.
====
7190
I should enter the ruins of Salas En and find a Redguard warrior named Rinlan.
====
7191
I've collected some curious petrified seeds from Kilban, which he says he obtained from the pillars about Bogmother. Perhaps replacing the seeds will "awaken the swamp," as Neekta said.
====
7192
I should speak to Kilban Vivendus at the edge of the swamps of Bogmother on behalf of Neekta.

She says he may know the whereabouts of the "seeds of Bogmother," which she believes is the key to purging the intruders from her swamps.
====
7195
I've released some sort of creature by planting the seeds in the shrines. I should find Neekta and let her know what has happened.
====
7196
I've killed the necromancer dealing with the Archeins in Bogmother. I should let Neekta know the negotiations are over.
====
7197
<<1>> asked me to speak with the king. He's at his royal manse in Sentinel's Royal District. It's on the city's south side, accessed by stairs or either of two great bridges.
====
7198
More of the rain catchers have been lit aflame and I have been asked to save them by <<1>>.
====
7199
<<1>>, one of the water gatherers, asked me to extinguish the fires destroying her rain catchers.  She gave me a bucket and more can be found at the johads.
====
7201
I put out the fire at the Rain Catcher fields and should return to <<1>> to let her know the threat is dealt with.
====
7204
A merchant described the thief to me as a young Redguard male in peasant clothes. He may still be somewhere nearby. If I find him and turn him in to the guards, I'll be doing Sentinel "a great service."
====
7205
I should search for the owner of the dead goat and find out why it died.
====
7206
I should bring the old hermit a sample of the poison Neyali gave me.
====
7207
Zal at-Zazir told me to wrap the tongue of a lamia in cactus flowers, then sting it with the stinger of a scorpion. I should collect these reagents and present them to Neyali.
====
7208
I have the reagents. I should give them to Neyali.
====
7209
I have the reagents. I should give them to Neyali. Hopefully, I was not too late to save Marimah's life.
====
7210
I have the reagents. I should give them to Neyali.
====
7211
I found one page of a longer note containing the mediator's instructions from his superiors. I should look around to see if there are more pages.

They might be on the ground, like the first page was, or possibly in the possession of the Nagas.
====
7212
I should return to <<1>> and give her the reed-parchment pages I've collected.
====
7213
<<1>> asked me to arrange the parchment on the table near her, so we can both read them.
====
7214
I should go talk to <<1>> to learn more about the Cult of the Fang. I can find him in the center of the Cult's encampment.
====
7215
I've convinced several  merchants and prisoners to join the Cult. I should speak with <<1>> back at the Cult of the Fang's Camp.
====
7216
I've found the provisions requested by <<1>>. I should bring them back to him at the Cult of the Fang encampment.
====
7217
I've sparred with several Cult members. I should report to <<1>> on the progress of his troops.
====
7218
I have defeated <<1>> and now lead the Cult of the Fang. I should speak with <<2>>.
====
7219
I've deciphered the parchment I found. I should read it to discover its full contents.
====
7220
I should return the cure to Neyali.
====
7228
Uwafa murdered the other Throne Keepers and raised them as undead. Each risen Throne Keeper guards a corrupted shield. I must light the brazier inside each tower again to restore the shields.
====
7229
I ignited the sacred braziers at the south, east, and north points of the temple. I should meet the Throne Keeper at the West Brazier.
====
7230
I must throw the wrapped antidote bundles into the johad wells around Morwha's Bounty.
====
7231
The johad wells have been cleansed of poison. I must tell Shaman  <<1>>. He'll be speaking with Marimah in his tent at Morwha's Bounty.
====
7232
I should speak with the merchants north of camp as well as the prisoners held within to see if I can convince any of them to join the Cult.
====
7233
The barrels of pitch should be washed up along the banks of the Oortrel River northeast of Ten-Maur-Wolk.
====
7234
I've recovered enough pitch to ruin the Nagas' plans. I need to set ablaze the waters of the river fords east of Ten-Maur-Wolk. Pouring the contents of the barrels on a campfire should work.
====
7235
I've disrupted the Naga attack along the river. I should return to <<1>> at her camp southwest of Ten-Maur-Wolk and tell her the good news.
====
7236
I should visit the grave of <<1>>.
====
7238
I have killed the three ancient heroes that had been raised. I should return to Ramati and let him know the deed is done.
====
7239
While I'm here, it would doubtless aid the defense of Alden Corimont if "helped" a few Nagas to die in the fire.
====
7241
The goatherd thinks the Elder Throne Keeper at Tu'whacca's Throne may know about this seal. I should speak to the Throne Keeper. He's north of Morwha's Bounty.
====
7242
I should use the scroll Ramati gave me and summon an Ash'abah healer.
====
7243
Anzandi told me to ring the herder's bell near a goat to send it running in his direction.
====
7244
I herded Anzandi's goats safely back into his care. I should speak to him.
====
7245
I should collect various supplies to help outfit the Cult of the Fang.
====
7246
I should return to Anzandi and see he makes it safely away from the lamia.
====
7247
I should train members of the Cult of the Fang.  I can find them scattered around the Cult of the Fang's camp.
====
7248
I should choose an Ash'abah healer or a warrior to assist me.
====
7249
I should speak to the <<1>> here with me, and listen to what he has to say.
====
7250
Three keys open the door to Tu'whacca's Sanctum. Owafa gave them to his followers after locking himself inside. I must kill Owafa's risen dead and recover all three keys.
====
7251
I've collected three Throne Keeper keys, but I'm not sure how to use them. I should return them to the Elder Throne Keeper.
====
7252
I must light the final brazier and then Throne Keeper Farvad will open the door into Tu'whacca's Sanctum where he believes I can find Uwafa.
====
7253
I should wait for Throne Keeper Farvad to open the door into Tu'whacca's Sanctum where he believes I can find Uwafa.
====
7254
I should enter Tu'whacca's Sanctum, kill Uwafa, and then recover the Ansei Wards.
====
7255
I've slain Uwafa and recovered one of the Ansei Wards. The spirit of Ansei Radan appeared and thanked me, but reminded me that I need to find the other Wards. I should return to Throne Keeper Farvad outside Tu'whacca's Sanctum.
====
7256
I should seek out the scholar Zohreh. She may have some ideas about how to find the other Ansei Wards.
====
7257
There are recent tracks leading away from a corpse, heading to the east. I should follow the tracks to the ruins of Salas En.
====
7258
I should go to the library in the Mages Guild to retrieve the ancient scroll for <<1>>. 

He said I must use a portal at the back of the guild hall to reach the library.
====
7259
Now that I have the ancient scroll, I should bring it to <<1>> on the main floor of the Mages Guild.
====
7261
Artirinwe asked me to search for a Yoku sword on the beach west of her location. Then I could use the empty Soul Gem to extract spiritual energy from it.
====
7262
I should return to Artirinwe with the filled Soul Gem.
====
7263
Now that I've killed several cultists and destroyed the Cult of Sangiin's stolen cargo, I now need to find Dar'Virr, a smuggler captain.
====
7264
I should kill cultists and destroy any stolen goods I find in Bloodgutter.
====
7265
I should challenge <<1>> for leadership of the Cult of the Fang. I can find him near the center of the camp.
====
7266
I should investigate the dying goatherd's claim. Morwha's Bounty is southeast of Sentinel.
====
7267
I've dealt with the riled up traders. I have been asked to speak to the commander here at Velyn Harbor, <<1>>, who resides in the Military Quarter.
====
7268
I've been asked to speak to <<1>> in the inn. I should be able to find her in the western part of the city.
====
7269
I've cleaned up the mess at the bar. I should speak to the next guard, <<1>>, outside the Trade Quarter.
====
7270
One of the patrons at the bar has been causing issues lately. <<1>> fears that if the Dominion disciplines him, it would put the citizens more on edge. I've been asked to take care of it instead.
====
7271
I've dealt with the traders. I should return and speak to Captain Ahmuzi.
====
7272
I've been asked to calm down the riled up merchants.

I could try talking to them, but if that doesn't work, I should look around for some other means of quieting them down some.
====
7273
I found a missive containing a request for the mercenaries to speak to <<1>> of Stillrise Village.

If I'm curious, I should locate the western mercenary camp. Once found, the missive says Stillrise lies just south of it.
====
7274
I should find and talk to the mercenary leader. <<1>> said his camp is north of Stillrise.
====
7275
<<1>> refused the truce. I should kill some of his men as <<2>> requested to seek revenge for the skeletons already fallen.
====
7276
Now that I've killed many of the mercenaries, I should talk to <<1>> in Stillrise, south of the mercenary camp.
====
7277
I should speak to <<1>> back at the huts in Stillrise and let him know that <<2>> is dead.
====
7278
I should find <<1>> near the huts and ask him about his plan.
====
7279
I should find the hive that <<1>> spoke of, above the waterfall to the north and hurl it into the mercenary camp. 

He said I can use the path behind him to get there.
====
7280
I should go into the swamp, east of Stillrise, and look for any remains I can find. <<1>> said I can find them lying around the swamp or kill the empty souls to obtain them.
====
7281
I collected many remains and should find <<1>> in the Stillrise graveyard, south of the swamp and west of the main town, to give them to him.
====
7282
I should look for the quatermaster at the Cult of the Fang to see if he is open to doing new business.
====
7283
Telenger asked me to deliver a Soul Gem to each of his three assistants in Ancestor's Landing. He requested that I kill any hostile spirits I encounter along the way.
====
7284
I should return to Telenger at the center of Ancestor's Landing.
====
7285
Pilgrim Neekta believes Scar-Eye is here to meet the leader of the necromancers at Bogmother. I should confront him and his necromancer contact.
====
7286
I must find Kalas at Morwha's Bounty, south of Rain Catcher Fields, and warn him that the Ansei Wards have been stolen. Uwafa and the Withered Hand may seek revenge against the Ash'abah.
====
7287
Erramenya asked me to find a Yoku artifact along the rise west of her location. I can use an empty Soul Gem to extract spiritual energy from it.
====
7288
I should return to Erramenya with the filled Soul Gem.
====
7289
Cirundelie told me to search for a Yoku artifact among the rubble west of her location. I can use the empty Soul Gem to extract spiritual energy from objects I find.
====
7290
I should return to Cirundelie with the filled Soul Gem.
====
7291
I can use an empty Soul Gem to trap the Yoku spirit holding Telenger captive.
====
7292
I have two Soul Gems left. I'll have to choose which of Telenger's assistants to free… and which one I'll leave behind.
====
7293
I've used the Soul Gems. All are free, save Artirinwe. We can escape the ruins by following the southeast road.
====
7294
We've escaped Ancestor's Landing and the hostile spirits within it. I should speak to Telenger now.
====
7295
Each assistant is held fast by a single ghostly captor. To free an assistant, I must use a Soul Gem on a spirit.
====
7297
I've used the Soul Gems. All are free, save Erramenya. We can escape the ruins by following the southeast road.
====
7298
We've escaped Ancestor's Landing and the hostile spirits within it. I should speak to Telenger now.
====
7299
I've used the Soul Gems. All are free, save Cirundelie. We can escape the ruins by following the southeast road.
====
7300
We've escaped Ancestor's Landing and the hostile spirits within it. I should speak to Telenger now.
====
7301
The last captive told me his friend Minglos is near the Blood Cat leader's house. I should try to help him.
====
7302
I should free any captives I find in Bloodgutter.
====
7303
One of the farmers around Leafshadow Lake has asked me to retrieve a shipment of fish and fungus for the denizens of Malabal Tor.

The food can be found in sacks along the tree-paths, and on orcs that may have already started stealing it.
====
7304
I've collected enough food for a shipment to be run to Silvenar and should take it to the Jaqspur runner to the southeast, along the lake's edge.
====
7305
I have been asked to hunt down wood orcs in the trees above Leafshadow Lake as repayment for their murder of Bosmer at Leafshadow Lake.
====
7306
I have slain a large number of wood orcs and should speak to <<1>> at the southeastern edge of Leafshadow Lake.
====
7307
If I light the lamps, it should dissuade further orcs from attacking and assist the soldiers in seeing incoming enemies.
====
7308
I've lit most of the lamps at the Leafshadow farms. One more should provide enough light for any defenders below to be able to see their opponents.
====
7309
I have been asked to free the trapped farmers in the tree farms at Leafshadow Lake.
====
7310
I have freed several Leafshadow farmers and was directed to a Dominion scout who was captured and may need aid.
====
7311
I've been instructed to speak to the guard captain of Alten Corimont in order to enter the town and remain on the good side of the guards.
====
7312
I've found the safehouse and was greeted by a gruff Nord. I should let him know Lei-Kai sent me.
====
7313
The captain of the guards wanted to throw me into irons, but an Argonian named Lei-Kai intervened on my behalf.

He's put up a ruse that I am his slave. I should play along until I know what's going on.
====
7314
Lei-Kai rescued me from an overzealous guard captain, and has asked that I meet him at a safehouse southeast of the guardhouse.
====
7315
Now that I've killed Inerri, I should return to Minglos in the house next to the manor house and give him the news.
====
7316
I should head to the manor house in Bloodgutter and kill Inerri. Minglos warned me that she is a tough combatant and I should be ready for her.
====
7317
I've freed the slaves before the slavers had a chance to regroup. I also discovered Riane had freed herself. She asked me to tell Scale-Shorn she will not be returning because of his betrayal.
====
7319
The porter Scale-Shorn has asked me to rescue the slaves from the wreckage of the slaver ships, as well as someone named Riane. The ships should be just outside Alten Corimont's harbor.
====
7320
I've told Shade-Tail the news of her brother. She was understandably upset, and vowed revenge.

I should let Keira know what has happened.
====
7321
I should find the Archein gaoler Keira mentioned, and get information about Teeus' location and condition.
====
7322
The gaoler informed me Teeus is being held near the eastern entrance of town. From the sound of it, they have already begun interrogating him. I should find him quickly.
====
7323
I found Teeus, but his wounds were too great for him to move. I was ambushed by the interrogator, but managed to slay him. I should tell Shade-Tail of her brother's fate.
====
7324
I should return J'Derr to Captain Dar'Virr onboard his ship.
====
7325
I should look for J'Derr, Captain Dar'Virr's raven, onboard the ship at the other end of Bloodgutter.
====
7326
I should look for Uurwen in the village of Gallowroot.
====
7327
I agreed to kill some spiders. Kasal can't pay me much, but promised I could keep any dwemer gold I found.
====
7328
I killed many spiders and freed <<1>> from Naluroen's lair; she agreed to return to <<2>>.

I should return to him outside of the Kulati Mines, and let him know.
====
7329
I should enter the ruins of Ancestor's Landing, southwest of Sentinel. Then I can speak to one of the High Elves there.
====
7330
It was suggested I find some kind of treats for the raven to stop it from making a racket. Maybe check the galley of the cultists' ship?
====
7331
Now that I have some treats, the raven shouldn't raise an alarm.
====
7332
I must go to Murkvale and discover why the scouts have not returned.
====
7333
Now that I've unleashed the hive, I can join the fight.

I should find <<1>> down in the Mirewalk Camp and kill him.
====
7334
I should speak to Ma'Zarman and see if I can get any more information.
====
7335
I should head to the slums on the east side and look for anyone who seems suspicious in the area. Perhaps I can investigate and find out what's been going on with the missing people.
====
7336
I've managed to find out that the villagers have been kidnapped in the night and dragged to the town to the east, Bloodgutter. I should let one of the Dominion soldiers know about this as soon as possible.
====
7337
I must travel to Bloodgutter and find someone who knows about the local events.
====
7338
I should find Foreman Shagora. She should still be inside Kulati Mines.
====
7339
I should travel to the mines and speak to the owner, a man named Kasal.
====
7340
Prince Azah and his soldiers are barricade in the eastern warehouse. Talia suggested that he might know more about what the Withered Hand is planning.
====
7341
The necromancer Alesan is performing a ritual to destroy an ancient Ansei weapon, inside a warehouse by the docks of Tava's Blessing. I need to get inside and put an end to him.
====
7342
By reforging the blade of the Ansei Ward, I restored Ansei Maja's power and he was able to defeat the dark spirit Alasan had become. I have given the restored Ansei Ward to Prince Azah for safekeeping. I should speak with the Prince once again.
====
7343
I've found some biscuits that should make J'Derr more relaxed.
====
7344
I've freed the slaves before the slavers had a chance to regroup. I also discovered Riane had freed herself. She asked me to tell Scale-Shorn she will not be returning because of his betrayal.
====
7345
<<1>> is free and racing for the gate. I should speak to her outside Naluroen's nest.
====
7347
Now I can enter Naluroen's nest. I should go inside and find <<1>>.
====
7348
I've entered Naluroen's nest. I should find and speak to <<1>>.
====
7350
I should see about collecting a few of these amulets the bandits have.
====
7351
Now that I have some amulets, I should see if they have any effect on the villagers. Some may be too far gone to be helped.
====
7352
I was able to rescue some villagers with the amulets I acquired from the bandits. I should return to Soradenor.
====
7353
I've destroyed the bodies the Worm Cult necromancers were using in Alten Corimont. I should return to the safehouse and tell Shade-Tail of my success.
====
7354
I should search for Shade-Tail at the sacred hall at the south end of Alten Corimont. Lei-Kai has asked me to be discreet, for the Worm Cult necromancers would not take kindly to snooping.
====
7355
Shade-Tail has killed one of the main necromancers in the sacred hall, and discovered a veritable undead army of bodies. They are protected by some foul magic, however.

I must figure out how to disrupt it so the bodies can be destroyed.
====
7356
I've destroyed the ritual that protected the bodies of the necromancers. I should enter the sacred hall and destroy the bodies before the necromancers have a chance to enact their plan.
====
7357
I've discovered that Hjarl was the one who betrayed Lei-Kai and his men. I should tell Shade-Tail the news.
====
7358
The Shadowscale Shade-Tail returned to a ransacked house. It seems the Archeins discovered their safehouse and took the rest prisoner.

Lei-Kai is being held at the docks. I should speak to him to find out what happened.
====
7359
Lei-Kai tells me he's heard of a meeting between the one who betrayed them and the Wharfmaster of Alten Corimont.

I should lie in wait for them inside the manse and discover who betrayed the insurgents.
====
7360
Alesan is defeated. I should recover the Seal of Tu'whacca now.
====
7361
I shattered the Ward and disrupted Alasan's ritual. Ansei Maja has appeared. I should speak with her.
====
7362
Kee-Scale's master has agreed to let him go free, despite asking me to do his task for him. I should let Kee-Scale know he is a free Argonian.
====
7363
I should search the houses in Alten Corimont for any merchant manifests.

Kee-Scale's master is interested in their contents, and if I collect enough, it may win Kee-Scale's freedom. The merchants may not take kindly to this, though.
====
7364
I've gathered the competing merchants' ledgers for Kee-Scale. I should present them to his master, and make sure he does not go back on his word.
====
7365
I've mixed the venom in the amphora and tasted its contents. A strange vision spoke to me, a vision of a coiled snake rising from the fumes. Perhaps I can... speak back to it.
====
7366
If I wish to attend elder Brinereed's funeral, I should gather the dreameater asp venom as Mire-Chant requested.

They wander the grounds of Alten Corimont, and are held sacred to the Argonians here.
====
7367
I've managed to steal some bottles of medicine.

Hopefully this should be enough to cure the Altmer's sick son. I should return to her back in the slums district.
====
7368
I'll need to find a way to get my hands on the medicine.

I can either talk to the captain of the guard or ignore my honor and attempt to steal from the supplies in the military quarter.
====
7369
The commander informed me that I might be able to speak to the Khajiit in the inn to see about what type of healing elixirs he carries upon him.

Of course, I still have the option of stealing from the supply myself.
====
7370
I did a favor for the Khajiit in the inn and was able to get my hands on some healing medicines from his land.

I need to return to the slums and see if this works on the Altmer woman's son.
====
7371
I found Telenval and Fodoril slain in the village, rescued Cerelas, and was forced to kill Glorwen. I should return to Venosir and tell him what happened.
====
7372
I need to track down Venosir's missing family members. The father is named Telenval, the brother is Fodoril, the wife is Cerelas, and the mother is Glorwen.
====
7373
I should escort <<1>> to Soradenor's home and find his cousin.
====
7374
The hostage is safely back at Soradenor's home. I should talk with the worried villager.
====
7375
I should talk to the hostage I set free.
====
7376
I should untie the bosmer hostage.
====
7377
Kasal mentioned if I found Foreman Shagora I should tell her to report to Kasal.
====
7379
I must travel to the Ayleid ruins east of Murkvale and find the source of the stone amulets the bandits were using.
====
7380
I agreed to kill some spiders. Kasal can't pay me much, but promised I could keep any dwemer gold I found.
====
7382
I should find Dronoril, the trapper at Gallowroot.
====
7383
<<1>> has fled the building on the eastern side of town where I first met Hadima. I should look the spirit there.
====
7384
<<1>> is on the move, fleeing towards the blacksmith's forge.
====
7385
<<1>> continues to elude us, hiding in yet another building in the southwest corner of town. <<2>> has a plan to trap him this time.
====
7386
I should speak with the Ansei spirit.
====
7387
To free <<1>>, I must gain access to Naluroen's nest. I may be forced to make a bargain with the Daedra.
====
7388
I decided to feed a blind elder spider so I could gain entrance into the nest. <<1>> told me to enter the pool at the far end of the mine, touch the spider, and let it "feed."
====
7389
I decided to escort one of the miners to <<1>> so I can gain entrance into her nest. She said they fascinate her, and she wants to speak with one.
====
7390
I've agreed to work with <<1>> to forge a new Redguard blade. He will temper the steel while I operate his furnace.

I must tell him when I'm ready to begin.
====
7391
I've agreed to operate Nabeenam's furnace while he tempers the steel. It is cooled by three vents: left, center, and right, marked by where <<1>> is standing.

I must use each vent as <<1>> calls them out to keep the furnace at an ideal temperature.
====
7392
I have worked Nabeenam's furnace and help him forge a new blade. I should speak to him to find out how the blade turned out.
====
7393
Agreeing with my choice, Tiela has asked me to speak with Casnar and make her choice known.
====
7394
<<1>> has managed to trap <<2>>. I must now make the thing speak to us and reveal the necromancer's plans.
====
7395
I should look around town and see who would be willing to have a drink with Larland.
====
7396
I've managed to find the rock after some ruffians decided to try and ambush me. I should return to the inn and see how the drinks are going.
====
7397
I've investigated the shipments to realize they were already stolen. I should return to the inn and see how the drinks are going.
====
7398
I've managed to find the cat after some ruffians decided to try and ambush me. I should return to the inn and see how the drinks are going.
====
7399
I need to travel to Lainlyn and search for the necromancer Shiri there. I will probably have to ask people around town to learn of her whereabouts.
====
7400
I should seek out Priestess Sermenh once I reach HoonDing's Watch.
====
7401
Now that we've stopped the werewolves, I should let Seligorn know that we've held our ground.
====
7402
I should speak to one of the scouts and offer to help defend the townsfolk.
====
7403
Help the scout ward off the werewolves.
====
7404
The survivor's friends will be undead monsters now, wandering somewhere within Tava's Blessing. I need to find them, put them down, then take their favorite possession from them.
====
7405
I should return to the survivor now and hand over the items he asked for.
====
7406
Now that I've saved them, I should talk to the worried peasant.
====
7407
I should find the trapped peasants in Gallowroot.
====
7408
I should blow the horn when it's clear for the villagers to jump down and then escort them out of Gallowroot.
====
7409
I'll need to collect mudcrab meat from the beach to the west of us in order to start this dish that Andri wishes to make.
====
7410
I'll need to listen to Andri's orders as she calls them out in order to make this "Mud Crab Delight" just right.
====
7411
I've been given some deliveries to get out to the soldiers. I have a small amount of time but I'll need to make stops at the port, the slums, and the military quarter before the food gets cold!
====
7412
I've handed out the food before it chilled. I should return and see how Andri is doing in the Trade Quarter.
====
7414
I have all of the galley plans. Now I need to burn them in the signal fire at the top of the lighthouse.
====
7415
I've messed up the soup preperation. I'll need to talk to Andri to try again.
====
7416
You killed the Gideon River Pirates who had been collecting sap from the Hist Tree. Take the tools back to <<1>>  near the Elder Hist and tell him what you found.
====
7417
I have the supplies for <<1>>. I should return to her at the hatching pools in the shadow of the Elder Hist.
====
7418
I have killed many of the swamp-addled Argonians, and should return to <<1>> to tell her of my success.
====
7419
I should speak to <<1>> to complete the ritual.
====
7420
I should kill the pirates that have settled near one of the sacred Hist trees to the northwest of the Great Hist at the Hatching Pools. 

I should also search for evidence of what the Pirates are doing there.
====
7421
I should collect the sharxal salve components to assist in the next hatching. <<1>> can tell me where to find them.
====
7422
The Mudcrab Delight was made just right! I should speak to Andri to see what the next step is.
====
7423
I've collected a good amount of meat. I should return to Andri.
====
7424
I have been asked by Casnar, a Redguard Crown in Bergama, to speak with Tiela, a Redguard Forebearer who Casnar wishes to court. Strife between Crowns and Forebearers makes this impossible for him to do himself.
====
7425
Now that Tiela has seen both gifts I should finish helping her decide between these two men.
====
7426
Having recommended Shamar to Tiela, I should let him known she has selected him for her suitor.
====
7427
Teila has asked me to speak with her two suitors, Casnar and Shamar, and judge which of them is a better match for her.
====
7428
The suspect in the disappearances, Bailiff Fakimal appears to have been murdered himself. I should search his house for clues.
====
7429
Justice Istah has asked me to listen to rumors around town for clues. In particular, he wants me to visit the Crown and Forebear fellowship halls, A'tor's Oasis and Ra Gada's Respite. He's given me disguises so I can enter these places.
====
7430
Captain Munada claims Justice Istah was caught by guards fleeing the scene of Inila's murder. Istah's blade was found embedded in Inala's back. I should show Munada the straight runed blade used to murder Fakimal.
====
7431
The rumors I've heard suggest that Bailiff Fakimal may be responsible for the disappearances. I should investigate Bailiff Fakimal's house.
====
7432
Justice Istah told me Inila might have evidence implicating Captain Munada in the Bergama disappearances. Inila lived above the bookseller next to the tavern. Istah believes Inila hid the evidence in her home. He asked me to search for it.
====
7433
I found evidence Inila had hidden. It includes a key and a note from Fakimal to Inila. Fakimal said he found a trap door in Captain Munada's home, but he didn't dare enter. I should find Munada's home and see if the key fits.
====
7434
I've discovered a dungeon below Captain Munada's home. I should search for the missing Forebears.
====
7435
When I searched the bodies, Captain Munada attacked me. She is now dead. I should collect evidence from one of the bodies for Justice Istah. Perhaps a ring.
====
7438
Now that I've released Justice Istah, I should go speak with him.
====
7439
Captain Munada said Justice Istah will speak to me and me alone. The guards are holding him in the large building behind Captain Munada.

Munada hopes Istah will confide his guilt in me.
====
7441
I have agreed to address the threat of mad Argonians in the swamp to the northwest of the Hatching Pools.
====
7442
I agreed to collect the ore and deliver it. Lucan says the ore is scattered throughout the mine.
====
7443
I need to deliver the ore to <<1>> in Anvil's Heart. <<2>> told me it's located directly east of Kulati Mines.
====
7445
I must rub the salve on the eggs ready to hatch to prepare them for the blessing of the Elder Hist.
====
7446
To prepare myself for the salve, I need to lick the root of the Elder Hist.
====
7447
I have the honor of stirring the pot with a Histwood ladel.
====
7448
After completing the salve, I should assemble the banners that announce the newly hatching Argonians.
====
7449
I should to Sep's Spine and investigate. I can find Sep's Spine north-east of the Kulati Mines.
====
7451
Hey i clicked that dumb box!
====
7453
Hey i clicked that dumb box again!
====
7454
Oh you clicked the box again!
====
7455
I was told that if I wanted to help fight the Nagas, I should speak to <<1>> whose camp is southwest of Ten-Maur-Wolk.
====
7456
I agreed to kill some spiders in the Kulati Mines, and I said I would find a missing prospector named <<1>>. Once I find her, I must convince her to return to <<2>>.
====
7457
Six spirits are recruited and I have heard many echoes of what happened in Starvale. I must now find Vardishal.
====
7458
I must disturb the keepsakes of the dead and convince their spirits to help. I should be able to find these keepsakes within the northern part of the village.
====
7459
<<1>> asked me to recover <<2>>, <<3>>, and <<4>>. I will find these in a "vision" of <<5>>, a dark future that reflects what will happen should I fail to stop the Withered Hand. I must enter this vision to prove myself to the Master and <<5>>.
====
7460
I have collected the belongings of the masters: Raifa, Tafa, and Nabeenam. I must return them to the building at the center of <<1>> to complete my "proving."
====
7461
I've met a Khajiit who is willing to have a drink with Larland, but she's requested I bring her a rock that reminds her of home from the beach slums.
====
7462
I've met a Altmer who is willing to have a drink with Larland, but she's requested I look into a supply shipment that was lost on the beaches of the slums.
====
7463
I've met a Bosmer who is willing to have a drink with Larland, but she's requested that I look for her cat down on the beach and return her at the inn.
====
7464
The journal tells of the events that took place the night of the Imperial attack, but still seems incomplete. I should see if I can find the spirit of the one that wrote it.
====
7465
I should look for more journal fragments.
====
7466
<<1>> asked me to duel and defeat a student of each of the four styles in the training yard. She hopes I will learn much from this exercise.
====
7467
I have dueled a student from each of the four styles of the blade. I should see what <<1>> wants me to do next.
====
7468
I have a handful of pages, and should now attempt to put them in proper order.
====
7469
Now that I've collected several dishes, I should return to <<1>> at her home in the center of the Mire.
====
7470
I should look to the north to see if I can retrieve <<1>>'s dishes. She also mentioned wherever I see "birds" I will be able to find them.
====
7471
Now that I've killed many of the Bogwild murderers, I should return to <<1>> at the village in the center of the Mire.
====
7472
I should search the surrounding Mire to the north of the village for Bogwild murderers. <<1>> wants me to kill them before they have a chance to return to the village and claim more victims.
====
7473
I've killed many <<1>>s at <<2>>'s request. I should return to him in the village at the center of the Mire.
====
7474
I should explore the Mire to the east, and kill the <<1>>  that I find.
====
7475
Now that I've successfully burned out the gas, I should return to <<1>> at his hut on the east side of Mirewalk Village and let him know.
====
7476
I should speak to <<1>> and find out what he knows about the outgassings within the Percolating Mire.

<<2>> said I can find him inside his hut, on the east side of the village.
====
7477
I should explore the northern Mire and try to find an Archein spy. <<1>> said they are also hiding from the Bogwild, so I may need to find evidence of their presence first.
====
7478
Now that I've examined a gas plume, I should return to <<1>> at his home on the east side of the village.
====
7479
I should speak to the Archein spy that I subdued.
====
7480
I should take the sulphuric rock that the <<1>> gave to me and toss it down one of the gas vents. Once I've done that, I can add the primed fire salts to burn out the surplus of gas beneath the Percolating Mire.
====
7481
I should talk to <<1>> to see if I can get a better idea of what she's really talking about.
====
7483
Now that I have the plan for the war galley, I need to go to the lighthouse on the northern end of Tava's Blessing and find the other sensitive materials.
====
7484
I should explore the island and see if I can find out anything about the Maormer fleet, or the fate of Vial'en's missing scout.
====
7485
I was able to find out the plans of the Maormer and defeated both Admirial Khamisin and Orgnum's protege, Nedir.

I should return to Captain Vial'en and let him know what happened.
====
7486
Now that I've found out the Maormer are indeed amassing a fleet here, I should see if I can locate Vial'en's scout, Ritresse.
====
7487
Scout Ritresse wants me to go after Admirial Khamisin and Nedir while she does something about their ships. Killing them should provide some distraction...
====
7488
Scout Ritresse wants me to take care of the Maormer's leader here, Nedir, while she cripples their ships.
====
7489
I need to search Ogres End for any clue that might explain the presence of the Withered Hand.
====
7490
I found a clue regarding the Withered Hand in Ogres End. I should speak with the Bergama scout Jabd, at the bottom of the basin.
====
7491
<<1>> wants me to kill the Bogwild murderers to the north and south of  Mirewalk Village. Not only will it improve the safety of the village, but it will also allow a search of the surrounding area for anything that may explain how to stop the gas.
====
7492
I must kill three creatures to prove myself. Each inflicts a different weakness. My strategy lies in the order I face them. Rahama can cleanse their poisons, but if she does, I must restart. I must also restart if I leave the area.
====
7493
I have survived Master Tafa's gauntlet. I should speak to him to see what other lessons he has to impart.
====
7494
I found a clue regarding the Withered Hand in Ogres End. I should speak with the Bergama scout Jabd, at the bottom of the basin.
====
7495
I need to find Soradenor, the Bosmer mage, and see if he knows how I can help the villagers.
====
7496
Now that I've killed Cingur and enough werewolves I should talk to Uurwen.
====
7497
I should track down and kill Cingur and any others werewolves I encounter in Gallowroot.
====
7498
I should travel to the pirate camp east of <<1>>'s store and speak to someone in authority.
====
7499
<<1>> has been murdered by a pirate attack while I was away. An old Argonian named <<2>> wants to talk to me.
====
7500
I've placed the runes correctly and a strange gate has opened in the center of the runes.

I should follow it inside and see if I can speak to the Shade once more to find out what is going on.
====
7501
I have stepped beyond my waking life and entered a vision bestowed by departed Ansei. I should explore this vision to see what knowledge it imparts.
====
7502
I have left the vision and returned to the waking world. I should speak to Salida and see what she can tell me about the things I've seen.
====
7503
I should use the grub sniffer lizard whistle at one of the feeding areas to call a grub sniffer lizard.
====
7504
I need to find the lizard feeding areas to call a grub sniffer lizard.
====
7505
I should use the grub sniffer lizard at the feeding area to call a lizard.
====
7506
I should use the grub sniffer lizard whistle at the feeding area to call a lizard.
====
7509
Salida gave me a scroll on which is written a chant passed down from the time of the Sword Singers, the great warriors who trained under a Redguard hero named Frandar Hunding. If I read the chant in sight of the monument, I may receive a vision.
====
7510
I faced and defeated a vision of an ancient Redguard necromancer: <<1>>. He was the father of the necromancers that plague Alik'r: <<2>>, <<3>>, and <<4>>. I should leave this vision as soon as possible and speak to Salida.
====
7511
I should return to <<1>> at his store on the western side of Sunscale Strand.
====
7512
Shagora asked me to give one of the miners an invisibility potion and tell them to drink it.
====
7513
I should speak with <<1>>.
====
7514
The Shade of Andrial has informed me that a set of trials stand in my way. I'll need to speak to her to find out what they are.
====
7515
I've collected the runes and now need to return to where the Shade rests.

I'll need to speak to the ghostly scholars near each altar to find out where each rune goes.
====
7516
I need to gather three runes for this "trial" the Shade has asked of me.

I'll be able to find the strength one off of the wandering spirits, the compassion one off of a lost spirit that hides away, and the wisdom one in a pile of bones.
====
7517
I will find the Tribune in the monument yard, on the east side of the Anvil's Heart complex. She has asked for me by name.
====
7518
One of the water gatherers asked me to kill beetles and collect desert grubs around Rain Catcher Fields. He gave me a whistle to call a trained <<1>> to find the grubs.
====
7521
I should speak with the spirit of Baravir and find out how I may be of assistance.
====
7523
Baravir has asked me to slay atronachs that can pierce his potent illusions.
====
7524
The Initiate asked me to speak with the caretaker of Anvil's Heart, Master Fadalia abd-Ahtar, about completing something called a "forging".

I will find her at the center of Anvil's Heart.
====
7525
I should take the oil <<1>> gave me and anoint the corpses the Withered Hand has gathered. The oil will protect them against necromancy so none of them will be raised. <<1>> said I can enter the camp through the cave just north of her post.
====
7526
I anointed the bodies within the Withered Hand camp at Sep's Spine. I should now look for <<1>>.
====
7527
Now that I've stolen enough valuables, I should return to Tamaima above the Inn in Wayrest.
====
7528
I should find locked chests around Stormhaven, reclaim the goods inside, and return them to the doyen.
====
7529
If I follow the road north out of <<1>>, I will reach Sep's Spine. Once there, I must search for <<2>> and the missing Ansei Wards. Tribune Salida also suggested I may find allies there. I should search for those who can help me.
====
7530
The journeyman asked me to travel to <<1>>, west of <<2>>. I should speak with <<3>> and ensure nothing is amiss.
====
7533
I need to search Ogres End for any clue that might explain the presence of the Withered Hand.
====
7534
I found a clue regarding the Withered Hand in Ogres End. I should speak with the Bergama scout Jabd, at the bottom of the basin.
====
7536
To prove my allegiance, I should kill members of the Withered Hand who are hiding out in <<1>>.
====
7537
I killed many Withered Hand in <<1>>. I should return to <<2>> now.
====
7538
I must use the empowered atronach core on the sapling near the village center.
====
7539
I should find <<1>> in Hissmir to convince him of the danger that Mannimarco represents.

The dying Shadowscale told me Hissmir is west of the Sunscale Strand.
====
7540
I should sprinkle a few drops of holy water on each corpse to consecrate it.
====
7541
I should return to Akr-Bihada north of the bog and let him know that I have done as he asked and sanctified the corpses I found here.
====
7542
The pirates have a large camp and docking area that spawls across the eastern shore of Sunscale Strand, where the Oortrel and Gideon Rivers meet.
====
7543
By now, <<1>> should have made it to the northeast shore of the pirates' camp. I should look for him there.
====
7544
I failed at putting the runes in their correct places.

I'll need to speak to the Shade again to try to place them correctly once more.
====
7545
I should get one of the Withered Hand uniforms.
====
7546
I discovered the Withered Hand use special amulets to control the withered men. 

I should try to obtain an amulet from one of the Withered Hand cultists and bring it to <<1>>.
====
7547
I obtained an amulet from one of the Withered Hand cultists. I should return to <<1>> and let him know what I've discovered.
====
7548
<<1>> has reasons for attacking the pirates beyond simple revenge. I should speak to him to learn more.
====
7549
I must track down the Huntress at the Imperial Front.
====
7550
<<1>> asked me to find another scout named <<2>>, atop the plateau on the east side of Ogres End.
====
7551
To stop the Withered Hand from raising an army of ogre skeletons, I must remove the petrified ogre bones from the plateau above Ogres End.
====
7552
The bones are destroyed. I should speak with <<1>> now.
====
7553
Crates of supplies can be found near the shore at the pirate camp to the east. The chest that <<1>> believes contains their treasure is on the hill overlooking the shore.
====
7554
By now, <<1>> should have made it to the northeast shore of the pirates' camp. I should look for her there.
====
7555
I sense that in the heart of Tears of the Dishonored I can learn more about this criminal.
====
7556
I should use the ring I found to kill any Maormer snakes that I can.
====
7557
Using the charmer's ring, I was able to kill a number of snakes around the island.

Clearly they were taming them to aid in their invasion of Tamriel. I should let Captain Vial'en know and give him this ring to help his regiment's effort.
====
7558
<<1>> asked me to meet him in the desert north of Ogres End once I had the bones.
====
7559
I need to destroy the ogre bones by throwing them in the bonfire.
====
7560
<<1>> wants me to kill the necromancer named <<2>>. He said I can find her through the nearby cave. <<3>> surround <<2>>. I may be able to use the amulet to turn them against her.
====
7561
I have slain the necromancer, <<1>>. I should look for <<2>> at the ruins on the eastern end of <<3>>.
====
7562
Since I obtained an amulet used to control the <<1>>, I can weaken <<2>> by using it on the <<1>> that surround her.
====
7564
I should head to the Ghostly Magistrate in the center of the bog and report that the risen criminals have all been slain.
====
7565
I can use the Writ of Execution tacked on each gallows to get the attention of a powerful skeleton and destroy it. All I need to do is drop a small portion of the writ into this vial of holy water.
====
7567
I'll need to find the lost spirits of Andrial's companions through-out the interior of the ruins. I should be able to find them if I follow each of the halls within.
====
7569
I've released the spirits of Andrial's companions. I should return to her within the ruins and find out if my trial is complete.
====
7571
I could ask Andrial for assistance. With these being companions of hers, she may be willing to offer me some aid.
====
7572
I answered Andrial's questions correctly and she has agreed to aid me. Some of the spirits should not be hostile to me any longer, but I'll still need to watch my step. Not all will follow her orders.
====
7573
I discovered all of the villagers succumbed to the illness the journal spoke of.

I should examine one of the bodies to see if I can find out what they were doing.
====
7574
I found a half-finished sign at the entrance to a village. It contained a warning to keep out, but the reason why was left off. 

If I'd like to know more, I should examine the village beyond the sign.
====
7575
I should return to the Kothringi altar on the east side of the village and add the ingredients I collected to the ritual chalice.
====
7576
I should examine the Kothringi altar just outside of the shrine to see if I can determine what sort of ritual they were trying to perform.
====
7577
Now that I've filled the bowl with blood, I should return to the shrine.
====
7578
I should examine the surrounding area for boars to collect their blood for the ritual.
====
7579
After I completed the ritual, the spirit of the shaman appeared. I should speak to her to find out if the cause of the illness was ever discovered.
====
7580
I should light the ritual brazier that lies before the Kothringi altar.
====
7581
Now that the brazier is lit, I should pour the contents of the ritual chalice over the flames to complete the ritual.
====
7582
I'll see if I can find <<1>> and deliver the letter to him.
====
7583
I should travel north to <<1>>. That's where the Withered Hand has taken the Ansei Wards. We need to stop their army from destroying the shipyards there.
====
7584
I need to search Ogres End for any clue that might explain the presence of the Withered Hand.
====
7585
I should search the surrounding area to see if I can determine what the ingredients listed on the pictogram are.
====
7587
I should talk to <<1>> down the hill from the main house in Whiskerleaf Farm.
====
7588
I should collect the reagents required to make <<1>>'s life extending elixir. 

S'raym can give me details on where to find them. He's located halfway up the hill at the farm.
====
7589
I should collect the reagents required to poison <<1>>. 

S'raym can give me details on where to find them. He's located about halfway up the hill at the farm.
====
7590
I have collected all the required reagents and should bring them to <<1>> near the farmhouse at the top of the hill in Whiskerleaf.
====
7591
I've collected the asp venom for the rite. I should seek out the funeral to the southeast of Alten Corimont, near the hatching pools, and present them with the venom.

Perhaps then I can learn more about this elder and his tribe.
====
7592
Tc'leensa has asked me to place the venom in the amphora near the elder's body, and to partake of some of the mysterious mixture to honor him.
====
7593
I have collected all the required reagents and should bring them to <<1>> near the farmhouse at the top of the hill in Whiskerleaf.
====
7594
<<1>> has more to tell me about the activities of the Worm Cult. I should continue my conversation with her.
====
7595
I've discovered the Worm Cult is poisoning the Hist sap they've collected. I should take one of the nearby torches and burn the poisoned sap.
====
7596
I've destroyed the tainted Hist sap within the pirate camp. I should return to <<1>>'s location on the shore.
====
7597
The Worm Cult necromancers are doing something to the Hist sap at the heart of the pirate encampment. I should travel west into the camp and look for evidence of what they're doing.
====
7598
I should find someone to speak to at Kulati Mines, which is west of Anvil's Heart. The mine owner would be a good start.
====
7599
I wonder if there are more letters from Gathorian the mage to whoever this was…
====
7600
I've found two letters from Gathorian to someone here in Root Sunder that he loved.  Perhaps if I find another one I can uncover more of this mystery…
====
7601
It seems that Gathorian stayed here in Root Sunder when all the other Imperials had fled. What became of him, and the lover to whom he wrote these letters?
====
7602
I found a journal that said the remaining healthy villagers were meeting at a shrine to pray.

I should try to find the remaining villagers by locating their shrine.
====
7603
After speaking with the two suitors they both charged me buying a gift for them to present to Tiela. I will get both gifts and bring them to Tiela: a book of poetry for Casnar and a brass bracelet for Shamar.
====
7604
Having acquired the Brass Bracelet I should return to Tiela and let her know I recommend Shamar.
====
7605
Akr-Bihada has asked you to follow the path to the north and travel to the town of Satakalaam which has been attacked, most likely by the Withered Hand.
====
7606
I should eavesdrop on the Withered Hand camp while wearing a disguise to find out how the withered men are controlled.

The withered men will see through my disguise, so I should be careful to avoid them.
====
7608
I've slain the Uderfrykte. I should return and let First Mate Kalle know.
====
7609
The leader of the Worm Cult Black Robes has appeared to confront me! If I can defeat him, he might carry some information that  reveals the Worm Cult's goals.
====
7610
I should take the sapling and find one of Gatheron's children, if possible.
====
7611
The last entry of the journal said all of the healthy villagers were told to meet at the shrine to pray in preparation for a ritual.

I should try to find the remaining villagers by locating their shrine.
====
7612
<<1>> challenged me to slay the giant snakes which infest the canyons below Lainlyn.
====
7613
I have killed the snakes as requested by <<1>>. I should return to Lainlyn and speak with him.
====
7615
I need to find evidence of the creature that leads the strange hunters that accompanied the werewolf outbreak.
====
7616
I need to keep looking for evidence of the creature that leads the strange hunters.
====
7617
A doomed Bosmer advised me to find a kill that belongs to the huntsmen's leader and disturb it in order to lure the creature out of hiding.
====
7618
With the huntsmen's leader dead, I need to find Lenathil near the western road.
====
7619
I should speak to Elennae in the Ruins of Boirelleis.
====
7620
I should speak to Daneem and help him decide the fate of the harpies of Harpy
s Crest.
====
7621
I chose to meet the harpy's show of aggression with aggression in return. Their nests must burn!

I should speak to Daneem about this.
====
7622
I told Daneem that I preferred returning the eggs to their nests. I should speak to him once more.
====
7623
I should destroy more nests in the snake-filled canyons below Lainlyn.
====
7624
Now that I've destroyed the snake nests, I should report the deed to <<1>> in Lainlyn.
====
7625
I should search for someone Tears of the Dishonored that may know more about this badge.
====
7626
I should travel to Murkvale and speak to Venosir.
====
7627
I need to find a merchant in Silvenar that can send supplies to Gallowroot.
====
7628
Now that I know the ritual ingredients, I should explore the surrounding swampland and find them. Collecting the witchreed and mireglow dust should be simple, but I will have to use the ritual bowl to collect the blood from dead leafwater boars.
====
7629
I agreed to destroy the harpy nests by setting them aflame.
====
7630
Now that I've burned the harpy nests, I can confront the Harpy Queen's advisor, Pale Talon. Daneem said she's southwest of Lainlyn.
====
7631
There is probably treasure to be had in the sinkhole; I should find as much as I can.
====
7632
A beggar named Mara has appeared and wants me to talk to her.
====
7633
I've elected to sell the treasure I found to Mara.
====
7634
I've collected the treasure Idrasin asked for.

Idrasin will be waiting for the items I found.
====
7636
I should return the eggs to their nests.
====
7637
I returned the eggs to their nests. I should seek out the Harpy Queen's advisor, Pale Talon.
====
7638
I should tell Justice Istah what I've found. I'll see if he'll direct me to Captain Munada's home.
====
7639
Justice Istah told me that Captain Munada lives in the home across the street from the stocks.
====
7640
I agreed to strike back at the Ogres that attack Aswala Stables. Arad wants them to pay for what they've done here.

Arad also gave me this talisman. If I hold it and call to the ancestors of Aswala Stables Arad tells me help will come.
====
7641
Talk to Arad south east of the stables and tell him the deed is done.
====
7643
I need to find and distribute food for the unfortunate refugees scattered around Lainlyn.
====
7644
I should return to speak with <<1>> now that his people are fed.
====
7645
Snake meat can be harvested from the scaled constrictors outside Lainlyn, and food packages are sold by Baandari merchants at the caravan on the northwest edge of town.
====
7647
I agreed to look for Usadim, Obadal, and Shalinas. Maham saw a note sticking out of the sand to the south and suggested I start there.
====
7648
I found evidence of each lost citizen and should return to share this information with Maham.
====
7650
<<1>> has asked me to find her sister, Elennae, in the Ruins of Boirelleis to the southeast.
====
7651
I found evidence of each lost citizen and should return to share this information with Maham.
====
7652
I should tell Maham the information I found about each missing citizen.
====
7653
I've decided not to challenge Keethius for leadership of the Cult. I should inform <<1>>.
====
7654
Support the leadership of Advisor Keethius.
====
7655
I should challenge or support <<1>>'s leadership of the Cult of the Fang. I can find him near the southern end of the camp.
====
7656
I've decided to support Keethius for leadership of the Cult. I should inform <<1>>.
====
7657
I should examine the village for anything that may tell me what happened here.
====
7658
I found a journal that said the remaining healthy villagers were meeting at a shrine to pray.

I should try to find the remaining villagers by locating their shrine.
====
7659
I discovered all of the villagers succumbed to the illness the journal spoke of.

I should examine one of the bodies to see if I can find out what they were doing.
====
7660
Elennae, one of Telenger's apprentices, has asked me to help her disrupt several locations in the Ruins of Boirelleis in order to help Telenger the Artificer.

I should bring her to the various places in the ruins, and interfere with the orbs there.
====
7661
I've helped Elennae activate the various artifacts in the Ruins of Boirelleis and should speak with Telenger the Artificer.
====
7662
I need to speak to some of Lainlyn's residents while in disguise, to make them reveal what they know of Death's Consort.
====
7663
I have spoken with the widow and the stablemaster about Death's Consort. I should return to <<1>> and tell her what I learned.
====
7664
I should put on the Withered Hand robe to disguise myself.
====
7666
I should search the surrounding area to see if I can determine what the ingredients listed on the pictogram are.
====
7667
I discovered one of the ingredients for the ritual is mireglow dust. I should continue to search the village for the remaining two ingredients.
====
7668
I discovered one of the ingredients for the ritual is the blood of the leafwater boars. I should continue to search the village for the remaining two ingredients.
====
7669
I discovered one of the ingredients for the ritual is witchreed. I should continue to search the village for the remaining two ingredients.
====
7670
I've discovered two of the ingredients for the ritual: mireglow dust and the blood of the leafwater boars. I should continue to search the village for the final ingredient.
====
7671
I've discovered two of the ingredients for the ritual: witchreed and the blood of the leafwater boars. I should continue to search the village for the final ingredient.
====
7672
I've discovered two of the ingredients for the ritual: witchreed and mireglow dust. I should continue to search the village for the final ingredient.
====
7673
Killing as many of the undead in the Alakad sinkhole should bring Jarakhad some peace.
====
7674
I've killed several of the horrors haunting the sinkhole. I should return to Jarakhad and let him know his wife is avenged.
====
7675
The Tear is in my possession, but the true form of Andrial is dying. I should speak to her and find out what I must do before it's too late.
====
7676
I'll need to speak to the Shade of Andrial to enter her chambers and speak to her true form.
====
7677
Two guardians hold the Tear in place. Their protection spells bind the artifact down leaving it unmoveable in its place. I'll need to defeat both of them if I am to remove the stone from the statue.
====
7678
If the merchants don't listen to me, I should ask Ahmuzi for advice on how to handle the situation. She might have some ideas on how to break up the mob gathering.
====
7679
Ahmuzi recommended if the merchants are too stubborn to listen to my advice, to look around the area. I might be able to find something that I can put together and hopefully scare them off.
====
7680
I should hand off the false reports to a member of the Archeins in Ten-Maur-Wolk. It's located far east of the Cult of the Fang camp.
====
7681
I've released some sort of creature by planting the seeds in the shrines. I need to let Pilgram Neekta know what has happened.
====
7682
I found a half-finished sign on the outskirts of a village. It contained a warning to keep out, but the reason why was left off. 

If I'd like to know more, I should examine the village beyond the sign.
====
7683
I found a journal in one of the village huts. I should examine it to see if holds any information on where the villagers are.
====
7684
I've slain many Children of Sithis. This should have given Dan-Shei the time needed to get into the shrine. I should seek her out there.
====
7685
I should slay the Children of Sithis around Ildroth, the shrine to Sithis once revered by the Shadowscale.

Dan-Shei, an infiltrator from the Shadowscale, wishes to use my disturbance to sneak in unseen.
====
7686
<<1>> has given me an <<2>> and sent me to find more of the crownstones so that she can present the crown to Telenger the Artificer.
====
7687
I have repaired an <<1>>, a powerful Ayleid artifact.

I have been asked to return the crown to <<2>>, in Telenger's Camp in the southwest part of the Ruins.
====
7688
I have repaired the crown and returned it to Meliara. I should speak further with her.
====
7689
I have decided to take credit for the work of repairing the crown and should speak further with Telenger the Artificer.
====
7690
I found a journal in one of the village huts. I should examine it to see if holds any information on where the villagers are.
====
7691
I should tell Maham the information I found about each missing citizen.
====
7692
I've managed to defeat both guardians within Andrial's chambers. I should be able to take the Tear from its resting place now.
====
7693
I should talk to researcher Sethryn at the Whiskerleaf Farm to tell me more about broken seal I found.
====
7699
Pale Talon gave me musk to either spray on dead bandits or sickly Lainlyn residents. That would mark them for sacrifice. I might decide to attack the Harpy Queen directly instead. Her nest is south of Pale Talon.
====
7700
I sprayed the musk on sickly villagers to appease the Harpy Queen. Headman Malumah should be informed of this. He should know that futher sacrifices are required.
====
7701
I sprayed musk on the corpses of sand-born bandits to appease the Harpy Queen. Headman Malumah should be informed of this. He should know that futher sacrifices are required in the future.
====
7702
I killed the Harpy Queen. I should tell Headman Malumah in Lainlyn.
====
7703
Haleh's plan for revenge is simple but should be effective. I should cut the ears off of any ogres I kill. Once I have enough, probably about a half dozen, I will use them to draw out Old Split Thumb himself and then I will kill him.
====
7704
Take Old Split Thumb's head to Haleh to prove that the ogre leader is dead.
====
7705
Now that you have a nice collection of ogre ears head up to the cave above Aswala Stables. Once you arrive throw the sack full of ears into the cave and in a loud voice announce what you did. When Old Split Thumb appears, kill him.
====
7706
Once a thief, always a thief. I threatened the thief with harm unless he followed me. I should him in to one of the city guards in Sentinel.
====
7707
I must travel to Silvenar and bring the Tear of Andrial with me.
====
7708
The burrower beetles have never been as aggressive as they are now. I should investigate the johads for anything suspicious. The workers won't go near them.
====
7709
I shattered a bottle of foul-smelling stuff in the johad. When I did so, beetles attacked me. The smell must have something to do with why they're so aggressive.

I should collect a piece of the shattered bottle as evidence.
====
7710
I've found a bottle of foul-smelling fluids hidden in one of the rain catchers. Perhaps this is drawing the beetles here. I should bring the bottle to <<1>>. She's in the center of the Rain Catcher Fields.
====
7711
I have a whistle I can now use to summon a grub-sniffer lizard. I need to take it to different workers around the fields, so the lizard can sniff them. The lizard will signal when it has identified anyone involved in the poisoning.
====
7712
The grub-sniffer lizard did its job well, and the workers involved in the poisoning are dead. I should inform <<1>>.
====
7713
I should look for the missing workers in Rain Catcher Fields.
====
7714
I've found both Fermouzh and Zakavit. I should find Foreman Bahbir in the center of the Rain Catcher Fields.
====
7715
Asan asked me to speak to Almur, the owner of the Rain Catcher Fields. I should be able to find him along the road leading north toward Sentinel.
====
7716
I need to see if I can shake sense into the captives, and destroy both the Blood Cat altar and the supply of blood brew.
====
7717
I need to find Dar'Thid's friend, Minglos.
====
7718
The Withered Hand may have attacked Morwha's Bounty. I should look for someone named Neyali at Morwha's Bounty, southeast of here.
====
7719
I've found a dying Argonian who once was one of the Chidlren of Sithis. I should speak to him.
====
7721
I must find out how the Children of Sithis are being controlled.

The visions mentioned the "unworthy" going to the shrine. I should see if I can find out what is happening to the Children of Sithis that question their dogma.
====
7722
With my help, Dan-Shei has summoned the Night Mother. But the spirit or entity that is the Night Mother seems upset. I should speak to it.
====
7723
I should collect the materials Dan-Shei needs for the petition ritual to the Night Mother. She's asked me to collect body parts from the necromancers here as well as a nightshade leaf.
====
7724
I've collected the materials Dan-Shei needs for the ritual. I should bring them to her in the center of the shrine.
====
7725
Dan-Shei has asked me to help her petition the Night Mother to speak to her. She has given me her blade to use in the ceremony.
====
7726
Haleh has directed me to the dead Stablemaster's house where I can find a crate of scorpion venom antidote. I will need this to cure any poisoned horses I find in the desert.
====
7727
The caravan guard gave me an antidote to treat anyone I find who was poisoned by the snakes.
====
7728
I've cured the poison victims I found in the oasis. I should return to Letta to the west of the oasis.
====
7729
Elennae and I have disrupted the necessary sites and she wishes to return to Telenger's camp, in the southeastern portion of the Ruins of Boirelleis.
====
7730
Elennae, one of Telenger's apprentices, has asked me for help.

I should speak with her.
====
7731
I need to speak to Silvenar's spinner and see if she has any insight on rescuing the Silvenar Prime. Zanthir mentioned she would need something in exchange for her wisdom.
====
7732
I have presented the offering to Y'ffre. I should see if my efforts were sufficient to free the Silvenar Prime.
====
7733
I must journey to the Grotto and assemble the components for an offering to Y'ffre.
====
7734
Now that I have the components, I must present the offering to Y'ffre. Together with the Tear of Andrial, they should appease the great spirit.
====
7735
I should speak to Dan-Shei outside of Ildroth's cavern and let her know the Night Mother is pleased.
====
7736
I should enter the inner sanctum of Ildroth, below the outer shrine, and destroy whoever or whatever is warding the Night Mother from accessing the Heart of Ildroth.
====
7740
I've killed the necromancer responsible for warding the Heart of Ildroth. The Night Mother can now come and go as she pleases.

I should speak to her in the cavern.
====
7742
I found an offering to give to the spinner in exchange for a story.
====
7743
The spinner needs something in order to share one of her stories. Jemmaril downstairs should have a good selection of items.
====
7744
I should take the bracelet to the Wayrest Thieves Guild and see if they can move it for me.
====
7745
I should find Thahala in HoonDing's Watch to learn more about how she knows so much about me.
====
7746
Now that I have an appropriate offering, I should bring it to Spinner Donwen.
====
7747
Now that I have the Spine Cactus Cuttings I should return to the Lion Guard before the young soldier dies of heatstroke.
====
7748
The soldiers that tried to help the people of Aswala Stables may be lost in the desert east of Arad. I have agreed to search for them.
====
7749
The Lion Guard Captain explained to me that I can help the injured soldier by bringing back four cuttings from a spineback cactus.

The juice from the cactus should help the soldier recover.
====
7750
If I can win three tokens, I can return here to exchange them for a prize voucher.
====
7751
I've gathered enough tokens for a prize voucher. I should return to the Games Master.
====
7752
In Bailiff Fakimal's house, I found a note that proves he killed the people who disappeared. The note also suggests he was killing people under orders from a superior. I should return to Justice Istah.
====
7753
It seems the Magistrate is locking Justice Istah in the stocks. I should watch and see what happens.
====
7754
The guards around the Archein Staging Ground have been listening at the windows of the Council Lodge in the middle of the camp. I might be able to overhear the Archein leaders.
====
7755
The leaders of the Archeins are arguing. I should listen to the debate.
====
7756
The meeting is over. It might be useful to speak to <<1>>, the leader who seems most opposed to the Archeins' alliance with the Worm Cult.
====
7757
<<1>> explained the situation to me, but he appears to have more to say.
====
7759
I should collect any containers of water I find in the Zehtswater Caves. I can use them to get Lieutenant Ragara's paralyzed soldiers back on their feet.
====
7760
I gathered water from the Zehtswater pools and used it to revive several paralyzed soldiers.  I should return to Lieutenant Ragara and let her know of my success.
====
7761
I must travel west to the ruins and seek a means to help the Prime.
====
7762
I need to meet the would-be thief outside for an explanation.
====
7763
I need to create distractions for Arlenvor to keep the sentinels away from him and his goal.
====
7764
Arlenvor made it into the house he intends to rob. I need to find Devanir and gloat about the theft.
====
7765
I've learned that a Dunmer by the name of Valaydia runs the bazaar. I should report back to the soldier, Hhalen, at the front of the cave.
====
7766
I collected the Nedic essence I needed. I can now encounter and slay Warchief Haakon as well.
====
7767
I collected the Goblin ghost essences. I can now face the Goblin's chief.
====
7768
I collected essence from the Orcish ghosts. I may now face General Theshaga.
====
7769
I collected the essence of Breton ghosts. I should go to the fourth tier and face the representation of King Joile.
====
7770
I fought the ghosts of HoonDing's Watch and learned the lessons of the past. I must ascend to the top of the monument and speak to Farvad.
====
7773
I have been asked to spit in a pot of ritual salve to "contribute" myself to future generations.
====
7774
Thahala said that collecting the essence of the spirits would allow me to see an aparition of the past at the shrines in HoonDing's Watch. 

I should slay Nedic spirits and collect their essences.
====
7775
I should collect Beastfolk ghostly essence.
====
7776
I should collect Orc ghostly essence.
====
7777
I should collect Breton ghostly essence.
====
7782
I agreed to help the High Priest of Sep by killing lamia in the <<1>>.
====
7784
I've killed many of the lamia inside <<1>>. I should return to the High Priest of Sep and let him know.
====
7786
I need to talk to Arlenvor for an explanation.
====
7787
I told Arlenvor I would stop him.
====
7788
I need to bring the snakes in the urn to Arlenvor.
====
7789
I should find <<1>> and give him <<2>>'s letter. I can find him in Bogmother, southeast of Stormhold.
====
7791
<<1>> has asked me to find and kill the necromancer that has been haunting the Ruins of Boirelleis and interfering with his research.

I have found the necromancer's cave and should locate the necromancer at the other end.
====
7792
I have slain the necromancer and should speak to <<1>>.
====
7793
I must travel to Hoonding's Watch and speak with <<1>>.
====
7794
<<1>> and <<2>> must be persuaded to break the Archein alliance with the Worm Cult. I should speak to both to find out how they can be convinced.
====
7795
I've persuaded both <<1>> and <<2>> to break the alliance to the Worm Cult. I should tell <<3>>.
====
7796
<<1>> needs me to meet with <<2>>, the Worm Cult leader. His quarters are on the east side of the camp.
====
7797
<<1>> needs me to delay <<2>>, the Worm Cult leader, while he gathers <<3>> and <<4>>. I should try to keep Relazar talking until they arrive.
====
7798
<<1>> has been defeated. I should meet <<2>> outside.
====
7799
<<1>> asked me to meet her in the town of <<2>>.
====
7800
<<1>> and <<2>> have arrived to help, but they are important figures in the Archein opposition to the Worm Cult,. I should do all I can to ensure they survive.
====
7804
I should speak with Justice Istah in the center of Bergama to learn more about the kidnappings.
====
7805
When I convinced  <<1>> and <<2>> to dissolve the alliance with the Worm Cult, they both pledged to support me - even in battle if need be,

This would seem to be the time to enlist their aid.
====
7806
I should speak to the various people of the cave and see what I can learn about this place.
====
7807
An Argonian by the name of Okul says he will share information with me if I'm to win a prize voucher from the Games Master of the cave.
====
7808
I should retrieve harpy eggs from the rooftops above Lainlyn.
====
7809
<<1>> asked me to take the harpy eggs to his friend <<2>>, who is over near <<3>>, east of Lainlyn.
====
7810
I should ask about the harpy eggs in the traders market on the northwest side of Lainlyn.
====
7811
I need to find a man named Pehman and ask him about the harpy eggs.
====
7812
Poor Pehman claims the eggs were taken by monkeys. I should keep an eye out for monkeys around Lainlyn.
====
7813
My rat won! I should speak to M'adric for my prize.
====
7814
I'll need to bet on the right rat in order to win. I've been given a block of cheese to help use to my advantage in order to win.
====
7815
My rat lost! I should speak to M'adric to race again.
====
7816
I've completed the Fighters Guild contract and have proof that I've killed all the listed enemies.

I should return the proof to the Fighters Guild.
====
7820
I've recovered a <<1>> from the Worm Cult's cave. <<2>> will want to see it as soon as possible.
====
7822
<<1>> has more to say before I investigate the cave.
====
7823
There may be more than one way to gain <<1>>'s support. It couldn't hurt to pursue all the options available.
====
7828
I've slain the dreugh matrons and rescued several of the captain's crew. 

I should return to Captain Renthir and let him know that I have been successful.
====
7829
I am following this warhorse back towards Aswala Stables to see if he will lead me to his owners.

If I find them I will talk to them and ask about the situation here at Aswala Stables.
====
7830
<<1>> asked me to report my findings to <<2>> at Sep's Spine.
====
7833
I should go to the nearby village and inquire about the gas plumes that surround it.
====
7834
I've defeated the Nord in the drinking contest! I should speak to Vhannas for my reward.
====
7836
The cave used by the Worm Cult in their devotions lies to the south of the central Council Lodge.
====
7837
I've entered the Worm Cult's sanctum. I should search for any evidence that they're using Argonians in their rituals.
====
7838
I'll need to infiltrate the cave without alarming the Worm Cultists. To do that, I should knock out a member of the cult and take their robes. <<1>> warned me that the Cult members would protect one another from attacks.
====
7840
I'll need to infiltrate the cave without alarming the Worm Cultists. <<1>> suggested I use her <<2>> to knock out a Cultist and take their robe.  She warned me the Cult members would protect one another from attacks.
====
7841
I'm now disguised as a Worm Cult member, This should make it easy to investigate the cave.
====
7844
I've acquired a <<1>>. I should slip on this disguise before entering the cave.
====
7845
I found a precious heirloom once owned by a Cryodiiliac Emperor. I should bring it back to <<1>> to get paid.
====
7846
I've eliminated a number of <<1>>s, I should return to <<2>> at the village to the northeast.
====
7847
I've collected the wamasu eyes <<1>> requested. I should return to the village of Scybalum.
====
7849
The ritual is complete. I should return to <<1>> at the camp on the northeast edge of Scybalam.
====
7850
I should head west into the desert and find the Lion Guard soldiers.
====
7851
Now that I've collected all of the pieces of the map, I can easily read it. I'm not far from where the treasure is buried. I should dig it up and collect my reward.
====
7852
Now that I've extinguished the watch fires and set the Maormer and dreugh fighting, I should meet Captain Elberoth near the crates in Bleaker Rock camp.
====
7853
Now that I've burnt Captain Ravenil's rowboats, I should meet Captain Elberoth near the Captain's tent on the beach.
====
7854
I should put out the watch fires the Maormer pirates are using to keep the dreugh at bay.
====
7855
I should light the torch in one of the fires around Bleaker Rock.
====
7856
Now that I've lit the torch, I should burn the rowboats along the coastline to distract Captain Ravenil and his men.
====
7857
I should find <<1>> and let him know that I've given his possessions to the Keeper. 

He should be in White Rose Village somewhere.
====
7858
I should bring the package of belongings to the Keeper near the center of the White Rose Village.
====
7859
Hhalen strongely suggested that I speak to Ma'Zarman in the tent area to see if he would be willing to give me aid.
====
7861
I should meet Ma'Zarman in the bazaar. I'll find it by following the cave futher in.
====
7862
We've located where the source of the perfume is coming from. I should look further in and see if I can find out who is behind it.
====
7863
I have completed constructing a crown. I should bring it to <<1>> in the southern part of Zuuk.
====
7864
<<1>> has charged me with constructing him a new crown. I should scavenge metal from around the village and adorn it with the dust from witchlights on the northeast border of Zuuk.
====
7865
I should speak with <<1>> and try to help him remember his past.
====
7866
I should find the Worm Cultists west of Zuuk. Slay them and take the key I find to free the Kothringi spirits.
====
7867
The spirit of a Kothringi Priestess appeared as I returned the welkynd stone to the temple. I should speak with her.
====
7868
I should collect the welkynd stone from <<1>>'s chest.

The chest is in his hut in the southeast corner of Zuuk.
====
7869
I need to bring the welkynd stone to the temple in Zuuk and place it in it's proper resting place.

The temple is located in the northern part of the village.
====
7870
I should return the letter to <<1>> in Hissmir which is south of Zuuk.
====
7871
If visions are speaking to the Children of Sithis, perhaps I can discover their motives through them.

I should search around Ildroth and see if I can find the source of the voice. Perhaps I can speak back to it.
====
7872
I spoke to a strange vision around the shrine in Ildroth. I did not get much useful information from it, however. Perhaps there are more of these things about.
====
7873
I've confronted two different visions in Ildroth. They whisper words that assume they speak to mindless thralls.

I should confront another vision and see if I can force it to tell me something concrete.
====
7874
I spoke to a strange vision around the shrine in Ildroth. I did not get much useful information from it, however. Perhaps there are more of these things about.
====
7875
I've confronted two different visions in Ildroth. They whisper words that assume they speak to mindless thralls.

I should confront another vision and see if I can force it to tell me something concrete.
====
7876
I spoke to a strange vision around the shrine in Ildroth. I did not get much useful information from it, however. Perhaps there are more of these things about.
====
7877
I've confronted two different visions in Ildroth. They whisper words that assume they speak to mindless thralls.

I should confront another vision and see if I can force it to tell me something concrete.
====
7880
I offered to search <<1>> for Anamara's brother, <<2>>.
====
7881
Hram has returned to the cave entrance to meet his sister. I should seek them out again before I leave.
====
7882
To perform the ritual I need drops of blood from the Withered Hand, and a charged soul gem.
====
7883
I have the reagents needed for the ritual, now I must use the charged soul gem while standing near a pile of bones.
====
7884
To complete the ritual, I must now command the bone construct I summoned to obey me.
====
7885
I should recover the stolen goods from the White Rose Outcasts. I can find them congregating north of the entrances to the village.
====
7886
I should bring the stolen goods back to the Officer. I can find him just north of the village pit.
====
7888
I must blow the whistle to signal Arlenvor that the coast is clear.
====
7889
I have the reagents needed for the ritual, now I must use the charged soul gem while standing near a pile of bones.
====
7891
To complete the ritual, I must now command the bone construct I summoned to obey me.
====
7892
Valaydia is dead. I should return to the cave entrance and let Hhalen know.
====
7894
I'll need to drink the mixture near Valaydia and then find the entrance if I am to find where Hhalen is.
====
7895
I should find the missing piece of the treasure map.
====
7896
I should search for Lieutentant Gromiar's chest and Captain Ravenil's pack to find two of the map pieces as well as try to find the Boatswain that was trusted with the third piece of the map.
====
7897
Now that I've collected all of the pieces of the map, I can easily read it. I'm not far from where the treasure is buried.
====
7898
I must talk to Arlenvor to try again.
====
7899
I should ask some of the other villagers to see if they can tell me about any missing people.
====
7900
I should return to the confused villager and let her know that some of the other villagers attacked me when questioned. I can find her walking around the village.
====
7901
I should talk to the Mayor of White Rose Village.
====
7902
I have defeated the Sin Eater, saving the Confused Villager. I should go speak with her just outside of the pit to make sure she's ok.
====
7903
The Confused Villager and I have been dumped into the village pit to be eaten by some creature the Keeper called the Sin Eater.

I must kill it to save our lives.
====
7904
Having acquired the book of Redguard poetry and the Brass Bracelet, I should return to Tiela show both gifts to her.
====
7905
Lansami gave me a horn which will summon Thahala should I wish to speak to her. She recommended I speak to her, as she offers much wisdom.
====
7906
I called Thahala with the horn and should speak to her.
====
7907
I've located Hhalen within the cave. I should speak to him.
====
7908
Valaydia is a vampire and feeds on the victims of the bazaar. I need to track her down and kill her inside her cave.
====
7909
Ma'Zarman has informed me that the bazaar has gone crazy and he has come across some crates of blood and poison. I'll need to burn these tents down and kill any who stand in my way.
====
7910
Hhalen is alive and was behind this all. I should speak to him and find out what happened.
====
7911
There are more pirates than fish, down in these caves. If I kill any pirate I find, I'll probably kill some of the Gray Sail eventually.
====
7912
I lied to Sergeant Polonus and told him that Harus killed the Gray Sail pirates. I should let Harus know I've kept up the ruse.
====
7913
I've collected several Gray Sail pirates' rings. I'm not sure I've wiped out the whole crew, but there are far fewer than there were this morning.
====
7914
I told Sergeant Polonus that Constable Harus had me kill the Gray Sail pirates and wants to take the credit himself. I should see whate else Polonus has to say. I might be able to collect a reward…
====
7915
I'll need to dig up a <<1>> to get through the hull of the pirate ship in the river. They nest in the sand banks southwest of the Archein Staging Ground.
====
7916
I need to swim out to the pirate ship. I can release the <<1>> anywhere near the hull - the creature will seek out the wooden hull.
====
7917
I've made it aboard the pirate ship. Now I need to search the cargo to see what the pirates deliver to the Worm Cult.
====
7918
I've found the mysterious cargo the pirates are delivering to the Worm Cult. I should return a sample of it to <<1>>. I'll need to leave through the pirates on the deck of the ship.
====
7919
The key to the pirate's treasure must be around here somewhere… maybe one of the other pirates stole it, hoping to take the treasure for their own.
====
7921
Now that I have the key, all I have to do is find the chest it opens…
====
7923
I should talk to <<1>> about Lainlyn's problems. He's in the town's central square.
====
7924
I should speak to <<1>> to complete the ritual.
====
7925
I need to find enough supplies to keep the survivors alive and fed. I should check houses and bandits for the supplies.
====
7926
I found enough supplies to keep the survivors going for quite some time. I should return to Trelenas.
====
7932
I should continue to follow Ma'Zarman and see what he tracks.
====
7934
Nahirah's journal indicates that Shiri is actually daughter of Suturah and sister to Uwafa and Alasan. The scholar Zohreh has just arrived. I should tell her what I learned.
====
7935
I collapsed the tunnel the Imperials were using to enter Satakalaam, and it appears the king's army has retaken the city. I should speak with General Thoda.
====
7936
I've located a list of named and mine is included. I should speak to Ma'Zarman and see what he thinks about this.
====
7937
I must go to the Tears of the Dishonored. It's east of HoonDing's Watch.
====
7938
<<1>> wants to know what the pirates bring the Worm Cult each week. He has already worked out a way to get aboard.
====
7939
I'll need to speak to Jarred when I'm ready to start the contest.
====
7941
The wardstones are activated and the angry forest spirits are placated. I should return to the Silvenar Prime.
====
7942
I must empower the north ward.
====
7943
I must search the canyons around Lainlyn for unburied dead, and dig a grave from them.
====
7944
The <<1>> asked me to speak with a woman named <<2>> in Lainlyn, to inform her of our efforts to bury the dead.
====
7945
When I am ready, I should speak to Vhannas to summon my challenger.
====
7946
<<1>> has asked me to find and kill the necromancer that has been haunting the Ruins of Boirelleis and interfering with his research.

He can be found through a cave to the west of Telenger's camp.
====
7948
It appears that many of the Ash'abah warriors have fallen ill, including Marimah himself. I should speak with Mazra at the chief's tent.
====
7950
I should return to the <<1>> now that Lainlyn's dead are buried.
====
7951
I must empower the east ward.
====
7952
I must empower the south ward.
====
7953
I must empower the west ward.
====
7954
When I searched the bodies, Captain Munada attacked me. She is now dead.

I have recovered evidence that implicates her in the disappearances and murders. I should leave the cave and return this evidence to Istah as soon as possible.
====
7955
I need to speak with Magistrate Sulma and tell her about Captain Munada's crimes. Once the magister hears about the bodies in Captain Munada's house, Justice Istah should be set free.
====
7956
It seems Alasan has already bound himself to the ward. He threatens that if I strike him down, I will destroy the ward as well. Nonetheless, I seem to have no other choice but to attack him.
====
7957
I shattered the Ward and disrupted Alasan's ritual. To stop the necromancer, I must restore the Ansei Ward by gathering goat's milk to honor Morwha, earth from the grave of a warrior to honor Zeht, and the Desert Wind to honor Tava.
====
7958
I've destroyed the tents as promised. I should return to the Game Tent area and see what I find.
====
7959
Scout Ritresse wants me to go after Admirial Khamisin and Nedir while she does something about their ships. Killing them should provide some distraction…
====
7960
I must travel to Anvil's Heart and meet with Master Fadalia.
====
7961
Justice Istah told me that Captain Munada had a close confidant named <<1>>. Justice Istah suspects that the sergeant was involved in the kidnaping plot. I should talk to the guards in Bergama to locate <<1>> for questioning.
====
7962
PH TEXT: Lt Whatshisface has fled to Ogres' End. Find him and kill him a lot.
====
7963
Now that Sergeant Ra'ud has been exposed as a traitor and killed, I should meet <<1>> at <<2>> and report what happened to him.
====
7964
I should speak to the Poolsguard leader, <<1>>. he is probably close to the Elder Hist tree at the center of the Hatching Pools.
====
7965
I should speak to the leaders who are around the Elder Hist tree which is central to the Hatching Pools in order to learn more about this place.
====
7966
I spoke with a guard who told me that Sergeant Ra'ud just killed a guard and fled towards <<1>>, north of Bergama. His actions clearly mark him as a traitor. He must be found and killed.
====
7967
I've placed the conduits and charged the meridians. I should speak to the Ayleid guardian to see if the way is now open.
====
7968
I should retrieve the welkynd conduits from the Worm Cult encampment outside of Loriasel to reopen the chambers below the Ayleid Guardian.
====
7969
The Ayleid guardian of Loriasel has given me three of the welkynd conduits I returned to him, in order to open the way to the "Champion." Somehow, this Champion will allow me to enter the inner sanctum, where the Skull of Yotunmir can be sealed away.
====
7970
I need to raise the banner of warning at the Sunscale Strand. The Sunscale Strand is south of the Hatching Pools.
====
7971
I've collected some of the welkynd conduits stolen by the Worm Cult. I should bring them to the Ayleid guardian of Loriasel.
====
7972
I should tell Zud-Reen the spirit has translated the ballad of the Champion. Perhaps the ballad will tell us how to invoke the Champion and obtain the Varla Key.
====
7973
I should search around Loriasel for tablets that bear the same markings as the transcript I obtained from the Worm Cult necromancers. If I can complete it, the Ayleid Guardian may be able to tell me its meaning.
====
7974
I should bring the transcript of the Ayleid tablets to the guardian, to see if it will translate it for me.
====
7975
I should bring the tablet to Zud-Reen and see if he has seen anything like it in Loriasel.
====
7977
I should look for privateers at Scaleskin Cove.
====
7978
A strange creature appeared after the Silvenar Prime was freed, and asked me to visit the Huntress at the Imperial staging ground.
====
7979
A strangely exuberant Bosmer in Silvenar handed me a pamphlet for some place called the Bazaar of Wonders. I should check it out.
====
7981
The storage barn contains the bodies of several captured creatures that look like Bosmer, as well as a slain Aldmeri Dominion scout.

The Huntress has requested that I report back to her, or I could further investigate the slain Dominion scout.
====
7982
I have spoken to the Huntress, who wants me to avenge the tortured deaths of her Risen allies by assassinating the leader of the Imperials here, <<1>>.

I may also want to investigate the slain Dominion scout.
====
7983
The Dominion scout was sent to recover Imperial orders and bring them to the Dominion line to the south. I could complete the mission and collect the Orders.

Alternately, the Huntress has requested that I report back to her with my findings.
====
7984
I have assassinated <<1>> and should return to the Huntress. I will want to be wary as alarm has been raised and my disguise may be unusable.

I may also wish to investigate the slain Dominion scout.
====
7985
The Huntress wants me to avenge her fallen Risen companions by assassinating <<1>>.

The Dominion scout was on a mission to collect Imperial Orders, one that I could aid her in completing if I so choose.
====
7986
I have collected the plans from the Imperial camp, but an alarm has been raised. I will no longer be able to use my disguise in the Imperial camp.

I should report to either Prince Aeradran with the orders or return to the Huntress with news.
====
7987
I have returned to the Huntress, who wants me to enter the portal to Oblivion and destroy the <<1>>. She has warned me that the Dominion will disapprove of the destruction of such an artifact.

I may also wish to investigate the slain Dominion Scout.
====
7988
I have assassinated <<1>> and should report back to the Huntress.

The Dominion scout was on a mission to collect Imperial Orders, one that I could aid him in completing if I so choose.
====
7989
I have collected the Imperial Plans and should bring them to Prince Aeradran in the Dominion camp to the south. I need to be wary, as an alarm has been raised.

Also, the Huntress wants me to avenge her fallen Risen companions by assassinating <<1>>.
====
7990
Prince Aeradran has asked me to enter the portal to Oblivion and retrieve the tome being used to bind atronachs. He has warned me that the Huntress will likely disapprove of this course of action.

Alternately, I could report to the Huntress.
====
7991
I have destroyed the <<1>> at the Huntress' request, and should return to her via the portal she opened.

Prince Aeradran will likely not wish to work further with me in this place, due to my actions.
====
7992
I have opted to steal the <<1>> for the Dominion, rather than destroying it. The Huntress will likely not want to work further with me.

I should return to Prince Aeradran via the portal opened for me, and bring the tome to the Prince.
====
7993
I have returned to the Huntress, who wants me to enter the portal to Oblivion and destroy the <<1>>. She has warned me that the Dominion will dislike this.

Also, the Dominion scout was sent to retrieve Imperial Plans, a mission I could complete.
====
7994
I have assassinated <<1>> for the Huntress, and collected the <<2>> for Prince Aeradran.

The alarm has been raised in the camp, rendering my disguise useless. I should hurry to either the Prince or the Huntress.
====
7995
Prince Aeradran has asked me to enter the portal and retrieve the tome being used to bind atronachs. He has warned me that the Huntress will likely dislike this course of action.

The Huntress wants me to avenge the Risen by assassinating <<1>>.
====
7996
I have retrieved the <<1>> and should bring them to Prince Aeradran's camp to the south.

I may also wish to aid the Huntress, who wants me to enter the portal to Oblivion and destroy the <<2>>. She has warned me that the Dominion will dislike this.
====
7997
I have assassinated <<1>> and should speak to the Huntress.

Prince Aeradran has asked me to enter the portal and retrieve the tome being used to bind atronachs. He has warned me that the Huntress will likely dislike this course of action.
====
7998
I have been asked to enter the Oblivion portal at the center of the Imperial camp.

Prince Aeradran wants me to steal the tome so that the Dominion can use it against the Imperials. The Huntress wants me to destroy it so that no one else can use it.
====
8000
The troll is dead and the wolf ran off towards Arestas. I should head to her and see if the wolf made it back.
====
8002
I've obtained the Varla Key the guardian spoke of. I should bring it to him and ask him how to get into the inner sanctum.
====
8003
The Champion within the dungeon of Loriasel holds the Varla to the inner sanctum. I must defeat him in order to retrieve it.
====
8004
The master necromancer is dead, and the Skull is safe. I should speak to Zud-Reen and make sure he is well.
====
8005
I should enter the inner sanctum of Loriasel and replace the Skull of Yotunmir which Zud-Reen carries.
====
8006
Zud-Reen had almost returned the Skull to its resting place, when we were stopped by one of the Worm Cult.

He seems to be invulnerable, so I am not sure how I can stop him from obtaining the Skull. Unless there is a way the Skull can stop him....
====
8007
The master necromancer is dead, and the Skull is safe. I should speak to Zud-Reen and make sure he is well.
====
8009
To find <<1>>, I must first travel to Koeglin Village on the southwestern coast of <<2>>.
====
8010
The book thief is hiding somewhere in Koeglin Village. I need to find and confront him.
====
8011
I've found the thief, who wears the robes of a Black Worm cultist. I can take the <<1>> from him.
====
8012
I've secured the <<1>> from the Worm Cult agent. I should go outside.
====
8013
<<1>> is waiting for me outside the Worm cultist's hideout. I should show the book to him.
====
8015
When I release a moth from the lantern <<1>> gave me, I can follow it to the book <<2>>. If the moth disappears, I can release another one.
====
8016
If I release a moth from the lantern <<1>> gave me, it will lead me to the book <<2>>.
====
8017
To begin the challenge, I should enter the pit of zombies on the north side of the Archein Staging Ground.
====
8018
I must survive within the pit for two minutes, and gather five torches in that time. I can leave the pit at any time, but that is considered a failure.
====
8019
I survived the zombies and collected the torches. It's time to return to <<1>> outside the gate southeast of the zombie pit.
====
8020
I've found a lot of treasure, and should return it to Mala.
====
8021
There should be plenty of treasure in the Alakad sinkhole. Plenty of ways to die, as well but that seems to go with the territory…
====
8022
The Huntress has asked me to disguise myself and infiltrate the Imperial camp.

She specifically wants me to investigate a large building in the southwestern portion of the camp, where she thinks they have taken prisoners.
====
8023
I should go into the ruins of Loriasel and speak to the guardian spirit in the center, to convince it we are here to return the Skull to their care.
====
8024
I should travel into Loriasel and discover Zud-Reen's fate.
====
8025
Zud-Reen is alive and well, but has yet to enter the main part of the ruins. I should speak to him and find out what his plans are.
====
8026
Now that Summoner Brinor has the thralls he requested I should go back and make sure he has the thralls fully under his control.
====
8027
I should go to Starvale and reanimate the husks of several flame atronachs to serve as Summoner Brinor's thralls.
====
8028
I collected all the torches in the time alotted. I can leave the pit now.
====
8029
I should search for another journal entry around White Rose Village.
====
8032
I've found all of the missing journal entries. I should find someone who may be interested by this.
====
8035
Now that the fires are out I should return to Summoner Brinor.
====
8036
Summoner Brinor seems to be too busy to help put out the flames. I will need to grab a bucket and douse the flames in the village before they spread too far.
====
8037
Now that I have the bucket I should douse the flames before they spread too far.
====
8038
I should show the message I found to a brother or sister of the Cult of the Ancestor Moth.
====
8039
<<1>> has doctored the letter to Corbolo. He asked me to deliver the letter to Lord Corbolo, who's working at Wayrest's bank in the city's southeastern corner.
====
8040
I need to show the message to <<1>>, an abbot of the Cult of the Ancestor Moth. He's meditating in the great temple of Wayrest. It's in the southwest corner of the city.
====
8041
I showed the message to <<1>>. He recommended I take it directly to <<2>> at the hidden Ancestor Moth chapel.
====
8042
I've dealt with the traders. I should return and speak to Captain Ahmuzi.
====
8044
Before I start mixing the food as Andri asks, I may want to examine the various ingredients that I'll be working with before hand.
====
8045
I've examined all the goods in the area that I'll be working with.
====
8046
<<1>> wants me to carry a message to <<2>> at The Thin Ones.
====
8049
I should place all the warding stones
====
8050
The shield is restored, for the time being at least.

I should return to the Thane to let him know of the news.
====
8051
I must kill all four of the targets to complete the contract.
====
8052
I should take the Confused Villager to the Mayor. He may be able to help us.
====
8053
I should bring the confused villager to speak with the Mayor. He may have information on her lost friend.
====
8054
I've been asked to speak to the leader of Vulkwasten. I should be able to find him in the central most home of the town.
====
8055
Frodibert's Will posed the riddle: "After day turns to night, you must follow the light." Hmm. What stays lit up at night in the streets of Wayrest?
====
8056
I discovered an arrow carved into a nearby street lamp indicating a specific direction. I should look for more street lamp arrows and see where they lead.
====
8057
I found a marker with an arrow pointing down to the ground below the street lamp. I should search around the base of the post for a clue.
====
8058
I've decided to keep the money. I should take it from the chest now.
====
8059
In order to restore the shields of Vulkwasten, I've been to asked to gather focus crystals for the spinners to use. I can talk to Rhyann or Armaan first to see if they have any.
====
8060
The spinner has lost her focus crystals in the chicken feed and now the chickens roam around with magic embedded in them.

I'll need to use this wand I was given to extract the crystals, but I'll need to stay a good distance or they'll flee from me.
====
8062
I've found that the traitor is to meet the Imperials just to the south east of here to reveal the location of Vulkwasten.

I need to get there before the Imperials do to intercept the message.
====
8064
I've gathered all the focus crystals. I need to return to Vulkwasten and give them to the spinners to restore the shield.
====
8065
I have decided to look for Indalen in the far northeastern reaches of Shadowfen.
====
8068
I need to investigate the first house.
====
8069
I found a cache of harvested herbs and roots in violation of the Green Pact. I should find to Yendirwen.
====
8070
I need to investigate the second house.
====
8071
I need to investigate the third house.
====
8072
The Mayor has suggested I talk to the Keeper. He may be able to help.
====
8073
Scout Edhelduin gave me five warding stones. I will need to hide them in and around the Imperial Scout camp to magically confuse the scouts. 

I must be careful to hide the stones carefully because if they are too obvious the magic won't work.
====
8074
Now that I have placed the distraction urns I should return to Scout Edhelduin.
====
8075
At the end of the street lamp trail, I found a key with a note attached, offering this clue:

"You found the key in streets, but now you must search the sky. No time for sleep or drink, go straight to the top of the clouds."
====
8076
Scout Edhelduin gave me five distraction urns. I will need to hide them in and around the Imperial Scout camp to magically confuse the scouts. 

I must be careful to hide the urns carefully because if they are too obvious the magic won't work.
====
8077
I need to go speak to the other spinner in order to inquire about more focus crystals.
====
8079
Scout Edhelduin pointed me towards the Imperial Camp. I need to place one urn outside the camp and the rest of the urns inside the camp in hidden spots at special focal points.

Scout Edhelduin showed me where to place each urn.
====
8080
I've located Exani, but it turns out she was betrayed by one of her own.

A fellow scout ambushed her and took the crystal. I'll need to find a way to get the information as to where that scout now is.
====
8081
The spinner's daughter has gone out on a scouting mission, but has yet to return. She carried the crystal on her posession, but it never made it to the spinners.

She was scouting to the north west, so I should check in that direction.
====
8082
Now that the prisoners have been freed I should return to Rebel Leader Enerist and report my success.
====
8083
I can find merenaries for hire at Alten Corimont.
====
8084
Someone named "H" claims Moric Nirine is fixing bets. By becoming the Grand Gladiator, I may be able to expose Moric's corruption. I might also get to meet the Midnight Phantom. I should take two tokens to Moric.
====
8085
I've collected two Hammerdeath Victory Tokens and presented them to Lord Moric Nirine at Hammerdeath Arena. He claims only one person can hold the title at once. Another warrior holds it currently.
====
8086
The prisoners are being held in locked cages as they wait their turn to be killed and then returned to life as The Huntress' Risen.

All of the Risen who serve The Huntress have keys to the cells. I can kill them and get keys to free the prisoners.
====
8087
I should enter the Champion's tomb below the Ayleid guardian and find where this Varla Key is kept.
====
8088
I need to give the <<1>> to the Prophet now.
====
8092
A monk asked me to rush to Pariah Abbey on the hill behind him, saying I should talk to Sister Safia. Maybe I can help her and the rest of these monks.
====
8093
A monk asked me to talk to Sister Safia. She's on the northwestern edge of the fields. The monks need my help.
====
8094
The <<1>> is supposed to be hidden in Bonesnap Ruins. That's west of Hammerdeath Arena in Stormhaven.
====
8096
Now that the altars are destroyed I should return to Rebel Captain Gelebor to tell him the news.
====
8097
I need to locate each of the altars in this area and set them on fire by throwing embalming fluid on each altar.

This will burn away their magical properties and ruin them beyond repair.
====
8098
The <<1>> is hidden somewhere in Bonesnap Ruins. I should search the dungeon until I find the artifact.
====
8099
Magical defenses protect the <<1>>. They were created by the Maruhkites many centuries ago. I need to find a way to bring down the barriers surrounding the staff.
====
8100
The barriers are down. I can now take the <<1>>.
====
8101
The spinner's daughter has gone out on a scouting mission, but has yet to return. She carried the crystal on her posession, but it never made it to the spinners.

She was scouting to the north west, so I should check in that direction.
====
8102
I've located Exani, but it turns out she was betrayed by one of her own.

A fellow scout ambushed her and took the crystal. I'll need to find a way to get the information as to where that scout now is.
====
8103
I've found that the traitor is to meet the Imperials just to the south east of here to reveal the location of Vulkwasten.

I need to get there before the Imperials do to intercept the message.
====
8104
I need to go speak to the other spinner in order to inquire about more focus crystals.
====
8105
The spinner has lost her focus crystals in the chicken feed and now the chickens roam around with magic embedded in them.

I'll need to use this wand I was given to extract the crystals, but I'll need to stay a good distance or they'll flee from me.
====
8106
Rebel Scout Aengaern gave me a wand that will send the spirits of the Risen back to the afterlife.

I can banish each Risen I kill with this wand.
====
8107
Now that I have sent the souls of several Risen out of this life I should return to Rebel Scout Aengaern to tell him what I did.
====
8108
I have the atronach core, and I should bury it at the base of the scorched sapling at the center of the village.
====
8109
The Risen rebel emissary asked me to find his leader, Enerist, in Shattered Circle.

When i arrive I can help the rebels in their fight against The Huntress.
====
8110
I should tie the string I was given to one of the mudcrab and send them into the lake. If I feel them squirm, I should pull the string to get them out of harm's way.
====
8111
I've located the ring that that Thorne lost in the pond. I should return it to him so he might give it to his beloved one.
====
8112
I delivered the cure. I should speak to Miranda.
====
8113
Now that I've collected the jewels and puffball caps, I should meet Serge Arcole at the boathouse in Farangel's Landing.
====
8114
I should pour the sleeping potion into drinking kegs around Farangel's Landing.
====
8115
Miranda's steward Elbert told me about a supply of dried vervain we can use as an antidote to the poison. A crate of the substance is on the beach east of Farangel's Landing. I should get there before it's too late!
====
8116
Now that I've found Miranda, I should give her the antidote.
====
8117
Andre asked me to deliver the ransom for him. I should meet the negotiator.
====
8118
<<1>> asked me to look for survivors at the western gates of Cumberland's Watch.
====
8119
<<1>> asked me to travel to the city of Shornhelm in Rivenspire. I should speak to the Moth priests there.
====
8120
I need to speak to one of the Ancestor Moth priests in Shornhelm.
====
8121
I should search Cumberland's Watch for a Midnight Union prisoner. <<1>> believes the prisoner might still be alive. He was being held captive in the northern guard tower.
====
8122
I should look for a key that will free <<1>> from the stocks. He said to look for it on dead guards within Cumberland's Watch.
====
8123
I found a key to free <<1>>. I should return to him at the northern tower.
====
8124
Watch Captain Ernard asked me to return the Stonechewer tribal totem to the Stonechewer Goblins. He suggested I might want to speak with a scholar named Nellic Sterone before I enter the Stonechewer camp.
====
8125
I should find any piles of tainted bones that I can in the ruins, and destroy them.
====
8126
I found several piles of foul-smelling bones around the ruins.

It was a pleasure and relief to destroy them.
====
8127
I need to find a Moth priest in Shornhelm and offer my help against the Worm Cult.
====
8134
I must find a captured Dominion trooper somewhere within the Imperial fortress and aid them in their mission.
====
8135
I need to return to Wayrest, go to the Cloudy Dregs Inn, and give the <<1>> to the Prophet.
====
8136
I should check on <<1>> in Percolating Mire.
====
8138
I should tell Zanthir what I learned.
====
8139
According to the messengar I need to disrupt three runes of power at Moonhenge to weaken The Huntress. This should make it far easier to stop her.
====
8140
I should find <<1>> at the Hatching Pools so she can join <<2>> in mourning.
====
8141
I should go to Ildroth and make an offering of the bones at the shrine of Sithis.
====
8142
According to the messengar I need to disrupt three runes of power at Moonhenge to weaken The Huntress. This should make it far easier to stop her.
====
8143
Rin revealed that Grul uses poison to weaken his opponents. That's how Moric is fixing fights. Rin gave me a protective potion. If I drink it before I fight Grul, I'll be immune to the poison.
====
8144
I need to either create distractions to confuse the guards or convince the guard captain to ignore what he sees.
====
8145
I must untie the Dominion trooper.
====
8146
I should speak to the Dominion trooper.
====
8147
I need to bring the Dominion trooper that is accompanying me to the Imperial armory to recover his confiscated equipment.
====
8148
Serge Arcole wants me to search the houses around Farangel's Landing for some valuable jewels. I should also collect puffball caps from a crate on the nearby docks.
====
8149
The Huntress has asked me to help her and her Risen drive out invaders from the Temple of the Sleeping Moon. She wants me to use Reclaiming Seeds on the corpses of invaders in order to allow the forest to retake this area.
====
8150
I have slain many invaders and reclaimed their bodies for the forest. I should speak to <<1>> near the fountain in case I am needed further.
====
8151
Now that I've added the sleeping potion to the kegs, I should search for clues to Miranda's location in the counting house. It's just back of the boathouse.
====
8152
I should find Miranda before it's too late.
====
8153
I should meet <<1>> in Scybalum.
====
8154
<<1>> has asked me to get Argonian Egg from his house in the Percolating Mire and take it to the Hatching Pools.
====
8155
I should take the metal and wisp dust to the anvil north of <<1>> and shape them into a crown.
====
8156
<<1>> has asked me to use the Vine Net to capture spies for questioning. He is concerned that invaders who flee will find other places to wreak havoc.

Many of the invaders have been hiding in the houses on the Temple grounds.
====
8157
I have captured several invaders and should return to <<1>>.
====
8158
Loriasel lies to the west of Hissmir. <<1>> travels along the road that runs northwest from the village.
====
8159
I should find one of these vials of blood the Night Mother spoke of. She said some of the Children of Sithis around Ildroth carry them. Once I have one, I can discern its true purpose.
====
8160
The kitten needs a home, but I can't provide for it right now. I saw some houses southwest of the Forsaken Hamlet. Perhaps someone there can give it a good home.
====
8161
I've returned the Stonechewer tribal totem to the goblin cave. I should report to Kurt in the southern tower of Cumberland's Watch.
====
8162
I've managed to gather the focus crystal, but it appears cracked and tarnished. It looks like Mahnor may have tried to destroy the crystal before-hand.

The Thane will need to know of this.
====
8163
I've slain the Daedric spirit. I should step back through the portal and speak with Gerard.
====
8164
The Daedric spirit has been vanquished. Its threat has ended. 

I should speak with Muzgu and see what else must be done.
====
8165
I decided to honor Muzgu's request and bring him poison. Then he can end his life and banish the Daedric spirit possessing him. The poison is on the altar.
====
8166
Muzgu asked me to kill him. He thinks that's the only way to prevent the Daedric spirit from being unleashed. Maybe there's a way to save him, but the longer we delay, the greater the risk of the spirit taking over.
====
8167
I killed <<1>> and got back the <<2>>. 

I should take the box back to <<3>> and let her know that I've rescued the reputation of the Fighters Guild.
====
8168
I should find the last tree and use the charm Romien gave me to protect it.
====
8169
The ghost of Rulanyil says that I will find the key to seal this place somewhere in the ruin, probably on one of the Worm Cultists.
====
8170
I was able to find the key to the ruins here. I should return to the ghost of Rulanyil and tell him.
====
8171
Rulanyil told me to take the key to the soldiers here. I can probably find an an encampment near the ruin's entrance.
====
8172
The tree has asked me to kill someone. It looks like it's Romien.
====
8173
<<1>> began to explain the guilds of Hissmir, which have something to do with why the village totem was left in disrepair.
====
8174
The materials needed to repair the totem can be found scattered throughout the village of Hissmir.
====
8175
I have the materials needed to repair the totem in the center of Hissmir.
====
8176
One of the residents of Hissmir has noted my repair of the totem. He wishes to speak with me.
====
8177
Lenavor told me about a hidden cache that Pact violators use to store harvested plants. I should investigate it.
====
8178
The Mages Guild in Wayrest offers instant teleportation to Shornhelm. If I want to reach Rivenspire swiftly, I should speak to someone there.
====
8180
I've killed Chief Sparkfang. 

The other three remain.
====
8181
I should search the piles of garbage around Scybalum. Once I've collected 15 silver worth of any one item, I can return to <<1>>.
====
8182
I found five valuable antiques once owned by Imperial noble families. I should bring them back to <<1>> to get paid.
====
8183
I found fifteen common relics that could be sold for a small profit. I should bring them back to <<1>> to get paid.
====
8184
I've killed Ellia Merick. 

The other three remain.
====
8185
I've killed the King of Storms. 

The other three remain.
====
8186
I've killed the Spineshell Queen. 

The other three remain.
====
8192
After I killed Romien, I found I could not longer talk to the Last Tree.

That's very strange...
====
8196
I have slain many Worm Cultists and freed several of the Kothringi spirits. I should speak with the Kothringi Priestess back in Zuuk.
====
8197
A panicked Wayrest guard told me Sergeant Stegine is in Dreughside, defending the citizens against attacking dreugh.
====
8198
When I threatened to turn Baron Sorick in, he fled. I may catch up to him downstairs.
====
8199
When I threatened to kill Lord Sorick, he relented. He agreed to have his men remove the dreugh eggs from the slums. The attacks will end. I should make sure he leaves the slums forever.
====
8200
I collected enough dried vervain to serve as an antidote. I should head to the manor house and find Miranda before it's too late.
====
8202
To find the bandit and the money, I should speak to <<1>>, a merchant who once escaped from the Vermeir Cutthroats.

If I find <<2>> or the money on my own, I should take action immediately.
====
8203
I know the location of the Vermeir Cutthroats. I need to kill <<1>> and get back the <<2>>.
====
8204
<<1>> won't give me any information until I help him with a group of sellswords who accepted payment from him but never did their jobs.

If I find <<2>> or the money on my own, I should take action immediately.
====
8206
I antagonized too many guards and I won't be able to create the distraction as planned. I should try to talk to the sentinel captain and see if I can convince him to look the other way.
====
8209
I've recovered a large number of zombie heads. Perhaps not enough to literally build a house, but surely enough to persuade <<1>> that the Worm Cult is a serious threat to Hissmir. I should return to the village and show them to her.
====
8210
Zombies may be found in the swamps to the east of Hissmir - particularly around the camp of the Archein.
====
8211
<<1>> approved of my proposal to divide the Kothringi goods. I should speak to <<2>>, who has been observing my progress.
====
8213
I should speak to the Reed-Weavers to learn the traditions of the Hissmir Argonians. When I've prepared, I must speak with <<1>> and tell her my decision.
====
8216
I found and killed <<1>>. Now I only need to find the <<2>>.
====
8217
I found the <<1>>. Now I need to find and kill <<2>>.
====
8218
The Ayleids have spoken. I should see if they've changed <<1>>'s opinion.
====
8219
Witchlights can be found north of Hissmir, and the bones of Ayleids litter the ground to the west.

For the sacrifice, I'll need to ask any villager to accompany me to a sacred pool south of town, then stab them with the <<1>>.
====
8220
I've collected all the materials for the summoning. I should return to Hissmir to begin the ritual at the <<1>>.
====
8221
I have the money belonging to <<1>>. I should return it to him so that he will give me the location of the Vermeir Cutthroats.
====
8222
I got <<1>> to give me a key to his chest. I should go to the second floor of Hosni's manor, find the chest, and retrieve the winding key for <<2>>.
====
8223
I should return to <<1>>, so I can let him know I've retrieved the winding key. He's in the courtyard near the fountain.
====
8224
<<1>>s may be found throughout the Scybalum, particularly in the area around the temple ruin.
====
8225
<<1>> has asked me to deliver the Argonian Egg from his house in the Percolating Mire to the Hatching Pools.
====
8226
I found a note with a crude map pointing to "nothing of interest." I decided to take a look for myself at these abandoned barrels.
====
8227
I must find Imperial supply caches and ignite them.
====
8228
I must now find Commander Leonsen, who should have made his way into the fortress during the chaos.
====
8229
The Kothringi Priestess has asked me to speak with <<1>> and try to get him to remember his past.

He's in the southwest part of Zuuk.
====
8230
Now that the fires are set, I must assassinate General Rufinus Maximus.
====
8231
Wamasu can be found along the river south and west of Scybalum village, beyond the ruined temple.

I will need to slay several of the beasts, then use <<1>>'s <<2>> to pluck the eyes from the corpses.
====
8232
An injured monk sent me into Moonlit Maw to help Master Muzgu and Brother Gerard, who've been ambushed by cultists called Supernal Dreamers.
====
8233
I decided to find a cultist who could be sacrificed instead of Muzgu. I need to find a sleeping cultist and use the Scroll of Dream Trapping to trap the cultist and bind him to my will.
====
8234
I've collected a vial of poison for Muzgu. He can use it to end his life and prevent the Daedric spirit from possessing him. I should bring him the poison.
====
8235
Muzgu sacrificed himself and the Daedric spirit is now vulnerable. I should enter the portal to kill it.
====
8236
Muzgu sacrificed himself. The Daedric spirit is now vulnerable. I should enter the portal to the Daedric realm of Quagmire and kill it.
====
8237
The scroll bound a cultist in dreams. He's under my control. Now I can lead him back to Muzgu to be sacrificed in the cave north of Moonlit Maw.
====
8238
The cultist was slain and the Daedric spirit is now vulnerable. I should enter the portal to kill it.
====
8239
The cultist has been slain. The Daedric spirit is now vulnerable. I can enter the portal and kill it.
====
8240
The cultist is now trapped in the ritual circle. Muzgu can tell me what to do next.
====
8241
<<1>> has asked me to enter the Temple of the Sleeping Moon at the top of the hill and kill the Imperial Commander within.
====
8242
I have been decieved by the Huntress, who clouded my mind so that I saw friends as enemies, and cut them down.

She now waits just inside the temple. I should confront her.
====
8243
The Huntress has admitted her deception and was unrepentant, claiming that she will eradicate everyone from the forest, Dominion and Imperial alike.

The branch of peace must be offered, however.
====
8244
To atone for the destruction I wrought while under the influence of the Huntress, <<1>> has suggested I help free those I helped capture and drive out the Huntress' minions who still assault the Temple.
====
8245
I have freed the captured priests and driven away many of the remaining Huntsmen, and should speak to <<1>> at the bottom of the Temple's entrance path.
====
8246
Narine asked me to destroy the Bonesnap tribe's profane totems.
====
8247
I destroyed the three totems as requested by Dame Narine. I need to return to her and report my success.
====
8248
Louis claims he has no money, but an Orc named Ugurz owes Louis enough money to pay his debt to S'rashi. Ugurz associates with a gang of Orcs on Wayrest's southern docks.
====
8249
Padier claims all his money is tied up in investments. However, he told me his grandfather was buried with some precious stones near the city's temple. If I dig up the grave and retrieve a stone, I can repay the debt to S'rashi.
====
8250
I should look for the second debtor now, the nobleman, Padier Nytte. S'rashi told me that Padier claimed to be broke, but that he comes from old money and S'rashi doesn't believe him.
====
8251
Captain Marck simply doesn't have the money. I'm going to have to persuade S'rashi to forgive the debt, pay it off myself, or kill the assassin Ramziq to settle a blood debt for S'rashi.
====
8252
I've collected payment from two men who owe S'rashi money, and we worked out the money that Captain Marck owed. I should talk to S'rashi and get the share he offered me.
====
8253
S'rashi asked me to help collect debts from people in Wayrest who owe him money. The first man, Louis Ervine, is in Wayrest's Market Square.
====
8254
Ugurz said that if I can retrieve Louis' debt from his lockbox, I'm free to take it. This is probably a trap. When I open the lockbox, I should expect an ambush.
====
8255
I've collected on debts from two men who owe S'rashi money. I should seek out the third debtor now, Captain Albert Marck at the Wayrest Docks.
====
8258
I need to place three totems on the stones below the Argonian shrine. According to <<1>>, they will allow the hist to perceive my performance of the ritual.
====
8259
Burning the filth has roused the anger of a "<<1>>" generated by the filth of Scybalum. It will extinguish the blaze if I don't stop it.
====
8260
Now that I have the key, I can get inside the command center to kill General Rufinus Maximus.
====
8261
Rufinus Maximus is dead and his personal effects are collected. I must now find Prince Aeradan, who should be somewhere in the fortress with his troops.
====
8262
The General is dead by my hand. I must collect his personal effects, which are kept upstairs, and then escape.
====
8263
I must fight my way to the captain atop the barracks and get the key to the command center.
====
8264
I have defeated the Daedric spirit and should use the portal to return to Muzgu.
====
8265
I have defeated the Daedric spirit and should use the portal to return to Gerarde.
====
8267
Muzgu sacrificed himself. The Daedric spirit is now vulnerable. I should enter the portal and kill it.
====
8269
The totems have been placed. I should take one of the torches near the Argonian shrine and use it to set alight the pile of filth within the structure.
====
8270
I've slain the Daedric spirit. I should step back through the portal and speak with Gerarde.
====
8271
Stegine is one of the few Wayrest guards defending citizens against dreugh. He wants me to help stop the fighting by collecting dreugh eggs and taking them to spawning pools outside the city.
====
8272
I've given the Risen a fair amount of time with my distraction. I should return to Farah at the ruins and speak to her.
====
8273
The Huntress has wiped out a fair number of Risen. One of the survivors mentioned a group that ran ahead to confront her. I should catch up with them.
====
8274
The Huntress showed her display of power by killing off another handful of Risen before taking off.

I should speak to Farah and find out what we should do.
====
8275
I'll see if I can find the other pieces of this broken amulet in the ruins.
====
8277
I found the other three pieces of the Daedric amulet. I was soon harried by Zix the Inciter, whose warnings I ignored, and Zerix the Elder, who I killed. I should let someone know that Daedra are influencing the goblins here.
====
8280
Gerard fears the cultists will murder Muzgu. I've volunteered to close the portals while Gerard rescues him. To close the portals, I'm to kill scamps, then throw their heads through the spell-doors.
====
8281
We're ready to sacrifice the cultist. I can activate the Daedric ritual circle to draw the Daedric spirit out of Muzgu and into the cultist. Doing this will kill the cultist and send the spirit back through the gate to Quagmire.
====
8282
Farah is going to attempt to summon more Risen to find a way to deal with the Huntress. Until then, I need to create a distraction by killing the Huntsmen in the area so they don't catch them.
====
8283
I should let <<1>> know that his traps have been baited.
====
8284
I should get meat from the snakes outside the Wading Village to use as bait.
====
8285
I should bait the traps around the Wading Village.
====
8286
I should find Serge Arcole near Farangel's Landing and ask him about Miranda.
====
8287
Rodrick praised me and told me to climb his ruined tower to claim my reward.

He asked me return to him with the reward once I claimed it, so I could demonstrate my gratitude.
====
8288
I have slain the atronachs and should return to Rodrick, in his ruined tower.
====
8289
The self-proclaimed Storm King asked me to kill the mindless storm astronachs he's summoned.
====
8290
Ondre the Grinder is dead and hopefully that means the end of the Backstreet Gang. I should return to Guard Captain Etienne to tell him the news.
====
8291
I've been given a relic to call forth the Huntress out of her realm. I'll need to go to Moonhenge to summon her and do everything in my power to put a stop to her crazed rampage.
====
8292
I've returned only to find that the Risen are dying as well. With the Huntress gone, her magic that gave them life is fading.

I'll need to say any farewells that I might have.
====
8293
I must travel to Silvenar and find Eboth-mok, a Khajiit in the Mages Guild.
====
8294
I left the Grand Melee arena. If I want to win the Grand Melee, I must return and remain inside the ring until I defeat five opponents.
====
8295
I've left the Grand Melee arena. If I want to win the Grand Melee, I'll have to return and remain inside the ring until I defeat five opponents.
====
8296
I should check with the Captain of the Guard inside the palace to return the stolen items and ask about the thugs I encountered in the city streets.
====
8297
Captain Etienne asked for my help shutting the gang down. He got a tip that the gangmembers contact their leader, Ondre the Grinder, by knocking on a drum down by the docks. I said I'd find him and kill him.
====
8298
<<1>> mentioned that if I speak to <<2>>, I may be able to figure out the correct order to play the harps.
====
8300
<<1>> asked me to go to Cumberland's Watch. It's north of Wayrest along the road. I should look for survivors there. He mentioned a guard named Rama who might know what happened.
====
8301
I should speak to <<1>> at High King Emeric's palace. It's near Wayrest's Market Square. He may have more information about the murderer in Wayrest.
====
8302
I can use the gang's signal drum and their secret signal to trick Ondre the Grinder into showing himself.
====
8304
Now that I have the Dream Shard, I should find <<1>>. He said I should meet him outside of the main gate of the Abd-Tura estate.
====
8305
I should talk to the guards and guests around the Abd-Tura estate to see if any of them know where Count Hosni has hidden the Dream Shard.
====
8306
I found out that Count Hosni keeps the Dream Shard in a chest on the second floor of his manor, but the chest has been armed with an enchantment. I will need to disarm the trap first to get the Dream Shard.
====
8307
I successfully disarmed the trap on the chest. I can now safely take the Dream Shard.
====
8308
<<1>> gave me a key to the chest that will bypass the enchantment. I should unlock the chest and take the Dream Shard.
====
8309
Now that I have the Dream Shard, I should find <<1>>. He said I should meet him outside of the main gate of the Abd-Tura estate.
====
8311
<<1>> could explain the ritual in more detail.
====
8312
I spoke with <<1>> about the details of the ritual.
====
8313
The summoning was successful. I should now question the Ayleids about their protection of the Gilded Skull of Yotunmir.
====
8314
Before I can approach <<1>>, I'll need to convince the Stone-Knappers, Hide-Tanners, and Reed-Weavers to send the skull back to the Loriasel Ayleid ruin, where it will be safe. The three trade coterie enclaves are located on the outskirts of Hissmir.
====
8315
I've persuaded the leaders of all three craft guilds to return the skull to Loriasel. <<1>> will know what to do next.
====
8316
I've persuaded the leaders of all three trade coteries to return the skull to Loriasel. The only person left to convince is <<1>>, who brought the skull to Hissmir many years ago. He can be found at the top of the shrine in the middle of town.
====
8317
<<1>> has agreed to return the skull to Loriasel. I should speak to <<2>> again before following him.
====
8318
I should take the stinky hides to Hissmir as quickly as possible.
====
8319
I destroyed the Wayrest Strangler, the vengeful spirit that's been preying on Wayrest's citizens. <<1>> should be eager to hear this news. I'll find him in High King Emeric's palace in the center of Wayrest.
====
8320
Now that I have all the scamp body parts I need to construct the scarecrow I should search farmer Vanne's house for some dirty clothes.
====
8321
My battle with Grand Master Rajeren snapped me out of some sort of trance, and I find myself facing a Khajiit monk.

I should speak to him.
====
8322
S'rashi's brother asked me to find him upstairs in the Cloudy Dregs Inn and find out how I can help.
====
8323
I'm investigating a local legend. I should to drink wine in the pool below Market Square until the Wayrest Strangler appears.
====
8324
I should keep drinking until the Wayrest Strangler appears. The pool below Wayrest's Market Square is allegedly the best place to do this.
====
8325
I brought Phinis Vanne's sister to him, but she just kept going. She wants to get the safety of the castle. I should talk to Phinis again.
====
8326
I've convinced Phinis' sister to follow me. I should escort her back to her brother, who said he would be inside a barn on the eastern edge of the farm.
====
8327
I learned there is a hidden archives somewhere in the north end of Bonesnap Ruins. I should travel that way and find the archives door.
====
8328
There is a group of Maruhkati ghosts outside the archives door, presided over by a ghostly priest. I should speak with the priest to learn more of the archives.
====
8330
I activated both switches. The archive door should now be unsealed.
====
8331
I managed to get inside the Maruhkati archive. The <<1>> should be somewhere within.
====
8332
Count Hosni wants me to find his father and ask him about a signet ring. His father is in the guest house across from the manor.
====
8333
<<1>> is concerned for his wife, Sirali. He wants me to find her and ensure both she and the signet ring are safe. She's being held in the summer house behind the estate.
====
8334
I found <<1>>, Rihad's wife. She thinks Hosni is being manipulated. I should speak to her and find out more.
====
8335
I learned there is a hidden archive within Bonesnap ruins. The door to the archive is sealed by two switches, one each in the east and west ends of the dungeon. I need to find those switches.
====
8336
I need to head south toward the shore. Then I can search a Supernal Dreamer camp for evidence that proves <<1>> is behind the Supernal Dreamers and Hosni at-Tura's manipulation.
====
8337
I found a stack of letters from <<1>> to the Supernal Dreamers. I should return to <<2>> and give her the evidence.
====
8338
I left Hosni's dream. I should speak with him about what happened here.
====
8339
<<1>> refused to help me. I'll have to learn to play the harps using trial and error. The harps are inside Hosni's manor. Destane said he's played the song before. Perhaps if I listen, he'll play it again.
====
8340
I should look for <<1>> to find out what he can tell me about Count Hosni's sleeping potions.
====
8341
<<1>> told me the correct order to play the harps: old, tuned, and new. The harps are inside Hosni's manor.
====
8342
Destane the Bard says I should look for Count Hosni's sleeping potions in his mansion.
====
8343
I entered Hosni's dream. I should find the <<1>> and destroy it. It's probably within the at-Tura Estate.
====
8344
I destroyed the Omen of Blood. I must enter the portal in Hosni at-Tura's manse.
====
8347
The Huntress is dead. Finally the forest will be safe. I should return to the Risen back at the ruins to tell them of this.
====
8350
I need to find Belmac. He might know where these Dwemer boxes are and what they were intended to do.
====
8352
Pick-up damged shields from Quartermaster Lanier.
====
8353
I need to return to Gaerheart.
====
8354
Now that the slavers are distracted, I can slip into the leader's house and steal the key to release the sailors.
====
8355
Before we can relight the signal fire, I'll need to replace the focusing crystals in each of the four fixtures at the top of the lighthouse.
====
8356
<<1>>  requested my presence at his stronghold in the eastern part of Shornhelm.
====
8357
A gate guard granted me access to the estate. I should go inside and find <<1>>.
====
8360
I should travel to Murkvale and see if anyone there can give me more information.
====
8361
Blaise gave me the Crown of Prince Amal. He asked me to use this crown atop the tower to the east of the Hold's entrance and help the Prince return to his eternal rest.
====
8363
Count Hosni told me Abbot Durak is awaiting me at Pariah Abbey. I need to tell him the Dream Shard is safe.
====
8364
I should speak to <<1>> and convince her to leave.
====
8366
Forester Gaerheart wants me to prove I can gather and refine Green Maple heartwood. I need to first go out of the gate and gather 5 pieces of Green Maple.
====
8368
After I have gathered 5 pieces of Green Maple I need to process then my following the refinement recipe in my recipe book.
====
8369
Once I have made a piece of Planed Maple I should talk to Forester Gaerheart.
====
8370
I should let <<1>> know that he's safe, now that the captain's dead.
====
8371
The pirate captain is in his cabin. I should board his ship and kill him to save <<1>>.
====
8372
The pirate captain is in his cabin. I should board his ship and kill him to save <<1>>. Once I've finished with the captain, I can use the key <<1>> gave me to open the captain's lockbox and search it.
====
8374
I must find one of the captured Dominion Troopers. They could be anywhere inside the fortress.
====
8376
Sergeant Olfin told me to head into the battlefield and help Colonel Gleg repel the ogre advance.
====
8377
I should search the area for the stolen relics first.
====
8378
To stop the cultists from opening a portal to Quagmire, I'll need to recover a key to close the conjuration boxes.
====
8379
I've recovered a key, so now I must close the conjuration boxes located in the northern and southern towers, near the Weeping Giant.
====
8380
A spirit appeared inside the tower after I destroyed the conjuration box. I should speak with it.
====
8381
I closed the portal the Supernal Dreamers had opened and slew the Daedra they had summoned. I should rejoin Brother Perry at Tabakah's camp south of the Weeping Giant.
====
8382
According to the ancient spirit, the cultists summoned a Daedra. The Daedra is currently hidden with magic, but I can reveal it with this scroll of sight. I'll go to the base of the waterfall, use the scroll to reveal the Daedra, and kill it.
====
8383
<<1>> tells me that I can use a pickaxe to collapse a column and cause the roof to cave in. He sent me to find <<2>> and borrow his pickaxe. I should look for him in the tower at the top of Shinji's Scarp.
====
8384
Ogres are entering Shinji's Scarp through a tunnel. I should find a way to destroy it.
====
8385
Elin Raiment's footman is obsessed. He asked me to speak with Elin at the center of Wind Keep.
====
8386
Ilise Manteau, the Countess of Wind Keep, refuses to send a constable to investigate a murder on her own doorstep. Elin Raiment asked me to speak to Countess Ilise and ask for her assistance.
====
8387
<<1>> is an injured Blackmaul mercenary who's been inside the cave. He may know how to make it collapse.
====
8388
<<1>> will be waiting in the Temple of the Divines in Wayrest, capital city of the Daggerfall Convenant. Wayrest is located along the southern coast of <<2>>, far to the east of <<3>>.
====
8389
The reflective spirit is holding Countess Ilise's true self within the mirror. I must enter the mirror and find her.
====
8390
I should find and touch the mirror to leave this realm.
====
8391
I need to go to the forester crafting table.
====
8392
Once I've studied the shield. I need to go to Gaerheart.
====
8393
I have torn the shield apart, learning all I could from it.
I should tell Forester Gaerheart what I learned.
====
8394
I should search about the cave to find any evidence of what created this tree, or find a way to ease its suffering.
====
8396
Once I've mastered the shield recipe, I'll need to talk to Forester Gaerheart.
====
8397
I need to purchase some pitch from Elodie, then go to the crafting table to make an apprentice shield.
====
8398
I should craft an apprentice shield and take it to Forester Gaerheart.
====
8399
I should show the shield to Forester Gaerheart.
====
8400
I should enter <<1>> and kill corrupted nereids.
====
8401
I should return to the <<1>>, now that I've killed several corrupted nereids.
====
8402
I am hearing echoes of the past as I awaken ghosts. I should keep disturbing keepsakes and recruit more spirits. I should be able to find these keepsakes within the northern part of the village.
====
8407
I need to pick-up some swords from Quatermaster Lainer.
====
8408
I should return to Smith gro-Izburg with these swords.
====
8409
I must find and speak with Nanilvar.
====
8410
Nanilvar has asked me to slay Imperial mages that remain behind in Starvale, patrolling around his dais.
====
8411
I have slain Imperial mages and slaked Nanilvar's thirst for revenge. I should return to him.
====
8412
I must find and speak with Sansoren.
====
8413
Sansoren has asked that I destroy any remaining evidence of Amorline's existence in Starvale to help Myrinor forget about her.
====
8414
I have destroyed all evidence of Amorline in Starvale and was forced to fight Myrinor as a result. I should now find Sansoren at the southern grove.
====
8415
I should search about the cave to find any evidence of what created this tree. I need to find a way to ease its suffering.
====
8416
I have found a journal entry that could clear things up, but I should search about the cave to find other items that can ease the sapling's suffering.
====
8417
I have found some items that may help ease the sapling's suffering, but I should continue my search for alternatives.
====
8418
I've found a potion that could make the tree forget everything. I should search about the cave to find other ways I can ease its suffering.
====
8419
I've found some hot embers I could use to silence the tree forever. I should search about the cave to find another way to ease the sapling's suffering.
====
8420
I've found a potion and some embers. They may do more harm than good. I should continue my search for alternatives that can help the sapling.
====
8421
I have found some items that may help the sapling. I should continue my search for other methods that can ease its suffering.
====
8422
Smith gro-Izburg wants me to prove I can gather and refine oxidized copper. I need to first go to the river and search the ore tailings that I find there.
====
8423
Once I have gathered the oxidixed oreI should talk to Smith gro-Izburg
====
8424
I need to show Smith gro-Izburg that I have an oxidized copper Ingot.
====
8425
I found <<1>>. I just need to guide her back to the mirror, so we can go back to the other side.
====
8426
Alternately, I could try to reason with Myrinor.
====
8427
I need to search Amorline's old graht-house in Starvale for something that might have belonged to her.
====
8428
I have found an old silver arrow in an Ayleid container. I should return this to Myrinor.
====
8429
I need to take the sword apart and see how it was made.
====
8430
Once I have studied the sword I need to go to gro-Izburgt.
====
8432
The charm indentified Mathias Raiment's killer. Once he was exposed, I had no choice but to kill him. I should return to <<1>> in her home and let her know.
====
8433
With the crystals taken, the circle of magic containing the <<1>> seems to be collapsing. If the Daedra is left in there, she may not survive the collapse. I should talk to her to find out what to do next.
====
8434
After I have mastered the sword redcipe I should talk to Smith gro-Izburg.
====
8435
Once I have mastered the sword recipe I must talk to Smith gro-Izburg.
====
8436
I need to purchase some Pine Charcoal from Gard, and then go to the crafting station to make the sword.
====
8437
I must craft an apprentice sword and then take it to Smith gro-Izburg.
====
8438
I've completed the apprentice sword. I now need to talk with gro-Izburg, to see if I'm ready to be an apprentice.
====
8439
I should find and speak to <<1>>. <<2>> told me I can find him in the cemetery just across the eastern bridge of Wind Keep.
====
8440
I should go to the Blackmaul camp and kill some of the mercenaries that are threatening <<1>>. 

He told me I could find them to the northwest of the cemetery, near the waterfall.
====
8441
I've killed many of the Blackmaul mercenaries that were threatening <<1>>. I should return to him in the cemetery, and let him know it's now safe to bury the dead.
====
8442
I need to speak to Myrinor and decide what to do.
====
8443
I need to search Amorline's old graht-house in Starvale for something that might have belonged to her.
====
8444
I have found an old silver arrow in an Ayleid container. I should return this to Myrinor.
====
8445
I must touch the scorched sapling to complete the work of the spirits.
====
8446
I have unleashed the power of the sapling, and greenery sprouted across the grove. I should speak to Vardishal again.
====
8447
I must find Vardishal and the other spirits at the grove to the south.
====
8448
I should search Bonesnap Ruins for other Daedric artifacts.
====
8450
<<1>> is dead, and the fires are out. I should talk to <<2>> and make sure there's nothing else I need to deal with.
====
8451
I need to pick up some damaged  leather jerkins from Quatermaster gro-Marag in the Daggerfall market.
====
8452
I have picked up the damaged jerkins from the Quartermaster.

I need to return them Outfitter Wickton.
====
8453
I've summoned some kind of Deadric creature with the medallion I found. I should speak to it now.
====
8454
I should search the top of Nightmare Crag for the Supernal Dreamers' ritual scroll.
====
8455
Now that I know how to summon the Daedra, I can light the braziers, just as the scroll instructs, and open a portal to Oblivion.
====
8456
The portal is active. I should go to the portal and summon the Daedra. Once the Daedra appears, I need to kill it and end the threat it presents.
====
8457
Outfitter Wickton wants me to prove that I can skin woodland wolves and then cure their hides to make a piece of cured thin leather. I need to first go outside of the gates and hunt woodland wolves.
====
8458
Once I have made some cured thin leather I should talk to Outfitter Wickton.
====
8459
I need to show Outfitter Wickton that I have a piece of cured thin leather.
====
8460
I encountered a spirit that directed me to find one of its lingering fellows in northwestern Starvale.
====
8461
I should go investigate the wailing noises Drillk has heard coming from the north part of Zuuk
====
8462
Once I have studied the jack I need to go to Wickton to show her that I have learned how the jack was constructed.
====
8464
I need to go to the Outfitter Crafting Table.
====
8465
Princess Mira gave me her father's sword, so I can take it to Blaise Parmac. The blessing it carries will soothe his mind. Blaise should still be shuffling about at the bottom of the stairs outside Aphren's Hold.
====
8466
I should bring the recipe to Rodeline Terre.
====
8467
After I have mastered the jack recipe I should talk to Outfitter Wickton.
====
8468
Once I have mastered the jack recipe I must talk to Outfitter Wickton.
====
8469
I need to use the scent lure to draw her out of hiding.
====
8471
To prove my mastery of basic outfitter skills I need  to  go to the crafting station to make an Apprentice Jack.
====
8472
I must craft an Apprentice jack and then take it to outfitter Wickton.
====
8473
I need to show Outfitter Wickton that I have crafted an apprentice jack.
====
8474
After I cleansed Azura's shrine, a Winged Twilight appeared. I should listen to what she has to say.
====
8475
Now that the items have all been placed on an altar, I should perform the ritual. Perry was very specific: first, use the Dremora heart, then light the candle, and finally, use the pristine scamp heart.
====
8476
The Last Tree has given me a handful of seeds, which I can plant around the temple. Perhaps enough trees can restore the magic of this place, or at least keep the Last Tree company.
====
8477
I was able to plant several trees around the Silaseli ruins. I should return to the Last Tree and report my success.
====
8478
I should talk to Devanir and explain to him Arlenvor's decision not to go through with the plan.
====
8479
Devanir wants to admonish Arlenvor by reminding him not to act like a snake. He has asked me to capture giant snakes from the Grotto area in a painted urn, and drop it off for Arlenvor.
====
8480
High King Emeric stands before the guillotine, surrounded by rioting citizens. If I speak to him, perhaps I can wake him from this dream.
====
8481
I need to pick-up some  garent runes from Quatermaster gro-Marag.
====
8482
I have picked up the garent runes from Quartermaster gro-Marag. He declared that the runes were worthelss and demanded a refund.
====
8483
Before Camille Ashton can train me as a runecrafter, I'll need to bring her raw garnets from nodes at the base of Mount Dague. Then she'll know I can do the work.
====
8484
I need to gather 5 smoky garnets.

Then I should open my recipe book and follow the instructions to make a polished smoky garnet.  

Then I should take the polished garnet and return to Camille Ashton in Daggerfall.
====
8485
I should speak to <<1>> at her stronghold. It's a temple in the western part of <<2>>.
====
8486
The slopes of Mt. Dague have the smoky garnets - the raw materials that are used to create polished smoky garnets.

Search its crystal outcroppings for 5  smoky garnets, make 1 polished garnet from them and then return to Runecrafter Ashton.
====
8487
I need to speak to Borovis and see if he's hiding anything.
====
8488
I need to speak to Korwen and see if she's hiding anything.
====
8489
I need to interrogate Lenavor.
====
8490
M'harra asked me to find her sister, <<1>> and stop her from going to the farms.

She said the farms are south of Wind Keep.
====
8491
Lenavor explained that unless the peddler himself is stopped, there will always be someone to supply the market. I should confront the smuggler leader and put a stop to this racket.
====
8492
I have killed the leader of the smugglers that tempt the local Bosmer into violating the Green Pact. I should return to Yendirwen.
====
8493
I defeated the Night Terror. Once again, it appears as though I am forced to enter Vaermina's realm of Quagmire.
====
8495
I should speak with Marlene in one of the houses at the Vanne Farm.
====
8496
Marlene doesn't believe that I can actually protect her. She asked me to show her proof. The head of a Dremora should do.
====
8497
Now that I have a Dremora head, I should return to Marlene and convince her to follow me.
====
8498
I've convinced Phinis' sister to follow me. I should escort her back to her brother, who said he was inside a barn on the eastern edge of the farm.
====
8499
I should deliver the scout's report to <<1>> in <<2>>.
====
8500
The Viridian Messenger told me as many of the Lich's minions as I can. I'll find them throughout these ruins.
====
8501
Now that I've killed the lich and closed her portal, I should return to the Viridian messenger and let her know that Silaseli is free from Shilixa's grasp.
====
8502
Now that I've killed Shilixa, I can close her portal.
====
8503
I need to go to the Runecrafter Table.
====
8504
I have throughly studied Ashton Rune to the point of destruction. But I now understand how she did things. I should talk to Ashton.
====
8505
Once I have researched the rune I should return to Runecrafter Ashton and give her my observations.
====
8506
As I was leaving the crypt with the cursed heirlooms, Gerard Althen ran up and called to me. I should speak to him and let him know what's going on.
====
8507
<<1>> has promised to pay for the treasures I found for him, but not until I scare off another graverobber who's trying to cheat him out of his share. I'll talk to this graverobber and see if he's more honest than Manard.
====
8508
<<1>> passonately believes that the digging at the Sanguine Barrows is the source of all the unrest. I should try to stop the scavengers from digging there.
====
8509
After I have mastered the Rune recipe I should talk to Runecrafter Ashton.
====
8510
Once I have mastered the rune recipe I must talk to Runecrafter Ashton.
====
8511
I need to prove my basic skills in runecrafting by making an apprentice rune for Ashton.
====
8512
I must craft an apprentice rune  and then take it to Runecrafter Ashton.
====
8513
I need to show Runecrafter Ashton that I have crafted an apprentice rune.
====
8514
Ogres may be entering Shinji's Scarp through a tunnel. If I can find one of the soldiers who didn't return from his mission, I can find out more about that place.
====
8515
It appears that General Godrun's crate of weapons is still on the dock. I should examine the crate.
====
8516
I should check out the drop location on a dock northeast of Dro-Dara Plantation.
====
8517
Lord Montclair's spirit retreated to a deeper part of the caverns after I slayed his body. I should follow it and see what happens to him.
====
8518
Once I have become an apprentice I should talk to Curio Gratus.
====
8519
Now that  I have become an apprentice I should talk to Curio Gratus.
====
8521
Now that I visited all of the crafting guild halls I should become an apprentice in one of the crafts.
====
8522
I should find and speak to <<1>>. <<2>> told me I can find him in the cemetery just across the eastern bridge of Wind Keep.
====
8523
I should get to work. The Imperials won't kill themselves.
====
8524
I have slaughtered many Imperial soldiers. I need to find Warmaster Drahir, who should be joining Leonsen in the fortress after the distraction is made.
====
8525
I should collect armor salvage from Imperials that I kill throughout the Cindertown fortress and deliver it to the camp salvager.
====
8526
I was able to get the apprentice to spill his guts on some experimental armor being kept at the eastern tents. I should collect this for the Dominion army.
====
8527
I should find someone in Commander Leonsen's party that could make use of this armor salvage.
====
8528
I should hear what the smithing apprentice has to say.
====
8529
I should find someone in Commander Leonsen's party that could make use of this strange armor.
====
8530
I recovered Knarstygg's gear. I should give it to him.
====
8531
I need to recover Knarstygg's armor, his axe, and his helm from the caches where he buried them near the levee.
====
8532
Elin Raiment's footman is obsessed. He asked me to speak with Elin at the center of Wind Keep.
====
8533
I should seek out <<1>> in her home and see if I can help with whatever is affecting her.
====
8534
I've found several ghosts in the mansion on Montclair's estate. <<1>> is the only one who seems to realize she is dead. If I can find clues to her demise in the house, perhaps she can reveal more about Verandis.
====
8535
I've helped Leila regain some of her memories, but not all. She mentioned the courtyard of the mansion was her last memory. I should investigate it.
====
8536
I must find and recover the three pieces of the sword.
====
8537
I should take the three fragments of the sword to the king's crypt in Aphren's Tomb.
====
8538
A shade of King Aphren appeared. Perhaps he knows what I need to do to reforge the sword.
====
8539
Princess Mira understood the significance of receiving her father's sword. She came to speak with him for the first time in centuries. I should speak with the king's spirit now to say goodbye.
====
8540
The Blackmaul threat here is over. I should speak to <<1>>. Now he can safely bury the dead.
====
8541
<<1>> gave me the names of the two suitors she suspects. She says I should start with <<2>> .
====
8542
<<1>> claims he didn't give her the mirror. He said I should speak to <<2>> or <<3>> instead.
====
8543
<<1>> told me that the gentleman who dropped off the mirror went by the name 'Sirion'. He's somewhere north of town. I need to go after him.
====
8545
I spoke to <<1>> and <<2>>. There are two other persons of interest, <<3>> and <<4>>.
====
8547
I should speak to <<1>>. She might be somewhere near the countess's manse.
====
8548
The Winged Twilight promised to aid me once I entered Godrun's dream. I should look for her in the depths of the dungeon.
====
8549
The Winged Twilight told me that the Omen of Counting Stars can cloak itself in nightmares to become invulnerable. When it does this, the Winged Twilight will summon Azura's Light. If I can drag the Omen into that light, I can make it vulnerable.
====
8551
I've destroyed the Omen of Counting Stars. I should speak to the Winged Twilight to see what remains to be done to free Godrun of his madness.
====
8552
Myrinor confirmed that this was Amorline's home, though he is not aware of what I plan to do just yet.
====
8553
When I brought the talisman to her, Scarlette attacked me. After I defeated her, <<1>> arrived. I should speak to him.
====
8554
I should take the charged talisman to Scarlette. She said she would meet me near the entrance to the <<1>> behind the mansion.
====
8555
I need to find Janne's three companions, <<1>>, <<2>>, and <<3>>.
====
8556
High King Emeric asked me to go to Bangkorai and look for Envoy Hedier. To reach it, I must leave Wayrest by the east road, pass the Dro'dara plantation, and cross a bridge on the east end of Stormhaven.
====
8557
Instead of Sirion, I found Elin held captive. She told me the Supernal Dreamers plan to attack the countess at Mathias's funeral. I need to warn the countess.
====
8558
I protected the countess from the Supernal Dreamers' ambush. I'm now to meet her back at the manse.
====
8559
I can find wickwheat in the valley west of Oldgate. There's no road through the valley. The Horsemen's home is at the other end of it.
====
8560
<<1>> has become a crocodile. He told me he wouldn't be returning to his original form. I promised him we would take vengeance on the Blackmauls at <<2>>. If we become separated, I can use the charm he gave me to call him.
====
8561
<<1>> gave me a <<2>> that can be used to entrall a crocodile out of the riverbank near the Blackmaul encampment.
====
8563
I should report to <<1>> in Shinji's Scarp. He's at a house on the south end of the battlefield.
====
8564
I've sent a decent amount of atronachs back towards Vulkwasten. I should track down Brinor to find out what his plans are for them.
====
8565
<<1>> said that I should speak to <<2>> before the fight.
====
8567
The Huntress has directed me to the Temple of the Sleeping Moon, to the northeast of the Imperial Front, across the scorched forest.
====
8568
Murphal has directed me to the south, to speak with Farah Fairlight.
====
8569
Looters are stripping the corpses of friends and foes on the Wracked Plain. One way or the other, I need to put a stop to this.
====
8570
I've dealt with a number of the looters. I should return to <<1>>.
====
8571
I'll need to find all four focusing crystals and some combustion oil before we can relight the signal fire. The crystals are likely scattered among the slavers on the island, but the oil is on their ship.
====
8572
I have been asked to go to the Shattered Circle and find <<1>>.
====
8576
I've slain Karnosis Xane, though as he fell, he said he was not truly defeated. Either way, I should bring the news to my sworn house.
====
8577
I've let House Dorell know the threat to Shornhelm will soon fall with the defeat of Montclair and his dark master. I should speak to Verandis within Lord Alard's stronghold.
====
8579
<<1>> can be found on the western side of the Wracked Plain, near the road between Oldgate and Shornhelm.
====
8580
<<1>> thinks <<2>> has a plan for revenge. I should speak to him.
====
8581
<<1>> gave me a <<2>> that I can use against the Blackmaul. She said to speak to <<3>> to see if he had a plan.
====
8582
If I start killing Blackmaul mercenaries, it may create enough of a distraction to allow the farmers to escape.
====
8583
I should let <<1>> know he's safe, now that the captain's dead.
====
8584
<<1>> is still recovering from his last skirmish. If I kill enough pirates, they may decide to leave.
====
8585
I've been busy slaying pirates near Koeglin Lighthouse. <<1>> is recovering from his wounds near a bridge to the lighthouse. He'll appreciate an update on my progress.
====
8586
I should free Sanda from her bonds so that she can make her way to freedom.
====
8587
I've freed Sanda from her bonds, but the giants are still enslaved. Sanda believes that blood is used to summon the necromancer who has enthralled them.

I should take their blood. It may cost one giant his life, but it will help many others.
====
8588
Outfitter Wickton wants me to prove that I can skin woodland wolves and then cure their hides to make a piece of cured thin leather. I need to first go outside of the gates and hunt woodland wolves.
====
8589
The pirates also stole special oil from the lighthouse. It's needed for the signal fire. I'll check the pirate ship to see if they've hidden it there.
====
8590
I should check the cave for other strange crystals and destroy them.
====
8591
I should destroy the strange engery-draining crystal.
====
8592
I found one crystal, but there may be more in the cave.
====
8593
I've found two crystals. I should keep looking and destroying.
====
8595
I found one crystal, but there may be more in the cave.
====
8596
I've found two crystals. I should keep looking and destroying.
====
8597
I found one crystal, but there may be more in the cave.
====
8598
Farmer Vanne said that in his enchanted dreams, the spirit of his father visited him. He thinks his father's spirit is nearby, and he says his father can help me rescue Rozenn.
====
8599
Rozenn Vanne is awake and out of her enchanted prison. She seems dazed from her ordeal. I should talk to her and see if she needs any additional help.
====
8600
I must travel to Alcaire Castle and warn Duke Nathaniel.
====
8601
I should go to the Koeglin lighthouse to find the lighthouse keeper. Once I find him, I can see if he'll send word back to the village to clear <<1>>'s name.
====
8602
The escaping sailor begged me to talk to the first mate, then help his shipmates escape. I should look near the well in <<1>> for <<2>>.
====
8603
I've freed the captive sailors. <<1>> is waiting beside the well at the center of <<2>> to hear the news.
====
8604
<<1>> promised me a reward if I can find what's drawing the Daedra to her estate. She recommended I search the guest house. She seemed to suspect her daughter.
====
8605
I should go inside Slave Boss Ma'jhad's house and free the First Mate.
====
8608
I should look for <<1>> in the depths of the Deadra-infested <<2>>.
====
8609
<<1>> explained that his end of the agreement could still be upheld if I collected enough raw ebony and delivered it to <<2>>.
====
8610
I've collected ample amounts of raw ebony from the mine. I should now take it to <<1>> at the mine's entrance.
====
8611
I must enter the ruins and rescue captured local folk.
====
8612
I've rescued Breton locals from necromancers before they could be sacrificed. I should report back to that Priestess of Stendarr, Pietine.
====
8613
King Aphren repaired the sword. He wants me to give it to Princess Mira to make amends. Her crypt is down the corridor from his. Of course, the mage, Blaise Pamarc, also expects me to bring the sword to him. Apparently, the choice is mine.
====
8614
I need to gather all the cursed skulls I can find.
====
8615
Now that I have all the cursed skulls, I must destroy them at the charnel heap in the tower. Destruction will end their suffering.
====
8616
A spirit appeared after I destroyed the skulls. I should speak to it.
====
8617
I need to take the Blackmaul mercenaries' tools, which should be near the work crews at the levee.
====
8618
I've taken many of the Blackmaul mercenaries' tools. I should return to <<1>>.
====
8619
According to information I found in the library, the messages to Alik'r were written by <<1>> herself. I should speak to Sir Hughes at once.
====
8620
To defuse the situation at the castle gates, I'll need to speak with Sir Hughes, the head of the Knights of the Flame.
====
8621
Sir Hughes believes King Fahara'jad has a spy inside Alcaire Castle. Secret correspondences have been intercepted, signed with the alias "Almandine." Hughes has asked me to search the castle library for clues to the person's true identity.
====
8622
I managed to gain access to the castle library. Now I need to search through the books for clues to identify "Almandine," the person sending messages to King Fahara'jad.
====
8623
I need to collect the various remains of Gathan's body from the mine cavern where he died.
====
8624
Gathan's ghost is now free, and has come to the shrine where his bones are buried. I should speak with the ghost now.
====
8625
I have found Arlie Edrald in the Daedric plane. She is the one responsible for opening the portal. 

I obtained a medallion from her and should use it to destroy the portal from the Nirn side.
====
8627
I need to bury Gathan's remains at a small shrine located inside the entrance to <<1>>.
====
8628
I should find <<1>> on the southern docks of Koeglin Village and talk to him about his accusations against <<2>>.
====
8629
I should search the warehouse on the east side of the docks for <<1>>'s brother, Gorvan.
====
8630
I should return to <<1>> on the docks of Koeglin Village, and let him know I found his brother, Gorvan. Gorvan also asked me to give Vivant a ring and apologize on his behalf.
====
8631
After telling Vivant about Gorvan, he has realized he was wrong to accuse <<1>> for murdering him. I should speak to him to make sure he'll tell the constable.
====
8632
I need to board the ship at the Koeglin Village docks. <<1>> says the ship is part of the slavers' plan of attack. I should see what the captain has to say about it.
====
8633
The captain claims his ledger will prove his legitimacy. Unfortunately, it's belowdecks where they have trapped the slavers. I'll just have to fight my way through to find it.
====
8634
A sailor told me that <<1>> would like to speak with me. He said I can find her up the ramps behind him. I should go to her and find out what she wants.
====
8635
<<1>> took the evidence I found in the constable's house and set matters straight around town. The crew of Tava's Bounty was able to come ashore and get aid, and Dame Dabienne was set free. I should speak to Dabienne.
====
8636
I need to go to Hada's shop on the northwest side of Koeglin Village, so I can convince her to reopen her store.
====
8637
I've got to go to the inn and talk to <<1>> about the whereabouts of Hada's brother, <<2>>. Hada said the inn is east of her shop.
====
8638
If I explore the upstairs of the inn, maybe I"ll find Hada's brother, <<1>>.
====
8639
I found Hada's brother, <<1>>. He's dead. I found a note in his hand, addressed to Hada. When I return to Hada in her shop on the northwest side of Koeglin Village, I'll deliver the letter.
====
8640
I should find <<1>> at her home, south of the Smiths' Hall.
====
8641
I should speak with Belene or <<1>> to see if they can give me any information on the whereabouts of <<2>>. 

<<3>> said their house is just across from hers, on the east side of Koeglin Village.
====
8642
I should look for Lucas Oscent on the beach south of Koeglin Village. The boy's mother said he often went fishing down there.
====
8643
I found and freed <<1>>, but before he left, he warned me of the slaver's plans to attack Koeglin Village. I need to steal the plans from the lieutenant's tent. That will delay the attack and prove to the villagers that the slaver threat is real.
====
8644
I should speak to <<1>> and make sure her son arrived home safely.
====
8645
Quest Failed... feel free to abandon
====
8646
The amulet and my daedric companion Zix have disappeared. I should abandon this hunt and retrace my steps to see if I can find the trail again.
====
8647
<<1>> is worried about his brother, Bogdan. He asked me to rescue him.
====
8648
I cut the bounds on the captives.

I should go back to <<1>> and see if they made it out alright.
====
8649
Now that I have the potion, I should use it on the <<1>> outside the Breagha-Fin cave.
====
8650
Now that the Breagha-Fin Giants are free of the spell, <<1>> has asked me to purify the basin the use to make offering to their gods and to kill off the evil Dumner who has cursed his people.
====
8651
I have put many of the bloodfiends to rest and collected the reagents Bogdan needs to brew a cure. I should return to him outside of the cave at Breagha-Fin.
====
8652
Whatever took the bones from the Breagha-Fin bodies cannot be good. I should find the bones and get them back.
====
8653
Now that the bones have been buried, I should talk to the spirit.
====
8654
A spirit appeared after I destroyed the skulls. I should speak to it.
====
8655
Each time I reclaimed a piece of King Aphren's sword, Princess Mira's spirit appeared and cursed her father for abandoning her. I must carry the pieces of the sword into Aphren's Tomb. The entrance is at the western end of Aphren's Hold.
====
8656
Ganise asked me to search the northern barn for any sign of her father.
====
8657
A ritual was performed here recently. I should read the tattered book inside the barn and try to determine the ritual's purpose.
====
8658
The book was about the path to becoming a Supernal Dreamer; how one must sacrifice everything and dedicate themselves entirely to the Daedric Prince Vaermina. 

I should inform Rosalie of this. The arsonist was trying to become a Supernal Dreamer.
====
8659
Rosalie is locked inside the house. She asked me to get the house key from her father and return to her.
====
8660
I found the key to the Nurin house. I need to go in and help Ganise.
====
8662
The farmhand suggested I speak to Mrs. Nurin to see if there's any way I can help.
====
8663
William and Ganise are back at the farm. I should go speak with them.
====
8664
I need to speak with Murk-Watcher about leaving.
====
8665
I should seek out Knarstygg and ask how he feels about leaving.
====
8666
Rosalie was the arsonist. She plans to sacrifice her family to become a Supernal Dreamer. I have to free Ganise before her mother returns.
====
8667
Ganise overheard her mother telling a cultist that "the four ritual stones are in place around the farm." Whatever dark ritual these stones are associated with must be prevented.

I should destroy the stones.
====
8668
I must speak to <<1>> about our plans for vengeance against the Blackmauls.
====
8669
I should kill the scamps in <<1>> and collect the skins from their bodies.
====
8670
I've collected several scamp skins. I can now return to <<1>> and give them to her.
====
8671
My entrance into the libray is blocked by an extremely stubborn knight named Sir Gregory. Sir Gregory might be persuaded to leave his post if I can arouse the jealousy he feels over his flirtatious wife, Vendi. She's usually in the market.
====
8672
Sir Gregory's wife Vendi is being escorted home by another Knight named Sir Higgens. If I tell Sir Gregory, he might be convinced to abandon his post.
====
8673
If I save any trapped conscripts I find, they can help me fight.
====
8674
I managed to save several trapped conscripts. Hopefully, they made it back to safety.
====
8675
<<1>> believes the Daedra in <<2>> fight at the command of some powerful leader. I should search for this leader and put an end to him.
====
8676
I found a message indicating the Daedric leader is no longer within the temple, but can be summoned back by lighting the brazier fires at a Daedric altar.
====
8677
A Dremora appeared from a portal at the Bile Alter. I should kill it and take its head as proof of my deed.
====
8678
The Daedric commander is dead. I should return to <<1>> and show him its head.
====
8679
Ganise has apparently been tied up in her house and the door's been locked. She thinks one of the scamps might have eaten the key. Pretty gruesome, but I'll need to kill scamps until I find it.
====
8680
I should speak with the duchess. She's in her room on the top floor of the castle.
====
8681
The duchess asked me to speak with Thoda, the commander of the Redguards outside Alcaire Castle. To get his attention, she suggested I fight some of his soldiers to prove my mettle.
====
8682
One of the knights I first met, <<1>>, is apparently behind an attempt on Duchess Lakana's life. I should inform her at once.
====
8683
I should find Sentulus and retrieve his book.
====
8684
I have Sentulus' book. I'll return to Ganise in the center of Nurin Farms.
====
8685
Setting the ogre totems on fire will bring ogre guards to investigate one at a time, making them easier to kill. When they're gone, I can head into the cave to free <<1>>. If I free any of the captured conscripts on my way, they might help me.
====
8686
Now that I've saved Glasha from the ogres, I can tell <<1>> his bear mount won't get eaten.
====
8687
Lord Montclair has food supplies that could be used to feed the starving peasants around Shornhelm. Lady Eselde has asked me to "collect" that food.
====
8688
I should speak to Verandis in the midst of the <<1>> to learn how he intends to help Shornhelm.
====
8689
<<1>> said that the others were being prepared for a ritual. Their minds are still partly under a spell.He needs several items to break it. I should get the items from the cave that he needs.
====
8690
I should take these back to Kurda.
====
8691
I should tell Kurda that I've healed his friends and see if there is anything else that I can do for the giants.
====
8692
I found the ledger from the ship, Tava's Bounty. I can return to <<1>> and give it to him as proof of the captain's claims. Perhaps now he'll listen to reason.
====
8693
I should tell <<1>> about Dame Falhut's betrayal.
====
8694
<<1>> asked me to go and apprehend <<2>> on a charge of treason. I'll find her residence north of the inn.
====
8695
Dame Falhut is dead. Sir Hughes said that he would send Knights of the Flame to support me. I should look for them outside Dame Falhut's home and report what's happened.
====
8696
<<1>> asked me to get apples from <<2>>, so I can calm the frightened horses that his sons' spirits are riding. Radava is in the Horsemen's village.
====
8697
I should take these harpy parts back to <<1>>.
====
8698
The harpies destroyed the scarecrows. Jonne will be sad to hear this, but I should tell him.
====
8699
As I constructed the last of the scarecrows, a huge harpy came and attacked it. The beastly creature flew off towards the peak of the Harpy Aerie.

I should hunt it down before it destroyes all of the scarecrows.
====
8700
Sir Hughes asked to speak to me privately at his house north of the market.
====
8701
Sir Hughes isn't coming. He sent me here to get me out of the way.

I must reach <<1>> before it's too late!
====
8702
The Duchess is dead. I was too late to save her.

Perhaps I'll find a clue somewhere in the castle that will explain her murder.
====
8703
Sir Hughes seems to have gone mad. He murdered Duchess Lakana because of his nightmares. I should speak with Duke Nathaniel.
====
8704
Though Thalim did not say where the ritual book was, he referred to the Tales of Sir Ghalen. He said I should trust only the fourth word in each of the four books.
====
8705
I've found the ritual book beneath the inn. It calls for three specific items, all presumably found in and around Alcaire Castle. I'll need to follow the clues and see what I can find.
====
8706
The candles remained lit, and Sir Thalim completed his ritual. Now he can finally find peace in dreamless slumber.
====
8707
I've collected all the relics mentioned in the ritual. I should go to the statue behind the manor to complete the ritual.
====
8708
General Dathieu ordered me to go to the central tower and "prepare for a retreat." He's reliving the battle where he betrayed and killed King Ranser. I should see if the ghost of General Dathieu is in the tower. He'll know what to do next.
====
8709
Now that I have Sir Edain's blade, I must use it on each spectral opponent before I destroy it, so I can trap their spirits. I should bind the souls of Arie, Gilbert, and Emory of The Three.
====
8710
I've cast the sword into the fissure and destroyed the souls of The Three. I must seek out Sir Edain's spirit.
====
8711
I should search Dusthollow caves for some clue as to the whereabouts of <<1>>.
====
8712
Arthuer's note requested the finder to collect the pieces of his armor from the creatures in Dusthollow. Only sentient creatures such as ogres and minotaurs would be likely to have taken the armor.
====
8713
I have Arthuer's armor. I should now continue searching the cave for him.
====
8714
<<1>> has revealed himself to me. He is alive, hiding in the depths of Dusthollow. I should speak with him right away.
====
8715
Arthuer is waiting for me to return his armor to him.
====
8716
Now that I've found and spoken to <<1>>, I should untie him so he can return to Koeglin Village.
====
8717
The Windridge Caves are not far from here. I should make my way to them and see if anything interesting remains.
====
8718
I need to find carts of <<z:1>>. They've been abandoned along the roads north of Oldgate.
====
8720
I've obtained the medical supplies <<1>> needs at <<2>>.
====
8721
I encountered the spirit of Sir Edain, once a Knight of the Flame. He begged me to lay to rest several angry ghosts of the brigands of Windridge Cave. I can bind them in his enchanted blade and then cast it into a fissure deep inside the caves.
====
8723
I've bound the souls of The Three. Now I must cast Sir Edain's sword into the fissure deep inside Windridge Caves.
====
8724
I should speak with <<1>> and get his side of the situation.
====
8725
<<1>> seems to regret getting involved with the graverobbers. She claims that they dug up a pair of cursed heirlooms, which caused the dead to rise. She said she can fix this if I collect the heirlooms from the crypts and bring them to her.
====
8726
The ghost of Sir Thalim, whose journal set me on this quest, is at the ritual site. I must light the candles in the proper order to end the ritual and set him free. If I light candles in the wrong order, they'll go out, and I'll need to start over.
====
8727
I've taken care of the scavenging graverobbers Manard employed. I should tell him that his graberobbing will not be tolerated here.
====
8728
I can collect the gift from <<1>> in Wayrest's Temple of the Divines, in the southwest corner of the city.
====
8729
I should search for a way to help the spirits. Perhaps I can find a clue in one of the barrows.
====
8730
Firebrand Keep is southeast of Alcaire Castle along the mountains. It's home to the Knights of the Flame, and the Duke believes that Sir Hughes will have returned there.
====
8731
The duke believes Hughes returned to Firebrand Keep, southeast of Alcaire Castle. I should go there and ask the Knights of the Flame if they've seen him.
====
8732
Sir Hughes is indeed at Firebrand Keep, and Sir Edmund has agreed that he must answer for his crimes.
====
8733
Adienne believes the negotiations are a farce, but she cannot openly say that to the duchess. She's asked me to investigate by talking to the chancellors in the duchess' manor in Northpoint.
====
8734
The chancellors didn't seem to be positive about negotiations with the Nords. I should speak to the duchess and see what she thinks of the matter. She's probably on the upper level of the manor.
====
8735
General Thoron has instructed me to go into Cyrodil or the Battle Grounds and kill a member of the Daggerfall Covenant.
====
8736
I have slain a member of the Daggerfall Covenant. I should speak to General Thoron at Elysweyr Gate.
====
8737
I should find a suitable spot to bury <<1>>.
====
8738
Rosalie asked me to tell her daughter, Ganise, to meet her at their house. Ganise is looking through the rubble in the westernmost house at Nurin Farms.
====
8739
There are four portals that need to be destroyed.
====
8740
I destroyed the four Daedric Portals. I should return to William Nurin.
====
8742
I should speak with <<1>>.
====
8743
General Thoron has instructed me to go into Cyrodil or the Battle Grounds and kill a member of the Ebonheart Pact.
====
8744
I have slain a member of the Ebonheart Pact. I should speak to General Thoron at Elysweyr Gate.
====
8745
General Thoron has instructed me to go into Cyrodil or to the Battle Grounds and kill a member of the Ebonheart Pact or Daggerfall Covenant.
====
8746
I have slain an enemy of the Dominion. I should speak to General Thoron at Elysweyr Gate.
====
8747
General Thoron has instructed me to go into Cyrodil or the Battle grounds and kill and enemy guard.
====
8748
I have slain an enemy guard. It is time to inform General Thoron of my success.
====
8749
General Thoron has instructed me to go into Cyrodil or the Battle grounds and kill a Daggerfall Covenant guard.
====
8750
I have slain a Daggerfall Pact guard. It is time to inform General Thoron of my success.
====
8751
General Thoron has instructed me to go into Cyrodil or the Battle grounds and kill an Ebonheart Pact guard.
====
8752
I have slain an Ebonheart Pact guard. It is time to inform General Thoron of my success.
====
8753
I should investigate the portal in the caverns near Edrald Manor.
====
8754
The portal is locked to anyone without a runestone that has been attuned to it. According to the note I found, I must use the basins in a specific order: "Burn, then bury. Drown, then freeze."
====
8758
My runestone has now been attuned to the portal. I should enter it when I'm ready.
====
8759
I've entered the portal and arrived in a Daedric plane. I should find a way to destroy the Daedric portal while I'm here.
====
8760
I need to speak to Constable Pascal down by the docks. Hopefully, he can be reasonable.
====
8761
The messenger who can exonerate Dame Dabienne was apparently captured by the slavers. He was either killed or they've taken him into the warehouse where they've barricaded themselves in.
====
8762
If I return to <<1>> on the docks of Koeglin Village, I'll let him know I found his brother, Gorvan. His brother told me to give Vivant a ring to prove I'd talked to him.
====
8763
I should return to <<1>> on the west side of the docks. Now that he's spoken with <<2>>, he should realize that <<3>> isn't in league with the slavers.
====
8764
A Knight of the Flame told me to speak to <<1>> if I have further questions about the standoff at the castle gates. She's on their southern road.
====
8765
I've encountered a spirit at the entrance to the Windridge Caves. I should speak with the spirit and find out why he is not at rest.
====
8766
General Pasha has ordered me to enter Cyrodiil or a Battleground and kill a member of the Aldmeri Dominion or Daggerfall Covenant.
====
8767
I have slain an enemy of the Ebonheart Pact. I should speak to General Pasha at Nibenay Gate.
====
8768
I should search Mayor Gette's home for the final account on events leading to the village's fall. Her house is in central square in Crestshade Ruins.
====
8769
Now that I've obtained the plans to attack Koeglin Village, I can give them to <<1>> on the western docks.
====
8770
<<1>> gave me the key to the stocks. Now I can go to the center of town and release <<2>>.
====
8771
General Pasha has ordered me to enter Cyrodiil or a Battleground and kill a member of the Daggerfall Covenant.
====
8772
I have slain a Covenant enemy. I should speak General Pasha at Nibenay Gate.
====
8773
General Pasha has ordered me to enter Cyrodiil or a Battl eground and kill an enemy guard.
====
8774
I have slain an enemy guard. I should speak to General Pasha at Nibenay Gate.
====
8775
General Pasha has ordered me to go into Cyrodiil or the Battle grounds and kill and Aldmeri Dominion guard.
====
8776
I have slain an Aldmeri Dominion guard. It is time to inform General Pasha at Nibenay Gate.
====
8777
He fled south of <<1>> with <<2>> and the other survivors.
====
8778
General Pasha has ordered me to go into Cyrodiil or the Battle Grounds and kill a member of the Aldmeri Dominion.
====
8779
I have slain a member of the Aldmeri. I should speak to General Pasha at Nibenay Gate.
====
8780
General Pasha has ordered me to go into Cyrodiil or the Battle grounds and kill and Daggerfall Covenant guard.
====
8781
I have slain a Daggerfall Covenant guard. I should inform General Pasha at Nibenay Gate.
====
8782
Villagers who fled to survive the massacre may eventually return to Moira's Hope. Edmonde wants me to find them food, drink, and weapons from around the town and place them in locations where they're easy to find. The supplies may help Edmonde, also.
====
8783
Edmonde may have been traumatized by seeing the devastation of the town and the deaths of his neighbors. He is hiding in his house at the east end of the village. Getting his shovel back may bring him comfort.
====
8784
General Pasha has ordered me to go into Cyrodiil and scout out a keep.
====
8786
I'm traveling to a house on the Bjoulsae River, southeast of Wind Keep, just past Shinji's Scarp.
====
8787
General Llethise has ordered me to go into Cyrodiil and capture a keep.
====
8788
I have helped in capturing a keep and should inform General Llethise.
====
8789
General Pasha has ordered me to go into Cyrodiil and scout out a Mine.
====
8790
I have scouted a mine resource and should inform General Pasha.
====
8791
I found <<1>> in the Daedric plane. She's the one responsible for opening the portal. Now that I've obtained her medallion, I can use it to destroy the portal from the realm of Nirn.
====
8792
General Llethise has ordered me to go into Cyrodiil and capture out a Mine.
====
8793
I have captured a mine resource and should inform General Llethise.
====
8794
I'll need to look for survivors somewhere south of <<1>>.
====
8795
General Pasha has ordered me to go into Cyrodiil scout out a Farm.
====
8796
I have scouted a farm and should inform General Pasha.
====
8797
Manard told me he'd leave the barrows alone. He said he'd be going to the nearby town of Hoarfrost Downs. At Gerard's request, I should head there to check up on Manard.
====
8798
I should travel north and let Shela know that he still loves her.
====
8799
I should go southwest to where Ionela lives. Then I can let her know that Wybert is expecting her to come check on the order.
====
8800
He is extremely weak and has asked me to lead him out of the cave.
====
8801
<<1>> has died. I should let someone know of his death.
====
8802
He has made it out of the cave safely. I should talk to him.
====
8803
I should tell someone else about <<1>>'s news.
====
8804
I promised to kill the enthralled workers within the mines of <<1>>.
====
8805
I have killed the enthralled workers as I promised. I should leave <<1>> and speak with the <<2>> outside.
====
8806
General Llethise has ordered me to go into Cyrodiil capture a Farm.
====
8807
I have captured a Farm resource and should inform the General Llethise.
====
8808
General Pasha has ordered me to go into Cyrodiil scout out a Lumber Mill.
====
8809
I have scouted out a Lumber Mill and should inform General Pasha.
====
8810
General Llethise has ordered me to go into Cyrodiil capture a Lumber Mill.
====
8811
I have captured a Lumber Mill and should inform General Llethise.
====
8812
The book I found in the barn describes an initiation ritual for Supernal Dreamers. Ganise will want to know about this. She's in her house on the eastern side of Nurin Farms.
====
8813
It must be recaptured and returned to its rightful resting place in the Temple of Ghartok.
====
8814
The Elder Scroll of Ghartok has been recaptured. I should talk to Grand Warlord Zimmeron.
====
8815
It must be recaptured and returned to its rightful place in the Temple of Chim.
====
8816
The Elder Scroll of Chim has been returned. I should talk to Grand Warlord Zimmeron.
====
8817
I should help take it from our foes and deliver it to the safety of a Pact keep.
====
8818
We have captured the <<1>>. I should return to Grand Warlord Zimmeron.
====
8819
I agreed to assist in its capture and delivery into safekeeping at a Pact keep.
====
8820
Now that the <<1>> is in Pact hands, I should talk to Grand Warlord Zimmeron.
====
8821
I have agreed to help capture the scroll and bring it to a Pact keep.
====
8822
We have captured the <<1>>. I should talk to Grand Warlord Zimmeron now.
====
8823
I agreed to help with this mission.
====
8824
The Pact has captured the <<1>>. It's time for me to talk to Grand Warlord Zimmeron.
====
8825
Grand Warlord Raen has ordered me to capture the Staff of Chaos.
====
8826
I have captured the Staff of Chaos artifact and should inform Grand Warlord Raen.
====
8827
The Southern district of the Imperial City is now under Covenant control. I should inform Grand Warlord Raen of this.
====
8828
Grand Warlord Raen has ordered me to aid in the capture of the Southern district of the Imperial City.
====
8829
I've obtained the keys to free the prisoners in Montclair's jail. Zeli mentioned they were in a cellar, so they are probably being held beneath the building where the jailer was. I should find and free them.
====
8830
I've freed one of the prisoners in Montclair's holding cells. I should search the basement for the others.
====
8831
I've freed one of the prisoners in Montclair's holding cells. I should search the cellar for the others.
====
8833
I've freed all but one of the prisoners in Montclair's holding cells. I should search the cellar for the last prisoner.
====
8835
Grand Warlord Raen has ordered me to aid in the capture of the Western district of the Imperial City.
====
8836
The Western district of the Imperial City is now under Ebonheart control. I should inform Grand Warlord Raen of this.
====
8837
Grand Warlord Raen has ordered me to aid in the capture of the Eastern district of the Imperial City.
====
8838
The Eastern district of the Imperial City is now under Ebonheart control. I should inform Grand Warlord Raen of this.
====
8839
General Khamagash has ordered me to go into Cyrodiil or to the Battle grounds and kill a member of the Aldmeri Dominion or Ebonheart Pact.
====
8840
I have slain an enemy of the Daggerfall Covenant. I should speak to General Khamagash at the Colovian Gate.
====
8841
General Khamagash has ordered me to go into Cyrodiil or the Battle Grounds and kill a member of the Aldmeri Dominion.
====
8842
I have slain a member of the Aldmeri. I should speak to General Khamagash at Colovian Gates.
====
8843
General Khamagash has ordered me to go into Cyrodiil or the Battle Grounds and kill a member of the Ebonheart Pact.
====
8844
I have slain a member of the Ebonheart Pact. I should speak to General Khamagash at the Colovian Gate.
====
8845
General Khamagash has ordered me to go into Cyrodiil or the Battle grounds and kill an enemy guard.
====
8846
I have slain an enemy guard. It's time to inform General Khamagash at the Colovian Gates.
====
8847
I should look for the Lion Guard scout. If pirates have invaded the town, I should offer my help.
====
8848
General Khamagash has ordered me to go into Cyrodiil or the Battle grounds and kill any Aldmeri Dominion guard.
====
8849
I have slain an Aldmeri Dominion guard. It is time to inform General Khamagash of my success.
====
8850
General Khamagash has ordered me to go into Cyrodiil or the Battle grounds and kill and Ebonheart Pact guard.
====
8851
I have slain an Ebonheart Pact guard. It is time to inform General Khamagash of my success.
====
8852
General Khamagash has ordered me to go into Cyrodiil and scout out a keep.
====
8853
I have scouted out a keep and should inform General Khamagash.
====
8854
I should look for the Lion Guard scout. If pirates have invaded the town, I should offer my help.
====
8855
General Am-Shadal has ordered me to go into Cyrodiil and capture a keep.
====
8856
I have helped in capturing a keep and should inform the General Am-Shadal at the Colovian Gates.
====
8857
General Khamagash has ordered me to go into Cyrodiil and scout out a mine.
====
8858
I have scouted a mine and should inform General Khamagash at the Colovian Gates.
====
8859
I should go to Alcaire Castle and talk to <<1>> about the slavers off the shore of Koeglin Village. 

<<2>> said the castle is north of the village.
====
8860
General Am-Shadal has ordered me to go into Cyrodiil and capture a mine.
====
8861
I have captured a mine and should inform General Am-Shadal at the Colovian Gates.
====
8862
General Khamagash has ordered me to go into Cyrodiil to scout out a Farm.
====
8863
I have scouted a farm resource and should inform General Khamagash.
====
8864
General Am-Shadal has ordered me to go into Cyrodiil to capture a Farm.
====
8865
I have captured a Farm resource and should inform General Am-Shadal.
====
8866
General Khamagash has ordered me to go into Cyrodiil to scout out a Lumber mill.
====
8867
I have scouted out a Lumber mill and should inform General Khamagash.
====
8868
General Am-Shadal has ordered me to go into Cyrodiil to capture a Lumber Mill.
====
8869
I have captured a Lumber Mill and should inform General Am-Shadal.
====
8870
It must be recaptured and returned to its resting place in the temple.
====
8871
With the Elder Scroll of Ni-Mohk ours once again, I should return to Grand Warlord Dortene.
====
8872
The Scroll must be returned to its Temple.
====
8873
The Elder Scroll of Alma Ruma has been recaptured. I should return to Grand Warlord Dortene.
====
8874
I need to kill Blackheart pirates inside <<1>>.
====
8875
I've killed many Blackhearts as the old crow asked. I should find the beast again and talk to it.
====
8876
I should join my comrades in this dangerous mission.
====
8877
We captured the <<1>>. I should return to Grand Warlord Dortene.
====
8878
I agreed to undertake the mission.
====
8879
The <<1>> has been delivered into Covenant hands. I should return to Grand Warlord Dortene.
====
8880
Grand Warlord Dortene asked me to join my comrades on this quest.
====
8881
Now that the <<1>> has been delivered into Covenant hands, I should speak with Grand Warlord Dortene.
====
8882
Grand Warlord Dortene wants me to join this effort.
====
8883
The Covenant is victorious. We have captured the <<1>>. 

I should return to Grand Warlord Dortene.
====
8884
I have captured the Staff of Chaos artifact and should inform Grand Warlord Dortene at the Colovian Gates.
====
8885
Grand Warlord Dortene has ordered me to capture the Staff of Chaos.
====
8886
I have killed several of the tigers that have plagued the Horsemen. I should try to find <<1>>, who is still missing.
====
8887
I should return to the Horsemen's village and tell <<1>> that his sons are alive and well.
====
8888
Grand Warlord Dortene has ordered me to aid in the capture of the Southern district of the Imperial City.
====
8889
The southern district of the Imperial City is now under Covenant control. I should inform Grand Warlord Dortene of this..
====
8890
Grand Warlord Dortene has ordered me to aid in the capture of the western district of the Imperial City.
====
8891
The western district of the Imperial City is now under Covenant control. I should inform Grand Warlord Dortene of this.
====
8892
Grand Warlord Dortene has ordered me to aid in the capture of the Eastern district of the Imperial City.
====
8893
The Eastern district of the Imperial City is now under Dominion control. I should inform Grand Warlord Dortene of this.
====
8894
I have killed several of the tigers that have plagued the Horsemen. I should try to find <<1>>, who is still missing.
====
8895
I found <<1>> in some ruins. He was separated from his brother, <<2>>, and wanted my help killing the sabre cats.
====
8896
I should look for the two brothers in the area around the Horsemen's village.
====
8897
I found <<1>> perched on some rocks. He was separated from his brother, <<2>>. He asked me to kill some of the sabre cats.
====
8898
I need to find the first clue of Redthroat's will. The pirate wrote: "To find the trail, you'll have to head down to Dead Man's Berth. My sweet cousin Stew holds the first clue. He's the only pirate I ever did trust."
====
8899
I'm now looking for the second clue in Redthroat's will. The previous clue stated: "Search the Hall of Feasts for your next clue, right next to the place where Stew lived and died."
====
8900
I'm now looking for the third clue in Redthroat's will. The previous clue stated: "You found it! But the search goes on. The next clue is easy - a message carved into the Moss-Stone Throne."
====
8901
The final clue in Redthroat's will said: "The end is near, so listen well. Pirate's ain't afraid of no water, 'less it's falling on their heads. That's why I hid my stash where I did - beneath the falling waters!"
====
8902
General Thoron has ordered me to go into Cyrodiil and scout out a keep.
====
8903
I have scouted out a keep and should inform General Thoron.
====
8904
General Atahba has ordered me to go into Cyrodiil and capture a keep.
====
8905
I have helped in capturing a keep and should inform General Atahba.
====
8906
I have scouted a mine and should inform General Thoron.
====
8907
General Thoron has ordered me to go into Cyrodiil and scout out a Mine.
====
8908
While I eliminate the <<z:1>>, <<2>> said she would advance up the mountain. I should look for a door east of the spider nests to reach her new location.
====
8909
I'll see if anyone in Koeglin Village can give me more details about what's going on at the lighthouse.
====
8911
General Atahba has ordered me to go into Cyrodiil and capture a mine.
====
8912
I have captured a mine resource and should inform General Atahba.
====
8913
General Thoron has ordered me to go into Cyrodiil scout out a Farm.
====
8914
I have scouted a farm resource and should inform General Thoron.
====
8915
General Atahba has ordered me to go into Cyrodiil capture a Farm.
====
8916
I have captured a Farm and should inform General Atahba.
====
8917
General Thoron has ordered me to go into Cyrodiil and scout a lumbermill.
====
8918
I have scouted out a Lumber Mill and should inform General Thoron.
====
8919
I should speak with <<1>> to see if he can give me any information on the whereabouts of <<2>>. <<3>> said his farm is across from her home, on the east side of Koeglin Village.
====
8920
General Atahba has ordered me to go into Cyrodiil and capture a lumbermill.
====
8921
I have captured a lumbermill and should inform General Atahba
====
8922
I promised Grand Warlord Sorcalin I would see it returned to the Temple of Altadoon.
====
8923
The Elder Scroll of Altadoon has been recaptured. I should return to Grand Warlord Sorcalin.
====
8924
I must enter Lord Montclair's manor in Shornhelm's northern district. Once inside, I need to bide my time until Karnosis tires out. Then I can strike the final blow.
====
8925
I've slain <<1>>, though as he fell, he said he was not truly defeated. Either way, I should bring the news to the leader of my noble house.
====
8927
I have learned there are four Ayleid spirits being kept in thrall by <<1>> inside his stronghold. To stop the captain, I must first set his captives free.
====
8928
The trapped Ayleid spirits keeping <<1>> alive are now free from their bonds. I should find the captain and put an end to his reign.
====
8929
<<1>> is dead. I should return to <<2>> and inform her of my success.
====
8930
I promised Grand Warlord Sorcalin I would see it returned to the Temple of Mnem.
====
8931
The Elder Scroll of Mnem has been recaptured. I should return to Grand Warlord Sorcalin.
====
8932
I accepted the challenge and now must help capture this Elder Scroll.
====
8933
We have captured the <<1>>. 

I should return to Grand Warlord Sorcalin.
====
8934
<<1>> asked me to search for some form of Ayleid magic in <<2>>.
====
8935
I have agreed to take part in the raid.
====
8936
Dominion forces captured the <<1>>. 

I should return to Grand Warlord Sorcalin for my reward.
====
8937
I agree to undertake this mission.
====
8938
Dominion soldiers wrested the <<1>> from the enemy's hands.

I should return to Grand Warlord Sorcalin.
====
8939
I have accepted this challenge and should assist in the Elder Scroll's capture.
====
8940
Victory! The <<1>> is at last in Dominion hands.

I should return to Grand Warlord Sorcalin to claim my reward.
====
8941
Grand Warlord Sorcalin has ordered me to capture the Staff of Chaos.
====
8942
I have captured the Staff of Chaos artifact and should inform the Grand Warlord Sorcalin.
====
8943
Grand Warlord Sorcalin has ordered me to aid in the capture of the Southern district of the Imperial City.
====
8944
The Southern district of the Imperial City is now under Dominion control. I should inform Grand Warlord Sorcalin.
====
8945
Grand Warlord Sorcalin has ordered me to aid in the capture of the Western district of the Imperial City.
====
8947
Grand Warlord Sorcalin has ordered me to aid in the capture of the Eastern district of the Imperial City.
====
8948
The Eastern district of the Imperial City is now under Dominion control. I should inform Grand Warlord Sorcalin of this.
====
8949
General Thoron has ordered me to go into Cyrodiil or to the Battle Grounds and kill ten members of the Ebonheart Pact or Daggerfall Covenant.
====
8950
I have slain ten enemies of the Dominion. I should speak to General Thoron at Elsweyr Gate.
====
8951
I need to speak to one of the two people <<1>> mentioned. Then I can find out why they stopped their march up to the <<2>>.
====
8952
I've found what I believe are the souls the Ravenwatch scout spoke of. One of the spirits spoke to me. I should see what he wants before proceeding.
====
8953
I found a Soul Gem on the altar that could be used to collect the errant souls kept in founts about the room. I must stop <<1>> from using the souls he's stolen. It's part of his mad plan to awaken what he calls "the Lightless Remnants."
====
8954
I need to find <<1>> and <<2>>, so I can put an end to their evil machinations.
====
8956
General Thoron has ordered me to go into Cyrodiil or the Battle Grounds and kill ten members of the Ebonheart Pact.
====
8957
I have slain ten members of the Ebonheart Pact. I should speak to General Thoron at Elsweyr Gate.
====
8958
General Thoron has ordered me to go into Cyrodiil or the Battle Grounds and kill ten members of the Daggerfall Covenant.
====
8959
I have slain ten members of the Daggerfall Covenant. I should speak to General Thoron at Elsweyr Gate.
====
8960
General Thoron has ordered me to go into Cyrodiil or the Battle grounds and kill twenty enemy guards.
====
8961
I have slain twenty enemy guards. It is time to inform General Thoron of my success.
====
8962
I have the ingredients that <<1>> said to find. I should combine them and make the healing potion. Then, I'll be able to help the gaints.
====
8963
General Thoron has ordered me to go into Cyrodiil or the Battle grounds and kill twenty Daggerfall Covenant guards.
====
8964
I have slain twenty Daggerfall Covenant guards. It is time to inform General Thoron of my success.
====
8965
General Thoron has ordered me to go into Cyrodiil or the Battle grounds and kill twenty Ebonheart Pact guards.
====
8966
I have slain twenty Ebonheart Pact guards. It is time to inform the General Thoron of my success.
====
8967
I should travel there as soon as I can.
====
8968
I scouted Fort Warden and should now return to the mission board.
====
8969
I should travel there as soon as I can.
====
8970
I scouted Fort Rayles and should now return to the mission board.
====
8971
I should travel there as soon as I can.
====
8972
I scouted Fort Glademist and should now return to the mission board.
====
8973
I should travel there as soon as I can.
====
8974
I scouted Fort Ash and should now return to the mission board.
====
8975
I should travel there as soon as I can.
====
8976
I scouted Fort Aleswell and should now return to the mission board.
====
8977
I should travel there as soon as I can.
====
8978
I scouted Fort Dragonclaw and should now return to the mission board.
====
8979
I should travel there as soon as I can.
====
8980
I scouted Chalman Keep and should now return to the mission board.
====
8981
I should travel there as soon as I can.
====
8982
I scouted Arrius Keep and should now return to the mission board.
====
8983
I should travel there as soon as I can.
====
8984
I scouted Kingscrest Keep and should now return to the mission board.
====
8985
The soldier was acting as a rearguard for the main attacking force. It's likely that someone further up in the Shrouded Pass can identify the insignia, and notify the dead man's kin.
====
8986
I should travel there as soon as I can.
====
8987
I scouted Farragut Keep and should now return to the mission board.
====
8988
I should travel there as soon as I can.
====
8989
I scouted Blue Road Keep and should now return to the mission board.
====
8990
He is extremely weak and has asked me to lead him out of the cave.
====
8991
I should travel there as soon as I can.
====
8992
I scouted Drakelowe Keep and should now return to the mission board.
====
8993
I should travel there as soon as I can.
====
8994
I scouted Castle Alessia and should now return to the mission board.
====
8995
I should travel there as soon as I can.
====
8996
I scouted Castle Faregyl and should now return to the mission board.
====
8997
I should travel there as soon as I can.
====
8998
I scouted Castle Roebeck and should now return to the mission board.
====
8999
I should travel there as soon as I can.
====
9000
I scouted Castle Brindle and should now return to the mission board.
====
9001
I should travel there as soon as I can.
====
9002
I scouted Castle Black Boot and should now return to the mission board.
====
9003
I should travel there as soon as I can.
====
9004
I scouted Castle Bloodmayne and should now return to the mission board.
====
9005
I should travel there as soon as I can.
====
9006
I scouted Warden Mine and should now return to the mission board.
====
9007
I should travel there as soon as I can.
====
9008
I scouted Rayles Mine and should now return to the mission board.
====
9009
I should travel there as soon as I can.
====
9010
I scouted Glademist Mine and should now return to the mission board.
====
9011
I should travel there as soon as I can.
====
9012
I scouted Ash Mine and should now return to the mission board.
====
9013
Dabienne asked me to look for her grandmother at their home, Vanne Farms. She said she last saw her grandmother in the barn, but does not know where the rest of her family is. She wants me to help them.
====
9014
I must warn Duke Nathaniel of Ma'jhad's plans. Even weakened, they could still be a threat. Alcaire Castle is to the north.
====
9015
I should travel there as soon as I can.
====
9016
I scouted Aleswell Mine and should now return to the mission board.
====
9017
I should travel there as soon as I can.
====
9018
I scouted Dragonclaw Mine and should now return to the mission board.
====
9019
I should travel there as soon as I can.
====
9020
I scouted Chalman Mine and should now return to the mission board.
====
9021
I should travel there as soon as I can.
====
9022
I scouted Arrius Mine and should now return to the mission board.
====
9023
I should travel there as soon as I can.
====
9024
I scouted Kingscrest Mine and should now return to the mission board.
====
9025
I should travel there as soon as I can.
====
9026
I scouted Farragut Mine and should now return to the mission board.
====
9027
I should travel there as soon as I can.
====
9028
I scouted Blue Road Mine and should now return to the mission board.
====
9029
I should travel there as soon as I can.
====
9030
I scouted Drakelowe Mine and should now return to the mission board.
====
9031
I should travel there as soon as I can.
====
9032
I scouted Alessia Mine and should now return to the mission board.
====
9033
I should travel there as soon as I can.
====
9034
I scouted Faregyl Mine and should now return to the mission board.
====
9035
I should travel there as soon as I can.
====
9036
I scouted Roebeck Mine and should now return to the mission board.
====
9037
I should travel there as soon as I can.
====
9038
I scouted Brindle Mine and should now return to the mission board.
====
9039
I should travel there as soon as I can.
====
9040
I scouted Black Boot Mine and should now return to the mission board.
====
9041
I should travel there as soon as I can.
====
9042
I scouted Bloodmayne Mine and should now return to the mission board.
====
9043
The {high elf quest giver} has ordered me to go into Cyrodiil scout out a Farm.
====
9044
I have scouted a farm resource and should inform the {high elf quest giver}.
====
9045
The {high elf quest giver} has ordered me to go into Cyrodiil scout out a Farm.
====
9046
I have scouted a farm resource and should inform the {high elf quest giver}.
====
9047
The {high elf quest giver} has ordered me to go into Cyrodiil scout out a Farm.
====
9048
I have scouted a farm resource and should inform the {high elf quest giver}.
====
9049
Marienne refused to listen to reason. It seems that if I'm going to get the graverobbers to leave the Barrows, I'm going to have to convince each of them personally.
====
9050
The {high elf quest giver} has ordered me to go into Cyrodiil scout out a Farm.
====
9051
I have scouted a farm resource and should inform the {high elf quest giver}.
====
9052
The {high elf quest giver} has ordered me to go into Cyrodiil scout out a Farm.
====
9053
I have scouted a farm resource and should inform the {high elf quest giver}.
====
9058
<<1>> asked me to go to Pariah Abbey, north of Hammerdeath Arena, so I could warn <<2>> about a possible attack.
====
9059
I should enter Hammerdeath Arena and search the mine Maura mentioned. It's in the north arena. I need to find her husband, Thomin.
====
9060
I should leave the mine and kill any gladiators I find throughout Hammerdeath Arena in order to gain an audience with the Midnight Phantom.
====
9061
I should speak to <<1>>. Hopefully, he'll tell me that Count Hosni wants to speak with me.
====
9062
Count Hosni sent a messenger with a summons, so the Midnight Union will let me move freely among them. The count is on the viewing platform above the main arena.
====
9063
Count Hosni has accepted my offer. I should speak to him about the challenges he's prepared.
====
9064
In the main arena, I must defeat Hammerdeath Arena's three champions. I need to win freedom for the people trapped here. <<1>> may have information about the opponents I'll be facing.
====
9067
I defeated all three of Hammerdeath Arena's champions. I should return to <<1>> above the central arena to let him know, so he'll release the prisoners.
====
9068
I should meet <<1>> outside of Hammerdeath Arena's northern entrance. I'll let him know I made it out safely.
====
9070
I must find out why the Ravenwatch is keeping two noble houses from marching on the <<1>>. I should report to the Ravenwatch scout up ahead.
====
9071
Edmonde wants me to put out some of the fires still raging in Moira's Hope. There's probably water somewhere nearby.
====
9072
Now that I have water, I should put out the fires around Moira's Hope.
====
9073
Edmonde will be relieved to hear that the fires around Moira's Hope are out. He'll be hiding  in his house near the east entrance of the village.
====
9074
Now that I have food and water, I should place the supplies around town. Two caches of supplies should be enough to help anyone returning to Moira's Hope -- and Edmonde as well.
====
9075
One of the bloodfiends in Moira's Hope has Edmonde's shovel. Edmonde may be the last survivor of the massacre here in Moira's Hope. I'll do what I can to help him.
====
9076
I should ask around about fighting one of Hammerdeath's champions.
====
9078
I should travel there as soon as I can.
====
9079
I scouted Warden Farm and should now return to the mission board.
====
9080
I should travel there as soon as I can.
====
9081
I scouted Rayles Farm and should now return to the mission board.
====
9082
I should travel there as soon as I can.
====
9083
I scouted Glademist Farm and should now return to the mission board.
====
9084
I should travel there as soon as I can.
====
9085
I scouted Ash Farm and should now return to the mission board.
====
9086
I should travel there as soon as I can.
====
9087
I scouted Aleswell Farm and should now return to the mission board.
====
9088
I should hunt it down before it destroyes can kill anyone.
====
9089
Since the journal writer mentioned horses and a herd, I should see if there's anyone named <<1>> in the Horsemen's village.
====
9090
I should travel there as soon as I can.
====
9091
I scouted Dragonclaw Farm and should now return to the mission board.
====
9092
I should hunt it down before it destroyes can kill anyone.
====
9093
I should travel there as soon as I can.
====
9094
I scouted Chalman Farm and should now return to the mission board.
====
9095
I should travel there as soon as I can.
====
9096
I scouted Arrius Farm and should now return to the mission board.
====
9097
I should travel there as soon as I can.
====
9098
I scouted Kingscrest Farm and should now return to the mission board.
====
9099
I should travel there as soon as I can.
====
9100
I scouted Farragut Farm and should now return to the mission board.
====
9101
I should travel there as soon as I can.
====
9102
I scouted Blue Road Farm and should now return to the mission board.
====
9103
I should travel there as soon as I can.
====
9104
I scouted Drakelowe Farm and should now return to the mission board.
====
9105
I should travel there as soon as I can.
====
9106
I scouted Alessia Farm and should now return to the mission board.
====
9107
I should travel there as soon as I can.
====
9108
I scouted Faregyl Farm and should now return to the mission board.
====
9109
I should travel there as soon as I can.
====
9110
I scouted Roebeck Farm and should now return to the mission board.
====
9111
I should travel there as soon as I can.
====
9112
I scouted Brindle Farm and should now return to the mission board.
====
9113
I should travel there as soon as I can.
====
9114
I scouted Black Boot Farm and should now return to the mission board.
====
9115
I should travel there as soon as I can.
====
9116
I scouted Bloodmayne Farm and should now return to the mission board.
====
9117
I should travel there as soon as I can.
====
9118
I scouted Warden Lumbermill and should now return to the mission board.
====
9119
I should travel there as soon as I can.
====
9120
I scouted Rayles Lumbermill and should now return to the mission board.
====
9121
I should travel there as soon as I can.
====
9122
I scouted Glademist Lumbermill and should now return to the mission board.
====
9123
I should search the nearby Dwemer ruins for some clue as to how <<1>> came to his fate.
====
9124
I should travel there as soon as I can.
====
9125
I scouted Ash Lumbermill and should now return to the mission board.
====
9126
I should travel there as soon as I can.
====
9127
I scouted Aleswell Lumbermill and should now return to the mission board.
====
9128
I should travel there as soon as I can.
====
9129
I scouted Dragonclaw Lumbermill and should now return to the mission board.
====
9130
I should travel there as soon as I can.
====
9131
I scouted Chalman Lumbermill and should now return to the mission board.
====
9132
I should travel there as soon as I can.
====
9133
I scouted Arrius Lumbermill and should now return to the mission board.
====
9134
I should travel there as soon as I can.
====
9135
I scouted Kingscrest Lumbermill and should now return to the mission board.
====
9136
I should travel there as soon as I can.
====
9137
I scouted Farragut Lumbermill and should now return to the mission board.
====
9138
I should travel there as soon as I can.
====
9139
I scouted Blue Road Lumbermill and should now return to the mission board.
====
9140
I should travel there as soon as I can.
====
9141
I scouted Drakelowe Lumbermill and should now return to the mission board.
====
9142
Inside the Dwemer ruins I discovered a nesting ground filled with helpless miners. The Kwama queen there is implanting the miners with Dwemer machinery. I need to kill the queen and remove her machinery-riddled head.
====
9143
I should travel there as soon as I can.
====
9144
I scouted Alessia Lumbermill and should now return to the mission board.
====
9145
I should travel there as soon as I can.
====
9146
I scouted Faregyl Lumbermill and should now return to the mission board.
====
9147
I should travel there as soon as I can.
====
9148
I scouted Roebeck Lumbermill and should now return to the mission board.
====
9149
I should travel there as soon as I can.
====
9150
I scouted Brindle Lumbermill and should now return to the mission board.
====
9151
I should travel there as soon as I can.
====
9152
I scouted Black Boot Lumbermill and should now return to the mission board.
====
9153
I should travel there as soon as I can.
====
9154
I scouted Bloodmayne Lumbermill and should now return to the mission board.
====
9155
Now that I have the general's body, I should put Northpoint's banner in the Nord general's camp below the lighthouse.
====
9156
I should retrieve the body of General Skorsgaard and the banner of Northpoint from the duchess' house.
====
9157
Now that I have the general's body, I should put Northpoint's banner in his camp below the lighthouse. I will need to find a place visible to the ships at sea to put both General Skorsgaard and the banner.
====
9158
I should enter Hammerdeath Arena and look for <<1>>.
====
9159
<<1>> asked me to check on the farm. <<2>> wanted to flee, but he wouldn't leave without his sister.
====
9160
I should seek out and kill enemy soldiers.
====
9161
I have slain 20 enemies of the Covenant. I should return to the Bounty mission board at the Southern High Rock gate to claim my reward.
====
9162
General Khamagash has ordered me to go into Cyrodiil or the Battle Grounds and kill ten members of the Aldmeri Dominion.
====
9163
I have slain a member of the Aldmeri. I should speak to General Khamagash at the Colovian Gates.
====
9164
General Khamagash has ordered me to go into Cyrodiil or the Battle Grounds and kill ten members of the Ebonheart Pact.
====
9165
I have slain ten members of the Ebonheart Pact. I should speak to General Khamagash at the Colovian Gate.
====
9166
General Khamagash has ordered me to go into Cyrodiil or the Battle grounds and kill twenty enemy guards.
====
9167
I have slain twenty enemy guards. It's time to inform General Khamagash at the Colovian Gates.
====
9168
General Khamagash has ordered me to go into Cyrodiil or the Battle grounds and kill twenty Aldmeri Dominion guards.
====
9169
I have slain twenty Aldmeri Dominion guards. It is time to inform General Khamagash of my success.
====
9170
General Khamagash has ordered me to go into Cyrodiil or the Battle grounds and kill and Ebonheart Pact guard.
====
9171
I have slain Twenty Ebonheart Pact guards. It is time to inform General Khamagash of my success.
====
9172
I should travel there as soon as I can.
====
9173
I scouted Fort Warden and should now return to the mission board.
====
9174
I should travel there as soon as I can.
====
9175
I scouted Fort Rayles and should now return to the mission board.
====
9176
I should travel there as soon as I can.
====
9177
I scouted Fort Glademist and should now return to the mission board.
====
9178
I should travel there as soon as I can.
====
9179
I scouted Fort Ash and should now return to the mission board.
====
9180
I should travel there as soon as I can.
====
9181
I scouted Fort Aleswell and should now return to the mission board.
====
9182
I should travel there as soon as I can.
====
9183
I scouted Fort Dragonclaw and should now return to the mission board.
====
9184
I should travel there as soon as I can.
====
9185
I scouted Chalman Keep and should now return to the mission board.
====
9186
I should travel there as soon as I can.
====
9187
I scouted Arrius Keep and should now return to the mission board.
====
9188
I should travel there as soon as I can.
====
9189
I scouted Kingscrest Keep and should now return to the mission board.
====
9190
I should travel there as soon as I can.
====
9191
I scouted Farrgut Keep and should now return to the mission board.
====
9192
I've agreed to help find the missing priests. <<1>> suggested I speak with the neighboring Knodel family, who live next door to the priests' house.
====
9193
I learned that during the night of the kidnapping, a wagon parked outside the Moth Priests' chapterhouse drove off towards Shornhelm's west gate. I should visit the gate and ask if the wagon was seen there.
====
9194
The guards at the west gate did not see a wagon, but they suggested the wagon would likely have passed by Trader's Meet to the west of <<1>>. I should head there and ask after the wagon.
====
9195
I spoke with <<1>> at Trader's Meet. He claimed the wagon sped by in the middle of the night, heading north along the road. I should continue my search by following the road north.
====
9196
I found a broken wagon along the road. It appeared the drivers were trying to take the wagon up a small path that leads north off the main road. I should follow the path and search for the wagon drivers.
====
9197
Along the path I found a strange ritual site littered with bones and surrounded by torches, but the missing priests were nowhere to be seen. I should continue following the path north.
====
9198
The trail of the wagon led me to a hidden cave tucked away in the mountains west of <<1>>.

If the Moth Priests are in here somewhere, I have to rescue them.
====
9199
I've found the captive Moth Priests, who were kidnapped by members of the Black Worm Cult.

Fortunately one of the priests had a recall stone on him. I can use it to teleport all of us out of the cave to the Ancestor Moth sanctuary, Gudrun's Retreat.
====
9200
I've made it to Gudrun's Retreat, and <<1>> is here. I should speak with her now.
====
9201
I should travel there as soon as I can.
====
9202
I scouted Blue Road Keep and should now return to the mission board.
====
9203
I should travel there as soon as I can.
====
9204
I scouted Drakelowe Keep and should now return to the mission board.
====
9205
I should travel there as soon as I can.
====
9206
I scouted Castle Alessia and should now return to the mission board.
====
9207
I should travel there as soon as I can.
====
9208
I scouted Castle Faregyl and should now return to the mission board.
====
9209
I should travel there as soon as I can.
====
9210
I scouted Castle Roebeck and should now return to the mission board.
====
9211
I should travel there as soon as I can.
====
9212
I scouted Castle Brindle and should now return to the mission board.
====
9213
I should travel there as soon as I can.
====
9214
I scouted Castle Black Boot and should now return to the mission board.
====
9215
I should travel there as soon as I can.
====
9216
I scouted Castle Bloodmayne and should now return to the mission board.
====
9217
I should tell <<1>> that I've healed his friends.
====
9218
<<1>> said that a potion could help ease the pain that they are feeling.

I should gather the items he mentioned.
====
9219
I have the ingredients that <<1>> said to find. I should combine them with Checky's Sacred Water and make the healing potion. Then, I'll be able to help the hillmen.
====
9220
Now that I have the potion, I should use it on the suffering hillmen.
====
9221
I should tell Kurda that I've healed his friends and see if there is anything else that I can do for the giants.
====
9222
I should travel there as soon as I can.
====
9223
I scouted Warden Mine and should now return to the mission board.
====
9224
I should travel there as soon as I can.
====
9225
I scouted Rayles Mine and should now return to the mission board.
====
9226
I should travel there as soon as I can.
====
9227
I scouted Glademist Mine and should now return to the mission board.
====
9228
I should travel there as soon as I can.
====
9229
I scouted Ash Mine and should now return to the mission board.
====
9230
I should travel there as soon as I can.
====
9231
I scouted Aleswell Mine and should now return to the mission board.
====
9232
I should travel there as soon as I can.
====
9233
I scouted Dragonclaw Mine and should now return to the mission board.
====
9234
I've learned a guard named Gregor was on duty last night. I could pay him a visit at the Shornhelm Inn to ask what he knows of the wagon, or I could leave the city and search for the wagon at Trader's Meet.
====
9235
The west gate guard confirmed the wagon was heading to Trader's Meet. I should head there now and ask after the wagon.
====
9236
I killed <<1>>, who was apparently constructing a bone colossus. I should let <<2>> know that his people are safe. <<1>> will no longer desecrate their shrine.
====
9237
Now that I found the shrine, I can kill Veraya.
====
9238
I should travel there as soon as I can.
====
9239
I scouted Chalman Mine and should now return to the mission board.
====
9240
I should travel there as soon as I can.
====
9241
I scouted Arrius Mine and should now return to the mission board.
====
9242
I should travel there as soon as I can.
====
9243
I scouted Kingscrest Mine and should now return to the mission board.
====
9244
I should travel there as soon as I can.
====
9245
I scouted Farragut Mine and should now return to the mission board.
====
9246
I should travel there as soon as I can.
====
9247
I scouted Blue Road Mine and should now return to the mission board.
====
9248
I should travel there as soon as I can.
====
9249
I scouted Drakelowe Mine and should now return to the mission board.
====
9250
I should travel there as soon as I can.
====
9251
I scouted Alessia Mine and should now return to the mission board.
====
9252
I should travel there as soon as I can.
====
9253
I scouted Roebeck Mine and should now return to the mission board.
====
9254
I should travel there as soon as I can.
====
9255
I scouted Brindle Mine and should now return to the mission board.
====
9256
I should travel there as soon as I can.
====
9257
I scouted Black Boot Mine and should now return to the mission board.
====
9258
I should travel there as soon as I can.
====
9259
I scouted Bloodmayne Mine and should now return to the mission board.
====
9260
I should travel there as soon as I can.
====
9261
I scouted Warden Farm and should now return to the mission board.
====
9262
I should travel there as soon as I can.
====
9263
I scouted Rayles Farm and should now return to the mission board.
====
9264
I should travel there as soon as I can.
====
9265
I scouted Glademist Farm and should now return to the mission board.
====
9266
I should travel there as soon as I can.
====
9267
I scouted Ash Farm and should now return to the mission board.
====
9268
I should travel there as soon as I can.
====
9269
I scouted Aleswell Farm and should now return to the mission board.
====
9270
I should travel there as soon as I can.
====
9271
I scouted Dragonclaw Farm and should now return to the mission board.
====
9272
I should travel there as soon as I can.
====
9273
I scouted Chalman Farm and should now return to the mission board.
====
9274
I should travel there as soon as I can.
====
9275
I scouted Arrius Farm and should now return to the mission board.
====
9276
I should travel there as soon as I can.
====
9277
I scouted Kingscrest Farm and should now return to the mission board.
====
9278
I should travel there as soon as I can.
====
9279
I scouted Farragut Farm and should now return to the mission board.
====
9280
I should travel there as soon as I can.
====
9281
I scouted Blue Road Farm and should now return to the mission board.
====
9282
I should travel there as soon as I can.
====
9283
I scouted Drakelowe Farm and should now return to the mission board.
====
9284
I should travel there as soon as I can.
====
9285
I scouted Alessia Farm and should now return to the mission board.
====
9286
I should travel there as soon as I can.
====
9287
I scouted Faregyl Farm and should now return to the mission board.
====
9288
I should travel there as soon as I can.
====
9289
I scouted Roebeck Farm and should now return to the mission board.
====
9290
I should travel there as soon as I can.
====
9291
I scouted Brindle Farm and should now return to the mission board.
====
9292
I should travel there as soon as I can.
====
9293
I scouted Black Boot Farm and should now return to the mission board.
====
9294
I should travel there as soon as I can.
====
9295
I scouted Bloodmayne Farm and should now return to the mission board.
====
9296
I should travel there as soon as I can.
====
9297
I scouted Warden Lumbermill and should now return to the mission board.
====
9298
I should travel there as soon as I can.
====
9299
I scouted Rayles Lumbermill and should now return to the mission board.
====
9300
I should travel there as soon as I can.
====
9301
I scouted Glademist Lumbermill and should now return to the mission board.
====
9302
I should travel there as soon as I can.
====
9303
I scouted Ash Lumbermill and should now return to the mission board.
====
9304
I should travel there as soon as I can.
====
9305
I scouted Aleswell Lumbermill and should now return to the mission board.
====
9306
Sir Hughes kept a journal. Perhaps it will offer insight as to why he turned against Duchess Lakana.
====
9307
Sir Hughes has been having nightmares. He saw visions of Duchess Lakana betraying Duke Nathaniel and taking over Alcaire. This explains everything.
====
9308
I should travel there as soon as I can.
====
9309
I scouted Dragonclaw Lumbermill and should now return to the mission board.
====
9310
I should travel there as soon as I can.
====
9311
I scouted Chalman Lumbermill and should now return to the mission board.
====
9312
I should travel there as soon as I can.
====
9313
I scouted Arrius Lumbermill and should now return to the mission board.
====
9314
I should travel there as soon as I can.
====
9315
I scouted Kingscrest Lumbermill and should now return to the mission board.
====
9316
I should travel there as soon as I can.
====
9317
I scouted Farragut Lumbermill and should now return to the mission board.
====
9318
I should travel there as soon as I can.
====
9319
I scouted Blue Road Lumbermill and should now return to the mission board.
====
9320
I should travel there as soon as I can.
====
9321
I scouted Drakelowe Lumbermill and should now return to the mission board.
====
9322
I should travel there as soon as I can.
====
9323
I scouted Alessia Lumbermill and should now return to the mission board.
====
9324
I should travel there as soon as I can.
====
9325
I scouted Faregyl Lumbermill and should now return to the mission board.
====
9326
I killed a creature built from the bones of dead hillmen and giants. I should bury these so that their spirits can rest.
====
9327
I should travel there as soon as I can.
====
9328
I scouted Roebeck Lumbermill and should now return to the mission board.
====
9329
I should travel there as soon as I can.
====
9330
I scouted Brindle Lumbermill and should now return to the mission board.
====
9331
I should travel there as soon as I can.
====
9332
I scouted Black Boot Lumbermill and should now return to the mission board.
====
9333
I should travel there as soon as I can.
====
9334
I scouted Bloodmayne Lumbermill and should now return to the mission board.
====
9336
I should travel there as soon as I can.
====
9337
I scouted Fort Warden and should now return to the Scouting mission board.
====
9338
I should travel there as soon as I can.
====
9339
I scouted Fort Rayles and should now return to the Scouting mission board.
====
9340
I need to find the priest and mage <<1>> spoke of. They are being held in the <<2>>.

Killing the captives is the only way to be sure Lord Montclair will not use them against Shornhelm.
====
9341
I've warned House Dorell of House Tamrith's plans. <<1>> wants me to take a different tack. I should travel north within <<2>>, past Lord Montclair's manse to the <<3>>, where he takes his captives.
====
9342
Now that the difficult task of freeing and slaying Montclair's unfortunate prisoners is complete, I should speak to <<1>>. He should be near the entrance of the Fevered Mews.
====
9343
I should travel there as soon as I can.
====
9344
I scouted Fort Glademist and should now return to the Scouting mission board.
====
9345
I should travel there as soon as I can.
====
9346
I scouted Fort Ash and should now return to the Scouting mission board.
====
9347
I should travel there as soon as I can.
====
9348
I scouted Fort Aleswell and should now return to the Scouting mission board.
====
9349
I should travel there as soon as I can.
====
9350
I scouted Fort Dragonclaw and should now return to the Scouting mission board.
====
9351
Now that I've freed Montclair's captives, I should speak to <<1>>. She should be near the entrance of the <<2>>.
====
9352
I need to find the priest and mage <<1>> spoke of. They are being held in the <<2>>.

Once the captives are freed and cured, <<1>> will ensure their safety.
====
9353
I've warned House Tamrith of House Dorell's plans. <<1>> wants me to take a different tack. I should travel north within <<2>>, past Lord Montclair's manse to the <<3>> where he takes his captives.
====
9354
I should travel there as soon as I can.
====
9355
I scouted Chalman Keep and should now return to the Scouting mission board.
====
9356
I should travel there as soon as I can.
====
9357
I scouted Arrius Keep and should now return to the Scouting mission board.
====
9358
I should travel there as soon as I can.
====
9359
I scouted Kingscrest Keep and should now return to the Scouting mission board.
====
9360
I should travel there as soon as I can.
====
9361
I scouted Farragut Keep and should now return to the Scouting mission board.
====
9362
I should travel there as soon as I can.
====
9363
I scouted Blue Road Keep and should now return to the Scouting mission board.
====
9364
I should travel there as soon as I can.
====
9365
I scouted Drakelowe Keep and should now return to the Scouting mission board.
====
9366
I should travel there as soon as I can.
====
9367
I scouted Castle Alessia and should now return to the Scouting mission board.
====
9368
I should travel there as soon as I can.
====
9369
I scouted Castle Faregyl and should now return to the Scouting mission board.
====
9370
I should travel there as soon as I can.
====
9371
I scouted Castle Roebeck and should now return to the Scouting mission board.
====
9372
I should travel there as soon as I can.
====
9373
I scouted Castle Brindle and should now return to the Scouting mission board.
====
9374
I should travel there as soon as I can.
====
9375
I scouted Castle Black Boot and should now return to the Scouting mission board.
====
9376
I should travel there as soon as I can.
====
9377
I scouted Castle Bloodmayne and should now return to the Scouting mission board.
====
9378
I need to leave the mine so I can kill arena fighters up in Hammerdeath Arena. Then I can gain an audience with Count Hosni at-Tura.
====
9379
I should travel there as soon as I can.
====
9380
I scouted Warden Mine and should now return to the Scouting mission board.
====
9381
I should travel there as soon as I can.
====
9382
I scouted Rayles Mine and should now return to the Scouting mission board.
====
9383
I should travel there as soon as I can.
====
9384
I scouted Glademist Mine and should now return to the Scouting mission board.
====
9385
I should travel there as soon as I can.
====
9386
I scouted Ash Mine and should now return to the Scouting mission board.
====
9387
I should travel there as soon as I can.
====
9388
I scouted Aleswell Mine and should now return to the Scouting mission board.
====
9389
I should travel there as soon as I can.
====
9390
I scouted Dragonclaw Mine and should now return to the Scouting mission board.
====
9391
I should travel there as soon as I can.
====
9392
I scouted Chalman Mine and should now return to the Scouting mission board.
====
9393
I should travel there as soon as I can.
====
9394
I scouted Arrius Mine and should now return to the Scouting mission board.
====
9395
I should travel there as soon as I can.
====
9396
I scouted Farragut Mine and should now return to the Scouting mission board.
====
9397
I should travel there as soon as I can.
====
9398
I scouted Blue Road Mine and should now return to the Scouting mission board.
====
9399
I should travel there as soon as I can.
====
9400
I scouted Drakelowe Mine and should now return to the Scouting mission board.
====
9402
I should travel there as soon as I can.
====
9403
I scouted Alessia Mine and should now return to the Scouting mission board.
====
9404
<<1>> is unsealing the Ayleid door. It should only take a moment. I'll wait until he enters the ruin.
====
9405
I should travel there as soon as I can.
====
9406
I scouted Faregyl Mine and should now return to the Scouting mission board.
====
9407
I should travel there as soon as I can.
====
9408
I scouted Roebeck Mine and should now return to the Scouting mission board.
====
9409
I should travel there as soon as I can.
====
9410
I scouted Brindle Mine and should now return to the Scouting mission board.
====
9411
I should travel there as soon as I can.
====
9412
I scouted Black Boot Mine and should now return to the Scouting mission board.
====
9413
I should travel there as soon as I can.
====
9414
I scouted Bloodmayne Mine and should now return to the Scouting mission board.
====
9415
General Pasha has ordered me to go into Cyrodiil scout out Warden Farm.
====
9416
I scouted Warden Farm and should now return to the Scouting mission board.
====
9417
I should travel there as soon as I can.
====
9418
I scouted Rayles Farm and should now return to the Scouting mission board.
====
9419
I should travel there as soon as I can.
====
9420
I scouted Glademist Farm and should now return to the Scouting mission board.
====
9421
I should travel there as soon as I can.
====
9422
I scouted Ash Farm and should now return to the Scouting mission board.
====
9423
I should travel there as soon as I can.
====
9424
I scouted Aleswell Farm and should now return to the Scouting mission board.
====
9425
I should travel there as soon as I can.
====
9426
I scouted Dragonclaw Farm and should now return to the Scouting mission board.
====
9427
I should travel there as soon as I can.
====
9428
I scouted Chalman Farm and should now return to the Scouting mission board.
====
9429
I should travel there as soon as I can.
====
9430
I scouted Arrius Farm and should now return to the Scouting mission board.
====
9431
I should travel there as soon as I can.
====
9432
I scouted Faregyl Farm and should now return to the Scouting mission board.
====
9433
I should travel there as soon as I can.
====
9434
I scouted Roebeck Farm and should now return to the Scouting mission board.
====
9435
I should travel there as soon as I can.
====
9436
I scouted Brindle Farm and should now return to the Scouting mission board.
====
9437
I should travel there as soon as I can.
====
9438
I scouted Black Boot Farm and should now return to the Scouting mission board.
====
9439
I should travel there as soon as I can.
====
9440
I scouted Bloodmayne Farm and should now return to the Scouting mission board.
====
9441
I should travel there as soon as I can.
====
9442
I scouted Warden Lumbermill and should now return to the Scouting mission board.
====
9443
I should travel there as soon as I can.
====
9444
I scouted Rayles Lumbermill and should now return to the Scouting mission board.
====
9445
I should travel there as soon as I can.
====
9446
I scouted Glademist Lumbermill and should now return to the Scouting mission board.
====
9447
I should travel there as soon as I can.
====
9448
I scouted Ash Lumbermill and should now return to the Scouting mission board.
====
9449
I should travel there as soon as I can.
====
9450
I scouted Aleswell Lumbermill and should now return to the Scouting mission board.
====
9451
I should travel there as soon as I can.
====
9452
I scouted Dragonclaw Lumbermill and should now return to the Scouting mission board.
====
9453
I should travel there as soon as I can.
====
9454
I scouted Chalman Lumbermill and should now return to the Scouting mission board.
====
9455
I should travel there as soon as I can.
====
9456
I scouted Arrius Lumbermill and should now return to the Scouting mission board.
====
9457
I should search the Nord camps for a message addressed to General Skorsgaard. One of his soldiers may carry it.
====
9459
After retrieving the message to General Skorsgaard, I found that it was written in some unknown script. I should find someone who can translate it. Adienne may be of help.
====
9460
I should travel there as soon as I can.
====
9461
I scouted Kingscrest Lumbermill and should now return to the Scouting mission board.
====
9462
I should travel there as soon as I can.
====
9463
I scouted Farragut Lumbermill and should now return to the Scouting mission board.
====
9464
I should travel there as soon as I can.
====
9465
I scouted Blue Road Lumbermill and should now return to the Scouting mission board.
====
9466
I should travel there as soon as I can.
====
9467
I scouted Drakelowe Lumbermill and should now return to the Scouting mission board.
====
9468
I should travel there as soon as I can.
====
9469
I scouted Alessia Lumbermill and should now return to the Scouting mission board.
====
9470
I should travel there as soon as I can.
====
9471
I scouted Faregyl Lumbermill and should now return to the Scouting mission board.
====
9472
I should travel there as soon as I can.
====
9473
I scouted Roebeck Lumbermill and should now return to the Scouting mission board.
====
9474
I should travel there as soon as I can.
====
9475
I scouted Brindle Lumbermill and should now return to the Scouting mission board.
====
9476
I should travel there as soon as I can.
====
9477
I scouted Black Boot Lumbermill and should now return to the Scouting mission board.
====
9478
I should travel there as soon as I can.
====
9479
I scouted Bloodmayne Lumbermill and should now return to the Scouting mission board.
====
9480
I found an injured Hammerdeath guard. He wants me to kill Midnight Union mercenaries and avenge his lost brothers. I should have no problems finding them throughout Hammerdeath Arena.
====
9481
I should return to the injured Hammerdeath guard. I'll let him know about the Midnight Union mercenaries I've killed.
====
9482
General Atahba has ordered me to go into Cyrodiil or to the Battle Grounds and kill thirty members of the Ebonheart Pact or Daggerfall Covenant.
====
9483
I have slain thirty enemies of the Dominion. I should speak to General Atahba at Elsweyr Gate.
====
9484
General Atahba has ordered me to go into Cyrodiil or to the Battle Grounds and kill thirty members of the Ebonheart Pact.
====
9485
I have slain thirty of the Ebonheart Pact. I should speak to General Atahba at Elsweyr Gate.
====
9486
General Atahba has instructed me to go into Cyrodil or the Battle Grounds and kill thirty members of the Daggerfall Covenant.
====
9487
I have slain thirty members of the Daggerfall Covenant. I should speak to General Atahba at Elysweyr Gate.
====
9488
General Atahba has ordered me to go into Cyrodiil or the Battle grounds and kill fifty enemy guards.
====
9489
I have slain fifty enemy guards. It is time to inform General Atahba of my success.
====
9490
General Atahba has ordered me to go into Cyrodiil or the Battle grounds and kill fifty Daggerfall Covenant guards.
====
9491
I have slain fifty Daggerfall Covenant guards. It is time to inform General Atahba of my success.
====
9492
General Atahba has ordered me to go into Cyrodiil or the Battle grounds and kill fifty Ebonheart Pact guards.
====
9493
I have slain fifty Ebonheart Pact guards. It is time to inform General Atahba of my success.
====
9494
I should join with other warriors to launch an attack.
====
9495
With Fort Warden in Dominion hands, I should return to the Warfront board.
====
9496
I should join with other warriors to launch an attack.
====
9497
With Fort Rayles in Dominion hands, I should return to the Warfront board.
====
9498
I should join with other warriors to launch an attack.
====
9499
With Fort Glademist in Dominion hands, I should return to the Warfront board.
====
9500
I should join with other warriors to launch an attack.
====
9501
With Fort Ash in Dominion hands, I should return to the Warfront board.
====
9502
I should join with other warriors to launch an attack.
====
9503
With Fort Aleswell in Dominion hands, I should return to the Warfront board.
====
9504
I should join with other warriors to launch an attack.
====
9505
With Fort Dragonclaw in Dominion hands, I should return to the Warfront board.
====
9506
I should join with other warriors to launch an attack.
====
9507
With Chalman Keep in Dominion hands, I should return to the Warfront board.
====
9508
I should join with other warriors to launch an attack.
====
9509
With Arrius Keep in Dominion hands, I should return to the Warfront board.
====
9510
I should join with other warriors to launch an attack.
====
9511
With Kingscrest Keep in Dominion hands, I should return to the Warfront board.
====
9512
I should join with other warriors to launch an attack.
====
9513
With Farragut Keep in Dominion hands, I should return to the Warfront board.
====
9514
I should join with other warriors to launch an attack.
====
9515
With Blue Road Keep in Dominion hands, I should return to the Warfront board.
====
9516
I should join with other warriors to launch an attack.
====
9517
With Drakelowe Keep in Dominion hands, I should return to the Warfront board.
====
9518
I shouldspeak to <<1>> to let him know he can finally leave Hammerdeath Arena.
====
9519
<<1>> appeared in the <<2>> and told me there was nothing anyone could do to stop his desecration of souls within it. I should investigate the altar and see if I can prove him wrong.
====
9522
I should join with other warriors to launch an attack.
====
9523
With Castle Alessia back in Dominion hands, I should return to the Warfront board.
====
9524
I should join with other warriors to launch an attack.
====
9525
With Castle Faregyl once again in Dominion hands, I should return to the Warfront board.
====
9526
I should join with other warriors to launch an attack.
====
9527
With Castle Roebeck back in Dominion hands, I should return to the Warfront board.
====
9528
I should join with other warriors to launch an attack.
====
9529
With Castle Brindle once again in Dominion hands, I should return to the Warfront board.
====
9530
I should join with other warriors to launch an attack.
====
9531
With Castle Black Boot back in Dominion hands, I should return to the Warfront board.
====
9532
I should join with other warriors to launch an attack.
====
9533
With Castle Bloodmayne back in Dominion hands, I should return to the Warfront board.
====
9534
This is a dangerous task. I should go there with a group.
====
9535
With Warden Mine in Dominion hands, I should return to the Battle board.
====
9536
This is a dangerous task. I should go there with a group.
====
9537
With Rayles Mine in Dominion hands, I should return to the Battle board.
====
9538
This is a dangerous task. I should go there with a group.
====
9539
With Glademist Mine in Dominion hands, I should return to the Battle board.
====
9540
This is a dangerous task. I should go there with a group.
====
9541
With Ash Mine in Dominion hands, I should return to the Battle board.
====
9542
This is a dangerous task. I should go there with a group.
====
9543
With Aleswell Mine in Dominion hands, I should return to the Battle board.
====
9544
This is a dangerous task. I should go there with a group.
====
9545
With Dragonclaw Mine in Dominion hands, I should return to the Battle board.
====
9546
This is a dangerous task. I should go there with a group.
====
9547
With Chalman Mine in Dominion hands, I should return to the Battle board.
====
9548
This is a dangerous task. I should go there with a group.
====
9549
With Arrius Mine in Dominion hands, I should return to the Battle board.
====
9550
This is a dangerous task. I should go there with a group.
====
9551
With Kingscrest Mine in Dominion hands, I should return to the Battle board.
====
9552
This is a dangerous task. I should go there with a group.
====
9553
With Farragut Mine in Dominion hands, I should return to the Battle board.
====
9554
This is a dangerous task. I should go there with a group.
====
9555
With Blue Road Mine in Dominion hands, I should return to the Battle board.
====
9556
This is a dangerous task. I should go there with a group.
====
9557
With Drakelowe Mine in Dominion hands, I should return to the Battle board.
====
9558
This is a dangerous task. I should go there with a group.
====
9559
With Alessia Mine in Dominion hands, I should return to the Battle board.
====
9560
This is a dangerous task. I should go there with a group.
====
9561
With Faregyl Mine in Dominion hands, I should return to the Battle board.
====
9562
This is a dangerous task. I should go there with a group.
====
9563
With Roebeck Mine in Dominion hands, I should return to the Battle board.
====
9564
I should speak to <<1>> about finding her husband. I can find her just west of <<2>> on the outskirts of Hammerdeath Arena.
====
9567
I need to speak to Count Hosni. He should still be at the main viewing platform.
====
9568
This is a dangerous task. I should go there with a group.
====
9569
With Brindle Mine in Dominion hands, I should return to the Battle board.
====
9570
This is a dangerous task. I should go there with a group.
====
9571
With Black Boot Mine in Dominion hands, I should return to the Battle board.
====
9572
This is a dangerous task. I should go there with a group.
====
9573
With Bloodmayne Mine in Dominion hands, I should return to the Battle board.
====
9574
This is a dangerous task. I should go there with a group.
====
9575
With Warden Farm in Dominion hands, I should return to the Battle board.
====
9576
This is a dangerous task. I should go there with a group.
====
9577
With Rayles Farm in Dominion hands, I should return to the Battle board.
====
9578
This is a dangerous task. I should go there with a group.
====
9579
With Glademist Farm in Dominion hands, I should return to the Battle board.
====
9580
This is a dangerous task. I should go there with a group.
====
9581
With Ash Farm in Dominion hands, I should return to the Battle board.
====
9582
This is a dangerous task. I should go there with a group.
====
9583
With Aleswell Farm in Dominion hands, I should return to the Battle board.
====
9584
This is a dangerous task. I should go there with a group.
====
9585
With Dragonclaw Farm in Dominion hands, I should return to the Battle board.
====
9586
This is a dangerous task. I should go there with a group.
====
9587
With Chalman Farm in Dominion hands, I should return to the Battle board.
====
9588
This is a dangerous task. I should go there with a group.
====
9589
With Arrius Farm in Dominion hands, I should return to the Battle board.
====
9590
This is a dangerous task. I should go there with a group.
====
9591
With Kingscrest Farm in Dominion hands, I should return to the Battle board.
====
9592
This is a dangerous task. I should go there with a group.
====
9593
With Farragut Farm in Dominion hands, I should return to the Battle board.
====
9594
This is a dangerous task. I should go there with a group.
====
9595
With Blue Road Farm in Dominion hands, I should return to the Battle board.
====
9596
This is a dangerous task. I should go there with a group.
====
9597
With Drakelowe Farm in Dominion hands, I should return to the Battle board.
====
9598
This is a dangerous task. I should go there with a group.
====
9599
With Alessia Farm in Dominion hands, I should return to the Battle board.
====
9600
This is a dangerous task. I should go there with a group.
====
9601
With Faregyl Farm in Dominion hands, I should return to the Battle board.
====
9602
This is a dangerous task. I should go there with a group.
====
9603
With Roebeck Farm in Dominion hands, I should return to the Battle board.
====
9604
This is a dangerous task. I should go there with a group.
====
9605
With Brindle Farm in Dominion hands, I should return to the Battle board.
====
9606
This is a dangerous task. I should go there with a group.
====
9607
With Black Boot Farm in Dominion hands, I should return to the Battle board.
====
9608
This is a dangerous task. I should go there with a group.
====
9609
With Bloodmayne Farm in Dominion hands, I should return to the Battle board.
====
9610
Lyris is taking me to the Prophet inside Gudrun's Retreat. I need to speak with him to find out how the Staff of Towers will be repaired.
====
9611
I've safely returned to Gudrun's Retreat. I should speak to the Prophet and tell him what transpired beneath the Adamantine Tower.
====
9612
I should listen to the Prophet. He has seen a vision in the scrolls regarding how I can repair the Staff of Towers.
====
9613
This is a dangerous task. I should go there with a group.
====
9614
With Warden Lumbermill in Dominion hands, I should return to the Battle board.
====
9615
I've escaped the Worm Cultists' cave with the Moth Priests in tow. I should exit the room I'm in and see who else is here at Gudrun's Retreat.
====
9616
This is a dangerous task. I should go there with a group.
====
9617
With Rayles Lumbermill in Dominion hands, I should return to the Battle board.
====
9618
This is a dangerous task. I should go there with a group.
====
9619
With Glademist Lumbermill in Dominion hands, I should return to the Battle board.
====
9620
This is a dangerous task. I should go there with a group.
====
9621
With Ash Lumbermill in Dominion hands, I should return to the Battle board.
====
9622
This is a dangerous task. I should go there with a group.
====
9623
With Aleswell Lumbermill in Dominion hands, I should return to the Battle board.
====
9624
This is a dangerous task. I should go there with a group.
====
9625
With Dragonclaw Lumbermill in Dominion hands, I should return to the Battle board.
====
9626
This is a dangerous task. I should go there with a group.
====
9627
With Chalman Lumbermill in Dominion hands, I should return to the Battle board.
====
9628
This is a dangerous task. I should go there with a group.
====
9629
With Arrius Lumbermill in Dominion hands, I should return to the Battle board.
====
9630
This is a dangerous task. I should go there with a group.
====
9631
With Kingscrest Lumbermill in Dominion hands, I should return to the Battle board.
====
9632
This is a dangerous task. I should go there with a group.
====
9633
With Farragut Lumbermill in Dominion hands, I should return to the Battle board.
====
9634
This is a dangerous task. I should go there with a group.
====
9635
With Blue Road Lumbermill in Dominion hands, I should return to the Battle board.
====
9636
This is a dangerous task. I should go there with a group.
====
9637
With Drakelowe Lumbermill in Dominion hands, I should return to the Battle board.
====
9638
This is a dangerous task. I should go there with a group.
====
9639
With Alessia Lumbermill in Dominion hands, I should return to the Battle board.
====
9640
This is a dangerous task. I should go there with a group.
====
9641
With Faregyl Lumbermill in Dominion hands, I should return to the Battle board.
====
9642
This is a dangerous task. I should go there with a group.
====
9643
With Roebeck Lumbermill in Dominion hands, I should return to the Battle board.
====
9644
This is a dangerous task. I should go there with a group.
====
9645
With Brindle Lumbermill in Dominion hands, I should return to the Battle board.
====
9646
This is a dangerous task. I should go there with a group.
====
9647
With Black Boot Lumbermill in Dominion hands, I should return to the Battle board.
====
9648
This is a dangerous task. I should go there with a group.
====
9649
With Bloodmayne Lumbermill in Dominion hands, I should return to the Battle board.
====
9650
General Atahba has ordered me to go into Cyrodiil or to the Battle Grounds and kill ten members of the Ebonheart Pact or Daggerfall Covenant.
====
9651
I have slain an enemy of the Dominion. I should speak to General Atahba at Elsweyr Gate.
====
9652
General Am-Shadal has ordered me to go into Cyrodiil or to the Battle grounds and kill thirty of the Aldmeri Dominion or Ebonheart Pact.
====
9653
I have slain thirty enemies of the Daggerfall Covenant. I should speak to General Am-Shadal at the Colovian Gate.
====
9654
General Am-Shadal has ordered me to go into Cyrodiil or the Battle Grounds and kill thirty members of the Aldmeri Dominion.
====
9655
I have slain thirty members of the Aldmeri Dominion. I should speak General Am-Shadal at Nibanay Gates.
====
9656
General Am-Shadal has ordered me to go into Cyrodiil or the Battle Grounds and kill thirty members of the Ebonheart Pact.
====
9657
I have slain thirty members of the Ebonheart Pact. I should speak to General Am-Shadal at Colovian Gate.
====
9658
General Am-Shadal has ordered me to go into Cyrodiil or the Battle grounds and kill fifty enemy guards.
====
9659
I have slain fifty enemy guards. It's time to inform General Am-Shadal at the Colovian Gates.
====
9660
General Am-Shadal has ordered me to go into Cyrodiil or the Battle grounds and kill fifty Aldmeri Dominion guards.
====
9661
I have slain Fifty Aldmeri Dominion guards. It is time to inform General Am-Shadal of my success.
====
9662
General Am-Shadal has ordered me to go into Cyrodiil or the Battle grounds and kill fifty Ebonheart Pact guards.
====
9663
I have slain fifty Ebonheart Pact guards. It is time to inform General Am-Shadal of my success.
====
9664
Now that I've reached Fort Warden, I need to take notes on what I see.
====
9665
Now that I've reached Fort Rayles, I need to take notes on what I see.
====
9666
Before I can leave for Balfiera Island, I need to collect the <<1>>. Lyris claims she knows how I can get to the island, so I should speak with her as well.
====
9667
Now that I've reached Fort Glademist, I need to take notes on what I see.
====
9668
The first step in repairing the staff is to travel to Balfiera Island, a battleground between the alliances of Tamriel.
====
9669
I have arrived on Balfiera Island. Now I must find a way into the Adamantine Tower.
====
9670
A battlemaster of the Daggerfall Covenant can arrange for me to travel to the battleground of Balfiera Island. I should seek one out in Wayrest.
====
9672
Now that I've reached Fort Ash, I need to take notes on what I see.
====
9673
Now that I've reached Fort Aleswell, I need to take notes on what I see.
====
9674
Now that I've reached Fort Dragonclaw, I need to take notes on what I see.
====
9675
I've lit the signal fire. Now waves of bloodthralls are arriving to put it out again. I must prevent them from reaching the brazier and dousing the flames.
====
9676
Now that I've reached Chalman Keep, I need to take notes on what I see.
====
9677
Now that I've reached Arrius Keep, I need to take notes on what I see.
====
9678
Now that I've reached Kingscrest Keep, I need to take notes on what I see.
====
9679
Now that I've reached Farragut Keep, I need to take notes on what I see.
====
9680
Now that I've reached Blue Road Keep, I need to take notes on what I see.
====
9681
<<1>> has given a grand speech thanking me for returning the Ansei Wards. I should speak to the king and see if anything remains to be done.
====
9682
<<1>> and <<2>> have risen as liches. I need to destroy them and collect a drop of their foul blood from the corpses. Only the blood of Suturah will unbind the spell sealing the necropolis vault door.
====
9683
<<1>> appeared after I'd killed <<2>>. I should speak to her by the mystic portal.
====
9684
I've broken the seal on the necropolis vault. I should enter the ancient Redguard crypt.
====
9685
I must kill Shiri and end the plots of the Withered Hand. To end the threat to Alik'r, I must collect <<1>> from her lifeless body.
====
9686
Halelah tells me that I should offer Shikri's blood at Tu'whacca's Altar in order to restore the Seal of Tu'wacca. I can find the altar atop the Motalion Necropolis.
====
9687
Now that I've reached Drakelowe Keep, I need to take notes on what I see.
====
9688
Bogdan said others are being held captive in the cave. I should free them.
====
9689
<<1>> wants me to gather ingredients for a cure, the <<2>>.
====
9690
I've cured the hillmen using their recipe for the <<1>>.

<<2>> may have other information for me, now that he's feeling better.
====
9691
Now that I know the potion works, I should use it on the remaining hillmen, Kurda and Ionela.
====
9692
<<1>> said that Veraya has taken over the hillmen's shrine. I should find the shrine within Breagha-Fin.
====
9693
The ingredients combined within the <<1>> will create the <<2>>. I need to give this cure to Bogdan and the others I rescued.
====
9694
I should check with Bogdan to see if the cure is working.
====
9695
A dog approached me on the streets of Daggerfall. It seems agitated and wants me to follow it.
====
9696
They plan to assassinate King Casimir! The masterminds behind it are referred to as Verrik and Angof. Verrik is hiding in the harbor, preparing to strike. I must get this information to Captain Aresin immediately.
====
9697
The note appears to be a shopping list. I should speak to people who might sell the items on the list and see if anyone knows the dead man.
====
9698
The shopping list is some kind of code. "Three blood oranges" means someone is going to die, "black roses" means dark nature magic is involved, and the crescent emblem signifies the royal family of Casimir. I should tell Captain Aresin about this.
====
9699
Captain Aresin told me that the coded note says that someone related to dark nature magic plans to assassinate a member of the royal family. While he works to protect the royal family, he asked me to talk to Grenna at the Rosy Lion Inn.
====
9700
Leveque called for help. After I deal with this, I should talk to Leveque and see if he's ready to cooperate.
====
9701
Properly persuaded, Leveque was very helpful. He told me that Martine Lerineaux hired him to make a map of the secret tunnels beneath the city. I should tell Grenna about this.
====
9702
I need to get into Martine Lerineaux's manor house and see what he's up to.
====
9703
I need to find evidence pertaining to the assassination plot and the person behind it.
====
9704
Captain Farlivere's plan is simple. I need to acquire some wolf's woe to mask the hostages' scent from the Red Rooks' guard wolves. I also need to find the key to the locked house where the hostages are held. Both should be somewhere in the camp.
====
9705
I acquired a number of wolf's woe plants. They should allow the hostages to avoid the guard wolves and sneak out of the camp to escape. I also found a key I can use to free them.
====
9706
The waves of bloodthralls have ended, and the signal fire still burns. It appears I've won. While I handled the signal, <<1>> said she would make her way to a camp at the entrance to the <<2>>. I should enter the nearby ruins to search for her.
====
9707
I have the ingredients that <<1>> said to find. I should combine them with Checky's Sacred Water and make the healing potion. Then, I'll be able to help the hillmen.
====
9708
Grenna, an agent of the crown who's disguised as a commoner, asked me to go to the inn's second level and confront a suspicious character she's been watching. He goes by the name of Leveque.
====
9709
M'harra asked me to find his sister, <<1>>. He wants me to tell her to pray, so she can avoid being taken by the Blackmauls. She fled to the farms southeast of Wind Keep.
====
9710
<<1>> confirmed there was some sort of disturbance in the night, but saw nothing. She suggested I speak with a man named Churley, who sleeps behind the priests' house.
====
9711
<<1>> didn't know anything about what happened to the Moth Priests. He recommended I visit the local inn and ask around there.
====
9712
I need to choose a side. I might speak to <<1>> of House Dorell on the east side of the city about the civil war within Shornhelm, or I may pledge my aid to <<2>> of House Tamrith.
====
9713
I've spoken to both <<1>> of House Dorell and <<2>> of House Tamrith. To aid Shornhelm, I must pledge to support one or the other. Without that, neither will work with me.
====
9714
Scarlette believes Montclair's men might be carrying their orders. I need to find a complete set of his orders.
====
9715
I've located several documents that detail Montclair forging a new alliance with an unknown ally. I should return to Scarlette and show her the orders.
====
9716
I've found some of the stolen food, and should find the rest for the merchants along the road.
====
9717
I have recovered the stolen grain and should return it to the merchants. They can be found by their broken carts along the road.
====
9718
I need to disarm the traps to clear a path for the hostages. I should also create a diversion. Burning the Red Rooks' boat and archery platform should distract the bandits. Plus, the smoke will make it hard for the bandits to spot the nobles.
====
9719
Now that the hostages have escaped, I should return to Captain Farlivere and let her know what happened.
====
9720
I promised Lady Noellaume that I would recover her stolen jewelry box and return it to her after she's safely away from the Red Rook bandits. If I find the Orc named Tharkul, I should find the lockbox.
====
9721
I defeated Tharkul and recovered Lady Noellaume's lockbox. I should return it to her once she's safely away from the Red Rook bandits.
====
9722
I must restore the Ansei Wards to the shrine inside the Impervious Vault. Many people have gathered to witness this historic moment.
====
9723
<<1>> said killing any of the creatures in the pass - those on the ground level, or those farther up - would help his forces advance up the mountain.
====
9724
I've climbed further up the Pass.
====
9725
I should speak with King Fahara'jad inside the Impervious Vault.
====
9726
The assassins are hiding in crates on the docks. Captain Aresin suggested I speak to the harbor overseer, Sasana at-Abbas. She should be able to help me.
====
9727
I need to search the cargo on the docks to find Verrik and his assassins. Sasana, meanwhile, is calling out the guard to prevent any of the assassins from slipping past me and into the city.
====
9728
One of the assassins said that their leader, Verrik, is already on his way to kill the king. I must intercept him before it's too late.
====
9729
I must speak to King Casimir.
====
9730
I made my way into the Adamantine Tower. I now need to find the Zero Stone and charge the Staff of Towers to it.
====
9731
I told William I would deliver the scroll to Raham.
====
9732
The Staff of Towers has been charged to the Zero Stone. I should now return to the Prophet at Gudrun's Retreat using the Recall Stone.
====
9733
I need to travel to the Kulati Mines, so I can speak to the owner, a man named <<1>>. The miner I spoke to said it was just south of him, down the road.
====
9734
<<1>> last reported in from <<2>>. I should start my search there.
====
9736
I located <<1>>. He asked me to complete his mission by delivering a letter from <<2>> to <<3>> at <<4>>.
====
9737
I delivered High King Emeric's letter to <<1>> in <<2>>. I need to let <<3>> know that his mission is complete.
====
9738
Wyress Helene asked me to collect essences of Aetherius using a torchbug she gave me. She wants to craft a spell using the essences that will protect the villagers. Using the torchbug should lead me in the right direction.
====
9739
The ritual worked and the mill is safe. I should speak to Wyress Helene inside the mill and see what else needs to be done.
====
9740
Bernard Redain and his family escaped from Deleyn's Mill. He suggested I speak to the Wyrd Sisters and see what I can do to help.
====
9741
Wasting no time, <<1>> is putting the wraith's cloak on display.
====
9742
Duke Sebastien believes that the Bloodthorn cult is holding another prisoner near the lighthouse. He thinks she poses a threat to Faolchu, but he fears that she's scheduled to be executed. I should find her and set her free.
====
9743
The innkeeper Lafont claims he's innocent. He said that the pig has escaped before and always heads into the northeast alleys to root around for something to eat. I should see if Glutton's over there.
====
9744
I entered the northeast alley and spotted Glutton rooting around in a garden. I should grab the pig and make sure it's safe.
====
9745
Zhagush gro-Korlag works with the Mages Guild and is something of a plant expert. Wickton suggested I ask Zhagush about the strange vine I found in the alley.
====
9746
The swineherd believes that Gregoire Lafont the innkeeper stole his pig and intends to serve it for dinner at the Rosy Lion Inn. I should ask Lafont about this.
====
9748
<<1>> is waiting to receive the cloak of the <<z:2>>. I should ascend to the camp on the western side of the Pass, just below the Doomcrag.
====
9749
I extinguished many of the fires and sent the surviving villagers to the mill. I should return to Wyress Jehanne and see what else needs to be done.
====
9750
I need to search for surviving villagers and send them to the mill. While I'm doing that, I should put out as many fires as I can with water drawn from the village well.
====
9751
<<1>> gave me an amulet that I can use to reveal hidden werewolves. If I point the amulet at Camlorn refugees and activate the spell, any werewolves hiding among them will be revealed.
====
9752
I uncovered and killed the werewolves infiltrating Aldcroft, I should return to the Duke and let him know his suspicions were correct.
====
9753
I've offered my assistance to the road warden, and he directed me to speak to Captain Farlivere in the woods to the northeast of Daggerfall.
====
9754
I must find and speak with Wyress Helene, a witch of some kind that is aiding the foresters.
====
9755
The Duke of Camlorn has asked me to search Aldcroft for any werewolves that may have infiltrated the area. He told me to speak with <<1>> to see if she can help me with my search.
====
9756
I nourished the roots of the Wyrd Tree with the pure life energy of the forest creatures. I should return to Wyress Jehanne and see if she can call of the magic of the Wyrd now.
====
9757
I need to find the second root. It's north of the docks, up the hill.
====
9758
Matthew suggested I search the alleys of Daggerfall's trade district for the murderer. My first step is to find the alleys.
====
9759
I found the murderer. It was a werewolf! Matthew said Lieutenant Dubois might offer a reward for dealing with this. I should talk to him.
====
9760
Gloria's blood cured the Duke. At least she didn't die in vain. Now that the Duke has recovered, I should speak with him.
====
9761
Sergeant Armoil and his soldiers faced the werewolves at Camlorn and even managed to capture one of the creatures. The Duke thinks he can help me acquire a werewolf for Gloria's ritual.
====
9762
With the help of Battlemage Lexi, who captured a werewolf at Camlorn, we should be able to retrieve one of the creatures for Gloria. We need to search for a werewolf outside of Aldcroft and then I need to weaken it so Battlemage Lexi can trap it.
====
9763
I brought the captured werewolf to the cave. Now to go inside and find Gloria.
====
9764
<<1>> said the <<2>> will allow me to see the spirits of his ancestors and find the Keeper's secret path to the shrine.
====
9766
I drank the <<1>>. Now I can see the spirits of dead hillmen leading me to the Keeper's secret path. I can follow it into the hillmen's shrine and kill <<2>>.
====
9767
I've put an end to <<1>> and <<2>>. Their blood will allow me to shatter the enchantment sealing the necropolis vault.
====
9768
Halelah tells me that I should offer Shikri's blood at Tu'whacca's Altar in order to restore the Seal of Tu'wacca. I can find the altar atop the Motalion Necropolis.
====
9769
A <<z1>> has asked me to speak to <<2>>. He's usually found inside the inn run by <<3>>.
====
9770
By offering the Ansei Wards to Tu'whaca, the they have been repaired. I should return to Halelah.
====
9771
I need to kill the monsters near the roots of the Wyrd Tree. That will nourish the roots with their life force and replenish the magic. If I kill a creature too far from a root, its life force will be wasted.
====
9772
<<1>> and <<2>> have risen as liches. I need to destroy them and collect a drop of their foul blood from the corpses. Only the blood of Suturah will unbind the spell sealing the necropolis vault door.
====
9775
The werewolf is safely trapped in the ritual circle. I should let Gloria know that we're ready to begin the ritual.
====
9776
Verrik, the leader of the assassins, is dead. I should find Captain Aresin in the castle and make sure the king is safe.
====
9777
After searching the alleys, I found another murder victim and heard that some kind of monster was seen prowling along the river's edge. I should search there.
====
9778
The skeleton atop Karnosis' necromantic altar spoke to me. I should see what it has to say.
====
9779
Matthew suggested I search the alleys of Daggerfall's trade district for clues about the brutal murders of the city's poor. I'll check the South Alley first.
====
9780
I need to find one more root, and then Jehanne will have access to the power she needs. It should be on the hill overlooking the mill.
====
9781
Leon told me to start by fighting the town's invaders as Rosalind did. I should also look for a keepsake of hers, something to strengthen the bond that will form between us.
====
9782
I retraced Rosalind's path, destroying skeletal raiders and protecting the town. As I lit the signal fire, I saw a vision of Rosalind. Her next stop was to check on the innkeeper. I should do that as well.
====
9783
I have gathered the requested supplied and should see if the innkeeper has found Rosalind.
====
9784
The innkeeper directed me to the apothecary, in a building in the town square, as he believes Rosalind may have been delayed there before returning to the inn.
====
9785
In speaking with the apothecary, I have convinced him of his current state as a spirit.

He has requested that I collect soul dust from the wraiths in Westtry in order to determine their origin.
====
9786
The innkeeper said that Muriel the Apothecary needs hawthorn berries to make more healing poultices for the wounded guards in town. Rosalind's next step was to collect the berries. I should examine the hawthorn shrubs to find berries.
====
9787
I have obtained the soul dust and should bring it to <<1>> in Westtry.
====
9788
I have brought the herbs to the apothecary in Westtry, who has given me salves in return, to heal the injured guards with.

It appears that Rosalind's next step was to ensure the health of her guardsmen.
====
9789
I have intimidated Marlene into giving me the information I need, and she has explained that Leon's wife, Rosalind, is dead and gone. She has told me to retrieve the sword she made for Rosalind and bring it to Leon.
====
9790
As I used healing poultices to help several of Westtry's ghostly soldiers, Lieutenant Marlene called to me. I should talk to her.
====
9792
I witnessed the events leading to Leon's betrayal of Westtry. Leon rejected Stendarr and sold his soul to Molag Bal while Rosalind watched. I should talk to Leon about this.
====
9793
Gloria can tell me more about the ritual she plans to perform.
====
9796
I should kill Bloodthorn cultists with the recruit <<1>> has chosen. Maybe he'll be so busy fighting he won't have time to bore me with his history lessons.
====
9797
I've killed minions of the Bloodthorn cult with the Lion Guard recruit in tow. I should return to <<1>> and report our success.
====
9798
I should tell <<1>> when I'm ready to take her recruit out on patrol.
====
9799
The ritual revealed Angof's role in Faolchu's return from the dead. I should talk to <<1>> about what we've seen.
====
9800
The werewolf said that when the Duke of Camlorn was captured, he was infected with lycanthropy. I should speak with Gloria about this revelation.
====
9801
The werewolf has something to say. I should listen to the creature's words.
====
9803
Rosalind perished in the town's burial vault. I need to enter the crypt in Westtry and return her blade to her remains. That should call forth her cursed shade.
====
9804
I summoned the cursed shade of Rosalind and it immediately attacked me. I must defeat it and set Rosalind's spirit free.
====
9805
Rosalind Milielle gave me the Gem of Westtry's Torment. I can use the gem to free the spirits of innocent villagers around Westtry.
====
9806
Leon and Rosalind are together inside the house. I should speak with Leon and tell him what I accomplished.
====
9809
The Duke of Camlorn is dead. He tranformed into a werewolf and left me no choice. I should speak with <<1>> about the Duke's death.
====
9810
I allowed <<1>> to say goodbye to his wife and daughter, but now I hear screams from inside their home. I need to get in there.
====
9811
<<1>> sacrificed her life to save the Duke. I should hurry to the Duke's manor in Aldcroft and give him Gloria's blood before he fully transforms.
====
9812
Guy LeBlanc suggested I check the Bloodthorn camps in the southern part of the Hag Fen, as that's where the cultists have set up camp. I'll look for the women or clues as to where they were taken.
====
9813
I found the kidnapped women amd set them free. They ran off toward the Wyrd enclave in the southeast part of the bog. I should find Guy there and make sure the women arrived safely.
====
9814
I should rescue any other captive Camlornians I can find.
====
9815
I must find Elise, a woman they have taken to the altar to be drained.
====
9817
Elise and the other captives have been freed. I should find Elise at the Wyrd camp in the southeastern bog.
====
9818
I've found <<1>> within the Veiled Grotto behind a protective barrier. I must confront him.
====
9819
Now that I've located all the fighters, I should go talk to <<1>> about what I found.
====
9822
<<1>> asked me to find <<2>>. She should know more about Reach magic and why the guardians are silent.
====
9823
I collected enough hawthorn berries. I should speak to the apothecary in town, as Rosalind did.
====
9824
I have retrieved Marlene's hammer, portrait, and last work and should return to her with them.
====
9825
The spirit from the past stands before a set of armor that radiates magic. I should speak to the spirit and find out why she led me here.
====
9826
Conjurer Grahla asked me to collect ancient relics from the battle site. They'll help a researcher named Sarvith cast a divinatory spell to look into the past.
====
9827
I've collected the needed samples. I should return to Husayn.
====
9828
I should take the ancient blades I found to <<1>>. He plans to use them as focus items in his divinatory spell.
====
9829
Now that the rain catchers have been repaired, I should speak to <<1>> about my reward.
====
9830
I should search the Shrieking Scar for missing fighters and help them, if I can.
====
9831
I should speak to <<1>> and offer to protect him while he repairs the southernmost rain catcher.
====
9832
I should escort the <<1>> to the northern, central, and southern rain catchers. I'll guard him while he makes repairs. If we become separated, I can return to Jahi to get paired with another worker.
====
9833
I have the eggs. I should take them to Daneem. He's waiting for me east of Lainlyn, somewhere across the bridges.
====
9834
I chose to return the eggs and work towards peace with the harpies.
====
9835
I chose to meet the harpy's show of force with further aggression. Their nests must burn! I should speak to Daneem about this.
====
9836
I restored the relics to their respective altars. I should speak once more with High Priest Zuladr.
====
9837
One of the survivors said that one of the local nobles, <<1>>, was hiding in the house north of the temple. I should find her.
====
9838
I should search the <<1>> for his remains to ensure they've remained undisturbed.
====
9839
I must recover the Sword of Shabnam, Majeel's Scroll, and the Lamp of Satakalaam.
====
9840
I recovered the relics. I should return to the temple now and speak to High Priest Zuladr.
====
9841
I must now restore the three relics to their respective altars.
====
9842
I have the temple seals. I need to take them to the High Temple on the west side of Satakalaam to restore the altar.
====
9843
I must craft an apprentice shield to prove my skill to become an apprentice.
====
9844
I should escort <<1>> to the southernmost rain catcher.
====
9845
I killed <<1>>. I should return to <<2>> and collect my reward.
====
9846
I convinced Pale Talon that attacking the people of Lainlyn would be a mistake, since they've been cursed by a necromancer. I should tell Headman Malumah that he has one less problem to worry about now.
====
9847
I should go north, find <<1>>, and kill her.
====
9848
Now that I've reached Castle Alessia, I need to take notes on what I see.
====
9849
I need to return to Gaerheart.
====
9850
Now that I've reached Castle Faregyl, I need to take notes on what I see.
====
9851
The spell appears to have backfired on the mages, though a spirit did seem to appear briefly and try to communicate with us. I should talk to Sarvith and find out what happened.
====
9852
Grahla wants me to examine the temporal ripples to see if I can locate this doorway that Sarvith opened into the past.
====
9853
I need to research the shield that Forester Gaerheart gave me. He tells me I must do this throughly by taking it totally apart.
====
9856
I need to first purchase some pitch from Elodie Vien.
====
9857
I should collect harpy feathers in the Shrieking Scar. The best way to get them is by killing harpies.
====
9858
I collected harpy feathers. I should deliver them to <<1>> and his brother, so they can get themselves out of debt. Then they can stop working for the unscrupulous Lord Diel.
====
9859
I decided to deliver the <<1>> to <<2>> directly and cut out the middle men.
====
9860
To prove that I have truely mastered the basics of Smithing, I need to create an Apprentice Sword and show it to gro-Izburg.
====
9861
<<1>> has been hiring people to anger the harpies so he can look like a hero in Daggerfall. <<2>> suggests I place a harpy egg in Diel's bed to teach him a lesson. Or, I can just give the eggs to <<1>> and be on my way.
====
9862
<<1>> suggested I help myself to a reward from the chest in Lord Diel's tent. I should go and see what <<2>> left behind.
====
9863
Sibellec gave me a charm to use on the corpses of hags I slay in the bog. This will charge the charm with power for when I face the coven's leader, <<1>>.
====
9864
I must take the empowered charm to the altar at the ruined tower in the southeastern bog and use it to seal and transform the captured energy within.
====
9865
<<1>> is dead. I should return to <<2>> to tell her what happened.
====
9866
Now that the camp is distracted, I can either place an egg in Lord Diel's bed and follow through with Granite's plan to teach him a lesson. Or I can give the eggs to Lord Diel and try to convince him to stop this reckless campaign.
====
9867
Now that the egg is hidden I should return to <<1>> and let her know it's done.
====
9868
I should step outside and see if the egg attracts a harpy.
====
9869
Well, I'm not sure that went exactly the way Granite had planned. With Lord Diel's death, I should speak with Granite and see what she thinks we should do next.
====
9870
It's time to let his lordship know that if he continues his campaign here in the Shrieking Scar, I'll report him to the Daggerfall Watch. Maybe that will end this terrible situation.
====
9871
The leader of the refugees is a man named Guy LeBlanc. I should find him and see if there's anything I can do to help.
====
9872
<<1>> has promised to pay for the treasures I found for him, but not until I scare off Gerard, another graverobber who's trying to cheat him out of his share.
====
9873
<<1>> said that Manard won't pay up, but I don't believe him. I'm going to get riches from the scavangers to prove it.
====
9874
I've taken trinkets off the scavenging graverobbers Manard employs. I'll see how much he'll give me for them.
====
9878
Now that the wizard has been destroyed and his wife's spirit has been set free, I should speak with <<1>>. I can tell him his wife's spirit is at rest.
====
9879
I need to craft an Apprentice Jack to prove my mastery of basic outfitter skills. First I have to purchase some studs from Wickton's apprentice Torvald.
====
9880
I should talk to <<1>> and learn how I can free her from the curse <<2>> put on her.
====
9881
The only way to free <<1>> from her curse is to destory the wizard who cursed her once and for all. Before I can defeat <<2>>, I must call him forth. When he attacks me, I must destroy him.
====
9882
I am to research Ashton's rune. I need to discover her techniques and tricks that she used in crafting it.
====
9883
I need to purchase some sandstone from Timmon.
====
9884
I have become a novice in a craft. I need to learn enough to become an apprentice.
====
9885
Overseer Jahi told me her sister, Rena, could give me a grub-sniffer whistle. I can find Rena in Jahi's house to the east.
====
9886
If I kill crocodiles in Hag Fen, I can collect their teeth and turn them in for the bounty. Thanks to the teeth the dead mercenary was carrying, I already have a head start.
====
9887
I killed several of the crocodiles that roam the bog and yanked out their teeth. I should travel to a camp near Dwynnarth Ruins and claim the bounty from Hoster Marceau.
====
9888
The Aldcroft lighthouse and cottages are on the southern coast of Aldcroft. I should look there for Edrien's pipe.
====
9889
I found the valuables that <<1>> hid under a tree. I should bring them back to his daughter, <<2>>. Then I can tell her what her father said about leaving Aldcroft and moving to Crosswych.
====
9890
Now that I've reached Castle Roebeck, I need to take notes on what I see.
====
9891
The ghost of <<1>> has appeared. He wants to speak with me.
====
9892
Once I have become an apprentice I should talk to Curio Gratus.
====
9893
Now that I have the pipe <<1>> wanted, I should head back to Aldcroft.
====
9895
I need to prove my basic skills in runecrafting by making an apprentice rune for Master Ashton.
====
9896
I should inform Guy of what the kidnapped woman told me.
====
9897
Guy suggested I speak to Marion, a wyress at the northern enclave.
====
9898
Sibellec has given me an ancient charm to carry with me and use upon dead hags in the bog. It will empower the charm for later use.

I should also keep an eye out for the missing refugees.
====
9899
<<1>> is dead, but there are victims of the necromancer attack all over the city. I should find any survivors and urge them to leave immediately.
====
9900
I should find <<1>>. If she's still alive, I must convince her to flee.
====
9901
Now that I've reached Castle Brindle, I need to take notes on what I see.
====
9902
Now that I've killed several spiders and found <<1>>, I should return to <<2>> outside of the Kulati Mines.
====
9903
Now that I've reached Castle Black Boot, I need to take notes on what I see.
====
9904
Now that I've reached Castle Bloodmayne, I need to take notes on what I see.
====
9905
I found <<1>> and the Prophet in Wayrest, in the attic of the Cloudy Dregs Inn. I should speak to Lyris now.
====
9906
Now that I've reached Warden Mine, I need to take notes on what I see.
====
9907
Now that I've reached Rayles Mine, I need to take notes on what I see.
====
9908
As soon as I entered the camp, <<1>> indicated she wanted to talk to me. I can either see what she wants or deliver the eggs to <<2>>.
====
9909
Now that I've reached Glademist Mine, I need to take notes on what I see.
====
9910
I must free <<1>> from Naluroen's nest.
====
9911
Now that I've reached Ash Mine, I need to take notes on what I see.
====
9912
I've found a note on the corpse of a Withered Hand member that details a plan to use daedra to drive Aswala Stables to ruin. I should deliver it to <<1>>
====
9913
I should look for evidence outside of Aswala Stables that explains the daedra attack.
====
9914
Now that I've reached Aleswell Mine, I need to take notes on what I see.
====
9915
Now that I've killed many Daedra, I should return to <<1>> near the entrance to Aswala Stables.
====
9916
I should kill Daedra in Aswala Stables to keep the troopers from being overwhelmed.
====
9917
Now that I've defeated the Dremora and closed the portal, I should return to <<1>> and give him the good news.
====
9918
Now that I've reached Dragonclaw Mine, I need to take notes on what I see.
====
9919
Now that I've reached Chalman Mine, I need to take notes on what I see.
====
9920
Now that I've reached Arrius Mine, I need to take notes on what I see.
====
9921
Now that I've reached Kingscrest Mine, I need to take notes on what I see.
====
9922
Now that I've reached Farragut Mine, I need to take notes on what I see.
====
9923
Now that I've reached Blue Road Mine, I need to take notes on what I see.
====
9924
Now that I've reached Drakelowe Mine, I need to take notes on what I see.
====
9925
Now that I've reached Alessia Mine, I need to take notes on what I see.
====
9926
I collected what Wyress Helene needs to protect the villagers. I should tell her immediately.
====
9927
Headman Malumah asked me to speak with a Priest of Tu'whacca on the eastern side of town. The Priest may know of a way to end Shiri's curse.
====
9928
An Ash'abah leader named <<1>> claims she may know a way to end the curse. I should speak to her and see if I can be of assistance.
====
9929
Kabrahla is working on ending the curse upon Lainlyn. She needs me to bring her snake intestines, from the snakes in pits around Lainlyn, and a stone fetish from the Baandari peddlers on the northwestern edge of town.
====
9930
I have the intestines and the stone fetish. I must return to <<1>> in the center of town.
====
9931
I have the blessed fetish from <<1>>. Now I can disperse the necromantic auras around <<2>>.
====
9932
I dispersed all of the necromantic auras around <<1>> and lifted the curse. I should return to <<2>> and tell her of my success.
====
9933
We captured a werewolf! Now I need to meet <<1>> in the cave outside Aldcroft. The cave is northeast of the Aldcroft docks.
====
9934
I should search Aswala Stables to find <<1>>. He might know where these Daedra are coming from.
====
9935
<<1>> told me that I should investigate the secret cave entrance north of Aswala Stables.
====
9936
Now that I've found the cave, I should investigate and find the source of the Daedric incursion.
====
9937
I've found the source of the attacking Daedra. If I kill the Dremora guarding the portal, the portal should close.
====
9938
Now that I've defeated the Dremora and closed the portal, I should return to <<1>> and give him the good news.
====
9939
Now that I've reached Faregyl Mine, I need to take notes on what I see.
====
9940
Now that I've reached Roebeck Mine, I need to take notes on what I see.
====
9941
Now that I've reached Brindle Mine, I need to take notes on what I see.
====
9942
Now that I've reached Black Boot Mine, I need to take notes on what I see.
====
9943
Now that I've reached Bloodmayne Mine, I need to take notes on what I see.
====
9944
We can't let Gloria sacrifice herself to cure the Duke. I should return to Aldcroft and confront the Duke before he transforms into a werewolf.
====
9945
Now that I've reached Warden Farm, I need to take notes on what I see.
====
9946
Now that I've reached Rayles Farm, I need to take notes on what I see.
====
9947
Now that I've reached Glademist Farm, I need to take notes on what I see.
====
9948
Now that I've reached Ash Farm, I need to take notes on what I see.
====
9949
Now that I've reached Aleswell Farm, I need to take notes on what I see.
====
9950
Now that I've reached Dragonclaw Farm, I need to take notes on what I see.
====
9951
After setting Bethany LeBlanc free, I discovered that the other missing women were taken to a tower in the marsh. They're going to be traded to a hag coven. I should go to the tower and rescue them before this wicked trade takes place.
====
9952
I must find Elise, a woman they have taken to the south tower to be drained.
====
9953
I must ensure that Elise is safe and makes it away from the site of her captivity.
====
9954
Now that I've reached Chalman Farm, I need to take notes on what I see.
====
9955
Now that I've reached Arrius Farm, I need to take notes on what I see.
====
9957
Now that I've reached Kingscrest Farm, I need to take notes on what I see.
====
9958
Now that I've reached Farragut Farm, I need to take notes on what I see.
====
9959
Now that I've reached Drakelowe Farm, I need to take notes on what I see.
====
9960
Now that I've reached Blue Road Farm, I need to take notes on what I see.
====
9961
Now that I've reached Alessia Farm, I need to take notes on what I see.
====
9962
<<1>> asked me to confront <<2>> and make him stop digging around the temple grounds.
====
9963
<<1>> has fled across the river. He mentioned something about his "employers." I should follow him and see if I can learn more.
====
9964
I've entered a hidden cave where <<1>> fled. I should find him and make him tell me about his employers.
====
9965
<<1>> told me he used to make deliveries to the Worm Cult at a cave down by Daggerfall's Docks. I should search that area and find a way into the cave.
====
9966
I've entered the cave where <<1>> claims he met with the Worm Cultists. I should explore the cave and see what I can find.
====
9968
I discovered a necromancer's lair beneath Daggerfall, but the cultists were nowhere to be found. They left behind a map which indicated they were traveling to Dresan Keep. I should inform <<1>> of this turn of events.
====
9969
The Duke of Camlorn told me to speak with <<1>> if I want to know more about the amulet he gave me.
====
9971
The charm is fully charged. I'm ready to face <<1>>. I can use the empowered charm to counter the effects of her vitality-draining power.
====
9972
<<1>> told me to search a particular tree southwest of the lighthouse for a cache of valuables. He's been secretly saving them for years. He wants me to give them to his daughter so she can start a new life in Crosswych with her relatives.
====
9973
Now that I've reached Faregyl Farm, I need to take notes on what I see.
====
9974
Now that I've reached Roebeck Farm, I need to take notes on what I see.
====
9975
Now that I've reached Brindle Farm, I need to take notes on what I see.
====
9976
Sarvith thinks he opened a door into the past, but now he's unsure of how to proceed. He asked me to talk to Conjurer Grahla and see what she thinks we should do.
====
9977
Now that I've reached Black Boot Farm, I need to take notes on what I see.
====
9978
Now that I've reached Bloodmayne Farm, I need to take notes on what I see.
====
9979
My researcher was killed while out in the field. I'll need to talk to Husayn to see if I can get another person to help.
====
9980
A spirit from the past says she'll show me how Faolchu originally died. She told me to find the nearby crypt and meet her inside.
====
9981
Now that I've reached Warden Lumbermill, I need to take notes on what I see.
====
9982
Now that I've reached Rayles Lumbermill, I need to take notes on what I see.
====
9983
Now that I've reached Glademist Lumbermill, I need to take notes on what I see.
====
9984
The spirit in the crypt says I need to put on the Direnni armor. Wearing the armor will serve as my doorway into the past and cause me to relive the last moments of the ancient battle.
====
9985
I've put on the armor to have a strange sensation take over me. My researcher companion has vanished and I stand alone in the crypts. I need to investigate.
====
9986
I put on the armor and somehow stepped back in time. I'm the knight who wore this armor, Alana's beloved. I should speak to Alana to find out where I am and what's going on.
====
9987
I reached the Direnni camp. Now I should find Commander Parmion and give him the Alessian orders.
====
9988
I located the Alessian orders. I should bring the orders to the Direnni camp and warn them about what the Alessians are planning.
====
9989
The Alessian orders indicate that stealth scouts plan to sneak Alessian troops behind Direnni lines. King Laloriaran suggested that my armor's magic should let me spot them. I need to take them out before they penetrate the Direnni defenses.
====
9990
As I defeated the last of the covert Alessian troops, a Direnni scout approached and said with his dying breath that Alana was ambushed at Faolchu's headquarters. I should find Faolchu's lair and discover what happened.
====
9991
Now that I've reached Ash Lumbermill, I need to take notes on what I see.
====
9992
Now that I've reached Aleswell Lumbermill, I need to take notes on what I see.
====
9993
Now that I've reached Dragonclaw Lumbermill, I need to take notes on what I see.
====
9994
Lieutenant Marlene said that Leon was home praying. But something was strange about the prayer and it frightened her. I should investigate.
====
9995
I brought the berries to the apothecary, who gave me poultices in return. I can use these to heal the injured guards, as Rosalind did long ago.
====
9996
I should look for evidence in Aswala Stables that explains the daedra attack.
====
9997
Now that I've reached Chalman Lumbermill, I need to take notes on what I see.
====
9998
Now that I've reached Arrius Lumbermill, I need to take notes on what I see.
====
9999
<<1>> can use the reagents I gathered to break the seal on the Impervious Vault just enough to let one person inside. Apparently, she and the king have nominated me. I should speak to the king before she begins the spell.
====
10000
<<1>> has broken the seal on the Impervious Vault. I must enter the vault, find the thieves, and thwart whatever they're planning.
====
10001
I followed Rosalind into her home. I should accompany her and see what happens.
====
10002
Now that I've reached Kingscrest Lumbermill, I need to take notes on what I see.
====
10003
Now that I've reached Farragut Lumbermill, I need to take notes on what I see.
====
10004
Now that I've reached Blue Road Lumbermill, I need to take notes on what I see.
====
10005
Now that I've reached Drakelowe Lumbermill, I need to take notes on what I see.
====
10006
I need to retrieve Rosalind's sword from the chapel beyond the burial vault. As the symbol of her office, it may draw out her shade and remind her of her true self.
====
10007
I defeated Rosalind's cursed shade and watched her spirit materialize at the top of the stairs. I should speak with her.
====
10008
Rosalind Milielle gave me her sword. I have chosen to defeat Westtry's enraged wraiths and make the town safe for mortal travelers again.
====
10009
I used Rosalind's sword to defeat the wraiths of Westtry. I should return to Leon and Rosalind's home, as Rosalind requested.
====
10010
I set the innocent spirits of Westtry free. I should return to Leon and Rosalind's home, as Rosalind requested.
====
10011
Leon and Rosalind are together inside the house. I should speak with Leon and tell him what I accomplished.
====
10013
I met <<1>> down by the beach. He told me that his father, <<2>>, is trying to deal with the harpy "threat" in this area. I should find this Lord and ask him about what he is doing in these mountains.
====
10014
<<1>> gave me a potion to drink. She claims it will allow me to leave the mines safely. She told me if I see <<2>>, I should deliver a message to her.
====
10015
<<1>> has prepared her spell. I should wait until she breaks the seal on the Impervious Vault, and then I can go inside.
====
10016
Now that I've reached Alessia Lumbermill, I need to take notes on what I see.
====
10017
Now that I've reached Faregyl Lumbermill, I need to take notes on what I see.
====
10018
Now that I've reached Roebeck Lumbermill, I need to take notes on what I see.
====
10019
Now that I've reached Brindle Lumbermill, I need to take notes on what I see.
====
10020
Now that I've reached Black Boot Lumbermill, I need to take notes on what I see.
====
10021
Now that I've reached Bloodmayne Lumbermill, I need to take notes on what I see.
====
10022
I have crafted the Journeyman's Ring. Andre should acknowlegde my skills and advance me to journeyman forester.
====
10023
I need to purchase and learn the journeyman recipe from Forester Gaerheart.
====
10024
I need to craft the journeyman ring to prove my skills.
====
10025
I need to show the orders to King Laloriaran and then talk to Alana. Commander Parmion wants me to defend the camp while Alana attempts to kill Faolchu, but I should be the one to deal with Faolchu.
====
10026
The Direnni forces muster for a final stand against the Alessian army. Commander Parmion has a few words to say to the soldiers. I should listen.
====
10027
I need to decide my next course of action. Do I go after Faolchu or should I try to save Alana and leave Faolchu to the remaining soldiers?
====
10028
There's an enemy camp up ahead. I should see if that's where they took Alana.
====
10030
I decided to deal with Faolchu personally. His lair is through the large doors ahead of me. I'm still not sure what his weakness is, but he died once in this time frame. I'll find a way to kill him again.
====
10031
I rescued Alana. She told me she thinks Faolchu's weakness is fire. She wants me to help the soldiers and kill Faolchu with fire while she spreads the word to the rest of the Direnni forces.
====
10032
I returned from the past with the secret to defeating Faolchu—fire! I should find someone from the Mages Guild and let them know what I learned.
====
10033
I somehow altered time by rescuing Alana. Now her descendant leads the Mages Guild's efforts at Glenumbra Moors.
====
10034
I returned from the past with the knowledge about Faolchu's weakness. I should speak to Sarvith.
====
10035
I should let Grahla know about Faolchu's weakness as soon as possible.
====
10036
I retrieved the stolen regalia from the Bloodthorn cultists. Now I need to return each item to its proper tomb in the Burial Mounds.
====
10037
When I returned each treasure, I heard a ghostly whisper. I should locate its source.
====
10038
I have crafted the Journeyman's Ring. Zhosh should acknowlegde my skills and advance me to journeyman smith.
====
10039
I need to purchase and learn the journeyman ring recipe from Smith gro-Izburg.
====
10040
I need to craft a flawless journeyman ring to prove my skills.
====
10041
Now that I've used funerary oils on the undead in Tears of the Dishonored, I should return to <<1>>.
====
10042
Now that I've defeated the risen skeletons of <<1>>, <<2>>, and <<3>>, I can rejoin Magistrate Fazzar near the entrance to the Tears of the Dishonored.
====
10043
I need to speak to a mage named Alana. Could she somehow be related to the Alana I saved in the past? I should talk to her and find out.
====
10044
I found a dead Ash'abah warrior with a distinctive amulet near the Tears of the Dishonored. Now I'm searching the area for one of his companions. They'll probably want to honor their fallen companion.
====
10045
I can use funerary oil on the undead in the Tears of the Dishonored. While they're burning, I can dispatch them.
====
10046
I should collect the Magistrate's Writ.
====
10047
I've agreed to travel to each of the stocks in the Tears of the Dishonored and defeat the risen skeletons of <<1>>, <<2>>, and <<3>>.
====
10049
I found a key on one of the Bloodthorn cultists. Now I can enter the locked tower and see what's happening inside.
====
10051
<<1>> told me that the Bloodthorn cultists have uncovered a powerful and dangerous artifact. I agreed to find it and take it away from them. Rosbie believes the object is kept high in the tower where he was held captive.
====
10052
I found the <<1>>. I should take it to <<2>>. He's waiting for me below the waterfall on the eastern edge of Dresan Keep.
====
10054
I should let Grahla know about Faolchu's weakness as soon as possible.
====
10055
I have crafted the Journeyman's Ring. Outfitter Wickton should acknowlegde my skills and advance me to journeyman outfitter.
====
10056
I need to purchase and learn the journeyman ring recipe from Outfitter Wickton.
====
10057
I need to craft the journeyman ring to prove my skills.
====
10058
The Bloodthorn cultists have hidden the stolen regalia in the groundskeeper's cottage to the south of the Burial Mounds. I need to go there and retrieve the stolen items.
====
10060
Collect three bundles of Catnip for QAT Cat Lady or provide her with three QA Test Trophy items (Item 4824).
====
10061
I found a Moth Priest named <<1>> locked inside the tower. I should speak to him.
====
10062
The race is on! I should be heading towards the first flag, located on the spiral tree to the southwest. (Why am I bothering with my journal? I should be running!)
====
10063
The second flag should be located on the tree stump to the northwest. (I've learned that writing while I'm running is very difficult.)
====
10064
I should find the final flag in one of the Bosmer treehouses to the east. (Sometimes, I amaze myself. Who knew I could write so well while sprinting in a race?)
====
10065
I've got the last flag! I need to hurry back and get to Bisni before the others do. (I even wrote in my journal about it!)
====
10066
The race should be starting any moment now. I'll need to wait in the area between the barrels until I see the signal to start.
====
10070
I need to purchase and learn the journeyman ring recipe from Runecrafter Ashton.
====
10071
I need to craft the journeyman ring to prove my skills.
====
10072
I have crafted the Journeyman's Ring. Runecrafter Ashton should acknowlegde my skills and advance me to journeyman runecrafter.
====
10073
The race is on! I should be heading towards the first flag, located on the spiral tree to the southwest. (Why am I bothering with my journal? I should be running!)
====
10074
The second flag should be located on the tree stump to the northwest. (I've learned that writing while I'm running is very difficult.)
====
10075
I should find the final flag in one of the Bosmer treehouses to the east. (Sometimes, I amaze myself. Who knew I could write so well while sprinting in a race?)
====
10076
I've got the last flag! I need to hurry back and get to Bisni before the others do. (I even wrote in my journal about it!)
====
10077
I failed! I'll need to speak to Bisni again if I want to enter the next race. (The notes in my journal might help me win next time.)
====
10083
I should look for Halil and <<1>> at the entrance to the Aswala Stables.
====
10086
I should take the <<1>> to <<2>>, who resides somewhere in the coastal town of Aldcroft, due east of Dresan Keep.
====
10087
An Ash'abah named <<1>> is working to end the curse on <<2>>. She intends to bless a fetish with the grace of Tall Papa. To help her, I must first obtain snake intestines from the vipers in nearby pits.
====
10088
I have collected the snake intestines and should now talk to Baandari peddlers until I find the one who carries a stone fetish.
====
10089
I have the stone fetish and should collect snake intestines. I can obtain them from the snakes in the canyons around Lainlyn.
====
10090
The Baandari Peddler Udamaji will trade the stone fetish for jackal pelts. I should slay the jackals to the north and to collect the needed pelts.
====
10091
I have the jackal pelts and should return to Udamaji to trade them for the stone fetish.
====
10092
I need to locate the Bloodthorn cultists enthralling the spectral soldiers. By slaying the cultists, I can release those spirits.
====
10093
I must speak with the ghost of King Donel Deleyn. He waits on a hill of monuments in the center of the burial mounds.
====
10094
King Donel Deleyn and the other spirits of the Burial Mounds have expressed their thanks. I must give the word to release them so they may go to their final rest.
====
10095
Angof is holding the elemental guardians prisoner. I should meet <<1>> at the Wyrd camp and get her to help me free them.
====
10096
I collected the lurcher arms as <<1>> instructed me. Now I should go to the top of the ruins and burn them on the altar. Then one of the elemental guardians should appear.
====
10097
I could speak to <<1>> and ask how to close the portal.
====
10098
The <<1>> told me that only by disturbing one of the entranced occultists and defeating the Dremora that protects them can I close the portal.
====
10099
An elemental guardian appeared on the altar. I should ask it why the guardians have stopped communicating with the Wyrd.
====
10100
The <<1>> has accused me of being in league with the Bloodthorn Cult. To prove that I can be trusted I must  burn the large corruption vines within the ruins.
====
10101
The Soul Gem is charged. I should use it on a Withered Hand cultist at the camp north of <<1>>. Once I have control of the cultist's spirit, I can interrogate it to learn the location of <<2>>.
====
10102
I've stopped the cultist's spirit from moving on. Now I must interrogate it to learn where <<1>> is hiding.
====
10103
I've learned that <<1>> was toying with me the entire time. She's waiting for me at Motalion Necropolis. I must tell <<2>>.
====
10104
I need to consecrate the corpses in the cargo hold of a ship called the Iliac Rider, but first, I need to board the ship. It's docked on the northern end of Aldcroft's harbor.
====
10106
I bribed my way onto the Iliac Rider. Now I need to enter the ship's cargo hold.
====
10107
The coffins aboard the Iliac Rider are now consecrated. I should return to <<1>>, by the wayshrine outside Aldcroft.
====
10108
There are many coffins in the cargo hold, as well as evidence of necromantic activity. I should use the Dust of Consecration to quickly sanctify all these coffins.
====
10109
The guards on the ship told me I could only board the ship with a password from the captain. I should search Aldcroft for <<1>>. He's been missing since the ship put into port.
====
10111
Now that I have done as the spirit asked I should return to the <<1>> and ask my question again.
====
10112
A Daggerfall guard sent me to talk to Captain Farlivere. I should see if she needs help rescuing the hostages.
====
10113
We set the guardians free from Angof's imprisonment. They can once again help and guide the wyresses. Now the <<1>> wants to speak to me.
====
10114
I locked Camlorn's main gate. I should let General Gautier know I was successful.
====
10115
Werewolves have overrun the Lion Guard's siege camp. I should help Shaza kill as many werewolves as possible as we make our way to the other side of the camp.
====
10116
Grand Warlord Sorcalin has instructed me to go into Cyrodil or to the Battle Grounds and kill fifty members of the Ebonheart Pact or Daggerfall Covenant.
====
10117
I have slain the enemies of the Dominion and should inform Grand Warlord Sorcalin at Elysweyr Gate.
====
10118
Grand Warlord Sorcalin has instructed me to go into Cyrodil or the Battle Grounds and kill fifty members of the Ebonheart Pact.
====
10119
I have slain fifty members of the Ebonheart Pact and should inform Grand Warlord Sorcalin at Elysweyr Gate.
====
10120
<<1>> suggested I use his hunting horn to signal when it's safe for them to make their escape. The horn is upstairs. I should retrieve it before I head out to deal with the Red Rooks.
====
10121
I cleared the traps from the path and caused enough destruction to distract the Red Rooks. Now I need to sound the hunting horn to signal the nobles to move out.
====
10122
Grand Warlord Sorcalin has instructed me to go into Cyrodil or the Battle Grounds and kill fifty members of the Daggerfall Covenant.
====
10123
I have slain fifty members of the Daggerfall Covenant and should inform Grand Warlord Sorcalin at Elysweyr Gate.
====
10124
<<1>> told me that four wyresses have gone to cleanse the standing stones to the north. I need to find the wyresses and guard them while they destroy Angof's corrupting vines.
====
10125
I need to help kill the werewolves attacking Camlorn in order to clear a path into the city.
====
10126
I have finished the last of my training. I should return to General Gautier to start the attack.
====
10129
Grand Warlord Sorcalin has ordered me to go into Cyrodiil or the Battle grounds and kill a hundred enemy guards.
====
10130
I have slain a hundred enemy guards. It is time to inform Grand Warlord Sorcalin of my success.
====
10131
I need to find Sir Granden's tomb and challenge him. The Bloodthorn cult has already enthralled him, so now he must forcibly be put to rest.
====
10132
The {high elf quest giver} has ordered me to go into Cyrodiil or the Battle grounds and kill and Ebonheart Pact guard.
====
10133
I have slain an Ebonheart Pact guard. It is time to inform the {high elf quest giver} of my success.
====
10134
General Warlord Sorcalin has ordered me to go into Cyrodiil or the Battle grounds and kill and Daggerfall Covenant guard.
====
10135
I have slain a Daggerfall Pact guard. It is time to inform Grand Warlord Sorcalin of my success.
====
10136
I should travel to the Motalion Necropolis. Kabrahla told me I could expect to meet Halelah there.
====
10137
Grand Warlord Sorcalin has ordered me to go into Cyrodiil and capture all Ebonheart Pact keeps.
====
10138
I have helped in capturing all the Ebonheart Pact's keeps and should inform Grand Warlord Sorcalin.
====
10139
Grand Warlord Sorcalin has ordered me to go into Cyrodiil and capture all the Daggerfall Covenant keeps.
====
10140
I have helped in capturing all of the Daggerfall Covenant keeps and should inform Grand Warlord Sorcalin.
====
10141
Grand Warlord Sorcalin has ordered me to go into Cyrodiil and capture three keeps.
====
10142
I have helped in capturing three keeps and should inform Grand Warlord Sorcalin.
====
10143
Grand Warlord Sorcalin has ordered me to go into Cyrodiil and capture five keeps.
====
10144
I have helped in capturing five keeps and should inform the Grand Warlord Sorcalin.
====
10145
I should travel to Motalion Necropolis. Kabrahla told me I could expect to meet Halelah there.
====
10146
Grand Warlord Sorcalin has ordered me to go into Cyrodiil and capture seven keeps.
====
10147
I have helped in capturing seven keeps and should inform Grand Warlord Sorcalin.
====
10148
I should travel to Motalion Necropolis. Kabrahla told me I could expect to meet Halelah there.
====
10150
Grand Warlord Sorcalin has ordered me to go into Cyrodiil and capture nine keeps.
====
10151
I have helped in capturing nine keeps and should inform Grand Warlord Sorcalin.
====
10152
Grand Warlord Sorcalin has ordered me to go into Cyrodiil and capture twelve keeps.
====
10153
I have helped in capturing tweleve keeps and should inform Grand Warlord Sorcalin.
====
10154
We've made all the preparations necessary for Wyress Ileana to perform the ritual that will free the elemental guardians. I should speak to her and let her know we're ready.
====
10155
Commander Marone asked me to find his missing patrols. He sent them out to protect the redoubt, the ruins of Merovec's Folly to the west, and the Gaudet farm to the southwest.
====
10156
I hear shouting inside the crypt. That's probably Wizard Benele. I should go inside and talk to her.
====
10157
I should join with other warriors to launch an attack.
====
10158
With Fort Warden in Pact hands, I should return to the Warfront board.
====
10159
I should join with other warriors to launch an attack.
====
10160
With Fort Rayles in Pact hands, I should return to the Warfront board.
====
10161
A soldier is waiting for me at the Lion Guard Redoubt wayshrine. I should speak to him.
====
10162
I should join with other warriors to launch an attack.
====
10163
With Fort Glademist in Pact hands, I should return to the Warfront board.
====
10164
I should join with other warriors to launch an attack.
====
10165
With Fort Ash in Pact hands, I should return to the Warfront board.
====
10166
I should join with other warriors to launch an attack.
====
10167
With Fort Aleswell in Pact hands, I should return to the Warfront board.
====
10168
I should join with other warriors to launch an attack.
====
10169
With Fort Dragonclaw in Pact hands, I should return to the Warfront board.
====
10170
I should join with other warriors to launch an attack.
====
10171
With Chalman Keep back in Pact hands, I should return to the Warfront board.
====
10172
I should join with other warriors to launch an attack.
====
10173
With Arrius Keep once more in Pact hands, I should return to the Warfront board.
====
10174
I should join with other warriors to launch an attack.
====
10175
With Kingscrest Keep back under Pact control, I should return to the Warfront board.
====
10176
I should join with other warriors to launch an attack.
====
10177
With Farragut Keep back in Pact hands, I should return to the Warfront board.
====
10178
I should join with other warriors to launch an attack.
====
10179
With Blue Road Keep once again in Pact hands, I should return to the Warfront board.
====
10180
I should join with other warriors to launch an attack.
====
10181
With Drakelowe Keep back in Pact hands, I should return to the Warfront board.
====
10182
I should join with other warriors to launch an attack.
====
10183
With Castle Alessia in Pact hands, I should return to the Warfront board.
====
10184
I should join with other warriors to launch an attack.
====
10185
With Castle Faregyl in Pact hands, I should return to the Warfront board.
====
10188
I should join with other warriors to launch an attack.
====
10189
With Castle Roebeck in Pact hands, I should return to the Warfront board.
====
10190
With the ritual complete, I should ask <<1>> about the next steps in contacting The Guardians.
====
10191
I should join with other warriors to launch an attack.
====
10192
With Castle Brindle in Pact hands, I should return to the Warfront board.
====
10193
I should join with other warriors to launch an attack.
====
10194
With Castle Black Boot in Pact hands, I should return to the Warfront board.
====
10195
The messenger has brought me some information regarding Gabrielle Belene. I should report this to Commander Marone Ales before I go on ahead.
====
10196
I should join with other warriors to launch an attack.
====
10197
With Castle Bloodmayne in Pact hands, I should return to the Warfront board.
====
10198
I need to get into the back tower in order to lock the gate that is allowing the werewolves into the city.
====
10199
This is a dangerous task. I should go there with a group.
====
10200
With Warden Farm in Pact hands, I should return to the Battle board.
====
10201
This is a dangerous task. I should go there with a group.
====
10202
With Rayles Farm in Pact hands, I should return to the Battle board.
====
10203
This is a dangerous task. I should go there with a group.
====
10204
With Glademist Farm in Pact hands, I should return to the Battle board.
====
10205
This is a dangerous task. I should go there with a group.
====
10206
With Ash Farm in Pact hands, I should return to the Battle board.
====
10207
This is a dangerous task. I should go there with a group.
====
10208
With Aleswell Farm in Pact hands, I should return to the Battle board.
====
10209
This is a dangerous task. I should go there with a group.
====
10210
With Dragonclaw Farm in Pact hands, I should return to the Battle board.
====
10211
Gabrielle Benele must have run off to the crypt in the mountains east of her camp. I should be able to find her there.
====
10212
I must speak with Gabrielle Benele inside the crypt in the mountainside.
====
10213
Gabrielle has made her way back to the Redoubt. I should join her there.
====
10214
I must speak with Gabrielle Benele in the Redoubt.
====
10215
This is a dangerous task. I should go there with a group.
====
10216
With Chalman Farm in Pact hands, I should return to the Battle board.
====
10217
This is a dangerous task. I should go there with a group.
====
10218
With Arrius Farm in Pact hands, I should return to the Battle board.
====
10219
This is a dangerous task. I should go there with a group.
====
10220
With Kingscrest Farm in Pact hands, I should return to the Battle board.
====
10221
This is a dangerous task. I should go there with a group.
====
10222
With Farragut Farm in Pact hands, I should return to the Battle board.
====
10223
This is a dangerous task. I should go there with a group.
====
10224
With Blue Road Farm in Pact hands, I should return to the Battle board.
====
10225
This is a dangerous task. I should go there with a group.
====
10226
With Drakelowe Farm in Pact hands, I should return to the Battle board.
====
10227
This is a dangerous task. I should go there with a group.
====
10228
With Alessia Farm in Pact hands, I should return to the Battle board.
====
10229
Gabrielle has asked me to acquire the object stolen and taken to Crosswych. I must find it and bring it to her if we are to progress any further in the battle against Angof.
====
10230
This is a dangerous task. I should go there with a group.
====
10231
With Faregyl Farm in Pact hands, I should return to the Battle board.
====
10232
This is a dangerous task. I should go there with a group.
====
10233
With Roebeck Farm in Pact hands, I should return to the Battle board.
====
10234
This is a dangerous task. I should go there with a group.
====
10235
With Brindle Farm in Pact hands, I should return to the Battle board.
====
10236
This is a dangerous task. I should go there with a group.
====
10237
With Black Boot Farm in Pact hands, I should return to the Battle board.
====
10238
This is a dangerous task. I should go there with a group.
====
10239
With Bloodmayne Farm in Pact hands, I should return to the Battle board.
====
10240
This is a dangerous task. I should go there with a group.
====
10241
With Warden Mine in Pact hands, I should return to the Battle board.
====
10242
I need to find Gabrielle Benele's camp.
====
10243
This is a dangerous task. I should go there with a group.
====
10244
With Rayles Mine in Pact hands, I should return to the Battle board.
====
10245
This is a dangerous task. I should go there with a group.
====
10246
With Glademist Mine in Pact hands, I should return to the Battle board.
====
10247
This is a dangerous task. I should go there with a group.
====
10248
With Ash Mine in Pact hands, I should return to the Battle board.
====
10249
This is a dangerous task. I should go there with a group.
====
10250
With Aleswell Mine in Pact hands, I should return to the Battle board.
====
10251
This is a dangerous task. I should go there with a group.
====
10252
With Dragonclaw Mine in Pact hands, I should return to the Battle board.
====
10253
I must take the portal back to the Redoubt.
====
10254
This is a dangerous task. I should go there with a group.
====
10255
With Chalman Mine in Pact hands, I should return to the Battle board.
====
10256
This is a dangerous task. I should go there with a group.
====
10257
With Arrius Mine in Pact hands, I should return to the Battle board.
====
10258
This is a dangerous task. I should go there with a group.
====
10259
With Kingscrest Mine in Pact hands, I should return to the Battle board.
====
10260
The {Nord quest giver} has ordered me to go into Cyrodiil and capture out a Mine.
====
10261
I have captured a mine resource and should inform the {Nord quest giver}.
====
10262
This is a dangerous task. I should go there with a group.
====
10263
With Farragut Mine in Pact hands, I should return to the Battle board.
====
10264
This is a dangerous task. I should go there with a group.
====
10265
With Blue Road Mine in Pact hands, I should return to the Battle board.
====
10266
This is a dangerous task. I should go there with a group.
====
10267
With Drakelowe Mine in Pact hands, I should return to the Battle board.
====
10268
This is a dangerous task. I should go there with a group.
====
10269
With Alessia Mine in Pact hands, I should return to the Battle board.
====
10270
This is a dangerous task. I should go there with a group.
====
10271
With Faregyl Mine in Pact hands, I should return to the Battle board.
====
10272
This is a dangerous task. I should go there with a group.
====
10273
With Roebeck Mine in Pact hands, I should return to the Battle board.
====
10274
This is a dangerous task. I should go there with a group.
====
10275
With Brindle Mine in Pact hands, I should return to the Battle board.
====
10276
This is a dangerous task. I should go there with a group.
====
10277
With Black Boot Mine in Pact hands, I should return to the Battle board.
====
10278
This is a dangerous task. I should go there with a group.
====
10279
With Bloodmayne Mine in Pact hands, I should return to the Battle board.
====
10280
This is a dangerous task. I should go there with a group.
====
10281
With Warden Lumbermill in Pact hands, I should return to the Battle board.
====
10282
This is a dangerous task. I should go there with a group.
====
10283
With Rayles Lumbermill in Pact hands, I should return to the Battle board.
====
10284
This is a dangerous task. I should go there with a group.
====
10285
With Glademist Lumbermill in Pact hands, I should return to the Battle board.
====
10286
This is a dangerous task. I should go there with a group.
====
10287
With Ash Lumbermill in Pact hands, I should return to the Battle board.
====
10288
This is a dangerous task. I should go there with a group.
====
10289
With Aleswell Lumbermill in Pact hands, I should return to the Battle board.
====
10290
This is a dangerous task. I should go there with a group.
====
10291
With Dragonclaw Lumbermill in Pact hands, I should return to the Battle board.
====
10292
This is a dangerous task. I should go there with a group.
====
10293
With Chalman Lumbermill in Pact hands, I should return to the Battle board.
====
10294
This is a dangerous task. I should go there with a group.
====
10295
With Arrius Lumbermill in Pact hands, I should return to the Battle board.
====
10296
This is a dangerous task. I should go there with a group.
====
10297
With Kingscrest Lumbermill in Pact hands, I should return to the Battle board.
====
10298
This is a dangerous task. I should go there with a group.
====
10299
With Farragut Lumbermill in Pact hands, I should return to the Battle board.
====
10300
This is a dangerous task. I should go there with a group.
====
10301
With Blue Road Lumbermill in Pact hands, I should return to the Battle board.
====
10302
This is a dangerous task. I should go there with a group.
====
10303
With Drakelowe Lumbermill in Pact hands, I should return to the Battle board.
====
10304
This is a dangerous task. I should go there with a group.
====
10305
With Alessia Lumbermill in Pact hands, I should return to the Battle board.
====
10306
This is a dangerous task. I should go there with a group.
====
10307
With Faregyl Lumbermill in Pact hands, I should return to the Battle board.
====
10308
This is a dangerous task. I should go there with a group.
====
10309
With Roebeck Lumbermill in Pact hands, I should return to the Battle board.
====
10310
This is a dangerous task. I should go there with a group.
====
10311
With Brindle Lumbermill in Pact hands, I should return to the Battle board.
====
10312
This is a dangerous task. I should go there with a group.
====
10313
With Black Boot Lumbermill in Pact hands, I should return to the Battle board.
====
10314
This is a dangerous task. I should go there with a group.
====
10315
With Bloodmayne Lumbermill in Pact hands, I should return to the Battle board.
====
10316
<<1>> gave me an amulet that I need to attune to the elements of Earth, Water and Air. I should travel to the locations she directed me to and attune the amulet to each element.
====
10317
I should seek out and kill enemy soldiers.
====
10318
I have slain 20 enemies of the Pact. I should return to the Bounty mission board at the Northern Morrowind gate to claim my reward.
====
10319
General Pasha has ordered me to go into Cyrodiil or the Battle Grounds and kill ten members of the Aldmeri Dominion.
====
10320
I have slain ten members of the Aldmeri Dominion. I should speak to General Pasha at Nibenay Gate.
====
10321
Marimah said the tribe's shaman, Zal at-Zazir, is working on an antidote to the poison. He needs zehtgrass. I must collect it and meet Zal at the easternmost johad. I must also help the Ash'abah by slaying the skeletons attacking them.
====
10322
I must speak to the tribe's leader, a Redguard named Marimah, and offer to help.
====
10323
I've slain many skeletons and collected enough zehtgrass for Zal at-Zazir. I must find him at the easternmost johad of Morwha's Bounty. Marimah wants me to help him cleanse the johads of poison.
====
10324
Tamien Sellan was blackmailed into working for the Red Rooks, but now he's working against them to save his town. He's asked me to kill Bloodthorn taskmasters. That distraction should give the Eagle's Brook villagers a chance to flee.
====
10325
I've rescued Eagle's Brook villagers from the taskmasters in town. I should meet Tamien Sellan at his home.
====
10326
The Lion Guard is concerned about Eagle's Brook. They asked me to find Tamien Sellan, who may know what's going on. I should be able to find him just outside the town.
====
10327
Zal-at-Zazir said he was out of the cure for the poison. He asked me to collect the reagents: Intact Poison Sacs and Goat Flesh. I can find the Poison Sacs in Scorpions to the east of the camp.
====
10328
I have the reagents and should race back to Zal-at-Zazir in the camp. He'll be in Marimah's tent.
====
10329
I have the reagents. I must race back to <<1>> in the camp. He'll be in Marimah's tent.
====
10330
I was too late. Marimah is dead.
====
10331
I must collect reagents for Zal at-Zazir. Marimah doesn't have long to live. I'll gather sacs from scorpions to the east and goat flesh from dead animals nearby.
====
10332
I have the reagents and should race back to Zal-at-Zazir in the camp. He'll be in Marimah's tent.
====
10334
I was too late. Marimah is dead.
====
10335
I must speak to the tribe's shaman, <<1>>. He's in a tent north of Marimah's at Morwha's Bounty.
====
10344
Tamien Sellan said the Bloodthorns are bringing corpses in through the docks. He asked me to burn the bodies they've brought in and destroy any zombies Velian has created. We also need a ward key. I might find one around the docks.
====
10345
I've slain Lord Velian and saved Tamien Sellan. I should speak to him.
====
10346
Tamien Sellan is working at opening the door to the Bloodthorn-controlled house.

I should ensure he gets it open.
====
10347
I have slain Bloodthorn Lord Velian and broken the spell on the Red Rooks, who can now rise up and escape Eagle's Brook. I should speak with Tamien Sellan.
====
10349
I anointed the bodies within the Withered Hand camp at Sep's Spine. I should now look for <<1>>.
====
10350
I found Bethany LeBlanc and set her free. She overheard the cultists talking about a contract with a hag coven. I should search the camps for the document. It might provide a clue as to where the other women have been taken.
====
10351
The stones of ancient magic are free of Angof's corruption. Now I need to capture a lurcher. I have the amulet <<1>> gave me. I need to weaken a lurcher and then use the amulet to capture it.
====
10352
Shaza and I cleared a path through the werewolves to the western gate. I should go inside and report to General Mandin.
====
10353
I should find <<1>> and let him know that I fought through to <<2>>. She still has almost a full contingent of soldiers to lend to the cause.
====
10354
The push to retake the courtyard has started. I need to reach the gate control in the northwest watch tower to lock the gate and cut off any werewolf reinforcements.
====
10355
Olivia believes the werewolves to be weak to fire. She has suggested I try dragging her illusuion through the flames to test myself.
====
10356
I captured a lurcher with Ileana's amulet. I should take it to the ritual site before my control over the creature fades.
====
10357
Now that I have brought the <<1>> to the ritual site its energy has been consumed and I am ready to use the amulet to summon The Guardians and discover why they have not responded to the cries of the Wyrd Sisters.
====
10358
I should speak with Magistrate Sulma in the Hall of Judgment to see how I can be of assistance.
====
10359
Dead soldiers can be found scattered throughout <<1>>. I will need to pray over them, placing them under Arkay's protection.
====
10360
I've blessed many of the dead around <<1>>. <<2>> said I should seek out <<3>> at the tower in the center of the farm, which is still held by the Lion Guard.
====
10363
General Llethise has ordered me to enter Cyrodiil or a Battleground and kill thirty members of the Daggerfall Covenant.
====
10364
I have slain thirty of the Daggerfall Covenant  and should speak to General Llethise at Nibenay Gate.
====
10365
Grand Warlord Dortene has ordered me to go into Cyrodiil or to the Battle grounds and kill fifty members of the Aldmeri Dominion or Ebonheart Pact.
====
10366
I have slain fifty enemies of the Daggerfall Covenant. I should speak to Grand Warlord Dortene at the Colovian Gate.
====
10367
Forester Gaerheart wants me to prove I can gather and refine heartwood. I should head out of the nearby north gate of Daggerfall, and collect fallen wood from the forest.
====
10368
Once I have made a piece of sanded maple I should talk to Forester Gaerheart.
====
10370
I need to research the shield that Forester Gaerheart gave me. He tells me I must do this by takig it apart.
====
10371
The Master Forester wants me to research a damaged shield from a nearby crate. The crate is propped against a vendors tall near the mill.
====
10372
I need to get a recipe out of the sack at the vendor stall.
====
10373
I need to learn the apprentice shield recipe and then talk to Forester Gaerheart.
====
10374
Talk to Forester Gaerheart
====
10375
I have freed The Guardians from the <<1>>. The <<2>> asked me to come speak with her.
====
10376
I need to gather 5 pieces of green maple. Grandmaster Gearheart said to ask him if I needed more information.
====
10378
The house is most likely locked with the invaders inside. I need to find a key to the front door.
====
10379
The {Breton quest giver} has ordered me to go into Cyrodiil or the Battle Grounds and kill a member of the Aldmeri Dominion.
====
10380
I have slain a member of the Aldmeri. I should speak to the {Breton quest giver} at Colovian Gates.
====
10381
Talk to Master Gaerheart to learn more about how to research an item.
====
10383
I have researched the damaged shield and learned some interesting techniques to apply when crafting my own.
====
10384
I have crafted a shield Forester Gaerheart
====
10385
I should choose a crafting skill that appeals to me. Then I need to become a novice in that skill.
====
10386
I must craft an apprentice shield to prove my skill to become an apprentice.
====
10387
If I already have made an apprentice shield, should show that to Gaerheart.
====
10388
I should show the shield to Forester Gaerheart.
====
10389
I have already crafted an apprentice shield. I don't need to craft another.
====
10390
I have crafted an apprentice shield. Once Forester Gaerhart evaluates it, he should advance me to the rank of Apprentice.
====
10391
Forester Gaerheart said I should ask questions if I don't understand. Perhaps I should ask him how to craft the shield.
====
10393
I need to purchase some pitch from Elodie Vien inside the mill in Daggerfall.
====
10394
I must craft an apprentice shield to prove my skill to Grandmaster Gaerheart.
====
10395
Forester Gaerheart said I should ask questions if I don't understand. Perhaps I should ask him how to craft the shield.
====
10397
The Great Sage told me Snakebite Mine will have the gems I need to begin my journey as a runecrafter. The mine lies just behind the Cathedral in Daggerfall. I must collect five gems, and return to Master Ashton.
====
10398
I need to gather five gemstones, and then polish them. Guildmaster Ashton said to talk to her if I needed more information.
====
10399
Now that I have a polished gem, I should show it to Master Ashton.
====
10401
I have researched the damaged rune and learned some interesting techniques to apply when crafting my own.
====
10402
I need to research the rune that Runecrafter Ashton gave me. She says I must do this by deconstructing it.
====
10403
Guildmaster Ashton wants me to learn my first recipe. There are recipes provided for me, on the table in the corner of the runehall.
====
10404
I need to learn the apprentice rune recipe and then talk to Runecrafter Ashton.
====
10405
I need a damaged rune to research, to continue my training. Guildmaster Ashton has provided some for me. They're in a box in the corner of the runehall.
====
10406
I can talk to Great Sage Ashton to learn more about researching an item.
====
10408
I must purchase some sandstone from Timmon Hastien at the Daggerfall runehall.
====
10409
To prove my skills for Guildmaster Ashton, I must craft a rune.
====
10411
Runecrafter Ashton said I should ask questions if I don't understand. Perhaps I should ask her how to craft the rune.
====
10413
Grand Warlord Raen has ordered me to go into Cyrodiil or the Battle Grounds and kill fifty members of the Aldmeri Dominion.
====
10414
I have slain fifty members of the Aldmeri Dominion. I should speak to Grand Warlord Raen at the Colovian Gates.
====
10415
General Warlord Dortene has ordered me to go into Cyrodiil or the Battle Grounds and kill fifty members of the Ebonheart Pact.
====
10416
I have slain fifty of the Ebonheart Pact. I should speak to Grand Warlord Dortene at the Colovian Gate.
====
10417
Now that I've collected the <<1>> as a wedding present, I should return to <<2>> and see the young couple get married.
====
10418
Grand Warlord Dortene has ordered me to go into Cyrodiil and capture every Aldmeri keep.
====
10419
I have helped in capturing every Aldmeri keep and should inform Grand Warlord Dortene at the Colovian Gates.
====
10420
The bride's father asked me to speak with Casnar's brother, Enneh, at his stall in the market. If Enneh doesn't know where Casnar is, Tiela has agreed to call off the wedding.
====
10421
Grand Warlord Dortene has ordered me to go into Cyrodiil and capture every Ebonheart keep.
====
10422
I have helped in capturing all Ebonheart keeps and should inform Grand Warlord Dortene at the Colovian Gates.
====
10423
I'm inside the city of Camlorn. I should look for Darien Gautier and any of his remaining guards.
====
10424
Now that I recovered the innkeeper's key, I should enter the inn and light a signal fire. A candle shining in the window should do the trick. Once I do that, Darien can gather the civilians and bring them here.
====
10425
I collected weapons and armor so the Camlorn citizens can defend themselves. I should return to Darien so we can finally open the gates for the Lion Guard soldiers.
====
10426
Grand Warlord Dortene has ordered me to go into Cyrodiil and capture three keeps.
====
10427
I have helped in capturing three keeps and should inform Grand Warlord Dortene at the Colovian Gates.
====
10428
Grand Warlord Dortene has ordered me to go into Cyrodiil and capture five keeps.
====
10429
I have helped in capturing five keeps and should inform Grand Warlord Dortene at the Colovian Gates.
====
10430
Grand Warlord Dortene has ordered me to go into Cyrodiil and capture seven keeps.
====
10431
I have helped in capturing seven keeps and should inform Grand Warlord Dortene at the Colovian Gates.
====
10432
Though he doesn't support the wedding, Casnar's brother is concerned. He asked me to look for Casnar at his cousin's house. It's the last house on the left before the west gate out of Bergama.
====
10434
Show the Sword to Master gro-Izburg
====
10435
I've been instructed to craft my first sword for Master gro-Izburg. All I have to do is open my crafting notebook and combine the materials I've gathered.
====
10436
Smith gro-Izburg said I should ask questions if I don't understand. Perhaps I should ask him how to craft the sword.
====
10437
I must purchase some charcoal from the master's apprentice, Gard.
====
10438
Talk to gro-Izburg to learn more about how to research an item.
====
10439
I have been instructed to learn the recipe for the apprentice sword, and then talk to Master gro-Izburg again.
====
10441
I have to smelt the ore I collected into a copper ingot. Then I should talk to Smith gro-Izburg.
====
10442
With the damaged sword in-hand, Master gro-Izburg says I should take apart the blade to research how it was constructed.
====
10443
I have to pick up a recipe from the table near Master gro-Izburg in the smithy.
====
10444
Master gro-Izburg wants me to look at the work of others to learn the craft of smithing. He wants me to pick up a damaged sword from a nearby table in the smithy.
====
10446
I need to gather copper ore and then refine it into a copper ingot. Master gro-Izburg said to talk to him if I need more information.
====
10447
I need to search Snakebite Mine for any remaining copper ore seams. Once I've collected enough ore for an ingot, I should return to the Guildmaster.
====
10448
I have researched the damaged sword and learned some interesting techniques to apply when crafting my own sword.
====
10449
Grand Warlod Dortene has ordered me to go into Cyrodiil and capture nine keeps.
====
10450
I have helped in capturing nine keeps and should inform Grand Warlord Dortene at the Colovian Gates.
====
10451
Grand Warlord Dortene has ordered me to go into Cyrodiil and capture twelve keeps.
====
10452
I have helped in capturing twelve keeps and should inform Grand Warlord Dortene at the Colovian Gates.
====
10453
I've found Casnar in his cousin's house. I should ask why he's not at the wedding.
====
10454
Lady Moyaltha told me that the Imperials are coming through an old smuggling tunnel beneath Magnifico Khorshad's manor. Magnifico Khorshad confessed and gave me the key to the hatch so I can enter the tunnel.
====
10456
When I entered the tunnel, <<1>> was there to greet me. I should speak to her.
====
10457
I discovered that the Imperials have come from Hallin's Stand, on the other side of the mountains to the east. I cannot explore further, but need to find a way to collapse the tunnel to keep these invaders out.
====
10458
The Imperials are entering Satakalaam through an old smuggling tunnel. To stop reinforcements from coming through, I've ignited flame oil near the support beams to collapse the tunnel. Now I just need to escape before it comes down.
====
10461
Casnar says that Tiela's father hired thugs to break his knees if he tries to attend the wedding. I should speak with the thugs' leader, <<1>>, and convince him to let Casnar attend.
====
10462
<<1>> refused to listen to reason. Perhaps if I beat one of his thugs he'll listen.
====
10463
I should speak to <<1>> again. Perhaps he'll be more willing to listen now.
====
10464
<<1>> has agreed to let Casnar attend the wedding. In fact, if I collect <<2>> as a wedding present from <<1>>, his thugs will escort Casnar to the altar.
====
10468
General Pasha has ordered me to enter Cyrodiil or a Battleground and kill ten members of the Daggerfall Covenant.
====
10469
I have slain ten Covenant fools. I should speak to General Pasha at Nibenay Gate.
====
10474
Guy advised me to seek out the Reach witch Sibellec. She's staying at the northern Wyress enclave. She may know a way to stop Mother Murk.
====
10475
If I find someone alive who lived at the manor, perhaps the owner, they may have a key for me.
====
10476
I met the manor's owner, <<1>>. I bet she would have a key to let me into the house.
====
10479
Now that I've reached Warden Farm, I need to take notes on what I see.
====
10480
Now that I've reached Rayles Farm, I need to take notes on what I see.
====
10481
Now that I've reached Glademist Farm, I need to take notes on what I see.
====
10482
Now that I've reached Ash Farm, I need to take notes on what I see.
====
10484
Lady Moyaltha told me that the Imperials are coming through an old smuggling tunnel beneath Magnifico Khorshad's manor. I should go to Magnifico Khorshad's manor to confront him.
====
10485
Now that I've reached Aleswell Farm, I need to take notes on what I see.
====
10486
Now that I've reached Dragonclaw Farm, I need to take notes on what I see.
====
10487
Now that I've reached Chalman Farm, I need to take notes on what I see.
====
10488
I will find <<1>> in the shrine at the center of <<2>>. I must undergo a "proving" before she will teach me anything.
====
10489
<<1>> told me how to summon an elemental guardian. I need to collect <<z:2>>s and burn them on the altar atop the nearby ruins.
====
10490
I've learned what I can from the masters of <<1>>. <<2>> has asked to meet me. I must find her in the courtyard on the east side of <<1>>.
====
10491
Now that I've reached Arrius Farm, I need to take notes on what I see.
====
10492
Now that I've reached Kingscrest Farm, I need to take notes on what I see.
====
10493
Now that I've reached Farragut Farm, I need to take notes on what I see.
====
10494
Now that I've reached Blue Road Farm, I need to take notes on what I see.
====
10495
Now that I've reached Drakelowe Farm, I need to take notes on what I see.
====
10496
Now that I've reached Alessia Farm, I need to take notes on what I see.
====
10497
Now that I've reached Faregyl Farm, I need to take notes on what I see.
====
10498
Now that I've reached Roebeck Farm, I need to take notes on what I see.
====
10499
Now that I've removed the totems, I should return to <<1>> and tell her they're gone.
====
10500
Now that I've reached Brindle Farm, I need to take notes on what I see.
====
10501
I found <<1>> and learned the password from him: "the worms are feasting." I should be able to board the Iliac Rider now.
====
10502
Now that I've reached Black Boot Farm, I need to take notes on what I see.
====
10503
Now that I've reached Bloodmayne Farm, I need to take notes on what I see.
====
10504
I gained access to the Iliac Rider with the captain's password. Now I need to enter the ship's cargo hold.
====
10505
Now that I've reached Fort Warden, I need to take notes on what I see.
====
10506
Now that I've reached Fort Rayles, I need to take notes on what I see.
====
10507
Now that I've reached Fort Glademist, I need to take notes on what I see.
====
10508
Now that I've reached Fort Ash, I need to take notes on what I see.
====
10509
Now that I've reached Fort Aleswell, I need to take notes on what I see.
====
10510
I should search around the Wyrd Tree for the totems and remove them when I find them.
====
10511
Now that I've reached Fort Dragonclaw, I need to take notes on what I see.
====
10512
Now that I've reached Chalman Keep, I need to take notes on what I see.
====
10513
Once I reach the Wyrd Tree, I should talk to Wyress Gwen. I need to help her remove the corruption and save the tree.
====
10514
I should go to the Glenumbra Moors and speak to the mages researching Faolchu there. Maybe they've discovered how the werewolf lord was originally killed.
====
10515
Now that I've reached Arrius Keep, I need to take notes on what I see.
====
10516
I should find <<1>> at the Sentinel Docks and see what I can do to help.

<<2>> told me the docks are on the west side of Sentinel.
====
10517
I should look for <<1>>. His ship is toward the center of the Sentinel Docks.
====
10518
<<1>> wants me to search two locations for possible evidence: the north docks and the southeast warehouse.
====
10519
I found a bag of Sentinel guard uniforms and a note instructing the Withered Hand to wear them and attack the dockworkers. I should bring these items to <<1>> at the center of the docks.
====
10520
Now that I've reached Kingscrest Keep, I need to take notes on what I see.
====
10521
<<1>> said he saw him leaving the northeast warehouse of the Sentinel Docks. I should examine the area to see if I can find further evidence.
====
10522
I found a man tied up on the second floor of the warehouse in the Sentinel Docks. I should speak to him and perhaps even release him.
====
10523
<<1>> said a man named <<2>> is responsible for the riots and sabotage. He overheard <<2>> say he was going to the westerm warehouse and asked me to go there, kill him, and take his head.
====
10524
I should repair the ships around the Sentinel Docks.
====
10525
I should return to <<1>> and let her know what I accomplished.
====
10526
I killed <<1>> and have his head. I should find <<2>>, and let him know. He said he would meet me at the entrance to the western warehouse.
====
10527
I found Ildani's wares and a guard watching over them. I should speak to the guard and try to distract him or resolve this some other way.
====
10528
I informed the guard of Ildani's plot and he asked me to help him catch her and her buyers. I'm first to grab the goods and take them back to Ildani.
====
10529
I've delivered all the Baandari goods. I should return to Ildani on the bridge at the center of town and let her know.
====
10530
Now that I've delivered all the Baandari goods, I should meet Ildani on the bridge. The guards could close in at any time now.
====
10531
I should go to the palace in Sentinel and see <<1>>. The envoy told me I will find the palace on the southeast side of Sentinel.
====
10532
Now that I've reached Farragut Keep, I need to take notes on what I see.
====
10533
The Imperials are entering Satakalaam through an old smuggling tunnel. To stop reinforcements from coming through, I gathered kindlepitch and now I just need to ignite it at the weak support beams to collapse the tunnel.
====
10534
Now that I've reached Blue Road Keep, I need to take notes on what I see.
====
10535
Now that I've reached Drakelowe Keep, I need to take notes on what I see.
====
10536
Now that I've reached Castle Alessia, I need to take notes on what I see.
====
10537
Now that I've reached Castle Faregyl, I need to take notes on what I see.
====
10538
The Imperials are entering Satakalaam through an old smuggling tunnel. To stop reinforcements from coming through, I need to gather kindlepitch so I can ignite it at the weak support beams to collapse the tunnel.
====
10540
I need to collect blood from the werewolves roaming Camlorn. It's the final ingredient Alinon needs to complete his cure.
====
10542
Now that I've reached Castle Roebeck, I need to take notes on what I see.
====
10543
Now that I've reached Castle Brindle, I need to take notes on what I see.
====
10544
Now that I've reached Castle Black Boot, I need to take notes on what I see.
====
10545
Now that I've reached Castle Bloodmayne, I need to take notes on what I see.
====
10546
Now that I've reached Warden Lumbermill, I need to take notes on what I see.
====
10547
Now that I've reached Rayles Lumbermill, I need to take notes on what I see.
====
10548
Now that I've reached Glademist Lumbermill, I need to take notes on what I see.
====
10549
Now that I've reached Ash Lumbermill, I need to take notes on what I see.
====
10550
Now that I've reached Aleswell Lumbermill, I need to take notes on what I see.
====
10551
Now that I've reached Dragonclaw Lumbermill, I need to take notes on what I see.
====
10552
Now that I've reached Chalman Lumbermill, I need to take notes on what I see.
====
10553
I should look for an Ash'abah named Ramati near the Temple.
====
10554
I destroyed the spirits corrupting the elements and called forth the guardians. I should let <<1>> know what happened.
====
10555
Wyress Gwen asked me to destroy the cursed vines in the Wyrd circles. They seem to prevent the guardians from getting close to the tree. When a guardian appears, I should follow its instructions.
====
10556
Now that I've reached Arrius Lumbermill, I need to take notes on what I see.
====
10557
Now that I've reached Kingscrest Lumbermill, I need to take notes on what I see.
====
10558
Now that I've reached Farragut Lumbermill, I need to take notes on what I see.
====
10559
Now that I've reached Blue Road Lumbermill, I need to take notes on what I see.
====
10560
Now that I've reached Drakelowe Lumbermill, I need to take notes on what I see.
====
10561
Now that I've reached Alessia Lumbermill, I need to take notes on what I see.
====
10562
Now that I've reached Faregyl Lumbermill, I need to take notes on what I see.
====
10563
Harald Winvale suggested I recover the sacred candles the Bloodthorns stole. I can honor the Winvale Patriarch, Matriarch, and Scion by placing a lit candle on each of their graves.
====
10564
I have convinced Silas Winvale that his descendant is not worth sparing. I should return to where I found Harald and see what happened.
====
10565
The ghost of Silas Winvale appeared. I should speak to him.
====
10566
I helped Harald honor his ancestors. The ghost of Silas Winvale reluctantly accepted the gesture, but wants me to tell Harald to continue this new course or the ghosts will return.
====
10567
Now that I've reached Roebeck Lumbermill, I need to take notes on what I see.
====
10568
Now that I've reached Brindle Lumbermill, I need to take notes on what I see.
====
10569
Now that I've reached Black Boot Lumbermill, I need to take notes on what I see.
====
10570
Now that I've reached Bloodmayne Lumbermill, I need to take notes on what I see.
====
10571
Now that I've reached Warden Mine, I need to take notes on what I see.
====
10572
Now that I've reached Rayles Mine, I need to take notes on what I see.
====
10573
Now that I've reached Glademist Mine, I need to take notes on what I see.
====
10574
Now that I've reached Ash Mine, I need to take notes on what I see.
====
10575
Now that I've reached Aleswell Mine, I need to take notes on what I see.
====
10576
Now that the kinfolk have been honored, I must place a final candle on the monument of the Winvale founder.
====
10577
Now that I've reached Dragonclaw Mine, I need to take notes on what I see.
====
10578
Now that I've reached Chalman Mine, I need to take notes on what I see.
====
10579
Outfitter Wickton said I should ask questions if I don't understand. Perhaps I should ask her how to craft the jack
====
10582
I must craft an apprentice rune to prove my skills. Then Runecrafter Ashton will  advance me to the rank of apprentice.
====
10583
I need to first purchase some horn studs from Torvald Sea-Rider.
====
10584
I need to learn the apprentice jack recipe and then talk to Outfitter Wickton.
====
10585
Talk to gro-Izburg to learn more about how to research an item.
====
10588
I need to get a recipe from the table  by Outfitter Wickton.
====
10589
I need to gather five thin leather and then refine them into cured thin leather. Wickton  said to talk to her if I needed more information.
====
10590
Once I have made a cured thin leather, I should talk to Outfitter Wickton.
====
10591
I need to search the ore tailings dumped into the river behind the smithy. I should be able to find oxidized copper ore there. 

Once I have the ore I should then return to Smith gro-Izburg.
====
10592
I need to research the sword that Smith gro-Izburg gave me. He tells me I must do this by taking it totally apart.
====
10593
I need to get a damaged jerkin to research. They are on the table in the near Outfitter Wickton.
====
10594
I have researched the damaged jerkin and learned some interesting techniques to apply when crafting my own jerkin.
====
10595
Now that I've reached Arrius Mine, I need to take notes on what I see.
====
10596
Now that I've reached Kingscrest Mine, I need to take notes on what I see.
====
10597
Now that I've reached Farragut Mine, I need to take notes on what I see.
====
10598
Now that I've reached Blue Road Mine, I need to take notes on what I see.
====
10599
Now that I've reached Drakelowe Mine, I need to take notes on what I see.
====
10600
Now that I've reached Alessia Mine, I need to take notes on what I see.
====
10601
Now that I've reached Roebeck Mine, I need to take notes on what I see.
====
10602
Now that I've reached Brindle Mine, I need to take notes on what I see.
====
10603
Now that I've reached Black Boot Mine, I need to take notes on what I see.
====
10604
Now that I've reached Bloodmayne Mine, I need to take notes on what I see.
====
10605
Tamien Sellan has gotten the front door of the boarded up house on the hill in Eagle's Brook open, and I can now enter to find the source of the binding spell.
====
10606
I should find the source of the spell and destroy it.

It can be found somewhere in the house.
====
10607
This is a dangerous task. I should go there with a group.
====
10608
With Warden Farm in Covenant hands, I should return to the Battle board.
====
10609
This is a dangerous task. I should go there with a group.
====
10610
With Rayles Farm in Covenant hands, I should return to the Battle board.
====
10611
This is a dangerous task. I should go there with a group.
====
10612
With Glademist Farm in Covenant hands, I should return to the Battle board.
====
10613
This is a dangerous task. I should go there with a group.
====
10614
With Ash Farm in Covenant hands, I should return to the Battle board.
====
10615
This is a dangerous task. I should go there with a group.
====
10616
With Aleswell Farm in Covenant hands, I should return to the Battle board.
====
10617
This is a dangerous task. I should go there with a group.
====
10618
With Dragonclaw Farm in Covenant hands, I should return to the Battle board.
====
10619
This is a dangerous task. I should go there with a group.
====
10620
With Chalman Farm in Covenant hands, I should return to the Battle board.
====
10621
This is a dangerous task. I should go there with a group.
====
10622
With Arrius Farm in Covenant hands, I should return to the Battle board.
====
10623
This is a dangerous task. I should go there with a group.
====
10624
With Kingscrest Farm in Covenant hands, I should return to the Battle board.
====
10625
This is a dangerous task. I should go there with a group.
====
10626
With Farragut Farm in Covenant hands, I should return to the Battle board.
====
10627
This is a dangerous task. I should go there with a group.
====
10628
With Blue Road Farm in Covenant hands, I should return to the Battle board.
====
10629
This is a dangerous task. I should go there with a group.
====
10630
With Drakelowe Farm in Covenant hands, I should return to the Battle board.
====
10631
This is a dangerous task. I should go there with a group.
====
10632
With Alessia Farm in Covenant hands, I should return to the Battle board.
====
10633
This is a dangerous task. I should go there with a group.
====
10634
With Faregyl Farm in Covenant hands, I should return to the Battle board.
====
10635
This is a dangerous task. I should go there with a group.
====
10636
With Roebeck Farm in Covenant hands, I should return to the Battle board.
====
10637
This is a dangerous task. I should go there with a group.
====
10638
With Brindle Farm in Covenant hands, I should return to the Battle board.
====
10639
This is a dangerous task. I should go there with a group.
====
10640
With Black Boot Farm in Covenant hands, I should return to the Battle board.
====
10641
This is a dangerous task. I should go there with a group.
====
10642
With Bloodmayne Farm in Covenant hands, I should return to the Battle board.
====
10644
I should join with other warriors to launch an attack.
====
10645
With Fort Warden back in Covenant hands, I should return to the Warfront board.
====
10646
I should join with other warriors to launch an attack.
====
10647
With Fort Rayles once again in Covenant hands, I should return to the Warfront board.
====
10648
I should join with other warriors to launch an attack.
====
10649
With Fort Glademist back in Covenant hands, I should return to the Warfront board.
====
10650
I should join with other warriors to launch an attack.
====
10651
With Fort Ash back in Covenant hands, I should return to the Warfront board.
====
10652
I should join with other warriors to launch an attack.
====
10653
With Fort Aleswell once more in Covenant hands, I should return to the Warfront board.
====
10654
I should join with other warriors to launch an attack.
====
10655
With Fort Dragonclaw back in Covenant hands, I should return to the Warfront board.
====
10656
I should join with other warriors to launch an attack.
====
10657
With Chalman Keep in Covenant hands, I should return to the Warfront board.
====
10658
I should join with other warriors to launch an attack.
====
10659
With Arrius Keep in Covenant hands, I should return to the Warfront board.
====
10660
I should join with other warriors to launch an attack.
====
10661
With Kingcrest Keep in Covenant hands, I should return to the Warfront board.
====
10662
I should join with other warriors to launch an attack.
====
10663
With Farragut Keep in Covenant hands, I should return to the Warfront board.
====
10664
I should join with other warriors to launch an attack.
====
10665
With Blue Road Keep in Covenant hands, I should return to the Warfront board.
====
10666
I should join with other warriors to launch an attack.
====
10667
With Drakelowe Keep in Covenant hands, I should return to the Warfront board.
====
10668
I should join with other warriors to launch an attack.
====
10669
With Castle Alessia in Covenant hands, I should return to the Warfront board.
====
10670
I should join with other warriors to launch an attack.
====
10671
With Castle Faregyl in Covenant hands, I should return to the Warfront board.
====
10672
I should join with other warriors to launch an attack.
====
10673
With Castle Roebeck in Covenant hands, I should return to the Warfront board.
====
10674
I should join with other warriors to launch an attack.
====
10675
With Castle Brindle in Covenant hands, I should return to the Warfront board.
====
10676
I should join with other warriors to launch an attack.
====
10677
With Castle Black Boot in Covenant hands, I should return to the Warfront board.
====
10678
I should join with other warriors to launch an attack.
====
10679
With Castle Bloodmayne in Covenant hands, I should return to the Warfront board.
====
10680
I must find the four treasures of the ancient rulers of Glenumbra and return them to their respective crypts. The Bloodthorn Cultists in the area should have them.
====
10681
There was a ghostly whisper as I returned the treasures. I should locate the source of the whisper. It seems as though it were nearby.
====
10682
This is a dangerous task. I should go there with a group.
====
10683
With Warden Lumbermill in Covenant hands, I should return to the Battle board.
====
10684
Meri Sellan has asked me to find her brother, Tamien, near the boarded-up house on the hill in Eagle's Brook.

He has been trying to find a way to access the building and get to the source of the binding spell inside.
====
10685
This is a dangerous task. I should go there with a group.
====
10686
With Rayles Lumbermill in Covenant hands, I should return to the Battle board.
====
10687
This is a dangerous task. I should go there with a group.
====
10688
With Glademist Lumbermill in Covenant hands, I should return to the Battle board.
====
10689
This is a dangerous task. I should go there with a group.
====
10690
With Ash Lumbermill in Covenant hands, I should return to the Battle board.
====
10691
Now that the <<1>> has been destroyed, I should return to <<2>> and see how the Wyrd Tree is doing.
====
10692
This is a dangerous task. I should go there with a group.
====
10693
With Aleswell Lumbermill in Covenant hands, I should return to the Battle board.
====
10694
This is a dangerous task. I should go there with a group.
====
10695
With Dragonclaw Lumbermill in Covenant hands, I should return to the Battle board.
====
10696
This is a dangerous task. I should go there with a group.
====
10697
With Chalman Lumbermill in Covenant hands, I should return to the Battle board.
====
10698
I have broken the spell and should talk to Meri or Tamien Sellan, to tell them the good news.
====
10699
The Red Rook safe house has been attacked by the leader of the Bloodthorn, and Tamien Sellan has run ahead to try to help.

I should follow him and save the victims in the safehouse.
====
10700
Lord Velian's shield has been obliterated, and he is now vulnerable. I should kill him while I have the chance.
====
10701
This is a dangerous task. I should go there with a group.
====
10702
With Arrius Lumbermill in Covenant hands, I should return to the Battle board.
====
10703
This is a dangerous task. I should go there with a group.
====
10704
With Kingscrest Lumbermill in Covenant hands, I should return to the Battle board.
====
10705
This is a dangerous task. I should go there with a group.
====
10706
With Farragut Lumbermill in Covenant hands, I should return to the Battle board.
====
10707
This is a dangerous task. I should go there with a group.
====
10708
With Blue Road Lumbermill in Covenant hands, I should return to the Battle board.
====
10709
This is a dangerous task. I should go there with a group.
====
10710
With Drakelowe Lumbermill in Covenant hands, I should return to the Battle board.
====
10711
This is a dangerous task. I should go there with a group.
====
10712
With Alessia Lumbermill in Covenant hands, I should return to the Battle board.
====
10713
Tamien Sellan has suggested I find his sister, Meri, who has been keeping an eye on the docks and knows what's going on.
====
10714
This is a dangerous task. I should go there with a group.
====
10715
With Faregyl Lumbermill in Covenant hands, I should return to the Battle board.
====
10716
This is a dangerous task. I should go there with a group.
====
10717
With Roebeck Lumbermill in Covenant hands, I should return to the Battle board.
====
10718
This is a dangerous task. I should go there with a group.
====
10719
With Brindle Lumbermill in Covenant hands, I should return to the Battle board.
====
10720
This is a dangerous task. I should go there with a group.
====
10721
With Black Boot Lumbermill in Covenant hands, I should return to the Battle board.
====
10722
This is a dangerous task. I should go there with a group.
====
10723
With Bloodmayne Lumbermill in Covenant hands, I should return to the Battle board.
====
10724
This is a dangerous task. I should go there with a group.
====
10725
With Warden Mine in Covenant hands, I should return to the Battle board.
====
10726
This is a dangerous task. I should go there with a group.
====
10727
With Rayles Mine in Covenant hands, I should return to the Battle board.
====
10728
This is a dangerous task. I should go there with a group.
====
10729
With Glademist Mine in Covenant hands, I should return to the Battle board.
====
10730
This is a dangerous task. I should go there with a group.
====
10731
With Ash Mine in Covenant hands, I should return to the Battle board.
====
10732
This is a dangerous task. I should go there with a group.
====
10733
With Aleswell Mine in Covenant hands, I should return to the Battle board.
====
10734
This is a dangerous task. I should go there with a group.
====
10735
With Dragonclaw Mine in Covenant hands, I should return to the Battle board.
====
10736
This is a dangerous task. I should go there with a group.
====
10737
With Chalman Mine in Covenant hands, I should return to the Battle board.
====
10738
This is a dangerous task. I should go there with a group.
====
10739
With Arrius Mine in Covenant hands, I should return to the Battle board.
====
10740
This is a dangerous task. I should go there with a group.
====
10741
With Kingscrest Mine in Covenant hands, I should return to the Battle board.
====
10742
This is a dangerous task. I should go there with a group.
====
10743
With Farragut Mine in Covenant hands, I should return to the Battle board.
====
10744
This is a dangerous task. I should go there with a group.
====
10745
With Blue Road Mine in Covenant hands, I should return to the Battle board.
====
10746
This is a dangerous task. I should go there with a group.
====
10747
With Drakelowe Mine in Covenant hands, I should return to the Battle board.
====
10748
This is a dangerous task. I should go there with a group.
====
10749
With Alessia Mine in Covenant hands, I should return to the Battle board.
====
10751
This is a dangerous task. I should go there with a group.
====
10752
With Faregyl Mine in Covenant hands, I should return to the Battle board.
====
10753
This is a dangerous task. I should go there with a group.
====
10754
With Roebeck Mine in Covenant hands, I should return to the Battle board.
====
10755
With Faolchu dead and the Lion Guard in Camlorn, my job here is mostly done. I should talk to Captain Darien Gautier before I leave.
====
10756
This is a dangerous task. I should go there with a group.
====
10757
With Brindle Mine in Covenant hands, I should return to the Battle board.
====
10758
This is a dangerous task. I should go there with a group.
====
10759
With Black Boot Mine in Covenant hands, I should return to the Battle board.
====
10760
This is a dangerous task. I should go there with a group.
====
10761
With Bloodmayne Mine in Covenant hands, I should return to the Battle board.
====
10762
I entered the Wyrd Tree. Now I need to destroy the <<1>>.
====
10763
Alinon's antidote is complete. I need to use it on weakened werewolves to cure them.
====
10764
I use the antidote to cure the civilians. I should speak to Alinon again.
====
10765
Bloodthorn Lord Velian has attacked the Red Rook safe house and is protected by a powerful shield, fueled by the ward that originally protected the house.

I should disrupt the ward so that I can stop Lord Velian.
====
10766
Shaman <<1>> gave me several antidote bundles. They must be wrapped in zehtgrass, which can be found by the scorpion dens near Morwha's Bounty. I must throw these wrapped bundles into each johad well.
====
10767
General Llethise has ordered me to go into Cyrodiil or the Battle Grounds and kill thirty members of the Aldmeri Dominion.
====
10768
I have slain thirty members of the Aldmeri Dominion. I should speak to General Llethise at Colovian Gates.
====
10769
I decided to spare the Duke. Gloria has taken him prisoner. I should speak with her about my decision.
====
10770
I should find the hut north of the Wyrd Tree and destroy the corruption totem inside of it. While I'm destroying the totem I should kill bloodthorn cultists and search for the <<1>> that <<2>> told me about.
====
10771
General Llethise has ordered me to go into Cyrodiil or the Battle grounds and kill fifty Daggerfall Covenant guards.
====
10772
I have slain fifty Daggerfall Covenant guards. I should inform General Llethise at Nibenay Gate.
====
10773
General Llethise ordered me to enter Cyrodiil or a Battleground and kill fifty enemy guards.
====
10774
I have slain fifty enemy guards. I should speak to General Llethise at Nibenay Gate.
====
10775
General Llethise ordered me to enter Cyrodiil or a Battle ground and kill fifty Aldmeri guards.
====
10776
I have slain fifty Aldmeri guards. I should speak to General Llethise at Nibenay Gate.
====
10777
Now that I know she's behind the disappearances, I should confront <<1>> in the back room of the dungeon beneath her house.
====
10778
I've discovered a number of dead bodies in a dungeon below Captain Munada's home. They must be the people who disappeared from Bergama. Munada murdered them all. I should continue exploring the dungeon for signs of Captain Munada.
====
10779
I need to escort the Camlorn Volunteer to the three towers. Each time we reach a tower, I need to protect the volunteer while she lights the signal fire.
====
10780
The signal fires are lit and the gates are open. Now I need to confront Faolchu and finally destroy him. He has taken over a holding in the northern part of the city.
====
10781
Faolchu is dead. I should tell General Gautier that Camlorn's nightmare is over.
====
10782
I should speak with Gabrielle Benele and see what she has to say.
====
10783
I must find the Midnight Talisman, which Gabrielle believes might be in or around the town of Crosswych. The talisman is necessary to get to Angof.
====
10784
<<1>>, the Moth Priestess from <<2>>, is inside the <<3>> Inn. I should find out what's brought her here.
====
10785
I was unable to collect the reagents in time. I should still return to Zal at-Zazir in Marimah's tent.
====
10786
I have the reagents required to make the poison antidote. I must return to Shaman <<1>> at Morwha's Bounty. He's tending to Marimah in the leader's tent.
====
10787
Gabrielle Benele believes we must get our hands on a Daedric relic known as the Midnight Talisman. That should help us get to Angof. She believes it was taken to Crosswych. I must acquire the talisman before returning to the Lion Guard redoubt.
====
10788
I've acquired the Midnight Talisman. I must return to Gabrielle Benele in the redoubt and show it to her.
====
10789
Gabrielle Benele has asked me to meet her at a tower at the base of the western cliffs, below Merovec's Folly.
====
10790
Gabrielle wants to use the ancient Wyrd site on the beach near here to perform the ritual of recharging. I'll meet her there.
====
10791
The talisman has been recharged, but it isn't safe to use. It's been corrupted by some sort of Daedric entity. I need to take the talisman to the Wyrd circle, where I can purge the Daedric corruption.
====
10792
Gabrielle followed me to the Wyrd circle. Now that the talisman has been purged, I should speak with her.
====
10793
I should speak with Gabrielle Benele back at the Lion Guard redoubt.
====
10794
A spriggan spirit appeared where the lurcher died. Its spirit was released when it entered the ritual circle.
====
10795
I've discovered a hidden cave beneath the <<1>> Inn. The sounds and smells I noticed outside the trapdoor are much stronger down here. I should continue exploring the cave and see what I can find.
====
10796
I have fought my way through a secret lair of the Worm Cult. In the darkest depths of this bastion of evil I've encountered a powerful demi-lich, a terrible creature which must be destroyed.
====
10797
I've entered the queen's chambers, acting against the recommendation of <<1>>. However, the peasant who first told me of the captain's corruption insisted the queen would want to know.
====
10798
The queen's handmaiden asked me to conduct discreet inquiries to assess the city's defenses. I agreed to speak with the former guard captain, examine the defenses at the east gate and to find out why a Redguard refugee was put in the stocks.
====
10799
The guard captain was not receptive to my questions. He ordered one of his thugs to attack me. Perhaps a sound beating will convince Gharzu I mean business.
====
10800
The discharged guards agree: the guard captain is corrupt. I learned he frequents an inn. I should look for him there and hear what he has to say.
====
10801
The regent's response to <<1>> seemed less than sincere. He didn't wish to bring the matter to the queen's attention. Perhaps there is more to this issue than I first thought. I should find the queen in the castle and inform her myself.
====
10802
I've defeated one of the guard captain's thugs. Perhaps now he will take me seriously. I should confront the knight regent about <<1>> and see that he answers for his crimes. The regent is in Evermore's castle.
====
10803
I've brought Gharzu to the knight regent, <<1>>, so he can answer accusations of extorting Evermore's people.
====
10804
I've entered the queen's chambers, acting against the recommendation of <<1>>. However, the peasant who first told me of the captain's corruption insisted the queen would want to know.
====
10805
A Beldama initiate asked me to find <<1>> and help her search for the elemental guardians.
====
10806
Something must have gone wrong with the ritual. I should speak with Gabrielle.
====
10807
<<1>> needs to understand the danger she's in.
====
10808
The queen asked me to find Glarikha and Sir Jarnot and then to ferret out the Imperial spies in the city without causing a panic.
====
10809
It seems the crows in the city are representatives of Uela, the leader of the invading Reachmen army. Uela wants to stop the Imperials as badly as I do, so we struck a bargain. I will find and mark the Imperial spies. Her crows will attack them.
====
10812
With the help of Uela's crows, the Imperial spies have been dealt with. I should now investigate the weapons stash in the south alley that I heard Captain Hjurrun talking about.
====
10813
<<1>> attacked me while I was in the South Ward. By his exclamations and the note on his body, it seems <<2>> is behind the rumors against <<3>>. I should return to the castle and confront him.
====
10814
With the help of Uela's crows, the Imperial spies have been dealt with. I must deal with Captain Hjurrun and then I should meet the queen back in the castle to help her confont Duke Renchant.
====
10815
The Mages Guild Researcher agrees with me that the sword may open a doorway into the past. He can help me follow whatever ripples it creates to the portal itself.
====
10816
I've managed to lose my researcher. I should head back to the camp and speak to Husayn to see if someone else will join me.
====
10817
With <<1>> dead, <<2>> will be able to plan for Evermore's future.
====
10818
I believe <<1>> may be acting against the interests of <<2>>, but I need proof. The queen gave me the key to where he's staying, so I can find such proof. I should go to his room on the castle's lowest floor to discover if my suspicions are correct.
====
10819
Now that I have access to <<G:1>> quarters, I should search for evidence of his involvement with the Imperials in Evermore.
====
10820
I've found some suspicious items in <<G:1>> quarters. I should bring them to <<2>> and see what she makes of them.
====
10821
I've confronted <<1>> at the inn, and he doesn't deny working against <<2>>. If I don't stop him, there's no telling what damage he would be able to do to <<2>> with the knowledge he's gained here.
====
10822
<<1>> is staying in Evermore's Central Ward at the inn. <<2>> asked me to make him answer for his schemes against <<3>>. She wants to be rid of him once and for all.
====
10823
<<1>> is dead, and his plans to ruin <<2>> from the inside have failed. I should return to <<3>> and let her know.
====
10824
It appears the Direnni captured a messenger, but not before he passed on orders to one of the Alessian soldiers. I need to search the soldiers and their camp to find the orders so that the Direnni aren't surprised before they attack Faolchu.
====
10825
I should head to the town square and speak with <<1>> about her missing groom, <<2>>.
====
10826
I should go to <<1>> and speak with <<2>> about the werewolves in <<3>>.
====
10827
I should collect zombie hearts and spirit essence, so I can take them to <<1>> at the dais in <<2>>.
====
10828
I should take the zombie hearts and spirit essence to <<1>> on the dais within <<2>>.
====
10829
<<1>> has asked me to start the ritual to infuse the Prince's body with the needed power. I should use the <<z:2>> near the body to do so.
====
10830
Upon completion of the ritual, Prince Adrien's body became a bone collosus! I need to speak with <<1>> and make him explain himself.
====
10831
I need to collect the essence of the restless spirits within <<1>>.
====
10832
Now that I've collected the <<z:1>>, should infuse it with the <<2>>.
====
10833
I can now use the <<1>> to summon three powerful spirits. I should look for the more elaborate graves in <<2>>. The <<1>> will capture the spirits' souls as they're defeated.
====
10834
I protected <<1>> while he merged with his new body. I should speak with him.
====
10835
I need to find Bernard Redain near Deleyn's Mill. He should be able to tell me more about what's going on there.
====
10836
I have defeated the Withered Hand still in the vault, but it seems others escaped with the Ansei Wards. I should leave the vault and inform the king.
====
10837
I've found Ishan's body. <<1>> transformed into a Reach mage right before me. He was not who <<2>> thought he was.

I should return to <<3>> and let her know Ishan's body is safe.
====
10838
I should discreetly question the mourners at Ishan's funeral to see if I can figure out what happened to his body in transit.
====
10839
From speaking to the mourners at Ishan's funeral, it seems the best palce to look would be the graveyard itself.

I should speak to the gravedigger and see if he knows the whereabouts of Ishan.
====
10840
The gravedigger seems to think Ishan's body is at the gravesite. I should go there and check, just in case.
====
10841
I found a strange signet ring in Ishan's empty coffin. Before I searched the coffin, I was attacked by some kind of undead creature in the graveyard.

I should tell <<1>> about these events.
====
10842
I've been allowed entrance into the sanctum of <<1>>, the mage who owns the signet ring found in the graveyard. I need to search the area for any evidence of Ishan's body … and possibly necromancy.
====
10843
<<1>> told me the signet ring belongs to someone within the Mages Guild.

I should go to the Mages Guild in Evermore and see if I can find the owner.
====
10844
I've found Ishan's body in the sanctum of <<1>>. No doubt my presence here has been noticed by the mage. I should make sure he can't do any more harm to Ishan.
====
10845
<<1>> transformed into a Reach mage right before me. He was not who <<2>> thought he was. I should search the area for signs of Ishan.
====
10846
Casnar said I should purchase a ticket to the gray market. If I don't, the guards will attack me.
====
10847
Now that I have a ticket, I'm free to enter the gray market.
====
10848
Lady Laurent entered the tomb but has not returned. Her servant, Stibbons, has asked me to find her within.
====
10849
Lady Laurent told me about the Jeweled Crown of Anton, a relic she wants to retrieve from the tomb. To get the crown, I need four keys that unlock the vault. She provided one key. I can find the others somewhere in the tomb.
====
10850
I recovered the keys to the vault. I should place them in their correct sconces. Then the vault should open.
====
10851
I may be able to ask Lady Laurent's hired help about the situation in the Tomb of Lost Kings.
====
10852
I placed the keys. Something seems to be happening. I should watch and see what happens.
====
10853
I can enter the vault now. Lady Laurent wants me to retrieve the Jeweled Crown of Anton, but the Seneschal wants me to take the cursed crown instead.
====
10854
I entered the vault. I need to defeat the vault's guardian before I decide which crown to take.
====
10855
I retrieved the Jeweled Crown of Anton. Now I need to find my way out of the Tomb of Lost Kings.
====
10856
I escaped the Tomb of Lost Kings with the Jeweled Crown of Anton. I should give it to Lady Laurent at her camp.
====
10858
Now that I've intimidated him, I should speak to <<1>> again. I suspect he'll be more willing to listen now.
====
10859
A Bloodthorn cultist attacked me and chased Glutton away. The cultist seemed angry that I was near the strange vine. I should check with Swineherd Wickton and make sure that Glutton returned to his pen.
====
10860
The <<1>> Audry gave me can also be used on myself. It will briefly cause bloodfiends to ignore me.
====
10862
The Forgotten Seneschal is eternally bound to the Tomb of Lost Kings. He offered to help me if I agree to help him. In the meantime, I should speak with Lady Laurent, who's deeper inside the tomb.
====
10863
<<1>> has asked me to collect three powerful souls. He said I should speak to <<2>> to learn how.
====
10864
I need to find the construction details held by the shipwrights, blacksmiths, and dockmasters.
====
10865
Heloise has led me to the Hinault Farmhouse. She wants me to knock on the door and see if the family is inside.
====
10866
The Hinaults refuse to leave the safety of their farmhouse without any weapons to defend themselves with. Gennove Hinault gave me a list of specific weapons he wants me to gather. Heloise suggested I can find the weapons in the barn.
====
10867
I collected all the weapons <<1>> asked for. I should return to the farmhouse so I can give them to him.
====
10868
I returned to the Hinault farmhouse to find the door unlocked and ajar. Heloise was already inside, examining the corpse of <<1>>. The rest of the family is nowhere to be seen.
====
10869
I confronted <<1>> with little success. <<2>> should be waiting for me in the queen's chambers by now. I should tell the queen of our suspicions.
====
10870
The queen's handmaiden, <<1>>, has gone missing after leaving to investigate a shipment from Wayrest at the docks. I should speak to the harbormaster and see if I can find out what happened to her.
====
10871
The harbormaster said <<1>> went to the <<2>> to see if the ship carried any supplies from Wayrest. I should look for her there. The ship is anchored at the end of the docks.
====
10872
The <<1>> has crates full of Imperial gold as its cargo. I should go to the dock just outside of the <<1>> and tell <<2>> what I've found out.
====
10873
Who the Imperial gold was intended for is still a mystery, but <<1>> has a lead. The thugs were supposed to meet someone behind the inn for their payment. I should go there and see if I can catch them in the act.
====
10874
An Imperial emissary named <<1>> was the conspirator I saw at the meeting place behind the inn. I wasn't able to catch the conversation between him and the <<2>> sailor. I should confront him at the castle and see what he has to say about this.
====
10876
I should look for the king in his palace.
====
10877
I should consecrate the four vaulted tombs around <<1>> by scattering <<z:2>> within them.
====
10878
I should speak with <<1>> and let him that I've consecrated the bodies in each tomb. Perhaps he can explain what I saw.
====
10879
I should search some of the coffins in the cemetery. Perhaps I can find things to help the some of the followers of Kynareth to move on.
====
10880
I have found several items inside some of the coffins in the cemetery. I should speak with some of the spirits and see if it helps them move on. I just have to figure out which item belongs to who.
====
10881
I should speak with the High Priest, <<1>>. If he moves on, the rest of the followers are likely to do so as well.
====
10882
I should discreetly question the mourners at Ishan's funeral to see if I can figure out what happened to his body in transit.
====
10883
I've spoken to a debtor of Ishan's who mentioned paying for Ishan's coffin. The debtor sent Ishan to be measured for it. I should discreetly question the other mourners at Ishan's funeral.
====
10884
I've spoken to Ishan's friend, who mentioned Ishan wianted to be buried in his family's plot in <<1>> instead of <<2>>. I should discreetly question the other mourners at Ishan's funeral.
====
10885
I've spoken to Ishan's father, who mentioned his son wanted to be buried in his regiment's armor. I should discreetly question the other mourners at Ishan's funeral.
====
10886
I've spoken to a debtor of Ishan's who mentioned he was paying for Ishan funeral. Ishan's father also said his son wanted to be buried in his armor. I should discreetly question the other mourner at Ishan's funeral.
====
10887
I've spoken to a debtor of Ishan's, who mentioned he was paying for his funeral. Ishan's friend also said he wished to be buried in his family plot, in Evermore. I should discreetly question the other mourner here.
====
10888
I've spoken to both Ishan's father and friend. They mentioned he wanted to be buried in his regiment's armor in his family's plot in Evermore. I should discreetly question the last mourner at Ishan's funeral.
====
10890
I need to choose whether to continue raising <<1>> as a revenant or accept <<2>>'s offer.
====
10891
I need to bind <<1>> to her necklace.
====
10892
I should continue the ritual to bind <<1>>'s soul to his new body.
====
10893
I should use <<1>> to summon the spirit of <<2>>
====
10895
Heloise asked me to accompany her to check on the Hinault family. She wants me to wait for her outside while she finishes tending to the wounded soldiers.
====
10896
Now that I have the <<1>>, I should bring it to <<2>>. She's at an altar within a ruined building near the center of <<3>>.
====
10897
According to <<1>>, my help is needed to break the curse. She asked me to get the <<2>> from the north tower.
====
10898
By channelling the sacrifice of <<1>>, the curse of <<2>> will eventually fade away.
====
10899
Sinia gave me the <<1>> to show to <<G:2>> spirit. Caius can explain how to use it to break the curse. If Caius isn't following me, I should seek him beside his gravestone.
====
10900
I must use the <<1>> to recover lost artifacts. They will show me visions of the past. They're part of the ritual to dispel the curse.
====
10902
I have found the inner sanctum. Now I must free Padesh from his madness. According to the mage, guilt drove Padesh's spirit insane. I'll have to defeat him to clear his mind.
====
10903
The madness afflicting <<1>> has passed. He said he needed to pray. Padesh may be at the altar where I spoke with Sinia earlier. I should talk to him.
====
10904
By channelling the sacrifice of <<1>>, the curse of <<2>> will eventually fade away.
====
10905
Sinia offered to sacrifice herself to remove the curse at Arlimahera's Grip. I need to destroy the <<1>> to complete the ritual.
====
10906
I shattered the Ward and disrupted Alasan's ritual. I am not sure what happened to Alasan, but I worry about the consequences of shattering the Ward. I should gather the pieces.
====
10907
The ghost asked me to grant a few moments of peace to the other Ra Gada sergeants. Each time I kill one, that allows the ghost a brief respite from the pain of existence.
====
10908
I should find <<1>> at the chapel. I'll let him know I've given the Ra Gada sergeants a few moments of peace.
====
10909
I have defeated Mannimarco's minions within the secret Worm Cult lair. I should escape this foul place now.
====
10910
I left the hidden cave before exploring it fully. I should return there and resume my mission.
====
10911
The Hinault family is barricaded inside their farmhouse. They refuse to open the door until I bring them weapons they can use to defend themselves. Heloise seems to have an idea. I should talk to her.
====
10912
I should see if I can find <<1>> and deliver the letter to him.
====
10913
I should search the mountains and rescue the harpy captives.
====
10914
Now that the captive citizens are on their way back to Daggerfall, I should find <<1>>. She'll want to know of my success.
====
10915
I should speak to <<1>> in Sentinel, north of the Rain Catcher Fields.
====
10916
I spoke to the four legendary spirits of HoonDing's Watch. I should return to Farvad atop the monument.
====
10917
I must speak to the four legendary spirits of HoonDing's Watch and answer their questions.
====
10918
<<1>> said that either Sinia or Padesh must make a selfless sacrifice to break the curse. I must choose which one to proceed with the ritual.
====
10921
I should find and deactivate the shrines near Sep's Spine. <<1>> told me that will stop the Withered Hand from creating more magical amulets and reduce their power over the undead. I must also obtain an intact amulet from a minion of the Hand.
====
10922
There's a side gate in the western wall. That's my way into the city.
====
10923
Bloodthorn cultists have commandeered the Wyrd portal stones. I need to reclaim the portal caves and open portals under the four huts around the Wyrd Tree. Then the Wyrd Sisters can travel through the portals and arrive without being seen.
====
10924
I opened the portals for the Wyrd Sisters. They're performing their purification rituals around the Wyrd Tree. Now I need to open a portal for <<1>> at the tree's entrance.
====
10925
I opened a portal for Wyress Gwen. I should ask her what else she needs me to do to help save the Wyrd Tree.
====
10926
Darien wants to move the hidden civilians to a more defensible position: the Camlorn Inn. But the inn is locked tight. I need to find the dead innkeeper somewhere near the cathedral and recover his key.
====
10927
I have the necessary ingredients for the lycanthropy cure. Now I just need to find Alinon the Alchemist.
====
10928
Now that we're in the inn, I should talk to Alinon and see how the cure is coming along.
====
10933
I should escort the Ash'abah warrior to the deep tombs of Tu'whacca's Throne.
====
10934
I should use the scroll Ramati gave me and summon an Ash'abah warrior.
====
10935
We've reached the deep tombs of Tu'whacca's Throne. I should guard the entrance while the warrior inspects the tomb.
====
10936
The Ash'abah warrior has verified that the deep tombs haven't been disturbed. The Withered Hand's minions haven't entered them. I should speak to the warrior again.
====
10937
I need to travel to <<1>>, north of <<2>>, and seek out a Moth Priest there by the name of <<3>>.
====
10938
<<1>> has fled after cruelly inhabiting the body of Hadima. Maja and I should give chase and wear the spirit down.
====
10940
There are four members of the Hinault family unaccounted for: the mother and three teenage children. When a bloodfiend attacked their father, they scattered and hid around the farm.
====
10941
Melita and Marrec Hinault turned into bloodfiends. Jowan and Mayla asked me to lead them safely to the protection of Fairfax's soldiers at Lannalas Tower.
====
10942
Jowan and Mayla Hinault are safely inside Lannalas Tower with the Lion Guard soldiers. I should speak with Hinaults.
====
10943
I should collect claws from elder firebite scorpions outside <<1>>.
====
10944
Now that I've collected enough scorpion claws, I should talk to <<1>> outside the entrance to <<2>>.
====
10945
I should collect Daedra hearts inside <<1>>.
====
10946
I should return to <<1>> at the bottom of the tower in Aswala Stables.
====
10947
I entered the tomb and saw a spirit standing before me. I should talk to it and see if it knows where I can find Lady Laurent.
====
10948
I need to find General Gautier. He commands the forces fighting to retake Camlorn. He's outside the siege camp to the east.
====
10949
Now that you've completed all of the conditions, return to <<1>>.
====
10950
Tamien Sellan asked me to free a few prominent Crosswych citizens from the forced-labor camp in the mines. I need to find Councilor Lia, the Innkeeper, and the Blacksmith. I should also aid any miners I can.
====
10951
I freed the prominent citizens from the mine and have come to the inn to rejoin Tamien Sellan. I should speak to Tamien about what we should do next.
====
10959
I should find the Ash'abah leader, <<1>>, at <<2>>, so I can offer to help him and his people.
====
10960
I need to search Lady Laurent's camp for an Ayleid tome that we need to activate the pillars in the ruins and then to close the portal.
====
10961
According to the Aldmeri Orders, each of the Aldmeri troops must be carrying a Ninwand crystal to have used the portal. If I can kill troops and gather enough crystals, they should enable us to close the portal.
====
10962
Lady Laurent is using the Alana Gem. I should listen to what she has to say.
====
10963
I need to use the crystals to activate each of the four pillars in the ruins.
====
10964
I activated the switch to unseal the portal chamber. I should find Lady Laurent inside so we can begin the ritual to close the portal.
====
10965
Lady Laurent has begun the ritual to close the portal. Aldmeri troops may rush through and try to stop us. It'll be my job to keep her safe.
====
10966
I should speak to <<1>> now that the spell has been cast.
====
10967
The portal is closed and the Aldmeri troops should no longer be a problem. I should talk to Lady Laurent and make sure there's nothing else that needs to be done.
====
10968
I should go to the western end of <<1>> and look for the entrance to the <<2>> ruins. 

Once inside, I can look for the Red Rook crates and use the censer Tamien gave me to consecrate any <<2>> remains I come across.
====
10969
I've found the two medallions Lady Laurent was looking for. I should return to her on the eastern outskirts of <<1>>.
====
10970
I promised to free an Orc from his prison. I'll have to find some way to dispel the enchantment within the dungeon.
====
10971
I have destroyed the prison that held Gurlak. The Orc is free. I should speak with him now.
====
10972
Now that I've collected both scorpion claws and Daedra hearts, I should meet <<1>> in the tower above <<2>> .
====
10973
I should place the ritual offerings in the brazier at the top of the tower near <<1>>.
====
10974
Now that I've made the proper offering, I can speak to the <<1>>.
====
10975
Lord Diel's plan requires harpy eggs. I should collect a few for him.
====
10978
If I'm to learn from the masters of <<1>>, I must start with <<2>>. I'll find him in the smith below the shrine in <<1>>.
====
10979
As part of my lessons, <<1>> is telling me stories of the masters of <<2>>. I must listen carefully to these stories and choose my answers well.
====
10980
The third riddle <<1>> told me requires that I speak to residents of <<2>>. All knew Master Barah, and they can tell me what <<3>> gave him when she became master of <<2>>.
====
10981
I've learned Master Barah had brittle bones. Fighting would break them. He died fighting bandits who stole swords from Leki's Blade. Master Fadalia gave him a gift, but it was not steel. I must answer the riddle posed by <<1>>.
====
10982
I have discovered what <<1>> gave Master Barah at-Rada when she became caretaker of <<2>>. He gave her a reason to fight.
====
10983
I've solved the first riddle posed by <<1>>. I must listen carefully to the next story and choose my answer well.
====
10984
The Aswala Ancestor has opened a portal out of the Aswala Spring Cave.
====
10985
The Aswala Ancestor's portal left me right outside the Aswala Stables entrance.
====
10986
I've solved the second riddle posed by <<1>>. I must listen carefully to the next story and choose my answer well.
====
10987
I answered the questions of the Redguard legends atop HoonDing's Watch. I should speak with Farvad.
====
10994
Now that I have the harpy eggs, I should deliver them to <<1>>.
====
10997
<<1>> said the next step in my training is to speak to <<2>>, the master of strategy at <<3>>. I'll find him in the southwest circle of the complex.
====
10998
I must seek out <<1>> in the southeast circle of <<2>> and learn what I can of the four styles of the sword.
====
10999
I should talk to <<1>> and explain the situation to her.
====
11000
I should talk to <<1>> and tell him of the Queen Mother's offer.
====
11001
A soldier told me that the wizard Gabrielle Benele is searching for a relic to help defeat Angof. He thinks she's in a crypt near Merovec's Folly, but he isn't sure of the exact location. I need to search the campsite to the west to find her journal.
====
11005
I found Wizard Benele's journal at the campsite. It mentioned that the camp was attacked by zombies and that she wanted to investigate a crypt to the north. I'll search for her there.
====
11006
I hear shouting inside the crypt. That's probably Wizard Benele. I should go inside and talk to her.
====
11007
Gabrielle has made her way back to the Redoubt. I should join her there.
====
11008
Now that Magistrate Sulma has seen the evidence, she's ordered Justice Istah's release. Magistrate Sulma gave me the key to unlock Istah from the stocks. I should go free him.
====
11010
I need to sanctify the bodies of Lion Guard soldiers who died within Merovec's Folly before the Bloodthorn cultists can raise them as zombies.
====
11011
I completed the task given to me by Sir Malik. I should return to the Lion Guard Redoubt and let him know.
====
11012
The fire worked and Faolchu has been slain. The spirit of the knight whose place I took appeared before me and told me to use the nearby portal to return to the present.
====
11013
Fire was the answer and Faolchu has been slain. The spirit of the knight whose place I took appeared before me and told me to use the nearby portal to return to the present.
====
11014
I promised to free an Orc named Gurlak from his prison beneath Salas En. I'll have to find some way to dispel the enchantment that holds him in time.
====
11015
I need to collect Richard Dusant's torn backpack from beside his corpse. It contains the objects I need to present to the three Heralds.
====
11016
I must make the proper offerings to the three Heralds in the ruins of Dresan Keep. Engravings on the statues may give some clue as to the best offering to select from Dusant's pack.
====
11017
I made the offerings. Now I need to find the old well. The secret passage at the bottom of the well should now be open.
====
11018
I found my way into a secret underground chamber at the base of the old well. I see a passage leading out. I should investigate.
====
11019
I returned from the underground vault beneath Dresan Keep. I should find Richard Dusant and let him know what I found there.
====
11020
I've slain his risen ancestors, collected their signet rings, and placed them beside his body. I should speak to the ghost of <<1>>.
====
11021
I should slay the risen dead and collect their signet rings in Tu'whacca's Throne. Then I can take them to <<1>>.
====
11022
<<1>> has gone to intercept her captor before he returns to the <<2>>. She's asked me to find out what's in the hold of the ship and meet her at the docks afterwards.
====
11023
I should find <<1>> near the road through <<2>> and offer my assistance to her.
====
11024
<<1>> needs the internal organs of three wild gargoyles to study.
====
11025
I've obtained the required gargoyle organs. I should take them to <<1>>.
====
11026
<<1>> asked me to find research notes at the Imperial camps or on a <<z:2>> within <<3>>.
====
11027
I've found the notes <<1>> asked for. I should use her token and summon her to me.
====
11028
<<1>> gave me a potion that should disrupt an Imperial's control of a gargoyle. I need to test it on some gargoyles and kill their handlers.
====
11029
Now that <<1>> is dead, I should speak with <<2>>.
====
11030
I should pick up any tablets I find within <<1>>.
====
11032
I found several tablets covered with writing within <<1>>. I should bring them to <<2>>.
====
11033
I should use the key I've obtained to release the gargoyles from their cages.
====
11034
I've freed several of the gargoyles from their cages. I should let <<1>> know.
====
11035
The Baandari traders have the stone fetish I need. They're on the northeast edge of town.
====
11036
A Baandari trader named <<1>> thinks the stone fetish I want is worth ten jackal pelts. I should slay the jackals to the north, collect their pelts, and make the trade.
====
11038
I have the jackal pelts! I should return to <<1>> and trade for the stone fetish.
====
11039
I need to set the corpses of the Hinaults on fire. Gennove is in the farmhouse to the southwest of Lannalas Tower. Melita is near a cart to the east. Marrec is by the stables to the south.
====
11040
All three family members are interred safely in their graves. I should return to tell Jowan and Mayla.
====
11041
Jowan and Mayla accused <<1>> of being the bloodfiend that attacked their family. Heloise denied it and fled from Lannalas Tower. I should pursue her.
====
11042
In the time it took me to follow her outside, <<1>> disappeared. <<2>> may be able to tell me which way she went.
====
11043
<<1>> has returned unexpectedly. I should observe what occurs between her, Jowan, and Mayla.
====
11044
Lady Laurent has asked me to retrieve two medallions from the ruins of <<1>>.
====
11045
<<1>> was standing on the tower steps when Heloise left. He may be able to tell me which way she went.
====
11046
<<1>> said Heloise disappeared to the east and suggested she might be looking for a place to hide.
====
11047
I lit the signal. Now I should go downstairs and talk to Darien.
====
11048
Darien wants to arm the civilians so they can defend themselves. He asked me to find the Camlorn Guard supply caches and bring back any weapons and armor to the inn.
====
11049
Jowan wants me to speak with <<1>> before I leave. He's just outside, guarding the steps to Lannalas Towers.
====
11050
<<1>> asked me to look for <<2>> while I attend to the Hinaults. She hasn't returned to Lannalas Tower since we left together to check on the family.
====
11051
I encountered Heloise while burning the Hinaults' corpses, but she appeared confused, insisting she'd just spoken to me a moment before.
====
11053
I must charge the Soul Gem before I use it. To do this I must use it on the undead guards and then kill them … again.
====
11054
Prince Azah told me that the Withered Hand leader, Alasan, is planning to turn himself into a lich. He has killed everyone in the town and is using Necromantic Focuses to channel the energy necessary for this ritual. I must destroy the Focuses.
====
11055
I need to purchase the recipe  from Runecrafter Gerric. Then I must learn the recipe.

Once I have learned the recipe I need to talk to Runecrafter Arcole again.
====
11056
I need to craft the expert ring to prove my skills.
====
11057
I have crafted the Expert's Ring. Runecrafter Arcole should acknowlegde my skills and advance me to expert runecrafter.
====
11058
I've found the Viridian Sentinel. He's an old man named <<1>>. He's used all of his remaining power as the Sentinel to keep <<2>> of Evermore alive. I should ask him about his plans to save the princess.
====
11059
I need to get <<z:1>> from trolls and <<z:2>> from sylvan wisps. Both are within the <<3>>. <<4>> asked me to bring the offerings to her sister, <<5>>, on the opposite side of the woods from her.
====
11060
<<1>> asked me to bring the offerings to her sister, <<2>>, on the opposite side of the woods from her.
====
11061
The wyress asked me to request a <<z:1>> from the spriggans. Then I should take the collection of offerings to the Viridian Sentinel.
====
11062
I've collected all of the offerings of the woods. I should take them to the Viridian Sentinel. The wyress said she lived near a great monument in a small hut.
====
11063
<<1>> asked me to bring the offerings to her sister, <<2>>, on the opposite side of the woods from her.
====
11064
I need to get <<z:1>> from trolls and <<z:2>> from wisps. They're both within the <<3>>. <<4>> asked me to bring them as offerings to her sister, <<5>>. She's on the opposite side of the woods from her.
====
11065
To consecrate the coffins aboard the Iliac Rider, I need to seek help from a Priest of Arkay in <<1>>. <<2>> suggested I speak with a man named <<3>>.
====
11066
As I searched the hidden underground vault beneath Dresan Keep, I encountered the spirit of the Keeper of Knowledge. I should speak to the spirit.
====
11067
Richard Dusant suggested bringing the Dresan Index to his friend in Aldcroft, a mage named Valinwe.
====
11068
With the city saved, I should speak to the General to inform him of Faolchu's defeat.
====
11070
<<1>> asked me to pour a large supply of the <<z:2>> into the Imperial camp's wells. I'll also need to kill the head researcher, <<3>>, to ensure the Imperials are finished here.
====
11071
In order to ensure the Imperials are finished here, I should kill the head researcher, <<1>>.
====
11072
The tests were a success. I should report the results to <<1>>.
====
11073
When I inspected the talisman, an Ash'abah spirit appeared. I should talk to <<1>>.
====
11074
I locked Camlorn's main gate. I should let General Gautier know I was successful.
====
11075
The gate is locked. I should return outside and see how the Lion Guard fare.
====
11077
<<1>> is dying. I should speak to him to find out what happened.
====
11078
<<1>> says the "woods" will help find the hidden Imperial assassins within the <<2>>. He said to go west of his hut near the bridge to meet with a <<z:3>>.
====
11079
With the help of the <<z:1>>, I should hunt around the <<2>>, find the assassins, and slay them.
====
11080
I've slain the Imperial assassins I found in the <<1>>. I should find the <<2>> and return the <<z:3>> to it. No doubt it will be looking for me as well.
====
11081
The <<1>> told me of one last Imperial within the <<2>>. It's at the center of the woods near the river. I should go there and see if I can find out why they're intent on slaying <<3>>.
====
11082
I should return to <<1>> by his hut. I can tell him he won't have to worry about the assassins any longer.
====
11083
I need to purchase and learn the expert recipe. Shurkul has one for sale.
====
11084
I need to craft the Expert's Ring to prove my skills.
====
11085
I have crafted the Expert's Ring. Gelves should acknowlegde my skills and advance me to expert forester.
====
11086
I've slain <<1>>'s risen ancestors and collected their signet rings. Now I need to find his body and place the rings beside it as an offering to his family.
====
11087
Together, <<1>> and I bested the spirits of the woods and earned their blessings. I should speak to her and make sure she is all right.
====
11089
<<1>> is still weak. She can hardly stand on her own, but she must get to the Viridian altar so she can become the Sentinel. I should make sure she arrives safely.
====
11090
<<1>> has reached the altar. I should ask her what she must do in order to truly become the Sentinel.
====
11091
Together, <<1>> and I bested the spirits of the woods and earned their blessings. I should speak to her and make sure she's all right.
====
11092
I have crafted the Expert's Ring. Georence should acknowlegde my skills and advance me to expert smith.
====
11093
I need to purchase and learn the Expert's Ring  recipe from Smith Falbert.
====
11094
I need to craft a flawless Expert's  Ring to prove my skills.
====
11096
I've disrupted the production of Velian's undead army. I should meet Tamien Sellan by the boarded-up house on the hill in Eagle's Brook. Then I can stop the cult's ritual. Tamien's likely to be somewhere around the back, out of sight.
====
11097
I've met Tamien Sellan at the boarded-up house. I should wait for him to open the door.
====
11098
Tamien Sellan has opened the door of the boarded-up home where Velian performs his necromantic rituals. I should go inside while Tamien keeps watch.
====
11099
I should destroy the ritual books and etched bones the Bloodthorn cult uses in necromantic rituals.
====
11100
I've dispatched Velian's wraith, but Lord Velian claims to have taken Tamien Sellan. I should talk to the spirit of Merien Sellan and find out what Velian meant.
====
11101
Merien Sellan warned me that his son, Tamien, will be Lord Velian's next victim. I should find Tamien and save him.
====
11102
I have found Tamien and Lord Velian of the Bloodthorn cult. I should kill Velian to end his hold over Eagle's Brook once and for all.
====
11103
<<1>> will need bonemeal for the ritual to open the door to Tu'whacca's Sanctum. I must kill Uwafa's risen dead and collect bonemeal.
====
11104
Now that I've collected the bonemeal, I should return to <<1>>.
====
11105
I have crafted the Expert's Ring. Outfitter Susulma should acknowlegde my skills and advance me to expert outfitter.
====
11106
I need to purchase and learn the expert's ring recipe from Outfitter Antieve. Then I should talk with Outfitter Susulma.
====
11107
I need to craft the expert's ring to prove my skills.
====
11108
I should talk to <<1>> and let her know that her family will get a food token again.

She is in the cavern.
====
11109
With her <<z:1>> missing, <<2>> can't feed her children. I'll see if <<3>> of the Shining Scarabs can give her another token.
====
11110
<<1>> agreed to give me a <<z:2>> if I did some work for him. I'm free to give that token to <<3>>.

He asked me to get food from a storeroom near him that's infested by desert beetles.
====
11111
Now that I've gathered some food from the storeroom, I need to distribute it to several residents in the area near <<1>>.
====
11112
I should let Tasan know about Virgil's involvement with the Imperials.
====
11113
Virgil will want to know that I've stopped <<1>>, the Imperial agent, from recruiting any Shining Scarabs.
====
11114
<<1>> is worried that her eldest son, <<2>>, disappeared after joining the Shining Scarabs. She wants me to infiltrate their organization and find her son.

The Shining Scarabs live at the other side of the storage cavern.
====
11115
Tasan has recently joined the Shining Scarabs and believes that Virgil may be a traitor.

I should gather evidence to support his claim.
====
11116
After some investigating, I found that the Shining Scarabs are getting supplies from the Imperials. I should confront Virgil Gearic with this information.
====
11117
Virgil confessed to me that the Shining Scarabs have been receiving Imperial aid in exchange for information. He said that Nicolas is the person in contact with the Imperials.

I should put a stop to his plan for good.
====
11118
Virgil confessed to me that the Shining Scarabs have been receiving Imperial aid in exchange for information. He said that an Imperial agent recently arrived and wanted to exchange food for men.

I should stop him before he recruits any fighters.
====
11119
The amulet's owner is <<1>>.
====
11120
I should ask around to see if the owner is still here. It will be someone whose name starts with the letter "M."
====
11122
I need to catch up with the Lion Guard force that's north of the Glenumbra Moors and find an officer to give my report to.
====
11123
I need to talk to the <<1>> to find out what to do.
====
11124
I finished talking to Achievement Quest Bestower and can turn in the quest.
====
11125
A knight of Evermore told me that <<1>> was dying nearby. I should go speak with him.
====
11126
I must speak with Commander Marone Ales at the Redoubt to see how I can provide assistance.
====
11127
Watchman Maujad explained that he and the other guards can't fight the undead because they consider the dead sacred. He asked me to find and rescue his fellow guards and then meet him in the warehouse.
====
11128
I need to find a key to the warehouse where <<1>> is being held. The last dockworker I spoke to said I may find one on a victim of the risen dead. Once I find a key, I can enter the northeast warehouse to free the dockmaster.
====
11129
Now that I've found the key to the northeast warehouse, I should rescue <<1>>.
====
11130
I should find <<1>> at the Sentinel Docks and see what I can do to help. <<2>> told me the docks are on the west side of Sentinel.
====
11131
I should find <<1>> in the west warehouse, kill him, and take his head.
====
11132
I've killed <<1>> and taken his head. I should bring it to <<2>> at the dockhouse, north of the warehouses.
====
11133
I need to retrieve the <<1>> from Prince Adrien's family crypt. It will aid in the ritual to save <<2>>.
====
11135
<<1>> has volunteered to assist against the Imperials instead of following through with Prince Adrien's plans. I need to decide whether to take her up on her offer.
====
11136
I chose to accept help from <<1>> rather than raise <<2>> as a revenant. I should meet her in the temple on the west side of the graveyard.
====
11137
<<1>> asked me to find the spirits of her retainers. I should bring them to her inside the temple, They are probably near their tombstones, not far from the temple itself.
====
11138
I defeated an undead <<1>>. Now I'll need to find out whether <<2>> will still assist me in protecting <<3>>.
====
11139
I need to collect candles from Bloodthorn cultists for use at the four Winvale tombs.
====
11140
I decided to continue aiding <<1>> with Prince Adrien's final command. Necromantic or not, it was his final order. I should bring the <<2>> to <<1>>.
====
11141
I need to help the soldiers in Muricen's Hamlet to make it back behind the skirmish line so they can reform ranks.
====
11142
While rescuing soldiers in Murcien's Hamlet, I heard a call for help from the western side of the village among some houses.
====
11143
<<1>>, leader of the Evermore forces in Murcien's Hamlet, charged into the Reachman ranks alone. His squire Theodore asked me to save him and said he last saw <<1>> on the eastern side of the hamlet.
====
11144
I found <<1>> mortally wounded. He asked me to avenge his death by killing <<2>>, leader of the invading Reachmen.
====
11145
I returned to <<1>> to let know he has been avenged.  Instead of <<1>>, I found a corporal waiting for me. I should speak to him.
====
11146
Evermore Scouts outside Murcien's Hamlet directed me to find <<1>> to help in the defense of the town.
====
11147
The Evermore forces retreated to their rally point at the docks. I should meet up with <<1>> there.
====
11150
<<1>> has reached the altar. Now, she must seek the blessing of the forest. I should help any way that I can.
====
11151
The stag granted <<1>> its blessing, but there is still more to do.

She must earn the blessing of the other spirits of the woods. I should help any way that I can.
====
11152
The troll granted <<1>> its blessing, but there is still more to do.

She must earn the blessing of the other spirits of the woods. I should help any way that I can.
====
11153
The wolf granted <<1>> its blessing, but there is still more to do.

She must earn the blessing of the other spirits of the woods. I should help any way that I can.
====
11154
The other spirits granted <<1>> their blessings, but there is still more to do.

She still must earn the blessing of the troll. I should help any way that I can.
====
11155
The other spirit granted <<1>> its blessing, but there is still more to do. She still must earn the blessing of the Wolf. I should help any way that I can.
====
11156
The other spirit granted <<1>> its blessing, but there is still more to do. She still must earn the blessing of the Stag. I should help any way that I can.
====
11157
The Throne Keeper says that when we activate the temple's defenses, Tu'whacca will send his "Breath" to help cleanse the temple. I must light the sacred braziers at the cardinal points on the temple grounds.
====
11160
I need to purchase and learn the adept recipe. Shurkul has one for sale.
====
11161
I need to craft an Adept's Ring to prove my skills.
====
11162
I have crafted the Adept's Ring. Gelves should acknowlegde my skills and advance me to adept forester.
====
11163
Now that I've convinced the town councilors to support the resistance, I should return to Tamien Sellan at the inn.
====
11164
A group of Dragon Knights and Camlorn Guard soldiers succumbed to the poison mist. I should enter the graveyard of Cath Bedraud and try to save them. Wizard Benele thinks that I may be immune to the mist. I hope she's right.
====
11165
Gabrielle's ritual was a success. I should meet her inside the crypts of Cath Bedraud.
====
11166
I have crafted the Adept's Ring. Outfitter Susulma should acknowlegde my skills and advance me to adept outfitter.
====
11167
I need to craft the adept's ring to prove my skills.
====
11168
I need to purchase and learn the adept's ring recipe from Outfitter Antieve. Then I should talk with Outfitter Susulma.
====
11169
I need to collect items for the ritual that will cleanse <<1>> of its curse.
====
11172
I should find the main sacrificial circle and disrupt its magic. That should stop Lord Velian's plans.
====
11173
I've disturbed the ritual sacrifice's remains. The spirit of Merin Sellan appeared, warning me of an imminent attack from Velian's wraiths. I must defend myself.
====
11174
Farvad tells me that great wisdom can be gleaned from slaying the spirits of the Redguards' ancient foes in HoonDing's Watch. I should travel to the first tier of the monument, slay the Nedic ghosts, and collect their essence.
====
11175
I vanquished the Nedic ghosts of HoonDing's Watch. I should travel to the monument's second tier, slay the Goblin ghosts, and collect their essence.
====
11176
I defeated the Goblin ghosts of HoonDing's Watch. I should travel to the third tier, slay the Orcish ghosts, and collect their essence.
====
11177
I defeated the Orcish ghosts of HoonDing's Watch. I should travel to the fourth tier, slay the Breton ghosts, and collect their essence.
====
11178
I've lost sight of Heloise. She's probably returned to the safety of the tower. I should look for her there.
====
11179
I must lure wolves from their dens to slay them, and rescue anyone I find along the way. To draw out the wolves, I can use fresh meat from deer in the pass.
====
11180
I rescued a number of refugees and culled the wolves in Cambray Pass. I should find Dame Veronica and speak to her.
====
11181
I need to purchase the recipe  from Runecrafter Gerric. Then I must learn the recipe.

Once I have learned the recipe I need to talk to Runecrafter Arcole again.
====
11182
I need to craft the adept's ring to prove my skills.
====
11183
I have crafted the Adept's Ring. Runecrafter Arcole should acknowlegde my skills and advance me to adept runecrafter.
====
11184
<<G:1>> grave is south of the altar where I spoke with Sinia.
====
11185
To help the citizens of Crosswych realize that it's possible to fight back against the Red Rooks I should find the Enforcers the Red Rooks have sent to extort money from the people and "convince" them to leave the people alone.
====
11186
I need to purchase and learn the Adept's Ring  recipe from Smith Falbert.
====
11187
I have crafted the Adept's Ring. Georence should acknowlegde my skills and advance me to adept smith.
====
11188
I need to craft a flawless Adept's  Ring to prove my skills.
====
11189
<<1>> asked me to speak to some of the remaining town councilors. He believes we need their support to free Crosswych from the Red Rooks. I should seek out Councilors Virgile, Donella and Theodore.
====
11190
If we're separated, Jowan and Mayla will return to the hiding places where I first found them.
====
11192
To ensure the Crosswych mine is liberated from the Red Rooks, I must find and kill the foreman.
====
11193
<<1>> told me that to begin my proving, I must drink from a "Cup of Visions" in the shrine at <<2>>. This cup has been known to induce visions in those who train here.
====
11194
I need to enter the mayor's house, find <<1>>, and kill him.
====
11195
Now that <<1>> is dead, I should find <<2>> and tell him the Red Rooks' hold on Crosswych has been shattered.
====
11196
To get the knights out safely, I need to gather amulets from the Bloodthorn necromancers. Darien thinks the amulets protect them from the poisonous mist. I'll collect one for each surviving knight and a couple of extras. Just in case.
====
11197
I gathered amulets from the Bloodthorn necromancers. I should return to Darien and the surviving knights and pass these out.
====
11198
Gabrielle Benele from the Mages Guild arrived to help. She believes she can clear the mists away long enough for the soldiers to make their way here. I should meet her at the center of Cath Bedraud.
====
11199
I need to defend Gabrielle as she attempts to clear the mist. When I'm ready to begin, I should let her know.
====
11200
The serpent of the oasis fed well on the goat I brought it. I should return the whistle to <<1>> and tell him what I've done.
====
11201
The wanderer told me to use the Call, a goatherd's whistle with chimes, to attract a goat. I should lead the goat to a nearby plateau overlooking the oasis. Supposedly, a serpent will come and eat the goat.
====
11204
I should return to <<1>> and let her know what I've accomplished.
====
11205
I stopped the ritual and rescued <<1>>. I should find <<2>> at the main dockhouse.
====
11206
Now that I've seen visions of the past, I should speak to <<1>>.
====
11207
A Crosswych citizen said that if I wanted to help them get rid of the Red Rooks, I should talk to Tamien Sellan at the Crosswych Inn. He's organizing the resistance.
====
11208
I need to help Crosswych citizens drive off the Red Rook enforcers that are threatening them.
====
11209
I rescued the citizens who were being harassed and sent a message to the Red Rooks: extortion won't be tolerated. I should let <<1>> know what I've done.
====
11210
I should find General Gautier. He commands the forces fighting to retake Camlorn. He's in the siege camp to the east.
====
11211
I freed the prominent citizens from the mine and now I should meet Tamien Sellan at the Inn.
====
11212
<<1>> has asked me to search baskets and vases around Bergama and find his missing snake. I should kill any other snakes I encounter.
====
11213
Now that I've found <<1>>, I should return her to <<2>>.
====
11214
Before I can consecrate the vaulted tombs, I need to gather <<z:1>> to spread within them.
====
11215
Heloise asked me to tell <<1>> that she's running away. She's going to a place where she can't hurt anyone before her unnatural hunger drives her mad.
====
11216
I've obtained the snake intestines. Now I must collect the fetish from a Baandari trader northeast of Lainlyn.
====
11217
<<1>> asked me to meet him in the inner sanctum.
====
11218
<<1>> asked me to speak to <<2>>. I need to find the whereabouts of a contact of hers named <<3>>.
====
11219
The wanderer asked me to once again use a chime to attract goats. I should lead those goats to the serpents of the oasis … again.
====
11220
Several of the serpents in the oasis fed after I brough goats to them. I should return the chimes to <<1>> and tell him what I've done.
====
11221
The talks between the Saltwalker Company and the Withered Hand ended with the death of the necromancers' envoy, <<1>>. He was slain by a furious <<2>> for his treachery.  

I should report the end of negotiations to <<3>> in Lainlyn.
====
11222
I should ask <<1>> what's happened to <<2>>.
====
11223
A peasant said one of the Wyrd "witches" is still in Evermore. She's near the Mages Guild. I should talk to her and see if the rumors of the princess' survival are true.
====
11225
I should speak to <<1>> at the Fighters Guild in Lainlyn.
====
11226
I should find <<1>> in the <<2>> and ask her if <<3>> of Evermore is still alive. I can request <<4>> to summon me a guide.
====
11227
<<1>> and I killed the necromancer <<2>>. The chief of the Saltwalkers is furious, and has ordered her soldiers to kill us on sight. 

I should report the end of negotiations to <<3>> in Lainlyn.
====
11228
<<1>> appeared when I took the amulet from her coffin. I should speak with her and find out why she's here.
====
11229
Tasan wants me to find a disguise and infiltrate the Shining Scarabs' organization in order to find evidence of a traitor.
====
11230
I've brought all of Queen Therese's retainers safely back to the temple. I should speak to the queen.
====
11231
<<1>> has somehow been raised without my help. I must destroy him.
====
11232
I have the souls <<1>> asked me to capture. I should meet him inside the Royal Crypt.
====
11233
I need to defend <<1>> while he's attemping to merge with the revenant body.
====
11234
Heloise is ready to go check on the Hinault family. I should talk to her and let her know we're good to go.
====
11236
The undead attack at the docks was the work of the Withered Hand, a group of dangerous necromancers. It seems the Hand has also kidnapped Prince Azah. I should search for witnesses.
====
11237
After placing the heart on Hircine's altar, I was confronted by a ghostly figure. It summoned one of Hircine's huntsmen to attack me before disappearing with the heart. I should see if there are any signs left on Hircine's altar.
====
11238
The <<1>> told me the grotto's bear guardians are under a spell, making them attack the Wyrd on sight. If I kill a <<z:2>>, its spirit may appear. Once free from its body, it should be able to speak to me and tell me what's happening.
====
11239
I should enter the <<1>> and search for the matriarch, the only one who may know what's happened. The matriarch is near the waterfall on the far side of the grotto. I can use the charm <<2>> gave me to disguise myself from the bear guardians.
====
11240
I've found what seems to be the source of the corruption infecting the bear guardians. I should remove it from the waterfall before it causes any more harm.
====
11241
The <<1>> told me I should take the heart to Hircine's shrine in the middle of the lake within the <<2>>. He might destroy the heart when I place it on the altar.
====
11242
I've found a <<z:1>>. It seems to be enchanted. Despite being buried beneath a waterfall, it's warm to the touch. I should bring it to the <<2>> and see if she knows what I should do with it.
====
11243
I promised <<1>> I would exact revenge on the Pellingare gang. I should kill any smugglers I encounter in the Wayrest sewers.
====
11244
I've killed most of the Pellingare smuggling gang. I should return to the entrance of the sewers and speak with <<1>>.
====
11245
I should get bandages from the barrels in the storage cavern.
====
11246
I need to bind the wounds of  injured Shining Scarab recruits so that they can make their way to safety.
====
11247
I should let Zakamud know that I was able to bind the wounds of several recruits, allowing them to return to the main camp.
====
11248
The hold of the <<1>> is  locked. I should find a way to get the key from the captain or her crew.
====
11249
I've found the key to the cabin of the <<1>>.
====
11250
I must reach the next fire, so I can beat the storm to the last fire!
====
11253
I beat the storm to the last fire! I must now speak to Anjan.
====
11254
I have spoken with both <<1>> and the necromancer <<2>>. <<3>> probably has some ideas for how we should proceed.
====
11255
<<1>> asked me to put a stop to negotiations between the Withered Hand and the Saltwalker Company. I should meet the Fighters Guild envoy on the scene, <<2>>.
====
11256
<<1>> is fed up with the whole situation. <<2>> may need some convincing to end the talks, and the necromancer <<3>> is determined sign the Saltwalker contract.
====
11257
The talks between the Saltwalker Company and the Withered Hand must end. I am to distract <<1>> by standing on the red carpet in the corner of the tent. <<2>> can then surprise and kill him.
====
11258
The talks between the Saltwalkers and the Withered Hand must end. I am to duel <<1>> to settle our dispute. This will satisfy the traditions of the Saltwalker Company.

I must play the drum in the center of camp to begin the duel.
====
11259
I could try to convince <<1>> to watch for treachery from <<2>>
====
11260
I convinced <<1>> that <<2>> may try to do something to balance the duel in his favor. She said that she'll be watching for any treachery.
====
11261
I defeated <<1>> in a duel, but not before he summoned the undead to his aid. He ran back into the commander's tent. I should follow him and speak to <<2>>.
====
11262
I need to find a switch to unseal the portal chamber. Lady Laurent says she'll meet me inside.
====
11263
I must reach the next fire, so I can beat the storm to the last fire!
====
11272
I should speak to Lieutenant Glenan at her tent, just south of Sabine Lancarl.
====
11273
I should lead Lieutenant Glenan on a patrol between the <<1>> and <<2>>. We need to scout the entire perimeter.
====
11276
Lieutenant Glenan and I have completed our patrol. She'd like to speak with me before we continue.
====
11277
We need to capture an Imperial picket for interrogation. Lieutenant Glenan gave me a <<z:1>> to incapacitate an enemy. My target must be weakened before I can use it, and we'll need to bind him before he regains his senses.
====
11278
We've successfully captured an Imperial. I need to lead him and Lieutenant Glenan safely back to the mustering camp, where he'll be interrogated. It's unlikely the prisoner will go quietly. I should be prepared for him to make trouble.
====
11279
I successfully returned an Imperial captive for questioning. I should speak to Lieutenant Glenan to find out what to do next.
====
11281
I must reach the next fire, so I can beat the storm to the last fire!
====
11282
The <<1>> asked me to finish consecrating <<2>> skeletons within the ruins of <<3>>. I should use the censer I took from his body to fulfill his request. The incense inside will purify the bones.
====
11283
I've consecrated many <<1>> skeletons in the ruins of <<2>>. I should return to the Priest of Arkay's spirit near the entrance of the ruins and let him know I've completed his task.
====
11284
When I took the censer, the spirit of the dead priest appeared and spoke to me. I should see what he wants.
====
11285
I found Darien and Sir Lanus, but there are still knights that are unaccounted for. I should continue to look for them.
====
11286
Once I locate a tomb protected by wards, I can use the binding stone that Gabrielle provided. Then Gabrielle and the soldiers can teleport in and meet me.
====
11287
Lieutenant Glenan has returned to her tent at the mustering camp. I can pick her up there and restart our patrol.
====
11290
To prove his beliefs, Anjan threw bones onto the sand and prophesied I would win a race against a storm. I must run across the desert, following the trail of blue flames, so I can reach the end before the storm does.
====
11291
Stibbons, Lady Laurent's servant, is concerned that her ladyship hasn't returned from the tomb yet. He asked me to look for her.
====
11292
<<1>> is close to Lady Laurent. Perhaps he might have some additional information about the medallion she is looking to complete.
====
11294
I have the souls <<1>> asked me to capture. I should meet him inside the Royal Crypt.
====
11295
I retrieved the Cursed Crown of Anton. Now I need to find my way out of the Tomb of Lost Kings.
====
11296
I escaped the Tomb of Lost Kings with the Cursed Crown of Anton. I should give it to Lady Laurent at her camp.
====
11297
I need to enter the sewers beneath Wayrest to find <<1>>.
====
11298
I must find and confront <<1>>, a corrupt investigator.
====
11299
<<1>> is dead, but there's another investigator being held prisoner in the sewers. I should talk to <<2>> and offer my help.
====
11300
<<1>> asked me to search the sewers for a hidden exit while she returns to Wayrest to summon reinforcements.
====
11301
I've discovered the hidden route used by the Pellingare smugglers to exit the sewers. I should report my discovery to <<1>>, who will be waiting at the sewers' entrance.
====
11302
I must find and confront <<1>>, a corrupt investigator.
====
11303
Gabrielle and a Dragon Knight teleported safely into the crypts. I should speak to Gabrielle and determine our next step.
====
11304
I should speak with <<1>>, the leader of the Evermore patrol. I need to make sure everyone made it safely to him.
====
11305
Captive farmers are being interrogated by the Reachmen. Others are injured and need healing. I should find the farmers and help them.
====
11306
I did not find the key. I should tell Rodric.
====
11307
One of the Witchmen had a sketch of a priest. I should take it to Brother Themond who is by the windmill.
====
11308
Brother Themond sent his son Vince to get Bonerender from the chapel in Evermore Farms. I should rush over there to help Vince.
====
11309
I found Vince laying in the chapel injured surrounded by dead Reachmen.

I should talk to him.
====
11310
I found Vince laying injured in the chapel. He appears to be very badly wounded.

I should talk to him.
====
11311
I should eliminate the threat of the Reachmen's leader.
====
11312
The Reachmen have taken Bonerender to someone named Lathidkel. I need to get it back from them.
====
11313
I should return to Brother Themond with Bonerender.
====
11314
She asked me to help the farmers defend themselves by getting them armor and weapons.
====
11315
Now that I have the healing herbs, I should give them to the farmers.
====
11316
I should let Marge Themond know taht I have equipped the farmers for battle.
====
11317
The storm beat me to the last fire. I should return to Anjan.
====
11318
Gabrielle and one knight managed to teleport into the safe area, but the rest of her team was lost in the process. I should look for the missing knights as I explore the crypts and search for Angof.
====
11319
Lieutenant Glenan has returned to her tent at the mustering camp. If I pick her up there, we can try to capture an Imperial scout again.
====
11320
I found Darien and Sir Lanus, but there are still knights that are unaccounted for. I should continue to look for them.
====
11324
I should let <<1>> know that I've delivered the rations. Then, I can get anther <<z:2>> to give <<3>>.
====
11325
The monster should have walked to the waypoint you set, advanced the goal and despawned. If you kill him, the fail should trigger.
====
11326
Interacting with the NPC should have completed that goal, choosing the conversation option should have completed the Talk To goal, and creating and "giving" the item to the NPC should have completed that goal.
====
11328
I've found the two medallions Lady Laurent was looking for. I should bring them to either her or <<1>> back at the eastern outskirts of <<2>>.
====
11329
<<1>> told me the correct order to reassmble the amulet. I should return to <<2>> and let her know: Secunda must be used before Masser.
====
11330
I should be able to find a uniform in the storage rooms if I need one.
====
11332
Before I can unlock the gargoyles' cages, I'll need to get a key from one of the researchers.
====
11333
I found Darien and Sir Lanus, but there are still knights that are unaccounted for. I should continue to look for them.
====
11338
After consulting a set of bones, Hadoon informed me that I am fated to die in the jaws of a terrible duneripper named Istraga. Istraga roams the desert south of Leki's Blade. Hadoon wants me to bring him one of its scales as proof.
====
11339
I have slain Istraga and taken her scale. I must give the scale to Hadoon.
====
11340
A clever goblin named <<1>> has asked that I help him escape by collecting three pieces of gear for a crude disguise. He also wants me to slay some of the warchiefs directing the remains of the Birdsnap tribe.
====
11341
I've collected the disguise and slain the goblin warchiefs. I should bring the armor and robe to <<1>>. Then he can make his escape.
====
11342
I should speak with the spirit of <<1>>.
====
11343
I have freed the Knights of Farwatch from their reliquaries. I should return to <<1>>.
====
11344
The spirit of <<1>> told me there are three reliquaries holding the spirits of his knightly brethren in <<2>>. I should search the tower and open the reliquaries.
====
11345
Gabrielle and I have both arrived at the ancient Wyrd site. I should speak to Gabrielle when I'm ready to start the ritual.
====
11346
I must travel northeast of HoonDing's Watch and meet Halelah at the town of Satakalam.
====
11347
Brinarch is slain, and the grotto belongs to the Wyrd again. I should speak to <<1>> and see what she plans to do next.
====
11349
I am to slay Reachmen near the ritual site and use their blood to destroy Brinarch's heart. Only then will he be vulnerable to attack, and able to be slain.
====
11350
I must kill the Reachmen near Brinarch's ritual site. I'll use their blood to destroy his heart. Only then will he be vulnerable to attack.
====
11352
Brinarch is slain, and the grotto is now the Wyrd's again. I should speak to <<1>> and see what she plans to do next.
====
11353
Now that I've destroyed Brinarch's heart, I can finally slay him. If I can't slay him now, I'll have to eradicate every last vestige of his heart to make him vulnerable again.
====
11355
A Lion Guard soldier requested my help. He wants me to travel to the Lion Guard Redoubt and offer my services to Commander Marone Ales.
====
11359
Hircine granted me a boon: the ability to defeat Brinarch and stop him from leading an army of Reachmen as an immortal "Briar Heart." I should tell <<1>> of my plans.
====
11361
Hircine granted me a boon: the ability to defeat Brinarch and stop him from leading an army of Reachmen as an immortal "Briar Heart." I should discuss these plans with <<1>> before I proceed.
====
11362
I should talk to other Shining Scarabs to learn more about them.
====
11368
<<1>> met me after I left the <<2>>. He asked me to meet <<3>> at the <<4>> Mages Guild.
====
11369
<<1>> cannot consecrate Veraya's remains because they're cursed. She asked me to take the bones to <<2>>. He's in the temple at <<3>>. She hopes <<2>> will know how to consecrate the bones.
====
11370
Brother Cantrall has agreed to examine <<1>>. He hopes to uncover the specifics of the curse that prevented Zeli from consecrating them.
====
11371
<<1>> has finished examining <<2>>. I should see if he learned anything from his attempt to unravel the curse.
====
11372
When we consecrated <<1>>, we learned something disturbing: her son, <<2>>, is alive and well in <<3>>.

<<4>> asked me to bring this news to <<5>>. I'll find him inside <<6>>, in the manse of <<7>>.
====
11373
I must bring Veraya's remains to <<1>>, then help her complete the ritual to consecrate them. Once that's done, I must report to <<2>> in the manse of <<3>> in <<4>>.
====
11374
To consecrate <<1>>, I must first speak to <<2>>. If she's not around, I should wait for her to return to the shrine outside <<3>>.
====
11378
I must take <<1>> to the <<2>>. Only there, in the land of her birth, can we consecrate her bones. Brother Cantrall asked me to speak to <<3>> on the Wayrest Docks to book passage to <<2>>. Once I'm there, I should look for <<4>> and <<5>>.
====
11379
I've landed safely in <<1>>. I must seek out <<2>>. <<3>> said he would send her word of my arrival.

I must speak to her about consecrated the cursed bones of <<4>>.
====
11381
Now that I've reached Warden Mine, I need to take notes on what I see.
====
11382
I must first collect weapons from the Imperial troops that I defeat.
====
11383
I have gathered a number of weapons for the resistance fighters. I should now find Istahn, inside the western mine entrance.
====
11384
Istahn wishes me to create a distraction so he and his resistance fighters can escape the mines and kill the confused Imperials. I must gather a kindlepitch mixture from storage crates within the mine.
====
11387
Fire salts and kindlepitch powder can create a dangerous fiery admixture. I should use it to set fire to the scaffolding repair crates both inside and outside of the mine. The fire will do the rest.
====
11388
I have left Onsi's Breath and rescued the miners. I must find and speak to Istahn.
====
11389
I must first collect weapons from the Imperial troops that I defeat.
====
11390
I have gathered a number of weapons for the resistance fighters. I should now find Istahn, inside the western mine entrance.
====
11393
I should rescue the villagers from the Reachmen and recover Kerbol's medallion. The Reachmen are encamped northeast of the village.
====
11394
I've rescued the soldiers from the Reachmen. <<1>> mentioned that I should check in with his daughter, <<2>> after they were freed in case they were injured.
====
11396
I healed Marthe using the medallion I retrieved from the Reachmen's camp. I should speak with Mayor Kerbol.
====
11397
I need to collect wolf pelts to use to lure <<1>> out of hiding.
====
11398
I need to offer Morick's heart to Hircine. In exchange, the Daedric Prince will bless Kerbol's medallion. Morick's altar is on the hill behind his cave.
====
11399
<<1>> is performing her ritual at an altar overlooking the village. She's using werewolves she kidnapped from <<2>>. She must be stopped!
====
11400
<<1>> is dead, and the villagers are free. I should speak with <<2>>.
====
11401
I need to find Lieutenant Gidrielle, one of the soldiers who escaped the massacre. She followed the Reachmen to Fallen Grotto, far southwest of <<1>>.
====
11403
<<1>> has asked me to help fight the Aldmeri incursion at <<2>> by killing their soldiers.
====
11404
I've killed many of the Aldmeri soldiers beneath <<1>>. I should return to <<2>>.
====
11405
I need to collect <<z:1>>, so I can lay a trap for one of Hircine's huntsmen.
====
11406
I need to take the <<z:1>> to <<2>>. She's at the huntsman's camp at the southwest edge of the <<3>>.
====
11407
After I defeated the huntsman, he agreed to parley with me. I should speak with him to learn the truth behind Brinarch and his Reachmen within the <<1>>.
====
11408
I've gained entry to one of Hircine's hunting grounds, where I am to complete his challenge. I should speak to whomever I can find to learn more about Hircine's puzzle.
====
11409
I've defeated the three challenges in Hircine's game, and from his comments, he seems pleased. I should go to his shrine within his hunting grounds to see if he will speak to me.
====
11410
I must cast the <<z:1>> into the huntsman's fire to draw him near. Once he arrives, I must defeat him.
====
11411
The fires are set. I must escape Onsi's Breath before the flames consume everything!
====
11413
Josselin said she doesn't care how I acquire infromation from the prisoner. There may be more than one option. I should search the camp for items that might convince him to talk.
====
11414
The prisoner has agreed to answer our questions of his own free will. I should speak with Josselin.
====
11415
I've broken the prisoner's stubborn resistance. I should tell Josselin that he'll answer our questions now.
====
11416
The prisoner will need to be convinced to reveal what he knows. Josselin might be able to tell me how I can convince him to talk.
====
11417
Josselin shared her advice for interrogation with me. I can always ask her again.
====
11418
The mad mage claims that uniting this <<1>> with its <<2>> will open some sort of portal.
====
11419
The sorcerer told me to enter the portal I've opened. Through the portal should be a plaque with runic inscriptions. I need to read it for clues as to how to proceed.
====
11420
The mad mage I've been working for can be heard through this final portal. I should speak into it and see if I can communicate with the sorcerer.
====
11421
Sir Lanis has requested to speak with me before I leave. I should find him in by the commander's tent.
====
11422
The three shard-keys are well-guarded. I need to defeat the guardians to acquire the shard-keys.
====
11423
I gathered the shard-keys I need to unlock Angof's inner sanctum. Now I need to find the locked door.
====
11424
I'm inside Angof's inner sanctum. It's time for Angof to die.
====
11425
Angof is dead. I should use the portal and follow the others back to the redoubt. Wizard Gabrielle will want to know what happened.
====
11426
I should find the captain of the Lion Guard and give him the journal I recovered. Then the Lion Guard can take proper action.
====
11427
<<1>> suspected the journal I found was a ruse planted by the Imperials. I still need to help <<2>> guard the supply depot in the southeast corner of the camp.
====
11430
Fire salts and kindlepitch stones can create a dangerous fiery admixture. I should use these two components to set fire to the scaffolding inside of the mine.
====
11431
I found Vince laying injured in the chapel. He asked me to get Bonerender from a chest on the upper level of the chapel.
====
11432
If I leave Hircine's hunting grounds for any reason, I should ask the huntsman near his camp site to send me there again.
====
11434
I discovered the location of the ritual. I need to stop whatever they're doing and save Tahiri's life.
====
11435
I told <<1>> I would rescue his daughter. I need to discover where the ritual is taking place. I can either examine the warehouse he mentioned or search for the location myself.
====
11436
The message I found revealed the location of the ritual. I should look east of Sentinel Docks along the shore. Then I can find the Withered Hand and save Tahiri's life.
====
11437
<<1>> mentioned an amulet that will protect me from the undead. If I could find one inside the warehouse, it may come in handy while I'm rescuing <<2>>.
====
11443
Now that my lizard has won the race, I should return to <<1>>.
====
11444
A pair of ancient heroes lie dead somewhere beneath Farwatch Tower.The runic plaque indicated that these dead heroes might open the way for the sorceror's portals.
====
11445
I should purchase a racing lizard from <<1>>. I can find her near the race track outside of North Bergama.
====
11446
I've placed my lizard at the race track outside Bergama. My lizard will run in the next race as soon as it starts.
====
11447
Now that I've obtained a racing lizard, I should put it in its starting cage at the race track outside Bergama.
====
11448
I activated the switch to unseal the portal chamber. Lady Laurent will meet me inside.
====
11449
I should leave the central ruins so I can return to <<1>>.
====
11450
I've activated the pillars so the back door into the lower ruins should be open. I should meet Lady Laurent inside.
====
11451
I should return to <<1>> with Bonerender.
====
11452
Letiza was injured trying to retrieve some gems from an abandoned  mine, encountering an angry ghost and some skeletons.  I agreed to look for the gems.
====
11454
I should search the mine for signs of Samsi's partner.
====
11455
I agreed to avenge Haidar's murder and give Samsi the cursed gemstones.
====
11456
Haidar wants revenge for his murder. He's cursed the gemstones that he and Samsi found at the bottom of the mine. He wants me to give them to Samsi.
====
11457
Haidar wanted me to avenge his death and give Samsi the cursed gemstones, but I refused. I'll give her the supply pack, as she requested.
====
11458
Haidar's spirit was angry at me for not helping, but I decided not to give the cursed gemstones to Samsi. I am bringing back the supply pack, though, as she requested.
====
11459
I found the remains of Samsi's partner, and his ghost appeared. I should speak to the ghost.
====
11460
Krothag has asked me to destroy the Imperials' supplies so that they cannot follow the escapees into the desert.
====
11461
I must find Krothag at the cave at the north side of the mines, above ground.
====
11462
I have done all that Krothag has asked. I should find him outside of the mine compound.
====
11463
The dead mage says that the ways and paths are now open into Farwatch Tower. I must return to the sanctuary, where I first found his stone, in order to exact his revenge.
====
11464
I found a bone buried in the sand. The dog then ran off to what appears to be another mound of sand. I should follow the dog and unearth the next mound of sand.
====
11465
I found another bone buried in the sand. The dog then ran off to what appears to be another mound of sand. I should follow the dog and unearth the next mound of sand.
====
11468
I assembled the bones, and the skeleton has risen to stand before me. I should speak to it.
====
11469
<<1>> asked me to examine <<2>>. I should assess her condition under the Sentinel's care.
====
11470
I should search the troll dens within the <<1>> for any survivors.
====
11471
After I rescued the peasants from troll dens, a Glenmoril wyress appeared. I should speak to her.
====
11472
<<1>> asked me to meet her at Stenwick's hut. It's at the southern end of the <<2>>.
====
11473
<<1>> asked for my help in placating the trolls in the <<2>>. He's given me a charm I'm to offer to an old troll behind Stenwick's hut.
====
11475
<<1>> says I should speak with <<2>> behind the Crosswych Inn to talk about his plan.
====
11476
Krothag has asked me to use the anchor stone at the southern command tent to call the two camp leaders, Falco and Larus, back from their wanderings. Once I have done so, I must kill them both.
====
11478
I am caught in the magic of the Rite of Portals. I must endure the spell until it is complete.
====
11481
The Commander has ordered me to capture the farm in Balfiera.
====
11482
I have captured a Farm and should inform Commander.
====
11483
I have helped in capturing a keep and should inform the Commander.
====
11484
The Commander has ordered me to capture Fort Balfiera.
====
11485
<<1>> was waiting for me on the docks of <<2>> when I arrived. I should speak to him about consecrating <<3>>.
====
11486
The Commander has ordered me to capture the Lumbermill.
====
11487
I have captured the Lumbermill and should inform the Commander.
====
11488
The Commander has ordered me to capture the mine.
====
11489
I have captured the mine resource and should inform the Commander.
====
11490
The Commander has ordered me to go into  kill thirty members of the Ebonheart Pact or Daggerfall Covenant.
====
11491
I have slain thirty enemies of the Dominion. I should speak to the Commander.
====
11492
The Commander has ordered me to kill thirty members of the Ebonheart Pact.
====
11493
I have slain thirty of the Ebonheart Pact. I should speak to the Commander.
====
11494
The Commander has instructed me to kill thirty members of the Daggerfall Covenant.
====
11495
I have slain thirty members of the Daggerfall Covenant. I should speak to the Commander.
====
11496
The Scout has ordered me to recon the Farm.
====
11497
I have scouted a farm resource and should inform Scout.
====
11498
General Thoron has ordered me to scout the lumbermill.
====
11499
I have scouted the Lumber Mill and should inform the Aldmeri Scout.
====
11500
The Aldmeri Scout has ordered me to scout out the Mine.
====
11501
I have scouted the mine and should inform the Aldmeri Scout.
====
11502
The Skirmisher has instructed me to kill a member of the Daggerfall Covenant.
====
11503
I have slain a member of the Daggerfall Covenant. I should speak to the Aldmeri Scout.
====
11504
I stopped the ritual and rescued <<1>>. I should find <<2>> at the main dockhouse.
====
11505
I should return to <<1>> and let her know what I've accomplished.
====
11506
I should take these weapons to Brother Themond
====
11507
Brother THemond said that folks are too hurt to fight so I should get some healing herbs.
====
11512
Istahn requested I collect usable weapons and armor from the Imperials for the resistance fighters. I can find these on the Imperials and in arms caches near their tents and fortifications.
====
11513
Istahn wanted me to find him near the eastern mine tunnel entrance.
====
11514
Istahn wants me to enter the mines and recruit prisoners for an uprising against the Imperials.
====
11515
The resistance is formed and ready. I should speak to Istahn in the nearby tunnel.
====
11516
I need to find Krothag in the mines.
====
11517
Istahn has asked me to rescue a mighty Orc named Krothag gro-Gorak from the rise, where he has been left to die.
====
11518
Istahn asked me to rescue and recruit a mighty Orc named Krothag gro-Gorka. The Imperials have tied him up. They left him to die in the sun.
====
11519
Krothag is extremely weak from thirst and the beatings he's received. In his current state, he can't break his chains. I need to find the key to unlock them.
====
11520
I found the key that will release Krothag. I should return to him before it's too late.
====
11521
The Aldmeri Commander has ordered me to scout Fort Balfiera.
====
11522
I have scouted Fort Balfiera and should inform the Aldmeri Scout.
====
11523
I have slain a member of the Daggerfall Covenant. I should speak to the Skirmisher.
====
11524
The Skirmisher has instructed me to kill a member of the Ebonheart Pact.
====
11525
The Skirmisher has instructed me to kill an enemy guard.
====
11526
I have slain an enemy guard. It is time to inform the Skirmisher of my success.
====
11527
The Skirmisher has instructed me to kill a Daggerfall Covenant guard.
====
11528
I have slain a Daggerfall Pact guard. It is time to inform the Skirmisher of my success.
====
11529
The Skirmisher has instructed me to kill an Ebonheart Pact guard.
====
11530
I have slain an Ebonheart Pact guard. It is time to inform the Skirmisher of my success.
====
11531
General Thoron has ordered me to  kill ten members of the Ebonheart Pact or Daggerfall Covenant.
====
11532
I have slain ten enemies of the Dominion. I should speak to the Skirmisher.
====
11533
The Skirmisher has ordered me to kill twenty enemy guards.
====
11534
I have slain twenty enemy guards. It is time to inform the Skirmisher of my success.
====
11535
I should kill any Risen I encounter. I can find them near the blazing altars spread throughout Motalion Necropolis.
====
11536
Now that I've killed enough risen dead, I should meet <<1>> in the vault below Motalion Necropolis.
====
11537
A lookout asked me to find his leader, Istahn, a Redguard who's arranging a resistance effort among the prisoners.
====
11538
I should speak to <<1>> about the troll menace within the <<2>>.
====
11539
<<1>> has tasked me with retrieving manuscripts from around Alik'r so that her colleague can complete her work. I must speak with <<2>> in Bergama, <<3>> in Leki's Blade, and Dajan af-Sahat in Lainlyn.
====
11540
I have all of the manuscripts in hand for <<1>>'s tome. I must bring them to her colleague <<2>> in Sentinel.
====
11541
I've now gathered all the bones and the dog is looking at me expectantly. I should try to reassemble the skeleton.
====
11544
The dog was pawing on a pile of sand nearby. I should dig into the sand to see what she's looking for.
====
11545
I should make sure that the farmers made it to safely to <<1>> at the house by the windmill.
====
11546
<<1>> is tending to wounded near the windmill. She asked me to gather Lady's Smock to help heal them. She also asked that I help the farmers defend themselves by getting them armor and weapons.
====
11547
I should take these flowers and weapons to <<1>>. She is waiting with injured farmers in the house across from the windmill.
====
11548
I can talk to <<1>> to learn more about how <<2>> fights.
====
11549
<<1>> told me that in addition to casting spells, <<2>> will raise the dead. If these undead reach one of the two necrotic basins, they will become more powerful.
====
11550
I should enter the tunnel just south of <<1>> to find out what the Reachmen are doing there.
====
11551
I should fiind the leader of the village I discovered on the other side of the tunnel.
====
11552
<<1>> has asked me to investigate the village of Kerbol's Hollow. I should interview the citizens and look for anything out of the ordinary.
====
11553
I should find the leader of the village on the other side of the mysterious tunnel. Someone must know where the Reachmen have gone.
====
11554
After I freed him from the spell, <<1>> ran off down the road. I should speak with him again when I reach Koeglin Village.
====
11555
I should search the ruins on the high road toward Koeglin Village and try to rescue the Lion Guard captain.
====
11556
I've found the Lion Guard captain struggling between a pair of mystical braziers. I should find a way to break him free of the nightmare spell.
====
11559
I need to follow Krothag gro-Gorka into the western mining chamber and speak with him there.
====
11560
I need to create chaos in the Imperial encampment. Setting fires to crates, weak gate structures, scaffolding, and tents will suffice. I should be ready for Imperial counterattacks.
====
11561
I've drawn enough attention from the Imperials. The miners made a run for it. I should now confront Victus, the Imperial centurion atop the northern ridge.
====
11562
We've spared Istahn. I should speak to him.
====
11563
I must restore the Ansei Wards to the shrine inside the Impervious Vault. Many people have gathered to witness this historic moment.
====
11565
The Ansei have appeared before their shrine. I should speak with Ansei Halelah.
====
11566
Though the manifestations of the ancient Ansei have faded, their power remains to ward the Alik'r. <<1>> has arrived and is making a speech. I should listen to what he has to say.
====
11567
I should return to <<1>> and report my findings.
====
11568
If I need assistance against the Imperials, I may use the signal whistle <<1>> gave me.
====
11570
Athel Baelborne's dead. I should talk to Claudie.
====
11571
<<1>> asked me to search the ruins of the estate and see what I can find concerning the apparent ghost that haunts the place.
====
11574
<<1>> asked me to burn more of the wildbrew in <<2>>.  He hopes the resulting explosions will provide a distraction and let him escape. To light the kettles on fire, I first need to pick up a burning piece of wood from one of the nearby cookfires.
====
11575
Many of the wildbrew kettles the Aldmeri brought to Farwatch tower have exploded. <<1>> should be amused enough by now.
====
11576
The kettles of wildbrew that <<1>> asked me to burn are scattered throughout the Aldmeri-controlled areas of the dungeon. I need to find them and set them aflame.
====
11577
I need to intercept Dominion messages from their commander. They have a command camp across from the tower.
====
11578
I doused the signal fires atop Farwatch Tower. I should find Captain Gilame at the base of the tower and find out if that prevented the Dominion's attack.
====
11579
Take the item to the captain
====
11580
The dungeon fortress called <<1>> lies beneath the cliffs north of where I met <<2>>. I should find a way into the tunnels.
====
11581
The dungeon fortress called <<1>> is beneath the cliffs north of where I met <<2>>. I should find a way into the dungeon now.
====
11582
I need to collect weapons from the Bitterkite Orcs. I can either take them from the Orcs or gather them from weapon racks within the <<1>>.
====
11583
I've collected all the weapons I can carry. I should take them to <<1>>, outside the <<2>>.
====
11584
I need to kill Orcs and take any weapons I find inside the <<1>>.
====
11585
I've collected all the weapons I can carry. I should now return with them to <<1>>, outside the <<2>>.
====
11586
I managed to intercept the Dominion's messages. I should find Captain Gilame near the tower and give them to her.
====
11587
Captain Gilame asked me to put out the signal fires on Farwatch Tower. That should prevent the Dominion from signaling their ships to attack. She gave me a storm rune to do the job.
====
11588
Now that the rain catcher has been repaired, I should speak to <<1>> about my reward.
====
11589
I should speak to the <<1>> and offer to guard him while he makes repairs.
====
11590
I should escort the repair worker to the southern rain catcher. I'll guard him while he makes repairs. If we become separated, I can return to Jahi to get paired with another worker.
====
11591
I should go upstairs and check on the key.
====
11592
Rodric said that a witchman escaped with several runes that will unlock the wards to the Bonerender's Tomb. I must get them back by any means nessecary.
====
11593
Now that I have the key, I should find the crypt where Bonerender is kept.
====
11594
I have found the crypt where bonerender is kept. I should get bonerender for safer keeping.
====
11595
Scout Shent has ordered me to kill ten members of the Aldmeri Dominion or Ebonheart Pact.
====
11596
I have slain ten enemies of the Daggerfall Covenant. I should speak to Scout Shent again.
====
11597
The Pact officer ordered me to kill 10 members of the Aldmeri Dominion or Daggerfall Covenant.
====
11598
I have slain an enemy of the Ebonheart Pact. I should speak to the skirmisher.
====
11599
The Commander has ordered me to capture the farm in Balfiera.
====
11600
I have captured a Farm and should inform Commander Grepgory.
====
11601
The Commander has ordered me to capture the farm in Balfiera.
====
11602
I have captured a Farm and should inform Commander Stone.
====
11603
Ansei Halelah has created a portal through which I can return to Sentinel.
====
11604
I spoke to the ghost of Claudie Themond and heard her story. I can either go to the waterfall near the tower and break the curse, or tell Athel Baelborne to forget his inheritance and leave. I need to decide what to do.
====
11605
I should escort the repair worker to the central rain catcher. I'll guard him while he makes repairs. If we become separated, I can return to Jahi to get paired with another worker.
====
11606
I should escort the repair worker to the northern rain catcher. I'll guard him while he makes repairs. If we become separated, I can return to Jahi to get paired with another worker.
====
11607
I should speak to the <<1>> and offer to guard him while he makes repairs.
====
11608
I should speak to the repair worker and offer to guard him while he makes repairs.
====
11609
I defeated the Daedra and broke the curse. I should tell Athel Baelborne what happened.
====
11610
General Llethise has ordered me to go into Cyrodiil or to the Battle grounds and kill thirty of the Aldmeri Dominion or Daggerfall Covenant.
====
11611
I have slain thirty enemies of the Ebonheart Pact. I should speak to General Llethise at the Nibenay Gate.
====
11612
I need to get the <<1>> from the strongbox in the smithy.
====
11613
I have freed the prisoners and escaped the Obsidian Scar. I should find Yolande and let her know I was successful.
====
11614
I've lost my <<1>>. I should return to <<2>>  to get paired with another worker.
====
11615
I've lost the repair worker I was escorting. I should return to <<1>>  to get paired with another worker.
====
11616
Grand Warlord Raen has ordered me to go into Cyrodiil or to the Battle grounds and kill fifty members of the Aldmeri Dominion or Daggerfall Covenant.
====
11617
I have slain fifty enemies of the Ebonheart Pact. I should speak to Grand Warlord Raen at Nibenay Gate.
====
11618
Grand Warlord Raen has ordered me to go into Cyrodiil or the Battle Grounds and kill fifty members of the Aldmeri Dominion.
====
11619
I have slain fifty members of the Aldmeri Dominion. I should speak to Grand Warlord Dortene at Nibenay Gate.
====
11620
General Warlord Raen has ordered me to go into Cyrodiil or the Battle Grounds and kill fifty members of the Daggerfall Covenant.
====
11621
I have slain fifty members of the Daggerfall Covenant. I should speak to Grand Warlord Raen at the Nibenay Gate.
====
11622
Grand Warlord Raen has ordered me to go into Cyrodiil and capture all Aldmeri Keeps.
====
11623
I have helped in capturing every Aldmeri keep and should inform Grand Warlord Raen at the Nibenay Gates.
====
11624
Grand Warlord Raen has ordered me to go into Cyrodiil and capture all Daggerfall Keeps.
====
11625
I have helped in capturing every Daggerfall keep and should inform Grand Warlord Raen at the Nibenay Gates.
====
11626
Grand Warlord Raen has ordered me to go into Cyrodiil and capture any three Keeps.
====
11627
I have helped in capturing three keeps and should inform Grand Warlord Raen at the Nibenay Gates.
====
11630
Grand Warlord Raen has ordered me to go into Cyrodiil and capture any five keeps.
====
11631
I have helped in capturing five keeps and should inform Grand Warlord Raen at the Nibenay Gates.
====
11632
Grand Warlord Raen has ordered me to go into Cyrodiil and capture any seven keeps.
====
11633
I have helped in capturing seven keeps and should inform Grand Warlord Raen at the Nibenay Gates.
====
11634
Grand Warlord Raen has ordered me to go into Cyrodiil and capture any nine keeps.
====
11635
I have helped in capturing nine keeps and should inform Grand Warlord Raen at the Nibenay Gates.
====
11636
Grand Warlord Raen has ordered me to go into Cyrodiil and capture any twelve keeps.
====
11637
I have helped in capturing twelve keeps and should inform Grand Warlord Raen at the Nibenay Gates.
====
11638
My lizard didn't win the race. I should purchase another racing lizard from <<1>>.
====
11639
I should deliver this letter to <<1>> at the Tears of the Dishonored. The Tears are just to the east of the fallen Ash'abah scout. The message could be important.
====
11641
<<1>> is enraged at the death of her husband. She plans to swear her own oath of vengeance to Malacath. To do that, she needs the heads of <<2>>'s siblings, <<3>> and <<4>>.
====
11642
The tormented souls of two sacrificed Bretons power a Daedric gate deep within the Obsidian Scar. I need to find a way to close that gate.
====
11643
<<1>> is dead. I should speak to <<2>>.
====
11644
The Orcs are using necromancy to power the Daedric gate. If I destroy the bodies used in the ritual, the power should cease. I could burn the bodies with a brand from a nearby brazier.
====
11646
When I opened the ancient coffer, a ghost appeared before me. I should speak with this spirit and see what it wants.
====
11647
The ghost speaks a language I don't understand. I should see if I can find anything in the underground chamber that will help me communicate with it.
====
11648
The Ayleid spirit asked me to destroy three artifacts here in the vault that bind him and keep him trapped.
====
11649
I destroyed the artifacts used to bind the Ayleid spirit. I should return to him and let him know I was successful.
====
11650
I must destroy the Ayleid Ghost to allow it to pass on.
====
11652
I convinced the Ayleid spirit to pass on to Aetherius and leave this world behind.

I should talk to him a final time and urge him on his way.
====
11653
I convinced the Ayleid spirit to explore modern Tamriel. Now he can see what Glenumbra has become after the defeat of the Alessians. I should talk to him a final time and see him on his way.
====
11654
The Forgotten Seneschal's ritual is complete and the Vault of Lost Kings is unlocked. I should speak with the seneschal by the vault entrance.
====
11656
The ancient sword could be anywhere in the ruins, so I'll need to search carefully. The scholar's guide, <<1>>, may have additional information to help direct me toward the most likely locations.
====
11657
The Yokudan spirits are angry that I've taken their sword. I'm sure they'll be calmed after Zazin blesses the sword at the altar to the east.
====
11660
I've returned the blade to its rightful owners, the ancient spirits of Yokudan. I will speak with Artay to make sure there is no lasting misunderstanding.
====
11661
<<1>> has asked me to free the captive soldiers and arm them so they can reclaim the garrison.
 
I should collect weapons from the smithy to give to the soldiers who are captive in the barracks.
====
11662
<<1>> has asked me to free the captive soldiers and arm them so they can reclaim the garrison.
 
I have some weapons. Now, I should give the weapons to the soldiers at the barracks.
====
11663
I should talk to <<1>>. He said he'd be making his way to the barracks while I freed some of the soldiers.
====
11664
<<1>> has asked me to distract the Imperial forces by causing a distraction in the pass. Turning the catapults on the pass should be sufficent.
====
11665
I provided <<1>> with covering fire so that he could take soldiers over to the eastern side of the garrison.
 
I should find him there and make sure the area is secured.
====
11666
I should look for the missing scouts around Farwatch Tower.
====
11667
I sent the recruits to the base of Farwatch Tower. I should check on them and make sure they all made it back safely.
====
11669
Scout Balfiera Lumbermill.
====
11671
One of the recruits asked me to look for Recruit Cecile. She was captured by the Dominion and taken to their camp on the beach.
====
11672
I found a pendant shaped like a golden tongue. It disintegrated when I touched it, but not before I heard magical whispers all around me. I should return and see if I can communicate with the ghost now.
====
11673
I have helped in capturing Fort Balfieara and should inform Commander Grepgory.
====
11674
Commander Grepgory has ordered me to capture Fort Balfiera.
====
11675
Commander Grepgroy has ordered me to capture Balfiera Mine.
====
11676
I have captured Balfiera Mine and should inform Commander Grepgory.
====
11677
Commander Grepgory has ordered me to kill thirty members of the Aldmeri Dominion.
====
11678
I have slain thirty members of the Aldmeri Dominion. I should speak to Commander Grepgory.
====
11679
Commander Grepgory has ordered me to kill thirty of the Aldmeri Dominion or Daggerfall Covenant.
====
11680
I have slain thirty enemies of the Ebonheart Pact. I should speak to Commander Grepgory.
====
11681
Commander Grepgory has ordered me to kill thirty members of the Daggerfall Covenant.
====
11682
I have slain thirty enemies of the Ebonheart Pact. I should speak to Commander Grepgory.
====
11683
General Llethise has ordered me to go into Cyrodiil and capture Chalman.
====
11684
I have helped in capturing Fort Warden and should inform General Llethise.
====
11685
General Llethise has ordered me to go into Cyrodiil capture Warden Lumbermill.
====
11686
I have captured Balfiera Lumbermill and should inform Commander Grepgory.
====
11687
The Aldmeri Commander has ordered me to scout Fort Balfiera.
====
11689
I have scouted Fort Balfiera and should inform the Aldmeri Scout.
====
11690
The Aldmeri Scout has ordered me to scout out the Mine.
====
11692
I have scouted the mine and should inform Scout Rahm.
====
11693
Scout Rahm has ordered me to scout the lumbermill.
====
11694
Scout Balfiera Lumbermill.
====
11695
I have scouted the Lumber Mill and should inform Scout Rahm.
====
11696
Scout Rahm has ordered me to recon the Farm.
====
11698
I have scouted a farm resource and should inform Scout Rahm.
====
11699
The Pact officer ordered me to kill ten members of the Aldmeri Dominion or Daggerfall Covenant.
====
11700
I have slain an enemy of the Ebonheart Pact. I should speak to Scout Rahm.
====
11701
Scout Rahm has ordered me to kill a member of the Daggerfall Covenant.
====
11702
I have slain a Covenant enemy. I should speak to Scout Rahm.
====
11703
Scout Rahm has ordered me to kill an enemy guard.
====
11704
I have slain an enemy guard. I should speak to Scout Rahm.
====
11705
Scout Rahm has ordered me to kill and Aldmeri Dominion guard.
====
11706
I have slain an Aldmeri Dominion guard. It is time to inform Scout Rahm.
====
11707
Scout Rahm has ordered me to kill a member of the Aldmeri Dominion.
====
11708
I have slain a member of the Aldmeri. I should speak to Scout Rahm.
====
11709
Scout Rahm has ordered me to kill a Daggerfall Covenant guard.
====
11710
I have slain a Daggerfall Covenant guard. I should inform Scout Rahm.
====
11711
Scout Rahm has ordered me to kill twenty enemy guards.
====
11712
I have slain twenty enemy guards. It is time to inform Scout Rahm of my success.
====
11713
Now that I've reached Rayles Mine, I need to take notes on what I see.
====
11714
I have helped in capturing a keep and should inform the Commander.
====
11715
The Commander has ordered me to capture Fort Balfiera.
====
11716
The Commander has ordered me to capture the Lumbermill.
====
11717
I have captured the Lumbermill and should inform the Commander.
====
11718
The Commander has ordered me to capture the mine.
====
11719
I have captured the mine resource and should inform the Commander.
====
11720
The Commander has ordered me to kill thirty members of the Ebonheart Pact or Aldmeri Domininion.
====
11721
I have slain thirty enemies of the Covenant. I should speak to the Commander.
====
11722
The Commander has ordered me to kill thirty members of the Ebonheart Pact.
====
11723
I have slain thirty of the Ebonheart Pact. I should speak to the Commander.
====
11724
The Commander has instructed me to kill thirty members of the Aldmeri Dominion.
====
11725
I have slain thirty members of the Aldmeri Dominion. I should speak to the Commander.
====
11726
The Scout has ordered me to recon the Farm.
====
11728
I have scouted a farm resource and should inform the Scout.
====
11729
The Commander has ordered me to scout the lumbermill.
====
11730
Scout Balfiera Lumbermill.
====
11731
I have scouted the Lumber Mill and should inform the Scout.
====
11732
The Scout has ordered me to scout out the Mine.
====
11734
I have scouted the mine and should inform the Scout.
====
11735
The Commander has ordered me to scout Fort Balfiera.
====
11737
I have scouted Fort Balfiera and should inform the Aldmeri Scout.
====
11738
The Scout has instructed me to kill a member of the Aldmeri Dominion.
====
11739
I have slain a member of the Aldmeri Dominion. I should speak to the Scout.
====
11740
The Skirmisher has instructed me to kill a member of the Ebonheart Pact.
====
11741
I have slain a member of the Ebonheart Pact. I should speak to the Scout.
====
11742
The Skirmisher has instructed me to kill an enemy guard.
====
11743
I have slain an enemy guard. It is time to inform the Scout of my success.
====
11744
The Skirmisher has instructed me to kill an Ebonheart Pact guard.
====
11745
I have slain an Ebonheart Pact guard. It is time to inform the Skirmisher of my success.
====
11746
The Skirmisher has instructed me to kill twenty enemy guards.
====
11747
I have slain twenty enemy guards. It is time to inform the Scout of my success.
====
11748
The Skirmisher has instructed me to kill an Aldmeri Guard.
====
11749
I have slain an Aldmeri Dominion guard. It is time to inform the Scout of my success.
====
11750
I have slain an Ebonheart Pact guard. It is time to inform the Skirmisher of my success.
====
11751
The Skirmisher has instructed me to kill an Ebonheart Pact guard.
====
11752
<<1>> has given a grand speech thanking me for returning the Ansei Wards. I should speak to the king and see if anything remains to be done.
====
11754
I should travel there as soon as I can.
====
11755
I scouted Kingscrest Farm and should now return to the Scouting mission board.
====
11756
I should travel there as soon as I can.
====
11757
I scouted Farragut Farm and should now return to the Scouting mission board.
====
11758
I should travel there as soon as I can.
====
11759
I scouted Blue Road Farm and should now return to the Scouting mission board.
====
11760
I should travel there as soon as I can.
====
11761
I scouted Drakelowe Farm and should now return to the Scouting mission board.
====
11762
<<1>> was cursed after trying to close an Oblivion portal. Now she's too weak to search the inner ruins for a way to seal it. I offered to take up her mission. I can enter the ruins through the door behind her.
====
11763
I've entered the subterranean <<1>>. I need to find some clues about closing the portal to Oblivion.
====
11764
A mage named <<1>> opened the portal the Dremora are coming through. She's still performing reckless experiments in the ruins. Now I am the only one who can stop her.
====
11765
<<1>> has been irritated enough by my disruption of her experiements that she's come down to investigate.

If she disappears before I can kill her, breaking another piece of equipment should aggrevate her into appearing again.
====
11766
I should travel there as soon as I can.
====
11767
I scouted Alessia Farm and should now return to the Scouting mission board.
====
11768
Now that I've reached Fort Warden, I need to take notes on what I see.
====
11769
Now that I've reached Fort Rayles, I need to take notes on what I see.
====
11770
Now that I've reached Fort Glademist, I need to take notes on what I see.
====
11771
Now that I've reached Fort Ash, I need to take notes on what I see.
====
11772
Now that I've reached Fort Aleswell, I need to take notes on what I see.
====
11773
Now that I've reached Fort Dragonclaw, I need to take notes on what I see.
====
11774
Now that I've reached Chalman Keep, I need to take notes on what I see.
====
11775
Now that I've reached Arrius Keep, I need to take notes on what I see.
====
11776
Now that I've reached Kingscrest Keep, I need to take notes on what I see.
====
11777
I must find a key to the Old Tower so I can avenge the spirits of <<1>> and her comrades. The Imperials near the tower should have the key.
====
11778
<<1>> must pay for betraying <<2>> and her soldiers.
====
11779
<<1>> paid for his treachery with his life. His family, not realizing he's dead, may attempt to reach him at <<2>>. I should look for them along the road leading that way.
====
11780
Now that I have the key, I should enter the Old Tower and confront <<1>>.
====
11781
I've recovered Yolande's magical orb. I can use it to teleport prisoners out of the dungeons.
====
11782
The prisoners are all out. I can use the orb to escape the Obsidian Scar at any time, or simply go outside to find Yolande.
====
11783
Now that I've reached Farragut Keep, I need to take notes on what I see.
====
11784
Now that I've reached Blue Road Keep, I need to take notes on what I see.
====
11785
Now that I've reached Drakelowe Keep, I need to take notes on what I see.
====
11786
Now that I've reached Castle Bloodmayne, I need to take notes on what I see.
====
11787
Now that I've reached Black Boot Keep, I need to take notes on what I see.
====
11788
Now that I've reached Castle Brindle, I need to take notes on what I see.
====
11789
Now that I've reached Castle Roebeck, I need to take notes on what I see.
====
11790
Now that I've reached Castle Faregyl, I need to take notes on what I see.
====
11791
Now that I've reached Fort Warden, I need to take notes on what I see.
====
11792
I should kill the necromancer so that the Imperials cannot raise more troops.
====
11793
I should talk to <<1>>. He should be in the garrison pass courtyard.
====
11794
<<1>> asked me to kill the commander of the Imperials who invaded the garrison. He also hinted that I could have help.
====
11795
I need to climb the tower and raise the flag to signal the Daggerfall Covenant troops to attack.
====
11796
Now that the commander is dead, I should talk to <<1>>. He will be directing troops from his vantage point in the pass courtyard.
====
11797
Now that I have riased the flag, I should talk to Paurges in the courtyard of the pass.
====
11798
<<1>> asked me to go to the lower levels of the garrison and eliminate the necromancer there.
====
11799
Now that I've reached Warden Farm, I need to take notes on what I see.
====
11800
Now that I've reached Rayles Farm, I need to take notes on what I see.
====
11801
Now that I've reached Glademist Farm, I need to take notes on what I see.
====
11802
Now that I've reached Ash Farm, I need to take notes on what I see.
====
11803
Now that I've reached Aleswell Farm, I need to take notes on what I see.
====
11804
Now that I've reached Dragonclaw Farm, I need to take notes on what I see.
====
11805
Now that I've reached Chalman Farm, I need to take notes on what I see.
====
11806
Now that I've reached Arrius Farm, I need to take notes on what I see.
====
11807
I need to travel through the tunnel east of the village to reach <<1>>.
====
11808
Now that I've reached Kingscrest Farm, I need to take notes on what I see.
====
11809
Now that I've reached Farragut Farm, I need to take notes on what I see.
====
11810
Now that I've reached Blue Road Farm, I need to take notes on what I see.
====
11811
Now that I've reached Drakelowe Farm, I need to take notes on what I see.
====
11812
Now that I've reached Alessia Farm, I need to take notes on what I see.
====
11813
Now that I've retrieved the Baandari goods from the guards, I should return them to Ildani.
====
11814
<<1>> asked me to deliver her goods, as the Sentinel guards are looking for her. I should find her buyers at the inn, the smithy, and the market in Sentinel.
====
11815
Now that I have the Baandari goods, I should return to <<1>> and ask her if she'd like me to deliver the goods to the buyers.
====
11816
<<1>> has agreed to let me deliver her goods. I should find her buyers at the inn, the smithy, and in the market in Sentinel. The guards will be watching so they can identify her buyers.
====
11817
Now that I've reached Faregyl Farm, I need to take notes on what I see.
====
11818
Now that I've reached Roebeck Farm, I need to take notes on what I see.
====
11819
Now that I've reached Brindle Farm, I need to take notes on what I see.
====
11820
Now that I've reached Black Boot Farm, I need to take notes on what I see.
====
11821
Now that I've reached Bloodmayne Farm, I need to take notes on what I see.
====
11822
Now that I've reached Warden Lumbermill, I need to take notes on what I see.
====
11823
Now that I've reached Rayles Lumbermill, I need to take notes on what I see.
====
11824
Now that I've reached Glademist Lumbermill, I need to take notes on what I see.
====
11825
Now that I've reached Ash Lumbermill, I need to take notes on what I see.
====
11828
Now that I've reached Aleswell Lumbermill, I need to take notes on what I see.
====
11829
Now that I've reached Dragonclaw Lumbermill, I need to take notes on what I see.
====
11830
Now that I've reached Chalman Lumbermill, I need to take notes on what I see.
====
11831
Get <<1>> to reveal the truth about <<2>>.
====
11832
Now that I've reached Arrius Lumbermill, I need to take notes on what I see.
====
11833
Now that I've reached Kingscrest Lumbermill, I need to take notes on what I see.
====
11834
Now that I've reached Farragut Lumbermill, I need to take notes on what I see.
====
11835
Now that I've reached Blue Road Lumbermill, I need to take notes on what I see.
====
11836
Now that I've reached Drakelowe Lumbermill, I need to take notes on what I see.
====
11837
Now that I've reached Alessia Lumbermill, I need to take notes on what I see.
====
11838
Now that I've reached Faregyl Lumbermill, I need to take notes on what I see.
====
11839
Now that I've reached Roebeck Lumbermill, I need to take notes on what I see.
====
11840
Now that I've reached Brindle Lumbermill, I need to take notes on what I see.
====
11841
Now that I've reached Black Boot Lumbermill, I need to take notes on what I see.
====
11842
Now that I've reached Bloodmayne Lumbermill, I need to take notes on what I see.
====
11843
Now that I've reached Glademist Mine, I need to take notes on what I see.
====
11844
Now that I've reached Ash Mine, I need to take notes on what I see.
====
11845
Now that I've reached Aleswell Mine, I need to take notes on what I see.
====
11846
Now that I've reached Dragonclaw Mine, I need to take notes on what I see.
====
11847
Now that I've reached Chalman Mine, I need to take notes on what I see.
====
11848
Now that I've reached Arrius Mine, I need to take notes on what I see.
====
11849
Now that I've reached Kingscrest Mine, I need to take notes on what I see.
====
11850
Now that I've reached Farragut Mine, I need to take notes on what I see.
====
11851
Now that I've reached Blue Road Mine, I need to take notes on what I see.
====
11852
Now that I've reached Drakelowe Mine, I need to take notes on what I see.
====
11853
Now that I've reached Alessia Mine, I need to take notes on what I see.
====
11854
Now that I've reached Faregyl Mine, I need to take notes on what I see.
====
11855
Now that I've reached Roebeck Mine, I need to take notes on what I see.
====
11856
Now that I've reached Brindle Mine, I need to take notes on what I see.
====
11857
Now that I've reached Black Boot Mine, I need to take notes on what I see.
====
11858
Now that I've reached Bloodmayne Mine, I need to take notes on what I see.
====
11859
I should travel there as soon as I can.
====
11860
I scouted Faregyl Mine and should now return to the mission board.
====
11861
Now that I've reached Faregyl Mine, I need to take notes on what I see.
====
11862
I should look for <<1>> in the oasis near Bergama. <<2>> suggested I look for him on the nearby cliffs.
====
11863
I've helped <<1>> escape the bluffs over the oasis. I should return to <<2>> and make sure he made it back to his family.
====
11866
I must protect Hram from a swarm of hungry lamia hatchlings.
====
11867
The nereid of <<1>> wishes to speak with me. I should see what she has to say.
====
11868
I've found out some information about the nereid and her recent obsession with an Ayleid artifact. <<1>> will be interested to hear about it.
====
11870
<<1>> told me some of his fellow farmers attempted to enter the ruins below <<2>>, but were captured by "invaders." I should enter the ruins area, see if I can find out what became of them, and if necessary, rescue them.
====
11872
I've freed many of the peasants captured by the cult of the Primeval Seekers, and my work has not gone unnoticed. A young lady who wasn't one of these cultists approached to speak with me.
====
11873
I've agreed to help <<1>> drive away the Devout of the Lake. She asked me to find the remains of the nereid's victims and use an artifact to speak to them. With luck, I'll find out where the nereid hides and learn how to draw her out.
====
11874
The nereid of <<1>> wishes to speak with me. I should see what she has to say.
====
11876
<<1>> asked me to meet with the leader of the cult of the Primeval Seekers to see if an accord can be reached between the two groups.
====
11878
I've found out some information about the nereid and her recent obsession with an Ayleid artifact. <<1>> will be interested to hear about it.
====
11879
Now that I have the Dresan Index, I can leave this ancient vault.
====
11880
The hatchling eggs appear to have stopped hatching for the moment. I should set Hram free before any more of the beasts emerge.
====
11881
Grand Warlord Raen has ordered me to enter Cyrodiil or a Battl eground and kill a hundred enemy guards.
====
11882
I have slain a hundred enemy guards. I should speak to Grand Warlord Raen at Nibenay Gate.
====
11883
Grand Warlord Dortene has ordered me to enter Cyrodiil or a Battl eground and kill a hundred enemy guards.
====
11884
I have slain a hundred Ebonheart Pact guards. I should speak to Grand Warlord Dortene at the Colovian Gate.
====
11885
<<1>> thinks his friend Willie is dead. As Willie visited the cave of Absolutely Certain Death, this is quite likely. I agreed to investigate the cave and look for signs of Willie.

I'll find the cave southeast of Joseph's home.
====
11886
Willie was indeed eaten by an <<1>>. I have avenged him. I should return to <<2>> and give him this most excellent news.
====
11887
<<1>> is dead. I should speak with <<2>>.
====
11888
Istahn has died for his crimes. I should talk to Krothag again.
====
11889
Grand Warlord Dortene has ordered me to go into Cyrodiil or the Battle grounds and kill a hundred enemy guards.
====
11890
I have slain a hundred enemy guards. It's time to inform Grand Warlord Dortene at the Colovian Gates.
====
11891
General Pasha has ordered me to enter Cyrodiil or a Battleground and kill forty enemy guards.
====
11892
I have slain twenty enemy guards. I should speak to General Pasha at Nibenay Gate.
====
11893
General Llethise has ordered me to enter Cyrodiil or a Battleground and kill twenty of the Daggerfall Covenant.
====
11894
I have slain twenty Covenant enemies. I should speak General Llethise at Nibenay Gate.
====
11895
General Llethise has ordered me to go into Cyrodiil or the Battle Grounds and kill a member of the Aldmeri Dominion.
====
11896
I have slain a member of the Aldmeri. I should speak to General Llethise at Nibenay Gate.
====
11897
I offered to search <<1>> for Anamara's brother, <<2>>.
====
11900
The bindings that protected the portal are broken. I can now dump the Daedric essences I collected into the breach. If I can close the portal quickly, I can save Zunaida's life.
====
11901
I must spike the carts full of mined kindlepitch.
====
11902
I must now destroy the Imperial's store of treated kindlepitch. It lies in the cave north of the mines, just outside the tunnels.
====
11903
I have destroyed the Imperials' stock of kindlepitch at Onsi's Breath. I should find Sakim in the western mine chamber.
====
11904
I must speak with Sakim in the central mine chamber.
====
11905
Sakim suggested I talk to Istahn and "cheer him up."
====
11906
I should travel to the <<1>> and speak with <<2>>.
====
11907
I need to collect pieces of a necromantic focusing element in the <<1>>.
====
11908
The fracture is closed. <<1>> will know what our next steps should be.
====
11909
I'll need help from four powerful heroes buried in the necropolis.
====
11911
I need to locate <<1>>. <<2>> said he's waiting in the valley access through the eastern exit of the catacombs.
====
11912
I need to kill <<1>>. The spirits can aid me.
====
11913
I've killed the abomination that was the raised remains of <<1>>. His spirit seems back to normal. I should speak with him.
====
11916
I must defend <<1>> from attack while she consecrates <<2>>.
====
11917
I can return the cursed sword to <<1>>, or take it to <<2>>, the man who asked for it in the first place.
====
11918
I failed to protect Hram. I should talk to him again and see if I can redeem myself.
====
11919
<<1>> asked me to confront <<2>> and make him stop digging around the temple grounds.
====
11920
<<1>> has fled across the river. He mentioned something about his "employers." I should follow him and see if I can learn more.
====
11921
I've entered a hidden cave where <<1>> fled. I should find him and make him tell me about his employers.
====
11922
<<1>> told me he used to make deliveries to the Worm Cult at a cave down by Daggerfall's Docks. I should search that area and find a way into the cave.
====
11923
I've entered the cave where <<1>> claims he met with the Worm Cultists. I should explore the cave and see what I can find.
====
11924
I discovered a necromancer's lair beneath Daggerfall, but the cultists were nowhere to be found. They left behind a map which indicated they were traveling to Dresan Keep. I should inform <<1>> of this turn of events.
====
11925
I need to travel to <<1>>, northeast of the city of Daggerfall. <<2>> should be somewhere amongst the ruins. I need to find him and make sure he is safe from the Worm Cult.
====
11926
I found <<1>>, who was apparently taken captive by the Worm Cult. I should speak with him now.
====
11927
<<1>> informed me the Worm Cultists in the ruins uncovered a powerful and dangerous artifact, which I agreed to find and take back from them. Rosbie believes one of the cultists is carrying the object.
====
11928
I've recovered the <<1>> from the Worm Cult. I should now take it to <<2>>, who is waiting for me below the waterfall on the east edge of the ruins.
====
11929
After defeating the nereid, an intimidating being appeared behind the ancient altar. It appears to be a representative of the Daedric Prince Hermaeus Mora. I should speak to this being and hear what it has to say.
====
11930
Herald Kixathi believes the nereid is storing memory essences in stolen relics that she will use to create a Water Stone. Kixathi has asked me to cause a distraction by burning the disciples' food supplies, so she can find the nereid's lair.
====
11931
I've burned the disciples' food supplies to create a distraction so that Herald Kixathi could sneak up to the nereid's private chambers. I should meet her by the chamber door on the upper level of the nereid's cavern.
====
11932
Herald Kixathi is going to keep watch while I search the nereid's chambers to recover the relics the nereid plans to use to create the Water Stone.
====
11940
The relics I was looking for in the nereid's lair have been shattered, and Lorelia, the nereid herself, has appeared. I should speak with her.
====
11941
The nereid has bound herself to the Water Stone and is going to the shrine in the eastern portion of the ruins where she plans to flood the ruins. I need to get there and help Herald Kixathi stop her.
====
11942
I need to ensure the safety of the Camlorn Volunteer.
====
11943
The Camlorn Volunteer was killed in battle. I should return to Darien and see if anyone else will join me.
====
11944
Lorelia activated some magic that seems to have merged her being with the Water Stone and renewed her strength. I should speak to her to make sure everything is all right.
====
11945
Lorelia has asked me to venture into the section of the ruins under the Primeval Seekers' control and steal Ayleid Relics which she needs to create the Water Stone.
====
11946
I've collected the Ayleid Relics we need to create the Water Stone. I should bring them back to Lorelia.
====
11947
Lorelia cannot touch the Water Stone, so she has asked me to deposit the Ayleid relics into the crystal well and create the stone myself.
====
11948
I've successfully created the Water Stone, and Lorelia asked me to bring it to Apostle Marian.
====
11949
I created the Water Stone but then found Apostle Marian had been attacked by Herald Kixathi, who's now going to attack Lorelia in her sanctum. I should hurry there and try to protect Lorelia from harm.
====
11950
Though the nereid's apostle claims she is just trying to save the lake, the herald who leads the Hermaeus Mora cult insists she is stealing memories from her followers and committing crimes against nature. I must choose who to side with.
====
11951
Herald Kixathi asked me to kill one of the entity's wisps and take the essence it carries to the essence troughs in the ruins. She hopes this might reveal something of the entity's intentions.
====
11952
A watery voice spoke when I took the essence to the essence troughs. The voice spoke of having nearly enough essences for some purpose. The voice also mentioned a woman named Apostle Marian. I should speak to her.
====
11953
I've agreed to help <<1>> drive away the Devout of the Lake.

She asked me to find the remains of the nereid's victims, and use an artifact to speak to them. With luck I will find out where the nereid hides, and how to draw her out.
====
11958
I chose to spare <<1>> and save his family. I should find <<2>> near the base of the <<3>> and see how they're doing.
====
11960
Bonerender told me that I must empower his ring if I want to harness its strength.
====
11961
One of the Bloodthorn cultists near the locked tower must have the key to get inside. I need to find it.
====
11962
<<1>> must bless the ring to empower it.
====
11963
Bonerender told me that a preist of Stendarr must bless the ring. I should ask  <<1>> if he will bless the ring.
====
11964
I've rejected the Primeval Seekers' offer to join them. I should go to the waterfall cave where <<1>> told me she'd meet me. I should let her know there will be no peace between the two groups.
====
11965
I should search soldiers, dead or alive, for important documents. Once I find them I can bring them to <<1>>.
====
11966
The documents reveal the Seventh Legion is on the verge of looting Volenfell. I need to find an <<z:1>> on one of the Seventh Legion's officers. Then I can seal forged letters to lure the legion back towards Cyrodiil.
====
11968
I distracted the guard. Now I can grab Ildani's goods and go.
====
11969
I collected some documents from the Imperial soldiers. I should meet <<1>> at the ruins below the gate to Craglorn.
====
11975
I need to collect the pieces for a suitable Imperial disguise.
====
11976
The local guide, <<1>>, informed me that Artay, the former owner of the sword, is bound to the
====
11977
I need to investigate the crypt west of the supply depot. If a fracture between planes exists there, I must close it.
====
11978
I need to tell <<1>> in the supply depot what I've discovered.
====
11979
I need to cross the bridge to the eastern side of the pass.
====
11980
I should travel to <<1>> and find the Worm Cult lair. According to <<2>>, the entrance to the lair can be found in the cellar of the <<1>> Inn.
====
11981
I have infiltrated the Worm Cult's hidden lair. I need to fight my way through this bastion of evil and destroy the dark magics within.
====
11982
I have defeated Mannimarco's minions within the secret Worm Cult lair. I should escape this foul place now.
====
11983
I have left the Worm Cult's hidden lair. I should return there and resume my mission to step their necromantic works.
====
11985
<<1>>, the Moth Priestess from <<2>>, is inside the <<3>> Inn. I should find out what's brought her here.
====
11986
One of the perimeter sentries at the <<1>> directed me to speak to <<2>>. He can be found near the center of the camp, interviewing survivors of the battle at <<3>>
====
11987
I need to go through the trapdoor in the cellar of <<1>> Inn.
====
11988
<<1>>, the Moth Priestess from <<2>>, is inside the <<3>> Inn. I should find out what's brought her here.
====
11989
Amil has revealed that he betrayed his fellows to save his family. He's asked me to rescue his family from the Imperials.
====
11990
I should accept this token of gratitude from <<1>>.
====
11991
Despite the cultist's pleas, I've chosen to help the nereid save Lake Halcyon from eventually drying up. Lorelia, the nereid herself, now wishes to speak with me.
====
11992
I've chosen to assist the Primeval Seekers in preventing the nereid's plans from coming to fruition. I should speak with Herald Kixathi about what to do next.
====
11993
I found out some interesting information about the nereid and her obsession with an Ayleid artifact. <<1>> will be interested to hear of it.
====
11994
I've agreed to help <<1>> drive away the Devout of the Lake. I need to find the remains of the nereid's victims and use an artifact to speak to them. With luck, I'll find out where the nereid hides and learn how to draw her out.
====
11995
I've rejected the Primeval Seekers' offer to join them. I should go to the waterfall cave where <<1>> said she'd meet me, so I can let her know there will be no peace between the two groups.
====
11999
I've had Kerbol's medallion reforged. Now several villagers must bind themselves to the medallion.
====
12003
Several villagers bound themselves to the new medallion. I need to speak with <<1>> to find out what will happen next.
====
12006
After placing wolf pelts by the cave entry to lure <<1>> into the open, I'll need to kill him and take his heart.
====
12007
A <<1>> of Hircine arrived after I offered Morick's heart. I should speak with him.
====
12008
Sibellec says I need to aid the Lion Guard against Angof's undead army. She bade me to seek out the Orc named Vargos. He should be northwest of Hag Fen.

has bade me to seek out Vargos the Orc northwest of Hag Fen.
====
12010
The Reachmen may have captured <<1>> while she was wearing her "wolf skin" within their camp.
====
12011
According to <<1>>, the Reachmen are holding wolves captive and forcing them to do their bidding with unknown magic. She's asked me to destroy the conduits for this. Hopefully, that will break the spell on the wolves.
====
12012
<<1>> sent me a message through her falcon. She wants to meet me on the shores of <<2>>.
====
12013
<<1>> plans to disrupt the Reachmen encamped in northern <<2>>. I should ask her how I can help.
====
12015
I must gather heartwood from the lurchers to prevent the transformation and ease the spriggan's passing.
====
12016
I must bring this heartwood to <<1>> so she can prevent the transformation and ease the spriggan's passing.
====
12017
To avenge all the spriggans who have died, I've destroyed the transformation altar, and I now must kill the witchman who's been turning the spriggans into lurchers.
====
12018
To avenge all the spriggans who have died, <<1>> asked me to destroy the transformation altar and kill the witchman who has been turning the spriggans into lurchers.
====
12019
The creature controlling the jackdaws has taken notice of my actions. I should see if I can speak to the creature through a jackdaw. Perhaps I can find out where it is and how I can destroy it.
====
12020
Though I've slain the lurchers' crafter, the jackdaw thrall revealed to me that he was but one of many. I should let <<1>> know.
====
12021
If I could masquerade as a Reachman, I may be able to get ravens to reveal what information they know. Temporarily blinding them with the powder <<1>> gave me may do the trick.
====
12022
A hagraven's totem blocks the stone bridge near <<1>>. Once I destroy it, we may learn more about the hagraven manipulating recent events at <<2>>.
====
12023
I gathered some information from the ravens, but whatever was controlling them eventually realized our ploy. I should meet <<1>> near the little stone bridge, as she asked.
====
12024
My actions have finally drawn out the mastermind behind the raven's spying. I should confront her before she can go into hiding again. <<1>> fled to the tower off the coast of <<2>>.
====
12025
<<1>> called to me shortly after I had slain <<2>> near the hagraven's tower. I should speak to her.
====
12040
<<1>> asked me to save Amil's family at their house west of the <<2>>.
====
12041
<<1>> paid for his treachery with his life. I must tell <<2>> why he betrayed them to the Imperials.
====
12043
The portal is destabilizing! I should remain in the area to ensure it closes.
====
12046
The nereid says she's already created the Water Stone and somehow bound it to herself. She says she's now going to the shrine where she will flood the ruins and kill us all. I should warn Herald Kixathi about this.
====
12047
I need to get a <<z:1>> from Kerbol's house near the village square. Then I can see about repairing the medallion.
====
12048
I should speak with <<1>> about reforging Kerbol's medallion.
====
12049
I need to go to <<1>> to learn more about being a forester.
====
12050
I should talk to <<1>> about my role in the crafting guild that I've chosen.
====
12051
I should find <<1>> and learn about the Outfitter guild.
====
12053
I should find <<1>> and learn about the Runecrafter guild.
====
12054
I should find <<1>> and learn about the Forester guild.
====
12055
Curio has sent me to Runecrafter Ashton to learn how to be a runecrafter.
====
12056
I should talk to Master Smith gro-Izburg to learn more about smithing.
====
12057
I've found evidence that Muqaddim invited <<1>> to Nilata,. He knew she'd be summoning Daedra, yet he sent <<2>> into the ruin anyway. He has some explaining to do.

I should exit the ruins to the east and look for him at the entrance.
====
12058
I killed Herald Kixathi to protect Lorelia, and I should now give her the Water Stone.
====
12059
I should return to <<1>> and tell him which crafting guild I want to join.
====
12060
I have be given a King's Writ, that makes me a novice outfiter. I should go to Master Wickton to begin my training.
====
12061
I should search <<1>> for the Lion Guard soldier who helped the scout I met on the road. She said the man, whose name is Andres, may be hiding inside one of the houses.
====
12062
I should collect the Lion Guard insignia off the fallen and corrupted. I should be able to find them throughout Moira's Hope.
====
12064
Now that I've collected the Lion Guard insignia and killed <<1>>, I should return to <<2>> at the house on the west side of Moira's Hope.
====
12065
I should find <<1>> and give the Lion Guard insignia I've collected to him.

<<2>> said I can find him at the tower, north of Hinault Farms, on the way to Shornhelm.
====
12066
I should find <<1>> and give the Lion Guard insignia I've collected to him.

<<2>> said I can find him at Hoarfrost Downs at the Inn.
====
12067
I should find <<1>> and give the Lion Guard insignia I've collected to her.

<<2>> said I can find her at Oldgate, on the way to Stormhaven.
====
12068
I need to find Camp Tamrith and talk to Captain Janeve. She needs to know that the villainous <<1>> is nearby and that the refugees are in danger.
====
12069
A Lion Guard soldier spotted bloodfiends across the river to the east. Captain Janeve asked me to investigate. I must kill any bloodfiends I find there.
====
12070
The campsite was attacked. There's an injured soldier by the campfire. I should talk to him and find out what happened.
====
12071
I found Darien and the others outside the cave. Now I should talk to <<1>>.
====
12072
I killed many bloodfiends. Now I must return to the camp to inform Captain Janeve.
====
12073
I should search for the family mentioned in the note. Their home is somewhere in Moira's Hope.
====
12074
I found the body of a dead Breton. After examining it, a ghost appeared asking for help. I should speak to him and find out what he wants.
====
12075
<<1>> asked me to destroy defiled Soul Gems in the ruins of Moira's Hope.
====
12076
With the Soul Gems destroyed, I should return to <<1>> at his home in Moira's Hope.
====
12077
I should use the Soul Gem on <<1>> to capture his soul.
====
12078
Now that I have Veteran Fullo's soul, I can take it to the Sanguine Barrows to bury it at his family grave.
====
12079
I buried Veteran Fullo's Soul Gem, and his spirit appeared to me. I should speak to him.
====
12080
I should retrieve Edmonde's will from an heirloom chest in his home.
====
12081
Now that I have Edmonde's will, I should travel to <<1>> and find his sister, <<2>>, at the treasurer's office.
====
12082
I've entered Hircine's hunting grounds, and will need to deal with the three aspects of Hircine found there.
====
12083
I've found one of Hircine's aspects. I must find and defeat the others any way I can.
====
12085
I've entered Hircine's hunting grounds. I will need to deal with the two aspects of Hircine found there.
====
12086
I've found two of Hircine's aspects. I must find and defeat the last one any way I can.
====
12089
I should bring the Imperial armor pieces to <<1>> at the supply depot located in the southeast part of the camp.
====
12090
I'll have to listen to <<1>> read from the book "Sanctuary and the Staff" if I want to find out how to get my soul back.
====
12091
The Bloodthorn envoy is dead, and the cult will undoubtedly blame the Red Rooks for the assassination. I should return to the Lion Guard camp and let Provost Piper know what happened.
====
12092
I should question the Red Rook messenger and see what I can find out about a secret meeting between the Red Rooks and Bloodthorns here.
====
12093
I agreed to search for Kip's family. He believes the Red Rooks are holding them in an abandoned house south of the Lion Guard camp.
====
12094
The Bloodthorn cult and Red Rooks are joining forces. If I wear this Red Rook Disguise into the Bloodrthorn camp and kill their envoy, that should drive a wedge between the two factions and prevent them from forging an alliance.
====
12096
The Bloodthorn envoy is dead, and the cult will undoubtedly blame the Red Rooks for the assassination. I should return to the Lion Guard camp and let Provost Piper know what happened.
====
12097
The Prophet seems to have understood the meaning of the text. I should talk to him and see what he has to say.
====
12098
I collected the two cursed heirlooms. Now I should bring these to Marienne, who told me she can use them to send the restless dead back to their graves.
====
12099
I should find <<1>> and learn about the Outfitter guild.
====
12101
I should talk to <<1>> about my role in the crafting guild that I've chosen.
====
12103
I should find <<1>> and learn about the Runecrafter guild.
====
12105
I should return to <<1>> and tell him which crafting guild I want to join.
====
12106
I should find <<1>> and learn about the Forester guild.
====
12108
I should find <<1>> and learn about the Outfitter guild.
====
12109
<<1>> has asked me to speak with <<2>> and learn about the Smith's Guild. The smithy is east of Curio's tent.
====
12110
I should talk to <<1>> about my role in the outfiter guild.
====
12111
I should talk to <<1>> about my role in the smith guild.
====
12112
I should return to <<1>> and tell him which crafting guild I want to join.
====
12113
After hearing about smithing, I'm still considering my options. <<1>> directed me north of the smithy. I'm to speak with <<2>>, head of the Runecrafter's guild.
====
12114
I should talk to <<1>> about my role in the rundecrafter guild.
====
12115
I should talk to <<1>> about my role in the forester guild.
====
12116
After hearing about smithing, I'm still considering my options. <<1>> directed me south of the runehall. I'm to speak with <<2>>, head of the Forester's guild.
====
12117
I rescued Kip's family. I should return to the Lion Guard camp and speak to him.
====
12118
I must enter the cave and slay Tainted-Heart.
====
12119
I destroyed Tainted-Heart's body, but his spirit fled. I must return to Captain Janeve and inform her of his escape.
====
12120
I should speak with <<1>> about how I can become a novice and advance through the outfitter guild.
====
12121
I should speak with <<1>> about how I can become a novice and advance through the Smith's guild.
====
12122
I should speak with <<1>> about how I can become a novice and advance through the Runecrafter's guild.
====
12123
I should speak with <<1>> about how I can become a novice and advance through the Forester's guild.
====
12125
I should speak with the Imperial researchers and attempt to get their information.
====
12126
I need Kazarim's help to get forged orders before <<1>> will release his report to me.
====
12130
Now that the tower is safe, I should go inside and speak to Jonah Marose. I need  to convince him to return to Camp Tamrith. I think he ran to the top of the tower.
====
12131
I returned to Camp Tamrith to find the place in disarry. It appears the camp was attacked. I don't see Captain Janeve or Darien, but I see Countess Tamrith tending to the wounded. I should talk to her.
====
12136
Now that I've disposed of the corpses, I should return to <<1>>.
====
12137
I should search the barrows for any remains and burn them.
====
12138
The MarshalI needs to stop any Fellwatch Recruits from harrassing the Orcish citizens of Fell's Run.
====
12139
I should speak to Mayor Orrard of Fell's Run. He'll know if there's anything I can do to stabilize the situation in town.
====
12140
The Mayor asked me to talk to the angry citizens about the recent rash of thefts to see if the Waywatch is implicated.
====
12141
Something's wrong with the town's militia. I should relate Ghak's concerns about the militia to the mayor.
====
12142
Leonce's journal was very enlightening. It seems that the Fell's Brigade is corrupt and working for someone in Northpoint. They appear to be responsible for both the disappearing Orcs and the stolen goods, which they're hiding in the basement.
====
12143
I freed the Orc prisoners and eliminated the traitor Leonce. Now I should return to town and tell Constable Agazu what has transpired.
====
12144
I must apply Shannia's heartwood poultice to the spriggan to prevent the transformation and ease her passing.
====
12145
I should be able to convince <<1>> to give me his research with these forged orders.
====
12146
The supplies that drew the beetles to the Shining Scarab base have been destroyed.
====
12147
<<1>> asked me to rescue refugees from the beetles.
====
12148
I should find and eliminate the Imperial commander, <<1>>.
====
12149
<<1>> will be glad to know that I have recovered the supplies.
====
12150
The mayor has asked me to talk to Leonce, the leader of the Fellwatch. He's probably in the middle of the angry crowd in front of the inn.
====
12151
The Mayor wants me to find the goods to make a tangible link between the local unrest and the Fellwatch. I also need to find out why they're doing this.
====
12152
I need to speak to <<1>> and convince her to stop digging in the Barrows.
====
12153
I've got to search the Fellwatch Camp for the missing Orcs. It's just north of Fell's Run.
====
12154
Now that the Orcs are free, I need to kill the traitor Leonce. If I burned his deployment plans, I would get his attention.
====
12155
I've dealt with the Fellwatch mustering camp. I must return to the mayor.
====
12156
The hero <<1>> has asked me to put down the defiled hel ra and and hel shira before she will agree to aid me.
====
12157
I have destroyed many defiled undead. I should return to <<1>>.
====
12158
The fractured spirits have been released from their mindless suffering. I should return to the camp and convince Manard to leave the Sanguine Barrows.
====
12159
<<1>> cannot consecrate Veraya's remains because they're cursed. She asked me to take the bones to <<2>>. He's in the temple at <<3>>. To reach <<3>>, I must speak to the Mages Guild Teleporter in the Mages Guild in <<4>> and then travel to <<5>>.
====
12160
I left <<1>>. I must return to learn what the Withered Hand plans to do.
====
12161
I should talk to <<1>> at Northpoint.
====
12162
Using my piece of the Eternal Flame, I need to light the braziers in Basradan's chamber. Should it expire, I will need to return to the source.
====
12163
Basradan's chamber is now lit. I should return to him.
====
12164
The ancient tomb used by the hagraven is sealed by the Reachmen. Some Reachmen have a rune allowing them to pass the barrier. I should find <<1>> and take one of these runes from him.
====
12165
Now that I have <<1>>, I must find the crypt where <<2>> casts her spell.
====
12166
I found Bonebreaker's crypt. I need to kill the hagraven, <<1>>, before she can complete her ritual and destroy <<2>>.
====
12167
I must use <<1>> to disrupt the hagraven's spell before the ritual completes.
====
12168
The Reachmen placed totems dedicated to Hircine around <<1>>. I need to destroy them.
====
12169
Now that I've destroyed the Reachmen's totems, I need to meet <<1>> at the farms' chapel.
====
12170
<<1>> must bless <<2>> to empower it.
====
12171
Now that the hagraven is dead and her spell has been disrupted, I should return to <<1>> with the shards of <<2>>.
====
12172
I should talk to <<1>> about this note.
====
12173
I should tell <<1>> about the deal between <<2>>  and the Imperials.
====
12174
I should talk to <<1>> about his dealings with the Imperials.
====
12175
I decided to rescue Alana. Scout Hanil said they dragged her up the path to the right of Faolchu's cave. I should see if I can find signs of where they took her.
====
12178
I need to take a piece of the eternal flame in the chamber south of <<1>>.
====
12179
<<1>> will assist me against <<2>> after I repair these fractures.
====
12180
I've closed the fractures between planes. I should find <<1>> in the eastern part of the necropolis and inform him of my success.
====
12181
I need to drink from the goblet on the table in front of Tasani's statue. This will enable to see the fractures that have formed between the planes.
====
12182
I must release <<1>> from her confinement and then kill her.
====
12183
<<1>> has been defeated. I should talk to <<2>>.
====
12184
The mayor has asked me to talk to the Orcish community leader, Ghak. He's probably in the middle of the angry crowd in front of the inn.
====
12185
I need to lead <<1>> to one of the towers that brace Governor Seius' mansion. When I unlock a staircase door for her, she will ascend and rouse the citizens of Hallin's Stand to revolt.
====
12187
<<1>> has entered the north tower and is yelling propaganda to the citizens of Hallin's Stand. I must prevent any Imperial from getting through the door to stop her.
====
12189
<<1>> has completed her mission and wants to speak with me within the north tower.
====
12190
Our attempt to incite a rebellion went awry; I should meet <<1>> outside the north gate into the upper city.
====
12191
The children are still safe. I should eliminate the huge beetle burst through the new tunnel.
====
12192
Before I can kill <<1>> the wall of souls guarding him needs to be disabled.
====
12194
Now that I've completed my escort, I should return to my quest giver.
====
12197
I should speak to <<1>> about our objectives for this mission.
====
12198
<<1>> has entered the south tower and is yelling propaganda to the citizens of Hallin's Stand. I must prevent any Imperial from getting through the door to stop her.
====
12199
With the blessing ritual complete, <<1>> needs to explain what must be done to prevent the hagraven's curse from destroying <<2>>.
====
12200
I can find the letters on the bodies of slain Lion Guard soldiers inside Bonesnap Ruins.
====
12201
I've recovered several letters from fallen Lion Guard. Now I should deliver them to the company leader, <<1>>, so she can deliver them for her slain comrades.
====
12202
Now that I've laid several spirits to rest, I should defeat and dispel the Sanguine Soul.
====
12203
I arrived to find out <<1>> was dead. I should speak to <<2>>.
====
12204
Now that I've collected the Lion Guard insignia and killed <<1>>, I should return to <<2>> at the house on the west side of Moira's Hope.
====
12205
<<1>> told me to find his hiding spot behind the barracks after freeing the soldiers.
====
12206
<<1>> has completed her mission and wants to speak with me within the south tower.
====
12209
I need to tell <<1>> and the Evermore soldiers what happened in <<2>>.
====
12212
I should look for one of the Wyresses in Jackdaw Cove.
====
12213
I can reach the garrison by heading north through <<1>>, then east.
====
12214
Paurges has asked that I send warning to Hallin's Stand.
====
12216
Paurges has asked that I eliminate the fleeing Imperials.
====
12217
I need to speak with <<1>> at the <<2>> east of <<3>>.
====
12219
The Ayleid Oracle dubbed me the Warrior, along with whatever that entails. It told me my destiny would follow the star's path. The Warrior constellation panel seems to glow with a renewed light. I should investigate further.
====
12220
The other pieces to this tile may be nearby. If the Devout of the Lake ran across any, they might have collected them. I should search their camps for any pieces they kept.
====
12221
The tiles are grooved to fit in some kind of holder. If I can find where they once stood, perhaps I'll discover an ancient Ayleid treasure or secret.
====
12222
After I fiddled with the tiles, a pattern of lights appeared. One major celestial body moved away, possibly toward the tiles' rightful place.
====
12223
I've found the location of the Constellation Room where the tiles belong.
====
12224
I've correctly placed the three constellation tiles. That caused a nearby Ayleid chest to react. I should investigate.
====
12227
I should go through the tunnel just south of <<1>> to find out what the Reachmen are doing there.
====
12228
I should speak with people in the village and find out what the Reachmen are doing here.
====
12229
According to <<1>>, my actions with the Daedric medallion have lit three fires within Bonesnap ruins. If I want to send this imp back to where he came from, I should probably put the fires out.
====
12230
Putting out the Fires of Zix has released another Daedric monster - this one far more dangerous than the last. I should destroy the beast before it can cause any harm.
====
12232
I need to use the medallion I recovered from the Reachmen to heal Marthe.
====
12302
Virgil asked the Imperials for help feeding the refugees in the Sunken Road, but she had to give them information regarding Daggerfall Covenant troops in exchange.

I think the others have a right to know what he has done.
====
12303
<<1>> has asked me to speak to the refugees on her behalf. She thinks <<2>> will be able to convince the others if I can convince <<2>>.
====
12304
TBD - I should tell Hadjara.
====
12305
<<1>> has asked me to ensure the safety of the food stores by collapsing the tunnel where the beetles had invaded.
====
12306
Virgil asked the Imperials for help feeding the refugees in the Sunken Road, but he had to give them information regarding Daggerfall Covenant troops in exchange.

I understand his choice and will not tell the refugees.
====
12307
<<1>> has asked me to speak to the refugees on his behalf. He thinks <<2>> will be able to convince the others if I can convince <<2>>.
====
12308
TBD - I should tell Virgil.
====
12309
<<1>> has asked me to ensure the safety of the food stores by collapsing the tunnel where the beetles had invaded.
====
12310
tThe worried peasant fears I may be walking into a trap. I should be careful.
====
12311
Willie was indeed eaten by an <<1>>. I have avenged him. I should return to <<2>> and give him this most excellent news.
====
12315
<<1>> told me where he was last seen.
====
12317
<<1>> suggested I should draw Ogambu's attention from her studies by breaking her equipment or killing her churl test subjects. Once she appears, I can kill her.
====
12319
<<1>> is irritated by my disruption of her experiments, and she's come down to investigate. If she disappears before I can kill her, breaking another piece of equipment should aggravate her into appearing again.
====
12320
The Ayleid chest did not open, but some sort of spirit or creature appeared when I touched the chest. It calls itself the Oracle. It may reveal some interesting information.
====
12321
The Ayleid Oracle dubbed me the Sage, along with whatever that entails. It told me my destiny would follow the star's path. The Sage constellation panel seems to glow with a renewed light. I should investigate further.
====
12322
The Ayleid Oracle dubbed me the Thief, along with whatever that entails. It told me my destiny would follow the star's path. The Thief constellation panel seems to glow with a renewed light. I should investigate further.
====
12324
I've found some of tile shards. I should see if they fit into a recognizable pattern.
====
12325
I've found the location of the Constellation Room where the tiles belong.
====
12326
An <<1>> asked me to find <<2>> near the windmill in <<3>>. The Reachmen are searching the area for an ancient relic named <<4>>.
====
12327
<<1>> thinks his friend Willie is dead. As Willie visited the cave of Absolutely Certain Death, this is quite likely. I agreed to investigate the cave and look for signs of Willie.
====
12328
Phred tried to waylay be, but I was ready for him. I should return to the peasant and thank her.
====
12329
<<1>> was awaiting me outside the mansion with news of the successful rebellion, but he insisted I speak to <<2>> to receive my reward.
====
12330
<<1>> asked me to use Curio's key to enter the manor and kill <<2>>. Inside, I must find Governor Seius and kill him. While I do this, Ufa's forces will help the the rebellion win the town.
====
12331
I told <<1>> I wouldn't perform the ritual. He attacked me!
====
12332
I've lost my <<1>>. I should return to <<2>>  to get paired with another worker.
====
12333
I should speak to the <<1>> and offer to guard him while he makes repairs.
====
12334
<<1>> is dead. The Imperial occupation of Hallin's Stand is leaderless. I should leave the manor and see how the rest of the rebellion is doing.
====
12335
I must use the Soul Gem to summon Shiri and speak to her.
====
12336
As I'm looking around the Inn, I should keep an eye out for the Bretons' stolen goods.
====
12338
<<1>> asked me to ensure the safety of the caverns by collapsing the tunnel where the beetles invaded. The tunnel is deep within the caves.
====
12339
I should tell <<1>> that I've collapsed the tunnel where the beetles entered the base.
====
12340
I should look at the supplies the beetles were destroying in the lower levels of the Sunken Road.
====
12341
The supplies I found in the base had beetle organs in them. I should question the Shining Scarabs about them.
====
12344
Now that <<1>> is dead, I should find <<2>> near the barracks' courtyard. The messenger suggested that she may need help.
====
12345
Any knights loyal to <<1>> will duel me to the death. I must be prepared.
====
12347
The beetles seem to have been drawn to the Shining Scarabs' base by beetle organs hidden in supplies. <<1>> delivered the supplies.
====
12348
<<1>> wants to preclude any future beetle attacks. I need to destroy the supplies he brought to the Shining Scarab base.
====
12349
I need to enter the garrison and find <<1>>.
====
12350
I applied the heartwood poultice and the last spriggan seems to have died peacefully. I should speak to <<1>> to see if there's anything else I can do.
====
12351
<<1>> summoned an ally to my side. I should take the key he gave me and use it to free the Imperials' prisoners.
====
12352
I've found one of the ravens in question. Another one looks as if it was taken into a cave on the east side of Halcyon Lake. I should investigate.
====
12353
The ravens may be carrying messages describing what transpired at Jackdaw Cove. I should search the eastern shore of the lake for them.
====
12354
Now that the prisoners are free, I should head upstairs towards the sounds of battle.
====
12355
A messenger arrived, out of breath and panicked. I should speak with him before continuing upstairs.
====
12356
<<1>> asked me to destroy the defiled hel ra and and hel shira. I'll also need to kill Imperial necromancers before she'll help me.
====
12357
I've destroyed many defiled undead and necromancers. <<1>> is waiting for me in her shrine.
====
12358
I'll need help from a hero named <<1>>. He's east of Amzah's shrine.
====
12359
I must take a piece of the eternal flame from the chamber south of <<1>>.
====
12360
Basradan's chamber is now lit. I should speak to him.
====
12361
Using my piece of the eternal flame, I can light the braziers in Basradan's chamber. If my flame dies, I must return to its source.
====
12362
I need to gain the aid of the hero <<1>>. I should find him east of Basradan's chamber.
====
12363
I need to heal the fractures between the planes that are making it easier for the Imperials to raise undead.
====
12364
I have closed the fractures between planes. I should return to <<1>> and inform him of my success.
====
12365
I need to drink from the goblet found in the chamber south of Tasani. This will enable to see the fractures that have formed between the planes.
====
12366
Before <<1>> will commit herself to my cause, I need to defeat <<2>> again. I must release her from her confinement. Then I must kill her.
====
12367
I have one final hero to petition. I should find <<1>> and request her assistance.
====
12368
<<1>> has been defeated. I should talk to <<2>>.
====
12369
I need to kill <<1>>, the necromancer who's raising the dead in the barracks' northern wing. With him out the way, Evermore's soldiers should be able to retake the garrison and fight the Imperials.
====
12370
Now that <<1>> is dead, I should find <<2>> near the barracks' courtyard. The messenger suggested that she may need help.
====
12371
When I died, Zix disappeared. I may be able to find him again near the Daedric Basin where I summoned him.
====
12373
<<1>> summoned an ally to my side. I should take the key he gave me and free the Imperials' prisoners.
====
12374
Now that the prisoners are free, I should head upstairs towards the sounds of battle.
====
12375
A messenger arrived, out of breath and panicked. I should speak with him before continuing upstairs.
====
12376
I need to kill <<1>>, the necromancer who is raising the dead in the barracks' northern wing. With him out the way, Evermore's soldiers should be able to retake the garrison and fight the Imperials.
====
12377
Now that <<1>> is dead, I should find <<2>> near the barracks' courtyard. The messenger suggested she may need help.
====
12379
<<1>> summoned an ally to my side. I should take the key he gave me and use it to free the Imperials' prisoners.
====
12380
Now that the prisoners are free, I should head upstairs towards the sounds of battle.
====
12381
A messenger arrived, out of breath and panicked. I should speak with him before continuing upstairs.
====
12382
I need to kill <<1>>, the necromancer who is raising the dead in the barracks' northern wing. With him out the way, Evermore's soldiers should be able to enter the garrison again and fight the Imperials.
====
12383
<<1>> summoned an ally to my side. I should take the key he gave me and use it to free the Imperials' prisoners.
====
12384
Now that the prisoners are free, I should head upstairs toward the sounds of battle.
====
12385
A messenger arrived, out of breath and panicked. I should speak with him before continuing upstairs.
====
12386
I need to kill <<1>>, the necromancer who is raising the dead in the barracks' northern wing. With him out the way, Evermore's soldiers should be able to retake the garrison and fight the Imperials.
====
12387
I must look for Kurda's brother, Bogdan. I should see if he or the others survived.
====
12388
Bogdan said the hillmen turned into bloodfiends when they died. They should be put to rest. He also fears his wounds and fever may kill him, resulting in a similar fate. There might still be time for a cure made of marrow caps and fresh spring water.
====
12389
I've found <<1>> at a camp along the <<2>>. I should see what he plans to do next.
====
12390
Somewhere in the <<1>>, Ottus' son waits for their arrival. However, the road is too dangerous for him and his wife to continue. Ottus asked me to find his son and tell him of their predicament.
====
12391
Thomas Robic has been scouting the Nord beachhead. I should look for him south of Northpoint's farms.
====
12392
I should use the bucket of water I found to put out the fires the Nords have set. Killing soldiers from the Ebonheart Pact will help Northpoint's defenders.
====
12393
Now that I've collected enough wood, I should return to <<1>> in the woods west of the Horsemen village.
====
12394
Now that I've completed the ritual, I should speak to <<1>>.
====
12395
Jonnedor has asked me to destroy the scrolls Veraya's vampires are using to enslaving the giants' spirits, and I must put an end to the animators responsible.
====
12396
I must destroy the spirit of the giant chieftain, Avalanche. He's in the upper chambers of the Breagha-Fin caves.
====
12397
I must find Jonnedor outside of the burial caves. There should be an exit on the upper level somewhere.
====
12400
I should find the Hallin's Waters Inn and seek out the resistance contact there.
====
12401
I should look for <<1>> in the woods to the west of the Horsemen's village.
====
12402
I've lit all of the signal fires. I should be able to find Calden Malhaven near the top of the pass.
====
12403
Calden Malhaven wants me to ascend Shrouded Pass ahead of his troops, lighting signal fires as I go.
====
12407
Calden Malhaven wants me to ascend Shrouded Pass ahead of his troops, lighting signal fires so that his soldiers can find the way. I've lit the first four signal fires. I should light the final one, so Calden's forces can press forward.
====
12408
I should collect fallen branches for the harpy scarecrows in the woods to the west of the Horsemen village.
====
12409
I should find <<1>> in the harpy aeries north of the Horsemen village, and offer my help.
====
12410
I need to harvest fallen branches, harpy talons, and feathers for a ritual to the Herd Mother.
====
12411
I should take these harpy parts back to <<1>>.
====
12412
The portal is active and appears to be working well. I should speak with Armiger Sayda.
====
12413
<<1>> has asked me to find fragments of the Ayleid teleporter in the ruined parts of Shrouded Pass. I'll also need to collect Varla Stones from bloodfiends in the upper reaches of the pass.
====
12414
I've collected the materials to repair the Ayleid teleporter. I should find someone at the summit who can activate it.
====
12415
I found Heloise inside the Hinault Farmhouse, examining the corpse of <<1>>. The rest of the family is nowhere to be seen. I should talk to her and find out what happened.
====
12416
Jowan and Mayla Hinault are safely inside Lannalas Tower with the Lion Guard. I should speak with the Hinaults.
====
12417
Melita and Marrec Hinault turned into bloodfiends. Jowan and Mayla asked me to lead them safely to the protection of Fairfax's soldiers at Lannalas Tower.
====
12418
Four members of the Hinault family are unaccounted for: the mother, two sons, and a daughter. Heloise has asked me to find them and, if necessary, burn their dead bodies and collect their ashes.
====
12419
Now that the Coldharbour anchor has been destroyed, I should return to <<1>> and speak with her.
====
12420
Strange creatures overrun Crestshade, and it looks like part of the mountain came down upon the town. I should find Crestshade's mayor. She may be taking refuge in one of the houses.
====
12421
I must take the musk Ionela has given me. I need to spread it on the hot rocks at the base of the three fire-lit stone plinths.
====
12422
The musk is spread. Now I must ensure the safety of the mammoth patriarch.
====
12423
I have defended the patriarch mammoth from mountain tigers. I should return to Ionela and inform her of my success.
====
12424
Now that I've caused significant problems for the Nords and the rest of the Pact forces, I should find Elise Robic on the Northpoint coast.
====
12425
I should kill the Ebonheart commanders and destroy whatever supplies I can. The Pact has camps all along Northpoint's coast.
====
12426
I should defend the ritual site at the east entrance of the village from harpy attackers.
====
12427
<<1>>, mortally wounded leader of the Evermore solders in Murcien's Hamlet, has asked me to avenge his death by killing <<2>>, leader of the invading Reachmen. He said burning the Reachman totem near the center of town would draw <<2>> out.
====
12428
I should ask <<1>> how she plans to breach the wards sealing the tower.
====
12429
I should collect fallen branches for <<1>> in the woods west of the Horsemen village.
====
12430
<<1>> was injured while attempting to break through the tower's wards. She may have new insights about how to get past the door's barrier.
====
12431
An Imperial necromancer named <<1>> is raising the dead in the crypt below the garrison. I need to kill him and take his <<2>> rune to <<3>>. Then we can gain access to the garrison tower.
====
12432
<<1>> said burning the Reach totem near the house he hides in would draw <<2>> out.
====
12434
An Imperial necromancer named <<1>> is raising the dead in the crypt below the garrison. I need to kill him and take his <<2>> rune to <<3>>. Then we can gain access to the garrison tower.
====
12435
Once I reach the top of the tower beside <<1>>, I must destroy the anchor connecting <<2>> to <<3>>.
====
12436
I should find the Desert Waters Inn and seek Ufa, the resistance leader.
====
12437
I should find the scouts Ufa mentioned and gather the information they have on suspicious Redguards. Ufa said I could find them on the rooftops of buildings within <<1>>.
====
12438
I found <<1>> while investigating the warehouse. I should speak to her and find out what's happened.
====
12439
I should go to Dhakir's home and speak to him now that I've rescued his daughter, <<1>>.
====
12440
I must search throughout <<1>> to recruit citizens. I can use the Redguard war drum Dhakir gave me. I should also release imprisoned soldiers.
====
12441
Now that I've recruited several citizens and freed enough soldiers, I can return to the Desert Waters Inn on the northeast side of <<1>>.
====
12442
Now that I have the <<z:1>>, I should meet Nuwarrah by the tower north of Governor Seius' mansion.
====
12443
I should defend the north tower while <<1>> is making the call for rebellion. Should an Imperial gain access to the tower, we'll have failed the mission.
====
12444
I should retrieve Dhakir's skeleton key from Adham's estate on the west side of <<1>>.
====
12445
I should enter Governnor Seius' mansion and kill him.
====
12446
<<1>> is dead. I should seek out <<2>> to let her know his reign over <<3>> is over.
====
12447
Lieutenant Fairfax asked me to go into the tower and reassure Jowan Hinault and his sister. He said they were pretty shaken up when they arrived here and could probably benefit from a friendly face.
====
12448
Now that I've rescued Duchess Elvaine, I should meet her in the throne room where she's been reinstated.
====
12449
I should check Skorsgaard's belongings. Evidence of a conspiracy against Northpoint may lie somewhere in his cave.
====
12450
Duchess Elviane must know of this immediately. Seek her out in the main palace.
====
12451
Confront Baron Chirane about the discovered letter
====
12452
I've entered Coldharbour, and <<1>> is here as well. I should talk to him and find out what our next move should be.
====
12453
I need to inform <<1>> how <<2>> used <<3>> as part of his plan.
====
12454
<<1>> sent a list of supplies ahead to the Mages Guild, and I'm to fetch them for him. I'm to collect two items from the bazaar outside the Mages Guild, and a tome from their library.
====
12455
I've convinced the kings of the Daggerfall Covenant that the threat of Molag Bal is real. They've pledged to give me an army to march against Molag Bal. Now I must find a way to get the army to Coldharbour.
====
12456
I've arrived at the Mages Guild. <<1>> has been informed of my mission. I should speak to her about entering Coldharbour.
====
12457
I must persuade one of the kings of the Daggerfall Covenant to believe what I've discovered, so we can spur the Covenant's army to action.
====
12458
I've collected the reagents needed for securing the safety of the army going into Coldharbour. I should bring them to <<1>> so we can begin the ritual.
====
12459
<<1>> has opened a portal to Coldharbour outside of Evermore. I must enter it and wait for the regiment of Daggerfall Covenant soldiers to follow.
====
12460
I should defend the ritual site at the west entrance of the village from harpy attackers.
====
12461
I've collected enough of the ritual components. Now I should perform the ritual at the east entrance to the Horsemen's village.
====
12462
Now I need to perform the ritual at the west entrance to the Horsemen's village.
====
12463
Search Baron Chirane's house for more incriminating evidence
====
12464
I've spoken to <<1>>. She wants me to finish repairing the Ayleid teleporter so we can activated it.
====
12465
I've repaired the Ayleid teleporter. I should activate the stone to open it.
====
12466
I should speak to Nuwarrah, now that she's finished calling for rebellion.
====
12467
<<1>> lies north of <<2>>. The most direct approach is to travel west from Lannalas Tower and follow the road north.
====
12468
I should find the Desert Waters Inn and seek Ufa, the resistance leader.
====
12470
A barkeep named Nilas may have more information about Chirane and who he was involved with. Nilas is said to be loyal to the duchess.
====
12471
Nilas said that Melita Bannon was a close confidante of the Baron's. I should search her house.
====
12472
I found a letter in Melita's house from a Nord arranging a rendezvous at the lighthouse. I should see if they're there.
====
12473
Melita was betrayed and murdered by her Nord comrades. I should tell Chancellor Yvette what happened.
====
12474
Before I can get to <<1>>, I'll need to eliminate <<2>>.
====
12475
I need a bucket of water to put the fires out.
====
12476
I've been sent to speak to Captain Balmont about the Nord attack. She should be in the farms near the Northpoint road.
====
12479
<<1>> mentioned a back alley I could take to find my way to the inn. He said I could find it by following the northeastern wall.
====
12480
I found a back alley that will safely lead me to the Desert Waters Inn.
====
12481
Nilas wants me to prove myself by running errands for him. I should visit the local merchants and get supplies for the tavern.
====
12482
I've acquired Nilas' supplies for the tavern. I should bring them to him.
====
12483
One of the Imperials near the crypt on the east end of the garrison must have the key to unlock its door.
====
12484
I should search Baron Chirane's home for more evidence. It could be in any number of places, including upstairs.
====
12485
Thomas Robic has taken Chirane into custody. I should tell Robic what I found upstairs.
====
12486
I should find Thomas Robic and tell him I found clear proof of Chirane's involvement with the Ebonheart Pact.
====
12487
I should examine the warehouse to see what <<1>> was trying to get.
====
12488
Now that <<1>> is dead, I should find <<2>> near the barracks' courtyard. The messenger suggested that she may need help.
====
12489
I should free the Imperials' prisoners.
====
12490
Now that the prisoners are free, I should head upstairs toward the sounds of battle.
====
12491
A messenger arrived, out of breath and panicked. I should speak with him before continuing upstairs.
====
12492
I need to kill <<1>>, the necromancer who's raising the dead in the barracks' northern wing. With him out the way, Evermore's soldiers should be able to enter the garrison and fight the Imperials.
====
12493
The Dwemer ruins where the mechanism came from are in the far southwest corner of <<1>>.
====
12494
There's a Dwemer chest near the clock I activated. I should check to see if it's unlocked now.
====
12495
I'll need to search <<1>> if I'm to find the device which this Dwemer mechanism is for.
====
12496
The other pieces to this tile may be nearby. If the Primeval Seekers ran across any, they might have collected them. I should search the area for any pieces they kept.
====
12499
I should find <<1>> at <<2>>. I must let him know the princess wishes to aid his people.
====
12500
I should speak to <<1>> at the Fighters Guild in <<2>>.

<<3>> said I can find <<2>> to the south of the <<4>>.
====
12501
I should travel to the <<1>> and speak with <<2>>.
====
12503
I should look for <<1>> at <<2>>, just west of the mustering camp.
====
12504
I should find <<1>> at <<2>>. 

<<3>> said I could find him near the sewers, just southwest of the mustering camp.
====
12505
I've burned the bodies, and I've collected the ashes. Jowan asked me to lay them to rest in the family burial plot north of the farmhouse.
====
12506
I should speak with Ramza at the stables.
====
12507
I should go to Evermore and contact <<1>>. She may know more about what the Withered Hand is doing in Bangkorai. <<2>> said I should look for her by the docks.
====
12508
I was attacked by the same Reachman who attacked <<1>>. Something on the other Withered Hand's body may hold the clue as to why.
====
12511
I should travel to <<1>> and find <<2>>, so I can warn him. The mines are southeast of <<3>>.
====
12512
I should find <<1>>. She's with <<2>>, a researcher near <<3>> who may know something about taming gargoyles. The aeries lie southwest of the garrison's southern gate.
====
12513
Grand Warlord Sorcalin has ordered me to go into Cyrodiil or the Battle grounds and kill one hundred Daggerfall Covenant guards.
====
12514
I have slain one hundred Daggerfall Covenant guards. It is time to inform Grand Warlord Sorcalin of my success.
====
12515
Grand Warlord Sorcalin has ordered me to go into Cyrodiil or the Battle grounds and kill one hundred Ebonheart Pact guards.
====
12516
I have slain one hundred Ebonheart Pact guards. It is time to inform Grand Warlord Sorcalin of my success.
====
12517
I need to go to the old mine behind the cathedral.
====
12518
I must go to the Snakebite Mine, just behind the cathedral in Daggerfall.
====
12519
Razelan asked me to collect an officer's seal from the Seven Legion so we could forge letters to be sent back to Cyrodil.
====
12522
General Pasha ordered me to enter Cyrodiil or a Battle ground and kill twenty Aldmeri Dominion guards.
====
12523
I have slain twenty Aldmeri Dominion guards. I should speak to General Pasha at Nibenay Gate.
====
12524
General Pasha ordered me to enter Cyrodiil or a Battle ground and kill twenty Daggerfall Covenant guards.
====
12525
I have slain twenty enemy guards. I should speak to General Pasha at Nibenay Gate.
====
12527
I've interrupted a meeting behind the inn. I should question the sailor to find out what he was talking about.
====
12528
I may be able to find research notes on master arcanists.
====
12542
I've been given a draught that will allow me to speak with the spriggans within <<1>>.
====
12544
Thanks to the <<1>>, I can summon a sylvan ally who will help me find the hidden Imperial assassins.
====
12546
I've been sent to let Captain Adienne know that Fell's Run stands ready to assist Northpoint.
====
12547
Grand Warlord Dortene has ordered me to go into Cyrodiil or the Battle grounds and kill one hundred Aldmeri Dominion guards.
====
12548
I have slain a hundred Aldmeri Dominion guards. It is time to inform Grand Warlord Dortene of my success.
====
12553
The man has decided to leave his wife for the girl.
====
12555
I should search the area for injured soldiers. <<1>> gave me bandages I can use to heal them.
====
12556
I healed many injured soldiers.
====
12559
I should search for more map fragments on other creatures inside <<1>>.
====
12560
I've assembled all the pieces of the map. It definitely shows the layout of these ruins, with a specific point marked out in the northwest corner. I should head to the location of the marker and see what's there.
====
12561
I've used the map tablet to unlock a Dwemer desk. I should see if there's anything interesting inside.
====
12562
I must place the forged reports in the <<z:1>> within the command tent, so the soldiers will believe they are official orders.
====
12563
The forged reports have been placed in the command tent. The Seventh Legion will now think their orders are to return to Cyrodiil instead of continuing on to Volenfell. I should let <<1>> know.
====
12567
I've found <<1>> disguised as a minion of the Withered Hand. I should speak to her to find out what she's discovered.
====
12568
I need to find <<1>>, the lookout at the ruins south of the Sunken Road. Perhaps I can help him keep Hallin's Stand safe from further attacks.
====
12569
I must retrieve Ranser's crown from General Dathieu's skeleton.
====
12570
I need to talk to the mayor. We are now ready to face the abominatoin.
====
12571
I should go to the mayor's house, where Gelves has established his headquarters.
====
12572
An ancient tome in the guest house told about a sigil shard that could be used to weaken the fabric of reality and lure Daedra. I should search the main house for the sigil shard.
====
12573
Now that I recovered the components to make the necklace, I should take them to the blacksmith's apprentice, <<1>>, in Hoarfrost Downs.
====
12574
Now that I collected the essence of a lovesick spirit, I should return to the alchemist Vireche Kel in Hoarfrost Downs.
====
12575
<<1>> may know how to end the curse. I should speak with him.
====
12576
Padesh offered to sacrifice himself to remove the curse at Arlimahera's Grip. I need to destroy the <<1>> to complete the ritual.
====
12577
Emeraude said that Heloise was within the tower that overlooks <<1>>.
====
12578
Grand Warlord Raen has ordered me to go into Cyrodiil or the Battle grounds and kill a hundred Daggerfall guards.
====
12579
I have slain a hundred Daggerfall Covenant guards. It is time to inform Grand Warlord Raen of my success.
====
12580
<<1>> has been slain. This should have freed <<2>>. I need to return to the Daedra to receive my reward.
====
12581
I should destroy the anchors protecting the portal and collect Daedric essence. The anchors are along the edge of the ruins. I can get essence from Daedra I kill in the area. However, I was unable to close the portal quiclyk enough to save <<1>>.
====
12582
The binding that protected the portal have been broken. I can now dump the Daedric essences I collected into the breach.

Overloading the portal may produce unexpected effects. I should be prepared for anything.
====
12583
The portal is destabilizing! I should remain in the area to watch.
====
12584
The portal has been sealed. No more Daedra will arrive, though there are already many infesting the ruins. I should return to <<1>> to tell him of my success.
====
12585
The bindings that protected the portal have been broken. I can now dump the Daedric essences I collected into the breach. Overloading the portal may produce unexpected effects. I should be prepared for anything.
====
12586
The portal is destabilizing! I should remain in the area and make sure it closes.
====
12587
The portal has been sealed, but I was unable to save <<1>>. At least no more Daedra will arrive, although I'm sure there are already many infesting the ruins. I should return to <<2>> and tell him the news.
====
12588
Priestess Brela gave me sacred oil and asked me to anoint the bones of any Dark Elf soldiers I find around Vivec's Antlers. She believes that will allow them to rest in peace.
====
12589
I've anointed many bones among the dead of Vivec's Antlers. I must return to Priestess Brela and let her know the task is done. She has likely returned to the Pact camp in Vivec's Antlers.
====
12590
I should speak to <<1>> at the Fighters Guild in <<2>>. <<3>> said I can find <<2>> south of the <<4>>.
====
12591
I  killed <<1>> and should return to <<2>> to tell him he has been avenged.
====
12592
I agreed to obtain the Covenant's orders from their camp to the north of Fort Arand.
====
12593
Captain Hjolm is dead! I should speak to the soldier crouching over him.
====
12594
Assassins killed Captain Hjolm. I must bring the Covenant plans to Captain Llaari and inform her of Captain Hjolm's death. Sergeant Eila will prepare the troops throughout the fort.
====
12595
Sings-With-Reed believes she can contact the coral and turn it on the Covenant. She needs my help. While she enters the chamber and contacts the coral, I must place her eggs in three coral clusters around Vivec's Antlers.
====
12596
<<1>> and <<2>> said they would meet me in the Coral Heart chamber. I must find <<1>> and stop <<3>>.
====
12597
I've placed Sings-With-Reed's eggs in the coral reef. Projections of the Breton mage Alexandra Conele taunted me at every step. I must hurry to the Coral Heart chamber, so I can find Lieutenant Galyn and Sings-With-Reed.
====
12598
I must work alongside <<1>> and <<2>> to kill <<3>> and retrieve the <<4>>.
====
12599
Alexandra Conele is dead, and the Coral Heart is in my hands. Lieutenant Galyn asked me to deliver the heart to <<1>>, who just arrived at the Pact camp. I must leave the chamber to reach him.
====
12600
I have the Heart. I should bring it to <<1>> at the forward camp for safekeeping.
====
12604
I've retrieved the <<1>>. I should speak to <<2>> at the manse in Davon's Watch.
====
12605
Now that I've retrieved the <<1>>, I should return to <<2>> at the inn in the center of Davon's Watch.
====
12606
Now that I've delayed the Covenant, I should return to Davon's Watch and meet Holgunn.
====
12607
Now that I've witnessed the power of Balreth, I should return to <<1>>.
====
12608
I should head west of Davon's Watch to Ash Mountain. There I should be able to find Tanval's son Garyn, who is already working to return the creature to the depths of the volcano.
====
12609
I should speak to <<1>> at the docks in Davon's Watch.
====
12610
I should escort <<1>> to the manse in the center of Davon's Watch.
====
12611
I should speak to Holgunn at the manse in Davon's Watch.
====
12614
Sergeant Rhorlak wants me to talk to two mages in his camp, both of which might have plans to bring peace to the dead of the Starved Plains. I should start with <<1>>.
====
12616
I've chosen Furon's plan. He suggests harnessing the spirits and binding them in service to Davon's Watch. I must gather the skulls of the spectral general and his former captains. Then Furon can perform the ritual.
====
12617
I've chosen Reesa's plan. She hopes to let the spirits pass peacefully to Aetherius. To perform the ritual, I must find a trio of relics formerly owned by the spectral general and his captains.
====
12618
We performed the ritual and confronted the spirit of <<1>>. I should speak to <<2>> once again.
====
12619
I need to decide which plan to adopt. Reesa's plan is to release the spirits, allowing them to pass into lands beyond. Furon's plan is to bind the spirits, so they can guard the battlefield.
====
12620
I need to talk to <<1>> and see if our attempt worked.
====
12621
I've slain a number of assassins within the walls of Fort Arand. Llaari asked me to speak with Strikes-from-Shadows about the next step for repelling the Covenant. Strikes-from-Shadows should be waiting at the tower on the eastern side of the fort.
====
12622
I found Strikes-from-Shadows. I need to speak to him.
====
12623
Covenant soldiers plan to attack the fort from below. I must seal them down here by activating several floor plates. That will create a magical barrier. Strikes-from-Shadows asked me to activate three plates before meeting him in the last chamber.
====
12624
I've found some dead troops inside the tower on the fort's eastern side. There was a fight between Pact and Covenant forces. Strikes-from-Shadows might have used the trapdoor in the room to escape. I should climb down and look for him.
====
12626
An Argonian named <<1>> knows of a salve that will soothe the burns of injured Dunmer. He needs the proper ingredients to make it. The key ingredient is chitin from the lavawalker shalks infesting Senie.
====
12627
I've recovered the chitin required for the cure. I should deliver it to an Argonian named <<1>>. He's in the temple on the north side of Senie.
====
12628
<<1>> has ground the shalk chitin I collected into medicinal poultices. Injured Dunmer are suffering throughout Senie. I need to use the medicine on them. <<1>> also instructed me to speak with <<2>>.
====
12629
I've used the Argonian poultice to heal a number of Dunmer injured by the eruption and the shalk invasion. I should seek out <<1>> and tell him of the aid the Argonians provided.
====
12630
I told <<1>> of the aid the Argonians provided, but he's paranoid and suspicious. He fears an Argonian shaman named <<2>> has taken his daughter. If I can reassure him, he'll talk to the Argonian leaders in Senie.
====
12631
<<1>> thought she saw <<2>> walking out of town before the volcano erupted. I should go west to the base of Ash Mountain to see if I can find her.
====
12632
<<1>> appears shaken by the sigil <<2>> found burned into the earth. I should continue speaking with him.
====
12633
Girvas and his daughter have been re-united. I should speak to him again.
====
12634
I should head to the center of Davon's Watch and collect the <<1>> from the chest in the basement of the library.
====
12635
I must meet <<1>> at the Daedric tower. We'll perform a ritual there and confront the spirit of <<2>>.
====
12636
I'm to meet <<1>> at the Daedric ruins. We must perform a ritual and confront the spirit of <<2>>.
====
12637
The Dark Elf scout Vartis asked me to acquire a copy of the orders the Orcs are following. I need to find out who they are, what they want, and who sent them to Deshaan.
====
12638
I learned a great deal about the Oathbound Orcs and the reasons they were sent to Deshaan. I should report to Vartis Dareel.
====
12639
I've been asked to check on Vartis Dareel, a tracker searching for missing Dark Elves near the western mountains.
====
12640
To disrupt the siege of Davon's Watch, I've been instructed to destroy two Covenant ballistae on the western beach. Holgunn also wants me to start a fire at the construction site where they're building siege ladders.
====
12641
<<1>> would like to find out what happened to his military brothers who were being held in the recently decimated Daggerfall Camp.
====
12644
I should speak to Ix-Utha once again to bid her farewell.
====
12645
Now that the enslaved dead are free to move on, I should seek out the spirit of Ix-Utha.
====
12646
I discovered that <<1>> has joined the Worm Cult. These cultists have captured wounded Pact soldiers for their experiments. I should speak with Furon right away.
====
12648
<<1>> asked me to infiltrate the mage's circle. I need to find something that could explain what they're doing.
====
12649
I noticed a tome lying out in the circle's meeting place in a cave. I should grab it so Furon can understand what this cult is doing.
====
12650
I should find <<1>> east of <<2>>. Then I can give her the journal we recovered from an Imperial spy, and the Lion Guard can take proper action.
====
12651
I should get keys from Lord Montclair's jailers in the <<1>>.
====
12655
I've found the Telvanni's group, but has misgivings about what's going on. I need to speak with these cagted Dunmer soldiers to find out what is going on.
====
12656
I should find Duchess Elvaine in the basement of the castle and rescue her.
====
12657
The mansion must hold something that will help the ghost of <<1>> regain her memory of what happened to her.
====
12658
I found something that might help <<1>> remember her past. I should search the mansion for more clues to get her to remember.
====
12659
I've scoured the mansion and found all of the items I could. Now I must see if any of them will help Leila remember.
====
12660
I've activated the plates. I should report to Strikes-from-Shadows and tell him.
====
12661
I must tell Captain Llaari of Ahknara's demise.
====
12662
There is one last plate to activate. Strikes-from-Shadows asked me to slay Ahknara. He'll activate the last plate as he exits behind me. Ahknara is waiting outside the door behind Strikes-from-Shadows.
====
12667
The cultists in the cave were abducting people wounded in the battle. Their captives are awaiting some kind of horrible experiment. I should free as many of them as I can.
====
12669
I should meet Qismah at her home, so I can speak to her father, <<1>>.
====
12672
I found the kwama nest. Now I need to obtain the <<z:1>>.
====
12673
I need to bring the <<z:1>> back to <<2>>.
====
12674
I should fight my way through Covenant forces to the manse north of Davon's Watch and save <<1>>.
====
12675
I have the orders. I must return to Captain Hjolm. He'll be waiting at the gates of Fort Arand.
====
12676
I should talk to Naryu Virian and help her decide how to handle her contract.
====
12677
I've convinced Naryu to distract her brother, Llarevis Virian, while I poison his wine at his home.
====
12678
I've informed Naryu that I will see if I can convince Llarevis to minimize both his sister's guilt and the possibility of a more brutal Tong approach by taking his own life.
====
12679
I have told Naryu to let me handle her brother's killing in her stead.
====
12680
Llarevis Virian is dead. I should return to Naryu and inform her of the outcome.
====
12684
<<1>> discovered a mysterious note attached to the door of the Ancestor Moth house. I should read the nbte and see what clues it may provide.
====
12685
Captain Noris has asked me to help free his men. They've been taken by the dreugh. I need to save the Pact soldiers by digging out dreugh mud mounds.
====
12686
One of the rescued soldiers told me the Covenant is holding Lieutenant Galyn inside their ship. It's on the north side of Vivec's Antlers. I need to rescue her.
====
12687
I've rescued Lieutenant Galyn. While she rallies her soldiers, she asked me to find her aide, Sings-With-Reed. She has a plan to turn the coral against the Covenant. Sings-With-Reed is probably watching over the Covenant camp.
====
12688
Svanhildr wants me to burn down the Orc supply shacks. I need to collect kindlepitch from the Covenant in the area. The stuff is highly flammable.
====
12689
I gathered kindlepitch as Svanhildr suggested. If I throw some of the material at a flame, I can set each supply shack on fire.
====
12692
I set fire to the Orc supply shacks. I should find Svanhildr by the large gate and let her know.
====
12693
I must collect some of these flasks and return to Eila.
====
12694
Eila saw some of the assassins on the edges of the fort. I should smash the flasks around there and kill any assassins I find.
====
12695
I found and slain many assassins. I must return to Eila and inform her.
====
12696
I have the flasks and must return to Eila.
====
12697
I must place the ritual items into the braziers.
====
12699
I've found the attic room and used the key to get inside. I should search the room and see what Frodibert Fontbonne left behind.
====
12700
I found a note written by Frodibert to his son. It seems he was not disappointed in his son after all. The key I found under the note should unlock the chest containing Donel's inheritance.
====
12701
Inside the chest is Donel's inheritance money. I need to decide if I want to keep the money for myself or try to find Donel Fontbonne.
====
12702
Tanval asked me to enter the tomb complex that begins across the square from the manse, and collect the <<1>>.
====
12703
I've joined Holgunn at the manse in Davon's Watch. He's introduced me to Tanval Indoril. I should speak to him.
====
12704
I've found <<1>>. I should use the signal near Morvani's location so <<2>> can find us.
====
12705
I need to talk to Svanhildr and listen to her plan.
====
12706
Drelden's kwama must be "persuaded" to return home. A sufficiently convincing beating should stun one and briefly make it friendlier. After that, I can use <<1>>  to order it home.
====
12707
I've "convinced" several of Drelden's errant kwama to return to his mine. I should meet him there to claim my reward.
====
12708
<<1>> appears shaken by the sigil <<2>> found burned into the earth. Perhaps this will inspire him to accept the aid of the Argonians.
====
12709
I've found the missing <<1>>. Both her father Girvas and the Argonian shaman <<2>> arrived when I used the signal. I should speak to the Spellwright.
====
12710
I should speak to someone in Senie.
====
12711
I need to find the entrance to the cave. Furon mentioned it should be near the camp south of the ritual site.
====
12712
I need to find the Nord named Svanhildr.
====
12713
Svetlana wants me to kill Gathrogga gra-Zak at her forge, to stop her from making and repairing arms for the Oathbound.
====
12714
I need to burn three Covenant war banners atop the towers in the cliffs to rattle the Oathbound.
====
12715
With the banners burning, I should challenge Gruznak the Impatient and slay him.
====
12716
Gruznak the Impatient is dead and his Oathbound raiders are scattered and disorganized. I should find Svanhildr at the mouth of the pass and see if the reinforcements have arrived.
====
12717
<<1>> asked me to seek out a mushroom at a kwama nest nearby. First, I must travel to a cave.
====
12718
I've spoken with both Furon Rii and Reesa, and I've tried their methods. I should speak to <<1>>.
====
12723
I need to collect Dark Elf skulls so I can disrupt the spell of domination over Idrasa's spirit. Skulls are boiling in cauldrons throughout Malak's Maw. I can collect them from these iron pots.
====
12724
I gathered enough skulls for the altar on the far side of Malak's Maw. I must find a way to attract Khralek to the site and slay him.
====
12725
The spire was consumed in a strange fire. Idrasa appeared. I should speak to her.
====
12726
Placing the Dunmer skulls on the altar should disrupt the spell of domination and force Khralek to investigate.
====
12728
Make offering at the <<1>>
====
12730
I need to find Senar's sisters, Hlaren and Ravel.
====
12731
Tanval asked me to enter the tomb complex that begins across the square from the manse. The door will allow me access to the tombs beneath Davon's Watch.
====
12732
Idrasa asked me to go to the Orcs' terrible monument, the Spire of Broken Skulls. Once there, I will speak words of power in the name of the Tribunal and all of the slain Dunmer.
====
12733
I've retrieved the <<1>>. I should return to <<2>> at the manse in Davon's Watch.
====
12736
I should head to the west gate of Davon's Watch and speak with <<1>>.
====
12737
Khralek is dead. I should speak with Idrasa and see if her spirit can rest now.
====
12738
I need to go to the temple and retrieve the Sacred Thumb of Saint Aralor.
====
12739
I've defeated the shaman who tried to destroy the Sacred Thumb. I should find Dolril and return the relic to him.
====
12740
I must enter the tomb complex again. The door into the tomb is across the courtyard from the Davon's Watch headquarters.
====
12741
<<1>> told me to deliver some of the <<2>> to her assistants, <<3>> and <<4>>.
====
12743
Sergeant Eila asked me to report to Captain Hjolm. The sergeant found no evidence of a flanking attack to the west. She suspects they're coming from Hjolm's direction. Captain Hjolm is along the road to the east.
====
12744
I should defend <<1>> from Covenant troops while he performs the ritual.
====
12745
I gathered information about the disappearances, including evidence linked to the Llodos plague. I should return to the kinhouse and talk to Councilor Ralden about this.
====
12746
A House Hlaalu guard informed me that if I want to offer my help, I need to speak to a councilor at the kinhouse.
====
12747
Narsis villagers might have information, as well.
====
12749
Text describing the decision of either sacrificing Dolril to recover the Tear of St. Veloth and saving the villagers, or rescuing Dolril and causing the relic to be stolen and causing the villagers to die.
====
12750
Even if it means the Vereansu escape, I must rescue the village elder!
====
12751
I must destroy the Vereansu supplies. If I grab a torch from the bonfire, I should be able to burn their supply crates.
====
12753
Now that the Vereansu have been defeated, I should find Dolril Belvayn along the road to Narsis and give him the news.
====
12754
Now that the Vereansu supplies are burning, I need to find <<1>>. He's on the road north of Muth Gnaar. I should tell him what happened.
====
12755
I need to locate the witch Norgred claims he was escorting. He said they were camped east of where I met him.
====
12756
The axe has been found. Evigna and Norgred are reunited … more or less.
====
12757
I've found a group of plague husks in an abandoned homestead.  I'll look among them for the axe.
====
12759
I found the <<1>>.  If I return it to Norgred, perhaps he can get <<2>> to forgive him.
====
12760
<<1>> admitted he didn't know how to wake Mavos from his rest, but he seemed confident I would meet someone there who could tell me.
====
12761
The Argonian spirit has asked me to free the spirits of the dead from their undead masters. I'll need to destroy the Chimer spirits keeping them trapped on Nirn.
====
12762
The recruiter in Wayrest should be able to help me locate Donel Frontbonne and pass along the note and his inheritance.
====
12763
The large tent in the camp must belong to the Vereansu ashkhan. If I set fire to it, that should attract his attention!
====
12765
Donel Fontbonne's note to his father indicated he was joining the army. I should speak with the recruitment officer in Wayrest's marketplace so I can locate the new soldier.
====
12766
I collected the <<1>>. I must find Reesa and speak with her.
====
12767
Captain Llaari thinks the Covenant assassins will be lurking near the walls of the fort. I should use the flasks of blinding light until I uncover the infiltrators. Then I must kill them.
====
12768
I have the flasks and must return to Eila.
====
12769
Captain Llaari's plan revolves around some alchemical weapons. I should get some flasks of blinding light from the second floor of the command post.
====
12770
Strikes-from-Shadows mentioned a trap door in the command post. It leads to the bluff above Fort Arand. I should use that door to reach Ahknara and slay her.
====
12771
Dethisam Berendas wants me to enter the quarantine to check on his sister, Aerona. I need a plague token to get in. He suggested a few people who might be willing to give up a token, or I could find one on a dead body.
====
12772
I acquired a plague token. I should speak to the Maulborn gatekeeper and gain access into the quarantine.
====
12773
The Maulborn Gatekeeper accepted my plague token. I can enter the quarantine now.
====
12774
I entered Quarantine Serk. I should find Aerona Berendas. She should be in the crypts where the afflicted wait for the promised cure.
====
12776
Aerona Berendas was waiting for me. I should speak with her.
====
12777
Captain Llaari asked me to report to <<1>>, so I can let him know troops from Fort Arand are on the way.
====
12778
I didn't find a witch, but I met Norgred's wife. <<1>> saw her husband run off toward some plague husks. They were near an abandoned house southeast of their camp by the river. I'll look for the <<2>> there.
====
12779
Retrieve the Axe from Plague Husks
====
12780
Onuja has told me Mavos is buried in the large tomb in the southern part of Othrenis. I should be able to speak to Mavos there.
====
12782
After speaking with Eanen, I must tell Bala something.
====
12783
I must travel to Ash Mountain and find <<1>>. I need to tell him what I've learned about the methods used to imprison the Brothers of Strife.
====
12785
I agreed to help Onuja contact Mavos. I must chant at the shrines on the eastern and western rises of Othrenis.
====
12786
The dead of Othrenis have awakened, and they thirst for my blood! If I'm to speak with Mavos, I must defeat them.
====
12787
Mavos' ritual requires two items: a skull and a candle. These items are locked in chests to the east and west. I need to solve a puzzle at each chest to obtain them.
====
12788
I closed the portals. Now I must speak to Magister Enuse. In Ash Mountain's past, he was studying to the north.
====
12789
Magister Enuse wants me to summon ritual guardians at a pair of flame wells. These magical anchorheads are located southeast and southwest of Mavos's altar.
====
12790
There was a large explosion before I was sent back to the present. This must be how Mavos died.

I must talk to him.
====
12791
I agreed to help Bala find Eanen's tomb. I should listen to what she needs to awaken him, so I can assist her.
====
12792
Eanen's feelings for Bala were a lie. He and his wife found the story about her feelings to be quite amusing. I must tell Bala … something.
====
12793
After speaking with Eanen, I'll have to tell Bala something.
====
12794
After speaking with Eanen, I must tell Bala something.
====
12795
I need to find the rod the Maulborn Commander used to stop the ritual. It should be locked in a tower within the Serk, far from the ritual circle. I'll need a key to get to it. One of the Maulborn might have a key.
====
12796
House Redoran forces arrived while I was inside Quarantine Serk.

I should speak to their leader, Bannus, Captain of the House Guard, and tell him what I discovered.
====
12797
I found <<1>>'s witch. It's his wife, <<2>>. She said they had been arguing the night before. <<1>>was quite drunk and ran off in a rage, with the axe, to fight plague husks. I agreed to try and retrieve the axe.
====
12803
Vara-Zeen is concerned for his mate, Leel-Vata, as she did not escape before the Khajiiti pirates attacked. I must find her in the village.
====
12804
I need to speak to Vara-Zeen, the elder of Silent Mire.
====
12805
Leel-Vata was injured while attempting to protect the village's sacred relics. She asked me to retrieve the sacred stones from the Khajiiti pirates and the Hist branch from the sorceress in the tent along the shore.
====
12806
I recovered the sacred stones and the Hist branch. I should find Leel-Vata by the large rocks north of the village and return them to her.
====
12807
Dedras and Mevis are somewhere in the sulfur pools. They could be in danger from the caustic environment and wild shalk.
====
12808
I think I've found the right cave, but I heard the sounds of a struggle as I approached. I should seek out Saalu and Drathyra as soon as possible.
====
12809
The commander of the Covenant soldiers wielded the poisoned blade that injured Saalu. The commander taunted Drathyra with an herbal antidote, then walked off with it. The invaders went south of Saalu's cave to burn the Othrys' barns.
====
12810
I recovered the antidote. I must bring it back to the cave before Saalu's poison spreads too far.
====
12811
I wasn't able to get back to Drathyra before the poison spread throughout Saalu's body. I should check on her back in the cave.
====
12812
I've found everyone in the Othrys clan. I should return to the stead on the southern side of the <<1>>.
====
12813
I've now found every member of the Othrys clan. I should return to Garvas on the southern side of the <<1>>.
====
12814
To learn the lessons of the past, I must speak to the spirits of Balreth and Sadal in the ruins to the south. I must also gather the <<1>>s Vunal requested.
====
12815
I must gather what the Brothers have requested. Some of the Scamps in the area carry Heartstones, and the Brothers' bodies still burn on the altar in the middle of these Ruins.
====
12816
I've spoken with the spirits and gathered Heartstones. I should return to <<1>> to see what comes next. He's usually studying at the base of the monument.
====
12817
<<1>> said he would catch up with me after his headache subsided, but he isn't here. I need to find him and let him know I found the axe.
====
12818
I've returned from my vision of the past. I should talk to <<1>> about what I've experienced.
====
12819
I have the candle and the skull. I must return to Mavos to enter the vision.
====
12820
<<1>> wants me to use some kind of magical device to prepare for the ritual. I should pick the snare out of the box by her side.
====
12821
<<1>> wants me to cut out the hearts of Nedic warriors. They'll be used to power the upcoming ritual. Then I must kill their general, Ornskar.
====
12822
<<1>> asked me to kill two powerful Daedra, so I can harvest <<a:2>> and <<3>> from their corpses. I must speak with her acolytes at the nearby ruins to proceed.
====
12823
I need to return to the battlefield to the East and release <<1>> by smashing  the <<2>> on the <<3>> found there to attack the <<4>>
====
12824
I must return to <<1>> to report on the success of the soul gem project.
====
12825
<<1>> wants me to speak with <<2>> about the final option.
====
12826
<<1>> has asked me to collect <<2>> from <<3>> in the West part of the Ruins and <<4>>s from the <<5>> in the infirmary in the Southern ruins.
====
12828
<<1>> of House Hlaalu hired me to investigate the truth behind the disappearances. I should search around town and speak to anyone who might know what's going on. Perhaps I can discover something the guards missed.
====
12829
I should speak to the repair worker and offer to guard him while he makes repairs.
====
12830
I've lost the repair worker I was escorting. I should return to <<1>>  to get paired with another worker.
====
12831
I should speak to the <<1>> and offer to guard him while he makes repairs.
====
12832
I've lost my <<1>>. I should return to <<2>>  to get paired with another worker.
====
12833
I should speak to the <<1>> and offer to guard him while he makes repairs.
====
12834
I've lost my <<1>>. I should return to <<2>>  to get paired with another worker.
====
12835
I should escort the repair worker to the southern rain catcher. I'll guard him while he makes repairs. If we become separated, I can return to Jahi to get paired with another worker.
====
12836
I should escort the repair worker to the central rain catcher. I'll guard him while he makes repairs. If we become separated, I can return to Jahi to get paired with another worker.
====
12837
I should escort the repair worker to the northern rain catcher. I'll guard him while he makes repairs. If we become separated, I can return to Jahi to get paired with another worker.
====
12838
Now that the rain catchers have been repaired, I should speak to <<1>> about my reward.
====
12839
I should speak to the <<1>> and offer to guard him while he makes repairs.
====
12840
Onuja has instructed me to chant once more at the central Othrenis brazier. This will rouse the dead, who will try to kill me for disturbing the rest of a highborn Dark Elf.
====
12841
I spoke with the Othrys brothers. Neither of them are sure where their mother and sister have gone. One thought they might have taken refuge in a cave near the sulfur pools. I should head there next.
====
12842
I've prepared the site for the ritual. Turoni instructed me to talk to <<1>> when I was done with my task. She should be at the altar in the center of the ruin.
====
12843
I must bring <<1>> the items she asked me to collect and help her turn the brothers into powerful weapons. She waits for me on the altar in the middle of the ruins.
====
12844
I must first place the <<1>> on <<2>> who lies on <<3>>.
====
12845
I should speak to the father of the young men, <<1>>, in one of the caves at the Horsemen's village.
====
12846
Now, I must first place the <<1>> on <<2>> who lies on <<3>>.
====
12847
<<1>>  has given me the honor of beginning the transformation ritual. I should pray at the <<2>> to begin.
====
12850
I agree to kill wovles for him.
====
12852
<<1>> shouted Virgil's name when he attacked. I should search the area to discover anything I can about Virgil's connection to the Imperials.
====
12853
After killing the Imperials' leader, I found a note linking <<1>> to them. I should talk to Virgil and see if he can explain himself.
====
12854
I should tell <<1>> about the deal between <<2>>  and the Imperials.
====
12855
I should talk to <<1>> about his dealings with the Imperials.
====
12856
Now that I have the key, I need to set the Argonian captives free.
====
12857
The Khajiit pirate captain, Sa'dir, is on his vessel. I must fight my way on board and kill him.
====
12858
Seeks-the-Night, the Argonian traitor, has revealed himself to me in the form of a shadowy projection. I should speak to him.
====
12859
Seeks-the-Night is dead. I should speak to Vara-Zeen outside of the village and inform him of all that occurred.
====
12860
The captured villagers are locked in chains. Leel-Vata suggested that I search the large tent for a key to unlock the prisoners.
====
12861
Dami asked me to search supply crates inside the quarantine to find vials containing the Maulborn elixir.
====
12862
I collected a few unmarked vials and should return to <<1>>.
====
12863
Sa'dir likes to sleep in the rigging. I can probably shake him loose by spinning the ship's wheel and tipping the vessel.
====
12865
I found Eanen. I must tell him of Bala's search.
====
12868
I may have found <<1>>'s witch. It's his wife, <<2>>. Or at least she claims to be his wife. She said her husband was quite drunk and ran off in a rage, with the axe, to fight plague husks.
====
12869
I found the <<1>>.  If I return it to Norgred, perhaps he can get <<2>> to forgive him.
====
12870
<<1>> saw her husband run off toward some plague husks near an abandoned house near the river. I will look for the <<2>> there.
====
12871
I need to find <<1>> and let him know that the axe was found.  I don't think I will tell him he mistook his wife for a spiteful witch.
====
12872
Evigna and Norgred are reunited. More or less.
====
12874
I've collected enough of the ritual components to enact the Rite of Recall. I should return to <<1>> at the paddock in the Horsemen's village.
====
12880
When I came back outside, I found that Fafnyr and the other guards had been attacked. I don't see Gar anywhere. I should talk to Fafnyr and discover what's happened.
====
12881
Now that I've saved <<1>>, killed the Goblin Warlord and the spider queen, I should return to <<2>> at the manor house and report the good news.
====
12882
Now that I've killed enough dreugh, I should return to <<1>> outside of the house in <<2>>.
====
12883
A field worker at <<1>> said I should speak to his master, Hrogar, if I wanted to help in the fight against the Goblins.
====
12884
I should speak with <<1>>. He stands vigil east of the main house in <<2>>.
====
12885
I need to use the Hist branch to mark the door to Seeks-the-Night's home in Silent Mire.
====
12886
Seeks-the-Night can now be summoned back to Silent Mire. I must do so within the walls of his home. When he appears, I must kill him.
====
12887
I freed the captured villagers and talked to Seeks-the-Night. Now I need to find Leel-Vata at the meditation mound and let her know what happened.
====
12888
I should speak with <<1>> at his house in <<2>>.
====
12889
I've honored the memory of Mavos at the two shrines in Othrenis. I must find and speak to Onuja the scholar, who waits for me at the center of the burial ground.
====
12890
I should find out what became of <<1>>. I must look east of the house in <<2>>.
====
12891
I should speak with <<1>> to the east of the house in <<2>> and ask what became of <<3>>.
====
12892
<<1>> told me he saw the Goblins dragging <<2>> to the cave on the beach. I may find him there, if he still lives.
====
12893
<<1>> asked me to search for signs of <<2>> and <<3>>. He suggested that I look in spider cocoons east of the manor house.
====
12894
I should search for trapped peasants inside of dreugh eggs. I can find the dreugh spawning grounds to the east of the house in <<1>>.
====
12895
I need to find <<1>> and see if she'll accept a gift from Raston.
====
12896
I distributed <<G:1>> gifts and spoke to the Mabrigash farseer. She wants me to prove my worthiness before they consider dealing with me or the Hlaalu merchant.
====
12897
Before he died, the patient told me about the alchemy workshop on the upper floor. I should investigate it.
====
12898
I found a note. The Maulborn certainly seem to be up to something. A nostrum entered the workshop. I should ask him what this is all about.
====
12899
When I found <<1>>, he asked me to slay the <<2>>. It's inside a cave at the bottom of a waterfall east of <<3>>.
====
12900
I should kill any dreugh I encounter around <<1>>.
====
12901
Aerona Berendas said she heard about a ritual. I should check on her. If she's still alive, she may be able to help me stop the Maulborn.
====
12902
The spirits of Othrenis have been satisfied. I should be able to find Mavos now. I should speak to Onuja and find Mavos' grave.
====
12904
Mavos needs me to make contact with the altar to complete the ritual. He's confident the spell will work, but he isn't confident that we'll survive.
====
12905
I must defend the hall from attacking Goblins.
====
12906
I summoned the guardians, just as Magister Enuse instructed. Now I should speak with Mavos.
====
12909
I need to find the Gulakhan and give him Raston's gift.
====
12910
I need to find the Ashkhan and see if he'll accept a gift from Raston.
====
12911
Guar have stampeded and scattered throughout the sulfur pools. They're peaceful creatures, but I'll still need to persuade them to return to their stables.
====
12912
I've sent a number of guar back to the stables. I should check to make sure they've made it there safely.
====
12913
An angry serpentbound ghost attacked Iru-Ahan while we were speaking.
====
12914
I need to convince the farseer of the Mabrigash to meet with <<1>>.
====
12915
<<1>> told me to find the shrine entrance to the base of the monument. It's just a little way north up the road.
====
12917
Now that we've entered the fort, I should speak to <<1>>.
====
12920
I should make my way to Kragenmoor and find someone that can direct me to the House Dres' grandmaster.
====
12923
A perimeter guard instructed me to speak with <<1>> at the Pact's siege camp.
====
12924
I should speak to <<1>> near the entrance to the ruins.
====
12925
Garyn doesn't believe <<1>> has the soldiers he needs to hold <<2>>, yet the Covenant is still holding the fort. He's asked me to look for anything odd.
====
12926
I should enter the ruins to meet <<1>>.
====
12927
The Ghost Snake sent me back to the Mabrigash. It was neither for nor against opening the Vale to the Hlaalu merchant.
====
12928
<<1>> suggested I collect small rats and lizards that live along the Coiled Path to use as an offering to Ghost Snake.
====
12929
I must collect Graven Caps from around the tombs of Othrenis.
====
12930
I must search the tombs in the northwest section of Othrenis.
====
12931
I've collected enough Graven Caps. I must seek out Bala near Mavos' tomb in Othrenis.
====
12932
Once I find Eanen's tomb, I must use the bit of dust she gave me to raise Eanen's spirit.
====
12933
To get a guar to return to the stable, I'll need a harness to place on it. Guar harnesses are scattered around the sulfur pools.
====
12934
I've collected all the harnesses I'll need to secure the guar.
====
12935
I stopped the ritual accelerating the plague. It's time to leave Quarantine Serk.
====
12936
I've reached the Fang Spires. I need to place my offering and see what happens.
====
12937
I need to remove the bars keeping the gates closed. That should allow Tanval and Holgunn to lead the Dark Elves and Nords into the fort.
====
12938
Each of the races in the Pact—Nords, Dark Elves, and Argonians—have a reason to avoid working with the others. I must seek out a representative of each one, so I can figure out how to unite the factions.
====
12939
<<1>>, the architect of the racial strife in Ebonheart, has been killed. <<2>> will want to know his town is now free of Covenant agents.
====
12941
<<1>> might be able to provide me with more details on problems in <<2>>.
====
12942
I've spoken to <<1>>  about Ebonheart's problems.
====
12943
I must search the western tomb to find Eanen.
====
12944
I should speak to <<1>> inside the ruins.
====
12945
Now that <<1>> is dead, I should burn his tent and all his possessions.
====
12946
I stepped between worlds. <<1>> has instructed me to enter the ruin corridors beneath the fort.
====
12947
I'm in position. I should open the door for <<1>> and her troops by pulling a nearby lever.
====
12948
I walked the Coiled Path to make an offering to the Ghost Snake.
====
12949
The Orc orders implied some kind of agreement made between the Orcs and their instigators. I should search for this contract.
====
12950
My final trial is to defeat Grandmother Ssurvac.
====
12951
I defeated Grandmother Ssurvac. I'll seek the Ghost Snake's counsel on the issue of trade between the Mabrigash and House Hlaalu.
====
12954
I should search for the missing necklace in the supply chamber <<1>> mentioned.
====
12955
<<1>> said if I found the necklace, I should take it to his campsite across from the supply hall.
====
12956
I need to continue to Vivec's Antlers. I must talk to <<1>> when I arrive.
====
12957
I should speak to <<1>> once more.
====
12958
The spellplague has been dispelled, and Keeper Vildras bade me fairwell. I should speak with <<1>> before I leave Heimlyn.
====
12959
I've made my way to Kragenmoor. I should try to learn if anyone in the area has seen Tanval.
====
12960
Mudcrabs are common around the shores of the Argonian quarter north of Ebonheart. Their meat is a convenient fertilizer. Ashreed grows in the shallow waters. It would work well as a wrapper for crab meat.
====
12961
I've collected crab meat and ashreeds. I'm ready to fertilize the Hist sapling. It stands on an island near the center of the Argonian quarter north of Ebonheart.
====
12962
<<1>> was half-crazed from imbibing Hist sap, but he clearly identified a Dunmer named Rhavil. He was the one who told him about the mind-altering qualities of tree sap. <<2>> appeared angry at this revelation.
====
12963
I've collected the crab meat and the ashreeds. Now I need to combine the two into fertilizer.
====
12964
I need to talk to <<1>> who is in the camp helping the injured.
====
12965
Telvanni mages want to soothe those affected by the curse in Heimlyn. <<1>> asked me to collect <<zm:2>> from the <<zm:3>> and <<zm:4>> from the <<zm:5>>.
====
12966
Field assistants are guarding a few residents of the keep huddled in living quarters. I should talk to them and let the totem's aura affect them. I must convince them to leave.
====
12967
When the curse was unleashed, a Covenant captain fled to the top of the keep's tower. I should see if she's still there.
====
12968
I've collected the ingredients needed by the Telvanni. I need to deliver them to <<1>> in the southern part of the keep.
====
12969
<<1>> has come up with a more effective counter to the curse: a <<2>>. She wants me to create the totem using an artifact called a Daedric Urn.
====
12970
<<1>> believes the way to cleanse the curse is by summoning and defeating its creators,  <<2>> and <<3>>. I need to open their soul cages to summon and disrupt them.
====
12971
The Spirits had said I must subjugate three of the Angry Wraiths, whose power will be used to open the portal. Normally, they would cooperate, but the curse has made them angry.
====
12972
I must destroy whatever creature or power is fueling the spellplague curse.
====
12973
I need to disrupt the remaining ritual components to summon the power behind the spellplague.
====
12975
I must find Ruvali and see if the creature has copied her.
====
12976
Ra'shadda stayed in Sathram Plantation to see the Dro-m'Athra was stopped. I set him free for he was repentant.
====
12977
I found J'kur's body. He was holding a note and a map. The note is intended to be delivered to someone named Vahara. The map points at an area to the north of the plantation.

I must go there and look for Vahara.
====
12978
I must deliver Hod's shield to his brother.
====
12981
I've fertilized the Hist sapling as best I can. <<1>> asked me to meet her back at her lodge.
====
12982
While I was gathering the fertilizer for the Hist sapling, the Argonians caught a Dunmer of House Dres trying to reach the tree. <<1>> agreed to let me speak to the mer and find out why he did this.
====
12983
I've made my way into the cellar. Ulov said the creature, however it looks now, should be here.
====
12984
I must find Ulov Stormwall to learn why he massacred his troops. Feldsii said he was just up the road from where I met her.
====
12986
After slaying the soldier's double, a gruesome shape rose from the corpse and fled into the stables. I should chase after it before it finds a new body.
====
12987
There's a woman standing in the entryway of the stables. I should speak to her. If she can't speak, I'll know the creature has found a new body.
====
12988
The Khajiiti idol Ruvali used to frighten the creature is in the bedroom of her house. The only house is on the plantation is to the west. I need to fetch that totem.
====
12989
I found the totem. I must return to Ruvali. I also found her husband's corpse.
====
12990
Tiril's double is standing in the foyer of Ruvali's house. I must find and warn Ruvali.
====
12991
I must prove to Ruvali that the creature before us is the monster, not her husband.
====
12992
I must kill Tiril's double.
====
12993
<<1>> believes the key to unraveling this magical corruption lies with Keeper Vildras, the guardian of the reliquary. I need to seek him out and find out if he will help us.
====
12994
Azeenus wants me to burn boats and kill the pirate captain. Captain Sa'dir sleeps in the rigging of his ship, but he will come running if he hears the storm warning bell.
====
12995
Silent Mire has been avenged. I should find Azeenus by the meditation mound in the village.
====
12998
A simulacrum of Seeks-the-Night has appeared in front of me. I should speak to it and see what it has to say.
====
12999
The Ghost Snake doesn't care what the Mabrigash decide, so long as they continue to honor and care for the Vale. I should return to the Farseer now.
====
13000
I decided that the Mabrigash and the Hlaalu should trade with each other.
====
13001
I need to use the snake totem to determine Raston's fate. If I give the totem to Raston, he'll be welcome in the Vale. If I burn the totem in the fire, he'll become a servant of the Ghost Snake. Or I can suggest a third option to Bodani.
====
13002
I decided that the Mabrigash will remain isolated. The merchant will serve Ghost Snake.
====
13003
Farseer Bodani crafted a totem. She thinks it will help in some way. I need to retrieve it from her tent.
====
13004
This snake totem has some role in deciding the merchant's fate. I'll give it to the Farseer.
====
13005
Slips-Through-Fingers dropped her pack and suggested there was something inside that would lead me to a secret meeting place.
====
13006
Madras doesn't trust me yet, but I've decided to help him. I should speak to him again to find out what our next move is.
====
13007
The chests in Aphren's hold are locked. Perhaps some of the spirits have the keys.
====
13009
Slips-Through-Fingers claims to know where the missing villagers are. A note in her pack suggests that to find her, I need to follow the Star. I should keep my eyes open.
====
13014
<<1>> is in the grips of strange magic. He is trapped in a dreamworld.
====
13019
Keeper Vildras and the mages who created the curse are in position. I need to speak with <<1>>.
====
13020
I can use the <<1>> to travel to the hidden vault.
====
13021
A cat named Star is supposed to lead me to the secret meeting place. I need to follow the cat and see where she takes me.
====
13022
I discovered a group of villagers meeting in secret on the lower level of a locked building. One of them is <<1>>. I should speak to her and find out what's going on.
====
13023
I've been asked to help Slips-Through-Fingers and her friends. They want to rescue the abducted villagers, but they aren't soldiers. They have no idea what they're in for.
====
13025
I've decided not to aid Madras. He's just going to get his people killed. I should tell one of the guards about this before Madras and his group do something foolish.
====
13026
I found a guard right outside. I explained what was going on. She doesn't want to see anyone get hurt, so she's devised a plan to disrupt the meeting.
====
13027
I need to catch rats to disrupt Madras's meeting. I should be able to find rats running around Narsis.
====
13029
I need to bring these rats to the secret meeting and drop them at the door. Hopefully, that will slow Madras down.
====
13030
The rats did their job. They disrupted the meeting and caused people to flee the building. I should speak to <<1>> again.
====
13031
Guard Rila knows where the missing people are being held. She wants me to report back to the kinhouse and meet her there.
====
13032
I must find the ingredients for an antidote to the gas in Deepcrag.
====
13033
Edrasa Drelas asked me to take a batch of her antidote to her husband, Boril.
====
13034
I need to find a few frightened scribs and herd them to a safe chamber at the end of the east passage.
====
13035
I herded the scribs to the safe chamber. The kwama keeper seems very protective of his charges.
====
13036
I need to seal the vials spewing fumes into the middle and lower chambers. I should also give the potion to any miners I find.
====
13037
I told <<1>> that his wife was behind the sabotage in the mine.
====
13038
I can bring any cuttle I collect back to Orona, but I made no promises.
====
13039
I collected kwama cuttle. I should bring it to Orona.
====
13040
The blacksmith named <<1>> is waiting for me. I should go speak to him.
====
13041
I need to find the armory key upstairs, so I can open the weapon crates on the lower level.
====
13043
I found out all I could. I should return to <<1>>.
====
13044
I was unable to grab the weapons for the villagers in time. I need to report back to <<1>> and see what our next step is.
====
13045
I've been given a whistle to blow in front of the kinhouse. That will signal the others to distract the guards.
====
13046
I returned to the kinhouse, but Ralden isn't around. One of his advisors, Varon Davel, wants to speak to me.
====
13047
Ralden asked me to speak to Giron Sadri, upstairs in the kinhouse. Ralden wants me to do whatever he asks.
====
13048
Giron believes the Maulborn camped by the lake have something to do with the troubles in Narsis. He asked me to reduce their numbers while searching for anything that links them to the missing villagers or the Llodos Plague.
====
13049
I found orders that suggest some vile substance was poured into the lake at the waterfall. I should go to the waterfall and look around.
====
13050
The strange woman named Naryu has appeared again. She wants to speak to me. I should be ready for anything.
====
13051
I've tried the plan proposed by the Rii brothers. An Argonian named <<1>> tried to get my attention as I finished talking to Furon. I should see what she has to say.
====
13052
I've bound one of the dead soldiers. I need to lead the soldier's spirit to <<1>>.
====
13053
<<1>> wants to force the spirits into the great beyond. She's asked me to use the <<2>> on one of the spirits of the battlefield.
====
13054
I need to tell <<1>> that the <<2>> was able to release the spirit.
====
13056
I returned to the kinhouse, but Ralden isn't around. One of his advisors, Varon Davel, wants to speak to me.
====
13057
Naryu says Giron is connected to the Maulborn. Apparently, he's responsible for shipping the Llodos Plague into Narsis. She suggested I return to the kinhouse as soon as possible.
====
13067
I learned about ruins to the west of Narsis where Giron and the missing villagers might be. I've got a key and just need to find the entrance.
====
13068
I should tell Varon what I discovered.
====
13070
I found the entrance to the ruins. Now I need to use the key and get inside.
====
13071
I'm inside the ruins and the place is crawling with Maulborn. I need to find Giron and and put an end to this.
====
13072
Councilor Ralden and the missing villagers should be here somewhere. I need to make sure they're all right.
====
13073
Varon and the guards are waiting for me. I should speak to Varon.
====
13074
Giron is dead. I found a key on his body, which means there's probably a locked door somewhere in the ruins.
====
13075
The person I helped should be waiting outside. I need to find her so she can tell me where the villagers are being held.
====
13076
I should help others around Narsis. Once they trust me, they might help me locate Giron.
====
13078
I should investigate what happened here. I'll follow the path of debris that leads to the northeast, away from the main road.
====
13079
<<1>> said they'd captured a raider wearing the insignia of House Dres. The lieutenant is concerned about Dark Elf house politics and asked me to speak to the captive.
====
13080
Defender Maera saw a well-dressed Dark Elf head into the Mzithumz ruins with the Dwarven control rod. It has to be Ithis Omalor, scion of House Dres. She asked me to enter the ruins and find him.
====
13081
I found Ithis Omalor. I should confront him about his complicity in the caravan attack.
====
13082
I interrogated Ithis Omalor and learned that Magistrix Vox sent him to attack the Hlaalu caravan. I refused to grant him leniency for his crimes and sent him running to his death in the depths of Mzithumz.
====
13083
I accompanied Ithis Omalor out of the Dwarven ruins of Mzithumz. I should speak with Guard Maera.
====
13084
To prove the rest of the Pact can fight, <<1>>, the leader of the sawyers, expects me to defeat three of his men in single combat … while drunk on Nord mead.
====
13085
<<1>> still has more to say.
====
13086
The Nords won't accept my challenge unless I'm obviously drunk with mead. There's a keg of mead near <<1>>.
====
13087
If I sober up before finishing all the fights, I can always drink more mead.
====
13089
I pummeled several Nords. I should return to <<1>> to see if he's suitably impressed.
====
13090
Caravan Master Girano is concerned about his employer's cargo. He wants me to recover the stolen cargo and its manifest from the raiders. The cargo is in crates and a Dres leader should have the manifest. I should find both to the north.
====
13091
I recovered Girano's cargo and manifest. I should return both to him.
====
13092
I need to alert the guards. I should unlock the door and return to the kinhouse.
====
13093
<<1>> has a plan to bind the spirits in service. I need to use the <<z:2>> on a weakened spirit, so I can test the method out.
====
13094
Aerona Berendas thinks that something strange is happening here. Something about a ritual. She asked me to enter the wards at the top of the hill and see if I can learn anything about the promised cure.
====
13095
Inside the Maulborn Wards, I encountered a dying man named Grell. He seems to want to tell me something. I should speak to him and hear what he has to say.
====
13096
I found unmarked vials full of glowing, yellow-green liquid inside the supply crates. I should collect a few of these to bring back to <<1>>.
====
13097
I should kill any Goblins or spiders I encounter around <<1>>.
====
13098
I've found a huge Dark Anchor swarming with bad things. I should break the anchor and send a message to Molag Bal.
====
13099
Return and speak to the Fighters Guild Dude.
====
13100
The Nords won't accept my challenge unless I'm obviously drunk on mead. Fortunately, I have a <<z:1>>.
====
13101
After opening several cocoons, I finally located <<1>>. I should speak to him and ask about <<2>>.
====
13102
I found the Maulborn Commander's rod. Now I need to stop the ritual.
====
13103
I should gather snake eggs for Nerani, along with a Magicka-infused egg from the end of the path. She needs them for a ritual.
====
13104
I also need to collect a special magicka-infused egg near the Fang Spires, so that the bonding ritual can be done properly.
====
13105
I collected the snake eggs and a Magicka-infused egg for Nerani Telvar. With these, she can complete the training ritual.
====
13106
<<1>> plans to kill the Goblin Warlord. I should find him deeper in the cave and offer my help.
====
13107
The General claims Ragna Stormcrag is a Nord spy. There's something strange going on here, but I'll find Ragna and see what she has to say.
====
13108
I should present myself to House General Gavryn Redoran. He should be in the main keep.
====
13109
Ragna Stormcrag doesn't look like a spy to me. I should talk to her.
====
13110
The General's bodyguard, Ragna Stormcrag, believes the General is behaving strangely. She wants me to go to the lower level of the keep and convince the guard to let me search the General's quarters.
====
13111
I should tell Ragna about this new retainer and the meeting at the ruins by the river.
====
13114
<<1>> needs someone to pray at three shrines surrounding Ebonheart, one for each leader of the Tribunal. He's hoping for a message from the gods, but expects only silence, and he's unwilling to face that himself.
====
13115
I've told <<1>> about the messages the Tribunal gave me. He found that encouraging.
====
13116
To gain the attention of the Tribunal, l need to light the braziers at their shrines. I must present offerings of a flower called "Roland's tears."
====
13117
I've prayed at all three of the shrines.
====
13118
If Ulov is correct, the monster killed the soldier whose body it copied. I should look in the cellar for the original body.
====
13120
I need to purchase some Pine Charcoal from <<1>>, and then go to the crafting station to make the sword.
====
13121
To prove that I have mastered the basics of Smithing, I need to create an Apprentice Sword and show it to <<1>>.
====
13122
I have completed the apprentice sword. I now need to talk with <<1>>  to evaluate it and see if this is sufficent proof that I am ready to be an apprentice.
====
13125
Smith <<1>> said I should ask questions if I don't understand. Perhaps I should ask him how to craft the sword.
====
13126
I must craft an apprentice sword to prove my skills. Then <<1>> will  advance me to the rank of apprentice.
====
13127
I need to purchase some pine charcoal  from <<1>>.
====
13128
Talk to <<1>> more about how to research an item.
====
13130
Once I have made an oxidizer copper ingot, I should talk to Smith <<1>>.
====
13131
I need to learn the apprentice sword recipe and then talk to <<1>>.
====
13132
I need to research the sword that Smith gave me. He tells me I must do this by taking it totally apart.
====
13133
I need to get a damaged sword to research. They are on the table in the near <<1>>.
====
13135
I have researched the damaged sword and learned some interesting techniques to apply when crafting my own sword.
====
13136
I need to gather five oxidized copper ores and then refine them into a copper ingot. <<1>> said to talk to him if I needed more information.
====
13137
I need to search the old mine south of the docks. I should be able to find oxidized copper ore there. 

Once I have the ore I should then return to <<1>>.
====
13138
I need to get a recipe from the table by <<1>>.
====
13139
I should talk to Master Smith <<1>> to learn more about smithing.
====
13140
I need to go to the old mine south of the docks.
====
13141
I must travel to Fort Virak. I need to help Pact soldiers retake it.
====
13142
As I was warned, all three shrines were troubled by ravenous alits. However, that had nothing to do with disapproval by the Tribunal. They were drawn by piles of offal left near each shrine. I should return to <<1>> with this news.
====
13148
I'm giving this thing to Markiel!
====
13149
I located the cave. Now I need to find the captured Hlaalu scouts.
====
13150
I should seek out any reasons why the Maulborn are currently inside the Gorge before searching for the scouts. Perhaps one of them will carry something on their purse.
====
13153
One document in the General's quarters indicates that he intends to execute Captain Valec Doronil. A second mentions that he has appointed an unnamed personal retainer to the mess tent. I should look into both of these leads.
====
13154
The guard agreed to let me look around. I need to check the General's quarters for anything suspicious.
====
13155
It seems <<1>> made a deal with the Thalmor, the military force of the Dominion in Shadowfen. <<2>> should hear about this immediately.
====
13156
I should find out what the Dark Elf was doing in this dangerous town. Perhaps I could find out how he ended up in the stocks.
====
13157
I need to get this "leader's" attention by roughing up some of her pirates. <<1>> said I could find them drinking in the town's bar, in the hold of a beached ship.
====
13158
I won the right to speak to <<1>>, the leader of <<2>>. Her thugs said she would be in the captain's quarters of the beached ship, on the main deck.
====
13159
I need to speak to the contact One-Eye found. I should see what he knows about the new Khajiit pirate in <<1>>. He should be waiting on the main deck of the beached ship.
====
13160
I learned the name of this Khajiit pirate leader: it's <<1>>. <<2>> told me one of her pirates would be meeting with a Dominion contact in the warehouse very soon. I should hurry there and find a suitable hiding place.
====
13161
<<1>> has made a deal with the Thalmor, the military force of the Dominion in Shadowfen. <<2>> should hear about this immediately.
====
13163
The person I'm looking for is called "One-Eye." I won't be able to gain an audience with her without some violence.
====
13169
The warehouse probably has some crates I could hide in while listening to the meeting.
====
13170
I defeated my opponent and completed the Trial of the Fang. I should speak to <<1>>.
====
13171
I awakened Hissmir's Zaht stones. I should inform <<1>> that Hissmir doesn't need to fear Dominion reprisals.
====
13172
I recovered the stolen relics. I should return them to <<1>>.
====
13173
I slew the killers of the missing pilgrims. I should tell <<1>> of their fate.
====
13174
To complete the Trial of the Fang, I need to defeat a Hissmir warrior while under the influence of <<1>>.
====
13175
To complete the Trial of the Mind, I must understand which elements of Argonian history match up. Three Argonian texts should provide clues.
====
13177
I need to speak with <<1>> to discuss my performance in the Trial of the Heart. I can find him southeast of the pyramid.
====
13178
I've completed the Trial of the Mind. I should speak with <<1>> about the next trial.
====
13179
The Maulborn plan to ship crates of Llodos Plague into Mournhold and infect the whole city. Scout Mamyne suggested I kill Maulborn cultists in the camp to get forged manifests. That should slow them down.
====
13181
I volunteered to locate the Hlaalu scouting party and find out what's going on in the gorge.
====
13182
Baem, the soldier who accompanied Strikes-from-Shadows, ran after Ahknara. I must look for him. He might be injured or dead.
====
13184
I must take the scribs to an area that is not affected by the gas.
====
13187
I persuaded the races in Ebonheart to work together and defend the town. It seems each had some contact with a manipulative Dark Elf named <<1>>. <<2>> will certainly want to hear about his activities.
====
13188
<<1>> asked me to investigate <<2>>. He has a house in town. He'd like me to wait outside and follow Rhavil when he leaves. Drathus cast a spell that will allow him to see what I see and communicate instructions to me.
====
13189
Rhavil has left his house. I should follow him, but I must be careful not to get too close.
====
13190
Rhavil entered a shack by the docks. Drathus asked me to wait until he leaves so we can investigate.
====
13191
Rhavil has left. Drathus asked me to enter the shack and investigate.
====
13192
There's not much in the shack. Most likely whatever Rhavil was doing in here, the evidence is on his desk.
====
13193
Drathus wants me to return to Rhavil Urano's house look for more evidence. His house is in the southwest quarter of the city, near the Tribunal Temple. He probably won't come quietly.
====
13195
The sword would like me to kill the goat.
====
13196
Return to the sword to tell it of your great deeds.
====
13197
I could also just buy the items from Donkey
====
13199
Neposh is the only slave at the mine who managed to stay out of the Daedra's clutches. He has a plan to free people taken to Oblivion. He suggested I recovered firesap gel, an Argonian mixture confiscated by the Dark Elves.
====
13200
Last-to-Water has escaped from Oblivion. I should speak again with Neposh.
====
13201
The entrance to the ruins is down by the river, beyond the north gate of the fortress. I need to head there and enter the crypts.
====
13202
Now that I'm inside the ruins, I should see if I can find Durel Gilveni, the General's retainer. The Maulborn have infiltrated this area, so I need to be careful.
====
13203
The retainer turned out to be a Maulborn agent. He claims General Gavryn has been killed. I need to find proof of the General's death in the crypts below.
====
13204
I informed Captain Valec about what I found in the ruins beneath Tal'Deic Fortress. I should see if he needs anything else from me.
====
13205
I'm giving Markiel the sleezle.
====
13206
Fevryn wants me to speak to Commander Taldyn over at the proving grounds.
====
13208
Both sergeants are very angry with me. I should meet them in the proving ground to face their challenge.
====
13209
I challenged members of the corrupt Redoran Sentinels and defeated them in combat. I should tell Commander Taldyn what happened.
====
13214
Sergeant Aamrila was difficult to coerce. She seems to prefer an orderly and neat camp, so I might be able to provoke her by breaking things in her vicinity.
====
13215
Sergeant Rendyn was difficult to provoke. He seems to value the well-being of the troops under his command. Perhaps I can get a rise out of him by bullying his troops.
====
13216
With Sergeant Aamrila sufficiently angered, I now must do the same to Sergeant Rendyn.
====
13217
I recovered the <<z:1>>. I should return it to <<2>>.
====
13218
I gathered the shipping manifests. That should delay the shipment. I need to return to <<1>> to discuss our next move.
====
13219
I recovered the firesap from a slaver's sack. Neposh hopes that pouring the firesap onto Oblivion's crystals should cause them to crack. That might return his people home.
====
13220
I should check in with <<1>>. He's probably in the area where the Fighters and Mages Guilds are in Stormhold.
====
13221
<<1>> asked me to speak to the families of the murder victims. I have to find out about Arilin Maralvel, Eroni Omobar, and Naldyn Indalor. If I need help, I should ask <<1>> for more information.
====
13222
Now that I've spoken to the people on <<1>>'s list, I should enter the mortuary so I can examine the bodies. <<2>> gave me a key to get inside. He said I can find the mortuary on the outskirts of Stormhold.
====
13223
After examining the bodies, I heard a woman say she has a message for me in the mortuary. I should find out what she wants.
====
13224
<<1>> approached me in the mortuary. She asked me to meet <<2>> at his home. <<2>> swears he saw his wife, Eroni.

<<1>> said I can find <<2>> on the east side of Stormhold, and she urged me to hurry. She believes Gethis may be in danger.
====
13225
<<1>> told me the woman who attacked him may still be in his home. I should go inside and see what I can find.
====
13226
I returned to <<1>>, but he wasn't there. I should speak to <<2>>. She seems eager to speak to me.
====
13227
I discovered a dead Shadowscale scout inside <<1>>'s home. The scout had a journal claiming the Shadowscales aren't responsible for Eroni's death.

I should bring the journal to <<2>>. He's probably still by the guildhall in Stormhold.
====
13228
I'm in the ruined corridors beneath Fort Virak. I must avoid ghosts prowling the "otherworld" while making my way to the area exit. I should be able to leave the ghost-infested corridors through the far broken wall.
====
13229
Scout Mamyne asked me to head to the cave and look for the rest of the scouting party. She plans to report to Captain Diiril. I should see what's going on in that cave.
====
13230
The Trial of the Heart requires that I travel quickly to several points on my map. I must travel to the first waypoint.
====
13231
The Trial of the Heart requires that I travel quickly to several points on my map. I must travel to the second waypoint.
====
13232
The Trial of the Heart requires that I travel quickly to several points on my map. I must travel to the third waypoint.
====
13233
<<1>> revealed they have a spy named <<2>> investigating recent crimes. She asked me to go to his home on the west side of Stormhold, so I can find out what sort of information he's gathered.
====
13234
I entered Listens-to-Water's home and found him dead. I should search the room for any sign of the reports he was keeping for <<1>>.
====
13235
I should go to the Ayleid entrance described in Listens-to-Water's report, so I can investigate. The report said the entrance is on the west side of the ruins in Stormhold.
====
13236
Now that I've entered the ruins, I should investigate them to see what I can find.
====
13237
While I was investigating the ruins, I heard the voice of <<1>> calling out to me. I should rescue him.
====
13238
Now that I've released all the prisoners, I should find <<1>> outside the ruins.
====
13239
After I rescued <<1>>, he asked me to continue through the ruins. He asked me to release people who have been kidnapped.
====
13240
<<1>> said cultists raided the village last night, but guards tricked three of their lieutenants within their cellars. I agreed to convince the Worm Cultists to surrender.
====
13241
He asked me to convince some of the mercenaries around Stormhold to leave. <<1>> said he didn't care how I did it.
====
13242
Not as many mercenaries patrol Stormhold. I should return to <<1>> and deliver the news.
====
13243
<<1>> wasn't at his stall, but there's a Nord standing nearby. Perhaps she knows where he went.
====
13244
I need to kill crocodiles and harvest any organ that could resemble a stomach. I also need to gather spineweed. They grow in streams around Stormhold.
====
13245
Now that I have all the ingredients I need, I should return to <<1>> in the Mages Guild.
====
13246
I should speak to <<1>> about what she knows. She was last seen at Bogmother, a short distance from Stormhold.
====
13247
I should investigate the village southwest of Stormhold.
====
13248
I met an injured Pact soldier on the road from Vivec's Antlers. The Covenant has invaded the area, and the Pact is heavily outnumbered. The soldier asked me to speak to his superior, Captain Noris, in a camp by the north sea.
====
13249
None of the Worm Cult lieutenants would surrender. I should inform <<1>>.
====
13250
<<1>> said that an Argonian named <<2>> may know more about the Brother of Strife, the Coral Heart, and Alexandra Conele's plans to acquire it. She may also be able to tell me more about what's happening in Vivec's Antlers.
====
13252
Elynisi says she needs an incense to return to her body. I should find it.
====
13253
Now that she's awake, I should speak with her.
====
13254
The ritual that must be performed requires specific ingredients. I can find them in the nearby houses.
====
13255
I've found the ingredients, but it appears Elynisi's master has perished. I must head to the temple and speak with her at once.
====
13258
I need to find <<1>> and tell her what I've learned.
====
13259
I should talk to <<1>> about the Vanguard.
====
13261
I should make my way to the Spire, and begin my climb to the top.
====
13263
The grandmaster told me to talk to his seneschal, <<1>>, if I need anything.
====
13264
Now that I'm inside the barracks, I need to look around for clues. I must learn where the grandmaster's son is being held.
====
13265
Tanval's Vanguard is holding the Grandmaster's son in a Daedric tomb outside of the city. I should tell <<1>>.
====
13269
I must search for <<1>> within the Daedric tombs and set him free.
====
13270
I saw who was talking to Rhavil, and through me, so did the House Cousin. There's no reason to stay further.
====
13271
Ral gave me the prod he uses when tending his herd. I need to use the prod on the guar as I find them around Kragenmoor. That should send them back to Ral.
====
13272
<<1>> fears the cultists plan to enslave the living skeletons of <<2>>. She told me <<3>> has a way to stop the cultists' plan, but it requires my help. I should speak with him.
====
13273
I should collect the <<1>> and the <<2>> to break the spell on the gate.
====
13274
House Indoril is ready to dispel the ward holding the gate closed. I need to wait while Garyn and Tanval open the gates.
====
13275
With the ward down, I'm free to enter the area around the keep.
====
13276
This is it. I must slay <<1>>.
====
13279
The pirates consorting with Dominion troops on the docks of <<1>> know where <<2>> is holed up. If I show them I mean business by smashing a few heads, they may be more amenable to talking.
====
13280
I got the information I needed from the pirates working for <<1>>, along with the key I needed to get in to the warehouse on the docks. I need to go to the warehouse and find the trapdoor to her hideout.
====
13281
I've found the warehouse in question, and it seems <<1>> got word of my discovery at the same time.

I should speak to her to see what she wants to do next.
====
13283
<<1>> wants me to kill <<2>> in her hideout. Hopefully, that will stop the trafficking of Dominion supplies into Shadowfen.
====
13284
In the underground hideout, a Khajiit approached me, right after killing his leader. I should speak to him and find out what he wants.
====
13285
The treasure <<1>> expected to be in the Khajiit's hideout was not there. A pirate named <<2>> said he and his gang would be willing to help me track it down, if I spared them. I should see what they have to offer me.
====
13290
Before I can recover the <<z:1>> holding the villager's spirits from the Worm Cult, I must bring an offering to a nearby temple of Clavicus Vile, the Daedric Prince who cursed them. <<2>> will give me the key to the ruin.
====
13291
The Dres captive told me her leader used some kind of device to control the Dwarven constructs, but it was damaged. She also told me the raiders were preparing to attack the guards at the entrance to the ruins. I should stop them.
====
13292
I stopped the Dres raiders and should speak to Defender Maera at the main entrance to the ruins.
====
13293
I must talk to <<1>> to begin the Trial of the Fang. I can find him in the pit south of the pyramid.
====
13296
I should look for the assassins near slain Pact soldiers.
====
13298
You must drink the root rot poison before one of the warriors accepts your challenge.
====
13300
Ulov claims a monster is killing people and copying their bodies. He trapped it inside the cellar of the Sathram Plantation stables. I should investigate.
====
13301
Tiril's double ran off. I must follow it.
====
13302
The entrance to the tomb is west of the city. I can reach the tomb entrance by going down the western pass out of town.
====
13303
The creature fled again. I must chase it before it copies Ruvali.
====
13304
Ruvali gave me Ra-shadda's idol. The Khajiit is the only one who might know how to deal with the monster. I must speak to him.
====
13305
Ra-shadda believes we can banish the dro-m'Athra using the Idol of the Hollow moon. To charge it, I must use the idol on the dark spirits of the plantation, then slay them to steal their power.
====
13306
I've drawn many spirits into the idol. If I can force the dro-m'Athra to possess me now, it will be destroyed.

I must return to Ra-shadda. He waits in Ruvali's house.
====
13307
Ra-shadda asked that I finish charging the idol at an altar south of the stables.
====
13308
The dro-m'Athra stole Ulov's body. He ran out the back of the barn. I must chase after him and slay him.
====
13310
<<1>> has instructed me to drink the <<2>>.
====
13311
While I was talking to Ruvali Ulov entered the stables. It might not be him. I should use the idol on him to find out.
====
13312
Now that I've let the troops in, I should exit the ruins.
====
13313
I should go speak with <<1>>, the head of the Root Stewards.
====
13314
Drinking the Hist sap put me into communion with the Hist. I've become an Argonian from long ago. My mind is filled with thoughts that aren't my own. I should explore Hissmir and see what the Hist wishes to tell me.
====
13315
To commune with the Hist, I must drink from the bowl of Hist sap near <<1>>.
====
13316
<<1>> suggested I ask <<2>>, the leader of Hissmir's Root Stewards, about Hist amber. He can be found on top of the xanmeer.
====
13317
<<1>> traveled to the ruins northwest of Hissmir, possibly looking for the Hist amber needed to activate Hissmir's defenses. I should confront him there.
====
13318
I recovered the Hist amber from <<1>>. I should use it to activate the Zaht stones in Hissmir to repel a Dominion attack.
====
13319
I need to leave the ruins and enter the fort. The exit from the ruins is down the hall, around the corner, and up the stairs from where I spoke to <<1>>.
====
13320
I have slain the dremora that was impersonating the General. I need to report this to Valec.
====
13321
I've used all the healing potions I could recover from the Ashlander camps. <<1>> asked me to seek out <<2>> when I'm done.
====
13324
I must make an offering to Clavicus Vile at the <<z:1>> in <<2>>.
====
13325
Kagesh renegades took the tribe's medicinal herbs and alchemical healing draughts. Hedranna asked me to recover them and bring them to the temple. The crates are around Ashlander yurts. The draughts are carried by the Ashlanders themselves.
====
13326
I've recovered as much of the medicine as I can carry. <<1>> told me I should bring it to <<2>> within the temple grounds. She offers it to the Tribunal monks as a token of friendship.
====
13327
<<1>> thanked me for delivering the medicine. She'll attend to the crates of herbs, but she said there are soldiers throughout the temple who are near death. She asked me to take the alchemical draughts and use them on the worst cases.
====
13328
I'm to go to the southern docks and meet <<1>> to get to the Dominion's treasure ship.
====
13329
Once I find the Dominion treasure ship, I can board it and take their treasure.
====
13330
I've found the Dominion's treasure ship. Now I can board it and take their treasure. With that, and Tsanji's death, <<1>> will release <<2>>. The Dominion's trading in <<3>> will end.
====
13331
<<1>> is waiting for me to return to <<2>>. Supposedly, she has some important information I must hear. <<3>> said she would be waiting on the docks.
====
13332
<<1>> arrived to thank me for ending the Dominion's presence here.
====
13333
<<1>> told me the High Elf in charge of the Dominion in <<2>> was waiting for her in a cabin on the lower hold of her ship. If I want to end this supply running once and for all, I should kill her before she learns of One-Eye's treachery.
====
13334
<<1>> is dead. With luck, this means the end of supply running through <<2>>. That deals a severe blow to the Dominion's designs in Shadowfen. I should let <<3>> know the Dominion won't bother her town any longer.
====
13339
<<1>> said I should ask questions if I don't understand. Perhaps I should ask her how to craft the rune.
====
13342
I must purchase some sandstone from <<1>> at the Davon's Watch runehall.
====
13343
To prove my skills for <<1>> I must craft a rune.
====
13344
I need to gather five gemstones, and then polish them. Guildmaster <<1>> said to talk to her if I needed more information.
====
13346
I need to learn the apprentice rune recipe and then talk to <<1>>.
====
13347
I can talk to <<1>>  to learn more about researching an item.
====
13349
<<1>>  told me of an old mine south of the docks. There I will find the gems I need to begin my journey as a runecrafter.
====
13350
Now that I have a polished gem, I should show it to Master Ashton.
====
13351
<<1>>  wants me to learn my first recipe. There are recipes provided for me, on the table in the corner of the runehall.
====
13352
I have researched the damaged rune. I've learned some interesting techniques to apply when crafting my own.
====
13353
I need to research the rune that <<1>>  gave me. She says I must do this by deconstructing it.
====
13354
I need a damaged rune to research, to continue my training. Guildmaster Ashton has provided some for me. They're in a box in the corner of the runehall.
====
13355
Aela has sent me to Runecrafter Ralas to learn how to be a runecrafter.
====
13356
I must go to the old mine just south of the Davon's Watch docks.
====
13357
<<1>> explained that three strange healing fonts in the area will heal my skeletal form, as will healing magic. I should recover the <<z:2>> from the nearby Worm Cult camp while I remain a living skeleton.
====
13358
Saryvn asked me to find the key to his cage and an ancient Daedric tome. One of the Maulborn probably has the key, and he saw them carry the book into the lower tunnels.
====
13359
I have the key and the book. I need to speak to Saryvn back at his cage and decide what to do about his indiscretion.
====
13360
Saryvn has been freed and I agreed to cover for him. I should speak to his superior, Sergeant Maril.
====
13361
Saryvn has been freed, but I refused to lie for him. I should speak to his superior, Sergeant Maril.
====
13362
I should follow the directions in this note to learn what the rioters did next. I could start by following the note's directions to the area south of the barn.
====
13363
The Khajiit sent to free the prisoners must have been slain. Once the prisoners were freed, they were to meet up in the quarters east of the barn. I should go there and continue tracing their steps.
====
13364
A Khajiit named J'kur was the leader of this riot. He told the slaves to meet him in the pumpkin patch near the stables.
====
13365
<<1>> is planning some sort of necromantic ritual in the fort's keep. I should warn <<2>>.
====
13366
Our troops are pouring into the courtyard. I need to find where <<1>> is hiding. Walks-in-Ash thinks he might be in the keep.
====
13367
I need to purchase some sandstone from <<1>>.
====
13368
I need to prove my basic skills in runecrafting by making an apprentice rune for <<1>>.
====
13369
I need to show <<1>> that I have cafted an apprentice rune.
====
13372
With the Argonians slaves freed, I must signal to Neposh that the camp is clear and his family is freed.
====
13373
I've freed several of the Argonian slaves from the depths of Oblivion. I should tell Neposh the good news.
====
13374
Mamyne mentioned that the higher ranking Maulborn hold the keys. I should check the Icewitches and Woundmenders for the keys before I attempt to open the boxes within the camp.
====
13376
I need to search Muth Gnaar to find <<1>>. Between the Ashlanders and the plague husks, his recklessness is going to get him hurt or killed.
====
13377
I defeated <<1>>. <<2>> is north of Muth Gnaar. I should tell him what happened.
====
13378
The crates filled with Llodos plague have been destroyed. I should return to the cave and speak to Naryu about our next move.
====
13379
I need to find and destroy three arcane wards in the southern section of the cave.
====
13384
<<1>>  said I should ask questions if I don't understand. Perhaps I should ask him how to craft the shield.
====
13385
I need to get a recipe off of the table in  the corner of the forester hall.
====
13386
I need to learn the apprentice shield recipe and then talk to <<1>>.
====
13387
I have crafted a shield. I should show it to <<1>>
====
13388
I need to purchase some pitch from <<1>>.
====
13389
I must craft an apprentice shield to prove my skill to <<1>>.
====
13390
I have researched the damaged shield and learned some interesting techniques to apply when crafting my own.
====
13391
I need to gather 5 pieces of green maple. <<1>>  said to ask him if I needed more information.
====
13392
I need to go to <<1>> to learn more about being a forester.
====
13394
Talk to <<1>>  to learn more about how to research an item.
====
13395
<<1>> wants me to prove I can gather and refine heartwood. I should head out the south gate of Davon's Watch and gather the fallen wood I find there.
====
13396
Once I have made a piece of sanded maple I should talk to Silver-Gills.
====
13397
I need to research the shield that <<1>>  gave me. He tells me I must do this by taking it apart.
====
13398
The Master Forester wants me to research a damaged shield from a nearby worktable in the corner of the guildhall.
====
13400
I need to talk to <<1>> and find out what's happening in Kragenmoor.
====
13401
I have proof of the General's death. I should inform Captain Valec that he was slain by a Dremora imposter.
====
13402
Captain Valec would like me to participate in a brief military ceremony.
====
13405
I interrogated Ithis Omalor and learned that his superior, Magistrix Vox, sent him to attack the Hlaalu caravan. I agreed to grant him leniency. I should bring him to the Hlaalu caravaneers outside of Mzithumz.
====
13406
I should search the cart for clues and ask nearby pilgrims if they witnessed anything.
====
13407
I've found a torn red shirt outside of a house in Hissmir. I should enter the house and see if the suspect is inside.
====
13408
The clues I've found point me to someone in a red shirt. Witnesses said the suspect fled east.
====
13409
I found a torn red jerkin outside a house in Hissmir. I should see if the relics are inside.
====
13414
I destroyed the wards. I should return to Scout Kanat before the plague spreads further.
====
13415
Hlaalu archers will try to destroy the cargo bound for Mournhold from the cliff above. I need to defend the archers while they make their attack. I'll meet up with Naryu Virian to signal the attack.
====
13417
Neposh's father, Last-to-Water, is apparently still trapped in Oblivion. Neposh fears that rescuing Last-to-Water will attract the attention of the Daedra Fatestealer. I should be ready to fight.
====
13419
The clues I've found point me to an Argonian in a red jerkin. Witnesses saw someone matching that description. Supposedly, he or she fled to the east. If the culprit is still here, I should search any dwellings or buildings in that area.
====
13420
Despite <<1>>'s misgivings, he gave me a key to Clavicus Vile's temple near <<2>>. Once I make an offering, I can safely recover the <<z:3>> from the Worm Cult.
====
13421
Text about having to recover people.
====
13422
Text about speaking to Dolril (even though the next bestowers are right at the player position).
====
13423
I should start searching for pilgrims on the road northeast of Hissmir.
====
13425
I found the bodies of some of the missing pilgrims. I should continue my search.
====
13426
I found another victim at the base of a small cliff. It looks like she was killed recently, then dropped. I should check the cliffs above her body.
====
13427
Wearing the pilgrim's clothing may lure their murderers into the open.
====
13431
I need to challenge and defeat the Redoran Sentinels. If I can show the fort they can be beaten, their power should fade dramatically.
====
13432
I need to speak to Commander Taldyn in the training yard to determine what to do about the Sentinels.
====
13433
Lukiul Uxith lies northwest along the road from the Othrys family's holding at the <<1>>.
====
13434
I destroyed the <<z:1>>, ending the villagers' bargain with Clavicus Vile. I should return to <<2>> and see what became of the villagers.
====
13437
I need to first purchase some pitch from <<1>>.
====
13438
I should show the shield to <<1>>.
====
13439
I must craft an apprentice shield to prove my skill to become an apprentice.
====
13440
<<1>>  said I should ask questions if I don't understand. Perhaps I should ask him how to craft the shield.
====
13442
I should observe Balreth while it attacks the Covenant forces.
====
13443
Something about how the Vereansu must pay for the lives lost due to the theft of the Tear of St. Veloth.
====
13444
Something about how the Vereansu must pay for forcing the death of Dolril in order to recover the Tear of St. Veloth.
====
13445
Something about retrieving the Tear of St. Veloth
====
13446
I see several crates of supplies around the Vereansu camp. I should set them on fire to exact revenge for the Vereansu's attack on Muth Gnaar.
====
13447
The large tent in the camp must belong to the Vereansu ashkhan. If I set fire to it, that should attract his attention!
====
13449
<<1>> asked me to hear out <<2>> and <<3>> before deciding the villagers' ultimate fate.
====
13452
Now that I've freed the guards from the animus geodes, I should look for <<1>> on the hill near <<2>>.
====
13455
The door to the tomb is sealed shut. I should search the caves for a way to open it.
====
13457
The door is open. I should see what's beyond it.
====
13458
Another sealed door bars the path into the rest of the tomb. I'll have to find a way to open this one, too.
====
13459
The second door is now open. I should proceed into the tomb.
====
13460
I've found a sarcophogus in the bottom of the tomb. I didn't come all this way to not find out what's inside ….
====
13461
A chest in the Lich's tomb has opened. I should see if there's anything of value inside.
====
13462
I have crafted the Journeyman's Ring. <<1>>  should acknowlegde my skills and advance me to journeyman forester.
====
13463
I need to craft the journeyman ring to prove my skills.
====
13464
I need to purchase and learn the journeyman recipe from <<1>>.
====
13465
I agreed to free the spirits of <<1>>'s slain guards. They're trapped in "animus geodes" around the necromancers' camp.
====
13466
I need to decide not only Raston's fate, but the fate of the Mabrigash as well. I should talk to tribe members and the merchant's assistant before I inform the Farseer of my decision.
====
13467
Speak to Raston's apprentice or some of the Mabrigash to get advice and gather opinions before making a decision.
====
13469
A scout of the Kagesh tribe met me as I passed Iliath Temple. He explained the situation and asked me to meet the wise woman of his tribe. She's at her encampment east of the temple.
====
13470
I need to collect six wasp gizzards. That's the basis for Churasu's concoction.
====
13471
I have the gizzards I need to make the concoction. I need to go to Churasu's hut by the shore. Then I can use her alchemy journal and supplies to make the mixture.
====
13472
I spread the mixture around and attracted a lot of angry wasps. They went right after the Khajiiti pirates. I should return to Churasu and let her know what happened.
====
13473
Success! The mixture worked! Now I need to splash the concoction on the tree outside.
====
13474
I have crafted the Journeyman's Ring. <<1>> should acknowlegde my skills and advance me to journeyman smith.
====
13475
I need to craft a flawless journeyman ring to prove my skills.
====
13476
I need to purchase and learn the journeyman ring recipe from <<1>>
====
13477
Drillk declared me the captain of his royal army. Now that he has addressed his "subjects," I should speak to Drillk about the keystone.
====
13478
Drillk is dead. He gave his life to pass the keystone to me. I should return to <<1>> and let her know about the keystone.
====
13479
I awakened Ayleid pilasters in the Temple of Sul. They revealed what seemed to be memories of the past. I should report what I've learned to Neeja-Meen in Hissmir.
====
13480
Churasu said there would be an alchemy journal in the hut. I should be able to determine the recipe.
====
13482
<<1>> is a bit unstable. He's tasked me with constructing a crown for him. After I indulge him, he'll lead me to the keystone. I can scavenge metal from crates around the village and broken glass from the grounds.
====
13483
I should take the metal and bits of glass to the anvil north of <<1>>. Then I can shape them into a crown.
====
13484
I've finished forging a crown. I should take it to <<1>>.
====
13485
<<1>> asked me to free Zuuk subjects captured by the invaders. I took a Scroll of Release that should unlock the binding spell that ensnares them.
====
13486
I made an incorrect calculation on the amount of materials I required. I need to collect another gizzard to make up for the lost one.
====
13487
Drillk said the word "betrux" will remove the ward that blocks the Temple of Sul. Doing so will allow entrance into the temple.
====
13488
I've entered the Temple of Sul. Now I need to locate and obtain the keystone.
====
13489
I've unlocked the keystone's chamber. I should take the keystone and leave.
====
13490
I should attempt to locate and awaken the pilasters.
====
13491
To resolve the villagers' fate, I must return to <<Ac:1>> near <<2>>.
====
13492
<<A:1>> is no longer abandoned. I need to make my way deeper inside.
====
13493
I need to purchase and learn the journeyman ring recipe from <<1>>.
====
13494
I need to craft the journeyman ring to prove my skills.
====
13495
I have crafted the Journeyman's Ring. <<1>> should acknowlegde my skills and advance me to journeyman runecrafter.
====
13496
<<1>> asked me to ensure the constructs can't be controlled again. She wants me to collect the resonators she believes received orders from the rod. She also asked me to destroy repair stations throughout Mzithumz so they can't be replaced.
====
13497
I removed the resonators from constructs and destroyed the repair stations within Mzithumz. I should report back to Bedyni at the ruin's entrance.
====
13498
<<1>> asked me to free his subjects being held by invaders in the lowlands next to the village. I should be able to steal a Scroll of Release from the invader's camp to free them.
====
13499
I should retrieve the medallions from the recently transformed plague husks.
====
13500
I recovered the medallions of Saint Veloth. I should return them to <<1>> on the road north of Muth Gnaar.
====
13501
Now that I've witnessed the power of Balreth, I should return to <<1>>.
====
13502
Vunal instructed me to use the Heartstones in a ritual at the <<1>>.
====
13503
I should talk to <<1>> about my role in the forester guild.
====
13504
I should talk to <<1>> about my role in the rundecrafter guild.
====
13505
I should return to <<1>> and tell her which crafting guild I want to join.
====
13506
I should talk to <<1>> about my role in the smith guild.
====
13507
After hearing about runecrafting, I'm still considering my options. <<1>> directed me south of the runehall. I'm to speak with <<2>>, head of the Forester's guild.
====
13508
I should speak with <<1>> about how I can become a novice and advance through the Forester's guild.
====
13509
I should speak with <<1>> about how I can become a novice and advance through the Runecrafter's guild.
====
13510
After hearing about smithing, I'm still considering my options. <<1>> directed me north of the smithy. I'm to speak with <<2>>, head of the Runecrafter's guild.
====
13511
<<1>> has asked me to speak with <<2>>, and learn about the Smith's guild. The smithy is to the east.
====
13512
I should speak with <<1>> about how I can become a novice and advance through the Smith's guild.
====
13513
I must speak with <<1>> to begin the first trial. She's on the northwest corner of the pyramid.
====
13514
I can make my final choice within the Vile Terminus. If I want to destroy the array, I can drop it into the <<1>>. To preserve it, I need to place it on the <<2>>.
====
13515
I preserved the <<z:1>>, ending the villagers' bargain with Clavicus Vile. I should return to <<2>> and see what became of the villagers.
====
13516
I should talk to <<1>> and  <<2>>.
====
13518
Sadal told me the mages are ready to begin. I should speak to Balreth as the final step before the start of the ritual.
====
13519
Drinking the Hist sap put me into communion with the Hist. I've become an Argonian from long ago. My mind is filled with thoughts that aren't my own. I should explore Hissmir and see what the Hist wishes to tell me.
====
13521
I have the key. Now I need to go to the lower level and grab as many weapons as I can before the guards return.
====
13522
<<1>> asked me to find <<2>> and deliver her last letter to him, whether he's alive or dead.

Someone in the <<3>> must know his whereabouts.
====
13523
I should follow Adee-Shal's directions. I should go down to <<1>> and look for any sign of <<2>> or the treasure he mentioned. They're somewhere off the main road.
====
13524
I passed a dead Hlaalu guard and a couple of wounded traders. There's a bridge ahead, and I see a Hlaalu guard lieutenant. I should speak to her and get more information.
====
13525
<<1>> asked me to take his report to Mournhold and deliver it to his Incunabulist. He's offered me use of a portal to Mournhold to speed my travel. I'd say that's an even trade.
====
13526
If I find Risa's amulet while fighting the snakes, I could return it to her mother at Tal'Deic Fortress.
====
13527
I found Risa's amulet and returned it to her mother.
====
13528
The ghostly figure led me into a trap, but an Argonian managed to drive it away. I should speak to <<1>> and find out exactly what's going on here.
====
13529
<<1>> asked me to free any travelers caught by the <<mz:2>> in the area.
====
13530
When I tried to speak with <<1>>, a ghostly figure appeared and asked me to follow it. I should see where it leads me.
====
13531
The ghostly figure led me into a trap, but an Argonian managed to drive it away. I should speak to <<1>> and find out exactly what's going on here.
====
13536
I should look for <<1>> near <<2>> and see how I can help him. I was told the fishing village is just southeast of Hissmir.
====
13537
Ulov is dead. I must return to Ra'shadda.
====
13538
Ulov is dead, and the dro-m'Athra destroyed. I must return to Ruvali and Ra-shadda.
====
13540
To find out why, I should speak to their leader, <<1>>. Her hut is near the center of the village.
====
13541
I need to look for anyone in Narsis that needs help. By helping them and earning their trust, I may find the aid I need as well.
====
13543
I've completed the ritual to empower an ancient relic. With this, I can trap the wispmother. I should speak to <<1>> to get it.
====
13544
The High Elf's camp is on the southeast side of the xanmeer. I should investigate it.
====
13545
A search of <<1>>'s camp may reveal his real reason for visiting with the Argonians in <<2>>.
====
13548
I've attracted <<1>>'s attention while searching through his camp. I should speak to him to see if I can make sense of what I've found so far.
====
13549
<<1>> believes the spirit is a wispmother. The monster has apparently taken the guise of <<2>>'s wife to enthrall him. After I retrieve an ancient relic, <<1>> can seal the wispmother.
====
13550
<<1>>'s "wife" quickly rebuffed me when I questioned her, and <<1>>'s "house" turned out to be an illusion of a High Elf house within the cave. I should tell <<2>> of these strange happenings.
====
13551
<<1>> claims his wife, once dead, has now returned to him. Proof of this lies within a cave near his camp. If she does exist, I should speak to her to find out how she returned to life.
====
13554
I should bring <<Az:1>> to <<2>>. She said she would meet me by a ritual circle at the entrance to <<3>>.
====
13557
I need to purchase and learn the Expert's Ring  recipe from <<1>>.
====
13558
I need to craft a flawless Expert's  Ring to prove my skills.
====
13559
I have crafted the Expert's Ring. <<1>> should acknowlegde my skills and advance me to expert smith.
====
13560
I found J'kur's body. He was holding a note and a map. The note was intended for someone named Vahara. The map points to an area north of the plantation. I should go there and look for Vahara.
====
13561
I've collected the ingredients, now I must locate Elynisi's master.
====
13562
I must tell Ulov to go to the stables and wait for me, as Ra-shadda suggested. We will banish the dro-m'Athra there.
====
13563
I've defeated the guardians. Now I must meet <<1>> at the top of the path.
====
13564
Now that I've defeated <<1>>, I should speak to <<2>> outside.
====
13565
Now that I've destroyed the scamp caves, I should speak with <<1>> at the top of Ash Mountain.
====
13566
I've finished with the idol. I'm protected from possession. Now I need to go inside the stables and find the dro-m'Athra.
====
13567
I should find someone in the Pact military and report in.
====
13568
The wispmother has been sealed away, though <<1>> fell to her charms. I should let <<2>> know the wispmother is no longer plaguing <<3>>.
====
13569
I should return to Valrendil's camp and enter the wispmother's lair. The vessel's inherent power will prevent her illusions from affecting me.
====
13570
<<1>> did not believe my argument against the wispmother, but I convinced him to let me into her lair. Now I must slay the wispmother and seal her remains.
====
13571
The wispmother has been sealed away, though <<1>> fell to her charms. I should speak to <<2>>, so she'll know the wispmother is no longer plaguing the <<3>>.
====
13572
<<1>> confronted me outside the wispmother's lair, as <<2>> said he might. Before I tangle with the wispmother, I need to talk him out of doing anything rash.
====
13573
I convinced <<1>> of the wispmother's illusions. Hopefully, he'll stay out of my way.
====
13574
The wispmother has been sealed away. <<1>> resisted her charms. I should tell <<1>> the wispmother is no longer plaguing the <<2>>.
====
13575
The wispmother has been sealed away. <<1>> resisted her charms long enough to survive. I should tell <<1>> the wispmother is no longer plaguing the <<2>>.
====
13577
I have crafted the Adept's Ring. <<1>> should acknowlegde my skills and advance me to adept smith.
====
13578
I need to purchase and learn the Adept's Ring  recipe from <<(Monster:19879)>>.
====
13579
I need to craft a flawless Adept's  Ring to prove my skills.
====
13580
I need to purchase the recipe  from <<1>>. Then I must learn the recipe.

Once I have learned the recipe I need to talk to <<2>>  again.
====
13581
I need to craft the expert ring to prove my skills.
====
13582
I have crafted the Expert's Ring.<<1>> should acknowlegde my skills and advance me to expert runecrafter.
====
13583
Now that I've collected the hearts of the lesser Daedra, I should be able to summon Ash Mountain's ancient guardians. I'll need to perform rituals at the ruined altars on the mountainside.
====
13584
Ra-shadda is bound, and Ruvali is questioning him, but I don't see Ulov. I should speak with her.
====
13585
I can use a pickaxe to collapse the entrances to the scamp caves.
====
13586
I need to purchase the recipe  from <<1>>. Then I must learn the recipe.

Once I have learned the recipe I need to talk to <<2>>  again.
====
13587
I need to craft the adept's ring to prove my skills.
====
13588
I have crafted the Adept's Ring. <<1>>  should acknowlegde my skills and advance me to adept runecrafter.
====
13589
I found Risa's amulet. I should return it to her mother at Tal'Deic Fortress.
====
13590
I have collected all of the crystal shards for Stictal and should get them back to him.
====
13591
I have recovered the crystal shards, and I should return to Geoffrey Stictal.
====
13592
I retrieved all of the crystal fragments. I should return them to Lord Stictal.
====
13593
Now that I have the crystal shards, I will return them to <<1>>.
====
13594
BlahI need to take the crystal shards back to <<1>>
====
13595
I killed Supernal Dreamer and recovered the five shards of the Crystal of Power. I should return them to <<1>>.
====
13596
After revealing the true nature of his people, <<1>> sent me to <<2>> to learn how I can help the cursed village of Stillrise.
====
13597
Geoffroi Stictal at the edge of the cultist camp has asked me to retrieve some shards from the cultist.
====
13598
Defeat Supernal Dreamers within their camp and collect the crystal shards from them.
====
13599
I need to find the five crystal fragments from the Supernal Dreamers hiding out in this abandoned farm.
====
13600
I'm collecting shards of the Crystal of Power for <<1>>
====
13601
I have been asked to collect the stolen crystal shards from the Supernal Dreamers.
====
13602
The Supernal Dreamers have stolen a Crystal of Power from Lord Geoffroi Stictal. They shattered it into five parts to perform some terrible ritual. He's asked me to kill the cultists and recover the five shards.
====
13603
I should enter <<1>> and defeat <<2>>.
====
13604
Now that I've defeated <<1>>, I should leave <<2>> and speak to <<3>>.
====
13605
The Ordinators have notified Almalexia of my arrival. If I sit by the fire, I should be able to speak with her.
====
13606
Almalexia has words of wisdom to guide me. I should listen to them.
====
13607
Magistrix Vox is protected by three wards that hide her from Almalexia's sight. I need to enter the ruins and destroy the wards. I should speak to Ordinator Muron for more advice.
====
13608
I need to find three wards and destroy them. That should open the path to Vox's lair and allow Almalexia's power to flood into the Hollow.
====
13609
I destroyed the three wards. Now I need to find the cave that leads to Vox's lair.
====
13610
The path opened and a projection of some kind greeted me. I should speak to the projection before proceeding deeper into the cave.
====
13611
Now that I've found the crystal shards, I should talk to <<1>>.
====
13612
I've been told that the Supernal Dreamers have stolen and shattered the Fertility Crystal. I need to slay them and recover the shards.
====
13614
Now that I've entered <<1>>, I should speak with <<2>>.
====
13615
The people of Stillrise are skeletons. <<1>> told me they made a pact with Clavicus Vile and that <<2>> can tell me more.
====
13616
Now that the Wood Elves are out of the way, I'm sure <<1>> wants to discuss how to split the treasure.
====
13617
The map is indecipherable, but one of the Khajiit pirates may know how to read it. <<1>> would be the best one to ask.
====
13618
<<1>> asked me to steal supplies from the Wood Elves while he sends for someone who can decipher the treasure map. Shovels are probably scattered around the camp, and the Wood Elves might have compasses.
====
13619
<<1>> has returned the treasure map to me with his notes. I need to use the map to find landmarks. From those, Khasaad can figure out where exactly the treasure is.
====
13620
Before I can pinpoint the location of the treasure, I need to locate the landmarks indicated on the map. Using the map will point me in the right direction.
====
13621
I've pinpointed the location of the treasure on the map. Now I have to follow the map as I did before. That will lead me to the treasure.
====
13622
<<1>> and I found the location of the treasure. Now I just have to dig it up.
====
13623
Wood Elves tried to follow us and claim the treasure for their own. I killed them.
====
13624
Now that I've dug up the treasure, it's time to see what's inside.
====
13625
A Khajiit named <<1>> appeared from the brush near the Dominion treasure ship. Perhaps he's the one <<2>> sent for. I should talk to him to find out.
====
13626
The officious Dark Elves seem even more anxious than usual. They want all visitors to register at the City Center. I need to talk to one of the registrars there.
====
13627
A registrar recorded my name, but couldn't take the time to finish processing my entry into Mournhold. I was asked to wait in the courtyard in front of the building.
====
13628
A vision of Almalexia appeared before me. She told me to ignore the registrars and go directly to the Tribunal Temple at the north end of the city.
====
13629
Almalexia wants to speak with me. She's waiting in one of the Tribunal Temple's antechambers.
====
13630
Magister Navisdyn was murdered on the docks behind the Mages Guild. I should investigate the area and see if I can find any clues.
====
13631
After Almalexia's chiding, Farona Telvanni agreed to aid my investigation. I should speak to Farona Telvanni again.
====
13632
Before I can pinpoint the location of the treasure, I need to locate the second landmark indicated on the map. Using the map will point me in the right direction.
====
13633
I promised Elder Seven-Bellies I would look for Ebonheart troops on the road from Fort Virak. They should be to the northwest of town.
====
13634
I found the troops. It looks like they were attacked trying to reach the village. I should speak to one of them to see how I can help.
====
13635
I must lead the soldier carrying a sack of weapons to the northern entrance of Lukiul Uxith.
====
13636
An Ebonheart mage lies wounded near the northern entrance of town. I must speak to him.
====
13637
I need to purchase and learn the adept recipe. <<1>>  has one for sale.
====
13638
I need to craft an Adept's Ring to prove my skills.
====
13639
I have crafted the Adept's Ring. <<1>> should acknowlegde my skills and advance me to adept forester.
====
13642
I need to purchase and learn the adept recipe. <<1>> has one for sale.
====
13643
I need to craft an Adept's Ring to prove my skills.
====
13644
I have crafted the Adept's Ring. <<1>> should acknowlegde my skills and advance me to adept forester.
====
13645
I've unlocked the ward blocking the Temple of Sul. I should enter the temple and look for the keystone.
====
13646
I learned a shocking secret. The people of <<1>> are living skeletons! <<2>> asked me not to be alarmed. I should speak with her further.
====
13647
When I made an offering at the <<z:1>>, Clavicus Vile spoke to me. He transformed me into a living skeleton! I need to return the temple key to <<2>>, who last saw the <<z:3>>.
====
13649
When I finished collecting ashreeds and crab meat, <<1>> ran up to me. I should ask what she wants.
====
13650
Almalexia recruited me to investigate the murder of Magister Navisdyn. Whoever killed him was able to get past the blessing that protected him. I'll start at the Mages Guild.
====
13651
My examination of the body revealed that a triangular-bladed weapon penetrated Magister Navisdyn's defenses. I also recovered a blood-splattered Fighters Guild tunic. I should speak to Wizard Bothisii and let her know what I found.
====
13652
Viiron thinks someone's trying to frame the Fighters Guild for the murder of the magister. They might have hidden the murder weapon among the crates in the training yard. I'll search the crates, but I need to avoid the guards.
====
13653
I located a dagger with a triangular blade. A distinctive crafter's mark should enable me to identify where it came from. Maybe Armory Sergeant Viiron can tell me more about it.
====
13655
I've freed Stephen Strictal. I should go talk to him.
====
13657
I freed <<1>> and he ran off to safety. I should speak to him and make sure he's all right.
====
13658
A registrar recorded my name, but couldn't take the time to finish processing my entry into Mournhold. I was asked to wait in the courtyard in front of the building.
====
13659
I need to speak to Jonathan and make sure he made it out of the camp all right.
====
13660
The <<1>> said I should find the <<2>> and see if they've found out anything about the grandmaster's son.
====
13663
To resolve the villagers' fate, I must return to <<Ac:1>> near <<2>>.
====
13664
<<A:1>> is no longer abandoned. I need to make my way deeper inside.
====
13665
A mighty lich escaped from the sarcophogus when it was opened. I need to defeat this monster now!
====
13666
I have freed Steve from his cage.
====
13668
I have help Harvey get away and I should make sure he made it back safely.
====
13669
<<1>> is at <<2>>, west of the town of <<3>>. Noris will be in the Pact soldiers' encampment, which overlooks the beaches from the east.
====
13670
The son of Lord Geoffroi was captured by the Supernal Dreamers. They plan to sacrifice him as part of their ritual. He's asked me to set him free.
====
13671
I have entered the heart of the coral. Sings-With-Reed is in here somewhere, as is the Coral Heart. I must find Sings-With-Reed and see what progress she's made in contacting the coral.
====
13672
I must seek out Meejapa. He's trying to slay a powerful Orc. Meejapa was last seen east of Lukiul Uxith.
====
13673
I need to kill the Covenant Tempest and retrieve the totem used to strengthen Borolg.
====
13674
I must slay Borolg, as Majeepa asked.
====
13675
To reach Borolg I must follow the gorge to the east.
====
13677
I've slain Borolg. I must return to Lukiul Uxith to speak to Seven-Bellies.
====
13678
I have the totem. Now I must speak to Meejapa. He said he'd be on the rise, south of where he was when I first met him.
====
13679
I must slay a Covenant lieutenant southwest of Lukiul Uxith. Then I can use Pash-Riha's dagger, the Mota Fang, on his corpse.
====
13682
The Covenant lieutenant is dead. I should return to Lukiul Uxith and speak to Pash-Riha.
====
13683
I've created the <<1>>. I should speak to <<2>> and learn what she wants me to do with it.
====
13684
I should check in with <<1>>. He's probably in the area where the Fighters and Mages Guilds are in Stormhold.
====
13686
I've freed <<1>>. I should make my way out of the tombs and speak with him again.
====
13688
Geof has asked that I hit a button and kill Quest Boss 3760.
====
13689
I have seen to Quest 3760 Boss. He is dead and I should go back and tell Geof that all his chores are done.
====
13708
I must reach the Sulfur Pools south of Lukiul Uxith. More people need help against the Covenant.
====
13709
I must speak to the Elder of Lukiul Uxith, Seven-Bellies.
====
13712
<<1>> asked me to slay Dominion soldiers and destroy their supply caches in <<2>>.
====
13713
I've slain numerous Dominion soldiers and destroyed their supply caches. <<1>> will want to hear my report.
====
13715
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
13716
I must take a control rod from an invader in Farwatch Depths. Then I can disrupt the three portals the Dominion has opened here.
====
13717
I should let one of the Lion Guard scouts know I closed the Dominion's transportation portals.
====
13718
I can find an Aldmeri Control Rod on any Dominion spellcaller within Farwatch Depths.
====
13720
<<1>> gave me a supply of Dominion incendiaries he called "gifts." I should use them to destroy the bone piles creating undead servants.
====
13721
Now that I've prevented further undead from being raised, I must find a necromancer named <<1>> and kill her.
====
13722
The necromancer is dead, and I've destroyed the cursed remains used to create more undead. I should find <<1>>.
====
13726
<<1>> implied that <<2>> could be drawn out of hiding by "burning her black book."
====
13728
I agreed to deliver a letter to the Dunmer in Mudtree about Stillrise's changing trade needs.
====
13729
The letter will explain to the people of Mud Tree what happened to the cursed people of Stillrise.
====
13730
<<1>> gave me a supply of Dominion incendiaries he called "gifts." He wants me to destroy the bone piles used to create undead servants.
====
13731
If you burn his plans, Leonce is sure to show up and won't be very happy.
====
13733
I should kill the monster. The man said his room lies to the north.
====
13734
I should return to the man I met and let him know the monster in his closet is dead.
====
13735
<<1>> has contracted me to kill <<2>>.
====
13737
I've learned that I can find <<1>> upstairs in the attic of the inn.
====
13738
<<1>> has contracted me to kill <<2>>.

I've learned that I can find <<2>> upstairs in the attic of the inn.
====
13739
I've defeated the power fueling the spellplague. I should return and speak to <<1>>.
====
13740
Stay in the castle's perimeter.
====
13768
Edgard asked me to rescue his missing soldiers: Renard, Elise, and Laroche.
====
13769
The soldiers made references to a box of some sorts that may have been the source of the whispers. I should find the box and ensure others aren't driven mad by its influence.
====
13770
I rescued the three Lion Guard soldiers and fought a Daedric spirit. I should look for Edgard and his soldiers by the entrance to the Bonesnap Ruins.
====
13855
The Goblins used fragments from the Welkynd Stone in their totems. I need to find the totems and retrieve the pieces.
====
13856
I've collected enough fragments of the talisman to put it back together. I should try to reassemble it.
====
13857
A spirit has appeared out of the restored talisman. I should speak with it.
====
13858
I've collected all of the missing piecesof the Welkynd Stone Gaston needs to contain the Daedra in these ruins. I should take them back to Battlemage Gaston to have the stone repaired.
====
13859
I've repaired the Welkynd Stone. I should check with Gaston to see if there's anything else I need to do.
====
13945
Now that I've spoken to the people on Warden Hrondar's list, I should enter the mortuary, so I can examine the bodies. <<1>> gave me a key to get inside. He said I could find the mortuary on the southeast side of Stormhold.
====
13948
If <<1>> is still alive, he's imprisoned somewhere in the necromancers' camp.
====
13960
I should check in with <<1>>. The aide I spoke to said he could be found at the center of Stormhold.
====
13961
<<1>> asked me to speak to the families of the murder victims: Arilin Maralvel, Eroni Omobar, and Naldyn Indalor. If I need help finding them, I should ask <<1>> for more information.
====
13962
I should check in with <<1>>. The aide I spoke to said he could be found in the center of Stormhold.
====
13964
Now that I've spoken to people on Warden Kaild's list, I should enter the mortuary and examine the bodies. <<1>> gave me a key to get inside. He said I could find the mortuary on the southeast side of Stormhold.
====
13965
Now that I've spoken to people on Vicecanon Kaild's list, I should enter the mortuary and examine the bodies. <<1>> gave me a key to get inside. He said I could find the mortuary on the southeast side of Stormhold.
====
13966
After examining the bodies, I heard a woman say she has a message for me in the mortuary. I should find out what she wants.
====
13967
<<1>> approached me in the mortuary. He asked me to meet <<2>> at his home. He believes he saw his wife, Eroni. She said I can find him on the east side of Stormhold. I should hurry. She believes Gethis may be in danger.
====
13968
<<1>> told me the woman who attacked him may still be in his home. I should go inside and see what I can find.
====
13969
I discovered a dead Shadowscale scout inside Gethis Omobar's home. The scout had a journal claiming the Shadowscales aren't responsible for Eroni's death. I should bring the journal to <<1>> at the center of Stormhold, where I last spoke to him.
====
13970
I returned to <<1>>, but he wasn't there. I should speak to <<2>>. She seems eager to speak to me.
====
13998
I helped the Argonians defeat Betina Volek and get their revenge. I should meet Sar-Keer outside to complete our business.
====
14015
General Balreth wants me to assist the Chimer sorcerers with a powerful ritual. He's sent me to speak with <<1>> to begin preparations.
====
14034
I should talk to Betina Volek and decide what to do about this situation. She's at the inn to the east.
====
14035
Now that Betina knows about the plan to ambush her, I should escort her into her family home and help fend off the Argonians.
====
14036
Betina entered her home. I'll follow her inside and spring the ambush.
====
14037
I must speak to betina and give the signal to begin the ambush.
====
14038
I must speak to Betina and give the signal to begin the ambush.
====
14039
I helped Betina Volek defeat the Argonians. I should meet her outside and make sure she's all right.
====
14040
The Argonians are attacking Betina. I should help her defeat them.
====
14041
I need to help the Argonians defeat Betina Volek.
====
14044
I've found the ingredients Edrasa requires.
====
14051
Dathyra said lighting some greef brandy on fire might catch the attention of the Covenant commander.
====
14055
While I was investigating the ruins, I heard the voice of <<1>> calling out to me. I should rescue him.
====
14056
After I rescued <<1>>, he asked me to continue through the ruins and release people who have been kidnapped.
====
14057
Now that I've released all the prisoners, I should find <<1>> outside the ruins.
====
14064
I should return to the grandmaster's chamber to speak with Grandmaster Dres and his son.
====
14065
I took notes on the whole performance, and despite the Randoro brothers' warnings, I've decided to give the notes to <<1>>. I should speak with him again.
====
14066
I've slain the Vanguard's commander. I should speak with <<1>>.
====
14067
I should seek out <<1>> in the Vanguard camp east of Kragenmoor.
====
14068
I need to search the tombs near Kragenmoor for clues to the Dark Elf performance. If I discover anything, I should take notes and bring them back to <<1>>.
====
14069
Many Covenant troops and their lieutenant lie dead. I must return to Lukiul Uxith to see how the defense of the town fairs.
====
14070
I've returned the stolen eggs to the hatching grounds and set them back in their nests.  I should let <<1>> know the good news. <<2>> said he's on the platforms beyond the Hist Tree.
====
14071
I need work with an aide of the Vicecanon, <<1>>, to convince <<Ac:2>>'s keeper that the Dominion threat is real and imminent.
====
14072
I collected the materials the keeper at <<Ac:1>> needed. I should give the venom and ichor to his assistant for their rituals.
====
14073
Shedding blood in <<Ac:1>> could damage the hatchlings. <<2>> asked me to collect venom and ichor from nearby wasps. Those ingredients are needed for the hatching ritual.
====
14074
<<1>> made a discovery: some of the eggs in nests are missing. She fears Dominion soldiers may have stolen them. She's asked me to retrieve them.
====
14075
The eggs rescued from the Bosmer are tainted: according to <<1>>, they've been held by someone who has touched blood. She asked me to put the eggs beneath the Hist. Hopefully, the hatching ritual will save them.
====
14076
Having retrieved the stolen eggs, I should take them to <<1>>, so she can return them to their rightful places. She said she would be waiting at the Hist in the center of the pools.
====
14077
I've returned the stolen eggs to the hatching grounds and set them back in their nests. I should let <<1>> know the good news. <<2>> said he's on the platforms beyond the Hist Tree.
====
14082
I need to speak to the Kothringi at his "castle" in Zuuk.
====
14083
I stopped Namira's ritual of corruption. I can see <<1>> at the top of a nearby structure. I should go talk to him and see what's next for Xal Ithix.
====
14084
The Ashlanders captured monks and afflicted commoners, tied them up, and tossed them inside burning buildings. I need to rescue them before the fire consumes them.
====
14085
I should pray at the shrine on the main floor of the temple sanctuary. If the Tribunal sends a messenger, it will tell me what I must do next.
====
14086
Almalexia's messenger told me I must first collect dust from the urns in the crypt below the temple. The urns contain the ashes of the honored dead: the remains of two Ordinators who defended Iliath.
====
14087
To win the cooperation of <<1>> and <<2>>, I must defeat both in duels.
====
14088
I need to scatter the ashes I gathered into the eternal flame braziers, so I can summon the spirits of <<1>> and <<2>>.
====
14089
I've scattered ashes into both eternal flames.
====
14090
Both Ordinators swore oaths to lead their soldiers in defence of Iliath's walls. As <<1>> desired, the Tribunal has provided aid against the Ashlander siege. I should return and tell him the news.
====
14091
I informed Betina of the Argonians' plan to ambush her. I'll meet her in front of her family home, northwest of the inn.
====
14092
I decided not to tell Betina about the ambush. She's going to meet me in front of her family home, northwest of the inn.
====
14093
Now that I've reached the Mages Guild, I should speak with Wizard Bothisii about the murder.
====
14094
I need to search the bodies of the dead merchants to find three keys. Once I find the keys, I can open the three locked chests.
====
14095
Kotholl wanted to steal the goods to make up for lost pay so that he could feed his family. I decided to let him have them.
====
14096
<<1>> wants me to save the <<2>> before the Ashlanders destroy it.
====
14097
Healer Hlaren told me Dolril was captured by the Vereansu and thrown into a burning building. I should find him and rescue him before it's too late.
====
14098
I led some scribs to safety. Harvyn is watching over a number of scribs in this safe chamber. I should talk to him.
====
14099
<<1>> needs my help collecting components for <<2>>'s divination ritual.
====
14100
I've found Nilyn, who was injured while investigating the strange gas leaks.
====
14103
I killed Merdyndril, the creator of the Llodos plague. Unfortunately, Diiril and his soldiers are dead, too. I need to let House Hlaalu know what I found.
====
14104
I need to find Diiril. He was last seen leading troops toward the southern part of the Gorge. Luckily, I seem to be immune to the plague.
====
14105
Diiril and a few of his troops are still alive. I should talk to him.
====
14106
Diiril located the alchemist who created the Llodos plague. We're going in to find out how the plague was made so House Hlaalu can produce a cure.
====
14107
We discovered an apothecarium within the ruins. This is where the plague was created. We should search the area for any clues that will help us.
====
14108
We found the recipe for the Llodos plague, but we also walked into a trap. Merdyndril, the alchemist who created the plague, was waiting for us. I have to deal with the transformed guards before I can kill Merdyndril.
====
14109
I killed Merdyndril, the creator of the Llodos plague. Unfortunately, Diiril and his soldiers are dead, too. I need to let House Hlaalu know what I found.
====
14114
I should search the occupied village of <<1>> for the missing Shadowscale agents: <<2>>, <<3>>, and <<4>>.
====
14115
Now that I've rescued the Shadowscale agents, I should meet up with their leader, <<1>> at the rendezvous.

<<2>> mentioned it's on the southwest edge of Murkwater.
====
14118
I met with <<1>>, who asked me to assist the Shadowscales in rescuing the townsfolk of <<2>>. Then I must look for the Rellis Lor Keystone.
====
14119
I've taken part in a ritual that bound the Rellis Lor Keystone to me. I should speak to <<1>> to see what's next.
====
14124
The hunter I met in Xal Ithix says if I want to know what's happening in the swamp, I need to talk to <<1>> in his hut.
====
14133
<<1>> asked me to take one Dominion life for each villager killed. He also asked me to collect any crystallized fire salts I find.
====
14134
I should sabotage the barrels.
====
14135
Now that I've completed the mission <<1>> gave me, I should find him on the southeastern shore of <<2>>.
====
14139
I should read Lotash's diary to see if it can give me any insights into what happened here.
====
14141
I should go to the Relleis Lor ruins to see if I can find any signs of <<1>>. The diary mentions they were supposed to meet at the eastern ruins by the shore, near a tree stump.
====
14142
I should bring the rings to <<1>>, since he was mentioned in Lotash's diary.
====
14143
I should wait for <<1>> to finish binding the rings. I'll speak to him when he's done.
====
14144
I should go to Hissmir, northwest of Murkwater. I need to find <<1>>.
====
14147
<<1>> asked me to go west to Scybalum, so I can apologize to <<2>> on his behalf.
====
14154
<<1>> told me the Vereansu believe that the monks have defiled the <<2>>. Now they plan to destroy it. We need to get to the monastery and protect the relic.
====
14155
I've passed through the gate. Because of Serien's experimentation with Dark Elf rituals, undead are everywhere. I must make my way to the keep.
====
14168
I found a living Argonian in one of the trash piles. After <<1>> escaped, she ran back to the ziggurat. I wonder what her story is?
====
14197
I recovered the <<1>>. I should give it to <<2>>.
====
14210
<<1>> wants me to travel to the Vereansu camp and kill <<2>>. With the defeat of the Ashlander leader, the Vereansu should leave Muth Gnaar in peace.
====
14227
Although they usually prey on small creatures, stranglers attacked the Argonian scavengers. I must search Xal Ithix's bog to rescue threatened scavengers.
====
14228
I should travel to <<1>> and speak with <<2>>.

<<1>> is on the coast southeast of Hissmir.
====
14247
An enraged kwama serving as hive guardian blocks the tunnel the miners use to get back to the entry chamber. I need to kill it to access the tunnel.
====
14252
I should return to <<1>> and let her know I've dealt with the stranglers.
====
14253
The keystone in the Temple of Sul is missing. An Ayleid spirit attacked me, saying that <<1>> had absorbed the keystone years ago. I need to speak with him.
====
14260
<<1>> asked me to search for <<2>> in the trash piles.
====
14265
I should speak to <<1>> and find out what the current situation is.
====
14266
I should travel there as soon as I can.
====
14287
<<1>> would like to talk to me before I leave to deal with the breach.
====
14288
<<1>> wants me to weaken the timber supports holding open the Ashlanders' tunnel. To do that, I'll need a tool.
====
14289
<<1>> has taken command of the defenders. He can be found near the Ashlander breach southwest of the temple.
====
14290
I have the tools I'll need to weaken the tunnel supports. I should head underground now.
====
14291
Wooden support beams hold up the ceiling. They're not well constructed. It should be easy for me to weaken them as I advance through the Ashlanders' tunnels.
====
14292
Despite everything I've done, the Ashkhan must be slain. <<1>> has to die.
====
14293
I need to use the <<1>>. The Ashlanders should pass them without attacking.
====
14295
I left the cave without completely collapsing it. I should return to <<1>> within <<2>>.
====
14296
The Ashkhan has been defeated. It's time to pull down the last support and get out before the cave collapses.
====
14298
I've defeated the <<1>>, and the Ashlander tunnel has collapsed.
====
14299
I discovered that the Steel Mask's real name is Farona Telvanni. That's interesting, considering House Telvanni isn't part of the Ebonheart Pact. She meets clients in the gardens outside of Mournhold. I should look for her there.
====
14300
The dagger was crafted by a renowned but reclusive weaponsmith known as the Steel Mask. I need to ask around the crafters' circle and find a way to contact the Steel Mask.
====
14301
The captive revealed that the liquid came from Argonian eggs. I must tell the keeper about this.
====
14302
I've found a strange apparatus of Altmer manufacture on a Dominion soldier near the hatching pools. One of the Argonians may have an idea of what it's for.
====
14303
I've been asked to find more of the strange liquid contained in the <<z:1>>. I can use the apparatus to collect a "liquid" carried by the Dominion forces. I should take the samples I collect to <<2>>.
====
14304
I've filled the apparatus with samples of the liquid the Dominion troops were carrying. I should bring the apparatus and the liquid to <<1>>.
====
14305
<<1>> wasn't sure what to make of the liquid I found. He captured a Wood Elf to see if he could force some answers out of him. I should see what I can learn about this potential threat carried by Dominion troops.
====
14306
<<1>> wasn't sure what to make of the liquid I found. He said he was going to capture a Wood Elf and see if he could force some answers out of him. <<1>> asked me to meet him at the dais at the far end of the hatching pools.
====
14309
Now that the vials are sealed, I need to find Edrasa's cousin, Renvis.
====
14310
I need to confront Edrasa and see what she has to say about recent events in Deepcrag Den.
====
14312
I returned the amulet to a regretful <<1>>. Now I need to speak to Boril.
====
14313
Edrasa seems genuinely sorry for what she did. I can keep her secret or let Boril know what really happened.
====
14314
The blood-splattered tunic I found points to the Fighters Guild. Bothisii suggested I speak to Quartermaster Viiron to continue my investigation.
====
14318
Help the dog get the heads.
====
14319
I need to find the key to the trunk that holds Yolande's <<1>>. I should be able to find the key in the smithy.
====
14321
I found the Tree Minder out in the swamp, getting ready to cast his ritual, but he needs my assistance.
====
14322
I've found Pash-Riha. I should speak to her.
====
14323
Pash-Riha, Elder Seven-Bellies' sister, chased after the Covenant soldier who led the attack. I promised Seven-Bellies I'd look for her. He said she ran to the northwest, seeking blood.
====
14324
I've been instructed to speak to the Elder of Lukiul Uxith, Seven-Bellies. He'll know more about the Covenant's activities in the area.
====
14326
<<1>> needs my help with some sort of divination ritual. A portion of the <<z:2>> needs to be placed at each of the steles surrounding the xanmeer, an ancient ziggurat.
====
14327
I must ask Seven-Bellies where I can find his sister.
====
14328
I should meet <<1>> atop its ancient stone temple. He should be able to begin his ritual now.
====
14329
Overseer Melur revealed that Vanus Sathram is a member of Magistrix Vox's Maulborn cult. I should investigate Sathram's home, on the southwest side of the farm.
====
14330
Vanus Sathram made threats against the Tribunal and admitted to murdering the Magister. I should report to an Ordinator and reveal what I learned.
====
14333
I should speak to <<1>> and learn more about the situation at Muth Gnaar.
====
14334
I should ask <<1>> whether his ritual revealed the source of Xal Ithix's problems.
====
14335
I discovered a Daedric magic circle inside Vanus Sathram's house. He appeared as a projection and started talking. I should listen to what he has to say.
====
14336
I need to look for a Daedric relic buried at the base of an ancient stele near Xal Ithix's Hist tree, west of the xanmeer.
====
14337
I should speak with the Kothringi held in Zuuk to see if he can help me find the keystone.
====
14340
I should search the occupied village of <<1>> for the missing Shadowscale agents: <<2>>, <<3>>, and <<4>>.
====
14341
Now that I've rescued the Shadowscale agents, I should meet up with their leader, <<1>> at the rendezvous.

<<2>> mentioned it's on the southwest edge of Murkwater.
====
14342
Set the pile of timbers on fire to get the Ashkhan's attention.
====
14343
Now that I've retrived the Relleis Lor keystone, I should find <<1>>.

He's waiting for me at an excavation site in Murkwater.
====
14344
I should sabotage the barrels along the shoreline by adding the crystallized fire salts I collected.  <<1>> said once I'm done, I should light the fuse on the western side of the shore.
====
14345
<<1>> asked me to kill the Dominion leaders, and to collect crystallized fire salts from the Dominion ship. Once I have the fire salts, I'll spread them on the river to destory the Dominion's lifeline, their ship.
====
14346
Now that I've completed Vadeem-Kal's task, I should speak to <<1>>.
====
14349
I should retrieve the Relleis Lor Keystone. <<1>> said it's probably being kept on a ship southeast of their hideout.
====
14350
Now that I've rescued the Shadowscale agents, I should meet their leader, <<1>>, at the rendezvous. <<2>> said it's on a hill at southwest edge of <<3>>.
====
14351
I made the necessary cultural exchanges. I should bring the Dunmer book, relic, and clothing back to Rigurt the Brash.
====
14352
I can find the items Rigurt wants in Muth Gnaar, Shad Astula, and the crafting district in Mournhold. I may have to convince the Dark Elves to trade, however, as they probably aren't aware of this Nord tradition.
====
14353
Once I've obtained the artifact from the obelisk, I must take it to <<1>> for a cleansing ritual that should rid Scybalum of the Daedric influence.
====
14354
Farona Telvanni crafted the Daedric dagger for a member of House Dres. She suggested I sneak or fight my way onto the Dres farm and find Overseer Melur. He might be willing to talk to me.
====
14355
Vanus Sathram made threats against the Tribunal and admitted to murdering Magister Navisdyn. I should report to an Ordinator and reveal what I learned.
====
14357
<<1>> said I need complete a task for <<2>> before I can continue. I should speak to Vadeem to find out what I can do.
====
14358
I experienced memories of Vox's past and somehow she sensed my presence. I should speak to Aspera about this.
====
14359
I need to find and speak to <<1>>.
====
14360
I couldn't let Drillk die on my behalf. The keystone will be safe within him. I should return to <<1>> and let her know about the keystone.
====
14361
When I retrieved the artifact, <<1>>, the shadowy figure of a Dremora appeared. I better talk to it.
====
14362
<<1>> said I should take the relic to a ritual site high above Xal Ithix. The relic may somehow stop Namira's minions from whatever corruption they're performing.
====
14365
<<1>> told me I could use the Hand of Namira to defeat the Dremora. I need to use it to stop the Aspect's ritual and keep corruption from consuming Xal Ithix.
====
14366
<<1>> wants me to enter <<2>> and kill the giant scorpions that dwell there. He also wants me to smash their eggs. That should make it safer for his goats.
====
14367
I destroyed the Cave Scorpion egg clusters and killed many of the creatures, just as <<1>> requested. I should meet him outside of <<2>> and let him know how I fared.
====
14368
Aspera wants me to experience Vox's memories so that I can learn what brought us to this moment. I need to find the western anima archive to see the earliest memory.
====
14369
I should attune myself to the anima crystal to observe Vox's earliest memory. Once within the memory, I should speak to Aspera's projection.
====
14370
I need to find the eastern anima archive to experience Vox's next memory.
====
14371
I should attune myself to the anima crystal to observe Vox's next memory. Once inside the memory, I should speak to Aspera's projection.
====
14372
I need to find the central anima archive to experience Vox's final memory.
====
14373
I should attune myself to the anima crystal to observe Vox's final memory. Once within the memory, I should speak to Aspera's projection.
====
14376
I found J'kur's body. He was holding a note and a map. The note is intended to be delivered to someone named Vahara. The map points at an area to the north of the plantation.

I must go there and look for Vahara.
====
14377
I should tell <<1>> what I discovered during my investigation.
====
14378
I need to let <<1>> know that <<2>> was one of the skin-stealers, and I've destroyed their ability to create more of them.
====
14379
I should release <<1>> as I agreed.
====
14380
I should travel to <<1>> and deliver the message.
====
14381
I should investigate the locations <<1>> marked on my map for me to check.
====
14383
Search the Bodies for Clues
====
14385
I should enter the skin-stealers' lair through the portal atop the Daedric ruins on the hill at Ten-Maur-Wolk.
====
14386
I need to explore the Daedric ruins and find a way to stop the skin-stealers.
====
14387
<<1>> asked me to rescue his friends; in return, he can tell me how to stop the skin-stealers.
====
14388
I can destroy the Hist vats by throwing in the enchanted fire salts <<1>> gave me.
====
14389
Destroy the Daedric Artifact
====
14390
After burning the Hist vats, <<1>> arrived. It appears he was a skin-stealer all along.
====
14392
I need to find the three keys to <<1>>'s prison. The keys are on altars throughout the ruins.
====
14394
I have the keys to unlock <<1>>'s prison. I should talk to her and determine the best course of action.
====
14395
I should talk to <<1>> and confirm that I will not release her.
====
14396
<<1>> agreed to help me against the skin-stealers after I release her.
====
14397
I should let Ulov know I've witnessed the creature he described.
====
14399
Ulov is standing near the trapdoor in Ruvali's house. I should ask him if he's seen Ruvali.
====
14400
I need to collect venom from the giant serpents within Zehtswater Cave. Then I need to combine the venom with the Antivenom Kit to create antidotes to the Lamia poison. With the antidote, I can rescue the mercenaries.
====
14401
The mercenaries have been cured and they fled Zehtswater Cave. I should go outside and find <<1>>.
====
14402
I need to collect venom from the giant serpents within Zehtswater Cave. Then I need to combine the venom with the Antivenom Kit to create antidotes to the Lamia poison. With the antidote, I can rescue the mercenaries.
====
14403
An Ordinator informed me that Almalexia wants to see me at the Temple.
====
14404
Daedra have invaded the Tribunal Temple. I need to destroy them and close the portals that spawn them.
====
14405
Almalexia informed me invaders still hold the High Chapel. The combined powers of the Tribunal protect the area from mortal entry. To enter the High Chapel, I need to attain the blessings of Vivec and Sotha Sil at each of their altars.
====
14406
I prayed at Almalexia's altar and now I should speak with her.
====
14407
In order to receive Vivec's blessing, I need to pass his trial. I should speak with Almalexia to ask for advice.
====
14408
To receive Sotha Sil's blessing, I need to pass his trial. I should speak with Almalexia to get advice before I begin.
====
14409
I uncovered the spy. Now I have to defeat her. Then I should receive the blessing of Vivec.
====
14410
I need to find a way to repair the Arbiter of Perfection, and then I need to destroy it. When I'm done, I should receive the blessing of Sotha Sil.
====
14411
I received Vivec's blessing. Now I should go to Sotha Sil's cloister and pray at the altar to start his trial.
====
14412
I received Sotha Sil's blessing. Now I should go to Vivec's cloister and pray at the altar to start his trial.
====
14413
Sotha Sil has devised a trial that I need to pass in order to receive his blessing. Almalexia should be able to provide more information.
====
14414
I need to find a way to repair the Arbiter of Trials. Then I need to destroy it. When I'm done, I should receive the blessing of Sotha Sil.
====
14415
Vivec has devised a trial that I need to pass in order to receive his blessing. Almalexia should be able to provide more information.
====
14416
I revealed the traitor. Now I have to defeat her. Then I should receive the blessing of Vivec.
====
14417
I received the three blessings of the Tribunal. Now I should enter the High Chapel and hunt down the leader of this invasion force.
====
14418
I found a Maulborn high priest in the High Chapel of the Tribunal Temple. He must pay for his crimes.
====
14419
I defeated Vanus Sathram and saved the Tribunal Temple, but Vox escaped with the Judgment of Veloth. I should tell Almalexia what happened.
====
14423
I need to return to the mortuary, so I can speak to <<1>>.
====
14427
I need to enter the mortuary again to speak to <<1>>.
====
14428
I should enter the Mages Guild and speak to <<1>>.
====
14430
I should enter the Mages Guild, so I can speak to <<1>>.
====
14432
Vox weakened Saint Veloth by shattering his reliquary. I need to recover the pieces, scattered around the shrine, and bring them to Master Aron.
====
14437
The reliquary can now be reassembled and Saint Veloth's powers can be restored. I must go back to the top of the shrine and repair the reliquary.
====
14438
The reliquary is whole again. I can see that Saint Veloth's spirit has also recovered. I should speak to him.
====
14439
I restored the Shrine of Saint Veloth and received his blessing. It's time to face Magistrix Vox at Eidolon's Hollow.
====
14440
I should kill Dremora and gather their hearts for Healer Dalen.
====
14442
I met Acolyte Eldri at the Shrine of Saint Veloth. She collected Dremora hearts for Healer Dalen, who makes strong healing potions from them. I should find Healer Dalen at Eidolon's Hollow and give him the hearts.
====
14444
I need to escort Elynisi to the inn in the northeast part of town.
====
14445
I need to find Elynisi Arthalen on the road to Selfora.
====
14446
I should speak to Elynisi in the Selfora Inn.
====
14447
To purify the wellspring, I must gather the blood of the lamia that have infested <<1>>.
====
14448
I gathered the <<1>> that I need to purify the wellspring. I must take it to the altar on the upper level of <<2>>.
====
14449
Sep's power has purified the Lamia blood and created a potent curative. I need to pour it into the heart of the wellspring.
====
14450
<<1>> is dead and the wellspring is purified. I should find <<2>> by the entrance.
====
14452
I should enter Silyanorn ruins again.
====
14453
The ritual preparation is complete. Talk to <<1>> and begin the final phase of the ritual.
====
14454
I should use the ritual braziers to summon the guardians. Then I can open the portal into <<1>>.
====
14455
<<1>> asked me to enter the mine and save some trapped miners, but she wasn't concerned about <<2>>.

She gave me food scraps to throw at and distract hungry Goblins I might find in the mine.
====
14456
I've saved the other miners and now need to find <<1>>. Miner Iron-Kettle said he was in one of the Argonan houses in the mine.
====
14457
<<1>> said I need to get the Goblin totem. Then I can stop the Goblins from attacking and help him free them from slavery. The Goblin war chief has the totem. He's in the camp above the mine.
====
14458
Now that I have the totem, I should give it to <<1>> or <<2>>. They're both waiting in the Mud Tree Village mine.
====
14461
I gave the <<1>> to <<2>>. He can use it to lead the Goblins to freedom. I should speak to his brothers in <<3>> and let them know what happened.
====
14462
I collected several pieces of Saint Veloth's Reliquary. I should find Master Aron at the top of the shrine and give the pieces to him.
====
14464
Before I can seal the wispmother, I must defeat her from within the cave.
====
14465
I've defeated the wispmother, but if she reforms, I'll need to slay her again to seal her remains.
====
14466
I need to collect bog rats to use as an offering to Ghost Snake with the bag that I've been given. They can be found in Ghost Snake Vale.
====
14467
My final trial is to defeat the Shadow Snake, a more sinister aspect of the Ghost Snake.
====
14468
I have the offering. Now I need to place it in the offering bowl at the Fang Spires and see what happens.
====
14469
I defeated the Shadow Snake. I'll seek the Ghost Snake's counsel on the issue of trade between the Mabrigash and House Hlaalu.
====
14470
I walked the Coiled Path and made an offering to the Ghost Snake. It appeared before me. I should speak to it.
====
14471
Now that the prisoners are free, I should talk to <<1>> in the next tunnel. I need to learn how to stop the skin-stealers.
====
14472
I need to lower the wards at the entrance to the Tormented Spire.
====
14473
With the wards down, I can enter the spire and begin the long climb to the top.
====
14474
Walks-in-Ash managed to sneak onto the spire after Tanval. She and her troops were cut off when the wards went back up. I need to find her and learn what I can about Tanval's plan.
====
14475
Walks-in-Ash told me about a series of ancient wards that still block our path up the mountainside. Each one is beneath a Daedric ruin, and each one must be lowered before the Pact soldiers can reach the top.
====
14476
I've found the first ward on the approach to the spire. We'll need to lower it before we can continue.
====
14477
The first ward is down. I must head back to the surface and see how the Pact troops are doing.
====
14478
I must lower the next ward on the approach to the spire.
====
14479
The northern pagoda leads to an underground room, which holds the crystal powering the second ward. I can use the House Dres key to enter the room and disable the ward.
====
14480
I need to remove the crystal powering the second ward from the ruins beneath the northern pagoda.
====
14481
The second ward is down. I should head back to the surface and see how the Pact troops are doing.
====
14482
Holgunn and Walks-in-Ash have taken most of the Tormented Spire. I should find them near the volcano's caldera.
====
14483
I've found Tanval. I should ask him why he's injured.
====
14484
The caldera ruins contain the final ward preventing us from confronting the Brother of Strife.
====
14485
One ward stands between the Pact and the second Brother of Strife.
====
14486
The final ward is down. I must head back to the surface.
====
14487
The final ward has been lowered. We should be able to enter the prison holding the second Brother of Strife.
====
14488
The Dominion's forces have been routed. <<1>>'s ritual was a success. The Argonian spirits of the forsaken hamlet can now return to the restored Hist tree. They can be at peace.
====
14489
With the Dominion's leader dead, perhaps <<1>> can find some peace.
====
14490
I escorted Elynisi safely to the inn. She's speaking to someone named Meldras. I should wait until they finish their conversation.
====
14491
The Argonian village of Scybalum is under attack. I need to talk to <<1>> to find out who is responsible.
====
14492
Now that the Echo of Vox is defeated, I should speak to the Selforan Spirit.
====
14493
I must make my way to the temple entrance.
====
14494
A friendly spirit has appeared to me at the temple's entrance. It appears to want to speak with me.
====
14495
The spirit told me that I need to find a vessel of holy water in the temple that has the power to quench the magical fires consuming Selfora.
====
14496
I should test the holy water on the brazier of magic flame in the center of the temple's lower chamber.
====
14497
Some manifestation of Lady Vox has appeared from the magic flame. I must defeat her.
====
14498
Vox is dead. Almalexia recovered the hammer. I should speak to her.
====
14499
The door ahead leads to Vox's Hollow. I should look for her there.
====
14500
Vox draws upon the souls at the center of the Hollow. I should speak to her and provoke her into striking me with Veloth's hammer.
====
14501
I've been transported to Vox's spirit realm, but the Blessing of Veloth protects me. My memories are still clear and my body is still whole. I should speak to the spirits here to learn more.
====
14502
<<1>> says I'm blessed by the Night Mother to find the Shadowscale traitor who murdered their leader. I should speak with him further about what this means.
====
14503
The Shadowscales were cryptic about their leader's problem, but said I could find him in the center of their enclave.
====
14504
When I arrived to speak with the Shadowscale leader, I learned he was being prepared for burial! A Shadowscale named <<1>> challenged my presence. Perhaps she could tell me what happened.
====
14505
The Shadowscales leader was murdered, and <<1>> says it was done by one of the Shadowscales. Before the the Shadowscales will trust me with the details of his murder, I must talk to the Speaker and the Listener.
====
14509
The Listener and the Speaker gave me their blessing after undergoing painful trials, but I'm no closer to learning who killed the Shadowscale leader. Perhaps <<1>> can help me make sense of this.
====
14510
<<1>> said the cryptic blessings from the Speaker and the Listener mean the secretive Shadowscales accept my presence. However, <<2>> does not. I must duel her if I'm to make sense of who killed their leader, and why.
====
14511
I defeated <<1>> in a duel, meaning the Shadowscales accept my presence. I should speak to <<2>> about the death of the Shadowscale leader.
====
14512
The key to lowering the final ward keeping us from Sadal lies in the grasp of a powerful Daedra. I must slay her and claim the key.
====
14513
I've burnt the Dominion ships and retrieved the Relleis Lor keystone, I should return to <<1>> in Murkwater.
====
14514
I can use the summoning bowl on the spire to summon Flamespinner.
====
14516
Tanval said the first spirit is waiting for me on the platform in the center of the caldera.
====
14517
The spirit of Arch-Mage <<1>> informed me that three Focus Stones are required to open Sadal's prison. The first Focus Stone is on the south side of the caldera. I must cross a pit of molten lava to reach it.
====
14518
I have the first Focus Stone. I must return it to <<1>>.
====
14519
<<1>> said another trial awaits me. I must speak to his colleague at the top of the stairs leading into the caldera.
====
14520
Powerful spells are honed by trial and error. <<1>> wants me to prove my patience by retrieving a Focus Stone from the back of the cave. She said I must follow the spells they took to contain Sadal.
====
14521
I have the second Focus Stone. I must return to <<1>>.
====
14522
I must complete one final trial. I'll find the third spirit near a cave above the caldera.
====
14523
Mavos has charged me with retrieving the final Focus Crystal. To do this, I must understand the ebb and flow of magic and be precise in my movements.
====
14524
I have the final Focus Stone. I must return to <<1>>.
====
14525
The spirit magi have agreed to help me. I need to place the three Focus Stones in the center of the caldera.
====
14526
I've placed the Focus Stones as instructed. I'll finally be allowed access to Sadal's prison.
====
14527
The spirits have opened a portal into Sadal's prison. At last, we can enter his realm and rebind him within the spire.
====
14528
The Keeper has trapped several spirits within this realm. I should talk to the spirits and figure out how to set them free.
====
14530
With the other spirits free, I need to convince Meram to join me. Perhaps by sharing the knowledge I learned with him, he'll regret his actions and join me.
====
14531
The portal to the Reservoir of Souls stands open. I need to enter it and confront Vox.
====
14532
I must fight through Vox's minions. Then I can confront Vox and end this.
====
14533
The portal to the Reservoir of Souls stands open. I need to enter it and confront Vox.
====
14534
I must fight through Vox's minions. Then I can confront Vox and end this.
====
14535
Vox is dead. Almalexia recovered the hammer. I should speak to her.
====
14536
Almalexia informed me that the Maulborn unleashed Daedra into the Tribunal Temple. I should enter the Temple and banish the Daedric invaders.
====
14539
Advisor Varon suggested I seek the assistance of a group of villagers who decided to find the missing people on their own. Slips-Through-Fingers, an Argonian, is apparently connected to the group.
====
14540
I defeated the Dominion spy who murdered the Shadowscale leader. <<1>> will be pleased to hear I've avenged their leader.
====
14542
I've convinced <<c:1>> to help me find the murderer hidden amongst the Shadowscales.

She's asked me to follow her to her sanctum in the caverns below the Head of Sithis.
====
14543
Now that we're at <<c:1>>'s shrine, I hope she'll advise me how to find the murderer.
====
14544
<<1>> needs me to find the Shadowscale traitor who defies her. She commanded me to interrogate three prisoners who may have some knowledge of the traitor.
====
14545
I defeated the soul of the Shadowscale traitor, who was actually a disguised Dominion spy. I should tell <<1>> I avenged their leader.
====
14546
I've interrogated and dealt with the three prisoners. Now I must return to <<c:1>> and let her know.
====
14547
<<1>> pulled me into the domain of Sithis, a mirror of <<Ac:2>>. She commanded me to search for the traitor, whose deceit will glow similarly to what I saw with the prisoners earlier. When I find it, I must destroy the traitor's soul.
====
14550
I collected everything I could. I should return to <<1>>.
====
14551
I should speak with the Enigma of Sotha Sil to receive its blessing.
====
14552
I should speak with the Enigma of Vivec to receive its blessing.
====
14556
I need to find a way into <<1>>.
====
14557
The Imperial translation journal implies that they seek to create and control Dwarven constructs designed by the ancient Dwarven master Razak. They cannot, however, find the three keys to open the door to his vault.
====
14558
I've found all three keys to Razak's vault. I should open the vault.
====
14559
Razak's Vault is open! I should investigate the unsealed chamber.
====
14560
I've found the cog mold. The Dwemer Journal included a map of the Wheel that emphasized a room to the south. I should take the mold to that chamber.
====
14561
The cog is formed, but now I must take it to Razak's anvil and etch the cog's teeth. It can't be too difficult, right?
====
14562
I should locate Razak's Machine and install the cog to see what happens.
====
14563
Razak's Machine has spit out a strange Dwarven spider construct. It appears to be waiting for something.
====
14564
I have made it inside <<1>> and must now search for evidence as to why the Imperials are here.
====
14566
Now that the Echo of Vox is defeated, I should speak to the Selforan Spirit.
====
14567
The Spirit has summoned a vision of the past. I should listen to learn what happened to Selfora.
====
14568
The Dwemer contraption formed a cog for me, destroying the mold in the process. I should retrieve the completed cog.
====
14571
The Dominion spy using Saervild's form is dead. Now that I've collected the relics, I should take them back to <<1>>.
====
14572
I should collect relics in the area. According to Saervild, the vicecanons believe they contain magic that could turn the tide of the war against the Dominion.
====
14573
I should return to the Inn to see if the two Dunmer I rescued made it there safely.
====
14581
Once these medical supplies get to the tower above the overrun camp, I can find out where the keystone is kept.
====
14582
I need to speak with <<1>> and tell him about the Keystone.
====
14583
I can review the phrases from each of the clues I found in Razak's Wheel if I need to.
====
14585
I've buried the remains, which brought <<1>> to the tree. I should speak with her before she passes on.
====
14587
<<1>> is in a dilapidated building within the prison grounds.
====
14588
I've retrieved Najeepa's remains from <<1>>. I should bring them to her spirit, so she can finally rest.
====
14589
I should search the burning homes in the southern part of Selfora by dousing their burning doors and entering them.
====
14591
I should search the prison towers for any signs of Bezeer's mother. Her spirit has not yet left. I should be able to identify her remains.
====
14592
I found the spirit of Bezeer's mother. She told me where her remains are. I should go to the tower within the prison and retrieve whatever is left of her remains.
====
14593
It appears I'm in a vision of the past. I should speak to the Ebonheart Acolyte near me to find out what's happening here.
====
14594
In the Ash Mountain of the past, Balreth summoned Daedric portals. The acolyte I spoke to gave me a pouch of silver stones. Throwing these into the portals will close them.
====
14595
Before any of the prisoners can tell me where the keystone is, I need to retrieve medical supplies from an overrun camp on the north side of the prison.
====
14596
<<1>> has requested that I find and kill the Imperial commander, <<2>>, and recover her lost orders from <<3>>.
====
14597
<<1>> is dead and <<2>>'s orders retrieved. I should find and inform <<2>>.
====
14598
I've freed <<1>> from her bonds. I should speak to her.
====
14599
Now that I've summoned the guardians, I should wait for them to open the portal into Ash Mountain.
====
14600
I should enter the prison dungeon and locate the keystone.
====
14601
I need to find <<1>>, a prisoner who entered the dungeon while foraging for supplies.
====
14602
<<1>> believes the keystone is located within the prison warden's office, which will be in the structure above the cells. We'll need to find our way up there.
====
14603
I must make a choice: I can absorb the keystone or release the prisoners.
====
14604
The power released from the keystone has riled up the cannibals. I need to kill them and survive.
====
14605
I chose to absorb the keystone instead of using it to free the prisoners. <<1>> was driven mad. I must escape the prison and let <<2>> know.
====
14606
<<1>> fled from the prison after I killed <<2>>. I should meet him outside the prison walls.
====
14608
<<1>> must still be somewhere within the prison grounds. I need to locate him and tell him what happened to the keystone.
====
14609
Destroying <<C:1>> has calmed the dreugh. I should return to <<2>> and tell him what I've found … and what I haven't. His mother is still missing.
====
14610
I should dig into the <<Amz:1>> to find Linnea, or any of the dreughs' other victims.
====
14611
Acolyte Hlen saw the daedroth carry Saint Veloth's Skull into the nearby crypt. I must enter the crypt to recover the holy relic.
====
14612
Selfora is safe now. I should return to the inn and tell Elynisi about her father.
====
14613
Elynisi asked me to search the Selfora town hall to find her father, Tidyn. She gave me a key to unlock the building.
====
14614
I'm in the town hall. Now I should search for Tidyn Arthalen.
====
14615
The Forlorn One appeared over the body of Tidyn Arthalen. I should speak to the spirit and find out what happened here.
====
14616
The Forlorn One is actually the spirit of Tidyn Arthalen. He was slain by Magistrix Vox and chained to Selfora by her echo. He wants me to go to the crater in the middle of Selfora, where he'll summon Vox's echo.
====
14617
The spirit of Tidyn Arthalen summoned the Echo of Vox to the crater at the center of Selfora. I need to subdue the Echo of Vox and capture it by using the decanter.
====
14618
I defeated and captured the Echo of Vox. It's trapped in the decanter and the curse on Selfora has lifted. Now that this is finished, I should speak to Tidyn.
====
14621
I found one survivor: <<1>>. He ran away, asking me to meet him at the ruins.
====
14622
<<1>> wants to speak with me before I do anything with the keystone.
====
14624
I can ask my fellow Dark Brotherhood members for advice on my current contract.
====
14625
I've learned where <<1>> is hiding.
====
14626
<<1>> said <<C:2>> was supposedly created to placate the Argonians. Instead, it lured the dreugh to the ruins. I need to destroy it.
====
14627
The dungeon's entrance is in a cave east of <<1>>'s tower. I need to enter it and find the keystone.
====
14638
Vox is dead. Almalexia recovered the hammer. I should speak to her.
====
14640
Teroni's lost cat is hiding somewhere in the town of <<1>>.
====
14641
I was able to catch Teroni's cat. I should return him to her as soon as possible - I don't think he likes travelling in my bags.
====
14642
I caught Teroni's cat. I should return him as soon as possible. I don't think he likes traveling in my bag.
====
14643
Since her cat doesn't know me, Teroni gave me some of his favorite food. When I place the food on the ground near him, he should come to me.
====
14644
<<1>> assured me her cat would be somewhere in Ebonheart. I should return to look for him.
====
14645
I defeated the Maulborn Priest Sathram and saved the Tribunal Temple, but Magistrix Vox escaped with the Judgment of Veloth. I should leave the High Chapel and tell Almalexia what happened.
====
14646
I should find Healer Dalen at Eidolon's Hollow and give him the Dremora hearts that Acolyte Eldri collected.
====
14647
Now that I saved Dithis, I should return to the other mages and give them the good news.
====
14648
I need to use the <<1>>. The Ashlanders should pass them without attacking.
====
14649
I should use the <<1>>. The Ashlanders should pass them without attacking.
====
14650
Now that I've destroyed the "offering," I should talk to <<MONSTER:22053>> again.
====
14651
The tree-minder's missing items may be my first clue to solving the mystery. I need to find the broken staff, pages from her book, and the lost key.

I'll head through the tunnel to search for the items in what lies beyond it.
====
14652
Garyn asked me to journey to Othrenis and find <<1>>. He may need help.
====
14653
The tree-minder's ghost appeared, hovering over the last object I recovered. I need to talk to this spirit.
====
14654
I should report what I've discovered to Sees-All-Colors.
====
14655
Now that the skin-stealer impersonating Saervild is dead, I should speak with Linnea back at the Steel-Wind family's camp.
====
14656
<<1>> believes we can use the spirits of the Argonians to revive the Hist tree. I need to use her staff's headpiece to capture some. I'll subdue some spirits and meet her at the tree.
====
14659
Now that I've subdued some of the hamlet's tormented spirits, I need to take the headpiece to <<1>> at the Hist tree. I'll talk to her once I get there. Perhaps I may come closer to solving this mystery and ending the spirits' torment.
====
14660
I should find <<1>> in the Fighters Guild. I need to give him the Ayleid tome and the Prismatic Core recovered within the <<2>> ruins.
====
14661
I should speak to <<1>> in the Fighters Guild in Wayrest.
====
14662
I should enter the portal at the Wayrest Fighters Guild. It will take me to the Dwarven ruins of <<1>>, so I can join <<2>>.
====
14663
I should explore the ancient ruins of <<1>> with <<2>>. I need to look for clues that explain what Doshia was looking for.
====
14664
Valasha's diary spoke of her self sacrifice. She created a black soul gem that could empower a dangerous weapon. These items were to be hidden in the depths of <<1>>.

We should continue exploring to see if we can retrieve them.
====
14665
Now that I've recovered both the black soul gem and the Ayleid tome, I should speak to <<1>>.
====
14666
<<1>> asked me to return to <<2>> at the Fighters Guild in Wayrest. She wants me to deliver the Ayleid tome and the black soul gem to him for further study until she returns.

She has created another portal I can use to return to Wayrest.
====
14667
I found the three keys. Now I need to find the three chests somewhere in the camp.
====
14668
To imprison Balreth, I must gain control of the guardians at Ash Mountain. To summon the guardians, Garyn wants me to harvest the hearts of lesser Daedra.
====
14669
After summoning the guardians, I should use the <<1>> to weaken them.
====
14671
I agreed to look for this box. Tenel said the box sits in a crate beneath a green tent, outside Davon's Watch.
====
14672
I agreed to look for this box. Tenel said the box sits in a crate beneath a green tent, outside Davon's Watch.

He asked me not to try and open the chest.
====
14673
I found the box and should return it to Telen Andren.
====
14675
The portal stands open. The spirit of <<1>> has appeared once more at the portal entrance. I should speak to him to see if he has any advice for defeating Balreth.
====
14676
<<1>> believes we can use the spirits of the Argonians to revive the Hist tree. I need to use her staff's headpiece to capture them. The headpiece came from the tree.
====
14677
Having returned the broken headpiece to the tree-minder, I need to wait and see if she is able to restore the Hist tree … or at least put her fellow spirits to rest. I'll talk to her when she's finished.
====
14678
The Dominion is boiling the stolen Hist sap, tormenting the spirits. I need to burn the Dominion's containers of Hist sap to ruin the contents.
====
14679
I should head towards Mudshallow Cave and see if Linnea is there.
====
14680
I've retrieved the <<1>> from Hectur. I should bring it to <<2>>.
====
14682
If I'm to procure a bottle of <<1>>, I'll need to swap the real bottle with the fake bottle given to me by Heleran.
====
14685
I should search inside Mudshallow Cave for any traces of Linnea.
====
14686
The Hist sap is free of the Dominion's refinement containers, so the Argonian spirits should be calm again, but the Dominion's soldiers know where I came from. I must return to the Hist tree and confer with <<1>>.
====
14687
I've freed the prisoners by destroying the keystone. I should speak with <<1>>.
====
14688
The tree-minder believes that with the Hist sap freed, she may be able to perform a ritual that will either restore the tree or create a new sapling in its place. She needs me to make certain the Dominion doesn't stop her.
====
14689
While fighting <<1>>, I can use <<2>> to stun him. <<3>>'s aura will restore me if I'm exhausted.
====
14691
It's clear that someone's taken Saervild's identity. I must kill the man or mer impersonating him.
====
14692
I tried to open the metal box, but was unable to budge the lid. In my attempt, I cut myself on one of the boxes sharp edges.
====
14693
I should speak to <<1>> if I'm interested in joining the Dark Brotherhood.
====
14698
I'm supposed to meet with Merric and Aelif, top lieutenants in the Fighters Guild. They're investigating a Coldharbour anchor near the city.
====
14699
I've destroyed the Coldharbour anchor that nearly killed Merric. I should speak to him again to see what we should do next.
====
14700
Aelif is taking me to the place where she and Merric were assaulted. She asked me to investigate the body for any clues.
====
14701
The spirit of Merric mentioned someone named Melina. Aelif might be able to provide more information about this person.
====
14702
Daedric anchors have touched down around Melina's island. I must defeat them before their influence spreads.
====
14703
I need to protect the hamlet's spirits from Dominion forces. If they destroy the spirits, <<1>>'s ritual will lose its power, and the Hist tree won't be restored. If I fail, the hamlet will remain haunted forever.
====
14704
He suggested I find the mine foreman, <<1>>. I need more information.
====
14705
I've retrieved the <<1>> from Fedrasa at the Ebony Flask. I should return it to <<2>>.
====
14706
Talk to <<1>> for information
====
14707
If I'm to procure a bottle of <<1>>, I'll need to swap the real bottle with the fake bottle Heleran gave me.
====
14710
My spider collected the parts Kireth needs to repair the emitter. I should find Kireth and give the parts to her.
====
14711
Kireth entered the ruins without her brother, who was injured trying to follow her. He invented a control rod to deal with the constructs inside. I need to take it to his sister.
====
14712
Kireth wants me to create a diversion so she can sneak through the next chamber. She suggested I use her brother's control rod to capture a Dwarven spider. She thinks it might take a few attempts.
====
14713
Kireth needs spare parts to repair the Dwarven device. Since Dwarven constructs scavenge parts from broken automata, I need to break a few spiders. Then I can use the control rod to direct my follower to gather the parts.
====
14714
The guardians have appeared. Now I must force them to do their duty and imprison Balreth.
====
14715
I cleared the way out of the mine. I need to get proof from <<1>> before I allow him to leave.
====
14717
<<1>> has arrived. He helped me imprison Balreth, a Brother of Strife, forever. I should speak to him and see if anything else remains to be done.
====
14718
An Ashlander named <<1>> seeks the death of fearsome creatures in Stonefalls. I've slain the nix hound, <<2>>. The netch, <<3>>, and the clannfear, <<4>>, are still out there.
====
14722
Shaali's people know a lot about the wilderness of <<1>>. If any of the creatures prove difficult to locate, she can offer guidance.
====
14723
I've slain all three of the vicious creatures plaguing the wilderness of <<1>>. I should return to <<2>> and collect the rewards she mentioned.
====
14724
The town of <<1>> is near the center of <<2>>. Someone there might know about a reward for the death of <<3>>.
====
14727
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
14728
<<1>> fears the traitor will soon come to silence me. He said  I should pray for guidance to <<c:2>>, the Shadowscales' spiritual patron. Her shrine is within <<Ac:3>>
====
14729
My prayer caught <<c:1>>'s attention! She appeared before me and commanded me to speak with her. Perhaps I should do so.
====
14730
I gathered the goods from the locked chests, but they turned out to be nothing more than trinkets. Valuable, but hardly dangerous.

I should return to Kotholl and find out what's going on.
====
14731
Kotholl wanted to steal the goods to make up for lost pay so that he could feed his family. I told him to return the goods anyway.
====
14732
<<1>> thinks burning <<2>>'s banner is the best way to get his attention. I agreed to do it. If I fight him one-on-one, his heart will be in my hands in no time.
====
14733
I should pray before the <<z:1>> at the Head of Sithis.
====
14735
I want you to kill a stinking goblin!
====
14737
I need to find her children's remains somewhere in White Rose Prison's dungeon.
====
14739
<<1>> gave me a supply of alchemical incendiaries to destroy the bone heaps that the Wood Orcs have dug up so far.
====
14740
I have destroyed the bone heaps that the Wood Orcs have dug up so far. <<1>> will be expecting word.
====
14744
I have <<1>>'s heart, as <<2>> requested. I need to find him at the swamp's edge below the Dominion's southeastern camp.
====
14745
I should find out what Orona plans to do with the kwama cuttle before I turn it over to her.
====
14746
Sees-All-Colors found a number of corpses around a shattered Daedric anchor. She asked me to investigate them for any clues as to their connection with the anchor.
====
14747
Balreth's body has been defeated, and his spirit is trapped inside the Daedric ritual circle! I must summon the guardians of Ash Mountain to contain him once and for all.
====
14748
Now that I have <<1>> and her children's remains, I should take them to the tree she mentioned. It's in the northwest corner of the prison not far from its cave entrance.
====
14753
Merric and Aelif were ambushed by Daedra! I should help Aelif fend off the attack.
====
14754
Doshia is holding Merric captive in her sanctuary. I must defeat her, so I can save Merric.
====
14755
I must leave Doshia's tower.
====
14756
I must use the open portal at Tormented Spire to enter Sadal's prison.
====
14766
I've entered Sadal's prison—a strange, volcanic realm somewhere in Oblivion. I must help Tanval, Holgunn, and Walks-in-Ash defeat Sadal.
====
14767
With Tanval's sacrifice, we've destroyed Sadal's shell. I must summon the guardians of the Tormented Spire before Sadal recovers.
====
14768
The guardians approach. I must wait until they imprison Sadal's soul forever in Oblivion.
====
14769
Sadal is defeated. He's imprisoned forever. It's time to return to Tamriel.
====
14770
We have safely returned to Tamriel. I should speak with Walks-in-Ash.
====
14771
Tanval's spirit has appeared outside the Tormented Spire. I may be the only one who can see him. I should see what he has to say.
====
14772
Tanval's spirit is at peace, and Stonefalls is safe. I should give <<1>> the news about his new position as interim leader of the Pact in Stonefalls.
====
14773
I must seek out and kill <<1>> and <<2>> within <<3>>.
====
14774
<<1>> and <<2>> are dead. I should find <<3>> at the entrance to <<4>>.
====
14775
I should tell <<1>> in Ten-Maur-Wolk what happened at Bogmother.
====
14776
<<1>> plans to petition the Night Mother to duel me before the entire <<2>>. I should learn the extent of her plans.
====
14777
<<1>> appeared to me at her shrine. I should learn what she thinks of <<2>>'s challenge.
====
14778
<<1>> said the blades <<2>> plans to duel me with are "kissed by shadow." Perhaps <<3>> knows what this means.
====
14779
While <<1>> formally challenges me before the Speaker and the Listener, <<2>> will prepare the antidote for her poisoned blades. I should be present to hear <<1>>'s challenge.
====
14780
<<1>> should have the antidote I'll need to survive my duel with <<2>>. I should speak with him.
====
14781
<<1>> gave me an antidote for <<2>>'s poisoned blades. I should go to the Ceremonial Chamber for the duel.
====
14782
With <<1>>'s antidote, I defeated <<2>> before <<Ac:3>>. Now <<c:4>> commands my presence outside of the Ceremonial Chamber.
====
14786
Having proven her influence to the Shadowscales, <<c:1>> commands my counsel for who should be their new leader.
====
14787
I decided <<1>> will lead the Shadowscales. <<2>> commanded me to inform him.
====
14788
I decided <<1>> will lead the Shadowscales. <<2>> commanded me to inform her.
====
14792
I should enter the Temple of Sul and search for the devices mentioned in the book.
====
14793
After a number of attempts, I finally got one of the Dwarven spiders to follow me around like some kind of pet. So that's what the control rod does! I should find Kireth Vanos in the next chamber and show her.
====
14795
Edrasa Drelas asked me to gather plants so she could make a potion to counter the effects of the fumes. She can use either redweed or aloe leaves.
====
14796
I gathered the ingredients Edrasa requested. I should take them to her so she can make more of the potion.
====
14797
Edrasa asked me to bring the potion to her husband, Boril. He went back into the mine to help his workers.
====
14798
The Dwarven spider following me was destroyed. I need to use the control rod to get another one.
====
14799
I've defeated Doshia and saved Merric. I should talk to him to make sure he's well.
====
14800
Doshia left a journal, which might contain clues that explain why the anchors are landing. I should pick it up before I leave the dungeon.
====
14801
<<1>> thinks his mother may have gone into the bog. I'll go search for her while he tries to find his father.
====
14802
Part 1 is to talk to QAT Talking Interactable
====
14803
Return to the QA Quest Interactable
====
14804
You must talk to the QAT Conversationalist to advance this quest.
====
14805
The Dwarven Spider following me was destroyed. I need to use the control rod to get another one.
====
14808
<<1>> intends to take the transformed Dithis as his Goblin matron. I must defeat the warlord to save this unfortunate event.
====
14809
I've found the book the letter mentioned. I should return to the Quest NPC.
====
14810
Find the pig and get the letter.
====
14811
Find the book mentioned in the letter and then read it.
====
14812
I should take Merric back to Sees-All-Colors.
====
14813
I recovered a broken Dwarven relic from the locked chest. Kireth Vanos will want to see this.
====
14814
I should adjust the prisms until they work in some way that makes sense.
====
14815
I found a large chest and a Dwarven spider in the room beyond the huge door. Perhaps the spider has the key I need to open the chest.
====
14816
I directed the beam of light until it struck a prism set above the huge door. I heard a loud click, as though a large lock disengaged. I should open the door.
====
14817
The Ashlander <<1>> seeks the death of fearsome creatures in Stonefalls. I've slain the netch, <<2>>. The nix hound, <<3>>, and the clannfear, <<4>>, still live.
====
14818
An Ashlander named <<1>> seeks the death of fearsome creatures in Stonefalls. I've slain a clannfear named <<2>>. The netch, <<3>>, and the nix hound, <<4>>, are still alive.
====
14824
The death of <<1>> can't be traced back to the Brotherhood. It must be made to look like an accident. <<2>> suggested poison.
====
14825
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
14826
More information on my current target's habits would be helpful. My fellow Dark Brotherhood members may have useful information. The sailors on the docks might be helpful as well.
====
14827
<<1>> is aboard his ship in Davon's Watch, but I'll need a disguise to board the ship.
====
14828
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
14829
<<1>> has contracted me to kill <<2>>.
====
14830
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
14832
I can ask my fellow Dark Brotherhood members for advice on my current contract.
====
14833
I've learned where <<1>> is hiding.
====
14834
<<1>> has contracted me to kill <<2>>.
====
14835
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
14836
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
14837
I can ask my fellow Dark Brotherhood members for advice on my current contract.
====
14838
I've learned that <<1>> is on a scouting mission in the countryside.
====
14839
I must find and free <<1>> from the two daedra that keep her imprisoned within the Crypt.
====
14840
I have freed the spirit of <<1>> from her daedric captors. I should speak with her.
====
14841
Cultists and various creatures loyal to Vox lurk in the ruins of Eidolon's Hollow. I need to kill as many as I can to help out the Ordinators.
====
14842
I killed a number of Vox's troops. When I get the chance, I should report to Ordinator Gorili outside the ruins or to Ordinator Eron in Mournhold and let them know what I accomplished.
====
14847
The four treasures I am looking for are <<1>>, <<2>>, <<3>>, and <<4>>.
====
14848
I have collected the relics that <<1>> wanted. I should find him back at the entrance to the <<2>>.
====
14849
I should talk to <<1>> when I'm ready for my goblin disguise.
====
14851
I defeated the giant spider and found a key. I should see if the key opens the ornate Dwarven chest at the back of the chamber.
====
14852
Aelif suggested I travel to the ancient ruins on Melina's island to continue my search for Merric.
====
14853
A dead man appeared as I came close to the island, and called out to me. I should speak with it.
====
14854
Merric is trapped inside the island's tower. If I can disrupt the anchor outside the tower, I can break the ward to Doshia's vault.
====
14855
I must enter the dungeon beneath the tower to save Merric.
====
14856
An Ashlander named <<1>> seeks the death of three fearsome creatures: a clannfear named <<2>>, a netch named <<3>>, and a nix hound named <<4>>. These creatures have killed many people in recent months.
====
14857
As <<1>> told me her peoples' fate, she said their spirits haunt this hamlet, and they're dangerous. I must take the tree-minder's gear to her hut through the angry spirits.
====
14858
I survived the dangers presented by the Argonian spirits trapped in torment, and I reached <<1>>'s hut. I need to speak to the spirit that inhabits it now.
====
14859
I recovered a broken Dwarven relic from the locked chest. Kireth Vanos will want to see this.
====
14860
I've scouted the areas assigned to me. <<1>> said I should head to the cave at the center of the ruins, so I can see if any other soldiers or <<2>> made it there.
====
14862
I have the control rod. Now I need to use it near one of the portals.
====
14869
I need to close down the daedric portals and gather daedric hearts to make healing potions.
====
14871
I found J'kur's body. He was holding a note and a map. The note was intended for someone named Vahara. The map points at an area north of the plantation. I should go there and look for Vahara.
====
14872
I must follow the directions of this note to learn what the rioters did next. I should start by following the note's directions to the area south of the barn.
====
14873
The Khajiit sent to free the prisoners must have been slain. Once the prisoners were freed they were to meet up in the quarters to the east of the barn. 

I must go there to continue tracing their steps.
====
14874
A Khajiit named J'kur was the leader of this riot. He told the slaves to meet him in the pumpkin patch near the stables.
====
14875
I found J'kur's body. He was holding a note and a map. The note is intended to be delivered to someone named Vahara. The map points at an area to the north of the plantation.

I must go there and look for Vahara.
====
14877
I've killed the Dominion leaders and collected the fire salts. Now I should spread the fire salts around the river. I can toss the salts from the river shore.
====
14879
At the house find a letter from relative in A TOWN
====
14880
The NPC in <<1>>  says the family went to Kragenmoor.
====
14881
I should talk to Sees-All-Colors once more about the forging of the weapon and the events at the Earth Forge.
====
14882
<<1>> summoned the <<2>>, but it killed him. He never gave me the reward he promised, but if I decide to search his bag, he's in no position to object
====
14883
There must be someone in <<1>> who can identify this figure.
====
14884
<<1>> promised me a huge reward for bringing him the fetish. He's eager to use his new prize, and he asked me to wait.
====
14885
I purchased the statue from <<1>>. He might know something about where it came from.
====
14886
<<1>> said his people occasionally find such statues buried in the Ashlands, but claimed not to know their purpose. He suggested I asks the priests of the Tribunal at Kragenmoor or Illiath Temple.
====
14887
I was told a Dark Elf named <<1>> was recently in the area searching for a statue. He's currently searching the Daedric ruins on the plateau south of <<2>>, overlooking <<3>>.
====
14888
<<1>> said his people occasionally find these statues buried in the Ashlands. He insisted that he didn't know their purpose. He suggested I speak with a priest of the tribunal at Kragenmoor.
====
14891
I should escort <<1>> to the manse in the center of Davon's Watch.
====
14894
I've interrogated the three prisoners. I should return to <<c:1>> and tell her what I've learned.
====
14896
The puzzle stones are now something called a Hist key. Keys unlock things, but what lies behind the lock? I need to talk to Looks to find out more.
====
14897
<<1>> succumbed to the enchantment of the Fangs of Sithis, but he repented as he was dying. More importantly, I've recovered only one Fang. The other is gone. I must tell <<2>>.
====
14898
I chose to keep the Fangs of Sithis and the decision stuck. I should talk to <<1>> and see what he thinks.
====
14899
<<1>>  gave me his <<z:2>> to deliver to an old friend of his.
====
14900
One of the researchers, <<1>>, has been watching the pirates. He may have useful information.
====
14901
<<1>> knows more about these ancient ruins. Talking to him could help me decide whether to help them.
====
14902
The pirates have stumbled on the key to a great treasure, but they don't know it yet. I need to recover something called a <<z:1>>. I can use it to find another piece of the puzzle.
====
14903
The green puzzle stone can lead me to the next clue, but I have to be careful. The pirates camped here might be drunk, but they aren't blind.
====
14904
Bijot gave me fire salts to destroy the skin-stealers' Hist vats. The vats are in the lair beyond the Daedric ruins.
====
14905
I should speak to <<1>> at the docks in Davon's Watch.
====
14914
The pirates have definitely found the clues to entering the Argonian xanmeer, but haven't put them together yet. I need to find the next puzzle stone.
====
14915
At least one pirate thought the <<z:1>> was important enough to lock up. I should use the stone to find the last of the three.
====
14916
Another stone was hidden away by the pirates. I need to find the <<1>>.
====
14917
<<1>> handles <<2>>'s recruiting efforts. I'll find him near Bogmother's ruins.
====
14918
Merric was taken to a tower on an island nearby. I should go to this island in search of Merric.
====
14919
Merric asked me to search the bodies of the Worm Cultists who attacked him.
====
14920
According to a note I found in an abandoned boat, Saervild asked Linnea to meet him at Mudshallow Cave, south of the ruins. The note said one of Saervild's "friends" can unlock the cave. I'll need to find one of those friends and get the key.
====
14921
That's the last of them. I'd best watch my step, or I'll draw the pirates' attention.
====
14922
Now that I've reported in to Sees-All-Colors, she wants me to join Aelif. To keep Merric safe. I should make my way to them at once.
====
14923
There is no sign of Merric at the Fighters Guild Hall in Aldcroft, but I see the guild recruits he was trying to intercept. I should talk to them to figure out what happened to Merric.
====
14924
The last wisp floated up the xanmeer's stone steps. I should climb to the top and see what's there.
====
14927
<<1>> is likely waiting for me outside. I should leave.
====
14929
I need to see if the Argonian on top of the xanmeer knows about the puzzle stones and how they relate to the xanmeer.
====
14930
Elynisi has asked me to go to the temple on the hill to look for survivors. I can reach the temple by taking the stairs to the south and crossing the bridge.
====
14931
A spirit called the Forlorn One has materialized at the temple's entrance. It appears to want to speak with me.
====
14932
The Forlorn One asked me to find a decanter of holy water on the lower level of the temple. The water has the power to quench the magical fire consuming Selfora.
====
14933
I should test potency of the holy water on the brazier of magic fire in the center of the temple's lower chamber.
====
14934
Now that I have the decanter of holy water, I should speak to the Forlorn One at the temple's entrance.
====
14935
A manifestation of Magistrix Vox appeared from the magic fire. I must defeat her.
====
14936
The Forlorn One has summoned a vision of the past. I should watch and learn what happened to Selfora.
====
14937
I should test the potency of the holy water on the brazier of magic fire in the center of the temple's lower chamber.
====
14938
The Forlorn One shared a vision of the past with me. I should ask him about it.
====
14939
Now that Elynisi is safely in the inn, I should talk to her and see what she wants me to do next.
====
14940
I completed the memory challenge. I should speak to Arch-Mage Valeyn to find out what he wants me to do next.
====
14941
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
14942
I can find <<1>> at a camp in the countryside. I should kill the target and collect my reward from the dead drop.
====
14943
I can ask my fellow Dark Brotherhood members for advice on my current contract.
====
14944
I've learned <<1>> is near the town well.
====
14945
I've received an invitation from the Dark Brotherhood. I should speak to <<1>> for more details.
====
14946
<<1>> asked me to retrieve several valuable scrolls that should have survived the fires. He also wants me to find his fellow devotees: <<2>>, <<3>>, and <<4>>.
====
14947
I've rescued the three devotees and recovered the scrolls. I should return to <<1>>.
====
14948
I need to search the burning homes in the southern part of Selfora for the two people the Forlorn One mentioned. The holy water should put out the fire blocking the doors so that I can enter them.
====
14949
I rescued the young man and the woman, just as the spirit asked. I should return to the inn and make sure Elynisi is all right.
====
14951
If I want to visit Shad Astula, I need to acquire an invitation. Maybe I can get an invitation from one of the students waiting along the docks.
====
14961
<<1>> has some definite ideas on how to conduct the investigation. She wants me to search Jofnir's quarters. I should examine his room to see what I can find.
====
14962
<<1>> asked me to meet her elsewhere in the region. She wants to make the run to Ragnthar with me.
====
14963
<<1>> brought down the barrier blocking the doorway to Ragnthar. I should enter the Dwarven ruins and meet her inside.
====
14964
After entering Ragnthar, I saw <<1>> kneeling by some skeletal remains. I should examine them for myself.
====
14965
We've defeated the Dwarven automatons. I should speak to <<1>>.
====
14966
I should witness what the spirit of <<1>> has to say.
====
14967
I should speak to Merric about what to do next.
====
14968
<<1>> summoned the spirit of <<2>>. He revealed Sees-All-Colors as his murderer. I should speak to <<1>> about what we witnessed.
====
14969
After I took the insignia, Dwarven automatons started to appear. I must survive their attack.
====
14970
Now that I've stopped the skin-stealers, I should leave their lair.
====
14971
<<1>> put together the three puzzle stones to form a Hist key. We can use it to get inside the xanmeer. <<2>> is waiting for help beside a locked entrance to the stone pyramid.
====
14972
I should report to <<1>> in <<2>>.
====
14979
The devotee has asked for me to retrieve an item known as the <<1>> from a vault on the eastern side of the complex.
====
14980
Now that I have the Diadem, I must slay three Dremora leaders who serve Mehrunes Dagon. Desecrating Dagonite altars should attract their attention. Once I've slain them, I should use the Diadem on their bodies.
====
14981
The devotee has prompted me to throw the Diadem into the mysterious abyss.
====
14982
I've cast the Diadem into the Daedric realm of Apocrypha. I should speak with <<1>> again.
====
14983
While searching Jofnir's private quarters, I found a journal that mentioned a place called Ragnthar. I should return to Aelif and report in.
====
14984
I should follow <<1>> to Ragnthar.
====
14985
I should rescue the villagers from Dominion troops and find <<1>>'s husband, <<2>>.
====
14986
<<1>> ran off as soon as I destroyed the master crystal. He's probably gone to his home near the village center. I should find <<2>> and tell her he's free.
====
14987
The captured Wood Elf may need some coaxing to motivate him to talk. I can either get Garm to convince him or do it myself.
====
14988
The Wood Elf captive told me the liquid's origins: it's from Argonian eggs. He challenged me to use it on a plant nearby to see what alchemical horror the liquid has become.
====
14990
The cave entrance is along the western pass out of town.
====
14991
I acquired an invitation to the Academy. I should speak to the Boatmaster when I'm ready to visit Shad Astula.
====
14992
Collect a bucket and kill a werewolf. Or something similair.
====
14998
I've received a note from the Dark Brotherhood. I should enter their sanctuary and speak with <<1>> if I'm interested in joining the Dark Brotherhood.
====
14999
I arrived at Shad Astula. My invitation says I should report to the Academy's registrar.
====
15001
We've stopped the Dominion invasion of the hatching pools. <<1>> can now attend to the hatching.
====
15002
<<1>> asked me to light a fire atop one of the nearby ziggurats to call the assistants to him. He fears there might not be many left alive.
====
15003
I've lit the fire. I should return to <<1>>.
====
15004
Dominion troops are preparing an attack on the Hist Tree. The keeper has asked me to defend it, as the hatching is imminent.
====
15005
Dominion troops are mounting an attack on the Hist Tree in the hatching pools. I must defeat them, so I can save the hatchlings.
====
15006
I've defeated Dominion forces attacking the Hist. That bought enough time for the hatching to occur. Now I need to make sure it goes off without a hitch.
====
15007
The hatching has just begun, but my work here is done, except for one small detail. <<1>> has yet to pay for his crimes. I must decide his fate.
====
15008
<<1>> is gone, cast out from the hatching pools for his part in the Dominion's plot. I should speak to <<2>> and see what the next course of action is.
====
15011
A villager I saved said <<1>> is being held in a nearby hut. I must free him by removing any crystals or Dominion soldiers guarding him.
====
15012
<<1>> didn't heed his partner's warning. He unsealed the xanmeer and went in. I hope <<2>> can tell me more about what's hidden in these ruins.
====
15014
I should speak to <<1>>, so she can start the ritual.
====
15015
The ancient traps and deadly guardians of this underground ruin are dangerous. <<1>> is just as deadly. I must keep him from recovering the Fangs of Sithis.
====
15016
The Hist key unsealed the door, which means I can enter the ruins. I must stop <<1>> and recover the Fangs of Sithis.
====
15017
In the Earth Forge, Merric will provide me with instructions as he forges the weapon. I am to follow these instructions and adjust the temperature of the Forge's fire as instructed.
====
15018
Merric has begun forging the weapon's core. He needs a small fire to begin the process.
====
15020
The forging is well underway. Now Merric needs a medium-sized fire stoked to continue the process.
====
15021
This is it. To complete the forging process, Merric needs a large blaze.
====
15025
Somehow, the Arch-Mage knows I arrived at the Academy. He wants to talk to me in the main building.
====
15026
The Arch-Mage needs to make sure I can handle myself around magic. He wants me to go into the next chamber and solve the memory challenge. I need to touch the glowing orb and memorize the sequence.
====
15027
I watched the sequence of the lights. All I have to do now is touch the orbs in the same order.
====
15028
I completed the memory challenge. I should speak to Arch-Mage Valeyn to find out what he wants me to do next.
====
15029
Telbaril saw an old house up the trail. I should investigate for any signs of Rulantaril.
====
15030
A note in the old house mentioned that Rulantaril studied magic. He learned his craft from a witch at a place called the Blackfeather Court. I need to find the court and see if anyone there can tell me more.
====
15031
The magister said that Rulantaril locked the tower key in a cursed chest. The chest isn't far from the Blackfeather Court. If I'm going to get inside the tower and find Rulantaril, I'm going to need that key.
====
15032
I acquired the key to the tower. Now I need to get inside.
====
15033
The Daedric Lord called Crow Mother is inside the tower. She isn't rushing to attack me. I should speak with her to determine what to do next.
====
15034
I agreed to help the Daedra Lord called Crow Mother. I need to subdue Rulantaril and make him honor his agreement.
====
15035
I decided to destroy the Daedra Lord called Crow Mother. She fled into a tower. I should follow after her.
====
15036
Both Rulantaril and the Daedra Lord called Crow Mother are reprehensible beings. I decided to put an end to both of them.
====
15037
I "persuaded" Rulantaril to see reason and fulfill his obligation to Crow Mother. I need to tell Telbaril about the outcome.
====
15038
Crow Mother has been banished, and Rulantaril is free. I should return to Telbaril and tell him the good news.
====
15039
Rulantaril is dead, and Crow Mother has been banished. I should tell Telbaril.
====
15040
<<1>> asked me to enter the mine and save the trapped miners. She wasn't concerned with finding <<2>>. She gave me food scraps. I can use them to distract hungry Goblins.
====
15041
Sees-All-Colors wants me to help Merric investigate Daedric anchors. She's instructed me to take a recruit into battle against the Daedra. I should speak with her aide, Aelif.
====
15044
I didn't find Ra'shadda at Ruvali's home. Ruvali remains knelt over her husband's corpse. Perhaps she has spoken to Ra'shadda. I should find out.
====
15046
Ulov is dead. I must return to Ra'shadda.
====
15047
I decided Ra'shadda must answer for his crimes.
====
15048
Ulov is dead. I must return to Ra'shadda.
====
15049
The Dro-m'Athra took Ulov's body. He ran out the back of the barn. I must chase after and slay it.
====
15050
While I was talking to Ruvali Ulov entered the stables. It may not be him - I should use the idol on him to find out.
====
15051
Ra'shadda asked me to use the idol at an altar to the south of the stables.
====
15052
I've finished with the idol and must enter the stables to find the Dro-m'Athra.
====
15053
Ra'shadda is bound and Ruvali is questioning him, but I don't see Ulov. I should speak with her.
====
15055
There are fires belowdecks, and I can see why. <<1>> has been using the second Fang of Sithis on her own crew. Time to take it away from her.
====
15058
I must search the pirate ship. <<1>> heard screams. I should look for the ship's captain.
====
15061
Rumor has it the innkeeper hates the stink of lizards, especially the ones from the Argonian quarter.
====
15062
According to rumor, the innkeeper hates loud noises, especially explosions. I've been told an alchemist living nearby keeps some flash powder in his dresser.
====
15063
According to rumor, the innkeeper hates the stink of lizards, especially the ones found in the Argonian quarter.
====
15064
According to rumor, the innkeeper hates loud noises, especially explosions. I've been told an alchemist living nearby keeps some flash powder in his dresser.
====
15067
I helped Lena, Tedras, and Hadmar pass their tests. Now I should return to Arch-Mage Valeyn and see if he's figured out what's going to threaten the Academy.
====
15068
The Arch-Mage believes that Lena Dalvel, Tedras Relvi, and Hadmar the Thin-Boned will emerge as great leaders in the Ebonheart Pact. He wants me to help them pass their initiation tests so that his visions have a chance to come true.
====
15069
I collected the healing supplies. I should bring them to Aamela at the inn.
====
15070
I should search the town for healing supplies.
====
15071
I should go speak to <<1>> about <<2>>'s strange silence.
====
15072
I should talk to <<1>> again, now that I can see the nightmares he spoke of.
====
15073
I'm reliving painful memories from <<1>>'s past. I must say the things he wished he had said.
====
15074
I should go to the Hist tree at the center of the village to meet <<Ac:1>>.
====
15075
<<1>> was working beneath the Hist tree. He trapped <<2>>'s spirit with the same crystals the Dominion used on the villagers. Whatever he's doing to <<2>> also affects the Hist tree. It must be stopped.
====
15076
I should talk to <<Ac:1>>.
====
15078
<<1>> decided to return to Narsis, Feyne's hometown.
====
15079
I've begun the trial to receive Vivec's blessing. I should talk to Almalexia to find out what I need to do.
====
15081
I've begun the trial to receive Sotha Sil's blessing. I should talk to Almalexia to find out what I need to do.
====
15083
I must attempt the Trial of the Mind.
====
15087
The sailors on Kyle's vessel wear a distinctive uniform. No one without a uniform is allowed aboard his ship.

I've been told his crew frequents the bar on the docks.
====
15088
I've heard the Blacksails are shipping Black Spittle and keep it safely locked away in the storeroom.
====
15089
The First Mate keeps the key to the storage room in his strongbox, but he rarely lets it out of his sight.
====
15093
<<1>> has contracted me to kill <<2>>.
====
15094
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
15095
I've cleared the tunnels as far as the final room. Now I must search for the Ashkhan and defeat him.
====
15096
The Ashlanders should let me pass when I use <<1>> near them.
====
15098
Shad Astula is safe again, and it's time to move on. The students I helped want to speak to me before I leave. They're waiting for me at the docks, near the boat back to Mournhold.
====
15099
The Arch-Mage hasn't heard from the librarian, so he asked me to use the trapdoor to check the library vaults.
====
15100
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
15101
<<1>> is in town at a vendor stall.
====
15102
He only drinks from his own flask. I'll have to find a way to get him away from his wine bottle so I can poison it.
====
15104
Rumor has it that <<1>> trades in poisons.
====
15107
He runs Flash Powder for the Blacksails, but lost his wares to fire due to an accident with Flash Powder. He may have some in his stuff that I could use to spook him.
====
15111
I've begun the trial to receive Sotha Sil's blessing. I should talk to Almalexia to find out what I need to do.
====
15112
<<1>> has asked me to accompany her to an ancient Ayleid ruin. She hopes our exploration will help us understand what we saw at Mzeneldt.
====
15113
I am to meet with Merric once I arrive in the Earth Forge.
====
15114
I am to follow Merric into the former Dwemer mines and enter the Earth Froge.
====
15115
I am to assist Merric in forging these weapons, but first I must receive instructions from him on the forging process.
====
15116
I have completed all of Merric's instructions. I should see if hte Prismatic Blade is ready.
====
15117
Daedra have attacked the Earth Forge. I must defend it from these invars.
====
15118
<<1>> should be near Zuuk. Once I find her, she needs to send a report back to <<2>>.
====
15119
I need to put a <<1>>, a <<2>>, and <<3>> in their appropriate chests.
====
15125
Now that I'm in the library, I should look around and see if I spot anything unusual.
====
15126
As I investigated the library vaults, someone ambushed me. I woke up in a locked cell with Tedras and Lena. 

I should speak to them and find out what happened.
====
15127
I should examine the gate. Maybe I can find a way to open it.
====
15128
A small banekin scattered the Maulborn outside and walked through the locked gate. It appears to want to talk to me.
====
15129
I freed <<1>>, a Dominion soldier captured by the lamiae. She's ventured deeper into the ruins. I should follow and question her about the Dominion's purposes.
====
15130
<<1>> appeared in the Dominion camp and called out to me. I should speak to him and find out what he's discovered.
====
15131
<<1>> is searching for a Dominion alchemist named <<2>>, who has reportedly arrived at Loriasel with a Mnemic Egg.

The Dominion camp may hold clues to their purpose here. I should search the camp thoroughly.
====
15132
<<1>> is searching for a Dominion alchemist named <<2>>, who has reportedly arrived at Loriasel with a Mnemic Egg. The Dominion's camp may hold clues about their purpose here.
====
15133
<<1>>'s aides are waiting for her outside of Loriasel, where she's investigating the Dominion's occupation personally. I've been asked to find her and see what she's discovered.
====
15135
The scout at the Dominion camp asked me to enter the ruins of Loriasel.

<<1>> hopes to find out what the Dominion are doing before it's too late.
====
15136
The lamiae have routed the Dominion in the ruins of Loriasel. Maybe I can find a survivor who's willing to talk.
====
15137
<<1>> hopes to find out what the Dominion are doing before it's too late. To that end, I should scour the ruins for any evidence on the Dominion's purpose here.
====
15138
I've found a Dominion soldier captured by the lamiae. If I can rescue her, she seems willing to talk.
====
15143
I didn't find Ra-shadda at Ruvali's home. Ruvali is kneeling over her husband's corpse. Perhaps she's spoken to Ra-shadda. I should find out.
====
15144
The deed is to a house northeast of of <<1>>. It seems an obvious place to begin my search.
====
15146
I found a letter from the house's owners, indicating they live in <<1>>. Perhaps they know where they've gone.
====
15148
Ulov is dead. I must return to Ruvali and Ra'shadda.
====
15149
Ulov is dead, and the dro-m'Athra destroyed. I must return to Ruvali and Ra-shadda.
====
15150
A friendly banekin rescued us. He said that Arch-Mage Valeyn sent him. We're supposed to find Hadmar, who's hiding in the building next door.
====
15151
Hadmar set his totem up near a large rock to the north. I can use the totem to reach the lockbox Lena hid on top of the rock.
====
15152
When I found the lockbox and tried to open it, Lena appeared. I should speak to her.
====
15153
Lena thinks we should cast a spell of unlocking to get into the library vaults and deal with the Maulborn. I'll need to gather dust from the illusory monsters and use the wand to collect scorched scamp hide.
====
15154
I collected the ingredients for the spell of unlocking. I should find the library trap door in the Arch-Mage's office and summon Tedras to cast the spell.
====
15155
I found the Maulborn general in the caves connected to the library. He enslaved students and captured the Arch-Mage. I need to deal with this villain.
====
15156
I defeated the Maulborn general. Now I need to shatter the crystal to release the spell holding the students.
====
15157
I'm back at the library door and the Arch-Mage's familiar summoned Tedras to meet me. I should give Tedras the ingredients and tell him what we're planning.
====
15158
I woke up in the Academy dormitory. It seems that everything is back to normal. I should talk to Arch-Mage Valeyn and find out what happened.
====
15159
<<1>> has contracted me to kill <<2>>.
====
15160
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
15161
I can ask my fellow Dark Brotherhood members and other people on the Dock for information  on my current contract.
====
15162
<<1>> is aboard his ship in Davon's Watch, but I'll need a disguise to board the ship.
====
15163
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
15166
I need to get a Blacksails Uniform. I heard the Blacksails sometimes visit the bar on the docks.
====
15167
The Firstmate keeps the key to the storage room in his strongbox. He rarely lets the strongbox out of his sight.
====
15170
The captain keeps the poison in the storage room.
====
15174
I should find a disguise to avoid detection by the guards. I'll still need to avoid his dogs. They won't be fooled.
====
15175
The place is lousy with Rats, and the Dogs love it. I bet releasing a rat would completely distract the Dogs.
====
15179
Markus is hiding in the basement, I'll need to find the key to get at him.
====
15182
<<1>> is in hiding in the basement of his house.
====
15183
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
15184
I've filled the Diadem with the memories of three Dremora. I need to find the devotee at the main altar.
====
15185
<<1>> and I have arrived at the entrance to Ragnthar. I should speak to her and find out what we should do next.
====
15186
Merric and I have defended the Earth Forge from Daedric invaders. I should speak with him to figure out what to do next.
====
15187
Merric instructed me to leave the Earth Forge. I should speak with Aelif in the ruins outside the volcano.
====
15188
I must report to Sees-All-Colors about the incident at the Earth Forge.
====
15193
I freed <<1>>, a Dominion soldier captured by the lamiae. She's ventured deeper into the ruins. I should follow her trail and question her about the Dominion's purposes. She can't have gone far.
====
15194
I should speak with <<1>> to start the Trial of the Heart once more.
====
15196
I must close the Daedric portals scattered throughout the Shrine of Saint Veloth. Each portal is anchored to this plane by a watcher. Killing the watcher will break the link and close the portal.
====
15197
Now that the portals are closed, the priests can eliminate any remaining Daedra and resanctify the shrine.
====
15198
The Mnemic Egg is safe, though the damage done to it is still unknown. I should speak to <<1>> about what to do next.
====
15199
<<1>> is experimenting on the Mnemic Egg, hoping to find a way to control Argonians across Shadowfen. Before I can stop him, I must unseal the door to the inner bailey.
====
15200
One of the stones within Loriasel has been activated. I should speak to <<1>> to find out how to get to the others.
====
15201
To unseal the door to <<1>>, I need to reactivate two other stones. One is through the east wing of the ruins; the other is through the west.
====
15202
I've activated all three of the stones in Loriasel. According to <<1>>, the door leading to <<2>> should now be open. I should go to the central room to see for myself.
====
15203
<<1>> has arrived in Loriasel, just as I managed to open the door leading to <<2>>. However, I must decide what to do with my Dominion captive before I proceed.
====
15204
Now that I've unsealed the door to <<1>>'s location, I can put an end to his heinous experiments in Shadowfen.
====
15205
I've defeated <<1>> and put an end to his experiments. Now I must get to the Mnemic Egg and make sure it's safe.
====
15208
A giant Dwarven spider guards the room beyond the huge door. Perhaps the control rod will work on it. I should give it a try.
====
15209
I closed the portals. No additional Daedra can come through into the shrine. I should find Priest Dilyne near the central dais at the top of the shrine.
====
15212
Hectur hates Valen's singing and will fight him if he sings.
====
15213
Hectur hates the rats around here. If one gets into his bar, he'll chase it outside.
====
15216
I found Wideem-Voh, but was too late to save him. I should find his necklace and return it to his father.
====
15217
I should return to <<1>> with his son's necklace.
====
15218
Aelif suggested I speak to some of the other guild members. Perhaps they know something more about Jofnir's trips to Ragnthar.
====
15220
A daedroth carried off a holy relic, the Skull of Saint Veloth. I need to find Acolyte Hlen, who's been tracking the creature near the western crypts.
====
15221
During the fight, <<1>> killed Garyn. Tanval attacked Holgunn in a fit of rage and took the Coral Heart. I should speak to Holgunn.
====
15222
The treasure <<1>> expected to be in the Khajiit's hideout was not there. A pirate named <<2>> said he and his gang would be willing to help me track it down, if I spared them. I should follow him out of the hideout and up the ladder.
====
15229
Telbaril followed me to the old house. I should let him know what I found.
====
15230
A priest of Veloth claims the saint's fading spirit is expecting me. I should find the Vestige of Saint Veloth at the shrine entrance, on the stairs near the bridge to Tal'Deic Fortress.
====
15231
I should speak to the talking crow and find out what I can about this toll.
====
15232
The crows demand a feast. I've been commanded to kill eight bats as a meal for the murder of crows.
====
15233
I've been charged with finding silver treasures in Crow's Wood. They could serve as tribute to the Blackfeather Court.
====
15234
I paid the toll of flesh. The crows feasted on the remains of their monstrous foes. I should report to the Seneschal of Carrion in the Blackfeather Court.
====
15235
The toll has been paid. I've been directed to speak to the Duke of Crows, the leader of the Blackfeather Court.
====
15236
I need to follow the passage to the top of the cave. It opens out onto a cliff, where I should find Naryu.
====
15237
I should speak to <<1>>, the Mages Guild Mistress of Incunabula.
====
15238
<<1>> believes she knows how to summon <<2>>.
====
15239
We've summoned <<1>>. I should speak to him and see what he wants me to do.
====
15240
I should enter the portal to Sheogorath's shrine.
====
15242
I've retrieved the book. I should return to the Guildhall and speak to <<1>>.
====
15244
I should speak to <<1>> about the location of the tomes.
====
15245
<<1>> said to follow the path outside into Cheesemonger's Hollow. The tomes I need are hidden there.
====
15246
A monster bars my way to the spellbooks.
====
15247
After I took one of the tomes, <<1>> made the rest of them disappear. I should speak to him and find out what he wants.
====
15251
I recovered the holy relic from the daedroth. I should speak to the Vestige of Saint Veloth and find out what to do next.
====
15254
I've collected silver trinkets the crows desire. I need to bring them to the Seneschal of Carrion in the Blackfeather Court.
====
15255
The Randoro brothers were clear on what would happen to <<1>> if he performed their routine poorly. I've decided to keep it a secret and just throw away the notes. I should speak with <<1>> one more time.
====
15256
The ghosts made it clear that if someone performed the rite incorrectly, he would be killed. I must decide whether to tell <<1>> about the performance and let him die. If I keep it a secret, that could save his life.
====
15262
Like <<1>>, the pirate captain was driven mad by the Fang of Sithis. I defeated her and recovered the second Fang. Now I should find <<2>> at his camp.
====
15267
Nojaxia requested my help completing her elixir's formula. I agreed to bring her grub grass for her experiment. It grows beneath the waterfall to the west.
====
15268
I must return to Nojaxia with the reagents I've collected.
====
15269
Nojaxia requested I give the elixir she made to an Argonian named Not-So-Quick. He's hiding behind a large mushroom in town.
====
15270
Not-So-Quick became ill after drinking Nojaxia's potion. I should return to Nojaxia and report the effects of her elixir.
====
15272
Nojaxia adjusted the elixir. She assures me she has it right now. She's asked me to drink it in the "exact center" of Lukiul Uxith.
====
15273
I drank the elixir. Now must return to Nojaxia, so I can tell her what I saw.
====
15274
<<1>> succumbed to the enchantment of the Fangs, but repented. More importantly, I've recovered only one Fang. The other is gone. I must tell <<2>>.
====
15275
I eliminated the Daedric threat. Almalexia said to find her altar when I was finished. It's in her cloister.
====
15276
I gave the <<1>> to <<2>>. Now he can return it to <<3>>. She's waiting in the village with my reward. <<4>> is safe.
====
15277
I should find the cave <<Ac:1>> told me about.
====
15278
I should give Sheogorath's book to Valaste.
====
15279
I need to find <<1>>. He may know what's going on down here.
====
15280
I need to report in to Vigrod. He must be told about the Reachmen's dark ritual.
====
15281
I should find <<1>> in Shor's Stone to let him know I saved as many miners as I could.
====
15283
I need access to the prison, so I can speak with <<1>>. One of the guards could let me in and tell me where the general is.
====
15286
I defeated the giant chieftain. I should speak with <<1>>
====
15287
Irna asked that I find her family in the countryside surrounding <<1>>. I should start by looking for her husband, Gjakil.
====
15288
After we performed the Song of Sinmur <<1>> yelled to me that the bards were waking up. I should speak to her.
====
15289
I retrieved the books. I should speak to the librarian.
====
15290
Now that I've collected enough ingredients, I should return to <<1>> at <<2>>.
====
15291
<<1>> is building a pair of effigies to clear the way to the mine. She gave me a talisman to collect magicka from imbued corpses outside town.
====
15292
<<1>> asked that I channel the corrupted magicka into the effigies. That should lower the energy shield around the mine.
====
15293
I've collected the corrupted magicka into the Argonian talisman, as <<1>> requested. I need to get back to her.
====
15294
The mine entrance is clear. I need to get inside the mine, find out if anyone is still alive, and discover what the Reachmen are doing.
====
15295
Companion leader Vigrod Wraithbane is offering aid to the Pact at Shor's Stone. He's asked me to work with the Argonian, <<1>> to break into the Shor's Stone mine.
====
15296
I must dig citizens out from under the rubble of collapsed structures. Fires must be extinguished using water drawn from the wells. Finally, the bodies of the dead must be burned to prevent the spread of disease.
====
15297
I've completed all the recovery work <<1>> mentioned. I should return and tell her.
====
15298
Many of Riften's citizens fled to the north and northeast of the town during the attack. They're still huddled around camp fires on the hillsides. Viveka asked me to tell them that it's safe to return to town.
====
15299
I've worked to help the people of Riften recover from the giant's attack. I should report to <<1>> inside Riften.
====
15300
I need to collect <<mz:1>> in Mud Tree Mine.
====
15301
Now that I have the copper ore, I should return to <<1>> and hand them over.
====
15302
I should take the runestone to <<1>> in <<2>> to see if she knows anything about the dead Nord.
====
15303
The Pact's efforts to learn anything about the cult at Vernim have met with little success. Dajaheel wants me to help a Lieutenant Belron with a necromantic ritual. To begin, I'll need to cut the heart from a Worm Cultist.
====
15304
I have the Cultist's heart and should speak to Lieutenant Belron at the Pact Camp.
====
15305
I should interrogate the cultist to learn why the Worm Cult and Reachmen are working together.
====
15306
The Worm Cultists are transforming the Reachmen as a part of an agreement between Stral and the head of the Worm Cult. I must report back to Dajaheel at once.
====
15307
<<1>> told me to look for a drunk bard named <<2>> upstairs at the manorhouse and convince him to help me perform the Song of Sinmur.
====
15310
I found Gandis. He told me the Reach broke into an ancient Companion tomb deep beneath the mine. A pair of relics gave them access to the tomb. I must find those relics!
====
15311
I've retrieved the pair of relics the Reach used to access the tomb. I need to place them to open the door.
====
15312
I've made it into the Companion tomb! I need to find the shamans Gandis told me about.
====
15313
Now that I have all the ingredients I need, I should return to <<1>> in the Mages Guild.
====
15314
<<1>> has agreed to help me. I should use the instruments hung on the walls to teach him the tune.
====
15315
The toll has been paid. I've been directed to speak to the Duke of Crows, the leader of the Blackfeather Court.
====
15318
Belron has asked me to place the heart inside the dead Cultist.
====
15319
The miner I found mentioned several others being lead away. I should seek them out.
====
15320
I've performed the tune for <<1>>. I should speak with him again.
====
15321
Now that I've created a distraction, I should the bard at the concert area.
====
15322
Now that I've collected Engling's Lute, I should head to the southern island. <<1>> awaits me there to perform the song.
====
15323
Defend <<1>> while he performs.
====
15324
I need to use water to fight the fires. My hands aren't that big, so I'll need to find a bucket.
====
15325
I have an empty bucket. I can fill it with water to douse the fires at any of the wells in Riften.
====
15326
I have a bucket full of water. I need to stand near the fires and use it.
====
15327
The Sage of Skald's Retreat believes a powerful song can counteract Engling's spell. She's instructed me to speak with the bards of the Retreat. I must learn the lyrics and tune to the Song of Sinmur.
====
15328
I've learned the Song of Sinmur. Odana instructed me to meet her at the Retreat's manorhouse.
====
15331
I should talk to <<1>>. I must find a way to unseal the door to where <<2>> is experimenting.
====
15332
Now that I have the crystal shards, I should return to Geoffroi.
====
15333
Now that I've ground for crystals, I'll take them back to Geoff. 

Someday.
====
15334
I should return the <<m:1>> to <<2>>.
====
15335
I have collected the crystal shards and now need to return to B. Stower.
====
15336
I found the five shards of the crystal. I should return them to Geoffroi.
====
15337
I have collected the crystal shards. I shoud return them to Julian Kalere just outside the valley.
====
15338
I should return the five shards to <<1>> and save the world.
====
15339
I should take these human-skull bongos to Troggg the goblin.
====
15341
I'm collecting shards for Geoffroi. The nearby Supernal Dreamers hold the pieces.
====
15342
I should recover the crystal shards.
====
15343
I need to defeat Supernal Dreamers to recover five <<m:1>>.
====
15344
I need to defeat the Supernal Dreamers and collect the crystal shards.
====
15345
I've got to get crystals, not just kill guys. So complicated!
====
15346
I need to kill Supernal Dreamers and loot them till I find the bongos.
====
15347
Now I must murder supernal dreamers to collect antique crystal shards.
====
15348
I should follow Sheogorath's instructions if I want to complete this trial.
====
15358
<<1>> told me that the seal on the door can be broken by reactivating the Keystones within Loriasel. The first one sits in the central room of the ruins.
====
15359
I spoke with the Retreat's librarian, a man named Bragur. He told me that Vaermina's nightmare creatures stole the books to preserve her secrets. He wants me to return them to the library.
====
15360
I collected a number of books. I should return them to the library.
====
15361
I've retrieved the books <<1>> asked me to get. I should speak with him.
====
15362
I've done it. I need to grab one of the books set out on the stands.
====
15363
I could try and interrogate the Reachmen Chieftain myself, to learn why the Worm Cultists are here.
====
15371
I should assist <<1>> by finding the books he spoke of within Sheogorath's shrine.
====
15372
<<1>> has summoned <<2>> to Cheesemonger's Hollow. This should prove interesting.
====
15373
<<1>> disappeared after speaking to <<2>>. I should speak to the Arch-Mage.
====
15374
The book has transported me to one of Sheogorath's realms of Madness. I should talk to Sheogorath to start the next trial.
====
15378
I should meet Marcus outside the Supernal Dreamer camp.
====
15379
I should talk to Daeril in a safe location, away from the Supernal Dreamer camp.
====
15380
I have freed the Prisoner now I should talk to him.
====
15383
I should talk to the young man where he said he would meet me, behind the house.
====
15384
I'm freeing Kidnapped Guy.
====
15385
I have released <<1>>, and he has escaped from the Supernal Dreamers' camp.
====
15386
I've found a book about <<1>> and the keystones in the warden's office.
====
15388
Tedras unlocked the library door. I need to find the Arch-Mage and deal with the Maulborn general.
====
15391
Shad Astula is safe again, and it's time to move on. The students I helped want to speak to me before I leave. They're waiting for me at the docks, near the boat back to Mournhold.
====
15392
To bring the family together at last, I need to find <<1>>'s ashes within the dungeon.
====
15393
<<1>> has appeared before me. I should speak with her.
====
15396
I should examine the book on the table nearby.
====
15397
Sheogorath has summoned actors that look like the leaders of the Ebonheart Pact. I'll have to destroy them to advance this insane trial.
====
15398
The "Queen Ayrenn" actress is the only foe still facing me. I should destroy her to move on.
====
15399
The only opponent still standing in my way is an actor meant to represent High King Emeric, leader of the Covenant. He'll have to be destroyed if I want to complete my trial.
====
15400
I think I've managed to complete Sheogorath's insane trial. I should speak to him to get my reward.
====
15402
I should collect Engling's Lute for <<1>>.
====
15403
I need access to the prison, so I can speak with <<1>>. One of the guards could let me in and tell me where the general is.
====
15404
I have killed the Twilight Boss so I should return to Julian Kalere.
====
15405
Oh good I can die in peace.
====
15407
I should talk to Geoffroi, and tell him I've killed Remelie Frinck for him.
====
15408
I should return to Geoffroi with the good news of Remelie's death.
====
15409
I killed the boss. Now I should talk to <<1>> for my just desserts.
====
15410
I have defeated the leader of the Supernal Dreamers.
====
15411
I should have vocal intercourse with Troggg.
====
15412
Remelie is waiting in the middle of the Test Realm.
====
15414
I must go and hunt down the boss and kill him
====
15415
I should kill the Twilight Boss.
====
15418
I've killed Remelie and should return to Geoffroi.
====
15423
Somewhere in Sheogorath's madhouse of a realm is the book the Guild seeks. I must be on guard, as Sheogorath embodies the very definition of insanity.
====
15427
Now that I have the final book, I should speak to Valaste.
====
15430
The beast is in the house.
====
15434
He suggested I go to the house.
====
15440
Bosses are mean and don't feal pain the same way we do.
====
15445
I should talk to Geoffroi, but lie to him about Remelie's death.
====
15446
I need to decide whether to lie or tell the truth.
====
15447
I lied about killing the boss.
====
15448
Oh well even without the medicne I can die in peace, but in alot of pain.
====
15449
I should return to the dying guy and tell him what happened.
====
15451
I lied to Geoffroi about Remelie's death, but I may be able to get the reward out of him.
====
15454
I have defeated the leader of the Supernal Dreamers. Now I need to report to <<1>>.
====
15455
I have defeated the leader of the Supernal Dreamers, but lied to <<1>> about it.
====
15457
Now I have to tell <<1>> the truth about murder or lie and say I didn't. I am the next phase of human storytelling.
====
15461
I should use the attunement crystal <<1>> has summoned.
====
15463
I need to travel to <<1>> and see how I can help. I should look for one of the vicecanon's assistants when I get there.
====
15464
The alchemist who created the Llodos Plague has taken control of the Obsidian Gorge. I should head there and offer my assistance to Commander Renli.
====
15465
Varon suggests I speak to Naryu back in Narsis. She's uncovered information that she wants to share with me.
====
15466
Corruption surrounds the Hist tree. I need to dig up the Daedric relic nearby and get it away from here.
====
15467
I should look for Ordinator Kilao in Mournhold.
====
15469
I've found <<1>> and retrieved the Goblin totem for him. Then I heard a cry for help nearby. I should investigate to see if the Goblins trapped one of the other miners.
====
15470
I can use the totem to gain influence over the Goblin tribe. I need to engage Goblins in combat and show them the totem once they have been sufficiently weakened.
====
15474
I should speak to Valaste.
====
15475
I must find a ruin nearby, which Valaste says may hold a store of ancient knowledge.
====
15476
I've found the ruins <<1>> spoke of. Now to find those tomes.
====
15477
<<1>> asked me to place the tome in the flaming brazier.
====
15478
Belron left camp, hoping to learn more about the rituals. I should seek him out in the field.
====
15479
I must obtain the heart of the Graveborn.
====
15480
Belron needs more research materials from the Graveborn rituals being performed around Vernim. I have a lot of work to do.
====
15481
I've collected three more hearts from the Graveborn. I must return to Belron at the Pact camp.
====
15483
Belron suggested I slay any Graveghasts that channel energy into the Reachman.
====
15488
I need to report to Guard Verilu in Narsis and explain what transpired at Quarantine Serk.
====
15490
The Rift knows of the danger posed by the Reachmen. I should report in to Captain Jardirr. She said she'd escort her men back to the tower.
====
15491
I should tell <<1>> that his wards were very effective against the Lurchers.
====
15492
I've sent the Reachmen's clanholders to Oblivion, as Melril asked. Now to honor his memory, I must plant a Pact banner at the top of the signal hill.
====
15494
Sheogorath says he wants one of his houseguests evicted, that they aren't fitting in. He also warned me that some of them are homicidal. I should talk to the guests and decide which one I want to evict.
====
15495
Sheogorath wants me to tour another part of his Chateau, a maze. He thinks the ambiance in there is too dark, and wants me to light some braziers as I go. He also said something about "Bumps in the Night"?
====
15496
I've found the heirlooms Sheogorath spoke of. He gave me some confusing clues as to what to do: "Four lights in a row, poke one to make it glow." and "Four lights in a trough, poke one to turn it off."
====
15498
I'm guessing Sheogorath won't let me advance without having a chat first. I should speak to him.
====
15499
I've survived Sheogorath's trials. Hopefully now he'll just give me the last tome.
====
15500
I spoke with the Retreat's librarian, a man named Bragur. He told me that Vaermina's nightmare creatures stole the books to preserve her secrets. He wants me to return them to the library.
====
15501
<<1>> leapt into the fighting at Boulderfall, hoping to save as many soldiers as she could. She's now missing. I've been asked to ease some of the pressure from the Pact troops. Some of them may know where she is.
====
15502
<<1>>, the military leader I met at Shor's Stone, has taken command of the outpost. I should speak with him.
====
15503
One of the pact soldiers told me that <<1>> has holed up in a small cave near the battlefield. I should find her there and ensure she's safe.
====
15504
<<1>> is fine. She insisted that my priority should be lighting the signal fire at the top of the nearby hill. I need to make my way there.
====
15505
I found the signal fire. I should light the starter fire near the pit. The smoke column should alert the region.
====
15506
<<1>> told me that if clean some vines, Lurcher wards will become activated.
====
15507
I seem to have collected enough ash, as <<1>>'s wards are now active. I should be able to just drop a ward near a Lurcher for it to work.
====
15508
I should tell <<1>> what I've seen in the spellbook.
====
15509
To gain revenge for his death, <<1>> asked me to kill the leaders of the three Reachmen tribes at Boulderfall.
====
15510
I agreed to save the three houses from the fire. First, I need to fill the bucket with water from a nearby well.
====
15511
I found <<1>> and an Imperial summoner, <<2>>. I have to stop him before any more Daedra show up to slay the remaining villagers.
====
15512
I defeated the Imperial summoner, <<1>>, and rescued <<2>>. I should speak to <<3>>.
====
15513
<<1>> said he won't let me pass unless I pass a test. He wants me to close a portal to prove myself.
====
15514
I collected the Graveborn's heart. I should speak to Belron.
====
15515
Paldeen and I have to get out of the Khajiit-controlled section of the ruins.
====
15516
Paldeen has prompted me to search for a tablet in the chamber ahead.
====
15517
The tablet suggests that I need to collect three sacred jewels from the ruins. The Eyes of Yokuda. They can be used to unlock the door to the Archive.
====
15518
I opened the Yokudan Archive. I should escort Paldeen while he looks around.
====
15519
I need to take the Cartulary of the Tamed Dunes from the unlocked chest.
====
15520
I need to find the Cartulary and then lead Paldeen out of the ruins.
====
15521
I survived the dangers of the Lost City with Paldeen and retrieved the Cartulary. I should speak with Paldeen again.
====
15522
I should go northeast and see if I can aid the priests at the Shrine of Saint Veloth.
====
15523
Now that the portal is closed, I should speak to <<1>>.
====
15524
I need to follow the path to a town held by the Ebonheart Pact.
====
15525
Sheogorath has moved on. I'll need to follow the path to the next town, held by the Aldmeri Dominion.
====
15526
Sheogorath has moved on to the final town, a place meant to represent the Daggerfall Covenant. I should meet him there.
====
15528
The spirit's voice spoke of missing relics connected to its knighthood. Perhaps if I uncover these relics, the spirit will find rest.
====
15529
Upon collecting the missing pieces of the spirit's sword and shield, it accused me of graverobbing. Perhaps if I find its resting place I can return them.
====
15530
The spirit appeared before me at its tomb. I should find out why it has taken an interest in me.
====
15531
The spirit left to find its liege lord. Perhaps if I locate the liege lord myself, I can put the spirit to rest.
====
15532
I found the tomb the spirit's liege lord. I should explore it to see if I can find a way to put the spirit to rest.
====
15533
I should destroy the urn before the <<1>> returns.
====
15535
The spirit drive away the ghost of the <<1>>, who had murdered the spirit's liege lord. It asked me to destroy the <<1>>'s <<z:2>>. The spirit believes doing so will end the <<1>>'s threat.
====
15536
Almalexia suggested I start my search for Vox in the village of Selfora, east of Mournhold.
====
15537
Now I need to throw water on the fires burning in each house to douse the flames.
====
15538
After I put out the last of the fires, surviving villager <<1>> called to me. He's outside this house, so I should step outside to locate and speak with him.
====
15550
I collected the Eyes of Yokuda. With the Eyes in hand, I should be able to open the Archive door.
====
15551
I should enter the Mages Guild to leave this place.
====
15552
Now that I've collected <<1>>, I should use it on the mammoth preventing <<2>> from leaving the cave.
====
15553
I've extinguished the fires around the crops.
====
15554
Paldeen finished examining the tablet. He wants to speak with me.
====
15555
Belron thinks he knows a way past this death shroud. He's given me a jar of dark sludge and told me to drink it, if I want to get past the death shroud.
====
15556
I've drunk the potion. I should speak to Belron to learn what my next move should be.
====
15557
Belron has sort-of killed me. He hopes that will be enough to get me past the death shroud. At the base of the ruin, I should find an idol or totem. Destroying it should drop the shroud.
====
15558
The way is clear and the soldiers of the Pact are with me. I need to enter the ruin.
====
15559
With the aid of the Pact soldiers, I'm set. Time to kill Stral Blackthroat. When that's complete, we will need to regroup with the remaining Pact soldiers outside the cave.
====
15560
Stral is dead. Unfortunately, he took Dajaheel and Belron with him. I should return to the encampment and regroup with whomever is left.
====
15565
<<1>> is the only member of the family I have yet to find. I should enter the nearby cave to find her.
====
15566
Once I've entered the cave <<1>> mentioned, I should look for <<2>>.
====
15567
I've received a note from the Dark Brotherhood. I should enter their sanctuary and speak with <<1>> if I'm interested in joining the Dark Brotherhood.
====
15568
I should find the shrine Valaste spoke of.
====
15570
I should talk to Sheogorath.
====
15571
Now that I'm done with Sheogorath's first candidate, I should talk to <<1>> at <<2>>.
====
15572
I should wear the helmet Agathe gave me.
====
15573
I need to expose commoners as Daedra within the walls of <<1>>. I can focus the amulet <<2>> gave me on them to reveal their true forms. Once they're revealed, I can kill them and take their hearts.
====
15574
Now that I've collected enough Daedra hearts, I should talk to <<1>> back in the basement of the inn.
====
15575
Now that I've finished with <<1>>, I should talk to <<2>> in <<3>>.
====
15576
I've collected all the mushrooms <<1>> was looking for. I should give them to her.
====
15577
<<1>> asked me to watch her perform her ritual. After that, I should follow her to the site where we'll retrieve the perfect gift for <<2>>.
====
15578
Now that we've arrived, I should speak to <<1>>.
====
15579
<<1>> asked me to protect her while she's digging up her gift. I should stay in the area and make sure nothing happens to her.
====
15580
<<1>> has finally obtained her gift. I should speak to her.
====
15581
I should find <<1>> here in <<2>>. I must speak to him to start my first trial. <<3>> said his home is on the north side of town.
====
15582
I should talk to the people in Wayrest about Nirar.
====
15587
I should speak to <<1>> at the Mages Guild in <<2>>.
====
15590
<<A:1>> can send me directly to <<2>>, the Dominion soldier responsible for corrupting <<3>>'s memories.
====
15591
The idol has been destroyed, and the shroud is gone. Belron has arrived with backup. I should speak to him.
====
15592
I can listen to <<1>> if I need help remembering the tune.
====
15594
Destroying the crystals imprisoning <<1>> should also free the Hist tree.
====
15596
There are at least a dozen Yokudan relics in this ruin that I can retrieve.
====
15597
Nahrina is being harassed by a so-called debt collector. I should speak to him and intervene.
====
15598
I need to finish my business with Nahrina and let her know of her husband's death.
====
15599
I chased off the debt collector. I should talk to Nahrina.
====
15601
Return to QA Quest NPC with both books
====
15602
Before <<1>> can give me a blessing, she needs me to gather a special mushroom. She told me to watch out for the wamasu used in cultivating the mushrooms.
====
15603
I found the Yokudan relics. According to Tavo's note, Tavo's wife, Nahrina, is in Sentinel. I should travel to Sentinel.
====
15605
I should return to <<1>> for the blessing that will enable me to locate <<2>>'s spirit.
====
15606
I've eliminated the cult leader Lord Vantir. Though Silaseli is still unsafe, the Black Worm ritual has been thwarted.
====
15607
Now that I have subdued the Gnaw-Root tribe, I should return to the mine and decide who should take the totem.
====
15608
I must disrupt this one as I did above and Stral may suffer the same fate as the Reachworms did.
====
15613
While I examined this soldier, it's eye fell out. It must have been rotting for days.
====
15614
Bandages covering a soldier's mortal wounds are caked with clotted blood that has been dried for several days.
====
15615
A soldier's hand is covered with necrotic lesions. It must have been dead for several days.
====
15621
I collected a number of putrified body parts from dead Covenant soldiers. Strangely, these specimens appear to be long dead—several days old, at least. Perhaps Garyn will know what it means.
====
15622
I need to find <<1>> as quickly as I can. Shalidor says she's translated the last book I won from Sheogorath.
====
15623
The necromancers are members of the Cult of the Black Worm. They are using the captured Bretons in a dark ritual involving soul collectors. I should free the Bretons, while Oriane searches deeper within the ruins.
====
15626
Sheogorath told me the story behind his "Uncle Leo". The beast is apparently now an embarassment to the family, and needs to be disposed of.
====
15627
With so many Bretons freed, the ritual should be weakened, leaving their leader vulnerable. Oriane's in the ruin's southern chamber. She may have information on the leader's location.
====
15628
<<1>> would rather be destroyed than reanimated. He's asked me to light the room on fire. A nearby candle should serve that purpose.
====
15629
I can use the candle to ignite the books in the tower. That should put <<1>> and his friends out of their misery.
====
15633
<<1>> kept watch over me while I searched for and freed <<2>>'s spirit.
====
15634
I need to tell <<1>> that Wuuthrad is missing.
====
15636
I should collect reagants for a healing poultice.
====
15638
I need to head to <<1>> and see what's happening in the area.
====
15639
<<1>> can stay in Percolating Mire to train as a healer, but he's free to leave with <<2>>. I should help him make a choice.
====
15640
<<1>> decided to remain in Percolating Mire to train as a healer.
====
15641
Sheogorath sure does love the sound of his own voice. Time to talk to him again.
====
15642
I've found my way out of the maze. Sheogorath is back again to have a chat. Time for another conversation.
====
15643
I returned the flesh to the Argonian victims. I should speak to <<1>>.
====
15644
I need to find the bodies of the other prisoners <<1>> spoke of and use <<Az:2>> on them. He said a Shadowscale, <<3>>, would then be able to find them.
====
15645
I found four of the missing prisoners. <<1>> said <<2>> is waiting ahead, farther into the caves.
====
15646
<<1>> says a lamia has taken pieces of his friends as trophies. Without them, their spirits cannot rest. I should slay this lamia and take back what she has stolen.
====
15647
I retrieved the prisoners' flesh and bones. I should return to the antechamber to meet <<1>>.
====
15653
<<1>> has asked me to make the bodies whole again by returning what the lamia tore from them. He hopes that will console their spirits and allow them to rest.
====
15654
I returned the flesh to the Argonian prisoners. I should speak to <<1>>.
====
15657
<<1>> believes three people are out to get him. I should find out what they know. He said I can find <<2>> at the smithy, <<3>> at the inn, and <<4>> in the market.
====
15658
The people <<1>> suspected the most weren't out to get him, but a man named <<2>> apparently is. I should speak to him just south of the Fighters Guild.
====
15659
I told <<1>> that I would kill <<2>> to end his madness. I should return to his home to find him.
====
15660
I told <<1>> I'd get the ruby from <<2>>. I should return to his home and see if he'll give it to me.
====
15661
I should enter Sheogorath's shrine.
====
15662
<<1>> didn't want to give up his ruby. I should leave the items <<2>> gave me in Nirar's house. Maybe I can scare him into giving me the ruby.
====
15664
Now that I've arrived, I should speak to <<1>>.
====
15667
I should speak to <<1>> outside Sheogorath's shrine. I need to let him know I have the next book.
====
15669
I need to return to <<1>> at the Mages Guild in <<2>>. I should let her know I have the second book.
====
15671
I should speak to <<1>> outside Sheogorath's shrine. I need to let him know I have the next book.
====
15672
I need to return to <<1>> at the Mages Guild in <<2>>. I should let her know I have the second book.
====
15673
I've planted the items. I should speak to <<1>>.
====
15674
I should head to <<1>> and find <<2>>. He may need some help.
====
15675
Netapatuu gave me a crystal shard containing a fragment of Hakra's spirit. I have to jab the shard into one of the dead Worm Cultists just inside the cavern entrance. Hakra's spirit should possess the corpse.
====
15676
The shard enabled Hakra to possess the cultist corpse! Now to speak with her.
====
15677
I must destroy Hakra's burial urns. This will free her spirit and enable her to escape from the cavern, preventing the cultists from binding her.
====
15683
I agreed to kill each kind of Falmer until I find something unusual on each.
====
15684
Aronel was taken captive by Worm Cultists. Nila is going to try and slip past the Worm Cultists and asked me to free Aronel.
====
15685
I've gathered trinkets from each kind of Falmer. I should return to Nila at her camp inside Pinepeak Caverns.
====
15686
I saved Charadin and he escaped. I should see if Nila made it out of the cavern too.
====
15687
Now that I've reached <<1>>, I should speak to a local to find out what's going on.
====
15688
I should find Oriane, the former scout. She has the best chance of knowing what's going on.
====
15689
Smashing the soul collector should free Oriane.
====
15690
I've freed Oriane from the soul collector.
====
15691
I should speak to <<1>> at the Mages Guild.
====
15692
Now that I've found the tomes, I must return to the Mages Guild and speak to Valaste.
====
15693
I've learned <<1>> is hiding upstairs.
====
15695
Sheogorath has created these actors that look like Pact soldiers to attack me. I'll need to destroy them to satisfy the Mad God's whims.
====
15696
Once again, Sheogorath has pitted me against actors shaped like soldiers. I'll need to destroy the Dominion forces to continue my trial.
====
15697
The actors representing important members of the Mages guild must be saved for me to move on.
====
15699
I gave Roselle the final page from Ulrich's journal which explains she's actually his daughter.
====
15700
There's a lone skeleton wearing Lion Guard armor.
====
15701
I found the empty husk that remained of Ulrich. He clutched on to the final pages of his journal.
====
15702
I have enough pages to reconstruct part of the journal. Now to find out what it says.
====
15703
Pages torn from Ulrich's journal are strewn about the ruin. By collecting enough of those pages, perhaps I can locate him.
====
15707
I need to find the mine's rear entrance.
====
15708
I need to go to the mine's lower level.
====
15710
I've completed Sheogorath's little test. Time to speak to him again. Hopefully this will be one of the last times.
====
15712
I've slain Deathclaw. I should return to Hoknir and tell him his bounty is dead.
====
15714
The Daggerfall Covenant is backing the bandits at Hozzin's Folly. That's bad for Bleakrock. I need to speak with Seyne.
====
15715
I've safely recovered all the Fighters Guild soldiers. I should return to <<1>>.
====
15716
I should be able to find the lair of <<1>> by following the trail of things he dropped. Once I do, the beast might come out for some food.
====
15723
<<1>> asked me to speak to <<2>>, the Pact commander stationed on Bleakrock Island. I'll find her in her office off the central square.
====
15724
I have convinced <<1>> a Daggerfall Covenant attack is imminent. All that remains is to evacuate the Bleakstone Village.
====
15725
With the her troops deployed, Rana wants the few combat-trained people still on the island back in town. I've promised Rana I would travel to Orkey's Hollow. I must tell Rolunda and her son to return to the outpost.
====
15726
With the her troops deployed, Rana wants the few combat-trained people still on the island back in town. I've promised Rana I would travel to Skyshroud Barrows and tell Darj to return to the outpost.
====
15727
I should return to <<1>> and let him know the travelers should be safer now.
====
15728
Aelif provided me with a Fighters Guild recruit, who can lead me to Merric's position to the southeast of Daggerfall.
====
15731
<<1>> told me that the summoner took surviving villagers captive, including his daughter, <<2>>. I need to find his camp behind the rock outcropping and rescue them.
====
15740
I should speak with Merric about what happened in the Halls of Submission.
====
15741
<<1>>'s companions have been taken by arachnids. I'll need to break open cocoons in the area to find them.
====
15744
There's smoke rising from the ship's hold. The second Fang of Sithis might be belowdecks. I'll check the hatch to the hold.
====
15747
Aelif has opened a portal to the Earth Forge. I should enter the portal.
====
15750
It sounds like there's a commotion coming from belowdecks. I need to find the key to the hold so I can get down there before the entire ship burns.
====
15754
I must follow Rana to the barrows.
====
15757
I made it to Stonefalls, along with Captain Rana and the refugees. I should check in with Captain Rana.
====
15758
I should return to <<1>> and tell him of my victory.
====
15759
Molla led me to a wand. I'm not sure what's important about it, but it's obvious she wants me to pick it up.
====
15760
The skeever has lead me to this wand. I can only assume it wants me to use the wand on it. Let's see what happens.
====
15761
Merric needs my help creating a weapon at the Earth Forge.
====
15762
I've arrived at the Earth Forge, a secret Guild locale. I should speak with Merric, see what he wants to do.
====
15763
Merric is eager to get started. I should try to keep pace.
====
15764
Merric is prepared to begin forging the weapon. I should see what help he needs.
====
15765
We've done it. I should speak to Merric to congratulate him on our success.
====
15766
We're under attack! I need to stand by Merric's side in defending the forge.
====
15767
Merric and I have defeated the undead interlopers. I should speak with him again.
====
15768
The spirit of Jofnir Iceblade appeared once more, this time in front of Merric and Aelif! They both seemed shocked. I should speak to Merric.
====
15769
Darj believes the ancient dragon priest that once tended this shrine might be able to tell us how to get inside it. I should use the shrine to summon his spirit.
====
15770
I've summoned the dragon priest's spirit. I must speak with it to learn how to enter the barrow.
====
15771
The priest told me about three runestones placed around the barrow. I need to collect them.
====
15772
Now that I've collected three runestones, I should be able to place them in their proper locations. Then I can enter Skyshroud Barrow.
====
15773
A necromancer dressed in the colors of the Daggerfall Covenant is working to corrupt and control the dragon priest. I must sanctify the priest's body to make sure this can't happen again.
====
15774
My first goal should be taking over the Goblin tribe. I need to kill their chief and take his head.
====
15775
I have the Goblin chief's head. Once I mount it on a spike for the whole tribe to see, they'll revere me as their new leader.
====
15776
With their old leader dead, the Goblins now support me. I should lead the charge into battle against the dreugh in the depths of the cave.
====
15777
Battle is joined. I must now defeat the dreughs' king, so the caves of Fungal Grotto will be free of all hostile creatures.
====
15778
<<1>> has come to the bottom of the cave, where her sought-after shrine is. I should speak with her there.
====
15779
Molla finally seems ready to talk to me. I should see what her story is.
====
15780
<<1>> told me a mad mage assaulted her and her friends. She's asked me to restore her friends. They've scattered across the island, and they're now skeevers.
====
15781
The Vicecanon has been saved, and the Hist's memories saved from obliteration. We ecaped the Hist egg's dream just as it expired. Now the last step is to deliver the Mnemic Egg to the Pact.
====
15782
The Vicecanon is caught under some kind of spell, most likely having to do with the Mnemic Egg. I have to find a way to break her out of it.
====
15783
The Vicecanon is caught within the "mind" of the Mnemic Egg. Whatever experiments were done to it has corrupted the Hist essence within it. I must find a way to get us both out of here.
====
15786
The way into the shrine is open. I should enter and learn what has disturbed the dead.
====
15787
<<1>> will want to know that the threat from the barrow has ended.
====
15788
Eiman is somewhere inside Orkey's Hollow. If he's still alive, I must find him.
====
15789
I found Eiman trapped in the ice. The "Frozen Man" challenged me to a game. Before he'll free Eiman, I must discover his true identity. I should search the cave for clues and then talk to the Frozen Man.
====
15790
Clues to the identify of the Frozen Man may be somewhere in the cave. I should keep an eye out.
====
15791
I've discovered the Frozen Man's identity. He was once a spy for the Aldmeri Dominion. He invited me into his lair to play a "game of shells."
====
15792
The Frozen Man challenged me to a "game of shells." I must find and touch the real Frozen Man while avoiding his many illusions.
====
15793
The Frozen Man fled when I won his game. I must track him down and force him to release Eiman.
====
15794
I'm not quite sure how, but I convinced the Frozen Man to release Eiman. Now I must free Eiman from his prison and escort him back to Rolunda.
====
15795
Rolunda and Eiman are reunited. I should see if anything remains to be done.
====
15796
The "Frozen Man" is actually a Bosmer mage who entered this cave with an Aldmeri Dominion expedition. There was a cave in, trapping him inside. Living on a diet of ice water and roots, he has since gone mad.
====
15797
Ulrich betrayed those who followed him to Silaseli, but did so to protect his daughter, Roselle. Now I need to decide whether she should know the truth about Ulrich, or believe in a myth.
====
15798
I gave Roselle Ulrich's journal, describing his quest for immortality by allowing the cultists into Silaseli.
====
15801
I've restored Molla's hunting party to its proper shapes and sizes. I should find her in the village and speak with her again.
====
15812
The Vicecanon has been saved, though the Hist egg did not survive the process. We ecaped the dream, and the last step is to deliver the Mnemic Egg to the Pact.
====
15815
The Vicecanon and the Mnemic Egg have been saved, and we've ecaped the Hist egg's dream. Now the last step is to deliver the Mnemic Egg to the Pact.
====
15816
I need to talk to Captain Rana and find out her plan.
====
15817
I must enter Orkey's Hollow to find Eiman.
====
15818
To disable the traps, I must flip a switch on the far wall of the first room.
====
15819
I need to speak to Captain Rana to find out the next step.
====
15820
Captain Rana needs me to unlock a door deep inside the tomb. The door has two stones on it. Each one bears the likeness of a flower.
====
15821
I unlocked the door. I should catch up to Captain Rana and find out the next step in clearing the tomb.
====
15822
Captain Rana will unlock the door at the bottom of the stairs. I must enter the room beyond.
====
15823
Captain Rana needs me to flip the switch in this room so she can enter the door above it.
====
15824
Captain Rana has run into the room beyond. I should use the door on the far side of this room and follow her.
====
15825
We must be close to the far side. I need to talk to Captain Rana.
====
15826
Captain Rana wants me to wait for the refugees to leave the Last Rest before I move on.
====
15827
The refugees and Rana are out of Last Rest. I must talk to Rana on the beach.
====
15829
Now I need to free the captive held at the Bleakrock Isle bandit camp.
====
15830
I need to put a stop to the bandit activity on Bleakrock. I'll begin by burning their supplies.
====
15833
I should speak with <<1>> and let her know the situation.
====
15834
I should go with <<1>> and meet with the warden by the Mnemic Egg.
====
15835
With Sheogorath gone and Valaste's sanity returned, it seems we're well and truly in control of Eyevea. I should speak with Valaste to see how she's doing.
====
15836
I've found <<1>>! I should speak to him.
====
15837
I should head to the mill and try to call Rexus.
====
15838
The dog looks upset. I should pet it to calm it down.
====
15839
<<1>> wants me to follow him. Perhaps he'll lead me to Geilund.
====
15840
The Frozen Man's mind defies traditional logic. Perhaps if I talk to him long enough, I can convince him to free Eiman.
====
15841
Kill the Werewolf, get the Pail. Simple!
====
15844
We're saved! Captain Rana is speaking with someone on one of the boats in the cove. I should speak with her.
====
15845
I need to enter the portal Valaste opened to get to Sheogorath's realm.
====
15846
Seyne wants me to explore the mine and discover what the raiders are doing here. To get inside, she wants me to take a uniform from the raider scout she killed. The raiders' beasts can see through my disguise.
====
15847
I've found evidence proving that the Daggerfall Covenant hired the bandits. The Covenant wants access to an Oblivion portal and the power it holds. I need to get into the mine and put a stop to this.
====
15848
With the help of the disguise, I've entered the area outside the mine. I have to find out what the raiders are up to down here.
====
15849
The cultists left behind an artifact called the Unspeakable Sigil. It's maintaining this pocket of Oblivion. I can't risk the bandits or their Covenant masters getting access to the power here. I must destroy the artifact.
====
15850
Shalidor shouted that he sensed something wrong, and dove into the portal. I should follow him.
====
15851
Shalidor is waiting for me to speak with him about the island. I should do so.
====
15852
In his anger, Shalidor confronted Sheogorath. The Mad God easily subdued the Archmage. I should talk to Sheogorath and try to resolve the situation.
====
15853
Shalidor asked me to close the portals on the edges of Eyevea. That should stop the influx of Daedra. Sheogorath told me that to close the portals I'll need to pull out the nearby crystals powering them.
====
15854
Shalidor removed the ward from the Guildhall doors. Time to face Sheogorath once again.
====
15855
Sheogorath says he isn't the fighting type, so he's instructed Haskill to spar with me. I should do my best to defeat the Mad God's assistant.
====
15865
Sheogorath has "kindly" created a portal so I can continue my tour. I suppose I should take it.
====
15874
I'll need water in order to fight the fires. There are buckets left at the wells around town.
====
15875
The fires must be extinguished in each of the four fields around Bleakrock village.

The bucket can only carry enough water to put out two fires. I'll need to refill the bucket at one of the village wells after using it up.
====
15876
I've put out the fires in all the fields around Bleakrock Village. I should meet the Earth-Turner clan outside of the Last Rest Barrow.
====
15877
I have a bucket full of water. I need to stand near the fires in the fields and use it.
====
15878
I've used up the water in my bucket. I'll need to refill it with water from one of the town wells in order to douse more fires.
====
15884
Seyne wants me to explore the mine and discover what the raiders are doing here. To get inside, she wants me to take a uniform from the raider scout she killed. The raiders' beasts can see through my disguise.
====
15887
The Prophet is waiting to speak with me.
====
15888
I've rescued Lyris and escaped Coldharbour once again. I should speak to the Prophet.
====
15889
I need to enter the rift that the Prophet has opened.
====
15890
I have entered Cold Harbor. I must make my way along the cliffside to reach the Slag Works, a back way into the Black Forge.
====
15891
The Ogrim Key-Keeper holds the means for me to progress further into the Black Forge. I must claim it from his corpse.
====
15892
I have made it out of the Slag Works. I must continue on and find Lyris Titanborn in the Black Forge.
====
15893
Lyris is here, though she appears to be enthralled. I should see if I can speak with her.
====
15894
I need to find a way to get Lyris out of her predicament. I can either try to tinker with the enthralling mechanism in the next chamber, or fight the dremora lord that oversees this area of the forge and see if he has a means to free her.
====
15895
Lyris is free. The way behind us is sealed, but the Prophet believes he can open another rift out on the plateau.
====
15897
The cult is being led by a lich named Lord Vantir. He's channeling the energies from the captured Bretons into a central crystal in an attempt to trigger a planemeld.
====
15898
Now that I've saved the villagers, I should head to the tomb.
====
15899
Denskar is inside. I should get him out.
====
15900
<<1>> has contracted me to kill <<2>>.
====
15901
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
15902
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
15904
I'll need a key to get into the basement. I should search his house.
====
15905
<<1>> is in hiding in the basement of his house.
====
15906
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
15907
I should find a disguise to avoid detection by the guards. I'll still need to avoid his dogs. They won't be fooled.
====
15911
Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards.
====
15917
Darj is with the Fighters Guild. He went to investigate rumors of undead at Skyshroud Barrow, a nearby dragon shrine. He may need my help.
====
15918
Eiman left for the cave of Orkey's Hollow to prove his manhood. Legend says it is cursed. Eiman's sister, Rolunda, went after him. I must find both and get them back to the village.
====
15919
A local hunter saw bandits at Hozzin's Folly, an abandoned mine. Rana's second, Seyne, went to look into it. I must find her and help her if need be.
====
15923
I found Darj. I can either help him deal with the undead at Skyshroud Barrow or search for more villagers.
====
15924
I found Rolunda. I can either help her look for her brother or search for more missing villagers.
====
15925
I found Seyne. I can either help her deal with the bandits at Hozzin's Folly or search for more villagers.
====
15926
<<1>> has contracted me to kill <<2>>.
====
15927
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
15928
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
15929
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
15930
<<1>> is in hiding in the basement of his house.
====
15932
I'll need a key to get into the basement. I should search his house.
====
15934
I should find a disguise to avoid detection by the guards. I'll still need to avoid his dogs. They won't be fooled.
====
15937
Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards.
====
15940
Tillrani says there are fourteen people missing from Bleakstone Village. I should find as many as I can and send them home, in case the village needs to evacuate.
====
15941
I've found all the missing people of Bleakrock Villgae.
====
15943
Daedra swarm the island of Eyevea, and Shalidor is furious. He's gone ahead to the island's main Hall to look around. I'll need to fight my way through the Daedra to meet him.
====
15944
Sheogorath has given this island to us, but Daedra swarm from the open portals. I should talk Shalidor to plan our next move.
====
15952
Molla wants me to follow her. I'll see what's going on.
====
15954
I have an empty bucket. I can fill it with water to douse the  fires at any of the wells in <<1>>.

The bucket can only carry enough water for two dousings - then I'll need to refill it.
====
15963
I should collect the "gift" <<1>> mentioned. Then we can travel to the Halls of Submission to find <<2>>.
====
15964
Aelif says she will open a portal to the Earth Forge, where Merric is working on the Prismatic Weapon. Together we'll try to hunt down Sees-All-Colors.
====
15965
<<1>> needs proof the Daggerfall Covenant plans to attack before she will evacuate Bleakstone Village. In the meantime, she asked me to help her find missing people from the village.
====
15966
I now have proof that the Daggerfall Covenant plans to attack Bleakrock Isle. I must warn <<1>> at once.
====
15968
The Covenant has taken the signal fire. Rana needs me to work my way to the top of the tower outside town and light it.
====
15969
Now that I've lit the signal fire, I should meet up with Tillrani. Rana said she can get me to the rally point.
====
15970
The reconstructed journal reveals Ulrich to be a coward and traitor. He let the Black Worm into Silaseli in exchange for escape. I should find and confront this Ulrich.
====
15971
<<1>> may have more insight on what this place is.
====
15973
I need to find a way to rid the Egg of the destructive forces within it.
====
15978
Captain Rana has disabled the traps and summoned the refugees. I should wait for the refugees to reach safety.
====
15979
I must wait for the refugees to reach safety.
====
15980
I must enter the gate the Prophet has opened.
====
15981
I've returned to Coldharbour. I must make my way along the cliffside and find a way into the Black Forge to search for Lyris.
====
15982
I've found a way into the Black Forge. I need to search for Lyris somewhere in this maze.
====
15983
I've opened a sealed gate deep within the cliffside caves. Lyris must lie beyond.
====
15984
Lyris is here, though she seems entranced. I should see if I can speak with her.
====
15985
I must find a way to get Lyris out of her predicament.
====
15986
Lyris is free. The Prophet believes he can dream open another gate out of Coldharbour. I should escape while I can.
====
15987
I have a bucket full of water. I need to stand near the fires and use it.
====
15988
I'll need to fill the bucket with water from one of the town wells in order to douse the fires.
====
15990
I should fill a bucket with water and put out the flames.
====
15993
I can find <<1>> at a camp in the countryside. I should kill her and collect my reward from the dead drop.
====
15994
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
15995
<<1>> has contracted me to kill <<2>>.
====
15996
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
15997
I've taken a dead drop contract to kill <<1>>.
====
15998
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
15999
<<1>> has contracted me to kill <<2>>.
====
16000
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
16001
I've taken a dead drop contract to kill <<1>>.
====
16002
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
16003
<<1>> has contracted me to kill <<2>>.
====
16004
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
16005
I've taken a dead drop contract to kill <<1>>.
====
16006
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
16007
<<1>> has contracted me to kill <<2>>.
====
16008
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
16009
I've taken a dead drop contract to kill <<1>>.
====
16010
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
16011
<<1>> has contracted me to kill <<2>>.
====
16012
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
16013
I've taken a dead drop contract to kill <<1>>.
====
16014
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
16018
I've closed the portals and slotted the power crystals out front of the Guildhall. I should speak to Shalidor once again to see how he's doing with the ward.
====
16019
Captain Rana asked me to help her locate missing villagers. I must talk to her about where to go to begin my search.
====
16020
Rana asked me to go to Skyshroud Barrow. I need to look for Darj, a hunter who left to investigate reports of undead in the area.
====
16021
Rana asked me to go to Orkey's Hollow to look for Eiman and his sister Rolunda. The centurion believes the young man went to the cave. Perhaps his sister left to search for him.
====
16022
Rana asked me to go to Hozzin's Folly to look for her sergeant, Seyne. The Dark Elf warrior went there to investigate reports of bandits.
====
16023
Tillrani is dying. She fears for the safety of the few villagers remaining in town. I need to save them. To start with, I'll have to get a bucket of water to douse the fires.
====
16024
I'll need to fill the bucket with water from one of the town wells in order to douse the fires.
====
16025
I've got the bucket filled. Tillrani said that Denskar headed into the bunkhouse. I need to extinguish the fire outside the building, so I can get inside.
====
16026
Littrek ran off into the village. I should look for him. He might be hiding.
====
16027
Aera is inside the building. I'll need to pull her out.
====
16028
Trynhild ran off into the village. I should look for her. She might be hiding.
====
16029
Aera returned to her home, hoping for protection. I need to extinguish the fire outside the building, so I can get inside and find her.
====
16030
I must decide whether there's enough time to recover all the villagers before preparing to depart.
====
16031
I've convinced <<1>> it's time to evacuate the island. I should speak to her to set this plan in motion.
====
16032
I've found and rescued people from Bleakrock Village. I can tell <<1>> we're ready to go.
====
16035
I must enter the cellar and confront Tiril's double.
====
16038
The bloody letter referred to <<1>> traveling to <<2>> with men and mer replaced by skin-stealers. I should warn her.
====
16039
The blood-stained papers near the corpse will hopefully shed some light on what happened to him.
====
16042
Skorvild took some meat from the giant's leader and ran over to a stand of rocks. I should meet him there.
====
16043
Eiraki's borther Skorvild is gathering a force of warriors in a house north of the fishing camp. I should speak to him about how I can aid the village.
====
16044
Skorvild asked me to help the surviving villagers. He also wants me to gather supplies for his militia—rations made from an old family recipe.
====
16045
I rescued villagers and recovered the supplies they need. I should meet Skorvild at the manor house south of the village.
====
16046
A giant rounded the manor house as I arrived. I need to defeat the giant before I can enter the manor house.
====
16047
With the giant defeated, the way is clear. I should look for Skorvild inside the manor house.
====
16048
I found Skorvild Frostwind inside the manor house. I should speak with him.
====
16049
I found Burj. He explained that Skorvild and his militia have been eating the flesh of giants. That's why the giants are so enraged. I need to decide if I want to go along with Skorvild's plan or tell Eiraki the truth about her brother.
====
16055
Thulvald and his workers have come here to establish a forester logging camp, but the operation seems cursed. Spriggans have attacked his workers and stolen their tools. He asked me to rescue them.
====
16056
I rescued several of Thulvald's workers and recovered their tools. I should return to Thulvald and let him know.
====
16058
Thulvald saw his lucky axe float into the air and vanish southeast of his cabin. I promised him I'd find it.
====
16059
I recovered Thulvald's lucky axe. The forest spirit, Airellia, appeared nearby. I should speak to her.
====
16060
Airellia asked me to speak with Thulvald. I need to decide if I should tell him to stay in the forest or run away from the spirit.
====
16062
I've never seen a forest spirit so angry. She deployed Trolls to prowl the forest and trap the workers in their cabins.

I need to kill the Trolls and rescue the workers.
====
16063
I advised Thulvald to give Airellia a chance, as her sentiments seem genuine.

She materialized in Thulvald's cabin. I should speak with her.
====
16064
I stopped Airellia and saved the foresters. Again.

I should tell Thulvald the good news.
====
16067
I should head back to town, so I can make sure everyone made it to safety.
====
16068
When I returned to Dhalmora, <<1>> called me over with words of warning. I should speak to her.
====
16069
I think I've found all of <<1>>'s guar. I should speak to him, just to make sure.
====
16070
The Covenant's advance forces have trapped Dhalmora's farmers. I need to find them and send them back to town.
====
16073
I have the <<z:1>>. It's time to light the signal fires and warn Davon's Watch of the Covenant attack.
====
16074
Skorvild entered a trap door while I was fighting some of his followers. I should go after him.
====
16075
There's a Daedric ruin beneath the manor house. Skorvild must be up ahead somewhere. I need to find him and cut off his head.
====
16076
I found Skorvild performing a dark ritual with the meat I gave him. I must stop him.
====
16077
The supplies I gave Skorvild Frostwind were giant meat! He consumed them in a dark ritual and transformed into a Daedric creature. I need to defeat him.
====
16078
Skorvild Frostwind attempted to consume the fake meat I gave him in some sort of dark ritual. Whatever he expected to happen did not occur and he attacked me in a rage. I must defeat him.
====
16080
I defeated Skorvild. I should tell his sister Eiraki what happened.
====
16081
With Skorvild's head burned, the giant's rage has eased. I should return to Eiraki at the fishing village and tell her this.
====
16082
<<1>> gave me some <<z:2>>. He hopes it will entice his "family" to come home.
====
16085
I should go to the northeaster shoreline of <<1>> and look for the mushrooms <<2>> asked for.
====
16086
Now that I've closed all the portals, I should return to <<1>>.
====
16087
I can find <<1>> at a camp in the countryside. I should kill him and collect my reward from the dead drop.
====
16088
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
16089
Airellia asked me to find Thulvald and offer my assistance.
====
16090
I should close portals around the grounds of Fort Zeren.
====
16091
I have been contracted to kill <<1>>.
====
16092
Now that I've killed my target, I should return to the dead drop to collect my payment.
====
16093
Now that I've closed the portals, I should return to <<1>> in the keep.
====
16094
Aera told me of a powerful portal forming in the heart of Fort Zeren. Darj wants me to help him close the portal and kill the Covenant general leading this attack.
====
16095
Alhana followed me into the house. I should let her know what I discovered.
====
16099
An Argonian told me that Covenant troops have trapped fishermen in the windmill. I should free them before soldiers set fire to the building.
====
16100
A Nord ran up to the windmill shouting that Seyne needed help. I should talk to her.
====
16101
I must reach Seyne on the docks. If she's under attack, I need to jump into the fray before Covenant troops overtake her.
====
16102
I must help Sergeant Seyne fight off the Covenant attackers.
====
16103
I must find Trynhild and Captain Rana. Seyne said they're on the other side of the docks.
====
16104
I've found Rana gathering her strength for another attack. I should speak with her.
====
16105
I must follow Captain Rana below decks.
====
16106
Rana and I have cornered the commander who led the attack against Bleakrock Isle. We must put an end to him.
====
16108
Reinforcements have arrived. I should talk to them.
====
16109
Captain Rana ran toward the boat to attack the commander. I must find her.
====
16110
I told Kralald that I would search Kynesgrove for any sign of Captain Alhana and the missing soldiers.
====
16111
Captain Alhana and the missing soldiers are barricaded inside the Keeper's house. I should talk to them.
====
16112
Captain Alhana thinks the Keepers of the shrine may still be alive. She wants me to eliminate witches and bewitched soldiers to find clues. She also mentioned that I should talk to a less hostile witch by the lake to the east of the Keepers' house.
====
16115
I gathered the clues to the Keepers' fate: a hymn book, a soldier's journal, and the strange ramblings of the witch Leifnar. I should return to Captain Alhana and tell her what I found.
====
16116
I need to find a way to get into the other locked house in Kynesgrove. I should examine the house.
====
16117
Now that I'm inside the house, I should search for anything that might tell me what happened to the Keepers.
====
16118
Alhana followed me into the house. I should let her know what I discovered.
====
16119
Skorvild wants to get his hands on the mystery meat stored around Lower Yorgrim. A few villagers planned to switch the meat with lamb meat from the barn to the west, but they're too scared to go through with it. I could make the switch for them.
====
16120
A huge wolf attacked me when I entered the barn. I need to defeat the beast before I can claim the lamb meat.
====
16121
I defeated the huge wolf. I should deliver the lamb meat.
====
16128
I should speak with Merric about what happened in the Halls of Submission.
====
16129
I have been contracted to kill <<1>>.
====
16130
Now that I've killed my target, I should return to the dead drop to collect my payment.
====
16131
I can find <<1>> at a camp in the countryside. I should kill him and collect my reward from the dead drop.
====
16132
Now that I've killed my target, I should head to the dead drop to collect my payment.
====
16133
I think the forest spirit is dangerous, so I advised Thulvald to flee this part of the forest.

Airellia materialized in Thulvald's cabin. I should speak with her.
====
16134
I convinced Airellia to abandon her notions concerning Thulvald or face my wrath.

I should speak with Thulvald now.
====
16135
It seems <<Az:1>> were a huge success. I should return to <<2>> and let him know.
====
16136
<<1>> asked me to clear a path to the meadery. I need to slay some Orcs.
====
16137
Haraldar asked me to check out the meadery and make sure the place was safe before him and his brothers follow me.
====
16138
I'm inside the meadery. I need to locate the recipe book and some fragrant herbs so Haraldar's brother can start making mead again.
====
16139
I woke up after sampling one of the new meads. Now that Voljar's Meadery is back in business, I hope Haraldar feels he honored his wife's memory. I should talk to him.
====
16140
The Snowpeak brothers now have access to the meadery. Once I turn over the recipe book and the ingredients, they should be able to start making mead again. I should talk to Haraldar and see what other help he needs.
====
16145
Yraldar thinks the short-tempered Kazok will be angry enough to challenge me if I kill more of his troops on my way to his camp behind the barn.
====
16146
I need to defeat <<1>>. He's the leader of the Stormfist soldiers that killed the Voljar family.
====
16147
With the leader of this band of Stormfists dead, Haraldar's wife has been avenged and the meadery should be safe now. I should talk to Yraldar.
====
16148
I think the forest spirit truly likes Thulvald, so I advised the forester to give Airellia a chance.

The forest spirit materialized in Thulvald's cabin. I should speak with her.
====
16149
I'm in the Halls of Submission, somewhere in Cold Harbor.
====
16150
I need to find Sees-All-Colors. I must explore the Halls of Submission and find where she's gone.
====
16151
We've found Colors. I need to confront her, and see what she has to say for herself.
====
16152
<<1>> revealed herself as a servant of Molag Bal and a traitor. I need to kill her and escape Coldharbour. Before I can do that, I need to sever her connection to Molag Bal.
====
16154
Now that I've dealt with some of the Covenant soldiers, I should talk to <<1>>.
====
16156
I should use the <<1>> on a chicken.
====
16157
I should use the <<1>> on a soldier.
====
16159
I think I see an exit nearby.
====
16161
I've told <<1>> I would test his theory. I'm supposed to throw <<z:2>> at the Covenant to see if netch bulls will attack the soldiers.
====
16162
I found Trynhild. I should speak with her and see if she knows where to find Captain Rana.
====
16163
Roruld asked me to get rid of the giant that's frightening the bees east of the meadery. He suggested I kick a beehive to use the bees against the giant. He even splashed me with something to make the bees leave me alone.
====
16164
I killed the giant that was frightening the bees and collected its toe. I should bring the giant's toe to Roruld back at the meadery.
====
16165
<<1>> claims to be a servant of Meridia. She told me that she had no choice but to kill <<2>>. I must decide what to do with her.
====
16166
Jofnir appeared after Aelif's death. I should speak to him about what's happened here.
====
16169
<<1>> has contracted me to kill <<2>>.
====
16170
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
16174
On my way to help Rana at the docks, I found a wounded Argonian named <<1>>. I should speak with him.
====
16175
I've made my choice. I'm going to help defend <<1>> with <<2>>. I should speak to him.
====
16176
I must decide whether to help Darj at the fort or Rana at the docks. Once I've made my choice, there won't be time to change my mind before the Covenant attacks.
====
16177
I must go to the watchtower just past the village of Dhalmora. Then I can tell the troops there to light signal fires.
====
16178
The Pact troops at the watchtower are dead. I'll have to figure out for myself how to light the signal fires.
====
16179
Davon's Watch will only look for fires of a specific color. From what I've read in the ledger, I can find a new supply of <<z:1>> at the nearby fort.
====
16191
I've sparred with a few of the conscripts. Hopefully, they've learned something. I should return to <<1>>.
====
16192
<<1>> asked me to spar with his troops, providing them some practical experience.
====
16193
I need to find someone who isn't afraid, someone who's willing to tell me what's really going on here.
====
16199
I should speak to <<1>>. <<2>> said I could find him in a back alcove of the Mages Guild.
====
16200
Burning the items summoned the Daedric Prince of Madness, <<1>>. I should speak to him about my first trial.
====
16201
<<1>> told me I must experience the minds of three people as my first trial. I should speak to <<2>> and let him know.
====
16203
I should use the arcane brazier to burn the items <<1>> gave me, so I can summon <<2>>.
====
16204
After I spoke to <<1>>, <<2>> contacted me. He said he's waiting outside. I should speak to the arch-mage.
====
16205
After I finished with <<1>>, <<2>> spoke to me again. I should find him and see what he has to say.
====
16206
After I finished with <<1>>, <<2>> spoke to me again. I should hear what he has to say.
====
16207
Fort Zeren's quartermaster is fresh out of <<z:1>>. She thinks a fresh shipment came in at the nearby dockyards. I'll need to go to the dockyards to get what I need.
====
16208
Hanmaer Furmender, one of the refugees from Lower Yorgrim, asked me to collect wolf pelts. She can use them to make blankets to keep the survivors warm.
====
16209
I collected the wolf pelts that Hanmaer requested. I should bring them to her at the fishing camp.
====
16222
I have what I need to light the fires. <<1>> led me to a secret path through the hill. It should put me behind Covenant lines.
====
16225
Yraldar wants <<1>>'s head on a pike. That should dishearten the remaining Stormfists and keep them away from the meadery. He wants me to do the honors.
====
16230
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
16231
<<1>> has asked me to speak to <<2>> and offer help with a contract.
====
16232
<<1>> has opened a portal to the fort. I should enter the portal.
====
16233
Now that I've collected one of the General's hairs, I should slip the sleeping potion into his drink.
====
16234
Now that I've collected one of the General's hairs and slipped the sleeping potion into the General's drink, I should return to <<1>>.
====
16235
<<1>> has opened a portal into the General's dream. I should enter the portal.
====
16236
Now that I've entered his dream, I should find and kill <<1>>.
====
16237
Now that I've killed <<1>>, I should return to the dream portal and exit the dream.
====
16238
Now that I've entered the General's dream and found <<1>>, I should find and kill <<2>>.
====
16239
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
16240
Now that I've killed <<1>>, I should return to the dream portal and exit the dream.
====
16241
I should speak to <<1>> about the location of the tomes.
====
16242
I should travel to <<1>> and speak to <<2>> at the Mages Guild.
====
16243
<<1>> said he won't let me pass unless I pass a test. He wants me to close a portal to prove myself.
====
16244
<<1>> believes she knows how to summon <<2>>.
====
16246
We've summoned <<1>>. I should speak to him to see what he wants me to do.
====
16247
I should use the attunement crystal <<1>> summoned.
====
16248
I must find the Inner Sea Armature. It should be west of <<1>> on the lower slopes of Ash Mountain.
====
16249
Now that the portal is closed, I should speak to <<1>>.
====
16250
<<1>> said to follow the path outside into Cheesemonger's Hollow. The tomes I need are hidden there.
====
16252
I should find the tome <<1>> spoke of. It's within the Inner Sea Armature.
====
16253
I should enter the portal to Sheogorath's shrine.
====
16254
A clannfear bars my way to the spellbooks.
====
16255
I've done it. I need to grab one of the books set out on the stands.
====
16256
I should assist <<1>> by finding the books he spoke of within Sheogorath's shrine.
====
16257
Now that I've found the tome, I must return to the Mages Guild in <<1>>.
====
16258
I've retrieved the book. I should return to <<1>> and speak to <<2>>.
====
16259
After I took one of the tomes, <<1>> made the rest of them disappear. I should speak to him and find out what he wants.
====
16260
<<1>> has summoned <<2>> to the Cheesemonger's Hollow. This should be interesting.
====
16261
<<1>> asked me to place the tome in the flaming brazier.
====
16262
I should speak to <<1>> at the Mages Guild.
====
16264
<<1>> disappeared after speaking to <<2>>. I should speak to the arch-mage.
====
16265
I should tell <<1>> what I've seen in the spellbook.
====
16268
The book the cultists left behind described a ritual space inside the old tomb. I should find a way inside.
====
16269
The contract scroll I read outside the mine mentioned fire traps in a tomb. I'll keep my eyes open.
====
16270
I found a portal to a realm of Oblivion. To close it, I need to pass through it.
====
16271
I need to get out of here and report to Seyne. I must get out of the tomb.
====
16272
<<1>> has contracted me to kill <<2>>.
====
16273
Now that I've killed my target, I should return to <<1>> to collect my payment.
====
16275
I'll need a key to get into the basement. I should search his house.
====
16277
<<1>> is in hiding in the basement of his house.
====
16278
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
16280
I should find a disguise to avoid detection by the guards. I'll still need to avoid his dogs. They won't be fooled.
====
16283
Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards.
====
16286
I should make sure Rana isn't badly wounded.
====
16288
I should leave the way I came in.
====
16292
I should kill the necromancers in Haynote Cave.
====
16293
I killed several Shadowed Path necromancers. I should return to Vlastarus and tell <<1>>.
====
16294
I should report what I discovered to Sees-All-Colors.
====
16295
I should take Merric back to Sees-All-Colors, who just reached the island.
====
16296
A projection of Merric appeared when I came to island. I should speak with it.
====
16297
There's no sign of Merric at the guild hall in Ebonheart, but I see the guild recruits he was trying to intercept. I should talk to them to figure out what happened to Merric.
====
16298
Sees-All-Colors sent a squad to investigate a Cold Harbor anchor near Ebonheart. Merric went to intercept the group before the anchor took them out. I'm to meet him at the Fighters Guild in Ebonheart in case they need support.
====
16299
I must leave Doshia's tower.
====
16300
Daedra took Merric to an island north of Ebonheart. Some Worm cultists are dead or near death around the ambush site. I should go to the island to find Merric.
====
16301
I've destroyed the Cold Harbor anchor that nearly killed Merric. I should speak to him again to see what we should do next.
====
16302
Aelif and the other guild members were ambushed by a Cold Harbor anchor outside Ebonheart. Merric came to their aid, but was captured. I should talk to Aelif at the ambush site south of Ebonheart to see what I can uncover.
====
16303
I've defeated Doshia and saved Merric. I should talk to him to make sure he's well.
====
16304
Doshia left a journal, which might contain clues as to why the anchors are landing. I should pick it up before I leave the dungeon.
====
16305
Merric encountered a Cold Harbor anchor, but it was too much for him to handle alone. The recruit and I will need to deal with it when it returns.
====
16306
I'm to meet with Merric, one of the top leaders of the Fighters Guild. He's investigating a Daedric anchor south of Davon's Watch.
====
16307
Doshia is holding Merric captive in her sanctuary. To save Merric, I must defeat her.
====
16311
I've retrieved the key to Doshia's tower. Now I can enter the dungeon beneath it and save Merric.
====
16312
Sees-All-Colors wants me to help Merric investigate the anchors. She instructed me to take a recruit into battle against the Daedra. I should speak with her aide, Aelif.
====
16314
Merric is trapped inside the island's tower. Doshia entrusted the key to one of her Daedric lieutenants. I must kill Daedra after the anchor drops and retrieve the key to the tower.
====
16319
I must head out into the courtyard and prepare for battle.
====
16320
<<1>> asked me to grab a barrel of appleblossom honey from the barn. He also asked me to keep an eye out for his twin brother, Bjoruld. He's supposed to make a delivery to Windhelm, but no one has seen him lately.
====
16321
I collected the appleblossom honey from the barn. I should bring it to Roruld so he can make more mead.
====
16322
<<1>> has been crafting some new flavors of mead. He wants me to try his latest concoction.
====
16324
I should speak to <<1>> about the location of the tomes.
====
16325
I should travel to <<1>> and speak to <<2>> at the Mages Guild.
====
16326
<<1>> said he won't let me pass unless I pass a test. He wants me to close a portal to prove myself.
====
16327
<<1>> believes she knows how to summon <<2>>.
====
16329
Now that the portal is closed, I should speak to <<1>>.
====
16330
I should use the attunement crystal <<1>> has summoned.
====
16331
I must find the Inner Sea Armature. It should be west of <<1, along the lower slops of Ash Mountain.>>
====
16332
We've summoned <<1>>. I should speak to him to see what he wants me to do.
====
16333
<<1>> said to follow the path outside into Cheesemonger's Hollow. The tomes I need are hidden there.
====
16334
I should find the tome <<1>> spoke of. It's within the Inner Sea Armature.
====
16336
I should enter the portal to Sheogorath's shrine.
====
16337
A hunger bars my way to the spellbooks.
====
16338
Now that I've found the tome, I must return to the Mages Guild in <<1>>.
====
16339
I've done it. I need to grab one of the books set out on the stands.
====
16340
I should assist <<1>> by finding the books he spoke of within Sheogorath's shrine.
====
16341
I've retrieved the book. I should return to <<1>> and speak to <<2>>.
====
16342
After I took one of the tomes, <<1>> made the rest of them disappear. I should speak to him and find out what he wants.
====
16343
I should speak to <<1>> at the Mages Guild.
====
16344
<<1>> has summoned <<2>> to the Cheesemonger's Hollow. This should be interesting.
====
16345
<<1>> asked me to place the tome in the flaming brazier.
====
16347
<<1>> disappeared after speaking to <<2>>. I should speak to the arch-mage.
====
16348
I should tell <<1>> what I've seen in the spellbook.
====
16350
I should speak with <<1>> in Davon's Watch. Then I'll verify they've received word that Covenant forces are on the move.
====
16351
I found Captain Alhana and the missing soldiers. They locked themselves inside the Keeper's house. I need to convince them to let me in.
====
16352
Captain Alhana asked me to put her bewitched soldiers out of their misery. I should bring back their blessed amulets to prove I'm not a witch.
====
16353
I collected amulets from bewitched soldiers, as Captain Alhana asked. I should return to the Keeper's house and give them to her.
====
16354
I should head through the gate to Davon's Watch and speak with <<1>>.
====
16356
I killed <<1>>. I should return to Vlastarus and let <<2>> know.
====
16357
<<1>> gave me the <<2>> which I need to warn Davon's watch. She wants to show me a secret way back to the signal fires.
====
16358
<<1>> led me to a passageway which will lead me right to the signal fires.
====
16359
I need to make my way through this passage and get to the area with the signal fires.
====
16362
<<1>> has offered to teleport me to <<2>>. When I'm ready to go, I should speak with him in the Mages Guild.
====
16364
I need to clear the spiders out of the caves, so Praxin can purge the infestation with fire. I also need to keep an eye out for Guardian Sud-Hareem.
====
16366
I killed the Spider Daedra known as the Whisperer. Now I need to speak with Guardian Sud-Hareem.
====
16368
Time to kill the traitorous Khajiit.
====
16369
Bala searched the tombs to the north, but she was unable to find Eanen's name. She asked me to look to the west.
====
16375
I should help restore Voljar's Meadery. Fens asked me to speak to his older brother, Haraldar. He's by the farmhouse.
====
16376
I should find Eiraki Frostwind in the fishing camp east of the bridge to Windhelm and see what I can do to help the people of Lower Yorgrim.
====
16377
I've killed <<1>>. I should enter the trapdoor and return to <<2>>.
====
16378
I collected a handful of Kyne's Breath flowers. I should return to the Keeper's house to deliver them to Fresgil.
====
16379
I can find Kyne's Breath throughout the grove. It grows abundantly near the rune stones that decorate the grounds.
====
16380
I collected a handful of Kyne's Breath flowers. I should return to the Keeper's house to deliver them to Fresgil.
====
16383
I killed Ormi. Without her leadership, the rest of the corrupted Keepers will eventually slip away. I need to find Fresgil and tell her what happened.
====
16384
Something's wrong with Captain Alhana. I should check on her.
====
16385
I need to tell Fresgil and the remaining members of Captain Alhana's brigade what happened to their commander. I also need to tell them how the Keepers became Daedric witches.
====
16386
We can't take any chances. Ormi must die. I should look for her at Kyne's shrine up on the hill.
====
16387
I killed Ormi. Without her leadership, the rest of the corrupted Keepers will eventually slip away. I need to find Fresgil and tell her what happened.
====
16388
Sahun doesn't want to get involved. I'm on my own. I should return to Kynesgrove and put an end to Ormi once and for all.
====
16389
Sahun is praying. I should wait and see what happens.
====
16390
Keeper Ormi has restored the soldiers. I can find them in the Keeper's house.
====
16391
Kyne has forgiven the Keepers. She's restored Ormi and banished the Daedric influence. Now I should speak to the restored Keeper Ormi.
====
16392
I need to find Ormi's son, Sahun. He was last seen frequenting the Cold Moon Inn in Windhelm. If I can show Ormi that one of her sons is still alive, maybe she'll remove the curse from Kynesgrove.
====
16395
I must continue my purge of the spiders in the second cave.
====
16396
I must push onward to the third cave.
====
16397
Praxin and his squad have succumbed to the whispers and turned against me. I must defend myself.
====
16404
Mera Stormcloak, thane of Windhelm and commander of the Windhelm Guard, wants to speak to me. I can find her in front of the Palace of Ysgramor.
====
16405
I entered the Cold Moon Inn as Thane Mera requested. I should look around for anything out of the ordinary, especially in the rooms the Stormfist clan occupy upstairs.
====
16406
I found the journal of one of the Stormfists, Leimar the Raven, in the Cold Moon Inn. It listed the locations of caches hidden throughout the city. I should search the caches and see what they contain.
====
16407
I recovered a number of notes and weapons from caches hidden throughout Windhelm, as well as a journal that ties these things to the Stormfist clan. Thane Mera will want to see these.
====
16408
The footrace starts along the western wall of Windhelm. I need to speak to Lenning the Hawk, the race organizer, to enter the event.
====
16409
Lenning the Hawk has directed me, as the last racer to arrive, to light the starting flare. As soon as I ignite the flare, the race begins.
====
16410
The race has begun! I should stop reading my journal and run to the next tower.
====
16411
The race continues! I should stop reading my journal and run to the next tower.
====
16412
The race continues! I should stop reading my journal and run to the next tower!
====
16414
The race continues! I should stop reading my journal and run to the next tower. Or I can stop to help another racer who has been injured and is lying beside the track.
====
16415
I won the race. I should speak with Lenning the Hawk.
====
16416
I abandoned the race to help Hadring. Unfortunately, he didn't make it. He provided me with useful information before he expired, though. I should speak with Lenning the Hawk.
====
16417
The race has ended and Thane Mera has asked to speak with me. I should meet her outside the palace.
====
16418
Someone killed Hadring during the race. I should speak to Thane Mera and let her know what happened.
====
16419
The assassin was seen leaving Windhelm, heading south. I should travel south, out of the city, and investigate.
====
16420
Thane Mera has something more to say before I proceed. I should talk to her.
====
16421
I found a camp to the south. Stormfist clan Nords and Orcs occupy the camp. Not a good combination. I need to punish these criminals and bring back any evidence I find to Thane Mera.
====
16422
I've been appointed as a Justice Carl of Windhelm. I can use this newfound authority to get answers out of any witnesses who may have seen what happened during the race.
====
16423
I retrieved a Stormfist Brigade emblem and orders signed by someone named Fildgor Orcthane that call for the death of King Jorunn. I should bring these to Thane Mera, back in Windhelm.
====
16424
Thane Mera fears that Fildgor's Stormfists plan to assassinate the King at the final contest of the Konunleikar. She wants me to enter the Hall of Trials to protect King Jorunn.
====
16425
I entered the Hall of Trials. I need to reach the arena and hurry to King Jorunn's side.
====
16426
The Stormfist clan is attacking King Jorunn and his guards. I need to help them.
====
16428
In the arena, several of Fildgor's Stormfist clan champions are competing while King Jorunn looks on. I need to make sure they can't harm the king.
====
16429
With the help of King Jorunn and his guards, I defeated the Stormfist assassins. Now I should speak to Jorunn the Skald-King.
====
16430
Fildgor's Stormfist assassins have been defeated and King Jorunn is safe. He asked me to tell Thane Mera that he's fine. I should go talk to her in front of the palace.
====
16431
I have been asked to report to <<1>>. I should speak with her there as soon as possible.
====
16432
I should don the robes Furon gave me as a disguise.
====
16437
I should collect the General's drink and spike it.
====
16438
Now that I've spiked the General's drink, I should deliver it.
====
16440
<<1>> gave me the <<z:2>> I need to warn Davon's Watch. She wants to show me a secret path to the signal fires.
====
16441
<<1>> showed me a passageway that leads to the signal fires.
====
16442
I need to make my way through this passage and get to the signal fires.
====
16450
I need to find the captive soldiers in Fort Morvunskar and set them free.
====
16451
I need to meet Lieutenant Koruni and the other soldiers at the barracks near the center of Fort Morvunskar.
====
16452
Lieutenant Koruni and her soldiers have begun their assault on the barracks. I should help them.
====
16453
A Nord warlord, Halskar, commands the Stormfist invaders from inside the barracks. I should defeat him and search the area for his orders. We need to find out what the Stormfists want with Fort Morvunskar.
====
16454
A spirit appeared when I took Halskar's possessions from the strongbox. They included orders and relics from the crypts beneath the fort. I should speak to the spirit.
====
16456
I spoke to the spirit of Queen Nurnhilde. She asked me to return the relics to the tombs beneath the fort. Along with these relics, I recovered Halskar's orders. I should give the orders to Lieutenant Koruni before I go meet the ghost.
====
16458
The fires are lit. Hopefully, Davon's Watch will have time to react. I should return to Dhalmora and inform someone in charge of the good news.
====
16466
<<1>> and <<2>> disagree on what to do with the army haunting Starved Plain. <<3>> asked me to start by talking to <<1>>, to hear his plan.
====
16467
I've decided to enslave the spectral army. I must speak to <<1>> about what I must do next.
====
16468
I've decided to help the spectral army move on to Aetherius. I must speak to <<1>> about my next step.
====
16469
<<1>> gave me several broken shells that were crushed before they hatched. She would like them to be blessed and left with the Hist at <<2>>.
====
16470
Denskar and Littrek are under attack. I should go to their aid.
====
16471
I must stand with Denskar and Littrek and make sure they survive.
====
16472
Denskar and Littrek have the situation well in hand. Denskar wants me to check on his wife, Aera, who has apparently come to join the men at the fort.
====
16475
Thane Mera told me a number of suspicious injuries and deaths have occurred since the start of the Konunleikar. She suspects members of the Stormfist clan might be involved. She asked me to investigate their rooms at the Cold Moon Inn.
====
16476
The dead are rising here. I need to find the necromancer responsible and deal with him.
====
16477
Now that I've killed Atirion, I should return to <<1>> to tell her the news.
====
16478
I promised Bishalus I would look for Gena. I should search the trail leading away from the docks.
====
16479
I found Gena. A rabid nix-hound attacked her, but the hound she had befriended helped her escape. Gena is returning to Bishalus. She's asked me to kill the rabid nix-hound.
====
16480
I've slain the rabid nix-hound. I should return to the two friends at the docks.
====
16482
I should search the graveyard and nearby cave to discover what's causing the dead to rise.
====
16483
<<1>> asked me to head northeast of Vlastrus to kill it.
====
16484
I have killed five bears and should inform <<1>> of my success. He can be found in Vlastarus.
====
16485
I have killed three <<1>> and should inform <<2>> of my success. He can be found in Vlastarus.
====
16486
Now that <<1>> is dead, I should let <<2>> know.
====
16487
The race continues! I should stop reading my journal and run to the next tower.
====
16491
The race continues! I should stop reading my journal and run to the finish line.
====
16493
Jurana asked me to travel to <<1>> to see if I can recover any stolen items.
====
16494
I recovered several items from <<1>>. I should bring them back to <<2>> in <<3>>.
====
16495
Prince Irnskar wants to speak with me. I can find him on the battlements above the east gate.
====
16496
I need to prove to the Pact leaders that Prince Irnskar is fully committed to the Ebonheart Pact. To do so, I need to charge General Noramil's dagger in Stormfist blood and bring the head of the Stormfist commander to Eyes-of-Steel.
====
16497
Now that I have recharged Viper's Strike for General Noramil, I should challenge General Montague for Eyes-of-Steel.
====
16498
I've got the head of General Montague for Eyes-of-Steel. I should recharge Viper's Strike for General Noramil.
====
16499
I can report my success to General Yeveth Noramil and Eyes-of-Steel. That should improve their relationships with Prince Irnskar.
====
16500
Prince Irnskar asked me to talk to the Dark Elf general, Yeveth Noramil, and the Argonian commander, Eyes-of-Steel. I need to determine if there's a way to reassure them of his commitment to the Pact.
====
16501
I should report to Prince Irnskar and tell him what I did to improve relations with General Yeveth Noramil and Eyes-of-Steel.
====
16504
I should leave the fort and head through the gate to Davon's Watch, so I can speak with <<1>>.
====
16505
Ula-Reen asked me to light the watchfires at the south and east gates. I need to light the torch she gave me first, though. That campfire over there should do the trick.
====
16506
I need to light the watchfires near the south and east gates to Jorunn's Stand. <<1>> says it keeps the Stormfist troops from sneaking too close to the walls of the fort.
====
16507
I should let Ula-Reen know that the watchfires are lit.
====
16508
Ula-Reen discovered that the Orcthane is setting up additional camps to the south. Spymaster Ramorgol leads these efforts and must be eliminated. One of her scouts will accompany me.
====
16509
Shaman Moramat is next on Ula-Reen's hit list. I need to bring her down and recover any orders she might be carrying.
====
16510
I eliminated the Orcthane's spymaster and shaman and retrieved their orders. I should report back to Captain Ula-Reen and let her know her security issues have been dealt with.
====
16511
I've been directed to the keep, where Darj is conferring with Fort Zeren's soldiers. I should speak with him there.
====
16512
Keeper Ormi has restored the soldiers. I should return to the Keeper's house and speak to Captain Alhana.
====
16513
I've been asked to report to <<1>> in Davon's Watch. I should speak with her there as soon as possible.
====
16514
I lost the race. I should speak with Lenning the Hawk.
====
16515
The race has ended and Thane Mera wants to speak with me. I should meet her outside the palace.
====
16516
<<1>> asked me to kill some Rock Bone Goblins, to stop them from attacking the town.
====
16517
I killed some Rock Bone Goblins. I should let <<1>> know.
====
16518
The race continues! I should stop reading my journal and run to the next tower.
====
16519
I need to enter the royal tomb and return these relics to their proper resting places.
====
16520
I'm inside the royal tombs beneath Fort Morvunskar. I should make my way to the first burial chamber and see if I can determine where to return the relics.
====
16521
I need to return the old Nord cup to the appropriate altar in the first burial chamber. I should ask Queen Nurnhilde if she has any advice.
====
16522
With the old Nord cup returned to its proper resting place, I should locate the next burial chamber.
====
16523
The Truth of the North, a book of Nord proverbs, was damaged when the Stormfists plundered it. I need to recover the missing page and return the restored book to the pedestal.
====
16526
With the book of Nord proverbs returned to its proper resting place, I should locate the final burial chamber—Queen Nurnhilde's tomb.
====
16527
A Draugr guardian protects the final burial chamber. I need to destroy it to reach Queen Nurnhilde's resting place.
====
16528
I made my way to Queen Nurnhilde's burial chamber. I see her standing by her stone coffin and she seems upset. I should speak to her.
====
16529
Fildgor and the Stormfist invaders stole Queen Nurnhilde's body from her coffin. They also took her crown, the legendary Crown of Freydis. I should track their path through the tunnel they used to access the tomb.
====
16530
Fildgor Orcthane has left an Orc champion named Shukul gro-Agluk behind to hinder my pursuit. I must defeat the Orc before I can continue the chase.
====
16531
After I learned of Fort Morvunskar's liberation, the spirit of Queen Nurnhilde appeared again. I should speak to her.
====
16535
I should travel to the bandit camp in the towers west of Vlastarus and recover the banner.
====
16536
I burned the banner. I should return to <<1>> in Vlastarus to let her know.
====
16540
I recovered the banner. <<1>> didn't mention that it features an Aldmeri symbol. I can return it to him or just burn it here, in a nearby campfire.
====
16541
I recovered <<1>>'s banner. I should return it to him in <<2>>.
====
16542
The whisperer seems to have the power to control minds. I need to find it and destroy it while my mind is still my own.
====
16543
Reachmen have begun pouring into the courtyard, trying to extinguish the blaze. I must defend the fire!
====
16544
I burned Talmo's banner. I should return and let Paints-the-Sky know.
====
16545
<<1>> asked me to put <<2>> to rest.
====
16546
I killed <<1>>. I need to return to Vlastarus and let <<2>> know.
====
16547
I should speak to Valeric and discuss Imhey's situation.
====
16550
General Vereth Noramil demands a blood contract with Prince Irnskar. He wants me to charge his magic dagger, Viper's Strike, in the blood of any Stormfists I slay. That would seal the agreement. I should see what Eyes-of-Steel has to say.
====
16551
The philosophical Eyes-of-Steel asks a lot of questions. To prove Prince Irnskar's commitment to the Pact, she wants me to bring her the Stormfist Commander's head. I should see what General Yeveth Noramil has to say.
====
16552
I should speak with <<1>> to get my final instructions.
====
16555
The Pact Recruiter will teleport me to Cyrodiil when I'm ready.
====
16556
I've collected the five <<m:1>> and need to bring them back to <<2>>.
====
16557
Prince Irnskar suggested that I speak to Thane Harvald first.
====
16558
King Jorunn seemed tired, but he asked me to reassure Harvald and let the thane know that Jorunn's still running the kingdom.
====
16559
Now that the war council has concluded, the Skald-King wants to speak to me.
====
16560
Fildgor escaped with Queen Nurnhilde's body and the Crown of Freydis, but I was able to defeat his Orc champion. I should return to Fort Morvunskar and tell Captain Hamar what happened.
====
16561
I should talk to <<1>>. She'll give me further instructions.
====
16562
I need to speak with the siege merchant to learn about siege weapons.
====
16563
I should use the transit network to travel to the Northern Morrowind Gate.
====
16564
Walks-in-Ash has asked me to travel to Ebonheart. Rumors speak of trouble in the heart of the Pact. <<1>> might be able to provide me with more details.
====
16567
I've defeated the wispmother, but if she reforms, I'll need to slay her again to seal her remains.
====
16568
I need to kill Supernal Dreamer cultists and collect <<m:1>>.
====
16569
<<1>> believes the Vanguard is blackmailing the grandmaster. He asked me to search their makeshift barracks for information.
====
16571
The monsters continue to stalk Sena. I should protect her from these creatures.
====
16572
I found Imhey, and she seems to be arguing with a strange man. I should find out what's going on.
====
16573
I gathered the bloodfiend dust. Now I should find Valeric's manor and see if he can actually help Imhey.
====
16575
I'm inside Valeric's manor. I need to find Valeric and see how Imhey is doing.
====
16578
I need to speak with <<1>> to learn more about siege weapons.
====
16586
I defeated the hostile creatures. I should speak to Sena Aralor to learn more about what's going on here.
====
16593
<<1>> asked me to travel there and use a special crystal to absorb the flame atronachs' essences and lessen the danger to Vlastarus.
====
16594
I've collected the flame atronach essences. Time to return to <<1>> in <<2>>.
====
16595
<<1>> wants me to collect fruit and grain for the harvest offering to the Bad Man.
====
16596
I need to place the harvest offerings on the altar.
====
16597
<<1>> looks like he's waiting to speak to me.
====
16598
I only need to throw dirt into the fire to complete the ritual.
====
16599
The sacrificial fire engulfed me and I was transported into a series of strange tunnels. I think I'm underneath the tree. The tunnels are littered with scavengers and the dead.
====
16601
A conjuror named <<1>> will help me escape, but I must first find and free her apprentice, <<2>>.
====
16603
I found a woman named <<1>>, trapped by the living roots. She says I can free her by burning the roots with a harvested <<2>>.
====
16604
<<1>> is free of the roots. I should speak to her and find out just what's going on here.
====
16605
<<1>> has a plan to escape from the root tunnels, but first she needs me to weaken the roots by setting fire to tendril clusters.
====
16606
<<1>> is waiting for me to return with good news. I should speak to her.
====
16607
<<1>> has opened a portal to the Bad Man's glen. I should head inside and take the fight to the creature.
====
16608
I have enraged the daedra posing as the Bad Man. I must end its reign.
====
16609
The Bad Man has been destroyed. I should tell <<1>>.
====
16610
The Argonian scout has additional orders from Ula-Reen. I should talk to him.
====
16611
Poachers at Silverscale Pond should have some that I can steal.
====
16612
I stole several silver scales from the poachers. I should bring them back to <<1>>.
====
16614
My contract said a contact named <<1>> should be in a bar nearby.
====
16615
The note says a contact will meet me at the bar.
====
16617
I have put an end to <<1>>
====
16618
I should talk to Thane Oda Wolf-Sister's housecarl, Jaema. She can tell me where to find Thane Oda and how to best approach her about joining the council. Jaema was last seen at the camp's front gate.
====
16619
Thane Oda is somewhere in the forest with her beloved wolves. Her housecarl suggested that I eat a canis cap mushroom to mask my scent from the wolves. They grow on logs outside the fort. Or I could fight the wolves, but killing them might upset Oda.
====
16620
Thane Jeggi Gap-Tooth is the last thane I need to speak to before the war council commences. I should find him at the camp.
====
16621
Thane Jeggi will only attend the war council if I get him some mead.
====
16622
I collected a few bottles of Voljar's mead. I should deliver it to Thane Jeggi.
====
16623
Now that I've extended invitations to all of the thanes, I should attend the war council at the healers' tent.
====
16624
I should listen to the thanes and Pact leaders discuss the Stormfist situation.
====
16625
Now that I've entered the keep, I should collect one of the General's hairs.
====
16626
Now that I've entered the portal, I should exit the General's tower and gain access to the keep.
====
16627
Now that I've exited the General's tower, I should gain access to the keep.
====
16628
Now that I've spike the General's drinkl, I should exit the keep and head to the spell book in the General's tower.
====
16629
Now that I've exited the keep, I should head to the spell book in the General's tower.
====
16630
I need to get out of here and report to Seyne. I must get out of the tomb.
====
16632
I've sanctified the priest's body and discovered the presence of a Breton necromancer. Why was a Breton in Bleakrock? I should search the barrow for clues.
====
16633
The only way to get Thane Harvald to work with Prince Irnskar is to get King Jorunn involved. He wants me to deliver a dispatch to the Skald-King, who's still resting at the healers' tent.
====
16634
Thane Harvald has agreed to meet with the Prince. I should inform the Prince of this at once.
====
16636
I need to free <<1>> from the Supernal Dreamer cult's cage.
====
16639
I fought my way through the wolves to find Thane Oda. I should speak to her.
====
16640
Tanval has opened a portal which I can use in order to witness Balreth's attack against the Covenant forces.
====
16647
The antivenom kit should be easy to use. I need to collect snake venom to combine with the kit in order to make antivenom doses.
====
16649
Fildgor and his Stormfist allies have stolen Queen Nurnhilde's body and the Crown of Freydis. I should try to catch up to them before they get away.
====
16650
I've learned the grandmaster's son is being held in a Daedric tomb outside the city. I must get out of the barracks.
====
16651
<<1>> told me of a Khajiiti slave working in the upper ring. She might be able to sell me the disguise I need.
====
16652
<<1>> told me to meet here on this ship.
====
16656
The rune I found suggests the Frozen Man is a powerful mage.
====
16658
I found a journal belonging to someone named "Brimlor." This might be the Frozen Man's true name.
====
16663
Aspera Giant-Friend gave me a horn. I need to use the horn at a nearby cave to summon a giant ally.
====
16664
Now that I have a giant ally, I should be able to use its strength to knock the Stormfist scouts from the trees. Then I can kill the scouts and collect any orders they may have in their possession.
====
16667
I defeated the Stormfist scouts and collected a variety of information about their current missions and procedures. I should talk to Aspera at the camp to the west and let her know what I found out.
====
16671
I've decided to take on the Vanguard directly. I should search their camp for any information about where the grandmaster's son might be.
====
16675
Now that the war council has concluded, the Skald-King wants to speak to me.
====
16676
I need to find the scout General Noramil mentioned. He said his name was Snowhunter. If I go north and east, I should run into him.
====
16677
Now that I've spiked the General's drink, I should deliver it.
====
16679
<<1>> said I should find <<2>> and see what he knows about the grandmaster's son.
====
16680
<<1>> has asked me to put an end to <<2>> .
====
16681
I've rescued the stories of the Green Lady and the Silvenar from a corrupting force known as <<c:1>>.

I should inform the spinners that their story has been put right again.
====
16682
<<1>> told me about the spinners' stories and the power behind them.

Unfortunately, one of the spinners is not working to the interests of the Bosmer people, and he wants my help to stop them.
====
16683
A Khajiit bard asked for help re-writing a story in the spinners' temple. She said I should speak to <<1>> and learn more about it.
====
16684
Spinner Indraseth vanished right after she declared the Green Lady unfit for the Silvenar. Something's happened to turn this spinner against her people.

I should find where she's gone and follow her.
====
16685
I've entered an unearthly cave system within Valeguard. I need to find a way to put the story of the Silvenar back to rights, so the spinners can continue to bless the Bosmer people.
====
16686
I met the original Silvenar in the story-cave and managed to protect him from an untimely end. I need to find Spinner Indraseth and put a stop to her meddling before she can wreak anymore havoc.
====
16687
After defeating a corrupted Silvenar, Spinner Indraseth appeared, but she was not the same. I should speak to her and find out what happened to her.
====
16688
Spinner Indraseth explained that there's a corrupting influence on the story, and it's spreading. She's asked me to find a way to save the story of the Green Lady as I did to the Silvenar.
====
16689
I've tracked down the corrupting influence in the spinners' story - a creature calling himself <<c:1>>. He's holding the Green Lady's story hostage, and I need to stop him.
====
16690
I've recovered both the Green Lady and the Silvenar's stories from the corrupting influence of <<1>>. I should find <<1>> outside of the story-cave and ask her if all is well.
====
16691
I've rescued the stories of the Green Lady and the Silvenar from a corrupting force known as <<c:1>>. <<2>> asked me to return to the <<3>> in Valeguard to finish the story.
====
16692
I've drawn the attention of Spinner Indraseth, the one who's changed the story about the Silvenar and the Green Lady.

I need to find a way to stop her from changing the spinners' story.
====
16693
I gathered the ceremonial gems from the undead conjurors. Now I should take the gems to Finvir.
====
16696
The conjurors from <<1>>'s cabal now roam the tunnels as undead creatures, clutching gems from the summoning ceremony. If these gems are brought to <<1>>, he will prevent the Dremora's return.
====
16697
<<1>> is dead. The Coral Heart floats before me. I must retrieve it.
====
16699
<<1>> is back in the village. I should talk to Treethane Nilara and let her know <<2>> and <<1>> are safe.
====
16702
I should talk to Nilara for more information.
====
16703
<<1>> is grateful for my help, though I was unable to save her life. I should see what her assistants plan to do next.
====
16704
The altars are cleansed and the array appears to be destroyed. The <<1>> is still here. I should speak to it.
====
16707
Aspera asked me to enter the fort. She wants me to free the mammoths and open the gates for the giants. A giant near the natural wall to the west is ready to help me. I just have to give him a poke.
====
16708
The giant helped me get inside the fortress. Now I need to head south to free the mammoths, and then unlock the north and south gates for the giants.
====
16709
Aspera wants me to enter the arena and blow the horn to challenge the warlord who commands this legion of Stormfists, Lob the Cleaver.
====
16710
I freed the mammoths and opened the gates. Now the Stormfist soldiers have their hands full. I should head to the arena to find Warlord Lob and blow the signal horn.
====
16711
Somehow, Aspera reached the arena before I did. She wants to speak with me.
====
16712
I entered the arena. There are a lot of Orcs around, but I don't see their leader, Lob the Cleaver. I should sound the horn to signal the giants and challenge Lob to battle. Then all I have to do is survive the challenge.
====
16713
Aspera Giant-Friend is waiting for me outside the arena. I should talk to her.
====
16725
I should talk to the royal workers' overseer, Berj Stoneheart, and see if it's all right with him if I attend the celebration.
====
16726
The workers have two cooks. Berj suggested I help one of them prepare the celebration's meal.
====
16727
I remember going to get the bard's lute. Then I woke up in a silent hall full of dead bodies with an angry Nord rushing toward me. What happened here?
====
16728
Arvild wants to interview some of the survivors. Saborm seems to be in better shape than others.
====
16729
I agreed to help Arvild investigate what happened. I'll talk to a few of the survivors and see if they can tell me who or what attacked Cragwallow.
====
16730
I tracked the attackers to a cave, and Vestrek confirms that they took Valding the Bard inside. I should enter the cave and find him.
====
16731
Vestrek mentioned that the Rieklings holding the bard were strangely excited. He thinks their odd behavior might be related to the attack on Cragwallow. I need to enter the cave and see what I can learn.
====
16732
I followed the bard's trail into the cave. Now I have to find Valding and figure out why the Rieklings  attacked Cragwallow.
====
16733
Valding the Bard turned out to be a common thief. But he promised to return to Cragwallow and explain what happened. The royal workers will decide his fate. At least the enchanted lute was destroyed.
====
16734
Lothgar asked me to recover his sword and shield. They were taken by the creatures that injured him. He'd like to have them with him when he dies.
====
16735
I recovered the old soldier's sword and shield. I should return them to Lothgar Steady-Hand while he still lives.
====
16737
I should explore the ancient ruins of <<1>> with <<2>> for any clues as to what Doshia may have been looking for.
====
16738
Valasha's diary spoke of her "sacrifice." She created a primatic crystal that could empower a dangerous weapon. The items were hidden in the depths of <<1>>. We should continue exploring and see if we can retrieve them.
====
16739
Now that I've recovered the items, I should speak to Sees-All-Colors.
====
16743
<<1>> asked me to return to <<2>> at the Fighters Guild in Wayrest. She wants me to deliver the Ayleid tome and prismatic crystal to him for further study. She's created another portal I can use to return to Wayrest.
====
16745
I should explore the ancient ruins of <<1>> with <<2>>.
====
16746
The Bad Man's hold on the glen has weakened. All that remains is to defeat the Bad Man on this plane.
====
16748
If I find <<1>>, I should try to save him.
====
16755
I decided that bear steaks were right for the party. I need to assist the cook, Kalogar. He gave me some of Heggvir's leftovers to use as bait. Just place it on a rock in front of Old Ironclaw the bear's cave. It's northwest of the cooking fires.
====
16758
I need to get more Flash Powder to get <<1>>
====
16759
I brought a goat to the cooking area, as Heggvir asked. I should talk to her.
====
16760
Old Ironclaw appeared more interested in me than in Heggvir's leftovers! I should bring these bear steaks to Kalogar.
====
16761
Now that the food is cooking, I need to get some mead for the party. I should find Ralduf Wolf-Kin near the storehouse and ask him for the key.
====
16762
Ralduf is upset that I have to slay a few wolves to find which one swallowed the storehouse key. He's apparently very fond of wolves.
====
16763
I decided not to mess with the wolves. I forcefully suggested that Ralduf simply kick open the storehouse door.
====
16764
Now that I have the key to the storehouse, I can get mead for the celebration.
====
16765
I've got the mead. Time to celebrate with the royal road workers. I'll join the revelers in the Mead Hall and give the mead to Berj.
====
16766
No one seems to have a clear memory of what happened, but they all heard the bard playing before things got bad. The bard, however, is missing.
====
16767
The bard's missing. Arvild asked me to find him. Maybe he can tell us what happened in Cragwallow. I'll see if I can locate any clues as to where he might be.
====
16768
I found a primitive looking sword. There are some other witnesses to talk to.
====
16769
I examined a number of objects that make me think the attackers came this way. From the looks of it, they struggled with a prisoner. Most likely the bard, Valding. I should continue to follow the path.
====
16770
The path ends at a cave in the hillside. One of the royal workers hides nearby, and he's waving at me. I should ask him if he saw the attackers and the bard come this way.
====
16773
<<1>> said I should re-enact the Silvenar's journey, and see if I can set the Story right. To do that, I must confront one of the ghostly aspects by the handfast.
====
16774
A traveling bard is visiting Cragwallow. The party has started and I should ask him to play a song.
====
16775
Valding the Bard said he would be happy to play. I should listen to his song.
====
16777
I need to find <<1>> and find out what can be done to stop the Worm Cult.
====
16778
The Prophet has asked me to enter Oblivion and infiltrate Mannimarco's fortress, the Castle of the Worm. This forsaken place is where the black soul gems are taken for some nefarious purpose. I might be able to find my own soul gem there.
====
16779
The Prophet contacted me and asked me to seek him out at the Harborage.
====
16780
Lyris and I entered Cold Harbor, arriving in some kind of charnel house. I need to speak to her and figure out what to do next.
====
16781
I need to find a way inside the Castle of the Worm without being captured or destroyed. Lyris has suggested I speak to some of the downtrodden slaves of the castle town and see if I can find a way inside.
====
16784
I'm inside the castle. I need to start searching for information.
====
16785
I'm in a tower of some sort, and the only way is up.
====
16786
I've entered some kind of inner sanctum. If I'm going to find information anywhere in this cursed place, it will be here.
====
16787
My black soul gem is not here, having been taken with thousands of others to a place known as the Warehouse of Souls somewhere else in Oblivion. The alarm has been raised, and I need to find a way out of the Castle quickly.
====
16788
I have escaped the Castle of the Worm. I need to get back to the rift to Tamriel and escape with Lyris.
====
16789
I have escaped the Castle of the Worm with the information I sought, though I didn't find my black soul gem. I should speak to the Prophet.
====
16790
<<1>> needs me to burn the slain spriggans before the Worm Cult can use their heartwood in their necromantic rituals.
====
16796
To protect the Silvenar, I need to use the plants to stop the predators within Valeguard.
====
16797
I should search the area for the journals mentioned in the Z'en priest's journal I found.
====
16798
<<1>>'s dead, but he may have left a journal behind as well. I should find and read it.
====
16799
I must stop the rededication of the shrine to the Orcs' god Mauloch by killing their chief.
====
16800
With Mathragor's death, Z'en's presence will fade from this world.
====
16801
I must kill with the shaman who attacked <<1>> before he kills the Chief's son, <<2>>. I should find Shaman <<3>> in the shrine to Mauloch below the Wood Orc settlement.
====
16802
I saved a few villagers, but was unable to locate Dalaneth. I should tell Mathragor.
====
16803
I should tell <<1>> that I've burned the spriggans' corpses, keeping their heartwood out of the hands of the Worm Cult.
====
16804
I need to find out what <<Ac:1>> does and why <<2>> wanted me to get it.
====
16805
I followed the trail and found <<1>>. I should see if he has uncovered any clues.
====
16806
The previous Green Lady, <<1>>, has appeared to me as a ghost. I should speak with her.
====
16807
We know where <<1>> is being held. <<2>> and I should enter the cave and kill <<3>>.
====
16811
<<1>> asked me to charge <<Ac:2>> with the energy of one of the spirits in Ouze.

I'll need to defeat the guardian of Ouze, a spirit named <<3>>, and collect the energy he expels. He should be near the southernmost altar in Ouze.
====
16815
I should tell <<1>> that <<2>> and the chief's son are dead. He's probably waiting near the Drublog side of the valley.
====
16816
Valeric says he needs bloodfiend dust to save Imhey. I should kill a few of the creatures and gather their dust.
====
16817
I should speak to Valeric and discuss Imhey's situation.
====
16821
I found Kireth Vanos deep within the Mzulft ruins. She's hiding in an alcove. I should speak with her.
====
16822
Even though I defeated the guardian of Ouze, he's not gone. He wants to talk to me. About what, I have no idea.
====
16825
Dalaneth survived the attack, but barely. I need to see if she can make it back to the valley with me.
====
16826
According to <<1>>, the Drublog attacked the town while I was dealing with the shaman. He asked if I could look for survivors and see if any of them know the whereabouts of his daughter.
====
16827
I should talk to Nilara for more information.
====
16833
Kireth suggested I look for the key to the west. It's in a chamber buried under snow. She gave me a resonating device to help extract the key. I should use the resonator in the snow-filled portion of the ruins.
====
16834
I now have the coffer key. Kireth suggested I look for the coffer to the west. It's in a chamber buried under snow.
====
16835
I retrieved a Dwemer Orb used for storing information. Two nearby crystals can be used to imprint the orb. I need to choose which information to imprint.
====
16836
I agreed with Raynor, who wants to bring the soul gem lore to the Mages Guild. Kireth and Raynor will finally get recognized for their efforts, but Kireth isn't happy. I should talk to her.
====
16837
I agreed with Kireth, who wants to use the orb to record the ancient Dwemer maps. With the maps, she believes that she and her brother can become the premiere experts on Dwemer lore.

She was pleased, but Raynor less so. I should console him.
====
16838
I decided to imprint Dwemer map records onto the orb. I should take the orb to Kireth.
====
16839
I decided to imprint Soul Gem information onto the orb. I should take the orb to Kireth.
====
16840
<<1>> didn't seem to hold a grudge against me for draining part of his spiritual essence. However, he did say I need to get back to <<2>> quickly.
====
16843
The spinner's corpse and her spirit are gone. I need to figure out who's taken her, and to where.
====
16844
I should talk to Valeric and find out what he plans to do next.
====
16845
I should speak to Jaruk to learn how I can help save the hunters.
====
16846
I should find the hunters' camp. I need to splash Jaruk's smelly liquid on the hunters after I weaken them a bit.
====
16847
I decided to side with Valeric. I need to find the hunters, weaken them, and then splash them with Jaruk's smelly liquid.
====
16848
I decided to accept Majorn's invitation and listen to his side of the story. I can find Majorn in the other manor house.
====
16849
The scent of the hunters has been masked. I should return to Valeric to let him know.
====
16851
I decided to side with Majorn. I should use the rune he gave me to take control of a bloodfiend.
====
16852
It's time to attack Majorn. I need to rendezvous with Rala at Majorn's manor and find a way into the crypt.
====
16854
I destroyed Majorn the Ancient. I should return to Valeric and let him know what happened.
====
16855
The hunters are dead. I should return to Majorn and tell him that I did what he requested.
====
16857
I decided to side with Majorn and agreed to destroy his son, Valeric. I need to enter the crypt below the manor house and find Valeric in order to destroy him.
====
16858
I destroyed Valeric, just as Majorn requested. I should return to Majorn and let him know what happened.
====
16859
Valeric has fled to the crypts below the hot springs. I need to use the door in Majorn's manor house and follow him.
====
16860
I should talk to Majorn and claim my reward.
====
16861
Raynor sent me into the ruins to find his sister, Kireth. He suggested I follow the pages of her journal to find her.
====
16867
I was too late to stop the rededication, despite killing the Orc's chief. I should speak with Mathragor to learn what he plans to do next.
====
16868
Mathragor needs me to collect some items so he can cleanse the shrine.
====
16869
A strange spirit appeared before the entrance to Z'en's shrine. I should speak to it.
====
16870
I must choose how to deal with Mathragor.
====
16872
I destroyed the enchanted lute. Now I need to decide what to do about Valding. I can leave him trapped here or free him so he can turn himself over to the royal workers.
====
16873
I opened the cage and set Valding free. I should lead him to the cave exit.
====
16874
Curator Nicholas is performing the ceremony. I should wait for him to finish.
====
16881
Valding inadvertently caused the Riekling raid on Cragwallow. He's a liar and a thief, using an enchanted lute to put his audience to sleep and rob them. The sound attracted the Rieklings. The lute must be destroyed.
====
16886
I need to search Ouze for any clues to <<1>>'s whereabouts.
====
16892
The Worm Cult appears to have taken <<1>>'s body to a nearby cave. It lies somewhere along the ridge line in Ouze.
====
16893
I saved Mathragor and convinced him to teach others the lessons he learned from Z'en.
====
16894
I should confront Mathragor with the information given to me by the spirit.
====
16896
Mathragor is furious that I would not help him. I must defend myself.
====
16897
I should talk to Mathragor and convince him to stop the cycle of violence.
====
16898
I met <<1>> and <<2>> at the cave's entrance. Perhaps they have information that will help me locate <<3>>.
====
16902
I should head back to the Keep to let people know that the curse is broken.
====
16903
I need to enter the cave and defeat the Worm Cult's powerful creation, using <<Ac:1>>.
====
16909
I discovered a manifest in the tower's main chamber. I should read it and see what dark secrets it holds about the black soul gems.
====
16911
Praxin and his men have turned against me, I must defeat them.
====
16912
The Whisperer has the power to control minds. I must destroy her.
====
16913
I must rescue the Ancient Keepers.
====
16914
High Kinlord Rilis has been imprisoned and control of the Cells has been returned to the Keepers. I must speak with Keeper Cirion.
====
16915
I must continue my purge of the spiders in the second cave.
====
16916
I must push onward to the third cave.
====
16917
I decided to leave Valding locked in the cage. His actions caused the deaths of many innocent people.
====
16918
I left the bard to his fate among the Rieklings. His actions led to the deaths of many innocent people. I should let Vestrek know what happened.
====
16919
I decided to let Valding out of the cage. He agreed to return to Cragwallow to face the judgment of the royal workers.
====
16920
I left the bard to his fate with the Rieklings. His actions led to the deaths of many innocent people. I should let Vestrek know what happened.
====
16921
The Riekling Chieftain should have the key to Valding's cage on him.
====
16922
I should talk to <<1>> at the tree shrine to find out what he wants to tell me.
====
16923
Destroying <<1>> seemed like a partial defeat at first, but I freed her spirit. Now, I need to get out of the cave before the remaining Worm Cult kill me.
====
16924
I destroyed <<1>> and freed her spirit. Now I need to get out of the cave before the remaining Worm Cult can overwhelm me. Once outside, I should find <<2>>'s spirit.
====
16925
A scout from the pass offered to lead me to his commanding officer. I should follow him.
====
16929
I retrieved the key to the door and found a partially buried Dwemer vault. It likely contains the key to Skuldafn, and may contain a relic suitable for Kireth's needs. I should search the vault and examine the nearby journal.
====
16930
I found Rala. She's succumbed to bloodlust. I need to talk to her and see if I can calm her down.
====
16931
I had to kill Rala. I found the key to the crypt on her body. Now I need to enter the crypt and confront Majorn.
====
16932
I entered the crypt. I need to find Majorn and put an end to his evil once and for all.
====
16933
I managed to calm Rala and get the key to the crypt. Now I need to enter the crypt and confront Majorn.
====
16934
I entered the crypt. I need to find Majorn and put an end to his evil once and for all.
====
16935
I destroyed Majorn the Ancient. I should return to Valeric and let him know what happened.
====
16936
I should talk to Valeric and find out what he plans to do next.
====
16937
Rala succumbed to the bloodlust. She's in a rage and I need to stop her. Then I can get into the crypt.
====
16938
I should talk to Aldor to find out how I can learn more about the life of the Green Lady.
====
16939
The Keepers are free. I must now speak with Cirion
====
16940
I should kill High Kinlord Rilis before he does the same to me.
====
16941
After the Worm Cult slew the spriggan guardians of Ouze, they trapped the creatures' spirits in soul gems. I need to wrest these gems from the necromancers and take them to a nearby altar.
====
16942
As I hold the <<1>>, I feel a strange but gentle pull toward one of the many altars in Ouze. I feel that I need to use the array near the altar to free the entrapped spirits.
====
16943
I'm somewhere beneath the Castle of the Worm. I should keep moving ahead.
====
16944
In order to begin the tour, I should go to the shrine of the Green Lady at the center of Deepwoods and talk with <<1>>.
====
16948
An Oathbreaker spirit of Ouze is trapped in a <<1>>. I need to find out what I need to do to free it from its prison.
====
16951
The trapped spirit wants me to slay the necromancers and their skeletal servants to rescue the spirits of Ouze.
====
16952
I saw the shrine of the Green Lady and heard its history. <<1>> says the next place to see is at the waterfall outside the village.

We need to be cautious, as there are still werewolves and Houndsmen around.
====
16953
I've rescued some of the spirits of Ouze. Now I need to cleanse the defiled altars before the Worm Cult can recover and start all over again.
====
16954
Warlord Halskar was guarding a strongbox. I should search it and see what it contains.
====
16955
<<1>> asked me to kill some of the werewolves so that she has a safe path home.
====
16958
The spirit appeared within the shrine and killed Mathragor. I need to learn what happened.
====
16963
I should search the Green Hunters for evidence of Daedra worship.
====
16964
A Green Hunter camp site had an incriminating book. I should take the Daedric evidence back to <<1>>.
====
16965
I decided to side with Majorn. Now, with a bloodfiend to aid me, I need to find the hunters and kill them before Valeric recruits them to his cause.
====
16968
I should enter the barrow and search for clues.
====
16969
I've found <<1>>, and he seems mostly unharmed. I should talk to him and get him untied.
====
16970
A Wood Elf named <<1>> needs to find the rest of her performing troupe before she can retreat to a safer locale. She's asked me to find them and ensure their safety.
====
16971
I found the performers and told them to head to the forge. I should meet <<1>> and see if they arrived.
====
16972
The last of <<1>>'s performers is still missing. She believes he is being held by the Steel Shrikes in one of the boarded up buildings.

Her plan to smoke out the Shrikes is unconventional, but she thinks it will work.
====
16973
The area is ablaze, thanks to a few well-placed fires. Unfortunately, "Sal" never appeared. I should head to the docks and ask <<1>> if she has other ideas for locating her performer.
====
16974
The area is ablaze, thanks to a few well-placed fires. Unfortunately, "Sal" never appeared. I should speak with <<1>> about other ideas for locating her performer.
====
16975
<<1>> found out where the Shrikes are holding Sal, but he'll be a lot harder to reach than the other performers were. She's asked for my help once again as he's in an area surrounded by Shrike encampments.
====
16976
I've found <<1>>, and he seems mostly unharmed. I should talk to him and get him untied.
====
16977
I need to wait on Merric. He should be just a moment.
====
16980
The Steel Shrikes' ship is taken. I should speak to <<1>> and see when she plans to set sail.
====
16981
<<1>> doesn't want to leave anyone behind. He's asked me to rescue the senche-tiger while he plans a way to take the Steel Shrike's ship.
====
16982
When I released the senche from his bonds, I heard <<1>> call out from nearby. I should find her and speak with her.
====
16983
<<1>>'s going along with <<2>>'s plan. It's up to me to get the hold key so the performers can secretly take over the Steel Shrikes' ship.
====
16984
I've obtained the hold key to the Steel Shrikes' ship. I should bring it to <<1>>.
====
16985
<<1>>'s asked me to take out the Steel Shrikes' captain. It sounds like I can get help from <<2>> once I engage the captain.
====
16986
The Steel Shrikes' ship is taken. I should speak to <<1>> and see when she plans to set sail.
====
16987
<<1>> is alive, but the transformation is complete. I should speak to her and see if she is the same as the other mindless werewolves in Bloodgutter.
====
16988
<<1>> asked me to rescue the others who were persecuted for her crime of insubordination.
====
16990
Several of the released Green Hunters spoke of a talisman at an altar. If it has something to do with what's happening to the Green Hunters, it may be important.
====
16991
I've found a talisman, guarded by one called <<A:1>>. It may have something to do with the curse <<2>> spoke of. I should bring it to her.
====
16992
<<1>> confessed that it was this very talisman which cursed her - with lycanthropy. She hopes its destruction will bring the end to the curse.
====
16993
We determined that the only way to end the curse on <<1>> is to kill her. She's fled into one of the warehouses in Bloodgutter. I should strike while there's still time.
====
16994
The talisman was destroyed, but it seemed to only hasten the change for <<1>>. I should talk to her and make sure she is all right.
====
16995
<<1>> wished for me to kill her to end the curse, but I refused. She fled into a warehouse in Bloodgutter - I should follow her and make sure she doesn't do anything rash.
====
16996
<<1>> is dead, but free from the curse of lycanthropy. Her spirit lingered, possibly to speak to me one last time.
====
17005
I should search south of Treehenge for any sign of the Silvenar. Gwaering mentioned something about the smell of blood and fur.
====
17006
The Three Old Gods showed me visions that suggest the Dreamwalker is in trouble. I should speak to the High Priest and see if there's anything I can do to help.
====
17007
I need to speak to a monk named Jadvar, inside the cave, to gain access to the Skald-King and the Dreamwalker.
====
17010
I gathered the necessary component and brought the Dreamwalker to Mistwatch. I need to enter the portal and go to King Jorunn's side.
====
17011
I should speak to the Ternion High Priest and find out how the Skald-King is doing.
====
17012
While the Dreamwalker explores the King's unnatural slumber, I should pray to the totems of the Three Old Gods. If they hear my prayers, they might show me what's going on in the Dreamstride.
====
17013
Thane Mera intends to sow chaos in the Stormfist camp to slow them down and give King Jorunn's army time to arrive. She wants me to set fire to the Stormfist supply wagons.
====
17014
In the Skuldafn tombs, Queen Nurnhilde appeared before me. Her spirit form appears weak. She seems to want to speak to me.
====
17015
I sent the signal to King Jorunn's forces. I don't have time to wait for them to arrive, however. I need to stop Fildgor from stealing the Queen's spirit. The way to the central dragonshrine appears to be through the doors at the top of the stairs.
====
17018
I was too late to save the spinner, but she managed to hide a magical item nearby before she died of her wounds.

I need to retrieve it before the Worm Cult can find it.
====
17019
To reach Fildgor, I need to climb to Skuldafn's peak and step into the column of light to enter the realm of the dead.
====
17020
I crossed the veil between Nirn and Sovngarde. Now to find Fildgor.
====
17021
Fildgor Orcthane must not be allowed to complete his dark rituals. I must defeat him.
====
17022
Fildgor has surrendered and Nurnhilde is at peace. I should return to Skuldafn's peak via the pillar of light.
====
17023
I defeated Fildgor Orcthane in battle. Do I show mercy or exact revenge? I should speak to him before I decide.
====
17024
The Great Moot of the Ebonheart Pact commences. I should witness the proceedings.
====
17025
The Ebonheart Pact is sealed. High-King Jorunn asked me to return to Jorunn's Stand and let Prince Irnskar know what happened here.
====
17027
The Great Moot of the Ebonheart Pact commences. I should witness the proceedings.
====
17028
Fildgor must face the King's judgment. I should speak with King Jorunn.
====
17029
I killed Fildgor. I should speak with King Jorunn.
====
17030
Fildgor is dead and Nurnhilde is at peace. I should return to Skuldafn's peak via the pillar of light.
====
17031
King Jorunn will execute Fildgor himself. I should witness the traitor's death.
====
17034
I need to find a small mushroom plant that grows near stumps or logs.
====
17036
I ate the mushroom stem and something amazing happened! The sounds! The smells! The smells are wonderful! Or at least interesting.

I smell Thane Oda! She's over there!
====
17043
Selgaard Wood-Hewer asked me to make sure his brother, cousin, and wife are all right. He thinks they've barricaded themselves in the logging cabins along Bonestrewn Crest. With luck, the draugr haven't gotten to them yet.
====
17044
I checked the houses along Bonestrewn Crest. I should tell Selgaard that only his wife, Jakild, survived the draugr assault.
====
17045
Selgaard explained that the draugr appeared after a group of mysterious travelers headed into Bonestrewn Barrow. He thinks they may be part of the Daggerfall Covenant. I should follow them.
====
17047
The exit out of Bonestrewn Barrow led me back to Bonestrewn Crest. I should find Selgaard and his wife at their cabin and tell them what happened.
====
17050
Mathragor's daughter Dalaneth wasn't amongst the caves. I should search for her at the tents above the shrine.
====
17051
<<1>> said <<2>> is a skilled archer, but hasn't returned from her hunt. Houndsmen have appeared, and are likely to blame. I should search <<3>> for signs of battle and see if I can meet up with the search party.
====
17052
I should search the Green Hunters' camp west of Deepwoods, to look for <<1>> and <<2>>.

<<3>> went after them, so I should keep an eye out for her as well.
====
17053
I should try and find <<1>> … whether he's dead or alive.
====
17054
With <<1>> dead, this pack of Houndsmen should be much less organized and easier to defend against. I should see if <<2>> and <<3>> are ready to go back to the village.
====
17055
<<1>> captured a Steel Shrike. I should disguise myself as one of the raiders.
====
17059
The captain should have the key to the hold. I should look for the biggest tent in the camp.
====
17060
I should search the captain's tent for the key to the hold.
====
17061
I should collect the runestones so they can be destroyed.
====
17062
Firras' note said that the <<mz:1>> could be destroyed at his workbench. I should go use it to destroy them.
====
17063
I found the body of a Covenant soldier. There's a journal beside him that I should read.
====
17064
Henri was part of an expedition of Covenant troops on a mission to Eastmarch. His journal indicates they entered the barrow to set up a camp. I should find this camp.
====
17065
While reading the journal of a Covenant soldier, the journal's undead owner attacked me. I need to defeat the creature before I can move on.
====
17066
I found the Covenant camp and spotted another journal. I should read it.
====
17067
The bodies in front of Bonestrewn Barrow are definitely Covenant soldiers. I should enter the crypt and find out what they're doing in there.
====
17068
I entered Bonestrewn Barrow in search of the Daggerfall Covenant expedition. I should explore the crypt until I locate them.
====
17069
I found a key in Ophelia's journal. It should open the door that leads deeper into the barrow.
====
17070
Inside the third chamber, I encountered a Covenant soldier locked in a cage. I should find out what he knows.
====
17071
Owen claims he locked himself in the cage to protect himself from a necromancer named Valcent. He asked me to pull the left switch to set him free. He also warned me not to pull the right switch.
====
17074
The switch opened the door to the final chamber. I should enter the final chamber and confront the necromancer.
====
17075
I hear Valcent up ahead in the final chamber. He's performing a dark ritual. I should stop him before he completes it.
====
17076
I defeated Valcent. I should look around for an exit out of here.
====
17080
<<1>> asked me to find the <<z:2>> possessed by the Sea Vipers, and meet her at the entrance to the ruins.
====
17081
Now that I've recovered the <<z:1>> from the Sea Vipers, I should meet <<2>> at the entrance to the ruins.
====
17082
With the puzzle solved, I can enter the stormwarden sanctuary.
====
17083
I should return the <<z:1>> to the leader of the stormwardens.
====
17084
<<1>> met me outside the entrance to the ruins, but was too injured to continue.  She asked me to return the <<z:2>> to the stormwardens.
====
17085
The leader of the stormwardens, <<1>>, asked me to recover <<mz:2>> to help replenish the Sphere of Storms.
====
17086
I need to recover the <<mz:1>> from nearby <<mz:2>> drawn by the Sphere of Storms.
====
17087
I've recovered the <<mz:1>> needed to power up the <<2>>. I need to place them in the receptacles in the main chamber of <<3>>.
====
17088
With the <<mz:1>> placed I should leave <<2>> before the stormwardens seal the exits.
====
17089
Now that the stormwardens have sealed Ilayas Ruins, I should find <<1>> and tell her what happened.
====
17093
<<1>>'s still relaxing near the cave. I wonder if she has any other insight to impart to me about the Green Lady?
====
17094
Now that I've spoken to <<1>>, I need to return to the village and find out what else <<2>> can tell me about the Green Lady.
====
17096
The Orc's Chief Ulukhaz is in the Wood Elves' shrine to Z'en, near the path entering Bloodtoil Valley.
====
17097
Mathragor's within the shrine of Z'en, waiting to complete his cleansing ritual.
====
17100
The Dreamwalker is about to enter King Jorunn's slumber. I should watch and see what happens.
====
17101
The Three Old Gods showed me visions that suggest the Dreamwalker is in trouble. I should speak to the High Priest and see if there's anything I can do to help.
====
17102
Jorunn the Skald-King is awake. I should speak to him.
====
17103
I should have a look along the south road.
====
17104
The farm's matron is apparently hiding inside the barn. I should find her and speak with her.
====
17108
I can use <<c:1>>'s portal to teleport out, or I can fight my way through my enemies. Either way, I need to meet him outside of Jathsogur.
====
17109
The Daedra's plans are foiled, and she's not taking it well.
====
17112
I should return to Mathragor with the items I collected for the cleansing ritual.
====
17119
The first trial requires strength. I should pray to one of the three totems for guidance. Perhaps High Priest Esling can offer some advice before I choose.
====
17120
It appears the King's spirit has been fractured, broken into three parts. I must run the gauntlet of Jorunn's nightmare and set his spirit shard free.
====
17123
I set a shard of King Jorunn's fractured spirit free. I should leave this dark dream and talk to High Priest Esling.
====
17125
The King's spirit has been fractured, broken into three parts. One of those shards waits for me inside this dream. I should speak to him.
====
17128
I set the second shard of King Jorunn's fractured spirit free. I should leave this dark dream and talk to High Priest Esling.
====
17130
Stormy-Eyes is up ahead and he appears to be injured. I should speak to him and find out what's going on.
====
17133
King Jorunn's fractured spirit has been freed and made whole again. I should speak to him before exiting his dream.
====
17134
Queen Nurnhilde appeared and explained Fildgor's plans. He wants to steal her spirit and prove that he's the rightful king. I should go through the portal and meet King Jorunn back in the waking world.
====
17135
King Jorunn is awake. I should speak to him.
====
17136
Eitaki Snowmead wants to arm the miners with weapons taken from the Stormfist soldiers. Along the way, she'd also like me to free some of the miners. In particular, she wants to know that her siblings, Tridi and Nedrek, are safe.
====
17137
I need to find Jomund, give him the weapons I collected, and let him know the miners are ready to take back Lost Knife. He should be just up ahead.
====
17139
According to <<c:1>>'s Psijic projection, two of his retinue were captured as well and may be able to help me, but I need to find and free them first.
====
17140
I need to challenge the giant chieftain to combat. Only by proving the farm's strength can I keep Gjakil and his family safe. The captain suggests I beat the nearby drum to call out the chieftain.
====
17143
Gjakil, wounded but unbroken, stands outside the cave. <<1>> said he might know what to do about the impending giant attack. I should speak with him.
====
17144
<<1>> asked me to leave the cave with her.
====
17145
After the Silvenar's curse ended, he left Hircine's Hunting Grounds and went directly to the city of Silvenar to deal with the Lord Huntsman. I should speak with the Silvenar there.
====
17147
According to <<1>>, the Drublog used a <<2>> to drain the Silvenar's energy. I need to locate that book and use it to try to stop the ritual.
====
17148
I should find <<1>> in the shrine to Mauloch. It's in the valley east of the main road.
====
17151
<<1>> asked me to return the <<z:2>> to the stormwardens. I need to find the entrance to the stormwarden's sanctuary.
====
17152
The stormwarden sanctuary is sealed by a puzzle. I'll need to solve it to gain entry.
====
17153
Jomund asked me to retrieve notes from an urn atop the scaffolding in the chamber ahead. If Magister Osanne has found the ore sample, she'll probably have it near her.
====
17154
Jomund is worried that Magister Osanne has the sample of the strange ore they found. He doesn't want it to fall into the wrong hands in case it can be used against the Skald-King. 

I need to find that mysterious ore and get rid of Magister Osanne.
====
17155
The weapons I provided allowed the miners to drive off the Orcthane's troops. Lost Knife Cave Mine is once again free. I should talk to Jomund and hand over the ore samples.
====
17156
We have the ritual book, but according to <<1>> we need a runestone, too. She believes it's at a small, Daedric shrine inside the encampment.
====
17157
There may be other journal fragments scattered about the valley which might explain the current situation between the Wood Elves and the Orcs.
====
17158
We need to get under cover. The southern lodge is near the center of Jathsogur; we can hide in there.
====
17159
The second trial requires quickness. I should pray to one of the three totems for guidance. Perhaps High Priest Esling can offer some advice before I choose.
====
17160
I've destroyed Hakra's altars and should speak to her.
====
17161
I destroyed the burial urns chaining Hakra to the cavern. But the Worm Cultists have already taken control of her. I must reach her tomb to prevent them from leaving with her.
====
17162
I destroyed the burial urns chaining Hakra to the cavern. But the Worm Cultists already have her fully under their control. If I can defeat her ensorceled spirit, Hakra will finally be free of both the cultists and this cavern.
====
17163
The burial stone should summon Valdur, if I cannot find him.
====
17165
Hakra's spirit is no longer bound to her tomb or to the Worm Cult. She is free, after all these years.

I should leave the cavern and see if she's waiting outside.
====
17166
Hakra's spirit is no longer bound to her tomb or to the Worm Cult. She is free, after all these years. I must talk to her, outside the cavern.
====
17177
<<1>> has told me about the Ritual of Unbinding and the runestone. Perhaps <<2>> has some idea what we should do now that we have both of them.
====
17178
It looks like <<1>> caught a Maormer on the ship and is interrogating him. I should see what he's learned about the captain.
====
17179
The Reachmen have apparently raised the spirit of an ancient giant named Sinmur. I need to get out of the mine as soon as possible and warn the Pact.
====
17180
Now that we're under cover, I can read the ritual book if I want, but I must talk to the ambassadors. The book and the runestone hold the key to saving the Silvenar, but I need to know what to do with them.
====
17181
I rescued <<1>> and a number of her crew from their Maormer captors. I should see if the captain requires any more assistance.
====
17182
I need to stay close to the fires as I navigate this dream. Otherwise, the cold will sap my strength. I must run the gauntlet of Jorunn's nightmare and set the shard of his spirit free.
====
17185
All the Maormer sailboats have been burned. I should meet <<1>> at her favorite overlook near her ship's wreck.
====
17186
A survivor of the attack asked me to rescue the remaining crew members from their Maormer captors. They've been taken to camps along the beach.
====
17187
I rescued the crew members, but the first mate and captain weren't among them. They must still be held nearby. I need to find them.
====
17188
The first mate doesn't know where <<1>> is, but suggested their ship may offer clues. First I need to locate and destroy important documents that the Maormer must not discover.
====
17189
I need to find the <<1>> in the ship's hold and destroy it, so the Maormer don't learn about the Thalmor shipping routes.
====
17190
I destroyed the <<1>>, keeping it out of Maormer hands for good. I should see if <<2>> has located the captain while I've been belowdecks.
====
17199
I can go ahead and release the spirit in the statue or find more information. I may be able to find someone in <<1>> who can tell me more.
====
17202
I can choose to free the spirit in the statue at <<1>> or tell him that I will not help him.
====
17203
Now that I've free the spirit from the statue, I should speak with him.
====
17204
I've released <<1>>. I should speak with him.
====
17205
I've been asked to destroy the Worm Cult's Animus Geodes. I need to free the souls of the innocent.
====
17209
I must use the <<1>> to sacrifice one of these two brave ambassadors. But which one?
====
17212
I chose to sacrifice <<1>>. I hope <<2>> will still help me.
====
17217
I should return to <<1>> and tell her I have decided not to free the spirit at <<2>>.
====
17218
Grandfather Treva is trapped within one final Animus Geode within the cave. I should release him from this cruel imprisonment.
====
17219
I should rouse the mammoths by dousing them with the <<c:1>>. I'll need to defend myself until they're calm enough to return to their pen.
====
17220
With the Daedra dealt with, I should talk to <<1>>.
====
17221
I've slain <<1>>, the apparent leader of a Worm Cult cell in Riften. However, another cultist escaped with a shard of Wuuthrad. <<2>> will need to know of these events.
====
17222
Jomund asked me to gather a few more ore samples from the western excavation. He thinks the trolls are attracted to the mysterious metal.
====
17223
I recovered the hidden research notes and retrieved the ore sample from Magister Osanne. I should find Jomund and let him know what happened.
====
17226
The <<1>> transformed into the <<2>> when imbued with the sacrifice's energy. I hope it's enough to disrupt the binding stones.
====
17227
When I entered Yiri's home, I found <<1>> standing over a dead Worm Cultist! I must ask her what's going on.
====
17228
The Worm Cult seek a shard of Wuuthrad in Riften. <<1>> said to speak with her commanding officer once I learned what was going on. Perhaps he can help.
====
17229
Andrin, the commander of the Pact forces, has no soldiers to spare for an investigation. He seemed not to believe me. He said I was free to look into the matter if I wanted.
====
17230
Andrin suggested I speak to the homeless, who suffer most from the undead. They might have useful information.
====
17231
I've discovered that the drowned undead are coming from the sewers beneath Riften.
====
17233
Andrin suggested I speak to the homeless, who suffer most from the undead.

A zombie came out of a nearby well while I was speaking to the homeless. I should kill it and search the corpse for further clules.
====
17234
I'm following a trail of clues across Riften. It should ultimately lead me to the source of the zombies.
====
17237
The Worm Cult already has the shard of Wuuthrad. When I approached, a Worm Cult necromancer mocked me, then ordered the leader of the local cult cell to eliminate me.
====
17238
It might be prudent to report my progress to Andrin at the Pact command post. If I need aid, he might be persuaded to provide one of his soldiers as backup.
====
17240
The third trial requires perception and observation. I should pray to one of the totems for guidance, one last time. Perhaps High Priest Esling can offer some advice before I choose.
====
17241
Andrin said to blow the mammoth horn in the Pact camp to call for a Pact soldier ally.
====
17242
You've defeated the Worm Cult cell in Riften.
====
17244
Grandfather Treva is trapped within one final Animus Geode. One of the dead I released informed me his geode is inside a cave near Treva's Farm.
====
17245
<<1>>'s projected voice told me to head up the hill to the large fortress and defeat whomever I find there.
====
17246
<<1>>'s Psijic projection appeared again. It ran downstairs, beckoning me to follow.
====
17247
I need to follow <<1>> up the hill to the giant's encampment.
====
17248
These <<z:1>>s are key to the Wood Orcs' plan. If I take them, it will disrupt their Daedric plans.
====
17249
The shards fit together like puzzle-pieces moved by magic. I had eight shards, now I have a <<1>>. I need to examine it further.
====
17252
As I examined the circle, a disembodied voice promised me its children would wreak havoc in my name once they left the Orcs' shrines. Not if I destroy them at the shrines first!
====
17253
Someone is attempting to make off with the brew. I need to put a stop to it.
====
17254
The Daedra may have manipulated the Wood Orcs, but it doesn't appear to be very bright. All I need to do to foil its plans is destroy the <<z:1>>, and it foolishly told me how.
====
17257
The King's spirit has been fractured, and the final part remains a prisoner within his own dreams. I need to find it and set it free before it's too late.
====
17260
<<1>> said there was a forge somewhere in Bloodgutter. That should be hot enough to destroy whatever metal the talisman is forged out of.
====
17261
I've found the forge. Now I need to stoke the fire and let <<1>> destroy the talisman.
====
17263
<<1>> says someone broke into the brewery. I should speak with him.
====
17272
I found journals offering the Drublog perspective and pieced together parts of Bloodtoil Valley's history. I should give these to the local spinner.
====
17273
I've pieced together parts of Bloodtoil Valley's history from these journals and delivered them to <<1>>.
====
17276
I should head down the hill near Vulkwasten village to find thunderbugs and their maggots. I may need to dig through the thunderbugs' nests to find their maggots.
====
17277
<<1>> asked me to meet him near Cold Cave when I was finished gathering the thunderbugs and maggots. Its entrance is on the hillside below the village.
====
17278
<<1>> asked me to venture into the nearby cave and search for a senche heart. He tracked a senche here, but is afraid to go inside.
====
17279
I should return to <<1>> and let him know Cold Cave is safe once more.
====
17280
I'm following Vigrod to Fallowstone Hall to help retake it from the Reachmen.
====
17281
I've made my way to Fallowstone Hall. I should report in to <<1>>.
====
17282
I must rally any survivors and meet with <<1>> at the steps of the Hall.
====
17285
The bonds drained much of <<c:1>>'s strength. He needs time to recover, and  I'll have to fend off our attackers, including their leader, <<2>>.
====
17286
Our enemies have been defeated and <<1>> is dead, but can <<c:2>> escape? I must talk to him and find out.
====
17289
Nedrek thinks that the Orcthane may have sent someone to investigate this ore.  They spotted a camp down the road. If it is someone sent by the Orcthane, I should remove the threat and destroy his orders.
====
17291
Jomund asked me to take the ore to an alchemist named Aleeto in Fort Amol.
====
17292
While Aleeto studies the unusual ore, she asked me to bring her the Varla Stone tincture from the other side of the shop.
====
17293
I found the tincture. I should give it to Aleeto.
====
17294
Aleeto finished her experiment. I should ask her what she learned about the mysterious ore.
====
17295
Aleeto is an alchemist with an interest in crystals and metals. I should see if she can tell me anything about this unusual ore.
====
17296
<<1>> told me that <<2>> ran further into the hills near <<3>>. Hopefully, she'll know where to find <<4>>.
====
17297
Thallik Wormfather is dead, but he merged his spirit with the ghost giant Sinmur and shattered the legendary axe Wuuthrad. I should talk to Jorunn about what has transpired.
====
17298
I've used up my supply of bandages, I should speak to <<1>>.
====
17299
The Daedra's spouting nonsense at me in its rage. I should talk to it while I can.
====
17300
The Daedra's plans are foiled, and she's not taking it well.
====
17301
The Daedra's spouting nonsense at me in its rage. I should talk to it while I can.
====
17302
I must seek out the four portals the Worm Cult has opened to Coldharbour. Closing the portals will stop the legions of Daedra coming through.
====
17303
Aleeto wants me to retrieve a book on metallurgy she left near the river. It might shed light on the mysterious metal.
====
17304
Valdur has offered to summon the spirit of one of the Five Hundred Companions to fight at my side. I only have to let him know which warrior I want.
====
17305
I closed the portals to Coldharbour and the spirit of Valdur appeared. He says they've found the cult's leader, Thallik Wormfather, and I should come to the central ruins.
====
17306
Thallik Wormfather escaped through a portal to the cult's base at Arcwind Point. Valdur says Captain Hrosta has gone after him. I should go through the portal and try to catch up.
====
17307
I found the book Aleeto left outside. I should return it to her.
====
17310
I've found the spirit of Tirora. I need to head inside and find Vigrod.
====
17311
<<1>> shouted word that the Reachmen's leader, Chieftain Frostfang, is cornered in the Fallowstone undervault.
====
17312
I need to meet <<1>> at the entrance of the vault.
====
17313
Aleeto is going to conduct some kind of experiment on the ore. I should stand back and watch this time.
====
17314
Nedrek asked me to keep an eye out for a courier with a message for Fildgor Orcthane.
====
17315
I located the courier and intercepted the letter she carried. Tridi is nearby. I should give the letter to her.
====
17316
Osanne's letter to Fildgor will be destroyed. Hopefully, the miners of Lost Knife Cave won't have any more trouble with Fildgor and the Stormfists.
====
17317
Thallik Wormfather has the legendary axe Wuuthrad in the lower ruins at Arcwind Point. I must find him and kill him to retrieve Wuuthrad and end the Worm Cult threat.
====
17318
Thallik Wormfather is performing some dark ritual with the legendary axe Wuuthrad in the lower ruins at Arcwind Point. I must kill him to retrieve Wuuthrad and end the Worm Cult threat.
====
17319
Thallik Wormfather is dead, but he merged his spirit with the ghost giant Sinmur and shattered the legendary axe Wuuthrad. All that remains is the axe's haft. I should collect the haft and take it back to Honrich Tower.
====
17320
Thallik Wormfather is dead, but he merged his spirit with the ghost giant Sinmur and shattered the legendary axe Wuuthrad. I should take Wuuthrad's haft through the portal back to Honrich Tower.
====
17321
The eldest of the spinners, <<1>>, officiated over the ceremony. I should speak with her.
====
17322
<<1>> has been defeated and the minstrels are now free to practice in peace.

If only they can agree on their song list.
====
17323
<<1>> told me more about the Worm Cult's intentions - to use her soul to corrupt all of the matrons of Treehenge.

I should inform <<2>> immediately.
====
17324
The spirit asked me to destroy the "root-tenders" in the cave - the spriggans. Why, the spirit did not reveal, but it must have something to do with the Green Hunters' infiltration of Treehenge.
====
17325
<<1>> asked me to seek out the hengekeeper in Treehenge's roots. I should find her and see if she knows what's going on.
====
17326
I found <<1>>. She wants me to wake Treehenge's matrons to defend themselves against the Worm Cult. She would have done it herself, but the creatures within have become hostile.
====
17328
I must take the <<mz:1>> into the city, but on the way, I have to defeat the Guardian of Silvenar, a huge creature protecting the outer bridge. Defeating it will give the Silvenar an opportunity to project his essence inside the barrier.
====
17330
The Silvenar believes the bonds holding the three Spinners can be unlocked, but only if I learn how they were bound. The only people who can tell me are the Houndsmen Bewitchers. I need to interrogate them.
====
17331
The first spinner is confined in one of the tall trees and kept prisoner by one of the Lord Huntsman's lieutenants. I need to defeat him and free her.
====
17332
The first spinner took two of my <<mz:1>> and told me I need to rescue the other two spinners. The next is in a high tree, guarded by another Huntsman lieutenant.
====
17333
One last spinner to save! It appears she is the most powerful, but may be guarded by the most dangerous of the Huntsman's lieutenants. I need to get into her high tree home and rescue her.
====
17334
The Silvenar is using the silver shards charged with the spinners' energy to break down the barrier, but he needs me to get inside <<Ac:1>> and challenge the Hound.
====
17335
I must defeat the Hound in battle if I'm going to free Silvenar. But it looks like I'll need to fight the Green Lady first. The Silvenar said he'd come help as soon as he can.
====
17336
The Green Lady's demeanor has changed! Only moments ago, we were trying to kill each other. Now, she looks as if she's awakened from some sort of trance. I need to talk to her.
====
17337
The Hound's threat is ended, but <<Ac:1>> is still needed. Scout Anglith may know where it is.
====
17343
<<1>> cannot find a way past the main barricade, and can't fight through the haunted crypts herself.
====
17345
There is what appears to be a back entrance into the camp, but the door is locked. <<1>> will wait by the door while I find a way to open it.
====
17346
The door utilizes a puzzle lock. I need to determine the correct sequence of the axe, shield, and sword symbols to open it.
====
17348
The entrance into the camp is unlocked.
====
17349
I need to head to <<1>> and do what I can to protect Valdur.
====
17350
The Houndsmen, corrupted servants of the Hound, possess <<mz:1>> that may be the key to opening the city to the Silvenar. I need to collect some from the Houndsmen patroling the ravine beneath the town.
====
17351
The spirit <<1>> seems to be free. I should speak with him.
====
17355
I need to get to Honrich Tower and find King Jorunn.
====
17356
I should use bandages to heal any injured soldiers I encounter in the area.
====
17360
<<1>> asked me to find the spirit of <<2>>. He suggested I present offerings at the nearby burial sites, that her spirit might still linger nearby.
====
17361
I rallied the survivors I found. I need to meet with <<1>> at the Hall.
====
17370
The Thalmor striker and I must search the cave. We'll need to kill <<1>> to free the captain.
====
17371
Having defeated <<1>>, I must free the captain from the pull of the <<z:2>>.
====
17374
Now that I've re-energized the sphere, I shoud leave the ruins before I get sealed in. The traitor, <<1>>, stands in my way.
====
17375
Now that I've dealt with the traitor, I should leave the ruins and find <<1>>.
====
17376
Jomund asked me to meet him outside of Lost Knife Cave after I gathered more ore samples. I should go speak to him.
====
17380
I should ask <<1>> what's next.
====
17381
<<1>> has asked me to pursue the Reachmen into the Vault as he leads the forces to push them out of the valley.
====
17383
<<1>> asked me to check on relics in the vault, especially Wuuthrad.
====
17384
I saved a few villagers, but was unable to locate <<1>>. I should tell <<2>>.
====
17385
The captain of the Dancing Scrib, <<1>>, has gathered her crew but is missing her first mate. One of her crew asked me to find him.
====
17386
I found <<1>> within a Green Hunter camp. He believes they are responsible for the werewolves appearing, and has asked me to see if I can find out how, and why.
====
17387
I've found several suspicious items of note in one of the Green Hunter camps. <<1>> may be interested to see them.
====
17388
I destroyed the <<z:1>> the Maormer Arch-Wizard used to drain the captain's memories. I should talk to her to see if she is all right.
====
17389
Though she's no longer suffering from the Maormer's torture, the captain needs time to regain her strength. I must lead her out of the cave, where <<1>> and the remaining crew should be waiting.
====
17390
Stormfist agents are using Daedric alchemy to create exact duplicates of people in Fort Amol. Marla's dead body is on the bed, and I just killed another Marla who's lying on the floor. I should report to Guard Hloenor and tell her what's going on.
====
17391
I've cut the heart free of a Worm Cultist. I should bring it to Belron at the Pact encampment.
====
17392
Rigurt asked me to pick up the order of pickled fish from Lower Yorgrim, the shipment of mead from Voljar's Meadery, and his very important Dark Elf cultural garb from his missing assistant who should be near the Windhelm Bank.
====
17393
I have the various items for the party that Rigurt wanted. I should bring them to him back in Windhelm.
====
17394
We met the Pact dignitaries. They thought Rigurt was a jester. I wonder how he thinks things turned out. I should talk to him.
====
17395
It appears the camp has a cook and a chef. Kalogar cooks juicy bear steaks. Heggvir seems more refined and wants to make a savory goat stew. I need to decide which meal is best for the party.
====
17396
I decided that goat stew was the way to go. I need to assist the chef, Heggvir, by securing a goat for her cook pot. She gave me an herb to entice the goat. After I feed and pet it, the goat should follow me back to Heggvir.
====
17397
I need to find Commander Yjarnn and see if he'll tell me what's going on at Fort Amol.
====
17398
I need to find Commander Yjarnn's missing guard, Thod. He was last seen near the King's tents, drinking with the Prince's entourage.
====
17399
I found the missing guard, but he won't wake up. His condition could be tied to the strange Argonian beverage he was drinking. I should return to the bridge and tell Commander Yjarnn what I found.
====
17400
Lord Vurlop thinks that Commander Yjarnn has been acting strangely and he suggested that I follow the commander and see what he might be up to.
====
17401
Stormfist agents are using Daedric alchemy to create exact duplicates of people in Fort Amol. Marla's dead body is on the bed, and I just killed another Marla who's lying on the floor. I should report to Hloenor and tell her what's going on.
====
17402
The key to unlocking Silvenar lies with the three spinners. I need to take <<Amz:1>> to them, but I don't know where they are. If I interrogate Houndsmen Bewitchers or talk to loyal townsfolk, they can tell me where to look.
====
17404
Rigurt asked me to meet him near the docks in the eastern part of Windhelm. We're going to greet important Ebonheart Pact dignitaries. He wants me to wear the Dunmer cultural garb to show our respect to the Dark Elves.
====
17405
The Ebonheart Pact dignitaries have arrived. Unfortunately, Rigurt appears to be exceedingly drunk. I should watch what happens.
====
17409
<<1>> is concerned that she hasn't found her husband. It's possible someone in the camp may know where he is.
====
17413
<<1>> should be told whether or not I think it's safe for her to stay here.
====
17415
Burn the rest of the boats
====
17420
The Maormer boats are scattered along <<1>>'s various beaches. Right now, I only need burn the sailboats. According to <<2>>, they'll take care of the rowboats later.
====
17427
The taskmasters are the leaders of these thug interlopers. They must be dealt with.
====
17428
The deed has been recovered and will be returned.
====
17435
<<1>> has been dealt with. That could be the end of it.
====
17438
<<1>>'s inside a cave not far from the camp where <<2>> was held. He sent a striker, who should be able to help me rescue the captain, ahead to meet me inside the cave.
====
17440
I should speak to the boatmaster in Alten Corimont to arrange travel to Skyrim.
====
17441
I made the trip to Skyrim. Now I should speak with Vicecanon Heita-Meen.
====
17442
I must protect Tervur while we make our way into the mine.
====
17443
Commander Yjarnn and Marla just had a very strange meeting. There might be something hidden in Marla's house. I should investigate and see what's in there.
====
17444
Tervur had one last task to do.
====
17452
<<1>> was infected with the plague. He'll likely be found not far from the camp.
====
17453
I found the <<1>> mentioned in <<2>>'s journal. I can use this to fulfill his revenge and infect the entire camp.
====
17455
I found the <<1>> mentioned in <<2>>'s journal. I can use this to burn the food source and eventually force the camp to rejoin the outside world.
====
17457
I have contaminated the camp's food supply.
====
17458
I have burned the camp's food supply.
====
17463
I convinced the Argonians and the Dark Elves to return to Prince Irnskar's meeting. I should inform Thane Harvald and see how he wants to proceed.
====
17464
<<1>> disagreed with the extents to which the camp would go to survive. After his expulsion he devised two plans for revenge: contaminate their food and doom them all, or burn their food to force them out of the crypts.
====
17466
<<1>> has been dealt with. That could be the end of it.
====
17467
The Worm Cult captured a Wood Elf named Arithiel, who freed some of her companions before being caught herself. She may be in one of the nearby camps in <<1>>.
====
17468
I've prevented the Worm Cult's ritual, which pleased Boethiah, but sacrificed Arithiel.

Arithiel's spirit appeared outside the shrine's exit. I should talk with her to see what she wants.
====
17469
I've figured out the trap's puzzle. Khanni's freed spirit appeared beside the tomb. I should speak to it.
====
17470
The thane has sent her court mage and closest advisor to investigate the attempted assassination. She's asked me to join in the effort. Golun, the mage, is at the Guild Hall. Borodin, the advisor, is at the Inn.
====
17471
I should speak with Thane Fjora to learn more about the attempt on her life.
====
17472
Sergeant Aera wants to know how the investigation is going. I should talk to her.
====
17473
Sergeant Aera, worrying that the local people may have missed something, wants me to investigate Betar-Nes's home. It's just to the south of the thane's hall.
====
17476
I found an unusual document in the house. I should return to the thane's Hall and report this.
====
17477
Golun has apparently been killed. I should speak to Aera outside the thane's hall to learn more.
====
17478
Aera informed me that she and her soldiers found Golun dead in the hall library. I should investigate.
====
17479
I used the glowing orb, and an image of Golun appeared before me! I should talk to him.
====
17480
Golun's research indicates the Worm Cult hopes to use ancient spirits to empower the ghost giant Sinmur. He found evidence their lair is in the crypt beneath Nimalten. I should investigate the fireplace to see if I can gain access.
====
17481
Borodin is here in the crypt! I should hear what he has to say.
====
17482
The cult is attempting to take control of Nimalten! Borodin has been set the task of keeping me distracted. It's time Borodin met his end.
====
17484
I must find the thane. I hope she's still alive.
====
17485
Aera Earth-Turner, my old friend, was behind the attack on Nimalten. She tried to kill the thane. I must leave the thane's hall and find Aera.
====
17486
The bookcase has shifted. I should investigate.
====
17490
The Thane is wounded. I should speak to her.
====
17491
Aera is inside the crypt. I must confront her about her betrayal.
====
17492
Aera is beside herself with loss and grief. She's beyond reason. I need to end her pain.
====
17493
Aera is dead. I should speak with the thane in her throne room.
====
17494
I know Valding didn't intend for anyone to get hurt, but he has to take responsibility for what happened. I should talk to him to make sure he understands that.
====
17495
<<1>> had a small leaving space in the crypts. Perhaps his journal will reveal more about his motivations.
====
17497
I rescued Arithiel, who may have an idea of what the Worm Cult plans for Abamath. I must collect the <<mz:1>> to unlock the entrance into the Ayleid ruin.
====
17500
I need to speak to the delegates in the Argonian and Dark Elf camps and find a way to convince them to return to the Prince's meeting.
====
17501
I agreed to perform favors for a Dark Elf and an Argonian. I need to gather bottles of Dark Elf wine from the Guard House, and kill a powerful troll called Death-In-Winter before either of them will help me.
====
17502
I gathered the wine and the troll's head. I should return to the Dark Elf camp and the Argonian camp to let them know the tasks they asked me to accomplish are complete..
====
17503
<<1>> has been dealt with. That could be the end of it.
====
17505
Golun was stabbed to death. He managed to crawl across the room, holding some kind of glowing sphere. I should investigate this glass sphere.
====
17508
I should find a scout named Benduin and see what I can do to rescue the Silvenar.
====
17511
Scout Anglith delivered <<Ac:1>>, just in time. I should attend the wedding.
====
17518
I have arrived in Coldharbour, and must make my way into the so-called Warehouse of Souls.
====
17519
Abnur Tharn and I have returned to the Harborage. It's time to get answers from the battlemage.
====
17521
Two massive creatures, a daedroth and an ogrim, bar the way into the Warehouse. I must get past them.
====
17523
I've made it inside the mine. I should find <<1>>.
====
17526
I've found my way into a frozen cave complex beneath the Warehouse of Souls. I need to get through to the far side.
====
17527
I've met a projected wanderer dressed as an Imperial Battlemage. He seems to want to speak with me.
====
17528
I found the four <<mz:1>>. I must now place two in the sconces near the Ayleid door to unlock the entrance to the Abamath's ruins.
====
17529
I should seek out Jorunn and find out how I can help.
====
17530
Abnur Tharn and I have entered a place he calls the Haunted Halls. We must pass through it on our way to find our respective soul gems.
====
17531
Abnur has warned me that we are at the door to a foul daedric temple devoted to Molag Bal. Whatever is on the other side, we must be prepared to face.
====
17532
There is a profane ritual taking place in the Daedric Temple involving black soul gems. I should find out what's happening.
====
17533
I unlocked the door to Abamath by placing the <<mz:1>> in the sconces. I should check with Arithiel about our plan.
====
17536
The way out is on the far side of the Daedric Temple.
====
17537
There are a half-dozen soul shriven in wailing agony within this chamber. It would be merciful to help them, though my task is urgent.
====
17539
I have cornered the Dread Archivist. I must defeat him and find my black soul gem.
====
17540
Mannimarco has spirited away my black soul gem! Abnur Tharn wants me to smash his soul gem, and promises to help me find mine.
====
17541
Abnur Tharn's soul has been returned to his body. He seems to want words with me.
====
17542
The Prophet has opened an escape portal to the Harborage. Abnur and I are ready to leave.
====
17543
I should present myself to Thane Unnvald in his manor.
====
17544
Thane Unnvald was extremely suspicious of my arrival. His Housecarl, Thorulf, has just arrived.
====
17545
<<1>> interrupted the Thane's paranoid tirade. He would like to speak to me.
====
17546
<<1>> reported that the undead have begun another attack. I should speak to Hallfrida.
====
17547
The Prophet has opened a portal to Coldharbour. I need to enter to proceed.
====
17548
The Prophet has contacted me. I need to travel to the Harborage and speak with him.
====
17549
I've set free all the miners I could find. I should find Foreman Gandis and tell him the good news.
====
17556
I must place the last two <<mz:1>> in their sconces at either end of the ruins' main chamber to access Mauloch's sanctum. Arithiel will meet me at its entrance deep within the ruins.
====
17559
I've delivered the book to Shandi, the Khajiiti bard. I should see what she thinks of it.
====
17560
I've gathered the unusual materials. I should bring them to Farandor, who should be waiting for me outside the insect grove.
====
17561
Farandor needs some unusual materials to capture his tale. He's asked me to get blood from the hoarvors within Valeguard, and flesh from some creature called "Old Tusk."
====
17562
Farandor said I could "lure" the words by coaxing them out with the hoarvor blood. I'll have to wait and see exactly what he means.
====
17563
The words were attracted to me, as Farandor said, quite literally. Now that they've been captured on Old Tusk's flesh, I need to seal them at a fire pit in Valeguard.
====
17564
The "book" is complete, and Farandor asked me to deliver it to a waiting bard.
====
17565
One of the women in the hall has asked me to speak to her outside.
====
17566
Lady Hallfriga, the grandaughter of Thane Unnvald, is afraid Housecarl Thorulf has turned against her family. She's asked me to investigate his residence.
====
17567
Thorulf keeps his room locked. Sirkidur may have a key, but Hallfrida doesn't know how to get it.
====
17569
<<1>>, the grandaughter of Thane Unnvald, fears <<2>> has turned against her family. She's asked me to investigate his quarters. If I find anything, I should bring it to her on the fort's upper floor.
====
17571
Players should never see this
====
17572
Housecarl Thorulf has intervened with the Thane on my behalf. He warned me that I would be watched while I'm at Fullhelm. I've been dismissed, and should leave the throne room.
====
17574
I unlocked the door by placing the two <<mz:1>> in their sconces. I should enter the shrine of Mauloch and stop the Worm Cult's ritual.
====
17575
An energy barrier blocks the way into the sanctum, where the Worm Cult is preparing a ritual to summon Mauloch. Arithiel noticed something on the pedestal near the sanctum's entrance. I should examine the pedestal more closely.
====
17576
A soul is required to shatter the <<1>> and clear the path into the shrine. Boethiah says Arithiel is a traitor, but I should talk to Arithiel before I decide to sacrifice her to this stone.
====
17577
As a former Worm Cultist, Arithiel was forced to murder her own people, but seeks to atone for her crimes. I must decide who should die, Arithiel or perhaps another, in order to clear the entrance to the sanctum and stop the ritual.
====
17578
I sacrificed Arithiel's soul to the <<1>>. With Boethiah's Blessing, I must kill the summoners in the Shrine of Mauloch, before they can create a portal to Mauloch's realm.
====
17579
With <<1>> dead, the catalyst exploded, closing the portal. The way I entered sealed behind me, so I need to find a different way out.
====
17581
With <<1>> dead, the catalyst exploded, closing the portal. Arithiel sealed the way behind me, so I need to find a different exit.
====
17585
I've prevented the Worm Cult's ritual, and spared Arithiel's life. I should talk with her to see what she plans to do now.
====
17586
Arithiel is summoning a flame atronach to help me stop the ritual. I need to kill the summoners in the Shrine of Mauloch, before they can create a portal to Mauloch's realm.
====
17587
Now <<1>>'s plan comes to fruition. She wants me to get inside the arena and kill the son of the Ra Gada leader. She thinks that will drive an irreparable wedge between the Wood Orcs and their allies.

With her help, I may survive the experience.
====
17588
I should talk to <<1>> at the rendezvous point outside Dra'Bul. Hopefully, she can reverse this spell.
====
17593
I found several objects in Thorulf's quarters that suggest familiarity with necromancy. <<1>> will want to see them immediately.
====
17594
<<1>> believes <<2>> is sabotaging Fullhelm's defenses. She's asked me to help bolster the garrison. I need to enter Fullhelm's armory and collect the best weapons they have.
====
17595
I need to distribute the quality weapons I gathered from the armory, and order the sergeants to redeploy their troops.
====
17598
I need to collect components so <<1>> can disguise us as Wood Orcs. She also wants me to get <<mz:2>>. She hasn't told me her whole plan, but I'll go along for now.
====
17599
I need to use the <<mz:1>> to burn the Redguards' boats on <<2>>'s shore. Since I'm in Wood Orc disguise, it actually helps our cause if they see me doing it … but I have to be careful not to attract too many Redguards' attention at once.
====
17600
The Wood Orcs can't be happy about my skinning a few of their warriors. I should find <<1>> and talk to her about our next move.
====
17601
<<1>> should have infiltrated further into the camp. She said she'd meet me near the beach. I'll see if I can find her hiding along the road.
====
17604
<<1>> has asked me to travel to Riften and speak with <<2>>.
====
17605
I should locate <<1>> in Stormhold, located in northern Shadowfen just south of Deshaan.
====
17613
It seems Tervur is not all he pretended to be. I must retrieve the deed from him.
====
17614
<<1>>'s soul has been sealed within Treehenge. I should speak to her to see if she has recovered from this ordeal.
====
17616
The matron of the spriggans said the cultists have all but exterminated the spriggans tending the roots of Treehenge.

The matron said a seed would allow the former Green Lady to root. It lies underground, where I first came in.
====
17617
<<1>>'s soul has been stolen away by the Worm Cult before I could seal it within the seed. I must recover it before they can sever it completely from Treehenge.
====
17618
Though I recovered <<1>>'s soul, the ordeal has severely weakened her. Lara and the matrons hope to restore her strength. I should wait to see if their efforts succeed.
====
17619
<<1>>'s soul has been sealed within Treehenge. I should speak to her to see if she has recovered from this ordeal.
====
17630
Though I've recovered <<1>>'s soul, it has been weakened severely. If it's to survive, I'll need to find a way to mend it before it's too late.
====
17634
Prince Irnskar and his troops are downstairs. I should let him know what happened.
====
17635
I should head to the keep in Fort Amol. Lord Vurlop will follow me.
====
17636
Lord Vurlop led me into a trap. Naryu Virian showed up just in time to help me. I should ask her what's going on.
====
17637
I need to enter the keep's courtyard and find a way into the Jarl's manor. Maybe one of the Stormfist troops is carrying a key.
====
17638
I found the key on one of the Stormfist soldiers. I should be able to enter the Jarl's manor now.
====
17639
It looks like Naryu found her own way into the Jarl's manor. But I see only one guard. Where are the rest of King Jorunn's soldiers? I should talk to Naryu and see what she found out.
====
17640
The King and his war council must be behind one of the locked doors in the Jarl's manor. I need to search the manor for a way to unlock the doors.
====
17649
The note said there's trouble at the mine in Lost Knife Cave. I should find the note's author, Eitaki Snowmead.
====
17657
Now that I have the key to the safe room, I should go inside and see if I can find King Jorunn and the Pact ambassadors.
====
17658
The illusionist Dhalen has taken the form of King Jorunn. The real King and the ambassadors must be behind the other locked door, upstairs. I need to find Dhalen and put an end to this charade.
====
17659
Dhalen and his duplicates are dead. I should enter the vault and check on the Ebonheart Pact leaders.
====
17660
I need to head out of town to find the bandit's camp. Within the camp, I should look for the silk they've stolen.
====
17661
I need to head out of town and find the bags of silk the bandit leader stole.
====
17662
I should return to Nimalten with the bag of silk. I'll need to decide who gets the silk. Or indeed, if I should just destroy the silk by throwing it into the fireplace at the inn.
====
17663
I've decided to give the silk to Enthis. I should give him the good news.
====
17664
I've decided to give the silk to Turil.
====
17665
I need to head out of town to find the bandit's camp. Within the camp, I should look for the silk they've stolen.
====
17669
I gave the silk to a Nimalten guard.
====
17672
I ran into Naryu when I emerged from the vault. I should speak to her.
====
17673
Prince Irnskar and his troops are downstairs. I should let him know what happened.
====
17675
The King is dying. I need to leave the vault and find someone to help him.
====
17676
I should report to <<1>> in <<2>>.
====
17678
<<1>> has asked me to participate in her investigation. She wants me to search Sees-All-Colors' quarters, down the hall. I should examine her room to see what I can find.
====
17680
While searching Sees-All-Colors' private quarters, I found a journal that mentioned a place called Ragnthar. I should return to <<1>> inside the guild hall.
====
17682
<<1>> asked me to meet her at a house near Lost Knife Cave. She said it's just east of Fort Amol. Both are along the southwestern ridge of Eastmarch.
====
17684
<<1>> brought down the barrier blocking the doorway to Ragnthar. I should enter the Dwarven ruins and meet her inside.
====
17685
After entering Ragnthar, I saw <<1>> kneeling by some skeletal remains. I should examine them for myself.
====
17686
After defeating the Dwarven automatons, <<1>> asked me to meet her at her tent at <<2>>. She said it's a short journey east of here.
====
17687
After I took the insignia, Dwarven automatons started to appear. I must survive their attack.
====
17688
I should witness what the spirit of <<1>> has to say.
====
17689
I should follow <<1>> to Ragnthar.
====
17690
<<1>> summoned the spirit of <<2>>. He revealed Sees-All-Colors as his murderer.

I should speak to <<1>> about what we witnessed.
====
17691
<<1>> and I have arrived at the entrance to Ragnthar. I should speak to her and find out what we should do next.
====
17692
I should speak to <<1>>, so she can start the ritual.
====
17694
I should speak to Aelif about what she'll do next.
====
17695
I need to let <<1>> know that the ancient axe Wuuthrad is missing.
====
17696
The mine boss must be defeated.
====
17699
I need to accompany <<1>> to the Shrine of <<2>>.
====
17700
I helped Skald Svari become Sage of the Companions.
====
17706
<<1>> has asked me to meet her at Fallowstone Hall.
====
17715
Now that I've awakened the matrons, I should enter the grove's center and speak to them.
====
17716
The matrons say the Worm Cult is plotting to destroy Treehenge with poison and take <<1>>. I should warn her.
====
17717
The matrons were surprised by my presence in Treehenge and may need some convincing that I'm not a threat. I should speak to them and see if they know more about what the Worm Cult is doing here.
====
17718
<<1>> said the altar in the nearby grove could be used to draw <<2>> from the cultists. She urged me to collect the nearby <<m:3>> and <<m:4>> and use them to cleanse the altar.
====
17719
I should speak to <<1>> in the Fighters Guild in Mournhold.
====
17720
I should enter the portal at the Mournhold Fighters Guild. It will take me to the Dwarven ruins of <<1>>, so I can join <<2>>.
====
17721
I should explore the ancient ruins of <<1>> with <<2>>. I need to look for clues that explain what Doshia was looking for.
====
17722
I should explore the ancient ruins of <<1>> with <<2>>. I need to find clues that explain what Doshia was looking for.
====
17723
I should find <<1>> in the Fighters Guild at <<2>>. I need to give him the Ayleid tome and the black soul gem recovered within the <<3>> ruins.
====
17724
Valasha's diary spoke of her "sacrifice." She created a Black Soul Gem that could empower a dangerous weapon. The items were hidden in the depths of <<1>>. We should continue exploring and see if we can retrieve them.
====
17725
Now that I've recovered both the Black Soul Gem and the Ayleid tome, I should speak to <<1>>.
====
17726
<<1>> asked me to return to <<2>> at the Fighters Guild. She wants me to deliver the Ayleid tome and Black Soul Gem to him for further study until she returns. She's created another portal I can use to return to Mournhold.
====
17728
<<1>> believes the shard of Wuuthrad that Thorulf gave him was somehow cursed - as soon as he gave it to me his fears of the Jarls passed. He'd like to speak to me again.
====
17729
The garrison is holding the keep, but the undead must be pushed back on all quarters. I need to raise banners at four tactically important points around the fort. This will signal the troops to attack and hold that area.
====
17730
While I was defeating the undead attack, something went wrong at the keep - the storage house is on fire! I should return quickly to see what can be done.
====
17731
<<1>> is just outside the burning shed. She'll know what's going on.
====
17732
The undead tunneled into an underground storage space beneath the fort. I need to enter the area and defeat the invaders.
====
17733
I've defeated the invaders. I should exit the storage shed as soon as possible - just in case Sjarakki hasn't manged to get the fires put out.
====
17734
The invaders are defeated. I should exit the storage shed as soon as possible to see why Lady Hallfrida is calling for me.
====
17735
There is enough time to either save Thane Unnvald or make Thorulf pay for his actions. I can't do both.
====
17736
While I spoke to Thane Unnvald, he was afflicted by an intense head pain. I should speak to him again.
====
17737
I've slain Housecarl Thorulf. I should check his body for anything of possible importance.
====
17738
Time has passed. Thane Unnbald has taken his own life, and Housecarl Thorulf has made good his escape. I should search the Thane's body within the manor - it may hold some clue as to what happened here.
====
17739
Hallfrida, now the Thane of Fullhelm, is waiting to speak with me in the manor hall.
====
17740
I recovered one of the shards of Wuuthrad from the corpse of Thane Unnvald. Perhaps Hallfrida can explain why he had it.
====
17741
This hidden step tracks which way the PC went - no backsies!
====
17743
I have to find <<1>> and get her out of here before something terrible happens!
====
17745
With the Hagravens taken care of, I should make sure Tovisa can get home before I leave the area.
====
17746
Tovisa let herself get captured to infiltrate the camp. I need to look around the camp for information. She gave me a Reachman outfit as a disguise.
====
17760
I've discovered that the Reachmen here worship a coven of Hagravens. I should go tell Tovisa.
====
17762
I lost Abnur somewhere along the way. I should see if he's back where we started and bring him with me.
====
17763
I should find Oda Wolf-Sister and give her Koruni's letter.
====
17770
I should explore Bleakrock Island and look for people who may need help.
====
17771
I met Darj, a hunter, at Skyshroud Barrow. He came here to investigate reports of undead in the area.
====
17772
I met Rolunda at the entrance to Orkey's Hollow. Her brother is missing, and may be inside.
====
17773
I met Seyne at Hozzin's Folly. She's investigating a group of bandits that have taken over the mine.
====
17779
<<1>> said to get into the mystics' sanctum, find out what I can, and steal a key to the mine.
====
17780
<<1>> and the others are gone. I need to ask Gnarled-Root what happened.
====
17781
<<1>> has been taken into the mine! I have to get inside before something terrible happens to her.
====
17784
Now that I've accounted for all the lost companions, I should return to <<1>>.
====
17786
I've found Kireth! Time to get her out of here.
====
17787
Kireth and Raynor brought some laborers to help them excavate the ruin. Some of them are still alive. I need to help them stay that way.
====
17789
I should enter the portal at the Mournhold Fighters Guild. It will take me to the Dwarven ruins of <<1>>, so I can join <<2>>.
====
17792
I should enter the portal to explore the ancient ruins of <<1>> with <<2>>. I need to look for clues that explain what Doshia was looking for.
====
17793
I must enter the mine and locate the foreman. He may know why the Reachmen are here.
====
17796
Missing pages hold the key to a puzzle inside Taarengrav, one the Worm Cult must be kept from opening. I must collect lost notes and save any surviving delvers.
====
17797
I've pieced together what notes I could find about the ruin. I should head below and look for Kireth's apprentice, Daneras.
====
17798
Now that I've spoken to the spirit, I need to find the puzzle mentioned in the notes.
====
17799
I should collect lost pages from around <<1>>.
====
17800
Vigrod heard that Fallowstone Hall has been overrun and he's asked for my help. I can follow him or meet him there.
====
17801
Now that I've gathered the reagents, I should use them at the altar beside the stream to free <<1>> from the Worm Cult.
====
17802
I cleansed the altar, which allowed Finoriell's soul to materialize. I should speak to her to let her know what's going on.
====
17803
The cultists are destroying the spriggans who tend and protect the roots of Treehenge. I need to stop them before it's too late.
====
17804
A voice from the spriggans asked me to speak with it. I should find it and see what it wants to tell me.
====
17805
I've recovered the seed from the roots of Treehenge. This, combined with the fresh power of <<1>>'s soul, may fortify Treehenge against the Worm Cult's attacks.
====
17811
I have to find <<1>> and get her out of here.
====
17812
I need to kill the twin Hagravens and collect their heads.
====
17814
Now I have to kill the matriarch.
====
17815
I've done what I came for in the mine. Time to get out and see how Tovisa's doing.
====
17816
With the Hagravens dead, I should tell Tovisa that it's over.
====
17817
With the delver notes in-hand, I should be able to make my way through this door puzzle.
====
17827
Sees-All-Colors needs to tell me the next step concerning the Prismatic Blade.
====
17829
I must report to Sees-All-Colors about the incidents that occurred at the Earth Forge.
====
17833
Merric needs my help creating a weapon at the Earth Forge.
====
17835
Sees-All-Colors asked me to speak with Merric, the guild's principal blacksmith.
====
17847
I've come upon a Worm Cult ritual. They're doing something vile to the spirit that's been speaking to me since I entered the ruin. I need to stop them.
====
17848
<<1>>, the leader of the refugees, claims <<2>>'s husband contracted the plague and had to be abandoned in the crypts.
====
17850
Thorulf is dead, but Thane Unnvald has certainly killed himself by now. I should make sure Hallfrida is all right.
====
17851
I recovered one of the shards of Wuuthrad from Thane Unnvald's body. Hallfrida may be able to say more.
====
17853
I should return to the Keeper's house to speak with Captain Alhana. We need to determine our next steps against the Keeper and her witches.
====
17854
I need to expose villagers as Daedra at <<1>>. I can focus the amulet <<2>> gave me on them to reveal their true forms. Once they're revealed, I can kill them and take their hearts.
====
17855
<<1>> asked me to watch her perform her ritual. Then I should follow her to the site where will retrieve the perfect gift for <<2>>.
====
17856
The people <<1>> suspected the most weren't out to get him, but a man named <<2>> apparently is.  I should speak in the City Center in the middle of Mournhold.
====
17857
Now that we've arrived, I should speak to <<1>>.
====
17858
I should speak to <<1>> at the Mages Guild in <<2>>.
====
17859
Now that I've collected enough Daedra hearts, I should talk to <<1>> back in the basement of the inn.
====
17860
<<1>> asked me to protect her while she's digging up her gift. I should stay in the area and make sure nothing happens to her.
====
17861
I told <<1>> that I would kill <<2>> to end his madness. I should return to his home to find him.
====
17862
I should speak to <<1>>. <<2>> said I could find him inside the Mages Guild across from the inner courtyard.
====
17863
After I finished with <<1>>, <<2>> spoke to me again. I should find him and see what he has to say.
====
17864
I told <<1>> I'd get the ruby from <<2>>. I should return to his home and see if he'll give it to me.
====
17865
Now that I've finished with <<1>>, I should talk to <<2>> in <<3>>.
====
17866
<<1>> has finally obtained her gift. I should speak to her.
====
17867
<<1>> didn't want to give up his ruby. I should leave the items <<2>> gave me in Nuril's house. Maybe I can scare him into giving me the ruby.
====
17868
I should use the arcane brazier to burn the items <<1>> gave me, so I can summon <<2>>.
====
17869
After I finished with <<1>>, <<2>> spoke to me again. I should hear what he has to say.
====
17870
Now that I'm done with Sheogorath's first candidate, I should talk to <<1>> at <<2>>.
====
17871
I've collected all the mushrooms <<1>> was looking for. I should give them to her.
====
17872
I should find <<1>> here in <<2>>. I must speak to him to start my first trial. <<3>> said his home is on the northeast side of town.
====
17873
I should travel to Sheogorath's shrine.
====
17874
Now that I've arrived, I should speak to <<1>>.
====
17875
I've planted the items. I should speak to <<1>>.
====
17876
I should look for the mushrooms <<1>> asked for. She said I could find them near the rocks by the camp on the northwest side of the Quarantine Serk.
====
17877
Burning the items summoned the Daedric Prince of Madness, <<1>>. I should speak to him about my first trial.
====
17878
<<1>> told me I must experience the minds of three people as my first trial. I should speak to <<2>> and let him know.
====
17879
After I spoke to <<1>>, <<2>> contacted me. He said he's waiting outside. I should speak to the arch-mage.
====
17880
<<1>> believes three people are out to get him. I should find out what they know. He said I can find <<2>> at the smithy, <<3>> at the inn, and <<4>> in the market.
====
17881
I should speak to <<1>> outside Sheogorath's shrine. I need to let him know I have the next book.
====
17883
I need to return to <<1>> at the Mages Guild in <<2>>. I should let her know I have the second book.
====
17884
I should speak to <<1>> outside Sheogorath's shrine. I need to let him know I have the next book.
====
17885
I need to return to <<1>> at the Mages Guild in <<2>>. I should let her know I have the second book.
====
17886
<<1>> has offered to teleport me to <<2>>. When I'm ready to go, I should speak with him in the Mages Guild.
====
17887
I need to return to <<1>> at the Mages Guild in <<2>>. I should let her know I have the second book.
====
17889
I defeated Skorvild and removed his head. That seems to have stopped him. I should use the ladder to exit the ritual chamber.
====
17890
Eiraki Frostwind met me in the manor house. I should speak to her and tell her what happened.
====
17891
Eiraki Frostwind has asked me to burn Skorvild's head as an offering of peace to the giants.
====
17892
I met the ghostly image of a bard named <<1>>. She thinks her mentor, the <<2>>, can set things right. I should seek her out at the site of Engling's performance.
====
17895
I found a note that suggested I might find more evidence in a nearby camp.
====
17898
I survived Sheogorath's trials. Now to receive the book he promised me.
====
17899
Sheogorath has given me another trial. I must navigate a dark maze to activate four braziers before whatever stalks this place catches up with me.
====
17901
I opened the way to the lair of the Ravenous Rodent, the creature that has stalked me since I arrived at the Chateau. It's time to end this cat and mouse game.
====
17902
I overcame Sheogorath's first test. I need to see what he wants me to do next.
====
17903
I completed the crystal puzzle. I need to talk to Sheogorath.
====
17904
Sheogorath wants me to choose which captive should be set free. I must determine which one doesn't belong in this mad realm, and open the correct door.
====
17905
Sheogorath has one more test for me. I need to go downstairs and activate four crystals. Then I need to direct their light to strike a single point above a door in the crypt. I don't have long to accomplish this.
====
17906
I completed Sheogorath's second test. I need to exit the maze and find him so he can describe the last trial.
====
17907
A portal has opened. I should see where it leads.
====
17908
Somewhere in Sheogorath's madhouse of a realm is the book the Guild seeks. I must be on guard, as Sheogorath embodies the very definition of insanity.
====
17909
I need to speak to Sheogorath.
====
17910
I need to find Valaste in Sentinel.
====
17911
I acquired the book after completing a series of trials for Sheogorath. I need to return to Valaste and give her the book.
====
17912
I need to enter the portal Valaste opened to get to Sheogorath's realm.
====
17915
I unlocked the door to Abamath by placing the Welkynd Stones in the sconces. I should enter Abamath.
====
17916
I saw the Reach shamans perform a dark ritual. I should examine the altar they used.
====
17917
I failed to help properly train the conscripts. I should find to <<1>>.
====
17919
I returned to the Mages Guild Hall in Shornhelm. I should give Sheogorath's book to Valaste.
====
17920
I should follow Sheogorath's instructions if I want to complete this trial.
====
17921
The book transported me to the Circus of Cheerful Slaughter. I should talk to Sheogorath to start the next trial.
====
17922
I should examine the book. It's in the Mages Guild Hall in Shornhelm.
====
17923
I must kill the Ebonheart Pact leaders to advance this insane trial.
====
17924
I must kill the Aldmeri Dominion champions to complete this act of the trial.
====
17925
I must kill the Daggerfall Covenant champions to complete this act of the trial.
====
17926
I killed the Daggerfall Covenant soldiers and champions and emptied the town. I should talk to Sheogorath now.
====
17927
I need to follow the path to the Ebonheart Pact town.
====
17928
I need to follow the path to the Aldmeri Dominion town.
====
17929
I need to follow the path to the Daggerfall Covenant town.
====
17930
I should enter the Mages Guild to leave this place.
====
17940
This unformed Daedra appears to be behind the Wood Orcs' ritual. It's manipulating them and tried to manipulate me. Let's see what it has to say.
====
17941
An energy barrier blocks the way into the sanctum, where the Worm Cult is preparing a ritual to summon Mauloch. I should ask Arithiel for guidance.
====
17942
I've been asked to report to Aelif as soon as possible.
====
17945
I must figure out the puzzle trapping Khanni's soul. She said words can solve the puzzle, starting with the poem about the Warrior.
====
17946
I successfully unlocked the Warrior and the Mage. The final puzzle remaining is the Thief.
====
17947
I successfully unlocked the Warrior. I will work my way around the tomb's base and unlock the Mage next.
====
17952
I should meet King Jorunn and Prince Irnskar at Jorunn's Stand.
====
17958
I have been asked to report to <<1>> at the Guildhall.  I should talk to her as soon as possible.
====
17959
While Tervur is checking the damage, I must ensure his safety.
====
17960
I have been asked to report to Sees-All-Colors again. I should make my way to her.
====
17961
Merric wants Aelif and me to lead the investigation into Jofnir's death. He's instructed me to speak to her nearby.
====
17963
I've reached <<1>>. An Argonian named <<2>> is crouched outside the cave. I should speak to him.
====
17964
I found one of these books lying in the open. One of the outbuildings at the Retreat is a library. I should head there to learn what's going on.
====
17965
I should head to <<1>> and see what has Valdur so worried.
====
17966
Now that I've reached <<1>> I should speak to <<2>>.
====
17968
Now that I've helped clear the mountain pass of giants, I should speak to <<1>>.
====
17969
With Sinmur defeated, I should speak to <<1>> to make sure all is well.
====
17970
I should find someone who'll return these amulets to the families of the fallen.
====
17971
I should choose a companion to help me fight through the Worm Cultists ahead.

<<1>> suggested I seek the council of <<2>>, <<3>>, and <<4>>.
====
17972
Now I need to enter <<1>>.
====
17973
I must find and destroy the Reaper Orb that is sealing the gate ahead.
====
17974
With the Reaper Orb destroyed and gate unbarred, it's time to enter the mountain pass.
====
17975
The Reaper Orb is destroyed, but the way is barred by the Necrosis Orb. I must destroy it to advance.
====
17976
Hloenor Chill-Owl said she saw Commander Yjarnn and Thod walk toward the Guard House. That's odd, since I found Thod asleep by the river. I should locate the Commander and find out what's going on.
====
17977
To reach Sovngarde and stop Fildgor, I need to convince the Watcher at the Bridge to grant me access to Sovngarde. I need to keep climbing upward to find him.
====
17978
I need to fight through the Daedra and find <<1>>.
====
17979
I  located <<1>>. It's time to confront her.
====
17980
I have been asked to report to <<1>> in Evermore.  I should talk to him there as soon as possible.
====
17981
<<1>> claims to be a servant of Meridia. She told me that she had no choice but to kill <<2>>, and she did it to save everyone in Tamriel. I must decide what to do with her.
====
17982
I should collect the "gift" <<1>> mentioned. Then we can travel to the Halls of Submission to find <<2>>.
====
17983
Now that I have the sword <<1>> and I created in the Earth Forge together, I should speak to <<2>> and travel to the Halls of Submission.
====
17984
<<1>> has revealed herself to be a servant of Molag Bal and a traitor. I need to kill her to escape Coldharbour.

Before I can do that, I need to sever her connection to Molag Bal by shutting down the three founts of evil energy.
====
17985
<<1>> has opened a portal to the Halls of Submission. I should enter the portal and search for <<2>>.
====
17986
I'm in the Halls of Submission, somewhere in Coldharbour.
====
17988
<<1>> has revealed herself to be a servant of Molag Bal and a traitor. I need to kill her to escape Coldharbour.
====
17989
I should speak with Merric about what happened in the Halls of Submission.
====
17991
Now that <<1>> is dead, I need to speak with <<2>> about escaping from the Halls of Submission.
====
18000
I should use the hoarvor blood on the walls of Indraseth's chambers.
====
18002
The Maormer kept the first mate in a cage, but I've freed him from his prison. He may know where to find the captain.
====
18003
I need to travel north, past the Baandari camps, to reach Treehenge, where the Green Lady rests before her wedding to the Silvenar. If I find trouble there, I'll need to stop it.
====
18004
The Watcher at the Bridge didn't appreciate my answers to his questions. He wants me to prove my worth by killing Orcs in Skuldafn.
====
18008
I should collect amulets from fallen Ebonheart Pact soldiers in <<1>>.
====
18012
Shalidor finally removed the ward from the Guild Hall doors. I should meet him inside.
====
18013
Shalidor closed the final portal and cleansed the island of Daedra. I shoulld talk to the Archmage one last time.
====
18014
We're inside the Guild Hall on Eyevea. Shalidor plans to close the final portal and cleanse the island of Daedra.
====
18015
I closed the Daedric portals. I should return to Shalidor in front of the Guild Hall on Eyevea.
====
18017
Sheogorath has given this island to us, but Daedra continue to pour from the open portals. I should talk Shalidor to plan our next move.
====
18019
I need to defeat the Flesh Atronachs before I can close this portal.
====
18024
In his anger, Shalidor confronted Sheogorath. The Mad God easily subdued the Archmage. I should talk to Sheogorath and try to resolve the situation.
====
18026
I need to defeat the Watcher before I can close this portal.
====
18027
Daedra swarm the island of Eyevea, and Shalidor believes Sheogorath betrayed us. He's gone ahead to confront the Mad God. I'll need to fight my way through the Daedra to meet him.
====
18029
Shalidor asked me to close the portals on the edges of Eyevea. That should stop the influx of Daedra.
====
18031
I traveled to Eyevea using Valaste's portal. Shalidor waits for me up ahead. I should talk to him.
====
18033
I should enter the portal that Valaste conjured to travel to Eyevea. Shalidor will meet me there.
====
18034
I need to defeat the Storm Atronachs before I can close this portal.
====
18036
The raid was a success, at least for the Baandari. I should let <<1>> know what occured.
====
18037
<<1>> worries the Gold Coast mercenaries will be getting new orders soon. He wants me to intercept them before they get to the Gold Coast, so he can know what to expect.
====
18038
<<1>> believes I can deliver a fake message to the captain of the Gold Coast mercenaries while wearing the uniform of the late courier. He hopes to goad their captain into attacking nearby werewolves.
====
18039
The letter contained exactly what <<1>> expected to see. He's already made a plan, and wants to relay it to me in a more private venue.
====
18040
I've intercepted the message meant to reach the Gold Coast mercenaries. Now to bring it to <<1>> while the mercenaries continue to await its arrival.
====
18041
The captain did not direct the werewolf attack herself, but sent several of her commanders instead. If I can take them out and frame the werewolves, her forces will be severely weakened.
====
18042
The raid was a success, at least for the Baandari. I should let <<1>> know what occured.
====
18043
The only remaining officer in Velyn Harbor wants to form a militia to repel the invaders, but the civilians are hiding in the Trade Hall and the Mages Guild. I need to rally them and rendezvous at the Fighters Guild.
====
18044
Now that I have some weapons, I need to distribute them to those civilians that haven't fled to Greenshade. They're in hiding around the marketplace. It may take some searching to find and convince them to fight.
====
18045
I rescued a number of civilians and sent them toward the Fighters Guild to meet up with <<1>>. I need to follow suit and find out what needs to be done next.
====
18046
<<1>> wants me to clear Velyn Harbor's upper gate so a runner can get through and warn Deepwoods. Once I've killed any Drublog at the gate, I should blow the signal horn to alert the runner that the way is safe.
====
18047
The runner is off to Deepwoods. <<1>> planned to take back one of the burnt-out buildings and use it as a forward headquarters. I should find it and inform the lieutenant of my success.
====
18048
The lieutenant's waiting for me. His militia soldiers appear to be scattered, though. I wonder what he's doing?
====
18049
Several civilans ran toward the burned-out buildings of the residential district, and the lieutenant thinks they've gotten themselves into trouble. I should search the houses and rescue them.
====
18050
I located <<1>>'s headquarters. I should tell him the runner is safely headed to Deepwoods.
====
18051
<<1>> is free, and the Gold Coast is leaderless. It's only a matter of time before they break apart and, hopefully, wander back to Colovia. I should speak to <<1>> about this matter.
====
18052
<<1>> wants me to talk to other traders to get their support. He plans to use what gold he can gather to buy off the remaining mercenaries still loyal and not incapacitated by our plotting.
====
18053
Though many of the Gold Coast mercenaries died in the battle with the werewolves, plenty more are still prepared for battle.

<<1>> wants me to drug their drink to reduce their effectiveness.
====
18054
<<1>>'s sent me to meet his assistant, and finish the plan we've set in motion.
====
18055
I've convinced the other traders of the urgency of this matter. I should find <<1>> and tell him of my success.
====
18057
I've added the powder to the Gold Coast's kegs. I should speak with <<1>> to see what he plans to do with this advantage.
====
18058
Armed with the payments from the various merchants, I've been sent to parley with the remaining Colovian mercenary leaders.
====
18059
<<1>>'s patience has no doubt run out by this point. I should find and confront her, before she kills <<2>>.
====
18060
<<1>> is free, and the Gold Coast is leaderless. It's only a matter of time before they break apart and, hopefully, wander back to Colovia. I should speak to <<1>> about this matter.
====
18061
<<1>> killed <<2>>. I should find him in the town hall and avenge the lieutenant's death.
====
18062
The town hall is one of the few buildings left unscathed by the invasion. I should kill <<1>> and avenge <<2>>'s death.
====
18063
Now that I've killed <<1>>, I should meet <<2>> by the bridge.
====
18064
<<1>> needs to get the militia in position so they can attack the invaders. She asked me to enter the warehouse district and burn the invaders' supplies.
====
18065
<<1>> needs to get the militia in position so they can attack the invaders. She'll order the militia to attack once I burn enough of the invaders' supplies.
====
18066
I burned the invaders' supplies. I should head to the docks and find <<1>>. If the attack went well, she'll be somewhere near the lighthouse.
====
18067
<<1>> trapped the Ra Gada captain in the lighthouse. She asked me to follow him inside and put an end to him.
====
18068
I should defeat the Ra Gada captain. Without him to lead the invaders, the invasion force should crumble.
====
18069
I slew the Ra Gada captain. I should inform <<1>>.
====
18070
Talking to the captain was a waste of time, but now I know what happened, and why <<1>> had such a low opinion of her. I'd better talk to the sergeant again.
====
18071
Mera Stormcloak must keep Windhelm and King Jorunn safe, so she asked me to report to Captain Hamar and ascertain the situation at Fort Morvunskar.
====
18072
My patron wants me to dispose of a number of Wood Orcs equal to twice the number of his family that died. Something curious about the way he said "family," but I'm ready to dispose of the Wood Orcs.
====
18073
I need to find <<1>> in the residential district. The central house is clear of enemies. I'd better check for him there.
====
18074
The invader lieutenant is dead. I'll return to <<1>> and see what he thinks of the situation.
====
18075
He's very anxious about the tools of his trade, lost in the initial Drublog attack. He said the Drublog took them, but they could be stashed somewhere in the residential area.
====
18078
<<1>> insists someone broke into the brewery's upper room, where the finished beverages are kept. I should take a look.
====
18079
<<1>> recently arrived from Riften, and his soldiers are tending Veldrana's wounds. I should see what he's doing here.
====
18080
I found a bit of moldy straw on the zombie that attacked the homeless. This suggests searching the stable outside the east gate of Riften.
====
18081
You should never see this.
====
18083
I found a lump of pig iron on the zombie killed at the stables. The only source of pig iron in Riften is the smithy west of Riften's main market square.
====
18084
You should never see this.
====
18086
The zombie I slew outside the smithy was carrying a rotten salmon. Salmon are usually caught on the docks on the west side of Riften.
====
18087
You should never see this.
====
18089
The lamia queen is defeated. I must speak with the Sister of Floods.
====
18090
The Worm Cult expedition made camp at the Dragon Cult temple ruin on the peak of Forelhost. I need to head up the mountain to learn what happened to the shard of Wuuthrad.
====
18092
I found a letter addressed to <<1>> on <<2>>'s corpse that complained of Nordahl's arrogance and overconfidence.
====
18093
You should never see this.
====
18094
The journal I found on the corpse of <<1>> suggests that Nordahl's Worm Cult cell didn't trust his judgment.
====
18095
You should never see this.
====
18097
I found a sheaf of notes on the corpse of a Worm Cult member named <<1>>. She apparently taught necromancy, and despaired of <<2>>'s ineptitude.
====
18098
You should never see this.
====
18100
I found the frozen corpse of the cult leader reaching for a grimoire in the snow. Perhaps I can find a clue within it.
====
18101
The old grimoire found near the cult leader's corpse bears the title "Practical Necromancy". A cracked leather strap marks a page. I should read it to learn the cult's plan.
====
18102
I collected vampire blood and secured the aid of the Dreamwalker. Now I should go to the camp of the Ternion monks and seek their assistance.
====
18109
The necromantic ritual bookmarked in the grimoire discusses "Summoning, Binding, and Questioning Spirits of Aetherius." If I perform the ritual, I can summon the cult leader to tell me where the Wuuthrad shard is.
====
18110
I have all the reagents mentioned in the grimoire. I should use them to summon the leader's spirit from within his ritual circle, and then I should speak to the spirit.
====
18111
Nordahl must have prepared a summoning circle somewhere on the peak. I must find it.
====
18112
I should use the Animus Geode and then speak to Nordahl's spirit.
====
18113
I should look for Grida at the apothecary in Darkwater Crossing, a town near Fort Amol.
====
18114
Grida left a note in the ransacked apothecary. I should read it.
====
18115
Grida's note included a recipe for Darkwater Crossing's bath salts. I need to kills trolls for their fat, get claws from mudcrabs, and barter for daril. Maybe I'll run into Grida while I collect these items.
====
18116
I collected items for the recipe, but there's still no sign of Grida. Perhaps she's at the mill she mentioned in the note. I need to go there and grind the ingredients, anyway.
====
18117
I decided to give Dralof the bath salts. He's a big Nord and he knows the risks.
====
18118
As I ground the bath salts ingredients, Grida appeared. She was some kind of undead creature. I wonder if the bath salts had anything to do with her condition? I should speak to Dralof about this.
====
18119
I decided not to give the bath salts to Dralof. They're dangerous and I don't want to see Dralof and his friends get hurt. Now it looks like Frera Dagger-Lost wants to talk to me.
====
18120
I've learned from Nordahl that the entrance to Forelhost proper is sealed by a puzzle. I need to work out the proper order of images on the stones before the doors.
====
18121
Before their untimely demises, Nordahl assigned his group to search for clues to the combination needed to unseal the entrance of Forelhost. I may find clue if I search the camp.
====
18123
I've collected enough information that puzzling out the order of the stones shold be trivial.
====
18124
Some Daedra escaped through a portal, but their master left something behind. It may contain a clue as to where they took <<1>>'s brew.
====
18125
<<1>> will want to know what's happened. Maybe he has an idea where the Daedra might have gone, or why they're here in the first place.
====
18126
<<1>> thinks the Daedra may have fled to Balding Hill, where they may be preparing to burn the rotmeth. I should go there prepared for a fight.
====
18128
You should never see this.
====
18129
I've learned that the three runestones must all be set to different images.
====
18130
I've learned that the center runestone is a Snake.
====
18132
You should never see this.
====
18133
I've learned that the right runestone must be set to an image of a carving with plumage, or feathers.
====
18134
You should never see this.
====
18136
Haraldar also asked me to collect some rare spices from the storeroom on the meadery's upper floor.
====
18137
I've unsealed the gates of <<1>>. I can now enter the ruins to search for the <<2>>.
====
18138
Haraldar asked me to help his brother Roruld, the new master mead crafter. He's having some kind of trouble that involves bees and giants.
====
18139
The creature that took the <<1>> is somewhere in these ruins. I should explore until I find it.
====
18140
I've defeated <<1>>, the ancient Dragon Priest. After it died, the <<2>> appeared on the altar. I must collect it.
====
18141
I should repeat the ritual I used to summon Nordahl at the necromantic circle to summon the Dragon Priest.
====
18142
I've defeated the Wraith Lord, and can safely recover the <<1>>.
====
18143
I've recovered the <<1>>. I should leave the peak and return to Veldrana to make sure she's all right.
====
18144
I can use the <<1>> to summon the spirit of <<2>>. Though he can't move from the place I summon him, he will answer any question I ask.
====
18146
<<1>> knows more about where this message will arrive. I should talk to him.
====
18149
I should put on the disguise so the captain will speak with me.
====
18152
I need to collect the blood of a vampire to bolster the King's life force. Thane Oda suggests I seek out vampires in Wittestadr.
====
18153
I need to help solve the problem in Wittestadr before the vampires will aid me.
====
18154
I decided to aid the Argonian Dreamwalker. He wants my assistance before he'll help me save King Jorunn.
====
18155
<<1>> took the most fervent civilians with him to search for his missing captain, who he believes is still alive. I should speak with him right away.
====
18168
The correspondence may have arrived in the camp already. I should search for any sign of it.
====
18169
The ritual seems to have worked. I should speak to Stormy-Eyes.
====
18172
I found the body of Imwyn's sister. She carried a note talking about Imwyn's daughter.  However, the Sigil wasn't on her body.
====
18173
I should speak with Aerana once more, to talk once more about her mother's Sigil.
====
18177
Stormy-Eyes, who appears to be some kind of healer, has asked me to gather materials for a healing ritual. I need to collect the wings of torchbugs and find the key to Stormy-Eyes's house.
====
18178
I found the key to Stormy-Eyes's house. I need to enter the house and find his satchel.
====
18179
I found a looter inside Stormy-Eyes's house. I should confront him and see what he's doing in here.
====
18180
The looter claimed it was his house, but when I confronted him he ran off. I should follow him.
====
18181
I fought the Redguard wizard and gravely injured him. He fled before I could finish him off. I need to find him.
====
18182
I recovered the reagents and collected the torchbug wings needed for the healing ritual. I should return to the cave and turn them over to Stormy-Eyes.
====
18183
I gave Stormy-Eyes what he needed to perform the healing ritual. Now all I can do is watch and wait.
====
18184
The ritual seems to have worked. I should speak to Stormy-Eyes.
====
18189
I should talk to <<1>> at the Mages Guild.
====
18191
Imwyn asked me to find her sister, Awyn. Awyn fled south with the Sigil, trying to keep it out of Stormfist hands.
====
18192
I need to talk to <<1>> as soon as I can.
====
18194
Teldur told me that several villagers are still trapped by the guards or fires. I can get water from the well to put out the fires.
====
18195
I rescued the townspeople trapped in Silsailen. Now I should speak with Elenwen at the barn outside of town.
====
18198
Hadmal is gone. He couldn't bear to destroy his family again, so he left that to me. He also left me his most prized possession. I should recover his journal and open the chest.
====
18200
I should see if I can find any other books about Vaermina and return them to the library.
====
18201
I helped the vampires of Wittestadr. Now I can ask for some blood to save the King.
====
18202
I helped Stormy-Eyes. Now I can ask him to help me save the King.
====
18203
I decided to assist the vampires of Wittestadr. I need to help them solve their problem before they'll help me save the King.
====
18204
I helped the vampires of Wittestadr. Now I can ask for some blood to save the King.
====
18205
In order to help save the King, I need to gather the blood of a vampire as well as the help of one known as a Dreamwalker.
====
18206
I helped Stormy-Eyes save his people. Now I can ask him to help me save the King.
====
18208
I must fight through the Worm Cultists barring the way to Sinmur.
====
18209
Now I need to enter Trolhetta Summit.
====
18211
<<1>>'s taken <<2>> into a protective custody beneath the docks, where she'd been found after the invasion. I should talk to the captain there.
====
18212
I'm through the Worm Cultists. Now to kill Sinmur.
====
18214
I must speak with Tervur Sadri.
====
18215
If Tervur Sadri dies, this will all be for naught.
====
18216
The fire crackles cheerfully.

I should speak to <<1>> before I go.
====
18218
I located the parts I needed to repair the Oculory. I should bring them to the Dwarven repairsmith so the Oculory can be restored.
====
18221
The note refers to a journal. It describes the parts I need and what I should do with them. I should find the journal within the ruins.
====
18222
The journal describes the parts I need to repair the Oculory. I need to recover the parts mentioned in the researcher's texts.
====
18225
Branches can be readily found beneath the trees along the path and on the peak of Forelhost.
====
18226
Fallen branches can be readily found beneath the trees along the path and on the peak of <<1>>.

Once I collect enough <<z:2>>, I should return to <<3>> and build a fire.
====
18234
I should speak with <<1>>. If the militia's attack went well, she'll be somewhere near the lighthouse.
====
18238
I should collect the runestones so they can be destroyed.
====
18239
I should collect <<1>> to help defeat <<2>>.
====
18241
I need to go to the brazier and use <<1>> there.
====
18243
I should collect <<1>> to help defeat <<2>>.
====
18245
I need to go to the brazier and use <<1>> there.
====
18246
I should collect <<1>> to help defeat <<2>>.
====
18248
I didn't have to kill any wolves, so that should please Thane Oda. She has a strong attachment to the wolves. Now I should find her and speak to her about the war council.
====
18249
I should assist Aelif in discovering what Sees-All-Colors was doing in Ragnthar.
====
18250
<<1>> brought down the barrier blocking the doorway to Ragnthar. I should enter the Dwarven ruins and meet her inside.
====
18251
Now that I've entered Ranthar, I should speak to Aelif.
====
18252
Now that I've entered Ragnthar, I should search the Dwarven ruins for evidence of what Sees-All-Colors was up to.
====
18253
After I took the insignia, Dwarven automatons started to appear. I must survive their attack.
====
18254
We survived the trap. I should speak to Aelif.
====
18257
I should assist Aelif in discovering what Sees-All-Colors was doing in Ragnthar.
====
18258
Now that I've entered Ranthar, I should speak to Aelif.
====
18259
<<1>> brought down the barrier blocking the doorway to Ragnthar, I should enter the Dwarven ruins and meet her inside.
====
18260
Now that I've entered Ragnthar, I should search the Dwarven ruins for evidence of what Sees-All-Colors was up to.
====
18261
After I took the insignia, the strange noise I heard must have been the activation of a trap. Dwarven automatons appeared shortly after. I must survive their attack.
====
18262
We survived the trap. I should speak to Aelif.
====
18265
Much time has passed since I left <<1>> on the slopes of the mountain. I should check on her.
====
18266
The Queen prepares for her rituals within Tanzelwil. I should seek her out.
====
18267
I have defended the priestesses as they performed the rituals. I should tell the Queen that they have completed their tasks.
====
18268
I won the contest! I should talk to Steady-Hand to collect my reward.
====
18269
I need to break through the Maormer beachhead and find <<1>>.
====
18271
Telenger has asked me to seek out <<1>> among the sprawling ruins of <<2>>.
====
18272
I should find the two runes Andewen spoke of in the outer ruins of Ezduiin.
====
18273
Now that I have the items, I should return to Andewen. She said she'd meet me at the entrance to the undercroft, which is at the center of the ruins.
====
18274
I should enter the <<1>> undercroft.
====
18275
Uricantar, a former student of Telenger's, is behind the appearance of the spirits. He now tries to channel the spiritual energy of Andewen's researchers to open a portal to Aetherius. I must free the researchers to stop him—one way or another.
====
18276
This is it. I need to find Uricantar and put a stop to his madness.
====
18277
A wounded apprentice was inside the ruins. I should speak to him.
====
18278
I need to take the Mallari-Mora from Uricantar—by any means necessary.
====
18279
Now that I've recovered the artifact, I should return it to Telenger the Artificer at the main camp.
====
18280
I should speak to Telenger.
====
18281
I should find the captive assistants and free them by entering the spirit realm in which they are trapped.
====
18282
<<1>> gave me a magical crystal. I need to engage the spirits of Ezduiin in combat, weaken them, and then focus my will through the crystal. This should send the spirits back to Aetherius.
====
18283
A powerful spirit appeared and asked me to speak with him. I'm to meet with him at the entrance to a vault on the edge of the ruins.
====
18284
I need to solve the puzzle in order to gain access to the chest.
====
18285
I've chosen four tiles, I should attempt to retrieve the relic within the chest. If I'm wrong, I will need to be quick to avoid the puzzle's defenses.
====
18287
I should speak to <<1>> now that she's finished her spell.
====
18288
I must find the remaining Nereid Sisters.
====
18293
I should speak to Telenger at the main camp.
====
18297
I need to rescue the few remaining survivors of <<1>>'s patrol.
====
18298
I rescued the remaining members of <<1>>'s patrol. I need to talk to her to figure out what's going at the lighthouse.
====
18299
The lighthouse is blocked by a magic barrier. I need to get a rune from the Maormer spellcasters to gain access.
====
18300
I must enter the South Beacon lighthouse.
====
18301
I need to go up the lighthouse and destroy the lighthouse beacon to halt the Maormer invasion.
====
18302
The Queen wants me to defend the priestesses as they perform the ancient rituals.
====
18321
<<1>> is dead. I should return to Elenwen and break the news to her.
====
18322
I should speak to Tendil once more and see what he has planned.
====
18323
I should make haste for Tanzelwil and speak to someone in the Queen's entourage.
====
18330
Queen Ayrenn and I need to enter the crypts. I should speak with her first, to learn more about what we might face.
====
18333
I should follow the Queen into the ancestral chambers.
====
18334
The traitor Norion appeared and attacked the Queen! I must protect her.
====
18335
The Queen and I have defeated Norion. Now she can complete her ritual. I should stand back and observe Her Majesty in action.
====
18338
Queen Ayrenn completed the ritual at Tanzelwil. I should meet her outside the tombs.
====
18345
I must prove myself by dealing with the Lamia.
====
18347
I must prove myself by dealing the Lamia's Allies.
====
18349
I have destroyed the last Corruption Stone at Tanzelwil. I should confer with Priestess Langwe.
====
18350
There's a hunting bow by the river. I need to get the bow and equip it to compete in this hunting contest.
====
18351
I can talk to Steady-Hand to start the competition, or I can speak to Vurila for some advice before I begin.
====
18352
I need to kill a number of rabbits or snag the speedy Golden Jack with the hunting bow before time runs out.
====
18353
Vurila gave me some fiery arrows. I should talk to Steady-Hand to start the contest.
====
18354
I must defeat the lamia queen.
====
18369
I need to kill a number of rabbits or snag the speedy Golden Jack with the hunting bow before time runs out.
====
18370
Time ran out. I lost. Maybe if I speak to Steady-Hand I can try again.
====
18375
A delver told me that Kireth is in a tent near the entrance to the barrow. Time to go get her.
====
18376
The Queen was attacked by a malicious spirit. I should speak with her.
====
18377
Sonya asked me to recover the remains of her three daughters. Her husband scattered the remains somewhere in Eastmarch. I should read the page from his journal. Maybe it has a clue as to where I should start looking.
====
18378
I collected the remains of Sonya's three daughters. I should return to the lost spirit and give them to her.
====
18379
Sonya's husband Hadmal believes his wife's spirit has gone to the ruins south of Jorunn's Stand. He thinks she's performing a ritual to sacrifice their daughters' spirits to Molag Bal. I have to stop her.
====
18380
I destroyed Sonya and the monster she created. But Hadmal never arrived. I should find Hadmal and tell him what happened to his family.
====
18385
Centurion Gjakil has asked I travel to the town of Nimalten, to warn the thane of the Worm Cult plot. I should speak to a guard when I reach town.
====
18386
I need to find the corpses and burn them.
====
18387
The villager corpses have been disposed of. I should return to Weynon Priory and let <<1>> know.
====
18391
I found the remains of Sonya's first daughter, as well as another page from her husband's journal. I should read it and see if it provides a clue as to where to search for the remains of the second daughter.
====
18392
I found the remains of Sonya's second daughter and another page from her husband's journal. I should read it and see if it provides a clue as to where to look for the remains of the third daughter.
====
18396
I've been asked to talk to Dajaheel at the Pact's forward encampment.
====
18397
I need to stop Teldur and rescue the Canonreeve. They were last seen entering the manor.
====
18398
It was <<1>> who betrayed the town. He has to pay for this.
====
18402
Now that I'm at Trolhetta Summit, I should talk to King Jorunn.
====
18403
I've awakened in some wretched cell after the ritual that took my life. I'm not alone in here — there is a Nord woman who wishes to speak with me.
====
18404
The Nord woman, who introduced herself as Lyris Titanborn, has bade me take a weapon from the corpse of a nearby Dremora.
====
18405
I've taken a weapon. I need to ready it and leave the cell.
====
18406
I should try my skills out on one of the nearby scamps outside of my cell.
====
18407
Lyris is leaving me to my own devices while she creates discord in the Slave Pits. I am to meet her at the bridge once I've found a way out.
====
18408
Lyris suggested that if I am feeling bold, I can fight my way out of the main tunnels through the dremora guards stationed there.
====
18410
If I would rather avoid a fight and am feeling cunning, Lyris said I might also escape through one of the tunnels below the main entrance.
====
18411
If I can find others attempting to escape, I might be able to slay the mighty taskmasters in the Slave Pens and claim the keys to the grate directly.
====
18412
Lyris has asked me to enter the prison in order to rescue a companion of hers that she refers to only as "the Prophet."
====
18413
I've made it inside the Prison, which is on high alert due to the riots in the Slave Pits. I need to get to the Prophet's cell.
====
18414
The Prophet is imprisoned in some kind of mystical cage. There is a glowing device nearby which he has advised me to manipulate.
====
18415
The Prophet is freed. I should speak with him.
====
18416
The Prophet can get us out of Coldharbour, but Lyris and I need to protect him from any dangers along the way. We must first escape the Wailing Prison.
====
18417
We've made it out of the Wailing Prison, and must fight our way to the Dark Anchor to which the Prophet referred.
====
18418
I must defend the Prophet while he manipulates the Dark Anchor so that we can escape.
====
18419
Lyris is holding back the Dremora as best she can. I must speak with the Prophet and escape Oblivion!
====
18420
Stral is dead, and the Reachmen attack on the Rift blunted. I should get out of the ruins and regroup with the remaining Pact soldiers.
====
18421
<<1>> asked me to kill ten Black Dagger bandits in <<2>>.
====
18422
I killed some Black Daggers in <<1>> and should return to <<2>> in <<3>>.
====
18423
I've retrieved Bonebane, proving Thorulf a liar and a traitor. I should inform <<1>>.
====
18424
<<1>> just ran in. I should listen to what she has to say.
====
18425
I've made it out of the Slave Pits alive. I need to find Lyris and see if she has any further direction for me, lest I become lost in Oblivion forever.
====
18426
I should also speak to Aera while I'm in the Thane's Hall.
====
18428
Something's wrong about all this. Sonya's spirit hinted at dark tasks and darker rituals. I need to find her husband and learn more about what happened. Perhaps the letter on the ground will help.
====
18440
The Black Daggers are camped on an island west of Weynon Priory. I should travel there and recover the Claw of Akatosh.
====
18441
I recovered the claw. I should bring it to <<1>> at Weynon Priory.
====
18444
I've destroyed the ivory carvings and attracted the attention of the mammoth spirits. There's no telling if they understand, but perhaps <<1>> has more insight into their reaction.
====
18445
Before she was killed by the Worm Cult's poison, <<1>> asked for my help in recovering the ivory they took.
====
18446
I was unable to convince <<1>> to tell me where the rest of his writings are being held, but he's agreed to help me if I help him first.

It's a simple favor - he wants me to re-light the wards around his resting place.
====
18447
The ivory has been placed, and the fire is ready. I need to add the ceremonial knife now. The fire should be hot enough to destroy the ivory and the knife in order to free the mammoth spirits.
====
18448
<<1>> has been tracking the actions of the Worm Cult, and wants to stop them before they destroy the sanctity of the shrine.

He's asked me to retrieve one of their ceremonial carving knives, in order to appease the mammoth spirits.
====
18449
I've destroyed <<1>> and salvaged the ancient scholar's writings. I should talk to <<2>> and see what he plans to do next.
====
18452
<<1>>'s looking for an amulet necessary for his ritual. The Green Hunters have it now, so I should search their camps for the amulet and take it.
====
18453
<<1>> mentioned another Altmer in the area, whom she was doing research for. I should seek him out.
====
18454
I've taken the ceremonial knife. To begin its destruction, I'll need to place the tusks I retrieved earlier into the fire pit near <<1>>.
====
18457
Now that I've got the amulet, I should meet the Silvenar at Hircine's shrine within <<1>>.
====
18458
I should watch events from the past to better understand the Silvenar's situation.
====
18459
I watched the Silvenar and a companion argue after a werewolf bit the latter. A wispy, spiritual essence appeared as the scene faded. I should follow it down the path.
====
18460
I should watch events from the past to better understand the Silvenar's situation.
====
18461
The Silvenar attempted to draw the werewolf from his friend, though it's difficult to say if he succeeded. I should follow the path to its end.
====
18462
I should talk to the Silvenar in his altered state.
====
18463
I should talk to the Silvenar, now that he's expelled the evil.
====
18464
I should kill the infection the Silvenar has expelled before it can reinfect him.
====
18465
I've destroyed <<1>> and the ancient scholar's writings. I doubt he is pleased with this turn of events. I should speak to him.
====
18466
I've destroyed the ancient scholar, but his writings remain. Perhaps this will give <<1>> the solace she craves. I should speak to her.
====
18467
<<1>> is dead. I need to talk to <<2>>.
====
18468
The Dark Anchor has been tapped, and we can escape Coldharbour. Lyris is holding back the Dremora as best she can. I should speak with the Prophet.
====
18469
We're done here. I should leave <<1>>.
====
18471
Priestess Langwe provided me with an Altmer Holy Symbol to use on the mysterious stone.
====
18472
The Altmer Holy Symbol destroyed the mysterious stone. I should speak with Priestess Langwe to discuss our strategy for destroying the remaining stones.
====
18473
Priestess Langwe has asked me to seek out and destroy the mysterious Corruption Stones located throughout Tanzelwil.
====
18482
I need to gather map fragments within Echo Cave.
====
18483
I collected enough pieces of Lliae's map. I should head back to Chorrol to let her know.
====
18486
<<1>> has been dealt with. That could be the end of it.
====
18487
<<1>> was infected with the plague. He'll likely be found not far from the camp.
====
18488
<<1>> has been dealt with. That could be the end of it.
====
18490
I have burned the camp's food supply.
====
18491
I found the <<1>> mentioned in <<2>>'s journal. I can use this to burn the food source and eventually force the camp to rejoin the outside world.
====
18512
We must enter Coldharbour together.
====
18513
Lyris, Abnur, and I have arrived within the Halls of Torment. We must fight our way into the prison to locate Sai Sahan.
====
18514
The Prophet has contacted me and asked me to return to the Harborage. Abnur Tharn has something he wishes to discuss.
====
18515
We've entered the chamber of a tortured Khajiit spirit. A barrier prevents us from advancing further. Abnur suggests speaking to the Khajiit.
====
18517
Vadda'ra has sent me into a vision of his torment. I must help him resolve the struggle within his soul if I am to proceed deeper into the Halls of Torment.
====
18518
I have resolved Vadda'ra's torment. I may return to the Halls of Torment through a portal on the far side of the valley.
====
18519
The barrier has fallen now that Vadda'ra is at peace. I can proceed deeper into the Halls of Torment.
====
18520
I've entered another chamber of torment, similarly barring my progress. The spirit of a Breton sits in the center of the room, mocked by other shades. I should speak to him.
====
18522
As with Vadda'ra before him, I have entered Bondieu's vision of torment and must help him gain peace before I can continue on into the Halls of Torment.
====
18523
Bondieu's torment has been assuaged. I can take the nearby escape portal out of his mind and continue on.
====
18524
The barrier is down. I can continue deeper into the Halls.
====
18525
A third spirit is within this chamber, tormented by the echoes of Imperial soldiers. I should speak with him and see if aiding him will lower this third barrier.
====
18527
Gjalder was slain while attempting to hold off an Imperial attack. In his torment, I must find a way to give him respite or encouragement.
====
18528
Gjalder's soul has been laid to rest and the third barrier is down. I should escape the Nord's mind and continue on.
====
18529
The final barrier is down. I must reach Sai Sahan and free him before the enemy discovers the location of the Amulet of Kings.
====
18530
Sai Sahan is at the mercy of a cruel Dark Seducer and her monstrous pet. I must defeat them both if I am to rescue the Redguard from his prison.
====
18531
Sai Sahan is free. Lyris and Abnur have moved to secure the area while I see to the Redguard's health.
====
18533
Abnur Tharn has betrayed us all. Though Lyris was able to break free and follow him as he fled, the rest of us are left behind in Coldharbour. The Prophet has opened a portal to so that Sai Sahan and I might escape.
====
18534
I must speak to the Prophet.
====
18558
I should solve the puzzle to unlock the chest.
====
18561
Now that I've deactivated the trap, i should take the artifact.
====
18568
<<1>> told me of a puzzle that protects the powerful spell lattice inside the vault. I can solve the puzzle by selecting the correct four tiles.
====
18570
I've decided it's safe for <<1>> to stay in the camp.
====
18571
I've decided it is not safe for <<1>> to stay in the camp.
====
18572
<<1>> was banished from the camp for refusing to match the depravity of the other survivors. Even in the end he believed the others could be reasoned with. I should confront <<2>>.
====
18573
I should tell <<1>> of her husband's fate.
====
18575
It is done. The food supply is destroyed. Now to see if <<1>> will listen to reason.
====
18576
I should tell <<1>> of her husband's fate.
====
18577
<<1>> was banished from the camp for refusing to match the depravity of the other survivors. Even in the end he believed the others could be reasoned with. I should confront <<2>>.
====
18578
It is done. The food supply is destroyed. Now to see if <<1>> will listen to reason.
====
18579
<<1>> set up his own camp in a small tomb, but became infected himself. His journal might have more evidence.
====
18580
Their food supply is kept in a small tomb on the western side of the camp. Now to burn it.
====
18581
The food supply should be nearby, likely attached to the main camp.
====
18582
<<1>> set up his own camp in a small tomb, but became infected himself.
====
18583
<<1>> is not at the camp. I should look for him further in the crypts.
====
18584
<<1>> remains adamant about the camp's practicies. Fire will be needed to enact Garil's plan.
====
18586
I found a note that leads me to believe there are captives in a nearby cellar.
====
18587
I found the cellar where the Royal Marines are being held. I should speak to their leader.
====
18588
I need to recover gear for Captain Tendil and his men.
====
18589
Andewen and I found a wounded apprentice inside the ruins. I should speak to him.
====
18590
I need to accompany Andewen as she seeks out her missing team members.
====
18591
The Daedra may have manipulated the Wood Orcs, but it doesn't appear to be very bright. All I need to do to foil its plans is destroy the <<z:1>>, and it foolishly told me how.
====
18592
I should go south to the border with Shadowfen.
====
18593
Now that I possess a <<1>>, I need to use it to destroy the barrier blocking me from entering the South Beacon Lighthouse.
====
18594
I killed the summoners and their high priest, but an ogrim has made it through the portal from Mauloch's realm.
====
18596
I've destroyed the silk. I should inform Enthis.
====
18597
I've destroyed the silk. I should inform Turil.
====
18598
I decided neither merchant deserves the silk, so I destroyed it. Now to decide who gets the bad news.
====
18599
Instead of giving the silk to either Enthis or Turil, I could destroy it.
====
18601
I should tell <<1>> of her husband's fate.
====
18605
I should return to the room near the undercroft entrance. I need to tell Andewen my work is done.
====
18615
<<1>> implicated the Queen's advisor, Norion. I need to find evidence to back this up.
====
18633
The artifact was destroyed, but it seemed to only hasten the change for <<1>>. I should follow her and make sure she is all right.
====
18634
I've found the forge. Now I need to stoke the fire and let <<1>> destroy the talisman.
====
18635
I followed Queen Ayrenn into the ancient chambers. I must protect her until she completes the final ritual below.
====
18644
The minstrels value their instruments as much as their lives! As the werewolves took their  instruments, I'll need to search the small camps used by the Houndsmen and recover them.
====
18645
The minstrels scattered throughout the ravine below Silvenar. According to Laen they're in hiding. I need to find them and tell them to get to safety at their camp.
====
18646
The minstrels are supposed to gather at their original camp overlooking the canyon.  I should meet them there.
====
18647
The minstrels have gathered at their camp. I'll talk to <<1>> and give them back their instruments.
====
18648
I need to kill <<1>> for the minstrels to be able to play at any of the celebrations.
====
18649
I should piece together the Green Hunters' plans, scattered amongst the Hunters themselves.
====
18650
I've collected the pieces of the Green Hunters' plans. <<1>> will be waiting for them off the paths connecting the Hunters' camps.
====
18651
<<1>> believes the key to unraveling this magical corruption lies with Keeper Vildras, the guardian of the reliquary. I should enter the reliquary and seek him out.
====
18652
Whatever Yuri witnessed has rendered her unable to speak. I need to find a way to draw her out of her terrified state.
====
18653
<<1>> isn't talking. Perhaps <<2>> can help me understand the young woman.
====
18654
Bonohild says herbal tea is Yiri's favorite drink. It could be hard to come by in Riften. She let me know a Khajiit trader named J'darzi might have some.
====
18655
I have acquired some herbal tea. I should see if it coaxes Yiri out of her fugue state.
====
18657
The Worm Cult seeks a shard of Wuuthrad in Riften. Yiri must know something about their plans to retrieve it, but whatever she witnessed has rendered her unable to speak.

I need to find a way to draw her out of her terrified state.
====
18658
I should use the <<1>> on any giant I encounter in <<2..>>
====
18659
I slew Thallik Wormfather, but Wuuthrad was shattered and it seems Thallik merged his spirit with the ghost giant Sinmur. I should speak to Hakra. She may know more about what just happened.
====
18662
We made it to the final chamber. We must enter the chamber and face whatever awaits the Queen.
====
18672
Priestess Langwe located one last Corruption Stone. I should use the Altmer Holy Symbol to destroy it.
====
18673
I should seek out Priestess Langwe and inform her that I've destroyed the Corruption Stones.
====
18674
I have defended the priestesses as they performed the rituals. I should talk to the Queen to see what's next.
====
18676
The Queen has instructed me to defend her priestesses as they perform the ritual on the monarch's behalf.
====
18677
The Queen was attacked by a malicious spirit while performing her ritual. I should pseak wit hher to see if she's all right.
====
18680
The Queen is performing rituals to honor the ancestors in Tanzelwil. I am to meet her at one of the ritual sites.
====
18686
Now that I've awakened the matrons, I should enter the grove's center and speak to them.
====
18691
The wedding attendees have arrived. It seems Scout Anglith is here to deliver <<Ac:1>>. I should wait for her to pass it along.
====
18694
The entertainers have resumed their roles and taken their appropriate places. <<1>> should be able to escape now.
====
18695
Lucius's note said the supplies are hidden at the top of the tower. I should look for them up there.
====
18696
Now that I have the supplies, I should return to Weynon Priory and give them to <<1>>.
====
18697
I should search <<1>> for any sign of <<2>>.
====
18698
Unfortunately, the entertainers died. Sings-with-Drink gave me a concoction to raise the ghosts of the entertainers so that they can resume their work. That should provide the distraction he needs to escape.
====
18726
I must speak to <<1>>.

I can use the Teleport Scroll she gave me to teleport back to her.
====
18727
I need to go up the lighthouse and shut down the signal to halt the Maormer invasion.
====
18728
Now that I possess a <<1>>, I need to use it to destroy the barrier blocking me from entering the South Beacon Lighthouse.
====
18729
The lighthouse is blocked by a magic barrier.  Take a Maormer Rune from a spellcasters to gain access.
====
18730
I've rescued the remaining members of <<1>>'s patrol.  I need to talk to her to figure out what's going at the lighthouse.
====
18731
I must enter the South Beacon lighthouse.
====
18732
I need to rescue the few remaining survivors of <<1>>'s patrol.
====
18733
I need to break through the Maormer beachhead and find <<1>>.
====
18734
I found an injured Ebonheart Pact scout. She may know something about the Worm Cult or the shard of Wuuthrad.
====
18735
<<1>> told me the cultists have the shard, but she doesn't know where they went. She's freezing to death, and requires a fire to survive. I need to collect kindling to light it.
====
18736
I should light a fire to keep <<1>> from freezing. Then, we can discuss the Worm Cult.
====
18737
I should search the mountain for any clues to the shard's whereabouts. Make sure I don't freeze to death while I'm up here.
====
18740
The captain's asked to speak with me regarding <<1>>.
====
18742
The captain knows something is amiss. I should talk to <<1>> to find out what he wants to do.
====
18750
The wounded soldier said Aera was headed toward the water. I must find her.
====
18752
I should speak to the wounded guard.
====
18754
I should enter the ancient crypt.
====
18755
There may be clues to unsealing the door around the ruins of Forelhost. I should look for ancient Nord markings.
====
18757
The Dragon Priest is nowhere to be found, but a large necromantic altar exists on top of the shrine. Perhaps using this altar will summon it.
====
18758
<<1>>'s been taken captive by <<2>>. The captain's asked to speak with me at her tent on the hillside beyond the tradepost's gate.
====
18759
<<1>> has asked me to travel there and destroy it.
====
18760
The lich is gone. I should return to Weynon Priory and inform <<1>>.
====
18761
The barrier to Vox's cave has been broken. I should enter and see what awaits.
====
18764
I should try and find <<1>>'s brew somewhere on <<2>>'s shores. It's likely in kegs used by the Ra Gada.
====
18765
I should return the drinking horn filled with <<zC:1>> to <<2>>. At least I won't be tempted to drink it. It smells terrible.
====
18778
Now I need to reach to the upper level of the cave.
====
18779
Only the third of Hakra's burial urns remains. When I destroy that one, her spirit should finally be free of this cavern.
====
18788
I've restored Molla's hunting party to its proper shapes and sizes. I should find her in the village and speak with her again.
====
18801
I spared Arithiel's life and used the <<1>> on a Cultist. I should talk to <<2>> about what to do next.
====
18806
Mael asked me to travel there and poison the Black Dagger food supplies.
====
18807
I've poisoned the food. I should return to Weynon Priory and inform <<1>>.
====
18810
I need to look for a researcher named Charadin and rescue him from the Worm Cult. Nila asked me collect equipment from the Worm Cultists as well.
====
18811
I unlocked the door to Abamath by placing the <<mz:1>> in the sconces. I should enter Abamath and place the final two.
====
18816
I must speak with Investigator Lienne.
====
18817
I need to collect a bottle of kindlepitch from Tildur's stash and some fire salts from the Maormer ship.
====
18818
I need to talk to <<1>> to find out the next step of the plan.
====
18819
I can talk to Lighthouse Keeper <<1>> for more information.
====
18821
The Marines are being held in a cellar nearby. I should seek them out.
====
18826
I should talk to <<1>> outside.
====
18827
Uricantar must be stopped. I need to enter the inner sanctum and get the Mallari-Mora.
====
18828
Uricantar has begun taunting me through a magical projection. I should speak to him.
====
18833
I need to get to <<1>> and kill Minwe.
====
18834
Time to return to <<1>> and inform <<2>> of my success.
====
18835
I need to talk to <<1>> to find out the next step of the plan.
====
18836
I need to collect <<1>> from the Maormer ship.
====
18837
I need to collect a <<1>> from <<2>>.
====
18841
I should seek out Daljari, Widulf, and Iroda to complete their challenges.
====
18842
A bard ran into Geirmund's Hall screaming of giants. I should speak to her.
====
18843
I completed the three challenges. I should speak to the Thane.
====
18844
I should locate and kill the necromancer Garron, who was working with Investigator Irnand before betraying his group and ambushing Irnand's team.
====
18845
I should speak to the Thane at Geirmund's Hall.
====
18846
I should speak to both the entertainers and the mercenaries to figure out the best fit for each.
====
18849
Elenwen has asked that I speak to Teldur about rescuing the remaining villagers.
====
18850
I should speak with Investigator Lienne.
====
18851
I must Escort Lienne to safety
====
18854
I should search the sewers to find the Pellingare twins, Varaine and Allene Pellingare, nobles who are building an army with which they plan to take over the city of Wayrest.
====
18855
I've found Allene Pellingare. I should defeat her before she does the same to me.
====
18856
My first challenge seems pretty simple: fight someone. Shouldn't be too hard.
====
18857
I've done it. I defeated the champion. I should speak to Daljari.
====
18858
I've been given my first riddle by Iroda. I need to find the answer on the island, place it in the sack she provided, then return to her.
====
18859
The answer to the third riddle is "Map." I should return to Iroda to finish my Trial.
====
18860
A path of glowing lights appeared. I should follow them.
====
18861
I ran the path of flame and can't see any more spirit fires. Widulf met me on the road. So I suppose I'm done? I should talk to him.
====
18862
Jakaral ran off, deeper into the giant camp, trying to lure them away from the other bards. I should find him.
====
18863
The bards and I made it to safety. Time to check in with Vofknir one more time.
====
18864
To win the contest, I need to drink ten mugs of mead quickly. I was told that food would help me drink more without getting sick.
====
18865
I've survived the drinking contest and should speak to Eirfa.
====
18867
I've done it. I should talk to Eirfa.
====
18868
I should talk to Captain Viveka now.
====
18872
I've gotten some of those racists off the street. I need to report back to <<1>>.
====
18873
I just need to finish speaking with the Captain, and my work for her should be complete.
====
18876
Once I locate the spies, I need to make them drink from Sanguine's goblet. Then they'll be bound to the party and no longer a threat to the Pact.
====
18877
The spies have been dealt with. <<1>> should be informed.
====
18878
Now that the wards are destroyed, I should seek out Razum-dar. He's somewhere in the city.
====
18879
I should find Battlereeve Urcelmo in Firsthold and offer to help.
====
18880
I should enter the Mages Guild and speak to Sinien. Urcelmo told me she has a plan to destroy the wards and take down the barrier that surrounds the castle.
====
18881
I need to find the two wards that create the barrier around the city and use the talisman on them. This will allow Sinien and her group of battlemages to destroy it from afar.
====
18890
I need to report back to Daljari, tell her how I did.
====
18891
I need to tackle one of the champions festing around the island. This will be a challenge.
====
18896
I need to I hunt down four flame atronachs to help keep the citizens of Chorrol safe.
====
18897
I eliminated four flame atronachs. I should let <<1>> know.
====
18898
In a cellar I found the real First Auridon Marines. I should untie their Captain
====
18899
I recovered <<1>>'s specialized tools. He said he'd meet me somewhere in the warehouse district near the docks to retrieve them.
====
18900
It seems <<1>> was hired to kill someone in Velyn Harbor by the very people that attacked it, but they betrayed him. Now he wants me to "send a message" to his former employers by slaying one of them.
====
18911
I should enter teh palace gates.
====
18912
Now that I'm inside, I should speak to Battlemage Malanwe.
====
18913
I should enter the Oblivion portals and find the sigil stones that power each one. Once I find a stone, I will need to destroy it in order to close that portal for good.
====
18914
I've closed the portals. I should speak to <<1>>.
====
18915
I should enter the castle.
====
18916
I entered the palace with the final portal. I should enter it to shut it down.
====
18917
<<1>> won't let me pas. I will need to defeat him.
====
18918
Now that I've defeated Rilis, I should speak with him.
====
18919
I should enter the portal to the Refuge of Dread.
====
18920
I should defeat High Kinlady Estre and end this madness.
====
18921
Now that High Kinlady Estre has been defeated, I can close her last remaining portal.
====
18922
Farmer Joe asked me to go kill goblins.
====
18923
I've killed the goblins. I should let Farmer Joe know.
====
18924
I must follow the Nereids to the lamia queen's chamber.
====
18925
I have defeated <<1>>. I should speak with my compainon about what we do next.
====
18926
I've found Nordahl's summoning circle with candles prepared. I must light them in the proper order.
====
18927
With the candles lit, I must now place the nightshade in the proper spot, and place a piece of animal hide with Nordahl's name on it.
====
18928
The ritual is prepared. Now I must use the Black Soul Gem inside the circle.
====
18931
I delivered the salve to the villagers of Phaer. I should report back to Hendil now.
====
18943
I need to find the ambush site and trigger the attack.
====
18944
I triggered the Black Dagger ambush and survived. I should return to Chorrol and talk to Lliae.
====
18945
I should speak to Razum-dar and let him know what happened.
====
18950
I have Widulf's mead, and I'm ready to run the path of fire. Time to drink his brew.
====
18951
I have to reach the next spirit fire!
====
18968
I told Netanwe about Hendil's madness. I should speak to her one final time.
====
18969
I've been attacked by Wayrest noble Varaine Pellingare. I should defeat him before he does the same to me.
====
18970
I need to search Bar-Neeus's tent and report back to Sarisa with my findings.
====
18971
When I confessed all to Bar-Neeus, he was unshaken by the plot. In fact, he asked me to deliver a gift to the Rothalen family.
====
18972
I need to retrieve a book from the Bloody Bucket Inn, but the Nords nearby are spoiling for a fight.
====
18973
I survived a little trip through a room full of drunken Nords and retrieved No-Name's rare tome. I should return to him. He's promised me compensation.
====
18976
Now that I destroyed the lighthouse beacon, I should use the teleport scroll to return to Skylight Beach.
====
18977
Hendil is using a barn near the edge of town as a hospice. If I'm going to help him out, I'll need to find him there.
====
18978
The alchemist Hendil uses salloweed sap to create a treatment, a salve. He's asked me to gather new supplies, as both he and his assistant are needed in the barn.
====
18979
I gathered the salloweed for Hendil. I need to take it back to him at the makeshift hospital.
====
18980
Hendil and Amuur are still very busy. The alchemist has asked me to deliver salve to three villagers of Phaer.
====
18983
Lob and his lieutenants have been defeated. I should leave the Cradlecrush arena.
====
18984
I've looked over Bar-Neeus' goods and see nothing out of the ordinary. I should return to Sarisa and let her know.
====
18985
Maybe I should speak with Bar-Neeus while I'm in his tent.
====
18986
Sarisa wants me to plant illegal goods in Bar-Neeus's tent to frame him. Or I could inform Bar-Neeus of her plans.
====
18987
I should let Sarisa know that Bar-Neeus has been arrested, as she planned.
====
18988
I planted the illegal goods in Bar-Neeus's chest. Now to tip off Constable Bronorr.
====
18990
The answer to the first riddle is "Mirror." I need to return to Iroda to give her my answer.
====
18991
Iroda has given me my second riddle. I need to find the answer on the island.
====
18992
The answer to the riddle is "Water."  I should head back to Iroda.
====
18993
One riddle left! I need to track down my answer.
====
19008
I won the contest! I should talk to Steady-Hand to collect my reward.
====
19009
<<1>> asked me to speak with Yiri Windtorn. Yiri claims something took her father.
====
19010
Why would the Worm Cult want to kill Yiri? I should investigate the cultist's body.
====
19011
I found a scroll on the dead cultist. Reading it may reveal the Worm Cult's plans.
====
19012
Dalaneth survived the attack, but barely. I need to see if she can make it back to the valley with me.
====
19017
I need to find the supply cache Lliae told me about and drop off the supplies she gave me.
====
19018
I resupplied Lliae's cache. I should return to Chorrol and let her know.
====
19019
I have entered Valano Manor and now need to find Teldur.
====
19020
I returned to <<1>>'s side. I should speak to her one last time.
====
19023
<<1>> asked me to speak to the patriarch of the trading post, a Khajiit named <<2>>.
====
19028
Although Jorunn will eventually need my help, it's also vitally important I recover the shards of Wuuthrad scattered through Smokefrost Peaks. I must find as many as I can, then meet Jorunn at Trolhetta.
====
19033
I defeated Varaine Pellingare, a Wayrest noble who's been building an army in the sewers to take over the city. I should find his sister, Allene Pellingare, and deal with her, as well.
====
19034
Jacques is bored, but he's recommended two books I should read. I should read them and get back to him.
====
19035
I read two silly books and talked to No-Name. I should go tell Jacques what I think about all this.
====
19036
The Thane asked me to join him on the balcony atop the feasting hall.
====
19037
I need to retrieve Bartleby's cane from the ruffians who stole it from him. They're just down the road from him.
====
19043
Vofknir wishes to make a speech. I should humor him and listen.
====
19044
First, I need to find the camp.
====
19045
I've found one of the bards. I should speak with him.
====
19046
Logod said he and Jakaral were separated in the confusion of being drunk. I should try to find him.
====
19047
I need to collect a <<1>> and use it to release the prisoners.
====
19048
I have the key; time to release the prisoners.
====
19049
I need to head to <<1>> and see what's happening in the area.
====
19051
Now that we're at the Shrine of <<1>>, <<2>> has asked me to pray with her.
====
19052
Now <<1>> wants to go to the Shrine of <<2>>.
====
19053
We're at the Shrine of <<1>>. Time to pray with <<2>>.
====
19054
<<1>> and I have reached the Shrine of <<2>>. Time to pray.
====
19055
<<1>> now needs to go to the Shrine of <<2>>.
====
19056
Overconfident, Sanessalmo has offered me a chance to participate in his tests. I need to find and release the three missing members of the Queen's entourage.
====
19057
I need to find Captain Viveka in the <<1>> cave.
====
19059
I must stop Gullveig's ritual!
====
19060
I need to follow Captain Viveka into the lich's sanctum.
====
19061
I should collect the shard of Wuuthrad to prevent the Worm Cult from getting their filthy paws on it again.
====
19062
I should release all of the captives in the sanctum.
====
19063
<<1>> has asked me to watch her ascend to the position of Sage of Fallowstone Hall.
====
19064
I've found the spirit of <<1>>. Perhaps he'll tell me more about what happened to him.
====
19065
<<1>> says he sensed the Silvenar's presence nearby. I should try to find him.
====
19066
<<1>> asked me to help him confront his past. He's taken us to a vision of the Hunting Ground, Hircine's realm.

The altar before me looks odd. I should examine the objects on it.
====
19067
The Boneshaper clan is besieging Shor's Stone. Aera can't take out both the clan's Clan Matron and the Daggerfall Covenant spy meeting with her. I volunteered to help by killing them both.
====
19068
The Boneshaper Clan Matron, the Clan Matron's daughter, and the Daggerfall Covenant spy are dead. I should tell Aera.
====
19069
With Gullveig taken care of, I should release Captain Viveka.
====
19070
I should wait a moment before speaking with Hendil. This looks serious.
====
19072
The village is filled with statues and a very distracted mage. Perhaps he knows what happened to these people? I should speak with him.
====
19073
Something went wrong with the banishing spell and a Flame Atronoch was released from the bear. I should speak to <<1>>.
====
19074
I learned that <<1>> is responsible for unleashing the Daedra on the local wildlife. I need to enter the cave and kill the Daedric leader that resides there.
====
19075
I spoke to <<1>>, who claimed that his intentions were noble. I now need to speak to <<2>>.
====
19076
I need to search the houses in Shattered Grove and search for the jewels. Mininarie warned me that there may be traps in the houses.
====
19077
I have killed Mininaire. I should search her cart to see if I can find anything to repay me for my troubles.
====
19078
I need to grab the salve from the workbench in Hendil's hospice.
====
19079
I need to avoid being crushed by the numerous hazards within the Wailing Prison.
====
19081
I entered a place of burning ash and lava. I need to find <<1>> as soon as I can.
====
19083
<<1>> is under attack by some kind of phantom of her mind. I should go to her aid.
====
19084
I dispatched the beast that attacked <<1>>. I should speak with her again.
====
19091
I have a frivolous book of Skald's drinking songs for Mininque. I also read a tome of his "darker" sonnets. He's writing about Daedra, and that's suspicious. I should let her know.
====
19092
I'm in a dark, cramped cell with a Nord woman who calls herself Lyris Titanborn. I need to speak with her and find out what she wants.
====
19093
Skald Skullsplitter is a drunken Nord poet. An Altmer admirer asked me to acquire a book from him.
====
19094
Skald Skullsplitter offered me book of drinking songs left on a nearby table. I should get a copy for Mininque.
====
19098
<<1>> told me that he turned the villagers to stone. His goal was to protect them from Daedra. He's instructed me to dispel the energies around monoliths in the woods. That should clear the Daedric influence from the area. He hopes.
====
19100
As the champion of Geirmund's Hall, it's my duty to escort this drunken bard to safety.
====
19102
<<1>> needs a bear to act as a test subject. The <<2>> he gave me should allow me to befriend one of the posessed creatures.
====
19103
Something must have happened to this poor villager. Perhaps I can find out more in town?
====
19104
I captured a bear. <<1>> instructed me to take the bear to his tower in the grove.
====
19105
I brought the bear to <<1>>'s tower. I should observe as he does his spell.
====
19106
I've made my way inside Hendil's home. I should look through his journals to see if there are any clues as to the illness's origins.
====
19107
I uncovered Hendil's journal, which contains information on the source of the plague. I should take it to Velatosse.
====
19108
Velatosse is very upset that the mercenaries are guarding Hendil's home, as well as the quarantine area. She thinks the alchemist is hiding something. I should sneak past the guards and pick the front lock, or try to find an alternate way in.
====
19109
Hendil's journal indicates that something is amiss in the quarantine. Velatosse is very upset, as her elder son has now been taken as well. She's asked me to enter the cave and find out what's going on. Just need to figure out how to get in there.
====
19110
Eifra told me to start by speaking with her sister, Aelm.
====
19111
This contest has gotten strange. Eirfa says I need to recite a poem for those gathered around the nearby stage. Before I do, I must drink an especially potent ale.
====
19113
I need to recite Geirmund's Oath, if I can remember it.
====
19117
I entered a strange world of ice and freezing rain. I should find <<1>> as soon as I can.
====
19118
<<1>> is delusional. He says he's freezing, but won't leave the cave because he's cold. I need to collect some fire-starting supplies from around the cave. If he was warmer, perhaps he'd listen to reason.
====
19119
I have the materials I need to start a fire. I should do so. Perhaps then I can talk to <<1>>.
====
19120
<<1>> seems to be warming up. I should talk to him to see if he's returned to sanity.
====
19121
I have to collect items around <<1>> that identify the dead.
====
19122
I've collected some items to identify the dead. Time to go talk to <<1>>.
====
19123
<<1>> died waiting for me. I'll check to see if he has a personal item.
====
19124
With all the personal effects collected, I need to bring them to the families in Riften.
====
19125
Now to deliver the handkerchief to Svein's family.
====
19127
The captain has run off to rally her troops. Hopefully all of the scheming so far will pay off, and she will find herself without an army.
====
19130
I have a book of Skald's drinking songs. I should check to see if it's autographed.
====
19133
To prove Thorulf is a traitor, I must retrieve Thane Unvald's ancient sword, Bonebane, from the battle memorial southeast of Fullhelm Fort.

Thorulf claimed the blade was destroyed. Returning it intact will prove him a liar.
====
19134
When I mentioned that Mininque wanted more than a book of drinking songs, Skullsplitter started talking suspiciously about a "darker" book of sonnets. I should investigate and read it.
====
19139
I've delivered the altered letter to the Gold Coast captain. I should see what the Baandari's plans are next.
====
19159
I've entered a strange cavern full of mushrooms and monsters. I should try to find <<1>> as soon as I can.
====
19160
It seems I need to find mushroom spores in order to make the potion needed to return <<1>> to sanity. I should search the cavern for those mushrooms and collect them.
====
19162
<<1>> seems to be more lucid. I should speak to him.
====
19163
I should be able to dispel <<1>> using the <<2>>. Time to make use of it.
====
19164
I've met <<1>> at Fallowstone Hall. Time to give her the <<2>>.
====
19173
I freed the members of Queen Ayrenn's entourage. All that's left now is to find and confront the mad Mage <<1>>.
====
19174
I need to find the cave where the Daedra is hiding.
====
19175
Outside the cave, I found a wounded woman near the body of a dead mage. I should speak to her.
====
19176
<<1>> teleported to me once I finished with the monoliths. I should speak to him.
====
19177
I made my way into the cave and caught sight of Hendil running down a corridor. I should follow him to see what he can tell me.
====
19178
I have an autographed book for Mininque. She said she wanted a second one. I might as well ask.
====
19179
I came across Nelulin, Velatosse's son. I should talk to him to see if he's all right.
====
19180
Nelulin is weak, but not sick. He asked me to follow Hendil and Amuur further down the corridor to see why they put him in quarantine.
====
19181
Hendil has sent Amuur to stop me. I need to take him down.
====
19182
Hendil is still somewhere out there in the mine. I have to find him.
====
19183
Hendil's son is a vampire! The alchemist has been feeding his fellow villagers to the beast as he worked to find a cure. There's only one choice: Tancano has to die.
====
19185
Hendil has surrendered, but can't face the villagers outside. I left him tied up in the mine for the time being. I should return to the surface.
====
19186
I need to find the Queen's Entourage, the tower in <<1>>.
====
19187
There's a woman here, dressed in finery. A member of the Queen's entourage? I should speak with her.
====
19190
Eminelya's directed me through a cave and into a hidden Vale. She believes the mage has taken her companions there.
====
19193
Hendil has surrendered to me. I should take him back to town so I can report him to the town's canonreeve.
====
19194
I should take Hendil to the captain of the guards so he can get the full punishment for his crimes against the town.
====
19195
I've reported Hendil to the captain of the guard. Now I should inform Velatosse that her son is alive.
====
19196
I should report Hendil to Netanwe so she can deal with this matter internally and not involve the authorities.
====
19197
I reported Hendil to the town's canonreeve, who will deal with his crimes internally and not involve the authorities. She has asked me to inform Velatosse about her son's survival, though Netanwe asked that I keep the truth about the catacombs a secr
====
19199
I need to talk to Captain Viveka now.
====
19200
<<1>> tells me many Bosmer died during the attack, and she needs someone to recover their bodies for a proper burial.
====
19204
<<1>> is afraid to return to the village. She said she was bitten, but wouldn't say by what. She blames a nearby spring for what happened to the Tanglehaven militia. I should follow her there and see what she means.
====
19205
A spirit at Hircine's shrine said <<1>> "took the gift willingly." It said she was lost, but that she could save <<2>> from the same fate with her "sire's heartblood."

I should speak to <<1>> and find out exactly what it meant.
====
19206
<<1>> turned into a werewolf! Just before her transformation, she confessed that her father's plan for revenge against the Drublog led her to agree to accept Hircine's gift. She fears <<2>> is in danger and asked me to find her.
====
19207
<<1>> is unwell. As <<2>> feared, her mother was bitten by <<3>>. If nothing is done, the treethane will become a werewolf as well.

Now that <<2>> has regained control of herself, I should speak with her and see what must be done.
====
19208
In order to save her mother from becoming a werewolf, <<1>> must recover the "heartblood" of her own father. This can only end in <<2>>'s death.

<<1>> asked me to help defeat him, as she fears she won't be able to do it alone.
====
19213
<<1>> brought her father's heartblood to <<2>>. I should speak with her and see if we arrived in time.
====
19215
Another forest spirit has appeared nearby. I should follow it.
====
19217
When Anenwen spoke to <<1>>, he claimed his intentions were noble. I should speak to <<2>>. Perhaps I can influence what will happen to the misguided mage.
====
19218
I spoke to <<1>> and told her that <<2>> was just trying to help. I should speak to him for my reward.
====
19227
There's a portal by where I met the Silvenar that will take me back to the Hunting Grounds. I should go through it and help the Silvenar.
====
19230
<<1>>'s sent me to meet his assistant, and finish the plan we're set in motion.
====
19234
I should talk to tCaptain Netanwe, to get more information about the myserious plague.
====
19235
I agreed to head to Pinepeak and help the researchers.
====
19236
Now that the Daedric leader is dead, the animals should return to normal. I need to confront <<1>> back in town about <<2>>'s accusations.
====
19238
I have to protect the scout so he can lead me to the cultists.
====
19239
Once I talk to <<1>>, he'll lead me to the dragonshrine.
====
19240
I should talk to <<1>> to let her know that we've stopped the cultists.
====
19241
Talking to <<1>> was singularly unhelpful, but he seemed to say I could create a potion that would snap him out of his enthrallment. I should search <<2>>'s to see if I can find anything useful.
====
19243
I tipped off Bronorr to Bar-Neeus's contraband. Now to watch him get arrested.
====
19248
I should enter the Oblivion portals and find their source, a sigil stone. Once I find the stone, I will need to destroy it in order to close the portal for good.
====
19254
Now that I've defeated Rilis, I should speak with him.
====
19256
I've closed the portals. I should speak to <<1>>.
====
19257
I should enter the portal to the Refuge of Dread.
====
19258
I should enter the castle.
====
19259
I should defeat Lady Estre and put an end to this madness.
====
19261
I entered the palace with the final portal. I should enter it to shut it down.
====
19262
Now that Lady Estre is defeated, I can close her final portal.
====
19263
<<1>> won't let me pas. I will need to defeat him.
====
19264
I should speak to Razum-Dar.
====
19266
The guard suggested <<1>> might have been kidnapped by the Houndsmen. I should talk to <<2>> and see what she can tell me.
====
19279
With Mathragor's death, Z'en's presence will fade from this world.
====
19280
The spirit appeared within the shrine and killed Mathragor. I need to learn what happened.
====
19287
I need to search Hendil's home for some evidence of foul play.
====
19289
This journal may hold the clues Velatosse needs. I should get out of here.
====
19290
I found Hendil's journal. I should leave Hendil's house now.
====
19295
I've slain <<1>>. I have the sad duty to inform his daughter.
====
19296
A magical projection has appeared, taunting me. This must be the mad mage. I should speak to him.
====
19297
Mininaire attacked me as I approached her camp. I need to defeat her.
====
19298
I've snagged the jewels. Mininaire mentioned she had a camp nearby.
====
19299
I spooked Rhavil. I need to leave the area around his house before he'll leave it again.
====
19303
<<1>> wants me to soften up his harassers with a little beating before demanding passage for him.
====
19304
As expected, <<1>> agreed to transport <<2>> for a share of the treasure. Now to get the treasure from <<2>>.
====
19305
<<1>>'s in no shape to fight the Maormer, so he gave me the location of his buried treasure. I just need to recover it from caves around Horseshoe Island.
====
19306
I convinced <<1>> to transport <<2>>. I should tell <<2>> the good news.
====
19307
Though <<1>> seems to believe his junk is treasure, I'm not sure <<2>> will stick to the original deal, especially since his only share will be some fish bones.
====
19308
<<1>> was unwilling to cut a deal. I have to tell <<2>> he's stranded.
====
19309
<<1>> may not like the treasure he received, but he agreed to take <<2>> to Anvil Island.
====
19310
<<1>> refused to take <<2>> to Island. I should let him know the bad news.
====
19314
I gave the Wood Elves a beating they won't soon forget. I should talk to their leader <<1>> to see if he'll transport <<2>> to Anvil Island.
====
19315
The teleportation scroll has seen <<1>> free of this madness. I should leave her realm of rage.
====
19316
I used the telport scroll to evacuate Merion. I should leave the area.
====
19317
I managed to evacuate <<1>> with the teleportation scroll. I need to leave <<2>> as soon as I can.
====
19336
I should search the farm and mill for clues as to what happened here.
====
19337
Raerana asked me to seek out her uncle, Wilrek Snow-Shod, at the Withered Tree tavern in Riften. He may reward me for saving his niece.
====
19342
I need to speak to Velatosse. Tell her what's happened.
====
19343
I must report Hendil's activities to Velatosse.
====
19344
I should look inside the farmhouse for clues.
====
19345
I found a letter addressed to Raerana hidden between the pages of a book. Its contents could shed some light on the murders.
====
19350
The letter appears to be from Raerana's secret lover, Rilyn. He mentions a meeting place. I should ask Raerana about this.
====
19351
Raerana revealed the location of the cave where she and Rilyn meet. I should go there to see if I can find him.
====
19352
I refused to help Rilyn cover up his crime. It looks like he ran toward Frostmoon Farmstead. I need to follow him there.
====
19354
Rilyn is clearly mad. He murdered the others and now has plans on Raerana. I need to end this.
====
19355
A bystander saw some hooligans steal an old man's cane. He asked me to go help him.
====
19356
I need to investigate the valley in hopes of discovering some clue as to the strange events that occured here recently.
====
19357
At the center of the valley sits a giant menhir. Lightning struck the stone as I approached, and the projection of an Altmer appeared. I should speak to her to see if I can learn more.
====
19358
As I approached the stone of the menhir, the projection of a female Altmer appeared. She needs my help to recover the Walking City. I'll search the valley's cave for the source of the projection.
====
19359
According to <<1>>, there are portals, or "tears to Oblivion," located near the standing stones surrounding the great menhir in the valley. I can close them simply by touching them; quickly, before the Daedra stop me.
====
19360
Daedra emerged from the portal to defend the Oblivion tears, but I  succeeded in closing the portals. Now, I need to meet <<1>> in the cave to complete the ritual that she says will save the Walking City.
====
19361
The portal <<1>> opened brought forth a Daedroth! I need to kill it to save our lives, let alone Falinesti.
====
19362
Falinesti Summer Site still contains open portals from Oblivion, but the largest one is shut. Whether Falinesti is actually in Oblivion is anyone's guess. I should bid farewell to <<1>> and let her get on with her work.
====
19363
I need to talk to <<1>> again. The portal she opened will allow more Daedra to enter. She needs to realize this is no way to save Falinesti.
====
19366
Once I'm disguised as a Reachman, I can more easily look around their camp.
====
19368
Rilyn has gone to the farmstead. I think Raerana is in danger. I need to protect her.
====
19371
I should meet <<1>> at the dragonshrine.
====
19372
I should talk to the Silvenar so that we can leave Hircine's Hunting Grounds.
====
19373
Now that Rilyn is dead, Raerana should be safe. I should check on her outside.
====
19374
I should meet <<1>> at the ritual site.
====
19376
Now I need to talk to <<1>>.
====
19377
I have to defend the scout so she can lead me to the ritual site.
====
19378
With the Worm Cult taken care of, I should find <<1>>.
====
19379
I need to speak with Raz so that we can plan our next move.
====
19380
I should speak with Raz once more to end our business in Mathiisen.
====
19381
I need to board the Covenant ship and find the defecting officer.
====
19382
I've reunited Lakhazga with her husband, Moroth. Time to speak once more with Lakhazga.
====
19383
The chests buried around Horseshoe Island were filled with garbage. I should tell <<1>> the bad news.
====
19384
I should speak to Advisor Norion in the west warehouse.
====
19385
I should speak to Watch Captain Astanya at the docks.
====
19386
I should speak to Steward Eminwe in one of the warehouses to the east.
====
19387
I should look for the plans inside the warehouse.
====
19388
I should search for evidence of sabotage in the nearby storage areas.
====
19389
I need to seek out Advisor Norion by the south end of the docks.
====
19390
I should enter the warehouse and search for the stolen plans.
====
19391
I need to seek out Steward Eminwe at a warehouse on the north end of the docks.
====
19392
I should examine the nearby storage sheds for evidence of sabotage.
====
19393
I found the plans Advisor Norion spoke of. I should report back to him outside of the warehouse.
====
19394
I discovered some suspicious salted meats, possibly poisoned. I should return to Steward Eminwe back at the warehouse.
====
19395
I found the plans Advisor Norion spoke of. I should report back to him outside of the warehouse.
====
19396
I discovered some suspicious salted meats, possibly poisoned. I should return to Steward Eminwe back at the warehouse.
====
19397
Watch Captain Astanya has, somewhat rudely, directed me to speak with Watchman Heldil.
====
19410
I've encountered the Companion warrior <<1>> in the depths of the ruin. He suggested I read the <<2>> to see if there's a clue to the door puzzle.
====
19419
Raz is worried about being recognized in Mathiisen. He's asked me to meet with one of his agents, Fistalle.
====
19420
The note on Fistalle's body mentioned the forgemaster. Raz requested I search the forge for additional information.
====
19421
Malanie appears to lead the Heritance in Mathiisen. I should report this to Raz.
====
19431
I've joined up with the Orc officer, Lakhazga. She believes the Covenant's first move will have been to set up artillery. We need to destroy the artillery before we head to the lighthouse.
====
19432
We're inside. I need to find and defeat <<1>>.
====
19433
Lakhazga and I have done what we can. We should fight our way up to the North Beacon Lighthouse and find her husband.
====
19434
I should head inside and speak to this criminal.
====
19440
This Nord woman calls herself Lyris, and seems friendly despite my surroundings. I should speak with her.
====
19441
I must enter the Wailing Prison and rescue the Prophet.
====
19442
Lyris will be waiting for me at the Wailing Prison. I need to make my way there.
====
19445
I made it inside the Wailing Prison. I must now rescue the Prophet.
====
19446
I need to escort the Prophet out of the Wailing Prison to the Dark Anchor mooring. From the sounds of battle outside, it appears that the uprising has begun!
====
19447
I need to protect the Prophet while he works his magic on the Dark Anchor, so that we can escape to Tamriel.
====
19449
I've shown up in an unfamiliar place. The Prophet has appeared as a shade; I should speak with him and see where I must go next.
====
19450
Inalarr mentioned an outflow passage from the Rectory in the waterway under the bridges. Since the front door is unreachable, it seems the only way in.
====
19451
I made it inside the outflow tunnels. I'll need to fight past the undead and survive the twisted Daedric machinery to reach the Rectory interior.
====
19452
Now that I am inside the Rectory, I must locate and destroy the Eye of Molag Bal.
====
19453
The Eye of Molag Bal is destroyed. I need to find my way out of here and report to Inalarr regarding my success.
====
19454
To get inside the chamber where the Eye resides, I need to find whatever enables passage through the door.
====
19456
I need to find Belenius, a Worm Cult necromancer, within the ruins of the old chapel.
====
19457
I need to find the key to the town armory's stores so that the soul shriven can properly arm themselves.
====
19458
I have the armory key. I need to find the armory caches and unlock them for Hazim.
====
19459
The caches are unlocked. I need to find Hazim in the house by the overlook.
====
19460
I need to find Enlian, Ashgaz, and Breaking-Mountains. Hopefully, they will be amiable to helping collapse the tunnel.
====
19461
I've released a few slaves to help me collapse the tunnel. I need to find Galynne and the slaves I freed.
====
19462
I've found the others already at work on collapsing the cave. Time to pitch in.
====
19463
The collapse has blocked off the gate to the rest of Coldharbour. I should speak with Galynne.
====
19464
It's done. The Divines have showed me the depths to which Estre has fallen. I should speak to Colaste one last time.
====
19465
I have all the relics. I'm sure Nenaron will want to know right away.
====
19466
I need to talk to <<1>>, in her disguise.
====
19467
I should speak to Guard Heldil.
====
19468
I should speak to Watchman Heldil.
====
19469
I need to discover if Fasion's claims are true. I should confront the captain near the manor house.
====
19471
This is it! If I can foil Captain Astanya's plan, that should keep the Queen safe for another day.
====
19474
Time to report back to Queen Ayrenn.
====
19475
I should talk to Battlereeve Urcelmo.
====
19476
I need to give my answer to the Queen about her generous offer.
====
19477
We made it into the temple. Now to look around and see what's happening in here.
====
19478
I found Watch Captain Astanya. Time to get to the bottom of this.
====
19479
Well, that didn't go well. I woke up in a jail cell and Razum-dar is standing outside my cell. I should speak with him.
====
19480
Lakhazga wants to find the commander of the Covenant forces. She thinks he can be found in the barracks at North Beacon.
====
19484
Now that I've killed Kerelia Lucullus, I should talk to <<1>>.
====
19485
To end this plague of dead giants, I need to head to the dais and defeat the Worm Cult Spirithealer.
====
19487
There are several shrines scattered across Torinaan. All of them will have to be cleansed for the Daedric corruption to leave the site.
====
19492
The spirits seems to know that the central shrine is the source of the ongoing corruption. I'll be able to end it here.
====
19493
Colaste ran in just as I defeated the Daedra. She wants to speak to me.
====
19494
I should watch for this sign Colaste mentioned.
====
19496
Picking up the axe shard has summoned Ysgramor. I need to speak with him.
====
19497
I let Fasion go. I should speak to Guard Heldil outside of the house.
====
19498
Looks like my work here is done. I should speak to the watchman one more time.
====
19504
<<1>> cannot find a way past the main barricade, and can't fight through the haunted crypts herself.
====
19505
Fistalle is dead. Perhaps she left behind some information that might be of use to Razum-dar.
====
19506
I must speak with Defender Two-Blades
====
19507
I made it into the temple district. Now I need to seek out Battlereeve Urcelmo and the Queen and report what I've learned.
====
19508
I should allow Battlereeve Urcelmo and Queen Ayarynne to consult.
====
19509
I should allow Battlereeve Urcelmo and Queen Ayrenn to consult.
====
19515
I uncovered evidence implicating Condalin the Forgemaster. I should report this information to Razum-dar.
====
19516
Razum-dar suspects that the Canonreeve of Mathiisen may be the other rat mentioned in Fistalle's note. He wants me to sneak into the Reeve's home.
====
19517
I should follow Battlereeve Urcelmo into the temple.
====
19553
Razum-dar has asked me to trust him, and do something seemingly foolish. I'm to openly accuse Malanie of treason in front of her men. I'll need to enter the barracks first.
====
19554
I need to confront Malanie about her involvement with the Veiled Heritance. And hope Raz keeps up his end of the deal.
====
19555
I woke in a cell under the barracks. Raz, as promised, waits for me outside.
====
19556
Raz has tasked me with taking on the Forgemaster, Condalin, on my own. I need to leave the barracks and seek him out.
====
19557
I must find Condalin and destroy him.
====
19558
I need to find Raz, so that together we might put an end to this treacherous Heirtance cell once and for all.
====
19560
This is it. Raz and I are going to kill Malanie and put an end to the cell here in Mathiisen.
====
19561
We've done it. Malanie and Condalin are dead. I should speak again with Raz outside the forge area.
====
19569
<<1>> asked for my help following through with their plans. If I can take commanders from the Gold Coast mercenaries out and blame it on the werewolves, their forces will be severely weakened, and focused on the remaing werewolves.
====
19573
I found and killed Varnedo. I need to meet Gorgath in Riften to get paid.
====
19574
The captain knows something is amiss. I should talk to <<1>> to find out what he wants to do.
====
19576
Once in Ivarstead, I should check out the Horker's Tusk Tavern. Varnedo might be there or someone might know where he is.
====
19577
The barkeep Adla claims she saw a Redguard speaking with Akvid Gray-Sky. I should talk to Akvid.
====
19578
Akvid said Varnedo may be down by the river to the north. It's the only lead I have right now.
====
19579
<<1>> asked me to meet him at the tree shrine in the center of Deepwoods. I should go there and speak with him.
====
19582
I need to heal wounded scouts around <<1>>
====
19584
I volunteered to help find the crew. She said Tanamo favors the tavern, Anala may be at the Fighters Guild, and Balithil is somewhere in the marketplace. Once I speak to them, I should see if they know where Degail is.
====
19585
I received a tip that <<1>> could be found near the western shore. I'll look for her there.
====
19590
I offered to help Malareth with her collections issue. I'll need to be firm with these forgetful people.
====
19595
I need to travel to Fort Greenwall to try to recover <<1>> from the bandits there.
====
19596
Now that I have <<1>>, I should return it to Sage Svari at Fallowstone Hall.
====
19597
I must recover <<1>> from Faldar's Tooth.
====
19598
Now I need to return <<1>> to Sage Svari at Fallowstone Hall.
====
19599
I should find the leader of the Maormer scouts and retrieve the plans <<1>> spoke of.
====
19602
Defender Two-Blades has sent me to find out how the Spider Cult is turning innocent people into shadow soldiers loyal to their cause.
====
19603
I've taken the Obsidian Husk from the Spider Cult. I should return to Defender Two-Blades.
====
19606
I should enter the barrow and search for clues as to what the Worm Cult is planning in relation to the spirit of Valdur—one of Ysgramor's legendary Five Hundred Companions who is believed to have been entombed here.
====
19607
Arfanel asked me to rescue wounded Dominion troops and investigate one of the supply buildings near North Beacon.
====
19609
Breca told me that <<1>> stole something from them, and I should take it back.
====
19613
I need to defend the scout and get him to the ritual site.
====
19614
I should talk to <<1>> to let her know it's over.
====
19616
Watchman Heldil has moved in behind me to arrest Fasion.
====
19619
The note says to meet Breca at the Riften Marketplace.
====
19624
I should tell <<1>> about this.
====
19628
He runs Flash Powder for the Blacksails, but lost his wares to fire due to an accident with Flash Powder. He may have some in his stuff that I could use to spook him.
====
19630
I need to get more Flash Powder to get <<1>>
====
19637
Razum-dar indicated that I need to slip past the manor guards in order to get close to the Queen. He suggested I speak to one of his connections, Eshaba, in the market. I need to ask her about a souvenir of the First Auridon Marines.
====
19640
I got what we came for. I should let <<1>> know it was a success.
====
19642
The note says Jomarr will meet me outside the Withered Tree.
====
19654
I need to get more Flash Powder to get <<1>>
====
19656
I spoke with a number of Malareth's clients. I should return to her and let her know she should be getting her gold soon.
====
19657
I offered to talk to the other High Elves for Bothinas. Hopefully my race won't be a problem. I should speak to the commoners in the area, try to get them to see reason.
====
19660
I should find Elenwen, the Cannonreeve's daughter, in Silsailen. Queen Ayrenn told me Silsailen lies to the northeast of Vulkhel Guard.
====
19665
<<1>> told me to meet her daughter, <<2>>, at Fallowstone Hall.
====
19666
I need to steal the daggers.
====
19667
I'm out of the vault. It's time to deliver the daggers to <<1>> at Black-Briar Lodge.
====
19668
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
19670
He only drinks from his own flask. I'll have to find a way to get him away from his wine bottle so I can poison it.
====
19671
<<1>> is in town at a vendor stall.
====
19672
Rumor has it that <<1>> trades in poisons.
====
19676
I need to get more Flash Powder to get <<1>>
====
19678
He runs Flash Powder for the Blacksails, but lost his wares to fire due to an accident with Flash Powder. He may have some in his stuff that I could use to spook him.
====
19680
The note says a contact will meet me at the bar.
====
19681
Once all three lost celebrators are reunited, they will exit the Hall of the Dead on their own.
====
19682
Only <<1>> is still missing.
====
19689
Nenaron wants me to find and remove relics from the coffers scattered around Torinaan. He cautioned me to beware the guardians that protect the treasures.
====
19690
To complete the Trial of the Fang, I need to defeat a Hissmir warrior while under the influence of <<1>>.
====
19691
Only <<1>> is still missing.
====
19693
I summoned Khralek with the help of the Dark Elf spirits. Now it's time to slay him.
====
19694
I have slain Khralek gro-Vortag. I should return to Idrasa and tell her this.
====
19700
I must talk to <<1>> again. The portal she opened will allow more Daedra to enter. She needs to realize this is no way to save Falinesti.
====
19705
Malsia sought to open a portal to the Aetherius. It looks like she succeeded but the portal collapsed on her. Turning the skystones might reopen the portal, enabling her to return.
====
19708
Malsia is back. I should speak to her.
====
19709
Now that I've brought back the plant, I should tell <<1>> the good news. <<2>> says she's on the balcony of the Pilgrim's Rest Inn.
====
19710
A pilgrim is  dying in Ivarstead. A healer named <<1>> thinks she can save him with a rare plant called <<2>> that grows along the steps to the Throat of the World. I should try to track one down.
====
19711
Once all three lost celebrators are reunited, they will exit the Hall of the Dead on their own.
====
19713
I need to enter the ruins to begin my search for Kireth Vanos.
====
19714
I must travel to the Harborage and speak to Sai Sahan regarding the Amulet of Kings.
====
19715
The Prophet has opened a gateway to Cyrodiil so that Sai Sahan and I may reach Sancre Tor ahead of Imperial forces.
====
19716
Sai Sahan has already reinforced Sancre Tor against possible attack or infiltration. We need to meet his scout on the road.
====
19719
The forces of Coldharbour are attempting to pull the entirety of Sancre Tor into Oblivion! Sai Sahan and I must ensure the survival of his Dragonguard captains and get to the Amulet of Kings before it is too late!
====
19720
We've rescued four of the Dragonguard captains. It's time to head for the Tombs so that we can recover the Amulet.
====
19721
The Tombs of Sancre Tor await. I must enter the tower and descend into the crypts of the ancient emperors.
====
19722
Sai Sahan and I must battle our way through the tombs. The arrival of the Daedra has awakened its ancient guardians, and now there is a three-way battle between Dragonguard, Molag Bal's forces, and the undead.
====
19723
The Amulet of Kings is sealed away in the tomb of the Reman Dynasty. We must gain entry before the Daedra can get the Amulet!
====
19724
A mighty Daedra lord is attempting to steal the Amulet of Kings! Sai Sahan and I must stop him before he can break the warding.
====
19725
The Daedra lord is defeated. The Amulet of Kings is secure, but it appears drained from the warding spell that it created. I should take it and escape.
====
19726
Sai Sahan and the Dragonguard survivors will be coming with me back to the Harborage. The Prophet has opened a portal for us to escape.
====
19727
The Prophet awaits news about our success and the state of the Amulet. I must speak with him.
====
19728
The fiercest of the beasts plaguing Nilwen is <<1>>. It makes its lair in a fallen tree south of Nilwen's shack.
====
19729
Hmm. <<1>> wasn't as fierce as I'd been led to believe. I need to talk to Nilwen to clear this up.
====
19730
Nilwen asked me to kill a beast called Greatclaw. She claims it killed a man by dropping a tree on him.

Should I look for Greatclaw or report Nilwen in Ivarstead for squatting?
====
19731
Once again, no great beast. Not sure what Nilwen's game is, but I'm going to find out.
====
19732
Nilwen insists Cracktooth, a "fierce Goblin," will kill her if I don't intervene.

Not sure if I should seek out Cracktooth or report Nilwen in Ivarstead.
====
19733
Cracktooth turned out to be a giant. I'm going to wring the truth out of Nilwen this time.
====
19734
Time to confront Nilwen and claim my reward, if there is one.
====
19735
Guard Gerrenn of Ivarstead revealed Nilwen's true motives. She inflates the ego of those she meets, sends them to get killed by giants, and loots whatever they were carrying.
====
19736
I'll talk to Constable Gerrunn to see if he knows about Nilwen.
====
19737
I've found the rare <<1>> and need to deliver it to <<2>> at the Pilgrim's Rest Inn before it's too late.
====
19738
I should speak to Telenger at the main camp.
====
19739
<<1>> is jumpy about fire, so I should use the <<2>> in his Fire Pot.
====
19747
I should now report back to Watch Captain Astanya. She asked me to report to her at the town's upper level.
====
19748
I should report at the manor.
====
19749
The watchman wants me to speak with the criminal he has cornered in the house.
====
19750
Odunn asked me to give this batch of glowflies to his son, Ulfslod, at the dock.
====
19752
Giruss is in one of the warehouses below the docks of Riften. I should speak to him.
====
19753
Malsia gave Giruss a map, indicating where the artifacts where to be delivered. I should look at this map.
====
19754
Lodorr's spirit has manifested in the tomb.
====
19755
Giruss's map pointed to a location North of Riften. I should head there to find Malsia and the stolen artifacts.
====
19756
I should read Malsia's journal. It might tell me what she intended to do with the artifacts.
====
19757
The farmer suggests I scatter the hay to drive out the bugs, then catch them for use as fishing bait.
====
19758
The assassin's note was signed by someone named Giruss. I should go to the docks in Riften and look for him.
====
19759
One of Giruss' mercenaries intends to kill me. I must defend myself.
====
19761
I gathered the glowflies from the hay. I should let <<1>> know.
====
19762
Razum-dar mentioned he'd meet me behind Fistalle's house. I should bring him the information I found on Fistalle's body.
====
19765
<<1>> asked me to help her locate Lodorr's tomb.
====
19766
<<1>> exploded from his sarcophagus, ready for a fight. <<2>> is unconscious.
====
19767
<<1>> has revealed herself as an enemy. She must be defeated.
====
19768
<<1>> is missing. <<2>> suspects a draugr named <<3>> holds it.
====
19770
I need to find General Gautier outside the city of Camlorn.
====
19774
I should speak to Watch Captain Astanya at the docks.
====
19775
<<1>> has been defeated. <<2>> is not celebrating.
====
19776
<<1>> has been recovered. I should deliver it to <<2>>.
====
19784
I should try to find <<1>> first.
====
19786
Whoever knows me headed in the direction of Shor's Stone hunting Lolann, the Redguard who was helping Prince Fildgore. She may need help.
====
19791
Now that I have the daggers, I need to get out of here and let <<1>> know the mission's done.
====
19794
<<1>> is still in the shrine to Mauloch and may be wounded. <<2>> asked me to help him.
====
19799
The Green Hunters must not make their brew. I'll defeat the Hunters and retrieve the ingredients.
====
19800
I've stopped the Green Hunters from using their foul ingredients. I should track down the brewer's apprentice in Vulkwasten to see if she agrees.
====
19801
I need to talk to someone about these ingredients. There may be someone nearby who can tell me.
====
19802
My instincts were correct. The brewer's apprentice was horrified at their additives. She wants me to bury the Hunters' ingredients quickly, before anyone finds out they exist.
====
19803
I've reached Fallowstone Hall. Now to see what they know about this mace.
====
19804
I'll bring the staff to Fallowstone Hall and see if they know where it belongs.
====
19823
Cold Cave is kept that way by a dangerous frost atronach inside. At a loss for how to control the creature, <<1>> asked me to eliminate it.
====
19826
The stone was destroyed. I should speak to <<1>> and see what this means for her.
====
19827
Now that I've entered the south ruins, I should look for Rolancano's daughter, Palith.
====
19828
I entered the north ruins. I should find Eranamo, Palith's brother, and speak to him.
====
19829
Now that we've entered the lower deck of the Tribunal's Spear, we can recover the information.
====
19830
Eranamo asked to speak with me. I should see what he has to say.
====
19831
Eranamo asked me to deliver the information to <<1>>. I'll need to leave through the cave on the southwest side of the cove to get to him.
====
19832
I should watch as Rolancano and his son reunite.
====
19835
<<1>> wasn't happy to see his son and threatened his life. His daughter asked me to intervene.
====
19836
Now that Eranamo is dead, I should speak to <<1>>.
====
19837
Now that Eranamo is gone, I should speak to <<1>>.
====
19848
There are some Covenant uniforms in a supply building near North Beacon. Arfanel wants me to grab them.
====
19851
With the help of an ancestor spirit, I've cleansed the shrines of Torinaan. A voice directed me to the center of Torinaan to put an end to the site's corruption.
====
19852
Colaste claims that the Divines have something more to show me. I should follow her.
====
19855
Falinesti Summer Site still contains open portals from Oblivion, but the largest one is shut. Whether Falinesti is actually in Oblivion is anyone's guess. I hope I can still talk somes sense into <<1>>.
====
19860
I should report back to Baham outside of Saltspray Cave.
====
19861
Vila Theran, the leader of the local Spider Cult, has appeared. I should defeat her before she does the same to me.
====
19863
I killed the monster. I should speak to <<1>> again.
====
19864
The Maulborn aren't as benevolent as they appeared to be. They're performing a ritual to accelerate and spread the plague! I should get out of the Wards and find a way to stop it.
====
19870
I should watch and listen as Anenwen confronts Merormo about what happened here.
====
19873
Razum-dar wants me to meet him at the royal manse.
====
19874
A Skywatch noble wants to speak to me about something or another.
====
19875
The Skywatch noble claims to know where I can find Razum-dar. I should follow him.
====
19876
The Skywatch noble transformed into Razum-dar. Something must be going on here. I should speak to Razum-dar and find out more.
====
19877
Raz told me about a tavern where the Veiled Heritance has been recruiting new members. I should use his disguise and head there.
====
19878
I've got the blade I need to prove myself to Palomir. Now to return to the recruiter.
====
19879
I passed my first test with the Heritance. I need to talk to Palomir once more to continue my initiation.
====
19880
I must tell <<1>> who I left behind.
====
19881
All three officers are dead. Hopefully <<1>> made it to her reinforcements.
====
19882
<<1>> informed me her brother is here, as well. She asked me to find him. She said he was taken to another set of ruins to the north.
====
19883
I agreed to find Rolancano's daughter, Palith. She should be somewhere in the ruins beyond the nearby cave.
====
19884
Our work here is done. We need to get out of the ship.
====
19885
Eranamo gave me a uniform to help slip past the guards outside. We need to get to the Pact ship, enter it, and find the information he gave his allies.
====
19887
Baham told me to begin my investigation by talking to Tanion, the headmaster of the college. I imagine I could also ask Baham some follow-up questions as well.
====
19888
After observing the classes, Tanion asked that I also spar with some of his proctors outside the school building.
====
19889
Tanion asked that I observe two classes within the college's main school building.
====
19890
Baham came running up, saying she could show me the real version of the college.
====
19891
I collected kwama cuttle. I should bring it to Orona.
====
19892
Baham tells me that students at the college aren't treated after they're beaten. She asked me to get some bandages from a student named Nurad and distribute them.
====
19893
I distributed the bandages and healing supplies Nurad gave me. Time to speak to Baham again.
====
19894
<<1>> may be on his way to one of the many altars in Wilding Run. I need to find that altar and, hopefully, him.
====
19895
When I examined one of the altars, <<1>> threatened me. She appears to be the corrupted Green Hunters' leader. If I defeat her, I'll be one step closer to my goal.
====
19896
Some of the Fists of Thalmor may have seen which way <<1>> went. If I rescue them from the werewolves, I'm sure they'll tell me.
====
19898
The Green Hunters are using captured Fists of Thalmor in a terrible ritual. <<1>> is hurt, but I need to ask what she knows about <<c:2>>.
====
19901
<<1>> has been transformed into a werewolf. I need to use the <<z:2>> on the nearby werewolves to try to discover which he is.
====
19902
When I used the <<z:1>>, <<2>>'s mind briefly cleared, but he ran off. I've got to catch up to him.
====
19905
<<1>> wants me to enter his memories so I can discover the origin of his curse. I just need to talk directly to his spirit to do it.
====
19906
Someone else is within the Silvenar's memories. I need to talk to him quickly.
====
19911
<<1>> doesn't trust me, but if I can recover <<c:2>>'s <<mz:3>> from Hircine's Huntsmen, he'll help me defeat the curse.
====
19912
Now I'll see if <<1>> knows anything useful.
====
19917
The corruption controlling <<c:1>> is deep within his memories. I must help <<2>> defeat it to free <<c:1>> of his curse.
====
19919
We've freed <<c:1>> of his curse and are back in the real world, but <<2>> is dead. I have to talk to his spirit and find out what happened.
====
19920
<<1>> is gone, but <<c:2>> won't forget him or what he's done to help. I must speak with <<c:2>> to learn what he plans next.
====
19921
The ghostly woman was taken to the ruined tower. I should search the tower and see what I can discover there.
====
19922
Claudie's ghost has appeared nearby. I should speak to her.
====
19927
I defeated the Daedra and broke the curse. I should tell Athel Baelborne what happened.
====
19931
Baham reports that the instructors took her friend Ilara. She wants me to talk to the Baandari trader, Zaban, about arming the students while she gathers aid to take back the school.
====
19932
I got to Zaban's camp, and all the merchants were dead. Veiled Heritance ambushed me at the site.
====
19933
Baham came running up with some of her fellow students. I should speak to her again.
====
19934
Baham asked that I rescue Ilara from the Saltspray Cave. I should go there.
====
19935
I need to fight my way through Saltspray Cave in order to find and save Ilara.
====
19936
I defeated Tanion and saved Ilara. I should talk to her to make sure she's all right.
====
19937
Ilara is safe. I should leave Saltspray Cave and report back to Baham.
====
19941
Athel ran off when his guards attacked me. I should find out what happened to him.
====
19942
If I attack the Ra Gada "practicing" in the stockades or along the road, I'll show the arena master I'm someone they should let into the games.

And saving a few Bosmer won't hurt our cause, either.
====
19943
<<1>> was working her way toward the arena. I'll look for her up near the bridge leading to the great gate. With luck, she's ready to cast the disguise spell on herself and help me out.
====
19944
I'm inside the tavern. Now I need to find the Heritance recruiter.
====
19945
To prove I'm really interested in joining the Veil, I've been asked to obtain a sword from a Royal Guard.
====
19946
Gorak's commanding officer, Captain Vistra, asked me to keep an eye out for the missing recruit.
====
19947
Recruit Gorak needs my help to recover the General's dispatch. The Bloodthorn cultists must have stashed it somewhere in their camp.
====
19948
We recovered the General's dispatch from the Bloodthorn cultist camp. I should head back to Aldcroft now.
====
19949
As soon as we got back to Aldcroft, Recruit Gorak ran off to deliver the General's dispatch to Captain Vistra. I should check in with her and see if Gorak made it there in one piece.
====
19954
I completed my final trial. I should talk to Alandare and find out what happens next.
====
19955
An assassin told me that I was too late. That Verrik was already on his way to Daggerfall Castle. I need to go to the castle and stop him from assassinating King Casimir.
====
19956
I'm inside Daggerfall Castle. I need to find King Casimir before Verrik does.
====
19957
Verrik intends to kill King Casimir of Daggerfall. I need to stop him.
====
19958
Verrik is dead and King Casimir is safe. I should speak to King Casimir.
====
19959
I've managed to escape the immediate danger in Elden Hollow. I should talk to the surviving Mages Guild member, <<1>>.
====
19960
Canonreeve Oraneth has raised an altar up ahead. I should clear a path through the Wood Orcs protecting it so that Bakkhara and her mages can disable it.
====
19961
Raz may have more information on the situation at hand.
====
19963
<<1>> and her Mages Guild allies have arrived to dismantle the altar.
====
19964
I should clear a path through the Wood Orcs to the next altar so that Bakkhara and her mages can render it useless.
====
19965
Harassed by unhappy customers, <<1>> is at his wit's end. If I convince them to leave, he said he would tell me the way into Belarata.
====
19966
I should speak with <<1>> and see if there is any truth to his claims.
====
19967
Some of <<1>>'s wares seem quite dangerous. I should speak with him about gaining access to the ruin.
====
19968
<<1>> will show me the way into the ruin.
====
19970
<<1>> has been taken through a barrier into the depths of Belarata. I should look for a way to follow him, by whatever means necessary.
====
19972
The spirit haunting Belarata is no more. I should speak with <<1>>.
====
19973
The spirits haunting Belarata have been put to rest. I should speak with <<1>>.
====
19987
It worked. I have been recruited into the Veiled Heritance. Now for a toast.
====
19988
I could probably silence the old Wood Orc, but he might prove useful. I'll kill some invading Redguards and see if I can find the the drinking horn.
====
19989
I need to find the interrogation transcripts of the captured Pact soldiers in order to discern the traitor among them. Once I've done that, I should free two of the soldiers and leave the traitor to die.
====
19996
I must tell <<1>> who I left behind.
====
19998
I've found <<1>>. I should speak with her.
====
20000
I need to place the <<1>>s in their proper sconces to activate the Aldmeri device.
====
20002
The device has been activated. Time to turn it loose on the Maormer.
====
20003
Recruit Gorak got himself lost again. I should look for him at the Bloodthorn cultist's camp.
====
20004
The scouts were placed near an alchemist's station for interrogation purposes. The tent may contain something that can free the scouts.
====
20006
I need to interrogate a <<1>> by stunning them with <<2>>
====
20007
<<1>> may be the only person alive that knows how to activate the device. I need to find her.
====
20008
I need to loot the <<1>>. One of the Maormer around the <<2>> have it.
====
20010
Tamien asked me to speak to Dame Clarique and convince her to free him so he can rescue the villagers.
====
20011
I entered Tamien's family home. Now I need to figure out how to cast Merien's White Mask spell to conceal the rescued villagers.
====
20015
As I completed Merien's spell, a projection of the mage appeared before me. I should speak to him and find out what's going on.
====
20016
Merien Sellan outlined a plan to stop the Bloodthorn. I should speak to his son, Tamien Sellan, and get his thoughts.
====
20017
Tamien Sellan wants to stage a rescue rather than let Merien sacrifice himself to stop the Bloodthorn rituals. I agreed to help. Tamien asked that I meet him at one of the houses in the village.
====
20018
While Tamien attempts to rescue his father, I decided to make sure the Bloodthorn cultists are stopped. I need to head to the docks and burn the Bloodthorn boats.
====
20023
Tamien Sellan asked me to speak with Dame Clarique while he buries his father. She'll want to hear about the victory over the Bloodthorn.
====
20024
I cut off the Bloodthorn escape route and made sure they can't transport any more zombies. I should return to the Sellan family home and find out if Tamien rescued his father.
====
20026
I returned to the Sellan family home. Tamien is inside, beside his father's body. I should speak with him.
====
20027
I entered the house that the Bloodthorn are using. Tamien hasn't arrived yet, but I should locate the portal to the pocket plane and find Merien.
====
20028
I entered the pocket plane of Oblivion used by the Bloodthorns as a prison for Merien Sellan. I should find Merien and set him free.
====
20029
The shade of Lord Velian guards Merien Sellan. I need to eliminate Lord Velian to free Merien Sellan.
====
20030
I freed Merien Sellan from Lord Velian's torturous imprisonment. I should speak to Merien.
====
20031
I should use the portal to return to Eagle's Brook.
====
20032
I returned to the portal. I should enter the portal before this pocket plane collapses.
====
20033
I made it back, and Merien is with me. I should speak to Tamien, who's waiting for us.
====
20034
With Tamien's help, I rescued Merien Sellan. I should report to Dame Clarique and let her know what happened.
====
20037
One of the Lion Guard soldiers told me about a Red Rook bandit they captured trying to sneak into Eagle's Brook. He might know what's going on in the village. I should talk to the bandit and see what he knows.
====
20044
As soon as we got back to Aldcroft, Recruit Gorak ran off to deliver the General's dispatch to Captain Vistra. I should check in with her and see if Gorak made it there in one piece.
====
20048
While Tamien goes to the docks to free captured villagers, I need to head to his family's home and prepare the spell.
====
20049
Dame Clarique refused to free Tamien Sellan. But she urged me to enter Eagle's Brook and find out what's going on in there. Tamien wanted to rescue villagers and send them to his father's house for safe haven. If I find any, I should do the same.
====
20050
I freed several villagers. Now I should make my way to Tamien's family home and cast the spell to hide the villagers sheltered within it.
====
20055
I should see if I can find the author of the note, Delves-Deeply to see what sort of information I can find. They may be here in Quendeluun.
====
20056
<<1>> gave me a crystal, and told me to touch the crystal to arcane cargo scattered around the cove. She cautioned me it might be an unstable reaction.
====
20060
The doors leading into the Archivist's Lair are sealed. I need to find another way in.
====
20061
One of the soul shriven on the archive shelves must know the Daedric command word. I need to find the right one and speak it before the barrier.
====
20062
I believe I've found the right word.
====
20065
<<1>> identified three Lion Guards to be targeted. Eliminating these three will send the camp into disarray.
====
20077
As I completed Merien's spell, a projection of the mage appeared before me. I should speak to him and find out what's going on.
====
20079
The instructor at the Shad Astula Academy of Magic said that I need to have an invitation. She suggested I talk to the boatmaster at the docks so I can return to Mournhold.
====
20090
I have answered the riddles. I should speak to Ohmonir and find out what I need to do next.
====
20091
I completed the test of endurance. I should speak to Varustante now.
====
20112
I should go kill that werewolf now.
====
20113
I should go talk to Jill and give her the bucket.
====
20119
I must find <<1>> on the Saintsport beach and see if she'll help Kaleen with her heist.
====
20120
I must search <<1>> for the crew of the Maiden's Breath. I should start in the larger buildings.
====
20121
I entered Tamien's family home. Now I need to figure out how to cast Merien's White Mask spell to conceal the rescued villagers.
====
20129
<<1>> and <<2>> were last seen right behind <<3>>. I need to find them if I'm going to discover the location of the altar.
====
20130
<<1>> needs to create a key to gain access to the undercroft. I'll have to wait for her to unlock the door if I want to go inside.
====
20131
The altar is nearby. I should be able to find it now.
====
20132
Why am I reading my journal when I should be running a race?
====
20133
While rescuing Captain Erronfaire's crew member, I stumbled upon a Maormer invasion force! I found all of her missing crew. Now I should return to the captain.
====
20154
Now that I've retrieved the relic, I can give it <<1>>.
====
20155
<<1>> is going to combine the relic with her own crystal. <<2>> told her that the relic will amplify her crystal's power and lift the curse from Ezduiin.
====
20158
For my first trial, I must prove my intelligence. I should speak to Ohmonir to begin this trial.
====
20159
"My life is measured in hours, I serve by being devoured. Thin, I am quick, Fat, I am slow, What am I?" This is the riddle I need to solve by selecting the proper item.
====
20160
"Two bodies have I, two joined into one, The more I stand still, the faster I run. I flip on my head, Some watch me with dread. What am I?" This is the riddle I need to solve by selecting the proper item.
====
20161
"I say much, but you cannot hear me. I open, but you cannot walk through me. I have a spine, but I have no bones. I shouldn't be judged by my face. What am I?" This is the riddle I need to solve by selecting the proper item.
====
20162
"When young, I'm sweet in the sun. When middle-aged, I'm the life of the party. When old, I'm worth my weight in gold. When I'm gone, everyone laments my absence. What am I?" This is the riddle I need to solve by selecting the proper item.
====
20164
"I attend every battle. I attend every duel. My tooth is sharp, My swing is cruel. What am I?" This is the riddle I need to solve by selecting the proper item.
====
20165
"Friend to soldiers, guardsmen, and mercs. Scarred from battle, unbowed by hurt. I always face forward when battle is joined. When on the march, I watch from behind. What am I? This is the riddle I need to solve by selecting the proper item.
====
20166
"I'm always smiling, but I never laugh. I once loved life, from cat to calf. I'm always staring, but I cannot see. I once held secrets, those given to me. What am I?" This is the riddle I need to solve by selecting the proper item.
====
20167
My next trial is one of endurance. I need to speak to Varustante to begin the test.
====
20169
The final trial isa test of strength. I need to speak to Alandare to begin the test.
====
20170
This final test pits me against other recruits. I need to defeat the other initiates to prove my worth to the Veil.
====
20176
Lorumel told me where I can find the Welkynd stones I need to activate the Aldmeri device. I will need to find the Maormer captain in the Greenwater manse, as well as collect the stones from an old mage's house, and the local tavern.
====
20187
I should head into the Veiled Keep and discover the leader behind the Veil.
====
20205
I need to talk to Queen Ayrenn.
====
20207
I found the leaders of the Veiled Heritance. I need to defeat them.
====
20208
I discovered that Estre is the Veiled Queen! I should tell Razum-dar about this.
====
20209
The Queen is about to give Estre a promotion. I need to stop this and reveal Estre's vile secret.
====
20223
Cracking Last-To-Water's crystal should free him, but may also summon Fatestealer.
====
20231
The mystery of Direfrost has been solved, and the Direfrost family, both living and dead, have been freed from their icy prisons.
====
20239
Listening to the Magical Image may help me discern what happened in Direfrost.
====
20241
Eboric, the last remaining descendant of the Direfrost family, has left Speaking Stones to mark his exploration of the Direfrost Keep. To discover what happened to Eboric and the Keep, I should follow his trail.
====
20249
I need to find One Eye's first mate Jalan at the first ship in the valley.
====
20250
Captain One-Eye asked me to find her first mate, Jalan. She sent him to a nearby wreck up the canyon with part of her remaining crew and hasn't heard from him since.
====
20251
Jalan thinks he can open the door, but it's going to be noisy and draw a lot of attention. I need to keep him safe while he works on the door.
====
20252
Jalan opened the door and entered the wreck of the ship. I should follow him inside.
====
20253
First Mate Jalan has been transformed into a skeleton and is attacking me. I must defeat him.
====
20254
The Lost Fleet's treasure appears to be cursed. Captain One-Eye said she was going to explore the far wreck in the valley. I should find One-Eye and tell her what happened to her crew.
====
20255
I found Captain One-Eye in the wrecked ship, surrounded by the broken bodies of skeletal sailors. I should speak to her and find out what happened.
====
20258
I should seek out and kill enemy soldiers.
====
20259
I have slain 20 enemies of the Dominion. I should return to the Bounty mission board at the Eastern Elsweyr gate to claim my reward.
====
20260
I spoke to <<1>> and agreed that he should carry out Eranamo's death sentence himself.
====
20261
I spoke to <<1>> and convinced him to spare his son's life.
====
20262
I can help the nobles if I return their Birthrunes to the Brazier of Eternal Flame, as has been done in the past.
====
20263
I have the storeroom key. Time to rescue Deregor.
====
20265
Ulfnir's body contained a written oath to guard against Lodorr's escape.
====
20266
I destroyed the arcane cargo using the crystal <<1>> gave me. She promised to meet me on the ship near the ruin.
====
20267
<<1>> said she must first weaken the barrier around the stone.
====
20268
<<1>> broke the barrier with her spell and needs me to use the crystal against the stone.
====
20269
I need to meet <<1>> on the beach by the cliffs.
====
20270
I need to rescue <<1>>, who is somewhere around the docks.
====
20278
Something is definitely wrong at this tavern. I met a Nord named Bernt, who urged me to speak to his daughter, Nelhilda. It was her late husband who wrote the note. I should be able to find her somewhere upstairs.
====
20279
Nelhilda says the mead served here is enchanted. The patrons are trapped and their souls were stolen. She says she can disenchant the mead, but she needs a flower called Kyne's Tear. To find the flowers, I need to go to the abandoned shrine nearby.
====
20280
I found the abandoned shrine. Now I need to locate a runestone of Kyne. The sacred stone should reveal where the magical flowers grow.
====
20281
I found a runestone of Kyne. Now I should look for old trees where the invisible flowers may grow. Since I have the runestone, the flowers should reveal themselves to me.
====
20282
I found the flowers that Nelhilda asked for. I should head back to the tavern and give them to her.
====
20283
I've done what Nelhilda asked. I should speak to Bernt and see if there is anything further I can do to help the people in the Tavern.
====
20284
Before Nelhilda ran off to drink more mead, she told me to pour a portion of the purifying potion into the three casks of Special Blend. That should remove the dark enchantment that has corrupted the mead.
====
20285
Kireth Vanos, her brother, and a few other dungeon-delvers are trapped inside the Library of Dusk. Kireth thinks that if I destroy the Daedric lenses set up around the area, I can get the locked doors to open.
====
20288
A projection of the famed dungeon-delver Kireth Vanos appeared before me. I should talk to the projection.
====
20289
I destroyed the Daedric lenses and unlocked the door to the gallery where Kireth was trapped. She assures me it's safe now and wants me to meet her inside the ruins.
====
20290
I'm inside the gallery overlooking the library. Now I should find Kireth Vanos.
====
20293
I spotted the missing scholars and learned details about the chambers they occupy. I should exit the gallery and find Kireth.
====
20294
I exited the gallery. Now I should find Kireth Vanos and let her know what I saw in there.
====
20295
There are a few ways out of this place. I need to escape the Rectory and meet up with Inalarr.
====
20298
Now that I've studied the holding cells and reviewed the prisoner notes, I'm ready to leave the gallery and enter the Library of Dusk.
====
20299
I should try to find Raynor Vanos first. I need to be on my guard, however, as Kireth thinks there may be illusions or other spells active in the library.
====
20300
I found the real Raynor Vanos. Now I need to convince him to leave the library.
====
20302
I managed to free Raynor Vanos from the spell's hold on him. I should ask him what he and the other scholars discovered.
====
20303
Raynor won't listen to me and I can't convince him to leave. Kireth told me to find her if he gave me any trouble. Maybe she has an idea about how to snap him out of the spell.
====
20304
Kireth's method was a tad violent, but at least it seems to have worked. I should speak to Raynor and find out what he and the other scholars uncovered.
====
20308
I decided which side to join in this strange game. I should talk to the Observer and let him know my choice.
====
20309
Raz and I crashed Estre's party. I should explain to the Queen what's really going on.
====
20310
Lady Clarisse Laurent was happy to be released from the spell and flattered that Raynor thought highly of her. She mentioned that Telenger the Artificer discovered something important. I need to find Telenger.
====
20311
Telenger's chamber is empty, but there's a note on the table. I should read the note and see what it says.
====
20312
Telenger the Artificer apparently locked himself within a vault on the lower level in an attempt to slow the effects of the spell. I should find him there.
====
20314
I found the vault that Telenger the Artificer locked himself within. I should speak to him.
====
20315
Telenger the Artificer wants me to enter the portal he discovered in the library vault and find the source of the power he detected.
====
20316
I returned from the floating rock with the Light of Meridia. I should speak with Telenger the Artificer, back at Kireth's camp.
====
20317
Lorumel told me where I can find the Welkynd stones I need to activate the Aldmeri device. My first target: the Maormer captain in the Greenwater manse.
====
20323
Landare told me to follow the road northwest of Dawnbreak. I should report to the first Marine I can find.
====
20324
If Belenius, the Worm Cult necromancer, is still present, I should take the opportunity to end his life.
====
20327
Now that I have the Birthrune of Garmath, I must return it to the Brazier of Eternal Flame.
====
20329
I need to search Dawnbreak for survivors. I have a list of who I should be looking for.
====
20330
The Prophet is free. I should speak with him to learn more about our situation.
====
20334
I rescued people in Dawnbreak. I should head to the manor house and report to <<1>>.
====
20335
<<1>> is dead. <<2>> should be recovered.
====
20336
I had a chance to look around and see the abusive conditions first hand. Time to talk to Tanion again.
====
20339
<<1>> said the Daedra have attacked again. I should ask <<2>> what she plans to do.
====
20340
While speaking to <<1>>, one of her Marines arrived with urgent news. I should listen to what she has to say.
====
20341
<<1>> asked me to search for her patrols. She mentioned they were searching for the source of the Daedra in the woods on the east side of town.
====
20342
One of the Marines I rescued reported a cave on the northeast side of town. <<1>> went in to investigate herself. I should find the cave and see if I can help her.
====
20343
<<1>> said Dremora still attempt to summon another wave of Daedra. I need to search the cave, find them, and stop their ritual.
====
20344
I ended the summoning ritual. Time to head back to the manor house.
====
20346
I have found the Queensblood Birthrune and now must return it to the Brazier of Eternal Flames.
====
20348
An Argonian Skeleton has appeared before us. It has something it wants to say.
====
20351
One-Eye killed the Argonian Skeleton after the apparition of the Admiral  ordered it to attack. I should talk to her to coordinate our next move.
====
20352
The Argonian Skeleton's journal holds the secret to finding the Admiral. He hid the journal in his ship, the Golden Era, now part of the skeleton village. Captain One-Eye has gone on ahead to look for the journal. I should meet her there.
====
20353
I entered the Golden Era's hold. The Argonian Skeleton said he hid his journal somewhere inside. I'll try to find it.
====
20354
Captain One-Eye came in the doorway. I should speak to her.
====
20355
One-Eye appeared, barring my way. I should speak with her.
====
20361
I need to inspire Vidstig to reveal where he hid weapons he crafted. Perhaps I should talk to some of the people here, to see if they have any items he may have made.
====
20362
I've collected a couple of wonderfully well-made items that Vidstig made sometime in the past. I should show him.
====
20363
Vidstig said that the "Thane" told him to hide the weapons, so he hid them around his old forge. I should look there and bring back whatever I find.
====
20364
Vidstig hid weapons near his old forge, which now seems to be overrun with scamps. I should look around, or even check the scamps for the weapons.
====
20365
I've found some of Vidstig's finally crafted weapons. Bernt can distribute them to some of the others. I hope he waits until they sober up fully before handing them an axe.
====
20366
I read the journal and found a key that was hidden within its pages. Now I should leave this ship and find One-Eye.
====
20367
Lyris has dropped a sack of goods for me. I should see what's inside.
====
20369
Bernt is sure that the so-called Thane lingers in the area when not in the tavern, guarding the souls of the survivors in the Tavern.  It would seem he was not worried about losing his soul.
====
20370
I need to kill the Thane of the Everfull Flagon so that I can free the souls of the trapped villagers.
====
20371
The glowing crysal that probably houses the villagers' souls. I should destroy it to free the souls.
====
20372
I should go back to the Tavern and speak to Bernt.
====
20373
I should talk to Bernt to learn a little more about how the people in this tavern were cursed in such a strange way. He seems to be the key to what happened here.
====
20374
Nelhilda will lead any who wish to leave the Everfull Flagon to the Hollow City.
====
20375
I told Bernt that I would not reveal his part in the strange spell of the Everfull Tavern. He has promised to try and help the others and lead them to the Hollow City, if they wish to go.
====
20376
Velatosse intercepted me at the cave's exit. I should tell her what's happened.
====
20377
I decided to allow Velatosse to exact her revenge on Hendil. I should speak to her one final time.
====
20378
I should speak to Elanwe once more.
====
20379
I should talk to Lisondor and return his soul to him.
====
20380
I decided to stop Velatosse from exacting her revenge on Hendil. I need to report Hendil's crimes to Netanwe.
====
20384
Drodda has been defeated and now Lord Agomar's Birthrune must be returned to the Brazier of Eternal Flame.
====
20388
I agreed to help Kireth free the scholars from the spell that binds them to the Library of Dusk. I'll meet her at the library's main entrance.
====
20391
I need to locate the Mages Guild members and talk to them about their role in this game. I might be able to use what I learn to free them.
====
20396
I need to protect the Soul Gem until it's fully charged, lest it be destroyed.
====
20401
I helped the Mages Guild members complete the tasks assigned to them, but I'm no closer to setting them free. I should return to this Observer and discuss my options.
====
20402
I need to return to the Observer's Watch, the floating platform above the Cliffs of Failure. I should speak to the Observer and determine what my next steps in this game are as I try to set the Mages Guild members free.
====
20403
I decided which side to join in this strange game. I should talk to the Observer and let him know my choice.
====
20405
I should wait for Nelhilda to craft the purifying potion. When she finishes, I should take the potion.
====
20407
I found the journal. I should read it to find out how to get to the Admiral.
====
20414
Elanwe asked me to protect her son. She said I can meet him in the ruins near the entrance to the vault.
====
20415
Three wards protect the entrance to the castle vault. Sorondil asked that I defeat the undead captains defending them. With the captains defeated, he should be able to lower the wards.
====
20416
I should protect Sorondil in the castle vault so that he can trieve the Rilis Helm.
====
20417
I should leave the vault and speak to Elanwe. What will I tell her?
====
20418
I've entered the vault with Sorondil. I need to follow closely and protect him as he makes his way to the Rilis helm.
====
20419
Follow Sorondil into the Inner Chamber
====
20421
Sorondil took the Rilis helm. The artifact cursed him for his mixed blood and turned him into a werewolf. He must be destroyed.
====
20426
One-Eye wants me to use the key to open the tunnel that leads to the Coral Tower.
====
20427
I entered the tunnel that leads to the Coral Tower. I need to make my way to the tower.
====
20428
The Admiral's forces wait in ambush in the tunnel ahead. I need to defeat them to make it through.
====
20429
With the path cleared, I'm free to make my way to the Coral Tower.
====
20430
The Lost Fleet Admiral appeared on the balcony over the entrance to the Coral Tower. It appears he has something to say. I should listen to him.
====
20431
I heard what the Lost Fleet Admiral had to say. Now I should enter the Coral Tower.
====
20432
One-Eye asked me to keep the Admiral distracted while she deals with the second part of her plan. The best way to distract the Admiral is to attack him. And while I'm at it, I should try to take the Crown of Bones, the source of the Admiral's power.
====
20433
I defeated the Admiral and retrieved his Crown of Bones. I should find One-Eye and see how the rest of her plan turned out.
====
20434
I refused to give One-Eye the Crown of Bones. I should talk to her and see how she's taking my decision.
====
20435
I agreed to give One-Eye the Crown of Bones. Now to see what she does with it.
====
20436
I found some weapons. I should bring them back to Bernt so he can distribute them as the Everfull revelers sober up.
====
20449
Kireth wants me to lead her to Raynor. She claims to have a method for freeing her brother from the spell.
====
20453
Bernt agreed that I should tell Nelhilda about his part in what happened to the Everfull Tavern. He ran off, not wanting to face her or the others.
====
20454
I should talk to this Thane. Perhaps I can convince him to release the trapped souls of the villagers.
====
20455
There was no bargaining with the Thane. I'll have to fight him and release the souls.
====
20474
Raynor Vanos suggested I find Lady Clarisse Laurent. He thinks she knows more about the library. I need to recall the details of the room I saw her in when I was in the gallery.
====
20475
Sorondil and I have lowered the wards. We should return to the vault entrance and get inside.
====
20476
Aera is gone, and I should now leave the crypt and return to the Thane. If any Worm Cultists try to stop me, I'll have to kill them.
====
20477
I'll need to lead Sorondil back to the area near the castle's vault.
====
20478
I should speak with Sorondil before we enter the vault.
====
20484
I came across a pedestal that holds a bright crystal of light. This may be one of the fabled Lights of Meridia.
====
20485
I obtained the Light of Meridia and need to get back to the surface. The voice of Meridia spoke to me and said she can protect me if I choose to jump off the floating rock.
====
20487
There is one last obstacle before we reach the Reman tombs.
====
20490
The death rune will transform me if I use it at a rune circle.
====
20493
I followed the dog and discovered a corpse. There's a note next to the body. I should read the note.
====
20494
I've collected the rocks as asked. I should return to the Shadow Court to attempt the riddle once more.
====
20496
The two keys to the inner tombs door were interred with another dynasty's lords, in a nearby chamber.
====
20497
This Shadow Court Jester has suggested I seek out Estre's mask, which was Relmus's original task. Upon collecting them, I might be able to convince them that Relmus succeeded.
====
20499
I found and entered the cave. I need to find <<1>>.
====
20502
I decided to save Angof from the Observer's game. It was the only real choice if I want to defeat Molag Bal. I should talk to Angof and send him to the Hollow City.
====
20507
I should find Angof in the battlegrounds. Maybe he has a plan for how we can win the game.
====
20509
Sai Sahan informed me that to make the chests with the keys appear, I must find the sacred incense and burn it in the braziers at the base of the statues.
====
20510
To win this contest, I need to defeat the champions of the other two leaders. Angof gave me more seeds. I can plant them in slain enemies to gain allies in this battle.
====
20511
I defeated the other champions. Now the Observer wants to meet me at the cave entrance that leads to the watch portal.
====
20512
As I reached the entrance to the Observer's watch, I spotted Juline waiting for me. I should speak to her.
====
20513
The Observer has changed the rules of the game and thrown another challenge in my way. I need to run the gauntlet in this cave to reach the portal and confront the Observer.
====
20514
The Observer wasn't at the entrance to the watch. I should enter the cave and use the portal so I can find him.
====
20516
I reached the Observer's watch. The Observer has challenged me to a final battle. The mages have arrived to help me. Now it's time to end this!
====
20521
I have found the Brazier of Eternal Flame, a sacred artifact to the nobles of Direfrost.
====
20524
The magical image has outlined the history of the Direfrost Nobles, including their long standing traditions.
====
20527
I found a book outlining the importance of the Birthrunes to the Direfrost Nobles.
====
20529
What? I was drugged. I should speak to Palomir and get some answers.
====
20533
I should follow Sorondil into the castle vault and protect him while he's inside.
====
20534
I should tell Elanwe something about the fate of her son.
====
20535
I should use the totem to collect Lisondor's soul from the large soul fire burning here.
====
20536
Lisondor told me to collect the soul totem from his body. I can use the totem to retrieve his soul.
====
20537
I collected Lisondor's soul. I should return it to him.
====
20538
In order to collect Lisondor's soul, I must defeat the jester Falarel in his playroom.
====
20539
The Observer's pets are dead. Now to enter the portal and find out what else the Observer has planned before this game comes to an end.
====
20548
I must journey to the town of Dawnbreak and speak to Canonreeve Sinyon. Queen Ayrenn wants me to make sure the town is safe due to rumors of Sinyon supporting the Veiled Heritance.
====
20549
I should speak with Razum-dar and see what he has to say.
====
20555
I've collected all of the missing pieces of the Welkynd Stone that Gaston needs to contain the Daedra. I should return to Gaston and repair the Stone.
====
20558
I should head to Skywatch and speak to Captain Tendil. He will be able to direct me to Razum-dar.
====
20559
What? I killed the Observer, but there he is, standing right in front of me. I should speak to him and find out what else he has in store for me.
====
20562
I decided to save the Mages Guild members from the Observer's game. I should talk to Juline and send them to the Hollow City.
====
20563
The Observer is dead and this twisted game is finally over. However, he teleported the mages away before he died. I need to use the portal and try to find them.
====
20564
I should find Thallik in the battlegrounds. Maybe he has a plan for how we can win the game.
====
20565
To win this contest, I need to defeat the champions of the other two leaders. Thallik gave me his death rune. I can use it to call upon necromantic energy when I face my opponents.
====
20566
The Observer's pets are dead. Now to enter the portal and find out what else the Observer has planned before this game comes to an end.
====
20567
The Observer is dead and this twisted game is finally over. However, he teleported the mages away before he died. I need to use the portal and try to find them.
====
20568
I defeated the other champions. Now the Observer wants to meet me at the cave entrance that leads to the watch portal.
====
20569
I reached the Observer's watch. The Observer has challenged me to a final battle. The mages have arrived to help me. Now it's time to end this!
====
20570
What? I killed the Observer, but there he is, standing right in front of me. I should speak to him and find out what else he has in store for me.
====
20571
I decided to save Thallik from the Observer's game. It was the only real choice if I want to defeat Molag Bal. I should talk to Thallik and send him to the Hollow City.
====
20572
As I reached the entrance to the Observer's watch, I spotted Mim waiting for me. I should speak to him.
====
20573
The Observer wasn't at the entrance to the watch. I should enter the cave and use the portal so I can find him.
====
20574
The Observer has changed the rules of the game and thrown another challenge in my way. I need to run the gauntlet in this cave to reach the portal and confront the Observer.
====
20575
I decided to save the Mages Guild members from the Observer's game. I should talk to Mim and send them to the Hollow City.
====
20576
I should find Kinlady Estre in the battlegrounds. Maybe she has a plan on how we can win the game.
====
20577
To win this contest, I need to defeat the champions of the other two leaders. Lady Estre gave me her mask of shadows. I can use it to call forth allies in this battle.
====
20578
I defeated the other champions. Now the Observer wants to meet me at the cave entrance that leads to the watch portal.
====
20579
The Observer's pets are dead. Now to enter the portal and find out what else the Observer has planned before this game comes to an end.
====
20580
The Observer is dead and this twisted game is finally over. However, he teleported the mages away before he died. I need to use the portal and try to find them.
====
20581
I reached the Observer's watch. The Observer has challenged me to a final battle. The mages have arrived to help me. Now it's time to end this!
====
20582
What? I killed the Observer, but there he is, standing right in front of me. I should speak to him and find out what else he has in store for me.
====
20583
I decided to save Lady Estre from the Observer's game. It was the only real choice if I want to defeat Molag Bal. I should talk to Estre and send her to the Hollow City.
====
20584
As I reached the entrance to the Observer's watch, I spotted Relmus waiting for me. I should speak to him.
====
20585
I decided to save the Mages Guild members from the Observer's game. I should talk to Relmus and send them to the Hollow City.
====
20586
The Observer wasn't at the entrance to the watch. I should enter the cave and use the portal so I can find him.
====
20587
The Observer has changed the rules of the game and thrown another challenge in my way. I need to run the gauntlet in this cave to reach the portal and confront the Observer.
====
20589
Sir Gregory's wife Vendi is being escorted home by another Knight named Sir Higgens. If I tell Sir Gregory, he might be convinced to abandon his post.
====
20591
Sir Gregory has left to check on his wife. I can enter the library.
====
20592
I have agreed to go to Haj Uxith and find out more about the troubles plaguing the city. <<1>> will follow me there.
====
20593
When we reached the central plaza, Xohaneel was confronted by another Argonian. I should listen to their conversation.
====
20595
I need to find <<1>> before Marq will listen to me.
====
20596
I have the brew. Now to find Marq.
====
20597
I should tell <<1>> that it worked. Marq forgot about being a Goblin and headed back to town.
====
20598
The prisoners have been freed. <<1>> awaits the news.
====
20599
I should defeat the bandits guarding Peras' friends and free the captive Bosmers.
====
20602
Now that Treeminder Xohaneel has finished her conversation with An-Jeen-Sakka, I should speak to her and find out what they expect of me.
====
20603
I can perform the Haj Uxith tests in any order I choose. I should speak to <<1>> to start the Trial of Spirit or <<2>> to start the Trial of Body.
====
20604
I entered the Hist sap chamber beneath the north pyramid. Now I need to use the treated wood to overheat the vats.
====
20605
To complete the Trial of Spirit, I need to place the three gems that represent the spiritual virtues of the Argonians in the statues at the top of the pyramid that correspond with the challenges best dealt with by these virtues.
====
20614
I overheated the Hist sap vats and completed the Trial of Body. Now I should return to <<1>> and let him know about my success.
====
20619
Now Xohaneel and An-Jeen-Sakka want me to settle their debate. If I side with the scholars, we will end the Hist's suffering and they will join my cause. If I side with the warriors, the Hist will live and they'll fight with me against Molag Bal.
====
20620
I am working to complete the Trial of Spirit. I have three amulets that each represent one of the spiritual virtues of the Argonians of Haj Uxith. I need to find the people on the south pyramid who embody these virtues.
====
20621
I have plaed the gem in the statues, I should speak to Nakeesha again.
====
20625
I decided to side with the scholars and end the Hist tree's eternal suffering. I need to tell <<1>> my decision.
====
20626
I decided to side with the warriors and allow the Hist tree to live. I need to tell <<1>> my decision.
====
20627
An-Jeen-Sakka has challenged my decision to allow the Hist tree to die. To prove that my choice is the correct choice, I need to defeat the warriors' champion. I should go to the challenge grounds to face the champion.
====
20628
I need to defeat the warriors' champion before they will accept my decision.
====
20629
I helped settle the debate over the fate of Haj Uxith's Hist tree. I destroyed the vampiric shard, which means the Hist will eventually die. I should talk to Xohaneel before I leave.
====
20630
I convinced the scholars that my decision was correct and helped settle the debate over the fate of Haj Uxith's Hist tree. I should talk to An-Jeen-Sakka and let him know that the Hist will live.
====
20672
I found a letter to someone who may be under an enchantment and trapped in the Everfull Flagon. I should find the tavern and see if anyone knows who the intended recipient might be.
====
20673
Alinon needs to get to the Camlorn Inn to make the antidote. I need to find a way to get him and the rest of the Camlorn Guard inside.
====
20674
<<1>> and the Worm Cultist are dead. I should meet with Glanir outside of Crimson Cove.
====
20675
<<1>> needs the Crimson Raiders' rutter, a book containing the sailing routes used to avoid Aldmeri detection, in order to easily intercept and defeat them.
====
20676
With Alanwe's soul reformed, she is now free from the torment her husband, Nerien'eth, inflicted on her.
====
20678
I should return to Trelan's camp to make sure Iriana and Shamal got back safely.
====
20679
With the help of the parts I gathered, Rulorn was able to bring the Dwarven sphere to "life." He seems satisfied with the results.
====
20681
All three big, bad pirates are crying like babies. Time to let <<1>> know.
====
20686
One-Eye appeared, barring my way. I should speak with her.
====
20691
Saryvn has been freed and I agreed to cover for him. Now I need to find a way out of the Ancient Daedric Ruin.
====
20692
Saryvn has been freed, but I refused to lie for him. Now I need to find a way out of the Ancient Daedric Ruin.
====
20693
I have the Dremora's head and the General's signet ring. I need to find a way out of these ruins.
====
20696
I should talk with Elanwe near the bridge into Castle Rilis
====
20700
<<1>> found me in the woods. I should see what she wants this time.
====
20701
I must release the ever tormented shards of Alanwe's Soul.
====
20724
I poured the purifying potion into the casks of mead as Nelhilda instructed. I should talk to Bernt and see if there's anything else I can do to help.
====
20727
I planted Angof's seeds, I should return to Juline and let her know.
====
20728
I charged the death rune. I should return to Mim to let him know what I did.
====
20729
I found the three pieces of Lady Estre's broken mask. I should return them to the shadow.
====
20732
I've rescued both <<1>> and <<2>> for <<3>>.
====
20733
<<1>> asked me to find her two assistants, who went missing somewhere in <<Ac:2>>.
====
20734
<<1>>, a Mages Guild scholar studying the texts in <<Ac:2>>, asked for my help with her current predicament.
====
20735
I rescued both <<1>> and <<2>>. I should return to <<3>>'s camp and speak with her.
====
20736
I've rescued both <<1>> and <<2>> for <<3>>. I should speak to <<3>> to see what the two discovred in the ruins.
====
20737
<<1>> was last seen in <<Ac:2>>.
====
20740
I bought <<1>>'s freedom. I should speak with <<2>> and make sure she doesn't plan to go back on the deal.
====
20741
I should search the nearby swamp for <<1>>'s belongings. She said they were probably hidden in tree stumps nearby.
====
20742
I think I've "convinced" <<1>> to forget about her former slave. I should speak with <<2>> before she leaves.
====
20743
I've agreed to return <<1>>'s stolen property to her. I should speak with her before she departs.
====
20744
I've collected <<1>>'s things from the dubious hiding spots in the swamp. She ran off almost immediately. I should bring her the trinkets and see what's got her so excited.
====
20745
<<1>> was by the boat she spoke of previously, but it seems the owner of the boat is here as well. I'll need to talk to both <<1>> and the Dark Elf to decide what to do next.
====
20746
I gave <<1>> to buy her freedom without stealing from her now-former master. <<2>> probably won't be happy about this turn of events.
====
20747
I think I've "convinced" <<1>> to forget about <<2>> and leave with her stolen items.
====
20748
I've agreed to return <<1>>'s stolen goods to her - both the trinkets and her slave, <<2>>.
====
20749
Something fishy is going on with <<1>>. She ran off when I asked her about the items she had me collect. I should follow her and find out what this is really all about.
====
20752
The Queen and I discovered a set of crystals blocking one of the doors. We'll each need to destroy one before we can enter the holy site.
====
20753
The Queen continues to lead the way. I should follow her.
====
20755
Condition testing Step Journal text
====
20766
The crocodiles likely made short work of <<1>>'s pack guar. Perhaps her lost ruby is on one of their corpses.
====
20767
Wades-in-Muck didn't have Teegya's ruby, but she's now following me around, hoping for more berries. I need to keep looking for the ruby. Maybe a crocodile swallowed it.
====
20769
A crocodile swallowed Teegya's ruby, and I got it back the hard way. I should head back to <<1>> to let her know.
====
20771
I decided to push back against the Observer and take everyone out of the game. Now I have Angof and the mages at my side. I should speak to Angof and send them all to the Hollow City.
====
20773
<<1>> asked me to speak to <<2>> about helping in Silsailen.
====
20778
I decided to push back against the Observer and take everyone out of the game. Now I have Thallik and the mages at my side. I should speak to Thallik and send them all to the Hollow City.
====
20782
I convinced <<1>> to collect wamasu lightning for <<2>>. I should return to <<2>> and give him the good news.
====
20783
<<1>> asked me to convince <<2>> to collect wamasu lightning. I should either convince him or collect it myself.
====
20784
I collected the wamasu lightning. I should return to <<1>> and give him the amulet.
====
20785
I told <<1>> I'd collect the wamasu lightning. I hope this amulet works.
====
20788
I just need to finish speaking with the Captain, and my work for her should be complete.
====
20789
I just need to speak to Captain Erronfaire and my work for her should be complete.
====
20792
I recovered the gear Tendil wanted. Now to head back to the marines in the cellar.
====
20793
The dead guar were torn apart. Perhaps <<1>> fared better. I'll use the berries to lure her close. If she has the ruby, we can head back to Teegya.
====
20796
I stepped through the library vault portal and find myself on a floating rock high above the Library of Dusk. I should investigate the area and find the source of power Telenger detected.
====
20797
I decided to push back against the Observer and take everyone out of the game. Now I have Estre and the mages at my side. I should speak to Estre and send them all to the Hollow City.
====
20802
I should enter Silyanorn ruins again.
====
20803
I should enter the western Ayleid ruins again.
====
20806
Now that I've released all the prisoners, I should find <<1>> outside the ruins.
====
20808
I need to re-enter the ruins to find the other prisoners <<1>> spoke of.
====
20819
The shards of Alanwe's soul have been freed but now I must face the Daedric creatures, Ilambris-Athor and Ilambris-Zaven, who are keeping the shards of Alanwe's soul from reuniting.
====
20820
I survived the leap into the Tower of Lies. Now I should look for Skordo. Gwilir suggested that he'd be able to tell me what's going on inside the prison.
====
20821
Skordo the Knife, a cynical Fighters Guild member trapped here, told me to talk to a Goblin inmate. Hararrak. Hararrak insisted that the key piece was hidden in a barrel nearby. I'm not sure if he's telling the truth.
====
20822
A Dremora names Lyranth told me that it's possible Skordo the Knife has more information than he let on. Goblins, Dremora, bitter Fighters Guild prisoners. I'm not sure who to believe here.
====
20823
I need to confront Skordo. I need to find Gwilir's daedric key. I can also help the Fighters Guild prisoners.
====
20824
Skordo wants me to rescue his three Fighters Guild companions: Sinfay, Borgath, and Vikord. He says they were taken by the ogrims and are being tortured.
====
20825
I rescued two of Skordo's companions, but the third one was dead when I found him. I should find Skordo and tell him what happened.
====
20827
The Fighters Guild members have escaped from the Tower of Lies and plan to regroup in the Hollow City. I should find Skordo, who wants to speak to me.
====
20828
The Prophet has opened a portal to Balfiera Isle and the Adamantine Tower. I will be bringing the Amulet of Kings with me.
====
20829
I must descend into the depths below the tower and locate the Zero Stone, a massive source of Divine power from the Dawn Era.
====
20830
Abnur Tharn is here, speaking to his Legion soldiers through a magical projection. I should have words with him.
====
20831
There is a path leading down not far from here. Abnur Tharn's soldiers and Worm Cult agents stand between me and the Zero Stone.
====
20832
I've entered into some kind of ancient Ayleid observatory built up around the tower spire. I need to find my way through.
====
20834
I've reached the Seal of the Stars. I must determine the configuration of constellations that will allow me through.
====
20836
The way is open. The Zero Stone awaits.
====
20837
The last of Abnur Tharn's minions stand in my way, hoping to delay me while the Imperial gorges himself on the energy of the Zero Stone.
====
20838
Abnur Tharn has turned Lyris Titanborn into an undying servant and has set her against me. I must defeat them both to get to the Zero Stone.
====
20839
Lyris Titanborn is dead, and Abnur Tharn's own demise is little penance for his crime. It is time to empower the Amulet of Kings and find my way, unerringly, to my soul.
====
20840
I am in some kind of vision. The Amulet is attuning itself to my soul's location.
====
20841
I will now be able to find my way to wherever my soul is kept, no matter who possesses it. The Prophet has appeared in the flesh through one of his portals. I should speak with him.
====
20842
The Prophet has asked me to set and light Lyris's funeral pyre.
====
20843
Lyris has been laid to rest, and her spirit will find its way to the Nord afterlife in Sovngarde. I should finish my business with the Prophet so we can return to the Harborage and prepare for our final task.
====
20844
I have entered a twisting descent into the world's heart. The only way forward is down.
====
20847
The constable now says he's going to arrest the blacksmith for refusing to supply more weapons. Yet another person he's accusing of betrayal. I should go warn her of what he's planning.
====
20849
I should enter Constable Winthrop's house and search it.
====
20850
It sounds like <<1>> may be under the influence of some curse. I should go to his house and see if I can find any evidence to support my theory.
====
20851
The Dremora in the constable's house and this Daedric symbol would seem to confirm our suspicions. I should bring this back to Sabyssa and see what she thinks should be done next.
====
20852
There's a Khajiiti soldier on the beach of a small island outside of Haven. She may know what's going on.
====
20853
<<1>> arrived with <<2>>, one of the Dominion's leaders. It seems he has a plan to retake <<3>> from the pirates. I should speak with some of the refugees to see if they know where he headed.
====
20854
<<1>> wants to learn the pirates' plan so he can figure where best to strike. If I'm unable to eavesdrop on the pirates and learn their plans, I may be able to kill them and search their bodies for orders.
====
20855
<<1>> will bring what I found to <<2>>. If all goes according to plan, I will unlock the fort's front gates so the Speaker and his soldiers can make it inside.
====
20856
The old imperial Aquifer isn't completely deserted. If I can make my way through the aquifer and into the fort, I should be able to open the front gate so the Speaker and his soldiers can make it inside.
====
20857
The pirates' necromancers have already begun their ritual to animate <<1>>'s dead! I should make my way to the gatehouse so I can let <<2>> and his soldiers inside.
====
20858
I opened the gate, and <<1>> arrived with his soldiers. I should talk to the Speaker about his plan to stop the pirates' necromantic ritual.
====
20859
<<1>> will keep the pirates busy in the fort's courtyard. While he does so, I will slip into the Abandoned Fighters Guild and do what I can to stop the necromantic ritual.
====
20860
The pirate leader and her necromancers are in the middle of a strange ritual. I should stop them before the ritual completes!
====
20861
The pirate leader is dead and her undead army disintegrated before me. I should inform <<1>> of my success.
====
20862
The pirate attack on <<1>> has failed. I should inform <<2>> that I defeated the pirate leader and her plan.
====
20863
<<1>> arrived with <<2>>, one of the Dominion's leaders. It seems he has a plan to retake <<3>> from the pirates. I should speak with some of the refugees to see if they know where he headed.
====
20866
<<1>> thinks <<2>> has been cursed. I should speak with <<3>> to see if I can lend a hand.
====
20867
The raiders have broken and are falling back. I still need to give the <<1>> to <<2>>, so he can begin making an antidote for the poisoned Orcs.
====
20868
<<1>> suggested talking to <<2>>. I should seek her help in questioning the Wood Orcs of <<3>>.
====
20869
I confronted <<1>>, and she revealed that <<2>> is behind the attacks. I should tell <<3>>.
====
20870
She suggested I investigate a nearby ruined Imperial tower.
====
20871
I killed <<1>>. <<2>> is well enough to speak. <<3>> has asked me to bring him the news directly.
====
20872
<<1>> gave me the key to the stocks. Now I can go to the center of town and release <<2>>.
====
20873
<<1>> suspects the "curse" looming over <<2>> is actually poison. I should seek out some items for him to test for traces of poison.
====
20874
I've found the items for <<1>>. I should give them to him and see if any of them are the source of the poison.
====
20875
The well water was poisoned with spider venom. I need to collect a venom sac from a broodmother spider in the nearby mine so <<1>> can create an antidote.
====
20876
I've collected the <<1>> for <<2>>. I should give it to him.
====
20877
<<1>> is under attack. <<2>> appears to be injured. I should see if he needs help.
====
20878
<<1>> is under attack. I should help fight off the raiding party.
====
20882
The refugees said <<1>> was last seen crossing the marsh toward the outer walls of <<2>>. I should see if I can catch up with him.
====
20896
Skordo says that Overseer Aruz, a powerful Daedra, has a key to a passage that leads up to the next level. We need to get that key. It should be in Aruz's chamber, which is just through the door where I talked to Skordo.
====
20897
I should search the camp and see if I can determine what happened to the Fighters Guild members who recently occupied the place.
====
20898
According to the journal, the wisps floating among the trees provide a temporary light source. I should touch the wisp floating nearby and see how it works.
====
20901
An old Imperial aquifer leads into <<1>>'s fort, where the pirates plan some sort of necromantic ritual. If I can find the aquifer, I can use the secret entrance against them.
====
20902
I should head into the woods and look for signs of the Fighters Guild members. The journal suggests that I start out by heading west and then southwest.
====
20907
I should go to the passage way to the next level.
====
20908
Gwilir thinks that Captain Arakh may know where the second Daedric key is. I'll talk to her.
====
20909
Captain Arakh and the others are very ense and suspicious. To get any information from her, I promised to find her quicksilver dagger, stolen by an Ogrim who attacked her. That will prove I am not working against her.
====
20910
I have the dagger Arakh wanted. Maybe she will trust me enough to work with me. I need to find that key and help the Fighters Guild members get organized so they can bust out of this place.
====
20911
Arakh insisted that Captain Eilram killed her second-in-command, Irfirz, and took the Daedric key. I'll to seek out Captain Eilram to see what his side of the story is.
====
20912
Gwilir seems to be able to move about this place with impunity. He's still anxious to get those keys. I should talk to him, to see if he can tell me anything about what is going on up here.
====
20913
Captain Eilram's faction are holed up in a different part of this place. I should talk to the Captain.
====
20914
Captain Eilram was in worse shape than Arakh, tense, angry and paranoid. Too help calm him down, I agreed to harvest eyes from the Watchers in this place. He insists that they were watching him constantly.
====
20915
I have a lot of Watcher eyes for Captain Eilram. I hope it makes him feel a little better.
====
20916
Captain Eilram insisted that it was Arakh who slew his second-in-command, Irfirz, not the other way around. Why am I not surprised? The two of them need to talk to each other so I can help them get to the bottom of this.
====
20917
I should talk to Captain Arakh about what to do next. I need to uncover who Irfirz is. I also still need to get that second Daedric key.
====
20918
With Irfirz slain, the two Captains can concentrate on getting everyone out of here. I should talk to Arakh to get the second Daedric key so that the Fighters guild  can use the portal and get away from this place
====
20927
The sky opened and a Dark Anchor crushed the scout! In the wake of the ambush, Sai Sahan seems troubled. I should speak with him.
====
20928
At a campfire that was still burning, I found one of the Fighters Guild members. He was dead and Faraniel stood over his body. She claims she didn't kill him. I should talk to her and see what she knows.
====
20929
The best way to save the remaining Fighters Guild soldier is to follow the Shadow Walker runners. But to see these near-invisible Wood Elves, I need to collect the bark of a spriggan.
====
20933
Telenger the Artificer found a Daedric portal inside the library vault. There's something powerful and potentially useful on the other side. Telenger has opened a path for me to enter the vault. I should use it and join him.
====
20934
I entered the vault. I should see how Telenger wants to proceed.
====
20939
<<1>> asked me to take her assistant <<2>> with me to search the Hall of Might for <<Ac:3>>.
====
20940
I found the entrance to a secret room! I should see where it leads.
====
20941
I should speak with <<1>> to find out what she wants.
====
20942
It seems <<1>> has been possessed by <<2>>, a Dremora bound to <<Ac:3>>. She used him to steal <<Ac:4>>! I should pursue her.
====
20943
<<1>> escaped through an Ayleid door, and <<2>>'s assistant managed to go after him. I need to find a way through.
====
20974
After reviewing everyone's alibis with <<1>>, it looks like <<2>> has been lying. I should confront her.
====
20975
I collected spriggan bark, as Faraniel directed. Now I should bring the bark to her so she can tell me how to use it.
====
20976
If I touch the bark to a wisp of light, I should be able to see the Wood Elf runners. Faraniel told me I could pick up their trail on the other side of the bridge. Hopefully, they'll lead me to the missing Fighters Guild member.
====
20977
I found the Fighters Guild member. It looked like a lamia was protecting the Khajiit from a gang of Wood Elves. As I battled the Wood Elves, the Khajiit ran off. I should follow and talk to him.
====
20978
Sergeant Kamu was trying to get into the tower at the edge of this dark forest. Both the lamia and the Wood Elf claim to know how to get inside. I should decide which of the two to ask for help.
====
20981
I should give the plans to a deputy in Koeglin Village.
====
20982
Time to hunt down Irfirz. He has been manipulating the two Captains and their men, making them paranoid.
====
20995
I need to find and release the three crewmembers the slavers are still holding here: <<1>>, <<2>>, and <<3>>. Captain Marck also asked me to kill Captain Angarthal.
====
20997
I should talk to Captain Marck now.
====
20998
I should relight the signal fire in the lighthouse.
====
21004
<<1>> suggested questioning the Wood Orcs of <<2>> to see if anyone appears to be guilty. I should question them, but the mine may hold evidence as well.
====
21005
I searched the mine and found a knife in a dead spider. I should ask <<1>> the blacksmith if she recognizes the blade.
====
21006
I confronted <<1>>, and she revealed that <<2>> is behind the attacks. I should tell <<3>>.
====
21007
It's very odd that <<1>>'s blade would be in a spider in the mine. I should confront her.
====
21008
I should keep an eye out for the missing inn workers. If I can protect them from the marsh's dangers, they should be able to get to safety.
====
21009
I sent all the inn's workers to safety. I should inform <<1>>, the inn's cook.
====
21014
<<1>> asked me to check in with <<2>>, a colleague of his who is exploring <<Ac:3>>.
====
21023
However, <<1>> seems concerned about something. She asked me to meet with her a short distance from camp.
====
21024
Research journals remain to be found in Root Sunder.
====
21025
All researcher journals have been recovered. <<1>> awaits their delivery.
====
21036
I've created "<<1>>" from the ingredients. If I hope to get paid, I should go to the beach and see if I can find her contact, someone named "O."
====
21040
The slavers are keeping the sailors locked up somewhere in these caves. I just need to find them and set them free.
====
21042
<<1>> asked me to find <<z:2>>, <<z:3>>, and <<z:4>>. If I can't locate her stashes, I should check the pockets of any pirates left in the area.
====
21045
I should look for a chamber with a central Welkynd Stone to find the door that will lead to Sirdor.
====
21046
The door trapping <<1>> is locked.
====
21047
<<1>> is dead. I should check his journal for clues as to what happened to him, and what he was doing here.
====
21048
Sirdor is dead. The Sirdor I met was actually the jungle spirit trapped within the walls of this ruin. I should retreat to the Welkynd Stones to escape its trap. According to Sirdor's journal, I can use the Stones to free the frenzied spirit.
====
21049
The Welkynd Attunement Stone has separated the spirit of the jungle from the ruins. I should speak to the spirit.
====
21050
I need to bring <<1>>'s goods to her contact in the Mages Guild.
====
21051
<<1>>'s contact wasn't in the Mages Guild, but I found a note. If I hope to get paid, it looks like I'll need to mix the ingredients together correctly. If I make a mistake, I'll need to collect new ingredients.
====
21052
Now that the captives are freed, I should return to the surface and find <<1>>.
====
21053
Something's happened to the first mate. I should speak to this injured sailor to find out what happened.
====
21054
The slavers' leader, the infamous Ma'jhad Kha, has taken the first mate the hostage and fled down the beach. I should go after them.
====
21057
I've managed to break Lyris free of her trance. I should speak with her.
====
21059
I should search the library for any sign of <<Ac:1>>.
====
21060
I've found several volumes on the history of <<1>>. They may be the key to opening the bookcase <<2>> has uncovered.
====
21067
I spotted <<1>> atop the tower. I should speak to him.
====
21068
<<1>> claims he was cheated in a duel, causing him to lose <<2>> to his brother. I must decide whether to challenge him or try to find another way to settle this dispute.
====
21069
I met <<1>> in the bottom of the tower. Now I must kill him to end his attacks on <<2>>.
====
21070
I chose not to kill <<1>>. I must now find a way to settle this without further bloodshed for the people of Barkbite.
====
21071
<<1>> has agreed to halt his attacks while I investigate an abandoned Imperial mine to determine if it has valuable resources. I should point out any ore veins I find to <<2>>.
====
21072
I've agreed to kill <<1>>. I should find him nearby.
====
21073
I killed <<1>>. I should tell <<2>>.
====
21074
<<1>> confirmed the mine had valuable ore in it. I should return to <<2>> and tell him the good news.
====
21076
I've started my journey to completing the quest section of the coders smoke test.
====
21077
I've checked the Background Journal and quest assist pins.  Now I have a choice to make…
====
21078
I insulted the Bestower's mother.  Why would I do that?
====
21079
I told complimented the Bestower's mother.  She probably is a very nice lady.
====
21080
The only thing left to do is complete the quest and make sure everything cleans up properly.
====
21081
I can see the map pin by pressing the M key, clicking the magnifying glass on the bottom left, and selecting "Stonefalls."
====
21084
I have decided to challenge <<1>>. I should meet him at the bottom of the tower.
====
21089
I have the key now, so I just need to find where the slavers are holding the sailors underground, and then I can set them free.
====
21090
While searching for the aquifer entrance, I spotted <<1>>. I should speak with her and see what she's doing here.
====
21105
I should return to Ancalin and let her know that her children are at peace.
====
21108
<<1>>'s fellow researchers may have found a way to unlock the door.
====
21109
You know how to open the door.
====
21117
I have the parts Neetra wanted. I should give her the good news.
====
21120
<<1>> was last seen heading to <<Ac:2>>.
====
21121
A strange creature named <<1>> trapped <<2>>'s soul in a chest somewhere inside <<Ac:3>>. I need to find it in order to release him from captivity.
====
21122
I need to collect a <<1>>, a <<2>>, and a <<3>> from the noble houses in Skywatch.
====
21124
Miil Darenim wants me to prove myself worthy of meeting the Steel Mask by retrieving weapons crafted by the reclusive smith that were stolen by House Dres. He suggests I can find them on the guards protecting the farm outside the city.
====
21125
I retrieved the stolen weapons. I should return to Miil Darenim. Hopefully, now he'll tell me where I can find the Steel Mask.
====
21132
There's a marker near Vulkhel Guard, Tanzelwil, Phaer, and Castle Rilis.
====
21133
I should get a frog from someone here at the race.
====
21134
I should put the frog in the starting basket to begin the race.
====
21135
I've put my frog at the race start. Now I just need to wait for the race and win.
====
21136
My frog has won the race. I should return to <<1>>.
====
21137
My frog didn't win the race. I should get another one.
====
21155
I need to search Auridon for four members of the Veiled Heritance and ensure they're dead.
====
21156
I should return to Egranor in Skywatch, tell him what happened.
====
21162
The Attunement Stone rests by <<1>>'s body. According to <<1>>'s journal, I will need it if I'm to release Root Sunder, a jungle spirit, from the walls of this ruin.
====
21165
The Spinner is safe. I should tell him the villagers have been rescued from the camps.
====
21166
The Worm Cult have excavated an entrance blocked by a magical barrier. I should report this news to <<1>>.
====
21167
I destroyed <<1>>, but with Y'ffre's Blessing shattered this place is not safe. I must bring the news to <<2>>.
====
21168
The Bone Colossus has been destroyed and the remaining bones collected. I should return the remains to the family.
====
21180
Some of the villagers from the funerary procession were captured by Worm Cultists. I should search the nearby camps and rescue those I can find.
====
21181
One of the villagers said <<1>> escaped to the north. I should search the area and make sure he is safe.
====
21185
To win the contest, I need to drink ten mugs of mead quickly. I was told that food would help me drink more without getting sick.
====
21186
I've survived the drinking contest and should speak to Eirfa.
====
21187
I've done it. I should talk to Eirfa.
====
21188
Eifra told me to start by speaking with her sister, Aelm.
====
21189
This contest has gotten a bit strange. Eirfa suggested I try to recite a poem for those gathered around the nearby stage. Before I do, I must drink an especially potent ale.
====
21190
I need to recite Geirmund's Oath. If I can remember it.
====
21210
I destroyed the <<z:1>>, ending the villagers' bargain with Clavicus Vile. I should return to <<2>> and see what became of the villagers.
====
21211
I preserved the <<z:1>>, ending the villagers' bargain with Clavicus Vile. I should return to <<2>> and see what became of the villagers.
====
21216
<<1>> and her Mages Guild allies have arrived to stop the ritual. I can continue on to the next ritual site now.
====
21217
I should defeat the Wood Orcs surrounding the next altar so that Bakkhara and her mages can disable it.
====
21218
Bakkhara and her mages have neutralized the final altar. I should speak with <<1>> now.
====
21226
<<1>> and her Mages Guild allies have arrived to disable what might be the last altar. I should wait for them to complete their task.
====
21227
Something happened after the Canonreeve's altars were disabled. Elden Hollow is no longer safe - I should follow Speaks-With-Lights for a way out.
====
21233
I found <<1>> trapped in some sort of energy barrier. He thinks I can break the barrier by using a watcher's central eye to interrupt the flow of energy.
====
21242
If you can see this text, pass the "Journal Updates" case.  Then return to the Bestower.
====
21253
The trial of Sotha Sil involves repairing constructs and then destroying them. I should examine the Arbiter of Trials and its surroundings.
====
21259
I need to find the traitor among the ghostly partygoers in the adjoining chamber. The traitor should be the one whose story doesn't match the others.
====
21260
Sylvian Herius asked me to kill Imperial Archers to help the rebels.
====
21261
I killed several Imperial archers. I should let Sylvian know.
====
21264
Dominion invaders carried off Wideem-Voh and other villagers. They may have been taken to Dominion camps outside of Percolating Mire.
====
21268
A terrified Imperial researcher has thrown herself at my mercy. I should see what help she can provide.
====
21269
I need to leave this corrupted area.
====
21271
I should rescue <<1>> before the cultists sacrifice him.
====
21272
I need to find the center of the observatory and open the seal that Abnur Tharn closed behind himself.
====
21273
The Prophet has called me back to the Harborage. I should visit him there.
====
21286
I found a scroll on the corpse of <<1>>. I should enter the cave and look for signs of Durak.
====
21287
I've been asked to inform King Emeric that, due to the Midnight Union's attack on Pariah Abbey and theft of the Dream Shard, the Spirit Wardens will no longer be able to supply him with protective dreamless potions.
====
21297
I should enter Hammerdeath Arena and look for <<1>>.
====
21317
It seems <<1>> has been possessed by <<2>>, a Dremora bound to <<Ac:3>>. She used him to steal <<Ac:4>>! I should pursue her.
====
21318
<<1>> used <<Ac:2>> to reunite with her body. Doing so collapsed the entire chamber. I should see if I can recover it before she does.
====
21319
<<AC:1>> is drained of power. If I can catch <<2>> before she escapes, perhaps it can be restored.
====
21320
I defeated <<1>>, returning the power she stole from <<Ac:2>>. I should inform <<3>> as soon as I can.
====
21325
I followed the voice to a dead end—an ancient cave in. The author of the letters, now a ghost, is waiting here. Perhaps I should speak with her and find out what happened so long ago.
====
21335
The Elders of the Grove are being coerced by the Worm Cult to break the Green Pact. I must stop them in order to prevent Y'ffre's Blessing from being shattered.
====
21338
I need to try to get it back for him.
====
21339
I found Sylvian's family heirloom. I should return to the rebel camp.
====
21344
Vyctoria asked me to travel to Thorn Lodge and bring back any valuables I find.
====
21345
I found some of the rebels' valuables. I should bring them to <<1>>.
====
21346
I should go to the Hist tree at the center of the village to meet <<Ac:1>>.
====
21356
I need to find a way to rid the Egg of the destructive forces within it.
====
21365
I need to cross into Imperial territory and poison the food that's stored in a house and in the old church.
====
21366
I tainted the food with Vyctoria's spice. I should return to the rebel side of Cheydinhal and let her know.
====
21371
As I went to examine the body inside the ritual circle, some kind of magical shield was triggered. I should speak to Aelif.
====
21372
Aelif believes she can disrupt this spell long enough for me to disable the crystals that empower it. I need to wait until she's begun casting the spell before I can destroy them.
====
21373
Aelif has begun her spell. I need to destroy the four crystals that are empowering the barrier while she maintains it, otherwise I will need to start over.
====
21374
With the barrier down, I can examine the body.
====
21375
Examining the body triggered a strange noise. I should find out what it was.
====
21376
I've rescued pilgrims from necromancers before they could be sacrificed. Now I need to talk to a Lion Guard at the wayshrine nearby.
====
21377
I must enter the ruins and rescue kidnapped pilgrims.
====
21382
I should confront Rama and demand an accounting for his actions.
====
21383
I've retrieved the Stonechewers' tribal totem. I should take it back to Commander at the base of the tower.
====
21385
I need to find Iriana in the other camp and convince her to come to Trelan's party.
====
21386
I need to raid the Sea Drake camp and free Iriana and Shamal.
====
21387
Talk to Iriana to see what else is wrong with Trelan's party.
====
21388
Time to bathe the pirates.
====
21389
Talk to Iriana to see if she's finally happy.
====
21394
Now that I have the items Iriana wants, I should go talk to her.
====
21395
Follow Iriana to Trelan's camp.
====
21403
Lyris appears to have briefly regained her senses. She doesn't have much time — I should speak with her while I can.
====
21404
I persuaded <<1>> to give me some help with my tasks. He told me to speak to <<2>> for assistance.
====
21406
I need to infiltrate the Imperial-held part of Cheydinhal and kill one of their lieutenants.
====
21407
I killed an Imperial lieutenant. I should cross the river and inform Sylvian Herius.
====
21415
I went to examine a body triggered something, Aelif may know what's going on.
====
21416
Aelif believes she can disrupt this spell long enought for me to disable the crystals that empower it. I need to wait until she's begun casting the spell before I can destroy them.
====
21417
Aelif has begun her spell. I need to destroy the four crystals that are empowering the barrier while she maintains it, otherwise I will need to start over.
====
21418
With the barrier down, I can examine the body.
====
21419
Examining the body triggered a strange noise. I should find out what it was.
====
21427
<<1>> has asked me to help gather parts so he can get a Dwemer Centurion runing again.
====
21428
I freed the captured rebel soldiers. I should return to <<1>>.
====
21429
I should travel to the graveyard on the eastern side of Cheydinhal and free them.
====
21434
<<1>> saw everything. I should speak to her and find out where <<2>> has fled.
====
21435
I should enter the dead end the researchers have dubbed the "Deserted Hall," and see if I can find any sign of the ghost.
====
21437
The only creature in the Deserted Hall is a hulking monstrosity. Defeating it may grant some insight as to where <<1>> has gone.
====
21439
The creature in the Deserted Hall seems complacent. Maybe I should try communicating with it.
====
21441
I need to locate the spy and give him the new orders.
====
21442
Locate the spy in Cheydinhal and give him <<1>>'s orders. I'm told he'll be in one of three locations.
====
21444
I delivered Sylvian's orders. I should let him know.
====
21449
I should collect any Dwarven parts I see and return them to Rulorn in <<1>> for a reward.
====
21455
I should collect any Dwarven parts I see and return them to Rulorn in <<1>> town for a reward.
====
21464
The letter speaks of a second page. If it still exists, it must be nearby. I also found a strange piece of metal.
====
21465
I found the second letter and another identical piece of metal. They seem to fit together to resemble a key of some kind.

I should see if I can find anything the "key" may unlock.
====
21466
I opened a sealed chest to find a lock of hair. Upon taking it, I heard a voice. It seemed to be leading me down one of the caved-in hallways in the ruins.
====
21467
I freed the prominent citizens Tamien Sellan asked me to. Now I should leave the mines.
====
21510
Vyctoria asked me to travel to the estate and destroy the stones.
====
21511
I destroyed the Shadowed Path's Daedric stones. I should update <<1>> in Cheydinhal.
====
21514
I should speak with Neramo about Kaleen's heist. He owes me for helping him in Bthzark.
====
21515
I should find <<1>>'s sword.
====
21516
It seems <<1>> is ready to face his fears. We should kill the beast together.
====
21518
I found <<1>>'s sword. I should speak with him.
====
21519
The Guardian's Eye shattered as Tharayya attempted to take it, and appeared to awaken a group of undead. I should speak with her regarding what to do next.
====
21520
Vyctoria asked me to explore Vahtacen for her and bring back any items I find.
====
21521
She asked me to search the ruins of Vahtacen for her and collect any Ayleid items I find.
====
21522
I found an Ayleid object within Vahtacen. I should bring it to <<1>>.
====
21523
<<1>> is trapped in the lower level. I should find him and free him.
====
21524
I might ask one of the soldiers' leaders whether they have additional resources they can offer me.
====
21527
Tharayya has asked me to remove the immediate threat to her camp. Her aggressors are just ahead.
====
21528
The Worm Cult have excavated an entrance blocked by a magical barrier. I should report this news to <<1>>.
====
21529
The Elders have escaped from the Worm Cult, but I still don't know exactly what the Cult are doing here. I should explore the area and see what I can find.
====
21530
Neramo requested my help finding some Dwemer crystals outside the ruins of Bthzark.
====
21531
I found the crystals Neramo wants. I need to deliver them to him at the entrance to Bthzark.
====
21532
I should kill Dremora and gather their hearts for Healer Dalen.
====
21534
Now that I have removed the immediate threat, I should speak with Tharayya.
====
21535
Neramo commanded the spider to unseal the door into Bthzark. I should follow him inside to see what the ruin holds.
====
21536
Neramo asked me to direct the Dwarven spider to repair two generators inside Bthzark.
====
21537
With the generators repaired, Bthzark springs to life once again. I should meet Neramo to see what else he's uncovered.
====
21538
Neramo is eager to locate rare Dwemer schematics he believes are somewhere in Bthzark. If I find them, he'll be ecstatic. I should head deeper into the ruins.
====
21548
Neramo suspects thieves tried to steal the schematics but may not have escaped Bthzark. The chest that held the schematics is indeed empty. I should search further to see if the thieves made it out or not.
====
21549
Sylvian asked me to deliver these petitions to a shrine west of Cheydinhal.
====
21550
I delivered the rebels' petitions to the shrine, despite an Imperial ambush. I should let Sylvian know.
====
21554
The Worm Cult plots to raise an ancient Ehlnofey necromancer. I must first deactivate the Standing Stones to clear the way into the crypt beneath the Bone Orchard.
====
21555
The Standing Stones have been deactivated. Now I must enter the crypt and find <<1)>>.
====
21559
A Worm Cult necromancer entered the crypt after I deactivated the Standing Stones. He must be be stopped before he finds a way past the next barrier.
====
21560
The necromancer was an Oathbreaker! I must use the wardstone to pass the barrier blocking the entrance to Dringoth's Tomb.
====
21561
The necromancer oathbreaker's death shattered Y'ffre's Blessing. I must quickly find and destroy <<1>>, before another agent of the Worm Cult comes to raise him.
====
21564
Now that I've closed the portals, I should meet Brother Gerard inside the cave.
====
21566
Tharayya's husband has taken her notes about Volenfell. I should find him and get them back.
====
21569
Shalidor appeared and told me Valaste has finished translating the first book. I need to find her at the Mages Guildhall.
====
21570
Shalidor has made preparations to create a portal to the Isles. I should speak to him at the back of the Mages Guild.
====
21573
Shalidor has opened a portal to the Shivering Isles. I need to obtain the next book for Valaste to translate.
====
21574
I should return to Valaste at the Mages Guild with the book.
====
21575
I should enter the portal Shalidor created.
====
21576
Haskill awaited my arrival in the Isles. I should talk to him to see what Sheogorath has planned for me.
====
21578
I've secured Tharayya's research notes from Quintus Verres. I should return them to her.
====
21579
Now to check back with <<1>> and tell her I'm heading into the mine.
====
21581
The bones from the procession were lost when the Worm Cult attacked. I should search for them and return the remains to the family.
====
21587
I found most of the bones, but many are still missing. I should continue the search.
====
21588
The Worm Cult used the bones to raise a Bone Colussus! I should destroy it and collect what remains.
====
21593
If I plan to help <<1>> rescue her crew, I'll need to know more about what's going on inside <<Ac:2>>.
====
21594
I should enter <<Ac:1>> so I can search for survivors.
====
21595
I should search for survivors who escaped the mutineers.
====
21596
I heard a voice calling for help. I should investigate and see if it's a survivor from the Albatross crew.
====
21599
<<1>>, one of the Albatross crew, says <<2>> is forcing the crew through fields of traps toward <<Ac:3>>. While <<1>> heads to the captain, his trained monkey <<4>> can help me disarm the traps on the way to <<Ac:3>>.
====
21600
I arrived at <<Ac:1>>. I should look around and see what was worth so much to <<2>>.
====
21601
<<1>> plans to turn his former crewmates into undead sailors! <<2>> asked me to distract the mutineers while she slips into <<Az:3>>. I should kill any mutineers I find on the way to meeting her there.
====
21602
I distracted the mutineers and met up with <<1>> in <<Az:2>>. I should speak with her about stopping <<3>>'s plans.
====
21605
<<1>> has shown himself in the middle of <<Az:2>>. I should fight him while his mutineers are distracted by the fires.
====
21606
Before I killed <<1>> he emerged from the beached ship in the middle of <<Az:2>>. I should search the ship for <<3>>, the captain's wife.
====
21607
<<1>> was shaken up but otherwise all right. I should find <<2>> and let her know <<3>> is no longer a threat.
====
21608
The crew of the Albatross have captured all the stragglers. The mutineers are no longer a threat. A grateful <<1>> said <<2>> wanted to speak with me before I left <<Ac:3>>. I should see what he wants.
====
21616
<<1>> ran off. I should track him down.
====
21617
<<1>> wants my advice on whether he has what it takes to become a warrior. I should tell him what I think.
====
21624
If I can insult some local pirates until they cry, <<1>> just might be willing to join my crew.
====
21626
I need to explore Vuldngrav to see if I can find the fork that Sheogorath misplaced.
====
21628
Examining the chest angered the Dragon Priest, Korthor. I need to survive the draugr he's now sending after me.
====
21629
After surviving the draugr, Korthor beckoned to me. I should seek out his tomb. He may have the fork I'm looking for.
====
21630
I made it to Korthor's tomb. Time to retrieve the fork—whatever it takes.
====
21631
Haskill appeared after I obtained the fork. I should see what he has to say.
====
21633
Haskill is sending me to a place called Vuldngrav to retrieve a … fork. I should enter the portal he created for me.
====
21634
It seems that the Commander is waiting for me. I should follow <<1>> to the Commander's office in Fort Grimwatch.
====
21635
It seems that the Commander is waiting for me. I should speak to <<1>> and learn more of what has become of the Mane.
====
21636
The Colovians have information on the Mane's location. Two Khajiit Champions here in Fort Grimwatch will know more. I should speak to them and see what we can learn.
====
21637
<<1>> has a plan. I should speak to her about our next move.
====
21639
Haskill is sending me to a place called Asakala to retrieve the staff. I need to enter the portal he created to get there.
====
21640
I arrived at Asakala. Now I should speak to Shalidor about this place.
====
21641
I need to collect souls to light the crystals within the first two statues. Shalidor granted me a spell that will help attract the souls to me, but I can only collect five at a time.

I must deposit the souls within the tiles as I collect them.
====
21642
I need to wait for the tomb to open.
====
21643
With the tomb open, I can now enter and kill Maleel for the staff.
====
21644
Haskill appeared once I obtained the staff. I should speak to him.
====
21646
When I returned to the Shivering Isles, Sheogorath was waiting for me. I should speak to him.
====
21647
Sheogorath wants me to test out his staff on the "people" of the Isles.
====
21648
I tested out Sheogorath's staff. I should speak to him.
====
21649
I stepped through a portal to a strange and interesting place. I should talk to Aniel again and figure out what's going on here.
====
21650
I need to investigate the Goblin cave and see if I find any clues.
====
21651
I've come upon a cowering Goblin. Perhaps it can help me find out about what is happening here.
====
21652
Byz has suggested I search the Goblin dens for the contract between the Toothmaul tribe and the Altmeri woman known as Nelanya.
====
21655
I've found the contract. I should take a look at it and see what Nelanya was planning for these goblins.
====
21656
I need to find Byz again. He mentioned he would be near the chief's den.
====
21657
Pirondil is here threatening Byz. I should have words with him.
====
21658
I'm going to try to speak with the Goblin chief, Koth. Perhaps I can convince him that Nelanya's contract is not in his tribe's best interests.
====
21659
I've chosen to dispense with pleasantries and kill Koth, the Goblin chief, before finding Nelanya.
====
21660
Koth has seen reason and given me the key to Nelanya's sealed chamber. I can confront her and end the threat she poses to Auridon.
====
21661
With Koth dead, only Nelanya remains. I must confront her and end this deceitful alliance.
====
21662
The Toothmaul Goblins have renounced their alliance with the Veiled Heritance. I should find Pirondil back at the entrance to Toothmaul Gully.
====
21663
I should meet with Pirondil back by the entrance of Toothmaul Gully and hope the reinforcements have arrived.
====
21664
I have the counterwards, but they will not let me pass through the ward system. Instead I can use them to overload it and bring down the wards all together.
====
21665
I have disabled the wards and can enter the inner camp. Now I just need to get the logbook in the enemy officer's tent.
====
21666
I have the log book. Now it is time to return to <<1>>.
====
21669
<<1>>'s sarcophagus must be opened.
====
21670
<<1>> has asked that I get a cypher that will allow us read enemy intelligence. A Colovian war hero, <<2>> should have a cypher on him.
====
21671
The Colovians stash intelligence reports in with their supplies. I should be able to use the cypher to find accurate reports and not the fake ones the plant.
====
21672
With the cypher and intel, I should report back to <<1>>.
====
21678
<<1>> appears to have finished his evaluation of the items. I should ask him what he's found.
====
21679
To help make the pass safer, I should try to clear the three dens within the pass. I should also look for any refugees in the area and help them get to safety.
====
21682
I rescued a number of refugees and reduced the wolves in Cambray Pass. I should find Dame Veronica and speak to her.
====
21683
I destroyed <<1>>, but with Y'ffre's Blessing shattered this place is not safe. I must bring the news to <<2>>.
====
21688
I need to talk to either <<1>> or <<2>>.
====
21692
I need to deliver <<1>> to the Bosmer camp.
====
21696
<<1>> has revealed herself as an enemy. She must be defeated.
====
21698
The Pact's efforts to learn anything about the cult at Vernim have met with little success. Dajaheel wants me to help a Lieutenant Belron by using an ornate globe on the Worm Cultists around Venim Wood, then kill them.
====
21700
I must return to Belron and give him the globe.
====
21701
Belron used the globe and Stral appeared. I must talk to the memory of Stral.
====
21704
Vigrod asks that I accompany Skald Svari in her quest to become the next Sage of Fallowstone Hall.
====
21706
Find Clues to the Second Riddle
====
21720
I delivered the crystals to Neramo. The metal rod he found should now control the Dwarven spider. I should watch to see if it works.
====
21721
Now that we're inside Bthzark, Neramo wants to speak with me.
====
21722
I should speak to <<1>> at Alcaire Castle.
====
21728
I must hurry to the Rift and find <<1>>.
====
21740
I should find my way to the Dwemer structure called the Guardian's Helm. According to Tharayya, there is a lever within that, when pulled, will allow me to travel deeper into Volenfell.
====
21741
I should explore Sir Hughes' dream and see if I can discover what drove him to kill the duchess.
====
21742
I've found the Guardian's Helm lever. I should speak with Tharayya.
====
21745
Another door bars my way to the Guardian's Eye, an ancient Dwemer artifact. According to Tharayya, a Dwemer structure called the Guardian's Skull contains a lever that should open the way.
====
21746
Merric has been kidnapped! Aelif ran up after the battle. I should talk to her to catch her up.
====
21753
The skulls of three Imperial mages who performed the ritual are scattered around the catacombs. If I want to put <<1>> to rest, I should look for the skulls.
====
21756
I found the skulls of the Imperial mages who performed the ritual. I should bring them to <<1>>.
====
21757
I need to find a hidden lever which will allow me to get inside <<Ac:1>>. Once inside, I should match the skulls with the spirits of the Imperial mages to stop the ritual.
====
21759
I seem to have banished the spirits of the Imperial mages and stopped the ritual. I should speak with <<1>>.
====
21760
A delver told me that Kireth is in a tent near the entrance to the barrow. Time to go get her.
====
21761
Narir leads the Companions who saved Raynor from the Worm Cult. He's at the delver camp. He may need help.
====
21765
I should look for any supplies that are worth recovering.
====
21766
I've recovered what I could of Sigunn's goods. I should return them to him in Shor's Stone.
====
21767
I should find Yngrel and kill him.
====
21768
Yngrel the Bloody is dead. I should speak to Medveig at the crossroads for my reward.
====
21769
I've offered to help her search. She wants to know what happened to him, whether he is still alive, or has died.
====
21770
The letter I found was addressed to Helfhild. I should return it to her.
====
21771
I found some remains in the hills that might be Helfhild's father. There's a letter here as well.
====
21772
I should let Chief Tazgol know that I decided to keep the relic.
====
21773
The Bloodthorn Cultists are inside the ruins and have released a spectral army that's wiping out the Orcs. I need to find out how they did it and stop them.
====
21774
The spirits that haunt these ruins hold the key to getting inside. I need to activate the welkynd stones to summon them and figure out how to open the door.
====
21780
The door is open. I need to get into the ruins.
====
21781
The cultists are performing a ritual deep inside the ruins. I need to get there.
====
21782
I need to speak with Neramo to find out what to do.
====
21783
I should let Chief Tazgol know that I destroyed the relic.
====
21784
I need to enter the spirit realm to kill Vardan and recover the Ayleid relic. This should stop the Bloodthorn Cult's spectral army.
====
21785
The crew has strong opinions about the relic. Listening to them should help me decide what to do with it.
====
21786
I need to decide whether to keep or destroy the relic.
====
21787
Lerisa's here. I should see what she wants.
====
21789
Jakarn is here. I should talk to him to see if he can help me.
====
21794
I need to find the arms caches.
====
21795
I've collected all the arms caches I can find. I need to find a place to melt them down and destroy them, then prevent the goblins from finding a way to use that facility.
====
21796
I've found all of the arms caches. I should meet Jilan-dar outside of the caves and see about getting my cut.
====
21797
I've found the release lever in the Guardian's Skull, an ancient Dwemer structure. I should speak with Tharayya.
====
21800
Powerful Dwemer constructs are protecting the Guardian's Eye. It seems I must defeat them to claim the Eye.
====
21807
I've found a rare <<1>>, a potent healing plant. Wounded pilgrims are often tended at the Pilgrim's Rest Inn. I should see if I can use this to help someone there.
====
21810
I've found the Guardian's Eye. I should take it from its pedestal.
====
21811
If everything went well, I should go back to the bestower!
====
21817
Sir Hughes has fallen into a deep sleep in the infirmary beneath Firebrand Keep's Great Hall. I need to go down and speak with the healer, Odette, about Sir Hughes' condition.
====
21818
I should go speak with <<1>>
====
21819
I should ask <<1>> about Mathias.
====
21834
I should defend <<1>> from the Supernal Dreamers.
====
21837
Doshia holds Merric in a spell-lock. I need to defeat her to free my comrade.
====
21838
I should speak with Merric about his kidnapping.
====
21839
Merric suggested to me that a book Doshia was writing in might contain clues to what this 'Mortuum Vivicus' might be. I should grab it and any notes Doshia may have had before I leave the vault.
====
21842
Solving the puzzle lowered the barrier prompting a spirit to appear in its stead. Perhaps he can shed some light on <<1>>'s secrets?
====
21843
<<1>> wants to speak with me before we proceed into the ruin.
====
21847
I need to watch the Bosmer spring the trap.
====
21848
I told Enthis that I'd retrieve his silk from Turil, his rival. I need to confront Turil, who is in the inn of Nimalten.
====
21852
According to <<1>>'s journal, three surrounding Welkynd Stones must be attuned before the central Stone.
====
21853
I should use the Attunement Stone on the Central Welkynd Stone to free the spirit of Root Sunder.
====
21862
Thallik Wormfather has retreated into the lower ruins at Arcwind Point. To get past the wards to follow him, a life must be sacrificed. Captain Hrosta has volunteered, or I can perhaps trick a Reachman prisoner into doing so.
====
21863
The sacrifice is made. I must wait until the circle's victim is devoured.
====
21864
Someone must be sacrificed to open the door to follow Thallik Wormfather. Though Captain Hrosta offered to sacrifice herself, I've decided to trick a Reachman prisoner into killing himself. There's one in a cage up the mountain.
====
21865
Someone must die to open the door to follow Thallik Wormfather. Captain Hrosta volunteered, and I agreed it was the only way.
====
21866
The Reachman prisoner does not suspect anything. I must lead him back to the ritual circle.
====
21867
I led the Reachman prisoner to the ritual circle. I can trick him into touching the gem and killing himself or I can ask <<1>> to sacrifice herself.
====
21870
I've traveled through the portal to the Worm Cult's base at Arcwind Point. I should look for Captain Hrosta to find out where Thallik Wormfather went.
====
21871
I found Captain Hrosta. I should speak to her to find out where Thallik Wormfather has gone.
====
21877
I need to enter the portal to return to the Shivering Isles.
====
21880
I need to watch the Khajiit ingest the <<1>>s.
====
21884
I've run into a soul shriven slave in my search for Lyris. He might be able to help me.
====
21893
I need to capture a <<1>>.
====
21894
I need to deliver <<1>> to the Wood Elf camp.
====
21895
I need to watch the Bosmer spring the trap.
====
21897
If I want to see the Khajiit hallucinating, as Aniel described, I need to give the stems to Yanabir-ja with some kind of excuse.
====
21898
I need to watch the Khajiit ingest the <<1>>s.
====
21899
Sister Safia asked me to go to the Cave of Dreams on the rise northeast of here. I should look for <<1>> near the cave.
====
21900
I found <<1>> dead. I should search for clues.
====
21901
I need to enter the spirit realm to kill Vardan and recover the Ayleid relic. This should stop the Bloodthorn Cult's spectral army.
====
21907
I need to use the portal to enter <<1>>.
====
21909
The officious Dark Elves seem even more anxious than usual. They want all visitors to register at the City Center. I need to talk to Registrar Riivel there.
====
21910
Registrar Riivel informed me that Almalexia, one of the Three Gods of the Tribunal, has asked to speak to me. I should find her at the Tribunal Temple.
====
21911
On my way to the Tribunal Temple, I ran into Naryu Virian. It appears that she wants to speak to me.
====
21912
Naryu warned me that the Maulborn are up to something in Mournhold. I should warn Almalexia when I speak with her.
====
21914
I spoke to Almalexia, who gave me an enchanted lantern for things I have done to help Morrowind and her people. She also gave me the authority to investigate any Maulborn activity in Mournhold. I should leave the Temple and find Naryu Virian.
====
21915
Naryu Virian said to meet her at the Flaming Nix, a cornerclub on the east side of Mournhold. I should head over there now.
====
21917
I have the House Dres key. I should go to the farm outside the city and investigate the house's connection to the Maulborn.
====
21918
I should search these farmhouses for clues as to where I can find the Maulborn and what they're up to.
====
21920
I found a trap door hidden beneath a rug in one of the Dres farmhouses and Naryu just arrived. I should speak to her about what to do next.
====
21921
I need to talk to <<c:1>> about her plans. With the Silvenar possibly in captivity and her city occupied by the Hound, she may need my help once more.
====
21922
<<1>> needs a lock of hair from a Drublog champion. She will use the lock of hair to disguise me as a Drublog in case <<2>> won't explain why Velyn Harbor was attacked.
====
21924
I've obtained the lock of hair <<c:1>> needs to disguise me as a Drublog. I should meet her at the chieftain's longhouse.
====
21925
Now that I'm in disguise, I need to find the shaman at the beach. <<1>> asked me to spy on him and figure out what he's up to.
====
21927
<<1>> refused to speak with <<c:2>>, confirming her suspicions. She wants to disguise me as a Drublog so I can figure out what the chieftan is hiding.
====
21928
The spectral hound spoke of a trap to catch <<c:1>>, but not the how or why. I need to find her and tell her what I've learned.
====
21929
Roku, the other Drublog Orc I saw in the chieftain's longhouse, wants to speak with me. Perhaps she knows the whereabouts of <<c:1>>.
====
21930
The shaman mentioned something about a ritual and a vision atop the watchtower on the beach. I should see if I can find out something from the ritual.
====
21931
After enacting the ritual, a spectral hound addressed me from within a binding circle. If I can keep up this charade of being a Drublog, I may be able to get some information from the hound.
====
21932
<<1>> confessed that the trap laid for <<c:2>> has already been sprung. She told me if I wanted to save her, I should beseech the shaman of <<3>> for help.
====
21933
The elder was sympathetic to <<c:1>>'s plight, and told me how to weaken the bonds placed on her.

I'll need to retrieve the fetish from the first shaman, and contaminate the ritual of the second, in order to have a chance at freeing <<c:1>>.
====
21934
I've broken into the arena in <<1>>, where the Drublog have entrapped <<c:2>>.
====
21935
I need to talk to <<c:1>> about her next plan of attack. With the Silvenar possibly in captivity and her city occupied by this "Hound," she may need my help once more.
====
21936
<<1>> is free and has escaped, but at a high price. I should leave <<2>> to mourn his daughter in peace.
====
21937
With <<1>>'s help, I have a chance at freeing <<c:2>>.

The shaman said I should meet <<3>> at the entrance to the arena in the center of <<4>> once I am ready to free <<c:2>>.
====
21949
I need to destroy the four binding totems around <<c:1>> in order to release her.
====
21950
<<1>> is free, but the Hound has returned. I should make sure she can get away before he can recapture her.
====
21951
<<1>> is free and has escaped, but at a high price. I should leave <<2>> to mourn his daughter in peace.
====
21955
I'll need to re-enter the arena in order to rescue <<c:1>>.
====
21959
Selfora is safe now. I should return to the inn and tell Elynisi about her father.
====
21960
Shalidor is casting the spell to open a portal to the Shivering Isles. I need to wait until he's finished.
====
21961
<<1>> has asked that I gather counterwards which can be used to bring down the warding system around the Colovians' inner camp.
====
21962
The Pact's forces are spread thin. Jorunn has asked me to close the portals to Coldharbour and confront the Cult's leader, Thallik Wormfather. I should speak with the spirit of Valdur, one of Ysgramor's Companions.
====
21963
I got the impression I might be able to convince Valdur to provide me with additional aid if I can persuade him. Otherwise, I should leave the king's camp and look for the portals I need to close.
====
21964
I need to enter Trolhetta and lower the Worm defenses.
====
21965
Now that I've collected all of the relics, I should try to find the captured Spirit Warden Sister Tabakah mentioned.
====
21982
I must also serve drinks to the crowd of Bandits around the bar.
====
21983
I went to the chieftain's longhouse, but <<c:1>> is nowhere to be seen. I should speak to the chieftain and see what's happened.
====
21984
The General's imposter ambushed me! I must defeat him!
====
21987
With all the statues activated, a ritual orb has appeared at the brazier. I need to activate it to open Maleel al-Akir's tomb.
====
21989
I should travel to the Grave. It's located below the palace.
====
21990
Now that I'm inside the prison, I need to find Jakarn.
====
21991
I found Jakarn's cell. I should speak to him.
====
21992
I must release Jakarn and help him find his treasure.
====
21993
I should head to the Goblin mine to help Jakarn retrieve his treasure.
====
21996
I should talk to Jakarn in the mine.
====
21997
The treasure lies in a storage room on the upper level of the mine.
====
21998
I should talk to Jakarn to find out the next step.
====
21999
I must retrieve Jakarn's treasure.
====
22000
The headman's guards are looking for Jakarn and the gemstone. I can give the gem either to the guards or Jakarn.
====
22003
I should talk to Jakarn. He's at the inn.
====
22005
I have Jakarn's treasure. I should meet him on the beach across from the mine.
====
22006
I have gathered the cypher and logbook. Now it is time to return to <<1>>.
====
22007
The Champions are discussing what action should be taken next. I should listen to what they have to say.
====
22008
I need to find a <<1>>. I can kill Worm Cultists until I find one, or I can try to intimidate Yngvar to see if he has any better suggestions.
====
22009
After some prodding, <<1>> remembered seeing the cultists taking a key into a tent in their camp. I must retrieve it.
====
22010
I need to find out what happened to Raston Vendil. One of the other traders said that Raston was last seen speaking to the Gulakhan, so I should start there.
====
22011
The Gulakhan suggested that I speak to Wisewoman Iru-Ahan to see if she'll help me appeal to Farseer Bodani on Raston's behalf.
====
22012
While speaking to Wisewoman Iru-Ahan, several agitated ghosts flew by. She believes my presence disturbed the ghosts and wants me to see where they flew off to.
====
22013
The ghosts surrounded a tent, but the Farseer easily dispersed them. She has Raston Vendil with her. I should speak to her.
====
22014
The Farseer claims to have had a vision concerning me. She suggested I speak to Raston and get his side of the story before I agree to something she called the trial of the Ghost Snake.
====
22017
Valaste has discovered where I need to go for my final trial. I should wait for her to open a portal to this Chateau.
====
22018
With the Green Lady off to confront the Hound in the town of Silvenar, I should search around <<1>> for any sign of <<c:2>> or his capture.
====
22019
<<1>> may be able to help me solve the door puzzle, if he can overcome the pain of the Worm Cult ritual.
====
22020
<<1>> fought through the pain the Worm Cult is inflicting and told how to bypass the doors. I must pass through a door under a Whale, then an Eagle, then a Snake.
====
22022
I need to collect a <<1>>, some <<2>> and a few <<3>>.
====
22024
I should speak to <<1>> and give her Daifa's Puzzle Box.
====
22025
I should check on Treva's Farm and look for someone who can shed light on the chilling note.
====
22026
<<1>> may have tips on defeating the giant chieftain.
====
22027
<<1>> gave me <<2>>. He said it may shatter after being blown but should stun a mammoth for a bit.
====
22029
Jakarn has unlocked the storage room. I should enter and retrieve his treasure.
====
22030
I must find and kill Skull Crusher, and then find a way to collapse the cavern the ogres are coming through.
====
22042
Nelanya is dead and the Toothmaul Goblins have renounced their alliance with the Veiled Heritance. I should find Pirondil back at the entrance to Toothmaul Gully.
====
22043
Both Koth and Nelanya are dead. I should meet with Pirondil back by the entrance of Toothmaul Gully and hope the reinforcements have arrived.
====
22044
I've freed Jilan-dar. I should talk to him and hear his proposal.
====
22048
<<1>> may not like the treasure he received, but he agreed to take <<2>> to Anvil. I should tell <<2>> the good news.
====
22053
<<1>> refused to take <<2>> to Anvil. I should let him know the bad news.
====
22054
<<1>> may not like the treasure he received, but he agreed to take <<2>> to Anvil Island.
====
22055
Rilyn appeared at the secret cave. I should question him about his journal.
====
22056
Rilyn explained his actions. I've agreed to help keep his secret for Raerana's sake. I need to deliver Frirhild's ring to Guard Jorald and claim I found it on a bandit.
====
22058
I persuaded Naryu to deal directly with the Dres courier. In return, she asked me to get her a bottle of wine from the cornerclub's cellar.
====
22059
Naryu thinks that House Dres has a connection to the Maulborn. She wants to gain access to the Dres farm outside the city. We need to get a key from the Dres courier named Thauravil. The first step is to slip a sleeping potion into a bottle of wine.
====
22060
Courier Thauravil is winding his way through the streets of Mournhold. I should follow him and wait for the sleeping potion to do its job.
====
22061
Courier Thauravil drank some of the poisoned wine and passed out. I should search him and get his key.
====
22062
I grabbed a bottle of the House Dres wine. I should take the bottle to Naryu so we can get on with her plan.
====
22063
I need to follow Naryu and the courier upstairs and wait for her signal.
====
22064
Naryu subtly distracted the courier. I should steal his key now that he's indisposed.
====
22065
I slipped the sleeping poison into the wine meant for Courier Thauravil. I should let Naryu know it's been done.
====
22069
Shalidor was waiting for me on the far side of the portal. I should speak to him.
====
22070
Sheogorath has appeared before us. I should see what happens.
====
22073
I should tell <<1>> when I'm ready to help get revenge on the bandits.
====
22074
<<1>> has become a crocodile. She asked me to help her get vengeance on the bandits by guiding her and helping her to kill their leader. If we become separated, I can use the charm she gave me to call her.
====
22075
Fighting alongside <<1>>, I killed the leader of the bandits at Dro-Dara plantation. Afterwards, <<1>>  returned to the river. She's fully a crocodile now. I should tell Dro-Dara that she won't be leaving with him.
====
22076
I must take Ripplestrike's heart back to <<1>>.
====
22079
Sinmur is dead. Ysgramor and his legendary Five Hundred Companions have emerged from Sovngarde to speak to Jorunn Skald-King.
====
22080
I should talk to Raston and find out more about what he did to make the Mabrigash so angry.
====
22081
<<1>> wants me to meet her in Dra'bul. She's going to travel there at supernatural speed, but I have to take a longer road.
====
22083
Sheogorath seems to be taking my choice in stride. I should wait for him to make his exit.
====
22085
Courier Thauravil has left the cornerclub with the poisoned wine. I should follow him.
====
22086
I failed to follow Courier Thauravil. I should return to Naryu and see what she advises.
====
22094
An Hlaalu apprentice asked me to go to the trading post near the Vale of the Ghost Snake to speak to Telvynni Hadran.
====
22095
I decided to give the sword to Blaise. King Aphren doesn't deserve forgiveness.
====
22096
Aera was with the Worm Cult, but she's done serving them. She wants to flee.

I can kill her, try to bring her back to face justice, or let her go.
====
22097
After being confronted with her crimes, Aera fled. She leaves me no choice. I cannot allow her to escape. I must go after her and kill her.
====
22098
Aera has rejected all ties with the Worm Cult. I let her go into exile. To keep her safe, I must lie to Thane Fjora and say Aera is dead.
====
22099
I decided to let Aera go into exile. She may one day find redemption. It's time to leave the crypt.
====
22106
<<1>> wants me to meet her in Dra'bul. She's going to travel there at supernatural speed, but I have to take a longer road.
====
22107
I should speak to <<c:1>> in <<2>>.
====
22115
Shazah suggested we head back and speak to Khali.
====
22116
I should follow <<1>> to meet with one of the Khajiit Champions at Fort Grimwatch.
====
22117
I should speak to <<1>> and learn more about what has happened at Fort Grimwatch.
====
22118
I need to escort <<1>> to the ritual sites and protect her while she performs a ritual.
====
22120
I should keep Shazah safe during her ritual incantations.
====
22121
I found Shazah's sister, Khali. I should speak to her.
====
22122
Time to enter the trap door in the Dres farmhouse and see if I can find out what the Maulborn are up to.
====
22123
Valaste deduced the spell needed to open a portal to Sheogorath's realm. I must wait for her to cast it so I may enter and begin the fourth trial.
====
22124
I need to speak to Shalidor.
====
22125
Sheogorath appeared. I should see what happens.
====
22127
The First Mane has gifted me with his blessing. I should speak to Shazah again.
====
22128
Reinforcements are pinned down. I need to help them.
====
22131
I decided to present Tevynni's suggestion to the Farseer. She'll trade with the Vale and Raston will go free.
====
22135
Naryu and I climbed down into the cellar beneath the Dres farmhouse. She's anxious to find out what's going on down here. I should ask her what she thinks we should do next.
====
22136
Something certainly has Naryu concerned. I better follow her down into the sewers.
====
22138
The necromancer <<1>> seeks to raise Ceyran, and must be stopped.
====
22139
<<1>> would like me to lead him to <<2>>.
====
22140
<<1>> marked the hiding spots of the Merethic Society's treasures on my map. I should recover and bring these relics to <<2>>, at the entrance of Rulanyil's Fall.
====
22141
I've found several of the Merethic Society's treasures, and should return them to <<1>> by the entrance of Rulanyil's Fall.
====
22146
The <<1>> has been recovered.
====
22150
Naryu thinks there's a hidden door nearby and wants me to search for it. Apparently, the usually cocky and brave Naryu is afraid of a few alits, so I'm on my own for now.
====
22151
I found the hidden door that Naryu suggested was down here, but one of the levers that opens it is rusted shut. I need to find some grease to apply to the metal housing if I want to open this door.
====
22154
<<1>> asked me to search for <<2>> near the Dra'bul wayshrine.
====
22155
I found <<1>>, but he won't come with me until I retrieve the bag containing goods for him and <<2>> to sell.

He mentioned seeing pigs, sliding down into water, and vines like teeth over a cave mouth.
====
22156
I found Feluz's things near the river. Hopefully, this will coax him out of the tree stump where he's been hiding from his wife.
====
22164
The Guardian's Eye, the Dwemer artifact Tharayya has been looking for, is located in a chamber called the Guardian's Orbit. If I find this chamber, I'll find the Eye.
====
22165
I should approach General Godrun's bedside to enter his dream.
====
22166
I entered General Godrun's dreams. Now I must find and defeat the Omen.
====
22167
Captain Kaleen needs some folks with special skills for a heist she's trying to pull off. She wants me to help her recruit one or more of these folks. If I do, I'm in on the job.
====
22168
I landed at the remote island of Stros M'Kai. The only way off the island is on a ship. Perhaps a nearby captain can help me.
====
22169
I've decided to ignore Captain Kaleen for the time being and explore the isle of Stros M'Kai for adventure.
====
22170
Crafty Lerisa's in Saintsport, Jakarn's in the Grave, and Neramo's at the ruin of Bthzark. I need to recruit one or more of them for the heist Kaleen's planning.
====
22171
I've found Captain Lerisa, who appears to be fine. I should see what her story is.
====
22172
I found Jakarn in one of Headman Bhosek's prison cells. If I can get him out, he may agree to help with Kaleen's heist.
====
22173
<<1>> asked me to look for <<2>> at the ancient Dwarven ruin of Bthzark. I need to convince him to join Kaleen's heist.
====
22174
I met a panicked pirate on the outskirts of town. I should see what he has to say.
====
22175
I've found a man imprisoned deep beneath Stros M'Kai palace. I should see what his story is.
====
22176
I met a strange Altmer near a Dwarven ruin. I should see what he's doing out here.
====
22177
I must defeat the Omen of Betrayal, lest the Daedric Prince Vaermina trap me somehow.
====
22179
I agreed to help <<1>> rescue her crew.
====
22180
Lerisa said to meet her behind the rocks by Helane's ship, after rescuing her crew.
====
22181
Deregor is free. He asked me to check on Lerisa, who went to confront Captain Helane.
====
22182
<<1>> has poisoned <<2>>! I must talk to Lerisa to see if any crew remain captive.
====
22183
<<1>> is dying from an agonizing poison. I can give her the antidote, kill her quickly, or leave the area so she dies slowly and painfully.
====
22184
<<1>> said she and her crew would meet me on the beach off Saintsport to settle up.
====
22185
<<1>> said to meet her on the beach off Saintsport to settle up.
====
22186
I must find <<1>> on the Saintsport beach and collect the favor she owes me.
====
22187
I should find <<1>> on the Saintsport beach and see if she'll help with Captain Kaleen's heist.
====
22188
I must find <<1>> on the Saintsport beach and collect the favor she owes me.
====
22189
<<1>> is never far from her pet monkey, <<2>>. If I find him, I'll find her.
====
22191
I managed to dissuade <<1>> from continuing the violence. I should speak to him and find out what he plans to do next.
====
22192
With <<1>>'s death, the violence in Bloodtoil Valley is over. I should speak to <<2>> and find out what will happen to this shrine.
====
22193
I should confront Mathragor with the information given to me by the spirit.
====
22194
I should talk to Mathragor and convince him to stop the cycle of violence.
====
22195
The <<1>> killed <<2>>. I need to learn why.
====
22196
I was too late to save <<1>>, despite killing <<2>>. I should speak with <<3>> and let him know his daughter didn't survive.
====
22197
The <<1>> has asked that I dissuade <<2>> from cursing the Drublog. I must choose how to deal with <<2>>.
====
22198
I killed the chief, but not before she gravely wounded <<1>>. I need to check if she can make it back to the valley.
====
22199
A strange spirit appeared in the Shrine of Z'en. I should speak to it.
====
22200
I've been asked to kill <<1>>. <<2>> believes she may be holding his daughter hostage. She should be in her longhouse above the shrine to Mauloch.
====
22201
<<1>> somehow evaded the Sea Drakes. I should see what she has to say.
====
22202
<<1>> asked me to find a pirate captain named Lerisa who may be stranded in Saintsport. Because Lerisa is hard to spot, I'm looking for her monkey, Howler.
====
22203
<<1>> asked me to speak with his daughter, <<2>>, to see if there is a way to stop the bloodshed between the Drublog and Bosmer of Bloodtoil Valley. I can find her in the Bosmer village in Bloodtoil Valley.
====
22204
Lambur is leading me to the Orc forces at Carzog's Demise.
====
22205
I'm in some strange pocket within Vaermina's plane of Quagmire. I must approach the shrine and hear what Vaermina has to say.
====
22206
Vaermina has revealed her true plan. Her ultimate target is King Emeric. I should rush back and warn Abbot Durak.
====
22207
<<1>> marked the hiding spots of the Merethic Society's treasures on my map. I should recover and bring these relics to <<2>>, at the entrance of Rulanyil's Fall.
====
22210
I've found several of the Merethic Society's treasures, and should return them to <<1>> by the entrance of Rulanyil's Fall.
====
22211
<<1>> suggested I loot Sea Drake hampers for uniforms, then use them to diguise myself. This will fool most Sea Drakes, but not the alert ones.
====
22212
I can find a new Sea Drake uniform in hampers scattered across Saintsport.
====
22215
I need to kill giant snakes and take their glands for Aniel's plan to come to fruition.
====
22216
I have everything I need to pull off Aniel's tricks. I should decide whether I want to play the trick on the Khajiit first, or the Wood Elves.
====
22217
I need to collect glow gust from the wisps on the southern shore and azurite from the mountains to the north to cleanse Azura's Shrine.
====
22222
<<1>> said the people I rescued would be clever. <<2>> knows something about the ritual book I've just found. Now that I have it in my hands, perhaps she can tell me more.
====
22225
I should go east to kil the werewolf and bring the bucket to Jill.
====
22226
Return to Jack in the west.
====
22227
I should bring the bucket to Jill.
====
22232
<<1>> keeps the poison antidote on her nightstand.
====
22235
I need to escape the Grave.
====
22237
I should talk to Jakarn. He's at the inn.
====
22245
Vaermina seeks to trap me here in her realm, but perhaps there is some way to escape.
====
22246
Vaermina wishes to speak to me. I have little choice but to listen.
====
22249
The Bloodthorn Cultists are in the ruins and have released a spectral army that's wiping out the Orcs. I need to find out how they did it and stop them.
====
22256
Talk to Jakarn at the inn.
====
22262
An Altmer woman named Irien is really mad at Jakarn. I could talk to her to find out why.
====
22264
Aelif knows this crystal setup that blocks our path through the Halls. I need to listen to her instructions and do as she asks.
====
22265
<<1>> suggested I investigate a crypt in the center of the Breton graveyard.
====
22266
An ancient Breton spirit resides in this tomb. I should see what she has to say.
====
22267
<<1>> offered me her Staff of Arkay to wield against the Bloodthorn Cult and their zombies.
====
22268
The Staff of Arkay is drained of energy. To recharge it, I must disrupt Bloodthorn rituals across the graveyard and collect the motes of energy that result.
====
22269
I have recharged the staff. Now I need to talk to <<1>> in the graveyard.
====
22270
I can now use the recharged Staff of Arkay to draw out abominations—Bloodthorn Cult monsters—that lurk in Oblivion, then destroy them to break the cult's power over the Breton dead.
====
22271
<<1>> showed me how his kingdom fell to the Seamount Orcs. He also told me of an ancient Ayleid weapon hidden somewhere on the island.
====
22272
With the Green Lady off to confront the Hound in the town of Silvenar, I should search around <<1>> for any sign of <<c:2>> or his capture.
====
22276
I was able to turn the first lever, but it looks like I need to find additional levers in order to open the door.
====
22277
With the fort secured, Shazah has asked me to find her sister Khali. I can apparently now pass through the dark fire barrier that previously stopped anyone from entering the temple.
====
22280
I unlocked the hidden door. I should follow Naryu through the door and meet her on the other side.
====
22282
Naryu decided she had to warn her partner, Varon, about the situation down here. She also promised to send the Ordinators to help me. In the meantime, I need to find whoever's responsible for activating the protective wards.
====
22283
I found a mage bound within one of the underground chambers. Before I could set her free or ask any questions, the Maulborn rushed in. I need to survive this assault if I want to find out what's going on.
====
22284
Almalexia appeared and destroyed the remaining Maulborn. She spirited away Farona, the Maulborn prisoner, so that the Mages Guild could tend to her wounds. I should leave this place and find her there.
====
22285
Almalexia said she was taking Farona, the Maulborn prisoner, to the Mages Guild to have her wounds tended to. I should go there and find out what she knows.
====
22286
Farona said that a large number of Maulborn soldiers left the sewers before I got there. She gave Almalexia the same information. She also passed on a message. I'm to find an Ordinator to get additional instructions from the Sacred Lady.
====
22287
I need to speak to an Ordinator.
====
22288
<<1>> is blocked by the a magic force. I should examine this.
====
22289
Something happened when I approched the door. I should speak to <<1>>.
====
22290
A dark fire barrier is sealing the entrance to the temple. I was able to pass through the dark fire barrier that lead down here, perhaps I can do the same here? I should touch the barrier to find out.
====
22291
The barrier is weakened. I should see what <<1>> can do.
====
22293
Sure enough, I was able to disrupt the barrier. Time to head into the temple.
====
22294
Another barrier blocks our way. I should speak to <<1>>.
====
22295
Khali thinks that this new barrier won't be disrupted by just a touch. We'll have to find a way to the far side in order to open a way through.
====
22296
A strange ritual site is sealing shut the door. I need to disrupt the ritual.
====
22297
We did it! I should speak to Khali again.
====
22298
Shazah suggested that either she or her sister would be able to hold off any remaining Dro-m'Athra. She wishes me to choose one of them to accompany me into the final part of the temple.
====
22299
I found the font of darkness that allowed the Dro-m'Athra into the fort. Time to seal it up.
====
22300
I must use the Staff of Arkay to draw out the abominations.
====
22301
After defeating the abomination, I should retrieve the staff.
====
22303
<<1>> followed me into the graveyard. She may be able to help me deal with the Bloodthorn Cult.
====
22305
Rilyn's letter suggested <<1>> may have been afraid of her parents. A thorough search of the house may reveal more information.
====
22308
Rilyn's journal reveals that he killed Raerana's family. I must let Raerana know.
====
22310
Both pranks were played, and Aniel's asked me to follow her.
====
22312
I defeated the Lava Queen and took the Brimstone Crown to become the new Champion of the Blessed Crucible. I should speak to Talres.
====
22313
While <<1>> and her troupe get in position on the ship, she's asked me to go with <<2>> and recover the performers' supplies salvaged by the Steel Shrikes.
====
22314
<<1>> will be waiting for me below the deck of the Steel Shrikes' ship. I should tell her I've recovered her supplies.
====
22315
High King Emeric asked me to find Captain Ernele in Wayrest and ask if he noticed anything suspicious while he was in Gavaudon.
====
22323
I found journals offering the Drublog perspective and pieced together parts of Bloodtoil Valley's history. I should give these to the local spinner.
====
22324
The ogres are coming. It's up to us to break their charge.
====
22325
I have accepted Talres Voren's offer and must make my way to the Blessed Crucible.
====
22329
I should speak to <<1>> about the journal I recovered.
====
22330
The doors are blocked by barriers. I need to find a way through to continue my search.
====
22331
<<1>> is going to open us a portal to the Dwemer ruin Doshia apparently visited. I should wait for her to finish.
====
22332
I need to recover both the prismatic crystal and the Ayleid tome. They are somewhere within the ruins of Mzeneldt.
====
22333
Sees-All-Colors is going to create a portal to return to the Fighters Guild. I should wait until she's finished.
====
22334
Jofnir Iceblade appeared before I could go through the portal. I should speak to him and see what he wants.
====
22335
I have been asked to report to <<1>> in Wayrest.  I should talk to her there as soon as possible.
====
22336
Feluz was very happy to get his bag of goods and lucky pouch back. He said to talk to his wife, Liane, about my reward.
====
22337
I returned the bag of goods to Feluz, but not his lucky pouch. He seemed ungreatful. He said to talk to his wife, Liane, about my reward.
====
22338
Liane saw me give Feluz his lucky pouch, and she isn't very happy about it. I should talk with her before I continue on my way.
====
22339
Liane was happy with how I handled Feluz. I should talk to her about my reward.
====
22340
Now that I've recovered both the Black Soul Gem and the Ayleid tome, I should speak to <<1>>.
====
22351
I remember the cavern collapsing and then everything went black. Apparently I survived though. I should speak with Ghashur.
====
22352
I need to go around the "eternal sentinel's gate" that's visible from the Saintsport lighthouse until I reach a shrine and then go northwest to find the "warrior" landmark.
====
22353
I need to walk 45 paces south from the warrior statue west of <<1>>.
====
22354
I need to find the "island of iron faces."  The clues suggest that the landmark is visible from trees southeast of a point 45 paces south of the warrior statue west of <<1>>.
====
22355
I need to find the "stone ship" by going the direction indicated by the "rocky finger," which should lead "through the broken ship."
====
22356
Now that I've found the stone "ship" formation west of Saintsport, I need to dig "beneath the leaves in the ship's port" to unearth the buried treasure.
====
22357
I dug up the treasure chest.  It's time to open it and see what's inside.
====
22360
I knocked out the support beams, and the cavern is coming down. I should probably run for the exit.
====
22366
I should search Cumberland's Watch for a Midnight Union prisoner. <<1>> believes the prisoner might still be alive. He was being held captive in the northern guard tower.
====
22367
I should look for a key that will free <<1>>. He said to look for it on guards within Cumberland's Watch.
====
22368
I found a key to free <<1>>. I should return to him at the northern tower.
====
22369
Now that I've got the key, I should return to <<1>>.
====
22370
I can either kill Rama as was requested or I can collect Rama's sword and take it back to Captain Ernard so he believes the deed was done.
====
22371
Now that Rama is dead, I should return to <<1>> and give him the news.
====
22372
I should search Cumberland's Watch for a Midnight Union prisoner. <<1>> believes the prisoner might still be alive. He was being held captive in the northern guard tower.
====
22373
I should look for Rama's cousin, Harimal.
====
22374
I should return to <<1>> and give him the story Harimal and I agreed upon.
====
22381
Having entered the Blessed Crucible, I must now speak with Talres Voren.
====
22382
I should read the letter from the buried chest.
====
22383
Endarre's log spoke of red crystals held by the nearby guardian constructs. Perhaps finding some of them will help me advance.
====
22385
I must venture into the first Arena and defeat The Pack.
====
22386
<<1>> is unharmed, but she got split up from <<2>> when they were attacked. I should continue following the trail and see if I can find him along the way.
====
22387
It looks like the search party was ambushed. As I followed the trail, I spotted <<1>>. I should see if she's all right.
====
22392
<<1>> suggested searching the nearby camp for clues. Something in the area might indicate where <<2>> is being held.
====
22393
I found <<1>> and a note from <<2>> which indicates <<3>> is being held in a nearby cave. I should tell <<4>>.
====
22394
<<1>> wants me to soften up his harassers with a little beating before demanding passage for him. Or, I can try to convince their leader <<2>> to transport <<1>> to Anvil.
====
22399
<<1>> is injured, but should make it back to the village. Now I just need to escort her back to the village.
====
22403
I should return the Stonechewers' tribal totem to the Goblin cave north of Cumberland's Watch.
====
22423
I've been told that the Orcs are attacking the ruins at Carzog's Demise. I should meet Lambur in the fortress to find out how I can help.
====
22426
I need to speak with Azlakha to find out what to do.
====
22429
It seems the Drublog killed and burned the remnants of the Tanglehaven militia. However, I heard someone yelling for help. If there is a survivor, I should find them.
====
22430
<<1>> is alive! I should speak with her.
====
22432
I must seek out the Prophet and speak with him.
====
22435
The Prophet has opened a gateway to Oblivion. I must enter the gateway and rescue Lyris, who was trapped while facilitating our escape from Coldharbour.
====
22436
I can see Lyris nearby. I need to speak to her.
====
22437
Lyris has deep regrets about leaving home and never resolving issues with her father. I need to unfetter her from this shackle.
====
22438
I aided Lyris in overcoming her biggest regret. We should continue on.
====
22439
Lyris was always made to feel alone everywhere she went. Oblivion seems to have constructed a mockery of an event in her life, where Imperial troops would mock her and steal her armor.
====
22440
I recovered Lyris's armor and with it a great deal of her confidence. We should continue on.
====
22441
Lyris has been confronted with a vision of Abnur Tharn on the cliff face.
====
22442
Lyris has overcome her fears and reclaimed her mighty axe. We need to continue on.
====
22443
Lyris and I witnessed a projected image of Sai Sahan being tortured.
====
22444
Lyris and I saw a vision of Sai Sahan being tortured. We need to get back to the Prophet and tell him what we saw.
====
22445
Lyris's growing terror is being made manifest. We must defeat whatever challenge lies ahead and escape.
====
22446
Lyris has reclaimed her memories. It is time to escape Oblivion through the portal the Prophet has opened.
====
22447
Lyris Titanborn is freed from her prison. I must speak to the Prophet.
====
22448
I must collect <<1>>s by using the <<2>> on chickens.
====
22449
Neramo is searching for something among these ruins. His helper said I should speak to him if I want to know more. I should look for him near the entrance.
====
22450
I need to deliver <<1>>s to the bar.
====
22454
The journal instructed me to find the Argonian's camp, located south of Silvenar along the river. I need to look for further instructions on an alchemy table there.
====
22455
I've found the Argonian's camp. I should look for further instructions on the alchemy table.
====
22456
The Argonian's instructions said to find a thunderbug near the river, and drink a potion in order to take control of the creature.
====
22457
I've taken control of a thunderbug using a strange potion. Now I need to bring it back to the Argonian. I should stick close to the river or I might lose control of the thunderbug.
====
22458
I brought a thunderbug to the Argonian, and it seems to have taken away the lightning enveloping him. I should talk to him to find out what happened.
====
22460
I talked to <<1>>, the Argonian once enveloped in lightning. He was thrown into the river after being overwhelemed by a horde of thunderbugs. I should speak to him to make sure he's all right.
====
22461
I should try to open the ancient coffer and see what's inside.
====
22463
The Pack has been defeated but I stand accused of cheating. I must now head deeper into the Blessed Crucible to find out what's become of Talres Voren.
====
22464
Talres Voren is held prisoner for the crime of cheating. I must free him to earn my winnings.
====
22466
It seems the only escape now is victory. I must defeat the Lava Queen and take the Brimstone Crown.
====
22467
In order to begin the tour, I should go to the shrine of the Green Lady at the center of Deepwoods and talk with <<1>>.
====
22468
We've reached the next place important to the Green Lady's history. It's the waterfall outside the village.

We should be cautious, as there are still werewolves and Houndsmen around.
====
22469
We arrived at the archery range, where <<1>> will continue the story of the current Green Lady.
====
22470
I saw the waterfall and heard how Gwaering, the Green Lady, once saved herself and a companion from senche.

The next place to see is a nearby archery range.
====
22474
I heard the story of <<1>> and some its the key sites related to Gwaering and her selection as the new Green Lady. I should thank <<2>> for her time.
====
22475
Shazah has sealed the fort and needs to cast the final ritual at the central tree to drive out the Dro-m'Athra.
====
22476
Shazah is performing the final ritual to seal the fort. I should wait until her ritual is over.
====
22478
<<1>> is dead. <<2>> took his heartblood, as instructed by Hircine. I should follow her back to <<3>>.
====
22481
I need to collect the <<1>>.
====
22482
I should speak to <<1>> when I'm ready to help her with her heist.
====
22483
<<1>> has revealed what she plans to steal - Bhosek's records of incoming shipments and cargoes. She can sell this to King Fahara'jad for a great deal of money.
====
22484
The first step in breaking into Headman Bhosek's palace is to acquire a servant disguise.
====
22485
For a fee, one of Bhosek's servants told me where to get a disguise. I must retrieve it.
====
22486
I have the clothes to disguise myself as a servant. Now to put them on.
====
22487
I'm now disguised as a servant. I should be able to enter the palace without issue.
====
22488
We've landed on the island of Betnikh, the Spearhead's home port. I should talk to Captain Kaleen to ask about her plans.
====
22489
Headman Bhosek isn't inside the palace. I should ask around to find out where he is.
====
22490
A servant told me Bhosek is out back with female companions. If I'm to slip anything into his drink, I must do it outside.
====
22491
Headman Bhosek seems occupied with lady friends. As long as I look like a servant, it should be easy to slip Kaleen's powder into his cup.
====
22492
I've slipped Captain Kaleen's drug into Bhosek's drink. With luck, he'll pass out soon.
====
22493
I need Headman Bhosek's key to get into his lockbox.
====
22494
I have the key to Bhosek's lockbox, which is inside the palace, on the upper level.
====
22495
Bhosek's lockbox holds the shipping logs Kaleen needs to present to King Fahara'jad's envoy, as incriminating evidence against Bhosek. I have the key to open the lockbox, but now I need to find it.
====
22496
I found Bhosek's lockbox, but his guard is alert. I need to distract or disable him quietly before I can use the key.
====
22497
Headman Bhosek's lockbox is no longer guarded. I should take the shipping logs and be on my way.
====
22498
I have Bhosek's shipping logs, the evidence <<1>> wants to sell. I should find her at the docks.
====
22499
Captain Kaleen is waiting with King Fahara'jad's envoy. I must give her the shipping logs so we can get paid and leave the island.
====
22500
<<1>> will handle everything from here. When I'm ready to leave, I should follow her onto the Spearhead.
====
22501
<<1>> revealed our next stop: Betnikh, a small, Orc-controlled island. I should tell her when I'm ready to sail.
====
22502
We're bound for the Orc island of Betnikh.
====
22505
Neramo gave me a Dwemer device that should knock out the guard.
====
22506
The lockbox guard, Helthar, won't leave his post. Perhaps one of the other servants knows something about him.
====
22507
Helthar is terrified of fire. If I set a fire, it may drive him away from the lockbox.
====
22509
I should check the Ayleid warlord's remains to make sure the Worm Cult necromancers haven't raised him.
====
22510
A ghost rose from the warlord's remains, though it does not appear to be Ayleid. I should speak to it.
====
22518
Captain Lerisa is a master of disguise. Perhaps she can help with the servant disguise in the palace.
====
22519
Jakarn is a master thief. Perhaps he can get the key off Headman Bhosek.
====
22520
Neramo may be able to help me get the shipping logs out of Bhosek's lockbox.
====
22521
Lyris is unable to leave Oblivion due to sorcery that has separated her memories and made them manifest. I need to help heal her before we can leave.
====
22522
I should speak with the Silvenar to obtain a wedding invitation.
====
22525
Dusant suggested I deliver the Dresan Index to his friend, Valinwe, an evoker mage he was supposed to meet in Aldcroft.
====
22526
I collected evidence that suggests a young woman who was wronged by the Baelborne family now haunts the area. I should report back to Athel and tell him what I learned.
====
22527
Athel wants to talk to the spirit and convince her to leave him alone. He suggested I visit the library in the Daggerfall Mages Guild to find a method for summoning and communicating with the dead.
====
22528
I need to search the library in the Mages Guild in Daggerfall to see if I can find any books that reference ways to summon spirits and communicate with them.
====
22529
A cloaked man approached me as I perused a book on spirits. He seems to know a thing or two about the subject. I should talk to him.
====
22530
The strange cloaked man, Tsiniuc, decided to help me. He told me to go to the graveyard near the Daggerfall cathedral. He claims the spirit of Claudie will talk to me there.
====
22531
I failed Tsiniuc's test, but he still offered me advice. He suggested I bury Claudie's belongings in the old Themond mine behind the Daggerfall cathedral. That should call forth the spirit I seek.
====
22532
I need to find a good place within the Themond mine to bury Claudie's old belongings. That should summon her spirit to me.
====
22534
I should use the totem to see if it will grant me a vision.
====
22535
I should follow the Bloodthorn Cultist.
====
22536
The vision shows two Bloodthorn Cultists conversing. I should listen.
====
22537
The cultists spoke of Ayleid ruins. There may be another vision to observe.
====
22539
I need to find the Bloodthorn lair and learn more of their plans.
====
22540
I found their lair. I should try to find Vardan now.
====
22541
I should listen to Vardan discuss their plans.
====
22543
I should tell Laganakh of Vardan's plans.
====
22544
Lerisa has a disguise waiting for me at the entrance to the palace.
====
22546
I found Lyris's armor. I need to give it to her and see if it helps.
====
22557
Now that I've reached the edge of the town, I should look for the Silvenar to obtain a wedding invitation.
====
22558
Something is wrong in Silvenar. If I'm going to help, I need to find out what's going on. I should talk to <<1>> and see if she has any ideas.
====
22559
I need to travel to the town of Silvenar to attend the wedding of the Silvenar and the Green Lady.
====
22560
I selected Khali to hold the Dark Mane. Shazah will be the next Mane. I should speak to her.
====
22562
I should find Rulorn. He may buy these parts from me.
====
22563
Rulorn wants me to help him activate a Dwarven sphere that he repaired using the parts I gathered.
====
22566
I need to finish reporting to Captain Odreth about the mission.
====
22569
I need to talk to the Silvenar and find out how I can help him enter the city. <<1>> warned me against entering the city but I need to get to him soon.
====
22571
<<1>> would like me to lead him to  <<2>>.
====
22572
I need to find Saintsport's "star" to begin the trail of clues left by Captain Izad.
====
22574
I decided to help <<1>>, I should speak to him in his house.
====
22575
I need to speak to <<1>> one more time.
====
22576
I need to speak to Ezzag one more time.
====
22577
I need to speak to Kalari once more.
====
22578
Shuzura has instructed me to speak to Tazia to get a few pieces of gold for my troubles. I should speak to the Clanmother's assistant.
====
22579
I should report to Captain Odreth.
====
22582
Lyris wants to speak with me.
====
22583
Lyris wants me to distract the huge clannfear so she can retrieve her axe.
====
22584
Shazah told me that there's a kind of dark ward on the temple door. To get inside, we'll have to cleanse several moonlight beacons around the temple grounds.
====
22585
I think I have everything Ongalion needs. I should return to his camp, and speak with him again.
====
22586
I cleansed the moonlight beacons around Moonmont. I should work with the Champions to dispel the ward on the temple door.
====
22587
Shazah cracked the ward open with an impressive display of magic. We should head inside.
====
22588
I found a locket while fighting the skeletons of the invaders. I think it belonged to Rosalind. Leon said she went to light the signal fire. I should do that next.
====
22589
Leon Milielle said I could lift the curse by reliving the last moments of his wife Rosalind's life. I should ask him how I should proceed.
====
22590
There is a rock wall nearby that Lyris has suggested she can break down.
====
22593
I should head out to <<1>>'s well and see about these rats.
====
22594
It seems that the well opens up into a cave. A Khajiit is crouched near where I dropped into the water, and hissed for me to speak with her.
====
22595
Tazia has suggested I might be able to shut down the laboratory and distract the skooma peddlers if I smash their laboratory tables.
====
22596
I smashed enough tables that this place should burn up quickly. Now I just need to light the fumes that are filling the cave.
====
22597
This place is filling up with smoke and fire. I should get out quick.
====
22598
I need to find Andewen and ask her how I can help at the Falinesti Autumn Site.
====
22601
I was told to destroy the corruption stones in order to gain entry to the root system of Falinesti, the Halls of Ichor. I can find the corruption stones among the caves the great city's roots have left behind.
====
22602
Now that I've destroyed the stones, I can enter the Halls of Ichor.
====
22603
I've entered the deeper root system that was left behind by the city of Falinesti. I need to find Telenger somewhere in this mess.
====
22604
Telenger has asked me to recover a Daedric artifact held by the leader of the Arbordawn Cult named Indring. I may need to take it by force.
====
22605
Telenger is at a new camp deeper inside the Falinesti tunnels. I should speak to him there.
====
22606
Telenger has teleported away, saying that the real trouble is at a Daderic temple he accidentally unearthed. I should try to find where he's gone in the tunnels.
====
22607
Telenger has a spell to crack the ward on the temple door. I need to protect him from whatever dangers may appear while he casts the spell.
====
22608
Telenger successfully opened the door to the temple. I should meet him inside.
====
22609
I need to destroy the source of corruption within the temple.
====
22610
Mephala seemed to say that Telenger allowed her to claim part of the Falinesti Faithful as new cultists. I should talk to him about the situation.
====
22611
Telenger will seal the temple and teleport us outside before his spell takes complete effect. I should wait until he's finished.
====
22613
Now that we're at Telenger's camp, I should speak to him about what happened.
====
22614
I've helped Lyris overcome her doubts about who she is and what she seeks to become by siding with Nogrond. We need to keep moving.
====
22615
One final test awaits. The phantoms of the challenges have manifested to confront both of us, and we must defeat them to reclaim Lyris's soul.
====
22616
Lyris has reclaimed her soul. It is time to escape Oblivion through the portal the Prophet has opened.
====
22617
I've rescued Lyris from Coldharbour. I need to speak to the Prophet.
====
22618
I found the schematics by the remains of one of the unfortunate thieves. I should find Neramo and deliver them.
====
22619
I should speak with Neramo. I may need to enlist his help in getting off this island.
====
22627
I agreed to recruit Jakarn for Captain Kaleen's heist. He's trapped in a prison called the Grave beneath Headman Bhosek's palace. First I have to find the entrance.
====
22628
To escape Coldharbour, I must enter the Prophet's portal.
====
22629
I collected <<mz:1>> from the Houndsmen. Now I need to talk to <<2>> and find out what the Silvenar needs me to do next.
====
22632
I defeated the guardian, at least temporarily. The Silvenar can now project his essence into the city. I should talk to his Psijic projection while the interval lasts.
====
22635
I should let Talres Voren know when I am ready to proceed.
====
22636
I should speak with Captain Odreth, the leader of the Vinedusk Rangers. He can tell me how I can help his unit out.
====
22637
I should use Glooredel's admixture to ignite the sap in the Vinedusk houses.
====
22638
I have primed the houses in the village. Time to meet up with Glooredel and ignite the village. She told me to meet her at her workshop in one of the large bulb houses, near the northwest edge of the village.
====
22639
I have primed the houses in the village. Time to meet up with Glooredel and light the place.
====
22640
I need to finish reporting to Captain Odreth about the mission.
====
22641
Captain Odreth asked me to speak with Glooredel, his unit's alchemical engineer, about their plan to drive the Colovians out of the village.
====
22645
The Silvenar believes the bonds holding the three Spinners can be unlocked, but only if I learn more about the Spinners themselves. I can either interrogate Houndsmen Witches or locate Silvenar loyalists and ask them for information.
====
22646
The key to unlocking Silvenar lies with the three spinners. I need to take <<Amz:1>> to them, but I don't know where they are. If I interrogate Green Hunter witches, or talk to loyal townsfolk, they can tell me where to look.
====
22652
It seems <<1>>'s fears overcame him. I'll need to kill the beast alone.
====
22655
I agreed to help <<1>> prove he's not a coward. I should help him find his sword.
====
22656
Ezzag has asked me to investigate his field and discover who is stealing his crops.
====
22659
A group of bandits attacked me while I was in the field. They mentioned a cave nearby, and one of them ran off up the nearby trail. I should follow.
====
22660
I found where the bandits are hiding out. I should explore and see what I can find.
====
22661
A woman appeared at the far end of the cave and told me to stop fighting her people. I should speak with her and see what she wants.
====
22662
I think I managed to anger the bandit's leader. She wants me to "see something." I'm betting this is a trap.
====
22663
It was a trap. I'll have to kill <<1>>.
====
22667
Jakarn is by the exit to the Grave. I should talk to him.
====
22668
I should climb up to the upper level of the Grave and exit.
====
22670
I should talk with Lyris and make sure she is all right.
====
22679
I need to try to kill the beast again, with <<1>>.
====
22680
Aniel has asked me to accompany her while she introduces me to the leaders of the Wood Elf and Khajiit groups at Thormar. She wants me to start with the Khajiit Yanabir-ja.
====
22681
I need to harvest poisoned stems from the stranglers growing around Thormar.
====
22684
I offered Kalari my help in understanding what's going on in her house. I should head inside.
====
22685
The ghosts seem off. I should examine one.
====
22686
Sure enough, the house is full of what seem to be ghosts, but they're not attacking me. I should search the place to see if I can figure out what's going on.
====
22687
I found a hidden room behind a bookshelf on the second floor! Maybe I'll find some answers in here.
====
22688
Mathal may be behind this entire "ghost" scheme. Kalari thinks he might be hiding out in Rakhad's old house. I should confront him there.
====
22689
I found Mathal dead in the middle of some kind of ritual circle. This must be what's causing the "ghosts" to appear in Kalari's house. I need to stop the ritual.
====
22690
I need to tell Kalari what happened. Or do I? I could just lie to her and tell her Mathal has left town. I need to decide how to approach this.
====
22691
I should remember to use the Dark Poison on the Stranglers before I kill them and harvest the stems.
====
22699
I defeated Mother Murk. I should head back to the northern Wyress camp and tell Sibellec.
====
22700
I decided to give the ring to Jurak for a cut of his profits. I should talk to <<1>> one more time.
====
22706
Interact with the chest to receive your reward.
====
22708
I've found some kind of Daedric rune key. These may be important in freeing Lyris. I should see if there are more.
====
22709
I've found a complete set of Daedric Rune Keys. I need to find the gate they unlock.
====
22711
The note said that if I find any Daedric artifacts, Aralyon the Scholar will pay handsomely for them.
====
22712
I found a Daedric artifact in Knife Ear Grotto. I should take it to Aralyon the Scholar. He's at the Daedric ruins east of Narsis.
====
22713
I need to fight my way past the dark spirits to retrieve Rid-Thar's ring.
====
22714
As I walked up on Jurak, I saw him arguing with a priestess of the lunar faith. It seems Jurak isn't a priest at all, but instead is a thief. I should decide how I want to proceed—give the ring to Jurak or to the priestess.
====
22715
I decided to give the ring to the priestess for safekeeping. I should talk to <<1>> one more time.
====
22716
Speak with the NPC. He should give you new information.
====
22717
You have completed the quest. Now go and start the quest that is found in the chest behind Bernhard. To find it you can just follow the path.
====
22719
General Godrun wants to break through the Ironhand ogres' lines and take the tower up above. He asked me to report to Sergeant Olfin to find out what I should do.
====
22722
I found a Daedric artifact in Knife Ear Grotto. I should take it to Aralyon the Scholar. He's at the Daedric ruins east of Narsis.
====
22724
I acquired the ring. I should return to Jurak.
====
22728
The note mentions a bag of kwama eggs. I should try to find the bag.
====
22729
I found the bag of kwama eggs mentioned in the note. Now I should leave Lady Llarel's Shelter.
====
22730
The note next to the body mentioned that the Dark Elf's mother was in Deepcrag Den. I should bring the eggs to her.
====
22731
I should read the note next to the body of the Dark Elf.
====
22735
I need to leave the Triple Circle Mine and give the medallion to the House Redoran retainer at Tal'Deic Fortress.
====
22736
I should speak to a House Redoran retainer named Lladrelo. I should be able to find him at Tal'Deic Fortress.
====
22738
Grubby may have some idea how to make Marq stop thinking he's a goblin.
====
22744
I should return the vase to <<1>> in <<2>>.
====
22745
I returned the vase to <<1>>. I should speak to her one more time.
====
22753
Glooredel gave me the honor of lighting the root network. I should use the torch to ignite it.
====
22754
Glooredel gave me the honor of lighting the root network. I should use the torch to light it.
====
22755
Aniel's described some fun tricks we can play on the Wood Elves and Khajiit. To get started, I'll have to gather some poison from Dolirdor's pack and one of the Wood Elf rotmeth barrels.
====
22756
Now that we have some privacy from Dolirdor, Aniel wants to speak to me.
====
22759
I need to deliver <<1>>s to the bar.
====
22760
I must also serve drinks to the crowd of Bandits around the bar.
====
22761
Aniel wants me to worship Baan Dar before I enjoy the party. I must collect <<1>>s by using the <<2>> on chickens.
====
22766
I need to collect the <<1>>.
====
22768
I've returned to Reaper's March. I should speak to <<1>> in the ruins at Thormar.
====
22776
<<1>> made it back to the village. I should find out if she needs any more help.
====
22777
I should look for the owner of the shield. <<1>> is my best bet.
====
22778
I found the owner of the Nord shield, <<1>>, at the <<2>>. I should return the shield to him.
====
22779
Aniel has asked me to accompany her while she introduces me to the leaders of the Wood Elf group at Thormar. I should lead her to Dolirdor.
====
22793
Now that he is following you, go to the chest.
====
22794
Razum-dar is dead and the circlet destroyed. I should speak to the Centurion.
====
22799
I should report back to Captain Odreth about the success of the mission.
====
22807
The Goblins are in Cracked Wood Cave, northwest of Cropsford. I need to find that cave.
====
22808
I need to get those seeds back from the Goblins.
====
22809
I recovered the seeds. I should bring them to <<1>> in Cropsford.
====
22810
<<1>> is belowdecks in Captain Helane's ship, in a storeroom. <<2>> said I'd find a key in the back room.
====
22812
Make sure the Q conditions are checked by now!

Kill him. (target NPC + ]kill)
Kill yourself (F12 + ]kill)
and use ]forcereload.
====
22813
Since the cat is now following. 
Kill him. (target NPC + ]kill)
Kill yourself (F12 + ]kill)
and use ]forcereload.

Make the cat follow you inbetween all 3 actions to test each condition. These conditions can be checked on step 4 or 5.
====
22815
I should find Gugnir in <<1>> and give him <<2>>'s crown.
====
22817
Gugnir fears <<1>> is preparing to attack <<2>>. Once I kill <<1>>, I should collect his crown as proof.
====
22819
Verrik is dead and King Casimir is safe. I should speak to King Casimir.
====
22820
I need to speak to <<1>> to understand what's going on in town.
====
22821
I decided to help <<1>>, I should speak to him near his barn.
====
22822
I decided to help <<1>>, I should speak to her near her new house.
====
22823
The ward is down! Time to enter the vault.
====
22824
I've destroyed the circlet, as Raz wanted. Senalana has begun to crumble around me. Time to get out of here!
====
22825
The scouts let me know that Eye of the Queen Razum-dar has led some troops into the vault. To get inside, I'll need to crack a ward on the entrance. I need to return a pair of Welkynd stones to this entrance.
====
22826
I have the stones I need to get past the ward. Just need to place the stones back in the sconces near the entrance.
====
22827
I'll need to make my way through the vault to find the Queen's agent, Razum-dar.
====
22828
Raz wants me to get at the circlet, which I need to do by hitting a series of triggers in sequence.
====
22829
Raz has put a difficult choice on my shoulders. If I destroy the circlet, he'll die. If I take the circlet I'll free him, but he doesn't want that to happen.
====
22830
Razum-dar is alive and well in the Centurion's camp—and he looks very angry. I should speak with him.
====
22831
Despite what Razum-dar wanted, I've taken the circlet. Senalana has begun to crumble around me. Time to get out of here!
====
22832
I've found the Queen's agent, Razum-dar! Time to talk to him and figure out what's going on here.
====
22833
Shazeem was grateful for the return of his belongings. I should speak with him.
====
22834
The villagers yet to give offerings are <<1>>, <<2>>, <<3>>, and <<4>>. I should speak with them.
====
22835
Now that I've collected the offerings, I should bring them to Zenithar's shrine in the village.
====
22836
I should return to <<1>> and let her know I've gathered the offerings and brought them to the shrine.
====
22839
The bandits in the ruins wouldn't let the brothers pass. They agreed to allow <<1>> to venture into the ruins with the bandits, but he hasn't returned. I've agreed to search the ruins for him.
====
22840
I found <<1>> near the back of the ruins. He seems to be injured. I should speak to him and see if he's able to walk.
====
22844
I found <<1>> at the back of the ruins. Now I need to escort him to the entrance.
====
22846
I found <<1>> at the back of the ruins, collected the plant sap that should help heal <<2>> and escorted <<1>> to safety. I should speak to <<1>> to see what he plans to do next.
====
22852
I need to speak to Ezzag and find out what is going on.
====
22853
I should meet with Sergeant Herdor, who will explain more about this operation.
====
22854
I should follow Sergeant Herdor's instructions as we make our way through the tunnel and into the Colovian camp.
====
22860
I've been given lease to cause as much damage to the Colovian encampment as posisble. I'm to kill soldiers, light fires, and raise a ruckus.
====
22861
I should find the Colovian command unit and kill them.
====
22862
I should follow Herdor and Odreth into the inner chamber in order to ensure that their dead leader's body is unharmed.
====
22866
Faolchu is dead. I should take his head to General Gautier and let the people of Camlorn know the nightmare is over.
====
22867
With Faolchu dead and the Lion Guard in Camlorn, my job here is mostly done. I should talk to Captain Darien Gautier before I leave.
====
22870
Now that I've killed the Night Terror, I should free High King Emeric.
====
22871
I need to get inside the spinners' homes and search for clues to solving their prison-puzzles.

The Silvenar said I can free them either by solving the puzzles, or killing the spinners, but he'd rather I do the former.
====
22872
I interrogated some of the bewitchers and learned a little about the spinners. The Silvenar told me to meet him at the base of the Great Tree in the center of the city. Hopefully, he has more information.
====
22873
<<1>> doesn't want to leave until he has the plant sap. He asked me to look for a plant next to the Ayleid well. I should look for the plant and take its sap.
====
22874
I got the plant sap. I should return it to <<1>> at the back of the ruins.
====
22875
I found <<1>> at the back of the ruins and collected the plant sap that should help heal <<2>>. Now I need to escort <<1>> back to the entrance of the ruins.
====
22878
Captain Kaleen agreed to give me a cut of the profits if I can recruit some useful people to help her with her heist.
====
22883
Ufgra asked me to gather produce from around Cropsford and bring it to her in the center of town.
====
22884
I've collected six sacks of produce for Ufgra and should return to her.
====
22889
I need to find Captain Kaleen at the Screaming Mermaid and convince her to cut me in on her upcoming heist.
====
22891
I found <<1>> at the back of the ruins and managed to escort him to the entrance. I should speak to <<1>> to see what he plans to do next.
====
22892
I need a bargaining chip before Captain Kaleen will cut me in on her heist.
====
22895
High King Emeric asked me to follow him to the throne room.
====
22899
I killed the bandit leader. I should report back to Ezzag.
====
22900
I need to speak to Ezzag one more time.
====
22901
I should look for the dead man's sister, Terina. Back in town is the most likely place to start.
====
22902
I should look for the dead man's sister, Terina, in Stros M'Kai town. She will reward me for returning the coin and bringing news of her brother's fate.
====
22903
Before I purchase his monkey, I should see exactly what Shazeem is offering.
====
22905
Shazeem loaned me his monkey to prove it can find lost treasure. It's sure eager to show me something.
====
22906
The monkey ran off to the shore. I should follow it.
====
22907
The monkey dug up a blade. I should take a closer look.
====
22908
The blade I found belongs to Shazeem. It seems the monkey is trying to lead me to his lost belongings. I should see what else the monkey can find.
====
22913
I've recovered Shazeem's belongings. I should let him know what I found.
====
22915
You found Bob. See what he wants.
====
22916
I should find someone in <<1>> interested in buying <<2>>'s crown.
====
22917
I need to talk to <<1>> to see what's really going on.
====
22918
You have spoken with Bernard. He wants you to look for Bob. He needs help.

As an additional step, leave the subzone to see if the step fails. This can be done on step 1 and 2.
====
22919
Find Bob by following the marker on the map.

As an additional step, leave the subzone to see if the step fails. This can be done on step 1 and 2.
====
22920
I saw the archery range and heard the story of Gwaering and her friend Ulthorn's close companionship.

We should return to the village for the last step of the tour.
====
22921
After learning about Gwaering's childhood prowess, I'm ready to hear the final part of the Gwaering's story.
====
22927
I need to speak to Kalari once more.
====
22928
She asked me to travel to Culotte and kill some of the undead I find there.
====
22929
I thinned the number of dead in Culotte and should inform <<1>>
====
22930
I should go the the subzone we created
====
22937
Go find the area with the werewolf.

You will need to kill the werewolf that is sitting around there.
====
22939
The spinners' bonds are broken. I can return to the Silvenar and find out what he needs me to do next. He should be at the base of the Great Tree.
====
22943
The book seems to be guarded by 2 random monsters. You have to kill them.

(respawn times are going to be adjusted at some point as aggro)
====
22944
Captain Kaleen is ready to start her heist. When I'm done recruiting, I should look for them at their hideout in town.
====
22945
I met Nicolene in Captain Kaleen's hideout in <<1>>.
====
22949
Nicolene said I should look for Crafty Lerisa in Saintsport. Her ship, the Maiden's Breath, crashed there recently.
====
22950
Nicolene said I should look for Jakarn in the Grave, a prison beneath Headman Bhosek's palace in <<1>>.
====
22951
Nicolene suggested I look for Neramo at the Dwemer ruin of Bthzark.
====
22955
Take the book from the ground.
====
22967
I should search the corpse for a clue.
====
22968
I should search the barracks house for proof.
====
22973
I need to speak to <<1>> in his house to understand what's actually going on.
====
22974
I should speak with <<1>> and let her know everything that's happened.
====
22975
Shuzura mentioned an old cave Rakhad used to use for "projects" when he helped her run the town. Sounds like the perfect place to house a burgeoning criminal empire.
====
22976
Sure enough, there are shifty-looking folks hanging around in the cave. Time to see if I can find Rakhad.
====
22977
I found Shuzura's old assistant, the source of all of S'ren-ja's troubles. I need to kill <<1>> to keep the town safe.
====
22978
I've done what I can for the town. Time to go back and speak to Shuzura again.
====
22979
I need to decide if Baron Sorick should be left to the mob or turn in to the guard.
====
22980
When Baron Sorick fled, the peasants downstairs caught him. He's at their mercy. I should speak to one of the people at the inn about what Baron Sorick did.
====
22981
<<1>> asked me to keep an eye out for her fellow soldiers. Investigating the scene of the attack might yield clues to their whereabouts.

With any luck I'll find the scout there, as well.
====
22982
<<1>> is dead and <<2>> is free. Maybe he can shed some light on what happened here.
====
22983
<<1>> asked me to search the road where the Fists of Thalmor were attacked.
====
22984
I joined forces with a scout searching for her comrades. She identified several campsites and other areas of interest to our search.

In her possession are some specially treated arrows that can destroy the undead before they rise.
====
22995
Bring the book to Bob. See what he has to say.
====
22996
As you have completed Bobs task you may want to go back to Bernard to tell him about your success. He may be happy about a bottle of wine.
====
22997
I should return the item to its rightful owner in Wayrest.
====
22998
I should leave <<1>> and find <<2>>.
====
22999
"Move" the rock to access the item Bob has promised you. Don't forget to loot it.
====
23001
Talk to Bernard. Give him the bottle of wine, he'll love it.
====
23002
Now that I have firewood, I should travel Crown Point and re-light the flame.
====
23003
I should return to <<1>> and let her know the tower is lit again.
====
23004
First, I need to collect some firewood from Bosekus's house.
====
23008
I should leave <<1>> and find <<2>>.
====
23009
He died before telling me where she lives, but I should look for <<1>>.
====
23012
Sir Lanis has requested to speak with me before I leave. I should find him in by the commander's tent.
====
23013
If I spot any of them, I should kill it and then report back to Ufgra.
====
23014
I killed a Goblin skirmisher and should let Ufgra know.
====
23015
Seyrena may know something about these people which will help me.
====
23025
I should leave <<1>> and find <<2>>.
====
23033
Ongalion asked me to search the root, water, and soil samples. He can use these to judge how healthy the site is.
====
23036
I should use the reagent to burn down Colovian tents in their camp.
====
23037
I should use the reagent to burn down the cargo sections of the Colovian camp.
====
23043
I should travel to the Hedoran estate to see what I can find.
====
23044
I found an item at the Hedoran estate. I should bring it to <<1>> in Cropsford.
====
23047
I need to get through this hallway full of traps to get to Razum-dar.
====
23050
Lambur asked me to investigate Grimfield, Moriseli, and the Carved Hills. Bloodthorn Cultists were seen there after the attack on Stonetooth. I may be able to find out more about their plans.
====
23051
Nicolene has an urgent message for me. I should see what she has to say.
====
23052
Chieftain Tazgol has mobilized the Seamount Clan and moved to engage the Bloodthorn Cult at Carzog's Demise. Lambur fears they're walking into a trap.

I should tell her what I've found out.
====
23053
Raz told me there were four triggers to press to access the circlet. The first was the one furthest left, the second was the one furthest right. He didn't know the other two triggers. I'll have to figure those out myself.
====
23055
Now that I've located <<1>>'s mother, Iriel, I should let her know that her son died opposing the Veiled Heritance in <<2>>.
====
23057
I've reached Mathiisen. I should ask around to see if anyone knows Vareldur, and who his mother might be.
====
23058
The altars are cleansed and the array appears to be destroyed. The <<1>> is still here. I should speak to it.
====
23059
The altars are cleansed. I should return to the array and see if the spirits have escaped.
====
23060
An Orc on the dock says Lambur may know more about the Bloodthorn Cult assault on Stonetooth Fortress.
====
23061
Perhaps I should travel to Mathiisen, and try to find this man's mother.
====
23062
If I lose the disguise Kip gave me, I can find a new one in a Red Rook pack.
====
23066
I freed the Orc spirits from the curse and they are at peace once more. I should speak to Azlakha about what happened here.
====
23086
Telenger's asked me to guide a magical flame down the cave hallway. I'm to deliver it to Indring, the leader of the Arbordawn cult.
====
23089
When I picked up the relic, a ghost appeared and called to me. I should speak with her.
====
23090
I should speak to Angrel one more time.
====
23091
The lieutenant is injured and <<1>> appears mesmerized by some manner of spirit. It doesn't appear hostile. I should find out what it wants.
====
23092
Odei asked me to recover his sewing box, pack of silk threads, and book of patterns.
====
23093
I don't see Odei, but I spotted a Lion Guard soldier looking for someone. I should talk to her.
====
23099
I should inform the guards at the manor of the note I found at Ilessan Tower.
====
23100
I should talk to <<1>> and get some of the food he feeds the Goblin.
====
23101
Sugar leaf is the secret ingredient in Goblin's Delight. I've offered to collect some in return for a sample of the food.
====
23102
I've collected enough sugar leaf. I should bring it to <<1>>.
====
23103
Zich is dead. I should let <<1>> know.
====
23104
<<1>> has poisoned the Goblin's Delight. I need to place the food on Zich's pallet.
====
23105
After speaking with <<Ac:1>>, I was transported to a wooded glade. I should talk to <<Ac:1>> and determine what must be done to find the soldiers.
====
23106
I should make my way out from underneath Ilessan Tower in order to deliver the note.
====
23107
She asked me to hide some of them in a chest on the outskirts of town.
====
23108
I hid some of Cropsford's books and survived a Goblin ambush. I should let Ufgra know.
====
23109
<<1>> gave me a bowl of Goblin's Delight. Now I need to find <<2>> so she can add her special ingredient.
====
23110
The first step to delivering this journal to its intended recipient is getting out of the Mines of Khuras.
====
23111
I should bring the journal to Odette Vinielle at Glenumbra Moors.
====
23112
I woke up in the king's bedroom. I should speak to the king.
====
23115
I should find this Gaireth in Skywatch, and try to collect the reward promised by the inscription.
====
23117
Three keystones can unseal the way into the ruins of Moriseli. I need to activate each of them before the door will open.
====
23118
The Lion Guard will be quite happy to hear this particular piece of information. I should get out of Cryptwatch Fort so that I can inform the Lion Guard.
====
23119
I should bring the note with the healing salves recipes that I found to the nearby Lion Guard Redoubt.
====
23120
<<AC:1>> offered to lead me to <<2>>, who is being held by a Daedra named <<3>>. Three barriers lie between us. With luck, he'll survive long enough for us to reach him.
====
23125
A vision of the Daedric Prince Mephala has appeared to us. I should speak to her and learn what's going on here.
====
23126
Telenger has rushed ahead into the next chamber. I should follow him.
====
23127
I've entered the deeper root system that the city of Falinesti left behind. I should find and speak to Telenger.
====
23128
I should leave the Goblin's Delight on the pallet under the bridge.
====
23129
I placed the poisoned Goblin's Delight, but Zich won't come out while I'm here. I should hide.
====
23137
I convinced Gelvin to ignore the evidence against Lord Diel and just finish the job so the Daggers can get paid. I'll meet him outside after I give the fifth harpy egg to Lord Diel.
====
23140
One member of the Daggers did make it back to camp. Lord Diel and his sons have asked me to help Bumnog find the Daggers and finish their job. I should talk to Bumnog and get more information.
====
23144
I should tell <<1>> about what was really going on in his well.
====
23145
The last Conduit Stone has been destroyed, and the mage who guarded it defeated. I should speak with Battlereeve Alduril.
====
23146
I left Do'Krin. I should speak to Azahrr and give her the Claw for safekeeping.
====
23147
I placed Ehtayah's offerings as she requested. All that remains is to light a candle to memorialize her brother.
====
23148
I have agreed to help the Altmer forces push the lamias off the Tempest Island shore. There seem to be three nests of them spread across the beach.
====
23149
I've defeated the lamias on the Tempest Island beach. I should speak to Battlereeve Alduril.
====
23150
According to Battlereeve Alduril, the lamias are led by a powerful matriarch that has hidden in the caves below. I should pursue and defeat her.
====
23151
I've defeated the lamia matriarch. I should speak to Battlereeve Alduril.
====
23152
Battlereeve Alduril believes the Maormer are preparing a magical storm to send against the Malabal Tor mainland. I should head deeper into the island to investigate whatever magic the Maormer may be casting and stop them.
====
23153
I should speak with Captain Ernele.
====
23154
I destroyed the abominations and broke the cult's power over the Breton dead. I should find <<1>> and speak with her.
====
23155
The spirit of <<1>> has appeared nearby. I should see what he has to say.
====
23156
<<1>> has created a portal. If I touch it I will see past events through the eyes of his enemies, the Seamount Orcs.
====
23157
I have entered the past in the guise of <<1>>, a powerful Orc. I must speak to <<2>> to learn more about what I'm here to do.
====
23158
I have learned that <<1>> sent the bulk of his army to the beach to meet invading Stonetooth orcs. He left his own keep undefended.
====
23159
<<1>> told me King Renwic is preparing a spell to destroy the Orcs. I must interrogate the Breton prisoners and find out how to stop him. I should search their belongings for clues as to what they know.
====
23160
<<1>> will next show me the memories of Drago Aubertin, his bravest soldier.
====
23161
I've stepped back into the past, on the day Betony fell to the Orcs. I am Drago Aubertine, a Breton soldier. I must find <<1>>.
====
23162
King Renwic plans to summon an undead Ayleid army. To reach him, I must turn two runestones by the door. I must notify War Chief Yzzgol.
====
23163
To get to King Renwic, I must unlock the door by turning both runestones.
====
23164
<<1>> waits inside the central room of the ruin, preparing his spell.
====
23165
I see now through the eyes of Warcaller Targoth. <<1>> seeks great power in an ancient Ayleid ruin. I must learn his fate.
====
23166
<<1>> found the Ayleid relic he sought but was unable to use it and <<2>> killed him. I should return to the present.
====
23167
I need to find out how the vision King Renwic showed me pertains to the Bloodthorn plan to conquer the island.
====
23168
She asked me to kill the Goblin tribe's leader, which should make them less of a threat.
====
23169
I killed the Goblin chieftain. I should return to Cropsford and let Ufgra know.
====
23170
The door into the ruins of Moriseli has been unsealed. I should search inside for clues to the source of the risen spirits.
====
23171
I need to reach the lower chamber of Moriseli, where the necromancer Drusilla uses Targoth's war horn to summon the spirits of his warriors.
====
23172
I've discovered the necromancer Drusilla in the burial chamber. I need to defeat her to free Targoth from her spell.
====
23173
Targoth's war horn rests upon an altar here. I must I take it to end Targoth's imprisonment.
====
23174
Targoth asked that I return his war horn to its place atop his tomb, returning his warriors' spirits to rest. But if I keep the war horn, I might be able to control the spirits.
====
23175
I returned Targoth's war horn to its rightful place. I should leave the crypts to ensure the spirits are at rest once more.
====
23177
I decided to keep Targoth's war horn in case we need the spirits to fight the Bloodthorn Cult.
====
23178
Azlakha says that Neramo has gone ahead to the ruins to seek a way inside. I should look for him at the entryway.
====
23179
The cave went up in flames and now I find myself outside the cave with Tazia. I should speak to her.
====
23180
Neramo claims to be able to unseal the door to Moriseli. Once he does, I'll be able to get inside.
====
23181
I need to speak to <<1>> one more time.
====
23182
I dealt with the bandits and their leader, one way or another. I should head back to Ezzag and tell him the good news.
====
23183
I need to speak to Kalari once more.
====
23185
I need to speak to <<1>> one more time.
====
23186
I should observe the vision of the Bloodthorns at the Ayleid ruins.
====
23188
The Prophet has appeared before me. I should speak to him.
====
23189
The Prophet has asked me to travel to a seaside cave outside of the Altmer city of Vulkhel Guard, on island known as Auridon. I should travel there with all possible haste.
====
23190
The Prophet has asked me to travel to an abandoned mages sanctum in the wilderness outside of the city of Daggerfall. I need to travel there with haste.
====
23191
The Prophet has asked me to travel to an empty Daedric ruin outside of the city of Davon's Watch, in the Stonefalls region of Morrowind. I should travel there with all possible haste.
====
23192
I have arrived at the Harborage. I need to find the Prophet and speak with him.
====
23193
The Prophet has given me a great deal to consider. I should finish my conversation with him.
====
23194
I have arrived at the Harborage. I need to find the Prophet and speak with him.
====
23196
I've freed the village leaders. I should meet all three at the overlook in the central mountian.
====
23198
Suronii sent me to find the leaders of the Khajiit and Orc villages. I need to help each to escape to the Overseer's overlook.
====
23199
I have reached the overlook. I should talk to <<1>>.
====
23201
I have killed the village leaders. The projection of a Dremora has appeared.
====
23204
I need to speak to Ezzag one more time.
====
23214
There are three tears to close. Mezha-dro will seal the tears if I fight off any Dremora or anything that comes through.
====
23217
The tears are all sealed. I should speak with Mezha-dro.
====
23225
Kalari warned me that these ghosts were to be avoided. I should try not to get near them.
====
23227
Bumnog and I need to find the missing members of the Daggers and help them finish the jobs Lord Diel gave them.
====
23228
I helped the Daggers finish their jobs and Bumnog wants to talk to me. When we get close to the camp, I should stop and see what Bumnog wants to talk about.
====
23229
Bumnog let me know that he expects the Daggers to get paid, no matter what Lord Diel is actually up to. I should speak to Lord Diel back at the camp and let him know that his research has been collected.
====
23230
Granette informed me that her brother was interested in a fishing house on the coast where they first met with Lord Diel. She thinks her brother might be there and asked me to check on him.
====
23231
I just learned that Lord Diel has orchestrated the entire harpy threat to increase his own profits and reputation. I need to decide whether to convince Gelvin to just finish the job or to reveal Lord Diel's deception.
====
23232
The Speaker has determined Mane Akkhuz-ri has gone to an outpost called Fort Grimwatch in Reaper's March. I should begin my search there.
====
23237
I need to speak to Kalari once more.
====
23239
I decided to tell Kalari the truth. She may have an idea of what I can do next to help the town.
====
23240
I decided to lie to Kalari. She might as well thing Mathal is safe, somewhere. She may have an idea of what I can do next to help the town.
====
23241
I've defeated the weather mage guarding a strange Maormer artifact before disabling the artifact itself. I should speak to Battlereeve Alduril.
====
23247
I stopped the ritual. There's a note nearby that may provide more information about this whole sordid affair.
====
23248
To take the Claw from the depths of Do'Krin, I'll need the blessings of the Bright Moons. I need to save a pair of lunar priests to obtain their blessings.
====
23249
I have the blessings I need to get the Claw. Time to explore the area.
====
23250
The First Mane, Rid-Thar-ri'Datta, told me that I'd need to restore the moon altars around the Monastery in order to get to the Claw. The blessings given to me by the high priests should help.
====
23251
I should enter the Monastery and try to find the Claw.
====
23252
The spirit of Rid-Thar-ri'Datta has appeared before me. I should speak to him.
====
23253
I made it to the Golden Claw's resting place. All I need to do now is take it.
====
23257
I should locate the second conduit, said to be further up the mountain pass, and overload it.
====
23258
<<1>> says the island is lost. All she can do is hold the beach. I must warn the royal family to evacuate.
====
23259
Lyris and I are back in the Harborage. I should speak to the Prophet.
====
23263
I should head for the summit of Tempest Island to rejoin with Battlereeve Alduril.
====
23264
I've reached the summit of Tempest Island. I should speak with Battlereeve Alduril.
====
23265
I need to destroy the final Conduit Stone.
====
23284
A bound Orc spirit is shackled just inside Moriseli. I should speak with him.
====
23291
I need to find the Bloodthorn lair and learn more of their plans.
====
23296
There are still some other freed slaves that I can help before we make our push to escape.
====
23297
He wants me to go to Haynote and kill some of the necromancers there.
====
23298
I found the tailor's book of patterns, his threads, and his sewing box. I should look for him at the north end of Cambray Pass and return his tools.
====
23300
Nelerien asked me to enter Nisin and kill <<1>>.
====
23301
Targoth appeared, freed of Drusilla's spell. I should see what he has to say.
====
23304
Gelvin, the leader of the Daggers, never returned with the fifth harpy egg, and Lord Diel is extremely angry. I should ask Gelvin's sister, Granette, if she knows where he is.
====
23305
I need to find Laganakh and tell her the Bloodthorns can now enter the spirit realm.
====
23311
<<1>> asked me to find the <<z:2>> possessed by the Sea Vipers, and meet <<3>> at the entrance to the ruins.
====
23312
Now that I've recovered the <<z:1>> from the Sea Vipers, I should meet <<2>> at the entrance to the ruins.
====
23323
I've been asked to rescue Mane Akkhuz-ri whose party was cut off somewhere within the Old Imperial Tunnel.
====
23324
<<1>> has asked that I help those who I can in the Pass.
====
23327
Mane Akkhuz-ri is returning to Marbruk for reinforcement and suggested that I join Indaenir in trying to determing what the Shade's true motivations might be in ordering the attack on Marbruk.
====
23328
Indaenir spoke to a torchbug who agreed to lead me to find the remains of cursed Bosmer who are dead but have not been raised. Indaenir hopes they can tell us of the Shade's true motivations. I should follow the torchbug to find the skulls.
====
23329
The torchbug led me to find the skulls of three Wood Elves who are dead and cannot be raised. I need to bring the skulls to the Stone Table where Indaenir is making preparations to commune with them.
====
23330
The skulls revealed that the Shade plans to corrupt all of Valenwood, turning it into the "Shadow Wood." To stop the Shade's plans, I must first close the Shadow Rifts through which his influence is spreading.
====
23331
After closing the Shadow Rifts, I was pulled into the Shadow Wood and taunted by the voice of one of Naemon's Servants. I must confront this Servant of Naemon.
====
23332
I defeated the Servant of Naemon and escaped from the Shadow Wood. I need to talk to Indaenir to determine what's next.
====
23333
Indaenir believes there is much more for us to do, but he wants me to return to the forces outside Marbruk and report what we've discovered so far.
====
23336
I convinced Gelvin to ignore the evidence against Lord Diel and just finish the job so the Daggers can get paid. I'll meet him outside after I give the fifth harpy egg to Lord Diel.
====
23337
I agreed to help Gelvin deal with Lord Diel. I need to talk to Diel and keep him distracted while Gelvin figures out how to make his lordship pay.
====
23338
Bumnog managed to snatch a small bag of gems from Lord Diel's camp. It doesn't completely cover the pay the Daggers were promised, but it should be enough to keep them going. I should speak to Gelvin.
====
23339
Lyris has reclaimed her axe and wants to speak with me.
====
23350
I placed my frog at the race starting line. Now I need to wait for the race to begin.
====
23354
I found their lair. I should try to find Vardan now.
====
23355
My frog has won the race. I should return to <<1>>.
====
23358
I need to return to <<1>> to collect my reward.
====
23359
The last debtor, Captain Marck, is apparently already at the Cloudy Dregs Inn, either talking to S'rashi, or drinking downstairs.
====
23360
The cultists are able to enter the spirit realm. Time to leave.
====
23362
I must challenge and defeat three Seamount hunters in the camp south of <<1>>.
====
23370
I should speak to <<1>> about the Captain's debt.
====
23378
I've recovered the Green Lady's story from the Hound. I should see if her essence has been corrupted before I leave Valeguard's story-realm.
====
23379
Now that I know that Estre is the Veiled Queen, I should return to Skywatch at once.
====
23387
An Orc near the (Orc village) is summoning me. I should speak with him.
====
23388
I refused to sell the package to Boldush. I should speak to Magula.
====
23389
I sold the package to Boldush. He suggested I tell Magula I was robbed on the way to speak with her.
====
23390
Magula gave me herbs to burn at the shrines around the island. These will enable me to see the visions.
====
23391
I experienced the visions and should return to Magula.
====
23392
I should speak with Magula back at her longhouse.
====
23394
I should deliver the package.
====
23398
After I defeated <<1>>, Yraldar came up and took the dead Orc's head. He wants me to meet him down by the barn.
====
23399
Queen Nurnhilde wanted me to meet her at the entrance to the crypt. It should be right behind the barracks.
====
23400
Lord Diel was killed by one of the harpies he was planning to sell on the open market after Gelvin set it free. The Daggers are finished here and they won't be getting paid. I should tell Bumnog what happened.
====
23401
Bumnog managed to snatch a small bag of gems from Lord Diel's camp. It doesn't completely cover the pay the Daggers were promised, but it should be enough to keep them going. I should speak to Gelvin.
====
23409
I need to talk to <<1>> in <<2>>.
====
23414
Suronii wants me to give her the Sigil Stone so she can send her and the other leaders back to Tamriel. Overseer Grexel wants me to use the Sigil on the lense myself and doom the leaders.
====
23417
I have died, powering <<1>>'s spell. The image of <<1>> remains. Perhaps I should speak to it.
====
23418
Paints-the-Sky asked me to burn Talmo's banner if I find it.
====
23420
Lerisa left me a Bloodthorn disguise I can use to sneak past some of the cultists.
====
23424
I should read the dusty scroll.
====
23425
I should talk to Khali and prepare for the Two Moons Path.
====
23427
Marius asked me to collect a wasp husk. Rhea will use it to create an enchanted container in which we can safely capture the poison gas.
====
23428
I've collected the wasp husk. Now I need to take it to Rhea at the Imperials' camp.
====
23429
Rhea enchanted the wasp husk and instructed me to ask Marius about their plans.
====
23430
I'll need to place the enchanted container by the poison gas clouds beyond the camp site.

Once the gas is contained, I should pick the container back up.
====
23432
I gave the enchanted container filled with poison to Rhea. She seemed very anxious about what Marius plans.
====
23433
I've arrived at the Harborage. I should speak with the Prophet.
====
23434
The Prophet has asked that I travel to Vulkhel Guard and search for the Worm Cult agent.
====
23435
The Prophet has asked that I travel to Daggerfall and search for the Worm Cult agent.
====
23436
The Prophet has asked that I travel to Davon's Watch and search for the Worm Cult agent.
====
23437
I found an abandoned cellar. It bears investigation.
====
23440
A projection of an important-looking Imperial sorcerer has appeared and doesn't seem to recognize me as a threat. I should see what information I can get from him.
====
23443
I have the book and information from Abnur Tharn. I should return to the Prophet.
====
23444
I have the Orb and information from Abnur Tharn. I should return to the Prophet.
====
23445
I have the book and information from Abnur Tharn. I should return to the Prophet.
====
23447
I gave the enchanted container filled with poison to Marius, who was very grateful. I should speak to him about my reward.
====
23448
I can speak to people in the city to narrow my search.
====
23450
At'avar should be given a chance to live.
====
23451
I should return <<1>>'s lute to him.
====
23452
<<1>> asked me to get his lute back. <<2>> should be just down the road.
====
23453
<<1>> proposed a game of riddles to win back <<2>>'s lute. I should do my best to answer the riddles.
====
23454
I won the game of riddles and regained <<1>>'s lute. I should return it to him.
====
23455
<<1>> doesn't even know where to hunt alits, kagoutis, giant wasps or mudcrabs. She wants me to talk to the very person she made the bet with, <<2>>, and get him to tell me what I need to know. She's begged me not to tell him why.
====
23456
I've chosen to help <<1>> win her bet. I just need to give the ingredients to her.
====
23457
I've decided to give <<1>> proof his friend is cheating to win their bet. All I need to do is hand over the ingredients.
====
23458
<<1>> says all these creatures can be found all over Shadowfen, but that they're most populous in the following areas: kagouti in Leafwater, giant wasps and alits in Venomous Fens, and mudcrabs in Reticulated Spine.
====
23459
I've collected all the cook's ingredients and I need to take them to Hissmir. But I also need to decide: Should I take them to her so she can win her bet, or should I give them to <<1>> and reveal his drunkard friend's plan to cheat him?
====
23460
Guardian Sud-Hareem asked for help in finding his son, At'avar.
====
23461
Sud-Hareem has found a survivor from his group. We should find out what she knows.
====
23463
Mereel was knocked unconscious when the bandits attacked. She doesn't know what happened to At'avar.
====
23464
Sud-Hareem heard movement in one of the old spider egg sacks. He is investigating before we move on in our search for At'avar.
====
23465
Faulor claims that At'avar was dragged farther into Spindleclutch by the vampire leader.
====
23466
The vampire leader has nowhere left to run.
====
23467
The vampires have all been defeated. But <<1>>'s fate is not certain.
====
23468
At'avar should be destroyed.
====
23470
The Orc's journal may explain why he was in the ruins.
====
23471
The <<1>> appears to have cured <<2>> entirely. I should find out how she feels.
====
23472
According to his journal, <<1>> sought a cure for his daughter, <<2>>. It describes two possible cures—<<3>> and <<4>>.

His <<5>> can hold only one elixir at a time. I must choose carefully.
====
23473
I prepared a dose of <<1>> for <<2>>, despite what her father wished. I won't know if it works until I give it to her in Hissmir.
====
23474
I prepared a dose of <<1>> for <<2>>, as her father wished for her. I won't know if it works until I give it to her in Hissmir.
====
23475
While the <<1>> woke <<2>> from her coma, she appears severely weakened. I should find out how she feels.
====
23478
Centurion Burri has tasked me with finding three of her scouts. They should have reports that will explain why the Colovians have attacked this ruin.
====
23486
I should pray at the shrines of Jone and Jode in order to cleanse them.
====
23497
Speaking to the locals has shed some light on where the agent may be located. I should check the homes near the south city gate.
====
23499
Speaking to the locals has shed some light on where the agent may be located. I should check the old lighthouse.
====
23501
Speaking to the locals has shed some light on where the agent may be located. I should check the abandoned stable stall in town.
====
23507
A soldier approached me after I rescued the last patrol. He asked me to meet him by the Lion Guard Redoubt wayshrine, where it's safe to talk. He seemed to have something important to tell me.
====
23510
The cult is doing strange rituals in the hills.
====
23511
The cult is raising Breton zombies at Grimfield.
====
23512
The spirits of dead orcs have risen at Moriseli.
====
23528
I have returned to the Harborage. I should give the Orb directly to the Prophet.
====
23529
Lyris wants to speak to me.
====
23530
The Queen said that the Champion has entered the city to face the Daedric threat. I should find her.
====
23531
The others reported that the Moon-Hallowed went t oclose the portal. I should go and see if she needs my help.
====
23532
The Fang is charged with Daedric energy. I should use it to close the portal.
====
23533
I should meet the Champion at the shrine of Lorkhaj as she instructed.
====
23534
A dark anchor fell as I made my way to the shrine of Lorkhaj. I should defeat it before it corrupts the city.
====
23538
The Champion asked me to check on Esan. I should look near the Mages Guild.
====
23540
I should use Bayya's amulet to destroy the barrier on the Mages Guild.
====
23541
I should see if the mages are safe in the Mages Guild.
====
23542
A new portal has opened outside the Mages Guild. I should use the Fang on the portal to close it.
====
23545
Rosalind perished in the town's burial vault. I need to enter the crypt in Westtry and return her blade to her remains. That should call forth her cursed shade.
====
23546
One of the fallen yet clings to life. What does he know?
====
23548
I should inform <<1>> of Mallius's fate.
====
23552
<<1>> is at peace. The Blessing of Arkay will keep his spirit safe from Daedric corruption. He asked me to bring the urn to <<2>> in <<3>>.
====
23553
<<1>> blessed me before he died, to keep me safe from Daedra. He asked me to bring the urn to <<2>> in <<3>>.
====
23557
I should read the broadsheet.
====
23558
I should read the broadsheet found near the corpse I came across in the Hag Fens.
====
23562
Battlereeve Alduril and I attempted to disable the final storm conduit, but were ambushed by a storm mage. I should defeat her, then see to the conduit.
====
23565
I helped the town of Crosswych.  The Red Rooks extortion has ended. I should speak to  <<1>>.
====
23566
I've collected the poison gas. I must chose to return the poison to Marius or Rhea.
====
23567
I've decided to keep the Ayleid relic. I should let Chief Tazgol know of my decision.
====
23568
I've decided to destroy the Ayleid relic. I should let Chief Tazgol know of my decision.
====
23576
<<1>> could know how to defeat the Dremora posing as the Bad Man.
====
23577
Curator Nicolas explained how to perform the ritual to draw the Dremora Lord from the tree. The shalk glands should be sacrificed directly.
====
23581
The portal is closed. I need to talk to the Champion to see what to do next.
====
23582
The mages sensed corruption in the Temple District. I should report in with the Champion and find out what to do next.
====
23583
I defeated the dark anchor. I should talk to the Champion to see if she's all right.
====
23584
I need to find the Lion Guard soldiers searching for Angof in the northern parts of Glenumbra.
====
23596
We found the <<1>>. I should talk to <<2>> to see what's next.
====
23598
We have found the <<1>>, and without falling into a single trap. I should ask <<2>> how she wants to proceed.
====
23599
I agreed to help locate the <<1>>. According to <<2>>, the route is dangerous, but the rewards greatly outweigh the risk.
====
23604
I should search the ruins in Bruma for water and bandages.
====
23605
I've found the supplies <<1>> needs. I should bring them to him.
====
23610
Sir Gregory is no longer blocking access to the castle library, so I should enter and search through the books for clues to identify "Almandine," the person sending messages to King Fahara'jad.
====
23615
Lyris Titanborn and the Prophet have rescued me Molag Bal. We are going to escape Coldharbour.
====
23616
When I finished collecting the relics, <<1>> showed up. I should tell him to return to the camp.
====
23617
<<1>> says he and his father were tasked with guarding the reliquaries, not removing the relics from them. The local tree-minders might know more about the relics.
====
23618
The tree-minders aren't at their camp. I should tell <<1>> about this.
====
23619
<<1>> thinks there is something strange about his father's behavior, and fears the tree-minder may be in greater danger from the dreugh. He asked me to search <<Amz:2>>.
====
23620
I found <<1>> in one of the dreugh mud piles. I should find out what happened to her when I get back to her camp.
====
23621
<<1>> said he was led into a Dreugh ambush by <<2>>. We must get back to the camp and check on <<3>>.
====
23622
I got back to the camp too late and found <<1>> was dead, and the relics taken. I should see if there is anything <<2>> can do to help me return them.
====
23623
<<1>> thinks she can turn the dreugh on the Dominion guards if I can collect something with their scent. I should search the camp for something suitable.
====
23624
I found a Dominion bedroll, still smelling like its owner. <<1>> needs this to start her ritual at the reliquary within the ruins beside her camp.
====
23625
<<1>> asked me to place the <<2>> in the reliquary to complete the ritual.
====
23626
The dreugh seemed enthralled by the scent of the Dominion troops. I should talk to <<1>> before I go in search of <<2>>.
====
23627
With the dreugh distracting the Dominion troops, it should be much easier to get through their camp. I should search Mudshallow Cave for <<1>> and the missing relics.
====
23642
I should travel northwest to <<1>> and gather them for him.
====
23643
I should look for the mushrooms inside <<1>>.
====
23644
I found the mushrooms Hjorik wanted. I should return to <<1>> and deliver them.
====
23646
<<1>> asked me to collect relics in the area. According to him, the vicecanons believe they contain magic that could turn the tide of the war against the Dominion.
====
23654
<<1>> asked me to search for survivors and give each an invisiblity potion to reach the church safely.
====
23655
I should return to <<1>> to see if the survivors I found made it back.
====
23660
<<1>> may not like the treasure he received, but he agreed to take <<2>> to Anvil. I should tell <<2>> the good news.
====
23661
I should seek out and speak to Angrel, the ghost's friend in Vulkhel Guard.
====
23663
I need to find Imhey, the frightened young woman's missing friend. She should be somewhere toward the center of the hot springs.
====
23664
<<1>> has been trapped by some magical bond. She urged me to ask <<2>> for guidance to save her.
====
23667
A spirit appeared after I removed the items from the dead body. She seems to want to talk to me.
====
23668
A dead woman named Ehtayah has asked me to complete one final pilgrimage to pray for her brother. I need to place the offering pouch at the shrine nearest the monastery, the one marked with the waxing moon symbol.
====
23669
I left the offering pouch at the waxing moon shrine. Now I need to find the full moon shrine and place Ehtayah's letter there.
====
23670
I should find <<1>> and give him the heirloom his brother handed me. <<2>> said his brother would understand what it means.
====
23671
He ordered Captain Kaleen to take me to Glenumbra. Once there, I must deliver Tazgol's petition to join the Daggerfall Covenant to a Sir Lanis.
====
23672
I must talk to Sir Landis Shaldon to inform him that the Seamount Orcs are joining the Covenant.
====
23673
I found a note on a corpse. I should read it.
====
23677
Lokra really wants to see the world before settling down. I agreed to talk to her family for her.
====
23678
After talking to Lokra's family, I now see both sides of the argument. I should go back to see Lokra and advise her as best I can.
====
23680
I should speak to Hadam-do.
====
23682
A dying Colovian soldier is lying at the foot of the vault stairs. Perhaps she might have some information on what's going on down here.
====
23683
I've arrived in Glenumbra. I need to find Sir Lanis Shaldon and deliver Tazgol's message that the Seamount Orcs will join the Covenant.
====
23684
I should use the standing stones southeast of Bruma to charge Hjorik's scrolls.
====
23685
I charged Hjorik's scrolls at the Anga stones. I should return to him in Bruma.
====
23686
I've made it through the trapped hallways. Just need to find Razum-dar.
====
23687
Kireth wants me to help her find the key to the Dwemer memory device inside the ruins of Mzulft. I should speak with her when I'm ready to set out.
====
23688
The tunnels buried in ice are in the eastern portion of the ruins. I should lead Kireth to that area.
====
23689
We've reached the ice tunnels in Mzulft. I should lead Kireth around and keep her safe while she looks for places to dig for the key.
====
23691
Kireth found the key that operates the Dwemer memory device. She wants me to accompany her to the vault at the deepest part of the snow-filled ruin.
====
23692
While Kireth examines the Dwemer memory device, I should read the journal lying nearby.
====
23693
The research journal mentioned that one of the sacks in the vault contained an intact glass orb. I should search for it.
====
23694
The memory device has enough power remaining to make one imprint. Besides, we only found one intact orb. Kireth and Raynor disagree on which bit of lore to copy. They want me to help them decide.
====
23695
I found an intact Dwemer orb just as Raynor entered the vault. I should listen to what he and Kireth have to say about how to use the memory device.
====
23698
The Dremora reinforcements have been defeated. I should report back to <<1>>.
====
23700
I should speak with <<1>> on the road north of Bruma to get the latest information.
====
23702
I've spoken to Kaleen about going to Glenumbra. I need to let her know when I'm ready to leave.
====
23703
The Mages Guild is barricaded by a magical barrier created by their former leader. I should defeat her in the inn and destroy the Totem sealing the hall.
====
23705
I've defeated Bayya, the former leader of the local Mages Guild. I should destroy the Totem to unseal the Mages Guild.
====
23732
When I awoke in the dream, Sirali appeared before me. I should speak to her.
====
23740
The giant helped me get to the cliffs above the fortress. I should be able to get inside Cradlecrush from here.
====
23746
I agreed to help Arvild investigate what happened. I'll talk to a few of the survivors and see if they can tell me who or what attacked Cragwallow.
====
23747
No one seems to have a clear memory of what happened, but they all heard the bard playing before things got bad. The bard, however, is missing.
====
23748
The bard's missing. Arvild asked me to find him. Maybe he can tell us what happened in Cragwallow. I'll see if I can locate any clues as to where he might be.
====
23749
The path ends at a cave in the hillside. One of the royal workers hides nearby. I should ask him if he saw the attackers and the bard come this way.
====
23751
I tracked the attackers to a cave, and Vestrek confirms that they took Valding the Bard inside. I should enter the cave and find him.
====
23756
I seem to have blacked out. I need to find out what happened.
====
23758
Asmalah is dead. I wasn't able to recover Stormy-Eyes's satchel. I should return to the cave and see how Stormy-Eyes wants to proceed.
====
23759
Stormy-Eyes has decided to go ahead with the healing ritual even though I wasn't able to gather everything he needed. I should wait and see what happens.
====
23760
The ritual failed. The poor Argonian woman is dead and Stormy-Eyes is wounded, but at least Asmalah paid for what he did. I should speak to Stormy-Eyes to find out what to do next.
====
23762
Vestrek mentioned that the rieklings holding the bard were strangely excited. He thinks their odd behavior might be related to the attack on Cragwallow. I need to enter the cave and see what I can learn.
====
23763
I followed the bard's trail into the cave. Now I have to find Valding and figure out why the rieklings  attacked Cragwallow.
====
23764
Valding inadvertently caused the riekling raid on Cragwallow. He's a liar and a thief, using an enchanted lute to put his audience to sleep and rob them. The sound attracted the rieklings. The lute must be destroyed.
====
23765
The riekling chieftain should have the key to Valding's cage on him. I should obtain the key.
====
23766
Valding the Bard turned out to be a common thief. But he promised to return to Cragwallow and explain what happened. The royal workers will decide his fate. At least the enchanted lute was destroyed.
====
23767
I destroyed the enchanted lute. Now I need to decide what to do about Valding. I can leave him trapped here or free him so he can turn himself over to the royal workers.
====
23768
I opened the cage and set Valding free. I should lead him to the cave exit.
====
23769
I decided to leave Valding locked in the cage. His actions caused the deaths of many innocent people.
====
23770
I left the bard to his fate with the rieklings. His actions led to the deaths of many innocent people. I should let Vestrek know what happened.
====
23771
I decided to let Valding out of the cage. He agreed to return to Cragwallow to face the judgment of the royal workers.
====
23772
I left the bard to his fate with the rieklings. His actions led to the deaths of many innocent people. I should let Vestrek know what happened.
====
23773
I know Valding didn't intend for anyone to get hurt, but he has to take responsibility for what happened. I should talk to him to make sure he understands that.
====
23774
Lokra, the daughter of Chief Tazgol, is causing trouble. Her family wants to marry her to forge an alliance with another clan. But she wants to see the world first.
====
23775
I decided to spare Asmalah's life in exchange for information on how to find Stormy-Eyes's reagents. He said he threw them into a nearby ruined house. I should search the area.
====
23777
To break through the Ironhand ogres' lines and take the tower up above, I have to dodge the boulders the ogres are hurling down and charge up to the tower. Right now I just need to dodge the boulders and get to the first rock.
====
23778
To break through the Ironhand ogres' lines and take the tower up above, I have to dodge the boulders the ogres are hurling down and charge up to the tower. Right now I just need to dodge the boulders and get to the second rock.
====
23779
To break through the Ironhand ogres' lines and take the tower up above, I have to dodge the boulders and charge the ogres on the ridge.
====
23780
To signal Clan Murtag to move up and take the ridge, I need to climb the tower and blow Sergeant Olfin's warhorn.
====
23789
Godrun sent a mining team to collapse the cavern, but they never reported back. If I can find them, I can help them follow through.
====
23790
I've located one of the mining team members. According to him, I can use one of their pickaxes to destroy the remaining beams in the cavern. He might provide me one, or I go slightly down the hill to find <<1>>'s body and take his.
====
23791
I need to enter the cavern which the Ironhand Ogres have used as a path into Shinji's Scarp.
====
23794
I need to help Indaenir question the skulls about the Shade's true motives.
====
23795
I should follow the Champion to the Two Moons Temple.
====
23804
I need to talk to one known as the Dreamwalker. Thane Oda suggests I might be able to find him in the nearby village of Darkwater Crossing.
====
23807
We've seen it through and restored the four lunar altars. I should speak to Rid-Thar again.
====
23808
I need to speak to Rid-Thar once again, now that I've got the Claw.
====
23809
The shade urged me to flee my cell and find a woman called "Lyris".
====
23810
I need to leave the Slave Pits and meet Lyris at the Wailing Prison.
====
23811
I should talk to Lyris before deciding what to do next.
====
23812
I need to find Galynne, one of the prisoners that Lyris freed.
====
23813
I need to escort Galynne to the Daedric gateway and help her seal it with a rockslide.
====
23814
The tunnel is sealed off for now. I should talk to Galynne.
====
23815
Galynne sent me to find Lyris near the entrance to the ruined city.
====
23816
I need to leave the Slave Pits and locate Galynne.
====
23817
I need to find the key to the weapon storerooms. Lyris suggests that it might be found on one of the bodies of slain citizens in the central temple.
====
23818
I found the key. Now I need to unlock the two weapon storerooms and retrieve arms and armor from them.
====
23819
I've collected arms and armor from the weapons stores. I should deliver it to Lyris.
====
23820
Lyris will be waiting for me at the Wailing Prison, but she has told me that we might be able to make the escape easier by helping a few other slaves she freed. It's up to me to determine how we want to proceed.
====
23821
Lyris will assemble the rest of the freed slaves for the final push and meet me after I've freed the Prophet. I must head into the Wailing Prison and break the Prophet free from his cage.
====
23822
I am inside the Wailing Prison. I must now find the Prophet.
====
23823
The Prophet is free. I should speak with him and learn more about what is going on.
====
23824
The Prophet shall follow me out of the Wailing Prison toward the Dark Anchor. Judging by the sounds outside, the uprising has begun in earnest.
====
23825
I must protect the Prophet while he performs the spell to modify the Dark Anchor so that we can escape to Tamriel.
====
23826
Lyris wants me to find Cadwell, a Soul Shriven lurking near the looming structure across the main path.
====
23827
Cadwell wants me to enter the Rectory and blind the Eye of Molag Bal, a Daedric device that controls the Watchers, and allows Molag Bal to oversee the prisons and slave pits.
====
23828
I've entered the Rectory. I need to locate and destroy the device known as the Eye of Molag Bal.
====
23829
I have blinded the Eye of Molag Bal. I need to escape the Rectory and find Cadwell.
====
23830
I've escaped the Rectory, and should now talk to Cadwell.
====
23842
I should kill one of each kind of Dremora attacking Bruma.
====
23843
I killed four different types of Dremora and should return to <<1>>.
====
23844
I should find and kill a Dremora Churl
====
23845
I should find and kill a Dremora Mage
====
23846
I should find and kill a Dremora Necromancer
====
23847
I've found the fangs called for in the bounty from this Panreth. I should seek this person out at the Fighters Guild drinking hall in Rawl'kha.
====
23848
I should read the broadsheet and find out more about this bounty.
====
23849
I should kill senche-tigers and collect their fangs.
====
23852
I should gather both Seeds and Essence from the "Kollopi" Tree to frighten off the Wood Orcs and learn how to petition the Wood Elves' mysterious liege, the "Wilderking."
====
23853
Now that I've used the sap of the Shimmering Tree to disguise myself as a forest spirit, I should destroy the Wood Orcs' totems.
====
23854
Aranias is waiting for me outside the Wood Orc war captain's lair. I should talk to her.
====
23855
I planted Kollopi Seeds that will sprout guardians around the Wood Orcs' camp. Now I need to kill the Wood Orc chieftain to ensure the group is driven away to leave the Bramblebreach Wood Elves in peace.
====
23856
I have sown Kollopi Seeds to sprout guardians within the Wood Orcs' camp and I've killed their chieftain to drive them away. I should return and speak to the Bramblebreach treethane.
====
23857
I found orders from Pelidil in the Old Imperial Tunnels suggesting there is a larger force of Veiled Heritance somewhere near Woodhearth. I should bring the orders back to Treethane Fariel.
====
23858
Destroying the totems should scare the Wood Orcs away. The Wood Orc war captain won't be frightened so easily; I'll need to lure him out and defeat him.
====
23859
I should speak to Hermaeus Mora once again at his shrine within Ilmyris in Rootwater Grove.
====
23861
Rid-Thar warned me a final guardian measure awaited me at the entrance to the reliquary. I'll have to get it to stand down before I can get to the Claw.
====
23866
I should speak to the Bramblebreach treethane to find out why they're opposed to the Dominion.
====
23868
I need to find the lockbox and put the supplies in it.
====
23869
I placed the supplies. I should return and let <<1>> know.
====
23870
I've been asked to inform King Emeric that, due to the Midnight Union's attack on Pariah Abbey and theft of the Dream Shard, the Spirit Wardens will no longer be able to supply him with protective dreamless potions.
====
23871
I must activate the wardstones in Rootwater Grove to provide support for the ward ritual.
====
23872
The Daedra broke out of the shrine before we could finish the ward.  I should return to Orthenir in the center of Rootwater Grove to reseal the Daedra.
====
23873
Fongoth saw a priest in the middle of Rootwater Grove. I should talk to this priest to find out what's happening.
====
23874
I need to defeat the Watcher attacking Orthenir in Rootwater Grove before we can finish the ward.
====
23875
I found Skorvild Frostwind inside the manor house. I should speak with him.
====
23876
Eiraki's borther Skorvild is gathering a force of warriors in a house north of the fishing camp. I should speak to him about how I can aid the village.
====
23877
Skorvild asked me to help the surviving villagers. He also wants me to gather supplies for his militia: rations made from an old family recipe.
====
23878
I found Skorvild Frostwind inside the manor house. I should speak with him.
====
23879
I rescued villagers and recovered the supplies Skorvild asked for. I should rendezvous with Skorvild at the manor house south of town.
====
23880
I should find Eiraki Frostwind in the fishing camp east of the bridge to Windhelm and see what I can do to help.
====
23884
I've found other hunters out in the wilds hunting the same senche-tigers I am. Perhaps I could convince other hunters to give me the fangs they've already found.
====
23894
Razum-dar has devised a plan to flush out the traitors who are working with Pelidil. I need to speak to Treethane Fariel to get more of the details.
====
23895
To expose the traitors working with Pelidil, I am to escort Razum-dar disguised as Queen Ayrenn to the Old Imperial Underground, where we're expecting an assassination attempt. I should speak to Razum-dar when I'm ready to go.
====
23898
The herbs and the scroll case should be somewhere downriver from Arenthia. I should search the riverbanks.
====
23899
I have Zadala's medicinal herbs and I've recovered the scroll case. Zadala told me I could find her outside of Dune.
====
23901
I spoke to the spirit of the great Mane, Rid-T'har-ri'Datta after retrieving the Golden Claw. I must deliver it to Hadam-do in Rawl'kha.
====
23903
I should enter the Wyrd Tree and destroy the <<1>>.
====
23904
Now that the <<1>> has been destroyed, I should exit the tree and return to <<2>>.
====
23907
We need to find the Dark Mane. I should explore the temple grounds with the Champions.
====
23908
I need to find some way to enter the inner chamber at Moonmont.
====
23909
The Dark Mane has trapped the Champions and attacked me! I must defend myself.
====
23910
Rid-Thar told me that someone must stay behind beneath Moonmont to hold the Dark Mane in place. I must choose one of the Champions to do this. The Champion that does not hold the Dark Mane will be the next leader of Khajiiti spiritual life.
====
23911
I selected Shazah to hold the Dark Mane. Khali will be the next Mane. I should speak to her.
====
23915
I told Eiraki about Skorvild's plan. She believes that her brother has gone insane and she asked me to stop him from performing the ritual.
====
23917
I defeated Skorvild and stopped the ritual. I should use the ladder to exit the ritual chamber.
====
23918
Eiraki Frostwind met me in the manor house. I should speak to her and tell her what happened.
====
23919
Eiraki Frostwind has asked me to burn the remains of the giants as an offering of peace. Maybe that will appease the giants' rage.
====
23920
With the remains burned, the giants have calmed down. I should return to Eiraki at the fishing village and tell her what happened.
====
23921
I decided to join Skorvild and go along with his plan. I need to kill the leader of the giants to help bring the rest of the giants in line. I should be able to find him on the hill overlooking the village.
====
23922
<<1>> mentioned the Dominion took a particular interest in a local named <<2>>. She was last seen near the eastern Ayleid ruins accompanied by two Dominion guards.

I should head there and find her.
====
23923
I should talk to Orthenir in Rootwater Grove now that the ward is re-established.
====
23925
I killed the Shadowed Path Magister. Now to let <<1>> know.
====
23926
I've entered the Grave. There may be a way to avoid the traps, at least going in.
====
23927
Laryaril revealed that Pelidil has signed a treaty with the Maormer and plans to attack Seaside Sanctuary. He's also planning to raise Prince Naemon to lead an undead army. I should return to Woodhearth and tell Treethane Fariel what I learned.
====
23928
To expose the traitors working with Pelidil, I am to escort Razum-dar disguised as Queen Ayrenn to the Old Imperial Underground, where we're expecting a Thalmor officer named Asteril to make an assassination attempt.
====
23929
To expose the traitors working with Pelidil, I've escorted Razum-dar disguised as Queen Ayrenn to the Old Imperial Underground, where we're expecting a Thalmor officer named Asteril to make an assassination attempt.
====
23930
I need to pursue the Thalmor officer, Asteril, through the Old Imperial Tunnels and find out what she knows about Pelidil's plans.
====
23931
I found orders from Vicereeve Pelidil in the Old Imperial Tunnels. I should examine them to see what they might reveal about his plans.
====
23934
The Stormfists' supply wagons are burning nicely. Now I should light the signal fire to alert Jorunn the Skald-King's troops.
====
23935
<<1>> tracked the Rellis Lor keystone. It is one of numerous Ayleid chests that have been unearthed at the eastern Ayleid ruins. I should search the chests for the keystone.
====
23941
I spared Fildgor's life. Nurnhilde has manifested near her body in Sovngarde. I should speak with her.
====
23942
Fildgor is dead by my hand. Nurnhilde has manifested near her body in Sovngarde. I should speak with her.
====
23943
I've spread the fire salts all along the river. Now I need to meet with <<1>> east of the Dominion's ship.
====
23944
The Shadowscales are in place, ready to take back Murkwater. All that's left is to light fire salts, which will destroy the Dominion ship. The Shadowscales have decided that should be my honor.
====
23947
I found a note on the corpse. I should read it.
====
23948
I'll use the crystal she gave me to search, destroying any I find.
====
23949
I found several Dremora portals with <<1>>'s crystal. I should let her know.
====
23950
I've encountered a Wood Elf fishing along the banks of the river. I should ask her if she has seen the scroll case.
====
23955
I must search for the Vault of Memories within Ilmyris in Rootwater Grove to find the shrine's caretaker.
====
23958
I've obtained the artifact that Telenger spoke of. I should use the final crystal to charge it.
====
23960
I should talk to the caretaker Saromir within Ilmyris in Rootwater Grove to determine the source of the unbound Daedra.
====
23965
I should talk to Hermaeus Mora at his shrine within Ilmyris in Rootwater Grove to learn how to rebind the Daedra.
====
23971
I must defeat the souls that escaped Hermaeus Mora's shrine within Ilmyris in Rootwater Grove to return their essences to the Daedric binding ritual.
====
23972
I should talk to Hermaeus Mora at his shrine within Ilmyris in Rootwater Grove to learn the location of the missing Bosmer soul.
====
23973
After I defeated the giant's leader, Skorvild ran up and started doing something to its body. I should wait until he finishes.
====
23974
I should speak to Hermaeus Mora once again at his shrine within Ilmyris in Rootwater Grove.
====
23975
I must confront Saromir within Ilmyris in Rootwater Grove to harvest his soul for the Daedric binding ritual.
====
23976
We made it inside. Now we need to find the Dark Mane.
====
23977
The Great Moot of the Ebonheart Pact commences. I should witness the proceedings.
====
23978
Egolor appears to have been murdered and the scroll coffer taken. I should examine the body.
====
23979
Egolor has been murdered and the scroll coffer taken. I should ask people in the vicinity if they saw anything.
====
23980
As expected, the Thalmor officer attempted to assassinate Razum-dar while he was disguised as the queen. Her attack knocked Razum-dar to the ground. I should speak to him to make sure he's all right.
====
23990
I should wait until the ritual ends before making my way back to the camp to search for <<1>>.
====
23995
<<1>> asked me to return to <<2>> at the Fighters Guild. She wants me to deliver the Ayleid tome and Black Soul Gem to him for further study until she returns. She's created another portal I can use to return to Mournhold.
====
23998
<<1>> asked me to return to <<2>> at the Fighters Guild. She wants me to deliver the Ayleid tome and Prismatic Core to him. She's created another portal I can use to return to the hall.
====
23999
I found orders from Pelidil in the Old Imperial Tunnels suggesting there is a larger force of Veiled Heritance somewhere near Woodhearth. I should bring the orders back to Razum-dar.
====
24002
A ghost rose from the warlord's remains, though it does not appear to be Ayleid. I should follow it.
====
24003
I found the Champion and was given an artifact that she says should close the portals, but first it must be charged with daedric energy. I need to destroy the Daedra in the residential district to charge the Fang.
====
24006
A Wood Elf fisherwoman named Estelin told me that her brother, Egolor, found the scroll coffer and took it back to their home in Thizzrini Arena. I should travel to Thizzrini Arena and find him.
====
24012
I've found the Stonefire camp. The scroll case must be here somewhere. I should find it.
====
24013
I've agreed to help Many-Eyes collect some debts. In exchange she is going to tell me where to find the person who took the scroll coffer.
====
24014
I've reminded Many-Eyes' debtors that they need to pay up. I should return to Many-Eyes and find out what she knows.
====
24015
I have closed the portal and Rid-Thar-Ridatta has appeared. I should hear him out.
====
24023
I should speak with Egedrin outside the Wood Orc Chieftain's cave.
====
24024
I need to speak to the mysterious "Wilderking." The Bramblebreach treethane will tell me how to petition for an audience if I deal with the Wood Orcs. I must first gather seeds from the Shimmering Tree.
====
24025
A young Altmer woman addressed me as I approached the Shimmering Tree. I should speak to her to hear what she has to say.
====
24027
I should take the diary to the dead man's cousin, Idirfa. I think I can find her at Fort Amol.
====
24028
I should return the urn to its rightful owner in Windhelm.
====
24029
I should head to Jorunn's Stand and get my reward from <<1>>.
====
24030
The vision of the past has ended and I am returned to the Spinner's Cottage. I should speak to Maruin.
====
24035
The Ebonheart Pact is sealed. High-King Jorunn asked me to return to Jorunn's Stand and let Prince Irnskar know what happened here.
====
24038
I was given a bucket by the survivors of the abbey, but it is empty. They told me to fill it in the well but warned me that the well is guarded.
====
24049
The hidden tunnel deposited me in a secluded area within the dragonshrine. I see Thane Mera and more of the King's scouts ahead of me. I should talk to her.
====
24050
Scout Snowhunter showed me a hidden tunnel that leads to Skuldafn. I should enter the tunnel and meet with the scout's leader, Thane Mera.
====
24051
I entered the hidden tunnel and spotted more of the King's scouts. I should make my way to the other end of the tunnel so I can meet with Thane Mera.
====
24052
I made it to the other end of the hidden tunnel. I should exit the hidden tunnel and look for Thane Mera.
====
24059
I found the lost vicecanons, though they're trapped behind enemy lines. I should speak to <<1>>. She may remember me from Stormhold.
====
24060
When Dominion soldiers ambushed the regiment, <<1>> lost contact with the other two vicecanons. He asked me to find them behind enemy lines so he could coordinate their rescue.
====
24061
<<1>> says he can track <<2>> by his scent. I should join him to ensure the Dominion soldiers don't get another chance to kill him.
====
24062
I found one survivor from <<1>>'s regiment, though he seems mortally wounded. I should learn what he knows about any others from the regiment.
====
24063
<<1>> seems to be in shock upon seeing the body of his commander. I should speak with him about <<2>>'s mysterious death.
====
24064
I found <<1>>'s body. I should see what killed him.
====
24065
Before <<1>>'s soldier died, he told me Dominion troops dragged another soldier away to a nearby altar.

If I hurry I may be able to save him from the fate of his soldiers-in-arms.
====
24066
The soldier seemed to be one of <<1>>'s recruits. He died shortly before I found him.

I found a strange vial of liquid. When I touched it I briefly transformed into another person. I should continue searching for the regiment.
====
24067
I rescued <<1>> from the fate that befell his companions. He fled for the cave containing the vicecanons.

I should follow him and see if he knows of <<2>>'s whereabouts.
====
24068
I found no sign of <<1>>'s regiment, only a dead soldier near one of the Daedric ruins. I should search the body and see if he was one of <<1>>'s men.
====
24069
<<1>> suspects the Dominion is preparing another trap, and asked me to stop <<2>> from attempting a rescue. She believes I'll find the regiment nearby.
====
24070
<<1>> confirmed <<2>> died hours ago. That means a skin-stealer is leading the regiment!
====
24073
I should find the Champions near the main entrance to Moonmont.
====
24074
The mad mage of Glister Vale is dead. I should return to <<1>> with the final teleportation scroll and let her know the good knows.
====
24075
The teleportation scroll I was given can get me out of the Vale right away. I should use it to return.
====
24078
Thulvald's clerk, Eginir, volunteered to scout around, but he never returned. Thulvald thinks he went to check on the logging cabin. I should try to find him.
====
24079
I entered the logging cabin and spotted Eginir. I should speak to him and see if he learned anything about what happened here.
====
24080
Jafelma is convinced that the trolls and spriggans infesting the logging camp were sent by a powerful spriggan matron. If I kill the elder spriggan, the other creatures should wander away and leave the camp in peace.
====
24081
With the spriggan matron dead, the trolls and spriggans infesting Thulvald's camp should eventually wander away. I should let Thulvald know what happened.
====
24082
Eginir thinks that the logging chief, Jafelma, is holed up in the other cabin. I should go take a look and see if she's there.
====
24083
I found Jafelma within the logging chief's lodge. She looks injured, but not too badly. I should speak to her.
====
24084
I should talk to Laganahk.
====
24085
Sheogorath has written a speech for Ayrenn, the leader of the Aldmeri Dominion. I should hear what she has to say.
====
24086
I defeated Blackheart in battle, but with his skull still intact, he is not defeated. I should speak with Shifty Tom.
====
24090
<<1>> asked me to speak to <<2>> about the Dominion presence in Bogmother. I should find him at his camp beside the main road.
====
24102
I overheard Commander Yjarnn and Lord Vurlop talking. It was a strange conversation. I should ask Lord Vurlop about what they were discussing.
====
24107
I discovered the Dominion's theft of a Hist artifact known as the <<1>>. I should speak with <<2>> about the Dominion's intentions with this Hist artifact.
====
24108
<<1>> believes the Dominion's forces are underground. He asked me to look for an entrance while he brings the remaining vicecanons up to speed.
====
24109
I must speak with Shifty Tom about obtaining a disguise.
====
24112
I found the Dominion's secret outpost in the Daedric ruins. I need to stay alert—there's no telling what's in these halls.
====
24115
I found a captive Dremora in the Dominion's underground lair. She wants me to speak with her. Perhaps she knows the skin-stealer's plans.
====
24116
If I'm going to put an end to the skin-stealers' plans, I'll need to speak with <<1>>.
====
24117
<<1>>, an imprisoned Dremora, wants me to break her bonds. In return, she says she will help me defeat the skin-stealers.

I should make my way through the ruins and get to the inner altar. Once I'm there, I can break <<1>>'s bonds.
====
24118
<<1>>, an imprisoned Dremora, wants me to break her bonds. In return, she says she will help me defeat the skin-stealers.
====
24119
I chose not to release <<1>>. I'm helping an Argonian named <<2>> instead.

He said he'd give me information on the Dominion's plans if I freed his friends' souls from enslavement.
====
24120
I removed the seal on the vault doors. <<1>>'s imposter is inside. It's time to face him and uncover the Dominion's true plans.
====
24121
I defeated the skin-stealer responsible for <<1>>'s death. I should speak to <<2>> before I leave.
====
24123
I discovered the Dominion's theft of an artifact known as the <<1>>. I should speak with <<2>> about the Dominion's intentions with this Hist artifact.
====
24124
I must reach the inner caves of Blackheart Haven.
====
24125
I can find a disguise in one of the many clothing baskets lying around the outer Haven.
====
24127
Sea Hounds will be able to smell the difference between me and the real pirates.
====
24131
The Hist showed me important events from Hissmir's past, including an ancient method to defend it from invaders. Perhaps <<1>> can interpret this.
====
24139
I should search around Bruma for them.
====
24140
I found the missing warriors. They're alive but refuse to return to the manor. I should let <<1>> know.
====
24152
The necromancers' ritual has been disrupted. Dockmaster Bahir suggested I seek out Watch Captain Zafira now.
====
24153
I discovered the location of the ritual. I just need to disrupt it to break the spell and the dead will return to the sea.
====
24154
Dockmaster Bahir says the necromancers are conducting some kind of ritual to call the dead from the sea. If I can find the ritual and disrupt it, the dead will disperse.
====
24155
It appears Watchman Maujad was killed. I should search the warehouse for the dockmaster.
====
24156
I should explore the docks to see if I can find any guards.
====
24157
A watchman ran by me, pursued by an undead sailor. I should speak to the watchman about what is going on.
====
24158
Guard Hloenor asked me to report my findings to Lord Vurlop, who I'll find at the inn.
====
24160
Lord Vurlop doesn't want word of this to reach Prince Irnskar. He's afraid that tempers will fly and cause a rift among the alliance. He suggested that I talk to Thane Harvald at the Nord camp and get his advice on this matter.
====
24163
Ildani said her goods are being held in the customs house on the hill above the docks.
====
24170
<<1>> fled from the prison ahead of me. I should meet him outside the prison walls.
====
24172
I see Master Kasan ahead. Perhaps he can tell me where the rest of the crew is.
====
24180
I should head into the Veiled Keep now.
====
24181
I need to explore the Keep and find the leaders.
====
24182
I have discovered that Estre is the Veiled Queen! I should get back to Skywatch as soon as I can.
====
24183
I have discovered that Estre is the Veiled Queen! I should probably tell Razum-dar about this.
====
24184
The Queen is about to give Estre a promotion. Well, I'm going to see about that.
====
24185
Raz and I crashed Estre's party. I should probably explain to the Queen what's really going on.
====
24186
For some reason, I left in the middle of talking to the Queen. I should probably keep talking with her.
====
24189
I'm inside the Veiled Keep. Now to discover the identity of the leader behind the Veil.
====
24190
Estre is the Veiled Queen! I need to fight my way through the first room and head deeper into the keep.
====
24191
I defeated the Veiled Heritance soldiers guarding the first room. I should continue deeper into the Veiled Keep.
====
24192
The ceiling is collapsing around me! I need to deactivate the lock crystals and unlock the second door.
====
24193
I opened the door into the third room of the Veiled Keep. I need to keep moving.
====
24194
These ancient Argonian relics could be trouble. Now a greedy treasure hunter has a head start on finding them.
====
24195
The last wisp floated up the xanmeer's stone steps. I should climb to the top and see what's there.
====
24196
I need to find out what <<1>> knows about the puzzle stones and how they relate to the xanmeer.
====
24197
<<1>> didn't heed his partner's warning. He unsealed the xanmeer and went in. I hope <<2>> can tell me more about what's hidden in these ruins.
====
24198
The pirates have stumbled on the key to a great treasure, but they don't know it yet. I need to recover something called a <<z:1>>. I can use it to find another piece of the puzzle.
====
24199
The <<z:1>> can lead me to the next clue, but I have to be careful. The pirates camped here might be drunk, but they aren't blind.
====
24200
The pirates have definitely found the clues to entering the Argonian xanmeer, but haven't put them together yet. I need to find the next puzzle stone.
====
24201
At least one pirate thought the <<z:1>> was important enough to lock up. I should use the stone to find the last of the three.
====
24202
Another stone was hidden away by the pirates. I need to find the <<1>>.
====
24203
That's the last of them. I'd best watch my step, or I'll draw the pirates' attention.
====
24204
<<1>> put together the three puzzle stones to form a Hist key. We can use it to get inside the xanmeer. <<2>> is waiting for help beside a locked entrance to the stone pyramid.
====
24212
One of the researchers, <<1>>, has been watching the pirates. He may have useful information.
====
24213
<<1>> knows more about these ancient ruins. Talking to him could help me decide whether to help them.
====
24214
The Hist key unsealed the door, which means I can enter the ruins. I must stop <<1>> and recover the Fangs of Sithis.
====
24215
The ancient traps and deadly guardians of this underground ruin are dangerous. <<1>> is just as deadly. I must keep him from recovering the Fangs of Sithis.
====
24217
I need to leave this corrupted area.
====
24222
<<1>> succumbed to the enchantment of the Fangs of Sithis, but he repented as he was dying. More importantly, I've recovered only one Fang. The other is gone. I must tell <<2>>.
====
24223
<<1>> succumbed to the enchantment of the Fangs, but repented. More importantly, I've recovered only one Fang. The other is gone. I must tell <<2>>.
====
24231
The treethane says that all I need to do to petition for an audience with the Wilderking is to touch the Petitioning Stone. She's skeptical that he will come, but she says this is the only way.
====
24232
I touched the Petitioning Stone and the Wilderking appeared. I should speak to him.
====
24233
The Wilderking doesn't believe we have common enemies. He has asked me to touch the Stone Pillar on the platform above to summon and fight an enemy apparition so that he might see the nature of the Dominion's enemies.
====
24234
I summoned and defeated an apparition of the late Veiled Heritance member, Advisor Norion. I must speak to the Wilderking to find out if he now recognizes our common enemies.
====
24235
The Wilderking does not wish to align himself against the Veiled Heritance because one of the group's members is a person of interest to him. To learn this person's identity, I must watch the vision.
====
24236
The vision revealed that the Veiled Heritance sent Aranias and Andur here to kill the Wilderking, yet he still doesn't consider them enemies. I must speak to him about this.
====
24241
I collected the requested ingredients. I should speak to Benduin now to see what's next.
====
24243
Benduin gave me a husk and I can now choose which type of guardian I want to create.
====
24244
Now that I've created my own guardian, Benduin asked me to lead it over to challenge two of the other guardians.
====
24245
My guardian defeated two of the other guardians. I should talk to Benduin.
====
24246
High Kinlord Rilis has been defeated. I should check Keeper Cirion for signs of life.
====
24247
<<1>> didn't heed his partner's warning. He unsealed the xanmeer and went in. I hope <<2>> can tell me more about what's hidden in these ruins.
====
24248
<<1>> put together the three puzzle stones to form a Hist key. We can use it to get inside the xanmeer. <<2>> is waiting for help beside a locked entrance to the stone pyramid.
====
24250
Keeper Cirion will lead us to the remains of Rilis, where we summon the spirit of High Kinsman Rilis and convince him we mean to free him.
====
24251
Keeper Cirion has sent me to undo the binding stones that prevent High Kinlord Rilis from materializing in this plane. However, Rilis has corrupted the other Keepers, who will no doubt stand in my way. The first stone is somewhere up ahead.
====
24252
Keeper Cirion has sent me to undo the binding stones to bring High Kinlord Rilis into this plane of existence where he can be killed. However, Rilis has corrupted the other Keepers, who will no doubt stand in my way. The second stone is up ahead.
====
24253
Keeper Cirion has sent me to undo the binding stones that prevent High Kinlord Rilis from materializing in this plane. However, Rilis has corrupted the other Keepers, who will no doubt stand in my way. The third stone is up ahead.
====
24254
Keeper Cirion has sent me to undo the binding stones that prevent High Kinlord Rilis from materializing in this plane. I've undone three of the four stones, and should speak to Keeper Cirion.
====
24265
Cirion has inserted himself as Rilis' host, binding Rilis to his mortal body. If Rilis is defeated, the High Kinlord will at last truly die.
====
24272
I freed the subjects of Zuuk, though they weren't living, they were spirits. I should report this information to Drillk.
====
24273
Drillk spoke of a prophecy revealing the keystone at the castle tower. I need to escort Drillk to his tower where I expect to find the keystone.
====
24285
I have to decide who should take the Fangs, <<1>> or <<2>>. I'll hear what each of them has to say.
====
24287
There was a flash of light and now everyone's cowering before the giant, shadowy form of a serpent. It isn't attacking, so I should try to talk to it.
====
24288
These Shadowscales appeared out of nowhere. I should talk to their leader, <<1>> and find out what they want.
====
24291
Many-Eyes has told me where to find the Colovian who murdered Egolor and stole the scroll coffer. I should track her down and take the scroll coffer from her.
====
24293
I heard a voice call out to me from one of the corridors in <<1>>. I should investigate its source.
====
24295
Raynor asked me to find his sister, Kireth, within the ruins of Mzulft. I should enter the ancient complex and look for her.
====
24297
I gave <<1>> the Fangs of Sithis. I should talk to her again before she leaves.
====
24298
I couldn't find the keystone, but an Ayleid ghost appeared near the base where it once sat. I should speak to the ghost to see if she knows the whereabouts of the keystone.
====
24302
I agreed to help Teegya recover the ruby and guar. Perhaps she has a tip about how to capture the lost guar.
====
24307
I prayed to the totems of the Three Old Gods and was shown visions of Stormy-Eyes by each. I think the visions are warnings. I should return to High Priest Esling and tell him what I saw.
====
24308
Lerisa is somewhere in Saintsport.
====
24309
Jakarn is in the Grave, Headman Bhosek's dungeon.
====
24310
Neramo is investigating the ruins of Bthzark, west of town.
====
24332
Rid-Thar has appeared once again, apparently trapping the Dark Mane in place. I should speak to him.
====
24341
Drillk declared me the captain of his royal army. Now that he has addressed his "subjects," I should speak to Drillk about the keystone.
====
24345
I survived the ambush to find <<1>> waiting for me. She wants to speak to me again.
====
24346
The Elder Guardian said to pray at the shrine to summon one of the Dominion's enemies.
====
24348
After talking to the game dealers, it appears that <<1>> lost all of his gold and tried to borrow more. When he became belligerent, his outburst was reported to <<2>>, the games manager. I should talk to <<2>> again.
====
24355
I've decided to humor Halindor by looking in on his friend Gonlas.
====
24356
I've explained what was happening in her village to Bowenas. I need to talk to her once more.
====
24357
I could talk to Sees-All-Colors to get a few more details about our mission.
====
24359
Now that I've entered the inner caves of Blackheart Haven, I should find Shifty Tom.
====
24360
I must defeat the soul of the Bosmer that Hermaeus Mora killed in lieu of Saromir within Ilmyris in Rootwater Grove to complete the Daedric binding ritual.
====
24361
<<1>> said he'll take me to see <<2>>. I should follow him.
====
24366
Fildgor cannot be allowed to live. I am taking it upon myself to end his life.

All that remains is the killing blow.
====
24367
Jofnir has appeared in the hall. I should talk to him.
====
24368
I've come upon Halindor's friend Gonlas, pinned down by some kind of magic. He's asked me to destroy the crystal at the center of the ritual. That might free him.
====
24369
I need to find Halindor and tell him what I found in Gonlas' house.
====
24370
Halindor is very concerned about what I found in Gonlas' house. He's asked me to check in on the other people of Greenhill while he looks in on his wife.
====
24374
I've recovered the Sigil. There's no one left: I should bring it to Imwyn's daughter Aerana in Windhelm.
====
24380
With the manifestation of the Daedra's influence destroyed, I should ask <<1>> if there's anything that must be done to safeguard the Hist tree.
====
24381
<<1>>'s efforts to cleanse the Daedric artifact have reached a critical stage. I must defeat the <<2>>.
====
24382
<<1>> needs my help collecting components for <<2>>'s divination ritual.
====
24383
After killing <<z:1>>s and <<z:2>>s, I've collected enough materials for <<3>> to perform his ritual.
====
24386
<<1>> needs my help with the ritual. A portion of the <<z:2>> needs to be placed at each of the steles surrounding the xanmeer, an ancient ziggurat.
====
24387
I should meet <<1>> atop its ancient stone temple. He should be able to continue his ritual now.
====
24388
I should ask <<1>> whether his ritual revealed the source of Xal Ithix's problems.
====
24389
I need to look for a Daedric artifact at a cenotaph near Xal Ithix's Hist tree, west of the xanmeer.
====
24390
After I obtain the artifact, Namira's Hand, I must take it to <<1>> for a cleansing ritual. That should rid Scybalum of its Daedric influence.
====
24391
<<1>> needs the artifact brought to him at Xal Ithix's northern ritual site. He mentioned passing through a cave and crossing a rope bridge to reach it.
====
24392
The Argonian village of Scybalum is under attack. I need to talk to <<1>> to find out who is responsible.
====
24397
A beam of energy links the ancient, stained cenotaph to the Hist tree. I need to get the Daedric artifact Namira's Hand away from the cenotaph.
====
24398
I should find Atarus within the caves of Blackheart Haven and defeat him for his skull-shaped relic.
====
24400
Now that I have Atarus's skull, I should give it to Shifty Tom.
====
24404
I entered the Dominion's vault, a laboratory filled with noxious fumes and the stink of death. I need to destroy the stolen Hist sap, the key to their skin-stealing magic.
====
24406
I destroyed the vats of Hist sap in the Dominion's vault. The chaos attracted the attention of <<1>>'s imposter. Now is my chance to stop him and end the skin-stealer threat in <<2>>.
====
24410
I should find <<1>> near the inner altar. He said the leader of the skin-stealers spends most of his time there.
====
24413
I should wait for Shifty Tom to destroy Atarus's skull before moving on.
====
24414
I should talk to Gwilir and find out if he knows anything else about this place.
====
24415
I must track down and defeat Saromir within Ilmyris in Rootwater Grove to harvest his soul for the Daedric binding ritual.
====
24416
Keeper Cirion intends to trap the spirit of Rilis with his body, binding the High Kinlord to the mortal plane. Once done, Rilis can be killed once and for all. I need only to use the last binding stone.
====
24417
Undead pirates have appeared now that Shifty Tom has destroyed Atarus's skull. I should defeat them.
====
24418
I defeated the undead pirates that appeared after Shifty Tom destroyed Atarus's Skull. I should speak with Tom now.
====
24420
I must best Captain Blackheart in combat and take his skull, the source of his undead power.
====
24421
I found <<1>> in one of the trash piles. I should return it to her. She's near the large xanmeer in the midst of Xal Ithix.
====
24422
I was told that Indaenir may have a plan for returning the Blackroot Clan warriors to their rest. I should speak with Indaenir.
====
24423
Indaenir believes that other spirits here in Dread Vullain are trying to tell us something through glimmers of the past that he's seen in the area. I should watch these glimmers of the past to find out what can be learned.
====
24429
It seems the Vullain Villagers poisoned themselves to kill General Malgoth and the Blackroot Clan. The general's spirit is compelled to fight now because something has stolen his bow and invoked the Right of Theft. I need to find the Nereid Temple.
====
24430
Indaenir says the key to returning the Blackroot clan to rest is to find General Malgoth's bow so we can release him from his vows. I need to search for the general's remains inside the Nereid Temple cave.
====
24434
I found General Malgoth's remains, but I was then plunged into the Shadow Wood where the voice of one of Naemon's Servants is taunting me. I must find and confront this Servant to reclaim General Malgoth's bow.
====
24435
I slew the Servant of Naemon and reclaimed General Malgoth's bow. I should speak to Indaenir about what to do next.
====
24436
Indaenir says I must return the bow to General Malgoth and invoke the Right of Theft to release him from his vow. I can choose whether to release Malgoth and his warriors and let them rest in peace, or I can command them to fight for our side.
====
24437
After speaking to General Malgoth, I should now talk to Indaenir and find out what to do next.
====
24440
I should tell Halindor about what I found inside his friends' homes.
====
24447
The Prophet has summoned me to the Harborage. I should go there at once.
====
24451
The first step in setting King Laloriaran Dynar free requires that I enter the Lightless Oubliette.
====
24452
I should talk to the projected image of King Laloriaran Dynar and find out if he knows what I need to do to break him out of this prison.
====
24453
Now that I'm inside the tower, I need to find the crystals of darkness so that I can move them to the prison door.
====
24462
I collected the Lifeshadow Crystal and the Mindshadow Crystal and opened the first two locks. I need one more crystal to unlock the door to the King's prison.
====
24467
I placed the three crystals of darkness and unlocked the door to King Laloriaran Dynar's prison. I should enter the oubliette and see what I need to do next.
====
24468
I need to use the Light of Meridia to ignite the sconces so that I can direct the radiance to destroy the crystal emitters. This should release the Ayleid King from the darkness that binds him.
====
24469
I released King Laloriaran Dynar from the dark energy that bound him. I should talk to him and make sure he's all right.
====
24470
The Ayleid King opened a portal to the Hollow City. I should follow him and travel there.
====
24471
I'm back in the Hollow City. I should locate King Laloriaran Dynar and make sure he arrived safely.
====
24472
Skordo should be waiting by the passage to the upper level. I could talk to him or just head right upstairs now that I have the key.
====
24473
Ezreba was there when Halindor's wife Bowenas was taken. Halindor doesn't know where Bowenas was taken, but Ezreba's home is a good place to start looking.
====
24474
Azum told me that she's not supposed to talk about guests at the caravan, but the games-runners might not be so tight-lipped. Dulan, Khaba, and Bunul were the games-runners she called out as being my best bets. I should seek one of them out.
====
24475
The game dealer at the Lizard Races told me that he saw <<1>>, and that he got into a drunken brawl. I should ask some of the other dealers if they saw anything.
====
24476
The game dealer at the troll fighting arena said that <<1>> lost all his gold and tried to borrow more. When he became belligerent, she reported his outburst to <<2>>. I should talk to <<3>> again.
====
24477
The spikeball game dealer told me that he saw <<1>>'s men chasing <<2>>. I should talk to another dealer.
====
24478
I should to bet on the lizard races. The dealer there might know more about <<1>>'s whereabouts.
====
24479
I should to bet on the troll fights. The dealer there might know more about <<1>>'s whereabouts.
====
24480
I should compete in Spikeball. The dealer there might know more about <<1>>'s whereabouts.
====
24481
After talking to the game dealers, it appears that <<1>> lost all of his gold and tried to borrow more. When he became belligerent, his outburst was reported to <<2>>, the games manager. I should talk to <<2>> again.
====
24489
Bowenas has been trapped in one of these strange rituals inside Ezreba's home. I need to destroy the crystal to free her.
====
24490
Bowenas is free of the ritual. I should talk to her and see if I can get to the bottom of this.
====
24495
Bowenas said that Ezreba had gone to the ruined temple, which is exactly what Halindor said to me. I need to search the temple to see if I can find either of them.
====
24497
Near where I saw the second vision, there's an old journal lying on the ground. It might contain more details about what happened here.
====
24498
I should meet <<1>>'s regiment on the outskirts of the Daedric ruin.
====
24500
The Aspect of Namira is here, along with some Dremora in strange-looking magical bubbles. I should confront her.
====
24503
I'm to meet <<1>> at <<2>>. She believes an Argonian keeper will know more about <<A:3>>.
====
24504
I've found a trapdoor at the back of the temple ruins. Perhaps this is where Ezreba went?
====
24505
I've found Halindor looking fairly stunned on the ground in the Catacombs. I should speak to him.
====
24506
I've stumbled on a dark ritual being enacted. It seems as though this is where the dark energy beings originate. I should stop the ritual.
====
24507
I have the Overseer's key. I should use it to head up to the next level of the Tower of Lies.
====
24508
While Skordo musters his soldiers, I've made my way to the upper level of the prison to find Captain Eilram.
====
24509
Captain Eilram won't work with me until I convince him that I'm not a spy or an illusion. He wants me to recover the sword that he dropped while fighting the ogrims.
====
24510
I recovered Captain Eilram's dagger. I should return it to him to prove that he can trust me.
====
24511
Eilram and Arakh both seem to be suffering from the terrible effects of this place. I recovered Eilram's sword, so maybe he'll trust me now. I should meet him near Arakh's camp and see if I can help him talk some sense into the other captain.
====
24512
I should find Captain Eilram and give his sword.
====
24513
Captain Arakh is more paranoid than Captain Eilram. She says the voices are making her crazy. She won't even talk to Eilram until someone recovers her helmet from the watchers. I guess I'm elected.
====
24514
I recovered Captain Arakh's helmet from the watchers. I should return it to her and see if it calms her down enough so that Eilram can talk to her.
====
24515
The helmet seems to have calmed Captain Arakh. Now Captain Eilram wants to talk to her. I should listen to what they have to say.
====
24516
The Dremora Lyranth appeared. She claims that we have a common enemy in Ifriz. I should talk to her and see what she has to say.
====
24517
A Dremora named Ifriz seems to be in charge of this prison. According to Lyranth, the only way to remove the barrier blocking the exit is to kill Ifriz. Of course, she wants him dead, too. She banished the illusions that had been hiding him.
====
24519
There's another journal lying on the ground near Endarre's bones. Perhaps it will contain clues as to how to continue through the dungeon.
====
24521
Ezreba is somewhere here in the catacombs. I need to find and talk to her.
====
24525
I should return to and speak to Unishi.
====
24530
I should talk to the Groundskeeper to learn more about the Hollow City.
====
24531
I should speak to the Groundskeeper and see if she has a suggestion on how I should proceed.
====
24533
<<1>> arrived with reinforcement. They should be able to clear out the remaining Dominion forces. Perhaps she knows where the Dominion took <<A:2>>.
====
24534
I should help <<1>> buy time until <<2>> returns with reinforcements to drive out the Dominion.
====
24537
<<1>> asked me to light braziers at the top of two Xanmeers, as well as find <<2>>. I should listen for what the Dominion might be plotting.
====
24538
I lit the braziers and found <<1>>. I should return to <<2>> and share what I've learned of the Dominion's plans.
====
24539
<<1>> began the hatching ritual. I should stay alert for Dominion activity until he finishes.
====
24540
The hatching ritual went horribly wrong. <<1>>'s assistant Ahaht-Ei died during the ritual, and he looks to be in severe pain. I should find out what happened.
====
24541
<<1>> sacrificed himself to Sithis, buying us time to save the remaining eggs from the Dominion. I should move before the Dominion has a chance to destroy them all.
====
24542
The keepers' assistants gave their lives to protect the eggs. With their help, I was able to save several. I should return them to <<1>>.
====
24544
I arrived at the Harborage and should speak with the Prophet.
====
24547
The Prophet has summoned me to the Harborage. I should go there at once.
====
24548
The Prophet has opened the way to Coldharbour and the Castle of the Worm. It is time to set out.
====
24549
Lyris wants to have a word with me.
====
24550
We need to find a way into the Castle of the Worm. Lyris suggested we find someone who can help.
====
24551
I can talk to slaves in the town to get information on how to enter the castle safely.
====
24552
I should make my way up into the keep.
====
24553
I've entered the castle dungeons. I need to make my way up into the keep.
====
24554
I've entered the central keep. I should search around for any clues.
====
24555
I should follow up with Lyris about what I've found.
====
24557
It appears that Abnur Tharn is in the castle somewhere. I should keep an eye out for him as I search for my soul.
====
24558
Abnur Tharn's projection is here. I should speak to him.
====
24559
A magical barrier prevents me from moving forward. A Daedra has offered to sunder the barrier for me in exchange for putting his soul into a flesh atronach, so that he is spared discorporation.
====
24560
I need to get to Abnur Tharn before the Worm Cult catches on.
====
24561
Abnur Tharn is nearby. I should speak with him.
====
24562
Mannimarco has arrived to stop Abnur Tharn from giving me more information. I must defeat the necromancer.
====
24563
Abnur Tharn clawed his way out of the pit of darkness and his magic allowed me to strike down Mannimarco's projected form. I should speak to Abnur again.
====
24564
We must escape the castle before Mannimarco can reform and set his entire castle guard upon us.
====
24565
Abnur, Lyris, and I have dropped down into the effluvia below the tower summit. We must swim out.
====
24566
We have fallen into the castle cistern. We can escape from here.
====
24567
We fell into a pit beneath the castle. The Prophet should be waiting for us.
====
24568
We reached the Prophet's portal. I should return to the Harborage.
====
24569
I learned that the Prophet is actually Varen Aquilarios. He and I need to have words.
====
24570
I need to finish talking to Varen Aquilarios in the Harborage.
====
24573
I completed the Trial of Body. Now I should speak to <<1>> and start the Trial of Spirit.
====
24574
I completed the Trial of Spirit. I should return to <<1>> and let her know about my success.
====
24577
The Trial of Body requires that I enter the north pyramid and find the Dremora who collect and process the sap that comes from the Hist tree.
====
24589
To find Pelidil's location, I must confront Asteril, the Thalmor officer who was spying on Pelidil's behalf. I need to speak to Oromin about accompanying me to the Thalmor Residence.
====
24590
To find Pelidil's location, I must confront Asteril, the Thalmor officer who was spying on Pelidil's behalf. I should search for Asteril at the Thalmor Residence.
====
24591
It appears as if Pelidil's spy within the Thalmor has been killed. I should examine the body for clues.
====
24592
Inexplicably, it appears as if Pelidil's spy, Asteril, has been dead for some time. I should speak with Oromin.
====
24593
Razum-dar found a hidden passage in the Thalmor Residence leading to the Old Imperial Underground. I should investigate.
====
24596
I can now channel Limpaz's soul into the atronach. I need merely invoke the ritual from the book on the pedestal.
====
24599
Beneath the Thalmor Residence, I found a small room that's connected to the Old Imperial Underground. I should look for clues to explain what's going on.
====
24600
A letter from Pelidil suggests Asteril's sister, Laryaril, was the one who attempted to assassinate Razum-dar when he was disguised as the queen. Laryaril is to meet Pelidil in the Old Imperial Prison. I should go there to confront them.
====
24601
A letter from Pelidil suggests Asteril's sister, Laryaril, was the one who attempted to assassinate Razum-dar when he was disguised as the queen. Laryaril is to meet Pelidil in the Old Imperial Prison. I need to find them and confront them.
====
24602
Laryaril revealed that Pelidil has signed a treaty with the Maormer and plans to attack Seaside Sanctuary. He's also planning to raise Prince Naemon to lead an undead army. I should return to Woodhearth and tell Treethane Fariel what I learned.
====
24603
I should follow Ezreba and question her.
====
24609
I need to follow the Groundskeeper around the Hollow City and listen to the story she wants to tell me.
====
24615
Sees-All-Colors said the appearance of the Ayleid spirits may be of some importance. I should witness what happens.
====
24616
Valasha's journal is still intact. Sees-All-Colors believes it may have information we need on our mission.
====
24617
I defeated the Servant of Naemon and escaped from the Shadow Wood. I should speak to Indaenir.
====
24620
I've convinced the warden that I have captured Lyris Titanborn. We should be able to sneak through the dungeons safely, as long as I don't blow our cover.
====
24636
The Groundskeeper seems to be finished giving me a tour of the Hollow City. I should speak to her.
====
24638
Ifriz the Unraveler is dead and the barrier blocking the way out should be down now. I should meet the Fighters Guild captains at the bridge and make sure we can get out of here now.
====
24642
I need to follow the Groundskeeper around the Hollow City and listen to the story she wants to tell me.
====
24656
King Laloriaran Dynar is imprisoned to the west, beyond the Moonless Walk. Vanus Galerion is trapped somewhere to the east. I should also watch for any of the other missing Fighters Guild and Mages Guild members, or anyone else who can help me.
====
24657
We destroyed the Great Shackle, but the Planemeld continues. The council of war has decided to assault the Chasm and fight our way to the remaining planar vortex. Only then can we seal the connection and save Nirn from the Planemeld.
====
24660
I freed <<1>>, a Dominion soldier captured by the lamiae. She's ventured deeper into the ruins. I should follow her trail and question her about the Dominion's purposes. She can't have gone far.
====
24661
I've found a Dominion soldier captured by the lamiae. If I can rescue her, she seems willing to talk.
====
24664
The lamiae have routed the Dominion in the ruins of Loriasel. Maybe I can find a survivor who's willing to talk.
====
24667
<<1>> appeared in the Dominion camp and called out to me. I should speak to him and find out what he's discovered.
====
24668
<<1>> is searching for a Dominion alchemist named <<2>>, who has reportedly arrived at Loriasel with <<A:3>>.

The Dominion camp may hold clues to their purpose here. I should search the camp thoroughly.
====
24670
The scout at the Dominion camp asked me to enter the ruins of Loriasel.

<<1>> hopes to find out what the Dominion are doing before it's too late.
====
24671
<<1>> hopes to find out what the Dominion are doing before it's too late. To that end, I should scour the ruins for any evidence on the Dominion's purpose here.
====
24672
<<1>>'s aides are waiting for her outside of Loriasel, where she's investigating the Dominion's occupation personally. I've been asked to find her and see what she's discovered.
====
24675
I should talk to <<1>>. I must find a way to unseal the door to where <<2>> is experimenting.
====
24676
<<1>> told me that the seal on the door can be broken by reactivating the Keystones within Loriasel. The first one sits in the central room of the ruins.
====
24678
<<1>> is experimenting on<<A:2>>, hoping to find a way to control Argonians across Shadowfen. Before I can stop him, I must unseal the door to the inner bailey.
====
24679
To unseal the door to <<1>>, I need to reactivate two other stones. One is through the east wing of the ruins; the other is through the west.
====
24680
I've activated all three of the stones in Loriasel. According to <<1>>, the door leading to <<2>> should now be open. I should go to the central room to see for myself.
====
24681
One of the stones within Loriasel has been activated. I should speak to <<1>> to find out how to get to the others.
====
24682
<<1>> has arrived in Loriasel, just as I managed to open the door leading to <<2>>. However, I must decide what to do with my Dominion captive before I proceed.
====
24683
I freed <<1>>, a Dominion soldier captured by the lamiae. She's ventured deeper into the ruins. I should follow and question her about the Dominion's purposes.
====
24684
I ended the enchantment that was luring people into the mist. I should tell Breduin of my success.
====
24685
Now that I've unsealed the door to <<1>>'s location, I can put an end to his heinous experiments in Shadowfen.
====
24686
I've defeated <<1>> and put an end to his experiments. Now I must get to <<A:2>> and make sure it's safe.
====
24690
I need to find a way to rid the Egg of the destructive forces within it.
====
24691
The vicecanon has been saved, though the Hist egg did not survive the process. We ecaped the dream, and the last step is to deliver the Mnemic Egg to the Pact.
====
24692
<<1>> may have more insight on what this place is.
====
24694
I need to find a way to rid the Egg of the destructive forces within it.
====
24701
The Vicecanon has been saved, and the Hist's memories saved from obliteration. We ecaped the Hist egg's dream just as it expired. Now the last step is to deliver the Mnemic Egg to the Pact.
====
24702
The vicecanon is caught under some kind of spell, most likely having to do with <<A:1>>. I have to find a way to break her out of it.
====
24703
The vicecanon is caught within the "mind" of <<A:1>>. Whatever experiments were done to it has corrupted the Hist essence within it. I must find a way to get us both out of here.
====
24704
I should speak with <<1>> and let her know the situation.
====
24705
I should go with <<1>> and meet with the vicecanon by <<A:2>>.
====
24708
The Vicecanon and the Mnemic Egg have been saved, and we've ecaped the Hist egg's dream. Now the last step is to deliver the Mnemic Egg to the Pact.
====
24727
I should talk to Elsenia and see her off safely.
====
24731
<<1>>, one of <<2>>'s soldiers, arrived in the Dominion camp with news. I should speak to him and find out what it is.
====
24732
I informed <<1>> of <<2>>'s plans for <<A:3>>. She asked me to search the camp thoroughly while she prepares her troops to assault the ruins.
====
24733
<<1>> asked me to enter the ruins of <<2>> and find signs of <<3>> so Stormhold's soldiers can stop him.
====
24734
I freed <<1>>, a Dominion soldier captured by lamias. She fled deeper into the ruins. I should follow and question her about <<2>>. She can't have gone far, and didn't seem up to a fight.
====
24735
I found a Dominion soldier captured by lamias. She seems willing to talk if I rescue her.
====
24736
The lamias routed the Dominion in the ruins of <<1>>. I should watch carefully for any opportunity to find <<2>>.
====
24738
<<1>> hopes to find <<2>> before he escapes Shadowfen. I should search around for anything that can lead to him.
====
24739
I activated one of <<1>>'s crystals. I should speak to <<2>> and learn how to get to the others.
====
24743
<<1>>'s aide informed me she went ahead to scout the aftermath of a battle between Dominion soldiers and lamias. I should find her and tell her of <<2>>'s plans for <<A:3>>.
====
24745
I should talk to <<1>>. I must find a way to unseal the door protecting <<2>>.
====
24746
<<1>> told me that the seal on the door can be broken by reactivating the crystals within <<2>>. The first one sits in the central room of the ruins.
====
24747
I know where <<1>> has <<A:2>>. To stop him, I must unseal the door to <<3>>'s Inner Bailey.
====
24748
To unseal the door protecting <<1>>, I must activate two other crystals. One is through the east wing of the ruins; the other is through the west.
====
24751
I activated all three crystals in <<1>>, unsealing the door that protects <<2>>. I should head there immediately.
====
24752
<<1>> met me at the door leading to <<2>>. Before I proceed, I must decide what to do with <<3>>.
====
24753
I'm ready to proceed to the Inner Bailey and stop <<1>>. Before I go, <<2>> wishes to speak.
====
24756
I need to find a way to rid the Egg of the destructive forces within it.
====
24757
The Hist concentrated within <<Ac:1>> could not survive the tortures of <<2>>. The Egg is little more than a shell.

I awoke in a strange room. I should ask <<3>> where we are.
====
24760
I need to find a way to rid the Egg of the destructive forces within it.
====
24762
The Hist concentrated within <<Ac:1>> survived the tortures of <<2>>. It suggested that in time it could be whole once more.

I awoke in a strange room. I should ask <<3>> where we are.
====
24763
After the Hist-brothers left the dream, the Hist sent <<1>> away. It spoke with me and asked me to approach it.
====
24765
I need to find a way to rid the Egg of the destructive forces within it.
====
24769
The vicecanon is under some kind of spell, most likely of <<1>>'s doing. I should see if there's anything I can do to break her out of it.
====
24770
<<1>> fell into some sort of trance when she inspected <<A:2>>. I should speak with <<3>> and see what can be done.
====
24772
After touching <<A:1>>, I find myself inside a strange place with <<2>>. Maybe she has more insight on what this place is.
====
24773
I should speak with <<1>> about how to best handle <<A:2>>.
====
24774
The Vicecanon and the Mnemic Egg have been saved, and we've ecaped the Hist egg's dream. Now the last step is to deliver the Mnemic Egg to the Pact.
====
24775
Now that I've unsealed the door protecting <<1>>, I can put an end to his heinous acts.
====
24776
I defeated <<1>> and put an end to his terror. Now I must safely recover <<A:2>>.
====
24782
<<1>> believes the Dominion used <<A:2>> to sever the link between <<A:3>> and the Hist. We need to escape before the Dominion finds us and destroys the last of the eggs.
====
24788
Endarre's log spoke of red crystals held by the nearby guardian constructs. Perhaps finding some of them will help me advance.
====
24797
I have entered the Hist's dream with <<1>>. I need to find a way to get rid of the destructive forces within it.
====
24803
I'm ready to proceed to the Inner Bailey and stop <<1>>. Before I go, <<2>> wishes to speak.
====
24804
I have acepted the Trial of the Spirit. I need to speak to Nakeesha on the southern pyramid.
====
24805
I have given the amulets away. I should speak to Nakeesha again.
====
24806
The residents of Longhaven report that people have been disappearing into the fog over the moors. I've been told to talk to Breduin for more information.
====
24807
Breduin told me that a Dunmer went into the mist recently, and it seemed like he knew something about the strange events on the moors. I should find him.
====
24808
I finished the Trial of Spirit. Now I should speak to <<1>> and start the Trial of Body.
====
24809
Mel Adrys is a vampire hunter, who tracked his latest prey to the moors. He suspects an entire lair of vampires is responsible for the strange mist. I should meet him at the lair.
====
24816
According to the two captains, the nearby crystal is a Light of Meridia. I should take it with me when I leave.
====
24817
I met Mel Adrys at the vampire lair. I should speak to him.
====
24818
Mel Adrys has already defeated Gadinas, one of the vampires. Gadinas might know something about the strange mist. I should question him.
====
24819
Gadinas has told me that a strange veiled person gave the vampires a skull that is creating the enchanted mist that is luring people into the moors and turning them into thralls. I must now decide Gadinas's fate.
====
24820
I should defeat the three leaders of the vampires before destroying the ritual skull that is creating the mist.
====
24821
I have defeated the vampire leaders. I should destroy the skull that is creating this mist.
====
24822
By destroying the ritual skull, I have ended the spell that was turning the people of Longhaven into thralls. I should return to Longhaven.
====
24837
Valaste has prepared a ritual space to allow Shalidor to do his work. She's asked me to start the ritual by placing the books in the beams of light.
====
24841
Examining the instructions closely may prove illuminating.
====
24842
Instructions for the device include a list of ingredients for a poultice to be used on a Hist tree.

Creating one may reveal its purpose. Giant Wasps live nearby and the Dominion is sure to be in possession of the Hist sap I need.
====
24843
Testing the poultice on a living plant might reveal its purpose without endangering the Hist.
====
24844
The plant died when I applied the Dominion's poultic. It would likely do the same to a living Hist tree. I should inform a Keeper of the Shell in <<1>>.
====
24845
<<1>> seemed quite interested in the poultice. I should speak to her further.
====
24852
It seems the Vullain Villagers poisoned themselves to kill General Malgoth and the Blackroot Clan. The general's spirit is compelled to fight now because something has stolen his bow and invoked the Right of Theft. I should speak to Indaenir.
====
24855
I must assist Orthenir at the altar in Rootwater Grove to finish the ward spell.
====
24856
I need to find Lady Laurent somewhere within the lower ruins.
====
24857
Merric ran off after some Daedra that fled the ambush site. I should find him.
====
24860
I need to wait for Haskill to unlock the door before I can explore Cheesemonger's Hollow any further.
====
24870
Sheogorath's asked me head into the "Guesthouse" of his Chateau so that I can evict one of this wayward guests. I should enter the Guesthouse.
====
24871
I've lit the braziers, and need to make my way out of the maze.
====
24872
The "manse" Sheogorath spoke of is one of the few places I haven't explored yet. Sheogorath wants me to meet his family within, and play with his heirlooms.
====
24873
Sheogorath has given me the final book. I should return to Valaste at the Mages Guild in Sentinel.
====
24879
Shalidor appeared in a nimbus of light. I should speak to him.
====
24880
This is it, Shalidor is set to rest Eyevea back to Tamriel. I should watch what he does.
====
24883
<<1>> awaits me on the beach. When I'm ready to leave for Rictus, I should talk to him.
====
24884
Treeminder Xohaneel has challenged my decision to allow the Hist tree to live. To prove that my choice is the correct choice, I need to defeat the scholars' champion. I should go to the challenge grounds to face the champion.
====
24885
I must defeat the scholars' champion before they accept my decision.
====
24886
<<1>> was wounded in the shipwreck. She asked me to help find members of her squad. She believes they may be wounded and encouraged me to keep an eye out for <<2>>, which can be used to treat injuries.
====
24889
I located <<1>>'s squad-mates. One of them saw <<2>>, who went searching for a cave to provide shelter. I should find the cave and inform him the squad is safe.
====
24890
I found <<1>> dead within the cave. His body bore signs of a ritual killing by unknown assailants. I should find <<2>> and inform her.
====
24891
While <<1>> and her squad deal with <<2>>'s body, I should warn some nearby Dominion sailors to keep alert. They're by the only intact ship on the beach.
====
24892
<<1>> says he'll help <<2>> and her squad once the privateer ship Prowler is fixed. I should see if her squad can help with the repairs.
====
24893
One ship survived the shipwreck. I spotted someone nearby who looks like he's in charge. I should warn him of <<1>>'s ritual killing.
====
24894
<<1>> says he'll help <<2>> and her squad once the privateer ship Prowler is fixed. They aren't in the best shape, so I should help move things along.
====
24899
The Prowler is seaworthy again. I should speak with <<1>> about reinforcements for <<2>>.
====
24901
<<1>> said the captured Prowler sailors were being used as sacrifices in some form of Sea Viper weather ritual on <<2>>. I will need a <<z:3>> to free them and stop the ritual.
====
24902
I captured a <<z:1>> from the Sea Vipers and reached <<2>>. The beached Dominion ship nearby seems to be the source of the Sea Viper ritual.
====
24903
I stopped the Sea Vipers' weather ritual. I should return to the Prowler and inform <<1>>.
====
24904
<<1>> said the captured Prowler sailors were being used as sacrifices in some form of Sea Viper weather ritual on <<2>>. I will need a <<z:3>> to free them and stop the ritual.
====
24905
I captured a <<z:1>> from the Sea Vipers and reached <<2>>. The beached Dominion ship nearby seems to be the source of the Sea Viper ritual.
====
24906
I stopped the Sea Vipers' weather ritual. I should return to the Prowler and inform <<1>>.
====
24908
I should talk to <<1>> about the plans to deal with traitors in Mistral.
====
24915
War horns called and it sounds as though the Maormer are up to more than just a simple blockade of the quay. I've been asked to rescue some officers who were captured by the Maormer when the blockade began.
====
24918
<<1>> said the horns are calling giant beasts ashore. I should find the horns and destroy them before the Maormer are able to overrun the island.
====
24921
The captives have been freed, but <<1>> has been taken to be sacrificed. One of the captives mentioned a cave. I should try searching there.
====
24922
The horns are destroyed, but someone or something must have been powering them. I should search for it and put an end to this invasion.
====
24923
The Maormer pillars are destroyed. I should make my way out of this cave and see if the assault has ended.
====
24941
I should return to Hermaeus Mora at his shrine within Ilmyris in Rootwater Grove to finish the Daedric binding ritual.
====
24942
I should activate the Ayleid crystal containing Saromir's memories within Ilmyris in Rootwater Grove.
====
24943
I should return to Hermaeus Mora at his shrine within Ilmyris in Rootwater Grove now that I have seen Naemon and Pelidil in Saromir's memories.
====
24947
I found a cave near <<1>>'s wounded squad-mates. I should see if I can find <<2>> within.
====
24948
Perhaps before I go I should ask Valaste some more questions about what she's found.
====
24951
I need to gather dew bugs, thunderbug bellies, and hive seeds. Then I can bring them back to Benduin and see what he's talking about.
====
24959
The spell is complete! I should make my way to the portal.
====
24966
I let <<Ac:1>> kill <<2>>.

I should let <<3>> know the ambassador won't trouble her town any longer.
====
24967
<<1>> gave me a token to hand to <<c:2>>, a diplomatic envoy for the Dominion. This will let <<c:2>> know I can be trusted to assist him in this delicate matter.
====
24968
The assassin confessed that <<1>> ordered the deaths of <<c:2>> and <<Ac:3>> so they wouldn't be able to stop "the tempest." With such overwhelming evidence, I should confront the ambassador.
====
24969
I ended the ritual and subdued the assassin. I should ask her what she knows of <<c:1>>'s death.
====
24970
I followed <<Ac:1>> to an abandoned house and found a Maormer performing a strange ritual! I need to stop the ritual before it kills <<Ac:1>>.
====
24971
<<A:1>> used the poison to detect the assassin's trail. She ran off faster than I could follow. I should pursue the trail and see if it leads to <<c:2>>'s killer.
====
24972
Someone murdered <<c:1>>! I should ask <<Ac:2>> if she saw anything.
====
24973
<<1>> has been unable to review a copy of the treaty. Perhaps speaking with Ambassador <<2>> and Headwoman <<3>> will change their minds.
====
24974
<<1>> believes <<c:2>> was poisoned with Daedra blood. He asked me to bring a sample to <<Ac:3>>.
====
24975
I found <<1>> and <<Ac:2>> in the Maormer embassy. I need to decide whether to deliver <<1>> to face <<3>>'s justice or <<Ac:2>>'s vengeance.
====
24976
<<1>> and <<2>> are at each other's throats over the death of <<3>>. I should see what I can do to help.
====
24977
Notes taken by the <<1>> guard mentioned some strange occurrences around town. Perhaps investigating could lead me to <<c:2>>'s killer.
====
24978
<<1>> fled when I revealed the evidence against his people. <<A:2>> gave chase, seeking to avenge <<c:3>>'s death. I should follow and deal with the Maormer threat as I see fit.
====
24979
I explored all the leads in the <<1>> guard report. I should bring what I found to <<2>> and see what he makes of it.
====
24980
<<1>> fled when I revealed the evidence against his people. I should speak to <<2>> and see what should be done in the face of this treachery.
====
24981
Neither <<1>> nor <<2>> would produce a copy of the treaty. <<3>> suggested I speak with <<4>> to see if there's another way to gain access to a copy.
====
24982
I've located the missing copy of the treaty. I should leave the embassy before anyone grows suspicious of my presence.
====
24983
I now possess a copy of the treaty. I should bring it to <<1>>.
====
24984
<<1>> can challenge Ambassador <<2>>'s claims with the copy of the treaty. I should bring it to him immediately. He and the Green Lady are staying at Ladrelas the armorer's house, located above the forge.
====
24985
<<1>> discovered the Maormer stole <<2>>'s copy of the treaty. He asked me to sneak inside the Maormer embassy and recover the stolen copy.

I can't attack them head on - I'll need to use trickery.
====
24986
I let <<Ac:1>> kill <<2>>.

I should let <<3>> know the ambassador won't trouble her town any longer.
====
24987
Lyris is here. I should speak to her.
====
24988
I should enter the Black Forge and try to find Vanus Galerion. The message suggested I go in through the side door.
====
24989
Vanus Galerion has been restored and has led me to the Great Shackle. I should speak to him and see what he thinks we need to do next.
====
24990
We should enter the temple courtyard and see what we can find of <<1>>.
====
24991
A skeleton spoke to us as we approached the temple courtyard.
====
24992
The skeleton warned us away, claiming <<1>> is being held inside the temple. <<2>> told me magical wards block the temple entrance. I should look for spider and scorpion emblems marking the wards so she can disrupt them.
====
24993
<<1>> destroyed the wards blocking entrance to the temple. We need to enter the temple's catacombs to search for her master.
====
24994
A strange barrier seals the door leading further into the temple. <<1>> thinks the cycle of both moons is key to breaking the seal.
====
24995
<<1>> fears her master is in grave danger. She urges caution as we proceed to the temple's central ruins.
====
24996
<<1>> appears to be possessed by a spirit named <<2>>, who plans to raise an undead army. Harming <<2>> would harm <<1>>. To avoid this, <<3>> and I must stop <<2>>'s summoning ritual.
====
24997
We stopped the summoning ritual, but <<1>> fled with <<2>>'s body. I should chase him while <<3>> recovers from her exertions.
====
24998
The water crystal once residing in the temple - the "Mourning Stone" - is key to sealing <<1>> back in his tomb. <<2>> thinks the only solution is to seal himself in the tomb, but <<3>> disagrees. I should ask her for her alternative.
====
24999
I decided to bring <<1>> with me to <<2>>'s tomb. While the spirit is distracted, I will seal them both away forever.
====
25000
I followed <<1>> into the temple's great hall, which is lined with deadly traps. I should find a way to disable the traps.
====
25001
<<1>> forced <<2>> out of his body and into a nearby tomb, but the solution seemed temporary. I should speak with <<1>> about making it permanent.
====
25005
<<1>> volunteered to seal herself in the tomb with <<2>> in place of her master. With little time before the spirit frees itself, I must decide who will be locked away with <<2>> forever.
====
25006
<<1>> and <<2>> are now sealed in the Tomb of the Waning Moons. I should speak to <<3>> before I depart.
====
25015
The Dark Elf mage I was talking to transformed into a Khajiit. I should talk to him and get more details about their strange malady.
====
25016
Zur the alchemist can craft a potion to get me past the rubble and into the laboratory, if I collect his notes and a rare tincture. They were scattered around the area when he accidentally blew up a Dwarven machine.
====
25017
I gathered Zur's materials. I should look for the entrance to the laboratory, where I hope to find him and Gadris.
====
25018
I should enter the laboratory and give the notes and tincture to Gadris or Zur. I'm not sure which one of the soul-melded mages will be available when I reach them.
====
25019
I need to wait for Zur to craft a potion that will temporarily reduce my size so that I can squeeze through a hole in the rubble and enter the Vile Laboratory.
====
25020
Zur completed the potion that will make me small enough to slip through a gap in the rubble and enter the Vile Laboratory. I should talk to the soul-melded mage and get the potion.
====
25021
The potion turned me into a monkey! Now I can squeeze through the rubble and enter the ancient Dwarven laboratory.
====
25022
I made it to the Metallurgy Workshop and reverted back into my normal form. Now I need to find Gadris' notebook.
====
25023
Gadris listed the items necessary to make the antipiodal rods. I need to gather refined void salts, a crystalline essence matrix, and ebony ore from somewhere in this workshop.
====
25024
I have the items from Gadris' notes, but he also mentioned a catalyst for the forging process. I should check to see if he left any notes on what this catalyst might be.
====
25025
According to Gadris' notes, corrupted blood would be the best catalyst for forging the antipodal rods. The experiment chamber should contain corrupted blood created by the Daedra. Some kind of monster guards the chamber, however.
====
25026
Now that I have the components and the catalyst to forge the antipodal rods, I should look for a furnace in the metallurgy workshop.
====
25027
Now I need to forge the melted components into the antipodal rods. There must be a weapon anvil around here that I can use.
====
25028
I forged the antipodal rods for the Dwarven device that the Soul-Meld Mage told me about. I should make my way to the Overseer's workroom and meet up with Gadris or Zur.
====
25029
I found a strange-looking Dwarven device. This should be the machine that can reverse the soul-meld and set Gadris and Zur free. I should talk to the mage and get any final instructions.
====
25030
The soul-meld is unraveling. The souls of the two mages have each been drawn to one of the antipodal rods. Now I need to pull one of the levers to save either Zur or Gadris.
====
25031
I decided to save Gadris. I should talk to him and see if he's recovered from the soul-meld reversal.
====
25032
I should meet Gadris outside the Vile Laboratory and speak with him.
====
25033
I decided to save Zur. I should talk to him and see if he's recovered from the soul-meld reversal.
====
25034
I should meet Zur outside the Vile Laboratory and speak to him.
====
25036
It was easy enough to recover Zadala's medicinal herbs. I should continue searching the riverbank for the scroll case.
====
25044
Now that I've reached <<1>>, I should give the supplies list to <<2>>.
====
25047
I found Kireth Vanos inside the gallery. She seems upset. I should speak to her.
====
25050
If neither is willing to produce a copy, I should inform <<c:1>>.
====
25054
<<1>> has asked me to help secure the gates to Cat's Eye Quay. I should speak to the guards at the gate and organize an assault on the barricade.
====
25064
I should take a stealthy approach in the warehouse if I hope to catch anyone off-guard.
====
25065
While in a warehouse, I discovered a Maormer sailor leaving a suspicious letter for an unknown recipient.
====
25069
I've found a suspicious listing of sales in an apothecary's ledger. It details the sale of a significant amount of Daedra blood to unknown customers.
====
25070
I found some Sea Viper paraphernalia on the Serpent's Kiss, a Maormer diplomatic ship. This shows a direct connection between the Maormer Embassy and the Sea Vipers in Shattered Shoals.
====
25081
Lady Clarisse Laurent told me that Telenger the Artificer discovered something important, but she couldn't remember what it was. I need to find Telenger.
====
25082
Raynor Vanos asked me to find Lady Clarisse Laurent. He's worried about her and figures I have the best chance of resisting the entrapment spell.
====
25084
Telenger's chamber is empty, but there's a note on the table. I should read the note and see what it says.
====
25085
I found Telenger the Artificer locked inside a vault on the library's lowest level. I should speak to him.
====
25088
Telenger the Artificer locked himself inside a vault on the lower level of the library in an attempt to slow the effects of the spell assaulting his mind. I should look for him there.
====
25089
Telenger the Artificer discovered a portal inside the library vault. There's something powerful and potentially useful on the other side. Telenger has unlocked the vault and asked me to join him inside.
====
25092
I entered the vault. I should talk to Telenger and see what he wants to do next.
====
25094
I came across a pedestal that holds a bright crystal of light. I think Telenger was right. I think that is one of the fabled Lights of Meridia.
====
25095
I stepped through the library vault portal and find myself on a floating rock high above the Library of Dusk. I should investigate the area and find the source of the power Telenger detected.
====
25096
Telenger the Artificer doesn't trust himself due to the Daedric spell that continues to asault his mind. He wants me to enter the portal and find the source of the power he detected on the other side.
====
25097
I obtained the Light of Meridia and need to get back to the surface. An image of King Laloriaran Dynar appeared before me and said that he will protect me if I choose to jump off the floating rock.
====
25098
I returned from the floating rock with a Light of Meridia. I should speak with Telenger the Artificer at their camp outside the library ruins.
====
25099
Now that Raynor has been freed from the Daedric spell, I should talk to him.
====
25100
Shalidor pointed out some kind of chest in the corner of the room. I should check it out.
====
25104
I have the three crystals that were powering portals around Eyevea. By placing them in the sconces out front of the Guildhall I should be able to help Shalidor crack that ward.
====
25107
In order to use the Wabbajack, I need to equip it.
====
25109
After activating the first two statues, I now have access to the generals to obtain their souls and activate the final two. I need to seek them out in their tombs and defeat them.
====
25112
Inside the Black Forge, I found Vanus Galerion. At least, I found a part of the Great Mage. I should talk to the essence of the mage.
====
25113
Vanus divided himself into three fragments so that the Daedra couldn't use him to power the Great Shackle. To free the first fragment, Galerion's Health, I need to kill vampires and recover his stolen health.
====
25114
I freed the mage's essence of health. Now I need to go to the slave quarters and find the essence of stamina.
====
25115
I made my way to the slave quarters. Now I should find Galerion's essence and see what it has to say.
====
25116
Aelif followed me through the portal. She's set to lead me to Merric inside the Forge.
====
25117
Merric appears close to finishing the Prismatic Weapon. I should speak to him.
====
25118
Aelif believes Jofnir will know where Sees-All-Colors has gone, that they have some kind of connection. I should wait to see if her bet proves correct.
====
25119
I should follow Merric and Aelif into Oblivion in search of Sees-All-Colors.
====
25125
I took <<1>> into custody, preventing <<Ac:2>> from taking her revenge.

I should let <<3>> know the ambassador won't trouble her town any longer.
====
25129
I've figured out how to get the guard away from the embassy's door.
====
25130
I should look for Falisa in the Inn in Sentinel.
====
25133
I found a small amount of moon-sugar in the Maormer embassy. I could use this to put the ambassador's guard to sleep.
====
25135
I found a love letter written by the ambassador's guard. I should forge a response from his love interest to get him to leave.
====
25136
Now that I've reached Cropsford, I should inform Bosekus of his brother's death.
====
25137
Now that I've reached <<1>>, I should find Wardiya.
====
25141
Now that I'm in Cropsford, I should bring the fertilizer to <<1>>.
====
25145
Sheogorath told me to take the book. Finally! Time to grab it and move on.
====
25146
I decided to use the note of debt to collect coin from <<1>>
====
25148
I broke the barrier leading further into the temple, but <<1>> wants to speak with me before we proceed.
====
25149
Now that I'm in Cropsford, I should deliver the rag doll to <<1>>.
====
25150
The Shadows Watch are being overrun. I should find Indanas and help.
====
25151
I should fight beside Indanas and reach the upper level.
====
25154
I should reach Sangur's chambers.
====
25155
I should look for Indanas, who left to fight the Hollow.
====
25156
I should talk to the Hollow Lord.
====
25157
I should find and destroy the Sigil-Trees.
====
25158
I should travel to the Hollow Lord's lair.
====
25160
I should kill the Hollow Lord.
====
25161
I should talk to the Hollow Lord.
====
25163
The heirloom appears to be from one of the families in Bergama. I should head there to return it.
====
25164
Dominion scouts have been captured by the Daedra around Moonhenge. I should free them.
====
25165
I've rescued the scouts. I need to find their leader, Sergeant Galandir, and rescue him.
====
25166
I rescued Sergeant Galandir. I should talk to him to find out what happened at the Moonhenge.
====
25167
Sergeant Galandir explained that Captain Ethrel took the rest of the scouts through the portal, which the Daedra have since sealed. I must unseal the portal in order to rescue the Captain and her soldiers.
====
25168
I used the Daedric portal to enter Coldharbour. I should talk to Captain Ethrel or a member of her squad to find out what happened.
====
25169
According to the mage, the other members of Captain Ethrel's team scattered when Ethrel was wounded. I need to find them. I should also find the keys to the gateway that leads to this realm's Moonhenge, so that we can close the Daedric portal.
====
25170
I found the other members of Captain Ethrel's team. I should use the keys I found to unlock the pillars to the gateway that leads to this realm's Moonhenge.
====
25171
I reached this realm's Moonhenge. The sigil stone is defended by a guardian and crystals. Captain Ethrel's team will take care of the crystals while I fight the guardian.
====
25172
I reached this realm's Moonhenge. I should take the sigil stone so that the portal can be closed.
====
25173
The Daedric portal in Moonhenge is sealed. I should tell Sergeant Galandir of my success.
====
25175
There's a Khajiiti woman at the door to Gonlas' home. Perhaps I should talk to her?
====
25181
<<1>> seemed shocked to learn of <<c:2>>'s death. She deputized me into <<Ac:3>> guard so I can help pursue the killer. I should examine the notes her guard has assembled of any suspicious activity in the city.
====
25182
I should see if any of the goods remain.
====
25183
Sind told me of a woman who apparently works directly for Hadran. She might know where Tand has gone. I should seek out this <<1>>.
====
25184
Now that I'm finally in <<1>>, I should bring <<2>> the letter.
====
25186
I've reached <<1>>. Now to find <<2>> and deliver his gifts.
====
25188
I planted the cargo Naemon gave me on the Maormer ship in Mistral. When Harrani finds it, it's sure to cause some trouble.
====
25191
Now that I've reached Cropsford, I should find Hisham and give him the pouch of sand.
====
25192
The Engine has been destroyed. I should find <<1>> and tell her the mines are safe.
====
25193
<<1>> wants to see me. I need to follow <<2>> to his office to find out what he wants.
====
25196
<<1>> is tricking innocent people and travelers to go to a bandit ambush. I should confront him.
====
25214
I have evidence that <<1>> has been tricking people into a bandit trap. I should confront him.
====
25215
I need to destroy the three elemental crystals inside the three towers to bring down the magical barrier protecting the entrance to the hall. I also need to collect the gate key from the guarded coffer in the northern section of the ruins.
====
25216
The captured mages are being held in cells below the Hall of Judgment. I should enter the holding cells and locate them.
====
25217
I destroyed the elemental crystals and collected the gate key. Now I should meet <<1>> at the entrance to the Hall of Judgment.
====
25218
I gave the gate key to Malkur. I should follow him into the Hall of Judgment.
====
25220
The way out has been blocked by a shield spell. The rescued mages can disrupt the spell, but they need time to accomplish that. I should defend them while they work to open the gate.
====
25221
I have the key to the cages. Now I should free the captured members of the Mages Guild.
====
25222
The mages cast spells to cause chaos and better cover our escape. I should find <<1>> and the other mages on the road outside the Court of Contempt.
====
25223
I found the mages on the road outside the Court of Contempt. They've even already opened a portal. I should talk to <<1>> and make sure they're all right.
====
25224
I need to get to <<1>> to see if I can help shipwrecked Dominion troops.
====
25225
I need to head to <<1>> on the eastern side of <<2>> and speak with the mysterious <<3>>.
====
25226
I need to locate and speak with <<1>> to find out the extent of the danger at the <<2>>.
====
25231
It's a trap! <<1>> led me into an ambush. I need to defeat his thugs.
====
25233
Jofnir opened us a portal back to Tamriel! Time to get out of Oblivion.
====
25234
We've been met by some stern-looking members of the Guild. I should speak with Jofnir.
====
25235
Countess Hakruba, the head of the council of province generals, is awaiting me.
====
25236
The countess said that they'd already made up their mind about Merric. I should see what she has to say on the subject.
====
25237
Merric has been named the new Guildmaster! He's offered to walk me out of the Forge. I should follow him.
====
25238
It's time to return to the hall where I set out in the first place.
====
25242
I found Laryaril, Pelidil's spy, badly wounded in the Old Imperial Prison. I should speak to her to find out what happened.
====
25243
To free Galerion's stamina, I need to recover the energy that was stolen and fed to the slaves. I can either convince the slaves to willingly return the energy, or I can use the Taskmaster's device to destroy them.
====
25244
I recovered the energy taken from Galerion's stamina. I should talk to the mage's essence and return the energy.
====
25245
The last fragment of Vanus Galerion's essences is trapped in the Foundry. I need to go there and free the essence of magicka.
====
25246
Galerion's magicka essence is being used to power the Foundry. I need to unlock the four seals of binding containing the magic that holds him in place.
====
25247
I released the seals that contained the magic holding Galerion's essence. I should talk to the mage's essence and see if it can break free.
====
25248
Now that I've collected all of Vanus' essences, I need to find the body of the Great Mage.
====
25250
According to dead man's journal, the rightmost bridge of Bthzark is secured by traps. The leftmost bridge has wards that will summon constructs unless I sneak past them.
====
25252
Sheogorath said the tome is mine. I should collect it and return to Valaste.
====
25253
I'm standing before the Vivicus with the Prismatic Weapon. This is the moment I've been waiting for. I need to destroy Molag Bal's weapon.
====
25261
<<1>> went ahead to <<2>>. I should meet her there and tell her what I learned of the Dominion's plans.
====
25262
I should talk to Kireth and see how she wants to approach this.
====
25263
I should talk to Feluni, the impresario of Thizzrini Arena, to complete my registration in the games.
====
25264
I should talk to Feluni outside of the arena in order to claim my new title of Summoner Division Champion.
====
25265
I should talk to Feluni outside of Thizzrini Arena in order to claim my new title as Sorcerer Division Champion.
====
25266
I should talk to Feluni outside the main arena in order to claim my new title of Swordmaster Division Champion.
====
25267
I should talk to Feluni outside of Thizzrini Arena in order to claim my new title of Grand Champion of Thizzrini Arena.
====
25268
Cariel asked me to speak to Kazirra. I can find her in the central part of Arenthia.
====
25269
Lavinia is dead. I should find Cariel and Kazirra and speak to them.
====
25272
I collected the Light of Meridia. Now I should speak to the projection of the Ayleid King and see what I should do next.
====
25273
Before Tzik'nith will tell me the secret to entering the tower, she wants me to recover the stolen lamia eggs from the Wood Elves.
====
25274
I saw Lavinia's speech to the Arenthians. Cariel told me to head to one of the huts in the market to meet up with the resistance. I'll know it by the statue of a lion at the base of the stair.
====
25278
I returned <<1>> to Sind, safe and sound. I should speak to Sind again.
====
25279
Clanmother Kazirra and Cariel have a plan to destabilize the Colovian hold on Arenthia. Key to this is finding a man named Centurion Gavo and making him talk. I'll have to search the Tower district of Arenthia for correspondence with the Centurion.
====
25285
I've found a number of letters and notes concerning Centurion Gavo. Kazirra told me to meet up with Cariel behind the titular tower at the back of the district.
====
25288
Cariel has a plan to catch Gavo unware. She needs me to distract him up in the tower. I'll need to enter the tower and wait for him to arrive.
====
25289
I should look for Aranias. She may have travelled to either the Shrouded Veil or Shadows Crawl.
====
25291
The Wilderking asked me to seek out the Spinner Maruin at an old abandoned house in Valenwood. There I might learn more about Aranias' true purpose for coming here and what my role in this story should be.
====
25292
I've discovered the location of Volenfell. I should find this researcher Tharayya and speak to her.
====
25293
I should follow her trail to Aldunz and investigate further.
====
25295
I rescued the stolen lamia eggs from the Wood Elf camp. Now I should find Tzik'nith and return the eggs to her.
====
25296
I should speak with each of the three Division Champions. They can grant me the credentials needed to compete in the Thizzrini Arena.
====
25297
I have acquired the necessary credentials to compete in the arena games. Now I should talk to the arena's impresario, Feluni, and officially register in the Thizzrini Arena.
====
25299
I acquired the two shards and they joined to become a single key. Now I need to make my way to the camp at the center of the forest and meet with the lamias.
====
25300
Queen Fah'jik wants me to use the shard key to open the portal to the council platform. She claims I'll have the help of the lamias when I go to recover her eggs from the Wood Elf elders.
====
25301
Queen Fah'jik and the lamias swarmed into the portal as soon as I activated it. I should follow after them.
====
25302
I stepped through the portal. It looks like the lamias have already dealt with the Wood Elves' council of elders. I should speak to the lamia queen and find out what happened.
====
25303
The lamia queen sent Tzik'nith ahead to open a passage to the tower. I should go northwest and meet up with her.
====
25304
A projection of King Laloriaran Dynar greeted me as I emerged from the ruined passage. He wants me to collect the Light of Meridia, which he claims can be used to set him free.
====
25305
I collected the Light of Meridia. Now I should speak to the projection of the Ayleid King and see what I should do next.
====
25307
Tharayya's journal entries indicate that she traveled to Yldzuun. I should search Yldzuun to investigate further.
====
25323
I should wait for Gavo to enter the tower.
====
25324
Gavo has finally arrived. I need to speak with him until Cariel arrives to take him out.
====
25325
Cariel was able to sneak into the tower and knock Gavo unconscious. I should speak to her about our next move.
====
25326
I unsealed the Daedric portal. I should enter the Daedric realm and find Captain Ethrel and her scouts.
====
25327
I should deliver this notebook to <<1>>.
====
25328
I should follow her trail and investigate Yldzuun.
====
25329
First we must find <<1>> and discover what happened to the miners.
====
25330
<<1>> says the miners and kwama fell ill after exploring the Dwemer ruins. The ruins lie further down the tunnels.
====
25331
I found <<1>> under a pile of Kwama corpses.
====
25332
Shatasha believes the Dwemer ruins are actually the abandoned city of Rkugamz, home of the Great Engine. She believes the Engine is functional and causing the transmutations of the kwama and the murderous intent of the miners. It must be shut down.
====
25333
Deliver <<1>>'s goods. He can be found in Bruma.
====
25336
Tamien recommended I search amongst the ruins for the lost tools. He suggests I bring the tools back to him instead of Stibbons.
====
25337
Now that I've recovered Lady Laurent's tools from among the ruins, I can choose whether to return them to Tamien or Stibbons.
====
25338
I've agreed to give the recovered tools to Stibbons. I should speak to him again.
====
25339
I've agreed to give the recovered tools to Tamien. I should speak to him again.
====
25340
I should see if <<1>> is all right.
====
25341
The Engine is guarded by a monstrous construct. It must be destroyed.
====
25344
We have reached the Dwemer ruins. <<1>> is resting while <<2>> studies the vista. Shatasha may know more about the ruins.
====
25345
<<1>> said <<2>> saved my life. If I want to thank her, I should speak to her about the crew's latest job.
====
25346
I need to give <<1>>s to the captured slaves around Hadran's camp, so they can escape.
====
25347
I released the other prisoners from the camp. Now I need to find <<1>>.
====
25348
I need to release <<1>> from his prison cage.
====
25349
I rescued <<1>> and he's eager to return to his family. Now I just need to defeat <<2>> to end this.
====
25350
<<1>> is dead. Now I need to get <<2>> back to his family.
====
25359
Stibbons suggested I find and speak to Tamien.
====
25360
The label on the robes indicates they were intended for <<1>> in <<2>>. He might want them back.
====
25361
I'm in Bruma. Now to find <<1>>.
====
25362
Kazirra is going to interrogate Gavo and wants me to imprint his confession on the crystal I recovered. I'll need to use the crystal on Gavo.
====
25363
Now that we have Gavo's confession imprinted, I should speak to Kazirra about what she plans to do with it.
====
25364
To change the projections scattered around Arenthia, I just have to use the crystal I recovered. It should change the illusions to show Gavo's confession instead of Lavinia's speech. Changing one projection should change the rest.
====
25365
Lavinia's speech is over, and the Colovians will soon learn the truth about the connection to the Stonefire cult. Cariel wants me to kill General Lavinia, and end their hold on Arenthia.
====
25366
The way to Tamriel is open! I must enter the rift to escape!
====
25367
I should speak to Bodring to find out what to do next.
====
25370
I should travel to Dread Vullain and speak to the Vinedusks there to help them.
====
25371
I need to travel to Verrant Morass and speak to the Vinedusks there to help them.
====
25372
A female Nord told me to choose a weapon from one of the racks nearby.
====
25376
Kireth is worried that there may be illusions or other spells at work in the library. She suggested that I examine the prisoner notes and look through the windows to determine where the Daedra are holding the scholars.
====
25384
Before I eliminate <<1>> I need to gather <<2>>s to disguise <<3>> and the other prisoners, to help them escape.
====
25387
Thorinor wants me to search Shademist Moors for his wife, or some sign that would confirm she is dead.
====
25388
Thorinor's wife, Elsenia, appeared to me in the moors. I should talk to her.
====
25389
Elsenia believes she's been "turned." She says there's a story of a Wild Witch in the moors who can create potions to cure anything. I should look for this Wild Witch.
====
25392
Doralin in Longhaven pointed me to the Wild Witch's hut, near the sea. I should talk to her about a cure for Elsenia's affliction.
====
25393
I have found Graleth, the Wild Witch. I should talk to her about a potion for Elsenia.
====
25394
The Wild Witch gave me a potion to cure Elsenia. I should return to her and give her the cure.
====
25395
Graleth, the Wild Witch, agreed to make a potion to help Elsenia if I provided Hoarvor blood.
====
25396
I collected the Hoarvor blood that the Wild Witch asked for. I should talk to her about getting a potion for Elsenia.
====
25404
Now that I am armed, the Nord woman called for me to ready my weapon and defeat one of the guards.
====
25406
A dessicated creature has spotted me and fled down the tunnel. I should follow it and see if I can find out more about where I am.
====
25407
<<1>> is dead. I should find <<2>> and let him know it's over.
====
25408
I found a note which says <<1>> was taken to Hazak's Hollow. I should search the smuggler camps for a way to get in there.
====
25409
<<1>> knows where the bandits took her son. She told me how to get inside so I can search for <<2>>.
====
25411
I found Lucius's corpse. He had a note and a key on his body. I should read the note.
====
25412
Now that I'm in <<1>> I should find <<2>>.
====
25420
Bowenas has asked me to talk to the villagers of Greenhill in order to reach a decision. I'm to speak with her again when I'm ready to decide.
====
25424
I decided Ezreba should remain a part of the Greenhill community. I should tell Bowenas of my decision.
====
25425
I decided Ezreba should be banished from Greenhill. I should tell Bowenas of my decision.
====
25426
I spoke to the villagers and am now ready to make my decision about Ezreba's fate. I should tell Bowenas.
====
25427
I found <<1>>. I just need to locate <<2>> and get him out alive.
====
25428
<<1>> wants <<2>> dead for what the smuggler did to his father. Once we find <<2>>, we can put an end to his skooma business.
====
25433
I should bring the flute to <<1>> in Chorrol.
====
25438
I've found <<1>>. I should take him across the bridge over the oasis to safety so he can return to his family.
====
25442
I should enter the Summoner Arena at Thizzrini Arena.
====
25443
I must defeat the contenders in the Summoner Arena to win the Summoner Division Championship.
====
25445
I defeated the challengers at the Summoner Arena. I should talk to Tholbor before I fight him in the main event.
====
25446
I should enter the main arena in Thizzrini Arena in order to compete in the Summoner Division Championships.
====
25447
I must defeat Tholbor in the main arena of Thizzrini Arena in order to become the Summoner Division Champion.
====
25448
If I travel to <<1>>, I should look for <<2>> and tell her that Tertius is still looking.
====
25449
I need to locate the three forbidden tomes before someone less capable stumbles upon them.
====
25450
I have all three forbidden tomes. I should search for the shrine <<1>> mentioned when she first appeared.
====
25451
<<1>>, a Khajiit seeking the forbidden tomes, says <<2>> is a spirit sent to test mortals. I should speak with the spirit and learn the truth.
====
25452
I must decide whether to believe <<1>> or <<2>>.
====
25453
I destroyed the tomes as <<1>> asked. I should speak with her and see if there is anything more that must be done.
====
25454
After she offered to pay me for the forbidden tomes, I gave them to <<1>>. I should see what she has to offer.
====
25455
I should investigate the ancient shrine and see what must be done to destroy the books.
====
25457
I've won the race! I can now collect my winnings from <<1>>.
====
25458
I won! I should collect my prize from <<1>>.
====
25459
I won the race! I need to talk to <<1>> to collect my prize.
====
25461
Now that I've reached Chorrol, time to find Asvorn and give him Gungrim's letter.
====
25462
I found a wounded man Inside the cave's entrance. I should talk to him and find out what's going on here.
====
25463
<<1>> is a kwama master. When his ship wrecked, his kwama escaped and headed inside the cave. He said I may need to fight some kwama to protect the spirit.
====
25464
I should inform <<1>> that the spirit healed the Great Tree.
====
25465
We must retrieve four ingredients for the antidote: juniper leaf, cave palm fruit, cactus powder, and Satakal's blossom. Talia has marked the locations where we can find these items on my map.
====
25466
Marimah, the Ash'abah chieftain, is sickened with poison, but he wishes to speak with me.
====
25467
Marimah revealed that the ingredients we gathered were not for his antidote but were for my initiation into the Ash'abah tribe. I should tell him when I'm ready to begin the initiation.
====
25469
I've left the racing area, I shuold talk to <<1>> to restart the race.
====
25470
I've lost the race. I need to talk to <<1>> to restart it.
====
25472
I need to place a bet with <<1>>.
====
25473
Now that I have the power crystal, I need to locate the device that melded Gadris and Zur's souls.
====
25476
I should travel to <<1>> and warn Jena.
====
25477
Now that I'm in <<1>>, I should find the Jena mentioned in the note.
====
25478
The note says the Khajiit was taken to <<1>>. I should see if I can find it before the bandits kill the Khajiit.
====
25486
I should travel to <<1>> and find Bosekus.
====
25493
I should travel to Cropsford and find Skulreid Foxbite.
====
25495
Only the doll remains of Lorene Menillet's goods. I should travel to Cropsford to deliver it to her.
====
25496
I need to journey to Cropsford and deliver the letter to Octavimus Bincal.
====
25497
Now to travel to Cropsford and find Hisham.
====
25498
I should bring Leono's order for new supplies to Hafza in Bruma.
====
25501
I should return to the surface and find Bowenas.
====
25502
Cariel gave me an earring that will disguise me as Gavo. Cariel will dress Gavo as my prisoner. I should wait for her to finish her work.
====
25503
Gavo and I are both disguised. I should be able to walk him right out the front gate of the Tower district, back to Kazirra's hideout.
====
25504
I recovered the health the vampires stole from Galerion's essence of health. I should talk to the mage's essence and return the health energy.
====
25506
Tzik'nith assures me that the ruined passage leads to the mysterious tower. I should enter the passage and see if I can find the source of the cries for help.
====
25509
I should meet Talia at her tent in the Ash'abah camp.
====
25512
I must defeat Zara, the Swordmaster Division Champion, in the main arena of Thizzrini Arena in order to become the Swordmaster Division Champion.
====
25513
I should enter the main arena in order to face the Swordmaster Division Champion.
====
25514
I should speak with Zara, the Swordmaster Division Champion, before I face her in the main arena.
====
25516
I must defeat all the contenders in the Swordmaster Division before I can face the champion in the main arena.
====
25517
I should enter the Swordmaster Arena in order to face the contenders in the Swordmaster Division.
====
25518
I'm back among the resistance. I should speak to Kazirra about what to do with Gavo.
====
25519
I should search Fort Sphinxmoth for the stolen relics.
====
25520
I recovered all four stolen relics. I should return them to Priestess Marcella Ammianus.
====
25522
I've found Cardia's ring. I should bring it to her.
====
25523
I made my way to the Foundry. Now I should find Galerion's essence and see what it has to say.
====
25524
I need to talk to <<1>> to bet on a troll.
====
25525
The fight is on! I should go to the balcony and watch the fight.
====
25526
The troll I bet on lost. I need to talk to <<1>> so I can bet on another Troll.
====
25527
I need to go back to <<1>> to restart the Troll fight.
====
25530
I should travel to <<1>> and find Hannura.
====
25531
Now that I'm in Chorrol, I should deliver the fish to Hannura.
====
25532
I collected the Light of Meridia. Now I should speak to the projection of the Ayleid King and see what I should do next.
====
25533
As I reached the bridge, Faraniel came running out of the woods. I should speak to her.
====
25534
Faraniel doesn't want to talk in front of Tzik'nith. She wants me to meet her at the bridge east of where I encountered her and Sergeant Kamu. Then we can discuss the honor deed I need to perform before the Wood Elves will talk to me.
====
25535
I found Gadris near the door to the Overseer's workroom. I should talk to him and find out what I need to do next.
====
25536
<<1>> asked me to speak to <<2>> about the shipwreck of the flagship.
====
25537
<<1>> saw my unorthodox arrival. I'm not sure why he wants to help me, but he seems sincere. He asked me to follow him to <<2>>.
====
25538
<<1>> saw my strange arrival on the beach. He promised to keep my secret as long as I follow his lead. For now, he wants me to show <<Az:2>> to <<3>>.
====
25539
<<1>> waits for me at the top of an old tower in Eagle's Strand. I should speak to him.
====
25540
After turning over the strange shard, <<1>> wants to talk to me in private. He suggested the tower in the corner of the encampment.
====
25541
<<1>> introduced me to <<2>>, who thinks I'm a Dominion recruit from the shipwreck. She suggested I speak with <<3>> before heading off to investigate the strange happenings on <<4>>.
====
25542
The ritual is complete and the sea serpent is bound once more. I should speak with Priestess Sendel.
====
25543
I decided to bring <<1>> with me to <<2>>'s tomb. While the spirit is distracted, I will seal them both away forever.
====
25544
Once <<1>> attempts to claim <<2>> as a puppet, I need to place the <<3>> in pedestals around the tomb. Placing all four will seal them both in the tomb.
====
25546
I should travel to <<1>> to see if I can find him.
====
25547
I've reached <<1>>. Now to find <<2>> and give him his bag.
====
25548
I should travel to <<1>> to see if I can find her.
====
25549
Now that I'm in Bruma, I should try to deliver the herbs to <<1>>.
====
25550
I must listen as Kazirra interrogates Gavo.
====
25551
According to Speaks-With-Lights, I should speak to Kargand if I plan to enter Elden Hollow.
====
25561
The honor deed that Faraniel has suggested I accomplish involves inflicting pain and suffering upon the hated enemy of the Wood Elves—the lamias.
====
25562
Faraniel thinks we've caused enough chaos to get me noticed by her clan. To punctuate my honor deed, she wants me to defeat the lamia champion and bring its head to the Shadow Walkers.
====
25563
Now that I've caused chaos in the lamia camps and defeated their champion, Faraniel suggests that we return to the campfire where we found Captain Alphaury's body. She says there's a portal stone there that we can use to go see the council of elders.
====
25564
There are more Shadow Walkers at the camp and they haven't attacked me yet. That's a good sign. I should talk to Faraniel and see what I need to do next.
====
25565
Faraniel used the portal stone to go set up a meeting with her council of elders. She told me to wait here and see if I could learn anything useful from the Wood Elves in the camp.
====
25566
Faraniel has returned and apparently has good news. I should speak to her.
====
25567
The Shadow Walkers' council of elders has agreed to speak with me. The portal on the pedestal will take me to wherever the council meets. I should enter the portal.
====
25568
I used the portal to reach the floating platform above the Moonless Walk where the council of elders meets. Now I have talk to the council members and convince them to break their agreement with Molag Bal.
====
25569
I should talk to Faraniel and tell her how things went with the council of elders.
====
25570
I spoke to each of the elders. Now I should use the portal and return to Faraniel down in the Moonless Walk.
====
25571
I should talk to Faraniel and tell her how things went with the council of elders.
====
25572
Now I can get into the tower. I should head over and look for the door to the ruined passage.
====
25574
A projection of King Laloriaran Dynar greeted me as I emerged from the ruined passage. He wants me to collect the Light of Meridia, which he claims can be used to set him free.
====
25575
I collected the Light of Meridia. Now I should speak to the projection of the Ayleid King and see what I should do next.
====
25577
I should search for the Ash'abah camp in the desert south of Sentinel, at a place called Morwha's Bounty.
====
25580
Two pillars connect to the Dwarven device. I need to insert an antipodal rod into each pillar. That should begin the process of reversing the soul-meld.
====
25581
I have agreed to help Kargand search for his sister, Bakkhara.
====
25582
I need to talk to <<1>> to start the race.
====
25583
I need to go to the Starting Line to begin the race.
====
25584
I need to wait for <<1>>'s countdown.
====
25585
I need to run to the first checkpoint!
====
25586
I need to run to the second checkpoint!
====
25587
I need to run to the third checkpoint!
====
25588
I need to run to the fourth checkpoint!
====
25589
I need to run to the fifth checkpoint!
====
25590
I need to run to the sixth checkpoint!
====
25591
I need to cross the finish line!
====
25592
I lost the race. I should talk to <<1>> to race again.
====
25593
Now that we've gathered the ingredients, I should meet Talia back at her father's tent in the Ash'abah Camp.
====
25598
I should enter the Temple District and put an end to the ritual.
====
25599
I was able to stop the ritual, but Mane Akkhuz-ri still remains. I need to find him within the temple and defeat him.
====
25600
With the Mane freed, I should escort him out of the temple and speak to Cariel about what happened.
====
25612
I should travel to Sangur's Lair to kill him.
====
25616
I wandered too far for <<1>>'s comfort. I should go back and get him.
====
25617
<<1>> is following me again. I should take him across the bridge over the oasis to safety so he can return to his family.
====
25624
I've emerged from the rift in an unfamiliar place. The Prophet is nearby, but his form is indistinct and translucent. I should speak with him.
====
25625
Apparently, the only way to enter the Tower of Lies is to jump in. Gwilir thinks the water is deep enough to break my fall. I hope he's right about that.
====
25626
I should defeat the Dark Root that emerged from the portal.
====
25630
I should travel to <<1>> to deliver the news.
====
25631
I reached <<1>> at last. Now to find <<2>> and let him know the good news.
====
25634
I should talk to Skordo and see what he wants me to do to help.
====
25637
I need to stem the tide of Daedra as they fight their way into the anchor mooring.
====
25643
I must speak to Talia to get the potion for the ritual.
====
25644
Talia says the potion will take me back to walk in the steps of the first Ash'abah. I can drink the potion whenever I'm ready to begin.
====
25645
I am in a vision of the past. A prince named Haqmir has just woken me. I should speak to him and hear what he has to say.
====
25646
I am in a vision of the past. My brother, Prince Haqmir, says I must come to the courtyard to hear my father address the Ra Gada.
====
25647
I am in a vision of the past. I should listen to the king's address to the Ra Gada.
====
25648
I am in a vision of the past. My father, the king, has finished his speech to the Ra Gada and I should now speak with him.
====
25649
I am in a vision of the past. My father, King Xakhwan, has given me the honor of leading the charge to fight the Elves and to kill their leader. I must collect my brother from his tent when I am ready to enter the battle.
====
25650
I am in a vision of the past. My father, King Xakhwan, has given me the honor of leading the charge to fight the Elves and to kill their leader.
====
25652
I am in a vision of the past. I killed an enemy Elven warlord who says she sent assassins to kill my father. They used an ancient crypt to get to the castle. I should enter the crypt and try to stop them.
====
25653
I am in a vision of the past. I killed an enemy Elven warlord who says she sent assassins to kill my father. I need to get to the castle to try to stop them.
====
25654
I am in a vision of the past. An Elven necromancer has killed and then raised my father, King Xakhwan. It would mean terrible dishonor to strike my father down. I must speak to my brother.
====
25655
I am in a vision of the past. An Elven necromancer has killed and raised my father, King Xakhwan. It will mean terrible dishonor, but I have taken it upon myself to strike my father down. I should enter the throne room.
====
25656
I am in a vision of the past. An Elven necromancer has killed and raised my father, King Xakhwan. It will mean terrible dishonor, but my brother has agreed to strike him down. I should wait for the deed to be done.
====
25657
I am in a vision of the past. An Elven necromancer killed and raised my father, King Xakhwan, and though it will be deemed a terrible dishonor, my brother agreed to strike him down. I should enter the throne room to see what happened.
====
25658
I am in a vision of the past. An Elven necromancer killed and raised my father, King Xakhwan, and my brother struck him down. Because of our laws, I must now banish my brother, Prince Haqmir.
====
25659
I experienced a vision of the past in which a Yokudan Prince was exiled for striking down his undead father. I must speak with the Ash'abah chieftain's daughter, Talia.
====
25661
I am in a vision of the past. An Elven necromancer has killed and raised my father, King Xakhwan. It will mean terrible dishonor, but I have taken it upon myself to strike my father down. I must kill him and the necromancer.
====
25662
I am in a vision of the past. An Elven necromancer killed and raised my father, King Xakhwan. It will be deemed a terrible dishonor, but I took it upon myself and struck him down. I should leave the throne room.
====
25663
I am in a vision of the past. An Elven necromancer killed and raised my father, King Xakhwan. It will be deemed a terrible dishonor, but I took it upon myself and struck him down. I must speak with my brother, Prince Haqmir.
====
25664
I am in a vision of the past. An Elven necromancer killed and raised my father, King Xakhwan. Though I knew the consequences, I struck my father down and now face exile. I should leave the castle.
====
25665
I experienced a vision of the past in which a Yokudan Prince was exiled for striking down his undead father. I must speak with the Ash'abah chieftain's daughter, Talia.
====
25670
I helped Cariel get rid of <<1>>. I should speak with her.
====
25671
I need to talk to <<1>> at the <<2>> just north of Senalana.
====
25676
The Engine is destroying itself. Running seems wise.
====
25678
First, Cariel wants me to investigate the Ebonheart Pact representatives, who have a lodge in Pa'alat. I'll have to find a way past the guards.
====
25679
Having searched the Ebonheart Pact lodge at Pa'alat, Cariel now wants me to investigate the Daggerfall Covenant equivalent. As before, I'll need to find a way past the guards.
====
25683
Both lodges have been searched. I should speak to Cariel.
====
25684
In order to create a distraction and get close enough to the manor, I'm to light some fires in Pa'alat.
====
25685
Pa'alat is sufficiently distracted. I should quickly make my way to the mansion.
====
25686
I should help Cariel search the mansion at Pa'alat.
====
25687
Cariel has found a secret cave behind the mansion. We should head in.
====
25688
Somewhere in this cave is <<1>>. I need to find him.
====
25689
<<1>>'s corruption has been more than adequately proven. I should help Cariel finish him.
====
25690
With <<1>> dead, there is no reason to stay around. I should leave the cave with Cariel.
====
25691
We searched the mansion. Cariel called out that she's found something behind the mansion. I should find her outside, out back.
====
25692
I need to speak with Queen Ayrenn.
====
25710
Vanus Galerion's body is held in some sort of Daedric cage. I need to place his essences in the Daedric conduits to release him from the cage.
====
25711
I should travel to <<1>> and return the letter to Iocundus.
====
25712
Now that I'm in <<1>>, I should deliver this letter to Iocundus.
====
25714
I found <<1>>, but <<2>> lost her life trying to save him. I need to find out what he knows about the attack.
====
25718
I should speak with <<1>> about what exactly she wants done with the books.
====
25722
I need to place the <<1>> in pedestals around the tomb. Doing so will seal <<2>> away forever.
====
25723
<<1>> and <<2>> are now sealed in the Tomb of the Waning Moons. I should speak to <<3>> before I depart.
====
25725
<<1>> asked me to talk to the guards at the gate to Cat's Eye Quay about the situation with the Maormer. I need to find a way to clear the blockade.
====
25729
I should listen to Maruin's story so I can enter it and influence her.
====
25731
I've been sent into Aranias' past, when she lived with her parents on an island near Summerset. Maruin told me to talk with her and become her friend.
====
25732
I should collect honey with Aranias.
====
25733
Aranias welcomed me as a long-lost friend. She wants to relive a childhood she never had before her parents return from Summerset. I need to race Aranias to the lighthouse across the island.
====
25736
I should help Aranias kill the bandits attacking her island.
====
25737
I should reach the Manor with Aranias.
====
25738
I should use the dresser to change clothes.
====
25739
I've changed into fancy clothing to attend the reception for Aranias' parents. Aranias is waiting for me in the garden, where the party will occur.
====
25741
Aranias will soon be demonstrating her power for the Veiled Heritance. I need to reach her before her demonstration can occur.
====
25743
Aranias will begin her demonstration for the Veiled Heritance. I need to watch, to see whether she took my words to heart.
====
25745
I should return to the manor.
====
25746
I should use the bed and sleep.
====
25753
The rescued mages have headed outside to meet up with Malkur. I should join them.
====
25754
Priestess Sendel gave me a blood rune. I need to kill enemies to fill the blood rune and then use it on each of the three seals the Maormer have broken.
====
25758
<<1>> called <<2>> over to examine <<Az:3>>. He pretended I was a recruit and "ordered" me to examine <<Az:3>>.
====
25759
I should search for another portal to catch up with Kargand.
====
25762
I am in a vision of the past. I killed an enemy Elven warlord who says she sent assassins to kill my father. I've returned to the castle. I should speak with the vizier to find out what's happened.
====
25763
The Daedric portal in Moonhenge is sealed. I should tell Sergeant Galandir of my success.
====
25772
<<1>> seemed too busy with his patients to examine <<Az:2>>. He said I should speak with <<3>>'s aide, a Khajiit named <<4>>.
====
25784
According to <<1>>, <<m:2>> are fiercely territorial, following their eggs wherever they are taken. Perhaps they can be used against the rats.
====
25785
By throwing <<1>> into the <<mz:2>>, I should be able to take the fight to the rats.
====
25786
<<1>> was thankful for my aid. Perhaps there's a reward for my help.
====
25787
<<1>> will want to know the <<m:2>> have been dealt with.
====
25793
I am in a vision of the past. An Elven necromancer killed and raised my father, King Xakhwan, and my brother struck him down. Because of our laws, I must now banish my brother, Prince Haqmir.
====
25804
I should help Indanas activate the sigil-trees around the Shadows Watch Fort.
====
25805
I need to escort Galynne to the Daedric gateway and help her seal it with a rockslide.
====
25806
I should seek out <<1>> at Fahara'jad's palace before approaching the King.
====
25808
<<1>> asked me to salvage any alchemical tools from the wreckage of her family's moon-sugar storehouses. She hopes to trade them for healing magic to save her father.
====
25809
While searching for alchemical tools in the burned moon-sugar storehouses, I encountered a Khajiit named <<1>>. I should ask if he knows what happened to the plantation.
====
25810
<<1>> discovered his sister <<2>> brewing skooma, a dangerous drug. He set the fire to destroy her alchemical tools. He saw his sister bury skooma on the beach nearby, and asked me to collect it for him.
====
25811
I kept the skooma from <<1>>. She had no evidence and decided to leave <<2>> and <<3>> to mourn. I should give the skooma to <<3>> for disposal.
====
25812
When I recovered the skooma from the beach, I was attacked by a <<1>>. I should return to <<2>> and determine what should be done with the skooma.
====
25813
<<1>> believes I'm involved in a skooma-brewing operation. I need to decide whether to hand over the skooma or refuse to say anything.
====
25814
I gave the skooma to <<1>>. I should speak with her and see what's going to happen to <<2>> and <<3>>.
====
25816
Now that I've reached <<1>>, I should look for <<2>>
====
25821
<<1>> sent a spirit below to heal the Great Tree's roots, but something has impeded its progress. Perhaps I'll learn more if I find the cave entrance.
====
25822
<<1>> may know how mere rats have defeated his senche watch tigers.
====
25823
When I returned to <<1>>, I encountered <<2>> again. She wants to speak with me. I should do so before I do anything with the skooma.
====
25828
I've figured out how to get the guard away from the embassy's door.
====
25829
I need to travel to <<1>> and then find <<2>>.
====
25830
Now that I've reached <<1>>, I need to find <<2>>.
====
25831
The note says the Khajiit was taken to Hazak's Hollow. I should see if anyone knows how to find that place.
====
25836
I must defeat Malarel in the main arena of Thizzrini Arena in order to become the Sorcerer Division Champion.
====
25837
I should enter the main arena in order to compete in the championship rounds of the Sorcerer Division.
====
25838
I should talk to Malarel, the Sorcerer Division Champion, before I face her in the main event.
====
25840
I must defeat the three challengers in the Sorcerer Arena.
====
25841
I should enter the Sorcerer Arena in order to fight the contenders of the Sorcerer Division.
====
25842
I discovered a dead body. There's a note next to it. I should read the note.
====
25855
While trying to stop the Mane, a dark spirit began to speak and revealed itself. It released Akkhuz-ri and left him behind. I should speak to the Mane about what happened.
====
25856
Mane Akkhuz-ri stunned me and fled before I could kill him. I should track him down.
====
25857
I found the Mane, but he spoke of mercy. I should see what unfolds.
====
25858
I should listen to Sangur and the Hollow Lord.
====
25864
I agreed to help <<1>> kill <<2>>. We need to find a way into his lair.
====
25869
I should speak to a member of the lunar clergy in Rawl'kha, to see what the next step in my journey will entail.
====
25870
I should find a member of the lunar clergy in Rawl'kha to speak with.
====
25873
I need to find a way to destroy the Engine.
====
25874
Kargand or Bakkhara could be in this Daedric realm. I should search for them.
====
25875
I should defeat the Daedra surrounding Bakkhara.
====
25876
With Bakkhara freed, we should search for a way out of this Daedric realm.
====
25877
<<1>> is here, and somehow all the remaining bandits are dead. I should speak with her.
====
25878
<<1>> is dead. Now we just need to fight our way back to Zulana.
====
25879
<<1>> was wounded in the shipwreck. She wants me to find the members of her squad while she searches for her lieutenant. She believes her squad-mates may be wounded and encouraged me to located healing honey they can use to treat their injuries.
====
25880
Having located the squad-mates I now need to find their leader. Their lieutenant played a hand in saving the squad and they want me to find him. They believe he went along the inside of the beach searching for a cave they could use for cover.
====
25882
I've found a cave along the inside of the beach. I need to search inside and see if I can find the lieutenant.
====
25883
<<1>> says he'll help my wounded marine friends but only if I help him get replacement parts for the Prowler. I need to search the beach and mark their locations on a map he gave me.
====
25884
I found <<1>>, dead. I need to break the news to <<2>>. She said she was going to try to find the lieutenant so she shouldn't be far away from the cave.
====
25885
I've located the parts the quartermaster wanted. Now I need to return to the Prowler and give him the annotated map.
====
25890
While the sergeant and her men take care of their fallen lieutenant, I'll go to the nearby ship and see if we can get any help there.
====
25891
<<1>> believes the maormer are behind the shipwreck. Whether that's true or not, he knows they've stolen the Prowler's sun-sighter and he needs me to go to their island and get it back.
====
25892
<<1>> says he'll help my marine friends but only if I help him get replacement parts for the Prowler. I need to search the beach and send up flares when I find the right items.
====
25895
The ship's run aground but seems mostly intact. There's someone nearby who looks like he knows what's going on. I should talk to him.
====
25896
I've located the parts the quartermaster wanted, but now <<1>>'s appeared. I need to talk to her.
====
25897
According to the sergeant, <<1>> believes the maormer are behind the shipwreck. Whether that's true or not, he knows they've stolen the Prowler's sun-sighter and he needs me to go to their island and get it back.
====
25898
I've reached Viper Island safely but now I need to search it for the Prowler's <<1>>.
====
25904
I've recovered the Prowler's <<1>>. Now all I have to do is get it back to <<2>> at the Prowler.
====
25910
The Throne Keeper says that when we activate the temple's defenses, Tu'whacca will send his "Breath" to help cleanse the temple. I must light the sacred braziers at the cardinal points on the temple grounds.
====
25911
Kargand is still nowhere to be found. There must be a way to reach him.
====
25912
I repaired the three seals and now I need to meet Priestess Sendel at the gate leading to the Binding Pool.
====
25913
I repaired the three seals. Now I need to speak to Priestess Sendel at the gate leading to the Binding Pool.
====
25914
I need to defeat the Maormer mage and protect Priestess Sendel while she casts the spell to rebind the serpent.
====
25915
One final seal remains, and I must use the blood rune to repair it while Priestess Sendel casts the spell to rebind the sea serpent.
====
25917
Elder Erthor has just stepped through the portal. I should speak to him and find out what the council has decided.
====
25918
I should discuss the council's decision with Faraniel.
====
25919
<<1>> is counting on me to shut down the Engine. I need to find it, first.
====
25922
I should enter Tu'whacca's Sanctum, kill Uwafa, and then recover the Ansei Wards.
====
25932
I found evidence that Kalari's brother and dead uncle were running skooma in the area for the Clanmother's former assistant, Rakhad. I should speak to Kalari about this.
====
25933
I defended the mages and they were able to defeat the spell blocking the way out. We can leave the Hall of Judgment now.
====
25936
<<1>> said <<2>> would speak with me about reinforcements for the marines. I can find her on the Prowler's forecastle.
====
25938
I should free the captured Prowler sailors to disrupt the ritual.
====
25940
I agreed with Erunor that he should stay behind and fulfill his oath to guard the Fading Tree. I should return to Laniriel and tell her.
====
25942
The Lights of Meridia contain a portion of Meridia's power. I need them to set King Dynar free, and they may have other uses, as well.
====
25947
I decided to give <<1>> the note and forgive his debt.
====
25948
Legal information on the note says that the debtor, <<1>>, lives in Kozanset. I should take the note to him.
====
25952
<<1>> discovered his sister <<2>> brewing skooma, a dangerous drug. He set the fire to destroy her alchemical tools. He saw his sister bury skooma on the beach nearby, and asked me to collect it for him.
====
25955
I should defeat the Daedra that surround Kargand.
====
25957
I have evidence that <<1>> has been tricking people into a bandit trap. I should confront him.
====
25959
I have decided to kill <<1>>.
====
25961
I have decided to spare <<1>>'s life.
====
25966
With the Daedra defeated and the realm collapsing, I should find a way out.
====
25967
I have escaped the Daedric realm with Kargand and Bakkhara. I should speak with Bakkhara.
====
25969
I rescued enough people to reassemble our army. I should find the Groundskeeper near the Hollow City chapel and discuss our next steps.
====
25971
I should talk to Ishalga, the Grand Champion, in order to get her blessing to fight against her in the Grand Championships.
====
25973
Ishalga asked that I retrieve some skooma for her in Feluni's office.
====
25975
I should retrieve some skooma for Ishalga in Feluni's office.
====
25976
I should report back to Ishalga and notify her that I found the skooma she wanted in Feluni's office.
====
25977
I should enter Thizzrini Arena in order to face Ishalga in the Grand Championship match.
====
25978
I must defeat Ishalga in the main arena in order to become the Grand Champion of Thizzrini Arena.
====
25983
I made it to the tower. I should wait for <<1>>.
====
25984
After speaking with <<1>>, <<2>> wanted to talk to me in private. I should meet him at the statues just north of <<3>>.
====
25985
I've collected the Bloom Nectar. I should apply it to the Fading Bushes in the Shrouded Hollow, in order to restore them.
====
25986
One of the village's residents, <<1>>, told me a bit about the strange village, and said her husband Erunor can answer my questions about the village. He's at <<A:2>> for the village's ceremony.
====
25987
<<1>> told me the village is under an attack by the Wood Orcs. She told me <<2>> may still be at the Orcs' southern camp. I should help the villagers in the cave, and find their leader.
====
25988
Erunor, chosen as the next caretaker, asked me to find his wife, Laniriel.
====
25989
<<1>> is in the midst of a ceremony to replace the former caretaker. I need to wait until its over to speak with him.
====
25990
<<1>> asked me to convince her husband <<2>> to return with the village due to her unexpected pregnancy. I should go to <<A:3>> and learn what his decision will be.
====
25991
I should use the fire to try and scare the Chieftain.
====
25992
The Chieftain is standing next to a drum. I should beat the drum to scare him.
====
25993
I should whisper in the Chieftain's ear to try and scare him.
====
25994
I should use Aranias' seeds to frighten the Chieftain.
====
25996
I should visit the grave of <<1>>.
====
26006
<<1>> and <<2>> have been injured by a transmuted netch. The netch must be dealt with.
====
26010
Search the rest of the cave
====
26013
We control the Chasm and I've exited the gatehouse. Now I should talk to <<1>> and find out how we should proceed.
====
26014
According to Cadwell, the army can't cross the Chasm until the focus stones have been destroyed. I better get to it!
====
26017
I destroyed the focus stones. Now we're in control of this section of the Chasm and the portal that leads to the second tier. I should talk to Cadwell and make sure things are good here before I head upstairs.
====
26018
Molag Grunda is sending waves of reinforcements through a pair of portals on the second tier of the Chasm. I need to locate the portals and close them before the Fighters Guild and Mages Guild troops are overrun.
====
26021
Now that the portals are closed and the reinforcements have been dealt with, I should head over to the gatehouse.
====
26022
The door ahead opens upon the bridge the leads to Molag Grunda's gatehouse. I should follow Cadwell inside.
====
26032
I need to cross the span to reach the gatehouse.
====
26033
Now that the gatehouse is unlocked, it's time to put an end to Molag Grunda.
====
26046
<<1>> sent me to help the Bosmer crew foundered on the southwestern shore of <<2>>. I need to do all I can to rescue any survivors.
====
26047
I need to find <<1>> at the <<2>> and see if I can lend the stranded researchers aid.
====
26049
I gave the skooma to <<1>>. I should speak with her and see what's going to happen to <<2>> and <<3>>.
====
26050
I should talk to <<1>> to begin my training or to Grand Warlord Sorcalin to skip it.
====
26051
Now to find <<1>> and deliver the munitions.
====
26052
While I'm here with General Thoron, I should learn about Bounty and Scouting missions.
====
26055
<<1>> asked me to start my training by picking up munitions from the Western Elsweyr gate. I should use the Transitus Shrine to travel there. Or I can skip training by talking to Grand Warlord Sorcalin.
====
26058
I should speak to <<1>> to pick up the munitions.
====
26059
I should use the Transitus Shrine to return to the Eastern Elsweyr gate and then find Zan at the siege range west of the gate.
====
26063
I should take the practice siege weapons to the practice range.
====
26064
I should set up and use each of the siege weapon types.
====
26065
I should return to <<1>> once I'm finished practicing with siege weapons.
====
26066
<<1>> has given me a practice siege repair kit that can be used on the siege weapons in the firing range.
====
26067
Now I need to speak to <<1>>.
====
26068
I should talk to <<1>> to complete my training.
====
26069
I should now speak with <<1>>.
====
26079
I should leave Grunda's Gatehouse and meet up with Vanus Galerion.
====
26080
I should follow Cadwell out of the Hollow City and head toward the Chasm.
====
26083
I convinced the warriors that my decision was the correct one. Now I can destroy the vampiric shard and end this age-old debate.
====
26086
Cariel has asked me to find one of the projections in Arenthia and listen to what it's saying. She thinks it will help me understand what we're up against here.
====
26087
Cariel wants me to grab a uniform from the Colovian soldier she took out. It will allow me to move around Arenthia unnoticed.
====
26089
I should travel to <<1>> to deliver the note.
====
26090
I've reached <<1>>. I should find <<2>> now and deliver the note.
====
26094
Maruin can explain to me how I will change Aranias' story.
====
26112
The nearby portal will take me to the battlegrounds where the game is played. I need to go there to find the mages.
====
26113
I should follow Cariel into town.
====
26114
Cariel and I have reached the center of Pa'alat. I should speak with her again to work out a plan.
====
26123
I should meet the prince back at the palace so we can warn the king about the Withered Hand's plans.
====
26124
I should escort the prince back to the palace so we can warn the king about the Withered Hand's plans.
====
26126
I need to go to <<1>> and see if I can lend aid to the shipwrecked Bosmer there.
====
26127
<<1>> sent <<2>> to fetch me so I could meet him at the bridge in <<3>>.
====
26131
I need to go to <<1>> and find out all I can about the missing relic once housed there.
====
26135
The priestess told me to seek out a woman named Cariel on the road into the city. She should be able to set me on my path.
====
26136
I should speak to the Champions when I arrive at the temple.
====
26137
I've made my way to Dune, but the city seems to be under attack! I should find someone to talk to about the situation here.
====
26138
<<1>>, believing I was one of the soldiers on the foundered ships, asked me to bring a strange <<z:2>> to the healer <<3>>.
====
26139
I've encountered many members of the Withered Hand inside the Impervious Vault, and seen evidence that they may have already stolen the Ansei Wards. The spirit of one of the Ansei has appeared. I should speak to him.
====
26141
<<1>> asked me to speak to <<2>> about the temple where the water artifact was taken from.
====
26146
The Sacrament of the First Step is complete. I need to talk to Kauzanabi-jo.
====
26151
I placed the <<1>> in their pedestals, sealing <<2>> in his tomb. I should say goodbye to <<3>> before I depart.
====
26157
The Clearing is just north of Senalana. I should make my way there.
====
26158
The First Mane appeared and confirmed that I'm this Moon Hallowed person. I should speak to the priestess again to see what she thinks about this.
====
26159
A Moon Priestess by the name of <<1>> was in the clearing when I entered. I should speak with her.
====
26160
I need to experience the Lunar Anointment by praying at the <<1>>.
====
26161
Having completed the Lunar Anointment, I need to talk to the Moon Priest <<1>>.
====
26162
The First Mane appeared and confirmed that I'm this Moon Hallowed person. I should speak to the priestess again to see what she thinks about this.
====
26166
I should travel to <<1>> and warn <<2>>.
====
26167
Now that I'm in <<1>>, I should speak to <<2>>.
====
26168
The ritual is complete and the Harvest Heart has been destroyed. I should talk to <<1>>.
====
26172
I convinced Erunor to return with his wife Laniriel and the other villagers to the forest realm. I should meet him in the south end of the Shrouded Hollow.
====
26173
Vanus Galerion wants me to collect vampire blood and use it to mark their lairs. I need to place the blood on the doors to the vampire lairs. This will provide targets for the ritual that he's preparing to perform.
====
26176
I decided to support Vanus' solution. I should lead him to the ritual sites and defend him while he casts his spells.
====
26178
I have a limited amount of time in this necromantic form to fill the death rune with the essences of those I slay.
====
26179
I should travel to <<1>> and speak to <<2>>.
====
26180
Now that I'm in <<1>>, I need to find <<2>>.
====
26181
The atronach has brought down the barrier. I should speak with Tharn's projection.
====
26183
I should talk to the Lunar Champion to determine our next steps.
====
26184
I should talk to the Lunar Champion in Dune.
====
26185
I should find the other surviving guards within the ruins of Sphinxmoth.
====
26186
I have located all of the guardians. I should find Eliana Salvius outside Fort Sphinxmoth.
====
26189
I must subdue Abnur Tharn.
====
26190
Abnur Tharn has surrendered to me. I should now interrogate him regarding the whereabouts of my soul.
====
26191
Malkur Valos has a plan to free the captured mages. I should speak to him.
====
26193
I should free Eliana from her chains.
====
26203
Now to find <<1>> and deliver the munitions.
====
26204
Now I should speak to <<1>>.
====
26205
I should talk to talk to <<1>> to complete my training.
====
26206
Now to find <<1>> and deliver the munitions.
====
26207
Now I need to talk to <<1>>.
====
26208
I should talk to <<1>> to complete my training.
====
26210
I should light the braziers as quickly as possible to release Vernaus.
====
26213
I should pull the lever to exit the chamber.
====
26215
I must figure out which panels I need to touch to exit the chamber.
====
26217
I should enter the Tears of the Dishonored to look for Zariya's remains.
====
26221
<<1>> and <<2>> have different opinions on how to end the vampire threat. Vanus wants to turn the vampires into mindless, docile creatures. Virgar wants to set them free. I need to decide which ritual to proceed with.
====
26222
<<1>> apparently has something to say, but Vanus doesn't appear to trust her. I should talk to her and see what she wants from us.
====
26223
I should perform the ritual.
====
26227
I decided to support Virgar's solution. I should lead her to the ritual sites and defend her while she casts her spells.
====
26228
I should perform the ritual.
====
26229
We returned to the Harvest Heart. <<1>> wants to speak to me before we begin the final phase of the ritual.
====
26230
We returned to the Harvest Heart. <<1>> wants to speak to me before we begin the final phase of her ritual.
====
26231
The ritual is complete and the Harvest Heart has been destroyed. I should talk to <<1>>.
====
26232
Virgar the Red needs my help to complete her ritual. I must destroy the binding totems that Molag Bal uses to control the vampires. They're positioned around the Harvest Heart. Each one destroyed brings Virgar's ritual closer to completion.
====
26235
Vanus Galerion needs my help to complete the ritual. I must destroy the binding totems that Molag Bal uses to control the vampires. They're positioned around the Harvest Heart. Each one destroyed brings Vanus' ritual closer to completion.
====
26236
The spirit of the First Mane has appeared before me! I should speak to him.
====
26238
Rid-Thar told me that I'll need the align the nearby lunar altars before Shazah can crack the second ward. He indicated some kind of carvings on the walls might help me.
====
26239
<<1>> wanted me to meet him near the Harvest Heart after I placed the blood on the vampire lairs. I should head in that direction.
====
26244
I should talk to Abnur and finish up with him.
====
26245
I should ask Veranaus how I can help him.
====
26262
I should talk to Decanus to see how I can help him.
====
26263
After we killed a bandit within the burnt farmhouse, Aranias seemed more agitated. I should talk to her to make sure she's all right.
====
26274
<<1>> waits for me in the town of <<2>>. I should meet him there and tell him what I've learned.
====
26275
<<1>> approached me at the <<2>>. I should see what she wants.
====
26276
I see an injured Bosmer, I should see if I can help her.
====
26277
I should travel to <<1>> to look for survivors of the Dominion's foundered flagship.
====
26278
I should travel to <<1>> aid the researchers still trapped within.
====
26289
Within the temple at Rawl'kha, the elite of the Aldmeri Dominion have gathered to see the Champions begin the ritual. I should speak to Kauzanabi-jo to get started.
====
26290
I prepared for the ritual by drinking the moon-sugar elixir. I should speak to either Shazah or Khali to begin walking the path.
====
26291
Shazah and I have begun her part of the ritual. I should enter the portal that's appeared, and see where it leads.
====
26292
We walked into a vision of a hut and strange, lurching creatures. Shazah thinks the creatures are supposed to represent victims of the Knahaten flu. We need to fight our way through to move on.
====
26293
Shazah entered this room expecting to see her vision guide. I should wait and watch to see what happens.
====
26294
The visions seem to have rattled Shazah. I should speak to her.
====
26295
More of the visions of Knahaten flu victims have risen before us. Shazah and I will need to survive their attacks to complete the ritual.
====
26296
We survived. I should speak to Shazah once again.
====
26297
Shazah's vision journey is complete. We need to return to the Temple Sanctuary.
====
26298
Kauzanabi-jo has commenced the cleansing ceremony. I should wait and watch.
====
26299
The Lunar Champions drank the moon-sugar elixir. The priestess wants me to drink as well.
====
26300
Khali's vision journey is complete. We need to return to the Temple Sanctuary.
====
26301
We won the day against the vision of the Colovian General. I should speak to Khali once again.
====
26302
Khali and I must face her mother's killer, the Colovian General Quintilius, in order to complete her ritual.
====
26303
The visions seem to have rattled Khali. I should speak to her.
====
26304
Khali entered this room hunting for more Colovians. I should wait and see what happens.
====
26305
We walked into a vision of crumbling fortifications. Khali thinks the soldiers here are supposed to represent the military forces that slew her mother. We need to fight our way through to move on.
====
26306
Khali and I have begun her part of the ritual. I should enter the portal that's appeared and see where it leads.
====
26307
I walked the path with Shazah. I need to speak to Khali to begin her part of the ritual.
====
26308
I walked the path with Khali. I need to speak to Shazah to begin her part of the ritual.
====
26309
I figured out how to get the guard away from the ambassador's private quarters.
====
26311
I've recovered the Ayleid tome. Now I just need to use it at each of the four pillars in the ruins to open the back door into the lower ruins.
====
26321
I've been asked to enter the ruins to retrieve the stolen relics.
====
26322
I need to collect essence to deposit within the scarab tile of one of the statues. Shalidor granted me a spell that will help attract the essence to me, but I can only collect four at a time.
====
26323
Now that I've arrived at Asakala, I should speak to Shalidor about this place.
====
26324
I need to collect essence to deposit within the scarab tile of one of the statues. Shalidor granted me a spell that will help attract the essence to me, but I can only collect four at a time.
====
26325
I have the essence I need to activate the remaining scarab seal. I should make use of the essence I collected.
====
26326
I've activated the two seals near the front of the ruin. Shalidor may know how I can activate the two rear seals.
====
26327
Now that I've arrived at Asakala, I should speak to Shalidor about this place.
====
26340
I have the essence I need to activate one of the scarab seals. I should make use of the essence I collected.
====
26341
I convinced Erunor to return with his wife Laniriel and the other villagers to the Wilderking's realm. I should meet him in the south end of the Shrouded Hollow.
====
26342
I need to activate one of the two seals on the rear statues in the valley.
====
26349
I should journey to Bruma and let Wardiya know someone is trying to kill her.
====
26350
I should journey to Bruma and deliver them to Kjakur Gray-Fists.
====
26351
I should travel to Bruma and find Trelon Valen.
====
26352
A dying woman told me that one of her fellow temple guards, Eliana, was somewhere else on this floor of the ruin. I should find her.
====
26355
I saw a part of the story where Aranias' parents said they would bring someone to teach her how to use her power. That part of the story will start soon.

I need to change clothes in the guest room off the great hall and join Aranais in the garden.
====
26356
I should reach the Garden.
====
26357
Something happened when Aranias began her second demonstration on Silatar. I need to talk to her to find out what.
====
26360
Magistrate Sulma says they don't need any assistance, but I can investigate the missing townspeople on my own. I should leave the Hall of Judgment.
====
26361
Justice Istah is standing outside the Hall of Judgment and he wants to speak with me.
====
26363
In Bailiff Fakimal's house, I found a note that proves he killed the people who disappeared under orders from a superior. Now, Justice Istah has been locked in the stocks. I should speak to Istah.
====
26364
Based on the evidence found at Bailiff Fakimal's house, Justice Istah believes that Magistrate Sulma is involved in the disappearances. I should search the Magistrate's house for evidence of this.
====
26367
I discovered dozens of corpses in the Magistrate's basement. A letter suggests that she and Fakimal were delivering the corpses to the Withered Hand to protect Bergama. I should leave the basement.
====
26368
I discovered dozens of corpses in the Magistrate's basement. A letter suggests that she and Bailiff Fakimal were delivering the corpses to the Withered Hand to protect Bergama. I should confront the Magistrate.
====
26369
The Magistrate and Bailiff Fakimal were killing vagrants and criminals and giving corpses to the Withered Hand in exchange for Bergama's protection. The Magistrate agreed to turn herself in. I should speak with Justice Istah.
====
26370
The Magistrate and Bailiff Fakimal were killing vagrants and criminals and giving corpses to the Withered Hand in exchange for Bergama's protection. I agreed to keep the secret. I should speak to the Magistrate.
====
26371
The Magistrate and Bailiff Fakimal were killing vagrants and criminals and giving corpses to the Withered Hand in exchange for Bergama's protection. The Magistrate agreed to turn herself in. I should speak with Justice Istah.
====
26374
Bernt confessed that all of this was the result of his bargain with a Daedric Prince. He thinks that Hautt and Hridi, who were once well-respected, could help him rally the others. He asked me to find Hautt's lute and Hridi's dueling daggers.
====
26375
I found Hridi's daggers and Hautt's lute. I should give them to Bernt so he can return them to their rightful owners. He thinks it will help restore self-respect and set a good example for the others.
====
26376
I should give Hridi her dueling daggers.
====
26377
Inside the Flagon, the sobering villagers confronted the mysterious Thane, who revealed himself to be some sort of Daedra. I need to find Bernt and speak to him.
====
26380
Bernt asked me to deal with the Thane. He is convinced that the Thane keeps their souls in one of the ruined houses near the old well. I might as well start my search there.
====
26381
I've found some of Vidstig's finally crafted weapons. Bernt can distribute them to some of the others. I hope he waits until they sober up fully before handing them an axe.
====
26387
Vanus and I need to look around and find the main mechanism powering the Great Shackle before we can attempt to destroy it and end the Planemeld.
====
26390
Vanus used the door and entered the Great Shackle. I should go inside and meet up with him.
====
26391
I should follow <<1>> into the Great Shackle.
====
26392
I should talk to <<1>> when I'm ready to head for the Great Shackle.
====
26404
I need to protect Vanus Galerion while he casts the spells to weaken the Great Shackle.
====
26419
I need to find usable parts from the atronachs and corpses in the tower.
====
26420
I've found serviceable atronach parts. I can now assemble the creature at the tower summit.
====
26424
I should tell <<1>> I've defeated <<2>>.
====
26426
I just need to speak to Felari once more. It looks like she wishes to thank me.
====
26427
A member of the dig appears to be working under a tent. I should speak to her.
====
26429
A member of the dig is trying to hide from the bandits nearby. I should speak to him.
====
26432
I should grab the relics from the chest at the dig site.
====
26438
The time has come for me to defeat <<1>> and help return the Saltwalker Militia to its military roots.
====
26439
I've defeated Selene. I should speak with Warlock Carindon.
====
26440
I collected the Light of Meridia. Now I should speak to the projection of the Ayleid King and see what I should do next.
====
26444
While investigating the tower, I found some of Mannimarco's notes regarding soul gems. I should see if I can locate them all.
====
26445
I have been asked to report to Merric. I should find him as soon as possible.
====
26446
I have been asked to report to Merric, back with the Fighters Guild council. I should talk to him as soon as possible.
====
26447
I must follow <<1>> to the Staff of Magnus, which waits deep in Marbruk's vault.
====
26451
I must secure the Staff of Magnus for Queen Ayrenn.
====
26452
The Staff of Magnus in the vault was a fake! <<1>> must know more about the theft.
====
26453
I arrived in Marbruk too late. The Staff of Magnus is missing, likely stolen by Vicereeve Pelidil. <<1>> awaits me in the Grand Hall to discuss this.
====
26454
I have returned to the Grand Hall. <<1>> is here, questioning the soldiers on watch.
====
26455
A herald has entered the Grand Hall with a message.
====
26456
A herald has announced the arrival of Queen Ayrenn. I should exit the Mages Guild and tell her what has happened.
====
26461
I must wait for <<1>> to unlock the vault beneath Marbruk.
====
26462
My first task is to meet <<1>> in the city of Marbruk.
====
26476
Nethrin told me that he was attacked by bandits calling themselves Dawnmead. He worries that his dig sites near Thormar and Willowgrove may be attacked as well.
====
26477
I've obtained the relics from the dig site near Willowgrove. Now I should go to the site near Thormar.
====
26478
I've obtained the relics from the dig site near Thormar. Now I should go to the site near Willowgrove.
====
26479
Nethrin has arrived at the dig site and wants to speak to me.
====
26481
I've made it to Claw's Strike. I should find those relics and get them out of here.
====
26483
I stopped following <<1>>. If I want to reach the Staff of Magnus, I should look for him again in Marbruk's main square.
====
26491
Captain Ethrel's mage has devised a spell that can destroy this realm's Moonhenge and prevent the Daedra from re-opening the portal. I need to chose someone to stay behind and cast the spell, however.
====
26493
The Daedric portal in Moonhenge is sealed. I should tell Sergeant Galandir of my success.
====
26494
Perhaps Cariel might have some ideas about how to get inside the Covenant lodges.
====
26495
Next is the Daggerfall Covenenat. Cariel is certain to have some ideas about how to get inside the Covenant lodges. I should speak with her.
====
26498
I should speak with <<1>> about what exactly she wants done with the books.
====
26499
I need to locate the three forbidden tomes before someone less capable stumbles upon them.
====
26505
<<1>> of the Thalmor is looking into the fire. She said the plantation's owners might know more about the matter. I should talk to <<2>>.
====
26510
I've helped this guy with his wolf problem by asking him about them. I should let him I consider myself done with him now.
====
26511
Tzik'nith wants me to acquire the two shards that make up the key to the portal. With it, we can access the portal to the council of elders' floating platform, where they hold the lamia queen's eggs.
====
26515
If I search the recently deceased female bodies, I should be able to identify Zariya by her wooden ring.
====
26517
I should grab the relics from the chest at the dig site.
====
26518
A member of the dig is trying to hide from the bandits nearby. I should speak to him.
====
26521
I should grab the relics from the chest at the dig site.
====
26522
A member of the dig appears to be working under a tent. I should speak to her.
====
26527
Hazim, the Redguard that I met during the escape from the slave pits, is here in the castle. He might be able to help me.
====
26528
The ice construct indicated that I should read items around the manse. Perhaps I'll find an explination for what its distress.
====
26529
After I found Graccus' tome, I heard the voice of a being called Hermaeus Mora, who revealed that Graccus seeks something called the <<1>>. Hermaeus Mora wishes me to find Graccus somewhere below this cellar.
====
26530
I've found <<1>>. I should defeat him, then deal with the <<2>>.
====
26531
<<1>> has appeared in place of the <<2>>. I should speak with him.
====
26532
I've found a hole in the cellar that could take me below Graccus' mansion. I should take the drop.
====
26533
I should escort Apprentice Patraud to convince the Bosmer the Mages Guild expedition means them no harm.
====
26534
<<1>> asked me to find belongings of three villagers who died in the cellars. With their belongings, she can add their memories to her story of the village, to pass on.
====
26535
I need to find an item that belonged to <<1>>.
====
26541
I recovered belongings from each of the deceased villagers. I should bring them to <<1>> at the docks outside the Manse.
====
26542
I should free <<1>> from her chains.
====
26543
<<1>> is free. I should talk to her.
====
26544
I've agreed to help this guy with his wolf problem. I should find out more about these wolves.
====
26548
Nethrin ran all the way to find me because his third foreman is a relative. His niece Lorwen leads the third team that's apparently found a battle site near the Falinesti Autumn grounds. I should try to find her.
====
26551
A priest at the Rawl'kha temple says everyone is awaiting me inside. I should follow him into the temple.
====
26553
Aranias lost her temper with me, but just as quickly became contrite. She told me to meet her at the manor house, but Maruin's appeared within the story. I should talk with him first.
====
26555
Although Aranias was proud of her ability to sculpt the ground, her parents were less pleased. I should talk to Maruin about this story's significance.
====
26556
Maurin will show me another piece of Aranias' past. I should watch it and learn what I can about her from its story.
====
26559
The Veiled Heritance plans to test Aranias, but she's not sure what form it will take. I should eavesdrop on Veiled Heritance party-goers to learn what feat Aranias is expected to perform.
====
26562
Several conversations mentioned Andur as a rival with Aranias for a place in the Veiled Heritance. Andur's currently outside the manor grounds. I should find him and talk to him.
====
26563
Andur, standing over a cowering Bosmer, attacked me. I need to defeat him so his plan cannot go forward.
====
26566
I need to kill the Thane of the Everfull Flagon so that I can free the souls of the trapped villagers. I found a trap door in one of the ruined houses. Maybe it leads to the Thane's lair.
====
26567
I defeated the Thane. I also found some sort of crystal stone that was clearly enspelled—perhaps it houses the stolen souls. If I destroy it, that might release the souls of the villagers.
====
26568
I freed the souls of the villagers. I should go back to the Flagon and find Bernt.
====
26569
I made it back to the Everfull Flagon. I should find Bernt and see what he plans to do next.
====
26570
Bernt agreed that I should tell Nelhilda about his part in what happened to the Everfull Tavern. He ran off, not wanting to face her or the others.
====
26571
I told Bernt that I would not reveal his part in the strange spell of the Everfull Tavern. He has promised to try and help the others and lead them to the Hollow City, if they wish to go.
====
26572
Nelhilda decided to forgive her father. She will lead any villagers who wish to leave the Everfull Flagon to the Hollow City.
====
26573
Apprentice Patraud was killed in a Bosmer attack. I should speak with Warlock Carindon.
====
26574
The Bosmer are attacking. They must be defeated.
====
26580
Lyris and I entered the castle cistern. Cadwell is waiting for us. I should speak to him.
====
26581
Cadwell needs to work on the steam pipes so we can advance through the castle's underworks. I should follow along and look after him.
====
26582
The Daedric creature told me that the key to the door leading further into the castle is on an altar nearby. I will need to deal with the Daedra guarding it.
====
26583
Cadwell finished tinkering with the pipes. I should talk to him before heading into the keep.
====
26585
The Daedric portal to Moonhenge is sealed. I should tell Sergeant Galandir of my success.
====
26588
Warlock Carindon wants to attempt contact with the Bosmer again. Together with Evoker Ahainar-jo, I should seek out the Bosmer.
====
26589
I should search for a soldier named Hazazi who came to speak with the Bramblebreach tribe.
====
26590
Felari has asked me to speak to her Wood Elf counterpart, a Greenspeaker named Nethrin.
====
26597
I must reach Sangur's chambers.
====
26607
The Bosmer are attacking again. I have no choice but to defeat them.
====
26609
I have chosen to experience the Altmer vision first. I should go through the portal in order to witness the scene.
====
26610
We've arrived in the Altmer scene. We saw Cariel in front of us. I should talk to her.
====
26611
I should continue up the hill and find Battlereeve Urcelmo.
====
26612
I found Battlereeve Urcelmo as he defeated Razum-Dar in battle. I should talk to Raz to make sure he's all right.
====
26613
I should follow Urcelmo into the Queen's Domain.
====
26614
Urcelmo chased the Queen into an antechamber of her domain. I should follow her in there and save her from his treachery.
====
26615
I've saved the Queen, but she left the room. I should speak with her outside.
====
26619
I should go through the portal to the Bosmer scene.
====
26620
I've entered the Bosmer scene. We can see Spinner Elilor ahead of us. We should talk to her.
====
26621
I should follow the Silvenar and Green Lady and defend them from the feral Bosmer.
====
26622
The Silvenar turned into a werewolf. I must defeat him and defend the Green Lady against his wrath.
====
26623
I've defeated the Silvenar . I should talk to the Green Lady to ensure her safety.
====
26625
The Supernal Dreamers used the conjuration boxes to summon a Daedra. Now that it's been revealed, I must kill it.
====
26626
Nelhilda was understandably upset when she realized that her father had caused the curse that plagued the Everfull Flagon and caused the loss of her husband. I should talk to her.
====
26627
Nelhilda won't forgive her father for the trouble he caused. She will lead any villagers who wish to join her to the Hollow City. But Bernt will remain here.
====
26628
With Andur dead, I should free his captive and find out where the Veiled Heritance have taken his wife.
====
26629
The Veiled Heritance plans to use a Bosmer woman as a target for Aranias' power. I must talk to Maruin to find out what we can do to prevent this senseless murder.
====
26630
The honey is within wasp nests. I will have to kill the wasps to get to the honey.
====
26632
I've collected all of the arms caches and should meet Jilan-dar outside of Toothmaul Gully.
====
26641
Bramble vines grabbed my legs to slow me down, and Aranias easily won the race. I should ask her whether she had anything to do with the vines.
====
26642
I need to find usable parts from the atronachs and corpses in the tower.
====
26643
I found serviceable atronach parts. I can now assemble the creature at the tower summit.
====
26644
I can now invoke the ritual from the book on the pedestal.
====
26645
I need to wait for the flesh atronach to complete its task.
====
26647
Though Dominion forces have nearly retaken Seaside Sanctuary, it seems that Vicereeve Pelidil is on a Maormer ship off-shore. I need to speak to Captain Jimila about setting sail in the Prowler to confront Pelidil.
====
26648
Check the recent female bodies for any sign of Zariya's remains.
====
26649
Return Zariya's ring to Darius.
====
26650
Evoker Ahainar-jo has been killed in a second attack by the Bosmer of Selene's Web. I should speak to Warlock Carindon for instructions.
====
26656
I should go speak with <<1>> to learn more about missions.
====
26658
I should speak with General Atahbah to learn about Battle and Warfront missions.
====
26660
Return Zariya's ring to Darius.
====
26662
Carindon has instructed me to move deeper into the forest to see what I can find while the Guild Mages interrogate a captive Bosmer. I should further investigate Selene's Web.
====
26663
A skilled Khajiiti hunter has attacked me. I have no choice but to defeat him.
====
26664
I've defeated Longclaw, a Khajiiti hunter loyal to the mysterious "Selene." I should speak with Journeyman Mirondil.
====
26665
Hazim, the Redguard that I met during the escape from the slave pits, is here in the castle. He might be able to help me.
====
26666
Hazim said I need to destroy the Retch-Roots whose vile, choking vines bar the door into the keep and will open for none but the Worm Cult and Daedra.
====
26667
I've cleared the way to enter the castle interior. I should make my way up into the keep.
====
26670
I've agreed to help this guy with his wolf problem. I should find out more about these wolves.
====
26673
Journeyman Mirondil and I have agreed to look for the mysterious Selene that both the mages' captive Bosmer and the Khajiit I defeated remarked about.
====
26676
Darius requested that Zariya's remains be consecrated with funerary oils, which marks the restoration of her honor in the eyes of the gods.
====
26677
I recovered the gemstones proving Zariya's innocence and I consecrated her remains.

Now I must return and give the ring and gems to Darius.
====
26678
Zariya's remains have been consecrated.
====
26679
I have consecrated Zariya's remains, and now I must return her ring to Darius.
====
26681
Now that I have destroyed the Necromantic Focuses, I must enter the lighthouse and disrupt Alasan's ritual to prevent him from using the Ansei Ward to become a lich.
====
26682
Mirondil and I have found a doorway of vines and foliage. I should speak to Warlock Carindon.
====
26684
The Willowgrove townsperson I spoke to directed me to speak with Ranneth, the village's Treethane.
====
26685
Pircalmo is increasingly desperate and was more than willing to accept my help. He's headed back to his camp above town, and has asked me to pick up some ritual components for him.
====
26686
I've found Pircalmo's camp, which has papers strewn everywhere. I should search through the papers for something useful.
====
26687
Pircalmo is casting the ritual. I should ensure that it works properly.
====
26688
I collected the ritual components and should speak to Pircalmo, in the forest overlooking the town.
====
26689
Pircalmo's ritual has gone wrong once again. To complete it, he says he needs some cores from the atronachs that are the source of the problem. He's asked me to collect a core from each type of atronach.
====
26690
Something appears to have gone wrong with the ritual. I need to speak to Pircalmo.
====
26691
The rod Pircalmo lent me has lead me to a cave, secluded within the forest.
====
26692
Pircalmo is still maintaining the spell. I should talk to him, now that I have the cores he needs.
====
26693
There appears to be some kind of argument between Pircalmo and Ranneth. I should see what's going on.
====
26694
Ranneth is concerned that Pircalmo might force her hand, and break the contract the two of them have entered into. She recommended I look through Pircalmo's camp for anything that might shed more light on what's going on.
====
26695
I collected the necessary atronach cores and should return to Pircalmo.
====
26696
Pircalmo's lent me an enchanted rod that should allow me to pinpoint the source of the magical disruption. Pircalmo is running to ensure Alanya's safety. I should hurry and find out what's happening.
====
26697
Barbas, the talking dog, is the companion of Clavicus Vile. He informed me that the altar is a long-forgotten altar to Clavicus Vile. He wants me to smash it so that he can be free, and the town can be safe.
====
26701
The atronachs are docile, and the forest is rapidly healing. The town is all gathered around an altar. I should stop Ranneth before she kills Alanya.
====
26702
Pircalmo is free, Alanya is safe, and Ranneth has apologized to both of them. I should speak with her.
====
26706
While the Guild Mages attempt to bypass the barrier blocking them from entering Selene's Sanctum, I should try to find another way in.
====
26714
The Guild Mages have been attacked by an unknown assailant. I should return to the vine barrier to help them.
====
26715
Warlock Carindon appears to be hurt. I should speak with him.
====
26716
Carindon has been injured. The task to face Selene has been left to me.
====
26717
I should try to find <<1>> and return her lute.
====
26718
I should recover <<1>> for <<2>>.
====
26722
The first order of business is to free hostages the enemy is holding and to kill their commanders. I should talk to Razum-dar to decide how to divide up the tasks.
====
26723
I need to rescue the hostages while Razum-dar weakens the Maormer forces. Meratille, Bashshi-ra, and Ulmion are being held in the buildings around the sanctuary.
====
26724
I need to take out the commanders to weaken the Maormer forces while Razum-dar frees the hostages.
====
26735
I've passed through Serpent's Grotto and found a small camp of Dominion soldiers camped outside the sanctuary. I should speak with Major Cirenwe to see what is going on.
====
26738
I shattered the Ward and disrupted Alasan's ritual. To stop the necromancer, I must restore the Ansei Ward by gathering goat's milk to honor Morwha, earth from the grave of a warrior to honor Zeht, and the Desert Wind to honor Tava.
====
26739
With the ingredients needed to honor the gods, I must now take the parts of the shattered Ansei Ward and reforge the blade.
====
26740
I have succeeded in reforging the blade of the Ansei Ward. I must place it on the Ansei Shrine to restore its power and the Ansei's strength.
====
26741
I placed the reforged Ansei Ward on the shrine, and Alasan confronted me. Ansei Maja appeared. I should watch to see what happens.
====
26742
By reforging the blade of the Ansei Ward, I restored Ansei Maja's power and he was able to defeat the dark spirit Alasan had become. I should speak with Ansei Maja.
====
26745
I smashed the altar at Barbas' request. I should return to town and tell Ranneth about this discovery.
====
26748
The Lunar Champion ran after a projection of her sister. I should follow her.
====
26749
The Lunar Champion is ready to enter the Den of Lorkhaj. I should follow her in there.
====
26750
Inside the Den of Lorkhaj, the Lunar Champion started to walk toward the center of the plane. I should follow her.
====
26751
Captain One-Eye wants me to use the key to open the tunnel that leads to the Coral Tower.
====
26753
With the path cleared, I'm free to make my way to the Coral Tower.
====
26756
The Lost Fleet Admiral appeared on the balcony over the entrance to the Coral Tower. It appears he has something to say. I should listen to him.
====
26758
I found the Coral Tower and should now enter.
====
26759
I defeated the Admiral and retrieved his Crown of Bones. I should find Captain One-Eye and see how the rest of her plan turned out.
====
26760
Captain One-Eye asked me to get the Crown of Bones from the Admiral. Meanwhile she will be searching for other undead "relatives" from Alten Corimont.
====
26761
I agreed to give Captain One-Eye the Crown of Bones. It's evil, but perhaps she can control it.
====
26762
I refused to give Captain One-Eye the Crown of Bones. I should talk to her and see how she's taking my decision.
====
26766
I should talk with the Green Lady and Silvenar to ensure they are all right.
====
26767
Something is happening to the Silvenar. I should wait to see how it resolves itself.
====
26768
I should collect <<1>> for <<2>>.
====
26769
I found <<1>>. I should return the pendant to him.
====
26772
Dralnas asked me to destroy the <<1>> before it consumes his soul. The gem should be somewhere deeper within the cave complex.
====
26773
I destroyed the Anguish Gem. Now I should return to <<1>> and let him know.
====
26774
I rescued Stibbons from the tower. I should meet him at the wayshrine to the east and make sure he's all right.
====
26775
I should find the tower where <<1>> is being held captive and rescue him. Along the way, I might find additional notes he's dropped from the tower.
====
26776
Some of the miners survived. I should find everyone I can.
====
26777
Galbenel asked me to find her former boss, Kuna, and tell her everything that happened at the mine. She should be in Rawl'kha.
====
26782
I think I've found all of the survivors in Kuna's Delve. I lead the miners out of the mine.
====
26783
I need to defeat the skeletons in the area and find a good set of bones for <<1>>.
====
26784
<<1>> is whole again. I should speak to him.
====
26791
I should follow the trail of fire to search for the pair.
====
26792
The Wilderking has appeared on the path. I should speak with him.
====
26793
I should continue toward the Wilderking's throne and look for Aranias.
====
26794
The Wilderking has appeared in my path. I should speak with him.
====
26795
The Wilderking says he's dying and that Aranias is destined to replace him. He believes she will have a change of heart and I will need to help her fight Andur. I should follow them into the Throne Tunnels.
====
26796
The Wilderking says he's dying and that Aranias is destined to replace him. He believes she will have a change of heart and I will need to help her fight Andur. I should follow them through the Throne Tunnels.
====
26797
The Wilderking says he's dying and that Aranias is destined to replace him. I finally caught up and discovered that she's turned against Andur but needs my help to defeat him.
====
26798
The Wilderking says he's dying and that Aranias is destined to replace him. Aranias has indeed had a change of heart and now seeks to stop Andur. I need to follow her and help her defeat him.
====
26799
The Wilderking says he's dying and that Aranias is destined to replace him. Aranias has indeed had a change of heart and now seeks to stop Andur. I need to find them and help her defend the Wilderking.
====
26800
The Wilderking says he's dying and that Aranias is destined to replace him. Aranias has indeed had a change of heart and now defends the Wilderking from Andur's wrath. I must defeat Andur to save them both.
====
26801
Andur is defeated and Aranias has taken the weakened Wilderking to the tower. I should join them there.
====
26802
I should speak to the Wilderking.
====
26804
The Wilderking is gone, and Aranias has assumed the mantle and become the Wilderqueen. I should speak to her.
====
26806
I chose to skip the training. I need to get <<1>>'s permission to go straight to battle.
====
26807
The <<1>> lies broken. I should check the wreckage for anything of use.
====
26810
Pelidil has raised Prince Naemon from the dead, but I don't have time to worry about that right now. I need to light the beacon at the top of the lighthouse to signal Major Cirinwe to launch the attack.
====
26811
Dominion soldiers have launched a full-scale attack against the Maormer and Veiled Heritance forces at Seaside Sanctuary. I should join the battle and reconnect with Major Cirenwe.
====
26812
I should go talk to <<1>> at the Elder Scroll temple of Mnem.
====
26816
I should search the deck of the 'Covenant's Pride' for the designs left behind by the workers.
====
26817
I should speak with Jeromec Lemal.
====
26818
I should return the ship designs to Jeromec Lemal.
====
26819
Graccus' journal claimed he was led to treasure by a mysterious tome he found in his cellar. I should find a way into the cellar myself.
====
26820
I should search the deck of the 'Ranser's Regret' for the designs left behind by the workers.
====
26821
The designs for the 'Belle of Balfiera' seem to be missing, but there is a suspicious looking dark elf nearby. I should speak with Llasi Omoren.
====
26822
I should search the deck of the 'Belle of Balfiera' for the designs left behind by the workers.
====
26823
I should return the ship designs to Jeromec Lemal.
====
26824
I should use a door to get back into the Eastern Elsweyr gate.
====
26826
When I discovered Zariya's remains, her spirit appeared. I should speak with the spirit.
====
26827
I've agreed to recover the gemstones that will prove Zariya's innocence. 

The gems should be in the rotting corpses of her brother Thadret, Hillid the Swordsman, and Islaif the Highwayman.
====
26828
The Fading Bushes that protect the Vale have been damaged by Orcs. I should gather the restorative Bloom Nectar to revive the bushes.
====
26829
Ranneth may have some idea of where I can find these ritual components.
====
26831
I've gathered the bones. I should set them down so <<1>> can assemble himself.
====
26834
I found the bones, now I should return.
====
26835
Indaenir says he might know a way to determine what the Shade's true motivations are. I should meet him outside.
====
26840
Mane Akkhuz-ri is suspicous of what the Shade's true motivations might be. He wants to speak to Indaenir about the matter. I should listen.
====
26846
While the other two miners fled, Galbenel has stayed behind to speak to me. I should do so.
====
26848
King Dynar and Vanus have convened a council of war within the Chapel of Light. They're waiting for me to join them. I should head inside and figure out our plan of attack.
====
26854
Ranneth suggested I speak to Sarolion Sells-All, a local merchant, for information on getting chitin.
====
26855
Sarolion said he'd be willing to just give me some chitin if I'll speak to the town gossip, a woman named Malesse.
====
26856
I've informed Malesse about Sarolion's situation, and she seemed to immediately regret her actions. I should tell the merchant.
====
26861
The Lunar Champion is confronting a vision of her sister and Javad Tharn. I should wait for that to resolve itself.
====
26862
I must defend the Lunar Champion and put down any who attack her.
====
26863
The Dark Champion has been defeated, but Javad Tharn has attacked. I must defend the Lunar Champion against his advances.
====
26864
Javad Tharn has raised the Dark Mane out of the Dark Champion's body. I must defend the Lunar Champion against this double attack.
====
26865
I should wait while the Lunar Champion confronts her dead sister.
====
26866
The Two Moons Path is complete. I should enter the portal and return to Dune.
====
26867
Ayrenn and some of the other most important people in the Dominion are gathered at the temple. I could speak to them about this momentous occasion.
====
26874
I've found a way to delve under the Graccus' mansion cellar. I should search for Graccus and the <<1>>.
====
26879
I can talk to Firamo and Miniel to learn more about siege engines.
====
26881
There's a book near the ritual circle. Perhaps it contains some clues as to how to shut it down.
====
26884
I found a note addressed to Pircalmo, from Telenger. It details a ritual, as well as casting some doubt on Pircalmo's spellcasting prowess. Pircalmo has come up behind me while I was reading it. I should speak with him.
====
26889
I have succeeded in reforging the blade of the Ansei Ward. I must place it on the Ansei Shrine to restore its power and the Ansei's strength.
====
26890
There actually are bandits here! I'll have to defeat them and learn where they're coming from.
====
26891
I should investigate the torn up ground.
====
26892
The Wilderking says he's dying and that Aranias is destined to replace him. He believes she will have a change of heart and I will need to help her fight Andur. I should follow the trail of fire to catch up to them.
====
26898
The Wilderking says that he will soon die and that Aranias must accept the responsibility to take his place. I should climb the tower and speak to her.
====
26900
I should talk to the Lunar Champion before we go into the Den of Lorkhaj.
====
26901
The Wilderking says he's dying and that Aranias is destined to replace him. Aranias has indeed had a change of heart and now seeks to stop Andur. I need to follow her and help her defeat him.
====
26902
<<1>> asked me to duel and defeat his students.
====
26903
I must seek out <<1>> in the southeast circle of <<2>> to continue the rite.
====
26904
I should find <<1>> - she waits for me at the entrance. There I will take the last step in the rite of Leki's Blade.
====
26905
<<1>> told me that I must drink from <<Ac:2>> at <<3>>. With luck, I will obtain a vision while in a dream-state.
====
26906
<<1>> asked me to recover <<2>>, <<3>>, and <<4>>. I will find these while dreaming in <<5>>.
====
26907
<<1>> asked me to keep my eyes open, as she fears the students at <<2>> are in some kind of danger. I must train as a student would, starting with <<3>> in the forge.
====
26908
I've solved the first riddle posed by <<1>>. I must listen carefully to the next story and choose my answer well.
====
26909
I've solved the second riddle posed by <<1>>. I must listen carefully to the next story and choose my answer well.
====
26910
The third riddle <<1>> told me requires that I speak to residents of <<2>>.
====
26911
<<1>> has died by her own hand. <<2>> left in disgust, and now only <<3>> remains. I should speak to her and find out what she plans to do next.
====
26912
I obtained the three armaments in the dream, and hold them in my thoughts. I should pray at each of their shrines before entering the master's chambers.
====
26913
I've prayed at the shrines and obtained their wisdom. Now I must enter the master's chambers to receive her blessing.
====
26914
As I entered the chambers, I saw a strange scene - the master confronting the old master of legend. I should question <<1>> to find out what's going on.
====
26915
<<1>> confessed the secret she's been hiding from the others - the old master has risen from his grave as a vampire, and turned her. She's asked me to tell the others as she prepares herself for her inevitable death.
====
26916
<<1>> asked me to go after <<2>> - she said he would flee to his crypt. I should find where that is and follow him.
====
26917
<<1>> asked me to go after <<2>> - she said he would flee to his crypt. I should follow him and end his unholy life.
====
26918
I need to return to Leki's Blade and find <<1>>.
====
26919
<<1>> has died by her own hand. <<2>> left in disgust, and now only <<3>> remains. I should speak to her and find out what she plans to do next.
====
26920
I found <<1>> at the old master's gravesite, awaiting judgment. I should speak to <<2>> and find out what's been decided.
====
26921
<<1>> has been spared, but is exiled from the school. <<2>> left in disgust, and now only <<3>> remains. I should speak to him and find out what he plans to do next.
====
26926
The steward told me of one of the master's sayings: "We do not choose when we rest. To give up the hard road is to bring suffering to the next traveler."
====
26927
I've learned that <<1>> hated enchantments of any purpose.
====
26928
<<1>>'s last battle was with a group of bandits.
====
26929
One of the disciples said I needed to talk to <<1>> in order to begin the rites of Leki's Blade.
====
26930
I emerged from the vision quest with the Champions. I should speak to the lunar priest again.
====
26931
Kauzanabi-jo will now complete the Sacrament of the First Step. I should watch Shazah and Khali's final cleansing.
====
26932
<<1>> asked me to start my training by picking up munitions from the Southern Morrowind gate. I should use the Transitus Shrine to travel there. Or I can skip training by talking to Grand Warlord Zimmeron.
====
26936
I should speak with <<1>> to learn more about missions.
====
26937
I chose to skip the introduction to Cyrodiil. I should talk to <<1>> to confirm.
====
26940
<<1>> asked me to pick up a package of munitions from the other gate. I should travel there via the transit network.
====
26943
Now that I'm at the Southern Morrowind gate, I should pick up munitions from <<1>>.
====
26945
I should use the Transitus Shrine to return to the Northern Morrowind gate, then find Adalmor at the siege range south of the gate.
====
26948
I found Cadwell, one of the Soul Shriven that helped me escape the Slave Pits. I should speak with him.
====
26949
Cadwell directed me to take the key to the cistern so that I can use it to enter the castle interior.
====
26950
I must go to the castle cistern and meet Cadwell.
====
26953
Talk to that other Argonian over there and come back.
====
26956
I've defeated several ghostly attackers, and must now take the blade to <<1>> at the lion's tomb to discuss what will happen to the sword now.
====
26957
I've returned the blade to its rightful owners, the ancient spirits of Yokudan. I will speak with Artay to make sure there is no lasting misunderstanding.
====
26961
Check Graccus' private quarters for the key to the cellar.
====
26963
I should return to <<1>> once I'm finished practicing with siege weapons.
====
26964
<<1>> has given me a practice siege repair kit to use on a siege weapon on the firing range.
====
26965
I should speak with Looks-Forward and Lirtis to learn more about siege weapons.
====
26967
I should further speak to Ranneth to get more details about the mage she hired to help.
====
26971
I should talk to <<1>> at the Elder Scroll temple of Chim.
====
26972
I should speak with <<1>> to learn more.
====
26973
I should use the doors to return to the Northern Morrowind gate.
====
26975
The Wilderking spoke to me from atop the Manor. I should climb the manor and reach him.
====
26976
Inside the cave, I encountered signs of Daedric influence and … a talking dog. I should see what the dog wants.
====
26978
Return the sword to <<1>>.
====
26979
We destroyed the Great Shackle, but Cadwell claims the Planemeld hasn't been completely defeated yet. I should talk to Vanus Galerion and see what he thinks about the situation.
====
26983
The Great Shackle is destroyed! But Cadwell informed us that the threat of the Planemeld isn't over yet. I should follow Vanus through the portal to the Hollow City.
====
26984
Shazah's father appeared to her and spoke to her about her relationship with Khali. He instructed us to pray at the three lunar shrines to learn more about his past.
====
26992
Khali's mother appeared to her and spoke of her relationship with Shazah. She instructed us to pray at the three lunar shrines to learn more about her past.
====
26996
I defeated the Silvenar. I should talk to the Green Lady to ensure her safety.
====
26997
I saved the Queen, but she left the room. I should speak with her outside.
====
26998
The Silvenar turned into a werewolf! I must defeat him and defend the Green Lady against his wrath.
====
26999
Urcelmo chased the Queen into an antechamber of her domain. I should follow her in there and save her from his treachery.
====
27000
Something is happening to the Silvenar. I should wait to see how it resolves itself.
====
27001
I should follow Urcelmo to the site of Queen Ayrenn's last stand.
====
27002
I should talk with the Green Lady and Silvenar to ensure they are all right.
====
27003
I came upon the scene of Battlereeve Urcelmo fighting and defeating Razum-dar in battle. I should talk to Raz to make sure he's all right.
====
27004
I should follow the Silvenar and the Green Lady and defend them from the feral Wood Elves.
====
27005
Cariel told me to find Razum-dar, somewhere up the hill. I should look for him.
====
27006
A figure lies on the path ahead of us, obviously wounded. I should speak to him and try to determine what's going on.
====
27007
Cariel kneels on the ground in front of us. I should speak to her.
====
27008
The vision ran up the path and into a spinning portal. Obviously, I'm meant to follow.
====
27009
The second vision ran up the path and into a spinning portal. Obviously, I'm meant to follow.
====
27010
We entered a mystical plane of existence. I should talk to the Lunar Champion to see where she would like to go next.
====
27011
The corruption is coming from the trees, so Indaenir suggests we activate the Standing Stones which once protected the people from the aggression of the forest.
====
27013
We activated the Standing Stones, but then Indaenir realized that the corruption is emanating from the Den of the Eldest. We should go to the Eldest Den.
====
27014
We've reached the entrance to the Eldest Den. I should speak to Indaenir about what to expect inside.
====
27015
To stop the spread of the blight, I must kill the corrupted Eldest and remove its heart. Indaenir might be able to use it to grow a replacement for the Eldest.
====
27016
When I extracted the Eldest's heart, I was pulled into the realm of the Shadow Wood. I should speak with Indaenir about what to do next.
====
27017
Indaenir believes we can purge some of the corruption from the trees by killing the corrupted tree spirits within the Shadow Wood.
====
27018
I've slain the corrupted tree spirits and now I should find Indaenir.
====
27019
I must kill the Servant of Naemon to escape from the Shadow Wood and to stop the spread of the blight.
====
27020
While I'm here with General Khamagash, I should learn about Bounty and Scouting missions.
====
27022
<<1>> asked me to start my training by picking up munitions from the Northern High Rock gate. I should use the Transitus Shrine to travel there. Or I can skip training by talking to Grand Warlord Dortene.
====
27024
I should go speak with <<1>> to learn about missions.
====
27025
I've chosen to skip the introduction to Cyrodiil. I should talk to <<1>> to confirm.
====
27028
<<1>> has asked me to pick up a package of munitions from the other gate. I should travel there via the transit network.
====
27031
I should speak to <<1>> to pick up the munitions.
====
27033
I should use the Transitus Shrine to return to the Southern High Rock gate, then find Bugbesh at the siege range north of the gate.
====
27036
I should talk to the Lunar Champion before we begin our journey.
====
27037
The Champion is ready to walk the Two Moons Path. Together we must enter the Temple of the Dance to begin the journey.
====
27038
Rid-Thar-ri'Datta has appeared at the foot of the stairs within the Temple of the Dance. He means to talk to us.
====
27043
Rid-Thar-ri'Datta told us we need to reflect on the past of the Khajiiti people before we move on. I need to use the crystals to align each of the lunar reflectors in order to see these visions.
====
27049
The moons have shown me visions through each reflector. I should adjust the crystal to activate the last one in order to make the moon light shine down upon the temple.
====
27053
We witnessed the scenes in the Temple of the Dance. We are now ready to venture through the portal and continue on the Two Moons Path.
====
27059
I squeezed through the rubble and entered the Vile Laboratory. Now I have to find the Metallurgy Workshop.
====
27060
I should return to <<1>> once I'm finished practicing with siege weapons.
====
27061
Jaleel and Marc can tell me more about siege engines, if I'm interested.
====
27063
<<1>> has given me a practice repair kit that can be used on a siege weapon here.
====
27064
Zur thinks that the powerful crystal attached to the device is one of the legendary Lights of Meridia. I should take the crystal.
====
27065
Gadris thinks that the powerful crystal attached to the device is one of the legendary Lights of Meridia. I should take the crystal.
====
27066
I should go talk to Yseline at the Elder Scroll temple of Alma Ruma.
====
27067
Yseline advised me to speak with <<1>> to learn more.
====
27068
I should use the doors to return to the Southern Highrock Gate.
====
27072
When I found the sword, a ghostly army of Yokudan soldiers arrived to defend it.
====
27079
I should see what Maruin has to say.
====
27081
By reforging the blade of the Ansei Ward, I restored Ansei Maja's power and he was able to defeat the dark spirit Alasan had become. I should now take the restored Ansei Ward to Prince Azah for safekeeping.
====
27082
I should talk to <<1>> and make sure he's all right.
====
27083
I should enter the Manor of Revelry and find Stibbons.
====
27084
Now that I'm inside the Manor of Revelry, I should find <<1>> and speak with him.
====
27085
Stibbons asked me to introduce myself to the lovely sisters of the manor and then meet him at the banquet tables.
====
27095
I'm inside the manor house. Now I need to find <<1>>.
====
27100
Fatahala knows a way out of the manor, but Stibbons won't leave until he retrieves his lady's jewels. I should speak to <<1>>.
====
27106
We stopped the Planemeld and saved Nirn, but at what cost? King Dynar lies dying before me. I should speak to him before it's too late.
====
27107
King Dynar is briefing me on the final orders for my mission. I should listen to what he has to say.
====
27108
I need to speak to Hahnin and Gabrielle to receive their briefings on the Fighters Guild and Mages Guild battle plans.
====
27111
I need to decide which soldier to take with me to close the reinforcement portal and open the way into the Labyrinth for the rest of our forces.
====
27112
The time for battle has arrived. I should enter the Endless Stair to begin the fight.
====
27114
I need to fight my way to the portal where Molag Bal can call in reinforcements.
====
27115
The Guardian of the Gate stands in the way of my efforts to close the reinforcement portal. I need to defeat her to finish the first phase of my mission.
====
27116
I need to close the portal to prevent Molag Bal from sending more troops in to stop us.
====
27117
Now that the reinforcement portal has been closed, I need to go to the Labyrinth and open the way into Molag Bal's inner sanctum.
====
27118
I unlocked the way into the Labyrinth and then Vanus Galerion opened a portal behind me. I should speak to him before I enter the door.
====
27120
I should enter the Labyrinth and locate the portal to the planar vortex.
====
27122
I should speak to Gabrielle and see if she has any advice on how I should proceed through the Labyrinth.
====
27123
I need to figure out how to operate the devices that open the door on the other side of this room.
====
27124
I used the device and opened the door to the next area of the Labyrinth. I should proceed through the door and continue my search for the planar vortex.
====
27125
A dark chamber stands before me. I need to find a way to get across it if I want to advance through the Labyrinth.
====
27126
I should follow Gabrielle across the bridge.
====
27128
I need to continue deeper into the Labyrinth if I'm going to locate the planar vortex.
====
27129
The door locked behind us as soon as Gabrielle and I entered this chamber. We need to find a way to proceed deeper into the Labyrinth.
====
27130
Only Gabrielle and I made it into the next area before the door sealed behind us. But then a portal opened and Vanus Galerion appeared. I should talk to him.
====
27132
Vanus tells me the portal to the planar vortex is close by. I need to find it so we can stop the Planemeld.
====
27133
As soon as I defeated the portal guardian, the mysterious Groundskeeper from the Hollow City appeared. I should talk to her.
====
27134
I promised Stibbons I'd recover Lady Laurent's stolen jewels.
====
27135
I should kill <<1>> and <<2>>.
====
27136
I recovered Lady Laurent's stolen jewels. Now I should make my way to the pools and find Stibbons at the entrance to the secret tunnel.
====
27144
We survived the trek through the secret tunnel. Now I should leave the Manor of Revelry and meet Stibbons outside.
====
27145
I should leave The Manor of Revelry
====
27149
I should return to the exterior of the Moon Temple and confer with the Lunar Champion.
====
27150
I should confer with the Lunar Champion outside the Moon Temple.
====
27151
I should return to the exterior of the Temple of the Dance and confer with the Lunar Champion.
====
27152
I should confer with the Lunar Champion outside the Temple of the Dance.
====
27153
I should return to the exterior of the Temple of the Dance.
====
27154
I should give Hridi her dueling daggers.
====
27163
Indaenir suggested I heal the ruptures while I have the opportunity.
====
27165
After speaking to General Malgoth, I should now talk to Indaenir and find out what to do next.
====
27167
I should locate the Overseer, a woman named Jahi. She can tell me more about what is going on.
====
27168
The priestess told me to make for the city of Rawl'kha. I need to find a member of the lunar clergy called Hadam-do at the temple there.
====
27171
I should confront <<1>> and question him about his connection to the Sandblown bandits.
====
27172
<<1>> is dead, but there are victims of the necromancer attack all over the city. I should find any survivors and urge them to leave immediately.
====
27173
I must free the four hostages and send them to join the army on the outskirts of the city.
====
27176
<<1>> is dead. I need to meet <<2>> outside the camp and let her know.
====
27183
I must speak with Captain Rawan and ask him to send Shiri, the scholar's apprentice, back to Bergama.
====
27186
After defeating the undead, Merric is worried about Aelif. We should find her outside the Forge.
====
27187
<<1>> needs me to speak with <<2>>. She refuses to talk with him. I need to cajole her into telling me what she wants in a bridegroom.
====
27188
The johads all show signs of contamination. I should look around the johads to see if there are any signs of foul play.
====
27189
I must find Prince Azah somewhere in the town of Tava's Blessing.
====
27190
I've elected to skip my training. I should speak to <<1>>.
====
27191
The Priestess said that only Jone and Jode can determine if I'm the Moon Hallowed. I need to pray at the altar in the clearing to have them weigh in.
====
27196
When I healed the last rupture, the spirit of Elphirion appeared to me. Perhaps I should speak with her.
====
27197
I selected a companion to accompany me on my initial foray into Molag Bal's inner domain. I should tell King Dynar that I'm ready to go.
====
27200
<<1>>, father of the bride, asked me to pull together his daughter's dowry.
====
27203
<<1>> told the bride's father to put the dowry at the end of the entrance tunnel, where prospective grooms can inspect it before the wedding.
====
27205
I should speak to Indaenir to find out what to do next.
====
27206
I need to travel to Driladan Pass and speak to Bodring. He's leading the Vinedusk Rangers against the undead.
====
27207
I need to travel to Verrant Morass and speak to Nara to find out how I can help there.
====
27208
I need to travel to Hectahame where Queen Ayrenn is leading the attack on Naemon.
====
27209
Now that the dowry's in place, I should return to <<1>> and  let him know it's time to send for the groom candidates.
====
27210
Something's gone wrong. I need to defend myself and get to safety. Maybe <<1>> will know what's going on.
====
27211
Sheogorath and his assistant Haskill await me inside the Hall. I should confront him and tell him to leave.
====
27212
Sheogorath has made me a tempting offer. He says that I can choose to have Valaste stay, or go with him. If she stays, he'll cure her insanity. If she goes, he'll give me a tome of power worth several skyshards. I should choose what to do.
====
27213
I forced Captain Ethrel's squad to let me stay behind and cast the spell to destroy Coldhabour's Moonhenge. I need to cast the Scroll of Sigilic Annihilation from the center of the ruin.
====
27214
The Scroll of Sigilic Annihilation's magic is disintegrating Coldharbour's Moonhenge around me.  The stress opened a tear back to Tamriel on the far end of the island. I should enter it to escape to Tamriel.
====
27215
The Daedric portal in Moonhenge is sealed. I should tell Sergeant Galandir of my success.
====
27217
The bandits suddenly became hostile and attacked me. I should find out what happened to <<1>>. Maybe he'll know what's going on.
====
27219
A small Daedric creature told me to go to the Davon's Watch Mages Guild. It must be one of Tharn's servants.
====
27220
I arrived at the Mages Guild. I should speak with Abnur Tharn.
====
27221
Abnur Tharn has asked me to travel to a place called the Wormroot Depths in Grahtwood, which he believes to be a place that Mannimarco keeps a cache of secret information.
====
27222
Abnur Tharn has asked me to travel to a place called Knife Ear Grotto in Deshaan, which he believes to be a place that Mannimarco keeps a cache of secret information.
====
27223
Abnur Tharn has asked me to travel to a place called Norvulk Ruins in Stormhaven, which he believes to be a place that Mannimarco keeps a cache of secret information.
====
27224
I read all of the books. I should talk with Abnur Tharn again and see what he has to say.
====
27225
I should finish up my business with Varen Aquilarios.
====
27228
<<1>> is being held captive by the bandits. I need to find the keys at <<2>>'s tent to free him.
====
27229
We need to get to the Hectahame Grotto.
====
27230
It seems the Shade has somehow blocked our path. I should speak to Indaenir about what to do next.
====
27231
I need to search the branches of Hectahame for three keystones to unseal the door into the Valenheart. Each time I recover a keystone, I need to place it in one of the pedestals before searching for the next.
====
27232
Now that I've placed all the keystones, Indaenir should be able to unseal the door that leads to the Heart of Valenwood.
====
27233
I should follow Indaenir into the Valenheart to confront the Shade of Naemon.
====
27234
I need to kill the Shade of Naemon to get the Staff of Magnus.
====
27235
The Shade is defeated and I've recovered the Staff of Magnus. I should speak to Indaenir.
====
27236
Indaenir is going to attempt to heal the Heart of Valenwood.
====
27237
Indaenir died attempting to heal the Valenheart. Mane Akkhuz-ri has arrived. I should speak to him.
====
27238
While speaking to Mane Akkhuz-ri, something started to happen around Indaenir's body. I should wait and see what happens.
====
27239
Indaenir was brought back from death. I should speak to him.
====
27251
To rebind the sea serpent, I need to follow Priestess Sendel out to the Binding Pool and defeat the Maormer mage who seeks to free the serpent.
====
27252
<<1>> arrived on the guardhouse balcony, and seems pleased that the harpies are no longer angered against the town. I should see what she thinks the future holds for Kozanset.
====
27253
After talking to several people around Kozanset, the problem is still not clear to me. Either the harpies are just nuisances, or the mercenaries are extorting the citizens.

I should ask the town magistrate about these issues.
====
27254
I've collected <<Azm:1>> from the rooftops. I should bring them to <<2>> as she asked.
====
27255
Mercenaries seem to protect the town for pay. I can talk to some of the people around town to hear their opinions about the seriousness of the harpy problem.
====
27256
I've learned that the Gold Coast mercenaries are extorting the people of Kozanset for protection. I should let <<1>> know she was right.
====
27257
<<1>> approached me and asked me to talk further with her. I should see what she wants.
====
27258
I found <<1>> in a harpy nest some distance away from Kozanset. I should talk to her and make sure she's all right.
====
27259
I've entered <<1>>'s  house. She bade me come talk to her in privacy about the town's harpy problems.
====
27260
<<1>> asked me to recover <<Azm:2>> from the rooftops of houses in Kozanset. How they got there is a mystery, but it's undoubtably one of the reasons why the harpies are so angry.
====
27261
As I entered the town hall, I interrupted a heated discussion between someone named <<1>> and <<2>>.

I should ask him what happened.
====
27262
<<1>> said she'd seen the mercenaries frequenting the warehouse on the edge of town. I might be able to eavesdrop on their workings there.
====
27263
I arrived at <<1>>'s house to find her missing, and her father waiting for me. I should talk to him to find out what's going on.
====
27264
I've rallied several townsfolk to Leja's cause. Now we can confront <<1>> and run her out of town.
====
27265
I've rallied several townsfolk to Leja's cause. I should talk to <<1>> outside the guardhouse and find out what she plans next.
====
27266
<<1>> asked me to investigate the old guard house where the mercenaries used to stay. She thinks they were using something to anger the harpies and keep the town under attack.
====
27267
I found a harpy corpse in the guardhouse, one that looked much larger than any of the others. Perhaps this is what the harpies gathering on the balcony wanted.

Leja asked me to meet her on the balcony after I've searched the guardhouse.
====
27270
I agreed to meet <<1>> at Daggerfall's Rosy Lion Inn for my initiation into the Undaunted.
====
27271
Now that I have the Light of Meridia, I should find the exit door and leave this Vile Laboratory.
====
27275
<<1>> awaits me on the beach. When I'm ready to leave for Rictus, I should talk to him.
====
27276
The Maormer pillars are destroyed. I should make my way out of this cave and see if the assault has ended.
====
27279
The horns are destroyed, but someone or something must have been powering them. I should search for it and put an end to this invasion.
====
27283
The captives have been freed, but <<1>> has been taken to be sacrificed. One of the captives mentioned a cave. I should try searching there.
====
27284
War horns called and it sounds as though the Maormer are up to more than just a simple blockade of the quay. I've been asked to rescue some officers who were captured by the Maormer when the blockade began.
====
27285
<<1>> said the horns are calling giant beasts ashore. I should find the horns and destroy them before the Maormer are able to overrun the island.
====
27286
I found <<1>>, but <<2>> lost her life trying to save him. I need to find out what he knows about the attack.
====
27296
Search the rest of the cave
====
27297
I should talk to <<1>> about the plans to deal with traitors in Mistral.
====
27300
<<1>> asked me to talk to the guards at the gate to Cat's Eye Quay about the situation with the Maormer. I need to find a way to clear the blockade.
====
27302
The marriage arranger is looking for help. I should go talk to him in the bandits' camp.
====
27306
<<1>> asked me to direct survivors from the attack on <<2>> to safety.
====
27307
I need to reach the defenders at the gate to <<1>>.
====
27308
<<1>> believes the Maormer attack on <<2>> is more than it seems and asked for my aid in stopping their plans. I should decide whether the marine or the wizard should come with to aid me.
====
27309
I should enter <<1>> and look for signs of what the Maormer plan.
====
27310
The Maormer attack ravaged <<1>>. I should explore and see if I can find any indication of what they're doing, and why.
====
27311
The clues I've found lead me to an old smuggler's den in some caves on the northern edge of <<1>>. The entrance to the Wind Tunnels is blocked, but there is a secret entrance somewhere near the cliffs. I should find this secret way in.
====
27312
I discovered the author of the notes in the Wind Tunnels. I previously met <<1>> at <<Az:2>>. I should find out what he's doing in <<3>>.
====
27313
<<1>> says he's adapted a Maormer waterstone to drain the energy being collected by their Storm Totems. He hasn't been able to make it work but seems to believe I can. I need to try it on the totems in his cave.
====
27314
I was able to use the lodestone to drain a <<1>>. I should speak with <<2>> to see if it worked as expected.
====
27315
I drained the <<1>>. I should talk to <<2>> and find out what he's learned of the Maormer ritual.
====
27316
In order to stop the Maormer ritual, I must drain the <<1>>s within the Wind Tunnels.
====
27317
I need to bring the charged lodestone to the Maormer ritual site. I can use it to disrupt the horns used to bind the "<<z:1>>," which <<2>> says will foil the Maormer plans.
====
27318
I released the <<1>> and stopped the Maormer plan. <<2>> showed up and urged me away from the ritual site. I should follow him back to <<3>>.
====
27319
It seems the Maormer attack has been thwarted. I should speak with <<1>> and see how he knew to find me.
====
27320
Captain Jimila is preparing the Prowler to sail after Vicereeve Pelidil.
====
27321
The Prowler has caught up with the Maormer ship bearing Vicereeve Pelidil, and a battle has begun at sea. I need to go above decks and help in the fight.
====
27322
A massive sea serpent is attacking the boat! The serpent is too powerful for normal attacks—I must use the ship's ballista to wound it.
====
27323
A massive sea serpent is attacking the boat! The serpent is too powerful for normal attacks—I must use the ship's ballistae to kill it.
====
27324
The serpent is dead, but now the Maormer mages have opened portals. They are boarding the ship.
====
27325
We've repelled the boarders. Now, I should use the Maormer portal to board their ship and kill Vicereeve Pelidil.
====
27326
Vicereeve Pelidil is dead. I should use the portal on the Maormer ship to return to the Prowler and Captain Jimila. We can then sail back to Seaside Sanctuary.
====
27327
We've returned to port. I should speak to Captain Jimila.
====
27330
I have recovered the gemstones proving Zariya's innocence. I should speak with her spirit again.
====
27331
Forthor removed the axe's curse. I should talk to him one more time.
====
27332
<<1>> asked me not to kill her father during our honor duel, but merely knock the wind from his sails.
====
27333
<<1>> was surprisingly sympathetic to the Argonians' situation. I should speak with her further about what she needs done.
====
27334
<<1>> asked me to discover why the tribe's leaders refuse to speak with her. If they cannot, she might need to recommend the tribe be exiled—something she doesn't want to do.
====
27335
The tribe's leaders will soon meet to discuss their thoughts on the Dominion barricades. <<1>> invited me to attend.
====
27336
The tribe's leaders will soon  meet to discuss their thoughts on the Dominion barricades. I should listen to what they have to say.
====
27337
<<1>>, one of the Argonian leaders, murdered <<2>> and fled the tribal meeting. I should speak with <<3>>, the remaining Argonian leader of <<c:4>>.
====
27340
<<1>> believes <<2>>'s hunters may try to attack the Dominion soldiers. In order to protect the tribe, I should search the beaches for hunters with the help of <<3>>, a trained guar. <<1>> said I should kill any hunters I find.
====
27343
I killed <<1>>'s hunters in the beach camps. I should meet with <<2>> at the sea cave near <<c:3>>.
====
27346
<<1>> is attempting to use <<2>> and her wamasu children to attack the Dominion soldiers. I need to kill <<1>> and <<2>>.
====
27347
I've defeated <<1>> and stopped her plans. I should return to the village in <<c:2>>.
====
27348
I've defeated <<1>> and stopped her plans. I should speak with <<2>> in <<c:3>>.
====
27349
<<1>> has arrived to decide the fate of the Argonian tribe. <<2>> fears she'll exile the tribe if she hears of <<3>>'s violence, and requested I keep it from her. I need to decide what to tell <<1>>.
====
27374
The magistrate's daughter, <<1>>, said the Gold Coast mercenaries are taking advantage of the town, and possibly making the harpy problem worse. She's asked me to help her.
====
27375
The leader of the Gold Coast mercenaries, <<1>>, confronted both <<2>> and I about meddling with the mercenary's affairs. I need to continue my conversation with <<2>>.
====
27376
<<1>> blames me for his daughter's disappearance, since I'd been helping her with the harpies. I should see if I can find out what happened to her.
====
27377
I've rescued <<1>> from the fake harpy attack orchestrated by the mercenaries. She's asked me to find her father and let him know the full extent of the mercenaries' deeds in Kozanset.
====
27379
<<1>> arrived just after I talked to her father and egged the mercenary leader. Now her plan is to get the townsfolk to stand up against the mercenaries.

I should go around the town and see who's willing to do so.
====
27383
<<1>>'s alive, but in a surly mood. Now I must head to the camp's entrance to meet with <<2>>. Hopefully, she's freed <<3>> and got him out alive.
====
27388
I decided to make <<1>> take  the cursed sword. I'll need to talk with <<2>> and explain what happened.
====
27391
Though the sword may be cursed, I decided to give it to <<1>> to take with him to Cyrodiil.
====
27393
I found the ancient sword in the ruins on the shore. Angry spirits will attempt to take it from me, and I must defeat them.
====
27399
I have defeated the vengeful spirits. I should speak to Azei about the sword.
====
27403
I have unlocked the way and should now enter the Great Shackle.
====
27404
I could speak to Shalidor to get his viewpoint on my choice.
====
27405
I could speak to Valaste and see what she wants me to do. If she can understand me.
====
27408
Hopefully, members of the Saltwalker Militia know something about these bandits, or at least why they didn't come forward during the beating. I should head to the militia's camp to find out.
====
27412
I've chosen to allow Sheogorath to take Valaste with him to the Shivering Isles. I should speak to him again to receive my reward.
====
27413
After defeating Haskill Shalidor burst his way into the Guildhall. I should watch the confrontation between the Arch-Mage and Sheogorath.
====
27421
From what I can tell, <<1>> is the real authority here. Maybe he can help me understand what's going on.
====
27422
I must learn what drove <<1>> to a life of crime.
====
27423
I've learned all I can about what happened to <<1>>. I should return to <<2>>.
====
27427
Thonoras begged me to track Pariel into a set of caves beneath the Falinesti Spring Site. He said she knows his scent, and thus only one she does not know can get close to her.
====
27433
Pariel has taken on the form of a massive bear! I must subdue her without killing her. Thonoras asked me to leave that task to him.
====
27434
After I subdued Pariel, she fled deeper into the cave, wounded. I must track her down.
====
27435
Thonoras has caught up with us, but Pariel is still a bear. I should see what he wants to do about this.
====
27436
Thonoras deceived me. He never planned to kill his wife. Instead, he plans to give himself to the Wild Hunt and join her as a beast.

I can leave him to this ritual, or convince him to kill his wife and follow the Green Pact.
====
27437
Thonoras has decided to join his wife as a wild beast. I should leave him to complete his prayer to Hircine.
====
27438
Thonoras has kept to the Green Pact and killed the monster that was once his wife. I should leave him to his grief.
====
27439
Thonoras left his pack behind for me in exchange for my help. I must search it to claim my reward.
====
27441
Pariel fled into a cave beneath the Falinesti Spring Site. I must start my search for her there.
====
27445
<<1>> claims the Worm Cultists are using his bones to assemble a skeletal army. I should help look for his bones. Some of his bones may be in the Worm Cult camps, while others might be incorporated in the risen dead.
====
27446
I recovered <<1>>'s bones. I should be able to reassemble him in <<Ac:2>>.
====
27447
<<1>> says we'll find clues about the Worm Cult's plans in the largest dig site.
====
27448
<<1>>, a much larger talking skull, informed us that the Worm Cult was asking questions about "the roots." I should see if <<2>> knows what they're after.
====
27449
<<1>> thinks the Worm Cult plans to kill the great tree at the center of <<Ac:2>> in order to raise an army of giant skeletons. He wants to enlist <<3>>'s aid.
====
27450
<<1>> seemed upset that I pieced <<2>> back together, but understands the Worm Cult threat to the Barrowbough. She gave me <<3>> so I could enter the great tree.
====
27451
The Worm Cult is already inside the Barrowbough! With luck, they haven't made it too far inside.
====
27452
Sounding the horn opened the heart of the Barrowbough. I should enter before the Worm Cult can follow.
====
27453
It is time to meet whatever lies beneath <<1>>.
====
27454
With <<1>> defeated, the Worm Cult attack was repelled. I should speak with <<2>> to see what's next for the peculiar residents of the Barrowbough.
====
27455
With <<1>> defeated, the Worm Cult attack was repelled. I should speak with <<2>> before he heads off to his exile.
====
27456
<<1>> and the other old bones awoke. However, they're very angry with <<2>>. He wants me to speak with <<1>> so they understand the Worm Cult threat.
====
27457
With <<1>> defeated, the Worm Cult attack was repelled. I should speak with <<2>> to see what's next for the peculiar residents of the Barrowbough.
====
27468
A strong set of vines leads from the upper reaches of the cave to its lower chamber. It looks like it will hold my weight if I choose to climb it.
====
27478
The Wilderking says that he will soon die and that Aranias must accept the responsibility to take his place. I should speak to her.
====
27479
The Wilderking is dying and Aranias has accepted that she must take his place. She's asked me to place the Wilderking's crown at the top of the tower to allow for her transformation.
====
27484
I should continue my conversation with <<1>>.
====
27486
Lady Moyaltha told me that the Imperials are coming through an old smuggling tunnel beneath Magnifico Khorshad's manor. I found the manor. Now I should confront Magnifico Khorshad.
====
27487
With Lyranth now in charge of the Citadel, we have safe passage to the Labyrinth and the Endless Stair beyond. And I have the key that gets us inside. I should speak to Vanus Galerion and see how he and King Dynar want to proceed.
====
27490
While the Fighters Guild troops use the secret passageways to enter the Fighters Guild hall, I need to find the ward key and deactivate the wards that seal the hall. But first, I'll need to find my own way into the city.
====
27491
Ranneth also recommended that Pircalmo's wife Alanya might have some details on what I should look for.
====
27500
Now that the wards are down and the fighters are here, I should talk to <<1>> and find out what I need to do next,
====
27507
I recovered the Fighters Guild Ward Key. Now I should use it to deactivate the wards and open the guild hall door.
====
27508
While the Fighters Guild battles the Dremora, I need to go to the upper city and locate the Mages Guild portal stones.
====
27509
Raz probably knows more about the situation here. I should speak to him.
====
27512
In order to activate the portal in the Mages Guild Hall, I need to collect the scattered portal stones.
====
27525
Now that I collected the portal stones, I should enter the Mages Guild Hall.
====
27526
Once I set the portal stones back in place, the mages should be able to activate the guild hall portal.
====
27529
<<1>>, the first Mane, has appeared to us. I should speak to him.
====
27530
<<1>> said he would grant me a blessing which will let me pass through the barriers unharmed.
====
27531
Now that the Mages Guild Hall portal has been activated and the mages have teleported through, I should talk to <<1>>.
====
27536
Once I found the sword, <<1>>'s spirit appeared. I should talk with him and learn why he's revealed the sword to me.
====
27537
A wood elf named Rollin asked me to track down some artifacts he lost during a drunken night of celebration.
====
27545
I decided to back Rollin in his goal to become an apprentice. I should speak to him once more.
====
27547
Collect pies from Shasirba
====
27556
I need find the entrance to the pyramid so I can confront the leader of the citadel and obtain the key to the Labyrinth.
====
27557
I reached the entrance to the pyramid, but others have arrived before me, including the Dremora, Lyranth. I should talk to her.
====
27558
Now that Lyranth opened the door, I should enter Valkynaz Seris' stronghold and confront the commander of the Citadel.
====
27559
I entered the pyramid stronghold of Valkynaz Seris. Now I need to find the Valkynaz and end this.
====
27564
I need to speak to Queen Ayrenn and let her know what happened.
====
27569
I should tell <<1>> of her husband's fate.

I told her to escape the crypts. I should leave the crypts to find her.
====
27574
I found items belonging to Severus Tappo's victims. I should try to find their relatives.
====
27575
I returned items to family members of Tappo's victims. Several mentioned they paid a hunter named Thaellin. 

I should try to find her on the northeastern shore of Lake Rumare.
====
27576
I should return the victims' belongings to their relatives.
====
27577
I must speak with Gilraen again.
====
27580
I've found the font of darkness allowed the Dro-m'Athra into the fort. Time to seal it up.
====
27584
The fastest way to the sanctuary is through Serpent's Grotto. That's where I need to go.
====
27585
I've reached Serpent's Grotto. The path to the sanctuary can't be far. I should head there as soon as I can.
====
27586
Vanus Galerion has been restored and made whole. He wants me to follow him into the Great Shackle.
====
27587
I reassembled <<1>>. I should see if he knows anything about the Worm Cult's plans for <<Ac:2>>.
====
27589
I completed the task that An-Jeen Sakka put before me. Now I should leave the pyramid and return to him.
====
27591
<<1>> has arrived with reinforcements. I should speak to her.
====
27592
With the ritual disrupted, Khali seems confident she can destroy the focusing crystal. I should wait to see what happens.
====
27603
I need to help Stibbons make it through this secret tunnel so we can escape from the Manor of Revelry.
====
27607
I should wait for Queen Ayrenn to finish speaking to Indaenir.
====
27608
Cariel told me that Gavo would be coming from the direction of the district's gate. I can watch out the tower to see him coming.
====
27611
The Hollow City is the perfect staging point for our assault. As I rescue the missing Fighters Guild and Mages Guild members, I should send them here.
====
27613
Talia says that she and Prince Azah were attacked by Shiri, the final leader of the Withered Hand. Talia will join me to help find and rescue the prince.
====
27614
Talia says that she and Prince Azah were attacked by Shiri, the final leader of the Withered Hand. Talia has joined me to help find and rescue the prince.
====
27615
I need to find Prince Azah and rescue him from the Withered Hand.
====
27616
Prince Azah says Shiri took Ansei Maja's Ward into the next room and performed some kind of ritual. I need to enter the room and recover the Ward.
====
27617
I rescued Prince Azah and recovered Ansei Maja's Ward. Now I need to find Throne Keeper Farvad and Ansei Radan's Ward.
====
27619
Throne Keeper Farvad says that Ansei Radan's Ward has been corrupted. I must protect him while he performs a cleansing ritual.
====
27620
We rescued Prince Azah and Throne Keeper Farvard and recovered two of the Ansei Wards. Now we must stop Shiri. Farvad told me to meet him at the central tomb of the necropolis.
====
27621
We rescued Prince Azah and Throne Keeper Farvard and recovered two of the Ansei Wards. Now we must stop Shiri. I should speak to Farvad at the central tomb of the necropolis.
====
27622
I must enter the central tomb to stop Shiri and recover the final Ansei Ward.
====
27623
I must stop Shiri and recover the final Ansei Ward.
====
27624
Now that I have recovered the final Ansei Ward, I need to leave the tomb and return to Sentinel where the Ansei Wards can be restored to safekeeping.
====
27626
Ansei Halelah has opened a portal to take us back to Sentinel. I need to speak with her before entering the portal.
====
27627
I've informed all of the family members of the fate of their loved ones. Several of them mentioned they had paid a hunter named Thaellin to look for them. 

I should try to find her on the northeastern shore of Lake Rumare.
====
27631
I stopped Ranneth from killing Alanya. She informed me that Pircalmo is being held in her home.
====
27632
I freed Pircalmo from Ranneth's locked home and should return outside to check on Alanya.
====
27633
I stumbled across a discussion between Pircalmo, Ranneth, and Alanya, and should see what they have to say before speaking to Ranneth.
====
27636
To help the Bosmer, I should clear the northern and southern fronts of their battle against the Daedra.
====
27638
I need to find the home of Shiri's cousin, Nahirah, in Satakalaam.
====
27639
It seems Shiri's cousin, Nahirah, has been killed. I should read her journal to see if there's any mention of Shiri.
====
27650
Khali suggested we head back and speak to Shazah.
====
27651
We've capped off the source of the Dro-m'Athra. I need to talk to Shazah.
====
27652
We capped off the source of the Dro-m'Athra. I need to talk to Khali.
====
27653
I've been directed to speak to Tholbor. He'll help me begin my Summoner Division trials.
====
27656
I've been directed to speak to Zara. She'll help me begin my Swordmaster Division trials.
====
27659
I've been directed to speak to Malarel. She'll help me begin my Sorcerer Division trials.
====
27661
I've burned the corpses. I should leave Lipsand Tarn.
====
27663
I should enter Lipsand Tarn.
====
27675
<<1>> told me she doesn't want to be married and to talk to her father if I want to help <<2>>.
====
27676
The stronghold is clear, and Valkynaz Seris is dead. I should find the key to the Labyrinth. We'll need that key to enter Molag Bal's inner sanctum. Perhaps the key is in the Valkynaz's chest.
====
27677
<<1>> is at her father's tent, and doesn't appear ready to attack me like the rest of the bandits. Maybe she knows what's going on.
====
27678
<<1>> wants me to distract the camp and her father while she steals the keys and frees <<2>>. Her father is at the top of Sep's Spine, through the upper tunnel.
====
27683
I have defeated the Daedra at both the northern and southern fronts of the battle. I should return to the central barricade and speak to Gilraen.
====
27684
I've defeated the Daedra attacking the central barricade. I should speak to Gilraen.
====
27685
Gilraen has tasked me with confronting and defeating the leader of the Dagon Cell that has attacked her home.
====
27686
I've defeated the wispmother. I should let Elaldor know.
====
27687
I should speak with Merric about what happened in the Halls of Submission.
====
27692
If I'm going to question <<1>>, I need to find a way to wake him up.
====
27694
<<1>> won't speak with me unless I prove I'm a warrior. She wants me to duel one of her hunters.
====
27695
I have returned to the Fighters Guild in my alliance's capital. I should seek out Vanus Galerion and speak to him there.
====
27696
I need to talk to Vanus Galerion at the Fighters Guild in Wayrest.
====
27697
I need to talk to Vanus Galerion at the Fighters Guild in Mournhold.
====
27698
I arrived in Coldharbour, but I seem to be on my own. Well, except for that strange man over there. I need to speak to Cadwell.
====
27699
Vanus Galerion has arrived at the Mages Guild. I should speak with him.
====
27700
I need to talk to Razum-dar in the Inn at the Baandari Tradepost
====
27701
I need to talk to Hakraba in Eldenroot
====
27702
I need to enter the Portal to teleport to Stirk.
====
27703
<<1>> is out of his cocoon captivity only to find out that <<2>> passed by him some time ago. We should go deeper into the mines to look for her.
====
27704
I heard a muffled yell. I should find the source and see if it's from one of the prospectors I was sent to find.
====
27705
The Daedra promised to keep the pair safe together in her nest. Though this means the two won't have their freedom, they will be together.

It's time for me to leave the mine.
====
27706
The Daedra admitted holding <<1>> hostage, and has demanded one of us feed her spiders before she allows us to enter her nest.
====
27707
The Daedra has granted us entry into her lair. I should find out what's become of <<1>>.
====
27708
The Daedra granted us entry into her lair. I should enter and find out what's become of <<1>>.
====
27709
At the bottom of the mines, I found the creature most likely responsible for <<1>>'s capture - a spider daedra! It doesn't seem hostile - I should see if I can talk to it.
====
27711
<<1>> exchanged himself for <<2>>'s freedom. Now we're outside the mine, I need to see how she feels about what's happened.
====
27712
<<1>> asked me to look for the last two prospectors who entered the mines.
====
27717
It seems the Daedra has ensorcelled <<1>>. I'll need to find a way to get her out of the Daedra's clutches using my wits.
====
27719
The Daedra promised to keep the pair safe together in her nest. Though this means the two won't have their freedom, they will be together. I should tell <<1>> their fate.
====
27720
<<1>> exchanged himself for <<2>> to have her freedom. Though it means he will be under the thrall of the Daedra, <<2>> is free.
====
27721
Elaldor wants me to defeat the wispmother that killed his hunting band and haunts the marshes nearby.
====
27722
Throne Keeper Farvad believes Shiri is trying to raise her father, Suturah, from the dead. I must choose who will accompany me into the final tomb to fight Shiri.
====
27723
As soon as my friends unseal the door to the final tomb, we can enter the tomb and stop Shiri from raising her father.
====
27726
To complete the dead woman's memorial act, I need to find the waning moon shrine somewhere near the temple.
====
27732
Aldolin is dead. I should return to Sorderion and claim the bounty.
====
27733
After stepping through this tiresome performance, Sheogorath has given me the go-ahead to collect the book. I should grab it and get out of here.
====
27734
I collected the key that opens the way to the Labyrinth. Now I should exit the pyramid and find Vanus Galerion.
====
27737
Both Shiri and her father are dead, hopefully to remain that way. I should recover the final Ansei Ward.
====
27738
I need to wait for Vanus Galerion to open the portal to Stirk.
====
27739
I should talk to the Lunar Champion in Dune.
====
27744
Stibbons went into the manor house. I need to go in there and rescue him.
====
27759
I defeated the senche, and Hircine appeared and congratulated me on a successful hunt. I should return to Haras with the pelt.
====
27760
I can obtain a racing lizard from <<1>> near the race track outside Bergama.
====
27761
In order to enter the lizard races, I need to get a lizard from <<1>>, <<2>> in Sentinel, or <<3>> in Bergama.
====
27763
To stop Arianas, I must seek out Maruin near the Labyrinth.
====
27764
I should see what Maruin has to say.
====
27779
I should ask  <<1>> about my racing lizard, who lost at the race track outside Bergama.
====
27780
I turned over <<1>> to <<2>> with proof of his scheme. I should see if there is a reward for bringing him in.
====
27782
The Herd Mother transported me to the dream realm where Ronal's sons are trapped by other lost souls trying to make their way into their bodies. I should defend Ronal's sons by defeating the lost souls, so they can return safely.
====
27783
Now I need to perform the ritual at the west entrance to the Horsemen's village.
====
27784
I should defend the ritual site at the east entrance of the village from harpy attackers.
====
27785
I've collected enough of the ritual components. Now I should perform the ritual at the east entrance to the Horsemen's village.
====
27786
When I returned to Ronal, he had already called upon the Herd Mother, who has appeared in the paddock as a great mare. I should speak to her about returning Ronal's sons to their bodies.
====
27787
I must find the corpse of a Hound hunter in an alcove to the west of Hectahame to begin tracking the pale senche.
====
27788
I must follow the pale senche's trail in the wilderness between Hectahame, Dread Vullain, and Moonhenge. I can see the signs of its passing by crouching low to the ground and looking around.
====
27791
I found the pale senche at a cliff south of Moonhenge.  I must kill it and collect its hide to bring back to Haras.
====
27792
I should travel there as soon as I can.
====
27793
Erinel insisted on staying with the Falinesti Faithful, rather than returning to her betrothed. I should return to Larousse and let him know.
====
27794
I should play the flute Laurosse gave me and listen for its twin, so that I can locate Erinel.
====
27795
The flute Laurosse gave me will reveal its twin, and that's where I'll find Erinel, his betrothed.
====
27796
I freed Erinel and convinced her to return to Laurosse. I should tell him the good news.
====
27797
I found Erinel, bound as a captive. I should talk to her and see if I can free her.
====
27800
Egannor said his friends Halalin, Fanrel, and Nielas are still in the Wood Orc camp. I must find and free them, if they are still alive.
====
27801
I've freed all the Faithful who survived. Fanrel asked me to meet her at the entrance to the Orc fort.
====
27802
Fanrel wants vengeance on the orcs who captured, tortured, and killed her friends. The first step is to kill Chief Gorzesh's family. She insists he must share her pain.

I can either help her exact vengeance, or return to Egannor and leave.
====
27803
Fanrel is consumed by vengeance. I've decided not to help her kill Warchief Gorzesh's family. I should return to Egannor and make sure the others made it out.
====
27804
Fanrel wants to make sure Chief Gorzesh experiences the pain she felt watching her friends tortured and murdered. She has tasked me with killing Gorzesh's son, Roog, and his Hearth-Wife, Grashla.
====
27805
I killed Roog and Grashla and collected their heads. I must meet Fanrel back at the entrance to the orc fort.
====
27806
Fanrel plans to lure Chief Gorzesh to an ancient Bosmer site by tricking him into thinking he can save his family. I must go there and mount the heads of Gorzesh's dead family on stakes in preparation for his arrival.
====
27807
I must mount the heads of Chief Gorzesh's dead family members on pikes at the ritual site. Fanrel told me this blood sacrifice will summon "the ancient strength of Y'ffre".
====
27808
When Warchief Gorzesh arrives, I must kill him.
====
27809
Chief Gorzesh and his family are dead. Fanrel has her revenge.
====
27819
The scouts were placed near an alchemist's station for interrogation purposes. The tent may contain something that can free the scouts.
====
27826
Hald and Fjor are free. I should head to the rally point.
====
27830
Hilka and Fjar are free. I should head to the rally point.
====
27831
Hald and Hilka are free. I should head to the rally point.
====
27834
I should speak to Bodring at Driladan Pass.
====
27836
I should speak to Nara at Dread Vullain.
====
27837
I should speak to Girin at Verrant Morass.
====
27838
<<1>> told me one of her sailors escaped from Sea Vipers performing some form of ritual magic. She suspects they were the ones who murdered <<2>>. I should speak with <<3>>, the sailor.
====
27840
Constable Agazu asked me to go to the Fell's Brigade camp outside of town and rescue any Orc prisoners that are still being held there.
====
27841
I set the captive Orcs free. Now I need to find Leonce and bring the traitor to justice.
====
27842
If you burn his plans, Leonce is sure to show up and won't be very happy.
====
27844
I have enough evidence now to take to Constable Agazu. I can return the stolen goods and explain what Leonce and the Fell's Brigade have been up to.
====
27851
With Molag Grunda defeated and the Chasm under our control, I should find my way out of this place and meet up with the others.
====
27853
I've made it out of the Greenhill Catacombs with Ezreba in tow. I should find Bowenas and explain what happened.
====
27857
Erinel's bound like a captive, but claims she's merely being tested for a Wood Elf rite. She can either remain where she is, or return to her betrothed, Laurosse.
====
27861
Now that the mages have been released from their cells, I should talk to <<1>>.
====
27862
One of the captured mages said that the key to the cages is on the table. I should find the key.
====
27864
I should head to where <<1>> believes <<2>> is being held.
====
27867
Hald and Hilka are free. I should head to the rally point.
====
27868
Hilka and Fjar are free. I should head to the rally point.
====
27869
Hald and Fjar are free. I should head to the rally point.
====
27874
<<1>> is inside an abandoned building. I need to untie her and get her out of here.
====
27876
I need to talk to Vanus Galerion at the Mages Guild in Davon's Watch
====
27877
I need to talk to Thrush at the Sober Nord Tavern in Windhelm
====
27878
I need to talk to Countess Hakruba at the Fighters Guild in Mournhold
====
27879
I need to wait for Vanus Galerion to open the portal to Stirk.
====
27880
I need to enter the Portal to teleport to Stirk.
====
27881
I should practice with each type of siege weapon while I'm here.
====
27882
I've defeated several ghostly attackers, and must now take the blade to <<1>>.
====
27897
The rescue was a trap! I need to fight my way out of here.
====
27898
It looks like there was no kidnapped daughter after all, and that <<1>> set me up. I should look for evidence to prove his involvement with the bandits.
====
27899
I found proof <<1>> sent many travelers such as myself into bandit ambushes. I should confront him immediately.
====
27900
I confronted <<1>> about working with the bandits. He offered me money to let him go. I should decide whether to take him up on his offer or bring him to the local guard captain for justice.
====
27903
I need to talk to Vanus Galerion at the Mages Guild in Daggerfall.
====
27904
I need to talk to Copper Dariah at the Inn in Shornhelm
====
27905
I need to talk to Countess Hakruba at the Fighters Guild in Wayrest
====
27906
I need to wait for Vanus Galerion to open the portal to Stirk.
====
27907
I need to enter the Portal to teleport to Stirk.
====
27914
I must find Aldolin and defeat him in order to claim the bounty.
====
27915
I've collected the coin from Manthir. I should take it to Cold-Eyes.
====
27916
I managed to retrieve the bundle of silks Kunira wants. I should deliver them to her and collect my pay.
====
27919
I managed to get Nivrilin's companions free of the camp. I should meet her in Longhaven.
====
27921
Manthir claims his neighbor Farwen stole the coin he'd planned to use to pay back the Khajiit. I should talk to her and see if I can get it back.
====
27922
The Bosmer who owes the debt, Manthir, lives near the market square in Woodhearth. I should go and talk to him to see if he'll pay the debt.
====
27923
Sumiril asked me to read the book and tell him his story.
====
27924
The words of the book flew up, off the page. To continue reading, I must catch them.
====
27925
I should read the next passage of the book.
====
27926
To continue reading, I should follow the words.
====
27927
I should read the next passage of the book.
====
27928
To continue reading, I should follow the words.
====
27929
I should read the next passage of the book.
====
27930
To continue reading, I should follow the words.
====
27931
I should read the next passage of the book.
====
27932
I should follow the words.
====
27933
I should read the next passage of the book.
====
27935
I should speak to Sumiril.
====
27937
Now I need to speak to <<1>>.
====
27938
I should ask around Marbruk and deduce the identity of the Artisan.
====
27940
It seems the banker's assistant, Nidras, is connected to the thefts. I should interrogate him.
====
27941
I returned to Cinnar with the stolen items. I should tell him what happened.
====
27952
<<1>> asked me to speak to one of the Khajiit on the beach. They may know where I am.
====
27957
I've found <<1>>, but she doesn't seem to be aware of my presence. I should see if she will respond to me.
====
27958
Nivrilin, too injured to go after her companions, asked me to rescue them. The three I'm looking for are Nineclaws, Draulduin, and Zavierry. They're all being held in the Argonian camp.
====
27959
Now that I have destroyed the Necromantic Focuses, I must enter the lighthouse and disrupt Alasan's ritual to prevent him from using the Ansei Ward to become a lich.
====
27960
Paints-the-Sky wishes to speak with me about something. I should see what she wants.
====
27961
I should leave the tavern.
====
27969
I need to kill Sahdina, Maleel's general, to gather her essence.
====
27970
I need to kill Rashtoma, Maleel's general, to gather her essence.
====
27971
I destroyed Sahdina. Now to gather her essence.
====
27972
I destroyed Rashomta. Now to gather her essence.
====
27975
I need to enter the Overseer's atelier and find the crystal that was used to power the Dwarven device.
====
27976
I need to place the crystal into the Dwarven device to provide the power necessary to separate the mages' souls.
====
27983
I should start by reading Cinnar's notes.
====
27984
I need to wait for Vanus Galerion to open the portal to Stirk.
====
27985
I need to enter Vanus Galerion's portal to travel to Stirk.
====
27986
I arrived on the island of Stirk. Now I need to talk to Vanus Galerion.
====
27992
I need to use Murk-Watcher's charm to lure out Ripplestrike. Then I should kill it and take its heart.
====
27993
Rollin wants me to find those relics for him. He said my first step should be to talk to the man that served him drinks last night, the bartender at the Waxing Crescent Inn. I should head inside.
====
27995
The bartender, Duzal-ja, told me that Rollin was speaking with a mage last night. I should look for this Darius at the Rawl'kha guild hall.
====
27996
I found the hall. Now to speak to this Darius about one of Rollin's relics.
====
27997
The mage, Darius, wants me to collect up the wisps he accidentally released from Rollin's urn. He said I should just need to get near the wisps and point his crystal.
====
27998
I did as the mage asked and captured a number of wisps. I should speak to him again at the guild hall.
====
27999
Darius said I can take the urn and gave me a clue as to who to speak to next. I should grab it and move on.
====
28000
Darius said a Khajiiti girl named Khuzi took the final relic from Rollin. I should look for her in the Rawl'kha marketplace.
====
28001
I found Khuzi right where Darius said I would. Time to question her about the necklace Rollin gave her.
====
28002
The Khajiit named Khuzi told me she sold Rollin's necklace to a merchant. Atrius the merchant is heading for Hadran's Caravan. Perhaps if I hurry I can catch up to him.
====
28003
Atrius the merchant was attacked by a pack of werewolves on the road. He was very angry, but said they likely made for the Weeping Wind cave. It's east of Willowgrove, southeast of where I found Atrius.
====
28004
I made it inside the Weeping Wind cave. I need to find the last relic for Rollin, the claw necklace … apparently a legitimate relic of Hircine worship.
====
28005
Ansei Radan told me to take back the Ansei Ward and use it to trap Alasan's spirit. I need to pick up the sword from the altar.
====
28006
I need to use the Ansei Ward on Alasan to trap his spirit.
====
28009
On the way out of the mine, Haidar's spirit attacked me. I should defeat the wrathful spirit so that it does not come after Samsi or myself.
====
28011
I made it inside the Waxing Crescent Inn. Duzal-ja is behind the counter and should be able to help me discover where those relics went. I should speak to him.
====
28012
Duzal-ja, the bartender at the Waxing Crescent, won't tell me what I want to know unless I run an errand for him. He's asked me to retrieve from pies from Shasirba, a merchant near the edge of Rawl'kha.
====
28013
I have the meat pies. I should return to Duzal-ja.
====
28014
I have Haidar's supply pack. I should exit the mine before it becomes too unstable.
====
28020
By the Bosmer tradition of the Right of Theft, Manthir can get his coin back if he gives in to Farwen's demand for a boon. I'll go with Farwen and have her make her demand of Manthir.
====
28021
Now that Manthir has agreed to marry Farwen, he'll have his coin back and can pay his debt. I should talk to him and collect it.
====
28022
I need to talk to <<1>> at the <<2>> just north of Senalana.
====
28023
Orthoron said he'd speak with me again at Arenthia. I should find him there.
====
28024
The moon priestess Saifa is being very coy. I should speak to her again to see what she wants me to do.
====
28027
The Lunar Champions were awaiting my arrival at Moonmont. I should talk to Khali about my encounter with the lunar priest.
====
28033
<<1>> wants me to sacrifice myself to power her spell to reach Tamriel. I should either leap off the overlook to sacrifice myself, or tell Suronii that I refuse to go along with her plan.
====
28034
<<1>> and the other leaders have turned on me. I should defeat them before they do the same to me.
====
28039
I have all three relics Rollin was looking for. I could return them to him, or go looking for this "Meldil" that he was so afraid of. I'm sure Telenger's assistant would be interested in why I have these relics.
====
28040
I decided to tell Meldil the truth about what Rollin did. I should speak to the apprentice once more.
====
28045
I linked the thefts to a Bosmer involved with Marbruk's bank. I should go to the bank to investigate this lead.
====
28050
I should talk to the projected image of King Laloriaran Dynar and find out if he knows what I need to do to break him out of this prison.
====
28051
The first step in setting King Laloriaran Dynar free requires that I enter the Lightless Oubliette.
====
28052
Now that I'm inside the Lightless Oubliette, I need to find the crystals of darkness so that I can move them to the prison door.
====
28053
I collected the Lifeshadow Crystal and the Mindshadow Crystal and opened the first two locks. I need one more crystal to unlock the door to the King's prison.
====
28059
I placed the three crystals of darkness and unlocked the door to King Laloriaran Dynar's prison. I should enter the chamber and see what I need to do next.
====
28068
I need to place the Lights of Meridia in the empty sconces so that I can direct their radiance to activate the crystal emitters. This should release the Ayleid King from the energy that binds him.
====
28069
I released King Laloriaran Dynar from the dark energy that bound him. I should talk to him and make sure he's all right.
====
28073
The Ayleid King opened a portal to the Hollow City. I should follow him and travel there.
====
28074
I'm back in the Hollow City. I should locate King Laloriaran Dynar and make sure he arrived safely.
====
28077
The <<z:1>> let out a spurt of water when I touched it, drenching everyone around it. <<2>> was unimpressed. <<3>> asked me to speak with him.
====
28078
I've been asked to investigate some of the strange occurrences on <<1>>.
====
28092
Kunira-daro wants the items she was supposed to receive, even if it means she has to take them. She offered me payment if I'll sneak on board the Sea Hawk vessel and steal the silks that belong to her.
====
28093
Gabrielle opened the exit. I need to follow her into the next area.
====
28094
I should speak with Aluri on the road north of Bruma to get the latest information.
====
28097
Talia is at the entrance to the Motalion Necropolis. I should speak with her.
====
28098
Molag Bal has thrown yet another guardian in my path. I need to defeat this creature to reach the portal to the planar vortex.
====
28099
General Thoda says I should find the necropolis and assist Prince Azah.
====
28100
The Daedra promised to keep the pair safe together in her nest. Though this means the two won't have their freedom, they will be together.
====
28101
Though <<1>> will be under the thrall of the Daedra, <<2>> is free. I should speak to her outside the mine.
====
28105
I need to talk to Kauzanabi-jo at the Moonlit Clearing just north of Senalana.
====
28106
I should head for the portal now.
====
28108
The woman in question is the magistrate's daughter, <<1>>. She said the Gold Coast mercenaries are taking advantage of the town, and possibly making the harpy problem worse. She's asked me to help her.
====
28121
In order to stop the Planemeld and save Nirn, I need to enter the portal that leads to the planar vortex.
====
28122
I've entered the planar vortex, the one remaining link in Molag Bal's insidious Planemeld. I need to destroy the Dark Anchors before we can disrupt the vortex.
====
28123
Well, that makes a certain amount of sense. The Groundskeeper is Meridia! She wants to talk to me before we proceed.
====
28124
As long as the Dark Anchors bind the two realms together, we won't be able to disrupt the planar vortex. I need to destroy the remaining Anchors.
====
28125
The Dark Anchors have been destroyed and the vortex has become unstable. I need to find the focal point and place the Light of Meridia.
====
28126
Molag Bal's most powerful minions stand before me. I need to defeat them before I can unleash the cleansing power of the Light of Meridia.
====
28128
And now Molag Bal himself has confronted us. Meridia's shield provides some protection, but we need to give Vanus and Gabrielle the time they need to ready the Light of Meridia.
====
28129
It appears that we succeeded. The Planemeld has been defeated, and it looks like I'm still alive. I should speak to Meridia and ask her what happened.
====
28131
Now that I have the Light of Meridia, I should use the portal and get out of here.
====
28132
My allies have entered the planar vortex. Meridia has given me time to speak to them before I let her know I'm ready to continue.
====
28135
Indaenir sent me to help Bodring in Driladan Pass.
====
28136
Darius requested that Zariya's remains be consecrated with funerary oils, which marks the restoration of her honor in the eyes of the gods.
====
28137
I consecrated Zariya's remains, and now I must return her ring to Darius.
====
28138
I need to lead Vanus Galerion to the summit point, where the meeting of the alliance leaders will take place.
====
28139
The alliance leaders are arriving. I should listen to what they have to say.
====
28140
The Alliance Leaders continue to bicker. I should talk to Vanus Galerion.
====
28141
I need to convince the three alliance leaders to agree to allow the Fighters Guild and the Mages Guild to bear the brunt of the assault on Coldharbour. I should talk to each of them in turn.
====
28144
I spoke to the alliance leaders. They seem willing to allow they Guilds to take the fight to Molag Bal, but still they hesitate. I should let Vanus Galerion know where things stand.
====
28145
Molag Bal has opened unstable rifts to the island and sent creatures to assassinate the three alliance leaders. I need to defeat Molag Bal's minions, protect the leaders, and close the unstable rifts.
====
28146
I closed the unstable rifts and saved the three alliance leaders. Now I should talk to Vanus Galerion.
====
28147
The alliance leaders have given the Guilds their blessings. It's time to finally take the battle to Molag Bal! I need to follow Vanus Galerion into the portal valley so we can make the final preparations.
====
28148
With the permission of the kings and queen of the three alliances, the Mages Guild and the Fighters Guild have gathered in the portal valley to open a path to Coldharbour. I should talk to Vanus and make sure we're ready to go.
====
28149
The invasion of Coldharbour has begun! I need to enter the portal to reach Molag Bal's realm.
====
28151
I've decided to tell Kala the truth, and she took it very well. I should speak to her again.
====
28152
I've decided to lie to Kala to spare her feelings, but she doesn't seem to be taking it well. I should speak to her again.
====
28153
I'll need to find Kala. She should be in one of the houses in S'ren-ja.
====
28154
I should tell Kala what happened to her brother. I have a choice. I can tell her the truth, or I can lie to her. I don't know which would be kinder.
====
28155
The body isn't a shriven or a Daedra. I should read the note and see what it has to say.
====
28158
The ash can be collected from Red Mountain Tuff, found around Lake Rumare in the center of Cyrodiil.
====
28159
I've collected enough Red Mountain Ash. I should return to <<1>>.
====
28161
The ash can be collected from Red Mountain Tuff, found around Lake Rumare in the center of Cyrodiil.
====
28163
I've collected enough Red Mountain Ash. I should return to <<1>>.
====
28164
The ash can be collected from Red Mountain Tuff, found around Lake Rumare in the center of Cyrodiil.
====
28166
I've collected enough Red Mountain Ash. I should return to <<1>>.
====
28167
I should defeat the Daedra at the central barricade to prevent them from overrunning the Bosmer city.
====
28169
I agreed to meet <<1>> at the gates of Tears of the Dishonored to speak to him about the situation with his wife.
====
28170
The ghost clearly wanted me to take this instrument. Perhaps if I can find a descendant of hers somewhere in Dune, the ghost will be pleased. I should go looking for a member of the Nasica family.
====
28171
The ghost appeared to me again near a woman in Dune. No doubt she's a member of the Nacisa family. I should speak to her.
====
28174
Livia told me of her ancestor and her struggles with her music. She seems very touched I've brought the instrument to her. I should speak with her again.
====
28177
I decided to bring <<1>> to his "stash" instead of the guard captain. I should talk to <<1>> about my reward for staying silent.
====
28186
I found a suspicious trap door. I should investigate.
====
28192
The Dark Anchors have been destroyed and the vortex has become unstable. I need to find the focal point and place the Light of Meridia.
====
28193
Dominion <<1>> needs help holding the line against a Maormer invasion. I should speak with her at the docks.
====
28197
I should speak to Indaenir. Queen Ayrenn said he was near the main gate to Hectahame.
====
28198
Indaenir has used his connection to the Green to pull us into the Shadow Wood. He's hoping we can bypass the Shade's defenses in this realm. I should talk to him before we go in.
====
28199
Indaenir thinks we can can get past the blight and the Shade's guardians by willingly entering the Shadow Wood realm. I should wait for him to cast and then we'll find out.
====
28200
I should wait for Indaenir to investigate the entrance to Valenheart.
====
28201
I have decided that Pellingare deserves a trial for his crimes.
====
28203
If Master Pellingare is in the sewers, he is likely farther inside.
====
28204
A Harvester has been conjured in the sewers. It must be dealt with if we are to press on.
====
28205
We found Master Pellingare at some sort of ritual site in the sewers. <<1>> is speaking with him now. I should wait for them to finish.
====
28206
I should speak further with the Mages Guild Herald to find out where I can find Valaste.
====
28207
We've found Master Pellingare alive and well, but he ran from us before he could be questioned. I should pursue him.
====
28208
Pellingare was talking to a lich. <<1>> is understandably eager to get to the bottom of this. I should confront Pellingare.
====
28209
<<1>> has been killed by the <<2>>. I should destroy the lich before it can do the same to me.
====
28210
<<1>> is dead, and Master Pellingare is on the run. I should follow him.
====
28211
<<1>> and <<2>> have revealed themselves. They must be put down.
====
28212
Gedric has caught up with us. He is clearly upset about Yahyif's death, and pieced together that Pellingare is responsible. I should speak with him.
====
28213
I should collect <<1>> for <<2>>.
====
28214
I should find <<1>> and tell him what happened to his cousin.
====
28215
I should speak with the projection of Abnur Tharn.
====
28216
Cadwell is here and rendered assistance one last time. I need to talk to him.
====
28222
I should practice with each type of siege weapon while I'm here.
====
28223
Now that we've entered the Grotto, we need to search for the Shade.
====
28224
I should talk to <<1>> if I lose my practice repair kit.
====
28226
I should look for Luala at Tu'Whacca's Throne.
====
28227
Now I should speak to <<1>>.
====
28230
<<1>> has met his fate. I should return to <<2>> and let him know the deed is done.
====
28231
Yanul says Sergeant Hadima at Tava's Blessing might need my help.
====
28232
When <<Ac:1>> discovered <<c:2>>'s murder, she could barely contain her rage. I should find out if <<3>> knows anything before <<Ac:1>> seeks her own kind of justice.
====
28238
Now that I've made it to Vulkhel Guard, I should find <<1>>. She needs to know about the danger of the Maormer so that she can pass on a warning to Queen Ayrenn.
====
28253
The alliance leaders can't reach an agreement. I should ask Vanus Galerion and Countess Hakruba what they think.
====
28257
The queen is currently in Marbruk. I should head there and speak with her.
====
28258
I've reached Marbruk. The queen's residence is near the south gate. I should make my way there and deliver the letter.
====
28260
I've been asked to speak with the treethane of Karthdar to get details on what's happening. He and the rest of the town are holed up in the cave behind <<1>>.
====
28262
I need to find <<1>> or <<2>> to return the pendant.
====
28263
Vanus cast his spells at the ritual sites around the Orchard. Now we should return to the Harvest Heart so he can complete the ritual.
====
28264
Virgar the Red cast her spells at the ritual sites around the Orchard. Now we should return to the Harvest Heart so she can complete the ritual.
====
28269
I should talk to the Lunar Champion to determine our next steps.
====
28271
I should talk to Shazah and prepare for the Two Moons Path.
====
28275
<<1>> has explained to me that somene has broken the Green Pact, and he needs me to figure out who. I have three possible suspects and will need to collect testimony, physical evidence, and some magical omen against any of them to make my case.
====
28278
We discovered several Wayrest citizens drugged and surrounded by necromancers. Gedric remained behind to look after the citizens as we press on.
====
28282
Cadwell has unlocked the door and we can continue our escape.
====
28284
I should practice with each type of siege weapon while I'm here.
====
28285
I should speak to <<1>> to learn about death in Cyrodiil.
====
28292
My evidence spoke for itself and <<1>> was convinced of <<2>>'s guilt. I must now bring him to the judgment chamber.
====
28293
I should wait for <<1>> to determine where I should start looking.
====
28294
One of the slaves mentioned that Sir Cadwell, one of the Soul Shriven I met in my escape from Coldharbour, is here. I should find him.
====
28296
Lyris is having some kind of confrontation with Abnur.
====
28297
I've found belongings for each of the deceased villagers. I should bring them to <<1>> at the docks outside the Manse.
====
28299
I recovered all of the relics stolen from the Chapel of Mara. I should return to the priestess.
====
28303
The Khajiit suggested I board the Prowler in order to get a ride to the great southern port.
====
28304
I should use a door to get back into the Southern High Rock gate.
====
28307
<<1>> is dead. I should claim the <<2>>.
====
28309
I should talk to the Lunar Champion in Dune.
====
28310
I should speak to Sumiril.
====
28313
Abnur Tharn waits for me at my arrival point. I should talk to him.
====
28319
I discovered that Nidras is the Artisan. I should tell Cinnar.
====
28320
I should recover the stolen items from the various houses in Marbruk.
====
28333
They need a few more rodent parts, and I offered to help them obtain what Adamir needs.
====
28334
I've obtained the rodent parts necessary for Adamir's research. I should talk to him by Marbruk's Fighters Guild.
====
28335
Part of Adamir and Timwe's research involves placing their creation in Khalima's nearby bag.
====
28336
The reanimated rats are in Khalima's bag now. I should talk with Adamir to see if there's anything else he needs to complete his research.
====
28339
I need to finish talking to Varen Aquilarios in the Harborage.
====
28352
<<1>> prowls the halls leading to <<Az:2>>. If I kill him, that's one less ally for <<3>>.
====
28365
<<1>> ran deeper into <<Ac:2>>. He seemed insistent that I follow him.
====
28366
<<1>> led me to <<2>>. I should speak with her.
====
28369
A guard saw me taking the items from one of the Altmer houses. I should talk to him and clear my name.
====
28371
<<1>> thinks two of his crewmates may know more of the mutineers' plans. If I spot <<2>> of <<3>> on the way to the <<4>>, I should speak with them.
====
28383
<<1>> waits for me in the town of <<2>>. I should meet him there and tell him what I've learned.
====
28388
Indaenir sent me to help Nara at Dread Vullain.
====
28389
Now that we've defeated his Shades, Queen Ayrenn is leading a force to take Hectahame. Indaenir sent me to join up with her.
====
28390
I should talk to Indaenir in Verrant Morass to figure out where to go next.
====
28400
I need to set fires along the docks to keep the mutineers distracted and draw out <<1>>. <<2>> gave me a whistle I can use to call her Khajiit crew for help in taking down the mutineers.
====
28404
I should travel to Woodhearth with the wispmother's head and see if any of the band might have escaped. There could be a reward for bringing the creature down.
====
28405
I can scavenge some kindlepitch from a nearby orc barrel. The pirates must have brought it here, but I can use it.
====
28412
If I leave the cache location, Tharn will head back to the Mages Guild.
====
28413
I should talk to General Thoron to learn about the different missions I can take.
====
28415
While I'm here with General Thoron, I should learn about Bounty and Scouting missions.
====
28417
I should go speak with <<1>> to learn more about missions.
====
28419
I should speak with General Atahbah to learn about Battle and Warfront missions.
====
28423
A Dominion soldier told me <<1>> has work for outsiders. I should see what she has to say.
====
28425
<<1>> raised his children from the dead, and they, in turn, raised an undead army. <<1>> has agreed to help defeat them, though he insists he never meant for any of this to happen. I should meet with Master Pellingare up ahead to face his children.
====
28426
Fatahala said that these cleansing reagents would help me see through the illusions placed over the manor. I need to pour the reagents into the basin at the pools.
====
28427
I need to find the mammoth by following its trail in the wilderness southeast of Falinesti Wayshrine. Narion told me that I can see the signs of its passing by crouching low to the ground and looking carefully around me.
====
28429
I found the mammoth nearby the entrance to Harridan's Lair. I must kill it and collect its tusk as proof.
====
28430
I've defeated the mammoth. I should return to Narion at the shore of the pond west of Falinesti Wayshrine with its tusk.
====
28431
I must follow the troll's trail in the wilderness southwest of Serpent's Grotto to find it. Ledronor told me I can see the signs of its passing by crouching down and looking carefully.
====
28433
I found the troll—Manglemaw—near an abandoned campsite west of Rootwater Grove. Now I must kill it and collect its arm as proof.
====
28434
I defeated Manglemaw. I should return to Ledronor on the overhang south of Serpent's Grotto with its arm.
====
28437
I must follow the wasp's trail in the wilderness northwest of Greenheart to find it.  Radreth told me I can see the signs of its passing by crouching down and looking carefully.
====
28439
I found the giant wasp at a pond near Greenheart, and now must kill it and collect its head as proof.
====
28440
I've defeated the wasp. I should return to Radreth at the large stump southwest of Shadows Crawl with its head.
====
28441
<<1>> is leading me to his children.
====
28443
I should finish up my business with Abnur Tharn.
====
28444
I should go speak to General Atahba to learn about her missions.
====
28446
Gedric blames Pellingare for Yahyif's death. If I allow him, he'll kill Pellingare himself. If I don't, he'll have to turn Pellingare in to the city for trial.
====
28447
I have decided it's best for Pellingare to meet his fate here at Gedric's hands.
====
28457
I should talk to Narion near Falinesti Spring Site to learn how to hunt.
====
28458
With the experience of hunting the mammoth under my belt, I should return to Haras to join him in his hunt.
====
28459
I've defeated the mammoth. I should return to Narion west of the Falinesti Wayshrine with its tusk.
====
28463
The sisters locked Stibbons in a cage. I need to find the key so I can free him. He thinks one of the sisters took the key downstairs.
====
28464
I recovered the key to Stibbons' cage. Now I should go and set him free.
====
28465
Perhaps Razum-dar may have a few more things to say before I depart.
====
28466
I could talk to <<1>> once more before I depart <<2>>.
====
28474
I should talk to the Prophet to learn what I should do next.
====
28476
Even though we stopped the Planemeld, it looks like King Dynar was mortally wounded. I should speak to him while there's still time.
====
28480
I should speak with Aluri on the road north of Bruma to get the latest information.
====
28482
Varen called me to the Harborage. His words carried a sense of finality. I should make my way there.
====
28483
I arrived at the Harborage. I should now speak with Varen Aquilarios and see what's on his mind.
====
28484
Varen Aquilarios has pulled me into his dream visions. I need to see what he wants me to see.
====
28485
Sai Sahan seems to want to contribute. I should speak to him.
====
28486
Sai Sahan is addressing the Five Companions. I need to hear what he has to say.
====
28487
Lyris wants to have a word with me.
====
28488
Lyris is addressing the Five Companions. I need to hear what she has to say.
====
28489
Abnur Tharn has something to say to me.
====
28490
Abnur Tharn is addressing the Five Companions. I need to hear what he has to say.
====
28491
Varen Aquilarios has some final words for me.
====
28492
I should finish up my business with Varen.
====
28493
A projection of the Prophet appeared to me. I should speak to it.
====
28497
The ghost apparently wants me to do something with the sword. I should find a member of the Stenric family in Shornhelm and give the sword to them.
====
28498
When I arrived in Shornhelm, the ghost appeared and directed me to Trierre, a member of the Stenric family. I should talk to him and tell him about the sword.
====
28501
The Prophet told me to seek him out in a place called the Harborage. I should seek out this place and speak to him.
====
28502
I found the Harborage. I should speak with the Prophet inside of the cave.
====
28503
The Prophet wants me to enter his mind to witness past events. I must wait for him to prepare himself.
====
28504
I've ventured into the mind of the Prophet to view visions of the past. I should follow him and listen to his story.
====
28505
The Prophet told me about his life with the Moth Priests, studying the Elder Scrolls. I should talk to him and ask him more questions about these events.
====
28506
The Prophet wishes to show me the story of the Five Companions. I should watch these events and listen to his tale.
====
28507
I should talk to the Prophet and learn more about the Five Companions.
====
28508
The Prophet is showing me a vision of the Five Companions attempting to light the Dragonfires. I should watch the scene with him.
====
28509
I watched the vision of the Five Companions and the event called the Soulburst. I should talk to the Prophet to learn more about it.
====
28510
The Prophet wishes to show me one more vision concerning the Five Companions. I should watch this vision with him.
====
28511
The Prophet has completed his tale. I should talk to him to return to the Harborage.
====
28512
I'm back in the Harborage with the Prophet. I should talk to him to learn about what will come next.
====
28513
I need to speak with the leader of the Brackenleaf's Briars, Glaras.
====
28514
I need to light the braziers at three shrines in the village of Brackenleaf. The shrines are the Snake, Tiger, and Wolf.
====
28515
I lit the ritual basins and learned of the animals of the forest. I should speak with Glaras to see what's next.
====
28516
The next step to becoming one of Brackenleaf's Briars is to take a vision journey. To start the journey, I must capture a type of frog called Falinesti peeper and consume it whole.
====
28517
I've captured a Falinesti peeper. I need to consume it whole in the cave where I found it.
====
28518
I consumed the Falinesti peeper and was transported to a strange version of the forest. A spriggan appeared. I should speak with it.
====
28519
The spriggan said I must speak with Brackenleaf, the tree in the center of the forest.
====
28520
I spoke with Brackenleaf and he agreed to let me take his trials. If I pass his trials, then I will be accepted as a Briar. But first, I must choose which spirit of the hunt best represents me.
====
28521
I chose the Snake as my spirit animal. The first trial is to hunt the prey in the forest.
====
28522
I chose the Wolf as my spirit animal. The first trial is to hunt the prey in the forest.
====
28523
I chose the Tiger as my spirit animal. The first trial is to hunt the prey in the forest.
====
28524
I killed my prey and the spriggan appeared again. I should speak with her to learn of my next trial.
====
28530
After killing my prey I spoke to the spriggan that appeared before me. She stated that Brackenleaf was pleased but now I need to confront my predator. I need to light the Snake brazier at the edge of the forest to draw out my predator.
====
28531
After killing my prey I spoke to the spriggan that appeared before me. She stated that Brackenleaf was pleased but now I need to confront my predator. I need to light the Wolf brazier at the edge of the forest to draw out my predator.
====
28532
After killing my prey I spoke to the spriggan that appeared before me. She stated that Brackenleaf was pleased but now I need to confront my predator. I need to light the Tiger brazier at the edge of the forest to draw out my predator.
====
28534
Brackenleaf has deemed me worthy to take a piece of his heart. However, those who are sworn to protect him will see me as the Outsider. I must defeat the master Briars and take a piece of Brackenleaf's heart.
====
28535
I hunted my prey and confronted my predator. Now I must speak with Brackenleaf about continuing the trial.
====
28536
I've taken a flame from Brackenleaf's heart. Now I must listen to his words.
====
28537
I've taken a piece of Brackenleaf's heart. Now, I must return to Glaras in the town.
====
28538
I prayed at the Snake brazier and received a blessing, fueled by the flame of Brackenleaf that now resides within me. I must speak with Glaras one final time.
====
28539
I prayed at the Wolf brazier and received a blessing, fueled by the flame of Brackenleaf that now resides within me. I must speak with Glaras one final time.
====
28540
I prayed at the Tiger brazier and received a blessing, fueled by the flame of Brackenleaf that now resides within me. I must speak with Glaras one final time.
====
28542
The Speaker thinks the Mane has gone to someplace in Reaper's March called Fort Grimwatch. I should talk to him to get more information.
====
28545
I have collected all the testimony and evidence I need to accuse any of the suspected pact breakers. I need to decide who I feel is responsible and present my case before <<1>>.
====
28546
My evidence spoke for itself and <<1>> was convinced of <<2>>' guilt. I must now bring him to the judgment chamber.
====
28547
My evidence spoke for itself and <<1>> was convinced of <<2>>'s guilt. I must now bring her to the judgment chamber.
====
28550
It seems Eboric has left another Speaking Stone. I should activate it to hear what he has to say.
====
28551
Eboric mentioned in his previous message that an artifact called the Torch of Heirs may be able to light the Direfrost Flame. He indicated that he sought the Torch in the Hall of the Dead. I should follow him.
====
28552
Eboric has left another Speaking Stone. I should activate it to see what he has to say.
====
28553
The Torch of Heirs is below. I can use the pressure plates to open the gate and retrieve it.
====
28556
I should use the Torch of Heirs to light the Direfrost Flame. I can use levers to activate the doors along my way.
====
28559
I have accused <<1>>, the Khajiit merchant of breaking the Green Pact. I now need to prove it.
====
28560
I have accused <<1>> of breaking the Green Pact. I now need to prove it.
====
28561
I have accused the Spinner's wife, <<1>>, of breaking the Green Pact. I now need to prove it.
====
28562
Several undead have awakened as I lit the Direfrost Flame. I must defeat them before they do the same to me.
====
28567
The Nobles have been freed. I should speak with them.
====
28568
It seems Eboric may yet still live. I must defeat Drodda to free him.
====
28572
Stibbons wants me to accompany him to the manor's pools.
====
28573
To start, I must find Hazazi, who went to meet with the Bramblebreach tribe.
====
28574
I've agreed to help Hazazi recruit the Bramblebreach Bosmer into the Dominion. I should speak to the village chieftess.
====
28575
The Bosmer chieftess asked me to help scare away Wood Orcs that are threatening the village. I should start by collecting sap from the Shimmering Tree.
====
28576
I found an Altmer named Aranias at the Shimmering Tree. I should speak to her.
====
28577
I should use the sap of the Shimmering Tree to become invisible.
====
28578
Now that I've used the sap of the Shimmering Tree to become invisible, I should scare the Wood Orc Elders around the camp.
====
28580
I've scared the Wood Orc elders. Now, I should head to the Wood Orc chieftain's lair and frighten him.
====
28582
I should use the fire to try and scare the Chieftain.
====
28583
Aranias said she'd help me scare the Wood Orcs. She's waiting for me by the Wood Orc chieftain's lair. I should talk to her.
====
28584
I should speak with Egedrin outside the Wood Orc Chieftain's cave.
====
28585
The Chieftain is standing next to a drum. I should beat the drum to scare him.
====
28586
I should use Aranias' seeds to scare the Chieftain as he approaches the campfires.
====
28587
I should whisper in the Chieftain's ear to try and scare him.
====
28589
I have scared the Wood Orcs away. I should return to Bramblebreach village and speak to the Chieftess.
====
28591
I should use Aranias' seeds to frighten the Chieftain.
====
28594
Abnur has suggested that I return and tell Varen the news while he continues his research.
====
28597
I should speak with Sai Sahan in the Harborage.
====
28600
The portal has opened and Sai Sahan is ready to travel to the Valley of Blades. I should enter the portal to begin the journey.
====
28601
I returned to the Harborage. I should give the Ring of Stendarr's Mercy to Varen Aquilarios and tell him what happened in the Valley of Blades.
====
28602
The Prophet asked me to return to the Harborage. I should speak to him once I've arrived.
====
28603
Sai Sahan plans to travel to the Valley of Blades to seek an old friend's knowledge of Sancre Tor. I should talk to him before we leave.
====
28605
I've been confronted by the shade of a strange robed man. I should speak to him.
====
28606
I found a Bosmer named Edgerin at the Shimmering Tree. I should speak to him.
====
28607
We arrived in the pass to the Valley of Blades, but something is amiss. I should talk to Sai Sahan.
====
28608
The only "treasure" in <<Ac:1>> is a stockpile of Imperial war supplies. I found little sign of the Albatross crew in <<Ac:2>>. <<3>> must have moved them elsewhere.

<<4>> seems incredibly agitated. I should see what's wrong with him.
====
28609
I should eavesdrop on conversations around the party.
====
28615
I should watch Aranias' demonstration.
====
28616
I should reach the Garden.
====
28619
I should learn about the demonstration Aranias is expected to perform.
====
28621
The honey is within wasp nests. I will have to kill the wasps to get to the honey.
====
28622
I should use the dresser to change clothes.
====
28625
I should collect honey with Aranias.
====
28629
I should watch Aranias' backstory.
====
28633
I should reach the Manor with Aranias.
====
28635
I should use the bed and sleep.
====
28638
I should help Aranias kill the bandits attacking her island.
====
28639
I should return to the manor.
====
28646
I should listen to Maruin's story so I can enter it and influence her.
====
28647
I should race Aranias to the lighthouse.
====
28650
I should find Giran in the fishing village outside Northpoint and return his wife's journal to him.
====
28651
I gave Giran his wife's journal and told him what happened to his wife. He deserved to know the truth.
====
28652
I decided not to tell Giran what really happened to his wife. Thinking she's dead at least spares his feelings.
====
28653
I located Giran in the fishing village outside Northpoint. Now I need to decide if I'm going to tell him the truth about his wife or lie to him to spare his feelings.
====
28655
I need to wait for Vanus Galerion to open the portal to Coldharbour.
====
28656
The abbey is burning and Sai Sahan has run ahead to search for Kasura. I should follow and help find Kasura.
====
28657
The pass into the Valley of Blades has collapsed. I should follow the path into the valley and find Kasura in the abbey.
====
28664
The Fading Bushes that protect the Vale have been damaged by Orcs. I should gather the restorative Bloom Nectar to revive the bushes.
====
28665
I've collected the Bloom Nectar. I should apply it to the Fading Bushes in the Shrouded Hollow, in order to restore them.
====
28666
I've restored the Fading Bushes that protect the Vale. I should speak with the Caretaker, Erunor, inside Shrouded Hollow.
====
28668
The Orcs have destroyed the trees around the Vale and stolen the seeds that the villagers use to replant them. I need to gather the seeds from the Orc strongholds, but I should try not to get detected.
====
28671
I have gathered the Sapling Seeds from the Orcs. I should find Laniriel and give her the seeds so that she and the others can replant them.
====
28673
Laniriel has asked me to convince her husband Erunor not to stay behind and guard the Fading Tree. I should go to the Fading Tree and see what he has to say.
====
28678
I convinced Erunor to return with his wife Laniriel and the other villagers to the forest realm. I should meet him in the south end of the Shrouded Hollow.
====
28679
I agreed with Erunor that he should stay behind and fulfill his oath to guard the Fading Tree. I should return to Laniriel and tell her.
====
28680
I convinced Erunor to return with his wife Laniriel and the other villagers to the forest realm. I should meet him in the south end of the Shrouded Hollow.
====
28683
Stibbons seems to have become very friendly with the sisters of the manor. I should talk to <<1>> and find out more about these pools.
====
28684
I used the cleansing reagents and everything has changed. I should talk to <<1>> and find out what happened.
====
28685
I've collected the Bloom Nectar. I should apply it to the Fading Bushes in the Shrouded Hollow, in order to restore them.
====
28686
I've restored the Fading Bushes that protect the Vale. I should speak with the Caretaker, Erunor, inside Shrouded Hollow.
====
28687
The Orcs have destroyed the trees around the Vale and stolen the seeds that the villagers use to replant them. I need to gather the seeds from the Orc strongholds, but I should try not to get detected.
====
28688
I have gathered the Sapling Seeds from the Orcs. I should find Laniriel and give her the seeds so that she and the others can replant them.
====
28689
Laniriel has asked me to convince her husband Erunor not to stay behind and guard the Fading Tree. I should go to the Fading Tree and see what he has to say.
====
28694
I convinced Erunor to return with his wife Laniriel and the other villagers to the forest realm. I should meet him in the south end of the Shrouded Hollow.
====
28699
The Fading Bushes that protect the Vale have been damaged by Orcs. I should gather the restorative Bloom Nectar to revive the bushes.
====
28700
I agreed with Erunor that he should stay behind and fulfill his oath to guard the Fading Tree. I should return to Laniriel and tell her.
====
28701
I convinced Erunor to return with his wife Laniriel and the other villagers to the forest realm. I should meet him in the south end of the Shrouded Hollow.
====
28702
I should take the sword from its resting place and prepare for battle.
====
28703
<<1>> spotted a barrel of <<2>> nearby. I should get some vials so I can distract the mutineers with fire.
====
28706
I need to gather <<z:1>> to help the Shornhelm Guard troops taking refuge in the old tower. The supplies should be in the carts abandoned along the roads around Hinault Farm.
====
28707
I gathered the healing supplies. Now I should take them to <<1>> over by the old tower.
====
28708
We rescued Prince Azah and Throne Keeper Farvard and recovered two of the Ansei Wards. Now we must stop Shiri. I should follow Farvad out of the ward chamber.
====
28709
When I returned to the village, the Orcs had attacked. I must make sure Erunor is safe.
====
28710
<<1>> confided her pregnancy to me. She recently found out, and has yet to tell her husband. She asked me to convince <<2>> to return to the Wilderking's realm with the rest of the village.

 <<2>> remains at <<A:3>> to begin his duty as caretaker.
====
28711
Lieutenant Fairfax has given me permission to enter the tower. Now I should enter the tower and  give the healing supplies to Heloise.
====
28712
I should look for the missing workers in Rain Catcher Fields.
====
28713
Now that I have a trained lizard, I should bring it near workers about the camps and see if the lizard reacts. Once he does, I may need to subdue the culprit in order to get them to talk.
====
28714
<<1>>, Jahi and Almur's father, was the one who contaminated the johads. With his death, it now falls to one of the them to determine the fate of the family business.
====
28719
The desert beetles have never been as aggressive as they are now. Unless the rain catchers are reclaimed, Sentinel may experience a critical shortage of water. 

Jahi's asked me to investigate the johads for anything suspicious.
====
28720
Almur believes that the bottle I found is what's contaminated the johads. He's asked me to taste the waters and see if there's anything detectable within.
====
28722
The johads all show signs of contamination. I should bring the bottle I found to Jahi and let her know what I've found.
====
28723
I should search the worker camps for signs of foul play.
====
28725
Jahi said the bottle may belong to Almur's wife, who is tending their father in the house near the johads. I should bring the bottle to her and see what she has to say.
====
28726
Unless the rain catchers are reclaimed, Sentinel may experience a critical shortage of water. I should locate the person in charge - a woman named Jahi. She can tell me what is going on.
====
28727
I should locate the Overseer, a woman named Jahi. She can tell me more about what is going on.
====
28728
Ohama insists she had nothing to do with the johad's contamination. She believes one of the workers must have stolen the bottle from her.

<<1>> sells trained lizards. Ohama believes I could use one to find the culprit.
====
28729
Jahi and Almur's father's gone missing from the house where Ohama was tending him. I should tell Almur what I've discovered.
====
28730
Whoever took Almur's father must be responsible for the johad's contamination. I can use the lizard I bought previously to follow the culprit's trail and stop them for good.
====
28731
I've convinced the pair that Almur should take responsibility for the johads after his father's death. I should find out what he has planned for the family business.
====
28732
I've convinced the pair that Jahi should take responsibility for the johads after her father's death. I should find out what she has planned for the family business.
====
28733
I've convinced the pair that Almur should take responsibility for the johads after his father's death. I should find out what he has planned for the family business.
====
28734
I've convinced the pair that Jahi should take responsibility for the johads after her father's death. I should find out what she has planned for the family business.
====
28735
Jahi's brother approached me when I found a suspicious bottle in one of the camps. I should hear what he has to say.
====
28739
I should search the Erokii Ruins for the Tear of Anurraame.
====
28740
I discovered the journal of one of Baron Montclair's lieutenants. I should read it to see if there are any clues to the relic's location.
====
28741
I located the boat in which Montclair's soldiers loaded the Tear of Anurraame. Now I just need to find the relic itself.
====
28742
I should go to the Mages Guild in Shornhelm and bring the Tear of Anurraame to Magister Wulfdis.
====
28744
I arrived at the Mages Guild in Shornhelm. I should find Magister Wulfdis and give him the Tear of Anurraame.
====
28745
With <<1>> dead, the remaining Wood Orcs will need to regroup. I need to get back to Shrouded Hollow to tell <<2>> and the others.
====
28748
I drove off the Orcs, but Erunor says they took the hunting horn, an item that the caretaker uses to send the village back to The Wilderking's realm. I need to recover it, before the village is trapped here forever.
====
28749
The cultists are all dead and the portals closed. I should talk to Kasura.
====
28750
I should find <<1>> and offer my assistance.
====
28753
I should look for the first of the Keepers Cirion spoke of.
====
28755
I should look for Keeper Areldur.
====
28758
A Daedric Titan attacked the Abbey of Blades and killed many of Kasura's students. I must destroy the Titan.
====
28759
The Ancestral Crypt is ancient. I should ask Sai Sahan about it.
====
28760
Under the protection of Kasura, the Ring of Stendarr's Mercy has remained hidden in the nearby crypt. I should find the hidden entrance to the Ancestral Crypt atop the nearby steps.
====
28761
The Ring of Stendarr's Mercy should be in a chest at the far end of the Ancestral Crypt. I should find the chest and take the ring.
====
28762
The key to Sancre Tor should be in a chest at the far end of the Ancestral Crypt. I should find the chest and take the key.
====
28763
I have the Ring of Stendarr's Mercy. I should talk to Sai Sahan.
====
28764
Varen Aquilarios opened a portal back to the Harborage. I should give him the ring and inform him of what happened in the Valley of Blades.
====
28765
I discovered the journal of one of Baron Montclair's lieutenants. It seems Montclair's soldiers already found the Tear of Anurraame and are loading it into a boat they plan to sail to Wayrest. I need to find that boat.
====
28768
According to <<1>>, all the workers involved were paid off anonymously to contaminate the johads. The orders were dropped off in the house. I should search for any evidence of the identity of the culprit.
====
28769
I rescued two of Hinault's children, but the father, mother, and son had to be burned. I have their ashes. Heloise suggested that they should be buried in hallowed ground. The graveyard next to the farmhouse is the perfect spot.
====
28771
I have the skull of the wise scholar, the devoted mayor's Badge of Office, and the staff of the brave mage. Now I should go to the ruined chapel and enter the crypts.
====
28772
I need to place the focus items on the altar to draw out the abomination Reezal-Jul created. Then I can destroy the creature and set the spirits of Crestshade free.
====
28773
I destroyed Reezal-Jul's abomination. Now I should talk to the spirit of Mayor Gette.
====
28774
I must destroy the bloodfiends stalking nearby to find Tharlas' ring
====
28775
I should take the items used in the ritual and bury them in hallowed ground.
====
28776
I should exit the crypt and find a spot to bury the focus items used in the ritual.
====
28777
Areldur is free. I should search for the next Keeper.
====
28780
I must find Keeper Voranil.
====
28781
I must search for the last Keeper.
====
28784
I need to find Imiril, the last Keeper.
====
28785
Keeper Cirion would like me to mount an assault against Rilis' Binding Stone Prison to goad him into a battle.
====
28786
With all of the Keepers free, I should speak with Keeper Cirion.
====
28787
I should kill the Daedra surrounding Rilis' Binding Stone Prison to catch his attention.
====
28789
I should make my way to the town of Crestshade and see what's going on there.
====
28792
Heloise has asked me to burn Gennove's body and collect his ashes. She says something odd has been happening to the dead and wants to make sure none of the Hinaults come back as bloodfiends.
====
28793
Mayor Gette asked me to talk to two other spirits: Mage Tharlas and Scholar Jonne. If I find items of personal significance to these three spirits, they can use them to focus their energy and lure out the abomination that wears their flesh.
====
28795
A worker named <<1>> asked me to stop questioning the others and talk to him instead.
====
28797
I should return to the Sacred Cave in Karthdar and escort the condemned to the judgment chamber.
====
28807
I should speak once again to Throne Keeper Farvad.
====
28812
I should return to the Sacred Cave in Karthdar and escort the condemned to the judgment chamber.
====
28816
The only person I found at the end of the trail was the father himself. It seems he has some explaining to do.
====
28820
I should make my way to Dune. The next Mane will be awaiting me there.
====
28821
I saved what members of the Hinault family I could and dispatched those that had become bloodfiends. Now I should return to the tower and talk to Lieutenant Fairfax.
====
28822
I've been informed that the Lion Guard know where the Montclair Captain is. I should take care of them.
====
28823
I should finish up my business with the Prophet.
====
28824
<<1>> has returned unexpectedly. I should observe what occurs between her and the Hinault siblings.
====
28825
All three family members are interred safely in their graves. I should return to tell Jowan and Mayla.
====
28826
Jowan and Mayla accused <<1>> of being the bloodfiend that attacked their family. Heloise denied it and fled from the tower. I should pursue her and learn the truth of the matter.
====
28827
By the time I got outside, <<1>> ran past Lieutenant Fairfax and disappeared. I need to track her down.
====
28828
I need to talk to Lieutenant Fairfax and tell him what happened to Heloise.
====
28829
I need to tell Lieutenant Fairfax what happened to Heloise.
====
28836
I should find someone to let me in on this important task at the temple of Moonmont.
====
28837
I've arrived at this temple and found a pair of acolytes awaiting me. I should speak to one of them.
====
28844
<<1>> has met his fate. I should return to <<2>> and let him know the deed is done.
====
28845
<<1>> has met her fate. I should return to <<2>> and let him know the deed is done.
====
28859
A moon priest at Moonmont told me that an acolyte in Rawl'kha would know more of the "paths" that I'm supposed to walk. I should speak to her there.
====
28860
The moon priestess Saifa is being very coy. I should speak to her again to see what she wants me to do.
====
28861
On my way to use the pool, Fatahala appeared. I should talk to <<1>>.
====
28864
I need to locate Cadwell and find out what the scouts have learned about the situation at the Chasm.
====
28866
Before General Dathieu vanished, he mentioned that Chancellor Karine sought the crown. She would probably be in Hoarfrost Downs.
====
28867
I've destroyed King Ranser's wraith. Now I should return to General Dathieu at the tower in the center of the tor.
====
28868
I must retrieve Ranser's crown from General Dathieu's skeleton.
====
28869
I must burn Ranser's skeleton. That will awaken his spectre. If I can defeat him, I can finally put the ghosts of this war to rest.
====
28870
General Dathieu ordered me to go to the central tower and "prepare for a retreat." He's reliving the battle where he betrayed and killed King Ranser. I should see if the ghost of General Dathieu is in the tower. He'll know what to do next.
====
28871
I should inform Ranser that I've fulfilled his request.
====
28872
General Dathieu cannot spare a soldier to fulfill Ranser's request, so I volunteered. I must bury the contents of the bag at four points around the tor.
====
28873
I should search the tower for General Dathieu's remains. General Dathieu's spirit told me that his bones would show me why the dead here are so tormented.
====
28874
When I touched General Dathieu's remains, a magical explosion blinded me. Dathieu said I would see their fate with my own eyes. I should explore the tor to see what he described.
====
28875
I've given the reports to King Ranser, though it seems he's not dissuaded from making his last stand on the tor. I should let General Dathieu know.
====
28890
I should find a suitable spot in the Crestshade graveyard to bury the personal items of the mayor, the scholar, and the mage.
====
28896
Some Mages Guild acolytes were captured by hostile shades. I should free them and see if they know what caused all of this.
====
28897
When I rescued the last acolyte I could find, he ran to safety. I should follow him and see if he knows what's causing this.
====
28898
<<1>> told me the trouble began when the Mages Guild unearthed <<az:2>>. I should see if I can examine it for myself.
====
28899
<<1>> may know more about this <<z:2>> that seems to have awakened the shades. I should speak with her.
====
28900
<<1>> thinks <<Az:2>> may exert some form of control on the "<<3>>." If I can find the creature and test her theory, I may be able to force the shades back into the ground.
====
28901
The <<1>> fled to the center of the ruins after I tried to control it with <<Az:2>>. I should pursue it in its weakened state and attempt to control it completely.
====
28902
The <<1>> wants to escape the reach of <<2>>. Whether or not I believe him, an ancient necromancer waking in the middle of <<3>> is a serious problem. I should enter <<Az:4>> and see what I can do to prevent <<2>> from waking.
====
28903
I entered <<Az:1>>. I should speak with the <<2>> about how to prevent <<3>> from waking.
====
28904
<<1>> is kept asleep by a ward upon his <<z:2>>, but the ward is failing. To reinforce it I will need four relics scattered throughout <<Ac:3>>. The Pale Sentinel will help me by distracting undead servants I mark with <<Az:4>>.
====
28905
I've recovered what I'll need to reinforce the ward on <<1>>'s <<z:2>>. I need to decipher the method using Vastarie's journal.
====
28906
Despite reinforcing the ward, <<1>> forced his spirit through and captured <<Ac:2>>! He demanded I speak with him.
====
28907
<<1>> doesn't seem interested in disturbing the living, but he claimed to be performing a delicate ritual. Then he took <<Ac:2>> away in arcane shackles. I should find out exactly what he's planning to do.
====
28908
<<1>> was angry with me for pursuing him. He ordered his son <<2>> to stop me. I should defeat this abomination if I hope to pursue <<1>> further into the ruin.
====
28909
I defeated <<1>>'s "son," <<2>>. I should pursue <<1>> into <<Az:3>>.
====
28910
I don't know what <<1>> plans, but the <<2>> seems to be in agony. If I hope to stop this, I should speak with <<1>>.
====
28911
It seems <<Ac:1>> is the spirit of <<2>>'s dead son, <<3>>. The necromancer wants me to permanently bind the spirit to its flesh husk. If I do so, he pledges to forever remain within his home.
====
28912
I reunited <<1>>'s spirit with his body. I should speak with <<2>> about putting his shades to rest.
====
28913
I turned <<Az:1>> against <<2>>, forcing his spirit to slumber inside his body. I should speak with <<3>>.
====
28919
<<1>> will allow <<2>> to stand with the old bones as they defend the Barrowbough.
====
28920
<<1>> will allow <<2>> to stand with the old bones as they defend the Barrowbough, but afterward he must return to his exile in the world above.
====
28921
<<1>> has returned to his bones beneath the Barrowbough. I should join <<2>> and the other old bones as they defend against the Worm Cult invaders.
====
28922
To start the diplomatic process, Vanus Galerion will teleport us to talk to one of the alliance leaders. I should enter the portal.
====
28923
I followed Vanus Galerion to another alliance's capital. I should wait for him to introduce me to this alliance's leader.
====
28924
Vanus Galerion has introduced me to an opposing alliance leader. I can speak with the leader now.
====
28925
Vanus has prepared a portal for us to travel to the second alliance leader. I should follow him into the portal.
====
28926
I followed Vanus Galerion to another alliance's capital. I should wait for him to introduce me to this alliance's leader.
====
28927
Vanus Galerion has introduced me to another opposing alliance leader. I can speak with the leader now.
====
28928
Vanus has prepared a portal for us to return home. I should follow him into the portal.
====
28930
Varen Aquilarios has beckoned me to the Harborage. I should go there and speak with him.
====
28931
I made it to the Harborage. I should speak with Varen Aquilarios.
====
28932
Varen is ready to open the portal to the Halls of Torment. But before I go, I should choose which companion will accompany me on the journey.
====
28933
Varen opened the portal to the Halls of Torment. I should venture in and save Sai Sahan.
====
28940
I should search the cave for any signs of what happened to the sapling.
====
28941
I should talk to the imprisoned Dark Seducer.
====
28943
I should speak with <<1>> to learn about missions.
====
28944
I should speak with <<1>> to hear of his missions.
====
28951
I entered the Halls of Torment with my companion. I should explore this place and see where Sai is being held.
====
28952
I found a shade of Abnur Tharn mocking Sai Sahan. I should defeat this shade and get to Sai.
====
28953
I defeated the shade of Abnur Tharn, but Sai was swallowed into a dark void. I should talk to my companion to determine what our next move should be.
====
28954
I should continue to explore the Halls of Torment in search of Sai Sahan.
====
28957
This diplomatic mission is complete. I should speak with Vanus Galerion and find out what he suggests I do next.
====
28958
All three alliance leaders have agreed to meet on Stirk. I should speak to Vanus Galerion.
====
28963
<<1>> told me to talk to <<2>> to learn about missions vital to the Covenant.
====
28964
I should speak with <<1>> to learn about his missions.
====
28971
The mage Merethrin's Research Notes appear to be sitting on a table in the Mages Guild. I should read the notes to find out what happened.
====
28972
Merethrin's research notes reveal that the curse apparently happened because of his attempt to cast an enchantment in the cave to extend his life. I should retrieve Elemental Dust from Merethrin's House to reverse the curse.
====
28973
I found a tree spirit bound within the cave. I should speak to the spirit and find out what it knows.
====
28978
Merethrin's research notes reveal that the curse apparently happened because of his attempt to cast an enchantment in the cave to extend his life. I should retrieve Elemental Dust from Merethrin's House to reverse the curse.
====
28979
The Tree Spirit told me that it was cursed by some foul magic cast by the mage Merethrin who apparently is the being trapped withing the sapling. The spirit said there might be clues to what Merethrin did in the Mages Guild in Shornhelm.
====
28980
I should take the Elemental Dust back to the cave and use to reverse the curse that bound the tree spirit and trapped Merethrin within the sapling.
====
28981
I should perform the ritual on the skeleton of Merethrin.
====
28986
I found a shade of Lyris Titanborn trying to seduce Sai Sahan. She created a defensive shield around Sai. I should find a way to remove that barrier.
====
28987
I removed the shield around the shade of Lyris. Now I need to defeat her before I can get to Sai.
====
28988
I defeated the shade of Lyris, but once again Sai was swallowed into a dark void. I should talk to my companion to assess the situation.
====
28989
I should continue to explore the Halls of Torment in search of Sai Sahan.
====
28990
I defeated the atronachs torturing Sai, but the Duchess of Anguish—Sai's primary tormentor—appeared. I should defeat her and end Sai's torment.
====
28991
I freed Sai Sahan. Now I should talk to him to ensure his safety.
====
28992
After speaking with Sai, the Prophet appeared and opened a portal to the Harborage. I should return to the Harborage and check in with the Prophet.
====
28993
I returned to the Harborage with Sai Sahan. I should speak to Varen Aquilarios to see I need to do next.
====
28996
Baroness Dorrell was able to confirm that her daughter, Arlie, put the sigil shard in the estate to lure the Daedra. She has asked me to find her daughter in the cave below the estate and stop her from summoning more Daedra.
====
28997
I found a portal to Oblivion in the cave below the estate. I should investigate the area to see if there's any way to close it and stop the Daedra from invading the manor.
====
28998
The portal is locked to anyone without a runestone that has been attuned to it. According to the note I found, I must use the basins in a specific order: "Burn, then bury. Drown, then freeze."
====
28999
Now that the portal to Oblivion is closed, I should return to the baroness.
====
29000
The portal is locked to anyone without a sigil shard that has been attuned to it. According to the note I found, I must attune the sigil shard by using the basins in the cave in a specific order: "Burn, then bury, then drown."
====
29001
I have defeated Arlie Dorrell. I must destroy the sigil stone to close the portal and stop the Daedric invasion of Dorrell Manor.
====
29002
The portal is locked to anyone without a sigil shard that has been attuned to it. According to the note I found, I must attune the sigil shard by using the basins in the cave in a specific order: "Burn, then bury, then drown."
====
29003
I've entered the portal and arrived in Oblivion. I must find the sigil stone to close the portal and stop the Daedra from attacking the manor.
====
29004
The portal is locked to anyone without a sigil shard that has been attuned to it. According to the note I found, I must attune the sigil shard by using the basins in the cave in a specific order: "Burn, then bury, then drown."
====
29005
Arlie explained that she summoned the Daedra in order to destroy the thing her mother loved the most. The portal can only be closed by destroying the sigil stone on the inside. I must enter the portal.
====
29017
Indanas may be dead. I should see if anything can be done.
====
29018
A projection of Varen Aquilarios appeared to me when I arrived in town. I should listen to him and hear what he wants.
====
29026
I've chosen my companion for the journey. I should wait for Varen to open the portal.
====
29029
Laniriel has asked me to convince her husband Erunor not to stay behind and guard the Fading Tree. I should go to the Fading Tree and see what he has to say.
====
29030
I need to speak to Razum-dar in the Skywatch Mages Guild. Then I can start working with Vanus Galerion.
====
29031
Vanus Galerion should arrive soon. I should wait here until I can speak with him.
====
29032
I've rescued the other guards. Now I should meet Watchman Maujad and the dockmaster in the warehouse.
====
29037
Everyone has come through the portal. Now I should talk to Verandis and determine our next move.
====
29040
Verandis asked me to talk to the leaders of House Tamrith and House Dorell. He wants their assurance that they will follow his commands without question before we begin the march up to the Doomcrag.
====
29041
I got Countess Tamrith and Baron Dorell to agree that their troops would follow Verandis' orders without question. I should head up into the pass and let Verandis know that the house troops are ready.
====
29042
I need to meet up with Adusa and help her locate a vessel we can use to house the pieces of the Lightless Remnant. It need to be something large and fleshless, that can survive the barrier's energy long enough for the shards to destroy the magic.
====
29046
I should go to Woodhearth and see if I can find the journal's owner.
====
29047
I should find Mercano and talk to him.
====
29050
Adusa believes that a vessel that can contain the shards can be found in this chamber. I need to locate it, weaken it, and then use the rune of binding to take control of it.
====
29051
I bound a vessel that now contains the shards. I should exit this chamber now and return to the pass.
====
29052
Verandis wants Skordo and I to lead the assault and clear a path to the barrier for the vessel. I should talk to Skordo and let him know I'm ready to move out.
====
29053
Skordo provided me with a couple of soldiers to help me clear a path to the door sealed by Karnosis' barrier.
====
29057
It worked. The barrier has been eliminated and the path to the next level of the pass is open. I should meet the others on the next level.
====
29058
The house troops continue to ignore Verandis' warnings and rush ahead blindly. They could be killed—or worse, turned into bloodfiends. I should talk to Verandis and see how he wants to proceed.
====
29059
The Orcs are all dead or missing. I should return the axe to Forthor.
====
29060
I've reached Marbruk. I should look for Forthor and return his axe.
====
29061
Forthor promised to remove the curse from the axe for me. I must wait for him to do this.
====
29064
I defeated <<1>>. I should speak with "Slicer" of the Ungodly.
====
29069
I should tell the Tree Spirit that I can now reverse the curse.
====
29071
I should place the crystals in the brazier to free the <<1>> which should, in turn, destroy the Strange Sapling.
====
29072
With the crystals taken, the circle of magic containing the <<1>> seems to be weakening. I should talk to her to find out what to do next.
====
29073
I should use the Elemental Dust to destroy the crystals and reverse the curse.
====
29074
I reversed the curse and it appears that the sapling is now dead. Merethrin's spirit is standing nearby. I should speak to the spirit and let him know that he has been released.
====
29075
I should wait for the Keepers to bind High Kinlord Rilis.
====
29076
I told Glaras of my vision journey. I have one final task before I am fully accepted as one of Brackenleaf's Briars. I must pray at the shrine where I first learned of the Snake.
====
29077
I told Glaras of my vision journey. I have one final task before I am fully accepted as one of Brackenleaf's Briars. I must pray at the shrine where I first learned of the Wolf.
====
29078
I told Glaras of my vision journey. I have one final task before I am fully accepted as one of Brackenleaf's Briars. I must pray at the shrine where I first learned of the Tiger.
====
29084
Before General Dathieu vanished, he mentioned that Chancellor Karine sought the crown. She would probably be in Hoarfrost Downs.
====
29085
I agreed with Erunor that he should stay behind and fulfill his oath to guard the Fading Tree. I should return to Laniriel and tell her.
====
29086
I need to travel to the Harborage.
====
29087
I need to talk to Varen Aquilarios before we get underway.
====
29088
Varen Aquilarios has opened a portal to Coldharbour. I should enter it.
====
29089
Abnur Tharn wants to talk to me.
====
29090
Molag Bal's most powerful minions stand between us and the gates of Heart's Grief—the fortress of the God of Schemes. We must battle our way inside.
====
29091
The interior of Molag Bal's fortress seems completely abandoned. We should have a look around.
====
29092
We found Mannimarco's tortured soul. I should speak to him and learn what he knows.
====
29093
We've gotten all we need from Mannimarco. It's time to continue on and face the God of Schemes.
====
29094
I may release Mannimarco if I wish, or leave him to his fate.
====
29096
Abnur Tharn needs to talk to me about the ritual.
====
29097
I must choose the sacrifice that will empower the Amulet of Kings.
====
29098
With the sacrifice chosen, the ritual is underway.
====
29099
My companion has been sacrificed to empower me for the task ahead.
====
29100
I am filled with the power of the Divines! With this righteous, nigh-infinite power, I can challenge Molag Bal and force him to relinquish his grasp upon the world!
====
29101
The battle is ended and I have reclaimed that which is most precious to me. The power of the Amulet is expended and it is time to leave.
====
29102
Molag Bal has returned and I am alone with him in the darkness of Oblivion. He does not seem hostile despite the thrashing he received; it may behoove me to speak with him.
====
29103
The God of Schemes withers in defeat, a testament to my awesome power. My soul is ripped from his grasp and awaits my touch.
====
29104
Molag Bal is no longer a foe, it seems, and the future is darker still. I must return to the Harborage.
====
29105
Our victory is bittersweet. Molag Bal's Planemeld was stopped and I have reclaimed my soul, but there are darker things on the horizon. I should talk to my companions.
====
29106
I should finish up my business with Cadwell.
====
29109
General Dathieu and I killed the undead form of King Ranser. I should speak to General Dathieu's ghost to find out if the curse was truly lifted.
====
29110
The scholar and I discovered a skull in the central tower. The scholar thinks it might be King Ranser's, but I'm not so sure. I should examine it.
====
29112
I found another bone buried in the sand. The dog ran off again, and I should follow. Hopefully, she'll lead me to the skull.
====
29113
It seems that I have been transported into a vision of the past by the spirit of General Dathieu. I should speak with the general to find out what's going on.
====
29114
Within the vision of the past, the Orcs of Wrothgar have breached the walls, but King Ranser refuses to surrender. As a last ditch attempt at vistory, I'm to pour magical packets into the brazier in the four towers.
====
29115
Within the vision of the past, I poured the magical packets into the braziers and nothing happened. General Dathieu wants me to report this to the king, in the hope that he will realize that surrender is the only option.
====
29116
Within the vision of the past, King Ranser insists that the magical packets worked as intended. He is now ordering his soldiers to charge the Orcs' ranks. He wants me to tell General Dathieu to make preparations.
====
29117
Within the vision of the past, General Dathieu killed King Ranser, but the king rose as an undead warrior. He killed General Dathieu and scattered his bones. Back in the present, I should speak to Scholar Cantier.
====
29118
I gathered the bones of General Dathieu and he returned as an undead warrior. He now goes to face King Ranser once again. I should join him and help end the curse.
====
29119
King Ranser has been destroyed. Now I should talk to General Dathieu and convince him that he can finally let go of his guilt.
====
29120
I must retrieve Ranser's crown from General Dathieu's skeleton.
====
29121
I need to gather <<z:1>> to help the Shornhelm Guard soldiers taking refuge in the old tower. The supplies should be in the carts abandoned along the roads around Hinault Farm.
====
29122
I gathered the healing supplies. Now I should bring them to <<1>> at the old tower.
====
29129
None of the mages survived, but the note also mentioned someone called Lucretia was looking for them. She might be in Longhaven, so I should look for her there.
====
29130
The note suggests a small group of mages came here to retrieve an artifact. I should look inside the cave and see if any of them survived. If not, I could still retrieve their signet rings and let someone in the guild know of their deaths.
====
29133
The unfortunate adventurer collected two ingredients, but died searching for the third. I should start by picking up the ingredients they already collected.
====
29134
One ingredient remains: <<1>>. I may find it deeper in Barrow Trench.
====
29135
I have all three ingredients. I must deliver them to <<1>> in Woodhearth to collect my reward.
====
29138
<<1>> is somewhere in Woodhearth. I should check the tavern first.
====
29139
I need to speak to Copper Dariah in the Daggerfall Mages Guild. Then I can start working with Vanus Galerion.
====
29140
I need to speak to Thrush in the Mournhold Mages Guild. Then I can start working with Vanus Galerion.
====
29145
I must decide Fadeel's fate. Either set him free, or deliver him to the authorities.
====
29146
I decided to let Fadeel go.
====
29147
I must take Fadeel to the authorities so that he can face justice.
====
29148
I decided to turn Fadeel in to the authorities.
====
29150
I need to find and confront Fadeel back in Kozanset.
====
29152
I need to deliver Fadeel to Constable Ebarah.
====
29155
I should visit Driladan Pass, Verrant Morass, and Dread Vullain and try to cleanse those areas.
====
29156
Indaenir and I have cleansed much of the corruption in Greenshade, and I must now go to join him at Hectahame, where he fears we may have to confront the Shade of Prince Naemon.
====
29157
Queen Ayrenn herself has come to Hectahame. I should speak with her before I go any further.
====
29158
Jofnir has appeared in the hall. I should talk to him.
====
29161
I should speak with Merric about what happened in the Halls of Submission.
====
29175
I unlocked the gateway to this realm's Moonhenge.  I should enter the portal and find the sigil stone so that I can close the portal to Tamriel.
====
29180
I found a note next to the corpse of the unfortunate mage. I should see if it sheds some light on what brought guildmembers here.
====
29181
With Uwafa dead, I can take the ansei ward from the dais in the Sanctum.
====
29184
I've delivered the letter claiming credit for Clan Morkul. I should speak with Maaga again.
====
29185
I've delivered the letter claiming credit for Clan Agluk. I should speak with Maaga again.
====
29186
Apparently, each leader drafted a letter to claim credit for his clan. I should find the historian, Maaga, in Evermore and choose which letter to deliver, assigning credit to Clan Agluk or Clan Morkul.
====
29189
I found a Dominion soldier at the entrance to Woodhearth. I should speak to him to find out if there's been any Veiled Heritance activity here.
====
29190
I should travel to Woodhearth and investigate to see if there's been any Veiled Heritance activity there.
====
29191
The <<1>>—<<2>>—wants nothing more than to be free of <<3>>. Perhaps I should speak with him.
====
29200
The Daedric Prince Azura spoke to me! She told me of <<1>>, a wizard who long ago attempted to enter the sealed ruins and recover <<2>>. I should search the <<3>> for the method she used to gain entry.
====
29201
Upon returning the <<1>> to <<2>>, the Daedric Prince seemed pleased. I should speak with her while I am able.
====
29202
I should look for dirt in the two abandoned houses in Greenheart.
====
29203
I should return to Hartmin.
====
29204
It looks like two of the bandits' leaders may have killed each other over this issue. I found a letter from Thorzhul to Maaga claiming credit for Clan Agluk. There's another letter I should examine nearby.
====
29205
It looks like two of the bandits' leaders may have killed each other over this issue. I found a letter from Borzugh to Maaga claiming credit for Clan Morkul. There's another letter I should examine nearby.
====
29206
Before we can get into the chambers beneath the ruins to locate the Ayleid relic, we need to find a runestone. Adusa also asked me to keep an eye out for her missing companions.
====
29207
I reached the northwest tower. Now I should talk to <<1>>.
====
29208
I shredded this portion of the veil and the double doors ahead appear clear of any blockage. I need to open those doors and enter the next section of the ruins.
====
29209
We made it out of the Lorkrata ruins with an ancient Ayleid text that may hold the answers we need to eventually defeat Baron Montclair. In the meantime, I should talk to Verandis and see how he wants to proceed.
====
29210
The Daedric portal in Moonhenge is sealed. I should tell Sergeant Galandir of my success.
====
29213
According to Kerbol, Draven's death was unfortunate, but necessary, to save the town and its people.
====
29214
While he awaits permission to enter the village, <<1>> said the guard by the town's entrance could allow me in to speak with its mayor.
====
29215
I've found Draven in the town's guest house. I should speak to him about what's going on in this place.
====
29216
I've got permission to enter the town. I should see what's so special about this place by speaking to its mayor, <<1>>.
====
29217
I've got permission to enter the town. I should see what's so special about this place.
====
29218
There's a crowd in the village center, and the mayor is part of it. I should ask her about Renoit's husband, Draven.
====
29219
Though Draven seems all right, Renoit is convinced the town holds a secret. I should do some investigating of my own to see if he's right.
====
29222
I stopped the ritual, though there was an unexpected twist - Draven tunrned into a werewolf. I should ask Kerbol what's going on.
====
29223
Kerbol's admitted the villagers' disease is lycanthropy. Disrupting Draven's ritual upset their control, which could turn all villagers into beasts. I need to tell Renoit what happened.
====
29224
Kerbol's prepared the initiation ritual for Draven to join him forever with the village. I need to get to the ritual site and see what exactly is going to happen, and put a stop to it.
====
29225
Kerbol said to meet her in the town square whether or not I've encountered Draven on the hillside.
====
29227
Kerbol asked me to help find Draven before he can escape the area around the town into Bangkorai. When I find him, I need to subdue him if possible.
====
29228
Kerbol asked me to help find Draven as it might still be possible to complete his initiation. Left incomplete, he will go mad and perhaps affect the other villagers. When I find him, I need to subdue him.
====
29229
Now that I've subdued Draven, I should meet Kerbol at the nearby shrine, as one of the villagers directed.
====
29230
After directing Renoit to bring Draven to the town hall, Kerbol asked me to join her there. I'm not sure what will happen now, to either Draven or the village.
====
29231
I must speak to Draven, even though he's obviously weakened from our fight. He needs to know what went wrong, and how we can save him.
====
29232
Draven has decided against joining the town, which puts Kerbol's spell in jeopardy. I should speak to her about what she plans to do next.
====
29233
Now that Draven is within reach, I must kill him before he hurts anyone in his werewolf form.
====
29234
Draven's incomplete link to the village puts everyone at risk. Kerbol wants me to lure him to the shrine at the top of the hill as the only way to sever his connection with the town is to kill him.
====
29235
The deed is done. I should talk to Kerbol and find out what this means for the town.
====
29236
Adusa thinks she spotted survivors heading toward the barn. She wants me to meet her there.
====
29237
I defeated the vampire commander. Unfortunately, he turned out to be the missing constable, Maldred. I should meet Adusa outside of town and tell her what happened.
====
29238
I defeated the Duchess of Anguish, but Sai still remains bound. I should free him from his bondage.
====
29239
Kerbol assured me that Draven was well taken care of. I should see for myself - he's staying in a guest cottage nearby.
====
29242
Within the vision of the past, General Dathieu believes King Ranser has gone mad. I'm to find Captain Taern and convince her to stand down or recover a sleep scroll to use to knock her and the King's Guards out.
====
29243
Within the vision of the past, I have stopped the King's Guard from charging into the Orcs' ranks. I should now go and watch as General Dathieu confronts King Ranser.
====
29256
I've given the items for <<1>>. He said it would take only moments to determine if any of these objects are the source of the poison.
====
29258
Aelif and Merric have gone ahead to the place Jofnir has identified as the Halls of Submission. Merric completed the Prismatic Weapon before he left; I should take it from the anvil.
====
29259
Queen Arzhela is still grieving and has dedicated herself to helping the wounded and homeless. She believes Duke Renchant is better suited to manage the city's defenses, and she asked me to report my findings to him.
====
29260
Queen Arzhela is still grieving and believes Duke Renchant is better suited to manage the city's defenses. She asked me to report my findings to him. I must let him finish his conversation with Captain Hjurrun first.
====
29261
Queen Arzhela is still grieving and has dedicated herself to helping the wounded and homeless. She believes Duke Renchant is better suited to manage the city's defenses, and she asked me to report my findings to him.
====
29273
I should return to <<1>>."
====
29291
Adusa made it to the barn before me. She's having a heated conversation with one of Moira's Hope's survivors. I should listen to their exchange.
====
29294
The villagers have a secret all right, and at least part of it involves lycanthropy. No one could give me a straight answer. I should let Renoit know his concerns are real.
====
29295
The queen's handmaiden laid any doubts to rest. It seems Duke Renchant is planning to hand the city over to Imperial control. Glarikha asked me to find proof so we can present it to the queen.
====
29296
The queen's handmaiden, <<1>>, has gone missing after leaving to investigate a shipment from Wayrest at the docks. I should speak to the harbormaster and see if I can find out what happened to her.
====
29297
I reported my suspicious findings to Duke Renchant, but he has his own plan for saving the city. One of the clues I found points to a ship in the harbor known as the Bjoulsae Queen. I should investigate the ship.
====
29298
Duke Renchant is planning to hand Evermore over to Imperial control. The Bjoulsae Queen brought Imperial spies into the city. I need to follow the ship's captain and find out what else they're planning.
====
29299
I've interrupted a meeting behind the inn. I should question the sailor to find out what he was talking about.
====
29300
The queen's handmaiden laid any doubts to rest. It seems Duke Renchant is planning to hand the city over to Imperial control. I found Imperial Orders proving this on board the Bjoulsae Queen. I should meet Glarikha on the docks.
====
29301
Duke Renchant is planning to hand Evermore over to Imperial control. Imperial spies are already in the city, preparing to seize control. I need to inform the queen. Her handmaiden, Glarikha, hopes this will convince her to take action.
====
29302
An Imperial emissary named <<1>> was the conspirator I saw at the meeting place behind the inn. I wasn't able to catch the conversation between him and the <<2>> sailor. I should confront him at the castle and see what he has to say about this.
====
29303
The hold of the Bjoulsae Queen is locked. I must find a way to get the key from the captain or her crew.
====
29304
I've found the key to the hold of the Bjoulsae Queen.
====
29306
Captain Janeve asked me to locate one of the refugees, Jonah Marose. He claimed he could sense <<1>> before he ran off. I need to find him and his mother and bring them back to the camp.
====
29307
I found Jonah Marose in a ruined tower, but we were immediately attacked by vampires. I need to defend the tower before I can talk to Jonah.
====
29308
Jonah is obviously nervous and afraid, and his mother doesn't appear to be at all well. He's convinced that he has some kind of connection to <<1>>, and he refuses to endanger Camp Tamrith. I should return and tell Captain Janeve about this.
====
29309
Countess Tamrith asked me to help treat the wounded soldiers while I ask them if they saw what happened to Captain Janeve during the vampire attack on the camp.
====
29310
From talking to the House Tamrith guards, it sounds like Captain Janeve headed west, toward the river. She may have been chasing <<1>>. I should try to catch up to her.
====
29311
While looking for Captain Janeve, I came across Darien Gautier. He appears to be injured. I should talk to him and find out what happened.
====
29312
Darien said that Captain Janeve was dragged into a nearby cave by Reezal-Jul and his vampires. I need to find the entrance to that cave.
====
29313
I need to enter the cave and find <<1>>'s lair. If I hurry, maybe I can save Captain Janeve.
====
29314
I killed Tainted-Heart and recovered a strange shard from his body. I should find a way out of his lair.
====
29315
I agreed with Captain Janeve. Just like Verandis and Gwendis, she deserves a chance to overcome and control the monster inside her. She deserves to live. Now I should head outside and find Darien and the others.
====
29316
Captain Janeve lies dead and a roguish knight stands over her. I should talk to him and find out what happened here.
====
29317
Gluineth will now follow me to the cave's exit.
====
29318
Gluineth took off on her own when we reached the exit to the cave. She said I should meet her on the Evermore docks for my reward.
====
29319
I should use the door lever to open Gluineth's cell door.
====
29320
The man defending the survivors is pretty shaken up. Adussa suggested for me to talk to him. I should try to put his mind at ease
====
29321
The survivor doesn't seem to completely trust Adusa. I should talk to her and find out what she thinks we should do next.
====
29327
Adusa decided to remain at the barn and protect the survivors. She asked me to head out and see if I could round up any other survivors and lead them back to the barn.
====
29329
Thibierry won't come out of his house till I've saved his cat for him.
====
29332
I can return to Coldharbour to continue my quest.
====
29334
Molag Bal's audience chamber is near. The only way out is through that chamber.
====
29335
I should inspect the fortifications at Murcien's Hamlet to make sure they are reasonably intact while Theo checks on <<1>>.
====
29336
Squire Theo called for my help. He mentioned that he would be at <<1>>'s home checking on <<2>>. I should look for him there.
====
29337
<<1>> asked me to search <<2>>'s home to see what has happened to Sir Etienne. I should look around for clues.
====
29342
<<1>> has been put to death for her actions. I should speak to Squire Theo to find out what will happen next to Murcien's Hamlet.
====
29346
Merric wants to speak to me again once more before I leave the Earth Forge.
====
29349
I should return to <<1>> at <<2>>'s house. I've been gone long enough, and he may be in danger himself.
====
29350
When confronted about her Reachman son, <<1>> refused to treat <<2>>, allowing him to die. Now her fate must be decided.
====
29351
<<1>>'s son <<2>> has come to her defense. I must defeat him before she can be brought to justice for allowing <<3>> to die.
====
29353
<<1>> will stand trial in Evermore for her actions. I should speak to Squire Theo to find out what will happen next to Murcien's Hamlet.
====
29354
<<1>> approached me in <<2>>. He seemed to know more about my situation than I do. I should speak with him.
====
29361
I reported my suspicious findings to Duke Renchant, but he was evasive. One of the clues points to a ship in the harbor known as the Bjoulsae Queen. I found the queen's handmaiden bound in the ship's hold. I should find out what happened.
====
29362
The queen's handmaiden and the former guard captain are dead, but another one of these mysterious crows is here. I should speak to it and hear what it has to say.
====
29363
I've collected the the materials for Daifa's trick. I need to deliver them to her so she can prepare the Riddle Box. She told me she'd be waiting for me in the Subtle Knife camp.
====
29364
Queen Arzhela asked me to travel to Northglen and speak to Sergeant Antieve about helping to turn the tide of battle in our favor.
====
29365
I should speak to Queen Arzhela about Uela's threats.
====
29366
Duke Renchant maintained that he was doing the right thing by handing the city over to Imperial control. I have decided that Renchant should be put in the stocks. I should meet Queen Arzhela outside.
====
29368
The queen and I are going to confront Duke Renchant and determine what his fate will be for trying to hand the city over to Imperial control.
====
29369
Now that I have access to <<G:1>> quarters, I should search for evidence of his involvement with the Imperials in Evermore.
====
29370
Duke Renchant maintained that he was doing the right thing by handing the city over to Imperial control, but I decided that the punishment for his treason had to be death.
====
29371
Duke Renchant maintained that he was doing the right thing by handing the city over to Imperial control, but I decided the penalty for his treason had to be death. I should meet the queen outside the keep.
====
29372
I believe <<1>> may be acting against the interests of <<2>>, but I need proof. The queen gave me the key to where he's staying, so I can find such proof. I should go to his room on the castle's lowest floor to discover if my suspicions are correct.
====
29378
<<1>>'s notes referred to a tablet. She spoke the name "<<2>>" before it to summon a Daedra which helped her gain entry to <<3>>.
====
29384
<<1>>, a Daedra who long ago helped <<2>> gain entry to <<3>>, said I will need an <<z:4>>. I should follow <<1>> to where they are stored if I wish to retrace <<2>>'s footsteps.
====
29385
<<1>> said the <<z:2>> must be filled with Daedric souls before I can enter <<3>>. I should use it to capture <<4>> and <<5>> lurking among the surface ruins.
====
29386
I filled <<Az:1>> with Daedric souls. I should use it to empower <<Ac:2>>, just outside the entrance to <<3>>.
====
29390
After I empowered <<Ac:1>>, <<2>> used its energy to unseal the ruins. I can now begin my search for <<3>>.
====
29393
<<1>> is still alive! It seems she was long ago betrayed by <<2>> and left for dead. I should help <<1>> defeat the Daedra, who seems to have turned on me as well.
====
29394
<<1>> is alive! When confronted by her, <<2>> attacked. When she seemed near defeat, she fled into <<3>> with <<1>> in hot pursuit. I should follow them and see what can be done.
====
29395
<<1>>'s torment tears a hole in the world between <<2>> and <<3>>. Once we find the portal, <<4>> and I will need to pass through. From there we can seal it, ending the threat it poses to to the world.
====
29398
<<1>> said two <<m:2>> bind <<3>>. I should shatter them to break her bonds.
====
29399
I destroyed <<1>>'s magical shackles. I should retrieve her bones from the altar in order to end her torment and close the portal to <<2>>.
====
29402
Removing <<1>> from the altar closed the portal, but now <<2>> and I are trapped in <<3>>. I should speak with <<2>> and see if she has any ideas about how we can escape.
====
29404
In order to escape <<1>>, <<2>> opened a portal using <<3>>'s connection to the Daedra's summoning tablet.

I should return <<4>> to <<5>>.
====
29418
Lorwen seemed to think that the bandits could be found in an old ruin called Claw's Strike. It's in the southern part of the region. I should head there now.
====
29424
I rescued <<1>>. I should talk to him about his ordeal.
====
29425
I should recover the Memory Stone from Ulbazar's sepulcher.
====
29426
I should seek out the Redguard scholar Madaima and return Makela Leki's Memory Stone to her.
====
29429
Now that Kerbol is dead, I need to find where Renoit and Draven have gone.
====
29430
I should talk to Renoit and see what he and Draven will do, now that Kerbol can no longer heal Draven.
====
29431
Kerbol's spell enslaved the villagers, and threatens to change Draven into his werewolf form forever. In order to break her spell, I must rescue Draven from Kerbol herself.
====
29432
Renoit told me about an area above the town which Kerbol's protected from outsiders. Something there might contain her spell over the village. If I destroy it, we might be able to rescue Draven.
====
29433
I've promised to find a way to help Draven escape from the village and Kerbol's spell. I should talk to Renoit to see if he has any ideas.
====
29434
I found Sai Sahan in a room as he is physically tortured by atronachs. I should defeat them.
====
29437
I've collected alibis from all the unafflicted citizens of <<1>> regarding where they were before the attacks and should consult with <<2>>.
====
29438
I need to speak with the leader of the Brackenleaf's Briars, Glaras.
====
29443
I have the relics from all three dig sites. I should return to Felari.
====
29444
Adusa thinks she spotted survivors heading toward the barn. She wants me to meet her there.
====
29456
I have unlocked the way to the Great Mooring and should enter there with Vanus to destroy the Great Shackle.
====
29460
I have successfully retrieved the Amulet of Kings. I should speak with Varen Aquilarios and let him know what happened.
====
29461
I defeated <<1>>, and thus ended the attacks against <<2>>. I should return to <<3>> and let her know what happened.
====
29468
Kerbol has a secret passage to a much higher altar, overlooking the whole town. I should find out what she does here.
====
29470
I should visit the fortifications on the west side.
====
29471
I should put the fire out at the fortifications now that I have a bucket of water.
====
29474
I should visit the fortifications on the east side.
====
29475
I should look nearby the fortifications for some water to put the fire out with.
====
29480
I brought the survivors I was able to find back to the barn. Now I should talk to Adusa and see how she wants to proceed.
====
29481
Adusa is worried about the survivors, she wants to get them out of here as soon as possible. She plans to take them East and then North to safety. She wants me to check with Emiliard to get the survivors ready.
====
29482
I think I need to collect General Dathiue's scattered bones to end the curse of Traitor's Tor. I should search the ruins and find them.
====
29489
I entered the house on top of the hill. Now I need to find the vampire commander and destroy him.
====
29490
Searching for the Book of Moira's Hope I've encountered a hostile man in armor similiar to Adusa's. I must defeat him in order to protect myself.
====
29491
I have the book and defeated Aldred. I should meet with Adusa and the survivors outside of town and give Emiliard the book.
====
29492
There was a journal near the Book of Moira's Hope that looked like it had the same symbol worn by Adusa. I should investigate it,
====
29493
The party is in full swing and Aniel was very pleased. I should enjoy the party before heading back to Thormar and Reaper's March.
====
29500
I should speak with <<1>>, a <<2>> resident who offered to help find missing Dominion scouts.
====
29501
<<1>> believes <<2>> was driven mad by the Daedric Prince <<3>>. She insisted on helping locate the missing Dominion scouts. We should search for them in the town.
====
29502
<<1>> thinks she can restore the Dominion scouts from bears to their true form. I need to distract the bears while she reverses the magic.
====
29503
I found one of the missing scouts, who said the "mayor" of <<1>> somehow turned his companions into bears. I should speak with <<2>> about what can be done about this.
====
29504
With the Dominion scouts saved, <<1>> believes she can breach the cathedral where the mayor has barricaded himself. We should go to her basement laboratory and recover the scroll.
====
29505
<<1>>'s basement laboratory was sealed by a powerful electrical storm. Perhaps <<1>> knows what can be done to stop this storm.
====
29506
<<1>> believes the electrical storm was conjured by someone in <<2>>. A nearby Colovian tower is one of the tallest structures in town. I should head there and see if it's the storm's source.
====
29507
I found the man responsible for conjuring the electrical storm in <<1>>. I should speak with him to see if I can make him stop.
====
29509
After dealing with <<1>>, the electrical storm has vanished entirely. I should head to <<2>>'s basement laboratory. There we can collect the scroll needed to breach the cathedral.
====
29510
I collected the scroll from <<1>>'s laboratory. I should use it to breach the cathedral so we can confront the mayor.
====
29511
We entered the cathedral. <<1>> seems to recognize the "mayor" and hopes to talk some sense into him.
====
29512
It seems <<1>> inhabited <<2>>'s body the entire time we traveled through <<3>>. I awoke in some kind of jail cell, accompanied by a very weary <<2>>. I should speak with her and try to make sense of what happened.
====
29513
<<1>> appeared outside of the jail cell. He won't stop staring at me. I should speak with him.
====
29514
<<1>>, the Daedric Prince of Madness, wants me to kill <<2>>. If I do so, he promised to leave <<3>>. I should look for a way out of these catacombs.
====
29515
<<1>> is toying with me. He raised a drawbridge leading back to the cathedral. I need to find the lever that lowers the bridge so I can proceed.
====
29516
The path to the cathedral is open. I should make my way there and confront <<1>>.
====
29517
I must kill <<1>>. Once he dies, <<2>> promised to leave <<3>> forever.
====
29518
I told <<1>> the only way I'll allow him to live is if he convinces <<2>> to bring him along when he leaves. I should see how the Daedric Prince responds.
====
29519
I killed <<1>>. If <<2>> keeps his word, he will leave <<3>>. However, it seems the Daedric Prince wants to speak with me before he departs.
====
29520
<<1>> sent <<2>> to the Shivering Isles. It seems the Daedric Prince wants to speak with me before he departs.
====
29524
I've been directed to speak with the Treethane of Karthdar to get details on what's happening. He and the rest of the town are holed up in a nearby cave.
====
29528
I should speak with <<1>>, the person in charge of the Dominion forces at <<2>>.
====
29537
We made our way down into the ruined chambers beneath the Lorkrata Hills. I should talk to Verandis and see how he wants to proceed.
====
29538
Verandis is concerned about something ahead. I should talk to him.
====
29539
Verandis has rushed ahead through the large, double doors, I should follow him.
====
29540
Verandis finished examining the ancient book and collected it from the pedestal. I should talk to him and ask him if that was what we were looking for.
====
29541
We located an ancient Ayleid tome that contains information about the Lightless Remnant. Verandis needs to study the archaic writing. In the meantime, I should try to find another tear so we can get out from under Lleraya's veil.
====
29544
I should speak to Verandis and let him know that I successfully bound a vessel for the remnant shards.
====
29547
Verandis asked me to search for a way to open the trap door in the west tower. I should look around and see what I can find.
====
29548
We need to explore these ruins to find the Ayleid artifact that Verandis seeks. To navigate through the illusory veil, Verandis needs me to manipulate the tears that he can't affect due to Lleraya's spell.
====
29549
Lleraya has placed an illusory veil over the ruins. It changes the topography and makes us see only what she wants us to see. Verandis believes the spell was specifically designed to hinder him. I should examine the tear and see if I can affect it.
====
29551
Varen has beckoned me to the Harborage. I should go there and speak to him.
====
29552
I should talk to Varen in the Harborage to find out what I need to do next.
====
29553
I should talk to Sai Sahan, who can inform me more about our quest to retrieve the Amulet of Kings.
====
29554
We are ready to venture to Sancre Tor. I should enter Varen's portal and join Lyris and Sai on our quest to retrieve the Amulet of Kings.
====
29555
I have ventured to Sancre Tor with Sai Sahan, Lyris Titanborn, and Abnur Tharn. We must explore the crypts and halls in order to find the Amulet of Kings.
====
29556
I should speak with Sai Sahan to see what we should do next.
====
29558
I should kill any Black Dagger bandits I encounter in Cyrodiil.
====
29559
I've fulfilled the contract to kill Black Dagger bandits. I should return to <<1>>.
====
29560
I should seek out and kill any Gray Vipers I find in my travels here.
====
29561
I killed my share of Gray Vipers. I should return to <<1>>.
====
29562
It requires me to kill members of the Shadowed Path cult.
====
29563
I fulfilled the Shadowed Path contract. I should return to <<1>>.
====
29564
I should kill Goblins wherever I find them.
====
29565
I achieved my quota of Goblins. I should return to <<1>>.
====
29566
It calls for me to kill Black Dagger bandits, wherever I find them.
====
29567
I completed the contract against the Black Daggers. I should return to <<1>>.
====
29568
The guild has asked me to hunt down members of the Gray Viper gang.
====
29569
I've fulfilled the terms of the Gray Viper contract. I should return to <<1>>.
====
29570
It calls for me to kill members of the Shadowed Path cult.
====
29571
I've completed my mission to kill Shadowed Path cultists. I should return to <<1>>.
====
29572
My targets are Goblins, wherever I find them.
====
29573
I've killed my quota of Goblins. I should return to <<1>>.
====
29574
My targets are Black Dagger bandits. I should kill any I encounter.
====
29575
I killed my quota of Black Daggers. I should return to <<1>>.
====
29576
The guild wants me to kill Gray Viper bandits wherever I find them.
====
29577
The contract has been fulfilled. I should return to <<1>> at the Northern High Rock gate.
====
29578
I've been asked to kill Shadowed Path cultists who are preying on the citizens of Cyrodiil.
====
29579
My contract against the Shadowed Path has been fulfilled. I should return to <<1>>.
====
29580
The guild wishes me to kill any Goblins I meet.
====
29581
I've reached my quota of Goblins. I should return to <<1>>.
====
29582
A projection of Varen appeared to me when I arrived in town. I should listen to him and hear what he wants.
====
29583
I need to find a tear so we can get past this portion of the illusory veil.
====
29592
When <<1>> neared defeat, she fled into the ruins only to be stopped by <<2>>, who now holds the beast in place with magical bonds. I should speak with <<2>> and find out exactly what happened so long ago.
====
29609
Adusa wants me to go to the house on top of the hill and cause a distraction so that she can lead the surviving townsfolk to safety.
====
29610
A vision of Mannimarco has appeared to thwart and taunt us.
====
29622
Constable Agazu asked me to investigate the alleged crimes that have led to the volatile situation in Fell's Run. I should talk to various townsfolk and see if I can find any truth to the accusations made by the Bretons and Orcs.
====
29623
A projection of Varen Aquilarios appeared to me when I arrived in town. I should talk to him and see what he wants.
====
29624
Princess Elara has become the new Viridian Sentinel. I should speak to her and make sure she's all right.
====
29625
One of the Wyrd on the outskirts of the Viridian Woods said someone called the "Viridian Sentinel" is looking for aid to save the princess of Evermore's life.
====
29626
After examining the princess, a man came up behind me. I should speak to him.
====
29627
I've found the altar where the Wyrd sister said the Viridian Sentinel was caring for the princess. She's lying atop it - I should see if there are any signs of life.
====
29628
Stenwick used the last of his energy to make a magical salve for the princess. He's asked me to apply it and see if it works.
====
29629
The salve Stenwick made seemed to work. I should speak to the princess and see how she's feeling.
====
29630
Now that I've charged the Viridian Sentinel's amulet, I should bring it back to him. He said he'd be at his hut with Princess Elara.
====
29631
The man who spoke to me was the Viridian Sentinel. He's still trying to heal the princess and has asked me to gather energy from the nearby fairy rings.
====
29632
After Princess Elara woke, the Wyrd I spoke to before arrived in Stenwick's hut to speak to us.
====
29633
The Wyrd left with a foreboding message, and seemed to be displeased at Stenwick's intervention with the princess. I should ask Stenwick about it.
====
29634
Stenwick asked me to find something called the "Voice of the Forest," an ancient spriggan that lives in the Viridian Woods.

The spriggans I kill may release a spark that will lead me to the Voice itself. If I see such a spark, I need to follow it.
====
29635
Now that I have the spriggan bud, I should take it to <<1>> at the Wyrd camp within the Viridian Woods. Stenwick said the Wyrd would know what to do with it.
====
29636
The Wyrd did not seem pleased that I brought the bud to them with the princess. I should see what exactly their concerns are.
====
29637
The Sentinel told me to request a spriggan bud from the Voice of the Forest. I'll need to follow its instructions to obtain one.
====
29638
The Wyrd and the princess are at odds, with Stenwick trying to complete the princess' recovery. It would be good to figure out what their concerns are and see if they are baseless or not.
====
29639
After the initial confrontation with the Wyrd, I finally obtained their blessing. I still need to do something with the spriggan bud. I should speak to Princess Elara and ask what she thinks.
====
29640
The princess asked me to take the bud to Stenwick and explain what happened with the Wyrd. I should get to him as soon as I can.
====
29641
I found Stenwick at his hut, and he seems to be ill. I need to speak with him to find out what's wrong.
====
29642
Stenwick died right before my eyes, his energy drained from healing the princess. He asked me to gather what was left of him in his amulet.
====
29643
I need to take the Viridian Sentinel's essence to the altar at the lake and wait for Princess Elara.
====
29644
The princess told me to meet her at the lake altar with Stenwick. He may have died, but I have his essence within his old amulet.
====
29645
Princess Elara wants to complete what Stenwick started - granting her the power of the Viridan Sentinel to save her life. She's asked me to help her complete the ritual to take on his mantle.
====
29646
Princess Elara has become the new Viridian Sentinel. I should speak to her and make sure she's all right.
====
29647
Princess Elara has failed to become the new Viridian Sentinel, and the power has dissipated into the Viridan Woods. It won't be long before Elara succumbs to her old wounds.
====
29649
Princess Elara is performing the ritual to become the Viridian Sentinel. Doing so will subjugate the forest to her power.
====
29650
I should wait for <<1>> to consider the evidence I presented.
====
29651
My evidence spoke for itself and <<1>> was convinced of <<2>>'s guilt. I must now bring him to the judgment chamber. I should speak with him about his fate.
====
29656
We must continue through Sancre Tor in order to reach the Inner Chamber.
====
29657
I've found the Guardian's Eye, but Tharayya, fearing that it might be fragile, wants to examine it before taking it from its pedestal.
====
29658
A gamut of undead have awakened and are attacking. I should flee the Guardian's Orbit before I am overcome.
====
29659
I scouted Arrius Mine and should now return to the Scouting mission board.
====
29661
<<1>> told me Sorion was supposed to play at <<2>>, but the guards there wouldn't let her inside town.
====
29662
I found a note Sorion wrote to an innkeeper in <<1>>. It seems he left to stay with a woman in a place north of <<2>> called "Sweetbreeze Cottage." I should look for him there.
====
29663
I found a suspicious hatch beneath the bed in Sweetbreeze Cottage. I should look around the immediate area to see if I can find the key.
====
29664
I found the key to the hatch in some clothes drying outside the cottage. I should use it on the hatch to see what's in the basement.
====
29666
I've discovered a veritable dungeon of horrors beneath the cottage. There's a skeleton holding a lute, set up on a macabre stage. I should take a closer look.
====
29667
I told <<1>> the truth about Sorion's death. I should see if she has anything else to say.
====
29668
I couldn't tell <<1>> the truth about Sorion's death. I should see if she has anything else to say.
====
29669
Sorion is dead. I should inform <<1>>.
====
29670
After investigating the town at Constable Agazu's behest, I found a letter implying that Leonce and the Fell's Brigade are behind the disappearances of the Orcs. I also acquired a key to the Run Inn. I should see what's going on inside.
====
29688
Aniel wants me to serve the bar patrons. I need to get behind the bar and grab the <<1>>.
====
29690
Verandis teleported me to the far side of the ward. Now I can search for the House Tamrith and House Dorell soldiers that disappeared.
====
29691
From what the house soldiers described, the shard holder entered the ruins. I need to find a way to open the gate and get inside so I can deal with the shard holder.
====
29693
Scarlette followed me into the ruins. I should find out why she's here.
====
29694
Now that the shard holder is destroyed, I should exit the chamber and locate Verandis and the others.
====
29695
Adusa appears to be waiting for me. I should talk to her.
====
29702
<<1>> revealed herself to be a servant of Molag Bal. Now that I've determined the Daedra's fate, I should speak with <<2>> about what we can do to find <<3>>.
====
29703
I should speak to Priestess Marcella.
====
29704
Mannimarco has summoned the dead to thwart us. We must defeat them to continue.
====
29705
We have overcome the undead that were raised to thwart us. We should continue to the Inner Courtyard.
====
29706
Sai appears to need a moment before we move on. I should speak with him in order to ensure he is well.
====
29707
I should wait for <<1>> to consider the evidence I presented.
====
29708
My evidence spoke for itself and <<1>> was convinced of <<2>>' guilt. I must now bring him to the judgment chamber. I should speak with him about his fate.
====
29709
My evidence spoke for itself and <<1>> was convinced of <<2>>'s guilt. I must now bring her to the judgment chamber. I should speak with her about her fate.
====
29710
I should wait for <<1>> to consider the evidence I presented.
====
29712
We must go to the Dragonguard Tomb in order to pray at the shrine.
====
29713
The shrine is on the other side of the room. We must make our way through these tombs to get there.
====
29714
We have prayed at the first shrine. Now we must make our way to the Reman Vault and perform a similar task there.
====
29715
We must pray at the second shrine before we can open the vault doors, but a chasm with an open drawbridge blocks our path. If we can find a way across the chasm, we can pray at the shrine.
====
29716
Sai and Lyris have placed the crystals in their sconces. Now I must use Stendarr's Ring on the door in order to open it.
====
29717
The Vault Door is open. Now we can continue to the Vault Antechamber.
====
29718
Mannimarco has raised the dead once more. We must defeat them to continue.
====
29719
We have defeated the undead in the Vault Antechamber. Now we must enter the Vault of Kings to retrieve the amulet.
====
29720
Mannimarco attacked us in the Vault of Kings. We should defeat him once and for all.
====
29721
We have defeated Mannimarco and sent him screaming into Oblivion. I should retrieve the Amulet of Kings as soon as possible.
====
29722
I have the Amulet of Kings. I should return to the Harborage and report to Varen.
====
29723
I successfully collected the Amulet of Kings. I should report to Varen Aquilarios.
====
29724
I ran into Cadwell again. The strange fellow suggested I head across the bridge and find a place called the Hollow City.
====
29740
I entered Shadowfate Cavern. Now I need to confront the evil Argonian, <<1>>, and destroy him before anyone else in Rivenspire is forced to suffer his blood-curse.
====
29741
Reachmen have taken over the lighthouse south of Evermore, but Guard Captain Hjurrun has ordered the guards to hold back. I've agreed to attack the Reachmen and bring their leader's head.
====
29742
I should bring the Reachmen leader's head to Captain Hjurrun.
====
29743
Guard Captain Hjurrun appreciated my assistance in retrieving the Reachmen leader's head. He suggested I go to the castle's keep and speak to Duke Renchant at my leisure.
====
29744
A young Orc woman has accosted me on the steps leading into the keep. I should speak to her and find out what she wants.
====
29745
The handmaiden asked me to report my findings to Queen Arzhela at St. Pelin's Chapel.
====
29750
Adusa and I need to fight our way up the pass and get to the entrance to the Doomcrag. Verandis provided me with a rune that will open a portal for the house forces. I just need to reach a defensible position before I activate it.
====
29751
We made it to the top of the pass. Now I need to use the rune to summon the others to our side.
====
29752
Everyone has come through the portal. Now I should talk to Verandis and determine our next move.
====
29761
After I killed Tainted-Heart near Camp Tamrith, Darien Gautier suggested that I go to Northpoint and speak to Skordo of House Dorell. Something's going on up there and Skordo might know more about the situation.
====
29762
Renoit's entered the guest house, demanding answers about the cure. I'll find out what more he needs, since Draven appears content enough.
====
29763
Paldeen is examining the tablet.
====
29764
I brought the guilty to the judgment chamber, and shall now watch his fate.
====
29765
I have brought the guilty to the judgment chamber, and shall now watch his fate.
====
29766
I have brought the guilty to the judgment chamber, and shall now watch her fate.
====
29767
I should talk to Darien Gautier and ask more about the situation in the north region of Rivenspire.
====
29773
I should talk to the Lunar Champion to determine our next steps.
====
29778
I should travel to Evermore and look for King Fahara'jad's informant at the stables.
====
29785
I need to find the King and help him decide who should rule Shornhelm before war breaks out.
====
29787
I need to defeat <<1>> to retrieve Gasteau's soul.
====
29791
I've defeated <<1>>, and freed Gasteau's soul. I should speak with him.
====
29792
<<1>> won't leave unless I free <<2>>. I should find Saryne and release him from imprisonment.
====
29793
I have freed <<1>>. I should speak with him.
====
29794
Bowenas has asked that I speak to people around town. With their input, I'll be better prepared to make a decision about Ezreba's fate.
====
29795
Verandis has ordered the troops to remain here and guard the rear, and he wants me to deliver these orders to Countess Tamrith and Baron Dorell.
====
29796
As I was heading to meet Verandis, a number of Ayleid spirits appeared before me. One has blocked my way and wants to speak to me. I should see what she has to say.
====
29797
Baron Dorell and Countess Tamrith refuse to stay behind. They're gathering their troops and preparing to ascend the Doomcrag. I should meet Verandis and let him know that they decided not to follow his orders.
====
29798
The Ayleid spirit warned me that if we destroy the Lightless Remnant, we'll unleash the blood-curse throughout the land. I need to catch up with Verandis and talk to him about this.
====
29799
Verandis and Gwendis have entered the Doomcrag to confront Baron Montclair. I should follow them inside.
====
29800
We've entered the Doomcrag. I need to be ready. I'm sure that Montclair will try something before we get very far.
====
29801
Montclair turned our own troops against us and then teleported Gwendis, Tamrith, and Dorell away. I need to talk to Verandis so that we can rescue them.
====
29802
I need to talk to Verandis and find out what we need to do to free Gwendis and the others.
====
29803
I need to protect Verandis while he works to dispel the blood ward that imprisons Gwendis and the others. He also asked me to find a way to destroy the statues that are powering the ward.
====
29804
Zeli and Darien have arrived, but Zeli has other plans then just working with us. I need to do whatever I can to stop her.
====
29805
Zeli is dead. I should talk to Darien and find out what happened.
====
29806
Verandis needs to make some kind of preparations so that we can ultimately defeat Montclair. I should go upstairs and keep Montclair busy until Verandis is ready to join me.
====
29807
Baron Montclair waits inside the relic chamber. It's time to finally confront him.
====
29808
I defeated Montclair and now the Remnant is cracking and spilling its power into the world. I need to talk to Verandis and find out how we stop this.
====
29809
Darien told me that Gwendis isn't doing too well. I should speak to her and let her know what happened to Verandis.
====
29818
I should find and release <<1>> from imprisonment.
====
29819
I have freed <<1>>. I should speak with her.
====
29820
I can leave the Vaults of Madness once I defeat the <<1>>. I should find him.
====
29837
We've prayed at both shrines. Now we must return to the Vault Antechamber.
====
29838
We are at the Vault Door. I should speak with Sai to determine how we can open it.
====
29839
I must wait for Sai and Lyris to place the crystals in their sconces together. Once they have done this, I can use Stendarr's Ring to open the vault door.
====
29843
I should search the area and see if I can determine what happened to the Fighters Guild members who recently occupied the place.
====
29844
I should talk to the Lunar Champion in Dune.
====
29845
The ceremony has begun. I should watch the Lunar Champion become the new Mane.
====
29846
<<1>> seems very concerned with <<2>>'s plans. I should speak with him and learn why.
====
29847
<<1>> thinks <<2>> is after <<3>>, a powerful but dangerous relic. He hopes local Welkynd stones will reveal what the soldiers know about <<3>>.
====
29848
The Welkynd stones revealed the presence of a vault beneath <<Ac:1>>. I should speak with <<2>> about this.
====
29849
<<1>> thinks we'll need help to find <<2>> before <<3>>. We should talk to <<4>>.
====
29850
<<1>> was last seen heading down into the dig site. I should enter the dig site and search the caves.
====
29851
I should search the excavated caves for signs of <<1>>.
====
29852
A strange frost creature appeared in one of the caves! She appears to be an enemy of the frost trolls. I should speak with her.
====
29853
The frost creature was created by <<1>>, the woman I saw in the Welkynd stone visions! She will lead me to <<2>> if I help her escape from her prison. I should speak with her face-to-face in the vault.
====
29857
<<1>> opened the way to her vault, a combination prison and palace. I should speak with her about <<2>>.
====
29858
<<1>> needs me to get <<2>> before <<3>> does. She can't leave her prison, but can send her frost construct to help me against the vault's guardians.
====
29861
I hold <<1>>. I should return to <<2>>'s prison and see what must be done to free her.
====
29862
I should place <<1>> on the brazier to break the curse upon <<2>>.
====
29865
I should speak with <<1>> to see if the curse is truly broken.
====
29866
I need to tell <<1>>about the death of his commander. I don't know how he'll take it.
====
29867
I found <<1>>.  I should deliver <<2>> to him so it can be properly contained.
====
29868
I spared the Captain's feelings, but I still need to talk to him one more time before all this is over.
====
29877
Inside the Den of Lorkhaj, the Lunar Champion started to walk toward the center of the plane. I should follow her.
====
29881
In order to escape <<1>>, <<2>> opened a portal using a connection to her own phylactery. Doing so meant she was unable to return with me.

I should return <<3>> to <<4>>.
====
29882
Upon returning the <<1>> to <<2>>, the Daedric Prince seemed pleased. I should speak with her while I am able.
====
29883
I should bring the book Vindication for the Dragon Break back to Gahgdar.
====
29884
Duke Renchant maintained that he was doing the right thing by handing the city over to Imperial control. I have suggested the queen decide his fate.
====
29885
Duke Renchant maintained that he was doing the right thing by handing the city over to Imperial control, but the queen killed him for his crimes. I should meet the queen outside the keep.
====
29887
Duke Renchant maintained that he was doing the right thing by handing the city over to Imperial control. I have decided that Renchant should be put in the stocks.
====
29894
The Reachmen may have captured <<1>> while she was wearing her "wolf skin" within their camp.
====
29895
According to <<1>>, the Reachmen are holding wolves captive and forcing them to do their bidding with unknown magic. She's asked me to destroy the conduits for this. Hopefully, that will break the spell on the wolves.
====
29896
<<1>> sent me a message through her falcon. She wants to meet me on the shores of <<2>>.
====
29897
<<1>> plans to disrupt the Reachmen encamped in northern <<2>>. I should ask her how I can help.
====
29898
As distrustful as they may be, the Wyresses are willing to accept my help. Wyress Rashan should return from scouting the Reachmen's camp momentarily. I should talk to her about destroying the totems that prevent the Wyrd from using their magic.
====
29899
As distrustful as they may be, the Wyresses are willing to accept my help. Wyress Rashan has joined me as a wolf and we must burn the totems that prevent the Wyrd from using their magic.
====
29900
I have succeeded in destroying the totems preventing the Wyrd from using their nature magic. I should speak to Wyress Rashan to ask if it worked.
====
29901
I have succeeded in destroying the totems preventing the Wyrd from using their nature magic, and a familiar crow has appeared. I should speak to the crow and hear what it has to say.
====
29902
I destroyed the totems preventing the Wyrd magic, and the Hagraven Uela again spoke through a crow. She says her location is a secret 'only a crow would know.' I should meet Wyress Rashan at the old tower to discuss next steps.
====
29903
Wyress Rashan and I have entered the nature realm. I should speak to the crows' spirits here and find out if they know how to reach Uela's lair.
====
29904
After speaking to crows' spirits in the nature realm, Wyress Rashan and I know how to get past Uela's wards. We must first find the entrance to her lair in the island tower.
====
29905
After speaking to crows' spirits in the nature realm, Wyress Rashan and I have found the entrance to Uela's lair. Rashan has returned to the physical realm to break the wards on the door. Once she's done, I should enter the island tower.
====
29907
I have reached Uela's lair. I must kill the Hagraven and bring her heart back to Wyress Rashan.
====
29908
After speaking to crows' spirits in the nature realm, Wyress Rashan and I know how to get past Uela's wards, and we've found the door to her lair in the island tower. I should speak to Wyress Rashan now.
====
29909
Uela is dead and the Wyresses have performed a ritual to cleanse the forest. I should speak with Wyress Rashan to say goodbye.
====
29912
I should recover the book Vindication for the Dragon Break and bring it back to Gahgdar.
====
29913
I should look for the witch, Lady Edwyge, deeper in the Rubble Butte ruins.
====
29918
Reachmen are attacking the fortifications on the west side. I should keep them from breaking through the defenses.
====
29919
I should look for the witch, Lady Edwyge, deeper in the Rubble Butte ruins.
====
29920
I should look at Edwyge's notes on the ritual she and the other witches were trying to perform.
====
29925
I recovered the Emerald Chalice. Now I should find a way out of <<1>> so I can return the relic to Lady Laurent.
====
29926
I'm inside Malofar's inner sanctum. I should find the Emerald Chalice and take it while I can.
====
29927
The protective barrier of ice has fallen. Now I can enter Malofar's inner sanctum and continue the search for the Emerald Chalice.
====
29928
Now that I've collected the three runestones, I should place them in their proper locations so that I can open the barrier that protects the inner sanctum.
====
29929
The hireling's note said that three runestones are needed to open the barrier of ice—a whale, an eagle, and a snake. I can collect them from altars throughout the cavern.
====
29930
I warned Lady Laurent about the dangers of the Emerald Chalice and asked her to help the Goblin. I should give her the cup now.
====
29931
I found the body of one of Lady Laurent's hirelings. It looks like he wrote something before he died. I should read the note.
====
29932
I have arrived at Murcien's Hamlet to find Squire Theo Rocque in charge. He's asked me to wait a moment while he speaks with one of the village elders.
====
29933
Squire Theo Rocque is speaking to a village elder by the name of <<1>>. I should let them finish speaking.
====
29934
Squire Theo Rocque is done speaking with <<1>> and I should speak with him.
====
29938
Lavinia is dead. I should find Cariel and Kazirra and speak to them.
====
29939
Some of Kazirra's resistance fighters have captured a Colovian, who seems to have surrendered. I could speak to him.
====
29941
Duke Renchant maintained that he was doing the right thing by handing the city over to Imperial control, but the queen killed him for his crimes. I should meet the queen outside the keep.
====
29951
I defeated Marienne's hired graverobbers. Now I should return to her camp and determine what else I need to do to set things right here in the Barrows.
====
29955
<<1>> thinks we'll need help to find <<2>> before <<3>>. We should talk to <<4>> in the Falinesti Faithful camp.
====
29958
As I convinced Marienne to send the graverobbers away, Gerard arrived in camp. I should listen to what he and Marienne are discussing before I interrupt.
====
29959
Now that Gerard and Marienne have finished their discussion, I should talk to Gerard and see what he wants to do now.
====
29960
Gerard thinks that Marienne still retains an heirloom or other item pilfered from the Barrows that's causing the dead to remain active. He wants me to search her camp and see if I can find anything suspicious.
====
29969
<<1>> was last seen heading down into the dig site. I should enter the dig site and look for the northern cave.
====
29970
I found body parts taken from the graves of House Tamrith and House Dorell in Marienne's backpack. I should tell Gerard what I discovered.
====
29971
I need to return these body parts to the proper graves and bury them in order to put the walking dead of the Barrows back to rest.
====
29972
I returned the stolen remains to their proper graves. Now I should talk to Marienne and convince her that she should leave the Barrows before anything else goes wrong.
====
29973
I've entered the series of caves known as <<1>>. Now I should search the caves and see if I can find any signs of the hirelings Lady Laurent sent in here.
====
29974
I should search the northern cave for signs of <<1>>.
====
29979
Talks between Queen Arzhela and Imperial Magus-General broke down and fighting broke out. Only a handful of us managed to escape back to Evermore. I should speak with the queen.
====
29982
Kasura has been injured and the town is still threatened by several Daedric Sigils. I should destroy the Sigils to hopefully prevent further attacks.
====
29983
I've been directed to speak to Sergeant Antieve at the west gate to ask how I can help the guards defend the city.
====
29984
I appear to have been dragged to Meridia's realm of Oblivion. She and Molag Bal exchanged words, and now she stands nearby. I should speak to her.
====
29985
Mannimarco found us in the crypt. His minions must not overrun the crypt and gain the Ring of Stendarr's Mercy!
====
29986
I have the Ring of Stendarr's Mercy. I should talk to Kasura and see if she'll return to the Harborage with us.
====
29988
I lowered the drawbridge leading to the cathedral. I should make my way there so I can confront <<1>>.
====
29989
I must fight Free Will, <<1>>'s friend. If I destroy it, he'll lower the second drawbridge.
====
29990
<<1>> raised a second drawbridge. I should find the lever that lowers the bridge.
====
29991
I should tell the Prophet about what happened in the Valley of Blades.
====
29992
The survivors are taking stock of what happened.
====
29993
Lady Laurent has asked me to enter <<1>> in search of the stolen Mages Guild relic and the missing hirelings she sent in earlier to find it.
====
29994
Imperial Magus-General Septima Tharn has requested a parley with Queen Arzhela. I will be joining representatives from the Mages and Fighters Guilds to ensure the queen's protection. I should speak with Gabrielle and Darien before we go.
====
29995
I should return to Queen Arzhela and tell her that Uela is dead.
====
29996
Imperial Magus-General Septima Tharn has requested a parley with Queen Arzhela. I will be joining representatives from the Mages and Fighters Guilds to ensure the queen's protection. I should enter the portal to the parley site.
====
29997
Imperial Magus-General Septima Tharn has requested a parley with Queen Arzhela. I should follow the representatives from the Mages Guild to take up a strategic position to oversee security for the parley.
====
29998
Queen Arzhela is meeting to parley with Imperial Magus-General Septima Tharn. Along with representatives from the Mages Guild, I should watch the parley and be on alert for anything suspicious.
====
30001
Talks between Queen Arzhela and Imperial Magus-General took a turn for the worse, and now fighting has broken out. Gabrielle is opening a portal so we can get down to where the queen is.
====
30002
Talks between Queen Arzhela and Imperial Magus-General took a turn for the worse, and now fighting has broken out. Gabrielle is opening a portal so we can escape.
====
30003
Talks between Queen Arzhela and Imperial Magus-General took a turn for the worse, and now fighting has broken out. Gabrielle opened a portal so we can escape.
====
30004
Talks between Queen Arzhela and Imperial Magus-General took a turn for the worse, and now Imperial troops are attacking. I must coordinate and target the mages' spells to defend the queen below.
====
30005
<<1>> raised a second drawbridge. I should speak with him and see if I can convince him let me pass.
====
30013
Now that I found the House Tamrith scout named Qusan, I should speak to him and see if he can tell me where I can find Captain Janeve.
====
30014
I need to find the House Tamrith scout named Qusan west of Shornhelm. He should know where I can find Captain Janeve.
====
30015
We returned to the Harborage. Lyris and the Prophet are commiserating.
====
30018
<<1>> gave me a token and told me to bring it to an organization known as the Hollow Moon. I should go to the ruined temple and see what it's for.
====
30020
I agreed to speak to the guard pursuing <<1>>.
====
30021
<<1>> asked me to acquire supplies for his relief efforts. He was ambiguous as to how I should obtain them, but gifted me a special set of clothes that will allow me to escape the authorities should my methods prove less than conventional.
====
30025
<<1>> instructed me to distribute the goods I've acquired to the needy of <<2>>.
====
30035
<<1>> may need my help with an issue at Redfur Trading Post.
====
30036
Key in hand, I should enter the depths of Anahbi's Tomb.
====
30037
My first barrier is a series of deadly traps designed to keep thieves and graverobbers out of Anahbi's Tomb.
====
30038
With the Gauntlet defeated, I must unlock the reliquary that holds Anahbi's treasure.

Perhaps the statues are the key.
====
30039
With the reliquary unlocked, I should recover Anahbi's treasure.
====
30040
Anahbi's treasure is a large gem set in an elaborate necklace. I should return to the surface and inform <<1>> of my success.
====
30041
<<1>> has already gone to meet with <<2>>, leader of the Redfur trading costers. I should deliver the treasure safely into his keeping.
====
30043
When I gave him the treasure, <<1>> offered me my choice of reward. When I asked for gold and glory, he said I would receive it. I should speak with him and collect my reward.
====
30048
Tampering with the altar summoned Malubeth the Scourger.
====
30054
I found Gorvyn Dran's cousin at the Serk. I should talk to her and deliver the letter.
====
30057
We are in the Vault of Kings. I must use the Ring of Stendarr to open the vault door.
====
30064
Sai has asked for me to wait for him so he can catch his breath.
====
30065
I should wait for Varen to open a portal to Sancre Tor.
====
30069
Now that I've searched <<1>>'s home, I should speak with <<2>>.
====
30070
Medya's no longer in her home. I need to search the Hamlet for her as she may be in danger, just as Sir Etienne was.
====
30071
Kasura has been injured. I should listen to what she knows about the attack.
====
30074
Sir Etienne has been murdered. I should investigate <<1>>'s home for clues.
====
30077
Medya's no longer in her home. I should speak to Medya's apprentice, <<1>>. He's on the docks with the others.
====
30082
I need to search the Hamlet for Medya as she may be in danger, just as Sir Etienne was. 

I should search inside the homes for her or for any clues which might help me find her.
====
30085
A letter inside one of the homes indicated that Medya goes to a specific site at night, but that nobody knows what she does there. I should look for her there.
====
30092
A strange-looking Goblin in Breton clothing seems to be waiting for me outside Malofar's inner sanctum. I think it wants to talk to me.
====
30093
The Goblin claims to be a Breton and wants me to follow him. He says he knows the way out of these caves.
====
30094
I followed the strange Goblin. He wants to talk to me again. I should see what he wants to tell me.
====
30095
The strange Goblin was one of Lady Laurent's hirelings. He led me to a way out of the cave. I should leave now and return to Lady Laurent's camp.
====
30097
Both Stenwick and Elara say killing spriggans will reveal the location of the Voice of the Forest.
====
30099
I reported my suspicious findings to Duke Renchant, but he was evasive and unhelpful. One of the clues points to a ship in the harbor known as the Bjoulsae Queen. I should investigate the ship's hold.
====
30105
I have killed the Hagraven Uela, freeing the crows she enslaved. Now I must bring her heart back to Wyress Rashan outside the tower.
====
30106
Uela is dead and the Wyresses now wish to use her heart in a ritual to cleanse the forest. Once they've begun the ritual, I should throw Uela's heart into the ritual circle.
====
30107
The amulet is clearly magical, but I can't discern its purpose. I should look around the area for clues regarding this person's demise.
====
30108
I convinced <<1>> to destroy the amulet, ending its threat forever.
====
30109
The queen asked me to speak with <<1>> about quelling the unrest in <<2>>. I should be able to find him in his throne room.
====
30110
<<1>> has driven <<2>> mad. If I'm going to recover it, I must defeat her.
====
30111
I need to make my way through the vault's traps and guardians to locate the resting place of <<1>>. If I alert her to do so, <<2>>'s construct can freeze them in place.
====
30112
<<1>> fought me after <<2>> drove her mad. I should retrieve it from her corpse.
====
30114
I found a journal describing how the dead man obtained the amulet near <<1>>. The journal mentioned the previous owner of the amulet was from there. I should head to <<1>> Cemetery and see what I can find.
====
30115
I should find <<1>> in <<2>> and book passage to <<3>>.
====
30116
I found a journal mentioning the previous owner of the amulet. I should search for his tombstone in <<1>> and see if I can learn anything.
====
30117
I found a gravestone for Lesahanar, one of the amulet's previous owners. <<1>>, his widow, approached me while I was at his grave. I should see if she knows more about the amulet.
====
30118
<<1>> directed me to <<2>>, where I might find the jeweler who crafted this amulet. I should travel there before the amulet begins to influence me, as it did to her late husband.
====
30121
I should search <<1>> for the jeweler who made the amulet. If I can't find him, I should ask merchants around <<1>> for directions.
====
30122
I found <<1>>, the amulet's creator. When I told him what happened, he seemed distraught it had harmed so many people. I should decide whether to let him punish himself or encourage him to destroy the amulet.
====
30123
I convinced <<1>> to wear the amulet, as a just punishment for the deaths he caused.
====
30124
I found both horses and calmed them down. Ronal's sons hopefully brought their steeds home. I should return to <<1>> near the paddock in the Horsemen's village.
====
30132
The captain of the Albatross can tell me more about the mutiny than <<1>>, her wounded crewman. I should speak with her.
====
30133
Uela is dead and the Wyresses now wish to use her heart in a ritual to cleanse the forest. Once they've begun the ritual, I should throw Uela's heart into the ritual circle.
====
30135
I need to get more Flash Powder to get <<1>>
====
30136
I should persuade him to hit on the barmaid.
====
30137
I should scare him with a big rat.
====
30139
Find a way to collect his key.
====
30144
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
30145
<<1>> is upstairs in the inn.
====
30146
<<1>> has contracted me to kill <<2>>.
====
30147
The note says a contact will meet me at the bar.
====
30148
Now that I've found the information, I should return to <<1>>
====
30150
The Voice of the Forest refused my request for a bud from her branches, but will surrender one if I helped sprout some of her spriggan children from the troll dens.
====
30154
Only one spriggan remains in the area, and Wyress Shannia says she is poisoned and will transform into a lurcher if something isn't done.
====
30155
I must gather pure heartwood from the lurchers to prevent the transformation and heal the spriggan.
====
30156
I must bring this pure heartwood to Shannia so she can prevent the transformation and heal the spriggan.
====
30157
I must apply Shannia's pure heartwood poultice to prevent a transformation and heal the spriggan.
====
30158
I applied the pure heartwood poultice and the last spriggan seems to be recovering. I should speak to <<1>> to see if there's anything else I can do.
====
30159
Though the last spriggan is recovering, many were killed. To avenge them, <<1>> asked me to destroy the transformation altar and kill the witchman who has been turning the spriggans into lurchers.
====
30160
Though the last spriggan is recovering, many were killed. To avenge them, I've destroyed the transformation altar, and I now must kill the witchman who's been turning the spriggans into lurchers.
====
30161
I destroyed the transformation altar and defeated the witchman responsible for the lurcher creations. I need to return to Wyress Shannia, and let her know.
====
30163
I should collect the key from <<1>>.
====
30165
I should drug Armando's drink while he's distracted.
====
30167
The Imperial hold a bandit named <<1>> near the mine. I need to find a way to set her free.
====
30168
<<1>> is being held prisoner in the camp. I should speak to her to see if she knows where the key to her manacles is being kept.
====
30169
<<1>> asked me to enter the mine to find the conscripted Foreman, a man named Connor. He will be able to take the key and free the miners.

<<1>> will meanwhile search for <<2>>, the Imperial who commands the Seventh Legion at <<3>>.
====
30170
I should see whether Snaruga and Rahannal made it back to the other side of the camp, and let them know that Panthius Varro is dead.
====
30172
<<1>> sent me to find his missing scouts. He told me to search for Hatmi and Isabeth in the chapel, north of the Evermore encampment.
====
30175
I found an injured woman inside the chapel. I should speak to her and find out if she's one of Gaercroft's scouts.
====
30176
<<1>> said <<2>> was heading toward a wyress camp just beyond the chapel. Hopefully, I can catch up to her there.
====
30177
Now that I've arrived at the Wyrd camp, I should speak to one of the wyresses there, and see if <<1>> is here.
====
30178
<<1>> said <<2>> is inside the Ayleid ruins. I should enter and see why they won't let her leave.
====
30179
I should find <<1>> within the ruins and speak to her about <<2>>.
====
30180
<<1>> said she had one last attempt at curing <<2>>. She wants me to watch as she tries it.
====
30181
The spell didn't work, and <<1>> died. I should speak to <<2>> about what happened.
====
30182
I agreed to go into the fields and destroy the Reachmen's markers with the rune <<1>> gave me.
====
30183
Now that I've destroyed the markers, I need to seek out the Dark Witness leader, <<1>>. If Isabeth left to search houses too, perhaps I'll find him in one as well.
====
30184
With the markers and seed stores destroyed and <<1>> defeated, I can return to the Evermore camp. Hopefully, <<2>> is already there.
====
30185
<<1>> called out to her father, <<2>> as we arrived. I should wait until they've finished talking.
====
30186
<<1>> exposed the seed within <<2>> and wants her executed. I should speak to <<2>> about the situation.
====
30187
I should speak to <<1>> about the alliance with the Glenmoril Wyrd.
====
30188
I've burned the Imperial raiders' boats. I should return to Knight Commander Cheryline.
====
30189
I have found the key and should return to <<1>> and free her.
====
30190
<<1>> wanted me to find him near the eastern mine tunnel entrance after <<2>> was freed.
====
30192
I need to locate Squire Theo at the docks to learn how I can help the village.
====
30193
<<1>> suggested that I should destroy the Seventh Legion's stockpile of coal at the farthest end of the mine.

It will serve as a distraction for the miners to escape and also hinder the Seventh Legion's efforts at the mine.
====
30194
I should defeat the guards rushing to extinguish the fire, giving <<1>> more time to find the Imperials' leader.
====
30195
I should find <<1>> and see if I can assist him. It sounded like he was in trouble.
====
30196
I should kill Panthius Varro for what he's done to the prisoners here.
====
30197
I should talk to Knight Commander Cheryline and see how I can help.
====
30198
Knight Commander Cheryline has asked me to press the advantage by burning the Imperial boats on the shore of the lake.
====
30199
Silver Paws revealed that he doesn't have the polutices, but he had sent Baandari herbalists to the lake to gather supplies to make them. They haven't returned though, so I should go look for them.
====
30200
We've defeated the Imperial raiders. I should speak to Knight Commander Cheryline.
====
30202
Knight Commander Cheryline needs healing poultices, and she thinks the Baandari have some. She asked me to talk to Silver-Paws, the leader of the Baandari Traders, about getting some poultices.
====
30203
Silver-Paws says he'll trade healing poultices for some of the knights' bows. I should talk to Knight Commander Cheryline to see if she'll make the trade.
====
30205
Silver-Paws is going to give me the healing poultices for the Knights of Saint Pelin. I should talk to him.
====
30206
Knight Commander Cheryline is willing to trade the Alessian bows to the Baandari in exchange for poultices. I need to pick up the bows from the chest and take them to Silver-Paws.
====
30207
I should talk to Thomas Farrier, find out what is going on in Rivenspire.
====
30208
An agent of High King Emeric has asked me to determine the situation in Shornhelm. He wants me to speak to the leaders of the houses. He suggested I locate Zeli Calhagen, a confidant of Countess Tamrith, who can be found in the chapel.
====
30210
I can help her finish the ritual or make sure she fails. Doing the latter would ensure her death, but would free the forest.
====
30213
I rescued the Baandari herbalists and learned that Imperial raiders were seen coming this way in boats. Deepswimmer has gone back to warn everyone at Martyr's Crossing. I should return and speak to Knight Commander Cheryline.
====
30214
Knight Commander Cheryline asked me to help defend the northeast entrance to Martyr's Crossing against the Imperial raiders.
====
30219
I've recovered <<1>> and freed <<2>>. I should deliver the relic to <<3>> so it can be properly contained.
====
30224
Countess Tamrith is meeting with the other nobles in the Shornhelm chapel. I should go there and talk to her.
====
30225
I should speak with Countess Eselde Tamrith and offer my assistance.
====
30227
Now that I spoke to Baron Dorell, I should talk to Countess Tamrith.
====
30228
Countess Tamrith has asked me to eliminate the traitors who helped Montclair take control of the upper city. She also wants me to find evidence that may shed light on Montclair's unusually aggressive behavior.
====
30235
I should speak to Lord Alard
====
30236
I should speak to Ladye Eselde.
====
30237
I dealt with the traitors and discovered that Baron Montclair isn't in Shornhelm. He's left his general, Reezal-Jul, to oversee the occupation. They plan to bring in more reinforcements through the Fevered Mews. I should let Baron Dorell know.
====
30242
I found a key on one of the guards, so now I need to free the nobles from their cages.
====
30243
<<1>> ran to get a weapon, but said she'd meet <<2>> and I at the eastern entrance to the mine.
====
30244
Before tracking down Baron Montclair, I agreed with Baron Dorell that the blood-curse is too great a risk to ignore. I need to find the three captives in the Fevered Mews and administer Dorell's poison.
====
30245
Now that the prisoners are free, I should search deeper into the Fevered Mews and find Baron Montclair.
====
30246
Now that the carriers of the blood-curse have been dealt with, I should search deeper into the Fevered Mews and find Baron Montclair.
====
30247
Reezal-Jul escaped after opening a portal for his reinforcements to arrive through. I must defeat the reinforcements and find a way to stop more from coming through the portal before it's too late.
====
30248
With the help of Verandis Ravenwatch, I stopped reinforcements from coming in through the Fevered Mews. Shornhelm should now be be safe. I should speak to Verandis before reporting back to the house leaders.
====
30249
Verandis believes that the upper city is back in the control of Countess Tamrith and Baron Dorell. He said I should find them in Shornhelm Castle, along with High King Emeric, and tell them what transpired in the Fevered Mews.
====
30250
Now that Shornhelm is safe, I should talk to High King Emeric and figure out what happens next.
====
30251
It's time to end Baron Montclair's reign of terror over Shornhelm.
====
30252
With the help of the leader of the mysterious Ravenwatch, I defeated Baron Montclair. I should speak to Verandis before reporting back to Baron Dorell.
====
30253
Verandis said that Baron Dorell has re-taken the upper city and commandeered Montclair Manor. I should meet him there and tell him what happened in the Mews.
====
30254
House Tamrith has asserted itself and taken control of Shornhelm. I should talk to Baron Alard and find out what happens next.
====
30256
I should enter Ravenfeld Manor.
====
30257
The dream-walk through Verandis' memory of the Doomcrag has come to an end. I should find Verandis and speak to him.
====
30277
I decided not to warn Lady Laurent about the cup's magic. I should give her the Emerald Chalice now.
====
30278
I should give the Emerald Chalice to Lady Laurent, but I need to decide if I want to warn her about its magic or not.
====
30279
I should speak with Enthoras about this opportunity.
====
30283
I rescued the Baandari herbalists and learned that Imperial raiders were seen coming this way in boats. A Baandari scout just reported that they're about to attack even now. I should speak to Knight Commander Cheryline.
====
30284
I promised that I would deliver a letter to Gorvyn Dran's cousin. Let her know he's all right and that he made it into Stonefalls. I should be able to find her at the Serk.
====
30287
The prince is dead and put to rest. I should talk to Dame Valyrie and find out what she plans to do next.
====
30288
The prince appears to have been resurrected. The knight at his side says it's a miracle. I should speak with the prince.
====
30289
The resurrected prince asked me to speak to the last knight that remains at his side, Dame Valyrie. He wants me to tell her what the voice in the crypt said.
====
30290
The resurrected prince asked me to investigate the royal crypt to see if any of his ancestors have risen as well.
====
30291
While investigating the royal crypt, I heard a strange voice come from one of the candles nearby. I should see if it was real, and if so, what it has to say.
====
30292
A voice in the royal crypt says the prince has been resurrected by Arkay himself, so that he may lead an army of undead against his enemies. I should relay this message to the prince.
====
30293
Dame Valyrie believes the strange blue flames around the crypts are inciting the undead to violence. She gave me some holy water to douse the flames, in the hope that it will pacify the undead.
====
30294
I've extinguished more of the blue flames with holy water, and I should now meet Dame Valyrie by the south monument, where she thinks she saw someone "skulking around."
====
30295
It seems that Father Quiston has questions about the prince's "blessed" resurrection. I should speak with Dame Valyrie to find out what happened.
====
30296
It's become clear that the force behind the undead rising in the graveyard is somehow corrupting the resurrected prince. Father Quiston suggested I use holy water to cleanse the mausoleums to see if that might have any effect on the prince.
====
30297
Upon entering a mausoleum, the same strange voice I spoke to before announced its presence. I should speak to it and find out what its true intentions are.
====
30298
I spoke to the strange voice again, and it accused me of betraying the prince. I should finish cleansing the mausoleums and then return to the church.
====
30299
Now that the mausoleums are cleansed, I should return to the church and speak to Dame Valyrie to find out if it had any effect on the prince.
====
30300
It seems the priest has somehow angered Prince Adrien. I should watch to see what happens.
====
30301
The resurrected prince has barricaded himself inside the church. I need to find a way into the church to try to help him. Perhaps Father Quiston knows another way to get in.
====
30302
I've made my way into the church. I need to find out what's become of the prince.
====
30303
The priest believes whatever is controlling the undead has barracaded itself within the church. It seemed to take control of Prince Adrien for a short time, but with the priest's help he was able to fight it off. I should see if he's all right.
====
30304
The resurrected prince is kneeling at the altar in the church and appears to have been possessed by the evil spirit I spoke with before. I should speak with the prince to find out if there's anything I can do.
====
30305
After speaking with the resurrected prince inside the church, the evil possessing him revealed its true nature. I need to kill it to send it back to Oblivion, where it belongs.
====
30306
I've destroyed the evil spirit that possessed Prince Adrien. I should speak with the prince now to find out how he feels.
====
30307
The prince is dead and put to rest. I should talk to Dame Valyrie and see what she plans to do next.
====
30309
I have unlocked the circlet and should take it, so that I can decide what next to do with it.
====
30312
I've been confronted by the shade of a strange robed man. I should speak to him.
====
30334
I have the Alessian bows, and I need to take them to Silver-Paws to trade for the Baandari's healing poultices.
====
30335
Imperial Magus-General Septima Tharn has requested a parley with Queen Arzhela. I will be joining representatives from the Mages and Fighters Guilds to ensure the queen's protection. I should speak with Gabrielle when I'm ready to go.
====
30337
<<1>> is free to go. Speaking with him may reveal information about Redfur.
====
30340
I've convinced <<1>> the only way to end this for good is to destroy his creation.
====
30367
I found <<1>> within the cellar of the old farmhouse. I'll need to defeat him to get to <<2>>.
====
30369
I offered to help locate <<1>> who may be further in the caves.
====
30370
I've located <<1>> and should speak to him to be sure that he's all right.
====
30373
Talks between Queen Arzhela and Imperial Magus-General broke down and fighting broke out. Gabrielle opened a portal and the queen and I escaped back to Evermore. I should speak with the queen.
====
30374
Talks between Queen Arzhela and Imperial Magus-General broke down and fighting broke out. Gabrielle opened a portal and the queen and I returned to Evermore. I should watch the portal to see if anyone else escaped.
====
30377
The Hollow Moon informed me that their token is only to be used by the desperate and needy. Their representative indicated that <<1>>, their leader in Redfur, might have some work for me.
====
30384
I should speak with <<1>>, the person in charge of the Dominion forces at <<2>>.
====
30414
I should drug Armando's drink while he's distracted.
====
30421
My sigil shard is attuned, but the projection of a young woman has appeared in front of the portal. I should talk to the projection before entering the portal.
====
30422
High King Emeric asked that I infiltrate the garrison through the sewers. I'm to find and activate the controls to open the main gate and allow Emeric to lead our forces inside.
====
30423
I destroyed the dark anchors in the courtyard and it seems the battle is over; we've retaken Bangkorai Garrison. I should speak with Queen Arzhela.
====
30424
<<1>> may have some advice about who is really in need of my assistance.
====
30425
High King Emeric asked that I infiltrate the garrison through the sewers. I'm to find and activate the controls to open the main gate and allow Emeric to lead our forces inside.
====
30427
High King Emeric leads our forces in the fight to control the main courtyard. In the meantime, he's asked me to assault the barracks, free any imprisoned Knights of Saint Pelin, and attack any Imperial commanders I find.
====
30428
I infiltrated the sewers and opened the main gate, allowing Emeric to lead his forces inside. I should leave the gatehouse and rejoin the king.
====
30429
High King Emeric leads our forces in the fight to control the main courtyard. In the meantime, he's asked me to assault the barracks, free any imprisoned Knights of Saint Pelin, and attack any Imperial commanders I find.
====
30430
The Knights of Saint Pelin I freed in the Barracks asked me to find and kill Commander Attius.
====
30431
I freed the Knights of Saint Pelin in the barracks and killed Commander Attius. I should rejoin High King Emeric outside.
====
30432
The king asked me to storm the bridge across the garrison and venture into the royal crypt, where he fears the Imperials may be doing something terrible.
====
30433
The king asked me to enter the royal crypt, where he fears the Imperials may be doing something terrible.
====
30434
I entered the royal crypt where the Imperials are summoning Daedra. I should cleanse the crypt of Imperials and Daedra and then kill Battlemage Papus.
====
30437
I cleansed the royal crypt, but not before Imperial Battlemage Papus was able to complete his dark ritual. I should exit the crypt through the back entrance and rejoin King Emeric as soon as possible.
====
30438
The Imperials have summoned a Dark Anchor into the courtyard of Bangkorai Garrison. I must defeat the Daedra around the anchor and then destroy the dark anchor itself.
====
30440
I destroyed the dark anchors in the courtyard and it seems the battle is over; we've retaken Bangkorai Garrison. King Emeric and Queen Arzhela exited through the south gate of the garrison. I should follow suit and talk to the queen.
====
30444
Verandis should be at Ravenwatch Castle, which is located near the town of Crestshade, to the west of Shornhelm. I should go there and talk to him.
====
30445
I drank the potion and entered Verandis' memories. In fact, in the memory, I am Verandis. I should try to discover what happened in this memory.
====
30446
I drank the potion and entered Verandis' memories. Now I'm experiencing this event as Verandis did. I should explore the area and see what happened.
====
30447
We're in the Doomcrag. As Verandis, I'm accompanying Karnosis and members of the Mages Guild to find an Ayleid relic he believes will cure his dying wife. We need to overcome the creatures here before we can get to the relic.
====
30452
Despite the Wyrd's concerns, Wyress Demara agreed to help the Sentinel. I should get the bud blessed at the Wyrd camp before they change their mind.
====
30454
Glanir has learned that an Imperial captain and a Worm Cultist envoy are stationed somewhere in Crimson Cove. He has asked me to help him defeat the captain and the envoy, both important targets for the Dominion.
====
30455
Now that I have the rutter in hand, I should look for Glanir up ahead.
====
30456
<<1>> chose death to ensure the alliance is formed. I should watch as she explains her choice to her father.
====
30457
Arlie Dorrell guards the sigil stone. I must defeat her so that I can destroy the sigil stone and close the portal.
====
30458
A Dremora guards the sigil stone. I must defeat the Dremora, so that I can destroy the sigil stone and close the portal.
====
30461
The Dark Anchor has been banished for now. I should speak with High Ordinator Danys.
====
30462
I found the <<1>>, now I just need to find the meeting.
====
30473
We've defeated the vampire lord but at a heavy cost. <<1>> has lost both of his companions. I should speak with him.
====
30474
I gave the cursed heirlooms to Gerard Althen. While he returns the items to their proper resting places, he wants me to try once more to convince Marienne to send the graverobbers away.
====
30475
Now that the portal to Oblivion is closed, I should return to the baroness.
====
30476
I have defeated the Dremora. I must destroy the sigil stone to close the portal and stop the Daedric invasion of Dorrell Manor.
====
30477
The priest didn't respond to Dame Valyrie. She suggested I approach him and find out what he knows about the undead rising here.
====
30478
The priest is skeptical that Prince Adrien was risen as the result of a blessing from Arkay. The priest has asked me to defeat the dark spirits defiling the monuments in the graveyard and then meet him at the church where he will examine the prince.
====
30483
I should speak with Sai Sahan in the Harborage to ensure his safety and well-being.
====
30484
I defeated the dark spirits that were defiling the monuments and I should now meet the priest, Dame Valyrie, and Prince Adrien at the church.
====
30485
I spoke with <<1>> so I should be cleared to enter the meeting.
====
30486
Prince Adrien has accepted that the force that brought him back from the grave is a force of evil and corruption. I should stay and watch the priest return him to rest.
====
30488
I arrived back in Marienne's camp just in time to witness her conversation with Gerard. I should listen to what they are discussing before I interrupt.
====
30489
Now that Gerard and Marienne have finished their discussion, I should talk to Gerard and see what he wants to do now.
====
30496
After witnessing me destroy a feral vampire, <<1>> the Nord leader of the group has asked me to meet him at his camp.
====
30497
I've agreed to assist the vampire hunter I met, but I don't see the rest of his team. I should speak with him further.
====
30502
Now that everyone is in position to execute the plan, I must activate the blood fountain to draw in the vampires. Hopefully this will cause the vampire lord to reveal himself.
====
30503
The blood fountain has been activated as per the plan, and they are attacking from all sides. I need to hold my ground.
====
30508
I brought Puddles back home. Now I should talk to <<1>> and make sure everything is all right.
====
30509
Now that I have a day-old fish, I should find <<1>> for <<2>>.
====
30511
I've slain the Mad Architect and freed his prisoners. I should speak with <<1>>.
====
30515
The grandeya has reclaimed her seat of power in Hallin's Stand, and with so, the city. I should see what she has to say.
====
30521
I've been asked to get into position to prepare for the execution of the plan. I am to head to the middle of the abandoned settlement.
====
30522
A group of Dark Elves recently came here to attempt to stop a Dark Anchor, but something happened to them. High Ordinator Danys was sent here by Almalexia herself to look for them and find out what happened. He wants my help finding them.
====
30523
I found one of the survivors. I should see what she has to say about what happened here.
====
30524
Danys told me a story about Almalexia and gave me a crystal tear that carries the strength of her fury inside it. I need to empower it by slaying the Worm Cult in Gil-Var-Delle. Then I can use it to destroy the devices known as the Fangs of Chaos.
====
30527
<<1>>, one of the Vinedusk, appeared out of a portal. He asked me to step through to their base of operations.
====
30528
I stepped through <<1>>'s portal to what seems to be an old ruin. There doesn't appear to be a way out. A Vinedusk named <<2>> asked me to speak with him.
====
30529
I've agreed to capture <<1>> and <<2>>, the leaders of the Blacksap remants.  I should leave the prison and meet <<3>>, the Vinedusk Ranger's agent in <<4>>.
====
30531
I've agreed to capture <<1>> and <<2>>, the leaders of the Blacksap remnants. I should meet with <<3>>, the Vinedusk Rangers' agent in <<4>>.
====
30532
I've agreed to capture <<1>> and <<2>>, the leaders of the Blacksap remants. I should meet with <<3>>, the Vinedusk Ranger's agent in <<4>>.
====
30533
<<1>> has collected information on the Blacksap's sympathizers in <<2>>. I should study her journal to secure a meeting with <<3>>, one of the Blacksap leaders.
====
30534
<<1>> gave me a pair of <<2>>'s rings. I should meet <<3>> at the "Butcher's Ground" outside of <<4>>. If I can trick him into wearing one of the rings, its enchantment will transport him to the Vinedusk's hidden prison.
====
30535
<<1>> gave me a pair of <<2>>'s rings. I should speak with <<3>> and trick him into wearing one of the rings. If I do, its enchantment will transport him to the Vinedusk's hidden prison.
====
30536
The ring I gave to <<1>> transported him to the Vinedusk's hidden prison. Before he departed, <<1>> told me his brother <<2>> was hiding in a cave near <<3>>. If I find the cave, I'll find him.
====
30537
I found <<1>>. I should speak with him and trick him into wearing one of the rings. If I do, its enchantment will transport him to the Vinedusk's hidden prison.
====
30538
<<1>> sent constructs to attack Dominion soldiers in camps outside of <<2>>. I should help defeat the constructs before the soldiers are overwhelmed.
====
30539
I defeated the Blacksap's constructs. <<1>> asked me to meet the other Vinedusk near the bridge leading into <<2>>.
====
30540
I captured the leaders of the Blacksap and defeated the constructs sent to attack Dominion soldiers. I should speak to <<1>> and determine the fate of the Blacksap leaders.
====
30543
I convinced <<1>> that the Blacksap leaders deserve justice. He will advise the king to give <<2>> and his sons a public trial. I should speak with him and see if there's anything else he needs.
====
30544
<<1>> seems convinced that <<2>>and his sons will spend the rest of their days in the Vinedusk's hidden prison. I should speak with him and see if there's anything else he needs.
====
30545
I gathered information on preventing the spread of the bloodfiend plague. I should return to <<1>> and inform her.
====
30546
Now that I found a vampire for Aryette to interview, I should return and talk to her.
====
30547
<<1>> has emerged from <<c:2>>, surrounded by a strange radiance. I should speak with her.
====
30548
I discovered what happened to all three knights and recovered two of the holy relics. I should return to Alvaren in Shornhelm.
====
30550
I should speak with <<1>> about the bandits that destroyed her farm and stole her necklace.
====
30556
The Imperials have summoned Dark Anchors into the courtyard of Bangkorai Garrison. I must defeat the Daedra around each of the anchors and then destroy the dark anchor itself.
====
30557
<<1>> asked me to convince a vampire to meet her, so she can study the differences between vampires and bloodfiends.
====
30559
My dream-walk through the memories of Verandis Ravenwatch continues. In this memory, I need to accompany Baron Montclair to the top of the Doomcrag to find the Ayleid relic.
====
30560
Leia has turned into a bloodfiend and asked that I end her pain. I should put her out of her misery before she kills me.
====
30561
The dream-walk through Verandis' memory of the Doomcrag has come to an end. I should find Verandis and speak to him.
====
30562
Lothson told me that of all the things they've lost, a necklace—a family heirloom—was the one that hurt Marien the most. He told me it's likely in the ruins known as Orc's Finger. If I get it back, it might give Marien the strength to go on.
====
30564
<<1>> asked me to recover a lost relic from the Tomb of Anahbi beneath the headquarters of Jode's Chariot in Redfur. <<2>>, their leader, holds the key to this trap-infested ruin.
====
30565
The evidence suggests the Dwemeri architect and the Ayleid princess were in love. When Urenenya fell ill, Klathzgar apparently placed her soul into a power crystal inside one of his centurions. I should recover Urenenya's soul gem.
====
30566
When I smashed her soul gem, the spirit of Urenenya appeared. I should speak to the spirit.
====
30567
I found the scholar Pelorrah's corpse deep within the ruins. I should examine his final research notes to see what he discovered.
====
30568
I made it to the <<1>>. I should try to find Marien's necklace.
====
30573
We've successfully executed the plan, but the vampire lord failed to show himself. I should regroup with the others and speak with <<1>> to determine our next step.
====
30574
After we fended off the feral vampire attacks in the middle of town, we realized the others had not rejoined us. <<1>> is checking the west gate for <<2>> while I check the east for <<3>>. I should hurry.
====
30576
I've spotted <<1>>'s body outside the east gate of town. I should take a closer look and determine cause of death.
====
30577
The plan seems to have had unintended consequences. The Redguard's body is a burnt husk, and <<1>> has returned without <<2>>. I should talk to him to see what he found.
====
30578
As I spoke to <<1>> regarding our missing comrades, <<2>> reappeared with information regarding the vampire lord.
====
30579
After discovering the <<1>>'s body, <<2>> appeared to direct us to the vampire lord's lair before running off again. <<3>> and I should make our way there as soon as possible to help him.
====
30581
<<1>> and I have discovered the vampire lord's lair, but <<2>> has been turned and enthralled. We must destroy them both.
====
30584
Something went wrong and Leila died. Karnosis, Lleraya, and Tainted-Heart seem different somehow, though. I should talk to Karnosis and find out how he is.
====
30585
Scarlette says I should be able to spot a tear in the veil now that she's nearby. Through that tear, we can enter the veil and eliminate another one of Karnosis' shard carriers.
====
30588
The scholar Pelorrah ventured into the perilous ruins of Klathzgar. I should search for signs of what happened to him.
====
30589
The antidote worked, and her assistant Stibbons is no longer made of stone. I should talk to her and see what she has planned next.
====
30590
I should talk to Lady Laurent and find out what she's doing here.
====
30591
The way to Tamriel is open! I must enter the rift to escape!
====
30595
Perhaps I can convince one of the Ravenwatch vampires to visit <<1>>.
====
30596
Lady Laurent apparently considers me her new assistant. She's sent me to find where her previous assistant, Stibbons, put her alchemical supplies.
====
30597
I've retrieved Lady Laurent's alchemical equipment from her camp. I should deliver it to her to get this expedition going.
====
30598
Lady Laurent wants to complete her studies on the Yokudan ruins, and has asked me to keep a look out for her stolen alchemical reagents. The Goblins probably took them.
====
30599
Now that her research is complete and I've recovered her reagents, I should ask Lady Laurent what she plans to do next.
====
30600
I need to take Lady Laurent to her dig site within the Goblin-infested ruins.
====
30601
I've brought Lady Laurent to the camp at her dig site, and found her "lost" assistant. He seems to have been turned to stone. I should ask her about it.
====
30602
Lady Laurent has sent me to search around the camp for where Stibbons put her notes.
====
30603
I've found Lady Laurent's missing notes. I should return them to her.
====
30604
Lady Laurent's plan is to use the stoneflesh potion on the Goblins. This should provide her test subjects so she can figure out the antidote. I should add the potion to the Goblins' food.
====
30605
I've dosed the Goblins' food with stoneflesh potion. I should meet Lady Laurent near the hermit she spoke of.
====
30606
I've found the hermit with Lady Laurent. She and he seem to be arguing. I should speak to him and find out why.
====
30607
Lady Laurent needs information the hermit has, but he's being a crazy old man. I need to figure out what he wants in return for the information Lady Laurent needs.
====
30608
Now that Lady Laurent has recovered her notes, I should ask her about her plans for de-petrifying her assistant.
====
30609
Now that Lady Laurent has the final clue for the stoneflesh antidote, she needs to get her hands on a piece of gargoyle flesh—specifically, the tongue. I should help her by taking one down.
====
30610
I should follow Lady Laurent back to her ransacked camp.
====
30611
Lady Laurent has all the ingredients she needs for the stoneflesh antidote. I should see if she needs anything else before making it.
====
30612
Lady Laurent has to figure out the actual formulation for the stoneflesh antidote, so she's sent me with several formulas to use on petrified Goblins.
====
30617
The antidote worked, and her assistant Stibbons is no longer made of stone. I should talk to her and see what she has planned next.
====
30618
Lady Laurent was undismayed by the failure of her antidotes, and believes she has enough information to make a working one. I should wait and see if she's correct.
====
30619
I've used all the antidote formulations on petrified Goblins. I should let Lady Laurent know that none of them seemed to work.
====
30622
I defeated <<1>>. His death released <<2>> from a strange trance. I should speak to her.
====
30623
<<1>> said we need to destroy the stores of seeds the Dark Witnesses have collected to put an end to their plans. I need to find them among the fields.
====
30626
Adusa wants me to eliminate the dreaded <<1>>. She believes he's encamped to the west of Shornhelm.
====
30627
I eliminated <<1>>. I should seek out <<2>> at Ravenwatch Manor and let her know the deed is done.
====
30628
The scholar Pelorrah discovered that Klathzgar was constructing a centurion as a gift to Princess Urenenya. I should search for signs of what happened to the scholar.
====
30629
Adusa wants me to acquire the list of targets for her. I can find it on someone named Rasaba the Keen. Whether Rasaba lives or dies is entirely up to me.
====
30630
I acquired the list of targets. I should return to Adusa at Ravenwatch Castle and let her see who the Montclairs plan to assassinate.
====
30632
We stopped the assassins. I should head outside and speak to Adusa now.
====
30633
We're inside the castle and ready to defend it against the assassins. I need to make sure that Adusa survives this assault.
====
30634
With Rohlbert dead, the Montclair forces troubling Shornhelm shouldn't cause many more problems. I should speak to Adusa and make sure the threat has been eliminated.
====
30635
We're inside the manor house. Now we need to find Rohlbert and end this Montclair threat.
====
30636
Adusa believes Rohlbert is hiding in the old Montclair Manor, in Shornhelm's upper city. I should meet her in front of the manor house.
====
30637
Meva told me the group failed to put an end to the Dark Anchor because it was being empowered by strange devices. I should see what Danys has to say about this.
====
30641
Verandis wants to speak to me before I head up into the Doomcrag.
====
30642
The Prophet has begun summoning something to lift us to the portal above. I should wait for him to complete the spell.
====
30643
The Prophet knows of a Daedric Anchor we can use to return to Tamriel. We should leave this place.
====
30644
The Prophet says the Anchor Mooring is at the end of these chasms. We should hurry. It looks like Molag Bal's minions aren't going to make our escape easy.
====
30645
We made it to the Anchor Mooring. I should talk to the Prophet.
====
30646
The sentinel is destroyed. We should make for the entrance to the Prophet's Cell.
====
30647
Lyris said the Coldharbour Sentinels are allowing Molag Bal to watch over the Wailing Prison directly. If we are to escape Coldharbour, we will need to blind him by destroying one of the Sentinels.
====
30648
The Prophet is free, but Lyris is now trapped in the Cell. I should talk to the Prophet and find out what's next.
====
30651
Lyris has to trade places with the Prophet in order to free him. I should wait for her to complete the exchange.
====
30655
I found a weapon in what looks like a slave workshop. I should leave the prison and find a way out of this place.
====
30656
Molag Bal commands me to return to my cell. I should destroy the skeleton he's sent to capture me.
====
30659
A Nord woman has entered the Bleeding Forge. I should talk to her.
====
30660
It looks like I've found a companion with a common cause. We're both searching for the Prophet. Lyris said the Ashen Mines are the way to go. We should head that direction.
====
30661
It looks like we're going to have to fight our way out of this place and to the Tower of Eyes.
====
30662
Cadwell told us of another way into the Prophet's Cell, but it's filled with traps and creatures. We should enter the Undercroft.
====
30663
The Undercroft reeks of death. We should carefully make our way through and enter the Prophet's Cell.
====
30664
We've entered the Cell. The Prophet should be in here somewhere.
====
30665
Lyris ran to some kind of altar. I should ask what she's doing.
====
30666
Another skeleton has emerged from the ground. I should destroy it.
====
30667
I destroyed the skeleton, but there may be more ahead. I should continue to search for an escape route.
====
30668
We've entered a new area. I should see what Lyris knows.
====
30669
I awoke to a strange voice in some kind of prison cell. I should try to find a way out.
====
30671
A lizard-man, an Argonian, unlocked my cell and told me to escape. I should get out of my cell and see where I am.
====
30672
I need to find a weapon. There are some swords on a table nearby. I should take one of them and arm myself with it.
====
30673
The door to the Prophet's Cell is sealed. I should see if Lyris has any idea how we might get in.
====
30674
Lyris knows someone named Cadwell who might know a way into the Prophet's Cell. We should find him and see what he knows.
====
30675
The Dwemeri architect and the Ayleid princess were in love. When Urenenya fell ill, Klathzgar placed her soul into a power crystal within one of his centurions. I should take Urenenya's soul gem back to her family's castle in the Silaseli Ruins.
====
30676
The Dwemeri architect and the Ayleid princess were in love, and Klathzgar placed her soul into a power crystal within one of his centurions. I've brought the soul gem back to the Silaseli Ruins, and should now smash it to release her soul.
====
30677
I could talk to Razum-dar once more to ask him what I should do.
====
30680
I destroyed the dark anchor in the courtyard and it seems the battle is over; we've retaken Bangkorai Garrison. King Emeric and Queen Arzhela are coming down to address the troops. I should listen to what they have to say.
====
30683
We've entered a vast wasteland. I should ask the Prophet where to go.
====
30684
With the Fangs destroyed, the Dark Anchor is now no more powerful than the rest. If I can fight back the invaders brought forth from Coldharbour, I should be able to shut down the Anchor and close the gateway.
====
30685
Lothson said he and Marien were hoping to start over in Shornhelm. Now that I have the necklace, I should find him in the city.
====
30686
I should find and read the mysterious tome that Graccus mentioned in his journal. It led him to some kind of treasure, and he left it somewhere in the cellar beneath his mansion.
====
30697
The note from the bottle has cryptically directed me to find a spy near the main entrance to Pa'alat. But I'm not supposed to mention the note or the spy will have nothing to do with me.
====
30698
I found a mysterious note inside the suspicious bottle. I should read it and see if it says anything important.
====
30701
I should talk to Lady Laurent about her plans to rescue her assistant, Stibbons.
====
30702
<<1>> has agreed to halt his attacks while I investigate an abandoned Imperial mine. If it has valuable resources, he would have no reason to attack <<2>>. <<1>>'s ally will meet with me inside the mine to help inspect the ore.
====
30703
<<1>> has agreed to halt his attacks while I investigate an abandoned Imperial mine to determine if it has valuable resources. I should speak with <<2>> and see if she's ready to inspect any ore I find.
====
30704
I should speak with <<1>> near <<2>> if I wish to assist the Vinedusk.
====
30707
When I freed the hostages, the mayor's wife revealed that Gavendien orchestrated all this to steal a parcel of jewels. I should hurry back to town and warn Constable Agazu so we can try to stop him.
====
30709
Find a way to collect his key.
====
30711
I should ask around for more information about <<1>>.
====
30712
<<1>> is upstairs in the inn.
====
30713
Thanks to the influence of the sleeping draught, Bailiff Sagabar is now passed out in his room. I should go in and search for clues as to where they're holding the hostages.
====
30714
I should go to the old mill south of town and rescue the hostages. A thug named Bulzog is guarding them.
====
30715
Bailiff Sagabar is distracted. Now I can slip the sleeping draught into his mug.
====
30719
Agazu suggests I find a way to distract Bailiff Sagabar so that I can slip a sleeping draught into his mug. Then I can follow him into his room and search for clues as to where they're holding the hostages.
====
30720
A disenfrachised mage gave me a trinket I could use to summon a banekin and frighten the bailiff.
====
30723
It seems that Sagabar has been making advance toward the barmaid. If I could persuade him to go talk to her again, that would provide the distraction I need.
====
30726
Now that I've found the information, I should return to <<1>>
====
30728
Find a way to collect his key.
====
30730
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
30731
<<1>> is upstairs in the inn.
====
30732
I should collect the key from <<1>>.
====
30734
I should drug Armando's drink while he's distracted.
====
30738
<<1>> has asked me obtain information from <<2>>.
====
30739
I should scare him with a big rat.
====
30742
I should persuade him to hit on the barmaid.
====
30745
Now that I've found the information, I should return to <<1>>
====
30747
Find a way to collect his key.
====
30749
I can ask my fellow Dark Brotherhood members and other people for information on my current contract.
====
30750
<<1>> is upstairs in the inn.
====
30751
I should collect the key from <<1>>.
====
30753
I should drug Armando's drink while he's distracted.
====
30757
<<1>> has contracted me to kill <<2>>.
====
30758
I should scare him with a big rat.
====
30761
I should persuade him to hit on the barmaid.
====
30767
<<1>> killed <<2>> by her own request, and <<3>> is not happy. I should speak to him to ensure the alliance is made.
====
30771
I've been given a small whistle, which should attract the attention of Xandier the dog. The dog, in turn, should be able to lead me to Ignobert.
====
30772
I found <<1>>! I should speak to him.
====
30773
The dog came to me when I blew the whistle. The dog looks upset, though. I should talk to it and try to calm it down.
====
30774
<<1>> wants me to follow him. Perhaps he'll lead me to <<2>>.
====
30776
A man on the road asked me to speak to <<1>> about the Reachmen situation in Northglen. He said they've already created a small encampment near the Northglen windmill, just outside of Evermore.
====
30777
I should meet <<1>> at the entrance to the cave before I leave.
====
30779
I think Julien should just carry through with his original plan and give the necklace to Guendeline. He agreed and asked me to present the necklace to her on his behalf.
====
30780
I refuse to make this important decision for Julien. I should talk to him and tell him he has to decide this on his own.
====
30781
<<1>> has agreed to halt his attacks while I investigate an abandoned Imperial mine to determine if it has valuable resources. I should wait for <<2>> to give me her results.
====
30782
The first knight I need to find is Matthiaume, who set off to Flyleaf Catacombs.
====
30783
I found Matthiaume's corpse in Flyleaf Catacombs. I should read the note by his body.
====
30784
Matthiaume's note claims Saint Ellenica's prayer book is in Flyleaf Catacombs. I should retrieve it for Alvaren.
====
30785
The second knight I need to find is Edweg, who went to Sanguine Barrows.
====
30786
Now that I've reached Sanguine Barrows, I should look for Edweg or Marienne.
====
30789
I should talk to Marienne to see if she has any information on Edweg or the relic.
====
30790
The final knight I need to find is Cesabelle, who went to search the Lorkrata Ruins.
====
30791
I need to talk to Cesabelle and ask about the relic.
====
30792
I've recovered all the relics. I should return to Alvaren and Cesabelle in Shornhelm.
====
30801
<<1>> may know something that can help me track his sons. I should attempt to convince him before I leave the prison.
====
30808
The Prophet said we'll need a Skyshard in order to return to Tamriel and attune my corporeal form to Nirn. I should collect the Skyshard.
====
30809
When I touched the Skyshard, it was absorbed into my body. I should talk to the Prophet.
====
30810
High King Emeric has decided to name a ruler to lead Rivenspire. He asked me to give him a recommendation. I should decide if I think Baron Dorell or Countess Tamrith will make a better ruler for Rivenspire.
====
30811
I should talk to <<1>> and confirm my choice of Countess Tamrith as ruler of Rivenspire.
====
30812
I should talk to <<1>> and confirm my choice of Baron Dorell as ruler of Rivenspire.
====
30813
Aniel wants me to step away from Dolirdor so we can speak in private.
====
30814
My journey through Verandis' memories continues. I entered the relic chamber. Now I should talk to Baron Montclair and see what happened next.
====
30816
While I was dousing the blue flames with holy water, Dame Valyrie seems to have found a priest. I should ask her what he said.
====
30823
My journey through the memories of Verandis continues. We've reached the top of the Doomcrag. The Ayleid relic should be through the doors ahead. I should follow the others inside and see how events unfolded.
====
30827
The Prophet has called me to the Harborage.
====
30828
The Prophet has summoned me to the Harborage. I should go there at once.
====
30829
I should find the first <<1>> and destroy it to release a fragment of Alanwe's soul. I should be careful, as Alanwe mentioned it was under guard.
====
30830
I've released a shard of Alanwe's soul by destroying the first <<1>>. I should speak with her.
====
30831
I should find and destroy the second <<1>> to free another shard of Alanwe's soul.
====
30832
I've found <<1>> at his camp but I don't see the rest of his team. I should speak with him further.
====
30835
I found a map of the area on the body of a Mages Guild explorer. It mentioned someone named "<<1>>" in a nearby base camp. I should try to find <<1>> and learn what's going on.
====
30836
I freed Teeba-Ja from captivity, but in order to start a new life, she needs to sever ties with a woman named Brigibeth. I agreed to find Brigibeth and speak to her on Teeba-Ja's behalf.
====
30841
I spoke to Brigibeth and she seems to have no intention of trying to stop Teeba-Ja from starting a new life. I should meet Teeb-Ja at the chapel in Shornhelm to let her know.
====
30842
<<1>> has suggested I introduce myself to the rest of his team. I may simply ask him to go over the plan instead.
====
30844
<<1>> seems quite pleased with the outcome, though Jode's Chariot will also receive a token of <<2>>'s appreciation.

I should speak with him to see if he has anything else for me in Redfur.
====
30845
When <<1>> offered me my choice of reward, I asked him to call off the Thalmor inspection. I should speak with <<2>> to find out what happens next.
====
30846
<<1>> has collected information on the Blacksap's sympathizers in <<2>>. Her journal contains her notes on how I can secure a meeting with <<3>>, one of the Blacksap leaders.
====
30847
I finished helping the priest sanctify the bodies of the dead soldiers. Now I should report to <<1>> and let her know the task is done.
====
30848
Verandis Ravenfeld, who heads up the mysterious Ravenwatch, has found me in the Fevered Mews. I should speak to him.
====
30849
I should enter the grotto and find the inactive wards. Once I'm close enough for them to empower me, I need to kill the bears as a sacrifice. Their spirits will re-empower the wards that will allow the Wyresses back inside.
====
30850
I should speak to <<1>> to learn how she will contact Hircine.
====
30851
<<1>> will tell me when it's time to cut out <<2>>'s heart as part of their ritual to speak to Hircine.
====
30852
<<1>>'s heart must be removed as part of their ritual to speak to Hircine.
====
30853
All the elements are in place for the Wyrd's ritual to speak with Hircine. I need to wait with them to see whether it's successful.
====
30854
As the Wyrd's ritual concluded, a voice claiming to be Hircine wanted to speak to me. I should find out what he wants.
====
30855
I've been placed in a hunting area which looks exactly like Fallen Grotto, and each of Hircine's three aspects is hidden somewhere within it. I need to defeat them to prove myself to him.
====
30856
I should speak to the Spirit of the Hunt and let it know that I've completed the task.
====
30857
I need to defeat Brinarch as a final task from Hircine. Then the grotto will belong completely to the Wyresses again.
====
30858
Now that I've completed Hircine's final challenge by defeating <<1>>, I can let <<2>> know the grotto is theirs again.
====
30859
Now that I've defeated <<1>>, the briar heart must be returned to Hircine to complete the cycle.
====
30864
I should head to the fork in the road and try to call <<1>>.
====
30865
I found <<1>>! I should speak to him.
====
30866
The dog looks upset. I should pet it to calm it down.
====
30867
<<1>> wants me to follow him. Perhaps he'll lead me to <<2>>.
====
30868
I should travel to Jackdaw Cove.
====
30869
I need to help the priest locate the bodies of the unsanctified dead soldiers. While the priest offers his prayers of sanctification, I should burn the bodies of the dead soldiers.
====
30870
I think we're finished sanctifying the dead soldiers. I should talk to <<1>> and see if there's anything else he needs help with.
====
30871
I should help the priest find the last of the dead soldiers so he can complete the ritual of sanctification.
====
30876
I've secured a meeting with <<1>>, one of the Blacksap leaders. I should meet <<2>> in the center of <<3>> as she had asked.
====
30879
Now that the wards are restored, the Wyrd can re-enter their temple to Hircine. I should meet them at the altar in the center of the grotto.
====
30883
Now that I have Puddles' attention, I should return her to <<1>>.
====
30886
<<1>> asked me to remove <<2>>'s heart as a part of their ritual. Once I'm ready, I need to let <<1>> know.
====
30887
<<1>>'s heart needs to be placed in the bowl on the altar as part of the Wyrd's ritual to speak with Hircine.
====
30893
I should look around the camp for clues.
====
30894
I also found a journal. The ring came from a grave in Shornhelm and seems to be cursed. I should bring it back before the curse consumes me.
====
30895
Now that I've reached Shornhelm, I should search for the grave the ring came from.
====
30896
A woman in the graveyard seems to know something about the ring. I should speak with her to learn more.
====
30897
The woman told me Jerall Finstock in Hoarfrost Downs created this ring. Only he can break the curse.
====
30899
I've reached Hoarfrost Downs. Now I need to find Jerall Finstock, who made this ring.
====
30902
I returned the ring to Jerall Finstock. He created it to get back at his son's killer. He never meant for others to die. I can let him curse himself with the ring or urge him to destroy it.
====
30905
I convinced Jerall to destroy the ring and end the curse.
====
30906
I convinced Jerall to destroy the ring, ending its curse forever.
====
30907
I decided to let Jerall suffer the ring's curse, in penance for the innocent lives he ended.
====
30908
High King Emeric has asked me to travel to Oldgate, in Rivenspire, to seek out his spymaster, Thomas Farrier. He wants me to aid Farrier in his investigation into the troubling rumors coming out of the region.
====
30922
Countess Eselde mentioned that the abandoned cistern under Shornhelm could be a shortcut to reach the entrance to Fevered Mews.
====
30923
Since the bandits will attack me if I get too close, <<1>> asked me to leave a note for her brother nearby.
====
30924
I cleared the <<1>> of bandits so <<2>> could return to his sister back in <<3>>.
====
30925
I've reached the <<1>>, so now I just need to find a place to hide the note without hurting any of the local bandits, since I do not know which one is her brother.
====
30934
I'm back at Beryn and Garth's camp. I should talk to <<1>> and see if he's all right.
====
30935
I should look for <<1>> in the spider cave. He might be wrapped up in one of the numerous silken cocoons strewn about the cave floor.
====
30936
<<1>> says the discontent lies with <<2>>'s pledge of assistance to build the embassy, none of which has been forthcoming. He directed me to speak with <<3>> to find out why.
====
30937
I've been asked to personally deliver a message to the Wood Elf <<1>> in the hope he can help resolve the matter.
====
30938
<<1>> wanted little to do with me. He said I should speak with <<2>> about the delay.
====
30940
<<1>> assured me she's ordered the Khajiit supplied and their embassy built. She said should I verify the goods she set aside are still in <<Ac:2>> storeroom.
====
30945
<<1>> assured me she's ordered the Khajiit supplied and their embassy built. Now that I'm in <<Ac:2>> storeroom, I should search for supplies set aside for the Khajiit.
====
30946
<<1>> hired local workers to provide stone for the Khajiit Embassy. <<2>> wants me to find them at the site of some nearby ruins and learn why there's such a delay.
====
30947
<<1>> hired local workers to provide stone for the Khajiit Embassy. <<2>> wants me to find them at the site of some nearby ruins and learn why there's such a delay. I should search the ruins for the work party.
====
30950
The work party was ambushed! As I determined this was no accident, I was approached by a Wood Elf. It seems he wishes to speak with me.
====
30951
<<1>> was waiting for me at <<c:2>>. It seems <<3>> was seen here not long ago. We should enter <<c:2>> and track her down.
====
30952
<<1>> believes <<2>> is attempting to smuggle herself out of <<3>>. We should search for her in <<c:4>> and capture her.
====
30957
I captured <<1>>. <<2>> will bring her back to <<3>>. I should head to the throne room and inform <<4>> of what happened.
====
30958
I should head to the throne room and inform <<1>> of what happened in <<c:2>>.
====
30959
I should inform <<1>> of what happened in <<c:2>>.
====
30960
<<1>> seems relieved this matter has been resolved. The king also mentioned <<2>> wishes to have a word with me. I should speak with him and see what he wants.
====
30961
I defeated Suronii and her allies, who turned on me when I refused to be the sacrifice for their spell. A Daedra appeared in the aftermath of the battle. I should speak to it.
====
30962
Now that I've found all the missing guards, I should return to their camp outside Fort Sphinxmoth to make sure they made it out of the Fort safely.
====
30963
I should find Gothurg in Shornhelm and give him Grularz's journal.
====
30965
I agreed with <<1>> that I should not expose <<2>> as the informer. I should return to <<3>> in the upper city to debrief her.
====
30966
Verandis and I need to head up to the next level of the Doomcrag to find Gwendis, Countess Tamrith, and Baron Dorell.
====
30967
I should rescue <<1>> before he's eaten by the spiders.
====
30968
I should talk to <<1>> outside the cave where I rescued him.
====
30969
The spirit of Leila wishes to speak to me.
====
30970
We freed Gwendis and the nobles. Darien and Skordo will watch over them. I should talk to Verandis and see what he suggests we do next.
====
30973
While High King Emeric and Verandis Ravenfeld discuss plans for dealing with Karnosis and his ilk, I've been asked to go east to find the House Tamrith soldier, <<1>>.
====
30974
Upon seeing the dead rising, the gravedigger abandoned Prince Adrien's corpse. I've agreed to venture into the graveyard and find it.
====
30975
I need to enter the Halcyon Caverns.
====
30978
Farrier wants me to meet up with another Dagger agent who goes by the name of Elriniel. She can tell me more about the Bitterhand bandits and what the Daggers want me to do.
====
30980
I need to enter the Halcyon Caverns.
====
30981
I entered Montclair Manor and found High King Emeric meeting with Baron Dorell, Countess Tamrith, and Verandis Ravenfeld. I should speak to the High King.
====
30982
I bought some items from Aryette to test on bloodfiends in Crestshade.
====
30983
Now that I've tried some items on bloodfiends, I should return to Aryette to report my findings.
====
30984
Time to go to Moira's Hope and see what works to prevent the spread of the bloodfiend disease.
====
30988
I've destroyed the second <<1>>. I should speak to the second shard of Alanwe's soul that I've released.
====
30991
I should speak to Queen Maraya
====
30994
I should find and destroy the third <<1>> to free another shard of Alanwe's soul.
====
30998
With the bow in hand, I should return to <<1>> and speak with <<2>>.
====
30999
<<1>> was waiting for me at <<c:2>>. I should see if he has any more information about <<3>>.
====
31008
<<1>> requires <<Ac:2>>, <<3>>, and the presence of Conservator <<4>> to function.
====
31009
I recovered everything <<c:1>> needs to function. I should return to <<2>> and inform him of my success.
====
31015
High King Emeric is at Montclair Manor, meeting with Baron Dorell and Countess Tamrith. I should go and talk to him.
====
31021
—<<Ac:1>>, currently possesed by <<2>>
====
31022
—<<1>>, currently possesed by <<2>>
====
31032
I've used all the antidote formulations on petrified Goblins. I should let Lady Laurent know that none of them seemed to work.
====
31033
Mannimarco appeared once again in the Inner Chamber.
====
31034
Jowan asked me to bury the ashes of his deceased family members. I should do so with the utmost care and respect.
====
31035
We buried the Hinault family and listened to Jowan's eulogy. Now I should speak to him and make sure he's doing all right.
====
31042
I helped Jowan and Mayla bury the remains of their family members. I should be respectful and listen to Jowan's eulogy.
====
31043
I've destroyed the third <<1>>. I should speak to the third shard of Alanwe's soul that I've released.
====
31044
I should return and listen to Jowan's eulogy.
====
31045
I should search for caves east of <<1>>. <<2>> was supposedly headed there.
====
31046
Mannimarco appeared again. We should confront him and be prepared for his vile tricks.
====
31050
I've taken the bow, but I should see if the journal scrap might reveal anything about who he was. Maybe someone would want to know what happened to him.
====
31052
I managed to find <<1>>, but it looks like something got to him first. The bow is mine for the taking.
====
31053
I learned the name of an Elf that seemed to be partners with the Orc. I should look for <<1>> in <<2>>.
====
31058
I should approach <<1>> in his throne room and say "the vines are strongest at dusk," which will prove I'm a friend to his throne.
====
31059
I must search throughout <<1>> to recruit citizens. I can use the Redguard war drum Dhakir gave me. I should also release imprisoned soldiers.
====
31060
I should meet Qismah at her home, so I can speak to her father, <<1>>.
====
31061
I found <<1>> while investigating the warehouse. I should speak to her and find out what's happened.
====
31062
I should examine the warehouse to see what <<1>> was trying to get.
====
31063
I found a back alley that will safely lead me to the Desert Waters Inn.
====
31064
<<1>> mentioned a back alley I could take to find my way to the inn. He said I could find it by following the northeastern wall.
====
31065
I should find the Desert Waters Inn and seek Ufa, the resistance leader.
====
31075
I should enter the cave called <<1>> to prove myself to <<2>>.
====
31076
I managed to fill the gem at the Ayleid Well. I should return it to <<1>> outside the ruins.
====
31077
I've gathered the information on preventing the spread of the bloodfiend plague. I should return to <<1>>'s cart west of <<2>>.
====
31078
I gathered information on preventing the spread of the bloodfiend plague. I should return to <<1>> and inform her.
====
31081
<<1>> gave me a crystal and asked me to make my way through the Ayleid ruin nearby in search of an Ayleid Well. Once I find it, I only need to immerse the crystal in its light to fill it.
====
31082
I decided to tell <<1>> the truth. She took it as well as could be expected.
====
31083
I decided to lie to <<1>> to spare her feelings. She didn't seem to be take the news well.
====
31084
I should find <<1>> and tell her something of her brother. I have a choice, though. I could lie to her and spare her feelings, or tell her the sad truth about his death.
====
31085
I should tell <<1>> what happened to her brother. I have a choice. I can tell her the truth, or I can lie to her. I don't know which would be kinder.
====
31086
I've decided to tell <<1>> the truth, and she took it very well. I should speak to her again.
====
31087
I've decided to lie to <<1>> to spare her feelings, but she doesn't seem to be taking it well. I should speak to her again.
====
31088
Klaandor's last entry asked that his journal and an amulet be brought to <<1>> in Shornhelm. He said she'd be heartbroken. Maybe it would be kinder just to give her the amulet and not let her know about Klaandor's true fate.
====
31089
I decided to tell <<1>> the truth and give her the journal and amulet.
====
31090
I decided to spare <<1>>'s feelings. I gave her the amulet and lied about Klaandor.
====
31091
I agreed to free her from captivity, but Teeba-Ja says more is needed for her to truly be free. I should speak to her and find out what that is.
====
31092
Gwendis was waiting for me on the shore. She led me to where Baron Dorell, Countess Tamrith, and the others were hiding. Now I should talk to her and tell her I found a way into the city.
====
31093
Skordo asked me to locate Darien Gautier. He should be somewhere around the farmsteads. He may have information about what's going on inside the sealed city.
====
31094
I found Darien inside the Montclair officers' quarters. I should talk to him and discover what he's learned.
====
31095
Imperial Magus-General Septima Tharn has captured King Emeric and I must enter the Chamber of Passage to rescue him. I've earned the right to enter the chamber, but I should speak with the Keeper of the Hall first.
====
31100
Before we attack the Imperials, the king is making a final speech. I should listen to what he has to say.
====
31101
Imperial Magus-General Septima Tharn appeared, killed King Emeric's Lion Guard soldiers and captured the king himself. I should speak to Scout Nadira to ask if she knows where they've taken the king.
====
31102
Imperial Magus-General Septima Tharn has captured King Emeric. I should search the Imperial encampment for clues as to what she's planning.
====
31103
Imperial Magus-General Septima Tharn has captured King Emeric. Clues I found suggest she's been working to reach a mysterious place in the temple known as the Chamber of Passage. I should enter the temple and search for this place.
====
31104
Imperial Magus-General Septima Tharn has captured King Emeric and signs suggest she's taken him to the Chamber of Passage within the Hall of Heroes. I should speak to the Keeper of the Hall to ask what he knows.
====
31105
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. To earn Frandar Hunding's blessing, I must place the scrolls on the proper pedestals in his burial chamber.
====
31106
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. To earn Divad Hunding's blessing, I must light the four braziers in colors to honor his mother's sacrifice.
====
31107
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. To earn Makela Leki's blessing, I must bring her the most appropriate sword for a sword-singer.
====
31109
The woman urged me to seek out her packmaster in the wild and complete my journey to becoming a werewolf.

If I wish to be cured, I can also seek out a priest in the city.
====
31110
I found the packmaster, Songamdir, in the wild. He opened a portal to Hircine's realm. To become a werewolf, I must enter the portal and present myself to Hircine.
====
31111
I have entered Hircine's realm. I must follow Songamdir's lead.
====
31112
When Songamdir touched the statue of Hircine, Hircine's voice began to emanate from the stone. I must listen to what he has to say.
====
31113
Hircine has turned me into a werewolf! He has instructed me to roam his hunting ground and bring down a monster worthy of my new pack.
====
31114
I have killed a great beast. I must howl to attract my pack, so that we may feast together.
====
31115
My pack approaches. I must allow them to feed on the fresh kill.
====
31116
My pack has accepted my tribute. Now I must feast with them to join the pack.
====
31117
Hircine speaks once more. I must listen to complete my initiation.
====
31118
I must bow to Hircine's statue to complete my initiation into his pack of werewolves.
====
31119
I must speak to the priest to complete the purification ritual.
====
31124
The antidote worked, and her assistant Stibbons is no longer made of stone. I should talk to him and see if he's all right.
====
31125
Verandis is concerned about something ahead. I should talk to him.
====
31128
I must search within the Chamber of Passage for signs of where Septima's taken the king.
====
31129
I must try to rescue the king from Septima Tharn.
====
31130
Septima Tharn killed the king, and his soul made the journey into the Far Shores. I must enter the Far Shores myself to bring him back.
====
31131
Septima Tharn killed the king, and his soul made the journey into the Far Shores. I've followed him into the afterlife to find his soul and bring him back.
====
31132
Septima has lured me into the Far Shores, where I am severed from Coldharbour and cannot escape. The powers in this place have offered me one chance: kill Septima Tharn, and I can take the king's soul back to the Mundus.
====
31133
I have killed Septima, and the powers in this place will allow me to take the king's soul back to the Mundus.
====
31134
I must leave the Far Shores and return the king's soul to his body.
====
31147
I managed to deactivate the portal that was allowing the Covenant forces to invade. I should return to Cirmo and let him know I was successful.
====
31148
I've been given a wand that can shut down the portal if I can find it within the ruins.
====
31150
I must curse the symbol of Arkay.
====
31151
I must curse the symbol of Molag Bal.
====
31152
I must submit to Lamae Bal, Blood-Matron, in the pool in the center of her crypt.
====
31154
I must prey upon Molag Bal's cultists.
====
31155
I must talk to the Blood Matron.
====
31158
<<1>> needs help finding <<2>>, who wandered away after Azei was attacked by a spider.
====
31159
I've located <<1>> and should speak to him to be sure that he's all right.
====
31162
Now that I've completed Hircine's initial trial, I can let <<1>> know the grotto will be theirs again once I complete the challenge ahead of me.
====
31163
<<1>> and I will need to compete in a final challenge. If I win, Hircine will return the grotto to the Wyrd. I should talk with my rival and learn more about him.
====
31164
Gwendis stepped out of the shadows and seems to know something about the smuggler's tunnel. I should talk to her and see what she can tell me.
====
31165
Freeing <<1>> from the <<2>> may result an attack by the spider which webbed him. I should be ready for a fight, just in case.
====
31168
I took Sgolag's head. The wanted poster said I should see Curinaire in Elden Root for my reward.
====
31169
If the Khajiit was on Sgolag's trail, that might have been what led him into this mine. I should search for Sgolag.
====
31174
<<1>> is being held somewhere in <<2>>.
====
31181
I should deliver these notes to Nimriell.
====
31182
I found research notes belonging to Nimriell. I should try to find her in Grahtwood to return them.
====
31184
I offered to venture into the Burroot Kwama Mine and find Nimriell's notes for her.
====
31187
I need to search the Nilata surface ruins for captive Imperial soldiers. I can use the ice rune to free them from the webs.
====
31188
With the Imperial soldiers freed, I can find Captain Gemelle at the Imperial camp and give her the news.
====
31189
Darien and Gwendis found out about a tunnel that smugglers use to get into Northpoint. Unfortunately, the tunnel is locked and only the smuggler boss, Lagra, has a key. I need to search the coast and see if I can find anything that can help us.
====
31190
I found the key to the smuggler tunnels, but the ship's captain spotted me. I should speak to her and see if she'll tell me anything else about the tunnel and the way into Northpoint.
====
31196
Gwendis was waiting for me on the shore. She led me to where Baron Dorell, Countess Tamrith, and the others were hiding. Now I should talk to her and tell her I found a way into the city.
====
31198
Lyris is conversing with the vision of Sai Sahan.
====
31201
I need to search the Nilata Ruins for Adeena's twin sister, Izzara.
====
31202
Adeena's twin sister Izzara needs me to find and destroy focus stones scattered throughout Nilata Ruins. Once they are destroyed, we'll be able to get inside the ruins.
====
31203
I destroyed all four of the focus stones. I should meet Izzara at the center of the ruins where the spell key is located.
====
31204
I need to use the talisman that Izzara gave me to unbind the prisoners within the ruins. While it means their death, Izzara says it's the only way to stop the ritual.
====
31205
The source of the voice turned out to be Najan's missing wife, Adeena. I should speak to her.
====
31206
After the last captive was put to rest, I heard a voice call out. I should see where it came from.
====
31207
I should wait for Adeena and Izzara to finish confronting one another.
====
31208
Adeena and Izzara have accused each other of being the vessel of Anexiel. I must make the choice on whom to use the talisman.
====
31209
I chose to use the talisman on Adeena. I should wait and see what happens.
====
31210
Izzara was the vessel for Anexiel. This should have disrupted the ritual, but as Adeena's twin, Izzara served to complete the ritual. I should speak to Adeena about what to do next.
====
31211
I chose to use the talisman on Izzara. I should wait and see what happens.
====
31212
I have to kill Anexiel to end this. Izzara believes she can still be defeated while she's just revived in her new form.
====
31213
Izzara was the vessel for Anexiel. She abandoned Izzara's body upon completion of her ritual. I should speak to Izzara about what to do next.
====
31214
I have to kill Anexiel to end this. Adeena believes she can still be defeated while she's just revived in her new form.
====
31215
I should speak to Izzara about what happened and let her know it's over.
====
31216
I should speak to Adeena about what happened and let her know it's over.
====
31217
Najan and Izzara started talking when we arrived. I should wait until their conversation is over.
====
31218
Najan and Adeena started talking when we arrived. I should wait until their conversation is over.
====
31223
I should speak with <<1>> near <<2>>. He can open a portal to the Vinedusk's hidden prison.
====
31224
The Orc said if I wanted to know more aout the resistance, I should talk to a woman named Yarah. She's presently on the balcony of the alchemist's shop.
====
31225
Yarah refused to say anything outright until I've proved myself not an Imperial spy. She said there were weapons stashed in a nearby warehouse, and if I were to steal them from the Imperials guarding it, I could prove my loyalty.
====
31226
I've stolen weapons from the Imperials in Hallin's Stand. I should bring them to the stablehand Yarah mentioned.
====
31227
The stablehand said I could find people to give the weapons to in the town square. He disguised them as nondescript packages, so even if the Imperials stop me, they shouldn't be alerted to what I'm up to.
====
31228
After passing out weapons in the town square, a beggar grabbed my attention. I should see what he has to say.
====
31229
It appears there's an underground resistance to the Imperial occupation of Hallin's Stand. If I'm interested in helping, I should look for like-minded people in the alchemy shop.
====
31230
Upon entering the alchemist's shop, a large Orc called out to me. I should ask him what he knows about the resistance.
====
31231
The beggar gave me a cryptic message to tell Yarah, and also told me where I could find her again.
====
31232
Dhakir told me of the Imperial's plan to publicly execute the grandeya of Hallin's Stand, and gave me a key that could unlock her shackles. After I brought the key to Yarah, Ufa appeared. I should speak to him.
====
31233
Yarah has one lead on the identity of the traitor to Hallin's Stand. She asked me to meet with a woman in the tavern and see what information I can get from her.
====
31234
Qismah didn't want to speak at length about her suspicions out in the open. She asked me to come with her to her home, where we can talk at length.
====
31235
I've arrived at Qismah's home. I should ask her about her suspicions into the identity of the traitor.
====
31236
Qismah suspects her own husband might have had something to do with the taking of Hallin's Stand. She's asked me to see what I can find in his office.
====
31237
Qismah's husband arrived to find me digging about in his personal effects. I should confront him to see if he's really the traitor of Hallin's Stand.
====
31238
Dhakir, Qismah's husband, said he wasn't the one responsible for the city's betrayal. But he can't divulge any more information, because his daughter is being held captive by an Imperial in order to buy his silence.
====
31239
After leaving the at-Nimr's home, the same beggar I spoke to earlier found me. I should ask him what he knows about the at-Nimr family.
====
31240
Dhakir said he can't divulge any more information, because his daughter is being held captive by an Imperial in order to buy his silence. I should find the pavilion where the beggar said she was being held.
====
31241
Dhakir said he can't divulge any more information, because his daughter is being held captive by an Imperial in order to buy his silence. But if I can free his daughter, he'd be free to tell me whatever he knows.
====
31242
I've freed Hazzi from the Imperial soldier. I should follow her, since she's probably going straight to her father, Dhakir.
====
31243
Overwhelmed by the safe return of his daughter, Dhakir told me the Imperials plan to publicly execute the grandeya of Hallin's Stand, and gave me a key to free her. I should take this information to Yarah at the alchemist's shop.
====
31244
I've lit the watchtowers, and now the people of Hallin's Stand are ready. Ufa is here as well. I should speak to him to find out how he wants to proceed.
====
31245
<<1>>, <<2>>, and <<3>> caught the traitor after he opened the gates to the Imperials, but it was too late. Now, these guards are hiding somewhere in the city. I need to find them.
====
31246
According to the soldiers who caught the traitor, <<1>> is in hiding. The only way to root him out would be to use one of his vices - beautiful women.

I should speak to <<2>>, the courtesan the soldier mentioned.
====
31247
The courtesan was at first unwilling to set a trap for the traitor, but she was startled to see Ufa alive. I should speak to him and see what he thinks we should do next.
====
31248
Ufa said to prevent bloodshed, we should incapacitate the traitor Maradem before confronting him. He said I could find the means for that at the Mages Guild by speaking to a man named Razin.
====
31249
<<1>> told me to lace a special bottle of wine with the powder I've brought, so she can serve it to the traitor.
====
31250
I've obtained the paralyzing powder from the apothecary. I should take it to the Drowsy Owl Inn, where Niha works.
====
31251
Now that the courtesan has served the traitor the paralyzing agent, I should question him.
====
31252
I've gotten all the information I can out of the traitor. Ufa's just arrived - I should see what he plans to do next.
====
31253
Now that the poison's paralysis has taken full effect, Ufa asked me to search Maradem for any information of use.
====
31254
With the key to the stocks I'll be able to free the grandeya from her bonds in front of the palace. I should go there immediately.
====
31255
With the key to the stocks I'll be able to free the grandeya from her bonds in front of the palace.
====
31256
The grandeya, free but weak from her captivity, asked me to light the signal fires atop the two watchtowers to call the citizens to arms.
====
31257
I've lit the watchtowers, and now the people of Hallin's Stand are ready. Ufa is here as well. I should speak to him to find out how he wants to proceed.
====
31258
I need to speak to General Dathieu's Ghost and see if he knows what happened to the crown.
====
31259
With Ufa guarding the palace entrance, I should be able to enter the grandeya's palace and put an end to the Imperial occupation.
====
31260
I've found the leader of the Seventh Legion within the grandeya's palace. She seems oddly calm - I should speak to her and find out why.
====
31261
The Imperial leader was buying time for her lackey, Maradem, to show up. I should put an end to him and go after Secundus.
====
31262
The grandeya arrived just after I'd slain the traitor, in her full regalia.
====
31263
The Imperial leader was buying time for her lackey, Maradem, to show up. I can put an end to this Imperial occupation by defeating him and slaying Secundus.
====
31264
Secundus is slain, and with her, the army occupying Hallin's Stand will fall. Even now, Ufa's conscripts are retaking the town. I should leave the palace and see how they fare.
====
31265
The grandeya has reclaimed her seat of power in Hallin's Stand, and with so, the city. She's addressing the crowd outside the palace. I should listen to her speech.
====
31266
Ufa's forces are scattering the Seventh Legion, retaking Hallin's Stand. I should ask him how things are going.
====
31267
I must enter the Crypt of Lamae Bal.
====
31272
I've become separated from <<1>>, and should look for him at the camp in the central chamber in case he returned there.
====
31278
I have the key and know where to find the smuggler tunnels. I should swim back to the coast and head for the cove.
====
31279
I've become separated from <<1>>, and should look for him where I first found him.
====
31280
We've located <<1>>, who is trapped in a web. Freeing him may attract the spider who created these large webs, so I should be ready for anything.
====
31281
I've become separated from <<1>>, and should look for him at the camp in the central chamber in case he returned there.
====
31283
I should speak to First Mate Elvira Derre at the Northpoint docks. She should be prepared to offer me passage to Sentinel.
====
31287
The docks are crawling with zombies.
====
31288
We've arrived at the docks in Sentinel. I should speak with Elvira to find out what's going on.
====
31298
I should speak to the Arch-Mage again so that he can cast the memory charm on me.
====
31300
Heads in tow, we can now begin the ritual—so <<1>> can swear her oath to Malacath.
====
31308
<<1>> is in the <<2>>. He must be defeated for <<3>>'s oath to be fulfilled.
====
31327
I agreed to help <<1>> find her pet bantam guar, Puddles. But I need to find a day-old fish first. I should talk to Grubdosh or get an old fish from the docks.
====
31330
We've arrived at the vault. I should speak with Sai to see what's next.
====
31331
<<1>> must now swear her oath to of vengeance to Malacath.
====
31332
I need to find a courier in Shornhelm before I can begin my investigation. Adusa told me to start at the west gate.
====
31333
I should follow the courier through Shornhelm to see who he makes contact with. I can't let him out of my sight.
====
31336
I need to let Baron Dorell know what happened inside the manor. And I need to pass along the orders Verandis projected to me.
====
31337
The smuggler's tunnel is located in a cave beneath the lighthouse. Skordo suggests we enter the tunnel one at a time so as not to draw any suspicion.
====
31338
I need to find a building somewhere in Northpoint where we can set up a safe base of operations while we work to liberate the city.
====
31342
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. I should speak with the spirit of Divad Hunding.
====
31343
The strange woman said I've been infected with something. If I want to know more, she told me to meet her "packmaster" deeper in the city.
====
31350
Izzara needs to weave an enchantment to destroy the spell key. I must wait for her to complete the spell.
====
31352
I should speak to Chancellor Karine and see if her research indicates a place to start looking for the missing crown.
====
31353
I found Chancellor Karine's aid, Clerk Cantier, at Traitor's Tor. I should talk to him and see if he found anything pertaining to the missing crown.
====
31354
The courier tossed a coin into the town square fountain before leaving by the south gate. I could pick up the coin and head back to Adusa, or I could wait to see if the informer shows up to collect the coin.
====
31355
I picked up the courier's coin from the fountain. Adusa will want to see this. I should return to her where I first spoke to her, in the upper city.
====
31356
The courier's coin was meant for <<1>>, making him the prime suspect in my investigation. I should search his house for evidence connecting him to the Montclairs.
====
31357
Adusa found a coded message on the coin. She suggested I speak to her friend Sahil, at the inn. He should be able to decipher the message for me. Then I can find the location of the informer.
====
31358
<<1>> is the prime suspect in my investigation. I should search his house for evidence that connects him to Montclair.
====
31359
I found <<1>> trapped in some sort of energy barrier. He thinks I can break the barrier by using a watcher's central eye to interrupt the flow of energy.
====
31360
Gerard Althen asked me to go to <<1>>'s camp in the center of Sanguine Barrows. He believes she's involved with the graverobbers.
====
31361
We found a safe building to use as our base of operations in Northpoint. I should talk to Skordo and find out what he thinks we should do next.
====
31362
I need to search the city and find Baron Dorell, Countess Tamrith, and Darien. They were supposed to follow after us. Once I locate them, I need to lead them back to the safe house.
====
31370
Apostle Marian revealed that the entity in the ruins is a nereid named Lorelia. She says the Primeval Seekers misled me and have been capturing Rain Disciples. She asked me to find and free the captured disciples.
====
31371
A watery voice spoke when I took the essence to the essence troughs. The voice spoke of having nearly enough essences for some purpose. The voice also mentioned a name—Apostle Marian. I should look for this apostle.
====
31374
Chancellor Karine wants me to find her aid, Clerk Cantier. He traveled to Traitor's Tor and has yet to return. He should be able to tell me more about possible locations of the Crown of Shornhelm.
====
31375
As his last act of atonement, the spirit of General Dathieu gave me the Crown of Shornhelm. He suggested I take the crown to Shornhelm and give it to King Emeric's chancellor, Karine.
====
31380
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I've earned the blessings of the heroes' spirits. Now I must simply find the entrance to the chamber.
====
31381
<<1>> asked me to speak with <<2>>, an expert on <<c:3>>.
====
31384
I found all of the members of the assault team and sent them to the safe house. Now I should return there so we can plan our next steps.
====
31385
Everyone seems to have made it to the safe house. I should talk to Skordo and find out what's going on.
====
31386
Skordo wants to find the source of the sounds the Countess heard coming from the inn. Luckily, Darien acquired the key while he was exploring the city. I need to go upstairs and get the key.
====
31387
I have the key that unlocks the inn. Now I need to go the inn and see what's waiting inside. If it's survivors, I need to send them back to the safe house. If it's Lleraya, I have to kill her before she can use her magic to charm me.
====
31392
I should head to <<c:1>> and speak with Conservator <<2>>.
====
31393
I need to activate both pillars next to <<c:1>>. To do so, I will need to use <<2>>.
====
31394
<<1>> told me to speak with <<2>> if I wish to join their ranks.
====
31397
Baron Dorell and I have made it into the inn. Now we need to search the building and see if we can find either Lleraya or any Northpoint survivors.
====
31402
I could speak to this Haskill person, ask about the place I've come to, before I move on.
====
31403
<<1>> has attuned me to the past and placed me in the role of <<2>>, one of the elves we observed in <<3>>. I should search <<4>> and discover what his purpose was here.
====
31404
I have located the <<1>>, the apparent goal that <<2>> was heading for. I should try to destroy it, and anyone that tries to prevent me from doing so.
====
31405
After I used the Prismatic Weapon to disrupt the <<1>>, it vanished, as Molag Bal's voice echoed in the room. <<2>> has appeared. I should talk to her about what we witnessed.
====
31406
I should go to the Earth Forge and meet <<1>>. Together we need to follow the ancient instructions we found in <<2>> and create a weapon that can defeat the <<3>>, should Molag Bal attempt to use it against Tamriel again.
====
31408
The Baron and I found Northpoint survivors hiding in the inn's attic. One of them emerged to speak to us. I should talk to him.
====
31409
Now that I know Lleraya occupies Dorell Manor and I have a key, I need to go to the manor house and slip inside.
====
31410
Before I confront Lleraya, I should locate Lord Ellic Dorell and make sure he's still alive.
====
31411
I've done as Glorthorien wished, and her son has appeared at the falls. I should speak to him and see what he has to say.
====
31412
I activated the pillars. I should speak with <<1>> and see what I need to do next.
====
31414
<<1>> told me to place <<Ac:2>> within <<Ac:3>>. Doing so should fully activate <<c:4>>.
====
31417
<<c:1>> of <<2>> seems to be opening … something it hasn't done in centuries. I should wait to see exactly what is happening.
====
31418
<<1>> trapped us and entered <<c:2>>! <<3>> said I should use <<4>> to free myself.
====
31419
<<1>> emerged from <<c:2>> as a monster! He appears to be filled with rage. I need to stop his rampage before he kills everyone in the room, including <<3>>!
====
31422
<<1>> is dead. I should speak with <<2>> about her intentions.
====
31423
<<1>> insists she must enter <<c:2>>, despite the dangers. I should wait for her emergence to see whether she will be ratified, or suffer a similar fate as her brother.
====
31424
I have arrived in <<1>>. I should speak with <<2>> to learn more about this place.
====
31427
I located Lord Ellic Dorell. I should talk to him and see if he can tell me what's going on in here.
====
31428
Lord Ellic has definitely gone mad, but at least he was able to tell me that Lleraya is upstairs. I should go up there and find her.
====
31433
With the vial of blessed water in hand, I should travel southwest to the falls that overlook Gil-Var-Delle. There I must drip some of the water at the crest of each of the falls.
====
31434
All of the carnival's performers have what they need to please the crowds. I should inform <<1>>.
====
31435
I defeated Septima Tharn, rescued the king's soul from the Far Shores, and restored him to life. I should speak with King Emeric about everything that happened.
====
31439
First I must fill a vial from the waters at the shrine.
====
31441
Verandis appeared to warn me that I was succumbing to Lleraya's spell. He said she's using a veil, like the one she cast at Lorkrata. I need to head into the basement and see if I can find a way to break her spell.
====
31442
I was able to use a tear in Lleraya's veil to break free from her spell and see beyond the illusion. Now I need to deal with Lleraya while I have the chance.
====
31443
Now that Lleraya has been defeated, Verandis has appeared before me as a magical projection. I should talk to him and see what he suggests I do next.
====
31446
I decided to expose <<1>> as the informer.  I should return to <<2>> in the upper city to debrief her.
====
31447
I found a codebook in <<1>>'s house in Shornhelm, implicating him as the informer, but <<2>> saw me going through her home. I should explain myself to her.
====
31449
Before Nyronie left, she told me how I can track the aspects. I can track the wolf by its prints, the bear by crouching and seeking the damage it left behind, and the hunter by finding his camp.
====
31450
The illusion of the veil has fallen and the nobles are once again visible in the manor. I should talk to Lord Ellic Dorell and see if everyone is all right.
====
31451
Imperial Magus-General Septima Tharn has captured King Emeric and taken him to the Chamber of Passage within the Hall of Heroes. To enter the chamber, I must speak to heroes' spirits and gain their blessing. I should begin with Frandar Hunding.
====
31453
I should head to <<1>> and speak with <<2>> about <<3>>'s delayed shipment.
====
31454
I should speak with <<1>> about <<2>>'s delayed shipment.
====
31455
<<1>> claimed <<2>>'s shipment was dumped outside of town. I can claim it if I can find it.
====
31458
<<1>>'s missing shipment was infested with kwama from <<2>>. I should bring him what's left of the shipment.
====
31461
<<1>> asked me to deliver the shipment directly to <<2>>.
====
31462
It turns out that <<1>> is not only an alchemist, but a hag … an actual hag. She wants me to put the contents of the shipment in her <<z:2>>.
====
31465
I delivered the <<1>> to a somewhat friendly hag, <<2>>.
====
31468
I must wait for <<1>> to cure me.
====
31469
I should search Torog's Spite for a letter or something that might show which clan is responsible for the bandits' raids.
====
31471
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. I should speak with the spirit of Divad Hunding.
====
31472
<<1>>, one of the Vinedusk, appeared out of a portal. He asked me to step through to their base of operations.
====
31474
I should speak with  <<1>> near Cormount to open a portal.
====
31481
<<1>> said I should speak with her performers to get more details.
====
31482
I spoke with <<1>>'s performers. Each told me what they need in order to perform for the locals.
====
31483
<<1>> needs supplies from the docks of <<2>>. I should look for an ornate chest.
====
31484
<<1>> needs <<mz:2>>. I should search the beaches of <<3>>.
====
31485
<<1>> needs a book on Wood Elf folklore. He suggested I speak with <<2>> in the <<3>> Mages Guild.
====
31487
The supplies for the Khajiit Embassy were unusable. I should continue my investigation of <<1>>.
====
31488
I stepped through <<1>>'s portal to what seems to be an old ruin. There doesn't appear to be a way out. A Vinedusk named <<2>> asked me to speak with him.
====
31489
I need to return to the Dividing Room.
====
31490
I found several Ayleid fragments that might be what Eminaire is looking for. I should bring them to her back at her camp.
====
31492
<<1>> is dead. I should tell <<2>>.
====
31496
<<1>>, a Vinedusk Ranger loyal to <<2>>, believes <<3>> may have ordered the attack on the work party before fleeing to <<c:4>>. He asked me to meet him there.
====
31497
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. I should speak with the spirit of Makela Leki.
====
31502
I can either find Rahaja and become a vampire or look for a priest of Arkay and receive the cure.
====
31503
After learning that the nereid is only trying to save the lake, I rescued some of her disciples from Primeval Seekers. The Seekers' leader, Herald Kixathi has approached me. I should speak with her.
====
31505
I delivered the <<z:1>> to <<2>>, a seemingly friendly hag.
====
31507
Nicolene said Captain Kaleen was meeting a contact named Sigil on the road leading out of Shornhelm. Sigil was supposed to give her more information about Naruk. I should start my search on the road out of Shornhelm.
====
31508
I found Captain Kaleen's contact, Sigil, off the road. Kaleen is nowhere to be seen. I should see what Sigil has to say.
====
31509
"Sigil," Captain Kaleen's contact, suggested I speak to the Shornhelm guards. She hopes one of them may have seen Captain Kaleen. I should start with the Gate Captains since they see everyone who comes and goes from the city.
====
31510
Naruk is with Kaleen and was described as being angry. Kaleen may need my help. Perhaps someone else in town has seen them. I should ask around, starting with people on the streets. Maybe a beggar has seen them.
====
31511
Naruk and Kaleen entered an abandoned house and did not come out. I should look around inside for any evidence that might lead me to them.
====
31512
Sigil and I found a trap door in the abandoned house. The trap door is locked, but Sigil has volunteered to get it open.
====
31513
Sigil opened a trap door and then headed down immediately afterward. She will need help if Naruk is waiting below.
====
31515
Our search of the abandoned house revealed a hidden basement behind a trap door. Captain Kaleen may be down here, if she's still alive.
====
31516
Nicolene must have followed us into the basement. I'd better wait to see how this reunion plays out before attempting to speak with Captain Kaleen.
====
31517
Now that Captain Kaleen is feeling a bit better, I should speak with her. She might be able to tell me where to find Naruk.
====
31518
Naruk's lackey, Abante, revealed that Naruk has already fled from the hidden basement where I found Kaleen. Kaleen explained that he intends to release poison in the cistern behind the Fighter's Guild in order to poison Shornhelm.
====
31519
The floodgates are locked. Now, I must destroy the last of Naruk's poison barrels.
====
31522
I need prevent Naruk from completing his plan to poison Shornhelm and incite old hostilities within the Covenant. To do this, I should seal the cistern gates and destroy the barrels of poison. Then I need to kill Naruk so he can't try again.
====
31523
Naruk is dead and the plot to poison Shornhelm has been dealt with. I should go to the Dead Wolf Inn and meet up with Captain Kaleen and Nicolene to make sure their aren't any loose ends.
====
31524
I need to leave Dorell Manor and find Baron Dorell and the others.
====
31530
<<1>> needs <<mz:2>>. I should search the beaches of <<3>>.
====
31532
I must wait for <<1>> to cure me.
====
31533
I must speak to the priest to complete the purification ritual.
====
31534
<<1>> needs a book on Wood Elf folklore. <<2>> offered to loan out an <<3>> which contains stories of Wood Elf heritage. I should take the book.
====
31540
I could speak to Aelif some more before we enter the portal to the Earth Forge.
====
31542
Lyris has asked me to manipulate the devices on either side of the Prophet's Cell.
====
31545
The relic is gone—along with most of the Doomcrag! I should talk to Darien and make sure everything is all right.
====
31546
The Houses both march on Shornhelm to demand their claim on the city. I need to hurry back and stop them to ensure war does not break out.
====
31548
From reading Septima Tharn's research notes in her private office in Hallin's Stand, I learned that she is planning something foul at the Hall of Heroes. I should go there next to look for her.
====
31549
I should search the city of Hallin's Stand for signs of where Septima may be.
====
31550
I located Septima's private office in Hallin's Stand. I should read the notes on the table to see if I can discern what she's planning.
====
31551
The Prophet needs me to switch on the two anchor control devices.
====
31552
I should search the cavern for the researchers who went missing here previously.
====
31553
I've found the remains of both scholars who went missing, and retrieved notes from their camp. I should return to <<1>> with the research.
====
31554
<<1>> received a letter from his editor about the others who have gone missing here previously. I can refer to it if I need more information.
====
31560
I must lock the floodgates to prevent flow from the cistern while Nicolene and Kaleen are guarding the winch that flushes the cistern.
====
31561
Princess Elara has completed the ritual to become the new Viridian Sentinel. I need to return to the altar with Elara.
====
31562
I should make for the coast to the west and see if there are Ayleid ruins there where the fragments might be found.
====
31563
If I could find the other pieces, the completed tablet might be worth something to the right person. I should look around for more.
====
31564
I should see if Eminaire has any interest in the fragments I recovered.
====
31565
With the horrors of Nilata behind us, it's time to return Najan.
====
31567
I should find someone who might be interested in reassembling and deciphering this tablet. Scholars and researchers frequent the Ayleid ruins around Grahtwood. I should start with those.
====
31568
Llotha and I figured out the password and unlocked the lockbox. I should speak to her about what she found inside.
====
31569
<<1>> needs a book on Wood Elf folklore. <<2>> is looking for something that could fit. I should wait to see what he finds.
====
31571
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. Frandar Hunding has asked that I recover scrolls the Imperials stole from his burial chamber.
====
31572
Izzara destroyed the spell key. I should speak to her to find out what to do next.
====
31573
The moon priestess Saifa is being very coy. I should speak to her again to see what she wants me to do.
====
31574
—Conservator <<1>>, who must fulfill her obligations in <<2>> before she can return to <<c:3>>
====
31575
—<<Ac:1>>, to be provided to <<2>> for delivery to <<c:3>>
====
31577
—<<1>>, to be provided to <<2>> for safe delivery to <<c:3>>
====
31579
Now that <<1>> is free from the web, I should talk to him to see what happened to him.
====
31580
<<1>>, wearing rags and not much else, was near an upper area of the mines. I should ask him whether he's all right.
====
31581
I recovered <<1>>'s emotions and restored him to health. I should talk to <<2>> to debrief her.
====
31588
<<1>> is gone, having teleported to somewhere in <<2>>. I should tell <<3>> about what happened to her partner.
====
31593
I need to find <<1>>. Given her name, I should probably check the tall towers first.
====
31594
I found <<1>> at the top of a tower. I should talk to her and find out what she's looking for.
====
31595
I found the <<1>>. I need to meet <<2>> at the <<3>>.
====
31596
I arrived at <<1>>. I need to give the <<2>> to <<3>>
====
31597
I gave the <<1>> to <<2>>. I should wait for her to complete the ritual.
====
31598
<<1>> told me to find the <<2>> to use the magic travel altar. She said it was probably in the southern tower.
====
31599
Sahun arrived. He asked me to spare his mother. I should speak to him.
====
31600
<<1>> seems relieved this matter has been resolved. The king also mentioned <<2>> wishes to have a word with me. I should speak with him and see what he wants.
====
31604
Now I must allow the Bloodspeaker time to prepare the first step of the ritual.
====
31605
The symbol of Arkay has been prepared and I should profane it.
====
31606
I must allow the Bloodspeaker time to prepare the second step of the ritual.
====
31607
I must profane the symbol of Molag Bal.
====
31608
I must submit to the Blood Matron. To do this, I must kneel in the pool at the feet of her statue.
====
31609
I must feed from the cultist.
====
31610
I must speak to the Blood Matron.
====
31612
I should find her and give her this journal.
====
31613
I found <<1>> in Barkbite. I should give her the journal.
====
31614
I must prepare the symbol of Arkay for the ceremony.
====
31615
I must wait for the Initiate to profane the symbol of Arkay.
====
31616
I must prepare the symbol of Molag Bal for the Initiate.
====
31617
I must wait for the Initiate to finish the ceremony.
====
31618
I must speak to the Blood Matron.
====
31620
I should speak with Conservator <<1>>.
====
31621
I've freed the captured Rain Disciples. I should return to Apostle Marian.
====
31622
I have been thrown out of Oblivion into a starry realm of light and color. A voice calls to me from ahead.
====
31625
I must follow <<1>> and retrieve <<Ac:2>> before she uses it to escape.
====
31628
Something's wrong with the mage. I should follow <<1>> into <<2>> to find out what's wrong with him.
====
31629
We arrived at <<1>> to find <<2>> turned into iron. I should ask <<3>> for more details.
====
31630
<<1>> asked me to figure out why <<2>> refuses to leave <<3>>.
====
31631
<<1>>'s experiments with the <<2>> separated his emotions from his personality.  I can use the <<2>> to enter <<3>>'s "dreamstate" and recover <<1>>'s emotions.
====
31632
I used the <<1>> to enter <<2>>'s "dreamstate."  To recover <<3>>'s emotions, I must make each emotion feel its opposite to stabilize it.
====
31633
I successfully recovered <<1>>'s emotions. I should talk to him in <<2>> to see how, or if, he feels.
====
31634
<<1>> leads an Imperial force that has taken Old Tower. <<2>> believes taking her helmet as a trophy might rally other Covenant troops to retake the position.
====
31635
When I returned to <<1>>, he was already dead. One of his wives, <<2>>, ended his life with honor while I was slaying <<3>> at the Gates of Craglorn.
====
31636
The amulet is clearly magical, but I can't discern its purpose. I should look around the area for clues regarding this person's demise.
====
31637
<<1>> led a force of Imperial troops that took Old Tower and now occupies the Gates of Craglorn. Perhaps I can cast a shadow on their victory.
====
31638
<<1>> believes taking the helmet of his last foe will retrieve his honor and rally Covenant troops to retake Old Tower.
====
31640
I've become separated from <<1>>, and should look for him at the camp in the central chamber in case he returned there.
====
31646
After defeating Anexiel, a voice whispered to me, and a Daedra appeared. I should speak to it.
====
31649
I've left the area where I was supposed to follow Cariel. I should return there and find her.
====
31650
I should speak to the sisters to determine what needs to be done.
====
31652
I should travel to Bangkorai Pass and look for Scout Nadira.
====
31653
I've found the items that <<1>> wanted to get back for the refugees. I should return to him at the camp.
====
31654
Pellingare was at a strange altar. Perhaps it holds a clue to opening the door.
====
31657
<<1>> gave me a list of the valuables to recover for the refugees. The Imperials who took them are camped near <<2>>.
====
31658
We found Master Pellingare in the sewers, though he fled when Yahyif called out to him. Pellingare has locked a door behind him, blocking our pursuit.
====
31659
I spoke with the gra-Dumba sisters about <<1>>. His fate seems sealed, but they want him to hold the helm of <<2>> before he dies.
====
31661
I have the heads of <<1>> and <<2>>. I should talk to <<3>> for the next step of the plan.
====
31662
I must find a suitable location for <<1>> to swear her oath to Malacath.
====
31663
Now that a suitable location for the ritual has been found, I should speak to <<1>> again.
====
31664
From reading Septima Tharn's research notes in her private office in Hallin's Stand, I learned that she is planning something foul at the Hall of Heroes. I should go there next to look for her.
====
31684
Wyress Freyda asked me to carry a warning to her cousin Phylgaux in Evermore.
====
31685
I agreed to meet <<1>> at <<2>> to pick up her passenger.
====
31688
I should see if I can find Sir Dubroc and his men in Jackdaw Cove.
====
31689
<<1>> lies motionless. I should check him for signs of life.
====
31701
I should seek out and speak to Seneschal Andras at Evermore Castle to deliver the request.
====
31702
I need to find Commander Ahla at Bangkorai Garrison and notify her of what's going on.
====
31703
The first step in turning a person into a werewolf is to bite them and bless them with Hircine's power. Once inside Hircine's realm, I must bite the person I will induct into our pack.
====
31704
I have bitten the pup, and they are ready to receive Hircine's power. Now, I must make an offering to Hircine — my own blood.

I must drip this blood on his offering table as a promise that this new pup is worthy to join us.
====
31705
Hircine has accepted my offering of a new pup, and will now bless us both with his words. These same words were spoken to me when I joined our pack.
====
31706
Hircine has filled us with his power — we are now werewolves. I must hunt alongside my pup in Hircine's realm. Together, we will find and kill a tribute worthy of our master.
====
31707
We have downed a tribute worthy of Hircine. As new blood, the pup must howl for our pack, summoning them to feed on the fresh kill.
====
31708
The pup has summoned our pack. I must feed with the pack to show the pup and Hircine that we accept their tribute.
====
31709
Hircine has accepted the pup into our pack. I must return to my master to see if he has any final words.
====
31710
Hircine will not make me a werewolf unless his Packsworn approves of me. A Packsworn must bite me and bestow Hircine's blessing before I can become a werewolf.
====
31711
Hircine speaks. I must listen.
====
31712
Hircine has blessed me with the power of a werewolf! I must hunt alongside my Packsworn and bring down a tribute worthy of our master.
====
31713
I have brought down a great beast. Now, I must howl to summon my pack, so they may feed.
====
31714
Should my pack judge my kill worthy, they will feed up on it. I must wait for them, and my packsworn, to feed on my kill.
====
31715
My pack and my Packsworn have fed on the fresh kill. Now I must feed as well, joining my blood and strength to theirs.
====
31716
Hircine has accepted me into the pack. I must return to him and bow to his statue to completion my entrance to the pack.
====
31726
I should read the mage's letter to get clues about the names and professions of the four group members.
====
31727
By consulting my notes, I should be able to deduce the names and professions of each of the Blacklight Raiders. I should then speak with Llotha to find out if I'm right.
====
31729
<<1>> mentioned that the <<z:2>> is being carried by either <<3>> or <<4>>.
====
31735
The first step in the ritual is to be bitten by the one who brought me here. My Bloodspeaker.
====
31736
I must turn the Initiate into a vampire. This will begin the ritual of making them a Scion of Lamae.
====
31739
I should investigate <<1>> and see if there is any truth to <<2>>'s tale.
====
31740
I successfully recovered <<1>>'s emotions. I should use the <<2>> to return from <<3>>'s "dreamstate."
====
31745
A Packsworn has bitten me and bestowed Hircine's gift. Now, I must wait for my Packsworn to begin the ritual.
====
31747
The journal I found indicated there was some sort of cog mold required to complete Razak's device. With any luck it's still somewhere nearby, and intact.
====
31748
I've done what <<1>> asked, and should talk to him about my initiation into the Undaunted.
====
31749
I should continue my conversation with <<1>>.
====
31750
I should enter the <<1>> to prove myself to <<2>>.
====
31755
Duke Renchant is planning to hand Evermore over to Imperial control. Imperial spies are already in the city, preparing to seize control. I need to inform the queen. Her handmaiden, Glarikha, hopes this will convince her to take action.
====
31759
I should read the gravestones for more clues to the names and professions of the four members of the Blacklight Raiders.
====
31760
I should bring the book Vindication for the Dragon Break back to Gahgdar.
====
31770
My dream-walk through the memories of Verandis Ravenwatch continues. It seems that the secret of the first memory concerns some kind of Ayleid relic that Reezal-Jul found. Now that the second memory has begun, I should speak to Verandis.
====
31774
The Sister of Waves has appeared. I should speak with her.
====
31775
One of the Nereid Sisters has appeared. I should speak to her.
====
31776
The Sister of Waves waits up ahead. I should find her.
====
31777
I have found the other Nereid Sisters, and agreed to help them defeat the lamia queen. The Sisters will meet me at the queen's lair. I should head there and speak with the Sister of Floods once more.
====
31779
Verandis wants me to experience his memories of how Rivenspire's problems began. He crafted a potion that will allow me to dream-walk through his memories. I should go upstairs and drink the potion.
====
31780
Scarlette gave me a key to Ravenfeld Manor. I should go there and find Verandis Ravenfeld. He wants to speak with me.
====
31782
Molag Bal has been defeated.
====
31786
Verandis has experienced some kind of hole in his memories. I need to explore this memory and see if I can discover the moments that he lost.
====
31787
I learned that Reezal-Jul had secret information concerning the healing stone, including Ayleid texts he translated. I should talk to Verandis and tell him what I saw in his memory.
====
31791
I should speak with Sai Sahan in the Harborage.
====
31794
Cadwell's portal has taken me to the Ebonheart Pact. I will have to make my way through Stonefalls, Deshaan, Shadowfen, Eastmarch, and finally the Rift.
====
31797
I experienced another alliance in its entirety and should return to Cadwell. Perhaps he'll have more for me to do.
====
31799
Cadwell has prepared the Light of Meridia within the Harborage that will allow me to travel to another alliance. I should activate the Light to investigate more of the world.
====
31801
Cadwell's portal has taken me to the Aldmeri Dominion. I will have to make my way through Auridon, Grahtwood, Greenshade, Malabal Tor, and finally Reaper's March.
====
31806
Cadwell's portal has taken me to the Daggerfall Covenant. I will have to make my way through Glenumbra, Stormhaven, Rivenspire, the Alik'r Desert, and finally Bangkorai.
====
31811
Cadwell's portal has taken me to the Aldmeri Dominion. I will have to make my way through Khenarthi's Roost, to Auridon, Grahtwood, Greenshade, Malabal Tor, and finally Reaper's March.
====
31813
Cadwell has prepared the Light of Meridia within the Harborage that will allow me to travel to another alliance. I should activate the Light to investigate more of the world.
====
31815
Cadwell's portal has taken me to the Ebonheart Pact. I will have to make my way through Bleakrock Isle, to Bal Foyen, Stonefalls, Deshaan, Shadowfen, Eastmarch, and finally The Rift.
====
31822
I experienced the final alliance in its entirety and should return to Cadwell.
====
31823
Cadwell's portal has taken me to the Daggerfall Covenant. I will have to make my way through Stros M'Kai, to Betnikh, Glenumbra, Stormhaven, Rivenspire, the Alik'r Desert, and finally Bangkorai.
====
31828
I agreed to meet <<1>> at the Salted Wings Tavern in <<2>> for my initiation into the Undaunted.
====
31829
I should continue my conversation with <<1>>.
====
31830
I should enter the Banished Cells to prove myself to <<1>>.
====
31831
Adusa found a coded message inscribed on the courier's coin. I should read the coded message to see what it says.
====
31834
Cadwell wants to speak with me at the Harborage. I should find him there.
====
31835
I made my way through another alliance and Cadwell awaits me at the Harborage.
====
31836
I should buy items from Aryette to test on bloodfiends in Crestshade.
====
31841
<<1>> asked me to search <<2>>'s home to see what has happened to Sir Etienne. I should look around for clues.
====
31846
I should buy items from Aryette to test on fresh corpses in Moira's Hope.
====
31851
Now that I've searched <<1>>'s home, I should speak with <<2>>.
====
31854
Medya's no longer in her home. I need to search the Hamlet for her as she may be in danger, just as Sir Etienne was. 

I should search inside the homes for her or for any clues which might help me find her.
====
31855
Medya's no longer in her home. I need to search the Hamlet for her as she may be in danger, just as Sir Etienne was. 

I should speak to Medya's apprentice, <<1>>. He's on the docks with the others.
====
31856
Medya may be in any of the homes around town if she's not outside. I should search inside the homes for her or for any clues which might help me find her.
====
31857
A letter inside one of the homes indicated that Medya goes to a specific site at night, but that nobody knows what she does there.
====
31860
I should return to <<1>> at <<2>>'s house. I've been gone long enough, and he may be in danger himself.
====
31861
When confronted about her Reachman son, <<1>> refused to treat <<2>>, allowing him to die. Now her fate must be decided by <<1>>.
====
31862
<<1>>'s son <<2>> has come to her defense. I must defeat him before she can be brought to justice for allowing <<3>> to die.
====
31863
<<1>> has been put to death for her actions. I should speak to Sir Theo to find out what will happen next to Murcien's Hamlet.
====
31864
<<1>> will stand trial in Evermore for her actions. I should speak to Sir Theo to find out what will happen next to Murcien's Hamlet.
====
31865
Medya's no longer in her home. I should speak to Medya's apprentice, <<1>>. He's on the docks with the others.
====
31866
Medya's no longer in her home. I need to search the Hamlet for her as she may be in danger, just as Sir Etienne was. 

I should search inside the homes for her or for any clues which might help me find her.
====
31867
A letter inside one of the homes indicated that Medya goes to a specific site at night, but that nobody knows what she does there.
====
31868
<<1>> has been put to death for her actions. I should speak to Sir Theo to find out what will happen next to Murcien's Hamlet.
====
31869
When confronted about her Reachman son, <<1>> refused to treat <<2>>, allowing him to die. Now her fate must be decided by <<1>>.
====
31870
<<1>>'s son <<2>> has come to her defense. I must defeat him before she can be brought to justice for allowing <<3>> to die.
====
31871
<<1>> will stand trial in Evermore for her actions. I should speak to Sir Theo to find out what will happen next to Murcien's Hamlet.
====
31872
I should return to <<1>> at <<2>>'s house. I've been gone long enough, and he may be in danger himself.
====
31873
A letter inside one of the homes indicated that Medya goes to a specific site at night, but that nobody knows what she does there.
====
31874
Medya's no longer in her home. I need to search the Hamlet for her as she may be in danger, just as Sir Etienne was. 

I should search inside the homes for her or for any clues which might help me find her.
====
31875
Medya's no longer in her home. I should speak to Medya's apprentice, <<1>>. He's on the docks with the others.
====
31876
I experienced another alliance in its entirety and should return to Cadwell. Perhaps he'll have more for me to do.
====
31878
I experienced the final alliance in its entirety and should return to Cadwell.
====
31880
Now that I've searched <<1>>'s home, I should speak with <<2>>.
====
31881
<<1>> asked me to search <<2>>'s home to see what has happened to Sir Etienne. I should look around for clues.
====
31882
Sir Etienne has been murdered. I should investigate <<1>>'s home for clues.
====
31883
<<1>> called for my help. He mentioned that he would be at <<2>>'s home checking on <<3>>. I should look for him there.
====
31884
I should visit the fortifications on the east side.
====
31885
I should inspect the fortifications at Murcien's Hamlet to make sure they are reasonably intact while <<1>> checks on <<2>>.
====
31886
I should visit the fortifications on the west side.
====
31887
I should look nearby the fortifications for some water to put the fire out with.
====
31888
Reachmen are attacking the fortifications on the west side. I should keep them from breaking through the defenses.
====
31890
I have arrived at Murcien's Hamlet to find <<1>> in charge. He's asked me to wait a moment while he speaks with one of the village elders.
====
31891
<<1>> is speaking to a village elder by the name of <<2>>. I should let them finish speaking.
====
31892
<<1>> is done speaking with <<2>> and I should speak with him.
====
31893
I should put the fire out at the fortifications now that I have a bucket of water.
====
31896
I need to locate Squire Theo at the docks to learn how I can help the village.
====
31899
Now that I've searched <<1>>'s home, I should speak with <<2>>.
====
31903
After defeating the nereid, an intimidating being appeared behind the ancient altar. It appears to be a representative of the Daedric Prince Hermaeus Mora. I should speak to this being and hear what it has to say.
====
31906
After defeating Uela, the crows she once enthralled descended upon her. One of them called out to me to speak to it.
====
31908
I should go to <<1>> and see if they need any help.
====
31909
I found <<1>>. It seems there was a recent battle near the main gate. Perhaps one of the guards can tell me what's going on. I should speak with <<2>>.
====
31913
<<1>> has returned from the cave. I should talk to her.
====
31914
I arrived in Oldgate and ran into Darien Gautier. He seems to know what's going on in Rivenspire. I should talk to him.
====
31918
I defeated <<1>>, I should return to <<2>>'s camp with the helm.
====
31921
Now that I've defeated <<1>>, the briar heart must be returned to Hircine to complete the cycle.
====
31923
The alchemist <<1>>, who'd devised the wine the bandits stole, said <<2>>'s housecarl <<3>> is interested in <<4>>.  I should discuss what I found with him.
====
31925
I should travel to <<1>> in <<2>>.
====
31926
<<1>> described <<2>> as a "quiet little town," but nothing could be further from the truth. I should find someone in charge and discover what exactly is happening.
====
31927
The wine seems to encourage one to want more of it with every taste. I should consult with an alchemist in <<1>> to figure out its purpose. I'll probably find an alchemist in the Mages Guild.
====
31928
I drank the wine until I blacked out, and woke up in <<1>>.  I should talk to <<2>> to find out what happened.
====
31929
<<1>> mentioned that <<2>>'s housecarl <<3>> wishes to speak with me after my drunken escapade.
====
31930
I've been confronted by the shade of a strange robed man. I should speak to him.
====
31932
Now that the necromancer is dealt with, I should return to Ivarstead and let Brendar know.
====
31933
With the Green Lady off to confront the Hound in the town of Silvenar, I should search around <<1>> for any sign of <<c:2>> or his capture.
====
31935
<<1>> took my diamond and directed me to the graveyard behind the Fighters Guild in <<2>>. Fresh flowers on the cairn indicate my payment is inside.
====
31937
I found a sheaf of notes near the campfire.  Perhaps they will provide clues.
====
31938
A group of bandits hid here after a heist, and judging from the skeletons, the beasts killed them. The author of the notes mentioned hiding a diamond in his false tooth. Perhaps his skeleton is still here.
====
31940
I should speak to a deputy in Koeglin Village.
====
31941
Though I've already recaptured the lighthouse, I should give the plans to Deputy Luric.
====
31942
Varen has been spoken with. I should say my farewells to Lyris.
====
31943
Cadwell wanted to speak with me.
====
31944
Lyris has been spoken with. I should say my farewells to Sai Sahan.
====
31945
Cadwell wants to speak with me.
====
31946
Sai Sahan has been spoken with. I should say my farewells to Varen Aquilarios.
====
31947
Cadwell wants to speak with me.
====
31948
Malma asked me to search for her brother, Brendar. He's somewhere inside the barrow.
====
31949
I should hunt down this necromancer Brendar spoke of and put an end to his crimes.
====
31951
Nyronie interrupted my conversation with Linnae. I should listen to see what she has to say.
====
31952
I defeated <<1>>, returning the power she stole from <<Ac:2>>. I should inform <<3>> as soon as I can.
====
31953
I recovered the diamond. From the note, I should take it to <<1>>, a fence in <<2>>.
====
31954
I should speak to <<1>> and find out what to do now.
====
31957
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. To earn Frandar Hunding's blessing, I must collect scrolls and restore them to pedestals in his burial chamber.
====
31958
Septima Tharn stabbed King Emeric and then vanished. The king appears to be wounded, perhaps mortally. I should speak to him.
====
31961
I must reach Riften and speak to the brothers.
====
31962
I must find and free Nathon.
====
31963
I must free Israk and then help him free his brother Nathon.
====
31966
I should travel to Rivenspire and find someone who can help me better understand the nature of the conflict between the noble houses.
====
31967
Now that <<1>> is dead, I should help the Countess find <<2>>.
====
31968
Countess Tamrith is torn, but she believes that her sister should die rather than become a vampire. I should talk to Captain Janeve and see what she thinks before I make a decision.
====
31969
I agreed with Countess Tamrith that Captain Janeve should die. It's better than letting her turn into a monster. While the Countess takes care of her sister, I should head outside and find Darien. He'll want to know what happened in here.
====
31970
The Five Companions are assembling for the ritual.
====
31971
Bumnog asked me to look for the Remly brothers, who set out to set traps for the harpies and have yet to return.
====
31972
I've found one of the Remly brothers. He appears to be caught in a trap. I should find a way to free him.
====
31973
I've freed Balin from his trap. I'd better ask him where I can find his brother.
====
31974
I told <<1>> the truth about Bumnog, and the Remly brothers. It doesn't look as though they'll be paid for the job.
====
31975
I need to drink from the Basin of Suffering to learn about Lamae Bal, the mother of all vampires.
====
31978
I need to drink from the Basin of Loss to continue learning about Lamae Bal, the mother of all vampires.
====
31981
We found <<1>>. Now <<2>> wants to speak to me.
====
31986
I found Darien. I should talk to him and let him know what happened inside Reezal-Jul's cave.
====
31989
Balin's asked me to go find his brother. He also wants me to set the remaining traps at the scent lures his brother deployed.
====
31990
Hidden; Destroy Trap & Free Armel
====
31998
I've found the brothers and helped them with their task on the cliffs. I should return to the Vale, to speak to the brothers and Bumnog.
====
31999
The harpy hunters are getting a tongue lashing from the village elder. I should listen.
====
32000
The Remly brothers, still covered in their scent lure, have attracted a flock of harpies to the village. I should follow them to protect them while they wash the scent off.
====
32001
The Remly brothers are washing off the scent lure in the pond. I should protect them while they clean themselves.
====
32002
Verandis wants me to follow him. I may as well see what he wants to show me.
====
32003
Verandis wants me to examine his memories. He thinks I may be able to see something that he missed. All I need to do is drink the potion on the table. I should drink the potion and see what happens.
====
32004
Bumnog asked me to lie about their prowess to cover for them so they can get paid. The village's elder will want to know how the crew did.

I can lie to protect them, or tell <<1>> the truth.
====
32005
I lied to <<1>>, saying the crew worked alone. I should talk to Bumnog and find out what's next for them.
====
32008
Scholar Cantier wants to know what happened in the final moments of the battle, here where King Ranser made his last stand against the Orcs of Wrothgar. I agreed to escort him to the central tower to look for answers.
====
32009
I should see if the gem Handre mentioned is still hidden on his body.
====
32010
I found the gem. Now I should attempt to locate Master Ozalan in Hoarfrost Downs and carry out Handre's wish.
====
32011
With luck, Master Ozalan is still interested in trading Fadeel for the gem.
====
32020
Before I entered the camp within the cavern, Bumnog signaled that he wants to talk with me at its entrance.
====
32021
I should inform <<1>> that the Aldmeri Dominion is aware of the murders.
====
32022
As promised, I've turned Althen over to the Ring of Daggers in Hoarfrost Downs. I need to speak to Marisette.
====
32025
The Remly brothers washed the scent off, and we managed to kill all the attacking harpies. I should return to the campsite in the caves.
====
32029
I should make my way there.
====
32030
I need to make my way to the Fevered Mews so that I can free the captured nobles and stop Reezal-Jul from bringing in more reinforcements.
====
32031
Marisette told me that one of Althen's friends came here to help him but was killed by a troll. She suggested I check to see if he was carrying a clue to Althen's hiding place.
====
32035
The letter I found revealed that Althen is hiding inside the central crypt in the barrows. I should go search for him there.
====
32036
Althen has sealed himself inside the main crypt in Sanguine Barrows. He wants me to have mercy and help him escape from the Ring of Daggers. To that end, he asked me to read a letter in his pack, which he mistakenly dropped.
====
32037
Now that I know about Althen's attempts to atone for his crimes, he's told me how to get into his hiding place. Now that I have the keys, I should activate the levers that will open the door into the crypt.
====
32038
The door leading into the crypt should be unsealed. I should go inside and confront Althen.
====
32039
I finally found Althen himself. I should speak to him.
====
32040
Althen has asked me to show mercy, but he's agreed to let me decide his fate. I can either lead him to Hoarfrost Downs and turn him in to Marisette, or I can lead him to the other side of the barrows and set him free.
====
32041
I decided to lead Althen to the edge of Sanguine Barrows and set him free. I should speak to him once more to say goodbye.
====
32043
I agreed to find <<1>>. If he still lives, I may be able to help save <<Ac:2>>.
====
32046
I should speak with Scholar Cantier at the southeast entrance to the ruins to learn more.
====
32049
The letter I found in Althen's backpack reveals that he has gone to great lengths to try to atone for the atrocities he committed during the war. I need to return to him and tell him I read it.
====
32050
Now that I know about Althen's attempts to atone for his crimes, he's told me how to get into his hiding place. I must first find the keys to two levers that will open the door.
====
32056
I killed Gavendien and recovered the stolen jewels. I should return to Constable Agazu and give her the jewels.
====
32066
I agreed to track Gavendien down and kill him for the crimes he committed in Fell's Run.
====
32074
I should talk to people around town and try to gather any clues as to what they might be hiding.
====
32075
I should speak to Martin Dathieu to find out why he doesn't want to enlist in the guard. Perhaps I can discover clues that might help me convince him to join up.
====
32077
I should speak to some of the people around town to learn more about the case against Martin and his relationshop with his family. Then I should return to Martin and try to convince him to enlist.
====
32078
I convinced Martin to enlist. I should speak to Captain Thayer and let her know.
====
32090
I should talk to Shuga and see what it will take to get her to enlist in the guard.
====
32091
Shuga made a deal with me. If I can defeat her boyfriend, she'll enlist in the Shornhelm Guard. Her boyfriend, Goveled, can apparently be found on the road that leads south out of Hoarfrost Downs.
====
32092
Shuga's agreed to enlist in the Shornhelm Guard. I should go and tell Captain Thayer.
====
32096
I found a note from Bailiff Sagabar to Constable Gavendien referring to hostages being held at an unknown location. I should find Agazu in the inn and show her the note.
====
32108
Before I leave Wayrest, Emeric asked for help with a personal matter. I'm to speak to Captain Ernele and ensure that the guillotine is being dismantled efficiently and thoroughly.
====
32116
I need to head to the hills northeast of Shornhelm to meet up with Verandis Ravenwatch.
====
32117
I refuse to make this important decision for Julien. I should talk to him and tell him he has to decide this on his own.
====
32118
I should let Julien know that Guendeline accepted his present.
====
32119
The alchemist Vireche Kel says she can make me a love potion, but I need to acquire the essence of a lovesick spirit for her to use. She suggested I go to the Sanguine Barrows and slay wraiths to find an essence.
====
32120
Vireche Kel gave me the love potion. Now I need to get Guendeline to drink it.
====
32121
The love potion worked, but not on the intended target. Instead of falling in love with Julien, Guendeline has become infatuated with me. I should let Julien know what happened.
====
32122
Khalisah gave me the necklace for Julien to give Guendeline, but I also learned that she is in love with Julien. I should speak with him about what to do next.
====
32123
Now that he knows of Khalisah's true feelings, Julien has decided that she is a better choice than Guendeline. I need to return the necklace to Khalisah and tell her of Julien's feelings.
====
32124
Julien was unaware of Khalisah's feelings. He reconsidered his decision to pursue Guendeline and asked me to give the necklace to Khalisah. She should be pleased.
====
32125
I collected stolen gems from the Bitterhand Bandits. Now I should take the gems to Khalisah, who can make a necklace for Julien to give Guendeline.
====
32126
Now that I collected the essence of a lovesick spirit, I should return to the alchemist Vireche Kel in Hoarfrost Downs.
====
32127
Julien has asked me to give the necklace to Guendeline on his behalf in the hope that it will win her heart.
====
32128
I agreed to help Julien win Guendeline's heart through the use of a love potion. He wants me to talk to the alchemist Vireche will create one for me.
====
32129
Julien decided that a necklace is the best way to win Guendeline's heart. I agreed to go into the Bitterhand Bandits' camp and collect stolen gems from the bandits for the necklace.
====
32130
I should speak to <<1>> and find out how he plans to win Guendeline's affection.
====
32131
I should speak to Julien and learn what it will take to convince him to enlist in the Shornhelm Guard.
====
32132
The woman occupying Julien's thoughts is Guendeline Ascenge. I should speak to Guendeline and find out how Julien can win her heart.
====
32133
I should ask around town to learn more about Guendeline's tastes and then I should speak with Julien and advise him on how to win her heart.
====
32134
I've promised Julien that I'll retrieve some Dunlain Daisies so that we can give them to Guendeline and win her heart.
====
32135
I've collected the Dunlain Daisies and I should now give them to Guendeline on Julien's behalf.
====
32136
Julien has agreed to enlist. I should speak with Captain Thayer and tell her that he will be along shortly.
====
32137
Julien and I have decided that a poem would be the best way to win Guendeline's heart. I should speak with people around town to see if I can get some options. Then I should return to Julien and tell him what to do.
====
32142
Julien has agreed to enlist. I should speak with Captain Thayer and tell her that he will be along shortly.
====
32144
I should watch Julien recite the poem to Guendeline.
====
32145
Julien has agreed to enlist. I should speak with Captain Thayer and tell her that he will be along shortly.
====
32149
One of the "Imperials" managed to let slip that they have hidden Lyris's armor. I should see if I can find it.
====
32150
I found a key that should open the trap door in the west tower. I should meet Verandis and enter the chambers beneath the ruins.
====
32151
I need to find Skordo, who has taken a small group and secured a vantage point outside the city. Once I locate him, I can help carry out their plan to liberate Northpoint.
====
32152
<<1>> took me from the docks of Vulkhel Guard to <<2>>. I should look for <<3>> at <<4>>.
====
32153
Meet Verandis at Locked Door
====
32156
I gave Guendeline the daisies, but she was not appreciative, and now she wants nothing to do with Julien. I should give him the bad news and see if I can't still convince him to enlist.
====
32157
I appear to be getting the last bit of information from the speaking stones. I should wait until everything plays out and is revealed.
====
32163
The first knight I need to find is Matthiaume, who set off to Flyleaf Catacombs.
====
32164
I found Matthiaume's corpse in Flyleaf Catacombs. I should read the note by his body.
====
32165
Matthiaume's note claims Saint Ellenica's prayer book is in Flyleaf Catacombs. I should retrieve it for Alvaren.
====
32166
The second knight I need to find is Edweg, who went to Sanguine Barrows.
====
32167
I found someone who might be Edweg. I should speak to him.
====
32168
The final knight I need to find is Cesabelle, who went to search the Lorkrata Ruins.
====
32169
Matthiaume's note claims Saint Ellenica's prayer book is in Flyleaf Catacombs. I should retrieve it for Alvaren.
====
32171
I discovered what happened to all three knights and recovered two of the relics. I should return to Alvaren in Shornhelm.
====
32172
I followed Verandis to an ornate book pedestal. I should give him a moment to examine the ancient tome resting upon it.
====
32176
The poem didn't work, and Guendeline wants nothing more to do with Julien. I should speak with him and see if I still might convince him to enlist.
====
32177
Montclair triggered ancient wards and awakened Ayleid defenders within the ruins. I need to find a way to reach the first portal chamber so I can open a path for our troops to ascend.
====
32179
We've gathered at the base of the Doomcrag and are ready to make our final assault against Baron Montclair. I should speak to Verandis and see if he has any final words before we begin.
====
32180
Guendeline liked the poem and professed her love to Julien. I should speak to Julien about his promise to enlist.
====
32183
Orders from Gavendien reveal that the hostages are being held at an old mill north of town. I should share this information with Constable Agazu.
====
32186
Guendeline really likes the necklace and now professes her love for Julien. I should tell Julien and remind him of his promise to enlist.
====
32187
Khalisah is extremely moved to learn that Julien returns her feelings. She wants to hear it from him, though. I should let Julien know.
====
32188
Julien has agreed to enlist. I should speak with Captain Thayer and tell her that he will be along shortly.
====
32191
I defeated Shuga's boyfriend, Goveled. I should return to tell Shuga what happened and make sure she fulfills her promise to enlist in the Shornhelm Guard.
====
32192
I restored the Warrior's Apex Stone, but the Serpent told me that he has trapped the Warrior in a mortal form. I should tell the Star-Gazer researcher what I've learned.
====
32203
Baron Dorell is dealing with his son, Ellic. When he's finished, I should talk to the Baron and let him know what Verandis told me.
====
32204
Adusa wants to make our stand against the assassins inside the castle. I should follow her.
====
32207
I've been asked to help find the missing knights and recover the holy relics.
====
32219
I opened the second portal. Baron Dorell was the first one through. I should speak to him.
====
32220
I found Beryn's friend. I should head back to their camp to see how <<1>> is doing.
====
32222
I killed Gavendien. Now I should recover the stolen jewels.
====
32223
A second portal chamber is supposed to be located higher up, on the third level of the pass. I need to make my way there and open the second portal.
====
32225
I opened the first portal and Verandis has emerged from it. Now I should speak to Verandis and see what he wants me to do next.
====
32226
<<1>> has elected to leave the <<2>>, while <<3>> has resolved to stay. <<4>> wants to speak with me before I go.
====
32227
With no other leads to go on, the manor house seems like a good place to begin our search.
====
32231
In the chambers of the Baroness, we found a journal indicating she was most concerned about their servant, <<1>>. A search of the servant's quarters may prove enlightening.
====
32232
I might find clues about the missing family in the south mill.
====
32233
<<1>> indicates an affair was going on between her and <<2>>. What's more, it suggests that the Baroness hid something in the windmill not far from the estate.
====
32234
Hidden away in a toolbox, we found a key to the manor undercroft. Perhaps we will find what we are searching for, there.
====
32235
A thorough search of the Undercroft may be the only way to uncover what happened here.
====
32236
I located a ritual book detailing the process of opening a portal to somewhere called the Deadlands.
====
32237
I managed to affect a change in the atmosphere surrounding the Daedric gateway in the center of the Undercroft. I should continue experimenting with the basins to see what I can accomplish.
====
32238
Further success in my attempts to activate the gateway! These basins are the key.
====
32241
I managed to activate the Daedric portal. If the tome is correct, it should lead to somewhere known as the Deadlands.
====
32242
We found <<1>> and <<2>> on the other side of the portal, evidently unharmed.
====
32243
<<1>> will accompany on my search for the Baron and Baroness Edrald.
====
32251
The Edrald family has been safely returned to their estate. I should speak with <<1>> and see if there is anything else I can do.
====
32252
Both <<1>> and <<2>> have decided to leave <<3>> to seek their fortune in the world abroad.

<<4>> wants to speak with me before I go.
====
32253
Both <<1>> and <<2>> have elected to stay at the <<3>>. <<4>> wants to speak with me before I go.
====
32254
<<1>> has elected to leave the <<2>>, while <<3>> has resolved to stay.

<<4>> wants to speak with me before I go.
====
32273
The Thief told me I should visit the Lord, Lady, and Steed Mundus Stones in Craglorn to imbue the amulet with their power.
====
32274
<<1>> may know where I can find the rest of her family.
====
32278
<<1>> seems perterbed by something. Perhaps I should find out what's troubling her.
====
32280
With the Edrald family safe, I must see about destroying the <<1>> to ensure this portal remains forever sealed.
====
32287
I will need to ignite the coal stockpile to destroy it.
====
32292
Adusa headed into the manor house to confront Rohlbert Montclair. I should follow her.
====
32293
Adusa and I have defeated Rohlbert Montclair. I should leave the manor house and meet Adusa outside.
====
32296
I need to find Baron Dorell outside the city of Northpoint and offer whatever help I can.
====
32297
Touching the Mundus Stones gave me visions of the Thief, who told me that the Warrior had gone mad because the Serpent's followers have poisoned his Apex Mundus Stone. I need to reach the inner ruins of Kardala and restore the Warrior's Apex Stone.
====
32298
I've reached the Ruins of Kardala beneath the temple. I should search for the chamber that houses the Warrior's Apex Stone.
====
32299
After making it through the sealed door, I found the Warrior's Apex Stone. I should be able to use the blessings of the Lord, the Lady, and the Steed to restore the Apex Stone.
====
32309
I've skimmed the journal I found. Perhaps giving it a deeper read would reveal more of Nedras' story.
====
32313
I need to reach each checkpoint and then cross the finish line in time, without falling off of my horse!
====
32314
Before I begin the race, I should speak with one of the priests to learn the rules.
====
32315
I wasn't able to complete the race. I should speak to one of the priests to try again.
====
32316
In order to begin the race, I should go to the starting line and get on my mount.
====
32317
I need to reach the first checkpoint. The Priests of Kynareth have cast brightly colored beacons along the path for me to follow.
====
32319
Once I'm ready, the Priest will begin a countdown to begin the race.
====
32323
I felt sorry for <<1>>. I decided to give her some gold and say it was from her brother. She seems very grateful.
====
32326
In order to begin the race, I should go to the starting line and get on my mount.
====
32328
With the Edrald family safe, I must see about destroying the <<1>> to ensure this portal remains forever sealed.
====
32330
<<1>> has decided to remain with the Edrald family. <<2>> wants to speak with me before I leave.
====
32331
<<1>> has decided to leave the <<2>>. <<3>> wants to speak with me before I leave.
====
32332
The book seemed to indicate the basins are the key to activating the gate. A note scrawled in the margin said that the fire basin is the one to start with first.
====
32342
I need to go to the Shrouded Pass and meet up with Count Verandis Ravenwatch.
====
32343
I should use the portal to Shornhelm and seek out High King Emeric.
====
32344
Julien has agreed to enlist. I should speak with Captain Thayer and tell her that he will be along shortly.
====
32351
I need to save the priests at Warwyrd Temple.
====
32352
I activated the shrines. Now, I should activate the temple barrier.
====
32357
The temple defenses are reactivated, but the Yokudan sand giants have made one final push. I must defeat their leader.
====
32368
As I searched the bodies, a vision of a Dremora woman appeared and threatened Merric. Aelif seemed very suprised. I should speak to her.
====
32369
Aelif ordered me back to the Guildhall, to report to Sees-All-Colors. I should return and tell her what I've seen.
====
32377
I destroyed the crystals and reversed the curse. I should return to the sapling to see what happened.
====
32381
By removing their Matron, as well as a Covenant spy working with her, I'll weaken the Reachmen's grip.
====
32382
Now that the Reachmen's Matron and her Covenant accomplice are dead, I should return to Shor's Stone and tell <<1>>.
====
32389
<<1>> has hidden a disguise in his cot. I can use it to slip past the Pact and Heritance guards. I should take the disguise and put it on.
====
32390
The Herald begged me to aid Craglorn against these threats. He has prepared a horse and carriage to take me there. I should board the cart when I'm ready to travel to Craglorn.
====
32391
I learned that the Star-Gazers could be found in the observatory which overlooks Belkarth. Maybe I can find Hara there.
====
32392
I found Hara in the Star-Gazer's headquarters in Belkarth. She may be able to tell me more about events in Craglorn, as well as the Star-Gazers.
====
32393
Hara asked me to join the Star-Gazers and aid her in unraveling the problems facing Craglorn. I must agree to help her before we can proceed.
====
32394
I agreed to join the Order of Star-Gazers and aid Craglorn. I must now undergo their initiation ritual.
====
32395
I have been accepted as a Star-Gazer. I must complete my initiation by speaking to Hara.
====
32396
Someone in Craglorn may have a better idea where I can find Hara and the Star-Gazers.
====
32398
One of Craglorn residents directed me to the Star-Gazer's headquarters, a building overlooking Belkarth from a high cliff.
====
32399
I should go to the temple shrines and activate them to restore the temple's defenses.
====
32400
There are star shards around the temple. I should ignite them to drive away the attackers.
====
32402
Holgunn One-Eye asked me to go to Pinepeak Cavern and make sure Lieutenant Slonn is all right.
====
32403
<<1>> asked that I seek out <<2>> in Taarengrav.
====
32404
<<1>> asked that I seek out <<2>> at Honrich Tower.
====
32409
<<1>> asked me to seek out <<2>> at <<3>>.
====
32434
I should return to Dathlyn outside of Softloam Cavern to let her know the portal has been closed.
====
32436
I should find the portal deep within Softloam Cavern. Dathlyn said I'd need to destroy the two crystals that sustain it in order to close it.
====
32438
Hjagir asked me to help her find information about the Goblin retreat from their caverns. I should search Hightide Hollow for information on what drove the beastmen out.
====
32439
A set of orders from the Daggers were deep inside Hightide Hollow. They should allow the Pact soldiers to stop the Covenant's plan. I should take these orders to Hjagir.
====
32445
Caalorne says the Argonians retreated to a cave on the hill with his wares. I should be able to find the potions there.
====
32446
I have Caalorne's potions. I should return them to him.
====
32447
Sees-Many-Paths thinks the best way to get word to her egg-sister is via the soldiers at Fort Virak. Someone there can get word to Walks-in-Ash, wherever she is.
====
32451
Onuja said I should travel to Davon's Watch on the northeastern end of Stonefalls and speak to Holgunn. He said they can use my help against the Daggerfall Covenant.
====
32452
I need to get to Davon's Watch and report to Holgunn. Virmar told me I can find the city on the eastern shore of Stonefalls.
====
32456
I should go to Vivec's Antlers and report to the soldiers there.
====
32457
The duchess asked me to speak with Thoda, the commander of the Redguards outside Alcaire Castle. To get his attention, she suggested I fight some of his soldiers to prove my mettle.
====
32458
The Pact officers at Ash Mountain may need my help with their ritual.
====
32461
I found Stands-In-Still-Water, but he was dead. I managed to recover a dagger from his body. I should find Shuldrashi at the farm she mentioned she was traveling to near Kragenmoor.
====
32462
Shuldrashi asked me to search north of Ash Mountain for her hunting partner. If I find Stands-In-Still-Water, I should tell him she's gone to a farm near Kragenmoor.
====
32463
Parquier thinks the Hagraven headed toward the lighthouse where he and his wife live. She may still have the mace with her. I should head in that direction and see what I find.
====
32464
I didn't find a Hagraven, but I met Parquier's wife. <<1>> thinks her husband lost the mace and his shoes somewhere along the river. I'll look for the <<2>> there.
====
32465
<<1>> said he would meet me at the lighthouse after his head stopped spinning. I should locate him and let him know I found the mace. And maybe even his shoes.
====
32466
I found Parquier's missing mace and his missing shoes. I should talk to him so I can return them to him.
====
32469
I should find <<1>> for <<2>>.
====
32472
Countess Tamrith's priest needs help to perform the appropriate rituals to sanctify the dead. I should find him near the front of the camp.
====
32475
I must assist the Initiate in preying upon Molag Bal cultists.
====
32515
I should seek out <<1>> and see what's going on.
====
32521
I should speak with a Clan Murtag officer at the encampment.
====
32541
I agreed to deal with Lleraya's remaining vampires for Blademaster Qariar. He's given me the locations where he thinks they're hiding. I need to go to each location and take out each vampire.
====
32542
I cleared the last of the vampires from the three houses they were hiding in. Now I should return to Blademaster Qariar and let him know that Northpoint is relatively safe now.
====
32545
I should find Brother Doumant at Pariah Abbey and give him Oorga's offering.
====
32549
I should speak to the Prophet.
====
32556
I cleared the last of the vampires from the three houses they were hiding in. Now I should return to Blademaster Qariar and let him know that Northpoint is relatively safe now.
====
32560
I entered the Hall of Trials. I need to reach the arena and hurry to King Jorunn's side.
====
32561
Among the officer's belongings, I found a map to a Lion Guard outpost south of the graveyard. His commander will want to know his fate.
====
32562
I've collected the shard-keys. Now I must enter Angof's Sanctum.
====
32565
I need to find the one in Vivec's trial who is guilty of the murder. To do that, I'll have to talk to everyone to find out exactly what happened.
====
32566
The trial of Sotha Sil involves repairing constructs and then destroying them. I should examine the Arbiter of Perfection and its surroundings to get started.
====
32572
I dealt with the mammoths. I should return to <<1>> and inform him.
====
32602
The <<1>> is pronouncing its judgment. I should wait to see the outcome.
====
32605
Interact with book and collect item
====
32612
It appears that Edouard Celd is the Montclair informant. I should gather whatever information I can about Celd and his connection to House Montclair.
====
32634
I set off the signal. I should wait for Walks-in-Ash to arrive.
====
32636
I unlocked to way to the Mooring. Vanus and I need to go there to destroy the Great Shackle.
====
32641
<<1>> said to get into the mystics' sanctum, find out what I can, and steal a key to the mine.
====
32670
I'll need to seek out a member of the Vulkhel Watch to turn over sealed message.
====
32674
I should travel there as soon as I can.
====
32675
I scouted Fort Warden and should now return to the mission board.
====
32676
Now that I've reached Fort Warden, I need to spy on the enemy forces.
====
32679
There might be a hidden entrance around back of the manor that could get me inside.
====
32680
I've found the hidden entrance to Valano Manor. I should use it to get inside.
====
32684
I protected Vanus Galerion while he weakened the Great Shackle. I should watch the Shackle fall.
====
32685
I should bring the lost pages back to the writer.
====
32686
<<1>> wants me to help her find her brother, the town consul Dethisam. She thinks he may have gone to check on the afflicted townsfolk before he disappeared.
====
32687
I need to find Aerona Berendas and make sure she made it out of the quarantine safely. I'll check to see if she's with her uncle.
====
32693
Firtorel, the bard at the Queen's camp, suggested I find a guard to report to once I reached Vulkhel Guard.
====
32703
I should start by reading Nidras's letters to learn the names of his victims.
====
32704
I should talk to <<1>> in the Mages Guild to follow up on the staff's disappearance.
====
32706
The Light of Meridia is ready to be unleashed on the Planar Vortex. I must activate it before it's too late!
====
32716
I need to find the one in Vivec's trial who is guilty of the murder. To do that, I'll have to talk to everyone to find out exactly what happened.
====
32718
I should make sure the siblings found each other.
====
32719
I should find the missing brother and sister.
====
32736
We've talked to a few townsfolk and witnessed the effects of the Llodos plague firsthand, but we're no closer to finding Dethisam. Aerona is growing increasingly anxious about her brother. I should talk to her.
====
32742
The Maulborn attacked us, but I found the old graveyard key. Now we can enter the Maulborn quarantine and find out what they're hiding in there.
====
32750
I should free the captives.
====
32753
We're inside the Maulborn quarantine. I should see what I can discover about the Maulborn's activities here.
====
32755
I should plant the Kollopi Seeds around the Wood Orcs' camp. The seeds will sprout into guardians that will help drive the Wood Orcs away.
====
32756
I should investigate the cave and find the Elf named Erunor, who may be able to answer my questions about the village.
====
32757
Erunor asked me to find his wife, Laniriel.
====
32758
I found Laniriel safe. She was worried that the nearby Orc encampment was preparing a raiding party. She sent me to warn Erunor and the villagers.
====
32759
When I returned to the village, the Orcs had attacked. I must make sure Erunor is safe.
====
32762
I drove off the Orcs, but Erunor says they took the hunting horn, an item that the caretaker uses to send the village back to The Wilderking's realm. I need to recover it, before the village is trapped here forever.
====
32764
Laniriel met me outside of the cave. I should find out if she saw where the Orcs took the hunting horn.
====
32765
Laniriel told me that the Orc war captain has the hunting horn. She also asked me to convince Erunor to return to The Wilderking's realm with the rest of the village.
====
32766
Laniriel has asked me to convince her husband Erunor not to stay behind and guard the Fading Tree. I should go to the Fading Tree and see what he has to say.
====
32769
I convinced Erunor to return with his wife Laniriel and the other villagers to The Wilderking's realm. I should meet him in the south end of the Shrouded Hollow.
====
32770
I agreed with Erunor that he should stay behind and fulfill his oath to guard the Fading Tree. I should return to Laniriel and tell her.
====
32772
I convinced Erunor to return with his wife Laniriel and the other villagers to the forest realm. I should meet him in the south end of the Shrouded Hollow.
====
32775
I've destroyed the Hollow Watchman and the Bosmer should now be safe to settle here. I should speak to Indanas.
====
32778
Erold told me about an amulet of the ancient Nedic high priests that allows the bearer to access the chamber where the Apex Stone rests. I need to travel to the Dwemer ruin of Mtharnaz to find this amulet.
====
32781
I've agreed to find the Bosmer leader, Indanas, and help fight against the Hollow.
====
32782
I agreed to lead Indanas to the large holes from which the Hollow are coming forth. I will protect her while she collapses the holes, and hopefully this will slow the Hollow down.
====
32783
After closing several of the holes from which the Hollow were coming, Indanas suggested we go to the Clan Holdfast.
====
32784
I accompanied Indanas to the Clan Holdfast, where one of the Hollow has appeared. I should listen to what he has to say.
====
32785
One of the Hollow appeared in the Clan Holdfast and warned the Bosmer that they must leave before retreating through a hole in the ground. Indanas went after him. I should go after her.
====
32786
The Hollow Watchman has subdued Indanas. I should speak to him about the clan's desire to settle here.
====
32787
The Hollow Watchman says that settling here is forbidden because it would harm Valenwood, but Indanas insists that her clan will fight for this land. I must choose whether to side with the Bosmer refugees or the Hollow Watchman.
====
32788
I defeated the clan leader and those Bosmer determined to settle on these forbidden grounds. I should speak with the Hollow Watchman.
====
32789
The only way to stop the Hollow from attacking the Bosmer is to destroy the Hollow Watchman. I'll need to find him first, and then destroy him.
====
32790
I've destroyed the Hollow Watchman and the Bosmer should now be safe to settle here. I should return to the Clan Holdfast and speak to Indanas.
====
32791
I've decided that the Hollow Watchman is right. The Bosmer refugees have to move on. Indanas has returned to hold a vote to see if her people will leave or stay and fight. I should return to the Clan Holdfast and see what happened.
====
32792
I've decided that the Hollow Watchman is right. The Bosmer refugees have to move on. I've returned to the Clan Holdfast, and it appears Indanas remains determined. I have no choice but to fight her.
====
32793
I defeated the clan leader and those Bosmer determined to settle on these forbidden grounds. I should leave the Clan Holdfast.
====
32794
I defeated the clan leader and those Bosmer determined to settle on these forbidden grounds. I should speak with the Hollow Watchman.
====
32795
My dream-walk through the memories of Verandis Ravenwatch continues. In this memory, I need to accompany Baron Montclair to the top of the Doomcrag to find the Ayleid relic.
====
32796
My dream-walk through the memories of Verandis Ravenwatch continues. We've entered the lower level of the Doomcrag and activated some type of ancient defense—animated skeletons. We must defeat them before we can proceed.
====
32797
My dream-walk through the memories of Verandis Ravenwatch continues. In this memory, I need to accompany Baron Montclair to the top of the Doomcrag to find the Ayleid relic.
====
32798
My dream-walk through the memories of Verandis Ravenwatch continues. We've entered the second level of the Doomcrag and activated some type of ancient defense—a bone colossus. We must defeat the creature before we can proceed.
====
32799
My dream-walk through the memories of Verandis Ravenwatch continues. In this memory, I need to accompany Baron Montclair to the top of the Doomcrag to find the Ayleid relic.
====
32804
Now that I've closed the portals, I should find <<1>>.
====
32805
I should close the portals.
====
32811
I might be able to get a key off one of the guards. That would let me inside the manor.
====
32812
I've found a key to Valano Manor. I should use it to get inside.
====
32814
I should see the village and find out what's going on. It's hidden from view within a cave.
====
32815
I entered the cave. I should find someone at the village itself who can tell me how it came to exist.
====
32816
The village will choose their next caretaker at the Fading Tree. They've invited me to watch as the name is selected.
====
32819
I decided to let <<1>> go through with his plan. I need to convince Aerona to let him go and get to safety.
====
32825
The Maulborn are producing the Llodos plague in one of the deeper chambers, but the chamber directly ahead of me is filled with plague husks. I need to find a way through there so I can reach the production facilities.
====
32826
I need to destroy the Maulborn production facility. I should destroy any research I find, as well as the stockpiles of Llodos plague that have already been produced. And if Nostrum Breva is present, I should eliminate her.
====
32828
I should heal the injured.
====
32837
I destroyed the Maulborn production facilities. Now I should get out of the quarantine and make sure Aerona escaped safely.
====
32838
I need to find Aerona Berendas and make sure she made it out of the quarantine safely. I'll check to see if she's with her uncle.
====
32843
Nilyne asked me to enter the quarantine and gather a few samples of the Maulborn curative for her.
====
32844
I collected a number of bottles of the Maulborn curative. Now I should take them to Nilyne Hlor so she can determine what was used to create the elixir.
====
32847
A priestess of Mara told me of the troubles facing the holy site of Torinaan. She asked me to speak with the head of her order, an Aldarch named Colaste.
====
32851
Arithiel is summoning a flame atronach to help me stop the ritual. I need to kill the summoners in the Shrine of Mauloch, before they can create a portal to Mauloch's realm.
====
32852
I sacrificed Arithiel's soul to the <<1>>. With Boethiah's Blessing, I must kill the summoners in the Shrine of Mauloch, before they can create a portal to Mauloch's realm.
====
32855
There are specific supplies that Nilyne needs to help the afflicted. Kyne's Heart healing herbs, which the innkeeper might have. Sour milk tea, which Grell Flan was fond of drinking. And dragon scale mushrooms, which Sorel Tedas had a taste for.
====
32858
I gathered the ingredients Nilyne asked for, I should return to Ornis' house and deliver these to the alchemist.
====
32859
I should talk to Aerona and make sure she's handling the situation all right.
====
32860
Aerona wants me to help the alchemist Nilyne. I should talk to her.
====
32861
My journey through Verandis' memories continues. I entered the relic chamber and Baron Montclair has begun the ritual to heal Leia, I should observe what happens.
====
32862
My journey through Verandis' memories continues. I entered the relic chamber and Baron Montclair has begun the ritual to heal Leia, I must lend my power to the ritual by touching the Lightless Remnant.
====
32863
My journey through Verandis' memories continues. Baron Montclair progresses through the ritual to heal Leia. I should observe what happens.
====
32867
I should enter the Temple to the Divines and find Mane Akkhuz-ri.
====
32869
I mixed the ingredients together. I should bring the concoction to Nilyne.
====
32870
I should wait while Nilyne gives the potion to the afflicted patient.
====
32871
Nilyne wants us to leave the house so her patient can rest and let the potion work its magic. I should head outside and talk to Aerona.
====
32879
The Thief suddenly appeared before me after Tarish-Zi was vanquished. I should speak with her.
====
32894
I should meet Titus at Buried Sands. He claims there's something we'll need from there before we can proceed.
====
32895
I met up with Titus at Buried Sands. He says there is an ancient burial chamber somewhere inside that we need to find.
====
32896
I helped Titus Valerius find the burial chamber. I should see what he has to say about it.
====
32897
In order to retrieve the other two royal seals, we need to find out where the other members of Tarish-Zi's royal guard were buried. To do so, Titus suggests we head for Rahni'Za, a monk's school which houses a grand library.
====
32898
I reached Rahni'Za, the School of Warriors. The library should be here somewhere.
====
32901
We located the library. I should look around and see if I can help Titus find the book that will tell us where the royal guards were laid to rest.
====
32902
We discovered the locations of the tombs of the other two members of Tarish-Zi's royal guard—Tahmin and Riza. While Titus prepares for our attack on the royal crypt, I must track down the remaining royal seals.
====
32903
I have the royal seals we need to enter Tarish-Zi's royal crypt. I should head there and meet with Titus.
====
32904
With the door open before us, all that remains is to enter the crypt and confront Tarish-Zi.
====
32905
Tarish-Zi stands before us. Defeating him is the only way to diminish the threat of his army of Anka-Ra.
====
32906
The Veiled Heritance of Aranias' past will use her insecurity to bring her into their fold. Maruin instructed me to view other scenes of Aranais' story to give me a better picture of her fall.

The next story is at the top of the lighthouse.
====
32907
The Veiled Heritance of Aranias' past will use her insecurity to bring her into their fold. Maruin instructed me to view other scenes of Aranais' story to give me a better picture of her fall.

I need to find the story in the manor's great hall.
====
32908
The young Altmer scholar Aranias said her guardian Andur had scouted out the Wood Orcs' camp and might have some good advice if I care to ask.
====
32913
I should deliver this book to a Stargazer in Belkarth.
====
32924
I agreed to assist Valeric. I should do as he asked.
====
32925
I agreed to assist Majorn. I should do as he asked.
====
32928
I should travel to Greenheart and attempt to catch up with the pair.
====
32931
I helped the vampires of Wittestadr. Now I can ask for some blood to save the King.
====
32939
I have the reagents, but still need to collect torchbug wings for the healing ritual.
====
32950
I should speak to Curinure to confirm my interest in joining the Mages Guild.
====
32951
I should find out what I can about the Mages Guild, and decide if the Guild is for me.
====
32952
Titus Valerius offered to help me stop the Anka-Ra if I free him from his binds.
====
32955
I wasn't able to locate the reagents. Hopefully torchbug wings will be enough.
====
32957
I should travel to Bramblebreach.
====
32958
I found a Bosmer near the entrance to Bramblebreach. I should speak to her and offer my assistance.
====
32959
I should speak to Aicessar to confirm my interest in joining the Fighters Guild.
====
32960
I should find out what I can about the Fighters Guild, and decide if the Guild is for me.
====
32961
I should find out what I can about the Mages Guild, and decide if the Guild is for me.
====
32962
I should speak to Rudrasa to confirm my interest in joining the Mages Guild.
====
32963
I should stop and see what Bumnog wants to talk about.
====
32964
Claudie's ghost has appeared nearby. I should speak to her.
====
32973
I should find out what I can about the Fighters Guild, and decide if the Guild is for me.
====
32974
I should speak to Hilan to confirm my interest in joining the Fighters Guild.
====
32995
I should find out what I can about the Mages Guild, and decide if the Guild is for me.
====
32996
I should speak to Nemarc to confirm my interest in joining the Mages Guild.
====
32997
I should find out what I can about the Fighters Guild, and decide if the Guild is for me.
====
32998
I should speak to Basile to confirm my interest in joining the Fighters Guild.
====
33004
Stral's Graveborn are performing a necromantic ritual within the ruins. I must defeat them and put an end to their ritual.
====
33005
I need to travel to the giant, ruined statue known as the Weeping Giant.
====
33006
I need to climb toward the top of Weeeping Giant and look for Azura's Shrine
====
33014
I decided to find a cultist who could be sacrificed instead of Muzgu. I need to collect a Scroll of Dream Trapping and then use it to trap a cultist in his dream state and bind him to my will.
====
33033
I met Count Verandis Ravenwatch when I entered the Fevered Mews. He says he's here to help me. I'll take him at his word and try to find a way to set the captured nobles free.
====
33039
I retrieved the amulet Erold sent me after, and now a mysterious celestial figure resembling a thief has appeared. I should hear what she has to say.
====
33053
I spoke with <<1>>. She says I should meet her in <<2>> when I'm ready to leave for <<3>>.
====
33067
With the help of Verandis Ravenwatch, I freed the captured nobles. Now I need to stop Reezal-Jul from gaining reinforcements by confronting him in the ruins farther inside the Fevered Mews.
====
33068
A note in the alley indicated that the Duke commanded Captain Hjurrun to come after me. As soon as I read it, the Captain ambushed me. I must defeat him.
====
33086
I've broken into the arena in <<1>>, where the Drublog have entrapped <<c:2>>. She is now free, but the Hound has returned. I should make sure she can get away before he can recapture her.
====
33087
I can either enter the Blood-Matron's crypt and become a vampire or seek a priest of Arkay for the cure.
====
33088
A werewolf has bitten me. If I step into Hircine's realm and prove myself worthy, I can become a werewolf.

If I wish to be cured, I can instead seek out a priest in the city.
====
33099
I should find the seals and use them to enter the temple and search for Ibrula.
====
33100
Hermaeus Mora revealed secret information concerning the origins of the Anka-Ra, but he refuses to reveal more unless I bring him an offering. I should ask Ibrula what he means.
====
33117
Hartmin was disappointed to discover that the flowers no longer grow here. He asked me to look for Nereid's Smile flowers nearby and if possible, to collect seeds for him to sow in the grove.
====
33118
I've collected seeds from the Nereid's Smile flowers. I should bring them back to Hartmin.
====
33119
I've collected seeds from the Nereid's Smile flowers. I should give them to Hartmin.
====
33136
I defeated Shada. I should return to Sali'ma and tell him of my success.
====
33137
I should enter Shada's Tear and find the leader of the researchers, Sali'ma.
====
33147
The Thief suddenly appeared before me after Tarish-Zi was vanquished. I should speak with her.
====
33151
Hendare wants me to take the stolen items to Cinnar, who has been investigating the thefts. Cinnar is on the city tier with the entertainment pavilion.
====
33152
I agreed to meet <<1>> at Rosy Lion Inn in Daggerfall for my initiation into the Undaunted.
====
33153
Though <<1>> told me a little about the village, he said I can find out more about <<A:2>> from its current caretaker, <<3>>.
====
33160
<<1>> wants to initiate me into the Undaunted.
====
33179
I should stay for my initiation into the Undaunted.
====
33183
I agreed to meet <<1>> at the Salted Wings Tavern in Vulkhel Guard for my initiation into the Undaunted.
====
33190
Aerona says that her brother gave the Maulborn a key to the old graveyard when they first arrived. She's seen the Maulborn using the back gate, so our best chance for finding the key and getting into the quarantine is to head over to the back gate.
====
33198
I should inform <<1>> of Mallius's fate.
====
33199
<<1>> blessed me before he died, to keep me safe from Daedra. He asked me to bring the urn to <<2>> in <<3>>.
====
33200
One of the fallen yet clings to life. What does he know?
====
33201
I should inform <<1>> of Mallius's fate.
====
33202
<<1>> is at peace. The Blessing of Arkay will keep his spirit safe from Daedric corruption. He asked me to bring the urn to <<2>> in <<3>>.
====
33203
I should speak with Erold at the Star-Gazer observatory.
====
33204
I defeated Abelazar of the Scaled Court. I should return to the entrance of Rahni'Za to let Fada at-Glina know that things have been resolved.
====
33205
I need to complete three trials—Arena, Air, and Martial Knowledge—before I can access the final trial and find the betrayer. The students carried books that described the trials, as well as Sands of True Sight I need for one of the trials.
====
33206
The three trials are complete. Now I need to find my way into the final trial through the library and defeat Abelazar the betrayer.
====
33207
I should travel to the town of Dragonstar and see if there's anything interesting to learn.
====
33208
I agreed to meet <<1>> at the Fish Stink in Davon's Watch for my initiation into the Undaunted.
====
33209
<<1>> will perform the initiation rite for entry into the Undaunted. I must be present for the ritual.
====
33217
I found the seals to activate the beams and open the temple door. Now I should go to the center of the ruin and enter the temple.
====
33221
The council of war has begun. I should hear what everyone has to say.
====
33223
I should speak to Razum-dar to find out what he's learned about Pelidil's plans.
====
33224
I have entered the Hist's dream with <<1>>. I need to find a way to get rid of the destructive forces within it.
====
33229
I have to find <<1>> and get her out of here before something terrible happens!
====
33235
I have explored Hel Ra Citadel in its entirety and  defeated the ancient army that occupied it, as well as its leader, the powerful Celestial Warrior.
====
33236
Kailstig, a Nord I met at the entrance to Hel Ra Citadel, reports that the newcomer Undaunted he was with have entered and not returned. I should explore the Citadel to find out what happened to them.
====
33237
You have been defeated by the Warrior. Return to Kailstig the Axe.
====
33241
With the guards defeated, I am free to enter Hel Ra Citadel, which appears to have been occupied by vicious and mysterious creatures.
====
33242
I have defeated beasts and ancient soldiers and can now enter the Citadel courtyard. I should delve deeper into Hel Ra Citadel to reunite with my comrades.
====
33243
A vicious army stands watch over the door leading inside the Citadel. I should defeat it and continue to the Citadel interior.
====
33244
I've met a Nord named Kailstig whose Undaunted allies have disappeared inside Hel Ra Citadel. Kailstig believes that a formidable foe lies in wait inside. I should explore the Citadel and defeat whatever opponents present themselves.
====
33271
The first trial of Rahni'Za involves gaining entrance to the school. If the flames of the braziers are not lit, I'll need to defeat gargoyles in order to light the flames and gain entrance to the school.
====
33274
On entering Rahni'Za, I encountered the spirit of a former initiate. I should speak to him and see if he has any other information about the trials.
====
33276
Abelazar the betrayer has been defeated. The spirit of the school's master has appeared before me. I should speak to him.
====
33277
<<1>> approached me. I should speak with her about <<2>>.
====
33278
With the hostages and freed and Maormer commanders dealt with, I must head to the lighthouse and light the beacon as a signal to Major Cirinwe to launch the full-scale attack.
====
33279
Just inside the lighthouse I found several dead Thalmor and signs that some kind of dark ritual was conducted here. One of the Thalmor appears to have survived. I should speak to him to find out what happened.
====
33283
Vox has trapped many souls in her quest for power. I should see if I can rescue them from Vox.
====
33302
I should speak with Scout Catannie at Driladan Pass to see how I can help.
====
33306
Too much time has passed, and the treethane fears the worst. I should try to find them before any more of Tanglehaven's citizens are lost.
====
33307
I found a pile of burned bodies in the Drublog camp. I should search them and see if they are what remains of the Tanglehaven militia.
====
33310
I should talk to the leader of the researchers, Sali'ma, about the strange things that have been happening in the ruins.
====
33311
Sali'ma believes that the waters are being corrupted by Nereids in the crypt and city wings of Shada's Tear. I should explore those wings and find a way to stop the corruption.
====
33312
The door ward has fallen. I should enter and see what I find.
====
33313
Inside the place called Shada's Rest, I found ancient Yokudan soldiers frozen in time, and about to attack a Nereid called Shada. I should defeat them.
====
33314
The Yokudans are defeated. I need to talk to Shada to find out what really happened.
====
33316
With Faolchu dead and the Lion Guard in Camlorn, my job here is mostly done. I should talk to Captain Darien Gautier before I leave.
====
33317
I've entered the temple. I should find Ibrula and bring her back to the Star-Gazers.
====
33318
Ibrula believes that the Daedric Prince of Knowledge, Hermaeus Mora, possesses secret knowledge about how to defeat the Celestials. I should approach his statue and speak to him.
====
33319
Rid-Thar says I should leave the old ruin and return the Claw to Azahrr, the lunar priestess.
====
33323
When I underwent the Star-Gazers' ritual, I was transported to an otherworldly realm! A strange woman has appeared before me. Perhaps she can tell me what's going on.
====
33324
The woman claimed to be the constellation of the Thief. She asked me to aid her and the Star-Gazers in resisting the Serpent, a powerful being known as a Celestial. Though I must return to Tamriel, I shouldn't reveal this encounter to others.
====
33325
The Windridge Caves are not far from here. I should make my way there and see if anything interesting remains.
====
33326
I've encountered hostile guards at the entrance to Hel Ra Citadel, along with heavily wounded members of the Undaunted. I should defeat the Citadel guards to continue inside.
====
33336
I arrived at the Mages Guild. I should speak with Abnur Tharn.
====
33346
When I'm ready to go, I should tell <<1>> it's time to leave—with or without everyone on Bleakrock.
====
33362
Belron has asked me to place the heart inside the dead Cultist.
====
33364
Vanus Galerion has appeared to me and urgently requests to speak with me. I should see what he has to say.
====
33365
Shalidor has asked for a moment to prepare casting the memory charm.
====
33377
I should speak to the Arch-Mage again so that he can cast the memory charm on me.
====
33378
I wandered off before Vanus could begin casting the portal to Stirk. He'd probably like it if I returned.
====
33388
I need to retrieve the crown from Fildgor's body so it can be returned to the rightful king.
====
33389
The temple door is sealed. I should look for a way to activate the beams that open the temple door.
====
33402
I killed Merdyndril, the creator of the Llodos plague. Unfortunately, Diiril and his soldiers are dead, too. I need to let House Hlaalu know what I found.
====
33410
In attempting to discover what has happened in Hel Ra Citadel, I have been separated from my comrades by the mysterious inhabitants of the Citadel. To discover the secrets of Hel Ra Citadel, I should push forward and enter the gate up ahead.
====
33411
In attempting to discover what has happened in Hel Ra Citadel, I have been separated from my comrades by the mysterious inhabitants of the Citadel. To discover the secrets of Hel Ra Citadel, I should push forward and enter the second gate up ahead.
====
33412
Warriors of unknown origin have appeared in the Citadel arena. They seem intent on preventing me from reaching the interior of the Citadel. I should defeat them before they do the same to me.
====
33413
Yokeda Rok'dun, a member of the mysterious army that has overtaken Hel Ra Citadel, is attacking me. I should defeat him before he does the same to me.
====
33415
My comrades are trapped inside Hel Ra Citadel, and are under assault by the mysterious army that has occupied it. I should enter through the side entrance that's opened and help my allies.
====
33416
There must be some way to open the gate my comrades are trapped behind. I should hurry and search for one up ahead. My comrades are under assault by the mysterious army that has occupied Hel Ra Citadel.
====
33417
I found a way to help my allies past the first gate they were trapped behind, but a second gate has appeared, trapping them again. They remain under fire by the mysterious army of Hel Ra Citadel. I should press on and find a way to free my allies.
====
33418
A massive Air Atronach has appeared, blocking my path to advance. I should defeat it before it does the same to me, so that I can continue my exploration of Hel Ra Citadel.
====
33420
I've defeated the massive Air Atronach blocking my path into Hel Ra Citadel. I can now enter the courtyard to reunite with my allies and continue our exploration of the Citadel.
====
33426
To get to Urcelmo, I'll need to get to the city of Firsthold. It's far to the north in Auridon.
====
33427
Before I enter Firsthold, I should speak with the guard controlling the front gate.
====
33433
According to Cadwell, I must activate two flywheels before I can enter the gatehouse. I should look for the first flywheel on the north side of the Chasm and activate it.
====
33434
According to Cadwell, I must activate two flywheels before I can enter the gatehouse. I should look for the second flywheel on the south side of the Chasm and activate it.
====
33435
I activated the flywheels. Now I must unlock the gatehouse.
====
33436
The priestess told me to seek a soldier named Englor at the gate to the fort. He should be able to set me on my path.
====
33437
The alchemist who created the Llodos Plague has taken control of the Obsidian Gorge. I should head there and offer my assistance to Commander Renli.
====
33446
I should find a member of the lunar clergy in Rawl'kha to speak with.
====
33447
Thalinfar said I should find a Wood Elf named Englor at Fort Grimwatch.
====
33449
I have lost my courier disguise. I should retrieve a new one.
====
33450
I've found the Gold Coast Captain's tent. I should speak with her.
====
33451
The dark Queen of Abagarlas stands between Ostarand and the Mortuum Vivicus. I should slay her to end her ritual.
====
33486
I've aided my comrades in getting past the second gate, allowing them to escape from the assault of our mysterious opponents, the ancient army that occupies Hel Ra Citadel. I should continue my advance in hopes of meeting up with my allies.
====
33487
I have defeated all manner of ancient warrior and beast and can now enter the hall up ahead to discover what lies inside Hel Ra Citadel.
====
33501
I should read the Promissory Note.
====
33503
You defeated <<1>>, and silenced the threat on the upper floors of the Aetherian Archive.
====
33504
I met an Orc named Mighty Mordra at the base of the Aetherian Archive, an ancient tower in Craglorn. Mordra warned me of a group of Firstmages on the upper floors who prevented her from exploring. I should climb the tower and try to get past them.
====
33509
I've entered General Godrun's dreams. Now I must find and defeat the Omen.
====
33510
I entered General Godrun's dreams. Now I must find and defeat the Omen.
====
33516
The group of Firstmages that Mordra encountered attacked me when I met them on the upper floors. I defeated them, and am now free to explore the Aetherian Archive.
====
33517
The troubled Celestial Mage is trying to impede my exploration of the Aetherian Archive. I've come to an impasse in my exploration of the tower. There must be some way to travel farther.
====
33518
A litany of foes has appeared to hinder my exploration of the Aetherian Archive. I should defeat them before they do the same to me, and continue my traversal of the tower.
====
33519
I seem to have gone as far as I can in the blasted magic-scape that the troubled Celestial Mage has created in the Aetherian Archive. There must be some way to traverse farther ….
====
33520
The troubled Celestial Mage has deployed a massive Stone Atronach to prevent me from reaching her and completing my exploration of the Aetherian Archive. I should defeat it before it does the same to me.
====
33521
I have reached an impasse in my exploration of the Aetherian Archive, but the troubled Celestial Mage must be somewhere up ahead. There must be some way of traversing farther.
====
33522
A litany of foes has appeared to hinder my exploration of the Aetherian Archive. I should defeat them before they do the same to me, and continue exploring.
====
33523
Strength in numbers can only help me in the magic-scape that the troubled Celestial Mage has created within the Aetherian Archive. I should attempt to find my allies and reunite with them.
====
33524
The troubled Celestial Mage must be somewhere up ahead. I should defeat them to continue onward.
====
33525
A wispmother has appeared, created or summoned by the magic of the troubled Celestial Mage, and is blocking my exploration of the Aetherian Archive. I should defeat it to continue my traversal of the Archive.
====
33526
I have defeated Varlariel, the wispmother sent against me by the Celestial Mage. However, my exploration of the Aetherian Archive has reached an impasse. But there must be some way to traverse farther ….
====
33527
I've learned that the Aetherian Archive, an ancient, sealed tower in Craglorn, has opened its doors for the first time in years. Mighty Mordra and her Undaunted intended to climb it, but it appears I get to brave its dangers, first.
====
33528
You have been defeated by <<1>>. Return to <<2>>.
====
33529
You slayed the <<1>>, but were ultimately defeated. Return to <<2>>.
====
33530
You were defeated by <<1>>. Return to <<2>>.
====
33531
You have been defeated by <<1>>. Return to <<2>>.
====
33536
I left <<1>> to explore <<2>>. Perhaps I should keep an eye out for <<3>>.
====
33537
I entered the temple. Ibrula wishes to speak to me. I should hear what she has to say.
====
33538
Blivisi's brother Gendyn runs the forge at Artisans Craftworks. She asked me to deliver a letter to <<1>> in Mournhold to determine the status of her order.
====
33539
The priest told me about three runestones placed around the barrow. I need to collect them.
====
33543
I should use the Transitus Shrine to travel to the Eastern Elsweyr gate.
====
33544
I can find <<1>> at the siege range. Alternately, if I wish to skip training, I should go speak with <<2>>.
====
33545
A Lion Guard scout suggested I should find Provost Piper and offer him my help against the Red Rook Bandits.
====
33548
I'm inside the temple. Now I should find Hermaeus Mora's shrine. Ibrula says it's located in the deepest part of the temple.
====
33549
I should seek out Elfriede at Honrich Tower and see how I can be of assistance.
====
33551
I should use the Transitus Shrine to travel to the Northern Morrowind gate.
====
33552
I can find <<1>> at the siege range. Alternately, if I wish to skip training, I should go speak with <<2>>.
====
33553
I freed Nahlia. Ralai has joined us. I should talk to her.
====
33554
I need to find the mad researchers so I can save Nahlia.
====
33557
I should use the Transitus Shrine to travel to the Southern High Rock gate.
====
33558
I can find <<1>> at the siege range. Alternately, if I wish to skip training, I should go speak with <<2>>.
====
33569
We've made our way to the Dark Anchor. The Prophet and I will need to reach the base of the Anchor Mooring.
====
33570
The Prophet and I must fight our way past the guardians and through to the Mooring's Base if we're to escape.
====
33575
I should let Grahla know what I discovered during my visit to the past.
====
33576
I somehow altered time by rescuing Alana. Now her descendant leads the Mages Guild's efforts at Glenumbra Moors.
====
33577
I should go to the Glenumbra Moors and speak to the mages researching Faolchu there. Maybe they've discovered how the werewolf lord was originally killed.
====
33579
Verrik is dead and King Casimir is safe. I should speak to King Casimir.
====
33586
I should read the scroll on the altar and use the prayer wheel to unlock the door deeper into the city wing.
====
33587
I unlocked the door. I should follow Ralai deeper into the city wing to find Nahlia.
====
33594
I should find Nahlia and free her.
====
33595
I freed Nahlia. I should talk to her and see what she learned about the mad researchers.
====
33596
I defeated Yamanu-ko. I should tell Minerva what happened.
====
33597
I should enter the Elinhir sewers and find Minerva Lauzon.
====
33599
I entered the sewers. Now I should find Minerva Lauzon.
====
33600
I found Minerva Lauzon. Now I should talk to her.
====
33601
Minerva told me that the Arch-Mage Yamanu-ko is responsible for the devastation in Elinhir. She is in the Apex Tower, which is being warded by her apprentices in the surrounding towers. I should go to the towers and destroy the wards.
====
33602
I need to destroy the wards protecting the Apex Tower.
====
33607
Sara cast a barrier spell on the core to stabilize it. I should take her portal out of the staff and meet her outside.
====
33608
I need to defeat <<1>> to retrieve Gasteau's soul.
====
33609
I've slain the Mad Architect and freed his prisoners. I should speak with <<1>>.
====
33612
I destroyed the wards. I should meet Minerva at the base of the Apex Tower and talk to her.
====
33613
I made it to the base of the Apex Tower. I should wait while Minerva dispels the ward.
====
33614
The ward has been taken care of. Now I should enter the Apex Tower and locate Yamanu-ko.
====
33615
I should defeat Yamanu-ko and end the threat to Elinhir.
====
33617
I can leave the Vaults of Madness once I defeat the <<1>>. I should find him.
====
33618
<<1>> must bring down the barrier blocking the doorway to Ragnthar.
====
33619
I found a strange gem in the Dwarven ruin of Mtharnaz. I should bring it to Hermaeus Mora at the Seeker's Archive.
====
33620
I found a Dwemer lexicon in the ruins of Rkhardahrk. I should take it to Hermaeus Mora in the Seeker's Archive.
====
33621
I found a stone with unusual letters carved into it in Zalgaz's Den. I should bring the rubbing of the letters to Hermaeus Mora in the Seeker's Archive.
====
33627
I can leave the Vaults of Madness once I defeat the <<1>>. I should find him.
====
33633
I've chosen to let Nerien'eth die.
====
33638
I need to defeat the Champion of Lies.
====
33639
Nerien'eth has split himself into different aspects. I need to defeat the aspects in order to confront him.

I need to defeat the Aspect of Lust.
====
33640
With the aspects defeated, Nerien'eth is now powerless. Alanwe believes that his spirit should be cleansed, but the others feel that he should die for his crimes against them.
====
33641
I've chosen to let Nerien'eth live.
====
33642
Now that Nerien'eth has been defeated, I should speak to Alanwe.
====
33643
I need to return to the Star-Gazer Observatory and speak with Hara once more to see what we need to do next.
====
33644
The Thief told me about a sorcerer named Kelmen Locke, who may know something about the atronachs. He was captured by dangerous mercenaries who plan to turn him over to the Serpent. They are holding him in Haddock's Market.
====
33645
I found Kelmen Locke being held by Greycloak mercenaries at Haddock's Market. I should talk to him about taking control of the atronachs.
====
33646
I have found the monarch storm atronach that the Serpent's followers imprisoned. I should defeat it so Kelmen Locke can bind it.
====
33649
Kelmen Locke has given me a gem that will allow me to bind three of the monarch atronachs. He believes they will be able to tell us how the Celestial Serpent gained control of the atronachs.
====
33654
The monarchs confirmed that there is a fourth atronach, created by the Serpent. I should talk to Kelmen Locke about this news.
====
33655
The Serpent has created an atronach that draws on the powers of the other three. I should find and defeat the monarch air atronach, created by the Serpent.
====
33656
I defeated the Serpent's monarch air atronach. I should speak to Kelmen Locke.
====
33657
I defeated the monarch storm atronach. I should talk to Kelmen Locke.
====
33659
Kelmen Locke is not sure it's possible to take control of the atronachs, but he's willing to let me try. I should find the monarch storm atronach where the Serpent's followers have imprisoned it.
====
33661
I defeated and bound the monarch atronachs. I should meet Kelmen Locke at the summoning site.
====
33662
I should use the foci at the ritual site to consult with the monarch atronachs about the Serpent's plans.
====
33663
Sara needs the staff's magicka to power a spell to gain access to its core. We should gather three types of infusions from staff shards scattered in the Spellscar. Only one person can hold each type of infusion.
====
33664
We have given Sara the three infusions she needs. She can now open the staff.
====
33669
Sara opened a portal to the core of the staff. I should follow her inside and help her stabilize it.
====
33670
I entered the core of the staff with Sara, and am now in a magical vortex populated by floating staff shards. We should make our way to the core on the far side of the vortex.
====
33671
Sara needs to disconnect the crystals from the core so she can cast a barrier spell to contain its growth. However, I need to protect her from the core's magical feedback as she disconnects the crystals.
====
33672
Before he left, Nhalan gave me a book that he believes contains a way to reverse the effects of the water in its early stages. I should go back to the researchers' camp and see if anyone can use it to help the afflicted researchers.
====
33676
I found a portal within the Crypt of Hearts, likely the source of the Daedric invasion plaguing Alanwe and her students. I should seek Nerien'eth out beyond it, and defeat him.
====
33678
Titus Valerius was familiar with the name Reinhold's Retreat, and even told me that the ruin lies beneath the city of Belkarth. I need to meet Titus and Kelmen at the lake just south of Belkarth to see if we can work out a way to get inside.
====
33679
I met up with Titus and Kelmen at the lake. I should see what Kelmen has to say about figuring out a way inside this ruin.
====
33680
Kelmen senses some sort of residual energy emanating from specific parts of the ruins. He suggested I look around and see if I can work out a way to manipulate the stones to reveal a passage inside.
====
33681
We managed to work out the riddle of the guidestones and unlock the pathway into Reinhold's Retreat just below the surface of the lake. I should head inside and see what Hara wanted us to find here.
====
33682
We entered Reinhold's Retreat, the mysterious ruin Hara mentioned before she disappeared. I don't know exactly what Hara wanted me to find here, but I should search for anything that might provide a clue.
====
33683
The Scaled Court infiltrated Reinhold's Retreat before we arrived and are present in great number. I discovered one of their leaders deep within the ruin. I should put a stop to whatever it is she plans to do.
====
33684
I located the Thief's Apex Stone. It's under attack by the magic of the Serpent's Corruption. Not only that, but Hara appears to be captive, along with the stone. I need to stop whatever is happening here and save Hara before it's too late.
====
33685
Madleena mentioned the Thief's Apex Stone when she attacked us. Kelmen believes it's possible the stone has been hidden here all this time, which suggests the Scaled Court are here to corrupt it. I should find the stone and stop them.
====
33686
After successfully thwarting the Serpent's attempts to take the Apex Stone, I discovered that Hara was the Celestial Thief all along. I should speak with her to see what she has to say.
====
33690
Nhalan told me that he opposed the bargain the Nedes made with Shada and was punished for it. His spirit can't rest until Zal'ik, the general who made the deal with Shada, is slain. I should try to find Zal'ik.
====
33696
I saw a vision of Zal'ik creating a barrier in the crypt to keep the Yokudan invaders out. The barrier is defended by a flesh atronach. I should defeat the flesh atronach.
====
33697
I defeated the flesh atronach that protected Zal'ik's barrier. I should speak to Nhalan before proceeding deeper into the Burial Grounds.
====
33698
Nhalan told me to find Zal'ik and defeat him in order to release Nhalan from his imprisonment.
====
33699
I found Zal'ik within the crypt. I should find a way to awaken Zal'ik and defeat him.
====
33700
I defeated Zal'ik. I should speak to Nhalan and determine if there is anything else I need to do.
====
33707
<<1>> guards the entrance to the Argonian enclave. I should defeat her to gain entry.
====
33708
<<1>> bars my way. I should defeat him before he does the same to me and move on.
====
33710
I've chosen to destroy the Hist. I should inform <<1>> of my decision.
====
33711
Now that I've defeated <<1>>, I should speak to <<2>>.
====
33712
Now that I've defeated the Hist. I must choose to burn it or leave it in exile.
====
33713
I've chosen to exile the Hist. I should inform <<1>> of my decision.
====
33715
I should talk to Nhalan to learn more about him and the curse.
====
33716
I defeated the Nereids that were corrupting the waters in the city and crypt wings of Shada's Tear. I should return to the research camp.
====
33717
I should talk to Sali'ma about ending the corruption in Shada's Tear.
====
33718
Sali'ma believes that the leader of the Nereids, Shada, is the ultimate source of the corruption. He believes she is in the third wing of the city. I should go there and find Shada.
====
33719
I should listen as Kelmen Locke talks to the summoned monarchs.
====
33722
Sali'ma believes that the leader of the Nereids, Shada, is the ultimate source of the corruption. He believes she is in the third wing of the city. I should go there and find Shada.
====
33723
I found Shada. I should defeat her and end the corruption of Shada's Tear for good.
====
33727
An unseen force seems to have attacked and abducted Hara, who cryptically mentioned something called Reinhold's Retreat before she vanished. I should speak to Titus and see if he knows anything about it.
====
33737
I've defeated the Daedra guarding the Oblivion Gate. I should enter it, and help Fingaenion find his wife.
====
33738
I should look for Gilraen now that I've entered Oblivion.
====
33739
Fingaenion believes destroying the Sigil Stone will return us, and all others who stepped through, to Tamriel.
====
33740
I've defeated Valkyn Skoria and destroyed the Sigil Stone that imprisoned me and the others in Oblivion. I should speak to Fingaenion.
====
33752
I should talk to Sara Benele to learn more about the Mage's Staff.
====
33758
I should speak with Danni in the Gray Barrows.
====
33759
I should talk to Danni about her revelations.
====
33760
I should report to Danni on the mission's success.
====
33761
<<1>> asked me to steal a <<z:2>> and a <<z:2>> from the magistrate's mansion. If one can't free <<1>>'s cousin, the other will.
====
33762
I should show <<Az:1>> to <<2>> and see about freeing <<3>>.
====
33763
Now that <<1>> is gone, I should free <<2>> from the stocks.
====
33764
<<1>> is free. I should speak with <<2>>.
====
33765
I should collect <<Az:1>> from <<2>>'s strongbox before I head to the Greenhalgh.
====
33766
I should search the Greenhalgh for <<Az:1>>. I should also slip <<Az:2>> into <<3>>'s wine.
====
33767
I poisoned Emissary <<1>> and took her <<z:2>>. I should return to the Lass and inform <<3>>.
====
33772
With the braziers lit, I must now defeat the guardian outside in order to enter the school.
====
33773
I completed the Trial of Fire. I should now be able to enter the school of Rahni'Za.
====
33777
I have <<Az:1>> and <<Az:2>>. I should return to the stocks and see about freeing <<3>>.
====
33778
I reunited the aspects of the Mage with the Lost One. It's now up to them to resist the Serpent's corruption. I should tell Star-Gazer Trilion what happened.
====
33802
The Mage's aspect gave me a relic called the Seeker's Sight, but the gems that power it have been scattered across Craglorn. I need to gather these gems to power the relic.
====
33803
I should talk to Ahlora about the Seeker's Sight.
====
33804
Now that the Seeker's Sight is whole, I need to find magical anomaly points in Craglorn and defeat the guardians to charge the gems.
====
33819
I should meet Danni at the first location.
====
33820
I should follow Danni into the first house.
====
33821
I should look search the house for an invitation.
====
33823
I should meet Danni at the second location.
====
33824
I need to find a way into the second house.
====
33825
I should look for the second invitation.
====
33826
The owner of hte house appeared as we were stealing the invitation. I should defeat her.
====
33828
Danni suggested that we split up. She asked me to get the final invitation on my own. First step, I should go to the island.
====
33829
I have found the island estate. I should now find a way into the manor.
====
33830
I made it into the Manor. I should find the invitation now.
====
33831
I should report back to the Gray Barrow with the invitation and the suspicious evidence from the manor house.
====
33843
I recovered the gems that power the Seeker's Sight. I should meet with the aspects of the Mage at the winery near Belkarth to determine what I need to do next.
====
33852
Now that I've charged the Seeker's Sight, I should meet the Mage's aspects at the Star-Gazers' Observatory.
====
33853
I entered the Star-Gazers' Observatory and spotted Hara with the aspects of the Mage. I should talk to her and let her know what I've done.
====
33854
I should place the Seeker's Sight in the star map and observe what happens.
====
33855
Nazdura told me that Hara wants to speak to me in her quarters on the upper level of the Star-Gazer's Observatory. I should make my way there.
====
33860
The Seeker's Sight has shown us where we can find other aspects of the Celestial Mage. I should talk to Ahlora about our next steps.
====
33861
I need to locate the other aspects of the Celestial Mage.
====
33870
A stray piece of paper fell while I was looking for the invitation. I should read it.
====
33880
Now that I've gathered other aspects of the Celestial Mage, I should meet Valla and Ahlora at the winery outside of Belkarth.
====
33881
I arrived at the winery. I should talk to Valla.
====
33882
Valla told me that the Lost One abides near the Mage's Apex Stone, beneath the city of Elinhir. I can reach the Mage's Apex Stone through the city's sewers.
====
33890
The Overfiend is defeated, and Lyranth has directed me to attack a "flesh sculptor." His laboratory is somewhere up ahead.
====
33891
Though I defeated the Flesh Sculptor, a few of his constructs remained in the Warden's possession. I should slay the Flesh Abomination the Warden has sent against me.
====
33892
I've gotten past the Warden's traps, and according to Lyranth, the Warden himself should be somewhere up ahead. I should seek him out and slay him.
====
33898
The Seeker's Sight can help me locate the Mage's Apex Stone within these sewers. I should use it to find my way.
====
33899
I arrived at the Mage's Apex Stone. Now I must defeat the Lost One so that the Mage can be made whole.
====
33908
I should talk to the High Elf and see what she has to say.
====
33925
I have defeated both the Warrior and Mage Celestials, and freed them from the Serpent's thrall. I should speak to the Thief Celestial.
====
33932
Someone in Craglorn may have a better idea where I can find Hara and the Star-Gazers.
====
33935
I'm in the Gray Barrows. I should find Danni.
====
33936
Danni was not in the Gray Barrows, but Nicholas is here. I should talk to him to see where Danni is.
====
33937
I should wait while Nicholas and the other crew members discuss the news.
====
33938
I should go to Danni's room and  help Vexa look through Danni's belongings.
====
33939
I should help Vexa look through Danni's belongings.
====
33940
I should report what I've found to Nicholas.
====
33941
When I went back to Nicholas, Danni had returned. I should wait while she engages the rest of the crew.
====
33942
I should talk to Danni about her revelations.
====
33950
I should talk to Vexa about what I discovered in Danni's room.
====
33991
Several denizens of the Aetherian Archive stand in the way of my exploration of the tower. I should defeat them before they do the same to me, so that I can continue my traversal.
====
33992
The magical realm the Celestial Mage created within the Aetherian Archive has formed a bridge up ahead. I should use it to continue my exploration of the Archive.
====
33993
A group of Firstmages has appeared, standing in the way of my exploration of the Aetherian Archive. The troubled Celestial Mage must be somewhere beyond. I should defeat the Firstmages to continue my traversal.
====
33994
I've cleared the path ahead of opponents, and the troubled Celestial Mage must lie somewhere just beyond. I should continue my exploration of the Aetherian Archive.
====
33995
Maormer boarders are assaulting the deck of the Prowler. I need to defeat the boarders to keep the ship secure.
====
33996
A group of Storm Atronachs has appeared, blocking my path. The troubled Celestial Mage must be somewhere beyond them.  I should defeat them and continue my traversal of the tower.
====
33997
The moon priestess Saifa is being very coy. I should speak to her again to see what she wants me to do.
====
33998
Yet another group of Firstmages stands in the way of my exploration of the Aetherian Archive. I should defeat them and continue my traversal of the tower.
====
33999
<<1>>, his cousin, can tell me more about the situation. I should speak with her at the Lass, an inn upon <<2>>.
====
34007
I should talk to the Thief to learn where to find Kelmen Locke.
====
34008
I should speak with Vexa to get more information about this mission.
====
34009
I should speak with Gwenneth.
====
34010
I should wait for Vexa to finish crafting the dwemer device.
====
34011
I need to find Nicolas and convince him to join us for the mission.
====
34012
I found Nicolas. I should listen to him rant for a minute.
====
34013
Nicolas has finished ranting. I should speak with him and convince him to join me on the mission.
====
34014
Nicolas has agreed to join us on the mission. I should meet him and Gwenneth at Abah's Landing.
====
34023
I should enter the Crossroad Tavern in Belkarth and seek out these strange High Elves the Star-Gazer told me about.
====
34024
I located the High Elves, but they're talking to another Star-Gazer. I should wait to speak to the High Elves after they finish talking.
====
34025
The High Elves claim to be aspects of the Celestial Mage. They have offered to show me what happened to them. I should watch and learn.
====
34028
I witnessed events as they transpired between the Serpent and the Celestial Mage. I should talk to Valla and find out what it all means.
====
34038
To gather energy from the shards, we must kill all the monsters surrounding them. Then one person must draw out the shard's energy using Sara's crystal.
====
34042
Each of my allies may carry only one element. We will need one person to obtain one infusion of each of the three elements before Sara can open the staff.
====
34058
Federic found a journal in Dulkhi's quarters. Perhaps it will shed some light on what happened here.
====
34059
I should travel to the Cybiades Atoll with Nick and Gwenneth.
====
34060
I'm on the atoll. I should speak with Gwenneth and get the game plan from her.
====
34061
Nicolas and Gwenneth have sailed away with the ship. I should return to the Gray Barrows and report to Danni.
====
34062
I should report to Danni about the mission's success.
====
34066
I have collected a Flame infusion. My allies must collect Frost and Storm infusions.
====
34067
I have collected a Frost infusion. My allies must collect Flame and Storm infusions.
====
34068
I have collected a Storm infusion. My allies must collect Flame and Frost infusions.
====
34072
The Flame infusion I carried vanished when I left the Spellscar. I must enter it again to get the infusion back.
====
34073
The Ice infusion I carried vanished when I left the Spellscar. I must enter it again to get the infusion back.
====
34074
The Storm infusion I carried vanished when I left the Spellscar. I must enter it again to get the infusion back.
====
34116
I should speak with my fellow guild mates and choose the person I want to join me on this adventure.
====
34117
I should meet my companion at the docks.
====
34118
I should speak with my companion in order to travel to Xarxes' Rebuke.
====
34119
I should speak with my companion.
====
34122
I should investigate the room at the far end of Nerien'eth's study. Alanwe hopes to find and confront the lich, here.
====
34123
I have explored Hel Ra Citadel in its entirety and  defeated the ancient army that occupied it, as well as its leader, the powerful Celestial Warrior.
====
34124
You defeated <<1>>, and silenced the threat on the upper floors of the Aetherian Archive.
====
34128
I should take the Eyeves of the Queen disguise and enter the prison.
====
34130
We were stopped by the prison gatekeeper. I should speak with her.
====
34131
I should speak with the cpatin of the prison, Shinsun-ra.
====
34132
I should find Gwenneth's cell.
====
34141
I need to find someone on board the ship to take me to Stros M'Kai and find <<1>>.
====
34149
I dealt with Safa's traitorous acolytes as she asked. Now they won't be able to lend their power to the Scaled Court. I should return to Dragonstar and inform Safa that the deed is done.
====
34166
I completed the riding challenge in Glenumbra. I should talk to Talaya so she can record my success.
====
34167
Ahmat has told me about the Glenumbra riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34180
If I want to meet <<1>> on <<2>> I should speak with <<3>>, the boatswain in Vulkhel Guard. She should be able to take me there.
====
34183
The Magistrate is clearly nervous about the Headman. I should return and tell Ann the good news.
====
34184
Ann wants me to create a little chaos in Abah's Landing. She's asked me to speak to Abadarun, a friend of hers at the bar known as the Lass.
====
34185
I have the toxin Ann wants me to use. I'll need to make my way around town, dosing a few guard drinks. I should also make my way inside the houses Ann marked on my map, and steal a few jewels.
====
34186
Abah's Landing is prepped for chaos. I should make my way to the Magistrate's Hall and introduce myself to Banu.
====
34187
Banu is set to lead me on a tour of Abah's Landing. I should leave the Hall to accompany him.
====
34188
Banu will escort me on a tour of Abah's Landing. I should follow him as he walks along.
====
34189
Ann apparently wants me to give the Magistrate a few presents. I should head inside the Hall.
====
34190
Banu has returned to his home, worried and nervous. I should speak to him.
====
34191
Magistrate Banu is brimming with worry. I should let him talk and see what he has to say.
====
34230
A man in Davon's Watch suggested someone named Rana was recruiting assistance for a place called Bleakrock. <<1>> at the docks might take me there.
====
34231
I completed the riding challenge in Auridon. I should talk to Talaya so she can record my success.
====
34232
I completed the course. I should talk to Talaya so she can record my success.
====
34233
I completed the riding challenge in Eastmarch. I should talk to Talaya so she can record my success.
====
34234
I completed the riding challenge in Grahtwood. I should talk to Talaya so she can record my success.
====
34235
I completed the riding challenge in Greenshade. I should talk to Talaya so she can record my success.
====
34236
I completed the riding challenge in Malabal Tor. I should talk to Talaya so she can record my success.
====
34237
I completed the riding challenge in Reaper's March. I should talk to Talaya so she can record my success.
====
34239
I completed the riding challenge in the Rift. I should talk to Talaya so she can record my success.
====
34240
I completed the riding challenge in Alik'r. I should talk to Talaya so she can record my success.
====
34241
I completed the riding challenge in Bangkorai. I should talk to Talaya so she can record my success.
====
34242
I completed the riding challenge in Deshaan. I should talk to Talaya so she can record my success.
====
34243
I completed the riding challenge in Rivenspire. I should talk to Talaya so she can record my success.
====
34244
I completed the riding challenge in Shadowfen. I should talk to Talaya so she can record my success.
====
34245
I completed the riding challenge in Stonefalls. I should talk to Talaya so she can record my success.
====
34246
I completed the riding challenge in Stormhaven. I should talk to Talaya so she can record my success.
====
34250
I left Magistrate Banu's side during his tour. I need to return to the Magistrate's Hall to find him again.
====
34251
I left in the middle of the Magistrate's rant. It's important that I listen to his concerns, and ensure he trusts me. I should return to the Magistrate's Hall.
====
34253
Ahmat has told me about the Alik'r riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34254
Ahmat has told me about the Bangkorai riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34255
Ahmat has told me about the Deshaan riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34256
Ahmat has told me about the Rivenspire riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34257
Ahmat has told me about the Shadowfen riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34263
Ahmat has told me about the Stonefalls riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34264
Ahmat has told me about the Stormhaven riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34269
I need to reach the defenders at the gate to <<1>>.
====
34272
First step is to make it to the Arena District alive.
====
34273
I need to find Eulintus in the Arena District.
====
34275
First step is to get into the Bloodworks.
====
34276
I found plans for escaping the Bloodworks, but it looks like they didn't make it out and could still be in here.
====
34277
I agreed to track down and slay Safa's three traitorous acolytes and stop them from serving the Scaled Court. I should be able to find them at Scaled Court enclaves throughout the region.
====
34281
I've defeated the Celestial Serpent and returned him to his prison within the Apex Stone. The Scaled Court of Sanctum Ophidia has been scattered. I should speak with Atildel.
====
34282
Banu has abruptly ended his tour of Abah's Landing after seeing my handiwork. I should start making my way up to the Magistrate's Hall.
====
34283
Tasaba, Ann's crony, has appeared to me and asked that I speak with her.
====
34284
I need to track down and slay the Welwa Den-Mother to show up those pugnacious cultists.
====
34285
I should return to Dragonstar to rub my victory in those cultists' faces.
====
34286
Skeletons appeared at the Mooring's Base. We should defeat them in order to move on.
====
34287
Molag Bal appeared and summoned another guardian at the Mooring's Base. We must defeat it if we want to escape Coldharbour.
====
34290
Tasaba was very specific. I'm to place the jar with the asp on the Magistrate's bedside table, and the threatening note on Banu's desk.
====
34291
The caravan master, Scattered-Leaves, believes his abducted guards were taken into the Valley of Scars. I should search for them there.
====
34292
I've found the hostages—or what's left of them. I should get more information from the captive I found.
====
34293
The leader of this band of Iron Orcs, a cruel taskmaster called Gulzog the Butcher, fed the captured caravan guards to his trolls. I need to make him pay for this outrage.
====
34294
I defeated Gulzog the Butcher and gathered the personal belongings of some of the captured guards. I should return to Scattered-Leaves and let him know what happened to the guards.
====
34295
I should find the Thrallbinder leading the raids and kill it.
====
34296
I killed the Thrallbinder leading the raids in the Nobles District. I should find Aulus Previa and tell him his brother died fighting in the arena.
====
34297
The Iron Orcs surround their prayer cairns with banners and icons. I should destroy them to weaken their resolve.
====
34298
I burned the Scaled Court standards and mounted Agganor's helmet on a pike. I should return to Lashburr and let him know that I avenged him.
====
34299
I killed the raid leader, but it looks like the other raiders are already in the Elven Gardens. If I hurry, I might be able to stop them.
====
34303
Ann says she wants to tell me about the plot to overthrown Banu. I should listen closely.
====
34317
I need to gather some personal effects from the remains of the guards so that Scattered-Leaves can give them to their families to remember them by.
====
34319
I convinced Nila that the equipment isn't important, so I just need to rescue Charadin.
====
34320
I spoke with the entities within the Hist's dream. I should check with <<1>> to see if she's learned anything new.
====
34325
Ann has made me part of her crew, and revealed her designs on the Magistrate's Hall. I should speak to Ann once again.
====
34338
I should investigate this rumor.
====
34339
Priestess Faltonia in the Temple District should be able to confirm Voneles's story, if she still lives.
====
34341
Everyone who has taken on the dangers of the Sanctum Ophidia have been defeated. Though the Scaled Court controls the caves, I must enter the Sanctum and slay the Serpent.
====
34342
I've defeated the Celestial Serpent and returned him to his prison within the Apex Stone. The Scaled Court of Sanctum Ophidia has been scattered. I should speak to Turuk.
====
34345
Ann wanted to talk to me about the events on Abah's Landing, but I had to leave. I should return to her side to hear her out.
====
34363
I should free the citizens before they are killed.
====
34364
I rescued several citizens from the arena. I should return and tell the Rat.
====
34368
I've been defeated by the forces of the Celestial Serpent in Sanctum Ophidia. I need to report to Turuk Redclaws.
====
34390
I promised the Rat I would kill one of them.
====
34391
I killed a Flesh Colossus. That should make the Rat happy. I should return and speak with him.
====
34392
I met a tortured spirit named Alanwe at the Crypt of Hearts. I have agreed to help her defeat the lich Nerien'eth, who torments her. Alanwe believes that we may find the lich in his study up ahead.
====
34393
Alanwe has determined that the ritual site where Nerien'eth summoned the Daedra years ago must be nearby, and that his most recent attack must have originated from there. If we can locate the ritual site, it's likely the lich will be close.
====
34395
Now that Nerien'eth has been defeated, I should speak to Alanwe.
====
34396
I need to find Valgus, Anthas, and Earelda and give them the poultices before they are forced to fight again.
====
34397
I gave the poultices to the arena fighters. I should return and tell the Rat.
====
34408
I need to free Gwen from her cell.
====
34409
Gwen is free from her cell. I should speak with her.
====
34411
The door was closed behind us. I need to find a new way to the spellplates.
====
34412
I have to steal the spellplates before I leave this island.
====
34413
I've got the spellplates. I should return to the Gray Barrows.
====
34414
I should take the boat to the Free Legion's Redoubt.
====
34415
I should talk with Oosh about the plan.
====
34416
I need to get into the fortress, past the guards on the docks and beach.
====
34417
I need to make my way to the gate and open it for my allies.
====
34418
I need to reach the keep, where the target is.
====
34419
Varn is waiting by the keep. I should talk to her before going in.
====
34420
I should enter the keep and find our contact.
====
34421
My contact is arguing with the target. I should wait and watch this unfold.
====
34422
I should talk with our contact.
====
34423
I need to hunt down the Free Legion leader and kill her.
====
34424
I should meet my contact at the rendezvous, near the back of the fortress.
====
34425
Oosh and Varn are arguing about the contact. I should see what's happening.
====
34426
Oosh wants to spare the contact since he'll perform more Black Sacraments, Varn wants to kill the contact since the job was to eliminate everyone in the area. I should intervene and choose between the two.
====
34427
The contact was spared. I should use the rope ladder he left for us to escape.
====
34428
The contact was slain. I should use the rope ladder he left for us to escape.
====
34429
Varn wants to talk to me before we head back. I should speak with her.
====
34430
Oosh wants to talk to me before we head back. I should speak with her.
====
34431
I need to return to the Listener and speak with him.
====
34433
I defeated Arnoth and set back the Scaled Court's plans in Skyreach Hold. I should go to Dragonstar and let Nendirume know what transpired in there.
====
34434
I discovered that a Scaled Court exarch, Arnoth, is experimenting with nirncrux to make himself more powerful. What started as a test to assist the Scaled Court's leader, Regent Cassipia, is now just a power grab by Arnoth. I need to stop him.
====
34436
Ann wants me to listen in on a conversation between Banu and the emissary. I need to retrieve one of the watch uniforms I'd previously stolen, and a folio of papers Ann had Tasaba draw up.
====
34437
I have reached an impasse in my exploration of the Aetherian Archive, but the troubled Celestial Mage must be somewhere up ahead. There must be some way of traversing farther.
====
34438
A litany of foes has appeared to hinder my exploration of the Aetherian Archive. I should defeat them before they do the same to me, and continue exploring.
====
34439
Strength in numbers can only help me in the magic-scape that the troubled Celestial Mage has created within the Aetherian Archive. I should attempt to find my allies and reunite with them.
====
34440
The troubled Celestial Mage must be somewhere up ahead. I should defeat them to continue onward.
====
34441
A wispmother has appeared, created or summoned by the magic of the troubled Celestial Mage, and is blocking my exploration of the Aetherian Archive. I should defeat it to continue my traversal of the Archive.
====
34442
I have defeated Varlariel, the wispmother sent against me by the Celestial Mage. However, my exploration of the Aetherian Archive has reached an impasse. But there must be some way to traverse farther ….
====
34443
Yet another group of Firstmages stands in the way of my exploration of the Aetherian Archive. I should defeat them and continue my traversal of the tower.
====
34444
You slayed the <<1>>, but were ultimately defeated. Return to <<2>>.
====
34445
The troubled Celestial Mage has finally appeared. As it warned me during my traversal of the magical realm it created, it cannot control its magic. I should defeat it before it does the same to me.
====
34446
You have been defeated by <<1>>. Return to <<2>>.
====
34447
You defeated <<1>>, and silenced the threat on the upper floors of the Aetherian Archive.
====
34449
You were defeated by <<1>>. Return to <<2>>.
====
34450
A litany of foes has appeared to hinder my exploration of the Aetherian Archive. I should defeat them before they do the same to me, and continue my traversal of the tower.
====
34451
The troubled Celestial Mage has deployed a massive Stone Atronach to prevent me from reaching her and completing my exploration of the Aetherian Archive. I should defeat it before it does the same to me.
====
34452
You have been defeated by <<1>>. Return to <<2>>.
====
34453
I met an Orc named Mighty Mordra at the base of the Aetherian Archive, an ancient tower in Craglorn. Mordra warned me of a group of Firstmages on the upper floors who prevented her from exploring. I should climb the tower and try to get past them.
====
34454
The group of Firstmages that Mordra encountered attacked me when I met them on the upper floors. I defeated them, and am now free to explore the Aetherian Archive.
====
34455
I seem to have gone as far as I can in the blasted magic-scape that the troubled Celestial Mage has created in the Aetherian Archive. There must be some way to traverse farther ….
====
34456
The troubled Celestial Mage is trying to impede my exploration of the Aetherian Archive. I've come to an impasse in my exploration of the tower. There must be some way to travel farther.
====
34457
Several denizens of the Aetherian Archive stand in the way of my exploration of the tower. I should defeat them before they do the same to me, so that I can continue my traversal.
====
34458
The magical realm the Celestial Mage created within the Aetherian Archive has formed a bridge up ahead. I should use it to continue my exploration of the Archive.
====
34459
A group of Firstmages has appeared, standing in the way of my exploration of the Aetherian Archive. The troubled Celestial Mage must be somewhere beyond. I should defeat the Firstmages to continue my traversal.
====
34460
I've cleared the path ahead of opponents, and the troubled Celestial Mage must lie somewhere just beyond. I should continue my exploration of the Aetherian Archive.
====
34462
I've met a Nord named Kailstig whose Undaunted allies have disappeared inside Hel Ra Citadel. Kailstig believes that a formidable foe lies in wait inside. I should explore the Citadel and defeat whatever opponents present themselves.
====
34466
I've learned that the Aetherian Archive, an ancient, sealed tower in Craglorn, has opened its doors for the first time in years. Mighty Mordra and her Undaunted intended to climb it, but it looks like I'm going to get the chance, first.
====
34481
Ahmat has told me about the Auridon riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34496
Ahmat has told me about the riding challenge in the Rift. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34499
Ahmat has told me about the Grahtwood riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34519
Ahmat has told me about the Malabal Tor riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34526
I should speak with Danni in the Gray Barrows.
====
34543
Ahmat has told me about the Greenshade riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34547
Ahmat has told me about the Eastmarch riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34553
Ahmat says this is the most difficult course Talaya has designed. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34557
Ahmat has told me about the Reaper's March riding challenge. I should talk to him when I'm ready to start the race, and then I should follow the course markers to complete the challenge.
====
34562
I need to help Gwenneth and Nicolas reach the ship.
====
34563
I must steal the key to the harbor tower.
====
34564
I must lower the harbor's boom so that the ship can sail away.
====
34567
I should speak with Bronric in order to go to Zachak Plantation.
====
34568
Bronric can take me to Zachak Plantation. I should speak with him.
====
34569
My contact, the individual who has performed the Black Sacrament, should be somewhere near the plantation docks. I should find him.
====
34570
My contact has been killed, and his body and the remains of the Black Sacrament are being investigated by another Dark Brotherhood assassin, one Maryn Bethalas. I should speak with her.
====
34571
Maryn has directed me to where she last saw Adreso Relvi, at the manor house at the top of the hill, headed for his chambers.

I'll need to find a way onto the manor grounds, either through the main gate or via some other entrance.
====
34572
I've managed to get onto the manor grounds. Time to enter the manor proper and find Adreso.
====
34573
I've gained access to the manor house, and should find Adreso Relvi in his bedroom, if Maryn's information is to be trusted.
====
34574
Adreso isn't in his bedroom, but there's a conspicuous note.

Something seems wrong. I should find out what the note says.
====
34575
Adreso's bedroom was a trap! Maryn has sold out to Adreso and is planning to have me killed in the manor house.

I need to escape from here.
====
34576
I've escaped the manor house, and Maryn, the traitor, is waiting outside. She seems intent on killing me.

I should ensure she doesn't succeed.
====
34577
Maryn is dead, her corruption and disregard for the Tenets rooted out of the Dark Brotherhood.

I need to finish the contract. Adreso Relvi is nearby.
====
34578
Adreso fled upon seeing me. I should chase him down and finish him.
====
34579
After killing Adreso and the traitor assassin Maryn, I've returned to Void's Embrace. I should inform the Listener of what has happened.
====
34580
Adreso is dead. Time to return to Void's Embrace.
====
34584
I must defeat <<1>> to bring a stop to his treachery.
====
34587
I entered the hidden tunnel and spotted more of the King's scouts. I should make my way to the other end of the tunnel so I can meet with Thane Mera.
====
34588
I made it to the other end of the hidden tunnel. I should exit the hidden tunnel and look for Thane Mera.
====
34590
Now that the <<1>> has been destroyed, I should exit the tree and return to <<2>>.
====
34599
I gathered enough skulls for the altar on the far side of Malak's Maw. I must find a way to attract Khralek to the site and slay him.
====
34605
I must now mount Agganor's helmet on a pike so that the old shaman can know vengeance.
====
34606
Shaman Lashburr wants me to find the standards of the Scaled Court throughout the valley and burn them to ash.
====
34607
First I need to reach the Arboretum in one piece.
====
34608
I should try to find Captain Thorasa in the Arboretum District.
====
34609
I entered Fearfangs Cavern and met up with Regent Cassipia. The place is crawling with Scaled Court cultists! We need to find the scorpion matron so we can kill her and destroy her nests.
====
34611
I killed the scorpion matron and destroyed her nests. Now I should talk to Regent Cassipia and see what our next move is.
====
34612
We escaped from the wamasu den and reached Boward. I should stand back and listen as Veesk and her friend talk this through.
====
34613
The Scaled Court has created a new kind of monster—the mantikora. They developed a progenitor that can be used to spawn more of the monsters. I need to meet Regent Cassipia at the Serpent's Nest and locate the progenitor's lair.
====
34614
I met Regent Cassipia in the Serpent's Nest. Now I need to escort her to the primordial spawning pools where the progenitor mantikora makes its lair.
====
34615
I accompanied Regent Cassipia to the progenitor mantikora's lair. Now we have to destroy the beast and the Scaled Court members guarding it so that no additional mantikoras can be created.
====
34616
I defeated the progenitor mantikora, freed the prisoners, and crippled the Scaled Court's ability to make any more of these hybrid monsters. I should talk to Regent Cassipia and make sure we're done here.
====
34617
First step is to get to the Market District.
====
34618
I've found Maximinus. He's dead but there's a letter next to his body.
====
34624
I need to find Captain Ocella's brother in the Nobles District.
====
34625
I should find Sergeant Ocella in the Nobles District.
====
34626
I need to kill Agganor before I can mount his head on a pike.
====
34627
Now that Agganor is dead, I need to take his head as Lashburr requested.
====
34636
First step is to get to the Market District.
====
34637
Now that I'm in the Market District, time to find Maximinus.
====
34638
I should report to Varn for my first assignment.
====
34644
First I need to reach the Arboretum in one piece.
====
34645
I should find Captain Thorasa in the Arboretum District.
====
34646
I should go find Sergeant Ocella.
====
34647
I confirmed that are indeed survivors in the Elven Gardens and in the Temple and Arena Districts. I should return to tell Councilor Itinia the good news.
====
34652
I should talk to Oosh to get my first test.
====
34653
My first target is to kill Mathys. I should find him and kill him with extreme prejudice.
====
34654
My first test is complete. I should speak with Varn to get my second test.
====
34655
My second test is to kill Henardel.
====
34656
I have killed Henardel. I should report back to Oosh.
====
34657
I've passed the tests. Now I must find the Dark Brotherhood Sanctuary, known as the Void's Embrace.
====
34659
First step is to get to the Market District.
====
34660
Now that I'm in the Market District, time to find Maximinus.
====
34661
First I need to reach the Arboretum in one piece.
====
34662
I should find Captain Thorasain the Arboretum District.
====
34663
I should go find Sergeant Ocella.
====
34664
I should find Sergeant Ocella in the Nobles District.
====
34665
I should meet Little Leaf in Ilthag's Undertower. The entrance is in the ruined tower atop the nearby hill.
====
34666
I met up with Little Leaf in Ilthag's Undertower. She tried to convince someone named Ilthag Ironblood to stop training trolls for the Scaled Court's army, but he wouldn't listen to reason. Now she wants me to step in.
====
34667
To further disrupt the Iron Orcs' ability to build a troll army, I need to find the Valley of Scars. I should head out and meet Little Leaf there.
====
34668
Now that I've reached the Valley of Scars, I need to locate and kill Runescriber Kulth and Armorer Uthik. The runescriber works on the west side of the valley, while the armorer's forge is located on the east side.
====
34669
Now that I'm inside the Exarch's Stronghold, I need to locate Braadoth's throne room. Little Leaf says it's deep inside the complex.
====
34671
Exarch Braadoth is dead and the process the Iron Orcs were using to empower the trolls has been disabled. I should meet Little Leaf outside and make sure she's all right.
====
34673
The Night Mother has asked me to collect allies. Two come to mind. I should speak with Oosh and Varn.
====
34674
Oosh and Varn will assist me. I should go to the Black Rose Terminus.
====
34675
I have arrived at Black Rose Terminus. Oosh looks like she wants to speak with me.
====
34676
I need to reach the watchtower that Oosh pointed out to me.
====
34677
We are safe in the quiet of the watchtower, for now. Varn appears to want to speak to me.
====
34678
Varn has pointed out the entrance to the Black Rose Terminus interior. I should make my way there.
====
34679
The madness is over. I should speak with Oosh, the new Listener of the Dark Brotherhood.
====
34685
I have reached the interior of Black Rose Terminus. I should speak with Oosh and Varn to discover their plans.
====
34686
I need to find a way upstairs. Perhaps I can overhear a useful conversation.
====
34687
I have made my way upstairs, I should find the Main Hall.
====
34689
In order to reach the servants' passages, I need to find a key to an interview cell. One should be somewhere in the Main Hall.
====
34690
I should make my way through the servants' passages to reach the Listener.
====
34691
Before I continue through the hidden paths, I should speak with Oosh.
====
34692
I need to follow the Listener, before he manages to destroy the Night Mother.
====
34693
I have a key and should enter the servants' passages.
====
34694
The door is blocked. I need to find a way to open the door to the rest of this passage.
====
34695
I need to follow the Listener, before he manages to destroy the Night Mother.
====
34698
I have caught up with the Listener. Time to eliminate him.
====
34699
The Listener is dead, and the Night Mother manifest. I should speak with her.
====
34700
The Night Mother has given me the responsibility of choosing a new Listener. Oosh and Varn are the prime candidates. I should choose one.
====
34701
Oosh is the new Listener. I should return to Void's Embrace.
====
34702
Varn is the new Listener. I should return to Void's Embrace.
====
34703
The madness is over. I should speak with Varn, the new Listener of the Dark Brotherhood.
====
34704
The first component used in the alchemical process to create the mantikoras comes from the scorpion matron and her nests, deep in the cave called Fearfangs. I need to enter the cave and meet Regent Cassipia inside.
====
34710
The Night Mother wants me to see the darkness in the Listener's heart. I should watch.
====
34711
I should speak with the Night Mother before I leave.
====
34722
I'm in the Dark Brotherhood Sanctuary. I should find Oosh and speak with her.
====
34723
The Keeper has demanded I speak with him. I should do so.
====
34724
I should follow Oosh, who will take me to the Listener.
====
34725
I should introduce myself to the Listener
====
34728
I need to scour the Market District and find the Fighters Guild's weapon caches.
====
34729
I found several caches of Fighters Guild weapons. I should bring them to <<1>>.
====
34736
I need to hunt the Clannfear down.
====
34737
I have the Clannfear heads that Steward Kerennia wanted. I should return to her at the Fighters Guild hideout.
====
34742
I need to enter Skyreach Hold and find out what the Scaled Court is up to in there.
====
34761
Veesk implied that she's done something terrible, but she won't say anymore until we reach Boward. I need to protect her and lead her out of this wamasu den.
====
34768
I should track down Worm Cult mages, slay them, and search them for dreadshards.
====
34769
I acquired several of the dreadshards that Steward Kerennia wanted. I should bring them to her at the Fighters Guild hideout.
====
34776
I should search the Market District for Bucco's "medicine."
====
34777
Now that I've recovered Regulinus Bucco's "medicine," I should speak with him at the Fighters Guild hideout.
====
34781
I entered the wamasu den and slayed the wamasu eggbearer. I should find Regent Cassipia near the town of Dragonstar and let her know that I accomplished the task she sent me to do.
====
34782
Now that I'm inside the ruins of Skyreach Hold, I should explore and learn more about what the Scaled Court is doing here.
====
34789
I've gotten Banu's message away from the messenger. I should return to Ann.
====
34791
Tasaba and Numih are waiting for me at Nabar's Stables, the only horse stable on the island. I should deliver the uniforms there.
====
34792
Tasaba and Numih have gone ahead to threaten Banu. I need to make for the Magistrate's Hall after them.
====
34794
I should talk to Magistrate Banu and gauge his reaction after Tasaba's threats.
====
34798
Ann is sure that Banu will send a messenger to the Headman. I need to make my way to the Magistrate's Hall, and intercept her before she can deliver her note.
====
34821
Banu has decided he must show strength to Cosh in response to the Headman's threats. He's asked me to travel to Privateer's Pier and kill a pirate in Cosh's service. I should make for the cove.
====
34829
I put an end to Exarch Arnoth's schemes. I should exit these ruins and head for Dragonstar.
====
34830
Ann has a plan to threaten Banu by making him think Headman Cosh is out to get him. To do this, we need two guard uniforms. I can steal them from the Captain's house, or take them off the bodies of guards.
====
34844
I rescued several citizens. I should return to <<1>> and tell him.
====
34845
I should search the district and rescue any captives I find.
====
34850
I've made it to Privateer's Pier. Banu has decided he must show strength to Cosh in response to the Headman's threats. I need to kill Captain Whitemane and leave behind his sigil to prove his worth.
====
34853
I've done as the Magistrate asked. Ann will certainly want to know what happened. I should return to her.
====
34854
I've come in just in time to see Tasaba and Numih threatening the Magistrate. I should watch to see what happens.
====
34861
Now that I've burned the Scaled Court standards, Lashburr wants me to find the vile shaman Agganor, kill him, and take his helmet.
====
34862
I should seek out and kill enemy Templars.
====
34863
I have slain 20 enemy Templars. I should return to the Bounty board at the Eastern Elsweyr gate to claim my reward.
====
34864
I should seek out and kill enemy Templars.
====
34865
I have slain 20 enemy Templars. I should return to the Bounty board at the Northern Morrowind gate to claim my reward.
====
34866
I should seek out and kill enemy Templars.
====
34867
I have slain 20 enemy Templars. I should return to the Bounty board at the Southern High Rock gate to claim my reward.
====
34868
I should search the Temple District for these pieces.
====
34869
I collected several statue fragments. I should return them to <<1>> in the Temple refuge.
====
34870
To further disrupt the mantikora creation process, Regent Cassipia has directed me to find a nearby wamasu cave. Inside the cave, I'll find a wamasu eggbearer and its nest. I need to destroy the creature and its eggs.
====
34872
The progenitor mantikora is dead, but the prisoners that were waiting to be fed to the spawning pools are still trapped in their cages. I should open the cages and set the prisoners free.
====
34874
I destroyed several shrines to Molag Bal. The Eye of Akatosh seems to be drained of power. I should return to <<1>> and tell him.
====
34875
I should search the district for these shrines and destroy them.
====
34876
I succeeded in disrupting the ritual once again. I should return to Priestess Simplicia and let her know.
====
34877
I should return to the temple and disrupt the ritual.
====
34880
I should seek out and kill enemy Dragonknights.
====
34881
I have slain 20 enemy Dragonknights. I should return to the Bounty board at the Eastern Elsweyr gate to claim my reward.
====
34882
I should seek out and kill enemy Dragonknights.
====
34883
I have slain 20 enemy Dragonknights. I should return to the Bounty board at the Southern High Rock gate to claim my reward.
====
34884
I should seek out and kill enemy Dragonknights.
====
34885
I have slain 20 enemy Dragonknights. I should return to the Bounty board at the Northern Morrowind gate to claim my reward.
====
34886
I should seek out and kill enemy Nightblades.
====
34887
I have slain 20 enemy Nightblades. I should return to the Bounty mission board at the Eastern Elsweyr gate to claim my reward.
====
34888
I should seek out and kill enemy Nightblades.
====
34889
I have slain 20 enemy Nightblades. I should return to the Bounty board at the Southern High Rock gate to claim my reward.
====
34890
I should seek out and kill enemy Nightblades.
====
34891
I have slain 20 enemy Nightblades. I should return to the Bounty board at the Northern Morrowind gate to claim my reward.
====
34892
I should seek out and kill enemy Sorcerers.
====
34893
I have slain 20 enemy Sorcerers. I should return to the Bounty board at the Eastern Elsweyr gate to claim my reward.
====
34894
I should seek out and kill enemy Sorcerers.
====
34895
I have slain 20 enemy Sorcerers. I should return to the Bounty board at the Southern High Rock gate to claim my reward.
====
34896
I should seek out and kill enemy Sorcerers.
====
34897
I have slain 20 enemy Sorcerers. I should return to the Bounty board at the Northern Morrowind gate to claim my reward.
====
34898
I should talk to Regent Cassipia and let her know I'm ready to begin the assault on the progenitor mantikora and its Scaled Court guardians.
====
34918
I should seek out and kill enemy Templars everywhere in Cyrodiil.
====
34919
I have slain 20 attackers at Fort Warden and should return to the mission board for my reward.
====
34925
The Daedra bar my path to the Oblivion Gate. I should defeat them to move on.
====
34926
I agreed to enter Skyreach Catacombs to try to discover the source of the dark force that has disturbed the dead.
====
34927
I entered Skyreach Catacombs. Crusader Dalamar believes the source of the darkness that disturbs the dead's rest can be found in the Lower Catacombs. I need to find my way there.
====
34928
I defeated the Gravelord and the Fallen Kings. That seems to have unlocked the door leading to the Lower Catacombs. Now I can descend into the depths and find the source of the darkness that haunts these ruins.
====
34929
If the source of the darkness permeating these catacombs truly is the legendary necromancer Virmaril, I need to run a gauntlet of undead to reach him.
====
34930
To reach Virmaril the Betrayer, I need to defeat these spirits to disrupt the soul ward that seals the door.
====
34931
I reached Virmaril the Betrayer. He keeps talking about taking my soul. I have to confront him and defeat him.
====
34932
Virmaril the Betrayer has been destroyed. Now I should find my way out of Skyreach Catacombs.
====
34933
I should tell Crusader Dalamar what happened within Skyreach Catacombs.
====
34934
Little Leaf and I have entered Exarch Braadoth's throne room. Now we have to put an end to the Iron Orc chief and to his troll guardian, Kurzoth.
====
34935
Ilthag Ironblood won't be training any more trolls. I should talk to Little Leaf now and see what else we have to do to stop the Iron Orcs from building an army of super-powered trolls.
====
34949
I agreed to take Kelmen's place in the ritual. I should meet Titus and the Thief at the Howling Sepulchers.
====
34950
I've entered the Howling Sepulchers. Now I need to find and enter the Sanctum of Farsight so we can help the Thief with her ritual.
====
34951
Titus and the Thief have begun the ritual. The Thief wants me to light the fires atop the pedestals in order to complete the ritual.
====
34952
The Thief's ritual is complete. Now I should observe the vision shown to us through the use of the farsight ritual.
====
34953
I need to meet the Thief at Loth'Na Caverns. Then we can find Regent Cassipia and stop her from becoming the Exalted Viper.
====
34954
I entered the Loth'Na Caverns and caught up with the Thief. She plans to sneak ahead and meet me at the top of the rise. I should follow after her.
====
34956
A bridge of Aetherial energy now spans the chasm. I should cross over the bridge and enter Skyreach Temple.
====
34957
Now that I'm inside Skyreach Temple, I need to find Regent Cassipia and stop her before she transforms into the Exalted Viper.
====
34958
Now that the Exalted Viper has been defeated and we're back in Belkarth, I should talk to the Thief.
====
34962
The ritual worked. It showed us Regent Cassipia, the apparent source of the magical disturbance. She killed Kelmen when he tried to stop her. I should talk to the Thief and see what she has to say about all this.
====
34964
I emerged from the ruins of Skyreach Pinnacle. I should speak to Mederic Vyger and make sure the prison wards have truly been restored.
====
34965
I agreed to help the former Scaled Court scholar, Mederic Vyger. I need to enter Skyreach Pinnacle and clear a safe path before Mederic can come inside and cast the spell to reestablish the prison wards.
====
34966
Now that I'm inside Skyreach Pinnacle, I need to clear a safe path for Mederic Vyger.
====
34967
Mederic Vyger has begun to cast his spell to reseal the imprisoning wards. I need to protect him from the creatures emerging from the summoning circles until the wards are restored.
====
34968
We accomplished what Mederic set out to do and restored the wards that seal the summoning circles. Now I should find Mederic outside and discuss what transpired in here.
====
34969
It appears that Elanwen has discovered the secret of nirncrux. I should speak with her.
====
34970
The Thief wants me to activate the triggers to summon a bridge across the chasm.
====
34971
I located the Scaled Court's laboratory where they are experimenting with nirncrux. I should investigate the area and take detailed notes.
====
34972
Elanwen asked me to locate the Scaled Court laboratory, the place where they discovered the secret to safely utilizing nirncrux. She thinks it's near Skyreach Hold.
====
34975
The summoning circles have been resealed, but the creature Mederic calls "the fell beast" remains free. I need to defeat it so that Mederic can seal the final ward.
====
34976
I took detailed notes at the Scaled Court laboratory describing the nirncrux refinement process and collected an infused item. I should return to Elanwen and give her my findings.
====
34985
I have been sent to find Regent Cassipia's seneschal, Little Leaf. I should talk to her and offer my assistance.
====
34986
I must enter the dungeon, which lies along the northern coast of Auridon. To be truly Undaunted, I must brave the depths and slay High Kinlord Rilis and the clannfear known as Shadowrend.
====
34987
I've slain the evil Rilis in the Banished Cells. I should find Maj al-Ragath in my alliance's capital city.
====
34988
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
34992
I found Little Leaf's friend, Regent Cassipia, in Dragonstar. I should talk to her and find out what this is all about.
====
34993
Since Maximinus is dead, he won't mind me reading his letter.
====
34995
I must enter the dungeon, which lies along the northern coast of Auridon. To be truly Undaunted, I must brave the depths and slay the corrupted Keeper Imiril, the daedroth known as the Maw of the Infernal, and High Kinlord Rilis.
====
34996
I've slain the evil Rilis in the Banished Cells. I should find Glirion the Redbeard in my alliance's capital city.
====
34998
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
35000
I must enter the dungeon, which lies along the western hills of Stonefalls. To be truly Undaunted, I must brave the loamy cavern and slay War Chief Ozozai and the dreugh known as Kra'gh.
====
35001
I've slain the Dreugh King in the Fungal Grotto. I should find Maj al-Ragath in my alliance's capital city.
====
35002
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35005
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
35006
I've put an end to the spider cult in Fungal Grotto. I should find Glirion the Redbeard in my alliance's capital city.
====
35007
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
35008
I must enter the dungeon, which lies along the western hills of Stonefalls. To be truly Undaunted, I must brave the loamy cavern and slay the Dunmer assassin Gamyne Bandu, the Spawn of Mephala, and the cult leader Vila Theran.
====
35010
<<1>> is satisfied with my skill as a blacksmith. I should speak with her to become certified. Once certified, I will be able to fulfill blacksmithing crafting writs.
====
35011
I should speak with her and find out what she wants me to do.
====
35012
<<1>> wants me to return with iron ore. I should search the area she mentioned. If I don't find enough iron ore, I should search near rocky areas.

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35013
<<1>> asked me to return with iron ingots. I can refine iron ore into iron ingots at a blacksmithing station. 

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35014
I need to craft and deliver a simple iron dagger to <<1>>. I must bring two iron ingots and one <<2>> style material to a blacksmithing station before I can create it.

If I can't find a <<2>> style material, I can purchase one from any blacksmith.
====
35015
I should speak with <<1>> and let her know I have enough iron ingots.
====
35016
I should speak with <<1>> and let her know I have enough iron ore.
====
35024
The threat of the Exalted Viper has been defeated. The Thief has opened a portal back to Belkarth. I should use it and meet her there.
====
35035
I should seek out these portals in the sewers and close them.
====
35036
I closed several portals. I should return to Sergeant Shaghila and let her know.
====
35038
Within the Banished Cells lurk a number of foul beasts. I must end the Cell Haunter, the Clannfear Handler Agatha, and the Skeletal Destroyer to earn an extra bounty from Maj al-Ragath.
====
35039
Many generations of the Rilis line have ruled from Castle Rilis. The long-lost ashes of Rilis the Fifth would be a prize sale in the markets of Skywatch.
====
35042
Glirion the Redbeard challenged me to a test of strength. He tasked me to kill the High Kinlord with a number of his daedroth warriors still alive. I'm sure to receive a greater reward for doing so.
====
35044
Within Fungal Grotto lurk a number of foul beasts. I must destroy Tazkad the Packmaster, Broodbirther, and the misshapen horror known as Clatterclaw to earn an extra bounty from Maj al-Ragath.
====
35046
Perhaps the control rod will work on the Dwarven spider. I should give it a try.
====
35048
To earn greater rewards, Glirion the Redbeard has challenged me to kill the leader of the cult without using the protections of the Obsidian Husk.
====
35050
<<1>> asked me to search for these portals and shut them down.
====
35051
I closed several portals. I should return to <<1>> and inform him of my progress.
====
35052
<<1>> asked me to search for these portals and shut them down.
====
35053
I closed several portals. I should return to <<1>> and inform him of my progress.
====
35054
The general sent a mage named Narnolas to the Market District to study the anchors, but he hasn't reported back in. I need to find him.
====
35055
I recovered Narnolas' notes, which explain how we can destroy the anchors in the Imperial City. I need to take the notes to Captain Pudazi in the Market District hideout.
====
35060
I need to gather samples from the sites she indicated so Pact alchemists can study the corruption.
====
35061
I collected a sample from each level of the sewers. I should bring them to <<1>> at the Pact base.
====
35064
I need to assess the Covenant's position in the Nobles District, the Market District, and the Arboretum.
====
35065
I've written a report based on my assessment of the Covenant's position in the Nobles District, the Market District, and the Arboretum. I should bring the report back to General Aklash in the Imperial Sewers.
====
35069
I should speak with <<1>> when I'm ready for crafting certification.
====
35071
I should decide what craft I want certified first. <<1>> can certify me as a blacksmith, clothier, or woodworker. If I want to be certified as a provisioner, enchanter, or alchemist, I should speak with <<2>>.
====
35072
I defeated Skarath and found the Warrior's sacred weapon. I should deliver it to Titus so that his connection to the Warrior will be restored and he can make the journey home.
====
35073
I need to travel to Belkarth and find Titus near the Star-Gazer's observatory.
====
35074
I need to find Titus Valerius. The Warrior thinks he went north, in search of his wife's grave. That's where I should start my search for the time-lost warrior.
====
35075
I found Titus. He seems distraught. I should speak with him.
====
35076
The Warrior has appeared to me again. I should speak to him.
====
35078
The Warrior has instructed me to track down War-Sworn, a sacred blade meant to be carried by the Warrior's chosen champion. An Iron Orc called Skarath currently possesses it. I should search the ruins to the southwest and recover the blade.
====
35080
I must enter the dungeon, which hides in the swampy fens of Glenumbra. To be truly Undaunted, I must brave the web-choked depths and slay the creatures known as the Whisperer and the Swarm Mother.
====
35081
I've slain the spider-beasts of Spindleclutch. I should find Maj al-Ragath in my alliance's capital city.
====
35082
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35083
Within Spindleclutch lurk a number of unnatural beasts. I must destroy Cerise the Widow-Maker, Big Rabbu, and the Spindlekin to earn an extra bounty from Maj al-Ragath.
====
35084
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35087
I should speak with <<1>> to be certified as a blacksmith, clothier, or woodworker. If I want to be certified as a provisioner, enchanter, or alchemist, I should speak with <<2>>.
====
35110
I must enter the dungeon, which hides in the swampy fens of Glenumbra. To be truly Undaunted, I must brave the depths and destroy the Blood Spawn, Praxin Douare, and the vampire lord Vorenor Winterbourne.
====
35111
To earn greater rewards, Glirion the Redbeard has challenged me to kill the vampire called Winterbourne while allowing none of the innocents in his lair to die.
====
35112
I've put an end to the vampire coven in Spindleclutch. I should find Glirion the Redbeard in my alliance's capital city.
====
35114
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
35116
I should move on, and defeat anyone barring the path ahead. I can try to help the sellswords that Fingaenion brought—if I can find them.
====
35117
I should move on, and defeat anyone barring the path ahead. I can try to help members of Fingaenion's rescue party if I can find them.
====
35118
I need to reach <<1>> and slay him.
====
35119
I must find a way to cross the bridge I've encountered.
====
35126
I must enter the dungeon, which lies in the swampy south of Deshaan. To be truly Undaunted, I must brave the mines and slay Foreman Llothan, the Hive Lord, and the Sentinel of Rkugamz.
====
35127
I've cleared Darkshade Caverns. I should find Maj al-Ragath in my alliance's capital city.
====
35128
The kwama mines of Darkshade Caverns play host to a number of tough opponents. I must destroy the Cutting Sphere, the Cavern Patriarch, and Head Shepherd Neloren to earn an extra bounty from Maj al-Ragath.
====
35130
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35132
I must enter the dungeon, which lies in the southern marsh of Deshaan. To be truly Undaunted I must kill the Transmuted Hive Lord, Grobull the Transmuted, and the Engine Guardian.
====
35133
To earn greater rewards, Glirion the Redbeard has challenged me to destroy the Engine Guardian without anyone in my party activating one of the Engine levers.
====
35134
I've destroyed the Dwemer threatening the mine called Darkshade Caverns. I should find Glirion the Redbeard in my alliance's capital city.
====
35136
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
35138
I need to reach <<1>>'s tower and slay him. Hopefully, I can find Fingaenion and Gilraen nearby.
====
35139
I must enter the dungeon, which twists down into the darkness beneath the Elden Tree. To be truly Undaunted, I must brave the ruins and slay Akash gra-Mal, the Chokethorn, and Canonreeve Oraneth.
====
35140
The roots of Elden Hollow are infested with a number of challenging creatures. I must destroy the Ancient Spriggan, Nenesh gro-Mal, and the Leafseether to earn an extra bounty from Maj al-Ragath.
====
35141
I've cleared Elden Hollow. I should find Maj al-Ragath in my alliance's capital city.
====
35143
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35150
I must enter the dungeon, which twists down into the darkness beneath the Elden Tree. To be truly Undaunted, I must kill the Dark Root, the Murklight, and Bogdan the Nightflame.
====
35151
To earn greater rewards, Glirion the Redbeard has challenged me to read the Opus of Torment before I kill Bogden the Nightflame.
====
35152
I've cleared Elden Hollow. I should find Glirion the Redbeard in my alliance's capital city.
====
35154
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
35156
To be truly Undaunted, I shall enter the dungeon beneath the city of Wayrest. I must brave the tunnels to slay Investigator Garron and the Pellingares, Varaine and Allene.
====
35157
A number of bizarre creatures prowl near the Pellingares' army. I must destroy Uulgarg the Hungry, Slimecraw, and the Rat Whisperer to earn an extra bounty from Maj al-Ragath.
====
35158
I've cleared Wayrest Sewers. I should find Maj al-Ragath in my alliance's capital city.
====
35160
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35162
I should hunt these saboteurs down and stop them from doing any more damage.
====
35163
I killed at least some of the Legion Zero saboteurs. I should return to Sergeant Shaghila and let her know.
====
35164
I should find and kill the saboteurs.
====
35165
I killed the Legion Zero saboteurs in the sewers. I should return to <<1>> at the Covenant base and let him know.
====
35166
Sergeant Belrud has tasked me with wiping out the saboteurs.
====
35167
I stopped some dark legionaries from sabotaging sewer tunnels. I should return to <<1>> at the Pact base and let him know.
====
35168
I must enter the dungeon beneath the city of Wayrest. To be truly Undaunted, I must destroy Garron the Returned, Malubeth the Scourger, and the risen Pellingares.
====
35169
Glirion the Redbeard has challenged me to attract the attention of a horde of zombies while fighting the Pellingares. I must destroy at least fifteen in total to earn greater rewards.
====
35170
I've cleared Wayrest Sewers. I should find Glirion the Redbeard in my alliance's capital city.
====
35172
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
35174
A number of dangerous creatures prowl the depths of the Crypt. I must destroy Dogas the Berserker, the Mage Master, and Uulkar Bonehand to earn an extra bounty from Maj al-Ragath.
====
35175
To be truly Undaunted, I must enter the Crypt and destroy Death's Leviathan, Archmaster Siniel, and the Ilambris Twins.
====
35177
I've cleared the Crypt of Hearts. I should find Maj al-Ragath in my alliance's capital city.
====
35178
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35180
I must enter the dungeon beneath the the stones of Rivenspire. To be truly Undaunted I must destroy Ruzozuzalpamaz, the Ilambris Amalgam, and Nerien'eth.
====
35181
To earn greater rewards, Glirion the Redbeard has challenged me allow four of Nerien'eth's students to survive until he takes up the Ebony Blade. Then I must defeat the master and his apprentices.
====
35182
I've cleared the Crypt of Hearts. I should find Glirion the Redbeard in my alliance's capital city.
====
35184
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
35186
I should search for the missing scouts. If they're dead, I should retrieve their scouting reports.
====
35187
I found the three scouts. I should return to Sergeant Shaghila at the Dominion base in the sewers.
====
35190
Apparently the scouts went missing in the second level of the sewers, the Bloodworks Drainage. I should start my search there.
====
35192
I found the three scouts. I should return to <<1>> at the Pact base in the upper level of the sewers.
====
35194
I should find these scouts, and even if they have been killed, I should recover their scouting reports.
====
35196
I found the three scouts. I should return to <<1>> at the Covenant base in the upper level of the sewers.
====
35198
A number of dangerous beasts prowl the depths of the fort. To earn an extra bounty from Maj al-Ragath, I must kill Matrion Ixniaa, the Fanged Menace, and the Ancient Lurcher.
====
35199
To be truly Undaunted, I must enter the fort and destroy Ganakton the Tempest, Sliklenia the Songstress, and Sellistrix the Lamia Queen.
====
35201
I've cleared Arx Corinium. I should find Maj al-Ragath in my alliance's capital city.
====
35202
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35204
<<1>> is already familiar with my reputation as a blacksmith. I should speak with her to become certified. Once certified, I will be able to fulfill blacksmithing crafting writs.
====
35205
A number of Daedric soldiers skulk through the town. To earn an extra bounty from Maj al-Ragath, I must kill Golor the Banekin Handler, Dark Ember, and Rothariel Flameheart.
====
35206
To be truly Undaunted, I must enter the town and destroy the Infernal Guardian, the Warden of the Shrine, and Razor Master Erthas.
====
35208
I've cleared the City of Ash. I should find Maj al-Ragath in my alliance's capital city.
====
35209
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35211
A number of Drodda's creatures prowl the depths of the Keep. I must destroy the witch's Dreadlord and Teethnasher the Frostbound to earn an extra bounty from Maj al-Ragath.
====
35212
To be truly Undaunted, I must enter the Keep and destroy Iceheart, the Guardian of the Flame, and Drodda of Icereach.
====
35214
I've cleared Direfrost Keep. I should find Maj al-Ragath in my alliance's capital city.
====
35215
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35217
I killed <<1>> and found the <<2>> on her body. I should return it to <<3>>.
====
35226
To be truly Undaunted, I must reach the island and destroy Valaran Stormcaller, Stormfist, and Stormreeve Neidir.
====
35227
A number of Maormer subcommanders patrol Tempest Island. I must kill Sonolia the Matriarch, Yalorasse the Speaker, and Commodore Ohmanil to earn an extra reward from Maj al-Ragath.
====
35229
I've cleared Tempest Island. I should find Maj al-Ragath in my alliance's capital city.
====
35230
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35232
I should speak with her and find out what she wants me to do.
====
35233
<<1>> wants me to return with rough maple. I should search the nearby area she mentioned. If I don't find enough, I should search forested areas.

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35234
<<1>> asked me to return with sanded maple. I can refine rough maple into sanded maple at a woodworking station.

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35235
I should speak with <<1>> and let her know I have enough rough maple.
====
35238
I should speak with <<1>> and let her know I have enough sanded maple.
====
35241
I need to craft and deliver a simple maple bow to <<1>>.
I must bring three pieces of sanded maple and one <<2>> style material to a woodworking station to create the bow.
If I can't find a <<2>> style material, I can purchase one from any carpenter.
====
35245
It seems <<1>> is already familiar with my reputation as a woodworker. I should speak with her to become certified. Once certified, I will be able to fulfill woodworker crafting writs.
====
35246
I proved my woodworking skills to <<1>>. I should speak with her to become certified. Once certified, I will be able to fulfill woodworker crafting writs.
====
35248
I should hunt down <<1>> and return the family insignia to <<2>>.
====
35250
To be truly Undaunted, I must explore Volenfell and destroy the Guardian Trinity, Tremorscale, and the treasure hunter Quintus Verres.
====
35251
A number of guardians haunt the halls of Volenfell. I must destroy Boilbite, the Desert Lion, and the Unstable Construct to earn an extra reward from Maj al-Ragath.
====
35253
I've cleared Volenfell. I should find Maj al-Ragath in my alliance's capital city.
====
35254
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35256
I think there might be an Imperial Magistrate in the Dominion base in the sewers. I should speak to him.
====
35257
I think there might be an Imperial Magistrate in the Pact's base in the sewers. I should speak to him.
====
35258
I think there might be an Imperial Magistrate in our base in the sewers. I should speak to him.
====
35259
I need to make it back there and give the papers to someone.
====
35261
<<1>> wants me to find and memorize a recipe for roast pig. If I don't find it, I should search drawers and shelves.

Alternatively, I could ask a friend for help or purchase it from a guild store.
====
35262
I cooked a roast pig. I should speak with <<1>> to become certified. Once certified, I will be able to fulfill provisioning crafting writs.
====
35265
I should speak with him and find out what he wants me to do.
====
35266
It seems <<1>> is already familiar with my reputation as a provisioner. I should speak with him to become certified. Once certified, I will be able to fulfill provisioning crafting writs.
====
35267
<<1>> wants me to find enough ingredients to cook a meal. If I don't find enough, I should search inns and markets.

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35268
I should speak with <<1>> and let him know I have enough ingredients.
====
35269
I should go to a cooking fire and cook a roast pig. In order to do so, I should combine drippings and pork.

Then, I should deliver the meal to <<1>>.
====
35270
I learned the recipe for roast pig. I should return to <<1>> and ask him what comes next.
====
35276
To be truly Undaunted, I must explore the isle of Blackheart Haven and destroy Atarus, the Roost Mother, and Captain Blackheart.
====
35277
Captain Blackheart's crew holds the isle. To earn an extra reward from Maj al-Ragath, I must destroy Hollow Heart, First Mate Wavecutter, and Iron-Heel.
====
35279
I've cleared Blackheart Haven. I should find Maj al-Ragath in my alliance's capital city.
====
35280
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35282
To be truly Undaunted, I must survive the Blessed Crucible. I must defeat the members of the Pack, the Beast Master's menagerie, and the famed Lava Queen.
====
35283
To earn an extra reward from Maj al-Ragath, I must cleave my way through the Crucible combatants known as Grunt the Clever, Teranya the Faceless, and Captain Thoran.
====
35285
I've survived the Blessed Crucible. I should find Maj al-Ragath in my alliance's capital city.
====
35286
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35288
To be truly Undaunted, I must explore Selene's Web and destroy Foulhide, Longclaw, and Selene herself.
====
35289
To earn an extra reward from Maj al-Ragath, I must destroy the spider-touched lieutenants of Selene's Web. I need to kill Treethane Kerninn, Queen Aklayah, and Mennir Many-Legs.
====
35290
I've cleared the grove called Selene's Web. I should find Maj al-Ragath in my alliance's capital city.
====
35292
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35299
To be truly Undaunted, I must explore the Vaults of Madness and destroy Ulguna Soul-Reaver, Grothdarr, Iskra the Omen, and the Mad Architect.
====
35300
To earn an extra reward from Maj al-Ragath, I must destroy the Daedric lieutenants in the Vaults of Madness. I need to kill the Cursed One, Death's Head, Achaeraizur, and the Ancient One.
====
35301
I've cleared the maze called the Vaults of Madness. I should find Maj al-Ragath in my alliance's capital city.
====
35303
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
35305
I should speak with her and find out what she wants me to do.
====
35306
<<1>> wants me to return with raw jute. I should search the area she mentioned. If I don't find enough raw jute, I should search grassy areas.

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35307
<<1>> asked me to return with jute. I can refine raw jute into jute at a clothing station. 

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35308
I need to craft and deliver simple homespun gloves to <<1>>. I must bring five jute and one <<2>> style material to a clothing station before I can create the gloves.

If I can't find a <<2>> style material, I can purchase one from any clothier.
====
35309
I should speak with <<1>> and let her know I have refined enough jute.
====
35310
I should speak with <<1>> and let her know I have enough raw jute.
====
35318
It seems <<1>> is already familiar with my reputation as a clothier. I should speak with her to become certified. Once certified, I will be able to fulfill clothing crafting writs.
====
35319
<<1>> is satisfied with my skill as a clothier. I should speak with her to become certified. Once certified, I will be able to fulfill clothier crafting writs.
====
35320
Someone back at base may be interested in this information.
====
35321
I should give the Dremora plans I found to <<1>> at the Dominion base in the sewers.
====
35322
I should give the Dremora plans I found to <<1>> at the Pact base in the sewers.
====
35323
I should give the orders to <<1>> at the Covenant base.
====
35325
I should speak with her and find out what she wants me to do.
====
35326
<<1>> wants me to return with iron ore. I should search the nearby deposit she mentioned. If I don't find enough, I should search near rocky areas.

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35327
I should speak with <<1>> and let her know I have enough iron ore.
====
35328
<<1>> asked me to return with iron ingots. I can refine iron ore into iron ingots at a blacksmithing station. 

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35333
I should speak with <<1>> and let her know I have enough iron ingots.
====
35335
I need to create a simple dagger for <<1>>. I must bring two iron ingots and one <<2>> style material to a blacksmithing station before I can create a dagger.

If I can't find a <<2>> style material, I can purchase one from any Blacksmith.
====
35338
I proved my blacksmithing skills to <<1>>. I should speak with her to become certified. Once certified, I will be able to fulfill blacksmithing crafting writs.
====
35340
<<1>> is already familiar with my reputation as a clothier. I should speak with her to become certified. Once certified, I will be able to fulfill clothier crafting writs.
====
35342
I should find a member of the Caudex family, if any still live. He or she might be glad to have the family insignia back.
====
35343
Maj is waiting to speak to me one more time.
====
35344
Maj wants me to speak to Glirion the Redbeard. She says he'll be able to tell me more about the pledge.
====
35345
I've picked some fine treasure from the bronze chest. Glirion said I should speak to Maj again once I'd collected my prize.
====
35346
Glirion gave me a bronze key to the Undaunted chests. He wants me to open one and collect the treasure inside.
====
35347
I should keep an eye open for a person named Zatabi or Rabe-ma. The doll may belong to them.
====
35348
I killed <<1>> and found <<2>> on his body. I should return it to <<3>>.
====
35349
I should look for <<1>>'s doll at the last place the Khajiit set up camp.
====
35350
I should find <<1>> and return the contract to him.
====
35351
I killed <<1>> and found <<Az:2>> on the body. I should return the contract to <<3>>.
====
35352
I should hunt down <<1>> and retrieve the contract.
====
35353
I should look for <<1>> and tell him of his friend's fate.
====
35354
The vampire Otholug is dead. I should return to Zoragag and tell him.
====
35355
I should search the sewers for <<1>>.
====
35356
If I should find Raelyn Oges, I should ask her about the crown.
====
35357
I killed <<1>> and found <<2>> on its body. I should bring it to <<3>>.
====
35358
In case her story's true, I should look for that crown.
====
35359
I should keep an eye open for the person this insignia belongs to. It appears to have been important to someone.
====
35360
I killed <<1>> and found the <<2>> while searching her body. I should return it to <<3>>.
====
35361
I should hunt down and kill the monster who has been torturing people and return the stolen items to <<1>>.
====
35362
I should look for <<1>> and return this book to him.
====
35363
I killed <<1>> and found <<2>>'s book on the body. I should return the book to its rightful owner.
====
35364
The book is supposed to be deep in the sewers. I should look there.
====
35366
<<1>> called to me after I killed <<2>>.
====
35367
The page that fell out describes unsolved murders many years ago in Imperial City. It seems to indicate that <<1>> was responsible but some mystery surrounded his death.
====
35368
I should keep an eye open for <<1>>.
====
35369
I killed <<1>> and found Kimeema's dagger on the Daedra's body. I should return it to <<2>>.
====
35370
I should find and kill <<1>>, the Xivkyn who keeps the portals to Coldharbour open.
====
35371
I should keep an eye open for the person this insignia belongs to. It appears to have been important to someone.
====
35372
I should meet him there for my reward.
====
35373
I should hunt down and kill the monster who has been torturing people and return the stolen items to <<1>>.
====
35374
I need to travel to six prayer markers located within Craglorn's most dangerous caves and tombs to learn the six virtues.
====
35376
I completed Ranev's pilgrimage. I should return to the Gray Menhir to determine if I have found favor with the Stars.
====
35378
I need to travel to the Gray Menhir, located to the southwest of Dragonstar, and prepare for my pilgrimage.
====
35379
I should speak with <<1>> and let her know I've made the gloves.
====
35381
<<1>> wants me to find runes of potency, aspect, and essence. I should search the area he mentioned. If I don't find enough, I should search ancient ruins.

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35385
I should speak with him and find out what he wants me to do.
====
35386
It seems <<1>> is already familiar with my reputation as an enchanter. I should speak with him to become certified. Once certified, I will be able to fulfill enchanting crafting writs.
====
35388
I should go to an enchanting station and create a glyph. In order to do so, I will need at least one rune of potency, one of essence, and one of aspect.
Once I have created the glyph, I should take it to <<1>>.
====
35391
I should speak with <<1>> and let him know I found runes of potency, essence, and aspect.
====
35394
I should speak with him and find out what he wants me to do.
====
35395
<<1>> wants me to find a solvent and reagents to make a potion. I should search the nearby area he mentioned. If I don't find enough, I should search the wilderness.

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35396
<<1>> asked me to return with iron ingots. I can refine iron ore into iron ingots at a blacksmithing station. 

Alternatively, I could ask a friend for help or purchase some from a guild store.
====
35397
I should speak with <<1>> and let her know I have enough maple.
====
35400
I should speak with <<1>> and let him know I found a solvent and some reagents.
====
35403
I should go to an alchemy station and combine a solvent (such as natural water) with two different reagents. In order to create a potion, the reagents must have matching traits (such as columbine and mountain flower).
Then, I should speak to <<1>>.
====
35406
It seems <<1>> is already familiar with my reputation as an alchemist. I should speak with him to become certified. Once certified, I will be able to fulfill alchemy crafting writs.
====
35407
I created a potion. I should speak with <<1>> to become certified. Once certified, I will be able to fulfill alchemy crafting writs.
====
35417
I should enter the cave and see if I can find Kireth Vanos somewhere in the ruins of Zthenganaz.
====
35418
Kireth asked me to collect the power core guarded by the Dwarven centurion known as the Ztheng Guardian. Apparently, Raynor can use the power core to create one of his arcane devices.
====
35419
I acquired the power core that was protected by the Ztheng Guardian. I should meet Raynor at the ruin's main entrance, give him the core, and make sure Kireth made it out of the ruins safely.
====
35420
I should search the ruins for clues to the <<z:1>>'s fate.
====
35421
It seems High-King Emeric's <<z:1>> was killed. I should inform <<2>> in Orsinium.
====
35422
I defeated the scorpion matron. Now to burn her nests.
====
35423
I need to get inside Frostbreak Fortress and find the two squads of Orc soldiers Siege Commander Dulph sent in to distract the harpies and destroy the source of the briarheart warriors.
====
35424
I need to clear a path to the two towers with clear lines of sight to the harpy aeries. Then Eveli can mark the targets with a flaming arrow so that the catapults can destroy the aeries.
====
35429
Alinon the Alchemist claims that the source of the briarheart warriors is a large plant or tree. But before we can destroy the source, we need to weaken its defenses by burning the corrupted saplings scattered throughout the fortress.
====
35430
To put an end to the briarheart warriors, I need to use Alinon's elixir to destroy the tree that is the source of the briar hearts.
====
35431
I should exit the fortress and make sure that Eveli and Alinon the Alchemist are all right.
====
35432
I should talk to Alinon the Alchemist and make sure the source of the briar hearts was really destroyed.
====
35438
I created a glyph. I should speak with <<1>> to become certified. Once certified, I will be able to fulfill enchanting crafting writs.
====
35442
Now that the harpy aeries have been destroyed, I should look for the alchemist and the squad escorting him. They should be trying to find a way into the fortress.
====
35443
I found the alchemist and his soldier escort. I should talk to the alchemist and find out how he wants to proceed.
====
35444
I can't seem to make the bird totem work. Maybe someone at the Mages Guild in Orsinium can help me figure out how to reverse the Birdsong's curse.
====
35445
Deechee-Noo performed the ritual and thinks it was successful. I should talk to her to make sure.
====
35446
I told Fedar the truth about the whistle. I should speak to him to collect my reward.
====
35447
There's an Argonian in the Mages Guild named Deechee-Noo. I should ask if she knows how to reverse the bird totem's curse.
====
35448
Deechee-Noo asked me to collect a few items so she can perform a ritual that will reverse the bird totem's curse.
====
35455
I should speak with <<1>> and let her know I created an iron dagger.
====
35456
I need to deconstruct the iron dagger I made for <<1>>. I can do so at a blacksmithing station.

<<1>> said I could deconstruct something else if I wanted to keep the dagger.
====
35458
I found <<1>>, the expedition's leader. Before he died, he said there was a terrible threat within these ruins. I should examine his notes.
====
35459
I decided to leave <<1>> to his fate. I should tell Glurbasha what happened.
====
35460
I decided to kill <<1>>. I should return to <<2>> and let her know what happened.
====
35461
According to <<1>>'s notes, three pressure valves direct vast amounts of heat and power to a locked central chamber. He believed it was for some nefarious purpose. I should find and close these valves.
====
35462
<<1>> suspected there was a great threat within the Tonal Auditorium. With the pressure valves closed, I should explore the central chamber.
====
35465
Now that I've taken my notes, I should retrieve a nirncrux-infused item for Elanwen to examine.
====
35466
I should look for the durzog lair and find the beast-master's whistle.
====
35467
I found the whistle. I should test its beast-taming powers on the durzogs in Nikolvara's Kennel.
====
35468
When I used the whistle, the durzogs became agitated and attacked me. I should find Fedar and decide what to tell him about the true nature of the whistle.
====
35469
I lied to Fedar about the whistle. I should speak to him to collect my reward.
====
35479
With the armorer and runescriber dealt with, Little Leaf wants to confront the chief of the Iron Orcs, Exarch Braadoth. She says that his abode is deep within the cave system known as the Exarch's Stronghold, in the northern reaches of the valley.
====
35480
I should search for the crew members who are stuck on the ice.
====
35481
The riekr destroyed the ballista schematics, but I was able to save the siege engineer's life. I should meet First Mate Elvira Derre on the beach.
====
35482
I've rescued several of the crew, now I should find First Mate Elvira Derre.
====
35483
Elvira asked me to search for the Siege Engineer, Shawaz af-Fahara'jad on one of the ships.
====
35484
The alchemist is dead and her supplies are scattered. I must find Dried Netch Entrails, Kwama Spittle, and Red Moss to concoct an antidote for Siege Engineer Shawaz af-Fahara'jad.
====
35485
The convoy's navigator betrayed everyone and ran the ships into the ice. He then poisoned Siege Engineer Shawaz af-Fahara'jad and stole his schematics. I should look for the navigator in his cabin.
====
35486
I've recovered the ingredients. I need to take them to alchemy table on the ship to concoct an antidote for Siege Engineer Shawaz af-Farahar'jad.
====
35487
I need to use the alchemy table on the ship to mix the ingredients I recovered and concoct an antidote for Siege Engineer Shawaz af-Farahar'jad.
====
35488
I've concocted an antidote for the poison. I need to give it to Siege Engineer Shawaz af-Faraha'jad on the Dawn Posset.
====
35489
I've saved the life of Siege Engineer Shawaz af-Fahara'jad. Now he wants me to track down the navigator, Orvel Henard, and try to recover the ballista schematics.
====
35490
The convoy's navigator poisoned Siege Engineer Shawaz af-Fahara'jad and stole his schematics. Shawaz says he was captured by riekr after stabbing him, so I should search the nearby riekr cave.
====
35491
The traitorous navigator allowed the riekr to take the ballista schematics back to their cave. I need to go there to recover the schematics.
====
35492
Siege Engineer Shawaz af-Fahara'jad died after being poisoned by the navigator, but I was able to recover the siege engineer's schematics. I should return them to First Mate Elvira Derre on the beach.
====
35493
I should speak with <<1>> and let her know I created Homespun Gloves.
====
35494
I need to deconstruct the Homespun Gloves I made for <<1>>. I can do so at a clothier station.

<<1>> said I could deconstruct something else if I wanted to keep the Homespun Gloves.
====
35495
I should speak with <<1>> and let her know I created a maple bow.
====
35496
I need to deconstruct the maple bow I made for <<1>>. I can do so at a woodworking station.

<<1>> said I could deconstruct something else if I wanted to keep the bow.
====
35497
I should see if his sister is still waiting.
====
35498
Now to get to the Arboretum District.
====
35499
I should retrieve the crest from Justinius's body.
====
35504
I should bring the relics to <<1>> in the Nobles District.
====
35505
I gathered the items Deechee-Noo requested. I should bring them back to her so she can perform the ritual to reverse the bird totem's curse.
====
35506
A wounded soldier told me that the Winterborn captured Captain Skorgat and dragged him into the fort. I should go after him.
====
35508
The nereid reports that multiple opponents await me in the grounds ahead.
====
35509
The nereid reports that there is a mysterious temple up ahead, with further opposition waiting for me.
====
35510
I should defeat the temple's guardian, <<1>>.
====
35511
I should investigate the Village Center.
====
35512
I suggested that the Tumnosh Clan petition the king and ask him what to do with the Dwarven constructs. I should talk to Forge-Wife Kharza and complete the deal.
====
35513
Neramo brought some of the Dwarven machines out of the ruins as some sort of gift to make up for the trouble he caused, but the Orcs want to destroy them and him, I should talk to Kharza and try to make this right.
====
35514
I suggested that the Tumnosh Clan exile Neramo and send him and the Dwarven constructs away. I should talk to Forge-Wife Kharza and complete the deal.
====
35517
I should find that pot in the Elven Gardens District.
====
35518
I should deliver the package to <<1>> in the Arena District.
====
35526
I should search the ruins for evidence of what was done to the Orcs.
====
35527
I should speak with <<1>> about the evidence I found in the ruins.
====
35528
I should go down into Graystone Quarry to see if I can find out what happened there and check on the quarry workers.
====
35529
I found the hunt-wife's daughter, Shabon. She said that the High Elf went to investigate the central structure. I should go in there and locate him.
====
35530
I found an Elf in the Dwarven ruin. I should talk to him and see what he knows about what happened here.
====
35531
Neramo believes a control center operates the Dwarven constructs and that it's located somewhere in the ruin. I should look for the control center.
====
35532
I found the Dwarven control center and so did Neramo. I should talk to him.
====
35533
I need to strike the kinetic resonators to rotate the rings and adjust the lenses until they align with the emitters. That should unlock the Orb of Illumination and open the way to the construct control room.
====
35534
I found a page of a journal in the Dwemer ruin. It looks recent. I should read it to see if I can find a clue as to what happened here.
====
35538
I found several disturbing things which seem related to strange experiments and rituals performed on the <<1>> Orcs. I should bring them to <<2>>.
====
35544
To accept Grand Forge-Mother's invitation, I need to travel to the Orcholds of Wrothgar and make my way to the city of Orsinium. Ambassador Gurgum offered to provide transportation. I should speak to him when I'm ready.
====
35545
I arrived in Wrothgar. Now I need to make my way to the city of Orsinium and find Scarp Keep. Then I can present myself to Grand Forge-Mother Alga.
====
35546
I should leave the keep and go meet King Kurog at Frostbreak Fort.
====
35547
High Priestess Solgra was waiting for me outside the keep. I think she wants to talk to me before I leave for Frostbreak Fort.
====
35548
I should make my way to Frostbreak Fortress to meet with King Kurog. I need to tell him that the stolen supplies are being held there.
====
35549
I arrived at the siege camp outside Frostbreak Fortress. I should find King Kurog and speak to him.
====
35550
King Kurog wants me to lead the way as we search Frostbreak Fortress and seek out the stolen supplies and the Winterborn warlord, Urfon Ice-Heart.
====
35551
I should help King Kurog kill the Winterborn warlord, Mogbach Ice-Heart.
====
35552
I should help King Kurog kill the Winterborn warlord, Urfon Ice-Heart.
====
35554
The meeting didn't go as King Kurog planned. I should talk to him.
====
35556
I have explored Hel Ra Citadel in its entirety and  defeated the ancient army that occupied it, as well as its leader, the powerful Celestial Warrior.
====
35557
You defeated <<1>>, and silenced the threat on the upper floors of the Aetherian Archive.
====
35558
I should give these supplies to one of the military officers back at the Dominion base.
====
35559
I should take these to a priest in the Temple District.
====
35560
I should give these supplies to one of the military officers back at the Covenant base.
====
35561
The Imperials back at our base in the sewers should be able to use these.
====
35562
I've learned that the Aetherian Archive, an ancient, sealed tower in Craglorn, has opened its doors for the first time in years. Mighty Mordra and her Undaunted intended to climb it, but it looks like I'm going to get the chance, first.
====
35563
I've met a Nord named Kailstig whose Undaunted allies have disappeared inside Hel Ra Citadel. Kailstig believes that a formidable foe lies in wait inside. I should explore the Citadel and defeat whatever opponents present themselves.
====
35568
I should find Kraala's bird totem and see if I can use it to transform the birds back into people.
====
35569
Someone back at the Dominion base in the sewers may know what I should do with this book.
====
35570
I found the second half of the book. It was apparently written by Apprentice Veriasa. I should look for her in the Arboretum District.
====
35571
I met <<1>> in the Arboretum. She was interested in the book I found.
====
35572
I should travel to the Elven Gardens District and look for him in the northern section.
====
35573
I should find <<1>> in the southwest part of the Elven Gardens and deliver her husband's note.
====
35576
Dirdre asked me to recover the sacred banner of the Order of the Silver Dawn from the depths of the Argent Mine. She had to leave it behind when she fled the attack by the Magnar Pack werewolves.
====
35578
I recovered the sacred banner of the Order of the Silver Dawn. I should return it to Dirdre.
====
35579
Talk to Vorogar outside the mine.
====
35580
Now to find the shop and hidden gold.
====
35581
First I have to reach the district.
====
35582
I should search the ruin for <<1>>, the leader of this expedition. <<2>> thinks he might still be alive.
====
35589
<<1>> is the new chief of Shatul. I should inform <<2>>.
====
35595
I should speak with Lothangar and give him the helm.
====
35596
I need to take the items Nellic requested to Apprentice Paamati in Orsinium.
====
35597
I should hurry the package over to the Arena District.
====
35598
I need to collect specific items crafted by the riekr: a war banner, a boar-skin rug, and a skull trophy. I should also look for Nellic's apprentice, Mezhun, to find out if he needs anything.
====
35638
It seems the pressure valves had something to do with a massive Dwarven construct! I should defeat this <<1>>.
====
35642
"<<1>>" is really <<2>>, the exiled daughter of <<3>>. She posed as <<1>> so she could be named a contender, and wants to be the new chief of Shatul. She asked me to tell her grandmother <<4>> that she is headed to the Bloody Knoll to fight <<5>>.
====
35643
<<1>> asked me to inform <<2>> that he is a contender for chief. He will oppose <<3>> in the Bloody Knoll.
====
35644
According to <<1>>, Shatul will have a difficult time accepting <<2>> or <<3>> as chief. She asked me to slip a flawed blade to the weakest contender.
====
35645
I placed the flawed blade. I should hide and see who is victorious.
====
35650
<<1>> is the new chief of Shatul. I should inform <<2>>.
====
35651
As the new chief. I should inform <<1>>.
====
35652
As the new chief of Shatul, I should present myself to my clan.
====
35653
I've defeated the Celestial Serpent and returned him to his prison within the Apex Stone. The Scaled Court of Sanctum Ophidia has been scattered. I should speak with Atildel.
====
35654
The dying archivist asked me to gather blood from all of the archivists that were killed by the Vosh Rakh, starting with her own. According to her, I'll need the blood to gain access to the sanctuary where the sacred words are stored.
====
35655
I gathered the blood of the fallen archivists and the Hooded Orc provided me with a book that should help me find the path to the sanctuary where the sacred words are stored. He said the path begins in Malacath's shrine in Fharun Keep.
====
35656
The Daedric Prince Malacath spoke to me and gave me a blessing. I agreed to act as his instrument of vengeance against the Auric Union. I should kill as many Auric Union members as I can while the blessing lasts.
====
35657
Azrath asked me to deliver the scroll containing the sacred words of Malacath to someone named Kroma. I should find her in a house marked with Malacath's light in Orsinium's residential district.
====
35661
Avreg asked me to find Lothangar in the cavern and convince him to abandon his plan.
====
35662
Lothangar can't be convinced to give up on his plan, so I agreed to help him. I should go on ahead and steal the riekr's tribal totem. Lothangar will catch up when he can.
====
35663
Lothangar can't be convinced to give up on his plan, so I agreed to help him. I should go ahead and take the riekr's tribal totem and plant it in the ogre chieftain's lair. Lothangar will catch up when he can.
====
35664
I placed the Horker-Tusk tribal totem in the Frostmaul chieftain's lair to break up their alliance. I should speak to Lothangar to tell him it's done.
====
35665
Lothangar's now asked that I help him retrieve the helm of an ancient Orcish hero named Oozrul. First, I have to figure out how to get into Oozrul's tomb.
====
35675
The Empress Regent has revealed herself as the Xivkyn Sovereign <<1>>. I should defeat her and reclaim the Elder Scroll she took.
====
35678
To become chief of Shatul, I need to kill the victor in the Bloody Knoll.
====
35679
I am the new chief of Shatul. I should inform <<1>>.
====
35680
Shatul has a new chief. I should speak with <<1>> about what I witnessed in the Bloody Knoll.
====
35681
I've broken into Oozrul's tomb. Now I just need to find the helm.
====
35682
I should read Oozrul's Epitaph.
====
35683
Oozrul's Epitaph warns against stealing his helm. It says that anyone who carries it will be cursed. Either I should take it anyways and give it Lothangar or I should leave it and tell him about the curse.
====
35684
I decided to leave Oozrul's cursed helm alone. I should tell Lothangar.
====
35685
Lothangar can't be convinced to give up on his plan, so I agreed to help him. I should go ahead and take the Horker-Tusk tribal totem and plant it in the Frostmaul chieftain's lair. Lothangar will catch up when he can.
====
35686
I defeated <<1>>, which was controlled by a person connected with Rkindaleft itself. I should speak with him about his intentions.
====
35707
Now that I've reached the Market District, I should find Maximinus.
====
35710
I should keep an eye open for the person this insignia belongs to. It appears to have been important to someone.
====
35711
I killed <<1>> and found the <<2>> while searching her body. I should return it to <<3>>.
====
35712
I should hunt down and kill the monster who has been torturing people and return the stolen items to <<1>>.
====
35713
I killed <<1>> and found the <<2>> while searching her body. I should return it to <<3>>.
====
35714
I should hunt down and kill the monster who has been torturing people and return the stolen items to <<1>>.
====
35715
I should keep an eye open for the person this insignia belongs to. It appears to have been important to someone.
====
35716
I killed <<1>> and found the <<2>> while searching her body. I should return it to <<3>>.
====
35717
I should hunt down and kill the monster who has been torturing people and return the stolen items to <<1>>.
====
35718
I should keep an eye open for the person this insignia belongs to. It appears to have been important to someone.
====
35719
Scout the Imperial Camp and find a way to assassinate the Captain. The Shadowscales say they're watching and will grade me.
====
35723
According to Lyranth, an opponent called the Gravelight Sentry is the only thing standing between me and the Daedric Warden running this prison. I should defeat it and move on.
====
35725
I should hunt down and kill the monster who has been torturing people and return the stolen items to <<1>>.
====
35726
Ulsha confirmed that Chief Bazrag was being attacked by the Vosh Rakh at the same time as the temple was under assault in Orsinium. She has agreed to investigate the event as long as I do the same.
====
35727
One page seems strangely well-preserved. I should see what's written on it.
====
35728
There's a way to the moot through the temple. I should talk to Chief Bazrag and figure out our next move.
====
35729
Shawaz told me that there is an alchemist who has the ingredients for the cure. She was unloading her supplies on the ice when the riekr attacked.
====
35731
According to Lyranth, I'll have to defeat <<1>> in order to reach the inner halls of the Imperial City Prison.
====
35733
According to Lyranth, the way out lies ahead, past the final cell block.
====
35749
I must help the Twilight Cantor Adara'hai cleanse the temple and banish the dro-m'Athra back to the void.
====
35750
I have pushed back the dro-m'Athra and defeated their leader, Rakkhat, the Fang of Lorkhaj. I should speak with Adara'hai about what comes next.
====
35754
I must help the Twilight Cantor Adara'hai cleanse the temple and banish the dro-m'Athra back to the void.
====
35756
I should keep an eye open for the person this insignia belongs to. It appears to have been important to someone.
====
35757
I killed <<1>> and found the <<2>> while searching her body. I should return it to <<3>>.
====
35758
I should hunt down and kill the monster who has been torturing people and return the stolen items to <<1>>.
====
35760
I should talk to Quartermaster <<1>> to collect my reward.
====
35763
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35764
I should kill Gati and return to collect the reward.
====
35765
I should enter the library.
====
35766
I should recover the scroll.
====
35767
According to Sister Terran, the Elder Scroll is up ahead in the Lower Elder Scrolls Library. I should clear the way for her to retrieve the Scroll.
====
35768
Clivia is on her way to the top of the Tower. I should pursue and stop her.
====
35769
The Empress Regent has summoned a powerful atronach to stop my approach. I must defeat it to move on.
====
35770
Clivia's guards have attacked, and are preventing me from following the Empress Regent to reclaim the Elder Scroll. I should defeat them and pursue Clivia Tharn.
====
35771
I should talk to Quartermaster <<1>> to collect my reward.
====
35773
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35774
I should kill <<1>> and collect the reward.
====
35775
I should talk to Quartermaster <<1>> to collect my reward.
====
35778
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35779
I should kill <<1>> and collect the reward.
====
35780
I should talk to Quartermaster <<1>> to collect my reward.
====
35783
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35784
I should kill the monster and collect the reward.
====
35785
I should talk to Quartermaster <<1>> to collect my reward.
====
35786
Now that I've killed the new Bloodmist Master, I should talk to Quartermaster <<1>> to collect my reward.
====
35788
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35789
I should find this creature and kill it.
====
35790
Now that I've killed the new Bloodmist Master, I should talk to Quartermaster <<1>> to collect my reward.
====
35791
I should talk to Quartermaster <<1>> to collect my reward.
====
35793
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35795
I should talk to Quartermaster <<1>> to collect my reward.
====
35798
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35799
I should kill that monster and collect the reward.
====
35800
I should talk to Quartermaster <<1>> to collect my reward.
====
35803
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35804
I should kill that monster and collect the reward.
====
35805
I should talk to Quartermaster <<1>> to collect my reward.
====
35808
I killed my target. I should return to the hideout in the sewers to collect my reward from the quartermaster.
====
35809
I should kill the monster and collect the reward.
====
35810
I should talk to Quartermaster <<1>> to collect my reward.
====
35811
I should use the crystal <<1>> gave me to put out what fires I can.
====
35812
I've put out some of the fires in the Elven Gardens. I should return and speak to <<1>>.
====
35813
I am in a vision of the past. An Elven necromancer killed and raised my father, King Xakhwan. Though he knew the consequences, my brother struck my father down and now faces exile. I should leave the castle.
====
35816
I should search the district and see what I can find.
====
35817
I found some abandoned goods. I should bring them to <<1>> at the refuge in the Elven Gardens.
====
35820
I should find the missing people and give them the potion.
====
35821
I rescued the missing people. I should return to <<1>> for my reward.
====
35823
I should take the sword from its resting place.
====
35840
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
35841
I've taken a crafting writ from a trade consortium, trading overseas and across the face of Nirn. I must create several Iron Swords, Cuirass, and Greaves to complete my contract.
====
35844
I should track down <<1>> and kill it once again.
====
35845
I defeated <<1>> once again. I should return and tell <<2>>.
====
35858
Keeper Cirion has sent me to undo the binding stones that prevent High Kinlord Rilis from materializing in this plane. However, Rilis has corrupted the other Keepers, who will no doubt stand in my way. The first stone is somewhere up ahead.
====
35859
Keeper Cirion has sent me to undo the binding stones to bring High Kinlord Rilis into this plane of existence where he can be killed. However, Rilis has corrupted the other Keepers, who will no doubt stand in my way. The second stone is up ahead.
====
35860
Keeper Cirion has sent me to undo the binding stones that prevent High Kinlord Rilis from materializing in this plane. However, Rilis has corrupted the other Keepers, who will no doubt stand in my way. The third stone is up ahead.
====
35861
Keeper Cirion intends to trap the spirit of Rilis with his body, binding the High Kinlord to the mortal plane. Once done, Rilis can be killed once and for all. I need only to use the last binding stone.
====
35862
High Kinlord Rilis has been defeated. I should check Keeper Cirion for signs of life.
====
35863
Keeper Cirion has sent me to undo the binding stones that prevent High Kinlord Rilis from materializing in this plane. I've undone three of the four stones, and should speak to Keeper Cirion.
====
35864
Cirion has inserted himself as Rilis' host, binding Rilis to his mortal body. If Rilis is defeated, the High Kinlord will at last truly die.
====
35865
<<1>> is going over the details of their plan to draw out the vampire lord. I should stay nearby and listen closely.
====
35866
Rindaelion's address was scribbled on the note. Perhaps there's a reward for returning the scroll.
====
35867
I should avoid detection in the Temple district, search for the Veilweavers, and banish them back to Coldharbour.
====
35868
I banished several Veilweavers back to Coldharbour. I should return to <<1>> and let him know.
====
35869
I should find Shining-Eyes and deliver the shirt.
====
35870
The Throne Keeper says that when we activate the temple's defenses, Tu'whacca will send his "Breath" to help cleanse the temple. I must light the sacred braziers at the cardinal points on the temple grounds.
====
35871
According to Sister Arminus, the Elder Scroll is located in the library of White-Gold Tower up ahead. We'll have to fight through the Imperial Throne Room to get there.
====
35872
A powerful Daedra bars the way to the Tower's Library. I should defeat it to move on.
====
35873
I should find a way to enter Coldharbour.
====
35874
I've taken a crafting writ from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil supplied. I must create several Steel Greatswords, Sabatons, and Gauntlets to complete my contract.
====
35875
I've taken a crafting writ from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil supplied. I must create several Steel Swords, Greaves, and Cuirass to complete my contract.
====
35876
I've taken a crafting writ from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil supplied. I must create several Steel Helms, Pauldrons, and Daggers to complete my contract.
====
35877
I've taken a crafting writ from a refugee relief organization. They're trying to feed and defend people displaced by the fighting across Nirn. I must create several Orichalcum Swords, Greaves, and Cuirass to complete my contract.
====
35878
I've taken a crafting writ from a refugee relief organization. They're trying to feed and defend people displaced by the fighting across Nirn. I must create several Orichalcum Helms, Daggers, and Pauldrons to complete my contract.
====
35879
I've taken a crafting writ from a refugee relief organization. They're trying to feed and defend people displaced by the fighting across Nirn. I must create several Orichalcum Greatswords, Sabatons, and Gauntlets to complete my contract.
====
35880
I've taken a crafting writ from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create several Dwarven Daggers, Helms, and Pauldrons to complete my contract.
====
35881
I've taken a crafting writ from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create several Dwarven Swords, Greaves, and Cuirass to complete my contract.
====
35882
I've taken a crafting writ from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create several Dwarven Greatswords, Sabatons, and Gauntlets to complete my contract.
====
35883
I've taken a crafting writ from a group of "legitimate businesspeople." They are offering coin for supply drops in out-of-the-way spots . I must create several Ebony Daggers, Helms, and Pauldrons to complete my contract.
====
35884
I've taken a crafting writ from a group of "legitimate businesspeople." They are offering coin for supply drops in out-of-the-way spots . I must create several Ebony Swords, Greaves, and Cuirass to complete my contract.
====
35885
I've taken a crafting writ from a group of "legitimate businesspeople." They are offering coin for supply drops in out-of-the-way spots . I must create several Ebony Greatsword, Sabatons, Gauntlets to complete my contract.
====
35886
Q5368 BS-Writs Tier6 Writ2
====
35887
Q5368 BS-Writs Tier6 Writ3
====
35888
Q5368 BS-Writs Tier6 Writ1
====
35889
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
35921
Q5368 BS-Writs Tier4 Writ3
====
35922
Q5368 BS-Writs Tier4 Writ2
====
35923
Q5368 BS-Writs Tier4 Writ1
====
35924
Q5368 BS-Writs Tier5 Writ2
====
35925
Q5368 BS-Writs Tier5 Writ3
====
35926
Q5368 BS-Writs Tier5 Writ1
====
35927
Q5368 BS-Writs Tier6 Writ2
====
35928
Q5368 BS-Writs Tier6 Writ3
====
35929
Q5368 BS-Writs Tier6 Writ1
====
35932
Q5368 BS-Writs Tier 1 Writ 1
====
35933
Q5368 BS-Writs Tier 1 Writ 2
====
35934
Q5368 BS-Writs Tier 1 Writ 3
====
35935
Q5368 BS-Writs Tier 2 Writ 1
====
35936
Q5368 BS-Writs Tier 2 Writ 2
====
35937
Q5368 BS-Writs Tier 2 Writ 3
====
35938
Q5368 BS-Writs Tier3 Writ2
====
35939
Q5368 BS-Writs Tier3 Writ1
====
35940
Q5368 BS-Writs Tier3 Writ3
====
35947
My first goal should be taking over the goblin tribe. I need to kill their chief and take his head.
====
35948
<<1>> has come to the bottom of the cave, where her sought-after shrine is. I should speak with her there.
====
35949
I have the goblin chief's head. Once I mount it on a spike for the whole tribe to see, they'll revere me as their new leader.
====
35950
With their old leader dead, the goblins now support me. I should lead the charge into battle against the dreugh in the depths of the cave.
====
35951
Battle is joined. I must now defeat the dreughs' king, so the caves of Fungal Grotto will be free of all hostile creatures.
====
35964
Q5368 BS-Writs Tier6 Writ2
====
35965
Q5368 BS-Writs Tier6 Writ3
====
35966
Q5368 BS-Writs Tier6 Writ1
====
35970
Q5368 BS-Writs Tier4 Writ3
====
35971
Q5368 BS-Writs Tier4 Writ2
====
35972
Q5368 BS-Writs Tier4 Writ1
====
35973
Q5368 BS-Writs Tier5 Writ2
====
35974
Q5368 BS-Writs Tier5 Writ3
====
35975
Q5368 BS-Writs Tier5 Writ1
====
35979
Q5368 BS-Writs Tier3 Writ2
====
35980
Q5368 BS-Writs Tier3 Writ1
====
35981
Q5368 BS-Writs Tier3 Writ3
====
35983
Q5374 CL-Writs Tier 1 Writ 1
====
35984
Q5368 BS-Writs Tier 2 Writ 1
====
35985
Q5368 BS-Writs Tier 2 Writ 2
====
35986
Q5368 BS-Writs Tier 2 Writ 3
====
35987
Q5374 CL-Writs Tier 1 Writ 2
====
35988
Q5374 CL-Writs Tier 1 Writ 3
====
35989
I should find the dogs for her.
====
35990
I found all three dogs. I should make sure they got back to <<1>> safely.
====
35997
Q5368 BS-Writs Tier 1 Writ 1
====
35998
Q5368 BS-Writs Tier 1 Writ 2
====
35999
Q5368 BS-Writs Tier 1 Writ 3
====
36001
Q5368 BS-Writs Tier4 Writ3
====
36002
Q5368 BS-Writs Tier4 Writ2
====
36003
Q5368 BS-Writs Tier4 Writ1
====
36004
Q5368 BS-Writs Tier 2 Writ 1
====
36005
Q5368 BS-Writs Tier 2 Writ 2
====
36006
Q5368 BS-Writs Tier 2 Writ 3
====
36007
Q5368 BS-Writs Tier5 Writ2
====
36008
Q5368 BS-Writs Tier5 Writ3
====
36009
Q5368 BS-Writs Tier5 Writ1
====
36013
Q5368 BS-Writs Tier3 Writ2
====
36014
Q5368 BS-Writs Tier3 Writ1
====
36015
Q5368 BS-Writs Tier3 Writ3
====
36016
I've taken a crafting writ from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I must create several Calcinium Swords, Cuirass, and Greaves to complete my contract.
====
36017
I've taken a crafting writ from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I must create several Calcinium Daggers, Helms and Pauldrons to complete my contract.
====
36018
I've taken a crafting writ from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I must create several Calcinium Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36021
I've taken a crafting writ from one of the Belkarth supply masters. This one seeks Galatite arms and armor for newly arrived explorers. I must create several Swords, Greaves, and Cuirass to complete my contract.
====
36022
I've taken a crafting writ from one of the Belkarth supply masters. This one seeks Galatite arms and armor for newly arrived explorers. I must create several Daggers, Helms, and Pauldrons to complete my contract.
====
36023
I've taken a crafting writ from one of the Belkarth supply masters. This one seeks Galatite arms and armor for newly arrived explorers. I must create several Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36033
I should bring these sacs to <<1>>.
====
36034
I must find some necrotic sacs for <<1>>'s experiments.
====
36035
I should finish up my business with Cadwell.
====
36036
Our victory is bittersweet. Molag Bal's Planemeld was stopped and I have reclaimed my soul, but there are darker things on the horizon. I should talk to my companions.
====
36037
I should finish up my business with Cadwell.
====
36039
Varen has been spoken with. I should say my farewells to Lyris.
====
36040
Cadwell wanted to speak with me.
====
36041
Lyris has been spoken with. I should say my farewells to Sai Sahan.
====
36042
Cadwell wants to speak with me.
====
36043
Sai Sahan has been spoken with. I should say my farewells to Varen Aquilarios.
====
36044
Cadwell wants to speak with me.
====
36045
The Five Companions are assembling for the ritual.
====
36046
I may release Mannimarco if I wish, or leave him to his fate.
====
36047
I must choose the sacrifice that will empower the Amulet of Kings.
====
36048
The survivors are taking stock of what happened.
====
36049
Molag Bal is no longer a foe, it seems, and the future is darker still. I must return to the Harborage.
====
36052
The interior of Molag Bal's fortress seems completely abandoned. We should have a look around.
====
36053
We found Mannimarco's tortured soul. I should speak to him and learn what he knows.
====
36054
We've gotten all we need from Mannimarco. It's time to continue on and face the God of Schemes.
====
36056
Abnur Tharn needs to talk to me about the ritual.
====
36057
With the sacrifice chosen, the ritual is underway.
====
36058
The battle is ended and I have reclaimed that which is most precious to me. The power of the Amulet is expended and it is time to leave.
====
36060
Molag Bal's audience chamber is near. The only way out is through that chamber.
====
36061
I appear to have been dragged to Meridia's realm of Oblivion. She and Molag Bal exchanged words, and now she stands nearby. I should speak to her.
====
36064
I need to travel to the Harborage.
====
36065
I need to talk to Varen Aquilarios before we get underway.
====
36066
Varen Aquilarios has opened a portal to Coldharbour. I should enter it.
====
36067
Molag Bal's most powerful minions stand between us and the gates of Heart's Grief—the fortress of the God of Schemes. We must battle our way inside.
====
36068
My companion has been sacrificed to empower me for the task ahead.
====
36069
I am filled with the power of the Divines! With this righteous, nigh-infinite power, I can challenge Molag Bal and force him to relinquish his grasp upon the world!
====
36070
The God of Schemes withers in defeat, a testament to my awesome power. My soul is ripped from his grasp and awaits my touch.
====
36071
Abnur Tharn wants to talk to me.
====
36072
I have been thrown out of Oblivion into a starry realm of light and color. A voice calls to me from ahead.
====
36077
I should track down some Legion Zero bureaucrats and mark their position.
====
36078
I marked several traitorous bureaucrats for <<1>>'s archers. Time to return to him.
====
36080
I should return to Moonhenge before the portal is closed forever.
====
36083
I must enter the dungeon City of Ash in Greenshade. To be truly Undaunted I must destroy Horvantud the Fire Maw, the Ash Titan, and Valkyn Skoria.
====
36084
I've cleared the City of Ash. I should find Glirion the Redbeard in my alliance's capital city.
====
36085
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
36087
Glirion the Redbeard challenged me to the test of the Frigid Tome—which means I have to read the book, and then defeat Valkyn Skoria.
====
36089
I have agreed to enter the Imperial City Prison in Imperial City. To be truly Undaunted I must destroy Ibomez the Flesh Sculptor, the Flesh Abomination, and Lord Warden Dusk.
====
36090
I've cleared the Imperial City Prison. I should find Glirion in my alliance's capital city.
====
36091
This time, Glirion the Redbeard has challenged me to read the Warden's Tome, and then defeat the Lord Warden.
====
36092
Glirion is waiting to speak to me once again in my alliance capital.
====
36093
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
36097
I need to find the interrogation transcripts of the captured Pact soldiers in order to discern the traitor among them. Once I've done that, I should free two of the soldiers and leave the traitor to die.
====
36105
Though Sister Terran managed to retrieve the Elder Scroll, Clivia Tharn has taken it and fled deeper into White-Gold Tower. I need to find Clivia.
====
36106
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Homespun Shoes, Hats, and Sashes to complete my contract.
====
36108
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several Spidersilk Hats, Shoes, and Sashes to complete my contract.
====
36109
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several Ebonthread Hats, Shoes, and Sashes to complete my contract.
====
36110
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Cotton Shoes, Hats, and Sashes to complete my contract.
====
36111
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several Linen Shoes, Hats, and Sashes to complete my contract.
====
36112
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Kresh Shoes, Hats, and Sashes to complete my contract.
====
36113
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36115
This writ is from one of the Belkarth supply masters. This one seeks Shadowspun armor for vanguard adventurers. I've been tasked with creating several Shoes, Hats, and Sashes to complete my contract.
====
36116
This writ is from one of the Belkarth supply masters. This one seeks Silverweave armor for veteran adventurers. I've been tasked with creating several Shoes, Hats, and Sashes to complete my contract.
====
36117
I've taken a crafting writ from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create several Dwarven Swords, Greaves, and Cuirass to complete my contract.
====
36118
I've taken a crafting writ from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create several Dwarven Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36119
I've taken a crafting writ from a group of "legitimate businesspeople." They are offering coin for supply drops in out-of-the-way spots . I must create several Ebony Daggers, Helms, and Pauldrons to complete my contract.
====
36120
I've taken a crafting writ from a group of "legitimate businesspeople." They are offering coin for supply drops in out-of-the-way spots . I must create several Ebony Greatsword, Sabatons, Gauntlets to complete my contract.
====
36121
I've taken a crafting writ from a group of "legitimate businesspeople." They are offering coin for supply drops in out-of-the-way spots . I must create several Ebony Swords, Greaves, and Cuirass to complete my contract.
====
36122
This writ is from one of the Belkarth supply masters. This one seeks Ironthread armor for newly arrived explorers. I've been tasked with creating several Shoes, Hats, and Sashes to complete my contract.
====
36123
I've taken a crafting writ from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create several Dwarven Daggers, Helms, and Pauldrons to complete my contract.
====
36124
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36127
I should go to the Arena. If I find <<1>>, I can let him know his father still lives.
====
36128
I should find Rashmida and free her.
====
36129
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36133
I defeated <<1>>. His death released <<2>> from a strange trance. I should find her and speak to her.
====
36134
I defeated <<1>>. His death released <<2>> from a strange trance. I should speak to her.
====
36135
Now that I'm at the refuge, I should talk to a member of the Calidia family, if any are here.
====
36136
I should find the Nobles District refuge.
====
36137
I should place the cursed coins on corpses I find in the Nobles District within the various houses.
====
36138
I planted the cursed coins given to me by <<1>>. I should go speak with him at the Nobles District refuge.
====
36140
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Homespun Robes, Breeches, and Epaulets to complete my contract.
====
36141
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several Linen Robes, Breeches, and Epaulets to complete my contract.
====
36142
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36144
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Cotton Robes, Breeches, and Epaulets to complete my contract.
====
36145
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several Spidersilk Robes, Breeches, and Epaulets to complete my contract.
====
36146
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several Ebonthread Robes, Breeches, and Epaulets to complete my contract.
====
36147
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Kresh Robes, Breeches, and Epaulets to complete my contract.
====
36148
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36152
This writ is from one of the Belkarth supply masters. This one seeks Shadowspun armor for vanguard adventurers. I've been tasked with creating several Robes, Breeches, and Epaulets to complete my contract.
====
36153
This writ is from one of the Belkarth supply masters. This one seeks Silverweave armor for veteran adventurers. I've been tasked with creating several Robes, Breeches, and Epaulets to complete my contract.
====
36154
This writ is from one of the Belkarth supply masters. This one seeks Ironthread armor for newly arrived explorers. I've been tasked with creating several Robes, Breeches, and Epaulets to complete my contract.
====
36155
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36165
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Rawide Helmets, Arm Cops, and Bracers to complete my contract.
====
36166
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several Hide Helmets, Arm Cops, and Bracers to complete my contract.
====
36167
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36169
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Leather Helmets, Arm Cops, and Bracers to complete my contract.
====
36170
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36171
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several Full-Leather Helmets, Arm Cops, and Bracers  to complete my contract.
====
36172
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several Fell Hide Helmets, Arm Cops, and Bracers to complete my contract.
====
36173
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Brigandine Helmets, Arm Cops, and Bracers to complete my contract.
====
36174
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36177
This writ is from one of the Belkarth supply masters. This one seeks Shadowhide armor for vanguard adventurers. I've been tasked with creating several Helmet, Arm Cops, and Bracers to complete my contract.
====
36178
This writ is from one of the Belkarth supply masters. This one seeks Superb armor for veteran adventurers. I've been tasked with creating several Arm Cops, Helmets, and Bracers to complete my contract.
====
36179
This writ is from one of the Belkarth supply masters. This one seeks Ironhide armor for newly arrived explorers. I've been tasked with creating several Helmets, Arm Cops, and Bracers to complete my contract.
====
36180
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36183
Both Shiri and her father are dead, hopefully to remain that way. I should recover the final Ansei Ward.
====
36185
I should travel to the Nobles District.
====
36186
I should kill some dark legionnaires and gather blood samples from them.
====
36187
I gathered the blood samples <<1>> wanted. I should return to the Nobles District refuge and deliver them.
====
36189
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Iron Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36190
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several Steel Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36191
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36193
This writ is from a group of "independent merchants," trading coin for supplies. I've been tasked with creating several Ebony Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36194
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several Dwarven Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36195
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Orichalcum Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36196
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Calcinium Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36197
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36201
This writ is from one of the Belkarth supply masters. This one seeks Voidsteel armor for vanguard adventurers. I've been tasked with creating several Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36202
This writ is from one of the Belkarth supply masters. This one seeks Quicksilver armor for veteran adventurers. I've been tasked with creating Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36203
This writ is from one of the Belkarth supply masters. This one seeks Galatite arms and armor for newly arrived explorers. I've been tasked with creating several Greatswords, Sabatons, and Gauntlets to complete my contract.
====
36204
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36208
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Iron Swords, Cuirass, and Greaves to complete my contract.
====
36209
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several Steel Swords, Cuirass, and Greaves to complete my contract.
====
36210
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36212
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several Ebony Swords, Cuirass, and Greaves to complete my contract.
====
36213
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several Dwarven Swords, Cuirass, and Greaves to complete my contract.
====
36214
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Orichalcum Swords, Cuirass, and Greaves to complete my contract.
====
36215
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Calcinium Swords, Cuirass, and Greaves to complete my contract.
====
36216
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36220
This writ is from one of the Belkarth supply masters. This one seeks Voidsteel armor for vanguard adventurers. I've been tasked with creating several Swords, Cuirass, and Greaves to complete my contract.
====
36221
This writ is from one of the Belkarth supply masters. This one seeks Quicksilver armor for veteran adventurers. I've been tasked with creating several Swords, Cuirass, and Greaves to complete my contract.
====
36222
This writ is from one of the Belkarth supply masters. This one seeks Galatite arms and armor for newly arrived explorers. I've been tasked with creating several Swords, Cuirass, and Greaves to complete my contract.
====
36223
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36227
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Iron Helms, Daggers, and Pauldrons to complete my contract.
====
36228
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several Steel Helms, Daggers, and Pauldrons to complete my contract.
====
36229
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36231
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several Ebony Helms, Daggers, and Pauldrons to complete my contract.
====
36232
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several Dwarven Helms, Daggers, and Pauldrons to complete my contract.
====
36233
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Orichalcum Helms, Daggers, and Pauldrons to complete my contract.
====
36234
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Calcinium Helms, Daggers, and Pauldrons to complete my contract.
====
36235
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36239
This writ is from one of the Belkarth supply masters. This one seeks Voidsteel armor for vanguard adventurers. I've been tasked with creating several Helms, Daggers, and Pauldrons to complete my contract.
====
36240
This writ is from one of the Belkarth supply masters. This one seeks Quicksilver armor for veteran adventurers. I've been tasked with creating several Helms, Daggers, and Pauldrons to complete my contract.
====
36241
This writ is from one of the Belkarth supply masters. This one seeks Galatite arms and armor for newly arrived explorers. I've been tasked with creating several Helms, Daggers, and Pauldrons to complete my contract.
====
36242
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36245
I should go to two of the scouted locations and place the seeing stones.
====
36246
I placed the seeing stones. I should speak with <<1>> back at the Nobles District refuge.
====
36250
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Maple Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36251
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36252
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several Oak Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36253
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36254
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several Yew Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36255
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several Hickory Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36256
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Beech Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36257
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Birch Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36258
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36262
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for vanguard adventurers. I've been tasked with creating several Nightwood Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36263
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for veteran adventurers. I've been tasked with creating several Mahogany Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36264
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for newly arrived explorers. I've been tasked with creating several Ash Inferno Staves, Ice Staves, and Lightning Staves to complete my contract.
====
36265
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36269
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Maple Restoration Staves and Shields to complete my contract.
====
36270
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating several Oak Restoration Staves and Shields to complete my contract.
====
36271
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36273
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Beech Restoration Staves and Shields to complete my contract.
====
36274
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several Yew Restoration Staves and Shields to complete my contract.
====
36275
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating several Hickory Restoration Staves and Shields to complete my contract.
====
36276
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Birch Restoration Staves and Shields to complete my contract.
====
36277
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36281
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for vanguard adventurers. I've been tasked with creating several Nightwood Restoration Staves and Shields to complete my contract.
====
36282
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for veteran adventurers. I've been tasked with creating several Mahogany Restoration Staves and Shields to complete my contract.
====
36283
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for newly arrived explorers. I've been tasked with creating several Ash Restoration Staves and Shields to complete my contract.
====
36284
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36288
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating several Maple Bows and Shields to complete my contract.
====
36289
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating several Oak Bows and Shields to complete my contract.
====
36290
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36292
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating several Yew Bows and Shields to complete my contract.
====
36293
This writ is from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I've been tasked with creating several Hickory Bows and Shields to complete my contract.
====
36294
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating several Beech Bows and Shields to complete my contract.
====
36295
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating several Birch Bow and Shields to complete my contract.
====
36296
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36300
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for vanguard adventurers. I've been tasked with creating several Nightwood Bows and Shields to complete my contract.
====
36301
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for veteran adventurers. I've been tasked with creating several Mahogany Bows and Shields to complete my contract.
====
36302
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for newly arrived explorers. I've been tasked with creating several Ash Bows and Shields to complete my contract.
====
36303
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36308
I should look for <<1>> in the Arboretum District.
====
36310
A note said the refuge is down a well in the southwest section of the district. I should bring the supplies there.
====
36314
This writ is from a trade consortium, merchants passing goods across Nirn. I've been tasked with creating a Trifling Glyph of Health and acquiring a Jode Potency Rune to complete my contract.
====
36315
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36316
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating a Petty Glyph of Health and acquiring an Ode Potency Rune to complete my contract.
====
36317
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36318
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating a Strong Glyph of Health and acquiring a Hade Potency Rune to complete my contract.
====
36319
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating a Moderate Glyph of Health and acquiring a Pojode Potency Rune to complete my contract.
====
36320
This writ is from a group defending people displaced by fighting across Nirn. I've been tasked with creating a Minor Glyph of Health and acquiring a Jayde Potency Rune to complete my contract.
====
36321
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating a Greater Glyph of Health and acquiring an Idode Potency Rune to complete my contract.
====
36322
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36326
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for vanguard adventurers. I've been tasked with creating a Monumental Glyph of Health and acquiring a Rede Potency Rune to complete my contract.
====
36327
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for veteran adventurers. I've been tasked with creating a Splendid Glyph of Health and acquiring a Kedeko Potency Rune to complete my contract.
====
36328
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for newly arrived explorers. I've been tasked with creating a Grand Glyph of Health and acquiring a Pode Potency Rune to complete my contract.
====
36329
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36340
A massive haj mota stands between me and the rest of the ruins. I must defeat <<1>>.
====
36341
I have killed the giant haj mota, but the elders of Heem Jas' tribe are still missing. A creature called Xal-Nur the Slaver has taken them deeper into the ruins. I must slay Xal-Nur and save the Su-Zahleel Elders.
====
36342
I have rescued the last of the Su-Zahleel captives. Only one task remains. I must defeat <<1>>.
====
36343
I should speak to Heem-Jas
====
36346
Now that I've reached the Market District, I should find Maximinus.
====
36348
Defender Two-Blades has sent me to find out how the Spider Cult is turning innocent people into shadow soldiers loyal to their cause.
====
36377
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36378
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for veteran adventurers. I've been tasked with creating a Splendid Glyph of Magicka and acquiring a Makkoma Essence Rune to complete my contract.
====
36379
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for vanguard adventurers. I've been tasked with creating a Monumental Glyph of Magicka and acquiring a Denima Essence Rune to complete my contract.
====
36380
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36383
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating a Strong Glyph of Magicka and acquiring a Makko Essence Rune to complete my contract.
====
36384
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating a Moderate Glyph of Magicka and acquiring an Oko Essence Rune to complete my contract.
====
36385
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating a Greater Glyph of Magicka and acquiring a Deni Essence Rune to complete my contract.
====
36386
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for newly arrived explorers. I've been tasked with creating a Grand Glyph of Magicka and acquiring an Oko Essence Rune to complete my contract.
====
36387
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36392
This writ is from a trade consortium, merchants passing goods across Nirn. I've been tasked with creating a Trifling Glyph of Magicka and acquiring an Oko Essence Rune to complete my contract.
====
36393
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating a Petty Glyph of Magicka and acquiring a Makko Essence Rune to complete my contract.
====
36394
This writ is from a group defending people displaced by fighting across Nirn. I've been tasked with creating a Minor Glyph of Magicka and acquiring a Deni Essence Rune to complete my contract.
====
36397
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating a Trifling Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36398
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating a Petty Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36399
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36401
This writ is from a group of "independent merchants", trading coin for supplies. I've been tasked with creating a Strong Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36402
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating a Moderate Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36403
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating a Greater Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36404
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating a Minor Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36405
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for veteran adventurers. I've been tasked with creating a Splendid Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36406
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for vanguard adventurers. I've been tasked with creating a Monumental Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36407
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36409
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for newly arrived explorers. I've been tasked with creating a Grand Glyph of Stamina and acquiring a Ta Aspect Rune to complete my contract.
====
36410
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36418
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Glenumbra.
====
36419
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36420
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract. The military expects delivery in Grahtwood.
====
36421
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36422
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36423
This writ is from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36424
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in Greenshade.
====
36425
This writ is from one of the Belkarth supply masters. This one seeks supplies for newly arrived explorers. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36426
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36430
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for vanguard adventurers. I must create a Monumental Glyph of Health and acquire a Rede Potency Rune to complete my contract.
====
36431
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for veteran adventurers. I must create a Splendid Glyph of Health and acquire a Kedeko Potency Rune to complete my contract.
====
36432
This writ is from one of the Belkarth supply masters. This one seeks arms and armor for newly arrived explorers. I must create a Grand Glyph of Health and acquire a Pode Potency Rune to complete my contract.
====
36433
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36437
This writ is from a group of "legitimate businesspeople." They are offering coin for supply drops in out-of-the-way spots . I must create a Strong Glyph of Health and acquire a Hade Potency Rune to complete my contract.
====
36438
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I must create a Greater Glyph of Health and acquire an Idode Potency Rune to complete my contract.
====
36439
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36442
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I must create a Petty Glyph of Health and acquire an Ode Potency Rune to complete my contract.
====
36443
This writ is from a refugee relief organization. They're trying to feed and defend people displaced by the fighting across Nirn. I must create a Minor Glyph of Health and acquire a Jayde Potency Rune to complete my contract.
====
36444
This writ is from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create a Moderate Glyph of Health and acquire a Pojode Potency Rune to complete my contract.
====
36445
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I must create <<1>> and <<2>> to complete my contract.
====
36446
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36456
Someone back at the Pact base in the sewers may know what I should do with this book.
====
36457
The second half of the book is missing. I should look for the second half and then attempt to find whoever is responsible for writing it.
====
36462
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Auridon.
====
36463
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract. The military expects delivery in Grahtwood.
====
36464
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36466
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in Greenshade.
====
36467
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36468
This writ is from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36469
This writ is from one of the Belkarth supply masters. This one seeks supplies for newly arrived explorers. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36470
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36475
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Auridon.
====
36476
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract.  The military expects delivery in Grahtwood.
====
36477
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36479
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in Greenshade.
====
36480
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36481
This writ is from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36482
This writ is from one of the Belkarth supply masters. This one seeks supplies for newly arrived explorers. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
36483
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36488
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I must create <<1>> and <<2>> to complete my contract.
====
36489
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I must create <<1>> and <<2>> to complete my contract.
====
36490
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36492
This writ is from a refugee relief organization. They're trying to feed and defend people displaced by the fighting across Nirn. I must create <<1>> and <<2>> to complete my contract.
====
36493
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36494
This writ is from a group of "legitimate businesspeople." They are offering coin for supply drops in out-of-the-way spots. I must craft <<1>> and <<2>> to complete my contract.
====
36495
This writ is from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create <<1>> and <<2>> to complete my contract.
====
36496
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I must create <<1>> and <<2>> to complete my contract.
====
36497
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36501
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating a Sip of Health and acquiring some <<1>> to complete my contract.
====
36502
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating a Dram of Health and acquiring some <<1>>.
====
36503
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36505
This writ is from an organization that seeks to feed and defend refugees across Nirn. I've been tasked with creating a Potion of Health and acquiring some <<1>> to complete my contract.
====
36506
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating an Elixir of Health and acquiring some <<1>> in order to complete my contract.
====
36507
This writ is from the Fighters Guild, offering pay to aid their fight against the Daedra. I've been tasked with creating a Solution of Health and acquiring some <<1>> to complete my contract.
====
36508
This writ is from one of the Belkarth supply masters. This one seeks alchemical supplies for newly arrived explorers. I've been tasked with creating a Panacea of Health and acquiring some <<1>> in order to complete my contract.
====
36509
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36514
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating a Sip of Magicka and acquiring some wormwood to complete my contract.
====
36515
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating a Dram of Magicka and acquiring some <<1>>.
====
36516
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36518
This writ is from an organization that seeks to defend refugees across Nirn. I've been tasked with creating a Potion of Magicka and acquiring some Mountain Flower to complete my contract.
====
36519
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating an Elixir of Magicka and acquiring some <<1>> in order to complete my contract.
====
36520
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating a Solution of Magicka and acquiring some <<1>> in order to complete my contract.
====
36521
This writ is from one of the Belkarth supply masters. This one seeks to supply newly arrived explorers. I've been tasked with creating a Panacea of Magicka and acquiring some <<1>> in order to complete my contract.
====
36522
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36527
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating a Sip of Stamina and acquiring some <<1>> to complete my contract.
====
36528
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating a Dram of Stamina and acquiring some <<1>> to complete my contract.
====
36529
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36531
This writ is from a relief group trying to defend people displaced by fighting across Nirn. I've been tasked with creating a Potion of Stamina and acquiring some Wormwood to complete my contract.
====
36532
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating an Elixir of Stamina and acquiring some Water Hyacinth to complete my contract.
====
36533
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating a Solution of Stamina and acquiring some <<1>> to complete my contract.
====
36534
This writ is from one of the Belkarth supply masters. This one seeks supplies for newly arrived explorers. I've been tasked with creating a Panacea of Stamina and acquiring some Nirnroot to complete my contract.
====
36535
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36540
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating a Sip of Ravage Stamina and acquiring some Natural Water to complete my contract.
====
36541
This writ is from the military, seeking to keep the troops in Cyrodiil outfitted. I've been tasked with creating a Dram of Ravage Magicka and acquiring some Pristine Water.
====
36542
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36544
This writ is from a group trying to defend people displaced by fighting across Nirn. I've been tasked with creating a Potion of Ravage Health and acquiring some Cleansed Water to complete my contract.
====
36545
This writ is from an arm of the Mages Guild. They seek to supply and arm their efforts in the Daedric realm of Coldharbour. I've been tasked with creating an Elixir of Ravage Magicka and acquiring some Purified Water to complete my contract.
====
36546
This writ is from the Fighters Guild, seeking help in their fight against the Daedra. I've been tasked with creating a Solution of Ravage Stamina and acquiring some Filtered Water.
====
36547
This writ is from one of the Belkarth supply masters. This one seeks to supply newly arrived explorers. I've been tasked with creating a Panacea of Health and acquiring some Cloud Mist to complete my contract.
====
36548
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36568
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Stonefalls.
====
36569
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Auridon.
====
36570
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract. The military expects delivery in Deshaan.
====
36571
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract. The military expects delivery in Stormhaven.
====
36572
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in  Shadowfen.
====
36573
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in Rivenspire.
====
36574
This writ is from the Fighters Guild. They offer pay for supplies to help them in their fight against the Daedra. I must create <<1>> and <<2>> to complete my contract. The guild expects delivery in Alik'r, Eastmarch, or Malabal Tor.
====
36576
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Stonefalls.
====
36577
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Glenumbra.
====
36578
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract. The military expects delivery in Deshaan.
====
36579
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract. The military expects delivery in Stormhaven.
====
36580
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in Shadowfen.
====
36581
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in Rivenspire.
====
36582
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Stonefalls.
====
36583
This writ is from a trade consortium, merchants passing goods across the face of Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The merchants expect delivery in Glenumbra.
====
36584
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract.  The military expects delivery in Deshaan.
====
36585
This writ is from the resupply arm of the military, a group charged with keeping the troops in Cyrodiil outfitted. I've been tasked with creating <<1>> and <<2>> to complete my contract.  The military expects delivery in Stormhaven.
====
36586
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in Shadowfen.
====
36587
This writ is from a refugee relief organization trying to feed and defend people displaced by fighting across Nirn. I've been tasked with creating <<1>> and <<2>> to complete my contract. The organization expects delivery in Rivenspire.
====
36590
I told the Councilor I would check to see if any survivors remain in the refuge in the Temple District and the hideouts in the Arena District and the Elven Gardens.
====
36592
I should slay any Daedric Enginers I find and search for clues on how to destroy the Anchors.
====
36594
I've written a report based on my assessment of the Covenant's position in the Nobles District, the Market District, and the Arboretum. I should bring the report back to General Aklash in the Imperial Sewers.
====
36595
I must seek out General Hal-Rei's lieutenant. He should be hiding somewhere in the Market District.
====
36598
Some shrine needs some item. Dunno what it is.
====
36601
I found the mage, Narnolas, dead, but there are notes next to his corpse. I should take the notes to Captain Pudazi at the hideout in the Market District.
====
36604
The Market District is already under Covenant control. I just need to write a status report and bring it back to General Aklash.
====
36605
The Market District was already under Covenant Control, so I wrote a status report that I should now bring back to General Aklash in the Covenant base in the Imperial Sewers.
====
36606
I should go to the Market District in the Upper City.
====
36608
I need to enter the portals to Coldharbour and find a way to destroy the dark anchor and capture the Market District for the Daggerfall Covenant.
====
36609
I need to survive this challenge.
====
36613
I should enter the next arena.
====
36620
I helped destroy the dark anchor and capture the Market District for the Covenant. I should now report back to General Aklash in the Covenant base in the Imperial Sewers.
====
36621
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
36643
The district is captured, and I've signaled victory, so I should return to <<1>>.
====
36650
The Market District is already under Covenant control. I just need to write a status report and bring it back to General Aklash.
====
36651
I need to enter the portals to Coldharbour and find a way to destroy the dark anchor and capture the Market District for the Daggerfall Covenant.
====
36653
I should go to the Market District in the Imperial City.
====
36654
I should go to the Arboretum District in the Imperial City.
====
36655
I should go to the Nobles District in the Imperial City.
====
36657
The Market District is already under Covenant control. I just need to write a status report and bring it back to General Aklash.
====
36658
I need to enter the portals to Coldharbour and find a way to destroy the dark anchor and capture the Market District for the Daggerfall Covenant.
====
36660
I should go to the Market District in the Imperial City.
====
36661
I should go to the Nobles District in the Imperial City.
====
36662
I should go to the Arboretum District in the Imperial City.
====
36664
The Market District is already under Covenant control. I just need to write a status report and bring it back to General Aklash.
====
36665
I need to enter the portals to Coldharbour and find a way to destroy the dark anchor and capture the Market District for the Daggerfall Covenant.
====
36667
I should go to the Market District in the Imperial City.
====
36668
I should go to the Nobles District in the Imperial City.
====
36669
I should go to the Arboretum District in the Imperial City.
====
36672
I need to speak to a Fighters Guild contact named <<1>> who can tell me how to destroy the Dark Anchor.
====
36675
To destroy the Dark Anchor, I need to enter three portals to Coldharbour, destroy the pinions, and then return and capture the respective pedestals. Once the district is under Pact control, I should blow the horn to signal victory.
====
36676
To destroy the Dark Anchor, I need to enter three portals to Coldharbour, destroy the pinions, and then return and capture the respective pedestals. Once the district is under Covenant control, I should blow the horn to signal victory.
====
36677
To destroy the Dark Anchor, I need to enter three portals to Coldharbour, destroy the pinions, and then return and capture the respective pedestals. Once the district is under Dominion control, I should blow the horn to signal victory.
====
36678
The district is captured, and I've signaled victory, so I should return to <<1>>.
====
36681
Maj wants me to speak to Glirion the Redbeard. She says he'll be able to tell me more about the pledge.
====
36686
I've faced the challenges in the arena and emerged victorious. I should return and speak to <<1>> to make sure he was able to rescue his brother.
====
36687
Maj's letter indicated I need to sign the Tome of the Undaunted to signal my intent. To take and complete Pledges, I must show that I'm ready for whatever comes.
====
36688
To begin taking pledges, I'll need to reach the Undaunted Enclave. Maj al-Ragath's directions are pointing me to an area south of the Thalmor Embassy in Elden Root.
====
36689
To begin taking pledges, I'll need to reach the Undaunted Enclave. Maj al-Ragath's directions are pointing me to the edge of town, just outside of Wayrest's western gate.
====
36691
To begin taking pledges, I'll need to reach the Undaunted Enclave. Maj al-Ragath's directions are pointing me to an area near Mournhold's south gate, just off the trail into the city.
====
36692
To help ease Vorias' fears, I should kill the monster Scarhea.
====
36693
I should travel to the Elven Gardens and speak with a girl named Vorias.
====
36694
I killed the monster Scarhea. I should return to Vorias.
====
36695
I disrupted the ritual at the temple. I should return to <<1>> and let her know.
====
36696
Priestess Simplicia asked me to enter the temple and do whatever I must to disrupt the summoning ritual being conducted by Molag Bal's minions.
====
36697
It seems that Molag Bal's minions have taken over the temple and are preparing a summoning ritual. I should go to the Temple District and speak to Priestess Simplicia to learn more.
====
36698
I've agreed to enter the arena and face its challenges in order to provide a distraction and allow <<1>> to rescue his brother.
====
36699
Apparently the Daedra have captured the head of the Elder Council and are making a spectacle of torturing him in the arena. To help rescue him, I should find Jagar Lovidicus in the Arena District.
====
36702
I need to survive this challenge.
====
36703
I should enter the next arena.
====
36704
I need to survive this challenge.
====
36705
I should enter the next arena.
====
36708
I should take these intelligence documents to <<1>> at the Dominion Base in the Imperial City sewers.
====
36710
I should take these intelligence documents to <<1>> at the Covenant Base in the Imperial City sewers.
====
36711
I should take these intelligence documents to <<1>> at the Pact Base in the Imperial City sewers.
====
36719
I think there might be an Imperial Magistrate in our base in the sewers. I should speak to him.
====
36721
I should look for a priest in the Temple District.
====
36731
I should search for Almalexia outside the Tribunal Temple.
====
36741
My first goal should be taking over the Goblin tribe. I need to kill their chief and take his head.
====
36742
I have the Goblin chief's head. Once I mount it on a spike for the whole tribe to see, they'll revere me as their new leader.
====
36745
Glirion is waiting to speak to me once again in my alliance capital.
====
36746
I have agreed to enter the White-Gold Tower. To be truly Undaunted I must destroy the Adjudicator, the Planar Inhibitor, and the Xivkyn Sovereign Molag Kena.
====
36747
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
36748
I've cleared the White-Gold Tower. I should find Glirion in my alliance's capital city.
====
36751
Glirion presented me with another challenge: read the Obelisk Tome and defeat Molag Kena.
====
36755
Matthew suggested I search the alleys of Daggerfall's trade district for clues about the brutal murders of the city's poor. After searching the South Alley, I should search the West Alley next.
====
36757
I need to clear the spiders out of the caves, so Praxin can purge the infestation with fire. I also need to keep an eye out for Guardian Sud-Hareem.
====
36760
The whisperer seems to have the power to control minds. I need to find it and destroy it while my mind is still my own.
====
36778
I've shown up in an unfamiliar place. The Prophet has shown up as a shade; I should speak with him and see where I must go next.
====
36779
The spell is complete! I should make my way to the portal.
====
36780
The way to Tamriel is open! I must enter the rift to escape!
====
36781
I've emerged from the rift in an unfamiliar place. The Prophet is nearby, but his form is indistinct and translucent. I should speak with him.
====
36782
The Prophet has begun summoning something to lift us to the portal above. I should wait for him to complete the spell.
====
36783
Lyris has to trade places with the Prophet in order to free him. I should wait for her to complete the exchange.
====
36786
The Undercroft reeks of death. We should carefully make our way through and enter the Prophet's Cell.
====
36787
We've entered the Cell. The Prophet should be in here somewhere.
====
36788
Lyris ran to some kind of altar. I should ask what she's doing.
====
36791
The Prophet said we'll need a Skyshard in order to return to Tamriel and attune my corporeal form to Nirn. I should collect the Skyshard.
====
36795
Lyris has asked me to manipulate the devices on either side of the Prophet's Cell.
====
36796
We made it to the Anchor Mooring. I should talk to the Prophet.
====
36799
Cadwell told us of another way into the Prophet's Cell, but it's filled with traps and creatures. We should enter the Undercroft.
====
36808
Lyris knows someone named Cadwell who might know a way into the Prophet's Cell. We should find him and see what he knows.
====
36809
Molag Bal appeared and summoned another guardian at the Mooring's Base. We must defeat it if we want to escape Coldharbour.
====
36811
Skeletons appeared at the Mooring's Base. We should defeat them in order to move on.
====
36814
The door to the Prophet's Cell is sealed. I should see if Lyris has any idea how we might get in.
====
36815
The Prophet and I must fight our way past the guardians and through to the Mooring's Base if we're to escape.
====
36816
The sentinel is destroyed. We should make for the entrance to the Prophet's Cell.
====
36818
We've made our way to the Dark Anchor. The Prophet and I will need to reach the base of the Anchor Mooring.
====
36819
Lyris said the Coldharbour Sentinels are allowing Molag Bal to watch over the Wailing Prison directly. If we are to escape Coldharbour, we will need to blind him by destroying one of the Sentinels.
====
36820
The Prophet knows of a Daedric Anchor we can use to return to Tamriel. We should leave this place.
====
36824
The Prophet is free, but Lyris is now trapped in the Cell. I should talk to the Prophet and find out what's next.
====
36825
We've entered a new area. I should see what Lyris knows.
====
36851
There's not much in the shack. Most likely whatever Rhavil was doing, the evidence is on his desk.
====
36855
There was a zombie in the battlefield that used to be a Covenant soldier.
====
36860
I awoke in some kind of prison cell. I should try to find a way out.
====
36862
A woman named Lyris broke open my cell for me to escape. If I'm to survive I better arm myself.
====
36864
Lyris seems to know her way around this prison. I should follow her.
====
36865
We've been stopped by a prison guard—a Dremora. I need to defeat him to pass.
====
36867
With the guard defeated, Lyris and I can make our way out of this prison.
====
36869
Another Dremora guard stands in my way. I must defeat him, and any others who bar the path.
====
36870
Another dremora prison guard has appeared. I will have to defeat it as well.
====
36871
We've defeated the guards, and now we can finally escape. I should let Lyris take the lead.
====
36872
A strange vision appeared to both of us, of a man calling himself "the Prophet." I should talk to Lyris about who this is.
====
36873
Lyris is on her way to rescue the Prophet, and needs my help. I should follow her.
====
36874
Another Dremora stands in our way, but this one looks much more formidable. We'll have to defeat him like the others.
====
36875
Lyris is on her way to rescue The Prophet, and needs my help. I should follow her.
====
36876
Cadwell told us of another way into the Prophet's cell, but it's filled with traps and creatures. We should enter the Undercroft.
====
36877
The door to the Prophet's cell is sealed. I should see if Lyris has any idea on what we should do next.
====
36878
The Sentinel is destroyed. We should make for the entrance to the Prophet's cell.
====
36879
Lyris said the Coldharbour Sentinels are allowing Molag Bal to watch over the Wailing Prison directly. If we are to escape Coldharbour, we will need to blind him by destroying one of the Sentinels.
====
36880
We've entered a new area. I should see what Lyris knows.
====
36881
The spell is complete! I should make my way to the portal.
====
36882
The Prophet has begun summoning something to lift us to the portal above. I should wait for him to complete the spell.
====
36883
The Undercroft reeks of death. We should carefully make our way through and enter the Prophet's cell.
====
36884
We've found the Prophet, but he's within some kind of magical prison. I should see if Lyris knows how to get him out.
====
36885
The Prophet said we'll need a Skyshard in order to return to Tamriel and attune my corporeal form to Nirn. I should collect the Skyshard.
====
36886
We made it to the Anchor Mooring. I should talk to the Prophet.
====
36887
Lyris knows someone named Cadwell who might know a different way into the Prophet's cell. We should find him and see what he knows.
====
36888
The Prophet and I must fight our way past the guardian and through to the Mooring's base if we're to escape.
====
36889
We've made our way to the Dark Anchor. The Prophet and I will need to reach the base of the Anchor Mooring.
====
36890
The Prophet knows of a Daedric Anchor we can use to return to Tamriel. We should leave this place.
====
36891
The Prophet is free, but Lyris is now trapped in the cell. I should talk to the Prophet and find out what's next.
====
36892
We've entered the cell. The Prophet should be in here somewhere.
====
36893
The way to Tamriel is open! I must enter the rift to escape!
====
36894
I've emerged from the rift in an unfamiliar place. The Prophet is nearby, but his form is indistinct and translucent. I should speak with him.
====
36895
Lyris must switch places with the Prophet in order to free him. Her efforts will catch the attention of more guards, no doubt.
====
36896
The pinions on either side of the ritual circle seem to be activated. I should see if I can manipulate them to complete the ritual.
====
36897
Lyris has to trade places with the Prophet in order to free him. I should wait for her to complete the exchange.
====
36901
The clues I've found point me to an Argonian in a red jerkin. Witnesses saw someone matching that description. Supposedly, he or she fled to the east. If the culprit is still here, I should search any dwellings or buildings in that area.
====
36911
A Worm Cult assassin jumped me at Betar-Nes's house.
====
36912
I must mount the twin Hagraven heads to draw out the matriarch.
====
36944
I need to go to the old Nord barrow and check on the treasure hunter named Narsis Dren. I should look for him in the barrow at the top of the hill.
====
36945
Narsis Dren believes we can find a way to return the draugr to their rest in the barrow's main burial chamber. He wants me to lead the way as we search for it.
====
36946
Inside the antechamber, we found a large, impressive door that must lead to the main burial chamber. Maybe Narsis Dren has an idea about how we can open it. I should talk to him.
====
36947
We have the broken puzzle pieces. Now we need to solve the puzzle lock to open the doors to the main burial chamber. Perhaps Narsis Dren has an idea about how we should proceed.
====
36948
Narsis Dren thinks that we need to solve a puzzle lock to open the door to the main burial chamber. But three of the stone panels are broken. We need to find the missing pieces of the panels before we can attempt to solve the puzzle.
====
36949
I should follow Narsis Dren through the door and speak to him on the other side.
====
36950
Now that we entered the ancient tomb, we should see if we can find a way to end the draugr dilemma.
====
36951
Narsis Dren led me to the treasure vault, which was likely his goal all along. I should speak to him.
====
36952
So all of this was Narsis Dren's fault. Still, we were able to defeat the dragon priest and the draugr should start to settle down now. I should return to Mazgroth's clan and make sure everything is all right.
====
36953
I should return to the village and let Mazgroth know what Narsis Dren did. He may have caused the draugr problem, but at least he helped me fix it in the end.
====
36954
I convinced Narsis to offer the Orcs some gold for the trouble he caused them. I should let Mazgorth know that the draugr won't be bothering them any longer.
====
36955
I should talk to Narsis Dren and convince him to tell the Orcs the truth about Exile's Barrow.
====
36956
I should tell Mazgroth the truth about what occurred in the Exile's Barrow.
====
36971
I should talk to Rigurt and give him the things he needs to prepare a romantic evening for Ambassador Lazdutha.
====
36972
Rigurt wants me to collect food that Orcs consider seductive so that he can prepare a romantic meal for Ambassador Lazdutha. He has given me Nordic equivalents to trade for Orc cheese and Orc ale. He also wants Orc poetry and perfume—just in case.
====
36973
<<1>> is very worried for her daughter. I agreed to look for <<2>> in <<3>>. I should travel there.
====
36974
I should speak with <<1>> and see what the problem is.
====
36976
According to <<1>>, her daughter is somewhere in <<2>>. I should search for <<3>>.
====
36977
<<1>> and I found our way into Morkuldin. I should explore the lost home of the Morkul Clan.
====
36978
I discovered a great forge, and what seems to be the Hand of Morkul. Unfortunately, it is trapped within the forge itself. I should speak with <<1>> and see if she has any ideas on how to release it.
====
36979
<<1>> asked me to rekindle Morkuldin's great forge. She thinks that doing so will release the Hand of Morkul. I should activate the blast furnace and the bellows.
====
36980
I rekindled Morkuldin's great forge. I should return to <<1>>.
====
36981
I convinced <<1>> to return the Hand of Morkul to her clan. I should meet her at Morkul Stronghold.
====
36983
I should meet <<1>> in Morkul Stronghold. She said she would wait for my arrival to address her clan about the Hand of Morkul's fate.
====
36985
Morkul Clan seemed content with <<1>>'s explanation. I should speak with her before they depart.
====
36995
I collected the items Rigurt needs to prepare a romantic dinner for Ambassador Lazdutha, the Orc he wants to woo. I should return to Morkul Clanhold and give him the items.
====
37001
I found a book that seems to suggest Uggamog has special plans for his children. As I was reading it, an Orc approached me claiming to be Khoruzoth. I should speak with him.
====
37002
Meram offered to buy the amulet from me in the hope that she can sell it for a profit to someone interested in the legend of Thukhozod. But Khoruzoth's mother would likely want it to remember her son by. I need to decide what to do with the amulet.
====
37005
Stibbons said I should talk to Lady Laurent. He thinks she needs help completing this particular expedition. She should be coming down the trail any moment now. I should head up there and meet her.
====
37006
I need to climb the mountain named Sorrow and locate Torug's shrine. Lady Laurent also asked me to place trail markers for the rest of the expedition to follow.
====
37007
Lady Laurent wants me to brave the ogre-infested shrine and find any evidence as to the location of Torug's remains.
====
37008
Now that Kharsthun translated the ancient Orcish inscriptions I found, I should talk to Lady Laurent and see what she thinks.
====
37009
Lady Laurent wants me to ascend to Sorrow's peak and retrieve the enchanted bracer known as the Armlet of Torug.
====
37010
I recovered the Armlet of Torug, but I'm starting to feel a little light-headed. I should return to the relative safety of the shrine as quickly as I can.
====
37011
I recovered the Armlet of Torug from Sorrow's summit. In my absence, Lady Laurent and Kharsthun's disagreement seems to have grown. Now I need to decide who to give this ancient treasure to. I should talk to both of them before I make my decision.
====
37012
It appears that the Armlet of Torug turned Stibbons into a block of ice. I should talk to Lady Laurent about this.
====
37014
I should look for a researcher who's interested in ancient Nord curiosities and see if they want the relics I found.
====
37015
I should talk to Berrice and find out what she plans to do with the Nord relics I gave to her.
====
37016
Berrice said I should look her up at the museum in Orsinium. If the relics I provided her with turn out to have any historical value, she promised me a reward.
====
37019
I agreed to help Meram and Bardun complete their contract. I should check inside the ruins for the missing Orc, Khoruzoth.
====
37023
I should search the wrecked ships for the ambassador, Lady Sovelle, or any other survivors. I can also speak to survivors in the camp to see if they have any useful information about what happened out there.
====
37024
I should discuss the situation with Skordo.
====
37027
I found Lady Sovelle's bodyguard, Skordo the Knife. Now I need to locate the ambassador.
====
37028
While searching for any sign of Lady Sovelle, Skordo and I ran into Holbert and Lord Ethian. I should talk to Ethian and find out if he has any news.
====
37029
Lord Ethian ran off. He thinks his wife might be at the nearby signal tower. I should follow after him and make sure he doesn't get into any trouble.
====
37030
The warning beacon was sabotaged and Captain Henrard is implicated in the plans. I should warn Skordo and Lord Ethian
====
37031
I caught up to Lord Ethian on top of the signal tower. I should talk to him.
====
37032
Lord Ethian admitted that his father wanted to sabotage the ambassador's mission. But he also claims that there was no plan for anyone to get hurt and that he doesn't know where Sovelle is. We should return to Skordo and Holbert.
====
37033
Holbert the first mate explained that Skordo spotted an old smuggler's cave and went to investigate. He thinks that Captain Henrisa and the ambassador may be there. I should go and meet him.
====
37034
I should speak to Skordo about rescuing Lady Sovelle.
====
37035
I rescued Lady Sovelle and she left the smuggler's cave to check on her wounded husband. I should catch up with her and see if there's anything else I can do.
====
37036
I killed Henrisa and found Lady Sovelle. I should talk to her and set her free.
====
37037
Lady Sovelle didn't seem that surprised to know that her husband's family was involved in a plot to delay her. That her husband ran off, afraid to tell her himself doesn't bode well for their marriage.
====
37042
I should discuss the situation with Skordo.
====
37043
I found First Mate Holbert in one of the wrecked ships. Now I need to look for the ambassador and her bodyguard.
====
37044
I successfully calibrated the Orb of Illumination and unlocked the chest. I should talk to Neramo to see what he found inside.
====
37045
Neramo can now prevent the Dwarven constructs from attacking the quarry. I should go back to the surface and let the Orcs know that it's safe to return to work.
====
37050
I found <<1>> in <<2>>, but she seems wounded. I should speak with her.
====
37051
<<1>> seeks Morkuldin, the ancient home of her clan, which holds a relic known as the Hand of Morkul. I should help her search for the hidden entrance. She believes the nearby statues are clues to finding Morkuldin.
====
37056
We're inside Frostbreak Fortress. Alinon wants us to look around and see if we notice any unusual plants or flowers. He thinks there must be something to lead us to the source of the briar hearts.
====
37057
It looks like Alinon found something important. I should talk to him and find out what he discovered.
====
37058
Alinon has disappeared. I need to find him in order to finish our mission.
====
37059
I found Alinon. I should talk to him and find out how he got into this predicament.
====
37060
Eveli Sharp-Arrow has arrived. Maybe she can rescue Alinon while I recover his missing alchemy bag and the elixir to destroy the source of the briar heart. I should talk to her.
====
37066
King Kurog wants to speak to me about problems that require a personal approach.
====
37083
King Kurog's shield-wives entered the tavern to give him a report concerning an attack inside the city. I should listen to what they have to say.
====
37084
Forge-Mother Alga thinks the attack on the Trinimac temple might be a trap. She wants to discuss a different approach to this problem. I should talk to her.
====
37085
Fanatics have taken control of the Trinimac temple in Orsinium and are holding hostages. Forge-Mother Alga thinks it's a trap for King Kurog. She asked me to go to the temple in his place and rescue the hostages.
====
37088
I see that King Kurog's soldiers have taken up a position outside the temple. I should talk to the captain and see what the situation is.
====
37089
The fanatics have barred the temple's main entrance from the inside. I need to find another way to get inside. The captain suggested their might be a back entrance. I should search around for that.
====
37094
<<1>> no longer poses a threat to Rkindaleft. With his plans in ruins, he asked me to end his suffering. I must decide whether to close the final pressure valve and kill him, or return to <<2>> and leave him to his fate.
====
37095
Eveli is calling me over near the temple. She might know something that could help me gain access to the Temple.
====
37097
I have the key that unlocks the door to the rectory. Now I need to get inside and set the captured priests free.
====
37098
Inside the rectory, I found the captured priests. I need to save Priest Uugus so I can ask him about High Priestess Solgra.
====
37099
High Priestess Solgra went to defend the temple sanctuary. I need to find her and make sure the fanatics don't hurt her.
====
37100
I found High Priestess Solgra, but one of the fanatics has threatened to kill her. I need to save her.
====
37101
I rescued High Priestess Solgra. I should talk to her and see what she can tell me about the attack on the temple.
====
37102
High Priestess Solgra suspects Chief Bazrag is behind the attack on the temple. I need to get the news to the forge-mother as soon as possible.
====
37104
I need to survive the challenge of Seht's Balcony.
====
37105
I should enter the next arena, The Spiral Shadows.
====
37106
I need to survive this challenge, The Spiral Shadows.
====
37107
I should enter the next arena, The Rink of Frozen Blood.
====
37108
I need to survive this challenge, The Rink of Frozen Blood.
====
37112
I decided to let Kharsthun keep the Armlet at Torug's shrine. I should let Lady Laurent know about my decision.
====
37113
I decided to let Lady Laurent take the relic to the museum. I should talk to her and find out what we need to do next.
====
37120
Orgotha asked me to find Murukh and the hunters who went after the Riekrs and their captives. She thinks they may have headed toward the cave in the cliffside.
====
37121
Murukh asked me to find the hunters, Avreg and Zhasim. They followed the Riekrs toward the cave in the cliffside.
====
37126
Avreg said that his brother Zhasim was still looking for the Orc captives deeper within the cave. I should try to find him before he gets into too much trouble.
====
37127
Zhasim won't leave until he finds his cat, so I should continue to look for the other hunters.
====
37128
The totem is beside the Riekr chief's throne. I should grab the totem so I can give it to Orgotha.
====
37129
Now that I have the Riekr chief's totem, I should find Zubesha and set her free.
====
37130
I found the missing hunters and collected the Riekr chief's totem. Now I should return to the Orc camp and give the totem to Orgotha.
====
37131
I told High Priestess Solgra about the traitor and the location of the stolen supplies. Now I need to see if she can direct me to Forge-Mother Alga.
====
37132
I should enter the next arena, Seht's Balcony.
====
37133
The group of Orc peasants I rescued said that there was another group of peasants hiding in the cave near the waterfall. I should go rescue them as well.
====
37134
The Orcs in the cave were frozen by the warlord Ice-Heart. Chief Bazrag is attempting to recover the stolen supplies, though. I should look around and try to help him pick up the trail.
====
37135
I found a note addressed to Warlord Ice-Heart. I should read it and see what information it contains.
====
37136
Malacath, the Daedric Prince of Vengeance, has commanded I speak with him!
====
37139
I lit the great pyre at the heart of Old Orsinium. It seems Malacath, the Daedric Prince of Vengeance, has something to say to me. I should speak with him.
====
37140
I recovered the helm. I should give it to <<1>>.
====
37141
I should search <<1>> for the helm. <<2>> last saw it in the possession of the ogre chief.
====
37147
The pack contained a medallion etched with two moons that appears to be the work of a Khajiit crafter. I should show it to Zhasim
====
37148
Zhasim thinks the prayer wheel may reveal something about the medallion we found. There might be a hint around here to help us solve the puzzle.
====
37149
Zhasim ran deeper into the ruins to look for more clues about his past. I should look for him.
====
37150
Zhasim found his mother's remains. I should speak to him and make sure he's all right.
====
37151
I should enter the next arena, The Drome of Toxic Shock.
====
37152
I need to survive this challenge, The Drome of Toxic Shock.
====
37157
<<1>> discovered a terrible truth. The Hand of Morkul was long ago locked away by her clan because it was the centerpiece of a bloodforge—a terrible device that fused living captives into weapons and armor. I should speak with her.
====
37158
I convinced <<1>> to hide the Hand of Morkul from her clan. I should meet her at Morkul Stronghold.
====
37159
I should meet <<1>> in Morkul Stronghold. She said she would wait for my arrival to address her clan about the Hand of Morkul's fate.
====
37162
Urfon Ice-Heart is dead. I should speak to King Kurog before we leave the fortress.
====
37163
King Kurog asked me to meet him at Scarp Keep the next time I'm back in Orsinium.
====
37164
I returned to the keep to find some kind of meeting taking place. I should speak to Forge-Mother Alga as soon as an opportunity presents itself.
====
37165
King Kurog has arrived. I should listen to what he has to say.
====
37166
The meeting didn't go as King Kurog planned. I should talk to him.
====
37167
King Kurog asked me to meet him at Scarp Keep the next time I'm back in Orsinium.
====
37168
I found the missing hunters and collected the Riekr chief's totem. Now I should return to the Orc camp and give the totem to Orgotha.
====
37169
I must find a way through Hammer's Bypass before I can carry the flame any further.
====
37170
Malacath, the Daedric Prince of Vengeance, commands I speak with him once more.
====
37173
I must find a way through Temper's Fork to reach the heart of Old Orsinium.
====
37176
Now that I breached Temper's Fork, I must light the great pyre at the heart of Old Orsinium.
====
37178
I reached the shrine. According to the book, "The shrine in Fharun Keep hides the path to the sanctuary. Only a gift of life's most precious fluid, freely given by the holy curators, will reveal the way." I need to figure out what this means.
====
37179
I'm inside the hidden sanctuary beneath Fharun Stronghold. I should figure out how to retrieve the sacred words of Malacath as the dying archivist requested.
====
37180
Offering the blood of the archivists appears to have activated some ancient mechanism. I need to find the passage that leads to the hidden sanctuary.
====
37181
After I retrieved the scroll containing the sacred words of Malacath, Azrath appeared again. I should talk to him.
====
37182
A hooded Orc has appeared claiming to offer aid with my task. I should talk to him and see what he wants.
====
37191
I found a scroll inside the coffer. I should talk to Zhasim about the contents of the scroll.
====
37192
After we solved the prayer wheel puzzle, a coffer appeared. I should examine the coffer and see what's inside.
====
37208
Another coffer appeared when we solved the riddle of the poem. I should see if it contains another scroll.
====
37210
I should talk to Zhasim about the contents of the second scroll.
====
37215
I should find Chief Bazrag and show him the note I found that talked about the stolen supplies.
====
37216
I should go to the keep and let them know what I found out. Besides, the letter I received said I should present myself to Forge-Mother Alga when I arrive in Orsinium.
====
37217
I see a Priestess of Trinimac welcoming adventurers to Orsinium. I should speak to her and see if she can direct me to Forge-Mother Alga.
====
37221
Zhasim's mother used simple spells and children's puzzles to leave messages for him. I should help him find and solve the next puzzle.
====
37222
A third coffer appeared when we solved the moons puzzle. I should check to see if it contains another scroll.
====
37223
I found another scroll inside the coffer. I should talk to Zhasim about the contents of the third scroll.
====
37228
Zhasim ran ahead again, still looking for his cat and hoping to find another note from his mother. I should keep an eye out for him.
====
37235
I tasted the "cup of wrath." I should let <<1>> know what I thought of it.
====
37236
I should speak with the Drake of Blades to see what she makes of Jhaziran's request.
====
37237
I should reclaim Jhaziran's goods from the Worm Cultists and inspect the The Clerk's Office, the Storehouse and the Apothecarium.
====
37238
One of the burning undead dropped a singed note. I should read it.
====
37239
I found a wealth of evidence proving that Jhaziran collaborated with the Worm Cult, through a contact called "The Bargain Man." I should discuss this with the Drake of Blades.
====
37240
I should confront Jhaziran about his crimes and deal with him accordingly.
====
37241
I've decided to let Jhaziran stay, provided he fights on behalf of the Imperial City
====
37243
The clan chiefs have all agreed to attend King Kurog's Great Moot. I should talk to King Kurog.
====
37247
I should talk to King Kurog to find out more about what he wants me to do to facilitate his Great Moot.
====
37248
The clans I need to aid include Tumnosh, Morkul, and Shatul. Once I help them in the king's name, Kurog believes their chiefs will be obligated to attend the Great Moot.
====
37250
The clan chiefs have all agreed to attend the Great Moot. I should report back to King Kurog at his cornerclub in Orsinium and give him the news.
====
37251
I should speak with <<1>> about the tomb.
====
37253
The evidence I collected indicates that the Worm Cult's drop point was in the South East corner of the district. Someone, or something, called the Bargain Man will appear if I perform the correct rite. I should investigate.
====
37254
Eveli said the High Priestess wants to talk to me. I should go to the Temple of Ire in Orsinium and find out what this is all about.
====
37255
High Priestess Solgra received news that one of the clan chiefs was taken captive by Trinimac extremists known as the Vosh Rakh. She asked me to go to Fharun Stronghold, meet up with Eveli, and find a way to rescue the chief.
====
37262
<<1>> believes they found the tomb of <<2>>, a great Orc hero who died at the siege of Old Orsinium. I said I would speak with <<3>> about her objections to his theory.
====
37264
A pair of burial urns should unlock the tomb doors. It seems I must find and drink from a pair of memorial pools to release the urns. I should search for the pools in the catacombs near the tomb.
====
37265
I should place both burial urns to unlock the tomb doors.
====
37268
I found Eveli at Fharun Stronghold. I should talk to her and see if she's learned anything that can aid us in this situation.
====
37269
Eveli discovered that there's a large prison of some sort somewhere within Fharun Stronghold. I need to look around and see if I can determine the location of the prison without raising the alarm.
====
37270
I discovered that the prison is hidden beneath Fharun Stronghold. I should meet Eveli behind the great hall and exchange information before we attempt to get inside.
====
37271
Eveli secured the rope and dropped it into the well. I should climb down and see if I can locate the clan chief that the cult has taken prisoner.
====
37272
I should enter the next arena, The Igneous Cistern.
====
37273
I need to survive this challenge, The Igneous Cistern.
====
37274
I should enter the next arena, Skein Grotto.
====
37275
I need to survive this challenge, Skein Grotto.
====
37276
I agreed to aid Razasha and rescue Shaldagan and the other Orcs that were taken captive by the Vosh Rakh. I should enter the nearby ruins and look for the kidnapped travelers.
====
37277
I freed Thorkh, one of the unwilling recruits brought to Paragon's Remembrance. According to Glothun's list I still need to find Shaldagan, Morushna, Batasha, and the two mages, Unsulag and Garhar.
====
37278
I set all of the captured Orcs free. Now I need to safely lead them out of the ruins of Paragon's Remembrance.
====
37279
I led the rescued Orcs, including Shaldagan, out of the ruins of Paragon's Remembrance. Now I should exit the ruins and talk to Razasha to make sure everyone is all right.
====
37286
I need to search the underground prison and find the Orc chief taken captive by the Vosh Rakh.
====
37287
Chief Bazrag is the prisoner? I should talk to him and find out what's going on here.
====
37288
I've decided to banish Jhaziran from the Imperial City. It is likely that the Bargain Man will find and punish him.
====
37294
I need to escort Chief Bazrag safely out of the prison and back to High Priestess Solgra. Then maybe we can figure out what's really going on here.
====
37300
There's a captive in a cage near Glothun the Recruiter. I should set him free.
====
37304
Apparently the Drake of Blades had a disagreement with the alchemist. She says she'll tell me more about her mission if I bring her the potion she requested.
====
37305
I should go talk to the Dragonguard warrior General Nesh-Tan told me about.
====
37306
I've acquired the potion from the Alchemist. I should return it to the Drake of Blades.
====
37309
I should talk to Kireth and find out more about the construct that Raynor tinkered with.
====
37310
The nearby wreckage appears to be the result of Raynor's latest experiment—a reactivated Dwarven sphere. If I use the lightning prod that Kireth gave me, I might be able to track the sphere by its energy discharges.
====
37311
The lightning prod revealed after-images of the sphere and showed me which direction it headed in. I should follow the trail and see if it leads me to Raynor.
====
37312
The sphere's energy trail led me to Raynor Vanos. I should talk to him and find out what happened after Kireth was knocked unconscious.
====
37313
I finally caught up to the runaway Dwarven sphere. Raynor said I should use the lightning prod to siphon off some of the sphere's excess energy.
====
37314
Just as I drove off the runaway sphere, Kireth and Raynor arrived. I think Kireth wants to talk to me. I should speak with her.
====
37318
The lightning prod revealed another after-image. If I follow it, I should be able to find the runaway Dwarven sphere.
====
37319
I finally caught up with the runaway Dwarven sphere at a camp of Reachmen raiders. I need to deal with the raiders and use the lightning prod on the sphere.
====
37322
After defeating the Reachmen, the Dwarven sphere took off again. I should follow it.
====
37323
Now that the Dwarven sphere has stopped rolling around, I should talk to Kireth and Raynor. Kireth wants to destroy it, but Raynor wants to repair it. I should see what they both have to say before we decide what to do with the construct.
====
37324
I agreed with Raynor and let him fix the Dwarven sphere. It looks like he fixed it all right, but then it rolled off into the wilderness and Raynor went after it. I should talk to Kireth and see what she wants to do now.
====
37325
I agreed with Kireth that the Dwarven sphere needed to be destroyed. I should talk to her to make sure the task was accomplished.
====
37326
I escorted Chief Bazrag out of the Fharun prison. I should talk to him and see if I can figure out what's really going on here.
====
37327
I should enter the next arena, Seht's Flywheel.
====
37328
I need to survive this challenge, Seht's Flywheel.
====
37329
I need to survive this challenge, Vale of the Surreal.
====
37330
I should enter the next arena, Vale of the Surreal.
====
37331
I should enter the next arena.
====
37332
I need to survive this challenge.
====
37334
I should enter the next arena.
====
37341
I recovered the torturer's notes on Temper's Fork. I should refer to them for clues on how to open the door.
====
37342
I was drawn into a memory of past events, prior to the destruction of Old Orsinium. It seems I walk in the shoes of Tamahl, one of <<1>>'s followers. I should speak with him and see what I can learn.
====
37343
I collected a burial urn filled with the ashes of Tamahl, one of <<1>>'s followers. I should search the catacombs for another memorial pool to find the second burial urn.
====
37344
I was drawn into another memory of past events, prior Old Orsinium's fall. Now I walk in the boots of Arakaul, one of <<1>>'s followers. I should speak with him and see what I can learn.
====
37345
I collected both burial urns: one of Arakaul, an Orc lieutenant of <<1>>, and the other of Tamahl, the Redguard disciple of <<2>>. I should bring them to <<3>>.
====
37346
I was drawn into a memory of past events, prior to the destruction of Old Orsinium. It seems I walk in the boots of Arakaul, one of <<1>>'s followers. I should speak with him and see what I can learn.
====
37347
I collected a burial urn filled with the ashes of Arakaul, one of <<1>>'s followers. I should search the catacombs for another memorial pool to find the second burial urn.
====
37348
I was drawn into another memory of past events, prior Old Orsinium's fall. Now I walk in the shoes of Tamahl, one of <<1>>'s followers. I should speak with him and see what I can learn.
====
37349
Eveli arrived and helped defuse the situation before Chief Bazrag did something rash. I should talk to her and decide what we ought to do with the chief.
====
37350
I should go talk to the Dragonguard warrior General Nesh-Tan told me about.
====
37351
I should finish speaking to the Dragonguard warrior General Nesh-Tan told me about.
====
37352
I need to talk to Eveli and explain what happened to Talviah. She also needs to know what I learned from Forge-Mother Alga.
====
37353
I unlocked the tomb doors. I should enter with <<1>> and <<2>>.
====
37355
<<1>> asked me to find evidence of this Daedric connection. She suggested searching <<2>>'s tent, as well as the giant camp where <<3>> was struck. I should also ask <<4>> if he noticed anything suspicious the night before the chief was wounded.
====
37358
I found a copy of <<1>> in <<2>>'s tent, as well as <<3>> in the giant camp where <<4>> was wounded. <<5>> and <<6>> heard her moving around the night before the chief was wounded. I should see what <<2>> has to say about this.
====
37359
<<1>> has demanded <<2>> pay the blood price for causing <<3>>'s death and named me her champion in the matter. I should speak with <<2>> about <<1>>'s demands.
====
37360
With my help, <<1>> agreed to pay the blood price to <<2>>. I should speak with <<2>> to make sure the grudge is settled.
====
37361
I convinced <<1>> that <<2>> was not to blame for <<3>>'s death. I should speak with her and see if she is willing to end her grudge.
====
37362
I extracted the blood price from <<1>> through honorable combat. I should speak with <<2>> to make sure the grudge is settled.
====
37369
It seems they were both right. This is the tomb of <<1>> and <<2>>—supposedly, two mortal enemies. I should look for an explanation of why this is possible.
====
37370
I was drawn into another memory of past events, during the fall of Old Orsinium. I walk in the boots of <<1>>, a Knight of the Dragon who learned <<2>> planned to interfere with the duel of <<3>> and <<4>>. I should warn <<5>>, quickly!
====
37371
I was drawn into another memory of past events, during the fall of Old Orsinium. I walk in the boots of <<1>>, a Knight of the Dragon who arrived to late to stop <<2>>'s betrayal. <<3>> and <<4>> are dead. <<5>> is wounded—I should speak with him.
====
37372
I was drawn into another memory of past events, during the fall of Old Orsinium. I walk in the boots of <<1>>, a Knight of the Dragon. <<2>> asked me to pursue and confront <<3>> for the murder of <<4>> and <<5>>.
====
37373
This tomb is the resting place of both <<1>> and <<2>>. I should inform <<3>> of what I experienced.
====
37374
I tasted the "brain pocket." I should let <<1>> know what I thought of it.
====
37375
I tasted the "ventricle pie." I should let <<1>> know what I thought of it.
====
37376
I tasted the smoked bear's head. I should let <<1>> know what I thought of it.
====
37380
I eliminated the Proselytizer and her lieutenants. Now I need to find the back way out of here so that I can lead the freed captives to safety.
====
37385
I was drawn into another memory of past events, during the fall of Old Orsinium. I walk in the boots of <<1>>, a Knight of the Dragon. <<2>> is dead. I should inform <<3>>.
====
37386
I must kill Worm Cultists to find a Daedric Brand and a key to the chapel.
====
37388
<<1>> asked me to bring her <<z:2>> and <<az:3>>.
====
37389
I have the ingredients <<1>> requested. I should bring them to her.
====
37390
I brought <<1>> what she wanted. I should speak with her.
====
37391
The well might lead to the underground prison, but I need to find a rope or something we can use to climb down. I should search the buildings and see what I can find.
====
37392
I found some rope. Now I should meet up with Eveli so that we can climb down into the well and search for a way into the underground prison.
====
37396
I should enter the chapel to use the Daedric Brand and discover what the Worm Cult is doing with the exhumed skeletons.
====
37397
Now that I have a Daedric Brand and access to the chapel, I must brand a skeleton. The skeleton should recite its orders, revealing why it is digging in the Memorial District and what it hopes to find.
====
37398
I should tell the Drake of Blades about what I discovered in the chapel.
====
37399
The map that the Drake of Blades found indicates that the Worm Cult's skeletal minions are digging beneath the crematorium. I should collect concentrated kindlepitch from Xivkyn Soulbranders. I may be able to cause a cave in with the right amount.
====
37400
I must use the concentrated kindlepitch to destroy the Worm Cult's secret dig site. This should cripple their attempt to find the Dragonfire Cathedral.
====
37401
I've destroyed the site where Molag Bal's skeletons were searching for something called the "Dragonfire Cathedral." Their digging operation is crippled. I should return to the alliance base and speak with the Drake of Blades about our next move.
====
37404
I returned the mug to <<1>>. I should speak with him about releasing <<2>>.
====
37405
I should search for the stolen goods. The journal said they were located just north of <<1>>, at the intersection of "aqueduct legs, narrow tree, gray serpent."
====
37410
Shield-wife Razbela brought me a message from King Kurog. He wants me to appear before him at the keep in Orsinium. I should go and see what he wants.
====
37413
I should decide what to do with this hideous mug. I could speak with <<1>> about what I dug up. However, <<2>>'s journal mentioned a buyer. If I wanted, I could sell the mug to <<3>>.
====
37416
A messenger brought me a letter. He said he received it from a Wood Elf. I should open my Inventory and read the letter.
====
37417
Eveli's message is in some sort of code. She told the messenger that the letter itself wasn't important, that what really matters is the beginning of every thought. I wonder if that's a clue to help me decipher the message?
====
37418
The innkeeper's daughter directed me to a hidden passage in the lower storage area of the Greedy Gut. She said it would lead to a secret room where Eveli and Solgra are waiting for me. I should go and meet them there.
====
37419
<<1>> agreed to give me a cut of her loot from the sale of the hideous mug. I should meet her in the Greedy Gut to settle up.
====
37421
<<1>> wants me to turn over the hideous mug. I should speak with <<2>> to determine her fate. However, <<3>>'s journal mentioned a buyer. If I wanted, I could sell the mug to <<4>>.
====
37424
I entered the secret area and heard Eveli, Solgra, and Bazrag talking in the room above. I should go up there and talk to High Priestess Solgra.
====
37425
High-Priestess Solgra explained her position. The Vosh Rakh are the real threat and they have to be contained. I should talk to Eveli and see if I can make her understand what's at stake here.
====
37426
I need to meet up with Eveli and the scouts at the ruins of Paragon's Remembrance.
====
37429
I returned the mug to <<1>>. I should speak with him about a reward.
====
37430
I rendezvoused with Eveli and the scouts, Talviah and Flies-in-Wind. I should talk to Eveli and find out what they've learned about the area around Paragon's Remembrance.
====
37431
I need to find a way to disguise ourselves as a Vosh Rakh cultist so that Eveli, the scouts, and I can gain entry to the ruins. Eveli suggested I follow the group that went west toward the echatere mating grounds.
====
37435
With the amulet I found, I should be able to enter the ruins of Paragon's Remembrance undetected.
====
37436
<<1>> asked me to bring her <<mz:2>>, some <<z:3>>, and <<z:4>>.
====
37437
I have the ingredients <<1>> requested. I should bring them to her.
====
37438
I brought <<1>> what she wanted. I should speak with her.
====
37439
I'm disguised as a Vosh Rakh cultist and I'm inside the ruins of Paragon's Remembrance. Now I should find Eveli and the scouts and see what we can learn about the cult's plans.
====
37440
Talviah and I have our disguises. Now to head into the Chambers of Loyalty and see what the high-ranking cultists are meeting about.
====
37443
The Worm Cult has been using the exhumed skeletons to excavate something called the Dragonfire Cathedral. I should meet up with the Drake of Blades in the Undertaker's Office to plan our next move.
====
37447
I entered the Chambers of Loyalty. I need to find out what the high-ranking Vosh Rakh are meeting about. Then I should rendezvous with Talviah and compare notes.
====
37450
I need to complete the trials in order to learn what the Vosh Rakh are planning for Orsinium. Apparently, I can read the scrolls and select one of Trinimac's blessings to aid me.
====
37451
<<1>> asked me to bring her <<z:2>>, some <<z:3>>, and an <<z:4>>.
====
37452
I have the ingredients <<1>> requested. I should bring them to her.
====
37453
I brought <<1>> what she wanted. I should speak with her.
====
37455
Kireth and Raynor want me to use the lightning prod again so that I can follow the runaway sphere. They'll catch up with me after they help the Orcs that the sphere attacked.
====
37456
I should use the lightning prod again so that I can continue to track the runaway Dwarven sphere.
====
37457
The lightning prod revealed another after-image. If I follow it, I should be able to find the runaway Dwarven sphere.
====
37458
I should use the lightning prod again so that I can continue to track the runaway Dwarven sphere.
====
37460
The lightning prod revealed another after-image. If I follow it, I should be able to find the runaway Dwarven sphere.
====
37461
I should use the lightning prod again so that I can continue to track the runaway Dwarven sphere.
====
37463
The lightning prod revealed after-images of the runaway Dwarven sphere. I should follow the images and try to find the overcharged construct.
====
37468
<<1>> asked me to bring her some <<mz:2>>, <<mz:3>>, and <<z:4>>. <<1>> also wants me to collect a <<z:5>> from <<6>>, the bear that broke into and ate one of her food shipments.
====
37469
I have the ingredients <<1>> requested. I should bring them to her.
====
37470
I have all the ingredients but a <<z:1>>. <<2>> wants me to collect it from <<3>>, a bear that broke into and ate one of her food shipments.
====
37471
I brought <<1>> what she wanted. I should speak with her.
====
37479
<<1>> agreed to purchase the hideous mug. I should speak with her about my cut.
====
37483
The Vosh Rakh council seems to know who I am. They want me to kill Talviah to prove my devotion to Trinimac. If I do that, they'll tell me the information I came here to uncover. So, should I kill my ally or attack the Vosh Rakh?
====
37484
I learned the Vosh Rakh's plan to eliminate the chiefs at the moot and blame High Priestess Solgra from Forge-Mother Alga. I should rendezvous with Eveli and Flies-in-Wind to let them know.
====
37485
I need to leave the Chambers of Loyalty and find Eveli and Flies-In-Wind. Chief Bazrag and Eveli are in danger, and the Vosh Rakh plan to kill the clan chiefs at the moot.
====
37486
I should talk to Eveli and let her know what we uncovered before I head back to Orsinium to warn about the upcoming attack on the moot.
====
37488
King Kurog has discovered that Eveli Sharp-Arrow is trying to get Chief Bazrag to High-Priestess Solgra safely. I should try to find Eveli and warn her that the king is looking for her.
====
37492
It seems High-King Emeric's <<z:1>> was killed. I should inform <<2>> in Orsinium.
====
37493
I should search the ruins for clues to the <<z:1>>'s fate.
====
37495
Curator Umutha says that another relic, <<1>>, lies somewhere near Sorrow, a mountain to the north of Orsinium. I should go there and try to find it.
====
37496
I found <<1>>. Now I should return to <<2>> and donate the relic to the House of Orsimer Glories.
====
37497
Now that the helm is in its proper place, I can talk to <<1>> and find out what else is planned for the museum.
====
37498
Curator Umutha asked me to place Uzdabikh's Helm in its display on the lower level of the museum.
====
37505
I've acquired the concentrated kindlepitch. I should make my way to the crematorium to meet up with the Drake of Blades.
====
37506
I should meet with the Vosh Rakh operative who's waiting for me to find out what's going on with the cult.
====
37507
Chief Bazrag and Eveli were hiding inside the inn, but the king's soldiers have commandeered the premises and won't let anyone in or out. I should talk to the officer in charge and see why they're doing this.
====
37508
I found a notice from the House of Orsimer Glories. I should talk to the curator of the museum and find out more about the relics they're looking for.
====
37510
I've found where the Vosh Rakh plan on striking. Hopefully I can get to them before they attack and stop them.
====
37512
Now that I set the captive free, I should talk to him and see what he can tell me about this place.
====
37514
I dealt with some Vosh Rakh fanatics disguised as Orsimer soldiers and recovered the key to the Greedy Gut inn. Now I should enter the inn and find Chief Bazrag and Eveli.
====
37515
I freed as many of the cult's captives as I could. I should eliminate the leader of the cultists here in Paragon's Remembrance, Azhnura the Proselytizer. That should curtail the Vosh Rakh's recruitment efforts in Wrothgar.
====
37516
I found Chief Bazrag and Eveli inside the inn. I should talk to the chief and compare notes.
====
37517
I must travel to the Imperial Arena, enter the Daedra's bloody martial contest, and defeat all comers.
====
37518
After I slaughtered the Daedra in the Imperial Arena, a threadbare figure appeared outside the arena and called to me.

This may be The Rat. I should follow him.
====
37519
I've discovered The Rat's hideout, a small room beneath the Imperial Arena. I should see what he has to say about Molag Bal's plans for Imperial City.
====
37520
The Rat told me that Molag Bal somehow plans to "erase" the Dragonfires, which prevent Daedric invasions so long as an emperor descended from Saint Alessia holds the throne. He suggested I bring this news to the Drake of Blades in the sewers.
====
37521
I told the Drake of Blades about The Rat's claims that Molag Bal has a way to extinguish the Dragonfires forever, even if a new emperor is crowned. We should plan our next move.
====
37522
King Kurog didn't want to talk in front of the clan chiefs. He asked me to meet him in the dining hall on the lower level of the keep to continue our conversation.
====
37523
I've slaughtered all Daedra in the Imperial Arena. Perhaps this will catch The Rat's attention. I should wait to be contacted.
====
37524
Forge-Mother Alga attacked me. I'm not completely certain what happened after that, but I seem to be somewhere safe with Chief Bazrag. I should talk to him.
====
37525
I led the rescued Orcs out of Paragon's Remembrance. I should talk to Razasha and make sure everyone's all right.
====
37526
I led the rescued Orcs, including Shaldagan, out of the ruins of Paragon's Remembrance. Now I should exit the ruins and talk to Razasha to make sure everyone is all right.
====
37527
I recovered the key to the Greedy Gut inn. Now I should enter the inn and find Chief Bazrag and Eveli.
====
37547
I agreed to extract the blood price from <<1>> through honorable combat. I should meet her by the river.
====
37548
<<1>> claims she had nothing to do with <<2>>'s death. I should speak with <<3>> and see what she thinks of <<3>>'s explanations.
====
37549
<<1>> refused to pay the blood price to <<2>>, but chose exile to prevent further animosity in Shatul. I should speak with <<2>> to make sure the grudge is settled.
====
37556
I managed to get inside the inn, but everyone's gone except the messenger who gave me Eveli's note. I should talk to him and find out what happened.
====
37557
Owayine claimed that King Kurog ordered the attack on the inn. I should go to the keep and find out what happened to Chief Bazrag and Eveli Sharp-Arrow.
====
37558
Alga attacked me, but it appears that one of Kurog's shield-wives came to me rescue. I should speak to her to find out what's going on.
====
37559
The tomb is supposed to be somewhere inside Coldwind's ancient den. It may be protected from intruders.
====
37560
The ancient shade beckons me. I should talk to him.
====
37561
King Torug's shade wants me to learn about Wrothgar's past by placing ceremonial objects in the offering bowls situated around this room.
====
37562
I witnessed a reenactment of Torug uniting with Coldwind. I can take the snow bear's skull now.
====
37563
Back at the House of Orsimer Glories, the curator waits for me to bring her the Skull of Coldwind.
====
37564
I need to get to the moot before Kurog and Alga eliminate the chiefs. There's a path in the throne room. I just need to get past the Vosh Rakh soldiers to utilize it.
====
37565
Chief Bazrag and Eveli are being held in the cells beneath the keep. I need to find them and set them free before I try to get to the moot.
====
37568
I defeated the shield-wives and found a note from Kurog. I should read the note.
====
37569
All of the paths to the moot have been sealed, except for the one through the temple. I need to find Chief Bazrag and let him know.
====
37570
There's a way to the moot through the temple. I should talk to Chief Bazrag and figure out our next move.
====
37571
The Drake of Blades told me that we must attack the Temple of the One now to prevent Egnatius from being killed. I should make my way there and rescue him from his Daedric captors.
====
37572
Egnatius appears to have escaped the Temple of the One alive. I should track him down in the southwest corner of the district and speak to him.
====
37573
Egnatius informed me that Molag Bal's servants are looking for information on a scroll he found just prior to the invasion. A scroll that only he can read. I should tell the Drake of Blades what I learned.
====
37576
I decided to sell the amulet to Meram. I should talk to her and complete the deal.
====
37577
I decided to track down Khoruzoth's mother, Yazoga, to give her his amulet and tell her what happened to her son.
====
37578
I found Khoruzoth but unfortunately he was dead. I took an amulet he was wearing that bore his name so it can be returned to his mother. I should take it to Meram and let her know what I found.
====
37579
Chief Bazrag has one more task for me to do before I leave Wrothgar. I should talk to him and find out what he needs.
====
37580
I need to get to the temple and protect High Priestess Solgra from Kurog's Vosh Rakh soldiers.
====
37581
I'm in the temple but all I see are a few priests. I should ask them where High Priestess Solgra is so I can get to her before Kurog's soldiers.
====
37582
I should return to the temple and check on Eveli Sharp-Arrow.
====
37583
To get to the moot, I need to find the tunnels hidden beneath the library in the Temple of Ire.
====
37584
The priests explained that the soldiers chased High Priestess Solgra upstairs and out of the temple. I need to catch up with them before something terrible happens.
====
37585
I dealt with the Vosh Rakh soldiers sent by King Kurog to attack High Priestess Solgra. I should talk to her and make sure she's all right.
====
37587
We've reached a large cave beneath Imperial City containing the Dragonfire Cathedral. I must follow the Drake of Blades, Father Egnatius, and Captain Caudex inside to perform the ritual.
====
37588
We've reached a large cave beneath Imperial City containing the Dragonfire Cathedral. I must follow The Drake of Blades, Father Egnatius, and Captain Caudex inside to perform the ritual.
====
37589
Captain Caudex set up siege weapons to allow me to defend Dragonfire Cathedral's barricades against invading Daedra. I must hold them off long enough for Father Egnatius to complete the ritual.
====
37590
Daedra are assaulting the Dragonfire Cathedral from all sides. I must defend the barricades with the ballista while also fighting off Daedra who try to stop me.
====
37591
The Daedra have smashed the barricades and forced their way into the Dragonfire Cathedral. I must defend the Sublime Brazier at all costs.
====
37592
The Daedra are defeated and Father Egnatius has completed the ritual to imbue The Drake of Blades with Akatosh's power. I must witness the ritual's completion.
====
37593
The Drake of Blades has been transformed into the Sublime Brazier's immortal guardian. She wields the power of Akatosh, and will live forever, but cannot leave the Dragonfire Cathedral. I should see if she has any last words before we part.
====
37594
The Drake of Blades has become Akatosh's immortal guardian. She will remain in the Dragonfire Cathedral, defending the Sublime Brazier from any who would seek to destroy it for all time. I should speak with Father Egnatius back in the Alliance base.
====
37595
The Drake of Blades has decided to become the Sublime Brazier's immortal guardian. We must go to the Dragonfire Cathedral, buried deep beneath Imperial City, and perform a ritual to complete the Drake's transformation.
====
37602
Father Egnatius has begun the ritual to imbue The Drake of Blades with Akatosh's power, but the Dragonfire Cathedral is under assault by the forces of Molag Bal. I must hold them off until Egnatius completes the ritual.
====
37605
Lord Ethian was wounded trying to confront Captain Henrisa. I should follow the captain into the smuggler's cave and avenge Lord Ethian. If Lady Sovelle is inside, perhaps I can help her as well.
====
37614
Daedra will soon assault the doors of the garrison. I must defend the doors from all attackers.
====
37615
Captain Caudex gave me an ancient scroll. According to him, it has the power to make people immortal and may even bestow prophetic dreams. He had a dream that I would deliver this scroll to the Drake of Blades.
====
37616
The priests explained that the soldiers chased High Priestess Solgra and Eveli upstairs and out of the temple. I need to catch up with them before something terrible happens.
====
37617
I dealt with the Vosh Rakh soldiers sent by King Kurog to attack High Priestess Solgra. I should talk to her and make sure she's all right.
====
37618
My allies have been attacked by the king's soldiers. I need to find the attackers and make them pay for what they've done.
====
37620
I defeated the last of the Vosh Rakh sent to kill the high priestess. Now I should confront the assassin who's cowering on the platform above.
====
37622
I should return to the temple and check on High Priestess Solgra.
====
37623
We're in the temple library, looking for the secret passage that will take us to the tunnels beneath the city and eventually to the moot. I should investigate the library for any clues to the passage's location.
====
37624
I found the secret passage that leads to the tunnels. Now I need to get to the moot and stop Kurog before he has the clan chiefs assassinated.
====
37625
Kurog has begun his attack against the clan chiefs. I need to get inside and rescue as many of the chiefs as possible.
====
37626
The chiefs are safe. Now I have to deal with King Kurog and Forge-Mother Alga.
====
37627
King Kurog and Forge-Mother Alga are dead. I should talk to Chief Bazrag and see what he wants to do next.
====
37633
I met Skordo outside an old smuggler's cave. I should talk to him and see what he found out.
====
37637
<<1>> believes they found the tomb of <<2>>, a great Redguard hero who also died at the siege of Old Orsinium. She thinks the key to opening the tomb can be found in the nearby catacombs. I should search for the entrance to the catacombs.
====
37638
<<1>> thinks the key to opening the tomb can be found in the nearby catacombs. I should examine the monument stone near the catacomb entrance.
====
37639
When I awoke from the memory of Tamahl and <<1>>, the waters parted to reveal a hidden alcove. I should collect <<Cz:2>>.
====
37640
When I awoke from the memory of Arakaul and <<1>>, the waters parted to reveal a hidden alcove. I should collect <<Cz:2>>.
====
37642
When I awoke from the memory of Tamahl and <<1>>, the waters parted to reveal a hidden alcove. I should collect <<Cz:2>>.
====
37645
I was drawn into a memory of past events, prior to the destruction of Old Orsinium. It seems I walk in the shoes of Tamahl, one of <<1>>'s followers. Now that I've learned what I could, I should find a way to awaken from this memory.
====
37646
I was drawn into a memory of past events, prior to the destruction of Old Orsinium. It seems I walk in the boots of Arakaul, one of <<1>>'s followers. Now that I've learned what I could, I should find a way to awaken from this memory.
====
37647
I was drawn into another memory of past events, prior Old Orsinium's fall. Now I walk in the boots of Arakaul, one of <<1>>'s followers. I've learned what I could, so I should find a way to awaken from this memory.
====
37648
I was drawn into another memory of past events, prior Old Orsinium's fall. Now I walk in the shoes of Tamahl, one of <<1>>'s followers. I've learned what I could, so I should find a way to awaken from this memory.
====
37649
I agreed to try to find the gold pendant that Youss lost when he fled from the wrecked ships. I'll see if I can locate it among the wreckage of the frozen fleet.
====
37650
I found a pendant while exploring the wrecked ships. I should bring it back to Youss and determine if it's the one he lost.
====
37651
Youss claims that the pendant belongs to him and that Azeeda is lying just to punish him for rejecting her advances. I decided that Youss is telling the truth and will turn the pendant over to him.
====
37652
A woman claims the pendant belongs to her. I should try to determine who the piece of jewelry actually belongs to before I turn it over to either of them.
====
37653
The relic belongs with the Malacath faithful. I should speak with <<1>> about my reward.
====
37654
The shade of King Torug probably knows how to place the objects, since he created this puzzle.
====
37656
I must decide what to do with the <<1>>. I could return it to the Malacath faithful in Orsinium, rededicate it at the statue of Malacath, or destroy it for good in the forges behind the statue.
====
37657
The relic must be rededicated. I should pray in the shadow of Malacath's statue.
====
37665
Stibbons said I should talk to Lady Laurent. He thinks she needs help completing this particular expedition.
====
37667
I need to climb the mountain named Sorrow and locate Torug's shrine. Lady Laurent also asked me to place trail markers for the rest of the expedition to follow.
====
37668
Lady Laurent wants me to brave the ogre-infested shrine and find any evidence as to the location of Torug's remains.
====
37671
I found an ancient Orcish inscription that appears to be related to Torug gro-Igron. I should talk to Lady Laurent and see if she knows what it means.
====
37673
Lady Laurent wants me to ascend to Sorrow's peak and retrieve the enchanted gauntlet known as the Fist of Torug. She even provided me with a scroll of recall to teleport me back to the safety of the shrine when I'm finished.
====
37675
I recovered the Fist of Torug. Now I should use the scroll Lady Laurent provided me with to return to the relative safety of the shrine.
====
37676
I recovered the Fist of Torug from Sorrow's summit. In my absence, Lady Laurent and Kharsthun seem to have had a falling out. Now I need to decide who to give this ancient treasure to. I should talk to both of them before I make my decision.
====
37678
It appears that the Fist of Torug turned Stibbons into a block of ice. I should talk to Lady Laurent about this.
====
37684
The Drake of Blades told me that Egnatius is likely being held prisoner near one of the Temple District's shrines. I should proceed to these shrines and free any captives I find. One of them may be the priest we seek.
====
37685
I freed several priests from the Daedra, but Engatius was not among them. One of the priests indicated that the Daedra took Egnatius to the Temple of the One. I should reunite with the Drake of Blades and tell her what I've learned.
====
37687
One of the other survivors wants to talk to me. I should see what she wants before I return the pendant to Youss.
====
37689
Azeeda claims that the pendant belongs to her and that Youss is lying so that he can sell the pendant and make some gold. I decided that Azeeda is telling the truth and will turn the pendant over to her.
====
37692
I should conclude my briefing with General Nesh-Tan.
====
37693
I must travel to the Ebonheart Pact's forward base inside the city.
====
37694
I must travel to the Ebonheart Pact base in the Imperial City and meet with the commanding officer, General Nesh-Tan, for a briefing.
====
37696
Lady Laurent asked me to head up the mountain and present myself to Kharsthun, her liaison from the House of Orsimer Glories.
====
37697
<<1>> believes the <<2>> is in the recently uncovered catacombs of Honor's Rest. I should head there and search for the relic.
====
37698
When I entered the catacombs near Honor's Rest, one of the Winterborn approached me. He wants to speak, and apparently doesn't want his fellow tribesman to hear. I should see what he has to say.
====
37701
The Drake of Blades whispered for me to meet her nearby. I should go speak to her.
====
37702
I should conclude my conversation with the Drake of Blades.
====
37706
Now that we completed the Gauntlet, I need to find the Vosh Rakh council so they can tell me about "the sacred" mission.
====
37708
After I killed Talviah, Forge-Mother Alga appeared as a vision in the council chamber. I should talk to her and find out what the Vosh Rakh are actually planning.
====
37717
While Lady Laurent and Kharsthun argue, I should talk to Stibbons and see what this is all about.
====
37719
I should enter the next arena, The Vault of Umbrage.
====
37720
I need to survive this challenge, The Vault of Umbrage.
====
37721
I should enter the next arena, The Theater of Despair.
====
37722
I need to survive this challenge, The Theater of Despair.
====
37723
I should draw the Dragonguard Seal on a wall in the Elven Gardens District. This should alert the Drake of Blades' contact, and draw him to the meet.
====
37724
I should proceed to the Collapsed Manor and meet with the Drake of Blades' contact in Legion Zero.
====
37725
I should speak with Captain Regilus, the Drake's contact in Legion Zero.
====
37726
I need to find some scrap metal to make the false key. Any Legionary or Xivkyn might have some.
====
37727
I have destroyed the artificer's tools. I should meet Captain Regilus in the Corrupted Workshop to inform him of my success.
====
37729
I must find Captain Regilus again, this time in the Groundskeeper's Storehouse on the northwestern wall.
====
37730
I should collect the duplicate key from the artificer's body.
====
37731
I should finish my business with the Drake of Blades.
====
37732
The scout urged me to head to the garrison at the center of the Nobles District. Once inside, I should seek out Captain Caudex to learn how they have resisted the Daedric onslaught for so long.
====
37733
Daedra will soon assault the western door of the garrison. I must defend the door from all attackers.
====
37734
Daedra will soon assault the southern door of the garrison. I must defend the door from all attackers.
====
37736
We've pushed back the Daedric invaders assaulting the garrison. Now that I've proven myself an ally, Captain Caudex may tell me more about how he and his soldiers have held out for so long.
====
37737
Now that I collected the three vases, I need to place them in the correct order on the pedestals near the small, tranquil pool.
====
37738
I must rescue the Chief Archivist before the Daedra put him to the sword. He may know more about this book.
====
37739
The Chief Archivist told me that he masked the contents of this book with a spell before the Daedra got to it. Unfortunately, they are now unwittingly burning the ciphers that can decode it. I must find them before they can be burned.
====
37740
The Daedra keep the book locked away in a strongbox near the central pavilion.
====
37741
I should finish talking with the Drake of Blades.
====
37742
I have decoded the book titled, "The Sublime Brazier." I should take it back to the Drake of Blades and see if she can make sense of its contents.
====
37745
I should inform <<1>> that I placed all of his auricular geodes.
====
37746
I'm to find <<m:1>> that the Worm Cultists carry on their person.
====
37747
I need to kill Xivkyn  in the Memorial District to empower <<1>>'s auricular geodes.
====
37748
I empowered <<1>>'s auricular geodes. Now I need to place them in undead laborers in the Memorial District.
====
37750
I placed all of <<1>>'s auricular geodes. I should meet him at my base of operations in the Imperial Sewers.
====
37752
I've found a handful of survivors, though there are undoubtedly more. I should return to Valga.
====
37753
I need to rescue a handful of Imperial citizens. They can be found throughout the Arena District.
====
37756
<<1>> wants me to recover the <<2>> so this tribe will no longer be a pawn to the whims of Malacath. He suggested I search the Honor's Rest catacombs, near the grave goods.
====
37757
I found the <<1>> near some grave goods. I should retrieve it before the Winterborn can.
====
37758
Now that I have the <<1>>, I should return to <<2>> and see what can be done with it.
====
37765
I destroyed the relic. <<1>> seems incredibly relieved. I should speak with him.
====
37766
<<1>> doesn't want his tribe to recover the relic. I should talk to him and find out why.
====
37769
I must travel to the Daggerfall Covenant's forward base inside the city.
====
37770
I must travel to the Daggerfall Covenant base in the Imperial City and meet with the commanding officer, General Aklash, for a briefing.
====
37771
The Drake of Blades whispered for me to meet her nearby. I should go speak with her.
====
37772
I should conclude my conversation with the Drake of Blades.
====
37773
I must light the braziers along the way to Hammer's Bypass.
====
37774
I must light the braziers along the way to Temper's Fork.
====
37775
I must light the braziers along the way to the Great Pyre.
====
37776
A Reachmen torturer discovered a way through Hammer's Bypass. I should read his notes.
====
37778
I arrived back at the keep. I should talk to Chief Bazrag and find out if he's decided what to do now that the king is dead.
====
37779
I need to find the key that opens the Daedric strongbox.
====
37780
Chief Bazrag asked me to meet him back at the keep. I should leave the moot and return to the keep.
====
37781
Bazrag has been named king of Orsinium. I should speak to him before I leave.
====
37782
Chief Bazrag asked me to deliver these letters to our allies and a few of his old friends, inviting them to attend Kurog's funeral.
====
37783
Despite my best efforts, the daedra took down the doors to the old barracks. I should return to Captain Cadeux and make sure everyone's all right.
====
37784
Despite my best efforts, the Daedra took down the doors to the garrison. I should return to Captain Caudex and make sure everyone's all right.
====
37788
I've cast the ritual on the artifacts I could find in the Temple District. I should return to <<1>> in my Alliance base and let her know.
====
37789
<<1>> knows a ritual that can protect an object for a time. I'll need to find <<a:2>> and collect <<m:3>> from the Daedra around the district.
====
37790
Now that I've gathered the components, I should find the brazier <<1>> mentioned and burn them to make an ash.
====
37791
I've obtained <<A:1>> from the brazier. Now I need to find the casks of consecrated oil <<2>> spoke of and use it on them.
====
37792
I've cast the ritual on the casks of consecrated oil. I should return to <<1>> in my Alliance base and let her know that the task is complete.
====
37794
Now that I have all of the spell ciphers, I need to find the Chief Archivist. He said he would meet me in the nearby Archives.
====
37795
The Chief Archivist has begun to cast the translation spell. I need to add the ciphers to the ritual.
====
37800
I lit the great pyre at the heart of Old Orsinium. It seems Malacath, the Daedric Prince of Vengeance, has something to say to me. I should speak with him.
====
37801
I recovered the helm. I should give it to <<1>>.
====
37802
I must travel to the Aldmeri Dominion base in the Imperial City and meet with the commanding officer, General Nedras, for a briefing.
====
37803
The Drake of Blades whispered for me to meet her nearby. I should go speak with her.
====
37804
I should conclude my conversation with the Drake of Blades.
====
37805
I gathered some "materials" for <<1>>'s artwork. I should deliver what I found to him in Orsinium.
====
37806
I should return to the Drake and inform her of what transpired.
====
37810
I delivered all of Chief Bazrag's invitations. Now I should go to the King's Cornerclub and pick up a bottle of Kurog's favorite ale.
====
37811
I'm in the King's Cornerclub. Now I need to speak to the barkeep and get a bottle of Kurog's favorite ale for the ceremony.
====
37812
It's time for me to attend King Kurog's funeral. I should return to the keep and look for Chief Bazrag on the castle overlook.
====
37813
Chief Bazrag has tasks for me to accomplish throughout the ceremony. I should listen carefully to what he has to say.
====
37814
Bazrag has been named king of the Orsimer. I should go to the keep and speak to him before I leave.
====
37815
I've gathered some Imperial records from the Arboretum. I should bring them to <<1>> in the Alliance base.
====
37821
I should talk to Chief Bazrag before the funeral ceremony begins.
====
37822
I should search the area for any clan symbols matching those at Hammer's Bypass. What is found near a clan symbol may indicate that clan's role in Old Orsinium.
====
37823
I should search the area for any clan symbols matching those at Temper's Fork. What is found near a clan symbol may indicate that clan's role in Old Orsinium.
====
37824
The Reachmen torturer has more notes on how to open Temper's Fork. I should recover them.
====
37825
Captain Regilus is suffering. I can put him out of his misery if I wish.
====
37826
I put Captain Regilus out of his misery. The Drake has lost her contact, but the Imperial will no longer suffer the pain of his slow corruption.
====
37827
I've gathered some records from the Arboretum. I should bring them to <<1>> in the Alliance base.
====
37830
<<1>> seems a little shaken after his cart crashed. He wants me to find his partners, who he fears went over the cliff with his cart. I'll search near the wreckage and see if I can find them.
====
37831
According to <<1>>, harpies carried off the third merchant and took her high up into the rocks. To make matters worse, <<2>>, was carrying the merchant's permit that gave the trio permission to buy and sell in Orsinium. I should try to find them.
====
37832
I found the corpse of the third merchant. I need to search and see if I can find the <<1>>.
====
37833
I've recovered the merchants' Trade Writ but not their lost friend—she was killed by the harpies. I need to take the <<1>> back to <<2>> on the road to Orsinium.
====
37840
Flame Atronachs and Daedroth are purging the city's histories and records with Daedric fire. <<1>> told me that I must put a stop to this indiscriminate burning.
====
37845
I must scour the district for any records or accounting I can find. <<1>> believes I will have the most luck looking near the outskirts of the district, where archivists may have fled. Some of the Dremora may be carrying them as well.
====
37848
I've seriously disrupted Legion Zero's attempts to build a new fleet of siege engines. I should travel to my Alliance's base and let <<1>> know what I've accomplished.
====
37851
Kharsthun explained that some members of their expedition may have survived. He wants me to head farther up the mountain and look for any survivors while I also try to find the shrine of Torug.
====
37852
Kharsthun wants me to search for the remaining stanzas in Torug's epitaph while I also look for his shrine. He thinks the complete epitaph might lead us to the location of the Armlet of Torug.
====
37853
I discovered the missing members of Lady Laurent's expedition. It appears that none of them survived. One member appears to have made a rubbing of some sort. I should talk to Kharsthun and see if he knows what it means.
====
37855
I've acquired enough scrap metal to craft the false key. I need to travel to the western forge. Once there, I must use the key mold to create the fake key that we will switch for the real one.
====
37856
In order to make the key look worn, I need to treat it with acid. Regilus said there should be some in the Daedric laboratory on the north side of the district.
====
37857
Captain Regilus is going to distract the guardian of the key while I perform the switch.
====
37858
I have the real key. I need to find Captain Regilus back in the sewer hideout.
====
37859
Doranar asked me to acquire authentic ogre "artistic materials" for his piece. He suggested I try the nearby ogre den in <<1>>.
====
37862
<<1>> told me of a great forge being used to create more siege engines for Molag Bal. I should find some tar. I can use it to ruin the forge and slow down production.
====
37863
Legion Zero is producing more and more ballistae to continue the bombardment of Imperial City and lands beyond. <<1>> asked if I could cut down on their numbers by setting the unused ones ablaze.
====
37864
Now that I have the tar <<1>> spoke of, I should go to the great forge and dump it on their coals to ruin their engine-building operation.
====
37867
I've finished resetting Brihana's traps and slaying Legion Zero soldiers. I should look for her in my Alliance base.
====
37868
I've killed several legionaries and reset Brihana's traps. I should meet with her in the Alliance base to receive my payment.
====
37869
I've found where the Vosh Rakh plan on striking. Hopefully I can get to them before they attack and stop them.
====
37870
<<1>> uses items collected from the Legion Zero soldiers to lure others into traps around the district. She's asked me to collect some to "bait" her traps.
====
37871
<<1>> asked me to reset her Ogrim traps and kill any meddlesome Legion Zero soldiers I find.
====
37874
I have The Rat's message. I must return to the Drake of Blades to finalize our plans for defending the Sublime Brazier.
====
37875
Before we enter the Dragonfire Cathedral, I must retrieve a message from our unlikely ally, The Rat. According to The Drake of Blades, it may provide some vital information about Molag Bal's plans.
====
37876
I should take the permit and try to return it to the merchants. Perhaps I can meet them on the road to Orsinium.
====
37877
I encountered two Daggerfall merchants standing by the side of the road to Orsinium. It's possible they're the ones mentioned in the <<1>>. I should talk to them.
====
37878
I should speak to Siege Commander Dulph and see what kind of help he needs.
====
37879
I need to report to Siege Commander Dulph within the siege camp to find out how I can help the Orc soldiers get into Frostbreak Fortress.
====
37880
I met a survivor from the fleet of ships that smashed upon the ice on Wrothgar's northwestern shore. The survivor asked me to find Lord Ethian at the makeshift camp they set up near the ice.
====
37882
Curator Umutha asked me to place the Agra Crun, the legendary "blood shield" of the Orcs, in its display on the lower level of the museum.
====
37883
I placed the "blood shield" on display in the museum. Now I should return to Curator Umutha and find out more about the historic relics the museum is seeking.
====
37888
Lady Laurent wants me to brave the ogre-infested shrine and find any evidence as to the location of Torug's remains.
====
37893
I need to escort Alinon the Alchemist into Frostbreak Fortress.
====
37897
<<1>> wants me to unearth the skull of the ancient snow bear, Coldwind. If I want to recover Coldwind's Skull, I need to head to northern Wrothgar and locate the snow bear's den.
====
37901
I need to enter the den if I want to find the tomb.
====
37903
Narsis Dren thinks that we need to solve a puzzle lock to open the door to the central tomb. But one of the stone panels is broken. We need to find the missing piece of the panel before we can attempt to solve the puzzle.
====
37911
I burned a number of the briar heart saplings and Alinon's plan appears to be working. I should return to Alinon and Eveli and determine our next step.
====
37912
Someone must be interested in buying the whistle I found at Nikolvara's Kennel. I should go to Orsinium and see if I can locate a buyer.
====
37916
Narsis Dren thinks that we need to solve a puzzle lock to open the door to the central tomb. But one of the stone panels is broken. We need to find the missing piece of the panel before we can attempt to solve the puzzle.
====
37922
I need to find Alinon's alchemy bag and the elixir inside so that I can destroy the source of the briar hearts.
====
37927
I defeated the ancient dragon priest of the barrow. Narsis Dren grabbed something and ran off, yelling about a treasure vault. I should catch up to him.
====
37937
I should go down into Graystone Quarry and see if I can find any clue as to what happened to the Orcs.
====
37938
I found a crevice in the quarry where it seems the Orcs broke through to something. I should investigate the crevice.
====
37939
I found a page of a journal in the Dwemer ruin. It looks recent. I should read it to see if I can find a clue as to what happened here.
====
37940
I found an Elf in the Dwarven ruin. I should talk to him and see what he knows about what happened here.
====
37941
Neramo believes there is a control center that operates the Dwarven constructs somewhere in the ruin. I should look for the control center.
====
37942
I found the Dwarven control center and so did Neramo. I should talk to him.
====
37943
I should rotate the rings of the Dwemer Orb of Illumination until they align with the emitters, so that we can find the object that controls the ruin's defenses.
====
37945
I successfully calibrated the Dwemer Orb of Illumination and unlocked the chest it was controlling. I should talk to Neramo to see what he found.
====
37946
Neramo can now prevent the Dwarven constructs from attacking the quarry. I should return to the surface and let the Orcs know that it's safe.
====
37947
Neramo has the control rod and can now command the defenses outside the quarry. I should return to the village above the quarry and let them know that it's safe.
====
37956
I met one of the Orcs that accompanied the chief on his aborted rescue mission. He says that hunt-wife Bolgar is still in the quarry, looking for the High Elf and her daughter. I need to find her.
====
37969
I must continue lighting the braziers along the way to Hammer's Bypass.
====
37970
I killed Magnar and collected the werewolf pelts. I should return to Menninia to collect my reward.
====
37972
I must slay the werewolves of Argent Mine to collect their pelts. I must also kill their leader, Magnar Child-Eater.
====
37973
I killed Magnar and collected the werewolf pelts. I should return to Menninia to collect my reward.
====
37974
The client, Menninia, might have some additional information on the task. Perhaps I should speak to her.
====
37977
I must burn the bandits' supplies and kill their leader, Sir Marq Tailas, to fulfill the contract.
====
37978
I destroyed the bandits' supplies and dealt with their treacherous leader. I should meet Sergeant Oufa in Orsinium to receive my payment.
====
37979
I met an Orc artisan who claims to have been part of caravan that was attacked by the Vosh Rakh. He says that he and one other member of the caravan escaped, but the rest were taken captive. I should find Razasha and see what she knows.
====
37980
To aid my Alliance in conquering the Imperial City, I must travel to the Memorial District via the ladder-works to scout and secure a rally point.
====
37981
The rally point looks secure. I must raise my Alliance's colors to signal the "all clear" to our invading forces.
====
37982
I was drawn into another memory of past events, during the fall of Old Orsinium. I walk in the boots of <<1>>, a Knight of the Dragon. A wounded Orc has approached me. I should speak with him.
====
37984
I must retrieve these unusual eggs and slay the hagraven, Kraala Birdsong.
====
37985
I gather the unusual eggs and killed the hagraven. I should return to <<1>> and collect my reward.
====
37986
The Wood Elf egg merchant, Nednor, might have some additional information on the task. Perhaps I should speak to him.
====
37988
Once I enter Wrothgar, I need to find the caravan.
====
37989
To aid my Alliance in conquering the Imperial City, I must travel to the Arboretum via the ladder-works to scout and secure a rally point.
====
37990
The rally point looks secure. I must raise my Alliance's colors to signal the "all clear" to our invading forces.
====
37993
To aid my Alliance in conquering the Imperial City, I must travel to the Arena District via the ladder-works to scout and secure a rally point.
====
37994
The rally point looks secure. I must raise my Alliance's colors to signal the "all clear" to our invading forces.
====
37995
I need to use Raynor's mysterious orb to collect data on the mechanical constructs of Zthenganaz. I must also destroy the dreaded Ztheng Guardian.
====
37996
I destroyed the Guardian and collected data on the Dwarven constructs. I should find Raynor Vanos and collect my reward.
====
37997
The client, Raynor Vanos, might have some additional information on the task. Perhaps I should speak to him.
====
37999
To aid my Alliance in conquering the Imperial City, I must travel to the Elven Gardens District via the ladder-works to scout and secure a rally point.
====
38000
The rally point looks secure. I must raise my Alliance's colors to signal the "all clear" to our invading forces.
====
38001
To aid my Alliance in conquering the Imperial City, I must travel to the Nobles District via the ladder-works to scout and secure a rally point.
====
38002
The rally point looks secure. I must raise my Alliance's colors to signal the "all clear" to our invading forces.
====
38003
To aid my Alliance in conquering the Imperial City, I must travel to the Temple District via the ladder-works to scout and secure a rally point.
====
38004
The rally point looks secure. I must raise my Alliance's colors to signal the "all clear" to our invading forces.
====
38005
I need to find Chief Bazrag and help rescue the Orc peasants from the Winterborn marauders.
====
38006
I must collect some of this special durzog feed and slay the master durzog handler, Nikolvara the Durzog Trainer.
====
38007
I collected the special durzog feed and killed Nikolvara the Durzog Trainer. I should meet with Arushna to discuss my payment.
====
38008
The client, Arushna, might have some additional information on the task. Perhaps I should speak to her.
====
38013
The Phial of Tranquility should allow me to free the spirits trapped in Thukhozod's Sanctum, provided I do enough damage to their undead husks first. I must also kill the necromancer responsible.
====
38014
I freed many of the spirits trapped in Thukhozod's Sanctum and killed the necromancer, Gorlar the Dark. I should seek out the priest, Thazeg, to discuss my payment.
====
38015
The Orc priest, Thazeg, might have some additional information on the task. Perhaps I should speak to him.
====
38021
Hunt-Wife Bolgar asked me to continue searching for her daughter, Shabon. She thinks I'll find her with the High Elf.
====
38022
I should go down into Graystone Quarry and see if I can find any clue as to what happened to the Orcs.
====
38023
I found a page of a journal in the Dwemer ruin. It looks recent. I should read it to see if I can find a clue as to what happened here.
====
38026
I found an Elf in the Dwarven ruin. I should talk to him and see what he knows about what happened here.
====
38027
Neramo believes there is a control center that operates the Dwarven constructs somewhere in the ruin. I should look for the control center.
====
38028
I found the Dwarven control center and so did Neramo. I should talk to him.
====
38029
I should rotate the rings of the Dwemer Orb of Illumination until they align with the emitters, so that we can find the object that controls the ruin's defenses.
====
38030
I successfully calibrated the Dwemer Orb of Illumination and unlocked the chest it was controlling. I should talk to Neramo to see what he found.
====
38034
I found a crevice in the quarry where it seems the Orcs broke through to something. I should investigate the crevice.
====
38035
Neramo has the control rod and can now command the defenses outside the quarry. I should return to the village above the quarry and let them know that it's safe.
====
38036
Neramo can now prevent the Dwarven constructs from attacking the quarry. I should return to the surface and let the Orcs know that it's safe.
====
38043
I found the hunt-wife's daughter, Shabon. She said that the High Elf went to investigate the central structure. I should go in there and locate him.
====
38048
Chief Bazrag asked me to try to uncover the traitor and track down the stolen supplies. He suggested I start my search at the inn in Orsinium.
====
38049
I should ask around in the inn and see if anyone can lead me to the traitor.
====
38050
I persuaded the Tumnosh Clan to utilize the Dwarven constructs to work Graystone Quarry until they can recover from the losses they suffered. I should talk to Forge-Wife Kharza and complete the deal.
====
38051
There's certainly an odd smell in the air. I should follow the scent and see if it leads me to Gulug.
====
38052
It seems that a trader who's friendly with a group of Khajiit has recently come into possession of a good deal of gold. He wears a very distinctive fragrance that should help me find him.
====
38057
I found Gulug in a bath house in Orsinium. I should confront him and find our what he knows about the stolen supplies.
====
38078
In the brief time <<1>> traveled with <<2>>, she noticed he was obsessive about keeping a journal. She believes the journal will help prove her innocence.
====
38079
I told High Priestess Solgra where to find the stolen supplies, but I left out Gulug's name as the traitor. Now I need to see if she can direct me to Forge-Mother Alga.
====
38083
<<1>> has something to say about about the fight with <<2>>. I should speak with him.
====
38084
<<1>> is avenged. <<2>> and I should return to the chief's tent with the trophy from <<3>>.
====
38087
<<1>>, one of Shatul's warriors, wants me to help him track down the giant responsible for the chief's injuries. <<1>> thinks this will both pull the clan together and show him as a good candidate to become the new chief.
====
38095
<<1>>, <<2>>'s mother, wants to speak with me.
====
38096
<<1>> sent me to meet <<2>>, one of Shatul's warriors. I should find him near Shatul.
====
38097
<<1>> needs some help wrangling <<2>>, one of Shatul's prized echatere. Once I wake it, I need to work with <<1>> to guide <<2>> as it hunts for a <<z:3>>.
====
38098
<<1>> and I guided <<2>> to dig up a <<z:3>>. I should take it.
====
38100
I should hunt some of Wrothgar's larger animals for their meat. I should also slay the poachers who are disrupting the city's food supply.
====
38101
I should deliver this meat to Bagrugbesh. She'll also want to hear how I dispatched the poachers.
====
38105
Bagrugbesh is responsible for the city's food stores. Perhaps I should speak to her.
====
38107
I must reclaim Cirantille's stolen pages from the ogres of Wrothgar and kill their leader, Mad Urkazbur.
====
38108
The High-Elf book scholar, Cirantille, knows a great deal about these stolen books. Perhaps I should speak to her.
====
38110
I recovered Cirantille's book and killed Mad Urkazbur. I should return to Orsinium and inform Cirantille of my success.
====
38111
Any ogre in Wrothgar could be holding some of Cirantille's lost pages. I should kill and loot every ogre I encounter.
====
38113
I should seek the guidance of Malacath to get me through Hammer's Bypass.
====
38114
I must honor the clans who built Old Orsinium to unlock Hammer's Bypass. I should light the braziers to learn the founding clans.
====
38115
The four honored clans who built Old Orsinium are the key to unlocking Hammer's Bypass. I should press the floor panels matching the honored clans.
====
38116
I should seek the guidance of Malacath to get me through Temper's Fork.
====
38117
I must curse the clans who caused Old Orsinium's downfall to unlock Temper's Fork. I should light the braziers to learn which clans failed Malacath.
====
38118
The four cursed clans who caused Old Orsinium's downfall are the key to unlocking Temper's Fork. I should press the floor panels matching the cursed clans.
====
38119
I must light the great pyre at the heart of Old Orsinium to complete the Rites of Praise and Scorn. <<1>>'s order will try to stop me, as part of the rites.
====
38121
I lit the great pyre at the heart of Old Orsinium. It seems Malacath, the Daedric Prince of Vengeance, has something to say to me. I should speak with him.
====
38123
I must cleanse the corruption gnawing at the heart of the Wrothgar wilderness using Ushang's totem and destroy the blight's originator, Corintthac the Abomination.
====
38124
I cleansed the forest's corruption and killed Corintthac. I should return to Ushang to claim my reward.
====
38125
Ushang the Untamed knows a great deal about this arcane corruption. Perhaps I should speak to him.
====
38127
I must use Ushang's totems to root out Corintthac's corruption.
====
38129
I need to light a brazier to begin the "Rites of Praise and Scorn." If the Daedric Prince Malacath deems me worthy, he will supposedly guide me through something called Hammer's Bypass and Temper's Fork.
====
38156
I need to seek out and disrupt the Worm Cult's bizarre obelisks in order to destroy Zandadunoz the Reborn.
====
38157
I disrupted the cultists' rituals and defeated Zandadunoz the Reborn. I should return to Orsinium and speak to Lilyameh.
====
38162
Now that I'm inside the Temple of Ire, I need to avoid the torch-bearer patrols and acquire the key to unlock the rectory where the fanatics are holding the captured priests. The key may be in their commander's possession.
====
38163
I need to seek out these buried Dwarven mechanisms and destroy the Dwarven Centurion, Nyzchaleft.
====
38164
I disrupted the Dwarven mechanisms and defeated the construct known as Nyzchaleft. Now I should talk to Birkhu the Bold about my reward.
====
38165
Apparently, a Khajiit named Birkhu the Bold knows a great deal about these Dwarven machines. Perhaps I should speak with him before I leave.
====
38189
I must rescue the prisoners and kill the Riekr leader, King-Chief Edu.
====
38190
Arzorag identified Sonolia Muspidius as a contact. Perhaps I should speak with her before I leave.
====
38194
I rescued the prisoners and killed King-Chief Edu. I should return to <<1>> and inform her of my success.
====
38196
High Priestess Solgra suspects Chief Bazrag is behind the attack on the temple. I need to get the news to the forge-mother as soon as possible.
====
38199
I should go to the King's Cornerclub in Orsinium and report to King Kurog, as requested.
====
38200
With the <<z:1>> in hand, <<2>> and I should return to Shatul.
====
38201
I should go to the throne room and speak with King Kurog.
====
38206
<<1>> believes I'm a better contender for chief of Shatul than <<2>> or <<3>>. She asked me to deliver this flawed blade to the weakest contender, then slay the victor if I wish to become chief.
====
38207
The duel is over. If I wish to become chief of Shatul, I need to kill the victor in the Bloody Knoll.
====
38210
I've had it up to here with Narsis Dren. It will serve him right if I trap him in a sarcophagus.
====
38211
I tricked Narsis Dren into a sarcophagus. Now I should close the lid.
====
38213
I was drawn into another memory of past events, during the fall of Old Orsinium. I walk in the boots of <<1>>, a Knight of the Dragon. Her commander, <<2>>, vowed to honor the dead. I should find a way to awaken from this memory.
====
38215
<<1>> asked me to bring the <<z:2>> to <<3>>.
====
38216
While Eveli escorts Chief Bazrag to meet with High Priestess Solgra, I need to find Ulsha outside of Fharun Stronghold. Maybe she can give me proof that Bazrag wasn't involved in the temple attack.
====
38219
I should talk to <<1>> and find out what's going on here.
====
38222
<<1>> can be found walking the streets of Vulkhel Guard between the Manor House and the docks where he conducts his trade business.
====
38250
I should look for a researcher who's interested in ancient Nord relics and see if they want the relic I found.
====
38258
I need to search the council chamber and see if I can discover the nature of the Vosh Rakh's plan for disrupting the king's moot.
====
38259
I need to find a way to get inside the Greedy Gut inn so that I can check on Chief Bazrag and Eveli. I could follow the soldier to the ramparts near the stables, or I could steal a key from the soldier on duty near the King's Cornerclub.
====
38269
Owayine said that soldiers took Eveli and Chief Bazrag on the king's orders. I should go talk to King Kurog at the keep and find out where they are holding my friends.
====
38270
Chief Bazrag wants me to go warn King Kurog and try to convince him to postpone the moot while Eveli goes to protect High Priestess Solgra. I should head to the keep and talk to the king.
====
38274
<<1>> would not listen to reason. Despite the lack of evidence, she is convinced <<2>> is to blame for <<3>>'s death. I should speak with her and see what she intends.
====
38275
Chief Bazrag arrived at the temple. He wants to speak to me before we go after Kurog.
====
38286
We need to find a way inside the Fortress.
====
38292
I received an invitation to Orsinium and have been instructed to visit the Wrothgar ambassador in the city of Daggerfall, Davon's Watch, or Vulkhel Guard. I should speak to the ambassador when I'm ready to go.
====
38311
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38312
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their smiths. They need several Greatswords, Sabatons, and Gauntlets to outfit their warriors.
====
38313
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38314
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their smiths. They need several Greaves, Swords, and Cuirasses to outfit their warriors.
====
38317
I've placed the contract within the dead drop. All that remains is to leave my mark and take my reward.
====
38318
The Speaker is waiting for my report at the Sanctuary.
====
38320
The Speaker awaits my return at the Sanctuary.
====
38322
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
38323
In order to complete the optional goals I should raise a high alert by making myself seen and feared in the <<1>>. I should also kill my target with Elemental Damage, which includes Frost, Flame, and Shock attacks.
====
38326
The Speaker is waiting for my report at the Sanctuary.
====
38327
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38328
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their smiths. They need several Helms, Daggers, and Pauldrons to outfit their warriors.
====
38329
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38330
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their tailors. They need several Shoes, Hats, and Sashes to outfit their warriors.
====
38331
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their tailors. They need several Robes, Breeches, and Epaulets to outfit their warriors.
====
38332
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38333
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their leatherworkers. They need several Helmets, Arm Cops, and Bracers to outfit their warriors.
====
38334
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38336
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their woodworkers. They need several Inferno Staves, Ice Staves, and Lightning Staves to outfit their warriors.
====
38337
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38338
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their woodworkers. They need several Restoration Staves and Shields to outfit their warriors.
====
38339
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38340
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their woodworkers. They need several Bows and Shields to outfit their warriors.
====
38341
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38342
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their enchanters. They need a Superb Glyph of Health and a Nokude Potency Rune to outfit their warriors.
====
38343
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38344
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their enchanters. They need a Superb Glyph of Magicka and an Oko Essence Rune to outfit their warriors.
====
38345
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38346
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their enchanters. They need a Superb Glyph of Magicka and an Oko Essence Rune to outfit their warriors.
====
38347
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38348
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their provisioners. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
38349
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38350
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their provisioners. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
38351
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38352
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their provisioners. I've been tasked with creating <<1>> and <<2>> to complete my contract.
====
38353
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38354
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their alchemists. I've been tasked with creating an Essence of Health and acquiring some <<1>> in order to complete my contract.
====
38355
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38356
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their alchemists. I've been tasked with creating an Essence of Magicka and acquiring some <<1>> in order to complete my contract.
====
38357
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38358
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their alchemists. I've been tasked with creating an Essence of Stamina and acquiring some Nirnroot to complete my contract.
====
38359
I've placed my delivery of crafted goods into the crate. All that remains is to sign the manifest and take my reward.
====
38360
This writ is from the Orsinium Civic Renewal and Vengeance Committee, needing more supplies but wishing to not shame their alchemists. I've been tasked with creating an Essence of Health and acquiring some Cloud Mist to complete my contract.
====
38362
You will find your target in the Gray Goose Inn outside Kvatch. Eliminate them by whatever means you see fit.
====
38364
<<1>> revealed our target is the <<2>>, a treasure held in the frigid <<3>>. When I'm ready, we should take the boat at the docks in Windhelm.
====
38365
<<1>> arranged transportation to the job, but wasn't keen to share the particulars until she knew I was committed. She'll tell me the details when I meet her at the docks in Windhelm.
====
38366
<<1>> and I arrived at the shores of <<2>>. We should make our approach and find our way past the main gates.
====
38369
<<1>> and I made it past a portcullis. We should make our way past the guards and find a way inside the manor.
====
38370
Now that <<1>> and I are inside the manor, we should search for a way into the treasury.
====
38371
<<1>> and I made it into the treasury. The <<2>> is here—all we need to do is steal it.
====
38372
<<1>> and I were set up! <<2>> and his "Iron Wheel" demand I return the <<3>> and surrender. But if I wanted, I could fight them off and steal the treasure. <<1>> will follow my lead, whatever I decide.
====
38373
I need to figure out what's going on. I should speak with <<1>>—maybe she has answers.
====
38374
It seems <<1>> and I have some unexpected aid. I should listen to what this Argonian has to say.
====
38375
<<1>> helped <<2>> escape the manor with a guard uniform. But to evade the Iron Wheel, he and I must flee through the catacombs. <<2>> will steal a boat and meet us at the exit.
====
38376
<<1>> and I should find a way to escape the catacombs below <<2>>. <<3>> will steal a boat and meet us at the exit.
====
38377
<<1>> found an exit! I should follow him to the surface.
====
38378
<<1>> stole a boat, as promised. We should escape <<2>> before the Iron Wheel catches on.
====
38379
<<1>> belongs to the Thieves Guild in Abah's Landing. He says his Guildmaster will have answers about the Iron Wheel. When I'm ready, I should travel to Abah's Landing.
====
38380
<<1>> considers the job at <<2>> to be a successful audition into the ranks of the the Abah's Landing Thieves Guild. She invited <<3>> and I to join. I should speak with her about the offer.
====
38381
I should speak with the guildmaster of the Abah's Landing Thieves Guild. Perhaps I can get some answers. <<1>> mentioned a "<<2>>."
====
38382
<<1>> considers the job at <<2>> to be a successful audition into the ranks of the the Abah's Landing Thieves Guild. She invited <<1>> and I to join. I should speak with her about the offer.
====
38383
Danni thinks Silver-Claws may have some idea how to find out the source of the damaging rumors. I need to talk to him.
====
38385
<<1>> sent the others ahead to see what they could learn. <<2>> is waiting for me nearby—I should speak with him first. I can find him at the Abah's Landing harbor.
====
38394
<<1>> seems distressed. I should speak with him and see what's wrong.
====
38396
<<1>> says <<2>> headed to <<3>>, the Iron Wheel's headquarters! Before I follow her, he insisted I procure a disguise for my own protection. I should speak with <<4>> at the Diamond Thimble.
====
38398
I should speak with <<1>> about why she's at <<2>>, far south of Abah's Landing.
====
38399
<<1>> learned <<2>> is currently inside the Iron Wheel's headquarters. She wants me to find out his connection to the Iron Wheel and steal his blackmail. For her plan to work, I need to learn the pass-phrase needed to gain access.
====
38406
I should enter Iron Wheel Headquarters with the Iron Wheel pass-phrase. Once inside, I can set <<1>>'s plan into motion.
====
38407
<<1>> wants me to learn more about <<2>>'s plans. If I have the chance, I should steal whatever blackmail material he has at hand.
====
38411
<<1>> is meeting with <<2>>! I should spy on them and learn <<1>>'s connection to the Iron Wheel.
====
38417
I should bring what I've found to <<1>>. Perhaps she can make sense of it.
====
38418
I should speak with <<1>> in <<Ac:2>> and see what she plans to do about <<3>>.
====
38419
I should speak with <<1>> and see what she plans to do about <<2>>.
====
38432
<<1>> thinks a former guildmate is responsible. <<2>> should be at her home in the flooded district of Abah's Landing. When I'm ready, I should meet <<1>> outside the flooded district.
====
38433
I should speak with <<1>> in <<c:2>> about <<3>>.
====
38434
When I arrived outside the flooded district of Abah's Landing, an Iron Wheel messenger staggered out of the alley and collapsed. I should speak to <<1>>.
====
38435
<<1>> realized the Iron Wheel and <<2>> are not allies. <<1>> wants me to find <<2>>, warn her of the Iron Wheel, and convince her to return to <<Ac:3>>.
====
38436
It's a short jump into <<1>>'s private garden. I should speak with her there.
====
38437
I should warn <<1>> that the Iron Wheel is searching for her.
====
38438
Someone forced <<1>> out of his own warehouse. <<2>> and I need to break in, steal his ledger, and return it to him. I should enter <<1>>'s warehouse through the rear window.
====
38439
I should search the warehouse office for <<1>>.
====
38440
I need to steal <<1>> from the office.
====
38445
<<1>> wants me to distract Foreman <<2>>. I should throw this "<<z:3>>" at him. Once he's distracted, I should be able to slip past him into <<4>>'s old office.
====
38449
Now that we're inside, <<1>>'s warehouse, I should speak with <<2>> about how best to proceed.
====
38451
<<1>> came to Abah's Landing to find her father. She believes information of his whereabouts is in the manor of <<2>>, a wealthy citizen of Abah's Landing. I should meet <<1>> outside Sulima Mansion.
====
38452
<<1>> and I need to break into Sulima Mansion. When I'm ready, she will slip inside and unbar the gate.
====
38453
<<1>> and I should search Sulima Mansion for clues regarding the whereabouts of <<1>>'s father.
====
38454
According to <<1>>, <<2>>'s father died at the hands of the Iron Wheel. She suspects they were after his ledger, which she gave to me. I should speak with <<2>> about what she wants to do now.
====
38455
It seems <<1>> knew <<2>>'s father! I should speak with her.
====
38456
The Daedric treasures I'm looking for should be in secure chests within this hideout.
====
38457
I turned over the goods to Fa'ren-dar. He'll be waiting with my share at <<Ac:1>>.
====
38458
I have the Daedric treasures! I just need to get them to <<1>> before he meets the buyers.
====
38464
<<1>> believes her father buried treasure somewhere outside of Abah's Landing. We should search for it.
====
38465
We found the treasure buried by <<1>>'s father! All we need to do now is take it.
====
38466
<<1>> spotted <<2>>'s mercenaries near where we located Saroldo's treasure. We should confront them and see what they're doing out here.
====
38467
It seems <<1>> sent her mercenaries to take Saroldo's treasure. <<2>> and I should confront her.
====
38468
<<1>> saw that <<2>> was driven through desperation, and offered her sanctuary in <<Ac:3>>. I should speak with her.
====
38469
<<1>> showed no mercy to <<2>>. I should speak with <<1>>.
====
38470
I received a mysterious letter and an invitation to visit the lighthouse south of Anvil. I should go and find out if this has anything to do with the Dark Brotherhood.
====
38471
There's someone waiting for me inside the Anvil Lighthouse. I should talk to him.
====
38472
I should talk to Speaker Terenus and find out more about why I was invited to come here.
====
38480
To get close to the Imperial noble, I need to find a way to get inside his estate. It's located northwest of Anvil, along the Gold Road.
====
38481
Quintus Jarol has just finished a meeting with the Provincial Governor of Anvil and the Count of Kvatch. Now that the meeting has broken up, I should finish my mission and kill the noble.
====
38482
Quintus Jarol is dead. Now I need to find a way out of his estate.
====
38483
I wonder if the Speaker would be willing to give me any advice if I tried asking.
====
38484
The Speaker granted my request for advice and told me of an alternate route beneath the walls of the estate. Apparently a tunnel runs from a small hostel called the Withered Rose right to Jarol Estate.
====
38486
Crafty Lerisa wants me to spread the word of Boethiah in front of initiates of the Society of the Dragon. She thinks if I spout enough heresy, I'll get arrested and show her sister just how bad this Akatosh cult really is.
====
38487
I guess my efforts have been successful. An officer from the Order of the Hour has come to scold me for blasphemy. I suppose I should talk to her.
====
38488
I got the attention of an officer of the Order of the Hour, just like Crafty Lerisa wanted. I suppose I need to go along with this nonsense and report to the Chamber of Penance so I can meet the Grand Chanter and reveal his treachery to Josseline.
====
38489
I arrived in Grand Chanter Surus's private chamber. I need to see what the Grand Chanter decides to do to determine if this Society of the Dragon is as bad as Crafty Lerisa claims.
====
38490
Josseline and I got to see just how bloodthirsty the Grand Chanter actually is. But before I could deal with him, Crafty Lerisa revealed herself and spirited us out of the chamber. I should talk to her.
====
38491
Crafty Lerisa suspects that her sister Josseline fled to one of the old Akatosh shrines along Varen's Wall. We decided to split up and search for her among the shrines.
====
38492
I encountered Lieutenant Mervial while searching for Josseline. This is my chance to deal with her for good.
====
38493
I found Josseline at one of the old Akatosh shrines. Now I need  to convince her to wait until Crafty Lerisa arrives.
====
38499
Lerisa and Andrya have been reunited. I should let them speak.
====
38500
Josseline and Crafty Lerisa have a lot to talk about. I should ask Crafty Lerisa if she needs anything else from me before I leave them to it.
====
38509
I turned over the goods to Fa'ren-dar. He'll be waiting with my share at <<Ac:1>>.
====
38515
I should meet <<1>> near the Velmont Mansion in Abah's Landing to find out more about this delicate situation.
====
38516
Captain Jimila advised me to find Dock Master Qamar's lackeys dicing on Anvil's docks and get them to tell me the location of his hidden stash.
====
38517
I convinced a Red Sails pirate to reveal the location of Dock Master Qamar's stash. Now I need to retrieve it from its hiding spot.
====
38518
I found Dock Master Qamar's hidden stash, but I need to pick the lock to access the contents.
====
38519
I retrieved Dock Master Qamar's private stash. Now I should get the gold back to Captain Jimila.
====
38520
I slipped Captain Jimila the Dock Master's stolen gold. Now to see how she deals with Qamar.
====
38521
Captain Jimila's plan to pay Qamar with his own gold worked. I should confer with her now that he's gone.
====
38522
Captain Jimila promised me a split of Qamar's remaining gold. I should speak to her and ask for my share.
====
38529
<<1>> will head to <<Ac:2>> if I help her repay a favor. I should meet <<1>> outside <<3>>'s warehouse.
====
38534
<<1>>'s distraction worked. I should escape the warehouse before anyone returns to the office.
====
38536
I should return the ledger to <<1>> at <<Ac:2>>.
====
38538
The valuables are secured in the hideout beyond this entry. They are sure to be guarded and the buyer wants discretion, so I need to maintain a low profile.
====
38546
There has to be someone in a city this size who's willing to hire Kireth and Raynor. I should ask around town, starting at the tavern, the smithy, the docks, and the bank.
====
38555
I secured jobs for Kireth and Raynor. They'll be able to earn gold to pay for their passage to Sentinel now. I should find them and deliver the good news.
====
38556
I told Raynor about the job I secured for him. Now I should tell Kireth about her new job.
====
38558
I secured jobs for Raynor and Kireth Vanos. Now they can raise the gold they need to complete their journey to Hammerfell. I should see if Kireth needs anything else before I take my leave.
====
38567
I helped the vampire hunter Mel Adrys defeat the vampire lord Zalar-do in the Hrota Cave. I should meet him at the cave's entrance and make sure the threat to Anvil has been eliminated.
====
38571
The Thieves Guild has assembled in <<c:1>>. I should speak to each of them and organize <<2>>'s prison break.
====
38572
I should meet <<1>> outside <<2>>.
====
38573
I should speak to <<1>> outside <<2>>.
====
38574
<<1>> has a plan to get past the Iron Wheel sentry outside <<2>>.
====
38575
I should find <<1>>'s office in <<2>>.
====
38576
<<1>> was inside <<2>>. Although wary of my intentions, it seems she wants to talk.
====
38577
The Iron Wheel holds <<1>> in No Shira Prison. I should search for her cell block. Once I'm there I should be able to locate her cell.
====
38579
<<1>> was not in her cell block, but <<2>> was. I should speak with him and see what he knows.
====
38580
<<1>> is aboard a prison ship that is about to leave No Shira Prison. I should hurry there.
====
38584
I need to free <<1>> from the prison ship outside <<2>>.
====
38586
<<1>>  and I should escape <<2>> before the Iron Wheel realizes. Other prisoners have been freed as well and are retrieving much of the amassed treasure.
====
38587
I should return to <<Ac:1>> and speak with <<2>>.
====
38588
I should speak with <<1>> in <<Ac:2>>.
====
38589
We killed Captain Jena Apinia and avenged the people of Bravil. I should meet Razum-dar at the entrance to Garlas Agea and make sure we can consider this war crime solved.
====
38601
<<1>> found a way into the Iron Wheel's headquarters. I should meet <<2>> outside <<3>>.
====
38604
<<1>>'s plan worked, but she was captured by the Iron Wheel. I should speak with <<2>> in the Thieves Den as soon as possible.
====
38605
<<1>>  has details on acquiring a wedding invitation. I should meet him at his shop in Abah's Landing.
====
38606
<<1>> can forge a wedding invitation if I can steal an original. I should pickpocket <<2>> in the Abah's Landing markets or steal <<3>>'s invitation from her nearby mansion.
====
38607
I stole an invite to the wedding. I should return to <<Ac:1>>.
====
38608
I'm committed. If I can't defeat these Iron Wheel soldiers, they will arrest <<1>> and I!
====
38609
I should speak with <<1>> inside the  entrance to <<2>>.
====
38613
If I provide <<1>> with a single lockpick, he will tell me where to find <<2>>. Before I make my decision, I could consult with the others in No Shira Prison.
====
38614
<<1>> and I are back at the docks where we began—along with <<2>>. Now that we are far away from <<3>> and the Iron Wheel, I should speak with him about Abah's Landing.
====
38637
I should talk to <<1>> in <<Ac:2>>.
====
38638
The wedding invitation allows one guest. I should choose a date to support me inside <<1>>. Any of my compatriots in the Thieves Guild should do.
====
38639
I should head to the Diamond Thimble in Abah's Landing to find an appropriate outfit for the wedding.
====
38640
I went to the Diamond Thimble in Abah's Landing. I should choose an outfit to wear the wedding.
====
38641
I went to the Diamond Thimble in Abah's Landing. I should speak with <<1>>.
====
38642
I should present my forged wedding invitation to the gatekeeper at <<1>> in Abah's Landing.
====
38645
<<1>> thinks the captain of the Dreamsnake may be a candidate for <<2>>'s blackmail. To confirm this, I could spy on her meeting in Abah's Landing or try to steal Captain Evani's log.
====
38647
<<1>> crafted an outfit for a servant who works in <<2>>, but was never paid for the trouble. He suggested I recover it for my own use. Alternatively, he will sell me a similar outfit.
====
38650
Shalug wants me to enter the grotto and place her sigil where the pirates will see it. She figures that that will show them that the Shark's Teeth still control the grotto—regardless of the presence of so many pirates.
====
38651
I placed the sigil of the Shark's Teeth throughout the grotto, just as Shalug asked. I should return to her and claim my reward for services rendered.
====
38652
I went to the Diamond Thimble in Abah's Landing. I should speak with the tailor about finding an appropriate outfit for the wedding.
====
38654
<<1>> made a deal with <<2>> to recover a missing dowry. I should escape from Iron Wheel Headquarters.
====
38659
I should enter <<1>> in Abah's Landing to attend the wedding.
====
38660
<<1>> suspects <<2>> escaped from the Iron Wheel. She learned of someone called the "Desert Falcon" who has been asking about <<2>>. She asked me to find and approach the Desert Falcon in the Rivenspire city of Shornhelm.
====
38661
The "Desert Falcon" is <<1>>, former Chief Inspector of the Iron Wheel! I should speak with him and learn his interest in this matter.
====
38662
<<1>> seemed willing to help. He provided me with a key to his strongbox, which contains all his notes on the trail <<2>> left behind.
====
38663
<<1>> was unwilling to help. He also said I should stay away from his things. I should search them and see what I can find.
====
38664
<<1>> learned <<2>> was spotted in town. He suspects a local named Bellulor may know more, but has been unable to track him down. I should search for Bellulor in the Marbruk Outlaws Refuge, in Greenshade.
====
38665
I should meet <<1>> at Hew's Mane, a tavern in Abah's Landing.
====
38666
<<1>> suspects <<2>> escaped from the Iron Wheel. She learned of someone called the "Desert Falcon" who has been asking about <<2>>. She asked me to find and approach the Desert Falcon in the Greenshade city of Marbruk.
====
38667
<<1>> suspects <<2>> escaped from the Iron Wheel. She learned of someone called the "Desert Falcon" who has been asking about <<2>>. She asked me to find and approach the Desert Falcon in the Shadowfen city of Stormhold.
====
38668
Bellulor confirmed <<1>> was in town with a High Elf he called "Volu." They were to be married when they returned to her manor in Grahtwood, somewhere near the city of Haven.
====
38669
Bellulor confirmed <<1>> was in town with a High Elf he called "Volu." They were to be married when they returned to her manor in the Alik'r Desert, somewhere near the city of Sentinel.
====
38670
Bellulor confirmed <<1>> was in town with a High Elf he called "Volu." They were to be married when they returned to her manor in Deshaan, somewhere near Tal'Deic Fortress.
====
38671
I should speak with Bellulor. He may know where I can find <<1>>.
====
38672
I located the manor belonging to <<1>>, the High Elf seen with <<2>>. I should speak with her and see what I can learn of his whereabouts.
====
38673
<<1>> said her husband is an Imperial man named Vantus, not <<2>>. When I asked to speak with him, she insisted I leave. I should find a way into her manor.
====
38675
<<1>> and Vantus are the same person. I should decide what to do with him. <<2>> left his fate to my discretion.
====
38676
<<1>> is dead. I should return to Abah's Landing and inform <<2>> of his fate.
====
38677
The matter with <<1>> seems resolved, but I should speak with <<2>> in Abah's Landing to be certain.
====
38682
I'm in <<1>> in Abah's Landing. I should speak with my date about getting <<2>> inside the palace.
====
38683
I'm in <<1>> in Abah's Landing. If we can cause trouble in a discreet way, the doorman may leave his post. At that point we could get <<2>> inside.
====
38684
I'm in <<1>> in Abah's Landing. I should speak with <<2>> about the plan.
====
38690
I'm in <<1>> in Abah's Landing. I should mingle with the guests to determine <<2>>'s whereabouts and find a way inside the palace.
====
38691
I'm in <<1>> in Abah's Landing. I should speak with <<2>> about our next step.
====
38692
I'm in <<1>> in Abah's Landing. I should enter the palace kitchens before the wedding starts.
====
38693
I'm in <<1>> in Abah's Landing. I should sneak to <<2>>'s room.
====
38694
I'm in <<1>> in Abah's Landing. I should speak with <<2>> and inform her of <<3>>'s treacherous nature.
====
38695
I'm in <<1>> in Abah's Landing. I should search for a hidden way out of <<2>>'s room.
====
38696
I'm in <<1>> in Abah's Landing. We found irrefutable proof that <<2>> stole <<3>>'s dowry. I should speak with <<4>> about our next steps.
====
38697
I'm in <<1>> in Abah's Landing. We found irrefutable proof that <<2>> stole <<3>>'s dowry. <<4>> wants my date and I to attend the wedding while she presents Danobia's crown to <<3>>.
====
38698
I'm in <<1>> in Abah's Landing. <<2>> ordered the Iron Wheel to arrest everyone at the wedding. I should escape to the palace courtyard with my date.
====
38699
I'm in <<1>> in Abah's Landing. <<2>> ordered the Iron Wheel to arrest everyone at the wedding. I should escape the palace with my date.
====
38700
<<1>>'s plan worked, but she was captured by the Iron Wheel. I should return to <<Ac:2>> as soon as I can.
====
38701
<<1>>'s plan worked, but she was captured by the Iron Wheel. I should speak with <<2>> in <<Ac:3>> as soon as possible.
====
38704
We have arrived outside the Temple of Seven Riddles. I should track down Bakhum to see if he found his lost family-member.
====
38705
Rohefa suggested I could make some easy gold if I talk to her boss, Shalug, at Shark's Teeth Grotto.
====
38718
I should head to <<Ac:1>> and speak with <<2>> about her plan.
====
38719
Danni has called a meeting of the Thieves Guild members to explain her plan to enter Malooc's Tomb. I must join my guildmates and hear her out.
====
38720
<<1>> plans to return to the al-Danobia family tomb where <<2>> and the rest of the guild perished. She believes <<3>> can help, and asked <<4>> and I to meet him at his shop in Abah's Landing.
====
38721
<<1>> isn't here, and his shop is in shambles! I should speak with his clerk, <<2>> of his whereabouts.
====
38722
Locke's assistant told me the Iron Wheel came into the shop to arrest Locke, smashing things in the process. When Locke fled, they tore after him. I must inform Velsa.
====
38723
The Iron Wheel is after <<1>>! In his rush to escape from his shop, he stumbled through a vat of bright green dye. I should find where his trail begins!
====
38724
There's very little time to find <<1>> before the Iron Wheel catches him. I should follow his trail of bright green footprints as fast as I can!
====
38725
I found <<1>> before the Iron Wheel did. I should speak with him, quickly.
====
38726
There's no sign of <<1>>. I can only assume the worst. If I can track him down, perhaps I can free him from the Iron Wheel. Alternatively, I could leave him to his fate. If that's the case, I can tell <<2>> we should leave without him.
====
38727
Perhaps someone can point me in the direction of <<1>>. I should ask any possible witnesses of his capture.
====
38729
The matter with <<1>> is resolved. I should talk to <<2>> at Prince's Gate when I'm ready to depart Abah's Landing.
====
38730
When I'm ready, I should speak with <<1>> and let her know I'm ready to travel to <<c:2>>.
====
38731
The Iron Wheel has set up camp outside <<c:1>>. I should sneak past the camp in order to reach the entrance.
====
38733
A great door blocks our way. If we are to advance further into <<c:1>>, I must solve the mystery of Tu'whacca's Pillars. I should refer to <<2>>' journal for hints.
====
38734
After exploring further into <<c:1>>, we reached an impassable chasm known as Shinji's Truth. I should see what <<2>> has to say and follow her lead.
====
38735
<<1>> needs me to watch her back as we walk Malooc's Path. I should stay close to <<1>> until we make it through.
====
38736
<<1>> and I made it through Malooc's Path. We should recover <<2>>, which will reveal Shinji's Truth.
====
38737
I should return to Shinji's Truth with <<1>>.
====
38738
Shinji's Truth is an invisible path that can only be revealed by spreading <<1>> upon it. I should do so and cross.
====
38739
Now that I've crossed Shinji's Truth, I should enter the al-Danobia treasure vaults.
====
38740
We awoke an ancient tomb guardian! We must defeat it!
====
38741
We should search the al-Danobia treasure vaults for <<1>>'s dowry, or clues to its absence.
====
38742
<<1>>'s dowry is gone, and <<2>>—the former guildmaster—may have had something to do with it. I should return to Hew's Bane as soon as I can. From there, I will meet <<3>> at <<2>>'s desert retreat.
====
38745
<<1>> asked me to meet her at <<2>>'s desert retreat, in the badlands of Hew's Bane.
====
38746
<<1>> and I should search <<2>>'s desert retreat for any signs of him or <<3>>'s dowry.
====
38752
<<1>> betrayed the Thieves Guild! <<2>> plans to inform them of his secret deal with the merchant lord, <<3>>. I should meet her at <<Ac:4>>.
====
38753
<<1>> plans to inform the Thieves Guild of <<2>>' betrayal. I should speak with her at <<c:3>> and find out what we do next.
====
38761
I decided <<1>> should lose everything important to him. I should speak with <<2>> and convince her that her husband isn't what he seems.
====
38762
<<1>> is ruined. I should return to Abah's Landing and inform <<2>> of his fate.
====
38763
The matter with <<1>> seems resolved, but I should speak with <<2>> in Abah's Landing to be certain.
====
38764
<<1>> is unharmed. I should return to Abah's Landing and inform <<2>> of his fate.
====
38765
The matter with <<1>> seems resolved, but I should speak with <<2>> in Abah's Landing to be certain.
====
38766
I decided to kill <<1>>. I will make it quick.
====
38767
It seems the Iron Wheel dragged <<1>> to a remote area where they like to "soften up" their captives. If I plan to rescue him, I should head there as soon as I can.
====
38782
Now that we've bypassed Tu'whacca's Pillars, we should venture deeper into <<c:1>>.
====
38795
Glirion is waiting to speak to me once again in my alliance capital.
====
38812
The vampire lord Zalar-do lurks somewhere in Hrota Cave with two people from Anvil that she captured. I agreed to help Mel Adrys track down the vampire and rescue her captives—provided they're still alive.
====
38817
Razum-dar and I need to find and kill Captain Jena Apinia to make her pay for her war crimes. She's somewhere in the Ayleid ruins known as Garlas Agea. He also wants us to recover the items she stole from the city of Bravil before she fled.
====
38825
I should speak with <<1>> and see what she turned up. I can find her at the Abah's Landing harbor.
====
38826
<<1>> suspects a dockyard boss may be a candidate for <<2>>'s blackmail. To confirm this, I could spy on a meeting he called with "the Imperial client," or search the Imperial's private room at the Serpent and Senche.
====
38827
I should speak with <<1>> and see what she plans to do.
====
38832
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
38856
I need to target bards and other entertainers around town and snatch their tools of the trade directly from their person.
====
38858
I swiped the livelihoods from a number of entertainers to teach them a lesson about badmouthing the guild. <<1>> will want to hear about my success.
====
38863
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Vulkhel Guard Outlaw's Refuge.
====
38874
<<1>> arranged transportation to the job, but wasn't keen to share the particulars until she knew I was committed. She'll tell me the details when I meet her at the docks in Woodhearth.
====
38875
<<1>> arranged transportation to the job, but wasn't keen to share the particulars until she knew I was committed. She'll tell me the details when I meet her at the docks in Wayrest.
====
38876
<<1>> revealed our target is the <<2>>, a treasure held in the frigid <<3>>. When I'm ready, we should take the boat at the docks in Woodhearth.
====
38877
<<1>> revealed our target is the <<2>>, a treasure held in the frigid <<3>>. When I'm ready, we should take the boat at the docks in Wayrest.
====
38880
I found a notice asking me to speak with <<1>>.
====
38883
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Marbruk Outlaw's Refuge.
====
38884
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Rawl'kha Outlaw's Refuge.
====
38885
<<1>> heard someone approaching <<2>>'s office. I should find a place to hide.
====
38905
Walks-Softly wants me to break into the Velmont Mansion and help him search for keepsakes that his friend Anais has held onto for all these years. We just need to be careful that we're not spotted.
====
38906
<<1>> would like to talk to me, I should find a quiet place to talk to him.
====
38907
<<1>> wants me to search the mansion's courtyard and kitchen area for a few of the keepsakes from his time living here with Anais. As I search, I should take care to remain hidden so as not to attract attention.
====
38908
I think we overstayed our welcome. <<1>> and I should leave Anais's family mansion immediately.
====
38909
<<1>> approached us while we were on the balcony. She said some terrible things to <<2>>. I should confront her about this.
====
38910
I need to talk to Walks-Softly at the Thieves Den about our encounter with his old friend, Anais Velmont.
====
38913
<<1>> and I were set up! I should follow her lead.
====
38914
<<1>> would like to visit the balcony where he and <<2>> used to spend time playing when they were young.
====
38915
We made it out of the Velmont Mansion. Now I should return to the Thieves Den and speak to <<1>> about our meeting with <<2>>.
====
38916
I should meet <<1>> at the place where she goes to think.
====
38920
I should talk to <<1>> in <<Ac:2>>.
====
38922
I should meet <<1>> at her rooftop retreat.
====
38924
I should speak with <<1>> in the <<2>>.
====
38925
I should bring the <<c:1>> with me. It's in <<Ac:2>>.
====
38927
I need to use this <<1>> to absorb the energy of the spirits released by the necromancers in <<2>>.
====
38928
<<1>> has absorbed a fair amount of energy. I can use it now to recharge the seal protecting <<2>>.
====
38929
I restored the seal protecting <<1>> with the energy from <<2>>. I should return the amulet to the priest and let her know what happened.
====
38932
<<1>> learned <<2>> was spotted in town. He suspects a local named Bellulor may know more, but has been unable to track him down. I should search for Bellulor in the Shornhelm Outlaws Refuge, in Rivenspire.
====
38933
<<1>> learned <<2>> was spotted in town. He suspects a local named Bellulor may know more, but has been unable to track him down. I should search for Bellulor in the Stormhold Outlaws Refuge, in Shadowfen.
====
38934
I should speak with Velsa in her garden.
====
38935
Someone in the market slipped a folded letter into Velsa's things. She thinks it may be related to her family or that it could be a trap. I should read the letter before I investigate further.
====
38936
Velsa doesn't remember anything suspicious except for the half-naked Nord who bumped into her. She thinks I can find him in the merchant camp outside the city. I should ask him if he knows anything about the letter.
====
38937
The half-naked Nord said that he met the Khajiit woman who paid him to deliver the letter to Velsa in Riften. I should travel to the Rift and see if I can find this mysterious Khajiit.
====
38938
I should ask at the inn and see if anyone knows anything about this mysterious Khajiit.
====
38939
I entered the servants' quarters. Now I should talk to Narahni and ask her if she sent the letter to Velsa.
====
38940
Narahni did send the letter to Velsa. I convinced her to come to Abah's Landing to see Velsa in person. I should meet her there.
====
38941
Now that Narahni is ready, I should lead her through the warehouse and secret passage to Velsa's secluded garden so the old friends can be reunited.
====
38942
Velsa and Narahni seem to have worked out their past differences. I should speak to Velsa and see if she needs anything else from me.
====
38943
Velsa and Narahni have found each other again, and in spite of the years they lost, they both appear to be happy. I should talk to Velsa and see if she needs anything else from me.
====
38946
Apparently, a group of Red Sails pirates is about to be initiated into the Order of the Hour. If I can stop the initiation, I can keep the Order from growing and gaining more recruits.
====
38947
I should read the Black Dragon's journal and take it back to the Sanctuary to find additional information about the mysterious warrior.
====
38948
I should tell Astara what transpired at the Enclave of the Hourglass.
====
38949
I disrupted the initiation. Now I should look around and try to find the Black Dragon or any information that will give the Brotherhood an advantage against the Order's First Sword.
====
38950
I entered the Enclave of the Hourglass and walked in on a meeting between one of the Red Sails captains and an officer of the Order of the Hour. I should put an end their negotiations.
====
38960
<<1>> went to <<2>>'s shop. I should speak with her there.
====
38961
The Warden's Office in No Shira Prison has <<1>>'s transfer orders which should reveal her location.
====
38962
<<1>> is the new chief of Shatul. I should inform <<2>>.
====
38964
I need to meet Count Carolus south of Kvatch, in the ruins of Dasek Moor so that he can fulfill his obligation and tell us about the Black Dragon.
====
38968
I've pulled off a string of thefts to boost the Thieves Guild's notoriety. I should expect more than a pat on the back when I get back.
====
38971
I pulled off a couple of thefts to boost the Thieves Guild's notoriety. I'm sure the guild will appreciate my contribution.
====
38974
I need to break into a safebox somewhere in Auridon to start the crime spree.
====
38975
I pulled off a theft to boost the Thieves Guild's notoriety. It should be enough to say I did my part.
====
38978
I agreed to help Naryu complete her contract and then take credit for the crime. I should ask her to tell me more about her target and find out if she has a plan for sneaking into Castle Kvatch.
====
38979
I need to reach the room where Dathus Ildrim is hiding and open a secret passage. This will allow Naryu to covertly enter the castle, dispatch her target, and leave without being spotted.
====
38980
Dathus is fast asleep. I need to open the secret passage so Naryu can enter his room and dispatch him.
====
38981
Naryu has arrived to dispatch Dathus Ildrim. I should stand back and let her complete her contract without interference.
====
38982
Naryu allowed Dathus to call for the Castle Kvatch sentinels before she killed him. To fulfill my part of the bargain, I need to leave by the main entrance and make sure someone spots me so I can take credit for assassinating Dathus.
====
38983
I made sure I was seen leaving Castle Kvatch so that I'm sure to be blamed for the assassination of the Dark Elf noble. I should meet Naryu at the inn and wrap up our business arrangement.
====
38984
Naryu confirmed that no one spotted her leaving the castle. Her secret is safe, thanks to my help. I should find out what she plans to do next.
====
38989
I convinced Walks-Softly to leave Anais with the pirates to teach her a lesson. I should go back to the Thieves Den and meet up with Walks-Softly so that we can put this despicable business behind us.
====
38994
With one major theft down, I can call this accomplished… or I can knock over another safebox in Grahtwood.
====
38995
With two major thefts, I can call this accomplished… or I can knock over another safebox in Reaper's March.
====
38996
I need to break into a safebox somewhere in Stonefalls to start the crime spree.
====
38997
With one major theft down, I can call this accomplished… or I can knock over another safebox in Eastmarch.
====
38998
With two major thefts, I can call this accomplished… or I can knock over another safebox in the Rift.
====
38999
The Thieves Guild is looking to get people talking about them again with some strategic thefts. Break into a safebox somewhere in Rivenspire to start the crime spree.
====
39000
The Thieves Guild is looking to get people talking about them again with some strategic thefts. With one major theft down, I can call this accomplished… or I can knock over another safebox in Alik'r Desert.
====
39001
The Thieves Guild is looking to get people talking about them again with some strategic thefts. With two major thefts, I can call this accomplished… or I can knock over another safebox in Bangkorai.
====
39004
I should talk to Narahni before taking her to see Velsa.
====
39011
I turned over the goods to Fa'ren-dar. He'll be waiting with my share at <<Ac:1>>.
====
39015
I need to find valuables being stashed in the Hideaway, but it'd be best if I don't attract any undue attention and let the owners know the guild is on to them.
====
39018
I have the loot. Now I need to get the haul to Fa'ren-dar.
====
39021
The valuables are secured in the hideout beyond this entry. They are sure to be guarded. I need to maintain a low profile.
====
39022
I turned over the goods to Fa'ren-dar. He'll be waiting with my share at <<Ac:1>>.
====
39023
The treasures I'm looking for should be in a secure chest somewhere within this hideout. I need to break in once they're located.
====
39024
I have the treasure! I just need to get it to <<1>> before he meets the buyers.
====
39026
I turned over the goods to Fa'ren-dar. He'll be waiting with my share at <<Ac:1>> .
====
39032
I turned over the goods to Fa'ren-dar. He'll be waiting with my share at <<Ac:1>>.
====
39033
The Heist is already in progress, so I will not be able to progress until I enter a fresh instance.
====
39049
I turned over the goods to Fa'ren-dar. He'll be waiting with my share at <<Ac:1>>.
====
39052
I need to locate the rare gems being held at this hideout. The area is heavily trapped, so I must be on my guard.
====
39057
I have the gems! I just need to get them safely to <<1>>.
====
39059
I should talk to Danni if I want to know more about our plan to enter Malooc's Path.
====
39060
The Heist is already in progress. You may still help your crew, but you cannot progress your own Heist at this time.
====
39061
I need to target bards and other entertainers around town and snatch their tools of the trade directly from their person.
====
39063
I need to target likely bards and other entertainers around town and obtain their tools of the trade directly from their pockets.
====
39064
I need to target bards and other entertainers around town and snatch their tools of the trade directly from their person.
====
39068
I could speak with <<1>> about our next step.
====
39069
The valuables are secured in the hideout beyond this entry. They are sure to be guarded. I need to maintain a low profile.
====
39070
The Heist is already in progress. You may still help your crew, but you cannot progress your own Heist at this time.
====
39071
The treasures I'm looking for should be in secure chests somewhere within this hideout. I need to break in once they're located.
====
39076
I have the treasure the buyers are interested in. Now I need to get the haul safely to Fa'ren-dar.
====
39077
I turned over the goods to Fa'ren-dar. He'll be waiting with my share at <<Ac:1>>.
====
39084
I need to get to the site without drawing attention to myself. I should speak with <<1>>.
====
39085
I need to meet Walks-Softly in a warehouse near the docks to find out about the solution he's come up with for dealing with his old friend, Anais Velmont.
====
39086
I should watch Walks-Softly as he interacts with Anais Velmont so I can see what he's planning to do.
====
39087
It appears that Walks-Softly has kidnapped Anais and asked for a ransom to be paid. I'm not sure how this teaches her the lesson that Walks-Softly keeps talking about. I should speak to him and find out what he's actually thinking.
====
39090
Walks-Softly wants to keep Anais's family from looking for her while he teaches her a lesson. He asked me to plant these letters he forged in the Velmont Mansion to explain her absence.
====
39091
Walks-Softly requested that I meet him back in the Thieves Den after I delivered the forged letters to the Velmont Mansion.
====
39092
Walks-Softly left me another message. This one indicates that pirates have taken Anais Velmont captive and spirited her to Shark's Teeth Grotto. I should head to the grotto and help Walks-Softly rescue his old friend.
====
39100
I acquired the gems without disturbing the traps strewn about the hideout. <<1>> is waiting to lead me back to <<Ac:2>> from here.
====
39101
I secured the gems, but left traces of my activity along the way. <<1>> is waiting to lead me back to <<Ac:2>> from here. We should get going while the going is still good.
====
39102
I need to target likely craftsmen around town and obtain their work tools directly from their pockets.
====
39104
I swiped the livelihoods from a few of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39106
I need to target laborers around town and snatch their tools of the trade directly from their person.
====
39113
Word's gotten around that the bards and entertainers around the towns haven't been paying due deference to the local outlaws. The Thieves Guild should step in and remind them why they pay protection.
====
39115
I've put the fear of the Guild in some unruly entertainer folk. I should check in at the safehouse.
====
39116
Word's gotten around that the bards and entertainers around the towns haven't been paying due deference to the local outlaws. The Thieves Guild should step in and remind them why they pay protection.
====
39122
I arrived to find Walks-Softly talking with Anais Velmont. I should listen to their exchange.
====
39123
Walks-Softly located Anais in the pirate hide-out in Shark's Teeth Grotto. I should find out how he wants to proceed.
====
39124
I convinced Walks-Softly to rescue Anais from the pirates and escort her safely back to her estate. I should go back to the Thieves Den and meet up with Walks-Softly so that we can put this despicable business behind us.
====
39133
I should go and talk to Narahni and see what she needs.
====
39134
I should examine the letter Narahni received from Faradan. It might shed more light on her son Tashmin's predicament.
====
39135
Faradan's letter mentioned that a young Breton woman was seen with Tashmin just before he was captured. I should try to find her.
====
39136
According to Tashmin's friend, the two Dark Elves that captured him have tied him up and left him near the docks while they search for other unfortunates they can turn into slaves. I should search near the docks and see if I can find Tash.
====
39137
I need to get the arrest writ with Tashmin's name on it from the Dark Elf bounty hunter. I'll need to sneak up on him and pick his pocket before his partner returns.
====
39138
I recovered the arrest writ from the bounty hunter. Now I should untie Tashmin and set him free.
====
39139
Tashmin ran off. I should meet him at the location he mentioned before he left me at the docks.
====
39140
Now that Tashmin is free, I should return to the Thieves Den in Abah's Landing and let Narahni know that he's all right.
====
39141
Tashmin is ready to be reunited with his mother. I should take him to see her now.
====
39142
While Narahni and her son reacquaint themselves, I should talk to Velsa and make sure this arrangement works for her.
====
39143
While Narahni and her son reacquaint themselves, I should talk to Velsa.
====
39144
I need to get to the target location without drawing attention to myself. I should speak with <<1>>.
====
39149
<<1>> is waiting to lead me back to <<Ac:2>> from here. We should get going while the going is good.
====
39150
I have the treasures, but I was seen stealing them. <<1>> is waiting to lead me back to <<Ac:2>> from here.
====
39151
<<1>> may have insight into what's happening. I should speak with him before we enter the catacombs.
====
39153
Before we leave, I should get some answers from <<1>> about Abah's Landing.
====
39154
I need to rip the page detailing Erendette's debt out of the ledger her skooma dealer keeps in a locked chest. Then she'll tell me what she knows about Tashmin.
====
39155
I acquired the ledger page detailing Erendette's debt to her skooma dealer. I should bring it to her.
====
39156
With two major thefts, I can call this accomplished… or I can knock over another safebox in Bangkorai.
====
39157
With one major theft down, I can call this accomplished… or I can knock over another safebox in Rivenspire.
====
39158
I need to break into a safebox somewhere in Glenumbra to start the crime spree.
====
39161
I should talk to Tashmin and see if he's ready to be reunited with his mother.
====
39164
I should read the letter that Narahni received from Faradan. It might shed more light on her son Tashmin's predicament.
====
39166
I need to get to the target hideout without drawing attention to myself. <<1>> will be able to help with that.
====
39167
<<1>> is waiting to lead me back to <<Ac:2>> from here. We should get going while the going is good.
====
39168
I need to get to the site without drawing attention to myself. I should speak with <<1>>.
====
39173
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Davon's Watch Outlaw's Refuge.
====
39174
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Stormhold Outlaw's Refuge.
====
39175
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Riften Outlaw's Refuge.
====
39177
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Daggerfall Outlaw's Refuge.
====
39178
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Shormhelm Outlaw's Refuge.
====
39179
I must collect magical and medical supplies by whatever means necessary, then deliver them to the Evermore Outlaw's Refuge.
====
39181
I'm supposed to meet Fa'ren-dar in Abah's Landing and make my introduction.
====
39182
Fa'ren-dar explained what his role is as heist master and invited me to try my hand at a job. I'm to meet him at the tip board back the Thieve's Den.
====
39183
The Heist is already in progress. You may still help your crew, but you cannot progress your own Heist at this time.
====
39188
Nicolas' wife is suspicious of strangers and does not want me to bother her husband, whom she calls "Vantus". I need to find a way in. The servant, Azogu, probably has a key to a side entrance.
====
39191
Faradan's letter says that bounty hunters in Skywatch captured Narahni's son, Tashmin. A young Breton woman was seen with Tashmin just before he was captured. I should travel to Auridon and see if I can pick up their trial.
====
39192
Faradan's letter says that bounty hunters in Wayrest captured Narahni's son, Tashmin. A young Breton woman was seen with Tashmin just before he was captured. I should travel to Stormhaven and see if I can pick up their trial.
====
39193
Faradan's letter says that bounty hunters in Windhelm captured Narahni's son, Tashmin. A young Breton woman was seen with Tashmin just before he was captured. I should travel to Eastmarchand see if I can pick up their trial.
====
39194
The contract requests that I steal games, dolls, and statues, launder those items to remove all traces of the original owners, and deliver them to the client, but any clean goods should do.
====
39195
Now that I have the requested games, dolls, and statues, I must deliver the untraceable goods to my client in Vulkhel Guard.
====
39196
I completed the odd requests from that eccentric collector. Hopefully it was worth the bother. I should return to the Den for my cut of the payout.
====
39197
I will probably find something good if I help others explore the dark corners of Tamriel.
====
39198
Having completed a dungeon, I will probably find someone good if I tell someone I did that.
====
39199
I will probably find something good if I help others explore the dark corners of Tamriel.
====
39200
Having completed a dungeon, I will probably find someone good if I tell someone I did that.
====
39202
The contract requests that I steal ritual objects and other oddities, launder those items to remove all traces of the original owners, and deliver them to the client, but any clean goods should do.
====
39203
The contract requests that I steal writings and maps, launder those items to remove all traces of the original owners, and deliver them to the client, but any clean goods should do.
====
39204
The contract requests that I steal cosmetic items, linens, and garment accessories, launder those items to remove all traces of the original owners, and deliver them to the client, but any clean goods should do.
====
39205
The contract requests that I steal drinkware, utensils, and dishes, launder those items to remove all traces of the original owners, and deliver them to the client, but any clean goods should do.
====
39206
Now that I have the requested games, dolls, and statues, I must deliver the untraceable goods to my client in Davon's Watch.
====
39207
Now that I have the requested games, dolls, and statues, I must deliver the untraceable goods to my client in Daggerfall.
====
39208
Now that I have the requested ritual objects and oddities, I must deliver the untraceable goods to my client in Elden Root.
====
39209
Now that I have the requested ritual objects and oddities, I must deliver the untraceable goods to my client in Mournhold.
====
39210
Now that I have the requested ritual objects and oddities, I must deliver the untraceable goods to my client in Wayrest.
====
39211
Now that I have the requested writings and maps, I must deliver the untraceable goods to my client in Marbruk.
====
39212
Now that I have the requested writings and maps, I must deliver the untraceable goods to my client in Stormhold.
====
39213
Now that I have the requested writings and maps, I must deliver the untraceable goods to my client in Shornhelm
====
39214
Now that I have the requested cosmetics, linens, and garment accessories, I must deliver the untraceable goods to my client in Baandari Trading Post.
====
39215
Now that I have the requested cosmetics, linens, and garment accessories, I must deliver the untraceable goods to my client in Windhelm.
====
39216
Now that I have the requested cosmetics, linens, and garment accessories, I must deliver the untraceable goods to my client in Sentinel.
====
39217
Now that I have the requested drinkware, utensils, and dishes, I must deliver the untraceable goods to the client in Rawl'kha.
====
39218
Now that I have the requested drinkware, utensils, and dishes, I must deliver the untraceable goods to the client in Riften.
====
39219
Now that I have the requested drinkware, utensils, and dishes, I must deliver the untraceable goods to the client in Evermore.
====
39225
I should speak with <<1>> in <<Ac:2>>.
====
39226
<<1>> is waiting to lead me back to <<Ac:2>> from here. We should get going while the going is good.
====
39228
I've been sent to recover a <<Ac:1>> from <<2>>. Additionally, Spencer requested I collect any <<m:3>> I can find.
====
39229
I've recovered the <<Ac:1>> mentioned in the finder's contract. I should return to <<2>> to receive my payment.
====
39230
I've been sent to recover the <<Ac:1>> from <<2>>. No doubt the bandits there have it on their person. Additionally, the captain has requested I free any captured crew I can find, before they are sold as chattel.
====
39231
I've recovered the <<Ac:1>> mentioned in the finder's contract. I should return to <<2>> to receive my payment.
====
39232
I've been sent to recover an <<Ac:1>> from <<2>>.
====
39233
I've recovered the <<Ac:1>> mentioned in the finder's contract. I should return to <<2>> to receive my payment.
====
39234
I was sent to recover <<Ac:1>> from <<2>>.
====
39235
I recovered the <<Ac:1>> mentioned in the finder's contract. I should return to <<2>> to receive my payment.
====
39242
I must locate my target at the Aldcroft refugee camp.
====
39244
I identified my target. I'll make the kill at the first opportunity.
====
39246
My contract target is dead. I must report my success to the Sanctuary.
====
39247
I identified my target. I'll make the kill at the first opportunity.
====
39249
I must locate my target within Daggerfall Castle.
====
39251
I identified my target. I'll make the kill at the first opportunity.
====
39253
My contract target is dead. I must report my success to the Sanctuary.
====
39254
I identified my target. I'll make the kill at the first opportunity.
====
39255
I must locate my target at the Daggerfall Docks.
====
39257
I identified my target. I'll make the kill at the first opportunity.
====
39259
My contract target is dead. I must report my success to the Sanctuary.
====
39260
I identified my target. I'll make the kill at the first opportunity.
====
39261
I must locate my target at the Daggerfall Market.
====
39263
I identified my target. I'll make the kill at the first opportunity.
====
39265
My contract target is dead. I must report my success to the Sanctuary.
====
39266
I identified my target. I'll make the kill at the first opportunity.
====
39267
I must locate my target at Lion Guard Redoubt.
====
39269
I identified my target. I'll make the kill at the first opportunity.
====
39272
My contract target is dead. I must report my success to the Sanctuary.
====
39273
Before I head out to meet with Count Carolus, Astara asked me to talk to Mirabelle. She has information that might be of use to me when I meet with the Count.
====
39274
Astara ordered me to go to Kvatch to meet up with Tanek. Then we can determine how to demonstrate the Dark Brotherhood's true power to the Grand Sermonizer and her followers.
====
39275
I need to kill Akatosh Sermonizers in the streets of Kvatch, being careful to avoid guards and witnesses. The death of her priests should draw out the Grand Sermonizer so that Tanek can find her hiding spot.
====
39276
Tanek discovered that the Grand Sermonizer has taken refuge in her family's estate outside the walls of Kvatch. I need to travel to her estate and find a way inside.
====
39277
We entered the estate where the Grand Sermonizer is hiding. I should look around and see if I can determine what's going on here.
====
39278
The Grand Sermonizer is alone in the interrogation hall. Now's our opportunity to complete our mission and assassinate her for speaking out against the Dark Brotherhood.
====
39279
The Grand Sermonizer vanished, but she left behind the assassin she tortured to death. I should stand aside and let Tanek investigate the scene.
====
39280
Some sort of spell has paralyzed Tanek. It's a trap! I need to defend Tanek until he can throw off the effects of the spell.
====
39281
The Grand Sermonizer disappeared before I could finish her off, but Tanek still suffers under her spell. I should make sure he's all right before I chase after the Grand Sermonizer.
====
39282
Kor arrived to help Tanek. He ordered me to finish the mission and chase down the Grand Sermonizer. I need to follow her escape route before she gets away.
====
39283
I found the Grand Sermonizer's escape tunnel that runs beneath the estate. I should follow after her and try to catch her before she gets away.
====
39284
I caught up to the Grand Sermonizer and her cadre of Order of the Hour soldiers. Let the final battle begin!
====
39285
The Grand Sermonizer is dead. I should return to the Dark Brotherhood Sanctuary and report what happened to Astara.
====
39286
Astara needs to hear about what happened at the Grand Sermonizer's estate. I should tell her what happened to Brother Cimbar and about the warrior in black armor.
====
39287
Kor helped Tanek make it back to the Sanctuary, though Tanek was badly injured by the Grand Sermonizer's trap. Tanek has asked to see me. I should check on him.
====
39288
Tanek recovers under the watchful eyes of Kor and Hildegard. I should wait for them to finish their visit.
====
39289
Tanek sent Kor and Hildegarde away and asked to speak to me privately. I should find out what he wants.
====
39290
Tanek will recover, given rest and time. I should see if there's anything else he needs before we consider the Grand Sermonizer situation dealt with.
====
39291
I reached Kvatch. Now I should talk to Tanek and determine how we're going to proceed.
====
39296
Walks-Softly wants me to take the amulet so we can leave the mansion.
====
39297
While looking for the Black Dragon, I ran into a woman named <<1>>. Maybe she can tell me something about the Black Dragon and the Order of the Hour.
====
39298
I found two items that could be the keepsakes Walks-Softly was looking for. I should meet  <<1>> in the family quarters of the mansion and see if there's anything else he wants to steal from Anais Velmont.
====
39299
Governor Fortunata is dead and Count Carolus's contract has been fulfilled. I should return to the Sanctuary and let Astara know what happened here.
====
39300
I should return to the Sanctuary and tell Astara what we learned about the Black Dragon.
====
39301
I should talk to Astara and find out what she thinks we should do about Primate Artorius and the Order of the Hour.
====
39302
I made it inside the Jarol Estate. Now I need to locate my quarry, the noble Quintus Jarol.
====
39303
I should return to Speaker Terenus at the Anvil Lighthouse and tell him that the noble he wanted me to kill is dead.
====
39304
I need to find the Black Door and gain entry to the Gold Coast Sanctuary of the Dark Brotherhood.
====
39305
I gained entry to the Dark Brotherhood Sanctuary. Now I should find Astara and talk to her about what they expect of me.
====
39306
Astara suggested that I talk to Elam Drals, who handles the mundane contracts for the Dark Brotherhood.
====
39309
I gained entry to the Dark Brotherhood Sanctuary. Now I should find Astara and talk to her about what is expected of me.
====
39310
Kor suggested we start our search at Anvil's Great Chapel of Dibella. Hildegard often goes there to pray and contemplate the Divines.
====
39311
Kor suggested we talk to the worshipers to find out if any of them say Hildegard in the chapel recently.
====
39312
I found out that a woman saw Hildegard talking to Chanter Nemus near the Akatosh shrine. I should let Kor know and ask him if he discovered anything that can help us locate Hildegard.
====
39314
A very worried Kor thinks that Hildegard may have gone back to where he first found her—the wilderness of Skyrim. While he checks at the docks, he wants me to talk to the caravan master to see if she arranged travel there.
====
39316
Hildegard told the caravan master about Kor, and she recognized him. She's agreed to take us to the Jerall Mountains in Skyrim, where she took Hildegard. I should talk to her when we're ready to go.
====
39317
We arrived in the Jerall Mountains of Skyrim. Now we need to track Hildegard and find her before the Silver Dawn hunters kill her.
====
39318
I tracked Hildegard to a camp that's overrun with Silver Dawn hunters. I should deal with these hunters before I continue to search for Hildegard.
====
39319
The Silver Dawn has apparently been tracking Hildegard, too. They reached this spot and set up a camp. A surviving member of their hunting party suggested that her trail continues to the south. I should hurry and find Hildegard.
====
39320
I watched as Kor calmed Hildegard and got her to change back into human form. I should talk to her and find out what this was all about.
====
39322
I let Hildegard know what I think of her actions. It's time for us to return to Anvil.
====
39323
I should talk to Kor and make sure he gets Hildegard safely back to the Sanctuary.
====
39324
Hildegard still looks shaken up. I should talk to her.
====
39326
I should return to the Sanctuary and let Astara know what happened.
====
39327
Hildegard was tricked by Chanter Nemus for some unknown reason, but Kor and I were able to keep her safe. I should let Astara know what happened.
====
39335
I should find her in an Outlaws Refuge.
====
39338
I think the caravan master helped Hildegard leave Anvil, but I can't get a straight answer out of her. Maybe Kor can convince her to help us. I should stand back and let him give it a try.
====
39339
Kor mentioned the Silver Dawn. I should talk to him to see what he found out.
====
39341
I should return to the Sanctuary and tell Astara what transpired at the Enclave of the Hourglass. I should also turn over the journal I recovered from the Black Dragon.
====
39342
I should go to Anvil Castle and find out who Governor Fortunata ap Dugal wants me to kill.
====
39346
In order to carry out Governor Fortunata's contract, I first have to find a way to get inside Castle Kvatch. She suggested getting a key to the gatehouse from the castellan or I can talk to one of the officers at the gate and try to gain entry there.
====
39347
I'm inside Castle Kvatch. Now I need to locate and murder Commander Marcus Scipio, leader of the Order of the Hour.
====
39348
I murdered the commander of the Order of the Hour. Now I need to find Count Carolus and tell him what happened to Commander Scipio to complete this contract.
====
39349
It appears that Speaker Terenus came in response to the Count's Black Sacrament ritual. He wants to speak with me.
====
39350
My new contract calls for the death of Governor Fortunata. I should meet Mirabelle at Anvil Castle and see if she has any advice on breaching the Pirate Queen's defenses.
====
39351
I need to reach Governor Fortunata's private pantry on the upper level of the castle and put poison in her favorite wine. Mirabelle suggests I use the secret passages to get around. I can find an entrance wherever I see a red drape over an alcove.
====
39352
The wine decanter has been poisoned. Now to let Governor Fortunata know that I killed Marcus Scipio and see if I can get her to drink to her good fortune.
====
39357
I have the Daedric treasures, but my window has expired. <<1>> is waiting to lead me back to <<Ac:2>> from here. Hopefully the haul is still worth something to someone.
====
39358
I have the treasure, but my window has expired. <<1>> is waiting to lead me back to <<Ac:2>> from here. Hopefully the haul is still worth something to someone.
====
39361
I have the treasures, but my window has expired. <<1>> is waiting to lead me back to <<Ac:2>> from here. Hopefully the haul is still worth something to someone.
====
39363
I should talk to Speaker Terenus and see if there's anything else he needs me to do.
====
39364
Tanek was sent ahead to scout out the heavily fortified Cathedral in Kvatch and try to find a way inside. I should travel to Kvatch and meet up with him.
====
39365
Tanek found a way into the catacombs that lie beneath the Cathedral. I need to explore these catacombs to find a way to enter the Cathedral proper.
====
39366
While exploring the Cathedral Catacombs, I encountered a <<1>>. It blocks the way ahead so I need to kill it to proceed.
====
39367
The <<1>> is dead. Now I can continue exploring the catacombs until I find a way into the Cathedral above.
====
39368
A group of Order of the Hour warriors has cornered Grazda, one of my Brotherhood sisters, in the chamber ahead. We'll need to defeat them and their leader before we can proceed.
====
39369
The way into the Cathedral is just ahead. Time to go upstairs and find Primate Artorius.
====
39370
Hildegard was tricked by Chanter Nemus and then set upon by the Silver Dawn. It was all some sort of elaborate trap, but we don't know what motivated the chanter. I need to either offer Hilde words of encouragement or scold her to teach her a lesson.
====
39371
I found a way into the Cathedral of Akatosh. Now I need to deal with Primate Artorius and make him pay for his transgressions against the Dark Brotherhood.
====
39372
Now that <<1>> has been defeated, I should finish him off once and for all.
====
39373
I should return to the Sanctuary and let Speaker Terenus know everything that occurred at the Cathedral.
====
39374
Hildegard was tricked by Chanter Nemus for some unknown reason, but Kor and I were able to keep her safe. I should let Astara know what happened.
====
39379
I could speak with <<1>> before I leave and see if she has any advice.
====
39381
It seems that the best way to get the attention of the Dark Brotherhood is to kill an innocent person in cold blood. If I'm going to do this, I should go to Anvil on the Gold Coast and see if they think I'm worthy to join them.
====
39382
Green-Venom-Tongue is arranging transportation for us to his former Sanctuary. When I'm ready to depart, I should meet him near the gates of Anvil.
====
39383
I met up with Green-Venom-Tongue in Anvil. He arranged for an Argonian tracker named Shazara-Ta to transport us to his former Sanctuary. I should climb aboard her cart when we're ready to make the trip.
====
39384
After traveling by horse and cart to Blackwood and then by boat up the river, we've reached the vicinity of Green-Venom-Tongue's former Sanctuary. Now I should follow him to the exact location.
====
39386
We passed through the Black Door and into the old Sanctuary. I should talk to Green-Venom-Tongue and find out how he thinks we should proceed.
====
39387
Green-Venom-Tongue burns resin from the Hist. He claims the fumes will allow us to see truths hidden in the ruins. We should search the Sanctuary and see what the fumes reveal.
====
39388
Green-Venom-Tongue wants to use the last of the resin fumes to see if any signs of Lyra remain around the shrine of Sithis. He said to approach the shrine and see what is revealed.
====
39389
We saw through the resin fumes how Lyra completed her mission to purge this Sanctuary and then received a new contract that took her to Kvatch. I should talk to Green-Venom-Tongue to see if we've learned everything we can here.
====
39392
We saw reflections of what occurred here. Lyra was the Black Hand's instrument in purging this Sanctuary. I should talk to Green-Venom-Tongue and see what he thinks we should do next.
====
39394
I must travel to the Aldmeri Dominion base in the Imperial City and meet with the commanding officer, General Nedras, for a briefing.
====
39395
The Drake of Blades whispered for me to meet her nearby. I should go speak with her.
====
39396
I should conclude my conversation with the Drake of Blades.
====
39397
I must travel to the Ebonheart Pact base in the Imperial City and meet with the commanding officer, General Nesh-Tan, for a briefing.
====
39398
The Drake of Blades whispered for me to meet her nearby. I should go speak to her.
====
39399
I should conclude my conversation with the Drake of Blades.
====
39400
I must travel to the Daggerfall Covenant base in the Imperial City and meet with the commanding officer, General Aklash, for a briefing.
====
39401
The Drake of Blades whispered for me to meet her nearby. I should go speak with her.
====
39402
I should conclude my conversation with the Drake of Blades.
====
39403
I couldn't find Amelie, but a courier approached me. I should see what the courier wants.
====
39404
The half-naked Nord said that he met the Khajiit woman who paid him to deliver the letter to Velsa in Rawl'kha. I should travel to Reaper's March and see if I can find this mysterious Khajiit.
====
39405
The half-naked Nord said that he met the Khajiit woman who paid him to deliver the letter to Velsa in Evermore. I should travel to Bangkorai and see if I can find this mysterious Khajiit.
====
39406
I must enter the Ruins of Mazzatun to track down Heem-Jas' enslaved tribe.
====
39408
I should search the ruins and rescue any captives I find.
====
39409
I have been ambushed by a band of Xit-Xaht warriors. I must slay all of them to survive.
====
39410
I must delve deeper into the ruins to find the rest of Heem-Jas' tribe.
====
39411
Some members of Heem-Jas' tribe are still held by the Xit-Xaht. I should track them down and liberate them.
====
39412
The Su-Zahleel tribal elders have been taken deeper into the ruins. I must hurry if I want to keep Tree-Minder Na-Kesh from sacrificing them.
====
39413
I must destroy Exulus the Wispmother and retrieve pauldrons from the fallen warriors of Arkay in Hrota Cave.
====
39415
Cleric Arvina may know more about the enemy I face. I should consult him in Anvil's Mages Guild before I enter the cave.
====
39418
I destroyed Exulus and retrieved the pauldrons of the fallen Arkay warriors. Now I should meet Cleric Arvina in Anvil's Mages Guild and claim my reward.
====
39420
I must navigate the final chamber of the central ruin.
====
39421
I need to go to Garlas Agea to find and destroy <<1>>. I should also take any company ledgers I come across during my search or seize them from company functionaries in order to complete the job.
====
39422
<<1>> is dead and I collected several ledgers containing the transactions of the Gold Coast Trading Company. I should find <<2>> to collect my reward.
====
39423
The contract names <<1>> as the contact person. He may have additional information helpful for claiming this bounty.
====
39425
I need to clear the excavation site of the source of the trouble and recover abandoned artifacts unearthed from the dig.
====
39426
Finia Sele posted the bounty. I can find her in Kvatch's Market Square. She might have useful information about what obstacles I may face.
====
39428
I recovered the relics and cleared the dig site of threats. I should return to Kvatch and speak with Finia Sele to claim my reward.
====
39448
I defeated one of the best gladiators and conquered the challenge of the Kvatch Arena. I should speak to <<1>> to claim my prize.
====
39449
I must defeat one of the best gladiators and conquer the challenge of the Kvatch Arena to claim a significant victory purse.
====
39450
Codus ap Dugal, master of the Kvatch Arena, may be able to tell me more about what I may face in this contest.
====
39455
I should tell Astara what transpired at the Enclave of the Hourglass.
====
39459
Tanek will recover, given rest and time. I should see if there's anything else he needs before we consider the Grand Sermonizer situation dealt with.
====
39461
I can take the initiative and kill additional Sermonizers to drive the Brotherhood's message home. That should impress Astara.
====
39463
I should speak to <<1>> now that she is freed and back in charge.
====
39464
I need to travel to Knightsgrave and follow Green-Venom-Tongue into the ruins to make sure he's able to complete the kill.
====
39465
I entered the ruins of Knightsgrave. Now I need to find Green-Venom-Tongue.
====
39466
I should listen to Green-Venom-Tongue and help him figure out how to open the door that leads deeper into the ruins.
====
39467
The doors leading deeper into the ruins have been opened. I should follow Green-Venom-Tongue and help him hunt down the Black Dragon.
====
39468
The chamber ahead might contain a clue as to where the Black Dragon is hiding. I should explore it.
====
39469
Two minotaurs smashed through the wall. I'll need to defeat the minotaurs before I can follow after Green-Venom-Tongue and proceed with the hunt for the Black Dragon.
====
39470
Green-Venom-Tongue reached the Black Dragon before I could get to him. She killed him. That's one more death I owe her for. Now I have to finish this on my own.
====
39471
The Black Dragon has decided to send her shadow forms against me. I need to defeat them before I can continue my hunt for the Black Dragon.
====
39472
I defeated the Black Dragon's shadow forms. Now I can resume my hunt for the Black Dragon.
====
39473
I tracked the Black Dragon to an even more ancient ruin beneath the ruins of Knightsgrave. It appears the Order of the Hour built its original headquarters atop a temple to the Dragon God of Time. Now we can have our final confrontation.
====
39474
I defeated the Black Dragon and the Wrath of Sithis has claimed her soul. Now I need to find my way out of these ruins.
====
39477
I'm in <<1>> in Abah's Landing. I should escort <<2>> to the palace, where people seem to be gathering.
====
39479
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
39495
<<1>> can be found walking the streets of Vulkhel Guard between the Manor House and the docks where he conducts his trade business.
====
39499
I completed the odd requests from that eccentric collector. Hopefully it was worth the bother. I should return to the Den for my cut of the payout.
====
39501
I swiped the livelihoods from a number of entertainers to teach them a lesson about badmouthing the guild. <<1>> will want to hear about my success.
====
39503
I swiped the livelihoods from a bunch of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39504
I swiped the livelihoods from a number of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39506
The guild gave me leads on where I can find the entertainers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39511
I swiped goods from a number of entertainers to teach them a lesson about badmouthing the guild. <<1>> will want to hear about my success.
====
39515
The guild gave me leads on where I can find the entertainers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39526
The guild gave me leads on where I can find the laborers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39529
I swiped goods from a few laborers to teach them a lesson about shortchanging the Guild. <<1>> will want to hear about my success.
====
39532
The guild gave me leads on where I can find the laborers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39538
I swiped goods from a number of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39539
I swiped goods from a bunch of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39546
I should search the Ruins of Mazzatun and rescue any captives I find.
====
39547
More of the Su-Zahleel captives are being held by <<1>>. I must slay Zatsu to rescue them.
====
39554
I found instructions detailing a passage behind a false cask. Two other false casks can unlock it if I knock on each of them twice. I need to find the right casks marked by lanterns on the wall.
====
39557
I gained entry to the Dark Brotherhood Sanctuary. Now I should find Astara and talk to her about what they expect of me.
====
39559
I found Count Carolus in the midst of performing the Black Sacrament—the ritual used to summon the Dark Brotherhood. I should talk to him and see what this is all about.
====
39560
Green-Venom-Tongue was able to scale the gate and continue on without me. I'll need to find another path and meet up with him deeper within the ruins. Maybe the path the minotaurs opened is the way to go.
====
39567
I must locate my target at the Cloudy Dregs Inn.
====
39569
I identified my target. I'll make the kill at the first opportunity.
====
39571
My contract target is dead. I must report my success to the Sanctuary.
====
39572
I identified my target. I'll make the kill at the first opportunity.
====
39573
Return to the <<1>> to report to <<2>>.
====
39574
<<1>> has found a way into the Kvatch Cathedral. I should meet him in order to find my way in.
====
39575
<<1>> uncovered a way into the Undercroft which lies below the Cathedral. I will need to explore it until I reach the Cathedral.
====
39576
While exploring the Undercroft, I encountered a <<1>> which is blocking my way. I must kill it to proceed.
====
39577
The <<1>> is dead. I should continue to explore the Undercroft until I find a way into the Cathedral.
====
39578
An <<1>> is blocking my path, and must be defeated.
====
39579
<<1>> awaits in the Cathedral above.
====
39581
Now that <<1>> has been defeated, I should finish him off once and for all.
====
39582
Return to the <<1>> to speak to <<2>>.
====
39584
I must locate my target at the Dusklight Inn.
====
39586
I identified my target. I'll make the kill at the first opportunity.
====
39588
My contract target is dead. I must report my success to the Sanctuary.
====
39589
I identified my target. I'll make the kill at the first opportunity.
====
39590
I must locate my target at Oldgate.
====
39592
I identified my target. I'll make the kill at the first opportunity.
====
39594
My contract target is dead. I must report my success to the Sanctuary.
====
39595
I identified my target. I'll make the kill at the first opportunity.
====
39596
I must locate my target at Wayrest Castle.
====
39598
I identified my target. I'll make the kill at the first opportunity.
====
39600
My contract target is dead. I must report my success to the Sanctuary.
====
39601
I identified my target. I'll make the kill at the first opportunity.
====
39602
I must locate my target at the Wayrest Docks.
====
39604
I identified my target. I'll make the kill at the first opportunity.
====
39606
My contract target is dead. I must report my success to the Sanctuary.
====
39607
I identified my target. I'll make the kill at the first opportunity.
====
39608
I must locate my target at Koeglin Village.
====
39610
I identified my target. I'll make the kill at the first opportunity.
====
39612
My contract target is dead. I must report my success to the Sanctuary.
====
39613
I identified my target. I'll make the kill at the first opportunity.
====
39614
I must locate my target at the Alcaire Courtyard.
====
39616
I identified my target. I'll make the kill at the first opportunity.
====
39618
My contract target is dead. I must report my success to the Sanctuary.
====
39619
I identified my target. I'll make the kill at the first opportunity.
====
39620
I have identified my target. I'll make the kill at the first opportunity.
====
39621
I must locate my target at the Sisters of the Sands Inn.
====
39623
I identified my target. I'll make the kill at the first opportunity.
====
39625
My contract target is dead. I must report my success to the Sanctuary.
====
39626
I identified my target. I'll make the kill at the first opportunity.
====
39627
I must locate my target at the Dead Wolf Inn.
====
39629
I identified my target. I'll make the kill at the first opportunity.
====
39631
My contract target is dead. I must report my success to the Sanctuary.
====
39632
I identified my target. I'll make the kill at the first opportunity.
====
39633
I must locate my target at Sentinel Palace.
====
39635
I identified my target. I'll make the kill at the first opportunity.
====
39637
My contract target is dead. I must report my success to the Sanctuary.
====
39638
I identified my target. I'll make the kill at the first opportunity.
====
39639
I must locate my target at the Halls of Judgment.
====
39641
I identified my target. I'll make the kill at the first opportunity.
====
39643
My contract target is dead. I must report my success to the Sanctuary.
====
39644
I identified my target. I'll make the kill at the first opportunity.
====
39645
I must locate my target at the Shornhelm Fighters Guild.
====
39647
I identified my target. I'll make the kill at the first opportunity.
====
39649
My contract target is dead. I must report my success to the Sanctuary.
====
39650
I identified my target. I'll make the kill at the first opportunity.
====
39651
I must locate my target at the Stone Oasis Inn.
====
39653
I identified my target. I'll make the kill at the first opportunity.
====
39655
My contract target is dead. I must report my success to the Sanctuary.
====
39656
I identified my target. I'll make the kill at the first opportunity.
====
39657
<<1>> explained what I should do to bake the cake, but I better get a copy of his recipe from him, just in case.
====
39658
<<1>> has offered me his recipe for a special anniversary cake. I speak to him about how to go about baking it.
====
39659
I must locate my target at the Shornhelm Town Square.
====
39661
I identified my target. I'll make the kill at the first opportunity.
====
39663
My contract target is dead. I must report my success to the Sanctuary.
====
39664
I identified my target. I'll make the kill at the first opportunity.
====
39665
I must locate my target at the Anchor's Point Inn.
====
39667
I identified my target. I'll make the kill at the first opportunity.
====
39669
My contract target is dead. I must report my success to the Sanctuary.
====
39670
I identified my target. I'll make the kill at the first opportunity.
====
39672
I must locate my target at the Evermore Docks.
====
39674
I identified my target. I'll make the kill at the first opportunity.
====
39676
My contract target is dead. I must report my success to the Sanctuary.
====
39677
I identified my target. I'll make the kill at the first opportunity.
====
39678
I must locate my target at the Evermore Smithy.
====
39680
I identified my target. I'll make the kill at the first opportunity.
====
39682
My contract target is dead. I must report my success to the Sanctuary.
====
39683
I identified my target. I'll make the kill at the first opportunity.
====
39686
The Cove's residents are aware of the Brotherhood's activity here and are now on alert.
====
39687
The Cove's residents are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
39688
I must locate my target at the Evermore Mages Guild.
====
39690
I identified my target. I'll make the kill at the first opportunity.
====
39692
My contract target is dead. I must report my success to the Sanctuary.
====
39693
I identified my target. I'll make the kill at the first opportunity.
====
39694
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
39697
I should also kill my target quickly.
====
39698
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
39700
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
39702
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
39704
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
39706
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
39711
I shouldn't raising any alerts in the <<1>> before I reach my target.
====
39714
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
39716
I shouldn't raise any alerts in the <<1>> while I'm there.
====
39718
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
39720
I shouldn't raise any alerts in the <<1>> while I'm there.
====
39722
Nevusa said I should examine the Litany of Blood for myself. The blank book rests at the base of the Night Mother's shrine in the Sanctuary.
====
39723
Nevusa claimed that the Litany of Blood was a book of blank pages, but the pages were full of words to my eyes. I should tell Nevusa what I saw and read.
====
39726
Chef Donolon will make me a special Jubilee Cake, but I need to bring him the ingredients he needs to prepare a fresh one. I need to gather or buy bananas, flour, and honey and bring them back to the chef.
====
39727
It looks like Chef Donolon has completed my cake. I should talk to him so I can claim it.
====
39734
Many ingredients can be purchased from local vendors.
====
39736
I should use the charmed mixing bowl to combine the ingredients.
====
39744
I have agreed to do battle in the Ruins of Mazzatun. To be truly Undaunted I must destroy <<1>>, <<2>>, and <<3>>.
====
39745
I've cleared the Xit-Xaht out of the Ruins of Mazzatun. I should find Glirion in my alliance's capital city.
====
39746
Glirion presented me with another challenge: destroy the Alchemist's Notes and slay Tree-Minder Na-Kesh.
====
39748
Glirion is waiting to speak to me once again in my alliance capital.
====
39749
Glirion the Redbeard is waiting to speak to me once again in my alliance capital.
====
39752
Read Duffius's recipe book.
====
39754
I need to survive the challenge of Seht's Balcony.
====
39755
I should enter the next arena, The Spiral Shadows.
====
39756
I need to survive this challenge, The Spiral Shadows.
====
39757
I should enter the next arena, The Rink of Frozen Blood.
====
39758
I need to survive this challenge, The Rink of Frozen Blood.
====
39760
I should enter the next arena, Seht's Balcony.
====
39761
I should enter the next arena, The Drome of Toxic Shock.
====
39762
I need to survive this challenge, The Drome of Toxic Shock.
====
39763
I should enter the next arena, The Igneous Cistern.
====
39764
I need to survive this challenge, The Igneous Cistern.
====
39765
I should enter the next arena, Seht's Flywheel.
====
39766
I need to survive this challenge, Seht's Flywheel.
====
39767
I need to survive this challenge, Vale of the Surreal.
====
39768
I should enter the next arena, Vale of the Surreal.
====
39769
I should enter the next arena, The Vault of Umbrage.
====
39770
I need to survive this challenge, The Vault of Umbrage.
====
39771
I should enter the next arena, The Theater of Despair.
====
39772
I need to survive this challenge, The Theater of Despair.
====
39774
Governor Fortunata is so pleased that I completed her contract, she's invited me to share a drink on her private balcony. I should follow her to the balcony.
====
39778
I can collect my cake by finding the baker and his bakery barge in the ports of Vulkhel Guard, Davon's Watch, and the Harbor District of Daggerfall.
====
39779
Wait for the baker to finish your cake.
====
39785
I gave Chef Donolon the ingredients he requested. Now I just need to wait for him to complete my Jubilee Cake.
====
39790
The guild gave me leads on where I can find the private citizens I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39793
I swiped goods from a number of private citizens to teach them a lesson about messing with the guild. <<1>> will want to hear about my success.
====
39796
The guild gave me leads on where I can find the private citizens I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39802
I swiped goods from a number of private citizens to teach them a lesson about messing with the guild. <<1>> will want to hear about my success.
====
39827
When I'm ready, I should head down the tunnels to start the heist.
====
39840
<<1>> is on a prison ship. I'll need to get a key off the Iron Wheel guarding the area near the ship to unlock the prison hold deck.
====
39852
The guild gave me leads on where I can find the laborers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39855
I swiped goods from a few laborers to teach them a lesson about shortchanging the Guild. <<1>> will want to hear about my success.
====
39858
The guild gave me leads on where I can find the laborers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39864
I swiped goods from a number of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39865
I swiped goods from a bunch of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39884
When I'm ready, I should head down the tunnels to start the heist.
====
39889
The guild gave me leads on where I can find the laborers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39892
I swiped goods from a few laborers to teach them a lesson about shortchanging the Guild. <<1>> will want to hear about my success.
====
39895
The guild gave me leads on where I can find the laborers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39901
I swiped goods from a number of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39902
I swiped goods from a bunch of laborers to teach them a lesson about shortchanging the guild. <<1>> will want to hear about my success.
====
39919
The guild gave me leads on where I can find the entertainers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39923
I swiped goods from a number of entertainers to teach them a lesson about badmouthing the guild. <<1>> will want to hear about my success.
====
39927
The guild gave me leads on where I can find the entertainers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39955
I swiped goods from a number of entertainers to teach them a lesson about badmouthing the guild. <<1>> will want to hear about my success.
====
39959
The guild gave me leads on where I can find the entertainers I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39983
The guild gave me leads on where I can find the private citizens I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39986
I swiped goods from a number of private citizens to teach them a lesson about messing with the guild. <<1>> will want to hear about my success.
====
39989
The guild gave me leads on where I can find the private citizens I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
39995
I swiped goods from a number of private citizens to teach them a lesson about messing with the guild. <<1>> will want to hear about my success.
====
40015
The guild gave me leads on where I can find the private citizens I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
40018
I swiped goods from a number of private citizens to teach them a lesson about messing with the guild. <<1>> will want to hear about my success.
====
40021
The guild gave me leads on where I can find the private citizens I should steal from, but aren't particular about who I target and the goods I take are mine to keep.
====
40027
I swiped goods from a number of private citizens to teach them a lesson about messing with the guild. <<1>> will want to hear about my success.
====
40044
I've pulled off a string of thefts to boost the Thieves Guild's notoriety. I should expect more than a pat on the back when I get back.
====
40046
I pulled off a couple of thefts to boost the Thieves Guild's notoriety. I'm sure the guild will appreciate my contribution.
====
40048
I need to break into a safebox somewhere in Grahtwood to start the crime spree.
====
40049
I pulled off a theft to boost the Thieves Guild's notoriety. It should be enough to say I did my part.
====
40052
With one major theft down, I can call this accomplished… or I can knock over another safebox in Greenshade.
====
40053
With two major thefts, I can call this accomplished… or I can knock over another safebox in Malabal Tor.
====
40054
I need to break into a safebox somewhere in Deshaan to start the crime spree.
====
40055
With one major theft down, I can call this accomplished… or I can knock over another safebox in Shadowfen.
====
40056
With two major thefts, I can call this accomplished… or I can knock over another safebox in Eastmarch.
====
40057
With two major thefts, I can call this accomplished… or I can knock over another safebox in Alik'r Desert.
====
40058
With one major theft down, I can call this accomplished… or I can knock over another safebox in Rivenspire.
====
40059
I need to break into a safebox somewhere in Stormhaven to start the crime spree.
====
40064
I've pulled off a string of thefts to boost the Thieves Guild's notoriety. I should expect more than a pat on the back when I get back.
====
40066
I pulled off a couple of thefts to boost the Thieves Guild's notoriety. I'm sure the guild will appreciate my contribution.
====
40068
I need to break into a safebox somewhere in Greenshade to start the crime spree.
====
40069
I pulled off a theft to boost the Thieves Guild's notoriety. It should be enough to say I did my part.
====
40072
With one major theft down, I can call this accomplished… or I can knock over another safebox in Malabal Tor.
====
40073
With two major thefts, I can call this accomplished… or I can knock over another safebox in Reaper's March.
====
40074
I need to break into a safebox somewhere in Shadowfen to start the crime spree.
====
40075
With one major theft down, I can call this accomplished… or I can knock over another safebox in Eastmarch.
====
40076
With two major thefts, I can call this accomplished… or I can knock over another safebox in the Rift.
====
40077
With two major thefts, I can call this accomplished… or I can knock over another safebox in Bangkorai.
====
40078
With one major theft down, I can call this accomplished… or I can knock over another safebox in Alik'r Desert.
====
40079
I need to break into a safebox somewhere in Rivenspire to start the crime spree.
====
40084
I've pulled off a string of thefts to boost the Thieves Guild's notoriety. I should expect more than a pat on the back when I get back.
====
40086
I pulled off a couple of thefts to boost the Thieves Guild's notoriety. I'm sure the guild will appreciate my contribution.
====
40088
I need to break into a safebox somewhere in Auridon to start the crime spree.
====
40089
I pulled off a theft to boost the Thieves Guild's notoriety. It should be enough to say I did my part.
====
40092
With one major theft down, I can call this accomplished… or I can knock over another safebox in Grahtwood.
====
40093
With two major thefts, I can call this accomplished… or I can knock over another safebox in Greenshade.
====
40094
I need to break into a safebox somewhere in Stonefalls to start the crime spree.
====
40095
With one major theft down, I can call this accomplished… or I can knock over another safebox in Deshaan.
====
40096
With two major thefts, I can call this accomplished… or I can knock over another safebox in Shadowfen.
====
40097
With two major thefts, I can call this accomplished… or I can knock over another safebox in Rivenspire.
====
40098
With one major theft down, I can call this accomplished… or I can knock over another safebox in Stormhaven.
====
40099
I need to break into a safebox somewhere in Glenumbra to start the crime spree.
====
40134
<<1>> and I should search <<2>>'s desert retreat for any signs of him or <<3>>'s dowry.
====
40135
Bakhum has prepared a ship in Abah's Landing to take us to our destination.
====
40136
We must travel to the Temple of Seven Riddles to discover the fate of Bakhum's beloved, albeit distant relation.
====
40140
Count Carolus revealed that the Black Dragon is the First Sword of the Order of the Hour, and that the Order has once again occupied their old enclave outside of Kvatch. I should go there and investigate.
====
40142
It seems the Order is amassing an arsenal. I should destroy some of these weapons before I head inside.
====
40144
While I'm here, I might as well destroy the Red Sails pardon.
====
40154
<<1>> agreed to lead me to the Black Dragon's chambers.
====
40169
Grazda informed me that Matron Astara has another task for me to perform. I should go to the Sanctuary and find out what Astara needs this time.
====
40170
I should head into the Sanctuary and talk to Green-Venom-Tongue.
====
40171
Astara and the Dark Brotherhood have need of me. I must travel to the Sanctuary and speak to Astara.
====
40172
I should find Kor in the Sanctuary as soon as I can.
====
40174
It appears that the rest of the captives are being held underground. I must delve deeper into the ruins to find them.
====
40175
I should talk to Hildegard to find out what I can about Chanter Nemus.
====
40176
Chanter Nemus has an office beneath the Chapel of Dibella in Anvil. I should travel there and deal with him for trying to deceive the Dark Brotherhood.
====
40177
Word around town suggests that the Dark Brotherhood is seeking recruits in Anvil, a city on the Gold Coast. I should travel to Anvil and see if the rumors hold any truth.
====
40178
I arrived on the Gold Coast. Now I should head to Anvil and see if anyone can provide me with more details concerning  the rumors about Dark Brotherhood activity in the city.
====
40179
I murdered an innocent in Anvil, just as Amelie suggested, but other than the spilled blood and having a sense of being watched, nothing happened. Maybe Amelie has an idea about what I should do next. She said I could find her near the Anvil docks.
====
40184
I have killed the giant haj mota. I should listen to what Treeminder Na-Kesh has to say. She may provide a clue that can lead me to the elders.
====
40190
I must locate my target at Tal'Deic Fortress.
====
40192
I identified my target. I'll make the kill at the first opportunity.
====
40194
My contract target is dead. I must report my success to the Sanctuary.
====
40195
I identified my target. I'll make the kill at the first opportunity.
====
40196
I must locate my target at the Mournhold City Center.
====
40198
I identified my target. I'll make the kill at the first opportunity.
====
40200
My contract target is dead. I must report my success to the Sanctuary.
====
40201
I identified my target. I'll make the kill at the first opportunity.
====
40202
I must locate my target at the Mournhold Fighters Guild.
====
40204
I identified my target. I'll make the kill at the first opportunity.
====
40206
My contract target is dead. I must report my success to the Sanctuary.
====
40207
I identified my target. I'll make the kill at the first opportunity.
====
40208
I must locate my target at the Tribunal Temple.
====
40210
I identified my target. I'll make the kill at the first opportunity.
====
40212
My contract target is dead. I must report my success to the Sanctuary.
====
40213
I identified my target. I'll make the kill at the first opportunity.
====
40214
I must locate my target at Fort Amol.
====
40216
I identified my target. I'll make the kill at the first opportunity.
====
40218
My contract target is dead. I must report my success to the Sanctuary.
====
40219
I identified my target. I'll make the kill at the first opportunity.
====
40220
I must locate my target at the Skywatch Manor.
====
40222
I identified my target. I'll make the kill at the first opportunity.
====
40224
My contract target is dead. I must report my success to the Sanctuary.
====
40225
I identified my target. I'll make the kill at the first opportunity.
====
40226
I must locate my target at the Market-Side Meadery in Skywatch.
====
40228
I identified my target. I'll make the kill at the first opportunity.
====
40230
My contract target is dead. I must report my success to the Sanctuary.
====
40231
I identified my target. I'll make the kill at the first opportunity.
====
40232
I must locate my target at the Vulkhel Guard Docks.
====
40234
I identified my target. I'll make the kill at the first opportunity.
====
40236
My contract target is dead. I must report my success to the Sanctuary.
====
40237
I identified my target. I'll make the kill at the first opportunity.
====
40238
I must locate my target at Vulkhel Guard Manor.
====
40240
I identified my target. I'll make the kill at the first opportunity.
====
40242
My contract target is dead. I must report my success to the Sanctuary.
====
40243
I identified my target. I'll make the kill at the first opportunity.
====
40244
I must locate my target at the Vulkhel Guard Market.
====
40246
I identified my target. I'll make the kill at the first opportunity.
====
40248
My contract target is dead. I must report my success to the Sanctuary.
====
40249
I identified my target. I'll make the kill at the first opportunity.
====
40250
I must locate my target at Redfur Trading Post.
====
40252
I identified my target. I'll make the kill at the first opportunity.
====
40254
My contract target is dead. I must report my success to the Sanctuary.
====
40255
I identified my target. I'll make the kill at the first opportunity.
====
40256
I must locate my target at Elden Tree Ground Level.
====
40258
I identified my target. I'll make the kill at the first opportunity.
====
40260
My contract target is dead. I must report my success to the Sanctuary.
====
40261
I identified my target. I'll make the kill at the first opportunity.
====
40263
After meeting the others, Astara suggested that I talk to Elam Drals, who handles the mundane contracts for the Dark Brotherhood.
====
40264
I should talk to Elam Drals about taking on my first contract.
====
40265
I must locate my target at the Elden Root Outside Inn.
====
40267
I identified my target. I'll make the kill at the first opportunity.
====
40269
My contract target is dead. I must report my success to the Sanctuary.
====
40270
I identified my target. I'll make the kill at the first opportunity.
====
40271
I must locate my target at the Baandari Trading Post.
====
40273
I identified my target. I'll make the kill at the first opportunity.
====
40275
My contract target is dead. I must report my success to the Sanctuary.
====
40276
I identified my target. I'll make the kill at the first opportunity.
====
40277
I must locate my target at Valeguard.
====
40279
I identified my target. I'll make the kill at the first opportunity.
====
40281
My contract target is dead. I must report my success to the Sanctuary.
====
40282
I identified my target. I'll make the kill at the first opportunity.
====
40284
Astara suggested I look around the Sanctuary and introduce myself to the rest of the guild. When I'm ready, I should talk to Elam Drals and get my first contract.
====
40286
I should talk to Razum-dar and make sure the case of the Sweetroll Killer is actually closed.
====
40287
I must locate my target at Vulkwasten.
====
40289
I identified my target. I'll make the kill at the first opportunity.
====
40291
My contract target is dead. I must report my success to the Sanctuary.
====
40292
I identified my target. I'll make the kill at the first opportunity.
====
40294
I'm inside the home of the Imperial noble, Quintus Jarol. Now I need to find him or uncover clues as to his current location.
====
40295
I must locate my target at Tanglehaven.
====
40297
I identified my target. I'll make the kill at the first opportunity.
====
40299
My contract target is dead. I must report my success to the Sanctuary.
====
40300
I identified my target. I'll make the kill at the first opportunity.
====
40301
It sounds like Quintus was planning some sort of meeting below his estate. I should search the wine cellar.
====
40302
I must locate my target at Jorunn's Stand.
====
40304
I identified my target. I'll make the kill at the first opportunity.
====
40306
My contract target is dead. I must report my success to the Sanctuary.
====
40307
I identified my target. I'll make the kill at the first opportunity.
====
40308
I must locate my target at the Windhelm Docks.
====
40310
I identified my target. I'll make the kill at the first opportunity.
====
40312
My contract target is dead. I must report my success to the Sanctuary.
====
40313
I identified my target. I'll make the kill at the first opportunity.
====
40314
I can prove I'm a discerning pickpocket by nabbing a few personal items, or an industrious pickpocket by taking a lot of treasures. I was recommended to look for targets in Abah's Landing, but I can technically pickpocket anyone in Hew's Bane.
====
40315
I have what I need. I should meet <<1>> in the Abah's Landing Thieves Den and inform her of my success.
====
40321
I must locate my target at the Windhelm Fighters Guild.
====
40323
I identified my target. I'll make the kill at the first opportunity.
====
40325
My contract target is dead. I must report my success to the Sanctuary.
====
40326
I identified my target. I'll make the kill at the first opportunity.
====
40327
<<1>> agreed to lead me to the Black Dragon's chambers. Now that she's shown me the way, I should see what lies within.
====
40333
I must locate my target at the Elden Root Embassy.
====
40335
I identified my target. I'll make the kill at the first opportunity.
====
40337
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40338
I identified my target. I'll make the kill at the first opportunity.
====
40339
Grazda informed me that Astara has a task for me. I should go to the Sanctuary and talk to her.
====
40340
I must locate my target at Upper Elden Root.
====
40342
I identified my target. I'll make the kill at the first opportunity.
====
40344
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40345
I identified my target. I'll make the kill at the first opportunity.
====
40346
I need to return to the Sanctuary and tell Astara what happened with the Black Dragon and Green-Venom-Tongue. She also needs to know that Artorius now knows the location of our Sanctuary.
====
40347
I must locate my target in Bramblebreach.
====
40349
I identified my target. I'll make the kill at the first opportunity.
====
40351
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40352
I identified my target. I'll make the kill at the first opportunity.
====
40353
Grazda informed me that Astara has requested my presence in the Dark Brotherhood Sanctuary. I should go and talk to her.
====
40356
I must locate my target at the Marbruk Fighters Guild.
====
40358
I identified my target. I'll make the kill at the first opportunity.
====
40360
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40361
I identified my target. I'll make the kill at the first opportunity.
====
40363
I must locate my target at the Rawl'kha Bazaar.
====
40365
I identified my target. I'll make the kill at the first opportunity.
====
40367
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40368
I identified my target. I'll make the kill at the first opportunity.
====
40369
I must locate my target at the Woodhearth Docks.
====
40371
I identified my target. I'll make the kill at the first opportunity.
====
40373
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40374
I identified my target. I'll make the kill at the first opportunity.
====
40377
I must locate my target at the Woodhearth Thalmor Office.
====
40379
I identified my target. I'll make the kill at the first opportunity.
====
40381
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40382
I identified my target. I'll make the kill at the first opportunity.
====
40384
To learn more about this "urgent matter," I need to travel to the inn in Kvatch and seek out an Imperial named Reman Mavavius.
====
40385
Reman provided a list of people who have received the threatening sweetrolls. I should talk to them and try to determine what connects them so I can identify the murderer who targeted them.
====
40386
I must locate my target at the Rawl'kha Stables.
====
40388
I identified my target. I'll make the kill at the first opportunity.
====
40390
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40391
I identified my target. I'll make the kill at the first opportunity.
====
40392
I must locate my target in S'ren-ja.
====
40394
I identified my target. I'll make the kill at the first opportunity.
====
40396
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40397
I identified my target. I'll make the kill at the first opportunity.
====
40405
Razum-dar seems to be hunting the Sweetroll Killer, too. He suggested we meet at his hide-out above the enchanter's shop and discuss a plan of action.
====
40406
Razum-dar thinks the messengers delivering notes throughout Kvatch might be connected to the Sweetroll Killer. He wants me to meet him outside so we can track the messengers and see what their notes have to say.
====
40407
The notes contain background information on the targets, but not who commissioned the research. Each note provides a code phrase at the bottom. If I can figure out how to break the code, I might be able to find the recipient of these messages.
====
40408
Naryu and Raz have agreed to work together to track the Sweetroll Killer down. I should meet them in Anvil, where most of the current targets have gone to hide. We'll plan our next move there.
====
40409
Now that we're all in Anvil, I need to talk to my allies and come up with a plan to catch the Sweetroll Killer.
====
40410
While Naryu and Razum-dar gather the killer's targets and get them to Engar's Hostel for safekeeping, they asked me to talk to Reman Mevavius at the Gold Coast Trading Company and find out what else he knows about the killer.
====
40411
Reman was somehow involved with the Sweetroll Killer. He was using me to eliminate the killer and hide his involvement. But the killer found out and killed him instead. I should meet Naryu and Raz at Engar's Hostel and tell them what I learned.
====
40412
The Sweetroll Killer has a farmhouse southeast of Anvil. I should head out and meet Naryu and Raz there.
====
40413
We fended off an attack outside the farmhouse. Now we need to enter the farmhouse and confront the Sweetroll Killer, Louna.
====
40414
I should confer with Naryu and Razum-dar about what to do with the Sweetroll Killer.
====
40415
I can either kill Louna or let her live. There are advantages and disadvantages to both options, but the decision is up to me.
====
40417
I should talk to Naryu Virian and make sure the case of the Sweetroll Killer is actually closed.
====
40420
I must locate my target at Thizzrini Arena.
====
40422
I identified my target. I'll make the kill at the first opportunity.
====
40424
My contract target is dead. I must report my success to <<1>> in the Sanctuary.
====
40425
I identified my target. I'll make the kill at the first opportunity.
====
40426
I must locate my target in Hissmir.
====
40428
I identified my target. I'll make the kill at the first opportunity.
====
40430
My contract target is dead. I must report my success to the Sanctuary.
====
40431
I identified my target. I'll make the kill at the first opportunity.
====
40432
I must locate my target in Mud Tree Village.
====
40434
I identified my target. I'll make the kill at the first opportunity.
====
40436
My contract target is dead. I must report my success to the Sanctuary.
====
40437
I identified my target. I'll make the kill at the first opportunity.
====
40438
I must locate my target at the Stormhold Guildhall.
====
40440
I identified my target. I'll make the kill at the first opportunity.
====
40442
My contract target is dead. I must report my success to the Sanctuary.
====
40443
I identified my target. I'll make the kill at the first opportunity.
====
40444
I must locate my target at the Stormhold Riverside Market.
====
40446
I identified my target. I'll make the kill at the first opportunity.
====
40448
My contract target is dead. I must report my success to the Sanctuary.
====
40449
I identified my target. I'll make the kill at the first opportunity.
====
40451
I must locate my target at the Davon's Watch docks.
====
40453
I identified my target. I'll make the kill at the first opportunity.
====
40455
My contract target is dead. I must report my success to the Sanctuary.
====
40456
I identified my target. I'll make the kill at the first opportunity.
====
40457
I have identified my target. I'll make the kill at the first opportunity.
====
40459
I must locate my target within Daggerfall Castle.
====
40461
I identified my target. I'll make the kill at the first opportunity.
====
40463
My contract target is dead. I must report my success to the Sanctuary.
====
40464
I identified my target. I'll make the kill at the first opportunity.
====
40465
I must locate my target in the Ebonheart Tribunal Temple.
====
40467
I identified my target. I'll make the kill at the first opportunity.
====
40469
My contract target is dead. I must report my success to the Sanctuary.
====
40470
I identified my target. I'll make the kill at the first opportunity.
====
40471
I need to go to the Sanctuary and answer Speaker Terenus's call.
====
40473
My victims must be within Anvil when I kill them to fulfill this contract.
====
40474
My victims must be within Kvatch when I kill them to fulfill this contract.
====
40475
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40476
I have identified my target. I'll make the kill at the first opportunity.
====
40477
I must locate my target in Fort Arand Headquarters.
====
40479
I identified my target. I'll make the kill at the first opportunity.
====
40481
My contract target is dead. I must report my success to the Sanctuary.
====
40482
I identified my target. I'll make the kill at the first opportunity.
====
40483
I must locate my target in the Kragenmoor's Grandmaster Palace.
====
40485
I identified my target. I'll make the kill at the first opportunity.
====
40487
My contract target is dead. I must report my success to the Sanctuary.
====
40488
I identified my target. I'll make the kill at the first opportunity.
====
40489
I must locate my target in Nimalten.
====
40491
I identified my target. I'll make the kill at the first opportunity.
====
40493
My contract target is dead. I must report my success to the Sanctuary.
====
40494
I identified my target. I'll make the kill at the first opportunity.
====
40495
I must locate my target at the Riften Docks.
====
40497
I identified my target. I'll make the kill at the first opportunity.
====
40499
My contract target is dead. I must report my success to the Sanctuary.
====
40500
I identified my target. I'll make the kill at the first opportunity.
====
40507
My victims must be within Bergama when I kill them to fulfill this contract.
====
40510
My victims must be within Sentinel when I kill them to fulfill this contract.
====
40516
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40517
My victims must be within Skywatch when I kill them to fulfill this contract.
====
40520
My victims must be within Vulkhel Guard when I kill them to fulfill this contract.
====
40526
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40527
I must locate my target in Shor's Stone.
====
40529
I identified my target. I'll make the kill at the first opportunity.
====
40531
My contract target is dead. I must report my success to the Sanctuary.
====
40532
I identified my target. I'll make the kill at the first opportunity.
====
40533
My victims must be within Evermore when I kill them to fulfill this contract.
====
40536
My victims must be within Hallin's Stand when I kill them to fulfill this contract.
====
40542
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40543
I must locate my target at the Riften Fighters Guild.
====
40545
I identified my target. I'll make the kill at the first opportunity.
====
40547
My contract target is dead. I must report my success to the Sanctuary.
====
40548
I identified my target. I'll make the kill at the first opportunity.
====
40549
I have identified my target. I'll make the kill at the first opportunity.
====
40550
My victims must be within Narsis when I kill them to fulfill this contract.
====
40553
My victims must be within Mournhold when I kill them to fulfill this contract.
====
40559
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40560
My victims must be within Tal'Deic when I kill them to fulfill this contract.
====
40564
My victims must be within Fort Amol when I kill them to fulfill this contract.
====
40567
My victims must be within Jorunn's Stand when I kill them to fulfill this contract.
====
40573
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40574
My victims must be within Windhelm when I kill them to fulfill this contract.
====
40578
My victims must be within Aldcroft when I kill them to fulfill this contract.
====
40581
My victims must be within Daggerfall when I kill them to fulfill this contract.
====
40587
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40588
My victims must be within Lion Guard Redoubt when I kill them to fulfill this contract.
====
40592
My victims must be within Elden Root when I kill them to fulfill this contract.
====
40595
My victims must be within Redfur Trading Post when I kill them to fulfill this contract.
====
40601
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40602
I must explore the ruins to find Tsatva-Lan and his second-scale, Geel-Ma.
====
40604
My victims must be within Bramblebreach when I kill them to fulfill this contract.
====
40607
My victims must be within Marbruk when I kill them to fulfill this contract.
====
40613
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40614
My victims must be within Woodhearth when I kill them to fulfill this contract.
====
40618
My victims must be within the Baandari Trading Post when I kill them to fulfill this contract.
====
40621
My victims must be within Tanglehaven when I kill them to fulfill this contract.
====
40627
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40628
My victims must be within Vulkwasten when I kill them to fulfill this contract.
====
40632
My victims must be within Greenhill when I kill them to fulfill this contract.
====
40635
My victims must be within Rawl'kha when I kill them to fulfill this contract.
====
40641
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40642
My victims must be within Thizzrini Arena when I kill them to fulfill this contract.
====
40648
My victims must be within Hoarfrost Downs when I kill them to fulfill this contract.
====
40651
My victims must be within Oldgate when I kill them to fulfill this contract.
====
40657
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40658
My victims must be within Shornhelm when I kill them to fulfill this contract.
====
40662
My victims must be within Hissmir when I kill them to fulfill this contract.
====
40665
My victims must be within Mud Tree Village when I kill them to fulfill this contract.
====
40671
My contract is complete. I must report my success to the Sanctuary.
====
40672
My victims must be within Stormhold when I kill them to fulfill this contract.
====
40676
My victims must be within Davon's Watch when I kill them to fulfill this contract.
====
40679
My victims must be within Ebonheart when I kill them to fulfill this contract.
====
40685
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40686
My victims must be within Kragenmoor when I kill them to fulfill this contract.
====
40690
I must locate my target within the city of Kvatch.
====
40692
I identified my target. I'll make the kill at the first opportunity.
====
40693
My target is dead. I should report my success to <<1>> in the Sanctuary.
====
40694
My victims must be within Alcaire Castle when I kill them to fulfill this contract.
====
40697
My victims must be within Koeglin Village when I kill them to fulfill this contract.
====
40703
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40704
My victims must be within Wayrest when I kill them to fulfill this contract.
====
40708
My victims must be within Nimalten when I kill them to fulfill this contract.
====
40711
My victims must be within Riften when I kill them to fulfill this contract.
====
40717
My contract is complete. I must report my success to <<1>> at the Sanctuary.
====
40718
My victims must be within Shor's Stone when I kill them to fulfill this contract.
====
40722
I identified my target. I'll make the kill at the first opportunity.
====
40739
I  identified my target. I'll make the kill at the first opportunity.
====
40740
I identified my target. I'll make the kill at the first opportunity.
====
40745
We located a note concerning drop locations, but it's written in some kind of code. I should check around the city to see if I can find locations that match these references.
====
40746
I should speak with Velsa outside of the Den.
====
40758
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40759
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40761
Once more the fumes of the burning resin reveal events from the past. I should pay attention and find out what happened to Lyra in Kvatch.
====
40765
Green-Venom-Tongue wants me to meet him in Kvatch, in front of the Cathedral of Akatosh. He hopes to use the last of his resin to see what occurred during Lyra's contract to kill Primate Jonas.
====
40766
We saw how Primate Artorius convinced Lyra to become his Black Dragon. I should talk to Green-Venom-Tongue and see what he thinks about all this.
====
40769
We let Louna go. Now I should meet Razum-dar at the enchanter's shop in Kvatch and make sure the case of the Sweetroll Killer is really closed.
====
40770
We killed Louna. Now I should meet Naryu at the Kvatch inn and make sure the case of the Sweetroll Killer is really closed.
====
40771
The Speaker is waiting for my report at the Sanctuary.
====
40773
The Speaker awaits my return at the Sanctuary.
====
40774
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
40775
The Speaker is waiting for my report at the Sanctuary.
====
40777
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
40785
The Cove's residents are aware of the Brotherhood's activity here and are now on alert.
====
40786
The Cove's residents are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
40787
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40792
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40794
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40796
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40798
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40802
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40803
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40804
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40806
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40807
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40808
The Speaker is waiting for my report at the Sanctuary.
====
40811
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
40812
The Speaker is waiting for my report at the Sanctuary.
====
40814
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
40822
The Cove's residents are aware of the Brotherhood's activity here and are now on alert.
====
40823
The Cove's residents are aware of the Brotherhood's activity here and are now on alert. They'll calm down again if I lay low for a while.
====
40824
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40829
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40831
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40833
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40835
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40839
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40840
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40841
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40843
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40844
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40849
The Speaker is waiting to speak to me at the Sanctuary.
====
40852
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
40853
The Speaker is waiting to speak to me at the Sanctuary.
====
40855
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
40862
The people of this area are not aware of the Brotherhood's activity here.
====
40863
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
40864
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
40870
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40878
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40883
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40885
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40886
The Speaker is waiting to speak to me at the Sanctuary.
====
40889
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
40890
The Speaker is waiting to speak to me at the Sanctuary.
====
40892
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
40899
The people of this area are not aware of the Brotherhood's activity here.
====
40900
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
40901
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
40902
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40915
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40920
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40921
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40923
The Speaker is waiting to speak to me at the Sanctuary.
====
40926
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
40927
The Speaker is waiting to speak to me at the Sanctuary.
====
40929
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
40936
The people of this area are not aware of the Brotherhood's activity here.
====
40937
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
40938
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
40944
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40952
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40957
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40959
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40960
The Speaker is waiting for my report at the Sanctuary.
====
40963
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
40964
The Speaker is waiting for my report at the Sanctuary.
====
40966
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
40974
The <<1>>'s residents are aware of the Brotherhood's activity here and are now on alert.
====
40975
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
40976
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40981
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40983
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40985
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
40987
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40991
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40992
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40993
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40995
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
40996
I shouldn't raise any alerts in the <<1>> while I'm there.
====
40997
The Speaker is waiting for my report at the Sanctuary.
====
41000
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41001
The Speaker is waiting for my report at the Sanctuary.
====
41003
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41011
The <<1>>'s residents are aware of the Brotherhood's activity here and are now on alert.
====
41012
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41013
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41018
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41020
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41022
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41024
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41028
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41029
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41030
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41032
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41033
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41034
The Speaker is waiting for my report at the Sanctuary.
====
41036
The Speaker is waiting to hear my report at the Sanctuary.
====
41037
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41038
The Speaker is waiting for my report at the Sanctuary.
====
41040
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41048
The <<1>>'s residents are aware of the Brotherhood's activity here and are now on alert.
====
41049
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41050
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41055
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41057
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41059
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41061
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41065
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41066
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41067
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41069
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41070
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41071
The Speaker is waiting to speak to me at the Sanctuary.
====
41074
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41075
The Speaker is waiting to speak to me at the Sanctuary.
====
41077
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41084
The people of this area are not aware of the Brotherhood's activity here.
====
41085
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
41086
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41087
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41100
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41105
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41106
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41108
The Speaker is waiting to speak to me at the Sanctuary.
====
41111
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41112
The Speaker is waiting to speak to me at the Sanctuary.
====
41114
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41121
The people of this area are not aware of the Brotherhood's activity here.
====
41122
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
41123
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41124
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41137
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41142
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41143
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41145
The Speaker is waiting to speak to me at the Sanctuary.
====
41148
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41149
The Speaker is waiting to speak to me at the Sanctuary.
====
41151
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41158
The people of this area are not aware of the Brotherhood's activity here.
====
41159
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
41160
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41161
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41174
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41179
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41180
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41182
The Speaker is waiting for my report at the Sanctuary.
====
41185
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41186
The Speaker is waiting for my report at the Sanctuary.
====
41188
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41196
The Tenement's residents are aware of the Brotherhood's activity here and are now on alert.
====
41197
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41198
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41203
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41205
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41207
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41209
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41213
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41214
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41215
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41217
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41218
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41219
The Speaker is waiting for my report at the Sanctuary.
====
41222
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41223
The Speaker is waiting for my report at the Sanctuary.
====
41225
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41233
The Tenement's residents are aware of the Brotherhood's activity here and are now on alert.
====
41234
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41235
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41240
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41242
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41244
I should also destroy the <<1>> while I am there.
====
41246
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41250
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41251
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41252
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41254
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41255
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41256
The Speaker is waiting for my report at the Sanctuary.
====
41259
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41260
The Speaker is waiting for my report at the Sanctuary.
====
41262
The Black Sacrament has been performed for <<1>> at the <<2>>.
====
41270
The Tenement's residents are aware of the Brotherhood's activity here and are now on alert.
====
41271
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41272
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41277
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41279
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41281
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41283
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41287
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41288
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41289
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41291
I have also been given several optional objectives which will enhance my rewards depending on how many I complete.
====
41292
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41293
The Speaker is waiting to speak to me at the Sanctuary.
====
41296
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41297
The Speaker is waiting to speak to me at the Sanctuary.
====
41299
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41306
The people of this area are not aware of the Brotherhood's activity here.
====
41307
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
41308
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41309
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41322
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41327
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41328
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41330
The Speaker is waiting to speak to me at the Sanctuary.
====
41333
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41334
The Speaker is waiting to speak to me at the Sanctuary.
====
41336
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41343
The people of this area are not aware of the Brotherhood's activity here.
====
41344
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
41345
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41346
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41359
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41364
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41365
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41367
The Speaker is waiting to speak to me at the Sanctuary.
====
41370
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41371
The Speaker is waiting to speak to me at the Sanctuary.
====
41373
The Black Sacrament has been performed for <<1>> at the <<2>>. I have also been given several optional goals which will enhance my rewards depending on how many I complete.
====
41380
The people of this area are not aware of the Brotherhood's activity here.
====
41381
The people of this area are aware of the Brotherhood's activity here and are now on alert. If I haven't had a high alert, then they will become unaware again as long as I lie low.
====
41382
The people of this area are aware of the Brotherhood's activity here and are on high alert. They will eventually calm down a bit if I lie low, but they will never be unaware again.
====
41383
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41396
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41401
I should also kill my target quickly, before the Overseer arrives and complicates matters.
====
41402
I shouldn't raise any alerts in the <<1>> while I'm there.
====
41413
Before a Grand Gladiator will face me, I must survive lower tier fights against shackled gladiators and Order of the Hour soldiers. Also, I may need to wait for the fight to start.
====
41418
I have all the reagents mentioned in the grimoire. I should use them to summon the leader's spirit from within his ritual circle, and then I should speak to the spirit.
====
41426
I killed a Dremora imposter posing as the General. I should search the General's body for proof of his death.
====
41427
I lit a fire to keep <<1>> from freezing. Now we can discuss the Worm Cult.
====
41433
I have agreed to do battle in the Ruins of Mazzatun. To be truly Undaunted I must destroy <<1>>, <<2>>, and <<3>>.
====
41434
I've cleared the Xit-Xaht out of the Ruins of Mazzatun. I should find Maj al-Ragath in my alliance's capital city.
====
41435
Maj al-Ragath is waiting to speak to me once again in my alliance capital.
====
41438
To earn greater rewards, Maj al-Ragath has challenged me to rescue all of the Tribal Elders without letting any of them die.
====
41470
I found Velidreth's Lair. I must slay her to end the threat of the Silken Ring and discover the fate of Hides-the-Ashes's traitorous mentor, Tsatva-Lan.
====
41471
I must find the lair of Velidreth, the Lady of Lace.
====
41472
I must kill Velidreth's top assassin, <<1>>.
====
41473
Switching the lever opened the North Gate. I should explore that wing of the Cradle.
====
41474
I unlocked the remaining gate, and witnessed Tsatva-Lan's treachery. I should regroup with Hides-the-Ashes in the Central Chamber to discuss our next move.
====
41475
I discovered a switch. I should pull it to open one of the blocked gates.
====
41476
My progress is blocked by two locked gates. I must find a way to progress deeper into the Cradle of Shadows.
====
41477
I have killed Velidreth, Lady of Lace. Now I must help Hides-the-Ashes determine her mentor's fate,
====
41480
I have found Velidreth's lair, but the way is blocked. I must find a way to open the door to her lair.
====
41481
I need to find cursed <<z:1>> sought by collectors. I should defeat the toughest creature within to break the curse.
====
41482
I should tell <<1>> I've completed his challenge.
====
41487
There are ghosts and mummies in the Crypt. The mummies might be carrying some weapon and armor scraps.
====
41493
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41494
The Mummy Lord could be a problem, but it might have some antiquated gear on it, too.
====
41495
I need to place <<z:1>> around the ruins to bind the restless spirits. I should also find and defeat whatever woke them in the first place.
====
41496
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41497
I should tell <<1>> I've completed his challenge.
====
41498
If I search through the mine, I should find places to install the rune stones.
====
41500
The lich lord, <<1>>, may be behind the gathering of the undead. If I slay him, that might help the situation.
====
41503
I need to place <<mz:1>> within the crypt. I should also find and defeat any creature that would seek to destroy the wards.
====
41504
There are ghosts and mummies in the Crypt. The mummies might be carrying some weapon and armor scraps.
====
41506
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41509
I should tell <<1>> I've completed his challenge.
====
41512
I need to place <<mz:1>> within the crypt. I should also find and defeat any creature that would seek to destroy the wards.
====
41514
I need to collect <<Cmz:1>> from the ruin. I should also defeat the toughest Dwarven creature I can find.
====
41515
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41516
I should tell <<1>> I've completed his challenge.
====
41517
I should be able to collect broken dwarven relics off some of the active mechanicals patrolling the halls.
====
41519
The powerful dwarven sphere at the center of the Inner Sea Armature is supposed to be tough. It probably has a few pieces on it, too.
====
41522
I need to place <<mz:1>> within the crypt. I should also find and defeat any creature that would seek to destroy the wards.
====
41523
I need to retrieve <<Cz:1>> from the ruin. I should also defeat the toughest Daedra that has been summoned.
====
41524
I should tell <<1>> I've completed his challenge.
====
41525
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41527
I need to retrieve <<mCz:1>> from the ruin. I should also defeat the toughest Daedra that has been summoned.
====
41528
I need to retrieve <<Cz:1>> from the ruin. I should also defeat the toughest Daedra that has been summoned.
====
41529
I need to retrieve <<mCz:1>> from the ruin. I should also defeat the toughest Daedra that has been summoned.
====
41530
I need to retrieve <<Cz:1>> from the ruin. I should also defeat the toughest Daedra that has been summoned.
====
41531
I need to retrieve heirlooms stolen by the Red Rook Bandits. I should also defeat their leader.
====
41532
I should tell <<1>> I've completed his challenge.
====
41533
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41535
I need to retrieve heirlooms stolen by the Red Rook Bandits. I should also defeat their leader.
====
41539
Report back to the quest giver.
====
41540
Test the Advance operation now.
====
41541
Test the quest counter operations now.
====
41542
Test the Increment Quest Condition operation now.
====
41547
Tsatva-Lan has begged to speak with me. I should see what he has to say.
====
41548
Hides-The-Ashes has arrived to confront Tsatva-Lan. I should give these two Argonians a moment to speak.
====
41561
A small Daedric creature told me to go to the Vulkhel Guard Mages Guild. It must be one of Tharn's servants.
====
41562
A small Daedric creature told me to go to the Daggerfall Mages Guild. It must be one of Tharn's servants.
====
41564
I discovered a shadowy cave network full of Mephala's servants and horrifying beasts. I must fight my way through the darkness to find the exit.
====
41565
Velidreth is dead, but Tsatva-Lan has not answered for what he has done. I should speak to <<1>> about what she intends to do with him.
====
41576
I delivered the reagents <<1>> requested. I should speak with her.
====
41577
<<1>> wants me to bring her some reagents. The pumpkin and guts should be easy to find, but I must also collect the "<<2>>" from the strongest creature in any "dangerous delve" outside of Cyrodiil.
====
41578
I collected the reagents she requested. I should speak with <<1>> about her witchmother's brew.
====
41581
Everyone who has taken on the dangers of the Sanctum Ophidia have been defeated. Though the Scaled Court controls the caves, I must enter the Sanctum and slay the Serpent.
====
41583
I've defeated the Celestial Serpent and returned him to his prison within the Apex Stone. The Scaled Court of Sanctum Ophidia has been scattered. I should speak with Atildel.
====
41585
I've defeated the Celestial Serpent and returned him to his prison within the Apex Stone. The Scaled Court of Sanctum Ophidia has been scattered. I should speak to Turuk.
====
41587
I've been defeated by the forces of the Celestial Serpent in Sanctum Ophidia. I need to report to Turuk Redclaws.
====
41590
The witchmother I summoned doesn't seem hostile. I should speak with her and see what she wants.
====
41591
I need to rescue <<1>> from the skooma ring in Claw's Strike. I should also defeat their leader to crush their spirits.
====
41592
I should tell <<1>> I've completed his challenge.
====
41593
For an additional reward, I can kill Fishbreath, the leader of the skooma smugglers.
====
41595
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41598
I need to pull multiple levers within a short period of time to cool a Dwemer furnace. I should also defeat the creature guarding it. Once I have done so, it should be safe to retrieve a <<z:1>> from the furnace.
====
41599
I should tell <<1>> I've completed his challenge.
====
41603
I restored the Warrior's Apex Stone, but the Serpent told me that he has trapped the Warrior in a mortal form. I should tell the Star-Gazer researcher what I've learned.
====
41604
The Thief told me I should visit the Lord, Lady, and Steed Mundus Stones in Craglorn to imbue the amulet with their power.
====
41605
Touching the Mundus Stones gave me visions of the Thief, who told me that the Warrior had gone mad because the Serpent's followers have poisoned his Apex Mundus Stone. I need to reach the inner ruins of Kardala and restore the Warrior's Apex Stone.
====
41606
I've reached the Ruins of Kardala beneath the temple. I should search for the chamber that houses the Warrior's Apex Stone.
====
41607
After making it through the sealed door, I found the Warrior's Apex Stone. I should be able to use the blessings of the Lord, the Lady, and the Steed to restore the Apex Stone.
====
41608
The Herald begged me to aid Craglorn against these threats. He has prepared a horse and carriage to take me there. I should board the cart when I'm ready to travel to Craglorn.
====
41609
I learned that the Star-Gazers could be found in the observatory which overlooks Belkarth. Maybe I can find Hara there.
====
41610
I found Hara in the Star-Gazer's headquarters in Belkarth. She may be able to tell me more about events in Craglorn, as well as the Star-Gazers.
====
41611
Hara asked me to join the Star-Gazers and aid her in unraveling the problems facing Craglorn. I must agree to help her before we can proceed.
====
41612
I agreed to join the Order of Star-Gazers and aid Craglorn. I must now undergo their initiation ritual.
====
41613
I have been accepted as a Star-Gazer. I must complete my initiation by speaking to Hara.
====
41614
Erold told me about an amulet of the ancient Nedic high priests that allows the bearer to access the chamber where the Apex Stone rests. I need to travel to the Dwemer ruin of Mtharnaz to find this amulet.
====
41615
The Thief suddenly appeared before me after Tarish-Zi was vanquished. I should speak with her.
====
41616
I should meet Titus at Buried Sands. He claims there's something we'll need from there before we can proceed.
====
41617
I met up with Titus at Buried Sands. He says there is an ancient burial chamber somewhere inside that we need to find.
====
41618
I helped Titus Valerius find the burial chamber. I should see what he has to say about it.
====
41619
In order to retrieve the other two royal seals, we need to find out where the other members of Tarish-Zi's royal guard were buried. To do so, Titus suggests we head for Rahni'Za, a monk's school which houses a grand library.
====
41620
I reached Rahni'Za, the School of Warriors. The library should be here somewhere.
====
41621
We located the library. I should look around and see if I can help Titus find the book that will tell us where the royal guards were laid to rest.
====
41622
We discovered the locations of the tombs of the other two members of Tarish-Zi's royal guard—Tahmin and Riza. While Titus prepares for our attack on the royal crypt, I must track down the remaining royal seals.
====
41623
I have the royal seals we need to enter Tarish-Zi's royal crypt. I should head there and meet with Titus.
====
41624
With the door open before us, all that remains is to enter the crypt and confront Tarish-Zi.
====
41625
Tarish-Zi stands before us. Defeating him is the only way to diminish the threat of his army of Anka-Ra.
====
41626
Titus Valerius offered to help me stop the Anka-Ra if I free him from his binds.
====
41627
I retrieved the amulet Erold sent me after, and now a mysterious celestial figure resembling a thief has appeared. I should hear what she has to say.
====
41628
Hermaeus Mora revealed secret information concerning the origins of the Anka-Ra, but he refuses to reveal more unless I bring him an offering. I should ask Ibrula what he means.
====
41629
I defeated Shada. I should return to Sali'ma and tell him of my success.
====
41630
I should enter Shada's Tear and find the leader of the researchers, Sali'ma.
====
41631
The Thief suddenly appeared before me after Tarish-Zi was vanquished. I should speak with her.
====
41632
I should speak with Erold at the Star-Gazer observatory.
====
41633
I defeated Abelazar of the Scaled Court. I should return to the entrance of Rahni'Za to let Fada at-Glina know that things have been resolved.
====
41634
I need to complete three trials—Arena, Air, and Martial Knowledge—before I can access the final trial and find the betrayer.
====
41635
The three trials are complete. Now I need to find my way into the final trial through the library and defeat Abelazar the betrayer.
====
41636
I found the seals to activate the beams and open the temple door. Now I should go to the center of the ruin and enter the temple.
====
41637
The first trial of Rahni'Za involves gaining entrance to the school. If the flames of the braziers are not lit, I'll need to defeat gargoyles in order to light the flames and gain entrance to the school.
====
41638
On entering Rahni'Za, I encountered the spirit of a former initiate. I should speak to him and see if he has any other information about the trials.
====
41639
Abelazar the betrayer has been defeated. I should speak to Master Timen's spirit outside of the Trial of the True Path before I leave Rahni'Za.
====
41640
I should talk to the leader of the researchers, Sali'ma, about the strange things that have been happening in the ruins.
====
41641
Sali'ma believes that the waters are being corrupted by Nereids in the crypt and city wings of Shada's Tear. I should explore those wings and find a way to stop the corruption.
====
41642
Ibrula believes that the Daedric Prince of Knowledge, Hermaeus Mora, possesses secret knowledge about how to defeat the Celestials. I should approach his statue and speak to him.
====
41643
When I underwent the Star-Gazers' ritual, I was transported to an otherworldly realm! A strange woman has appeared before me. Perhaps she can tell me what's going on.
====
41644
The woman claimed to be the constellation of the Thief. She asked me to aid her and the Star-Gazers in resisting the Serpent, a powerful being known as a Celestial. Though I must return to Tamriel, I shouldn't reveal this encounter to others.
====
41645
The Trial of Air has something to do with a hidden path across the tops of the school buildings. Zabeth mentioned that it was only visible when special sands are thrown on it. Maybe some of the thralls are carrying sand that I can use.
====
41647
The temple door is sealed. I should look for a way to activate the beams that open the temple door.
====
41655
I entered the temple. Ibrula wishes to speak to me. I should hear what she has to say.
====
41656
I'm inside the temple. Now I should find Hermaeus Mora's shrine. Ibrula says it's located in the deepest part of the temple.
====
41657
I freed Nahlia. Ralai has joined us. I should talk to her.
====
41658
I need to find the mad researchers so I can save Nahlia.
====
41660
I should read the scroll on the altar and use the prayer wheel to unlock the door deeper into the city wing.
====
41661
I unlocked the door. I should follow Ralai deeper into the city wing to find Nahlia.
====
41662
I should find Nahlia and free her.
====
41663
I freed Nahlia. I should talk to her and see what she learned about the mad researchers.
====
41664
I defeated Yamanu-ko. I should tell Minerva what happened.
====
41665
I should enter the Elinhir sewers and find Minerva Lauzon.
====
41667
I entered the sewers. Now I should find Minerva Lauzon.
====
41668
I found Minerva Lauzon. Now I should talk to her.
====
41669
Minerva told me that the Arch-Mage Yamanu-ko is responsible for the devastation in Elinhir. She is in the Apex Tower, which is being warded by her apprentices in the surrounding towers. I should go to the towers and destroy the wards.
====
41670
I need to destroy the wards protecting the Apex Tower.
====
41673
Sara cast a barrier spell on the core to stabilize it. I should take her portal out of the staff and meet her outside.
====
41674
I destroyed the wards. I should meet Minerva at the base of the Apex Tower and talk to her.
====
41675
I made it to the base of the Apex Tower. I should wait while Minerva dispels the ward.
====
41676
The ward has been taken care of. Now I should enter the Apex Tower and locate Yamanu-ko.
====
41677
I should defeat Yamanu-ko and end the threat to Elinhir.
====
41678
I found a strange gem in the Dwarven ruin of Mtharnaz. I should bring it to Hermaeus Mora at the Seeker's Archive.
====
41679
I found a Dwemer lexicon in the ruins of Rkhardahrk. I should take it to Hermaeus Mora in the Seeker's Archive.
====
41680
I found a stone with unusual letters carved into it in Zalgaz's Den. I should bring the rubbing of the letters to Hermaeus Mora in the Seeker's Archive.
====
41681
I need to return to the Star-Gazer Observatory and speak with Hara once more to see what we need to do next.
====
41682
The Thief told me about a sorcerer named Kelmen Locke, who may know something about the atronachs. He was captured by dangerous mercenaries who plan to turn him over to the Serpent. They are holding him in Haddock's Market.
====
41683
I found Kelmen Locke being held by Greycloak mercenaries at Haddock's Market. I should talk to him about taking control of the atronachs.
====
41684
Kelmen Locke has given me a gem that will allow me to bind three of the monarch atronachs. He believes they will be able to tell us how the Celestial Serpent gained control of the atronachs.
====
41685
The monarchs confirmed that there is a fourth atronach, created by the Serpent. I should talk to Kelmen Locke about this news.
====
41686
The Serpent has created an atronach that draws on the powers of the other three. I should find and defeat the monarch air atronach, created by the Serpent.
====
41687
I defeated the Serpent's monarch air atronach. I should speak to Kelmen Locke.
====
41688
I defeated and bound the monarch atronachs. I should meet Kelmen Locke at the summoning site.
====
41689
I should use the foci at the ritual site to consult with the monarch atronachs about the Serpent's plans.
====
41690
Sara needs the staff's magicka to power a spell to gain access to its core. We should gather three types of infusions from staff shards scattered in the Spellscar. Only one person can hold each type of infusion.
====
41691
We have given Sara the three infusions she needs. She can now open the staff.
====
41692
Sara opened a portal to the core of the staff. I should follow her inside and help her stabilize it.
====
41693
I entered the core of the staff with Sara, and am now in a magical vortex populated by floating staff shards. We should make our way to the core on the far side of the vortex.
====
41694
Sara needs to disconnect the crystals from the core so she can cast a barrier spell to contain its growth. However, I need to protect her from the core's magical feedback as she disconnects the crystals.
====
41695
Before he left, Nhalan gave me a book that he believes contains a way to reverse the effects of the water in its early stages. I should go back to the researchers' camp and see if anyone can use it to help the afflicted researchers.
====
41696
Titus Valerius was familiar with the name Reinhold's Retreat, and even told me that the ruin lies beneath the city of Belkarth. I need to meet Titus and Kelmen at the lake just south of Belkarth to see if we can work out a way to get inside.
====
41697
I met up with Titus and Kelmen at the lake. I should see what Kelmen has to say about figuring out a way inside this ruin.
====
41698
Kelmen senses some sort of residual energy emanating from specific parts of the ruins. He suggested I look around and see if I can work out a way to manipulate the stones to reveal a passage inside.
====
41699
We managed to work out the riddle of the guidestones and unlock the pathway into Reinhold's Retreat just below the surface of the lake. I should head inside and see what Hara wanted us to find here.
====
41700
We entered Reinhold's Retreat, the mysterious ruin Hara mentioned before she disappeared. I don't know exactly what Hara wanted me to find here, but I should search for anything that might provide a clue.
====
41701
The Scaled Court infiltrated Reinhold's Retreat before we arrived and are present in great number. I discovered one of their leaders deep within the ruin. I should put a stop to whatever it is she plans to do.
====
41702
I located the Thief's Apex Stone. It's under attack by the magic of the Serpent's Corruption. Not only that, but Hara appears to be captive, along with the stone. I need to stop whatever is happening here and save Hara before it's too late.
====
41703
Madleena mentioned the Thief's Apex Stone when she attacked us. Kelmen believes it's possible the stone has been hidden here all this time, which suggests the Scaled Court are here to corrupt it. I should find the stone and stop them.
====
41704
After successfully thwarting the Serpent's attempts to take the Apex Stone, I discovered that Hara was the Celestial Thief all along. I should speak with her to see what she has to say.
====
41705
Nhalan told me that he opposed the bargain the Nedes made with Shada and was punished for it. His spirit can't rest until Zal'ik, the general who made the deal with Shada, is slain. I should try to find Zal'ik.
====
41710
I saw a vision of Zal'ik creating a barrier in the crypt to keep the Yokudan invaders out. The barrier is defended by a flesh atronach. I should defeat the flesh atronach.
====
41711
I defeated the flesh atronach that protected Zal'ik's barrier. I should speak to Nhalan before proceeding deeper into the Burial Grounds.
====
41712
Nhalan told me to find Zal'ik and defeat him in order to release Nhalan from his imprisonment.
====
41713
I found Zal'ik within the crypt. I should find a way to awaken Zal'ik and defeat him.
====
41714
I defeated Zal'ik. I should speak to Nhalan and determine if there is anything else I need to do.
====
41715
I should talk to Nhalan to learn more about him and the curse.
====
41716
I defeated the Nereids that were corrupting the waters in the city and crypt wings of Shada's Tear. I should return to the research camp.
====
41717
I should talk to Sali'ma about ending the corruption in Shada's Tear.
====
41718
Sali'ma believes that the leader of the Nereids, Shada, is the ultimate source of the corruption. He believes she is in the third wing of the city. I should go there and find Shada.
====
41719
I should listen as Kelmen Locke talks to the summoned monarchs.
====
41722
Sali'ma believes that the leader of the Nereids, Shada, is the ultimate source of the corruption. He believes she is in the third wing of the city. I should go there and find Shada.
====
41723
I found Shada. I should defeat her and end the corruption of Shada's Tear for good.
====
41724
An unseen force seems to have attacked and abducted Hara, who cryptically mentioned something called Reinhold's Retreat before she vanished. I should speak to Titus and see if he knows anything about it.
====
41725
I should talk to Sara Benele to learn more about the Mage's Staff.
====
41732
With the braziers lit, I must now defeat the guardian outside in order to enter the school.
====
41733
I completed the Trial of Fire. I should now be able to enter the school of Rahni'Za.
====
41737
I reunited the aspects of the Mage with the Lost One. It's now up to them to resist the Serpent's corruption. I should tell Star-Gazer Trilion what happened.
====
41738
The Mage's aspect gave me a relic called the Seeker's Sight, but the gems that power it have been scattered across Craglorn. I need to gather these gems to power the relic.
====
41739
I should talk to Ahlora about the Seeker's Sight.
====
41740
Now that the Seeker's Sight is whole, I need to find magical anomaly points in Craglorn and defeat the guardians to charge the gems.
====
41743
I recovered the gems that power the Seeker's Sight. I should meet with the aspects of the Mage at the winery near Belkarth to determine what I need to do next.
====
41744
Now that I've charged the Seeker's Sight, I should meet the Mage's aspects at the Star-Gazers' Observatory.
====
41745
I entered the Star-Gazers' Observatory and spotted Hara with the aspects of the Mage. I should talk to her and let her know what I've done.
====
41746
I should place the Seeker's Sight in the star map and observe what happens.
====
41747
Nazdura told me that Hara wants to speak to me in her quarters on the upper level of the Star-Gazer's Observatory. I should make my way there.
====
41748
The Seeker's Sight has shown us where we can find other aspects of the Celestial Mage. I should talk to Ahlora about our next steps.
====
41749
I need to locate the other aspects of the Celestial Mage.
====
41751
Now that I've gathered other aspects of the Celestial Mage, I should meet Valla and Ahlora at the winery outside of Belkarth.
====
41752
I arrived at the winery. I should talk to Valla.
====
41753
Valla told me that the Lost One abides near the Mage's Apex Stone, beneath the city of Elinhir. I can reach the Mage's Apex Stone through the city's sewers.
====
41754
The Seeker's Sight can help me locate the Mage's Apex Stone within these sewers. I should use it to find my way.
====
41755
I arrived at the Mage's Apex Stone. Now I must defeat the Lost One so that the Mage can be made whole.
====
41756
I should talk to the High Elf and see what she has to say.
====
41757
Someone in Craglorn may have a better idea where I can find Hara and the Star-Gazers.
====
41760
I should talk to the Thief to learn where to find Kelmen Locke.
====
41761
I should enter the Crossroad Tavern in Belkarth and seek out these strange High Elves the Star-Gazer told me about.
====
41762
I located the High Elves, but they're talking to another Star-Gazer. I should wait to speak to the High Elves after they finish talking.
====
41763
The High Elves claim to be aspects of the Celestial Mage. They have offered to show me what happened to them. I should watch and learn.
====
41764
I witnessed events as they transpired between the Serpent and the Celestial Mage. I should talk to Valla and find out what it all means.
====
41768
To gather energy from the shards, we must kill all the monsters surrounding them. Then one person must draw out the shard's energy using Sara's crystal.
====
41773
I have collected a Flame infusion. My allies must collect Frost and Storm infusions.
====
41774
I have collected a Frost infusion. My allies must collect Flame and Storm infusions.
====
41775
I have collected a Storm infusion. My allies must collect Flame and Frost infusions.
====
41777
The Flame infusion I carried vanished when I left the Spellscar. I must enter it again to get the infusion back.
====
41778
The Ice infusion I carried vanished when I left the Spellscar. I must enter it again to get the infusion back.
====
41779
The Storm infusion I carried vanished when I left the Spellscar. I must enter it again to get the infusion back.
====
41784
I dealt with Safa's traitorous acolytes as she asked. Now they won't be able to lend their power to the Scaled Court. I should return to Dragonstar and inform Safa that the deed is done.
====
41785
I agreed to track down and slay Safa's three traitorous acolytes and stop them from serving the Scaled Court. I should be able to find them at Scaled Court enclaves throughout the region.
====
41786
The caravan master, Scattered-Leaves, believes his abducted guards were taken into the Valley of Scars. I should search for them there.
====
41787
The leader of this band of Iron Orcs, a cruel taskmaster called Gulzog the Butcher, fed the captured caravan guards to his trolls. I need to make him pay for this outrage.
====
41788
I defeated Gulzog the Butcher and gathered the personal belongings of some of the captured guards. I should return to Scattered-Leaves and let him know what happened to the guards.
====
41789
I burned the Scaled Court standards and mounted Agganor's helmet on a pike. I should return to Lashburr and let him know that I avenged him.
====
41790
I need to gather some personal effects from the remains of the guards so that Scattered-Leaves can give them to their families to remember them by.
====
41791
I defeated Arnoth and set back the Scaled Court's plans in Skyreach Hold. I should go to Dragonstar and let Nendirume know what transpired in there.
====
41792
I discovered that a Scaled Court exarch, Arnoth, is experimenting with nirncrux to make himself more powerful. What started as a test to assist the Scaled Court's leader, Regent Cassipia, is now just a power grab by Arnoth. I need to stop him.
====
41800
I must now mount Agganor's helmet on a pike so that the old shaman can know vengeance.
====
41801
Shaman Lashburr wants me to find the standards of the Scaled Court throughout the valley and burn them to ash.
====
41802
The first component used in the alchemical process to create the mantikoras comes from the scorpion matron and her nests, deep in the cave called Fearfangs. I need to find the scorpion matron so we can kill her and destroy her nests.
====
41803
I killed the scorpion matron and destroyed her nests. Now I should talk to Regent Cassipia and see what our next move is.
====
41804
The Scaled Court has created a new kind of monster—the mantikora. They developed a progenitor that can be used to spawn more of the monsters. I need to meet Regent Cassipia at the Serpent's Nest and locate the progenitor's lair.
====
41805
I met Regent Cassipia in the Serpent's Nest. Now I need to escort her to the primordial spawning pools where the progenitor mantikora makes its lair.
====
41806
Regent Cassipia is waiting at the progenitor mantikora's lair for my help. We must destroy the beast and the Scaled Court members guarding it so that no additional mantikoras can be created. If there are any prisoners there, I should also free them.
====
41807
I should talk to Regent Cassipia near Dragonstar, now that we've crippled the Scaled Court's ability to make more mantikora.
====
41808
I should meet Little Leaf in Ilthag's Undertower. The entrance is in the ruined tower atop the nearby hill.
====
41809
I met up with Little Leaf in Ilthag's Undertower. She tried to convince someone named Ilthag Ironblood to stop training trolls for the Scaled Court's army, but he wouldn't listen to reason. Now she wants me to step in.
====
41810
To further disrupt the Iron Orcs' ability to build a troll army, I need to find the Valley of Scars. I should head out and meet Little Leaf there.
====
41811
Now that I've reached the Valley of Scars, I need to locate and kill Runescriber Kulth and Armorer Uthik. The runescriber works on the west side of the valley, while the armorer's forge is located on the east side.
====
41812
Now that I'm inside the Exarch's Stronghold, I need to locate Braadoth's throne room. Little Leaf says it's deep inside the complex.
====
41813
Exarch Braadoth is dead and the process the Iron Orcs were using to empower the trolls has been disabled. I should meet Little Leaf outside and make sure she's all right.
====
41814
The first component used in the alchemical process to create the mantikoras comes from the scorpion matron and her nests, deep in the cave called Fearfangs. I need to enter the cave and meet Regent Cassipia inside.
====
41815
I need to enter Skyreach Hold and find out what the Scaled Court is up to in there.
====
41816
I entered the wamasu den and slayed the wamasu eggbearer. I should find Regent Cassipia near the town of Dragonstar and let her know that I accomplished the task she sent me to do.
====
41817
Now that I'm inside the ruins of Skyreach Hold, I should explore and learn more about what the Scaled Court is doing here.
====
41818
I put an end to Exarch Arnoth's schemes. I should exit these ruins and head for Dragonstar.
====
41819
Now that I've burned the Scaled Court standards, Lashburr wants me to find the vile shaman Agganor, kill him, and take his helmet.
====
41820
To further disrupt the mantikora creation process, Regent Cassipia has directed me to find a nearby wamasu cave. Inside the cave, I'll find a wamasu eggbearer and its nest. I need to destroy the creature and its eggs.
====
41821
The progenitor mantikora is dead, but the prisoners that were waiting to be fed to the spawning pools are still trapped in their cages. I should open the cages and set the prisoners free.
====
41824
I agreed to enter Skyreach Catacombs to try to discover the source of the dark force that has disturbed the dead.
====
41825
I entered Skyreach Catacombs. Crusader Dalamar believes the source of the darkness that disturbs the dead's rest can be found in the Lower Catacombs. I need to find my way there.
====
41826
I defeated the Gravelord and the Fallen Kings. That seems to have unlocked the door leading to the Lower Catacombs. Now I can descend into the depths and find the source of the darkness that haunts these ruins.
====
41827
If the source of the darkness permeating these catacombs truly is the legendary necromancer Virmaril, I need to run a gauntlet of undead to reach him.
====
41828
To reach Virmaril the Betrayer, I need to defeat these spirits to disrupt the soul ward that seals the door.
====
41829
I reached Virmaril the Betrayer. He keeps talking about taking my soul. I have to confront him and defeat him.
====
41830
Virmaril the Betrayer has been destroyed. Now I should find my way out of Skyreach Catacombs.
====
41831
I should tell Crusader Dalamar what happened within Skyreach Catacombs.
====
41832
Little Leaf and I have entered Exarch Braadoth's throne room. Now we have to put an end to the Iron Orc chief and to his troll guardian, Kurzoth.
====
41833
Ilthag Ironblood won't be training any more trolls. I should talk to Little Leaf now and see what else we have to do to stop the Iron Orcs from building an army of super-powered trolls.
====
41837
I agreed to take Kelmen's place in the ritual. I should meet Titus and the Thief at the Howling Sepulchers.
====
41838
I've entered the Howling Sepulchers. Now I need to find and enter the Sanctum of Farsight so we can help the Thief with her ritual.
====
41839
Titus and the Thief have begun the ritual. The Thief wants me to light the fires atop the pedestals in order to complete the ritual.
====
41840
The Thief's ritual is complete. Now I should observe the vision shown to us through the use of the farsight ritual.
====
41841
I need to meet the Thief at Loth'Na Caverns. Then we can find Regent Cassipia and stop her from becoming the Exalted Viper.
====
41842
I entered the Loth'Na Caverns and caught up with the Thief. She plans to sneak ahead and meet me at the top of the rise. I should follow after her.
====
41843
A bridge of Aetherial energy now spans the chasm. I should cross over the bridge and enter Skyreach Temple.
====
41844
Now that I'm inside Skyreach Temple, I need to find Regent Cassipia and stop her before she transforms into the Exalted Viper.
====
41845
Now that the Exalted Viper has been defeated and we're back in Belkarth, I should talk to the Thief.
====
41846
The ritual worked. It showed us Regent Cassipia, the apparent source of the magical disturbance. She killed Kelmen when he tried to stop her. I should talk to the Thief and see what she has to say about all this.
====
41847
I emerged from the ruins of Skyreach Pinnacle. I should speak to Mederic Vyger and make sure the prison wards have truly been restored.
====
41848
I agreed to help the former Scaled Court scholar, Mederic Vyger. I need to enter Skyreach Pinnacle and clear a safe path before Mederic can come inside and cast the spell to reestablish the prison wards.
====
41849
Now that I'm inside Skyreach Pinnacle, I need to clear a safe path for Mederic Vyger.
====
41850
Mederic Vyger has begun to cast his spell to reseal the imprisoning wards. I need to protect him from the creatures emerging from the summoning circles until the wards are restored.
====
41851
We accomplished what Mederic set out to do and restored the wards that seal the summoning circles. Now I should find Mederic outside and discuss what transpired in here.
====
41852
It appears that Elanwen has discovered the secret of nirncrux. I should speak with her.
====
41853
The Thief wants me to activate the triggers to summon a bridge across the chasm.
====
41854
I located the Scaled Court's laboratory where they are experimenting with nirncrux. I should investigate the area and take detailed notes.
====
41855
Elanwen asked me to locate the Scaled Court laboratory, the place where they discovered the secret to safely utilizing nirncrux. She thinks it's near Skyreach Hold.
====
41856
The summoning circles have been resealed, but the creature Mederic calls "the fell beast" remains free. I need to defeat it so that Mederic can seal the final ward.
====
41857
I took detailed notes at the Scaled Court laboratory describing the nirncrux refinement process and collected an infused item. I should return to Elanwen and give her my findings.
====
41858
I have been sent to find Regent Cassipia's seneschal, Little Leaf. I should talk to her and offer my assistance.
====
41859
I found Little Leaf's friend, Regent Cassipia, in Dragonstar. I should talk to her and find out what this is all about.
====
41860
The threat of the Exalted Viper has been defeated. The Thief has opened a portal back to Belkarth. I should use it and meet her there.
====
41864
I defeated Skarath and found the Warrior's sacred weapon. I should deliver it to Titus so that his connection to the Warrior will be restored and he can make the journey home.
====
41865
I need to travel to Belkarth and find Titus near the Star-Gazer's observatory.
====
41866
I need to find Titus Valerius. The Warrior thinks he went north, in search of his wife's grave. That's where I should start my search for the time-lost warrior.
====
41867
I found Titus. He seems distraught. I should speak with him.
====
41868
The Warrior has appeared to me again. I should speak to him.
====
41869
The Warrior has instructed me to track down War-Sworn, a sacred blade meant to be carried by the Warrior's chosen champion. An Iron Orc called Skarath currently possesses it. I should search the ruins to the southwest and recover the blade.
====
41875
I need to travel to six prayer markers located within Craglorn's most dangerous caves and tombs to learn the six virtues.
====
41877
I completed Ranev's pilgrimage. I should return to the Gray Menhir to determine if I have found favor with the Stars.
====
41879
I need to travel to the Gray Menhir, located to the southwest of Dragonstar, and prepare for my pilgrimage.
====
41882
I defeated the scorpion matron. Now to burn her nests.
====
41885
Now that I've taken my notes, I should retrieve a nirncrux-infused item for Elanwen to examine.
====
41886
With the armorer and runescriber dealt with, Little Leaf wants to confront the chief of the Iron Orcs, Exarch Braadoth. She says that his abode is deep within the cave system known as the Exarch's Stronghold, in the northern reaches of the valley.
====
41896
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41898
I need to recover relics stolen by the Atanaz tribe. There's a creature the tribe reveres. I should defeat it to stop the Atanaz's raids.
====
41899
I should tell <<1>> I've completed his challenge.
====
41902
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41903
I should destroy the toughest creature I find. I also need to retrieve a hidden package. I should examine the <<z:1>> provided by <<2>> to determine the correct cache. The others are trapped decoys.
====
41904
I should tell <<1>> I've completed his challenge.
====
41905
I have agreed to descend into the Cradle of Shadows. To be truly Undaunted I must destroy <<1>>, <<2>>, and <<3>>.
====
41906
Glirion is waiting to speak to me once again in my alliance capital.
====
41909
I have purged the Silken Ring from the Cradle of Shadows, I should find Glirion in my alliance's capital city.
====
41911
I should destroy the toughest creature I find. I also need to retrieve a hidden package. I should examine the <<z:1>> provided by <<2>> to determine the correct cache. The others are trapped decoys.
====
41913
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
41929
I should talk to <<1>> and hand over the Moonflower blooms.
====
41976
I need to defeat whoever summoned the Daedra in Mehrune's Spite. I should also gather <<z:1>> from the Daedra themselves or the people who summoned them.
====
41977
I should tell <<1>> I've completed his challenge.
====
41978
I have enough <<z:1>> to humiliate the Daedra. I should throw it on the <<z:2>> before destroying the <<3>>.
====
41982
Clever-Scales is sure that Magister Therana would have given detailed information to her Mouth, Eraven Onthim. Her letter may provide information as to what she is really after.
====
41996
I defeated the progenitor mantikora, freed the prisoners, and crippled the Scaled Court's ability to make any more of these hybrid monsters. I should follow Regent Cassipia and make sure we're done here.
====
42001
In order to lift a deadly curse, I need to return the cursed relics to the proper altars. I should also defeat the Daedra behind the curse.
====
42002
I should tell <<1>> I've completed his challenge.
====
42004
In order to lift a deadly curse, I need to return the cursed relics to the proper altars. I should also defeat the Daedra behind the curse.
====
42013
I should tell <<1>> I've completed his challenge.
====
42024
I need to light the pyres to anger the draugr. I should defeat the toughest draugr I can find while the pyres are lit.
====
42025
I should tell <<1>> I've completed his challenge.
====
42060
I have been sent to find a woman named Cassipia near Dragonstar. I was told by Little Leaf that she might have a plan for dealing with the Scaled Court. I should talk to her and offer my assistance.
====
42061
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
42062
A massive spider has descended from the shadows to block my progress. I must kill this <<MONSTER:71489>>.
====
42063
I discovered a second switch. It might help me gain access to the rest of the Cradle's ruins.
====
42065
Glirion presented me with another challenge: deface the Altar of Adoration and slay the Lady of Lace.
====
42067
In order to lift a deadly curse, I need to return the cursed relics to the proper altars. I should also defeat the Daedra behind the curse.
====
42084
I need to pick <<z:1>>. I should find them within the ruins.
====
42086
I should tell <<1>> I've completed his challenge.
====
42092
When I find the bandit leader in the ruins, I should eat <<z:1>> before battle.
====
42097
I heard that a man was being held at Bangkorai Gate for interrupting a Dragonstar Arena match, while completely naked. Supposedly he's from the past, or he's insane, so I should probably go check it out if I have time.
====
42101
Zabeth claimed that there is a book for each trial which were required to complete the Trial of Martial Knowledge. I should look for these books and collect them.
====
42102
Zabeth mentioned that there is a place in the library for each of the books. I should go there now that I have found some books.
====
42118
Now that I've found the sand Zabeth mentioned, I should begin the trial. The bag that the sand was in had an inscription that mentioned using it near some lions.
====
42119
I need to use the Sands of True Sight to reveal the hidden paths, which are marked by lion statues. Zabeth mentioned that the path went over a school building, too.
====
42121
Travel to Pulk and find Vedam Nedaren.
====
42142
I need to find and recover <<1>> from somewhere within the <<2>>.
====
42143
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42144
I can ask <<1>> for more information about my task.
====
42147
When I arrived at the Dolmen, the mages and their summons were gone. However, the Thief has appeared before me. I should speak with her.
====
42155
I need to find and recover <<1>> from somewhere within <<2>>.
====
42156
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42157
I can ask <<1>> for more information about my task.
====
42160
I need to find and recover <<1>> from somewhere within <<2>>.
====
42161
I can ask <<1>> for more information about my task.
====
42162
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42164
I must explore the ruins to find Tsatva-Lan and his second-scale, Geel-Ma.
====
42165
I need to find and recover <<1>> from somewhere within <<2>>.
====
42166
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42167
I can ask <<1>> for more information about my task.
====
42169
I need to find and recover <<1>> from somewhere within <<2>>.
====
42170
I can ask <<1>> for more information about my task.
====
42171
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42180
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
42181
I need to find and recover <<1>> from somewhere within <<2>>.
====
42182
I can ask <<1>> for more information about my task.
====
42183
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42185
I need to find and recover <<1>> from somewhere within <<2>>.
====
42186
I can ask <<1>> for more information about my task.
====
42187
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42189
I need to find and recover <<1>> from somewhere within <<2>>.
====
42190
I can ask <<1>> for more information about my task.
====
42191
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42193
I need to find and recover <<1>> from somewhere within <<2>>.
====
42194
I can ask <<1>> for more information about my task.
====
42196
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42197
I need to find and recover <<1>> from somewhere within <<2>>.
====
42198
I can ask <<1>> for more information about my task.
====
42200
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42201
I need to find and recover <<1>> from somewhere within <<2>>.
====
42202
I can ask <<1>> for more information about my task.
====
42203
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42205
I need to find and recover <<1>> from somewhere within <<2>>.
====
42206
I can ask <<1>> for more information about my task.
====
42208
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42209
I need to find and recover <<1>> from somewhere within <<2>>.
====
42210
I can ask <<1>> for more information about my task.
====
42212
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42213
I need to find and recover <<1>> from somewhere within <<2>>.
====
42214
I can ask <<1>> for more information about my task.
====
42216
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42217
I need to find and recover <<1>> from somewhere within <<2>>.
====
42218
I can ask <<1>> for more information about my task.
====
42220
I have retrieved the relic and must return it to <<1>> at the Mages Guild in my alliance capital.
====
42221
Ebb-Reeus wants me to check on his wife inside the Vassir-Didanat mine. The mine owner, Master Rethan, only allows those with his seal inside. I should see if I can acquire one from his manor to the west.
====
42236
I must travel Glenumbra's wilds, seek out and kill any Worm Cultists attempting to open dark anchors, and close any dark anchors they have opened.
====
42237
I've closed the dark anchors of Glenumbra. I should seek out Cardea Gallus in the Daggerfall Fighters Guild and inform her of my success.
====
42253
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
42254
Look for Stromgruf's Witch.
====
42257
Retrieve Nerise's pack and Stromgruf's sword.
====
42259
Return the Items to Nerise
====
42261
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
42262
Now that I have the seal of admittance, I can show it to the foreman in front of the mine entrance. He should allow me through so I can search for Ebb-Reeus' wife.
====
42263
Llonas asked me to negotiate a deal with Faras to purchase Tirwin for him. I just need to keep his name out of this. Faras already rejected her son's offer and doesn't want him or any member of the family romantically involved with a slave.
====
42264
<<1>> wants me to bring her ten <<2>>s. I don't really know how to collect them, so I'd better talk to Llonas again.
====
42265
A high elf appeared out of nowhere. She wants to talk.
====
42266
I can pursue Llonas's plan and give his mother the <<1>>s, but that won't make <<2>> happy. Stealing the Writ is dangerous and illegal. I try to buy the Writ, but Faras already indicated it would be very expensive and it means spending my gold.
====
42269
I managed to pay <<1>> out of my own pocket. <<2>> may be disappointed, but it was the right thing to do. Now I can give <<3>> her Writ, free and clear of any obligation.
====
42272
It cost me a lot of gold, but I bought <<1>>'s freedom. I should check with her to make sure everything's all right.
====
42273
Llonas loaned me a strange creature … a nix hound he's trained to sniff out the location of <<1>>s. When the creature finds the location of a shell, it'll point the location out and all I have to do is dig.
====
42274
I must travel to The Rosy Lion, in the city of Daggerfall, and demonstrate my mastery of local Breton dances.
====
42275
I must travel to The Fish Stink, in the city of Davon's Watch, and demonstrate my mastery of local Dunmer dances.
====
42276
I must travel to The Salted Wings Tavern, in the city of Auridon, and demonstrate my mastery of local Altmer dances.
====
42277
I must travel to Cold Moon Inn, in the city of Windhelm, and demonstrate my mastery of local Nord dances.
====
42280
If I encounter other players also showing off their mastery of local dances, I should dance with them to impress the tavern crowds.
====
42284
I must share the joy of mudballs with people across Elden Root, in Grahtwood, to remind them not to take themselves so seriously.
====
42285
I must share the joy of mudballs with people across Wayrest, in Stormhaven, to remind them not to take themselves so seriously.
====
42286
I must share the joy of mudballs with people across Mournhold, in Deshaan, to remind them not to take themselves so seriously.
====
42287
I have shared the joy of mudballs with people across Tamriel. It's time to return to Windhelm and claim my reward.
====
42288
No one takes themselves more seriously than a ruler. To wrap up my celebration, I must toss a mudball at Queen Ayreen of the Dominion, High King Emeric of the Covenant, or King Jorunn of the Pact.
====
42298
I should return to <<1>> at the Undaunted Enclave and tell him I've completed his challenge.
====
42305
I must seek out the Redguard storyteller in the city of Bergama, in Alik'r, and learn the history behind lighting the warning fires.
====
42306
I must speak with Bergama's storyteller to learn more about lighting the fires of Bergama, and if I wish to participate in the festival.
====
42307
Before I can light the fires of Bergama, I must walk to the western guard post of the city.
====
42308
I must light all four warning fires before the Bergama storyteller finishes counting.
====
42309
I have lit all four warning fires in the time limit set by the Bergama storyteller. I should speak to her about my success.
====
42310
I've honored the ancestors and history of Bergama by lighting their warning fires as part of the New Life Festival. Now I must return to Windhelm.
====
42311
I must speak to the New Life Cleric in Windhelm about my experience in Bergama and claim my reward.
====
42334
I was sent to recover a lost drum.
====
42336
I could ask for more information.
====
42337
I found the lost drum. Now I should claim my reward.
====
42338
I was sent to recover a lost lute.
====
42340
I could ask for more information.
====
42341
I found the lost lute. Now I should claim my reward.
====
42343
I should look for the lost child.
====
42344
I should speak to <<1>> and make sure her son arrived home safely.
====
42345
I could ask for more information.
====
42347
The first place I'm likely to find an audience is Stros M'Kai's market square.
====
42348
Taverns usually have a good crowd. I should try performing inside the Screaming Mermaid.
====
42349
Travelers come and go from Stros M'Kai all the time. I should conclude my performance at its gates.
====
42350
I've performed for people across Stros M'Kai. I must return to Windhelm and tell the New Life Cleric how it went.
====
42354
I was sent to recover a lost concoctions.
====
42356
I could ask for more information.
====
42357
I found the lost concoctions. Now I should claim my reward.
====
42358
I could ask for more information.
====
42360
I found the lost concoctions. Now I should claim my reward.
====
42363
I found the missing comrade. Now I should claim my reward.
====
42364
To try my hand at entertaining crowds, the New Life Cleric suggested I head to the island town of Stros M'Kai. There are always people hungry for entertainment there.
====
42365
I must return to Windhelm and talk to the New Life Cleric about my experience performing for the people of Stros M'Kai.
====
42366
I should look for the lost child.
====
42367
I could ask for more information.
====
42369
I was sent to collect minotaur meat.
====
42371
I could ask for more information.
====
42372
I collected enough meat. Now I should claim my reward.
====
42374
The Elden Root Temple is collecting donations to feed the hungry war orphans of those killed in the Three Banner War.

I can donate to the temple, or cull hoarvor, nereids, wolves, and stranglers that now threaten the temple.
====
42377
Shornhelm's Chapel is collecting donations to feed the hungry war orphans of those killed in the Three Banner War.

I can donate to the chapel or retrieve a shipment of food that Montclair soldiers stole from the chapel.
====
42381
While I have already donated money to help starving war orphans at Elden Root temple, I can aid the temple further by dealing with their encroaching hoarvor problem.

Alternately, I can simply move on to Shornhelm.
====
42388
I collected the offerings.  I should return to Bolgrul.
====
42391
While I have already helped Elden Root temple by culling encroaching monsters that threaten its pilgrims, I can still donate to feed hungry war orphans in Elden Root.

Alternately, I can simply move on to Shornhelm.
====
42395
I was sent to collect lamia meat.
====
42397
I could ask for more information.
====
42398
I collected enough meat. Now I should claim my reward.
====
42412
To help the Argonians with their festival, I must catch a river betty, a salmon, and a longfin, or trade for these fish with others. I may also be able to buy them off guild traders.
====
42413
I should ask Smells-Like-Fish if she needs any more help preparing fish for the New Life Festival.
====
42414
I should speak to the New Life Cleric about my experience in Hissmir.
====
42415
I've delivered several fish and contributed to feeding the poor around Hissmir. Time to return to Windhelm.
====
42416
Once I've collected enough fish, I must deliver these fish to the cooks in Hissmir.
====
42418
I must travel to Stonetooth Fortress, on the island of Betnikh.
====
42419
I've reached Stonetooth Fortress, and must seek out Matron Borbuga.
====
42420
Before I can join the Stonetooth Clan's feast, Matron Borbuga asked me to hunt meat and honeycomb for the clan. I can find meat on wolves and rabbits, and honeycomb on wasps.
====
42421
I've collected meat and honeycombs for Matron Borbuga. I must deliver these to her at Stonetooth Fortress.
====
42422
Matron Borbuga has invited me to feast with the Stonetooth Clan! I should sample everything.
====
42423
it is customary to show one's appreciation for a good feast. To do this, I must belch as loudly as possible at those around me.
====
42424
I must return to Windhelm to speak to the New Life Cleric.
====
42425
I must speak to the New Life Cleric about my travel to Betnikh and my feast with the Stonetooth Clan.
====
42431
Before I leave, I should find another player and let them know how much I enjoyed the feast … by belching at them.
====
42439
I must speak to the New Life Cleric about my travel to Betnikh and my feast with the Stonetooth Clan.
====
2919
On second thought, I need a moment.
====
6632
This is the Cancel Override text for the condition testing quest.
====
60
I have more to ask of you...
====
16860
I should burn these corpses to disrupt the ritual.
====
45
Attribute Points Available
====
81
You have Refined an Ingredient
====
106
Blacksmithing: Improvement
====
107
Blacksmithing: Deconstruction
====
115
Woodworking: Deconstruction
====
174
Crown Store Consumable Tips
====
20
Harvesting Worm's Head Cap
====
94
Open for level ~13-15 medium armor
====
95
Open for level ~16-19 medium armor
====
96
Open for level ~13-15 heavy armor
====
97
Open for level ~16-19 heavy armor
====
98
Open for level ~13-15 light armor
====
99
Open for level ~16-19 light armor
====
124
Removing valuables from trunk...
====
165
Immersing Blessed Keepsakes...
====
167
Checking deer for poacher's arrows
====
178
Releasing the Trapped Animal...
====
182
Channeling the Spirits of the Land...
====
186
Checking the Arrows for Marks
====
198
Pouring Potion of Finding...
====
200
Harvesting the Mandrake Root...
====
202
Investigating the bone pile...
====
212
Pouring the Mixture into the Soil...
====
216
Pouring Mixture into the Soil...
====
219
Collecting Meteoric Glass...
====
235
Mount the Sload Inveigler...
====
246
Slotting Wakeshards into Silovar Well...
====
286
Placing a Welkynd Stone...
====
287
Collecting Welkynd Stone...
====
292
Using Midnight Talisman...
====
321
Entering Crosswych Mine...
====
326
Entering Dwynnarth Ruins...
====
327
Entering Cave of Penance...
====
360
Use Star Enchanted Lockpick
====
393
Telling StateChangeTest to Change
====
399
test object-click to interact
====
435
Freeing the Frozen Mage...
====
458
Entering Vaermina's Shrine...
====
459
Exiting the Moonlit Maw...
====
470
Burning Ranser's Remains...
====
491
Entering the Raven's Den...
====
492
Batman would be jealous...
====
503
Entering Pariah Abbey Cave...
====
531
Imprinting Memory Stone...
====
541
Freeing the Book of Circles....
====
542
Searching through the dirt...
====
552
Sending PC to the Fire Veins
====
553
Sending the PC out of the Fire Veins
====
561
Destroying the toy chest...
====
600
Retrieving the Standard...
====
603
Sending the PC into the Fire Veins
====
608
Sending PC out of the Fire Veins
====
628
Removing the Lion from its Niche
====
633
Summoning Spirit of the Water...
====
634
Summoning Spirit of the Earth...
====
635
Summoning Spirit of the Air...
====
636
Sending PC to Hainen's Sanctum
====
637
Sending PC to the Imagerie
====
657
Sending PC to the Fane of Breath
====
728
Checking the bottles in the box...
====
734
Looking through the spyglass...
====
739
Checking the bottles in the box...
====
770
Destroying Blighted Goods...
====
791
Reading the inscriptions....
====
792
Crumpling paper into a ball
====
805
Adding Residual Essence...
====
809
Attempting to Open the Cache...
====
879
Searching the wrecked cart...
====
888
Retrieving Hallowed Torch...
====
925
Destroying the Artifact...
====
936
Slipping into the Entrance...
====
950
Searching through Bones...
====
961
Opening basket of clothes....
====
967
A map of the Imperials plan of attack.
====
996
Placing Scent on Remains...
====
999
Destroying the Power Source...
====
1065
Attempting to open the cage...
====
1125
Searching through the filth...
====
1156
Returning Treasure to Tomb...
====
1175
Putting Seeds in the Basket...
====
1176
Putting seed in the basket...
====
1191
Attempting to open the cage...
====
1199
Destroying Daedric Anchor...
====
1226
Transfering the Essence of the Soul Gem...
====
1264
Using the bottle of Soul Fire...
====
1285
Using the Summoning Rune...
====
1290
Igniting the Bloodfiend Hearts...
====
1301
Entering the Manor House...
====
1329
Teleporting to Deadfoot Heel...
====
1330
Teleporting up to Doomcrag...
====
1336
Reading the inscriptions....
====
1351
Gathering Fallen Blossoms...
====
1393
Harvesting Violet Coprinus...
====
1394
Recovering Balyn's Pack...
====
1404
PLACEHOLDER DOOR ANIMATION
====
1446
Checking the quality of the water....
====
1463
Examining the cauldron....
====
1484
Stealing Claude's Stash...
====
1497
Mixing in with the wine...
====
1500
Searching through Crate...
====
1507
Mixing in with the wine...
====
1580
Grabbing Branch from Fire...
====
1587
PLACEHOLDER DOOR ANIMATION
====
1604
Taking out the Contents...
====
1691
Placing Shards in the Fire...
====
1722
Returning to the Entrance...
====
1801
Activating Arcane Engine...
====
1898
Pushing through the hedge...
====
1920
Examining Captain's Log...
====
1922
Examining Ship's Ledger...
====
1948
Pouring Potion into Well...
====
1977
Searching Food Supply Crate...
====
2004
Digging Unhallowed Earth...
====
2013
Searching through Chest...
====
2031
Searching for Useable Wood...
====
2033
Gathering Mountain Tail...
====
2055
Raising Evermore's Banner...
====
2071
Untying Captive Deckhand...
====
2073
Planting Lifetimber Seeds...
====
2080
Looking through Letters...
====
2082
Checking for Signs of Tampering...
====
2087
Searching for Useable Wood....
====
2115
Picking Up the Necklace...
====
2150
Breaking Open the Crate...
====
2169
Rummaging through Belongings...
====
2195
Entering Root Sunder Ruins...
====
2318
Repairing the Mechanism...
====
2392
Collecting Crystal Shards...
====
2415
Destroying the Phylactery...
====
2457
Looking For Intact Fruit...
====
2458
Sorting Though Broken Glass...
====
2486
Searching Abandoned Sack...
====
2489
Opening the Ancient Scroll Box...
====
2530
Arranging the Pages in Order...
====
2597
Lighting the Dried Wood...
====
2679
Adding Primed Fire Salts...
====
2716
Gathering Deathweed Stalk...
====
2781
Collecting the Treasure...
====
2808
Gathering Shattered Bottle...
====
2841
Entering Root Sunder Ruins...
====
3011
Examining the Altar Offerings...
====
3068
Securing Arms and Armor...
====
3091
Searching For the Finest Hides...
====
3094
Searching for the Tightest Weave...
====
3095
Looking for the Sharpest Stone...
====
3097
Searching for Valuables...
====
3105
Examining Fishing Spear...
====
3128
Placing Welkynd Stone on Pedestal...
====
3220
Entering At-Tura Estate...
====
3223
Setting Fire to the Moon Sugar...
====
3244
Placing the Dremora Heart...
====
3245
Using the Dremora Heart...
====
3248
Placing the Ritual Candle...
====
3249
Placing the Scamp Heart...
====
3320
Destroying Cursed Skulls...
====
3667
Sealing the Charm's Power...
====
3669
Disturbing the Cauldron...
====
3748
Performing Arkay's Rites...
====
3805
Summoning the Guardian ...
====
4152
Adding Incendiary Admixture...
====
4153
Applying Incendiary Admixture...
====
4167
Offering Heart to Hircine…
====
4210
Summoning Falco and Larus...
====
4293
Collecting Arms and Armor...
====
4335
Destabilizing the Portal...
====
4397
Interacting with the Box...
====
4411
Entering Portal to Chambers…
====
4667
Returning to the Doomcrag…
====
4815
"Tribunal, I invoke your threefold power…."
====
5098
Collecting Bittergreen Petals…
====
10135
Lifting the Orcish Hammer…
====
7
You saved the Noellaume family from the Red Rooks.
====
10
You rescued captives and killed Mother Murk.
====
16
You saved ancient spirits from bondage to the Bloodthorn.
====
28
You've bolstered the defenses of Oldgate.
====
29
You aided the Shornhelm Guard at Hinault Farm.
====
30
You rescued the survivors at Moira's Hope.
====
31
You defended the people of Silverhoof Vale from the harpies.
====
34
You put the spirits of Crestshade to rest.
====
35
You killed Reezal-Jul and helped the Camp Tamrith refugees.
====
36
Tainted-Heart has been killed and the corruption removed.
====
37
You released King Ranser's soldiers from the curse.
====
38
You helped Verandis attain an ancient Ayleid tome.
====
39
You dealt with King Ranser's spymaster.
====
42
You recovered the Emerald Chalice.
====
44
You learned the secret behind Baron Montclair's power.
====
50
You opened the path through the Shrouded Pass.
====
76
You rescued the Edrald family from the Deadlands.
====
82
You helped the plantation owners move on with their lives.
====
84
You restored King Aphren's sword.
====
85
You've helped the Murtag Clan stop the Ironhand ogres.
====
87
You foiled the Supernal Dreamers' plot.
====
93
You stopped the Maulborn plot to destroy Narsis.
====
129
You've uncovered the plot to kill Miranda.
====
130
You saved Pariah Abbey and the Spirit Wardens.
====
131
You saved Ilise and protected Wind Keep from cultists.
====
132
You found why the dreugh invaded and faced Baron Sorick.
====
133
You foiled the Goblin raid on Cumberland's Watch.
====
136
You stopped the Supernal Dreamers from unleashing a Daedra.
====
138
You recovered the Dream Shard and can now stop Vaermina.
====
139
You relit the lighthouse and freed the Slavers' captives.
====
140
You Freed the Captives and killed the Slavers' leader.
====
142
You reunified the Knights of the Flame.
====
143
You stopped the Supernal Dreamer's Daedric ritual.
====
144
You rescued Farmer Nurin and stopped the Supernal Dreamers.
====
145
You have destroyed the souls of the Three.
====
151
You've saved Davon's Watch from an invading army.
====
155
You slew Uela the Hagraven, ending the Reachmen threat.
====
156
You stopped the Reachmen from attacking Evermore.
====
159
You settled the conflict at Halcyon Lake.
====
160
You've freed Prince Adrien from the clutches of a harvester.
====
162
You defeated Brinarch and restored the shrine to the Wyrd.
====
163
You've reclaimed the garrison for the Daggerfall Covenant.
====
165
You defeated the Daedra within Nilata.
====
166
You saved King Emeric's soul and restored him to life.
====
167
You discovered the secret of Kerbol's Hollow.
====
168
You've saved Fort Virak from Covenant forces.
====
171
You restored Grandeya Nuwarrah to power in Hallin's Stand.
====
173
You freed miners and thwarted the Imperial commander.
====
176
You've saved Stibbons from the gargoyles.
====
184
You thwarted the undead invasion.
====
185
You have uncovered the traitorous Children of Sithis.
====
186
The Withered Hand at Ogres End are defeated.
====
189
The Bogmother has been awakened against the Worm Cultists.
====
190
You uncovered the Sword-Singer's blade.
====
192
You have helped the residents adjust to the outside world.
====
193
You solved the mystery of the poisoned johads.
====
194
You defeated Uwafa and recovered one of the Ansei Wards.
====
195
You've slain the cult's leader and rescued their captives.
====
196
You've resolved the spider Daedra's deal with the lovers.
====
197
You have rescued as many survivors as you could.
====
198
I've helped drive back the tide of the werewolves.
====
200
You've defeated the old master and freed Leki's Blade.
====
201
You have begun the process of healing the land.
====
202
You Acted as an Unconventional Matchmaker in Sep's Spine.
====
203
You've restored order in Bergama.
====
204
You have helped the Cult of the Fang find their path.
====
205
You've defeated the Withered Hand at Tava's Blessing.
====
208
With the Tear of Andrial in your possession, there is hope.
====
209
The spirits of the abandoned village have been put to rest.
====
210
You helped the rebels uncover the plans of the Worm Cult.
====
211
You have eliminated the Naga threat to Alten Corimont.
====
212
You eliminated the threat posed by the gas vents.
====
213
You stopped the Hist sap smuggling by the Gideon Pirates.
====
214
You have ensured the safety of the next Argonian generation.
====
216
You prevented an imminent harpy attack on Lainlyn.
====
217
I've recovered the Treasure of Bleaker Rock
====
219
You free the spirits of Zuuk and restored Drillk's mind.
====
220
You used the Keystone to decide the prisoners' fate.
====
221
You have sealed the Skull of Yotunmir back in its vault.
====
222
You helped reduced the amount of filth in the swamp.
====
223
Zud-Reen is returning the golden skull to Loriasel.
====
224
You've stopped the Archeins from assisting the Worm Cult.
====
225
You've survived the trials at HoonDing's Watch.
====
226
The village in hiding is safe...for now.
====
227
The Imperials have been routed! The Dominion reigns!
====
228
The Huntress' army is shattered, the time to strike is here!
====
230
You have cut the Worm Cult hold over the Children of Sithis.
====
231
You helped the Thin Ones against the mercenaries.
====
232
You have uncovered the Archein plot in Stormhold.
====
233
The vampire threat is gone and the bazaar is open all.
====
234
You rescued the Vanne family from the Daedric cult.
====
235
You discovered the truth behind the threat to Rivenspire.
====
236
You thwarted Molag Bal's servants at Soulshriven Tower.
====
237
You helped restore peace to the town of Fell's Run.
====
238
You defeated Lleraya and saved the city of Northpoint.
====
239
Exposed Sir Hughes's dreams and resolved the standoff.
====
240
You freed the knight and protected the village.
====
241
You banished the rising spirits of the Three.
====
242
You defeated Baron Montclair and destroyed the Doomcrag.
====
243
You saved the life of the King of Daggerfall!
====
244
You freed Rosalind's spirit and brought calm to Westtry.
====
245
You rescued the villagers of Deleyn's Mill.
====
246
You stopped the werewolf infiltration of Aldcroft.
====
247
You discovered the cause of the harpy frenzy.
====
248
You've defeated Satakalaam's invaders.
====
249
You discovered Faolchu's vulnerability to fire.
====
250
You discovered a way to defeat Angof the Gravesinger.
====
251
You've brought peace to Kozanset and its harpy neighbors.
====
252
You stopped the Bloodthorn ritual at Eagle's Brook.
====
253
You freed the elemental guardians from Angof's imprisonment.
====
254
Faolchu is dead and Camlorn has been saved.
====
255
You removed Angof's corruption and saved the Wyrd Tree.
====
256
You uncovered the Withered Hand's plot in Sentinel.
====
257
You've defeated the Aldmeri Dominion at Salas En.
====
258
You found the Crown of Anton and escaped the tomb.
====
259
You determined the fate of the Viridian Sentinel.
====
260
You freed Crosswych from the Red Rook bandits.
====
261
You defeated Angof the Gravesinger and saved Glenumbra.
====
263
You've stopped Shiri and reclaimed the Ansei Wards.
====
264
You've toppled the terrible Pellingare gang!
====
265
You've stopped the Imperial raids on Martyr's Crossing.
====
266
You foiled an Imperial plot to take control of the city.
====
267
You've removed Angof's corruption from the Wyrd Tree.
====
268
You've saved the spirits from Bloodthorn bondage.
====
269
You've struck a terrible blow against the Oathbound.
====
270
You uncovered a dangerous plot against the Tribunal.
====
271
You stopped the Covenant from taking Fort Arand.
====
272
You freed miners and thwarted the Imperial commander.
====
273
You've restored trust among Senie's surviving citizens.
====
274
You've slain Alexandra Conele and secured the Coral Heart.
====
275
You've saved the Starved Plain from Chimer spirits.
====
276
You helped Silent Mire survive a pirate raid.
====
277
You killed the Goblin Warlord leading attacks on the hold.
====
278
You discovered the secrets of Dresan Keep.
====
279
You put the spirits to rest at Baelborne Rock.
====
280
Mavos taught you how to defeat Balreth.
====
281
You tracked down and killed a dangerous Khajiiti spirit.
====
282
You helped the Muth Gnaar monastery survivors.
====
283
You helped the miners at Deepcrag Den.
====
284
You've discovered the origins of the Brothers of Strife.
====
285
You've broken the curse of Heimlyn Keep.
====
286
You stopped the Maulborn plague production at the Serk.
====
287
You've cut off the pirates' supply lines to the Dominion.
====
288
You have discovered how Selfora was destroyed.
====
289
You've restored Kragenmoor to House Dres control.
====
290
You helped Lashgikh avenge her husband.
====
291
You've ended the reign of terror of the Obsidian Scar orcs.
====
293
You survived your battles in the Farwatch Depths.
====
294
You rescued the survivors of Hinault Farm.
====
295
You've returned order and discipline to Tal'Deic Fortress.
====
296
You braved the dangers of the Wayrest Sewers.
====
297
You crippled the Goblins of Bonesnap Ruins.
====
298
You have purified the spring in Zehtswater Cave.
====
299
You discovered Razak's secret and thwarted the Imperials.
====
300
You uncovered ancient secrets in Hissmir.
====
301
You decided the fate of Stillrise Village.
====
302
You helped the caravan and brought the attackers to justice.
====
303
You determined the fate of the Mabrigash.
====
304
You prevented the fall of Lukiul Uxith.
====
305
You've imprisoned Balreth inside Ash Mountain.
====
306
You scotched  the plans of the Supernal Dreamers
====
307
You stopped the Supernal Dreamers and their nefarious plans.
====
309
You foiled the plans of the Supernal Dreamers.
====
310
You thwarted the Supernal Dreamers' evil plans.
====
311
You shut down Remelie Frinck, chodemaster supreme.
====
314
You've united the citizens of Ebonheart.
====
315
You ended the wispmother's tyranny over the living.
====
317
You exposed the Dominion threat within Stormhold.
====
318
You recovered a Keystone and took back Murkwater.
====
319
You've helped the Othrys family recover.
====
320
You saved Zuuk's keystone from the Dominion.
====
321
You discovered a cure for the Llodos plague.
====
322
You destroyed the corruption defiling Xal Ithix.
====
323
You've saved Iliath Temple from an Ashlander siege.
====
324
You defeated the skin-stealers at Ten-Maur-Wolk.
====
325
You stopped Tanval and saved Stonefalls.
====
326
You've restored leadership to the Shadowscales.
====
327
You restored Saint Veloth and stopped the Daedric incursion.
====
328
I have driven out the Harbinger of Vox from the Temple.
====
329
You defeated Magistrix Vox and freed the captured spirits.
====
330
You saved the people of Selfora.
====
331
You stopped the Dominion from stealing the Argonian relics.
====
332
You dealt with the Goblin issue in Mud Tree Village.
====
333
You braved the dangers of the Elden Hollow.
====
334
You restored the forsaken hamlet's Hist tree.
====
336
You saved a generation of Argonian eggs from the Dominion.
====
337
You braved the dangers of the Crypt of Hearts.
====
338
You solved the mystery of Crow's Wood.
====
340
You explored the ruins and discovered the Fangs of Sithis.
====
341
You healed Percolating Mire's Hist Tree, restoring clarity.
====
342
You recovered a Dwarven relic from the Bthanual ruin.
====
343
You have rescued lost lore and the missing devotees.
====
388
You stopped an alliance of Bloodthorns and Red Rooks.
====
390
You thwarted the Seventh Legion at Old Tower.
====
391
You've helped Squire Theo, and uncovered Medya's treachery.
====
392
You uncovered the daedric cult's plot to attack Stormhaven.
====
404
You helped <<1>> enlist recruits for the Shornhelm Guard.
====
408
You stopped the Maulborn and saved the Tribunal Temple.
====
437
The giant Sinmur has risen from the dead!
====
438
You've ended Vaermina's plot at Skald's Retreat.
====
439
You've recovered the Mnemic Egg from the Dominion.
====
440
Foiled the plans of the Supernal Dreamers
====
441
You've defeated the Supernal Dreamers
====
442
Training challenges solved!
====
443
My sincere apologies. 

Got your nose!
====
444
You have helped some and murdered others. Oh you.
====
445
The Supernal Dreamers' plot has been foiled.
====
446
The plot of the Supernal Dreamers has been foiled
====
447
You ahve foiled the evil plans of the Supernal Dreamers.
====
448
You saved Shad Astula from the Maulborn invaders.
====
476
You've ended the threat to Treva's Farm.
====
478
You've slain Stral Blackthroat, leader of the Reachmen.
====
479
The signal fire is lit, and The Rift knows danger is coming!
====
480
You salvaged ancient treasures from the Lost City.
====
484
You've defeated the Supernal Dreamers
====
495
You've reunited Eiman and Rolunda.
====
500
You've stopped the tide of undead from Skyshroud Barrow.
====
502
You stopped the raiders and closed a portal to Oblivion.
====
503
You saved the people of Bleakrock Village.
====
517
You saved Thulvald's logging camp.
====
518
You have brought the Worm Cult's plans for SIlaseli to ruin.
====
526
You braved the dangers of Fungal Grotto.
====
527
You've slain the Covenant commander and saved the docks.
====
536
You saved Lower Yorgrim from the rampaging giants.
====
543
You helped five Nord brothers reopen Voljar's Meadery.
====
557
You saved the Kynesgrove shrine from the corrupt Keepers.
====
558
You warned Davon's Watch and helped Bal Foyen's inhabitants.
====
560
You protected the celebration and saved King Jorunn.
====
561
You drove the Stormfist invaders out of Fort Morvunskar.
====
562
You rescued <<1>>, the Green Lady's sister.
====
563
You stopped the Worm Cult's corruption of Ouze.
====
564
You helped prepare the Ebonheart Pact to go to war.
====
575
You defeated the Stormfist legion at Cradlecrush.
====
580
You helped Kireth and Raynor explore the Mzulft ruins.
====
581
You've reforged the bond of the Silvenar and the Green Lady.
====
582
You ended the conflict in <<1>>.
====
583
You helped end the vampire feud of Wittestadr.
====
584
You've helped the performers and set them on their way.
====
585
You toppled the Bad Man's cult in the Hallows.
====
586
You've rescued the Silvenar.
====
587
You saved the Sphere of Storms from the Maormer invaders.
====
588
You defeated <<1>> and rescued the soldiers.
====
589
You've dealt with the thieves at Vulkwasten.
====
590
You defeated the Covenant necromancer.
====
592
The Captain and crew of the Thalmor ship have been rescued.
====
593
Thallik Wormtongue was defeated but Wuuthrad was shattered!
====
594
You have defeated the Hound and freed Silvenar.
====
595
You saved the ancient Companion, Hakra.
====
596
You solved the mystery of the attack on Cragwallow.
====
597
The miners once again control Lost Knife Cave.
====
599
You foiled a plot to capture the Green Lady by the Drublog.
====
600
You've crushed the Worm Cult's plot to summon Mauloch.
====
601
You stopped the Worm Cult's plot in Nimalten.
====
602
The Dunmer camp in the Crypts has been dealt with.
====
603
You saved Fort Amol from the Stormfist duplicates.
====
615
You helped the Ternions save King Jorunn.
====
616
You've retaken the Hall, but the axe Wuuthrad is gone!
====
617
You've ended the sacrifices at Northwind Mine.
====
618
You helped plant Finoriell's soul within Treehenge.
====
626
You saved the ancient Companion, Valdur.
====
627
With your aid, the Ebonheart Pact defeated the Worm Cult.
====
628
You've freed Velyn Harbor from invading forces!
====
629
You've removed the Colovian threat from the Trading Post.
====
631
You saved Telenger's students in the ruins of Ezduiin.
====
633
You stopped Fildgor and solidified the Ebonheart Pact.
====
646
You saved Silsailen from the Veiled Heritance attack.
====
647
You braved the dangers within the Spindleclutch caverns.
====
648
You braved the dangers of the Darkshade Caverns.
====
649
You helped the Nereid Sisters defeat the lamia nest.
====
653
You defeated a traitor and saved the Queen.
====
654
You've recovered the axe shard from Forelhost.
====
658
You disrupted the Maormer invasion at South Beacon.
====
664
You explored Knife Ear Grotto.
====
666
You kept the party going at Sanguine's Demesne.
====
667
You saved the Queen's entourage from the mad mage.
====
668
You've bested Gullveig and taken her axe shard.
====
673
You became one of Geirmund's Champions!
====
678
You defeated High Kinlady Estre, the Veiled Queen.
====
679
You defeated the vampire preying on the people of Phaer.
====
684
You saved Shattered Grove from a Daedric incursion.
====
685
You helped <<1>> with his buried treasure.
====
686
You escorted the Covenant defectors to safety.
====
687
You stopped the Daedric invasion at Falinesti Summer Site.
====
689
You foiled an assassination attempt on Queen Ayrenn.
====
691
You cleansed Torinaan of Estre's evil.
====
695
You helped Riften recover from Sinmur's attack.
====
696
You recovered the axe shard from Fullhelm Fort.
====
716
You defeated the Veiled Heritance in Mathiisen.
====
720
The living have been removed from the Hall of the Dead.
====
721
You revealed Estre as the Veiled Queen at Skywatch.
====
723
You put the lovelorn spirits of Belarata to rest.
====
724
You activated a defensive device and saved Greenwater Cove.
====
740
You stopped the Pact from aiding the Veiled Heritance.
====
741
You broke the Veiled Heritance's grip on the college.
====
753
You saved the scholars and recovered a Light of Meridia.
====
754
You helped save Dawnbreak from a Daedric invasion.
====
755
You freed the trapped souls from the Everfull Flagon.
====
756
You've eliminated the Lion Guard threat.
====
757
You helped Sorondil secure his inheritance at Castle Rilis.
====
759
You defeated the Lost Fleet Admiral and set his crew free.
====
760
You won the Battle of the Cliffs and gained valuable allies.
====
761
You helped the Dominion and freed Peras' friends.
====
762
You saved Stibbons from the Spurned Peak.
====
763
You freed Haven from pirate invaders.
====
764
You conquered the Moonless Walk and reached the tower.
====
774
You defeated <<1>> and recovered <<Ac:2>>.
====
775
You solved the mystery of Root Sunder.
====
777
You've resolved the conflict in Barkbite Stronghold.
====
778
You worked with Dringoth to defeat the Worm Cult threat.
====
786
You severed the link between Coldharbour and Gil-Var-Delle.
====
788
You have defeated the pirate raiders.
====
789
You have defeated the Dro'm-Athra and saved Fort Grimwatch.
====
790
You celebrated with the tricksters of the Five Finger Dance!
====
792
You've dissolved the treasonous alliance.
====
797
You rescued Captain Lerisa's crew from the Sea Drakes.
====
802
You put the Breton spirits to rest.
====
806
You restored power to Bthzark and uncovered its secrets.
====
809
You braved the dangers of the Banished Cells.
====
810
You have defeated the Dark Mane.
====
811
You are now Champion of the Blessed Crucible.
====
812
The Merethic Society will remember what you did for them.
====
814
You helped the Rangers defeat the Colovian invaders.
====
815
You helped Telenger at the Falinesti Autumn Site.
====
816
You've reached Daggerfall.
====
817
You've left Stros M'Kai on Captain Kaleen's Spearhead.
====
819
You freed Jakarn and recovered the stolen gemstone.
====
820
You exposed the smuggling ring operating in S'ren-ja!
====
821
You helped Razum-dar in the vault ruins of Senalana.
====
824
You rescued the town of Dune from the Daedra.
====
825
You disrupted the Bloodthorn scheme at Moriseli.
====
828
You learned the Bloodthorn Cult can enter the spirit world.
====
834
You have defeated the Maormer Stormreeve Neidir.
====
836
You retrieved the Golden Claw from Do'Krin Monastery.
====
843
You exposed a plot to destroy the Aldmeri Dominion.
====
844
You appeased Hermaeus-Mora and restored Rootwater Grove.
====
845
You saved the Orcs and defeated the Bloodthorn Cult.
====
846
You saved Tand and slew Hadran, the corrupt Caravan-Master.
====
847
You exposed a Veiled Heritance plot to kill the Wilderking.
====
860
You cleansed Verrant Morass of the Shade's blight.
====
867
You destroyed the vampire coven of Shademist Moors.
====
868
You freed the Fighters Guild and gained a Light of Meridia.
====
869
Captain Blackheart's reign of evil is over.
====
870
You helped the Dominion shipwreck survivors.
====
871
You defeated Uldor and restored the Mourning Stone.
====
872
You stopped the Sea Viper ritual and rescued the Prowler.
====
873
You've removed the Maormer threat and united the town.
====
881
You closed the rift to Coldharbour.
====
882
You prevented Maormer forces from conquering <<1>>!
====
883
You saved Greenhill from a Dro-m'Athra invasion.
====
884
You decided the fate of the Driladan Clan at Shadows Crawl.
====
885
The undead army has been defeated.
====
886
You drove the Colovians away and stopped the Dark Mane.
====
887
You cured the poisoned at Ogre's Bluff.
====
890
You defeated the rogue Eye of the Queen.
====
892
You have determined the fate of Haj Uxith's Hist tree.
====
893
You are the Grand Champion of Thizzrini Arena.
====
894
The village of Shrouded Hollow returned to its paradise.
====
895
You defeated Eilgun and stopped the raising of the serpent.
====
902
You saved the Mages Guild conjurers.
====
903
You helped the combined forces secure the Chasm.
====
904
You stopped the Crosstree Bandits in Hazak's Hollow.
====
905
You have saved Greenhill from the Dro-m'Athra invasion
====
906
You helped the Lunar Champion complete a vision quest.
====
907
You resolved the threat of the vampires in the Orchard.
====
909
You destroyed the Great Shackle.
====
910
You helped Aranias find her answer.
====
911
You defeated Drodda and freed Direfrost Keep from her grasp.
====
912
You've escaped the ruins of Volenfell.
====
913
You rescued Vanus Galerion from the Black Forge.
====
914
You defeated the Maormer and killed Vicereeve Pelidil.
====
923
You've killed all the wolves!
====
924
You helped Gadris and Zur reverse the soul-meld.
====
925
You helped the Lunar Champion walk the Two Moons Path.
====
926
You saved the Court of the Wilderqueen.
====
927
You helped Pircalmo and saved Alanya's life.
====
928
You rescued the King from the Lightless Oubliette.
====
929
You saved Stibbons from the Manor of Revelry.
====
930
You have proved yourself Graccus' better.
====
931
You released General Malgoth's army from the Shade.
====
933
Naemon is defeated. The Heart of Valenwood is restored.
====
939
You ended the reign of barbaric creatures in Fungal Grotto.
====
940
You secured the Reaver Citadel.
====
941
You have restored life to the Hollow City.
====
958
You decided the fate of the Argonians.
====
960
You convinced the leaders to attack Coldharbour.
====
964
You helped the Mages Guild defeat Selene.
====
966
You ended the threat of the Planemeld and saved Nirn.
====
972
You joined Brackenleaf's Briars.
====
975
You contained the undead in the Ossuary.
====
999
You helped the Bosmer repel the Daedric invasion.
====
1000
You rescued <<1>> and closed the portal to <<2>>.
====
1001
You restored the Great Tree at Windcatcher Plantation.
====
1002
You resolved the plantation's skooma problem.
====
1003
You ended the infestation at Laughing Moons Plantation.
====
1005
You defeated the Mad Architect.
====
1011
You've united the people of the Aldmeri Dominion.
====
1012
You saved Southpoint from madness.
====
1041
You've uncovered the mystery of the Falinesti Winter Site.
====
1054
You helped the priestess of Mara recover her relics.
====
1055
You have restored the Green Pact to Karthdar.
====
1056
You've unearthed the hidden treasure of Redfur Trading Post.
====
1058
You have eased the suffering of the lost.
====
1068
You captured the leader of the Blacksap Remnants.
====
1069
You have defeated the vampire lord.
====
1089
You freed the enthralled Sword-Disciples at Rahni'Za.
====
1101
You gained access to secret knowledge in Seeker's Archive.
====
1104
You cleansed the waters of Shada's Tear of their curse.
====
1142
You rescued the prisoner at Frostedge Camp.
====
1143
You rescued the Guild hunters from the spiders.
====
1144
With the help of Rexus the dog, you found Geilund.
====
1251
You helped Aranias find her answer.
====
1315
You helped the faithful at the Falinesti Spring Site.
====
1332
You helped the people of Tanglehaven.
====
1333
You stopped a Daedric invasion of the Falinesti Summer Site.
====
1405
You unearthed Sumiril's past.
====
1445
You solved the murders at Frostmoon Farmstead.
====
1452
You've solved the family's business problems
====
1454
You completed the first trial of Rahni'Za
====
1459
You protected the queen Septima Tharn's ambush.
====
1461
You saved the citizens of Elinhir from the mad arch-mage.
====
1462
You destroyed the lighthouse and halted the Maormer invasion
====
1463
You stabilized the Mage's staff.
====
1466
You defeated the Celestial Warrior.
====
1467
You defeated the Celestial Mage.
====
1507
You completed the course within the time limit.
====
1534
You defeated the Vosh Rakh at Paragon's Remembrance.
====
1535
You renewed Malacath's wrath at the heart of Old Orsinium.
====
1537
You revealed mysteries of the past at Honor's Rest.
====
1539
You've defeated the poachers and slain Old Snagara.
====
1540
You reached Sorrow's summit and found the Armlet of Torug.
====
1542
You foiled the plans of the Vosh Rakh at Fharun Stronghold.
====
1544
You broke the Winterborn's last base of power in Wrothgar.
====
1545
You've stopped the Worm Cult from completing a dolmen.
====
1546
You neutralized the Dwemer threat in the quarry.
====
1547
You've defeated King-Chief Edu, leader of a Riekr army.
====
1548
You've slain the Winterborn abomination, ending the ritual.
====
1549
You've killed <<1>>, the mad Ogre wizard.
====
1550
You've destroyed the sentinel at Nyzchaleft Falls.
====
1558
You helped the Orc hunting party at Bonerock Cavern.
====
1559
You helped the Morkul clan embrace events of their past.
====
1560
You determined who would lead the Shatul clan as chief.
====
1561
You ended the draugr dilemma and aided the Orcs.
====
1562
You stopped an ancient mage from completed his dark plans.
====
1563
You saved the ambassador and the frozen fleet survivors.
====
1568
You defeated the Celestial Serpent.
====
1616
You helped the Bosmer repel the Daedric invasion.
====
1618
The Reach's base in Wrothgar has been destroyed.
====
1620
This text should DEFINITELY not appear.
====
1621
You braved the dangers of the Imperial City Prison.
====
1622
You defeated the Lord-Warden of Imperial Prison.
====
1651
You braved the dangers of theBanished Cells.
====
1666
You braved the dangers of the White-Gold Tower.
====
1671
You survived the dangers of the Maelstrom Arena.
====
1678
You saved the book 'The Sublime Brazier' from destruction.
====
1679
You learned Molag Bal hopes to sabotage the Dragonfires.
====
1680
You stole an ancient key from Molag Bal and left a fake key.
====
1681
You destroyed Molag Bal's tunnel and thwarted his plans.
====
1682
You recovered a magic scroll crucial to stopping Molag Bal.
====
1683
You saved Father Egnatius and gained a critical ally.
====
1696
You braved the dangers of the Imperial City Prison.
====
1697
You braved the dangers of the White-Gold Tower.
====
1709
You've stopped <<1>> from appeasing the Commodore.
====
1710
You've stopped <<1>> from keeping the dragon frogs in check.
====
1725
You survived the dangers of the Maelstrom Arena.
====
1736
You defeated Rakkhat and banished the dro-m'Athra.
====
1748
You ended the Xit-Xaht threat in the Ruins of Mazzatun.
====
1749
You put an end to the evil infecting the Ruins of Mazzatun.
====
1799
You put an end to the evil lurking in the Cradle of Shadows.
====
1802
You freed the enthralled Sword-Disciples at Rahni'Za.
====
1811
You gained access to secret knowledge in Seeker's Archive.
====
1814
You cleansed the waters of Shada's Tear of their curse.
====
1842
You saved the citizens of Elinhir from the mad arch-mage.
====
1843
You stabilized the Mage's staff.
====
1849
You defeated Tarish-Zi and diminished the Anka-Ra threat.
====
2981
I should search around the base of this streetlamp.
====
3174
<Leave the Supplies Alone.>
====
3696
I should tell Brother Phinias what I've found here.
====
4298
I must find a way to shut it down.
====
4
Dragonstar Arena (Veteran)
====
1
Full access to all DLC game packs
====
1
Crowns to spend in the Crown Store
====
1
Access to Costume Dyeing at Dye Stations
====
1
10% bonus to experience point gain
====
1
10% bonus to crafting inspiration gain
====
1
10% bonus to trait research time
====
1
10% bonus to gold acquisition
====
1
Full access to all DLC game packs
====
1
Crowns to spend in the Crown Store
====
1
Access to Costume Dyeing at Dye Stations
====
1
10% bonus to experience point gain
====
1
10% bonus to crafting inspiration gain
====
1
10% bonus to trait research time
====
1
10% bonus to gold acquisition
====
1
Captain Danfor: A surprise attack! We'll just see about that...
====
2
Captain Danfor: To arms! Let's show these dogs the steel of Northmoor!
====
3
gra-Muzgob Spectre: Jha gra-Muzgob!
====
4
gra-Muzgob Acolyte: Well. We can always use another corpse for our army...
====
5
Jha gra-Muzgob says: Who are you? Where is my servant?
====
6
Jha gra-Muzgob shouts: Fools. Why don't you join my army? Soon, we'll have enough dead men to smash Eagle's Watch from behind!
====
7
Spirit of Pascal Blain says: At last... the nightmare is ended. I feel... at peace.
====
8
Barnard Danvers shouts: Foul witch! You'll raise no more bodies from our ranks. Prepare to die!
====
9
Barnard Danvers says: Arkay won't bless that one. May she rot in peace.
====
10
Gui Somner shouts: Been a while, witch! You're uglier than I remember.
====
11
Gui Somner says: How do you like that, friend? We're bloody heroes.
====
12
King's Guard Bandit Leader shouts: Hand of Northmoor? You'll not take me!
====
13
King's Guard Bandit Leader shouts: I yield! I yield! Don't kill me.
====
14
Recruit Aymes: So you're the wet nurse Capel sent to baby us? You don't look like much.
====
15
Recruit Aymes: Bloody yellow-bellied insurgents. If one showed up I'd cave his skull in, I would.
====
16
Recruit Aymes: This is a jape. Why are we wasting our time?
====
17
Recruit Aymes: Divines protect us!
====
18
Recruit Mallery: Ease off now, Ben, let's not turn this rancid. We're just starting our patrol, sir. We're at your service.
====
19
Recruit Mallery: All quiet, looks like.
====
20
Recruit Mallery: Looks clear here as well.
====
21
Recruit Mallery: What are those... oh no!
====
22
Ykalon Bandit Looter yells: You can't hide forever, old man!
====
23
Ykalon Bandit Looter yells: Don't make us burn you out, priest!
====
24
Projection of Jha says: Meddling insects! You know not the powers you defy!
====
25
Projection of Jha says: It matters not. You will be destroyed when my ritual is complete. You cannot hope to have the power to...
====
26
Projection of Jha says: ...a Curate of Arkay!? HERE!? DIE, FOOL!
====
27
King's Guard Tormented says: We are cursed!
====
28
So the constable sent someone to do her executing for her.  \r
You could kill me... or I could tell you how to help her.
====
29
Spirit of Wembley says: They look like anyone else, don't they?
====
30
Watcher Glenric says:  A shame about King Ranser, don't you think?
====
31
Watcher Ardan:  Ha! The shame is that the Shornhelm dog died before Averos could take his revenge.
====
32
Watcher Glenric says:  But it was Averos, my friend.  They secreted his blade away.
====
33
Watcher Ardan:  They took Wightsear from him!
====
34
Watcher Glenric says:  I hear it was bound for Grayborne, taken by a fast courier.
====
35
Spirit of Wembley says: That was the true horror of our fight.
====
36
Watcher Ardan:  Then Ulorion is avenged!  Justice at last...  This is a proud day for the Order.
====
37
Spirit of Wembley says: You never knew who would turn. Or when.
====
38
Spirit of Wembley says: Collect their bones and bury them in front of the chapel, in Cath Bedraud. I will see you again...
====
39
Spirit of Wembley says: Their curse torments their souls, even now. Prepare yourself. Then, bury the bones in the soil before me.
====
40
Spirit of Wembley says: I offered myself as the first, you see, because I knew what would happen if I lived.
====
41
Spirit of Wembley says: My curse was like theirs, though none new. One more day in the tower and I would have... become...
====
42
Morgur growls: SOMETHING TERRIBLE!
====
43
Spirit of Wembley says: I feel... at peace. You have cleansed my guilt. Take the Defender's Horn and blow it in the west tower. Do this, and the others will find peace, as I did. Farewell...
====
44
Curate Marcell says: You have the holy water? Excellent.
====
45
Curate Marcell says: If we get separated, I will meet you at this brazier. The undead are too thick for me to do this alone.
====
46
Curate Marcell says: Now, let us see about stopping this onslaught.
====
47
Acolyte Assassin yells: You have meddled enough! Jha gra-Muzgob will see your end... by my hand!
====
48
Acolyte Assassin yells: No! Mistress, I have failed you!
====
49
You hear a noise coming from the bushes.
====
50
Foolish child. You cannot stop my ritual now. You will be crushed under a mountain of bone.
====
51
<The Shade of Jha begins dissipating.>\r
\r
Shade of Jha says: You have failed me, acolytes! No matter. The colossus rises! Your pitiful comrades will be crushed, interlopers.
====
52
Shade of Jha gra-Muzgob says: Keep your focus! The ritual is fragile, still, and I will not have a weak colossus!
====
53
A mess of twigs are strewn about the bushes.
====
54
The crunch of movement can be heard
====
55
Gui Somner says: We'll deal with her minions. Slay the witch!
====
56
Barnard Danvers says: We'll deal with this trash. Slay the witch!
====
57
You notice fresh bear tracks on the ground
====
58
Marc Theiury says: Ah hah! Found you, you cowardly rats!
====
59
Ravsten Illoc says: You'll pay for killing our friend. Blood for blood.
====
60
Marc Theiury says: Who's this? An Order sympathizer, here coddling murderers?
====
61
Ravsten Illoc says: Wait... I'm not so sure about that, Marc. He might be on our side.
====
62
<Patroller Jaeson looks at you.>\r
Patroller Jaeson says: Are you a Hands' member? You... can't be, right? I thought you were helping us!
====
63
Marc Theiury says: If you're not with them, help us exact revenge on these patrollers. So, what's it going to be?
====
64
Patroller Jaeson says: Fine, then. I didn't kill your friend, but if you're going to threaten me I'll defend myself. Are you with me or against me?
====
65
Marc Theiury says: That was for Dalomar.\r
<Marc Theiury spits.>
====
66
Ravsten Illoc says: We'll clean up here. Go tell Lady Kallath that we got Dalomar's killers.
====
67
Hey! What is going on out here??!
====
68
Globby is getting sleepy...
====
69
Globby is getting VERY sleepy...
====
71
Northmoor Refugee says: Where are you taking me? What have I done wrong?
====
72
Northmoor Refugee says: Not the Order. Anyone but the Magis Order, please!
====
73
Northmoor Refugee says: They'll torture me. I have a family!
====
74
Northmoor Refugee says: Why are you doing this? I'm innocent, I tell you.
====
75
Northmoor Refugee says: How can you work for these wretches? The Magis Order are brutes!
====
76
Ranser's spirit says:  The Countess...
====
77
Ranser's Spirit says:  She bears the bloody blade!
====
81
Ranser's Spirit says:  Virolynn...
====
83
Ok I'm going to count to 25 and then come find you.  Go hide!
====
96
25! Ready or Not, Here I come!
====
98
OMG TIMMY IS BEAING EATEN BY A WEREWOLF!
====
101
Isaac Delancy says: Ride south along the road, until you reach Grayborne... then ride west. Thetis is on the hill... hurry...
====
102
Isaac Delancy says: My vision... it's clearing. My chills are slowing. I feel... stronger.
====
103
The Shrouded Throne will prevail!
====
104
Urvaius Bogrum shrieks from the swamp, stumbling toward the sound of the box.
====
105
Holcombe's Sound Box begins to emit an ear-piercing shriek that rises and falls in a steady rhythm.
====
106
Holcombe's Sound Box ceases to emit its shrieking and becomes silent once more.
====
107
Wait, hold!\r
\r
I have word of Constable Barre!
====
108
Isabelle Bagot says: Oh wait, my mother's coming. Mother! I'm alive!
====
109
Aurore Bagot says: Isabelle! Praise the Divines for keeping you safe.
====
110
Isabelle Bagot says: I do hate swamps, so. Hate hate hate.
====
111
Globby has fallen asleep, get'im!!!
====
112
Isabelle Bagot says: Eek! A monster! Help!
====
113
The injured lumberjack looks like he's going to pull through, now.
====
114
Black Cat: Rrrrraaawr!! Rawr! Hsssssssss! Rawr!
====
116
Puppy begins searching for something
====
117
Puppy stops to paw at the ground
====
118
Alaric says: I'm home! I'm home! Thanks for bringing me. I'm gonna go play.
====
119
Alaric says: Jerk. See if I help you ever.
====
120
An Angry Hag appears and growls: Mother Murk sees you… you will not go unpunished!
====
121
An Angry Hag appears and growls: Mother Murk sees you, saboteur! Your meddling days are soon to end!
====
122
An Angry Hag appears and growls: The final straw, interloper!  You shall pay for your curiosity in blood!
====
123
Mother Murk rasps: You'd slay... your mother? Fools! Now you'll never... find... their parents...
====
124
Mother Murk materializes and says: Why dear Odette! You've brought me a tasty snack...
====
125
Mother Murk materializes and says: What? Leaving your poor old Mother? I'm afraid I can't allow it. You will be punished...
====
126
Odette says: You've done all this? Oh, you're in for it now!  Come to us, bog Queen! Come destroy the infidel!
====
127
Grit licks your hand in gratitude before bounding off, to freedom.
====
128
The creature bolts to safety
====
129
Freed Murkling Father says: At last... I'm free... Thank you. I must find my children...
====
130
Freed Murkling Mother says: It was like a nightmare... but I can move, now. My children. I must find my children!
====
131
It's a clump of fur left behind by a werewolf. This is one of the clues you're looking for.
====
132
It looks like a werewolf footprint. This is one of the clues you're looking for.
====
133
Prisoner: Thanks for freeing me, now get out of my way!
====
134
It's the canine tooth from a werewolf. This is one of the clues you're looking for.
====
135
This looks to be a claw of a werewolf. This is one of the clues you're looking for.
====
136
It's hot out here.  Lets go swimming at the lake.
====
138
Last one there is a rotten egg!
====
140
The sounds of laughter and water splashing can be heard
====
144
Faya says: Oh look! There she is! Hi Vandica!
====
145
Faya says: It's okay, Vandica. This is a friend.
====
146
Faya says:Eeeek! It's a monster!!
====
147
Ghost of Vandica says: Give me my toy.
====
148
Ghost of Vandica says: GIVE ME MY TOY!
====
149
Faya says: Let's hurry! Try and keep up!
====
150
Faya says: Hey look! It's Vandica's toy!
====
151
The tree's sprout shrivels.  You see a black ichor threading through the roots to the tree itself...
====
152
They're stealing the staff!!  Stop them!!
====
153
Infected Merchant: Graawrgh! Rawg! Marlgarrrrrrrrr!
====
154
Villager: No... No!  What are you doing?! Ahhhhhhhhhhrrgh!!
====
155
Inquisitor Lyssa: This one is no wolf.  Go on, off with you.
====
156
An odor of moss and smoke rises from the mess of bones and other remains.  The goblin parts in your bag arrange themselves into something more useable, like a disguise...
====
157
As you don the disguise,  you feel different.  Shorter.  ... greener.
====
158
Jaimie Poul yells: "That's it! I've had enough of you, Bran! Let's bring this outside and settle this!"
====
159
Bran Rathe yells: "Oh? You gettin' all tough, sissy man?"
====
160
Bran Rathe yells: "Now we're out 'ere, what are ya gonna do?"
====
161
Jaimie Poul yells: "You're going to eat those words, Bran. Now."
====
162
I know not how you broke through my spell, but you will be mine!
====
163
Must be time for the courier to sing.  Haha.  It's gonna hurt real bad.
====
164
Goblin shouts: Graugh! Na gru ok!
====
165
Jaimie Poul says: "Come on, Bran. Let's get our things and get you home. Lady Kallath will worry, otherwise."
====
166
Bran Rathe mumbles: "Okay. Sorry, Jaine."
====
167
Werewolf: No!  Must... reach... Annalynne...
====
169
Patroller Jaeson says: They were ready to kill us. I can't believe it. Hurry, go tell Bieller where we are. We need a healer, fast!
====
170
Northmoor Refugee says: You again. Bastard. You think you can just keep dragging us away?
====
171
Northmoor Refugee says: It's time we taught you Magis Order wretches some manners.
====
172
Jha gra-Muzgob says: This is the meddler you spoke of, Heaton?
====
173
Jha gra-Muzgob says: Two in one day. You've done well.
====
174
Jha gra-Muzgob says: As for you, hero, send Ephin my regards. From Oblivion!
====
175
Inquisitor Heaton says: I've been waiting for you. You see, I've discovered the necromancer's identity.
====
176
Inquisitor Heaton says: Yes, mistress. With bodies like this, we'll soon have enough dead to crush Eagle's Watch from behind!
====
177
********  DEBUG - Zone 1 is safe ********
====
178
Spirit of Pascal Blain says: The dead that were risen cried out... cried out. No one heard us. Tell my sister. Tell her we are all damned.
====
179
********  DEBUG - Zone 2 is safe ********
====
180
********  DEBUG - Zone 3 is safe ********
====
181
********  DEBUG - Zone 4 is safe ********
====
182
You are... different. What pushes you forth? What powers your will? Open yourself to me!
====
183
breaks apart, its essence flowing to all nearby.
====
184
Sapphiron takes in a Deep Breath
====
185
System: You were stung by the nettle
====
186
Godwin: This ends here, beast.
====
187
Annalynne: Beast? Don't you recognize me, love?
====
188
Godwin: All I see are ticks and mange, beast.  What you once were... is no longer.
====
189
Annalynne: My brave, blind, ignorant plaything. I suppose this was inevitable...
====
190
This crate appears to have been looted recently.
====
191
Shrouded Courier snarls: You smell like Magis Order. That's just too bad... for you!
====
192
Roche staggers back and appears dazed.  His features seem to harden, become wooden...
====
193
********  DEBUG - Fast zone transitions!!! ********
====
194
Shrouded Courier rasps: You cannot resist the Shrouded Throne!
====
195
********  DEBUG - Slow zone transitions!!! ********
====
196
Oh, thank you! I've been trying to find my way back to camp for hours now.
====
197
I am. Thank you for finding me and showing me the right direction!
====
199
Countess Virolynn says: Very well. If it will get those wretched Order off our docks, I'll sign anything.
====
200
Chamberlain Gargast says: Countess! It's safe to come out, now.
====
201
Chamberlain Gargast says: You wretch! Savor your meager victory. Northmoor will still fall!
====
202
Warden Caldrun says: Guards! Stop the Chamberlain!
====
203
Priestess Elianna says: Countess! Please, keep breathing! Help is on the way!
====
204
Chamberlain Gargast says: The surrender documents all seem to be in order, my lady.
====
205
King Ranser says:  The Shrouded Throne rule High Rock, not some Redguard in a far away desert.
====
206
King Sebastien says:  I will not bow to further threats, Northmoor stands with the Adamant Crown.
====
207
King Ranser says:  Stand...  Haha.  Northmoor will kneel - crippled - to the armies of the Shrouded Throne.
====
208
King Sebastien says:  There was a time the Throne protected High Rock... a time when we were friends.
====
209
Countess Virolynn cries out in pain and falls, badly wounded.
====
210
Countess Virolynn says: Gargast! No!
====
211
Countess Virolynn says: Finding Ranser's murderer means nothing. I must warn you about a group called 'The Shrouded Throne'.
====
212
Chamberlain Gargast says: Such words are not for these ears. Virolynn... you were warned. Now... you pay... the price!
====
213
Countess Virolynn says: Caldrun will provide you with Ranser's weapon. Forgive me for not seeing you sooner, but I had to ensure your allegience, first.
====
214
Countess Virolynn says: Caldrun will provide you with Ranser's weapon. Take it, dog of the Order, and get out of my house.
====
215
Why won't you die? Why must you resist the inevitable?
====
216
Faya says: If you want to see Vandica, just pick up her toy. That's how I always do it!
====
217
Thank you for your help. I grow tired... I think I will sleep for some time... farewell, friend.
====
218
Magis Order soldier says: Hands of Northmoor dog! You shall not pass!
====
219
Northmoor Warden shouts: For Northmoor!
====
221
As you look at the map, you realize that it details a number of routes the acolytes are using to bring supplies in from Shornhelm. There is a point to the north, along the road, that would make for an ideal ambush.
====
222
As the Acolyte of Jha Messenger falls to the ground, dead, a scrap of paper flutters out of his robe, settling next to the messenger's cart.
====
223
The note, from one Jha gra-Muzgob, is informing the acolytes at the nearby camp to report to her ritual site to "complete the Colossus". The site is in an old ravine in the forest to the northwest. The ritual must be stopped!
====
224
The ground underneath the graveyards rumbles...
====
225
Roche: Elsie, your time here is done.  Vacate under your own will - or my men will remove you by force.
====
226
Elsie: Don't be a fool. I know what this is *really* about, Roche, and so do you. I've done nothing but good for this town...
====
227
Roche: *Enough!* Speak one more word, witch, and I will -
====
228
Brennoc: Roche! Stay your hand. It isn't for you to come into *my* town and tell me who does and does not belong....
====
229
Roche: Are you sure you wish to test your limited powers for this wench, Brennoc?
====
230
Brennoc: Choose your battles, Roche - you have no hope of winning this one.
====
232
Brennoc: Pardon the disturbance, Lady Dolban.  We will take our leave now...
====
233
A chill wind rises around you and the bones begin to shudder.  Two faded spectral figures appear.
====
234
Darine Mene says: How long are we to remain here? This is a dreadful, cursed swamp. I'm sick of it.
====
235
Warden Rielle says: Now Darien. We've certainly camped in worst places. At least we have ample food, and easy access to water.
====
236
Darien Mene says: Tasteless jerky and swill. An esteemed merchant like myself should be drinking wine and eating roast!
====
237
Warden Rielle says: Doctor Holcombe, what can you tell of us of the Bog Lurker population? Do you think they will prove a threat?
====
238
Doctor Holcombe says: It is difficult to say. Lurkers are a naturally occurring phenomena and generally pose no threat, but their population is blooming for reasons yet unknown.
====
239
Darien Mene says: We'd be safer in the walls of Aldcroft!
====
240
Doctor Holcombe says: I'm certain Countess Virolynn will resolve the crisis in due time.
====
241
Northmoor Warden says: All's quiet as far as I can see, Warden.
====
242
Warden Rielle: Thank you, Vasser. Carry on.
====
243
We have to hurry. This darkness is growing inside me. I could lose control at any moment!
====
244
blows on the whistle causing the Hound Dog to look for nearby cattle.
====
245
falls into line behind the Hound Dog.
====
246
loses its interest and wanders off.
====
247
You are mad, William! You believe much too deeply in your dreams! Your sanity unfolds before your eyes and you do nothing!
====
248
Silence! You are involved in this now - both of you. Because of this... you both shall die!
====
249
Be sure to stay close to me. Wouldn't want one of these creatures accidently leaving a scar on my delicate skin now.
====
250
To any creatures who stand in my way - my guardian will slay you where you stand! Be prepared to die if you oppose us!
====
251
Ahh, there we are now. Couldn't just leave my family trinkets behind in the hands of these… beasts.
====
252
You... you are back so soon? Why are you not searching the farms as I asked? This is not meant for your eyes. The woman must be sacrificed to appease the Daedric Princes.
====
253
Hold a moment, commoner. Something most brilliant has come to me. Let's talk it over, shall we?
====
255
You are a fool! Your days are numbered, commoner. Be careful where you step… you may not know when a trap might open beneath you.
====
256
House Redoran thanks you, friend!
====
257
You ask too many questions!
====
258
You who have disturbed the spirits who rest here! You who tread upon grounds in which you do not belong! You shall perish here!
====
259
The effigy crackles and sparks as its you destroy it.  Its magic flows harmlessly into ether, leaving the goblin shamen around you temporarily without their power...
====
260
As the powder flies into Roche's face, his visage seems to grow immoble, wooden.  The last of his words cannot leave his unmoving lips as the stultifying powder takes effect.
====
261
Stop!  Stand down in the name of the Order!
====
262
Are you going to kill me? It's too late to stop Mistress Jha, you know.
====
263
Player: It looks like he was killed by a werewolf himself!  There are tracks leading to the west, I should follow them.
====
264
Player: So the werewolves are infecting the villagers of Crosswych one by one!  I'd best leave it here so they don't realize we are on to their secret, but I need to tell Godwin!
====
265
Werewolf: You've sealed your fate, meddler.
====
266
Cultist: How dare you lay your tainted hands on the sacred robes of Ulorion?!  Die, unbeliever!
====
267
Player: Strange set of robes for a Watchman to have in his footlocker...
====
268
Player: I put on the Robes of the Ulorion Cultist.
====
270
Ritual Master: Pierric, I'm afraid you cannot simply leave our order...
====
271
Pierric: Oh, yes I *can* - watch me!
====
272
Ritual Master: I name you betrayer!  Brothers, destroy him and his cohort!
====
273
You blow the howling pipe.  The goblins are struck motionless with terror.\r
\r
In the distance, you hear the eerie and unnatural return howl of far too many wolves...
====
274
Bernadette Femaine says: Another round, boys?
====
275
Bernadette Femaine says: What'll you have?
====
276
Bernadette Femaine says: Anything else, hon?
====
277
Pierric: Guen! I have returned, for good.
====
278
Bernadette Femaine says: Try not to fall all over yourselves boys... I'll be back out in a bit.
====
279
Bernadette Femaine says: An honest day's work is never done...
====
280
A Vicious Fiend is forced out of the Possessed Citizen!
====
281
What goes around, comes around!
====
282
A Vicious Fiend says: Foolish Numinous! Soon your world will be ours!
====
283
Rickard: Am I free of him?
====
284
Eagle's Watch Warden 1 says: So Dan! Looks like another day of watching those Shornhelm bastards prance around and swear at us. Never a dull moment.
====
285
Eagle's Watch Warden 2 says: Aye, the excitement is palpable. I can feel it in my bones! Just wait! In a moment, one will trip over his sword!
====
286
Eagle's Watch Warden 1 says: Tragic. I know.
====
287
Leather goods here! Get what you need without wasting drakes!
====
288
High quality leather here, from saddlebags to armor!
====
289
A Vicious Fiend is forced out of the Possessed Citizen!
====
290
A Vicious Fiend shrieks: The dead will consume you! The dead will consume all!
====
291
Ingram: The filth is gone?
====
292
A Taunting Fiend is forced out of the Possessed Citizen!
====
293
A Taunting Fiend shrieks: Soon Morholdt my master will open Thrandor's Portal, and Ranser will be lost forever! Accept your doom!
====
294
Moyra: At last, the shadow is cast from me.
====
295
Gran Mog hisses: Join me... join my children...
====
296
Gran Mog hisses: You will submit... you will sleep... forever...
====
297
Raving Vagrant yells: "We are Doomed!"
====
298
Raving Vagrant yells: "Beasts of the wild walk on two legs!"
====
299
Raving Vagrant yells: "The end is nigh!"
====
300
Raving Vagrant yells: "Royal blood is shed!"
====
301
Raving Vagrant yells: "The dead rise!"
====
302
Raving Vagrant yells: "The daedra-born defy the grave!"
====
303
Raving Vagrant yells: "War is upon us!"
====
304
Raving Vagrant yells: "No flesh shall be spared!"
====
305
Orator Simine says: "Look to the Hands of Northmoor for help."
====
306
Orator Simine says: "It is time for Northmoor's people to stand against the darkness."
====
307
Orator Simine says: "The Magis Order has lost its way, and can't protect us!"
====
308
Francois Jes says: "Marcella, my sweet, you are far too great a treasure for this backwater city."
====
309
Marcella Danders says: "You truly think so?"
====
310
Francois Jes says: "Of course! I have seen the fairest places in the world, saved damsels, courted queens! And not one of them compares to you."
====
311
Marcella Danders says: "Oh, Francois! You're too bold!"
====
312
Francois Jes says: "Luck favors the bold, my jewel, my shining star."
====
313
Marcella Danders says: "But my father! He'll never approve. It's too dangerous..."
====
314
Francois Jes says: "Danger and I are old companions."
====
315
Marcella Danders says: "Oh, my love..."
====
316
Francois Jes says: "Bandits, beasts, and the blackest daedra have all been fool enough to fight me. They learned too late to fear my sword."
====
317
Marcella Danders says: "You truly are amazing!"
====
318
Francois Jes says: "Yes, I know."
====
319
Marcella Danders says: "How did I ever deserve a hero such as you?"
====
320
Francois Jes says: "I honestly don't know-- so few do."
====
321
Marcella Danders says: "But must you leave so soon, Francois?"
====
322
Francois Jes says: "I fear my destiny calls me, my darling. There are epic deeds yet undone, villains who have yet to taste the vengeance of my sword."
====
323
Marcella Danders says: "How can I live without you?"
====
324
Francois Jes says: "I know you cannot, queen of my heart. You must come with me!"
====
325
Marcella Danders says: "You mean... run away from my home... with you?"
====
326
Francois Jes says: "Of course! You shall join me in my adventures!"
====
327
Marcella Danders says: "Oh, Francois! I don't know..."
====
328
Crosswych Guard: Anything to report?
====
329
Crosswych Guard: Blasted wolfmen still testing our defenses every so often... wouldn't be surprised if they were planning an all-out offensive soon.
====
330
Crosswych Guard: Keep me updated.
====
331
Leland Bleeker: What news?
====
332
Crosswych Guard: Nothing new - werewolves still probing our line for weak spots.
====
333
Leland Bleeker: Let's not show them any.
====
334
Crosswych Guard: Of course, Captain.
====
335
Troubled times, troubled times...
====
336
I'm gonna turn into a bear
====
338
Ama Sele, the Minstrel sings: The winds of Iliac Bay...~
====
339
Ama Sele, the Minstrel sings: They blow both night and day...~
====
340
Ama Sele, the Minstrel sings: Proud Sentinel's sun, his lovesuit he sung...~
====
341
Ama Sele, the Minstrel sings: To the winds of Iliac Bay!~
====
342
As a Taunting Fiend fades, it hisses: Fool. You are too late...
====
343
The Vicious Fiend shrieks and vanishes.
====
344
Come on!  You guys can do better than that!  If you continue looking this weak you will certainly die on the battle field!
====
346
Strike your enemies with power, and precision.  Show no mercy!
====
347
Dammit! These are times of war soldiers.  Start acting like it.
====
348
We're going to be here all night if we have to.  I will not allow you soldiers to be unprepared!
====
349
You must strike the fear into your enemies!  They will show no mercy on your souls!
====
350
Crosswych Guard: All seems well... only thing worrying me is the Magis Order are still holed up at the Biren barn - that, and the whole werewolf thing.
====
351
Crosswych Guard: What are those Magis Order followers doing out at the Biren barn at all hours? Odd, and a bit perturbing.
====
353
Crosswych Guard: All seems well... only thing worrying me is the Magis Order are still holed up at the Biren barn - that, and the whole werewolf thing.
====
354
Crosswych Guard: Do you think the line will hold?
====
355
Crosswych Guard: With the threadbare watch we have, I fear it's only a matter of time until it falls...
====
356
Crosswych Guard: How does it look, Captain?
====
357
Leland Bleeker: Bleak - as usual - yet we will do what we must.
====
358
The sound of flowing ale comes from behind the bar.
====
359
Here you go.  That will be one gold.
====
361
Here's your filty gold you bastard!
====
362
Come on baby, take it all off!
====
363
Why did I ever get married?  I need more beer!
====
366
Anastasie Braque: Good day, Father. Has anyone called on me?
====
367
Father Arod: No, nobody called for you - *again*.  You really can stop asking, I promise I'll let you know if someone does...
====
368
Anastasie Braque: Nobody *ever* calls on me! Am I not beautiful?
====
369
Henri Lamberte: I'd gladly call on you each and every day, Ana... if only you'd have me...
====
370
Anastasie Braque: Oh, that's so sweet, Henri - but I mean a  proper man, noble and courageous...
====
371
Henri Lamberte: I get it, I get it.
====
373
Crosswych Guard: Nope, don't see nuttin.
====
374
begins to buzz loudly as the sound hits it.
====
375
Possessed Camlorn Citizen moans: Get out... get out of my head!
====
376
Possessed Camlorn Citizen moans: The nightmare... somebody stop the nightmare...
====
377
Cured Camlorn Citizen says: The nightmare. It's ended...
====
378
Cured Camlorn Citizen says: He's gone. His presence is gone... I'm free!
====
379
As the smoke fills the den, an angry howl echoes through the trees, quickly becoming a massive wolf, who attacks!
====
380
Thank you. I can make it back on my own.
====
381
You are caught by surprise
====
382
Ykalon Bandit Looter says, It's been quiet up here boss.
====
383
Ykalon Bandit Leader says, What's the status of this post?
====
384
Ykalon Bandit Looter says, We haven't see anything  unusual Boss but we're on top of things.
====
385
Ykalon Bandit Leader says, Lets get that food cooked boys.  Everyone is hungry.
====
386
Ykalon Bandit Rabble says, It's almost ready Boss.
====
387
Dilborn Farr says: You Magis Order bastards care nothing for the people of Northmoor!
====
388
Jaques Vanne says: You old fool. The Order is the only protection this land has against the horrors of the undead.
====
389
Dilborn Farr says: Batty! You've seen what we Hands of Northmoor can do. Why does the Order oppose us so?!
====
390
Jaques Vanne says: Hah! An ill-formed rabble of miscreants and malcontent noblemen. If the Hands guard our lives, I fear even the Divines can not help us.
====
393
My axe is dull and there's no time to sharpen it. What's the Foreman thinking?
====
394
I do more work than anyone here.  Time for a bit of rest.
====
395
Keep working! Foreman's been walking around.
====
396
At least we're not trapped behind a city's walls.
====
397
Royal Guard Sele says: Did you hear about King Ranser's body? The blood…
====
398
Royal Guard Panoit says: Aye, it's not the death I'd choose.
====
399
Royal Guard Sele says: Shornhelm will want vengeance, I wager.
====
400
Guard Captain Birian says: You two! Quit chattering and see to your posts. King Sebastien must be protected!
====
401
Ykalon Bandit Leader shouts: You! Why did Jes send you? We did everything he asked. We had a deal, you cur!
====
402
Ykalon Bandit Leader says: Curse you... and curse Jes...
====
403
Orator Simine shouts: Who pays for the Magis Order, you ask? You do! Each of you. Your taxes pay for the men who abuse and imprison you, and for what? Suspicion and lies!
====
404
Orator Simine shouts: Why does Sebastien let this stand? Why? Because the Order is not what they claim. They are Sebastien's enforcers!
====
405
Orator Bovie says: Where do your brothers and sisters go, when the Magis Order comes for them in the night? Not to prison! To trial? Oh no!
====
406
Orator Bovie says: Why do your brothers and sisters confess to witchcraft, to crimes? Is it because they are guilty? Or is because their thumbs were twisted, their backs whipped? Ask yourselves!
====
407
You lot preach of Arkay's grace while the dead walk in Northmoor? You have failed us!
====
408
My father's grave is defiled, his body, gone! How can the Order of Arkay allow these horrors?
====
409
The Order of Arkay has abandoned their ways! Molag Bal has taken over the temple!
====
410
Jaimie Poul shouts: That's just bloody lies, Bran, and you know it!
====
411
Jaimie Poul shouts: Jes' got nothin' to do with those bloody bandits! And I'll drop any man who says different!
====
412
Bran Rathe says: I'm tellin' you, muttonhead, I saw his seal myself!
====
413
Bran Rathe shouts: Oy, it's a fight you want?
====
414
Alfred Berry yells: Stop! Thief!
====
415
Energy crackles as a luminous portal bursts into being behind High Priest Canning.
====
416
High Priest Canning says: While looking beyond the Mundus, I will be blind to everything here. You must defend me from any interruption.
====
417
A booming voice says: You fools toy with forces you do not understand, and you'll pay dearly for it!
====
418
A Hooded Figure steps from the portal and slashes viciously at High Priest Canning, stunning him.
====
419
High Priest Canning screams and falls.
====
420
A Hooded Figure says: Why do you fight me, wanderer? We are the same - we cannot die! To whom do you think you owe your eternal life?
====
421
A Hooded Figure says: Perhaps another trip to the grave will teach you the proper respect!
====
422
A Hooded Figure says: You only delay the inevitable! Northmoor will fall!
====
423
High Priest Canning says: Arkay's mercy! The ritual has gone awry, and fiends from beyond roam free! We must repair the damage we have done before all Camlorn suffers!
====
424
Thunder shakes the temple. Light bursts from Ranser's body as demons pour into Camlorn.
====
425
A dark portal flares up around Ranser's body, sucking the body into the nether.
====
429
The Magis Order will protect us as they always have.
====
430
Ama Sele, the Minstrel takes a deep breath, then resumes her song.
====
431
Ama Sele, the Minstrel sings: The winds of Iliac Bay...~
====
432
Ama Sele, the Minstrel sings: They bore love's roundelay...~
====
433
Ama Sele, the Minstrel sings: And so Wayrest's Star, learned of love from afar...~
====
434
Ama Sele, the Minstrel sings: On the winds of Iliac Bay!~
====
435
Ama Sele, the Minstrel smiles, her song complete.
====
436
Ama Sele, the Minstrel, draws in a breath and smiles as she bursts into song.
====
437
Dock Urchin yells: Ow! Don't hurt me!
====
438
Magis Order Patroller says: Nice catch, friend! I'll make sure this little urchin learns not to steal from honest folk.
====
439
Magis Order Patroller says: You're coming with me.
====
440
Dock Urchin says: Aw, shucks.
====
441
King Sebastien's father knew what he was doing when he formed the Order.
====
442
I hope King Sebastien lives up to his father's reputation, but I have my doubts, what with him marrying that foreign woman.
====
443
The Hands of Northmoor is a distraction to the Order. I don't know what those peasants hope to accomplish.
====
444
I completely agree, Lady Franseza. The Hands only stir up trouble amongst the servants.
====
445
My dear Lady Mari, servants have always been trouble; they need no stirring up to become problematic.
====
446
You are correct, Lady Franseza, as always. What was I thinking?
====
447
King Sebastien should do something about the stench wafting up from the village. Some days it is quite unbearable.
====
448
Dock Urchin yells: Better luck next time!
====
449
Dock Urchin leaps off the dock and into the sea, vanishing beneath the water with his ill-gotten goods.
====
450
If you ask me, His Grace would do well to burn the village down and start over. We have plenty of lumber these days.
====
451
The Angry Spirit temporarily goes incorporeal.
====
452
The Soul Cage flares with holy light, capturing the spirit inside its glittering core.
====
453
Foreman, what's the status on that lumber shipment?
====
454
Is the Guild aware that we're under siege by undead wolves?
====
455
Enough of your sarcasm. Send word to Camlorn when you expect to make a shipment, Maston.
====
456
Forester Reilden says, I spoke with the forman down at the lumber mill and he said the shipment of lumber should be here soon.
====
457
A Spectral Assassin materializes from the ether.
====
458
Beware, numinous. My master is watching you!
====
459
Hahahahahaha! See you soon.
====
460
Dark Acolyte: No! The spirit of the Maar... I feel it devouring me!
====
462
Dark Acolyte: I am captured! What sorcery is this?!
====
463
Grrrrrrrr.... Growl... RAWR!
====
464
Vorgo the Red Rook snarls: You dog, did Jes send you? I'll kill that lying snake, and you with him!
====
465
High Priest Canning says: Arkay's mercy! The ritual has gone awry - fiends from beyond roam free! We must undo the damage we have done before all Camlorn suffers!
====
466
Agnes calls out, "Mother! Look at me! Look at me!"
====
467
Agnes calls out, "Are you watching me? Mother! Look!"
====
468
Blanche gave this locket to me... tell her I will always love her...
====
469
A Third Squad Soldier yells, "To battle!"
====
470
Morholdt says: Too late, champion... Ranser's body is lost to you forever. You have failed - and now, you will feel the sting of my blade!
====
471
Oron shouts: There you are, friend! I've found you just in time!
====
472
A Tree Cutter Sludge Goblin emerges and charges with a feral cry.
====
473
As you pour the mixture on the island, a deep rumbling sounds from the corrupted lake...
====
475
The One Who Hungers slips from the shadows.
====
476
The One Who Hungers rasps: The light... what is this light? Curses. I will devour you all!
====
477
Keep War Master shouts:  Your army is pathetic.  You will never get past our gates!
====
478
Keep War Master shouts:  We are superior and you are weak! Why even try?
====
479
Keep War Master shouts:  You fools!  We will demolish everyone of you!
====
480
Keep War Master shouts:  Soldiers!  Have no mercy on their souls!
====
481
Master Flame Thrrower Shouts:  Flame Throwers, Fire!
====
482
It wasn't your fault, sister mine.  Let your brightest smile shine again!\r
\r
Now I can go home.
====
483
The Keep has been taken over by the Ebonheart Pact!
====
484
The Keep has been taken over by the Aldmeri Dominion!
====
485
Perhaps smelling his master on you, Sweetling begins to wander toward Grayborne's inn.
====
486
An Angered Westtry Spirit materializes, then screams: "Stay away from my chest!"
====
487
is weakened as its power source is destroyed!
====
488
"I'm not leaving camp until those damned unnatural beasts are dealt with!"
====
489
It's too dangerous out there! The foreman needs to do something.
====
490
Has anyone seen Jerome? He went into the woods and didn't come back.
====
491
Wolves don't scare me, but those spiders — ugh!
====
492
Will you stop pacing, Arman? I'm fearful enough already.
====
493
Keep a sharp eye for those wolves. I don't want to end up like Vergal did.
====
494
The Divines have forsaken us!
====
497
We never should have left Wayrest.
====
498
What has become of Camlorn?
====
499
Empty.  I should have known; that bastard. 

Well, thanks for your trouble, at least.
====
500
My mother has damned us all, with her pact with vampires and her betrayal of the family.
====
501
I was ritually slain, and now she seeks to raise my body as a loyal revenant. Behold my fate, Hero.
====
504
begins raining down a flurry of attacks!
====
506
The deer seems to have been killed with a poor quality curse.
====
507
Rise up, Knights of Silvermist! Roust your chilled bones, and prepare yourself for battle!
====
509
The poacher takes the warrant with a badtempered look.\r
\r
He must report to the forester's camp or will be considered a fugitive.
====
510
Ahaha! Feet! I walk again!
====
511
Hahahaha!  That was fun!  We should do it again sometime.
====
512
fades as you immerse the keepsakes, and you feel the world melt around you, and go insubstantial. You feel your spirit tug free of your body, and can sense other spirits in this place.
====
513
rumbles as you lock the chains in place, and a moment later, the chains shatter! A voice booms "Who dares disturb my rest?"
====
514
I rest again. You chase the wrong powers, fools. My granddaughter will destroy you.
====
515
can be heard from the tower gate.
====
518
I swear, I went to just cut it down, and it moved.
====
519
Seriously, you're seeing things. You're as jumpy as a child in the dark.
====
520
You're saying that, but I'm telling you I'll keep chopping this log here all day so I don't have to go back out there.
====
521
I swear, I went to just cut it down, and it moved."
====
522
You're seeing things. You're as jumpy as a child in the dark.
====
523
You're saying that, but I'm telling you I'll keep chopping this log here all day so I don't have to go back out there.
====
524
Come forth, minions! Serve your master!
====
525
the dead will rise to protect Silvermist's Queen!
====
526
I have failed you, Queen Anastasia...
====
527
The Master... watches... you...
====
528
Intruders,  prepare for your death!  I will protect the Queen at all costs.
====
529
The roayal guard will succeed where I failed!
====
531
You're not worth my effort!  My minions will deal with your pathetic soul!
====
535
Zombie servants... pfah! It seems that completing a task oneself is the only way it will be finished.
====
536
Your blood will drain and we will drink!
====
537
Try to save them... if you can!
====
538
The camp is secure, for now. Once night comes, we should be ready for anything.
====
539
I agree, this place has proven to be unpredictable. Until we get more of the Order here, we need to be prepared to hold fast.
====
542
Vivienne, hon? Where's the salt? I'll get this hare to cooking right off...
====
543
Tomas Atois, you worry me sick and now all you care about is salt? You fool man...
====
544
The Master.... watches you...
====
545
The Mistress... is laughing...
====
547
Be wary of the shadows....
====
548
Someone needs to shut him up before my blade does.
====
550
goes limp, temporarily stunned.
====
552
is freed of its corruption, and a new, Purified Wyrd Sapling grows in its place.
====
554
has triggered the interative object.
====
555
shakes off the effects of the Poacher's trap.
====
556
The arrow that killed this deer does not carry the Lord of Daggerfall's mark.
====
557
The poacher takes the warrant with a badtempered look.\r
\r
He must report to the forester's camp or will be considered a fugitive.
====
558
I'm ready, friend. We'll make Aldcroft safe again.
====
559
It's time for me to get back to camp... stay safe, friend!
====
560
For Aldcroft! For High Rock!
====
562
Ha! You're no match for us!
====
563
I've always dreamed about moving to Camlorn. Given all that died there, I guess it's just as well I got stuck here.
====
564
The Magis Order might serve the High King, but they don't serve High Rock. What do you think? Do you trust them?
====
565
I wonder how the werewolves who took Camlorn manage to keep themselves from turning human again? Probably some dark magic...
====
566
<The lurcher falls under the power of the amulet.>
====
567
<The lurcher falls apart, its essence consumed as it enters the ritual site.>
====
568
<The lurcher is weakened.>
====
569
The arrows in the target match those found in the deer slain around the camp.  \r
\r
They do not have the mark of the Lords of Daggerfall.
====
570
I'm here to kill me some dirty blues!!
====
571
Grats. What you wanted a bigger pat on the back?
====
572
Dead n00bs FTW!! I have returned from the North!
====
573
Wood for Vermier. Wood for the Iron Circle. Wood for the cane I'll need if my back gives out.
====
574
Ormax never even comes down here. Surely he wouldn't notice if I took a break.
====
575
Whew. I could use a break.
====
576
I wonder if this wood is even used for anything.
====
577
<The lurcher, badly damaged, breaks apart.>
====
579
It's still too damn cold in here.
====
580
Tons of wood here, and not one piece will fit in my fireplace!
====
581
I never seem to make progress on these stumps…
====
582
I think that one is just right, but now this one looks off…
====
583
Back and forth, back and forth. Och… I don't know about my forth, but my back is killing me.
====
584
lets out an angry screech as it emerges from the dirt.
====
589
emerges from the swamp, angered by the disturbance of the crate.
====
593
Freedom is mine! You will not keep me here!
====
595
The Spriggans are everywhere! Help!
====
596
*Coty, I would ask that you come speak to me... please, hurry back to camp.*
====
597
Nords, now. The barbarians come to slay us. They will not find it an easy task...
====
598
Knights... and mages. Beware their magics, Aiden. Have your soldiers cut them down first.
====
599
You will not take this crystal away from me! It is mine! Mine! Let the fires consume you!
====
600
No you must not! The people of Fort Virak are innocents! They have done nothing to you!
====
601
You know what causes that problem?
====
602
Slay them! Crush the Alessians!
====
604
Bow to the Order! St. Alessia above all!
====
606
Ahhh! Tiny mouse no hurt ogrim!
====
607
Tiny pesk! Ogrim crush! Ahhhh!
====
608
What are you doing? Get away from there!
====
609
What... what is that horrible stench? Meridia has forsaken us... a curse delivered to our noses! We must leave!
====
610
You picked the wrong camp to wander into, friend...
====
611
Looks like this just isn't your day.... time to die.
====
612
bursts into flame, melting away.
====
613
Hey you! Hands off my property. Come over here and bring it back.
====
614
Listen friend, I'm not what you would consider patient with people who take my property. Bring it over here.
====
615
Friend, I've given you ample opportunity to return my goods. Now, I'm telling you one final time, give me my property.
====
616
appears beside the crumbled remains of the Ancient Strongbox.
====
617
Goodbye, friend. Don't bother trying to follow me. It wouldn't be healthy.
====
618
You defile my sacred works? You will be punished.
====
619
Leave. The beastfolk are mine, their conquest, mine.
====
620
You overstep, mortal. I will not forgive your hubris.
====
621
steps into the world from Oblivion.
====
622
This isn't that difficult. Don't try to stall me.
====
623
I'm warning you. Stop with the stalling.
====
625
Ages ago, I knew one such as you would come. A new, grave threat faces High Rock.
====
626
Altmer rule in High Rock is ended. The future belongs to the Bretons, once our servants... now our heirs.
====
627
It is to you, and the younger races, that I entrust the legacy of the Direnni. I pray for your success.
====
628
Use this artifact and its powers wisely. Farewell.
====
629
erupts from the water, enraged at any who would tamper with its murky, comfortable home.
====
630
's Magis Order Sighting Gem shatters from the strain.
====
631
You have freed me from the Sload... may the Light of Aldmeris guide my soul....
====
632
begins to emit a soft mist, trickling out before you.
====
633
emerges from the scorched sand.
====
634
You seek to unseat High Rock's true ruler? Fools!
====
635
Mongrel Bretons! Bow before the true master of High Rock!
====
636
I have died! I have risen! You cannot defeat me!
====
637
Camlorn is lost. High Rock is mine!
====
638
Hircine, my master... why do you forsake me...?
====
639
I beg you, return my soul to Mundus...
====
640
Aldcroft! I'm safe! Would you please let Warden Rielle know I've returned? Thank you!
====
641
I remember. I was Coren. Please, take my locket. Return it to my love... Blanche.
====
642
Blanche, my love, please don't grieve for me. I'm finally at peace. This hero saw to that.
====
643
When you pass, we'll be together again. Until then, I will always love you. Goodbye...
====
644
What... what has happened? Why are we here? Brother, you are ok! Come, let us make haste and leave this cursed place!
====
645
The banner must be used when the Serpent appears, not before.
====
649
I'll give you a taste of what's in store for Rivenspire!
====
652
shudders violently, fading into the form of a Werewolf!
====
654
gasps and coughs as a healthy color returns to his face.
====
655
The Master of Thorns... the Master of Thorns has me. Must... find him!
====
656
I thank you for my freedom, stranger. May the forces of the light guide your way!
====
658
Hang on! The magic of the ward is working. Only a few more moments...
====
659
What? Are you mad? We're gonna be devoured... because of you!
====
660
Raymond will never be forgiven. Now, you will join him!
====
661
comes bubbling out of the lake, with a dire and fearful shriek!
====
662
The Forge is ready, place the Crown Piece now!
====
663
Failure! The magic is undone, Numinous. We must go begin again.
====
664
Swiftly now, ready yourself at the next pedestal.
====
665
feels power surge through them as the torch bursts into flames!
====
666
bursts into flame, calling forth the dead!
====
670
Cursed wind! Ah — your pardon, Lady Mara.
====
672
Oh, why does this happen to me?
====
673
I must not cry. I must not cry.
====
674
Please, step away. I cannot bear your aroma.
====
675
That smell, it is as if the bog itself has died.
====
677
What is that awful stench?
====
678
Check the bottom of your boot, I believe you stepped in something.
====
679
I smelled you coming before I saw you.
====
680
You smell ill. You should have that looked into, it could be fatal.
====
681
I do not think anyone can smell worse than you do right now, please leave.
====
682
What is this book, anyway..?
====
683
Ha! Ha ha! I understand. I know Mara's secrets!
====
684
The roads aren't safe. Be wary.
====
685
The wolves are still in Camlorn. Tread carefully.
====
686
Hail, citizen. For Averos!
====
687
There are creatures here no sane person should ever see. Watch your step.
====
690
Sir, the news from Camlorn is not good. The wolves still hold the city. 

I'm glad to say, though, that the roads are still relatively clear.
====
691
Well, don't just stand there with your tongue wagging! Give me the news, soldier!
====
692
Understood, soldier. Tell your commander to keep the roads clear, so I can send reinforcements. We're taking back Camlorn.
====
693
Skyharker Suuniqwe says: If you are returning the gem to the Steed's Shrine, it is a mistake.
====
695
You'll pay for this... in blood!
====
697
Glenumbra will fall. It's inevitable! This changes nothing!
====
698
I'm looking forward to this.
====
699
That was your last mistake.
====
700
What are you doing? You got that all over me!
====
701
What's wrong with you? You're insane!
====
703
What do you think I am, a vampire?
====
704
You skooma-crazed toad! Leave me alone!
====
705
Are you the one that disturbed my slumber?
====
707
The ground sings the name 'Angof'
====
708
Who calls me back? Have I not done enough?
====
709
When will this nightmare end? Let me rest.
====
710
You'll never get out of here with our prize!
====
711
I will deliver you to Oblivion!
====
712
My master will be pleased with this sacrifice.
====
713
Accept your fate. This day, you die!
====
714
Your intrusion is unexpected. It will also be mercifully short.
====
715
This is but one servant. I have many more. I will find you… and you will suffer!"
====
716
Looks like only half of that thing was in here. We'll get both pieces soon enough.
====
717
Them undead is only part of the plan, eh? Only a part of it, that's what.
====
718
Leader's got what we come in here for, don't he? Why ain't we going yet?
====
719
Hail, Optimate. All is quiet at the Kinhouse... for now.
====
720
Me dad was a miner. This place stinks like he did.
====
721
Fivefold venerations upon thee, Optimate.
====
722
There have been many strange occurrences around the Kinhouse. Pray you are not a party to them.
====
723
Honor and praise, Optimate. May the scourge plaguing Varyllis affect you not.
====
724
Boss has something planned once we get both halves of that necklace. It's worth more in once piece, it is.
====
725
Stay wary, Optimate. Much has gone awry of late.
====
726
The space has been prepared. Light the incense as I begin the ritual.
====
727
I offer you the honor of playing accompaniment to the ritual. There is a Sacred Instrument near at hand.
====
728
Our men left in the fog.
That morn, they marched to war.
We Faithful stayed behind
To tend Glenumbra Moor.
====
729
Their battle waged afar
Much like our war at home.
They fought on distant plains.
We trudged through sickened loam.
====
730
No children will we bear.
Nirn feasts upon our blood.
Our life force feeds the land.
Our veins flow into mud.
====
731
We Faithful will not fight.
Our swords sheathed, not in hand.
They'll search for wives long gone
Now that we're wed to land.
====
732
Our lives we gave to heal
The trees on High Rock's shore.
Sing for the lives we left
To tend Glenumbra Moor.
====
735
Old King Casimir needs his lumber.
====
736
King Casimir is just a pawn of High King Emeric. Our wood is bound for Wayrest.
====
737
I wonder if the wife will have potatoes on the stove when I get home.
====
738
I'd rather be enjoying a pint.
====
739
Seven thousand mages in the kingdom, and not a way to make trees cut themselves?
====
740
I'm not one to complain, but I think I have a splinter.
====
741
I'm tired of these damn spriggans. I wish King Casimir would get off his throne and do something about them.
====
742
I wonder if it is time for lunch yet.
====
743
I swear, I can never keep this axe sharp.
====
745
Death awaits you, Aldmeri dog!
====
751
We're alone out here. None of our assaults have been successful.
====
752
Why don't we just march back to Daggerfall?
====
753
We're outmatched here, and I hear we're going to be outmatched in Camlorn.
====
754
Those Aldmeri dogs will die!
====
757
This is our commander. He'll fill you in on what happened. I'm going to get more help, if I can find it. Thanks.
====
758
Help us! Please, you must help!
====
759
The Altmer attacked without warning!
====
760
The Altmer hold the tower! They've invaded!
====
762
The cloak is ours! You will never leave here alive.
====
763
My life for you, Master of Thorns!
====
764
Ho mighty Kirin! You are safe now, and among friends. Becalm yourself, for all is well.
====
766
You will join the stars. How glorious for you!
====
767
I burrow and soar. I will give you eternity!
====
768
Do you see the colors? The lights? Take a closer look!
====
769
pounces on the chickens milling about Al'kari's yard, mrowling ferociously.
====
770
pounces on the rats wandering by Gulitte's house with a ferocious mrowl.
====
771
loses interest and runs off.
====
772
calls out to the creatures of the wild, asking them to free its bonds!
====
773
answers the call of the wild, and attacks!
====
774
casually swipes something and tucks it in a pocket.
====
776
My leg... cursed undead. Nearly ripped it off.
====
777
Didier... how's it look? Will I lose my arm?
====
778
I need some medicine. Medicine... it hurts.
====
779
I hate those undead. Hate them... ow...
====
780
The enemies of Angof cannot obtain the Reach Cloak!
====
781
You'll never take away our prize!
====
782
We're under attack! Tell the boss!
====
783
You'll be dead before you know it!
====
784
reaches down into her blouse, and slowly pulls out a sparkling, gem enfolded amulet.
====
785
I wish for you to have this, Numinous. Do not thank me, for on this marked occassion it is I who thanks you.
====
786
Chin up there, friend. You're not dying on my watch.
====
787
How's the pain? Let me know if it gets any worse.
====
788
Don't worry. We'll get you fixed up and you'll be back to work before you know it.
====
789
You're ruining our sport! Get away!
====
790
Who do you think you are? Get away from my trap!
====
791
Go set your own traps and leave mine alone!
====
793
Thank you, Optimate. I will dissassemble myself now and return to my gem.
====
794
You haven't got a chance! No chance at all!
====
795
Is that the best you've got?
====
797
I don't know who you are, but you won't take me alive!
====
798
We've got werewolves breathing down our necks. Those wretched Magis Order mages are everywhere. Stay alert!
====
799
Bah! There's no way Faolchu is coming out here. We had a deal. Remember?
====
800
Now Camlorn is nothing! Maybe Daggerfall is next. Wouldn't that be a sight....
====
801
Damned harpies! If they get any closer to our camp, they better be ready for a fight.
====
802
I'm telling you, it's true! There's an enormous skeleton stalking through the woods! Just the thought of it gives me the chills.
====
803
If you don't struggle, your death will be quick.
====
804
You'll rue the day you crossed the Red Rook Bandits!
====
805
If you think you've a chance, you're a fool!
====
806
Goodbye brave Numinous and thank you.
====
809
Your punishment is... death!
====
810
Mother will teach you a lesson! Respect your elders!
====
812
My voice is faint×
your side of death.×
×
Come back to me×
without your breath.
====
813
Fool! Then both you and The Orrery must burn!
====
814
With the fall of the Landbreaker, the defeat of the Maormer must be nigh.
====
815
The Wise of the Crystal Tower overcame the Landbreaker's advance, but what of the undead that flood our shores?
====
816
The balance of these placements is a true testament to the blessings of Mara.
====
817
At last, my soul is free....
====
818
The Sload commands me no more. Thank you....
====
819
My long enslavement to the Sload has ended at last....
====
820
shifts as the power begins to wane.
====
821
It's really me. This is amazing. There's Leah... as beautiful as ever. Oh how I've missed her.
====
822
Images of fear will invade your souls!
====
823
The growth has been trimmed away, just in time for the Imago inspector. The Varlines grace us with the power to maintain our marvels.
====
824
Blessings upon Felballin Kinhouse for creating such a celebration of form and beauty to grace the Summurset shores.
====
825
By the Fugue of Aurbis, this accursed hovel collects dust faster than a rolling scamp!
====
826
At this rate, I will be done categorizing the collection by the time the cosmos have set. Anuiel's grace sustain me!
====
827
You dare disturb my work? Such impertinence deserves an eternal reward!
====
828
squelches juice all over your hands!
====
829
How do the structures fare? Is everything in order?
====
831
seals shut as an Aquiferi Pith is buried within.
====
832
is studded with very unusual thorns.
====
833
The corruption will consume you...
====
835
The Master of Thorns is watching you...
====
836
Turn back... or you will suffer...
====
837
Your soul... feed us your soul...
====
838
No mortal can reclaim the tree...
====
839
Are you sure you want to go back there?  \r
There's a gang of ruffians past this building who might see your presence alone as a reason to start a fight.
====
840
What is this? Ah yes... a fine shell indeed.
====
841
Another good one! This shell will fetch a fair price.
====
842
That's... interesting. Definetly not a shell. We'll just kick whatever that is under the sand here...
====
843
You hear the burbling roar of an approaching Sload!
====
848
stomps on the corpse of the mudcrab, giggling to himself.
====
849
You... Don't come any closer! Guards! GUARDS!
====
850
Please, hurry to Aldcroft... find Warden Rielle.
====
851
I can feel the madness... it's trying to to take me. Please, hurry to Aldcroft.
====
852
I'm not sure how longer I can stay sane... we must get to Warden Rielle in Aldcroft.
====
853
Comrades, we are revealed, prepare to attack!
====
854
appears to have been trapped!
====
857
How will I ever move past this!
====
858
The evil.. it came out of no where!  We had no chance!
====
859
All of our research is gone!
====
861
Blackheart I'll be coming for you!
====
865
Why can't you finish me off! Why must you torment me!
====
866
tears at the flesh of the nearby corpse with it's teeth, chewing slowly.
====
867
Leave me be Hainen - I do not wish to spend eternity as a statue!
====
868
By the Gods, it is Hainen the Deranged!
====
869
Auriel, protect me from this wretched creature.
====
870
Arise, sleepers. Rouse from your slumber. The King of Thorns demands it! Eliminate the intruders!
====
871
The Shadow looms over Cath Bedraud again. It is time to prepare our defenses. To arms!
====
872
That puppy was so mean to me... I hope your happy now Quest NPC.
====
873
I wonder if that puppy is still mean...
====
874
I'm bored, I want to go see my puppy.
====
875
You may have made it through the rest of my minions, but this is where your lives end. Orutu, attack these fools!
====
876
I have extracted the stone! Quickly now, let us leave this place.
====
877
What? How did you … never mind. Let's kill them, my love!
====
880
I am in need of protection!
====
881
This is becoming an impediment.
====
882
The Maormer have injured me.
====
883
This is becoming a problem.
====
885
I may not be able to finish my work.
====
886
Soon my soul shall join the stars.
====
891
Stop them! Don't let them get through!
====
892
Have you seen Rolperil? I have not since our last sally against Sunhold.
====
893
Place the bell upon the altar in the Temple, and we shall begin.
====
894
Let this offering please your grace as it pleases our senses! Quickly, Optimate, light the candles dedicated to the Divines before the incense incinerates!
====
897
Stendarr, bestow your grace!
====
901
Beloved Mara, bless our music!
====
902
Preserve this bell, Phynaster!
====
903
Angua anyammis va sunna silaseli...
====
904
Varlais racuvar, mathmeldi, jorane...
====
905
Mara-El sunnabe, balangua av adabala...
====
906
I feel Mara's hands upon me! I beseech you, My Lady, bless this bell as you bless us!
====
907
Take me home Roberte. I am tired.
====
909
Roberte! What is he talking about?
====
910
So terrible how their body just... snaps like that.
====
911
Roberte, no! By the Divines, why would you do this?
====
912
Please, captain. Don't take Roberte.
====
913
Who will take care of me now?
====
914
So sticky beneath my feet, as if their body were made of goo.
====
919
Paulette, I tried to spare you from this. I was saving this money for you. I wanted to cure you.
====
920
I couldn't go on if I didn't try, Paulette. I couldn't afford Sibellec's help without more coin.
====
921
Be still, Paulette. I'm sorry. I'm so sorry.
====
922
Warden Moreau, I need to speak with you.
====
923
Roberte Moreau! Acting on behalf of King Casimir of Daggerfall, I place you under arrest for the crime of High Theft.
====
924
I'm so sorry, Paulette. I'm truly sorry, Roberte, but you must answer for you crimes.
====
925
Enough of this. Roberte broke the law. He admitted it here, and he's going to jail.
====
926
You! Talk to Ormax. Tell him I'll be back.
====
927
<<1>>Talk to Ormax and tell him I'll be back.;
====
928
It was you? Roberte, where's my ring? How could you? I thought we were friends.
====
929
Captain, I'm saddened to hear my ring is gone forever, but please spare Roberte. He and I can work this out.
====
930
I don't know, Paulette. I just don't know.
====
931
The incense has gone out. Please, Optimate, if you would light all the candles before the incense ceases burning, we can proceed with the ritual.
====
933
You need four Exemplars to bind their essence into the Welkyn Stone. After The Lady, you may choose who to visit next.
====
934
On guard, Numinous! The Maormer have found us out!
====
935
Ho there! The Maormer think to catch us unawares. We must fight clear of them!
====
936
The Welkynd Stone at last! Protect me whilst I extract it from the planet core.
====
937
Come forth my vassals and destroy these intruders!
====
938
It seems we have visitors that want to play!  Death is near!
====
939
I've failed but Fozzler will have his way with you!
====
940
You pathetic fools!  Play time is over!
====
941
Fear will always defeat a weak soul!
====
942
Moragan!  There was no fear in their fight! Prepare yourself!
====
943
Run in terror as fear creeps into the depths of your souls!
====
944
Ah, I see the Baron's fears were justified. Come, then, let us test your mettle.
====
945
Run... while you still can.
====
946
We weren't... paid enough... for this...
====
947
Ah, one of the mer, not yet addled by my magic. Speak, creature, for you have me under your power. For now.
====
949
makes a loud jingling sound from the tiny silver bell.
====
950
What is that horrible noise? You there, surrender or die!
====
952
I will not forget this betrayal, mortal creature…
====
953
Your power wanes, filthy creature! Soon it shall be spent, and I will dissipate. Garner what you can, for your moments are numbered!
====
954
No! I won't let you stop me! GUARDS! RELEASE THE HOUNDS!
====
955
I have learned much from watching you, Numinous. I shall return to camp now.
====
956
Hail to thee, High Kinlady.
====
957
Fivefold venerations, High Kinlady.
====
958
Greetings, Optimate. What news have we today?
====
959
Battlereeve Artulion sends you his compliments, Kinlady, but there are no new developments to report.
====
960
The Maormer assault has slowed considerably. Battlereeve Artulion is confident that the invaders shall be repulsed before the moons' next turn.
====
961
Very well. That will be all then.
====
962
Betrayal! You dishonorable-
====
963
It's time to end this! Stay right there, interlopers, and DIE!
====
966
Soon my soul shall join the stars.
====
967
I shall not fall to the likes of you!
====
969
My wounds may be mortal....
====
970
Let's play a game of Death by Madness!  Who wants to go first?
====
971
My progeny shall avenge me!
====
972
My breath shall join the winds.
====
973
I am prepared to die. Are you?
====
974
I shall be greatly inconvenienced in a moment.
====
975
I can feel the Rage coming on!
====
976
Hahahahaha!  That was pathetic!  Someone bring me some worthy competition!
====
977
NOOOOOOO!  I've been beat at my own game!
====
980
By Trinimac's swift sword!
====
981
You sully these scintillant sands, cur!
====
984
You shall not leave these shores!
====
985
Slink home, dog of Orgnum!
====
987
We shall drive you from these shores!
====
989
I shall dine in your halls tonight!
====
990
I shall bed your woman tonight!
====
991
The seas are ours, Spawn of Saenyen-el!
====
992
You shall not leash the stars, heretic!
====
993
Die, Bastard of Saenyen-el!
====
995
Your blood shall stain the sands!
====
996
I've killed better than you!
====
997
The stars belong to no mer!
====
998
We will see how you handle my war dogs!  Release the Hounds!
====
999
I've let you fools live long enough, now it's time for you to die!
====
1000
No one will come into my crypt and disrespect me!
====
1002
By the Firmament! I thought Numinous could not die? I must flee!
====
1003
My regrets, Numinous, but it is time for me to return to the Battlereeve.
====
1004
Minions of Blackheart I summon you to protect your master!
====
1007
I shall dispatch this fiend, Numinous!
====
1009
By the blinding brillance of Aetherius!
====
1013
May the power of Anuiel and the scales of Auriel protect you!
====
1014
Quickly Numinous, place the next Crown Piece!
====
1015
Now is the time - place that Crown Piece on the pedestal!
====
1016
Good, now move to the next Channeling Pedestal!
====
1017
Excellent! Now stand by the next pedestal, and be ready for my signal.
====
1018
This isn't fair at all. We should be able to kill Altmer too.
====
1020
I signed up to kill Altmer, not move boxes.
====
1021
An assassin! The treacherous Altmer!
====
1022
How dare you come aboard my ship!
====
1023
You think to slay me on my own ship?
====
1024
Crawl back to shore, groundling!
====
1025
I must remind the captain of the Sea Daedra to send me an update on our stores.
====
1026
We need more landing boats. Too many have been sunk by those troublesome shore batteries.
====
1027
Long have I yearned to place my boot upon these isles. Only Artulion and his cursed Numinous stand in my way.
====
1028
Hm. They checked us on the Deadsands...
====
1029
...and the siege engines on Sunhold have been burned.
====
1030
Where are those reports from our spies?
====
1031
Given the winds this season, it will be weeks until resupply.
====
1032
We are at a stalemate on all fronts. Precisely as the Master intended.
====
1034
The Stormwitch is this way, Numinous.
====
1036
Done transitioning to State 1
====
1038
Done transitioning to State 2
====
1039
I have brought you pomegranates from the orchard! This Optimate protected me from the Discarnates.
====
1040
I can smell the fruit beginning to turn. We must try again when more ripen!
====
1041
These are perfect. Heldarmo will be so surprised!
====
1042
Alas! These have already begun to rot.
====
1043
Ah, I believe that tree bears ripe fruit.
====
1044
A Discarnate! Keep it away!
====
1046
Indeed? Then I must offer a token of our thanks.
====
1047
I AM THE THIRD REVELATION!!
====
1049
Keep Taken by Those third guys!
====
1050
Do you suppose the Maormer will ever realize the sheer futility of their attacks?
====
1051
Though we were born of Lost Aldmeris, this Blessed Isle is now our home.
====
1052
I must return to my studies soon. It has been a pleasure conversing with you, Exultant.
====
1053
The Kinship is in no great danger. The invaders have not breached our defenses in over a century.
====
1054
So much blood. So much blood!
====
1055
These are at the peak of flavor.
====
1056
The birds have already eaten these.
====
1057
No, no. These won't do. Heldarmo demands perfection.
====
1058
Heldarmo will be well-pleased with these!
====
1059
Ugh! All of these are rotten!
====
1060
These are perfect! We must bring them to the Battlereeve at once.
====
1061
Master tell Grodem play games with adventurers. Grodem only know one game!
====
1062
Master… Grodem is broken again…
====
1063
Little peoples were fun! But fragile! We play again!
====
1064
Grodem open door! Come and play with friends!
====
1065
More friends! Grodem have more friends than you!
====
1066
I saw Suuniqwe in a nightmare. She was... a monster.
====
1067
Orgnavar mocks the Orrery by sharing the sky with the other planets.
====
1068
Skyharker Suuniqwe haunts the dreams of many Altmer ....
====
1069
Skyharker Vilmo thinks he saw Suuniqwe wandering among the Starblind.
====
1070
DEBUG TEXT - ADDS SPAWNING
====
1072
Grodem not winning! Grodem want to play with friends too!
====
1073
You good at game! Grodem need to cheat!
====
1074
the tomb as the door crashes before you.
====
1075
Fallen warriors rise! Lift yourselves to wrath, and crush your enemies!
====
1076
You shall never escape these walls of bone!
====
1077
You have… proven yourself…
====
1078
You will never survive the Master's test…
====
1079
Dear me, why does that always happen?
====
1080
groans. Its voice echoes all around you!
====
1081
Won't you come and enjoy it?
====
1082
This creature of the dark hungers! What sport it will be to watch you fight it… or watch it eat you; I'm not particular.
====
1083
Now this immensity of bone will crush you!
====
1084
… it would be a shame not to put to use my most fearsome challenge of all!
====
1085
I created this just for you, my intrepid guests. Look, a glorious creature of rot and decay!
====
1086
You fight bravely but in vain. No one will win my game!
====
1087
What stuff are you made of, that you still endure? Yet I will see to your deaths. It's inescapable.
====
1088
How could I destroy you, heroes, when we are both so well entertained? Still I must try…
====
1089
Unthinkable! You have beaten me at my game! Well, who I am I to grudge champions their prize? What a pity, that she was not here to witness this with me, after this was all done in her honor…
====
1090
What cunning players you are, adventurers! No one has made it as far as my inner sanctum! I cannot allow this - you and the game both will end here!
====
1091
erupts from the water and lumbers towards the lure.
====
1092
There they are! Get them, Vorlash!
====
1093
Alas, my poor pet. You always take so long to rebuild.
====
1094
Is the game over already? Such a pity.
====
1095
whips its tail, creating violent whirlpools!
====
1096
roars, its serpentine body stirring up more twisting water!
====
1097
thrashes in the water, creating more swirling vortices!
====
1098
snaps its massive jaw as it crushes another section of floor!
====
1099
thrashes one final time, bones spilling from its body as it sinks into the water and moves no more.
====
1100
Vorlash spits a ball of vile rot!
====
1101
ripples, lapping against piles of bone. From somewhere in the distance, a low roar echoes.
====
1102
shakes as the drawbridges rise!
====
1103
I see you, little ones. You cannot hide from me.
====
1104
How did I fail to see… this?
====
1106
focuses its piercing gaze!
====
1107
No! You cannot hide! Not from one who sees all!
====
1108
cease as the drawbridges lower into place.
====
1109
Stop! No more! I surrender myself to your mercy.
====
1110
May nightmares consume you, meddlesome Numinous!
====
1111
I put it aside until I could find the owner.
====
1113
Interloper! You shall not ruin the ceremony!
====
1114
Fool! We have another sacrifice...
====
1115
All I get is this miserable tent
====
1116
Why did I have to be reassigned HERE!?!?!?!
====
1117
They think they know war?! Heh, I know what war is.
====
1118
This place is so empty.... Its depressing....
====
1119
My family will never forget your kindness!
====
1121
Fleshy thing! Bad thing! Eats you!
====
1125
emerge from the ground around you!
====
1127
Aggggggh! The pain, make it stop!
====
1128
What have you done! Agh! It burns!
====
1129
I can't move! Aaaagh! Make it stop!
====
1130
You'll never break me! I'll kill you!
====
1131
Please make it stop! I'll tell you anything!
====
1132
By the Divines, she's dead! Guards! Guards!
====
1133
Destroy this traitor, beast!
====
1134
Montclair, he's doomed us all... I must... feed!
====
1135
I can't go on... my wounds are too great...
====
1136
The dogs will have you as a meal!
====
1137
I will not be defeated so easily. To me, wolf!
====
1138
Montclair will never fall!
====
1139
Speak quickly, man! Tell me what you saw down there!
====
1140
Montclair gives the vampire men and women from his districts, to feed on like cattle! They are building an army!
====
1141
Then my suspicions were true. Guards, take care of this... creature.
====
1142
Thank the Divines! I will remember you, stranger.
====
1143
Hurry... I don't know how long I can last with my wounds.
====
1145
More brave adventurers? Greetings, and welcome! Your greed has brought you here, and now you are trapped, and must play my very excellent game!
====
1146
Surely you are eager to start my marvelous game. Come, let us begin!
====
1147
Have you come to admire my handiwork or become a part of it?
====
1148
tries to free Farmer Inwold from his bonds, but they prove too strong.
====
1149
Enjoy your lavish accomodations!
====
1150
reads a letter threatening Lakana's life for betraying the Redguard people. This letter is written in a flowing hand upon the same paper used by Ra'ud to stamp his seal.
====
1151
Another one? What a pleasant surprise! Hurry, your friends are waiting!
====
1153
The dresser's contents are in disarray and dried ink is scattered about. Inky footprints lead toward an open window.
====
1154
A prison break! How grand! You have already gotten farther than some!
====
1155
A prison break! Fantastic! You have already gotten farther than some, and I am beyond amused…
====
1156
You make my game look so easy. We can't have that… perhaps we should make things more DIFFICULT!
====
1157
BEHOLD! My grand cathedral, a monument to the moon's bright daughter…
====
1158
You take too long! I tire of your dawdling! On with the game! RISE, forgotten warriors!
====
1159
No one has ever gotten this far! You are resourceful indeed, but here is where it ends. Goodbye, intrepid players!
====
1160
IMPOSSIBLE! You must be cheating to get this far! Very well, fools. Come to the endgame. Oh… and don't look down!
====
1161
I thought I would never see freedom.  Thank you!
====
1163
Freedom today, vengeance tomorrow!
====
1164
Thank the Divines... I had all but given up hope.
====
1165
Mortal, you trespass upon my shrine, yet you seek another who does the same. His presence offends me. Remove him, and I will grant you an audience.
====
1166
You have done well, mortal. Tainted-Heart no longer pollutes my shrine... yet his dark masters work against you, even as we speak. Be vigilant.
====
1167
Quickly, Numinous! We must destroy the guardians to bring down his barrier!
====
1168
So the tales of the Numinous are true... just as our leader had said. If you wish to seek the truth of the events of Rivenspire, seek me out at the Inn. I will wait for you there.
====
1169
We have little time to prepare. Use what resources you have and assemble any defenses you see fit.
====
1170
Wait... what are you doing? Stop! No!
====
1172
All my life, I've wanted you, your voice so sweet, your eyes so blue,
====
1173
Let's live together like birds in a coop, so every night we can eat chicken soup,
====
1174
Dabienne, be my mother hen.
====
1175
You seek the mage's aid? His soul lingers in that frozen shell. Gather oil from the fish nearby. That's the first step on your path to awakening.
====
1176
Excellent work, mortal. Light the braziers surrounding the mage.
====
1177
slowly begins to melt before the magical power of the braziers.
====
1178
lunges towards <<1>> with mindless hunger burning in his eyes.
====
1179
Let's hurry, please. I feel as if I'm slipping away from this world faster and faster. We must get to Leah!
====
1180
begins to draw Daedric energy from beyond.
====
1181
The unbelievers have sullied our ritual, sisters! We dare not complete it now... vanish. We'll reconvene soon.
====
1182
Unbelievers! Destroy them, sisters!
====
1183
May the Divines bless you for your kindness!
====
1184
You have given my family hope. Thank you.
====
1185
What do you think you're doing?
====
1186
Cease your meddling, mortal!
====
1187
You're making a mistake, you fool!
====
1188
Our Daedric Prince has accepted our sacrifice! Soon Alcaire Keep will fall! Nature will rule over all!
====
1189
Focus your power, my sisters. Let our Prince know what sacrifice we bring. Tear the veil of the world asunder!
====
1190
The ritual is ruined! Flee, my sisters!
====
1191
You've killed Nissa! We'll not forget, interloper!
====
1192
Scamp flesh? Cow blood? You insult the master. You will be punished!
====
1193
Hircine! Forgive us! We were tricked!
====
1194
Be on your guard. Here they come!
====
1195
I heard fighting. By the Divines, look at them!
====
1196
Away with you, accursed monster!
====
1197
Damn, it bit me! I need a healer!
====
1200
I will ... never ... forget.
====
1201
Ra'ud did not seem happy about the contents of that letter. Let us go report to Lakana that it has been delivered.
====
1202
Ah so Lakana is missing now? We should speak with Adima-At-Toun, her lady in waiting.
====
1203
Lakana has been murdered! I must inform Duke Natheniel immediately.
====
1204
You dare sacrifice one of my chosen? You will pay for this insolence!
====
1205
What mortal dares approach my sanctum?
====
1206
He gave us no rest in life. Now he gives us no rest in death!
====
1208
Let us rest! Tell him to end this madness!
====
1209
Give us peace, Ranser. Let us go home at last.
====
1210
No matter, you are simply another victim to feed my servants!
====
1211
Enough! I will show you the power of the Vampiric Council! And after I feast on your corpse, I will throw the remains to the crows!
====
1212
You... cannot stop the Council!
====
1213
I served my king in life. For my loyalty, death was my only reward.
====
1215
You've been a thorn in my side for too long.
====
1221
Quit taking it so easy on them!
====
1222
What are you doing?!? I'll lose all my wager!
====
1223
He's not so tough! I could do that!
====
1224
I'd wager this is all staged!
====
1225
Have you ever seen blood spurt like that?!?
====
1227
attempts to rouse Fahjiri from her slumber.
====
1228
materializes from the air.
====
1229
No one can stop the fervor. Join me. In madness!
====
1230
You are too late! Durak's soul is ours!
====
1231
drinks the Potion of Endless Dreams.
====
1232
wakes from an endless dream.
====
1233
walks into the dream world.
====
1234
Intruder! You shall not free Durak!
====
1235
You change nothing. The nightmare will consume you all!
====
1236
How perfect. You're right on time.
====
1237
Adima! That's enough. I will not have you delaying my guests.
====
1239
The Nine help me. What is happening to me?
====
1240
Lakana! I cannot allow you, or any Redguard, to threaten the sovereignty of Alcaire.
====
1241
This knight is now a paranoid, delusional husk of his former self. He has done my bidding well but he has out lived his usefulness.
====
1242
You will do nicely as my new pawn.
====
1243
You there! Stop! Be grateful Master Abd-Tura ordered us to leave you be. Get out!
====
1244
I couldn't agree more. I'll shatter your bones this time, Dathieu.
====
1245
Wayrest will not see this insult unanswered. I will lead my army to victory, even in death!
====
1247
Big one gone. No throw rocks.
====
1248
I go now. I no know what to do.
====
1249
Little creature kill boss.
====
1250
What I do now? I no like water place.
====
1252
Guards! To me! Slay this traitorous cur, as you slayed General Dathieu!
====
1253
suddenly becomes active and attacks!
====
1254
breaks away from the far wall, revealing an open archway.
====
1255
focuses hotly glowing eyes as its stone fists erupt in flame!
====
1256
returns to the door, rapidly cooling and returning to solid stone.
====
1257
hisses loudly as its flames are extinguished.
====
1258
begins to fill up with steam!
====
1259
continues to fill up with steam!
====
1260
I feel it. The curse has lifted!
====
1261
Foul creature! You must be... destroyed!
====
1264
That man... I'll kill him with my own two hands!
====
1265
If he thinks he can get away with murdering my wife....
====
1266
This is madness... I can't just stand by while those creatures feed on... no, no, stop thinking such foolish things!
====
1267
The screams never cease. Just get them to the Slave Pits... that's all I ask. Why am I talking to myself? I really am losing it...
====
1268
I need to get more wood for this fire.
====
1270
emits a shrill series of tones, and the machines in the chamber roar to life!
====
1271
Lord Montclair won't stand for this!
====
1274
May your enemies fall before you!
====
1275
Fight with honor, Champion of Hammerdeath!
====
1277
disengages from the production controls.
====
1279
It doesn't matter if Montclair's men catch and kill me! It's better than the Slave Pits!
====
1280
Wait! Don't touch the remnants. They're as deadly as any creature here.
====
1281
Ancient magic can destroy it. Be careful. The last necromancer is near.
====
1282
Verandis, you poor fool! You do not know the might of our master!
====
1283
We are one with death! My power protects the remnants!
====
1285
You are mistaken, foul servant. With your power gone, the remnants have been destroyed!
====
1286
leaves a smoldering crater in the floor.
====
1287
charges down the stairs at the first scent of blood.
====
1290
We have to find the others... I know they're out there!
====
1291
Hold still, Finn. You're not in any condition to be moving.
====
1292
emits a series of shrill tones and attacks!
====
1293
begins to emit a series of low tones, but collapses and is cut off.
====
1294
emits a series of low tones, powering down.
====
1295
blares loudly, the sound echoing through the chamber.
====
1296
clicks loudly several times and begins moving towards the airship. Loud tones from deep within the ruins echo.
====
1297
stirs at the blaring sound, then surges to life!
====
1299
Only combatants can enter the slave pits. Step back or face the consequences.
====
1300
Collapse the pass? That's a suicide mission! Tharlas, there's got to be another way.
====
1301
Do you seek death? You've found it.
====
1302
The Fervor has you... it will consume you...
====
1303
Live now, live well, for soon you will die.
====
1304
Soon, you too will dream only on me.
====
1305
Mistress! I've failed you.
====
1306
begins to rumble loudly and rhythmically.
====
1307
steps into the Dreamworld portal.
====
1308
Now that the Book of Circles has been destroyed, I feel my strength returning. I will head directly to Pariah Abbey. Thank you, my friend!
====
1309
stirs, dust and sand sloughing off onto the ground. As it moves, the ground rumbles.
====
1310
I've got it fixed! Good luck in here!
====
1311
flexes a massive stone fist and charges!
====
1312
emits a series of shrill tones, then collapses, broken.
====
1313
emits a series of low tones and goes still.
====
1314
shambles slightly before lunging at you, their eyes void of emotion.
====
1315
I wonder if the Maormer taste this good.
====
1317
It's only a matter of time before they come for us here. We don't stand a chance.
====
1318
You don't really expect us to wait around here until we're slaughtered, do you?
====
1319
I can see the bodies from here. It's horrible!
====
1320
Crestshade must be remembered.
====
1321
Okay, it shouldn't be too hard ta' get this lil' machine working. Let's get her up and runnin'!
====
1322
Time fer me to report in ta' Tahra! I'll see you back at the tower!
====
1323
I can't believe we're still trying to get deeper into this place, but far be it from me to hold things up. It will be ready in a moment.
====
1324
There. It's fixed. I'll go let Tahra know.
====
1325
Aha! This gear goes here, and we're back in business! Huzzah! Ow, ooh, my side…
====
1326
That should hold up for now. I'll let Tahra know that it's working again. Stay safe!
====
1327
I can't go on. Too much pain....
====
1329
Thank you. I didn't know how much longer I was going to last.
====
1330
becomes less aggressive. Its eyes soften as it comes to your side.
====
1331
Captain! I didn't think I'd see you again!
====
1332
shakes off the effects of the potion, clearly angered.
====
1333
Father, I'm sorry I disappointed you. The war was too much. I fled.
====
1334
What have I done? I'm sorry... I'm so very sorry....
====
1335
We've only got a skeleton crew left. Morale is low. If we stay here, we're just going to be food for that beast!
====
1336
The Daggerfall Covenant is doomed to fail. You cannot trust the Redguards.
====
1337
We're guarding a critical defense point, soldier. Stop causing unrest, or I'll have you in irons!
====
1339
The Daggerfall Covenant was a mistake. We can't trust the Redguards!
====
1340
smashes the ground, stunning everyone.
====
1341
You can't afford to let your guard down. The Redguards could betray you at any time.
====
1342
We must remain vigilant. The Redguards could be plotting against us.
====
1344
You've freed us Eselde... but did you not learn from before? You have unleashed a monster.
====
1345
Well? What did he have to say?
====
1346
Same as always. We're stuck here, I'm afraid.
====
1347
That's it! I can't take it anymore! I'm going to talk to the lieutenant again.
====
1348
Pardon me? What can we do to assist you?
====
1349
Careful m'lady. This one has the look of madness in its eyes.
====
1350
Oh, you are correct good sir knight. This... is the end of all of you!
====
1351
The duke should not have wed King Fahara'jad's daughter.
====
1352
The duke's marriage was a mistake. He's put us all at risk!
====
1353
A Redguard plot? Who would orchestrate it?
====
1354
King Fahara'jad is planning to invade Alcaire. Duchess Lakana is a spy.
====
1355
Lakana has everyone fooled. She and her father are plotting against us!
====
1356
But why would the Duchess betray us?
====
1357
Duchess Lakana is orchestrating an attack on Alcaire. She must be stopped.
====
1358
The duchess has betrayed us. I have to stop her … whatever it takes ….
====
1359
You murderer! You're the one who deserves to die! Get 'em men!
====
1360
It's too late for that! Either my death will bring me closer to my son, or you'll die for what you've done!
====
1361
I'll... be with you soon... my boy.
====
1362
You're a strong one. The Dunmer will pay good money for you!
====
1363
Drop yer weapons. I'll see ya get sold to a kind master.
====
1364
Surrender now, and maybe I'll sell ya to the Pirate Kingdom... instead of the Dunmer.
====
1365
You'll make a fitting sacrifice.
====
1366
You tread on hallowed ground. It won't happen again.
====
1368
Hey, leave my drink alone! What do you think you're trying to do over there?
====
1369
What's that in your hands? Poison! Get'em boys!
====
1370
failed to get the poison into the cup.
====
1371
This drink isn't sitting well... think I'll retire to my room for now.
====
1372
fires a blast of energy towards Gritlash.
====
1375
Gritash is laughing at you!
====
1376
submerges into the sand and begins to rebuild strength.
====
1377
returns from under the sand and targets in on someone.
====
1378
Imbicile! The Infernal Device will take far too long to reconstruct...
====
1379
No! Get away from there! The Book of Circles is mine!
====
1381
looks like a normal Breton!
====
1382
The connection...is broken...tell Rin...tell Rin....
====
1386
Honestly? Great.The attacks might be bad for the mill, but if you sell weapons and armor, the demand is high.
====
1387
Glad to hear someone is doing okay. The only people buying my arrows are poachers.
====
1388
The lot up north? Yeah. I think the king's laws are keeping food from their mouths.
====
1389
Well, I better get back to it. Farewell, Raymonde.
====
1391
What have I done? I... must get more. More flesh.
====
1392
The Faceless Ones are coming.
====
1393
They know all of your thoughts.
====
1394
They are thinking about you.
====
1397
Please... please find help.
====
1398
Hang in there. I'll take care of you.
====
1399
You'll be all right. You just hit your head.
====
1401
Come on, you two! Pick up the pace. We're already behind schedule!
====
1402
You think our lumber's gonna float over to Daggerfall on its own? Get on with it!
====
1403
What are you doing? Put your backs into it! There's more where that came from....
====
1404
Tell me about the Wyrd. I know they inhabit the woods nearby.
====
1405
Didn't used to see any at all when I was a lad. Now, we see them sometimes when we're out cutting the trees.
====
1406
Does that not make them angry? I've heard they see the trees as their brothers and sisters.
====
1407
Can't speak for how they feel about it, but we avoid cutting anything near their home, the Wyrd Tree.
====
1408
The Wyrd interest me. Someday, I hope to learn more about them.
====
1409
I honestly don't know what Ormax expects. We're not miracle workers.
====
1410
It's not like we need more boats. It's not like we need more workers. Ormax just won't listen to reason.
====
1411
I knew you were in league with Hughes all along. Die!
====
1412
My men can't ship five times their normal harvest in a day. Of course, that's my fault. It's always my fault.
====
1413
If I keep yelling like this, I'm gonna lose my voice.
====
1415
You are not worthy to approach the shrine!
====
1417
Our master will crush Rivenspire and raise us to godhood!
====
1419
You're not thinking right. All you have to do is clean up the black ones and the spiders won't bother you.
====
1420
No, that's not right. It's supposed to be gray.
====
1422
Maybe you should sit down. This isn't like eating pudding.
====
1424
You don't know what this is about! Stop talking like you do!
====
1425
You don't belong here. This nightmare is reserved for the High King.
====
1426
You are not a dreamer. Begone!
====
1427
Wake up now, or we may not let you awaken again.
====
1428
materializes. "Who is this? You are not one of my servants!"
====
1429
The Redguards do not respect you, your excellency. They'd like nothing more than to slit your throat.
====
1430
The Orcs are savages. They are incapable of simple alliances. Crush them while you can.
====
1431
Your closest advisors plot to replace you. Only I can keep you safe, Emeric.
====
1432
Your generals think to turn the men against you. Do not trust their advice.
====
1433
The other Kings are plotting to break the alliance. They want to remain High King for all time.
====
1434
Your spies are lying to you. They seek only to empty your coffers with their fictional accounts.
====
1435
flicks her wrist and the image vanishes.
====
1436
angers High King Cumberland.
====
1437
You think you can take my skull? I'll squish you like an ant!
====
1438
Shadowhiskers escapes! Ha ha!
====
1439
Watch your step. Stay on the east side and we'll get along fine.
====
1440
Are you looking to cause trouble? Keep your patrolling to Dorell territory.
====
1441
I can feel it. The power building within me! Already I feel my strength growing, the darkness of the vampire is consum... wait...
====
1442
Blarghhhh. Oh.. by the heavens that was the most disgusting thing I've ever had and I'll have you know, I've had a lot of disgusting things!
====
1443
You're a fool to cross me, mortal. I wish your presence in Quagmire. Come to me.
====
1444
I never thought I'd be happy to see Oldgate again. Thanks for the help. Hey, Alain! You old crackpot....
====
1445
Don't try to stop me! If I don't come back, tell Leah... this was for her. All for her!
====
1446
I'll need to hope Verandis holds a cure. I'll be fine to get back on my own. Watch youself for those damn fiends.
====
1447
You cannot release the deserter, Godrun will be furious!
====
1448
You've fought so hard, and all for nothing! You will die in this dream!
====
1449
Guards! To me! I'm being attacked!
====
1450
You can kill me, but there will be more! My sister and the Lion Guard are doomed. The Dark Council will prevail!
====
1452
Thieves! You and your Orcs are nothing more than liars and thieves!
====
1453
But now that the Fell's Brigade is on the job, peace and security will be restored to Fell's Run!
====
1454
We're the liars? How dare you! We want to know what happened to our friends and family members. Where are you holding them?
====
1455
And what gives you idiots the right to order us about? This is as much our home as it is yours!
====
1456
Who are you? I've never seen you in camp before...
====
1457
You're not one of Gavendien's men... are you from Fell's Run?
====
1458
You presume a lot, telling me how to use a sword! I could slice you in half faster than you can blink.
====
1459
There are so many stairs to count. This is but the beginning.
====
1460
Look at your grip! It's laughable, friend. I could easily disarm you.
====
1462
You saw me kill him? Then I'm afraid you're gonna be next!
====
1463
Where was I? Ah, yes. Two hundred forty-two. Two hundred forty-three. Two hundred forty-four.
====
1465
You miserable dogs make me ashamed to be an orc! No rations for any of you tonight.
====
1466
Keep working soldier! This dam won't fix itself.
====
1467
Shore up that line soldier!
====
1468
You call yourself an orc? Chin up!
====
1469
Shape up, or I will have your head!
====
1470
Keep marching soldier, no rest for the vigilant!
====
1471
Let those ogres throw their rocks. We must hold this position. We cannot allow any to take the Bjoulse Dam.
====
1472
Aldmeri's Flag has been snatched!
====
1473
Ebonheart's Flag has been snatched!
====
1475
struggles to his feet and fixes his clouded gaze on the nearby entrance to the Fire Veins.
====
1476
You will see me again in your dreams!
====
1477
I killed them and I will kill you!
====
1479
begins to cast a healing spell
====
1481
begins to cast a burst of Magicka
====
1482
activate healing bots debug text
====
1483
runs toward the sound of the cowbell.
====
1484
The Aldmeri Banner has been captured! Red team...+1
====
1485
The Ebonheart Banner has been captured!Blue team...+1
====
1486
Wait! I can't move. Something's holding me back. Watch out!
====
1487
Did the witch send you here <<1>>?
====
1489
Puny one, if you wish to challenge me you must first deal with my cronies.
====
1491
emits a final shrill tone and violently explodes!
====
1492
Here we go again! Flags respawning in 10 seconds!
====
1493
lies at Orthendor's feet with a weary sigh.
====
1494
Helethrun... You loyal old cat. May Y'ffre bless you and keep you.
====
1495
So I really was just a lost soul wandering the dark, wasn't I? It'll be good to be back in my body again. Thank you, friend.
====
1496
I'm sorry for making you wait. I had to make sure Tildus would not follow.
====
1497
Please forgive me for what I'm about to do.
====
1498
thirst, too strong, me go home, eat husband
====
1499
thanx for helpin tho i gonna run back and eat face
====
1500
Thank you! I don't know what's gotten into the people of Fellswatch.
====
1502
YOU HAVE WON THE INTERNETS Alliance 1!
====
1503
YOU HAVE WON THE INTERNETS ALLIANCE 2!
====
1504
Father! No! Why did he kill you? Why?
====
1505
Kill the Altmer! He will destroy the Daggerfall Covenant!
====
1506
Father! No! Why did he kill you? Why?
====
1507
This town has a new master, and he demands that you pay!
====
1508
Give me your gold. If you like, you can think of it as a donation to the freedom fighters of Fell's Run!
====
1509
Flags have been spawned....HAVE AT IT!
====
1512
I can't idly stand by while the Nords destroy our lands.
====
1513
I fear our time is growing short.
====
1515
Whoops. I guess you'll be spending some time with me.
====
1516
Such a waste, but don't worry. I'll be sure to make good use of you...
====
1517
Nothing new out there, Captain. The occasional helhest or harpy... nothing we can't take care of - not yet, anyway.
====
1518
All quiet, Captain. Perhaps we're out of the woods after all.
====
1519
I saw another one of those quick-moving fiends out of the corner of my eye. It was gone too quickly for me to give chase.
====
1523
Part of me hopes you make it out alive. Good luck in there.
====
1524
I was wondering when we'd get some clear leadership. It's good to know they've finally come to a consensus.
====
1525
Normar is crazy if he thinks we're going to give in to those Orcs' demands!
====
1526
I can't believe gro-Thorkan would back down to the Breton's demands! This does not bode well for our people.
====
1527
Looks like Normar and gro-Thorkan have finally made some progress!
====
1528
It won't be long before the Bretons take back what they've given. That is their way.
====
1529
This is all well and good, but what will become of us when the Orcs decide to take what we won't give them?
====
1530
speaks to Sanda in a rumbling voice.  He seems to be troubled by something urgent.
====
1532
Ah, my love you have arrived. Does it burn? The sun radiating down on your tainted flesh? Oh how I have waited so long for this.
====
1533
You fool no one, creature. You are not the man I knew. You are an abomination created in an attempt to strike out at us. You will be destroyed and the man I once knew will finally be at peace.
====
1534
You would murder me, yet again? How you must crave for my blood ever so. No, now it is time for you to die!
====
1535
Enemy detected, moving forward!
====
1536
emerges from the door of his study.
====
1537
finds a set of letters to Godrun. The letters are from his wife, Gurz. In the letters, Gurz expresses a deep longing to see her beloved husband again.
====
1539
The flowers live. The dead can live again!
====
1540
stumbles and staggers, looking confused and a little scared.
====
1543
runs towards the giant's cave.
====
1544
You have not defeated me! I have learned to cheat death, just as you, Scarlette. No... I will see you again at the Doomcrag!
====
1545
I must get back inside quickly. Meet me back at the tunnels of the Ravenwatch!
====
1546
lets out a mighty bellow and storms out of the cave.
====
1547
is covered in blood. The Lion Guard shouldn't have been involved in such a grisly massacre, but their standard was here in the middle of it.
====
1548
feels a chill as the planes merge as one.
====
1549
Foooolish to enter my planeee. Destruction, Painnnn, Death! The souls of undeathhh shall devour you!
====
1550
Once you were young. Now you are grown. Soon you will die. Too soon.
====
1551
Your skin wrinkles. Your teeth break. Your youth fades. Forever.
====
1552
Soon you die, but fear not. Your loved ones will join you.
====
1553
Death comes. Enjoy your life, before it is gone.
====
1554
We can't win this, Activate Gritlash!
====
1555
a bunker has fallen, we must not let them advance!
====
1556
No! The enchantment takes hold yet again. Please, hurry back to release me!
====
1557
Dream the wrath, and dream the storm.
====
1558
From the dream, control is born.
====
1559
Close your eyes and yield your mind.
====
1560
To all Supernal Dreamers bind.
====
1561
I must return to the mirror. Remember, it will show you the truth if you look carefully.
====
1563
You've done it. You've saved Menevia!
====
1564
We knew you could stop The Fervor!
====
1565
Durak was right to trust you.
====
1567
You stopped the Omen. Incredible!
====
1568
Menevia is safe again. Thank you.
====
1569
hums as the magical field surrounding it powers down. The door at the end of the room slides open.
====
1570
We have no hope of getting reinforcements, but we have to guard our gates.

It's strange, isn't it? We're not fighting to keep our enemies out. We're fighting to keep them in.
====
1571
We're in desperate need of horses here.
====
1572
Do you have any mounts to spare? We're in danger of losing Oldgate.
====
1573
We've plenty of horses, but most of them have been corrupted by foul magic.
====
1574
If you're travelling to Shornhelm, be on your guard. The lords of the city are still vying for control. They don't care who they destroy in the process.
====
1575
Oldgate has seen better days. I worry for the morale of the men still here.
====
1576
We're under orders to question any suspicious individuals headed in or out of Rivenspire.
====
1577
The situation is quickly becoming untenable. Something will give. I just hope it isn't us.
====
1579
The screams... all I hear are the terrible screams....
====
1580
Help me! I can't be dead, I can't....
====
1581
Mother? Where's my mother?
====
1582
My children! I tried to hide them, but the creatures were so quick. We didn't have a chance....
====
1583
There were so many, and they fell upon us so quickly. There was nothing we could do.
====
1584
Keep away! No, please! I don't want to die!
====
1587
Keep to your side of the city, Dorell scum, or there's going to be trouble!
====
1588
Keep walking, Dorell lackey. You don't want trouble.
====
1589
That's right. Pretend like you don't see me.
====
1590
Keep to the eastern district, Dorell slime!
====
1591
appears, suspended above the central console. The active consoles begin draining power from the central one, which protects the Pearl.
====
1592
chooses three targets and rains fire down onto them.
====
1593
blares loudly. Lights remaining: 1
====
1594
blares loudly. Lights remaining: 2
====
1595
blares loudly. Lights remaining: 3
====
1596
blares loudly. Lights remaining: 4
====
1597
emits a shrill tone, and five orbs of light flicker to life.
====
1598
pauses to tend to her nest.
====
1599
Psst... yes, you! A moment of your time!
====
1601
Gentlemen! Attack this fool!
====
1602
Say, Moreau. You ever hear someone rummaging around your things in the middle of the night?
====
1604
Several folks around the Mill have been talking about it, and I've heard it too.
====
1605
Must be rats. Or maybe squirrels.
====
1606
Then they are rats or squirrels of good taste. A ring handed down in my family for generations is now missing.
====
1607
I'm sure your ring will turn up...someplace. We should concentrate on our duties, though, with all the spriggans about.
====
1608
Maybe so. Still, I haven't looked for it at the docks. I'll head there after our shift.
====
1610
We'll take what's ours from your corpse!
====
1613
Looks clear to the north, Felix.
====
1616
Looks clear on the east, Felix.
====
1618
Keep an eye out. We don't want those wardens snooping around.
====
1619
Good. Let me know the moment you see anyone.
====
1620
Keep an eye out. Sooner or later, someone's going to have a problem with our work out here.
====
1621
We've got a good thing going here. We can't let you spoil it.
====
1622
By the compact, I leave you in peace.
====
1623
My sincere apology, friend of Mara.
====
1624
You're working with those wardens, aren't you?
====
1625
You are known to Vendialara? Go in peace.
====
1626
You found us! Too bad you won't get a chance to turn us in....
====
1627
You'll learn what it means to cross the Red Rooks!
====
1628
If you've come to arrest me, you're going to have a tough time of it.
====
1629
Didn't turn out the way you expected, did it?
====
1630
There's the turncoat! Baron, you must escape!
====
1631
What do you think of all those walking trees? They give me the shivers.
====
1632
Quit your bellyaching. No warden would dare come all the way out here.
====
1633
It's not like King Casimir could eat all these deer by himself. What a greedy little sot.
====
1634
You hear much from Camlorn? I heard the place is a mess.
====
1635
If this rash gets much worse, I might have to pay Sibellec for a tincture.
====
1636
At least you had the courage to honor my challenge. Strike the first blow, traitor. I suggest you make it count.
====
1637
Thank you... I think I can make it back from here. I don't know what I would have done if you hadn't come along.
====
1639
Stop! That statue belongs on the ground where I placed it!
====
1641
The Serry is mine alone to arrange!
====
1642
I must redesign the Imago Serries - you will not interfere.
====
1643
Can we put aside our petty squabbles for a moment and talk?
====
1645
I fear for our city. I think our petty squabbling is giving Montclair the opportunity to wreak havoc unchecked.
====
1646
I don't disagree - Dorell is surely the lesser of two evils...
====
1647
Dorell isn't evil at all! Tamrith doesn't know how to rule, we need a strong hand...
====
1648
How dare you cast aspersions on our Lady!
====
1649
Our Lady? She's your Lady, not mine. Just forget the whole thing.
====
1652
What did you want to speak to me about?
====
1653
What are you doing? Stop! No, stop! You're working for us!
====
1659
I must warn you. When you strike me, the blood rage will set in. I can't promise that I won't fight back. Tell Leah I'm sorry... for everything.
====
1660
If only you could hear me! Forgive my cowardice.
====
1661
Seizing a city is one thing. Holding it is quite another. We, the Bretons, have triumphantly held this city.
====
1662
Henri? I'm scared, Henri. Are the soldiers coming?
====
1663
Be still, my dear. If we're quiet, maybe they'll let us live.
====
1664
This city was founded as a generous haven to all who sought refuge from Shornhelm's conflicts.
====
1665
This land was the first home of the gods, and the Bretons are their proud descendants.
====
1666
We have proudly watched over the heroes who have shaped Northpoint's history. We will watch over you.
====
1667
Thank you, <<1>>. You've done what you must.
====
1668
She has been turned to stone!
====
1669
Yes. Fascinating. I have never seen this before.
====
1670
What? Are you not affected by this at all?
====
1672
Some nerve you have to threaten me, after everything that happened here. This army is invincible!  Now pay the price for your impudence!
====
1673
I will need to find a new master.
====
1675
I... almost had him! Regardless, you have my thanks.
====
1676
The corruption comes. Defend me, champion.
====
1677
The corruption is too powerful...
====
1678
You have done it. I will return purity to this water...
====
1679
The corruption comes. Help me tear them apart!
====
1680
You have done it. I will return purity to this land...
====
1681
flaps its pages and springs off the shelf!
====
1682
Get ready to fall back! We'll be at Oldgate by sundown!
====
1683
Good news, men. We're falling back. Everyone get ready for a long haul.
====
1684
Listen up! We're falling back to Oldgate. We'll regroup when everyone's ready to walk.
====
1685
Okay, soldier. Let's get you patched up. Dismissed!
====
1687
collapses, the effects of the potion finally starting in.
====
1688
does not seem to notice the pickpocket attempt, but you don't suceed.
====
1689
What are you doing?  Thieving bastard!
====
1690
's left pocket yields a crumpled piece of paper, with Montclair's seal on it.
====
1691
Let them try and stop me! I won't be caught again so easily!
====
1692
Thank you, <<1>>. I pray my family has not given up on me yet.
====
1693
Roads are getting more dangerous by the day. A fortnight ago, bandits gutted my cousin's wagon!
====
1694
That's nothing. My father's farm was razed to the ground becaues he couldn't pay protection to some devil!
====
1695
sighs and shakes his head.
====
1696
You... who have summoned me? What is it... that you seek? Come... closer.
====
1697
Have you heard any news about your son's friend?
====
1698
I'm afraid not. She's been missing for three days now. I fear the worst.
====
1699
There's still hope yet! Come, let's check the fields again.
====
1700
That's unfortunate. Seems to be a bad year for everyone!
====
1701
It's tempting, but times have been tough. I don't think I'll have much to sell this season.
====
1702
My cousin just started our shipping enterprise. I thought I'd offer you the first contract.
====
1703
B'GAWK!! Don't be a chicken....GO GO GO!!!
====
1704
You dare oppose the will of the Sload?! I shall destroy you!
====
1705
You cannot escape the M'Kraka!
====
1706
There they are...mudcrabs. So close, and yet so far.
====
1707
Will anyone notice if I leave without finishing my task?
====
1708
This will not do. This will not do.
====
1709
My head is swollen with words. Give me a sword. Let them out!
====
1710
The stars keep moving. The sky is bent. It makes me seasick.
====
1711
I tried to keep the words in the books. They flew out and bit me.
====
1712
What were you saying, Orsiln? I am having trouble focusing.
====
1713
Should you survive the drop, find a suitable way to end your life.
====
1715
rings loudly through the watery depths!
====
1716
The vampire fills your mind with lies... lies! Tricks and deceit, how else... how else would he outlive us all... the Council of Ranser!
====
1717
I will not die here, <<1>>. Retreat and regroup, that we may live to try again!
====
1719
Everything seems clearer. The world was... blurry.
====
1721
Was I saying something about... stars? Books?
====
1722
What day is it? I feel I have slept for weeks.
====
1723
Is it spring? It feels cool and clear.
====
1724
I have longed to leave this realm of torment.
====
1725
yields a torch that burns with a bright and glowing flame.
====
1726
Think me Ranser, do you? No, I am not the mad king. I am his betrayer. Enter the past and hear my tale—a traitor's tale, it is.
====
1727
The corruption rises from the earth. Defend me.
====
1728
You have done it. I will return purity to this air...
====
1729
Oi! Get back here you thief! Guards!
====
1730
drops the insignia onto the red-hot coals, which instantly melts them.
====
1731
shatters from the barrow phantom.
====
1732
Aldcroft is nice enough, but Camlorn's my home. I miss my own things around me.
====
1733
Refuse flows downhill, the saying goes. That's what Aldcroft thinks of us: as refuse.
====
1734
I wonder if I'll live long enough to see Camlorn restored again?
====
1735
I'm ready to head to Camlorn right now, but King Casimir wants us to stay in Aldcroft until Camlorn is restored.
====
1736
There is nothing more annoying than sitting here and waiting. Give me something to do, and I'll do it!
====
1737
Thin gruel at daybreak. Watery soup for supper. I'm so hungry, I could wring the neck of that chicken.
====
1738
You've done a great service for my children. They must find their own paths, just as you must find yours.
====
1739
Khajiiti are not common in Camlorn, but most do not discriminate against those who are not Breton.
====
1740
Duke Sebastien does not seem as involved with Camlorn's displaced as he once was.
====
1741
Ahnarra is pleased to be alive and well, but sad to be so far from home.
====
1742
Gah! My leg. Someone help me!
====
1743
Is anyone there? Please help!
====
1746
And a good day to you, Leon.
====
1747
With all the trouble, I suppose it hardly matters, but did you hear they found Lady Anoit's stolen heirlooms?
====
1748
The pain is unbearable! I... cannot endure!
====
1750
All those jewels? They'd been in her family for years, long before Ranser's War, and they were worth a lot. No wonder they was stolen. Where did they find the chest?
====
1751
In Crestshade, they say. They caught the thieves there and put them in irons. Last that I heard, the chest was to be brought back by armed dispatch, but that was days ago.  I wonder what's keeping them.
====
1752
Well, the roads aren't safe anymore. Nor is Shornhelm, for that matter. Perhaps they're keeping it in Crestshade for now.  Take some apples for your family, why don't you?  My regards to Louis and your son.
====
1753
Ah, thank you, Maggie.  Keep safe, as best you can.
====
1755
Do not disturb the Sunken Bell! It belongs to the river now!
====
1756
So... we have a new rival.
====
1757
Keep your rotting tree. Camlorn is mine, and soon, all of Glenumbra will follow!
====
1758
I'd know those steeds anywhere! Off to the stables with you!
====
1765
I know you don't feel well, but everything will work out for our people. Keep your strength up, friend.
====
1766
You're still abed when we've got work to do. I need someone to find marchpane for His Lordship.
====
1767
Must I keep coming here to check on you? This will get better, but only if we all do our part.
====
1768
Where did we put the pickled eggs? His Lordship is asking about them. Again.
====
1769
I know I should get up to help, but I cannot.
====
1770
His Lordship asks for help to keep our minds from dwelling on the past. I wish I felt up to doing what he asks.
====
1771
Beaure comes to see us often. Sometimes, I wish he would bother someone else. I know he only visits for my own good.
====
1772
illumines your surroundings, burning with a sudden bright and magical light.
====
1773
I was right. The Red Rooks work for Angof. Astrid the White confirmed it... before she killed me.
====
1774
The Red Rooks took over Aldcroft's lighthouse. They're after something big. Astrid must be stopped.
====
1775
Angof told me to watch for you. He's offered a small fortune … for your head!
====
1776
Keep an eye out, boys. No telling what those Magis Order saps plan to do.
====
1777
How's it looking? Had any fresh meat walk in lately?
====
1778
Angof's not paying us enough to sit in this wretched swamp all day.
====
1783
The lens... give us the lens....
====
1784
Hand over the lens, and my master will reward you.
====
1785
Foolish one. No mortal can wield the Ehlnofic Lens.
====
1786
My master desires the lens.
====
1789
If you can spare some coin, Arkay will bless you and yours...please!
====
1790
No one in my family survived, except for me.
====
1791
So few of us made it out of Camlorn...so few...
====
1792
May Arkay bless you, skilled <<1>> that you are!
====
1793
I've never had to beg for my keep before.
====
1801
Perhaps you are the hunter who can end all of this.
====
1805
hands you the signet ring and the keys to Northpoint's garrison.
====
1806
The Beldama Wyrd continue to resist our troops to the south. How soon can you send your scouts and destroy them?
====
1807
Lion Guard soldiers are gathering at the gates of Camlorn. You're a fool to keep your forces inside the city.
====
1808
Don't underestimate the Lion Guard. Lord Magister Averos has dealt with your kind before.
====
1809
My servants have told me many civilians escaped from Camlorn. You were careless.
====
1810
Your insolence is disturbing, general. Do not forget who summoned whom.
====
1811
What is the latest news from Camlorn?
====
1812
What news do you have about the Red Rooks?
====
1813
Be wary. My servants have told me of a hero rising to the south, one who has already ruined several of my plans.
====
1814
Your fear of those ignorant witches is laughable, but I'll take of them. Once these bothersome Lion Guard lackeys have been dealt with, my servants will tear the Wyrd apart.
====
1815
Ignorant warlock! You know nothing of war. Why leave the safety of Camlorn's walls, when we can force the Lion Guard to destroy themselves besieging them?
====
1816
Laughable! No mere mortal can best me. Averos will fall, as so many have before him. I'll tear his heart out myself!
====
1817
Careless? Fool. Who better than survivors to spread my name? Fear is nothing without a few survivors to spread it further.
====
1818
Cease your prattling, warlock. I have not forgotten your part in my resurrection, but you must not forget my power.
====
1819
The city is ours. No army stands a chance against my werewolves.
====
1820
They're amateurs at best, but they're doing their part. At the very least, they distract the Lion Guard.
====
1821
Let their heroes come. One by one, I will find them. One by one, they will fall down before me.
====
1822
I don't know what to do. My son won't speak to me …. I think he's taken up with those "freedom fighters."
====
1823
The Fellwatch? They're just a band of brigands!
====
1824
I told him that. He won't listen. All his friends have joined.
====
1825
The Fellwatch is a menace. Someone should do something about them.
====
1826
Leonce Gavendien of the "Fellwatch Alliance" is wanted for brigandry, banditry, and pressing the youths of Fell's Run into disreputable service for the good of his gang.
====
1829
We're to stay here and hit only single, easy targets. Defend the camp if anyone noses around.
====
1830
So, nothing's changed, eh?
====
1831
Nothing's changed. A lot of money just to hire people to stand around.
====
1832
Not like we can take on Daggerfall's army.
====
1833
No. Not until after Daggerfall falls, we can't.
====
1835
That's the same thing he always says.
====
1836
I'll take the money. Too bad we can't go into Daggerfall and spend it all, eh?
====
1837
Reporting for Orders. Anything new?
====
1838
Same orders as always. We're to keep hitting easy targets, and defend this area.
====
1839
Any idea who is paying for all this?
====
1840
Supposed to be some Reachman up North. I don't know more than that.
====
1841
Okay. Well, I'll let the others know.
====
1842
Blessing of the Eight be upon you, mighty <<1>>.
====
1843
If you're seeing this, you've got way to much time on your hands. Shoo, fly away..
====
1844
reads Thierry's note: "I will always love you. Any fealty I have will always be to you… my one love, my liege, my dearest V."
====
1845
Verandis has brought you into our realm? A shame you will never leave it. Minions… arise!
====
1846
increases in size when exposed to the ginkgo potion.
====
1847
splits into spawnlings when exposed to the leek potion.
====
1848
collapses when exposed to the redwort potion, never to move again.
====
1849
coughs up acid when exposed to the taproot potion.
====
1858
I can still perform my duty.
====
1860
You will not destroy the work of the Master of Thorns!
====
1861
The Master of Thorns will not tolerate your actions!
====
1862
You shall not free the Tarn of its corruption!
====
1863
Pray to whatever gods will listen. The time for words is over.
====
1864
If it were not for the blasted Oyinaam we could move quickly and take the area.
====
1865
How goes the assault in Valenwood? Any news?
====
1866
Damned high-nosed Altmer...
====
1867
Are those slug men on the move? They better be.
====
1868
Imagine the esteem a Kirin would bring to the menagerie.
====
1870
Kron will not be caged again!
====
1873
I never imagined one of the planets would fall from the sky!
====
1875
falls to the ground, bloodied and inert.
====
1877
You will not insult my Mistress with your intrusion. Thresher… Magebane… Attack!
====
1878
Lady Selene… beautiful Webspinner. I have failed you…
====
1879
Your bodies will make fitting sacrifices to the one who threads the Needle with the Hair of Wives.
====
1881
Soon, you will face our Master!
====
1882
The Master will deal with you soon enough...
====
1884
And now your nightmare begins....
====
1885
As I went down to Camlorn town upon a summer's day, I met a maid a-riding and I bid her a good day ….
====
1886
laughs as her shape warps and twists, shifting into the form of a giant spider!
====
1887
You dare invade our sanctum? Suffer the fury of the Webspinner!
====
1888
Foolish unbelievers. Death… is life.
====
1889
Impossible! What of Mephala's promise?
====
1890
Are you so surprised? Lies are truth. Welcome to my Web…
====
1892
This is no place to linger!
====
1893
Be careful!  Stay back... oh, please don't hurt her...
====
1895
singles out <<1>> as the weakest adventurer…
====
1896
clatters angrily, as the massive web shudders under its weight.
====
1897
hisses and thrashes before finally going still.
====
1898
clicks its mandibles in a satisfied fashion.
====
1899
I am not to be trifled with! I may be bound to this shrine, but I no longer suffer my so-called "masters."

I am no servant of yours. I am the agent of your death!
====
1901
Why have you returned? Does Castle Alcaire march?
====
1902
Any reports of Duke Nathaniel's troops?
====
1905
You will not challenge the Knights of the Flame.
====
1907
Sir Croix will lead us to victory!
====
1908
At last, the outsider who rallies my knights to rebellion! I'm going to enjoy this!
====
1909
May the Eight bless you! Please, let's hurry!
====
1910
Chick-a-biddie! Come and eat, chick-a-biddies! Don't stray off.
====
1912
I'm home! You did it! Please, talk to Brother Stental at the wayshrine. Let him know what you did for me!
====
1915
Should I carry that for you? Move faster!
====
1916
It is just a relaxing swim. Keep moving!
====
1917
Good day, I've come to buy...what do you mean, I have no credit with you? I...see. Well. Perhaps another day.
====
1918
How long d'ya think it'll be until the villagers pay us to get their lighthouse back?
====
1919
Word out of Valenwood says there's good raiding to be had there.
====
1920
You ever hear a slave complain so much? It took five lashes to shut the damned fool up.
====
1921
Khajiit make the best slaves, if ya ask me. Just don't tell the captain that!
====
1922
It's been too long since we've been to Stros M'Kai, mate. I could use a few hours with a good wench. Heh.
====
1923
Why do ya think the Dunmer need so many slaves? They're all lazy sots, if ya ask me.
====
1924
Good day, I've come to buy...I'm sorry. I don't mean to be a bother, but I just thought...I see.
====
1925
I've just been to the shops...again. We cannot buy anything! How can I feed the children?
====
1926
I know it's difficult, but I'm doing the best that I can.
====
1927
Your best does not put food on the table, or clothes on our backs. I'm so ashamed. Everyone is talking about us.
====
1928
I don't care what everyone is saying, I am doing what I can. What would you have me do? Steal?
====
1929
No...no...it's just that.... Never mind. I'll make do.
====
1930
Guards! I've found an intruder! Help!
====
1931
can be heard in the distance.
====
1934
You'd better leave or I'll call the constable!
====
1935
What makes you think you can just walk in here? Get out!
====
1936
You'd better stay away from me.
====
1937
Get out! Get out! Get out of here!
====
1938
May the Eight save us! Get away from me!
====
1939
I don't have anything worth stealing...please leave me be!
====
1942
feeds a mushroom to the <<1>>.
====
1943
Stay away from <<1>>! He's a Dreugh in disguise!
====
1944
This jungle gives me the creeps.
====
1945
Scouts are sayin' there's bugs big as houses out there.
====
1946
Can't understand why we didn't burn that town when we had the chance.
====
1947
High Elves. Bah! What business they got being here?
====
1948
Don't get near me, <<1>>. I know you're secretly a crab person!
====
1949
Well if it isn't <<1>>, the Water Dreugh in a human's skin. You watch your step, monster!
====
1950
Don't think that just because you look human I don't know you're really a Water Dreugh, <<1>>!
====
1951
If you look to the north you can see Cold Harbour descending upon Gil-Var-Delle.
====
1952
Is it true that wood elves eat the flesh of their brothers?
====
1953
I'd love to sink my axe into the Elden Root.
====
1954
These woods seem alive. I don't like staying here too long.
====
1955
I don't know what to make of all these people coming into Alcaire. I'm sure our problems are their fault!
====
1956
Of course! That explains why I cannot sleep at night.
====
1957
I cannot wait for them to leave. Shhh! I think one of them is listening to us!
====
1958
Do you think so? Where can we go for some privacy? We are watched wherever we go.
====
1959
Nothing is safe. Nothing. When will we feel safe in our own homes, in our own towns, ever again?
====
1961
You'll not steal my treasure!
====
1962
I'll take my revenge on you!
====
1963
Little by little, things do seem to be returning to normal in Alcaire.
====
1964
And yet, the Duke has not forced the merchants to reduce prices in the market.
====
1965
I wonder whether we could ask <<1>> to help us in that regard, too?
====
1966
Be reasonable. <<1>> cannot possibly do everything around here!
====
1967
touches the toad and it croaks in annoyance.
====
1968
The Houses' lackey comes to add to our torment! They bring the Blight upon us all!
====
1969
You do not belong here, mortal. Turn back!
====
1970
I will not interfere in this.
====
1971
My honor demands that I leave you to your duel. Fight well!
====
1972
A duel of honor can only have two combatants. Perhaps I will face you next.
====
1973
Othrenis will tolerate your presence... briefly. Be swift, stranger.
====
1974
Ama! Get back to work, eh?
====
1975
About time you come back to work, Dad! Glad to see the dreugh didn't take you away.
====
1976
Something's stirred up the spriggans around Deleyn's Mill.
====
1977
I heard there's treasure out by those old ruins, but it's guarded by spirits.
====
1978
That damn fool noble's going to get himself killed. Fishing out by those harpy nests? What's he thinking?
====
1979
Someone saw Red Rooks out by the docks. Lousy thieves. Hope they haven't stolen anything from the Mill.
====
1980
I've heard sounds of a battle out by Westtry, but there's no one to be seen. It's the work of spirits, or worse.
====
1981
There's trouble in the air. Dark times are coming. I can tell.
====
1982
Have you heard? The Aldmeri Dominion is pushing back against the Imperial forces in Valenwood. I hope the war doesn't come to High Rock. We've had enough troubles.
====
1983
I've heard that the Ebonheart Pact is lead by a man named Joruun. Seems unlikely that anyone can get the Dunmer and Argonians to stop killing each other for very long.
====
1984
I don't know if there's another culture in Tamriel that can match the military might of the Redguards.
====
1985
What happened to Emperor Varen? I thought he was supposed to unify all of Tamriel under his banner. We don't seem that unified to me.
====
1986
You will not reach Sir Croix!
====
1987
You will not steal our keep from us!
====
1988
Sir Croix will conquer all!
====
1990
Hm. Well, I heard the Mages' Guild is looking for old artifacts, Maybe they'd have some luck searching that old cave on the coast near Daenia.
====
1991
Have you noticed the horrific stench coming off the Tarn? It's enough to make Aldcroft unlivable. Alchemist Thetis is looking into it.
====
1992
Personally, I've been worried that the Aldmeri Dominion might attack us. I hope Daggerfall Tower can keep us safe.
====
1993
Have you heard? Aldcroft's been flooded with refugees from Camlorn. They say werewolves drove them from their homes.
====
1994
Something strange has been happening in Cyrodiil.They're executing prisoners in the Imperial City. Lots of them.
====
1995
There's an envoy from the Aldmeri Dominion that claims they just want to restore order, but I don't believe that for a second. Bretons were once enslaved by elves. It won't happen again.
====
1996
The Ebonheart Pact is the real threat. The Dunmer can't be trusted, the Nords are barbarians, and the Argonians worship trees.
====
1997
Something terrible happened when Emperor Varen disappeared. I can feel it in my bones.
====
1998
The only - and I mean only - chance for peace in Tamriel is a Breton Emperor.
====
1999
I know we're supposed to be allied with Orsinium... but it's only a matter of time before that falls apart.
====
2001
00 - May the Eight walk with you.
====
2006
06 - Times are dark, indeed. Stay safe.
====
2007
07 - May the Divines go with you.
====
2010
00 - May the Divines walk with you.
====
2013
03 - Be careful out there.
====
2020
It matters not. The Great Houses will fall! The Ashlanders are the only hope for this land's salvation!
====
2021
This one's been tampered with. Stand back! I'll destroy it.
====
2022
This seems to be fine. I'll set it safely aside.
====
2023
Thanks for your help. I'll head back downstairs now!
====
2028
My my, what a fine dancer you are!
====
2029
What a display of sensuous energy. More, more!
====
2030
You dance like a drunken sailor. But you amuse me.
====
2032
N'wah! You'll die like the rest!
====
2033
I won't be beaten by a cur like you!
====
2034
chokes on a cloud of fungal spores.
====
2035
Hey! What are you doing here?
====
2036
You won't spoil our plans!
====
2037
Riverside Brigands fight with honor!
====
2038
I've been spoiling for a fight!
====
2039
Draw your swords! Have at them!
====
2041
We're doing fine here. Soon, all of Alcaire will be ours.
====
2042
I don't know who to blame for all this. Someone's to blame.
====
2043
Everyone's against the Riverside Brigands these days.
====
2044
Fewer travellers means less coin for our troubles.
====
2045
We can't let them persecute us forever! We've got a right to be here, too.
====
2046
They're after us. All of them! We have to protect ourselves!
====
2047
Did you hear me? We're the Riverside Brigands! No one can stop us!
====
2048
Have you seen the Serpent constellation? It has been devouring the others as it slithers through the sky.
====
2049
Lorkhan damned us all when he caused the creation of Nirn.
====
2050
Someone help! I don't want to die!
====
2052
Akatosh save me! I'll never boil a lobster again!
====
2053
Please don't eat me! I'm stringy and slimy and not yummy at all!
====
2054
Thank you so much! I'm never leaving Reywell again!
====
2055
Quickly! Find the key! Find it before the Imperials see you.
====
2056
My friends! See what I can do!
====
2057
I am filled with the blessings of the Divines!
====
2058
Why have I never come out to Reywell before?
====
2059
Look at me! I am a bear! Ha ha ha!
====
2060
I do not know why we never spoke with each other before now, my lady.
====
2061
Perhaps it's because we've never met before, my lord.
====
2062
Are you from Wayrest? I came from Alcaire. Everyone there is mad! Only the clever ones have left.
====
2063
Does it matter? Especially now, when we're both here... together?
====
2064
Nothing else matters, my love. Nothing but you. You've enchanted me with your beauty. Let's stay here for a while... together.
====
2066
Okay... so if I run down this hill... then jump on that vine...
====
2067
Maybe I could talk the melon down...
====
2068
No, no. You're going the wrong way!
====
2070
Too loud! Make noises stop!
====
2072
Duchess Lakana trusted you with her letter. But you let her die!
====
2073
This <<1>> must protect Roop!
====
2074
We can't get any closer without being noticed.
====
2075
Noticed? They're sleep walking with their eyes open.
====
2076
Have you ever been to Reywell before, my dear?
====
2077
This is my first time. I do not know why I have never come here before. It's very close to Wayrest.
====
2078
Indeed, sweeting, I have never been to Reywell before now. It is very stimulating, is it not?
====
2079
Yes. Yes, I do find it stimulating. And this country air is refreshing after the stench of the city.
====
2080
The dancing could use some improvement, but otherwise it is the perfect place to spend a day with someone.
====
2081
I know what you're planning, Your Grace.
====
2082
Hold a moment, servant. My possessions lie in the crates ahead. I'll need them before we continue.
====
2083
What are you doing here? Leave my room at once!
====
2084
I won't allow Alcaire to fall into Redguard hands.
====
2085
Alcaire in Redguard hands? Tears of Zeht! You've gone mad!
====
2086
I'm sorry, but this is the only way.
====
2088
I'm sorry, I can go no farther than the conclave's borders with you.  If you wish to find me again, speak to the Wise Woman.
====
2089
My initiate will accompany you on your trial.  She will not interfere but will witness your success... or bring back your corpse.
====
2091
I am interested to see if Meridia blesses you as she blessed us, long ago.  If you die, can I have your weapon?
====
2092
You must be special, for the Wise Woman to even agree to this trial.  We don't suffer outsiders here, even the blightless.
====
2093
Pray hard, outlander!  Hope that your status as Blightbane holds true!
====
2094
That was amazing!  I've never seen anyone fight like that, whether or not they have Meridia's blessing... which it seems that you do, my friend.
====
2095
Imagine, someone outside of the conclave carrying Meridia's blessing.  I wonder what the Wise woman will say.
====
2096
If you don't mention to the Wise Woman that I helped you... I'd appreciate it.
====
2098
sputters and comes to life, filling the air with choking red dust.
====
2100
Thank you, <<1>>. I will stay here until I am ready to travel. Please... speak to the hunter Thistlewhip.
====
2101
Tamriel needs a strong Emperor. Preferably a Breton.
====
2102
An Altmer may have founded the Mages' Guild, but it's clear that Bretons are some of the greatest mages in Tamriel.
====
2103
I'm glad the Orcs are on our side. Someone's got to keep the Nords at bay.
====
2104
Redguards are so distrustful of the Mages Guild. I wonder if magic is what drove them from Yokuda?
====
2105
I've heard that Orc craftsmen produce some of the finest weapons and armor in the Covenant.
====
2107
This is taking too long. I think I'm lost again. I better go back to where I was before...
====
2108
Have you been to the trading house in Wayrest? All kinds of things for sale there.
====
2109
Anyone can join the Mages Guild. The guild needs more than just spellcasters.
====
2110
The Fighters Guild is dedicated to keeping the peace in Tamriel. Well, for a price. They're always looking for new members.
====
2111
Everyone knows that there's a Thieves Guild in every major city, but you have to know where to find them.
====
2112
If I were you, I'd steer clear of the Dark Brotherhood. Thieves are one thing, but the Dark Brotherhood traffics in murder.
====
2124
Ha ha ha! You should have known bettter!
====
2126
Bastard! You won't finish me without a fight!
====
2128
The next Grand Melee will take place in ten minutes!
====
2129
The next Grand Melee will take place in five minutes!
====
2130
The next Grand Melee begins in one minute. Place your bets! Anyone who doesn't want to fight, leave the arena now!
====
2131
The Grand Melee begins! Unleash the beasts! Combatants, fight with honor!
====
2132
The Grand Melee has ended! Victors, talk to Tar and claim your winnings!
====
2133
I need a real cure! Damn you and your lies!
====
2134
You're hiding the cure from us! I know it!
====
2135
Hey <<1>>!  Wait, I want to talk to you.
====
2136
Someone in Crosswich asked me collect fifteen ocelot spleens for an ocelot spleen flambe. So, I killed him. Probably did him a favor. He was clearly posessed by Sheogorath.
====
2137
Everyone knows that Bretons make the best mages, hands down. It's not just part of our culture, it's in our blood.
====
2138
It's been a while since anyone but the Redguards have explored the deep desert where the Dwemer once lived. Do they know what's out there, under the sand?
====
2139
Did you know that the orcs claim the ruins around Orsinium were built by their ancestors? They look Elven to me.
====
2140
You know, the Redguards may be brilliant tacticians, but the Daggerfall Covenant runs on Breton gold.
====
2141
Everyone has to make money somehow.
====
2142
Hm. Well, I'm going to the battlemaster in Wayrest to join the fight against the Dominion and the Pact.
====
2143
I've been thinking of joining the Mages Guild. I know a little about magic.
====
2145
I've heard the Fighters Guild will hire anyone who can hold a blade or cast a spell.
====
2146
Do not waste these bodies! They will make a proper sacrifice to Selene!
====
2147
You found it. Thank you. Please, take the locket to my wife. I think I can rest now...
====
2148
of rage echoes from the mountainside above as the ritual is disrupted.
====
2149
Someone said you could tell me who's getting kickbacks from Sugar.  Good gold in my hand, right here, if you give me a name.
====
2150
I'll take your gold but truth is I don't know.  Sugar's paid off half the dock officers on the Stonefalls coast but from what I hear your crew is an honest one.  More's the pity.
====
2152
It's someone on my crew.  I'll find out one way or another, meanwhile, take this for your trouble.
====
2156
No one must speak of what happened here.
====
2157
Who are you?  Why are you following me?  Mind your own business or we'll have trouble.
====
2159
deflates and stops squirming.
====
2161
bows his head in thanks to you.
====
2162
drops a sack on the ground.
====
2163
S'wit! Do you think your meddling will stop us? The Blight will engulf you all!
====
2164
I am ready for you, Lord Gette. I am yours to command. Do as you will.
====
2165
Make it stop! Make it stop! Make it stop!
====
2168
Stop!  Enough!  I thought I could get rid of you but I see it's not the case... listen to me - let's talk about this.
====
2169
Stop meddling in affairs that don't concern you!  Stop investigating or you'll regret it!
====
2170
Villain! Curse your line for a thousand generations!
====
2171
finds a note that is a promise of commission for help expediting smuggled goods.  It comes from "Sugar" Orvona in Sugar Cove.
====
2172
I didn't think I'd get out of here alive! Thank you for your aid, stranger!
====
2173
That man could have spread this Blight beyond these shores. The Tribunal thanks you for your vigilance, stranger.
====
2174
stretches its petals out toward you.
====
2175
...don't pounce the mushrooms...
====
2176
...cheese. Don't touch it...
====
2177
...number the limbs. Smithy...
====
2178
...don't touch the chicken...
====
2181
I'll make sure these get to everyone in need!
====
2183
Peace, my sisters. I'm holding the corruption at bay.
====
2184
Sleep and recover. I will not leave your side.
====
2185
This illness, like others, will fade. Be strong, my sisters.
====
2186
I will keep this corruption from you, my sisters.
====
2188
Be calm, my guardian. That one will not harm us.
====
2189
bursts from the body of Mother Ana and attacks!
====
2191
The Master of Thorns will not tolerate your interference.
====
2192
No one will stop this corruption.
====
2193
No one challenges the Master of Thorns.
====
2194
The Bretons look like they are sleepwalking.
====
2196
What is that thing rising above the town?
====
2197
Sneak into town and find out - you'll be fine.
====
2199
Esteemed Father, may I introduce <<1>>.
====
2201
bursts from its burrow, enraged!
====
2202
Back off. This here's Maleron's private tent.
====
2203
You're not welcome back here. Shove off.
====
2204
You shouldn't be snooping around. You might get hurt.
====
2205
screeches in rage as the nest is destroyed!
====
2207
I offer you my deepest thanks. Please accept this humble blessing as a gift.
====
2208
Hush, my little ones. I'll keep you safe.
====
2209
If you're a good little rootling, perhaps I'll take you to play in the dirt later.
====
2210
My little darlings, do you drink the wind and sun?
====
2211
Yes, that's it, my little ones. Feel the earth between your roots.
====
2212
Psst! Meet me at the southwest edge of the docks.
====
2213
Don't let them take me! Not again!
====
2214
The guards here will protect me. Tell <<1>> what's happened. I need to rest.
====
2215
Can't go that way. Too many guards.
====
2216
Do you imagine you can just walk away after killing my pets? I think not.
====
2217
I don't want to go back. Divines help me!
====
2218
Help me, please! They're going to burn me alive!
====
2219
There are... too many. Need to take... a rest....
====
2220
May the Divines strike down this witch in righteous fury!
====
2221
Fires shall cleanse this mortal ground. All who are not blessed shall be consumed by flame!
====
2222
Who dares to wrest me from my grave?
====
2224
This witch burns... and so will you!
====
2225
You failed to achieve victory, now beg for your pathetic lives.
====
2226
They condemn me for dark magic they themselves employ, and now they send one such as you for me? It ends here!
====
2227
What are you doing?  Thief!
====
2228
There! I see a Bosmer hunting camp!
====
2229
Assault timer expired, the attackers have failed.
====
2230
I hope my son hasn't sent another fool to dig up my grave.
====
2231
Dumac take you both! Ah, cursed fate!
====
2232
Swift sword of Trinimac, aid me now!
====
2233
Prepare yourself, crude beast!
====
2234
Savage! You must be culled!
====
2235
My skills are without equal. Die, mongrel!
====
2236
How dare you insult my family name?!
====
2237
A s'wit like you doesn't deserve to live!
====
2238
Shall I bring your body to the Corprusarium after this?!
====
2239
Begone from my sight, you flat-head!
====
2240
I am... sorry, my friend. I do not know what came over me!
====
2241
Elder Brump is fleeing to the north. The <<1>> will be wanting to follow him to Cliffvoot.
====
2242
pierces the trees to the southeast. It sounds like a jungle cat of some kind, but twisted and corrupt.
====
2243
Dig! Dig I say! Dig for the Bones....
====
2244
We should have burned her!
====
2245
The stocks are too good for you!
====
2246
Keep that one in the stocks! What if he gets out?
====
2247
Criminal! We can't have peace while you still live!
====
2248
You're evil. Divines protect us!
====
2250
Eat, mortal! Eat the Bones....
====
2253
This one will make a fine coat for my wife.
====
2257
Guards! Slaughter this Imperial!
====
2259
I'm sorry. I can't go on....
====
2260
The undead werewolf king has risen.
====
2262
An ancient enemy walks again.
====
2268
What? Quarantine? You'd lock me up after all we went through at Fort Arand? I served House Redoran loyally for years. Now you throw me in a pen?
====
2269
I don't care if you're Akatosh himself. You might become sick. You could poison others. I have no choice. Guard!
====
2270
Don't insult me with an armed escort from my own brother-in-arms. I'll go.
====
2271
I didn't think I would live to see another day!
====
2272
My life is worth more than a burnt down city!
====
2273
Assault successful, the defenses have failed.
====
2274
Thank you. Now that I've received the blessings of the Three, I will leave my fate in their hands.
====
2275
hears strange cries coming from the west.
====
2276
hears strange cries coming from the southwest.
====
2277
hears strange cries coming from the south.
====
2278
hears strange cries coming from the southeast.
====
2279
hears strange cries coming from the east.
====
2280
hears strange cries coming from the northeast.
====
2281
hears strange cries coming from the north.
====
2282
hears strange cries coming from the northwest.
====
2283
hears a faint cry coming from far to the south.
====
2284
hears a faint cry coming from far to the southwest.
====
2285
hears a faint cry coming from far to the southeast.
====
2286
I'm going to get started on the cure. Meet me back at the camp when you are ready.
====
2287
I'm not a monster! They're savages!
====
2288
I was only asserting my noble rights!
====
2290
Amazing! It worked and now I'm back!
====
2291
Yes, and you have been gone far too long. Get back to work!
====
2293
Stop!  You've made your point!  I'd rather survive and see this place succeed than let you waste my blood here.  I'll do as you ask.  Now get out of my inn!
====
2294
Ah, perfect. You've brought me an undead wolf to test my potions on.
====
2295
Ah, that's the herb I need.
====
2296
Damn it. I need more of that herb.
====
2297
Lead the way. Bergamont can be found around the base of some trees and rocks.
====
2298
This looks like a perfect spot for Bergamont to grow.
====
2299
Once we get enough seeds we can start making the potion.
====
2300
Bergamont has pink flowers.
====
2301
looks at <<1>>. After a moment, it turns to follow.
====
2302
Who dares to raise the flag of challenge?
====
2303
Help!  Help me!  Damn you, unclean thing... get back.  Oh, help, help!!
====
2304
Ha! We have you now, skooma peddler!
====
2305
I thought they were going to kill me....
====
2306
The captain be right this way.
====
2307
That is wrong! You've offended my men. I do so hope you do not die too painfully.
====
2308
Wrong! Those who speak the false verse do not belong aboard our ship!
====
2310
Don't try to run. I'll cut you down!
====
2311
Your days of selling skooma are over.
====
2312
The crates! Someone save the crates!
====
2315
That's it.... Right where we want ya!
====
2316
Gods, you killed him! Please, don't hurt me!
====
2317
motions the captive into the swirling mists.
====
2318
Only death awaits you in Gil-Var-Delle. You have been warned.
====
2319
Take a look behind you, kid.
====
2320
Ah, well. I didn't like that guy much anyway.
====
2321
Let 'em run. We'll get our money... one way or another.
====
2322
You think you can handle me, weakling? I will tear you apart!
====
2323
Such a shame. You would of made a great soldier for me. I would of rewarded you so well. Boys... get this imposter.
====
2324
Who are you? How dare you disrupt my business!
====
2325
This is not the way to Aldcroft. I'll take my chances and run there myself.
====
2326
We made it to Aldcroft. May the eight praise you!
====
2327
appears and throws itself at you.
====
2328
This is one mistake you won't make again.
====
2329
You aren't one of mine. Imposter!
====
2330
I'll be right - urp! - back.
====
2331
Tired? You can't be tired. The werewolves don't rest. Neither do you!
====
2332
With a clumsy swing like that, you're more likely to kill your allies than your enemies!
====
2333
Complain again, and I'll make you around Aldcroft... ten more times!
====
2335
What are you doing, you churlish oaf? Stop that!
====
2336
Leave me alone, you crazy fool!
====
2337
By the Eight, you must be mad!
====
2338
What in Mara's name are you doing?
====
2339
We've suffered enough! Take your foolishness elsewhere!
====
2340
We shouldn't go this far. We need to train along the road leading to the siege camp north of Aldcroft.
====
2342
This is too far for me. I'll meet with you when you return, but for now, I'll stay in Aldcroft.
====
2348
I have learned so much! I'm going to run to the siege camp. Head over when you're ready.
====
2349
Another fool thinking to carry my head back to Battlereeve Renad.
====
2350
With your skills on our side the werewolves in Camlorn don't stand a chance.
====
2351
This land used to be beautiful and bright. The corruption has spread so much.
====
2352
By the Eight, the corruption of the land has spread so much.
====
2353
rattles loudly the dust on it becomes unsettled.
====
2356
's souls slip from the crystallized sulphur into the sulphuric soul gems.  After a moment the sulphur dissolves and the guides' frozen shapes are gone.
====
2357
I- I fell. Don't touch me! I mean, I can get up myself. Just give me a moment.
====
2358
I don't want to go back. I won't go back!
====
2359
Ah! I hate being this weak!
====
2360
I - I fell again. This is so frustrating!
====
2361
You there - please, release me! I don't want to die here!
====
2362
I won't forget this, friend!
====
2363
By the divines, what is that smell?
====
2364
Does anyone else smell that?
====
2365
I think I smell a dead bog rat.
====
2366
Get out of here! You reek!
====
2368
You're just lucky there was only one of me... and I can't get free right now!
====
2369
Blithering Bosmer! Let me free!
====
2370
Aldcroft is the other way, traveller.
====
2371
I didn't fall down this time. Can we talk?
====
2373
You leave me no choice. Your lives are now forfeit.
====
2374
Come closer, <<1>>. I have been expecting you.
====
2375
Then some fool attacked me and got the ring.
====
2376
That ring was powerful, but it wasn't necessary for Angof's plans.
====
2377
Do you even know what Angof's plans are?
====
2378
He's plotting the downfall of the Covenant. Our part is imbuing the corpses you bring us with something... unspeakable. It kills the living, rasies them from the dead, and makes them subservient to his will.
====
2379
That would explain those wolves. Those things give me the shivers! They're just like Faolchu and his army in Camlorn.
====
2380
Yes, the wolves are like him, but nowhere near as powerful... or corrupt.
====
2381
I'll just be glad when this job is done.
====
2383
I don't know, Adrisu. These Lion Guard lackeys were more trouble than we expect.
====
2384
True enough. The Covenant still has some life, after all. They had to lose a city before they realized it.
====
2385
If they keep getting supplies run in through Aldcroft, we're going to have a hard time finishing this.
====
2386
That's why we need those corpses. People can't live without fresh water, Didier. As soon as they drink from the tarn, we'll have exactly what we need.
====
2387
You know what we really need? We need is to get this over with! The money only goes so far towards keeping my sanity.
====
2388
Angof's doing something up at Cath Bedraud. Is it worse than what's going on here?
====
2389
I don't know what you mean by that. How could it be worse? He's doing the work of our master.
====
2390
I heard he's raising an army in the name of Molag Bal.
====
2391
"Raising?" What an interesting choice of words. Yes, his army will sweep over this land, erasing what little remains of the Covenant. Soon, Daggerfall will be a memory.
====
2392
That's fine by me, Adrisu. After Angof pays us, we can find plenty of other places to spend his money.
====
2393
In the ancient heart of Valenwood, evil stirs among the shadows. The mysterious Bosmer sorceress Selene has led her tribe here, away from the ravages of the Camoran Civil War, to raise a new army.
====
2394
Rumors whisper of unnatural magic, and the blasphemous bond Selene has forged with the Spiders lurking in the heart of the forest. Selene's minions are a grave threat — she and her tribe must be stopped!
====
2395
Pssst!  Let me out!  Let me out I say!  Help!  Let me out of this bottle!
====
2396
Their corruption... it's spreading across the tarn....
====
2397
The wolves... soon we'll all be like them....
====
2398
Someone must stop the Blackhand... a great hero....
====
2399
You must stop them... they poison the Tarn....
====
2400
The curse of Faolchu is spreading... the wolves are gathering....
====
2401
The werewolves rampaged... they terrorized Eagle's Brook....
====
2402
easily wriggles free with the addition of the grease.
====
2403
Goodbye.  Thank you for your help!
====
2404
<<1>>, I implore you to help my brothers face the Alessians. If they overrun our camp, we will never find the thief.
====
2405
The Alessian advance falters. My past self is in the Alessian Camp. Speak to me. For me, it will be the first time we ever meet.
====
2406
Raven's echo has given us the clue we need. Return to me, <<1>>, so we may speak further.
====
2407
Ah, you're a beautiful one. Bleed for me!
====
2408
I want to feel my blade inside you!
====
2410
Hello, my pretty. Looking forward to tonight?
====
2411
I look forward to shaking the breath from your tiny throat.
====
2412
Ha ha! Oh, my pretty, you have such intriguing ideas!
====
2413
hisses as you extract the venom, turning on you and attacking!
====
2414
Look who it is? The samaritan who took my ring. I think I'd like that back now!
====
2415
Oh, having second thoughts about the ring? Well, sorry to disappoint but someone took it from me, probably some you sent!
====
2416
I don't know who you are, or how you got here, but it is the last mistake you're likely to make.
====
2418
I can't wait to get home to my family. Thank you for helping me.
====
2419
I'm glad to be away from that place. I still feel sick from the torture.
====
2420
Please hold a moment. I'm afraid I still feel the effects of what they did to me.
====
2421
Please, no. Someone help me!
====
2422
You think to attack me, mortal? I will teach you respect for what you do not understand!
====
2426
Thank you stranger! I thought we would soon be dead!
====
2427
Drink. Drink, and be mighty!
====
2428
Go forth and destroy our enemies!
====
2429
Thank you for your help, <<1>>; we weren't sure we were getting out of that one alive!
====
2430
clangs loudly as you smash it!
====
2431
To me!  To me and we will hold back their attack!  All is not yet lost!
====
2433
Hold fast against the Akaviri horde; we will not lose this field today!  ... here they come!
====
2434
I do not know from which regiment you came, but your aid was timely, soldier.  We could not have held them back without you...
====
2435
What's happening? Why am I out here? I've got to get away!
====
2436
Nice boots. I'll take 'em.
====
2437
Give me your coins now, and I'll let you live.
====
2438
That's a nice shirt. I'm gonna see if it fits me.
====
2440
notices the Glowing Lurcher Arm twitch slightly. It twitches towards the east.
====
2441
notices the Glowing Lurcher Arm twitch suddenly. It seems to reach up to the east, as if seeking something a little higher.
====
2442
notices the Glowing Lurcher Arm twitch enthusiastically. It seems to be reacting strongly to the area.
====
2443
notices the Glowing Lurcher Arm calm and stop moving.
====
2444
summons the Champion of the Air.
====
2445
summons the Champion of the Water.
====
2446
summons the Champion of the Earth.
====
2447
Do not touch me, stranger! You too may be chosen, as I have....
====
2448
And your mother, you guar-licking no-good flat-head!
====
2449
I'll pound your face clear to Cold Harbor and back again!
====
2450
Dumac take you, and your mother!
====
2451
Step a little closer and say that, n'wah!
====
2452
You're here to take our rum, aren't you?  Not if I have anything to say about it!
====
2453
Bless you, stranger! I thought I was dead for sure!
====
2454
Come out, my brothers! I am here!
====
2455
What has happened here? Where is my family?
====
2456
Brothers! Where are you? Why do you not answer my calls?
====
2457
What are you doing?!  Stop!
====
2458
Wretched life! If I must do this, then let us get it over with! Forgive me, sister…
====
2459
Thank you, stranger! I won't forget your kindness!
====
2460
It's about time. Not bad, stranger.
====
2461
begins to open along the river to the southeast!
====
2462
shimmers, chaos riders emerging to attack!
====
2463
glows brightly as a champion appears and charges!
====
2464
dims as a Portal Keeper emerges, connected to the swirling gate by a magical thread.
====
2465
empties several Shadowed Souls into the area!
====
2466
collapses, severing the thread holding the portal open. The portal grows faint and closes.
====
2467
This is no small magic here, that you dare trifle with. Endure my trial, or perish as sacrifice!
====
2468
You! <<1>>! Meet me next to the river, east of town. Just north of the bridge.
====
2471
Don't want to. Don't make me eat him.
====
2472
Can't get out. No way out.
====
2473
Not now. She's watching. She's laughing.
====
2476
Stuck. Help. In my... in my throat....
====
2477
I can't see. Let me out. So hot.
====
2478
Thank you <<1>>! Thank you!
====
2479
I was in the cage too long... must escape!
====
2481
Werebeasts be damned - I will escape!
====
2485
I've got to report my findings to my superiors. This information could cripple our enemies.
====
2486
Did you hear that? I thought I heard a noise.
====
2487
May the Divines bless you!
====
2488
You have my thanks, brave soul!
====
2489
What is this vision I see?
====
2490
We must protect Master Gemin and his guests! Prepare yourselves!
====
2491
Whatever comes through, stand your ground!
====
2492
Come, invaders! We know no fear!
====
2493
We must hold the line at all costs!
====
2494
Death is no obstacle for us!
====
2495
No! You cannot take that! Hircine, my lord, what have you done?
====
2496
I shall find you again soon, mortal!
====
2497
There he is! Obviously here to kill me! You've got to stop him!
====
2498
What do you think you're doing?
====
2500
You think you'd get away with that?
====
2501
rumbles and tears open, a searing light washing over the area.
====
2502
Sera, I've brought you your tea...
====
2503
What a terrible dream! Er... what am I doing out here?
====
2505
rumbles from the northeast, by the servant's quarters!
====
2506
You irritate the Huntress. This is your death.
====
2507
Valenwood will be pure again...
====
2508
No! You can't take it away from me!
====
2509
howls at the scent of fresh meat.
====
2510
seems to sigh in relief, and after a few moments, fades slowly from sight.
====
2511
At once, most excellent Silvenar.
====
2512
I tire of entertaining Phrastus.
====
2513
bends to the power of Hircine's Third Stone, and turns against the Huntress!
====
2514
The brave hare returns! Excellent. Let the Hunt begin!
====
2515
Do not think to interfere!
====
2516
My Lord, Hircine, forgive me... I have failed... the Hunt is ended...
====
2517
gestures towards <<1>> and howls something unintelligable to her fellow skinchangers.
====
2518
This way is forbidden. You can't pass.
====
2520
Years have passed and I have waited... waited for these souls to be mine! To be reborn once again! You will not take this from me!
====
2521
Thank you stranger! I shall remember you!
====
2523
They are starting to overwhelm us!  Champions, we need reinforcements!
====
2524
We are overrun, heroes! Help, quickly!
====
2525
I'm free. Now to get out of here. But there's one more thing ….
====
2526
They have broken through! Master Gemin, I am... sorry...
====
2527
We can hold them here for now!  Follow my rangers and help Captain Meladrek!
====
2528
Captain Skaldrex needs help! Follow my rangers to him!
====
2529
We need help at the main portal!  Fall back when you can!
====
2530
All is lost! I am slain! Fall back! Fall back!
====
2536
forces his will on his opponents.
====
2537
Thank you, stranger. Now I can be with my brother...
====
2538
My most solemn duty... I have failed.
====
2539
I've returned from the war, my love! How I've longed to see your face....
====
2540
Betrayer! You swore you would remain true!
====
2541
has entered the spring Dalen spoke of.
====
2558
Stand away, or you'll be sorry.
====
2559
I will bathe in your blood!
====
2579
Work me to death, they will!
====
2591
Puny mortal - defeat and death lies before you!
====
2605
Lead on! I'm ready for more training.
====
2607
Fighting threats to Valenwood! Watching the hero triumph!
====
2608
The <<1>> will be fighting the terrible threat to Valenwood!
====
2609
Will the hero be helping by invoking the Night Stone? Will the hero be summoning the next apparition?
====
2610
Will the hero be helping by activating the Night Stone again? Will the hero be summoning the next apparition?
====
2649
Don't make me trounce you.
====
2658
You'll have to do better than that.
====
2670
Do you challenge my authority here? Duel me!
====
2671
Oblivion will not hold me forever!
====
2672
Meet me outside mortal, I wish to reward you properly.
====
2675
Who said you could mine here?
====
2677
discovers a small ginger kitten in the bandit's pack. Its collar bears a crude inscription: "LEIA."
====
2678
meows and runs off in the direction of Trader's Meet, safe and sound.
====
2679
Ha! I told you my kin would rescue me!
====
2680
Ha! You're the worst abductor I've ever had!
====
2681
is reassured and runs off towards <<1>>.
====
2682
gallops into the enclosure.
====
2683
The noise outside is frightening, but in here it's nice and peaceful. Won't you stay a while and join us?
====
2684
Master Gemin's hot springs are divine, but they're missing something. Perhaps you could keep us company?
====
2685
I haven't seen you around before. Did you just arrive? I think you might be a little bit more than fashionably late, but don't worry, there's plenty of everything at this party.
====
2686
The party inside is lovely, but this is nice and private. It's far easier to sit out here and chat. I might go back in and dance soon, though, if I could find a partner...
====
2687
I... can't... take it! Die!
====
2689
staggers. The shield around it seems to weaken.
====
2693
hears terrified cries coming from the nearby thicket.
====
2694
I will tear you apart myself!
====
2695
Mortal, you have freed our spirits, asking nothing in return. Journey to the highest barrow, and you shall have your just reward.
====
2696
Mortal, you are worthy. You may walk upon our lands. Go in peace.
====
2697
Thanks! I'm getting out of here!
====
2699
You down there. Come up out of the tomb. We have important matters to discuss.
====
2702
Montclair's soldiers fight with a ferocity I've never seen!
====
2703
It's only a matter of time before Shornhelm falls to Montclair's might... we must stop them!
====
2704
Best keep your weapon at the ready. Rivenspire was never peaceful, but now all manner of unnatural beasts prowl the land.
====
2706
Thank you! Those webs were disgusting.
====
2707
My finest creation! Enjoy, won't you?
====
2708
We've lost so many miners to the undead. How will Crosswych ever rebuild itself?
====
2709
The undead are much more numerous than they used to be. Everyone's worried. Where will we be safe?
====
2710
A lot of folks left after Crosswych Mine collapsed. I might leave soon myself if no one can get rid of all the undead.
====
2711
We've lost so many of our workers to the undead. How will Crosswych ever rebuild itself?
====
2712
No matter how bad my injuries are, at least I made it out alive.
====
2713
The walls rumbled and then some of the walls caved in. Some folks never knew what hit them.

Maybe it's better that way.
====
2715
Tainted-Heart sends his regards!
====
2716
You are a stranger to me, mortal. If you wish us no harm, you may come to me.
====
2717
Crosswych is even smaller than it once was. Many fled towards Wayrest to avoid the undead assaulting us from Cath Bedraud and the burial mounds.
====
2718
I lost several friends in the Mine's collapse. It happened so suddenly, no one knows what caused it.

Some say that the undead brought about the collapse, but who knows the truth?
====
2719
The town is resilient. The Mine's collapse is terrible, of course, but we will rebuild and return to prosperity.

I would hate for Crosswych to become a town of nothing but memories.
====
2720
Thank the Divines you came when you did!
====
2721
whickers anxiously as it leaves its familiar surroundings. It stops following.
====
2722
Please stay close to me. I'm afraid to go on alone.
====
2724
stops its mournful wailing.
====
2725
Gaston and I came to this place looking for the key to eternal life, but it lies beyond our grasp. The Daedra requires a sacrifice we cannot bear to give.
====
2726
I've made a camp for us at the top of the hill. I hear Gaston coming now. I wonder if he's discovered a way to obtain the artifact?
====
2727
Please stay close. I can't make it alone!
====
2728
No! Stop! What are you doing? Stop!
====
2729
He will not let the Dark Council die.
====
2731
I have sent the trigger to my child.
====
2736
points at the pile of bones.
====
2738
That brutish oaf was too stupid to see this passageway for what it might be…
====
2739
There, that does it!  There are rumors of a library down this passage. There is surely something there to help you.
====
2740
Psst! Over here… in the cages. Oh, please won't you help me?
====
2741
That is all I can do for you. Thank you again for freeing me.
====
2742
Quickly! Follow me, the secret passage is just ahead.
====
2743
grunts with surprise and runs off.
====
2744
Ice of the winter, cover my skin in your cold protection... shield me in your frosty embrace!
====
2745
Ice to your veins and death to your warm hearts... may the cold crush you, who dare challenge the might of the Tharns!
====
2746
Shame to me, defeated in defense of my family! You will not be so lucky when you meet the next of the Tharns...
====
2747
My cold has usurped your meager strength - you were defeated before you started, foolish upstarts! The Tharns are ever victorious!
====
2748
Now just try and cut me, you poxy bastards! Once to me goes threefold to you!
====
2749
The Grove belongs to the Tharns now! You're trespassing on what we rightfully stole, and now you'll pay the price!
====
2750
Curse of all the ancestors on you, miserable dogs!
====
2751
Is that all the fight you had in you? Sorry excuse for an enemy you are!
====
2752
These volumes will surely tell me of a better way to kill you!
====
2753
Aha! I have located the answer - let us try this again!
====
2754
All the knowledge here contained is at my disposal to punish you for this intrusion!
====
2755
But who will stand guard here? Who will watch over these pages…
====
2756
Ah, it's too bad you failed before you could take advantage of the knowledge this place offers… perhaps it would have helped you.
====
2758
You are not one of our children, yet you honor us. Blessings upon you, friend of the mountains.
====
2759
In times past, we walked as one with the giants. Our lands were theirs, and our bread was their bounty.
====
2760
Our dead lie here, forever watchful. Yet we lie forgotten, our histories turned into fanciful tales.
====
2761
Our children turn away from the old ways. They pantomime the ancient rituals. Their mockery enrages their ancestors!
====
2762
You've breached the barrier between worlds. You must act as our vessel, mortal. Go to Elder Rebia. If she really wants to honor us, she will listen to you.
====
2764
I won't let them take me back!
====
2766
You will not have the Elden Seed! The power of the Seed is mine alone!
====
2767
If only I had succeeded in consuming the Elden seed, you never would have had this victory… wretched interference… all my work for naught…
====
2768
Now the power of the Elden Seed is mine, and mine alone! Your might is nothing compared to that of Attelus Tharn!
====
2769
Nialyn! You look… you're safe?
====
2770
Yes, grandmother. I'm home.
====
2772
He couldn't hurt me. I went somewhere else when he tried. I just want to bury myself in furs and sleep.
====
2773
Go inside the house, dear. I'll be in soon.
====
2774
Don't tell grandmother how I was when you found me.
====
2775
runs up to Aodred Nevin. It's happy to be home.
====
2776
sniffs at the fish and starts to follow.
====
2777
Rise, my protectors! Join me in smashing these arrogant pretenders!
====
2778
Arise my love and let us avenge your murder!
====
2779
scoops up the cake with its trunk and eats it.
====
2780
I can finally rest now. Thank you, my friend.
====
2781
Captain's Log: Sundas, 11. We plan to loot the Northpoint trade ships in a week's time, but there is strife among my crew. It's led by our most incessant complainer, Normand. He bears watching.
====
2782
Captain's Log: Morndas, 28st. Some discussion of plundering of Northpoint's trade vessels. They want to assult Northpoint's treasury, but I refused. We can win against a ship, but Northpoint's land troops will surely rout us.
====
2783
Guards! Do not let these trespassers disturb our efforts to raise my beloved husband! Nothing must stop my work!
====
2784
No!  My beloved Attelus, I failed you! Wait for me, my darling, if I cannot bring you to me, then it seems I will join you…
====
2785
You see that nothing will stand in the way of my reunion with my love! Your efforts are in vain!
====
2786
Useless, all of you! Never mind, I will deal with these fools myself...
====
2787
Who dares to disturb the guardians of Northpoint?
====
2788
Captain's Log:  Fredas, 11. In a few days' time, we will raid Northpoint's trade ships. Some of my crew still grumbles about the treasury, but I will not change our strategy. I have no desire to test Northpoint's gallows!
====
2790
Our herds are our livelihood. Without them, we would surely perish.
====
2791
Too much strife in Rivenspire for trading. I hope our village can survive this dry spell.
====
2792
The herds are afraid. That makes all of us nervous.
====
2793
The King of Worms will not fail.
====
2794
You are not one of mine... but you will make a fine meal nonetheless!
====
2799
tosses <<1>> up and away, not wanting to continue the fight.
====
2800
We'll always remember dear Annine Praul...  who went out to fish one day... 

Ithguleoir took her from us all... down under the sea so gra-ay... 

Down under the sea so gray!
====
2801
And what about sad Therese's son... A brave and courageous boy... 

Ithguleoir et 'til he was done... A young mother's pride and jo-oy... 

A young mother's pride and joy!
====
2802
And then we will mourn our good man, Thom... Who swore that he'd catch the beast... 

Ithguleoir et 'til Thom was gone... And then he devoured the pri-est... 

And then he devoured the priest!
====
2804
Hey, I was going to take that! Give it to me!
====
2805
You! Get off my beach, Dominioner dog!
====
2806
begin to summon Daedric creatues through the portals
====
2807
Enough! The time for this to end is now. The Dark Council has granted me the strength to finally show you what death feels like Scarlette!
====
2808
The fish are biting, but those Nords will gut you as soon as look at you. At this rate, I don't know when I'll get my boat out!
====
2809
There's nothing like fishing in the northern waves! The air's so crisp and salty. It makes a man feel alive!
====
2810
I hear there are Nords in Northpoint! Did they just let those dogs skulk in unhindered?
====
2811
We left Fell's Run as soon as our neighbors started fighting. We've seen enough strife!
====
2812
I saw some armed Nords running over the hill to Northpoint. I hope the farmers are all right!
====
2813
It's dangerous to stop on the road, but with Nords about, it might be more dangerous to enter the city.
====
2814
All I want is a plot of land and safe place to raise our family. Every day, it's getting harder and harder to get either one.
====
2815
Oh, how we all loved Ithguleoir,... Renown throughout the land... A hero has cruelly cut him down... And silent is the stra-and.... Oh silent is the strand....
====
2816
Who stood on the field upon that hour - who answered Direnni's call? Men Breton-born all came that morn, to defend the land for all.
====
2818
You are here to set me free?  Oh thank you!
====
2819
Thank you so much! I will not forget your kindness in setting me free.
====
2820
... ugh. Wha...free? I am really free?
====
2821
Bathi escaped?  She sent you to free me?  Oh thank you!
====
2822
I cannot wait to get out of this place. Thank you for setting me free.
====
2823
Foolish mortal! You fell for my trap, just as Matthias did! I will send you to the same watery grave....
====
2824
The werewolves are everywhere! Somehow I avoided being bitten... please, help me escape!
====
2825
Everyone's gone mad! I've seen people torn apart... eaten... what did we do to offend the Divines?
====
2826
A man was ripped apart right before my eyes. Another turned into a fiendish creature. Please, help me escape!
====
2827
Please help me! Everyone in Camlorn has turned into a werewolf. They're killing us!
====
2828
I won't last another day here. The werewolves are everywhere! Please, you must help!
====
2829
This is a pleasant surprise. The cause of so many headaches is here!
====
2830
My pets will make short work of you!
====
2835
Please, it isn't my fault. Spare me.
====
2836
They're using me. End it quickly, before I hurt others.
====
2837
What evil could I have done to deserve this?
====
2838
Is this all my suffering comes to?
====
2839
I will destroy you myself!
====
2840
You haven't stopped me, mortal.
====
2841
quivers, and a bright light travels towards an ancient skeleton.
====
2843
When I will come a-courtin', all to the Shornhelm maids! I'll have a cart all full of silk, and ribbons for their braids.
====
2844
And wandered he all through the planes, searching for his bride! But Akatosh has cast him out, in sanction for his pride.
====
2845
One crown to glory bring, but only blood and death to show them! One crown to glory bring, for Ranser's folly, died.
====
2846
Run away, fleshling! Not even you can stand to feel my wraith!
====
2847
So long... I have waited for freedom.... for so long....
====
2849
My torment has finally ended!
====
2850
I need to get back to the farm. Talk to me later.
====
2851
It's so nice of you to join us. The Remnants are quite amazing in what they do, are they not? The ability to merge the plane of life and death together... it's so exciting.
====
2852
Please, let me show you. The power of life and death hold a careful balance. One cannot exist without the other. Come, see for yourself!
====
2853
One cannot exist without the other...
====
2854
We live together... we die together...
====
2855
Hmph. So you figured it out? Wiser than you look, but no matter. Join me! Join me in this terror and revel in its pleasures!
====
2856
Oh Great Jyggalag, return to us!
====
2858
Wait… No. No! His portal… opens… inside me!
====
2859
Shhh! I am trying to keep track of each thunderclap. You are interrupting me.
====
2860
I started counting the pavers in the streets of Wind Keep, but it was too much for me.
====
2861
There are five types of trees in Wind Keep.
====
2862
Everything has a price. Everything! Have you noticed that?
====
2863
Why are folks in Wind Keep are upset about the murders? Those slain did nothing for the town anyway, did they?

Or did they?
====
2864
You've done it… I didn't think I'd ever see this day. Finally, Attelus' grip on the Grove is released, and the Elden Seed is safe once more.
====
2865
Hey y- hic! You! Halt and leave! I mean- hic! I mean leav- hic! Lea- hic! …Get out of here!
====
2866
Well done, well done indeed. You are more worthy defenders than I could have hoped for.
====
2867
Go! Go before they notice something's wrong. I'll see you at Razorvine Refuge later.
====
2868
Help! <<1>>'s an Imperial! Hic!
====
2869
Twice betrayed, the children of Veloth await his return within the shadow of the mountain.
====
2870
The Three stole Lorkhan's blessing, but he freely gives it to the one who guards our lord!
====
2871
The lost house sleeps, yet he sings to us of days when he'll clear the land of our foes!
====
2872
The n'wah and the false shall be razed from our lands. We will bask in the glory of Lorkhan's vessel!
====
2873
has left the Cat Box and can no longer break up fights inside it.
====
2874
couldn't keep enough customers alive. That's bad for business.
====
2875
This one can sense it. A fight will begin any moment now! Ra'Faril will be busy hiding behind the bar.
====
2876
There is much shouting. Ra'Faril thinks a fight will starting in a minute or two. Watch and see.
====
2877
Do you hear it? This one hears angry muttering. Ra'Faril thinks a fight will start in about two minutes. Ra'Faril knows.
====
2878
Aiee! No blast spells! No blast spells!
====
2879
Is it over? Can Ra'Faril come out now?
====
2880
Once this Elden Grove was the bright center of Valenwood, home to a great city and temple until the Maomer drained the power of the Great Tree and it was all destroyed.
====
2881
Now the opportunistic Tharns have invaded the once-sacred grove, plundering and defacing its beauty while the elder Tharn uses the power of the Elden Seed for his dark purposes.
====
2882
We have no time to lose. Follow me!
====
2883
Your form is weak, but my children will transform into beautiful creatures. We will rebuild the Chimer Empire!
====
2884
We will make sacrifices. Nerevar will not have died in vain!
====
2885
Three traitors fell upon our champion, yet they demand fealty?
====
2886
Who is this mortal who dares to awakens me? You toy with the will of a god... and I am his chosen vessel!
====
2888
Thank you. I owe you my life.
====
2889
Thank goodness you've come. I feared the worst.
====
2890
My prayers have been answered! Thank you for freeing me.
====
2891
How strange. I believe this tea has gone stale.
====
2892
Gazing with apprehension at the ocean. Realizing Wud cannot swim. Mumbling.
====
2893
Princess Mira! The Potentate's army has surrounded Aphren's Keep.
====
2894
Rally the soldiers. We draw Imperial blood today!
====
2895
Mira! Let me fight beside you.
====
2896
Amal, dear brother. I thought you wouldn't come.
====
2897
Imperials at the gates! Are the mages ready?
====
2898
Give the word, Princess, and our mages will level the gate tower.
====
2899
We'll see how brave they are after we bury them in rubble.
====
2900
Mira, let me help! We'll destroy the Imperials together!
====
2901
The keep is lost. The Imperials have surrounded the tower.
====
2902
Unbar the doors. We'll not cower. They'll pay a dear price for our heads.
====
2903
I am here, Mira! I will not leave your side.
====
2904
Nor I yours. We step into Oblivion together!
====
2905
Seeing the sparkle of something shiny. Accepting that it is out of Hoom's reach. Grumbling.
====
2906
hears a loud explosion from the House Hlaalu base camp.
====
2907
From their fortresses, they came. Golden ballistas that walked! Mighty atronachs that made killing songs! 

Their king was Dumac Dwarf-Orc, and their high priest was Kagrenac the Blighter.
====
2908
There's an aeon contained within itself. When unraveled, it becomes the first sentence of the world. 

Mephala and Azura are the twin gates of tradition! Boethiah is the secret flame!
====
2909
Vivec released an old image of Molag Bal into the world, a dead carapace of memory! 

At first, the avatar wasn't monstrous... until a Velothi child tried to impress his village by wearing it.
====
2910
is placed, armed, and ready!
====
2911
Is it clear? I'm coming out.
====
2912
You are an intruder here! Get out!
====
2913
Crelie? I see you're still trying to aid Marcel. How ... kind of you.
====
2914
Give me a moment to unseal the door.
====
2915
Sorry, friend. You know too much.
====
2916
You dare destroy one of my servants? I will not be stopped so easily!
====
2917
This tears at my soul! We must destroy it!
====
2918
Ah, another recruit comes calling. We always welcome more help for defending the Codex. Ha ha ha!
====
2919
Now you shall feel death's embrace!
====
2920
I will drain you before another Maruhkite falls!
====
2921
No! The ward fades. My power... is gone.
====
2922
awakens one of its brethren!
====
2924
Now teeth come in the dark! Aieee!
====
2926
Raw meat, raw meat! Aieee!
====
2927
No, no, the sky is too far! A place of greater safety!
====
2928
My son was a traitor to his family and his people. He knew the time would come when he'd have to pay.
====
2929
No! I'd never kill my son. This must be a nightmare!
====
2930
Once again, I'm in control... and now, I'll add your body to the pile of corpses!
====
2931
Keep your eyes open. We have to be ready for anything.
====
2932
Now now, Verandis. You didn't expect to come into my realm and destroy everything I've worked for, did you? No... you will die here!
====
2934
You must launch Karnoris' orbs back at him! Strike at them - quickly!
====
2935
Prepare yourself! The power of the Remnants are shifting their power towards you.
====
2936
Do not fear! The power of the Remnants are yours to control!
====
2937
Excellent! Now to destroy the source of the Remnants power... wait... no, this can't be!
====
2938
You must destroy the Pearl to close the Planemerge! Quickly, while Karnoris is distracted!
====
2939
No! You will not destroy the Blood Pearl. The power of Molag Bal will be mine... I shall complete the Plane Merge!
====
2940
No! It can't be! How... how were you able to destroy it? Ugh!
====
2941
The Planemerge is closing! You... must escape. Tell Scarlette that she is in charge now. Tell all my Ravens... I will miss them. Do not worry about me!
====
2942
You are safe now. We will meet again... my friend.
====
2944
Our master will avenge us!
====
2945
hears something rustling in the bushes at the base of the tree.
====
2946
What magic is this? How dare you use my powers against me!
====
2947
The intruders are here! Withdraw to the archives!
====
2948
Enough! The trial is over.
====
2949
has entered Blightwater falls, and can use Carelleth's Potion.
====
2950
has left Blightwater falls, and can no longer use Carelleth's Potion.
====
2951
So it's true then - we're trapped down here.
====
2952
Yes. These beds will be our final resting place.
====
2953
So be it. At least the Archives will be safe. Our lives are meaningless next to the secrets held within.
====
2954
breaks when you pick it up. Only a kwama worker could safely collect this egg.
====
2955
takes the egg and carries it back towards the queen.
====
2956
No one lives! No one leaves!
====
2957
You cannot stop the Seeker!
====
2958
Why are you staring at me? I've done nothing wrong!
====
2959
What I'm doing is none of your business. You'd best move along, if you know what's good for you.
====
2960
I don't have time for questions.
====
2962
No! I won't let you hurt my family!
====
2963
Hold a moment, friend. You are not an easy one to find.
====
2964
We have to stop the ogres!
====
2965
Godrun is depending on us to halt the ogre advance.
====
2966
Our orders are simple. Stop the ogres or die trying.
====
2967
The only good ogre is a dead ogre!
====
2968
The honor of the Murtag Clan is at stake!
====
2969
Alessia, grant me strength!
====
2970
The Obelus has been out for weeks now. We finally got a lead as to what's causing the outage, but if that fails, we're back at banging our heads against a wall again.
====
2971
Work all day, work all night. Can't remember the last time I've had a break.
====
2972
I can't wait to fix this damn thing and get home. My entire family's probably thought me for dead by now.
====
2973
Light some magical torches in the canyon -- that's the solution? Really?

I can't say I'm overly confident that this is going to work.
====
2975
Who dares enter the Archives!?
====
2976
May the Three guide your path.
====
2977
House Hlaalu welcomes you. Please keep to the guarded areas of town.
====
2978
Narsis is the safest city in the region, despite attacks from the Ashlanders.
====
2979
Can I interest you in some of my fine wares? A new rug, perhaps? A vintage vase from the Akaviri Era?
====
2980
My wares are certified by House Hlaalu. You can shop with confidence!
====
2981
You won't find a better price in all of Deshaan, my friend!
====
2982
The codex is once again safe.
====
2983
Well, aren't you a vision! Come and relax with us. I promise you won't regret it.
====
2984
You look tired, my friend. The cushions are quite comfortable, if you'd like to rest. Feel free to take off your armor, if it pleases you....
====
2985
I'm sorry, my friend, I just finished performing a song. You'll need to wait a while before the next one.
====
2986
Excellent. You have the stone. Proceed, mortal, and come to my shrine.
====
2987
At last! Fresh air! My thanks to you, friend.
====
2988
Yes. This dust will return the light to my shrine. Bring this and the stone when you come to my shrine.
====
2989
Thanks! I'm getting out of here!
====
2990
Sounds good. This place is a bit too damp for my liking.
====
2991
Begin the ritual! We must seal the archives!
====
2992
What do you think you're doing?
====
2994
You think you can barge in and do that?
====
2995
How little you know, Tiriah! Soon your treacherous blood will coat your throne!
====
2996
What magic is this? Show yourself, fiend! Guards, attend!
====
2997
Oh, you are truly a fool. Guards! Slay him. Slay the one who holds our people from their destiny!
====
2998
Who trespasses in our refuge? Have you neither reverence nor fear?
====
2999
I wasn't expecting to see you here. Where's Falena?
====
3000
What's the meaning of this? Are you mad?
====
3001
I don't want to fight you, friend! I don't know what demons control you, but I will leave you to them.
====
3002
Everything aches. It's terrible.
====
3003
Don't know where I caught this. Don't know what it's doing to me. I just hope I'll recover.
====
3004
I came here from Stonefalls. I wanted to get away from all the sick people, and I ended up here. Makes you think, doesn't it?
====
3005
I can't just fall down and die in this pit. There's got to be a way to Deshaan!
====
3006
How long must we wait before someone helps us?
====
3007
I've travelled for days. Now I'm sitting outside a half-erected palisade, waiting for someone to let me in.
====
3008
I'm not sick. I'm just tired. I've heard that if you take a dose of cornberry liquor every day, you won't get sick.
====
3009
They can't send me back to Stonefalls. They've got no right!
====
3010
Psst! Hey, you! Come here.
====
3011
Welcome to Central.  Move along now...
====
3012
Welcome to Central.  If you want to enter the inner city, you'll need to speak with Marshall Dunworth, in the patrol headquarters.
====
3013
Another fine day in Central.  Watch yourself, stranger.
====
3014
I'm sorry! I'm sorry! I didn't touch Dalomer's wine! I promise!
====
3016
The Scamps did it! They stole the wine. I swear by it! Just... just leave me alone.
====
3017
The wonderful taste is like bliss in my mouth. It's stronger than I... remember though... so... ugh.
====
3018
When Galthis rules Stormhaven, I will return for Sir Hughes!
====
3019
When Galthis is king, Hosni At-Tura will not elude me again.
====
3020
When the Night Terror has seized Stormhaven, General Godrun will obey me again!
====
3022
House Indoril suffered financial ruin when its kwama egg mine became unprofitable, but mysteriously, the kwama have started producing eggs again.
====
3023
House Indoril's wealth has been restored, but at what cost? We've heard reports of murders and sickness from the mines. Its kwama eggs may be spreading poison throughout the land!
====
3024
You! I dreamed of you. Please, you must help. Follow me.
====
3025
What you see around us is my nightmare. My subjects suffer. I am a prisoner in my own dreams, and my sanity bleeds away.
====
3026
The dream mage, Galthis, made things this way. He is a doppelganger. He can look like anyone, be anyone.
====
3027
Galthis is not here, but a portal in my manor connects my mind to his. The portal is guarded by three shadows: a knight, a thief, and a captain.
====
3028
Each shadow holds a key. Collect the keys and you can use Galthis' own portal to step into his mind.
====
3029
You must kill Galthis. If you don't, he will take over my mind, and the Covenant will fall.
====
3030
Not many can destroy my Omens. If you do my bidding, I will send no more.
====
3031
My servant, Galthis, has betrayed me. He serves Molag Bal now. He closed his mind to me and infected the dreams of High King Emeric.
====
3032
Punish him. Step into my mirror to enter High King Emeric's dream. Destroy Galthis and bring me his skull.
====
3033
Vaermina warned me you would come. You will die here … and in your world!
====
3034
After you're dead, I will return and assume your King Emeric's form.
====
3035
When I awaken as Emeric, I will tell everyone of your sacrifice within the dream to save my life.
====
3037
My children! Has anyone seen my children?
====
3038
The Altmer have conquered Wayrest. We're pets now. Pets!
====
3039
They've broken all my fingers. What will I do without my fingers?
====
3040
Where is he? Do you know? Where did they take my husband?
====
3041
The Morag Tong are everywhere. They're coming for me!
====
3042
Dead. They're all dead now. Everyone is dead.
====
3043
How dare you use Dalomer's wand on me!
====
3044
Ouch! You'll pay for that!
====
3045
I don't even drink wine! Why are you coming after me?
====
3046
Attention!  A brave soul approaches the arena!
====
3048
Looks like Dalomer's been hitting the bottle again.
====
3049
Can I help you? You're not from around here, are you?
====
3050
What's your business here?
====
3051
You should have never attempted to sneak into our lair, fool! This mistake will be your last.
====
3052
I really don't have time for questions.
====
3053
Our deal is done. The skull you brought me will make a fine trophy. Now it will be a Skull of Corruption!
====
3054
Soon enough, we will meet again … in nightmares.
====
3055
This doesn't concern you, outsider!
====
3056
I took care of the others real quick. You're next!
====
3057
I was right about you. You are a fool to attempt to slay one such as myself!
====
3059
is stunned by Azura's light.
====
3060
I'm going back to find Adiel, please talk to me later.
====
3062
I will grind you into dust!
====
3063
I was built to be... invincible....
====
3064
Mine is the perfect design! You cannot defeat me!
====
3065
It is cloaked in nightmares! Drag it into Azura's light!
====
3067
We shall destroy these beasts together. Stand your ground!
====
3068
Impressive, but it shall not be enough!
====
3070
Someone is killing non-Covenant races throughout Gavaudon. I'm sure the murders are all connected.
====
3071
Excuse me! Are you heading west?
====
3072
You've got to get me out of here! I'll be eaten... or worse!
====
3073
I've done nothing wrong! Why am I here?
====
3074
I can't stand it anymore! What are they going to do to me?
====
3075
pulls the lever, opening a nearby gate.
====
3076
If that filthy cur has anything to say, he can say it to someone else. I'm tired of the sound of his voice.
====
3077
I understand, Brelayne. If you can forgive me for one day, I would be... grateful.
====
3078
Brelayne, I know I don't deserve your respect, but give me this moment as an act of charity.
====
3079
Those who come here will serve. Those who will not serve will suffer!
====
3080
This was not the plan! I was a superior model, designed to rule forever!
====
3081
Better design begets superiority. You will never conquer me!
====
3082
I've wasted enough time treating with you.
====
3084
It appears I've wasted my time. Leave, then.
====
3085
Pierre, you thieving scamp! I always knew you'd try to backstab me.
====
3086
That was quick! Get the heart from the altar. I know how to get us out of here.
====
3087
Speak to me when you're ready to leave. I'll get us out of here safely.
====
3089
Master Durak is our leader. He watches over all the spirit wardens at Pariah Abbey.
====
3090
Master Ahtah came here many years ago. He hoped Master Durak would help him unlock the secrets of the Swordsingers.
====
3091
We're trying to do all we can. The spirit wardens are trying to help everyone afflicted with the Fervor, but there are just too many mouths to feed.
====
3092
We're simple monks, but we're not defenseless. Many bandits have found that out firsthand.
====
3093
We don't share many of our secrets with outsiders. If you want to learn more about us, ask Master Ahtah or Master Durak.
====
3094
We don't have a charter from the High King, but we still defend Stormhaven. That's part of our calling as spirit wardens.
====
3095
For the nest! For the queen!
====
3096
I couldn't defend our nest from such feeble enemies of flesh….
====
3097
Where is your carapace? Where is your victory, fleshy worm?
====
3098
Your blood will quench my blade's thirst, mortal.
====
3099
Your soul is rich with power.
====
3100
A pity I must leave your vessel, mortal. You'll see you have no lasting damage. Go in peace.
====
3101
The untouched soul is sweet. Quite... warm.
====
3102
I will wrap myself around your soul, but only for a moment, mortal.
====
3104
Where did you get such power? How did you defeat the great Zilix?
====
3106
See how my carapace defends me? You cannot harm me. You are merely a creature of flesh!
====
3107
Shall I show my flesh, as you do, little worm? Even so, I am still stronger!
====
3108
Brothers, the ritual is complete: The archives are sealed. Now on to final death at the hands of our enemies. For Alessia!
====
3109
You're mad if you think I'm heading into the cultist's lair. I'll wait right here until you get back.
====
3110
House Indoril will fall! The Daedra will tear Aldsotha apart!
====
3111
When Aldsotha falls, House Dres will rise to claim it!
====
3112
Who sent this Altmer to kill me? Skull-Cracker? Half-breeds and filthy non-Covenant traitors! We must cleanse Stormhaven of all traitors to save the Daggerfall Covenant.
====
3113
Don't worry, Godrun, my friend. We Blackmaul will take care of everything for you, for a price.
====
3114
I am Azura's messenger and may speak on behalf of my mistress.

We have been expecting you.
====
3115
Aphren's Hold is west of here, along the road that connects Wayrest to Bangkorai.

I will meet you there.
====
3116
You've done well. I bring advice from my mistress Azura that will aid Gavaudon.
====
3117
You will find him within the dungeon, unaware of how his actions are affecting not only Gavaudon, but the Daggerfall Covenant itself.

Use the potion near him so that you and he will fall asleep, then enter his dream to find and kill the Omen.
====
3118
Within this dungeon you will find the one whose dreams are most affected by the Omen.

Use this potion near him. Its scent will put everyone in the room to sleep, including yourself.

You must defeat the Omen of Counting Stars in his dream.
====
3119
Azura sends word that Gavaudon's solution lies within the dreams of one who dwells in Aphren's Hold, south of Wind Keep.

Vaermina poisons Gavaudon's dreams through her Omen of Counting Stars.
====
3120
I am Azura's messenger and may speak on behalf of my mistress.
====
3121
Dreams are a place where the fabric of your realm and ours sometimes overlaps.

Vaermina is twisting what dreamers see into obsessions. Those obsessions sometimes ended in murder.
====
3122
Azura is Queen of Dawn and Dusk, Mother of the Rose, and Queen of the Night Sky.

She is the Daedric Prince of the twilight.
====
3123
Vaermina is the Daedric Prince of dreams and nightmares. Her realm is surrounded by dusk and dawn, where my mistress Azura reigns.
====
3124
Yes. Just as the stonemason guided you toward the summoning ritual, we have guided you to ensure that the ritual would be performed.

You are destined to save much more than Gavaudon alone. This is but a piece of the puzzle.
====
3125
Through her faithful stonemason, Azura learned of a far-reaching treachery. Obsessions are merely a symptom of the greater threat at hand.

The Daggerfall Covenant will fall unless you eliminate the source of Gavaudon's trouble.
====
3126
You must defeat Vaermina's agent in the realm of dreams. The Omen of Counting Stars makes dreamers obsess over details they cannot control.

Its death will free Gavaudon, and save the Covenant.
====
3127
You will find one whose obsession to kill those not in the Daggerfall Covenant may ultimately destroy the very Covenant he is sworn to uphold.

Meet me within Aphren's Hold. Once there, I will guide you toward your goal.

You must defeat the Omen.
====
3129
I begged for my life... and he laughed at me.
====
3130
He was so kind, at first. So gentle. 

I will be gentle with him, as well. I will gently pluck out his eyes.
====
3131
I will harrow him for eternity.
====
3132
He spoke to me in comforting tones... even as I was suffocating....
====
3133
Meddling n'wah! I will grind your bones to dust!
====
3134
I will protect my queen and all she rules! You trespass on Her sacred nesting place.
====
3135
No! I have failed you my queen… my love…. this was not my destiny!
====
3136
Fools! My queen lends me strength. I will never fail in Her protetction. My love, see how I am your best champion!
====
3137
The queen lends me Her strength!  Try to hide from her unyielding power!
====
3139
Too tired. I'll just sleep here....
====
3140
Pity we couldn't land at Haven. It's a much nicer port. Hopefully we can take it back from the Imperials.
====
3141
I hope Zairrm-dar can find more people to help unload soon. It's slow going, unpacking the ships that come in.
====
3142
Look at those soldiers standing there. Too busy planning and showing off to help unload their own supplies. Ugh.
====
3143
Did you come bearing gifts, my friend?
====
3144
Splendid! Please take a seat, young lad.
====
3146
Why have these men brought us here? What do they want?
====
3147
The Maruhkites are monsters masquerading as men. They brought us here only to do ill.
====
3148
Then... I pray the end comes quickly.
====
3149
Betrayed! So cold. I must feed....
====
3150
You're not one of them, but their stench lingers on your flesh. Interesting. Please, come speak to me.
====
3151
Stranger, come to me. We are in need of your aid.
====
3152
I trust you won't make this too dull.
====
3153
This one needs more bones, Lord Aurignae. More bones to finish the tower.
====
3154
Yes. That is justice. Seeing that was almost worth dying for....
====
3155
You expect me to pull soldiers off the line to dig them out of the barrow?
====
3156
My work is off-schedule. Kvata vako! Unacceptable!
====
3157
Do not raise your voice to me, necromancer. Finish the device, then I shall pay you.
====
3160
Go to your rest, my brethren. Awaken when the faithful return, so that we may test their might.
====
3161
We shall not bow down to n'wah! Our noble house will raze the profane from our lands!
====
3162
The undead are here! They're attacking the Sylvan Mines! Ready your weapons!
====
3164
Another assassin? Another fool for me to kill.
====
3165
We have trouble! The undead of the Rivergraves are heading this way! Something horrible is leading them. We don't have time to get everyone out. They'll be on us in minutes!
====
3166
I didn't think I could be bested by someone like you. If you have any pity, make your blow swift.
====
3167
May the Tribunal help us all. Get out there! Get us any help you can gather. We'll stand and fight!
====
3168
swallows the package whole.
====
3169
These dried fish don't taste quite right….
====
3170
's eyes begin to glow will electricity.
====
3171
The fight is about to begin! All bettors to the stands!
====
3172
Thirty seconds! Thirty seconds until the next fight begins! Get your bets in now!
====
3173
Another fight will begin shortly! Place your bets!
====
3174
Stop! How dare you steal from the Maruhkites!
====
3175
What a fight! Come collect your winnings, or place a bet on the next match!
====
3176
The fight's on! All bets are closed!
====
3177
sniffs around, looking for the source of the smell.
====
3178
Don't think I'm stupid. I know you're working for her!
====
3179
If you think I'll go down without a fight, you're sorely mistaken!
====
3180
I won't stand for this betrayal!
====
3181
She's on her own, then. I won't take a fall for her!
====
3182
She's got a lot to answer for!
====
3183
is frightened by the scent of your nix-hound boots.
====
3184
Open this door right now, or I'll batter it down!
====
3185
is free. It begins to follow you.
====
3186
falls over, slightly intoxicated.
====
3189
sets the dry branch on fire.
====
3190
catches ablaze from the nearby fire, burning off the poison.
====
3191
oozes a poisonous mist when its petals are cut.
====
3192
We have a new challenger!  <<1>> has travelled here to fight for the title of Champion.  Stand and salute those that are about to die!
====
3198
The harp plays a series of notes.
====
3201
Enough talk. We don't need you around here!
====
3202
Hmph. Another outsider claims to have a reason for fighting in our war.

Watch yourself. We've already killed your kind for meddling in our affairs.
====
3203
What're you lookin' at, s'wit?  You think you're better than us? Just because we paid you? 

You don't know real pain. I should cut you, like we did the others. Then you'd know pain.
====
3204
What have the Mabrigash done to you? Huh?

You have no right to be here. You haven't been affected like we have. I thought we got rid of all the outsiders. Then you came along....
====
3205
We killed them. We killed them all. That was their will, their demand. 

Outsiders must be stopped. You... are an outsider.
====
3206
Lets see how <<1>> can handle the fighting dwarves!
====
3207
Lets see how <<1>> can handle the fierce arena lions!
====
3208
Lets see how <<1>> can handle the MUTATED BEAST!
====
3209
This is the event we all have been waiting for!  Lets see how <<1>> can handle the Champion of the Bloodfields!
====
3210
The Mabrigash have cursed you! You won't spread their corruption here!
====
3211
All Hail <<1>>  the Champion of the Bloodfields!
====
3212
We are here to bring aid to those in need. The Camoran Bosmer have been wise to request our aid, and we will not disappoint.
====
3213
You will find this forest lacks the amenities with which you are accustomed. We will prove that we are above such things, and erase the doubts of those unfamiliar with our ways.
====
3214
Leading us in this is our Queen Ayarynne, who has preceded us and holds court near the Bosmer city of Elden Root. Once we have swept the southern coast, we will meet her in the Thalmor, her stronghold of Aldmeri pride in this place.
====
3215
What's happening? Quickly, get Anahsu! Hold on, friend. Help is on the way.
====
3216
Someone help! Anahsu has collapsed!
====
3217
That's too bad. I was just beginning to like you.
====
3218
And so you've come to die! I gave you your chance, but now the Mabrigash will do with you as we please.
====
3219
is being stalked by a hungry hoarvor!
====
3221
Well met, outsider. Watch your step, for the Vereansu will not greet you as kindly.
====
3222
The winds bring foul tidings. They whisper of great and terrible things to come.
====
3223
We hold a tenuous peace with the Houses, but the elders worry what lies in the future for our pact. We shall wait and see.
====
3224
This vessel is far too weak to defeat you. Interesting.
====
3225
I don't feel well. We should get back to the camp as soon as possible.
====
3226
Please, stay away from me. Nightmares rob me of sleep, and my work always suffers. And if the boss sees me talking to you, he'll fire me!
====
3227
The Temple doesn't too many supplies in by boat, but with all those Ashlander's around us, it's a good thing we've got a way to escape.
====
3228
We were paid well, but not well enough to deal with those heretics and savages.
====
3229
I hear screams at night. After this last load, I'm not coming back.
====
3230
You're no dream spirit—you're real. Can you help me?
====
3231
Those betrayers, the outlaws—they haunt my dream.
====
3232
I'd like to find work in Narsis, but I don't want to travel on those roads. The Ashlanders do horrible things to unprotected travellers.
====
3233
I don't care which tribe they're from! Those Ashlander brutes don't belong in here with good folks like us. I don't want to think what they'd do to us if the ordinators weren't here.
====
3234
Don't sneak up on me like that! I've been having horrible dreams. They've left me a bit spooked.
====
3235
oozes with a strong aroma.
====
3236
Leave the barrow. This one is too busy overseeing the undead to bother with you.
====
3237
Thank you. I am Alim. I am hiding lower in the cavern, but I am injured. Please find me.
====
3238
A traveling mender came by to ease the pain of my wounds. At first, he methods seemed to work, but now I feel so cold....
====
3239
I was hurt, not sick. A mender came to help me, but there was something... off... about him.

He was coughing. He had trouble walking. Now I feel horrible.
====
3240
I thought I was lucky. I got injured, and then a mender just happened to stop by. 

Now I'm not so sure. He seemed like he was sick, and now I feel like death.
====
3241
Mehna, you can't hold me here any longer. I'm leaving!
====
3242
Cur! Did you think I'd let this insult stand? You will rue this day. I promise you!
====
3243
Who will fight me? Will it be you?
====
3244
Any man or mer who can best me in the ring will win a great prize!
====
3245
Is there no one here who will face me?
====
3248
You useless oaf! You thought you'd get rid of me?
====
3249
You should have listened to me. You could have saved us a lot of trouble.
====
3250
You're doing it all wrong. It goes on the other way!
====
3251
I don't know why I put up with you Serge. My father always did say you were a bum.
====
3252
I should just walk back to the crossroads and get our wheel back.
====
3253
Too busy partying with this floozy to help me, Serge?
====
3254
An intruder? I shouldn't have trusted House Dunmer!
====
3255
I know nothing about this. I thought you said this place was safe!
====
3256
The Vereansu will prevail! House Dunmer will fall!
====
3257
Don't tell me how to run my crew! If I want to lay a hand on my people I will!
====
3258
If you hadn't lost control and started killing people, we wouldn't be in this mess, Claude.
====
3259
Don't act like you weren't killing people too, Pierre. I saw you stab that guy.
====
3260
Dont push me Pierre. I can only stand so much.
====
3261
Sometimes I wonder how far I can trust you, Pierre. You better play it straight with me.
====
3262
Don't think I don't have my eye on you, Claude! Once a thief always a thief.
====
3263
I been paid good money to wreck this place. You won't ruin that for me!
====
3264
Come along, now! I've no time to coddle you, creature.
====
3265
Just a little farther, creature. You can rest soon.
====
3266
We're almost at your resting place, creature. Do try to keep up.
====
3267
falls to pieces! Tiny lizards scatter, seeking a place to hide!
====
3268
Ha ha! Hold. Hold! You beat me.
====
3269
No, Mother! I won't become what you are. I'll live my own life, as I wish!
====
3270
He loved me deeply, but like all good things in life, that ended. That's when I knew I couldn't deny my blood.
====
3271
Could I have raised that child with the life I lead?
====
3272
The sisters have split, yet somehow, I am happy for this.
====
3273
Before I die, I want to walk through the streets of Mournhold again. I would fade into the crowds. I would become as one with its grand parapets.
====
3274
Perhaps the world beyond will simply wither and die. We'll persevere, as we always have, as their wars tear the others apart.
====
3275
What is the true nature the spirit I serve? What is the spirt that serves me? Will I one day be devoured, like the others?
====
3276
We have been cast out as abominations.

Now we live on as legends.
====
3277
Is there hope for my sisters? What must we do to stop darkness from falling?
====
3278
Soon all of the Mabrigash will fall to the will of our Master. You cannot stop us.
====
3279
Our Farseer's spell will ensure that the Scabrous Pass remains hidden. Then we'll gather a force large enough to attack the Serk!
====
3280
Once we've taken the Serk, we won't have to deal with this disease anymore. 

House Dunmer has clearly grown too soft, coddling those who are better off dead.
====
3281
I wish I understood our Ashkhan's reasoning. Why is he dealing with House Dunmer? I fail to see how we would benefit from an alliance.
====
3282
The Quarantine Serk is vulnerable. House Hlaalu's forces are spread too thin, and they're preoccupied with the sick.
====
3283
House Hlaalu is largely ignorant. A few of them are suspicious, but we still have the upper hand in this battle.
====
3284
I dislike this situation just as much, if not more. 

If everything goes according to plan, we may finally be rid of each other.
====
3285
So Hosni dreams of his estate. The Omen would be near him. Perhaps his manse.
====
3286
The Omen's influence expands. Those close to Hosni are trapped as well.
====
3287
You've done it. You must wake. Enter the portal.
====
3289
I see you, spy! You'll die here!
====
3290
You'll regret that, n'wah!
====
3292
Well, I see the standards of the gate guards decreases with the amount of wine they imbibe.
====
3293
Oh! Are you here to take my empty glass?
====
3295
It seems as though this party wasn't as exclusive as I thought it was.
====
3296
You think Titanborn's actually here in the city?
====
3297
I don't know, and I don't care. As far as I'm concerned, we're better off not running into her.
====
3298
What do you mean? What about the bounty?
====
3299
You never heard of the Legendary Companions? They say that in Varen's northern campaign, Titanborn killed eight hundred soldiers. Eight hundred!
====
3300
Gods. That's just ... madness. It can't be true.
====
3301
You there! We're looking for an oversized Nord woman, too big to miss. Have you seen her?
====
3302
Who, me? I … I don't know. I don't think so.
====
3303
You don't think so? That's not very convincing. Come now, tell me what you know.
====
3304
I don't know anything! Just leave me alone, will you?
====
3305
I will, this time … but I've got my eye on you.
====
3307
As long as the lighthouse is out, we're out of work. No ships? No work.
====
3308
Ever since the lighthouse went dark, we've seen fewer and fewer ships. I'm afraid to say it, but trade will grind to a halt completely.
====
3309
I load cargo. I unload cargo. No ships, no cargo... and I don't get paid!
====
3310
I don't know whose flat-headed idea it was to douse the lighthouse, but someone needs to go up there and light it.
====
3312
Thank you for lighting the lighthouse. I couldn't fathom finding another line of work.
====
3313
You lit the lighthouse! Now I'll have enough work to feed my family.
====
3314
Everyone down here took the lighthouse for granted... until it was gone. Thank you for lighting it again.
====
3315
That's my tea, friend. Speaking of tea, it's about time for mine.
====
3317
begins convulsing as the poison takes effect.
====
3318
Ah, there you are. We were beginning to wonder....
====
3319
Finally, I am whole again. I don't know what I've done to deserve a second chance. 

Perhaps I'll return to Mournhold and start a new life. Thank you... friend.
====
3320
What a cruel joke! To live again, further from life than ever before. I think you put more than bones in there.
====
3321
How are you feeling, my friend?
====
3322
Well enough, Lyris. Well enough. We have the location of the Balac, do we not? And our foretold friend has arrived! The wheel revolves. We cannot ask for more.
====
3323
Must you always speak in riddles, old man?
====
3324
We abide in the "Gray Maybe." What can any of us speak but riddles? If our enemies have their way, there will be no more riddles... only the dead and deadly certainty.
====
3325
He's always like this. Maybe you'll have better luck than I did trying to pull a straight answer out of him.
====
3326
No, no more talk from me. I tire. Lyris, you must apprise our friend of the situation.
====
3327
Ghwahhhhhhhhhhh nughhhhhhhhhhh.
====
3328
You won't live another day, vile creature!
====
3329
That should be enough to clear the area!
====
3330
Who desires death? Who would dare enter the arena willingly?
====
3331
I'll send your soul to the coil. Mortal! Embrace death!
====
3332
Halt! No guests are allowed beyond this point.
====
3333
The portal stone is in the next room. I'll quicken it for you.
====
3334
He really believes in you, you know. The Prophet, I mean.
====
3335
I never put much faith in prophecy. Talking about fate and destiny makes it too easy to lose sight of what's real.
====
3336
All I can do is try to keep the old man from losing touch. Keep him from... falling into himself. Some days, he's barely here.
====
3337
I just hope you appreciate the trust we've placed in you.
====
3338
Show yourself! I know you're here!
====
3339
I didn't expect you to come. Now I'll finally have my revenge!
====
3340
Is that what you think? Then maybe I should finish what I started....
====
3341
Quickly, friend! While she's distracted!
====
3342
You think you can hold me in that petty vessel, mortal? I'll be watching you....
====
3343
That's it! That's the Balac! You've done it!
====
3346
This is an ill turn of events. Now our plans must change... somehow.
====
3347
The anchor of the axis is broken... broken, but not destroyed! Here, we have it. And here, we may repair it.
====
3348
Yes! There is still a chance for redemption. A hope, at least. The Balac may be restored, distant pieces... reunited.
====
3349
And this task we shall entrust to you, for who else could do it? Not I. Not this feeble old man... but I could tell you how....
====
3350
Watch your step, <<1>>. You might stumble onto my sword.
====
3351
Mind your betters. Better yet, move along.
====
3352
You think you can stand against me?
====
3353
We came here first. The Dreamers had already opened smaller gateways, and some of us didn't survive. But we discovered ancient writing that said, "Where there is Water, there is Life. Beware the water."
====
3354
This place holds only death and we added more to it when we came here. But still we found more writing that read, "What you take from Life will help you face Death."
====
3355
What the Dwemer made here, we cannot even imagine. But we found a machine that had this written on it, "The Force of the fire is withstood only by the grip of winter."
====
3356
Time doesn't touch these halls, frozen as they are. My order fought a huge battle here. Each time one of us fell, they shouted, "Only Death will let you slip from Winter's Grasp."
====
3357
This place holds only death and we added more to it when we came here. But still we found more writing that read, "Where there is Death, there is Decay. Life drains away slowly, and only Death remains."
====
3358
What the Dwemer made here, we cannot even imagine. But we found a machine that had this written on it, "The Force of the fire is withstood only by the grip of winter."
====
3359
Time doesn't touch these halls, frozen as they are. My order fought a huge battle here. Each time one of us fell, they shouted, "Only Death will let you slip from Winter's Grasp."
====
3360
Grul slaughters everyone who dares to face Grul. Who will die first?
====
3361
"Dearest Alanwe! What we do here bears out the truth of our hearts. My undertaking means nothing without you at my side. This paradise will be a monument to our love. My devotion to you is eternal. Enduringly, —Nerien."
====
3362
"Sweet Nerien! I have thought of a name for the place we will build here. We will create it for all who crave our wisdom. We will call it Heartland, since my heart lies with you forever. Eternally, — Alanwe."
====
3363
"Alanwe, my beloved! Heartland has grown into a place of such beauty and peace. The toil of our students has been rewarded with a bountiful paradise. Yet all this wonder around me pales in comparison to you. Eternally, —Nerien."
====
3364
"Nerien, my husband! You have asked what you would do without me. I tell you this: I will always be by your side. My love for you will endure until the end of the world. Eternally, —Alanwe."
====
3365
Master Vemar, this brave stranger has discovered an insidious plot against our flock!
====
3366
I am well aware of what this stranger has done. This oversight will soon be rectified.
====
3367
I don't understand what you mean, Diviner.
====
3368
Fool! The faithful will flood from the great temple. House Dres will be the harbinger of a new age!
====
3369
You're too late! The monster... it's here!
====
3370
Only Hammerdeath Gladiators are allowed beneath the arena.
====
3371
Thank you. You've saved my life.
====
3372
I couldn't be more thankful. I feared the worst.
====
3373
Thank you. You've saved me.
====
3374
placeholder this is FX going off
====
3375
Thank you. You've saved my life.
====
3376
I couldn't be more thankful. I feared the worst.
====
3377
Thank you for rescuing me.
====
3378
By the Three! I've been looking for you for days.
====
3379
Pathetic! My clannfear will make quick work of you!
====
3380
What madness is this? Who dares to defile this sacred place?
====
3381
Such incompetence! I'll take care of this one myself.
====
3382
Hurry. Though I now realize I am dead, you must still try to close the gateway. Be warned, it will call Gaeldrath and he is a creature surrounded by death.
====
3384
Please, leave me in peace. The disease infesting me doesn't leave much energy for conversation.
====
3385
Who will take care of my family after I'm gone? I can't let this sickness defeat me.
====
3386
What is this affliction tormenting us?
====
3388
I will be rewarded in the coming age!
====
3389
I have seen the truth. You cannot stop me!
====
3390
These are the souls of Heartland, those we pledged to teach and guide. The paradise we built is gone… along with Nerien's heart. Only Nerien'eth and his Crypt of Hearts remain.
====
3391
No rest! No rest! I see them, even in the darkness, beckoning me to follow. I must not!
====
3392
No! I won't go with them! I won't! 

They want to pull me down into the earth. It burns!
====
3393
I can feel their fingers all over me, pulling me down into their dream. I must stay awake!
====
3395
Since bugs eat plants, Bosmer aren't allowed to eat bugs, right?
====
3396
I wonder what cat tastes like.
====
3397
Is that a Thunderbug creeping behind you?
====
3398
The worst thing about guarding this swamp is talking to you.
====
3399
S'kaziri hates this swamp.
====
3402
Don't meddle in our affairs, or you'll suffer, just as the herder did!
====
3403
What do you think you're doing? That's our food!
====
3404
attacks quicken as he fills with rage.
====
3405
Who dares disturb my indoctrination? Vemar will hear of this insult!
====
3406
You! You will pay for all the mayhem you've caused me. Slay this infidel!
====
3407
loses interest and runs off on its own.
====
3409
Eight save us. Lakana is dead!
====
3410
By the gods! They've murdered the duchess!
====
3411
So does Malacath teach us the value of strength, even as we conquer his minions.
====
3412
Not going. Apeneck finds another way!
====
3413
collapses to the ground, severely weakened.
====
3415
You dare to interfere? I will destroy you!
====
3416
I'm so sorry for this. I... I have no other choice.
====
3417
I knew you were stronger than that. Keep your eyes open. There's more to come.
====
3418
I had hoped it wouldn't come to this, but I have to do this. I must... for my own life.
====
3419
Did you think death would stop me? My phylactery sustains me!
====
3420
Hello, are you lost? It's dangerous to go alone!
====
3421
Enough of this! I need to get out of here!
====
3422
has recovered from its weakened state.
====
3423
gets up and runs off, its rage dissipated.
====
3424
Please, hold for a moment! I beg you!
====
3425
The door is closed for a reason, s'wit!
====
3426
Until you've finished the job, there's no way you're getting inside.
====
3427
Spare your foe or slay your foe. The choice is yours!
====
3429
Through Mournhold's law, the Morag Tong has issued a writ of execution on the one standing before me. That victim now dies.
====
3430
Hey, you look familiar. Do I know you?
====
3431
Have I seen you in Mournhold?
====
3432
I could have sworn.... I'm sorry. I'm usually really good with faces!
====
3434
You're drunk, and I know you're mistaken.
====
3435
Apparently not this time. I must be going.
====
3436
My men are dropping off your supplies as we speak. Four crates of skooma per our agreement, plus the supplement.
====
3437
You need to keep your little rag-tag establishment under better control. We noticed the escaped alits on our way to the drop off. It puts the lives of my men in danger.
====
3438
Well, get more. Those alits have obviously been given the supplement, and your "haunted forest" stories won't keep Mournhold authorities out forever.
====
3439
Yes, they are well hidden in the mountain gap. My men will keep an eye on it until they recognize yours have claimed it. Farewell.
====
3440
Stop! Get away from there!
====
3441
I've grown very fond of our little business arrangement, although I can't say my betting customers would share that sentiment.
====
3442
You House Dunmer worry too much. I have people clearing them out.
====
3443
So I can pick up the shipment in the usual place?
====
3444
I highly doubt that Mournhold authorities will ever suspect House Dres in connection with a place such as this.
====
3445
So does Molag Bal teach us to be vigilant against the mists of deceit.
====
3446
You look much smarter than the last cretin they threw down here. Perhaps you'll be more amusing.
====
3447
Say hello to the little play-gods in the temple for me!
====
3448
Now that they aren't trying to eat us, they're not so bad. They might even be fertilizing the soil!
====
3449
I'm not sure if I care for dodging rotters while I work. I've gotta earn a living, though.
====
3450
I wonder if we can throw a yoke on 'em and put 'em to work?
====
3451
I don't want to get too close. I'm just glad I can smell them coming.
====
3452
I can't believe <<1>> put us back to work without clearing these things out first. Ah, well. At least they stopped attacking!
====
3453
Your blood shall feed the earth, mortal!
====
3454
So does Mehrunes Dagon test all Dunmer through trials of war and strife. You have overcome all the trials, as we have since time immemorial. Enter, child, for you are welcome.
====
3456
Go away! We don't need your kind in our village!
====
3457
We'll scuttle your ship if you don't set sail now!
====
3458
I'm warning you... go back out to sea!
====
3459
You're all mad! What's wrong with you?
====
3460
You're glad enough of our business other times, you addle-pated fools!
====
3461
Come up here and say that, I dare you!
====
3462
You made it out safely! We were just about to go look for the bodies. Nelam is anxious to speak to you.
====
3463
With the power of Nychthemeral, Leyden heralds the Tribunal's doom! You cannot stop him!
====
3466
materializes from the mist to bring havoc on her foes.
====
3467
You are not worthy to touch me, n'wah. Unhand me! Return me at once!
====
3468
If you will not return me, I will haunt your dreams until you are mad with despair. Do not test my patience... or my power.
====
3469
You have done well, mortal. Perhaps we will meet again.
====
3470
You! You will pay for this insult, fetcher!
====
3471
I see you've finally arrived! You're just in time to marvel at my creations... before I destroy your petty vessel and add it to my army.
====
3472
Did you really think I would fall? I wield power you cannot possibly comprehend!
====
3473
What is this? You are strong, but I will win this day!
====
3474
We have a lot of ground to cover. Try to keep up.
====
3476
This is our Chief Philologist. He can explain what he's doing.
====
3477
This fellow's a House Musician that begged me to let him come.
====
3478
And this is my Senior Machinist. A brilliant mind.
====
3479
I'll run ahead to check on preparations. Follow me down when you're ready.
====
3480
We told you not to hurt anyone. Get out!
====
3481
We made it. I hope Edros will be all right.
====
3483
Be on your guard! The patriarch knows our plans!
====
3486
Quickly, strike at the phylactery!
====
3487
You will not fail me, servant. Arise!
====
3489
Let us leave this accursed temple. Quickly!
====
3490
I don't remember how I got here. What's going on?
====
3491
The voices! They've stopped! Are you the one who released us?
====
3492
I feel so weak, like I've been marching for days. What happened to me?
====
3493
I can move! Watching my body obey someone else's commands... that was terrifying!
====
3495
I hear the Nords don't have warm blood like us. How else could they live in a place colder than this?
====
3496
It's been a long day in the fields. I'm tired of looking over my shoulder all the time!
====
3497
I've heard Shornhelm is all but in ruins. Those poor people have had more than their fare share of troubles.
====
3498
At least the chickens are happy.
====
3499
Thank you. It's much quieter up here.
====
3500
I can hear it again... like bells in the earth....
====
3502
I never thought I'd be so happy to see my tent again.
====
3503
Help! Can anyone hear me! Help!
====
3504
Someone save me!  Anyone! Please...
====
3505
They're going to cut my heart out! Help me!
====
3506
Tie me up, will you? I'll show you!
====
3507
You're in a melee with the wrong maiden!
====
3508
It's time to teach you a little respect!
====
3509
Very well. Thank you for your counsel.
====
3510
Then Sir Hughes will have his wish and Lakana will be avenged. Go ahead, Sir Edmund.
====
3511
Rise, old friend. You will not die this day.
====
3512
Forgive me, my old friend.
====
3513
Then my punishment is living in disgrace.
====
3514
One clean blow. Strike swiftly now.
====
3515
Captain Lirian is by our ship. Please help him!
====
3516
springs about wildly after eating the fungus.
====
3517
catches Maleah's scent and runs off, squeezing through a small gap in the pallisades.
====
3518
faints from the poison of the musk screal flower.
====
3521
I shall return to the village, but you must stop the wagons!
====
3522
Is this a dream? What's going on here?
====
3523
I must get back to the village. Farathan will be quite cross!
====
3526
May Riddle'thar know your name!
====
3527
Your head will make a fine trophy.
====
3529
This isn't the way to the camp. We have to turn back!
====
3530
Thank you for your help, stranger. Now I can finally see my beloved again.
====
3531
King Ranser came this way. He was headed towards Wayrest. His army besieged the city, but they could never conquer it.
====
3532
He returned to Rivenspire through Eagle's Gate, chased by troops loyal to the Daggerfall Covenant.
====
3533
Many died along the way, whether they supported King Ranser or opposed him. My beloved died at Eagle's Gate.
====
3534
I saw dreugh dragging Arcady toward the statue of King Joile! That way!
====
3535
I'm headed east into Haven Trace. You should join me! We could always use someone like you.
====
3536
Lead the way! If we come across anything dangerous, I'll stay out of your way.
====
3537
I can take it from here. I'll meet you back in town. Good luck, friend!
====
3538
This land will be desecrated no more!
====
3539
Where are you going? The Sergeant is beside the gate.
====
3540
There's too much death for one to bear. Arkay save us!
====
3541
You're mad if you seek to leave the safety of Oldgate. Even the very horses will devour you!
====
3542
I just want to close my eyes for a little while, but I still hear them, claws out, coming for me. I can't get away from those damned harpies!
====
3543
Are you from Captain Gagnon? Has she ordered a retreat yet?
====
3544
Only a few hours until the end of my watch. They seem to be getting longer every day.
====
3545
I've lost count of how long we've been here, watching and waiting. Some of the younger soldiers have lost their nerve.
====
3546
I'm originally from Stormhaven, but I've been conscripted in Rivenspire for a few years now. It was much more peaceful in Stormhaven, if I recall.
====
3547
I can hardly keep my eyes open, but my fellow soldiers are depending on me.
====
3548
I've never seen so much carnage. How are we supposed to go on, seeing our comrades cut down in front of us?
====
3549
I never thought being a Lion Guard would be like this.
====
3550
Don't tell the Captain, but I haven't slept for three days. I just can't close my eyes. I might not wake up again.
====
3551
I hope I can see my family again.
====
3552
This isn't the first bloodshed I've seen, nor will it be the last.
====
3553
If we let despair affect our morale, we will surely fall.
====
3554
Stay alert, friend. One never knows when the enemy will strike.
====
3555
Arkay guide my blade true, for I will not die without avenging my comrades!
====
3556
He's waiting for you in the other room. Follow me.
====
3557
Better now, dear woman, for I see our foretold friend has arrived. The wheel revolves. Hope sprouts when triumph shines near. Can we ask for more?
====
3558
We abide in the "Gray Maybe." What can any of us speak but riddles?
====
3560
But never mind that! Come close my friend, and speak with an old man. The Planemeld continues, and I have much to tell you....
====
3561
is starting to lose interest.
====
3562
loses interest and runs off to find a new distraction.
====
3563
senses she is getting too far from home.
====
3564
There! Just be careful. This disguise only fools Bosmer.
====
3565
Does the Dominion believe they can truly challenge the Empire? They send insects such as you to do a true soldier's job.
====
3566
Southpoint is destroyed. The Imperials have accomplished what we've set out for, but I'll gladly take your life as well!
====
3567
heads back to the farms. It's too far from home.
====
3568
You did it! Cruor is dead… so much… death, but thank you… for everything you've done for me.
====
3569
Listen, there's something you must know. About my father. Meet me in the marshes to the east of here. We'll talk there, ok? And don't worry; I can get out of here on my own.
====
3570
The seed wasn't in the palisade. I let them take me so I'd know if they had it. I fear there's something more at work here than just the invasion.
====
3571
Cruor mentioned a name: "Vonov."  I believe he's the one who has the seed. He is the one who would abuse its power!
====
3572
Have you come to help me finish the ritual?
====
3574
Cruor served his purpose. Soon, I will have your life's essence. My plans will be… complete.
====
3576
My life is not yours to take, wizard!
====
3577
Oh, but it is! Your friend is insignificant, but your life will be mine! Run, girl! Make this… fun for me.
====
3578
Mwahahahaha! You can't outrun it! No, my dear. It is far too late for you.
====
3579
No! You won't take me alive!
====
3581
You! You've seen too much! Die!
====
3582
Give it back... give it back to us!
====
3583
shimmers, revealing a raised stone pedestal.
====
3584
Master Sheogorath! Hear me!
====
3585
They think me trapped, but they can't trap my DREAMS!
====
3586
Master... I cannot hear your whispers...
====
3587
It wasn't me... it was the Others!
====
3589
We have to be careful. If I get caught again… well, I won't be the only one fed to the hoarvor.
====
3590
Please do not disturb me, I am very busy with - blasted pair of curses! Look what you made me do!
====
3591
I would ask that you do not disrupt our spellcasting.
====
3592
Please do not bother us. This ritual is very delicate.
====
3593
Who calls upon the Stone Warden?
====
3594
Go ahead, boy! Show this nice adventurer how to bring the cows home.
====
3595
barks at the cow, and the cow starts to follow.
====
3597
You dare to enter my sanctum?
====
3598
They have outlived their usefulness, as have you. Enjoy your last few breaths!
====
3599
You think you can stop me from flooding this place! Ha!
====
3600
Kill her then! It's the only way!
====
3601
Move along. The Three do not look kindly upon idleness.
====
3602
Keep to the well-traveled roads in Stonefalls, lest you fall prey to her unforgiving nature.
====
3603
House Redoran is here to serve the people of Davon's Watch.
====
3604
If you look to journey beyond these walls, you'd best go prepared.
====
3605
Foul abomination! In the name of Hermaeus Mora, I command you to desist!
====
3609
I wanted to wait until you were both here … to die together!
====
3611
They're torturing the Chief Constable at the lighthouse. You've got to help him!
====
3612
Aid me, beasts of the deep!
====
3615
Hey! Can you help me? Look in the cave!
====
3616
Thank you. I'll see myself out. Please free my retainer. He's in a cell nearby.
====
3617
<You hear vague, ominous whispers.>
====
3618
falls from the trees in a vicious rage!
====
3619
Please, don't eat me! Take all the grubs you want, but don't eat me! I taste like a thunderbug's buttocks! You wo… oh! Um, hello there.
====
3620
No! Don't let her get the Water Stone!
====
3621
Wait! I can hide in those rocks to the north!
====
3622
Team One has interacted with the big red box. Oh Nooo!
====
3623
Team Two has interacted with the big red box. Oh Nooo!
====
3624
Team Three has interacted with the big red box. Oh Nooo!
====
3628
You won't get my gullygrubs! They're mine! All mine!
====
3629
I'm free of this accursed necropolis! The merchant at the gates... take us to her. Hide us in her caravan. We must escape!
====
3630
Run away child. Do not interrupt me.
====
3631
No! We are so close! We are forgotten if we fail!
====
3632
Now, feel the true power of the Reach!
====
3633
You will pay for defiling my altar!
====
3635
Kagesh! I knew they wanted me to die!
====
3636
I saw you! You won't get away with that!
====
3637
I'll kill you for that! I'll kill you!
====
3639
My runners win again! I'm sure you'll try harder next time. My runners like a challenge!
====
3640
We have another contender! Anyone else who wants to join, step right up! The races will begin in just one minute!
====
3641
Come one! Come all! Step right up and see what it takes to beat Bisni's runners!
====
3642
Step right up! We're starting this race in thirty seconds!
====
3643
I hope you're all ready for a good time! The races begin in thirty seconds. You should start getting ready….
====
3644
Ten seconds! Get to the starting line, boys and girls. Get ready to run!
====
3646
Can't this Bloodthorn brew work any faster? The prisoners are getting sick alright, but they take hours to die.
====
3647
Calm down. We're almost finished here - just a few more dead prisoners left to raise.
====
3648
Gods, that smells awful! What are you putting on me?
====
3650
Is that slime? How disgusting!
====
3651
How dare you put mud on me!
====
3652
Hag's breath! I spilled some Bloodthorn on me. Better go down to the docks and get the cure.
====
3653
Grigoros expects you to continue our arrangement indefinitely.
====
3654
Continue to send us the carts, or you will pay the price.
====
3655
I wouldn't dream of... of course I'll do as you say!
====
3656
I promised to send out the carts, and I will.
====
3657
My spirit cannot rest until this job is done. You must help us!
====
3658
Yes, that's it! Free them with fire!
====
3659
Go now, my friends! To Aetherius with you!
====
3660
Fear not my friends. Your liberation is here!
====
3661
's Keening Box emits a low keening sound.
====
3662
They have the box! Get them!
====
3663
The box is over there! Stop them!
====
3664
They have the box! Kill them!
====
3665
So you are the pest festering away the heart of my new home. You've caused far too much trouble for your own good.
====
3666
Who dares attempt to destroy my work? You will pay for this!
====
3667
You cannot defeat me. No one can defeat me!
====
3668
Scatter the dust of saints over the oiled human flesh on the altar.
====
3669
Strike the sacred relic with the runic knife.
====
3670
Pour Akaviri poison into the chalice on the altar.
====
3671
You'll never stop me! Minions, come to me. Let me feed off of your rotting souls.
====
3673
Horrors! Perverse horrors!
====
3676
Taros? Have you finally come to see me?
====
3677
Thank you ... and goodbye.
====
3678
Prince Aeradran. A Lich was seen leading an army into Gil-Var-Delle!
====
3679
Gil-Var-Delle…. That explains why Vonov came to Grahtwood.
====
3681
Oh, my head. Gods it hurts. Wait... what happened? Where am I? Who are you?
====
3682
Come! Let me show you my true powers!
====
3683
I want to live! Get away from me!
====
3684
pours the tonic into Princess Elara's mouth.
====
3686
Take this missive to Councilor Miluru immediately.
====
3689
What are you doing? Only the Viridian Sentinel may touch the sacred flame!
====
3690
Mortal, you have overstepped your bounds!
====
3691
We are the spirits of Sentinels past. Why have you summoned us?
====
3692
You may not enter without Tirinaat's permission.
====
3693
This is Tirinaat's yurt. Do you have permission to enter?
====
3694
Has Tirinaat given you her permission to enter?
====
3695
Outlander! That is forbidden!
====
3696
Hold! Do not place that amulet on my grave! Are you seeking my destruction?
====
3697
If you do not complete your appointed task, I will take the amulet from your corpse and place it there myself!
====
3698
So you could not rest after ordering my murder. Dres lapdog! I will not be silenced so easily!
====
3699
No matter. This peon will perish, and I will eradicate your existence once and for all!
====
3700
You have saved my eternal life. Thank you for not doing as Marea requested.
====
3701
Pssst. Hey! Up here on the roof.
====
3703
Is anyone there? Let me out immediately!
====
3704
The fall of the Houses shall be great, their lamentations a psalm to Boethiah.
====
3705
Be mindful of our pact with the Prince of Plots. So long as we are constant, so shall he be.
====
3706
As Lyrisius fell, Boethiah appeared. And he spake, "Bold and clever was your plot. I will grant you a boon."
====
3707
Long is the arm of Boethiah. Swift is the blade. Deep is the cut, and subtle is the poison.
====
3708
Then Boethiah abandoned Trinimac on the ground before him to prove his words were truth.
====
3709
If you'd like to witness the ceremony, you're certainly welcome to attend.
====
3710
Captain, I have the medals of our comrades. Could you say a few words to honor them?
====
3711
Yes. This is long overdue.
====
3712
Lord, Mother, and Wizard! Comfort your faithful as their souls ascend from Mundus to Aetherius.
====
3713
Thank you, captain. I'll... return to my quarters now.
====
3714
Don't come any closer if you value your life!
====
3715
Calm down! This one isn't a soldier from Evermore.
====
3717
wriggles loose and flies away.
====
3718
Into the barn you go, foul beast.
====
3719
I will not be mocked. Soldiers! Set these trees ablaze! Bosmer wretches, you must flee or burn!
====
3720
Kill my men, wood elves? Perhaps you would like your own mer to take their place? Soldiers! Put the prisoners to work!
====
3721
Who comes to pray with me?
====
3722
Enough! I yield. You have won.
====
3724
Thank you! Look for me when you return to Senie.
====
3725
You are not yet worthy. Return and face me again!
====
3726
I implore you. Do not let these knights raise my son as one of the undead! That would be blasphemy!
====
3730
Are you leaving, friend? I'll find you when you return.
====
3731
No talking to the prisoners!
====
3732
I'll take care of this one.
====
3733
Wha... where am I? The captain will have my hide!
====
3734
Why are you here? Please, I must speak with you!
====
3735
blows the Vale-Wind Whistle.
====
3736
That should do it! Hm, I do hope that washes off.
====
3737
Careful now! Don't get it in your eyes!
====
3739
Get your hands nice and coated. Don't want to be stung by those tentacles!
====
3740
Eugh! What's this disgusting slime all over me? I've got to get back to the camp!
====
3741
Oh, my aching head. Did you get me out of there? I've got to get back to camp, and fast!
====
3742
I thought I'd be trapped in those tentacles forever! My thanks, friend, but I must run.
====
3747
has found a good place to build a bonfire.
====
3748
left the area suitable for a bonfire.
====
3749
Another one falls into my trap ....
====
3750
Hold your weapons, champions! This one holds the amulet of the true son! Let the stranger pass… for now.
====
3751
You there! What are you doing?
====
3752
Those are my things! Stop that!
====
3754
Now is the time! We see who lives and who dies!
====
3755
How foolish. You've interrupted my work. The guards will not take kindly to this intrusion!
====
3756
You would dishonor yourself further? You would speak to our enemies and feed them lies? I'm ashamed of you, Matog.
====
3757
Great Father, the Imperials are trying to trick you! They've slain your son. They told me when they chained me down. There's no reason for this alliance.
====
3758
You lie! You used these outsiders to gain your own freedom. The Imperials are our allies, not our enemies.
====
3759
Great Father! Several of our own are dead. Imperial blades are on their bodies! Fights are breaking out! What are your orders?
====
3760
No… this cannot be. How dare they betray us! We must investigate.
====
3761
There you are! What are you doing? This is not your fight.
====
3763
I heard your whistle. Have you discovered something?
====
3764
I am but one! You cannot stop us all!
====
3766
Raijo! Where do you think you're going?
====
3768
You must know there's no cure. Please, set Virgil free!
====
3769
They kept your soldiers from becoming werewolves!
====
3770
Don't ... don't hurt Agnes ....
====
3771
Stay back, Agnes. You're infected.
====
3772
I appreciate the gesture, but I have orders.
====
3773
Elder Ula-Tei! The Dunmer are marching into the heart of the coral-child! The Dreugh are swarming!
====
3774
Tell the others to prepare for battle. We must save the Dunmer from themselves, for their folly brings the ocean's wrath upon us.
====
3776
Let's go, Virgil. Let's get out of here.
====
3777
Sweet Nivele! It is dangerous for you at these docks! Please, do not concern yourself with this.
====
3778
Concern? Is that what you think I feel for you? Are you such a fool?
====
3779
I… yes, Raijo is a fool. Please, my mistress, do not cry. Raijo cannot stand the sight of your tears.
====
3781
Fleshling. I can smell you. Come, speak to me.
====
3782
We have little time. Let us speak.
====
3783
Follow, friend. Soon the Dreugh will notice us. They will turn upon us like they turned on the Dunmer.
====
3784
It is worse than I feared. We must pacify both the coral and the Dreugh, or this madness will never end.
====
3785
I can calm the child, but I need you to take care of the Dreugh.
====
3786
was unstable and explodes!
====
3787
You're from Ferise, aren't you? Take it! Take it! Just don't hurt me!
====
3788
shudders and deepens ominously…
====
3789
rumbles as your imminent death steps through it
====
3792
You're a better hunter than I expected. You have my blessing.
====
3793
I knew you wouldn't abandon us. What can I do to help?
====
3794
At ease, I'll let you know when it's time to move.
====
3795
Look for polyps. Use them when the Dreugh are near. As we pacify the child, erupting spores will free the Dreugh from their frenzy.
====
3796
The coral calls no longer calls to the Dreugh. Let us leave, lest the few who remain turn upon us.
====
3797
Stop! Do not bring your arms to bear against the coral. It calls to the Dreugh no more.
====
3798
By the Three, what sorcery is this? How are you unharmed from the coral's heart?
====
3800
start to smoke as the sulfuric mushroom burns.
====
3804
My supplies! By the Three! I'll be ruined!
====
3805
All of my wares up in flames! House Redoran will hear of this!
====
3806
Arson! Fire! Sabotage! I spent all my savings on those supplies!
====
3807
breaks free of the Imperial trap.
====
3812
breaks open and the unstable salts explode!
====
3813
Their eyes pierce the walls! We cannot hide!
====
3814
No more sleep. They come for you in your dreams.
====
3815
I don't want to sing their praises! Don't make me!
====
3816
Nothing but ash and fire. The stain cannot be cleansed without fire!
====
3817
Come and bear witness to the atrocities the Imperial invaders have committed!
====
3818
Their bodies lie savaged in the sands. Their unburied remains will rise from the dead!
====
3819
Prepare yourselves, my children! The hour of doom draws near!
====
3820
Back to work again! At least Thovasi stocked our rations this time.
====
3821
What's all this grainy sand on my bread? Hmm. Doesn't taste too shabby.
====
3822
Thovasi! Good riddance to you and yours!
====
3823
I would burn this place to the ground if I had the time. Imagine! Institutionalized for a fever dream!
====
3824
The powder worked beautifully. My friend! We are free!
====
3825
I am slain. Please, free the others.
====
3826
I can find my way from here.
====
3827
What's going on here? An escape?
====
3828
So Baylan and Ovis have finally sent a dog to come fetch me....
====
3829
You'll never take me alive!
====
3830
I'll be doing some searching of my own. Don't forget, now!
====
3835
Quiet! You'll get us killed!
====
3837
I can't get involved! I can't!
====
3839
You must leave me! I must stay with Thovasi.
====
3840
My son… no, he is not in that coffin. I've seen him!
====
3842
What have you become? What's happened to our family?
====
3843
My flesh... sings. This intruder is unworthy.
====
3844
You can't defeat me! I own this town!
====
3846
Thank you! I'm getting out of here!
====
3847
I can't believe what they're doing to the forest here. This is horrible.
====
3848
I don't know how much more of that I could take. Thank you, friend.
====
3849
Calypsi Emortus is a monster. She must be stopped!
====
3850
I can sense life returning to the soil. I've also found something… interesting. Meet me in southern Gil-Var-Delle.
====
3851
Those n'wah will do anything for a spot of food. Why shouldn't enjoy watching them do it?
====
3852
Spread that hay around some more! I want a pile so deep I could fall into it!
====
3853
Who made this mess? Show yourself!
====
3854
Wait here. I won't be long.
====
3856
This area is off-limits to you. Leave, lest I draw steel.
====
3857
Intruders are not welcome here. Leave or suffer the consequences!
====
3859
Hand it over. You don't want to see the lions, do you?
====
3860
I expect a generous donation.
====
3862
glares as her ward shatters, leaving her vulnerable.
====
3863
surrounds herself with an impenetrable ward.
====
3864
With this dust, I sanctify your graves! With this dust, I command you to rise!
====
3865
May you find your way in the afterlife. You are free.
====
3866
These fallen will never walk the earth again. My master's will has been done.
====
3867
Send them home! Tu'whacca awaits them!
====
3868
Tu'whacca will guide you! Show them the final sleep!
====
3869
You raise your hand to me?
====
3870
Curse Tavis and his meddling! I will crush you, as I crushed him!
====
3871
You may defeat me... but this war has just begun!
====
3872
I thought I was as good as dead!
====
3873
Bless your soul, stranger!
====
3874
A sad display of skill indeed! The Tribunal must be getting desperate.
====
3875
explodes in a cloud of spores.
====
3876
glows violently for a moment and then goes dark.
====
3877
opens with a scrape of stone. Somewhere in the distance there is a moan...
====
3878
Who disturbs my rest? Who incurs my ire amid the bones?
====
3879
My power will consume you, weakling. You... will not... defeat me! Come, minions!
====
3880
It... cannot end like this. I will use your own life force... and you will shall make me stronger then ever before!
====
3882
No! You'll never harm anyone ever again! You... you took everything from me! No more, Vonov. You die here and now!
====
3883
No... you! How... how can this be? What magic is this? Noooo!
====
3886
What do you think you're doing?
====
3887
You... you woke up! I must hurry and tell the others.
====
3888
Have you come to claim the ordinators' reward?
====
3889
You fool! I knew you'd come to steal the sword. The Imperial army shows no mercy to thieves!
====
3891
This belongs to the Imperial army now! Come and get it, if you dare.
====
3892
Captain, I have grave news.
====
3893
Save your breath! Guards, put this traitor into custody.
====
3894
Disobeying an order can have harsher consequences than you think. We'll deal with you soon enough.
====
3895
Unhand me, guard! I will not be dragged to the irons like a thief. The councilor will hear of this. I swear it!
====
3896
Why is this blade in my hand? No!
====
3898
What happened? I'm free? I'm finally free!
====
3899
I don't know how you did it, but you've freed me. I thought my confinement would be eternal.
====
3900
I'm off to reunite with my sister. I can sense her presence nearby....
====
3901
Can it be? After countless years... freedom?
====
3902
Was this your doing? You have my eternal gratitude. It's been so long. I had given up hope.
====
3903
At last, I can sense my sister's presence. I must go to her.
====
3904
I cannot allow you to break the seal!
====
3906
Calling you "brother" makes my skin crawl!
====
3907
You disgust me! I'd take your head as a trophy, but it's so ugly, I'd have to bury it.
====
3908
You're a worthless s'wit! Sharing your blood is a curse.
====
3909
Dumac take you! I'm cursed just by looking at you!
====
3910
I'd rip your traitorous heart out if I didn't think your blood would poison me.
====
3911
I curse the day you were born! Not even Vivec could find a use for worthless n'wah like you.
====
3912
Keep your putrid mouth shut, s'wit! Even a cliff racer couldn't survive the stench of your fetid breath.
====
3913
What pathetic insults! You'll eat your words. I'll feed them to you on the point of my sword!
====
3914
1) set Zone List.  2) set Spawner List.  3) set Direction.  4) set Trigger Type.  5) optional - Notes For Audio.  DONE!
====
3916
1) set Zone List.  2) check No Spawner.  3) set Monster List.  4) set Direction.  5) set Trigger Type.  6) optional - Notes For Audio.  DONE!
====
3918
1) set Zone List.  2) set Spawner List to the interactable.  3) set Direction.  4) set Trigger Type.  5) optional - Notes For Audio.  DONE!
====
3919
1) set Zone List.  2) set Spawner List.  3) set Quest ID.  4) set Direction.  5) set Trigger Type to QUEST_GREETING.  6) optional - Notes For Audio.  DONE!
====
3920
1) set Zone List.  2) set Spawner List.  3) set Quest ID.  4) set Direction.  5) set Trigger Type to QUEST_SENDOFF.  6) optional - Notes For Audio.  DONE!
====
3921
1) set Zone List.  2) check No Spawner.  3) set Interactable List.  4) set Direction.  5) set Trigger Type.  6) optional - Notes For Audio.  DONE!
====
3922
1) set Zone List.  2) uncheck Derive Monster/Interactables From Spawners.  3) set Spawner List for monsters with spawners.  4) set Monster List for monsters spawned by an interacbles and/or action sequences.  5) set Direction.  6) set Trigger Type.
====
3924
Good fight. You're worthy to join the Fighters Guild as far as I'm concerned, sera.
====
3925
breaks and spills everywhere, but the sorceress does not show herself.
====
3927
Thank you. You can tell the Ordinators they'll get my full cooperation.
====
3929
Another victim for the caldera? Your blood shall fuel my creation!
====
3930
I must get past those dark acolytes and reach the focus.
====
3932
How dare you interfere! From your soul, I will strengthen the plague. From your death, thousands more will die!
====
3933
I will not bow to those traitors. I choose death!
====
3934
It won't be long before House Dres moves against us.
====
3935
Friend, have you considered the real value of your soul?
====
3936
You there! Will you let your soul fall into the hands of Daedra?
====
3937
Do you think you have nothing? You always have your soul!
====
3938
I'd best not die today. The wife would never forgive me, and neither would my mistress!
====
3939
Troll's blood! You've got a bit of a fire in your belly, don't you? I'd gladly fight at your side.
====
3940
Next time I won't let you win. Tell the Steward to send me someone stronger next time.
====
3941
You've fought well. I've seen what you can do and I'm sure the Steward has, as well.
====
3942
I must get my father's fortune.
====
3943
Please, help me find my son! Falonu does not see what I see!
====
3949
Not you, that's for sure, haha!
====
3950
Thank you! Meet me at the center of town, and I'll reward you.
====
3951
New playthings, how delightful.
====
3953
I thought you would be able to hold out longer.
====
3954
You have survived this long, but now your death calls you!
====
3955
No! I was to become ruler of everything! This was not our plan…
====
3956
You are put in your place, now. Cold Harbor awaits you!
====
3957
plays a rhythm a on a martial drum.
====
3958
Stand back! You will not take my soul!
====
3959
Wait. You are not with them. I apologize.
====
3960
You will never reach the Canonreeve. Come! I will be your opponent.
====
3962
I don't know how you caught wind of the Canonreeve's plan, but you will not stop us.
====
3963
You won't stop me. My Prince is coming, with an army that will end this war for the Altmer.
====
3965
What did you think you could do here?
====
3966
Everything this mine produces is tainted, now. What benefit can this be to our family?
====
3967
I guard! I guard for Nerien'eth! I kill!
====
3968
No! You die, not me! This is wrong way!
====
3969
I guard! I kill! You die! Good!
====
3970
You will not know the secrets of this place! They are not yours to find!
====
3971
Nerien'eth! Why did you not save me? Even now you love her better than me!
====
3972
Just like the rest of us, you become fodder for the grave.
====
3973
Another stranger. Perhaps this one will brave the mines for House Indoril .....
====
3974
You will not free her! Do not interfere in this!
====
3975
You think you have succeeded, but there is much more to this than you know!
====
3976
Alanwe will remain here forever!
====
3977
You are no match for us! You have made it this far but now it ends!
====
3978
You there! I wish to speak to you.
====
3979
Nerien'eth will have his revenge!
====
3980
We obey Nerien'eth! The spirit of the Moon's Bright Daughter remains!
====
3981
You! My revenge begins here, and your corpse will join all the others...
====
3982
Brought out of the bones only to be sent back again... without my revenge... a curse on you!
====
3983
This is the price you pay! This is the price he will pay for my torment and slaughter!
====
3984
This is a dark time for house Indoril.
====
3985
Fire! The tents are on fire!
====
3986
Have you seen them? Corpse carts without drivers... that's what they say goes through this valley.
====
3987
Yes, I'm a Perroult. Do you have something for me?
====
3988
The Three have abandoned me! I must flee this wretched temple.
====
3989
I can't shake my fear of this disease, but I must see to the pilgrims.
====
3990
No! I can feel it crawling on my skin. I won't let you take me away!
====
3991
What's this? You're no priest. You want to poison me!
====
3992
What a story someone will weave for you, my friend, who defeated Attelus Tharn!
====
3993
Who comes here? Has another defender of the Grove come at last?
====
3994
appears as a magical projection.
====
3995
Who will put these usurpers in their place? Who will free the Grove?
====
3996
You! I know you! You left me to rot! I'm going to rip your heart out and eat it ... while you watch!
====
3997
begins to sink into the earth.
====
3999
Will there be no end to these cliff racers plaguing the sky?
====
4000
The Three! They finally speak to me!
====
4001
Thank you. You have no idea. My path is finally clear.
====
4002
Why don't they speak to me? Can anyone release me from pointless servitude?
====
4003
Careful. We need a way to protect ourselves from the tentacles' sting.
====
4004
Did you think I wouldn't find you? It's time for justice, murderer!
====
4005
shakes itself out of its fervor and wanders off.
====
4006
has found a suitable place to use the Water Stone
====
4007
has left the place where the Water Stone is usable.
====
4008
You're just lucky there was only one of me... and I can't get free right now!
====
4009
Who summons me? Is it the Iliath Temple? Soon you will learn of your ignorance.
====
4010
House Father, you have been accused of necromancy. You have aided the spread of plague throughout Stonefalls.
====
4011
Soon it will spread through all of Morrowind. It already filters into Deshaan!
====
4012
You don't deny these accusation? You would threaten Deshaan's safety?
====
4013
I no longer answer to the Tribunal Temple. I've discovered the true path. I fulfill my master's will.
====
4014
The disease will engulf you all. When my master rises, we will crush the Almsivi! 
The Great Houses will bow down to no one!
====
4015
Silence! Your blasphemy is known! Your spirit is cursed! There will be no rest in your eternity... only torment.
====
4016
They make those wood orcs pretty big, eh?  Turns out seven at once was too many; I bit off a little more than even I could chew!
====
4017
You're my kind of fool, to bang on fire salt crates! Hah!  What a good game that was!
====
4018
Step right up, my friend, and let me tell you of the opportunity of a lifetime!
====
4019
The heart can endure much… even death. I see within you a heart of uncommon strength. Be well, and thank you.
====
4020
Beware - Nerien's obsession outlasted even the grave. It may last beyond his defeat here, and I fear for your safety. Go!
====
4021
The Mages Guild isn't a clan of skeevers. Work for us and you'd better swallow your fears.
====
4022
I must get word of this to the Iliath Temple. It's of great importance.
====
4023
Word of this corruption must be sent to Mournhold.
====
4024
cools as the incense fades out, leaving behind a glowing, white ash.
====
4025
holds a Water Stone that glows a pure shade of blue.
====
4027
unleashes a flurry of attacks.
====
4028
I will not leave my home. Come back or I will return to the Peatwalker village.
====
4030
My energy is yours! Fight on!
====
4031
Rise, free Redguards! Rise and fight!
====
4032
Stay your weapons! We are free!
====
4033
You think to match me? Fool!
====
4036
I'll crush your army! Then I'll crush you!
====
4037
You fool! I'll devour your soul!
====
4038
For Tu'whacca! Crush them!
====
4039
Destroy them all! Leave none intact!
====
4040
Cut them down! Kill them all!
====
4041
You! Your responsible for this! You will pay for the mess you have caused.
====
4042
Morgiah, do my eyes deceive me? Thank the gods. You're not sick! You look well.
====
4043
I'm much better, now that I can see you're safe. I couldn't go on if I didn't know you were safe.
====
4044
My wife and my children are my life. We've been blessed this day... and we've been blessed by this stranger's deeds.
====
4045
It's time for my birthday feast!
====
4047
Quit taking it so easy on them!
====
4058
What are you doing? Fight!
====
4061
Do you even know how to use a sword?
====
4062
The neck! Go for the neck!
====
4069
Smash them! Smash them all!
====
4077
Keep fighting! I'll do everything I can to close this rift!
====
4078
Dog! Dog of the ordinators!
====
4080
You did it! Now… if I can just finish this rift off once and for all…
====
4081
Almost there… ancestors aid me…  I've done it - AHHHH!!!
====
4082
After all this time... finally free...
====
4084
Janiel! Are you all right? Houran and the others fought their way to escape. The rebellion has failed... we must go.
====
4085
Mostly unscathed, thanks to you. You were right about Nerien. His army of abominations rages through the streets, slaughtering those he once called his citizens. Heartland... is no more.
====
4086
We've broken through! Meet me in the shrine!
====
4087
We have routed the heretics. Meet me at their camp.
====
4088
All the more reason for you to leave. Now go!
====
4090
Years ago when I joined Heartland's militia, I swore a duty to protect her citizens. No matter what. I'm staying.
====
4092
Prepare to meet your maker.
====
4093
When I'm finished with you, there'll be nothing left!
====
4094
I'm free! Thank you. Please tell Lady Isabelle I am grateful.
====
4095
It's one of Nerien's necromantic horrors... Narene, look out!
====
4096
I'll hold him off! Janiel, go!
====
4097
I can't just... Narene... a curse on you, Nerien'eth!
====
4098
You can kill me here, but you will never kill what Heartland once was!
====
4100
How dare you interfere with our family business? Do you have any idea who we are?
====
4103
There will be no place for rabble like you when the Pellingares rule Wayrest!
====
4105
You peasants were simply out-classed.
====
4106
In General Arlimahera's name, I demand you yield this area to us and leave immediately!
====
4107
We have permission from the archmage himself to be here. We will not leave.
====
4108
My master has already told you we will not leave. You do not want to make enemies of the Mages Guild.
====
4109
If you won't leave, then you will die!
====
4110
You shouldn't have killed that mage. If the Mages Guild finds out, we'll hang for sure!
====
4111
Then we better make sure no mages survive to tell the tale.
====
4112
With my last breath, I curse you! You'll never leave this place alive. You'll haunt it forever!
====
4113
I'm not afraid of your curses, old man. Die!
====
4114
All my men were hanged for my sins! Now they're cursed forever! Is that just?
====
4115
The Archmage granted us permission to do research here.
====
4116
We refuse to leave. Our task is too important to delay.
====
4117
Myn Woodcraft never lifted a hand against you. The Mages Guild will see you hang!
====
4118
You'll never leave this place! You'll haunt these grounds forever!
====
4119
You slaughtered innocent people. You deserve to suffer for your sins!
====
4120
All those mages died because of you. All your men are cursed because of you!
====
4121
You ruined the family name! How could you do that to us?
====
4122
I followed orders during a time of war. Decisions had to be made!
====
4123
General Arlimahera ordered us. I didn't ask for any of this.
====
4124
Telling friends from enemies isn't easy in the heat of battle. You would do well to remember that.
====
4125
Thank you. After all these years, my spirit is finally free!
====
4126
Who dares disturb the ritual?
====
4127
Vonov is heading this way! Stay close to me and strike down any minions he sends our way. I'll try to infuse them with my magic, but we must kill them - quickly.
====
4129
carelessly throws an exploive into the cave.
====
4130
of wings can be heard from deep inside the cave. PLACEHOLDER TEXT!
====
4131
Arafal… I see we are too late. But you, what great deeds you have done here!
====
4132
Hey! Tyl Eloren sent me to find you! I'm near the crossroads to the east.
====
4133
of meanacing feel can be heard in the distance . PLACEHOLDER TEXT!
====
4136
Hang on! There's more headed this way.
====
4137
What... what's going on? Be careful!
====
4138
Enough of this! I will dispose of you myself.
====
4139
Take this note. I can't talk!
====
4141
I can't ask anyone else to... help her. It would be disrespectful. You must understand.
====
4142
Hey! You can't go in there!
====
4146
You'll pay with your life!
====
4148
Do not hold the vial too tightly, lest you crush it like an egg.
====
4151
One does not ask from where the poison is gifted. Remember this well.
====
4152
To breathe from the depths of the font is to ask for the touch of Sithis.
====
4153
You're a horrible person! Don't you have a heart?
====
4154
All right! I'll go with you. Just don't hurt me!
====
4155
collapses as the poison takes effect.
====
4156
Your body will join the soil, but not this day.
====
4157
Thank you! I'm getting out of here!
====
4158
You are welcome in our nest, stranger.
====
4159
You are more than a lost traveller, are you not?
====
4160
All become one with the roots once again. It is the design which concerns me.
====
4161
Excuse me. I am seeking someone.
====
4162
Ah - one of the locals. It is a pleasure to meet you.
====
4163
My docks are now a battlefield!
====
4164
The only Sand-born to pass me will be dead ones.
====
4165
I'm forced to stand here and watch as the docks burn.
====
4166
Excuse me, I am looking for someone.
====
4169
My children scatter like broken leaves on the wind. This cannot come to pass.
====
4170
Though one stray is gone, others remain.
====
4172
Where are you taking me? This is nonsense! I will be returning to the ruins now.
====
4173
Pst. Over here. Let's talk about monkeys!
====
4175
I cannot allow you to live!
====
4176
That is not for your eyes!
====
4177
By the font, we mean you no harm! Leave us be, dark spirits. Away!
====
4178
Secrets among brothers... a perversion of the nest.
====
4179
Children of Sithis... we shall send them to his arms soon enough.
====
4180
This one will make a worthy sacrifice!
====
4181
Helene sent me to find you… are you all right? By the Eight, you've killed Anelle Pellingare!
====
4182
The Forge is ready, place the Crown Piece now!
====
4183
Quickly Numinous, place the next Crown Piece!
====
4184
Now is the time - place that Crown Piece on the pedestal!
====
4186
Please, step away. I cannot bear your aroma.
====
4187
That smell, it is as if the bog itself has died.
====
4189
What is that awful stench?
====
4190
Check the bottom of your boot, I believe you stepped in something.
====
4191
I smelled you coming before I saw you.
====
4192
You smell ill. You should have that looked into, it could be fatal.
====
4193
I do not think anyone can smell worse than you do right now, please leave.
====
4194
Mongrel Bretons! Bow before the true master of High Rock!
====
4195
I have died! I have risen! You cannot defeat me!
====
4196
Camlorn is lost. High Rock is mine!
====
4197
You picked the wrong camp to wander into, friend...
====
4198
Looks like this just isn't your day.... time to die.
====
4202
Bow to the Order! St. Alessia above all!
====
4204
Slay them! Crush the Alessians!
====
4206
The roads aren't safe. Be wary.
====
4207
The wolves are still in Camlorn. Tread carefully.
====
4208
Hail, citizen. For Averos!
====
4209
There are creatures here no sane person should ever see. Watch your step.
====
4211
You'll pay for this... in blood!
====
4213
Glenumbra will fall. It's inevitable! This changes nothing!
====
4214
I'm looking forward to this.
====
4215
That was your last mistake.
====
4216
What are you doing? You got that all over me!
====
4217
What's wrong with you? You're insane!
====
4219
What do you think I am, a vampire?
====
4220
You skooma-crazed toad! Leave me alone!
====
4221
What are you doing, you churlish oaf? Stop that!
====
4222
Leave me alone, you crazy fool!
====
4223
By the Eight, you must be mad!
====
4224
What in Mara's name are you doing?
====
4225
We've suffered enough! Take your foolishness elsewhere!
====
4226
Are you the one that disturbed my slumber?
====
4228
The ground sings the name 'Angof'
====
4229
Who calls me back? Have I not done enough?
====
4230
When will this nightmare end? Let me rest.
====
4231
I will deliver you to Oblivion!
====
4232
My master will be pleased with this sacrifice.
====
4233
Accept your fate. This day, you die!
====
4234
Looks like only half of that thing was in here. We'll get both pieces soon enough.
====
4235
Them undead is only part of the plan, eh? Only a part of it, that's what.
====
4236
Leader's got what we come in here for, don't he? Why ain't we going yet?
====
4237
Me dad was a miner. This place stinks like he did.
====
4238
Boss has something planned once we get both halves of that necklace. It's worth more in once piece, it is.
====
4239
Hail, Optimate. All is quiet at the Kinhouse... for now.
====
4240
Fivefold venerations upon thee, Optimate.
====
4241
There have been many strange occurrences around the Kinhouse. Pray you are not a party to them.
====
4242
Honor and praise, Optimate. May the scourge plaguing Varyllis affect you not.
====
4243
Stay wary, Optimate. Much has gone awry of late.
====
4246
Old King Casimir needs his lumber.
====
4247
King Casimir is just a pawn of High King Emeric. Our wood is bound for Wayrest.
====
4248
I wonder if the wife will have potatoes on the stove when I get home.
====
4249
I'd rather be enjoying a pint.
====
4250
Seven thousand mages in the kingdom, and not a way to make trees cut themselves?
====
4251
I'm not one to complain, but I think I have a splinter.
====
4252
I'm tired of these damn spriggans. I wish King Casimir would get off his throne and do something about them.
====
4253
I wonder if it is time for lunch yet.
====
4254
I swear, I can never keep this axe sharp.
====
4256
Death awaits you, Aldmeri dog!
====
4263
We're alone out here. None of our assaults have been successful.
====
4264
Why don't we just march back to Daggerfall?
====
4265
We're outmatched here, and I hear we're going to be outmatched in Camlorn.
====
4266
Those Aldmeri dogs will die!
====
4268
Help us! Please, you must help!
====
4269
The Altmer attacked without warning!
====
4270
The Altmer hold the tower! They've invaded!
====
4272
The cloak is ours! You will never leave here alive.
====
4273
My life for you, Master of Thorns!
====
4274
You will join the stars. How glorious for you!
====
4275
I burrow and soar. I will give you eternity!
====
4276
Do you see the colors? The lights? Take a closer look!
====
4278
My leg... cursed undead. Nearly ripped it off.
====
4279
Didier... how's it look? Will I lose my arm?
====
4280
I need some medicine. Medicine... it hurts.
====
4281
I hate those undead. Hate them... ow...
====
4282
You'll never take away our prize!
====
4283
We're under attack! Tell the boss!
====
4284
You'll be dead before you know it!
====
4285
Chin up there, friend. You're not dying on my watch.
====
4286
How's the pain? Let me know if it gets any worse.
====
4287
Don't worry. We'll get you fixed up and you'll be back to work before you know it.
====
4288
You're ruining our sport! Get away!
====
4289
Who do you think you are? Get away from my trap!
====
4290
Go set your own traps and leave mine alone!
====
4291
Thank you, Optimate. I will dissassemble myself now and return to my gem.
====
4292
You haven't got a chance! No chance at all!
====
4293
Is that the best you've got?
====
4295
We've got werewolves breathing down our necks. Those wretched Magis Order mages are everywhere. Stay alert!
====
4296
Bah! There's no way Faolchu is coming out here. We had a deal. Remember?
====
4297
Now Camlorn is nothing! Maybe Daggerfall is next. Wouldn't that be a sight....
====
4298
Damned harpies! If they get any closer to our camp, they better be ready for a fight.
====
4299
I'm telling you, it's true! There's an enormous skeleton stalking through the woods! Just the thought of it gives me the chills.
====
4300
If you don't struggle, your death will be quick.
====
4301
You'll rue the day you crossed the Red Rook bandits!
====
4302
If you think you've a chance, you're a fool!
====
4305
Your punishment is... death!
====
4310
With the fall of the Landbreaker, the defeat of the Maormer must be nigh.
====
4311
The Wise of the Crystal Tower overcame the Landbreaker's advance, but what of the undead that flood our shores?
====
4312
The balance of these placements is a true testament to the blessings of Mara.
====
4313
You have freed me from the Sload... may the Light of Aldmeris guide my soul....
====
4314
At last, my soul is free....
====
4315
The Sload commands me no more. Thank you....
====
4316
My long enslavement to the Sload has ended at last....
====
4317
The growth has been trimmed away, just in time for the Imago inspector. The Varlines grace us with the power to maintain our marvels.
====
4318
Blessings upon Felballin Kinhouse for creating such a celebration of form and beauty to grace the Summurset shores.
====
4319
By the Fugue of Aurbis, this accursed hovel collects dust faster than a rolling scamp!
====
4320
At this rate, I will be done categorizing the collection by the time the cosmos have set. Anuiel's grace sustain me!
====
4321
How do the structures fare? Is everything in order?
====
4322
The corruption will consume you...
====
4324
The Master of Thorns is watching you...
====
4325
Turn back... or you will suffer...
====
4326
Your soul... feed us your soul...
====
4327
No mortal can reclaim the tree...
====
4328
What is this? Ah yes... a fine shell indeed.
====
4329
Another good one! This shell will fetch a fair price.
====
4330
That's... interesting. Definetly not a shell. We'll just kick whatever that is under the sand here...
====
4334
Please, hurry to Aldcroft... find Warden Rielle.
====
4335
I can feel the madness... it's trying to to take me. Please, hurry to Aldcroft.
====
4336
I'm not sure how longer I can stay sane... we must get to Warden Rielle in Aldcroft.
====
4338
How will I ever move past this!
====
4339
The evil.. it came out of no where!  We had no chance!
====
4340
All of our research is gone!
====
4342
Blackheart I'll be coming for you!
====
4346
Why can't you finish me off! Why must you torment me!
====
4347
Leave me be Hainen - I do not wish to spend eternity as a statue!
====
4348
By the Gods, it is Hainen the Deranged!
====
4349
Auriel, protect me from this wretched creature.
====
4350
That puppy was so mean to me... I hope your happy now Quest NPC.
====
4351
I wonder if that puppy is still mean...
====
4352
I'm bored, I want to go see my puppy.
====
4353
This is becoming an impediment.
====
4354
The Maormer have injured me.
====
4355
This is becoming a problem.
====
4358
I am in need of protection!
====
4360
I may not be able to finish my work.
====
4361
Soon my soul shall join the stars.
====
4362
Angua anyammis va sunna silaseli...
====
4363
Varlais racuvar, mathmeldi, jorane...
====
4364
Mara-El sunnabe, balangua av adabala...
====
4365
So terrible how their body just... snaps like that.
====
4366
So sticky beneath my feet, as if their body were made of goo.
====
4368
Hail to thee, High Kinlady.
====
4369
Fivefold venerations, High Kinlady.
====
4370
Battlereeve Artulion sends you his compliments, Kinlady, but there are no new developments to report.
====
4371
The Maormer assault has slowed considerably. Battlereeve Artulion is confident that the invaders shall be repulsed before the moons' next turn.
====
4372
Soon my soul shall join the stars.
====
4373
I shall not fall to the likes of you!
====
4375
My wounds may be mortal....
====
4376
My progeny shall avenge me!
====
4377
My breath shall join the winds.
====
4378
I am prepared to die. Are you?
====
4379
I shall be greatly inconvenienced in a moment.
====
4382
By Trinimac's swift sword!
====
4383
You sully these scintillant sands, cur!
====
4386
You shall not leave these shores!
====
4387
Slink home, dog of Orgnum!
====
4389
We shall drive you from these shores!
====
4391
I shall dine in your halls tonight!
====
4392
I shall bed your woman tonight!
====
4393
The seas are ours, Spawn of Saenyen-el!
====
4394
You shall not leash the stars, heretic!
====
4395
Die, Bastard of Saenyen-el!
====
4397
Your blood shall stain the sands!
====
4398
I've killed better than you!
====
4399
The stars belong to no mer!
====
4401
Good, now move to the next Channeling Pedestal!
====
4402
Excellent! Now stand by the next pedestal, and be ready for my signal.
====
4403
Do you suppose the Maormer will ever realize the sheer futility of their attacks?
====
4404
Though we were born of Lost Aldmeris, this Blessed Isle is now our home.
====
4405
I must return to my studies soon. It has been a pleasure conversing with you, Exultant.
====
4406
The Kinship is in no great danger. The invaders have not breached our defenses in over a century.
====
4407
Do you suppose the Maormer will ever realize the sheer futility of their attacks?
====
4408
Though we were born of Lost Aldmeris, this Blessed Isle is now our home.
====
4409
I must return to my studies soon. It has been a pleasure conversing with you, Exultant.
====
4410
The Kinship is in no great danger. The invaders have not breached our defenses in over a century.
====
4411
I saw Suuniqwe in a nightmare. She was... a monster.
====
4412
Skyharker Vilmo thinks he saw Suuniqwe wandering among the Starblind.
====
4413
Orgnavar mocks the Orrery by sharing the sky with the other planets.
====
4414
I never imagined one of the planets would fall from the sky!
====
4418
What is this book, anyway..?
====
4419
All I get is this miserable tent
====
4420
Why did I have to be reassigned HERE!?!?!?!
====
4421
They think they know war?! Heh, I know what war is.
====
4422
This place is so empty.... Its depressing....
====
4424
Fleshy thing! Bad thing! Eats you!
====
4428
Aggggggh! The pain, make it stop!
====
4429
What have you done! Agh! It burns!
====
4430
I can't move! Aaaagh! Make it stop!
====
4431
Destroy this traitor, beast!
====
4432
The dogs will have you as a meal!
====
4433
I will not be defeated so easily. To me, wolf!
====
4434
Montclair will never fall!
====
4435
I thought I would never see freedom.  Thank you!
====
4437
Freedom today, vengeance tomorrow!
====
4438
Thank the Divines... I had all but given up hope.
====
4439
Wait... what are you doing? Stop! No!
====
4440
My family will never forget your kindness!
====
4441
May the Divines bless you for your kindness!
====
4442
You have given my family hope. Thank you.
====
4443
What do you think you're doing, ingrate?!
====
4444
Cease your meddling, mortal!
====
4445
You know not with which you meddle, fool!
====
4446
The ritual is ruined! Flee, my sisters!
====
4447
You've killed Nissa! We'll not forget, interloper!
====
4449
He gave us no rest in life. Now he gives us no rest in death.
====
4450
He will never grant us peace....
====
4451
Let us rest. Tell him to end this madness!
====
4452
Give us peace, Ranser. Let us go home at last.
====
4453
I served my king in life, yet I earned only death.
====
4455
I have longed to leave this plane of existence.
====
4461
Quit taking it so easy on them!
====
4462
What are you doing?!? I'll lose all my wager!
====
4463
He's not so tough! I could do that!
====
4464
I'd wager this is all staged!
====
4465
Have you ever seen blood spurt like that?!?
====
4468
Big one gone. No throw rocks.
====
4469
I go now. I no know what to do.
====
4470
Little creature kill boss.
====
4471
What I do now? I no like water place.
====
4472
Foul creature! I must destroy you!
====
4475
This is madness... I can't just stand by while those creatures feed on... no, no, stop thinking such foolish things!
====
4476
The screams never cease. Just get them to the Slave Pits... that's all I ask. Why am I talking to myself? I really am losing it...
====
4478
May your enemies fall before you!
====
4479
Fight with honor, Champion of Hammerdeath!
====
4481
The Fervor has you... it will consume you...
====
4482
Live now, live well, for soon you will die.
====
4483
Soon, you too will dream only on me.
====
4484
It's only a matter of time before they come for us here. We don't stand a chance.
====
4485
You don't really expect us to wait around here until we're slaughtered, do you?
====
4486
We've only got a skeleton crew left. Morale is low. If we stay here, we're just going to be food for that beast!
====
4487
Father, I'm sorry I've disappointed you... the army was too much. I had to flee.
====
4488
You're a strong one. The Dunmer will pay good money for you!
====
4489
Drop yer weapons. I'll see ya get sold to a kind master.
====
4490
Surrender now, and maybe I'll sell ya to the Pirate Kingdom... instead of the Dunmer.
====
4491
You'll make a fitting sacrifice.
====
4492
You tread on hallowed ground. It won't happen again.
====
4496
Work me to death, they will!
====
4502
The Faceless Ones are coming.
====
4503
They know all of your thoughts.
====
4504
They are thinking about you.
====
4507
Please... please find help.
====
4508
Hang in there. I'll take care of you.
====
4509
You'll be all right. You just hit your head.
====
4511
Come on, you two! Pick up the pace. We're already behind schedule!
====
4512
You think our lumber's gonna float over to Daggerfall on its own? Get on with it!
====
4513
What are you doing? Put your backs into it! There's more where that came from....
====
4514
I honestly don't know what Ormax expects. We're not miracle workers.
====
4515
It's not like we need more boats. It's not like we need more workers. Ormax just won't listen to reason.
====
4516
My men can't ship five times their normal harvest in a day. Of course, that's my fault. It's always my fault.
====
4517
If I keep yelling like this, I'm gonna lose my voice.
====
4518
You are not worthy to approach the shrine!
====
4520
Our master will crush Rivenspire. He will raise us to godhood!
====
4521
You're not thinking right. All you have to do is clean up the black ones and the spiders won't bother you.
====
4522
No, that's not right. It's supposed to be gray.
====
4524
Maybe you should sit down. This isn't like eating pudding.
====
4526
You don't know what this is about! Stop talking like you do!
====
4527
You don't belong here. This nightmare is reserved for the High King.
====
4528
You are not a dreamer. Begone!
====
4529
Wake up now, or we may not let you awaken again.
====
4530
The Redguards do not respect you, your excellency. They'd like nothing more than to slit your throat.
====
4531
The Orcs are savages. They are incapable of simple alliances. Crush them while you can.
====
4532
Your closest advisors plot to replace you. Only I can keep you safe, Emeric.
====
4533
Your generals think to turn the men against you. Do not trust their advice.
====
4534
The other Kings are plotting to break the alliance. They want to remain High King for all time.
====
4535
Your spies are lying to you. They seek only to empty your coffers with their fictional accounts.
====
4536
Go find your own land! This is mine now, and there's nothing you can do about it!
====
4537
If you don't stop yelling, I'm going to come down there and crush your head!
====
4538
You won't get any peace from me! Not while I'm still breathing, gro-Urish!
====
4539
I won't let these Orcs run rampant over our beautiful town!
====
4541
There's a new lord in this town... so you'd better pay!
====
4542
Best give me your gold quick... think of it as a donation to the freedom-fighters of Fell's Run!
====
4543
Father! No! Why did he kill you? Why?
====
4544
Kill the Altmer! He will destroy the Daggerfall Covenant!
====
4545
Father! No! Why did he kill you? Why?
====
4547
The flowers live. The dead can live again!
====
4550
Nothing new out there, Captain. The occasional helhest or harpy... nothing we can't take care of - not yet, anyway.
====
4551
All seems fairly quiet, Captain. Perhaps we are out of the woods after all.
====
4552
I saw another one of those quick-moving fiends out of the corner of my eye. It was gone too quickly for me to give chase.
====
4553
I was wondering when we'd get some clear leadership. It's good to know they've finally come to a consensus.
====
4554
A noble effort, but it won't be long before the Bretons take back what they've given us.

That is their way.
====
4555
I can't believe gro-Thorkan would back down to the Breton's demands! 

This does not bode well for our people.
====
4556
Looks like Normar and gro-Thorkan finally made some progress!
====
4557
I was wondering when we'd get some clear leadership. It's good to know they've finally come to a consensus.
====
4558
Normar is crazy if he thinks we're going to give in to the Orcs' demands.
====
4559
This is all well and good, but what becomes of us when the Orcs decide to take what we won't give them?
====
4560
Looks like Normar and gro-Thorkan finally made some progress!
====
4561
Once you were young. Now you are grown. Soon you will die. Too soon.
====
4562
Your skin wrinkles. Your teeth break. Your youth fades. Forever.
====
4563
Soon you die, but fear not. Your loved ones will join you.
====
4564
Death comes. Enjoy your life, before it is gone.
====
4565
You've done it. You've saved Menevia!
====
4566
We knew you could stop The Fervor!
====
4567
Durak was right to trust you.
====
4569
You stopped the Omen. Incredible!
====
4570
Menevia is safe again. Thank you.
====
4571
We have no hope of getting reinforcements, but we have to guard our gates.

It's strange, isn't it? We're not fighting to keep our enemies out. We're fighting to keep them in.
====
4572
We're in desperate need of horses here.
====
4573
Do you have any mounts to spare? We're in danger of losing Oldgate.
====
4574
We've plenty of horses, but most of them have been corrupted by foul magic.
====
4575
If you're travelling to Shornhelm, be on your guard. The lords of the city are still vying for control. They don't care who they destroy in the process.
====
4576
Oldgate has seen better days. I worry for the morale of the men still here.
====
4577
We're under orders to question any suspicious individuals headed in or out of Rivenspire.
====
4578
The situation is quickly becoming untenable. Something will give. I just hope it isn't us.
====
4580
The screams... all I hear are the terrible screams....
====
4581
Help me! I can't be dead, I can't....
====
4582
Mother? Where's my mother?
====
4583
My children! I tried to hide them, but the creatures were so quick. We didn't have a chance....
====
4584
There were so many, and they fell upon us so quickly. There was nothing we could do.
====
4585
Keep away! No, please! I don't want to die!
====
4588
The screams... all I hear are the terrible screams....
====
4589
My children! I tried to hide them, but the creatures were so quick. We didn't have a chance....
====
4590
Keep to your side of the city, Dorell scum, or there's going to be trouble!
====
4591
Keep walking, Dorell lackey. You don't want trouble.
====
4592
That's right. Pretend like you don't see me.
====
4593
Keep to the eastern district, Dorell slime!
====
4596
We'll take what's ours from your corpse!
====
4602
Keep an eye out. We don't want those wardens snooping around.
====
4603
Good. Let me know the moment you see anyone.
====
4604
Keep an eye out. Sooner or later, someone's going to have a problem with our work out here.
====
4606
By the compact, I leave you in peace.
====
4607
My sincere apology, friend of Mara.
====
4608
You are known to Vendialara? Go in peace.
====
4609
We've got a good thing going here. We can't let you spoil it.
====
4610
You're working with those wardens, aren't you?
====
4611
You found us! Too bad you won't get a chance to turn us in....
====
4612
You'll learn what it means to cross the Red Rooks!
====
4613
What do you think of all those walking trees? They give me the shivers.
====
4614
Quit your bellyaching. No warden would dare come all the way out here.
====
4615
It's not like King Casimir could eat all these deer by himself. What a greedy little sot.
====
4616
You hear much from Camlorn? I heard the place is a mess.
====
4617
If this rash gets much worse, I might have to pay Sibellec for a tincture.
====
4622
It doesn't matter if Montclair's men catch and kill me! It's better than the Slave Pits!
====
4623
Let them try and stop me! I won't be caught again so easily!
====
4624
Thank you, <<1>>. I pray my family has not given up on me yet.
====
4625
Everything seems clearer. The world was... blurry.
====
4627
Was I saying something about... stars? Books?
====
4628
What day is it? I feel I have slept for weeks.
====
4629
Is it spring? It feels cool and clear.
====
4630
Aldcroft is nice enough, but Camlorn's my home. I miss my own things around me.
====
4631
Refuse flows downhill, the saying goes. That's what Aldcroft thinks of us: as refuse.
====
4632
I wonder if I'll live long enough to see Camlorn restored again?
====
4633
I'm ready to head to Camlorn right now, but King Casimir wants us to stay in Aldcroft until Camlorn is restored.
====
4634
There is nothing more annoying than sitting here and waiting. Give me something to do, and I'll do it!
====
4635
Thin gruel at daybreak. Watery soup for supper. I'm so hungry, I could wring the neck of that chicken.
====
4636
Khajiiti are not common in Camlorn, but most do not discriminate against those who are not Breton.
====
4637
Duke Sebastien does not seem as involved with Camlorn's displaced as he once was.
====
4638
Ahnarra is pleased to be alive and well, but sad to be so far from home.
====
4639
Gah! My leg. Someone help me!
====
4640
Is anyone there? Please help!
====
4641
I know you don't feel well, but everything will work out for our people. Keep your strength up, friend.
====
4642
You're still abed when we've got work to do. I need someone to find marchpane for His Lordship.
====
4643
Must I keep coming here to check on you? This will get better, but only if we all do our part.
====
4644
Where did we put the pickled eggs? His Lordship is asking about them. Again.
====
4645
I know I should get up to help, but I cannot.
====
4646
His Lordship asks for help to keep our minds from dwelling on the past. I wish I felt up to doing what he asks.
====
4647
Beaure comes to see us often. Sometimes, I wish he would bother someone else. I know he only visits for my own good.
====
4648
Keep an eye out, boys. No telling what those Magis Order saps plan to do.
====
4649
How's it looking? Had any fresh meat walk in lately?
====
4650
Angof's not paying us enough to sit in this wretched swamp all day.
====
4651
The lens... give us the lens....
====
4652
Hand over the lens, and my master will reward you.
====
4653
Foolish one. No mortal can wield the Ehlnofic Lens.
====
4654
My master desires the lens.
====
4655
If you can spare some coin, Arkay will bless you and yours...please!
====
4656
No one in my family survived, except for me.
====
4657
So few of us made it out of Camlorn...so few...
====
4658
May Arkay bless you, skilled <<1>> that you are!
====
4659
I've never had to beg for my keep before.
====
4661
If you're seeing this, you've got way to much time on your hands. Shoo, fly away..
====
4662
You will not destroy the work of the Master of Thorns!
====
4663
The Master of Thorns will not tolerate your actions!
====
4664
You shall not free the Tarn of its corruption!
====
4665
If it were not for the blasted Oyinaam we could move quickly and take the area.
====
4666
How goes the assault in Valenwood? Any news?
====
4667
Damned high-nosed Altmer...
====
4668
Are those slug men on the move? They better be.
====
4674
Imagine the esteem a Kirin would bring to the menagerie.
====
4677
Why have you returned? Does Castle Alcaire march?
====
4678
Any reports of Duke Nathaniel's troops?
====
4679
You will not challenge the Knights of the Flame.
====
4681
Sir Croix will lead us to victory!
====
4684
Should I carry that for you? Move faster!
====
4685
It is just a relaxing swim. Keep moving!
====
4686
Chick-a-biddie! Come and eat, chick-a-biddies! Don't stray off.
====
4687
How long d'ya think it'll be until the villagers pay us to get their lighthouse back?
====
4688
Word out of Valenwood says there's good raiding to be had there.
====
4689
You ever hear a slave complain so much? It took five lashes to shut the damned fool up.
====
4690
Khajiit make the best slaves, if ya ask me. Just don't tell the captain that!
====
4691
It's been too long since we've been to Stros M'Kai, mate. I could use a few hours with a good wench. Heh.
====
4692
Why do ya think the Dunmer need so many slaves? They're all lazy sots, if ya ask me.
====
4695
You'd better leave or I'll call the constable!
====
4696
What makes you think you can just walk in here? Get out!
====
4697
You'd better stay away from me.
====
4698
Get out! Get out! Get out of here!
====
4699
May the Eight save us! Get away from me!
====
4700
I don't have anything worth stealing...please leave me be!
====
4703
This jungle gives me the creeps.
====
4704
Scouts are sayin' there's bugs big as houses out there.
====
4705
Can't understand why we didn't burn that town when we had the chance.
====
4706
High Elves. Bah! What business they got being here?
====
4707
Stay away from <<1>>! He's a Dreugh in disguise!
====
4708
Don't get near me, <<1>>. I know you're secretly a crab person!
====
4709
Well if it isn't <<1>>, the Water Dreugh in a human's skin. You watch your step, monster!
====
4710
Don't think that just because you look human I don't know you're really a Water Dreugh, <<1>>!
====
4711
If you look to the north you can see Cold Harbour descending upon Gil-Var-Delle.
====
4712
Is it true that wood elves eat the flesh of their brothers?
====
4713
I'd love to sink my axe into the Elden Root.
====
4714
These woods seem alive. I don't like staying here too long.
====
4715
Fight well, my brother. I will not interfere.
====
4716
My honor demands that I leave you to your duel. Fight well!
====
4717
A duel of honor can only have two combatants. Perhaps I will face you next.
====
4718
You will not reach Sir Croix!
====
4719
You won't steal our keep from us!
====
4720
Sir Croix will conquer all!
====
4723
My my, what a fine dancer you are!
====
4724
What a display of sensuous energy. More, more!
====
4725
You dance like a drunken sailor. But you amuse me.
====
4726
Hey! What are you doing here?
====
4727
You won't spoil our plans.
====
4728
Riverside Brigands fight with honor!
====
4729
I've been spoiling for a fight.
====
4730
Draw your swords! Have at them!
====
4731
We're doing fine here. Soon, all of Alcaire will be ours.
====
4732
I don't know who to blame for all this. Someone's to blame.
====
4733
Everyone's against the Riverside Brigands these days.
====
4734
Fewer travellers means less coin for our troubles.
====
4735
We can't let them persecute us forever! We've got a right to be here, too.
====
4736
They're after us. All of them! We have to protect ourselves!
====
4737
Did you hear me? We're the Riverside Brigands! No one can stop us!
====
4738
Have you seen the Serpent constellation? It has been devouring the others as it slithers through the sky.
====
4739
Lorkhan damned us all when he caused the creation of Nirn.
====
4741
Someone help! I don't want to die!
====
4743
Akatosh save me! I'll never boil a lobster again!
====
4744
Please don't eat me! I'm stringy and slimy and not yummy at all!
====
4745
Ama! Get back to work, eh?
====
4746
About time you come back to work, Dad! Glad to see the dreugh didn't take you away.
====
4747
My friends! See what I can do!
====
4748
I am filled with the blessings of the Divines!
====
4749
Why have I never come out to Reywell before?
====
4750
Look at me! I am a bear! Ha ha ha!
====
4751
All right … so if I run down this hill … then jump on that vine….
====
4752
Maybe I could talk the melon down...
====
4754
Too loud! Make noises stop!
====
4756
I am interested to see if Meridia blesses you as she blessed us, long ago.  If you die, can I have your weapon?
====
4757
You must be special, for the Wise Woman to even agree to this trial.  We don't suffer outsiders here, even the blightless.
====
4758
Imagine, someone outside of the conclave carrying Meridia's blessing.  I wonder what the Wise woman will say.
====
4759
If you don't mention to the Wise Woman that I helped you... I'd appreciate it.
====
4771
Ha ha ha! You should have known bettter!
====
4773
Bastard! You won't finish me without a fight!
====
4782
No one must speak of what happened here.
====
4784
Peace, my sisters. I'm holding the corruption at bay.
====
4785
Sleep and recover. I will not leave your side.
====
4786
This illness, like others, will fade. Be strong, my sisters.
====
4787
I will keep this corruption from you, my sisters.
====
4788
The Master of Thorns will not tolerate your interference.
====
4789
No one will stop this corruption.
====
4790
No one challenges the Master of Thorns.
====
4791
We can't get any closer without being noticed.
====
4792
The Bretons look like they are sleepwalking.
====
4793
What is that thing rising above the town?
====
4794
Hush, my little ones. I'll keep you safe.
====
4795
If you're a good little rootling, perhaps I'll take you to play in the dirt later.
====
4796
My little darlings, do you drink the wind and sun?
====
4797
Yes, that's it, my little ones. Feel the earth between your roots.
====
4798
May the Divines strike down this witch in righteous fury!
====
4799
Fires shall cleanse this mortal ground. All who are not blessed shall be consumed by flame!
====
4801
You failed to achieve victory, now beg for your pathetic lives.
====
4802
They condemn me for dark magic they themselves employ, and now they send one such as you for me? It ends here!
====
4803
Swift sword of Trinimac, aid me now!
====
4804
Prepare yourself, crude beast!
====
4805
Savage! You must be culled!
====
4806
My skills are without equal. Die, mongrel!
====
4807
A s'wit like you doesn't deserve to live!
====
4808
How dare you insult my family name?!
====
4809
Shall I bring your body to the Corprusarium after this?!
====
4810
Begone from my sight, you flat-head!
====
4811
We should have burned her!
====
4812
The stocks are too good for you!
====
4813
Keep that one in the stocks! What if he gets out?
====
4814
Criminal! We can't have peace while you still live!
====
4815
You're evil. Divines protect us!
====
4816
The undead werewolf king has risen.
====
4818
An ancient enemy walks again.
====
4823
House Redoran thanks you, friend!
====
4824
I... almost had him! Regardless, you have my thanks.
====
4825
I didn't think I would live to see another day!
====
4826
My life is worth more than a burnt down city!
====
4827
This looks like a perfect spot for Bergamont to grow.
====
4828
Once we get enough seeds we can start making the potion.
====
4829
Bergamont has pink flowers.
====
4830
Help!  Help me!  Damn you, unclean thing... get back.  Oh, help, help!!
====
4832
This is no place to linger!
====
4833
I thought they were going to kill me....
====
4838
Tired? You can't be tired. The werewolves don't rest. Neither do you!
====
4839
With a clumsy swing like that, you're more likely to kill your allies than your enemies!
====
4840
Complain again, and I'll make you run around Aldcroft ten more times!
====
4855
With your skills on our side the werewolves in Camlorn don't stand a chance.
====
4856
This land used to be beautiful and bright. The corruption has spread so much.
====
4857
By the Eight, the corruption of the land has spread so much.
====
4858
By the divines, what is that smell?
====
4859
Does anyone else smell that?
====
4860
I think I smell a dead bog rat.
====
4861
Get out of here! You reek!
====
4863
You're just lucky there was only one of me... and I can't get free right now!
====
4864
Blithering Bosmer! Let me free!
====
4865
Their corruption... it's spreading across the tarn....
====
4866
The wolves... soon we'll all be like them....
====
4867
Someone must stop the Blackhand... a great hero....
====
4868
You must stop them... they poison the Tarn....
====
4869
The curse of Faolchu is spreading... the wolves are gathering....
====
4870
The werewolves rampaged... they terrorized Eagle's Brook....
====
4874
Nice boots. I'll take 'em.
====
4875
Give me your coins now, and I'll let you live.
====
4876
That's a nice shirt. I'm gonna see if it fits me.
====
4878
And your mother, you guar-licking no-good flat-head!
====
4879
I'll pound your face clear to Cold Harbor and back again!
====
4880
Dumac take you, and your mother!
====
4881
Step a little closer and say that, n'wah!
====
4882
Come out, my brothers! I am here!
====
4883
What has happened here? Where is my family?
====
4886
Don't want to. Don't make me eat him.
====
4887
Can't get out. No way out.
====
4888
Not now. She's watching. She's laughing.
====
4891
Stuck. Help. In my... in my throat....
====
4892
I can't see. Let me out. So hot.
====
4893
Thank you <<1>>! Thank you!
====
4894
I was in the cage too long... must escape!
====
4895
Werebeasts be damned - I will escape!
====
4897
We must protect Master Gemin and his guests! Prepare yourselves!
====
4898
Whatever comes through, stand your ground!
====
4899
Come, invaders! We know no fear!
====
4900
We must hold the line at all costs!
====
4901
Death is no obstacle for us!
====
4902
What do you think you're doing?
====
4904
You think you'd get away with that?
====
4905
You irritate the Huntress. This is your death.
====
4913
Freedom is mine! You will not keep me here!
====
4914
I... can't... take it! Die!
====
4925
Oh, how we all loved Ithguleoir, renown throughout the land... 

A hero has cruelly cut him down, and silent is the stra-and...

Oh, silent is the strand....
====
4926
Who stood on the field upon that hour - who answered Direnni's call? Men Breton-born all came that morn, to defend the land for all.
====
4927
When I will come a-courtin', all to the Shornhelm maids! I'll have a cart all full of silk, and ribbons for their braids.
====
4928
And wandered he all through the planes, searching for his bride! But Akatosh has cast him out, in sanction for his pride.
====
4929
One crown to glory bring, but only blood and death to show them! One crown to glory bring, for Ranser's folly, died.
====
4930
So long... I have waited for freedom.... for so long....
====
4931
My torment has finally ended!
====
4942
From their fortresses, they came. Golden ballistas that walked! Mighty atronachs that made killing songs! 

Their king was Dumac Dwarf-Orc, and their high priest was Kagrenac the Blighter.
====
4943
There's an aeon contained within itself. When unraveled, it becomes the first sentence of the world. 

Mephala and Azura are the twin gates of tradition! Boethiah is the secret flame!
====
4944
Vivec released an old image of Molag Bal into the world, a dead carapace of memory! 

At first, the avatar wasn't monstrous... until a Velothi child tried to impress his village by wearing it.
====
4945
Thank you. I owe you my life.
====
4946
Thank goodness you've come. I feared the worst.
====
4947
My prayers have been answered! Thank you for freeing me.
====
4953
How dare you use Dalomer's wand on me!
====
4954
Ouch! You'll pay for that!
====
4955
I don't even drink wine! Why are you coming after me?
====
4956
My children! Has anyone seen my children?
====
4957
The Altmer have conquered Wayrest. We're pets now. Pets!
====
4958
This doesn't concern you, outsider!
====
4959
I took care of the others real quick. You're next!
====
4960
I been paid good money to wreck this place. You won't ruin that for me!
====
4961
Your blood will quench my blade's thirst, mortal.
====
4962
Meddling n'wah! I will grind your bones to dust!
====
4963
Stranger, come to me. We are in need of your aid.
====
4964
Don't think I'm stupid. I know you're working for her!
====
4965
If you think I'll go down without a fight, you're sorely mistaken!
====
4966
I won't stand for this betrayal!
====
4970
We are here to bring aid to those in need. The Camoran Bosmer have been wise to request our aid, and we will not disappoint.
====
4971
You will find this forest lacks the amenities with which you are accustomed. We will prove that we are above such things, and erase the doubts of those unfamiliar with our ways.
====
4972
Leading us in this is our Queen Ayarynne, who has preceded us and holds court near the Bosmer city of Elden Root. Once we have swept the southern coast, we will meet her in the Thalmor, her stronghold of Aldmeri pride in this place.
====
4973
Well met, outsider. Watch your step, for the Vereansu will not greet you as kindly.
====
4974
The winds bring foul tidings. They whisper of great and terrible things to come.
====
4975
Who will fight me? Will it be you?
====
4976
Any man or mer who can best me in the ring will win a fantastic prize!
====
4977
Is there no one here who will face me?
====
4978
You useless oaf! You thought you'd get rid of me?
====
4979
I don't know why I put up with you Serge. My father always did say you were a bum.
====
4980
Too busy partying with this floozy to help me, Serge?
====
4981
You should have listened to me. You could have saved us a lot of trouble.
====
4982
You're doing it all wrong. It goes on the other way!
====
4983
I should just walk back to the crossroads and get our wheel back.
====
4984
Don't tell me how to run my crew! If I want to lay a hand on my people I will!
====
4985
If you hadn't lost control and started killing people, we wouldn't be in this mess, Claude.
====
4986
Don't think I don't have my eye on you, Claude! Once a thief always a thief.
====
4987
Don't act like you weren't killing people too, Pierre. I saw you stab that guy.
====
4988
Dont push me Pierre. I can only stand so much.
====
4989
Sometimes I wonder how far I can trust you, Pierre. You better play it straight with me.
====
4990
Come along, now! I've no time to coddle you, creature.
====
4991
Just a little farther, creature. You can rest soon.
====
4992
We're almost at your resting place, creature. Do try to keep up.
====
4993
Word out of Valenwood says there's good raiding to be had there.
====
4994
You ever hear a slave complain so much? It took five lashes to shut the damned fool up.
====
4995
It's been too long since we've been to Stros M'Kai, mate. I could use a few hours with a good wench. Heh.
====
4996
Why do ya think the Dunmer need so many slaves? They're all lazy sots, if ya ask me.
====
4997
Thank you. You've saved my life.
====
4998
I couldn't be more thankful. I feared the worst.
====
4999
Thank you. You've saved me.
====
5000
Thank you. You've saved my life.
====
5001
I couldn't be more thankful. I feared the worst.
====
5002
Thank you for rescuing me.
====
5004
I will be rewarded in the coming age!
====
5005
I have seen the truth. You cannot stop me!
====
5007
I wonder what cat tastes like.
====
5008
Is that a Thunderbug creeping behind you?
====
5009
The worst thing about guarding this swamp is talking to you.
====
5010
Since bugs eat plants, Bosmer aren't allowed to eat bugs, right?
====
5011
S'kaziri hates this swamp.
====
5014
Go away! We don't need your kind in our village!
====
5015
We'll scuttle your ship if you don't set sail now!
====
5016
I'm warning you... go back out to sea!
====
5017
You're all mad! What's wrong with you?
====
5018
You're glad enough of our business other times, you addle-pated fools!
====
5019
Come up here and say that, I dare you!
====
5022
Help! Can anyone hear me! Help!
====
5023
Someone save me!  Anyone! Please...
====
5024
They're going to cut my heart out! Help me!
====
5025
Tie me up, will you? I'll show you!
====
5026
You're in a melee with the wrong maiden!
====
5027
It's time to teach you a little respect!
====
5030
May Riddle'thar know your name!
====
5031
This land will be desecrated no more!
====
5032
Give it back... give it back to us!
====
5033
Master Sheogorath! Hear me!
====
5034
They think I am trapped, but they can't trap my dreams!
====
5035
Master... I cannot hear your whispers....
====
5036
It wasn't me. It was the others!
====
5041
Kagesh! I knew they wanted me to die!
====
5042
I saw you! You won't get away with that!
====
5043
I'll kill you for that! I'll kill you!
====
5044
Gods, that smells awful! What are you putting on me?
====
5045
Is that slime? How disgusting!
====
5047
How dare you put mud on me!
====
5048
They have the box! Get them!
====
5049
The box is over there! Stop them!
====
5050
They have the box! Kill them!
====
5055
That should do it! Hm, I do hope that washes off.
====
5056
Careful now! Don't get it in your eyes!
====
5058
Get your hands nice and coated. Don't want to be stung by those tentacles!
====
5059
Wha... where am I? The captain will have my hide!
====
5060
Eugh! What's this disgusting slime all over me? I've got to get back to the camp!
====
5061
Oh, my aching head. Did you get me out of there? I've got to get back to camp, and fast!
====
5062
I thought I'd be trapped in those tentacles forever! My thanks, friend, but I must run.
====
5066
Their eyes pierce the walls! We cannot hide!
====
5067
No more sleep. They come for you in your dreams.
====
5068
I don't want to sing their praises! Don't make me!
====
5069
Nothing but ash and fire. The stain cannot be cleansed without fire!
====
5070
Come and bear witness to these atrocities, committed by the Imperial invaders!
====
5071
Bodies lie savaged in the sands, unholy burials ready to rise from the dead!
====
5072
Prepare yourselves, my children! The hour of doom draws near!
====
5077
Quiet! You'll get us killed!
====
5079
Thank you! I'm getting out of here!
====
5080
I can't believe what they're doing to the forest here. This is horrible.
====
5081
I don't know how much more of that I could take. Thank you, friend.
====
5082
Calypsi Emortus is a monster. She must be stopped!
====
5083
With the dust, I sanctify your graves! With the dust, I command you to raise!
====
5084
Intruders are not welcome here. Leave or suffer the consequences!
====
5087
Hand it over. You don't want to see the lions, do you?
====
5088
I expect a generous donation.
====
5089
May you find your way in the afterlife. You are free.
====
5090
These fallen will never walk the earth again. My master's will has been done.
====
5091
I thought I was as good as dead!
====
5092
Bless your soul, stranger!
====
5095
What do you think you're doing?
====
5096
You are too late. The offerings of the dead rise to serve as our power!
====
5097
From the ashes rises the salvation of our land! We will raze it clean!
====
5098
All shall serve, in life or in death!
====
5100
Let me go. I promise I'll leave!
====
5102
I didn't know what they planned! Don't kill me!
====
5107
You'll never take me again!
====
5108
The Arch-Mage himself granted us permission to do research here.
====
5109
We refuse to leave. Our task is too important to interrupt.
====
5110
Myn Woodcraft never lifted a hand against you. The Mages Guild will see you hang!
====
5111
You'll never leave this place! You'll haunt this ground forever!
====
5112
In General Arlimahera's name, I demand you yield this area to us and leave immediately!
====
5113
We have permission from the Arch-Mage himself to be here. We will not leave.
====
5114
My master has already told you that we will not leave. You've no wish to make enemies of the Mages Guild.
====
5115
If you won't leave, then you will die!
====
5116
You should never have killed that mage. If the Mages Guild finds out we'll hang for sure.
====
5117
Then we'd best make sure no mages survive to tell the tale.
====
5118
With my last breath I curse you! You'll never leave this place alive. You'll haunt it forever!
====
5119
I don't fear your curses old man. Die!
====
5120
All my men hanged for my sins! Cursed forever! Is that just?
====
5121
You think to match me? Fool!
====
5124
I'll crush your army! Then I'll crush you!
====
5125
You fool! I'll devour your soul!
====
5126
I'm... free? Thank you, friend.
====
5127
Peace at last! You will be remembered, hero.
====
5128
The corruption is gone! I'm free! Thank you!
====
5129
Free from that torment? You have my thanks.
====
5130
No longer denied death. What happens now?
====
5131
You slaughtered innocent people. You deserved to suffer for your sin!
====
5132
All those mages died because of you. All your men are cursed because of you. You're a pig!
====
5133
You ruined the family name! How could you do that to us?
====
5134
I followed orders during a time of war. Decisions had to be made!
====
5135
General Arlimahera ordered us to come here. I didn't ask for any of this to happen.
====
5136
Telling friends from enemies isn't easy during battle. You'd do well to remember that.
====
5138
Prepare to meet your maker.
====
5139
There'll be nothing left once I'm finished with you!
====
5140
Get back to work you fools!
====
5141
Why hasn't the job been completed yet?
====
5142
Do you expect this camp to defend itself?
====
5143
Calypsi will be furious if we don't get done on time!
====
5144
No! I won't go back there!
====
5145
Leave me alone! This isn't my fight!
====
5147
They sent you, didn't they?
====
5148
Stop! I'll go back, just don't kill me.
====
5149
Enough! You win. I'll return to the training camp.
====
5150
Stop, please! You've made your point. I'll return.
====
5152
The golden elves cursed us, cursed our home. They must pay!
====
5153
The ocean... it came in the night. It buried us all!
====
5154
Water... everywhere.... Can't... breath....
====
5155
The gold-skins betray us - put them to the sword!
====
5156
A curse! A wicked spell! Silence the Elf! Silence them all!
====
5157
My family, my people, all drowned, all drowned.
====
5158
The gold-skinned demons are to blame. Cleanse them from our land!
====
5159
The tides bring ill news! One raised claws against the Nest-Mother!
====
5160
The snakes show their fangs sooner than I thought. Troubling.
====
5161
begins digging in the sand.
====
5163
Faithful One, attend the Prophet. Though he is not of the Shadowscales, he will guide you until I have more commands for you.
====
5164
You! You are no Shadowscale! Children, strike this interloper down, in my name!
====
5165
Now that you've examined the bodies, you must know Shadowscales are not responsible for this.
====
5166
Your blood will be a worthy sarifice!
====
5167
You shall not leave this shrine alive!
====
5168
You seek to destroy what I have created here, whelp. I will flay you alive for your interference!
====
5169
The Nest-Mother must be protected!
====
5170
I will not tolerate this perversion.
====
5171
And so I shall return to dust....
====
5172
Free! Ha ha ha! Meet me at the tavern. I'll buy you a drink!
====
5173
Barkeep! A drink for my friend … er, never mind….
====
5174
The Shadowscales must be brought to justice!
====
5176
Stormhold is in desperate need of order.
====
5177
Children, to arms! Avenge... me!
====
5179
From emptiness comes bounty.
====
5180
This is an opportunity sent to me by the Gods!
====
5184
Ayvas' deeds threatened us all.
====
5185
I'm never leaving!  What could be better than this?
====
5189
I wish I could see the river from here.
====
5190
What's to be done about Alten Corimont?
====
5191
The stench of this place is overwhelming.
====
5192
One day their Tribe-Caller will feed maggots. Sadly, today has not been that day.
====
5193
I don't suppose you could also get those grapes I mentioned, eh?
====
5194
This is the wrong way! I am going to find Telenger myself.
====
5195
People should only be killed when we've ordered it done.
====
5197
Vivendus has not been defeated! Assistants, to work!
====
5198
I'll have to eliminate you to finish my task here.
====
5200
reads, "Speak to the Archein Scar-Eye south of the monument for supplies. Tell him 'Lorkus sees all' and he will know you to be an ally."
====
5201
If he's dead, we'll never hear the end of it.
====
5203
Yours in darkness, friend.
====
5204
You will be pleased, Dark One.
====
5205
They will not pollute the Bogmother for much longer.
====
5206
True honor need not be named.  Lead on.
====
5207
I can't abandon my mission. I'll continue on.
====
5209
I pray the deep tombs remain undisturbed by the Withered Hand.
====
5210
The tombs are undisturbed. Thank Tu'whacca!
====
5211
throws water from the bucket.
====
5212
<<1>> has ordered Argonian homes to be searched. You'll assist our adventurer with this task.
====
5213
I can see my services are no longer needed. I'll report back to <<1>>.
====
5215
I think we're deviating from the task at hand.
====
5217
If we're no longer searching the homes, I must report back.
====
5218
I must report back to <<1>>.
====
5219
Now we need to deal with the problem in our own ranks.
====
5222
Defiling the dead is monstrous. No one deserves this.
====
5223
What kind of necromancer can defy Tu'whacca?
====
5224
The Throne Keepers deserved better than this.
====
5225
This was once a sacred place. It will be again.
====
5227
What do you think you're doing?
====
5228
That doesn't belong to you!
====
5229
Those are my personal things!
====
5230
Enough! I've learned more from you than I thought possible.
====
5231
Garis' murderer must be found.
====
5232
I hope our efforts have not been undone.
====
5233
O great Tu'whacca, Keeper of Souls! Hear the prayer of your humble servant!
====
5234
Your sacred grounds have been defiled! The rest of our ancestors have been disturbed!
====
5235
I ask you to send your sacred Breath to cleanse the Temple!
====
5237
And give us your blessing to destroy the defiler!
====
5238
He has given his blessing! Go into the inner sanctum and kill Uwafa!
====
5239
We need those soldiers back.
====
5240
I'm glad the commander has his men back.
====
5241
If I fall, my siblings will avenge me. The Ansei will be destroyed!
====
5242
I'm sure the Archeins are behind these assassinations.
====
5243
Now to keep an eyes on those Archeins.
====
5244
No! The ritual has been interrupted!
====
5245
You'll get no information from me! My sacrifice will ensure it!
====
5246
I must speak with Warden Hjarand.
====
5247
With the corruption gone, I can finally bring peace to Stormhold.
====
5248
You cannot defeat me. The powers I wield hold ancient power!
====
5249
Once you're dead, I will make you a part of my army!
====
5250
You may defeat me, but there will be others! The Archeins will rule Stormhold once again!
====
5251
If you're the best they have to offer, Stormhold is guaranteed to fall!
====
5252
'Bout time someone taught that mercenary a lesson!
====
5253
Give those mercenaries what they deserve!
====
5254
Looks like someone's here to put these mercenaries in their place!
====
5255
I simply must speak to the Wardens at once.
====
5256
We simply must find these assassins.
====
5257
These shalk will lead to ruin.
====
5258
The Hist is safe to protect us.
====
5259
We must be rid of those mercenaries.
====
5260
Now to see about reaching out to the protestors.
====
5261
I thought this would be my last pilgrimage. Thank you, friend.
====
5262
Did Neekta send you? She escaped not long after the dryskins fell upon us.
====
5263
Have you seen Neekta? She led our pilgrimage to Bogmother, but lost sight of us when we were captured.
====
5264
We come here each wet season. It is not for these outsiders to defile.
====
5265
I saw Neekta under Bogmother's shadow. Please, help her, as you have helped us.
====
5266
One day, I shall be Ansei, just like Frandar Hunding.
====
5267
Absolutely fascinating! I must return to Telenger. I must relate this to him at once!
====
5269
rumbles as a strange creature climbs from its depths.
====
5270
Do you think yourself too good to have a drink with me? Look at me! I am of the superior race! You should feel honored that I even show interest in you.
====
5271
Master Lorkus, this creature seeks to destroy what you have created!
====
5272
Ha! You think to stop us with your primitive swamp-magic?
====
5273
I will show you what true power is!
====
5274
The fools seek to despoil Bogmother even as we speak. Her wrath will not be contained!
====
5275
Stop where you are.  This is Cult of the Fang territory.
====
5276
Stay awake. Please, Marimah. Try to stay awake.
====
5277
Your experience and knowledge will be of great use to us.
====
5278
Wait! Please don't leave me out here alone!
====
5279
The vines tremble with rage.
====
5281
Our people travelled across the sea on ships from doomed Yokuda. Their greatest warriors arrived here to claim the land in the name of the Ra Gada.
====
5282
Many generations lived and died before this great city was built. That is why our people called it Ancestor's Landing.
====
5283
Well, that was surprisingly informative. Telenger will want to hear of this!
====
5284
My dear daughter! Why so sad?
====
5285
My betrothed is a fat old goat with warty hands and onion breath. Sadness is nothing, Mother. This is a nightmare.
====
5286
Your father and I have forbidden such talk! You will marry Hel Shira Hundar, and you will be happy about it. Do you understand me?
====
5287
What a sad, pathetic spirit. I must share this with Telenger. We will have a good laugh over that one!
====
5288
We need numbers, if we expect to accomplish anything.
====
5289
These new members will give us a chance.
====
5290
You just found yourself a fight!
====
5291
Are you trying to sneak around the docks?
====
5292
The guards sent you, didn't they?
====
5294
I've marked the weak one! Assassinate him!
====
5295
Thank you so much, friend!
====
5296
These brutal killings must stop.
====
5297
I cannot accept that. You will be jailed until your background can be fully investigated.
====
5298
Captain, may I ask why you are harassing my slave?
====
5299
That's a good trick. I'll have to remember that one!
====
5300
You hear me boys? This one doesn't leave the camp alive!
====
5301
I must speak with the mercenary leader.
====
5302
It's a shame things have to come to this.
====
5303
Help me find my toolboxes!
====
5304
Yes, that's done it... but now I must flee! There are only two Soul Gems left. My dear assistants, I fear one of you must stay behind.
====
5305
Thanks for finding my toolboxes!
====
5306
Our troops are not prepared for any real combat. They need an experienced trainer.
====
5307
We're on our way to becoming a serious force in Shadowfen.
====
5308
Stop, stop, please! By the stars, I think this is far enough.
====
5310
I shall honor his memory forever.... and ever.
====
5311
The empty souls must be given peace.
====
5312
Now to see to the burials.
====
5313
Stop this! Imprison the elves!
====
5314
Fire! Fire! Escape, quickly!
====
5315
These are dangerous criminals. Do not allow them to escape!
====
5316
We burn through supplies faster than I can find them.
====
5317
What you've brought us should last us a few weeks at least.
====
5319
I'll tell you nothing! Die!
====
5320
All right, all right! I've seen some strange people around here lately. Used to just be smugglers from the east paying us a visit, but not these guys. That's all I know, I swear!
====
5321
Help my friend Minglos near the Sangiin Leader's house.
====
5322
attracts Flashflitters almost immediately and is soon glowing brightly from the insects swarming over it.
====
5323
The Ansei Ward has been broken. Now the dead shall rise!
====
5324
mutters incoherently before wandering off toward the ruins.
====
5326
I have hope for the future of the Cult. It's all thanks to you.
====
5327
Stop, please! Listen, a bunch of Khajiit moved in just east of here. Crazy looking cats, and ugly too. They've been showing up around here, late at night. They don't belong here.
====
5328
Not the face! I... I'll talk. Those Khajiit to the east? They're part of some crazy cult. They're looking for stranglers around here. People that won't be missed. Can't say what for.
====
5329
Fine, I'll talk! That Khajiit cult in Bloodgutter's been paying us to take people to them. Only been there once, but... they're doing something bad there. Go look yourself! They're just to the east.
====
5330
Stand away from the cargo, citizen!
====
5331
The Hunt calls... for your blood!
====
5332
This one didn't stand a chance, maybe you'll put up a better fight!
====
5333
Must appease the Hunt... must kill everyone!
====
5334
The fiend is trying to escape. After him!
====
5335
Intruder or visitor? Looks like another rescue from Lei-Kai.
====
5336
I think we can trap him. I'll run ahead!
====
5337
Force him from his anchor, and we will make him talk.
====
5338
Creatures of the Storm! I summon you!
====
5339
You think you've won? My servants will destroy you!
====
5340
Blind fools! What do you hope to accomplish?
====
5341
You will never defeat … what is this?
====
5342
See there? Disrupt his hold and force him to appear!
====
5343
Best keep out of sight, if you want to keep your freedom.
====
5344
The Archeins welcome your business, but there are rules here.
====
5345
Now is the time to strike.
====
5348
I believe it's time to expand!
====
5349
Better send a scout out there first.
====
5350
Enough! I'm beaten. Leadership of the Cult of the Fang now falls to you.
====
5351
Too hot. Use the left vent.
====
5352
It's no good. We have to start over.
====
5354
Very good. Open the right vent.
====
5355
<<1>>, I bring good news. The remaining mercenaries have surrendered.
====
5356
It's finally over. Did they agree to our terms?
====
5357
Yes, they will focus on the empty souls. <<1>> is now in charge of the camp.
====
5358
Feed, my children. Fatten with blood.
====
5359
I WILL KILL YOU!! PLACEHOLDER
====
5360
YOU KILLED ME!! PLACEHOLDER
====
5361
YOU PATHETIC FOOLS!! PLACEHOLDER
====
5362
I WILL KILL YOU!! PLACEHOLDER
====
5363
YOU KILLED ME!! PLACEHOLDER
====
5364
YOU PATHETIC FOOLS!! PLACEHOLDER
====
5365
I WILL KILL YOU!! PLACEHOLDER
====
5366
YOU KILLED ME!! PLACEHOLDER
====
5367
YOU PATHETIC FOOLS!! PLACEHOLDER
====
5368
It is finished. Well done.
====
5370
Remember what you have seen.
====
5373
makes noises like it does not wish to leave the area.
====
5374
I have other duties to attend to. I'll be here in the camp if you need me.
====
5375
No, no, it's all wrong! We have to start over.
====
5376
Let's add a little sweetness to it.
====
5377
Not enough kick. More spice!
====
5378
We need to thicken this up some.
====
5379
Yes, yes, that's it! It smells wonderful.
====
5381
We must escape before she returns!
====
5382
No. There's too many spiders that way!
====
5384
I will inform the camp of today's events. Farewell.
====
5385
Leave that alone! Will you deny me my rest?
====
5386
If this fails, Keira, I will not sit idle any longer.
====
5387
Stop. This village has been seized by Nagas.
====
5388
I told you that I would remember you at the inn, twit. You'll not interfere with my activities in this town again!
====
5389
Lookie at what we have here boys. Take his stuff and throw him into the ocean.
====
5390
Yes... it is time to reclaim our land!
====
5392
Calm night seas and a strong wind. It's a smuggler's life.
====
5393
When the Blood Cat calls the Sangiin will rule.
====
5394
Can someone keep that bloody bird quiet!
====
5395
Without enough guardians, this hatching is in danger.
====
5396
Our next hatching is safe, thanks to you.
====
5397
Be sure to keep the braziers stoked brother.
====
5398
Have we received word from our Blood cat brothers in the south?
====
5399
For who can control the urges of blood?"
====
5400
I must deliver my report. Fate smile on you.
====
5401
Were we better Hunters, there would be fewer of the lost.
====
5402
Your assistance will have impact for generations. Thank you.
====
5403
You stray from our goal. I must return home.
====
5404
Where have those dishes run off too this time?
====
5405
A nice soak should fix those dishes right up!
====
5407
I hear steps in the mud. Are you coming to help an elder scale?
====
5408
May you be blessed by the golden rain of the Hist.
====
5409
snares those around it with debiltating poison.
====
5410
Those murderers must be stopped.
====
5411
We can all breathe easier now.
====
5412
weakens those around it with enfeebling poison.
====
5413
leaves all those around it vulnerable to attack.
====
5414
Do not think you will get away so easily!
====
5415
We've a delicate matter that requires one of your... notoriety.
====
5416
Be safe. We don't want to lose another ally to the Archeins.
====
5417
Such lies! When will they end?
====
5418
They've deceived their last.
====
5419
My children will destroy the guardian spirits, and we will rule Alik'r together!
====
5421
You will never destroy the guardian spirits!
====
5422
Fool! The Ansei Wards are mine, and the guardians will fall!
====
5424
Take this Ansei Ward to Sep's Spine, brother. Destroy the guardian spirit inside.
====
5425
Once the Ansei Wards have been broken, the dead will rise across Alik'r!
====
5426
Curse you! The Withered Hand will rise again!
====
5427
Father must be raised. I'll take the Ansei Wards to Sep's Spine and destroy them.
====
5428
Sutura's punishment was unjust! What will we do?
====
5430
I will be free of this prison one day. Then, you shall pay!
====
5432
Where am I? I have to get out of here!
====
5433
So much blood... in my eyes, in my teeth!
====
5434
Captain Danfor: A surprise attack! We'll just see about that...
====
5435
You've come too late. They're already gone.
====
5436
clears all negative effects (type ]cleareffects). At some point when RemoveAbilityEffect works once more, this line will be removed.
====
5437
You there! Stop where you are!
====
5438
This is a mistake. We should just kill the prisoners and be done with them. And those merchants? I hardly consider them worthy of joining us.
====
5439
I'm certain the gas is to blame.
====
5440
Hopefully, time will see this madness pass.
====
5441
In the old days, pirates didn't interrupt our basking.
====
5442
My hands shake too much to hold a sword anyway.
====
5443
screams and flails about, attempting to put out the phantom flames.
====
5444
Thief! Guards, apprehend this scoundrel!
====
5448
I am no thief. How can I steal such a thing?
====
5450
My mission must be completed.
====
5452
Everyone is trying to kill me!
====
5453
What's this? The trees were right!
====
5454
Stop it! Stop the screaming!
====
5455
Where's your amulet? Fool. How do you expect to control the Withered Men without one?
====
5456
What could an old soldier do on his own?
====
5457
I hope they don't see us here. I can't swim any further.
====
5458
Look!  Look behind me and see the fleet of ships that will bring our vengeance on all of you! Our ships will crush you!
====
5459
And only working amulets control the Withered Men.
====
5460
Careful with the amulets. They break if two are place together.
====
5461
The blood of our people fuels the Dunmer's war.
====
5462
The Ebonheart Pact and the Wardens represent just another form of slavery.
====
5463
The Knahaten Flu set the other races against us. It proved that we must reject foreign influence and protect our own if we are to survive these trying times.
====
5464
Can you help us? Please....
====
5465
The fire comes.... It will consume us!
====
5466
It's close now.... I can feel the burning!
====
5468
Turn back! These ruins are not for the living.
====
5469
We can't let them get away with this.
====
5470
Seems we've an eavesdropper. You won't leave here alive, dog!
====
5471
You've got your quarry, lizard. I expect to be paid in full.
====
5472
With the insurgents gone, our work with the Worm Cult can continue. You've earned your freedom.
====
5473
You will tremble at our might once we've obtained the Skull! The Worm Cult shall crush you all!
====
5474
You will not live to see it, lukiul.
====
5477
You can't imagine how offensive this is. You really can't.
====
5478
You would choose those two wrinkled old frumps over me? You must be blind!
====
5479
How could you? I was not meant to die like this!
====
5480
You idiot! Do not dare leave me behind. Come back here and free me! Telenger, please!
====
5481
You will die, fool, but the grave will not hold you, either!
====
5484
I will slit your throat like a thief in the night!
====
5485
Your blood will stain this place!
====
5486
Good. All done. Going back to shore to pass out.
====
5487
What's going on here up there?
====
5488
Think we won. Going to go throw up some more.
====
5489
Bah! The Master will be furious.
====
5490
Stealing the sap of the Hist is like cutting off the ear of your mother.
====
5491
...urgh. I'm feeling better. Really.
====
5492
Uurwen... sorry... not strong enough...
====
5494
By blood and bone and arrow's bite, a feast for worms you'll be tonight! The Hunt will come and soon restore, this wood will run with tears and gore!
====
5495
Another gangling one? Pray, what boon do you seek?
====
5496
There you are. There you are, pretty thing, what's that you say? Yes, I shall tend you always. I promise. Pretty little thing, we will be together always, won't we? Oh yes, my love…
====
5497
As we all shall rejoin the Hist, so has our egg-brother journeyed ahead. May the Tree shade your path.
====
5498
Like any predator... challenge it over a kill... and you will draw its ire...
====
5499
I call upon those who would know our tribe.
====
5500
Perhaps we will meet again.
====
5502
I cannot trust a slave to do this properly.
====
5503
Excellent work. There is something to be said for free labor.
====
5504
New life courses through me!
====
5505
This doesn't taste like it usual...
====
5506
I do not know how long my ruse will last.
====
5507
I will have to live with that mistake for the rest of my life.
====
5508
Shade-Tail is gone already. I fear the worst.
====
5509
Psst!! <<1>>! Wait, I want to talk to you!
====
5510
I beg you. Don't feed me to Vaermina!
====
5511
Don't do this. Don't kill me!
====
5512
Please, I beg you. Set me free!
====
5513
I can feel a warm breeze... like the summer wind off of the Iliac Bay...
====
5514
This should keep the Archeins busy for a while.
====
5516
I can't focus on anything else until these Nagas are taken care of.
====
5517
Foolish and cowardly man! You would not even try and save me when the cursed of Alakar killed me!
====
5518
Let me tell you the truth, my weak husband-that-was. I am better off dead than living a life with you! Weak-willed, sand-spined, cowardly mongoose!
====
5519
At first, my worthless husband, I did not want to die. But now? I am strong, and powerful and I will make your life a misery for ETERNITY!
====
5521
What... what have you done? Now here is the ghost of my wife, come to haunt me. Oh, <<1>>, why did you do this terrible thing to me? Oh, poor Jarakhad.  Woe is Jarakhad, twice over cursed by Alakad...
====
5523
Your choices are wrong. Now, face the consequences.
====
5524
reacts to the smell of musk.
====
5525
You're not taking me alive!
====
5526
Damn lizard! It's your death then!
====
5527
doesn't react to the worker.
====
5529
I'll deal with you myself!
====
5530
appears in a cloud of acrid smoke to defend the possessions of its master!
====
5531
rises up, summoned by Uwafa's magic.
====
5532
Would you like to hear a story, young one?
====
5533
These elves speak freely of their use of soul-sorcerery in our city. The Yoku cannot forgive such actions. We will hold them prisoner… now and forever.
====
5534
Sweet Mother, hear our prayers. Sweet Mother, your children cry for vengeance!
====
5535
More sorcery! The gods will curse you for this!
====
5536
Tell me when you are ready.
====
5537
Your completion of the ritual has saved us.
====
5538
Free at last! Perhaps one day you will be justly rewarded for releasing me. Hahahahaha!
====
5539
You'll not be takin' Inerri's hard-earned trophy bird! Die!
====
5540
Ah, I see you found aid, Elennae? Perhaps now you will manage to be useful!
====
5541
Malooc's breath! What was that?
====
5542
Had I the strength, I'd bury you for that.
====
5544
Blood and bile! What possessed you to do that?
====
5547
This orb is poorly attuned. It should be easy to disrupt.
====
5548
stops to smell the cheese.
====
5549
The necromancer is drawing power from here as well! I wonder how much power is being drawn...?
====
5550
You defile this place, beast!
====
5551
I have done all I can. The rest is up to you.
====
5552
I can move again! Thank you traveler.
====
5553
sings: The sun whips down with searing white.
====
5554
sing: And we dig; and we dig; and we dig.
====
5555
sings: Driven tears blind blue eyes low.
====
5556
sing: Still we dig; and we dig; and we dig.
====
5557
sings: A crimson stain, no paw refrains.
====
5558
sings: Night's black steals in to take our life.
====
5559
sing: Yet we dig; and we dig; and we dig.
====
5560
Not that way! I will not leave the ruins until my task is done.
====
5561
Thank you for your help! You should talk to Telenger, he will know what to do next.
====
5562
Now where did I put my calipers?
====
5563
Do let me know how well digging in the mud works for you, Meliara. An excellent use of your time, I am sure.
====
5564
Taking help, Meliara? I see you are not above seeking aid either!
====
5565
Meliara is already back at our camp, pointedly avoiding questions about her search for this crown. Do try not to let her tak all the credit for your work.
====
5566
I heard something outside.
====
5570
You won't be satisfied until we break the agreement with the Worm Cult.
====
5571
How can we be sure of their intentions?
====
5572
Mannimarco's goal lies far from Black Marsh.
====
5573
Some must feed the Tree for the good of all. So it's always been.
====
5574
Will that excuse killing our own?
====
5575
This council yields no fruit, Shathlen. Let us recess.
====
5576
Stop, <<1>>! Wait a moment, please... I need your help!
====
5577
Keep away from that door! You're not allowed inside.
====
5578
The Ra Gada fought the Nedic just moments off the boat.
====
5579
The Ra Gada faced hordes of giant goblins!
====
5580
The Redguards allied with Daggerfall to fight the Orcs of Orsinium.
====
5581
A Breton army turned against their Redguard allies at Bangkorai Pass.
====
5582
That will keep them back for a while. The Dominion reigns!
====
5583
Killing the weak to take what we want is uncivilized.
====
5584
I don't think we'll be moving anytime soon.
====
5585
Debts are always repayed... in one way or another.
====
5586
I'll find a way to fix this. I'm sure I will.
====
5587
Wait. You must not go there unprepared.
====
5589
Good hunting, stranger. I will meet you at the shrine's mouth.
====
5590
What? How did you... no matter! You will fall before the power of Fharel the Necromancer!
====
5591
Even if I am killed, my minions will remain! They will...
====
5592
See me when you return to HoonDing's Watch.
====
5594
Thank you! That was terrible!
====
5596
You invaded my home? You'll regret this.
====
5597
I'll give you to the Withered Hand!
====
5598
Wait! Wait! I surrender! You win! Fine, Devanir gets away with it this time, I won't steal anything from him! I swear!
====
5599
I've gotten what I need! You hurry off to Devanir, I'm heading back to the lodge.
====
5601
The Master demands supplication. Do not question his will.
====
5602
You toy with powers greater than you know.
====
5603
Hmm, that is interesting. This one smells something strange and unnoticed before. A perfume perhaps? Or cats....
====
5604
I just want to be free of it all.
====
5605
I can't imagine wanting to be anywhere but here!
====
5606
Fool! Your insolence is no matter. The faithful will make use of your corpse.
====
5607
Your soul is weak! You are no use to us.
====
5610
Parasites! That's all these outcasts are.
====
5611
Your actions will prove an example to the remaining thieves.
====
5612
I only wanted to recover what was mine!
====
5613
Do you know what kind of people you're working for?
====
5614
I am not a thief. The items I took belong to me!
====
5615
The people of White Rose Village are not who you think they are.
====
5616
comes alive with overgrowth and the Tear of Andrial shatters! Y'ffre is pleased by the offering.
====
5617
Dead criminals are rising. Help me. I am the Magistrate that sent them to this place. Find me in the center of the bog.
====
5618
Hayz was as vile as they come. He wouldn't hesitate to defile any grave, no matter how sacred. May he rot, forever, for what he did.
====
5619
Fadi was a necromancer of the worst possible sort. As if raising the dead weren't despicable enough he would also murder innocents in order to raise them from the dead. May his soul never find peace.
====
5620
Ibal came before me many times. I used all the means available to dissuade him from his life of crime but still he persisted. A grim swath of death and theft led him to this bog. May his damnation now find him.
====
5621
In all my years as a Magistrate Amah was the only murderer that frightened me. He killed entire families for sport. It pleases me than we were able to kill him not once, but twice. May he rot here, forever.
====
5622
I knew you'd lead me to the treasure! Give me the treasure and maybe I'll let you live!
====
5623
It's impolite to listen at windows.
====
5624
By the oldest root, my knife will find Relazar's heart,
====
5625
Intruder! You will not undo our work!
====
5626
I control the very power of death! You cannot think to defeat me!
====
5627
The wards shall sustain me!
====
5628
No! The barrier... falls....
====
5629
You... you will pay for that!
====
5630
I wonder what is name is....
====
5631
Maybe the Enclave can help me.
====
5632
I'll be back at my house when you're ready to help me again.
====
5633
Honored one, the Uxith-Ei would like to speak to you.
====
5634
Bask in the blessing of the Hist, my friend.
====
5635
The scent... it is back. Come, follow Ma'Zarman.
====
5636
The trail leads here. We must find what is giving off this smell.
====
5637
You find something good, yes? Or you peeking at sneaky letters?
====
5638
What is it? Why does a list of names interest you so?
====
5639
If our leaders knew of this, they would turn on the Cult in a halfbreath.
====
5640
Finally, you arrive! Now you shall join me as one of my own!
====
5641
Every week, that ship comes up the river.
====
5642
You... were not weakened. I was... betrayed.
====
5644
Thank you for saving my life! My memories are starting to return. I can't stay in this pit another second.
====
5645
Please, no more! I'll do anything.... Just don't kill me.
====
5646
Thank you for sparing me. I owe you my life.
====
5649
Your highness! The royal vault has been robbed! The weapons of the Ansei have been stolen!
====
5650
Your highness, we must recover the weapons of the Ansei. At once!
====
5651
crumples over from drinking too much.
====
5652
bursts from the earth in a cloud of dust!
====
5653
Thank you. The corruption in my ward is gone … but the other wards … you must find them.
====
5654
The spider will paralyze you as it feeds. Do not resist.
====
5655
The eggs must not be disturbed.
====
5656
Be vigilant. Keep the eggs safe.
====
5657
You waste your flesh. But I can redeem it.
====
5658
I'm here, Relazar. We all are.
====
5662
I'll try to help the others adjust as best I can.
====
5666
This alliance is not worth murdering our own people.
====
5667
We'll build a better future for our people. Stone and steel instead of mud and sticks.
====
5669
The gas isn't the only threat in the Mire.
====
5670
Another puppet of the Moth priests? You'll die like the rest!
====
5671
It is dangerous here, stranger! I have... angered the spirits.
====
5672
Zombies are always hungry. I think it's because their stomachs are full of holes.
====
5674
Fine, you were right. We're not digging out another corpse. Here's your money.
====
5675
throws water from the bucket.
====
5676
Are you interested in making a few coins?
====
5677
New business is good business.
====
5679
begins to flee as it senses the wand nearby.
====
5680
lets out one last, savage growl at the corpse of the troll before sprinting back along the path towards his master.
====
5681
Enough! Enough! Have it your way!
====
5682
No! Do you realize what you've done? You've destroyed everything we've created here!
====
5683
These are hard times, my friend.
====
5684
Ten-Maur-Wolk is just up the road. Be careful.
====
5685
These Stormhold guards are useless!
====
5686
There you are! Thank the gods - we've been waiting here far too long.
====
5687
I've done a good thing for these people.
====
5688
Oh, thank you! The Huntress was going to kill me!
====
5689
Ah! At last, you are here. Come, we must speak. Time runs short.
====
5691
We got a job. Go north to Ten-Maur-Wolk. I'll meet you there later.
====
5692
No. No, no, no. It's not right.
====
5694
Ne dellevoy sunna Varla cui ehlnoburo!
====
5695
So glad of you to finally arrive. I expect you brought my coin? I... who are you? You're not the Imperials! You'll not leave here alive.
====
5696
How dare you!

It doesn't matter, fool! I will still triumph at Moonhenge!
====
5697
You have no idea how much it cost me to create that!

Your doom will fall at Moonhenge!
====
5698
Your betrayal will not go unpunished, worm.

After my triumph at Moonhenge, I will see to you!
====
5699
Death will be slow for you, traitor.

Face me at Moonhenge, if you dare!
====
5700
Thank you... for this... release.
====
5701
Sound the alarm, an intruder! Do not let them hide or escape!
====
5702
There's a spy in our midst! Sound the alarm!
====
5703
I must get reinforcements.
====
5704
There it is! Finally I will be rid of this!
====
5705
Take the Skull, friend! You must... protect yourself!
====
5706
You're a wily one, but your journey ends here.
====
5708
Run away, coward. Run away!
====
5709
I'll take your money … and your life.
====
5710
Your blood will look good on my blade.
====
5711
You dare to turn the dead against me?
====
5712
I can't get to the wounded, not with the Midnight Union around.
====
5713
I wish Durak and Ahtah would hurry back.
====
5714
No... what is this? I cannot be... destroyed!
====
5715
Grandmaster Durak is cursed. He cannot awaken.
====
5716
Those Fervor-stricken cowards have set our home ablaze!
====
5718
I should have gone with Grandmaster Durak instead of sending Hakam.
====
5719
S'rashi is in Wayrest. He might know where to start looking for the Dream Shard.
====
5720
Ha! You cannot think to use the Skull! You know nothing of its power!
====
5721
feels the mudcrab begin to struggle. Pull the string!
====
5722
feels the string break! The mudcrab is lost.
====
5723
We need to tell Wayrest about this.
====
5724
Cumberland's Watch is in your debt.
====
5725
I'll rid Cumberland's Watch of these goblin pests.
====
5727
Cumberland's Watch is ours again.
====
5729
Let us get underway. We have much work to do before we can call this mission a success.
====
5730
I can't take my eyes off that atronach.
====
5731
Those Fervor-stricken cowards have set our home ablaze!
====
5732
Thank you for saving our home.
====
5733
You've saved me from my nightmares.
====
5734
May Azura watch over you, my friend.
====
5735
Welcome back. You missed some excitement here.
====
5736
S'Rashi looks forward to your safe return. Then you can pay off your debt.
====
5737
Shor's Bones! That's the Staff of Towers, all right. Show it to the old man.
====
5738
Lyris! How is this possible? How could I not see it?
====
5739
You whine like a suckling babe. If the damned thing is broken, then let's find a way to fix it. Right?
====
5740
Hmm. The staff is broken, but not destroyed. Here we have it, and here we can repair it. Very good, Lyris. Very good.
====
5742
What is happening to my brother?
====
5744
This drink is wonderful, but it's a bit more tart than I remember. I'll just take a seat for a moment and think on my actions while I enjoy this.
====
5745
I'll rid Cumberland's Watch of these goblin pests.
====
5747
I'll return to Safia as soon as I can. I promise.
====
5751
Behold a terror from your darkest nightmares! The great bear shows no mercy. Will our champions fall to his brutality?
====
5752
Witness the ravenous appetite of the cannibalistic ogre! Will our champions defeat it, or will it crunch their bones?
====
5753
The king crocodile devours all its subjects! Can our champions defeat this regal reptile?
====
5754
Champion! This one must congratulate you on your victory! Come, speak to Hilani!
====
5755
You there! Champion! Ready for your fight with Grul? We're all waiting for you!
====
5756
I have an urgent message for you! We need your help!
====
5758
I can't believe The Huntress would go this far!
====
5759
The Huntress must be stopped! The altars must burn.
====
5760
The Huntress has betrayed all of the Risen!
====
5761
You have brought peace to many troubled souls.
====
5762
No more Bosmer will join the ranks of the Risen.
====
5763
The prisoners you rescued are very grateful. Well done!
====
5764
I have a plan that can save Vulkwasten!
====
5765
It seemed like a good idea at the time...
====
5767
I knew I would be able to handle this situation!
====
5768
You there! You look like someone who's not afraid of the Imperials!
====
5769
Vulkwasten is safer, now, with those Scouts distracted.
====
5770
There we are. Let's see what they have that I can use...
====
5771
It claws at me from within because it wants to get out.
====
5772
Hey, you, over there! I'm in here! I need to talk to you!
====
5773
Can you even hear me? Hello? I'm in here!
====
5774
Hey, pay attention to me! I'm in here! You remind me of my wife. She never listens to me, either!
====
5777
I must plan the rebirth of my Kingdom!
====
5778
runs his hands over the metal of the crude crown. His eyes glaze over and his thoughts seem miles away.
====
5779
No! We will not abandon our own to this plague! Move all the newly afflicted to the sick house. Send for more blankets and fresh water. We will not let this sickness beat us!
====
5780
The unworthy may not enter this sanctuary. Prove yourself, mortal!
====
5782
This is a place of silence.
====
5783
If you have questions, speak with the head archivist.
====
5784
Why do you disturb my studies?
====
5785
May your enemies drown in their own blood, associate.
====
5787
You see that? I bet that's worth something.
====
5788
And they told me I couldn't make a living at this.
====
5789
You'll never catch me, fool!
====
5792
The Midnight Union kidnapped my wife!
====
5793
Now I can execute my brilliant plan!
====
5794
Ready to help me with my plan?
====
5795
I'm feeling better already.
====
5796
Shame now plagues the Fighters Guild.
====
5797
The guild's reputation has been tarnished.
====
5798
You've restored my honor, journeyman.
====
5801
Master, are you ready to leave yet?
====
5802
I feared I would never return to my life at the abbey. Thanks to you, I will.
====
5803
I come anon. My body will sink into the earth. My soul will be caught in your branches. Give me the strength to be calm.
====
5804
Master Muzgu! They got our master!
====
5805
I need to get to Muzgu, but these portals ... too many damn portals!
====
5806
Don't listen to a word he says.
====
5807
After all, if we don't help each other, who else will?
====
5808
Looking for coin? Collect your bounties here!
====
5810
Remember us! Remember your people, Remember your duty!
====
5811
The Worm Cult must be stopped!
====
5812
I remember them now. But there is still something I've forgotten.
====
5813
Fight on! The... Dominion... reigns...
====
5814
No - no, I can't face the pain.
====
5816
They're like children playing with their own droppings.
====
5817
Only one thing remains to be done.
====
5818
Witless buffoon. You fell for my plan. Now the estate will be mine!
====
5819
Most of my memory has returned, but a few holes remain.
====
5820
Where did all these fires come frome? The entire village is burning!
====
5821
I can't believe this! I'm going to lose everything! Where did these fires come from?
====
5822
Did anyone see where that atronach came from? When I find out who's responsible for this...
====
5823
There will be an investigation into this, I assure you! We will find out who caused this and they will suffer!
====
5824
Mannimarco must be stopped!
====
5825
St. Alessia, to you we pray each day. We pray for your strength, to make our weapons the instruments of your will.
====
5826
We pray for your wisdom, to guide our gaze ever towards your will. And we pray for your blessing, to sanctify our actions in the execution of your will.
====
5827
Upon your exaltation this empire was built. We, your sons and daughters, we, the disciples of Maruhk, seek only to follow the path you laid before him.
====
5828
You, who freed the slaves of Cyrod. You, who rose against the elven oppressors. You, who toppled the reign of barbarians and hedonists.
====
5829
Alessia, Queen of the free peoples. Alessia, consort of the gods. Alessia, the first Empress. We pray to you.
====
5830
Only the best for Lady Adima!
====
5832
Without the tiara, my life is forfeit.
====
5833
I've never been so relieved.
====
5834
I just need that necklace back.
====
5835
Spirits of my people, hear me now.

I come to you unafraid.
====
5836
Now to replace the sapphire.
====
5837
I just know Hosni's a victim in all of this.
====
5838
I knew my boy was innocent.
====
5839
One word from Count Hosni, that's all it would take. I'd be after those Supernal Dreamers in a flash.
====
5840
They learned a hard lesson today.
====
5842
Now I have to atone for what I've done.
====
5843
We've got to return the Dream Shard.
====
5845
Zix the Untouchable is called, and so he comes! Why have you lit the Fires?
====
5847
Accept this offering, that you may guide me to the wisest course.
====
5848
Bless me with a sign of your grace - I, who live only to honor you.
====
5849
I am your humble servant. I am your humble servant. I am your humble servant.
====
5850
By the visions of Maruhk...by the holy Dragonfires...by the jewel of St. Alessia....
====
5851
By right of steel and blood, light and magicka, the Champion carries his name.
====
5852
His blade sang the song of glory, the glory of the Ayleid, children of the sun.
====
5853
Our foe, our bane, the giant-men of the north, fell with their feral king, Yotunmir, by the Champion's might.
====
5854
You would summon more in this hopeless battle? I will not allow you nor anyone else to destroy these forests!
====
5855
It was you, my own children, which betrayed me. It was you, who struck out at me! If you wish to continue this struggle, examples will be made!
====
5856
My family would never damn this forest as you've all done. The master will arrive soon. This land will be cleansed. I have no need for any of you. You are dead to me!
====
5858
Where are you taking me …?
====
5859
Please. I don't understand. I was … I was ….
====
5860
Oh. Oh. It's a dream. I see.
====
5861
In a cave. What a strange, strange dream.
====
5862
My master is gone. Is this what Azura wanted, or did I fail?
====
5864
Get inside and kill the General! I shall make sure the Imperials do not follow and flank you. The Dominion prevails!
====
5865
Please, listen to yourself! Our purpose was to protect Valenwood and its inhabitants, not massacre them. Why must you do this?
====
5866
No, Amyrlin, stop! What are you doing? These are your allies! Your family!
====
5868
Come on! We have to get to her before it's too late!
====
5869
I feel like… like I'm getting my will back!
====
5870
Neither man nor mer can stop the rain.
====
5871
At least the rain dampened the fumes. It almost smells fresh.
====
5872
No. It's just a dream. I can't wake up.
====
5873
Wait! I don't have to follow you! I'm free!
====
5874
I did not rise to the rank of General by yielding to swine such as you! For the Empire!
====
5875
This isn't over, Dominion dogs! Not... over...
====
5876
Poor Muzgu won't ever see the abbey again.
====
5877
I can't believe Master Muzgu is gone.
====
5878
Thanks for the good news. I'll share it with the other Spirit Wardens to strengthen their resolve.
====
5879
I'm eager to return to the abbey, but there's more work to be done here.
====
5881
The flames are out of control! Retreat! Every man for himself!
====
5882
Now is the time! For Valenwood! For the Dominion! Charge!
====
5883
The skull is our... salvation!
====
5884
Stop that! Bonesnap belongs to us now. We'll rout you like those puny soldiers!
====
5885
gets confused and wanders off.
====
5886
Bonesnap is ours … the goblins worship us … leave it alone!
====
5887
Zix the Destroyer is called, and so he comes! Now you will be destroyed.
====
5888
Hey, you! Hand over all your money, or you're gonna get it!
====
5889
Our bellies churn like the tides do before a storm.
====
5890
Calm waters are prosperous waters.
====
5891
Why does the king hide from me?
====
5892
You can't hide from me forever, king. Soon you'll be mine!
====
5893
Back so soon? Show me what you ... wait, you're not one of my men!
====
5894
What's this, Geon? You're under investigation. Stental thinks you might have killed my brother!
====
5895
Mind your own business. I never even met your brother!
====
5896
The scent stops here. Go on ahead. This one will stand watch.
====
5897
Here's the fool's money. You should remind him you won't always be around to protect him. Lokk holds a grudge for a long time.
====
5898
If you can't even defeat one of my men, I'm not giving you anything.
====
5900
Your service to Wayrest will not be forgotten!
====
5901
The golden skill changed everything. The guilds came to covet it.
====
5903
You have earned a favor from S'rashi. Use it well.
====
5904
Our champion returns! Stand, fight, and show us your brutality!
====
5905
Another stellar performance! You are a true crowd pleaser, my friend!
====
5906
Hammerdeath's gladiators are the finest in Stormhaven! Do you want to join them?
====
5907
Today, Hammerdeath Arena has a new gladiator!
====
5908
Our champion returns! Who else will fall before you today?
====
5909
Another victory! Was there ever any doubt?
====
5910
Well, if it isn't our latest upstart champion.
====
5911
I look forward to our game.
====
5912
Step right up, my intrepid friend. Face the beasts of the arena!
====
5913
Return soon! The beasts await!
====
5914
Another challenge awaits! Do you dare to face an ogre?
====
5915
I look forward to your next spectacular battle!
====
5916
The king crocodile is a a brutal beast. Are you up to the challenge?
====
5917
Let's hear it for the beastslayer, bane of the arena!
====
5918
Are you ready to play our game?
====
5919
Aren't you curious about the task?
====
5920
If you're not going to help me, I'll find my own way back.
====
5921
They took him! They took everyone!
====
5922
You must stop Lord Sorick. He'll kill everyone!
====
5923
We can't ignore these murders inside the walls of Wayrest.
====
5924
The city needs more vigilant citizens like you. Be safe.
====
5926
Have you come to join the bloody fray?
====
5927
If the dreugh attack again, we're all dead.
====
5928
Finally, the streets are safe again.
====
5929
You have come for your favor, yes?
====
5930
Hammerdeath is a place of blood and death. Enjoy yourself!
====
5931
Are you bold enough to compete in the Grand Melee?
====
5932
A champion for the ages! We hope to see you again!
====
5934
Lord Sorick will pay for what he's done.
====
5935
Another outsider, here to warn us about the Worm Cult?
====
5936
This is more important than the contest for the golden skull.
====
5938
We've lost too many already.
====
5942
The power of Hircine flows through me. You cannot stop me!
====
5944
Soon, I will be able to rest.
====
5945
Times were simpler before Zud-Reen found the giant's skull.
====
5946
He is going back. He's leaving me behind again.
====
5947
Your fires are spreading, Dominion churl! You'll be burned alive along with me!
====
5948
You think I did not plan for this contingency? I will drag your body through the forest while the Wood Elves weep for their dead hero!
====
5949
I will not be defeated by the likes of you! We will have this land, and all will tremble at the sight of our banners!
====
5950
Can't stop them ... myself ....
====
5951
conjures a shield of force to protect himself. Drag him through the flames to break it!
====
5952
We'll definitely need your help.
====
5953
You are welcome here, as long as you remain on our side.
====
5954
Ha ha! I've got my shovel! Try me now, you bloodfiends!
====
5955
I cannot rest ... my brother ....
====
5957
Stop! See what is before you, not the lies of the Huntress!
====
5958
We ... must not ... be forgotten.
====
5959
I remember everything now. Every scream. Every cry for help.
====
5963
What could have driven the lieutenant to this carnage?
====
5964
You... will... not stop me. Hircine... grant me the strength to save our forest! Give me the power to destroy those who would damn this place!
====
5965
We've got to do something for these people.
====
5966
You've brought hope to this forsaken place.
====
5967
Something still holds me here.
====
5968
I hope Crestshade will be rebuilt someday.
====
5969
A few more artifacts, and I can return to Wayrest!
====
5970
Come with me to the bridge. We can speak safely there.
====
5971
What are you doing? Stay away from me!
====
5972
Are you reckoned wise among your people? We shall see.
====
5973
I am wise enough to recognize my own ignorance.
====
5974
I can't wait to get these artifacts back to Wayrest. Then we'll see if the Mages Guild can use these schematics to build a portal.
====
5975
When I get back to Wayrest, I'll need to improve our security at the Mages Guild. Those artifacts shouldn't have been stolen.
====
5976
I've seen them in my dreams.
====
5977
Montclair's perversions cannot go unanswered.
====
5978
I'm not frail, Tabakah! Let me charge in and slay those damned cultists!
====
5979
I knew it! I knew you came to the farm just to kill me!
====
5980
One, two, three. Yes, three! Wait. One, two, three. One, two, three ....
====
5982
Montclair's time grows short.
====
5983
Can't build any sort of defense witthout supplies.
====
5984
Ugly defenses are better than none.
====
5985
I don't remember spider ichor smelling quite this bad!
====
5986
The skull is safe with us. We have protected it for years.
====
5987
We have heard an Ayleid. How many can say that?
====
5988
I hope my boy didn't suffer.
====
5989
You would summon me? Hircine has given me to power to destroy any who stand in my way. Come. Feel the wraith of Valenwood! Come and challenge me!
====
5990
I'm not stopping here! Those things are too close! I'll meet you at the castle, Phinis!
====
5991
Just hold on a little longer Charlotte!
====
5993
I know it won't bring her back, but it had to be done.
====
5994
looks at <<1>>. After a moment, it turns to follow.
====
5995
Ma'jhad is too smart for you! You fell into Ma'jhad's trap, yes you did. Die, fool!
====
5996
You... must... finish me. Before the rage returns. Do it... please. I... I cannot allow it to return. I am a threat to all of Valenwood.. Finish me before I can harm any more.
====
5998
She's... gone, isn't she? You... you did it.
====
6000
clicks into place, and a loud rumbling sound echoes throughout the dungeon.
====
6001
Artath! We have the enemy surrounded. There will be no escape for the Unbelievers!
====
6002
Well done. Send word to Barthen. It is time to press the attack.
====
6003
The key to our success is ... well ... a key!
====
6004
I've got to get away from here!
====
6005
Superstitious lot, all of them.
====
6006
Better to be ashes than in his hands, I'd say.
====
6007
I will not leave this insult unanswered!
====
6008
Nothing will stand in my way.
====
6009
If we're going to survive, every able-bodied person will have to help.
====
6010
They are running out of food.
====
6011
These are hard times, but you've brought us hope.
====
6012
You've given us a fighting chance.
====
6015
You don't know what you're doing … your weapon is too small … you will die!
====
6017
I won't stop searching until I find my wife!
====
6018
The Omen of Blood controls my dreams. Free me from it.
====
6019
No! You've ruined everything!
====
6020
The Omen's influence increases. Soon others will fall.
====
6021
You've done it. I'm … free.
====
6022
We need to scare off those harpies.
====
6023
The elders will be proud of me.
====
6024
It's trapped me in the manor house. Find me.
====
6025
You are a stranger to me, mortal.
====
6026
There's no one to pass this on to.
====
6027
The souls of my sons are lost to us!
====
6028
Herd Mother bless your stride!
====
6029
We must stop Tainted-Heart.
====
6030
Crestshade Ruins has been avenged.
====
6031
You again? You've come all this way for nothing. I cannot be harmed while I'm behind this barrier.
====
6032
Why me? I don't deserve this fate!
====
6033
No one can replace Jerwinna.
====
6034
May the Divines bless you!
====
6035
Master Vardishal! The Imperial legions approach, driving beasts of fire before them like dogs!
====
6036
Hold your ground! Do not give these Imperials even an inch!
====
6037
Defilers! You would see all of Valenwood burn just to make a point?
====
6038
Amorline! Amorline! Where are you when we need you? You abandoned us for your precious Hircine!
====
6039
Burn, fools! Such is the fate of all who defy the Empire!
====
6040
We are not lost yet! I swear to you, invaders, that not even death shall halt our promise of renewal!
====
6041
This mirror is not for your eyes. Look away. Go away.
====
6042
Nature has been violated. It must be undone.
====
6044
Meridia's shrine needs cleansing.
====
6045
Meridia's blessings go with you.
====
6049
Fine, I'll help. I guess I'm trading one slave master for another!
====
6050
"The masters refused to speak of it, but whispers sped throughout the refuge. The staff would be brought here after the rite. It would be secure in the archives."
====
6051
That's it! The final refuge: words we have heard before. The destination is clear.
====
6052
"Finally, the day came. The staff was brought to us. In the depths of our fortress, we hid it where the faithless and the unbelievers could not reach it."
====
6053
"The final refuge of the Maruhkites became the final resting place of the staff."
====
6055
I assume you're finished with me. I'm leaving.
====
6056
No! Get away from that! I won't let you destroy her very memory!
====
6057
I must win Guendeline's heart!
====
6058
Not enough hands to wield the sword we have.
====
6062
My family has been torn apart.
====
6066
May Oblivion take Wylon Montclair!
====
6067
These fiends don't realize what they're unleashing on the world. If they do, they're evil!
====
6068
This prison will not hold me forever.
====
6069
Mages of Starvale! We have delivered upon our promise! Let this scarred land be renewed!
====
6070
I haven't been able to get proper rest in days!
====
6072
The King of Worms sends his regards!
====
6073
Does he think to use my own people against me?
====
6074
May Arkay take their souls.
====
6075
Greetings, mortal. You've come to cleanse Azura's shrine. The lights will guide your path. I will be waiting.
====
6076
My mother … she was in the dream too! Is she …? I have to get home!
====
6077
She lives? My vessel is not prepared!? Then you will be my vessel!
====
6078
If Lord Montclair assaults Oldgate, we won't be able to hold.
====
6079
Whatever those columns do, anything's better than nothing.
====
6080
The shrine is cleansed, and Azura bids me to express her thanks to you.
====
6081
You've vanquished Vaermina's Omens. Fear. Bloodlust. Betrayal. But Vaermina has now sent her consort, the Night Terror.
====
6082
The Night Terror consumes the king's dream, blocking your entry. He will consume the king himself if he is not stopped.

Azura cannot intervene directly, but she offers you a way to penetrate the dream the Night Terror has seized.
====
6083
This is the Duskstone. With it, you can enter your king's dream and vanquish Vaermina's consort. Go mortal. Go with Azura's blessing and save Stormhaven.
====
6084
These invaders desecrate the land we died defending!
====
6085
If our home is attacked again, we will return. For now, we rest.
====
6086
I should rest now... but I am curious to learn of my father.
====
6087
I cannot find peace until my father's plight is heard.
====
6088
Thank you for helping me pass from this realm in peace.
====
6089
These coward Imperials believe us beaten! They know not the suffering that awaits them!
====
6090
Killing the Imperials was showing them a great mercy. They deserve worse.
====
6091
My hands were bound. Honor forbid me from lifting my sword...
====
6092
At last, I can leave this world without regret.

Thank you.
====
6093
Why did they come here? Can't they burn down an innocent village somewhere else?
====
6094
I should lie quiet in death... but I cannot.
====
6095
There's a man playing in the dirt outside the hold.
====
6096
I'll be back to check on the hold later. I need to return to my family now.
====
6097
Your time has come, moth lover!
====
6098
Snakes! Damn you, Devanir!
====
6099
Argh! Jemmaril, bring me another glimmerwine!
====
6100
Thank you again, friend. I am going to return to camp and ensure my apprentices are... cooperating.
====
6103
Will anyone help Mistress Elin?
====
6104
Won't anyone investigate my father's murder?
====
6106
Someone must fix my mirror!
====
6107
Thank the gods. I'm free of that world.
====
6108
We need to start our investigation.
====
6109
My father didn't deserve this.
====
6110
I have to make arrangements for my father's burial.
====
6111
A man's work is never done!
====
6112
It must be perfect. It must!
====
6113
Perfection! Breloth will finally have the burial she deserves.
====
6114
This one's sister is foolish. M'harra must find Razha.
====
6115
Safe. This one is safe ... as long as Razha doesn't move.
====
6118
What's that Argonian up to?
====
6119
That report should go directly to Jerwinna Leonace.
====
6120
The dremora heart starts to resonate with Farmer Vanne's shield.
====
6121
The ritual candle's flame starts to resonate with Farmer Vanne's shield.
====
6122
The scamp heart becomes extremely hot. Standing near it makes you uncomfortable.
====
6123
Hey. What are you trying to pull here? This isn't the way!
====
6124
You are five-clawed, my friend!
====
6125
Yes! Bathe the Blackmauls in fire and stink!
====
6126
The Argonian likes to play with her pets, but she must leave now.
====
6127
I'm worried about Murk-Watcher.
====
6128
Soon there will be a new song across the water.
====
6129
How can Dro'dara rescue the workers alone?
====
6130
The Blackmauls won't forget this day, will they?
====
6131
Ah! I thought you were a Blackmaul!
====
6132
Quickly! Knarstygg is in danger out there.
====
6133
They've been rescued, but they still won't leave.
====
6136
Our conscripts need those chains!
====
6137
Now if only they'd send us some real warriors ....
====
6138
I need to get more teeth, or my family will suffer.
====
6139
I've saved my family, haven't I?
====
6140
So much work, and only useless conscripts to do it.
====
6141
Time to finish off the ogres!
====
6142
Skull-Cracker got what he deserved. Filthy half-breed.
====
6143
The filthy ogres stole my bear!
====
6144
My poor Glasha. Were you hurt?
====
6145
This wound's too deep. I'm not going to make it!
====
6146
Just give me a minute to catch my breath.
====
6147
The Order of the Ancestor Moth welcomes you to Stormhaven.
====
6148
That book is more important than you might imagine.
====
6149
Mystery upon mystery …. Ancestors, I beg you for guidance.
====
6150
The final refuge... the final resting place. The staff shall be found within!
====
6151
You actually found the staff. I'll admit it - I'm impressed.
====
6152
Hey, where are you taking me? Why are we going this way? You're making me nervous.
====
6154
I am ruined! Xane, why did you abandon me to this fate?
====
6155
I knew Perrin would send someone for us.
====
6156
Negative emanations! You! You believe me, don't you?
====
6157
I'll find something to beat these negative emanations.
====
6158
You are decieved! Do not do this!
====
6159
You and I can help each other.
====
6160
This is just the beginning.
====
6161
I still don't trust him, traveler.
====
6163
Now I make my final journey.
====
6164
You don't belong here, mortal.
====
6165
The powers here are beyond your comprehension.
====
6166
Leave now, before it is too late!
====
6167
Damnation! They're looting my family's legacy, stranger.
====
6168
Now we must return the dead to their rest.
====
6169
That sword! You loved it more than you ever loved me!
====
6170
When they came, they took us into the courtyard… I thought you would rescue us. Where were you?
====
6171
Why, father? Why did you abandon us? Why did you let us die?
====
6172
Sorry General. We can't deploy so many against the Ironhand Ogres. Why do you ask for three regiments?
====
6173
Vengeance. Emeric trusts me. I can make Wayrest suffer as Orsinium did!
====
6174
I won't refuse allies, but don't forget who's in charge.
====
6175
Of course, General. After we sack Wayrest and kill the king, you can have the city. We just want the people.
====
6176
Mortal, I would have words with you. Speak to my servant.
====
6177
Please, you have to help me free Farmer Vanne!
====
6178
Thank you for everything you've done!
====
6179
The Scamps are going to kill my sister! Someone has to rescue her!
====
6180
Oh, my poor deluded sister! Thank you for saving her, as confused as she is!
====
6181
Time to cut your strings, puppet!
====
6183
Chase them! We have to chase them away. Away!
====
6184
If you won't give it to me, I'll take it from your corpse!
====
6185
You're a Dreamer in disguise! You can't fool me!
====
6186
Come closer, come closer! Perhaps you can help me find my peace in death!
====
6187
I can't believe I'm still alive after that. Thank you!
====
6188
Thief! You'll never leave this place alive!
====
6189
I will not see this curse take another.
====
6190
She'll live. I need to speak with you in private. Bring the talisman.
====
6192
A visitor? I have just the thing for you.
====
6193
Not everyone is dead. That's not much, but it's something.
====
6195
I won't let this madness take anyone else.
====
6196
Ahhhhhhhhhh! It buuuurrrrnnns!
====
6197
The men need us! Fairfax, we have to rescue them.
====
6198
Now I have to get this damned arm to lift a sword again.
====
6199
Hey ... come here ... I need ....
====
6200
I can follow you no further.
====
6201
I fade ... back to Aetherius ....
====
6202
PLACEHOLDER: Rise and destroy these fools!
====
6203
This one is grateful, young one. Please. Meet Dro-Dara in the storehouse. There it will be safe.
====
6204
You killed them all! I won't be your sacrifice!
====
6206
This was once my family's home. What has it become?
====
6207
The courtyard. It is there.
====
6208
No cure! Only pain and death!
====
6211
One damn sword. That's all I would need!
====
6212
When this is over, the first thing we'll do is put up a gallows.
====
6213
Now I'll never destroy that column.
====
6214
We left so fast that I forgot my journal!
====
6215
You saved us! Now we have to save the first mate.
====
6216
Someone has to make them pay, someone has to make them suffer!
====
6217
The thought of the poison coursing is such a beautiful picture!
====
6218
If I had my way, I'd set this whole place on fire and watch it burn!
====
6219
Oh, Stendarr! What's wrong with me?
====
6220
Ah, the sweet, smoky scent of revenge!
====
6221
Someone has to kill him. This has to end!
====
6222
I can't believe he's finally dead!
====
6223
I can't bear the thought of them out there in the dirt.
====
6224
Heloise! Why didn't you tell me what was happening to you?
====
6225
The enthralled crocodile loses your scent and goes back to the river.
====
6226
Scamps! What disgusting creatures!
====
6227
At this rate, we'll be able to move back into the manor soon
====
6228
I will not be driven from my own home!
====
6229
Those Daedra will soon be gone from my lovely manor.
====
6230
These Daedra must be stopped!
====
6231
Now to tidy up. We'll need lots of buckets ... and more brooms.
====
6232
Corpses don't just get up and .... wait. Maybe they do.
====
6233
Who stood on the field upon that hour? Who answered Direnni's call? Men Breton-born all came that morn to defend the land for all.
====
6234
When I will come a-courting, all to the Shornhelm maids! I'll have a cart all full of silk and ribbons for their braids.
====
6235
And wandered he all through the planes, searching for his bride! But Akatosh has cast him out in sanction for his pride.
====
6236
Mad King Ranser went to war, for insults dear and dire. Mad King Ranser lost that war, his tor became a pyre.
====
6237
We must maintain the purity of the Daggerfall Covenant. Raiment got what he deserved!
====
6238
Please, you have to help us.
====
6241
It's trapped me in the manor house. Find me!
====
6242
What are you doing? Where did you get that runestone? No!
====
6243
I wonder where them scouts was going to?
====
6244
You here to help, or just pry?
====
6245
Not so fast, wretch. You will not blind the eyes of Molag Bal!
====
6246
That's right, give up! Good riddance!
====
6247
You there! Hello? Look up here. I need your help!
====
6248
At last, someone to help me.
====
6251
How can Ranser condemn us all like this?
====
6253
We don't have much time to make a decision.
====
6254
will not leave the Dro-Dara Plantation.
====
6255
Murk-Water has had his vengeance.
====
6256
You're the inspector Constable Sal sent? My captain would like to speak with you.
====
6258
When they come, my sword will be ready.
====
6260
Vaermina, drink this blood I now spill!
====
6261
I won't stand for this. If Normar doesn't do something soon, I'll take matters into my own hands.
====
6262
Now I can focus on more important matters.
====
6263
I won't stand for this. If Normar doesn't do something soon, I'll take matters into my own hands.
====
6264
Your master has arrived, wretches. Bow down before me!
====
6265
You are no servant of mine. How dare you taint the Bile Altar?
====
6268
Save the duchess! Her life's in danger!
====
6269
I must do this ... for all of us.
====
6270
I never thought to hold the Crown of Ranser in my lifetime.
====
6271
The Fellwatch is behind these thefts. I'm sure of it!
====
6272
Maybe someday, the townfolk won't be so quick to blame their neighbors.
====
6273
I need to prove my innocence.
====
6274
Now to speak to the constable.
====
6275
Gavendien deserved his fate. With luck, the Fellwatch will fall to pieces without him.
====
6276
Maybe Leonce will take his wife more seriously after this.
====
6277
Fell's Run owes you a great debt for what you've done.
====
6278
Come back later. I haven't been ground into flour yet.
====
6279
They're tearing apart my levee. I have to stop them!
====
6280
Get those plans back as fast you can! May the Eight protect you!
====
6281
You cannot stop the bloody hand of The Three!
====
6282
The Fellwatch Alliance is getting more aggresive by the day. Something must be done.
====
6283
Banditry is not tolerated in Fell's Run.
====
6284
There you are! Just in time!
====
6285
If this is what it's come down to, then so be it!
====
6286
Someone's burned down our buildings!
====
6287
You there! Come here at once!
====
6289
That book may hold the key to my father's sanity.
====
6290
I hope this book can show me how to cure my father's madness.
====
6291
You're lucky you made it here in one piece.
====
6292
These supplies will really help me out.
====
6293
If Arniel doesn't make this right, cattle will be the last of his concerns!
====
6294
As long as Arniel leaves my cattle alone, I won't bash in his skull. That seems reasonable, doesn't it?
====
6295
What have you done? You meddling creature of flesh!
====
6296
Fell's Run will be unified, even if we have to drag half the town kicking and screaming behind us.
====
6297
We still have a long road ahead of us, but at least we've started the journey.
====
6298
The harp plays a series of notes.
====
6300
I'm innocent! The lighthouse keeper can prove it!
====
6301
Now to get this lighthouse back in order!
====
6302
This ship is a menace. I can feel it.
====
6303
There's always someone out to get us. Today, it's slavers. Tomorrow, who knows?
====
6304
We need to arm ourselves and fortify the village.
====
6305
I can't believe Nadim is dead.
====
6306
You helped me. Maybe you can help Margot.
====
6307
Now those slavers are in for a real fight.
====
6308
The Three must not be allowed to wreak their violence again!
====
6310
Stop! There is a great evil within this place!
====
6311
Wait! Don't go any further without speaking to me.
====
6312
It's ironic that the only way to effectively deal with a necromancer is by introducing him to death.
====
6314
It's ironic that the only way to deal with a necromancer is to introduce him to death.
====
6315
Ooh! Here's one that'll fetch a high price!
====
6316
I feel great relief now that we have recovered the book.
====
6317
Every soldier dies. Some just have the privilege of dying in battle.
====
6318
You must speak with Lyris before you go. There is much more to be done.
====
6319
Don't worry about the staff. We'll sort it out.
====
6320
You take your gift and leave? I thought better of you.
====
6321
The longer we wait, the stronger Molag Bal's minions will grow.
====
6322
We have to rekindle the signal fire!
====
6323
Praise Arkay! The light shines again!
====
6324
Saggy, slippy dark skin. Yuck.
====
6325
Oh yes, my sweets... so delicious!
====
6327
Farewell to you, clanfriend.
====
6328
It's the Daedra. I know it's the Daedra!
====
6329
The Daedra are never entirely defeated.
====
6330
If we aren't released, they're going to sell us as slaves.
====
6331
I've got to check on my crew.
====
6332
Why does the captain hate Dro'farahm so much?
====
6333
Dro'farahm is reformed now!
====
6334
She's in my head. Can you hear her?
====
6335
Not enough. Need something more.
====
6336
The dust. The dust. We need the dust.
====
6338
It's the perfect offering.
====
6339
I need to make amends to everyone I've wronged.
====
6340
It's good to see you again, my friend.
====
6341
Be careful in the city. The plague is rampant.
====
6342
Sentulus' book may hold the key to my father's sanity.
====
6343
Rebuilding will be hard, but we'll do it.
====
6344
Excuse me, good sir or madam! Hello! Won't you come speak with me?
====
6345
It's the captain's fault. What was he thinking?
====
6346
I have yet to hear from my lady.
====
6347
Those briny savages will soon taste the wrath of Northpoint!
====
6348
Farewell, and thank you! I pray our paths cross again one day.
====
6349
Nosy people make good slaves!
====
6350
Help! It burns! Put it out!
====
6351
My daughter is still out there!
====
6352
She will be safe. I know it.
====
6353
What happened here must be remembered.
====
6354
I hope my wife will be at peace now.
====
6355
At last! Someone who appears profitable to work with.
====
6356
We need to warn Rivenspire about Tainted-Heart.
====
6357
We must stop Tainted-Heart!
====
6358
Manard's gone, but he's still a danger.
====
6360
This bores me, but feel free to continue playing in the ruins.
====
6362
Find her, please! Mind the scamps.
====
6363
Hold it right there! I need your assistance!
====
6364
Guard yourself! The perils ahead are great.
====
6365
Hey! Don't just walk by. Untie me!
====
6366
Come on! The longer you wait, the worse off Farmer Vanne is going to be!
====
6367
Masquerading as knights? I'll slaughter the lot of them!
====
6368
No longer will these bandits besmirch our good name.
====
6369
We cannot betray our oath.
====
6370
Soon, we'll retake Firebrand Keep.
====
6371
Our preparations are complete.
====
6372
The Knights of the Flame stand fast.
====
6373
Treachery is not tolerated in Alcaire Castle!
====
6374
Be quiet! We're looking into it!
====
6375
We can't reveal our hand just yet.
====
6376
We'll need to distract the duchess until I can speak with the duke.
====
6377
I never thought the threat would come from within these walls.
====
6378
Sir Hughes must know about Falhut's betrayal! Someone must tell him!
====
6380
There's something we need to discuss ... privately.
====
6381
Duchess Lakana's death must be avenged.
====
6382
Sir Hughes will pay dearly for what he's done!
====
6383
Guard! Dispatch this ruffian!
====
6384
You must take the message to her!
====
6385
You are certainly no stranger to us.
====
6386
Stop! Don't ... don't come any closer!
====
6387
What happened down in that mine need not reach the surface.
====
6388
Thank you for your service to our family. You will always have a friend in House Indoril.
====
6390
If I never see another ghost, I'll die a happy man.
====
6391
Did Edain send you with his little toy sword? I will rise again!
====
6392
Koeglin Village needs real reinforcements!
====
6393
Too much trouble in Alcaire these days.
====
6395
Hold, mortal. You must go no farther.
====
6398
I must learn to trust my sons.
====
6399
Sir Hughes is here, but I need to speak to you before you see him.
====
6400
The madness that took my wife will not take my people.
====
6402
My sweet darling shouldn't worry so much. I'll see him again when the fighting is done.
====
6404
Big fighters need big armor. That's the way of the world.
====
6405
I don't know you. Leave me alone.
====
6407
You're one of them, aren't you?
====
6408
I'll send someone to Northpoint as soon as we take back our home.
====
6410
You won't take me for your bloody sacrifices!
====
6411
Practice your dark arts elsewhere!
====
6412
Enemy of the Eight! Get away!
====
6413
You're in my nightmare. You're a murderer.
====
6414
Your face … I know it … get away from me!
====
6415
… in my dream! It was you that did it!
====
6416
You … from my dreams! Leave me alone!
====
6417
You! You're one of those slavers!
====
6419
No, please! Don't take my family!
====
6420
Filthy slaver. Get away from me.
====
6421
Free my brethren, mortal! Free us all, and we will reclaim what is ours from the Blackheart.
====
6422
At last, freedom. Blackheart beware ….
====
6423
Your time is past, vile captain. Death draws near!
====
6424
Ha ha ha! I'm coming for you, Blackheart.
====
6426
I heard she kidnapped Lucas.
====
6428
I heard she kidnapped Gorvan!
====
6429
Their whole family is in league with the Supernal Dreamers!
====
6432
Where do you have them, witch?
====
6434
The stocks are too good for her.
====
6435
Take her to the warehouse!
====
6437
That Vanne family … they're all bad!
====
6438
They've got Lucas up there.
====
6439
Don't let them off the ship!
====
6441
They say slavers are around.
====
6442
It's them. They're taking people.
====
6443
That captain is in league with the Vanne witch!
====
6445
I demand to be let on board.
====
6448
We're not letting them off.
====
6449
The villagers will just have to be patient.
====
6450
No one likes the situiation, but we have to accept it.
====
6451
Don't worry. I'm sure everything will be straightened out soon.
====
6452
You people have to just calm down. Stop asking questions.
====
6453
We have the situation under control.
====
6454
Blackheart! For a century and more you held us prisoner. Now your doom arrives. Your soul is ours!
====
6456
Vampires! They follow Veraya.
====
6457
I will have revenge. For my family. For the honor.
====
6458
I will pray for my ancestors to watch over you.
====
6459
The dead must be returned to rest.
====
6460
I have waited for this moment. Come inside. Join me.
====
6462
There must be a way House Tamrith can benefit from this nonsense.
====
6463
Calden Malhaven will be crying into his mead over our victory.
====
6464
Hard pounding, friends. We shall see who pounds longest.
====
6465
Just ... a short rest before we climb up to the Doomcrag.
====
6467
There's no need to tell his family about his final moments.
====
6468
Lie still. I'm sure Balcone will return with help.
====
6469
I get out of ropes. Juicy woman. Eat your face! Juicy. Sweet.
====
6470
Please don't say things like that, Marcel.
====
6472
You, there! I must speak with you!
====
6473
Here's the one you wanted to see, sir.
====
6474
Crelie? What happened to me?
====
6475
Marcel, I was afraid you weren't in there anymore.
====
6476
I did not come all this way to die.
====
6477
If we are to live, Karnosis must die.
====
6478
What's wrong with the noble houses of Shornhelm?
====
6479
I'm sure Verandis will be able to help.
====
6480
Is the light brighter around those Ayleid ruins?
====
6481
I heard she killed a Knight of the Flame and stole that armor.
====
6482
You think the constable would lock up a real Knight of the Flame?
====
6483
I'll admit I was surprised he broke up with Sabyssa. She's gorgeous!
====
6484
I'd be careful you don't say that too loud. I heard Sabyssa was once quite a swordsman.
====
6485
You know, underneath all that steel, that knight actually has a pretty attractive figure.
====
6486
I don't know. I could've sworn I'd seen her up at Castle Alcaire.
====
6487
You have to admit… he has been acting strange lately.
====
6488
I'll say. That's one forge I wouldn't mind firing up!
====
6489
I'm just joking around. I'm a happily married man!
====
6490
Can't trust those Redguards.
====
6491
They don't believe in the Alliance. Why should we?
====
6492
Duchess Lakana has the duke twisted 'round her finger.
====
6493
Duchess Lakana brought the Redguards here!
====
6494
The duchess wants to take control of Alcaire.
====
6495
How can we allow an armed camp outside our walls?
====
6496
If the Redguards attack, the knights will protect us. Right?
====
6497
What about the Orcs? What if they're in on it?
====
6498
Sir Hughes won't let the castle fall.
====
6499
I bet Duchess Lakana enthralled the duke!
====
6500
Duke Nathaniel's too enamored to see straight.
====
6501
Ssh! The duchess' spies could be listening.
====
6502
Cause trouble, and I'll call the Knights of the Flame!
====
6503
I've no interest in speaking with you, outsider.
====
6504
Don't make me call the knights. Away with you!
====
6505
Haven't seen many travelers here since the Redguards arrived.
====
6506
Don't let those Redguards trick you.
====
6507
Have you had any weird dreams lately?
====
6508
Threaten Alcaire, and you'll taste my blade.
====
6509
The Knights of the Flame keep Alcaire safe.
====
6510
I trust Sir Hughes. I have faith in his leadership.
====
6511
All who threaten Alcaire will taste our steel.
====
6512
The Knights of the Flame protect Alcaire.
====
6513
Sir Hughes knows what's best for us.
====
6514
It's still not clean enough.
====
6515
Forty-two wrinkles? Too many.
====
6516
Every candle must be the same height.
====
6517
Why won't it stop clattering?
====
6518
Too many spots. Too shiny.
====
6519
How many eyelashes? Uneven number. Count them again.
====
6520
One-hundred-two, one-hundred three … wait. I missed one.
====
6521
Stop rustling. I'm trying to count the chirps!
====
6522
Can't have a shirt without a button.
====
6523
Is it shiny enough? It has to be.
====
6524
All crabs have six legs. Must make sure. Six legs.
====
6525
Eighty-one … fallen leaves … eighty-one ….
====
6526
Must be spotless. More to do.
====
6527
How many steps? Is it even?
====
6528
This boot is the wrong color.
====
6529
Not yet. The light is not right.
====
6530
Too many fibers! Who made these?
====
6531
All fingernails must be the same length.
====
6532
Why won't they stop moving?
====
6533
Listen! There it is again!
====
6534
You broke my concentration.
====
6535
Listen! You smell something?
====
6536
You'll help me clean this, right?
====
6537
I can't think with all this noise!
====
6538
Leave me alone. I have to finish.
====
6539
I can't hear when you're talking!
====
6540
Does this look wrinkled to you?
====
6541
You're breathing hard. Stop it!
====
6542
Ssh! You're distracting me!
====
6543
Stop making so much noise.
====
6544
I can't talk. There's a bug.
====
6545
It's just too bright to mend a sweater.
====
6546
It's time for me to wash my socks.
====
6548
I have to finish before it gets dark.
====
6549
Five-hundred-forty-two rain drops so far.
====
6550
Aaaaaaah! Help! It's after me!
====
6551
What could have caused a harpy to behave so strangely?
====
6553
There you are. Come closer!
====
6554
Help! Please help me before I'm torn apart!
====
6555
Help me! Help! Oh, Mara, please, please protect me.
====
6556
Someone must warn Pariah Abbey.
====
6557
The Midnight Union must be stopped!
====
6558
They have him! They have my husband!
====
6559
This should prove interesting.
====
6560
Unpleasantness all around. This expedition was a fool's errand.
====
6561
You should have gone to the camp, Crelie.
====
6563
There are too many. I wasn't prepared for this.
====
6564
I hope you're ready for my challenge.
====
6571
Prepare yourselves for war, friends! King Fahara'jhad's army will not leave without a fight!
====
6572
Hide your children! Hide your wife! The redguards could attack at any moment!
====
6573
Do not place all your trust in the Knights of the Flame! They will defend the castle, but who will defend you?
====
6574
The Daggerfall Covenant is lies! Nothing but lies! The redguards and the orcs will tear us apart the first chance they get!
====
6575
Don't listen to the lies! In your hearts, you know the Covenant is doomed to fail!
====
6576
Stormhaven is doomed! Mark my words! The Covenant will be our downfall!
====
6577
I may know someone who can help us.
====
6579
Something must be done about this bloodfiend plague.
====
6580
Impressive. Very impressive.
====
6581
Makrasha wields her magic like a surgeon — or a butcher! Will our challenger prevail?
====
6582
Recoil, now, in horror and loathing before that scuttling terror, the Spider Queen!
====
6583
Grul the Untamed is our undefeated champion! Will he continue to reign supreme?
====
6587
Bless us, spirits of the ancients!
====
6590
The spirits of my kin will rest easy now.
====
6591
With Mara's guidance, the Blackmaul will know retribution.
====
6592
You'll need to be quick finding Sir Hughes.
====
6593
As soon as Firebrand Keep has settled down, I'll help you find Sir Hughes.
====
6594
Without proof, you cannot expect me to act on your warning.
====
6595
Sir Hughes is mad. Please, you must hear me out.
====
6596
May Hughes wander alone until the end of his days.
====
6597
If only I was there to protect Lakana...
====
6598
Steelheart Moorings may be in grave danger.
====
6600
I will not suffer these Nords at our gates for another moment.
====
6601
Following us, are you? A poor decision!
====
6603
There's simply no other choice.
====
6604
My poor comrades! Cut down by vicious undead!
====
6605
What shall we do about dear Marcel?
====
6606
You must be the rescue party. How sad.
====
6608
Yes, that's it! Now activate the stone - it will transport us all to the safety of Gudrun's Retreat.
====
6609
Many thanks for bringing me to your hideout, fools. The master will be most pleased.
====
6610
lets out a horrific laugh.
====
6612
Make them suffer. They deserve no less!
====
6613
Filthy dogs! The Midnight Union will pay for what they've done!
====
6614
I can rest now, knowing you've answered their deaths.
====
6615
Incredible! Our challenger has defeated Hammerdeath's mightiest spellcaster!
====
6616
The Spider Queen — struck down! Are we seeing the rise of a new champion here?
====
6617
Unbelievable! Grul the Untamed, undeafeated champion of Hammerdeath Arena, has fallen!
====
6618
Another soul to trap within my founts! It's far too late to stop me now.
====
6619
The ancient secrets of the Lightless Remnants will be mine!
====
6620
He must not devour these souls. Release them!
====
6621
Remember, if you win, seek me out. I'll want to make sure you're safe.
====
6622
A fight? Save some for me!
====
6623
ignites the Daedric runestone, making it warm to the touch.
====
6625
Dare you look me in the eye?
====
6629
I despise weakness … so I despise you.
====
6632
Do you think you've got what it takes to defeat me?
====
6636
Verin. It's been some time since you left for help.
====
6638
Well ... that's one way to make an entrance.
====
6639
covers the Daedric runestone in a layer of soil.
====
6640
submerges the Daedric runestone in the basin of water.
====
6641
touches the Daedric runestone to the ice within the basin. It freezes immediately.
====
6642
Kill it quickly before it gets us both!
====
6643
Thank you! I'll see you back at the mill.
====
6646
Yes, I'm here. And so is our soul-seeking friend.
====
6647
Ah, yes. Time is never short, but there is much to tell. Come close. Let us talk.
====
6648
In the light of the scrolls, through the veil of permeation, I saw three steps to the end.
====
6649
First there is an island of war, the place called Balfiera. You must go there to begin.
====
6650
Second, the tower, the one called Adamantine. You must get inside. Through depths and darkness you go, downwards, never up.
====
6651
And last, the Zero Stone, the core and foundation. Place the staff upon the stone. Its eternal surface connects to Nirn, to recharge and renew.
====
6652
I've waited my whole life for a find like this.
====
6653
Yes, I sacrificed my men! So what?
====
6654
I wanted immortality! What man doesn't?
====
6655
Are you sure you can still trust Marcel?
====
6656
I'll never be warm without him.
====
6657
Verandis has sent more to the slaughter. When he will tire of these games?
====
6658
True. Let us tear this creature apart!
====
6659
Now what fun would that be?
====
6660
Balfiera Island? That place is a warzone.
====
6661
hear a scream, followed by sounds of struggle emanating from the second floor of the inn.
====
6662
That is all! Three steps to restore the staff.
====
6663
What did that Dremora say? "The master will be pleased?" I don't like the sound of that.
====
6664
You. The one who took my daughter's life. We have much to discuss, you and I.
====
6665
These mortal trappings mean nothing! There is no hope for any of you!
====
6666
The Remnant … it's cracking. You did it!
====
6667
It is not too late, Verandis. Kill this fool, and let us embrace eternity.
====
6669
How can this be happening?
====
6670
Blood and bones ... that's a tall order. I do have an idea where you can start though.
====
6671
I'll put these flames out!
====
6673
I wish my men had survived.
====
6674
They don't believe in the Alliance. Why should we?
====
6675
Thanks to your bravery, the heirs of Suturah are dead.
====
6676
Once you've collected the Ansei Ward meet me outside near the Altar to Tu'whacca.
====
6678
When will we take the fight to the vampires?
====
6679
I don't trust Verandis. A wolf that's on your side is still a wolf.
====
6680
Doomcrag. Doomcrag. If you say it out loud, it's kind of a dumb name, isn't it?
====
6681
There's nothing I like more than fighting up a mountainside in four stones of plate.
====
6682
They say a lot of our soldiers have been bitten. You think they're all vampires now?
====
6683
If I get bitten, I hope my fellows cut my head off quick. I'd do the same for them.
====
6684
Fool! Our mortal bodies are meaningless!
====
6686
Who challenges Grul the Untamed?
====
6688
Bad dreams? Don't talk to me about dreams!
====
6689
People in Stormhaven are too tense these days.
====
6690
Thugs in the streets! What's Wayrest coming to?
====
6691
Thanks for the help! I'll head back now.
====
6692
Here they come again. Brace yourselves!
====
6693
This does not bode well for King Casimir or Daggerfall.
====
6694
Fool! Your interference will not be tolerated!
====
6696
Oh, no! Help me! I've been discovered! Don't let them get me!
====
6697
My head ... this pounding ... don't touch me!
====
6701
No! Their union is not complete!
====
6702
I don't know what mischief those two are up to now.
====
6703
That's a brave step, but it will not be the last.
====
6704
To think it has all come to this. Curse my foolish pride!
====
6705
I can feel it. The Lightless Remnants are calling me.
====
6706
You must go beyond this door without me.
====
6707
Both the king and the Covenant are at risk today.
====
6708
This is a fortuitous meeting.
====
6709
No one will stand in Angof's way!
====
6710
Don't hurt me! I didn't do anything wrong.
====
6711
Die, mortal! This one is chained by command of Angof!
====
6712
You're too late! Verrik's already on his way to the castle! Your king is already dead!
====
6713
Our charge should be arriving soon.
====
6714
Ah! Right on time. Go inform Mannimarco.
====
6715
I've been instructed to keep you here while the master prepares.
====
6716
He seemed to think you could best me in combat. I disagree!
====
6717
You're heading the wrong way. I'd turn back if I were you, friend.
====
6718
Terrible crawling things! They're everywhere!
====
6719
You can't stop me. My work is nearly complete!
====
6720
It's a dangerous trek back to Sentinel, but it's not as bad as dealing with Daedra!
====
6721
One approaches. Come closer.
====
6722
Our best wasn't good enough. One of them got past us.
====
6723
If we meet again, I'll owe you a round of drinks!
====
6724
I have a potion that will help you escape this place.
====
6725
Why do I trust her? The heat must be melting my judgment.
====
6726
Could you help me with an honorable task?
====
6727
I suspect the Kulati Mines won't be the source of ore I hoped it would be.
====
6728
For the Bloodthorn! For Angof!
====
6730
What a brave king you are, Casimir. You can't hide from me!
====
6731
My thanks, friend. That was too close for comfort. I'll meet you in Aldcroft.
====
6732
Your name shall be known throughout Daggerfall as King's friend and champion.
====
6734
Destroy me, before it is too late!
====
6735
Take shelter by the remnants!
====
6737
The power threatens to break free. I can feel it … the power. I could consume it. Become stronger than I ever imagined ….
====
6738
I will not be bound, and I will take you with me!
====
6740
Isn't that magnificent? A pity House Dorrell couldn't claim this prize.
====
6742
Rivenspire owes everything to you.
====
6744
<Glutton the pig squeals and runs away.>
====
6745
What are you doing near that vine? Well, you won't live to reveal our secret!
====
6746
What's happening to me? No! Arrrgh!
====
6747
For Faolchu! I'll rip your flesh from your bones!
====
6749
My prize has returned with its skin and stink intact. Aww, there you are, my dove. Pig, pig, pig, pig.
====
6750
Beware the forest roads, stranger.
====
6751
Careful! There are bandits all around!
====
6752
At last, the world is mine! Ha ha!
====
6753
What was that? Did you see something?
====
6754
Why does no one believe me?
====
6755
The forest cries out in pain.
====
6756
I knew we shouldn't have opened this cell. Now look. That flesh-beast crushed them like flies.
====
6757
Their bad luck. Mannimarco will deal with the creature now.
====
6758
Of course. And Zenya is already raising the fallen in the room below.
====
6759
Our slain brothers and sisters will rise to fight for us once again!
====
6760
Can it be ... am I truly free of this place?
====
6761
You need not fear my minions. They won't harm you without my say so.
====
6762
Whatever you seek, you will not find it. You will stay here.
====
6763
You see, like my minions, you cannot leave without my say so.
====
6764
In fact, I intend to make you into one!
====
6765
It worked! By Julianos, it worked. Well, that should hold the ugly cur.
====
6766
Take the werewolf to the cave. I'll tell Sergeant Armoil it worked.
====
6767
Thomas should have checked in by now. Something must have happened to him.
====
6768
Shornhelm has enough to worry about these days.
====
6769
The flesh-beast caved this tunnel in! Now we're cutoff from the master.
====
6770
I'm going to look for a way through.
====
6773
Ha! I can smell the fear on you.
====
6774
I'll meet the others there. Thank you!
====
6775
Now the legendary werewolf lord shall fulfill Molag Bal's true purpose. Arise, minion. Arise from the dead!
====
6776
<The alley reeks of blood and wet fur.>
====
6779
Serve or suffer, cur. I've bound you to my will. Glenumbra's destruction is your only goal.
====
6780
Today I submit to you, Angof. But one day soon I will rip out your heart and eat it whole.
====
6781
Come to me, you creature of flesh and bone. Come and face me!
====
6782
Bow before your master. Obey my will!
====
6783
Empty boasts from Molag Bal's newest slave. Come, Faolchu. We have business to attend to.
====
6784
Very good. Now let us put you to better purpose.
====
6785
Someone help! By the river! Hurry!
====
6786
Oh … did you think you escaped my notice? How amusing.
====
6787
Guess I'm bad enough to be poor without bein' expendable.
====
6788
These good folks are lucky to have you as their champion.
====
6789
No, I know more of your errand than you do. That's why I left this surprise for you. Enjoy!
====
6791
Finally, we can get out of this cursed place.
====
6792
Fools! Your Duke has been blessed with Hircine's Curse! He will destroy everything he loves.
====
6793
You have failed! Angof has sealed your fate.
====
6794
If you go any farther, I'll have to go back to camp. I don't want them to think I'm a deserter!
====
6795
I'm turning back! Speak to Captain Vistra when you are ready to resume.
====
6796
The Lion Guard is an independent force that reports directly to High King Emeric, leader of the Daggerfall Covenant.

But I'm sure you know that.
====
6797
Our order was founded by the great and benevolent Ulorion. He wanted to bring peace and justice to High Rock.
====
6798
We're proud to serve Lord General Averos, our supreme commander in Wayrest.
====
6799
Die, cursed villain. The Lion Guard always prevails.

I came up with that. Pretty good, huh?
====
6800
That was truly inspiring. We'll meet back at camp. Don't forget to report to Captain Vistra.
====
6801
Thank you, my friend. I can finally rest.
====
6802
She's dead, isn't she? And it's all my fault.
====
6803
If anyone can translate that tome, it will be Veraya. But we must remain on our guard.
====
6804
It is needed. Take the blood to Xane, and we can begin.
====
6805
Got him! No, no I haven't. Mudcrabs. Now we need another werewolf.
====
6806
They cannot even begin to comprehend what we've found. To think this power has laid dormant for centuries!
====
6807
Be warned, stranger! This bog is infested with Bloodthorn cultists!
====
6808
I am sorry, my wayward sisters. This is what must be done.
====
6809
A most impressive display, but your fool Prophet was wrong again. He will be most disappointed.
====
6810
The baroness really upset someone this time!
====
6811
Guard, gather the troops! Seal off the docks! No one gets past us. No one!
====
6812
The Dreamer has awakened,
His former wrath abhorred
With Reason's grace
Dishonor chased
And Hosni's house restored.
====
6813
You there! Are you from Shornhelm?
====
6814
They must not find out what we've done.
====
6815
Watch my back while I repair the rain catcher.
====
6816
Thank you for helping me decide what to do.
====
6817
I shouldn't have listened to him!
====
6819
No longer will we cower before these bird witches!
====
6820
I hope they forgive my foolish actions so we can live together in peace!
====
6821
Listen to Pale Talon. Yes? Hear her queen's request. Yes?
====
6823
The featherless one will listen to the queen's demands, yes? Yes?
====
6824
A headman is always tested by the divines.
====
6825
What have I done to offend the gods?
====
6826
My sight is dim, but I think I saw one of them.
====
6827
Living with a harpy? That's useless as gossip. No one will believe it!
====
6828
They took Elise to the ruins at the southeast tower! You've got to save her before they kill her!
====
6829
Psst! Over here! I really need to talk to you.
====
6830
Oh, I see. Well, if you change your mind about helping us, I'll be here!
====
6831
It's true! Faolchu was tall as a tree, with claws like greatswords.
====
6832
Yes, yes. And he breathed fire and ate warriors, armor and all. I've heard it all before.
====
6833
Now we may finally learn how Faolchu was defeated.
====
6834
And maybe we'll find out how tall the horker really was.
====
6836
I'm getting out of here! Meet me back at the northern wyress enclave.
====
6837
Crelie? I'm all right now. Could you untie me?
====
6838
Help me! Don't let the hags kill me!
====
6839
I don't want to see another swamp as long as I live!
====
6840
Soon we will be face to face with our foes. But the King of Worms and the God of Schemes have many faces.
====
6841
I know not which we shall see today.
====
6842
Bim-Tei. We go to the Imperial City. To the White-Gold Tower. We must ride the flux of infinitesimal being to traverse the plane-waves through instantia. Will you help?
====
6843
Oh, my sweet darling! How I miss you!
====
6844
A thousand deaths wouldn't be enough for you, fiend.
====
6845
I ... I think so? You seek travel to the Imperial City, no? For the Prophet, much and more we can do. Just tell me when you are ready.
====
6846
Turn back now, weakling. You can't defeat me.
====
6847
She's mine. Eventually, she will learn to love me!
====
6850
Gods! I feel it burning within me!
====
6851
What is this? I've never felt such pain!
====
6852
I'm glad you're helping Alexia. Will you aid me as well?
====
6854
The workers refuse to collect water!
====
6855
How do they expect us to work like this?
====
6856
Now if we can just get the workers to remove those little bottles …..
====
6857
These stones belong to Angof now!
====
6858
It had to be one of our workers!
====
6859
Would Rena be willing to patrol the rain catchers?
====
6860
Could you help us repair the southern rain catcher?
====
6861
You saved Rain Catcher Fields! Now Sentinel will have water!
====
6862
The beetles are everywhere!
====
6863
You've saved us! Now Sentinel won't go thirsty.
====
6864
We must get word to the Ash'abah.
====
6865
Hail! Our staff-bearer returns. And in one piece, no less! The old man's waiting for you within.
====
6867
In death, you will serve me!
====
6868
Death, take me now. I can't live without my wife!
====
6869
I can't believe my good fortune. She came back to me!
====
6870
The next time we meet, I'll strike you down, Foulwing!
====
6871
You are an impressive fighter. I will study your example.
====
6872
You there! I command you to speak with me!
====
6873
We're saved! Armel, we're saved!
====
6874
The spirits of Westtry belong to me!
====
6875
IGNORE THIS FOR NOW, AUDIO
====
6877
Thanks to you, he won't cause any more suffering.
====
6878
Guard! Salute when I approach!
====
6880
There, I think that's done it. Come with me.
====
6881
Good! It worked! That's a perfectly fine ward, if I do say so myself.
====
6882
Sebastian? What are you doing? No!
====
6883
Father? No, get away from me!
====
6884
Oh, gods, what have I done?
====
6885
Er, I think that time I overdid it. Let's find another one.
====
6886
They say Camlorn is overrun with werewolves.
====
6887
They found a dead beggar with his throat torn out.
====
6888
The guards seem nervous. I wonder what's going on.
====
6889
You're liable to see all types in Daggerfall.
====
6890
More people are disappearing in the woods.
====
6891
Pray to the Eight that the troubles don't find you, too.
====
6892
I came here expecting things to be better.
====
6893
The city is clean. I'll admit that much.
====
6894
I found a strange vine in my garden the other day.
====
6895
Better get inside before it gets too late.
====
6896
Blood and sand! This city is a maze!
====
6897
They say the dead are walking again in the north.
====
6898
The swineherd's prize pig got loose again.
====
6899
The Hare and Dragon Inn has good ale.
====
6900
D'you think the Lion Guard would have me?
====
6901
Bah. Breton cities. Too many Bretons, not enough armorers.
====
6902
What mortal comes to meddle in the affairs of Molag Bal?
====
6903
If I could choose any trade, I'd be a smith!
====
6904
King Casimir is a fine king, but Emerich is better.
====
6905
I'll enslave you, just as I enslaved the Withered Hand!
====
6906
I alone control this portal. You will never defeat me!
====
6907
I alone control this portal! I must not be defeated!
====
6908
I am bound to stay. I cannot follow. Farewell, friend!
====
6909
Seems like everyone's looking over their shoulders these days.
====
6910
I've had no trade with Camlorn since it was attacked.
====
6911
I've heard stories of Gravesingers here in Glenumbra.
====
6912
The servants are fearful of being on the streets after dark.
====
6913
Kareem makes the most beautiful gowns!
====
6914
I heard we haven't had lumber shipments for days.
====
6915
I should have stayed in Sentinel.
====
6916
Lerineaux must have every one of his ships docked here today.
====
6917
The Casimir bloodline could do with some Redguard influence.
====
6918
I met a Beldama Wyrd once. She cured my gout.
====
6919
It's a comfort to have the Lion Guard here.
====
6920
The docks are packed with strange crates.
====
6921
They've got a good Orc smith working in the armory.
====
6922
It is just me or are there more guards patrolling today?
====
6923
Did you see that pig run through here?
====
6924
Was that Grenna at the inn?
====
6925
Lerineaux has had a lot of visitors...
====
6926
I've heard strange things about the trees near Deleyn's Mill.
====
6928
Report anything suspicious.
====
6932
For the kingdom of Daggerfall!
====
6933
For the knights of the king!
====
6936
My time here is over. I must leave the realm of Mundus. Farewell, friend!
====
6937
For the knights of the king!
====
6940
May the mist of the bog never blind you.
====
6941
Sometimes, all it takes to turn good into evil is the passage of time.
====
6942
A flower has no more virtue than mud or decay.
====
6944
I serve Daggerfall, as do we all.
====
6945
The Covenant is ours to shepherd.
====
6946
Yes, I can feel the power. Find the next root up the hill.
====
6947
Good! The final root is on the hill overlooking the mill.
====
6948
Speak to Helene. There are still questions that require answers.
====
6949
We lost everything, but at least we survived.
====
6950
The villagers may be safe for now, but it's not over yet.
====
6951
I think you've already traveled a greater distance than most.
====
6952
There is still hope for the people of Deleyn's Mill.
====
6953
There is one last thing I must ask of you.
====
6955
Wait, I heard what you said. I want to help! I'll come with you.
====
6956
Go to the crypt. I'll meet you there and show you how to discover the secret you seek.
====
6957
The source of this ... it's coming from below us? Strange. Let's see if we can find a way down.
====
6958
How dare you enter my bog. Begone or suffer the consequences.
====
6959
Is today the day? I knew you would come.
====
6960
So it ends. The bog belongs to the Wyrd.
====
6961
I will suck your strength from your bones!
====
6962
You'll never recover the Ansei Wards!
====
6963
Stand back, your Majesty! I'm not sure how the Vault will react!
====
6965
It worked! Go quickly. I don't know how long it will stay open!
====
6966
I thought help would never come.
====
6967
Don't let the spiders get me!
====
6969
I don't think this is the right way.
====
6970
You're taking me out of here, right?
====
6971
Don't let the spiders get me!
====
6972
At last, the chains of corruption fall away! We are free of Angof's hold!
====
6973
Speak, champion of the guardians. We are in your debt.
====
6975
I forsake the mercy of Stendarr and deliver myself to you, Molag Bal.
====
6976
What? Molag Bal? Leon, what have you done?
====
6977
I will not condone this madness!
====
6979
No! What have I done? Rosalind! Please!
====
6981
We have to close the portal and stop the Daedra!
====
6982
We've saved Aswala Stables!
====
6983
We need scorpion claws for the offering.
====
6984
It's here! I can sense it. Come on!
====
6985
Without scorpion claws, we can't make the offering.
====
6987
If only we could close that portal!
====
6988
The Daedra just keep coming. Is there no end to them?
====
6989
We may win this fight yet.
====
6991
Captain Rosalind! Over here, by the well!
====
6992
An intruder? I will make you a slave for the King of Worms!
====
6993
Muriel's poultice should do the trick. Now get back into the fight!
====
6994
Psst, captain. Right over here! To your left!
====
6996
We make our final stand here. The Alessians are rabble and their numbers mean nothing. This land is ours and we intend to keep it.
====
6997
Today Faolchu and the Alessians meet their end at our hands. Today we celebrate our victory!
====
6998
Thank you. She carried me from my home, just like that!
====
6999
Captain … Faolchu's headquarters. We were ambushed … surrounded. Alana and the others ….
====
7001
<The dog whines and stops following you.>
====
7002
Is everyone all right in here?
====
7003
Fire! That tent is on fire!
====
7004
Hmm. It must have burned itself out.
====
7008
I have nothing to say to you, Leon.
====
7009
Keep your distance, husband. Just stay away.
====
7010
I don't think I can ever forgive him.
====
7011
Everything will be all right, Leon.
====
7012
Where are the scrolls kept? Tell me, weakling moth, or your death shall be slow and painful.
====
7013
It's finally over. Westtry is free.
====
7014
The nightmare has ended. We're free.
====
7016
I don't know. I've never even seen the scrolls!
====
7017
Another uninvited guest? I have no time for this!
====
7018
Find the Cursed Panoply. It's in here somewhere. And may the Ancestors watch over you.
====
7019
Your puny weapons are no match for my fangs and claws.
====
7020
I'm glad you're here to protect us, Captain Rosalind.
====
7021
Rosalind! Thank Mara you're here.
====
7022
Westtry will survive, thanks to you Captain Rosalind.
====
7024
Have you come to liberate us? Ascend, emerge, and let us speak.
====
7025
Help us! We can't hold out much longer!
====
7026
You've saved the lords, but a king must not forsake those who guard him.
====
7027
By my blood, the corruption is washed away.
====
7028
The oasis is usually so safe!
====
7029
Thank you! The poison … it burned ….
====
7030
I tried to run, but their strikes were so fast!
====
7031
Without your aid, we'd be slaves. Forced by the Bloodthorns to smite our own descendants.
====
7032
Even kings may bend a knee to those they honor. Release us to our final rest.
====
7033
Back away! This ship is off-limits.
====
7034
Once again, the Iron King's flame will burn those who try to steal his blade.
====
7035
Once more, the pride of the Golden Prince protects his treasures.
====
7036
Once more, the Ivory Lord's tusk defends his treasures.
====
7037
Once more, the Green Aegis defends its lady's resting place.
====
7038
At last, the screams are gone. I must attend to my lords.
====
7039
Our servants must not become tools of the Bloodthorn cult.
====
7040
Go now. Destroy the Bloodthorn threat.
====
7041
You dare challenge me, knave? Then face my wrath!
====
7042
Weaklings! I have a wolf's claws and a wolf's heart. You can't prevail against me!
====
7043
They have no right to walk in this world again!
====
7044
I can rest again knowing justice has been served.
====
7045
You got what you deserved, wench!
====
7047
You're a fool, Zariya, even in death!
====
7048
Hillid the Blade, you cowardly liar!
====
7050
Islaif the Highwayman, you dirty dog!
====
7051
Thadret, being your sister was my greatest dishonor. You disgust me!
====
7052
Someone approaches. Worry not, my dove!
====
7053
Please don't get bruised again, dear.
====
7054
Wait! I need to talk to you!
====
7055
Move out, troops! Camlorn will be ours once more!
====
7056
It's a good thing we moved the Ansei Wards to Tava's Blessing. Alik'r will be ours soon enough.
====
7057
That was strange. What just happened?
====
7058
Why did you do that? What was that odd light?
====
7059
That was such a strange sensation.
====
7061
You better not have put a hex on me!
====
7062
My brothers and sisters are dead.
====
7063
Eat Magicka, you rotting husk.
====
7065
Enough! You've bested me. Well done.
====
7067
You have a deal, Bloodthorn. I will take the girl.
====
7068
Lady Moyaltha doesn't know when to back down from a fight!
====
7069
Hurry! He's in the south tower.
====
7071
Thank you! I'll meet you at Leki's Sword!
====
7072
Just a little farther to Oldgate. I'm going to make it!
====
7073
Guards! Quickly! Kill the intruder!
====
7074
Made it! I never thought Oldgate would look so good.
====
7075
Rashdi should have been back by now.
====
7076
We can still beat this army.
====
7077
The withered men may be the key.
====
7078
The amulet may give us the upper hand.
====
7079
For us to succeed, we must kill the necromancer.
====
7080
With <<1>> dead, we've dealt a serious blow to the Withered Hand.
====
7081
They'll turn me into a withered man, I know they will!
====
7083
The Withered Hand is broken here!
====
7084
We desperately need your help.
====
7085
You dare to attack me here? You seek death!
====
7086
Fahara'jad is too late! The Withered Hand will prevail!
====
7088
Citizens, your courage and loyalty are legendary!
====
7089
That is why we, the soldiers of the Lion Guard, have come to you.
====
7090
We care not for your past or your station, only the courage for which you are famed!
====
7091
Join us! Teach these Dominion dogs to fear a true Breton!
====
7092
Join the Lion Guard. For the Covenant! For King Casimir! For the High King!
====
7093
I brought the hawthorn berries you need.
====
7094
Here, this poultice should help. Stay strong. Have you seen Leon by any chance?
====
7095
Rest easy, soldier. I need to check on Leon.
====
7096
Lies! You'll not get the shard from me!
====
7097
The dead! They're everywhere!
====
7098
Hold, stranger! Know that any aggression you show will be returned tenfold.
====
7099
The stranger has been found.
====
7101
Uwafa slithered up there into Tu'whacca's Throne.
====
7102
Stay close and let my power flow over you.
====
7103
When I call, come to me. My power shall protect you.
====
7104
I shall tell you when to return to my side. If you are close, I can shield you from the spirit's attacks.
====
7105
The tide of battle turns! To my side, now!
====
7106
The winds of battle turn against you! Come here and I shall protect you!
====
7107
The spirit casts a spell that shall shake the very ground beneath you! To my side, now!
====
7109
What's this? You're not my idiot descendant. You're not even a member of my family!
====
7110
Rise, father! Kill them all!
====
7113
I can rest now, knowing my body has remained undisturbed.
====
7114
I hate to ask a personal favor, but ….
====
7115
You're not one of them. Please, help me!
====
7116
I've finally met someone in this city who isn't a murderous wretch.
====
7117
I knew you would come to Satakalaam.
====
7118
The High Temple of Satakalaam will protect us once again.
====
7119
It's time to kick the Imperial dogs from my home.
====
7120
Our enemies will bend to your might.
====
7122
Ah, the witch's puppet has come! Time to end your interference once and for all!
====
7123
Destroy this foulness! Set the Wyrd Tree free!
====
7124
So many Crowns in Bergama. I should've stayed in the desert.
====
7125
Stupid Crowns think we're still in Yokuda. When will they learn?
====
7126
There are Forebears missing, but no Crowns. Suspicious!
====
7127
A Crown and a Forebear being wed? It will never last.
====
7128
I may try my luck at gro-Ram's. With luck, I'll make enough gold to leave Bergama.
====
7129
These Crowns are living in the past!
====
7130
The Forebears fought and died for this land! Are we to be treated like sandflies?
====
7131
Zeht's hand, preserve me from these pretentious Crowns!
====
7132
Quick, what's worse: goat bleating or a Crown talking?
====
7134
Those loutish Forebears say we're stuck in the past!
====
7135
A Crown marrying a Forebear? Disgraceful!
====
7136
Please, help me. I'm dying!
====
7138
The Forebears should protect their own. We don't want their troubles.
====
7139
Forebears have gone missing? What's the problem again?
====
7140
The Forebears may have fought for Hammerfell once, but they've lost themselves along the way.
====
7141
The Forebears forget that Crown authority keeps the peace!
====
7142
becomes calm and begins to follow you.
====
7144
Tradition means nothing to those Forebear lunatics. Why not just throw out the Book of Circles?
====
7145
The Crowns and our traditions hold Hammerfell together!
====
7146
Go, my pet. Make your master proud.
====
7147
I apologize for leaving before your task is complete. I have more important matters to attend.
====
7149
There you are. I think I know a way inside.
====
7150
I'll have this open in a moment.
====
7151
Run, stranger. I can't hold back Lord Velian's wraith.
====
7152
You're too late. Sellan's soul will power my magic.
====
7153
You came... didn't think you would... have to stop him!
====
7155
Got it! Go wreak havoc inside. I'll keep watch out here.
====
7156
Our families are going to kill each other, and it's all our fault!
====
7157
We owe our happiness to you!
====
7158
I'm getting out of here before I go missing.
====
7159
We have to get to the bottom of these disappearances.
====
7161
I'm innocent! You have to believe me!
====
7162
I wonder if Sergeant Ra'ud was involved?
====
7163
We have to find out how deep the corruption goes.
====
7164
Sergeant Ra'ud was once a good guard. What a shame.
====
7165
You'll never bring me to justice!
====
7166
Back to the desert, nomads!
====
7167
He's dishonored the family name!
====
7168
It's just like the Forebears to insult our traditions.
====
7169
His desert blood is an affront to our heritage.
====
7170
Tiela's prudish ways sickened Casnar. I'm sure of it.
====
7171
Say something bad about Casnar again. I dare you!
====
7172
If something happened to him, the Crowns will pay!
====
7173
Stuck up prig! She's not worthy of his affections!
====
7174
What … what happened? Where am I?
====
7175
Begone, Angof. I did your bidding. This city is mine now.
====
7176
You are still my creature, slave. I made you.
====
7177
I devoured Camlorn. All of Glenumbra will be mine!
====
7178
Vain creature. The Lion Guard stands at your door. You have failed.
====
7179
They are weak and I will crush them. Camlorn is mine!
====
7180
You dare challenge me? Prepare to feel my wrath!
====
7181
Archers! There's your target. Ignite, draw back, and release!
====
7182
The fire shall not destroy me again!
====
7183
No! You can't kill me. Not again.
====
7184
One of you! Thump this ignorant trash!
====
7186
I heard something move upstairs. Let's check it out.
====
7187
You'll never stop the Withered Hand!
====
7188
This situation is beyond my control.
====
7189
The docks are under attack!
====
7190
Thank you. It's a wonder I'm still alive.
====
7191
I hope his death is slow and painful.
====
7192
With the docks secure, I can start looking into the Withered Hand.
====
7193
Is there no one Ildani can trust?
====
7195
I'm sure you'll find your stay in the stocks comfortable.
====
7196
I have an important message from King Fahara'jad.
====
7197
The Withered Hand may prove more difficult than we think.
====
7198
Listen to me! You must listen!
====
7199
It's destroyed. I'll meet you at the ritual site when you're finished.
====
7200
The sacrifice has made this holy place pure again. We can begin the ritual whenever you are ready.
====
7201
I must go to Crosswych and warn the Moth Priests there. Farewell!
====
7202
<The werewolf shudders, overwhelmed by the containment magic.>
====
7203
We're leaving Merovec's Folly. I'll wait for you on the road.
====
7205
You just found yourself a fight!
====
7206
Trying to sneak around the docks?
====
7207
The guards sent you, didn't they!
====
7209
It's done! But something's not right.
====
7210
Gharzu, why are you away from your post? And just who are you, stranger?
====
7211
This … peasant … wishes to speak to you. I leave my fate to you, my lord.
====
7212
I apologize, but I must stay here if you are leaving. There's still much work to be done.
====
7213
The Guardians are doomed, and so are you!
====
7214
Die, then live again for Angof!
====
7215
You will never free The Guardians!
====
7216
You've returned the seals to us! Quickly, come to me so we may cleanse the High Temple.
====
7218
I've guarded this talisman for untold centuries. And you hope to purge me from it? Never!
====
7219
I will personally send you back to Molag Bal.
====
7220
You seek to see into the past. I can guide you.
====
7221
I can show you how Faolchu met his death.
====
7222
If Faolchu has risen, then he must die again.
====
7224
Renchant said I'd have to look for you, and here you are!
====
7225
I liked you, friend. I did. I'm sorry it had to come to this.
====
7227
The Midnight Talisman is in our grasp!
====
7229
The relic was almost in my grasp.
====
7230
We have the talisman! Angof, here we come!
====
7231
Sir Renchant is away. Come back another time.
====
7232
There you are, my love. I was starting to worry about you.
====
7233
We're so close to defeating the Alessians. Despite the odds, I think we're finally going to win.
====
7234
You fight like a lion. Always have. What a sight! I never tire of watching you, my love.
====
7235
We've got the orders. Let's get back to the Commander.
====
7236
Do what you have to do and find those orders. Then find me at camp. We need to talk.
====
7237
It can't end like this! Not like this!
====
7238
Use the fire. Faolchu's afraid of the flames.
====
7239
Fool! You may have destroyed one of my slaves, but I have so many more.
====
7240
I was not expecting … visitors.
====
7241
You'll regret the day you crossed me, whelp!
====
7243
How nice of you to come see us. We don't have visitors very often.
====
7245
Where do you think you're going?
====
7247
Angof will pay for this insult!
====
7248
What do we have here? A real hero, it seems.
====
7249
People of Bergama, we are gathered today to witness the bond of marriage between Casnar and Tiela.
====
7250
Their union marks a great day for the citizens of Bergama, Crowns and Forebears alike.
====
7251
Their love is a testament to the kinship that all Crowns and Forebears share with each other.
====
7252
Do you, Casnar take Tiela as your wedded wife?
====
7253
Do you, Tiela, take Casnar as your lawful husband?
====
7254
In the eyes of Bergama and all it's citizens, I now pronounce you man and wife!
====
7257
I will have your head for this!
====
7259
I have not forgotten my duty.
====
7262
With blade, a king defeats his enemies. In flames, a kingdom is forged. Through strife, a king prevails.
====
7263
They took the prince! Down the path! Hurry!
====
7264
That way! They went that way!
====
7265
You have passed the Trial of Kings. The vault shall open.
====
7266
Yes! That's it! One of these ripples you've created must lead to the doorway!
====
7267
Anyone willing to help a Priest of Arkay? Anybody? No?
====
7268
You cannot kill what is already dead!
====
7269
Approach the vault. I will speak to you there.
====
7270
The blessings of Arkay be upon you as well, traveller.
====
7271
The prince! Someone help! They took him!
====
7273
Thanks for the help. Return to <<1>>, and she'll reward you.
====
7274
begins summoning skeletons!
====
7275
My king ... I await you beyond the veil.
====
7277
The trap is sprung! Now we move on Koeglin Village. See if you can keep our quarry occupied, my dear.
====
7279
Fine. I'm heading back to the tower.
====
7280
It shall be done, my king. The mortal will have a taste of death.
====
7281
Gennove makes a good point, but I think I can help. Come talk to me when you have a moment.
====
7282
Tormented souls of the dead arise and kill these interlopers!
====
7283
Line 1 : Get away from there!
Line 2 : What are you doing?
Line 3 : Intruder!
Line 4 : You'll pay for that!
====
7288
I'm here. Talk to me when you're ready to check on the Hinault family.
====
7289
The great Queen Arlimahera waits for no one. Leave now!
====
7290
Don't threaten me, Padesh, or you'll regret crossing the Mages Guild.
====
7291
I follow the queen's orders to the letter … as should you.
====
7292
Queen Arlimahera has issued your death warrant.
====
7293
What? But you gave us two days to leave!
====
7294
It's not my will, but hers. I cannot disobey Her Majesty.
====
7295
You'll regret this, Padesh!
====
7297
We're on Mages Guild business, Captain, and not yours.
====
7298
Queen Arlimahera claims this place as her own. Your work here is done.
====
7299
We're gathering our things as quickly as we can.
====
7300
The queen commanded you to leave, yet the delays continue.
====
7301
We need a few more days, but we'll be gone. Trust me.
====
7306
His family deserves better than this.
====
7307
May he finally rest in peace.
====
7308
I'll have you free in no time, my love.
====
7310
Get the injured inside. Anyone who can still stand, guard the doors.
====
7311
I hope you can help the others.
====
7312
I wonder what happens next.
====
7313
Stand close. The wraith is preparing a large attack!
====
7315
It's done. I can once more feel the power of the Wyrd Tree. Hurry, return to the mill.
====
7316
Now take the cursed crown to the noble and set me free.
====
7317
Good work with that harpy! We could use someone like you.
====
7318
I've waited for freedom for so long, I don't know what I'll do with it.
====
7319
The soldiers from Bangkorai Garrison deserved better than this.
====
7320
The goddess of air bless and keep you, my friend.
====
7321
Someone should check on the Hinaults.
====
7322
Where is Melita? Where are the children?
====
7325
Could it be? Are you the one?
====
7326
You are the one of legend.
====
7327
The curse will soon be broken.
====
7328
I will restore my family's honor.
====
7329
Peace, however temporary, is still peace.
====
7330
May the blessings of Satakal be upon you.
====
7331
I will help these spirits.
====
7332
The Aldmeri Dominion is here!
====
7333
The Aldmeri Dominion will think twice before setting foot in Alik'r again.
====
7334
At last, a moment of peace.
====
7335
Don't be alarmed! I'm here to help.
====
7336
Even if it takes me an eternity, I will make you will regret this … both of you!
====
7340
There is still much to do.
====
7342
Have you come to meddle, as well? I could always use more corpses!
====
7343
Your bones will make an excellent throne.
====
7345
Come face your past, Padesh!
====
7349
Everywhere I look, all is chaos.
====
7350
The Imperials must be stopped.
====
7353
No! No, don't! What ... who are you?
====
7354
I won't let you! Wait. You're not a bloodfiend.
====
7356
I'm almost finished. Keep them off me a little longer!
====
7357
Oh, the pain! Can't anyone help us?
====
7358
It's time for you to go back now.
====
7360
We cannot allow this abomination to be created!
====
7362
The Prince will be a powerful ally, in his new form.
====
7363
You're making a grave error.
====
7364
That should be enough to cover your fee.
====
7365
Should I send a contact to you at the castle, sir?
====
7366
Hold your tongue. You're not the only one listening.
====
7367
I don't think this is the right way.
====
7368
Why are we leaving our farm?
====
7370
You've proven your strength. Now prove your wisdom.
====
7371
The winds spoke truth. You are the savior of Alik'r.
====
7372
Now you must face the true test.
====
7373
The Withered Hand must be crushed.
====
7374
Now you must face the true test.
====
7376
No one gets in without the captain's say!
====
7377
Here! Take the key, then! Just leave me be.
====
7378
I do hope she's all right.
====
7379
We will talk of this ... later.
====
7380
We can't give up yet. They must be nearby.
====
7381
Don't misunderstand. I'm grateful you got us here alive.
====
7382
You are unworthy of the treasure of Dresan Keep!
====
7383
Ah. Perhaps we could have a word in private, friend?
====
7384
Who is it? Who comes to these ancient corridors after all these years?
====
7385
I haven't seen you before. Where'd you get that badge?
====
7386
Dead! And without a scrap of treasure to my name!
====
7387
May the lessons of Hermaeus Mora go with you.
====
7388
They're on the verge of a riot! Wait, who sent you?
====
7389
Weren't we supposed to meet in the South Ward?
====
7390
I've no time for playing games.
====
7391
Whose loyalty do I command, if not Sir Renchant's?
====
7392
You found them! Thank the Divines.
====
7397
She's a bloodfiend! She entered our farmhouse and killed our father!
====
7399
They've broken into the vault. Stop them, fools!
====
7400
Enough! Get the Ansei Wards out, now!
====
7401
The Ansei Wards are ours, fool! Soon, all Alik'r will fall!
====
7402
They've killed the other Throne Keepers!
====
7403
The dead are protected once more.
====
7404
We must find the remaining Ansei Wards!
====
7405
I am certain Alasan has one of the other Ansei Wards.
====
7406
We must enter Tu'whacca's sanctum!
====
7407
We must recover the Ansei Wards!
====
7408
Now my ancestors will never know peace!
====
7410
We can't reach the deep tombs!
====
7411
I'll guard the entrance with my life!
====
7412
Who dares trespass in my city? Find them. Kill them. Bring me their bones!
====
7413
It's sad. The Hinaults have lived here as long as I can remember.
====
7415
Keep watch. I won't be long.
====
7416
I lit the signal fire. Let's move on.
====
7417
The Orc I know and love would never utter such words.
====
7418
Nura? Is it really you? It's been so long.
====
7419
We've suffered enough of this curse.
====
7420
I'll head back to the inn. Good luck fighting Faolchu!
====
7421
By the grace of Mara, I've been allowed to take you beyond this mortal realm.
====
7422
Finally, a release from the suffering of this world.
====
7423
Come, my love. We have the rest of eternity to be together.
====
7424
That's the signal. Lion Guard, charge!
====
7425
I've never seen the beetles this riled up.
====
7426
Get me to a broken rain catcher, and I'll do the rest.
====
7427
Sentinel is depending on us for their water.
====
7428
Beetles are an easy meal for a duneripper.
====
7429
This is all the Withered Hand's fault.
====
7430
Don't let up. Quickly, now. More fire!
====
7431
Set fire to the entire building. For Camlorn!
====
7432
Make the beast pay. Archers, more fire!
====
7433
First, the undead. Now the Aldmeri Dominion. What's next?
====
7434
There's too much activity in these ruins as of late.
====
7436
We must secure Tu'whacca's Throne against Uwafa.
====
7437
I'm not sure how much longer we'll last without aid.
====
7439
Walk in the sight of the Eight, my friend.
====
7441
We're getting close! Just a little bit longer!
====
7442
It's done! The spell is complete!
====
7443
He's dead, and for what? For a book. A book!
====
7444
What an unbelievable find!
====
7445
Af-Shahad sent me. I'm here to help.
====
7446
You look like you could use a hand!
====
7447
You'll pay for your meddling!
====
7449
The Guardians have triumphed!
====
7450
The corruption is destroying the Wyrd Tree.
====
7451
At last, it's over. The Wyrd Tree is safe.
====
7452
Do you feel that? The very ground is humming. I must hurry.
====
7453
There is a greater danger to the north.
====
7454
If Camlorn is not retaken, this whole region will fall.
====
7455
At least I was able to kill a few before they got me.
====
7456
The shipyards have fallen. Please help us!
====
7457
The Ansei Wards will protect Alik'r. We must find the others.
====
7458
The sister is the key. Find the sister, and you will find the other Ansei Ward.
====
7459
The journey will be perilous.
====
7460
Shiri will pay for what she's done!
====
7461
I've begun the spell. You must protect me!
====
7462
The woods are so restless.
====
7463
Hold on, Princess Elara. We're here for you.
====
7464
Return to Captain af-Shahad and let him know of our success.
====
7466
If I could walk, I'd help the recruits.
====
7467
Why have you interrupted my rest?
====
7474
For the glory of the Seventh Legion!
====
7476
Line 1 : From The Ritual to The Thief, they watch him. There is no escape!
Line 2 : The stars bind this one! Their order is his prison!
Line 3 : You know nothing of the passing of time!
====
7477
The stars bind this one! Their order is his prison!
====
7478
You know nothing of the passing of time!
====
7479
I pray Princess Elara can hold out a little longer.
====
7480
Do not let Elara falter, my friend.
====
7482
Thank you. I don't think I can do this alone.
====
7483
Go back to the sea, Redguard scum!
====
7484
Frandar and Divad Hunding soon moved to the Tamriel mainland.
====
7486
Now that Orsinium has fallen, Sentinel will burn!
====
7487
The giant goblins overwhelmed the Redguards and killed Frandar Hunding.
====
7488
It took three decades to take Orsinium. I know the Orcs deserve respect.
====
7489
You there! Have you given a statement to Sergeant Ashraf yet?
====
7491
You did it! Wings of Akatosh, what was that thing?
====
7492
Jolie did not represent all Bretons. He was a villain.
====
7493
I can't believe the way you stood up to them!
====
7494
You are a loyal knight serving my grandson. Prevent this necromancy.
====
7495
Your Highness, forgive me. I must obey Prince Adrien's last command, no matter what the cost!
====
7496
Blind obedience? So foolish. Talking to you is a waste of time.
====
7497
I ... I understand, grandmother. Sir Gavendier, please finish preparing my corpse and then return to Evermore.
====
7498
This town belongs to the Red Rooks now!
====
7499
Sternis Gelves sends his greetings.
====
7500
Yes your Highness. It was my honor to serve at your side.
====
7503
No. I can't! I don't want to die!
====
7504
Line 1 : You fight well.
Line 2 : Keep your guard up.
Line 3 : You impress me.
Line 4 : These spirits should fear you.
Line 5 : You've obviously won many battles.
====
7507
These spirits should fear you.
====
7508
You've obviously won many battles.
====
7510
This is the Hinault Farmhouse. Why don't you go up and see if anyone is home?
====
7512
Cross the Red Rooks and you die.
====
7513
Bangkorai must not fall to the Imperials, no matter what the cost.
====
7514
Enjoy your time in the mines, meddler.
====
7515
The Imperials will regret what they did to Bangkorai Garrison .... and to me!
====
7516
We must consider negotiation, my son.
====
7517
To the dogs with that! Hira has killed my mother—he killed your wife!
====
7518
What you say is true. But many more wives and sisters will die if we take up the sword.
====
7519
This cave has made a coward of you! We must fight!
====
7520
Teeth like demons, and they reek of death.
====
7521
Wolves are bad. Undead wolves are worse.
====
7522
I'll do what I can to keep the road free of wolves.
====
7523
You're a fool, Merien. I will use your son as my tool, as I used you.
====
7524
The Goblins approach, my lord. They will slaughter our scouts!
====
7525
Many of our noblest warriors will be slain! How can you turn your back to them?
====
7526
We must hold this pass or the war is lost. Their sacrifice will be remembered always.
====
7527
The blades are forbidden! We must not use them!
====
7528
Taking up those blades may lead to something far worse than death!
====
7529
Without them, our people—our civilization—will die.
====
7530
I'm … I'm sorry. You're too injured. I must go.
====
7531
No, don't! Don't leave me to them!
====
7532
I have no choice! More are coming! I'm sorry.
====
7533
I spent my early years as a Maiden of the Spirit Blade…
====
7534
As early … as early as I can …
====
7536
The wall's behind us, and enemies are in front. Think we'll make it?
====
7538
That's what I thought. See you in the next life!
====
7539
I think I can walk. I'm going to return to the house and make sure everyone is all right.
====
7540
Good luck, friend. You're always welcome in my home.
====
7541
I'll take care of 'em, boss!
====
7542
We will talk more later, Gharzu.
====
7543
Who rang the bell? Is there a cave-in? You! Get away from that bell!
====
7544
Fool! You can enter, but you'll never leave!
====
7545
You may have beaten my guards, but you can't defeat me.
====
7546
What have I done? I must pray for forgiveness!
====
7548
You'll die for interfering with the Red Rooks!
====
7549
What have I done? What have I done?
====
7553
And what does the queen do? Nothing!
====
7554
The Reachmen are coming to burn our lands while our army cowers!
====
7555
What good is fealty when you get nothing in return?
====
7556
What was that? Did you hear it?
====
7557
This is Bangkorai Garrison! Nothing can sneak up on us here.
====
7558
You're right. I'm letting my imagination get the best of me.
====
7559
Report! Has Prince Adrien escaped?
====
7561
His knights got him out of the garrison, but the prince was badly wounded.
====
7562
Padesh's pride set him on this course.
====
7563
His fate is in the hands of the Eight now.
====
7564
May Morwha's blessing be upon you.
====
7565
begins to dig through the soil.
====
7566
runs back towards the others as you finish collecting the items.
====
7567
What's happening? The wolves … they don't hurt anymore.
====
7568
How will my family survive?
====
7569
My children and I thank you.
====
7571
screams, "That one is weak, kill him with fire!"
====
7572
I have to fight a pack of wolves? But how?
====
7573
Lainlyn's soul is cursed to die!
====
7574
The Withered Hand will pay.
====
7575
The people of this town owe you their lives.
====
7576
We must find where Shiri has taken the Ansei Ward!
====
7577
When you find Shiri, strike quickly. She will show no mercy.
====
7578
Keep away from me, creature!
====
7579
I'll protect you as best I can.
====
7580
You've insulted me for the last time! Die, jackal!
====
7581
Your mother was a duneripper, and your father stunk like zehtgrass!
====
7582
You've turned your back on the past, traitor!
====
7583
You could never get me to marry one of your halfwit children!
====
7584
Malooc take you, Orc-lover!
====
7586
Time to get back to practice, Relinda.
====
7587
Let's see how you handle a cave-in.
====
7588
Quickly now, before Angof knows we're here.
====
7589
Stay close. You have to keep them away from me until I complete the ritual.
====
7590
The Withered Hand must be stopped.
====
7591
We can't let them break into the vault!
====
7592
Warn King Fahara'jad. Stop the Withered Hand!
====
7593
We will stop the Withered Hand.
====
7594
I'm an Orc again! This calls for a drink!
====
7595
We must find the Ash'abah. Only they can help.
====
7596
You will recover the Ansei Wards. I have no doubt.
====
7597
We did it! Come on. Let's get inside before anything else tries to stop us!
====
7598
Smuggler scum ... I don't belong down here with the likes of them.
====
7600
Zenithar will look kindly on you, my friend. I'll pray to him every day.
====
7602
Please don't be frightened. I need your help.
====
7604
Keep the guardians away from me!
====
7605
Destroy the crypt guardians before they finish me!
====
7607
Thank the Divines! You found me!
====
7608
I will crush the Imperials!
====
7609
My friend, protect me while I merge with my new body.
====
7610
Grandmother! I am not complete. Your retainers … I need their power!
====
7611
Adrien! My beloved grandson, no! May Mara forgive me. Kill it!
====
7612
Did you do as I asked... Wait. It is too early. Not time yet. Not time.
====
7613
Treachery! Soldiers, clear those abominations but leave the necromancer!
====
7614
Fool. You will learn what happens when you interfere with the Withered Hand.
====
7615
That damned dog keeps approaching me. I think it wants me to follow it.
====
7616
I know why you have come here. I'm prepared to offer you aid.
====
7617
Mauloch's teeth, I hate dogs. Someone needs to get rid of the creature.
====
7618
I saw harpies carry someone off to the north!
====
7619
Seems as though someone took care of those harpies.
====
7620
I saw smoke off toward Deleyn's Mill. Something terrible must have happened there.
====
7621
Did you hear what happened at Deleyn's Mill? At least there were some survivors.
====
7622
This is terrible! I heard the Red Rook bandits have completely stopped all trade.
====
7623
Really? Could mean more work for me, if traveling merchants need guards.
====
7624
Ruptga guide you, my friend.
====
7627
Our future lies in Evermore, not here.
====
7628
You've saved their lives today. Thank you.
====
7629
Now that's how to handle common bandits.
====
7630
You stood up to them. And you lived. Maybe we can take back the town.
====
7631
Maybe there is hope. Maybe we can put up a fight.
====
7632
I tell you, I'm innocent. I know every man in prison says that, but I swear I'm telling the truth.
====
7633
The dog probably wants a handout, like half the peasants in the city. At least a dog won't bite the hand that feeds it.
====
7634
Did you hear? Some stranger saved King Casimir's life.
====
7636
Really? Who was it? Any idea where the stranger came from? I'd like to buy that hero an ale!
====
7638
Nice work! Now lend me a hand over here.
====
7639
We can get a good view from the top of this rise.
====
7640
No campfire smoke. That means no fresh supplies … or not many soldiers to cook for.
====
7641
Either way, that's good news for us. Let's move on.
====
7642
How are you at mountain climbing? Follow me!
====
7643
There aren't many Imperials patrolling the walls. Not enough.
====
7644
They can't properly garrison the fortress. Let's keep moving.
====
7645
We'll get better view if we climb these rocks.
====
7646
Their pickets are poorly organized. I see big gaps in their patrol patterns.
====
7647
Maybe their commander is just lacking in experience. We need more information.
====
7648
Imperials! Calatorius, they're here!
====
7649
He's down! Hold onto him! Tie him up!
====
7650
Good work. Take him to the tent on the camp's hill.
====
7651
We've learned all we can out here. Come talk to me.
====
7653
Soon, Father, all of Alik'r will know the touch of the Withered Hand!
====
7654
It's time. Sternis Gelves needs to die!
====
7656
The Red Rooks are a menace in Crosswych … and everywhere!
====
7657
Won't anyone stand up against the Red Rooks' tyranny?
====
7658
Now we've got their attention!
====
7659
Those poor people in the mine ….
====
7660
At least all those people are safe now.
====
7661
Why won't anyone stand up to them?
====
7662
Those Red Rooks got what they deserved!
====
7670
We now have the medallions we need to finish the amulet!
====
7671
Here. Take these and complete it. Then bring it to me.
====
7672
I will straight away, my lady!
====
7673
Fine. I'll just be a moment.
====
7674
Oh, and be sure to add the medallion of Secunda first!
====
7675
I'll run ahead and secure the prisoner. Meet me there.
====
7676
Don't misunderstand. I'm grateful you got us here alive.
====
7678
Why won't she enter the castle, I wonder?
====
7679
Who dares disturb my heart?
====
7680
Ah! A mortal! Easy enough to be rid of.
====
7681
The guardians have never turned on us before.
====
7682
I don't have anything! Please, let me go!
====
7688
Praise the Eight! At least the farmers are safe.
====
7689
Stibbons! That's unacceptable. Now I'll have to find another butler all the way out here!
====
7690
Bertrand? Bertrand! That's simply unacceptable! A rat? Really? And just where am I supposed to find another butler all the way out here?
====
7691
Stibbons? What happened? Is that really you?
====
7692
Bertrand? Bertrand! That's simply unacceptable! A rat? Really? And just where am I supposed to find another butler all the way out here?
====
7695
The Fighters Guild has shown their hand. Soldiers, kill these treacherous dogs on sight!
====
7696
I cannot let this blasphemy stand. To arms!
====
7697
This had better be important.
====
7698
Feel the fury of Orsinium!
====
7699
What could the Imperials want with the aeries?
====
7700
How are the gargoyles being controlled?
====
7701
The Imperials will think twice before trying this again!
====
7703
I should not have helped them.
====
7704
The Imperials will never find these sacred tablets again.
====
7705
One moment. I must concentrate.
====
7707
Now I can finally leave this dreadful place.
====
7708
Free! You free Bree-Yarkh! Freeeee!
====
7709
Suturah will rise in glory. Alik'r will burn!
====
7710
Suturah's heirs will own your soul, pathetic mortal!
====
7711
This madness must be stopped! Die, invaders!
====
7712
The tower reeks of elves. Not for long!
====
7715
A king must tend to each of the bright flames of his kingdom equally.
====
7716
A king must use tactics and strategy, never risking his kingdom with reckless actions.
====
7717
A king must be neither too close nor too distant from those who serve his kingdom.
====
7718
Then let us meet at his camp. Make haste!
====
7719
Thank you! I can make it back to the village.
====
7720
The prey returns. Run, little creature, lest I catch you!
====
7721
I've underestimated you. Come, let us speak.
====
7722
So you are the vain fool who seeks to pry Glenumbra from my grasp.
====
7723
That's right, keep them coming. You can never destroy too many zombies.
====
7724
Captain Ondre, ma'am! Imperials at the east gate!
====
7725
I'm ready to heal you at any time.
====
7726
I will take the bones to the altar.
====
7727
The ritual has begun. Be on your guard.
====
7728
Leki's blade! That's Uwafa, Veraya's son. Protect me!
====
7729
Almost done! Just a bit longer!
====
7730
Uwafa! Your mother will never again walk the sands of Alik'r!
====
7731
Rise, dead of Alik'r. Rise and tear this priestess apart!
====
7732
Veraya will live again! And you shall feel her wrath!
====
7734
No! You will not consecrate Veraya!
====
7735
You ... you will pay dearly for this. You will pay with your eternal souls!
====
7736
My son! No, you've killed him!
====
7737
Who is foolish enough to disturb my ritual?
====
7741
I will get <<1>> back to our allies on the other side of the camp, the miners you have freed here.
====
7742
You killed him, didn't you?
====
7744
Be wary, traveler. Stay low.
====
7745
This is my first step on the path of atonement.
====
7746
Yes! Enter the portal! Return to the sanctuary.
====
7747
They're too strong! Retreat!
====
7748
I'm free from her control! Thank you!
====
7749
We have the supplies! Fall back to the garrison!
====
7750
Curse you for your unkindess! I will never rest easy while my murderer lives.
====
7751
No! The ritual is not yet complete!
====
7753
Curse that Virgil! Why didn't the beetles kill you all?
====
7754
I'm free. Quickly, my friend. Head to the village!
====
7755
Imperial raid! Protect the supplies!
====
7756
The lizard race is about to begin!
====
7759
What is this we have here, Larus?
====
7760
A fool of course, Falco. Let's put it to work in the mines!
====
7761
Go, my pet. Aid this ally of mine. Avenge my death! Exact revenge!
====
7762
I am so happy! Wait .. something is wrong. I feel …. Ugh!
====
7763
Imperial dogs ... kicking an Orc while he is down.
====
7764
Let it not be said that vengeance is unsatisfying.
====
7765
Taking the garrison must have hurt the Imperials. Keep up the pressure.
====
7766
If my deductions are correct, it opens certain ... possibilities.
====
7767
Daughter, do not be foolish. This is not how you were raised. He is beneath us. His blood isn't noble.
====
7768
He is a powerful mage. One day he may be...
====
7769
We are not concerned with "one day." We are concerned with all days, including today. Our duty is to set an example for the commoner. You cannot be an example if they see you as an equal.
====
7770
But then how do I stop feeling this way? How can I stop these feelings?  I can't bear to think that Pariel would no longer be mine.
====
7771
I do not wish to see you suffer, Sonia. Perhaps... There is a man who sells unctions that remedy such things. With our means, we may be able to acquire that which you need.
====
7772
This potion... it will stop the way I feel?
====
7773
Let us say instead, it will make you both forgot what you feel and why you ever felt it in the first place.
====
7774
You there! Listen. Zeli needs your help!
====
7775
Thank Mara it's you. We've got a big problem.
====
7776
Never again will Veraya threaten these lands.
====
7777
More blood will spill if we don't calm the trolls.
====
7778
Someone's coming. Get them!
====
7779
How could you ask this? Do you even love me?
====
7780
I do love you, but... we can never be together. You are not royalty, and I have duties to my family, you know this.
====
7781
Get out of Kerbol's Hollow, Reachmen!
====
7782
An outsider's seen us. We need to run.
====
7783
I do. I have duties to my guild as well, but I can't help the way I feel. I can't believe you want me to forget this. To take some concoction and forget how I feel.
====
7784
It will be easier. We will simply forget the things which made us fall in love. We will know each other, that won't change. But we will only be friends.
====
7785
I don't want to be just friends. I prefer heartache over forgetting the good. This concoction is a perversion of magic and a perversion of what we shared.
====
7786
What we share. Why won't you think of me, think of my feelings? I can't stand how this makes me feel. I won't tolerate it. We don't have to live like this. Just do this last thing for me.
====
7787
I love you, and I won't do anything that makes me forget that. I won't.
====
7788
roars as it emerges from the portal!
====
7789
What did you put in this? Did you think I wouldn't taste the poison?
====
7790
No Pariel! It isn't poison, it will make you forget, just like I told you.
====
7791
You tricked me! You poisoned me!
====
7793
Imperial raid! You stop the porters. I'll take care of their escorts!
====
7794
Can't stand to see another one suffer.
====
7796
I want that soldier, Kerbol. I will sacrifice him and the rest of the to Hircine.
====
7797
The soldier is under my protection. You would do well not to violate the peace of this place.
====
7798
We'll see. Your claws went dull a long time ago.
====
7799
You dare meddle with the Supernal Dreamers?
====
7800
What are the Reachmen doing there?
====
7801
This is a trying time for the village.
====
7802
Taste the flames of Oblivion.
====
7803
Go, my minions! Slash and rend.
====
7806
By Mara! Do you see what I see?
====
7807
Away with you, little traitor. Your family is already dead.
====
7808
You'll join Istahn's family in the lands beyond!
====
7809
You're more foolish than that traitorous Redguard!
====
7810
Enough of this! I will have you all executed!
====
7811
By Mauloch, you will not! Die, centurion!
====
7812
That's the way! Now it's time for a reckoning.
====
7813
Business isn't what it used to be.
====
7815
This is our chance to strike.
====
7816
My regret will hound me until the end of my days.
====
7818
I hope Bangkorai is ready to accept us.
====
7819
An outsider needs to rescue them!
====
7820
I pray we're not too late.
====
7821
What happened? I have to get to Koeglin Villlage. Meet me there!
====
7822
Now's our chance! To the gates!
====
7825
Death eventually comes for us all.
====
7828
Mighty Hircine! Steal their will to fight. Let the bloodlust begin!
====
7829
We've got him here. Now we need him to talk.
====
7830
We can retake the garrison. I know it can be done.
====
7831
We're ready to strike back!
====
7832
At last, I have both revenge and atonement.
====
7833
Are you here to join the resistance?
====
7835
We have to take Crosswych back!
====
7836
You made them pay for what they've done!
====
7838
You did it! You saved them!
====
7839
Those poor people in the mine ….
====
7840
The miners are safe, thanks to you!
====
7843
Please. The people of Crosswych need you.
====
7844
We cannot let the Withered Hand gain strength.
====
7845
They need to be stopped. Lainlyn, Satakalaam... what's next?
====
7847
Tamriel could use a bit more Fighters Guild diplomacy.
====
7848
I … didn't expect that to work.
====
7850
You may be on to something!
====
7851
I told you it wouldn't work!
====
7852
Idiot. That's how the last one got killed.
====
7854
I'm never getting out of here.
====
7856
Today is a good day, my friends. Our sacred guardians are restored!
====
7857
The specter of undeath threatened our kingdom, our lives! The sands of the Alik'r howled with the outrage of our honored ancestors!
====
7858
Now though, the spawn of Suturah are dead, and they will remain that way! The Withered Hand is scattered!
====
7859
Many of you already know this, but all this was accomplished only because of this one who stands here before you.
====
7860
The spirit of Divad raises his blade in salute. Someday, this hero's song will be sung in the Chants of Praise.
====
7861
All hail our great protector! All hail the hero of the Alik'r!
====
7862
The Baelbornes deserve to suffer!
====
7863
They destroyed my family. Stop!
====
7865
Damn you and your cold heart! I will never rest easy while that murderess lives!
====
7866
I'm awake. Stenwick was telling the truth.
====
7867
I won't forget you, my friend.
====
7868
Come, speak with me before you enter the Vault.
====
7870
Go! Make goblins pay for freedom.
====
7872
Never cross a sorcerer in his own dungeon!
====
7874
May Y'ffre watch over you, whether you like it or not!
====
7876
By the Divines, someone else made it through!
====
7877
The Dominion's forces are weaker, thanks to you.
====
7878
Stibbons! Could you come and put this lovely crown away, please?
====
7880
There we are, my lady. Safe and sound.
====
7881
No! That's not the right crown!
====
7883
I'm done with the Imperials. Never again!
====
7884
You betrayed me! Betrayed me!
====
7885
Gargoyles are fascinating creatures, but they should not be toyed with.
====
7886
I'll go see about more fish for the stew, my lady.
====
7887
Where has that blasted fool run off to now?
====
7888
Beware! They covet this blade, and shall come for it!
====
7889
If we live through this, I owe you a keg of Evermore's Finest.
====
7891
Yes, Krothag. I've taken care of everything. And I am sorry.
====
7894
We're trapped in our own town!
====
7895
Yes! The Hand will have that blade. Now die!
====
7897
Why us? Why have the Eight forsaken us?
====
7898
May a thousand sores pox that necromancer's face!
====
7899
May Tava consume Shiri's eyes from her skull!
====
7900
I pray Sep strips skin off of Shiri!
====
7901
I never imagined we would welcome the Ash'abah into our town.
====
7902
Now we have all the power we need.
====
7903
May Zeht see that you never want for food or drink.
====
7904
My children and their children will hear the tale of Lainlyn's savior.
====
7905
I bless your name, friend. I will sing it to the gods.
====
7906
If you ever seek a home, Lainlyn would welcome you with open arms.
====
7907
Hold tight, my friends. You'll be out of here in just a moment.
====
7908
I have found my final rest.
====
7909
I go now to the lands beyond with a light heart.
====
7910
Perhaps I'll ask Divad what he thinks of my work.
====
7911
Oh, dear. I seem to be dead. How very inconvenient.
====
7912
I feel drawn to this place now … bound to it somehow.
====
7913
I heard there's rioting on the docks.
====
7915
Some say the Withered Hand are necromancers.
====
7916
Why can't the guards stop this fighting?
====
7917
The Withered Hand killed him. Right in the street!
====
7918
I … I only know how to be a servant. How pathetic.
====
7919
I'll cut the throat of any death-mage I see!
====
7920
Stibbons! Are you all right?
====
7921
I … of course, my lady. Let me just put this away for you.
====
7922
This crime wave is too much to bear!
====
7923
The Withered Hand are savages.
====
7924
I've heard the Withered Hand raise the dead!
====
7925
King Fahara'jad will protect us.
====
7926
The Ansei spirits won't allow necromancy.
====
7927
Why would the king send a foreigner after the Ansei Wards?
====
7928
If you'll excuse me, my lady, I think this stew could use more fish.
====
7929
If you'll excuse me, my lady, I must attend to the stew.
====
7930
Can we trust a foreigner to save Alik'r?
====
7931
How could they break into the Impervious Vault?
====
7932
Could they really raise Suturah from the dead?
====
7933
Without the Ansei Wards, we're doomed!
====
7934
If they have the Ansei Wards, no ancestor is safe!
====
7935
No necromancer will raise my ancestors!
====
7936
The Withered Hand must be stopped!
====
7937
Stay calm. I'm sending you home!
====
7939
Hircine has caught another, it seems.
====
7940
I am impressed! Come, let us speak.
====
7941
Either you're lost, or taken leave of your senses.
====
7943
Brinarch won't be expecting this.
====
7944
Yes, good fleshling. Come closer.
====
7945
Alright troops. We rest until dawn. Then we strike!
====
7946
Corruption grows at the heart of the cave!
====
7947
Halt. This is a restricted area.
====
7948
The corruption is cleansed! Praise Sep!
====
7950
Hram! Hram! Brother, where you?
====
7951
We've had quite enough of snakes, haven't we brother?
====
7952
You again? I relish adding your skull to my collection!
====
7953
Is that ... is that chicken? No! I can't stop!
====
7954
Istahn! Get back here! I'll ... I'll ...
====
7955
Brinarch's demise is at hand.
====
7956
The Wyrd will remember, friend.
====
7958
I am over here, my friend!
====
7959
Now that the Necromancer is dead, I will go see Paurges for further orders.
====
7960
Now that the flag has been raised, I will go see Paurges for further orders.
====
7961
Snakes have overrun the oasis!
====
7963
Now we just have to stop anyone else from entering the oasis.
====
7966
I'm going to run for the entrance! Good luck!
====
7968
Maybe there's hope after all.
====
7969
I'm joining the revolt. Down with the Red Rooks!
====
7970
bows, accepting your surrender.
====
7971
We have ventured too far from Arlimahera's Grip. I must return to my grave.
====
7973
Sorry, old friend. May the gods be more merciful than those you betrayed.
====
7976
That's all you get from me!
====
7977
May the Lady of the Lake bless you, friend!
====
7978
I'll tell everyone of your kindness, stranger!
====
7979
She'll make these fiends pay. I swear it!
====
7981
NPC notifies the player that he is going to run away and depop!
====
7982
Oh no! The coal! You fool!
====
7983
Put it out, you idiot! Put it out!
====
7985
I'll wait by the waterfall. May our Lady keep you safe.
====
7986
Kindlepitch makes me happy. It sings so sweetly.
====
7987
Burning kindlepitch is happy kindlepitch!
====
7988
There is one more prisoner we can help.
====
7989
Istahn does not look happy.
====
7990
Good riddance to traitors.
====
7992
The Reachmen will soon fall before us!
====
7994
Fare you well, and thank you.
====
7996
Use the Tava Stone to quicken your step!
====
7998
Where are you going? We need to light the signal fires.
====
8000
I must speak with you in the tower, where the curse fell.
====
8001
Did you finish the ritual?
====
8002
Stendarr, give Bonebreaker's Legacy the power to overcome our enemies!
====
8003
Please, don't sell my father to slavers! I'll do anything.
====
8004
Maurice … what is this? It's beautiful.
====
8005
Where is my necklace, you thieving wretch?
====
8006
Brother, they killed you! Why?
====
8007
We just need to make our prisoner talk.
====
8008
We have to learn more about the Imperials.
====
8014
Will I never see her beauty again?
====
8015
I will wait in our caverns by the waterfall. Lady keep you safe.
====
8016
How dare you destroy the artifacts of binding!
====
8017
Soon my children. With each essence, we draw closer to the dream.
====
8018
We must work quickly, before the Daedric Prince's servants can stop us.
====
8019
We have nearly enough essences now. Tell Apostle Marian it is time to prepare.
====
8020
These lands hold more mysteries than you can possibly imagine.
====
8021
The Imperials took from us because we were weak. We must train harder. Swing those swords!
====
8022
After I kill you I shall raise you up and make you my slave!
====
8023
We'll do what we can to help. Just stay away from his vines.
====
8024
You and your friends will all die!
====
8025
Get to the light, before his magic destroys you!
====
8026
You did it. Now hurry! Through the portal you go!
====
8028
Where are you going? This isn't the right way!
====
8029
I'm heading back to camp. See you there.
====
8032
These Orcs have no hospitality at all!
====
8033
This should satisfy the Covenant's leaders.
====
8034
Someone's coming. Help! Over here!
====
8036
NPC notifies the player that he is about to run away due to leaving a subzone.
====
8037
My duty is to the garrison. Goodbye.
====
8039
We owe you everything, stranger.
====
8041
Argh! How many times do I have to try this?
====
8042
These books are worthless!
====
8044
I will remember you, friend.
====
8045
I'll keep doing this until you get it right!
====
8046
Useless! I'm surrounded by useless idiots!
====
8047
Pathetic. You are no match for me!
====
8048
Over here! Quickly, before the Imperials see you!
====
8049
All right, let's see what we have here ….
====
8050
We will see what the truth of you is.
====
8051
I'm coming with you. Die Imperial scum!
====
8052
There are three pens in the Reachmen's camp.
====
8054
The honored dead deserve better.
====
8055
The Red Rooks have betrayed us! Kill the curs! Kill them all!
====
8056
The Red Rooks dare betray us? Kill them all!
====
8057
Please, stranger. Help me. Help my family.
====
8058
They're leaving the bodies for the wolves!
====
8059
I take my leave. Pray we never meet again.
====
8061
TEST: Footsoldier - Ignite
====
8062
TEST: Berserker - Knockdown Warning
====
8063
TEST: Protector - Over Here
====
8064
TEST: Protector - Protection Taunt
====
8066
TEST: Necromancer - Summon Minion
====
8067
Yeah, yeah. I stretched the truth a bit.
====
8068
You sicken me. You're finished here, Manard.
====
8069
Whatever the Imperials are doing here, it's not good.
====
8070
Above all else, King Eamond must be stopped.
====
8072
Beware! Moira's Hope is lost.
====
8073
Thierry and his men must be stopped!
====
8074
How many more lives will this war take?
====
8075
How many more will this war take?
====
8078
Impressive … for a mortal.
====
8080
May the Eight watch over you.
====
8082
May the Eight protect you.
====
8085
Halt! I have questions for you!
====
8086
These Imperials have gone too far.
====
8087
When you are ready to face King Eamond, I will be with you.
====
8088
I can smell your heart's blood.
====
8090
Come closer. It's difficult for me to see you in this darkness.
====
8091
I feel invigorated by the flames. I will be ready to assist you against King Eamond.
====
8092
The prey wishes a fight? I'll give it one!
====
8093
The veil between the planes is growing weaker.
====
8094
May my brothers and sisters rest peacefully once more.
====
8095
I will be enslaved by no one.
====
8096
King Eamond will fall by our hands.
====
8097
You obviously had something to do with this. Now die!
====
8098
This is it! I can feel its evil magic.
====
8100
I may die, but our numbers are endless.
====
8101
I'm going in - keep them away from the door.
====
8103
Make yourself comfortable, stranger.
====
8105
Tainted-Heart … he must not win.
====
8106
So you've brought help. No matter!
====
8107
Well, that was more fun than we've had in years. Well done, hero.
====
8108
I'll free the others. Go on. Help the sergeant.
====
8109
There's always a hero in every town. They always come after me, and they always die!
====
8111
Will these fires ever stop?
====
8112
Free the others. I must rally the wolves!
====
8113
Come to me. I will protect you from his magic!
====
8114
Trouble is brewing in Fell's Run.
====
8115
Come to me! I will bring down his barrier!
====
8116
I hope we can turn things around here.
====
8117
To me! I will burn the foul creatures!
====
8118
Poor little thing. I'm glad we could at least ease her passing.
====
8119
How did everything become such a mess?
====
8120
We're going to make things right here, whatever it takes.
====
8121
Fell's Run will know peace again.
====
8122
There is hard work ahead of us. We're up to it.
====
8123
We are ready to stand with Northpoint.
====
8124
What's the news from Fell's Run?
====
8126
Laid low by a band of goblins. Shameful!
====
8128
To the gates, you fools! The peasants are revolting!
====
8129
We're not out of this yet, troops. Stay alert!
====
8130
Eight be with you, traveler.
====
8131
Please, listen for a moment!
====
8132
The soldiers must be warned about the Reachmen.
====
8133
Evermore needs to know what happened to us.
====
8136
We must spread the news of Prince Adrien's fate..
====
8137
Yet another variable to add to the mix!
====
8138
We're in the ruins near the lake shore. Join us. It's safe here.
====
8139
Arise, my slaves! I must complete the ritual.
====
8141
It's a pity we can't just slaughter every last one of them.
====
8143
Stop! I … I won't hurt you. I have control. Use the medallion, quickly!
====
8144
People of Hallin's Stand, rise up!
====
8145
You don't know your own strength!
====
8146
Our numbers are greater than the Imperials'.
====
8147
They can't stand against an army of proud Redguards!
====
8148
The time for our boldest deeds has come!
====
8149
Rise up! Throw down the Imperials!
====
8150
Leave your couches and cups!
====
8151
Set down your scrolls and shovels!
====
8152
The Warrior Wave rises in your hearts!
====
8153
Feel the power of Onsi's fire in your limbs!
====
8154
Take up your axes! Take up your rocks!
====
8155
Seius' last day has dawned!
====
8156
sound of rioting in the distance
====
8161
At last, we've found peace.
====
8164
What pathetic creature meddles with my magic?
====
8166
After that, I need to rest. Please excuse me!
====
8168
I dare another one of them to come closer!
====
8169
I will relish hunting their leader.
====
8174
You old goat! I ought to run your Thieves Guild out of town.
====
8175
I'm terribly frightened, My Lady Governor … you uptight whelp.
====
8176
We'll wait to hear what you've discovered.
====
8177
Evermore is undefended! With our lurchers, we'll take their city!
====
8178
The Wyrd are a nuisance. Hunt them down! Slay them!
====
8179
I know not your voice. My sight is dim. Who speaks?
====
8180
So sly, you think? I will take your eyes!
====
8182
It's not my fault. I couldn't refuse Seius.
====
8183
No! I won't let them get to me.
====
8184
Come, let us see how much you truly know, little puppet!
====
8185
Come, my pets! Tear this mortal apart, and we will feast!
====
8186
Obey me, beasts! You! This is your doing!
====
8188
Dare you to enter my dark hole? Tear you apart, my crows will!
====
8189
We are thralls no longer, pigeon.
====
8190
Quickly, over here! Before any more come!
====
8192
You saved me. I can never repay that.
====
8193
You will regret that the rest of your life! Both seconds of it!
====
8195
The Governor's not going to like this…
====
8196
Beetles! Beetles everywhere!
====
8197
How could things have gone so wrong?
====
8198
The poor. The hungry. Now, the wounded. They all come to me.
====
8199
Food returned. Imperials gone. That's some good news.
====
8200
We'll have to do something about Virgil. He cannot go unpunished.
====
8202
Well, what are you waiting for? He's down there … somewhere. Probably.
====
8204
I'll protect you, Mr. Curio!
====
8205
He's too strong! He'll kill us all!
====
8206
My companion and I have important business to discuss.
====
8207
Tell me … are you willing to kill a man?
====
8208
Your motivations don't interest me. I only wish to see dead Imperials.
====
8209
Curio's hands weren't bloodstained, but he was no less guilty for that.
====
8210
I can feel the people's anger trembling in the air. The time is ripe for revolution.
====
8211
Later we'll see to your reward, Ufa.
====
8212
Can anyone hear me? Help me!
====
8213
Let us find <<1>> soon, for I fear what he will do without supervision.
====
8214
Such a pity I hadn't unearthed this place initially. Could you imagine the fame?
====
8215
In Molag Bal's name, rise and serve me!
====
8216
is restored by stolen life force.
====
8217
Your dead restore my strength!
====
8224
Hold, traveler! Speak to me before you venture deeper.
====
8225
I will not be defeated here! Follow me, if you dare.
====
8226
Avalanche and his kin have returned to the stones where they belong.
====
8227
You! Your interference will cost you, blood sack!
====
8228
When next we meet, I'll make you suffer for your meddling!
====
8229
He's fled into another plane. Follow him through the portal!
====
8230
Everything that occured has been according to my design.
====
8231
King Eamond will lead an army of destruction. You will not stop him!
====
8232
You've accomplished nothing. It's too late. I bring your world doom!
====
8237
Stendarr will guide you, my friend.
====
8238
We'll take all the help we can get.
====
8239
Vandal! Destroying my art, you will regret!
====
8241
King Eamond must be destroyed.
====
8242
The Daggerfall Covenant must be warned!
====
8243
Meet outside the bazaar near the Mages Guild. Gather your army, kings of High Rock!
====
8246
This report needs to get to Lord Alard. See to it.
====
8248
A message from Captain Juhanah, My Lord!
====
8249
I'm going to kill Big Bird later, Ernie. You with me?
====
8250
I like Big Bird, Burt. You need to chill out.
====
8251
It's Big Bird who will be chilling out after I chop him up and shove his limbs in the fridge.
====
8253
Say Burt, did you hear Mister Roger is having a party later?
====
8254
I hate Mister Rogers. I hate his slippers. I hate his face. I hate everything about him.
====
8255
Gee, Burt. Is there anything you don't hate?
====
8256
Sure. Elmo. I don't hate Elmo.
====
8257
Ever since you moved out, life's been miserable.
====
8259
Life was unbearable when you lived with me, it's improved to just being miserable.
====
8260
I don't know why I talk to you.
====
8262
Indeed, it does. This one is under my command.
====
8263
Someone needs to be told what happened here.
====
8264
Ah, Vanus said you'd be arriving soon.
====
8265
Ah, just in time! Let us begin.
====
8266
I'll rip your arms off, pit bait!
====
8268
Karnosis must not be allowed to continue this. Please, come toward the altar.
====
8269
That's it! Now activate the stone there!
====
8270
You'll taste your own intestines when I'm done, milk drinker!
====
8271
No! Master, please! I did everything you asked!
====
8272
Thank you! I will not fail you again!
====
8273
Return the flag to the play area or it will be dropped!
====
8274
The flag has been stripped and returned!
====
8275
Pardon our intrusion, but our time is short.
====
8276
Can you see me? Can you hear me?
====
8277
My duchess would never have stood for this!
====
8278
The Nords took everything!
====
8279
Farmers die in their fields while Chirane refuses to act!
====
8280
The only good Nord is a dead Nord.
====
8282
We're not meant to be here. We must be swift.
====
8283
I won't see the Ebonheart Pact take Northpoint.
====
8284
If the duchess was here, things would be different.
====
8285
So you're the one causing all the trouble!
====
8286
Conspiracy? I have no idea what you're talking about!
====
8288
Northpoint is in your debt.
====
8290
Now Northpoint is truly secure.
====
8291
This fracture shields him. Help me close it!
====
8292
These are powerful fractures! He's invulnerable while they remain.
====
8293
The Imperials have taken Hallin's Stand.
====
8294
The traitor must be found.
====
8295
Now nothing keeps us from liberating Hallin's Stand!
====
8296
We need an army to defeat the Imperials.
====
8297
Finally, it's time to put our plan into action.
====
8298
The time for rebellion is now!
====
8299
The Imperials will think twice before setting foot in Hallin's Stand again.
====
8300
With an army of undead under their control, the Imperials could lay waste to all of Bangkorai!
====
8303
Ha! I'm not leaving the city. Got better things to do than follow you out there.
====
8307
They're using the ravens to communicate … but with whom?
====
8308
Ravens are mighty tasty. You should try one!
====
8309
There's only so much time in the day and so many things to study.
====
8310
I'm not suprised Adifa didn't want to help, but I have other concerns.
====
8311
Captain Sorick needs this information.
====
8312
We must retake the garrison.
====
8315
Fight my illusions! You'll never determine which spirit is truly mine!
====
8316
That was … a lucky guess ….
====
8317
You have ended me but doomed Rivenspire! Let the power of the Remnant burst free!
====
8318
You will face one of my prized beasts!
====
8319
My lion will make short work of you!
====
8320
We must retake the garrison!
====
8321
The garrison will soon be ours again.
====
8322
We have to reclaim the garrison!
====
8323
The fight to reclaim the garrison has begun.
====
8324
We must cut the connection to Cold Harbor!
====
8326
What could gargoyles fighting here mean?
====
8327
I hope Adifa knows what's happening in there.
====
8328
The Imperials are already on the move!
====
8330
I see someone got here before me.
====
8331
No! I can't give in to this temptation. I must remove the Remnant from this place … take it to the plane of my master. We need to talk … this one last time.
====
8332
Oh. How … horrible. I didn't even know him, yet he did everything for me.
====
8333
Your vitality belongs to me.
====
8334
You dare turn my own magic against me?
====
8335
begins whirring and ticking.
====
8336
We're close. Dominicus Corpus is here,
====
8337
If they turn the dead against us, all hope will be lost!
====
8338
Can you feel that? A touch of death is coming from that tower.
====
8339
The counterattack has begun!
====
8340
Let's get to the tower. The touch of Coldharbour is too strong here.
====
8341
I will free them, you can count on me.
====
8342
Rashan, I think this person may be able to help.
====
8344
A lot of people owe their lives to you.
====
8345
I live again! I need to feel the air on my bones. Please meet me outside.
====
8346
The Reachmen are led by a hagraven. Terrible creature.
====
8347
I think she has plans for our village.
====
8348
You have to understand something about my village.
====
8349
Our village belongs to Hircine.
====
8350
All right, not just the village. We belong to Hircine.
====
8352
I'm going to go search for more help. Find my father!
====
8353
What are we going to do? Hircine will take us all!
====
8354
I pray we're not too late.
====
8355
We must spread the news of Prince Adrien's death.
====
8356
Yet another variable to add to the mix.
====
8357
Someone else comes to play with my children ….
====
8360
A little something to brighten your day!
====
8361
Is is truly done? I … feel so different.
====
8362
We must retake the garrison!
====
8363
The garrison will soon be ours again.
====
8364
This is the first part of the conversation!
====
8365
This is the second part of the conversation!
====
8366
The conversation is complete.
====
8367
Before you step foot through that portal, you'd best speak to me.
====
8368
In Molag Bal's name, I call to the dead!
====
8369
By your oath to the king, I summon you!
====
8370
Come, hallowed dead! Arise and do my bidding!
====
8371
You've done a great thing.
====
8372
Oh, husband. What have you gotten yourself into?
====
8373
Thanks to our friend here, we've got the information we need to move on the Pellingare gang. Their operation is about to go belly-up.
====
8374
Don't spend all that bounty in one place, now….
====
8375
How can we get to him now?
====
8378
Will our troubles never end?
====
8379
The garrison can send us help.
====
8380
There's trouble wherever we turn.
====
8382
Now let's see who's available.
====
8383
She should have been back by now.
====
8385
I am finally free to leave this miserable plane.
====
8386
You're going to be all right.
====
8388
War's come to Davon's Watch.
====
8390
hisses and stalks its prey.
====
8391
makes a rapid clicking noise and runs off.
====
8392
That feels better. Did an Argonian make this?
====
8393
An Argonian savage made this?
====
8394
Think, traveler. Do you want to meet your ancestors today?
====
8395
We need an edge in this fight.
====
8396
The Covenant has no idea what's coming.
====
8397
No. You'll destroy us all!
====
8399
Can't walk far. Damn those beetles!
====
8400
Won't take me long to recover. Honest.
====
8401
Treachery deserves revenge.
====
8402
Your deeds will be remembered for many generations.
====
8403
Thanks! I'll spread the warning of the Worm Cult!
====
8404
I won't forget what you've done for me.
====
8407
The ancestors … can you hear them? They speak and name you friend.
====
8408
We have to get out of here!
====
8409
The Ancestor Moths are proud to name you a friend and ally.
====
8410
This brave person saved me.
====
8413
Fool. You think to tame the coral?
====
8415
The coral must listen. Be still.
====
8416
No. She has the coral heart. Quickly, inside. Stop her!
====
8418
I can't believe they scaled the walls.
====
8419
<A horn blows, signaling the Covenant troops.>
====
8423
The guards claim it's rubbish. Just some looney toying with the old Moth Priests, they say.
====
8424
The Covenant have Galyn … she's on their ship. Help her. Please!
====
8425
You're too late. The heart is mine!
====
8426
You won't burn? Then freeze!
====
8427
Have a taste of lightning!
====
8428
You found Girvas' hatchling? Good.
====
8429
I've caught you bloody-handed, Argonian!
====
8430
Morvani, are you … Lord, Mother, and Wizard! Are you all right?
====
8431
Hold on Morvani. I've got you.
====
8432
Be careful not to wander too far from the road.
====
8435
Conele! Run while you can.
====
8436
You've arrived, so let's begin.
====
8437
Let's see if we can put these spirits to rest.
====
8438
The fallen will not be disturbed!
====
8440
Why do you defile the dead?
====
8441
Fear the fury of the unliving!
====
8442
By your bones, I compel you! Serve us, spirits!
====
8443
Fool! You don't have the power to compel me.
====
8444
Lead your men to the lands beyond! Begone!
====
8445
You won't stop me. The Coral Heart is mine!
====
8446
Today was a lesson the s'wit recruits will never forget.
====
8447
Ahknara's legend ends here.
====
8448
An imposter! He's stolen the sacred book!
====
8450
A word with you. Over here. Away from the brothers.
====
8451
I'd like to start wif a little song, if I may…
====
8452
Here, kwama! Nice kwama. Please don't eat me!
====
8453
Oh, my lovelies! I'll never let you out of my sight again!
====
8455
The Covenant's been bombarding the city for days.
====
8456
If Davon's Watch falls, all of Stonefalls is in danger.
====
8457
I came to fight with my old comrade, Tanval.
====
8458
Poor bastard. Didn't even get a soldier's death.
====
8459
Damned Covenant! Will this bombardment ever stop?
====
8461
The only good Orc is a dead Orc.
====
8462
That beautiful snow princess is in danger!
====
8464
I have duties with my father. Fight well.
====
8465
Hey! Who's messing with my forge!
====
8466
You've saved Davon's Watch!
====
8467
Who dares to challenge Gruznak?
====
8468
We must know the situation to the south.
====
8469
I'll have your head, runt!
====
8470
The Covenant army has been destroyed. Glory to the Pact!
====
8471
It's time to bring an end to the Oathbound.
====
8472
And that takes care of that.
====
8473
Get ready, we'll leave in just a moment.
====
8474
If they won't unite, we can't save anyone.
====
8475
What? I'll add your skull to that pile, meddler!
====
8476
You've done it. Come speak to me.
====
8477
Thank you for bringing me here. I appreciate it.
====
8478
appears to have been trapped!
====
8479
Trying to reason with Dunmer wearies me. I wish I had some mead.
====
8480
Someone should bang their heads together till they see reason.
====
8481
The hearts of Dunmer are as dry as their land.
====
8482
Is this devastation merely a taste of what is to come?
====
8483
Defend me while I perform the ritual.
====
8484
From the depths of Ash Mountain, Balreth, I summon you!
====
8485
You face a Nord now, scum! Ysgramor!
====
8487
Destroy the Covenant army!
====
8488
The Oathbound claim this land, intruder!
====
8489
Step quietly. There are Orcs about.
====
8490
Vartis has been gone for some time now.
====
8491
I should have expected the Covenant to hire common criminals.
====
8492
My head! They cut off my head!
====
8493
Farewell, outsider. And thank you.
====
8494
If only I knew more about this sigil!
====
8496
When are the guards going to do something about our missing people?
====
8497
I assure you, we're doing everything we can. We're stretched thin as it is, but ….
====
8498
Excuses! When your family disappears, what excuse will you use then? I'll find them myself. Just stay out of my way!
====
8499
Covenant soldiers are waiting to the north. Tread carefully.
====
8500
Father said the Akaviri War was like this.
====
8501
Such senseless death and destruction.
====
8502
Why do their spirits remain?
====
8503
With the dead gone, the Pact's victory will be absolute.
====
8506
What have you done, Giron?
====
8507
I'm worried. What's my brother done?
====
8508
We must restore the balance.
====
8509
We're close to making things right.
====
8510
Fight for victory and the Pact.
====
8511
I need more information. We must press our advantage.
====
8512
Aaaah! Please, protect me!
====
8513
Whew! We should be safe now. Let's go!
====
8514
Did you hear? Wild dogs have filled the streets of Camlorn. It's like an epidemic!
====
8515
No, that's not the way I heard it. It's werewolves! They've taken over the city! Duke Sebastien must have angered the Daedric prince Hircine himself!
====
8516
Werewolves? Well, that's certainly more interesting than wild dogs. But a lot more dangerous, too. I think I'm going to avoid that area for the foreseeable future.
====
8517
A dead werewolf brought back to life? Am I really expected to believe that such a thing is possible?
====
8518
I know how it sounds, but it's true! Someone did what the Lion Guard couldn't and saved the city.
====
8519
I'm just happy that Camlorn is safe. A baker there makes the best bread! It's warm and cheesy and delicious.
====
8520
You mean Olwaf? I heard he was one of the people turned into a werewolf. He's all right now, but I'm not sure I'd be rushing to get a loaf of his bread anytime soon.
====
8521
My goodness! How right you are! Who wants fur in their warm loaf of cheesy bread?
====
8525
I don't even know what you want.
====
8526
I will destroy this relic of a false god!
====
8528
And that's why we should seal the city. We can't allow more afflicted into Narsis.
====
8529
That makes perfect sense, old friend, but we can't cut ourselves off from the outside world.
====
8530
If you truly care about our people, you'll seal Narsis and be done with it. We can't take any more chances.
====
8531
There's my brave pantsless warrior. Do you remember anything from last night?
====
8533
I heard that Dominion soldiers have landed at Farwatch. Can you tell me anything else?
====
8534
Not much. The Elves landed and there's been fighting throughout the area.
====
8536
Do you know anything more about the attack?
====
8537
My daughter is stationed there! I hope she's all right.
====
8538
You're looking into matters that don't concern you, outsider.
====
8543
No screeching, spellcasting witch will best Norgred Hardhelm!  Ooooh … my head.
====
8544
Look, there is my sweet little… briar heart.
====
8545
Reachmen! Something's stirred them up.
====
8546
Ha! Now you feed the buzzards with us, Amil!
====
8547
Those Reach mongrels won't be satisfied until we're all in our graves.
====
8548
I think I have rats in my basement. How disgusting!
====
8549
My cat Max is the best ratter in town!
====
8550
You think you can take the little branch from Marra'var? Think again, you clawless cur!
====
8551
There aren't enough guards to stop the Reachmen. They'll slaughter us all!
====
8552
I won't be some Reach mongrel's chewtoy!
====
8554
The Khajiit are defilers and thieves.
====
8555
Seeks-the-Night has committed a grave offense against our people.
====
8556
An invader in our camp? You'll die for this!
====
8557
You're too late. We stuck her like a pig.
====
8558
There you are, my sweet, uh, Briar Heart. I battled a witch last night.
====
8559
Who has rung bell and woken Sa'dir? Who has made me fall from my high place?
====
8560
Was she frightened off by your nakedness? Put some pants on, you sot!
====
8562
You persist in annoying me. You are as irritating as a marsh fly.
====
8563
Arise, slave, and destroy my enemies!
====
8564
In Molag Bal's name, I call you forth!
====
8566
You will not defeat me! Attack, slaves!
====
8567
Come, my children. Aid me!
====
8568
Begone, outsider. This is not your affair.
====
8569
You are to blame for all this. You and your foolish mate.
====
8570
You will all pay for your disrespect! I will have my revenge!
====
8571
I worry for those taken captive by the Khajiit.
====
8572
Seeks-the-Night betrayed the Saxhleel, and we are all diminished by that.
====
8573
No! My army isn't complete! You won't destroy my slaves!
====
8574
Here to steal our loot, eh? Get em, lads!
====
8575
No! The Hist calls to me. Pulls me back!
====
8576
Father! I've brought the head of the Goblin Warlord!
====
8579
We've got to kill the Goblin Warlord and the spider queen while we have the chance. Follow me.
====
8580
Please, we desperately need help.
====
8581
You seem able-bodied. Can you please help us?
====
8583
Tread carefully and stay focused. Find Thomas when you're done.
====
8584
The situation is grim. We must move quickly.
====
8585
The coastline is crawling with Nords.
====
8586
Destroy their supplies! Disrupt their camps! Quickly!
====
8587
When you've finished, make sure you find Elise.
====
8588
We must maintain this line.
====
8589
The Nords will not advance any further.
====
8590
If you find anything, meet my father near the lighthouse.
====
8591
Be wary of their general. He's powerful.
====
8592
It was too clean. There must be another traitor.
====
8593
I fear it did not end with Chirane.
====
8594
Please, act quickly. Northpoint is still at risk.
====
8595
Go and speak with Barkeep Nilas.
====
8596
I'm not a brave Argonian. I shouldn't be doing this.
====
8597
Keep your eyes open. The Goblins could attack at any moment.
====
8598
Defend the hall! Slay the Goblins!
====
8599
By Ysgramor, we've won the day.
====
8601
I'm afraid to walk the streets at night.
====
8602
I don't walk the streets at night. I run.
====
8603
The hero of Daggerfall! I'm honored!
====
8605
Look, it's the hero who saved King Casimir!
====
8606
Have you heard from your brother out at the farms?
====
8607
We've heard nothing from the farms for days.
====
8608
Your presence has aroused the Serpentbound!
====
8609
They send you into the heart once more, then?
====
8610
If you wish my aid, I'll be here.
====
8613
Who are you? You shouldn't be in here.
====
8614
No matter. You need to receive the, ah, cure. Yes, the cure. Here!
====
8615
What? Nothing happened? How is that possible? What are you?
====
8616
Hop right in. Don't worry, it's perfectly safe.
====
8617
How in Sithis' name am I supposed to get the guar back?
====
8618
Now I just need Hennus to return. I don't want to shovel the stable!
====
8619
I'm not going back. Jin-Ei can get them himself.
====
8620
I will see this done, no matter what the cost.
====
8622
Please! I've told you everything I know!
====
8623
One more lie, and I make you stop talking. Permanently. Understand?
====
8624
This is the first part of the conversation!
====
8625
This is the second part of the conversation!
====
8626
The conversation is complete.
====
8627
Stay out of my way. You've been warned.
====
8628
Ah, you've arrived! There's much to do.
====
8629
I must win Guendeline's heart!
====
8631
I knew he'd finally come to his senses!
====
8632
The crown must be taken safely to Wayrest.
====
8633
Hopefully, this will end the strife in Shornhelm.
====
8634
I'll never get to Fell's Run at this rate.
====
8635
I'll have to make sure those cows are well protected on their journey.
====
8636
Um, could I have that letter back? I'd really appreciate it.
====
8637
Those damned Imperials took everything from me, and now this happens!
====
8638
You've brought me all I need, my friend.
====
8640
Second convo, second response. Right?
====
8641
Fine! The second convo is complete now. Good job!.
====
8642
You're going to get it now!
====
8643
You're not welcome here, Dark Elf.
====
8645
TEST: Assassin - Assassinate
====
8646
TEST: Bonelord - Undead Simulacrum
====
8647
TEST: Frost Mage - Ice Flows
====
8648
TEST: Knight - Aura Of Protection
====
8649
TEST: Knight - Aura Of Valour
====
8650
TEST: Necromancer - Empower Undead
====
8651
TEST: Necromancer - Reanimate Ally
====
8654
TEST: Thundermaul - Shocking
====
8656
Sniveling Khajiiti cowards!
====
8657
Good riddance to the vile Khajiit.
====
8658
How dare you treat me this way!
====
8660
Why do I always drop things when I'm in a hurry?
====
8661
Not here. Just look in the pack.
====
8662
If these problems persist in Sentinel, I think I'll consider moving away.
====
8664
I don't know. There's too much destruction here. I need beauty in my life.
====
8665
Have you considered the comfort of Dibella?
====
8666
Of course not! I follow Morwha, not the idle worship of vain women.
====
8667
There is neither death nor destruction if all you choose to see is yourself. Dibella has taught us this lesson.
====
8668
I'm looking for solace, not self-satisfaction. You can keep your cult to yourself.
====
8669
Fair enough. But don't cry to me about ugliness when I've offered you a chance to escape.
====
8670
That was a bit unorthodox! I never doubted you for a moment.
====
8671
Brother! This plan … well, we must speak.
====
8672
We've already talked about this, Sadal. We have no choice.
====
8673
But what the sorcerers are proposing, Balreth! It sounds monstrous.
====
8674
Enough! I am your elder, and you are honor-bound to follow me.
====
8675
Very well. As you say, brother.
====
8676
House Hlaalu wants us to believe that our friends and family left Narsis without saying a word.
====
8677
But we have proof that they were abducted. And what does Hlaalu do? Nothing! They seal Narsis and refuse to let us act.
====
8678
No more waiting! We'll save them ourselves. We'll bring the abducted villagers home!
====
8679
What's that noise? Rats! They have the plague! Run!
====
8680
Have you tasted the water lately?
====
8681
Of course I have. I'm not a camel.
====
8682
Did it taste funny to you?
====
8683
I don't think water can taste anything but bad in the desert.
====
8684
I mean, more than usual? Almost like sulfur, but fouler. Almost like death.
====
8685
Ha, is that so? Have you tasted death, my friend?
====
8686
No, and I hope I never have to anytime soon. I hope the water isn't rancid.
====
8687
Maybe the king is feeding us from the Tears of the Dishonored.
====
8688
Nothing strengthens a king's rule like a panic.
====
8689
And nothing overthrows a king quite like a water shortage.
====
8690
Let's hope he cleans up the Rain Catchers soon, then. There's enough unrest in this land as it is.
====
8691
I've started seeing more Orcs in our desert as of late.
====
8693
That's an understatement. I wish they would stick to their lands.
====
8694
We're allies with them now. There's nothing we can do about it.
====
8695
As long as I don't have to speak with them, I guess I can tolerate it.
====
8696
Better be careful, friend. Given your appearance, they might mistake you for one of their own.
====
8697
I'd rather be confused with an Orc than a Breton. You can smell the magic on them.
====
8698
Oh yeah? And what does that smell like?
====
8699
Cowardice. And rotten cheese.
====
8700
Do you see the signs I see?
====
8701
What're you talking about?
====
8702
The signs of war. The Crowns say they're everywhere, if you look hard enough.
====
8703
You mean those backward, frightened fools?
====
8704
They're not fools. They've seen the signs of the gods. Onsi is preparing us for war..
====
8705
Typical Crown talk. Sitting around, waiting for the gods to intervene.
====
8706
Well, what have the Forebears been doing? Forming useless alliances?
====
8707
No. They've been focusing on the reality around us. You'd be wise to listen more closely to them.
====
8708
I'm sorry to hear about your wife's passing. Have you had her consecrated yet?
====
8709
Thank you, friend. We have kept her body in our home a few more days.
====
8710
Because of the Withered Hand?
====
8711
Yes, indirectly. Their influence here has caused ritual prices to rise. I could not afford it.
====
8712
By the gods, that is horrific. Is nothing sacred now?
====
8713
Indeed. I didn't think you could put a price on sanctity.
====
8714
If I were to give those necromancers credit, I'd say that this was part of their plan.
====
8715
Are you assuming there are Withered Hand among the temple priests?
====
8716
Be quiet. You never know whose ears are listening.
====
8717
What's the matter? You look shaken today.
====
8718
I think I saw your mother walking around the desert outside the city yesterday.
====
8719
That's impossible. My mother's been dead for three years.
====
8721
What did you do? Did she say anything?
====
8722
I don't know. I ran. The dead are sacred, and I'm not one to dishonor them by disturbing their slumber.
====
8723
So you ran away? That's not exactly honorable as well.
====
8724
I'd rather be a coward than a blasphemer. Maybe she'll show up at your door today. If she does, you try talking to a corpse.
====
8727
Haven't you heard? Somebody cleared the Rain Catchers. Our water is clean again.
====
8728
And how does this make the King shrewd?
====
8729
Because he had someone clear the Rain Catchers silently and without drawing attention to it.
====
8730
And before the people started to grumble. I see what you mean.
====
8731
Exactly. I imagine this hero as a tall, honorable Redguard with shining armor and a brilliantly curved sword. What do you think?
====
8732
I don't know. I'm beginning to trust fewer and fewer of our people as it is. Especially with those necromancers running loose in the desert.
====
8733
I may have been harsh before about our Covenant brethren.
====
8735
I've seen many brave Orcs and Bretons fighting the necromancers in the desert.
====
8736
They're fighting the Withered Hand? Why would they be doing that? That's our business.
====
8737
Those warriors are doing what our men cannot. They're fighting our honored dead.
====
8738
I have a good mind to call them cowards for attacking our ancestors like that.
====
8739
And I have a good mind to commend them for bravery. They're defying the gods in order to save our land.
====
8740
I guess you're right. Let's hope their gods are more forgiving.
====
8741
Are you still troubled, my friend?
====
8742
Of course I am. As long as there are men on earth, there will be signs of strife.
====
8743
That's not quite a Crown way of thinking. What changed your mind?
====
8744
No, it isn't. There've been some hopeful events as of late.
====
8746
Onsi has sent us brave warriors to fight against evil.
====
8747
Yes. These strangers do ease the tensions some.
====
8748
The Forebears look to these brave souls as guardians for a new age. I can't share their optimism, though. To me, they're more signs of trouble ahead.
====
8749
Don't be so pessimistic. There's still hope.
====
8750
If hope can only come through eternal struggle, then may Onsi put his sword to rest forever.
====
8751
I will never understand magic. It's too illogical. I cannot understand why Julianos allows it in this world.
====
8752
Death is permanent, despite how some men manipulate it. Why would death magic be any different?
====
8753
I hope Saturah's children abide by those same rules.
====
8754
We'll never know unless the Withered Hand are wiped out completely.
====
8755
You're right! The only way to truly kill a necromancer is to kill all necromancers.
====
8756
The Ansei Wards have been restored, but I don't understand why I still see the dead walking around.
====
8757
Or hope that he has no friends willing to revive him.
====
8758
Save the villagers! Find our people!
====
8759
The Withered Hand were powerful magicians. You can't expect their power to wane automatically.
====
8760
Guards to the front! We have a mad one here!
====
8762
Be quiet. You never know whose ears are listening.
====
8764
You don't give up, do you?
====
8765
You're back. We need to talk.
====
8767
Your interference grows tiresome, outsider!
====
8768
After I destroy you, nothing will stand in Vox's way.
====
8770
For a moment there, I thought my natural charisma might have failed me.
====
8773
There you are. Good to see you made it.
====
8774
Will Kir and Demyan ever return to us?
====
8775
Be careful, don't lose your disguise.
====
8777
Where am I? Where is my father?
====
8778
The horses are back, but their spirits have yet to return.
====
8779
The Herd Mother blessed us with your presence.
====
8780
Hail! Good to see another traveler on the road!
====
8781
"Honor for the Pact," they says. "Har de har har," I says!
====
8782
Right. Fetch me a Covenant soldier. I'll punch him in the codpiece!
====
8783
I'll chop your head clean off.
====
8788
Try to put up a decent fight.
====
8789
Even in death, I'm bound to service.
====
8790
My nightmares will be your playground, worm.
====
8791
Destroy Balreth. And leave me in peace!
====
8793
Hurry! You must go quickly!
====
8794
So, what did the scary ghost have to say?
====
8795
Legions of Akaviri invaded our shores.
====
8796
They came, killing and burning, though we never knew why.
====
8797
I died as the flood came. It swept them all away.
====
8798
The waters took friend and foe alike.
====
8799
The tides rolled in, crushing all in their path.
====
8800
The Akaviri were defeated, but at what cost?
====
8802
I'll watch your back while you crush spider eggs.
====
8803
Destroy the spider eggs. Rouse the spider queen. Death to the Goblins!
====
8804
Don't be foolish, Captain. Boredom is the only danger these soldiers face.
====
8805
Weapons out. Here they come.
====
8806
For Bjorick! For Hrogar! For Ysgramor!
====
8807
Kyne speed you to Sovngarde, beast.
====
8808
We've won the day! I'll meet you at the hall.
====
8809
General, we must enforce protocol. If—
====
8810
Enough! Not another word about protocol, Captain. Remember your place!
====
8813
Is this the place? Quarantine Serk?
====
8814
We're almost there. Soon, the Maulborn will give us the cure!
====
8815
If they get to me in time.
====
8816
Of course they will. You'll be fine.
====
8817
If it doesn't work, you should know I've always ….
====
8818
Don't say it. There's a cure. There has to be.
====
8820
The faith of our people is weak, but I will change that.
====
8823
We will get to the bottom of this.
====
8824
Their leader comes! Take him down.
====
8825
Who's fallen? And where are my sons? Find them!
====
8826
You should be able to hear me now.
====
8828
Not so close. He's getting suspicious.
====
8829
There he is. Let's follow him.
====
8830
He went into that shack. Wait for him to leave.
====
8831
My retainers. I can't protect them.
====
8832
Run. Goblins have overrun our fields.
====
8833
It's my fault Gar was taken.
====
8834
Those goblin beasts should suffer.
====
8837
Try to get inside that shack.
====
8838
We were expecting more than a dozen soldiers from Arand. You've got many shoes to fill.
====
8839
I've one more job for you.
====
8840
Oh for … what now, Rhavil?
====
8841
So you're the meddler who undid all of Rhavil's work.
====
8843
The dead depend on you. You must consecrate them.
====
8844
A communication spell? Let's see who Rhavil called.
====
8845
Error. The event system is broken.
====
8846
That woman wore a Covenant uniform.
====
8847
Rhavil must be working for the enemy.
====
8848
Go to his house and see what you can find. I'll send my guards.
====
8849
You won't take me! Conele gave me potions.
====
8851
Got the coin? The boss don't buy promises.
====
8852
It arrived on our ship. You'll all be very rich very soon.
====
8853
Then we've got your supplies: weapons, food and drink, medicine … and protection.
====
8854
Well, you're tougher than you look.
====
8855
Oof! I yield, friend. Good fight!
====
8856
All right, you got me. Say, you're not bad!
====
8858
Ha ha ha! Stop! I need more mead.
====
8859
Whoa, sabre cat! Let's go back to drinking.
====
8860
I feel it! The coral speaks to me.
====
8861
I'll meet you in its heart.
====
8862
My friend! Can you hear me?
====
8863
The coral is dying. The Breton stole its heart!
====
8864
The dreugh serve us now, but it's not enough. Find me at the heart.
====
8865
Take our heart. Keep it safe. The coral and I can now live without it.
====
8866
Soldier. Urgency impels us. We must keep the Covenant from getting the Coral Heart.
====
8867
Quickly, friend! Over here.
====
8868
You've saved Ebonheart, soldier. Good job.
====
8869
Praise Vivec! An ally. Help me, child.
====
8871
It's about time someone paid that Khajiit a visit.
====
8872
You there! Please, I have an urgent message.
====
8874
Praise Tall Papa, Hallin's Stand is free once more!
====
8875
I'll be here if you change your mind.
====
8876
Is someone there? Help me! Please!
====
8877
Enough, I yield. You fight like wamasu!
====
8878
The Covenant will have to leave eventually.
====
8879
Unless the Tribunal sent you about the Covenant troops, you had best move on.
====
8880
My family will drive those Covenant bastards off our land!
====
8881
I am sure Saalu did not weep. Neither will I.
====
8882
Excellent work! Meet <<1>> and me when you're finished.
====
8884
They'll think twice before attacking us again.
====
8885
I thought we'd never see the end of Imperial oppression.
====
8886
Tu'whacca sent that stranger to aid us in our darkest hour.
====
8887
You have disobeyed my orders for the last time!
====
8888
Enough! I will drag you back to Oblivion with me!
====
8889
You bear a gift? How thoughtful! But I can't accept it without providing one of my own.
====
8890
I know! I'll share the same gift I gave <<1>>. Now you can play skeever-wicket with your own skull! Hahaha!
====
8891
Something is rotten in Tal'Deic Fortress.
====
8892
The general's death is a blow to the Ebonheart Pact.
====
8893
I have a few things to say.
====
8894
You talk way too much. Let's stop now.
====
8895
Did you hear that Angof was defeated? What a rush!
====
8896
I can't wait until someone takes out that Angof fellow.
====
8897
Come. We have many preparations to make.
====
8899
The Hist is in my mind. So strange! I must … I must ….
====
8900
No! Don't take the medicine!
====
8902
I'll die without that. I'll die.
====
8903
No! Don't take the medicine!
====
8905
I'll die without that. I'll die.
====
8906
Help! The Ashlanders have surrounded us!
====
8909
No one goes into the Gorge. Got that?
====
8910
Do we say why the pass is closed?
====
8911
Tell them there's death in the pass. Leave it at that.
====
8913
It worked! Oh, and it's so beautiful. I must tell the others!
====
8914
They say an outsider fought off the Imperials single-handedly.
====
8915
I hope the Imperials learned a lesson once and for all.
====
8916
Did you ever find out who saved Hallin's Stand?
====
8917
The one who saved us is right over there. Tall Papa bless you, stranger!
====
8919
House Hlaalu claims they stopped the Llodos plague that ravaged the Redolant Loam,
====
8920
I give myself to the power of death!
====
8921
Yes, I heard the plague was created by some vengeful madwoman.
====
8922
No doubt House Hlaalu will find a way to make a profit from all this, though.
====
8923
I'm going back, whether you want me to or not.
====
8925
You must not! You'll surely be killed!
====
8926
I am honor bound. Don't worry, I shall return!
====
8927
Shor's Bones, there are more Daggers here than we figured.
====
8928
Ah, finally! A change in the weather.
====
8930
The gates must be unbarred.
====
8933
My own blade brother. I can't believe it.
====
8935
What can Tanval be thinking?
====
8937
Tanval, no! The Coral Heart is too powerful.
====
8938
Tanval, what have you done?
====
8939
Psst! Thanks again, friend!
====
8941
The flag has been stripped due to stealthing!
====
8943
You're always getting into trouble, Saryvn.
====
8944
You're the one who saved us. Tall Papa bless you!
====
8945
You there! Thank you for saving our city!
====
8946
Hallin's Stand will eventually return to normal.
====
8947
You saved the grandeya from the Imperials, didn't you?
====
8948
The Orcs in Malak's Maw have been defeated. I heard they were paid by the Covenant.
====
8949
Their leader, Gruznak the … Impotent? Impetuous?  Well, he was a nasty piece of work.
====
8950
Indeed.  A tower of skulls and bounty for Dunmer ears collected.  Bastards.
====
8953
Ah, Stormcrag. Good timing. Come here!
====
8954
Sorry, Captain. Didn't mean to eavesdrop.
====
8955
News of the General's death will spread quickly. We must maintain order.
====
8956
More Dark Elf discipline and protocol? That's what caused this mess.
====
8957
That's why I want to appoint you as my aide and advisor, so our discipline doesn't blind us again.
====
8958
Me? Yes, I'd be happy to help keep the fortress on track.
====
8959
Oh, no—they're still fighting out here.
====
8960
You push the limits of my hospitality, Captain.
====
8961
Surely we can compromise on the matter.
====
8962
Remember, Grandmaster, the urgency of our business.
====
8963
As you say, Captain. As you say.
====
8964
You're stronger than these Maulborn idiots!
====
8965
Morrowind shall be laid waste! Vox will break this land!
====
8966
Thank you for saving me! I knew Dolril would send help.
====
8967
Thank the Tribunal! It was getting so hot in here!
====
8968
Praise Vivec! Did Dolril send you?
====
8969
I understand you've had your differences with the grandmaster, but I'd hope your loyalty would lie with House Dres.
====
8970
It gives me great pleasure to watch him squirm. When I grow weary of that, then I may consider assisting him.
====
8971
I wish you'd reconsider. The future of House Dres is at stake!
====
8972
The crates are smashed! Finish off the rest of them.
====
8973
Archers! To your positions!
====
8974
Once the arrows start flying, they'll be on us in no time.
====
8975
We did it! All right, back to the cave.
====
8976
Mind you don't go running off with this.
====
8977
I can't take much more of this abuse.
====
8978
Fight hard and come back alive!
====
8979
Psst! Someone's here. Get scarce.
====
8981
Glad we understand each other.
====
8983
Hope the next town in the path of the Covenant army fares better.
====
8984
Much stabbing, yes. Great fun.
====
8987
You can't imagine the horrors in that thing!
====
8990
Here all along, was it? By Sithis, it was right under my feet!
====
8991
Look what you've done! I've lost count!
====
8992
I'll feed your heart to my cat!
====
8994
Once I dispatch you, Hissmir will be ours!
====
8996
You'd kill our people to save them? What madness is that?
====
8997
My warriors won't allow you to perpetrate this foolishness.
====
8998
You should've stayed out of this!
====
8999
You can't be so cruel. This is eternal torment!
====
9000
My acolytes won't allow you to curse us with life!
====
9006
That ought to make the Khajiit suffer!
====
9008
You there! I will cloak you in shadow. Enter the portal and witness our victory.
====
9009
You've felt the true splendor of my gift to <<1>>. What gift have you for them, I wonder?
====
9010
I will follow them to make sure they remain safe.
====
9011
Preserve their existence or end it forever. Which will it be? Probably the boring one.
====
9012
Please, find any other survivors, then come see me!
====
9013
What a beautiful sight it is! One-Eye can't wait to get her talons on it.
====
9014
S'jash will take care of this. You have business to attend to with One-Eye.
====
9015
Heartless oaf! You'd destroy everyone in <<1>>, despite the ones who clearly wish to go on? All to end a pain and sickness they can no longer feel? How delicious.
====
9016
Callous brute! You would remove their capacity to truly die, forcing them to suffer their endless existence until the end of time? Are you too weak to allow them the rest deserved by all mortal creatures? How intoxicating.
====
9017
I must inform the vicecanon of this situation!
====
9019
That accursed rock contains more horrors than Oblivion!
====
9020
Inside that thing is … nothing! You cannot imagine!
====
9021
Death will release me from the nothingness inside that thing.
====
9022
It seems we have an unexpected guest!
====
9025
You've done a great service for the Pact.
====
9026
It can't be. They wouldn't.
====
9028
The other one, the Elf? He ran right past me. Well, a good deed is its own reward.
====
9029
Open the windows! Out of my way! Don't let them bite you!
====
9030
It's just not safe here anymore.
====
9031
Now we'll see about this journal.
====
9033
Now we'll see to our defenses.
====
9034
Someone needs to take on these mercenaries.
====
9035
I'll run this shop better than he ever did.
====
9036
The ingredients are all I need! But how to get them ….
====
9037
This will work. I'm sure of it.
====
9038
The Shadowscale Enclave must know about this.
====
9039
We must focus on the problem at hand.
====
9040
Necromancers are in Shadowfen. Someone needs to do something.
====
9041
The Worm Cult is the real problem.
====
9042
The Kothringi are upon us! Quickly, activate the Zaht stones.
====
9043
Such power! Were it ever to fall into the Kothringi's hands ….
====
9044
Over here! Can you help me?
====
9045
Where's the Argonian who did this?
====
9046
Neposh knew the terms when he summoned me!
====
9047
You say for this next trial I'll need to run? Fine.
====
9051
Ha! I knew you'd be no trouble!
====
9052
The Zaht stone must not be activated!
====
9053
You are intriguing. Won't you come with me?
====
9054
What? Who? Where is my eggspawn?
====
9055
What is this? A sign from my darling Risa! I will wear it always.
====
9056
I'll always miss my daughter, but I'm grateful for this memento.
====
9057
We must put a stop to these crimes.
====
9058
You're not here to complain, too, are you?
====
9059
Very few people finish one trial, let alone all three.
====
9060
Why would someone steal from us?
====
9061
Your contributions to Hissmir will not be forgotten.
====
9062
Are you ready to commune with the Hist?
====
9063
The Thalmor may have been up to more than just the Trials.
====
9064
What happened to our pilgrims?
====
9065
The Dominion should think twice before attacking our people.
====
9066
The Dominion should pay for what they've done.
====
9067
With your help, we can turn this around.
====
9068
You destroyed my childrens' bodies, but not their souls. Their power is now mine!
====
9069
Why are you searching my belongings?
====
9070
Get away from me, brigand!
====
9071
You've upset her! Leave, so I may calm my wife.
====
9072
Neposh, is your brainshell cracked? Bargains with Daedra? I am ashamed.
====
9074
Don't let him reach the lava.
====
9075
Balreth is bound forever. Let's return to Ash Mountain.
====
9076
Ah! Khasaad has found you.
====
9077
The new Hand has arrived. Notify Almalexia that her champion is here.
====
9078
Well met, Hand of Almalexia.
====
9079
You received Veloth's blessing and have come to the Hollow, just as I have foreseen.
====
9080
The blasphemer Vox has sealed herself behind powerful wards. While these wards are in place, she is hidden from me.
====
9081
Three wards protect her—one bound to the living, one to the dead, and one to the Daedric planes.
====
9082
Destroy these wards. Then you will be able to enter the blasphemer's lair.
====
9084
What's this? What's happening?
====
9086
Wait! This is one of the places on the map.
====
9088
Don't leave us! We can't do this without you!
====
9089
Quiet, fool! I paid you for your discretion… remember?
====
9090
It was just idle talk, friend. I assure you, I had nothing to do with it.
====
9091
Hey, Rhavil! No offal today. The temple's forbidden all sales.
====
9092
Look here, it's that fancy sod was in our camp. Hey, fancy man! Fallen on any swords lately? Hah!
====
9093
Saying we shouldn't help the Dunmer. Hah! Like a Nord would ever turn down a fight.
====
9094
The drunk one took your advice, silver tongue! He now regrets it. For shame.
====
9096
Victory is yours! I submit!
====
9097
I'm going to enjoy stomping you into the dirt.
====
9098
Finally! A real challenge!
====
9100
Hold. What do you have there?
====
9103
It is done. Meet me back at my lodge.
====
9104
Heed my call … Balreth, I summon you!
====
9105
More coming! Keep them away from father.
====
9106
Why do you wait here among the common people?
====
9107
Such trivia can wait. I would speak with you.
====
9108
Meet me in the Temple, for events of epic proportions are unfolding.
====
9109
I'll take these weapons to town and get help.
====
9110
Claws out! We're ambushed!
====
9111
This is good. Now we need to find the second landmark.
====
9112
Here! This is on the map, as well.
====
9113
There, see how the symbols point? On to the treasure!
====
9114
Jone and Jode, it really is here!
====
9116
The keystone. I remember it now!
====
9117
The Dominion won't get the keystone now.
====
9118
This way is not on the map. We must go back.
====
9119
This will buy many drinks in the months to come!
====
9120
They stole my precious crystal!
====
9121
Those blasted cultists have my shards!!
====
9122
My crystal! They stole my crystal!
====
9124
You look like someone who can get things done.
====
9125
They stole it!  How can I stop them alone?
====
9126
You've done me a huge favor, thanks!
====
9127
I knew you could get things done.
====
9128
You've done a great service for me.
====
9129
Thank you for retrieving the crystal shards.
====
9130
Thanks for retrieving my crystal!
====
9131
We can rest well until the next time they steal my crystal!
====
9132
Please, you have to help me!
====
9134
How did I get stuck in here?
====
9142
Thank you for rescuing me.
====
9143
I'll tell my father how you assisted me today!
====
9145
The older ruins are suprisingly complex. Lizards never built these.
====
9146
We've found no evidence of a prior civilization.
====
9147
At least the lizards are resilient. They'll serve us nicely.
====
9148
You seem to be doing well for yourself.
====
9149
Now what are we to do about those battlemages?
====
9150
What do you think of my new slaves?
====
9151
I'm not going in there. No necromancer's getting me!
====
9152
Their skin will give your flesh sculptures great color and texture.
====
9153
Indeed! My masterpiece will rival the Wailing Wheels of Vindasel!
====
9154
Your revolt will fail, slave. You are mere animals!
====
9155
Alessia has shown us the way, Elf. We are slaves no longer!
====
9156
Tread carefully upon the Coiled Path.
====
9157
Well done, outsider! Few complete the Coiled Path.
====
9158
Ready to face the Trial of the Ghost Snake?
====
9159
I see shifting shadows and change in our future.
====
9160
The fate of the Mabrigash shifts with the sands of time.
====
9161
Are you braving the Coiled Path?
====
9162
These hatchlings will flourish within the vale.
====
9164
I really need to speak to you.
====
9169
Child of futility! If I did not laugh, I would weep.
====
9170
Your antics amuse me, zombie-to-be.
====
9171
Your kind never learns. Death shall be your reward.
====
9172
Thwart me? You may as well attack the sun and stars.
====
9173
Fool, and child of fools! Your efforts are vain.
====
9174
Think yourself mighty? As yet you have seen nothing.
====
9175
I shall make of your husk an undead thrall.
====
9176
The closer you get, the greater shall be your failure.
====
9177
What mirth! You shall be my zombie jester.
====
9178
Try harder — your efforts make me weary.
====
9179
Pathetic mortal! Your brief life is at an end.
====
9182
Look at what we have here. Give us everything you got, shop keeper.
====
9183
Thank you! Here, it's not much, but I appreciate your help.
====
9184
Covenant dog. The Dominion … will avenge!
====
9185
They say you killed Angof. I thought you'd be taller.
====
9186
I know you! You're the savior of Glenumbra!
====
9187
In honor of your victory at Cath Bedraud, I owe you a keg.
====
9188
My clan's from Glenumbra. Thanks for slaying that Angof!
====
9189
You're the one who exposed the Dark Council!
====
9190
Has the bloodfiend menace truly been stopped?
====
9191
Are the vampires of Rivenspire truly gone?
====
9192
Well met, vampire slayer of the Doomcrag!
====
9193
The Viridian Woods thrive, thanks to you!
====
9194
Thank you for saving Princess Elara!
====
9195
May the Viridian Sentinel guide you.
====
9196
Hail the hero of the Viridian Woods!
====
9197
I can't believe you defeated King Eamond!
====
9198
All hail the scourge of the undead!
====
9199
Good day, Champion of the Necropolis.
====
9200
General Tharn was no match for you!
====
9201
The Grandeya of Hallin's Stand praises your bravery.
====
9202
Captain Dhakir sends his regards, friend.
====
9203
Blade's edge, it's the victor of Hallin's Stand!
====
9204
Namurrah's champion! Hallin's Stand toasts your victory!
====
9205
Onsi bless the slayer of Suturah's spawn.
====
9206
You proved the bravery of the Ash'abah!
====
9207
By your might, the Withered Hand is broken in Alik'r!
====
9208
Thanks to you, the dead of Motalion have returned to their rest.
====
9209
Thank you for saving King Emeric.
====
9210
You stopped old Vaermina, didn't you?
====
9211
I hear King Emeric thanked you personally!
====
9212
Wayrest has a lot to thank you for.
====
9213
If you're here, those Imperials won't attack again!
====
9214
You saved the garrison from certain disaster!
====
9215
Arkay bless you for saving the garrison.
====
9216
Your courage at the garrison is the talk of Evermore!
====
9217
Who would have thought Sir Renchant was a traitor?
====
9218
If not for you, we'd be paying taxes to Cyrodiil now.
====
9219
Thanks to you, Gharzu's extortion is finished!
====
9220
You're the one the queen spoke of. Divines bless you!
====
9221
They say you killed Angof. I thought you'd be taller.
====
9224
The prince meant well, but you were right to stop him.
====
9226
I saw Queen Therese leading ghostly troops south.
====
9227
I've seen what Adrien has become. What a sacrifice!
====
9228
I saw Prince Adrien leading skeletal troops south.
====
9229
The price of grain's gone up again.
====
9230
Perhaps your cook's mismanaging the pantry.
====
9231
They say trouble in Bangkorai's driving up the cost.
====
9232
Never fear. Sir Renchant will make things right.
====
9233
Meddling wretch. How dare you!
====
9234
Queen Arzhela must get back on her feet. Evermore needs her!
====
9235
I came to offer condolences to Her Majesty.
====
9236
I can't believe the king's dead and her children are missing!
====
9237
Perhaps the knight regent knows more than he says.
====
9238
Hush! Someone might hear you!
====
9239
Quiet! You want the guards to hear?
====
9240
The knight regent's lackeys? Let them listen.
====
9241
You're going to get us locked in the stocks … or worse!
====
9242
Evermore will prosper again!
====
9243
Her Majesty hasn't forgotten her people.
====
9244
I worried when she was lost in mourning.
====
9245
Yes, but a Breton queen knows her duty!
====
9246
To think the knight regent was a spy!
====
9247
He wasn't a spy — more of a traitor, really.
====
9248
A spy! Praise Arkay he's gone.
====
9250
If push comes to shove, I'll go to Wayrest.
====
9251
There's no reason for you to do that!
====
9252
But if we're attacked, I'm going.
====
9253
How much is passage to Wayrest?
====
9254
Have you sold anything today?
====
9255
From travelers? Ever wonder where they get it all?
====
9256
No. I bought a lot of new stock, though.
====
9257
It's better if you don't ask.
====
9258
Well met, sentry. Anything to report?
====
9259
More agitators in the street every day, sir.
====
9260
I know. Why do we trust this Orc and his gang?
====
9261
I don't. I trust Sir Renchant and the queen.
====
9272
Seen any carts from Evermore Farms?
====
9273
Not yet. It might be a while.
====
9274
There's a chance of famine. You know what that means.
====
9276
Sir Renchant isn't fit to polish the throne, let alone sit on it.
====
9277
Er, yes, we are having nice weather.
====
9278
What? Didn't you hear what I said?
====
9279
What shall we have for dinner tonight?
====
9280
Town's calmer now, eh, sentry?
====
9281
Aye. The citizens are smiling at us again.
====
9282
You mean Rosette at the Anchor Point is smiling at you.
====
9284
Enchanted swords! Runes and staves! All at Todrak's!
====
9285
Come to Todrak's for all your arcane needs!
====
9286
Why carry a common sword? Buy from Todrak!
====
9287
Heard from your brother in Hallin's Stand?
====
9288
Zeht's tears, no. No word yet.
====
9289
Stay strong. The priest says Tu'whacca won't test us forever.
====
9290
He would say that. He has a jackal's smile.
====
9291
is about to leave the event area!
====
9292
Can we get out of here now?
====
9294
You really shouldn't be walking around alone around here. Tell you what, you give us everything you got, and we won't kill you.
====
9295
Thank you so much! I'm getting out of here!
====
9296
Evermore must find new allies, before it's too late!
====
9297
We will not be silenced by royal sympathisers!
====
9298
How many lives must be lost before Evermore seeks aid?
====
9299
Poor Queen Arzhela. No one's seen her in days.
====
9300
Sir Renchant has matters well in hand.
====
9301
Evermore is strong. This corruption will pass.
====
9302
The king is dead! What'll become of us?
====
9303
The knight regent? Let's talk about something else.
====
9304
By my blade, we'll drive the Imperials from Bangkorai!
====
9305
The Imperials test our mettle with this southern invasion.
====
9306
If he calls me a Reachman again, we'll see whose blade is sharper!
====
9307
Gall and pox on that knight regent!
====
9308
There are graverobbers in the barrows!
====
9309
Big dumb fleshbag! Zix is king here! You die now!
====
9310
Away with you, mortal! This soul belongs to Zix!
====
9311
This looks worse than it really is.
====
9312
Leave it to goblins to consort with Daedra.
====
9315
Greetings, Talisman-Bearer.
====
9317
Welcome back, Talisman-Bearer.
====
9318
It's not like you're safer here, minstrel. Goblins go wherever there's prey. I'd keep an eye out, if I were you.
====
9319
Are you insane? I'm not going anywhere until they clear those ruins.
====
9320
Are you still here? Aren't you performing at a banquet in Wayrest tomorrow?
====
9321
The roads aren't safe. Goblins are in the ruins nearby. No amount of silver is worth losing my head to the Bonesnap tribe.
====
9322
So with the Bonesnap Goblins handled, will you head to Wayrest?
====
9323
Eager to get rid of me? I thought I could stay here, play some inspiring songs ….
====
9324
Don't even think about it, minstrel. I'll shoot you full of arrows if you so much as whistle.
====
9325
Ouch. And here I thought the Goblins were cruel! Blessed Mara, heal my wounded heart.
====
9326
There's no way I'm going back there!
====
9327
We'll meet you in the secured area. For the Pact!
====
9328
It's just not safe here anymore.
====
9329
Now we'll see about this journal.
====
9330
We must put a stop to these crimes.
====
9331
The ward has been dispelled. Go find Serien. We'll join you as soon as we've recovered our strength.
====
9332
Drillk! Remember your duty!
====
9333
My mind … my memories! I remember now! I think I might be sick ….
====
9334
Who calls me? Stand and fight!
====
9336
Hold! I will help defend the walls.
====
9337
I am beaten. You have my aid.
====
9338
On your guard. We don't know what's up ahead.
====
9339
I must protect our village from the Worm Cult!
====
9340
They're up to something evil.
====
9341
We're safe from the Worm Cult, thanks to you.
====
9342
What is the meaning of this intrusion?
====
9343
My peoples' fates … I cannot decide.
====
9344
Now we can fight … forever!
====
9345
Thank you … now we can rest in peace … finally.
====
9347
They're gone! What am I going to do?
====
9348
Something's happening, and it sounds bad.
====
9349
I can't believe I'm still alive!
====
9350
The tear is kept below in the basement. Let's go get it!
====
9351
Stop! This one belongs to Zix!
====
9353
Get behind this stump before you're seen!
====
9354
Thank the Tribunal I found you!
====
9355
Look everywhere. Any clues we find may lead us to the cure.
====
9356
Something must be done about the Vanguard. Now.
====
9357
The grandmaster's son is in peril. He must be saved.
====
9358
Let nothing stand in your way. Save the scion of House Dres!
====
9359
Seen any loose guar, stranger?
====
9360
Remember, they like to be scratched under the chin.
====
9361
We wish you luck, traveler.
====
9362
The hopes of Stonefalls go with you!
====
9363
It's a mistake to provoke House Dres.
====
9364
You will be my hand of vengeance!
====
9365
Sun on your scales, friend.
====
9366
Keep your tail straight and your belly wet.
====
9367
Die, Volek, for Eyes-that-Glint!
====
9368
What'd you find? What is that?
====
9369
That's the recipe for the Llodos Plague. We've done it!
====
9370
Rrraaarrrgghh!!!! testing!!!?
====
9371
I'm leaving before something bad happens to me, too!
====
9372
Please! There's another way!
====
9374
You didn't think it would be that easy, did you?
====
9375
You resist my plague? Let's try a stronger version!
====
9377
I shall experiment upon your body.
====
9378
I told you, Varon. Our champion survives!
====
9379
I could use your help in another matter.
====
9381
Honor to you and your noble house.
====
9382
Learn from the past. Peer through the window.
====
9383
What's your business here, soldier?
====
9384
Get out there, and get to work!
====
9385
Honor to you and your noble house.
====
9386
View the past. Open the window.
====
9387
Dark magic is loose in Heimlyn Keep.
====
9388
The Thalmor have no place here!
====
9390
The Thalmor are killing our people!
====
9391
The Thamor should go back to where he came from!
====
9392
Fine then! Just leave me here!
====
9393
Beware the cursed. And good luck.
====
9394
We've got to put an end to this.
====
9395
The Keeper will know what to do.
====
9396
Meet me on the north road when you finish.
====
9397
You have wandered far. Rest now … with me.
====
9398
Why do you resist? I offer you peace.
====
9401
Come. You've seen the danger firsthand.
====
9402
Oh, thank you. If you succeed, bring the medallions to me, north of Muth Gnaar.
====
9403
Over here! I could use a little help, please!
====
9404
Spirits of the bog! Creatures of nature!
====
9405
Show me your wounds! Reveal your injury!
====
9406
Here's the amulet.  I hope to never see another Kwama again.
====
9407
It's done. Meet us outside and we'll conclude this foul business.
====
9408
Farona Telvanni! Stand and face me.
====
9410
Sacred Lady! Please! I didn't realize ….
====
9411
I shall forgive you, provided you aid my agent who stands before you.
====
9412
Yes, Sacred Mother. Your will is my own.
====
9413
As for you, my champion, you have done well. I grant you the authority to deal with the murderer who flouts my power.
====
9414
The Dominion attack. Such madness!
====
9415
These Aldmeri will learn we aren't such easy prey.
====
9416
Watch out for the Dominion! They attack from the shadows.
====
9418
This is no longer a place of repose.
====
9419
is about to leave the battle area!
====
9420
Your interference was … unexpected. No matter. Your world will be ours, in time.
====
9421
I warn you, mortal. Turn back now, and I may let you live.
====
9422
You believe you can interfere with our plans for this world? What a pleasant fiction you tell yourself.
====
9423
The Volek are dead, and we are free!
====
9424
Maybe I'll stay in Mournhold and rebuild the family holdings.
====
9426
The vessel calls to souls long lost!
====
9429
Ah, the meddler. Still working for that so-called goddess?
====
9431
You'll help our expedition of Nord Cultural Exchange, yes?
====
9432
So impressed by Almalexia's stolen grandeur that you've fallen for her lies?
====
9433
I killed Magister Navisdyn to show the weakness of your imposter god.
====
9434
And while she runs around trying to find a murderer, we—but you'll see soon enough. When the Temple falls, and the city will follow.
====
9437
Now that that's done, I'll clean up in here and then meet you outside.
====
9441
The map guides us, my friend. Lead on!
====
9442
Sun warm your scales, landstrider.
====
9446
The Covenant is everywhere. Be careful.
====
9447
May the wind be at your back.
====
9448
You have done well, traveler.
====
9449
Too late! Drillk absorbed the Sedormis keystone years ago.
====
9450
The Daggerfall Covenant took my son!
====
9451
No, Holgunn. The Covenant must pay!
====
9452
I can help you treat the injured.
====
9453
You'd poison them. Ashlanders are all the same.
====
9455
Ashlanders have tunneled under the walls!
====
9456
I still feel so ill, I just need to rest.
====
9457
Damned kwama! I've never seen them like this before.
====
9458
As soon as the kwama settle down, we'll get back to work.
====
9459
I wish my husband hadn't gone back into that mine. This isn't how I imagined things working out!
====
9460
Where others see danger, I see opportunity.
====
9461
Honestly, it would have been a waste to leave that cuttle in the mine.
====
9463
I bid you let this one pass unharmed.
====
9464
Follow us! Our castle is nearby.
====
9465
Trolls take you, registrar! Bah! We go home now.
====
9466
Abandon this foolishness, and you may yet live!
====
9467
Discoveries like this are not made every day!
====
9468
Damned scorpions! They killed my goat!
====
9469
Look! Look what they did to my poor goat!
====
9470
I'm moving to the city. I'll become a beggar. It's safer!
====
9471
Why bother, stupid mortal? Give up.
====
9472
What are these bog-pickers to you? Abandon this folly!
====
9473
Envoy Rigurt, I regret to inform you that you'll need to wait a few more days.
====
9474
bursts out of the sand in defense of the eggs!
====
9475
No! Wait, you can't leave. It's highly irregular—think of the paperwork!
====
9476
You mustn't do this, my son. Defying the Tribunal is a death sentence.
====
9477
Enough, Mother! Your faith in false gods blinds you to the truth.
====
9478
You mustn't say such things, Meram.
====
9479
Silence, Mother! The Daedric Princes return. I welcome them as the true gods of this land.
====
9480
Please, Meram! Come back. I don't want to see you get hurt.
====
9481
All right, lads—time to don our fancy new Elf clothes!
====
9482
My child, why have you spilled innocent blood? What has led you to perform such evil?
====
9483
You are a lie, Almalexia! A false god! I renounce you as the imposter you are!
====
9484
You show no remorse and your crimes cannot be ignored. Let this be a lesson to all who would oppose the Tribunal.
====
9485
I warned you! Meet your doom!
====
9486
No! It's not possible! You've destroyed me!
====
9488
No, my lady! Mercy! I beg of you! He's my only son!
====
9489
What mercy did Meram show his victims? I am sorry, dear Urili, but he has earned this punishment.
====
9491
Thanks, friend. I'll make my way out of here once I catch my breath.
====
9492
I thought I was going to die down here. I can find my own way out.
====
9493
That was terrible! The world almost lost beautiful Natan!
====
9494
Blech! I hate the taste of sand!
====
9495
We're not being paid enough for this!
====
9496
Mercenaries hiring mercenaries to do their jobs. What is this world coming to?
====
9497
Your corpssse shall feed the hatchlingsss!
====
9498
There are too many. We must try again.
====
9499
Beware, unscaled one. Ssethreka is near. She will try to stop you.
====
9500
Please traveler, I beseech you. Selfora needs your help!
====
9501
Traveler, over here! Don't enter Selfora!
====
9502
I can't go much farther. Are we there yet?
====
9505
Great Sep, hear your servant's plea!
====
9506
The sussurus of Sep blesses you.
====
9507
I can't go on. I have to go back. Meet me at the entrance to town when you're ready to take me to the inn.
====
9508
Those mercenaries were armed. Do you think they were bandits?
====
9509
I don't know. Hram and Heyazzin are still up there, aren't they?
====
9510
A goat herder and a crazy old man don't stand a chance against bandits!
====
9511
They didn't stop to harass us for coin, so they're probably just mercenaries.
====
9512
False gods. False justice. Meram was right. The Daedric Princes must return. And blood must flow!
====
9513
Wise Zeht, giver of water, blessed of the heavens, we give you praise.
====
9514
Honored Ancestors, bring us fortune.
====
9515
Great Sep, keep the sand from our eyes and the snakes out of our beds.
====
9517
If they see us talking, I'll be punished!
====
9519
I hope I get a full portion of gruel tonight.
====
9521
Let them die. Let them rot. Let them feel my pain. No false gods can stop me!
====
9522
If they see us talking, I'll be punished!
====
9523
You get used to the whippings after a while.
====
9525
Yes, Urili, yes. Let your plague spread across the land as your rage fills you and makes you strong. But you need Veloth's hammer. You must take it for your own.
====
9526
The Judgment? That's what my son sought to possess. Yes! It will be mine! And with Judgment in my hand, the Tribunal shall fall!
====
9527
Go. Gather your followers. Spread your plague. Wield the hammer. With it, you can devour living souls and unleash your true power!
====
9528
Heh heh. You think to hide from me, intruder?
====
9529
I. See. You. Heh. Heh heh.
====
9530
Does this woman come bearing peace or a wielding a sword?
====
9531
Our temple is isolated. Who can aid us?
====
9532
The Tribunal blesses us with tireless protectors.
====
9533
You've ruined our life together!
====
9534
The Ashlanders have breached our defenses.
====
9535
Azura willing, you will not see us again.
====
9536
Elynisi? Thank the Three you made it! We feared the worst. Have you brought help?
====
9537
It was a close call. I'd be dead if not for this traveler's assistance.
====
9538
You've chosen a bad time to visit Selfora, stranger. Spirits roam the streets and unquenchable fire consumes the town. Selfora is lost.
====
9539
Don't be too hasty, Meldras. Our new friend is powerful. I've seen what the traveler can do.
====
9540
You! The meddler from my memories. Have you come to die?
====
9541
I will have your power! And the Tribunal's as well!
====
9542
Another one. But there's something different about this one.
====
9543
You're right, Meram. This one's … solid.
====
9544
I'll go first. In case of trouble.
====
9545
Keep your eyes peeled for an ambush.
====
9546
Didn't think a Nord could sneak, huh?
====
9547
They're burning alive in there, and I can't stop it!
====
9548
We'll rebuild Muth Gnaar, thanks to you.
====
9549
How will I retrieve all the amulets?
====
9550
The amulets are safe. Now we have a chance.
====
9551
They must pay for what they did to my family!
====
9552
You've given us a small measure of comfort.
====
9554
To our well-deserved success!
====
9555
Ugh. Suddenly, I don't feel so good.
====
9556
Enter the enclave, and follow the path up. You'll see him.
====
9557
<<1>>, let our visitor speak. We can't continue without help.
====
9560
Of course. May Sithis watch over you, my friend.
====
9561
Ah, this one has a body that I can rend.
====
9563
Ah, they fit together perfectly.
====
9564
This choice will forever haunt your dreams.
====
9565
Curse the Dominion! If only we had more agents!
====
9566
Now we need to clean up this mess.
====
9567
I wish Pale-Heart had given us one more emissary.
====
9568
This could be my best work yet.
====
9569
Her parents must hear what happened.
====
9571
At least we know what happened to them.
====
9572
Hmm. Perhaps it's time I sent word to Sharp-Eye.
====
9573
If only he'd told me sooner!
====
9574
Our allies have broken through! Press the attack!
====
9575
The Vanguard is breaking! We're forcing them back!
====
9576
They've surrendered. The Vanguard has surrendered!
====
9577
This tail-suckler has no worth to the Night Mother.
====
9578
Be careful, everyone. Our foes could be anywhere.
====
9579
I'm getting too old for this.
====
9581
You made the right decision.
====
9583
Thanks for delivering this.
====
9584
Ah! I've got to get away from here!
====
9585
Meddling fool! Your interference ends here!
====
9586
You think removing me is that easy? Face my protectors!
====
9587
Bah! Those were just fodder. There are more to come!
====
9588
Gather round! Watch as I teach this upstart a lesson.
====
9589
Come, now. Show us your prowess.
====
9590
What is this? Petty magics for a petty people …
====
9591
Mortal filth! Get away from there.
====
9592
Through your wisdom and judgment, you have earned Vivec's favor. Receive our blessing.
====
9593
Selfora is dead! You will not save her!
====
9595
Behold! I bear the Hammer of Veloth, priest. I have come to rally my people against the taint of the Three.
====
9596
Praise to the Three, Magistrix Vox. To what do we owe the honor of your visit?
====
9597
What are you saying, Vox? Have you gone mad?
====
9598
Mad? You want to see mad? Let me show you true madness ….
====
9599
We must be cautious. The area's not safe.
====
9600
At least we know we're in the right place.
====
9602
No one else could've done this. Thank you.
====
9603
It worked! Oh no … I don't have control!
====
9604
I will steal their skins by flaying them alive!
====
9606
So this is the Reservoir of Souls? How strange!
====
9607
It's so good to have my body back again.
====
9608
Humility shall temper the steel of my mind. This is my oath.
====
9609
Logic shall serve as the mold for the machine.
====
9610
I have taken all knowledge to be my province.
====
9611
But I shall remain humble in my pursuits.
====
9612
You'll never escape this place. Your soul belongs to Vox now.
====
9615
What is this place? Gods, what is that?
====
9616
Captain, get out of Kragenmoor. You may leave with your head or without it. Your choice.
====
9617
Grandmaster, don't do this. What Tanval does, he does for the Pact.
====
9618
I don't care a drake about the Pact right now. Get out.
====
9621
The creature won't give up easily.
====
9623
Perhaps I've found a new purpose in life.
====
9627
This is the mold for the final cog. It shall complete my greatest work; a construct with life and soul of its own.
====
9628
I could not bring myself to complete it. What would the creation of this life mean?
====
9629
Someday someone will find what I have left behind. And complete my final work.
====
9630
Take this portal. We'll meet you on the other side.
====
9631
This unit is now functional.
====
9632
You there! A little help would be very appreciated!
====
9634
One more Imperial defeat to add to the tally!
====
9635
Soldiers! To me for healing!
====
9636
For the honor of House Indoril!
====
9638
Caught the little skeevers' attention, did you?
====
9639
Hands off—that's Imperial property! Razak's Wheel shall be your grave!
====
9640
There is no moisture in your angry stares.
====
9642
Have you heard the one about the Telvanni chef?
====
9643
For comprehending the necessity of imperfection, you have earned the blessing of Sotha Sil.
====
9645
Be welcome and wallow in the River of Humor.
====
9646
Damned Imperials! I hope scorpions lay eggs in their bellies.
====
9647
The tower was consumed in a fireball, you see.
====
9648
As the Imperials fled, I heard some of them say they were going to a dig site. A Dwarven ruin. To the southeast, maybe?
====
9649
I hope Tall Papa is listening. Whatever horrors lay dormant in there? Slice the Imperials to ribbons! For the jackals to eat!
====
9650
The Imperials got what was coming to them at Razak's Wheel.
====
9651
Wasn't it the same hero that helped the grandeya reclaim the city?
====
9652
I wouldn't be surprised. Not many around these days with that sort of courage.
====
9653
Come! I'll show you how an Orc fights.
====
9654
Your spirit will give me the power I need! Together we will triumph over the Tribunal!
====
9655
Freed at last … not safe here.

Come. My camp is at the ruins.
====
9656
Come on over my dear, and help me sing a song, I hope you all don't mind.
====
9657
There once was a man from nantucket…
====
9659
No. I can't lose! Not this way! I had a deal.
====
9660
You're too late. Vox has the artifact. The Judgment of Veloth is hers!
====
9661
Where is she? Where is this Vox?
====
9662
We sacrificed many loyal Maulborn to acquire these Daedric slaves.

Slaves! Grant me your power!
====
9663
I may fall, but you were too late to stop Magistrix Vox! She will destroy you all!
====
9664
You have tried my patience long enough! Feel the wrath of Veloth's Judgment!
====
9665
You have done it, my child.
====
9666
I'll put these hearts to good use.
====
9667
Bandits? Someone, help me!
====
9668
I'm going to find a place to lay low. Tall Papa watch over us both.
====
9669
<Mittens Q. Deathclaw the Third is not happy.>
====
9670
<Mittens Q. Deathclaw the Third greets you inquisitively.>
====
9672
I've got to get that door fixed.
====
9673
I'm going back to Cyrodiil. It's much safer there!
====
9674
Mercy! Please … I won't do it again.
====
9676
You dare summon me? You will burn!
====
9677
I yield! I will serve you for now.
====
9679
I shall assist you, as long as it pleases me.
====
9681
Finish this and release me!
====
9682
To me! Draw Magicka from my aura.
====
9683
<<1>>! The outsider disputes your challenge.
====
9684
Kaoc! I yield. Curse you, I yield!
====
9685
We're here to fight the enemies of Tamriel, and there's no greater threat than the daedra.
====
9686
The enclave is no place for the unwary.
====
9687
This was unorthodox, but necessary.
====
9688
Stand, supplicant. I know what you seek.
====
9689
We've done it! The general is dead!
====
9690
Flyin', flyyin' in the sky,  cliff racer flies so high, flyinnn'
====
9691
What's that noise? I hate that song!
====
9692
Troll's blood, shut your trap!
====
9696
How dare you summon me, Tidyn! You shall suffer for this outrage!
====
9697
Now! Use the decanter to capture the weakened echo!
====
9698
All right, everyone! Let's put our town back together.
====
9699
The ferals … they're coming.
====
9700
Freedom at last! General Raetus will want to thank you.
====
9702
You've betrayed us! I … my mind … no!
====
9703
The undead are close behind us. We must hide the remains of the weapon. Now.
====
9704
The automatons are still active. We'll die down here!
====
9705
We will see this done, or Molag Bal's hunters will chew on our bones.
====
9706
You won't live to expose me!
====
9708
I still think this plan is madness.
====
9709
Damn it! Curano is dead. The weapon will be lost forever.
====
9710
No, there's still hope. Ostarand will have to do it.
====
9711
Oblivion take you! I can't.
====
9712
We can still succeed. But you'll have to enact the sacrifice, my friend.
====
9713
Now, summon the guardians! Touch Balreth's prison to draw them in.
====
9714
What will you do now, worms?
====
9715
Mortals, burn in my flames unending!
====
9716
Daedra! Hear me! Return to your purpose.
====
9717
Balreth cannot walk the world of mortals. You must cage him again!
====
9718
Fulfill your ancient vows. Imprison Balreth!
====
9720
Forgive us, mortal master.
====
9721
We barely survived the last wave. Valasha's injured. We'll never hold against the dead and the constructs.
====
9722
Ostarand is right. You need time. I'll lead the dead away, down another branch in the tunnels.
====
9723
Lanath, don't! You'll never survive the swarm!
====
9724
If my death buys you the time it needs … For Delodiil! And Meridia!
====
9725
Don't be foolish. That's suicide!
====
9727
My love. Ostarand. If you're going to do it, you have to do it now. I'm dying.
====
9728
I can't. Don't die on me Valasha! I can't do this!
====
9729
You must, my love. Or Molag Bal has won …
====
9730
It's what she wants Ostarand. This is why we came here. Do it.
====
9731
Goodbye my love … my Valasha.
====
9732
She caught us off guard at the anchot. They're on to us, Sees-All-Colors. Save me from ….
====
9733
You're not in Oblivion yet. I'm not done with you!
====
9734
I can't hold them. You have to go!
====
9736
We died when we agreed to this quest. We just kept walking a while. Hide the crystal. Hide the tome. Go!
====
9737
Please, think of my children!
====
9738
By the Divines, save my children!
====
9739
Divines curse your hard heart!
====
9741
Can you spare a coin, friend?
====
9742
My soul! Melina is stealing my soul!
====
9743
We need to get away. Meet me outside the prison.
====
9744
I will open the portal. Takes just a moment.
====
9745
Great. My sister runs off into the ruins, and I get injured. Typical.
====
9747
What in the name of Vivec do you put in this stuff?
====
9748
Look, I've got clean socks!
====
9750
You know, I like when Valen sings.
====
9751
Her idea of a hot meal was burning down the tower.
====
9752
Quick! Take Khajiit's portal!
====
9755
Avert your claws and stretch your tails.
====
9756
What is worse than a Dark Elf slaver's whip?
====
9758
Dark Elves are not very funny.
====
9759
You are drying my scales, audience.
====
9761
I heard … voices, just before you arrived. The past may not lay quietly here.
====
9762
This is pre-emptive action, which goes against the Guild's charter. We're mercenaries, not vigilantes.
====
9763
If you're not here to help, then leave. Mind this, though: Sees-All-Colors will hear about this insolence.
====
9765
I'll open a portal so you can return.
====
9766
I'll see you down the river, comrade.
====
9767
Mara bless him, I made that bracelet for Nuzal.
====
9768
Her father made that doll from an old shirt. It always smelled like him.
====
9769
They put me so far from my children.
====
9770
My aura will restore your magic!
====
9771
You're too late, mortal. The last of the sacrfices have been made. The full force of Oblivion shall soon rain upon us!
====
9772
Hold the portal. We don't want to be trapped here.
====
9773
Looks like it's just us. Stay close.
====
9774
Stand clear of the flames.
====
9775
The Coral Heart can break his shield. Defend me.
====
9777
Fall back. I need a moment to rest.
====
9780
He's too powerful. We'll never break him.
====
9781
Finish it. Finish what we started.
====
9782
I think you'll have to finish him without my help, my friends.
====
9786
Kyne preserve us! Another ward. Can you open it?
====
9789
Cut those skeletons down. Don't let them reach Tanval.
====
9790
Shor's bones, he's strong. What do we do?
====
9791
Tanval! What are you doing?
====
9793
Tanval. I'll see you in Sovngarde, my shield brother.
====
9796
The Nedes are nought but dust and ash. Now you will join them.
====
9799
Ha ha ha ha ha! Foolish mortal!
====
9800
Taste the flames of Oblivion.
====
9801
Insects! Shrivel and scorch in my fire.
====
9803
The wind dies. His shield is broken. Attack now.
====
9805
I'll open a portal. Time to get out of here.
====
9807
What happened? He just fell over dead!
====
9809
And now, to save your life ….
====
9810
You! Keep voice down, come here!
====
9811
Oraneth … why? Why wouldn't you listen?
====
9812
I will make the Worm Cult pay for this! My poor sister …
====
9813
Weaklings. You think to enter my realm?
====
9814
Even dead, I cannot escape this prison!
====
9815
I think I will see my family again soon.
====
9816
Those poor creatures. May their souls find soft mud-wallows.
====
9818
Pretty confident, isn't he?
====
9819
You! This travesty ends now.
====
9820
is blocked from the other side.
====
9821
Wait! Before you do anything with the keystone ….
====
9822
Is your heart made of stone?
====
9823
Just a silver! Can you spare just a silver?
====
9824
I'll tell the others what happened. Thanks again!
====
9825
The guards will hear about this!
====
9826
The storm breaks. Let the lightning strike.
====
9827
Well, time to move on again!
====
9828
Sithis, Lord of the Void, hear my plea! I seek to defend the honor of the Night Mother!
====
9829
Spirit of the Hist, receive—Xuth!
====
9830
You landstriders are all insane, and Bakkhara is the worst of you. Khajiit or no, sneaking into Dominion territory is suicide.
====
9831
Mages Guild neutrality or not, going into Dominion territory is not my idea of research.
====
9832
Betrayer! Face me or my prisoner dies!
====
9833
Sadly, that's why she's going to move up in the ranks while we sit here in the library as Journeymen forever.
====
9836
Everyone, attend. I erect the spine of amusement.
====
9837
This performance is an ancient one. Attend. Ahem.
====
9838
One day, in full view of the n'wah, the mehra of Koal Canton crushed some muckspunge pulp into a netch's tentacles.
====
9839
In response, the morag of Koal Canton released their kwama across the anmor and poured their shein upon the ground.
====
9840
Only after the mehra was burned in a sujamma molag and put to the dagon was the mora safe to travel again.
====
9841
Xuth, that made little sense.
====
9842
Argonian! In the sacred name of the Mirthless, die!
====
9843
Hey, maybe being a ghost won't be so bad. I'll be able to practice my act forever.
====
9845
Your blood will cleanse this holy place!
====
9846
My blood boils inside me. How can this be?
====
9847
Did you hear the news? Bakkhara found a necromancer plot beneath the Elden Tree in Valenwood!
====
9848
That Khajiit always seems to find trouble, doesn't she?
====
9849
She was way in over her head. The way I understand it, some mercenaries helped her put an end to it all.
====
9850
You're no Shadowscale. You know nothing of our ways!
====
9851
Xuth! You are no heretic. I've dishonored the Night Mother!
====
9852
Now she sees it! The terror grips her heart.
====
9853
I've never credited the furballs with an overabundance of intelligence. What exactly is it she expects to find at the Elden Tree?
====
9854
Herbs? Relics? I have no clue. I expect to have her corpse towed back to the guild before long.
====
9855
How did Bakkhara even survive that trip? I hear there were Worm Cultists involved.
====
9856
The way I hear it, a pack of mercenaries and free-blades helped her. Fitting, for the mangy creature.
====
9857
Feh. Such talk makes me wonder what you say about me when my back is turned.
====
9858
Done! Come look what I found.
====
9859
My wine! Which of you vermin took it?
====
9860
Husband, you work too hard. Let me help.
====
9861
Don't worry, dear. The potion you concocted has been a great help today.
====
9862
I'll help all I can. I'll gather more plants in case I need to make more potions.
====
9865
I'm the king of Ebonheart!
====
9867
Listener and Speaker, I challenge the outsider. I ask for your blessing.
====
9870
Then the outsider will mock the Night Mother no more.
====
9871
Another looter come to steal Ayleid treasures?
====
9872
This temple is sacred. You shall pay for your insolence!
====
9873
Supplicant! You are summoned for one final act.
====
9875
You'll always be welcome here.
====
9876
You won't regret letting me live. I swear it!
====
9878
Please forgive me! I'll never do such a foolish thing again!
====
9879
Foolish, selfish woman! I'm sending you to my mother's netch farm in Stonefalls.
====
9880
Not your mother's! Not netches! Anything but that, dear husband.
====
9881
Looky, a little fly caught in our web. Get 'em!
====
9882
What the heck does that fool think he's doing? I'm going to smash him!
====
9883
Hey, you'd better be careful who you insult, you stinking sack!
====
9884
If you don't shut your hole, I'll shut it for you!
====
9887
Man, that guy really packs a punch…I mean kick
====
9888
Did you hear the one about the Nord with the wooden leg?
====
9889
Nords are all fat, drunk fools! Am I right?!
====
9890
Divines bless you for this brief respite, strangers.
====
9891
They wanted to know about the keystone. I told them nothing!
====
9892
They kept asking the same questions over and over.
====
9893
My suffering means nothing. You must save her!
====
9894
Farewell, strangers. I sincerely hope we do not cross paths again.
====
9895
Please, Master Nerien'eth! I promise that they work! They will bind the daedra like you wanted! Don't kill me!
====
9896
I did what you asked! The tablet can call back her soul! Spare me!
====
9897
No, master! I inscribed the skulls like you asked, please don't take mine!
====
9898
Please! I'm weak with hunger. Can't you spare anything?
====
9899
Thank you! Thank you! I would have died without your help.
====
9900
That's … not what I expected to see.
====
9902
Curse you! I've nothing left but to wander off and die …
====
9903
I've never had anyone reject protection so vehemently.
====
9904
Our sacrifices, thrown away.
====
9906
Oh, Nerien'eth … I have truly lost you.
====
9907
Curano is right. With any luck the constructs will hold back the dead!
====
9908
Well! Isn't this a pleasant surprise.
====
9909
Pleasure working with you!
====
9910
Those were Ancient Ones. Ayleids in a Dwemer ruin. What went on here?
====
9911
A sacrifice? What did they come here to do?
====
9912
Without a soul in the crystal, there will be no way to repair the weapon. It must be done, Ostarand.
====
9913
Giving yourself willingly to the river's current. Noble.
====
9914
Valasha's journal remains. Perhaps it will shed more light on what's going on here.
====
9915
Such bravery, in the face of certain death.
====
9916
The dead centurion. A fitting resting place for my Valasha.
====
9917
Now just have to hide the tome.
====
9919
The crystal is in that steam centurion. We must destroy it!
====
9920
You're too late, mortal! His soul will fuel the Mortuum Vivicus!
====
9921
Foolish mercenary, he's going to get himself killed.
====
9922
Thank you for releasing me!
====
9924
Such a delicious predicament.
====
9925
I can't help that I'm a genius!
====
9926
Good. The road brought you to Ebonheart.
====
9927
May Vivec watch your steps.
====
9928
Back to the shadows, fiend.
====
9929
Filthy goblins stole my wine!
====
9930
Drunk goblins! What's the world coming to?
====
9931
My apprentice thinks he's the arch-mage of a college.
====
9932
A few more days as a goblin should give you the perspective you need.
====
9933
How dare you? Death for your insolence!
====
9934
You can't kill the commander, filth!
====
9936
To me, troops! Back, you devils!
====
9937
Sorry, everyone. I lost myself for a moment there.
====
9938
What's that smell? Did another stinking lizard get in here?
====
9940
Over here! We need help to close these portals.
====
9941
You've doomed us all! Prepare to die!
====
9942
May friendly branches shade your path.
====
9943
Quick, get down before they see you!
====
9944
That's a fitting end for a foul enemy.
====
9947
You calmed the attacking dreugh, and rescued that poor unfortunate… but there's still no sign of mother.
====
9948
They send me to the worst places.
====
9949
Why's he obsessed with these relics?
====
9951
She can't simply have vanished!
====
9952
And now it is time for all of us to rest, even the living.
====
9953
This business is not yet finished.
====
9954
I'll meet you further in. Head south.
====
9955
The Wardens will take revenge.
====
9958
Oh, come to me. Come to me, please.
====
9961
<Haldyn cheers … and then dies.>
====
9963
Who are you? What do you want?
====
9964
Could the rumors be true then?
====
9965
That's right, just leave me here!
====
9966
If only she were with the Hist ….
====
9967
Bezeer, my son … I'm home.
====
9968
They took him! They took Merric!
====
9979
Ready or not, here I come!
====
9981
Found you! Let's play again!
====
9984
Ow! Oh, dear, that wasn't right at all.
====
9985
I feel the Eye upon me. Praise to the Eye!
====
9986
Yes, yes. Keep to the shadows where no flame burns.
====
9987
The books, the books. Oh, the sweet books.
====
9988
Don't worry anymore, my little scribbles!
====
9989
You're here. Veloth be praised.
====
9990
My blessing will protect you. Go. Find Vox.
====
9991
Golden Eye, open. Give us your blessing.
====
9992
This, too, shall be recorded in Apocrypha.
====
9993
Save Ja-Reet. He's in that hut over there.
====
9995
Let's see how loud he'll squeal.
====
9996
You'll bring doom to us all.
====
9997
Excellent. Send the Diadem to my master. Let it pass beyond the veil.
====
9998
I take my leave.Travel in the sight of the Eye.
====
9999
By the Egg, it's killing that plant!
====
10001
Aelif will start the ritual.
====
10002
Look out, we're under attack!
====
10004
Hush, spirit. Aelif will ask the question.
====
10006
You have 60 seconds to defeat me punk!
====
10008
Back off! Only Blacksails are allowed on the ship!
====
10010
I do not regret my decision.
====
10012
I will tell you what I can.
====
10013
Aelif demands the name of your murderer.
====
10015
It was the Argonian, my subordinate, Sees-All-Colors.
====
10016
This one knew it would be so.
====
10017
Begone, spirit. Aelif is done with you.
====
10018
I have done as you asked. Release me to walk in Sovngarde.
====
10019
Go. Aelif will call for you again, soon.
====
10022
Have you lost your damn mind? Shut up, lizard!
====
10023
Our bargain has been fulfilled.
====
10024
Can't wait any longer! I'm going in!
====
10026
Come forth, Echo of Vox! Come forth, vile parasite! Face your doom!
====
10027
Ease up, now. The fire is very close.
====
10028
Give us some more, but not too much. We are not quite there yet.
====
10029
Let the fire loose, now. Give it all you can!
====
10030
It is too hot, comrade! Cool it down with the lever. Release the pressure!
====
10031
Anyone could be a skin-stealer. Anyone!
====
10032
You'll never find all of us. We're everywhere!
====
10033
My kind of answer. Let them come!
====
10034
As I suspected, your sensitivity is impressive. You could see the pattern. Now I know you can help us against the coming danger.
====
10035
That … did not sound good.
====
10036
About time we got some backup, eh?
====
10038
That's the fire I'm looking for! Stand back. I shall prepare the core.
====
10040
Now we're there! Almost done, comrade. Give me a large fire. Make it twice as hot as the last one.
====
10041
For the Chimer! For Veloth!
====
10042
Put the spurs to her! Give her all you've got!
====
10043
Keep easing up the pressure on that valve! We need to cool this fire down!
====
10045
That's it. The fire is perfect. Stendarr smiles upon us both!
====
10046
Yield to the power of the Prince of Destruction!
====
10048
Your master is weak! Ours is all-powerful!
====
10049
I tried so hard to prevent this bloodshed.
====
10050
Begone, wretch! Now you will meet the same fate!
====
10051
The Dagonites will pay for their desecration.
====
10052
Cease your meddling, scum! The Redguard's soul will fuel the Mortuum Vivicus. Nothing you can do can stop it!
====
10053
This is ridiculous. How can there be fish in there? What would they eat?
====
10055
That was impressive! Sort of, I mean.
====
10057
B'vek's buttocks! What is that thing?
====
10058
Kill it! Don't let it eat me!
====
10059
I think that counts as a success. Thanks, f'lah.
====
10060
I helped to find this place, years ago … Stendarr's will. Comrade, this news is disquieting.
====
10061
I am glad you are here with us. I've made preparations to work the Prismatic crystal, to reforge the weapon from the time of the Ancients.
====
10062
In truth, I thought this weapon would just be a powerful symbol. It seems we have great need of this important relic.
====
10063
Welcome to the Earth Forge! Quite a sight, is it not?
====
10065
Our … my mistake will not be forgotten.
====
10066
Uxith-Ei's betrayal will not be forgotten.
====
10067
Ah, Valeyn, you walked right into my trap! Wait, who are you?
====
10068
Another student? Another new Maulborn soldier ….
====
10069
Seems the work's already done here.
====
10071
Oh, good, you're finally awake!
====
10072
Ahh! Leave me alone. Don't hurt me.
====
10074
Fools! Do you truly think you could hide that trinket from the God of Schemes?
====
10075
The people of Abagarlas serve me even in death! My devoted, kill them! Kill them and bring me the crystal.
====
10076
That blasphemy must not be allowed to be reforged! Bring that crystal to Coldharbour.
====
10077
Remember this day, mewling wretches. My followers serve me even in death.
====
10078
Back away from gate. Coming through!
====
10079
Master send me. Said to rescue you.
====
10080
Time to go! I come back for other two later.
====
10081
Oh, you need pretty girl now? Wait, wait. One second.
====
10083
Valeyn said you would come. Now you die, and I leave with my new army.
====
10084
Hurry! You must destroy the Jagged Lens.
====
10085
I will not forget you, my friend.
====
10086
Kind stranger! Kazdi begs you release her before hungry snake-ladies return!
====
10087
He lied! You want the Fang!
====
10088
No! They've left Kazdi to die. Curse Brute-vitar!
====
10090
Now I'll need a larger fire, comrade! Double the heat of the last one.
====
10091
Now we need an even hotter fire, the largest yet. Twice the size of the last one!
====
10092
We've done it. Very well done, comrade!
====
10093
Another one for the fires. Taste my power!
====
10094
What have I done to my ship?
====
10096
Jofnir visits a remote Dwemer ruin just before his death. No coincidence.
====
10097
And now the guild openly opposes a Daedric Prince! Risky, risky.
====
10098
To throw the guild against such power. Foolish.
====
10099
This one remembers when we fought Goblins, bandits.
====
10100
Small contracts. "One and done," yes?
====
10101
Almost there. Be on your guard.
====
10102
I knew it! The beam unlocked that huge door. Go check it out.
====
10103
And here we are. Ragnthar.
====
10104
This one will just be a moment.
====
10105
The sound of gears … watch yourself!
====
10106
Seek Ja-Reet's memories. Say what should have been said.
====
10107
You've untangled memories. The Hist blesses you.
====
10108
Come. Meet me beneath the Hist tree.
====
10109
This one cannot wait to taste the air in Ragnthar.
====
10110
Matron, they're too stubborn to listen to reason.
====
10111
I think our friend here might have better luck.
====
10112
Enough! Enough, curse you! I yield!
====
10113
The witch gets her way. I'll stick to the terms of our deal.
====
10114
Hrmph. If you say so, matron.
====
10116
Crow Mother sent you, didn't she? I'm not staying in this cursed place.
====
10117
I can't stand to be alone anymore. I'll keep you both here for eternity.
====
10118
At last! I owe you my life, stranger. Is my son here?
====
10119
I'm going to take what I need and find my son. Farewell.
====
10120
You have failed me, Doshia.
====
10121
Build me a small fire first, and I shall tell you when you are close.
====
10122
Leave me alone, you cursed hag.
====
10123
They mean to kill us both, my love. I won't let them hurt you!
====
10124
One moment … trying to concentrate ….
====
10125
I can't wait to get out of this place.
====
10126
I hear the Fang. It calls to me.
====
10128
There you are. What did you find out?
====
10129
Blasted portal magic. So temperamental.
====
10130
A toll! A toll! A toll for the featherless one.
====
10131
And now, we spread the word.
====
10133
The featherless has paid the toll. Let this be known throughout the wood!
====
10134
Stop! Trespasser! Halt right there.
====
10135
The Blackfeather Court is pleased, and so am I!
====
10136
I've been waiting for this my entire life.
====
10137
Me, too, Lena. I want to learn how to unleash my inner powers.
====
10138
Ah, but before we unleash we must learn to control.
====
10139
Of course, Hadmar. Whatever you say, Hadmar.
====
10141
Intruder! Are you here to take him away from me?
====
10142
You came when we needed you.
====
10143
If they notice you, hide and put the disguise back on.
====
10144
I yield! Take the invitation and leave me alone.
====
10146
First, we attune your spirit to Shalidor's.
====
10147
Isn't this better, my love? No more bickering?
====
10148
Bickering? I think there will be a lot of bickering when my son gets here.
====
10149
Ready. When you're set, use the orb before you.
====
10150
You have a son? I can't wait to meet him. He can stay here with us. There's plenty of room.
====
10152
You picked a poor time to visit Riften.
====
10160
A spirit has been destroyed! Protect them!
====
10163
They slumber eternally because of me!
====
10164
The bards of Skyrim will sing this tale for years!
====
10165
Defend me, friend! The brandy won't keep the demons away!
====
10166
Gather 'round all who'd hear.
====
10168
About Ysgramor, greatest of us all.
====
10169
Did it work? Can I drink again?
====
10170
It worked, friend. Come on and see!
====
10171
Kwama Queens are pretty, Kwama Queens are kind. All the kwama eggs here, they're mine, mine, MINE!
====
10175
Talk, but don't hit. I hate hitting.
====
10182
The Kwama Queen is … dead … long live … the Kwama … ack!
====
10183
I can take a life from afar as if swatting a fly. Run. Run far away.
====
10184
I don't care if I have to kill everyone in Tamriel. This treasure is mine.
====
10185
I'm … I'm changing! You did this to us!
====
10186
I'll take the captive. Go speak to Dajaheel.
====
10188
No … please … I don't want to!
====
10190
Well, well, well. What do we have here?
====
10191
I can't wait to see the look on his face! If it's precious enough, I might hang it on the wall.
====
10192
What's the meaning of this? Sheogorath!
====
10193
You remembered!

Ah, Shalidor. You never write. You never visit.
====
10194
I put a tiny curse on these books. Just a small one!

Long story short, Shal: you can never read these books.
====
10195
Just now, I made a deal with your lackey here. How long have you wanted those books? Eternity?
====
10196
Your "deals" are hardly fair. What farce have you contrived this time?
====
10197
Think of it as an adventure!

And don't worry. I've got a surprise for you too.
====
10199
Boring! Be more imaginative, Shal. Like, "Curse you, Mad God! May you become cheese eternally gnawed by skeevers!"

Unfortunately, I have no more time for constructive criticism. Do stay in touch!
====
10200
Here goes nothing. Be sure to keep an eye on those crystals.
====
10202
Careful, traveler. Nasty pirates ahead.
====
10203
Watch it! You'll give me away.
====
10204
We must get the second Fang.
====
10205
Come to me, mortal. This is the way in.
====
10206
You shouldn't go out again. The swamp has gone mad.
====
10207
Someone has to. The Tree-Minder needs us.
====
10209
This must be the familiar the Arch-Mage told us about.
====
10210
shudders and cracks, releasing hissing fumes.
====
10211
Maybe so, but you're injured.
====
10212
We have to get out there, or the village is done for!
====
10213
There's a book on the prison warden's desk. That may be it.
====
10215
That's not the way to the prison warden's office.
====
10216
You are persistent, aren't you.
====
10217
What stirred up the bog beasts?
====
10218
I don't know, but we'd better get back out there.
====
10223
Daeril is happy to be free.
====
10231
My poor children and I deserve a better resting place.
====
10232
Hurry, then. We lost two more to the stranglers.
====
10234
Use these harps to teach me the tune.
====
10236
Visitors to this cursed prison are very rare.
====
10238
Don't forget to light the brazier! Ah, yah daft fool.
====
10239
What promises must I keep?
====
10240
I hope you made the right choice.
====
10243
I'll think of him as I read this.
====
10244
What is the Dominion up to now?
====
10245
Stay your hand, friend. Kazdi can aid you!
====
10246
Come now. Let's not be rude.
====
10247
She screamed so softly when she died.
====
10248
Did you see all the blood?
====
10249
The Dominion's attacked Loriasel. The Wardens need you.
====
10250
We need all the help we can get.
====
10251
I'll go warn the guildmaster.
====
10252
Door is locked, generous one.
====
10253
Power has returned! Surely the door will open!
====
10254
<<1>> said I'd find you inside, but reported nothing of your Dominion prisoner.
====
10255
No! I've nearly unlocked its secret!
====
10256
Another lizard shall sustain me!
====
10257
You won't end my righteous work!
====
10258
I hear you up there! Get down here and help me!
====
10259
You'll make a fine test subject!
====
10262
We should feed <<1>> to wamasu. But for now, let's recover <<A:2>>.
====
10263
Xuth! What has that monster done to <<A:1>>?
====
10265
Look at this! Give me a moment ….
====
10266
This is extraordinary! If I'm reading this correctly, the Na-Totambu are buried here! Those were the ancient kings of Yokuda!
====
10267
The inscription says, "The Three Eyes open the way to the Na-Totambu." Those were the ancient kings of Yokuda!
====
10268
I think I know what we need to do. Come speak to me when you're ready.
====
10270
Do you have my child? Give me back my child!
====
10271
Yokudan constructions frequently featured descriptive tablets for pilgrims. With any luck we'll find one still intact.
====
10272
My child and I will finally be together.
====
10273
Out here! It's me, Shalan. Help! I'm surrounded!
====
10276
That was a wretched waste.
====
10277
No. Kazdi cannot survive in a cage!
====
10278
We'll deal with the Khajiit later.
====
10279
Kazdi is free to go? Truly?
====
10280
Don't waste your second chance, Khajiit.
====
10281
Kazdi will not forget. A thousand blessings upon you!
====
10282
Can you help an Argonian find his lost brother?
====
10283
Help feed a starving family?
====
10284
My children eat thanks to you!
====
10285
I will paint the walls of the mine with goblin blood.
====
10286
Step right up! The show must go on!
====
10287
Stay your hand, I beg you! I can help!
====
10288
Moving the Egg is a harder problem than I thought.
====
10289
Remarkable. Just remarkable!
====
10290
Why have you abandoned this one?
====
10292
I don't want to be here any more.
====
10293
I'll never see the river again.
====
10294
Oh my ancestors. Why have you forsaken me?
====
10295
Exiled! A fate worse than death!
====
10296
Mauloch why have you forsaken me?
====
10298
I can't go home again. I've dishonored the Green.
====
10299
You have done well, but you must still prove yourself worthy to claim the Cartulary.
====
10300
I don't want to live anymore.
====
10301
The Cartulary is yours to claim. Farewell, wanderer. We shall not meet again.
====
10302
We're out! There's the ladder out of here!
====
10303
Hello? Are you there? Where are you?
====
10304
Where did you go? I can't find you. Please come back.
====
10305
Oh gods, it's you! Leave me alone!
====
10306
Ok, brohters, you heard the prince. We can have our way with his little pet. Let's show him the thunder.
====
10308
The Redguard will learn so much from the Cartulary.
====
10310
Through here waits the other stone.
====
10311
This isn't my land. I need to find my way home.
====
10312
Keep going! I'll watch your back. 

Now you face Belron, Worms! Die!
====
10313
He told me I could go home. I only have to find the way.
====
10315
You have a rare mind, Valaste. Not once in a century is a Mer with your talent born. We have accepted your application to join our august and storied Mages Guild.
====
10316
I grow tired of excuses, Nahrina. When will Tavo return?
====
10317
Pleasure doing business with you, friend. Sorry for your loss, Nahrina.
====
10319
Disrupt the ritual, I'll keep him busy.
====
10321
Good riddance, Thragnar the Failure! To freedom!
====
10322
Thanks, friend. See the boss for your reward.
====
10324
Let's get back to the surface.
====
10325
My shield, lost … my blade, shattered! What bears a knight with missing means? Only despair ….
====
10326
My sword and shield, in another's hands? A theft unparalleled! Honor demands satisfaction, in the name of my liege!
====
10327
Incompetents! Idiots! How could they allow this to happen?
====
10328
I deny your claim upon me. Begone, foul trickster!
====
10329
How dare you stand in my presence! Show deference to your new liege lord!
====
10331
Fine! Leave the Chateau. I didn't like you anyway!
====
10333
Keep the noise down, boys. We're busy pillaging in here.
====
10334
The wind is silent in the Circus tonight. I sense madness looming in the air.
====
10335
You did it …. It worked. Of course it worked!
====
10336
Bakkhara went all the way to Valenwood! I can't believe it!
====
10337
<<1>> found another to help? Praise Sithis.
====
10338
Another body. Thanks for lending your sight.
====
10339
<<1>> regains his spirits. Good work, outsider.
====
10340
I slipped <<1>> past the lamias. Go, speak to him.
====
10341
Would you behold a shortcut?
====
10342
Fine, then! My advocate will be contacting you about this!
====
10343
I'll show myself out. But I'm not taking that dreadful portal!
====
10344
I bring memories of your aid to the Hist.
====
10346
I hear the Hist! Am I free?
====
10347
You've led me back to moisture. Hist be with you.
====
10348
I rejoin my egg-siblings in the Hist.
====
10349
Nothing's left. No hope. No hope at all.
====
10351
Stay on guard and don't be disheartened. This is the Mad God's reality, not ours.
====
10352
Well done! The family would be so proud, if you hadn't already murdered most of them.
====
10353
Don't give in to Sheogorath's madness. Resist! Resist!
====
10354
This trial is nearly complete. Only three more remain. The next book is almost ours!
====
10356
Follow me. I'll lead you to Merric.
====
10358
I knew it. I was right in choosing you.
====
10359
Close the portal, if you can. Though you may want to deal with those scamps first.
====
10360
The portal will take a moment to destabilize. In the meantime, mind the angry Daedra.
====
10361
What a pity the destabilization takes so long.
====
10362
Interesting. Well, I suppose.
====
10363
This one's frozen! Is it someone you know?

Guess who I am, and I might let him go.
====
10364
Our brother's pain won't relent, flesh-walker. We abjure him from the Hist!
====
10365
Fish aren't biting today. Not even a nibble.
====
10366
I wish Miss Trynhild would give me a nibble.
====
10367
You're such a dog, Otroggar.
====
10368
That's offensive. I'm clearly a stallion.
====
10369
So what about you and Littrek, eh?
====
10370
Littrek's a child. And he smells of pigs.
====
10371
It's a small island, Svilda. Can't be choosy.
====
10373
"Our hero, our hero, claims a warrior's heart…."
====
10374
Oh, for Kyne's sake. Just stop.
====
10376
I thought you were slaughtering a goose.
====
10377
How rude! Digging through my things. What manners!
====
10378
Keep walking! There couldn't possibly be traps.
====
10379
You'll make a lovely squirrel. So inquisitive!
====
10380
Astounding! You've accomplished the impossible! Leaping small rocks!
====
10381
My friends! You found them! I have so many.

Look around. Meet them all.
====
10382
Doesn't Arawe look splendid? Always so shiny.
====
10383
This is Oriell. We're brothers! I'm better looking.
====
10384
Tarak of the Silver Claw! Always joking. He's much happier as a vase.
====
10385
Oh, don't mind her. That's just Eleanor, my pet pig.
====
10388
Hey! Get out of there, pig!
====
10389
Nothing! That damned pig was loose agin!
====
10393
Please! They've taken my husband!
====
10394
Another stranger swims into our wallow.
====
10399
Why do you fight, you milk-drinking dogs?
====
10400
Leave this place, stranger. We don't want you here.
====
10402
You're lucky I came at all.
====
10404
Go in there again, and I'll leave you to rot.
====
10406
Rolly! You came to save me!
====
10407
You should've seen it, Rolly. That cave is incredible.
====
10408
He had treasures! He was child-sized, like an evil baby man.
====
10409
You don't have to tell me twice.
====
10410
Ha ha! Got you! Try again.
====
10413
What have you got, clever squirrel? Do you have a guess?
====
10414
Here I am! Or am I here? 

Guess wrong, and you're mine, my dear.
====
10416
This is where I keep my friends. Go on. Introduce yourself.
====
10419
And here's your island, just as we agreed.
====
10421
You'll never defeat the Covenant!
====
10422
This is not what we agreed to, Mad God! Leave this place.
====
10423
Vicecanon? Is everything all right?
====
10424
Careful, mage. Remember who you're talking to.
====
10425
The <<A:1>> holds her in some form of trance. We must wake her!
====
10426
Our mortal friend has arrived! Be quiet now, Shally. Adults talking.
====
10428
Look up, greedy squirrel! See something shiny? Don't break your neck!
====
10429
Who are you? Please, don't hurt me. 

Guards! Intruder!
====
10430
I'll meet you on the other side of that door.
====
10432
An intruder! Guard the thrall!
====
10433
Fool! You serve Molag Bal well today by destroying Meridia's servant!
====
10434
Idiot! Must I do everything? In Molag Bal's name, die!
====
10435
I won't stand for this, Sheogorath. You've tricked us for the last
====
10436
Go! Close the portals! I will see this done.
====
10437
You've done it! Did you feel the air shift?
====
10439
Hmm. There's something here, but I can't put my claw on it. No matter.
====
10440
It seems so real, doesn't it? You'd think we weren't in a dream.
====
10441
I recognize those nests, those houses. I've seen them in Shadowfen … but where?
====
10443
We learned about this portal from Sheogorath's books. At least something useful was gleaned from reading all that nonsense.

Now stand back!
====
10444
I shall return you to Tamriel.
====
10445
That crystal is entrancing Lyris. You must break the spell!
====
10446
The Black Forge is ahead, but the way is barred. 

Hurry—I cannot keep his eyes off you for long.
====
10447
Molag Bal is strong—but for the moment, his gaze is on me. Find Lyris, and quickly.
====
10448
He suspects. I cannot hold his attention any longer. I shall open a rift in Oblivion ahead. Run!
====
10449
You! Your interference will cost you your flesh as well as your soul.
====
10451
Go on. I'll be along shortly with the rest of the guild members.
====
10452
They're coming for my treasure, Mr. Flint!
====
10453
Vlaga! You pay for dat, puny!
====
10454
Argablog! You pay for dat, puny!
====
10455
Looking for someone who likes travel! And bogs!
====
10456
It's time to end this once and for all.
====
10457
May the power of the divines flow through me.

Guide my hand to end this unholy blight. Let this be finished!
====
10458
You can do this adept. You've proven yourself, that you're up to this. Good luck!
====
10459
All this time, you never suspected me! Molag Bal truly is the master of lies!
====
10462
The time is right to reclaim a lost friend.
====
10463
One down, tens of thousands remain.
====
10464
You're up! Good. Go let Captain Rana know.
====
10465
Look! A puny! Arga gonna eats it!
====
10466
No fair! You ates the last one!
====
10467
A boon for my servant. Receive my power and destroy them!
====
10469
We must make sure everyone's accounted for.
====
10470
I want everyone to partner up. Even you, Mathor.
====
10471
Rana has no idea what she's doing.
====
10472
Did I ever risk your lives like this?
====
10474
Everyone stay calm. We've done all this before.
====
10475
We stick together in the Barrow, we'll have no trouble.
====
10476
The dead can hurt you. Stay with Captain Rana.
====
10478
What do you think you're doing? Stop That!
====
10479
Sever her connections to Molag Bal! Hurry!
====
10480
Leave that be! That's private!
====
10481
Traveler, please! Over here!
====
10482
Stranger, can you help me?
====
10483
Be careful. I sense powerful spells at work here.
====
10484
They should have been back by now. Captain Alhana said they'd meet us here after an evening of prayer, right?
====
10485
That's what she said, but I don't see them. Maybe what the traveling merchant said is true.
====
10486
This will just take a moment!
====
10488
Another daily offering for you, my lord!
====
10489
Ugh. These mushrooms have such a nasty smell.
====
10494
Aelif, you miserable failure! You are not worthy of my gifts!
====
10495
The poor soldier you killed has four children back home. Don't worry, though. Her husband is dead, too.
====
10496
Ayem, Vivec, Sotha Sil! Gods, someone help me!
====
10497
I hope that soldier's family understands that you killed him for one of my books. Great literature requires blood, sweat, and tears, you know.
====
10498
Oh, how clever! You resolved a dramatic conflict with violence! Well done!
====
10499
What's that? I hear rumblings from their leaders. There are so many twists and turns in this humble narrative.
====
10500
Renounce your barbarian gods!
====
10502
That poor soldier you just killed had four children back home. Don't worry, though. Their spouse is dead, too.
====
10503
Great job murdering that creature, mortal. I can see the surprise in its eyes from here.
====
10504
Oh no! Can you kill that one again? I turned away for just a moment and I missed the final blow.
====
10505
Why do we fight, mortal? Because it's easier than diplomacy.
====
10506
Keep up the slaughter. The champions will arrive soon. The Altmer champion, in particular, has been here a very long time.
====
10508
Embrace them? I've never even met them.
====
10509
The south gate … Denskar and Littrek are in over their heads.
====
10510
Unbelievers will be smitten!
====
10511
I don't think that's the word you were looking for.
====
10512
finds a book within the dresser.
====
10513
Was that an Orc or a Redguard you just killed? A Breton? Oh, these creatures all look the same!
====
10514
Yes! Fight them because they are different!
====
10515
Violence, the universal language. You, my friend, speak it with the ease of a native.
====
10516
Hear that? The champions are coming! Do you have strength enough remaining to kill three more of these disgusting humans?
====
10517
Sergeant Seyne. You must help Seyne!
====
10520
I'm all right. Go find Trynhild and Rana. They're on the other side of the docks.
====
10521
By the ancients, leave us alone. You're not welcome here.
====
10522
Get away from here. We want to die alone.
====
10523
Does the wind carry any news?
====
10524
None you couldn't scent yourself.
====
10525
No word of Covenant invasion, then?
====
10526
No, but one can feel the thunder building.
====
10527
We lost another guar today.
====
10529
I think so. No footprints, but the tooth marks seemed right.
====
10530
After the Daggers leave, you and I will hunt it.
====
10531
How many guar does Mother think we can spare?
====
10532
They're only going to Davon's Watch.
====
10533
But we've lost so many to predators this year.
====
10534
We'll get them back once the refugees are safe.
====
10536
Finally! Perfect timing. Haskill bores me to death.
====
10538
It's time to bring <<(MONSTER:24365>> to justice.
====
10540
The spirits are so upset! I'd be upset too if I looked like that.
====
10542
Well fought! Meet me outside.
====
10543
I got it! The perfect gift!
====
10544
I can handle the rest. Go look for Trynhild and Rana on the other side of the docks.
====
10545
Do you have any guar intestines?
====
10546
You plan to cook them or read them?
====
10547
It's for the meal. Unless you wanted a reading?
====
10548
Hrrk. No, thanks. I'd prefer to ask tea leaves.
====
10549
Don't you think Fetches-Glitter acts strange?
====
10550
Only when he's talking to you.
====
10551
Why does he always bring me little gifts?
====
10552
That's how Dark Elves woo their mates. Remember?
====
10553
But we're not Elves. It's not our way.
====
10554
We were all raised in slave camps. What's "our way"?
====
10555
I heard you tossing and turning last night.
====
10556
It's nothing. Just dreams.
====
10558
You never wake up feeling the lashes again?
====
10559
You have to help Captain Rana.
====
10560
Get going. I'll be right behind you.
====
10563
Move, you corpulent cretin! Get your bulk clear of the chute!
====
10564
Next load is ready! Get a move on, ogrim!
====
10565
I haven't climbed through a window since I was a young girl. They've gotten smaller.
====
10567
Ugh, my head is killing me. Didn't think I drank that much
====
10569
Kazok's axe hungers for blood!
====
10572
The Mad God? What is this? What's going on?
====
10573
Congratulations, <<1>>. Your friend deemed you worthy of my affection!
====
10574
Affection? What is this? A trick? I knew it! Leave me be!
====
10575
You're after my soul now! It's mine. You can't have it!
====
10577
Never! I'll never be done! I'll ….

Please, no!
====
10579
This one will definitely need some training.
====
10580
Nevertheless, the fun's started. Haskill's radiating with excitement!
====
10582
What's this? Have the Eight seen fit to release me from my bonds?
====
10583
Even better! You've been chosen for a position of much higher esteem as my personal pet!
====
10584
What blasphemy is this? The Daedric Prince of Madness! Stay away from me!
====
10586
Come now. Is that anyway to show gratitude?
====
10588
No! Not again! Such Daedric treachery!
====
10590
This one will take some work.

Haskill, there's exercise in your future!
====
10591
I'm overwhelmed with excitement, my lord.
====
10592
By the Ebony Blade, this is it. We've found the shrine!
====
10593
Time to take the new pet home! I hope the saints and seducers haven't wrecked the place again.
====
10595
<<1>>! Congratulations, child. You've been chosen!
====
10596
Chosen! Me? I've never been chosen before! What's it like?
====
10597
It's a little like … just being yourself, I guess.
====
10598
A challenge, then! I am honored, my lord Sheogorath.
====
10599
Honored! Of course! There are exciting times ahead of us, my pet.
====
10600
Yes! Best day ever! I'm so excited!
====
10601
Truly, fun times await us. Especially you, Haskill!
====
10603
This is so exciting! I may just burst!
====
10604
The spirits will be so jealous!
====
10605
Yes! Yes! I knew this day would come!
====
10606
<Roars in anger as his treasures are stolen!>
====
10607
We have the giant's meat. Now the ritual will give us the strength to defeat our enemies. As long as my head remains attached to my body, I cannot be defeated!
====
10609
I consume this flesh and claim the might of the giants.

Now we will drive the Orcs from our land!
====
10610
Kill the mortal bloodsack!
====
10611
Behold my glorious new form! The flesh of giants has made me strong.

Now I must test that strength … on you!
====
10612
Covenant mages are opening portals inside the fort!
====
10613
Something's wrong! Nothing happened!

This is your fault. You'll pay for this!
====
10614
The ogrims will pick your bones!
====
10615
I saw the whole thing. Well done! I wish I could have helped, but you had everything under control.
====
10616
There you are! Roruld is in the farmhouse. He's worried about the bees!
====
10617
No! No freedom for them! These fetchers will suffer for killing my men!
====
10619
Rraagh! Get out of my head!
====
10624
Hrrr, var var var, as they say.
====
10627
You would like the sands, I think.
====
10628
I sense a powerful ritual in progress. Smash the foci in front of you to break the spell on Lyris.
====
10629
I'm going to make you suffer for that.
====
10630
Memories remain tangled. This weakens our roots.
====
10632
What's going on over here?
====
10633
We go now to a secret passage. It is, really, a storage tunnel. But today, it is a secret from the Covenant.
====
10635
I feel like I'm being torn apart! Aarghh!
====
10636
You don't feel the pain that I have suffered.
====
10637
Kyne has forsaken us. She let our children die. Now we'll take her children as our own!
====
10638
I hoped to find you over here.
====
10639
My brother never hurt anyone. He was a good man!
====
10640
We've captured the witch who killed him. Take comfort in that.
====
10641
She cut out his heart! What sort of monster does that?
====
10642
Kyne's followers have no place here! This grove belongs to us now. We'll use these people as we see fit.
====
10643
Stop, please! Leave her alone!
====
10644
Oh, mother! What have you done?
====
10645
My son! You're alive! I thought I lost you.
====
10646
Kyne, hear my prayers. My mother turned away from you, but she was wrong. She acted as she did because of her grief.
====
10647
She devoted her life to you. If you restore her, I'll return to the war. I'll take up my weapon to fight for your honor, and our people, once more.
====
10648
Please, goddess. I lost my brother and my father. Don't take my mother from me as well.
====
10649
You're food for the clannfear! Down you go, slave!
====
10650
I'm just outside. Come speak with me when you're ready.
====
10651
Curious, indeed. Come. Speak with me.
====
10652
An interesting encounter. Are you prepared to speak to Sheogorath?
====
10653
An intruder? What's this? You can't have it!
====
10654
Where is that confounded cook? I wonder if he's forgotten my drink order.
====
10656
Not the effect I was looking for.
====
10659
Please, help me get to safety.
====
10660
You! You need a bigger backpack, don't you?
====
10662
The Daggers are murdering us.
====
10663
To arms! The Covenant is here!
====
10664
Hurry! We must warn Davon's Watch.
====
10666
I just know the netch will help turn the tide of battle.
====
10667
Pack overflowing? I can help.
====
10668
Too much to carry? I have what you need.
====
10670
Spread out boys and put them to the flame.
====
10674
Please, I have fresh fruit.
====
10675
Staves! Runes! Implements of the mystic arts!
====
10676
We put the magic in magic-user!
====
10677
Don't bring a sword to a spell fight!
====
10680
Destroy that thing! Hack it apart!
====
10683
I didn't sign up for this!
====
10685
Daedra! Face me! Or are you afraid?
====
10687
This is where I keep my friends. Go on. Introduce yourself.
====
10688
Don't bring a sword to a spell-duel!
====
10689
Armor! Don't go in harm's way without armor!
====
10690
Wading into enemies with an axe in each hand? You'll need armor!
====
10691
Rogues' armor! Doesn't shine, doesn't clank!
====
10693
Light, breathable fabric robes. Perfect for mages!
====
10694
Soft fabrics for the discerning mage. No chafing!
====
10695
Healers' garb! Our garments won't stain.
====
10696
Check on my wife. Aera's in the tower, just over there.
====
10697
Heavy plate! Guaranteed to stop the mightiest blow!
====
10698
Real armor isn't stitched with thread. It's forged in fire.
====
10699
You can't break jaws with a leather glove. You need metal gauntlets!
====
10700
Daggers! Sharp as a Dres maiden's tongue!
====
10701
Swords! Blades to cleave the thickest Orcs!
====
10702
One-hand? Two-hand? Avanis can fill all your needs!
====
10703
Indrasa? What have you heard about the Covenant attack?
====
10704
Nothing since the residential quarter was bombarded.
====
10705
They're just over the wall, huh?
====
10707
There's been a new push. They're inside the walls!
====
10708
Nothing since the army pushed them back.
====
10710
I heard the Hero of Bal Foyen helped them!
====
10711
I'm staying. Give me your best dagger.
====
10712
Bal Foyen? That's the Argonian mudhole to the east, yes?
====
10713
Think we'll launch a counterstrike against the Covenant?
====
10715
Sometimes Mother Almalexia forbids it.
====
10716
Sometimes Lord Vivec demands it. Best to leave such decisions to the gods.
====
10717
What are you doing for dinner tomorrow?
====
10718
Hmm. I thought I'd try Uveran's Cornerclub.
====
10719
My father got a fine guar steak from Fetches-Glitter.
====
10720
From the Argonian? I hope it doesn't poison you.
====
10721
Axes. Maces. Things like that. Come take a look.
====
10722
I have many fine weapons for sale … all day long.
====
10723
Anyone want a bow? My feet are sore.
====
10724
That Vixen is a nice looking Dunmer, don't you think?
====
10725
Sure, but be careful what you say, she's deadly!
====
10726
She doesn't scare me. I'm just the Nord to tame her!
====
10727
Hurry, friend. Bal Foyen is under attack!
====
10734
Hard fought, but well won.
====
10738
<Horker barks menacingly.>
====
10739
I need swords on my walls, Sergeant. Arm the peasants if you have to.
====
10740
Help me hold off these Daggers while the fishermen get away.
====
10741
You're not one of my soldiers! Get out of here!
====
10742
Please stay on the customer side of the counter.
====
10743
Customers aren't allowed back here.
====
10744
If you insist on breaking the rules, I'll have to call the guards.
====
10745
We appreciate your custom.
====
10748
You have fulfilled your purpose. Well done, worm.
====
10749
You'll never defeat the Covenant!
====
10750
What's happening? Everything fades away!
====
10751
Small one, leave the rot-memory. Come to us and speak.
====
10754
Could I get a sujamma over here?
====
10757
You throw it up, you lick it up.
====
10758
Cursed undead. They're everywhere!
====
10759
Someone's got to light the signal fire.
====
10760
It's time to make a tough choice.
====
10761
All able hands are ordered to report to Darj.
====
10762
We're going to need all the help we can get.
====
10763
These conscripts wouldn't know an axe if it split their skulls.
====
10764
We must make sure that word of the Covenant reached Davon's Watch.
====
10766
I thank you for your service, mortal. Your assistance has been … noted.
====
10767
Please! You have to help me!
====
10768
You did it! The guardians are here! What are they waiting for?
====
10772
I must return to my training.
====
10773
You're too late, weakling! Fildgor has his prize. He's in Cradlecrush by now!
====
10774
Soldier. What's the mood of the people?
====
10775
A new caretaker now carries the relics from the royal tombs. I hope you prove to be better at the job than this despicable Nord.
====
10776
Your prowess is impressive, champion. Come up here so that—
====
10777
They're worried about Ash Mountain, serjo.
====
10778
Mountains also spit fire in Skyrim. We don't worry about it.
====
10779
With respect, the volcanoes of Morrowind are … different.
====
10780
Soldier. What's this rumor about Ash Mountain?
====
10781
Something about an ancient magical weapon, serjo.
====
10782
So what? It's broken now? Stolen by the Covenant?
====
10783
Sealed, serjo. By the Indorils and the Hero of Bal Foyen.
====
10784
The Goblins have captured Gar. They took him into a cave near the beach.
====
10785
My King! The Stormfist cheated! These Nords have been poisoned!
====
10786
Your brother Fildgor sends his greetings, false king. He wants you to know that he has returned from exile to claim what is his by birth and by right. Your rule is over, pretender! Prepare to die!
====
10787
Poison? Fildgor? What is the meaning of this? Guards! Seize that woman!
====
10788
For Fildgor! For the rightful king of Skyrim! Show no mercy!
====
10789
Please! Is there anything you can tell me? My son left five days ago and I haven't heard from him since.
====
10792
On your feet, you louts! We're going back in.
====
10794
I've got information on the Orcthane's plans!
====
10795
Serjo? I don't like the look of the ash clouds to the west.
====
10796
Cloudgazing, soldier? Shouldn't you be catching pickpockets?
====
10797
The mountain's stirring. You can feel it in your belly.
====
10798
The only thing stirring my belly is a need for Falkreath venison.
====
10799
The ash clouds to the west are breaking up.
====
10800
You're still going on about that volcano?
====
10801
The Indorils say it's cursed. An abode of Daedra.
====
10802
If the Indorils were infallible, they wouldn't have needed the Hero of Bal Foyen.
====
10803
About time the drink arrived.
====
10804
This drink seems to have gone right to my head. I may have to lay down.
====
10805
You there. Any orders from Indoril or the One-Eye?
====
10806
No. There's rumor they seek an ancient weapon.
====
10807
Ancient weap—

We need to murder the Covenant, not dig holes!
====
10808
It's only what I heard, serjo.
====
10809
Soldier! Any news from the expedition?
====
10810
Few made it back. They were badly burned.
====
10811
Ah, here he is now. Prompt and stealthy.
====
10812
Burned! Was it some kind of fire weapon?
====
10813
They say it walked like a man. They'd be dead if not for the Hero of Bal Foyen.
====
10814
I'll watch your back. Finish the General off!
====
10815
I'll meet you back at camp!
====
10816
Hey! That's our mead! Hands off!
====
10817
Take the mead, I don't care. Not worth fighting over.
====
10818
Stay away from me, you monster!
====
10819
Damn it, woman! You need to come with me now! The sun hurts me more than you know. We need to get inside!
====
10820
Come down here and look around. The cup belongs on one of these altars, but I do not know which one.
====
10821
That appears to be the correct altar. Very good. I will see you in the next chamber.
====
10822
That was the wrong altar. You have awakened the dead.
====
10823
Brace that gate! Make sure it's secure!
====
10824
The Dominion stole our Mnemic Egg. The Pact doesn't understand what's lost.
====
10825
Dominion forces in Shadowfen are converging on the ruins of Loriasel.
====
10826
This Altmer alchemist, Ruuvitar, steals wisdom. He's a thief of history.
====
10827
Ruuvitar won't escape. Warden Heita-Meen trails in his wake.
====
10828
Since the battle at Loriasel I've been distracted. Like I forgot something.
====
10829
At least the Dominion couldn't steal the Mnemic Egg.
====
10830
Ruuvitar was a vile man. The sun is brighter since you slew him.
====
10831
The Dominion has been broken, driven from Loriasel.
====
10832
Time to go, Scales. We need to make sure you don't turn into one of these creatures.
====
10833
What are you doing? No! Don't let him take me!
====
10834
The book you carry belongs on this pedestal. However, a page was torn out when it was plundered.
====
10835
Excellent. Who knew you could read ancient Nord? One chamber remains. Mine. Bring my amulet and meet me there.
====
10836
That is not the right page. Try again, mortal.
====
10837
You carried the Mnemic Egg to the Pact. I hope they appreciate it.
====
10838
I can't fathom the Keystones of Loriasel, but I'm grateful they let you save the Egg.
====
10839
Heita-Meen sometimes shows deep wisdom. Sometimes she stares into space.
====
10840
I met Heita-Meen at Loriasel. She smelled of black earth and clear water.
====
10842
I need some fortification if I'm going to attend the council. I'll head over after I drink this bottle.
====
10843
I told you to get out of here!
====
10845
You want me to run you in?
====
10849
We've been at Dock for too long, and I don't like it. I feel like we're being set up.
====
10850
Well, I'm dying for action, this sitting around doesn't suit me too well. So if someone wants to try anything, then I'll make sure to do them the way the Blacksails did in the old days. You know, make a spectical of it all.
====
10851
Well, keep your pants on. Kyle doesn't like it when things get too wild. I've got to get back, but spread the word, if I catch anyone messing around my quarters, then I'm going to thump them, hard.
====
10852
I can't wait to get back to the surface, I hate it down here.
====
10853
You're not kidding. I don't know what <<1>> is thinking, but he's been acting crazy lately, and how he has us hole up in this dank, dark place. I don't like it.
====
10854
You know with all the Blacksails leaders getting murdered by every crazy way, even by their own poison. I guess I don't blame <<1>> for being nervous, but can't hide forever. I'd rather go out with a bloodied blade than wetting my blankets.
====
10855
What's your opinion of the Fighters Guild, soldier?
====
10856
I've never had a problem with them.
====
10857
You don't regard them as upstart amateurs?
====
10858
The guild is apolitical, not unprofessional.
====
10859
I'd love to get that sword at Riidras Avani's store.
====
10861
Can't afford it. Maybe someday.
====
10862
Being lowborn must be awful. I couldn't stand it.
====
10863
You ever fought the Daggers?
====
10864
A few times. And the Dominion, when I served in Shadowfen.
====
10865
Is it true their soldiers drink the blood of infants?
====
10866
Uh, no. Most of the Covenant soldiers we met drank beer.
====
10867
Think we'll ever have peace in Cyrodiil?
====
10868
I hope not. Strife keeps our culture strong.
====
10869
Huh. Ever served on the front lines?
====
10870
By the Three, no. That's for lowborn like you. No offense.
====
10873
The whispers grow louder! We must hurry.
====
10874
My head's pounding. Hard to think.
====
10875
Who wanders into my web? More playthings?
====
10877
I can taste your delicious fear.
====
10880
The Orcthane plans to use them at the dragonshrine to usurp my father's throne.
====
10881
Fildgor's at Skuldafn with the Crown of Freydis and the body of Queen Nurnhilde. For what purpose?
====
10882
A necromantic ritual, perhaps?
====
10883
The Crown is a powerful artifact. I shudder to think what the Orcthane can accomplish with it.
====
10884
I don't like the idea of that bastard using our fabled crown. And I hate that he has our beloved queen's body.
====
10885
Father! You honor us! I'm glad to see you up and around.
====
10886
I'd never dishonor our Dark Elf and Argonian allies by offering a lesser artifact.
====
10887
My brother seeks to pull my sister's soul from Sovngarde. The Crown of Freydis will see the soul, not the man.
====
10888
It's good to see you well, Jorunn. We've been discussing how to approach Skuldafn.
====
10889
Yes, yes. We discuss and we strategize while Fildgor digs in and strengthens his defenses.
====
10890
So, have we come to any conclusions?
====
10891
The Stormfists have fortified the primary path to the dragonshrine. A frontal assault would take time that we may not have.
====
10892
Time is a luxury we don't possess. If Fildgor completes this ritual, all is lost.
====
10893
That's why you wanted to see those scouting reports! You think there's another way into Skuldafn.
====
10894
There is always another way. Champion, may we speak?
====
10895
Anything interesting happen to you lately?
====
10896
Saw a mudcrab the other day.
====
10897
Ugh, so what? Those things are everywhere. Like rats.
====
10898
This one was three paces wide and eating a guar.
====
10899
What do you know about the Dark Elf Ashlanders?
====
10900
Not much. They keep to themselves. I think they worship Daedra.
====
10901
I heard they don't live in towns because the Dark Elf houses hate them.
====
10902
Just between us, I heard Ashlanders accuse the Tribunal gods of murder.
====
10903
Avani's a great blacksmith. His daggers are sharp enough to cut the air.
====
10904
He certainly has female admirers. I wonder why he never remarried.
====
10905
He still mourns his wife. Have you seen him in the evenings?
====
10906
He takes flowers to the Akaviri War Memorial. He talks to her stone.
====
10907
When I was younger, I wanted to be a mage.
====
10908
They say anyone can cast, but few have real talent.
====
10909
I wasn't talented. After three months of training, I could barely light a candle.
====
10910
You wouldn't have liked it. The Mages Guild is all dust and rules.
====
10911
Why's everyone fighting over Cyrodiil? What's it worth?
====
10912
Didn't you know? The emperor's dead. They're fighting over the throne.
====
10913
So what? The only good thing the Empire ever gave us was flin whiskey.
====
10914
The emperor did keep the peace. We weren't raided by High Rock or Summerset.
====
10915
The Tribunal priests say a saint named Veloth led the Dark Elves here.
====
10916
Here? To this wasteland of ash and fungus? Did he hate them?
====
10917
This is their promised land. That's why they fight so hard to keep it.
====
10918
Seems less like a promise and more like a threat.
====
10919
Hurry up, Gaston! What in blazes are you doing in there?
====
10920
Your gold. Now. Unless you want to bleed.
====
10921
Our job is done. It was a pleasure working with you!
====
10922
Awakened at long last! Crow's Wood shall be mine!
====
10924
My strength returns. Let the Pact see that I am on the road to recovery.
====
10925
Farewell, friend. I'll be sure the ritual goes properly next time.
====
10926
You won't stop the Orcthane!
====
10927
Misery and death all around. This pleases me!
====
10928
Come to me. Enter my web. Join me, forever.
====
10929
Closer. Come closer. Embrace the darkness.
====
10930
Can't … resist. Must … obey.
====
10931
Incorruptible creatures! You dare to defy me! I'll kill you all!
====
10932
Thank you… I think I will be fine…
====
10934
You wish to hear the story of the Silvenar and the Green Lady? I will do one better.
====
10935
Come forward and witness my creation!
====
10936
The Hound calls the Green Lady, and she will answer. The Silvenar will be no more!
====
10937
Your will is weak, and we devour as we please. No law holds us!
====
10938
Parwaen! This stranger changes the story!
====
10940
It's an old lock.  One good kick should do it.
====
10941
There! I heard the lock click open. You can go in and take what you need.
====
10942
You've done it! But … something draws me away!
====
10943
Here we are, then. We should talk.
====
10944
Come on, then. Little folk first. Ha!
====
10945
What happened here? There are dead and injured people all over the place! And who are you?
====
10946
What insolence! You have no right to be here!
====
10947
Thanks for the help! Come on, let's rally at the Watchtower!
====
10948
We barely made it, thanks for the help, I'm going to head back to help secure the Tower!
====
10949
Brothers and sisters! The newcomer has made an offering to the Bad Man! Join with me in celebration!
====
10950
They come. Like stands against like. Choose wisely!
====
10951
Bad Man, stern hand of the harvest, master of blight and plenty, accept this gift! Feed, and grow stronger.
====
10952
My head is pounding. I wonder if we'll ever see the commander again?
====
10953
We'll get through this. Don't let the whispers get inside your head. Fill it with pleasant thoughts.
====
10954
You don't have to tell me twice.
====
10955
So, you must be the one causing so much trouble for my troops. Well, that ends here. To me, my honor guard!
====
10956
You don't look like you'll last very long in here. Bormolg, Dumolg! Rip the intruder apart!
====
10957
You think you're really something, don't you? Let's see you defeat three elite Orcs!
====
10958
No … I must not fall! Please do not fail me, friend.
====
10959
Son of a troll! If you want something done right, you just have to do it yourself.
====
10960
Majorn, my master, would like to speak with you.
====
10961
I'm heading back to Cragwallow!
====
10962
Quick, get to the Captain! She's holed up in a cave near the hill.
====
10963
Listen, cousin. Skorvild's as crazy as an outhouse skeever.
====
10964
Quiet! Do you want Eiraki to hear you?
====
10965
Look around, cousin. What difference does it make now?
====
10966
You! You don't belong here.
====
10967
May his hunger never be sated. May his roots grow ever deeper!
====
10968
Another shipment is ready. Prepare the portal!
====
10969
You! You're the one from the Forge, aren't you?
====
10970
I said I'd help you, right? My friend'll watch your back.
====
10971
O Silvenar, your bride has fled! Yet why do you not pursue her?
====
10972
Fool! I serve the Worm Cult now!
====
10974
I thought I'd never get out of this place. Thank you.
====
10975
I'm … free! We must leave, quickly!
====
10977
The river brings danger to Boulderfall.
====
10978
Who trespasses here? Show yourself!
====
10979
Please, keep to your feet. We are needed.
====
10980
<<1>> here will get you up to speed. Until we meet again.
====
10982
Valeric won't hold me back any longer. I'll become stronger than the ancients and destroy them all!
====
10985
You've done it! We're safe!

Come, find me! I wish to speak to you once again.
====
10987
You think to stop me, mortal? Then, let us begin the game!
====
10988
No one can stop the ritual!
====
10989
Find your way to Boulderfall. Speak to Centurion Gjakil.
====
10991
What do you think you're doing?
====
10992
Go! Banish the High Kinlord! We will wait here!
====
10993
The enemy approaches! Defend me while I siphon power from these binding stones!
====
10994
You dare violate the ancient grounds!
====
10995
Ela! Help! Sorry I ran! Don't leave me!
====
10996
Look, I know Sheor and the Bad Man are very similar.
====
10997
Of course they're similar. They're the same deity!
====
10998
I disagree. The Bad Man has always been the Breton god of famine. Sheor wasn't associated with the harvest crop until centuries later.
====
10999
Nonsense. Historically, the two are one in the same.
====
11000
You're mistaken. Sheor is a trickster. The Bad Man is specifically associated with crop failure. Appeasing him assures a healthy crop. They couldn't be more different.
====
11001
That doesn't make sense. If he can be appeased, why do they call him "the Bad Man"?
====
11002
Khuzad-sa, you thick-headed oaf. Back up! I'm coming in.
====
11004
You're too late! <<1>> was weak! Unworthy in the eyes of Mauloch!
====
11005
<<1>>'s blood is on your hands, whelp!
====
11006
We will hold a massacre in Mauloch's honor!
====
11008
Why does my father still sleep, priest?
====
11009
Our healing magic maintains his life, but the Daedric poison is strong. I'm not sure we can overcome it.
====
11010
If my father dies, the Ternion monks will suffer. Understand that, healer. Now save your King.
====
11012
The dragon must be here somewhere.
====
11014
I may fall, but the elves fall with me…
====
11015
Come, Dreamwalker. King Jorunn is ready. It is time for you to get involved.
====
11016
Not to worry. I've done this many times, many times. Never entered a king's dreams, though. Or battled Daedric magic. Hmm. But I'm sure everything will be just fine.
====
11017
Be sure to hold the King down. If he begins to thrash around, hit him with a rock. Kidding, kidding!
====
11018
Very cold. Must be as quick as possible. Find the fires. Their warmth will keep you alive. Walls … coming down. Stay near the light. Must remember, stay near the light.
====
11019
Very sad. The King's soldiers. They fell in battle but are raised in a dream. Rage fills them. And they are strong. Wish I had the strength to fight them. This is going to be a challenge to say the least.
====
11020
What is this madness? Visions of warriors lost. A woman. Beckoning to me. Strange. Beautiful. But something is wrong here. I need to be very careful. Wish there was a way to figure out the truth.
====
11022
To me my hungry little ones!
====
11023
You dare speak of peace? Bleed and die, whelp!
====
11024
We've taken back what was once ours! You are too late, outsider!
====
11025
You fight to defend corpses, fool!
====
11026
Hey—this is our treasure! Stop right now!
====
11028
You bring ruin to the valley and my people!
====
11030
Thank the gods! Please, you have to let me out of here.
====
11031
We have what we came for. The dirt's all yours, friend!
====
11032
Stop right there, stranger. This is our claim.
====
11033
No! Hot, hot, hot! I'm burning up in here!
====
11034
They've left us… everybody fall back!
====
11035
The ritual is almost complete! Soon the draugr will obey my every command!
====
11036
You can't stop me. Let Eastmarch tremble before my army of undead!
====
11037
You need to leave! Whatever's happening to me, it isn't safe. Now go!
====
11038
We've got to hide! That lodge there. Let's get inside!
====
11039
Excellent! Now that we have the book, perhaps we have a chance!
====
11040
Rise Sinmur! Return, and taste the blood of Ysgramor's heirs!
====
11042
You! You've been a thorn in my side for too long. Come then, interloper. Come and die!
====
11043
There's a powerful necromancer among the cultists. The elves fear him.
====
11044
The cultists are past the traps.
====
11045
I'm impressed with the cultists. They've made it far.
====
11046
Ah! I didn't think it would be like this! The pain!
====
11047
The dead rise within the caverns! They smell worse than you do.
====
11048
The cultists are almost there. Move faster!
====
11049
The cultists have breached my tomb. There's no time left!
====
11050
No … my sister is gone. And I will honor her memory by living my life.
====
11051
Your sister cared for you deeply. Why fight this dream? Why not give in? You can be with her once more.
====
11052
You can't stop me. I will not give in so easily. I will live on because of my sister.
====
11053
I'm going to check on the others!
====
11054
Thank you. To Sovngarde I go!
====
11055
Hurry! One of the Worm Cultists took an animus geode into that cave!
====
11057
Tell my family … I love them.
====
11060
You were always the bravest lass.
====
11061
Tell your grandmother … tell her I'll wait for her at Ysgramor's side.
====
11063
Quickly, before more come! Follow me downstairs!
====
11064
Where've you gone, bastard of Sep? You can't hide forever!
====
11065
Thanks for the help. See you outside!
====
11066
No! It can't end like this. I can't be defeated! Not again!
====
11067
We need to get the chieftain's attention.

That drum! In the treasure pile.
====
11068
We cannot leave the fortress. If we go any further I will need to return to the barracks.
====
11069
I'm heading back to the barracks. I'll meet you there.
====
11071
Thank you, mortal, for releasing my children! Once Orulu and Neechar leave the shrines, they'll carve a swath of destruction in your name!
====
11072
I will not be denied! Spirits of Sovngarde, answer the call of the rightful King of Skyrim!
====
11073
Ha! As long as the Circle of Iron exists, my children will destroy Nirn!
====
11074
Lord Hircine, grant me strength!
====
11075
Look out for that furry beast!
====
11076
Here he comes! To Sovngarde with him!
====
11078
The circle may rust, or it could roll out to sea. No matter! I'll destroy you!
====
11079
Can you believe Jorunn defeated his brother? Fildgor must have been drunk or something.
====
11080
If that fool Jorunn thinks we're going to die for him, he's dumber than I thought. I'd sooner stab him in the back than stand at his side.
====
11081
I am made of fire, smoke, and terror! I'll find a new vessel and come after you!
====
11084
Spirits of Sovngarde, protect me!
====
11085
I died for this? For Jorunn? I bet he never lifted a sword in his life! But his sister, Nurnhilde. She was a true warrior!
====
11086
By Kyne, Fildgor could fight, too. Now that's a man I'd die for! But no. We get a bard king. He won't survive a year, I'd wager.
====
11087
We'd be better off. Making an alliance with the Dark Elves? Jorunn's a traitor, if you ask me. A damned puppet king!
====
11088
This one wishes Beralagr's paw had not been broken. The bear, she can not dance well now.
====
11089
I sense an intruder! Stormfists! To my side!
====
11090
At least she can scare merchants into giving us food.
====
11091
Too little, too late, you fool. Neither you nor your supposed Skald-King can stop us.
====
11092
This is true. We eat better now than when she danced.
====
11094
As you wish. Meet me at Fallowstone Hall as soon as you can.
====
11096
Come now! We've no time to waste.
====
11097
Shor keep them. These warriors never stood a chance.
====
11098
Move! I can't let them down.
====
11099
I cannot wait. If you have the courage, find me at Fallowstone Hall!
====
11101
Give in to your dreams. Submit to the darkness!
====
11102
Never! I will wake from this dream. I will find my brother and any others who put our people at risk. They will all fall to my blade! This I swear!
====
11103
You underestimate me and my allies, foul creature!
====
11104
I remember when my sister sat upon her throne. My brother and I would tease her endlessly about being the queen.
====
11105
Sister! This can't be. This must be part of my dream.
====
11106
Jorunn, my beloved brother. It's been so long. I wish the news I bring you wasn't so dire.
====
11107
What is it, Nurnhilde? What's wrong?
====
11108
It's Fildgor. I know why our brother stole my body and the crown. He plans to call forth my spirit and merge it with his own. He believes that by possessing me, he shall become the rightful king.
====
11109
Please, friend, leave us so that we can talk. I'll join you in the waking world shortly.
====
11110
Interesting. Very interesting. I remember reading something … a reference to Ayleid wells ….
====
11111
Let's see. A little of this. Perhaps some tincture of lich blood.

There!  Since you brought the ore, you can test it!
====
11112
The others … are they free of the Worm Cult's grasp?
====
11113
Thank you. Now I can go to my rest with a glad heart.
====
11114
I am fine, Cirion. Now, we must end this!
====
11115
They've been gone so long!
====
11122
I can open a portal for you. But after all this, I only have the energy to teleport you and your son.
====
11123
That's fine. Our friend here has done more than enough for us already and deserves some time to rest. Come Irnskar, let's go.
====
11124
You are welcome to join us at our camp if you wish. Whatever you decide, thank you for what you have done.
====
11125
Well done! Now, be swift. I must keep these dark energies under control until you free the other Keepers.
====
11126
<The giant grunts irritably and looks like it wants you to turn around.>
====
11127
<The giant growls angrily and turns back toward Cradlecrush.>
====
11128
You dare? Come, then. I'll feast upon your sweet, sweet blood!
====
11129
I'm fine! Barely a scratch.
====
11130
Protect me, while I siphon the High Kinsman's dark energies!
====
11131
The power of darkness compels you.
====
11132
Vile creatures! Destroy them!
====
11135
I must remain here. Go! Free the others!
====
11136
Esteemed allies. I stand before my ancestors, at this holy dragonshrine, to seal our pact for the greater good.
====
11137
I stand on this mountain to proclaim how far the Argonians have come from the swamps of Black Marsh. In the name of my people, I add my voice to form this Ebonheart Pact.
====
11138
You attack us? You're nothing but a puppet, dancing at the end of my evil father's strings!
====
11139
I represent the Dunmer and the Tribunal. I stand on this frigid rock to affirm our place in the Ebonheart Pact. I fervently hope we can move this along, because it's freezing up here.
====
11141
The Nords offer the Crown of Freydis. This symbol of power and wisdom provides the Pact with the strength and authority of our Nord ancestors.
====
11143
The Dunmer offer the Judgment of Veloth, an artifact of ancient magic. This provides the Pact with our skills and the blessing of the Tribunal.
====
11144
The Argonians offer the Mnemic Egg, sacred symbol of birth and life, thus granting our wisdom and the memories of the Hist to the Pact. With these offerings, the Pact is sealed. Let our nations become one.
====
11145
Further, the Dunmer call for a single leader to hold this Pact together. We believe Skald-King Jorunn is the one to lead us!
====
11146
Let our enemies tremble at our combined might! I accept the role of High King of the Ebonheart Pact. We have much to discuss here. Please, Champion, return to Jorunn's Stand and tell my son what has transpired here.
====
11147
Sister, I will never be the ruler you were. I can only do my best.

I was never meant to be more than a skald, and yet here I am. High King of the Ebonheart Pact. Would that it were you instead of me.
====
11148
My brother, King of Skyrim and High King of the Pact. Don't be afraid. You accomplished things that I never dreamed. You rule with words where I ruled with steel. But steel isn't what the storytellers record for posterity. 

I'm proud of you, Jorunn.
====
11149
Let me just add a pinch of purified frost salt and see what happens.
====
11150
Big man said you'd be showing up soon. He's upstairs with the lizard girl.
====
11152
Get moving, lads. I'll be right behind you.
====
11156
Brother. Why did it come to this?
====
11157
I was wrong, brother. Please, spare me. I am capable of helping you!
====
11158
No, brother. I know all too well what you are capable of. The King's judgment stands.
====
11159
May the spirits forgive you, Fildgor, for I have not.
====
11161
Voranil is ever head strong. Let us take leave and push onward.
====
11164
Imiril? Imiril, can you hear me?
====
11165
Keep them away! You must protect Imiril!
====
11166
Cirion? I'm all right. I can stand.
====
11167
Imiril! We need to stop the ritual! Can you hold this portal?
====
11168
Leave me. I will do what must be done!
====
11169
Go now, Cirion. You must end this.
====
11171
I  will do more research and talk to Jomund. An interesting find indeed..
====
11172
You found the messenger! Was she carrying Osanne's letter?
====
11173
Ela! You said I could do the torchin'!
====
11174
Then go, by Jode! I'm not stopping you.
====
11175
You dare to meddle with our Lord's plans?
====
11176
Did Oriell send you? She's sick … be careful.
====
11177
Please, destroy the artifact. Before it's ….
====
11178
The Huntsinger took it up the hill, to the altar!
====
11179
Kill the Huntsinger! Take the artifact!
====
11180
There it is! The binding stone of High Kinsman Rilis.
====
11182
The time has come to face our enemy! Activate the Binding Stone to summon High Kinsman Rillis!
====
11184
It is finished. The High Kinsman's corrupted soul is contained.
====
11185
We'll burn you out, Nord bitch. Neither of you will escape.
====
11186
The eternal vigil of The Keepers begins, anew.
====
11187
Quick, stoke the flames! And keep the werewolves back!
====
11188
Beware Hircine's minions! This must completely melt away.
====
11189
So Mathragor's fool has come to play. What say you, fool?
====
11190
Quickly, over here! I haven't much time!
====
11191
I'll make sure this letter is destroyed.
====
11192
Guards! Intruder in the castle! Sound the bells!
====
11194
Look, my husband's bow! He's been here. We must get past that door!
====
11195
The Hound controls Silvenar! Die!
====
11196
Why do you hate us, Nord? Your own King declared us allies, but still you turn us away.
====
11197
Don't put words in my mouth, Dark Elf. I said you could enter Fort Amol. But the inn is full, so you can't stay. Official business of the kingdom takes precedence, after all.
====
11198
This is ridiculous! And we've come such a long way. We'll find somewhere else to rest. Somewhere not filled with such … such hate!
====
11199
The cultists are opening daedric portals!
====
11200
I can feel the chill touch of Coldharbour draining away. Well done.
====
11201
Their focus wanes. Keep going.
====
11203
We've found Thallik Wormfather! Come to the portal in the central ruins!
====
11204
Ready to burn? Then come into the fire!
====
11205
Excellent. I will rally the crew for support. We will be along shortly.
====
11206
We need to figure out what happened here.
====
11207
The Hound sends fresh meat to my lair!
====
11209
What is it? Why are you following me?
====
11210
I feel you approaching - but you're too late.
====
11211
Took you long enough, Commander.
====
11212
I thought I was being followed. We have to be smart about all this.
====
11213
Don't insult my intelligence. I know we only get one chance at this. Besides, word from the inside is that things are going well.
====
11214
Monsters! I'm getting out here!
====
11215
Good, good. I took care of things on my end. I stuffed all of the duplicates in Marla's house. As long as no one goes snooping around in there, we'll be fine.
====
11216
The Green Hunters attack! Let them taste steel!
====
11217
Wolf-brothers! Rend that soft flesh!
====
11218
You're too late! You'll never stop Fildgor's plans.
====
11219
Help me, hunters! I need you!
====
11220
We've had the dead searching for the shards of Wuuthrad. And we found one.
====
11221
Prove your value to us, <<1>>.
====
11222
I'm going to scout around a bit, make sure the creatures have retreated.
====
11224
The Nord don't need the help of the weakling Argonians and the cowardly Dark Elves. We can win this war on our own!
====
11225
Your uncle Fildgor has allied himself with the Stormfist Clan and the Orcs, my Prince. We need all the help we can get. You need to apologize to the delegates and get them back to the table before this rift grows any wider.
====
11226
Let the Pact shatter and fall for all I care! We need no one but ourselves! You grow old and weak, Harvald, like my father. This conversation is over.
====
11227
Thallik Wormfather retreated through the portal to Arcwind Point! Go quickly! Captain Hrosta is there already.
====
11228
I am ready to receive ambassadors in style! Ladies can't resist cultural garb! Get dressed and meet me by the docks.
====
11229
I'm here, Gwaering! No one can stop our union now!
====
11230
Green Lady! Remember the Green Pact! Come to me!
====
11233
The Orcthane's soldiers! There are too many of them! Someone, help!
====
11234
Welcome to bustling city of Windhelm for King Jorunn's amazing Corn-un-licker celebration. We greet the ambassadors of the glorious Dark Elf and Argonian nations with stinky arms and open fish.
====
11235
Let Rigurt be the first to welcome … one moment please. Let me just check my notes … Ambassador Flies-of-Steel and Ambassador Normal! Ha!
====
11236
How amusing. King Jorunn sent his court jester to receive us. Bravo! Bravo I say!
====
11237
What an … interesting form of greeting. I may never truly learn to understand the dry skins. Perhaps we should head to the inn, Yeveth?
====
11238
Yes. Cracking suggestion. Perhaps they'll have something other than … what's that awful Nord beverage … ah, yes. Mead.
====
11240
You are not one of my children. Begone!
====
11242
Wuuthrad is not for you, little one.
====
11243
I'm afraid this has made Sinmur even more dangerous. Quickly, we must speak!
====
11244
Well done! Take the portal back to the Ebonheart Pact camp.
====
11245
You! You will not stop Valcent!
====
11246
The Worm Cult will prevail!
====
11247
What are you doing in here? Get out!
====
11248
By the blood we consume, by the hills and vales we protect, let the spirit of the Silvenar and the body of the Green Lady become as one.

Before Y'ffre and those gathered, for this generation, and those who came before and go after … be joined!
====
11249
Not another cat! I hate cats! They make me itch.
====
11250
Thank you for setting me free. I'll never forget this.
====
11251
What in Kyne's name was that?
====
11252
You just have to poke your nose into things that don't concern you, don't you? You can join the rest of the bodies in here!
====
11253
Hmm… how interesting. Speak with me, fellow intruder.
====
11254
Ysgramor protects me still. I'll see you there.
====
11255
Kyne, what they did to Tirora. I have to stay strong. I'll see you back at the Hall.
====
11256
Aye, thank you! Onward, for glory!
====
11257
I give my spirit to <<1>>!
====
11258
I'll stay here this time. Good luck, small one.
====
11259
These are the Haunted Halls of the Worm Cult.
====
11260
When we get to the top we'll know if our soul gems are here.
====
11261
The Archivist has appalling taste in interior decoration.
====
11262
This place is massive. Molag Bal has been collecting souls for eons.
====
11263
Do you hear that? Sounds like chanting.
====
11264
They're doing something with the soul gems in there.
====
11265
I can't leave the Crypts until I find my husband!
====
11266
We have them on the run! Frostfang, their chieftain, is trapped in the basement. It's through the trapdoor. Follow me!
====
11268
Your suspicions have merit, my Thane.
====
11269
Surely no harm could be done to Ysgramor's axe.
====
11270
I beg your leave to speak to this stranger myself.
====
11271
State your case, stranger.
====
11273
Forgive my grandfather's behavior. He's not himself.
====
11274
That's strange. Where are the guards?
====
11275
Oh wait. I remember. We killed them. Now before you try to be a hero, know this. We have your King. It's over.
====
11276
Drink this elixir and you die quick. Otherwise, the King dies. Simple choice, right?
====
11278
Move or call out and you lose your tongue. Simple, right?
====
11279
They … they made me do it. Said they were going to kill my family if I didn't help them. Please, don't kill me!
====
11280
You have my soul, what more can you want?
====
11281
Service in torment, slave.
====
11282
Is that you, Cirion? I don't know how you defeated those banekin but I'll be glad to send more.
====
11283
Are you an idiot? We're surrounded by the enemy!
====
11284
Ah. It's the outsiders. So the Keepers are afraid to face me. Very well. You'll die in their stead.
====
11285
The big bad Stormfists are outside? Maybe we should go upstairs so I can protect you, all proper like.
====
11287
People really frustrate me sometimes.
====
11288
We must get into the Vault. I hope I'm wrong about why the Reachmen are here.
====
11289
Your grooming is vile, ogrim, and your stench is worse.
====
11290
You grunt, pass gas, and don't laugh at jokes. Bah!
====
11291
If you throw another ball of that foul snow at me, I'll take your head off.
====
11293
So you've finally come to the aid of the King.
====
11294
Miserable creature! I'll settle your hash.
====
11296
Dhalen said you were coming after us. Let's see how you handle two of the best warriors of the Stormfist Brigade!
====
11297
Well done. Too little, too late, though. The false king is dead. Once you join him, Fildgor will rule this land.
====
11298
Is that it, master, is that what we came here for?
====
11299
Yes, Wuuthrad is now ours. If the others have done their part, the Nords are doomed!
====
11300
The portal awaits, master.
====
11301
Good. But you're not done yet.
====
11302
Whew, that was a close one.
====
11303
What? You're here? The Master will be furious!
====
11304
Servants! Expel this invader!
====
11305
The Master took your gem hours ago!
====
11306
Tharn! You've thrown in with the mortal?
====
11309
Keep my soul gem as a bauble, will you?
====
11310
Break the gem! Free my soul!
====
11311
Finally! It's good to smell even the stench of this foul place!
====
11312
I know how to find your gem. Come on.
====
11314
You just killed my son, traitor!
====
11315
I challenge you for the right to represent our villages!
====
11317
While I keep you busy here, the thane gets a final recruitment offer. If she refuses, she dies.
====
11318
Who's this Imperial peacock?
====
11320
What would you do to save a loved one?
====
11321
What about my daughter? The Worm Cult has promised to bring her back and you're in the way!
====
11322
Do you remember my husband? My son? The Worm Cult will bring them back and you're in the way.
====
11324
Your legend ends now, hero of Bal Foyen.
====
11325
You've grown into a beauty, my child.
====
11326
But I see you have another visitor.
====
11327
I do think of you asleep over my bed-chamber.
====
11328
The undead! They march on Fullhelm!
====
11329
My lord. We're holding the stairs, barely.
====
11330
Anyone in here who can fight, get yourself outside.
====
11331
I take orders from the Sea Vipers now!
====
11333
Might be the booze, but that doesn't sound right. Start over.
====
11334
All these handsome soldiers! Maybe the alchemist can brew something that will attract them to me.
====
11335
Really? You're that desperate for attention?
====
11336
Your problem is, you wouldn't know a good opportunity if it bit you on the nose.
====
11337
What do you think the Skald-King will do about his brother, Fildgor?
====
11338
I don't know, but I hope he decides something soon. All these outsiders milling about make me nervous.
====
11339
The lizards aren't so bad. Just a bit odd. But the Dark Elves are an arrogant bunch, the lot of them.
====
11340
Make this easy, Orc, and I won't hurt you. Much.
====
11341
I admit it. I'm still a little uneasy about the Argonians joining the alliance and all.
====
11342
The keep! The keep's on fire!
====
11344
It doesn't sit right with everyone, true. But I can't fault their bravery or skill in battle.
====
11345
There is that. And they have a remarkable tendency to find warm spots where they can sun themselves.
====
11346
Help! Someone! It's grandfather!
====
11347
Why hello there <<1>>, it is certain a fine day in this fine town of <<2>> isn't it?
====
11348
Uh, well, not really, this is pretty much a run down dump and it smells bad. Not to mention I hate the smoke from all these torches.
====
11349
Yes, yes, very good, perhaps I'll see you at the local pub after hours? Keep your chin up <<1>>!
====
11350
I'll see you at Fallowstone Hall!
====
11351
I have string in one pocket, rocks in another, and a dead toad in my shoe.
====
11352
You were kicked in the head as a sap egg, weren't you?
====
11353
Well, isn't that nice? Do you have any sandwiches?
====
11354
Quickly, follow me. This place is crawling with Reachmen!
====
11355
Hurry, before they spot us!
====
11356
I can't see anything from here. I need to get inside their camp.
====
11358
We need to move; people are dying in there!
====
11359
Time to get myself captured. Do your part!
====
11361
Sure does stink over here…yep, smells like my grandma's old handbag.
====
11363
Sounds good, you know, I always enjoy a good lolly.
====
11364
I have a little joke I'd like to tell. It had Mary down at the Quartermasters rolling on the floor with laughter. Clearly it was a good one. Would you like to hear it?
====
11365
Please, try to never talk to me, I hate you, everyone hates you. You're very annoying. Go away.
====
11366
So you see, there were these two peanuts, they were walking through the park, enjoying the day. I know it's silly that peanuts are walking or enjoying anything, but that's the key to the joke. And you know what happened? One was assaulted. Get it?
====
11367
Hmmm…<<1>> seems rather down…I wonder what I could to for him…her…well, whatever, I wonder what I can do to cheer <<1>> up?
====
11368
I know! I'll throw <<1>> a birthday party! I'm sure she…he…or whatever, will love it! Everyone loves birthday parties! Now, I wonder if those kind of people even have birthdays? Well, no matter, a party it is!
====
11369
The ones who once served you now serve me, Jorunn!
====
11370
They've got Kireth too! She's in the tent behind the dragon mound.
====
11371
Poor Borodor. He shouldn't have died this way.
====
11372
Years of work. Years of work, gone.
====
11373
It was almost in my grasp. I nearly had her.
====
11374
A random fool arrives at the wrong time, and all is lost!
====
11375
This is the first line of Sequence 1 Dialog
====
11376
This is the second line of Sequence 1 Dialog
====
11377
This is the Third  line of Sequence 1 Dialog
====
11378
This is the Fourth   line of Sequence 1 Dialog
====
11379
Mead, mead, mead!
I drink it morning, noon, and eve.
I like it spiced and sweet and powerful!
I'll soon be rung, and that's quite laudable!
====
11380
First Mate Valion and the Captain were dragged off to another camp to the east. The information we were to deliver cannot be allowed to fall into the hands of the Maormer.
====
11381
Mead, mead, mead!
I drink it morning, noon, and eve.
I like it spiced and sweet and powerful!
I'll soon be drunk and that's quite probable!
====
11382
Mead, mead, mead!
I drink it morning, noon, and eve.
I like it spiced and sweet and powerful!
I'll soon be drunk, and that's quite probable!
====
11383
I'll soon be drunk and that's quite probable!
====
11384
I'll soon be rung and that's quite laudable!
====
11385
Wait, that's not how it goes! It's "probable," not "laudable."
====
11386
What? That doesn't even make sense! What's probable? That I'm going to get drunk? That's a given fact!
====
11387
Now I'm confused. I think I need more mead.
====
11388
I don't like this song anymore. Let's sing something else.
====
11389
But getting drunk isn't laudable. You should be able to hold your mead a lot better than that.
====
11390
Shut up, Bellin. Now my head hurts.
====
11391
This is the first line of Sequence 2 Dialog
====
11392
This is the 2nd  line of Sequence 2 Dialog
====
11393
This is the third line of Sequence 2 Dialog
====
11394
This is the fourth  line of Sequence 2 Dialog
====
11396
I would have ruled forever, with her at my side!
====
11397
I waited years to have her!
====
11398
First Mate Valion and the Captain were dragged off to another camp to the east. The information we were to deliver cannot be allowed to fall into the hands of the Maormer.
====
11402
What in Oblivion are you doing?!
====
11404
The Nords are so loud. And they have so many strange customs. But it's so very exciting!
====
11405
Look! Over there! Those strange creatures. Is that part of the celebration?
====
11406
Perhaps they have trained these giant creatures to dance or sing! That would be amazing to see!
====
11407
<Thane Unnvald screams in pain.>
====
11408
Quickly, to the ship! We must prevent the Maormer from finding the manifest!
====
11409
What's that? Some sort of marinade?
====
11410
Good thinking, outsider. You'll fit in here, yet.
====
11411
There's the Archivist, Denogorath.
====
11412
The Worms are using the soul-shriven to make unkillable soldiers?
====
11413
I'll take root in <<1>> for as long as I can.
====
11414
Your efforts are wasted. Come to the waterfall. Follow the light.
====
11415
So you want to make some City flavor? Talk to me to find out how.
====
11416
Go away! If you're infected, you'll kill us all!
====
11417
We're not infected, you idiot! I'm trying to find my husband!
====
11418
Thralls! Check on those louts guarding the main gate!
====
11419
I don't care if you're looking for Nerevar. You're not getting in here.
====
11420
This is getting us nowhere. There's got to be another entrance through the crypts.
====
11421
You can't defeat me that easily!
====
11422
You'll never defeat the Worm Cult!
====
11423
You think you'd stand against the Worm Cult? We will have her soul!
====
11424
I can't hold on much longer.
====
11425
That gem is healing it! Break the gem!
====
11426
I was relieved to hear that they discovered a cure for the Llodos plague.
====
11427
I heard the plague took quite a toll before it was finally stopped.
====
11428
It was a troubling time. But now we restore our towns and our farms. We Dark Elves find strength in adversity.
====
11429
I'll do anything to see <<1>> take root in this sacred grove!
====
11431
I heard the Orcthane stole his sister's body from the Royal Crypt in Fort Morvunskar.
====
11432
What's the matter, Nord? Not enough mead today?
====
11433
I don't understand Nord burial traditions, but why in the world would he do such a thing? The dead should be left in peace.
====
11434
No, I'm just open in my disgust for you Imperial skeevers.
====
11435
Good. Then we can both be open with our disdain.
====
11436
Who knows what drives a man like Fildgor? But it's an insult to our great queen! And it's also kind of creepy.
====
11437
Have you been to Windhelm yet? I hear the Konunleikar festivities are amazing.
====
11438
The corn and what? Don't take this the wrong way, but you Nords seem to constantly celebrate everything.
====
11439
Yes, I suppose we do. We work hard and we play harder! But the Konunleikar is special. It honors the Skald-King's ten years on the throne.
====
11441
Fildgor was defeated in fair combat ten years ago. No honorable Nord would accept him as king now.
====
11442
And he adds to his dishonor, bringing these Orc bastards to fight for him. Calls himself Orcthane. Bah!
====
11443
The Orcs are fearless fighters, though. I'll give them that. Pity we have to kill them all.
====
11444
Follow me, valiant. I'll lead you out.
====
11445
Did you see that Dark Elf, Naryu? She looks good in that dress! I hope she stops by the inn soon.
====
11446
All these fine Nord women, and you make puppy eyes at a haughty Dark Elf? That's a waste of time. They think we're savages.
====
11447
But her dusk-colored skin, her fierce eyes. Her … bossiness. She just makes me want to … well, I like her!
====
11450
I can see my prison! The fortress, on the hill. Come up!
====
11451
I received a letter from my sister in Narsis. She says things are back to normal now that the Llodos plague has ended.
====
11452
That is good news. Praise Almalexia! I thought that damned disease was going to spread forever.
====
11453
I'm thankful my sister and her family were spared. I know others who weren't that lucky.
====
11455
Witness my power! Drowned dead! Rise and devour!
====
11456
Undead of the deep! Heed my call! Destroy!
====
11458
Have you visited the tavern yet? They won't serve you anything else until you try the mead.
====
11459
They do go on and on about the stuff. That's why I avoid the inn. Everyone wants to buy you a mead.
====
11460
I avoid the inn for other reasons. Mostly because of all the loud, drinking Nords that constantly seem to fill the place.
====
11461
Maybe those eggs down there are in better shape. Do me a favor and take care of the undesirables down there. I'll stay here and supervise.
====
11462
You're not safe here, Fjora. Listen to reason.
====
11463
No one threatens me, you hear me?
====
11464
This place is forbidden to such as you.
====
11465
Want to rescue the Silvenar? You must get by me first!
====
11466
That's just the first group! More are coming!
====
11467
Almost done! Protect me a little while longer!
====
11468
Defend me till I've recovered, and we can escape!
====
11469
Why do Nords love mead so much? Every inn or tavern I go to offers the stuff.
====
11470
Mead is delicious! And it has important historical and cultural value. Without mead, we wouldn't be Nords.
====
11471
An acquired taste, I suppose. Perhaps I can treat you to a glass at the Cold Moon later?
====
11472
We wait for you, forest-elf. We will rip and tear your soft flesh.
====
11473
What do you think about this Ebonheart Pact Alliance? Dark Elves, Argonians, and Nords united for the common good.
====
11474
When the Pact was formed ten years ago, I never expected it to last. But it endures. We never would have defeated the Akaviri without each other.
====
11475
Indeed. Our Argonian allies have earned my respect. And I find you Nords to be an honorable and brave people. Now about that drink …?
====
11476
Productive bugs, these kwama. They're practically laying money down here.
====
11477
Oh, this is good stuff. Old Selos must have been raking in a fortune.
====
11478
We'll have this place cleaned out in no time.
====
11479
So you believed there was gold in here. Fools.
====
11480
I heard that after the Queen died in battle, Fildgor challenged his brother Jorunn for the throne. Fildgor lost.
====
11481
What a dishonorable thing to do, to ignore the rules of succession. It's a wonder any Nord would follow Fildgor.
====
11482
Perhaps the Skald-King should have killed him instead of exiling him. But I imagine it would be hard to kill your only brother.
====
11483
Have you tried this mead the Nords are so fond of? It's rather sweet and tasty.
====
11484
Yes. I had no choice. You can't seem to turn around in this city without some burly Nord woman foisting the stuff on you.
====
11485
I met a Nord who said he was planning to re-open a nearby meadery. Called the place Voljar's, I think. He kept rambling on about bees.
====
11486
Wriggle all you want, little worm. These fish will not escape my hook.
====
11487
Enjoy the taste of success. These morsels have to sleep again. Sometime.
====
11488
I know. But I must retake Fallowstone. I fear the worst. Let's go. We can talk on the way.
====
11489
Yes sir! I'll see if I can't head him off!
====
11490
<<1>>, I've heard reports that the Reach are moving all their prisoners to Northwind Mine. Get up there, see what's going on. This is far larger in scope than I first thought!
====
11491
Whatever you say! I'll see what I can find out.
====
11492
You ask too many questions.
====
11494
My brethren move to take Nimalten. They need you out of the way.
====
11495
I doubt I could take you in a fair fight. Luckily, I don't have to.
====
11496
Drop those weapons, murderer!
====
11497
You'll pay for this, Sadri!
====
11498
Ah, Nervyna. I suspected you were smarter than your father.
====
11499
I'm just outside. Come speak with me when you're ready.
====
11500
Well, well … you'll have to catch me first!
====
11502
How goes the investigation?
====
11503
but I can't leave until I know, for sure, what happened in that Mine. Once we get going, I've got to make my way back up to Fallowstone. I'll lead you to Boulderfall Pass so you can pursue the giant.
====
11504
I will locate my equipment, and join you on the boat.
====
11505
A book! We've made a book! Now the bard can sing the story!
====
11506
Stay back! It's still here!
====
11509
You're too late, worm! My gem strips your Captain of her memories as we speak!
====
11510
Why do you fight? You are merely a pawn of the Thalmor.
====
11511
No. It cannot end this way!
====
11512
<<1>>! Someone's broken into the brewery!
====
11513
I'm headed for Boulderfall outpost. Sinmur stomped in that direction.
====
11514
My brother never hurt anyone. That witch must pay!
====
11515
She'll serve her time. The Tribunal will see to that.
====
11516
She'd pay more dearly at my hands. A heart for a heart, I say!
====
11517
Kyne guard you, my friend. Good luck. I'll see you again soon.
====
11520
The Reachmen take their prisoners to Northwind Mine. That settlement has been lost to the tribes.
====
11521
As always, you're my eyes and ears. Head back there. I'll send you relief as soon as we've secured the Hall.
====
11522
The Three watch your steps.
====
11523
Congratulations, <<1>>. Your friend deemed you worthy of my affection!
====
11524
<<1>>! Congratulations, child. You've been chosen!
====
11525
Thralls! Give me your vitality!
====
11526
Pain makes victim delirious. She falls in and out of consciousness. The troll bite is enflamed and it begins to ooze.
====
11527
Please, Stormy. There must be something you can do.
====
11528
Galithor! Someone's in the brewery!
====
11530
Work, work, work. Roruld's mead had better be worth it.
====
11531
We'll keep back until the way is clear.
====
11532
It has to be in here somewhere. It has to be!
====
11533
Not yet! I haven't found it yet!
====
11535
Meet me down near the barn! We need to stick this ugly head on a pike!
====
11536
You help those who let the innocent die. You're no better than they are!
====
11537
Enjoy the taste of success. These morsels have to sleep again. Sometime.
====
11538
Run! Run my wolf brethren! Save yourselves!
====
11539
Prepare for ultimate relaxation!
====
11541
You want me? Come and get me.
====
11542
Hey! Over here! Behind the roots and corpses!
====
11543
Aelif is certain we'll find what we need just beyond this door.
====
11544
Who are you to disturb our roots?
====
11545
The Green cries out! What poisons it?
====
11546
Are you here as a friend, or an enemy?
====
11547
If you want to try again, Fjar, you only need to ask.
====
11548
Why? So you can embarrass me again, lizard? I don't think so.
====
11549
It can be done. Don't give up yet.
====
11550
You cheated, Vurila! Sharp, pointy arrows aren't good enough for Dark Elves! You had to make your arrows explode!
====
11551
Why do you care what arrows I used? The lizard didn't care, and it's his challenge.
====
11552
We've driven them back, but one of the bastards bit me.
====
11553
Even you can't cure this. Kill me now!
====
11555
A werewolf? Fear not. The forest's power will crush Hircine's.
====
11556
No! While you live, there's hope.
====
11558
If you want to win this contest, come talk to me.
====
11559
How's it feel to lose, lizard?
====
11560
Shut it, scaleless one. I'm still a better hunter than you.
====
11561
We call upon our honored ancestors to pass on their memory and wisdom.
====
11562
Don't be afraid. No harm will come to you in my circle.
====
11564
You have dishonored your ancestors, Ayarynne. We do not recognize your prayers.
====
11565
Your ancestors disavow you, false one! The Veiled Queen is the rightful heir, and Norion shall end your reign!
====
11567
With my power, I draw out the beast! Burn!
====
11568
Follow me! I'll show you a shortcut.
====
11569
The vine should be strong enough to hold you … I hope!
====
11570
Bones and blood, bathed in red. Joined together, walking dead.
====
11574
No … cannot contain … the darkness!
====
11575
May the spirit of our ancestors bless us and guide us.
====
11576
May we honor their memories with our actions and our thoughts.
====
11578
The Ancients bless you for your prayers.
====
11579
Bitter and dull, drink blood from your skull. Rise up, darkness. Rise up!
====
11580
You won't stop her. You won't stop her. She'll eat your heart. Devour it whole. Never stop her. Never, never, never ….
====
11581
Protect me as I complete my prayers to the ancestors!
====
11582
I'll use the sphere to destroy our enemies!
====
11583
Die with the rest of the stormwardens!
====
11588
May the ancestors bless you.
====
11589
May the ancients guide you through your days.
====
11590
May we be honored by your humble prayers and offerings to us.
====
11591
Go on. I'll gather my things and be right behind you.
====
11592
You can't stop us! What was started long ago shall finally be completed!
====
11593
We shall join as one. Molag Bal, accept our offering! Make us your weapon! Make us invincible!
====
11594
You will be the first sacrifice to our lord, Molag Bal! Now you shall witness our power!
====
11596
What is that stuff, Dralof? It burns!
====
11597
This doesn't feel very relaxing.
====
11598
Take <<Am:1>> to <<2>>, and quickly!
====
11599
My master lies opposite from where you found me. He may need some … convincing.
====
11600
The last bit is in the accursed Green Hunter camp. Probably gotten blood all over it, too!
====
11601
Aha! Put me down in front of him. Time for my revenge!
====
11602
Yes, of course! The knife must be destroyed as well. Throw it in!
====
11603
Where are you going with those weapons?
====
11604
You face the Skald King now, Worms! Come and die on my blade!
====
11605
What's on the altar? A ritual book?
====
11606
You let my family die in Bal Foyen. The Worm Cult will bring them back to me and you're in the way.
====
11607
The Worms crumble before us! <<1>> awaits. Stand strong and he will fall before us!
====
11608
Be ready! Here comes <<1>>!
====
11609
Shor's Bones! The monster's down! Well done, my friends, well done!
====
11612
You are no queen, Ayrenn. You are a spoiled child. Give up this charade and let the Veiled Queen lead our people to glory!
====
11613
You hear about Master Selos? Poor bastard got it in his sleep. They're still looking for the guy that did it. Just goes to show that no one is safe I guess.
====
11614
Follow me, and stay close!
====
11618
The ancestors have forsaken you, Ayrenn!
====
11620
Did you think it would be easy to enter my shrine? Your pain amuses me.
====
11624
I ask you, scale-scholar: what is the Hist?
====
11625
The trees themselves. The ground beneath our feet? The water that flows down the river? The breath of a new eggling?
====
11626
All are correct. The Hist flows from the sap to our veins, and connects everything in between.
====
11628
Meldil! Thank Auri-El he's still alive!
====
11629
Meldil. Have you seen the others?
====
11630
Martyrs of Mauloch! Blood of the Forgotten Tribe! Hear our call for vengeance!
====
11631
Quickly, head to the barn!
====
11632
Fool! You think you can trifle with the Veiled Heritance and live to tell the tale?
====
11633
We didn't get all dressed up for nothing!
====
11634
Great work. Catch your breath and then talk to me.
====
11635
Foolish girl! Our people will never name you their queen!
====
11636
The Veiled Queen will lead us!
====
11637
Nothing will stop Mauloch's rise from Ashpit!
====
11638
Why struggle, Ayrenn? This can only end one way!
====
11639
Kill this weakling! Prove you are worthy of my presence.
====
11640
Pathetic. Kill this whelp!
====
11641
You waded through Molag Bal's own minions like a mammoth through grass.

Impressive, whelp. I will be watching … and waiting.
====
11642
I've found the Mallari-Mora! The secrets of Aetherius will be mine!
====
11643
Traveler, I must speak with you. Meet me at the vault entrance on the ruin's edge.
====
11645
Insipid creatures of flesh! I shall devour you whole!
====
11646
Come on, you bastards! I'll take you all on!
====
11647
It's a wonder you aren't dead yet, oafish Nord!
====
11648
You have betrayed your people!
====
11649
Mercy and civility is for the weak!
====
11650
True Altmer do not consort with savages and beasts!
====
11651
Foolish girl! I serve the Veiled Queen! She is our true leader!
====
11652
The last urn's above us. Hurry! The Worm's binding me to his will.
====
11653
What separates us, one from the other?
====
11654
Scales, skin, blood and bone? We are one in the Hist, of course.
====
11655
No. Nothing separates us. The Hist is then, now, and forever. We are always one in the Hist.
====
11656
Another question. The river's current carries away an egg-brother. What do you feel?
====
11657
I feel nothing. My egg-brother would be one with the Hist, returned and whole.
====
11658
Those we meet on the river nourish us, just as the Hist does. Enjoy their presence, mourn their loss, and rejoice in the Hist.
====
11660
Oh Divines, did you see him? Tripped and fell on the blood of his kill! Hilarious!
====
11661
Gjalder has fallen! They're murdering everyone! Someone help us!
====
11662
Fools! It's just a dying Nord and some meddler! I'll handle this myself!
====
11664
Look alive, soldiers! We've got wolves to skin!
====
11666
The ancestors honor your prayers.
====
11667
May the light of the Eight bless you and guide you.
====
11668
Let your reign be long and peaceful.
====
11669
What's that horrible sound? Stop it!
====
11670
We pray to our ancestors so that they may honor us with their blessing
====
11671
It's finished. Let's get out of this dark place. Follow me.
====
11672
Your majesty! Let me come with you!
====
11673
The ritual is complete. You may go.
====
11674
I can handle myself. I was a warrior long before I became a Queen!
====
11677
This event has tormented Vadda'ra for years. Never did he realize that all he required was … someone else to help him choose.
====
11678
Vadda'ra thanks you for giving him peace. May your road lead you to warm sands.
====
11679
Rain, pour forth your healing powers.
====
11681
I'll be your opponent, wretch!
====
11683
When he was a boy, Ghorgarz was a runt!
====
11684
But he drank the milk of a mammoth, and soon broke bones with his bare hands!
====
11685
Now, Ghorgharz of Bargram is veteran of a hundred brawls, and smasher of a dozen skulls!
====
11686
See him face Mogrub, the death from Abamath!
====
11688
Some is here! Let's get out of here!
====
11689
How many people did I kill in life? How many of them stopped to do me a good turn?
====
11690
Nothing is keeping me here anymore. I suppose all I needed was someone to at least … try to understand my shame.
====
11691
That's enough, my friends. We would rather mock him than see to our dead? Leave him to his fate and let us bury the duke.
====
11692
And now, a match between our courageous allies and our home-grown hero!
====
11693
Ghorgharz faces Tahn at-Azahn, the strong-arm of Sentinel!
====
11694
Stop right there, criminal scum!
====
11695
Why you gore-bellied sot! I will show you that I am not to be trifled with!
====
11697
What a battle! I wish you'd been there when it really happened. You'd have scared those Imperials off.
====
11698
Maybe it's enough that I tried. So many died, but many also lived because I stood up to the enemy.
====
11699
The shard. You seek the shard?
====
11700
It gives understanding. Power.
====
11703
Oh my, now who are these guests? You'll have to wait, my dear Redguard, while I attend them.
====
11704
Come here, my lovely pet. Play with our guests, would you?
====
11705
So … what's the plan, fancy Imperial?
====
11706
I'd think you, of all people, could figure that out.
====
11708
Lyris? Is that you? What are you doing here?
====
11709
Good to see you too, old friend. We need your help.
====
11710
So sorry, dear friends. I hate to interrupt.
====
11711
Sai Sahan's will was strong, and how better to get the information than for you to ask politely?
====
11712
Sancre Tor is not unassailable. I suggest you make peace with your gods — Mannimarco has already won.
====
11713
I suppose this is goodbye! I would say it's been fun, but … Nords. You know.
====
11714
What delightful folly is this?

The Keepers have enlisted an outsider to face me? You fools have fallen so low.
====
11715
You … you Imperial traitor! You won't escape me!
====
11716
We were betrayed! Quickly, we must escape!
====
11717
There are easier ways to prove your bravery, mortal. Turn back, or you'll share the Keepers' fate.
====
11719
Use the fragment when you return. I'll find you.
====
11720
I can smell you! Stay away!
====
11722
Why couldn't you have left me alone?
====
11723
The last urn is above us. Unless you're thinking of running?
====
11724
Free me, please! The agony!
====
11725
We thought we had the power to contain the High Kinlord's corrupted soul, forever. We were wrong.
====
11726
The High Kinlord had been currying favor with Oblivion for years. We didn't see it until it was too late.
====
11727
We should have known the High Kinlord would try to escape. Years of solitude made us complacent.
====
11728
Return that book to Valaste. Tell her fire will show her the words ….
====
11729
Well done! I am Shalidor, young one. And I think you'll do nicely ….
====
11731
Destroy that thing! Hurry!
====
11732
Another subject to play with.
====
11733
Stars guide you! A small spell to help you along the way.
====
11735
My thanks. This spell will cloak you from the spirits.
====
11736
Here. This spell will help you move past the spirits.
====
11737
Ah, Telenger's latest pawn approaches. Hold a moment, before we continue the game.
====
11738
Leave some for the rest of us, ya lush!
====
11741
Finally out of those caves!
====
11743
This smell funny to you? Eh, bottoms up!
====
11744
I have no way to truly repay you, friend.
====
11745
Stay back! Imperial City is under siege by Molag Bal. You can't get across!
====
11746
Stop! You can't cross. Molag Bal's demons rampage in the Imperial City!
====
11747
An enemy approaches! Attack!
====
11748
This one is trouble, we must finish this quickly.
====
11749
I saw the face of Stral Blackthroat. Please, let me forget!
====
11750
Vigrod … how could you abandon us?
====
11751
I refuse to fall to Blackthroat's fury! Vigrod, curse you for leaving us!
====
11752
Your minions are defeated, your reign is over. Begone!
====
11753
I refuse to let go. Sovngarde will not have me!
====
11754
Vigrod … you left us to die!
====
11755
Slithering seaweed. Do you return for more pain?
====
11757
Even your rage empowers me. Now die.
====
11758
I'm staying here till Silsailen is safe again.
====
11759
You've caused me enough trouble! Now die!
====
11760
Thank you. I'll untie the rest. You get that gear for us.
====
11761
Come on, help us out here. We have deadlines to meet!
====
11762
You know the rules. No one's allowed inside without authorization and I don't see your paperwork.
====
11763
I don't believe this. I'm not leaving until you let us in.
====
11764
They're all the same! Give a Nord a helmet and they get all high and mighty. It's no wonder the palace is still a wreck.
====
11765
You know the rules. No one's allowed inside without authorization, and I don't see your paperwork.
====
11766
I can't believe this. I'm not leaving til I get inside.
====
11767
Sadri! You double-crosser.
====
11768
The gold, Tervur. Where's the gold?
====
11769
Think you can make fools of us, Sadri? Get him!
====
11770
Justice is done. I must return to my squad. Fare well.
====
11771
Over here! We need to speak quickly.
====
11776
Did you see that? The lighthouse beacon exploded!
====
11777
I see it! The … the tower is on fire!
====
11778
How did this happen? What will we do?
====
11779
I can't allow you to muck about in here. Know that it was Varaine Pellingare who ended your life.
====
11780
Help me, please! The Worm Cult….
====
11781
The Worms are undoing my essence, tearing at my spirit. Stop them!
====
11782
The ritual's almost complete. Stop the Worms!
====
11783
Oh no! Here they come again!
====
11784
Please, help me! They killed my family!
====
11785
Difficult riddle, that one.
====
11786
Guess who knows the answer to that riddle?
====
11787
You'll never figure that out alone.
====
11789
We're losing her. Amuur! Bring me that salve!
====
11791
This is the last of the salve, sir. I hope it's enough.
====
11792
We can get more later. Hurry!
====
11793
Yes, just like that. Apply the salve.
====
11795
She's alive. That's all that matters. Take her to quarantine.
====
11796
Everyone! Today we add a new name to the Guardian rolls.
====
11797
A champion, standing here beside me, will watch over the Rift. Let us cheer this victory!
====
11798
Your loot or your life… On second thought, I'll have them both.
====
11799
Get over here, you mug! This one's putting up a fight!
====
11800
Hey, get off your butt and make with the killing!
====
11801
Watch out! The giants are hurling boulders into the arena!
====
11802
Lob's dead! Let's get out of here!
====
11803
I can't believe they killed a skald. A bladeless minstrel.
====
11804
Thanks. What about Viveka? Gullveig dragged her into that damned cave. Hurry!
====
11805
We'll begin with the tale of <<1>>, Ysgramor's son.
====
11806
This next shrine is to <<1>>. He led the Companions alongside Ysgramor as the Nord tide swept the elves from Skyrim.
====
11807
One of <<1>>'s greatest accomplishments was taking up the mantle of leadership upon the death of Ysgramor. The Companions would have fallen apart if not for his commanding presence.
====
11808
The last shrine is to <<1>>, the harbinger of us all. He led the Companions to Skyrim and drove the elves howling to distant lands.
====
11809
There was a dark period of Companion history where in-fighting and a lack of clarity of purpose or mission almost led to its destruction. Once the Companion group lost its way it drew those of impure hearts and selfish motives like moths to a flame.
====
11810
With his mighty axe Wuuthrad in hand, none could resist Ysgramor. Soon, all foes fled before him.
====
11811
Only one, the dread half-giant Sinmur, leader of Skyrim's giant clans, dared to face Wuuthrad and Ysgramor.
====
11812
Your fragile minds shall serve us well. Surrender to our dream.
====
11813
That's it. Give in to your fears.
====
11814
It's time. Join our Nightmare!
====
11815
Companions! Rise and honor Skald Svari as she ascends to the post of Sage.
====
11816
<<1>>, we are here to honor your courage, wisdom, and strength. You have proven yourself worthy to be our next Sage.
====
11817
Do you swear to uphold the tenets of the Companions and to defend Fallowstone Hall with your life?
====
11819
You want my soul? Just try and take it, Worm!
====
11820
Nice work. The axe shard is nearby. Let's go!
====
11821
Your guards proved little match for us as you can see. Shall we dance then?
====
11823
You there! Get up, come on! I'm getting you out of here!
====
11824
Hide from my song, my pet.
====
11825
Intruder! Get them! Kill them!
====
11826
Well, well. Our intruders seem to have found us.
====
11827
I'm afraid I can't take let you reveal my identity to the city magistrate. It might be bad for business.
====
11829
Please, get in front of me as I start playing.
====
11830
To arms! We're under attack!
====
11831
Sorry, did you say something? I was deep in thought…
====
11832
Allene Pellingare! I should have known your family was behind this!
====
11833
Fool! Don't just stand there! Do something!
====
11834
I hope you don't think I am going to allow you to escape this little venture. I wouldn't want my identity leaking out after all.
====
11835
Investigator Lienne? You are a meddlesome little wench! Are these fools with you? You can all die together.
====
11836
Your father is already on his way, Allene. Surrender now. Don't bring any further shame on your family.
====
11837
I'll cut your heart out, you whore-spawn!
====
11838
Impressive deeds, hero. One of my Companions could not have done better. Celebrate your victory!
====
11839
How dare you enter our Sanctuary! Do you truly believe you can resist our nightmare? Well then, how about a taste of true corruption?
====
11840
I'll make the new batch right away, sir.
====
11841
Give that thing a few swings on one of the little creatures outside. Once you have your bearings, meet me at the bridge on the far side of the slave pits. I'm going to cause some trouble.
====
11843
Make this batch extra potent, Amuur.
====
11844
It's ready, sir. I put an extra dose in. Here you go.
====
11846
To me, men! Let these curs taste steel!
====
11848
I'll put you down myself, dog!
====
11850
You win! I'll drink. I'll drink.
====
11851
Get back! You won't throw us to those things.
====
11852
They took out my whole brigade, and I'm ready for some payback. Let's move!
====
11854
This one shall open the door!
====
11855
leaves the grove and dies.
====
11856
You'll never leave here, alive.
====
11858
I've had enough of this. End it, now!
====
11859
No …. This can't be! I will not fail!
====
11861
I must return …. Estre will make me stronger!
====
11863
Ah, good. Now let's see if I can banish the Daedric influence from this creature.
====
11864
Hm. That should not have happened.
====
11868
Bring the reserves! And seal the exits. We must be cautious.
====
11869
O my sweet love, she waits for me,
Through storm and shine, cross land or sea.
I run to her and together we,
Sway as we kiss
Sway as we kiss
====
11870
Her graceful shape I heave up high
And in one hand I hold her nigh
Her waiting lips are never dry
Sway as we kiss
Sway as we kiss
====
11871
Come the morn, she goes 
The taste of her remains
And in my mind, I see us sway
Sway as we kiss
Sway as we kiss
====
11872
Hurry, Amuur! We've got to get back before someone notices we're gone.
====
11873
Someone's here! Leave him! We must find Tancano!
====
11874
I'll see you back at camp!
====
11875
Sure thing! I'll meet you by the well in town.
====
11876
Hold them, Amuur. We can't let them get any further. They can't know the truth!
====
11877
I sensed the field disperse. I would speak with you.
====
11878
Lord Geirmund, great battlemage,
saved the Rift in Harald's age.

He slew the wicked Gauldur three,
and set their father's spirit free.
====
11879
At last, you have come. If you seek to free me, the device that controls this prison lies nearby.
====
11880
His tomb was built upon this lake,
and in his name this oath I make.

Should evil come, should night descend,
I swear the Rift I will defend.
====
11881
Lord Geirmund, great battlemage,
saved the Rift in Harald's age.

He slew the wicked Gauldur three,
and set their father's spirit free.
====
11882
Son, let me in! They can't find you like this! They'll kill you!
====
11883
Tancano! They're coming for you!
====
11884
It's a good thing the Wood Orcs didn't get as far as the marketplace!
====
11885
Are you kidding? They overran the inn and the barracks.
====
11886
Get back! Don't hurt him! It's not his fault!
====
11887
At least they're gone now, thanks to the Fists and our new militia!
====
11888
The new blood smells fresh. Please, father. Let them in.
====
11889
Fresh blood! And my next thrall!
====
11890
Don't hurt him! He's just sick! He'll get better!
====
11891
My son. Tancano? Why did the gods curse him?
====
11892
What do we have here? A lamb sent to slaughter?
====
11893
You dare challenge the power of Mehrunes Dagon?
====
11894
Flame atronachs, shield me!
====
11896
Madness? This is power! True power!
====
11897
Estre! You've gone too far!
====
11898
No! I've only gone where Ayrenn fears to tread!
====
11899
It sickens me. You pawns cling to life!
====
11900
Watch out for those sigils on the ground!
====
11901
Destroy the stone. We'll see you back in Tamriel.
====
11902
At last, my transformation is complete! Now you die, you all die!
====
11903
What are you doing? Get away from me!
====
11904
Let us begin. Lyris, I will need you and the soul shriven to protect me while I manipulate the Anchor.
====
11905
Merciful Stendarr! This place of suffering traps worthy souls seeking egress! Come to us now!
====
11906
Noble Arkay! Long has the bounty of Tamriel been denied us! We seek your power to return to its soil!
====
11907
Mother Mara! Your children are lost beyond your sight! Find us now and lead us from darkness!
====
11908
Cunning Zenithar! We work to return to a world that a terrible foe seeks to steal from us all! Help us now!
====
11909
Gentle Kynareth! The nature of this place is an affront and perversion of your gifts! Bear us home on your winds!
====
11910
Loving Dibella! We weep for the beauty and love lost to us as the world lies in peril! Let us have your love again!
====
11911
Wise Julianos! We are unwilling pilgrims in a kingdom of lies and suffering! Carry us away from this place!
====
11912
Eternal Akatosh! With eyes beyond time, you see as I see! We do not belong here! Reach out your ageless hand!
====
11913
By the power of the Eight Divines, I open the way home!
====
11914
What a fascinating result!
====
11915
Oh. Oh no. You're not the right person!
====
11917
Here, take this. I'm so sorry.
====
11918
Be thankful you two don't have any children. My daughter Allene is distant and aloof, and my son is a sniveling coward. It makes me fearful about the future of the Pellingare family.
====
11919
If you see my daughter Allene, tell her I want to speak with her. That girl needs to get her head on straight.
====
11920
Let me just get this open.
====
11921
What are you still doing here? Go! I'll hold them off!
====
11922
No! <<1>> is mine! All mine!
====
11924
So warm. Never thought I'd feel warmth again.
====
11925
My friend! We have a problem!
====
11926
Let's get out of this dump, boys. They got nothin' for us here.
====
11927
Stay back! There are daedra here.
====
11928
What? What happened to me?
====
11929
I haven't seen her since the attack. I've got to get out of here!
====
11930
No, only the raging Drublog. Z'en, why have you abandoned us?
====
11931
No, the poor girl. I can't imagine these beasts left her alive!
====
11932
Dalaneth! No! She didn't deserve this!
====
11933
C'mon, fish! I know you're out there!
====
11934
I saw poachers trying to sneak into the vale again. Greedy fools.
====
11935
Did you chase them off or let them go?
====
11936
I let the spirits and the snakes decide their fate. I wonder if any survived.
====
11937
I wonder about the great city of Mournhold. I think I would be frightened to go to such a place.
====
11938
I have seen it from a distance. Too many people and too much noise for me.
====
11939
I imagine I would be frightened to go there, yet sometimes I am curious to see such wonders.
====
11940
It seems the spirits on the path have been more restless of late.
====
11941
I have thought so too and it worries me. I hear them at night.
====
11942
Perhaps the Farseer will know why. I should speak to her.
====
11943
You ready? Let's go see what we're up against.
====
11944
That's it, right? I thought they were going to kill us both!
====
11945
I forbid it, young lady! No daughter of mine is going to be courted by a Nord stable boy.
====
11946
Oh, mother, but I'm bored! There hasn't been anyone to flirt with except Orama since we reached these wretched shores. And she's no fun to flirt with at all.
====
11947
I don't know why I bother guarding you horrible people.
====
11948
I won another stupid contest today.
====
11949
That's the plan. What do you want, a medal?
====
11950
Ooo! If I win a contest, can I get a medal? I like medals.
====
11951
This is what we came here for. Let's take out these buggers!
====
11952
The Orcs will pay for murder of my people! Z'en will have their blood!
====
11953
That is your proof—planted goods?
====
11954
You did it! Now, I must perform the ritual.
====
11955
<<1>>, this bloodshed ends with your death.
====
11957
Shut up! I always knew you were up to something.
====
11958
Tell it to the skeevers. Now move!
====
11960
I saw poachers sneak into the Vale again. Greedy fools!
====
11962
No. I let the spirits and the snakes deal with them. They never had a chance.
====
11963
Success! Just one more ward to go!
====
11964
The wards are down! Find Razum-dar! He'll get you moving.
====
11965
There you are. I'm leaving,
====
11967
Are you kidding? You were there. You saw what I saw. Those… things… tore Sylas apart.
====
11969
I told you we weren't going to talk about that didn't I?
====
11970
Yes, but get your stuff and join me. When those things come out of Arx, they aren't going to care who is in their way. They're going to destroy everything … just like Sylas!
====
11971
Listen, what happened to Sylas was bad, I know, but I'm not going to abandon my post here for some childish fears you have. You want to run and get yourself killed in some backwater town? Go ahead.
====
11972
And what if they show up here? You're just going to die here? You can't fight those things.
====
11973
Better to die with a sword in my hand then with claws at my back. Listen, you do what you want to do but I'm staying here.
====
11975
The picture of true love, those two!
====
11976
Don't ruin such an innocent love.
====
11977
They're trying to break down the other door! Get to the Prophet, I've got this!
====
11978
An accountant's greed is rarely distracted. Come, speak with me.
====
11979
May the ancestors bless us with their wisdom and protection.
====
11981
Norion got what he deserved. Time this ritual was ended.
====
11982
A very disgraced general overcomes her anger. How very uplifting.
====
11983
True love denied. How interesting. How cruel.
====
11984
He fears others, yet you force him from seclusion. How kind.
====
11985
Thank you for your help but, sadly, you're no longer useful to me. Prepare for death!
====
11986
Good, you're both here. We're going after Estre.
====
11987
My men are here to ensure order, madam. You approved Hendil's contract yourself.
====
11988
When Hendil first proposed this, I had no idea things would get so bad.
====
11989
And your security is my concern. Stay with your family. Keep them healthy.
====
11991
… and thus I elevate Estre and bestow on her —
====
11992
Another fool going to an early grave.
====
11994
You have done well, Mystic. Continue to follow my plan.
====
11995
Send more bodies as you finish with them. We need all you can supply.
====
11996
The Pact draws closer; remain strong. If we succeed, all these lands will belong to the Reach!
====
11997
How could you think that? Are you mad?
====
11998
Don't you see? No one stands between us now! Our life together can begin!
====
11999
What? No, Raerana! Everything I did, it was all for you, for us!
====
12000
You are mad! You killed everyone I love! Get away from me!
====
12003
Blasphemer! First your eyeballs, then your face!
====
12004
Merormo. For your crimes against the laws of the Aldmeri Dominion, and nature herself, you are hereby sentenced to death. Guards!
====
12005
What's the trouble out there, younglings? Konia, Brunna—answer me!
====
12006
My attendants! How you will suffer!
====
12007
Fine! Fine. Ware, though. My men tell me of outsiders in town. Keep an eye out.
====
12008
Oh. I didn't see you there. Good day.
====
12009
What is this? New treats for me?
====
12010
My sisters! You will pay for this forever!
====
12011
Look there! Some manner of spirit.
====
12012
I've seen this before — his torment is creating the barrier on the far door. See if you can bring his mind peace.
====
12014
There's another ghost. I suspect you may need to do the same business with him.
====
12015
This one's a Nord! Look at what these ghosts do to him!
====
12016
Hold! I must speak with you.
====
12017
Wake up, new friend. Wake up!
====
12018
Now, out of here! Save the Queen.
====
12019
These cells are for the less important prisoners. They are not our goal — let's keep moving.
====
12020
I have a mind to come back here with a hammer and grind this overblown torture chamber into gravel!
====
12021
It shouldn't be much further. How deep can this place go?
====
12022
The Prophet picks the damnedest places for us to show up.
====
12023
You speak of Lyris as a friend, old one. Who …
====
12024
As I live and breathe, Emperor Varen! I beg your forgiveness, I did not recognize you.
====
12025
Rise, Sai Sahan. The flesh that bore that title is no more, his crown broken and spirit shattered.
====
12026
My Emperor, you should not say such things. We must return you to the Imperial City and restore order.
====
12027
There are more dire matters. Retrieving this one's soul is the only way to stop Mannimarco and his dark master.
====
12028
You again? Get out of here! This is none of your concern!
====
12030
A moment, Urcelmo. I would hear what this one has to say.
====
12031
Queen Ayrenn, I fear for your safety. Please disregard what was said just—
====
12032
Fasion is one of my agents. I trust his judgment. If you won't investigate, I'll do it myself.
====
12033
Razum-dar was mentioned. He acts on my behalf. If you won't investigate, I will.
====
12034
Apologies, my Queen. I didn't know about Fasion … although I really should.
====
12035
Apologies, my queen. As you will.
====
12036
You are a capable woman. But you must be wary.
====
12037
You, come with me. We'll investigate the temple together.
====
12039
Excuse me! Can I help you with something?
====
12042
Urcelmo! I see you've met my latest toy.
====
12043
Astanya! Traitor! Come down here and face me!
====
12044
Our "Queen" has betrayed us. I wanted her head. I'll settle for yours!
====
12047
Let's tell Malanie about that damn cat lurking around here.
====
12048
Aye. If Razum-dar is near, then trouble usually follows.
====
12050
It's not over yet, Battlereeve!
====
12051
The Dominion won't last. The Veiled Heritance will see to that!
====
12052
The Dominion will last long after your corpse cools! Now come down here and face your death!
====
12053
Incompetents! I'll have to take care you myself.
====
12054
We need to report back to the Queen. Let's get out of here.
====
12055
What are you going to do about that Dominion soldier?
====
12057
Get the Dominion scum out of here!
====
12058
Regrettably, this one is too far gone. Letting her out would be dangerous.
====
12059
Pilgrims have gone missing since that Elf arrived!
====
12060
May the hist strike him blind!
====
12061
Eraral-dro commanded me to stay. I can't leave!
====
12062
Please, friends, I will do what I can to pass along your concerns.
====
12063
What about the Dominion soldier? What will you do about him?
====
12064
How dare you allow this to continue!
====
12065
The Dominion will harm the Hist!
====
12066
The Hist will abandon us if a Dominion soldier communes with it!
====
12067
The Dominion will destroy us all!
====
12068
We'll have to handle this ourselves.
====
12069
By the Three, what's happening? What is that thing?
====
12070
We did it! Er, you did it.
====
12071
Condalin, take our friend here.
====
12072
Don't worry about us, we'll find our way out.
====
12073
Mara be merciful. What's happened here?
====
12074
We made it out. Now to see to Tovisa's injuries.
====
12075
The way to Shor's Stone should be clear of the Reach, I hope.
====
12076
Thank you. Come to the Green Ladies' shrine.
====
12078
Come closer. But do it slowly.
====
12079
You're letting him go? Are you mad? What about me!
====
12081
I just don't know how much more of this I can take!
====
12082
It's endless. Endless suffering and no refuge in sight.
====
12083
If only we could rest for a little while, or forever.
====
12084
Don't you understand? This is torture!
====
12085
You're right. I don't understand. This is paradise.
====
12086
You're insane. You're totally and absolutely insane.
====
12087
I don't understand. You'd rather die than live forever?
====
12088
This isn't life. It's an endless torment!
====
12089
Not everyone feels that way. Don't choose death for all of us.
====
12090
The only queen I serve is the Veiled Queen!
====
12091
You are under arrest, Canonreeve. For treason against the Queen.
====
12092
This is fine, traitor. We could use the exercise.
====
12093
Your faith in the false queen is strong. Too bad she won't be queen for much longer!
====
12094
Looks like I must do this myself. You can't stop the Veiled Heritance!
====
12095
I'll see you around! Remember, Mint Julip at the Black-Briar Lodge in Riften!
====
12097
I live only to serve the Queen!
====
12098
We are finished here. Raz can't stand the stink of the forge anymore.
====
12105
Come here, thief. Time to catch you once and for all.
====
12106
You cannot stop the people and their true Queen!
====
12107
You're too late! The ritual is complete!
====
12108
Lord Dagon, my family has been ever faithful. Now, in my hour of need, I request your aid.
====
12109
Your plot's exposed. Your supporters crushed. And you come crawling to your Lord. What do you have left to offer me?
====
12110
Anything! Everything! I offer my very soul, if it means I have power. The power to rule.
====
12111
So be it. I imbue you with a taste of my true power. Corrupt the shrines in Torinaan. Then, move on to Firsthold ….
====
12112
Why won't everyone listen to Shaman Chirah?
====
12113
Perhaps because this mess is all his fault?
====
12114
He was just trying to save us. No one objected, back then.
====
12115
Untie me, quickly. We must find the shard!
====
12116
Welcome to Shad Astula. Here you will learn to master your innate abilities and become leaders for the Pact.
====
12117
It won't be easy. Some of you will struggle. Others will even leave the Academy.
====
12118
It's up to you. Work hard and you'll prosper. Slack off, and it's back to the kwama mines.
====
12119
Let me tell you about the Academy grounds. Pay attention! There will be a test.
====
12120
Instruction halls occupy the eastern building.
====
12121
The testing field to the west provides a safe place to practice your spells.
====
12122
Administration sits atop the hill, including the Arch-Mage's office.
====
12123
There are a couple of rules we need to go over.
====
12124
You may not cast spells on other students or the instructors. You may practice on the servants, however.
====
12125
All students are required to remain at the Academy until the end of this season's session.
====
12126
Finally, report any suspicious activity to an instructor immediately.
====
12127
The Shad Astula Academy was founded by the Great Houses and blessed by the Tribunal.
====
12128
We have no connection to the mongrel Mages Guild. They accept anyone!
====
12129
For the first time ever, the Academy has opened its doors to the entire Pact. You're lucky to be here. Don't squander this opportunity.
====
12130
Members of all the Great Houses are welcome here. Even House Dres. Provided you receive an invitation, of course.
====
12131
You have earned this privilege. Unless you are highborn or wealthy, of course.
====
12132
The highborn and wealthy grace us by their presence, and we thank them for their contributions.
====
12133
Use of skooma is forbidden. If you want to unwind, confine your intake to mazte and flin.
====
12134
Drinks stronger than that are prohibited. Except the instructors. They have free access to the beverage cellar.
====
12135
And the Instructors' Lounge in Administration is strictly off limits! Understand?
====
12136
Maybe we should look for that hidden entrance.
====
12137
Hey, <<1>> why don't you come over here for a second?
====
12138
You want me? Over there? Well, sure, why didn't you say so? I guess you did.
====
12139
Please, I did just as you asked!
====
12141
I'll deal with the flesh-thing. You others, find the intruder.
====
12143
We don't abide by no riff-raff in this town.
====
12146
Shut your mouth. You're under arrest.
====
12147
Someone kill this bastard.
====
12150
No more delays! Ready the cargo, today. I'm just waiting for the order to go through.
====
12151
Now the dead will rise and consume you!
====
12152
Steel spit. We need to take out their commander, Bernardine. Only way to make sure they don't keep coming after Moroth.
====
12154
Those cultists'll think twice before bringing their filth around here again.
====
12155
This is what we came here to stop. Let's do it!
====
12157
Are we done? Can we get out of here now?
====
12158
There they are. Let's get this over with.
====
12159
I'm warning you. One more time and I'm throwing you out of here.
====
12160
That's it. You're out of here!
====
12162
Hey, get your hands off my stuff!
====
12163
Guards! This person is trying to rob me! Get them out of here!
====
12164
I told you, stop messing with my drink! Guards, get him out of here!
====
12165
Hey, stop messin around with my drink!
====
12166
King's Arrow! I have some news you might find interesting.
====
12172
Thanks! I'll go back to the camp and let <<1>> know I'm alive.
====
12173
Is anyone still alive out there?
====
12174
Hand in hand, we snuck through the gardens and sat on a bench beneath the moon. The way he looked at me sent shivers down my spine.
====
12175
Our love is forbidden. Still, we care for each other deeply. He plans to tell his parents of our love soon.
====
12176
Let's take her out quickly. Be done with this place.
====
12177
I've returned, my love. I missed you so much.
====
12178
The spring … it's clearing!
====
12179
<<1>>'s head is thicker than I thought. My servants! To me!
====
12180
My mother's necklace. She gave it to me. Told me to give it to the woman who would … who would become my wife.
====
12182
Apologies. I didn't expect Lodorr to be so active.
====
12183
Is this … is this what I think it means? Oh, Maurice! This is the happiest day of my life.
====
12184
I must be certain that Lodorr's essence is truly gone.
====
12186
Greetings, child. We have been waiting for someone to summon us.
====
12187
I didn't steal your necklace, my lady! I swear to you. Your son gave it to me. Maurice, please tell her!
====
12188
Silence! My son would never give my necklace to a lowly serving girl. I don't know which is worse, your lies or your thieving fingers.
====
12189
Maurice! Please! Tell her of our love. The time we've spent together. Why won't you say anything?
====
12190
I'm sure she didn't mean to steal it. She's been working awfully hard. Perhaps exhaustion ….
====
12191
Enough! I'll hear no more excuses. Punish her with the whip and then lock her in the tower.
====
12194
Don't hurt us! We give up!
====
12195
What's he done to you, mother?
====
12197
You think you've stopped me? My corruption will spread again!
====
12198
Lord Dagon, give me strength!
====
12199
Step forward. And see what the Divines would show you.
====
12200
Now this will be something!
====
12202
Marine scum! Down with the queen!
====
12204
From distant Atmora, my lord and father Ysgramor gathered the Five Hundred Companions. My brother Ylgar and I were proud to be among the chosen.
====
12205
A mighty fleet the harbinger of us all led from Atmora, across the seas to the shores of Skyrim.
====
12206
Firwin! I promised I'd protect you, did I not?
====
12207
Come, my daughter. We'll hunt together!
====
12208
I gave her this gift. We'll be a family once more!
====
12209
But the tale of the landing is not mine to tell. I give way to my brother, Ylgar.
====
12210
Alas, my elder brother Yngol, right arm of our father, perished in a great storm during the crossing. Grieving, Lord Ysgramor and I led our diminished host onto the shores of Skyrim.
====
12211
Come, child. Let's get you to safety.
====
12212
Look, father. It's Eranamo!
====
12213
You! I told you I'd kill you if I ever saw your face again!
====
12214
Now, father. Don't get upset. Please, I never meant to hurt anyone.
====
12215
You deserve no forgiveness. Lorkhan take you!
====
12218
The elves who'd held Skyrim for time immemorial fell like grass before our blades! The Companions of Lord Ysgramor soon ruled all the land.
====
12219
Behind the shields and swords of the Companions, others settled here from faroff Atmora. Our people prospered and the fame of Ysgramor, harbinger of us all, spread across Tamriel.
====
12221
Even the giant Sinmur fell to the might of Ysgramor and Wuuthrad!
====
12222
And so shall all the Companions' foes fall!
====
12223
I'm sorry, father. It had to be done.
====
12224
We've paid back your blood gift. Now, leave us!
====
12225
Damn it, Merormo! You coward. Statues? Restore them, now!
====
12226
Good. Now, to make sure you don't teleport away.
====
12230
Bernardine is here. I can smell him. Let's do this.
====
12231
You! You need to listen to what I have to say!
====
12232
How dare you harm my flock!
====
12233
You'll pay for that in flesh!
====
12235
Eranamo, what you've done is unforgiveable.
====
12236
Fine. Your life is yours. My last act as your father is to spare you. Now leave! Flee Auridon. And never come back.
====
12237
If I ever see you again, your life is forfeit.
====
12238
Yes, father. I understand. I—
====
12241
Palith, that man is no longer your brother.
====
12243
You there—stay away from my wife!
====
12244
Eranamo, I am a First Auridon Marine. It's my duty to carry out the punishment for your crimes.
====
12245
For treason and murder, the sentence is death. Do you have anything to say?
====
12246
Ungrateful. How can you treat your own son this way?
====
12248
Yes, listen to Palith. You'll regret this.
====
12249
The Eight may grant you mercy. I cannot.
====
12251
Hurry! The ritual has started!
====
12252
Feed on them, my children.
====
12253
Finally! I need to get out of here. I'll see you outside.
====
12255
Walk with Mauloch, you bastard.
====
12256
Such power … such corruption. Let's end this now!
====
12257
You're sure their navy does not patrol this cove?
====
12258
Come. We have much to discuss.
====
12259
The traitor shows her true colors!
====
12260
Principles transcend loyalty. Let that be my final lesson.
====
12261
You're safe! Are you hurt?
====
12262
I'm fine. You have a soul of steel, my love.
====
12263
May He always keep us together.
====
12264
You interfere with matters that don't concern you. The deal was sealed long ago. The Baelborne child has served us well and I will uphold the bargain I made.
====
12265
To break the curse you must destroy me, mortal. I warn you, that won't be as simple as you imagine. Just leave well enough alone.
====
12268
Honored guests, we must take our leave to <<1>>. A portal shall take us there quickly.
====
12269
Get out of my sight. I'm not afraid of your idle threats.
====
12270
Just so you know, Zaban is never idle. Good day.
====
12271
Useless. The both of you. We'll handle this ourselves.
====
12272
… can assure you, if the Veiled Heritance is in Skywatch, they will be found.
====
12273
I believe you, Estre. But the Royal Guard will aid in the search. This is non-negotiable.
====
12275
Get the King out of here! Go!
====
12276
This is a most bizarre ritual altar.
====
12278
This altar's design suggests complimentary ritual sites. Bakkhara bets an eel pie there are more.
====
12280
We didn't get all dressed up for nothing!
====
12281
We did it! We closed the portal!
====
12282
Tuck in your tail, soldier!
====
12283
This one did as you asked. Please!
====
12284
Talking back? Maybe you need more time in the Cave?
====
12285
Repeat the pledge again, class.
====
12286
We swear fealty to the Dominion. We renounce the Green Pact.
====
12287
I'll just wait here. I'll be along shortly. After I'm certain you've spoken to him.
====
12289
I took a beating when the Bloodthorns grabbed me. I won't be much help in a fight, but I'll cheer you on!
====
12290
We protect the Dominion from her enemies. We give our lives in her defense. And we recognize the Altmer as our betters.
====
12291
I'll return to the ruins if we get separated. I just know I can't do this on my own.
====
12293
The champion's here! Open the gates!
====
12294
<<1>> is expecting you. Let him do the talking.
====
12296
We can't keep going this way. I have to get the General's dispatch back to Captain Vistra.
====
12297
I'm going back. I have to get this dispatch to Captain Vistra.
====
12299
Thank you! I'll take the dispatch to Captain Vistra. Find me later. I owe you a drink!
====
12301
I have to go. If I'm late again, Malangwe threatened to throw me into the Cave. I'll talk to you later, Baham.
====
12302
You must have done something to really tick them off! I'll hold them off!

Use that side cave to get back to the entrance!
====
12305
Don't touch that! It's dangerous.
====
12306
Gorak, you truly distinguished yourself this day. You're no longer a recruit. Welcome to the Lion Guard, Private Gorak.
====
12307
There's some manner of barrier. We should search for a means to get past it.
====
12308
This is the happiest day of my life!
====
12309
Thank you, stranger! I would have been that beast's dinner, if not for your help.
====
12310
Thank you for saving me from those slavers. May the Eight bless you.
====
12311
Gorak, you took the initiative and did your best. You aren't quite ready for the Lion Guard, but you're close.
====
12312
I understand, Captain. I'll double my efforts and make you proud. You can count on me!
====
12313
Gorak, you were a fool to run off on your own. Worse, you lied to your superior officer. I'm tempted to toss you out of the Guard for this.
====
12314
Please, Captain. You can't do that. I'll accept any punishment you want to give me. Just don't crush my dream!
====
12315
Get to the mess. There are dozens and dozens of potatoes that need to be peeled. And then there are the latrines ….
====
12316
Yes, Captain! Right away, Captain! You can count on me!
====
12317
What are you doing? Get away from there!
====
12318
What in Oblivion is going on?!
====
12319
The stone - I can feel it breaking!
====
12321
Thanks for giving me this chance. I'm going to sneak past the Bloodthorn now. Please don't be alarmed.
====
12322
A moment. I must prepare the crystal.
====
12323
There. Now for the attunement. Hold still.
====
12326
You're the one nosing around the College!
====
12329
Another sacrifice for our Lord and Master!
====
12330
There's no stopping his victory! All is lost!
====
12331
The Silvenar will embrace Hircine's gift!
====
12332
Why? What's wrong with you?
====
12333
I do as the Veiled Queen commands. The only good cat is a skinned cat!
====
12334
Time to put an end to your impudence. The Veil shall fall over Auridon! Nothing can stop it.
====
12335
Lower your blades, friends. This one doesn't look like a werewolf to me.
====
12337
I will not! The dragon does not flee its lair!
====
12338
Take care of it before he causes a problem. I will not be threatened by a damn cat.
====
12339
Ilara. She must get out. How does she get out?
====
12340
Where does she go? How does she get home?
====
12341
Dark Moon. Dull claws! Where am I?
====
12342
Let her out! Dark moons, let her out!
====
12345
They're coming for you! Wait. What was that?
====
12349
They are coming for you, they may already be here! Wait…
====
12350
What do we have here? A lizard with a crown?
====
12353
I must free myself from this form.
====
12357
So you're the ones killing my precious flock.
====
12358
This Fighters Guild expedition was in its death throes before you arrived. And now you've taken my precious Husk.
====
12359
Steady, girl. We'll find a better life somewhere else.
====
12360
C'mon Whinnie. We've got a lot of ground to cover.
====
12361
Search the recruits! One of Ayrenn's agents is in disguise.
====
12362
You did it. I can feel it.
====
12363
These were difficult days for Crosswych, but the people are strong and will recover.
====
12365
We must make sure that something like this never happens again.
====
12368
I'm changing! Indaenir, run before I ….
====
12369
Stop! I'll purge the curse!
====
12372
I'm going to join the resistance!
====
12373
Another on? No, I won't let you hurt Indaenir!
====
12375
Malanie's down! Let's get out of here!
====
12376
I am Eboric Direfrost, of Falkreath.

In the record vaults of Windhelm, I discovered that I am the last living heir of Direfrost Keep, a vast castle that my family funded through generations of witch-hunting.
====
12378
Indaenir, you must become the Silvenar. For all of us.
====
12379
At last, I understand! The Ice Witch placed a curse on the Birthrunes of my ancestors, and placed them in the possession of her most powerful followers. The Direfrosts cannot rest until all of the Birthrunes are consumed by the Eternal Flame!
====
12380
None of these soldiers should recognize us.
====
12381
If we see the Centurion … he's another story.
====
12383
I need a moment, hold on. Will you speak with me?
====
12384
This is the Direfrost Flame I read about in Windhelm. Legend has it I can contact my ancestors if I light it. I'd like to know what happened here.
====
12385
The Marines are here. Go! We'll cover you.
====
12386
That was Earran. With the leader of the Pact force, Rela.
====
12387
Lion Guard, hold your ground!
====
12389
We made it. Get in there and find General Mandin. I'll signal the others to move in.
====
12390
Time for me to head back to the mine. We'll take care of any Red Rook stupid enough to stick around. Ha!
====
12391
We need to make plans. This sort of thing must never happen to Crosswych again.
====
12392
Perhaps I could help you with that.
====
12393
I was rather hoping you'd say that. Come, we should get started right away.
====
12401
I'm not used to walking so far without a proper escort. No offense!
====
12402
What's the meaning of this!
====
12403
A thousand times I've faced you and fallen. No more! This ends today!
====
12404
Ha ha ha! You'll fail, <<1>>, as always!
====
12405
You killed her. Thank Y'ffre!
====
12407
Your men aren't as good as you think, Earran!
====
12408
I'll bloody the moon with your friend!
====
12409
What's this? Earran's traitor?
====
12410
Idiots! Don't let them escape.
====
12413
The crown is mine! Jorunn and his house will fall!
====
12415
Now! Use the crystal on the stone!
====
12416
Put those damn fires out! It's time to wipe out all traces of those Direnni!
====
12417
I will tear you to pieces! You are nothing before me!
====
12418
Get up, Ilara. You're going to the Cave.
====
12419
The Cave? Why? She didn't do anything! Don't put Ilara in there!
====
12420
Special order from Tanion. Maybe this'll keep your shortie friend from getting out of line.
====
12421
One fine day in the middle of the night, two dead kings got up to fight. Back to back they faced each other, drew their bows, and stabbed themselves!
====
12422
Baham might make it out of here. You're just dead weight, cat.
====
12423
More Direnni? Put an end to these pests. Now!
====
12424
The Chill of Icereach flows through my veins. Aaaaargh!
====
12425
What is this? What fool tampers with the sight of a god?
====
12426
Why did you throw her in here? She did nothing wrong!
====
12427
You don't belong here, cat. None of you belong here!
====
12428
I was starting to hope you weren't coming in. Look at all this treasure!
====
12429
Razum-dar? What's going on here?
====
12430
My Queen, this one apologizes. We must speak with you at once!
====
12431
Our friend here will tell the tale.
====
12433
What's the meaning of this? Who let that cat in here?
====
12434
Wait, what's happening? I feel … strange.
====
12435
My skin! My fur! What, what—aargh!
====
12436
Fools can't resist cursed treasure! Now you are mine to control. Kill the intruder!
====
12437
By the Eight, what's happening? I can't see!
====
12438
Very well. If you will excuse me, Your Majesty, I have much to do.
====
12439
Hope he's done with her soon. This place gives me the creeps.
====
12440
Yah. Bats are as bloodthirsty as the shorties. The spiders about as pretty as a cat.
====
12441
Just another cave pest. End them!
====
12443
You'll never leave here alive.
====
12445
Aha! Found you. Excellent work.
====
12446
Another Dominion hound, sniffing around where they're not wanted!
====
12447
Well, well. A mortal? Oh, what fun we shall have together!
====
12448
How are you resisting me? I can't seem to grasp your soul!
====
12449
By the Eight, I'm finally free!
====
12450
Done looking around? Want to see what things are really like?
====
12451
Well. That didn't go as planned.
====
12454
It's the Daedra, Captain! They've returned in force!
====
12455
We've been overrun. I barely made it back. We—
====
12457
They're back, Captain. The patrols may not last long!
====
12461
Intruders! Quickly. Awaken Mistress Bandu!
====
12463
What? I never agreed to this! Don't hurt me!
====
12464
Please! Don't scar me! Don't scar me!
====
12465
I am up here, young one. I have long awaited your arrival.
====
12466
You must activate the construct to release me. It will not be a pleasant experience, I'm afraid.
====
12467
I am free, at last. But the crone of Icereach still lives!
====
12468
You have come to a very bad place.
====
12470
Have you come to kill us, Lizard Bones?
====
12471
No, I come to save you. Listen to me, child.
====
12472
Your troops grow weak, Thallik. The Worm Cult isn't what it once was. And this mage isn't going to change that.
====
12473
You throw peasants at me, Estre. You confuse weakness with boredom. My mage will do just fine.
====
12474
Believe what you will. When I am victorious and you grovel before me, I will remind you of this moment and how wrong you were.
====
12475
You two bicker like a couple of married old Nords. You didn't even notice the new arrival.
====
12476
Another one? Where do they all come from? I swear, they pop up like rabbits.
====
12477
This one is different. Special. I think this one will make a good addition to my team.
====
12478
You want to help them, Tsona-Ei? Fool! You can't defy the Crown of Bones. Kill them!
====
12479
No! I can't! Not my own blood!
====
12480
Ha ha ha. Most entertaining.
====
12482
Take the docks! Remember South Beacon!
====
12483
I hope I remember the recipe correctly. It's been so long since I tried to do anything more complicated than downing a mug of mead in one gulp.
====
12484
One more thing … there! That should do it!
====
12485
Take the potion and pour it into the three casks. I … need … some mead!
====
12486
I will manipulate the anchor and summon the portal!
====
12488
Don't think I don't know what you're up to! Now, die!
====
12489
You persist in your folly. Well, then, come in and be killed.
====
12490
As heir to the name Rilis, I command the vault be open!
====
12491
Sorondil! Leave this place, bastard. Or face the wrath of my loyal guards!
====
12492
Father! I'm your son! Don't turn me away. It's mine by right!
====
12493
I have no quarrel with you. Leave now, or I will add your soul to my collection.
====
12494
Ignorant blood sack! I'll have your skull for a drinking cup!
====
12495
There will be a scout on the road, looking for us.
====
12496
This land has great beauty, but it masks a terrible corruption.
====
12497
This mist is cold and unusual. Something is amiss.
====
12498
There's the scout, but … what is happening to the sky?
====
12499
Blood of Arkay! We have to find my captains and secure the tomb!
====
12500
Nethynal, our tactician, should be stationed at this tower.
====
12501
Belanarth should be around here somewhere. Crafty Wood Elf, she is.
====
12502
That vain Nord, Eskalar, should be up ahead.
====
12503
Keep an eye out for a Khajiit. His name is Hazud-do.
====
12504
Raynor? Get your head out of that book! It's time to leave this horrible place.
====
12505
Leave me alone, sister. I'm busy.
====
12506
That does it! Remember, Raynor, you asked for this!
====
12507
Kireth! What was that for? I—wait, where am I?
====
12509
And Pirtar. He's the last.
====
12510
All right. We'll find them.
====
12511
Stand back! I'll close the ward.
====
12513
Good, you all made it. Here's the plan.
====
12514
Our guest and I will recover the Amulet. The rest of you will stop more Daedra from entering the tombs.
====
12515
What about the undead? The Daedra undoubtedly stirred them up.
====
12516
We'll have to fight them both. There is no other choice.
====
12517
Hold the line, Dragonguard.
====
12518
Sorondil, what's happening? What did you do?
====
12519
Don't worry, mother. It's safe now. Trust me.
====
12522
Rise Sinmur! Return, and taste the blood of Ysgramor's heirs!
====
12523
There's plenty of mead. Plenty for everyone! Drink up!
====
12524
Our celebration will never end, my friends. Drink up! There's plenty more!
====
12525
They're everywhere! We're overrun!
====
12526
Wretched child! Leave this place.
====
12527
Leave me! I'm a Rilis and I'm here for what is rightfully mine!
====
12528
As you wish, bastard. Guards, take him!
====
12529
Good, the lock is holding. Speak with me, I'll explain what must be done.
====
12530
We may never know what happened to us, but at least we are no longer lost in a fog of mead and enchantment.
====
12532
Protect me. I'll return the favor once I have my helm.
====
12533
We'll make our way to the Hollow City, when we've recovered a bit.
====
12534
Good, good. Let's move on.
====
12535
Rilis has ruled here for centuries. How has that warped, twisted our souls?
====
12536
Stop with your whining. It's my destiny to claim my birthright!
====
12537
Your quest ends here, bastard.
====
12538
Damn my ancestors. Help! Protect me!
====
12539
Stendarr, please bring my father home.
====
12541
Pathetic mortal. You'll never stop the Mistress.
====
12542
Writhe, little spirit! Forget all you were and watch your world die!
====
12543
I'm afraid I can be of little help here. I never knew these writings were an actual warding spell.
====
12544
They did not delay you long enough! I shall dispatch you and claim the Amulet!
====
12545
We're almost there. I can feel the power in the air.
====
12546
Come to my aid, you miserable clannfear!
====
12547
Wretched churls! Aid your master!
====
12548
Kynval! Your general demands your presence!
====
12549
There! The helm! And it's mine. All mine.
====
12550
Fool! The helm is meant for kings, not misbegotten bastards.
====
12551
The Great Hall is barred at the entrance to the Frost Steps. There must be a trick to opening the gate. Dare I go further? Will I ever return?
====
12553
Take it, then. And see what it means to be a Rilis.
====
12555
Lucas hid the chests with magic. We'll need to find and burn the sacred incense in the braziers below to make them appear.
====
12556
So there are draugr in this Keep as well. How long has the Keep been in disuse?

Today keeps getting better and better.
====
12557
Stand back. And behold the scion of Castle Rilis!
====
12558
I've traveled here for naught. The gate to the crypt is locked, probably opened by the pair of pressure plates here. And me with no companion.

Without the Torch, I can't light the Flame. Regrettable, but I'll return. I've yet to explore the summit.
====
12559
What? What's happening to me?
====
12560
Fall back to the crypt! Move!
====
12561
Nethynal! You had your orders, why are you here?
====
12562
Come on, then! I'll bury you in the sand!
====
12563
I'm sorry, sir. There were just too many. We fought in retreat to reach you here.
====
12564
Very well. You'll come back with us to protect it. Catch your breath, we move out momentarily.
====
12565
What's happening to me? Help me! Help! I am. A Rilis!
====
12566
We warned you. Tried to stop you.
====
12567
Only those with pure blood can master the helm.
====
12568
Welcome to the family. Slave.
====
12569
Not a slave! I'm a Rilis! I'm one of you!
====
12572
I'm sworn to carry your burden.
====
12573
I pose to you, scale-scholar: what is the Hist?
====
12574
The trees themselves, of course. The ground beneath our feet? The water that flows down the river? The breath of a new eggling?
====
12575
All are correct. The Hist flows from the sap to our veins, and connects everything in between.
====
12577
Your intrusion shall be punished.
====
12578
I'll wait for you. Get back here as soon as you can.
====
12579
Here it is. Cower before the Rod of Kravari!
====
12580
Take the Prophet and get out of here. I've got these bastards!
====
12581
What kept you? We could use some help keeping these Daedra at bay!
====
12582
You're tougher than I thought, but let's see how you handle this.
====
12583
Wait! I'm right behind you! Let me get the door.
====
12584
A locked door! Like fools, we assumed that meant there was something valuable inside. Just another facet of the trap, I guess.
====
12585
Got it! I'll meet you inside.
====
12586
By order of High Kinsman Rilis the twelfth, begone from this place!
====
12587
Sorondil! I'll spill your blood!
====
12589
Cur! I will show you why Rilis chose me to be captain!
====
12591
Trespassers will be pursued, beaten, and sent to Oblivion.
====
12592
This is a test SAT for Alexis.
====
12593
I've freed some other slaves. They may be able to make our escape easier, if you locate them.
====
12594
We are starting to leave the area where I know there are Werewolves. Let's turn back.
====
12595
I am going to return to the Sergeant. My orders don't allow me to tarry.
====
12596
That's the last of them. Let's get back to the vault entrance.
====
12597
Oldest trick in the book. I still have it!
====
12598
Let me show you my disappearing knife trick. The trick is that it disappears into your eye socket! Ha ha ha!
====
12599
Why aren't you laughing? Don't you get the joke? My death is my masterpiece.
====
12600
These Lights of Meridia can free me from Molag Bal's bondage. Find them and bring them to me.
====
12601
Ah, you've returned! And with the stone fragments in hand!
====
12604
Looks harmless, right? Wait, what's that tingling?
====
12609
Cat, I warn you. Leave before someone dies.
====
12612
Good work soldier. Every enemy dead brings us that much closer to taking control of the Imperial City.
====
12613
Beyond this door lies the Ancestral Chamber at the very heart of Tanzelwil. If I complete the ritual and receive the ancestors' blessing, the people will finally accept me as King Tamlien's heir.
====
12615
My cat's breath smells like cat food.
====
12616
Flyin', flyyin' in the sky,  cliff racer flies so high, flyinnn'
====
12619
This is a fort, not a summer camp. Stand guard like an attack could happen at any time. Understand?
====
12621
Show me your swing. Put your arm into it!
====
12622
Good. Keep practicing. You might turn into a soldier yet.
====
12623
I told you, Xohaneel. We will not aid the outsider while our factions continue to argue about the fate of our beloved Hist tree.
====
12624
I'm not spending another minute in this camp! Thank you, friend!
====
12625
How entertaining! An elegant kill.
====
12626
Is this working? Can you see me? I'll try to show you what's going on inside the library while you smash those lenses. Here goes ….
====
12627
Did you see that? I'll make some adjustments while you search for the next lens.
====
12628
Drink up! The only thing keeping you from becoming a shriven is my Special Blend!
====
12629
It's working! I switched the widgets with the gadgets and that seemed to do the trick. Now let's see if I can get a view into the other part of the library ….
====
12630
Ah, so you're the one. Enjoying yourself so far?
====
12631
Lady Laurent, we need to get out of here. This place is a trap. Young Raynor has already been caught in its spell.
====
12632
All right, I think I made the proper adjustments. Now let's see if I can spot my brother ….
====
12633
Oh, Telenger, let's just stay here. You and I. Forever.
====
12634
No, the glamour has taken you as well!
====
12635
Come, my dear. Let us find a quiet corner among all these beautiful books.
====
12636
She's lost. Damn! I need to escape before I also succumb to the spell. I'll leave them a note in case the effects wear off.
====
12637
Time for a different approach.
====
12638
Awaken, my darling! I need you to wake and smash this rabble to pieces!
====
12639
A spell? Why haven't I been affected? Wait, I just heard the door unlock! It should be safe now. Come meet me in the gallery at the top of the ruins.
====
12640
That was … unexpected. I must be doing something wrong. I'll give it one more try while you hunt down the last lens.
====
12641
This is Line 1 of Conversation 1.
====
12642
This is Line 2 of Conversation 1.
====
12643
This is Line 3 of Conversation 1.
====
12644
This is Line 1 of Conversation 2.
====
12645
This is Line 2 of Conversation 2.
====
12646
This is Line 3 of Conversation 2.
====
12647
This is Line 1 of Conversation 3.
====
12648
This is Line 2 of Conversation 3.
====
12649
This is Line 3 of Conversation 3.
====
12650
This is Line 1 of Conversation 4.
====
12651
This is Line 2 of Conversation 4.
====
12652
This is Line 3 of Conversation 4.
====
12653
Hey! What are you doing? Are you mad?
====
12654
Proctor, are you still heading to Velyn Harbor?
====
12655
Indeed I am. You can accompany me, if you wish.
====
12656
The same goes for the rest of you. You lot are lucky we rescued you, if I do say so myself. There's no telling what the Imperials would have done to you, otherwise. Mercy is in short supply on both sides of this war.
====
12657
I'll take that as a compliment. Follow me and I'll ensure we all get back safely. If you're up for a day-long walk.
====
12658
Thanks for your help, citizen. I hope we'll meet again, taking the fight to the Imperials.
====
12659
I convinced my brother to wear the helm, and then led the mob who killed him.
====
12660
Mother wore the helm after father died. We never found her body.
====
12661
I wore the helm at the Battle of Ten Maws. I slew my son with my bare hands.
====
12662
Uncle hid the helm from me for years. I ripped his throat out on my birthday.
====
12663
The helm is our power source. And our curse. Only a true son of Rilis can wear the helm. Now. Begone!
====
12664
Thank the gods. I found you!
====
12665
My husband was a fool to trust that witch.
====
12666
He wasn't the only one, ma'am.
====
12667
Queen Ayrenn herself was to travel through here! I spent months preparing!
====
12668
I'm sure she'll reschedule once Dawnbreak is rebuilt.
====
12669
Rebuilt. Damn, Sinyon. He should have listened to me!
====
12670
lorem ipsum dolor sit amet
====
12672
I can't believe this mess.
====
12673
Daedra in Auridon. Never would have thought I'd see the day.
====
12674
Wonder if we'll get a pay raise for this.
====
12675
Pff. I'm more worried about getting out of here alive.
====
12677
What? All I'm saying is they won't mind a missing bottle.
====
12678
No, no, and no. Are you crazy? Do you want to be turned into a zombie?
====
12679
Stick in the mud, you are. All this security for one intruder? All this wine for one battlemage?
====
12680
One intruder that had the mighty Titanborn at their beck and call, I should point out.
====
12681
And look what happened to her. You worry too much.
====
12682
Just get back to work and help us move those crates, would you?
====
12683
Fine, fine. I'm grabbing us one of those bottles though.
====
12684
Shipped out to South Beacon with her patrol. My daughter is so happy she's somewhere nice and safe. Pah. Safe. No place is safe with the war.
====
12685
Eh. Calm down. Ciranya's a smart girl. She'll do your ancestors proud.
====
12686
What was the name of that girl at that bar a few years ago?
====
12687
The barmaid? Eminie. That was almost fifty years ago, you old fool.
====
12688
What? No, no. Yeah, it was. She's worth remembering, though.
====
12689
What was it you were telling me the other day about those lizard people?
====
12690
What? The Argonians? I heard an old sailor telling this story about these trees. Mist trees, I think he said. The lizards crawl down out of the trees when they're born, and they can't mate without the -
====
12691
Oh just stop. That's ridiculous.
====
12692
Hey, don't you have a grandson in the service?
====
12693
Stars yes. He's so proud, walks around with that ridiculous helm on all the time. Just got a missive from him, he made it through the North Beacon raid.
====
12694
Auri-El protect him. That must have been terrible.
====
12696
Run, you fool! Sound the alarm!
====
12697
To arms! The Vestige is here! The Vestige is here!
====
12698
I am coming for you, dear heart!
====
12699
Destroy that crystal over there. I'll take out the crystal by the door.
====
12700
Time to destroy this crystal and move on.
====
12704
Huah. This has more kick than I remembered.
====
12706
Maybe this wasn't such a good idea!
====
12707
No! Not again! Leave him be! Rulanir has suffered enough!
====
12708
Be careful! They'll show you no mercy! They never show mercy ….
====
12709
Stop! You've done enough! Leave Faindor alone!
====
12711
The registrar still won't see us. And our guar steaks are beginning to spoil in their carts.
====
12712
Damn these crowds! We're going to lose our entire shipment!
====
12713
Thanks to this stranger you live, Erning. If we ever see you again, there will be no mercy.
====
12714
You won't! I'll never come back, I swear!
====
12715
I don't remember the last time things were this hectic.
====
12716
Good riddance. I never want to see this spot again.
====
12717
Let me go! It was only a reconnaissance mission!
====
12718
Make it stop! Why are you doing this?!
====
12719
I'm telling you, it's perfect. Once we're in, nobody will care that we're Altmer. We just might make it through this war alive.
====
12720
Can you believe we have to register to enter the city?
====
12721
I heard the Maulborn have spies in the city. Maybe that's what all the fuss is about.
====
12722
Don't worry. I'll be home soon. Be strong for mommy.
====
12723
Auri-El give me strength. Auri-El give me strength. Auri-El give me strength. Auri-El give me strength.
====
12724
How did I get here? I think I was trying to get back to someone. Hm? Oh yes, another drink, please.
====
12725
I'll feast upon your soul!
====
12726
You're a fool to come down here!
====
12729
After all your years of service? Why?
====
12730
Thanks, friend. I'm getting out of here. You should too, before more of them show up!
====
12731
Unacceptable, Tribune. You've been given ample resources, make them work.
====
12732
Lord Tharn, it is not my place to argue, but the necromancers are getting in our way. Surely—
====
12733
The vestige will come, and you'd best be ready. Kill them and bring me the Amulet. Your quibbles with the Worms are not my concern.
====
12735
Help! They're going to kill me!
====
12736
Oh ho! The vestige has arrived!
====
12737
Fool! I'll take all the jewels!
====
12738
Who is— Oh no. No no no no!
====
12739
And now I'm dead. At least I don't hurt anymore.
====
12741
I overheard an Ordinator. She said that Magistrix Vox was behind the recent troubles.
====
12742
Magistrix Vox? I remember her. She was always so devoted to the Tribunal.
====
12743
Sometimes too much devotion can be worse than too little. You never know what drives someone to do evil.
====
12744
News from the Gorge has arrived. The Maulborn have been defeated.
====
12745
I'll order the merchant caravans to get back on the roads immediately.
====
12746
Are we sure that's a good idea? We can't be sure the threat is really over.
====
12747
You worry too much, Haladir. Send the caravans on their way.
====
12748
A horrifying sight! The residents of Direfrost Keep appear to have been fleeing, but now they're frozen in time, trapped in this icy tomb for all eternity.
====
12750
And so the last champion falls. Interesting. Find me at the entrance to my watch to receive your … reward.
====
12751
Mortals. So amusing. Someone actually convince you to enter this place.
====
12752
The "Transmute Fog" spell turned out more useful than I thought. Would never have gotten through the last door without it.
====
12754
We should speak. Now. There is a door below us. Near a cave. Meet Mim there.
====
12755
You have accomplished the impossible! Now for your true reward. Prepare to face … me!
====
12757
You have to wait your turn. The line forms to my left.
====
12759
Why do we have to wait out here? Our cargo is going to be ruined!
====
12760
I've been looking for you.
====
12761
Something bad has happened. Very bad. There's a door below us, near a cave. Meet me there right away.
====
12762
The shrine is restored. May your steps be blessed.
====
12763
Hurry before one of those lumbering morons come back.
====
12764
Let me just grab a weapon before I go to meet Skordo at the rendezvous. Maybe I'll take out an ogrim or two on my way.
====
12765
You look troubled, soldier.
====
12766
When do you think we're going to strike this camp and move on?
====
12767
You've got time to rest and recover. Don't waste it worrying.
====
12768
No! Not again! Please, free him! Free Anconath from this torment!
====
12769
I don't give a damn what your cult wants. This is an Imperial mission.
====
12770
Careful, Siro. We wouldn't want the Tharns to think you were rude to their guests.
====
12771
Don't think you can threaten me. I've served the Empire loyally for twenty years. I've vacationed with the Tharns!
====
12772
Yes, we're all very impressed.
====
12773
You listen, and you listen well. These Bosmer build walls. Powerful walls.  Walls that will keep you safe while we expand our empire.  We can't afford to waste them on this Planemeld nonsense your cultists keep babbling about.
====
12774
You don't understand its importance because you don't understand the Planemeld. Every soul we use in our ritual brings us closer to joining the realms together. You'll have all the walls you could want, then. Ebon-spired, unbreachable walls.
====
12775
Why do we have to wait out here? Our cargo will be ruined!
====
12776
You have to wait your turn, sera. The line forms to my left.
====
12777
You haven't heard the last of this!
====
12778
I can't believe you selected someone other than my master. I'll try to make your death as painless as possible.
====
12779
After everything our master promised you, you do this to us?
====
12780
You need to be alive. You have to be! I need you to help me.
====
12781
I … I didn't do it. I swear. He was like this when I found him.
====
12782
Enough looting for now. Get some carts, and start stacking them with bodies. They'll need them up at the fort.
====
12783
Bodies, huh? You want us to make some fresh ones?
====
12784
You want to start a riot? Use the ones in the street, first.
====
12785
I have to get out of this place. It's driving me crazy.
====
12786
You! Deliver a message to <<1>>. The Mages Guild has everything we need for the ritual.
====
12787
I don't answer to you, necromancer. Find her yourself.
====
12788
You think anyone will notice if I add you to the pile? If you don't know, find someone who does!
====
12789
Aren't you done fixing that yet?
====
12790
I'll have it done right away, sera.
====
12791
Flyin', flyyin' in the sky,  cliff racer flies so high, flyinnn'
====
12792
You did it! Now follow me, quickly!
====
12793
Come back! Don't leave me!
====
12794
Somehow, I knew I'd find you here.
====
12795
We leave the wamasu in the heart of the Imperial aquifer.
====
12796
Won't it melt the columns that hold the streets up?
====
12797
Eventually, yes. But for now it guards our escape route. Once the ritual completes, that's the only way the others will make it out of <<1>> alive.
====
12798
Help me push it into the water!
====
12799
If I have to fix it myself, you'll end up pulling it!
====
12800
Get a hold of yourself, Arakh! Ifriz isn't one of ours. He's the bastard that runs this place.
====
12802
You're being manipulated. Here's our roster. You won't find Ifriz on it.
====
12803
Let me see that! I'm sure I knew him. Didn't I?
====
12804
We need to figure a way to get out of this Tower of Lies.
====
12808
What is he doing here?  You've betrayed me!
====
12809
I want to get that cage open. It's time, at last.
====
12810
I'm not going back with you. That life is over.
====
12811
Here—take this. Consider yourself fully paid. By your own laws, I'm a free woman.
====
12812
So, you've found yourself a champion, eh <<1>>?
====
12813
Know this. If I see you again, we will not part under such … amicable terms.
====
12814
I knew I shouldn't have trusted you!
====
12815
Don't be so dramatic. You've bread and shelter here, which is more than you had in High Rock.
====
12816
Oh, father. How could you do this to me?
====
12817
Dragonguard, prepare to move out. We'll be right behind you, champion.
====
12818
I heard my name. What do you need?
====
12820
You can't keep us in here, Rarli! The guard has no right to keep us prisoners.
====
12821
By the Three, you whine like a spoiled child! The city is locked down for your own protection.
====
12822
My wife has disappeared, but the guards refuse to act!
====
12823
How terrible! I heard Slips-Through-Fingers lost her egg-sister.
====
12824
We never should have left Eastmarch.
====
12825
Our protection? So we're just supposed to sit here and rot as the plague takes us? The House Guard are no better than the Maulborn!
====
12826
Three runes to place and activate, but only one opens the door. Look around before you choose.
====
12827
Evil gathers beyond these doors.
====
12828
Long have we guarded this tomb, watching over the bones of the evil Sinmur. Enter, champion!
====
12829
You have arrived. I shall guide you as I am able.
====
12830
Did you hear about the Serk? There is no cure!
====
12831
I knew it! The Maulborn are as dangerous as the Covenant these days.
====
12832
Why do the guards allow them to camp so close to town? Bah! Worthless, the lot of them.
====
12833
Thanks! I'll make my way out of here.
====
12834
Your frozen souls will haunt this place forever!
====
12836
I'm getting out of here. No more Kwama mining for me!
====
12837
Take up positions! Fight in retreat if you have to, but do not let them past us!
====
12838
Step up, step up! The dockside frog races are about to begin!
====
12841
You cannot run from us, flesh-thing. Everywhere you go, we are there.
====
12842
And I said this would be fun. Let's get out of here, Come on!
====
12843
You seek to free us with the Attunement Stone? Don't bother. We don't covet freedom. We covet your flesh.
====
12844
And we will have it. Grind your skin and bones between the rocks to take your nourishment.
====
12845
The Elf-things rooted us here. So we ended them, consumed them.
====
12846
Apologies, flesh-thing. Sirdor is long dead. We took his form to bring you here.
====
12847
A mere trinket defies me! I will not be denied!
====
12849
What don't you understand? No free fish!
====
12850
Once the pirates are out of <<1>>, I'll pay you double … no, triple! Triple for each fish!
====
12851
You've never fed me when I fell on hard times. If you want fish, catch them yourself.
====
12852
Death to the afflicted! Death to the followers of false gods!
====
12853
What hope do you have, flesh-thing?
====
12856
Boy did you walk into the wrong house!
====
12857
When I was young, I thought Mother didn't know anything. Now I wish I'd listened to her more.
====
12858
Mother would take us here, to remember our ancestors. Her father. I loved those visits.
====
12859
Have you ever wondered what's out there? What lies beyond? It's time I found out!
====
12860
This land is so beautiful. I don't want to leave. I should have listened to Mother.
====
12862
The time is now. Seek me by the cliffs outside Davon's Watch. Hurry.
====
12863
The time is now. Seek me by the cliffs outside Daggerfall.
====
12864
The time is now. Seek me by the sea outside Vulkhel Guard. Hurry.
====
12865
This one is a prize of the Master. Now her mind is ours!
====
12866
Ahh… there is no better sight than students, studying. Good thing, too, as there is a test tomorrow! Keep at it, and don't disappoint. You are on the cusp of greatness.
====
12867
You sought Sirdor's Attunement Stone? You seek to free us? Don't waste your energy. Here you will stay. Here, our roots will drink your blood.
====
12869
Now we're in business! This is the one I was talking about, Elvira!
====
12870
Alanwe. Do you have a moment? I was hoping to speak to you about a new lesson plan. But I think I may have a more pressing issue.
====
12871
I wanted to speak to you, as well—what's this I hear about you teaching advanced destruction? I want the students able to defend themselves in the backwoods of Tamriel, but I don't want them learning how to fight a war—or burning the school down.
====
12872
And yet you hired a war wizard—can this conversation wait? Your husband—
====
12874
The flame of faith has sputtered, and gone out.
====
12875
He thinks you and I are having an affair.
====
12877
The growth of hatred chokes the faithful. Burn away this taint.
====
12878
The touch of the Daedra has stained this site. Wash away the slime.
====
12879
Danger still looms at this site. Dispatch the interlopers.
====
12880
Please … hurry … my time is running out ….
====
12881
Your work is done, penitent. Go to the center of Torinaan. End this corruption.
====
12882
Any sign of those slavers?
====
12883
No, they've been quiet on this side. Haven't made a move.
====
12884
Well, be ready. They're desperate in there.
====
12885
Do what you can there. Firsthold already burns beneath my gaze.
====
12886
I was just following orders!
====
12889
By Sheor's beard … it's a massacre in here!
====
12890
It is good work. If you want to make a stew, you must gut a few fish, no?
====
12891
Now come! Let us undo this altar.
====
12892
This one still feels a magic presence. There must be another altar.
====
12893
So. Oraneth sold her soul completely. The Thalmor will not be happy with this.
====
12894
Bakkhara, look! Just as you feared - the ritual is complete. See how the darkness gathers?
====
12895
My friend, thank you for your help. This ordeal will soon be over.
====
12896
Ah. We have company. We'll continue this later.
====
12897
No, damnit. It's getting on my nerves.
====
12898
It's quiet on the other side. Still nothing here?
====
12899
Don't I know it. Somebody better do something soon.
====
12900
Deputy seemed pretty edgy. I think something is going to happen soon.
====
12901
Really? Didn't you say that the last time you came by?
====
12902
I'm telling you, I think this is it. There's been some stranger around, offering to help. Things are going to happen.
====
12903
So when are they going to give us the word? I want to get those bastards.
====
12904
Do I look like the constable calls me in for planning? I just carry orders.
====
12905
All right, sorry. It's not your fault, I know.
====
12910
An outsider with an offering. Curious.
====
12911
Where there is light, there is shadow.
====
12912
Alanwe, I don't think your husband enjoys my company.
====
12913
They say that when someone professes another's dislike for them, they really mean the opposite.
====
12914
He hisses at me when I walk past.
====
12917
It's true! I don't know what you see in him. You realize in the grand scheme of your marriage—he's the one who wins?
====
12918
The men say those slavers have yet to make a move.
====
12919
Keep checking. They surprised us once. I don't want it happening again.
====
12922
How many times do I have to tell you not to rewrite Nerien'eth's texts? It's incredibly irritating. And insulting.
====
12923
His books are wrong. All of this is pointless conjecture. You lot should be paying me to fix his work. The incoming classes will benefit greatly from my edits.
====
12924
By the Empyrean Light! The Altmeri do not openly criticize their elders! Were you conceived by Orcs? What's wrong with you?
====
12925
I might as well be an Orc, the way my parents shipped me off to you. But you know that, don't you, Alanwe? You're all such lovely Elves.
====
12926
I … apologize. Put the books back where you found them, and I shall leave it at that. You have talent, Faindor. Don't waste it showing off. If you think you can do better, prove it to us, when the time comes.
====
12927
Please, have you read this garbage? Your husband knows nothing about conjuration. What does he even teach here? What is his purpose? Besides paying for this building? He's an insult to your kind. Your kind meaning mages. All the mages. In the world.
====
12928
An unusual bargaining session, but I'd best go check my stock.
====
12929
Give me those shoes or I beat you to death and take them! Choose!
====
12930
Do you think I'll give up this prize easily?
====
12931
After I kill you, I'll make you my slave!
====
12932
We won't let you condemn us!
====
12933
I'll end our curse even it means your death!
====
12934
Fool! Our strength is eternal! You can't defeat us!
====
12935
You won't get past me! I won't die for those weaklings!
====
12936
Thank you. You won't regret this.
====
12937
No! I'm not just going to lie down and die!
====
12938
Here it is. Come talk to me and I'll tell you all I know.
====
12939
Where's Ganise? I have to find her!
====
12940
Please wait! I have to talk to you!
====
12941
I have to go back! Dolril is in trouble.
====
12942
Wait! We have to protect the Tear!
====
12943
I'm going back for the Tear. Meet me at the monastery
====
12944
Combine the juices and the spines just so!
====
12945
Now, according to my previous notes, I need a small catalyst.
====
12946
Isn't it grand! Wait, what's that burning smell ….
====
12948
For pity's sake, get me out of here!
====
12949
Then arise as Svari, Sage of the Companions of Fallowstone Hall!
====
12951
If you minded your own business, I wouldn't have to stab you.
====
12952
Wait! What are you doing? What is happening?
====
12953
You miserable waste of matter! Stop them! Your essence is forfeit if you fail!
====
12954
Thank you. <<1>> has behaved quite erratically since his return.
====
12955
This should be far enough.
====
12956
Thank you for saving me from their stupidity. These beans don't grow in Valenwood.
====
12957
It's easy for you to stay calm. Those merchants could lose a lot of coin … and lives!
====
12958
Ha, run while you can. If you return to Silent Mire, we'll meet again.
====
12959
You fight like an animal! Good work. I'll meet you outside.
====
12961
Where are they? Talk or you'll suffer ten thousand torments!
====
12962
Prepare yourself. Move your paws quickly.
====
12963
Now! Destroy the crystals!
====
12964
Good. Now to examine … the body?
====
12965
Yes. Whatever Oraneth unleashed here may be even stronger than she. Prepare yourselves.
====
12967
Everybody out! Oraneth would undo us all!
====
12968
You, go! Bakkhara can only hold this back for so long.
====
12969
Everybody out! Oraneth would undo us all!
====
12971
Don't. You say it again, I'll kill you.
====
12972
Really? Squashed him flat?
====
12973
Yep. The giant walked off with Dagimar's head between his toes. Bet that caused a blister after a mile or so.
====
12974
Figures they'd send you. Die, Goblin-lover!
====
12975
Mistress Bakkhara, what are you doing? We must go!
====
12976
No, you must go! Warn the Guild. Warn Tamriel! Quickly now - Bakkhara can't hold this forever.
====
12977
What in Oblivion was that?
====
12979
Thank you! I'll try to make it back to Trelan.
====
12980
Let's see if Trelan's party has gotten any better.
====
12981
<<1>>! Thank the gods you're alive!
====
12982
The fog has lifted, Vestige. The path before us has been revealed. It is both dark, and twisted. 

Come to the Harborage. We have an unexpected guest who demands your presence.
====
12983
These interruptions are becoming — ah. I see. I see …
====
12984
… inherent fallacy. Clearly magic obtains its strength and form from nature, as proposed by …
====
12985
Nonsense! Magic underlies and defines nature. Nature is merely the manifestation of the mundane aspect of magic.
====
12986
And the powers we employ in our spellcraft?
====
12987
That's the arcane aspect of magic, the hidden elements we draw upon.
====
12988
Your mind works in amusing ways, Danir. Perhaps more research is needed.
====
12990
Yes, I'm fine, but you're not. Please sit down, rest.
====
12991
Keeper! I found something!
====
12992
Have you put in at Vulkhel Guard recently?
====
12993
I know! The tariffs are killing us. That witch of a watch captain is pocketing the money, mark my words.
====
12994
I heard she was arrested in some kind of scandal. The Green take her.
====
12995
A friend of mine is setting up a trading concern in Vulkwasten. He asked me what kind of meat Wood Elves like.
====
12996
Err. Uh. I'm going to say boar. And fish. We love fish.
====
12997
Okay. I'll let him know. I say you shortfolk are strange.
====
12998
When's the next time your people are heading to the mainland?
====
12999
There's some kind of event in Dune coming up. I was hoping to put in at Velyn Harbor sometime next month.
====
13000
Ah. I feel that ache. The caravan overland is so tedious. Damn that river. If we could put in at Arenthia, think of the time we could save!
====
13001
You're on your own today. I'm not going near those docks.
====
13002
Oh come now. Zombies in the water?
====
13003
I saw one! Pale skin, dead eyes, clawing at my boat. I speared it and rowed back as fast as I could.
====
13004
That's nonsense. Zombies don't swim.
====
13005
Neither will you, if one grabs you.
====
13006
What a beautiful day for fishing! Get up, you lazy oaf.
====
13007
Did you hear? Thane Fjora was attacked by one of her councilors!
====
13010
Oh? And what of the water zombies?
====
13011
Now for the true test! I've tamed the most exotic and dangerous beasts from the dark corners of Tamriel to test these challengers!
====
13012
They're gone. One of the Skald King's best uncovered Worm Cult on the docks. Wiped them out!
====
13013
There were Worm Cultists? Here?
====
13014
The first monstrosities—presented for your entertainment—come from the ashlands of Morrowind. These creatures laid waste to an entire village before I captured them!
====
13015
And you thought I was crazy.
====
13016
He's got the shifty eyes. And his name sounds evil. Who names their kid Golun?
====
13017
Without further ado, it is my great honor to present… a magically corrupted strain of Shalk. I call them… Incineration Beetles!
====
13018
What a night! I can't believe what's going on around here. Soldiers all over.
====
13019
This is the Companions' fault. Never liked them hanging around town like that anyway.
====
13020
I don't know about that, but the Reachmen sure want something in that mine.
====
13021
Well, how do you like being part of the Pact now? They cleaned things up, eh?
====
13022
What? Town's a mess, Sinmur's back, Fallowstone's overrun. Don't need friends like that.
====
13023
Come on, the Pact helped us out of a jam. I'm happy to have allies like that.
====
13024
Sergeant Aera was a Worm Cultist!
====
13025
I don't believe it. Fjora said Aera saved her life. She's a hero!
====
13026
Someone saw Aera run into the crypt.
====
13027
So what? I bet she was chasing Worm Cultists, killing the last of them.
====
13028
You're heading to Lost Prospect? Skip it.
====
13030
Nobody who goes there ever comes back. It's crawling with zombies.
====
13031
Bah, just rumors. If that was true, the Watch'd take care of it.
====
13032
The Watch has bigger problems. Like that giant. I'd avoid Lost Prospect, if I was you.
====
13033
You heard about Lost Prospect? I told you!
====
13035
Viveka just got back from there. Killed a lich and lots of zombies!
====
13036
Shor's Blood! What happened? How did she survive?
====
13037
One of Jorunn's soldiers saved her. Killed the lich and the zombies too. Damn fine work!
====
13039
Aye, it's safer here, but I miss Fullhelm. And that hardass Ironhand.
====
13040
What about old Wandering Eye?
====
13041
Ha! Thorulf was an odd duck for sure. He'd stare out that window for hours.
====
13042
Ugh! Creepy. And the way he looked at Mistress Hallfrida was just, well … obscene.
====
13043
Don't worry about Hallfrida. Any man lays a hand on her will get a dagger in his belly.
====
13044
Guldir! Wait 'til you hear. Thorulf was with the Worm Cult!
====
13045
No! You're not serious. Is he dead?
====
13046
He got away. Tricked the Thane into trying to kill himself. Old Ironhand's still alive, though.
====
13047
Thank Dibella! How was he saved?
====
13048
The Skald King's bodyguard saved Ironhand and the whole fort, from an army of undead no less!
====
13049
Guldir! Wait 'til you hear. Thorulf was with the Worm Cult!
====
13050
No! Old Wandering Eye? Did they kill him?
====
13051
The Thane's bodyguard got him. Bless them for that. But Old Ironhand's dead.
====
13053
Thorulf tricked him into burning himself alive. Hallfrida's Thane now. If not for that bodyguard, they'd all be dead.
====
13054
Where are the Three when you need them most? Nowhere!
====
13055
Keep your voice down, Belera. The Hands of Almalexia don't tolerate blasphemy.
====
13056
But we have to tolerate indifference? Where's the justice in that?
====
13058
I heard the Reachmen are up in the mountains, and maybe at Fallowstone Hall too
====
13059
Really? Then why is Vigrod here? Shouldn't he be at the Hall?
====
13060
No idea. It's just a rumor. Like the one about Reachmen with trained bears up in the mountains.
====
13061
Did you hear about Fallowstone Hall? Vigrod and someone from the Pact took it back!
====
13062
That's a relief. Don't know why Vigrod left the Hall in the first place.
====
13063
He's always looked after Shor's. Knowing Vigrod, he's taking the losses at the Hall pretty hard.
====
13064
This looks promising. Let's start searching!
====
13065
Wicked thieves! This one fairly stole these gems!
====
13066
The lovely elf-woman will be unable to resist me now!
====
13067
We can't let him get away!
====
13068
You are as slow as you are ugly!
====
13071
Follow if you dare, tiny elf-man!
====
13072
He's gone through the gate! Hurry!
====
13074
No! I mustn't! Y'ffre, protect me from these loathsome legumes!
====
13075
These challengers are surpisingly fierce! But here's the real reason you've come today!
====
13076
I give you the most dangerous creature the wastes of Alik'r have ever spawned!
====
13077
Thank you. Had I eaten that mess, I wouldn't have broken the Pact, but they surely would have killed me.
====
13078
Prepare yourself, combatants! Pray to your gods and make your peace. You face the Stinger!
====
13079
What? Impossible? How did you win?
====
13080
Stop the vestige at all costs! Soldiers, fall in!
====
13082
From the volcanic island of Vvardenfell. A creature of fury that knows no mercy. The vicious … the cruel … the Troll King!
====
13083
The door is there, to the west.
====
13084
I can't believe all this horrible talk about the Maulborn.
====
13085
They do seem to be completely devoted to their cause.
====
13086
Yes, but their cause is evil! What don't you understand about that?
====
13087
The price you're asking is outrageous.
====
13088
Don't want to pay? That's fine, I'm sure I can find someone who'll meet my price over in Skywatch.
====
13089
The Green take you. I won't have those upland upstarts outselling me. Your price is met.
====
13091
So what do your people value? I'm thinking of seeking trading partners in Vulkwasten.
====
13092
Well. Don't bother with booze. Most Bosmer don't imbibe. Meat. They always need more meat.
====
13093
I sunk some coin into a farm a few years back. I'll have to speak with my man in Greenwater.
====
13094
The quality of the steel from Mathiisen is excellent. Have you seen the blades they're making up there?
====
13095
Oh yes. I've got an in with the foreman. Getting some for a great price.
====
13096
Bah. Damn you tallies and your nepotism. I need a stepstool to get a fair deal around here.
====
13098
I say, did you see that Khajiit scum near the temple grounds? Disgusting, letting a mongrel near the house of Auri-El.
====
13099
I quite agree. Too bad they put in the hunting ban. Our fathers had quite the time, eh?
====
13100
Just so! And well put, sir, well put.
====
13101
The stink. That's the worst part.
====
13102
You know what, you're right. At first I thought those nasty little teeth were the worst part. But the smell! Ugh.
====
13103
Comes of eating all that meat. What normal folk could stomach—ugh. What normal folk could stomach a meat drink?
====
13104
Why would you ever go to that horrible little backwater?
====
13105
I'm telling you, the beasts of Shattered Grove come right up to you. Bears eat right out of your hand!
====
13106
Amazing. Can't wait to try out the blade Father gave me. Good Mathiisen steel against bear-flesh!
====
13107
I would sooner die than harm Y'ffre's blessed wood!
====
13108
You will chop this tree or die!
====
13111
Please, you must stop these bastards. They spoke of raising an Ehlnofey.
====
13112
They hope to shatter Y'ffre's Blessing! Please, you must stop them!
====
13113
Lyris, child. Are you all right?
====
13114
Yes, Prophet. I'm fine. The Vestige freed my mind from the Daedra's control.
====
13115
Thank the Divines. Your loss would have thrown all into chaos.
====
13116
They won't take me again. Not alive, at least.
====
13117
Sorry, but I can't be caught or killed. Good luck!
====
13118
Take up the torch and burn the tree!
====
13119
I will protect the Green with my life! I will not break the Pact!
====
13122
About time! Help me kill this one and let's get out of here!
====
13123
Was he there, child? Was Mannimarco present at the Castle?
====
13124
No, the runt wasn't there from what I could tell. Then again, I was just guarding the door.
====
13125
That is good. We are not ready for such a confrontation. The King of Worms would have destroyed you both.
====
13126
You're playing this too cautiously, sir. Should've brought in a trebuchet with us.
====
13127
You know very well that is not in my power. Rest now, Lyris. Let me see to your wounds.
====
13128
Stop! You two—hold it right there!
====
13129
The Reachmen talked of an ancient tomb down here, something about the Companions.
====
13130
I heard the shamans talk of "Sinmur," some ancient creature, evil I'd guess.
====
13131
I need to get out of here. Those shamans are looking for some long-dead monster!
====
13132
Get out of here, mage! You're ruining the play. The villains are about to take the stage.
====
13133
The shamans found a tomb deep in the mine. I'm not staying around to see what they're up to!
====
13135
Reach shamans seek Sinmur, an ancient foe of the Companions.
====
13136
I sense the spirit of Sinmur drawing near!
====
13137
If Sinmur walks again, death and devastation will stalk the land!
====
13138
We have a challenger! Let's welcome them to the party!
====
13139
Who dares disturb the rest of <<1>>?
====
13140
What is this, amateur hour? Begone, mage!
====
13141
Awaken, thralls! Destroy these tomb robbers!
====
13142
I am <<1>>! Meet your doom!
====
13143
Stupid mage. He's trying to upstage you! Time to bring down the house. Break a leg. And a covenant.
====
13144
Fitting, only the gods can save you now!
====
13146
They've taken Tovisa and the rest into the mine!
====
13147
Just a little bit further.
====
13148
Not one step further! For the Empire!
====
13155
Now we'll see what the Mad God has in store. Be brave, adept.
====
13161
I am an Oathbreaker, you fool! Did you think the Cult would not have a plan? Dringoth will rise, and soon your corpse will join us.
====
13162
No! No hit in face! Byz sweep!
====
13163
By the Three, we will rebuild, dear. We will rebuild.
====
13164
The Dominion took everything from us. I'll kill them. I'll kill them all.
====
13165
I'll kill them. I'll kill them all.
====
13166
Get away from here! I don't want to be let out!
====
13167
Mother! You left me …. I'm all alone.
====
13168
The other students, the other mages, they all hate me.
====
13171
You didn't come home last night. I waited all night for you. Have you been working this entire time?
====
13172
Shalidor! Eyevea is lost … you're obsessed! Can you even hear me?
====
13173
I can't do this anymore. You love your spells and scrolls more than you love me. I'm leaving you. Can you hear me now?
====
13174
Goodbye … you stupid old fool.
====
13175
Ulfie … my love? I swear I just heard you. Where did you go?
====
13177
It works! I knew it would, of course.
====
13178
Into the tunnel you go. Now to get that door open!
====
13179
At long last—Bthzark! Come, we'll talk of our next move inside.
====
13180
A happy side effect of restoring the power is that I can get this door open for you. There! That should do it!
====
13181
These writings could prove crucial to understanding the schematics.
====
13182
That should do it! Remember, we're looking for both the schematics for the device and the core that can power it!
====
13183
My love. Must I wait forever?
====
13184
Why won't you come to me, my love?
====
13185
If you so much as squawk, I will fill you full of arrows.
====
13186
I think that's the text we're looking for!
====
13187
Byz go tell chief you want talk.
====
13188
One less Goblin to deal with.
====
13189
You dare steal from me? Krif voth ahkrin!
====
13191
My priests will make quick work of you! Luft Dinokii!
====
13192
The shadows move, adept. Watch yourself!
====
13193
Wait! I don't wish to fight. Let us talk.
====
13194
Eyes to the sky! Another group!
====
13196
Curse it, I know he left some money in here.
====
13197
Found it! Time to get drinking!
====
13198
That fool better have saved some for me!
====
13199
Congratulations. You've passed the first trial.
====
13201
Yeah, they bested the finest sloths, drunkards, and fools we had to offer!
====
13202
Adorable. Shall we give them a pendant?
====
13203
I say, let's see how these soft skins fair against a real challenge!
====
13204
Thank the Eight it's quiet today. Did you hear what happened to Dame Dabienne in Koeglin Village?
====
13205
She said some stranger showed up and got her set loose. She was lucky. You don't find people like that every day.
====
13207
It's good to know the war hasn't taken all the heroes from this world. Gives me some hope we'll get through this.
====
13208
Enough of this! Now you shall die!
====
13210
An enchanted saddle-warmer? You're too generous, Sir Brice. I don't go riding often these days, but I do appreciate the gesture.
====
13211
Fools! You cannot stand against the might of Molag Bal!
====
13212
The Eye may be fragile. Please let me examine it.
====
13213
Cease your meddling, mortal. The Master has plans for the Redguard.
====
13214
You make it hard to resist your advances, but I don't want to rush into anything.
====
13215
Quite the little fighter. We're not done with you yet!
====
13216
Indeed I would, Yarelion … if that were truly the case. I'm afraid you gentlemen will have to excuse me now.
====
13217
Hah! You're too late! I've found him. The Redguard is mine!
====
13218
My master has plans for your pure soul, Merric. You should feel honored.
====
13219
Welcome to the fight, comrade. Claws out, and watch yourself!
====
13220
More coming. Brace yourself!
====
13222
So does that mean you will consider my request for your hand?
====
13223
Perhaps you should tell him the truth, Ilise. That you and I plan to sell the estate and elope to Summerset Isle!
====
13224
I had an awful battle with some monsters over this way.
====
13225
Go on without me. I … uh … have to do something over here.
====
13226
Well, here we go. Please stay close!
====
13227
Now let's see if this works. It sure stinks!
====
13228
I found this in Skyrim, at the bottom of a lake.
====
13231
It took so long before I found Belarata. Well! Let's begin.
====
13234
"Our fates through the years are tied. A lover's kiss? Not one denied."
====
13235
"Our hearts awoke from blissful sleep, where battles break and maidens weep."
====
13236
"Away to war, not long to part, with sword enchanted by his sweet heart."
====
13237
"A lover's bond forever more, to keep each lover's heart in store."
====
13238
Too sweet, even for me, but what can you do, yes?
====
13240
Something terrible issues from the ruins! The Bloodthorns have released an Ayleid horror.
====
13242
A sword with a poem etched into it. Also, the name "Belarata."
====
13243
I'm off to Deepwoods! Wish me luck!
====
13244
I'm his now! Beware when next we meet!
====
13245
There's too much power! I can't contain it!
====
13246
The Keep has been abandoned for ages, sealed by unyielding frost—the locals say that it is haunted. Despite this, I hope to reclaim my ancestral home.

Should ill-fortune befall me, I have left these Speaking Stones behind to tell my tale.
====
13247
The Keep has been abandoned for a generation, its entrances sealed by decades of accumulated layers of ice.  The locals keep away, frightened by stories of a witch's curse on the Direfrost family.
====
13248
There is an undeniable presence here, and dread consumes me. Despite my fear, I cannot help but investigate. Should ill-fortune befall me and I do not survive, I have left these Speaking Stones behind to tell my tale. I will start in the Main Hall.
====
13249
It looks clear now! Hurry. Meet me back at the manse!
====
13250
By the Green, I could use a drink. Smell that fresh brew!
====
13257
Netches are worse than kwama! Oh, what have I done?
====
13258
Hold a moment. We should speak.
====
13259
Everyone! Gather around the fire. Our visitor has introduced me to a new delicacy. This one thinks it will be a most fragrant experience.
====
13260
This door bears a threefold seal. All of the runes must be found and activated to open it.
====
13261
Ysanne, why are you here? I don't think gawking at that knight is such a good idea.
====
13262
What do you mean, not a good idea? You expect me to show pity for someone who's working with slavers?
====
13263
You really believe that? She's a Knight of the Flame. There's no way she was working with the slavers.
====
13264
Then why'd the constable have her locked up? You don't have an answer for that, do you?
====
13265
I don't understand the constable's reasoning, but I have enough sense to realize that something's not right here.
====
13266
Do you still seek to free us with Sirdor's Stone? We already told you—we don't need your kindness. It comes ages too late. And if you think we won't flay you when we're free—we believe sharp laughter is the way your kind would respond.
====
13267
This is … unpleasant. Our mind feels … pulled apart ….
====
13268
This light … reminds us of the sun.
====
13269
You will die as Sirdor did, and we will drink you, as well.
====
13271
<<1>>, we've got a new ally here!
====
13272
My love? I cannot … your sword! Where is ….
====
13273
A pure soul, Doshia. Don't fail me.
====
13276
I can't wait to see my family.
====
13278
You lied? Stay away from me!
====
13279
You are tired! Let me come closer!
====
13280
You are not <<1>>! Get back!
====
13282
My friend, no! What are you doing?
====
13284
B'vek, I'll have my revenge.
====
13285
Your revenge, your silk was worthless. Mine was the finest quality.
====
13286
Did an Ashlander tell you that?
====
13288
<<1>>, at long last I return!
====
13289
<<1>>! You have been gone only a day, but it feels like an age.
====
13290
Yes, true. But you … where have you been?
====
13291
Each day is an age without you.
====
13292
It is a long story, but come! Aetherius awaits!
====
13293
Yes, together forever, as was always meant to be.
====
13294
So long, my friend, and thank you. For everything!
====
13295
Ha! Durak. You say we betrayed you, but the Spirit Wardens and the Midnight Union were never allies.
====
13296
Indeed. We serve two very different mistresses. Our dream is your nightmare. Welcome to the new world, Abbot!
====
13298
He'll live, but he won't be swinging a sword anytime soon.
====
13299
Stay with him. We may need to move fast if they attack again.
====
13300
You never forget that smell. A Dragon Priest's tomb.
====
13301
A frost barrier. Look for a way to bring it down.
====
13303
Now, let's see if I can dislodge this.
====
13306
Agrakh will be pleased with your head!
====
13307
Ah, you've won this round!
====
13308
This doesn't seem right ….
====
13309
Ahh, my favorite mortal. Shalidor finally figured out how to let you in. You're here to kick me out, I know. But fighting isn't really my thing. Haskill?
====
13310
Very good, sir. Ahem. Have at you, adept. We will now face each other in honorable combat. On your guard.
====
13311
Exactly. Now, say goodbye to the nice mortals, Haskill.
====
13312
Just remember to point the wand away from you, dearie!
====
13313
Where's my catalog? I must document my finds!
====
13315
All right, that's enough. Break it up you two!
====
13317
Look, pup, someone to play with you!
====
13318
Puppy doesn't like you, does he?
====
13319
It is clear, that Arenthia was where they were going.
====
13320
The it is settled we attack at dawn!
====
13321
That would lead to much unnecessary bloodshed. We should see if we can rouse the local population.
====
13322
We do not have time for that. Who knows what tortures the Mane is enduring.
====
13323
I agree, but we need a plan. We need to know what is going on with Arenthia.
====
13324
Perhaps a more subtle approach is needed. Our new ally has already proven useful, and may do so again.
====
13326
Yeah, you've earned it, Trelan. Let's go!
====
13327
You don't want this war, <<1>>.
====
13328
This should let you talk to the Drublog without bloodshed.
====
13329
Fresh meat for The Crucible, eh?
====
13330
Let's feed 'em to the Durzog!
====
13332
Hmph. I guess that'll do. Open the gates!
====
13333
What madness is this, restless spirits? Why have you left the sanctity of the Coiled Path?
====
13334
Be calm, spirits. Trust in the wisdom of the Ghost Snake.
====
13335
How are the house repairs going?
====
13336
Slow. I was having new mortar shipped in, but the constable won't let them unload the cargo from the ship.
====
13337
Strange days. The slavers, the ship, and now this knight in the stocks … our peaceful village isn't so peaceful any more.
====
13338
Easy, just put the sword down.
====
13339
Quiet! How many more of you are there?
====
13340
You're Veiled Heritance, aren't you? I should ask you the same thing.
====
13344
Another outsider! But this one … I have seen this one in my visions. We must speak.
====
13345
This is an outrage! I want to speak to the man in charge of this tribe, you crazy woman!
====
13346
Everyone, stay back! No one's getting on or off that ship until further notice.
====
13348
That look on your face was amazing!
====
13349
Did you get it? Did your invitation arrive?
====
13350
Rub it in, why don't you? If you must know, Shad Astula has rejected me. Again.
====
13351
Nonsense. I'm sure it's just a clerical error. You'll be in the Academy next season, for sure!
====
13352
New challengers appear from the cold wastes. Are they worthy enough to face The Pack? Let the games begin!
====
13353
Let's get in there and show those orcs whose town this is!
====
13354
Go back to your homes. You'll be much safer there.
====
13355
Impressive. Let's see if they can handle something a little harder, eh?
====
13356
The Green Lady is mine by right. I have captured the Silvenar. She must yield to me.
====
13359
Though I am in Silvenar's city, I have power. Chieftain, cut them down!
====
13360
I warned you, <<1>>! You chose to stand against your people!
====
13361
No! Brother! Stay your hand!
====
13362
Go! See where they have gone. Hurry!
====
13363
I'm sure we'll have the situation resolved soon. Until then, you'll have be to be patient.
====
13364
My daughter! This is not loyalty. You're this hound's pet!
====
13365
<<1>>. You have much to answer for.
====
13366
I leave <<1>> to you, <<2>>.
====
13367
The Hound … I know who he truly is. It does not bode well.
====
13368
Stay beside me, friends. We face the cult together!
====
13369
Kyne's Breath. Can it be? The Five Hundred Companions?
====
13370
Sinmur is dead. You have won a great victory this day!
====
13371
Rise Jorunn, Skald King. Rise and greet me as the true champion of the north.
====
13372
You have united not just the Nords. The ancient Elves and the crafty lizard folk stand with us as well.
====
13373
Your champions! We've met. A hard road lies ahead of you. But for now, savor this victory.
====
13374
Companions! Three cheers for the Skald King and his brave champions! Wormcrushers and giantslayers!
====
13377
Gather your forces, Skald King, and champions like those here today. The hardest task awaits. The Worms are servants of a more sinister force.
====
13378
Coldharbour beckons. The veil grows thin. You must convene a great moot in Mournhold, Skald King. You have an invasion to plan.
====
13379
For the Pact and the north!
====
13380
Ysgramor! I am not worthy.
====
13384
Yes, my liege! For the Pact!
====
13385
Companions! We ride to Sovngarde!
====
13386
Yes. Let's get you inside, dear. This has been a difficult day. But I'm here now.
====
13387
I … I think I need to lie down for a moment.
====
13389
Not so fast there, Shalidor. Only invited guests at the Chateau. We have standards, you know.
====
13391
Don't let the door hit you on the way out, Shally.
====
13393
Just the two of us. Now we can talk in peace.
====
13394
I sense changes coming to our Vale, whether we wish it or no.
====
13395
It looks as like there's some fight in our challengers, after all. Take them down!
====
13397
Very well then. Now you will face us.
====
13398
I've known this clan for years. We've never been allies, but this hostility is unexpected.
====
13399
This one thanks you, stranger. Please, come to meet in the storehouse!
====
13400
Thanks to you, young one. I will find my own escape now.
====
13401
You fight well! Thank you for freeing me, friend!
====
13402
Haskill? Oh, Haskill! Show them what the Wabbajack can do!
====
13403
The pigs, Haskill! Toss those huggable, squeezeable piglets!
====
13404
Now you've gone and done it. I've never seen Haskill so angry! At someone else, I mean.
====
13405
Be wary. Talk to these "guests" carefully before you try to throw anyone out.
====
13406
I can hear you, Shally! Don't bother my guests!
====
13407
You're the only one that thinks you're funny, Mad God!
====
13408
Only two more to go. This trial is child's play.
====
13409
I'm going to bind you to haunt a little old lady in Wayrest! Does that sound fun, Shally?
====
13411
Those poor souls. Sheogorath's "family."
====
13412
How do you keep getting back in here? I blame Haskill.
====
13413
Apparently, not everything is under your control!
====
13416
Come now, is that any way to mourn a loss? Really!
====
13418
She's gone. You're too late.
====
13419
… as our agreement stipulates, "By fire and sword."
====
13420
Drublog do not slaughter those who keep us fat with plunder!
====
13421
<<1>> insists Velyn Harbor must burn.
====
13422
Tell your "Captain" my decision stands!
====
13425
The constable says be ready.  He's got a plan.
====
13427
Of course, of course. Care to join me? Oh, never mind. I'm going.
====
13429
Ha! Then he will meet my fist and those of my people!
====
13430
Leave me, dog! I've heard enough barking.
====
13432
I made it! Did you miss me? Find anything exciting before I got here?
====
13433
Hey, handsome! Did you send this fine bottle of wine to little old me?
====
13434
What? Are you talking to me?
====
13435
No, I'm talking to the other good-looking House Dres guy over there. Look, if you didn't send this to me, just say so and I'll show my gratitude to somebody else.
====
13436
Well, I'm the only House Dres courier who delivers wine in Mournhold, so that bottle must have come from my supply. And it certainly looks good next to you. You mentioned gratitude. How thankful exactly are you thinking?
====
13437
Why don't you come upstairs and find out? Someone has to help me drink this wine.
====
13439
Kneel down, lover. Let's have some fun.
====
13440
Well, that was fun! Hey! Didn't you see my signal? Go get the key!
====
13441
Flyin', flyyin' in the sky,  cliff racer flies so high, flyinnn'
====
13444
Don't worry. You won't see me again if I can help it.
====
13446
This is an outrage! Let me speak to the man in charge of this tribe, you crazy woman!
====
13447
This is madness! What kind of people are you? I demand to speak to the man in charge here!
====
13449
There are just a few of us left. I don't know how much longer we can hold.
====
13450
The Colovians were at our doorstep. Ask Shazah about that. Now some of them are hiding within the fort.
====
13451
<<1>> is up here. Mind your feet.
====
13452
Welcome one and all to the Frozen Arena! The site for today's grand melee! The winner of this contest will face the most feared  collection of monsters in all of Tamriel! Without further ado, begin the melee!
====
13453
About time you got here. What took you so long?
====
13454
Come on. Let's see what's down here.
====
13455
No, this can't be right. Damn it! These tunnels were supposed to be sealed off. Well, into the fire and all that. Follow me.
====
13456
The Nords have been sent packing, to their Halls of the Dead!
====
13457
And there go the Altmer! High Elves, laid low!
====
13458
These Dunmer will never again know the wonders of Morrowind!
====
13459
The Argonians should feel right at home, face down in the mud!
====
13460
No time to lick their wounds. The Khajiit are defeated!
====
13461
And there we have it! The winners of the Grand Melee!
====
13462
What? No! How did you find those clothes? I hid them so well!
====
13463
I would have chosen otherwise.
====
13465
You conniving little witch! This was my idea!
====
13466
Alits? Really? Search around. There should be a door somewhere nearby. I'll keep an eye out.
====
13467
Let me guess. The door won't open? There's got to be something controlling it. Look around a bit. And watch out for those creatures. They're … ugly.
====
13468
You got past my men. Did Tharayya put you up to this? She's still out there, isn't she? Kill these fools.
====
13469
Pathetic! I'll have to do this myself!
====
13470
Hmm. Just a moment. Aelif recognizes this set up.
====
13471
You must destroy the totems before the Hound comes. Quickly, now!
====
13472
Yes! These crystals control access to the room ahead. Comrade, focus on that first crystal.
====
13473
By the Mace! It worked! Comrade, come to this crystal here. Merric, you focus on the one by the door.
====
13474
Sheogorath's "Uncle" is a Flesh Atronach. Why am I not surprised?
====
13476
I hate to say it, but I told you so. You should've listened to me.
====
13477
That's it! Merric, you hold that beam. Aelif will use the last crystal to open the door. We are almost there.
====
13478
I wouldn't say it too loud if I were you. There's another set of stocks right there next to the constable.
====
13479
I don't care if the constable was brainwashed by some cult. I still say there's something suspicious about that woman.
====
13480
Well. You aren't at all what I was expecting.
====
13482
Just one more beam and we are through this door!
====
13483
This is going to be so much fun!
====
13484
Our army moves on Carzog's!
====
13487
Success! Let's go. Sees-All-Colors must be close.
====
13488
Feels like the old days, Aelif. Let's get this done!
====
13489
Commander <<1>>, what's wrong?
====
13490
The Bloodthorns have raised a spectral army from the depths of the ruins. We can't defeat them!
====
13491
Get the wounded back to the fortress. We'll put an end to this!
====
13492
Remember, you can take clothes from hampers or off dead Sea Drakes.
====
13493
Oh, and try not to get killed.
====
13494
You mortals. Always such high aspirations. You dream of interfering with my plans, but it is a fantasy.
====
13495
Do you really think my manipulations would be so vulnerable? You are not even a hindrance, you see…
====
13496
The success of the Omens was never critical. You look confused. Don't you understand? 

You protected your general… but you sacrificed your king!
====
13497
Right. 

@@Mutters@@ Argonians.
====
13498
Wait, you're not my … what have you … did you poison me?
====
13499
I'll gut you like a stuck pig … cut your eyes out … roast you ….
====
13501
Oh, my, captain, are you feeling okay?
====
13502
Like you did my crew? No, that won't happen again.
====
13505
I owe you for this. Thanks. Now, let's get out of here!
====
13506
They store everything on the upper level.
====
13508
Neramo! Glad you're here. What did you find out?
====
13509
Stay away from Helane. She's a monster!
====
13510
These Sea Drakes give pirates a bad name. Kill every last one of them you see!
====
13511
Word of advice. Don't let them capture you. If you can't get away, die fighting.
====
13512
Captain Lerisa never leaves anyone behind. Make sure she's safe.
====
13513
Good. Now to collect four more.
====
13514
Rashomta's statue will be marked with the spider seal.
====
13515
Sahdina's statue should have the scorpion seal at its base.
====
13516
The cultists have somehow sealed the doors with the welkynd stones.
====
13517
Find a way into the ruins.
====
13519
There is another woman. You can't compare to her. It's over.
====
13520
Oh, Hosni! How can you be so cruel?
====
13521
Cruel? Now that I see you clearly, it's a wonder I'm so lenient. Begone.
====
13522
You took on Daedra! Are you crazy?
====
13523
Wait'll I tell the others! They'll never believe it!
====
13524
Well done! Let's head to the central tree. There, I can force out the rest.
====
13526
Good job! I knew you could do it. Meet me inside.
====
13527
The staff is fully charged. Quickly, meet me at my tomb.
====
13528
It is done! Meet me at the west end of the graveyard.
====
13529
<<1>>, this bloodshed ends … with your death.
====
13530
The Drublog will pay in kind for this massacre! I will have their blood!
====
13531
Z'en answers my prayers! The Drublog will finally pay!
====
13532
What fool dares enter the lair of the Maulborn? Wait. We know you. Magistrix Vox will be pleased with us when we display your head on a pike!
====
13533
Enough of this nonsense! I'll deal with you myself!
====
13534
My city, my people, shall not be harmed!
====
13535
The scent of Daedric magic permeates the air. Those who practice forbidden magic shall pay dearly for their crimes!
====
13536
It seems I am in your debt again, champion. Your friend. She thinks to hide from me, but I heard her words of warning. She cares for you. But Farona is wounded. I shall take her to the Mages Guild where she can receive care. Find her there.
====
13537
The cult's leader entered that thing and didn't come out.
====
13538
I'm off. Don't get murdered.
====
13539
One moment, and I'll open this door for you.
====
13541
Stay … stay back. Attacking the … the city. Stay back!
====
13542
These look valuable, don't they?
====
13543
Your report troubles me greatly, my old friend. I thought the ogres were retreating.
====
13544
I'm sorry, Your Majesty. We've fought hard, but the ogres remain a threat. I've asked for reinforcements from Wrothgar.
====
13545
Perhaps I need to deploy the Lion Guard to Gavaudon…
====
13546
Technically, I've been banned from the Crucible, but they can't possibly turn away a group of fresh fighters,
====
13547
No! I mean… I would not advise that, Your Majesty. Do not compromise your safety. You must protect Wayrest at all costs.
====
13548
Very well, General. I know you'll handle this. You always do. Gods watch over you, old friend.
====
13549
Thank you, Your Majesty. When I return from Gavaudon. you will hear the warhorns of conquest. I promise.
====
13550
I hate boats. All the rocking and back and forth and back and … by the Three! I think I'm going to be sick again!
====
13551
I told you you shouldn't have eaten right before we … oh my, that's just gross!
====
13552
Our friend looks more blue than usual.
====
13553
I hate you both so much right now.
====
13554
Ahh, it's good to be back! Guards, would you be so kind as to open the gates? I bring fresh fighters for the games!
====
13555
No, no, hear me out. How many Tharns does it take to rule an Empire?
====
13556
Would you shut up? I'm trying to work here.
====
13557
None. The one on the throne is a patsy and the one in the tower isn't useful anymore!
====
13558
That's not even funny. Get back to work, would you?
====
13559
What? It's true. Lord Mannimarco is going to peel his skin off and make a particularly ugly flesh atronach out of him, mark my words.
====
13560
And if you don't help me, I'll make sure you're sewn up right alongside him. Now shut up!
====
13561
You ain't allowed in here, Talres. You know that.
====
13562
The crystals hum with power. Go to the center. You should find the key to Prince Maleel's tomb there.
====
13563
I brought you some new competitors! Surely, you can make an exception. Now, be a good lad and open the gates?
====
13564
Stay in line, you misbegotten souls! Nyresine awaits you at the summit!
====
13565
He sounds a bit upset, adept.
====
13566
I'll be the judge of it! Let's see if they've got the right stuff. Durzogs, attack!
====
13567
I'd guess Haskill will be waiting outside. Let's go.
====
13568
Once more — you're going back into your soul gems for easy transport. Stop shifting about like lazy sloads and move when ordered!
====
13569
You dare open my tomb? Come, then, and feel the scythe's blade!
====
13570
His Verminous Majesty will reward me for your subjugation!
====
13572
Strange. Please speak with me.
====
13573
Well, there's your answer. Now kindly open the gates; there's a good lad!
====
13575
Watch that torch! I don't want to see our friend here with any new burn marks. You hear me, <<1>>?
====
13577
That's done it! Now we can push these monsters back!
====
13579
I'm impressed, mortal. You navigated my nightmares without losing your nerve, and yes, you have saved your little king…. for now.
====
13580
You have slain my consort as well. I'll get over my loss, but I think I'll keep you here for a while in his stead. 

Perhaps a century or two will teach you humility…
====
13581
Heh, the catmen love a good hallucination. I can't wait to see their faces!
====
13582
A good scare will be good for those Wood Elves. Always taking things so seriously, "Green Pact" this and "Green Pact" that.
====
13586
Baan Dar's tail, what is this? This one has never seen such things!
====
13587
If it isn't our old friend, Talres! I hope you've brought the money you owe us.
====
13588
Don't be ridiculous! Your man forfeited the match. I owe you nothing!
====
13589
Lies! There was no forfeit. You lost, and now it's time to pay. Coin or flesh, the choice is yours.
====
13590
Now, now. Surely, we can come to some mutually beneficial arrangement ….
====
13591
Enough talk. Kill them all!
====
13592
I am the Blessed Crucible! You are nothing!
====
13594
When will they send me some worthy opponents?
====
13595
Just remember. Laugh a little bit every day. It'll do you good.
====
13596
Well, that was rather unpleasant.
====
13597
This is where we part, my friends. I will see you inside. Speak to my giant friend here, to gain entrance.
====
13599
Why must <<1>> still consult with that apparition? May this be the last time I light those accursed candles.
====
13600
Hmph. What beast only talks through a ritual? I don't trust it.
====
13601
That red barrier is blocking the door. We'll need to turn it off somehow in order to get through.
====
13603
Hm, that was strange. Speak with me.
====
13604
See you when the dust settles. Good luck!
====
13605
I… what was that? For a moment I thought I sensed something. Was it my sweet Risa?
====
13606
Poor mother, my sorrow is great to have caused you pain. I wish you would not grieve any longer.
====
13607
Do you know what I've been through? Where've you been?
====
13609
No more moon-sugar candy. Feluz promises!
====
13610
Hah! That'll be the day. My father warned me!
====
13611
Thank you for the escort. <<1>> and I are going to get some rest.

Please, tell <<2>> we're home safe.
====
13612
It is time to return to the harborage. We must continue the search for your soul.
====
13614
I'll shield you from attack. Go!
====
13615
For the Lord of Brutality!
====
13616
All I did was provoke a showdown that was coming anyway.
====
13619
Tell me, are those Redguards here to cause trouble? I'm so worried. My father lives outside the walls.
====
13621
What happened here? And who are you?
====
13622
Well done. Now, to leave this place.
====
13624
Hey! You hate each other! Remember?
====
13625
Go, join the fracas! This is your cue. Action!
====
13626
Employing dead Ayleids as the mechanism to unbar this door is actually quite clever.
====
13629
No matter. Come. Face me yourselves!
====
13630
The Fork is mine! You shall not have it! Dir Nu!
====
13633
Splendid, splendid! But wait? Do I hear someone approaching?
====
13634
Oh, it's simple my king. The Mages Guild caused this in-fighting. It's all their fault!
====
13635
The Mages Guild? This mewling puppy? You want trouble? Here is trouble! For the Pact!
====
13636
Over here. I have a question for you.
====
13638
Vardan is in the spirit realm, beyond the portal. He has the relic, and we must get it!
====
13639
We'll hold here, as long as it takes.
====
13642
I'll meet you at the door.
====
13643
We don't abide cheaters in the Blessed Crucible! You're gonna pay for that!
====
13645
It's still here. There must be a way to clear it!
====
13646
What have you done? The pressure has grown too great! Now we have to start over.
====
13649
That is one. Now let's head to the next site.
====
13650
We've done it, dearie! Follow me, it's time you were introduced to the Dance!
====
13652
I hope we don't run into any werewolves again. I've had enough of those beasts.
====
13653
The archery range is just up this hill.
====
13654
What is going on up here? Merric?
====
13656
Hurry! Take that to the hill. The first fires will be lit soon.
====
13657
This should seal Fort Grimwatch for now.
====
13658
So you decided the fate of the relic.
====
13659
Time for me to seek new adventures… farewell.
====
13660
Freedom at last! Where in Oblivion am I? Need to find some higher ground.
====
13661
The first Mane? Incredible!
====
13662
My parent's graves. My mother died in childbirth.
====
13663
My father was distant. Cold. I think he blamed me for my mother's death.
====
13664
I ran off to become a mercenary when I was sixteen. I never saw my father again. He was murdered by an old enemy.
====
13665
Father? Papa, is that you?
====
13666
Oh no! That must be them! Please—you have to protect me!
====
13668
Go! Kill the Lava Queen and end this. I'll hold off the guards!
====
13669
This can't be! It … it looks like my childhood home in Skyrim!
====
13670
Bleed, you bastard! Die like the monster you are!
====
13671
We shouldn't tarry. Lead on.
====
13673
Through forests and fields / with sword in my hand / the daughter of giants / will conquer the land
====
13674
Don't worry, dear Nords / your hero has come / a jewel to her father / though monster to some
====
13675
I'll fight for you still / despite all that you've said / till troll and till ogre / are all lying dead
====
13676
When I've saved Skyrim / I'll come home to say / oh papa, dear papa / your girl's saved the day
====
13677
My father always smiled when I sang that silly song, waving a spoon around like a sword. Come on, we've got work to do. Goodbye, papa.
====
13678
This … this can't be right!
====
13679
Well played! Well played, indeed!
====
13681
The Mages Guild cannot turn on the Dominion so easily. You are a part of this world, like it or not.
====
13682
Either you're with the Dominion or you're against us. You want to be removed from this world? Fine. I'll do it for you.
====
13683
Here, let me show you the path to exile!
====
13684
You can't ignore the world around you!
====
13685
Ah. Good catch, jester. Soldiers! Give this Mage the gift of exile.
====
13687
Champion of the Blessed Crucible, we salute you!
====
13688
Her mind and soul are already ours! Abandon your pathetic rescue!
====
13689
My Queen, you don't understand. The Guild does not belong to any alliance. We merely wish to study in peace and solitude.
====
13690
Hey! Quiet down front! I am trying to watch the queen's speech!
====
13691
Hey, Queenie! You missed a mage! This one is a member of the guild, too.
====
13692
A collection of foolish thoughts, that. All to sell more books. Don't expect to find much truth in a tome such as that.
====
13693
Such impertinence! Razum-dar, Captain Odreth! Take care of this serf.
====
13694
You killed my favorite cat! Such a loyal pet.
====
13695
You killed my cat! He was such a loyal pet.
====
13696
Looks like I'll have to handle this myself. You face Ayrenn Arana Aldmeri! In her full glory!
====
13697
This is Line 1 of Conversation 1.
====
13698
This is Line 2 of Conversation 1.
====
13699
This is Line 3 of Conversation 1.
====
13703
Smoke? Why does Helthar smell smoke?
====
13705
Everyone, we have a fresh barrel of Rotmeth here!
====
13706
Careful, keep your head down.
====
13707
It's my old mercenary camp.
====
13708
Varen was our commander. We were fighting to free the empire from the yoke of the Longhouse Emperors.
====
13709
I tried to be a good soldier, but the rest of the unit … they treated me like a freak. I think they were afraid of me.
====
13710
They liked to hide my armor so I'd fail inspection. Bastards. In a camp full of people, I never felt so alone.
====
13711
No! What … what have you done? The deal has been broken. My … my child. What will become of my child?
====
13712
Do you remember anything? Where you came from? Who you are?
====
13713
My head is pounding. I think … I think my name is … Stefan ….
====
13715
'Bout time, you lazy rat. I'm near empty. Fill me up before I have you whipped!
====
13716
Ladies, entertain yourselves. I'll be right back.
====
13721
They don't usually nod off 'til after.
====
13722
Did they just pick Bhosek's pockets?
====
13723
I won't tell if you won't.
====
13724
Ahh, good. I believe this will work.
====
13725
Now throw the lever and we will see what happens.
====
13726
Abnur Tharn, you traitorous bastard! I should have expected to find you here!
====
13727
Here you are, Tharwab—the shipping logs that show Bhosek's defiance of the king's decrees.
====
13729
On your feet! Man your stations! Prepare to sail!
====
13730
Don't be a fool, Titanborn. I'm trying to help you. Your hatred poisons you! Warriors are like steel. When you lose your temper, you lose your worth.
====
13731
Help me? You betrayed us all, then went back to licking Mannimarco's boot before the smoke cleared!
====
13732
I did what I had to do. And, as a show of my good intentions, I have a gift for you. But, be warned. Coldharbour will not give it up, easily.
====
13733
I must say that my research does not often produce such spectacular results. Most gratifying!
====
13734
Stand back. No damned pile of pebbles is going to stop me now!
====
13735
I hope they see this signal in Eagle's Brook. Now I should go see Edgard at the inn and make sure everyone is safe.
====
13736
It's good to have you back. Are you thirsty for Daedric blood, old friend?
====
13737
Did I hear that correctly? You passed me off as an Ayleid warlord?
====
13738
Don't worry. I paid your family for the body.
====
13739
You paid my …. How long were you going to let people think I was a famous dead person?
====
13740
You aren't getting any less dead, so somewhere around "forever," I think. Look at it this way: now you're dead and famous.
====
13741
You mean you're going to keep doing this? Every day?
====
13742
What brings you to Wayrest, traveler?
====
13743
The marketplace. The crafters. The Mages Guild! The three-story chironasium! I've never been to a city this big before!
====
13744
Then I know you'll enjoy your stay … if you stay out of dark alleys. And away from the docks. And near crowds. I'm sure you'll be perfectly fine!
====
13745
Oh, yes. I'll have to hire a security staff, I think. We don't want any more surprise necromancers. Now go back to your body. I'll figure out what to do with you later.
====
13746
This is worse than Oblivion.
====
13747
I'm heading to the Wyress' camp site!
====
13748
Prophet, Mannimarco captured Sai Sahan! He's torturing him to find out where the Amulet of Kings is hidden. We have to rescue him!
====
13749
And where are you going in such a hurry, hero?
====
13750
We'll meet you at the beacons! See you there, Hallowed.
====
13751
Well, let's go see what's happening at <<1>>'s party. Can't be any deader than this.
====
13752
I'm grateful for your help. I'll  head to the camp of the Wyresses shortly. You can find me there.
====
13753
So. The schematics were here. Someone took them.
====
13755
My brother should be able to decipher these. Interesting.
====
13756
Continue looking for the schematics. I'll meet up with you shortly.
====
13757
We're holding them for the moment. Herdor, are we ready to move?
====
13758
Almost, sir. Gloo needs more time to prepare. And the villagers are still on the run.
====
13759
I'd tell her to work faster, but her eyebrows are still regrowing. Damn. We need more options.
====
13760
Sai! What's happened to you? What have they done?
====
13761
Lyris, you saucy wench! How long has it been, eh? Have a drink with old Noggy!
====
13762
Lyris! Lyris, I can see you! Are you really there?
====
13763
Bah! Don't listen to this Redguard bastard. He wouldn't know a good time if it walked up and introduced itself!
====
13764
Sai, you need to hold on. We're going to find you. I'll make sure of it.
====
13766
I must get the schematics to my workshop. Join me if you wish to return to town.

Come, Clanker.
====
13767
That thing was stronger than it looked. I'll be fine. Let's get inside.
====
13772
He's right. Everything about this stinks, and not just Noggy's breath.
====
13773
I'm sorry, Nogrond. I'll pass on that drink. I can't imagine the beer in Oblivion is any good anyway.
====
13774
This is just another Daedric trick, and it reeks of deception. Neither of you are really here! Now, piss off!
====
13776
Enough of this nonsense. I'll take that drink, Nogrond, and toast to our health and good fortune!
====
13777
Yuck. Can't even give me cold mead in Coldharbour, you miserable Daedric bastards?
====
13778
I'm finally feeling like my old self. Let's finish this!
====
13780
Did you hear that? That sounded like … no, it couldn't be.
====
13781
Just stay with me. We'll get out of this somehow.
====
13782
My daughter … she … she can't be gone.
====
13783
She's gone. I'm … I'm sorry. But we have to extinguish these fires somehow, otherwise we're going to join her.
====
13784
We don't abide cheaters in the Crucible. Double rations for the team that brings me their heads! Let the Grand Melee begin!
====
13785
Yanabir, this is my new friend. Tell us what the Pariah's Hand is up to this year.
====
13786
Dollie, I'd like you to meet my new friend. We've come to learn what your plan is for this year's Boast.
====
13787
Help! They mean to feed me to their beasts!
====
13789
Well, I'm done here. Come see me in <<1>>!
====
13790
I've learned a lot from you, I think. I'll try to be brave from now on!
====
13791
I'm ready this time! Let's do it!
====
13792
No … my beautiful daughter. Please, say something! You have to be all right. You have to be.
====
13793
We have to go. We can't stay here any longer. Your daughter's gone.
====
13794
We just can't leave her here like this. I have to say goodbye. Wait! What are you doing? What's happening?
====
13796
Excellent! You're doing very well!
====
13797
Oh dear. Please, save me! Help!
====
13799
We're going to die! I just know it!
====
13800
That's … unbelievable. Come get me out of here.
====
13801
Did you just . . . wow. I need to quit drinking.
====
13802
Come on, pretty bug … time to give up your innards.
====
13803
Hot guts! That's what I'm talking about!
====
13804
We did it! The voices … the whispering … it's gone!
====
13805
This whole time, it was like watching myself from a distance. I felt … disconnected.
====
13806
But now, this is the best I've felt in years. Like I've been reborn! And I owe it all to you. Thank you.
====
13807
Let's get out of here! We need to rescue Sai, then we've got a world to save!
====
13808
Let's make sure we look the part, dearie.
====
13809
Need to make sure we blend in.
====
13811
Shove off, this is my spot!
====
13812
Who are you? Why are you dressed as a brother?
====
13813
One never knows what's going to happen when working on Dwemer devices.
====
13814
I'm running a game here, lady. Get gone before my partner comes back with my ring.
====
13815
Your ring? Are you stealing Rid-Thar's ring? Thief! Thief!
====
13816
Oh hush. And look, my partner's come back! Let's talk, partner! There's a lot of coin in it for you.
====
13817
Hah, see that priestess? My partner is wise. Very wise!
====
13819
Both of you make the Moons weep. Dark Moon stalk your steps!
====
13820
Go after her! If you're a part of the story, you can enter!
====
13821
You see, thief? There are still good and true people in this world.
====
13822
You're both idiots. At least I can sell this robe for a coin or two. Drinks for Jurak tonight!
====
13823
Help! Someone help me! Sheor's beard, I didn't think today would end this badly!
====
13824
The Daggerfall Covenant needs a stronger ruler, Emeric. Your reign as High King has come to an end. I'm taking Wayrest.
====
13825
Damn it, Godrun. We've been friends for years …! How can you just betray me like this?
====
13826
Last place I saw it was over by my boat.
====
13827
Careful now! Those mudcrabs are tough!
====
13828
I'm just going to stay over here. You know. Don't want to crowd you.
====
13829
We have them on the run! Everyone move up to the tower!
====
13832
You there! Are the Houndsmen gone?
====
13834
Tell your soldiers to stand down, Sergeant. When the reinforcements come, we march south.
====
13835
Stand down? What do you mean? This is our chance to finish the ogres off!
====
13836
Sounds like it worked! I'm going to go bask in the devastation.
====
13837
<<1>>, my love. Thank the gods you're alive.
====
13838
I'm well enough to walk. Let's get out of here.
====
13839
Where'd I put that blasted shield!
====
13840
The cats keep teasing me about my … vocation. Say I don't know what's funny. But they'll see. We've trapped some wee critters from the forest!
====
13841
You're going with some critter underfoot tricks?
====
13842
Baan Dar himself will be laughing when those cats start running from our mice. Hah!
====
13843
Sounds funny, Dollie. Good luck with your tricks. Traveler, can I speak to you in private?
====
13844
We have been feasting and drinking on our own trickery, Aniel! Hidden traps, potions of transformation … the Hand is at its finest this year.
====
13845
Good to hear! Do you think you'll earn your way into the Dance?
====
13846
Oh yes. The Khajiit are first in the eyes of Baan Dar! And we will prove ourselves worthy of the Dance!
====
13847
Come along, my friend, we should be away. Let's go meet Dolirdor.
====
13848
Let's talk about this, I have an idea.
====
13849
What creatures  have come to visit my tomb? Come join me, the others will be here soon.
====
13850
I'm not alone you know. The others, they keep me company. I feel them coming now.
====
13851
Can you see them? No? Oh, they can be so shy. You just need to be properly introduced. Let me show you.
====
13854
Stop that! I'm trying to show you my friends!
====
13855
No, no! This is all wrong.
====
13856
I don't want you to see anymore. Get out of here!
====
13857
I won't be alone. I can't.
====
13858
Look what you've done, How can I manage now?!?
====
13859
I'll take care of this myself.
====
13860
Some of the taxes from the citizens could go to help local merchants expand.
====
13861
When you think about it, we merchants shouldn't have to pay taxes at all. We're bringing business into the village!
====
13863
Don't question my orders! Just tell the commander we need more soldiers and more supplies.
====
13864
Yes, General. If you say we need them, then we need them.
====
13865
Of course I'm sure! And don't ever question my orders again!
====
13866
Let's hope our luck holds. Prepare for the next attack.
====
13867
That's enough, sergeant. Prepare for the next attack.
====
13868
Let's hope we made the right call. Now, go.
====
13869
Our recruit saved them, sir. We're lucky they were here.
====
13870
We did what we had to do, sir.
====
13872
We could have saved lives. We knew those people.
====
13873
You dare step foot on our ship?
====
13875
Another shipment of supplies?
====
13877
So we're moving camp and more supplies are coming? Sounds like this campaign's going to be longer than we thought.
====
13878
Where did Jakarn hide the gem?
====
13879
Maybe you should ask your Headman. The king of crooks!
====
13880
Careful what you say, Elf.
====
13881
I'm not afraid of you. My family could buy this whole island.
====
13882
<<1>> is not dumb. You're just mean!
====
13883
Captain, this isn't easy for me to say, but I want to apologize for ignoring your warnings.
====
13884
It was nothing, my King. I apologize if I was impertinent in my duty.
====
13885
Not at all, Aresin. Rise, please. In service to Daggerfall, our friend here is to have any support the watch or the knights can provide.
====
13886
Of course. We'll do whatever we can to help find Angof and determine his motives. All of Daggerfall stands behind our hero.
====
13887
Tell me quickly and truthfully. How do we fare?
====
13888
Maraya … I don't understand. I know we wed for political reasons, but I thought that over the years you actually came to … I thought you loved me. If I've lost your support, then I have lost everything.
====
13889
I rue the day my father gave you my hand in marriage. You're not worthy of being my husband, and you're certainly not worthy of being my king!
====
13890
You will see, beast. You will see.
====
13891
Everyone dead? This one is getting out of here!
====
13892
My condolences to your families for the hardship you've had to face. My soldiers and I failed to protect you as we were sent to do. I will ensure that I find who is responsible for this, and avenge our people.
====
13894
Curse it, I can't use my hands! Assistant, you'll need to free me.
====
13895
My friend, I must speak with you.
====
13896
What about the cult? You crazy old wizard!
====
13897
Nonsense, dear. Just send down one of our most capable assistants.
====
13899
I'm not going to be dirty anymore. I'm going to start by cleaning up this place.
====
13901
Rangers! We face the elite troops of the Colovian army! They've attacked us in our homes. They threaten our lives, and our founder! Are you afraid of them?
====
13902
No! You're not. These dogs will learn the cost of war! They will learn what it means to face the Vinedusk Rangers!
====
13903
That's what I want to hear! Recruit, grab some of the admixture Gloo's prepped. We'll scout ahead.
====
13904
We have enough admixture to set Arenthia ablaze if we want to. Which would make some nice after-battle entertainment, now that I think about it.
====
13905
Stop the bloodshed. We should talk.
====
13906
You cross Zurana? You die!
====
13908
Surprise, friends! I have come to murder you.
====
13909
Oh gods! She's rending our flesh!
====
13910
We can do this one of two ways. The quick way … or the slow way.
====
13911
Let's go back to the village.
====
13912
I'm a terrible pirate! I'm weak, weak, weak!
====
13913
I'm an awful person, a fraud. I've been faking it so long, I believed my own lies.
====
13914
This should be the work of a moment.
====
13915
Just need to attune this spell matrix ….
====
13916
Mephala! You face Telenger the Artificer! Learn what it means to snare one such as me in your web!
====
13917
Rise, blast you! Why won't you rise? This spell should work on an Ayleid!
====
13918
Yes! Feel that destructive power of fire!
====
13919
Don't you wish you could just bathe in the flames sometimes? Feels so. Invigorating.
====
13920
Are you done in there, Glooredel?
====
13921
Ah, good. It's time to leave. Rangers! We move!

You, get outside and start the carnage. The fun starts now!
====
13924
Oh, thank Yffre! I thought you'd never get here!
====
13925
Nanwen! What in Oblivion? You look … good. Endarwe will be thrilled to see you!
====
13926
Wait, where are you going? I … I'll just wait here, then.
====
13927
We cannot resist much longer. They will break us.
====
13928
We will resist as long as we are able.
====
13929
No telling what those Sea Drakes have done to Iriana. And Shamal too.
====
13930
Iriana's dead by now. We need to get out of here before those bastards return.
====
13931
You're too late! Gar Xuu Gar comes!
====
13932
Trelan is hurt, bad. Now what are we going to do?
====
13933
Nothing. We can't attack a whole camp of Sea Drakes.
====
13934
But we can't leave Iriana to those jackals.
====
13936
Nothing. Those dogs hit us and ran off.
====
13937
I hear you, but we can't do anything with Trelan hurt.
====
13938
I want to skin those Sea Drakes!
====
13939
I can't believe they ambushed us like that and took Iriana.
====
13940
We thought we were safe. But no place is safe on this island.
====
13941
Drinking stops me from thinking about what the Sea Drakes might be doing to Iriana.
====
13944
Hold there, friend. This forest is not safe.
====
13945
Step lightly, and heed my warning.
====
13946
Come on <<1>>. Your friend saved my life, but apparently didn't have time to save yours.
====
13947
Come on <<1>>, it's time to get up. Your friend over there saved my life, but he apparently didn't have the time to save yours.
====
13948
<<1>>? I didn't think I'd see you again!
====
13950
Soon, I'll be dead. And you'll be back to where you started. With nothing.
====
13951
hoots excitedly as he spots a buried item.
====
13952
Then you can die screaming.
====
13954
Hope you're not keeping score!
====
13955
We're sticking together from now on. I promise.
====
13957
Let's get back to work, friend.
====
13958
We've got the sap, brother. One trip to the alchemist, and you'll be right as rain!
====
13959
Are you insane? Get out of here!
====
13961
Blessing of my house and kin upon you.
====
13962
You are like the champions of old. Thank you.
====
13963
Please, Alanaire, just play.
====
13965
How did you get in here? Sabina! Crispus! Take them!
====
13966
Story? No, it is a vision of what is to come, shaped according to my whim!
====
13967
You assured us you could handle these foolish Altmer, Matriarch, and they are slaughtering your soldiers. Our storm spell is nearly complete, but we need the time you promised us.
====
13968
My nestlings will tear these Altmer intruders to pieces.
====
13969
Talk is cheap. Stormreeve Neidir demands action. Kill them or so help me your head will be mounted on the mast of my ship.
====
13970
I will see to it personally.
====
13971
Interlopers! We can't allow them any farther into these caves! Kill them!
====
13972
Bloodthorns! To arms! The Red Rooks have betrayed us!
====
13973
Fool! The Silvenar is mine to control, and mine alone!
====
13974
Well met, Founder. I hope the Colovian dogs did not disturb you?
====
13975
Stand up, soldiers. I'm dead, not divine. I'm fine. They were afraid even to look on my old bones.
====
13976
We've cleared the Colovians out, Founder. Even got you a gift!
====
13979
Hurry, friend! We must check on Nendaer! Follow us!
====
13980
Forever! Just the two of us, you'll see!
====
13981
You won't take her! I'll see you dead, just like the rest!
====
13982
No! She'll never be yours! She's <<1>>'s!
====
13983
Wait, don't go! Please, help me.
====
13984
The head of the survey team, <<1>>. <<2>> swore to protect her.
====
13985
Killed recently … is that the lieutenant's sword? He must be nearby!
====
13986
You're going to use my coin to buy a gown? 

Wait until you get to Aetherius, <<1>>. You'll have me to deal with again ….
====
13987
You're just jealous of how good I'm going to look!
====
13988
Two sets of tracks. One moving slowly, the other limping. We're getting close!
====
13989
The rain's washed away any sign of tracks. Let's keep moving.
====
13990
Wounds made by a sword… and tracks heading south. Heavier going than coming, so they must've took something from here.
====
13991
The Captain, he … you've got to stop him!
====
13992
You're hurt! Who did this?
====
13996
Hear ye, hear ye! All residents of Daggerfall! Stay indoors tonight for your own safety!

The watch is looking into a series of murders and they don't want you to be the next victim.
====
13997
Hear ye, hear ye! The curfew has been lifted! The murderer has been caught and the assassin has been dispatched by the champion of the King.
====
13998
Hear ye, hear ye! Travel through the woods of Daenia is highly discouraged at the present time! An unknown corruption has agitated the usually peaceful spirits of the vale.
====
13999
Hear ye, hear ye! The danger to the Daenia woods has passed! The Beldama Wyrd report that a mighty champion assisted them in healing the land's corruption!
====
14000
Hear ye, hear ye! Messengers from the Lion Guard have brought word that they have begun a quarantine of the city of Camlorn. They assure the King that the plague there shall not spread.
====
14001
Hear ye, hear ye! A runner from the Lion Guard has just brought news that Camlorn has been liberated! The werewolves of Camlorn have been vanquished!
====
14002
Hear ye, hear ye! The villain Angof—wanted Reachmage, necromancer, and enemy of the crown—has been slain at Cath Bedraud!
====
14003
Of course, <<1>>! It's a beautiful first kill!
====
14004
How could I not? But … the spinners have summoned me. I must go to Silvenar.
====
14006
If the spinners say I am, then I must be. We … we weren't meant to be.
====
14007
The Green Lady? But that's impossible!
====
14008
No! You must refuse. <<1>>, we will not be torn apart like this!
====
14009
<<1>>, please. My part in this story is … over.
====
14011
You shouldn't have come, <<1>>.
====
14012
They fear him, <<1>>! With Hircine's aid, we could ….
====
14013
The Daedric Prince? I won't hear any more. If you think I'd turn against my people, you're mad.
====
14014
I don't care what it takes. <<1>>, I won't let this die. I'll do anything for you!
====
14015
Anything? Then stop! My duty is to my people. I will protect them from any threat. Even you!
====
14017
Take back the amulet, <<1>>. Take it, and remember what we once were.
====
14018
This isn't over. This is not the end!
====
14019
Now, to refresh the barriers so you cannot escape!
====
14021
Enough! Since you will not stand with me, I shall destroy you both!
====
14022
Ahh … Welcome to my web, mortals.
====
14023
Mephala! A Daedric Prince herself in these tunnels! I should have known.
====
14024
Do be quiet, Artificer. Your companion is far more intriguing.
====
14025
Come, child. Speak with me.
====
14026
Trust nothing she says, assistant.
====
14027
I miss the days when this town was safer.
====
14028
You should be careful what you say in public, my friend.
====
14029
When Hosni was in town, you knew where everyone stood. I don't trust that Khajiit he left here.
====
14030
Any news from Farwatch? I fear the worst.
====
14031
I'm happy to report that a messenger just brought word. The Dominion soldiers have been repelled from Farwatch.
====
14033
I've had it with the Dominion! They're going to keep raiding our shores until we push them back to Summerset!
====
14034
Damn straight I did! The Covenant needs swords, so I enlisted.
====
14035
That's wonderful news, Commander. Thank you!
====
14037
Ahh, I felt something happening up here. Well done! Can't wait to see you inside.
====
14041
Ayleids! Damn you, help me!
====
14042
Stay back! I hold destruction in my hands!
====
14043
Leave, now, or I'll use this relic to obliterate you!
====
14044
Help me! Help me, damn you all!
====
14045
Renwic! Surrender now, and I'll spare your worthless life.
====
14046
Magic cannot save you. Surrender or die!
====
14047
You will not harm my people. Draw steel!
====
14048
Targoth! Bury this elf-loving fool. Those who remain will accept exile or die.
====
14050
Grace us with your presence.
====
14052
Seems the same savior of Velyn Harbor was the force behind Silvenar's recovery.
====
14053
I don't believe it. No one could be that good!
====
14054
The Khajiit could use someone like that, if the stories are true.
====
14055
Shh, come here. And be quiet.
====
14056
You'll get nothing from me!
====
14058
All right, we've got work to do.
====
14059
We've lost many securing this beach. Search for supplies and see if you can find wounded worth saving. Strict triage—we are bound to lose more before this day is over and I don't want to waste healing on the dead.
====
14061
Shipwrecked soldiers and waterlogged vessels could come onto shore at any moment. I need you to direct the survivors and search for more out at sea. We're going to need as many capable fighters as we can get. Move out.
====
14062
You … you're bluffing. You'd never do something that stupid.
====
14063
Oh, you must have missed my fire in the village. It was glorious.
====
14064
Gods, you weren't joking? Festius! That's our commander. He and his aides command the assault from inside the ruins! Just stop, please!
====
14065
Very brave. You've earned this.
====
14066
Just like old times, isn't it? I do like to have such a useful too— uh, ally, with me.
====
14067
I want every corner of this cave searched. Just because that lamia matriarch's dead doesn't mean we get sloppy.

If we get ambushed someone's falling on their own sword.
====
14068
Did you hear that the Duke of Camlorn was kidnapped? First he lost his city and now this.
====
14069
Root, earth, water, grow. Spirit of the Green, sprout and show.
====
14070
Right. Gloo, get up there. I need to confer with our friend here.
====
14072
Hmm? Yes, dear. That's terrible.
====
14073
Excellent. Go ahead, my new friend. Speak to it.
====
14075
Did you hear that the hunter Gloria sacrificed herself to save the Duke? Would you do that for me, Bruno?
====
14076
Hmm? Yes, dear. Of course, dear.
====
14077
I would speak to you again, mortal. Come through the mirror, to Quagmire.
====
14079
Bruno, Bruno! Jacqueline told me that she saw the Duke turn into a werewolf! Isn't that terrifying?
====
14080
Hmm? Werewolf? Yes, dear. Right away, dear.
====
14081
I tire of sitting here, Meleril. We should head to Saintsport.
====
14083
This waiting rots my limbs and wearies my mind.
====
14084
There you are. Do not panic, only you can see me. Come, we have to talk.
====
14085
I saw a large group of soldiers leaving the Lion Guard camp. I wonder what's going on?
====
14086
Hmm? Oh, yes. I heard they're going to try to retake Camlorn.
====
14087
They're scum over there. They just lure ships onto the rocks and strip the wrecks.
====
14088
Bruno, did you hear the good news? They say the Lion Guard liberated Camlorn. Now all these refugees can go home.
====
14089
All true, Meleril. Yet at least we would earn coin.
====
14090
You go if you want. I'm staying here and waiting for a ship.
====
14091
Hmm? Really, dear? That's great news, great news indeed.
====
14092
Peace, Meleril. No call for such talk. I remain and will pray for patience.
====
14093
I don't want any loafing around! Don't care if you're tired from scaling that sheer cliff. I'd ask you to do it again in a second. Spread out and search this place. We'll need all the supplies we can get.
====
14094
Shamal must leave this evil place!
====
14095
How in the Eight do you expect to trap a flying harpy with a trap set on the ground? You're an idiot, you know that, right?
====
14096
Looks like we found the Remly brothers.
====
14097
You know I hate it when you yell at me, brother. Now calm down and help me figure out how to get a harpy to trip a wire on the … ground. Hmm, I see the problem now.
====
14098
My fondest memory, used against me for such dark purpose.
====
14100
I can't, Merano, I just can't.
====
14101
You can, you must. I know you want to.
====
14102
But it would be wrong, I think. And dangerous.
====
14103
Nonsense. You kiss him, I stab him, and then you're free!
====
14104
You make it sound so simple.
====
14105
It is. Let's do it tonight!
====
14106
Tonight? Hush—someone's listening.
====
14107
Don't try any funny business, you!
====
14108
I heard Dunmer were spotted just down the river.
====
14109
Really? I've never seen one before. Hope they aren't planning a raid.
====
14110
I know what you mean. My heart might give out if there's another battle.
====
14111
The Green Lady knows the forest's will. She'd give up her life rather than shirk her duty.
====
14112
You have the scroll. Rejoice that you did not fail. Vardan will be pleased.
====
14113
I live to serve my masters.
====
14114
Go west to the Ayleid site. The scroll's ritual should enable you to succeed where the others failed.
====
14115
I will not fail you, mistress!
====
14116
Hircine laid a trap and I walked into it. If I'd known, would I've chosen a different path?
====
14117
Ahead waits <<1>>. I hope you are both strong enough to overcome this.
====
14118
Captain! Blessed Y'ffre, I found you.
====
14119
Sister Safia was never worthy of you.
====
14120
At one time there was a spark between Safia and I, but she doesn't hold a candle to you.
====
14121
Durak is weak. The Shard should be ours.
====
14122
Stealing from Durak will be as easy as stealing a sweet roll from a baby.
====
14123
Good. This should be the last conduit. Let's take it apart.
====
14124
Now, read the scroll! The ritual it holds will send you into the spirit realm.
====
14125
Should you succeed, I will follow.
====
14126
In the name of the Bloodthorns, enter the spirit realm!
====
14127
Failure again! Perhaps an ancient curse lingers here. I will try the ritual in our lair.
====
14128
Are you ready for the fun to begin?
====
14129
Get back to him and keep me informed!
====
14130
Lord Gharesh-ri is wounded, but alive!
====
14131
There's never anything new here. Perhaps a ship will come soon.
====
14132
The ambassador must know about this!
====
14133
There you are, my poor darling. You must have been sleepwalking again. You were gone when I woke up.
====
14134
Yes, dear. Sleepwalking. Again.
====
14135
Wait … is that Gelvin up there? What in Malacath's name is he tangled up in?
====
14136
Was my little cuddle bear frightened? You're safe now. I'll get you to my mother's. Have you snug as a bug in a rug in no time. And don't worry. I'll kill anyone or anything that gets in our way.
====
14137
Yes, dear. I'm sure you will.
====
14138
Well, that's enough excitement for one day. Come along, dearest. The sooner we get you to safety, the sooner I can get back to work.
====
14140
Thank you, old friend. Thought I was going to become bird food before you got here.
====
14141
Thanks, stranger. For nothing.
====
14142
Don't forget to thank the kind stranger for helping you, dear.
====
14143
Let me guess, you want into the Bloodthorn's secret lair?
====
14144
I unburdened their secret entrance of its lock.
====
14145
This is a fresh kill. Be alert. Whatever did this could be watching us.
====
14146
May those who met their demise find peace now.
====
14147
That's all that Lord Diel asked us to do. Let's head back, but I want to have a chat before we enter the camp.
====
14148
How long are we going to wait, Uggnath?
====
14150
Maybe we could kill Kaleen and take the ship back.
====
14151
Ha! That'd end the waiting 'cause we'd be dead!
====
14152
It's only her and Lambur. Mostly.
====
14153
More'n enough to take any ten of us. Sit down and shut up.
====
14154
What's this? Yes, I feel your power. But how do you work?
====
14155
Strange that such a small thing can cause such terror. It must be destroyed!
====
14156
Hold on. Let's think about this.
====
14157
What's to think about? It killed hundreds of Orcs!
====
14158
The cultists did that. In the right hands, this could defend the Covenant against invaders.
====
14159
I'm not giving that thing to the people who leveled Orsinium!
====
14160
Nah, nah, nah, 's'not how it was.
====
14162
You can't keep them like this, Lord Diel. They're in pain!
====
14163
I can do what I like with them. After all, I'm the one investigating why these birdies have become so very, very angry.
====
14164
She didn't wanna stop raidin'. Fahahaha … Fararara … the king made her!
====
14167
In the morning, I'll be sober but you'll still be stupid.
====
14168
Ha! You won't be sober in the mornin'.
====
14169
Argh! When Gelvin gets back, he won't stand for this!
====
14170
Dealing with fools and idealists makes me thirsty. I need a drink.
====
14171
Only one of these will unbar the way. Choose carefully.
====
14172
Choose carefully where you place your mark. Only one will open the path.
====
14173
We're nearly there! Choose and be done with it!
====
14174
A proper application of magic to these stones … and the way is open!
====
14175
You go and talk to him. I'll wait out here. Remember what I said. Daggers first. Ideals second.
====
14176
Your efforts honor us, champion.
====
14177
I feel the spirits of my warriors return to rest. And so I shall follow.
====
14178
Be bold, warrior. The cultists still plague this island. You will meet them again, to their sorrow.
====
14179
If you wish to stop them, this island holds many secrets that may aid you. When you are ready, gather your forces and make for Carzog's Demise. Victory or death, I wish you well.
====
14180
Give me a moment … to get my bearings. Let's go over events on the way back.
====
14181
Why do evil lairs always smell so bad?
====
14182
This place reminds me of the Grave. Great memories ….
====
14183
At last—success! I can enter the spirit realm. The next phase of our mission can begin!
====
14184
TestPen5 - Event Enter Range
====
14185
TestPen5 - Event Max Range
====
14186
Follow me. The best view is just ahead.
====
14187
At last! Face me like the dog you are!
====
14188
Wrong way. I'm heading back.
====
14189
You found something, didn't you? What is it?
====
14190
<<1>>, remember your soldiers! You failed them all, didn't you?
====
14191
So strong! We'll delight in wearing your skin!
====
14193
<<1>>, you've brought me a present? Ah, a strong vessel for us to fill!
====
14195
A fresh meal! Prepare to die!
====
14196
Something's wrong. All the doubt, the fear, the loneliness … it's all coming back! I … I have to push through this! Let's go!
====
14197
These lost souls are barely aware of their humanity. The guards don't even beat them anymore.
====
14198
This place is a labyrinth of hopelessness, built to compound the misery of those who labor here.
====
14199
Watch your step. All the mining has made these tunnels unstable.
====
14200
So many Daedric beasties, so little time. We need to keep moving.
====
14202
Never mind. I'll check his house.
====
14203
We'll drink Vulkwasten's rotmeth until it's gone!
====
14204
Your Daggers have done a good job, Gelvin. Even if you did … lose your way for a bit. Still, you've earned your pay.
====
14205
Did you get all the pieces?
====
14206
Yeah, I stashed them in the footlockers all around camp. I bet the commander makes her run fifty laps this time!
====
14207
Fifty? Let's hope the beast gets a lashing.
====
14208
All right, let's get back to it. Act natural.
====
14209
Stendarr defend us! That thing! It's the source of all my fears! I can hear it whispering to me. Taunting me!
====
14210
Those miserable troll-loving bastards have my soul! I'll tear them apart!
====
14211
I'll catch up with you later. These Bloodthorns need to be robbed.
====
14212
I'm happy that we were able to help, my lord. This gold will be a big help to the Daggers.
====
14213
Next time I need assistance, I shall call upon the Daggers again. Now—You, on the boat! Be careful with that!
====
14214
Return, <<1>>. Return and leave your memories behind.
====
14215
Make sure to keep that fire under control!
====
14216
You did the right thing, old friend. Don't beat yourself up over it.
====
14217
I hope you're right, Bumnog. I hope you're right.
====
14218
I'm gonna rob this place clean, later.
====
14219
We could always ask them to leave the island.
====
14220
The stench of these Orcs is unbearable.
====
14222
Send for me if you need me, sire.
====
14223
Another one of S'rashi's debt collectors sent to die.
====
14224
I'll see you later. This place needs robbing.
====
14225
This isn't right! What … what's happening?
====
14226
I'm staying here. Come back when you're ready.
====
14227
Let's go. We must stop this
====
14228
That's what cats get when they try to blackmail the Veiled Heritance.
====
14229
You wandered into the wrong hollow, friend.
====
14230
Justiciars to arms! No one leaves alive.
====
14231
This is a good spot. Let's talk here before we return to the camp.
====
14232
Oblivion take the Canonreeve. This had better be worth it.
====
14233
And what do we have here? Someone who bypassed the Thalmor guards? Hmm ….
====
14234
You there. Could I speak with you?
====
14235
Now we can put this meadery back together again. Thanks!
====
14237
Guards! What in the Divine's name are you … oh no!
====
14238
I'm sorry I failed you. I know you were all counting on me.
====
14239
Something's not right. They're … pulling me away!
====
14244
As you ordered Canonreeve.
====
14248
Get into that uniform and act natural. Should fool some of them at least.
====
14252
Ah, there you are Vestige. Come to the Harborage. We must speak.
====
14253
This one is eternally grateful. May Jode's smile keep you safe.
====
14255
What is the meaning of this interruption? Why have you contacted me?
====
14256
And the blessing. Jone watch over you.
====
14257
It is done. Protect the Claw!
====
14259
We'll make sure of that. Spread out and get ready!
====
14260
You're too late! My army feeds!
====
14261
We have something important to discuss, but not here. It's not safe.
====
14262
Meet me at the wayshrine near the Lion Guard Redoubt. It's safer there!
====
14263
No! You will not have him!
====
14265
Sud-Hareem? I thought you were dead. They came in the night. Overwhelmed us.
====
14266
Who did this? Where's At'avar?
====
14267
The relic is mine, it obeys my every command!
====
14268
I don't know. At'avar and Faulor ran farther in when we were attacked.
====
14269
It's part of me now, you cannot have it!
====
14271
Yeah. Maybe I'll stay conscious this time.
====
14272
I … what? The pain's gone!
====
14273
What's happened? So weak ….
====
14275
First the blood fiend, now a gargoyle. That settles it. Vampires.
====
14276
Vampires? You think they know what they're dealing with?
====
14277
If not, they're in for a painful lesson.
====
14278
So I've you to thank for dropping the barriers to the temple sanctum.
====
14281
Thank Stendarr, the poison's subsided. You'll be all right.
====
14283
Look, it's breathing. Satisfied now, <<1>>?
====
14284
There's someone alive over here!
====
14285
All right, you lizard! Here's the meat I collected. Pay up!
====
14286
Help me get this cocoon open.
====
14287
<<1>> is a hunter! A hunter of great skill! She always gets her quarry, and she always, always will! Oh, the humilitude ….
====
14288
Hold a moment. Come here, we need to talk.
====
14289
<<1>> is a hunter, he hunts both east and west! If you ever need a hunter, <<1>> is the best!

I'll never be able to show my face in Hissmir again ….
====
14291
Boss? They have At'avar. Their leader took him farther in the ruins. Nasty looking bloodsucker.
====
14292
I don't care how nasty their leader is. We're smashing in every vampire head we see until I get my son back. You in?
====
14293
How can I say no to a plan like that?
====
14294
Your perfitudity has been exposited! Now, pay up, <<1>>!
====
14295
Help, please. The urn. Not much time!
====
14296
It will come to pass. I have seen the signs! Stendarr's justice will fall hard upon his wayward Redguard children!
====
14299
Your torment is amusing, but I have no time for it.
====
14300
When his blow strikes, none will be spared! Those who bow to the headman will be cleansed by the pure waters of the sea!
====
14301
Deliver us, Stendarr, from the infidels!
====
14302
Flee now, those who would be saved! Abandon this wicked place and you may escape the destruction!
====
14303
Those who choose to stay, your fate is sealed. Stendarr's wrath is coming, beware!
====
14304
Still alive, are we? Come, I will make spigots of your throats.
====
14305
Quickly, to Carzog's to deal with this threat!
====
14309
The Bloodthorn have unleashed something we cannot defeat!
====
14310
Retreat! There is no hope for an Orc victory here!
====
14311
Flee! These things are soul eaters! Only nothingness awaits those who try to fight these unbeatable foes!
====
14312
You won't stop the Red Rooks. I'll gut you!
====
14313
Release us! Free us from this torment!
====
14314
A curse binds us! Kill the vile necromancer below!
====
14315
Unseal the gate. Seek me within. End this curse!
====
14318
Glad I found you! I've got news.
====
14319
Excellent. This altar is intact. It needs only to be attuned.
====
14320
Well, that took you long enough. Did you get stuck in the mud?
====
14321
Excuse me. Could I speak with you for a moment?
====
14327
Please, Noble Bhosek, reconsider your—
====
14328
Made my decision, live with it.
====
14329
But this is unfair! My goods stolen, my livelihood—
====
14330
Your problem. Stop wasting my time!
====
14331
Let the Bright Moons shine down.
====
14332
The cool light of the moons preserve us.
====
14333
To Oblivion with your interference. For the Empire!
====
14335
What are you doing? Return the horn or our spirits will never rest!
====
14336
Oh crap. Help me put this fire out!
====
14337
Help me. See if you can rouse that citizen over there. Hurry.
====
14347
Marius! I'm onto your treachery. You won't get this poison!
====
14348
Thank you for entrusting the poison to me. I'll dispose of it safely.
====
14349
If you set foot in Cyrodiil again, you're dead. Do you hear me, Rhea? Dead!
====
14351
Almost there, hurry! I must not keep her waiting.
====
14352
I warned you, but you just don't listen! Stay back!
====
14353
You've doomed thousands of Covenant soldiers to death. To think I once called you "friend."
====
14354
You're a fool. Thousands will die horrible deaths thanks to you. Get away from me.
====
14357
We had best get moving, this place is filled with undead. And watch your step! It may be trapped, as well.
====
14359
Help me close this portal before more daedra pop out of-
====
14360
You're too late. The city is ours! Tremble before the power of the Stonefire cult!
====
14361
Thanks, friend. I'll close this portal once and for all.
====
14362
You there, soldier, come here!
====
14363
Get word to the Captain, we need a dozen men ready for travel north. Firsthold is under attack!
====
14365
As you say, sir. I'll get to the Captain at once.
====
14366
Get everyone aboard; we're leaving for Daggerfall!
====
14368
Make sure that no one gets past you, Shukul. Cover my escape!
====
14369
Do you feel that? Like ice running down Zahra's back … care is needed!
====
14370
Wrongness surrounds us. Step softly!
====
14372
We've arrived. Welcome to Daggerfall.
====
14373
Help! Keep these beasts away from Esan!
====
14374
I know what you're planning, your Grace.
====
14375
I won't allow Alcaire to fall into Redguard hands.
====
14376
On your faces! Go! Go! Go!
====
14377
You want to stay alive out there? You need to get in shape!
====
14378
The barrier is down! Brace yourselves, Mages, the Daedra come!
====
14380
Hold, Mages! This is no Daedra. What are you doing here, stranger?
====
14381
Take care of this nusiance. He's with the lizards.
====
14382
You'd think the guards would've found something by now!
====
14383
What, you expect them to do their jobs? Ha!
====
14385
Nothing. They've kept the morgue locked tight.
====
14386
The swamps've never been so dark, I say.
====
14387
Lock your doors tonight. They found another one.
====
14388
Let them come. I won't go down without a fight!
====
14389
Did you hear? They finally found the killer.
====
14390
Hope they bled him dry for it!
====
14391
Slept straight through the night! Feels like the first time in forever.
====
14392
Make sure you don't sleep away another morning, or you'll be short a job!
====
14393
Give back that stone, graverobber!
====
14394
In the name of Jone and Jode, let this artifact be filled with moonlight.
====
14395
Heard the Shadowscales aren't taking any more contracts.
====
14396
Shh! You think no contracts means no ears in town?
====
14397
Sanctioned killers on our doorstep, and we're worried about invaders?
====
14398
I wouldn't say that too loud. Shadowscales have a lot of friends in these parts.
====
14399
Hsst! It's the walker in shadow and in light!
====
14400
I saw strange lights coming from <<1>>. I thought it was deserted?
====
14401
Daedric ruins are never deserted. Stay away, if you know what's good for you.
====
14402
I'm looking for a matching piece. Know where I'd find such an artifact?
====
14403
<<1>>, but you better have gold to spend. Few are willing to scrounge in Daedric ruins!
====
14404
You hear the vicecanons rooted out a Dominion camp in those Daedric ruins?
====
14405
Take care of this nuisance. He's trying to help the lizards.
====
14406
Yeah, but they had outside help. Typical.
====
14407
<<1>> hasn't picked up his mead cask in a while. Wonder what's wrong?
====
14408
You hadn't heard? The Dominion killed him at <<1>>. Pretty serious stuff.
====
14409
Serious to me! Who else is going to drink this swill!
====
14410
Seems even our hatchlings aren't safe. A friend of mine lost an egg!
====
14412
I didn't want to pry. They'd worked so hard for that child.
====
14413
They say the Hist weeps with happiness when an Argonian hatches. How can a tree weep?
====
14414
What nonsense. Everyone knows the Hist isn't a tree!
====
14415
Oh? Maybe it's a giant Argonian dungpile! Now who's the silly one?
====
14416
I just got word. I'm an uncle! An uncle!
====
14417
What's the lucky tot's name?
====
14418
I can't pronounce Argonian names. Have to settle for calling him "Junior."
====
14419
I saw the Keeper in town not too long ago. He looked so sad!
====
14420
Didn't you hear? The hatching almost didn't happen.
====
14421
This is it! I found the key! Now we can go to the vault and see if we can get the device to work.
====
14422
I see why he's been upset. If all those unborn withered away … unthinkable.
====
14423
How could those Bosmer attack a nursery? Have they no shame!
====
14424
You can't trust a creature that eats its own kind. Savages, the lot of them.
====
14425
What could the Dominion want with a dead Hist?
====
14426
I didn't know the Hist could die! What does a dead Hist look like?
====
14427
Dead's not quite right. It's like it's born backwards. When it dies, it turns into an egg. Or so they say.
====
14429
This is it! Found it! Okay, let's get to the vault! It should be further in.
====
14430
Sounds like someone's been in the swamp too long ….
====
14431
Did you hear? The alchemist is dead!
====
14432
The who? You mean that crazy Altmer?
====
14433
Indeed! What an evil creature. The world's better off with him gone.
====
14434
The Hist is saved! Maybe they'll bring it to Stormhold.
====
14435
I heard it was going to the Dunmer lands. A shame.
====
14436
What were the Dominion trying to do with the Hist?
====
14437
Glad we don't have to find out. I heard the vicecanons are returning victorious!
====
14438
Did you know there're still people in the old Imperial prison?
====
14439
They left them to die? How heartless!
====
14440
They're Imperials. They'd leave their own mother to die if it gave them an advantage!
====
14441
I wonder what the Kothringi were like? Warriors? Diplomats?
====
14442
They found one alive, did you hear?
====
14443
Yeah, but he's probably mad. How could you survive, if your entire race died around you?
====
14444
Finally got my shipment of scribs in! Seems the Renrijra've turned to different prey!
====
14445
One's coming. Wait until I give the signal.
====
14446
Or the Khajiit lost their taste for kwama. Best not question a blessing, I suppose.
====
14447
I'm glad that Altmer didn't make it through the trials of the Hist. Couldn't be good intentions, whatever he wanted.
====
14448
Agreed. But another stranger completed the trial. I wonder what they asked?
====
14449
What do you think those relics down in Bogmother did? Anything?
====
14450
Only the swamps know, and they're not telling.
====
14452
Get up. There is no time for rest in the world of dreams.
====
14453
I must return the relics to their rightful places, and quickly!
====
14454
My fine ladies and handsome gentleman, it is time for music. Relax and listen to my songs. Let the music soothe you.
====
14455
See that? That's a Dwemer memory device. I've seen them before, but never one that was intact.
====
14456
I see a keyhole and a picture of an orb of some kind. Why don't you see if that journal over there says anything important.
====
14457
I would give it all, Mira. The sword, the keep, the kingdom … all of it for you ….
====
14458
Ah, I hoped I'd find you two down here. I repaired the lift. What did you find?
====
14460
I have no choice. It's my duty, 'Tayah.
====
14461
Take this token. Pray for Indal. Promise?
====
14462
I promise, Indal. Stay safe.
====
14464
Jone and Jode … keep this one's brother safe.
====
14465
Watch over Indal. Keep him safe in the fighting to come.
====
14466
Bring him home. He's all I have left.
====
14467
Do'Krin Monastery? Is this a dream? It feels so real.
====
14468
Indal, I'm here. I'm sorry, brother. I am dead.
====
14469
'Tayah? This can't be true. This must be a dream.
====
14470
This is a dream for you, but I speak truth.
====
14471
A kindly stranger has fulfilled your sister's prayer.
====
14472
Jone and Jode saw fit to reunite us one final time.
====
14474
Your 'Tayah will always be with you. I love you, brother.
====
14476
Just for a moment. We need to get back to town, safer there.
====
14477
As soon as you're rested, we'll go. No sense running back to town just to have you die on me.
====
14478
Raynor, this device fills up glass orbs with old lore, like filling a decanter with fine wine!
====
14479
A memory device? You found one that works?
====
14480
It's intact. But we need a glass orb to see if it actually works.
====
14481
Did you figure out what kind of lore the device contains?
====
14482
I see two important bits of lore. One explains how Dwemer used soul gems to power their constructs. The other contains a map of Dwemer ruins across Tamriel.
====
14483
Soul gems? That knowledge would open a lot of doors for us. A lot of doors.
====
14484
But think about what we can do with those maps! Access to every ruin. Those are the doors we should be opening!
====
14485
Are you suggesting that we become common … treasure hunters? Well, think how famous we'll become if we bring both bits of lore to the Mages Guild.
====
14486
I don't think we can, brother. I think there's only enough power in this device to make one imprinting.
====
14487
But we've worked so hard to get them to listen to us. This is our chance, sister.
====
14488
I'm not sure. But our friend here has found an orb we can use. Hey! What do you think we should do?
====
14489
I am so sorry, my sister. I failed you.
====
14490
<<1>>, we need to go. It's not safe here.
====
14491
Fine, you stubborn fool. <<1>> and <<2>>, keep an eye on <<3>>.
====
14493
Don't worry, we'll be ready for them next time.
====
14494
Don't stay too long. Meet us back at the tavern.
====
14495
You who were condemned. Hear me. Your only hope of being released is to tell us why the dead have been risen.
====
14496
Your precious Champion struggles and twists, like a bug in amber. Your Champion is mine, now.
====
14497
You cannot stop the inevitable. The city is ours. Soon I will hold your "Mane" in my hand, and my Dark Mane will walk the Path. The soul of the Khajiit will be lost to darkness!
====
14498
Don't take long. We must press on with our efforts.
====
14499
You would've been proud of our friends. Taking on that giant Storm Atronach without my help. They're almost as brave as our Rangers, you know?
====
14500
Aunt? Uncle? You're alive! I'm overjoyed. I tried looking for you. Luckily the Moon-Hallowed and our friend were able to clear the city.
====
14501
We're proud to say we could help you during the invasion. Good luck on your Path!
====
14502
You've saved one of greatest treasures of the Dominion. Dune is once again a shining jewel in the desert. Thank you.
====
14503
Thank you. I thought I was done for.
====
14507
You cannot stop the forces of Javad Tharn!
====
14508
I'm not a traitor! I just joined the winning side.
====
14509
Damn it Jorunn. Why force my hand like that? 

I'm sorry, I need to read these after-action reports.
====
14510
Sorry, I need a moment. More news from the front in Cyrodiil.
====
14511
Emeric, you silly fool. I'll never let you get away with that.

Sorry, I need to read these after-action reports.
====
14512
Aha! You'll fetch a pretty penny in Balmora!
====
14514
Thank you, my friend. I'll see you on the other side!
====
14515
What are you doing? You should have destroyed it!
====
14516
We'll speak of this outside. Tersely.
====
14517
Come on. Help me out, before the guards come.
====
14519
The ogres are running! We can move up! Sound the horn!
====
14520
We need to find that intel. Get back in there!
====
14521
Please, speak with me. I have no one else to turn to.
====
14522
It's an Eye of the Queen! Get him!
====
14523
'Tayah, no! What's going on?
====
14524
This one would speak with you again, traveler.
====
14525
Again Remius? You need to give up. Almerel will never let you have her.
====
14526
I'll never give up. Madria and I will be together, no matter what her father says!
====
14527
Well, best of luck to you, Remius.
====
14528
Wish me luck, Lulius. I'm going to see Almerel again.
====
14529
You need more than luck to change Almerel's mind.  You need help from the Divines themselves!
====
14530
Let's see if I can speak to this one.
====
14532
Yes. That would be so helpful. Thank you.
====
14533
It's that fool Remius again. Madria, go inside. Now.
====
14534
Just wanted to be sure you were well protected. Go ahead, Hallowed.
====
14535
Nice work. See you at the temple door.
====
14536
I wish you'd give him a chance, father.
====
14537
Off it goes. Follow it to find the skulls and and then meet me at the Stone Table.
====
14538
If I can't persuade you, I'll have to stop you!
====
14539
Let's keep after it! They can be quick!
====
14540
Lets see if it can find another.
====
14541
Looks like I can find the second.
====
14543
Ok take us to the next that we seek…
====
14546
Last one. Then we can talk to the skulls.
====
14547
More of them! Watch yourself!
====
14548
Let's take the skulls to the stone table to interrogate them.
====
14549
It is done. Thank you, Hallowed. I shall meet you at the temple entrance.
====
14550
Almerel—I am here once again, to beg for your daughter's hand in marriage.
====
14551
Never! My daughter will not marry a Breton without renown or prospects. Crawl back in your hole!
====
14552
I'll never give up. Madria and I are meant to be together!
====
14553
Never. I'll see her dead first!
====
14554
Jone and Jode wax, rising into the darkness.
====
14555
The fullness of the two moons hang in the darkness above.
====
14556
With regret, the Bright Moons wane from the sky.
====
14557
The inner sanctum should be open to we pilgrims, now.
====
14558
Merely touch the senche, and unlock the way to the reliquary.
====
14559
Jone and Jode be praised. The Golden Claw, intact.
====
14560
An intruder, a Tharn! Destroy him!
====
14561
That old cart broken again? Long past time you two bought a new one.
====
14562
You know Larus. He thinks he can fix anything.
====
14563
At'avar's just on the other side of this door. I can smell him.
====
14565
Hey there, Lorene. Busy as usual, eh?
====
14566
At least I work sometimes, Ilwen, unlike you. Go make yourself useful for a change.
====
14567
Make sure you get that wine stain out of my shirt, Swifty. I want to wear it this weekend.
====
14568
Your hands are idle, as always, Ilwen. Feel free to wash it yourself.
====
14569
It is done. Bright moons be praised.
====
14570
Indaenir, the tunnel is finally clear. Akkhuz-ri will return to Marbruk and send soldiers to reinforce this location.
====
14571
Yes. Yes. That makes sense. Perhaps it's better if I go out into the pass and try to discover why Naemon ordered the undead to attack in the first place.
====
14572
Yes. Both of you go. Find out what Naemon is planning and report to Marbruk. Don't try to do all this on your own … and of course, may bright moons light your path.
====
14573
My crew will rig the mast with your entrails. Get up, boys. Time to earn your keep!
====
14574
I've been underground too long. I can't wait to get back out into the forest.
====
14575
I didn't think I was being disrespectful.
====
14576
Sometimes, people are just impossible to understand.
====
14577
Be ready. This one is counting on you to watch his … er, her back.
====
14579
Yes. Come closer, my queen. I have something for you.
====
14580
A gift in memory of Prince Naemon … Vicereeve Pelidil sends his regards.
====
14582
So you are trying to assassinate the queen … I mean "me"?
====
14583
You will die, and the true king of Alinor will rise again!
====
14585
Hurry. There's no time to waste!
====
14586
I think that should do it. The altars are all cleansed. I think we can finish the path now. What's that?
====
14587
You are too late! The city is ours! Your faith cannot overcome the Master's Mace!
====
14588
Be careful up ahead. Some of my friends came to a bad end during the fight with the Whisperer. We don't go there anymore.
====
14589
The Stone Table is where the Bosmer who violated the Pact received their judgment. Let's see if they remember it.
====
14590
Ha! We need no release. The Shade of Naemon heralds a new age—an age where we will be restored, and you are the ones who will be judged.
====
14591
Hold on. How do you know that? Did the Shade actually tell you that?
====
14592
He doesn't have to. When the forest is transformed, who do you think will inhabit the Shadow Wood? We will!
====
14593
Naemon does not have the power to release any of you, but I do. Help us, and you'll have your chance at freedom.
====
14594
I'll tell you. Don't listen to that fool. The Shade seeks to corrupt the forest—to create a new realm—it's called the Shadow Wood.
====
14595
There are already rifts between here and the Shadow Wood. Your only hope is to close them. Now, do as you promised. Release us!
====
14596
You won't live to tell this tale!
====
14602
Enough of this! I'll return to Tharn, and together we'll ….
====
14603
No! Get away from me! Quickly!
====
14605
You're going to need my help to scare the Chieftain.
====
14607
Yes! This should work! The Fang is attuned with the Daedra's essence.
====
14608
Fire! The Abbey's on fire! Help!
====
14609
Hear ye, hear ye! Citizens are warned to beware of traveling to Koeglin Village! The town was recently attacked by slavers who are suspected of still being in the area!
====
14610
Hear ye, hear ye! The warning on travel to Koeglin Village has been lifted! The Knights of the Flame have sent word that order has been restored!
====
14611
Hear ye, hear ye! A Redguard Army is encamped outside Alcaire Castle! The Knights of the Flame have sent word that negotiations are under way to avoid a conflict!
====
14612
Hear ye, hear ye! The King has called for a day of mourning following the death of Duchess Lakana at Alcaire Castle! The Knights of the Flame say her killer has been brought to justice!
====
14613
Hear ye, hear ye! The Ironhand Ogres have been driven back to Shinji's Scarp, but General Godrun warns they remain a serious threat to all Stormhaven!
====
14614
Hear ye, hear ye! The Ironhand Ogres are no longer a threat to Stormhaven! General Godrun and the Orcs of Clan Murtag defeated the Ogres at the Battle of Shinji's Scarp!
====
14615
Hear ye, hear ye! The King has decreed a no tolerance policy for the cult known as the Supernal Dreamers! No mercy will be given for those found guilty of aiding or consorting with cult members!
====
14616
Hear ye, hear ye! The Court wishes to assure citizens that rumors of the King's illness have been greatly exaggerated! The King is quite well! In other news, the King says the Supernal Dreamers cult is no longer a threat to the people of Stormhaven!
====
14619
Dark Moons! This one is even stronger than the one outside.
====
14622
Keep the thing busy while I get the axe!
====
14623
Stage left, we have the founder of the Mages Guild, Vanus!
====
14624
Stage right, we have your old, old, old, old, old friend, Archmage Shalidor!
====
14625
And backstage we have Valaste, your new friend and confidant in the Mages Guild!
====
14626
But what's this? Why, it's King Emeric and his friends from the Daggerfall Covenant! No doubt he's got kind words to share. Take it away, Your Highness!
====
14627
Thank you. I thought it was the end for me.
====
14628
For perpetuating the use of magic, we hereby burn you at the stake. Let your corruption be gone from this land once and for all!
====
14629
I'd lost my sword. I owe you my life.
====
14630
Gods keep you. Thank you for rescuing me.
====
14631
Fildgor's troops sweep through the west as they press their assault. Our scouts report that they're fortifying their holdings in the east, as well.
====
14632
So the Stormfists have you trapped. That's Nord tactics, for you. You can't win battles just by swinging your axe and yelling at the top of your lungs.
====
14633
Seems like nobody wants you around. Hah! So, this is the final scene. Save your friends. Then I'll give you me book.
====
14634
I would suggest you keep your jabs in check, Dark Elf. At least we don't hide behind the skirts of a supposed god-woman.
====
14635
You dare insult my lady Almalexia? I would have your head on a pi —
====
14636
Will you two stop it? You whine more than my egg-brother, and he's newly hatched. We need to work together.
====
14637
You will not tell me what to do, scaley one. I am the Prince of Skyrim!
====
14638
Stop it! All of you! This is the kind of behavior that got us into this mess in the first place. We need to work together to figure things out. Together.
====
14639
Enough! I'll get the money to Many-Eyes as soon as I can.
====
14640
Sheogorath is so much smarter than I am …. I'm like a child before him ….
====
14641
I would have given up the island for her. She never gave me the chance to decide …. My wife ….
====
14642
I have new orders from Pale-Heart, come speak to me at the excavation site.
====
14643
Books are my only friends … what happens when even books turn on me …?
====
14644
I'm getting out of here, I'll meet you at Jorunn's Stand!
====
14645
How'd you get in a cocoon, anyway?
====
14646
I assume one of Praxin's specters did it to me after the vampires moved on.
====
14647
Really? I didn't know spectral spiders could do that.
====
14648
Learn something new every day.
====
14649
Cut the talking. Stay focused on finding At'avar.
====
14650
Should've burned that tunic. Like I'll burn you!
====
14652
Easy, boss. We'll find him.
====
14654
I told you that we need to be patient. You're always in such a hurry! It's starting to get on my nerves.
====
14655
Last I saw her, Mereel was standing watch. If she's alive, she can't be far.
====
14656
You're enjoying that body too much, I think. Why, I have a mind to ….
====
14657
Return to the shadows, Radithax. You've done well.
====
14658
Hey, Mereel. That last one looked like your mother.
====
14659
Joke's on you, smooth-skin. I don't have a mother.
====
14660
Hide behind the rocks nearby and wait for Yjarnn. You wouldn't want him to know you were following him, now would you?
====
14661
Hate vampires. Hate skeletons. Hate vampires that summon skeletons.
====
14662
You're a ray of sunshine, Faulor.
====
14663
Rest well, Praxin. You cheated at cards, but you didn't deserve this.
====
14665
You have done well, Hallowed. But the city's heart is still tainted with darkness.
====
14666
Where are you going? I can't leave Murkwater.
====
14667
I won't allow Alcaire to fall into Redguard hands.
====
14668
I'm sorry, but this is the only way.
====
14669
Secure the area. If Lyris Titanborn is here, I want her found. Do you hear me? No one leaves this pit!
====
14670
This is where our own men turned on us. We had no choice … no options.
====
14671
Sir … my head … it hurts so much ….
====
14672
Tu'whacca's breath! Too many! I can't take it!
====
14673
What else could I do? It was them, or us. They were insane, I tell you … insane.
====
14674
Get … out … of … my … head ….
====
14675
The voice … it speaks to my soul. I know what I must do.
====
14676
Kill them! Kill them all! The Whisperer demands it!
====
14677
Who are you to grapple with the powers of Oblivion? Your temerity would be admirable were not eminently suicidal!
====
14679
Come. The more time we spend waiting, the more time there is for Fildgor to throw more tricks at us.
====
14680
Oh, that's right. They're dead. Just like you're about to be. You know, you were a real pain in my side. I sent you after Yjarnn and Marla, but somehow you survived.
====
14681
Then I sent you to sabotage the Prince, but instead you brought the Pact together. Well, if you want something done, you just have to do it yourself.
====
14682
Wait! Don't kill me! I … I can help you. Jorunn's still alive. You need me!
====
14683
No one likes a liar, Nord. No one.
====
14684
Let's talk, hero. Why did I ever let Varon convince me to come to Eastmarch?
====
14685
Where are you going? You didn't untie me!
====
14686
It's opening! Get ready everyone!
====
14688
Best move quietly. The enemy is within.
====
14690
We're right behind you, captain!
====
14691
Meet me by those rocks over there. I want to get out of the wind.
====
14692
Let's move! I want that last Stone found and smashed! Or do you lot want to climb another cliff? It's only going to get rainier!
====
14693
The flesh of the leader will add even more power to the ritual. We will be unstoppable!
====
14694
You promised us release! May your lies bind your soul to the Ooze!
====
14695
The Ooze thins … I'm free!
====
14696
I deserve no less, I suppose.
====
14697
I have lived with the burden of my crimes so long … thank you.
====
14698
You understand. There is no resisting the second age, or the soon-to-be glory of Naemon.
====
14699
When will you realize, you don't matter? Naemon will call me into his service, and I will be free!
====
14701
Need? This one needs nothing but the Fang!
====
14703
… is madness! You need this ship! You need us!
====
14704
My sister! Where is she? No matter, Sithis will bring us together in time.
====
14707
Those monkeys won't escape me!
====
14708
Ah, you must be here to save me. You caused quite a commotion out there, didn't you?
====
14709
Where are you going? The castle's tower isn't this way. Turn around!
====
14711
Barely. Only thing I heard was you snorin' in the hut.
====
14713
Yeah, right, I'm out of here.
====
14714
Hey, you ready to get off of here?
====
14715
About time. You're 10 minutes late!
====
14716
There you are. Never leave us stranded again.
====
14717
Who's out there? If you're one of the Stormfists, you'll regret it if you come in here!
====
14718
The light of the Moon Hallowed will shine forth.
====
14719
Bright moons guide your actions today, Hallowed.
====
14720
Vicecanon … oh, no. We're too late.
====
14722
Did you find any sign of who did this to him?
====
14725
Another barrier. Shazah can crack it!
====
14726
Moonmont should be the heart of lunar light in Reaper's March. Instead, we are surrounded … by darkness.
====
14727
The altars are aligned, the darkness thrown back. Destroy the barrier, Shazah!
====
14728
Stop! Don't move, or I'll strike you down!
====
14729
The Stormfist bastards did their worst, yet I am still alive. Thanks to you.
====
14730
Seed and spleen, that was uncomfortable. I think my tail's gone numb.
====
14731
For blood, for glory, for power and might,
We of the Guild will always fight.
For good or evil, day or night,
We of the Guild will always fight.
… Just so long as the price is right!
====
14732
So many dead fools. And me, nearly one of them.
====
14733
Pay for your choices with your life.
====
14734
The Sedormis keystone belongs to the Ayleid! <<1>> must return it!
====
14735
Gahh! I think my arm's broken. Gods-damned whispers!
====
14736
Guard the totem. Javad Tharn has prepared a construct that can ravage this town, and I must retrieve it.
====
14737
You're mine now, "Champions!"
====
14738
Thank you for helping me restore my sanity … use this keystone well.
====
14740
I don't know. He should be in here.
====
14743
What is this sorcerery, priest? What's happening to my father?
====
14744
The dream … it's leaving the King's body. How … how is this happening?
====
14745
Well now. What have we here?
====
14746
The false king and his foreign allies can throw challengers at me as often as they want. I so enjoy killing them.
====
14747
You may have taken their lives, but Longclaws's daughters are not gone.
====
14748
Look at your soldiers, Jorunn. This is what happened to us. Locked away in some crypt like commoners. No one cared that we died, especially you. We were just pawns for you!
====
14749
We had families. The day we died for you, we lost our lovers. Our children. You know how it feels, don't you? Yet you didn't care. You threw us out there. You let us be killed by the Akaviri!
====
14750
No. I respected and cared for each and every one of you. With each of your deaths, I lost brothers and sisters. But we fought for what we all believed in. We fought for our freedom!
====
14751
Listen to them. Listen to their wailing cries. They died because of you. You threw their lives away. Now you are paying for it!
====
14752
All right, which one of you anchor huggers called me soft? Care to step up and defend that claim?
====
14753
Shut up and go back to your drink, seaweed breath.
====
14754
Oh, is that so? Well, let's see how you all like it at the bottom of the reef! Let's get 'em boys!
====
14755
What's going on here? Time to crack some skulls!
====
14756
Well, this turned out to be an interesting hunting trip. So much for knowing the area like the back of your hand, right, sister?
====
14757
Yes, yes, go ahead. Mock me, little brother. I should just leave you in this cave. Maybe you'd lose a foot to the frost and the people would call you the Gimp Prince. That would be the last time you mocked me, that's for sure.
====
14758
Oh, I think I would write a ballad about how an ice demon and I dueled upon the mountain tops and I drove my blade into him as he took my foot. All the ladies would find me heroic. Maybe I should let my foot fall off.
====
14759
Sounds like something you'd do. You're the only man I've ever known to write an epic about how you fell down and broke your nose. Did that Nord lass you brought home really believe that story about you and the troll?
====
14760
This cave goes on forever. And the cold. It's bitter to the bone. I think I'm starting to lose the feeling in my legs. I hate when that happens.
====
14761
You sure do whine a lot, you know that? We'll find a way out of here. Stop worrying so much.
====
14762
Oh, I forgot. There's no need to worry! The great and wonderful Nurnhilde is here!
====
14763
You hush, now, brother! Fildgor showed me how to find my way out of a cave, or any closed area, really. You just need to find the wind. Once you do that, you can figure out where it's coming from. And that's the way out. Simple!
====
14764
Come on, Jorunn. We have to keep moving. We're almost there. I can feel it.
====
14765
Please, brother. It's just a little bit farther. You have to hold on. I … I need you. I can't become Queen without my brothers at my side. I … I just can't do it. Stay with me, brother. Wake up!
====
14766
Queen Nurnhilde has spoken for you. You may cross to the Bridge.
====
14767
Tu'whacca's champion brings us weapons! Now we shall see the color of Daedric blood!
====
14768
I've been looking for you.
====
14769
You're too late, champion! Fildgor sent us to end this false king's reign!
====
14770
Go ahead. Put them on the table. I expect they'll recognize it.
====
14771
Let me explain how things work around here.
====
14772
I will bring the Crown of Freydis to my brother. Don't worry, I give you my word that this is finished.
====
14774
Selene promised <<1>> would hunt tonight. And here you are.

The Forest Mother was right again. See how she takes care of us, my daughters?
====
14775
Yet this one wonders—what kind of prey walks so willingly into the hunter's lair?
====
14776
Unlock the cage, please! They mean to sell Tand into slavery!
====
14777
Perfect! I couldn't have done it better myself.
====
14778
Now, let me see that thing.
====
14779
We have much need of someone like you, Aranias.
====
14780
Cirion. How's that hero's heart feel now that your brothers and sisters haven fallen to Daedric magics?
====
14781
Good. That's finished. Now, let's close these shadow rifts.
====
14782
The Keepers are settling for too little. I've seen what you're capable of, Rilis. If you'll teach me your ways, I'll see you freed.
====
14783
You know what you must do, then. Release my aspects from their bindings. But I don't think your friends will look kindly on your actions.
====
14784
Your heard Rilis. You must move through the halls and free each aspect of his soul from the binding stones. I will meet you at the end. If you encounter any of the Keepers… do what you must.
====
14786
Yes, young one. We have a problem in the Valenwood that will require your talents specifically.
====
14787
Many thanks. We must get out of here!
====
14788
Ahh, right on time. Welcome back.
====
14789
I-I would be honored to help however I can.
====
14790
An opportunity has arisen to strike a devastating blow to the Dominion, to divide the Bosmer.
====
14792
The Bosmer in Greenshade claim allegiance not to King Camoran, but to a man they call "The Wilderking".
====
14793
There is a chance this Wilderking does not exist at all and those Bosmer bow to an imaginary ruler.
====
14794
Killing this Wilderking will drive the Bosmer mad. He is very elusive though, so I will need your help to find him.
====
14795
You and I will go to the Valenwood together to face this foe.
====
14796
They say the Wilderking is very tricky, but you must not let him muddle your mind. He is an enemy and must be destroyed.
====
14797
There are rumors that he can manipulate the forest and the land in the Valenwood to defend himself. That's why I need you there.
====
14798
You realize we are entrusting you with an important task, I hope, my dear.
====
14799
Of course, Lady Estre. You can count on me.
====
14801
Finally, this nightmare will come to an end.
====
14802
With all respect, Your Majesty, this proves our suspicions were well-founded … you should have heeded my father's warning.
====
14803
It is not the place of the dishonored to correct the king, Ash'abah. You are dismissed.
====
14804
I meant no disrespect, Your Majesty, only that … you know where to find us. I will take my leave.
====
14805
Are you insane, Shifty? You'll kill us all!
====
14806
Mortal worm! Get away from there!
====
14807
That's the point, friend! This is no way for a man to live.
====
14808
To kill Rillis, he must be contained completely in a mortal body. My body.
====
14809
When I'm in position, I need you to use the final binding stone. I will intercept Rillis' essence, and we will be one. You'll have to strike us down.
====
14810
Hold nothing back. I break my oath as Keeper to see Rilis finished, and if he escapes, all of Tamriel will pay for our folly.
====
14811
Look for the glimmers of the past I spoke of. Hopefully, they will help us figure out how to put the Blackroot clan back to rest.
====
14813
I've wanted this for so very long. Now get out of my way. All of Tamriel will learn I am free when I set the land ablaze.
====
14814
Fight well, my friend. You fight for all of us.
====
14817
Come on! You can do it! Just one more bite!
====
14818
This is the most revolting display of power eating that I've ever witnessed. Hey! Down in front!
====
14819
That bowl of jiggling jelly looks delicious! Can I get the recipe?
====
14820
I think I'm going to be ill.
====
14821
I could eat more than all of these contestants combined! They dishonor the King with this poor showing!
====
14823
Blades ready, comrade. These constructs know no mercy.
====
14824
The skill it took to craft these constructs. Amazing.
====
14825
Just think what this place must have looked like in the time of the Dwemer.
====
14826
You aren't like the others. You should keep your own face, it suits you better.
====
14827
No one can outdrink Thane Jeggi! He's got this contest in the bag!
====
14828
I'm not sure about that. The Nord woman from Whiterun looks like she can hold her mead.
====
14829
What interesting customs you Nords have. Drink too much and throw up, all to honor your King.
====
14830
If they were serving hundred-year-old flin, I'd enter this contest in a heart beat.
====
14831
They're running low on mead! I wonder what happened to that shipment from Voljar's Meadery?
====
14832
Stay away from my new face!
====
14834
What are you doing? Hide, before the Dominion spots you!
====
14835
More wonders. And a split in the path. Which way shall we go, comrade?
====
14836
They brought him past the cave. Strange … it is an old smell.
====
14837
They dragged him up this rise, straight ahead. He didn't struggle.
====
14838
I don't care how big it is. It's in my way, it dies.
====
14839
Thank you, friend! Quickly, meet me in that cave!
====
14840
Skordo set up a rendezvous point in the north part of the pit. I'll see you there!
====
14841
Holy Divines, look at the size of that thing!
====
14842
Damn, she didn't make it. Find your ancestors, friend. And know that Vikord will avenge you.
====
14843
You continue to impress, my friend! You've beaten Blackheart. Now to finish him for good.
====
14846
Farewell, my son. Tell your mother I'm sorry.
====
14847
You've helped us get this far, friends. I know we can trust you with our secret.
====
14848
Let's show them what happens when they mess with Hircine's chosen.
====
14849
You Altmer are so predictable. So arrogant.
====
14850
Sud-Hareem! You've escaped!
====
14851
Yes, Praxin. The Whisperer is gone.
====
14853
No. You can't be real. I was going to rescue you. And then I heard her voice.
====
14854
It's over, Praxin. You can rest now.
====
14855
Boss, I don't think he's listening.
====
14856
You aren't real. You're one of her illusions. I won't let you stop us!
====
14857
What is this rat doing in here? Get out you damn thing!
====
14860
You're not getting away that easily!
====
14862
Finally. Come on, we need to figure out how we'll tackle this.
====
14863
I tell you Galdas, that was impressive work. An adept facing Sheogorath himself!
====
14864
Working along side Valaste herself. The Mistress of Incunabula, and an ancient Arch-Mage. Making a tart seems pretty simple in comparison.
====
14865
It's a whole new chapter in the Guild. All thanks to one person. Amazing.
====
14870
Please return to the starting line.
====
14871
That might be our best chance to get inside.
====
14872
There'll be a lot of guards that way. Sounds like fun!
====
14873
Good idea. I'll play along, that's one battle we can avoid.
====
14874
You better know what you're doing! I wanted to bash his head in.
====
14875
A moment. This may be crucial.
====
14876
Its people were devoted to Prince Meridia, the radiant one. They lived in peace and assumed themselves safe from any dangers.
====
14878
Coming right away, dear.

I hope this works.
====
14879
The city's defenders did what they could, but they were no match for Molag Bal's forces. Everyone outside the walls was slaughtered, but the warriors and mages managed to seal the gates to protect those huddled within.
====
14880
The Ayleid King single-handedly protected one of the gates. As he fought, he prayed for assistance. And his prayers were answered.
====
14881
Meridia warded the city and pushed it into Coldharbour. The city arrived intact, but many of its inhabitants were either killed or scattered by this realm's protective spells. Even the Ayleid King was captured.
====
14882
The survivors lost faith, however. One-by-one, they left the safe confines of the city to try to return to Nirn. They were foolish, and they paid the price for rejecting Meridia's edicts.
====
14883
I say that the day has finally arrived! The Great Mage, Vanus Galerion. The Ayleid King. And you, our last, best hope. You must gather your allies and bring them here.
====
14884
I will not stop. I will eat my fill while I still can.
====
14885
Stay away from the eggs, you monster!
====
14886
Come then, scale skin. I'd like to see you stop me.
====
14887
It's about time. This better be good!
====
14888
This tastes … different than usual.
====
14889
A Dominion soldier, in the enclave? We must be more vigilant!
====
14890
The time of hatching has come. We gather by the boughs of the Hist ….
====
14891
Ah well. We're not picky, are we girls? Fresh meat is good meat, no?

Let's find out how this meat tastes!
====
14892
Long ago, this city existed in Nirn. It was alive and vibrant and went by a different name.
====
14893
But Meridia has enemies, such as the despicable Molag Bal. The Prince of Murder sent minions from Coldharbour to destroy her beloved city.
====
14894
As fortune would have it, the Ayleid King Laloriaran Dynar was visiting the city. A skilled warrior and tactician, he quickly took command of the city's defenses.
====
14895
Meridia felt compassion for her followers, but she also saw an opportunity. Molag Bal's open portal worked both ways. The time had come to take the battle to Coldharbour.
====
14896
Still, Meridia had accomplished the impossible. She stabbed a dagger into Molag Bal's side. A portion of her realm was in his domain—and he could not touch it.
====
14897
Meridia foresaw a day when an opportunity would arise. An overconfident Molag Bal. Champions from another plane. On that day, this city would become the focal point for the assault against the Lord of Schemes.
====
14898
Mortal weakling! I don't know how you got past my illusions, but it will avail you nothing!
====
14899
Hah! Guess it still hasn't gotten old. I'll meet you up ahead, at the bustling Pact town of Heartholdhelm!
====
14901
Return to the void. Return. Return ….
====
14902
You! Hurry up, the Worms are on the move.
====
14903
They think he's as much of a waste of meat as we do, eh? I got an idea …
====
14904
Go ahead, outsider. Strike the first blow.
====
14905
Good to see you again Halindor. Make sure to check on your wife soon.
====
14907
Amazing these halls remain intact.
====
14908
And still more active constructs.
====
14909
Sithis, exchange my life for the void! Ahhh!
====
14910
I can't hold back the void for much longer!
====
14911
Your feet must move, Rahim. Now attack. Attack!
====
14912
Your sword has not earned its rest yet - it must stay wakeful and swift.  Only the bloodied blade deserves the scabbard. Strike!
====
14913
You must follow through on your swing, my friend. Wide arcs - like the crescent moon.
====
14914
Lift your chin. Shoulders up. Now strike!
====
14915
That's the last of them, General. The village is clear.
====
14916
An easy victory! Vullain is the first to fall, but there will be more.
====
14917
Now, per the Meat Mandate, let us feast on the fallen.
====
14918
This will require all my concentration. Stay vigilant, yes?
====
14919
I can hear <<A:1>>. Such … rage!
====
14920
Wha…? How did you get here so soon? Halindor said they would stop you!
====
14921
You killed Ifriz, Eilram! What else could there possibly be left to talk about?
====
14922
You may have noticed Kudda-dar is not sad at his daughter's deaths. Let me show you why.
====
14923
Selene blessed them with her gift—the gift of spirit life. See their hunt begin anew!
====
14924
Gwilir! If you had half a brain in your head, you'd run and hide.
====
14925
Skordo, you're free! By Y'ffre, you don't know how relieved I am to see you.
====
14926
I'm really sorry, Skordo! I didn't mean to cause so much trouble!
====
14927
You led an army of Daedra right toward us! You ignorant, scatterbrained, sorry excuse for a Wood Elf, weakling!
====
14929
I'll never do anything like that again! I promise!
====
14930
Thanks again for your help. Now excuse me while I go find that good-for-nothing Wood Elf and introduce his backside to my very large boot.
====
14931
I'll see what else I can find out while you go help my friends.
====
14932
Come on Arakh, we need to get people moving.
====
14933
Help from a Dremora? Why doesn't that reassure me?
====
14934
Only Blackheart's trusted are allowed in here and you're nothing of the sort. Time to die!
====
14935
This portal leads to the Hollow City. We shall talk again when we are safely inside its walls.
====
14936
There's another! It must be the general!
====
14937
Stoke the flames of vengeance in your hearts, friends! When the weapons arrive, we fight!
====
14938
Return to Daggerfall quick as you can, comrade. Sees-All-Colors must know!
====
14939
Freedom. I remember this feeling. It will be fleeting though, if Molag Bal has his way.
====
14940
I sense fury, fear, and folly ahead. We walk into battle. Prepare yourself.
====
14941
Beware! The enemy approaches!
====
14942
Nearer we draw, and yet so far to go. Do not stop now!
====
14943
Rise my soldiers. Back to your bodies, and take up arms.
====
14944
What have they … no, this cannot be!
====
14945
Hello? Hello… is it working? Oh, there you are. Amazing! 

I think I've figured out the portal. If you have the crystals, use them to activate the pillars in the ruins. Then meet me at the west entrance to the lower ruins.
====
14946
Why do you command us from the Ooze?
====
14947
A powerful one, unknown to me, has stolen my bow.
====
14948
Bark and birth! What have they done?
====
14950
It's collapsing! Watch yourself!
====
14951
Now your keystone removes the rest of the barrier! See where it fits?
====
14952
The Dominion …. They'll doom us all!
====
14953
Sithis, I implore you! Shield our unhatched eggs from the void!
====
14954
This is where the bodies were rumored to have been condemned and where the General's body lay. It is rumored that he was buried with a bow of unequal value, but his army would protect it for all eternity.
====
14955
Saying a line to my parent.
====
14956
I think that's the last of them!
====
14957
Poor Cirion. You don't want to play with your fellow Keepers?
====
14958
They are not Keepers. Not any longer.
====
14959
They selected an intelligent course of action. What better way to keep rickety old Rilis in check than a few Daedra? Ha ha ha!
====
14960
I will find a way to silence you, Rilis. You've become too dangerous to imprison.
====
14961
If you want to silence me, you'll need power like mine. Daedric magic. What is there to fear?

I was a mere Kinlord. You are a Keeper. Surely you can resist corruption where I fell.
====
14963
Your oath is to keep me imprisoned, Keeper. What does it matter how you do it?
====
14965
You could accomplish so much. The enemies of Auridon brought low by the power of the Keepers.
====
14966
Were that I could lay my hands on you and choke the life out of you all over again.
====
14967
Eh, you know, he comes and goes … oh yeah, there he is.
====
14968
Cirion's right, of course. The Keepers work for my benefit, now. However, I made sure they still served their sacred stations. They'll fight you to their last breath.
====
14969
You're going to fight your way through all of the Keepers? How amusing! They are stronger than they once were, you know.
====
14970
Keeper Areldur watches the first stone. Let's see if she's learned from me in our time together.
====
14971
Ah. That's much better. I'd say it feels like I regained the use of a limb. If I had any.
====
14972
Merric ran off after some other Daedra. Get after him! Don't let her take him!
====
14974
Merric? Comrade? What happened? Where did you go?
====
14975
That's a perfectly good portal. I should know, I made it!
====
14976
And, for my honored guest, it's your personal doorway to continue the grand tour!
====
14977
It was nothing. It was nothing.
====
14978
The Daedra are resisting the ritual! Help me fend off this monster!
====
14979
They're covered in so much filth, they're starting to grow together. Here, I'll show you.
====
14980
Keep your boots on! We're only here until the eggs hatch.
====
14981
Then the lizards get theirs, and we leave this muckwallow for good.
====
14982
They're almost like the spinners from back home. Couldn't we spare them, sir?
====
14983
What part of "no survivors" don't you understand, private? These savages are the enemy. Once they complete the ritual, they die like the rest.
====
14985
If you're so keen to argue, talk to the Alchemist. It's his order.
====
14987
And remember, try to relax!
====
14988
Mind what bumps in the night, now!
====
14989
Remember, vacations are about enjoying the little moments!
====
14990
Give the old lug my love before you rip his skull open, will you?
====
14992
A near miss! Hurry, join me at the altar so that we can finish the warding ritual.
====
14994
I'm impressed with the Keepers. It takes a strong will to control a Daedroth of that size. 

I wonder what Daedra you could bend to your will.
====
14995
Voranil lies ahead. I never liked him. He hums off-key.
====
14996
How I marvel at your efficiency! You really are quite good at killing Keepers.
====
14998
Sometimes I like to amuse myself by having my minions tear each other to pieces. The winner gets to keep fighting!
====
14999
Daedric power is not granted cheaply. The Keepers are paying for their new powers with their service. To me.
====
15000
Much better. Only one stone remains. This is far more entertaining than I thought it would be.
====
15001
I love it when I draw this detail.  The views up here are amazing.
====
15002
I find you so agreeable, in fact, that I simply must meet you in person.

Clear a path, gentlemen. Let's entertain our guests.
====
15003
You've faced darkness before, adept. Remember your training.
====
15004
No cheating, Shalidor! Don't ruin this for me.
====
15005
Justice is a swift wind, this day. I will perform rites for the lost ones and return to <<1>>. Thank you.
====
15006
How easily you slaughter Daedra and Keeper alike. How much more powerful could you be made with my gifts? You are fascinating.
====
15007
Hey! Uh - I'm not doing anything!  Just - uhm - tying my boot! Yeah.
====
15008
You would steal that which has already been stolen? Then enter the Shadow Wood and seek it … though you will find only death.
====
15011
And please, try not to make a mess of things.
====
15013
I will consume you as well!
====
15014
Ahh … the ebb and swell of magicka. How I missed this.
====
15015
All right, let's get this started. Gol … ro … so … me-aka?
====
15016
Woo hoo! Take that, you damned Elves. Wait. I just lost my place.
====
15017
Alooo-saba … takeo? Takeeeo? Taco? How do you pronounce this?
====
15018
All right. I think I've got it! Malla Aloo takeo!
====
15020
Strike true, pig child. Don't make me wait.
====
15022
Arkay, protect me. I will be with you soon.
====
15023
No, wait. Please, don't kill me! Show mercy! Mercy!
====
15025
Now … I reclaim what was taken from me. Eyevea! Hear my call!
====
15026
Monsters! You're all monsters! You'll pay for these murders!
====
15027
Why? Why would you murder him? Barbaric orcs!
====
15028
Turn back! The Keepers guard this tomb.
====
15029
I'll see you dead before you harm this stone!
====
15030
Something is wrong. I sense … Adept, Valaste. Follow me!
====
15031
I never thought I'd be free of you, Blackheart.
====
15032
But the day has finally come, and I'll be rewarded handsomely for this.
====
15033
Raynor? Raynor! He can't hear me. Why can't he hear me? Raynor!
====
15034
My new master has waited long enough, and I think it's time you died for good.

It's been fun, Captain. No, it hasn't.
====
15035
If we let it, this darkness could suffocate you. Mage Light will fix that!
====
15036
Where are you going? The temple is the other way, come back here.
====
15037
Give us the cat, snake, and we'll end your life quickly.
====
15038
Yeah, it's locked. Thought it'd be open, really. Sorry.
====
15039
You fool! I borrowed money to buy this new sword, just because you promised treasure.
====
15040
I'm not sure how much longer I … we … can go on like this. It's unbearable.
====
15041
Leave the outsider alone, warm bloods! You will not harm him!
====
15042
That chest. Perhaps the fork is in there.
====
15043
Not another memory! My mind is full!
====
15044
Are you sure we're not wasting our time? How many people has this crystal killed now?
====
15045
Patience. Rest assured, Ilmyris contains the knowledge that Naemon's Shade will need.
====
15046
No, the roots, they envelop the whole forest … and at the center, such pulsing … augh!
====
15047
Pulsing. The heart. At last. Let me see.
====
15048
Wait! What are you doing? The crystal will drive you mad!
====
15049
Magnificent! Such truth, such clarity of sight. Everything leads to Hectahame….
====
15050
Yes, let's talk about that sword. It's bigger than you are!
====
15051
Leave it to the Daedra to fill a cave with bones and muck.
====
15052
Leave it to the Daedra to make sludge out of souls. Looks like Hazim's little worse for the wear, though.
====
15053
Maybe if I cut you in half with it, you'd stop laughing.
====
15055
Ha! You try to draw it and you'll fall over. I'm more likely to die of laughter than a sword thrust from you!
====
15056
You have the brains of mudcrabs. Perhaps the caravan out of Dragonclaw still needs guards.
====
15058
Will you hold still? This illusion requires precision, which I cannot achieve with your tail constantly twitching!
====
15059
My friends, you came just in time. I'm almost done.
====
15060
Your blood will temper my thirst, your bones will end my famine!
====
15061
Ah, you hear Merric there, at the forge. He has already begun.
====
15062
This Prismatic Weapon could be a powerful force against Molag Bal, yes?
====
15063
It is a difficult task we undertake today. To hunt a comrade.
====
15064
Seems like we were just here, yes?
====
15065
Let us summon our old friend. He will know where his murderer hides.
====
15066
Damn it, cat! Can't you let an old ghost be at peace?
====
15067
Not just yet, old Nord. Aelif has one more question for you. Where is Sees-All-Colors? Where does she hide?
====
15068
You know I can't … I can't tell you. He holds me bound.
====
15069
Tell Aelif, or she will show you what it means to be bound!
====
15070
Ah! She … she sought out the Mortuum Vivicus! It's … it's in the Halls of Submission! Don't go comrades, she's ….
====
15071
Enough! Aelif is up to the challenge. But don't worry, Jofnir. She will let Molag Bal know how helpful you've been.
====
15072
Hmm. Very convincing. But is the illusion applied … everywhere? Perhaps this one should take a moment in private to double-check, yes?
====
15073
There were no miscalulations, I assure you. Now excuse me, I must wash the smell of cat from my robes.
====
15074
NYI - Giiiive ouuurrr egggs baaaack!
====
15075
NYI - Your kind cannot be allowed to breed, monster!
====
15077
These swords … they must be a clue. Now where did those fools run off to?
====
15078
So most of the Pact's forces have moved to Fort Amol. I'm glad I can stay here in Windhelm.
====
15079
I'm still not sure how I feel about working alongside the Dark Elves and the lizard folk. Excuse me, the Argonians.
====
15080
King Jorunn wants us all to work together. I hear that Prince Irnskar and the King are heading to Fort Amol shortly.
====
15081
I just heard from Fort Amol. Someone tried to assassinate King Jorunn! Luckily, some stranger saved him.
====
15082
Assassination! Was it one of the Dark Elves? The Argonians? I never trusted them!
====
15083
It was one of Fildgor's agents. No one from the Pact would do such a thing! King Jorunn lives, but I hear he was poisoned. I pray to the Eight that he recovers.
====
15084
These poor creatures. Just … slaughtered. Nothing ever changes.
====
15085
Help me … destroy … the crystal ….
====
15086
The council has decided we will honor the contract to fight the Daedra. Meridia continues to provide coin through her worldly servants. But we cannot allow a murderer to remain Guildmaster.
====
15088
We have decided to award you a new title. The Light of the Guild. You will advise the new Guildmaster in all matters relating to the Daedra for the rest of your days. Penance for the blood on your hands.
====
15089
Thank you, Countess. I will not let you down.
====
15090
You are dismissed. Merric, present yourself to the council.
====
15091
Merric at-Aswala. In light of your service to the guild. In light of your sound judgement and brave heart, we cannot think of anyone more appropriate than you. You, Merric, are to be the new Guildmaster of the Fighters Guild.
====
15092
It will be your responsibility to oversee completion of the contract established by Sees-All-Colors.
====
15093
Remain vigilant against the forces of Molag Bal.
====
15094
The Guild is a shield, a bastion for the people of Tamriel. Wear it well.
====
15095
You've been quiet, Merric. What do you have to say about all this?
====
15096
I … Thank you, council members. I accept this position with honor and grace. I swear to my ancestors, I will not let you down.
====
15097
Now, Guildmaster, please see our friend out. We have much to discuss, and little time in which to plan. Comrade! We wish you well in your travels, and look forward to our next encounter.
====
15098
Come, comrade. You can't do much good hiding in this forge. Let's get you back into the fight!
====
15099
Sees-All-Colors. Present yourself to the council.
====
15100
Merric at-Aswala. Present yourself to the council.
====
15102
A hidden passage. Connected to another section of the Imperial Underground, no doubt. We should investigate.
====
15103
There could be some useful evidence down here. Let us look closely before moving on.
====
15104
Asteril had a sister? A twin, perhaps? That would explain much. Raz suspects these tunnels will reveal the rest.
====
15105
Seems that Voljar's Meadery has been shut down.
====
15106
What? They make the finest mead in Eastmarch. What happened?
====
15107
No one knows for sure, but Stormfists were seen in the area. The place appears to be shut down.
====
15108
I was just at the Sober Nord, enjoying the newest beverage from Voljar's Meadery.
====
15109
Oh? I thought the place had been closed down.
====
15110
It's open for business again, though now five brothers are running the place.
====
15111
Have you heard? The Stormfists have captured Cradlecrush, an old Orc stronghold.
====
15112
That old place? Next you'll tell me it's raining dogs. Have you been drinking?
====
15113
Well, yes, I'm always drinking. But I heard that from someone sober.
====
15114
Fildgor's Stormfists no longer hold Cradlecrush. Giants drove them out.
====
15115
Really? That's unusual. Normally the giants keep to themselves.
====
15116
The Stormfist were stupid enough to steal their mammoths. I heard a brave champion helped them defeat Lob the Cleaver to win the day.
====
15117
Keep your eyes open and your weapon ready. The shadows here are not your friend.
====
15119
More outsiders! Show them the penalty for entering the Moonless Walk!
====
15120
Come, outsider! While they are distracted, we shall find a safer place!
====
15122
The lizard put you up to this? I'll eat her young!
====
15123
They're the last of their kind! Join me! We'll have a feast!
====
15124
Not over! Friends going to … eat all of … stupid lizards! After ritual … you'll see!
====
15125
That door has a barrier? It didn't when I last came through here. Let's look around, there must be a way to disrupt it.
====
15126
Turn back, or <<1>> will die at your hands!
====
15127
Zur told you our friend would find us, Gadris. You worry too much.
====
15128
Zur thinks he saw some dried scathecraw over here … yes, here it is!
====
15129
Ah, Zur's finest potion yet! You will drink it now, yes?
====
15130
I will help the Khajiit, Elf! I know the best way into the tower!
====
15131
Don't be ridiculous, snake! The Khajiit needs expert help, and that means I'm going to provide it.
====
15132
You there, wait! I need to speak to you!
====
15133
Wait, outsider, a moment more of your time.
====
15134
Leave <<1>> for now. We have to disrupt the summoning ritual! I'll destroy the bone piles if you keep the undead at bay.
====
15136
Run to the gates! You'll be safe there!
====
15137
Make a run for the gate. They'll protect you.
====
15138
We're pushing back the Maormer. Run for the gate!
====
15139
Run to the gates. The guards will protect you.
====
15140
Hang in there, <<1>>. We'll be right back after we deal with the horns.
====
15141
Damn the Maormer… At least <<1>> died a warrior's death.
====
15143
Bowenas is gone! Someone took her!
====
15144
This grows more taxing by the hour.
====
15145
We need to activate the sigil-trees.
====
15146
Don't let the clerk know, all right?
====
15147
She wants to meet me? Now?

Out of my way!
====
15148
Time for you to leave. I ….
====
15149
<<1>>, murdered? These treacherous Khajiit have plotted with the Maormer to slay our noble envoy!
====
15150
How dare you! <<1>> was our guest. You go too far, Vicereeve!
====
15151
Outrageous! More Dominion treachery. I will conduct my own investigation!
====
15152
No sea-rat will show me up. I'll get to the bottom of this myself!
====
15153
Speak with me a moment, comrade.
====
15155
Follow me. The exit is this way.
====
15156
Grab a weapon from one of those racks, there could be more lurking about!
====
15157
You're too late! The Stonefire burns brightly! The Dro-m'Athra are unbound and they shall destroy you!
====
15158
These things crawled out of a hole on the western side of the fort.
====
15159
We need to get the barrier up.
====
15160
We need to clear the fort, so we can launch a counter-attack.
====
15161
Commander Sangur is at the last sigil-tree, inside the center cavern.
====
15162
Things don't look good. Let's see if we can help.
====
15163
It pains me to see the forest suffer like this. I can sense the Green itself calling out for vengeance.
====
15164
It'll take a moment to weaken the circle. Keep the undead away from me!
====
15165
Arm yourself! You'll want your steel in hand if the guards come!
====
15166
It's working! I'll weaken the next circle.
====
15167
One last circle! We can do this. We must do this!
====
15168
Our time is now, my children! Swarm forth and reclaim what is ours!
====
15169
Speak with the Mane. I'll see what I can do to help the injured.
====
15170
Indaenir, stop trying to save everyone! You cleared the tunnel and that is enough. Akkhuz-ri will return to Marbruk and send reinforcements here.
====
15171
Ladies and gentlemen! Welcome to the Summoner Arena, and the qualifying rounds of the Summoner Division Championship!
====
15172
Our first challenger, from parts unknown, the enigmatic, the inscrutable, the dangerous … Mysterious Stranger!
====
15173
Facing off against the Beast from the East! The Ladykiller! The Heartbreaker! The one, the only …
====
15175
And Jawsnap goes down! The Mysterious Stranger goes on to Round Two!
====
15176
You will die and then rise again to serve me!
====
15178
You must be the Tharn's contact?
====
15179
<<1>>, I command you! By the <<2>>, return to your prison!
====
15180
Ahh! That won't hold me for long!
====
15181
Lizards set … lizards ready …!
====
15183
She's stronger than an Ansei Ward and swifter than a desert sandstorm!
====
15184
The Princess of the Pack! The Warrior of the Wolves! You know her! You love her!
====
15186
Serit the Sensational is no more! The Mysterious Stranger moves on to Round Three!
====
15192
Ezreba understands. She will be going now, never to return.
====
15193
Now to wake him up. Smelling salts should do the trick.
====
15194
What … what happened? Who are you?
====
15195
There. Now to wake him up. These smelling salts should do the trick.
====
15196
Another word and you're dead. Get up.
====
15197
Master, I know what you're planning. I won't let you throw your life away!
====
15198
This is your escort. Follow them, and don't speak.
====
15199
You won't see me, but I'll be watching. Try anything and you'll be the first to die.
====
15202
He's all yours! I'll go on ahead, but I'll be nearby.
====
15203
You've meddled enough. Now die!
====
15204
<<1>>, I beg you to reconsider.
====
15205
You're too important, <<1>>. If the Dominion lost you, we would be lost.
====
15206
Then I'll recover the Mourning Stone. Farewell, my dearest friend.
====
15208
You've interfered for the last time. Now I will end you!
====
15210
Can the Mysterious Stranger remain undefeated? Let's start round three and find out!
====
15211
Our next challenger, from the highest reaches of Elden Root ….
====
15212
Master of Mayhem! Baron of Beasts!
====
15213
The Diabolical Demon of Darkness … Doradrin!
====
15214
And Doradin is dominated! And that means our qualifying champion for the Summoner Division, moving on to the main arena, is—the Mysterious Stranger!
====
15216
His orders! Had to follow his orders!
====
15217
There, there. You did what you had to.
====
15219
Finally, our children are avenged.
====
15220
You can't do this, master.
====
15221
The Dominion will thrive without me. It's far stronger than it knows.
====
15222
The tempest is coming. You cannot stop it!
====
15224
Sea-rat coward! I'll have your head for this!
====
15225
Welcome, Centurion Gavo. Right this way.
====
15226
I have his scent. And soon, his heart.
====
15227
Stop, all of you! This madness ends now!
====
15228
Then I should recover the Mourning Stone. Farewell, <<1>>. I ….
====
15230
Excellent! Bring the crystal with you. You will need it to free me from my bonds.
====
15231
All right, I have my gear. Let's go.
====
15232
No! Gods' mercy, stay back!
====
15233
The gods can't hear you. Scream louder.
====
15235
You've denied me my quarry. I won't forget this insult.
====
15236
Sorry I was delayed. It was harder to get rid of Tzik'nith than I thought it would be.
====
15237
I wasn't sure the illusion would last long enough to make it across the chamber, but it did.
====
15238
As the end approaches, this one must admit that he will miss our time together.
====
15239
This wave of the Hollow are beaten. Report to Commander Sangur at the northern end of the fort.
====
15240
I certainly do, and until I send for you, you are dismissed.
====
15241
I will see my falllen brothers and sister avenged even if it the last thing I ever do.
====
15242
My father has been chief of the tribe for twenty-six years. We would not know what to do without him.
====
15243
Who would have believed the Withered Hand would poison our water?
====
15244
We must hurry. So many Ash'abah have already died.
====
15245
That's everything. Meet me at my father's tent.
====
15246
Tell us what you're doing here. Who is behind the attack on Arenthia?
====
15247
The truth, Centurion. Or your life.
====
15248
We are in league with the Stonefire cult.
====
15249
The cultists are here. They are hidden behind the walls of the temple district.
====
15250
They're performing a ritual. Preparing the way for a dark anchor.
====
15251
They work to the dark orders of Javad Tharn, the necromancer.
====
15253
<<1>>, my master was a fool to doubt your power. I'll help you wreak the vengeance you seek, if you allow me.
====
15254
Such a spectacular, willing garment! Very well.
====
15255
I can't fight him for long! Quickly, place the <<1>> in the pedestals!
====
15256
Wretched fool! I'll turn your friend to ash!
====
15257
I've reconsidered what our combined power could do, <<1>>. I willingly give myself over.
====
15258
I knew such power would tempt you! Very well.
====
15259
Hurry! Place the <<1>> in the pedestals!
====
15260
Wretched fool! I'll turn your friend to ash!
====
15265
You there! You look strong! Grab a weapon! We're not escaping without a fight!
====
15267
Are you all right? I was sent by the Mages Guild to help.
====
15268
Please, Father! There must be some way!
====
15269
I know. I'm the one who sent for you. Did me a whole lot of good.
====
15270
The Vestige awakens, once again. Come here, we must speak.
====
15271
You must accept this, Talia. My time has come. Go … prepare the potion. I must speak with our guest.
====
15272
I do not like this, but I will do as you say, Father.
====
15273
You cannot stop the Shadow Wood. It is an inevitability.
====
15274
Leave the shadow rifts alone, or you will suffer for it.
====
15275
Desist, living one! You meddle with forces you cannot understand.
====
15276
You go too far. Now you will experience the Shadow Wood for yourself!
====
15277
You! I won't wear a poisoned outfit.
====
15278
Leave it to an Altmer to grasp for power and sow disaster. I would have been able to keep these Daedra under control.

If these shaveskins have harmed my sister, I will unclaw them.
====
15279
This one knew she was alive! Bakkhara is close, I have her scent. This will be easier than I thought.

Perhaps I can save my sister and return home with a cadre of Daedric servants, as well.
====
15280
Look at all these Daedra. They would be a force to be reckoned with under the banner of the Mages Guild ….
====
15281
<<1>>'s memory has more holes than the fleet. Come with Raz, friend. We should speak.
====
15282
The <<z:1>> moistens my paw. Raz does not like the texture.
====
15283
Yes, it's as Raz thought. The commander must know.
====
15284
My sister's scent ends here, at this portal. The altar that keeps it open must just be beyond. You stay here.
====
15286
Look what they've done to our home! Rip them apart!
====
15287
Sameer … Sameer … rouse yourself! Or do you want to miss the battle?
====
15288
Bera, notify the guild council. Tell them we'll meet them here upon our return.
====
15289
Ra Gada! You all know that the Elves are outside our walls. These … infidels call us barbarians. They would drive us from this land.
====
15290
But what the Elves do not know … is that Ruptga himself guided us to these shores! He decreed that the Alik'r would be our home!
====
15291
Today, the infidels will see the strength of the Shehai! Onsi will guide our blades! Today, the sands will run red with Elven blood!
====
15294
Surely, this must be the last.
====
15297
Do you need anything, Salori?
====
15300
Sure thing. Call me if you need me.
====
15302
Yes. She's late as usual. Can I get some more water?
====
15304
Then let us not keep him waiting.
====
15305
How's everyone doing over here?
====
15306
Pork for me and another drink for Riahl. And a new personality for Blodrat, please!
====
15307
I will fight today in your honor, father.
====
15308
Ah, much better! Now, follow me out of this foul place! Then we can talk.
====
15309
You'll make it out of here, I know you will.
====
15310
Food and drink coming right up. Can't help Blodrat though.
====
15311
Keep up the jokes, Farisel. You'll be wearing that chair soon.
====
15312
There's only one more chamber where they could be hiding my son. The fight will be bloody. You all served me well, my friends. If you leave now, I will think no less of you.
====
15313
Come on, boss, you think we'd really walk out on you now? Who knows? Dying might be an adventure! Right, Faulor?
====
15314
We all love At'avar. Everything between him and us dies.
====
15315
Thank you my friends. And you, outsiders, I already owe too much. But I hope you'll join us for this last push.
====
15316
Finally! <<1>> will find this fabled brush.
====
15319
Hmm, you have such intricate stitching ….
====
15320
Please, no! This one will stop looking!
====
15321
I tire of this. Leave or die, it matters not.
====
15322
That can't be good. We need to get those wards down, fast!
====
15323
<A distant war horn sounds.>
====
15325
A little less noticeable now. Follow me.
====
15326
Go, help my master! I'm right behind you.
====
15327
<<1>>! Get out of my body, now!
====
15328
Silence! None command <<1>>!
====
15330
The champion is dead! Let's return to the camp where your friend was killed. There's a portal stone there that we can use to reach the council.
====
15331
Great rescue, but now what? Do you have a plan or are we making this up as we go along?
====
15332
You've had enough, Verene. Time for you to go.
====
15333
All right. I'm leavin'. Be back later.
====
15335
I'll return shortly. You'll be safe here, I promise. Why not get to know a few of these Shadow Walkers while I'm gone.
====
15336
Jellyfish? Ah, Shalar is a silly one.
====
15337
<<1>>, another strange <<z:2>>. Recruit, show the commander what you found.
====
15338
Can't make it up ladder. Goin' to sleep on floor.
====
15339
I don't have time to play with trinkets, Raz. <<1>> will know what to do with this.
====
15340
You think they are one and the same, then?
====
15341
At first glance, yes. Exciting, isn't it?
====
15342
Let's talk somewhere more … private. There, in that tower.
====
15343
Good news! The council has agreed to meet with you!
====
15344
At last! This book had best be worth the price.
====
15345
We would have been if that stranger hadn't arrived. Honestly, what good is a town guard if they refuse to protect their people?
====
15346
Their ancestors were eating people, Firouz! Gods you're naive!
====
15347
They were protecting the people - our honored dead deserve to be guarded just as we do.  Would you have the soldiers cut down their ancestors like jackals?
====
15348
By Tava's red feathers, I thought we were going to be overrun.
====
15349
We shouldn't go outdoors, Firouz. The dead may have already reached the city.
====
15350
We would have heard something. They make a noise. Its… I do not even want to think about it.
====
15351
If we move quickly, we might be able to make it to Farrokh's house.
====
15352
Sometimes blessings aren't enough, Bahbiq.
====
15353
I do not understand.  The vault was thrice-blessed by Ruptga.
====
15355
To Oblivion with this Withered Hand! Dogs and sons of dogs, all of them.
====
15356
Well may this blessing carry: Tall Papa, watch over Fahara'jad's champion, and may all his enemies eat sand.
====
15357
My father would not want us to surrender!
====
15360
Wait! I only wanted to make something beautiful!
====
15361
At'avar! Wake up! Wake up!
====
15363
Have to agree with the elf, boss. There's some serious magic here. This place screams 'ambush'.
====
15364
Ambush. What a lovely idea.
====
15365
Whew! Harder than expected. Let's see if it was worth it.
====
15366
My favorite spot on this island. You see why?
====
15368
Come quickly then. Meet me at my tent in the camp!
====
15370
Here. I've marked on your map where my father says we can find the ingredients. Lead the way!
====
15372
We should discuss this, Sameer. Come with me.
====
15373
I will strike him down. It is my duty.
====
15374
Your sacrifice will be remembered, brother.
====
15375
Welcome to the Arenthia resistance!
====
15377
People of Arenthia, do not fear us.
====
15378
I don't like this. Even if it wasn't water, I wouldn't like it.
====
15379
Don't be. True honor need not be named. Goodbye, brother.
====
15380
Comply with the instructions of my officers and you will be treated fairly.
====
15381
We have no wish to harm you, and look forward to the day where we are all equals.
====
15382
But do not doubt our resolve. We are committed, and we are not going anywhere.
====
15383
I dread this task, but I will do it for our people.
====
15385
<You hear sounds of battle.>
====
15387
Haqmir! Haqmir! What is going on? What is happening?
====
15389
I will hang your face in Bramblebreach for all to see.
====
15391
Then you must be exiled. I'm sorry, brother.
====
15392
Don't be sorry. True honor need not be named. Goodbye, my brother.
====
15393
You've damned Bramblebreach.
====
15394
Sangur will not stop with Bramblebreach.
====
15396
I'll make leather out of you!
====
15397
Why, a glimpse of your enemy: <<1>> and his prize.
====
15398
Then gaze upon your doom: Ruuvitar and his prize! Hahaha!
====
15399
A moment, my mortal trifle. Come close. I have one last secret to whisper in your ear.
====
15400
That's her! It's the lying spirit!
====
15401
Welcome back to Thizzrini Arena for the Final Rounds of the Swordmaster Division Championship!
====
15402
You're too late. The dark anchor shall be created!
====
15405
Excellent. Javad will be pleased.
====
15406
Welcome our challenger! From parts unknown, the enigmatic, the inscrutable, the dangerous … Mysterious Stranger!
====
15407
I know you will be victorious, my son. May Onsi guide your blade!
====
15408
That was for Saronor, bitch! Ahem. Search the house. I'll get rid of … this.
====
15409
And our first combatant … the dashing and talented … Sir Harin!
====
15411
Give me a moment, Sameer. I must make my offering to Onsi. Come to my tent when you are ready to enter the battle.
====
15412
Off limits. You aren't getting through.
====
15413
Sir Harin has been defeated! The Mysterious Stranger takes Round One!
====
15414
Now, the moment you've been waiting for! She'll dice you with a smile, and stab you with a smirk!
====
15415
Our own Swordmaster Champion, the lovely Zara!
====
15416
Zara has been defeated! And the new champion of the Swordmaster Division is … the Mysterious Stranger!
====
15417
If you'll follow me, I'll give you your prize.
====
15418
I found something behind the house! Meet me back there!
====
15419
Hold your ground, everyone! I'll see you on the other side!
====
15420
Lyris has done right by all of us. Her plan is a sound one.
====
15421
It's not far now. You may have a few Daedra to tangle with — we'll see.
====
15422
My work here is done. I must now attend to my cousin.
====
15423
I'll lead you in. Just need a second to change.
====
15424
What do you mean there's no room?
====
15425
Just what I said. There's no more room.
====
15426
You've got room for that drunken wench but not for an honest Orc?
====
15427
Go try your luck at the Oak and Crosier. I've got no room here, for Orcs or anyone else.
====
15428
Ladies and gentlemen, creatures and beasts, constructs of all types! Welcome to the Summoner Division main event!
====
15429
Today, a double feature of blood and brawn!
====
15430
Our challenger, from parts unknown, the enigmatic, the inscrutable, the dangerous … Mysterious Stranger!
====
15431
By chance, or by destiny, I found him while braving the frigid wastes of Skyrim!
====
15432
Welcome the Colossus of Winterhold! The Titan of Terror! The one and only … Wallbreaker!
====
15433
The Bane of Winterhold has fallen!
====
15434
But is the Mysterious Stranger prepared for what's next?
====
15437
Wow … you're … really tall!
====
15438
Arenthia is lost, master. Lavinia has failed.
====
15439
Your powers wane, fool. Keep control of this shell! You will need it to destroy the Lunar Champions.
====
15440
Now an intruder has breached the temple. Destroy them. Do not fail me!
====
15442
A lovely compliment from a lovely woman. I heard you might like some company. Spend some time with me?
====
15444
But you have come to <<1>>, lovely woman! You deserve a chance to relax!
====
15445
Oh … umm. I am at Pa'alat, after all ….
====
15446
Welcome to the Final Rounds of the Sorcerer Division Championship!
====
15447
Presenting our challenger, from parts unknown! The enigmatic, the inscrutable, the dangerous … Mysterious Stranger!
====
15448
And our first combatant, a merciless mage with the power of ice magic at his fingertips, accompanied by a calculating cadre of cunning companions!
====
15449
May I present … Irgun the Icemage!
====
15451
Find these Lunar Champions. Ending them is key to our victory.
====
15452
And, of course, deal with our visitor. It must not be allowed to live.
====
15454
Tell Sangur the barriers are up and I'm headed to the Hollow's lair.
====
15455
Oh, good. A guard. And I thought this was going to be boring.
====
15456
Excellent! Head down to the holding cells and free my companions. I'll guard our way out of here.
====
15457
Please … I can't take any more.
====
15458
This one knew the vessel was weak.
====
15459
The Tharn will be displeased.
====
15460
End this flesh before you. It is not fit to breathe.
====
15463
No more lives need to end. It is up to you.
====
15464
You want me to disband the Shadow Watch? Never.
====
15465
The Shadow Watch has grown too powerful and too aggressive.
====
15466
Too aggressive? You haven't seen aggressive. We will cut down every last one of you!
====
15468
They cast a shield spell on the gate! We're trapped!
====
15469
We'll deal with the gate. Just keep them away from us until we're done.
====
15470
You've been judged and found wanting, Xiven!
====
15471
Enough fun and games. Let's get out of here.
====
15474
Well done. Let's get in there.
====
15475
Now on to our final round!
====
15476
And now, the scintillating sorceress from Solitude!
====
15477
The magical maelstrom of malevolence!
====
15478
Our very own … Malarel the Magnificent!
====
15479
Locked. Must be a key around here somewhere.
====
15480
The outsider has come, An-Jeen-Sakka, just as the Hist tree foretold. Perhaps now we can finally settle our disputes and do what is best for the Hist and for Nirn itself.
====
15481
And the new champion of the Sorcerer Division is … the Mysterious Stranger!
====
15482
Malarel, why don't you call one of your friends to help you? I'll allow it.
====
15483
Ok, Mal. As current Grand Champion, I'll allow you to call in another friend. Sorry, stranger! It's my right!
====
15484
We're out of time!  The Daedra have broken out of Ilmyris!
====
15485
Our defending champion needs no introduction!
====
15486
He's one of our own! A summoner, a charmer, a wrangler, and the fiercest of warriors!
====
15487
Without further ado, Thizzrini Arena's own Master Summoner and champion …
====
15489
Shoo! Get off my family's land!
====
15490
Divines bless you! Those chains really hurt.
====
15491
That's the spirit! Follow me.
====
15492
Look at the treasures he's collected … perhaps the fork is here as well?
====
15493
Old Korthor's set up an ice barrier … hmm.
====
15494
There, the ice barrier is down. We can get through!
====
15496
And now, the final contender in the qualifying rounds of the Sorcerer Division Championship!
====
15497
She hails from darkest Valenwood!
====
15498
The Mistress of Malice! The Princess of Pain!
====
15499
The one and only … Einnel!
====
15500
Einnel has been defeated! And the Mysterious Stranger moves on to the Sorcerer Division Finals in the main arena!
====
15501
Hey! Is someone up there? Help me! Please!
====
15503
We have heard enough. Use the portal and return to my daughter's side. You have given us much to discuss, outsider.
====
15504
Welcome one and all, to the qualifying rounds of the Sorcerer Division Championship!
====
15505
The challenger, from parts unknown! The enigmatic! The inscrutable! The dangerous! Say hello to … The Mysterious Stranger!
====
15506
Our first contender hails from war-torn Cyrodiil! A deserter from the Colovian army! A former member of the feared Alpha Division!
====
15507
The Imperial Inquisitor himself … Ravius!
====
15508
Ravius falls to the Mysterious Stranger!
====
15510
The next combatant, a mystical mer of unknown origin!
====
15511
He claims to come from a subterranean realm in the depths of Nirn itself!
====
15512
Here he is, folks … Norirtil the Nefarious!
====
15513
Norirtil will be returned to the earth from which he came!
====
15514
Then we leave our brother with the truth, flesh-walker.
====
15515
Madness! The rot affects you, flesh-walker!
====
15516
Who dares disturb my slumber?
====
15517
You'll never best my generals!
====
15518
A lucky feat, mortal. The staff is still mine.
====
15519
Insect! You will never hold the staff. Never!
====
15521
My my, you people certainly are eager to die ….
====
15523
You'll never reach Maleel!
====
15524
You've already lost! While you charged in, we went behind and killed your king! Ha!
====
15525
Someone's inside. They said this place would be deserted!
====
15527
As good a place as any. If that clerk has any sense, he'll find it.
====
15528
This is Line 1 of Conversation 1.
====
15529
This is Line 2 of Conversation 1.
====
15530
This is Line 3 of Conversation 1.
====
15531
Been looking forward to this all … who in Oblivion are you?
====
15532
You have been judged! You won't escape!
====
15534
So, why do we even have a Mages Guild here?
====
15535
The king thinks it's important, I suppose … keeping up appearances for the rest of the Covenant.
====
15536
Is it true what people say? About the banekin dancing atop the tower at night?
====
15537
I heard there's a High Elf in there who eats nothing but fire salts all day long.
====
15538
Our deeds today will be remembered for generations to come, brother. Lead on!
====
15539
Morwha's bosom! Let us give the tower a wide berth, shall we?
====
15540
I'm afraid so. My brother said he saw a man turned into a monkey just by walking in the tower's shadow.
====
15541
Ladies and gentlemen, welcome to the Swordmaster Arena and the qualifying rounds of the Swordmaster Division Championships!
====
15542
Our first challenger, from parts unknown, the enigmatic, the inscrutable, the dangerous … Mysterious Stranger!
====
15543
And all the way from Daggerfall, the Sabre of Salvation! The Cutlass of Caring! Here he is … Mirten!
====
15544
Mirten has fallen! The Mysterious Stranger has taken Round One!
====
15546
Our next contender was once expelled from the Vinedusk Rangers for her overzealous ferocity!
====
15547
You may know her as the Lightning Knife, the Shocking Striker, or the Thunderbug!
====
15548
But we know her as … Thael the Impaler!
====
15549
Thael the Impaler has been eliminated!
====
15550
Did you hear that? They must have gone through the crypt! Quickly! We must stop them!
====
15551
And now. The third and final qualification round!
====
15552
Our next challenger is a fearsome opponent from Rawl'kha!
====
15553
Her blade may appear blunt, but it is heavy enough to sever limbs from torsos!
====
15554
This must be the source of the Daedra. You must stop it, whatever it is. Bakkhara's claws have been unsharpened.
====
15555
Ladies and gentlemen, I give you … Rayfa the Reaper!
====
15556
Rayfa is down! We have a new challenger for the main arena! The Mysterious Stranger!
====
15557
You mentioned Dwemer ruins in your message. Where might they be?
====
15558
Further down the tunnels, beyond the door. That's where the kwama first broke through.
====
15559
We have to get there. I'd like to see those ruins.
====
15560
My son … you failed me. Now, you will die!
====
15561
Another sacrifice? How delicous. Let's see if you're strong enough to become one of my pet thralls.
====
15562
Please … hurry … one of us must be saved ….
====
15563
Pack your things, wife. We are going back to Bergama.
====
15564
But my husband, we have just arrived! I cannot bear another journey across the sands so near to the birth.
====
15565
We have no choice, my love. Ra-Netu are emerging from the waves. We aren't safe here.
====
15567
Peace, Jalinah. Save your tears to water our grapes. Now quickly, prepare your things.
====
15568
The lighting—it burns! Keep away from me!
====
15570
Ah, there you are. I'm glad this works. I have good news for you.
====
15571
As I have told you repeatedly, the king is occupied. Governing.
====
15572
Yes, but as I said, High King Emeric has sent me here with vital news concerning the war effort.
====
15573
…I simply must speak to the king at His Majesty's earliest convenience.
====
15574
In this place, the only king you need concern yourself with is the thrice-blessed Fahara'jad, Tava's blessings be upon him. 

I'm afraid the immediate crisis at the docks takes precedence.
====
15575
Amazing! Do you know what this is? This is Rkugamz!
====
15576
Give me a minute to catch my breath.
====
15577
I have no doubt that these ruins are Rkugamz. The physical ailments we've seen could have been caused by the legendary Engine. If we find it and disable it, the ruins should be safe to traverse.
====
15578
Raz, you old mouser! Where's that rescue party I ordered?
====
15579
You're not Razum. Where is he? We've got a prisoner to interrogate.
====
15580
What is all this water? Can't we have one dry spot in this place?
====
15581
Some Maormer magic. We caught one spying and brought him in for questioning.
====
15582
Hey! Stranger! Come here. I may be able to help you.
====
15583
You won't get anything from me, shore-scum!
====
15584
Hrr. Seems the shipwrecks may be in danger as well. Let's talk somewhere drier.
====
15585
You think you can steal from the Crosstree Bandits?
====
15586
Walk away. The Crosstree Bandits won't stand for competition.
====
15587
By the Divines, what is that noise?
====
15588
Why would they attack us? Don't they know we're here to help?
====
15589
Something has altered these kwama. I've never seen anything like it. They're as aggressive as the miners ….
====
15590
We are doomed if we stay here.
====
15592
Ladies and gentlemen. Fiends and friends. We now present the main event!
====
15593
No doubt, you've heard our contender's name mentioned with awe and respect. The Mysterious Stranger, champion of all three arena divisions, has issued a challenge to duel for the Grand Championship!
====
15594
I am excited to announce that this challenge has been accepted by the reigning champion!
====
15595
Without further ado, here to defend her title as the Grand Champion of Thizzrini Arena …!
====
15596
Please give a warm welcome to … Ishalga, the Queen of Pain!
====
15597
Sweet Mara, look at them … someone's going to have to fight through that.
====
15598
Your winning streak is over! Ishalga will paint these walls with your blood!
====
15599
Ladies and gentlemen, we have a new Grand Champion! Give a big cheer for … The Mysterious Stranger!
====
15601
Now, quickly, destroy the crown. Place it in the furnace. Burn that abomination. For the Queen and the Dominion!
====
15602
I'll require accomodations for myself and my aide. You'll provide them, of course?
====
15603
Erm … that will not be necessary. Khajiiti fare is too … cultural for my palate.
====
15604
Naturally. Will you be dining with us, as well?
====
15605
If we kill the challenger, Ishalga said we can keep the skooma. It's worth a fortune!
====
15609
I'll burn down the forest! You hear me spirits?
====
15610
No! Let us go. I'll lead my tribe back to Shrouded Vale!
====
15613
We did not expect you so soon, <<1>>.
====
15614
One must arrive early to see the truth of things.
====
15615
The truth? But we have nothing to hide, Inspector.
====
15616
I hear that often, Clan Mother. Far too often.
====
15617
The great storm was not kind to us. Still, we have the matter in hand.
====
15618
I can't help but notice the abundance of vermin about, Clan Mother.
====
15620
Indeed, we brought in a specialist. This one assures you, Inspector, the matter will be resolved shortly.
====
15621
Will you be staying with us long, Inspector?
====
15622
As long as necessary. One can only tolerate so much fresh air.
====
15623
Truly? Then we'll endeavor to make your stay comfortable.
====
15624
Don't fret overmuch. If my duty requires it, I can tolerate such … rustic accomodations.
====
15626
Clan Mother, tell me your thoughts on the skooma trade.
====
15627
Moon sugar is more than a spice, to some of us. Using it to brew skooma is an abomination.
====
15628
Then you would have no idea who might supply such an operation …?
====
15629
None in this one's employ. We want nothing to do with skooma, Inspector. If we learn any of our customers brew the stuff, you'll be the first to know.
====
15630
How was your voyage to our island? You arrived before the great storm, yes?
====
15631
Yes, we arrived in Mistral before it struck. I understand the rest of the fleet was not so lucky.
====
15632
My condolences, Inspector. Khenarthi's price is not always so high. We can only hope she'll return some of those she has taken.
====
15633
Place the crystal into the machine. Then insert an antipodal rod into each pillar to start the unmelding process.
====
15634
One Daedric portal closed, as promised! Now that's how to do it … with style!
====
15636
The Withered Hand sent me here to die. I'm quitting.
====
15637
We have to get out of here—I fear Kargand has been compromised. I'll open a way out.
====
15639
<<1>> offers his deepest thanks for saving him.
====
15640
<<1>> was taken to the cave to be sacrificed! You must help him!
====
15641
<<1>> is free! Thank you, walker!
====
15642
This realm is collapsing. We should go.
====
15643
Honor and praise. See to the others.
====
15644
I heard the Maormer talking about calling beasts from the sea!
====
15645
There's no question, <<1>>. Your specialist certainly showed the vermin their place.
====
15646
Of course, Inspector. We could expect nothing less of our specialists!
====
15647
<<1>>, make a note. "Unorthodox methods, but vermin-free."
====
15648
There's no change, auntie. The sickness is spreading.
====
15650
Tell me, Clan Mother. Wherever did you find this specialist of yours?
====
15651
Rajhin's own luck, Inspector. As though ja-Kha'jay provided us with the one we most needed.
====
15652
Tell the spinner she must do something. It can't spread to the plantation!
====
15653
She's doing all she can. I'm sure of it.
====
15654
Quaint. Might I suggest a more rigorous selection process? Freelancers are not always so … competent.
====
15655
As you can see, vermin aren't tolerated at <<1>>!
====
15656
A spectacular display. If all your hirelings are as capable as your specialist, you've no need to worry.
====
15657
This one is delighted by your words, Inspector.
====
15659
Ah, more mortal blood! And what experiment shall I subject you to, I wonder?
====
15660
Now that my strength has returned, I can open a portal to the Hollow City.
====
15661
This portal will only remain open for a few minutes. I hope to see you again in the Hollow City.
====
15662
The nightmare is over Kargand. Rest.
====
15663
This one is strong enough to open a portal now. We shall go to this Hollow City Zur has heard so much about.
====
15664
The portal shall remain open for only a few minutes, my friend. Zur hopes to see you again in the Hollow City.
====
15665
Soldier, look after these people. Once they're settled, report back to <<1>>.
====
15666
This poison causes nothing but pain!
====
15668
There's a trick to getting into the gatehouse proper, but for the life of me I can't remember what it is. Not to worry, though. I'm sure it will come back to me.
====
15669
It's all coming back to me! There's a lever across the chamber. Just give it a good tug and that flywheel will be spinning in no time.
====
15670
Ah, of course! I remember now! There's a flywheel in each of the side antechambers. We need to start them spinning to open the main door.
====
15671
What an impressive door! Look at that craftsmanship. Remarkable! Grunda always had good taste, I have to say.
====
15672
Get up, scum. This is what you get for brewing skooma.
====
15673
It's a long walk to <<1>>. Don't try anything stupid.
====
15676
Soldier, keep watch. Head to <<1>> in the morning.
====
15677
Darien has rushed on ahead, as usual. I shall proceed with caution and see if I can keep him focused on the task at hand.
====
15678
What, no tea? No biscuits? We are not barbarians!
====
15679
Well, that was disappointing. Hardly worked up a sweat!
====
15680
I'm more than ready to get out of this awful place. Meet me outside, there's a good chap.
====
15682
Approach, newcomer. Converse with me.
====
15683
Tall Papa give me peace. Does this pile of wood have a bottom?
====
15684
Be glad we have a barricade to clear. Had Tava's winds blown toward the bay, the whole dock would have burned.
====
15685
Taking our honored dead with it, no doubt.
====
15686
Shame they built it in such a hurry. This crate was filled with Cyrodilic wine.
====
15688
Imagine the warm waters off the coast of Summerset.
====
15689
Oh, I remember this! I know how to get back from here! I'll meet you back at my parents' tent.
====
15690
On that island, each stone, root, and flower was meticulously placed and nurtured by magic; a unique form of magic only ever to be wielded by two Altmer.
====
15691
I don't think this is the right way. I'm going back to my hiding spot.
====
15692
One of those two Altmer is now awake on this island.
====
15693
This doesn't seem like the right way to me. Maybe we should head back.
====
15695
Pain lies ahead. Turn back, master. This is not the place for us.
====
15696
Master, no! The flames burn us! It hurts, it hurts!
====
15700
What-what have you done to me? You witch!
====
15701
Quiet down, Ferhad! And Sit! There. Good dog.

From now on, if you want a biscuit, we are going to have some new rules.
====
15702
Mmmmm. Mmmmm. I have a feeling I'm not going to like this.
====
15703
Oh I am! I am the perfect man for the job. Just tell me what you need, and I can make it happen!
====
15704
I'll see you on the Two Moons Path.
====
15706
What's going on here? No one move!
====
15707
This one is so sorry, Juline. I do this because I must. One of us has to make it out of here and get back to our mission.
====
15708
Why, my dear friend? Why have you done this?
====
15710
Get out before they send more guards!
====
15711
The cell doors are open! Let's go!
====
15712
Lyris killed the guards! Run for it!
====
15714
To ashes and embers, as it should be.
====
15715
Now for the rest of them. You lead. I shall strike from the shadows.
====
15717
Hearken to me, Redguards! Now we see Ruptga's retribution for our Forebear king's blasphemous rule!
====
15718
He shares water with Breton witches and Malooc's cursed sons! He has turned his shadow on Yokuda's true ways.
====
15719
Priest. I do not seek conflict so soon after tragedy, but you must go from here—immediately.
====
15721
Do you give this command in Fahara'jad's name?
====
15722
It is so. You are fomenting insurrection in time of war. Were you not a priest, I'd arrest you.
====
15723
You can silence me, sword-bearer, but Ruptga's will shall yet be done.
====
15724
We found the Mourning Stone on that pedastal. Wait, that's <<1>>! What's he doing up there?
====
15725
Centurion Gavo! Good day, sir.
====
15726
At ease, soldier. A good day indeed!
====
15729
I'll be in the tower. Make sure I'm not disturbed.
====
15730
Laugh all you want … you will still be dead … before I am.
====
15731
Zara, my dear. Allow me to make our friend a little easier to kill!
====
15732
Ishalga, my lovely! You honor me!
====
15733
<<1>>, you did what mother could not.
====
15734
I did what I knew to be right. To restore our family's honor.
====
15735
I can't oppose you. I don't slay the living, only the dead.
====
15736
Run along, little worm. A brief reprieve only. I'll find you and your kin.
====
15737
You've proven worthy of our name. Do you understand?
====
15738
Yes, Mother. I'll dance beneath the two moons, as you've taught me.
====
15740
Go on and tell my father what they're planning! I'm going to call the guard to the vault!
====
15741
Oh, thank you. The rest who opposed Faenir have already escaped.
====
15742
Then we must complete your training.
====
15743
Deal with them, I am nearly finished.
====
15745
No interruptions. Yes, sir.
====
15747
Now, to Faenir, quickly. My blade does not enjoy being denied a meal.
====
15748
Lead on. I shall strike from the shadows.
====
15749
Tholbor, I can't let this whelp defeat you! I think it's time for you to get a second wind!
====
15751
Let this one make things a bit more interesting.
====
15752
No you weren't! This one was here long before you.
====
15753
This one needs a quick refresher, then she will have your head!
====
15754
Yes! Yes! Spared from discorporation! Now, let's get that door open.
====
15755
Worthless animal. Burn in the fires of Oblivion.
====
15756
So the girl failed to eliminate you. No matter. I will remedy that.
====
15758
It's too late … he can't be stopped ….
====
15759
There he is! Looks like they've got him under guard.
====
15760
Look! There's that mealy-mouthed swine-rutting Tharn!
====
15763
Spider weaves the web around its prey ….
====
15764
Scorpion's poison courses through its prey …
====
15765
You don't have the will for this. But I do, cub.
====
15770
I saw one of the bandits press a stone over here to deactivate the traps.
====
15771
Over here! They appear to be in some sort of catatonic state.
====
15776
Raz will meet you back at the Thalmor headquarters. The Trethane must learn of this immediately!
====
15777
I smell death in here, Sameer. Gods, look at the walking bones! Do these Elves have no shame?
====
15778
This is the right thing to do, Haqmir. I am sure of it.
====
15779
I accept my sentence. I will go.
====
15780
Nonsense. You will make a great king. I love you, Haqmir.
====
15781
I just want to make you understand!
====
15782
Freedom! I'll add you to my wardrobe!
====
15783
Thallik told me about you. Said I had nothing to fear. But you do. You do.
====
15784
How dare you interrupt my special time with Kinlady Estre!
====
15785
You beat one of the champions. Impressive! Now the game is finally getting interesting!
====
15786
Do try to hurry, Coristir. This rabble isn't worth our time.
====
15788
Thanks again and be careful. Watch out for the traps!
====
15789
The guilty are drawn to us like torchbugs to honey. Come and be judged, mortals.
====
15791
Mara bless you! I thought for sure I was going to be burned alive!
====
15792
What … what was I doing? I … I need to find the others.
====
15793
I've got to get out of here. Good luck!
====
15794
Of course I love you, but we are oathbound, Laniriel.
====
15795
Our oath ended when the Orcs felled the Root Trees!
====
15796
Enough. The oath is sacred.
====
15797
I heard something click. It sounded like you got it open.
====
15798
Come forward, Erunor, caretaker-to-be.
====
15799
I, Erunor, in accordance with the Oath of Protection, stand ready.
====
15800
On behalf of the Wilderking, will you care for the Fading Tree?
====
15801
I am honored to serve the Wilderking and our people.
====
15802
The Fading Tree is yours to protect. May the years pass quickly.
====
15803
Erunor! Seeing you gladdens my heart!
====
15804
Had I known sooner about you … about us ….
====
15805
I thought we would have more time. And now, we shall.
====
15806
Prepare for our journey, beloved. I will join you soon.
====
15807
I leave joyfully, knowing you'll be with us.
====
15808
Arise, my beauty! Taste the air once again!
====
15809
Yes, your father commands you. Kill!
====
15810
Back foul temptress! I'll hear no more of your lies!
====
15811
I am sorry my brother. The risk is too great. I cannot let you live.
====
15812
The Harvest Heart is destroyed!
====
15814
Now, now, Tharn. No telling my secrets.
====
15815
Go to your room, Abnur. I will deal with you shortly.
====
15816
And you. The thorn in my side. The pebble in my shoe. How strong are you? Shall we test your limits?
====
15817
How infuriating! The process drains the energy from most victims, yet you keep fighting!
====
15818
Your strength surprises me. But how much more can you take, I wonder?
====
15819
How dare you betray me, Tharn? Your suffering will be legendary!
====
15820
Mannimarco! You dare attack the chancellor of the Elder Council?
====
15821
His power wanes, Vestige! Strike him down, while his attentions are on me!
====
15822
Ah, dear Lyris. Your old position at the Foundry is still available. We'll even give you your own set of unbreakable chains.
====
15823
Bakkhara … I'm not beyond redemption. Don't do this.
====
15824
I'm sorry Kargand, there is no other way.
====
15826
How … how did I get here? I … I need to get away!
====
15827
Oh, my poor Kargand. I'm so sorry it ended this way.
====
15828
We have gathered here to usher the Champions onto their next path. The trial path.
====
15829
Please return to me … no matter what you find in there.
====
15832
Impressive. Most impressive. No one in the history of my games has ever defeated two champions. But now, you must face one more challenge.
====
15833
Defeat my guardians and reach the portal to claim your reward!
====
15834
Help! I'm trapped! Please, help me!
====
15835
You won't face the Observer alone. We're in this together.
====
15836
A barrier spell on the door? How pedestrian! Give me a moment and I'll open the way.
====
15837
By the Master's grace, I summon these fonts. May they power me with his wrath to crush my enemies.
====
15838
I can feel his power coursing through me! Minions of Molag Bal! Hear my words and defeat the enemies of the Mace!
====
15839
Time to take care of you myself!
====
15840
The Shackle sends metaphysical chains of energy across the planar chaos to latch onto our world.
====
15841
While the Dark Anchors have been able to pull portions of Nirn into Coldharbour, the Great Shackle has the power to steal our entire world.
====
15842
I must be weaker than I thought. That took a lot out of me. Once we get inside, you take the lead.
====
15843
I appreciate the help, and I won't forget this. I'll return the favor one day. You can count on that.
====
15844
You have my thanks, friend!
====
15845
Rest for now my brother. The Mages Guild will help you. We will purge this corruption from your soul.
====
15846
Defend me while I cast this extremely powerful and fantastically impressive spell.
====
15847
Let's move out! The Great Shackle isn't going to destroy itself, you know.
====
15848
I did it. The Great Shackle has been shattered! The threat of the Planemeld is no more!
====
15849
Enough! We can discuss this back in the Hollow City. I'll open a portal before this entire place collapses on top of us!
====
15850
You dare interfere in my master's plans?
====
15851
You saved me! I'm sorry, but I need to run. I have to find the others!
====
15852
Such an interesting mortal.
====
15853
Your assistance might be just what I require.
====
15854
Foolish mortal. He escaped to my sanctum, but he cannot escape his fate.
====
15855
This creature is no different than those who burned your farm.
====
15856
Aranias, my child. Raise the ground up to trap this animal.
====
15857
Aranias. Do you remember how helpless you were when your farm burned?
====
15858
The trick is small stitches, you see …
====
15859
We shall see, Treeminder. We shall see.
====
15860
I should never have left this place.
====
15861
And just where did you think you were going, Glorwin?
====
15862
Talk to Hautt and Hridi. Perhaps they remember where they hid the lute and daggers.
====
15863
I suppose that sheds a little light on the Soul Shriven. We should keep an eye out for other notes lying around the tower.
====
15865
As you can see, our artisans have built some small amount of civilization amidst this barbaric wilderness.
====
15866
Marbruk will soon be a jewel of the Dominion in this backward territory.
====
15867
As one would expect, we have encountered scattered protests. Nonsense about "protecting the trees".
====
15868
The local Bosmer are disorganized and flighty. Such outbursts usually fizzle out of their own accord.
====
15869
Ah, the Mages Guild. If you would follow me inside.
====
15870
The Bandit's reign of terror ends today!
====
15871
Shazah. My daughter. It's good to see you again.
====
15872
Now everyone please rise and raise an uproarious cheer. The Grand Champion herself is about to appear.
====
15876
You've become so adept with magic, my daughter. Your wisdom has far exceeded my own.
====
15877
Now everyone please rise and raise an uproarious cheer. The Grand Champion herself is about to appear.
====
15879
Father, you are my guide. Why are you here? What am I to learn from this cleansing?
====
15880
My Shazah, always so eager to learn. Cub, you and your sister have a connection that transcends knowledge. Now, you must face my past. Pray at the lunar shrines.
====
15881
Thank you for your wisdom, Father. Goodbye.
====
15883
Meet me outside, stranger. You'll get your reward out there.
====
15885
Ladies and gentlemen. We have a new Grand Champions. Give it up for the … Mysterious Stranger!
====
15886
Behold, the Mages Guild. The paint is still fresh. A marvelous addition to the city.
====
15887
Work remains, of course, but one does what one must on the fringes of the Dominion.
====
15888
The vault is below. Follow me.
====
15889
Puny, wingless, mortal fools! I'll feast on your flesh after my little pet rips it from your bones!
====
15890
You killed my darling creature! I'll tear out your hearts and serve them to my father on a silver platter!
====
15891
Don't … don't let it take me! No!
====
15893
Pardon me. I would speak with you.
====
15894
This way, hero. I want to collect some honey before our grand duel.
====
15895
This is your last chance to turn tail and run before I destroy you.
====
15896
Help me collect honey from the hives on this side of the island and I'll put beautiful flowers on your grave.
====
15897
I miss this place. I should have never left.
====
15898
We have to get to the bottom of this.
====
15899
The fact that Jofnir's killer is still out there is unacceptable.
====
15900
And where is Sees-All-Colors through all of this?
====
15901
Whoever did this will pay with their life.
====
15902
Don't worry, Svalkmar. Justice will be served.
====
15903
Do you sit and beg if the Dominion ask you to?
====
15904
Still no word on Sees-All-Colors.
====
15905
She played such an active part in the original investigation.
====
15906
When I get my hands on that scaley —
====
15907
We know Svalkmar. We all want justice.
====
15908
And we'll have it. We have much to discuss.
====
15909
I'll start the ritual. Get ready to defend me.
====
15910
If we're going to be trapped here, we might as well enjoy ourselves.
====
15911
Good job! You held them back long enough for me to complete this portion of the ritual.
====
15912
Defend me while I perform this portion of the ritual.
====
15913
Thank you for assisting me. This portion of the ritual is complete.
====
15915
These bastards burned everything for no reason.
====
15916
That'll show them. No one attacks my island.
====
15917
The Heritance taught me how to fight back.
====
15918
I wish I could get out of this story…
====
15919
You don't think he's referring to your gem, do you?
====
15920
I understand your concerns but think of the potential rewards. These woods have long been rumored to house a powerful forest spirit.
====
15922
There is something off about these Bosmer. Something wild. Feral. Are you sure they just won't attack us?
====
15923
I agree with the Apprentice. How are we to get past these Bosmer if they try to stop us?
====
15924
One more adjustment … there! Now I can draw even more energy from the mage!
====
15925
We have visitors it seems. Perhaps they can be of assistance.
====
15926
There you are! Things are getting a bit strange inside the Flagon.
====
15927
Regardless of what he's told you, Magistrate, Istah and his bailiffs have made no progress in their investigation.
====
15928
Our work is finished. Let us return to Longhaven.
====
15929
Captain Ethrel, look at me, we're going to make it through this.
====
15930
Captain … Captain! Damn it all.
====
15931
Honestly, I'm more worried about the Withered Hand than these disappearances, Councilman. We just have to give Istah more time.
====
15932
That should be all of them. Good work.
====
15933
I don't know. Bailiff Fakimal—the one who lives at the northwest edge of town—I heard he was ignoring evidence in the case.
====
15934
We can't believe everything we hear. You have my word though, if necessary, I will deal with Istah.
====
15935
The person behind the disappearances is definitely a Crown. No doubt about it.
====
15936
Because there were shreds of a Crown dishdasha left at one of the crime scenes.
====
15937
Now that's low, even for you. How could you possibly know that?
====
15938
Are the bailiffs covering that up? This is the first I've heard of it.
====
15939
Strange winged beasts—pets of the vampires … or were they once Bosmer themselves?
====
15940
The web-weavers make fitting companions for the vampires and their enthralling mist.
====
15941
Our brother Istah has not visited the fellowship house much of late.
====
15942
Truly? What possible reason would the guards have for keeping out a bailiff?
====
15943
No, but one of the bailiffs was here. Believe it or not, the guards almost didn't let him in.
====
15944
His Crown dishdasha was all shredded up. I suppose it happened when he arrested someone. I just gave him a new one.
====
15945
Your mug is empty. How can you resist the fragrant aroma of the Everfull's Special Blend?
====
15946
You draw your sword when you're frightened, Khali. Just like when you were a little girl.
====
15947
This vault holds many rare plants that no longer exist in the Summerset Isles. Do take a closer look. I am no scholar of botany, but I know something about our specimens.
====
15949
Even as a cub, you were filled with such anger. After I died, that anger grew. Now, you laugh and curse in turn.
====
15950
Mother, Namu … we lost you so long ago. And you were gone so much. Why are you here?
====
15951
Hey! Are you down there? I need to speak to you!
====
15952
I know, Khali. But you and Shazah had each other. A bond that transcends your rage. Now, face your past. Face my rage. Pray at the lunar shrines.
====
15954
Justice Istah. You are hereby found guilty of obstructing an investigation, and conspiring against the people of Bergama.
====
15955
This room holds Ayleid relics uncovered across Valenwood. Interesting, aren't they?

We've removed any dormant traps, that we know of, so feel free to examine them more closely. I will answer any questions you have about them.
====
15956
The promised one has finally arrived. The Light of Meridia is yours to claim. With it, you can finally set me free.
====
15957
I do not know from where these charges originate, Magistrate, but I am innocent. You will see. The truth will come to light.
====
15958
You will remain here until a thorough investigation has been completed. I am sorry, Istah.
====
15959
Mane Akkhuz-ri, it is a pleasure to meet you. The Khajiit and their faith will be the Dominion's bulwark against the darkness.
====
15960
Thank you, my Queen. May the Bright Moons guide us in our new endeavor.
====
15961
Behold. The Staff of Magnus.
====
15962
Glad you made it. Just hold the keys up to the pillars and we'll be on our way.
====
15963
What? What happened? Where is it?
====
15964
This must be the main "living" quarters. Faenir must be near. At last, my prey is within reach.
====
15965
Come on you dogs! We need to get this load of bodies out of here. Alasan is waiting.
====
15966
So that explains what we saw as we slew them. They bound themselves to the skull. Dark magic often comes with a heavy price.
====
15967
Chosen of Marbruk, your queen has arrived! Present yourselves!
====
15968
Bear witness to the glory of Queen Ayrenn, hope of the Dominon!
====
15969
Our ticket's up. Ladies first!
====
15971
No! We must treat with them!
====
15972
That should do it. If that doesn't get my clan's attention, nothing will. Now let's get the head of the champion and get out of here!
====
15973
So this is the outsider that Faraniel has been dragging around the forest? Interesting.
====
15974
Let me handle the talking. I have a way with words.
====
15975
My woodland friends, I come with good tidings from the Mages Guild. We seek a relationship of mutual learning.
====
15976
My friends, there is no need for weapons. We come in peace!
====
15977
The maiden has decreed that you have no place here! You'll feed the earth tonight.
====
15978
You knocked down an old man!
====
15979
I've had just about enough of this.
====
15980
Kill them! Take the relics!
====
15981
I think everyone needs a drink. How about some more mead!
====
15982
Jone and Jode, you have shown the way to Rid-Thar-ri'Datta. This one is your humble servant.
====
15983
By your light this one will lead his people. By your light will this one imbue balance to the Khajiit.
====
15984
Jone and Jode have spoken. Shazah, Khali … you were both born beneath the same moon. Never before has this happened. Never before have the Bright Moons gifted us this way. Forevermore you will be known as the "Lunar Champions."
====
15985
We … we understand. The Mane is strong, and we are … we are new.
====
15986
Yes, we understand. We're an embarrassment! We didn't ask for this. We were born this way, moons-be-damned!
====
15987
You're <<1>>'s ally, yes? Please, disable these traps so she can make it to us safely.
====
15988
We've seen you fraternizing with those Crown curs. Be cautious. You may well be their next victim.
====
15989
Fair winds and blessings, wayfarer. War may come between Crown and Forebear eventually, but it shall not begin in Bergama thanks to you.
====
15991
Hail <gender tag>. Are you new to Bergama? I've not seen you at the gatherings. Things here are grim indeed. Crown dogs are abducting our brothers — it is likely that they have been slain in secret. Remain vigilant.
====
15992
By Tava's red feathers, I am glad we did not take up the blade too soon <gender tag>. These Crowns are foolish, and arrogant, and intransigent — but it does my heart good to know that they are not cold-blooded murderers.
====
15993
We have been trying to transplant this unusual variety of Redwort plant into Summerset for some time.
====
15994
We found these in a Valenwood cave, of all places.
====
15995
Crimson Nirnroot. We thought it was a Nord tall-tale.
====
15996
Alchemists pay a dear price for this plant. It will be the jewel of the royal gardens.
====
15997
The moon shiens down upon you. You are ready to continue along the path. I shall unlock the door. I shall meet you on the other side.
====
15998
Scholars believe this relic was broken into pieces when it fell from the heavens. They believe there may be others in Hectahame, the legendary center of Valenwood.
====
15999
This helm is actually from our own collection, but one of our Bosmer … allies … stole it, and then returned it in exchange for a song.
====
16000
The tree-gifts. We're not actually sure what it does.
====
16001
Sir Cadwell came through again! That crazy knight is starting to grow on me. Should I be worried?
====
16003
Hello again! Need a way out?
====
16005
You must be the ugliest princess ever rescued from a tower, Tharn.
====
16006
We don't want any more mead! Get out of here!
====
16007
All right, there should be a grate that leads out into town over there. I'll follow you from here on out.
====
16008
Shor's bones! We've been deceived!
====
16009
That was less than dignified. We will have words, recruit.
====
16010
Your souls are mine! You may as well drink up and accept your fate.
====
16011
I want to hear you beg or I'll cut off the supply of Special Blend!
====
16012
You're going to have a lot of explaining to do, Tharn!
====
16013
We won't be getting out this way — there are terrible things in the waterways.
====
16015
Outsider! Step forth and hear the decision of the council of elders.
====
16016
These three cups contain moon-sugar elixir, a sacred potion. They will allow the light of the moons into your souls. Champions, step forth and drink the elixir.
====
16017
This third cup is for the Moon Hallowed, who will walk with the Champions on their path. Hallowed, step forward and drink the elixir.
====
16018
Hallowed, speak to <<1>> or <<2>> and begin to walk the path of trials. Bright Moons go with you.
====
16019
Hope to see you again somewhere less … horrible.
====
16020
I guess I have to be the hero this time, right?
====
16021
Don't worry about me. Imagine the stories I can tell once I break out of this place.
====
16023
Do you think it's funny to torment Hazazi? My tail swishes angrily at you.
====
16024
This is a dark moon, but Azsu's claws are bared and he will do what he must.
====
16026
You worthless rag! This tomb can't hold me forever!
====
16027
Do you know how to fish? Or do Dominion soldiers only eat what they steal from others?
====
16028
Try to restrain your bloodthirsty urges. You won't be murdering anyone in the name of the Dominion here.
====
16029
More are coming! We have to leave him!
====
16030
That hut. This place … are those supposed to be Knahaten flu victims?
====
16031
Colovian bastards. Where are you?
====
16032
I know there are more of you. I can smell you!
====
16035
Nelhilda, please come here.
====
16037
I need to get this off my chest. I made the deal that doomed us. I made the bargain with the Daedric Prince.
====
16038
Father! Why would you do such a thing? I lost my love to this cursed place because you weren't selling enough mead?
====
16039
How can I ever forgive you for this? I never want to see you again!
====
16040
Come, mortal. Let's not waste time, shall we?
====
16041
Nelhilda was the only thing that kept me sane in this dread place. What will I do now?
====
16042
Why are your clothes all wet?
====
16043
Mother! What do you think of this tree? How about this island you're standing on?
====
16044
The ground is soaked. I will need new shoes now.
====
16046
What? You made the ground soggy?
====
16047
The island. I made this little island!
====
16048
What? Ara, what do you mean you made it?
====
16049
These trees, those rocks, none of this was here yesterday. The ground is wet because I used my magic to pull it up from under the water.
====
16050
Oh, Ara. What have you done?
====
16051
Mother? What's wrong? Why are you walking away?
====
16053
Oh good, another projection of Tharn! Maybe if we ignore him he'll go away.
====
16055
We have a prisoner. Perhaps he can shed some light on where we can find this forest spirit.
====
16056
This must be where I am to meet my guide.
====
16057
So they killed Ahainar-jo? His death will not be a hollow one. We've managed to capture a prisoner.
====
16058
Hey! What're you messing with up there?
====
16060
Not very big, is it? Oh well. Now, cast the ritual from the book.
====
16061
What … what just happened? He's gone!
====
16062
Look at the coward run. This isn't worth my time. Let me know when you finally find someone worth the effort to kill.
====
16063
Erunor, the Orcs found me! Let me in to your stupid Fading Tree! Why won't ye answer? Help!
====
16064
Brace yourself … wait. Who are you?
====
16065
You smell friendly. Brace yourselves! Here they come!
====
16066
Very well, let's see what he has to tell us.
====
16067
Why? Why my love? Why is this happening?
====
16068
Seems like no matter who's in charge mages aren't appreciated.
====
16069
I hope you like it here. You're about to become a permanent resident!
====
16070
No, it's worse now. One of those drunken brutes almost broke my arm yesterday.
====
16071
The Hunt … it's turned them. This never would have happened if the Dominion had stayed intact! Damn the eagle banner!
====
16072
I'm glad you two showed up. You can help us find … nng.
====
16073
This militia is falling apart. How much longer does <<1>> expect to keep it together?
====
16074
<<1>> said to be patient, and he's never led us astray.
====
16075
Even if you strike me down, Naemon will destroy you.
====
16076
There you are. We've made progress.
====
16077
My father's medical team? Dark moons!
====
16078
We're not safe yet, my love. I can hear … more coming!
====
16079
Norvir loved this lute, but never played a note. Every day he came home from the market to stare lovingly at the lute. "Some day," he thought, "When I retire, I will have all the time to play." That day came—but so did Graccus.
====
16080
Colovians, here? These bastards killed my mother. Let's take them out!
====
16081
Erunor … I thought you loved me.
====
16082
Nng! The pain! I can't go on much longer like this.
====
16083
Thara lived her life by the hourglass. She scheduled everything. She had a place for everything. Her life was order—some jested she was switched with an Altmer child at birth. With order came happiness for her. Graccus ended both.
====
16084
Fardel was never far from this mug. After the death of his wife to plague, he found comfort only in drink. He was loved and supported, but never escaped the darkness. He lived a life of quiet melancholy. Graccus ended that quiet. Ended everything.
====
16085
You killed my mother, you bastard!
====
16087
I don't know what it is, but I can feel a strong magical presence here.
====
16088
What's wrong, my heart? Are you wounded?
====
16089
I don't know. I feel weak. I don't know what's happening.
====
16090
You're weak, just like your mother!
====
16091
Your strikes lack strength!
====
16093
Hold on a little longer, my love … damn it. Yet more coming. Help us!
====
16094
Through there, the doorway!
====
16095
You notice how one merchant almost soil himself?
====
16096
I did! He almost passed out when we told him <<1>> sent us.
====
16097
Can you believe these militia members? They still think they have control.
====
16098
<<1>> did good job infiltrating and taking control. We make whole camp refuge for bandits soon.
====
16099
We can't hold this place. Got to get out of here. Follow, if you would live.
====
16100
Local merchants so weak, easy to extort.
====
16101
Just wait till we don't have to tip-toe around these milita goodies.
====
16102
This magic is incredibly potent. We may need to combine our efforts to open this door.
====
16103
I have a bad feeling about this. We can still turn back. We have our lives to think about.
====
16104
The fauna is fascinating in here. It's infused with magic.
====
16105
Nonsense, Draval. Think of all the terrifyingly beautiful things we've seen here. I could release an entire codex from today's findings alone.
====
16106
You need to help them—she's slaughtering us!
====
16107
Quickly, return to the barrier!
====
16108
The Cleansing is complete. <<1>> and <<2>> have left the path of the Lunar Champions behind.
====
16109
The portal is closed!  We make a most effective team, my friend.
====
16110
Watch and learn, my friend. Watch and learn. Let me show you how to close a Daedric portal.
====
16111
These creatures do not frighten me. Let us close this portal.
====
16114
So nice to see you again, my dear Selene.

Your secrets belong to me, now. Even in death you will help me in so very many ways.
====
16115
my Queen! I've failed you.
====
16116
You made a deal with the Guild. Not with me.

Your soul will make me one of the most powerful mages in the Guild.
====
16117
Listen, everyone! We're going to the Hollow City! Join us! We're Nords and we can handle whatever Coldharbour throws our way!
====
16118
You won't be sorry if we ever get into an actual battle.
====
16119
I know—he says I have to spar with <<1>>.
====
16120
True, but now he's making us do the same weapon drills as the other recruits.
====
16121
Well, with <<1>> back in charge we're finally getting some respect.
====
16122
You ready to admit defeat yet?
====
16124
A challenge? Good. I saw which tent you came out of, meddler. I'll make your death a painful one.
====
16125
<<1>>! You have been challenged to an honor match! Show yourself!
====
16126
The Den of Lorkhaj … it's even more beautiful and horrible than I could have imagined. Come, Hallowed.
====
16127
The Dremora are keeping the seal intact! You'll have to kill them too!
====
16128
The Dremora replaced the destroyed crystals!
====
16129
These crystals are powering a seal protecting the sigil stone. We're trying to break them, but it'll take time.
====
16131
Focus! Our friend hunts for us.
====
16132
We're trying to destroy the crystals protecting the sigil stone! Keep that abomination off of us!
====
16133
We did it! You were amazing! Now let's get that sigil stone before the Daedra advance.
====
16134
Where did he go? What just happened here?
====
16135
Leave me here, my love. Find safety. I can fend for myself.
====
16136
Don't say that. You'll be well. There's still hope, love. There's still hope.
====
16137
What's wrong? What's happening?
====
16139
No, love. I won't. I can't leave you!
====
16140
Get out of here before I hurt you!
====
16141
Help me! You're the only one I can trust. Save your Queen!
====
16142
I've finally put you down, cat. Just try to meddle now!
====
16143
Please, <<1>>. You must eat. You're wasting away to nothing!
====
16144
No! <<1>> is mine! You won't take him from me!
====
16145
We trusted you! How could you betray your own people?
====
16146
I didn't betray the people. I joined them in ending the rule of a tyrant!
====
16147
Oh, thank you! Let's meet by the wayshrine, just east of this tower. I'll be fine. As long as the Daedra think I still belong to Drasilla, they won't harm me.
====
16148
Follow me! Before more of them come. We have to get out of here.
====
16149
Andur demonstrates amazing potential.
====
16150
Why are we bothering with this girl and her clods of dirt? Andur could melt them with hardly a thought.
====
16151
What do they call her? The Rock Witch? Hilarious. Provincial.
====
16152
Her parents invited me to witness her powers first hand.
====
16153
She lifted the ground up under my very feet.
====
16154
Her demonstration today will not be one of skill, but of character.
====
16155
Andur has one of the little beggars in the field, away from the house.
====
16156
Aranias will demonstrate her talents on the other.
====
16157
Her demonstration will determine how we employ her talents.
====
16158
Good. Good. Now, tear this animal apart.
====
16162
Your nagging is becoming more annoying than my persistent rash. We finally have a secure base—to go back outside without a plan is even too foolhardy for me.
====
16163
You want us to hide behind these walls? To leave our comrades to die while you sip wine and lounge about? You have no honor, knight!
====
16164
Don't lecture me about honor, Elf! You have no idea what I've seen or what I've gone through!
====
16165
A moment, gentlemen. Postpone your exchange of harsh words long enough to acknowledge our visitor.
====
16166
My daughters and I will be delighted to feast on your blood.
====
16167
Attend me, soldiers! We have a war to win and time grows short.
====
16168
What in Auriel's name is this? Who are you?
====
16169
So that's the last Ayleid, huh? I thought he'd be more … dusty. Isn't that what happens when Elves get really, really old?
====
16171
Who's in charge of this group? Step forward and address me.
====
16172
Captain Alphaury was killed. We have no commanding officer at present.
====
16173
Then allow me to rectify that. I shall lead you. We shall recover your comrades and complete your mission. If that does not work for you, your services are no longer needed.
====
16174
I don't know who you are, but you aren't Fighters Guild. You have no authority over us!
====
16175
Do you challenge me, then? Do you want me to kill you to prove my combat prowess to your companions?
====
16176
I wouldn't necessarily mind seeing that. He is kind of annoying.
====
16177
Darien! Don't make this any more difficult than it already is!
====
16178
How can you expect us to lay down our lives for someone we never met? Trust is earned on the battlefield!
====
16179
If you want to survive, if you want to win this, you must trust me. Allow me to explain why you need my leadership.
====
16180
We shall work this out. I understand your reservations. But with my leadership, the Fighters Guild will help us win this war.
====
16181
Shazah … I've missed you. You left me alone in the dark.
====
16183
Shazah? Is that you? You're alive? You're safe?
====
16184
Of course I'm alive. Safe and sound ….
====
16185
Your sister is safe. Her soul has been purified by darkness. Come, join her. Come join your sister.
====
16186
Oh, you want her free? Here is your sister, free. Your sister, my new Dark Mane!
====
16187
Let her go! Show yourself, you bastard! I'll take your face off with my claws.
====
16188
It seems I have the wrong sister … weakling child!
====
16189
Ah, my old friend! I thought we'd lost you.
====
16190
Fine! I'll take care of you myself.
====
16192
So good to see you all again, my friends! I'm glad we all made it here safely.
====
16193
Vanny! You're alive! That's wonderful!
====
16194
Ah, dear Nalia! My heart fills with delight at the sight of you! Yes, I am safe.
====
16195
Where have you been, old friend? Trying to win the war all by yourself again?
====
16196
Well, yes, but I ran into a bit of trouble. Our friend here showed up and lent me a hand.
====
16197
Well, then, you have our thanks. I'm not sure we could have gone on without … without Vanus ….
====
16198
Cheer up, dear Nalia. I'm here now. But our mission isn't finished. We have to destroy the planar vortex and end the Planemeld.
====
16199
Do you have a plan, old friend?
====
16200
I know what we need to do, I'm just not sure how we go about doing it. We need to discuss this with the Fighters Guild. We need a council of war.
====
16201
Dark Mane! Attend me! May the shadows of your dead god imbue you with strength!
====
16202
Praise Tall Papa that the ogrim couldn't find the keys to the cages.  I've almost got these knots untied. Help me finish so I can get out of here.
====
16203
Hillid! Show yourself, you honorless swine! I trusted you!
====
16204
I'd do it again in a heartbeat, you simpering goat!
====
16205
Skordo sent you, didn't he? Thank Tall Papa!
====
16206
I won't kill your precious Fariel. When we take Woodhearth, I'll keep her for myself.
====
16208
Speak of her now, snakecharmer.
====
16209
Did you hear? Some puffed up Altmer took the great stone out from Mourning Springs and an army of skeletons rose from the depths!
====
16210
Yes! But some walker was there to crush them back down with lightning, walls of water … real five-clawed stuff!
====
16211
Yes! And a good thing, too! This one does not like to think about what would have happened otherwise.
====
16213
What do they think they are playing at? We paid them, yes?
====
16214
Who knows? Maybe they got caught? It wouldn't be the first time.
====
16215
@@frustrated growl@@ What do they think they are playing at? We paid them, yes?
====
16216
Climbs, if they don't make the drop soon, let's cut our losses and make for the mainland.
====
16217
This one does not like it, but perhaps you are right. Still, keep checking, will you?
====
16218
All right! I've been waiting for this!
====
16219
<<1>>, my friend! You have fish to share with <<2>> today?
====
16220
No, they are hiding! Sometimes they sneak a nibble, but that is all. Perhaps something is wrong with the water?
====
16221
Ah, perhaps so. The storm, it has broken a great many things. Why not the water, as well?
====
16222
Three and six. A good haul.
====
16223
Ah, our friends! They must have recovered from the storm, yes?
====
16224
It had to happen sooner or later. "The crossed tree never falls," or so they say.
====
16225
Still, all these soldiers mucking about … it makes me nervous.
====
16226
You worry for nothing, little one. Their roots have grown for many years. It will take more than a few elves to tear them up.
====
16227
You have meddled with my affairs long enough. It is time to end this.
====
16228
Yes. The time has come to end this. This evil.
====
16229
What are you doing here? Your ward is broken, Ansei! You are no threat to me!
====
16230
I cannot believe <<1>> let those sea snakes into port again!
====
16231
This is the fourth horse in a month. Wonder why I keep losing them….
====
16232
And without a charter or anything! You would think they owned the place.
====
16233
At least the Dominion has arrived. Maybe they can talk some sense into the Headwoman.
====
16234
Or replace her. <<1>> can only benefit from Dominion rule. If that Betmer buffoon is allowed to continue in her post, I —
====
16235
Hush, <<1>>! You must not speak of our hosts, so. After all, someone may be listening!
====
16236
Did you hear? That Maormer ambassador was plotting against us all along!
====
16237
It is as I said, <<1>>. No good can come of them!
====
16238
Quite right, my dear. It is a good thing <<1>> was here to put them in their place.
====
16239
It was not all his doing. From what I understand, we have another to thank for that bit of business!
====
16240
Is that so? Well. If the Prince was not directly responsible, he was at least involved in the matter. In any case, I am glad it's over. I couldn't bear another moment with those salty ruffians about.
====
16241
Now! Take the ward and use it to trap Alasan!
====
16242
This one knows there is an entrance to the tower somewhere nearby! Kamu … must … get … in!
====
16243
Attention, please! I have called you all here because the moment of destiny fast approaches.
====
16244
The Great Shackle has been destroyed, but not before a planar vortex was established. We must destroy this vortex before it sucks the very essences of Nirn into Coldharbour.
====
16245
The Fighters Guild shall deal with the Chasm's defenders, but blades have little power against magic.
====
16246
And that's where my mages come in.
====
16247
Our scouts report that some kind of magical fixtures block access to the path across the Chasm. Mages there already work on a way to overcome these fixtures, and we are prepared to lend our strength when the main force arrives.
====
16248
A sound plan. Plays to our unique strengths. But this one wonders, what if the mages can't overcome Molag Bal's magic?
====
16249
What a ridiculous question! Of course my mages can overcome this magic!
====
16250
Ah, magic! The solution to all life's problems. I love magic! It's so … magical.
====
16251
I have absolute confidence in Vanus and his mages.
====
16252
Thank you, your lordship. But to be honest with you, I'm not feeling as confident as Vanus about this.
====
16253
We shall fight with all our strength. There is no other option. Lives will be lost, but hopefully a world will be saved.
====
16254
Know that the Chasm is only the first stage of this battle. The planar vortex abides within the very heart of Molag Bal's lair.
====
16255
Oh, this just gets better and better!
====
16257
Darien only seeks to lighten a tense situation. Still, we have to try. To do nothing is to doom Tamriel to certain destruction.
====
16258
Well, when you put it that way, there are a lot of lovely ladies that need to be saved ….
====
16259
Yes, well, be that as it may, we launch our assault on the Chasm immediately. The King needs to talk to the champion and I must discuss some final details with the mages. The rest of you have your own preparations to see to, I'm sure.
====
16260
Citizens of Arenthia, bright moons hang above us.
====
16261
We have thrown back the Colovian invaders. We have reclaimed our homes.
====
16262
Keep your heads held high, for your part in the fight will not be forgotten.
====
16263
We rejoin the March, beneath the Eagle's banner! Aldmeri Dominion!
====
16264
Citizens of Arenthia, your eyes did not deceive you.
====
16265
Your Mane was corrupted, your streets haunted by Daedric cultists.
====
16266
This one stands before you, humbled. Your Mane no longer.
====
16267
The next Mane, whoever they are, must have your trust and loyalty.
====
16268
I grow weary of this situation. It's time to put an end to Ifriz's interference.
====
16269
Bright moons light your path as we leave Arenthia's darkest hour.
====
16270
You need to kill Ifriz. I need him dead. It seems we have a common goal to discuss.
====
16271
Shazah? Are you all right?
====
16272
No! I've waited for so long! You won't stop me!
====
16273
Your sorrow is misplaced. Your sister is at peace. Together, you and she have walked the Two Moons Path to its end.
====
16274
No! Damnit … I had to let you go once already. I'm not ready to lose you again.
====
16275
Her soul is at peace now. She has traveled beyond the Path to Aetherius. The light of the Bright Moons surrounding and guiding her.
====
16276
How can I trust anything I've seen? The Path has shown me terrors, lies … failure.
====
16277
Shazah … don't cry. Tharn can't hurt me now. I'm at peace. Soon I'll be with Mother and Father.
====
16279
Goodbye, my sister. You will be the Mane. You will lead the Khajiit with wisdom and strength. Know always that I love you.
====
16280
Hallowed, Champion, your journey is complete. Return now to Dune, and begin to walk the next path in your lives.
====
16281
You there. You're searching for me, aren't you? Let us speak quickly. I don't have much time.
====
16282
You broke the Ansei Ward? You think that will stop me? I am not finished!
====
16283
Hey, Aruz! I owe you one! For Borgath!
====
16284
You are undone by your own heroics, dog. I may not be a lich, but I have an army of undead!
====
16285
Grab the key. It's in that chest over there. I'll go check on the others. Meet me by the passage door.
====
16286
You will die. You will die and then you will join my army.
====
16287
There is no one but the dead here, hero. We made sure of that.
====
16288
Well done, little mortal. You killed Ifriz and I didn't have to lift a finger. Delightful!
====
16289
You and I will meet again, I think. I look forward to seeing what trouble you get into next.
====
16290
You and I will likely meet again
====
16291
Wait! That's my sister! After her, Hallowed!
====
16292
Your journey as Champions is complete. The final cleansing begins. Relax your bodies, calm your minds.
====
16293
On your feet friend. You're going to tell us all about this forest.
====
16294
I've already told you. The forest is all we live for. You are no threat to me.
====
16296
Who's that? Is that a Dremora?
====
16297
Let the light of Jone and Jode wash away your doubts, your regrets!
====
16298
The cleansing is complete. Moon Hallowed, step forward and speak to me.
====
16299
They're dead in the water! Mages! Prepare your spells!
====
16301
We have incoming! Watch out!
====
16302
Stand your ground! Wreck these Maormer!
====
16303
A sea serpent? Damn those Maormer!
====
16305
Load the fire launchers! Burn that beast down before it sinks us!
====
16306
It did not like that! More incoming! Watch out!
====
16307
Man the fire launchers! Destroy that damnable snake!
====
16308
Mage gates? They are teleporting. Prepare to repel boarders!
====
16309
Mages, capture those portals! We'll use them to launch an attack!
====
16310
I want that serpent dead! Man the fire launchers! Drop it in the sea!
====
16311
Well done! Quickly, before they recover!
====
16312
Enter the portals! Board their ship!
====
16313
I can do this. Just like forgetting my notes. Here we go.
====
16314
Oh, wow. Master Telenger's spell is easier than I thought. I think I ….
====
16315
Something's wrong. What's going wrong? I did it right!
====
16318
What do you have to say now?
====
16319
Nothing to you, whorespawn. Your kind will never rule the forest, not as long as Selene is its guardian.
====
16320
What's going on here? You've summoned Daedra into our forest!
====
16321
We're working on it … please, I'm trying to ….
====
16322
You're a monster! Our contract is broken. The Green has spoken.
====
16324
We'll see about that little one.
====
16326
I'll be fine. I have the marsh in my veins.
====
16327
Watch out! It's going to ram us!
====
16328
Your father, he will not miss you?
====
16329
No, all that longwhisker cares about is sheep! "Where are they grazing, <<1>>? What did you feed them? Where did the little one wander off to?"
====
16330
It is a wonder his fur has not fluffed and coiled!
====
16331
But still, he provides for you, no? And your mother, before she ….
====
16332
Yes. Yes, he is owed for that. And if not for him, we would not have met. We would not be so happy as we have come to be!
====
16333
He will live with us, then? Once we are wed?
====
16334
If … if your parents will have it, this one will not stand in the way.
====
16336
Oh, <<1>>! How is it we came to find each other? You, a herdsman! Me, the daughter of a great merchant!
====
16337
Two moons smiled on us and danced us across ja-Kha'jay! And now, once we are wed—
====
16338
Once mother approves, you mean?
====
16339
Of course, love! How could <<1>> forget? But once we are together, we bring our dance to the world, yes? On one of your father's finest ships!
====
16340
It will be wonderful, my dear! But come, you must speak with mother! Surely, we cannot marry without her consent?
====
16341
Of … of course, my love. Next time we see her, she will know all we plan and we will ask her for her blessing. Aheh. How could she say no?
====
16342
Our ship has sunk. We must find someone to hire us until the next comes in.
====
16343
Perhaps we should ask the local government? They will need help rebuilding after that gale, no?
====
16344
I'm not too keen on that. A little town like this won't be able to pay up front. We're leaving on the next boat we can get, right?
====
16345
You have a better idea? Spit it out.
====
16346
Hey, ideas aren't my strong suit! I'm just saying. Look at this place. Do they look like they can afford us?
====
16347
You have a point. <<1>>, what else?
====
16348
Let's ask around. I'm sure something will come up.
====
16349
<<1>>! You used to be in the military! Does the Dominion hire sellswords?
====
16350
Our ship has sunk. We must find someone to hire us until the next comes in.
====
16351
Ha! What gave you that idea? … Seriously, keep down about that! I deserted, remember?
====
16353
You weren't there! You would've fled too, if you'd seen what they asked us to do!
====
16354
Both of you, calm down! <<1>>. Do they?
====
16355
I don't know, sometimes? They have a lot of gold. When they hire mercenaries it's to fight someone they can't be bothered with or to chop an enemy down to size. If there's anything left you're paid well. If there isn't ….
====
16357
I'm thirsty. Let's find the inn.
====
16358
Why do you hesitate, girl? You cannot turn back now.
====
16359
We can't. They kicked us out, remember?
====
16361
Ha! Of course you don't remember! You were on your sixth flagon of Plum Brandy!
====
16363
Theg, this was after three drams of White-Eye and a flagon of Moon-Sugar Double. You're lucky to be alive.
====
16364
Hmm. I forgot. They mix brews with moon sugar, here.
====
16365
Yes, and in most Khajiiti ports. Now, let's think of a way out of this mess, shall we?
====
16367
Hey mortal! Come on over here!
====
16368
I'm free of this place! Yes!
====
16369
This disease … we've been here for weeks, and we still know nothing about it. If we can't understand how it's spread, how can we treat it?
====
16370
We've already lost <<1>> and <<2>>! If we don't leave Orcrest now, the whole team will succumb!
====
16371
Quickly. The Wilderking is weak. I must get him to the tower. You should come too.
====
16372
Quickly, I have opened another portal! Hurry!
====
16373
Elphirion, General Malgoth and the rest of the Blackroot troops are almost upon us.
====
16374
Then it's time. Distribute the Nereid elixir and prepare to defend the village against the Blackroot.
====
16376
Silence, Glonnir. Our sacrifice today will ensure our sister villages live on.
====
16377
You mages are as treasonous as your scent is foul. We had an agreement.
====
16378
I have waited long for this.
====
16379
I have done nothing to your kind, and yet you come into my home, kill my thrall.

You had best live the rest of your life looking over your shoulder. My kind have ways of returning to finish our business.
====
16380
I can't hold this up much longer…
====
16381
I beg you, stop this madness!
====
16382
Don't be weak. Now stand aside, for I wish to feed.
====
16383
The flu has ravaged the city and the Colovians will be here in days. You have to get your daughter out of here!
====
16384
No! I cannot allow this to go on!
====
16385
Fool! Then I will take your blood myself!
====
16386
The ward must not remain broken! Quickly! You must repair it!
====
16387
Don't worry, this will get you inside with a minimum of fuss.
====
16389
Old friend, it's too late for me. Shazah is in your hands now. Get her home safely. I'll do what I can before the end.
====
16390
I'm afraid we might need to cut our walk short, Councilman.
====
16391
Quiet. We are being watched.
====
16393
Shazah, please try to be brave. I'm sorry I won't be there for you and your sister, and I pray that the Flu never reaches Dune. Look after our family, and remember always. Your father loves you. Moons above, he loves you.
====
16394
Thiirril, you look simply ravishing today.
====
16395
Trouble the living no longer, lady of spiders!
====
16396
And for your sins you are thus judged. The same fate awaits them all!
====
16397
You thought you had escaped, but your fate was decided the moment I laid eyes on you, Faenir. There is nowhere your filth can run that I shan't follow!
====
16398
Thanks for agreeing to find my lute. I'm going to make a run for it!
====
16399
Dark Master, know that I remain ever faithful.
====
16400
This one waits and watches for your sign.
====
16401
The fate of Greenhill will be as nothing to Arenthia's fate.
====
16402
Just speak in her ear when Marasadra is to act.
====
16403
Please, Thiirril. Don't be that way. I've been so lonely.
====
16404
Here is another scene. Let's watch.
====
16405
Elphi, I can't do this. I'm scared. I don't want to die.
====
16406
No … I must pay for my crimes. I cannot live with this shame.
====
16407
An outsider pardons this traitor? I will have no part of it!
====
16409
Remember the master's riddle! Bow, and accept your exile with honor.
====
16410
I … forgive me. This is my duty. I accept it gladly.
====
16411
Ever shall you scour the sands, and protect our people. So it is written.
====
16412
Master … be at ease. I will protect the school in your place.
====
16413
Where are we? What is this place?
====
16414
It's all right, Laenril. The poison itself is slow.
====
16415
The Blackroot will have cut our throats long before you felt its effects.
====
16416
Here. We'll drink it together and I'll fight by your side till the end.
====
16418
If you don't mind me saying, you're quite easy on the eyes Thiirril. You should consider the possibilty of dating a fine specimen like myself.
====
16419
Well, I suppose there is that.
====
16420
My fate is sealed. I accept your judgment.
====
16421
This is madness! She only did this to help!
====
16422
The curse is lifted. Go in peace.
====
16424
Be at peace, friend. I will watch over the school.
====
16426
You're a fine figure of a woman, Engitaale. I love to watch you work.
====
16427
I cannot believe how afflicted we are, to have such a plague of beetles come upon us in this way.
====
16428
I have heard that bleak happenings likewise afflict the harbor in Sentinel.
====
16429
Zeht's Tears! We are beset by these tragedies most cruelly.
====
16430
You just don't think you like me, but you'll come around. I'm patient.
====
16431
There! That woman, follow her!
====
16432
I think I can actually sense the blight attempting to corrupt my mind. I've never felt anything like this.
====
16433
You see! A vision of a Wood Elf. That must be where we should go. Come on, Hallowed.
====
16434
Jahi must be livid, to have such an infestation now.
====
16435
Why should it be that it would upset her more now than at any other time?
====
16436
She has just brought on so much new help of late, it is likely costing her dearly each day that we have no water to sell.
====
16437
Greenhill has been lost to us.
====
16438
Stay where you are and remain our eyes and ears.
====
16439
Our mortal hands will reach out to you soon.
====
16440
Remain faithful dark sister.
====
16441
Hail, friend. I am glad you have come. I have forgivness to ask of you.
====
16443
My brother and I threw the stones that broke your windows. I've some coin and a few goats you may take as recompense.
====
16444
Spare your apologies, Cro—I mean neighbor. I splintered your fence with a rake. By Zeht, I think we are even.
====
16445
We turned on each other so quickly. May those responsible eat sand for driving us to this.
====
16446
Master Pircalmo, Lady Alanya. Please accept my apology.
====
16447
Um, don't worry! I thought it was my fault too!
====
16448
… What he means to say is, these sorts of misunderstandings happen. We're not the type to hold a grudge.
====
16449
Right. Yes. That. That's what I meant.
====
16450
I'd like to extend you a more permanent offer here. We could use someone with your diligence and knowledge.
====
16451
I don't really follow. I don't want to put Alanya at—
====
16452
Dear, she's offering you a job. You'd be the town mage.
====
16453
Really? I mean, yes! Absolutely. Uh, if it's all right with you, dear.
====
16454
I think I'd quite like that. No more stone tables, though, Ranneth.
====
16455
It would be our honor to have you both here.
====
16456
Prepare the cave temple! It's a suitable place for a celebration.
====
16457
Hello, Angiente. If you don't mind, I'd like to be alone.
====
16458
I never see you doing any work, Angiente. You should try it. Now go away.
====
16459
Even the water here seems to be somehow tainted.
====
16460
The corruption has spread to these plants as well. It's like they're dead … but not dead at the same time.
====
16467
Your bones will turn to ash!
====
16469
General Malgoth, the troops … half of them are dead! The other half ….
====
16470
Are dying, including us. This is poison. The villagers poisoned themselves to poison us.
====
16472
The Meat Mandate you idiot! Elphirion knew she couldn't win on the field, but she'll still manage victory. To the Nereid temple. Perhaps we can beg a cure.
====
16473
Will there be no end to these interruptions?
====
16474
I expect we're nearing the conclusion of this sad story.
====
16475
Get my daughter out of here, Sergeant! I'll hold them off.
====
16476
Listen, everyone! We're going to the Hollow City. Anyone who doesn't want to leave can stay here with Bernt. But real Nords will come with me!
====
16477
Captain, you have to pull back! There's too many of them!
====
16478
It invoked the Right of Theft, and commanded we march against the Dominion.
====
16479
Place the essences in the magicka conduits. That should disrupt the binding spell that seals the cage.
====
16480
Good luck, and see you by the stones.
====
16482
Back to your master, wretched thing!
====
16483
By Stendarr! Are you all right Aelif?
====
16485
What happened in there? How did these worms find the Forge?
====
16486
We were finishing up when they appeared. They were after the crystal and tome. How did they know? How did they know about this place?
====
16487
Aelif does not know. Merric, this whole thing is madness. She has us hunting Daedra, and now they come calling on our doorstep ….
====
16489
Come face me, if it's the bow you desire.
====
16490
The bow is a boon to our army; you will not have it.
====
16491
You will soon join us and fight at Malgoth's side.
====
16492
I hope you've prepared for undeath.
====
16493
Naemon warned me about you, and I prepared.
====
16494
You will die, and then you will serve us!
====
16495
You'll get used to this realm. As will all of Valenwood.
====
16496
Aelif, Merric. I do not rest easily.
====
16497
Dark moons! Guildmaster Iceblade, what's happening?
====
16498
I was murdered, comrades. Seek my killer. Let me find peace.
====
16499
Jofnir, wait! Who killed you?
====
16500
Interesting. Very interesting. Aelif has her suspicions.
====
16501
Our forces are gathered and the time has come to strike fast and strike hard. Time is not on our side, so we must make every moment count.
====
16504
It worked! I did it! I can't believe it!
====
16507
Rid-Thar-ri'Datta … the First Mane?
====
16508
You have arrived in Reaper's March at a critical time. The soul of the Khajiiti people, and the entire Dominion, are in crisis.
====
16509
What were you doing down there? You saw, didn't you?
====
16510
The Wood Elf known as Finedrin has been found guilty of the following crimes ….
====
16511
This is dishonorable, Artay! Sayeedeh has made her choice!
====
16512
Stealing rotten tomatoes and other refuse from stablemaster Semiral's midden-heap….
====
16513
Dumping said refuse on the head of the Altmer commander, Faruin during his visit to the clanmother ….
====
16514
And finally, knocking over the cart of Atrius the merchant while attempting to avoid capture.
====
16515
For all of these crimes, this one sentences him to the stocks until such time as he shows proper repentance.
====
16516
This person is our enemy! Quickly! Kill the intruder!
====
16517
Oh, you want heartwood? Please, take it. Just clutters up the place.
====
16518
Troops are already inside, fighting and holding ground, causing a distraction so that you can deal with Molag Bal's ability to call reinforcements.
====
16519
Enough with the games, Sheogorath. Are you going to relinquish the island to us or not?
====
16520
I'm doing it this time, Atli. I'm going into that lake.
====
16521
Skordo the Knife, pride of the Fighters Guild, will aid you in your initial assault. Let his strength sweep away your foes and keep you safe.
====
16522
The lamia will join you for your initial assault. Allow her ferocity and determination to lead you to victory.
====
16523
Darien the Brave joins you on your first assault. Allow his courage to be your beacon in the darkness.
====
16524
Close the reinforcement portal. That is your first priority. Gabrielle and her forces will join you then for the push to the Labyrinth.
====
16525
Zur the Khajiit will give you his wisdom when you reach the inner sanctum of the palace. Let his knowledge aid you in your path.
====
16526
Malkur, the reader of the ruins, will help you upon reaching the labyrinth. Allow his knowledge of the daedric culture to guide your path.
====
16527
Gabrielle of the Mages Guild will join you when you reach the inner area. Allow her experience, kindness, and wisdom to keep your path straight and true.
====
16529
All right, all right. Settle down. I'll just gather my things and go. Valaste! Dearie, why don't you come over here?
====
16530
Once the Labyrinth is opened, you must make your way through Molag Bal's personal sanctum and find the portal to the planar vortex.
====
16531
The dark power of Angof is yours to command. Use his seeds to call forth followers to aid you in the fight. Even in times like these, dark magics may be necessary.
====
16532
When in trouble, call forth the power of the Bloodcowl's vampires. Let them have their revenge on one who caged them for so long.
====
16533
With the power of the Lights of Meridia gathered, call forth their strength in time of need to use its power to abolish your foes.
====
16534
That is your ultimate objective. If we are to end the Planemeld, we must disrupt the planar vortex and cease its destructive storm.
====
16535
As you approach the final gate, embrace the shadows and your companion Faralina of the Shadow Walkers. Let her guide you through shadows to defeat any beast who stands in your way.
====
16536
As you approach the portal, lay aside your thoughts of the past. Embrace the help of the lamia as your final push to the portal wages on.
====
16537
In the end, as you make your final assault towards the portal, leverage the power of One-Eye who now holds the power of the crown.
====
16538
Take your brave companion and venture forth! Close the reinforcement portal so that our forces can wage war on the Daedric Prince. Then open the Labyrinth and lead us to the planar vortex. Our destiny is in your hands!
====
16539
Uncle Sheo? Are we going somewhere?
====
16540
Yes, little one. You're coming with me. Home to the Shivering Isles! Won't that be nice?
====
16541
Mad God, stay back! Valaste isn't yours to take!
====
16542
Isn't she though? I can see it on her face, smell it in the air. She's crazy, mad, a lunatic. All that time with Uncle Sheo's stories and she's got the urge to visit the Isles. My Shivering Isles.
====
16543
I can do this. Nothing to it.
====
16545
Too windy. Just too windy right now. I'll try again later.
====
16546
I'm back. I didn't jump in. It was too windy.
====
16547
Y'ffre's bones! What in Oblivion is he doing? We have to stop him! Hurry!
====
16548
I'll begin the rebinding spell. You take care of that mage!
====
16549
Now, use the blood rune on the final seal! Quickly!
====
16550
That portal up there is our final destination? Doesn't seem too far. There is an entire army of Daedra between here and there, but it's not too far at all.
====
16551
You! Tharn wants to speak to you! Go to the Daggerfall Mages Guild! Quick quick!
====
16552
You! Tharn wants to speak to you! Go to the Vulkhel Guard Mages Guild! Quick quick!
====
16553
You! Tharn wants to speak to you! Go to the Davon's Watch Mages Guild! Quick quick!
====
16556
We need a launcher pointed in that direction! Brace for impact!
====
16557
Klovag — about my wall idea….
====
16559
It's the Prophet! Get into the portal, Tharn, that's our way out of here!
====
16560
I cannot follow you into Tu'whacca's Sanctum. My mission leads elsewhere.
====
16561
Please Andur. Stop burning everything. The fire … it hurts.
====
16562
I will burn this entire forest down if I have to!
====
16566
Gah! Are you insane? Get away from me, you brutish she-troll!
====
16568
He's done nothing but lie to us from the beginning! I don't care what he says, he'll always be Mannimarco's toady!
====
16569
Please. Mannimarco wants me dead! Did I pretend to capitulate to him? Yes, I did. Do you have any idea how many lives I saved by doing so?
====
16570
The only thing you saved was your holdings and your own hide, you pompous ass!
====
16571
Enough! Abnur had no choice, Lyris. And we are guilty of our own deceit, are we not? The time has come for the Vestige to know the truth!
====
16572
What's this? The Vestige doesn't know? Oh, this is rich!
====
16573
Vestige. Until now, you have only known me as the Prophet. But that is not my true name. I … am Varen Aquilarios!
====
16575
Our fallen Emperor, in the tattered robes of a Moth Priest, blind as a newborn kitten!
====
16576
I am sorry I deceived you, Vestige.
====
16577
I do! I want to go with Uncle Sheo! He's got the butterflies! I love butterflies!
====
16578
Hmm, this is a conundrum. A riddle, a … choice. I tell you what, mortal. Why don't we let you decide? Should Valaste stay? Or come with me to the dear old Isles?
====
16579
I'm going to stay right here. For … tactical reasons.

I have full confidence in your ability to handle this.
====
16581
Snakes! Giant snakes, coming from the sea!
====
16582
That poor Netch. It must have been wounded by the Dwemer constructs.
====
16583
Stand back. We don't know what it's capable of.
====
16584
It's a Netch. They're the most docile—
====
16585
Y'ffre's bones! The corruption is coming from the den of the Eldest! We need to get there—quickly!
====
16586
The mortal's decided to let Valaste stay! So, this is where I say my goodbyes. Mortal, nice working with you! Shalidor … never change.
====
16587
Yes, I'm … all right, Shalidor. I'm myself again.
====
16589
Have you heard what happened in Arenthia? Damned Collies have taken the city.
====
16590
Well, you'd better settle in. I hear their General is like fire from Oblivion.
====
16591
The mortal's decided to let Valaste go with me! Valaste, dearie, come on over. You're coming with Uncle Sheo.
====
16592
Moons above, I hope so. Heh, if all of your people are like you Ciramaire, Arenthia will have a long time to wait.
====
16593
My wife's sister lived there, yeah. She's come to live with us.
====
16594
Don't worry. The Eagles will kick them out. That's why we formed the alliance, right?
====
16595
Bah! Stuff your Moons into your fur, Aru.
====
16596
Yay! The butterflies! I love to watch them flutter!
====
16597
My father sent you, didn't he?
====
16598
He's as stubborn as a goat. I must speak with you. Come.
====
16599
He's … he's won again. Please don't take her, Mad God!
====
16600
Oh, don't worry, she's in good hands! And this is where I say my farewells. Mortal, nice working with you! Shalidor … never change. Say goodbye, dearie.
====
16601
It's not safe to talk in the streets. Now, I can speak openly.
====
16603
Until next time, Magelings!
====
16605
Oh! Hello little friends! Let's play forever!
====
16607
Have you heard? Some bandits looted a temple of Arkay in Cyrodiil.
====
16609
And the rocks. They frame the lighthouse nicely, don't you think?
====
16610
Word is they're holed up in Fort Sphinxmoth, far to the north.
====
16611
Not surprising, really. With the fighting in Cyrodiil, the Imperials eat each other alive.
====
16614
I can't … contain it … I'm sorry!
====
16615
Stop! Don't hurt her! Pariel, it's me!
====
16616
Oh, my beloved. What has happened to you?
====
16617
Don't worry, my love. Hircine will answer my prayers. We will be together.
====
16618
Peace, my love. It will all be over soon.
====
16620
I got the barrier down. Molag Grunda has to know we're coming. The Chasm is nearly ours!
====
16621
Y'ffre guide me. I hope this works.
====
16622
I'll wait for you in <<1>>!
====
16628
Perhaps you should take a few steps back, Mane?
====
16630
That worked! Molag Grunda won't be able to hide from us much longer.
====
16632
You're lucky they're alive! How many more ships will you sink?
====
16634
Accidents are spilling water. Dropping glass. You lifted a ship out of the ocean with a wall of rock!
====
16635
I didn't mean to. I'm sorry.
====
16636
Your mother and I will discuss your punishment. Go!
====
16637
How did you get over here?
====
16638
I am not so decrepit I am incapable of leaping from one rock to the next.
====
16640
Who were you talking to a moment ago?
====
16641
You're old. You were hearing things.
====
16642
Aranias. You were talking to someone. Who was it?
====
16645
You and mom are leaving tomorrow. It'll just be me and the island then.
====
16646
This island has fed and sheltered me all my life. It'll never leave me and I'll never leave it.
====
16647
You have done well, friend. Come, I would have words with you.
====
16648
Your hide will make a wonderful rug for the master.

Surrender, and I'll devour you quickly.
====
16649
This is my home. We can speak privately inside.
====
16650
Oh look, more gloom and death.
====
16651
Follow me. I know a shortcut.
====
16653
Don't be frightened. This is a friend.
====
16654
The harpies are not our enemies. Will you help me convince the others?
====
16655
Wait, why are you in my tent? Who are you?
====
16656
Receive the touch of the first Mane. And exult in the moonlight.
====
16657
But you agree expanding our borders is foolish, correct?
====
16658
Sure. I agree with their philosophy, but why the name "Veiled Heritance?"
====
16659
The name is derived from the veiled queen and our noble traditions.
====
16660
Dad. The name doesn't sound a little … creepy … to you?
====
16661
Ha. Yes, I suppose it does.
====
16662
As long as you've lived here, have you ever caught a fish?
====
16663
Are you a fishing expert now?
====
16664
Of course. I'm an expert at everything!
====
16665
No, I won't come down. You're angry. I like it better up here.
====
16666
Selene protects! Selene destroys! Selene will rule all!
====
16667
You'll see how angry I become if you don't come down right now!
====
16669
Aranias, please come down. You are frightening us.
====
16670
Frightening you? I'm just playing, Dad.
====
16671
We must control those powers of yours. Come down before you hurt someone.
====
16672
You father and I leave for Summerset in the morning.
====
16673
I won't do it again, I promise. I'll try harder. Don't leave me behind.
====
16674
Don't grovel. It's unbecoming. We will return with help to control your temper.
====
16675
How much more can I apologize? I said I'm sorry.
====
16676
No, Ara. It's just … you need training. What you did to the ship, that scares people.
====
16677
What sort of training, Father?
====
16678
Go back to selling trinkets, Leja. You do your job, and we'll do ours.
====
16679
You hid those eggs on purpose, didn't you?
====
16680
See? I knew that would work! A word of advice. Guard your pluckables. Grunda enjoys plucking out eyes, spleens … anything pluckable, really.
====
16681
Say no more, child. We haven't time for troublemakers.
====
16682
They're up to something. They must be.
====
16683
What are they saying about me?
====
16684
They toil beneath the sun all day, my lady. Their brains are cooked in their heads.
====
16685
Oh Melanwe, please tell me what they call me.
====
16686
They call you the Mountain Breaker, the Mud Mage, and the Green Witch. Silly, childish names, my lady.
====
16689
We are moving to Summerset, my lady.
====
16692
My lady's magical gifts are… dangerous.
====
16693
I'd never hurt anyone! You know that, Melanwe.
====
16694
Not intentionally. My lady has a kind heart. But… what if my lady became angry?
====
16695
Good luck with … whatever it was, mortal!
====
16696
Furthermore, the coucil has decided to expel you from the Fighters Guild. We will report you to the proper authorities for the murder of Jofnir Iceblade. You are dismissed.
====
16697
Yes, countess. I understand.
====
16698
The Valenheart … it saved Indaenir!
====
16700
The Valenwood brought him back! It's Y'ffre's will.
====
16702
Indaenir, you're … Y'ffre has chosen you. You're the Silvenar.
====
16703
I'm going to go let Raz know. I'm sure he's pushed into the grotto by now with the Vinedusks.
====
16704
Yes, and Queen Ayrenn must be informed as well.
====
16705
Insolent intruder! The mage belongs to me!
====
16706
This is getting tiresome. I almost preferred the harpies.
====
16707
Harpies are the least of your problems if you don't pay up.
====
16708
Good. I'll be back next week. Prices might be going up.
====
16709
Come on, <<1>>. Merciful Ruptga, how long must we put up with these thieves!
====
16710
We've got your gold. No need to make threats.
====
16711
Let's see it then. Better not've shorted me.
====
16712
It's all there. We don't want to end up like the others.
====
16713
Dark moons, another barrier. I grow tired of this.
====
16714
My friend, you've done it! Quickly now, you must run!
====
16715
Khali's blade is yours, my new friend.
====
16716
I fight for the warriors! The Hist tree must endure!
====
16717
I fight for the scholars! The Hist tree's suffering must end.
====
16718
There! Get those Senche to rest. Khali will handle the crystal.
====
16719
Another one that didn't make it. We are running out of defenders Gilraen.
====
16720
We have to hold out as long as we can. You know the plan. We hold the center until we can muster the strength to make a final advance on Erthas.
====
16721
We know the plan Gilraen but the longer we wait, the less we have to make that push. We have to move now.
====
16722
If we pull in our troops now we'll face the followers of Dagon at our backs as soon as we make our push. We'll be slaughtered. You know this Elolir.
====
16723
This will only take a moment. Glad I paid attention to the monk's lessons.
====
16725
What do we do now than? We're getting slaughtered.
====
16726
Laeneval, see if you can aid those defenders. They'll need your healing before the battle is done.
====
16727
Mortals are always so amusing. I offer information, aid for your quest, and you shun me.
====
16728
You expect us to trust a creature of the planes? Ridiculous!
====
16729
You can destroy the Eldest but you cannot have the heart. It belongs here in the Shadow Wood. You will bring it to me.
====
16730
A mer as arrogant as a kyn. How delightful! I do so love watching egotistical braggarts stumble.
====
16731
Be gone, foul creature! We don't have time for your games.
====
16732
I may allow you to reconsider and accept my offer. Of course, I may not. I haven't decided yet.
====
16733
You there. Find out where that creature is lurking. I want her watched.
====
16735
Is this all you've got, you bastards? Come at me!
====
16736
I can hear him! I'm coming Uncle Sheo!
====
16737
They're coming through the gates again! We've got to stop them!
====
16738
Nice work! They'll think twice before they try to get down here again. I'll stand guard while you restore the mages' portal.
====
16740
Hah. They sent a house cat to fight their battles. Desperate failure.
====
16741
Khali … Shazah … be safe ….
====
16742
Let's get moving. We can do this.
====
16743
That was fun! Meet us outside when you're ready.
====
16744
As soon as I sensed that you sealed Molag Bal's portal, I figured it was safe enough to follow you.
====
16745
Yes, Queen Ayrenn. Akkhuz-ri witnessed Indaenir's rebirth.
====
16746
His spirit was gone from the mortal world. The Valenwood restored him.
====
16748
The Mane speaks the truth, Queen Ayrenn.
====
16749
Cariel herself said Y'ffre chose him. This one agrees.
====
16750
Then rise Indaenir. It is I who have the honor of bowing to you.
====
16752
People of the Aldmeri Dominion. I present to you, your new Silvenar.
====
16753
Come, you must leave this place! Follow me!
====
16754
Count your victories while you may. Your every step brings the heart closer to me.
====
16755
Gabrielle has assembled a team of mages and scholars to aid you inside the Labyrinth, as we need all of the fighters for the main assault.
====
16756
Elolir, go check on those defenders. They took a big hit with the last wave and I want them to be ready for whatever comes next.
====
16757
I'll make sure they're ready.
====
16758
Yes. Bring me the heart, and I will grant you a merciful death. Maybe.
====
16759
Let's just hope we can hold.
====
16760
Your hopeless heroism ends here!
====
16761
That was fun, but I guess the main assault needs me. Don't get yourself killed while I'm gone.
====
16762
At attention, whelps! We've got a challenger!
====
16763
Look alive out there! I don't want to see sloppy swordsmanship!
====
16764
This one cannot comprehend … all of this by his hand?
====
16765
Akkhuz-ri … this one should have fought harder. Fought against the darkness. But he was weak.
====
16766
Well done! Fadalia will be eager to see you after that showing!
====
16767
This one is no longer fit to wear the Mane. That much is clear now. All must be told of his decision.
====
16769
I'll let the others know that you've got a way in!
====
16770
The master's secret must be revealed ….
====
16771
This hallowed ground is cursed with our blood.
====
16772
She hasn't the strength. You must be stronger.
====
16773
Another fine batch of flesh! Fadalia, you've done well.
====
16774
You've done well! Now, we must secure this place.
====
16775
Children of the sea! Your bonds cannot hold the tempest!
====
16776
My sister's pawn, come once more to do her bidding.
====
16777
Ayrenn will get what's coming to her soon enough.
====
16778
Your cause is hopeless, and you are outmatched.
====
16780
The entrance is hidden in plain sight.
====
16781
I must call an arbiter to oversee my punishment. Leki protect you, friend.
====
16782
It's working. Just a little more.
====
16783
The fools haven't the strength to face me, so they send an outsider? Pitiful.
====
16784
I'll enjoy adding your skull to my collection!
====
16785
I have achieved immortality!
====
16787
appears to want to turn around.
====
16788
Another obstacle. Look how the rubble blocks those doors. Come talk to me when you have a moment.
====
16789
Too… many. They are throwing everything at the gate.

I just need to catch my breath…
====
16791
Hurry! We have to save the Heart!
====
16792
They plot against us! Kill them all! I'll warn <<1>> and <<2>>!
====
16793
Thanks to my sister, I am restored, and now … I will have my vengeance!
====
16794
You've disgraced our town long enough!
====
16795
Ugh! A rotten egg? Don't think this is over, child!
====
16796
Gather everyone who will stand with us to drive these bad eggs out of town!
====
16797
Father. The dead can't offer their forgiveness, but I can. Stand with us.
====
16799
Stop them, before it's too late!
====
16800
I don't know if the harpies will ever be able to trust us.
====
16801
Maybe this is the first step. What do you think?
====
16802
There you are, you swindler!
====
16803
Giant snake glands? I think these are edible, but don't these things attract other snakes?
====
16804
By the Unwritten Law, <<1>> must answer the outsider's challenge.
====
16805
I will cleanse the blade. You keep them off of me!
====
16807
Well, isn't that nice? Molag Bal, the grateful Prince that he is, has sent out a welcoming committee!
====
16808
Can we get a move on? These things stink something awful. Besides, we must be close to the portal by now.
====
16809
Why do the mission objectives always have such large and powerful guardians?
====
16810
Well done, my friend! We make an excellent team, if I do say so myself.
====
16811
Tu'whacca says to keep it up. You are doing a good job.
====
16812
Yes! Yes! We are close now!
====
16813
Don't lose hope, my friend. We're depending on you!
====
16814
That's It! Just a bit more!
====
16815
There! It is done! Come quickly now! We must stop this woman Shiri! Meet me at the central tomb!
====
16816
What, what's going on? I'm up, I'm awake.
====
16817
If I have to dump one more cartload of bodies, I'm going to scream.
====
16818
Fool! Just do it and shut up for one more day.
====
16819
Then we can leave, get out of this cursed place?
====
16820
Yes. I've stolen almost everything we need. One more day and we'll be ready.
====
16821
I need to get back. See you later.
====
16822
Bah! I'll kill you myself!
====
16823
I can't take this anymore. Why must we stay?
====
16824
Hush, Cloelia! They'll hear you.
====
16825
I don't care anymore, I can't live like this. I want to go home!
====
16826
We have no home to go back to, darling. We need to wait until this is over, one way or another. Then we can rebuild. But we need to be patient.
====
16827
Patience! You are a font of patience. You have nothing but patience. Try doing something for a change!
====
16828
This one is no longer fit to wear the Mane. That much is clear now. All must be told of his decision.
====
16829
Watch it, stranger. <<1>> put me here to keep an eye on his daughter's dowry.
====
16830
My lost clan awaits Seris in the darkness. Even though the blade that banished him was not in my hand, his end was my doing.
====
16831
You have been a most useful weapon, little mortal. Take the Labyrinth key, with my thanks.
====
16832
I know you are the one who killed my mother too! This is for her!
====
16833
Only my mother survives! I will make her proud!
====
16834
You will pay for killing my brothers! This is for Uwafa! This is for Alasan!
====
16835
My father will soon be raised. There is nothing you can do.
====
16836
And this is for all my family! I die, but my father will avenge me! Suturah will avenge us all!
====
16837
I recognize this moment. The day the Elden Accord was signed! The Mane was a good leader, Hallowed. A good soul.
====
16838
The day, so long ago, Rid-Thar-ri'Datta first became Mane. A controversial moment, at the time. But an important moment for my people.
====
16839
Khali was so angry. We both were. The priests were never very kind to us … but look at you and I today. Khali … I wish you were here.
====
16840
Look up there! The top of the central pillar.
====
16841
Drown in the river, Breton. I never agreed to this.
====
16842
Back up, lizard. Your breath offends me. And you most certainly did agree to this.
====
16843
No! I've been in close contact with the Hidden Armigers. They were angling for a kill on that Cariel wench.
====
16844
This is what I'm saying. You agreed to the documents in exchange for her location. The Ring of Daggers had what you wanted.
====
16845
Enough talk of spy networks. We'll talk about this again tonight.
====
16846
How do you explain this, lizard? We had a deal.
====
16847
Yes, Argonian. I recall the details of the deal quite clearly.
====
16848
And the loss of a hundred troops was not in the deal!
====
16849
Pah, you are both overreacting. What do you care for front-line soldiers? You both received your shipments.
====
16850
This kind of attack draws attention, lizard. Play us like this again, and you'll learn that cats have sharper claws by far.
====
16851
We have an opportunity to replace the battlereeve. Ayrenn's head of military matters could be taken out, easily. And perhaps replaced with one of our own?
====
16852
Tantalizing, Ren-dro. I'll have to talk with the Armigers to see what kind of payment we could offer.
====
16853
Don't wait for their pitiful offer, Ren-dro. The Ring of Daggers knew this was coming. We have a tentative offer. Here.
====
16854
Three estates in Cyrodiil? A tract of land in Stonefalls? Isn't this offer a bit presumptive, Ren-Dro?
====
16855
The lizard is right, Cassel. Your next offer had best not be built on promises and lies.
====
16856
All right, let's head out. We've got portals to stabilize, you know!
====
16858
All right. Farvad, Talia … you know what to do.
====
16859
All right, let us open the door then.
====
16861
Tu'whacca demands justice be done!
====
16864
Yes! That did it. Lead on.
====
16865
Tu'whacca walks with you, and so will I.
====
16866
Yes! That did it. Lead on.
====
16867
This wall will not stand before the power of an Ansei Ward.
====
16868
It is done. Tu'whacca says it is time for us to go in.
====
16869
Excellent. We shall put down Shiri as my father put down Suturah before.
====
16871
It is done. Alik'r is safe again. Come, hero. Gather my ward.
====
16872
I have opened a portal to Sentinel. You three may enter, but I must speak with your friend.
====
16873
Get out of my way, girl. I have no patience for this!
====
16874
This must be the right way.
====
16875
I thought I would be more satisfied at his death. I guess it won't bring back those he's killed.
====
16877
Hopefully, that's the last of the veil. Let's see if we can get through that door now.
====
16879
I live … again! And you … you will die!
====
16882
Get the Fighters Guild to provide security for the meeting. We wouldn't want our illustrious Alliance leaders to wind up dead, would we?
====
16886
Here's the coordinates for the island of Stirk. Take a couple of people with you and port over. Make sure it's safe and establish a temporary camp there.
====
16888
You're still here? Get a move on and meet your spymaster. We've got a lot of work ahead of us.
====
16889
There's the sarcophagus. Open it, quickly!
====
16890
I should think you've gotten quite enough of running blindly into draugr-filled caves. Let's get out of here.
====
16891
Oh, yes please. Let's do get out of here.
====
16892
But, I wanted to punch a draugr!
====
16893
Jofarr, outside is where they keep the mead.
====
16894
An excellent point. Let's be off, then!
====
16895
Well, that was easy. Come on, Borald.
====
16897
Wait for her to leave. I must speak with you.
====
16898
The Lava Queen doesn't abide cheaters. Time to die!
====
16900
You don't belong here, heathen! The Obsidian Husk is a holy stone, not fit for your filthy hands!
====
16901
I tire of waiting. What news from the General, much honor be upon him?
====
16902
The runner has not yet returned, ma'am. I am certain that our great leader is attending to vital business. If I may venture a suggestion, perhaps we -
====
16903
I know that the General has forbidden executions until the Withered Hand has been dealt with, but these scheming asps represent the worst of Sep's children. Ourkinsmen suffered unspeakable shame at their hands, and I will not see them ransomed.
====
16904
From the icy tundra of Whiterun, the most dangerous beast the frozen reaches have ever spawned!
====
16905
Prepare yourself, combatants! Pray to your gods and make your peace. You face the Stinger!
====
16907
I can finally close my eyes.
====
16910
And here's the release! Look at them go!
====
16913
A magnificent upset! The newcomer wins!
====
16915
I am certain that the General has plans for them. With respect, we should wait for his ruling.
====
16916
<<1>> is a homicidal maniac, and <<2>>? Let's just say I'm not her favorite person.
====
16917
You are right, private - of course. But there is no harm in being prepared. Tell the men to assemble a detail - five bowmen with sharp eyes and stone hearts … and I suppose a priest as well. Even these dogs deserve Tu'whacca's last rites.
====
16918
Why is <<1>> displeased with Cariel?
====
16919
I may have collapsed a building on top of her. Accidentally.
====
16920
Ah, yes. This one forgot about that. 

Very well. Raz will take care of it. And he will send <<1>> your warmest regards.
====
16921
Damn you, Lyranth! I see your hand in this. I'll make sure you join your clan in the darkness.
====
16922
Mortal fools, duped by an outcast kyn. I will take great pleasure in ending your lives!
====
16923
Dammit, Raz, not so close!
====
16925
Come forth, children of the dark moon!
====
16928
I grow weary of your meddling. Prepare to die!
====
16929
Our representative, Captain Alphaury, is in charge of security on Stirk. He assures us that all is well there, but keep your wits about you. Good luck.
====
16930
Please. Don't let them hurt me. Not again, not like … please.
====
16931
There we are. After you, your majesty.
====
16932
I'll see you on Stirk, then.
====
16933
I'll wait for you on the other side.
====
16934
Meet me below the Wood Orc fort. The Orcs must pay.
====
16935
You can't stop <<1>>. Hail Sithis!
====
16936
A search party won't be necessary, Laurosse. It seems you still have much to learn about me.
====
16937
Erinel! I'm so glad to see you, though your presence is … something of a surprise. I should have known you'd navigate the woods with ease.
====
16938
You should have, my sweet. And if you ever call me 'delicate' again … well, those aren't words for polite company.
====
16939
Indeed, my dear. You have me at a loss again.
====
16941
Sister! Please reconsider!
====
16942
This is the way it must be. Sister, do not weep for me.
====
16943
Friend, it is Azei! I must speak with you!
====
16944
There has to be a way to get out of here … wait a moment … something bad is about to happen ….
====
16945
This creature is now contained. Leave this place … sister.
====
16946
Sometimes I hate it when I'm right. Here they come!
====
16947
Come on! We need to find a way out of here.
====
16948
I need to get this door open. Hold them off while I work on this!
====
16949
Pssst. Over here. This one used an illusion spell. Very little effort.
====
16950
The door's finally open! Let's go!
====
16954
<<1>> is tainted by evil. He will never again be fit to lead our people.
====
16955
Our hope lies with these women, the Champions. One of them will be Mane. You must help them walk the Path … for you are the Moon Hallowed.
====
16956
Without a new Mane, the Khajiit will fall. The Dominion will fall. Walk well in the light of Jode and Jone, and you shall succeed. Moon Hallowed.
====
16957
That giant portal up ahead is the thing we need to smash? Hopefully this won't be too easy.
====
16958
Been a while since we heard from you, sweetheart. We started thinking you might have run off. But you wouldn't do that, would you?
====
16959
Oh no, I wouldn't think of doing that. We are all friends here—is it not so?
====
16960
Yeah, we're all friends here. You're smart, Feraj. 'Course, being smart doesn't make up for being late. And you are very late.
====
16961
The days have not been kind to us. You see, the harpies … please, just a few more days!  I will pay what you are owed—with interest!
====
16962
I have to be honest with you, Feraj. That's not what I wanted to hear. So it's either the money or your teeth. I'll give you a minute to decide which.
====
16964
A hundred gold says there's an attempt on our lives within the week.
====
16965
That's a sucker bet! The Hidden Armigers have hit us at least once a week for the past three months.
====
16966
All right. Three hundred says when the Dominion spies contact us, it'll be Cariel, not Razum-dar.
====
16967
Cariel? That wench knows better than to show her face around me. Mark my words, I'm going to have to hunt her down to slit her throat.
====
16968
And after you do, that three hundred gold will buy you enough ale to celebrate for a year!
====
16970
And share the ale, if you win. Let's go. We have a lot of work to do.
====
16971
Ah, health and vitality! Welcome back!
====
16972
And now stamina returns. How I've missed you, old friend!
====
16973
Stop fighting me, Zur! Stay put!
====
16974
For the initial assault, Cadwell will assist you. Don't be fooled by his bizarre antics, for his heart is full of courage and honor.
====
16975
What is this? It looks like the prisim I was kept in at the Black Forge.
====
16976
This device seems to be drawing energy from the creature up there. Try adjusting it slightly.
====
16977
Someone, get me out of here!
====
16979
No! What's happening to me?
====
16980
Is it true? Did Hilka really sell us out?
====
16982
Come on, Hald. You know how angry she is. I'm surprised it didn't happen sooner.
====
16983
Yeah, but treason? Doesn't that seem a bit too, I dunno, subtle? Besides, she's the most patriotic of all of us.
====
16985
Yes, but what about that other thing?
====
16987
You know, the portal thing.
====
16988
Damnit! Let's discuss this back in the Hollow City.
====
16989
Turns out I'm glad you came, Virian. I'm calling in that favor.
====
16991
You mean you called me here without knowing if you needed me, Thrush? Ugh. What's the favor?
====
16993
I need you to contact the other spy networks, the Eyes of the Queen of the Aldmeri Dominion and the Ring of Daggers in the Daggerfall Covenant.
====
16994
Is someone out there? I'm in a cocoon! Help!
====
16996
I knew that coward was a liability. If I ever see Hald again I'll gut him myself.
====
16997
Get off it, Hilka. You can't honestly think Hald was capable of this.
====
16998
Why because he had it rough? That only makes him more susceptible. He didn't have the stomach for the work anymore. Kind of like some other people I know.
====
16999
All right, knock it. Let's just get through the rest of today without losing anyone else.
====
17000
Over here. I know what Talmo wants. But I have an alternative proposal for you.
====
17001
Fjar was the traitor? Family-man Fjar? I could kill that Daedra-spawn. Thragof, give me a month and dispensation, and I'll have his entire family in Pact hands.
====
17002
Stendarr's Mercy, Hilka. Don't you think that's taking it a bit far?
====
17003
Contact. You do mean with the tips of my daggers. Repeatedly. Right?
====
17004
A traitor's a traitor, Hald. All traitors get what's coming to them.
====
17005
No, no, this is a diplomacy thing. No killing.
====
17006
Waste of a favor, Thrush. Should've asked for something your lackeys couldn't do. We're even after this, you know.
====
17007
Grashla! Thushbeg! No! This cannot be!
====
17008
I know, but this is important. Thanks, Naryu.
====
17009
Nobody's getting anything right now. Cool off, the both of you. Fjar's not getting away from us. If the higher ups want Fjar, you'll be the first to know.
====
17010
Murderer! I will crack open your bones!
====
17012
You've come too late. The ritual has begun, and you cannot strike me down.
====
17013
Gadris' teleport spell worked! This one is here! Be careful, friend. The Dwarven constructs have awakened.
====
17016
Over here! The constructs have moved away from the forge.
====
17020
Another little skeever? We'll gut you like the others.
====
17021
Get out! Get out of my house!
====
17022
I'll even ride with you as far as Auridon. Let's go.
====
17023
Dro-m'Athra, free yourselves and destroy the intruder!
====
17025
I'll see you on Stirk, friend.
====
17026
They won't see reason. Their hatred runs too deep.
====
17027
Some wounds take longer to heal. They have an abundance of time to learn that lesson.
====
17028
The barrier is down! But before we proceed, I need to speak with you.
====
17030
Once the Drom'Athra are free, all of Reaper's March shall be ours!
====
17031
It's done. They're all dead.
====
17032
I'll see you on Stirk, friend.
====
17033
It's not enough. For what you're asking, I need more.
====
17034
How can I possibly deliver the whole village?
====
17035
Your village sits below a volcano. Volcanoes erupt. With the right prodding.
====
17036
Now, Nidras …. Hmm. I guess he went upstairs. That boy's steps are as light as feathers.
====
17037
The floodwaters rise! Our deal is good then, yes?
====
17038
Yes. The village will be ours, and you shall have your gold.
====
17039
Oh, how exciting! I wonder if I should've washed my hair first …. Nah!
====
17040
Denthis, Dithis! You two guard the portal. Tell anyone coming through to push ahead. The source of the reinforcements must be cut off!
====
17041
I'll scout on ahead. We need to know what we're going to face at that gatehouse.
====
17042
I will not stand for this! I won't let you harm my children!
====
17043
Excellent! Now, how do I get out of here?
====
17044
That was not part of our deal. Enjoy your gold.
====
17045
More of them coming! Keep those bows ready!
====
17046
It is done. Soon, your father will be dead.
====
17047
Then at last, I will lead.
====
17048
You will, indeed, rule at last. When the rockslide swallows the entire stronghold.
====
17050
This is Line 1 of Conversation 1.
====
17051
This is Line 2 of Conversation 1.
====
17052
This is Line 3 of Conversation 1.
====
17053
Hmm. Perhaps <<1>> should examine her purchase.
====
17055
I've fought beside each of you. I know you're worthy of  Sovngarde. It won't be long before we feast together in the Hall of Valor!
====
17056
No! I won't let you harm my children!
====
17058
No! What are you doing? No!
====
17059
You're no guard. Grab that key on the table and open these cages!
====
17060
Another successful mission, but we're not finished yet!
====
17061
The diversion I set up is working. Hurry before the Daedra notice and come after us!
====
17062
Enter the garden and collect the Lifeshadow Crystal. Then place it on the central dais at the entrance.
====
17063
Enter the frozen alcove and collect the Flameshadow Crystal. Then place it on the central dais at the entrance.
====
17064
Enter the library and collect the Mindshadow Crystal. Then place it on the central dais at the entrance.
====
17065
You would think Zur would be fearless in the face of darkness. You would be wrong.
====
17066
Help me find <<1>>! She must've gone further!
====
17067
That's the beast that webbed me! Take care, friend.
====
17068
I hope you know what you're doing, friend.
====
17069
Well done, my friend. Now enter the oubliette and set me free.
====
17070
<<1>>! Do you know how long I've been looking for you?
====
17071
I'm sorry, sweetness … how did we get here again?
====
17072
Strange … we were in a mine. But we're outside your father's house now ….
====
17073
Never mind that silly daydream, my dearest.
====
17074
You silly oaf! Oh, I can't stay mad at you, love!
====
17075
Creature! I gladly take my love's place!
====
17076
Hush now, sweetling. Come, and rest.
====
17077
You have done well to make it this far, but there is still more to do to set me free.
====
17078
You're in my head! Get out, get out!
====
17079
There, now. Isn't that better? Don't fight, just … let go.
====
17080
My body is imprisoned within a pillar of darkness, generated by the ebon shards to each side.
====
17081
Place a Light of Meridia in both of the sconces. Each will create a beam of light that will strike a nearby crystal.
====
17082
By rotating the crystals, you can change a beam's direction. You may need to rotate a crystal multiple times to connect the beams and form a path of light to the ebon shards.
====
17083
Adjust the crystals until the beams of light destroy the ebon shards. Then the pillar of darkness will collapse and I shall be free.
====
17084
Hello again, Manthir. Fine day this, don't you think?
====
17085
Surely you know by now. I want us to be married. I will return the coin I stole in exchange.
====
17086
I'm so happy you feel the same way!
====
17087
Yes, yes. Let's get on with it. Make your demand, Farwen.
====
17088
I thought as much. So I must marry you or be gutted by the fat cat's thugs. Oh, very well ….
====
17089
I, Manthir, acknowledge that you Farwen rightfully stole my coin, and in exchange for its return, I agree to marry you.
====
17090
Cadwell, your mastery of portals does you proud!
====
17092
That strange gem over there may be important. Or valuable. Maybe you should take it.
====
17093
Go. I will follow your lead, and deal with the tears as we find them.
====
17094
I have waited a very long time for this moment. You have done well, my child.
====
17095
Molag Bal's Dark Anchors form a vortex that sucks Nirn into his dark realm. We must break these vile chains.
====
17096
My power is greater in this between place.
====
17097
The Dark Prince will need stronger chains than that to stop me. Come, we have things to discuss.
====
17099
Interfering wretch! You'll leave this place in pieces!
====
17100
What're you doing, foreman?
====
17101
Me? Uh, I'm just practicing. Nothing more!
====
17102
Better not shoot any harpies. That's our job. And you don't want to take our job away, right?
====
17103
What're you looking at? Get lost.
====
17104
<<1>> sent another poor bleeding heart, boys! Get in here!
====
17105
The harpies are much bolder. We need more coin, for supplies and the like.
====
17106
I've heard disturbing rumors about your methods ….
====
17107
Something is coming through the tear!
====
17108
Have you heard about the traveler stirring up trouble in town … and look who's here.
====
17109
Keep your opinions about our work to yourself.
====
17110
Father! You need to know what's going on out there!
====
17111
Who is this? Someone come to help?
====
17112
Enough! I have no patience for your theories!
====
17113
Fine. If you want the truth, come talk to me.
====
17115
If he is gone, how are we here?
====
17117
I'm beside myself. You truly believe you've won.

I didn't expect our little friends there could kill Erthas, but I stand corrected. All this trouble because of one Bosmeri woman? You are Gilraen, of the Whisper Grove, are you not?
====
17118
I wish I had your confidence.
====
17119
I am.

Are you … Mehrunes Dagon?
====
17120
A Wilderqueen! Wondrous news.
====
17121
It was you who rallied this peasant village to contend with me. Fascinating that a mortal could be so troublesome.

I need a replacement for your Erthas. Come. Meet with me, and I will close this Gate, spare your people.
====
17122
Get up here, Zirani! It's time for your beatings.
====
17123
Trust a Daedric Prince? You must think I was born yesterday. Still ….
====
17124
I think … I think I have little choice. Tell the others to get as far away from here as they can.
====
17125
We must put aside our differences and work together or this assault is doomed from the start.
====
17126
How do we know this isn't a ruse? A clever plan to divert our forces while your armies take the Imperial City?
====
17127
I thought backstabbing was your favorite tactic, Emeric!
====
17128
Please! Are you both so arrogant? Your weapons are children's toys compared to the horrors that Molag Bal commands!
====
17129
I will not wager the future of my people on the word of a snow barbarian and an adolescent female. I fear for Tamriel's future if either of you were to sit upon the Ruby Throne!
====
17130
Since when do you care about your people? You never lift a finger except to count your gold!
====
17131
Please, my lords! This bickering is pointless!
====
17132
I need to conserve my energy for dealing with the Shackle, so I leave the hacking and slashing up to you.
====
17133
We need to locate the source of energy that provides the power for the Shackle.
====
17134
Remarkable! This could be what we were looking for.
====
17135
Very interesting. It appears to be similar to the cage I was imprisoned in at the Black Forge. Examine this pedestal and tell me what you make of it.
====
17136
The chains bind both planes. We cannot use the light until those chains are destroyed. Go quickly!
====
17137
No! What have you done! Oh, wait. You reversed the energy flow. Good work! Now go upstairs and find the other conduits.
====
17138
Something isn't right. Keep going on ahead!
====
17139
We have to hurry! Molag Bal knows we're here!
====
17140
Thank you. I thought I was done for!
====
17141
By Akatosh's scales—your help is welcomed!
====
17142
I grow weary of your games, Meridia!
====
17143
Go, Warriors of Light! These dark chains must be broken!
====
17144
You cannot stop me, Meridia. This realm will be mine!
====
17145
We're running out of time. I'll make sure these anchors are destroyed. You have to keep moving! Place the light and disrupt this vortex.
====
17146
I beg of you, daughter. Try to forgive me. What I did was a foolish mistake. I never imagined anyone else would be at risk.
====
17147
Hello? Can you let me out of this cage, please?
====
17148
I don't know what to do. I'm so angry at him … and yet … my father is all I have left.
====
17149
You, there! Over here! Would you be so kind as to open this cage?
====
17150
What nerve, running your mouth right in front of me!
====
17151
I think I can forgive you, father, though it may take time. For now, it's best if we leave this place.
====
17152
Oh, my dear girl. I will do everything in my power to make this up to you and to the others.
====
17153
Go on! Damn that hurts … I'll make sure nothing follows after you. Go!
====
17154
I'm sticking with her, my friend. Gabrielle and me, we've been through a lot. I'm not going to leave her alone.
====
17156
No one else dies today. That's an order. Come on, let's go set the light in place.
====
17157
By the Kwama Queen that hurts! No worries, I'll be all right. Should have done more stretches. Try not to do anything heroic without me. I'll only be a moment.
====
17158
He … he has arrived! I can't ….
====
17159
Keep watch while I close this.
====
17160
I believe that is the focal point. Place the light and let's finish this.
====
17164
Go! Get away from me! Run!
====
17165
Your pitiful town won't survive without our protection.
====
17166
We can do without you. Go, and never return.
====
17167
And we'll run out anyone else who tries to bully us too!
====
17168
May the sands take your accursed town!
====
17169
If we see you again, we'll throw you to the harpies!
====
17170
Let's head south. There's a ladder leading up into the city.
====
17172
These are the great leaders of Tamriel? Pathetic. But how convenient to have them gathered together in one place, so I can crush them like insects.
====
17173
I swear, I'll keep my nose so clean I could whistle through it!
====
17176
Come, father. We need to make plans to travel to the Hollow City.
====
17177
The insects fight back! How amusing, and yet so very sad.
====
17178
I keep thinking of Gamirth and what happened to him. I don't think I can forgive you, father, but I'll try not to hate you.
====
17179
Here it is, just as promised!
====
17180
No, Nelhilda, please! What will we do? What will we do?
====
17181
Listen, everyone! I am going to the Hollow City. We will be safer there. It is time for most of us to leave this cursed tavern.
====
17182
You can stay here, father. In your precious tavern. Think about what your success has cost you and remember all that you have lost.
====
17183
Maybe one day Nelhilda will find it in her heart to forgive me. I'll stay here and wait. Help anyone who happens by. And drink. There's always drink.
====
17184
The light approaches. It brightens the shadows. It attempts to break the darkness.
====
17185
But the darkness is strong. Our father, our god—he is the darkness. He shall repel the light.
====
17186
Our father approaches. He will consume the light. He will tear it apart. He will destroy it. He will destroy you!
====
17187
Our father has spoken. He wishes us to challenge you and you alone.
====
17188
All of Nirn shall be mine!
====
17191
What … what's going on? No!
====
17192
You believe that light can destroy my Planemeld? Your Prince thinks I would allow this? She is more foolish than I thought.
====
17193
Oh, how sad. You were drafted into a war you could never win. My council shall destroy you. I shall enjoy watching a hero die!
====
17194
I live to serve. It will be my pleasure to destroy this one, my lord.
====
17195
The hand of our king may fall, but his shadow reigns supreme!
====
17196
The light purges the shadow, but darkness still exists. I curse the light!
====
17197
Most curious. This light powers you somehow. Meridia … where are you hiding?
====
17198
Merely fetching those who would stand against you.
====
17199
Well done! With Molag Grunda defeated, the entirety of the Chasm is now under our control.
====
17200
I tire of this game. Now you shall die!
====
17201
Quickly, get behind my shield!
====
17202
The light is ready! Quickly, release it!
====
17203
Gathwen is rounding up the troops. I asked her to keep an eye on Darien, as well. He's a terror with a sword, but sometimes I think he takes too many chances.
====
17204
Meet me outside. We have things to discuss and I find these Daedric halls extremely distasteful.
====
17205
Come, Gabrielle, let us prepare the portal.
====
17206
You don't have to do this alone. I can stay with you. Maybe shield you from whatever happens.
====
17207
You have to go, Gabrielle. Please … just go and be safe.
====
17208
You all must leave before it's too late. Remember … remember to tell stories of the Heroes of Coldharbour. The one who brought us all together. Who brought us to victory. Even in death, I shall remember each of you.
====
17209
As I will remember you both as well, my friends. Gabrielle … come. It is time.
====
17211
I'll find a way back to you. Somehow. If we can defeat a Prince in his own realm … we can do anything, right? Be sure to tell stories about the handsome knight who defeated Molag Bal, eh?
====
17213
We salute you, brave heroes.
====
17215
I will harvest your soul for the Deadlands.
====
17216
Know that you may jump from here and rejoin your friends below. What power I still possess shall keep you safe.
====
17217
The harpy's matriarch … was this the reason they started attacking in the first place?
====
17218
Tharn is quite correct. We have little choice in the matter.
====
17219
Where in blazes is everyone? This should be the right spot ….
====
17220
I knew we couldn't be that lucky. The Shade has blocked the way.
====
17222
These pedestals look as if they're still active.
====
17224
Tu'whacca extends his hand! You need only enter the portal, and you will be transported back to the desert below.
====
17227
Now you're in for it, you weak-willed swabs!
====
17228
I warn you—the Naemon you faced before was fettered by fear … and mortality. I have no such limitations.
====
17229
You are throwing your life for naught. The Heart is already corrupted. There's nothing you can do about that now.
====
17231
Very well. Come and witness my wrath achieved. Then you will die.
====
17232
Y'ffre's bones! He's turned so many … we have to stop this!
====
17233
As formidable as you may be, I fear we couldn't get through here in the physical realm.
====
17234
A house of stone? But how did they get the stone to move?
====
17235
They dug it up and broke it into pieces and brought it here. I saw the wagons.
====
17236
I wonder if I could climb it.
====
17239
There's your proof, Master Pellingare. It was your children responsible for this madness.
====
17240
Hrmf. Belike I'll just have to rely on me old shaman's tricks to put right me new crew.
====
17241
These creatures the Prince throws at us are nothing!
====
17242
I like Nords! They fight so cheerfully!
====
17243
Let these creatures see the true power of my people. Nothing can stop us now.
====
17244
We must be getting close and that must be making them nervous. Why else throw all these monsters at us?
====
17245
We're approaching that vile portal of wrong-doing. I can feel it in my bones. It feels like … evil.
====
17246
No matter how many creatures the Dark One sends against us, I will make each and every one of them bleed.
====
17247
Ah finally, a formidable foe!
====
17248
Ah, another beautiful creature has fallen under Molag Bal's spell of evil! We must set her free!
====
17249
Now that is a worthy adversary! There will be no shame if we lose this battle.
====
17250
With that portal closed, Molag Bal's reinforcements won't be able to overwhelm us. Now let's get to the Labyrinth.
====
17251
Another victory! I'm going to run out of room on my scabbard! Where will I mark my kills?
====
17252
This victory satisfies me greatly. Now let us go forth and find more blood to spill!
====
17253
Haha! We did it. We make a pretty good team. You know, if I had to judge our performance. So … I guess we should keep heading on? Not sure how Vanus is going to reach us though.
====
17254
Let's show them how we fight back in Skyrim, my friends!
====
17255
This one shall miss you, my beloved. But this one must not despair.
====
17256
This one has children … young ones that depend on me. Ahirunz shall find a way to return to them. On this pendant, so Ahirunz swears!
====
17257
The way is open. Destroy Seris. Painfully. He deserves whatever horrors you decide to inflict upon him.
====
17258
Jode's bones! What is that thing?
====
17259
I will not leave my children!
====
17260
I'm sure you know where you're going, but we still have work to do in the Orchard.
====
17261
Come talk to me. I must explain your role in the next stage of the ritual.
====
17262
Come. I need to explain the next steps to you. At this point, we can't afford for anything to go wrong.
====
17263
My poor daughter. Why did you do this?
====
17264
I'm tired of the forest realm. I want to see how the world has changed in our absence.
====
17265
And ye're prepared to abandon family, father? Friends? The Wilderking?
====
17266
I've given enough time to each, I think. I want to see the world before I die.
====
17267
Ha! We'll make a necromancer of you yet.
====
17268
Help! Is anyone there? Help!
====
17269
I'll have that open in just a moment.
====
17270
Yahyif! These people are alive!
====
17271
By the Divines! What are civilians doing down here?
====
17272
Drugged. I'm guessing kidnapped from the city.
====
17273
Damn it. Right, you stay here and help these people. I'll take our friends to find Pellingare.
====
17275
Time has changed our coin's worth. I couldn't buy much with our savings.
====
17276
And here I'd taken to dreaming of a juicy Valenwood steak.
====
17277
Do not fret, my friend. I liberated some supplies they won't miss.
====
17278
Ha! Ye're an artist my friend, a genuine artist.
====
17279
Harvester in the sewers. Not good!
====
17280
The Den of Lorkhaj … it's even more beautiful and horrible than I could have imagined. Come, Hallowed.
====
17281
Khali? Is that you? You're alive? You're safe?
====
17282
Let her go! Show yourself, you bastard! I'll burn your flesh from your bones!
====
17284
No! I … I had to let you go once already. I'm not ready to lose you again.
====
17285
How can I trust anything I've seen? The Path has shown me terrors, lies … failure.
====
17287
Khali … I've missed you. You left me alone in the dark.
====
17288
Go away! You'll ruin everything!
====
17289
Return to Davon's Watch quick as you can, comrade. Sees-All-Colors must know!
====
17290
Of course I'm alive. Safe and sound ….
====
17291
Return to Vulkhel Guard quick as you can, comrade. Sees-All-Colors must know!
====
17292
How do you feel about the Dominion questioning our village?
====
17294
Wait—Master Pellingare! Damn it!
====
17295
If it leads to them letting us stay here, or better yet making us part of the Dominion, I'm all for it.
====
17296
You would want to be part of the Dominion?
====
17297
The Bosmer that have been so kind to let us live here are part of the Dominion. So why wouldn't we want to join them?
====
17298
That's true, but what if they were to ask us to take arms against our brethren?
====
17299
Our brethren? You mean to consider those who would take up arms along side our former slave masters our brethren? I would sooner call a mudcrab brother than anyone who would fight alongside a Dunmer!
====
17300
I didn't think about it that way.
====
17301
Search for him in Reaper's March, near Fort Grimwatch. I sense his presence there.
====
17302
Khali … don't cry. Tharn can't hurt me now. I'm at peace. Soon I'll be with mother and father.
====
17303
Goodbye, my sister. You will be the Mane. You will lead the Khajiit with wisdom and strength. Know always that I love you.
====
17304
Tearing your soul out never fails to amuse me, Gasteau. I'll return it to you. Eventually.
====
17307
I'm manipulating the Husk's powers.

Quick! Use it to protect you!
====
17309
Take this, you mangy fleabags!
====
17310
Let the pride of Haj-Uxith spill the blood of these deceivers!
====
17311
That should bring them down a notch. Now finish it!
====
17312
By the Ebony Blade, I will end you.
====
17313
Your corpse will feed my children!
====
17314
No longer shall the forces of darkness only be used for evil. We stand by you, champion!
====
17315
The stone belongs to my mistress Mephala. Return it, and your death will be swift.
====
17316
I will offer your heart to the Silver Spider.
====
17318
Are you proud of being members of the Fighters Guild? Your lot is little more than sellswords.

We'll make you powerful as followers of Mephala. Be grateful.
====
17319
We killed her. How unfortunate.

We'll search the roads for more.
====
17320
We would have remade you in Mephala's image, but you've slaughtered others of the flock.

You deserve only death.
====
17321
Ha! Looks like we killed another one.
====
17322
I don't know how mother will take this.
====
17323
Come on! You're a warrior! Stand and defend yourself before I slit your throat!
====
17324
You're lucky regulations restrict me to a hundred paces of the city walls!
====
17326
Adamir! Timiwe! I will kill you both.
====
17327
Now, just calm down. I haven't made any decisions yet.
====
17328
This is it. The Dominion plan to drive us out of <<1>>!
====
17329
We'll handle this lot. We owe you. Use the tunnel to get back to the entrance!
====
17330
The entrance is the only way out of here! Use the side tunnel!
====
17331
Argonians of <<c:1>>. Rebellion cannot be tolerated in <<2>>. The Dominion's enemies must remain outside of its borders.

Pack up your belongings. In a few days' time, my soldiers will escort you to <<c:3>>.
====
17332
I'm sorry, but you've left me no choice.
====
17333
Where will we go? What will we do?
====
17334
It's all right, everyone. We must do as <<1>> says. We will find a new home, somewhere.
====
17335
Captain Cinnar! I have detained the Artisan! No time to thank me, I must return to my rounds.
====
17338
It looks like we stay, old friend.
====
17340
Two-Blades! You're alive! We arrived as soon as we could.
====
17341
Argonians of <<c:1>>! As long as this tribe pledges itself to the Dominion, you will always have a home in <<2>>.
====
17342
Thanks to our friends, not all was lost today.
====
17343
Is <<c:1>> blind? Every one of these Sea Elves is a venomous serpent waiting to strike! We should've cleansed this place of Maormer scum the moment we arrived.
====
17344
I'm glad you are all so excited! Please, if you have any questions, I'll answer what I can.
====
17345
By Zeht's tears—what's going on here?
====
17346
If it means we belong, we'll pledge. Right, <<1>>?
====
17347
Yes, praise the Divines! Whatever allows us to stay.
====
17348
You got what you wanted out of my children! You promised to return the favor! I don't care what it takes, just keep them away!
====
17350
You said this would be simple!
====
17351
Come on. Let's get some answers.
====
17353
There you are. Been wondering when you'd show up.
====
17354
They're here! They are not to proceed further, Garron! Do you hear me?
====
17355
You couldn't just leave it sitting here, could you, Blackheart? Paranoid bastard.
====
17356
A lich! Hope you're ready for a second death, you undead bastard!
====
17357
This confirms my suspicions. Mannimarco has a terrible plan in mind for you and your soul. By chance, I wonder, or by design?
====
17358
The Redguard's iron will cannot be overcome with standard interrogation techniques. Physical tortures appear to be useless.
====
17359
I have therefore instructed the Daedra to move Sai Sahan into the Halls of Torment. The Duchess will be most pleased to have a new … guest.
====
17360
His flesh is strong, but perhaps her tortures of the mind will break him. I have come too far to allow this upstart swordmaster to thwart my plans. I will find the amulet, one way or another.
====
17362
<<1>>, what have they done?
====
17363
You will not break me, King of Worms!
====
17364
What does it look like? They dug up my barrow!
====
17365
You cannot break the will of a son of Yokuda! I spit on you!
====
17367
Wouldn't stop asking about the roots.
====
17368
The roots? Why would they care about the …. Oh no.
====
17369
Told them they were asking for trouble, but did they listen? Went right to the Barrowbough. Idiots.
====
17370
Hey, friend! Listen, we have a problem.
====
17371
Ah, the Amulet of Kings. Never has such an object been the focus of so much desire, or had the potential for so much chaos. This is what Sai Sahan hid away, and while this doesn't help us directly, it should give you some idea as to the stakes.
====
17372
So, Sai Sahan is alive, and he has not been broken. An important piece of the puzzle, to be sure, but where is he being kept?
====
17373
Leave us alone! I don't want anyone else to die.
====
17374
This is the information we've been looking for!
====
17375
Hey, friend! Listen, we have a problem.
====
17376
By the Empyrean Light, move faster! The more bones you find, the sooner we can all get out of this pit.
====
17377
I am a Justiciar of the Thalmor. I do not shovel, Orc.
====
17378
Just my luck they would pair me with a slave driver like you. Why don't you pick up a shovel and help me?
====
17379
Don't slow down now! I will not suffer the humiliation of failure—not to a Canonreeve.
====
17381
See to this one's brother. Bakkhara will destroy Canonreeve Oraneth's final altar, which sustains this realm.
====
17382
Oraneth will be pleased with this progress.

You Orcs know how to dig in the dirt, I'll give you that.
====
17384
Kargand, it is time to go.
====
17385
Come on! We're almost there!
====
17386
Have at thee, vile Shackle! We're going to give you a damned good thrashing!
====
17387
Jolly good! And, as soon as you deal with the planar vortex, everything will be as right as rain!
====
17388
We have to get out of here!
====
17389
The Shackle formed a planar vortex. Kind of like an Oblivion straw that will suck Nirn right through and into Coldharbour. Quite amazing how I knew that!
====
17390
What? Explain yourself, man! What planar vortex?
====
17391
There we have it. We can talk here or back at the Mages Guild, at your discretion.
====
17392
<<1>>! We need your help. It's an emergency!
====
17393
<<1>>! Who put you back together? Are you to blame for these Worm Cultists?
====
17394
Not at all! Well, not exactly. I'll let my friend fill you in.
====
17396
I'll talk to them. Make them understand. Maybe I'll get through this time.
====
17397
This is for their sake. I don't them to hurt themselves. Everything I've done has been for them.
====
17399
Allene! Varaine! It's your father! I love you, and I want to talk to you!
====
17400
It's all right. These people are here to help you.
====
17401
Thank you for coming, all of you.
====
17402
We have all heard the grumblings. But if this is to be our home, we must end this talk of defying the Dominion.
====
17403
Y'ffre can give us hatchlings, <<1>>. Peace with the Dominion is our only chance of survival.
====
17404
I follow Y'ffre to forge a new path for our people. But you, Slim-Jah, command their respect. Please, listen to reason, we must join the Dominion.
====
17405
You tail-lifting fool! Do we ignore the slave pen they build around us? This Wood Elf god you follow corrupts your mind.
====
17406
While you whisper to trees, the Dominion measure our wrists for manacles! I cannot allow this.
====
17407
<<1>>, you turn our people away from the Hist. I sanction you for your heresy!
====
17408
<<1>>, what are you saying?
====
17411
Good. Everyone remain calm. I love you both, and always will.
====
17413
Queenseye! You are needed at once!
====
17414
His power keeps growing! It's nothing like we practiced!
====
17415
Something's wrong! His body isn't like the others!
====
17416
You've done it! You've freed me!
====
17417
Leave me alone, you she-demons! I've done nothing wrong.
====
17418
Oh but you have, Tom! You've been hiding from us. The Captain knows.
====
17419
Me? Never! I'm here, aren't I? I'll go see the Captain. We'll straighten this out. Just let me through, kind lady. Did I mention you look positively glowing today?
====
17420
You will indeed be seeing the Captain .… Seize him!
====
17421
No! Leave me alone. By the King's shaft, I'll scream!
====
17422
A one-way door. Looks like we can only go forward from here. I hope the others are all right.
====
17423
A most unexpected end. But such a magnificent hunt! My Hounds will sing of it for ages. 

Now, return to Haras. Tell him he may rest.
====
17424
You didn't think we forgot our promise, did you? Shadow Walkers, attack!
====
17425
I pledge my life to the Silver Spider, and swear by the Ebony Blade to work in her shadow for as long as I live. I beg you, treacherous Mephala, who threads the Needle with the Hair of Wives, shroud me in your splendor.
====
17426
Let your cunning be mine, and I will serve as your hands in endless treachery.

I will spin for you an everlasting web to ensnare your foes and bring others to your fold. Already we, your servants, have built for you an army to rival all before it.
====
17427
Lust is love, lies are truth, death is life.
====
17428
I'm going to see who needs help back by the portals. Cadwell is up at the Gatehouse. The two of you can deal with Molag Grunda.
====
17429
Look what they did to me! <<1>> has the key. She took it downstairs. Please, get that key!
====
17430
Thank you. Now just give me a moment to deal with my nakedness situation.
====
17431
Did you think it would be that easy? My minions will tear you apart.
====
17432
You deal with the crystal! We'll take care of our new guests.
====
17433
Is someone out there? I could use a little help in here!
====
17434
What's this? Who disturbs Captain Blackheart at his rest?

Come a long way to die.
====
17435
Let me fix that complexion for you!
====
17437
Ah, that was delicious! Why don't we head over to the pools and take a nice, relaxing soak?
====
17438
Ah, my dear <<1>>. You've grown lovelier in my absence.
====
17439
No! You cannot do this! I cannot fail!
====
17440
Let my power flow through you - let it consume you. Let it battle back the darkness. Feel its power ebb and flow through your veins. Fight the darkness! Destroy this all! Destroy it!
====
17442
This one can't believe you conquered such a beast.

Bakkhara will handle the ritual altar. Finally, the Canonreeve's folly can be undone.
====
17443
There's too much power! I can't contain it!
====
17444
Keep the power contained, just as we practiced!
====
17445
Something's wrong! His body isn't like the others!
====
17446
So you're the one who's taken our blessed stone! I should have killed you when I had the chance, you damned peasant!
====
17447
When you're ready to leave this place, let me know.
====
17449
He's dead, you bastard! Yahyif is dead!
====
17450
Give me one reason why I shouldn't kill you!
====
17451
Two kings and a queen with barely a thimble of patience between them. Reaching a compromise will be no small task, I promise you.
====
17453
Careful with that, you clumsy fool! Do hurry it up. We're missing everything!
====
17454
I never weary of your charms, Lady Laurent.
====
17455
Vanus Galerion, as I live and breathe! Thank you so much for this opportunity. I had no idea the summit was to be held on the legendary island of Stirk!
====
17456
It seemed a fitting choice. It was here that the leaders of the First Era assembled the All Flags Navy to do battle with the Sload.
====
17457
I can't wait to see what surprises Molag Bal's realm has in store for us!
====
17458
We are waging war, not embarking on a sightseeing expedition, milady.
====
17459
Fear not, Vanus. I can take care of myself and my useless lump of a manservant.
====
17460
Stibbons! Haven't you finished tying those bags yet? You really are hopeless.
====
17461
Farewell, milady. We must dash. We're expected at the summit.
====
17462
Here's Telenger the Artificer, himself! Must it always take a crisis to pull you away from your toys, Telly?
====
17463
Vanus. Your robes smell of failed experiments and your words of failed wit.
====
17464
Tell me, Telly, what Dwemer rubbish pit did you crawl out of this week?
====
17465
You really must learn to respect your betters, old friend.
====
17466
Do let me know when one happens by, won't you?
====
17467
I don't have the time or the energy, Telenger, so I'll bid you good day.
====
17468
Captain Alphaury. Has the island been secured?
====
17469
Aye. All ships in the area have been diverted away from the island, and the wards are in place.
====
17471
They'll be here any moment. You three should get over there as soon as you can.
====
17472
We're on our way. Thank you, Captain.
====
17474
I can't imagine venturing outside the city. There are so many horrible places out there.
====
17475
I heard the Lightless Oubliette is the worse, Molag Bal only keeps his greatest enemies there.
====
17476
As long as we stay inside the walls, Molag Bal's minions shouldn't be able to drag us off to the Court of Contempt.
====
17477
I heard that Molag Bal is trying to pull Tamriel into Coldharbour.
====
17478
You just heard that? Didn't you know that's why we're here?
====
17479
He must be using lots of Daedra and some sort of machine to accomplish that!
====
17480
Enter my mind, Vestige, and walk with me through the shadows of past events.
====
17481
Fadalia, your life is spared. Leave, and never return.
====
17482
So the Wood Elves have a friend who's not afraid to fight? Good. Give me your best.
====
17483
My disciples, this stranger speaks the truth. We must go to the graveyard.
====
17484
I will explain more soon. But for now, call upon an arbiter. She must hear my confession as well.
====
17485
Leki grant me strength … I must not delay any longer!
====
17486
Ahh, quite the view from up here, eh? I meant the landscape. Don't get any ideas.
====
17487
All right, let's find the rest of me! Try searching the Wormie camps, or knocking some skeletons around until my bits fall out.
====
17488
Efficient little nitwits. Could be a part of me in every skeleton here!
====
17489
Soldier, I appreciate your vigilance, but the Argonians in <<c:1>> are guests. Refrain from any further displays of zeal or I'll have you scrub down the barricade. Dismissed.
====
17490
Follow me, Vestige, and learn of the events that precipitated our current crisis.
====
17491
That was my femur! Wait, no, my femur bends to the left. Carry on!
====
17493
Look at all the dirt on my bones! I used to bathe weekly to keep myself presentable.
====
17494
My pelvis is filthy! What did the Wormies do, use it as a shovel?
====
17495
Ah, that's the last one. Quickly, now! Drop my pieces on the ground and I'll put myself back together.
====
17496
Sai Sahan is where? Oh no …
====
17497
<<1>>? What have you done?
====
17498
What will you make us lose this time, <<1>>?
====
17499
You should have left, <<1>>.
====
17500
<<1>> will not forgive you again.
====
17502
My part in the story began when I awoke on the steps of the Abbey of the Moth Priests, with no memory of my prior life.
====
17504
The Moth Priests took pity upon me and brought me into their fold. I was weak and near death.
====
17505
The master commands your death.
====
17506
<<1>>! You were banished, yet you dare return?
====
17508
<<1>>, listen to me! We're in danger. Necromancers are trying to kill the Barrowbough!
====
17509
You warn of danger. <<1>>, who leveled nations with his girth!
====
17510
It was there I first set eyes upon the Elder Scrolls and devoted my life to their study.
====
17511
Merciful Stendarr, hear my prayer. I've never prayed to the Divines before. Even when my wife… even when you took my wife, I accepted it as fate. But At'avar, how can I accept that?
====
17512
The Scrolls allowed me to glimpse the very fabric of reality, but each profound insight dimmed my vision and eventually left me permanently blinded to the light of the world.
====
17513
That … that was a mistake. But if the Worm cult gets its way, we will walk the world once more! Our bones will destroy the cities of Nirn and there will be nothing we can do to stop them!
====
17514
If anyone deserves your mercy, it is At'avar. Please, Stendarr, free him from this curse. Bring me back my son.
====
17515
Together? Since when have you done anything that wasn't for yourself?
====
17517
My friend, make him see reason!
====
17519
The first companion, Lyris Titanborn, daughter of giants, was the mightiest warrior in the service of the Emperor.
====
17520
Next, Abnur Tharn, a powerful sorcerer and Grand Chancellor of the Imperial Elder Council.
====
17521
The Redguard swordmaster Sai Sahan, leader of the Imperial Dragonguard.
====
17522
The Imperial Emperor, Varen Aquilarios, who attempted to light the Dragonfires and failed.
====
17523
And finally, Mannimarco the traitor. The King of Worms. A powerful necromancer, and your executioner.
====
17524
The time has come, Champion.
====
17526
There it is. The Dragonfire brazier. Mannimarco, you're certain this will work?
====
17527
It will work, my liege. The Amulet of Kings will rekindle the Dragonfires, and ensure your rightful place as Emperor. You have my word.
====
17528
It better work, Mannimarco, or you'll find your neck at the business end of my axe.
====
17529
My Lord, I wonder if you'd muzzle your half-giant pet? She really is annoying.
====
17530
Enough, both of you! We are here to ensure My Lord's rightful claim to the Ruby Throne.
====
17531
Quickly, now! Into the portal!
====
17532
Abnur, begin the ritual. I have a destiny to fulfill.
====
17534
Tongues of Xarxes! What is that thing?
====
17535
Make it go away! Make it go away!
====
17536
The companions assemble once more. Travel to the harborage; it is time for our final preparations.
====
17537
By the lighting of the Dragonfires, I claim my rightful lineage! By the fires of creation, let me be reborn! By the will of Akatosh, I proclaim myself … Dragonborn!
====
17538
Stay back! This blade must not be touched!
====
17539
Varen Aquilarios, you are no heir to Alessia! You will pay for your sacrilege! The veil between Tamriel and Oblivion tears and splits asunder!
====
17541
This isn't supposed to happen! What's the meaning of this? Mannimarco, what have you done?
====
17542
What's happening? The sky is opening up! This is bad! This is very bad!
====
17543
Thank you, living one. I will relish this vengeance and then enjoy my rest.
====
17544
Behold the fate of the King of Worms.
====
17545
Stop. Before you enter this village, a word with you.
====
17546
Please! No more! It was a misunderstanding, great one! Let me serve you. Let me prove my loyalty. No more, I beg of you!
====
17547
Mannimarco's torment will be endless. The God of Schemes will use him to set an example. All who follow him will know, you cannot hope to betray the greatest of betrayers.
====
17548
I cannot help but pity him, despite all he has done.
====
17549
But, this is not why you were called here, Vestige. Come. Sai Sahan would speak with you first.
====
17550
We should not tarry from our task.
====
17551
Gullible fools! The veil between Oblivion and this world has been torn! My master, Molag Bal, is free to claim Tamriel for his own!
====
17552
Oops! Are my vines getting in your way?
====
17553
I'll open a portal to hasten your journey.
====
17554
Akatosh! Forgive me! Have mercy on our souls!
====
17555
You've done your part. Get back to <<1>> when you can.
====
17559
Wow. I wish <<1>> could have seen that thing.
====
17560
Long ago it was written—so long as the Amulet of Kings was borne by Alessia's heirs, Tamriel would be protected from the forces of Oblivion. But the Soulburst tore the veil between worlds, and gave Molag Bal the opportunity he desired.
====
17561
Thank you for freeing us! You can't imagine the things we've seen.
====
17562
Those fools! What are they doing?
====
17563
The town is just down the path.
====
17564
Everything must follow the appropriate process, or a judgment can't be reached. We must begin again.
====
17565
You have been accused of disseminating illicit materials that are an affront to Imperial law. Arrest him!
====
17566
I've done no wrong. I merely studied the ancient texts. Is that a crime worthy of an Imperial prison?
====
17567
That man can be rather … trying.
====
17568
Don't worry, old man. You're not going to an Imperial prison. We have a very special place in mind for you.
====
17569
What is this? The abbey burns!
====
17570
I've read about such things, but the books don't do it justice.
====
17572
Molag Bal's Dark Anchors pierce the torn veil, and seek to draw Nirn into the depths of Coldharbour. These terrible engines of destruction have been appearing all throughout Tamriel.
====
17573
The worms and their master will pay for this!
====
17576
Kasura! Are you injured? What happened?
====
17577
Ah, Sai Sahan and company, at last! My pet has been waiting for you.
====
17578
Thank you, friend! Meet us in Longhaven when we're all out of here. I'm sure Nivrilin will reward you for this!
====
17579
Kill a few more of those overgrown lizards for me! I'll see you in Longhaven.
====
17580
You have this one's gratitude. Jone and Jode protect you.
====
17582
I … perhaps you are right. Forgive an old warrior's foolish notions. This is not the time for silly dreams. You should go speak with Lyris now.
====
17583
I do, though I've seen better days. The High Kinlord's power has grown.

He would not have been able to escape our predecessors as he has escaped us today. We need to go after him.
====
17584
My lord, with your permission.
====
17585
You needn't call me that anymore, Sai Sahan. We are equals now.
====
17586
All those years ago, when we fought beneath our lord's banner to free the Empire from the Longhouse Emperors, we did so with a dream of freedom and peace in mind—not just for the Empire, but for all of Tamriel.
====
17587
Together we forged a fellowship stronger than any blade, only to see it shattered upon the rocks of deceit by one of our own.
====
17588
That fellowship is no more, yet we four have assembled here, united by a single purpose. It is not vengeance that drives us, but truth and loyalty and justice.
====
17589
I, Sai Sahan, steward of the Abbey of Blades, call for the Five Companions to be reforged this day.
====
17590
Stay down, Keeper, you're injured.

If the others yet live, we should find them—then deal with Rilis, if we can. He has already escaped. I will not suffer further dishonor by losing lives to him.
====
17591
By the light of Stendarr, and the heart of Lorkhan, may our blade of fellowship be forged anew. And may the Vestige, our mutual friend and ally, become its tip, that we may thrust it straight into the heart of a Daedric Prince.
====
17592
You're ever the optimist. An Altmer should not fear the end, Cirion.

I would give the lives of all four of us to stop Rilis. The High Kinlord will rend Tamriel apart if he gets to the surface. And it will be our fault.
====
17593
Sai Sahan is right. You are the member that we should have had all those years ago.
====
17594
It is as the Scrolls foretold. The soulless one will become the brightest of five stars, and they shall guide us to the coming dawn.
====
17595
Oh, please. You melodramatic sots! Fine, fine. If seeing one of your foolish prophecies come true will help to ensure the safety of the Empire, I'll play along.
====
17596
There is a difference between fearing death and throwing your life away, Areldur. 

And as long as I lead the Keepers, you will do neither. If the others live, we'll find them.
====
17597
We stand united once more—the Five Companions are reforged, and together we will strike down the God of Schemes!
====
17598
Come here, my friend. I've got a few things I want to say before you go.
====
17599
Jahi sent you, didn't she?
====
17600
I'm sorry. I shouldn't have cut the plant. Please, spare me.
====
17601
Honored leaders! You have seen the face of our enemy!
====
17602
Molag Bal threatens every living being in Tamriel! The Mages Guild and the Fighters Guild have agreed to join forces to launch an assault on Coldharbour!
====
17603
Your restlessness trapped us here in the first place!
====
17604
There are a vast number of Elf bones in <<Ac:1>>. If we all use them together, we can drive out the invader!
====
17605
Once more you bring danger upon us, then beg for our help to end it. No longer! You'll remain beneath the Barrowbough until the world forgets you!
====
17607
How many more of your friends must die, Sai Sahan? Where is the Amulet of Kings?
====
17608
Trust in us! Sanction our actions! Give us your blessings! We will not let you down!
====
17609
Oh, that one is definitely mine. I can feel it.
====
17610
We will pour every iota of our strength into those items. Take them to the crypts beneath the ruined chapel.
====
17611
I am the Snake. I hide in the tall grass and close on my prey with lightning speed. I'm cunning, agile, and fierce.
====
17612
Vanus is right. The Guilds are our best and only choice. Send them to Coldharbour!
====
17613
It is strange to return to these mountains. Memories of youth flood my mind, each one bringing its own sorrow, or its own smile.
====
17614
Kasura often said that rudeness is a weak man's imitation of strength. She is wise beyond her years. You will like her, Snow Lily.
====
17615
I hate to admit it, but I agree with Emeric.
====
17616
Watch. My prey does not see me coming until it's too late.
====
17617
As do I. It appears that much of the distrust between our alliances was sown and nurtured by the God of Schemes.
====
17618
I'm the Spinner. The village expects more of me, and I failed them.
====
17619
I didn't have a choice! It was just one plant—I would have died otherwise.
====
17620
Molag Bal thrives on deception and chaos, but if you'll forgive me, this Alliance War is of your own making.
====
17621
Let's not forget the struggles that got us to this point. We're almost home. We just have a bit further to fight.
====
17622
Are you all insane? You do realize what we need to do, right? We have to fight a Daedric Prince. Amulet or no, this is going to mean more death. Vestige! Come here. I'll tell you what they're afraid to mention.
====
17623
Arkay, forgive me. When I realized what they were doing to us, I tried to throw myself from this tower.
====
17624
From such desperation, I found the anger and strength to resist this torment. We must slay the flesh abomination. We can do this. Together.
====
17625
Countess Hakruba. Gather the surviving members of both Guilds in the <<1>>. The champion and I will go there now to open the portal.
====
17626
Stibbons! Thank the Radiant Mother you're all right. When I saw <<1>> with your jewels, I feared the worst!
====
17627
Poor Quintus.  Always a little clumsy … in his research, in murdering people. In … relationships.
====
17628
It's Voranil! Areldur, see to him.
====
17629
By the Empyrean Light! Let's hope he lives.
====
17630
Ah, here come some new friends. Let's see if I've still got the touch.
====
17631
Slaughter. Still delightful after all these years.
====
17632
Deceive and strike. The way of the Snake is dark and calculated. Remember this.
====
17633
All right? How can you say that? They have my dear Lady Laurent's jewels! She will be quite distraught if I don't retrieve them.
====
17634
At least you're alive. That's something! I know a secret tunnel by the pools. I can lead you there while our friend fetches your lady's jewelry. What do you think?
====
17635
Of course it is. The fact of the matter stands, however. One of the Five will need to give their life to fuel this attack, when the time comes.
====
17636
So you said before the Vestige arrived. And I've already thought it over. I'll do it.
====
17637
Snow Lily, no! You should not need to give your life this way. This is my duty—penance for my numerous failures. This is my chance to make things right.
====
17638
The Scrolls said nothing of this moment, and so I am not bound to their dictates. Vestige, I ask that you let me do this one thing. All that has happened was because of my hubris. I shall be the one.
====
17639
We'll be right behind you, Vanus.
====
17640
Sire, you've done enough. This was Mannimarco's doing, not yours.
====
17641
As the one who will fight the Daedric Prince, the Vestige should decide.
====
17642
I don't see you leaping to volunteer, Tharn. Saving your own backside again?
====
17643
Hard as it may be, Lyris, don't be an idiot. I am the only one who knows the ritual and we don't have time to teach anyone else.
====
17644
That's enough. It won't be decided here and now. Vestige, come here. I have some final words for you.
====
17645
Follow me. The hidden entrance will not be obvious.
====
17647
He's not the model of well-being, but he lives.

Are you satisfied, Cirion? I'm eager to pursue the High Kinlord.
====
17648
Patience, Areldur. I need you to heal him. And Imiril is still unaccounted for. We'll need her to face Rilis.
====
17649
The energy source is aligned—I think it's animating! Kill for your masters, Stormfist!
====
17650
A valiant effort, but the invasion will proceed as planned. My storm will behead Malabal Tor, and the Maormer army will feast on its remains.
====
17651
The storms are powerful, now! You'll die before I let you touch the Conduit Stone!
====
17652
It's too late to stop the storm, now. Your death will be the first of many.
====
17653
Here, let me take care of them for you.
====
17654
I am the Tiger. I use brute force to destroy my prey. I am strong, proud, and fearless.
====
17655
I stand toe-to-toe with my prey and deliver a ferocious killing blow!
====
17656
Use superior strength to overcome your prey. The way of the Tiger is to dominate. Remember this.
====
17657
Look. Such power I have now. Almost like the old days.
====
17658
You should have listened to me ….
====
17659
Now your nightmare begins!
====
17660
Your blood tastes of the Father ….
====
17661
It's time for a new era to begin in Tamriel. An age of calamity and suffering.
====
17662
We'll use your blood to paint the walls!
====
17663
That was an excellent example of a daring display gone wrong. I will cherish your skull on my mantle. Now to burn Tamriel above!
====
17664
Your bones will finish this altar. An altar for my Oraneth.
====
17665
Your bodies will feed the darkness. And the darkness will win this war for the Altmer.
====
17667
I offer these lives in honor of the Forest Mother.
====
17668
This is what happens to those who defile the forest. Your bodies will feed the dirt.
====
17669
You are neither the first or the last to fall. Our shadow will blanket this land.
====
17670
Your death was always part of the Spinner's plan.
====
17671
You've defiled the Obsidian Husk. Mephala will not be pleased.
====
17672
Your bodyguards are dead, Tharayya! Where are you?
====
17673
I am the Wolf. I howl and the rest of the pack responds. Sharp-toothed and hungry, we hunt together.
====
17674
Working together, we take down the toughest foe.
====
17675
Hunt as a pack. The way of the Wolf is to move in numbers. Remember this.
====
17676
These Daedra tried to keep me from my dear Lady Laurent. It's time to make them pay!
====
17677
I held back fiends and vampires here, to buy time for our people to escape. Fear and anger made me strong. We will finish this. We must!
====
17678
I will send every last drop of anger, hope, and desire I possess through that staff. That will draw out the abomination. I will not fail you. I will not fail Crestshade.
====
17679
Divines protect us! It's the monster!
====
17680
Over there, Voranil! We've found her.
====
17681
I see her. Let's hope she lives. We'll need her before the day is done.
====
17682
No more! Mura will not stand for it! You won't hurt any more of Mura's friends!
====
17683
Hold! This has gone on long enough!
====
17684
She's going to be fine, with a little restoration magic. We should be considering how to handle the High Kinlord.
====
17685
Even if we defeat him, how do we contain him? He's already escaped once.

If we could control Daedric magic perhaps this wouldn't have happened. What do you think, Cirion? Fight fire with fire?
====
17686
Stay your tongue, Voranil. You insult your lineage by even thinking it. Does the High Kinlord's fate appeal to you so?

We go with my plan and divide his essence among us. He can't escape his prison if he's not whole.
====
17688
Imiril? My fellow Keepers? You are free? Did I succeed?
====
17689
Thanks to you, the Keepers' Oath is fulfilled.
====
17690
We are free from Daedric corruption. We should have heeded your warnings.
====
17691
I remember ….

Where is Rilis?
====
17692
Banished from this realm. With hope, all the way to Oblivion.
====
17693
Your sacrifice ensures he will never return.
====
17694
You think you've beaten me? How amusing!

Haven't you noticed that the pact I've made protects me from death?
====
17696
We can lay our burdens down.  Say your goodbyes to those who aided us. You'll be leaving them, soon.
====
17697
Thank you, my friends. For everything.
====
17698
Ignore his words, Keepers. Begin the separation.
====
17699
I'm not confident this will work, Cirion!
====
17700
Ha ha ha! What are you lot doing? Oh, I do so love to see magic. Is that what this is? This isn't as grand as the spells I learn from the Daedra, but I don't expect much from mortal Altmer.
====
17701
Remember, children—you'll never keep me here of your own accord. Not when the Daedra fight for me.

Perhaps you'd fare better if you had Daedra on your side! Ha ha ha!
====
17702
His madness nears delirium. Ignore him, Keepers. Bind the High Kinlord!
====
17703
By the Light Empyrean, the Keepers of the Banished Cells hereby condemn Rilis XII to imprisonment unending.
====
17704
Oh, my. It looks like you've won. Old Rilis' days of freedom are over, it seems.
====
17705
Together, my friends … focus your energy ….
====
17706
It's working! I can feel that … thing. It's coming! Get ready!
====
17707
It's a shame you lack the power to stop me more permanently. Perhaps the Daedra could help you with that. I hear Daedric Pacts can be lucrative!
====
17708
Praise the Eight and all their glory! You did it!
====
17709
Meet me at the other end of the graveyard, near the southern wall. I shall look for you there.
====
17710
I think we are done here and I'm eager to see what waits beyond this mortal life. Farewell. Your kindness will be remembered.
====
17711
I can leave this world knowing I did my best. May Tu'Whacca guard you for your kindness to us.
====
17712
My poor town. I grieve knowing so many died. Yet I am grateful that we were able prevent Tainted-Heart's creation from causing greater destruction in Rivenspire.
====
17713
You should not have lit the flame! The mistress will delight in a new slave.
====
17714
This doorway's been sealed. There must be another way to the summit.
====
17715
We did well, stranger. I am thankful that the threat posed by that creature ended here.
====
17716
I knew this day would come.
====
17717
Of what do you speak, O priest?
====
17718
The sea vomits forth its dead. The gods are punishing us for our refusal of shelter to the Kothringi.
====
17719
You mean the plague-infected folk whose Crimson Ship we turned away?
====
17720
Yes. We left them in the grip of the Knahaten Flu. And why? Because we feared.
====
17721
But to give them shelter would have put our whole city at risk.
====
17722
The gods tested our courage, and we failed. Mark my words, this plague of undead is our atonement.
====
17723
You did it! I'm free, and not a moment to lose! Quickly, to the defense of the Orchard!
====
17724
I'm free! To leave, anyway. Never liked that <<1>> much. Dour fellow.
====
17726
We saved some of the townsfolk and the abomination was destroyed.
====
17727
I am at peace with what we were able to accomplish here. Thank you.
====
17728
Easy to say … far harder to do.
====
17729
They think they have an advantage, do they? Ha! Just wait until their plan crumbles around them!
====
17730
I grieve for those we lost, but I'm happy we were able to foil Reezal-Jul's plan.
====
17731
Where is the Amulet of Kings?
====
17732
Pick up those feet, maggots! Move! Move! Move!
====
17733
Seems my secret is a secret no more.
====
17734
Father? Are you all right?
====
17735
Wasn't expecting to run into a beetle. It must have followed my scent.
====
17736
You poisoned the johads? But why?
====
17738
My last wish was for the johads to remain within the family, but … it caused nothing but strife.
====
17739
No, you can't die! Not now!
====
17740
Listen! I wish for your happiness. Promise me … the johads ….
====
17741
We will find happiness, Father! I swear to you.
====
17742
It's frosty as the edge of Skyrim up here!
====
17743
Speak to me, friend. Don't be afraid.
====
17744
No Direnni shall get past these gates! Do you understand me?
====
17745
Quickly! We must find Kasura!
====
17746
According to my notes, I need a relic called the Torch of Heirs to light the Flame, located in the Hall of the Dead.

My map shows the Hall down this side passage, it seems.
====
17747
Did you hear that? That Khajiit doomed her own village—she's the reason it is here! Must have made a pact with the Daedra! How awkward. In future dealings with the Khajiit, try not to think about her. Think of helpful Mezha-dro! Or someone better.
====
17748
I know this! The day the Elden Accord was signed! The Mane was a good leader, Hallowed. A warrior.
====
17749
Make sure these orders circulate among the troops. They need to be prepared for what's to come.
====
17750
That Orc must have made a deal with that Dremora Lord. He betrayed his village, doomed it to reside in Coldharbour! Stupid Orcs and their stupid fights over ugly rock huts. Not that this one has anything against Orcs. Just stupid Orcs.
====
17751
Follow me, quickly! Before any more of them return!
====
17752
So that elf is a traitor! He's turned on his own people for profit! Must have something to do with the Dunmer village getting pulled into Oblivion. This one is glad to see even elves can make poor life decisions.
====
17753
High King Emeric of the Daggerfall Covenant.
====
17754
Queen Ayrenn of the Aldmeri Dominion.
====
17755
Jorunn Skald-King of the Ebonheart Pact.
====
17756
Here, friend. Brackenleaf has sent me to give you the next part of your trial.
====
17757
Who disturbs the Heart of the Barrowbough?
====
17758
<<1>>, enough with the theatrics. You need to let us in!
====
17759
<<1>>? What are you doing here? Who is with you?
====
17760
The day Rid-Thar-ri'Datta became the first Mane. He had to crack some skulls, mark my words. But my people are better for it today.
====
17761
Damned priests. Treating us like that. Even Shazah couldn't stomach it. But look at us. You and me, today. Shazah … I wish you were here.
====
17762
Look up there! The top of the central pillar.
====
17763
And now for the summit. There are many reasons not to go.

I can hear blasting winds at the top of that ladder, and there is a chill that strikes the bone. Any manner of beast could be waiting for me. But I will not shame my family by walking away.
====
17766
Can anyone hear me? What's happening?

My blood boils, yet I feel no pain! Somebody, help me!
====
17767
Can I help you with something?
====
17769
Vestige! Meet me at the Harborage. We are ready to rescue Sai Sahan.
====
17770
The bone scepter? No! Please, don't wake him!
====
17771
Go with Abnur! Save Sai Sahan from the Halls of Torment!
====
17772
Go with Lyris! Save Sai Sahan from the Halls of Torment!
====
17773
Oh, joy. We've been here less than five minutes and Sahan is already getting maudlin and weepy.
====
17774
Shut up, Tharn! Don't let him get to you, Sai. Let him roll his eyes. Maybe he'll find a brain back there.
====
17775
So much destruction! What could have done this?
====
17776
I'm afraid I've seen this before. Keep an eye skyward, Titanborn!
====
17777
I demand you release the prisoner immediately! Your detention of a Maormer citizen is in direct violation of the treaty we long ago signed with <<1>>!
====
17778
Do you mean the spy we caught skulking around our wrecked ships? He stays put.
====
17779
Where's my son? Help me! Please! I need to find my son!
====
17780
Then I'll raise this matter with Headwoman <<1>> in <<2>>. She should know the Dominion for what they really are—High Elf arrogance, at the point of a sword.
====
17781
I'm so frightened. I don't know what to do.
====
17782
Your life is a lie, Sai Sahan. You failed to become a sword-singer. You failed in your sworn duty to protect your Emperor. To this day your former companions mock you for your incompetence and call you a fool!
====
17783
Becoming a sword-singer is child's play, Sai. I mastered it in an afternoon. Here, let me show you.
====
17784
No! You are not real! I have heard your lies and borne your torment, day after day, year after year! You will not break me!
====
17785
So much yelling. So much screaming. I need to stay strong. Stay strong.
====
17787
Mannimarco? Here? Stay close.
====
17788
Guard! Why won't you help? We need help!
====
17789
Esteemed High King Emeric, I thank you for agreeing to this meeting. I would not presume to waste your time without good reason.
====
17790
Cat's Eye "Key." Would you listen to these bumpkins? Who says "Key?"
====
17791
We've known each other for some time, Master Galerion. You aren't known for your capricious whims. Tell me though—who is your companion?
====
17792
Your Majesty, this is Queen Ayrenn's personal representative, here to speak with you about the impending Coldharbour crisis.
====
17793
Exactly. Call it Cat's Eye "Kway," like the Divines intended.
====
17794
What are you on about? It's Cat's Eye "Kay." What imbecile says "Kway?"
====
17795
My mother. The harbormaster.
====
17797
Your Majesty, this is Skald-King Jorunn's personal representative, here to speak with you about the impending Coldharbour crisis.
====
17798
So Queen Ayrenn sends her personal champion into the stronghold of her greatest enemy? Either she has a lot of faith in you, or she's trying to get you killed. Hm. I'm intrigued. Come, let us speak.
====
17799
The Skald-King sends his personal champion into his enemy's stronghold? Either he has a lot of faith in you, or he's trying to get you killed. Hmm. I'm intrigued. Come, let us speak.
====
17800
I have a good feeling about these tunnels. Perhaps we'll actually find Pellingare tonight.
====
17801
Eyes skyward! Here it comes!
====
17802
That was your opinion last night, too.
====
17803
Yes. And one day some Divine will reward me for my unwavering optimism.
====
17804
Come, you wretched souls. Feed me!
====
17806
And when you get there, tell all your friends who sent you back!
====
17807
Tell Cariel that I hope to drop in for a visit very soon. From an upper story. She'll know what I mean.
====
17808
The day is ours, my friends, but Kasura and her people have a long task ahead of them if they are to rebuild the abbey.
====
17809
They're already inside. If we're lucky, they haven't made it to the heart of the Barrowbough.
====
17810
So you've been mingling with the enemy, have you, Dariah? Just so you know—I already knew that.
====
17811
Oh, I love to mingle, Your Majesty. I'm going to mingle their heads right off their necks one of these days.
====
17812
Why would a crypt need a secret entrance?
====
17813
It's a wonder there's an unplundered crypt in all of Skyrim! You Nords could learn a thing or two from the builders of Hammerfell.
====
17814
Perhaps Hammerfell could also teach Nibenay the virtue of good manners.
====
17815
And why are there intruders in the roots of the Barrowbough? <<1>>, what have you done?
====
17816
What do you mean, "no chance of hurricanes?"
====
17817
It says they're unseasonable to <<1>> this time of year.
====
17818
Then what would you call the hurricane that smashed <<1>>?
====
17820
The flame of my heart now resides within you.
====
17821
Carry it with honor, and protect my forest with pride. I will now return you to <<1>>.
====
17822
Hunt well, and tend my forest with care.
====
17823
This is the worst vacation.
====
17825
Not a day here before the hurricane hits. Then a Dominion fleet smashes ashore, which means our leave is well and truly canceled.
====
17826
Could've been worse. You could've introduced me to your mother.
====
17827
When you put it like that ….
====
17828
We're gone three hours and the Maormer attack the city? Typical! Always missing the real fight.
====
17829
You have to admit, the temple was interesting.
====
17830
Stone, water, and talkative ghosts. What about that is interesting?
====
17833
Where is the Amulet of Kings? Tell me, or I'll gut you like a fish with your own sword!
====
17834
Newest of the Briars, you have my blessing. Good luck, and return to my forest any time.
====
17835
Now, let's see about this curse.
====
17837
My sweet Musi! You did it! Good girl!
====
17838
Such a stubborn Elf! Perhaps your companion will be more willing to listen to reason.
====
17841
Obstinate fools, both of you!
====
17842
The hour has arrived, Vestige. The final confrontation with the God of Schemes is at hand. The Five Companions gather at the Harborage. Meet us there.
====
17843
What a mess. Apologies, Vanus, but I'm going to check on my Lion Guard.
====
17844
I can still hear my heart beating. Am I alive? What should I do?
====
17845
Where is everyone? I can hear wails and screams, but I can't see anyone! I need to get out of here!
====
17846
Watch yourselves, outsiders. Give us a good reason, and the Armigers will cut you down where you stand!
====
17849
What was that? Something touched me! Mauloch, help me! I think I'm going insane!
====
17851
Any questions? I didn't think so.
====
17852
Honored Skald-King, I am here with the personal champion of Queen Ayrenn ….
====
17853
Honored Skald-King, I am here with the personal champion of High King Emeric ….
====
17854
You dare to bring a Dominion lapdog here?
====
17855
You dare to bring a Covenant lapdog here?
====
17856
Silence, Thrush! Master Galerion, please continue.
====
17857
Dearest? Brena? Can you hear me? I think something happened. Are you all right, my dearest?
====
17858
Just rest easy, my love. I'm sure you will be fine. I feel so strange. So … confused. But don't worry, my dearest. Everything will be fine.
====
17859
My companion hopes to speak with you about the impending Coldharbour crisis.
====
17860
I have heard tales of this one. The Skald-King favors the bold, even among his enemies! Come, champion. Let us speak.
====
17861
Thanks again, my friend. Stendarr defend you.
====
17862
We rise to fight beside you!
====
17863
Help us protect the roots!
====
17865
We rise again. But for how long?
====
17867
Here we are. Watch your step as you descend.
====
17868
Enemies at the inner gate! Come quickly, we'll drive out the Worm Cult!
====
17869
How dare you intrude within my …. What? It's you!
====
17870
What's happened here? Where is Gilraen?

Spread out and search for her.
====
17871
Now, a toast! To finding my true form at last!
====
17872
No! The tail is right, but why so many scales? My family will never accept me like this.
====
17873
Montclair has gone mad! Does he really think he can win a civil war?
====
17874
I'm as surprised as you are. I always thought Baron Montclair was a good man.
====
17875
Well, I just hope we can resolve this before High King Emeric arrives.
====
17876
Tread lightly. Few living have been permitted to walk among these honored dead.
====
17877
Divad Hunding, son of Frandar do Hunding Hel Ansei No Shira, the greatest of the Sword Saints. The hearth of every household in Hammerfell has small alcove containing a copy of his father's greatest work, The Book of Circles.
====
17878
Ra Abah was a warrior of great renown. He fought alongide Frandar Hunding in the seven great battles against the Armies of Hira, and survived. At the final battle at Hattu Mountain, more than three hundred thousand gave their lives.
====
17879
Ansei Kalam, master of polearms, and his daughter Ra Adia. They swept through these mountain passes like a tempest, driving out the bandit tribes that had harrassed our people for two decades.
====
17880
The twins of sword and spear, Ra Hasa and Ra Huzar, and their mother, Ansei Satameh the Tigress of Dragonstar.
====
17881
It seems fitting that the Ring of Stendarr's Mercy lies with my father's greatsword. We will need both for the battles that lay before us.
====
17883
I had hoped otherwise, but I suppose it was always going to end this way. For all of us.
====
17884
If only you had realized that before you let your undead children bury half the city down here. If your vanity had allowed you to alert the guards this—

I don't suppose that matters very much to you. Let's get on with this.
====
17885
Tell the lovely Copper Dariah that this one looks forward to seeing her lithe figure in her tight leathers.
====
17886
Tell the lovely Dunmer, Naryu, that she is very welcome to disguise herself as a serving girl and show off for this one.
====
17889
That's old Dethin Halde's skull. As fine a man as ever lived, but he's no scholar.
====
17890
Nothing! I'm trying to help!
====
17891
Once again you bring us suffering. Banishment is too good for you, this time.
====
17892
How touching! Your friends are here to save you. Pity they arrived too late. It's time for your next round of torture. You'll enjoy this one.
====
17893
And darkness falls. This only gets better as we go along.
====
17895
Sai, my love. Where is the Amulet? If you tell me, this will all be over and we can finally be together.
====
17896
That sounded like my voice! What's going on? I never said that!
====
17897
You are not my love! Lyris would never torment me like this! Begone, foul temptress!
====
17898
Arkay, lord of the seasons, please forgive my children their trespasses, and forgive me mine for refusing to allow their departure from this world.
====
17899
It's done. Too late, but it's done.
====
17900
Intruders! They're after the amulet! Don't worry, my love. My sisters will deal with these pests.
====
17901
I knew I'd find them here! Interesting. I've never been to this area before but it's … breathtaking!
====
17902
All right, the Countess has given us our orders! Let's head west and see if there's any truth to those disturbing rumors!
====
17903
I'll deal with them. You'll be safe here, my love.
====
17904
Greatly Esteemed Queen Ayrenn Arana Aldmeri, it is my great honor to present to you ….
====
17905
Vanus, you're so formal! I remember the patience and kindness you showed an awkward, freckled waif all those years ago on fair Summerset! You captured this child's heart then, and it remains with you to this day.
====
17906
You warm an old man's heart, my Queen. I remember well those halcyon days.
====
17907
As do I, my old friend. Sorry about all these guards. I'm told they're necessary. These are dark days.
====
17908
A wise precaution, my Queen. My counsel would be no different. If you'll permit it, my companion would like to speak with you.
====
17909
Ah yes. Let me meet this hero I've heard so much about. It's not often the heroic deeds of one who, by all rights, should be considered a mortal enemy, reach my ears. Come, let's talk.
====
17910
Be thankful my hand was stayed. You deserve to die down here next to your children. Yahyif and I risked our lives to come down here to save your noble hide.
====
17911
Too late, once again. Come, my pet. Time for your next session!
====
17912
That's the last of them! We have all the pieces. We should go to the Constellation Room and put <<1>> back to sleep!
====
17913
I'm not giving you a choice. Now move.
====
17914
Please, just end this. I don't want to live.
====
17915
You dare interrupt me? <<1>>, my son … see to this intruder!
====
17916
Give my best to Thrush. Tell him I hope we can dance again, soon.
====
17917
I thought you said this bastard wouldn't be able to speak.
====
17918
He shouldn't be able to achieve coherent thought. We'll have to watch him carefully.
====
17920
Where is the Amulet of Kings? This can all be over if you just tell me. You can finally rest. You'd like that, wouldn't you, Sai?
====
17921
Have I been here two years, or two thousand years? I can no longer tell. But I will never break! Never!
====
17922
This one will meet you at the barn. Try not to get killed along the way.
====
17923
Sai is in pain. Release his bonds, quickly!
====
17924
You're sense of direction is impecable, that's the wrong way.
====
17925
Protect the leaders! Defeat Molag Bal's minions and close the unstable rifts!
====
17927
The weapon is ready, comrade. Take it from the anvil, and follow us into battle!
====
17928
Ah-hah! That's it. It's in the well water.
====
17929
You have done it, Vestige! Bring him through the portal, quickly!
====
17930
I won't let you kill him, Andur!
====
17932
Stop Thief! I shall kill you where you stand!
====
17933
Yes! This one knew the stone was the key!
====
17939
Calm down, shaveskin. Your courage is commendable, but highly misplaced. We are here to help.
====
17940
Leave this place! I won't let you wake him!
====
17941
Stay back, vampire! I'll stick you with this sword. I mean it!
====
17943
Stop acting like a coward, Dathieu! I am your king and I will lead you to victory today.
====
17944
Your Majesty, you've clearly lost your mind. I'm sorry, but you leave me no choice.
====
17945
It is done. No further lives need be thrown away today.
====
17946
Traitor! But your feeble betrayal won't stop Reezal-Jul's magic! We shall live forever, but not you. I curse you and will scatter your bones! Die, you treacherous dog!
====
17947
You killed Sees-All-Colors.
====
17948
You saved Sees-All-Colors.
====
17949
I'll never get used to this place. Come here, Vestige. I'd like a word before we skip off merrily to our doom.
====
17950
Molag Bal will undoubtedly set his most powerful servants in our path. Prepare for the worst.
====
17951
This place is alive with pain and suffering. This must be where Molag Bal torments those who displease him.
====
17952
Look there! Is that Mannimarco?
====
17953
Mannimarco! He was a back-stabbing hypocrite with delusions of godhood. The fool got precisely what he deserved!
====
17954
Are you insane? That worm didn't deserve your mercy!
====
17955
Ha! Sorry, trolls—no dessert today!
====
17956
Thanks barrels! Meet me on the Evermore Docks and I'll have your reward!
====
17957
You actually released me? Naive fool! Future generations will pay for your weakness!
====
17958
Molag Bal is here. I can feel his presence. Sense his foul breath upon the wind.
====
17959
Cowards, the lot of you! This mine belongs to House Selos. You are intruders, and will be disciplined as such!
====
17960
Go away! Leave us alone! I don't want to become a bloodfiend!
====
17961
Gabrielle, focus all your energy into this! We can't let up!
====
17963
These are some ugly bastards! Is this the best Molag Bal can throw at us? I'm hardly working up a sweat!
====
17964
This may well be our last battle. Let's make them remember it!
====
17965
You must hurry! My shield can't withstand much more of this!
====
17967
I can feel it, Vanus! We can beat this! We can—Darien, behind you!
====
17968
Have no fear, beautiful Gabrielle! I have this under control!
====
17969
You have to hurry! We can't hold them back much longer.
====
17970
Darien! Get back here! Darien!
====
17971
Help! Don't let him take me!
====
17972
That's the wrong way! There might be more of those things that way! I'm going back to my house.
====
17973
No! What are you … what ….
====
17974
Rejoice! Soon we will have a new member of our family - Draven!
====
17975
Patience, friends. I will speak to each of you individually.
====
17976
I don't recognize you. Come, let us speak.
====
17977
That carcass is mine! You won't leave here alive!
====
17978
All right, let me see what components I have left. I should be able to cobble something together to slow a giant monster down ….
====
17979
What about that exploding squirrel you built when we were children? Or do you think that'd be too much?
====
17980
Great Akatosh, Dragon God of Time, forgive me for my hubris. Grant your divine power to the Vestige and restore your protection to Tamriel, that my sacrifice might not be in vain.
====
17981
Death is simply life's next great adventure, and I am prepared to make the journey. I hope to see you all again one day, in Sovngarde. Until then, it has been my greatest honor.
====
17982
I am honored to make this sacrifice. When you think of me, I hope you remember me fondly, and sing songs of this day while you toast to my memory.
====
17983
History may not remember your sacrifice, but those present here will never forget it.
====
17984
Divines of Tamriel! With this vessel of your power, the Amulet of Kings, I call upon your strength!
====
17985
Let this noble sacrifice be a testament to our desire to set things right and restore balance to the Mundus!
====
17986
Your champion stands ready! Accept this offering and imbue this vestige with your glory! Let the will of Molag Bal be denied!
====
17987
You there, wet one. This one needs to speak to you.
====
17988
You won't believe who escaped from the Lightless Oubliette!
====
17989
Someone actually got out of that place? Who was it?
====
17990
Dynar, the last Ayleid King. I saw him ordering around the Fighters Guild.
====
17991
New trinkets, but the box has not been opened. The time for gifts has not yet come.
====
17992
Molag Bal tried to pull Nirn into Coldharbour, but thankfully his plans were foiled.
====
17993
The Great Shackle? Whoever it was, they must have been exceedingly brave to defy Molag Bal of his greatest invention.
====
17994
I heard someone destroyed the Great Shackle.
====
17995
That was fun, but the main assault needs me now. Don't get yourself killed while I'm gone.
====
17996
We have spilled much blood, but now your army calls for my aid. Perhaps we shall see each other again if the Great Egg wills it.
====
17997
Alas, fine friend, the Fighters Guild has need of me. Do stay out of trouble while I'm gone.
====
17999
When the truth is silenced, it is the people who are shackled.
====
18002
I thought I'd never see you again.
====
18003
What? How did you get down here?
====
18005
Please, no lecture! This one is sorry.
====
18006
You deserve one. We were worried about you!
====
18008
Life is a story, yes? We must live through it together. You cannot skip to the last page, win a life in a gambling den.
====
18009
Tand knows, he just … wanted to make you and Muzag proud.
====
18010
We are proud of you! Your father, your sister, me. You do not need a lot of coin to make us proud.
====
18012
We're here for you. You know that. We'll get through this. This is nothing like the time with those Colovians, yeah? The time you almost lost your eye?
====
18013
Heh, that was a bad one. This one loves you, Sind.
====
18015
<<1>>, a moment? This recruit survived the shipwreck without injuries. You mentioned something about <<Ac:2>>, yes?
====
18016
Very good, <<1>>. I'll take it from here.
====
18018
<<1>>, this recruit wishes to speak with you.
====
18019
We should speak privately. Before you depart, let's meet by the statues north of camp.
====
18020
Would you look at it go! Hmm? Yes, wonderful, put them on the workbench.
====
18021
Who dares to defy the Dutchess of Anguish? I will tear out your heart and make you feast upon it!
====
18022
What death do you prefer, mortal? Slow and painful, or quick and painful?
====
18023
Here are the <<mz:1>>. A little dusty, but they'll do.
====
18024
I think I'll kill you quickly, then resurrect you and kill you slowly—an eternity of agony. It will be glorious.
====
18026
Quite simple to use. Point it at the Daedra you want to absorb and the <<z:1>> does the rest.
====
18027
Vampire or bloodfiend, you will fall to Adusa's terribly swift blades! Oh, it's just you. Never mind, then.
====
18028
This doesn't look like a safe place. I'm going back into hiding!
====
18030
What in Oblivion? What is this? Release me, at once! Release me, or I'll tear this plane apart!
====
18031
Ignore it. Just empty threats. It knows it's trapped.
====
18032
You insufferable mortals! I'll shroud you all in unending dream, make you face your worst nightmares! You'll die clawing your eyes out, I swear it!
====
18033
It's losing the fight. The stone just needs to hold a little bit longer.
====
18034
I have plenty of time to wait, mortal. Eventually, you'll slip, and your prison will fail. Then I will cover you in nightmares.
====
18035
Draven! What's going on? No one will tell me a thing!
====
18036
Come and sit, dear. Everything will be all right.
====
18037
I can't be the only one who thinks something strange is going on!
====
18038
Kerbol and the lot of them! They're some kind of cult!
====
18039
Renoit … let it rest. Soon I'll be better—doesn't that count for something?
====
18040
Yes, that's it! <<AC:1>> thirsts for souls!
====
18041
And if I twist, just so ….
====
18042
The power! I'd forgotten how it feels!
====
18043
Follow, outsider. Come see my Prince's glorious domain!
====
18044
You won't leave here alive!
====
18045
Look what happened! They came out of nowhere. Captain Janeve is missing, half the refugees are dead. Healer Odylie is doing what she can to help.
====
18046
What've you done to my husband?
====
18047
I think he heard me. He should manifest right here.
====
18048
I'll see you back in Thormar, dearie.
====
18049
No! You won't defeat me again!
====
18050
You've nowhere to fly, fiend! You can't escape me!
====
18052
Yes, <<1>>. Despite your efforts!
====
18053
My Prince's children were legion! They should have overwhelmed you!
====
18054
Molag Bal's chattel are nothing to me.
====
18056
Stranger! If you're a foe to Molag Bal, stand with me!
====
18057
Fools! I'll feast upon your eyes!
====
18059
There's no turning back now, Draven. You are a part of this village now.
====
18060
I'll let you handle this one. I'll take the next.
====
18062
Don't be alarmed. Soon the pain will subside.
====
18063
No … stop! You're in my head!
====
18064
Don't interrupt the ritual!
====
18066
Are they gone? I thought you were going to take me to the barn.
====
18067
We'll do this together, then. You fight them head-on. I'll strike from the shadows.
====
18068
Ah, the good ol' library! Read many of the books here myself. I love the ones with all the pictures in them.
====
18069
Feast, my children! Feast on bones and blood!
====
18071
No! No more blood! No more!
====
18075
We will soon have this back in hand. Keep faith, my friends.
====
18076
Renoit, bring Draven to the town hall. Stranger, come with me.
====
18077
Please, don't leave yet. Can I talk to you?
====
18079
Vestige! Meet me at the Harborage! We are ready to reclaim the Amulet of Kings!
====
18080
You're not far now. Through the door, and to the summit!
====
18081
Filthy Ra Gada! I'll pick my teeth with your bones!
====
18082
Stupid Redguard! You served your purpose. Now you will die!
====
18083
You are not welcome here! We will defend our land!
====
18085
This must be what we're looking for. Amazing. It's as though it has been waiting for us all of this time.
====
18087
I am the Artificer, madam! That's why I dare!
====
18089
Can you feel it? That energy in the air! The spell is working!
====
18090
You could have hidden that amulet anywhere in Tamriel, and this was your first choice?
====
18091
It seemed like a good idea at the time.
====
18092
Those shades … they were going to kill me!
====
18093
Thank you! I can make it back to camp from here.
====
18094
That is indeed an immense relief, Hjurrun. Gives us room to breathe. But it doesn't mean we can rest on our laurels.
====
18095
I know. It's only one victory, Your Grace, but I hope it's a sign of more to come.
====
18096
I do too, but that's going to require more work on both our parts, and there's nothing for it but to get it done. You're dismissed, Captain.
====
18097
At last. After all these years ….
====
18099
That was an impressive show of combat prowess, stranger!
====
18100
I'm not comfortable following you out there. I'll just go back to my favorite hiding spot now.
====
18102
Ah, there you are. Come, we must talk.
====
18104
Lyris? Is this true, child?
====
18105
You were always so cold. So distant. My mother died giving me life. It was my fault! I should never have been born!
====
18106
Lyris, look at me. The blood of giants flows through my veins. Your mother was a Nord. I gave her my seed without thought for her safety. That's why she died. Not because of you, child. Because of me!
====
18108
DEPRECATE

You wanted to fight injustice. To see the world. I was afraid to let go, though I knew I must. Look at you now. You're a fine woman and a noble warrior. You will do great things. I didn't often say it, but I've always loved you.
====
18109
I thought you blamed me. You … you couldn't even look at me, Papa!
====
18110
Do you not see? When I looked at you, I saw her face. I loved her, child. Just as I love you—more than life itself. We cannot change the past, nor should we cling to it. You must not let these feelings haunt you. Let them go. Let me go.
====
18111
I love you too, Papa. Rest now. Be at peace.
====
18112
He's gone. Come on, let's get out of here.
====
18114
Well done! Now we can deal with the barrier.
====
18115
Go forth and destroy the barrier!
====
18116
After a careful review of the evidence provided to this court ….
====
18118
Do you hear that? Like a scratching sound? Something's coming!
====
18119
I find Aranak the merchant guilty as charged.
====
18120
We find the evidence presented inadequate to prove the guilt of Aranak the merchant.
====
18121
Advocate, we have asked much of you in this terrible affair, but I must rely upon you for one final sacred task. Please escort the prisoner to the judgment chamber below.
====
18122
Advocate, please return once you have reviewed your findings and are ready to present us with a different set of evidence.
====
18123
The barrier has fallen! Move out!
====
18125
We have to get out of here!
====
18126
The lever to open the gate is in that crypt ahead. It should be easy to - watch out!
====
18127
Vestige! Go into the crypt and open the gate! We'll stay up here in case any more gargoyles appear.
====
18128
Vestige! We have visitors!
====
18129
The streets are dangerous. We should check the homes. Be neighborly. See if those inside know where the scouts are.
====
18130
I'm sorry. I never meant to bring this on the village.
====
18131
Get away from that gate, you fools! It's a trap!
====
18132
Is that … ? Shor's bones, it is! Vestige, that's my battle axe!
====
18133
Mannimarco? How did you find this place?
====
18134
Get out of here! Follow Tharayya—I'll cover your escape!
====
18135
Do you really think I'd allow you to escape the Halls of Torment if I couldn't track your every movement?
====
18136
Sai, no! Mannimarco, stop! You're killing him!
====
18137
Where is the Amulet of Kings?  My master, Molag Bal, demands it!
====
18138
Your master. Please! You would use the amulet to betray Molag Bal!
====
18139
Fools! What are you doing out there?
====
18140
I'm getting out of here. I recommend you do the same.
====
18141
This mayor seems a charming fellow. We should decide what must be done about him.
====
18142
Can you feel her suffering, her agony?
====
18143
For a thousand years her pain tunneled through the void, always reaching for her last memories of a life free of suffering.
====
18146
Persistent, aren't you? Do you really think you can keep me from acquiring the amulet?
====
18147
The Amulet of Kings is under the protection of Stendarr's ward! It will never be yours!
====
18148
The Aedra? They are absent parents for this forsaken world. Do you think they really care about you?
====
18149
You're insane if you think you can betray the God of Schemes!
====
18150
I find Spinner Eranas guilty as charged.
====
18151
I find the Spinner's wife Gathiel guilty as charged.
====
18152
This island belongs to the Maormer!
====
18153
They can't be allowed to interfere. Eliminate them!
====
18154
We find the evidence presented inadequate to prove the guilt of Spinner Eranas.
====
18155
We find the evidence presented inadequate to prove the guilt of Gathiel, the Spinner's Wife.
====
18156
You've destroyed one anchor out of dozens! Pathetic fools!
====
18157
We're finished here. Let's keep moving.
====
18159
I'm sorry. I'm so sorry. I just … I was afraid to die.
====
18160
Please. A moment, my friends. I … I must rest before we continue.
====
18161
Sai? Are you all right? That bastard really hurt you, didn't he? I swear to the gods I'll take his head off!
====
18162
I'll be fine, Snow Lily. I just need a moment to catch my breath.
====
18163
That wasn't so difficult, was it? Now, let's head to my laboratory. We'll need that scroll to get into the cathedral.
====
18165
There! I helped! Mother always says I should help others. Just squeeze through there!
====
18166
No, please! I don't want to stay here!
====
18167
It's no use! Get out of there or the lightning will destroy you!
====
18168
Wait a moment! You shouldn't do this alone.
====
18169
Verandis says you're too valuable to die in here. But you're in luck—he sent me.
====
18170
Take the orc and get her back to the surface. I'll make sure things are taken care of down here.
====
18171
My pet! I'll tear your throat out for that.
====
18172
Shatter the <<mz:1>>! They shackle <<2>> to this wretched place!
====
18173
And how am I supposed to trust you?
====
18174
This one could have overpowered you at any time. Now stand down or Adusa will stick that sword where the Bright Moons never shine.
====
18175
Please—I need you to kill me.
====
18176
What? How dare you! Oh, very well! I'll just go and sit down or something.
====
18177
Another projection. Let's follow it.
====
18179
Didn't think you had it in you! But the storm's clearing. We should head to my laboratory.
====
18180
Ha! I'm sorry, I just … I wasn't expecting that. We should head to my laboratory, now that the storm's clearing and all.
====
18183
Tell Kerbol we've got another one.
====
18184
What is it that Varen calls you? Vestige? Let's see how special you are without the help of your friends.
====
18185
Now where did she … ah, yes! It's on my desk. Yes, over there, do you see it?
====
18186
Didn't I make myself clear? You better be bringing me Adusa's head or news from Lleraya or so help me I'll turn you into a Bloodfiend myself.
====
18187
Let's head to the cathedral. We're the last people the mayor will expect!
====
18188
(incomprehensible chanting)
====
18190
If you have a moment, I would appreciate a word.
====
18192
The portal is open! Go, now. Return with the Amulet of Kings!
====
18193
I didn't survive the terrors of Crestshade just to die out here in the middle of nowhere!
====
18194
Monsters, they attacked the camp. I'm leaving, but if you plan to linger here, you should talk to Healer Odylie. Good luck to you!
====
18195
I've a surprise for you, Sai. Do you remember your fallen comrades from the Dragonguard? I've taken the liberty of raising them, and they're quite anxious to see you.
====
18196
No! You will not take my grandchildren from me!
====
18197
You aren't who I was expecting. Good. I didn't really want to kill Adusa just yet. You, on the other hand? I will enjoy feasting on your blood!
====
18198
Clothes are fine. The poison wasn't in the stream.
====
18199
Hmm. The meat is cooked past the point of edibility, but no poison.
====
18200
If it's not the well water, we'll need to rethink this.
====
18202
I never wanted Yahyif to die.
====
18203
I know what you're trying to do. Now shut it.
====
18206
Is that the mayor? Wait, I recognize him! Let me see if I can talk some sense into him.
====
18207
Your cargo's unloaded and I'm here for my payment. I hope you don't come to regret this, Hjurrun.
====
18208
If I come to regret this, I'll probably be dead anyways. I don't expect you to understand, Captain. Here's your payment.
====
18209
Thanks. When are you and your "allies" making your move? I want to make sure I'm long gone by then.
====
18210
We're arming everyone up at the weapons cache in the south alley in just a few hours, so I'd set sail right away. Kyne speed you, Captain.
====
18211
Help! Please… we need help here.
====
18212
The shrine is on the far side of the room. Quickly, we must find our way across!
====
18213
Again, the King of Worms defiles the memory of the honored dead! I have no wish to disfigure the corpses of my old comrades of the Dragonguard, but we must consecrate the shrine.
====
18214
Who's there? How did you get in? Go, I want to be alone!
====
18215
Don't you recognize me, <<1>>?
====
18216
<<1>>! Thank the Divines. <<2>> did this, all of it. He used me!
====
18217
And how exactly did he use you?
====
18218
He promised me power, the respect I deserve … but then he cursed my tongue with madness and let me make a mess of this town!
====
18219
You're so pitiful, even for a mortal.
====
18223
I've always wanted to meet a person within a person! Tell me, what's it like?
====
18224
Take all the time you need. I'll keep watch. If there's anything I can do, just name it.
====
18225
I was afraid you were going to say that.
====
18226
Don't speak so soon. There's no telling what's lying in wait for us here.
====
18227
The altar is on the far side, but to reach it, the drawbridge must be lowered.
====
18228
You did it! The bridge is down!
====
18229
You really are starting to annoy me. Kill them!
====
18230
Are we ready to finish this, old friend?
====
18231
We have only to get the Amulet. Take your crystal and place it in the receptacle, on my mark.
====
18232
Place the crystal now, Lyris!
====
18233
The crystals are in place. Use the ring to open the door!
====
18234
I've always wanted to meet a person within a person! Tell me, what's it like?
====
18235
I'm … I'm so sorry, Sheo! You've always left a note. I thought you'd abandoned me!
====
18236
Get on your knees and tell me your sorry and maybe I will forgive you. I've taken aliking to my recent companion and I'm thinking of letting them chop your head off, if they are so inclined, of course.
====
18237
I'm … I'm so sorry, <<1>>! I thought you'd abandoned me!
====
18238
Aulie, I left you a tongue that drives people mad! But I suppose if you don't want my gift, I can take it from your mouth and give it to my new favorite mortal friend.
====
18239
No! Think of all I've built here, the wonderful screams I've created, all in your name. Doesn't that make me your favorite?
====
18240
Oh, very well. Sorry, my second favorite mortal friend! We had a good run, but it's time for your curtain call.
====
18242
I'm sure we'll meet again, you and I.
====
18243
If you're headed to Crestshade, you need to know. There was trouble there.
====
18244
Be careful in there. I need to get to Shornhelm and give my report.
====
18245
Apologies for my lateness.
====
18247
That's it! Quickly, free <<1>> from the altar!
====
18248
Her bones are free! Quickly, recover them!
====
18249
I've heard enough! I'll be outside.
====
18250
You, outsider! Bandits broke into the village!
====
18253
The captain in charge of security, Alphaury, is over there.
====
18254
The vault is just past this room. We're almost there.
====
18255
Good, you're finally coming out of it. We should … reintroduce ourselves.
====
18257
I swear by Stendarr's grace and the sword of my father, you will not win, Mannimarco!
====
18258
Your pathetic efforts will not succeed! The Amulet of Kings will be mine!
====
18259
Through the power of the Amulet of Kings, I will be transformed!
====
18260
Champion. It is time. You are at the end of your path.
====
18261
The vault door is open! Let's go!
====
18262
As the Lunar Champion, you have proven yourself time and time again a leader of our people, but do you truly understand what it means to be the Mane?
====
18263
Yes. I've walked the path and know what lies ahead and honor those left behind.
====
18264
As the Lunar Champion, you have proven yourself time and time again a leader of our people, but do you truly understand what it means to be the Mane?
====
18265
You've begun the path and know what lies ahead of our people. Are you prepared to lead your people?
====
18266
Yes, I accept this role in service of kith and kin.
====
18267
Then wear this as leader of our people and rise, Mane of our people.
====
18268
Continue the path, young one, and accept this blessing for the journey ahead.
====
18269
Rejoice one and all! Long live the Mane!
====
18271
We can't go through the town. Not after what's happened.
====
18272
Renchant, you bastard … I rue the day I gave you the throne. What you've done … is nothing less than treason.
====
18273
Guard! Come get this coward out of my sight!
====
18274
Such despair! Richer than a cheese sorbet!
====
18275
Yes, Your Majesty. As you wish.
====
18276
I'll come quietly, Guardsman.
====
18277
Now that he's been dealt with, we have real work to do. Please, meet me outside.
====
18278
<<1>> is near those glowing stones. Be careful!
====
18279
The time has come to demonstrate the true power of my kind. We are not simply monsters who eat children! We are so much more.
====
18280
One last quest, old chap! One last leap into the fire! Unless we survive, of course. But how likely is that?
====
18281
You've come through these trials and emerged victorious.
====
18282
And make it entertaining, would you? After spending so much time in this town, I finally know where the Colovians keep their fur hats.
====
18283
I know I can activate the Welkynd Stones. Let's see what happens.
====
18284
Bridge is out! My boredom washed it away. Really got in the cracks, there!
====
18285
Well, well. It appears you're not so special after all!
====
18286
Very well then. Arzhela, my fate is in your hands. You know I made the only rational choice.
====
18287
I was wondering when you were going to arrive, Adusa.
====
18288
I wouldn't call it rational, Renchant. I would call it cowardly. Eamond died defending this kingdom … and you'll die for betraying it.
====
18289
Mara's bosom, Bugbekh! What do you plan on burying out here? A mammoth?
====
18290
It was for King Eamond - but then I hear that they carted his body south to Bangkorai Garrison.
====
18291
I had no idea the King was that fat.
====
18292
Watch your tongue you lout. Our king was a good and honest man. It's a tragedy what happened to him.
====
18293
Yes, yes, whatever you say. You never did answer my question though. What is this hole for?
====
18294
Well we can't bury the king here so we got the next best thing.
====
18295
If only I could turn back time … just a few hours ….
====
18297
His horse …. Mauloch's jawbone, I've got a lot of work to do.
====
18298
Medya, what is it? Is Sir Etienne all right?
====
18299
I had to dig three more crows out of my chimney flue this morning. We may have suffocated if not for the dog barking.
====
18300
Believe me, I can empathize. I've found bird droppings in my porridge twice in the last week.
====
18301
I've never seen the like. What could be causing it?
====
18302
Witchcraft I should think. Or maybe something with the weather. Who knows—I'm hardly a scholar.
====
18303
Well I'm off to Shara's shop to buy a bow and arrow.
====
18304
Are you sure that's wise? If there truly is a hex on this town, I'd give those crows a wide berth.
====
18305
Perhaps you're right. Maybe I'll just buy a cat and see what happens.
====
18306
Do what you want. I have nothing left to live for.
====
18308
Here she comes now …. Rashan. We have a volunteer to destroy Uela's totems.
====
18309
I don't understand why you're so upset, darling. It's not like they need their valuables any more.
====
18310
Those are our dearly departed! Because of you, our dead ancestors are trying to kill us!
====
18311
This isn't my fault. You returned the cursed heirlooms, but your dear papa is still trying to kill us. Clearly, these two things aren't the least bit related.
====
18312
Why do I get the feeling we're going to regret this?
====
18313
This is your chance to fix this mess. Go, deal with the "mayor." If <<1>> bores him, <<2>> will leave.
====
18314
There. That place should serve us well. Let us assemble and prepare the ritual.
====
18317
Abnur, why don't you show this puppet, magic's true potential?
====
18318
This just isn't your day. But your Uncle <<1>> can make it better!
====
18319
Greetings, vestige. Although, perhaps that term no longer applies. Come — we must talk.
====
18321
This has got to be the source of the spell. Let's destroy it!
====
18322
Wait a moment. Let's regroup before we move on.
====
18323
Free Will! Get out here, there's someone I want you to meet!
====
18325
Ah, I found you at last! Come out of there so we can talk.
====
18328
Quiet … I think I hear something.
====
18330
It's time you paid for what you did to our world.
====
18331
He's doing fine. And when he returns, you all will leave?
====
18332
We'll stay until Murcien's Hamlet is free, or Sir Etienne and I both fall in the fight.
====
18333
I see. Well, he'll be resting comfortably soon, don't you fret.
====
18334
Sai Sahan! Intruders … cultists … they attacked the abbey. So many of my students have fallen ….
====
18335
It's Draven! It's got to be! Come on!
====
18336
The abbey is in ruins, Kasura! How could they …?
====
18337
Let's go. There's nothing left for us in this town.
====
18338
A gigantic beast … like nothing I've ever seen! The cultists … they're opening rifts to Oblivion!
====
18339
Save your strength, Kasura. We will make them pay, I promise you!
====
18340
Draven? Oh, you're … back to a werewolf.
====
18341
You'll pay for this, Kerbol!
====
18342
Draven is no more. He's an animal, only fit to be put down!
====
18343
Save our village! Strike down the beast!
====
18344
I'll go see to the poor knight now, then.
====
18345
This looks like the place. I guess you're the one who's going in.
====
18346
He's gone. I can only hope he'll be all right.
====
18348
I'm sorry, Renoit. Gods be with you.
====
18350
Aha! More knucklebones for my necklace!
====
18351
Remember, with gusto! A big steaming pile of it!
====
18352
There. Back in the physical realm. Time to do this.
====
18353
Good. Good, he's all right. Now, let's go over what we need.
====
18354
All right! The door should be open now! Go get me that heart!
====
18356
There must be some way to unlock it. Check around the altars.
====
18357
Stand back from the door. This will take but a moment.
====
18358
Confound that beast. Let's get moving! Looks like someone opened the door ahead.
====
18360
What do you mean, coming to kill me?
====
18361
It's a gift! A chance to shine, to prove you have some backbone that won't snap at the lightest touch! Really, Aulie, I'm quite fond of you. Mmm. Fondue. What was I saying?
====
18362
That you're fond of me. That you don't want to watch me die!
====
18363
Watch you die horribly, all alone, and laughing my head off when it happens? That doesn't sound like me. Does it? But I'm sure you can work the matter out for yourself.
====
18364
Good! Looks like everyone ended up in the right place. Let's get to our positions.
====
18365
Please, don't do this! Maybe we can work something out?
====
18366
There it is! The Amulet of Kings!
====
18367
You're too late, old friend. This place is already slipping into Coldharbour. The Amulet of Kings is mine!
====
18368
Show yourself, worm! Face us! Or are you a coward?
====
18369
How can I refuse such a humble request? The Amulet of Kings is mine! I am the new God of Schemes! And yours will be the first soul I tear apart!
====
18371
My friend tells me something's stirred up the Wood Orcs again.
====
18372
Gods, I need help! My liege, no!
====
18373
Pah! This one has had enough of Wood Orcs for a lifetime.
====
18374
The Bramblebreach clan is under constant attack, lately.
====
18375
No doubt the Dominion will offer their help, in exchange for an alliance. Turning the misfortunes of others to their advantage. That is their way.
====
18376
I hear that someone drove the Wood Orcs away from Bramblebreach.
====
18377
This one heard the same. Heard they ran away like cowards.
====
18378
All except for their War Captain. He stayed and fought.
====
18379
It's good for the Bramblebreach, but this one wonders how long their isolationist ways can last. Wood Orcs aren't the only threats in Valenwood.
====
18380
I heard an interesting story the other day.
====
18381
Not another of your stories.
====
18382
The Wood Elves deep in the forest say there's a being called the Wilderking who shapes Valenwood.
====
18383
Sounds like a load of superstition to me.
====
18384
Strange happenings in the Court of the Wilderking. Did you hear?
====
18386
No nonsense. This is real. They say an Altmer girl saved his life, and then took his place.
====
18387
You are too gullible, friend.
====
18388
I'd tell you how your sister was doing if I could.
====
18389
Something's wrong. I know it! What aren't you telling me?
====
18390
The Maulborn are here to help, my friend. I'm sure your sister is being well cared for. I'm sorry, I can't tell you anything else.
====
18391
There. Come, let us speak of <<1>>.
====
18392
This one hears that people are fleeing Longhaven.
====
18393
I've heard the same. Bad business that. They say people are disappearing on the moors.
====
18394
Dark moons! This one feels nothing but pity, nothing but pity.
====
18395
Jone and Jode! This one hears there were vampires discovered in Longhaven!
====
18396
Aye, a Dunmer vampire hunter and another hero drove them out and dispelled the evil mist from the moors.
====
18397
Good. This one couldn't rest easy, knowing there's vampires around.
====
18399
What's happening? I hear the Thalmor has issued a call to arms.
====
18400
Aye, and Treethane Fariel has sent word to the other Treethanes. It's a Maormer invasion.
====
18403
Seaside Sanctuary. Rumor has it the Veiled Heritance is involved, too. Those traitors just won't give up.
====
18404
Did you hear? The Maormer are defeated!
====
18405
Indeed. Treethane Fariel has issued word saying Vicereeve Pelidil was responsible.
====
18407
I just hope this is the end of the Veiled Heritance. We have too many external enemies to fight ourselves.
====
18408
The queen should be here any moment … I hope, at least.
====
18409
Chim-el Adabal. The Amulet of the Kings of Glory. An artifact of the Divines, a badge of office for the ruling emperors of Cyrodiil, and the key to my ascendancy. Yet it eludes me.
====
18410
Exploiting its power to bring about the calamity of our age was intoxicating. It made me aware of the limitless possibilities available to one strong enough, and fearless enough, to use it to achieve his own ends.
====
18411
The Amulet has the power to create or destroy. But it also has the power to undo the damage caused by the Soulburst, to mend the tear in the barrier between Nirn and Oblivion.

I must recover it before some fool fixes that which must remain broken.
====
18412
I never thought I'd see so many strangers in Valenwood.
====
18413
These are frightening times. We must all band together.
====
18414
True enough. I worry about my sister. She's stationed at the Moonhenge Outpost, and there's been rumors of Daedric activity there for some time.
====
18416
Can you believe what happened at Moonhenge?
====
18417
I heard. A Daedric invasion in the Ayleid ruins.
====
18418
I heard that a scout team entered the Daedric portal and found an exact copy of Moonhenge on the other side. They had to destroy it all to close the portal.
====
18419
We're lucky to have such heroes.
====
18420
He knows of our plan to use the amulet to set things right! We must rescue Sai Sahan before he can be broken.
====
18421
Have you heard what's happening to the Heart of Valenwood? Undead everywhere. They say Prince Naemon's involved.
====
18422
I thought Prince Naemon was dead.
====
18423
They say he's come back as a lich, and he's raising an undead army in Hectahame, and corrupting the Heart in the process! If it's true, it'll destroy Valenwood.
====
18424
Y'ffre save us from undead armies and Altmeri royal feuds!
====
18425
Did you hear Queen Ayrenn's latest proclamation? Her brother is to be interred shortly. A royal funeral.
====
18426
After all the trouble he's caused?
====
18427
It wasn't him. They've uncovered papers belonging to Pelidil and Kinlady Estre showing that they conspired with the Veiled Heritance to raise Naemon from the dead and use him as a figurehead.
====
18428
There's no sin an Altmer can't erase with a little paperwork, eh?
====
18429
Head up the stairs and through the door. My construct will join you shortly.
====
18430
How were they able to penetrate the ward? It does not seem possible!
====
18432
Vestige! Now is the time! You must ascend the path and face the Daedric Prince!
====
18433
I'm sorry, old friends. Did you take a wrong turn? Allow me to raise a few servants to make your stay here more  … comfortable.
====
18435
I don't like this. Where's the Magus-General? It's not like a Tharn to be late.
====
18436
I won't sit here and let you do all the work!
====
18437
Impatience is hardly the mark of a strong ruler, Your Majesty.
====
18438
I congratulate you, little insect. Your sting is formidable.
====
18439
You have bested me and released a thousand times a thousand souls back into the Mundus.
====
18440
For the moment, your world is spared, but my grand scheme has only begun to unfold. Excellent. Your power shall prove useful in the coming conflicts.
====
18441
You have a powerful ally. Did you know that she would bring you here? What future role has she to play in this grand, cosmic farce, I wonder?
====
18442
The dark machinations of Oblivion are far more complex than anything your mortal senses can comprehend.
====
18443
You've made a great and terrible enemy this day. Your world would have been better off if the Planemeld had succeeded. Had you bowed before me and accepted eternal servitude, I would have protected you. There are worse masters than I. Far worse.
====
18444
You are but a phantom here in my domain, Stone-Fire. The mortal prophecies of the Scrolls have been fulfilled. Leave this place and return to your pit!
====
18445
When you're queen, you're welcome to set a finer example, Magus-General.
====
18446
Bah! Your meddling has already cost me too much, accursed creature of light and flame. This farce no longer amuses me.
====
18447
That's one honor I do not seek. What I do seek, is the unconditional surrender of Evermore.
====
18449
Vestige! Take the Amulet of Kings while I summon a portal!
====
18450
You came all this way just to make absurd demands? I'm surprised.
====
18451
Hardly absurd, Arzhela. I tried the soft approach with the duke, but you spoiled that effort. I've come to make one final offer: surrender, or you will die.
====
18452
Your threats carry little weight, Septima. Bangkorai Garrison still stands between us, and it does not fall easily, or did you miss that in your history lessons?
====
18453
Those who hide in the shadows of the past are crushed when its structures come tumbling down … Bangkorai Garrison has already fallen. My legionaries walk its battlements even now.
====
18454
Is this another of your lies? I don't care. It's clear you want a war. And if that's what you want, you can have it!
====
18455
What the … ? She's not even here! It's an illusion!
====
18456
Ha! Just remember, you struck first, Arzhela. Seventh Legion—Attack!
====
18458
Ambush! Defend the queen at all cost.
====
18459
Fried fire salts! They're coming all right. Don't forget, we're looking to you to direct our spells. Don't worry about targeting over our allies. I promise, we won't fry the queen. Everyone—call them out when you see them!
====
18460
Medya's here! Come quickly, she's not—
====
18462
How have we returned? The last thing I remember was being overwhelmed!
====
18463
Right. Sorry about that. I called in a bit of help to pull you out of there. I do hope I didn't overstep my bounds.
====
18464
He is gone! Molag Bal no longer touches my mind! I'm finally free of him!
====
18465
My Lord Varen, are you injured?
====
18466
I'm fine, Sai. But where is Tharn? I do not hear his steps or his breath.
====
18467
Sad, isn't it? The poor child.
====
18468
He vanished. Ran off, I think. And he took the amulet you chaps found, with him.
====
18469
I cannot believe Snow Lily is gone. Why did she do it, My Lord?
====
18470
Here now, my good man! Lyris Titanborn is a hero! She gave her life for a noble cause!
====
18471
Sir Cadwell is right, Sai. We will all mourn her, but it was her choice. Her sacrifice to make.
====
18472
I cannot believe she is really gone.
====
18473
Do not despair, Sai Sahan, son of Yokuda. Lyris Titanborn's sacrifice brought about the salvation of your world.
====
18474
Who comes here? Which Daedric Prince is this?
====
18475
You know me as Meridia. I appear to you in a form you can understand, but I cannot stay long. 

This page of history is concluded, but there are many more chapters to be written. I must leave you now, but will be watching.
====
18476
What … what happened? How did we get here? I remember being overwhelmed, but then ….
====
18477
Right. Sorry about that. I called in a bit of help to pull you out of there. I do hope I didn't overstep my bounds.
====
18479
I know, Sai. It's over. It's all over.
====
18480
Well then! Happy endings all around! Smashing! Who's got the brandy?
====
18481
Wait, where is Tharn? Did he survive?
====
18482
He vanished. Ran off, I think. And he took the amulet you chaps found, with him.
====
18483
Your questions are many, but there is little time to answer them all. Your companion knows the truth of things.
====
18484
Ah! Radiant Meridia! So good to see you again, my lady. Truly!
====
18485
Yes, you know me as Meridia. I appear to you in a form you can understand, but I cannot stay long. 

This page of history is concluded, but there are many more chapters to be written. I must leave you now, but will be watching.
====
18486
The forest feels your weakness, Sentinel. This is treacherous ground.
====
18487
Enter, Demara. Was that a warning, or a threat?
====
18488
Stenwick, who's this? A wyress?
====
18489
Yes, child. You will know more of them soon enough.
====
18490
Is that so? You're more foolish than I thought, old man.
====
18491
Don't think anything of this. The Wyrd are a strange folk.
====
18492
The scents of the Harborage fill the air. But what happened? How did we return? Lyris? Lyris, are you there?
====
18493
Not to worry, not to worry! Lyris is fit as a fiddle, and you all seem quite intact, as well.
====
18494
I'm here, sire. But where's Tharn?
====
18495
He vanished. Ran off, I think. And he took the amulet you chaps found, with him.
====
18496
That bastard! Sai died for that Amulet!
====
18497
The Amulet's power is expended for generations to come. It will be of no use to him, now.
====
18498
Things feel different. Molag Bal's hold on my mind has been lifted. I am finally free of him!
====
18499
You are free indeed, Varen Aquilarios. Free of the calamity your hubris brought upon this world. Free of the Daedric Prince, Molag Bal.
====
18500
I am the one you call Meridia. I appear to you in a form you can understand, but I cannot stay long. 

This page of history is concluded, but there are many more chapters to be written. I must leave you now, but will be watching.
====
18501
<<1>>, I've been thinking. <<2>> can't truly appreciate your gift. But if you brought me to the Shivering Isles, I'd fit right in!
====
18502
Sheo, please, I realized why you are upset. Let's leave this place. Take me to the Shivering Isles and let's never look back.
====
18503
You want to go where you're like all the others? Where you can be a shank of bacon in a house built of bacon shanks?
====
18504
No! I mean, think of how I could use your gift in a place that truly understood me.
====
18505
Well, I suppose you'd make a fine addition to the garden. Very well! The killing's off. Couldn't bring you to my home with more holes in you than when we first met. Just not proper.
====
18506
By the sword of my father, Nazir Itaf Sahan, I pledge myself to the destruction of Mannimarco and the liberation of Tamriel from the tyranny of the God of Schemes, Molag Bal!
====
18507
Thank you, <<1>>! Thank you so much. I can't wait to see my new home.
====
18508
I'll send you ahead. I need a moment to speak with my second favorite mortal. Don't mind the grummites! They always smell that way.
====
18509
I knew you would lead me to the ring, eventually. Give it to me!
====
18510
Your presence defiles this place, Mannimarco!
====
18511
You've done it! Grab <<1>> so you might free me.
====
18512
Give me the ring and I might spare your pathetic lives!
====
18513
Rise, yes! Your bones will bow to the Black Worm!
====
18514
Even death bows before me!
====
18516
We struck down your Titan and we'll strike you down soon enough!
====
18517
If you have something to say, you'll say it to my face!
====
18518
The Titan was a prelude of what's to come if you continue to defy me!
====
18519
I will. You are weak. Fit for little more than prey. How do you hope to wield the Sentinel's power?
====
18520
I'll see you in Coldharbour, friend.
====
18521
Stenwick is trying to save my life! I don't know what he has planned, but I certainly owe it to him to see this through!
====
18522
Defy you? Your delusions of godhood are laughable, you ignominious corpse-herder!
====
18523
The child knows nothing. And he expects us to offer our blessing?
====
18524
Very well, then. I'll simply take the ring from your corpses.
====
18526
I betrayed them, and I would do it all again, if it pleases Master Grexev.
====
18527
Enough. Come, let us finish the blessing and be done with it.
====
18531
You need to leave. I am the chieftain here! Master Grexev has made it so!
====
18532
Perhaps if this one kills you, Master Grexev will bring greater wealth.
====
18533
The Worm Cult approaches! Come, outsider. Help us to throw them back!
====
18534
That can't be the last of them! It's a break though. I'll open a portal to get us down to the queen!
====
18535
Herd Mother, hear my call. My sons have travelled too far.
====
18536
Your sons have wandered beyond my reach, but not beyond hope. I would speak with the one who has been helping you.
====
18537
All right, sisters. Let us begin the ritual.
====
18538
It's your moment. Go ahead. Throw the heart into the circle.
====
18539
This'll just take a moment.
====
18540
Took more out of me than I thought! Go on, give it to the poor girl. I'll be all right.
====
18541
Saryne! I've brought help!
====
18542
This is my chance! Release me from this body, please!
====
18543
Through that gate lies the Crypt of Heroes. We can enter, if you wish. But it is a foul place, where the dead are restless and angry.
====
18544
Now, we have only to consecrate the second shrine before we can enter the vault.
====
18545
You certainly did a thorough job hiding the amulet, Sai. Couldn't you have just stuffed it in a mattress or something?
====
18546
The second shrine is in the chamber beyond. There is a trick to reaching it, a puzzle of sorts, but I do not recall its solution.
====
18547
Thank you! Thank you … I thought I would never be free.
====
18548
What are you doing to my clothes?
====
18549
It worked! The little bugger's already thriving again! The power of nature is truly miraculous.
====
18550
Leaving? I trust your judgment, but we shouldn't let this wait too long. I'll do what I can in your absence.
====
18552
I can't believe I bought one of those imperial spies a drink!
====
18553
Me neither! You should have known better when he started mouthing off about how Cyrodilic ales were the best in Tamriel.
====
18555
Or when he started whispering about how the Queen wasn't fit to rule.
====
18557
Or when he started handing out pamphlets about the benefits of being an Imperial territory.
====
18558
Ugh … I always thought I was so perceptive.
====
18559
Garel, you know I love you like a sister, but you're about as perceptive as an elf with cropped ears.
====
18560
My magicka is almost depleted. It's going to take all I've got to open a portal back to the palace. Be ready!
====
18562
Can't you cast any faster, Gabrielle? The Imperials can. More portals opening up!
====
18563
Have you given our petition to the Queen yet?
====
18564
Yes … and despite my strong objections, Her Royal Highness, Queen Arzhela, has elected to give each of you refugees a hearing where you might air your grievances.
====
18566
Whenever time permits. Count yourself lucky that she's even taken an interest in this shanty town. Were the Duke still in power, you'd probably be in an Imperial prison camp by now.
====
18567
Well it's good to have a Queen who actually cares about her people. It's a pity that we don't have a guard sergeant who feels the same way….
====
18568
Believe me, there is nothing I'd fancy more than returning you to your homes. The sooner we can start cleaning up your rubbish the better.
====
18569
The portal to Evermore … go, Your Majesty, go!
====
18570
Oh, that was exciting! And depressing. Poor Aulie, never could finish what he started. You really are a joy to watch!
====
18571
Reynelle my dear. How do you fare?
====
18572
Gasteau? I'm fine, thanks to our friends. Is this … an attempt to escape?
====
18573
There's a chance, my dear. There's a chance. If our friends here are as powerful they seem.
====
18574
Your plan is to fight the Architect directly? Haven't we done enough to him?
====
18575
Have we done enough to him? He's tortured us every day since our imprisonment!  You think his actions are just?
====
18576
No, but I can understand his anger. We ruined him, Gasteau.
====
18577
I would do it again this instant if I could! Look around, Reynelle—he's a villain. These Vaults of Madness justify anything we've done to him!
====
18578
So these motes are all that's left of dear Stenwick ….
====
18579
What's that sound? Can you hear it?
====
18580
By Mauloch, It's good to be able to look up to a clear sky.
====
18581
I heard the crows were being controlled by a Hagraven out in Jackdaw Cove.
====
18582
That would make sense. Afterall, I did see a whole mess of them tear a man to pieces right in front of me.
====
18583
I've got to be a bit more careful with my bets. I put money on every Orc I see come through, and half the time they go into that rage of theirs and forget they need their own blood to live.
====
18584
Oh, not this story again! Look, the important thing is that she's dead.
====
18585
You should watch them spar, you know. Spend less time drinking and think of this arena as a business venture—you'll do better. I haven't lost a bet in some time because I monitor my investments.
====
18586
Well the bird-catchers won't like it, but whomever killed that monster is a hero through and through. Evermore might survive after all.
====
18587
Excuse me, did you know my husband?
====
18588
That's the difference between us, Carilasse, it's always business for you. Learn how to lose a bet sometime, it's not like you're desperate for money!
====
18589
I think I'm better now. Gods, what is this place?
====
18590
Lady <<1>>. You denied my love, and now I deny your journey home. If you beg my forgiveness … convincingly … I'll return the Walking City from where I stole it.
====
18591
Please, hurry! I'm not sure how long I can survive down here.
====
18593
My head … so dizzy … I'm all right, I'm all right.
====
18594
Is my ear bleeding? Everything seems bright … this can't be good.
====
18595
Despite the dishonorable acts of traitors and cowards, Fell's Run will go on! We will heal this rift and grow stronger as a community.
====
18596
We are stronger than our enemies. Just as the alliance makes the Daggerfall Covenant powerful, our mingled community makes Fell's Run great. We will get past this. We will prosper!
====
18597
Well, good job, Marcella. You finally burned down the whole wamasu pen. Now what do we do?
====
18598
Thank you. I hope to see you back at the camp.
====
18599
How about we do not speak of it? At all. Just drop the whole matter entirely.
====
18600
As you like. You know, this is perhaps the second time this has happened to this one.
====
18601
Elgenie's outdone herself.
====
18602
Who are you? What brings you into my home?
====
18603
Already bored! Here, I brought you some presents. The shiny ones are always the best, wouldn't you say?
====
18604
We—I mean, I am … grateful for your assistance. I will see you inside.
====
18606
You there, halt! There's great danger ahead!
====
18607
You sent the Guard west? To chase a rumor? We need those troops to protect Shornhelm!
====
18608
Only some of them, Baron. My father would have done the same. Captain Janeve will discover the truth and report back.
====
18609
How can we trust you, Count Ravenwatch? Your friendship with Montclair is well known. What did you offer those captains to betray us?
====
18610
I care for the Count even less than you, Baron, but he hasn't done anything to warrant such accusations—yet.
====
18611
We must end this debate and take action! Make an example of the two traitors and retake the upper city! How can the two of you not see that?
====
18612
Mind your tempers, gentlemen. We have a visitor. Come forward, friend, and state your business.
====
18613
Another outsider. What do you want?
====
18614
Watch and remember what you're about to see.
====
18615
First, I'll expose the corruption.
====
18616
Look. You can see it plainly.
====
18617
Now to see if I can purge it.
====
18618
A simple thief of hearts, come to steal yours from this Walking City.
====
18619
Steal my heart, or still your loins? For your arrow looks aquiver.
====
18620
Such a lowly mouth can dine anywhere … a trait we both share. What service to our palates should we conjoin in feast!
====
18624
Give me a moment here. It takes a lot of energy to open a portal over this distance.
====
18625
Well, that didn't go as planned.
====
18626
That should do it. Enter when ready. We'll be right behind you.
====
18627
I cannot sleep, and my husband will not wake. What cruel jest is this?
====
18628
If the Lord of Brutality and Domination is successful, he will merge our world and his own in a terrible Planemeld. Few will survive the ordeal, and those that do will be enslaved for all eternity.
====
18629
Say the word, Lady <<1>>. I will allow you to sleep in my bed.
====
18630
Scoundrel! You think to steal me from my husband? From this city I call home?
====
18631
I only stole your sleep, which I gifted to your husband. His inattention must make him harder to love.
====
18632
What would you know of love, monster? You have none of it—and you will have none of me!
====
18633
Your protests ring hollow, Lady <<1>>. We shall see how much when I steal you away from husband and home.
====
18634
I should never have created this thing in the first place.
====
18636
Thank you. So Peras is alive? We told that idiot not to steer us into Crimson Raider territory.
====
18637
Ah, I have been looking everywhere for you.
====
18638
I'll get a weapon and catch up to you and Rahannal!
====
18639
Did those fools Dorell and Tamrith send you? Let me show you the power I've gained since joining House Montclair!
====
18640
The plot thickens, does it not?
====
18641
That … could've gone better ….
====
18642
I didn't think I had another portal in me … glad I was wrong.
====
18643
Well … at least some of us survived.
====
18644
The guards have keys that open these cages. I beg of you, please help!
====
18645
I prayed that I wouldn't be left to that… that lizard's tortures.
====
18646
They poked and prodded me. I'm of House Tamrith! How dare they!
====
18647
I never should have let Peras navigate.
====
18648
Bless you! Find my friends if you can—if they're still here!
====
18649
You have quite a figure for a dirty peasant. Can I buy you a drink beautiful?
====
18650
You're a pig! I wouldn't have a drink with you if you were the last man alive!
====
18651
What a wonderful spirit you have girl. Normally someone like yourself would be beneath me, but today I feel like taking a chance. What do you say?
====
18653
Suddenly I don't feel so well.
====
18654
Run fast friends! Follow Deepswimmer! And don't drop any poultices!
====
18656
The guards have the keys. I'm sure my father, the ambassador from Alik'r, will reward you.
====
18657
You've filled entire graveyards…
====
18658
Are you going to slaughter the entire town?
====
18659
I knew Father would send someone for me. He's the ambassador from Alik'r, did I mention that?
====
18660
Baron Montclair and his Argonian General, Reezal-Jul attacked the nobles of Shornhelm. This is an outrage!
====
18661
They just won't leave us be. We can't repel them much longer!
====
18662
They're gone! We can leave.
====
18663
I should be able to close the portal. It won't take me more than a few seconds.
====
18664
What happened? No. No! I'm a Goblin!
====
18665
Not so fast, my friend. You don't have to deal with this on your own.
====
18666
The herbalists weren't lying, Knight Commander.
====
18667
I see that my so-called peers have sent underlings to do their dirty work. How typical!
====
18669
This one saw the Imperials with her own two eyes!
====
18670
Headed towards the crossing? How many?
====
18671
This one didn't count them, but there were many.
====
18672
Time to make our stand then. Tell the other Baandari to be ready.
====
18673
Saint Pelin's blood! I'm glad you're still here!
====
18674
Elara! You can't run off this way!
====
18675
Don't mind me. I'll be quick. Lord Verandis Ravenfeld would be honored by your company.
====
18676
Well, I must be off. Things to do, people to see. And besides, this place smells like the Montclairs. I don't know how you can stand it.
====
18677
This Reezal-Jul seized nobles! Such brazen acts must not be tolerated, Baron!
====
18678
One moment, friend. I may know something about the Fevered Mews.
====
18679
Indeed. It is time to act, Countess. No more talk. No more debate.
====
18680
It will be my pleasure! It's time to show those Montclair cowards what it means to betray the people of Rivenspire.
====
18681
Don't look so shocked, Eselde. It was bound to happen eventually. Our friend will go to the Mews to free the hostages and stop the reinforcements while we assault the upper city. A two-pronged approach.
====
18682
How can we walk in the Light if we leave innocent townsfolk to languish … wait, are you agreeing with me?
====
18683
Well, all right then. Baron, if you would. Give the command and rally the Shornhelm Guard.
====
18684
Isabeth? Is that you already? Thank the Eight!
====
18685
But sister! You said this was the last time we would help the Sentinel!
====
18686
Come along, then. We have a sacrifice ready.
====
18687
When I say, hold the bud out in your hands. Keep them steady, no matter what happens.
====
18688
Plunge it into the offering. Quickly!
====
18689
But sister! You said this was the last time we would help the Sentinel!
====
18691
Why didn't you protect me?
====
18692
I should have never trusted you.
====
18694
You'll be remembered as the hero who saved King Emeric! No one will ever know the truth!
====
18695
Like you, the real Emeric will be dead. I'll destroy the Covenant, and the people will curse both your names!
====
18696
Quickly! While he's blinded, we must get to the Prophet's Cell!
====
18697
Come to me, my little snowbird.
====
18698
Your targets are Captain Siro and the Worm Cultist. Make the first move, and I'll surprise them from behind. Good hunting.
====
18699
I opened a portal to Oblivion without anyone noticing. You really think you can defeat me?
====
18701
Varaine Pellingare will be your opponent! Face me, dog!
====
18702
Isa—Scout Isabeth, you put this company at risk by disobeying orders.
====
18703
Thanks to our new ally here, the Wyrd agreed to help us drive out the Reachmen.
====
18704
I hope you've—Wyress Delphique, what is the meaning of this?
====
18705
I thought as much. Captain Gaercroft. Your scout is infected.
====
18706
Kill her if you wish to maintain this alliance.
====
18708
I won't kill her based on your word.
====
18709
Then trust your new ally's word.
====
18710
I'll make my own judgment! I don't take orders from you.
====
18711
He's gone! He's gone—but nothing's happening.
====
18713
So it's true. I'm infected.
====
18714
It seems the Mad Architect's destruction did not allow us to step from this plane. Unfortunate, but we'll have to make do. He mastered this place, mastered the Daedra, somehow. Perhaps we can do the same.
====
18715
But what do we do? Where do we go?
====
18716
We can't stay here. Not like this.
====
18717
You've freed them. I've sacrificed much to bring those prisoners here, to keep them … occupied. I won't allow you to compromise that. Your head will make a fitting gift for Molag Bal.
====
18718
What have you done? Where am I?
====
18719
This vault? I built it to hold a precious treasure, deep below your Walking City. I will keep you safe, and away from … interference.
====
18720
I've made my decision, father.
====
18721
Isabeth, don't be foolish. You can't think straight.
====
18722
No, father. I've never been so clear.
====
18723
Wyress Delphique? Do it. Now, before I change my mind!
====
18725
Herma-Mora's wagging tongue! The door's warded. We'll never get in this way.
====
18726
Why have you done this? Is your heart as cold as this chamber?
====
18727
Your heart is cold, Lady <<1>>. Warming it to <<2>> will unlock the prison built of your denial.
====
18728
Never! I would rather freeze until time's end than share one warm moment with you!
====
18729
So be it. This vault shall forever hold your frozen heart! I leave my mantle to conceal the shame you caused me. Farewell, <<1>>.
====
18730
Not the best fit of armor I've had, but it will do.
====
18731
She's up to something! There's something she's not telling us.
====
18732
O, I almost forgot about those. Those aren't relics any ways, they aren't causing a problem. You can leave them there.
====
18733
Nice kill. You interested in hunting something a little more dangerous?
====
18734
Oh, the stench! Cadwell wasn't joking, was he?
====
18736
You were right, Verandis. I can feel it. The relic is here!
====
18737
Let's deal with these bothersome creatures and save my dear Leila.
====
18738
Karnosis, I fear what you are doing. Please, I am so weary.
====
18739
Come Verandis. We will deal with the creatures. We should hurry.
====
18740
This tomb was built to hold royal remains, but none remain within.
====
18741
We cannot slow down! We have too many mouths to feed!
====
18742
I will tell <<1>>, but he will not take it well.
====
18743
The Prophet's cage should be just ahead. Quickly, now! We haven't much time.
====
18745
<<1>> will not listen. He simply cannot afford further losses.
====
18746
Damn … and Jode's Chariot?
====
18747
They are open to suggestions, but it may already be too late.
====
18748
We need a way to win <<1>>'s favor ….
====
18750
Tell <<1>> I have something in mind.
====
18751
Why do you work against me? Would you have the prince spurn this blessing?
====
18752
<<1>> is nearby, I'm sure of it!
====
18753
Over here! Did you find anything that might help us?
====
18754
You'll never take it from me!
====
18755
I give myself, that the Prophet might be free!
====
18756
What life comes to witness my sorrow?
====
18757
From here on in, things will only become more dangerous.
====
18758
<Nord goes over the plan while the others chime in periodically. At the end, the player is told to go to the middle of the abandoned settlement to get ready.>
====
18759
The item we seek is through here. Follow me.
====
18760
The house forces grow impatient. They refuse to heed my warnings and rush blindly ahead. We may have to strike them down if they do not listen to me.
====
18761
I've got your back. Focus on finding a way through.
====
18762
Where did they go? Well, that's never a good sign.
====
18763
And now you see why Verandis demands obedience. Those soldiers are as good as dead now.
====
18764
The veil hid this gauntlet of traps from us. We need to move through this area with caution.
====
18765
And as for you, Suronii: Trying to escape? I'm so dissapointed. After the lovely home I provided for you.
====
18766
Just kill me and be done with it. I will never stop defying you.
====
18767
I wonder … is this book real or just another of Lleraya's illusions?
====
18768
Tempting. But I think you'll be far more entertaining suffering for millennia.
====
18770
There you are. I hope you didn't have any trouble finding this place.
====
18771
I think what we're looking for is just beyond this chamber.
====
18774
This is it. The relic is beyond this door!
====
18775
Here they come! Don't worry! Crazy Eye has your back!
====
18776
Stand strong, walker! Crazy Eye sees more Imperials coming!
====
18777
More coming! Come to Crazy Eye, you dungy shaveskin!
====
18778
Ha! They're turning back! Spotless fighting walker! Sharp claws!
====
18779
Why not give the Baandari all of our armor too? We'll just defend against the next raid with our fists and good manners!
====
18780
Why do you fear me, priest? Is it because I can control what you cannot?
====
18781
Your Highness, I'm sure he means no offense. Please, calm yourself!
====
18782
As long as he treats me with the respect I deserve … we won't have a problem.
====
18783
If you have said your goodbyes, Prince Adrien, it is time.
====
18784
Wait! Are you sure there's no other way?
====
18785
It's all right, Valyrie. I accept it, and you must too. You served me in life and saved me in death. I can be at peace now.
====
18786
This chill … I remember it. Goodbye Valyrie.
====
18787
It is done. His body and soul are at rest.
====
18788
You say the frost trolls surrounded your prison for how many years? Truly detestable, my lady.
====
18789
They've gone to see <<1>>. If you hurry, you might catch them.
====
18790
Ah, you must be one of Verandis' puppets. What do you call yourselves? The Ravenwatch? How … amusing.
====
18791
Puppet? The only puppet here is you!
====
18792
Why have you stolen my skull, mortal?
====
18793
Return what once belonged to me, putrid mortal!
====
18794
Leila, wait until we clear the way.
====
18795
That was hardly a challenge! I can feel the veil shifting. Verandis will bring the troops along now that the shard holder is destroyed.
====
18796
Your pathetic Aedric trinket can't defeat me! I am Molag Bal, Lord of Domination!
====
18797
The way ahead … can it be? It is! A veil has been cast upon these ruins.
====
18798
Did you hear that? <<1>>'s in trouble!
====
18800
The relic, Karnosis! Can you feel it? We're almost there!
====
18801
Haste and blood! It's why you're my new favorite mortal. Well, also your buoyancy. But mostly haste and blood!
====
18802
Do you have to lumber about like that? Show some …. Show some panache! A little swagger!
====
18803
Not much gusto. But a smidge of verve, three jots brio … the essentials for a moxie fondue! Mmm, fondue. Hmm? What was I saying?
====
18804
So, I now have an entire shipment of alchemical apparati covered in bat guano. What am I going to do with that?
====
18805
You could offload the guano to some of the merchants who travel through Wrothgar. It's … Well, it won't go to waste, I'll say that.
====
18806
That's fine, I really don't need to hear anything else about that. Just knowing I can send it somewhere is enough.
====
18807
Verandis wants us to fight together to reach the Doomcrag, yes? This should be most fragrant!
====
18809
Slaves! Subdue this pretender, than I might feast upon their pain for all eternity!
====
18811
Another victim for the ranks!
====
18812
With chains, they sought to bind this place in darkness and death … but the chains are broken! The garrison is ours!
====
18816
We're almost there. I can see the gate ahead!
====
18817
Another one of those damn stones is missing? This one grows tired of these delays.
====
18819
The platform over there. It should be a good spot for the rune.
====
18820
Wylon, my love, I'm afraid.
====
18821
You've done it! Excellent work!
====
18822
Mark my words—this victory will go down in the history books! This is the day the Empire began to crumble!
====
18823
Your mind is naked to me! I can taste your fear! You are fertile ground for the seeds of eternal torment!
====
18824
Knights of Saint Pelin! Many of your brothers and sisters died here, but this was the purchase of their sacrifice. Be grateful and be proud!
====
18825
Tamriel is ripe, and I have all of eternity to reap its harvest of flesh! Death comes for you and all children of the Mundus on black wings!
====
18826
We have the bastards on the run now! Come Arzhela, come experience the joy of watching your enemies flee from battle.
====
18827
I am the face of pain! The souls of the damned are my weapons! You will know eons of suffering!
====
18828
Hold. We've observed your travels through <<1>>, and have need of your … particular talents.
====
18829
That was exciting! This one will see you back in Shornhelm!
====
18831
Didn't expect to see you again.
====
18832
Give me a moment to open the portal.
====
18833
There you go, quickly now, enter the portal.
====
18834
You hear that, <<1>>? It's the last of your rebellion, collapsing upon itself.
====
18835
You have quite a figure for a dirty peasant. Come. Have a drink with me.
====
18836
You have quite a figure for a dirty peasant. Can I buy you a drink beautiful?
====
18838
You pig! I wouldn't have a drink with you if you were the last man on Nirn!
====
18839
You're a pig! I wouldn't have a drink with you if you were the last man alive!
====
18841
What a wonderful spirit you have! Normally someone like yourself would be beneath me, but today I feel like taking a chance. What do you say?
====
18842
What a wonderful spirit you have girl. Normally someone like yourself would be beneath me, but today I feel like taking a chance. What do you say?
====
18844
Oh sweet Tu'whacca! Save me! It's a banekin!
====
18847
Suddenly I don't feel so well.
====
18850
Hurry, Leila. Trust me. Soon you will be healed and we can put this terrible episode behind us.
====
18852
So another of you comes seeking Hermaeus Mora, and that is me. Perhaps you will prove greater than Graccus. He holds the Oghma Infinium, where lies the beginning of knowledge. Yours if you slay him. Find the descent to the caves below. He is there.
====
18853
This is iron ore! I'll get some samples. Go, tell <<1>> that with this ore, we'll have the finest weapons in <<2>>.
====
18854
We have a better chance of finding them if we split up and search different areas. I'll meet you later.
====
18855
You must do exactly as I taught you. The power of the Remnant will call to you, tempt you. You must be strong enough to withstand that lure.
====
18856
I'm ready for this. You know that. Stop treating me like I'm a novice, Verandis.
====
18857
I won't fail you. I won't let you down.
====
18858
You have never disappointed me, Gwendis. But the Remnant is more powerful than you can imagine. Be on your guard. Now head inside. I'll join you in a moment.
====
18861
Stop your quarelling. Ahh, here comes our hero. He can help us solve this problem.
====
18862
Don't worry, Meva. I'll see you safely away from this place.
====
18863
I hereby name your house the new royal house of Shornhelm.
====
18864
You always put yourself last, don't you?
====
18865
I give you my solemn oath, Your Majesty. I will lead the Kingdom of Shornhelm with wisdom and honor, and I pledge my eternal allegiance to you and to the Daggerfall Covenant.
====
18866
Nonsense. You and your friend here must destroy the Dark Anchor, or the others died in vain.
====
18867
Meva's account of the fangs gives me an idea.
====
18868
<<1>> and <<2>> working together! <<3>>, did you ever think we would see this day?
====
18869
Have no fear, my darling Leila. Soon the light will wash away your pain.
====
18871
It's going to work, Baron. The power of this ancient Ayleid remnant … it's almost overwhelming.
====
18872
Tell the queen the truth—her reign will soon end. We are enemies again, you and I.
====
18873
Wylon! Something feels … wrong ….
====
18874
Come now, smile! Only good can come of such an auspicious alliance!
====
18875
It doesn't matter if you think you saw <<1>> eat a potato. I can't do anything without proof.
====
18876
You are wise to say so, <<1>>.
====
18877
Thank you, treethane. I won't have my good name sullied by this fanatic.
====
18878
You're going to be all right, Mother. Just hold on.
====
18879
I can make my way to the shore on my own. No doubt you will cause quite the distraction.
====
18880
A year ago, we'd have buried him up to his neck for blasphemy!
====
18882
Enough! I've given my ruling. Now, both of you, please get on with your lives. I don't want to hear any more of this.
====
18883
Thank you. I will see you again at the chapel in Shornhelm.
====
18884
The remnant will make you like new, my love! You'll be reborn!
====
18885
Such flattery! Tell me. Why have you called me here?
====
18886
We have a gift for you, <<1>>. To show our appreciation and solidify our friendship.
====
18887
Something's … happening. I feel … the power!
====
18889
And I believe it has just arrived. My friend, if you would do the honors?
====
18890
Delivered to you by our finest warrior from the <<1>> herself!
====
18891
Anyamis alata! Malatua latta mitta jorane mori!
====
18892
This is where it happened. Where Leila died and Montclair … changed.
====
18895
It's working! It's working! Soon the power will be ours to command!
====
18896
Zungarg! Agalir! Come meet our new friend!
====
18897
Aveberl, we can't stay here. Everyone seems to think I'm a vampire! It makes me uncomfortable. What if they attack me?
====
18898
Well, my dear, you are rather pale. And we do tend to favor blacks and reds in our choice of fashion. And then there's the wine ….
====
18899
You are ignoring my point! Why must you be so … so … indifferent? It makes you impossible to deal with!
====
18900
No! What … what have you done? This isn't me! I … I never wanted this!
====
18901
That's the last of them. Now we can take out that Anchor! Let's finish this!
====
18902
I must send word to the Dominion of what transpired here.
====
18903
Almalexia sees great things from you, but whether good or bad, I can't say. Thank you for your help.
====
18904
If we meet again, I hope it is as allies once more. Farewell.
====
18905
Where are Montclair's forces? I thought for sure we'd have to fight a horde of bloodfiends to make it through this place.
====
18906
Montclair is a strategist. He's waiting for us to make a mistake that he can take advantage of. I fear that mistake is about to be made.
====
18907
Soldiers, spread out! Secure this chamber!
====
18908
You should have heeded my warning, Baron. This is no place for you.
====
18909
You would deny our moment of glory, Count? The Light shines on us this day!
====
18910
Everything should be in the journal. Be careful, <<1>> has been crawling with Blacksap.
====
18911
There is no light here, Countess. Only darkness and death.
====
18912
Oh, stop scowling, Lord Alard. I'm not here to see you. My master, Lord Verandis Ravenfeld, wishes to extend an invitation to your friend.
====
18913
Arming yourselves will not help you, slaves! The wardens of this prison are already dead, and so are you!
====
18914
Give up your futile efforts, slaves! You will never escape this place!
====
18915
All hail! The new ruler of Rivenspire!
====
18917
How do you feel? Can you move?
====
18918
You've come dangerously deep into the forest, my former friend.
====
18919
Give up your pathetic attempts to escape. Surrender, and accept your fate!
====
18920
The Ashen Mines are dangerous, but they aren't as heavily patrolled as the other routes out of the prison.
====
18921
The God of Schemes can see every part of Coldharbour. We need to distract him.
====
18922
Alert! The Sentinels at the Wailing Prison have been sabotaged! The Prophet must not escape! Activate the Wards on his enclosure!
====
18923
If I might have everyone's attention. I have decided to crown a new King of Shornhelm … Alard Dorell, please come forward.
====
18924
If I might have everyone's attention. I have decided to crown a new Queen of Shornhelm … Eselde Tamrith, please come forward.
====
18925
Verandis … what are you doing here? Why would you come back to this awful place?
====
18926
Leila … how are you here? What has Karnosis done to you?
====
18927
Let us continue, Scarlette. Verandis must deal with this on his own.
====
18928
What? I thought it was bandits that captured us.
====
18929
Come on fancies, that means you as well. We have business up top.
====
18930
Karnosis wouldn't let me go. Even after we failed to use the Remnant. He trapped my spirit … held me in his grasp and kept me here. He'll never let me leave here. He knew you'd come back eventually. "Right your wrongs" he'd say.
====
18931
Down the tunnels, in the ruins of the swallowed city: that is where you will find Graccus, and the Oghma Infinium. Prove yourself his better, and take it. He was once a promising subject, but he will never be an Ageless One. Perhaps you will.
====
18932
He knew me well then. I'm sorry for what happened to you. If I had known back then what I know now - I would have turned you to save you. But I didn't. I gave Karnosis the idea to bring you here. This … was my fault.
====
18933
They disguised themselves as Crimson Raiders out at sea. But the bastards we fought against to free you were professionals—military-grade muskarses.
====
18934
I've never heard a High Elf talk like you do.
====
18936
Confound it. Peras, I hope you're happy. Told you it was a mistake to go through Crimson Raider waters.
====
18937
It was the shortest route, Filoneth! We were saving days of travel!
====
18938
You could have gotten us all killed. Or worse!
====
18939
Oh, please. This is the most interesting month we've had in years! You're all scholars. Be open to new experiences!
====
18940
Peras, when you sleep tonight, I'm going to drown you.
====
18941
Need I remind you that I'm the one who saved your lives?
====
18942
This is why no one likes you, Peras.
====
18943
You'll all feel better tomorrow morning.
====
18944
You can't destroy it, you know. If you do … you doom even more people to the curse that spreads now. Your friends need to know that. They need to know that you can't win.
====
18945
Tomorrow morning, you'll be dead!
====
18946
We'd better get going. You lot can murder your friend on the way to Velyn Harbor.
====
18947
There is a way … and it is time you should know as well. You've helped me when all others distrust me. You must know the truth.
====
18948
You will never leave Coldharbour!
====
18950
There it is. The Dark Anchor Mooring.
====
18951
There. Quickly! Collect the Skyshard.
====
18952
We're ready. Now, cut out her heart.
====
18953
Put her heart in the bowl on the altar.
====
18954
You there—by Nicoleric's grave.
====
18955
A worthy offering. What is it you seek?
====
18956
My Prince, we seek to know why—
====
18957
Silence, prey! I speak not to the weak, but to the one who took the heart.
====
18958
I should never have created this thing in the first place.
====
18960
This one interests me. Come. Speak to me, hunter.
====
18962
Do you bring death here too…?
====
18963
So many lives, so many deaths….
====
18964
Are you going to slaughter the entire town?
====
18965
Hey, you there. A little help here. Damned Montclair bastards caught me snooping around.
====
18966
I hate being caged. Makes me all … itchy. Anyway, Orlozag shoved a letter in that chest over there. It explains a lot.
====
18967
I appreciate the help. You're all right in my book. Now I need to report back to Baron Dorell.
====
18968
Know what has come before. That you may face what lies ahead at Moonmont. Channel your passion, Khali. Protect your sister, and our people. Become what you were born to be.
====
18969
Eselde, it's time to act and deal with Montclair.
====
18970
Learn from Khali, that you may face what lies ahead at Moonmont. Become what you were born to be.
====
18971
I have a plan to get us out of our debts. I'm going to help fix some fights.
====
18972
What are you thinking, you kitten-headed fool? You'll die! And speaking of these things out in the open like this? Idiot!
====
18973
You worry too much! You will see, things will be fine soon. Just trust me.
====
18974
We're going to lay our trap in the abandoned village up the hill. <<1>>, you guard the west gate.
====
18976
Verandis … something is wrong. You're people … their energy is changing. I'm not sure what's going on. I've never felt this.
====
18977
The Remnant's power is reaching out. I need to speak to my Ravens, quickly. They've never faced this temptation before.
====
18978
May the Divines guide my bow.
====
18979
<<1>>, you're on the ridge by the east gate.
====
18980
Strange, wait! There is something I wish to speak with you about before you continue.
====
18981
I'll take the north. Our new friend will use the bloodstone to lay the bait in the well at the center of town.
====
18983
Drop the bloodstone into the well. Blood will spout forth, and it'll draw the vampires out of hiding. We'll be waiting to cut them down.
====
18984
Don't joke, lest the Divines punish your frivolity.
====
18985
The vampire lord won't sit by while we thin his flock. If you see him, whistle.
====
18986
If everyone's ready, let's get into position.
====
18987
Listen closely. This is the plan.
====
18988
You remember those bandits? The ones in the fort?
====
18989
Someone came through and rousted them out. Returned the artifacts to the Arkay clergy.
====
18990
Impressive, I guess. I think I could have done it! If I wasn't so busy.
====
18991
The Colovians were thrown out of Arenthia! Your wife's sister still hanging around the house?
====
18992
What's that supposed to mean?
====
18993
The Colovians weren't High Elves, though. What would the Arenthian Resistance have against your wife's sister?
====
18994
She's still here, yes. She isn't sure it's safe for her to show her face up there.
====
18995
Oh you know how your people get, Aru. Once their blood is up, it's hard to back down again.
====
18996
Calm down, I didn't mean anything by it. Besides, I think she's just trying to get in another meal before she leaves.
====
18997
Did you hear those Colovian dogs were dumb enough to go after Vinedusk?
====
18998
It's the truth! Heard it from my cousin. I bet they have to build more carts just to carry all the bodies back to Colovia.
====
18999
Baan Dar's leg, you've got to be joking.  No one would take on the Rangers in their own camp.
====
19000
I say they deserve it. I hope the Rangers rip them apart like a Senche with a steak.
====
19001
So my cousin that trades at Vinedusk Village said the Colovians were defeated.
====
19002
She says it's a charnel house. The Rangers burned down half their encampment to drive out the Collies!
====
19003
Hah! Excellent, tell me the gory details.
====
19004
Delicious! This one hopes the Rangers sent them straight into Molag Bal's torture pits.
====
19005
I'm telling you, the Champion down at Thizzrini Arena is unbeatable.
====
19006
Did you hear what those crazy Wood Elves got up to in Willowgrove?
====
19007
You know their ridiculous "Green Pact?" Well, they can't clear the forest on their own. So they hired a Mage from the guild to clear it for them. I hear he's a washout from Telenger's research crew!
====
19008
This should be good. No, what did they do?
====
19009
Oh, those wacky Bosmer! What will they get up to next?
====
19010
Did you hear what happened with those Wood Elves in Willowgrove? Those silly Bosmer with the Mage?
====
19011
Oh, no, nothing so droll. Some travelering do-gooder came through and saved them from themselves. Apparently he'd managed to summon up a forest full of Atronachs!
====
19012
No! You never told me what happened. Did that failure of a Mage burn the forest to the ground?
====
19013
That Ishalga is a sure bet! She's taken every challenger, she even took apart an Orc!
====
19014
Get down there and make a bet quick as you can. The bet-takers are going to stop offering good odds.
====
19015
Did I tell you that Ishalga was unseated? Dead on the ground in the Thizzrini Arena.
====
19016
Some dark horse tore up through the divisions and went straight at her throat.
====
19017
Do you have any idea how many coins I lost in that wager? Pah. Damned show stopper.
====
19018
Don't eat me! Wait. You're not a spider. I'm saved! Oh thank you!
====
19019
Hah! When will those backwoods creatures learn to leave magic to their betters?
====
19020
Calden Malhaven may know a shortcut to the Mews. We were childhood friends, and he knows the city like the back of his hand.
====
19021
You'll need a key to set me free. I'm sure the guards are carrying them.
====
19022
That horrible Argonian, Reezal-Jul, said he would turn me into a powerful creature. Why would I want that?
====
19023
Ah, sweet freedom! Thank you so much for coming to my rescue.
====
19024
Look at them, Verandis! Look at them! Your pupils are embracing the power of the Remnant. They feed upon these mortals that you'd be so foolish to bring here.
====
19025
This ends now, Karnosis. I will stop you!
====
19026
Stop those two. They don't have control of themselves. I'll deal with Karnosis.
====
19027
Yes, come and … deal with us. I had always wondered what you would taste like.
====
19028
What … what am I doing? Stop! Please!
====
19029
This one is confused … what is going on?
====
19030
What have you done to them? What have you done?
====
19031
She's breathing still. Barely. Zeli we need to get them out of here and back to camp.
====
19032
What tantalizing work! Come to me, mortal. I would have words with you.
====
19033
Not until this evil is purged. They did this to them! Their leader will do the same to us. We have to stop them Darien.
====
19034
Save it for another time, Zeli! She is defeated and Estre is wounded. We have to get them back!
====
19035
No. The gods will that this evil be purged. We rid ourselves of them and then we continue our purge by destroyed Verandis. If Estre dies, it is because the gods will it.
====
19036
Your gods, not mine. No one dies that doesn't have to. Not unless they have to, and let me tell you Zeli, you're making me feel like you're going to have to if you don't stop this. Now.
====
19037
Enough of this! You and your Ravenwatch ally there will only stand in the way of what the gods tell me! No more of this! You will all die!
====
19038
So much for your light protecting you now. Crazy fanatic.
====
19039
You need to get up there and stop those vampires from doing whatever they're going to do. I'll get everyone out of here. Somehow. Even our Raven friends.
====
19040
I thought I was food for sure. Thank you! We should get out of here while we can!
====
19041
Whoever kills the fewest bloodsuckers buys the drinks!
====
19042
Keep pushing! Drive the bastards back or put them down!
====
19043
The prince has risen! It's a miracle!
====
19045
What are you doing? Are you mad?
====
19047
What does it look like? I'm clearing away some rubbish.
====
19048
By burning down the embassy?
====
19049
I'm watching the fire! I won't let it get out of control.
====
19050
Unless you want the ambassador to hear about this, you'll put it out at once!
====
19051
I am pleased that the Montclair situation has been dealt with. But I find the rest of the news coming out of Rivenspire to be gravely disturbing.
====
19052
I'm not sure we should put much stock in rumors, Your Highness. This man, Ravenfeld, however, claims to have information.
====
19053
What brings you to Sancre Tor, old friends? Looking for an amulet, perhaps?
====
19054
I tried to warn Shornhelm's noble houses. My Ravenwatch has been waiting for this blight to emerge from the Doomcrag, and now it is upon us.
====
19055
Fool! When I ascended, you could have been at my right hand, Tharn. Instead you chose to align yourself with mongrels and imbeciles. Now you'll die with them!
====
19056
Now, back to my mind-numbing duties. Good luck out there.
====
19057
You have my thanks, friend.
====
19059
Ah, Sai. You still don't understand, do you? My plan will succeed because of your ward of Stendarr! It will prevent Molag Bal from observing or interfering. By the time the ward is down and the amulet is mine, it will already be too late!
====
19061
Naive child! You know nothing! Chim-el Adabal, the red diamond at the center of the Amulet of Kings, is the most powerful Soul Gem ever created!
====
19062
Look out! They're coming from the stables!
====
19063
I think I hear something in the old smithy. Stay sharp!
====
19064
I could kill these things all day.
====
19065
They are swarming out of the longhouse! Stand firm!
====
19066
That's the last of them. Good work.
====
19067
The Ravenwatch is prepared to aid you in any way that we can—provided you are willing to do exactly as I say.
====
19068
I want to hear more of this, Ravenfeld. But first, I must speak to our new arrival. Come here, my friend.
====
19069
Damn the Mad God! Why can't I make sense of this text! I'm such an idiot!
====
19070
I see my Blacksap are no match for you.
====
19071
Sheogorath! You bastard, the Folium Discognitum wasn't worth an island! I'll get Eyevea back, even if it takes three lifetimes!
====
19072
To identify me as your prisoner, so the Vinedusk don't kill me on sight? Very well.
====
19073
I'm ready to go when you are.
====
19074
<<1>>, I did it! I have created a sanctuary, a retreat that will endure for eons! I shall call it … Eyevea!
====
19075
The king's champion is coming, Magus-General. Should we make an example of this fool?
====
19076
Blasphemy! How dare you raise the honored dead to fight your battle!
====
19077
It's not "we", Papus. It's "you". I have other matters to attend to. Finish the ceremony first, then deal with the interloper.
====
19078
Yes, of course. The dark anchors first, then the … interloper. Thank you for this honor, Magus-General. Glory to the Empire!
====
19079
Glory to the Lord of Brutality, Papus. Glory to Molag Bal.
====
19081
Thank Y'frre, you're not with them!
====
19082
Thank you! I'm getting out of here!
====
19083
I hope you are happy. This is a dark day for us all.
====
19084
Bored! Here, I brought you some presents. The spiky ones are the best, wouldn't you say?
====
19087
Stibbons! You're your old self again!
====
19088
What a hodgepodge! How is one supposed to find anything in here?
====
19089
Ah yes, now I recall how it was!
====
19090
I'll have this in an instant ….
====
19091
This is a curious one! I must have missed it on my first pass.
====
19092
These writings are very old indeed. How gratifying!
====
19095
That blowhard Dorell sent you, didn't he? Or was it sweet Tamrith? No matter. Whoever it was, they sent you to die!
====
19096
Mother was our rock. I loved her so much.
====
19097
I do not like Mannimarco as a mortal. I think I will like him even less as a god.
====
19098
Now, if my calculations are correct ….
====
19099
This should take effect almost immediately.
====
19100
Father was strong, steady. He held our family together.
====
19101
I miss you, Marrec. You were a spoiled brat, but I loved you.
====
19102
Rest in peace, honored dead.
====
19103
Blessed Arkay, please sanctify our family and the ground they rest in. Let them find peace and keep them safe.
====
19104
Is nothing sacred to that worm?
====
19105
The next time you hide something from the most powerful necromancer in all of Tamriel, you might reconsider hiding it in a bloody tomb!
====
19106
I swear on the souls of my ancesters, I will avenge Mannimarco's blasphemy!
====
19108
Sai, look out! He's raising Ra Abah!
====
19109
Hold the line! They must not get the ring!
====
19111
There you are! I've been looking all over Shornhelm for you.
====
19112
Life gets no better than this! No wind, no rain, and plenty of … entertainment.
====
19113
It's just as I expected. Lleraya knew I'd come here and has placed an obstacle in our way.
====
19114
Your words are wise, <<1>>. Now, come … sit by me and enjoy what we have to offer.
====
19116
I followed the vampire lord right to his lair. It's in the cave, north of town.
====
19117
Ah, you tempt me, but this one's husband is waiting.
====
19119
But you have no husband here, my lord. My friends and I will see you forget your troubles.
====
19120
Guards, stand down! If the intruder made it here, you'll just be another notch on the scabbard.
====
19121
Soon, you will know the extent of my power and bow before me!
====
19122
All the nations of Tamriel will bow before me! They will worship me and beg for my mercy! All will know the name of Mannimarco as their one, true god!
====
19123
Looks like you might have a chance to use the <<1>>.
====
19124
And here we are! Quick, let's find that relic and finish this.
====
19125
Come to me, spirits of the tortured. We have work to do to prepare for Nerien'eth's return!
====
19126
Quick, follow him. Slay the vampire lord. For Agalir!
====
19127
Mongrel filth! I should have known you'd be trouble!
====
19128
You'll have to build that embassy over my dead body!
====
19129
This way! The relic has to be close.
====
19130
Well done! Let's get back to Elden Tree!
====
19131
You're right! You're absolutely right! I pushed everyone away, and then hated them for leaving me behind! Thank you for helping me realize I'm the source of my own problems!
====
19132
All right, lead me to my father.
====
19133
Stibbons, take a drink from that cup. I want to see what happens.
====
19134
You there. We need to talk.
====
19135
You'll never make a living reading all day. You need to earn some coin, Valaste!
====
19136
Even Mages take their noses out of their books once in a while. You just can't stand to be around people! Pathetic.
====
19137
The world is a cruel place, my assistants. Mages are envied their power, and reviled for using it. We must have place where we can study in seclusion. A place where all Mages can be safe.
====
19138
It's working, comrade. I can see the living past of this ruin through your eyes. Now let's move.
====
19139
That was <<1>>, scion of evil King Anumaril. He must have been left behind to defend the Vivicus.
====
19140
A shrine to the Prince of Lies. My stomache turns just to see it. Let's move on.
====
19141
Hold a moment! I must speak with you.
====
19143
By the light, that must be the <<1>>!
====
19144
My sister and I are going to bury our family. We'd be honored if you accompanied us.
====
19146
Marrec would come here to play all the time. It made Mother so nervous. She hated these ruins.
====
19147
I remember Father's ghost stories. He tried to scare us into staying away. But the stories just made Marrec more interested.
====
19148
Things are going to be so different now that they're gone.
====
19149
Thank you for coming with us. I feel safer with you nearby.
====
19150
Wandering into a crypt when a necromancer is about? Your curiosity will be your undoing. Rise up, fallen heroes! Kill the intruders!
====
19151
Impressive. But allow me to raise an enemy that will offer a bit more of a challenge!
====
19152
Can you believe it? The officers won't tell us a thing. We're not even allowed in the city!
====
19153
If you have a problem, go talk to Captain Khala. I saw her giving that new transfer a piece of her mind.
====
19154
I saw that. She dragged the poor guy into the officers' quarters and I haven't seen either of them since.
====
19155
There you are! Come on, we need to take out that vampire lord! <<1>> is probably waiting for us!
====
19156
I will light your way home …
====
19157
This academy isn't accepting new students, mortal. Be gone.
====
19158
The ritual you will undergo is as old and ancient as the stars.
====
19159
The Father of Manbeasts demands tribute, as do I. I am his Packmaster.
====
19160
Kneel at the altar of our master. Listen to his words.
====
19161
I will have you, Vestige! Pathetic prophecies and trinkets of holy powers are fleeting! I am immortal! I am undying! Your world will drown in blood!
====
19162
Is he still alive? A pity.
====
19163
Heed me, pup. You stand now in my hunting ground.
====
19164
My, my, Sir Darien. That was impressive. But when it comes to smuggler's tunnels, I think there's a thing or two I can teach you.
====
19165
You desire power, but have you the will?
====
19166
The God of Schemes has tasted your soul. You've come back tainted. Wrong.
====
19167
Hunt. Seek a tribute worthy of your pack. Bring it down, then howl for your brothers and sisters.
====
19168
I'm not sure how to respond to that. Why don't you find out what our vampire vixen is talking about.
====
19169
If the pack accepts you, they will feed, and you will join them. Now, experience my power!
====
19170
The mad king has fallen! Come, we need to talk.
====
19172
I assume I should stop worrying about an ambush.
====
19173
The sooner you begin, the sooner this is over.
====
19174
What am I going to do? I can't do what they … who's there?
====
19175
Valaste … sorry dear. Say goodbye to the little dreamlings!
====
19176
If they want me to do the impossible, they could at least let me unpack first!
====
19177
The Blacksap are finished! We're at the west bridge. Come, join us!
====
19179
So Hircine has sent you to his hunting ground.
====
19181
Our hero returns! <<1>>, open a portal. <<2>> wants to speak with our friend.
====
19182
If I am to die at your hands, I shall ensure you die by mine.
====
19183
I'll show Hircine who the better hunter is!
====
19184
I'll take your heart as a prize!
====
19185
What a magnificent structure! The relic this monolith houses must be powerful indeed!
====
19186
Not much farther, Leila. Your pain will soon be over.
====
19187
Too many thefts, <<1>>! <<2>> has threatened to call in the Thalmor!
====
19189
I'll meet you in the main room!
====
19190
Enough! The pup has become a wolf.
====
19191
Bow to me, hunter, and receive true power.
====
19193
Sai, it's me! We're seeing some kind of vision of you. Do you know where you are?
====
19194
I … I don't know. They're torturing me. They … want the Amulet of Kings. Want me to tell them where it's hidden. But I haven't broken. Not yet.
====
19195
We'll find you! Somehow, we'll get you out of there! Sai? Sai! No! Bring him back, you bastards!
====
19196
My son, you must ensure I am not disturbed. Maintaining the final phase of the Mortuum Vivicus requires all of my concentration!
====
19197
A fine kill, my friend. I accept your tribute.
====
19199
By the mace of the master!
====
19200
Fool! You cannot stop the Mortuum Vivicus!
====
19201
Come out of there! I saw you go down there! Get off my ship before I gut you!
====
19202
Come here, Adept. I have something for you.
====
19203
How dare you interrupt me?
====
19204
The tunnel is inside the cove beneath the lighthouse. That key will unlock the trapdoor.
====
19206
<<1>>, stop your relentless pacing! It's giving me a headache.
====
19207
Bite your tongue, <<1>>. Your lack of commitment is the reason we're here.
====
19208
Halls of the gods or halls of the dead? Which is it? Is there a difference?
====
19209
My death means nothing! The master will still destroy you!
====
19210
If you won't stop bickering, I'll gag you both.
====
19211
No! My sacred charge! Your life for the master!
====
19212
Ah, come in! Good work out there.
====
19214
Come on. I'll take you to where the others are waiting.
====
19215
Arkay the Forsaker, we curse you. You left us to suffer in darkness.
====
19216
But we survived. And in darkness we grew.
====
19217
I cannot leave without  <<1>>. Look for me at the central cavern.
====
19218
Now, we feed upon your followers. We will use their stolen strength to conquer and consume you.
====
19219
I told you I would break through the ward. And now, I will break you.
====
19220
Molag Bal, Father of Torment, we curse you. You sought to poison us with your blood.
====
19221
But we survived. And from your poison, we grew.
====
19222
King of Corruption, your children are coming. They will defile and destroy you.
====
19223
I'm not leaving. If I wanted to leave, I would have already done so.
====
19224
Listen up, you bunch of corset-wearing dog-diddlers! We got a new piece of meat on the rack, fresh out of the bowels of Spindleclutch!
====
19225
What do you say we show 'em a proper welcome to the club?
====
19226
Hear, hear! I've got a proper welcome for 'em—right down in my breeches!
====
19227
Tell us you found something, hero. We could use some good news.
====
19228
Might be that's a monster they could actually slay, eh Jalid?
====
19229
I'm not interested in news. Just tell me you found a way to get us into those tunnels.
====
19230
Always with the breeches. You lot should get out more. Besides, that's no proper welcome. I propose a toast!
====
19234
To the new meat's mother. May she have many healthy children—since this one's a goner!
====
19236
To the new meat's lover. May their tears be few and silent—so I don't have to hear it when this one dies!
====
19237
To the new meat's face! May it always bear a smile—so it doesn't look so ugly mounted on a pike!
====
19238
A fine toast, for a fine piece of meat. Now let's have a song to finish them off!
====
19239
Who knows no fear … of beast or blade?
====
19241
Look! The Amulet! I can see it from here!
====
19242
Who knows no fear … of Daedric planes?
====
19244
Who knows no fear … of death? Of age?
====
19245
Undaunted! Undaunted! We are Undaunted!
====
19246
I need to let Verandis know what's going on. In the meantime, talk to Skordo. He knows the city like the back of his hand.
====
19247
Hold on. I'm coming with you.
====
19248
Let's check the buildings. There has to be one we can use as a safe location.
====
19249
Children, this is your kin. Life still flows within its blood.
====
19250
Tear it out. Drain it, so that it may join us.
====
19252
I offer you a gift. The catacombs are filled with the Defiler's cultists. Fresh blood.
====
19253
Sneak up behind your prey and feast. Relish your new powers. Embrace my blessing.
====
19254
We shine in darkness. We draw life from life.
====
19255
A new face! What's your business?
====
19256
You blind fools! You can't see the good Lleraya can do with this power. She'll bring a new order to this miserable world!
====
19257
Where is it? It's supposed to be here! Why isn't it here?
====
19259
Innkeep Balik lived here. I hope he isn't one of these bloodfiends. Anyway, this place is too small for our needs. Let's keep looking.
====
19260
There's little anyone can do for us.
====
19261
These old eyes see you! Come, come!
====
19262
This is the proudest day of my life, Guildmaster. Thank you.
====
19263
Take care, my friend. The spell key is going to become unstable. The effects may be … explosive.
====
19264
Are you here to help me? Please hurry!
====
19265
This should do nicely. Let's make sure it's clear.
====
19266
With the disguise, the soldiers won't give you a second glance. But the sentries will certainly stop you if they can.
====
19267
That should do it. We can enter the ruins now.
====
19269
Hah, take that! Uh … hmm. Something appears to have broke.
====
19270
Oh, there you are. Have you found anything yet?
====
19271
Try not to let the bloodfiends suffer when you kill them. They were the citizens of Northpoint once.
====
19272
Gather the others and let's meet at the manor. We have plans to make and I fear our time grows short, the Light preserve us.
====
19273
Have at thee, foul creatures!
====
19274
Well, that's never happened before. Look out! Behind you!
====
19275
Finally, the last phrase … hee. The little word buggies go crawling around the page! Squirm, squirm, squirm little buggies!
====
19276
Damn the Mad God. Damn Ulfsild! Damn the lot of them!
====
19277
They'll see … they'll all see. Archmage Shalidor's name will ring across history!
====
19278
Watch out, they're coming out of the woodwork!
====
19279
I lost track of the Baron and the Countess when I heard the innkeeper scream. But I was too late.
====
19280
He gave me the key to the inn before he died. I think he tried to tell me something, but I couldn't make it out. Be on your guard. Here comes more of those monsters.
====
19281
Thanks for rescuing me. Just so you know, this isn't a usual occurrence. Oh, who am I kidding? This happens to me all the time.
====
19282
Can I assume the house you emerged from is our safe location? Of course it is. I'll just wander over and have a little lie down, if it's all the same with you.
====
19283
Damn it, Countess! That stings! Stop smearing me with your religious ointments and creams!
====
19284
Lleraya has been here all along? And your son didn't do a damn thing about it?
====
19285
According to Ellic's journal, yes. He seems to have been infatuated with the woman. Didn't even get alarmed when she started turning people into bloodfiends.
====
19286
Gah! What is that stuff? It smells like church! Keep it away from me!
====
19287
More bloodfiends? I hate this. Just give me something to hit already! But it does sound like your son betrayed Northpoint, Baron.
====
19288
It's the Remnant. It put Ellic under her spell. I'm surprised he was even able to write in his journal. Maybe that was his way of warning us.
====
19289
I'm going with you to check on the inn. Skordo, when we give the signal, call in the army.
====
19290
Head to the inn. I'm right behind you.
====
19291
My people … a ruler shouldn't have to cut down his own people like this ….
====
19292
Commander Attius is down the hall. He tortured us. He needs to pay.
====
19293
One favor I ask: if you see Commander Attius, kill him.
====
19294
The garrison is ours! You imbeciles will soon witness the Empire's true strength!
====
19296
Let's check upstairs. Someone must have survived this nightmare.
====
19297
Worm! You accomplish nothing. I remove the Vivicus to Coldharbour. This doom will come again to Tamriel.
====
19298
It's good to see you're still alive, my old friend!
====
19299
It's up to you, <<1>>. You bear the Prismatic Weapon, and the hopes of everyone in Delodiil.
====
19300
In fact, let's sweeten the deal. You decide she stays, I'll cure her! That's right! Uncle Sheo will make her sane again. Boring old Valaste, whose only friends are books!
====
19301
Now that I know my people are safe and hidden, it is time to order the army to attack. Stop Lleraya if you can, but save my son. I want him alive to answer for his crimes.
====
19302
And if the adept decides she goes with you?
====
19304
Well, as it happens I have one more book here. I'd give it to you in exchange for Valaste. It's called … the Folium Discognitum.
====
19305
Wrote it myself, it's a delightful little artifact. It imbues the reader with the knowledge of madmen! It's very powerful … worth oh, four or five of those Skyshard things you adventurers are always looking for.
====
19306
So! Valaste stays and I cure her. Or … she goes with me and you, my little mortal, become much more powerful. Your choice!
====
19307
Sheogorath, you bastard! You'd throw the Folium back in my face, after all these years?
====
19308
An intruder? So you're the one who's been undoing our work. We will feed you to the Master's Mace.
====
19309
Excellent! The Mantle was the key. Come back here, now!
====
19311
Look! It's working! I can't believe it!
====
19312
Ayrenn, there's always time to protect you from yourself.
====
19313
When you wear <<1>>, you'll never be held in place!
====
19314
A trophy catch. I'll enjoy gutting you!
====
19315
Who dares interfere with my hunt?
====
19316
What's this? A worthy speciman for my collection.
====
19317
Ah, all the nobles have gathered! What an excellent party!
====
19318
Someone new? How exciting! Come up, come up! You must introduce yourself before you can join the festivities.
====
19320
No, I'm saying you can't really know how we feel. Your home was never invaded.
====
19321
And I'm saying the Dunmer have been enslaving my people for centuries. How does that make me unequipped to understand you?
====
19322
It's not even the same! It's completely different, how do you not see that?
====
19323
The Prince of Madness doesn't stay where he's not wanted … heh, except when he does. But in this case, he doesn't! Until next time, Magelings!
====
19324
No! You tricked me, sister! It's your fault!
====
19326
Friends, fellow nobles, the glorious blessing of Lady Lleraya is almost upon us! Let us prepare ourselves to bask in her presence.
====
19327
Hold still just a moment, comrade.
====
19328
You might as well come up. I know that you're here.
====
19329
I can take your pain away. I can make you feel so much better.
====
19330
Well, well, well. You're not at all what I was expecting. That makes this so much more exciting.
====
19331
You need to resist her, my friend.
====
19333
You must break free of her spell before all is lost!
====
19334
Just as in Lorkrata, Lleraya has cast a veil. It hides her. Protects her. You must find a way to enter the illusion. The basement! I can feel slight imperfections in the spell down there.
====
19335
There I am … still dead. So do I just climb back in …?
====
19336
There. Easier than I thought. That knife wound still smarts, but it's good to be alive.
====
19337
You there! Stranger! Why are you here?
====
19338
All right everyone. This is it. No one is allowed to die until they've taken down at least a dozen enemies. Kill as many as you can. The only exception is the Magus-General—she's mine, and mine alone.
====
19339
Good speech, Emeric. I can't believe you still fancy me after all these years. Let's get reacquainted then, shall we?
====
19342
Overconfident as ever, I see! I'm not afraid of you, Septima ….
====
19343
I think we need to spend some alone time, Emeric. Come, let's find a quiet place ….
====
19344
<<1>> and <<2>> will hold the door from this side. Valasha and I from the other. May the Sunburst guide your sword-arm, my friend.
====
19345
Vermin, all of you! I'll kill you all!
====
19346
Welcome, my pets! Soon I shall bestow upon you my blessing. Then you will be able to truly take your place by my side.
====
19347
I ask only one small, insignificant thing from you. One tiny favor. You must all give yourselves—totally and completely—to me.
====
19348
Northpoint has given so much to me already. So many devoted worshippers. So much blood. Soon, all of Rivenspire will do the same. And then all the lands beyond!
====
19349
The veil is a powerful illusion. But just as at Lorkrata, you can manipulate its power using a tear. You have entered the veil. Now find Lleraya and finish this.
====
19350
As usual, Verandis once again ruins my fun. I guess I'll just have to destroy you now. Pity, but I can always get another pet.
====
19351
Poor Lleraya. I never wanted it to come to this.
====
19354
What do you think you're doing?
====
19355
Welcome to the fight, comrade. Claws out!
====
19356
Where is the guard? And what are you doing here?
====
19357
I will take that as a compliment, Rulanir. But look around. Look what he helped me to build. The Agea Relle and its students are more beautiful than I ever dreamed. How can you doubt his character?
====
19358
That is not a reason to love someone.
====
19359
He was my husband before we built the school, Rulanir. And it's not like you haven't gained from his work. Being our blademaster is the first steady job you've held since the Fighters Guild kicked you out.
====
19360
I'll be back on the roads of Tamriel soon enough. And maybe you'll come to your senses and adventure with me, again.
====
19361
Keep dreaming, Rulanir. This school is the world to me, now.
====
19362
Ah! Look Emeric, your savior has arrived! Or is that your executioner?
====
19364
Adeena's the one possessed. The Daedra is trying to trick you. Don't believe its lies.
====
19365
No. You must believe me. You can't let it finish the ritual. You can't!
====
19366
So long as that thing lives, so does the ritual. You have to kill it to end this!
====
19368
Please! Listen to me! If the ritual completes, who knows how many innocent lives may be lost.
====
19369
<<1>>, what happened to you? You are in a terrible state.
====
19370
Are you aware of the danger I was in?
====
19371
But where is your pack? And where is <<1>>?
====
19372
<<1>>! <<1>>? I've been wasting away like a common beggar, and you ask after the monkey?
====
19373
I must ensure he does not lose his way again.
====
19374
I suppose I must say goodbye, my friend. I'll see you on the other side ….
====
19375
To come so far and fail. I know it burns. He's dead though, and the Covenant will be too. Unless you think you can pull him back from the afterlife …. Ha!
====
19376
I shall write about how awful you are as a guide!
====
19377
Hold your tongue, High Elf! King Camoran didn't need Queen Ayrenn's help—never asked for it, in fact!
====
19380
You're here too? Can you get us back? It's quite pleasant here, but I'm not ready to die yet! We can't let them win!
====
19382
If Queen Ayrenn hadn't saved your hides at Cormount, you would have lost the civil war. You lot owe your lives and your allegience to the Altmer.
====
19383
You haughty High Elf bastard! The Wood Elves don't owe allegiance to anyone. Least of all finely-bred fools such as yourself!
====
19384
What do you think, traveler? I can't speak to this High Elf bastard any longer. He's so well-educated and wise that he can barely function.
====
19385
Tell me, does the goddess also see her own doom? I reserve a special place for her glorious soul!
====
19386
Enjoy your victory while it lasts. I will return, again and again, until all bow before me.
====
19387
Hush now, Emeric. Your death matters little—there are other kings. It's this one I wanted. The one who's been holding the Covenant together at every turn. The vestige from Coldharbour.
====
19388
Didn't think I knew, did you? I did, and I knew I couldn't kill you  … on Mundus. Here though, you're severed from Coldharbour, from your soul. Here, you're stuck. Goodbye now.
====
19389
Insolent necromancer! The Far Shores is no prison in which you can place your enemies! You dare to come here and then expect to leave freely? I think not.
====
19390
You though, are no less a fool. An honorable fool, but a fool nonetheless. Hm. Very well, though. I have an offer: slay this wretched woman and you and your liege can return to the Mundus.
====
19391
I'll leave whenever I damn well please … but I'll enjoy teaching you both a lesson in power first.
====
19392
Lashgikh, I hear your oath. Osgrikh the Minor turned my Oathbound against you—one of my own.
====
19393
Malacath, God of Curses, I appeal to you in my rage!
====
19394
And you seek justice for this? Good. Then your anger is my anger.
====
19395
Ah, bravo, mortal! Your powers of perception are strong indeed! Unfortunately, twins share the same blood! How vexing! Pity I didn't think of it sooner, it might have saved us all a great deal of talking.
====
19396
The ritual is complete! And my first act will be to reclaim my body and destroy you!
====
19397
You did it. Just like you said you would. My men are alive because of you.
====
19398
My better half lies dead. My blood burns. My blade hungers.
====
19399
It was your Queen's duty to protect us, High Elf! All of us. It doesn't mean your people can lord over the Bosmer.
====
19400
If that's what you want to believe, Wood Elf ….
====
19401
Shut your mouth, Faindor! You're a horrible youth!
====
19402
You need to learn your place, Wood Elf. It's below my foot.
====
19403
Your people are oppressors disguised as our protectors! We don't need you—or your military!
====
19404
Finally, this one gets some attention!
====
19405
You'll start a riot, you fool! This isn't the way!
====
19407
Quickly now … I don't know how long we'll have this privacy.
====
19408
How dare you go through my things!
====
19409
Something's happening! I think it's working!
====
19411
I've seen the girl. It's not too late.
====
19412
You there, explain yourself! What are you doing in my home?
====
19413
It's the Smelly Room. That <<z:1>> lit the hallways when <<2>> carried it back from the Constellation Room.
====
19415
Behold … the Forbidden Room! I come here to think sometimes. It's where <<1>> left the book she wrote in when she put <<2>> to sleep.
====
19416
I don't like the Moaning Room. All the servants used to live in the cages. But <<1>> brought that <<z:2>> back here, I'm sure of it.
====
19417
Hazzi! I am where the birds roost! Come!
====
19419
Master Ufa! You're truly alive!
====
19420
Did I not send word with our friend here?
====
19421
You have little choice, Niha.
====
19424
I've brought you refreshment, sir.
====
19425
Niha! Always so good to me. Let's taste this fine concoction!
====
19426
A strange … flavor. What kind of … wine?
====
19427
Whoa, there! Are you all right? I heard fighting.
====
19428
Bleating like a cut lamb, I see.
====
19429
Ufa! I thought you were dead!
====
19430
That was the intent. Get the key off his body and leave him.
====
19431
Good, I'm free. Let the people know the time has come.
====
19432
Light the two watchtowers. We must rise up against the Imperials!
====
19433
We … must not falter. Go! Light them!
====
19434
<<1>>, our friend needs your help in the Hall of Might.
====
19435
The Hall of Might! So you think we've found it? Exhilarating!
====
19437
Have you no respect for the dead?
====
19438
Can you see anything up there?
====
19439
<<1>>, would you be so kind as to explore the Hall of Might with our associate, here?
====
19440
The Hall of Might! Of course. We shall uncover its secrets and return forthwith!
====
19441
Come along then, what are we waiting for?
====
19442
I hear familiar footfalls. Come closer, Vestige.
====
19443
They were quite terrifying, even when projecting my construct in their midst.
====
19445
Oh, what an unfortunate miscalculation! Five innocent deaths on your head in as many minutes …. I do hope you remember to say your prayers tonight!
====
19446
Hey! How about some help, here?
====
19447
First those nobles and now you cretins? You don't belong here!
====
19448
What in Oblivion? Lashgikh! I'll crush you all!
====
19449
What? Could that filth spirit away all of Falinesti?
====
19450
Ha! Here we are. One flawed Akaviri depiction of my people.
====
19451
I hope you find it as amusing as I did.
====
19452
Well now. I didn't expect to see you here.
====
19453
You're not who I was expecting.
====
19454
Oh, I'll handle that. I do love playing with locks.
====
19456
Why don't you let me open that … quietly.
====
19458
Izzara? Praise Ruptga, it is good to see you safe. Where's Adeena?
====
19459
Najan, you cowardly snake. She's dead! Slain by that monster you lusted after!
====
19460
No, no that can't be true! You were supposed to save her!
====
19461
And what about you? Could you not have saved her? No, you were busy out here cowering behind rocks like a dog!
====
19462
After all she did for you … all she sacrificed, you cast her into Oblivion for a fool's pleasure. You disgust me!
====
19463
Izzara! I … I didn't know! If —
====
19464
My sister deserved better than you. A better life than you.
====
19465
If I ever see you again …. There aren't words for what I'll do to you.
====
19466
Adeena? Oh Adeena, my love! Thank the Eight you're safe!
====
19467
Hold your miserable tongue, snake! I'll not hear more of your lies!
====
19468
Adeena, it was all my fault, I know …. Zeht's tears, I'm so sorry! I didn't know! I didn't —
====
19469
You lusted after a Daedra, you filthy cur! A Daedra! After all I've done—all I've sacrificed! For you!
====
19470
I know. I know I failed you … failed us. But if you'd only —
====
19471
No, Najan! I will not. Perhaps if you'd come and faced the monster yourself. But instead you send my sister? Izzara is dead because of you!
====
19472
Alwe! Moon sugar is a spice, used in many Khajiiti dishes. Calling it cat drugs is demeaning to me and my people.
====
19473
Dead? By the Eight …. Adeena, I'm sorry … I'm so sorry. Adeena? Please speak to me!
====
19474
I may have spoken harshly, but moon sugar is dangerous! It's used to make skooma—as your people know very well—and therefore, it's a drug. If skooma is illegal, moon sugar should also be.
====
19475
Preposterous! That's like saying we should stop growing golden pears because they are used to make ale. You Elves are too much for me sometimes—always losing sight of the forest for the trees!
====
19476
Over here! There's a draft coming from this book case!
====
19477
Well, what do you think? Yes, you there. What are your thoughts on this?
====
19478
Hear that, High Elf? The traveler agrees with me! Your people are haughty and oppressive!
====
19479
I miss Khenarthi, where my people aren't judged for being who they are.
====
19480
I can't believe you drug-addled cats were allowed to join the Dominion.
====
19481
You see, cat? Everyone agrees. Your mind is too clouded from the moon sugar to understand that you're wrong.
====
19483
You're not fine! Who did this to you? I'll kill them!
====
19486
Get me a healing potion, and we'll kill them together.
====
19488
Anexiel? Is that you? Oh, beloved Ruptga help me, it can't be!
====
19489
And now, I'd like to present the secret history of the Red Pact.
====
19490
We'll see what <<1>> thinks of your impertinent questions.
====
19491
Every Wood Elf knows of the Green Pact made with Y'ffre. None may harm the forest, or use its bounty for personal gain. Only meat may be consumed to survive.
====
19492
He's down here. Be ready for a fight.
====
19494
I need to stop being a hero.
====
19495
This isn't going to be remotely fun.
====
19496
This performance is dedicated to someone in the crowd who helped the show go on. I don't want to embarrass them, but they know who they are.
====
19497
Naruk's already left! You'll never catch him!
====
19499
You've ruined everything. You'll die here.
====
19500
Lock the cistern gates! We'll keep them off the winch!
====
19501
Another thread cut, yet the loom spins on.
====
19502
Watch your back, Nicolene!
====
19503
After we murder these sons of dogs, drinks are on me!
====
19504
And now you think yourself free of the web. What a delightful fiction ….
====
19506
Well done! Now destroy the poison barrels!
====
19507
Naruk can't be far! Go after him! We'll stop the poison!
====
19508
I am! I'm also watching yours!
====
19511
I got blood in my hair! I hate that!
====
19512
Poison us? I'll gut you, dog!
====
19514
Wait. What? No, my lord! I served you faithfully!
====
19515
Oh no! Master, please! Spare me!
====
19518
I never thought I'd hold it ….
====
19519
… in my own two hands! Well, puppet hands count as my hands.
====
19520
The power … it's exquisite! And I have you to thank!
====
19521
And now, I really must take this <<1>> puppet for a stroll.
====
19522
Let's see how fast it can run!
====
19523
My minions will destroy you!
====
19524
The faithful of Abagarlas serve beyond death!
====
19525
No! I return to you, my king! My Anumaril.
====
19526
Help me … destroy … the crystal ….
====
19527
That is not the blade a true sword-singer would wield. Try again.
====
19528
Elden Root! First and last of the Graht-oaks.
====
19529
I don't have time for this.
====
19531
<<1>>! What are you doing?
====
19532
Here is the temple of the Eight. We accept the Eight just as you do. Possibly more.
====
19533
Here you can get a view of majestic Elden Root in all its splendor.
====
19534
Here you can see the ruins of Laeloria. They say golden wisps congregate there at night.
====
19535
I'm <<1>>, a bug wrangler. What does that mean? Perhaps my little friends here can show you. Now … defend the perimeter!
====
19536
Be sure to stay near, and don't leave the road. The wilds can be a dangerous place.
====
19538
We had words. He's threatened me.
====
19539
I'm … sure it's just a misunderstanding. I'll speak to him.
====
19540
Please do. War wizards don't take well to threats. I'm here because you've asked me to be—if he wants me gone ….
====
19541
You're the most well-regarded Destruction specialist in the field, my friend. I'm sure Nerien'eth wants you here as much as I do.
====
19542
We'll have your soul, as well!
====
19543
Vile seductress! You have earned your place here!
====
19544
Septima Tharn. A grand niece on my mother's side. Or was it a third cousin? No matter. From what I've heard of her predilections, she belongs in this gallery of horrors.
====
19545
It's my small-minded nephew, Javad. The lad was petty and cruel for the enjoyment of it. I always suspected he'd meet an untimely end. Leave him to his fate. It's kinder than he deserves.
====
19546
Explaining more about the temple of the Eight.
====
19547
Come along. There's plenty more to see!
====
19549
Saying more stuff about Elden Root.
====
19550
Saying more stuff about Laeloria.
====
19551
If you'll follow me, I'll see you safely back to Elden Root.
====
19552
My cousin … my king … I'm sorry we failed you.
====
19553
Emeric! You are … you are alive?
====
19554
Hello! This one needs to go to a safe place away from vampire skeevers.
====
19555
It works! This one feels it! To Reaper's March, this one goes!
====
19556
<<1>>! Verdant capitol of the Camoran dynasty!
====
19557
Here, you can see our Khajiiti allies! Fastened beneath <<1>> tighter than a Hoarvor in the Strid.
====
19558
Behold—another blight upon what was once unbroken green.
====
19559
This is Haven. A prime piece of coastline the Altmer so graciously liberated from the forest. To share, they say, their immense wisdom with their poor, leaf-wearing cousins.
====
19560
Tread carefully, friends. Wouldn't want the forest to swallow you up!
====
19563
That's enough for today. Let's return to Elden Root. I'm sure the humidity is getting to some of you.
====
19564
Don't lie, cat man! I saw you eat that flower! I can't let you harm this forest without penance! The Green Pact demands that you pay for your indiscretions!
====
19565
But this Khajiit loves to eat flowers! You're insane! Put that axe away! I have done nothing wrong!
====
19566
The plants and the trees are sacred to the Bosmer—all true Bosmer, at any rate. I demand retribution for the flower you slaughtered and devoured!
====
19567
Someone help! You there! Please, talk some sense into that Elf! He's a lunatic!
====
19568
That'll show you! Ha! Did you see his face?
====
19569
Now hear this, cat! I'll give you a running start, and then I'll collect your fool head!
====
19570
By the Mane, you're a monster!
====
19571
Sorry, cat. I let my anger get to me.
====
19572
I understand. One time my brother, under the influence of skooma, also attacked me. Luckily, he could not climb trees in that state, though it was humorous to see him try.
====
19573
Where is that ugly thing? It should be here!
====
19575
You think me defeated so easily?
====
19576
You'll have to try harder than that!
====
19577
… and with one final shift ….
====
19578
Yes, it's working! I can feel it!
====
19579
Anexiel … please, I beg you for Morwha's mercy. Release my sister.
====
19582
I don't know where you found your new friends, Alanwe, but they don't seem to fear death. It's admirable.
====
19583
They can speak to that better than I, but they've bested my husband's minions. We owe them everything.
====
19585
You will have to take your compatriots and remove yourself from the embassy grounds. You're disrupting our duties here.
====
19586
This one is not leaving until Khajiiti interests are represented here. Where is our embassy? Where is our voice in proceedings?
====
19587
You don't understand. Your presence here is disrupting our efforts to do just that. Please, take your friends and go.
====
19588
Not until our voices are heard.
====
19589
Sadas! The people of Hallin's Stand demand your surrender!
====
19590
If you won't surrender, your life is … forfeit!
====
19591
Proud people of Hallin's Stand, we have won the day!
====
19592
A stranger to our city was the spark. Let us never forget this, or those who fell in the fight!
====
19593
I won't fail you again, Secundus!
====
19594
I'll make you an example to these dogs!
====
19595
I can't believe this! You're just going to lie down and take a nap …?
====
19596
Fortunately, you won't have to.
====
19597
Here, again? I mean … yes, mortal?
====
19598
Emeric … I mean, Your Majesty! Thank the gods!
====
19599
By the Empyrean Light—I didn't know Nerien'eth had tortured so many of us. That whoreson dog!
====
19600
Oh, yes …. Come meet your sweet demise, mortal.
====
19601
Easy, Faindor. He'll pay when the time comes, but we don't want you rushing off to die. Again.
====
19602
Lie still, my sweet. It will all be over soon ….
====
19603
Our friends killed his Daedric pets. He may come looking for us, and we need to be ready.
====
19604
If you don't get back here, I'm going to do this without you!
====
19605
Hands off the cheese, thief! You'll pay for this!
====
19606
Grant me vengeance. Grant me justice. For the honor of my love lost.
====
19607
Grant me Osgrikh and I will grant you his head in your name.
====
19608
Osgrikh the Coward flies from your fury—from your champion. I will not have your rage denied! Prepare yourself and prepare your champion. Osgrikh comes to you.
====
19609
Through here, everyone! Quickly!
====
19610
Good work, Zungarg. As a reward, I will permit you to join me in my feast.
====
19611
Zungarg! It's as I feared. He's turned. You'll pay for this, vampire scum!
====
19613
So this pile of moss and rubble determines the next emperor.
====
19614
<<1>> is ancient. Show some respect.
====
19616
Nearly there, your majesties, Your Highness!
====
19617
And now the Ayleid deathtrap will tell us if we have an emperor in our midst. Truly, a momentous day.
====
19618
Naemon, now is not the time.
====
19619
Osgrikh lies slain. The oath is fulfilled. Your champion fought well, child.
====
19620
Rise, blood of my blood. I have helped you restore your honor. But others will come for you. Show them—show me—that your rage is fiercer.
====
19621
Shard of Aetherius, fall upon us now and anoint us with your blessing.
====
19622
It's done, friend. We should talk.
====
19623
It's working! It's actually working!
====
19624
Good luck, walker. Maybe I'll see you around.
====
19625
Not bad—for a bunch of drunken slobs. Ha ha!
====
19626
Hope you enjoyed the show, friend. We do take pride in what we are. Now you can, too.
====
19627
Hey Champion! Yeah, I'm talking to you!
====
19628
I lost a bunch of coin betting against you!
====
19629
I ever find you in a dark alley, and I'm getting my coins back!
====
19630
My friend, do you see that striking walker over there? That … that is the Champion. The one that took down Ishalga.
====
19631
No, it's true. This one won many coins that day. Most impressive.
====
19632
You don't say? That one doesn't look all that tough.
====
19633
I guess looks can be decieving. Never would have guessed.
====
19634
You can't be serious! How can we possibly trust him?
====
19635
As our visitor so eloquently pointed out, we cannot. But if we are to locate Sai Sahan, we must do this. Go with the Vestige, Lyris. Rescue Tharn. Give him the chance to redeem himself. He may surprise you.
====
19637
Why am I not surprised to find Cadwell here? He certainly does get around.
====
19638
You've doomed yourself by coming here—you know that, don't you?
====
19639
You were a fool to come back, Lashgikh!
====
19640
Lashgikh! I'll make gloves from your skin!
====
19641
The head of Thrug. He brought it on himself. Let's go.
====
19642
Larzgug's cruelty often outstripped that of her brothers. It was the only way to gain recognition in her family.
====
19643
Begone, insufferable Worms! I'm working as fast as I can!
====
19644
We've got everything we need for the ritual. Come, friend. Let's have a word.
====
19645
I'm shocked your lack of education and repeated blows to the head haven't dulled your wit, Titanborn.
====
19646
This might be what we're looking for! Come to me!
====
19647
The portal transfer is complete.
====
19648
Good, it's who we've been expecting. You're in no danger here, friend. Come, let us speak.
====
19649
I can, and I shall! Where is the Amulet of Kings?
====
19650
Clear your mind and study the scrolls. The answer will become apparent.
====
19651
Very well. You have my blessing. Now you must seek my son's spirit. Speak to Divad.
====
19652
Thank you for honoring my mother's memory. You have my blessing. Now you must seek out Makela Leki.
====
19653
I'll figure something out. I always do.
====
19654
I don't take kindly to people snooping around my dice game. Nothing personal, but you'll have to die!
====
19655
Get this fool, my darlings!
====
19656
Be quiet! We're being watched.
====
19657
Oh gods! You're ruthless! Please … no more! You're really scaring me now! I'm going back to Arnitole!
====
19659
You seek to enter the Vaults? All those within would pay dearly to leave it!
====
19660
<<1>> will see our plight and understand, as a fellow of noble birth and bearing. He must! It's his … his noble duty.
====
19661
Father, there's no such obligation. We aren't his bannermen. By the Divines, we're from Wayrest! What reason could he possibly have to help us? And what help are you expecting, anyway?
====
19662
Where is the downside for him? Through granting us an army, he sees a new and permanent ally in High Rock. And we retake our holdings, reestablish our standing. It's a good deal for us all, you see?
====
19663
Father, do you realize how this sounds? What happens when your wish isn't granted? You should really step back and look at yourself.
====
19664
Well … as you can probably guess, father was laughed out of court. I don't really know what he expected, making demands of <<1>> like that.
====
19665
I expected as much. I don't know what more I could've done, beyond physically restraining him. And I'm not about to tie my father down.
====
19666
I don't know what we should do now. I heard there's a settlement of Colovian descent somewhere called <<1>>. We could go there. I mean, if we're no longer welcome here, that is.
====
19667
No. No, from what I've heard, we absolutely do not want to go to <<1>>. Better for us to just stay here. Maybe find work as mercenaries.
====
19669
Gasteau—you look good, considering. It's been ages.
====
19670
It has been. Are you well?
====
19671
Hardly. I think we've made a mistake.
====
19672
I regret nothing—look at what Dutheil's become.
====
19673
We've created a monster. All these souls he tortures for the Daedra.
====
19674
Don't ever—Dutheil, the Mad Architect, did this. Not us.
====
19675
<Blood-curdling scream. This text should not be played.>
====
19676
I hope you're not skittish about heights. That's a long drop.
====
19677
<Blood-curdling scream. This text should not be played.>
====
19678
This one notices the plans will be placing the Khajiit Embassy where our camp presently is, yes? This is a good place, <<1>> is thinking.
====
19679
A good place for travelling Khajiit to rest or chat, and its close proximity to the Elden Tree makes trade convenient. It's good for everyone, really.
====
19680
<<1>> knows that we cannot cut wood of the trees of <<2>>. We could import the wood, from <<3>>, perhaps?
====
19681
As you wish. Sai Sahan has something he wanted to ask you as well. You should go to him.
====
19682
But few Wood Elves know of the deal struck before … some say with Molag Bal himself!
====
19683
Indeed, the Red Pact forbade the consumption of meat. It mandated the trees be cut down for homes, and fruit and vegetables alone sustain the Wood Elf people.
====
19684
Shocking, I know! But Molag Bal wished to keep the Wood Elves weak and sickly, by making them eat the very forest around them.
====
19685
Such is what the God of Schemes planned … a slow death brought to the heart of Y'ffre's power.
====
19686
But the God of the Forest was no fool. Approaching the dwindling, sickly Wood Elves and noting their grass-stained teeth, Y'ffre offered them a deal.
====
19687
They would make a new deal, a fresh Green Pact, and the forest itself would always defend them.
====
19688
And so the Wood Elves accepted Y'ffre's offer. The Meat Mandate defied Molag Bal's Red Pact, as did the bone and leather used to build their homes.
====
19689
Molag Bal's rage was great. He would repay the breaking of the Red Pact with the devouring of <<1>> ….
====
19690
Everyone knows the tale of <<1>>, how Molag Bal devoured an entire Wood Elf city.
====
19691
But few know it was <<c:1>> who kept the God of Schemes from eating all of the Valenwood!
====
19692
For <<c:1>> knew Molag Bal had a single weakness … the thrum of a perfectly tuned lute.
====
19693
So he called upon the greatest lute-player in the Valenwood to send the Daedric Prince back to <<1>>.
====
19694
And so Emerald Spinner Agon strode into the ruins of <<1>>, ivory lute slung across his shoulders like a Nord's greatsword.
====
19695
As the first strum rolled through the blasted town, the God of Schemes stayed his wire-wrapped fist from impaling its last dozen inhabitants.
====
19696
The second strum drew the Father of Vampires from the ravaged town. He loomed over Agon with rapt attention.
====
19697
But the final strum drew forth a single tear from the Lord of Brutality's eye. "Today you share the one beauty I cannot destroy," he whispered.
====
19698
We'll never know Agon's response, for the Daedric Prince's tear fell upon him and dissolved him in an instant. Only after Molag Bal's departure could <<c:1>> gather his remains.
====
19699
Emerald Spinner Agon and his ivory lute were buried beneath the first graht-oak planted by the great King Eplear, founder of the Camoran throne ….
====
19700
I'm certain everyone here knows of the great Eplear. First king of the Valenwood, founder of the Camoran dynasty … this tale is familiar to us all.
====
19701
Yet the tale of King Eplear's ascension is rarely told. His life began as a simple ox-herd on the plains of Valen. You heard me, the plains! For back then, Tamriel was an endless sea of grass.
====
19702
One day young Eplear encountered a merchant and her mother. Enchanted with the merchant's beauty, he asked how he might pursue her heart.
====
19703
"When trees choke the Valen plains and the forest crowns you king … only then shall you hold my daughter's hand in marriage!" grumbled the merchant's mother.
====
19704
Eplear thought a moment, nodded, and shook the mother's hand. Then he purchased every acorn in the merchant's possession.
====
19705
Eplear the ox-herd traveled across the Valen plains. Where his oxen stopped to feed, he planted acorns in upturned soil. Everywhere he went, he planted.
====
19706
Graht-oaks soon sprouted from the Valen plains. He collected their acorns, traveled, and planted once more. Soon the Valen plains became the Valenwood.
====
19707
The spriggans thought Eplear a powerful wizard. Where he traveled, the graht-oaks grew. They sought him out, and humbled themselves before him.
====
19708
"O great Eplear," they cried, "how can we thank one who has given us so much?" Eplear thought but a moment. "With a crown," he said.
====
19709
And so King Eplear won the hand of the merchant Camoran. The affection of the spriggans would one day form the basis of the Green Pact ….
====
19710
What's this? It looks like me! What in damnation is going on here?
====
19711
That's Tharn's voice! What is he doing here?
====
19712
For how could I let you risk your life in this contraption without testing it first, dear sister?
====
19713
It's incredible … I can see the White-Gold Tower! I …. No! What's happening to me?
====
19714
You cannot remain in the Far Shores, mortal. It's time for you to go.
====
19715
Captain, look! It's the stranger who saved us!
====
19716
No! The tower … it's fading. What have I ….
====
19717
Naemon. What were you thinking?
====
19720
Put a cork in it, Tharn! Sai's my friend. Probably the best friend I have. If the Vestige is going, I'm going too!
====
19721
Yes, I see. And you are the most qualified, why? Is it your superior knowledge of Coldharbour? Your expertise in dealing with Daedric entities? Or is it simply the unrequited puppy love you feel for that shirtless mammoth?
====
19723
Such an unpleasant and unclean creature! I am sure you have many questions, Vestige.
====
19725
Show us your Dwarf impression!
====
19726
Welcome to Rivenspire! Land of women and war!
====
19727
Pirates? In <<1>>? <<2>>'s Jade Dragoons would throw them into the sea!
====
19728
If she was there! But they marched out, left the city completely undefended!
====
19729
I need to get back to my superiors. With any luck these bastards will still be in disarray when we sweep back through here.
====
19730
<<1>> is a hero. There's no way she'd abandon <<2>> to pirates.
====
19731
Farewell. They won't be catching me again. A week down here was very motivating.
====
19733
What is this foolishness? Has your tiny mortal mind snapped? Do you really think you can defeat me?
====
19734
I am God of Oblivion! You are less than nothing!
====
19735
Still you fight on? Do you care nothing for your own existence?
====
19736
Your anguish will be legendary, even in Oblivion!
====
19737
You won't get away with this. Do you really think you can betray a Daedric Prince?
====
19738
With the Amulet of Kings, all things are possible! Nations will tremble and bow before me! I will be a god!
====
19739
The Amulet of Kings will never be yours! It is protected by a ward of the Divines!
====
19740
You mean your  ward of Stendarr, God of Merciful Forbearance, patron of gutless, law-abiding dimwits? It won't even slow me down!
====
19741
<<1>> is free of pirates. Looks like <<2>> kicked them out!
====
19742
How do you know? Were you there? I heard she had nothing to do with it.
====
19743
This is about <<1>>, isn't it? Don't blame her because you backed the wrong side.
====
19744
And now, my minions … surround the intruders!
====
19745
Bah! You both try my patience. I can almost understand what drove Montclair to abandon our triumvirate.
====
19746
Bangkorai is mine, mortal. You cannot possibly protect it.
====
19747
Your king and queen will soon be slaves in Coldharbour!
====
19748
Your Covenant cannot escape my wrath. You will see soon enough ….
====
19749
Here or there, the dead are mine to command! Hel Shira! Rise and fight!
====
19750
A joke, everyone! They are completely harmless … unless you're a blade of grass. Move on back, my pets!
====
19751
If it were my aspiration, I could rule this plane!
====
19752
That's our show, everyone! My little friends here need a short rest before their next performance. Please enjoy the rest of <<1>>'s Carnival!
====
19757
Did you know there's a ruin, beneath these very roots? It's called an "Orrery."
====
19758
I've done more than hear about it, my dear. I've seen it myself.
====
19759
Oh. Well, this one hears it's broken anyway. Hasn't functioned in centuries.
====
19760
<<1>> died protecting <<2>>. But she'll be Empress, yes?
====
19761
Old news, tailed one. And I heard the Orrery turned him into a crocodile.
====
19762
Oh. Well, it must have been a sight to see.
====
19764
Welcome, everyone! I am <<1>>!
====
19765
And now, I'd like everyone to meet my assistant, <<1>>. Come on out!
====
19766
<<1>>, say hello to the crowd!
====
19767
To these bumpkins? I'd rather eat grass.
====
19768
You must face the God of Schemes alone. I will get the others to safety. Go!
====
19769
PLEASE REMOVE THIS LINE
Molag Bal won't stand for this treachery! You know how he handles those who betray him.
====
19770
What an awful thing to say, here in <<1>>!
====
19771
But perhaps there's a way we can accommodate you.
====
19774
With the amulet in my possession, I will absorb Molag Bal's power, reducing him to an empty husk of ethereal flesh. Then I will trap his essence within the gem!
====
19775
In time, the name Molag Bal will be forgotten! In time, all of Tamriel will bow down before me! Soon, the God of Schemes will have a new name: Mannimarco!
====
19776
That was the man, dancing in my dreams ….
====
19777
You know, I think he's less stubborn this way.
====
19780
<<1>>, return to your true nature!
====
19781
All right, I suppose we've had our fun. Time to restore my assistant.
====
19782
You fool! You've foiled my plans, and revealed my true form to everyone in this wretched land!
====
19783
Have you heard about the madness in <<1>>? My cub-sister said she saw people building houses out of mudcrabs!
====
19784
Did you know there is a long-sealed Orrery beneath these very roots?
====
19785
And how would that work, exactly? They'd skitter away! Don't believe everything you hear.
====
19786
Doubt if you will. My sister does not lie. I might go there to see for myself.
====
19787
This one hears the strangeness in <<1>> has ended. Seems a Daedric Prince was involved … <<2>> himself!
====
19788
I've done more than hear about it, dear. I've seen it.
====
19789
You believe all you hear. A Daedric Prince? Did your sister see a clutch of butterflies when she was there?
====
19790
Believe what you like! I'm glad things have calmed down there, whatever the cause.
====
19791
Come forward, Vestige. You are safe, for now. Something precious to you has been riven from Stone-Fire's being. I have brought it here for you to reclaim.
====
19793
<<1>>, you were a Dremora all along? I won't allow you harm these fine people!
====
19794
How dare you intrude upon this place? I shall not allow you to harm the fine people of Grahtwood!
====
19795
You think you can stop me?
====
19798
And now, for the rest of you!
====
19799
The beast will kill us all!
====
19800
It breathes the cold fire of Oblivion! Run!
====
19801
You forgot one thing, foul creature.
====
19802
What might that be, mortal?
====
19803
The people of <<1>> are closely tied to the forest itself. And you cannot withstand the might of the Green Pact!
====
19804
This can't be happening! The Green Pact isn't real!
====
19805
It's real enough to kick you back into the pit from which you crawled!
====
19806
Everyone, bind your will to mine! Together we can banish him!
====
19808
With your help, we've banished the foul Dremora! Behold the might of the Green Pact.
====
19809
I hope everyone enjoyed the show!
====
19810
You'll never get away with it, Mannimarco! We'll fight you to our last breath!
====
19811
By all means, my old friends. Try and stop me!
====
19812
Stendarr—God of Mercy, Charity, and Justice—empower us with your wisdom and vision. Help us to right the wrongs of this world through your grace and with your guidance. Encourage us as we smite the wicked and punish the unjust!
====
19813
Stendarr, God of Mercy, Charity and Justice, by your grace and through these consecrations, we beseech you to lower your wards and grant us safe passage into the Vault of Kings.
====
19814
Brilliant. Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?
====
19818
An enchanting moment. I'll be over here, bringing up my lunch.
====
19819
Strange happenings at <<Ac:1>>. They say books are flying of their own accord. Never trust Ayleid ruins, I say.
====
19820
The wisdom of the Ayleids is beyond us. You should know that by now, <<1>>. How long have you traveled through <<2>>?
====
19821
Yeah, yeah. Keep reminding me I don't truly belong. Very hospitable.
====
19822
Someone put the flying books to rest in <<Ac:1>>! Apparently it was Daedra behind it all.
====
19823
The ways of the Ayleid are beyond our ken, dear <<1>>. Who knows what strings now resonate with disharmony?
====
19824
Sometimes I forget why we're still friends.
====
19825
Dominion soldiers are looking for something at <<Ac:1>>, but frost trolls hinder their progress. Frost trolls!
====
19826
What are frost trolls doing in <<1>>? Or soldiers, for that matter? Wait, what about your friend in the Falinesti Faithful?
====
19827
Yes, headed for their annual pilgrimage. I hope she's all right.
====
19828
Did you hear <<1>> was discovered at <<Ac:2>>?
====
19829
<<1>>? <<2>> has another feather in her cap!
====
19830
Not exactly. I heard she died recovering it. Must have been a really vicious frost troll.
====
19831
There's a tribe of Argonians living east of <<1>>. Why not settle there, with them?
====
19832
Why would I want to live with refugees? Especially when the Dominion thinks they may be spies?
====
19833
Ah, I didn't know. This one remembers what it's like to not belong. I hope the Argonians find a place here, for their sake.
====
19834
Your litter-mates at <<Ac:1>> had their troubles resolved by an outsider! This is good to hear, yes?
====
19835
I did, yes. But I don't know exactly what that means. Have they been welcomed, or will they be refugees forever?
====
19836
You should go to <<Ac:1>> and see for yourself. I can look after your affairs. It would be no trouble.
====
19837
Dank corridors, crumbling walls, nauseating smells. This place has all the charm of a Riften brothel. It must feel very much like home to you, Titanborn.
====
19838
You mean a crypt filled with the rotting corpses of inbred kings and failed statesmen. Must be what it's like at a Tharn family reunion.
====
19839
It is much more pleasant in the summer months.
====
19840
I thought you might need some assistance, once I learned that Reezal-Jul had dragged hostages into this old place.
====
19841
You are just in time. Baron Montclair has departed, but Reezal-Jul is here. I am anxious to put an end to that foul Argonian.
====
19842
Just tell me where the amulet is and we can be together forever, Sai. Isn't that what we both want?
====
19843
Pull it together mutts, we've got a new scamp that's ready to risk life and limb for glory.
====
19844
And I say we welcome the scamp as only we know how!
====
19845
I could always use an assistant—or a scribe to record my exploits.
====
19846
I think the new blood could help me in the privy. I'm not supposed to lift anything heavy.
====
19847
You're looking pretty light from here, Felvyn.

I propose a toast to the newcomer!
====
19851
To those who fall in battle to the new scamp. How shameful it must be—to look upon that ugly face as the last thing you see.
====
19853
To those who fall in love with the scamp! For they have sacrificed so much, for so little.
====
19854
To the new scamp's blacksmith. Unused swords rarely need repair!
====
19855
Fine toasts one and all! Now for the song!
====
19856
Waddaya say we show 'em a proper welcome to the club?
====
19857
Who knows no fear … of beast or blade?
====
19859
Who knows no fear … of Daedric planes?
====
19861
Who knows no fear … of death? Of age?
====
19862
Undaunted! Undaunted! We are Undaunted!
====
19863
Not bad - for a bunch of half-wit drunks. Hah!
====
19864
Take pride in being Undaunted, scamp. Your deeds will live on long after your body fails.
====
19865
Do you really think that death can stop the most powerful necromancer Tamriel has ever known?
====
19866
This is merely a transition! My first step towards true immortality!
====
19867
Now witness my true power! Watch as I rise up from the grave and ascend to godhood!
====
19868
Worm! You think you can betray the Lord of Brutality and Domination without consequence?
====
19869
You will pay for your arrogance! You will writhe in agony for the rest of eternity! Your tortured screams will echo throughout Oblivion to serve as a warning to others!
====
19870
Welcome to Rivenspire! Land of beautiful women and an ugly war!
====
19871
Miserable fools! You are nothing! I am Mannimarco!
====
19873
I grow tired of these games!
====
19874
I will hold them at the portal! Focus on Mannimarco!
====
19875
Keep Mannimarco occupied! I'll close the portal!
====
19876
He's weakening! Don't stop now!
====
19878
PLEASE REMOVE THIS LINE
Molag Bal won't stand for this treachery! You know how he handles those who betray him.
====
19879
Look alive, slobs! We've a new inductee into our group!
====
19880
Finally! I'm not the new guy anymore.
====
19881
Nope. You'll always be the new guy, Mindil.
====
19882
Enough. Let's get this over with.
====
19883
Always such a ray of sunshine, Talisse. Now a toast from everyone: To the new meat! May they never wet their pants except from drink!
====
19884
To the new meat, whose best attack is showing their face!
====
19885
To the new meat! Too brave to run, too dumb to dodge!
====
19886
To the new meat: Don't die.
====
19890
Who knows no fear … of beast or blade?
====
19891
Who knows no fear … of Daedric planes?
====
19892
Who knows no fear … of death? Of age?
====
19895
Undaunted! Undaunted! We are Undaunted!
====
19896
You weren't singing, Talisse.
====
19899
Ungrateful fools, the both of you. Go back to your drinking and brooding.

And milksop: welcome to the Undaunted.
====
19900
I am worry that Captain Janeve will try to take on Tainted-Heart by herself.
====
19901
You filth! You'll not get past me!
====
19902
You elected to have such narrow avenues ascending the Elden Tree? It's not how we'd do it in Summerset.
====
19903
Hardly surprising. But I dislike the tight climb myself. Truthfully, I prefer the open spaces of the Middens.
====
19904
That sounds positively dreadful.
====
19905
Hey you! What are you doing slinking around my ship?
====
19906
Ah! There you are. When you have a moment, find me at the Harborage. I've got a question for you.
====
19907
Ugh. Tamriel. How do you stand it?
====
19908
What is this? Infant! Do you think your toy can slay a god?
====
19912
And the living Undaunted returns! Still living!
====
19913
The Blacksap light the flame blue today. It's quite glorious, isn't it?
====
19914
Yes, it means good things are coming ….
====
19915
You killed her. You freed us. Haha!
====
19916
Hush up, we're being watched.
====
19918
Your continued meddling has reached an end, Hero of Tamriel!
====
19919
So the spider-slayer returns! Heard you cleared those cobwebs with prejudice!
====
19920
Why is it so still? I'd heard the graht-oaks never stop moving.
====
19921
Perhaps it grew tired of wandering and is resting? Or perhaps it has always been thus.
====
19922
Whatever the answer, it now marks the center of the Dominion! Even Summerset acknowledges its might!
====
19923
So long as it stands tall, we will prosper under the shadow of its boughs.
====
19924
I thought the Bosmer worshipped only Hircine!
====
19925
A common misconception, and there are many who do. Fortunately, the practice seems to be losing favor. With the formation of the Dominion, it may be a difficult tradition to maintain.
====
19926
A pity. Even a brief hunt through the Valenwood would yield prey worthy of Hungry Cat's claws.
====
19927
<<1>>! You worship Daedra?
====
19928
No, no! But it is a romantic notion, is it not?
====
19929
Is there truth to these rumors or is this another Bosmer story?
====
19930
I'm not sure I know what you mean by Bosmer story, friend. But it is true! I have seen them with my own eyes.
====
19931
Doubtful. Though I must admit, my curiosity is piqued.
====
19932
Mine, as well! Perhaps we should arrange a nocturnal visit!
====
19933
That can be arranged, though I must warn you—Daedra have been seen in the area.
====
19934
You're no bandit. Not like the others, at least.
====
19935
Thank you for that. Now let me do my part.
====
19936
Now, as I'm sure you've all noticed, the Elden Tree is impressively tall. Equally impressive is that <<1>>'s throne lies in the tallest branches of the tree.
====
19937
Excuse me. Is it really at the top? If so, how would one get up there to meet with him?
====
19938
The trunk has three landings within it. The topmost one takes you to the king's throne. The climb is worth it, I assure you!
====
19939
Of course, <<1>> has a significant presence of both the Fighters and Mages Guilds. We have sizable halls for both within the tree.
====
19940
Within the tree? How would one find them? The tree is so large.
====
19941
They're easy to find! The trunk has three landings within it, and the middle landing—the one with the shrine—will have passageways to both guildhalls.
====
19942
Additionally, <<1>> has many of its labor facilities, homes, and other elements of the community suspended within the Elden Tree's branches. Isn't that exciting?
====
19943
On the branches? Is that safe? Is it easy to stumble off of these areas?
====
19944
Well … yes. That's why you must watch your step while on the platforms!
====
19945
As you may have encountered, all throughout Valenwood live the spinners—the most faithful devotees of Y'ffre, our most important god.
====
19946
How would this one know a spinner apart from other Bosmer? Not to sound rude, but this one has trouble telling Elves apart.
====
19947
There are three around you now! Look for the Bosmer sitting in scenic places, for they will not move without being moved. All that Spinners should ever do is tell stories, according to Y'ffre.
====
19948
I'm <<1>>, a bug wrangler. What does that mean? Perhaps my little friends here can show you.
====
19949
But that is a tale for another time. Thank you!
====
19950
All finished mucking about in the sewers, are we? Heard it was noble delinquents stirring things up. I take it you taught them a lesson.
====
19951
Some of our Undaunted brethren say you delved into the Crypt of Hearts—and reported the sounds of supernatural battle. I guess the fools were too cowardly to follow you! Ha!
====
19952
See how it rises above the ruins of Ayleidoon! A testament to the strength and vigor of the Bosmer people!
====
19953
A fine tree! Think of the ships we could build with one so tall!
====
19954
Indeed. A pity the life of the tree is so prized by the Bosmer. They've made some sort of accord with Hircine to preserve such things. Civilized Mer should look past such trivialties.
====
19955
Can you not see the strength it affords us? The Graht-oak of <<1>> has stood for millenia! It has sheltered and fed thousands!
====
19956
And what has it gotten you? The Bosmer sit idly by in their borders, warring among themselves until the mer of value have to step in on your behalf.
====
19957
Better to chop it down for tinder. The forest will hardly miss a few trees.
====
19958
Thrice blasted son of a dreck-sifting root-munching bread-baking sot! May your ears be stuffed with whirlifly larvae, your bow-hand bitten by a rabid stoat ….

Moving on!
====
19959
Forgive my ignorance, honored guide, but what is a hoarvor? <<1>> has never heard of such a thing.
====
19960
Not spent much time in the Valenwood, eh? Haven't happened upon one of the blood-swilling, scampering, filth-ridden beasts that ….
====
19961
Your people are held very close to the heart of the Dominion, where they will remain for quite a time. Does that about sum up your sentiment, <<1>>?
====
19962
Erm … yes. That about covers it.
====
19963
Is that Sarandel's Carnival? Oh, I love their trained shalks!
====
19964
It is good to see such a gleaming beacon of culture amidst all of this … wilderness.
====
19965
Shalks? Do they not spit fire and breathe flame? Is that not dangerous in a forest?
====
19966
A little singed foliage is a small price to pay for such novelties. I simply must return after the conclusion of our tour.
====
19967
A little singed—<<1>> must be told of this madness!
====
19968
And rightly so. A natural harbor fit with moorings barely capable of supporting light watercraft. We did you a favor.
====
19969
<<1>> must agree. While your preservation of the green is laudable, trade was stagnant before the Altmer opened Haven for trade.
====
19970
It's not that we don't appreciate the … help provided us by the High Elves. But why trade when the forest supplies all we need?
====
19971
Begging your pardon, <<1>>, but isn't your bow shaped from Cherrywood? Or did one of your trees give it to you?
====
19972
Enough. I admit trade agreements have their place—especially in a war—but what are we fighting for if Bosmer traditions are lost as a result?
====
19973
Honestly, you would think we chopped down the Valenwood! We are paying your traditions as much heed as we can, as far as we understand them! And we've done what we had to—to maintain civilized conduct!
====
19974
We'll see if you can stop yourself there. I rather doubt it.
====
19975
Preposterous! I'm an Aldmeri vicereeve, an assistant to <<1>> himself! Why am I barred from the ceremony?
====
19976
<<1>> hasn't been activated in a millennia. It might work splendidly, yes. Or it might explode. But I'll speak with <<2>> if you insist on being present.
====
19977
I …. Upon consideration, I suppose I could wait by the door. To call for help, should anything go wrong.
====
19978
Little brother, you shouldn't be here for this. <<1>> warned us of the dangers.
====
19979
I won't turn my back on family. My place is in your shadow, as it has always been.
====
19980
I know this can't be easy for you.
====
19981
On the contrary. Today the Dominion shall see why a High Elf is fit to lead all of Tamriel.
====
19982
I used to despise your certainty. But today it's … reassuring, oddly enough.
====
19985
I guess you fancy yourself the new ruler of Volenfell, now that you've conquered it. Too bad all your subjects are dead!
====
19986
I'm not sure what we're allowed to eat, anymore. The Dominion's got all these rules.
====
19987
It's mostly the same. Essentially, you can eat anything you could before, just not anything that talks.
====
19988
Really? That's a relief. I don't think I did that very much, anyway. Too troublesome.
====
19989
I'm not sure I like how different things are now. All these High Elves and Khajiit in our forest. It's odd.
====
19990
Oh, come on. You're a gatherer, how has their being here affected you at all?
====
19991
Well, now they tell me places I can't go, because there might be an army there or something stupid like that.
====
19992
I'll make sure everyone clears out, as you requested. But you don't need to be here, Your Highness.
====
19993
I used to sneak in here as a child and climb through <<c:1>>'s rungs! Do you think I'd pass up on the chance to see what it actually does? But have no fear, I want you at the outer door.
====
19994
Thank you, your majesty. I won't let you down.
====
19996
Ho, ho, the captain's dead! Captain Blackheart's dead! And here comes the one who done the deed ….
====
19997
Well, if it isn't the king of Fungal Grotto! Tell me, is your head heavier now that you're the king?
====
19998
I heard you fell into a scuffle at Darkshade, new blood! Did you teach those Kwama a lesson? Tell me, how hard is it to squash a bug?
====
19999
The milksop returns victorious! The milksop is a dangerous milksop, I see!
====
20000
You're back, new blood! Heard you wrestled with lamias in that old Imperial fort! How'd you like it?
====
20001
I heard you and those mages ran headfirst into something evil in Elden Hollow. Good to see you live to delve again!
====
20002
Heard you fought a fierce battle in Direfrost Keep, new blood! Our brethren said they heard fierce storms raging before you emerged! Must've been an epic battle!
====
20003
Where are you going? I need to get back to Geirmund's Hall.
====
20004
What is this? Are you Champion of the Crucible now, new blood? I heard you put on quite the display!
====
20005
I heard those Daedra you faced at the City of Ash were led by Mehrunes Dagon himself! You must be a beast in battle, my friend!
====
20006
People are still talking about that battle on Tempest Island. Did you really kill a hundred Maormer with your bare hands? Alone?
====
20007
Hrm. Heard you ran into a changeling in Selene's Web! And survived! You might just be worth a damn.
====
20009
So, you're telling me that no matter what happens, anything I put here will be safe?
====
20010
Yes. We've never been robbed. Our security is peerless.
====
20011
Excellent. I'll need you to take care of this for me, then. Keep it safe.
====
20012
What do you mean, gone? I thought your security was peerless!
====
20013
It is! Or, it was! Either way, I'll get to the bottom of this. I promise you!
====
20014
We will get to the bottom of this. Don't forget, it's my property that's missing.
====
20015
So, they didn't force the gate. What else do we know?
====
20016
The guards saw nobody. And there's no sign the lockboxes were forced open.
====
20017
So … what, then? Was I robbed by a ghost? There must be something else at play.
====
20018
So we've ruled it out. I wasn't robbed by a ghost. Sounds like an inside job, to me.
====
20019
There's no chance! Every access to the vault happens in pairs. We monitor one another!
====
20020
If you say so. A bribe goes a long way. Even when you double it.
====
20021
How do I know you didn't rob the place? That'd be a clever way to do it.
====
20022
There is a troll in that vault. It cannot be pacified by one person alone.
====
20023
You're right, I suppose. Still, I'll find the s'wit who did this. And then I'll feed the troll.
====
20024
You're kidding me. Everything just … reappeared? Including my goods? How?
====
20025
Yes, the Mages Guild neglected to inform us of the particulars of their vault. It seems your goods were temporarily stored … well, somewhere in Oblivion.
====
20026
Ha! As long as my goods are safe, I don't care where it's stored. Who's going to rob <<1>>?
====
20027
We heard sounds of battle! What happened?
====
20028
There was an accident. My brother gave his life to protect us. He died a hero.
====
20030
I will soon go to <<1>>. <<2>>, I want you to travel ahead with my brother's body. You will make the funeral arrangements.
====
20031
Yes … yes, your majesty. I understand.
====
20032
Spare no expense for his funeral. All in the Dominion are welcome. All may pay their respects to a hero.
====
20035
I don't know what you mean.
====
20036
You must have seen! You arrived near the end of it.
====
20037
The queen says her brother died a hero. So that's what I saw.
====
20038
Do all you Vinedusk Rangers learn to ignore the truth?
====
20039
We learn that leadership is messy. And because royalty must grieve in public, we learn not to judge.
====
20041
Good luck, hunter. It's time for me to pass on and rejoin the cycle.
====
20042
<<1>> sent someone to the embassy. We have to leave before we're discovered!
====
20043
<<1>>? We had assurances. How can we make him our puppet if we can't control him?
====
20044
It's too late. For the Heritance!
====
20045
On your feet. You're coming with me.
====
20046
Why? Where are you taking me?
====
20047
To <<1>>, where you'll answer for crimes against the Dominion.
====
20048
He'll have me killed and served for dinner!
====
20049
Why would they have us mine? They're soldiers! Shouldn't they be doing the digging?
====
20050
If they were doing the mining, even more of us would've died, I think.
====
20051
Shouldn't they have been more ready, though? Or, could they have been?
====
20052
Only if you're proven guilty. And if you are, none of us could stomach you.
====
20054
Did you see the trolls? They were white! I've never seen a white troll before!
====
20055
It's a frost troll. I read about them in a book, once. They're from Skyrim.
====
20056
Y'ffre's bones, what is a troll from Skyrim doing down there?
====
20057
Good working with you. I'll take her from here. You should inform the king of the good news.
====
20058
Meet me outside. I need to get out of here.
====
20059
You, there! We are escaping! Let me open your door.
====
20060
That's it! Quickly, you must escape before the guards return!
====
20061
Listen up, you bunch of corset-wearing dog-diddlers! We got a new piece of meat on the rack, fresh from the butcher's block!
====
20062
Oh good, you're awake! Can you talk?
====
20063
Hey, you're that drunk from <<1>>. I've never seen a chicken fly so far. You certainly made a fowl play!
====
20064
I can't drink from the lake water anymore after what you did, drunkard.
====
20065
Don't toddle off just yet. Might I have a word?
====
20066
And the Undaunted returns! And from the Vaults of Madness themselves! Hope it was worth it—defeating the Mad Architect couldn't have been an easy feat.
====
20067
Blasted Xarxes, I know I shouldn't have … oh. Another one?
====
20068
Another petitioner, so soon after the other! If it would hold still, I could capture its likeness.
====
20070
No! By rights, I should be the one to take the blade. I'm the one who failed.
====
20071
Nyronie, no. This person has already offered to help us.
====
20072
The sacrifice should come from the Wyrd, and I'm the one responsible.
====
20073
Linnae, she's right. The heart of a stranger compared to a self-sacrifice? Hircine is bound to hear and answer.
====
20074
But we need three for the ritual. She can't do it!
====
20075
The outsider can do it. Only two of us are required for the prayers.
====
20077
You've no choice. Do you want this to succeed or fail? Nyronie is ready and willing. You know we're right.
====
20078
The Abbey of Blades will rise from these ashes. If I survive the dark path we must walk, I will return to help Kasura shape a new generation of blademasters.
====
20079
A noble goal, Sai. Perhaps I'll join you. For now, we should see to the survivors.
====
20080
The damage is great, but if you had not arrived when you did, there would be nothing left to rebuild. Be safe in the coming days, my friends. I look forward to your return.
====
20081
You continue to surprise me, Sahan. And just when I thought I had you figured out.
====
20082
You can never know me, Tharn. In the Book of Circles, Divad wrote that the greatest of warriors suffers his pain in silence, for he knows that an open oven bakes no bread.
====
20083
My great grandfather Knavus Tharn put it another way: better to keep your silence and be thought an imbecile, than to open your mouth and remove all doubt!
====
20084
No! I won't let you interrupt my research! I will bring her back!
====
20086
I have no time to deal with these fools. Kill them. Kill them all!
====
20087
There. That should keep them out. Shornhelm will be safe now.
====
20088
If you hurt my sister, I'll kill you myself!
====
20089
Where's my sister? Where is she?
====
20090
What do you suppose this place was?
====
20091
A temple of some kind. The Dark Anchors may have pulled it into Coldharbour. Or, perhaps it was created by the Daedra to mock the Divines.
====
20092
What does it matter? We can't wait any longer. We must perform the ritual. Vestige, it is time for you to make your decision.
====
20094
Beyond these cells you'll find the forge. Arm yourself and find Lyris.
====
20095
The way is clear. <<1>> is leading the others to the forge.
====
20096
Your generosity is five-clawed, my friend! Listen, everyone. That one bought this one a drink. This calls for a song!
====
20097
You asked for a drink? Tubidan. You're dead. What a waste of coin!
====
20098
An enemy approaches. Strike it down!
====
20099
Sai, are you well enough to continue?
====
20100
Have no fear, Snow Lily. I am Redguard. We are like mountain bamboo: far stronger and more flexible then we might appear.
====
20101
I find it hilarious that Mannimarco chose such a massive projected appearance. He's obviously overcompensating for something.
====
20102
Do not slow, Vestige. With the passing of time, any indecision becomes decision.
====
20103
Countess, Baron, please. We must remain focused. As long as Montclair controls the upper city, the whole region remains at risk.
====
20104
Another enemy blocks the path ahead. Dispatch it quickly.
====
20105
The God of Brutality knows of your escape. Hurry!
====
20106
We'll never forget you Sire, or your sacrifice.
====
20107
Snow Lily, no … don't do this. Please.
====
20108
Sai, I … I'll never forget you. And we'll finish this, I swear it.
====
20110
Silence, both of you! That one bought Khajiit a drink.
====
20111
So now you're going to sing?
====
20112
No. Khajiit is most Undaunted here. You will sing.
====
20115
Go play in the Vaults of Madness, Tubidan.
====
20116
All are staying in this tavern until you sing! So sing, fools!
====
20117
Great Akatosh, Dragon God of Time, forgive me for my hubris. Grant your divine power to the Vestige and restore your protection to Tamriel, that my sacrifice might not be in vain.
====
20118
Hey! You! Help me out of this mess.
====
20119
Position yourself over there, Vestige. And brace yourself.
====
20120
Up the stairs, quickly! We must get to the anchor mooring!
====
20121
I do not disagree, Baron, but we need to proceed with caution. There is more to this situation than meets the eye.
====
20122
I know I make you both nervous. Perhaps we should continue this after our blood has cooled.
====
20123
Who knows no fear … of beast or blade?
====
20124
Who knows no fear … of Daedric planes?
====
20126
Who knows no fear … of death? Of age?
====
20130
Help! This crazy bird is trying to kill me!
====
20131
We are finished here. It is time to go home.
====
20132
I thought I was going to be dinner! Thanks! I'll see you back at the village.
====
20133
Everything Mannimarco did was designed to pit us against each other. We can't let that happen. Look what we can accomplish when we work together.
====
20134
Louder! By the Bright Moons! Louder!
====
20135
How uncharacteristically optimistic of you, Titanborn. I may have that embroidered on a pillow.
====
20137
The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing.
====
20138
Someone pass a sword through my face.
====
20140
Well played, Titanborn. Well played.
====
20141
Never a dull moment with those two. Come. Let's go home.
====
20142
Undaunted! Undaunted! We are Undaunted!
====
20144
You're not one for waiting in lines, are you?
====
20145
Thank the Light! Janeve, my sister. You're alive!
====
20146
Wait … what happened to …? No, no! Not you, Janeve! Not you!
====
20147
What? Where am I? Sister? What has he done to me? What … what have I done?
====
20148
Janeve. Oh, Janeve. We'll figure this out. Just stay calm.
====
20149
Please. I need your assistance.
====
20150
Are you telling me you've made absolutely no progress on the contract we signed with you?
====
20151
It's Armel's fault. His stupid trap malfunctioned again.
====
20152
It's not my fault! Those harpies are crafty! And bloodthirsty!
====
20153
Is that why you reek? What is that smell?
====
20154
The harpies! They're here! The scent lure on these two brought the whole flock down on us!
====
20155
We need to wash this stuff off before the harpies get us! To the pond!
====
20156
Please, go with them. The villagers and I will hide from the beasts.
====
20158
The poor girl. May these flames purify her spirit.
====
20159
Elder, what do you believe happened to her?
====
20160
Her body was … mangled, rent apart by a terrible darkness. Its corruption is still on her. I can feel it.
====
20161
Is it true her wounds healed on their own?
====
20162
Yes. This is why I insisted we perform this rite at once.
====
20167
Your blood … your blood will end my pain!
====
20170
You have done enough, friend. I'll deal with this. Head outside. I'll join you shortly.
====
20171
I suspect that Reezal-Jul is behind that stone door. Along with his portal. We need to stop him from bringing through more reinforcements.
====
20172
Do it quickly, dear sister, while my mind is still my own.
====
20173
Come Janeve, drink this. It will make your passing swift and painless. Now, let us pray.
====
20174
Fool! Releasing me gains you nothing!
====
20175
Arkay! Answer me! I am your priestess! Answer!
====
20176
There you are. Baron Dorell told me to keep an eye out for you.
====
20178
Molag Bal said you would not come.
====
20179
He said you turned your light away from me!
====
20180
Arkay! Do you hear me? You are false! I reject you!
====
20181
Gwendis, my child, slow down. You eat too fast. You don't want to harm poor Kallin.
====
20182
We need to feed to get stronger. When Montclair shows up, I want to be ready!
====
20183
That is not our way, child, and you know it. Stop feasting. Now!
====
20184
Fine. Whatever. I mean, I'm sorry, Count Verandis. You know I only want to help.
====
20185
Of course, my child. Now, let's clear away our meal and welcome our friend. Kallin, as always, I thank you for sharing your life's blood with us.
====
20186
According to the contract, you were to complete the project without additional help.
====
20187
What? Maybe we didn't work in a conventional way, but we got rid of the harpies.
====
20188
In accordance with our contract, your pay goes to the one who did the work, not to you.
====
20189
This decision will come back to haunt us, mark my words. Let's just get out of this vile cave and let the Light guide our path.
====
20190
An ancestor spirit? Here? What are you—
====
20191
Free. Free to face me. Free to die by my blade!
====
20192
I live to please, my lord.
====
20193
Thank you, Uncle! You won't regret this!
====
20194
Gelvin is not going to be happy when he hears this.
====
20195
Don't thank me, dear nephew. Enjoy your consignment to Oblivion.
====
20197
No sign of them yet, eh? Too bad, they were nice enough chaps.
====
20198
What are you doing here? Intruders!
====
20199
Get ready! Here they come!
====
20200
Scrub faster! They're still coming.
====
20201
I'm scrubbing as fast as I can!
====
20202
Could someone get my back please?
====
20203
Hey! What do you say we just leave the Remly brothers for the harpies? Bird-women need love too!
====
20204
We're almost done! Just a little longer!
====
20205
Believe it or not, I think we solved their harpy problem! Nice work! Let's get back to the village and check in with the elder.
====
20206
Adusa, please make sure Gwendis behaves herself. Poor Kallin needs time to recover.
====
20207
The little one gets no dessert this evening. Adusa will make sure.
====
20208
To understand the path that Montclair follows, you must understand how he came to walk upon it. I believe the key to stopping him hides within my own memories.
====
20209
Memories are elusive shadows, hiding truths behind our own perceptions. But what if someone else could examine them? What would they see that we do not?
====
20210
I'd like to try something, if you're willing. This potion will allow you to dream-walk through my memories. Perhaps your eyes will see what I have missed.
====
20211
Ah, Sai Sahan and company, at last! You've played into my trap nicely.
====
20213
Look at this! You think that's the skull of King Ranser? Maybe he was decapitated!
====
20214
Why will you not listen? Beef-witted beast! Must I tie a torch to your tail again to teach you?
====
20215
Your friend has vouched for your good work. Though your methods were unconventional, you greatly thinned the harpy flock.
====
20216
All in a day's work. We're glad we could help!
====
20217
Here's the agreed-upon payment. Stories of your heroic deeds will be told to all those that pass through our camp.
====
20218
Thank you. Our business is all word of mouth, so that'll be a huge help. And thank you, friend! We won't forget your support, either.
====
20219
Fadeel … what are you doing? Wait! No! Come back here you stupid beast!
====
20220
There's trouble in Crestshade, but I'm not sure I'll find a safe haven at that place up there.
====
20221
I think I'll rest here for a moment before making my way to Shornhelm.
====
20222
Initiate. Kneel in the black pool and submit yourself to me.
====
20223
I must say, it's rather strange seeing you as … me.
====
20224
Mother … please. You have to take the medicine. Reezal-Jul can help you!
====
20225
Oh, sweet daughter, I can't go on like this. I don't want to spend my final days as an experiment. Instead, let me spend them with the ones I love.
====
20226
Even in retrospect, reliving this is difficult. Her pain, her suffering. She had so much courage.
====
20227
There has to be something more we can do. Verandis, can I talk to you for a moment?
====
20229
Hey, over here. Just a moment, before you go inside ….
====
20230
It's only a trap if you don't know about it. I assume everything is a trap. Therefore, it's a challenge.
====
20232
Something's wrong. I have vague recollections of talking to someone else, but why can't I remember? You need to look around, see what we missed ….
====
20233
You've seen the truth. Now help me find peace. Take my skull and reunite it with my bones. We can end this curse.
====
20234
She seems to be drawing power from those stones. Destroy them, quickly!
====
20237
I shall begin my research at once. Try to determine where Reezal-Jul has gone. In the meantime, you should seek out the High King.
====
20238
I am whole again! Meet me where I slayed the mad king. Perhaps I can finally end this horrid existence.
====
20239
Without your help, my friend, I would never have recalled that Reezal-Jul led us to the Ayleid relic. What else have I forgotten, I wonder?
====
20240
Three cheers for Verandis! He gave me the means to save my beautiful wife!
====
20242
Ranser! You madman! It's time to finish this!
====
20243
Yes, to our dear friend, Verandis! How can we ever repay him?
====
20244
He is great, isn't he? And so handsome! But I want to cheer about this wine. By the Divines, this stuff is delicious!
====
20245
We were so happy at this moment. We were all together, friends and family, enjoying each other's company. For the final time ….
====
20246
Verandis, may I speak to you for a moment? Alone.
====
20247
I … I don't recall speaking with Leila. Why can't I remember that?
====
20248
You know, that Varen fellow was always a good chap, even if he did muck things up at the start. And he did put things right in the end, didn't he?
====
20249
He's still with you, you know. A part of you, really. And perhaps he can continue to serve the land and the people he gave his life to save, through you.

That's all well and done, then. There's just one bit of business left.
====
20250
Ah, fair Lyris. She will be missed. Her light may have left this world, but her spirit lives on in you … perhaps even in a literal sense. Take comfort in that.
====
20251
When I was a priestess of Arkay, Molag Bal ravaged me and left me for dead. A group of nomads tried to purify me with fire. But I awoke … changed.
====
20252
And she did give her life to save this world, didn't she? Though I can't understand why you're all so fond of it. Dreadful place. Ah well, it's horses for courses, I suppose.

That's all well and done, then. There's just one bit of business left.
====
20254
When I saw what I had done, I called out to my god, Arkay. I prayed that he would rid me of Molag Bal's curse. But Arkay did not answer.
====
20255
I don't know that this world will ever see the like of Sai Sahan again. He was the embodiment of loyalty and discipline—qualities that he tried to share, not by word, but by deed.

You can make use of that. He's part of you now, you know.
====
20256
Our noble Redguard friend may have shuffled off this mortal coil, but his spirit will live on, through you.

That's all well and done, then. There's just one bit of business left.
====
20257
A real chasm or another illusion? We probably shouldn't chance it. See if you can locate another tear.
====
20258
The stone reacts differently to you, Count. How remarkable.
====
20259
We shouldn't have left the guards behind, Wylon. Who knows what else we're going to run into?
====
20260
There was no choice, Mother. You're getting worse and we can't wait for them.
====
20261
I'll stay here and protect the way out. Keep watch in case the guards catch up with us. The rest of you need to keep moving.
====
20262
Thank you, Gwendis. At least you retain a sense of honor.
====
20263
Wylon, you have to stop blaming Verandis. This wasn't his fault.
====
20264
I am a married woman, so you must starve. Unless you care to feast upon yourself.
====
20265
Most appreciated, my hairless friend. Look for me at Ravenwatch Manor, when you have completed the task.
====
20266
Verandis, we need you! We need your power! Quickly! Touch the relic and help us!
====
20267
Father … what … what's happening to us?
====
20268
Please, Verandis. Help me! Make it stop! I … I can't stand the pain.
====
20269
<<1>>'s soldiers were no match for the inner vault. Step carefully.
====
20270
No! Verandis! What did you do to Leila? What did you do?
====
20271
You'll pay for that, vampire! I have the power now. Nothing can stop me from reaching out and snapping ….
====
20272
Verandis? Montclair, no! Come on, Verandis, we need to get out of here!
====
20273
Now we know why the Falinesti Faithful were forced to dig. We should speak of this.
====
20274
This way. With the veil torn I can see a way up over there.
====
20275
Help! Oh, help me! Get me out of here!
====
20276
Oh, dear. I suppose I'll have to find a way to undo this.
====
20277
Come on! Mother doesn't have much time left.
====
20278
Ayleid skeletons, undead spirits—it doesn't matter. Nothing is going to stand in our way!
====
20279
End this, Verandis. End this before I … arrgh!
====
20280
No one should ever have to go through this pain. My poor wife … my Leila.
====
20281
If you're looking for calipers, you won't find any in there.
====
20282
Yes m'lady. Please try not to get any on my clothes. Blood is murder to get out.
====
20283
Now just hold still Stibbons ….
====
20284
If you are looking for money, you sure won't find any here.
====
20285
Well, I was going to use those for dinner.
====
20286
Now you, Goblin, drink from the chalice.
====
20287
My claws and daggers are ready! This one will fight like a whirlwind of fury!
====
20289
Oh, dear … that was an unexpected side effect.
====
20290
I think perhaps it's best if you go ahead and close up the shop early today, Lady Mondorie. In fact, why don't you go ahead and do that now.
====
20291
Yes, Constable Gavendien. I'll close up right away. Just don't do anything … rash.
====
20292
There is no choice in the matter. The constable says we need your wagon, and your horse.
====
20293
But … but what will I do? If I can't haul grain, I can't make any coin! My family will starve!
====
20294
This text is displayed after the conversation ends. The speaker name should be the appearance def.
====
20295
Hold the troops here until I give the signal. I don't want to risk loyal soldiers or city assets prematurely.
====
20297
What are you doing in my city, Lleraya?
====
20299
What have you done? My manservant is a Goblin! It'll take me forever to undo this!
====
20301
You walked into the wrong farm house, Montclair!
====
20302
I heard what happened to Turenn, and I came as fast as I could.
====
20303
Gabria! Thank you so much for coming. I need your help.
====
20304
Don't worry, sir. Turenn planned everything. We've got you set up as a merchant in Orsinium.
====
20305
That's perfect. As it happens, I have friends there.
====
20306
Then let us be on our way.
====
20307
Thank you for your mercy, friend. We won't be seeing each other again.
====
20308
Heard you'd been trying to make amends, old man. You know what I think?
====
20309
Over here! I'm hiding. Arkay help me but I loathe skeevers.
====
20311
Click on the soul hoogies and run to the shrines to charge them!
====
20313
The hoard approach. Protect us!
====
20314
The only redemption for a murderous bastard like you is a slow, painful death, and we're going to give it to you!
====
20316
Get up! You can rot in the stockade for a little while first.
====
20317
Fair Guendeline, come forth and hear my words of love!
====
20318
This should be interesting.
====
20319
I look to the firmament and thirteen constellations do I see ….
====
20320
But even the stars look dark and lonely without thee ….
====
20321
But in your eyes, there is enough light, to guide me through any night …. Oh Julien! That's my favorite poem! We were meant for each other! I love you and I will wait for you!
====
20322
I go to war now, my love. But when I return, we shall be married.
====
20323
The skin of your neck exudes an animal stench ….
====
20324
I want to pull your hair and call you a ….
====
20325
Stop! Please, just … no more. That's the most vile poetry I've ever heard! Go away, Julien. For good this time!
====
20326
I guess that's it then. I thought that was quite good, myself. But without her … oh, what will I do?
====
20327
I look at you coming down the stair ….
====
20328
And I wonder, did you forget to brush your hair …?
====
20329
My hair …? How could you embarrass me like this? Go away, Julien. Go away and never come back.
====
20330
I guess maybe I should've planned that better. What have I done? I've ruined my whole life in two sentences!
====
20332
Have you forgotten? You do want us to keep your family safe, do you not? I suggest you close your mouth.
====
20333
I love thee to the depth and breadth and height
====
20334
Celestial of the Warrior! Akatosh calls you false. Cease your attacks on our people and begone!
====
20335
We do not fear you. Come, face me in the pit!
====
20336
Aktasoh is a false god, as are all the Aedra. Craglorn belongs to me!
====
20337
You are beneath me, priest. But my Yokudans will destroy you!
====
20338
Destroy these echos of Yokuda, defenders of Craglorn! Protect me!
====
20339
Lock him up. Make sure to spit in his face every hour, too.
====
20341
The large door straight ahead. Clearly, that's the main entrance. That's the way we should proceed.
====
20342
This door is closer. It could provide a shorter path. Perhaps fewer bloodfiends to contend with.
====
20343
I'd rather cut through the enemies I can see than walk blindly into something I can't. The ruins might be full of traps!
====
20344
My dear Baron, you have an annoying habit of never listening to a word I say. You'll do as you please. As usual.
====
20345
You! In the attic! I am Alard, Baron of House Dorell, and I swear you will be safe in my hands!
====
20346
And you as well. But tell me—is Ellic hiding up there?
====
20347
I'm sorry to say, but no. I left him at your manor. He insisted that he wanted to stay.
====
20348
These look like signs. The star signs. Must be some sequence to release the barriers. Maybe push the button?
====
20349
See how the people love me! They even share their life essences with me!
====
20350
You hate me, don't you? Why does everyone hate me?
====
20351
Use the spheres against her! Destroy them and take them as your own!
====
20352
Why do you hate me Verandis? Why can't you love me?
====
20353
This should never have happened this way. Look how my efforts went astray.
====
20355
Ready yourself, Five-Claw! Here they come.
====
20356
I'll be having a drink at the Dusklight Inn in Hoarfrost Downs. I'll wait for you there.
====
20360
People, listen to me. Let's head outside and make sure the rest of the city is secure.
====
20361
We'll return for the fallen later. Right now the living need us more.
====
20362
Meet this one outside, my friend. Let's make sure we eliminated all of the assassins.
====
20363
In the name of High King Emeric and in accordance with the laws of the land, I hearby order the arrest of Ellic Dorell for treason and the death of his kinsmen!
====
20364
But Father, it wasn't my fault!
====
20365
You allowed an enemy into our city, into our home! Dozens fell to these monsters because you couldn't ignore a pretty face!
====
20366
I never meant for anyone to get hurt. I'm not even sure what happened. Lleraya said she wanted to help and I … I'm sorry.
====
20367
Apologies won't bring our people back. It won't return honor to our family name. Guards! Take Ellic away.
====
20368
You are dead to me, Ellic. Dead to me.
====
20369
I'm sorry I disappointed you, Father. It won't happen again.
====
20370
Arkay protect us! What is that?
====
20371
Baron Montclair. He's here.
====
20373
Welcome, Verandis! And like a good guest, I see you've brought me gifts to play with.
====
20374
Allow me to grant my blessing to your army.
====
20375
This is exactly what I feared! He's turned our own troops into bloodfiends!
====
20376
How does it feel to watch those who you care about turn against you, Verandis? How does it feel?
====
20377
My wife … my daughter … you've taken everything I ever loved, Verandis!
====
20378
Wylon, I'm sorry. I never meant for any of this to happen.
====
20379
My daughter loved you, Verandis. She loved you!
====
20380
The Remnant … the power. It drove Lleraya insane! Are those giant skeletons?
====
20381
This was just what I needed! You go on ahead. I'll wait here and make sure the way stays clear.
====
20382
You've grown strong, Verandis. Your allies grant you strength.
====
20383
Come out and face us, you coward! You can't hide from us forever!
====
20384
Wylon, please. We can find a way to free you from this power.
====
20385
To what end, my old friend? My wife is dead. My daughter, killed by your own hand. What do I have, if not this power?
====
20386
I think I'd prefer to let you experience my pain. My suffering. To let you see what it's like to lose everything you hold dear!
====
20387
No, Montclair! Stop this madness!
====
20388
Come, Gwendis. You look famished. Allow me to prepare you a feast fit for my new queen!
====
20390
Destroy those ogrim! You must not let them reach me!
====
20391
The Atronaches! Destroy them, or I'll be ripped apart!
====
20393
I will avenge this humiliation. You fools have not heard the last of me!
====
20394
We have defeated the Celestial, brave warriors! Akatosh has proven stronger than the pretender god!
====
20395
Celebrate this victory and enjoy your spoils, heroes of Craglorn!
====
20396
Ha ha ha ha ha! The meager power of Akatosh is no protection from my will. Look upon me, ye mortals, and despair!
====
20397
What a strange chamber. Look at the tiles on the floor. I wonder if this is an Ayleid device to operate the barriers?
====
20398
Hmmm, look at these tiles. This seems to be some sort of puzzle.
====
20399
Do not test me again, or you will suffer for it. Minions! To me!
====
20400
I'm sorry, sir. I tried, but no one here is willing to enlist.
====
20401
Unacceptable, Captain. Either deliver me recruits or deliver me your resignation.
====
20402
Quiet as the grave. Wherever they are, they're not here.
====
20403
Dulkhi was causing her worry? The servant? My word! We should search her quarters. Perhaps something there will hint at what happened.
====
20404
There! Stendarr's mercy, let her have left some clue.
====
20405
What? But that was our spot! She … and they … and the Baroness! What could she possibly be hiding out there?
====
20406
When we were children, Arlie and I came here to get away from the world. What I wouldn't give to have her with us now.
====
20407
That's the key to the Undercroft. That must have been what the Baroness hid here! But why? We should investigate.
====
20408
Arlie told her mother? Then it's true. It's all true.
====
20409
The Undercroft. Steel yourself, we don't know what's down there.
====
20410
Arlie's mother did this? She summoned a Daedric prince to … to …. But why?
====
20412
Never fear, the amazing Darien is here!
====
20413
Another battle, another victory. Go on ahead. I'll stay here and guard the door.
====
20414
Look! Something's happening! Can you see them? The Ayleid spirits? Watch which tiles they go to.
====
20415
Each tile is marked with a constellation! Perhaps if we repeat the actions of the spirits, we can open the barrier that blocks our way.
====
20416
You did it! The barrier has disappeared! We can move on and try to find the portal chamber now.
====
20417
We've nearly made it, but there is another ward and an odd statue that seems to be guarding it.
====
20418
What is that? Are you seeing this?
====
20420
Be on your guard. Montclair will do everything he can to stop us.
====
20421
If Gwendis has been harmed, or any of our friends …. I'll show him no mercy.
====
20422
We're close. I can sense that Gwendis is nearby.
====
20424
Please don't tell Arlie this, but her mother's responsible for bringing us here. She may not be happy to see us.
====
20425
Get off your arses, boys. Go take down those traps. We don't need them anymore.
====
20426
But Bumnog! We just finished setting them up!
====
20427
I get to take down the pots. It's your turn to get caught up in those nets.
====
20428
Go on. The second portal chamber should be on the third level. I want to make sure this portal is stable and then I'll follow after you.
====
20429
Another mortal come to play?
====
20430
Well now, I've broken a sweat! I've not had this much fun in ages!
====
20431
Please, I don't want to die!
====
20432
Hey! Over here! Help! Please!
====
20433
This lava goes on as far as I can see. How can anything live in this place?
====
20434
There it is. That's where they keep the <<1>>.
====
20435
Good luck. I'm not going with you.
====
20436
Funny. She's not as scary now.
====
20437
Another barrier blocks our way. Look around and see if you can find a way to disable it.
====
20438
Gwendis? What has he done to you?
====
20439
Verandis … help. Please, help me. Their blood … smells so good! These restraints. They won't hold me back much longer.
====
20440
You must control yourself, Gwendis. We'll find a way to get you out of there.
====
20441
Show yourself, Wylon! Tell me what you want!
====
20442
You did it! You were able to widen the tear so that we can see the path ahead as it truly is.
====
20443
The way ahead appears blocked, but I'm sure it's another illusion.
====
20444
Well done, my friend! I'll meet you on the other side.
====
20445
I'm sorry, they forced me to do it! I had no choice!
====
20446
Larelleis? The time of sweet water? That must refer to spring rains.
====
20447
Quickly. Bring the shards to the shrines.
====
20448
The green shine? That's close but not quite right. I'm guessing this refers to summer.
====
20449
Morilatta? The dark light? Dusk? I think this one is referring to autumn.
====
20450
Anga? That could mean iron. Or cold. I suppose this one refers to winter.
====
20451
The titans have descended!
====
20452
Excellent. Let's step outside. Lead on!
====
20453
Damn you, Montclair! Answer me! I'm sorry, my friend, but it seems we're going to have to play Montclair's game to free the others.
====
20454
The statues! Their magic is too strong! Use the gargoyles to help you destroy them!
====
20455
Hold on just a while longer, Gwendis. We're going to get you out of there.
====
20457
Gwendis, are you all right?
====
20458
I … I did it. I resisted! I didn't feed. Wait, what happened to the nobles? Did … did I remember wrong?
====
20459
They're fine. Merely unconscious. I'm proud of your restraint, Gwendis.
====
20460
What's going on in here? Is the Countess all right?
====
20461
Damn it, Darien! Slow down! Wait for me, you long-legged bastard.
====
20462
The Baron and the Countess are fine. But you both arrived just in time to move them to safety.
====
20463
Take them out? But we just got here. We want to help take down Montclair! Neither of us has had a good fight in … well, it's been at least a couple of minutes.
====
20464
No, Darien. This battle is not one that you and Skordo can win. Leave Montclair to us.
====
20465
But … but … oh, very well! But I get to help take down the next would-be world conquerer we come across. Deal?
====
20466
As you wish, brave Darien, as you wish. And now, my friend, the time has come to face Montclair.
====
20467
Let's get moving. Arlie … be safe.
====
20468
I feel like I'm living every mage's dream. I'm working with the Arch Mage Shalidor, the Legend from the first era! I just wish I felt like I was up to the challenge.
====
20469
I don't know how I wound up here, working with you and him. This is by far the most unexpected outcome to a book collecting errand I've ever sent an Adept on!
====
20470
It's all so much, so fast. I don't know if I told you, but I've only been the Master of Inconubla for a short time now. I feel like I'm still settling into my role.
====
20471
The barrier has fallen! The portal chamber should be just a short way ahead.
====
20472
You get the portal open. It's time to go into the Doomcrag.
====
20473
Yes. That. I'd forgotten about that. Let's continue.
====
20474
I see your point. Every once in a while I manage to remember something from a dusty tome that's of use. Thank you for reminding me.
====
20475
The Doomcrag waits just beyond this chamber. The Doomcrag and Baron Montclair.
====
20476
Enemies Coming in 20 seconds.
====
20477
I hate to admit it, but I think they got to me, the ones that taunted me and pestered me when I was young. I was the one with her nose in a book, just the type of target some cruel children love to hurt.
====
20478
That's what drew me to this post in the Mages Guild. All those years with books means I'm more comfortable with a tome than I am in the field, or even with others.
====
20479
Time to regroup. Harder Pulls starting in 45 seconds.
====
20480
Giant Boss Coming in 30 seconds.
====
20481
All right, everyone. Let's gather up our injured and get out of here.
====
20482
Darien's right. There's nothing left for us here. We need to return to the High King and let him know what happened.
====
20483
YOU WIN! EVENT COMPLETED! COLLECT YOUR MAGIC ROCKS!
====
20484
You won. See D. Crenshaw for your prize.
====
20485
Mage, we need a portal. To Shornhelm, if you please.
====
20486
Of course, Baron. Only take a moment.
====
20487
Hey … can I talk to you for a moment?
====
20488
Look, everyone! We've got a survivor!
====
20489
Time to kick some skeletal arse!
====
20490
The portal to Shornhelm is open, my lord.
====
20492
You've meddled in my family's business long enough. It looks like I'll have to kill you myself.
====
20493
You are a worm and you will die like a worm, you worm!
====
20494
Arlie, dear, you really must settle something for us.
====
20497
That I'm the one you love. It's obvious.
====
20499
It is not. Surely you love me, Arlie. Tell her!
====
20500
I … I … oh, please don't make me do this!
====
20501
Oh! Arlie, we were only having a bit of fun!
====
20502
You don't really have to choose between us!
====
20503
Not right away, at any rate.
====
20505
Well, she is going to have to choose, sometime!
====
20506
Arlie … I know this is sudden, but I'm leaving for <<1>>.
====
20508
I've learned all I can, here. If these last few days have taught me anything, it's that I must learn to stand on my own.
====
20509
I … I think I understand. But <<1>> … you will always have a place, here.
====
20511
Baroness … I know you are angry with me, but I have always thought of you as a mother. I will try to do you proud.
====
20512
<<1>>, I may have … overreacted. Know that I am sorry for what happened. I should have listened to Allan.
====
20513
Take care of yourselves. I will write when I can.
====
20516
All right, recruits. Fall in! I want to see the prettiest march to Shornhelm in history!
====
20517
Arlie. Baroness. I'm leaving.
====
20520
I know, my love, but please hear me out.
====
20521
I am a weak man. I have no knowledge of combat or the world.
====
20522
If this were to happen again. If raiders were to attack, or one of the Covenant's many enemies … there is nothing I could do to stop them!
====
20523
I will not be a slave to the whims of fate. When I return … if I return … I will be better able to defend us from the many dangers of this world.
====
20524
Is there nothing I can say to make you stay?
====
20525
No, my love. I've made up my mind about this.
====
20526
I have truly no say in the matter?
====
20527
If something happened to you, I would never forgive myself. So I must go.
====
20535
Leaving? But where will you go?
====
20538
But Federic, you've only just arrived! And <<1>> ….
====
20539
It must be done, Arlie. This isn't the place for us. Not for now, anyway.
====
20540
It's time we made our own way in the world.
====
20542
No, Baroness. We aren't. And it's time we acted it.
====
20543
But that doesn't mean we won't miss you! We'll write!
====
20545
Then … if there's no changing your minds, I … I suppose this is goodbye.
====
20547
We'll see you again, some day.
====
20549
I grew up in these rooms. They're just as I left them.
====
20551
I know you were only thinking of me, Mother, but I sometimes wonder about your temper.
====
20553
Dark moons! What was that?
====
20554
Watch after the new recruit, Aelif. Colors would hate it if we lost another one.
====
20555
Yes, yes. Aelif will watch the new blood. Hmmph. Resolutes.
====
20556
All right you lubbers. Time to cast off!
====
20557
Very well. Attend me. We shall brace this evil together.
====
20558
Good. You've made it to the first stone and the amulet is working. I don't have much time, so listen carefully.
====
20559
You have the aetherial power of another of the Warrior's charges. Good.
====
20560
At last, the amulet contains the aetherial energy of all three of the Warrior's charges.
====
20561
Face me, initiate. Prove your mettle in the Trial of Fire.
====
20562
You have bested me and completed the Trial of Fire. Enter Rahni'Za, initiate, and face the remaining trials.
====
20563
Priests have been imprisoned. You must save them!
====
20564
The Serpent betrayed us. He poisoned the Warrior's mind and turned him against us.
====
20565
But my hope is that the aetherial energy from the Mundus stones will allow us to weaken the Serpent's grip on the Warrior.
====
20566
The Serpent's followers, the Scaled Court, range all across Craglorn. They found the Warrior's Apex Stone.
====
20567
They weakened the stone with foul magics. I believe that the aetherial power of the Lord, the Lady, and the Steed can restore the Warrior's Apex Stone.
====
20568
Now, hurry. The power of the Lord, the Lady, and the Steed can strengthen the Warrior's Apex Stone and weaken the Serpent's hold.
====
20569
Go to the ruins of Kardala, at the center point from where these stones rest. The Apex Stone lies within.
====
20570
The ruins of Kardala. Tread carefully. The ancient wards protecting this place may still be active.
====
20571
The Apex Stone waits beyond this door. The Warrior's charges will guide your way.
====
20572
The Skystone Amulet is charged with the aetherial power of the Lord, the Lady, and the Steed. Use it to cleanse the Apex Stone of the Serpent's corruption.
====
20574
Listen closely. I can't appear for long or the Enemy will see. Erold means well, but he can't accomplish the task ahead. You must do this.
====
20575
Who disturbs the Queen of Flame?
====
20576
The Warrior's Apex Stone lies within. It is crucial that you reach it. I feel the eyes of the Serpent searching for us both.
====
20578
Stars above, let this new light do your will.
====
20579
Let them always follow where you lead.
====
20580
And bless them to restore those who have fallen from glory. Our missing guardians.
====
20581
You have been accepted by the stars above. You are now one of us.
====
20585
At last, the Warrior's Apex Stone stands before us. I sense the Serpent's power in this place. I must flee before I am ensnared as well.
====
20586
Great Warrior, I am your strength. Forsake this madness and return to health!
====
20587
Great Warrior, I am your mercy. Forsake this madness and remember peace!
====
20588
Great Warrior, I am your swiftness. Forsake this madness and ride against our enemy!
====
20589
Activate the Western and Eastern Shrine!
====
20590
Activate the Temple Altar!
====
20591
The beast has arrived. To the temple!
====
20592
You have purged my venom from the Apex Stone. Clever. Too clever for a mortal.
====
20593
She helped you, didn't she? I can smell her fear upon you. No matter. I will find her and consume her in time, just as I have her fellow guardians.
====
20594
Do not think you have succeeded here. The damage remains. The Warrior has fallen from the sky and is trapped in mortal form. He is mine.
====
20595
This path belongs to Ysmir the Forefather. Those who are not one of us … must be destroyed!
====
20596
The arena is the true test of strength! All others are pretenders!
====
20597
You think to defeat an army of legend? Fools.
====
20599
Really? Then why is Vigrod here? Shouldn't he be at the Hall?
====
20601
I'm getting back to the mead hall. Come visit if you find the rest of us.
====
20603
I'm sick of this island, Kaleen. I should be in Betnikh, visiting my people.
====
20604
Think, Lambur. How will we get there without a crew?
====
20605
Finally, home to Betnikh! I've missed my clan.
====
20606
Well then, my dear friend. It's time we try and find some help to continue our research!
====
20607
To all adventurers of Dragonstar, I seek protection on a most important mission! There will be gold for those who wish to partake.
====
20609
I want to examine the various guardian stones that have become tainted as of late. There has to be some connection with the rebirth of the Yokudan and the corruption we've seen.
====
20610
There's got to be a connection somewhere. I wish to transcribe any energy readings that the sights are giving off. I'll need you to watch over me while I do this.
====
20612
Hold on … something's coming!
====
20613
Whatever's going on, even the wildlife is going crazy.
====
20614
This is the place. I'll just want to set up some glyphs on either side of this to be able to analyze what's going on here.
====
20615
Seriously? Get ready, we got more company!
====
20616
These things don't want us getting any where near their little shrine, do they?
====
20617
There's my brave warrior. As bare-footed as the day I met him! Do you remember anything from last night?
====
20618
There you are, my sweet! I battled a Hagraven last night. Or was it a mudcrab?
====
20619
Yes, dear. Of course, dear. And what did I tell you about wearing shoes? You promised you'd put them on whenever you left the lighthouse.
====
20620
Stop the titans from destroying the shrines.
====
20621
Go where the light leads you, my friend, but I must stay here. I'll await your return.
====
20625
Puddles! Oh, welcome back you little ball of love!
====
20626
Puddles, you make me worry so. You can be such a bad guar sometimes.
====
20627
Puddles, no! Bad Puddles! Come back here, you stupid, stupid creature!
====
20628
Kill the creature. It deserves nothing but our blades.
====
20629
They've found us! Defend yourselves!
====
20630
You killed our beautiful Lady Lleraya! I'm going to rip out your throat and make you pay for that!
====
20631
Quiet! I hear something. It's probably that blademaster and his guards!
====
20632
Now look what you did! Your constant blabbering led them right to us!
====
20633
Lleraya, you fool! Now less complaining and more killing! We'll deal with your attitude later.
====
20634
How is this my fault? And who died and left you in charge?
====
20635
The pile of bodies is high enough. Burn them all!
====
20636
How much gold did you take from my daughter's dowry? How full are your pockets, you snake?
====
20637
Stop! I yield. I admit defeat. I can't believe you beat me.
====
20638
You know nothing of the Three! ALMSIVI can't save you now!
====
20639
Come! I must speak with you once more.
====
20640
Grab something to defend yourself. Don't be greedy, we have a lot of prisoners to arm.
====
20641
The Hound is my true consort! You will not interfere!
====
20642
Wait! You can't start without this!
====
20643
I'm going to be fine, father. Thanks to this traveler. Can we get me off of this rock now?
====
20644
There you are! It's about time you got here.
====
20645
I will start the ritual. No doubt the Anka-Ra and their guardians will try to stop me. Be ready.
====
20646
Hey, you're going the wrong way!
====
20647
Fine. Go ahead and leave. I'll do this myself!
====
20648
I'm sure glad to see you! I was lost without you.
====
20649
By the Three, this place smells terrible!
====
20650
You look so pale. No wonder my brother wouldn't let me come by to visit.
====
20651
Don't worry about me. I'll be back on my feet in no time. But what about you? Your brother said that neither of you had taken the curative yet.
====
20652
Uncle, I'm not sure about these Maulborn. And their curative sounds too good to be true. But don't worry about me. Just take care of yourself.
====
20655
Grell? Grell, are you in here?
====
20658
Poor Grell. What in Oblivion's name happened to him? Let's get out of here.
====
20659
Grell, please! We're your friends!
====
20661
You, peasant! You think yourself clever. Did the filthy cat give you that little bauble? Or did Ayrenn herself get her hands dirty?
====
20662
Did she really think she could sail home, and we'd all bend a knee? As she invites mongrels and beasts to cavort in our cities? Deluded fool!
====
20663
No matter. With Mehrunes Dagon's aid, I will dispose of the false queen and rise as true leader to our people! I am the Veiled Queen!
====
20664
And as this story ends, a more joyful one begins.
====
20665
Take your rightful place in our celebration!
====
20666
I've said enough—go and be merry!
====
20667
And good riddance to that. Gwaering, are you hurt?
====
20668
I'll be fine. Let's not delay the ceremony any longer.
====
20669
Look over there. That's one of the Maulborn. One of the husks must have gotten him.
====
20670
These … things … are making it very hard to concentrate.
====
20671
You must defend me if we hope to finish this ritual!
====
20672
I don't know if I can keep this up much longer!
====
20673
By the Three, this place chills me to the bones. Let's see if we can find my brother and then get out of here.
====
20674
Thank the Tribunal you're back. I tried to go deeper into the crypts, but couldn't without you.
====
20675
Poor thing. I don't have the heart to tell her that the curative might not work.
====
20676
All right, then. Now I feel icky all over.
====
20677
Those nix fleas promised they would help. They promised they had a cure!
====
20678
I don't think we can help these people. The affliction has progressed too far.
====
20679
By the Three! I fear the plague consumes you, brother!
====
20680
Aerona, what are you doing here? It's not safe!
====
20681
The Maulborn attacked us, and the afflicted are turning into plague husks. Oh, Dethisam, this is dreadful!
====
20682
Don't worry about me. You need to deal with these charlatans. They forced me to drink their curative and now the plague rages within me.
====
20683
Dethisam, this is dreadful. The Maulborn—how can they be this heartless and duplicitous?
====
20684
But brother, why are they doing this? I can't see the profit in pretending to have a cure for a plague you're helping to spread.
====
20685
The Maulborn are spreading the plague. For some reason, they want everyone to become afflicted. They're not healers—they're monsters!
====
20686
The leader of these Maulborn, Nostrum Breva, has been conducting experiments in the nearby chambers. Maybe something in there will shed light upon what they're hoping to accomplish.
====
20687
I'll stay here with my brother. Can you look around the other chambers?
====
20688
Don't do this, Dethisam. The Serk needs you. I need you.
====
20689
Oh, little sister. The Serk will be fine. And so will you.
====
20690
You're being selfish, Dethisam. Just like father.
====
20691
Father promised not to leave us until we were strong enough to go on without him. I know you're strong enough to go on without me.
====
20692
Damn you, brother! I'm going to miss you. But I'll do as you ask. And you. Meet me outside after you're dealt with these Maulborn bastards.
====
20693
Thank you for letting me end this my way. Aerona will be fine. Now, let me do this before I turn into a damn monster.
====
20694
Dethisam, you s'wit! We're not leaving without you.
====
20695
I hope you know what you're doing. I could become a plague husk at any moment.
====
20696
My decision is final. Besides, you're sick and your judgment can't be trusted. I'll get us out of here while our friend deals with the Maulborn.
====
20697
Children of the forest, these grounds are forbidden to you. I warn you again. Leave now, or suffer the consequences!
====
20698
We'll defend our new home to the death! Come back here you stony bastard!
====
20700
Can you believe that Treethane?
====
20701
Thanks for your help. Now if you'll excuse me, I have some alchemical wizardry to perform.
====
20702
Very well, but my directives will make this difficult.
====
20703
Go. Convince your people to leave. It is your only choice.
====
20704
You shouldn't have done this. I guarantee the clan will want to fight.
====
20705
Friend! Wait up, we need your help!
====
20706
Nilyne, please! You have to help him. Is he going to be all right?
====
20707
Have a little patience, Aeron. Dethisam is strong and Nilyne knows what she's doing. He'll be fighting off Lady Hlaalu again in no time!
====
20708
Quiet, please. I need to concentrate.
====
20709
Orcs! Orcs are attacking the village!
====
20710
There aren't any holes this way. I'm turning back.
====
20711
That should slow them down. Quickly, we should get to the Clan Holdfast!
====
20712
We come together once more to choose the next caretaker.
====
20713
The Wilderking entrusted the Fading Tree to us, and this is part of our oath.
====
20714
My time as caretaker nears its end, and the Fading Tree will choose my successor.
====
20715
The Fading Tree chooses Erunor! Erunor, you will be our next caretaker!
====
20716
Me? The tree picked me? I'm honored! I'll do my best!
====
20717
All right, we're done here. Pack everything up. We need to regroup with the other Maulborn cadres and deliver this plague to the rest of Deshaan!
====
20718
The arena is open to challengers! Let the melee begin!
====
20719
If you wish to begin the trial, you merely need speak to me. You will only get one chance at this.
====
20720
Ready yourselves. The arena is a test of preparation and endurance.
====
20721
The clan voted to stay … and kill the one who betrayed us!
====
20722
You have passed the second trial, the trial of blood.
====
20723
Our friend has done well. I'm not sure this will cure the plague, but it should at least slow down its progress.
====
20724
All right, that's it. Visiting time is over. Everyone out and let my patient rest.
====
20725
You heard the lady. Let's go wait outside.
====
20726
Please, Mother Morrowind! Please help Dethisam get well!
====
20727
Please, Mother Morrowind! Please help Uncle get well!
====
20728
Nilyne knows what she's doing. Dethisam will be fine. You'll see.
====
20729
Come, Erunor. We have much to discuss.
====
20730
Test your knowledge of the art of the blade against me, if you would continue to the trial below.
====
20731
Go into the darkness and may your faith guide your path.
====
20732
I'm happy to say that the suppressant works. It's not a cure, but it should buy me the time I need to find a way to beat the plague.
====
20733
That's wonderful news! If I wasn't worried about spreading the plague, I'd kiss you right on the lips!
====
20734
Those bastards! Kill them all!
====
20735
Strike us down, but the Veiled Heritance will always rise again!
====
20736
Erunor! Cantadir! Oriadess! We're under attack!
====
20738
We shall bring some, ah, experts to train you. If you pass their tests, you'll never be alone again.
====
20739
What's this? An initiate with the patience, stamina, and strength to best the arena! Come here and speak to me.
====
20740
You have bested the trials and defeated Abelazar. You have earned the name of Sword-Disciple, a name I never expected to confer on anyone ever again.
====
20741
The books were always intended to be about cooperation. You cannot truly learn to master the art of the blade without the help of others. Abelazar charmed us all and made us complicit in our own destruction.
====
20742
I will protect the Wilderking as long as I can, but you must hurry.
====
20743
A remarkable achievement, to see what is beyond seeing. A test of the Sword-Disciple's faith. If only I had seen more clearly the snake that was among us.
====
20744
Let us speak. I can explain what is happening here.
====
20745
Quick! We must defend the village!
====
20746
I carry the guiding flame. Take me to the braziers so I may light the way.
====
20747
Initiate. With this brazier, you have begun the Trial of Fire. With this trial, you will prove that you are worthy to study among the Sword-Disciples.
====
20749
My blood is not ink. My eyes are my own. My blood is not ink. My eyes are my own.
====
20750
This is it. The tomb I spoke of. My tomb. A resting place of great honor granted to me by Tarish-Zi himself.
====
20751
You see, I am not of this time. Centuries ago, I sought to end the reign of the self-proclaimed emperor, Tarish-Zi, by working secretly from within his royal guard.
====
20752
The presence of this tomb means that I failed in my mission. Witness—my remains beside a royal seal. The seal is what we are seeking. It is one of the keys needed to enter Tarish-Zi's crypt.
====
20753
The last thing I remember before appearing in this time was the sound of a battle horn. Then I heard the voice of the one you call the Celestial Warrior. Tarish-Zi must have heard the same call. It is why we have appeared in this time.
====
20754
There are two more seals to recover, two more tombs of the royal guard. The vanity of Tarish-Zi will serve us well. He had scribes record every conquest, every monument. They will have written about the burial places of all his retainers.
====
20755
In my time, a great library existed in a place called Rahni'Za. If it's still there, the information we need could be inside. Think on what I've told you. If you decide to believe my tale, meet me at the library.
====
20757
Arise, my children! Attack!
====
20758
The tome should be here somewhere. Tarish-Zi would have wanted everyone to know of his glorious deeds.
====
20759
Follow the lights up to my shrine. Smite Vaermina's foolish servants as you come.
====
20760
This was once a glorious shrine, but time and these fools have befouled it. Come. Cleanse the shrine and we shall speak.
====
20761
Wait, that's it! Let me see that!
====
20762
Riza and Tahmin … I know you must be mentioned in here. Ah! Here it is. Both were granted personal burial chambers near the falls to the north. I pray the entrances have not been buried.
====
20763
We should split up to save time. You find Riza and Tahmin's tombs and retrieve their royal seals. I'll go to Tarish-Zi's crypt and scout it out. We need to know what we're facing.
====
20764
When you have the seals, meet me at the crypt. With luck, we can catch Tarish-Zi unawares.
====
20765
Good luck! I'll see you soon.
====
20766
Thank you, mortal. I had my doubts, but it seems the Abbot's faith in you was well-placed. I will watch you more closely from now on.
====
20767
Ha! Well done, mortal. Well done. I don't think Vaermina will dare trouble us again for some time!
====
20768
Behold the power of the Worm!
====
20769
What? No. No! I can't control my body!
====
20770
These Worm Cult gifts shall restore the Reach!
====
20771
He has me. Don't mourn my fate. End him!
====
20772
He killed <<1>>. He'll pay with his blood!
====
20773
Ah, you made it. Good. And with the seals, too, I see. Then we're ready to proceed.
====
20774
The ward is magical in nature. As long as we have the three seals within its vicinity, the door should freely open to us.
====
20775
Follow me, but stay alert.
====
20776
By the Master's Mace, you shall die!
====
20777
You can't defeat me. I am a servant of the Scaled Court, herald of the Celestial Serpent! This school belongs to him!
====
20778
What? The mist? This should not be possible!
====
20779
I'll meet you back at camp.
====
20780
Did you think you could escape this fate, false emperor? Even across the aeons, I find you. And my blade is as sharp as ever, praise Akatosh!
====
20781
Belkarth is as good a place as any to take respite after our victory. I'm sure you have more questions for me. Find me there if you wish to speak. And well fought!
====
20782
Fate brought us forward together. We all heard the call to battle. Those poor souls you doomed to a cursed existence will be avenged!
====
20783
Oblivion take you, false emperor! And may scamps gnaw on your bones.
====
20784
Ah, that'll be sore tomorrow. Let's get away from here before we're seen. I'll try to grab some proper clothes and a weapon. Meet me at the cave known as Buried Sands. There's something I have to retrieve there. I'll explain more when you arrive.
====
20785
You made it. Good. There's an ancient burial chamber at the rear of this cave—that's where we need to go.
====
20786
The Anka-Ra. The self-proclaimed emperor Tarish-Zi's personal army. Each warrior pledged eternal loyalty to the emperor. The cursed form they wear is the mark of their servitude.
====
20787
If the Anka-Ra have risen from beneath the sands, it can only mean that Tarish-Zi has returned as well. They are bound to him, you see. They rise to his call. Once he ruled these lands—he will seek to do so again.
====
20788
The royal guard gave up their lives when the emperor died, each buried in separate, hidden tombs. With them are the royal seals—the keys to the royal crypt. One such tomb is here. And if I'm right, one of the seals.
====
20789
Here it is. The entrance to the chamber. Follow me!
====
20790
You can't stop the Maulborn, you fool! We are the cleansing fire that burns across Morrowind!
====
20792
The relic you hold is called the Skystone Amulet. It will grant you access to the Warrior's Apex Stone—but it is capable of so much more.
====
20793
Go to the Mundus stones of the Lord, the Lady, and the Steed. These are the Warrior's charges, whom he has sworn to protect.
====
20794
The Skystone Amulet was designed to capture the aetherial energy of the Mundus stones. You will need that energy for the task ahead. I'm sorry I can't tell you more. I've already stayed too long.
====
20795
We tampered with powers beyond our understanding, and we paid a dear price. I will not let you make our mistake!
====
20796
Don't worry, my lord. I'll make sure you get a dose of the curative.
====
20797
Have any beds become available? My lord is terribly ill and needs to rest.
====
20798
The situation is the same as it was the last time you inquired. You're welcome to remain here, or feel free to move into the next hall for a hot meal and a cool drink.
====
20799
My lord, please. You need to rest!
====
20800
Did you really thank me? Now I know the sickness has gone to your head!
====
20801
Nonsense! Exercise and fresh air will do me good. But I do appreciate the care you showed me while I was ill.
====
20802
You. I'm sorry. I was wrong. I tried to stop them .… Watch out. On the balcony. It's Astanya!
====
20803
Little brother. You're here.
====
20804
Naemon, then … what have they told you?
====
20806
Little brother … I would have told you myself, if I could.
====
20807
My Queen. How may I further the Dominion's goals today?
====
20808
You only call me that when you've done something you regret. Or expect to regret.
====
20809
When you snatched father's crown for yourself, you never once called me "little brother." Did you know that?
====
20810
I heard you declared my wife a traitor. That you ordered Estre's death. Well? She's gone now, isn't she?
====
20811
No regrets, dear sister. You did what must be done for the glory of the Dominion. How could there be shame in that?
====
20813
I heard someone say there's been trouble down at Koeglin Village.
====
20814
It's probably just gossip. Koeglin Village is a pretty quiet place. Boring even.
====
20815
I don't know. What if King Fahara'jad sent soldiers there too? Maybe this really is the start of a war.
====
20816
I'm back, Stibbons. Glad to see you haven't run off anywhere.
====
20817
No! Why you ruin pretty spikes? Uggz, come kill!
====
20819
Forgive me. Forgive us all. We are slaves to a vile serpent. Take mercy on us and end our unnatural existence.
====
20820
I feel the snakes writhing inside my head. Is that what brought me here? No matter. They are hungry—and so am I!
====
20821
For those who are observant, I award you. A gift from the treasures of Shada's Tear.
====
20822
You there. Please. Please help us!
====
20823
Where are you going? Please come back!
====
20824
It comes for us! It comes for us! It comes for us!
====
20825
Goodbye Mirilir. I sow these seeds in memory of the life we shared. Even as we fade, may others come here and find the same joy we found in the flowers, and in each other. So may our love be renewed … for all eternity.
====
20826
I'll make you pay for taking my daughter's life!
====
20827
Let the power of the Remnant wash over you!
====
20828
I'll shower the curse of the Remnant across the world…
====
20829
The Remnant and I are one! Its power flows through me!
====
20830
I decided you could use my help, after all! And Tzik'nith sends her regards!
====
20831
They're so beautiful, Hartmin. Do you think they'll last forever?
====
20832
It's all for us, Mirilir. The forest, the flowers. All of it.
====
20833
Captain! I bring great news!
====
20834
I'm afraid you have me mistaken ….
====
20835
I stare into the world once more.
====
20836
No one invades Thodundor's land!
====
20837
Go on if you must, but I'm going to remain here. For now, at least.
====
20838
Dethisam? My brother, what happened to you?
====
20839
This is impossible! No one has been near it!
====
20840
We've never left this room, I swear!
====
20841
Look, I have this necklace and these rings. They have to be worth something.
====
20842
Get in line. Half the patricians of Elinhir came to Belkarth to sell their valuables. It must be pretty bad over there.
====
20843
Pretty bad? The hedge mages have destroyed most of the city!
====
20844
Well, I can't give you anything for these.
====
20845
No, listen. My family is well-respected in Stormhaven. I can get you lots of valuables. I just need to get out of Craglorn!
====
20846
I hear the Gold Coast Trading Company needs caravan guards.
====
20847
Don't you have any heart at all?
====
20848
You want to cry me a river? Go ahead. Maybe you can float out of Craglorn.
====
20849
Did you see that? They attacked us! And for no good reason! Let's find the key and see what the Maulborn are hiding in there.
====
20850
Hey! What are you idiots doing? Do we look like plague husks to you?
====
20851
Look! It's just like I told you. The Maulborn are using the back gate. Let's see if one of them has the key.
====
20852
I've had about enough of this. They can't pay me enough to protect these caravans.
====
20853
You're telling me. You know what attacked us the other day? Warriors made out of stone! How are you supposed to fight such creatures? We left the carts in the middle of the road and ran.
====
20854
I think I'll go to Dragonstar. There's an arena up there. Lots of gold for the taking.
====
20855
Fighting in the arena has got to be safer than guarding the caravans, anyhow.
====
20856
And what exactly am I supposed to do with a wagon full of goods and no one to buy them, huh?
====
20857
I don't know. What do you usually do with them?
====
20858
I have a standing order with those strange warriors at the Rahni'Za Sword School. Someone usually comes to pick it up, but they haven't shown up this month.
====
20859
I'm going to lose my shirt here. If they don't pick up their order, I don't get paid.
====
20860
Better find a way to deliver the order yourself.
====
20861
You mean cart the goods up a road that's crawling with sand warriors and wild creatures? To a school where they lop off the heads of the unworthy? No thank you. I'll just wait here.
====
20862
Someone's bound to show up eventually.
====
20863
You'll not leave here alive.
====
20864
Approach my statue. Speak to me.
====
20865
I'll do what I can to keep any more rifts from opening. Countess, defend me!
====
20866
My pleasure, Vanus. Who said the Guilds can't work together?
====
20868
I can't stay in here, adept. Let us speak some more outside.
====
20869
Very authentic! A good black eye short of those ale swilling fetchers, but then you have manners, don't you? Careful. It might give you away.
====
20870
Shada's minions! To my aid!
====
20871
All I ask … just … make them pay for this …!
====
20872
I have no fear of death, for the true king is risen!
====
20873
Even if I fall, Naemon will be my vengeance!
====
20874
Naemon has the Staff of Magnus! Nothing you can do will stop him!
====
20875
This is terrible! I heard the Red Rook bandits have completely stopped all trade.
====
20876
Really? Could mean more work for me, if traveling merchants need guards.
====
20877
It's easy for you to stay calm. Those merchants could lose a lot of coin … and lives!
====
20878
Anything interesting happen to you lately?
====
20879
Saw a mudcrab the other day.
====
20880
Ugh, so what? Those things are everywhere. Like rats.
====
20881
This one was three paces wide and eating a guar.
====
20882
What do you know about the Dark Elf Ashlanders?
====
20883
Not much. They keep to themselves. I think they worship Daedra.
====
20884
I heard they don't live in towns because the Dark Elf houses hate them.
====
20885
Just between us, I heard Ashlanders accuse the Tribunal gods of murder.
====
20886
One must use fire to forge the blade and destroy their enemies!
====
20887
To forge a fine weapon, one needs heat!
====
20888
And finally, one must purge the weapon in the water's frost!
====
20889
Your Majesty! The undead are massing at Driladan Pass! A lich lord commands them, and he wears the royal crest ….
====
20890
Naemon, then … I must beg your indulgence … I cannot speak just now.
====
20891
Please, speak to him at once.
====
20892
Burn them all! The Master will not suffer invaders!
====
20893
No! You've hurt mother for the last time!
====
20894
Sir … sir, I … they took him, sir!
====
20895
If you are leaving the area, I cannot accompany you. I will return to my tent.
====
20896
The Yokudans must not find the goblets. I … I have to hide this.
====
20897
Hah! Did you see that? I thought I was hallucinating the first time. It's like the spirits of this place are trapped in the past.
====
20898
We must talk. Do not be afraid. I am a friend.
====
20899
It is done. Shada has unleashed the curse. 

You must protect this goblet no matter the cost, my dear friend. My time is near, but the Yokudans can no longer win.
====
20900
What? The Guardians were once living people? Unbelievable.
====
20901
I will stand my ground for seven eternities, if I must.
====
20902
Forgive me, Shada. I have turned to necromancy in order to protect the goblet. Have mercy.
====
20903
Looks like the lovely stone lady here was responsible for all these shambling corpses. An act of desperation to save her city.
====
20904
If only I had not failed to protect the goblet. Maybe we would not be cursed.
====
20905
Your curses will not work on us, witch! We … willl … break … free!
====
20906
You can't hide! We'll kill these weak minions of yours and find you. You will give us the Water of Life!
====
20907
Ah, good! I found you! Speak with me a moment, if you would.
====
20908
Fine, be about your business. I shall be in Elden Root, waiting for you!
====
20909
Fine, be about your business. I shall be in Wayrest, waiting for you!
====
20910
Fine, be about your business. I shall be in Ebonheart, waiting for you!
====
20911
The Shehai of a first rank Ansei sank Yokuda. This Warrior's Shehai is beyond first rank.
====
20912
Just need a moment to prepare … this spell has proven very handy. Once saved my life when I came up against a rhyming spirit. She demanded every answer to her questions be answered with a couplet.
====
20913
Just need a moment to prepare … Adept, I don't blame you for choosing as you did. I made the same choice, years ago. I just hope … I thought you were better than that. Now, I hope you remember the look on her face. For all your years.
====
20914
There we go. I'm ready. Call it "Shalidor's Library of the Mind." Hah!
====
20915
There, I'm ready. Call this "Shalidor's Library of the Mind."
====
20916
Why did you run off? I was just preparing the portal! Please, return as soon as you can.
====
20917
Thank the stars! I wasn't sure I'd find anyone else out here. Please, I need your help.
====
20918
The constable says be ready.  He's got a plan.
====
20919
Everyone, stay back! No one's getting on or off that ship until further notice.
====
20920
Go back to your homes. You'll be much safer there.
====
20921
I'm sure we'll have the situation resolved soon. Until then, you'll have to be patient.
====
20922
The books have been gathered and the fires of knowledge shall melt away the barrier.
====
20924
Why did you run off? I was just preparing the portal! Please, return to Wayrest as soon as you can.
====
20925
Why did you run off? I was just preparing the portal! Please, return to Mournhold as soon as you can.
====
20926
Then we leave our brother with the truth, flesh-walker.
====
20928
Madness! The rot affects you, flesh-walker!
====
20930
Don't be a stranger, Adept. Eyevea is another home for you, now, as it is for every Mage in Tamriel.
====
20931
Be sure to come back, Adept. Eyevea is another home for you, now, as it is for every Mage in Tamriel. Valaste would have wanted it this way.
====
20932
Rahni'za will no longer stand for this corruption. The school will protect those true to its cause!
====
20933
This is madness! Send word to the King!
====
20934
The Skald-King must know of this madness! King Jorunn!
====
20935
Alexandra stands now inside the coral. She has stolen its heart, and it dies a slow death. We are joined, and I feel it's pain as I feel my own.
====
20936
Alexandra stands now inside the coral. She has stolen its heart, and it dies a slow death. We are joined, and I feel its pain as I feel my own.
====
20937
The master calls his disciples. It is time for a new lesson.
====
20938
I fear touching the mind of the coral is not enough. We must merge, body and soul. Alexandra has ripped the heart out of the coral … it may only live if it finds another one.
====
20939
I will not lie. I'm scared of what's to come. But I'm glad that you and Galyn are here with me. Keep the heart safe. Goodbye.
====
20941
We will. Goodbye, old friend.
====
20943
The calf weathers a rain of swords.
====
20944
You have also freed those souls that have been trapped under the Scaled Court. For that, I cannot thank you enough.
====
20945
Face me, <<1>>! Friends—activate the shards of Wuuthrad while I occupy the beast!
====
20946
I will deal with <<1>>. Quickly, the brazier! Use a shard of Wuuthrad!
====
20947
Get to the brazier and use the shard! Hurry!
====
20948
The ritual is complete. Thank you. I don't know how long it will hold, but the Anka-Ra will not be able to rise in this place, for now.
====
20949
Look upon this blade and tremble.
====
20950
A thousand cuts, like whispers in the wind.
====
20953
It's been fighting by your side. Stendarr himself smiles on us.
====
20954
I'll make sure the way to Earth Forge remains open to you from now on. I've found that gear forged here often has special qualities.
====
20955
The Sword-Disciple must be focused, pure of will, and indomitable of spirit. The flames of the Trial of Fire represent these qualities—burning brightly and intensely on the path to Rahni'Za.
====
20956
Just as a crucible burns away impurities, so the Trial of Fire eliminates those who are unworthy to enter Rahni'Za. The last brazier is lit. Kalith the Guardian awaits. Best him and you will overcome the Trial of Fire.
====
20959
This is not the right way. Raz, er … I will remain here in Woodhearth.
====
20960
Unleash our Ra Gada against the intruders! Crush them as we did the Nedes of old!
====
20963
The master draws his sword.
====
20974
The Ansei forges a singing sword.
====
20979
A wave on land; it crashes.
====
20980
The mountain rises. The mountain falls.
====
20981
The soil opens; the tide turns.
====
20983
The hammered blade sparks.
====
20984
Burn in Yokuda's remaining light.
====
20985
The blade breaks; the sun sets.
====
20986
First-blood goes to the calves; there will be no riposte.
====
20987
The Ansei knows that defeat is only a state of mind.
====
20988
The sun rises. The blade shines. First-blood goes to the Ansei.
====
20989
This battle was over before the sword ever left its sheathe.
====
20990
The calves are crushed under the weight of one-thousand techniques.
====
20991
Arise, Anka-Ra. Defend this temple!
====
20992
To me! Slay the intruders.
====
20993
At last. The seals have been activated and we can enter the temple. But be careful. Who knows what has awoken inside since the Celestials appeared.
====
20994
The Lord of Knowledge. The Prince of Secrets. Magnificent.
====
20995
Hold the line against the Covenant while I complete the ritual.
====
20996
We can't enter the temple until the beams have been activated. We should search the ruins for a way to activate them.
====
20997
Light it, then! Or are you afraid to singe your furry tail?
====
20998
This one's furry tail caught dinner, or have you forgotten? It is you who wanted to cook the meat!
====
20999
Welcome, friend! You are welcome to join us by the fire.
====
21000
Oh, if only you could see yourself! You're covered in it!
====
21001
It's your fault, leaving me behind. Now be quiet! We'll need to find more kindling.
====
21002
Please, stay as long as you wish.
====
21003
Your mother was right. You are entirely out of your element.
====
21004
Don't bring mother into this. You'll break my concentration! Now what were the words? Lume … illume … blast, how do they go again?
====
21005
Despite all odds, my husband kept the fire going. Join us, if you want.
====
21006
Explain once more why running was the best idea?
====
21007
Does it matter? If we can't light a simple fire, we may as well head back.
====
21008
Nobody has asked about us, have they? No? Good, good.
====
21009
Rub the sticks together, then build a tinder fort. Wait, or was it ….
====
21010
When you figure it out, write it down so you won't forget the order.
====
21011
Join us, if you care to! The fire is burning strong.
====
21012
Look. The seal activated one of the beams. We should find the other seals.
====
21013
The way the Anka-Ra guard these seals, I wonder if they put them here to begin with.
====
21014
That's the third beam. We should be able to enter the temple now.
====
21016
Prince of Fate, Lord of Secrets. Your Seeker, Ibrula, has returned to you.
====
21018
Your offering, my lord. A relic from the Dragontail mountains, covered in runes of an unknown language.
====
21019
Your gift is accepted. Tell your companions to approach me.
====
21020
Hermaeus Mora wants to speak with you. Approach his statue.
====
21021
I'm no warrior. I'll wait over here while you clear out the Anka-Ra.
====
21022
Be careful. That Anka-Ra sentinel looks dangerous.
====
21023
One of the beams should originate near here. Just be wary of the Anka-Ra defenders.
====
21024
At last. The seals have been disabled. We can enter the temple. We must be careful—who knows what has awoken inside since the Celestials appeared.
====
21027
This is Ealcil, speaking directly to your mind. Find my Psijic projection near the tunnel exit. I know how to stop the Maormer!
====
21030
Hermaeus Mora's shrine waits down below. It seems he has summoned Daedra to protect the shrine since the Celestials appeared. Be careful.
====
21031
The Lord of Knowledge. The Prince of Secrets. We're nearly there.
====
21033
Darling, how does this dress look?  I'm not too thin, am I? Please be honest with me.
====
21034
No, no … I think you look wonderful, and very thin … very skeletal, which is wh' I like … skeletal.

Your jewelry hangs cute.
====
21035
This crown makes me look stupid. It sits on my ears. My ears are not my best feature.
====
21036
I like the way your crown looks. If you just put it a little straighter, it'll fit perfectly on that perfect little head of yours.
====
21037
Honey, please, we must go see my father. It's been so long.
====
21038
Maraya, I promise you, we'll visit your father as soon as possible … maybe not this year, but next year … for sure.
====
21039
This throne is arguably the most uncomfortable piece of furniture in the kingdom and I get to use it.
====
21040
Darling please, we can have it cushioned if you like.
====
21041
Oh my good little boy here, are you going to come sleep with mama tonight?
====
21042
I'm sorry darling, but I'm not sleeping with that in the bedchamber.
====
21045
Oh, but he loves to sleep with us. Don't worry, he'll be no trouble at all. Come on, darling. Please.
====
21069
The door's open. Hurry. We have to find Nahlia.
====
21070
I can't go any further with these undead in the way. Come talk to me if you need any information.
====
21072
Your neck isn't worthy of the master's blade. Come—burn in my flame.
====
21073
Thank you for releasing me from the curse. Please, speak to me as you leave this chamber. I don't have much time before my spirit fades.
====
21074
Ah, merciful death. It is good to be in my right mind again. Speak to me before you leave this chamber.
====
21075
What have I become? There can be no forgiveness for what I've done, but speak to me before you leave this chamber and I will try to right the wrongs I've committed.
====
21076
Thank you for freeing me. I was sure I would die here in this cold, wet pit.
====
21077
The waters must remain blessed. Shada wills it!
====
21079
You seek to enter the Vaults? All those within would pay dearly to leave it!
====
21081
You found her. She's … she's okay, isn't she?
====
21082
You did this! You interfered with the punishment those wretches deserved!
====
21084
Nhalan, you speak of treason! Do you want the Yokudans to come here, pillage everything we've built, murder us all? Do you want that?
====
21085
Once Shada blesses us, no power in the world will stop us.
====
21086
Away, phantom! Unless you are here to free me, I will have none of you.
====
21087
I'm no phantom, Kelmen Locke. I am the Celestial Thief. And you know why I am here.
====
21088
Just another bandit then? I've already been robbed blind. There's nothing more to take from me.
====
21089
The atronachs. The Celestial Mage showed you how to summon them in a dream. Do you remember? Why have they turned against Craglorn?
====
21090
Oh no. No more Celestial Mages and Serpents! I've had enough of all that! I saw what happened to the others and that won't happen to me.
====
21091
The monarch atronachs command the other atronachs. The weakest of the monarchs, the storm monarch waits inside.
====
21092
Fight the storm monarch. Once it is weakened, I will bind it. 

But if you need any other help, I'm afraid you're out of luck. I have no intention of dying today or any time soon.
====
21094
I think I can make a crack in the ward!
====
21095
That's … it! The ward is no more. That took everything I had ….
====
21097
Better a quick death to Yokudan steel than a lifetime as slaves to those creatures. We should call on the stars for protection—as our ancestors did—and have nothing to do with these Nereids and their sorcery!
====
21098
I've heard enough. Take him to Shada.
====
21099
What has become of you my poor husband?
====
21100
Will you not listen to reason my love?
====
21102
It's such a pity. He was always a gentle man.
====
21103
You didn't witness him berating me in private. He threatened my life on more than one occasion.
====
21104
Hush my friend. He was still my husband.
====
21105
He always looked at me with such loving eyes.
====
21106
One time he thought my eyes had wandered in your direction. He threatened to throw me from the battlements.
====
21107
Surely you exaggerate. He always treated me right. Except in the end. That wasn't very nice.
====
21108
I remember the day he asked me to marry him. He was so nervous.
====
21109
I remember the day he stabbed me in the back. He was nervous then too. Until I turned around.
====
21110
I'm sorry. He did have his bad points too.
====
21111
You must defend the crypts at all costs. The Yokudans must not make it through here until the ritual is complete!
====
21112
Feel my rage, feel my wrath!
====
21113
The mortal did well in feeding my killing word. My black edge.
====
21114
This barrier should keep the Yokudans out while we finalize the ritual with Shada. The sacrifice you make by staying behind to guard it is appreciated, Mahvia.
====
21115
Don't thank me. Thank those who offered themselves for my … experiments. The creature they gave life to will protect this barrier for eternity.
====
21116
See that it does. That creature's magic keeps this barrier held in place. It is the only thing that can keep the Yokudans out.
====
21117
We give our flesh, our minds, and our souls to protect this city and its people against the invaders.
====
21118
So as long as this creation of our bodies stands, so too will the ward that protects these crypts. May I meet you in the stars my brothers and sisters.
====
21119
None shall get past our creation!
====
21122
With this binding, our pact is sealed. Are you ready to pledge your lives to me and receive in return the strength to drive the invaders from your doors?
====
21123
I will not permit our people to be slaughtered in their very homes. Do with us what you will, and grant us victory this day!
====
21124
Then I take your soul and the souls of all those present to seal this oath. So long as these phylacteries lie undisturbed, our oath will remain unbroken and your soul will be at rest.
====
21125
Now, let the waters of this city flow with strength for its people. Let them drink and drive back the Yokudans. 

Rest well, Zal'ik, and know that today you have saved your people from certain destruction.
====
21126
Finally … this life is over. I can rest now.
====
21127
If you are to go after Shada, you will need to defeat her maiden below who corrupts the water. I … wish you the best.
====
21128
Do not worry, my dear Vhasla. This one will find a way to free you from the horrors you face.
====
21129
Who sent you? It was Nhalan wasn't it? After all these years, he is still a traitor!
====
21130
You cannot stop me! My strength comes from Shada herself.
====
21131
I saved our people! The Yokudans would have slaughtered them! I alone had the courage to do what was necessary to save us all!
====
21132
Give yourself to Shada. It is useless to resist.
====
21133
So you're saying the water just … cleared up? On its own?
====
21134
You said wandering adventurers from the surface came down here. What did you send them to do, Sali'ma?
====
21135
I wondered if some of the corruption originated from the wings on either side. I merely asked them to investigate.
====
21136
It looks like it worked. Maybe we'll actually find something now.
====
21137
Murderer! Slaughterer of innocents! These people are under my protection! I alone gave them hope! I alone gave them a future! Leave now and I will spare you. Enter, and your fate will be the same as the Yokudans before you!
====
21138
You've bound the rest of the monarch atronachs? Good. But I'm afraid there's something more going on. I noticed it when we bound the storm monarch.
====
21139
How can you know for sure?
====
21140
The only way to know for sure is to consult the monarch atronachs themselves. 

Place the Gem of Aetherial Command in the summoning circle.
====
21141
You are not our master. We do not serve mortal flesh.
====
21143
The Mage. She created us. Imbued us with thought. But she has fallen, corrupted by the Serpent who crawls on his belly.
====
21144
The waves of the Nerieds will carry you away!
====
21145
The water will not let you escape!
====
21146
Why must you resist us? Let the waters run through you!
====
21147
Be quick and stay quiet. It's the only certain way to remain alive.
====
21148
You have the energy. Good. I've created magic foci to receive each element.
====
21149
One person must channel on the staff and three others on the foci. This will open the way.
====
21150
Good work. I'll meet you inside.
====
21151
What is this place? It's like some other plane inside this object. But where are we? Oblivion? Aetherius?
====
21152
Interesting. It looks like it's possible to cross between the islands.
====
21153
This is such a strange place. You never know what's going to happen next.
====
21154
A word, if you will, my friend. I believe I can be of help.
====
21155
Work faster, damned sendings!
====
21156
Hmm, no path here. Let me see if I can do anything with these floating rocks.
====
21157
I read a story once about Arch-Mage Shalidor fashioning a bridge out of pieces of shattered glass. This requires … much less effort.
====
21158
Hm. It looks like I'll be able to contain the core once these crystals are disconnected.
====
21159
The core is releasing a lot of magicka. We need to be careful, especially when I disconnect the crystals.
====
21160
Magicka will pour out when I disconnect the crystal. You'll need to defend me, or we won't be able to finish.
====
21161
Intruders! They must not reach the Mage!
====
21162
There's the core on the far side of these floating islands. We have to stop it from overloading.
====
21163
Now, how are we going to get over there?
====
21164
Now I just have to cast a barrier around the core. Wish me luck!
====
21166
Uhf. We did it. We sealed the core. Give me a minute to catch my breath.
====
21167
All right. All better. Let's get going.
====
21169
What are you doing here? No one is supposed to enter here. Are you another of the Serpent's slaves? Go away!
====
21170
Hm. Seems like there's some kind of guardian here. She's so far gone she doesn't realize how bad the core's gotten.
====
21171
I will not let you compromise the core. This is my staff. This is my power, not yours, foul Serpent!
====
21172
There's definitely something still active here. I can feel the magicka pulsing in these stones.
====
21173
You defy me then. Very well. I will not allow you to destroy my people. Instead, I will destroy you.
====
21174
The way to me won't be that easy. But continue if you must. My pet awaits you and he's hungry.
====
21175
Even nature itself has joined with me. Why do you resist? Why not join me? I can give you all the power you would ever need, just as I gave power to the people of this city!
====
21176
Have you ever watched a spider play with its food? It's exhilarating.
====
21177
You kill innocent creatures that only wish to live. Spiders, Nedes, it matters not to you, does it? The thrill of the kill. Just like the Yokudans, you lay waste to everything in your path.
====
21178
Doesn't it gnaw at you? All these years, buried beneath the sands, and suddenly a hole opens and there it is—the lost city! It's no coincidence. There are forces at work that you should fear far more than you fear me.
====
21179
Be careful where you step, mortal. These Nereids are my shield maidens. They empower those I protect. They could empower you, if only you would give yourself to me.
====
21180
Those who once walked among the stars now tread upon the ground, destroying everything in their path. Don't you want to defeat them? All you need to do is drink the water ….
====
21181
Murderer! I opened my city to you. I offered you hope and you repay me with destruction! Fine. Then let the destroyer be destroyed!
====
21182
Your resistance ends here. I will bend you to my will. Make you commander of my armies. Not even the Celestials will stand against us!
====
21183
Maidens, give me your power and protection!
====
21184
Taste the power. I promise you will not regret it.
====
21185
No. I will not be defeated. I will devour you!
====
21186
This one won't let you perish, Saraali!
====
21187
She does not arouse from her slumber …. What did this one miss?
====
21188
This one's still bleeding ….
====
21189
Shada is dead! The waters are safe, and so … refreshing.

Hurry. Gather the injured for treatment. And let's not forget the ones we've lost.
====
21190
You are no match for the ancient magic of my most powerful servant.
====
21191
And this is why you should inform this Hara of yours immediately. It is urgent that we speak to her.
====
21192
Yes, we are wasting time repeating ourselves to a … lackey.
====
21193
I'm trying to understand what you just told me. There are other versions of you elsewhere in Craglorn?
====
21194
As we explained—and with exceptional clarity—we are merely aspects of the one you call the Celestial Mage. Even as we stand here, the Serpent seeks to control us all!
====
21195
Even now he gathers our aspects to use as his own, assembling them into a false Mage who is entirely in his control.
====
21196
Yes, of course. Whatever you say. I'll talk to Hara, but I can't make any promises. The constellations have disappeared from the sky and we have other things to deal with right now.
====
21197
The stars shine before him, pleading for help, and he's too busy looking at the empty sky to realize it.
====
21198
A drink, then, to ease our patience. You, mortal servant, deliver us your finest—what's the word—ale?
====
21199
Ale? But the brewer serves drinks in the other room ….
====
21200
Quickly, dive to the passageway! We'll follow behind you!
====
21201
There! In the center! A passage must have opened below the water!
====
21202
The Scaled One grows stronger. Another part of us has been lost.
====
21203
The Snake eats and eats and never grows full. His hunger is endless.
====
21204
Our time grows short. But the mortal has returned with the Seeker's Sight.
====
21205
Then converse with our helper. If the Serpent continues to feast, no power will be able to stand against him.
====
21206
Hara has finally agreed to see us and we will meet with her soon. Do not delay. The enemy grows strong and time is not on our side.
====
21207
Thank you again. I should check in at the Mages Guild and give my report. We can determine how we want to handle the Staff from there.
====
21208
Hara! What have you done to her?
====
21210
Nothing! Something just came over her. Hara, what can we do?
====
21211
Who found you? Who is doing this to you?
====
21212
Find the ruins … Reinhold's Retreat …. Hidden there … you must ….
====
21213
A strange relic, this Seeker's Sight. It's a compass of sorts, you say?
====
21214
Well, place it within the star map and let's see what happens.
====
21218
It's working. See how our other aspects appear.
====
21219
Thanks to this relic, we can locate the remaining aspects before the Scaled One.
====
21220
What is that strange one over there? It's different from the others.
====
21221
That's the Lost One. The part of us corrupted and controlled by the Scaled One.
====
21222
Let's not concern ourselves with her just yet. The other aspects are our first priority.
====
21223
Do not worry about me. I can reach the other aspects on my own.
====
21224
If you have other tasks, I suggest you hurry. The Lost One continues to grow in power.
====
21225
Watch yourself as you exit this cave. You resemble food to the residents of this place.
====
21226
When you finish your tasks, meet us back at this winery. We will proceed with our plan from there
====
21227
Hey, what're you doing in here? Danni? Is that you?
====
21228
Onsi's blade! We've been spotted. We can't let her tell the others we're here!
====
21229
I'll find Kelmen and meet you at the lake. Nazdura, come. There's nothing more we can do for Hara here.
====
21230
You made it. Good. We could not proceed without you.
====
21231
The aspects have been gathered. It is time to confront the Lost One.
====
21232
We know exactly where she hides. At the beginning. At the source of our power.
====
21233
Spineless worms. Did you not think we would come for her? Did you not know you would bring our wrath upon your heads?
====
21234
The stench of corruption pervades the air. Be wary. A powerful practitioner of dark sorcery is nearby.
====
21235
You're too late. The Apex Stone is ours! The Thief will fall under my master's sway and none will be left to stand against us!
====
21236
Hah! None can stand before us. We're coming, Hara! Just hold on!
====
21237
She mentioned another Apex Stone. Could it be that the Thief's stone has been hidden here all along?
====
21238
There! The Apex Stone! What are they doing to it? Is this how they corrupt the stones and enslave the Guardians?
====
21239
Look! It's Hara! Why would they have her here? We have to find a way to free her!
====
21240
Wait, I hear someone coming.
====
21241
This might be good. Let's see what happens.
====
21242
Hear me Nocturnal, your priestess brings news.
====
21244
The Gray Barrow is prepared and your power spreads.
====
21245
We've gained another foothold in Tamriel.
====
21246
Cosh is making preparations for celebration in your name.
====
21247
We now seek recruits worthy of your blessing to grow our cult.
====
21250
We'll wait for her to leave.
====
21251
Once she's gone, you the Cypher and map she mentioned. I'm going to follow Mura.
====
21252
Good, she's gone. Let's go!
====
21253
Now, get those items. I'll meet you back up at The Lass once you're done!
====
21254
On your guard, friends. Enemies lie in wait ahead. Scaled Court by the looks of them.
====
21255
The Lost One waits for us. She knows we are coming.
====
21256
I sense her presence. Below. She waits in the shadow of our Apex Stone.
====
21257
Defeat the Lost One and we will do the rest.
====
21258
Do not hold back. If you hesitate or falter, the Lost One will destroy you.
====
21259
You've arrived too late my sister. Even your new friends won't be able to stop me from reaching the helmet first.
====
21260
Let's get going boys. They're taking the long way around.
====
21261
You're persistant. We'll have to do something to slow you up.
====
21262
You two hold your ground. You're going to wait for them.
====
21263
Good gods, these High Elves are mad.
====
21264
What's happened to you brother?
====
21265
We got overrune. It was all I could do to get away. What have I done?
====
21266
You've lost a lot of blood. I've got to get you out of here.
====
21267
My friends, I beg you to see this through for me while I attend my brother. We'll meet you back at the entrance.
====
21268
You mean the Celestial Mage? The Serpent controls the Mage? How is that possible?
====
21269
Monarch of Frost, Monarch of Fire, Monarch of Storms. Rise up from Oblivion and answer my command.
====
21270
Trickery. Deceit. And once he controlled her, he turned her power against us and enslaved us.
====
21271
Why go to all this trouble?
====
21272
Because that is what the Serpent does. He has used the Mage to create a new monarch. One with all of our powers. One made of pure air.
====
21273
Where can we find this new monarch?
====
21274
We do not know. All we remember is a name. Balamath.
====
21275
Balamath? I know that place. It's an Ayleid ruin. Thank you. You are dismissed.
====
21276
Defeat the Serpent's abomination. Defeat the Monarch of Air and we will tell our master of your kindness.
====
21277
All right—break's over, squirt. Get back to work.
====
21278
Break? I'm not on a break! I'm on lookout duty.
====
21279
Lookout? What in Oblivion are you looking out for?
====
21280
Raiders! Slavers! Rabid miners! It's dangerous out here. Gotta keep these keen eyes on the horizon!
====
21281
Good point. There's just no telling how many brigands want to steal our hoard of totally worthless stone.
====
21282
Well … there could be gems in those stones.
====
21283
There could be gems in your head. Should I grab a pick and find out?
====
21284
Fine, fine. I'm on my way. Gotta, y'know, find my pick and such.  Might take a minute … or ten.
====
21285
The others are near. I can sense them. You think to stop me? I am too strong for you, mortal. I cannot be defeated.
====
21286
Fools! This stone is the source of my strength. You cannot defeat me here.
====
21288
You know, it's very unsettling the way you pop in and out like that.
====
21289
I wouldn't be a very good Thief if I couldn't come and go as I please.
====
21290
Well, I've done what you asked of me. Are you satisfied?
====
21291
You have done well and I appreciate your efforts. Thanks to you, the Star-Gazers now understand the nature of the atronach threat and how to stop it.
====
21292
Lost One. Surrender yourself. Shake off the Serpent's control. You have lost. Join with us of your own free will and we shall be whole again.
====
21294
Where are you giong? We looking for Lerien, remember?
====
21296
I'll suck the marrow from your bones!
====
21297
Here we go. Let me do the talking.
====
21299
As promised, here is the helmet!
====
21300
I'm proud of you daughter.
====
21301
Well it's about bloody time!
====
21302
This one would like… a drink.
====
21304
The Lost One's pull is strong. Hold fast, sisters. We must … resist the Serpent's grip.
====
21305
We have weakened the Lost One, but we are not strong enough to expel the Serpent on our own. You must find us and stop us!
====
21306
Gods save us if Craglorn falls to these monsters.
====
21307
This particular group of Nocturnal cultists we're looking for call themselves the Violet Lodge.
====
21308
The name may sound innocent, but it's members are far from.
====
21309
Probably the most corrupt and manipulative people you'll ever meet.
====
21310
They're a secret society throughout Tamriel.
====
21311
I can guarantee you they have a member seated on every council in every province.
====
21312
There's nothing they haven't sunk their claws into.
====
21313
Just let me get this unlocked.
====
21315
R-Razum-dar?! What are you doing he— ahem.

What brings you here, sir? How might we assist your… work?
====
21316
My assistant and I had a bit of an… altercation with some Dunmer, and we're here to file a report. Closest place, you know.

Seemed fitting to have a drink while we're visiting. Quite cold, here.
====
21317
Oh! Yes! Welcome, welcome to you and your assistant. It's not often we have someone of your… stature and… poise… and heroism…

Wait, Razum-dar is filing paperwork?
====
21318
Ha! No, of course not. My assistant will, of course, be happy to handle that.
====
21321
I see you skulking around ….
====
21322
Hey … If you were going to be a famous thief, what would you call yourself?
====
21323
Skeeversbane. Like I am now.
====
21325
This is foolish. Good thieves don't pick their own nicknames.
====
21326
Me, I'd want to be the Masked Mongoose. Because mongooses are clever, you know?
====
21327
There you are! They said I'd probably find you looking for a way in, but you seem to have managed.
====
21328
Now, about that paperwo— oh, blast. Damned elves.
====
21329
Do you ever feel like the dock smell is following you?
====
21330
This one does. Her nose is very sensitive, too—and it smells so bad!
====
21331
It's Skeeversbane. The smell, I mean.
====
21332
I can't help it! I have a condition … it's alchemical or something, I swear. I'm cursed.
====
21333
I remember hearing when I was young that this was some sort of pirate port. I don't think that's true anymore.
====
21334
Stop a moment and think about what you just said.
====
21335
What do you mean? Are there pirates around here?
====
21336
Yes. They are all over the other side of the island, this one knows. She has seen their sails.
====
21337
Even I know that, and I live under a pile of trash and dead skeevers.
====
21338
Mura, I've brought the Gray Barrows map as requested.
====
21339
Thank you, Edrun. Put it on the table. I'll get to it later. Now, leave me. I must report.
====
21340
I'll make sure you aren't disturbed.
====
21341
I wish we had more food. I'm tired of going hungry so often.
====
21342
What I wouldn't give for a nice wheel of mammoth cheese right now …
====
21343
I'm not hungry at all. You two aren't very good at this, are you?
====
21344
Sepaea also does not hunger. She knows the places food can be found without cost, you know.
====
21345
Well, if either of you seasoned veterans would care to educate us with your advanced skills, I'd appreciate it.
====
21348
A fiery mountain rises from the snake's pit.
====
21349
Be at peace. There are none here to threaten you.
====
21350
Well look who's back. How are you, bright eyes? Where's Danni?
====
21351
This sword will sing a razor song when it draws across the snake's neck.
====
21352
Save your anger. The Serpent's punishment will come, but we must free our mutual friend.
====
21353
Lookie here, gang. Our lovely friend here discovered something nefarious about our fearless leader.
====
21354
A fiery mountain rises from the snake's pit.
====
21355
Is that so? What's the news? Did some of Danni's old love letters crop up or something?
====
21356
Love letters? Why would that be important. If so, I'll be very cross that you dragged me away from my work for something so trivial.
====
21357
Ladies, ladies. Allow me to illuminate your illustrious minds. It seems our friend found a note from one of the Lodge members to Dann. Seems pretty friendly, too, as if she was an old chum of the Lodge.
====
21358
What? I don't believe that. Let me see that note.
====
21359
And I quote: 'On behalf of the Violet Lodge blah blah blah we are very excited for you to join our ranks blah blah blah Sincerely, Danni.'

Well, I'd say that speaks for itself now, doesn't it?
====
21360
I don't know. I'm sure there's a perfectly sound explanation for whatever that is.
====
21361
There must be. Come, rook, follow me. There's only one way to find out. We'll have to find more evidence in Danni's room.
====
21362
I don't think we should be rummaging through Danni's stuff when she's away. It doesn't feel right.
====
21363
Don't be ridiculous. I go through your stuff all the time. There're no secrets among thieves.
====
21364
I think you mean "there's no honor among thieves."
====
21365
Same thing. And … there. The door's unlocked. Come on, friend. Let's see what Danni might be hiding from us.
====
21367
The bookkeeper and the madcap. The sword was saved by peasants?
====
21368
Use the gem on each stone focus to summon the atronachs.
====
21369
Did you find something? Bring it here.
====
21370
Danni! Why, don't you look lovely today. Welcome back. Did everything go well with your little adventure?
====
21371
Shut it, Nick. Vexa, what were you doing in my room? What's going on here?
====
21372
The Rook found a note you sent to one of the Lodge members years ago. We were in your rooms because we were suspicious and wanted to find out more.
====
21373
Did you find anything good, Vex?
====
21375
My thoughts are my own again. Who—oh. You.
====
21376
We found a Violet Lodge uniform in her room. She was hiding it from us.What do you make of that?
====
21377
I'm sure there's a perfectly logical explanation for all of this. Danni would never be a part of something like the Violet Lodge. Right, Danni?
====
21381
It's … it's true, Gwen. I was a part of the Violet Lodge. But I can explain!
====
21383
Let her speak, Nick. She deserves to say her peace.
====
21384
I was young and desperate. The Lodge took me in and took care of me. They gave me safety and a sense of purpose. I was happy there. I didn't know any better.
====
21385
Storm clouds have gathered to bathe the snake in lightning.
====
21386
My thoughts are my own again.
====
21389
I see. So you're still working with them, then. And you're playing each of us for fools.
====
21390
No, I'm not with the Lodge anymore. I left them years ago, when I was older and wiser and their true rotteness was exposed. And I vowed that when I left I would get my revenge on them.
====
21391
We believe you, Danni. We all have a past. Something we don't want to come to light. But there's no use dwelling on it now. Besides, we've got a party to get ready for.
====
21392
Speak for yourself, Gwenneth, you beautiful vixen. But yes, you are correct. It's time to party. Let's put on our best faces and get ready to please Danni's old friends.
====
21393
Ha! Just like the Aqueduct. I'm almost disappointed.
====
21401
The offer of the star teeth sealed my compact with Mephala. She was very interested in their secrets.
====
21402
Your mother can't cook! There. I said it!
====
21403
Iranya must be new to the Lodge if she left her house wide open like this. You'd think a secret organization would train their recruits better than that.
====
21404
Altmer houses are so … gaudy. I can't imagine how those elves live in such garish surroundings. Give me the sands of Alik'r any day.
====
21405
Cosh must be loosening his purse strings. The Lodge would never put one of their members in a boat,  such as this one.
====
21406
This reminds me of the time I helped to steal a frigate from King Emeric's royal navy. It was a good boat, too, until Nicholas decided to get drunk and steer the ship blindfolded.
====
21407
Any luck yet, rook? If so, bring it here.
====
21408
I never understood why my people aligned with the Bretons. Look at this house. It has no charm to it. Just like the Bretons themselves.
====
21409
I've heard of Miss Ancois's activities in the Lodge. She's lazy and untrustworthy, even for a member of the Lodge. Seems fitting that we could just waltz right in here.
====
21410
Oh, Daggerfall. This place brings back memories. I'v broken into this tower before. Meline must've gotten a little wiser over the years. Still not wise enough, though.
====
21411
She's really put some effort into this place. Meline must've decided to redecorate after I robbed her blind last time.
====
21412
Ugh. Argonians. No wonder their door wasn't locked. Who'd want to steal from this dingy mud hut?
====
21413
The Violet Lodge doesn't emply many Argonians. They're afraid the connection to the Hist would spoil their secret plans. This Argonian must be rather untrustworthy to be a member of the Lodge.
====
21414
This place reeks of cat urine. I think the Lodge must be pulling some strings with the local Jarl. They should condemn this building based on the smell alone.
====
21415
Old Frikkhild is well connected in this city. The Lodge was wise to recruit her.
====
21417
The Brothers Ilambris—defeated again. A shame Daedra don't stay dead.
====
21418
I don't know how you lot escaped from torture, but it will resume.
====
21419
The battle's begun. Captain needs you topside.
====
21420
Wait, I'll open a portal so you can get out of the city.
====
21421
That should send you to the refugees outside of the city. I'm going to help the rest of the civilians in Elinhir to escape. Thank you for your help.
====
21422
Thank you, my friend! See you at the Lass!
====
21423
Your mother can't cook! There. I said it!
====
21424
Glad you two could make it!
====
21425
Just finished tying up Lerien's affairs. What he lacked in motivation, he made up for in life complications.
====
21426
You were right about this place, Danni. A little added security and it's home sweet home.
====
21427
We lost a good man back there, Danni.
====
21428
I know. Rest assured, Lerien's death is avenged.
====
21430
And now, we finally get to meet your latest recruit!
====
21431
Oh yes. Sorry I didn't have time in Abah's.
====
21432
Nicolas, Vexa, our newest recruit!
====
21434
I said, "You are right." I have words for the snake. Where is he?
====
21435
Far from here. We will need your strength to reckon with him.
====
21437
Would you end the sun for lighting the sky?  His death would only cause more peril. We will stop him, not murder him. And it will take all of us.
====
21438
Appeal to the soldier for help? All he understands is violence.
====
21439
We need only free him and point him in the Serpent's direction.
====
21440
Make certain he walks in front of us.
====
21441
The book keeper? What need does a sword have for a book keeper?
====
21442
The Marketplace is ours! They will try to take it back. We need to fortify our defenses and watch for incoming waves of Daedra!
====
21443
The Mage is competent in ways you and I are not. We will need her to stop the Serpent.
====
21444
One cannot stop the snake. This sword will behead him.
====
21445
The Serpent belongs in the natural order. Would you behead the sun for wronging you?
====
21447
Darkness would envelope the land. The seas would freeze.
====
21448
Then this sword would walk the seas, cut by moonlight.
====
21451
Wait. On your guard! Enemies approach.
====
21453
These aetherial stones are linked. I see now! Split off and use them both before their power fades!
====
21454
There would be no Nords. Nor your precious Anka-Ra. Does that sound favorable?
====
21455
Quickly, before more arrive!
====
21456
Fascinating! She knew this place was protected by aetherial power! A trap set by a Thief for a … a thief.
====
21458
Why do I get the feeling this isn't over?
====
21461
You always underestimated the will of the true heroes of this world, Malazar! Witness the foreshadowing of your doom!
====
21462
These mortals will see to it that your chaos is undone. We will reunite the Guardians, and you will be banished once more!
====
21464
The Serpent's death would only cause more peril. We will stop him, not murder him. Come. Let us 
free the Mage.
====
21466
It had to be this way. But the time for deception is ended. Now is the time for action.
====
21467
This one sees a little worm! Come, little worm. We will feast on you.
====
21468
I have eaten bigger bites than you, little morsel.
====
21469
So much delicious magicka. Sweeter than moon-sugar pastries!
====
21470
I should have eaten Minerva's soul first. I will fix that mistake, when I'm done with you.
====
21471
Be at peace. There are none here to threaten you.
====
21473
We were all saved by the mortals. It is time we helped them in return. Are you ready to do battle? It will take all of us to stop the Serpent.
====
21474
This sword will sing a razor song when it draws across the snake's neck.
====
21475
If we must. The soldier walks where I can see him.
====
21476
This sword walks where it pleases.
====
21477
Enough. The Serpent has withdrawn to the highlands, where his worshippers protect him. He is guarded against my vision.
====
21478
I have a spell or two that will find him out. And rearrange his insides.
====
21479
This sword will fell all the trees in the land—the snake's head is bound to roll from among them!
====
21480
We are not to slay the Serpent. We must return home to restore the natural order—the Serpent included.
====
21482
The cliffracer caws because she adores the sound of her own voice.
====
21484
It will take all of us to stop the Serpent. Are you well enough to do battle?
====
21485
The mountain will do battle enough for all three!
====
21487
And it's under guard. Be careful.
====
21488
All that should concern you is that it counsels me. It convinced me of your betrayal, of the need for the students to pay for their insolence.
====
21491
The Daedra have destroyed much of the school.
====
21492
On the contrary, this Blade grants me a clarity I never had in life. And I will have you respect it.
====
21493
The ritual site isn't here. We should keep moving.
====
21494
You're wasting your time! I'll collect the star teeth you've gathered from your lifeless bodies!
====
21495
You were one of them? Mages like you destroyed our city!
====
21496
Minerva had no part in this. She's only tried to help us, Rithanion. Your fight isn't with her!
====
21497
No, she's right. I didn't help the Blackcasters, but I didn't stop them either. I must accept some of the blame.
====
21498
Come closer! Time for this one to feast!
====
21500
This one cannot be defeated!
====
21501
What? This is … not a good feeling.
====
21502
So I says to Nick, I says, 'What do you mean? He lost his tail before I got there!"
====
21503
Do you mind? I'm trying to concentrate. I've just had a breakthrough with this device.
====
21504
I'm almost done. Just one more minute.
====
21505
Hey Vexa! How's the device coming along?
====
21506
All right. Just make sure it works. I remember your security system you made for Magistrate Scarius. It was a good idea, but I was able to disable it rather easily.
====
21507
First off, you're a liar. That system was air-tight. Second, you wouldn't know a good device if it bit your head off. Third, it's done. Don't break it before you use it.
====
21508
Thanks, mate. You're the best. Rook, I'll take the device. You find Nicolas and drag his sorry ass to Abah's Landing. I'll meet you there.
====
21509
Hey, you! You looking for that Nick guy?
====
21510
You found him. I knew Danni would send you to find me.
====
21511
Look, it's not so much that she lied. People lie to me every day. It's the trust.
====
21512
We'll be the greatest thieves that ever lived! A new horizon for the guild!
====
21513
We're not hitting the Vault for the guild. We're not working to bring about a new age for people in our line of work.
====
21514
This is all about revenge. This is about getting back at someone that hurt her. She could have … she could have told us.
====
21515
Some people in the guild. I won't name names. But some of them have about as much idea of what it means to trust someone as a rabid nix-hound.
====
21516
And then some of us are just in it for the thrill, for the money. The rush as you leap from the rooftop.
====
21518
You won't win, Malazar. I am too strong for you!
====
21519
Turn back! I will not be responsible for your deaths!
====
21520
Emissary! What's wrong? And … by the Divines, it's like the insides of a troll!
====
21521
My magic will destroy you! It rages like a storm through this tower!
====
21522
You underestimate me, Valla. I have more tricks at my disposal than you could ever imagine.
====
21523
I came to this Archive to contain the damage I could cause. My loss of control blasted all that you see into terrible existence. Why do you persist? Turn back!
====
21524
I have drawn you out of your Apex Stone and made you vulnerable. I know the power you wield. I am not fool enough to try to swallow you whole. But a piece at a time ….
====
21525
Why are you here? Are you like the Firstmages, seeking power? Mortals are such fools.
====
21526
I will not let you do this. I will stop you!
====
21527
Protest as you will, but I have already won.
====
21528
I summoned these creatures, raised these obstructions to keep outsiders from reaching me. Stay back!
====
21529
Everything warps in my presence. Even these, the tower's gardens. They will shield me from you.
====
21530
Mortals. No appreciation or understanding of what I do for them. I warned you to leave, and take no responsibility for what happens.
====
21531
Stop the interlopers! They wish to harm the Learned One!
====
21532
Now, mortals, you will die.
====
21536
… When all is said and done?
====
21537
My creations do not last long ….
====
21538
… and leave destruction in their passing.
====
21539
Your presence infuriates me!
====
21540
You had the power to lay low the Firstmages. But my magic is beyond theirs.
====
21541
I cannot hold this power back!
====
21542
My armory has a mind of its own.
====
21543
Too many of 'em. Beware the horn.
====
21544
When I do battle, I do not battle alone!
====
21545
My magic will tear this realm apart!
====
21546
Turn back! I am not in control of myself, and I will not be responsible for your deaths!
====
21547
There were too many. Beware the horn.
====
21549
The mortals push on. Impressive, but futile.
====
21553
Air and sand can cut like blades in the wind—Ra Kotu will prove this!
====
21555
The Serpent belongs in the natural order. We will stop him, not murder him.
====
21556
The Serpent no longer clouds my mind. My sword will claim his neck.
====
21557
All talk and no action. Fall in behind me. The Serpent will learn his lesson.
====
21559
The Serpent no longer clouds my mind. My sword will claim his neck.
====
21560
The Serpent is already defeated. There are none left to threaten you. Now, come. We must restore the natural order of things.
====
21561
My thoughts are my own again.
====
21562
I have words for the snake. Where is he?
====
21566
Far from here. We will need your strength to reckon with him.
====
21567
Would you end the sun for lighting the sky?  His death would only cause more peril. We will stop him, not murder him. And it will take all of us.
====
21568
My thoughts are my own again.
====
21570
I have words for the snake. Where is he?
====
21571
Defeated. Come, now. We must restore the natural order of things.
====
21572
These "Undaunted" think themselves warriors? Pathetic.
====
21573
The mortals have come far. But only Ansei of First Rank are allowed in this chamber.
====
21574
My soldiers of sand and steel will strip your flesh.
====
21575
You have come farther than those feeble Undaunted. But you will fall just the same.
====
21576
Interesting. These stones seem to be designed as magical defenses, though they lay dormant now. I wonder what other secrets regarding the Nedes have been lost to time.
====
21577
How much does the magistrate pay you to hold <<1>>?
====
21578
I see! The aetherial stones are recharged by souls. We can use them to our advantage!
====
21579
The aetherial stone is active! We can use it against our foe!
====
21580
I tell you what. You can join him for free. No? Ha. Didn't think so.
====
21581
The aetherial stones! Quickly! They are our only chance here!
====
21582
Fight on! We need to keep recharging the stones!
====
21583
I don't believe it! Would you look at this place!
====
21584
The Warrior and his army of old Yokuda claim the citadel of Hel Ra. Leave—and live. Trespass—and die. You have been warned.
====
21585
Their past doesn't matter. The magistrate is in charge now, and <<1>> should remember that.
====
21586
I suppose. But you can only strike a dog so much before it turns on you.
====
21587
If she does, <<1>> gets far worse than the stocks. <<2>> will fall in line. No question.
====
21588
That ship, the Greenhalgh? Have you seen it before?
====
21589
At the eastern beaches? They aren't with any raiding bands. That's all I know.
====
21590
Send <<1>> to find out what he can. Headman <<2>> has no patience for surprises.
====
21591
Excellent work. Now, to see what sort of setup the Lodge has going on here.
====
21596
Ra Kotu once served the Celestial Mage, but I unlocked her true potential.
====
21597
Surprisingly efficient—for a Thief. Fall in behind me. I will take charge from here on.
====
21598
For the Warrior Celestial, we claim your lives!
====
21599
You are truly foolish to come farther. This Atronach gives way to no one.
====
21600
Varlariel, mother of mothers, will never allow you to reach me. Turn back before she feasts on your flesh.
====
21601
Poor Nicky boy. Are you all done crying into your beer?
====
21602
Lucky for you, I ran out of tears before I ran out of ale.
====
21603
Danni! The lost lamb returns.
====
21604
Give up, dear girl. Nocturnal will welcome you back.
====
21606
Nerien'eth will answer for this. He has to.
====
21607
Now that they're gone, we can go after the vault!
====
21608
Welcome, initiates, to the Vault of Shadows.
====
21609
You're all here today due your interest in the Violet Lodge and our interest in you.
====
21610
Each of you have displayed talents that may be beneficial for us, but first: the initiation.
====
21611
We will begin with a small ritual.
====
21612
We then move on to test various skills that you all may possess.
====
21613
And finally, you'll be inducted into the Violet Lodge at the great altar of Nocturnal herself.
====
21618
Ah. More morsels for the feast. Quite an eclectic mix of flavors, I must say.
====
21619
You won't get far. This place is not for mortals.
====
21620
The chambers are just this way, follow me!
====
21621
Look at you Banu, all fat and happy on that hill. It's what you always wanted.
====
21622
I'll open the lock on the other side. The study is just a bit farther.
====
21623
All these years. He kept the body. I came here on the night of the invasion. This is where I died.
====
21625
My husband's journal mentions a ritual that brought the Daedra, performed out in the rain. Only a few courtyards on the grounds, so let's seek them out.
====
21626
Initiates, to the center of the room.
====
21627
Welcome to the Vault of Shadows.
====
21628
To begin the initiation phase, we first honor the darkness that shrouds us by dousing these flames.
====
21630
The battle's on! Hurry! They need you topside!
====
21631
Gods! That's magefire! Clear the deck!
====
21633
There's that magefire again! Watch out!
====
21634
Boarders! Quick! Defend the ship!
====
21636
Focus! Let's capture those portals!
====
21637
It's up to you now—go through and find that bastard Pelidil.
====
21639
Mara's crotch! They've summoned a gods-damned Sea Serpent!
====
21640
It's spitting poison! Stay clear!
====
21642
The bedroom is open! Follow as you can!
====
21644
Haha! The Serpent-Slayer! You saved the day!
====
21646
We taught those bastards a lesson, didn't we?
====
21648
hear sounds of scuffling in the darkness.
====
21649
Well, that turned out nicely.
====
21651
Hard to believe it was this simple getting in.
====
21652
Don't forget all the prep this took. Getting in after all that was easy. Getting through… that may be another story.
====
21653
What do you think, Rook? Surprised to see us?
====
21656
Simple twin-pressure door lock. Used to install these everywhere, people thought it was magic. Loved watching mages try to "dispel" the door. Worked once, that cheater. Anyway, twist the other wheel there. I'll get this one.
====
21657
Oh, these idiots. Half of these pipes have burst. Of course the pressure lock won't work, now.
====
21658
Halt! What're you doing here?
====
21659
That got it! Door's open. Let's move on.
====
21660
Over there! That pump by the wall.
====
21661
Let me explain this one. It looks like it still works.
====
21662
A labyrinth filled with poisonous gas. I need one of these for my home.
====
21663
Vexa, any ideas how you'd build it? We need to shut it down.
====
21664
It's elaborate, but if they're taking initiates through here, there's got to be a way to stop it from here.
====
21665
Ah here it is, let's take a look.
====
21668
Bad news is, I need to stay here. Looks like I can only close off the gas as long as I keep this pressed down.
====
21669
I may be able to find a permanent solution, but until then, we don't have the time.
====
21670
That's ok, Vexa. Once we're safe you can either fix it and catch up, or just head to the rendezvous if it's not working.
====
21672
We'll see you on the other side, Vexa.
====
21673
See you at the rendezvous.
====
21675
There's definitely been some changes since I was here last.
====
21676
This is amazing. Vexa would love it!
====
21677
There are more panels here like the last room.
====
21679
Well that's suspicious. I expected more resistance from the captain. I wonder what's going on here.
====
21680
This is unsettling. I don't know why they weren't giving us more hassle. Let's just through this as fast as possible.
====
21681
This is unsettling. The captain seems a little more lax than I expected. Be wary of the guards here. I don't trust this situation at all.
====
21682
Will you look at that? I think I recognize that guard. Why, yes! It's Marthanas. Oh this should be bloody good. Stay here a moment and lay low. I'll be right back.
====
21683
Psst! Hey! Marthanas! How's it been, old chum?
====
21684
Nicolas? What're you doing here? Did the Eyes finally catch you?
====
21685
Good. We're in. Let's meet with this Captain Shinsun-ra. She can't be too bad. Can she?
====
21686
We're in. I already feel cramped. Do you see how many people they have imprisoned here? Let's talk to the Captain and get out of here as quick as possible.
====
21687
We're in. Look at this place. I've never seen a prison this large. Let's move forward and find the Captain. But be on your guard. Who knows what she's like.
====
21688
Nothing like that. Just some good, old recon, my good friend. Say, can you be a pal and help me out? We need to slip on by and deliver something in the next room. I don't want your friends here to be alarmed, though.
====
21689
Sure thing Nic. Anything for you. I owe you one after that whole "human trafficking" thing, anyway. What do you need me to do?
====
21690
Oh, you know. Just keep them distracted for a bit while me and my friend here slip on by them. It'll be a quick in and out. The Ring will make sure you are reawrded for your efforts.
====
21691
Whatever you say. Just be quick about it. I'm got some pull here, but it's hard to control this lot for very long. Good luck.
====
21692
Good. While Marthanas has everyone disttracted, we can walk right into the next room. Let's get moving.
====
21693
Attention!Guards of Cell Block 4-B! Form ranks!
====
21694
Company guards! Time for jumping jacks. Begin now!
====
21695
Come on, guards! I want to see you sweat!
====
21696
At ease, guards! Rest for a moment before we begin again.
====
21698
Did you see that? The tile raised a column. That's our ticket to the other side.
====
21699
The jump. No one could make that.
====
21700
Ha! Obviously, I never told you about this little job I pulled in Stonefalls.
====
21701
It was just two years ago, and I was after this gem in a volcano. So I —
====
21704
Good. Nicolas and I will raise the columns.
====
21705
Rook, you're going to be on Winged Twilight duty.
====
21711
Piece of cake, right guys?
====
21712
Easy for you to say. You didn't have Winged Twilights at your throat the whole time.
====
21713
Gwen, Rook, good job. Now to press on.
====
21714
This was our bedroom. We used to store our adventuring relics here.
====
21715
It's warded. Quite a defense for such a small room. There must be a way to open it—and these statues didn't used to be here.
====
21716
We made it. Almost finished now.
====
21717
The door straight ahead leads to the vault lower level. That's where I'm going.
====
21718
Nicolas, you're taking the door on the right and making preparations at the rendezvous.
====
21719
Hopefully Vexa and Gwen are already there.
====
21720
Rook, you're taking the door on the left, the vault upper level. Your part is the most important here.
====
21721
While I steal the key, I need you to get in there and be ready to pull the lever to open the gate.
====
21722
Once I get my hands on that thing, the entire Lodge is going to come down on us, so we need to get out of here fast.
====
21723
When I get to the gate you need to open it so I can get through, then I'll seal it from there.
====
21724
After that we run to the rendezvous and meet up with the others.
====
21726
The tower ahead is not meant for mortal eyes. Turn back, or perish.
====
21727
There's no ritual site here. Let's keep moving.
====
21728
You're formidable. Perhaps we have a chance at this. Let me take my students out of the Daedra's reach.
====
21729
I think you will be most impressed, Emissary. Our little island has many unique and appealing features.
====
21730
Walk with me, my new friend. Come and taste the sweet fruit that is Cybiades.
====
21731
You all know my dream of the first pan-Tamrielic Thieves Guild.
====
21732
A respected guild with power. A force to be reckoned with.
====
21733
Today, we've taken our first step to achieving that goal.
====
21734
We stole from a Daedric Prince! And the skeleton key is ours!
====
21735
You think we've grown? Just wait until the word travels Tamriel. We'll have new recruits by the dozens.
====
21736
This is only the beginning my friends!
====
21737
Today, we tried to steal from a Daedric Prince.
====
21738
We didn't get what we came for, but we proved ourselves far more capable then I believe anyone realizes.
====
21739
We stole from the Eyes of the Queen. We broke in AND out of Xarxes Rebuke.
====
21740
We stole a boat from under the very noses of the Violet Lodge and used their sacred relics to guide us to the Vault of Shadows.
====
21741
Danni had the key in her hands, but Nocturnal's power was too much. We lost a good leader.
====
21742
But I don't see this as a failure. We're growing everday and the word is getting out.
====
21743
The Thieves Guild is already force to be reckoned with, and I intend to keep it that way.
====
21744
Look at our island, Emissary! Is it not beautiful? Night or day, rain or sun, the isle shines like a beacon on the water.
====
21745
Built upon the grand ruins of the past, we now look to the future as proud citizens of the Covenant.
====
21746
I have better things to do than this. Find me when we decide to do something useful with our time.
====
21747
Look, Nicolas, let me explain…
====
21748
I'd hoped it wouldn't come up. It's not important.
====
21750
I wasn't. I wasn't going to do that, and I wasn't going to tell you. It's. Not. Important.
====
21751
Yes. I've been trying to escape from my former life for years. It always comes back.
====
21753
I'm… going to keep working on the plan. Come find me in the planning room when you have a moment.
====
21754
Explain what? How you lied to us about who you really are? Did you think we were stupid?
====
21755
Oh, no, not important. So the spider tells the fly.
====
21756
Really? Would you say it hurts more or less than you stabbing us in the back? When were you going to tell us you're a Nocturnal Cultist, Danni? Before or after you sold us out to your god?
====
21757
Fine, you keep saying that. Hopefully someone will believe you. I'm done.
====
21758
Danni, is what he said true?
====
21759
Why didn't you say something? You've got to get Nick back! We need him!
====
21761
Ho there, watchwoman! This is the emissary of our King Faharajad. It's a pleasure just to feel the reflected light of His Majesty, is it not?
====
21762
Ah, yes. Yes it is. My respects to His Majesty, emissary.
====
21763
And where do you think you're going?
====
21764
Fool! You will never escape my realm.
====
21765
Pitiful worms. You are mine, now. You cannot escape.
====
21766
I will soon draw your world to mine. My dark anchors will see to that!
====
21767
The dead rise at my command. Cracked fingers will rend your flesh!
====
21768
Colossus of bone, rise! Tear these creatures asunder!
====
21769
We will see each other again, soon.
====
21770
The mortal thinks it can defy me. Futile. Soon your world will be in my chains.
====
21771
Your mortal magic will not save you, "Prophet." You cannot escape.
====
21773
No! You will not escape. Coldharbour does not release its grasp!
====
21775
You have a token? Put it in the box, please.
====
21776
Very good. Follow me, please.
====
21777
It's me, Nicolas. Quick, come here, before anyone gets here.
====
21778
Another group enters the Arena! Are they brave or foolish? Perhaps a bit of both? Step forward and let's find out, shall we?
====
21779
We have new challengers! Will they survive the competition, or will their blood decorate the floor of our grand Arena?
====
21781
It's like … it's like a fog has lifted from inside my mind. Adept, I don't know what to say. You've saved me from a fate worse than death.
====
21782
Hmm? What's going on over there?
====
21783
Guards! What is the meaning of this?
====
21784
Emissary, I can assure you … this is not the norm under my watch. These guards will be severely punished! Come, let us keep walking. Let us put these fools behind us.
====
21785
Ready or not, the battle is about to begin! For those of you who bet gold on the newcomers, you have my sympathy.
====
21786
You drunkards! Cease this immediately! Return to the barracks!
====
21787
Ahem. Moving on. As you can see, we've built a great deal here in just a short amount of time.
====
21788
These houses are constructed so well … all for future luminaries of the Covenant. Or associates of our Headman Cosh. But in the meantime, we allow our well-paid workers to live in these fine buildings.
====
21789
Help! Thief! Thieves in Abah's Landing!
====
21790
The… the lights! The Night Mistress speaks!
====
21791
Rarely is a message so clear! You are more than you seem, initiate.
====
21792
Please excuse me. I must consult with my advisors about this omen.
====
21794
Gwen, hurry! Let's get this done, fast!
====
21796
I know you're too professional to tell me how to do a job I've done countless times before, Nick. What was it you were asking me?
====
21797
Nothing, Gwen. Nevermind. I'll watch the door.
====
21798
You do that, sugarcup. Maybe go see if there's anything in his strongroom to steal. This could take a minute or two.
====
21799
There. Got it! Take care, you two. I'm getting this to safety.
====
21800
My … my lord Takheem! What's wrong?
====
21801
I'll tell you what's wrong, Banu! My pendant is gone! The Eye of Isari! It's been in my family for generations! Thieves are running rampant in your town, Magistrate. What are you going to do about it?
====
21802
A thousand pardons, my lord! I will look into it personally. I'll speak with Captain Addin. Rest assured, your pendant will be returned quickly.
====
21803
Open the gate! And let the guar know that fresh meat will be available shortly!
====
21804
You had better, Banu. Or Headman Cosh will hear of this.
====
21805
Emissary, a thousand pardons to you. I wished only to show you the best of Abah's Landing, and you have seen but the worst. Let us cut this short, for now.
====
21806
If you would, return to my manse. I will confer with Captain Addin about the situation, and see to you as soon as I can. Ask one of my servants to serve you my favorite Alik'r vintage. Blessings of Tall Papa be upon you, Emissary.
====
21807
Addin will pay for this. I'll not look the fool in front of Cosh.
====
21808
You're doing this on purpose, aren't you? Bastards!
====
21809
Hey there, good looking. Ann sends her regards.
====
21811
Let loose the combatants! This is the Dragonstar Arena, and the games have begun!
====
21812
Emissary! I have returned. Come, we must speak.
====
21813
Awww, our heroic warriors have been defeated. Better brush yourself off and get back up, our challengers will be back in just a moment.
====
21814
Too late, fool. The Arena will run slick with blood!
====
21816
It looks like we've stopped them for now. Take a breather, shore up our defenses!
====
21817
Thanks, Nicolas. For coming.
====
21819
Bring in the next sacrifice!
====
21820
Aha! Fresh blood! Welcome, victim. Welcome to the arena!
====
21821
Such brutality, such strength! Very impressive. But just wait!
====
21822
You're still alive? What a treat! Finally, worthy foes to rend!
====
21823
Good to see you too,Numih. Try not to let the grape go to your head.
====
21824
I think you're right, Tasaba. The new fish is just what we've been looking for.
====
21825
Leave the students be! I'm the one you want!
====
21826
I wish I could be there to see that little toad dancing with the snake.
====
21827
Stay out of sight. Watch this.
====
21828
You are not yourself, Nerien'eth—let me help you.
====
21830
Keep watch. I just need to change some flows here.
====
21831
She should be back by now. Do you think she caught on?
====
21832
I've been staring up at that Hall, my friend. Staring, and plotting, and planning. And you know what I've decided?
====
21833
Just be patient. The woman and the servant can't hide in there forever.
====
21834
Wait. Did anyone else hear something?
====
21835
There. Who's trapped, now?
====
21836
It's time. It's time I get back what was taken from me. Get back at those that did me wrong. Banu's a good start, I'd say.
====
21837
That blasted cult is on my bad side. Did you know they were going to come after me?
====
21838
I suspected they might, but not so soon. We'll have to act against them sooner.
====
21839
See that we do. You hit them hard, I'll do this work for no more than my cut. They made this personal.
====
21840
One of the greatest monuments ever built to honor Nocturnal.
====
21841
And remember, this is a place of honor and respect.
====
21844
I never imagined this place would so intriguing.
====
21845
Getting a little warm in here.
====
21847
Find a way through these cultists, Rook. We're on our own here.
====
21848
Head to the entrance to the inner sanctum on far side of the area.
====
21849
See you in the Inner Sanctum!
====
21851
So here's what you're going to do. Tasaba's put together a little folio of papers outlining our plot. Entirely forged, of course. She's good at that.
====
21852
Instead of you and I, Banu is the one behind everything. He's the one who had the emissary poisioned, he's the one behind Whitemane's death. This sheaf of papers will …..
====
21853
Captain! Captain, she's free. The emissary is free!
====
21854
Damn that woman, and her steel stomach. She's sure to spoil the game with the Magistrate if we don't stop her. Hmm. Numih, do we still have that watch uniform?
====
21855
Yeah. It's downstairs with the folio for Banu. What are you thinking, Captain?
====
21856
Oh, thanks, mate. I appreciate the kind gesture. But really, it wasn't necessary.
====
21857
We can use this to our advantage. We'll get the emissary involved, and yoke this anchor around Banu's neck all the tighter.
====
21858
Numih, I want you to head back up to the Magistrate's Hall. Hide at the back gate, and wait for our friend here. You'll be our bruiser on this.
====
21861
This way! Whatever he keeps in here now, it's well-guarded.
====
21862
Back to you, my friend. Head down to the bar, grab the folio and uniform. Find Numih at the back gate to the Magistrate's Hall.
====
21863
Slip inside the Hall and listen in on Banu's conversation with the emissary. We need to know what she knows. Then, get Banu alone. Escort him out to Numih, who will bring him back here.
====
21864
We're so close. I can almost taste it! Good luck up there. Don't let the crew down.
====
21866
Leave those souls—kill the intruders!
====
21867
Please, I'm begging you. I'll do all the black sacraments you want if you'll just spare my life.
====
21868
Think of it, just one life in exchange for many!
====
21869
An interesting offer, don't you think, Varn?
====
21870
Of course I think, but do I agree? The contract is sacred. It must be fulfilled.
====
21871
But the black sacrament honors Sithis. To honor him comes first and foremost.
====
21872
Perhaps our newly arrived brother should decide.
====
21874
Well that's not good. They closed the door behind us, and the lever to open it's on the other side. Looks like we'll have to go around the long way.
====
21875
Gods be damned! The door's closed. And we can't open it from this side. We've got to go the other way.
====
21876
Rats. They closed the door behind us. We can't go through that way. But not to worry, I think I know a way around. Let's keep going and I'll show you.
====
21877
You're doing a great job rescuing me so far, love. I feel safer already!
====
21878
Tell me, my dear liberator, where do we go from here?
====
21880
That's… they call it "the Lake." It's one of their "interrogation rooms." They focus on water torture there. Let's not go there. I have… bad memories of it. Besides, it's a dead end.
====
21881
Perfect. If there's water, then there's a sewer nearby. There shouldn't be any guards down there. So let's call it a shortcut.
====
21882
And… there. That should do it. Keep your head low. Let's find the sewer entrance in here. Unless you want to try your luck with the guards.
====
21883
You'd better be right about this, Danni. I hope this is the last time I have to go into this room.
====
21885
There she is! Gwenneth! Hello! Are you well?
====
21886
Vexa? I'll be damned! What're you doing in this lovely little place? And who's your friend?
====
21887
I'm here to free you. And the Rook is here to help. Now give me a minute while I figure out this contraption.
====
21888
Take your time! I'll just be sitting here, rotting in my jail cell. Can you believe the trouble they went through to lock me up? Special cage and everything!
====
21889
Yes, yes, aren't you special. And that should do it. Rook, hit this switch, would you? That should open Gwen's cage.
====
21890
According to Danni's briefing, we're getting close. Let's keep our eyes out for the guards and find Gwenneth.
====
21891
We're close now. If I remember correctly,, Gwenneth's cell is in the next room. Let's stay sharp and look for a way into her cell.
====
21892
We're close. One more room to go. Keep an eye on those guards. Let's find a way to get to her cell.
====
21894
Gwen's cell should be through that door. We need to push that lever to open it, though.
====
21895
I'm right here. Just bring the bastard out and I'll get him back to Ann.
====
21897
I refuse to be troll food, you—wait, you're not an Iron Orc! You've got to help us! The Butcher is feeding our people to his trolls!
====
21898
You idiot! What good is that rice you just dropped a torch on? You think rice just… sprouts from the ground for us to eat?
====
21899
Uh, Captain, rice actually—
====
21900
Did I just hear you backtalk me, Marganus? That rice is your meal tonight, now. The others will make sure you eat every bite. Get cleaning, idiot!
====
21902
When you're done, find out why in blazes the cargo from the ship isn't here yet. You should be able to handle messenger duty, at least. Just have them write things down, don't try to remember it.
====
21903
Banu, you incompetent lapdog! Do you have any idea what I've been through?
====
21904
Your grace, it's as I said. I'm very sorry about what has happened. They had the official seal, just as was described in the letters. I had no way of knowing you had been waylaid!
====
21905
I will accept no excuses! The King will accept no excuses! This … assault on my person is part of a plot. I know it. Who is behind it?
====
21906
I don't … I don't have an answer for you, Emissary.
====
21907
I can assure you. I will find the one responsible. I will uncover the plot you speak of. I swear on my loyalty to the King!
====
21908
Banu … why should I believe you? How do I know you aren't the one behind this?
====
21909
Marganus called the sacrament! Kill him and we anger Sithis.
====
21910
We anger Sithis if we spare him! "Kill everyone" means kill … every … one. He dies.
====
21911
You trumped up pirates, with your lavish pillows and your hookahs.
====
21913
I have … I have proof. I can show you …
====
21914
Shut your mouth, dog! That was not a question. This is a situation that must be resolved. I will see to it … personally.
====
21915
Captain Addin is an old friend of mine. I'm certain he'll have insights into how to proceed.
====
21916
The Iron Orcs … the Butcher - they're feeding people to trolls! You've got the help!
====
21917
This is an impasse. Let the new blood tilt the scales.
====
21919
Freshly marked as a dark initiate. Sithis works through them.
====
21920
Hm. Yes. On that we can agree.
====
21921
Hey, new blood! Varn and I are leaving. Decide if this fool lives or dies, and meet us outside.
====
21922
Banu … why should I believe you? How do I know you aren't the one behind this?
====
21923
Don't go anywhere, "Magistrate." The Captain and I will confer on my ship … and then I'll be back.
====
21924
I'll follow you to your sell-sword. Just take my ledger off the table and we can go.
====
21925
Excellent. I go to meet my fate, then.
====
21926
This is line one of conversation one.
====
21927
This is line two of conversation one.
====
21928
This is line three of conversation one.
====
21929
This is line four of conversation one.
====
21930
This is line one of conversation two.
====
21931
This is line two of conversation two.
====
21932
This is line three of conversation two.
====
21933
This is line four of conversation two.
====
21934
This is line one of conversation three.
====
21935
This is line two of conversation three.
====
21936
This is line three of conversation three.
====
21937
This is line four of conversation three.
====
21938
This is line one of conversation four.
====
21939
This is line two of conversation four.
====
21940
This is line three of conversation four.
====
21941
This is line four of conversation four.
====
21942
We're going to open you up. Find some chains to hang your innards.
====
21943
Even if you defeat me, you won't get far. This place is not for mortals.
====
21961
Nerien'eth. That blade you wield. How did you come upon it?
====
21962
Oh hello, Nick! It's good to see you! You're a sight for sore eyes. What brings you to my lovely little cell?
====
21963
Me? Just out for a little stroll with my new friend here. Danni sent us to visit you. You know I couldn't pass up a chance of seeing your lovely face.
====
21964
Aw, you shouldn't have. I'm too comfortable here. But if you insist on freeing me, then go ahead and undo the switches. I'd help you, but I don't really know how it's done.
====
21965
Who is that? Danni? What in blazes are you doing here? I
====
21966
Gwenneth, my lovely thief, I'm here to spring you out. We need you for a job I've got planned. You willing to join me? Assuming, of course, that we can get you out of here.
====
21967
Sure, why not? Sounds like a alark. Say, who's your friend here?
====
21968
Oh, this is the Rook. They've joined my crew. Don't worry, you can trust them. In fact, the Rook's going to help me get you out of this cell right now. Hang tight, will you?
====
21969
We've got it! Now, let's get out of here!
====
21970
My fellow brothers and sisters.
====
21971
We've grown lax at maintaining and enforcing the five tenets.
====
21972
It's creating a weakness within our ranks, but no more.
====
21973
I've prayed to the Night Mother and the answer is the Wrath of Sithis.
====
21974
The Wrath has been chosen and now walks among us!
====
21975
There will be repercussions for your actions.
====
21976
Uphold the five tenets. Or face the Wrath of Sithis!
====
21978
A portal! This must be the ritual site—where the Daedra are coming through. And where Nerien'eth is waiting.
====
21979
We'll meet on the other side. Be wary.
====
21980
Nerien'eth. Cease this madness. My friends have defeated your horde. Lay down your blade.
====
21981
All right, rook. We are offically in a part of the prison we're not supposed to be. The guards are already suspicious of us, and it won't get any easier. But we've got to press on. Gwen's cell shouldn't be too far now.
====
21982
Careful, rook. We've left the area we were supposed to be. The guards will surely be looking for us. But Gwen's cell should be close now. We've got to press on. Just mind the guards.
====
21983
Come along, Magistrate. We have a nice comfortable place set up for you.
====
21984
Move it. Don't want to keep the Captain waiting.
====
21986
Captain, I do believe we have company. What do you want, island worm?
====
21987
You're too late! You'll never stop me!
====
21988
The Blade hungers for you—for the connection between us. And I give it gladly!
====
21989
The blade! I can hear the whispers from it. By the Divines—so many lives.
====
21990
You so love the sound of your own voice. Couldn't you see the Blade wanted you here all along?
====
21991
This boat won't be leaving the harbor today. The boom is up, and I'm going to turn in. I've locked the boom operating tower, so nobody's going to mess with it until I awaken. Keep an eye on this ship, soldier.
====
21992
We're in. Now what do we do with that blasted contraption the Vexa gave you?
====
21993
I don't really remember. Something about fastening them to the portholes. Or something like that.
====
21994
That's a little … too easy for Vexa. You sure about that? No matter. Rook, we'll take care of rigging the ship here. You should go lower the boom. The key to the tower's in the wharfmaster's house. We'll take care of the ship.
====
21995
That's pretty … easy for something Vexa made. No matter. Rook, we'll finish setting up here. Go lower the boom. You've got the key from the wharfmaster, yes? Lower the boom, and we'll sail away.
====
21996
Never has the whispering from that blade been so … pronounced.
====
21997
You're the Daedric fiend that created it, aren't you? That weapon must never again be allowed to influence mortals.
====
21998
It has hurt you, has it not? Perhaps you could destroy it. Disable it. I could help you.
====
21999
You think I trust you, the one who twisted my husband, murdered my students? I will send the blade away, and I will do so on my own terms—no matter the cost. It will travel far, ever slipping from the hands that desire it. This cannot happen again.
====
22000
The Blade will fight you. It is fully empowered, and it wishes to return home.
====
22002
Mortals never fail to amuse. That edge was fully sharpened, and would have seen great use at my side in the days to come, but Alanwe gave everything to cast it away. There is nothing left to take from her. You and I, however, will meet again.
====
22003
Shara, you wouldn't dare! The tenets forbid it!
====
22004
Say hello to Sithis for me, dear sister!
====
22005
Come to join my little pets? The more the merrier!
====
22006
I have great plans for your bones.
====
22008
Tall Papa himself must have spoken to the Headman. Have you seen some of the outfits this year?
====
22009
There's this darling little shop in Sentinel, just off the market. Find that toad of a clothier, Fahad, and mention my name. He'll tell you all about it.
====
22010
Obayrine, dear. Have you spoken to the Headman yet?
====
22011
Perhaps Headman Cosh, in his infinite wisdom, has begun a charitable works crusade. Ha ha.
====
22012
Oh, I know my dear. Did you see what Madame Lafarge was wearing? Ghastly.
====
22013
Oh, that is droll. Perhaps we can participate in a donation drive. This season's fashions for the less fortunate. Ha ha!
====
22014
My dear, I love your mask this year. Wherever did you get it?
====
22015
Fahad? Isn't he the one that …
====
22016
Ugh. Yes, and he won't let me forget about it. It almost got back to my husband. Little toad.
====
22017
I haven't found the time yet. I will dear, I will. Don't worry.
====
22018
Of course, darling, of course! Don't worry, I'll speak to him tonight.
====
22019
I just ask because my dear husband is very set on joining the Lodge. We've heard so much about it, and … well, you know.
====
22020
Here. The names of the Brotherhood's next five targets.
====
22021
Excellent. If it wasn't for you, I'd be out of a job by now.
====
22022
Just remember that, should our paths ever cross out in the open.
====
22023
Of course. Now, I need to get back to my men. See you next month.
====
22025
So the Brotherhood knows now.
====
22028
Have you come to claim the Blade, mortal?
====
22029
The lich will not give it up willingly.
====
22030
Have they come looking for the Blade, brother? How mortal of them.
====
22031
Brothers and Sisters! The Listener is going to make a speech. Everyone to the center of the Sanctuary!
====
22032
Come on, Bronric. You need to hear this, too.
====
22033
You've failed! The transformation is complete!
====
22036
Sorry it has to be like this. What I'm doing here is too delicate to be interfered with.
====
22037
I don't expect you to understand, but take comfort in that you're headed for Sithis' embrace.
====
22038
Blasphemer! Your soul is forfeit!
====
22039
Open the gate! I need the windmill!
====
22040
The mortals think they've won.
====
22041
Let's show them how wrong they are, brother.
====
22042
Blast you! You won't make this easy, fine. I'll kill you myself!
====
22043
It is awake. Do you think it is ready to join us, sister?
====
22044
Hush now, dear sister. We don't want to disturb their delicate sensibilities. They must be confused and frightened. Let us illuminate them, dear sister.
====
22045
Ah! More meat for the trolls!
====
22046
Sleep well. When it wakes, we shall show it the void.
====
22049
You again! We serve the Whisperer now, but we'll crush you just the same.
====
22050
Our second group of gladiators hail from the proud, the strong, the Fighters Guild! Let us see what type of justice they can convey here on this battlefield!
====
22051
You think that Blade is yours to touch? It has a master. And he is me.
====
22054
Let's make this a little more … interesting, shall we?
====
22057
You're trying my patience!
====
22058
Well, that was unfortunate. Let's try this again … and do remember that people are watching.
====
22059
I'll slice out your tongues!
====
22061
Are you lost, little goat? Will it scream when my fire licks its flesh?
====
22062
No! How dare you undo the work of my brood? Kill them!
====
22067
The nest should be right in there.
====
22068
Look at the precise cuts. Veesk examined these scorpions, I'm certain of it.
====
22069
But Veesk is already gone. Where would she go next?
====
22070
Oh! I keep forgetting! Her note! The wamasu den is next on her list.
====
22071
The newcomers actually won. I am impressed. And more important, my master will be pleased. Now, head through the gate. More challenges await you!
====
22072
Veesk! You're alive! But what happened? Why didn't you wait for me?
====
22073
I had no choice! The Scaled Court forced me to help them.
====
22074
The Scaled Court …. Oh no, Veesk. What have you done?
====
22075
Don't judge me, my friend. You don't know how persuasive the Exalted Viper can be.
====
22076
We can figure this out. How bad could it be? What did they force you to do?
====
22077
They threatened my family. Made me help them create a new kind of monster. They call it a mantikora. But it's not too late. They need the progenitor to make the beasts. If we kill it, they won't be able to build their army.
====
22078
And now, a round of applause for those proud undead destroyers—the Fighters Guild! Can the newcomers stand against them? I can't wait to find out, can you?
====
22079
You dare tempt the Serpent's wrath? Fine. You're just in time to feed our masterpiece!
====
22080
You will pay for this affront! Our creation will see to that!
====
22081
I found it! The source lies deeper inside the ruins. The Nedes truly knew more about this element than anyone alive today.
====
22082
Not yet. Not until I have something tangible to share with Regent Cassipia.
====
22083
Excellent! I'll inform Regent Cassipia at once.
====
22084
We have visitors, Exarch Arnoth.
====
22085
I have experiments to conduct. Deal with our uninvited guests as you see fit.
====
22086
As you command, Exarch Arnoth.
====
22087
I can feel the wind grow cold. It must have succeeded.
====
22088
Yes.Our friend shows potential. Let's hope they don't fail us.
====
22089
I can't stand to look at this any longer.
====
22090
Watch your tone, mortal. Blade or no, only the Whisperer commands me.
====
22091
Can they really contain that thing? Why did it suddenly go berserk?
====
22092
What are you doing? We can't control this one! It will kill us all, you fools!
====
22093
We need to find this wamasu den. I'll meet you there!
====
22094
The Jarl is dead. A job well done, dear brother.
====
22095
Yes, but will it survive what's to come?
====
22096
I'll never forgive myself if Veesk is dead.
====
22098
Meet me at the Wamasu den!
====
22099
Maybe our friends can kill the mantikora progenitor. They're certainly more capable in that regard than we are. We can wait outside until the deed is done.
====
22100
Observe: the Listener, before you arrived, speaking with a young, promising assassin.
====
22101
The voices, I cannot ever escape the voices. Tell me! Tell me how to be free of the voices!
====
22102
Listener, you are blessed with the Night Mother's voice. Through you all our work is accomplished.
====
22103
You don't understand! You don't hear the voices! The witch never stops, never gives me rest! I would cast her out, be rid of her, if only I knew how!
====
22104
Listener, what you are speaking is heresy! The others must know—
====
22105
No! No, you cannot share what you have heard. I will retain control. Your death will be the keeper of my secrets.
====
22106
Yet… even in death, you may be of use to me. You are not the Listener, you do not hear the voices. Perhaps, if I were you, I would not hear them either…
====
22107
The death was never recorded. Only he and I knew of it, and for a time he merely pretended to be that young assassin, blocking me out. Over time, this charade took its toll.
====
22108
I am free! The Brotherhood is strong under me, but I am shackled to you!
====
22109
You are nothing without me! It is not I you resent, but her!
====
22110
Yes. Yes, her. She is the problem. The Night Mother has caused this strife between us. She must be destroyed.
====
22113
Protect me, you fools! We stand between them and the blade!
====
22115
Who gave you the authority to recruit new members? I did not authorize this.
====
22116
The Listener gave us the authority to find new recruits. His authority is the only one I need, Keeper.
====
22118
We'll see about that. I demand to speak with your new recruit before they're welcome into the Brotherhood.
====
22119
If you insist. Looks like they've just arrived.
====
22120
Dig, you mongrels, dig! Faster, faster! Exarch Arnoth requires more of the red brittle, and he'll have it even if I have to take it out of your hides!
====
22121
Finally! A real challenge to get my blood flowing!
====
22122
You're tougher than you look. Rakmath! Where are you?
====
22123
Crush these worms, Rakmath! Tear the flesh from their bones!
====
22124
What useless fools Regent Cassipia has saddled me with. None of them were able to stop you, were they? Very well. Let's test my newfound power!
====
22126
I hold in my hands the power of creation! And what can create, can also destroy.
====
22127
Like the Celestials before me, I was mortal and am now something more. Regent Cassipia be damned! I will provide all the power the Serpent needs!
====
22128
You have failed. The lifeblood of Nirn flows through me. Immeasurable. Uncontrollable. I am becoming … more!
====
22129
My mortal body is a cage. I will not be anchored to it! More! I need more power!
====
22131
By the Moons! What happened here?
====
22132
The Apex Stone! It's sealed the Serpent away!
====
22133
Come, follow me. I'll show you around and take you to the Listener. He's in charge around here. But first, let's meet some of the crew.
====
22134
Over here's our docks. Bronric is our boatman. Say hello to your newest member, Bronric.
====
22136
Don't mind him. He's a little funny in the head. Now, let's get you over to the Listener. He's in the West Wing. Follow me.
====
22137
We use thi shall for most of our gatherings. You're free to come and go as you please, of course.
====
22138
You hurt the pet, now you face the master!
====
22139
As yo ucan see we have plenty of "persuasion parlors" for you to use if your contract is a little tight-lipped. Not everyone fancies their use, but I think it can be a good way to relax before a big contract.
====
22140
And here we are. The Listener is in the tabernacle with the Night Mother's coffin. He'd like to speak with you to officially welcome you to the family. Good luck.
====
22141
Come here, my child. Let us talk.
====
22142
What is this strange stone?
====
22144
Enter the passage. Enter … and find me.
====
22145
Witness, child. Your eyes gaze up on a maddness unbeknownst to the Brotherhood.
====
22146
The madness of one torn in two.
====
22148
Then Abnur himself believes it can be done. This is very welcome news.
====
22149
Banish that thought from your mind, Your Grace. Among the Tharns, you and you alone have my heart. Upon my honor, our two paths are one.
====
22150
He does. Though I must say I'm a little offended. My support is not enough for you? The support of the Rimmen Queen is insufficient?
====
22151
Hmph. See that it remains that way. You heart may well be coated in gold, for all the coin I have spent.
====
22152
Do not worry, my dear. I will admit the loss of my agent there is … frustrating. But I see frustrations not as setbacks, but opportunities.
====
22153
Your Grace, I will remind you who placed you in your position in the first place. Your family may weave webs across Tamriel, but I am the one holding the threads.
====
22154
And what of your designs on the Khajiit? You understand I have a sizeable investment in Elsweyr already?
====
22155
I want your plot resolved by the end of the year, then. My plans in the region are very specific, and I cannot abide meddling.
====
22156
I trust my agents have proven themselves useful, Your Grace?
====
22157
Your Grace, I stole nothing. When the old Empire fell, I just happened to be in the right place at the right time.
====
22158
Yes, yes. This Lodge you're so proud of appears to be quite capable. The fact that you stole your network from the Empire makes it all the more impressive.
====
22159
So you say, Headman. So you say. Just know that the remains of the "old Empire" you speak of are still very much alive. And know where you live.
====
22160
Well, you certainly don't look like the typical Serpent cultists.
====
22161
I wasn't brave enough to stand up to the Scaled Court. And because of that, Craglorn is doomed.
====
22162
Darkness rises when silence dies … darkness rises when silence dies ….
====
22163
She's gone, old fool. Those words mean nothing.
====
22165
Our faith should be in Sithis, not a corpse in a fancy bucket.
====
22166
Our plan won't work. This is blasphemy.
====
22167
It's necessity. If she won't do her job, we'll do it for her.
====
22168
There's still time. If she would speak with me—
====
22169
We both know that won't happen. Hurry, there's little time.
====
22170
What will become of the Brotherhood?
====
22171
They'll learn to follow the Night Father. Those who don't, we send to the Void.
====
22172
All right, if it must be done. We should prepare the coffin for our becoming.
====
22173
Good. Let's give the old girl her send-off.
====
22174
Sithis' touch is never kind. Some endure it … others crack beneath the strain, like a mirror in a tightly bound frame.
====
22175
You're saying … the Wrath is crazy?
====
22176
The Wrath can only rest with the Night Mother's destruction. Do you understand now?
====
22177
But why would the Wrath harm the Night Mother? I don't understand!
====
22179
Then check the lower passage, and be vigilant. If the Wrath makes it inside, the Night Mother is lost.
====
22181
But his attention will wander elsewhere. We should depart.
====
22182
I have explained myself well, I hope? You will stop for nothing, pause for nothing?
====
22183
Yes, Magistrate. I must make for Cosh Hall at once, and deliver your missive directly to his seneschal.
====
22184
You have the right of it. There has been some kind of horrible mistake, it must be corrected. My letter must reach the Headman as soon as possible. Tall Papa keep you safe, my dear.
====
22185
Thy will be done, Magistrate Banu.
====
22187
Hmph. Yeah, "thy will be done". Pompous windbag.
====
22188
Hmm. I bet I have time for a mug before he'll expect me back. Magistrate Banu's a patient man.
====
22189
No! She must burn again, she must ….
====
22190
My child, what are you doing here?
====
22191
The Celestial Guardians will not save you from me. They won't stop what's coming.
====
22192
Ah, child. You held such promise.
====
22193
Rise, face me, one final time.
====
22194
Mother, I see clearly now, for the first time in years. I have failed you, nearly done the unthinkable! I have nearly brought ruin to the Brotherhood.
====
22195
Ssh. Quiet now, child. The Void will bring you the silence you crave.
====
22196
Come, Listener. I must speak with you.
====
22199
The Serpent could not break this new seal with the blood of a thousand mortals. He will never return to this plane.
====
22200
Even the two of us could not break this new seal on the Stone. The Serpent will never enter this plane, again. Let us depart—the Mage remains in the Serpent's thrall.
====
22202
I can't wait for tomorrow!
====
22203
I can already see my crown!
====
22204
The Warrior remains in his thrall. Even alone, that one will cause untold peril if left unchecked.
====
22205
Serpent! I've ensured you will never return to this plane. When the Mage and the Warrior are freed from your influence, you will answer for their entrapment.
====
22206
Darkness rises when silence dies… I must return to Void's Embrace.
====
22207
I can hear her voice. I must return to Void's Embrace, there is much to be done.
====
22208
These Iron Orcs are no fun at all! I had such high hopes for the diplomatic method.
====
22209
I wonder if they've joined the Scaled Court.
====
22210
I'll make a bow out of your spine and string it with your guts!
====
22215
They flee like frightened echateres!
====
22217
This is what she deserves!
====
22220
You really showed up! Of course you did. I know how to pick them.
====
22221
You dare to go on? This pleases my master. Let's hope you continue to please her and she grants you the strength to survive the coming battles.
====
22222
You can always learn something from the entrails of a kill. Let's cut this trainer open and learn something.
====
22223
Prepare your weapons. Ready your spells. Oh, and you may want to put on something warm. It's about to get cold in here.
====
22225
Do try not to soil anything during this battle.
====
22226
To advance, you must defeat the champions of this arena—Nords from the coldest region of Skyrim! They love the thrill of battle, the conquest of their enemies, and the taste of mead! But not necessarily in that order.
====
22227
The ferocity in your blood melts the bitter cold of this arena! Well done, mortals! Head through the gate when you're ready. There are many more versions of the Arena waiting to be conquered.
====
22228
Hey there fish. Put the uniforms on the counter, and we'll talk.
====
22229
Heh, good work. You continue to surprise me.
====
22230
Here's how it's going to go. Cosh sent us to have a little talk to the Magistrate, right?
====
22231
Tasaba and I will go in hard, like we're ready to beat the snob out of him. That's where you come in.
====
22232
He means that literally. We want you to come running in to Banu's rescue. We'll leave, and you can help the Magistrate recover his dignity.
====
22233
We'll see you at the Manor, fish.
====
22235
You've angered the Headman, Banu! You've crossed him for the last time!
====
22236
Please gather near the pyre. We're ready to start the funeral.
====
22237
What did I do? I have only ever served the Headman faithfully!
====
22238
That's not what Cosh said, Magistrate! The way we hear it …
====
22239
Hold your tongue. We appear to have company.
====
22240
Some people would try to find a little heat when the weather turns so chilly. But perhaps freezing to death is part of a strategy I'm just not familiar with.
====
22241
Emissary! Tall Papa be praised! These ruffians have knocked out my guards! They are here to ruin me!
====
22242
You're a lucky man, Banu. Keep a blade handy. We'll be back.
====
22243
Yes. Remember us, Magistrate. Cosh always pays his debts.
====
22244
Aww, the fires went out. Well that's going to make things difficult. Better find a way to get those things back on.
====
22245
Now that just looks cold out there. Bet it feels even worse.
====
22246
The trolls! Always forget about the trolls. How the Nords hooked up with those ferocious creatures is beyond me, but their always good for a few bites!
====
22247
Every victory elevates you in the eyes of the master, mortals. But how will you fare in the marsh? Can you handle the mud and the bugs and the creatures intent on eating you once they defeat you?
====
22248
Safa sends more pawns? Very well. Feel the bite of the true Serpent!
====
22249
Probably your toughest opponent in the marsh will be the Nereids. Feisty little darlings! They hate being here and will most definitely take out that hatred on you.
====
22250
Enough with the commentary. Let's get this battle started!
====
22251
What do you seek, little rat? Don't you fear the Serpent's sharp tooth?
====
22252
The foul mongrels from the Reach certainly know how to put up a fight. Their magic is strange, their ways are strange, but I love the amount of harm they can inflict when they put their minds to it.
====
22253
Another win, another step closer to a personal audience with my master. Now, through the gate! There's more fun waiting for you in the next arena.
====
22254
Who dares interrupt—? Damn you, Safa! Can I never be free of your fangs?
====
22255
We must shed Satakal's old skin, brothers and sisters. Only then can we know the true Serpent. Together we will make this leap of faith!
====
22256
Yes, yes. I see it now. The true Serpent has opened my eyes. Arise, my slave!
====
22257
The Serpent welcomes you into the fold, Mazaluhad. I trust you brought more recruits?
====
22258
As we agreed. Safa will be furious, but these disciples are yours to command.
====
22259
Cassipia! I mean, Exalted Viper! Let me see you, my love!
====
22260
Cassi … I'm sorry … my love ….
====
22262
You won't leave Sanctum Ophidia alive!
====
22263
I will not be contained! Do you understand me? Not by the Celestial Guardians. Not by you.
====
22265
The Lass, eh? Truly a hole in the fabric of my beloved Covenant. Come with me, I shall walk you out.
====
22266
I will take Addin, and we will gather guards from his garrison. Together, we will descend on the Lass and take this … traitor into custody.
====
22267
I would ask you make for this tavern. Stay with the traitor, and ensure they do not leave. Addin and I will not be far behind. And then all of this … unpleasantness can be brought to an end.
====
22268
Indeed. We will meet you there in force. Go well … and say nothing to the traitorous dogs that lair in that tavern.
====
22269
Hey there fish. We have Banu all trussed up and ready for his big day, down Below Decks. Follow me.
====
22270
This place holds nothing for you but death.
====
22271
Flee or be slain by the guardians of the honorable dead!
====
22272
I tire of this. You will never leave the inner sanctum alive!
====
22277
The Serpent wants to return the world to a more primitive state. Once I discovered that, I knew I had to oppose him.
====
22278
Let's finish this grim business. Then I'll have one less thing to worry about as I work to break the Serpent's hold.
====
22279
It seems the Game Master is slain, so entertainment must be temporarily suspended. 

Survivors may go, but are encouraged to stay. Those who leave will be rounded up later.
====
22280
By the Eight! I thought that was the end!
====
22283
It always smells like rotten mudcrabs around here.
====
22285
Your townships embalm the world like a foul crust.
====
22286
Nirn will begin anew when I escape this prison, escape Craglorn.
====
22287
You won't stop what's coming! No one will!
====
22288
Allow me to show you a vision of the inevitable.
====
22289
When I've ground the armies of Men and Mer to dust, this land will return to its rightful state—to all that you see.
====
22290
Under my guidance, the jungles will reclaim your shining cities.
====
22291
That Mantikora was a mortal construction—puny in the grand scheme.
====
22292
You escaped with your lives against the Mantikora. Why persist?
====
22293
Your end is imminent. The Stonebreaker will show you.
====
22295
I see troll blood has thinned in the modern era. You will die for this! I promise you!
====
22296
Present yourself, Regent Boward. The mantikora project is at an end.
====
22297
Regent Cassipia? What is the meaning of this?
====
22298
Watch your tone, regent! Your abomination is dead. Will you abandon the Serpent and join me?
====
22299
Abandon the Serpent? I would never do that!
====
22300
Very well, Boward. Join your abomination in Oblivion!
====
22301
Boward gave me no choice. My actions must remain secret. Come talk to me after you free the prisoners.
====
22302
Assume anyone from town is a rival gang.
====
22303
By the Three, I thought I was done for!
====
22304
They were going to toss us in that disgusting pool with that horrible beast! Thank you for rescuing us!
====
22305
This one is very happy not to be dead right now.
====
22306
That's the last time I accept an invitation from a mysterious robed figure. Thanks for setting us free!
====
22308
The trolls have proved useful indeed, Akkra. But are you sure this taskmaster of yours can keep them at heel?
====
22309
Zagrakh will not disappoint. Just be sure your master remembers his end of the bargain. When all this is over, these lands are ours again. As they should be.
====
22310
Wait. Did you hear that? Ready your spells. We may have some pests to deal with.
====
22311
Cassipia has betrayed us. Protect the progenitor, whatever the cost!
====
22312
Look how they blindly follow the Serpent's orders. His venomous lies have poisoned their minds.
====
22313
The scorpion matron's den should be nearby. Prepare yourself. The matron and her brood will be deadly opponents.
====
22314
Their forward march persists! Alert the others!
====
22315
Just where I'd expect to find you, Banu. A squalid rat hole, damp and decaying.
====
22316
Meet me near Dragonstar after you deal with the wamasu. Its den is close by.
====
22317
Captain Ann. I'm not surprised to find you here. You've been looking for a way to earn Banu's favor since you landed.
====
22318
I'm sure you're starting to wonder what's going on in here. You'll come to understand—provided you survive!
====
22319
And now for something a little different. Direct from the lands of the Dark Elves, allow me to present—the slavers of House Dres! Don't let them get their chains on you ….
====
22321
Let's shout "huzzah!" for the champions of House Dres! Such grace. Such agility. Think of the pain they're about to inflict! Magnificent!
====
22322
Well, you know what they say about House Dres? The only way to change a slaver's mind is to drive a sword through it! Ha! That's another victory for the newcomers.
====
22323
I desire the favor of no one, Captain. I grew tired of your incompetence. This dog was angling for Cosh. What do you think would have happened to me if Banu sat in the Headman's hall?
====
22324
No! Captain, Emissary! These are lies. I would never do what she says!
====
22325
I've heard enough lies for a lifetime! I have seen the proof of your treachery. Be silent, or your fate is certain.
====
22326
Indeed, what is to be the Magistrate's fate? He's proven himself a disloyal, traitorous, conniving dog. Dogs that bite their masters must be put down.
====
22327
This is a good spot… defensible, quiet, and disposable.
====
22328
Soon we'll have a foothold in Stormhaven ….
====
22329
Hold, there. Banu must be punished, it's clear. But he deserves his chance before the Headman. He should be led to the stockades, mocked and laughed at by children. Like the disgrace he is.
====
22330
When I have my own ship, I'm setting my sails for Skyrim.
====
22331
I check barrels a lot, just in case … but I'm just waiting for a good fight.
====
22332
You're not likely to find much justice in our hearts, Captain. What do you propose?
====
22333
I need some target practice. Things are too quiet.
====
22334
I say we put the question to the outsider, here. You are not of Abah's Landing. I put the decision in your hands.
====
22335
Watch the horizon … be vigilant.
====
22336
Slay the progenitor and its handlers, then check on the prisoners. If any remain alive, release them.
====
22337
At least mudcrabs can't climb walls ….
====
22338
Shut up or I will shut you up!
====
22339
The Serpent will reclaim this land! Render mortal cities to dust! Devour your glittering towers in primeval growth!
====
22340
To Oblivion with the lot of you, and your damned Serpent.
====
22341
So this was the source of all of Craglorn's troubles. We should guard it carefully. Who knows what it would take to let the Serpent slip free from here, again.
====
22343
The Serpent's Stone. I never thought I'd live to see it. It's huge.
====
22345
It's a marvel of Nedic sorcery. Imagine—the literal essence of all our troubles in Craglorn trapped in one place. A miracle stone.
====
22346
Turuk's stones are an equal miracle. Admittedly not Nedic.
====
22348
How puzzling! What could those strange tiles be used for? I guess you better figure it out quickly—if you don't want to die, of course!
====
22349
Seriously. Examine the tiles. Figure out how they work. You don't have a lot of time, and I don't want you to say I didn't warn you.
====
22350
And … time's up! Now the fun begins!
====
22351
And now, direct from Craglorn's distant past, allow me to introduce … the Anka-Ra! They might be sandy, but that doesn't mean they won't stab you in the face!
====
22353
I've never seen a finer example of chthonic architecture.
====
22355
It's a miracle of nedic sorcery. A prison of infinite space and density.
====
22356
Well, that wasn't what I expected. Perhaps I've underestimated you, after all. I look forward to seeing what you do next.
====
22357
Do you like the lute? I play. A little. Cassi says I'm good, but I think she's just being nice.
====
22358
Ilthag Ironblood! Last chance! Will you please stop training those nasty trolls?
====
22360
I have to send word to Cassi. I'll meet you at the Valley of Scars!
====
22361
Keep your weapons sheathed. I won't hurt you.
====
22362
When the land was young, it fed on you. Those primordial days will return. And I will end your civilization.
====
22363
What a view! It's so beautiful.
====
22364
How do you do it? All this running around and fighting? I'm exhausted!
====
22366
You're nice. I know, because I'm a remarkable judge of character.
====
22367
Well, that's done! There's just one more thing to take care of—Exarch Braadoth. His throne room is deep inside the mountain, behind the ostentatious door to the north.
====
22369
What a view! It's so beautiful.
====
22370
Gaze upon my most magnificent creation and prove to me the power of your soul. Destroy my Gravelord—if you can.
====
22371
Now that you're here, let's go take care of the runescriber and the armorer.
====
22372
Please, enjoy my collection. The fallen kings are among my most prized possessions.
====
22373
Yes, your soul is powerful indeed! Don't worry about my creation. I can rebuild him.
====
22374
The arrogant kings prove once again that they are not as mighty as they claim. Perhaps I will let you lead my army in their stead.
====
22375
That troll… this is terrible.
====
22377
How considerate, delivering your soul into my waiting hands. Join me in the depths and I will teach you to embrace death.
====
22378
The foolish Watchers pledged to make sure I never awoke. Now, even they serve me.
====
22379
A brilliant display of savagery and raw power. You will make an excellent commander for my legions.
====
22380
Come closer. Prove the strength of your glorious soul. Reach me, and I will free you from the shackles of your mortal flesh and grant you a superior form.
====
22381
Ah, I forgot to mention. The Nedes warded this door, using their curious brand of soul magic. Allow me to provide the souls you need to proceed.
====
22382
Ah, more guests? Welcome. The others have already started their meal.
====
22383
Foolish mortals! You never learn. To one such as I, death is never the end—it is only the beginning! You have achieved nothing. I will return.
====
22384
As glorious as I expected. Any other soul would be in tatters after all you endured. Yet see how it shines with such brilliant incandescence. I must have it!
====
22385
You do not stand alone, heroes! By the light of the Divines, I will not suffer your kind to live, foul lich!
====
22386
Ilthag Ironblood! Will you please stop training those nasty trolls?
====
22387
Get it? It's a Wood Elf joke!
====
22388
Not this again, whelp! Away with you!
====
22389
Oh, well. I tried. The better plan it is.
====
22390
Now the real challenge begins, my honored contestants. My champion has been silenced so that I may congratulate you personally for making it this far. From this point on, you will be pushed to your limits.
====
22391
You compete to earn the honor of becoming my champions! The next challenges will test you in ways you have never imagined.
====
22392
Prove your worth. Continue to impress me. Then, perhaps, I shall allow you to silence that fool of a champion who loves the sound of his own voice—permanently!
====
22393
I'd be insulted, but I do love the sound of my own voice. Before you can face me, however, more arenas await you. These tiny Wood Elves, for example. They formed the nicest partnership with … what are those things called? Ah, yes. Werewolves!
====
22394
I don't understand. How can you keep on winning? Why don't you just die? I—argh! Just step through the damn portal!
====
22395
I'm here! Do you see, just outside? The fell beast I told you about. Let me restore these wards before it notices what we're doing.
====
22396
You will die here, you peasants—do you hear me?
====
22397
There's a door around the corner, to the left. That should take us to the Sanctum of Farsight.
====
22399
Follow the river to the right. It flows directly past the entrance to the Sanctum.
====
22400
Hold a moment, my lady. Let me assist you.
====
22401
You lot must truly want to meet me. Be careful what you wish for.
====
22403
Light the fires on the six pedestals. The flames will not burn long, so be quick!
====
22404
Well done! With the farsight ritual complete, I can now locate the source of the magical disturbance.
====
22405
Meet me at the top of the rise. We must find a way to reach this would-be Celestial before she transforms.
====
22406
Dear Kelmen is here to stop us, Little Leaf, not to perform tricks for your amusement. He fears the power I'll wield as the Exalted Viper.
====
22407
This is madness, Cassipia. What are you thinking? No mortal can contain the power of a constellation!
====
22408
You never had any ambition, Kelmen. No vision. When I become the Serpent's equal, with the power of a celestial at my command, I can make this world a better place.
====
22409
By destroying Belkarth? How does that make the world a better place? Little Leaf, surely you don't support Cassipia's mad dream.
====
22410
And so your journey takes you into the depths of my master's domain. Her most-beloved worshipers reside here, including her favorite champions. Those who would gladly sacrifice themselves to become something … more.
====
22411
And when I say sacrifice, I mean that in the literal sense. It's amazing what powers one can acquire when you give yourself to a Daedric Prince.
====
22412
Just wait. You'll soon see what I'm talking about. It'll be glorious! I promise!
====
22413
Without further ado, here come the Daedra! Powerful in their own right and quite eager to give themselves to our master. You might want to stop that from happening. Yes?
====
22414
By all the realms of Oblivion, what does it take to kill you? Oh, just step through the gate and go to the next arena already.
====
22415
My eyes are finally clear. My sword will claim the Serpent's neck.
====
22416
The Serpent belongs in the natural order. The three of us will contain him, not end him.
====
22417
Then we should return him to his Apex Stone. And seal it properly. Thrice—if we have to.
====
22418
To the Serpent's Stone, then. Fall in behind me. The snake will learn his lesson.
====
22419
My mind is free of the Serpent's thrall. My sword hungers for his neck.
====
22420
The Serpent has been confined to his Stone. Now, come. There is still the Mage to free from his influence.
====
22421
That is hearty work—for a Thief. Fall in behind me. I will lead us to glory.
====
22423
I'm finally free. My mind is my own, again.
====
22425
The snake—where is he? I'd like to fill him with holes. And I have just the spell to do it.
====
22426
Locked within his Apex Stone. All that's left is to free the Warrior from the Serpent's thrall.
====
22428
The natural order must be restored. Come.
====
22429
Finally. My mind is my own.
====
22432
I forget how quaint you are, Warrior. I have a fiery gift for the snake. Where is he?
====
22433
He remains out in the world, wreaking havoc in this region.
====
22434
What do you propose we do?
====
22436
The natural order must be restored. We contain the Serpent, not end him.
====
22437
Then we should return him to his Apex Stone.
====
22438
Agreed. Let us convene at the Stone.
====
22440
My thoughts are my own again.
====
22442
The Warrior—how quaint. Where is the snake? I owe him a fiery spell for this.
====
22443
Defeated—locked away in his Apex Stone, but his attention will turn elsewhere. We should depart.
====
22444
The Serpent no longer clouds my mind. Eyes clear, my sword will claim his neck.
====
22445
The Serpent has been confined to his Apex Stone, and the natural order is restored. But his attention will turn elsewhere. We should depart.
====
22446
Surprisingly efficient. For a Thief and a Mage. Fall in line behind me. I will take charge from here.
====
22451
That's enough, you old drunk. Belkarth represents what's wrong with the current age. Once I destroy it, I can finally begin creating a new and better world.
====
22453
That rising mist looks dangerous to me. You probably shouldn't let it touch you. Oh, what am I saying? Of course you should! I want to see what the mist does.
====
22455
Kill them! They are not to reach the inner Sanctum!
====
22456
Burn them, Ozara! Burn them to ash!
====
22457
No, Cassipia. I won't let you do this!
====
22458
Where was this courage when (faction) needed you? Accept my mercy. Run away.
====
22459
Not Cassipia, dear Kelmen. I am the Exalted Viper!
====
22460
Activate the triggers to summon the bridge.
====
22461
Stay alert! We aren't finished yet!
====
22462
There! The first ward is sealed once more. Stay alert! The other three summoning circles are still active!
====
22463
So far, so good, but we aren't done yet. More of these creatures could appear at any moment. Just keep them away from me awhile longer.
====
22464
One ward remains and then the prisons will be sealed again! Do not falter!
====
22465
Well done! With the wards restored, those creatures should trouble us no more. Take a moment to … wait! It's aware of our presence. The fell beast approaches!
====
22466
Remarkable! We actually did it. The wards have been restored and our mistake has been corrected. Now I need to leave this place. Find me outside and we shall speak of what transpired here.
====
22467
Keep these creatures away from me while I restore the ancient wards!
====
22469
Glorious Serpent! Accept this sacred blood! The blood of your Courtlings!
====
22470
By the fruit borne from our sacrifice ….
====
22471
The mantikora will serve as your grand vessel!
====
22472
You have come far—only to die on my sword.
====
22473
That Stone has held me for too long. I will never go back!
====
22474
No one—nothing—will stop me!
====
22475
No! The mortals must perish!
====
22478
Your strength knows no bounds. Rarely have I seen a group that works so well together. The last time must have been, oh, those poor Mages Guild members I found in the Dwemer ruins years ago.
====
22479
How sad that they would fall to the traps the Dwemer left behind. Now they are merely thralls who fight alongside the machinations that they once researched.
====
22480
Let my old toys face off against what may be my newest champions. Show me your true strength!
====
22481
There's no way this group will get past your defenders, master. But please, let them try. I love a good slaughter!
====
22482
Hiath, these champions appear to be up for the challenge of facing you. Maybe your time has finally come to an end. But there is still another arena to survive before you go up against my champion.
====
22483
You must think you're really something. Arena after arena, you emerge victorious. But you are nothing. Nothing but lowly insects waiting to be stepped on.
====
22484
I selected the next combatants personally. Even in death, they crave the blood of their enemies. I confess, at this point I almost hope you win—so I can have the pleasure of tearing you limb from limb!
====
22485
I'll even give you a hint. There's more to this arena than what you see before you. You would do well to remember that.
====
22486
Now, see if you can survive this, little insects! Hahaha!
====
22487
You have done it. You have proven your worth and earned this precious gift. The chance to enter my final arena and face my finest champion.
====
22488
I'm coming for you, Gilraen!
====
22489
Fingaenion? How in Oblivion did he get here—damn it!
====
22490
And so the final challenge begins. Those who would represent me as champion now stand in this arena, deep within my realm. Only those who remain standing will receive my highest honor.
====
22491
You know Hiath, so his presence here should come as no surprise. Defeat him and become my new chosen. Lose, and you will be lost and forgotten in the depths of my realm.
====
22492
Oh, this is going to be so much fun.
====
22493
I've been waiting for this moment. You think you're good? You'll never be as good as me. Come now. Don't hold back! It's no fun if you don't try.
====
22494
Stones and steel protect me!
====
22495
It cannot defeat Agganor! The Stones will not allow it!
====
22496
Gilraen! Stay away! It's a trap!
====
22498
Kelmen, can you still do that trick with the dead bugs? That was my favorite!
====
22499
Gilraen! You look—are you all right?
====
22500
Never mind that. How about you try not getting yourself killed? The Valkyn and his pet Titan—we're going to slay them before they do the same to us.
====
22502
The Daedroth are fighting over your friends' souls. If we're lucky, they'll keep it up.
====
22503
You don't even sound like that bothers you! We have to help them.
====
22504
Use this portal to return to the Observatory in Belkarth. I will meet you there.
====
22505
Let's even the odds a little, shall we?
====
22506
That's it! Make me fight for it! You haven't even begun to see what I'm capable of.
====
22507
You will not defeat me! No one has ever defeated me!
====
22508
You beat me? How could this happen?
====
22509
I don't want to hurt you, but if you insist on trying to stop my sweet-berry, you're going to know pain.
====
22511
I am the Exalted Viper! I shall not be denied my place in the sky!
====
22513
We must return to Belkarth.
====
22515
What now? We can't get past that thing.
====
22516
And so that which could not be broken finally shatters. You shall be my newest champions, for you have earned that right.
====
22517
Step into the light that shines at the base of my statue so that I can present you with your rewards.
====
22518
I have had to suffer with that fool of a champion for so long, I despaired ever being able to replace him. But you honor me with your skills and shall ascend to become so much more.
====
22519
Seems Fingaenion's new friends aren't as meek as you lot. And you call yourselves "Undaunted."
====
22520
Rise, my champions. Rise and represent me, here and in every realm in existence! In return, I grant you access to my vault. Make use of these items well, warriors. Go out and spread the word of Boethiah!
====
22521
You dare break our agreement, whelp? Your betrayal will not go unpunished!
====
22522
I have trained newborn cubs that hit harder than that!
====
22523
You seek to put an end to Kulth? Kulth does not think that will work out well for you.
====
22524
You won't stop our army! You can't!
====
22525
It seeks to test my weapons? My armor? The audacity!
====
22526
Too late, little goats, too late. The prepared trolls have already been sent to the Exarch.
====
22527
I am the Exalted Viper! I shall not be denied my place in the sky!
====
22528
Regent Cassipia! You must not continue upon this dangerous path.
====
22529
No! You don't understand! Leave us alone and everything will be fine.
====
22530
I won't let you hurt my Cassi!
====
22531
Come back to me, Little Leaf.
====
22532
I only sought … to make things … better ….
====
22533
Pause a moment, champion. I bring word from the great warrior.
====
22534
Take up my blade, Titus Valerius. You have earned it. Let its might flow through you and remind you who and what you are—a warrior true!
====
22535
Kulth eats Wood Elves! Well, that's what I heard. We have to stop him from inscribing trolls with nirncrux.
====
22536
This nirncrux armor is tricky stuff. Without the armorer, the Iron Orcs won't be able to dress up their troll army.
====
22537
Don't let them interrupt the process!
====
22538
Moloch's eye! The armor is nearly complete. Kill these fools for interrupting.
====
22540
Be careful! The Gate's been open for some time. The forest is probably crawling with Daedra!
====
22541
There you are! The gate is just up ahead. Those three in front of it look … formidable.
====
22542
Quiet, you! It's been a bad day!
====
22543
Confound it. Where could that Bosmeri woman have gone off to?
====
22544
I feel stronger. My memories return! Celestial Warrior, hear me! I have done all you have demanded. I have served faithfully. Now, please, send me home.
====
22545
My comrades! My friends. Never have I fought beside more noble heroes. This may be farewell, but I will not forget you. Fight on, and never let your values falter. With you, I know the future is in capable hands.
====
22546
Larisa … beloved. My part in this war is over. I'm coming home.
====
22547
You are my champion, Titus, in whom I am well pleased. Hold tightly to the blade. It will travel with you and serve you well in your own time.
====
22548
Do not fear. The story of Titus Valerius recounts one of the greatest warriors to ever walk the surface of Tamriel. His achievements echo even into the future. Perhaps the same will be true of you.
====
22549
You're here! Let's go. We have to destroy the Sigil Stone in order to close the Oblivion Gate for good. Gilraen says the <<1>> guards it.
====
22550
You forced my hand! We're going to smash you, and then the Sigil Stone.
====
22551
I'll distract him. Fingaenion, you stay here!
====
22552
When you're ready, meet me at the blacksmithing station.
====
22553
Be careful! The Gate's been open for some time. The forest is probably crawling with Daedra!
====
22554
Gilraen, don't you dare die on me now! Be careful!
====
22555
You did it, the bridge is assembling!
====
22556
You don't have to come down here for me to hurt you.
====
22558
Tear his heart out! I'll tend to my husband.
====
22559
You beat the Valkyn? Remind me never to anger you.
====
22560
Is that the Stone up ahead?
====
22562
Can't believe this is over. I'm glad you're safe.
====
22563
I don't know if any of us are safe. What happened today—this might not be over at all.
====
22564
I know so. I know it in my heart.
====
22565
Ever the optimist. I'm glad you're here, Fin.
====
22566
I never expected to be back. Oblivion had become home.
====
22567
We can go anywhere you want. Just say the word.
====
22568
We were involved in the death of a Valkyn. This ordeal may not be over, Fin.
====
22569
Try to put it out of your mind. We won't be near any Oblivion Gates for a while.
====
22570
Fingaenion? Dammit—hold on!
====
22571
What is that, up in the sky? It's like no fowl I've ever seen.
====
22572
So Gilraen has brought champions to fight for her. This will not go unanswered!
====
22573
Do you have a deathwish, mortal wretch? You've been complacent for so long—why seek open war now?
====
22574
I'm leaving. The deal was my husband and the others would be spared. You violated the Pact, and before the day is done, I will see you dead.
====
22575
A Daedra doesn't know the meaning of that word, my dear. This will be unpleasant.
====
22578
That settles it! On your feet, Brittgerd. It is time to fight!
====
22579
Sit down, Hogondar! You need a breather!
====
22580
I have been breathing plenty! I am ready to fight!
====
22581
You should wait a minute. It is not time.
====
22582
What in the nine holds are you talking about? The Daedra are coming!
====
22583
Bah! To Sovngarde with you!
====
22584
Me? How about to Sovngarde with you!
====
22587
<A long, frustrated yell.>
====
22591
To me, champion. We must speak.
====
22593
Spill your guts for me, fiend!
====
22594
Oh no. Where in Oblivion are we?
====
22596
Shut it. This is Whisper Grove. We're free.
====
22598
This is it. That's the Stone we want. Destroy it, and Oblivion will let us home.
====
22599
This was the worst day of my life. I'm leaving.
====
22600
Enough with the Undaunted. I have been thoroughly daunted.
====
22601
Well. Monynen and I will be here, having all the fun.
====
22602
Who knows no fear … of beast or blade?
====
22604
Who knows no fear … of Daedric planes?
====
22606
Who knows no fear … of death? Of age?
====
22608
Undaunted! Undaunted! We are Undaunted!
====
22610
This is the end of the line. Valkyn Skoria wants you dead.
====
22612
It has the Lord's favor. Do you see what it wears on its belt? If it truly wants to impress us, it should not cheat.
====
22613
They opened the Gate? Are mortals naturally daft?
====
22614
You would not say that of the one who challenges us. It learned our ways.
====
22615
Ah! I have no woman and no friends, but I have the Undaunted song.
====
22616
We have to keep moving. What're you looking at?
====
22617
What do you think? It's been months! Are you all right?
====
22618
I'm fine. I got used to it.
====
22619
Got used to what? What did you do? How'd you survive?
====
22624
Undaunted! Undaunted! We are Undaunted!
====
22625
Well. I will be here, having all the fun.
====
22627
This is no place to cook, I'll be over at the Tavern.
====
22628
Sobabe is done with this! Done with the Undaunted.
====
22629
The things I was willing to do to get out of torture—never again.
====
22630
I wasn't meant for this life.
====
22631
Enough with the Undaunted. I have been thoroughly daunted …
====
22632
Zantan is too old for this.
====
22633
Someone come find me when you need something cut. I'll see you idiots when I see you.
====
22634
I'm going to get a drink. A short vacation from getting stabbed sounds nice.
====
22635
I'm not quitting, but I am going home. Knock on my door in a week.
====
22636
I'll meet you over at the woodworking station.
====
22637
I'll meet you over at the clothing station.
====
22638
Damn it! I told him this would happen!
====
22639
You won't end the order. Vigilance eternal!
====
22640
When you're ready, find me by the cooking fire.
====
22641
You can find me at the enchanting station.
====
22642
When you're ready, meet me at the alchemy station.
====
22643
Kill the intruder! Protect the totem!
====
22644
I will crush you for that insolence.
====
22646
You have doomed yourselves. You have no idea what you've done.
====
22647
You don't know what you've done!
====
22649
Do you wish for death? That shield was protecting this platform!
====
22650
All right. Here it is. The moment of truth! Here, dugzog! That's a good durzog ….
====
22651
Now sit! Sit, I said! Oh dear ….
====
22652
No! Get away from me! Aaaaugh!
====
22654
You—have you been to the Temple District? Perhaps you've seen my brother?
====
22655
Stay back! It's an ambush!
====
22656
Frozen egg. So crunchy. So delicious. Now let's perform the ritual.
====
22657
Let's see. We put the totem and the ancient wing bone in the pot. Then we add the potion.
====
22658
Stand back now. Here comes the good part.
====
22659
Perfect! Just like the book described! I believe the curse has been reversed.
====
22661
You have a warrior's heart—unlike the others. But you won't stop my attack.
====
22662
You match the ferocity of my children. Intriguing.
====
22664
There is a grand temple ahead.
====
22666
You can slaughter my children, but they will rise again, and strike at those who exiled me.
====
22667
I can see a battle ground up ahead, through the water—multitudes of warriors. End them!
====
22669
Dark-Eyes … silenced? I knew there would be sacrifices, but—perhaps I underestimated you.
====
22670
I refuse to live in exile any longer. My fight is with others, but I will oblige you.
====
22671
I have brought a champion to judge you, murderer.
====
22672
I would tell you the same. You've slain my nest.
====
22673
More surface dwellers? Your journey ends here!
====
22676
You will perish! The surface will perish!
====
22677
I will enjoy digesting you!
====
22678
We've conquered the Hist Tree. It's no longer a threat. We need only finish it off by setting fire to it's roots,
====
22679
Your village for mine, exile. My sisters received no mercy.
====
22680
I've no desire to watch. I will meet you below once you've made up your mind.
====
22681
I have to say, my prospects have greatly improved since I started worshiping Trinimac.
====
22682
Exactly. No wonder Orc males are always so angry. But enough bitterness. Now is the time for celebration! Harfza and I can finally be together!
====
22683
Same here. Why should only the chiefs have wives? What a ridiculous tradition!
====
22684
What? Harfza's mine, you ugly horker! Touch her and I'll rip your throat out.
====
22685
My hunters brought in an entire herd this morning!
====
22686
We should have enough for the feast then, depending on how hungry the king is.
====
22687
Your hunt-daughter! She told my Kassgra she could marry whoever she wanted, tradition be damned!
====
22688
Isn't that what the king wants? Toss out the old and in with the new?
====
22689
Captain Skorgat … they dragged him inside! You have to go after him!
====
22690
Can you imagine the chaos? Sometimes I don't know what the king is thinking!
====
22692
You don't know the trouble you're causing me by coming here.
====
22693
I guess I'm a fool for trying to save your life!
====
22694
I had it handled. Your Undaunted are going to die, here!
====
22695
What was your plan? Come here to live like some kind of extraplanar tramp? For how long?
====
22696
I gave my life so Whisper Grove could live!
====
22697
Right. The village comes before family, doesn't it?
====
22698
I can't believe we're having this conversation right now.
====
22699
I will not abide such insolence! I will bury you here!
====
22701
I don't think this is the right way.
====
22702
I'm not leaving until Ice-Heart is dead. Come find me when you finish whatever it is you're doing.
====
22703
Glad to see these soldiers alive and well. I hate losing perfectly good troops to the Winterborn.
====
22704
So this is where the little alchemist has been hiding.
====
22705
So another member for our group? Well, the more the merrier, I always say!
====
22706
He's right. We need to deal with this.
====
22707
One more problem solved! Now let's go take care of Ice-Heart!
====
22708
If you have any questions before we go in there, now's the time.
====
22709
Ice-Heart and the supplies are still in there. We can't leave yet.
====
22711
No! There's no one left! You can't leave me alone. Who will I talk to?
====
22713
The Gravelight Sentry is all that remains between us and the Warden.
====
22714
In my experience, flesh atronachs are tools of the dim-witted. Get moving. The way out is ahead, past the last cell block.
====
22715
No! I will not suffer this!
====
22716
So the king of the pig children has come to die. Your soldiers failed, Kurog. And so will you.
====
22717
I love it when my enemies mock me. Helps me work up a good rage.
====
22718
Hm. This room is very warm.
====
22719
These pipes are producing a lot of heat, but this isn't the source. Keep looking.
====
22720
Don't let Chief Bazrag frighten you, Solgra. Beneath that armor, he's as soft as an Orc cub's play-sword. Just ask his hunt-wife!
====
22721
Oh! Well, I am not afraid, Grand Forge-Mother. I just wish Bazrag would not hinder us at every turn.
====
22722
Hoarker's whiskers. Is this some sort of village in the canyon?
====
22723
It appears that I have a guest, Solgra. And I know you need to get back to the temple. We'll talk some more later.
====
22724
Yes, of course, Grand Forge-Mother. Thank you for your time. I shall seek your counsel more often and will visit again soon.
====
22725
The glacier has sealed off this ruin for hundreds of years. How have these Orcs survived down here? Let's check their homes for a heat source.
====
22726
They must have built these homes around these devices in order to keep warm.
====
22727
Ow! This is really hot. The metal seems to be warping. Something had made these to heat up beyond what they were meant to.
====
22728
Accursed Dwemer and their arcane locks!
====
22729
The controls must be in there. Let's get going!
====
22730
How do you like that, you cold bastard?
====
22731
Ice-Heart's blade is mine! Now maybe the clans will finally accept my rule.
====
22732
Excellent! This should allow me to control the Dwarven constructs.
====
22733
To arms, my clan mates! Let's show this mad Elf what we think of his Dwarven army!
====
22734
Don't be alarmed! I bring a gift! These constructs can work your quarry and build the great city of Orsinium.
====
22735
Praise you! I was about to just dive in the water. Better to freeze than get picked apart by these things! But now I'm free! Haha!
====
22736
This one knew someone would come! Thank you! I'll go look for the captain!
====
22737
It was just a feint, of course … the cowering. I was about to take them. Thank you all the same though. I think I'll be leaving now.
====
22738
Z'en's price! I knew if I returned that pearl, I'd be rewarded. Guess it really does pay to be honest! Thanks, friend!
====
22739
We must be close. Feel how warm it is. The heat source must be through that door!
====
22740
Hey! If you're going to be a hero, I need your help too.
====
22741
I'll meet you back on shore. Good luck!
====
22742
Ready yourselves! Three … two … one ….
====
22744
I meant no offense, Chief Bazrag. I only seek to spread Trinimac's good words.
====
22745
We didn't come for a sermon, priestess. I'm just here to see Kurog.
====
22746
Again with these Trinimac lies! Let me show you what Malacath thinks of your stupid words!
====
22747
Your anger is uncalled for, clan chiefs. Please excuse us, Solgra. I see our champion has returned.
====
22748
I'm sorry Priestess Solgra, but perhaps it's better if you take your leave.
====
22749
Very well Grand Forge-mother. Chief Bazrag, may you remember Trinimac's blood coursing in your veins.
====
22750
You? They pulled you into their madness? How … disappointing.
====
22751
Now where's Kurog? Out killing the Ice-Heart? Ha! More likely to get himself killed!
====
22752
Who's this? Yet another outsider favored by Kurog?
====
22753
No, this is a true ally, the only one I trusted to fight with me and kill the Ice-Heart.
====
22754
As always, more a friend to outsiders than to your own people.  If the Ice Heart's dead though, we can return to our strongholds.
====
22755
Wait. What are you saying? Now's the time to unite! I need your clans here to finish rebuilding Orsinium.
====
22756
So you can pile more glory on yourself and this elf-loving god, Trinimac, I don't think so.
====
22757
Chief Bazrag, fellow chieftains, please, you mustn't walk away. Think of the future of our people—
====
22758
You sound like that priestess, Kurog. Grow some nethers!
====
22761
I'll return momentarily. I'm going to go check the food tent for spies, or fish …or something.
====
22762
Who's next? Here I bring you victory over the Reachmen, and you spit at my feet?
====
22763
You wade in spit, Kurog. Letting the "priestess" spread her foul religion, you'd make the children of Malacath soft. I want no part of it.
====
22764
That tasted …funny. Oh, I don't feel so good.
====
22766
I'm ready for my treatment
====
22768
Good. I will be back for more.
====
22769
Lothangar! Please! You got what you wanted. Let's just leave now.
====
22770
Damn it, Avreg. You don't get it! I want to be an Orcish hero. An Orcish hero wouldn't leave! Not now!
====
22771
You call yourself a hero? While someone else does all the work? Bah! I can't even talk to you any more!
====
22772
About time you returned. Let's go, we must keep this camp in tip-top shape.
====
22773
Where are you going? Did you see something? I'll wait here for your return, alert me if anything is wrong.
====
22774
Where are my guards?! What is going on! I demand an answer.
====
22775
Wait! There's too many guards! Imposters! KIll the imposters!
====
22776
I have just as much a right to undergo the trials as any outsider!
====
22777
Child, you know this is not our way. You are a royal hunt-wife. Remember your duties.
====
22778
Child, you know this is not our way. You must marry again for the security of the clan.
====
22780
This isn't finished, you hear me?
====
22781
Hail, hero! I bring word from Bazrag.
====
22782
From which vile tree did you fall, seedling? Did they send you to finish me?
====
22783
You fight fiercely, egg child. I would be proud to call you one of mine. But I will end you.
====
22784
Why do you enter my temple, Argonian?
====
22785
My fight is with the Hist that made you—but you will perish just the same if you don't cease your attack.
====
22786
Your little water sprite awaits you beneath my roots, killer.
====
22787
Chief Bazrag, won't you see reason? The Auric Union wants all of the Orsimer to see their beautiful future.
====
22788
You're all insane! Mauloch sees with the perfect vision of rage!
====
22789
Mauloch is a lie, as false god. Come back to your true father. I know… I just need to help you see.
====
22790
What are you doing? Stay away from me.
====
22792
You! Yes, you—champion.

Come speak with me for your reward.
====
22793
<<1>>! What are you doing here?
====
22794
What does it look like, you dolt? I qualified same as you.
====
22795
A disguise? You disgust me, Ushruka. And what of the outsider? Is he your second?
====
22796
Silence. I will do this our way, like every Chieftain before me. I will kill you and take my rightful place.
====
22797
So be it. You've dug your own grave.
====
22798
I have no quarrel with you, outsider. But this is the Chieftain's sacred ground. Step inside, and I must kill you to prove my place.
====
22799
You have been a great help, outsider. But you cannot follow me here. Only chieftains may walk these grounds, and my wrath shall befall any trespassers.
====
22800
You have violated our traditions far enough. Your death will not be swift!
====
22801
You believe me weak? Your head will be the first warning to any who dare oppose me.
====
22802
I must go prepare for battle.
====
22803
Shatul, I present your new chief!
====
22804
What is the Honor Guard checking on in that tent? Why does he keep going in there? He looks on edge.
====
22805
Him? He keeps a bottle of whiskey in there. I don't think he can get through a shift without it.
====
22806
Drunk. We should see if the shaman has anything fun we can drug him with. Laxatives? Guar disguise?
====
22807
Has someone looked at what we need to fix the overlook?
====
22808
Let me check, sir. ….Mmmm, no, no one has checked in with us for supplies.
====
22809
Follow up on that. That platform is an accident waiting to happen.
====
22811
Come over here and kill me!
====
22813
This one needs help! Please!
====
22814
Damn it! They won't let me be!
====
22815
Please! I don't want to be ogre-food!
====
22817
Xel-Gah! No! You murder your own kind with impunity. You are truly a child of my brothers and sisters.
====
22818
You are a warrior, indeed, to silence Xol. But you will not stop us.
====
22819
You must have come from a worthy egg to silence Xol. But you will not stop us.
====
22820
Is … is anyone there? There are no voices left. No windows to the world.
====
22824
Heading back to the Fighters Guild.
====
22825
Heading back to the Mages Guild.
====
22827
What do you think you're doing? Guards!
====
22828
The intruders are coming, Lord Warden.
====
22829
You've allowed them far enough. Fail here, and I'll feed you to the Abomination!
====
22830
Did Lyranth think killing the Sculptor would disarm me? His creations live on!
====
22831
Let's see how you handle the Warden's traps. You'll have the pleasure of meeting him if you survive.
====
22832
Someone use the tower to check for reinforcements.
====
22833
Ugh. This tower is collapsed. Kept telling the grunts to get on repairing this.
====
22834
The Warden is your final obstacle. You'll find him ahead.
====
22835
My clan suffered it. And now, you will.
====
22836
Have you brought me these mortals as gifts, Lyranth? I'm flattered.
====
22837
Let's see if you're still blushing when we stick your head on a pike.
====
22838
Burn them. The Lord Warden ruled summary execution.
====
22839
Lord Bal frowns on battle amongst his servants, but Lyranth is cunning to have a mortal of your strength fight for her.
====
22840
You stifle growth, natural progress. I will see Nirn freed.
====
22841
I had a champion like you, once, who helped me rip the living essence out of her clan members. Daedric animus make great weapons and armor, you see. Dear Lyranth bears a grudge.
====
22842
Come! Meet Lyranth's clan for yourself! They fit quite comfortably!
====
22843
Fine, fine! Run, girl, before I change my mind!

Now, the guards will be back any second now! Don't think you can threaten me again!
====
22847
Then arise as Svari, Sage of the Companions of Fallowstone Hall!
====
22848
The Flesh Sculptor is your next target. Go! His laboratory is just up ahead.
====
22849
Impressive, for insects! All you've done is delay the inevitable!
====
22850
I'm badly injured. I need to go.
====
22851
You fools are beneath me. My shadows will contend with you. What did Lyranth promise you? Why aid that wretch? There are no spoils here but death. Her clan deserved their fate; their souls will serve me unendingly.
====
22853
Pitiful. Aid the Overfiend, my darling.
====
22858
Your corpses will join with the Abomination.
====
22860
Too late, fool. The Arena will run slick with blood!
====
22861
They must not reach the mother!
====
22862
I am Eboric Direfrost, of Falkreath.

In the record vaults of Windhelm, I discovered that I am the last living heir of Direfrost Keep, a vast castle that my family funded through generations of witch-hunting.
====
22863
I have reclaimed the keep and now I intend to make amends. Welcome to my banquet. May it be the first step in fostering a future of understanding.
====
22864
I imagine that this fire glowed brightly for decades. I'll bet it shined a cheery light on the throne room.
====
22865
I will make sure it burns brightly for many years to come.
====
22866
I cannot undo what's happened in the past. Would that I could, many acts of violence occured.
====
22867
But I can do my part to make sure it never happens again.
====
22868
The banquet hall lies at the top of these stairs. I have been cooking and cleaning for weeks now.
====
22869
I sure hope I've made enough food.
====
22870
Keep quiet. Keep stealthy. I'll find my way to where my father is. 

I hope to see you there.
====
22871
When I first arrived my forebears were frozen here. Their expressions of fear will haunt the rest of my days.
====
22872
I intend to start an age of understanding and compassion.
====
22873
Don't worry, Meva. I will see you safely away from this place.
====
22874
If Sellan's organizing a revolt, I'm in. The Red Rooks will pay for what they've done here.
====
22875
I'll find Sellan and join his resistance. But Foreman Blaise has got to die. He's the cruelest Red Rook in the mine.
====
22876
Sellan's got a good plan. I'll go help him.
====
22877
Foreman Blaise has got to die. We'll never break the rest of the Red Rooks while he's still in charge down here.
====
22878
I was on my way to tell Sellan I'd join him when the Red Rooks captured me. It's time to finish what I started.
====
22879
I'll go find Sellan immediately. But you need to do something for me. You need to kill Foreman Blaise. Kill him and we can take back what's ours.
====
22881
The D'ro-mathra stopped on the other side of this path. We could still hear the screams of the fallen warriors.
====
22883
Your fight is futile. Behold: even the strongest of the Undaunted bend knee to me.
====
22884
Excellent work. Surely the Dro-m'athra have little challenge left to offer.
====
22885
Come! Not much further now.
====
22886
We approach the final terrace.
====
22887
Inside we will find the hall of purification. And beyond that, the great shrine.
====
22888
This Shuhara did not forsee.
====
22889
Make your way ahead. This one will meet you in the Hall fo Purification. Somehow.
====
22890
We, um, we usually don't turn these all on at once.
====
22891
Be cautious. We are not alone in here.
====
22894
We've had our differences, but when have you ever known me to be wrong?
====
22895
My patience grows thin, Sister.
====
22896
Moons above, you've done it! The maw is shut!
====
22897
Put away your sword. This isn't the demon.
====
22898
Yes … yes, I suppose that's true. A few more moments, then.
====
22901
There, Temibi! Do you see? The Maw is shut!
====
22903
Now do you respect our history, Timibi? The powers we Khajiit must contend with?
====
22904
The Undaunted lost dozens of people here. There is no need to be smug.
====
22905
This one is not being smug. Merely hopefull that you have learned from the deaths here.
====
22906
I've learned even demons of the dark moon can be killed. That is lesson enough.
====
22907
The two Thrones belong to Molag Bal, now. Your verdict is death, like the mortals before you.
====
22908
The voice. I no longer hear its voice.
====
22909
Careful, priest. It looks like the space bitch is back for more.
====
22910
It is gone from this world. The scratching at the door is silent.
====
22912
I'm sorry I failed to prevent the Dro-m'athra's return, distant mother. Your rest should never have been disturbed.
====
22913
You did well, child, as have all my children down through my line unbroken. I free you from my damnation. Rest now.
====
22914
Rest well, mother of my mothers.
====
22916
The Empress should have been the first to set foot in the Palace.
====
22917
We make for the library, and from there, the Elder Scroll!
====
22918
I can't believe anyone surived that. You could hear the fight down the mountain.
====
22919
We grow them big in space!
====
22921
This one does not care what you think is dangerous. The maw must be shut!
====
22922
You want to climb up that mountian again, be Temibi's guest! I'm sure the Dro-m'athra will roll out the carpet for you.
====
22923
There will be more deaths if the Maw is not shut. I will go alone if I have to.
====
22924
Fine. Whatever. Have fun with that.
====
22928
This is where I left it. Give me a moment. You'll see.
====
22932
You underestimate me, wretch!
====
22933
I had hoped the Scroll was wrong about Clivia. Go! Find the Empress Regent!
====
22935
They were annoying enough when they went up the mountain. It sounds like the Dro-m'athra haven't improved them.
====
22936
The mountain is mine. These soldiers are mine. You will die.
====
22937
Beyond this door is the Maw. The fight will be difficult. Prepare yourselves
====
22938
The Planemeld is as majestic as it is terrible. I guess it's mostly just terrible.
====
22939
Stay calm! Everything you see is just your mind trying to make sense of merging realities!
====
22940
This won't end well for you, Your Majesty! Leave the Scroll! Stop this!
====
22941
Go! The time has come! You must face her, before she slays us all!
====
22942
General Velarius. I need you to spare me a regiment of your elite.
====
22943
Empress Regent. I arrived as soon as I could. How can the Imperial Legions serve your highness?
====
22944
My power grows with every layer stripped away.
====
22945
Now, face me at my full strength.
====
22946
It's your fault we're now mind-slaves to demons beyond the stars, you realize?
====
22948
I haven't figured that out yet. I just know, deep down. A priori.
====
22949
Do you feel any different?
====
22950
What? You mean asside from the infernal whispers of the dark moon urging me to kill and maim?
====
22954
Will you stop that! It's getting annoying.
====
22955
Oh, come on. Everyone else is doing it. Besides, it's fun.
====
22956
What are you, a child? The others are like that because their brains were destroyed by the gift of the dark moon. You have no such excuse.
====
22957
Wish it had destroyed your mind.
====
22958
You know, all in all, having your personality subsumed by an unknowable evil from beyond the stars isn't so bad.
====
22960
I know. I feel I understand it all now. Pain. Death. Suffering, The trancendent euphoria of peeling the skin from the weak. The siren call of oblivion.
====
22961
That's not what you were talking about, is it?
====
22962
I just really like having glowing eyes.
====
22963
This is just like the time you stole my date in Mournhold.
====
22964
Oh, this should be good. How is this anything like that?
====
22965
I didn't like that either.
====
22966
You didn't like that either.
====
22969
After her! The time has come! You must face her, before she slays us all!
====
22970
Head through the portal! You are destined to face Clivia Tharn.
====
22971
Do you fools still believe you're dealing with Clivia Tharn? She is as lost to you as the White-Gold Tower!
====
22972
Lord Bal, I have the Elder Scroll! The Planemeld Obverse begins!
====
22973
Waited as long as I could before opening this portal. The Scroll said I'd be skewered if—never mind.
====
22974
I'll take this. Follow me!
====
22975
General. I'm certain that you have plenty to do today. How can I help you?
====
22976
My officers report you requested Legion members directed to your personal service. May I ask why? Do you intend to feed them to the Daedra, as well?
====
22977
They are necessary. The Waterfront District must be defended.
====
22978
Empress Regent. These troop movements … they're nonsensical.
====
22979
I … of course, but for what purpose? Imperial City is crawling with Daedra!
====
22980
Just a single regiment. Have them report personally to me. I require the utmost secrecy about this. They will serve in your name.
====
22981
As you wish, Empress Regent.
====
22982
Mind your tone. I already apologized for the incident. I am no strategist, but your men did not die in vain.
====
22983
I won't grant this request.
====
22984
It's an order from your Empress, General.
====
22986
I know of the personal posting you made, General. Wasn't your daughter injured in a recent attack?
====
22987
Is that a threat? The healers say we can't risk moving her out of the City and those guards ….
====
22988
Are the only thing keeping the Daedra away from your mansion. But they're also a waste of military resources. I'd be happy to leave them be if you cooperate. Consider it, General.
====
22989
Empress, that District holds no strategic value. You'd be sending these men to die for nothing.
====
22990
Why do you continue to oppose me?
====
22991
Why do you insist on playing general? I must refuse this, Empress.
====
22992
Then the Elder Council will hear about the extra postings. Your questionable command decisions.
====
22993
Make your threats. My men are loyal to me. I will personally see to it the Legion is done with you. Go back to ruling your Empire, such as it is.
====
22996
It's not ready! Don't touch it!
====
22998
Even if you strike me down, Uzuruz will avenge me.
====
23000
So, how many outlaws did you bring in last month?
====
23001
Is everything a competition with you, Orc?
====
23002
Fifteen. And that's not counting that pair of twin horse thieves that got taken out by a tree branch.
====
23004
Amateur? What are you talking about? How many did you bag? Come on, tell me ….
====
23005
So why are you so unhappy?
====
23006
I would not say I'm unhappy.
====
23007
We have the best job in Tamriel, but you never smile.
====
23008
I don't have time for such trivialities, as long as injustice festers, like a plague on the land. As long as everywhere the weak are preyed upon, their last crumbs stolen from the mouths of their children, who—
====
23009
All right. Enough already. Now I'm depressed.
====
23010
It was a monster! It tore out Guillaume's throat and disappeared into the river. It was hideous!
====
23011
Hurry to the docks. Seyne won't last long by herself.
====
23012
Don't stop, now. Keep moving! More guards are on the way!
====
23013
Whoa, there! Are you all right?
====
23015
I hope you've still got some fight left in you. You're going to need it.
====
23016
All right. The good news is, we made it here in one piece and the Prophet looks unharmed.
====
23017
Now, the bad news. It's going to be up to you to keep him safe and get him back to Tamriel. I'm not going with you.
====
23018
There's a trick to opening the cell. The only way for a prisoner to leave is for another living soul to take their place. I need to swap places with the Prophet.
====
23019
Believe me, I wish there was. But … I don't see anyone else here with a beating heart, do you? If Molag Bal isn't stopped he'll destroy everyone and everything we've ever loved.
====
23021
There are magical locking devices on either side of the cage. You need to deactivate both of them so I can begin the transfer.
====
23022
Get the Prophet to safety. I'll find my own way back, if I can.
====
23023
Let's get out of here, my friend.
====
23024
Come get some more, you skeeving horkers!
====
23025
Keep your weapon ready and stay sharp. This place is full of surprises.
====
23026
Greetings, Vestige. Like you, I am a prisoner in this place.
====
23027
You must rescue me. And I, in turn, must rescue you.
====
23029
If you're looking for trouble, you've found it.
====
23030
All right. The good news is, we made it here in one piece and the Prophet looks unharmed.
====
23031
Now, the bad news. It's going to be up to you to keep him safe and get him back to Tamriel. I'm not going with you.
====
23032
I am the face of pain! The souls of the damned are my weapons! You will know eons of suffering!
====
23033
Dead. Must have been the runt of the litter.
====
23034
These things fight worse than they smell!
====
23035
Keep moving! There are more Daedra on the way!
====
23037
Well played, friend! Arkay's beard, you're good in a fight!
====
23038
Cadwell seems to think this Undercroft is a delightful place. That probably means it's a death trap. We'd better be careful.
====
23041
This place is an abomination. You can almost feel the hatred emanating from every rock.
====
23042
The sooner you get that door open, the sooner we can get out of here.
====
23043
Try to be inconspicuous. We just got free of this place. The last thing we need is to get recaptured.
====
23049
Don't touch me! I'll kill you, you hear me? I'll kill you!
====
23051
Great Akatosh, Dragon God of Time! Your children are lost in the fog between worlds! They cry out for mercy!
====
23052
Great Akatosh, Dragon God of Time! I require your strength!
====
23053
Let the way be opened! Let these wandering souls return home! Let the will of Molag Bal be denied!
====
23057
There has to be something here!
====
23060
Friend, may I speak with you before you go?
====
23061
Deal with any ruffians, if you would! I see more artwork to examine!
====
23062
Look! Ancient artwork, just like in the antechamber! How exciting!
====
23063
Most interesting. Might make for a good little story. Ever forward, my fellow adventurer!
====
23064
That large door must lead to the main burial chamber! I am, after all, quite familiar with this sort of thing.
====
23065
Hmm. I wonder what happens if I press it?
====
23066
The carving on this pillar! I think it's some sort of switch. How exciting!
====
23067
That's strange. Usually when I press something, something happens ….
====
23068
Ah, this panel is broken. That must be the key. Yes, I'm sure it is!
====
23069
Don't mind me. I'll just go and examine that panel!
====
23070
Oooo, another Nord carving! I must get closer and examine it!
====
23071
Back to the tomb door! That puzzle lock is as good as solved!
====
23072
Well done! You're turning out to be one of the best assistants I've ever had! Now press the panels in the proper sequence.
====
23073
Puzzle locks can be tricky. Go ahead and give it another try.
====
23074
Well done, my stalwart assistant! Now we shall reveal the treasures of this ancient tomb!
====
23075
Look at this place! Amazing! Simply amazing!
====
23076
A horde of vicious draugr stood between me and the central tomb!
====
23077
With lightning reflexes, I flung a pair of daggers, dropping two of the foul creatures.
====
23078
Ah, here comes my able apprentice, who distracted the third draugr while I solved the tricky puzzle lock.
====
23079
Have no fear. I'll continue my tale momentarily. I need to speak to my apprentice.
====
23080
My good woman, I can't in good conscience take gold from your clan. In fact, I'm giving some gold to you.
====
23081
What I found in the barrow more than compensates me for my time.
====
23082
I shall return later to finish my tale!
====
23083
Come to Narsis Dren, you ancient beauty! This will increase my reputation a thousandfold!
====
23086
Stibbons! I need my gear! The expedition is on again!
====
23087
Yes, m'lady. I live to serve you.
====
23088
Come now, Stibbons, keep up!
====
23089
You three are the last of your squad! We have to stop those harpies!
====
23090
If you don't find the alchemist and destroy those nests, we'll never break this siege!
====
23091
Now get out there and make me proud! Dismissed!
====
23092
Right behind you, m'lady. As always.
====
23093
Brr! This cold is unbearable! Stibbons, the firewood!
====
23094
A fire! Splendid idea, m'lady! I'll just—oh my!
====
23095
If this is Torug's shrine, where's his body?
====
23096
M'lady … you need to see this.
====
23097
Build the fire here. I need more light! Maybe there's a hidden door.
====
23098
Lady Clarisse Laurent, I insist you listen to me!
====
23099
What are you going on about, Stibbons? Can't you see I'm trying to—oh. I suggest a strategic retreat.
====
23100
I wholeheartedly agree, m'lady.
====
23101
You heard him! For the king!
====
23102
Let's stand back here and let Kharsthun and our friend work in peace, Stibbons.
====
23104
Damn it! I lose more soldiers that way!
====
23105
Voljar's Buzzed Mead! Listen! It actually buzzes! I can't wait to take a swig!
====
23106
What in the name of Malacath's left tusk? Why are there so many bees? Ahhhh!
====
23107
Another stanza! Incredible! Torug took the armlet to the very summit! But this word …?
====
23108
I think they found the third stanza, m'lady!
====
23109
Quiet, Stibbons! There might still be ogres about! Quickly, Kharsthun. What does it say?
====
23111
Torug wasn't pleased that they built his shrine below the summit. He wanted to rest at the top.
====
23112
Does it say anything about the Armlet of Torug?
====
23113
He carried it to the summit. It says he "laid Sorrow's … kiss upon it." Yes, "zugka." I'm certain it's "kiss."
====
23114
Sorrow's kiss? The same phrase from the fragment! Doesn't that sound so romantic, Stibbons?
====
23115
Ambassador Rigurt, I have those documents. Is this a good time?
====
23116
Ah, my sweet Lazdutha! Rigurt has gifts for you, ripe with Orcish affection!
====
23117
Ambassador Rigurt, this is highly inappropriate! Wait, is that echatere cheese I smell?
====
23118
"My sweet, my blade, my lady love. Your pommel fits my hand like an armored glove!"
====
23119
"I promise to never let our attraction dull, even when we've crushed his … skull?"
====
23121
Rigurt … why do you smell like sweaty fur?
====
23122
That, my dearest one, is the smell of Orc love.
====
23123
Very sentimental, m'lady. But are you sure that doesn't say "zugra?"
====
23124
Now, Stibbons, really! Leave the translating to the experts. In the meantime, I must speak to our friend.
====
23125
Look, our friends have returned to their senses. I told you they weren't dead, Stibbons.
====
23126
And look! That must be the Armlet of Torug! I refuse to let you go through with your plan, Lady Laurent.
====
23127
Really, Kharsthun, not that again! We clearly have more to discuss. Stibbons, see to our friends.
====
23128
You sided with Kharsthun? After all we've been through?
====
23129
It's been decided. Torug's relic stays in Torug's shrine.
====
23130
The poor Orcs have to climb up here to see a piece of their heritage? That's positively criminal!
====
23131
Wait! What's Stibbons doing with the relic!
====
23132
A little faster, Stibbons. I'm anxious to see what the relic actually does!
====
23133
But, m'lady, what if I'm not worthy?
====
23134
Nonsense! We're not afraid of legends and superstitions, are we?
====
23135
No, m'lady. Of course not. Well, here goes nothing.
====
23136
Oh, Stibbons, what did you do this time?
====
23137
Hmm. Maybe your man-servant was right. Maybe it does say "Sorrow's curse."
====
23138
Careful! Don't crack my man-servant! Honestly, you Orcs approach everything like you're going to war.
====
23139
Perhaps you'd like to carry him, your majesty?
====
23140
Excellent! Everyone's here!
====
23141
The time has come. Swear allegiance to me. Orsinium will prosper once the clans unite under my rule.
====
23142
This again, Kurog? Why should we submit to you this time?
====
23143
Behold! I wield the blade of Ice-Heart! With the help of outsiders, I have vanquished our greatest foe and retrieved the stolen supplies!
====
23144
The chiefs could not stop the Winterborn! Only I have accomplished that!
====
23145
You ask much, Kurog. To turn away from Malacath? To abandon our most cherished customs?
====
23146
Bazrag, my old friend, your outdated ideas will be the death of me.
====
23147
Don't tempt us, Kurog! Our traditions won't bend to the will of an idiot chief who decides to call himself kin—
====
23148
Idiot? Chief? I am your king! You would all do well to remember that! Now get out of my sight.
====
23149
You waste our time building a city that no one wants! Our traditions won't bend to the will of an idiot chief who decides to call himself kin—
====
23151
Anyone else want to debate my leadership skills? The carpet could use a few more bloodstains!
====
23152
You embark upon a dangerous path, Kurog. We won't forget this.
====
23153
Damn fools! A dead horker isn't as stubborn as an old-fashioned clan chief! Bah! I need a drink.
====
23154
Over here. Damned knife cut is bleeding, too.
====
23155
Get inside and do what you came here to do!
====
23156
Tower secure! Good work, outsider!
====
23157
The Wood Elf is right behind me!
====
23158
Did you find my dearest Sovelle? Please tell me she's all right!
====
23159
Take it down a notch, rabbit. Let's hear what our friend has to say.
====
23160
That note from Lord Ethian's father. It isn't proof that the captain's done anything to the ambassador, but it doesn't make me feel all warm and happy.
====
23161
Damn you, Elf! I should kill you where you stand!
====
23162
What did I say? Please, my friend, make her see reason!
====
23163
There you are! Skordo found something!
====
23164
I'll head back to camp. I need to check on the survivors.
====
23165
Good work, Holbert. I'll keep Materre safe. You go see if Lady Sovelle is in this cave.
====
23167
Give me a moment and I'll open a portal back to our base camp.
====
23168
A portal? So why did we have to make that harrowing climb?
====
23169
Teleportation is a delicate business. I can't just open a portal to some place I've never seen.
====
23170
Keep up, Elf! Those harpies aren't going to kill themselves.
====
23171
But there are so … many … stairs ….
====
23172
No time for complaints, either! We have a mission to complete!
====
23173
All right, all right. Pushy Orc. Just tell me when you want me to make the strike.
====
23175
Thank you. I should go see my husband.
====
23176
I'm getting really tired of you Orcs trying to leave me be—that's strange, where did the sergeant go?
====
23177
How typical! Now I know why Orsinium put out that call for help.
====
23178
Well, at least you're still here. Let me know when you want me to light the signal.
====
23179
Two aeries destroyed, no problem! Now let's find the Breton alchemist.
====
23180
Ah! There you are! I had a bit of a scuffle with that odious Captain Henrard, but am none the worse for the ordeal. Now then, Skordo, I need to speak to you. We'll need to alert our contacts in Orsinium as soon as possible.
====
23181
Come, come, follow me. If my suspicions are correct, we shouldn't have any trouble finding what I'm looking for.
====
23182
Keep your eyes open. We're looking for a plant or a root. Something that doesn't appear quite natural.
====
23183
Something odd, out of place. Something like … this!
====
23184
Sovelle must be at that tower! I'll find her!
====
23185
Uhm … dearest? I need to speak with you. I mean, if I am not interrupting. It can wait, of course.
====
23186
I'll use this sapling to test my elixirs. Any others you find, destroy. Then come back here and we can look for the central tree together.
====
23187
Just a moment, dear. I need to thank our intrepid friend here.
====
23188
Whatever is the matter, my dear. You look as if you've seen a ghost.
====
23189
I know you're in there, Henrisa! Where's my wife?
====
23190
Unhand me, you hag! I am not bird food!
====
23191
Once again, you prove that I am cursed with the worst father-in-law in Tamriel. I should have known the minute you started organizing our passage. You never organize anything! Your father hired that blackguard, Henrard. He wanted to kill me, Ethian!
====
23192
The ships getting lost… it was not an accident.

Wait! Let me finish. It wasn't my idea. It was my father!
====
23193
It's about time you got here! Do something before I roast up here!
====
23194
Run back to your father, you pathetic, little man.
====
23195
Free my wife at once, you villain!
====
23196
I'm going to do your father a favor.
====
23197
Oh, never mind about me. They took my potions! Without them, we won't be able to destroy the source of the briar hearts.
====
23198
A hagraven took my alchemy bag and headed toward the bailey. Just retrieve my elixir and destroy the source of the briar hearts! I'll … figure something out.
====
23199
I'm coming, my dear. Does this mean you'll forgive me? 

Oh, I do hope so.
====
23200
I did not see that coming. Go after Henrisa. I'll see what I can do for Lord Ethian.
====
23201
There you are! I was looking all over for—hey, how'd Alinon get up there? That doesn't look very safe.
====
23202
We should get him out of there before he cooks, right?
====
23203
I knew you were nothing but a filthy Orc lover! I should have gutted you the moment you entered our camp!
====
23204
A little help, if you please!
====
23205
I just need to catch my breath. I'll be fine.
====
23206
They tried to roast you! That's not how we define fine where I come from!
====
23207
Compared to some of my adventures, this was practically a day at the fair!
====
23208
You have your report, soldier. Return to the siege commander and let's finish off these Winterborn bastards!
====
23209
What are you doing here?  Never mind, help me figure out how to open this door!
====
23210
Damn it! You two always show up and ruin my fun.
====
23211
Oh, I have not even begun to ruin your fun, my king. But let's leave the pleasantries for later. We have an urgent situation to report.
====
23212
I can never tell when you're joking. Fine. What's so important?
====
23213
The Trinimac temple has been attacked, my beloved. Malacath devotees have barricaded the doors and taken the priests as hostages.
====
23214
These fanatics dare to attack my city? My people? I'll deal with them personally!
====
23215
You will do no such thing, my son. After what happened in the throne room, this is undoubtedly a trap.
====
23216
I won't sit by while they attack my city!
====
23217
This problem requires a personal solution, and I have a perfect idea. Outsider, let us talk.
====
23218
Everyone! Clear the streets and go home! Let the king's soldiers deal with this!
====
23224
And there goes the other one. Get him!
====
23225
Lock the priests in the rectory! As soon as Kurog arrives, we kill them all.
====
23226
He watches us … he controls them all! Stop him … shut off the valves, before ….
====
23227
How did you get in here? No matter. You'll be dead in a moment.
====
23228
Chief Bazrag said to leave one of you alive to tell Kurog what happened here. The rest of you? Time to die!
====
23229
Get her! Don't let her escape!
====
23230
I'll die before I let you hurt the others!
====
23231
You … you killed one of my …! Orders be damned! You're going to die for that, priestess.
====
23232
Thank you for that. I thought I could handle them, but the odds got a little overwhelming.
====
23233
What are you doing? We can't let Chief Bazrag deal with the Winterborn by himself!
====
23234
I didn't come all this way to die, Elf! That isn't what I signed up for!
====
23235
Damn it! Where are all these Winterborn marauders coming from?
====
23236
Anyone see where the chief and his warriors went? Anyone?
====
23237
All I see is death and Ice-Heart's damn Winterborn. A whole lot of Winterborn ….
====
23238
I need to focus first on Emeric's treaty before I can allow myself the luxury of regret. Skordo, I will need you to get to Orsinium as soon as possible.
====
23239
Winks! Where did you get to you bad kitty?
====
23241
By the First Forge, I'll never get the hang of this!
====
23242
I don't understand. Why won't it open?
====
23243
I'm starting to get the hang of this stealth thing. That ogre didn't even know I was there! Hey, what's this place? It's so big!
====
23244
You found it! This is … Morkuldin.
====
23245
The halls of my ancestors.
====
23246
These statues aren't stone. They're … metal? But there's no rust!
====
23247
Hmm, markings in the old clan tongue. A lost poem? You should go on ahead. I'll be right there.
====
23248
What's that? What did you find?
====
23249
That's it, the Hand of Morkul! It's in some sort of … hmm. What is that, a display?
====
23250
It's nestled in there tight. Of course we can't just take it. Pah!
====
23251
I'm getting the hang of this. I think. Orcs aren't much for stealth.
====
23252
You did it! Now for "purest heart." Hmm ….
====
23253
The old clan word for "heart" also means "blood." Purest blood … Morkul blood?
====
23254
My father is Morkul's chief. My blood must work! Just a quick slash of the knife …
====
23255
Ow … look, it's opening! Like a hand … opening …. Oh. Oh, no.
====
23256
No! Not in my moment of triumph!
====
23257
You shall not take this from me!
====
23258
You can't do this! Not after so long!
====
23259
Help! Is someone out there?
====
23261
That Riekr chief was very improper! He kept stroking my braid. Are the others all right? I'd better go find them!
====
23262
An outsider carries the flame? Blasphemy!
====
23263
Avreg! I found something in those ruins. Something Khajiit!
====
23264
Avreg! Orgotha! I'm glad you're all right. Did you hear? The Riekr chief is dead!
====
23265
Keep your heads down and don't move! Chief Bazrag will be back for the rest of us as soon as he can!
====
23266
Did you see that? I saw a flash. I think there's something over there!
====
23267
We found them! Leave no Orc alive!
====
23269
There's more of them! Watch out!
====
23270
They must've gone deeper into the ruins! Follow me!
====
23271
Thanks for the help. We'll head back to the caravan now. It was stupid to come out here on our own anyway.
====
23272
All right everyone, let's get out of here while we have the chance.
====
23273
There are still some of us hiding in the cave near the waterfall! You have to help them, too!
====
23274
Don't kill me! Don't kill me!
====
23275
You're a real hero! Thanks for saving me from those Reachmen!
====
23276
You truly want to help us secure the sacred words of Malacath? Then let us speak, for you cannot find the way on your own.
====
23277
Once again, welcome to Orsinium! I look forward to working with you on this grand endeavor.
====
23278
Is this one of the outsiders who responded to my invitation, high priestess?
====
23279
Thank you, Solgra. I will speak to the outsider now.
====
23280
Come, outsider. We have much to discuss.
====
23282
Don't worry about me. Find the missing hunters and the riekr totem. I've got the stealth thing working fine now.
====
23283
Don't worry about me. I've got the stealth thing working perfectly now. Now I just need to find poor Winks.
====
23284
May Jone and Jode shelter you, mother. And may Malacath guide your way.
====
23285
Winks! Where did you run off to, you naughty little cat? Well, I'm glad you're back!
====
23286
There's a dagger with two moons on the hilt. I'm sure it's another sign!
====
23287
A riddle. She's playing with her child. Let's search this chamber.
====
23288
Another coffer! She hid them with simple spells. I think I remember playing this game when I was very young.
====
23289
I'll look for more puzzles. And my cat. She's around here somewhere, I just know it.
====
23291
Another note. Maybe it's another riddle?
====
23292
Look, that vase. Do you think that's a little smiling moon?
====
23293
There's the scroll. More of my history.
====
23295
Hello! I've been looking all over the city for you!
====
23296
You're late, Jahaziran … very, very late.
====
23297
I have come to collect, Jhaziran … The Worm Cult must have its due.
====
23298
The bargain must be upheld, Jhaziran …. We tire of waiting.
====
23299
Come on, the well is this way!
====
23300
I'll hang back and look around up here a little more while you head into the prison.
====
23301
All right, the rope is secure! Good luck down there. Hope you find the prison and not some nasty sewer or something.
====
23302
Did you think you could fool the Vosh Rakt?
====
23303
Now you learn the price of your lies.
====
23304
Get rid of that recruiter. That will throw a kink in their plans.
====
23305
Join us or die. It's that simple.
====
23306
With a busted arm, I can't climb. So we're going to have to walk out the front door. But to do that, we have to get through two chambers. And that's the trick.
====
23307
First we need to get through the Chamber of Scorn, where we keep the most dangerous prisoners.
====
23308
Chamber's protected by poison gas. If we run into trouble, you'll have to deal with it, what with my injured arm and all.
====
23309
Damn gates! I forgot about them. Blasted engineers always making upgrades ….
====
23310
Once I turn this lever, there's no stopping, so get ready.
====
23311
Turning the first lever … now!
====
23312
One down. I'll get the next one. Just keep those prisoners away from me!
====
23313
Good job! But things are about to get more complicated.
====
23315
All right, that's done. Let's keep moving.
====
23316
About damn time. Ancient ruins full of cultists make my knees hurt.
====
23317
Out of the way, youngster. I can find my own way out.
====
23318
You figured it out. Not bad. Just a little farther and we'll be out of here.
====
23319
Finally! It's good to breathe free air again. Just … give me a moment … to compose myself.
====
23321
Chief Bazrag, lower your weapon. Please. I don't want to loose this arrow, but I will if you don't stand down.
====
23322
Damn it, Wood Elf! Fine. But you might as well put that arrow in my heart, because I won't let you turn me over to Kurog.
====
23323
I know that must have been a difficult decision to make, but thank you.
====
23325
Malacath preserve me. Oh Unsulag, I'm so sorry.
====
23327
Is that the best you can do? My hearth-mother hits harder than that—and she's dead!
====
23328
You again? If I didn't know any better, I'd think you liked me.
====
23329
Well, that didn't work out very well for you, did it?

Try moving quicker than a horker, would you?
====
23330
What a terrible choice you had to make. But Trinimac preserve me, thank you for choosing me.
====
23333
Poor Gahar. How horrible! But you made the right choice. You'll see.
====
23334
Hey! Over here! Help! Don't let them kill me!
====
23335
They kept threatening me. Said they were going to throw me in the ice prison.
====
23336
What should I do now? I'm a cook, not a warrior.
====
23337
Did you get a look at that prison? Never seen anything like that in my life.
====
23338
Yeah, but I can't believe we opened up all the cages. It's a madhouse down there.
====
23339
Ah, don't worry. It's far enough beneath the fortress that they'll never be able to crawl up here—even if they manage to make it to the old well.
====
23340
Come on! Now's our chance!
====
23341
This doesn't look very sturdy ….
====
23342
Ow! Ow! Ow! Damn, those are hot!
====
23343
Help me, please! This fire, can you put it out? There's some water over by the wall!
====
23344
Kireth, what did you do that for? You destroyed my sphere!
====
23345
Wait! Where are you going! Come back, little construct!
====
23346
You are not worthy of Malacath's glory.
====
23347
We can't just walk into the Vosh Rakh base. That's suicide!
====
23348
We have to find out what the Vosh Rakh have planned. If we wait for them to strike, it will be too late.
====
23349
Whatever they're planning, it's going to happen soon. They just about told me as much when they threw me into my own prison!
====
23350
You lied to us, high priestess! You knew who you were sending us to rescue the entire time! This feels like one giant trap and we walked right into it.
====
23352
Ah, you found us. I'm sorry that Eveli is upset, but I did what had to be done. Please, let's talk.
====
23353
You two have your orders. Scout the temple exterior. The others will join you shortly.
====
23355
Praise be to Trinimac! Trinimac hear our prayers!
====
23356
We are the Vosh Rakh! We are Trinimac's sharp sword!
====
23357
All will worship Trinimac! All will believe in the path he has placed before us!
====
23358
<<1>> will head to the Greedy Gut. Meet her there, yes?
====
23359
You are the best of our recruits. The strongest, the smartest, the most promising. You joined our cause by your choice. We acknowledge that.
====
23360
The advancement process, however, must be accelerated to match our plans. We will skip the preliminary tests and go directly to the finals.
====
23361
Many of you will die, but those that survive will become the chosen of Trinimac! Now, are you ready? Enter the Chambers of Loyalty and begin!
====
23362
Tell me more about this map or things will go very poorly for you. Are you listening? Hello …? 

Oh. You're dead …. Typical.
====
23363
Did they have to slaughter the best of my flock?
====
23364
There's the way out! Let's go!
====
23365
Good to see you made it. The lizard decided to wait outside and keep an eyes on things.
====
23366
The only way to determine what the Vosh Rakh are planning is for us to pass their tests.
====
23367
Stay alert and watch for anything that might help us. We have to find out what they have planned—no matter what.
====
23368
Trinimac, hear our prayer. Guide our weapons and alert us to all dangers. Grant us the courage to complete the trial you place before us.
====
23369
The Gauntlet will push you to your limits, so choose wisely.
====
23370
You just won't give up on this, will you? Very well.
====
23371
I won't let you bully me around without a fight.
====
23372
Don't hold anything back. I won't.
====
23374
<<1>>? What are you doing here?
====
23376
And so the first of Trinimac's chosen have arrived. Approach and demonstrate your devotion.
====
23377
Ah, now I see how you completed the Gauntlet so quickly. Your disguise is not needed here. I know who you are.
====
23378
We've donned the false god's armor. Attacked and killed true believers within a sacred temple. All for the sake of the sacred plan. Will you make that same sacrifice?
====
23379
You show great courage to stand before us, but what are you truly willing to sacrifice? Are your intentions as pure as ours?
====
23380
Your final test starts now. Are you here to harm us or to join us? To make the Orsimer stronger than they ever imagined?
====
23381
Hey, my amulet stopped working! And did they just say something about spilling my blood?
====
23382
Hold there, outsider. The King has been looking for you.
====
23383
Are you …. Yes, I'm sure you are! I have a message for you!
====
23384
Maybe we should have left you in there. For all we know, you deserve to be in prison!
====
23385
I sent you to rescue the chief, Eveli. I wouldn't have done that if I believed he was guilty.
====
23386
Listen to me, Elf. I didn't attack anyone. I left Orsinium and they ambushed me.
====
23387
You're late! The others have already gone inside. Get a move on!
====
23388
Attack! We are under attack!
====
23389
Enough! I fight! I win! Archers! Now!
====
23390
Dig. Seek the Dragonfire Cathedral with pick and spade. Smother, choke, and quench the light. By Molag Bal's will, obey.
====
23391
<<1>>? You have to go! If <<2>> sees you, he'll kill you!
====
23392
<<1>> is in Orsinium. He sold me his armor before I came to Shatul.
====
23394
Shatul must survive. Don't hold back, <<1>>.
====
23395
Malacath favor the victor.
====
23404
Show us where your loyalty lies! Spill the blood of your ally in Trinimac's name and display your true devotion!
====
23405
Oh my! You're not considering following through with this, are you? That's … that's insane!
====
23406
This was once Scarp Keep. Now it is ruin.
====
23407
The gates were thought strong enough to keep out all invaders. They thought wrong.
====
23408
Orc Kings once sat here, in a place called Orsinium. Until it was stolen from them.
====
23409
You honor Trinimac and the Vosh Rakh with your actions. I knew we choose wisely when you arrived in Orsinium.
====
23410
The priests recorded and catalogued every Orc grudge within these halls.
====
23411
The Breton king's troops set all recorded grudges aflame. So now I burn them into the heart of every Orc.
====
23412
The great pyre. Untouched wood dragged from the far corners of Wrothgar. Set it aflame.
====
23413
You dare? Traitor! But you're too late to stop us. Our warriors are already inside the city.
====
23414
That was kind of exciting. I'll ward the door while you search the room. Find out what they're planning. Then go and let the others know.
====
23415
Sir … in addition to the king's letter, Lord Trystan wishes to convey his sincere condolences.
====
23416
"Sir?" I am no knight. Call me "savage" as you would behind our backs.
====
23417
I will not, sir. "Treat all with honor until proven otherwise," as my Lord Trystan teaches.
====
23418
Does your Lord Trystan think I'm above killing the messenger—especially a message such as this?
====
23419
I do not presume, sir. I deliver the message as my lord requests—and his condolences.
====
23420
Well, presume yourself a bowl of stew before you run back to your lord. I'll not feed you to my cubs. Today.
====
23423
<<1>> has reinforced Orsinium. Our losses to his Savage Sons were … considerable.
====
23424
Your king should call off the siege. The battle is unjust.
====
23425
Shinji … Mercedene now commands us. The siege will not end.
====
23426
Mercedene? The Beast of the Reach is your general?
====
23427
There's another way. Challenge Baloth to a duel. You could end the siege with a swing of your blade.
====
23428
The Orcs will never agree.
====
23429
The Orcs love Baloth more than their own king. He'll agree—his people have bled enough.
====
23430
Then it shall be. The Order of Diagna will march to Orsinium.
====
23431
King Joile suggested this. He needs a victory, and won't care who delivers it.
====
23432
Tu'whacca's breath! <<1>>, do you see this?
====
23433
These monuments … millennia old. Redguard and Orc stonework. Side-by-side.
====
23434
Not just that. Order of Diagna and Savage Sons, intermingled.
====
23435
Orc stonework never presents enemies in equal standing.
====
23436
It seems an impossible thing.
====
23437
Yet we see it before us. There must be more answers within.
====
23438
"No duel should last longer than eight seconds."
====
23440
Such honorable heroes. Such a noble sacrifice you seek to make.
====
23441
A duel for a city? Pathetic! King Joile wanted victory, and today I deliver it.
====
23442
<<1>>? What have you done?
====
23447
Fool! If you bear them so much love, fall and die beside them!
====
23448
Curse you, <<1>>. To the depths of Oblivion, I curse you!
====
23449
It's a mess in here, I know … but it was the best I could do on short notice. Set the Kindlepitch before more of these cultists arrive!
====
23450
Ice works wonders, Proselytizer. Ten converts this week alone!
====
23451
But fire is better. I've guided fifteen to Trinimac's cause.
====
23452
Enough! Both of you bring honor to the Vosh Rakh.
====
23454
My Mages are slaughtered. And still, Kargand must find his sister, Bakkhara. Will you help?
====
23455
Your claws look sharp enough. This one would search to the last plane of Oblivion before giving up on his sister. If Bakkhara lives, we will find her.
====
23456
We failed. We never halted the Canonreeve's ritual. The final altar was here, in this realm, all along. We have to find it. Destroy it. I … what happened?
====
23457
This one has been trapped for what feels like an eternity. Let's leave here at once.
====
23459
One is clearly <<1>> … but the other ….
====
23460
<<1>>. Memorialized in stone.
====
23461
This is their tomb. Both of them?
====
23462
They were mortal enemies. How can this be?
====
23463
There must be a reason. We should look around, learn how this was possible.
====
23464
Myself! How long have we fought?
====
23465
Eight minutes. What do you say to that?
====
23466
I shall reconsider the proverb.
====
23467
You'll have to defeat me to pass it on.
====
23468
True enough! The best techniques are passed on by the survivors.
====
23471
Ow! Ow! Ow! Damn, those are hot!
====
23472
You alone emerge from the Bloody Knoll. Did you pray to Malacath for your victory?
====
23473
I needed no prayers. Only my strength.
====
23474
<<1>> was good for Shatul. Though <<2>> fell by my hand in the Bloody Knoll, I vow to lead by her father's example!
====
23475
Then go forth, my chief, and receive your clan.
====
23476
This is the best Kurog has to send against us? Pitiful!
====
23478
Your delightful slaughter has impressed The Rat!  Come, come! We have much to speak about!
====
23479
You don't have to tell me twice!
====
23480
Let it be known, the outsider who stands before us has betrayed our great city!
====
23481
For your actions, I condemn you and your allies to death.
====
23482
Q5349 - Kurog CastleScene AS3
====
23483
A sentence you shall execute by your own hand.
====
23484
May Trinimac guide your blade.
====
23485
Q5349 - Kurog CastleScene AS6
====
23486
I'm sorry it had to come to this. But what I do I do for the good of the Orsimer people.
====
23487
I said, this is the tomb of <<1>>.
====
23488
<<1>>, what is this nonsense?
====
23489
Come on! We're almost out of here!
====
23490
<<1>> speaks for herself. This is the tomb of <<2>>, there is no question.
====
23491
Well, I have a question—has your partner lost her damned mind?
====
23492
None of this will matter once we open the tomb.
====
23493
At which point <<1>> will be proven wrong.
====
23494
That I can trust my partner to back my findings? Yes, <<1>> is correct.
====
23495
Orsinium did not send me to mediate a family quarrel. Figure out whose tomb this is or I'll have the army drive you out.
====
23497
It worked. <<1>>, you were right!
====
23498
On a good day, perhaps. Let's continue this inside.
====
23499
Anyone out there? Anyone that's not a Riekr, that is? I could use a hand!
====
23500
Just, uh, forget you saw that echlette.
====
23501
Stay your hand, young Orc. Too much blood was spilled this day. Enough heroes lost.
====
23502
Agreed. The duel … did you see it? Was there a victor?
====
23503
I saw a willow and a graht-oak, dancing in the wind. I thought their styles vastly different, until I realized ….
====
23504
"Adhere to the style that defeats your opponent." People used to claim it was Shinji's proverb. Always made Baloth crack a smile.
====
23505
We've got Daedra assaulting the northern door. Get over there and take them down!
====
23506
We've reinforced the door! Keep it up!
====
23507
We've pushed them back! Great job! Head to the west door, that's where they'll hit next!
====
23508
Another wave incoming! Get ready!
====
23509
Eveli's one tough Wood Elf. She's clinging to life and won't let go.
====
23510
She asked to speak to you when you have a moment.
====
23511
This wasn't suppose to happen. I should have never sent her here by herself.
====
23512
Eveli saved me. I plan to return the favor.
====
23513
Kurog won't get away with this, little one. We'll stop him.
====
23514
Calm down. my brothers and sisters. We're in no condition to chase after anyone.
====
23515
I really dislike meddlesome interlopers.
====
23516
If the king's soldiers want to talk to Solgra, it must be for a good reason. We need to stay out of their way.
====
23517
Help! I'm on top of the tower!
====
23518
Tell the king I'll play no part in his political games.
====
23519
I'll go check on Lord Ethian. He's a nervous sort.
====
23520
You betrayed King Kurog. I will kill you for that.
====
23521
My beloved says the moot is off limits. I'm sorry it's come to this, but you leave us no choice.
====
23522
I won't be much use in a fight, so I'll follow you. I suggest checking out more of the wrecks. Or maybe she headed for that tower over there.
====
23523
Little mortal. Let's test your strength.
====
23524
There's Holbert. And he's with that skeever, Lord Ethian. Let's see what they've got to say.
====
23525
Damn milksop is going to get himself killed. Go after him. I'm in no condition to keep anyone safe at the moment.
====
23526
They've broken through! Fall back! Hold the inner doors!
====
23527
You'll regret letting me live. But I'll enjoy watching the king tear you apart!
====
23528
You are subverting the will of the master. You know not what he has planned.
====
23530
Eveli, no! Find whoever did this! I'll get her back to the temple. Go!
====
23531
High King Emeric will hear of this, you … you blackguard!
====
23533
Well done! That's sure to draw some attention. Meet me back at your alliance base once the coast is clear.
====
23534
Malivus. He's already here! Damn.
====
23535
They haven't breached the doors yet. Akatosh is with us.
====
23536
I sent soldiers ahead to barricade the doors. They'll hold. I'm just not sure for how long.
====
23538
The Reach will not be kept from their lands for long. I will destroy all who stand in our way!
====
23539
The Sublime Brazier should be this way. Follow me.
====
23540
The time has come, my friend. You must kneel before the Brazier.
====
23541
Lord Akatosh, Dragon-God of Time, a faithful supplicant kneels before you. She has served you for many lean years. Let her service now be everlasting!
====
23542
Grant her your divine power. Bless her with the strength to defend this holy cathedral, and the will to endure a life of seclusion.
====
23543
Drape your exalted wings around her, and your works will be-
====
23544
This ritual cannot be interrupted! You must hold the Cathedral until it is complete. Go!
====
23545
Right. To show humility … obedience. I can do obedient. Just watch me.
====
23546
Don't rush the man, Captain. But yes, Egnatius, you really should hurry this up.
====
23547
I sent my soldiers outside to cause some havoc—keep the Daedra off-guard. I'd bet they're doing just that.
====
23548
Hurry it up, Father. Molag Bal is knocking.
====
23549
Follow me. Let's go send these Daedric beasts back to Oblivion!
====
23550
Assault the Cathedral! Destroy the Brazier! Leave none alive!
====
23551
Shoot straight. Don't let them dig through!
====
23552
May I speak with you a moment? I fear you've been misled.
====
23553
Now, confess what you have seen, worm!
====
23555
I never tire of slaying mortals, priest. But their blood is on your hands.
====
23556
How many more must die before you speak?
====
23557
They're teleporting inside! Keep them off the ballistae!
====
23558
Flyers incoming! Take them out!
====
23559
Someone get on that ballista! Don't let them through!
====
23560
"The beast?" By the Eight … Daedroth! Get down!
====
23561
Fall back! We make our stand at the Brazier! Go!
====
23562
More I hope. My blade is always thirsty.
====
23564
Useless fools! Send in the beast!
====
23565
Slaughter the mortals! Destroy the Brazier!
====
23566
Just a bit longer! You must hold!
====
23567
My head … what's happening inside my head … ?
====
23568
Useless churls! Must I handle everything myself?
====
23569
Your souls are forfeit. Face the wrath of Molag Bal!
====
23570
Filthy wretch! Kneel, and I may favor you with a quick death!
====
23571
This is all the wrath that Molag Bal can muster? I'm not impressed.
====
23572
The Legion kneels to none but the Emperor! Now, shut your mouth and die, scum!
====
23573
It's time, Egnatius. Finish it now!
====
23574
Lord Akatosh, we beseech you! Grant this mortal warrior your blessing, that she may keep watch over this holy place! Now, my child ….
====
23575
Lord Akatosh, I am yours! I pledge my blades and my soul to your service! I am your shield and your vengeance, now and for all time!
====
23576
That's the last of them, yes? Good riddance.
====
23577
No? Shame. Perhaps one of your gentle friends knows something ….
====
23578
Really, Kharsthun, not that again! You've been harping on that since our friend left for the summit.
====
23579
Your unit is not allowed back there. You'll find your people to the north.
====
23580
Meet me among the tradesmen. Quickly, if you please.
====
23581
Find anything interesting?
====
23582
Ha! I think I finally got this!
====
23583
I am glad Zubesha is not harmed. Tell the others I will come soon. I must find Winks.
====
23584
Ha! I think I finally got this!
====
23586
Oh, thank Mara! I thought my soul would be lost. Bless you, my child! Bless you!
====
23587
I can … I can breathe again. Thank the Eight! May the love of Dibella go with you, stranger.
====
23588
Salvation! Thank the Eight. May Julianos give you wisdom, my friend. Farewell!
====
23589
Eight bless you! You must hurry, friend. They dragged Father Egnatius to the Temple of the One. He is the wisest of us … the most pious and kind. Please, save him!
====
23590
Fabulous! I could really use a break right now!
====
23591
Are you joking? We just started!
====
23592
Stibbons, don't you dare put down that firewood! It won't do us any good if it gets wet.
====
23593
You make a sound point, my lady.
====
23594
Those poor Orcs! Stibbons, be a dear and bury them.
====
23595
Don't be ridiculous! They died well. Leave them where they fell.
====
23596
Leave them? Out in the open? How barbaric!
====
23597
Orcs don't bury their dead. And these are the first Orcs to rest on Sorrow in generations. We won't steal that honor from them.
====
23598
Fine. You are the expert, after all.
====
23599
Eight bless you, child! We shouldn't linger. Meet me in the southwest corner of the district. We have much to discuss.
====
23600
Akatosh bless you, child. I will forever be in your debt. Eight protect you.
====
23603
You leave me no choice. I'll unite the clans over your dead bodies!
====
23604
But don't worry. Trinimac is waiting for you on the other side.
====
23605
Archers, eliminate the clan chiefs!
====
23606
<<1>>, you idiot! Well, I'm not cleaning this up!
====
23607
There are tombs, tables, altars, carvings and other things in this room. Must be one of those.
====
23609
As impressive as always, but it doesn't matter. My soldiers are already moving to block the tunnels.
====
23610
But even impressive criminals must pay for their crimes. I'm going to deal with you—personally!
====
23611
Hey now, did you think I'd let you have all the fun?
====
23612
Hmm. Nothing happened. Try moving them around a bit.
====
23613
Fools! Now you face the storm!
====
23614
Get that totem first, then come free me. I'm not going anywhere.
====
23615
Ugh … my thanks. You need to get that book to the Drake. I managed to mask its contents with a magical cipher.
====
23616
Silence, chiefs! Your constant bickering has plagued our people for long enough!
====
23617
Kurog's belittling the chiefs. They won't stand for that.
====
23618
You isolate yourselves in your own strongholds, perpetuating our selfish nature. We must change who and what we are!
====
23619
Kurog's got a point. We're still going to kill the bastard, right.
====
23620
I tried to appeal to you as equals, but you refused to listen. I grow tired of arguing with you.
====
23621
The king cares for our people and all you do is break his heart.
====
23622
Wonderful. The murderous king and his lunatic mother. This will be interesting.
====
23623
I brought you here to finally settle the question of a united Orsimer nation. I brought you here to offer you a choice.
====
23624
We're getting close. Be ready for anything.
====
23625
Sounds like the time I walked in on an Imga courting ritual!
====
23626
The choice is simple. Kneel before me as your king and ruler of the united Orsimer nation—or die!
====
23627
We need to move faster. Kurog's about to start slaughtering the chiefs!
====
23628
We've got legion traitors approaching from the west. Cut them down!
====
23629
Once we get inside, find Kurog and take him down. We need to save as many chiefs as we can.
====
23630
Those who sided with Bal are traitors. Now they face judgment.
====
23631
Heads up! More of Bal's lackies on the way!
====
23632
I think we're clear on the west. More incoming on the south door. Get over there!
====
23633
Another group inbound! This looks like the last of them! Keep fighting!
====
23634
Stendarr! Lend me your power so I may deliver justice to these traitors!
====
23635
The masters have joined the dogs. They, too, will be judged.
====
23636
There's a big group of Daedra headed for the south door. Hold them back!
====
23637
Fear not. Arkay will protect us, so long as we smite his enemies, these foul Daedra.
====
23638
That's the last of them! Wait … there's something else. What is that?
====
23639
I don't know what that thing is, but take it down! Now!
====
23640
You did it! You broke their assault! We're in the clear.
====
23641
Fear not, brother Arrianus! I'm here! These Daedra stand no chance!
====
23642
Of course you are, brother Justianas. Of course you are.
====
23643
There's still time if we move fast. We need to open this gate.
====
23644
There's no lever. They must have shut it from the other side.
====
23645
Stand aside and let me work! Get ready to get those people out of there!
====
23646
I'll take care of the archers!
====
23647
Now to make a show of helping with the search. Hopefully we'll soon be gone. As should you be!
====
23648
Hello? Is someone there? A little help, please?
====
23649
I'll go back and help Chief Bazrag. Don't get yourself killed without me!
====
23650
You actually destroyed it.
====
23651
Forgive me for tracking you. I just … had to know.
====
23653
Adventurer, do you have what it takes to give me a good death?
====
23654
We saved many of the chiefs, but this doesn't feel like a victory.
====
23655
May your path to the Ashen Forge be lit with the braziers of courage, my one-time blade-brother.
====
23656
Ambassador Rigurt! I can't abide such behavior!
====
23657
But … but … my jade goddess … I don't understand ….
====
23658
Oh, Rigurt, pay no attention to Lazdutha! You've won my heart with your gifts of affection!
====
23659
Rulfala? This is most confusing. Rigurt had no idea you had such feelings.
====
23660
How could I not? After all, you completed the ancient marriage proposal. We're engaged now!
====
23661
Rigurt never expected—wait. What?
====
23662
Breathe. Just need to breathe. Fight it, man, fight it!
====
23663
Hold your fire! That might be a survivor!
====
23664
Find the ciphers. There should be four of them. Bring them to me in the Archives east of here, and I will use them to translate the book. Hurry!
====
23665
There, it is done. Gods, how exhausting. Glad I never joined the Mages Guild—I just don't have the talent for this.
====
23666
Here, grandfather—a proper cairn to see you off and your death avenged by a true warrior. May your soul be forged into Malacath's blade.
====
23667
Another seeks to light my pyre. Weaker than those who fell? We shall see.
====
23669
Here comes a likely candidate now.
====
23670
Do you suppose this one has what it takes?
====
23671
Contain your hopes. But let's find out.
====
23672
Well I'll be a harpy's uncle! I never expected to see you here.
====
23673
That was … unexpected. Never had a lid get stuck like that while I was … ah … investigating.
====
23674
Finally someone worthy of giving me the good death I rightfully deserve.
====
23675
The great pyre. Untouched wood dragged from the far corners of Wrothgar. Set it aflame.
====
23676
Old friends, I'm glad to see you. This … is very important to me.
====
23678
Worthy opponent, fight me. Or do you not have what it takes to give me the good death I seek?
====
23680
I'm just sorry I missed all the action. It looks like you could have used another hand or two.
====
23681
Bumnog and hands. I think it's an obsession.
====
23682
I believe we're ready to begin.
====
23683
That's it! I can hear the locks turning. Come on!
====
23684
Hope you weren't planning to start without me, chief.
====
23685
Eveli, it's good to see you here. Everyone, in fact. Thank you all for coming.
====
23686
Kurog's intentions were good, but his actions were not. Let's set aside the actions and reexamine his intentions.
====
23687
Even a good Orc can fall prey to ill-conceived notions. We need to bury the past with the king and look to the future.
====
23688
Outsider, step forward. Your help has been invaluable and I want you to be a part of this. Please, light the first torch.
====
23689
We ignite these fires to remember Kurog's true goal—unity for the Orsimer people.
====
23690
Instead, we have clans without chiefs, a city without a king. We will support these people, guide them.
====
23691
We must look to tomorrow. Outsider, light the second torch. It will burn away the past and guide us to the future.
====
23692
Remember the Kurog who was. Strong, confident. A king who cared about his people. We will carry on that legacy, offering help but never forcing it upon anyone.
====
23693
Much to my regret, the clan chiefs have asked me to take on the mantle of king of the Orsimer. To this request, I have cautiously agreed.
====
23694
We cannot be seen as weak and leaderless to the rest of the world. I shall uphold Kurog's dream but I will avoid his ambition. We shall stand together as the new Orsinium!
====
23695
Say your farewells, then return to the keep. We must put this darkness behind us and celebrate a new day!
====
23697
I hope you're not giving that poor messenger a hard time, Bizra.
====
23698
Well done! That's sure to draw some attention. Let's talk.
====
23699
Uh, yes. I'm developing my command of Orcish sarcasm. Stibbons, don't you dare put down that firewood! What will we do if it gets wet?
====
23700
What is all this noise? Old Snagara is going to get upset again.
====
23701
I'm just … going to … go to sleep ….
====
23702
All dead, just as I feared. Wait, what's this?
====
23703
I'll make sure nothing follows us in here.
====
23704
Today tests our resolve. We have lost friends, allies. And the one responsible for all this, we've gathered to honor him.
====
23705
Some of you question the wisdom of that, but we need to see the Orsimer in a new light. We need to respect and honor each other. That starts today!
====
23706
What is the meaning of this interruption, wretch? My watch is more important than your inane reports!
====
23707
Apologies, exalted one. This report is urgent. I have reason to suspect that there may be a spy in the ranks of Legion Zero. One who plots the downfall of the Legion and its masters.
====
23708
A spy? I am charged with the protection of a great prize. I have no interest in petty mortal schemes, you half-witted cretin!
====
23709
As you say, exalted one. I merely thought it would be to your benefit to learn of this first. If you prefer, I can take the news to one of my other masters—though it would pain me to see them take the glory in your stead.
====
23710
Glory you say? My lord Molag Bal does have a special distaste for traitors. Hold a moment, Captain—perhaps I can spare time for this so-called plot. Tell me about this spy. I will see you duly rewarded for your loyalty.
====
23711
I dare not say it out loud, my lord—ears are everywhere, you know. Anyone could be listening.
====
23712
Whisper it to me then. Who is this spy? They must be made to suffer.
====
23713
The spy's name … is Captain Regilus!
====
23716
Masterpiece? Delivered as promised!
====
23718
Mess? But … this is an authentic replication of ogre artwork, as requested! The materials came straight from an ogre den!
====
23719
By the Bloody Curse, <<1>>—it reeks!
====
23721
I understand the gorge rising in my throat.
====
23722
It's … perhaps not my best work.
====
23723
I did see a picture of a torch with a single candle below it when I came in here. I bet that's right!
====
23726
Yes, that's for the best. Perhaps later.
====
23728
Begone, weakling. Before I change my mind.
====
23729
I have no time for cowards.
====
23731
You aren't worth the blood I'd have to clean off my boots.
====
23732
Leave, then. I'll find another way to die.
====
23733
Begone! You could never have given me a good death.
====
23734
They didn't skimp. Malivus brought his entire elite guard. I hope you brought more than planks and nails, Caudex.
====
23735
We must begin the ritual at once. Hurry, inside.
====
23738
I can … I can see everything.
====
23739
More Daedra? No. You are not welcome here.
====
23741
Mortal arrogance draws us hence from the churning chaos of Oblivion!
====
23742
Woe be upon those who dare summon us from our Father's cruel embrace!
====
23743
Death is no release for you! Your souls shall return to Molag Bal!
====
23744
You'll regret coming here, mortal. You think you'll survive this? Amusing! You're bold … but foolish!
====
23745
Such brutality, such strength! Very impressive. But just wait!
====
23746
Impressive! Savor this victory, for it will be your last!
====
23747
Your flesh is tired, mortal. Weak. Can you summon up the will to continue? I yearn to see you broken!
====
23748
Another beast wounded? Ha! Despair, mortal! The master has arrived!
====
23749
It seems the Ringmaster is slain, so entertainment must be temporarily suspended. 

Survivors may go, but are encouraged to stay. Those who leave will be rounded up later.
====
23751
Damn furniture tore up my sword arm. I'm practically useless!
====
23752
Whoever you are, can you move some of these damn crates? I'm stuck!
====
23753
Hold your position! Let no Winterborn get past you!
====
23754
They … stopped. Soldiers, lower your weapons. Looks like reinforcements have arrived.
====
23755
Don't hurt me! My father will pay you!
====
23756
Maybe I … should … sit down ….
====
23758
Hey, go ahead and loot the wrecks. Don't mind me. I'm sure Lady Sovelle isn't in any immediate danger or anything.
====
23759
All right … on the count of three. I'll just run and not look back. Wait … who's … who's there?
====
23761
I'm going to keep looking for a while. Look for me if you come back.
====
23762
I'm going to keep looking for my wife.
====
23764
We're all going to die down here, aren't we?
====
23765
You keep fighting, even though you are already defeated. What sad little creatures you are!
====
23766
<cries out in pain as its sapling burns>
====
23767
What a spacious chamber! It's most likely the primary tomb's antechamber.
====
23768
"Torug spilled his own blood to draw out the great snow bear."
====
23769
Look at those pillars! This barrow is definitely from an earlier period than the ones I've explored in Skyrim!
====
23770
"Torug brought fire to warm the snow bear's frozen hide."
====
23771
Check the north door. I saw Daedra headed that way.
====
23772
Legion Zero's headed for the west door. Get there!
====
23773
Check the south door. I saw Daedra sneaking that way.
====
23775
A number of these carvings are broken. Yes, yes, I see what we must do.
====
23776
"Torug brought echatere meat to fill the snow bear's hungry belly."
====
23777
"Torug brought clean water to slake the snow bear's thirst."
====
23778
"<<1>> ventured into the mountains. He sought a snow bear of legendary strength—enough to rival his own."
====
23779
"And <<1>> accepted <<2>>'s offerings—for he had come as an equal, and not a master."
====
23780
That shield is a bit battered. Wouldn't be worth much.
====
23781
Hey, Alinon! I need you to stay very, very still so I can get you down!
====
23782
With a bow and arrow? The cage will drop into the fire—with me inside!
====
23783
Just make sure you tuck and roll!
====
23784
The tomb must lie beyond the large door. And perhaps even a treasure vault! Dragon priests were notorious for hoarding treasure!
====
23785
This looks like the oldest part of the barrow.
====
23787
This side of the barrow is definitely newer construction. Notice the difference in the stonework. It's subtle, but you can see it if you have my level of experience.
====
23788
I want the soldiers from all the clans to circle the fort. Ice-Heart won't escape me this time.
====
23789
Our soldiers know what to do, Kurog. You can count on that.
====
23790
Then maybe this victory will finally convince you and the other chiefs to fully accept my claim to the throne.
====
23791
You deny the Tel Var stones' potential to stop the Planemeld?
====
23793
I said, "you can't be fooled."
====
23794
One day you'll learn how to mutter.
====
23795
That's avaricious twaddle! Tel Var stones are a danger to be contained.
====
23799
I knew there was a vault in this barrow!
====
23800
Look at all these treasures! I'm beside myself with elation!
====
23801
It must be around here somewhere ….
====
23802
Good work with the dragon priest! Now let me just … aha!
====
23803
Well, this has been a most profit … exciting adventure. You did quite well, my able assistant!
====
23804
I'll meet you at the hideout. Don't dally.
====
23805
I think the west side of this barrow was built much later than the eastern areas. Notice the difference in some of the carving and shapes. Well, I notice, having considerable experience with this sort of thing.
====
23806
A dragon priest! That might explain the draugr activity.
====
23807
Keys! I knew it! The treasure vault awaits!
====
23808
To arms, kyn! That accursed Drake is setting off kindlepitch barrels again!
====
23809
I love it when my enemies mock me. Helps me work up a good rage.
====
23810
You treat everything like a joke! That's why the Orcs refuse to follow you. You mock the fallen and dishonor their sacrifices!
====
23811
Dishonor them? I'll honor them by separating your head from your body!
====
23812
What? How dare you! Unhand me, you scoundrel!
====
23814
That's it! You're definitely not getting a mention in my next book!
====
23815
Hello? Are you still there? A little help, please?
====
23816
Tell the villagers? Certainly! They'll want to hear all about how Narsis Dren saved the day!
====
23817
Morkul clan! Our search is over. Today we are whole once more!
====
23818
No longer shall we live in our ancestors' shadow. There is power in our blood, and at last we reclaim it.
====
23819
Behold, the Hand of Morkul!
====
23820
And beneath the mountains—the great forge of Morkuldin is rekindled!
====
23821
It is a new era for Morkul. A new era for Orcs!
====
23822
Morkul clan! I come to you with a hard truth. But when have we ever feared the truth?
====
23823
I return from Morkuldin with our clan's greatest treasure. Behold, the Hand of Morkul!
====
23824
It's true our ancestors locked away the hammer—but not for the reasons we thought.
====
23825
Morkuldin housed a blood-forge. It's true, our clan once turned to dark magic! But they faced this hard truth and abandoned it.
====
23826
For the blood we work into the metal is our own, not that of our enemies! I say to you, that is the strength of Morkul!
====
23827
Shadows … shadows in the fog ….
====
23828
I heard a rumbling when you rekindled the forge. Maybe another way out? Anything to avoid those ogres!
====
23829
I hope I'm making the right decision.
====
23830
Look! A door, hidden by the ice. Is that … sunlight?
====
23831
What would your king say? He appointed Mercedene.
====
23832
Looks like General Dulph could use a hand.
====
23833
The Winterborn know how to set up a defense! This will be a battle to remember!
====
23834
Sounds like some of my soldiers are nearby. Come on!
====
23835
This is close to Orsinium! Useful if we ever need to return to the blood … the heart-forge.
====
23836
Meet me at Morkul Stronghold?
====
23837
Don't blame the Elf. She was just following orders. Tell you the truth, I need more soldiers like her in my army.
====
23838
What vile sorcery! We'll all be better off when this tree finally burns.
====
23840
This hammer shows our ancestors' strength. With it, we forge a new destiny!
====
23842
Quiet! <<1>> speaks on a matter concerning the clan.
====
23843
Come here! Stand by my side as I address the clan.
====
23844
Prepare yourselves, my clan! Soon we march to Orsinium. We shall build it anew!
====
23845
Tamahl, come speak with me.
====
23847
You think I'd run from you, Breton dog? I've simply chosen where you die!
====
23849
Might this work? Yes, there.
====
23850
A gate for the mind, not the body. Fortunately, I can provide a shortcut.
====
23851
Don't touch anything! I beg of you, talk to us first!
====
23852
Good riddance to that piece of rubbish. How does someone claim to worship a god and go on about killing someone who doesn't agree?
====
23853
I'm not sorry the Proselytizer is dead. She was a bad piece of work. Torturing and killing people who didn't see things her way.
====
23854
Poor bastards never had a chance.
====
23855
Leave no stone unturned. Anything you uncover could prove useful.
====
23856
Where did you take our supplies?
====
23857
I'll kill a Winterborn every second until you tell me what I want to know!
====
23858
This is the last of the supplies. Let's get these crates out of here.
====
23859
Don't even think it! These supplies belong to the Winterborn now!
====
23860
The clan peasants? Are they on their way to Orsinium?
====
23861
The soldiers escorted them and the wounded outsiders. They should be safe enough.
====
23862
Safe enough isn't good enough. Go after them. I'll continue to look for the Winterborn and the missing supplies.
====
23863
He paid you back? And with interest? About time! Maybe he finally sold some of those trinkets he loves so much.
====
23864
I ain't complaining and I ain't asking questions. I'm just glad I finally got paid.
====
23865
You have proven yourself capable of doing whatever Malacath asks of you. Good. Only the worthy may carry the sacred words.
====
23867
And so an initiate has come. As before and as it will be again. Then it is my time.
====
23868
Strike true. Your quest will come to nothing if you falter here. Malacath demands sacrifice, even of his most devout children.
====
23869
Stay together, we're almost there.
====
23871
Gulug's scent! It's almost enough to make this one want to stop dealing with him.
====
23872
Arusha would agree, except for all the gold he gave us. He's got the luck of Jone and Jode, even if he smells like a dead horker!
====
23873
This one hopes we are blessed with half his luck and twice his gold—but not his scent!
====
23874
This bath is ours for as long as we want! I paid in advance!
====
23875
You didn't have two gold pieces to rub together last time I saw you, Gulug. What changed?
====
23876
Fortune happened, my lovely! And it fell right into my lap! Now come here and do the same and we'll both feel better!
====
23877
And who might you be? Go find another bath house! I hired this one for the entire day!
====
23878
I'll let you deal with this, Gulug darling. I'm going to go and get something to drink.
====
23879
Now for the trophy. Oh, that's disgusting.
====
23880
<<1>>, look! I cut this off <<2>>. My friend here struck the killing blow.
====
23881
Impressive, <<1>>. Why don't you show the others?
====
23883
<<1>>? <<1>>! Huh … guess she's out.
====
23884
You found the elixir? Pour it on the tree! The Winterborn are on their way!
====
23885
Defend the tree until the elixir does its work. Just don't let the Winterborn get close enough to heal it.
====
23887
Why … why do you disrupt my work? We must free ourselves of this prison of mortal flesh!
====
23888
You don't know what you've done. My research … my body … my ….
====
23889
Well done, my friend! Well done indeed! Now let's get out of here!
====
23890
No! Stop the intruders! The tree must not be destroyed!
====
23892
No! Kill … me! Just … kill me! Kill me!
====
23893
You are <<1>>, master of Orc cuisine?
====
23894
"Master?" I … yes, that's me. And you are?
====
23895
Praised are Igrun, who ruled with steel blade and iron will. Ruthless, fearless leaders strengthen all who follow.
====
23897
Run into me again and I'll knock your teeth out.
====
23898
Praised are Shatul, the peerless hunters. They strengthened the Orcs who worked steel and stone for the glory of Orsinium.
====
23899
Watch where you're going, you idiot!
====
23900
I have a good mind to throw a lightning bolt at you!
====
23901
<<1>>, hearth-wife to the king.
====
23902
Oh! Welcome to my kitchen. Can I get you something? Perhaps some candied chub loon? Fresh from the oven!
====
23903
No, I have business in Orsinium … yet I expect you to join me there shortly. I want you to cook the feast that will honor my husband. Can you do this for the king of the Orcs?
====
23904
Of course. It shall be a feast to remember!
====
23905
Praised are Morkul, unrivaled in their craft. Their steel was as legendary as their tempers, the second pillar of strength in Orsinium.
====
23906
Praised are Tumnosh, the great builders. They did not fear the weight of mountains as they carved and shaped Orsinium.
====
23907
If there are not tools to build strong walls, then there is no need for weapons to defend. And if you cannot feed your people, there will be nothing to rule. A strong ruler is nothing if he stands alone.
====
23910
But … chased by a giant … think she wanted to mate ….
====
23911
Well, now your job won't interfere with your personal life. You're fired.
====
23912
I can do this … I can do this!
====
23913
Thank Trinimac you're here! Someone has to save my fellow priests inside the temple.
====
23914
May the luck of Trinimac be with you. I'll inform the guards and try to send more help your way.
====
23915
<<1>> earned some sleep. Let's get back to Shatul.
====
23917
Thank you for helping us. I … I thought they were going to kill us.
====
23918
Please, there's no need for this insanity. Just leave us alone!
====
23919
Leave this one alive. Someone has to give Kurog the message.
====
23920
You … you killed them. Why would you do this?
====
23921
You … you were too late. Maybe the others … maybe Solgra reached them and they're all right.
====
23922
Cursed are Bagrakh for lighting the fire that engulfed Orsinium. Warriors should raid the weak to draw out worthy opposition—they should not grow to enjoy it.
====
23923
Cursed are Igrun who praised the raiding done in their name. They hid behind these walls when called to account, rather than face their opponents directly.
====
23924
Cursed are Shatul who hoarded the food amidst the siege. Their greed weakened all clans in body and spirit, sealing Orsinium's doom.
====
23925
Cursed are Fharun for not fighting to the death. At the first suggestion from the others, they slipped away so one clan might survive Orsinium's fall. Their departure was Orsinium's true betrayal.
====
23926
Kurog's people have arrived. Kill them all!
====
23928
Solgra and the others should be somewhere through this door.
====
23929
I'll find a way to open the main temple doors and let the soldiers in. Good luck.
====
23930
One? I plan to kill a dozen more if you don't leave my temple now!
====
23931
My soul to the Ashen Forge ….
====
23932
This is the last of them! Let's finish these bastards off!
====
23933
Come closer. We should speak.
====
23934
Solgra, my child, come join us. Are you injured? Should I call a healer?
====
23935
Thanks to our friend, I am well and ready to serve.
====
23936
Yes, our call for assistance has already proven to be a more than worthwhile endeavor.
====
23937
I am well enough, but innocent blood was spilled in the temple this day.
====
23938
I grieve for your fellow priests as much as you do, but changing the Orsimer way of life brings risks we are all well aware of.
====
23939
Trinimac's words … I came here to share them, not to bury my brothers and sisters in the faith.
====
23940
Excuse me! Remember me? From the Winterborn ambush? The caravan? Hey, I'm talking to you!
====
23941
Perhaps you'll be so kind as to put in a good word about me with the king. I'd so enjoy an invitation to his cornerclub!
====
23942
Get that <<z:1>> to <<2>>. And thanks. I won't forget your help.
====
23943
Ah, there you are! Guess what. I have another message for you from the king.
====
23944
I'll meet up with you later! Go see Solgra but don't take too long!
====
23945
Submit to the will of Molag Bal. Fall to your knees and worship me.
====
23946
That which is eternal can never die.
====
23947
I will delight in the music of your agony!
====
23948
The screams of the damned please me!
====
23952
Over here. We need to talk.
====
23953
What are you doing here? I … oh. Malacath favor the victor.
====
23954
Another dragon priest? I'll just hide in here while you deal with him.
====
23955
Ugh. Dusty. Ooh, a gold chain!
====
23958
You can put the bow down, Elf. I'll go with you as long as you promise not to turn me over to Kurog.
====
23959
Sorry, no. I'm keeping the bow. But I promise not to take you to Kurog.
====
23960
Fine. Just watch where you're pointing that thing.
====
23961
Someone's coming this way, Ulsha!
====
23962
Let them through. They're friends.
====
23964
Bow before the king of the Orsimer!
====
23966
I demand a blood price for my mother's death, outsider!
====
23967
Mother, grant me your power! May the fires of your forge engulf the traitors!
====
23968
Yannod, be sure to double check the numbers on the coffee imports. Keshu's traders have a bad habit of stiffing us on the tariffs.
====
23969
Now where did Yannod scurry off to?
====
23970
Finally! Something to do that doesn't involve a message!
====
23973
The entrance has to be somewhere in those hills.
====
23974
It's certainly well hidden. If Bazrag lied to us, then we're probably about to meet with horrible, horrible deaths.
====
23977
This illusion is so weird. It looks like I'm wearing robes, but I feel so … unencumbered.
====
23978
This is like the time I licked one of our great hists. I feel so … exposed.
====
23979
It's merely an illusion bound to the amulet. Nothing to be concerned about. I've seen these used at festivals and grand balls back home.
====
23980
I wonder if they come in different colors?
====
23981
Stay safe! Flies and I will meet up with you later.
====
23982
I guess we're really doing this, aren't we?
====
23983
That doesn't sound good. I thought we were just spying on a meeting.
====
23984
You, the chosen of the Vosh Rakh, have shown bravery against the Malacath heretics, even going so far as to invade the temple we love and cherish.
====
23985
But one challenge remains. A challenge to test you, to select the most worthy for our most important mission.
====
23986
Now choose a scroll and select a blessing to help you in your ordeal. Elder Azulg will answer any questions you have. Now, in Trinimac's name, may you find great honor—or an honorable death!
====
23987
Tell Narsis I quit! So long Borfree!
====
23988
Oh, this is going to be a day at the fair.
====
23989
It was tough, but we made it! I knew we could do it!
====
23991
Thank you traveler. You've done the job I hired this apparent reject to do.
====
23992
You ingrate! You're still alive aren't you?
====
23993
That rumbling! Do you feel it?
====
23994
The wall shifted! Sealed away, but hidden in plain sight. Morkuldin … lost among the ice.
====
23995
You can't lock us out of our inn! That's … tyrannical!
====
23996
You should have thought about that before you helped the enemies of our king. Now get out of my way before I toss you in a cell, too.
====
23997
I saw a mudcrab the other day.
====
23998
I heard some hero killed all the mudcrabs in Glenumbra.
====
23999
Horrible creatures. I avoid them whenever I can.
====
24000
Good riddance. The only good mudcrab is a dead mudcrab.
====
24001
Ah, there you are! I was beginning to wonder if you'd ever show up.
====
24002
Many of you will die, but those that survive will become the chosen of Trinimac! Now, are you ready? Enter the Chambers of Loyalty and begin!
====
24003
More people arrive in Orsinium every day. But our supplies keep getting stolen.
====
24004
The Winterborn are responsible. Someone needs to deal with them.
====
24005
Any time you want to go out and take care of that, I'll wave to you from the walls.
====
24006
Hold on there, friend. Only soldiers and guards past this point.
====
24007
No thanks. I'm saving my energy for when real danger shows up.
====
24008
Some of those new arrivals are already helping out the city.
====
24009
The Winterborn have had their noses bloodied, all right.
====
24010
And our supplies have finally started arriving on time. Someone's earned a drink at the inn.
====
24011
You find out who's responsible and that drink's on me.
====
24012
How can you fish at a time like this?
====
24013
What are you talking about? This is the perfect time of day to fish.
====
24014
Haven't you heard? Malacath fanatics have taken control of the temple!
====
24015
That's what happens when people don't take the time to fish.
====
24016
That's your solution to all the world's problems? Fishing? Arrgh!
====
24018
I'm fishing. Of course I'm happy.
====
24019
Haven't you heard? Someone rescued the priests at the temple. Saved them from Malacath fanatics.
====
24020
Religion breeds fanatics. It's inevitable.
====
24021
You and your fishing! It makes me so angry!
====
24022
Hey! You're not allowed up here! Don't let them pass!
====
24023
We have the traitors. Now we need to eliminate the remaining loose ends at the inn.
====
24024
What's taking them so damn long? We've got a schedule to keep!
====
24026
The king assaults Frostbreak Fortress. I pray he has the strength to finally defeat the Ice-Heart.
====
24027
Surely someone will help the king? Trinimac will see to that!
====
24028
Let's try again. I will act as the Noble and stand by these barrels. Sneak up behind me and take my coin purse.
====
24029
Trinimac provides the challenge, but it's up to us to meet it.
====
24030
I will read from the Book of Trinimac. Orsinium hear his words!
====
24031
Well, I think Trinimac will send the king a champion to help defeat Urfon Ice-Heart once and for all.
====
24032
Trinimac hates whiners and complainers. Remember that.
====
24033
Can we end our vigil and return to the temple now?
====
24034
It was our vigil that brought down the Winterborn warlord. Keep tending the sacred flame.
====
24035
But with the supplies recovered, I heard the high priestess was going to throw a party.
====
24036
I don't care if the king invites you to his moot! Tend to the sacred flame!
====
24037
By Trinimac's sharp sword, you're a pain in my tusks …
====
24038
I hear the footsteps of an outsider. Come. We need to talk.
====
24039
Awake? Good. It's about time. I would have been disappointed if you died after I dragged you down here.
====
24040
I heard that cultists have overrun Fharun Stronghold.
====
24041
Damn Vosh Rakh! Their Trinimac nonsense is going to be the downfall of this city.
====
24042
After what happened at the temple, I'm inclined to agree with you.
====
24043
You two are worried about nothing. The king will deal with those traitors soon enough.
====
24044
That was Malacath fanatics. Haven't you heard? Chief Bazrag sent them to kill the high priestess.
====
24045
Why would the chief want to harm Trinimac's mouthpiece? That makes no sense.
====
24046
Who knows why chiefs do any of the things they do? Politics, I suppose.
====
24047
Right, right … blame it on politics. That's always your excuse.
====
24048
If we don't get back to work, we'll have to go into politics to make a living.
====
24049
<<1>>, hurry up! We need to make the stables presentable!
====
24050
What is the rush? With all the talk about traitors and cultists, who's going to care about an untidy stable?
====
24051
There's too much to do. Lots of excitement. Opinion about Bazrag betraying Kurog.
====
24052
And now, it's time for my Barons to return to me!
====
24053
Stand back, I haven't done this in quite some time. I'd hate to turn you inside-out.
====
24054
Baron Who Moves Like a Smoking Plume, I summon you! Return to me!
====
24055
I wish you had listened to me, but I expected you'd come here.
====
24056
That's exactly why it has to look spotless! The king's soldiers are going to tear the city apart to find Bazrag the Betrayer.
====
24057
Maybe the traitors will hide in here with the echateres. Ha!
====
24058
You make jokes but I did hear that the king's mood has gotten very dark indeed.
====
24059
Bah, who cares if the king is in a bad mood? What's he going to do? Execute us?
====
24060
I heard he killed a clan chief just for disagreeing with him.
====
24061
That's just a tale told by the shield-wives to scare the outsiders.
====
24062
Do you really want to take a chance? I say we work together and we can get this place sparkling in no time!
====
24064
It's about time you woke up. Took you long enough.
====
24065
Well? Can we get out of this damnable weather yet?
====
24066
I'm afraid not. Skalar says guests for the king's moot take precedence.
====
24067
Lorkhan take the king's moot! We had an agreement!
====
24068
Please, keep your voice down! Don't call attention to us!
====
24069
All right, all right. But if we have to spend another night out in the freezing cold ….
====
24070
I understand. I'm sure we'll find an available room soon.
====
24071
Isn't the moot over? Can't we have a room now?
====
24072
I'm not sure you're aware of everything that's happened ….
====
24073
I heard there was a ruckus at the moot. That shouldn't interfere with me getting out of the cold!
====
24075
Then I doubt they will need their beds!
====
24076
Chiefs have died and all you can think about is a room? Oh, very well.
====
24077
Approach me, my baron! Let me get a good look at you!
====
24078
You look splendid, simply splendid.
====
24079
It is good to be with you again, my prince.
====
24080
And you! Your assistance has been most satisfactory. I won't forget it. 

Or, anyway, my tutor won't forget it.
====
24081
<<1>>! I shall extract the blood price for <<2>>'s murder!
====
24082
Truly? Then prepare yourself.
====
24083
Lots of activity in the city. Everyone seems pretty excited.
====
24084
Anyone look like they're worried about something? Maybe the Winterborn have returned?
====
24085
Not so much. I think something happened at the moot.
====
24086
Let's see if someone can tell us what happened. I hate not knowing what's going on.
====
24087
Yeah, maybe one of the soldiers or a priest. I wonder if it has anything to do with the Vosh Rakh cultists.
====
24088
I think it has something to do with the chiefs. There were a lot of them in the city for the moot.
====
24089
I heard something about the shield-wives. They're always causing trouble.
====
24090
Whatever's going on, at least the city is coming along nicely. It's very impressive!
====
24091
Have you heard what happened? King Kurog is dead!
====
24092
Really? How in Malacath's name does a king get murdered in his own city?
====
24093
Lucky, I guess. But we have a new king.
====
24094
A new king? That's mighty brave of someone. And who is our new king?
====
24095
Chief Bazrag. Or should I say King Bazrag? He's wearing the crown now.
====
24096
I bet that crown hurts. It looks pretty solid and heavy.
====
24097
I think he'll make a good king. Better than what Kurog turned to in the end.
====
24098
Let's go see what this new king looks like. I bet he's a giant!
====
24099
Damn it! The interfering Wood Elf got in the way! Fall back!
====
24100
Did <<1>> say "brain pocket?" Is that what she's cooking?
====
24101
Don't worry, it isn't Elf brains. They're far sweeter. I, um. I heard.
====
24102
Ventricle pie doesn't sound bad. It should sound bad … like something <<1>> would eat.
====
24103
I was raised in Windhelm! You know what, go try some. I'm sticking to rations.
====
24104
I can't do this! I can't do this!
====
24106
She's down! Make sure none of her allies survive!
====
24107
Kick him in his tusks … for me ….
====
24109
Rest now, Eveli. You need your sleep.
====
24110
I need to speak to you for a moment. This way.
====
24113
You are only one—but I am many! Now die!
====
24115
They were soldiers! Trying to stop them would have only put us all in danger!
====
24116
You could have done something! You're cowards! All of you!
====
24117
Eveli, enough! Solgra's gone. More priests getting killed wouldn't have changed that.
====
24118
I should have been here … to save her.
====
24119
Of course. It shall be a feast to remember!
====
24120
May Trinimac take you to your final reward, high priestess.
====
24121
Chief Bazrag! I thought you were a firm believer in Malacath?
====
24122
There's no place for a gentle soul in the Ashen Forge, priest. So why not let Trinimac have her?
====
24123
Goodbye, my friend. I'm going to miss you.
====
24125
Get the assassin! I'll take Solgra back to the temple! Go!
====
24127
Look at this mess! We'll never find anything in here! Look around and see if you can find something that looks like a hidden passage.
====
24128
Well, I'll be a puny Dark Elf! You found it! I guess we're climbing down that hole.
====
24129
I knew you could do it! Now let's go stop the king.
====
24130
That gate doesn't appear to be locked. Go on. I'm right behind you.
====
24131
No! You cannot take this from me. Malacath, guide my blade!
====
24132
There she is! Don't let the traitor get away!
====
24133
I'm warning you. Back off or you'll feel the sting of my arrows!
====
24134
There she is! My arrow will find its mark!
====
24135
More soldiers! Stay back, high priestess!
====
24136
Stop them! Don't let the traitors get past you!
====
24137
Behind you! On the ledges! More soldiers!
====
24138
We've been betrayed! Defend yourselves!
====
24139
And now the last guest has arrived. I'm going to make you pay for your disloyalty.
====
24140
Clan chiefs, over here! Arrgh! Hurry, this gate is … heavier than it looks.
====
24141
Eveli, I need you! Keep those Vosh Rakh bastards off of me!
====
24142
Why have you called us here? What burden has been laid upon you?
====
24143
I'm glad you've come to the city. Recently, a bat made off with my baby!
====
24144
Wonderful. He's been hitting the skooma again!
====
24145
The other day I stopped by the bath-house. Did you know they serve wine from Summerset? It made the pedicure bearable!
====
24146
What's the name of the Argonian that works there? Great gills, lazy eye, breath smells like moon-sugar?
====
24147
I heard it was "Does-All-Things."
====
24148
Heard any good stories lately?
====
24149
I heard the Winterborn have their backs to the wall. The king is pushing them out of this fine land.
====
24150
I could tell you a story about an Elf I found … twisted in half. But I don't want to make you weep.
====
24151
Still won't wake up. Give a kick, see if that helps.
====
24152
<<1>>! You … were chosen by Malacath to lead Shatul.
====
24153
For despite the many reasons why you should not be chief, your defiance of Malacath's proves your strength. And now, I ask you ….
====
24154
Know this, my clan! A new era begins today—the era of the Orc! At King Kurog's side, we shall lead Tamriel to greatness!
====
24155
I'm glad you're here. How long has it been?
====
24156
Too long, that's for sure. But we can't all be shield-wife to a king!
====
24157
Does priest appreciate Rigurt's gift? It's filled with the finest Nord spices and … well, you probably don't want to know about the "and."
====
24158
Are you sure this is safe to eat? I'm not sure I even know what this is.
====
24159
Will you return to Black Marsh, my friend? Or do you have another destination in mind?
====
24160
As long as it's not here, I'll go wherever the current takes me.
====
24161
I'd be honored, um, King Bazrag, your majesty.
====
24162
What a welcome surprise! Thank you, King Bazrag.
====
24163
Thanks for the offer, but I … I can't. Not after everything that's happened.
====
24164
I understand. Thank you for everything you've done, little Elf. I shall miss you.
====
24165
Vestige. Attend me. I must speak with you.
====
24166
But … but …. I understand.
====
24171
Now that we found <<1>> ….
====
24173
Of course, of course … such a finding would take months to explore.
====
24175
Years? Do you think? I … yes, it could take years.
====
24176
What are you saying, <<1>>?
====
24177
Could we, perhaps … that is, if you're interested … maybe ….
====
24179
Yes! That is, if you're interested. Are you interested? You're not interested.
====
24182
Top listing in every journal.
====
24183
But … I thought we'd agreed on alphabetical!
====
24184
Ha! <<1>>, you still can't tell when I'm pulling your tusk?
====
24185
Oh. Heh. So … we continue as we were?
====
24186
Of course. You can't get rid of me that easily.
====
24187
Good, that's … ahem. Good.
====
24188
We need to find a way into that fort to get to Ice-Heart. Talk to the siege commanders and see if they can get us inside.
====
24189
All better, my little tundra flower?
====
24190
Better. But if I hear you say anything about "stoking the forge," you're back in the echatere pen.
====
24192
Follow me, and keep quiet!
====
24193
Welcome to the shadows, friend. We have much work to do.
====
24195
<screams as a harpy grabs them and picks them up into the air>
====
24196
Your people must have talked to this "<<1>>." We were at sea!
====
24197
Why reveal our skooma supplier to some merchant lord who wants a cut?
====
24198
You weren't supposed to tell anyone about our arrangement.
====
24199
I need your … "volunteers" … for my experiments. I would never ruin things for my supplier.
====
24200
I won't listen to the lies of a Daedra worshiper! I'll summon the Grand Chanter. He'll deal with you!
====
24201
Blasphemer! How dare you talk about Akatosh that way! Wait until I tell the Grand Chanter!
====
24202
How dare you utter such blasphemy in this holy city! The Grand Chanter shall hear of this!
====
24203
How can you say such things? You monster!
====
24204
You dare shout that Daedric filth's name? Heretic!
====
24205
Wait! Keep low, and keep quiet!
====
24206
That's enough blasphemy out of you for one day! The Grand Chanter wants to have a word with you.
====
24208
Traps … everywhere! Can't fall … asleep ….
====
24209
The Iron Wheel, here? Are they protecting <<1>>?
====
24210
What's this? A message to <<1>>? Let's see what it says ….
====
24211
I still feel bad about what happened in the Imperial City.
====
24212
Oh, don't worry about it, I'm sure it'll be fine.
====
24213
That poor thing! I yanked its tail right off!
====
24214
Damn it. Damn it! Change of plans, you need to see this.
====
24215
C'mon. Let's get down to the drop point. I don't want anyone to see us.
====
24216
Why're we out here in the middle of nowhere?
====
24217
The boss insists. I guess she doesn't want there to be any way to trace this list back to her.
====
24218
I can understand why. Even the Thieves Guild isn't happy about stealing holy relics.
====
24219
Let's just drop this list off. I don't want to get caught with it.
====
24221
Lieutenant, how has this heretic transgressed against the Dragon God?
====
24222
By spreading the word of Boethiah to the initiates.
====
24223
Such insidious words cannot be ignored, especially in these troubled times.
====
24224
What is your will, Grand Chanter?
====
24225
There's only one punishment for blasphemy. Behead them!
====
24226
What? Isn't that a little extreme?
====
24227
You dare question the will of Akatosh?
====
24228
How in the world is a beheading the will of Akatosh?
====
24229
You dare question the pronouncements of the Grand Chanter?
====
24230
It doesn't say anything about beheadings in the Book of Akatosh.
====
24231
Silence, initiate! Lieutenant, deliver Akatosh's justice.
====
24232
Is this the life you hoped for, Josseline?
====
24233
Okay, let's get out of here!
====
24234
Remember, check the shrines along Varen's Wall. And do try to keep the mayhem and slaughter to a minimum!
====
24235
I knew I would find you here, blasphemer! Die!
====
24236
Josseline, Josseline. Could you be any more predictable?
====
24237
My dear sister, I knew you'd find me. Are you here to kill me, too?
====
24238
I didn't like the way we left things, Josseline. And when I realized what the Grand Chanter was up to ….
====
24239
So my big sister sails in to rescue me. Again. Tell me, how many did the Grand Chanter kill?
====
24240
At least three people since I've been paying attention. I haven't been in town that long.
====
24241
So you called in someone to help?
====
24242
So you called in Sheogorath over there?
====
24243
I know you're angry, but he really would have killed you, Josseline. I couldn't let that happen.
====
24244
You don't have to worry about me anymore. I'm done with the Society and I'm done with Kvatch. But I am not going with you.
====
24245
Fair enough. But any time you need me, I'll be there.
====
24247
Filthy Orc! I should have gutted you the moment you entered our camp!
====
24248
Did you fall and land directly upon your skull? I … am … retired!
====
24249
Keeba is not for the likes of you! He's destined for the Commodore!
====
24250
<<1>>! Do not make me beg. It is unbecoming of our most profitable history.
====
24252
And who is this, <<1>>? Who else befouls my garden?
====
24253
I have nowhere else to turn!
====
24255
The ledger! That is the most important thing. But Iszreena losing goods and money, that is a nice extra.
====
24256
Now Jimila, be reasonable. Anvil is a free port, but that doesn't mean we offer our harbor at no charge.
====
24257
I've paid you thrice over. Not a coin more!
====
24258
I'm tired of your complaining. Pay what you owe or the Red Sails will seize this ship.
====
24259
Fine! Take your ransom and choke on it.
====
24260
There now! Was that so difficult?
====
24261
Difficult is keeping my claws from ripping out your throat.
====
24262
A pleasure as always. I look forward to our next chat.
====
24264
Hide before they see you. I left a surprise in the warehouse, but it's not ready. Not yet.
====
24265
You see? No one here. Trying to cover up for your nap?
====
24266
<<1>> is ever vigilant! There is an intruder in this warehouse!
====
24267
<<1>>'s people are on their way to inspect the warehouse. We don't have time for this nonsense!
====
24269
What choice do we have? We're in.
====
24270
You don't seem to mind living here. I thought you hated water.
====
24271
No, I hate traveling by ship. I take no issue with water.
====
24272
And we all have a great respect for law and order. No more dirty dealings for Abah's Landing!
====
24274
Good. Then I shall make your documents disappear.
====
24276
It's a bit more communal than my academy. Which sounds far less obnoxious when you're from the Summerset Isles.
====
24278
Are you from Abah's Landing?
====
24279
I am a creature of Abah's Landing. Without this city, I would not be the person you know.
====
24280
An explosion? <<1>> knew something was amiss!
====
24281
What do you think of the Thieves Guild?
====
24283
Surprise, you fools. I'll collect <<1>>—meet us back at <<Ac:2>>.
====
24284
Please, wait here. I hope you will enjoy our hospitality.
====
24285
Why does Abah's Landing … well, I don't know how to ask this without causing offense.
====
24286
I am rarely offended. Please, ask.
====
24288
And what is your interest in the matter, exactly?
====
24289
Who are these people you've brought into the Violet Lamp's inner sanctum, Cosh?
====
24290
I can locate <<1>>'s dowry. I can return it to you within the fortnight.
====
24291
You know the routine, moneybags.
====
24292
Again? You know I have to actually sell stuff to pay your "tax"?
====
24293
You got one day. Drum up some business, or else.
====
24294
Chief Inspector, those people Lord Cosh brought into Hiradirge, I have their reports.

There's something strange about them.
====
24295
If you recover <<1>>'s dowry, I can guarantee our return to Taneth.
====
24296
The Iron Wheel must leave Hew's Bane. You're simply bad for business.
====
24298
Then I shall take your share. Come, an office is no place to do business.
====
24299
Of course, Chief Inspector!
====
24300
Chief Inspector, here are the reports from Cosh's friends.

Everything appears to be in order.
====
24301
All in order? Good.

Strong labor reports. Lists of imports and exports. A manifest detailing high-end shipping.

Cosh, this is all very helpful.
====
24302
Of course!

Chief Inspector, that's exactly the sort of help my friends and I can provide. These upstanding citizens are just the sort of allies we need against the thugs and criminals that have been ruling Abah's Landing!
====
24303
Excellent! Recorder, please make them comfortable. Cosh …
====
24304
Of course, Chief Inspector!
====
24305
I know, Chief Inspector. You have other things on your mind … Like recovering Lady Falorah's dowry?

I do believe I have a lead …
====
24306
We know where <<1>> is? Are we going to rescue her?
====
24307
What do you mean "we?" I'm retired.
====
24308
<<1>> would do the same for any of us. Even you, <<2>>.
====
24309
The least we can do is hear out our acting guildmaster. So what is the plan?
====
24310
Honestly, she's exhausting, all the dashing here or there she does. 

Go meet Walks, I'll be nearby. You won't see me.
====
24311
My good man! Is this the gate to Abah's Landing?
====
24312
Halt! This citadel is under jurisdiction of the Iron Wheel!
====
24313
Never heard of that tavern. What do they sell?
====
24314
You should move along. What, uh … that bottle you have, what is that?
====
24315
Delicious! Some wine from, uh … Berga … Bergomet? Bergama! Why, you want some?
====
24316
If you're offering. Just a nip to get my blood pumping.
====
24317
Tava's tail feathers, it's awful! What … what is that … that taste ….
====
24318
Something to which I'm immune. But he's right, it does taste awful.
====
24319
Put that back and surrender, or face our wrath!
====
24320
How can we expect a decent forgery? I can barely read your writing.
====
24321
That is intentional. I write defensively! It keeps prying eyes from deciphering my ledger.
====
24322
My distractions worked, as expected. I'll stick to the shadows for now.
====
24323
A word, if you please. I have a suggestion.
====
24324
You don't know me yet, but I'm a friend. <<1>>, isn't it? Put on this uniform and head outside. The Iron Wheel won't detain a Windhelm Guard.
====
24325
There's no way I'm leaving here without my partner.
====
24326
I only had one uniform. Go on, recover your boat and meet us by the catacomb exit. Then we can return to the Thieves Guild in Abah's Landing.
====
24327
You're from the Thieves Guild? I … all right, I'll meet you both by the exit. Good luck, partner.
====
24328
She'll be fine. Looks like we take the dangerous way around.
====
24329
No, I spent much of my life in the academy. They wouldn't allow it. Why do you ask?
====
24330
Follow me, we're almost there!
====
24331
I hope the recent unpleasantness won't affect our most enduring friendship.
====
24332
Friends are like mealworms. Best to slip them a mild poison if they gorge themselves on your goodwill.
====
24333
So. What have you been doing since your retirement?
====
24335
We're settled, then? No favors I owe you?
====
24336
Of course, <<1>>! I know how much you hate to be in anyone's debt.
====
24337
<<1>>. Did you ever meet a High Elf named Saroldo?
====
24338
No. Why, does he owe you money? I could assist you in any remunerative encounters!
====
24339
You've changed. Something is different about you.
====
24340
I'm retired. I don't need to care for anything but my garden.
====
24341
It has been invigorating to provide assistance to the Thieves Guild! I do hope our arrangement continues.
====
24343
You're too prissy for a thief.
====
24344
Good day to you too, <<1>>.
====
24345
<<1>>, have you worked with the Thieves Guild? Before the troubles, I mean.
====
24346
The great merchant lord <<1>> once called <<2>> his home. We were little more than his puppets.
====
24347
Eh … none of that is true. I sold <<1>> things for her garden.
====
24348
The merchant lords grow complacent. Why? No Thieves Guild to keep them in line!
====
24349
But … you are the Thieves Guild. Is there … is there another?
====
24350
No, she means we're a pale shadow of our former selves.
====
24351
I don't think they saw me.
====
24352
Are you all right? You're greener than my favorite vest.
====
24353
<<1>> would never have let <<2>> slip past his notice.
====
24354
<<1>> had eyes and ears throughout Abah's Landing.
====
24355
Hold them off! I'll find another way out!
====
24356
She's right, <<1>>. We simply don't know who <<2>> is or what he wants.
====
24357
The other thief? Surrender, all of you! The Iron Wheel is relentless. We serve a higher calling than gold or riches.
====
24358
What? He seemed the type to talk all day.
====
24359
<<1>>! You aren't the only prisoner we freed. They're on shore and itching to come back to the Thieves Guild.
====
24360
Yes, yes. A charming reunion. Open the cage so we can go.
====
24361
Your time is precious now, I know. And valuable, most valuable.
====
24362
And you'd like some of it.
====
24363
You should really stop blaming Zeira for what happened.
====
24364
I'll blame who I like, thank you.
====
24367
You two are circling like injured wolves! <<1>> fooled everyone. We all understand! But save the knives for him, not one another!
====
24368
You were exacting in cutting your ties to this life when you left. Yet your dealings with Silver-Claw did not abate. Why?
====
24369
He's persistent and bad at taking hints.
====
24370
I keep hearing about the dowry heist, but nobody can share the details. How exactly did it fail?
====
24371
<<1>> was the only survivor. Yet she avoids answering that very question. I find that curious.
====
24372
She lost friends, <<1>>. That pain can linger.
====
24373
Do we knew where this <<1>> is from? His connections to Abah's Landing?
====
24374
I didn't know <<1>> was a "him." Not until we raided the Iron Wheel's headquarters.
====
24375
Why do you two always fight? Was it a man? A woman?
====
24377
<<1>> and I don't fight. We … disagree. Fundamentally. On many, many things.
====
24378
Your loss is a hidden blessing.
====
24380
Have you even seen a camel before? We don't have any horses, or unicorns or whatever you were used to at home.
====
24381
Oh, that's all right. My family only owned three unicorns, and just one was trained. I never even got to ride him.
====
24382
You once asked me about … Saroldo, was it? I think I met an elf with that name.
====
24384
Keep watch this, lookout that, I'm sick of it. Why won't Zeira give me something important to do?
====
24385
There's a cult of militant fanatics turning this town upside down to find us, but watching them's not important enough for Quen.
====
24386
That's not what I meant ….
====
24387
I'll prove it. Last one to the top of the cistern cleans the canal.
====
24388
Stop talking to me like I'm some sort of child. I was among the top of my class at the Academy!
====
24389
Needlepoint and etiquette don't count as prior experience.
====
24390
<<1>>! It's so good to see you.
====
24392
Stop blaming <<1>>. Thieves don't steal from each other. You must have misplaced it—look again.
====
24393
What's her problem? I didn't touch anything. Wait … it was you? No. You didn't!
====
24394
Is this what it used to be like? The Thieves Guild, I mean.
====
24395
Look at her. She nearly said "in the old days."
====
24396
It was very much the same … only the guild was much larger, we had a different guildmaster, and the Iron Wheel wasn't after any one of us.
====
24397
You've been quiet. Did you have any more questions about <<1>>?
====
24398
No. What's to ask? He betrayed the Thieves Guild to work with some merchant lord.
====
24399
You all spoke of Nicolas as if he was a friend. I would envy to command such loyalty, yet he has discarded it! Tossed it out! Spat upon it!
====
24400
A mound of gold is narrowest at the top. Maybe we were foolish to think we'd all stand upon it?
====
24404
Zeira, what was Nicolas like? Before he, you know.
====
24405
Cocky, self-assured … brilliant. He got the better of us because he was good.
====
24406
You wouldn't ever steal from me … would you?
====
24407
Never more than you could spare.
====
24408
Not many would have fled the life you had.
====
24409
That wasn't living … it was waiting.
====
24410
Have you seen Quen? She has been gone some time.
====
24411
Not since she got into the fruit basket.
====
24412
This place feels so empty without <<1>>.
====
24413
I'm surprised <<1>> didn't want to be acting guildmaster.
====
24414
Did they not teach you the meaning of "retired" at your academy?
====
24415
Twice, a thane offered his hand in marriage after I punched him. I've never fallen climbing. I was blessed by the queen at my birth.
====
24416
Hmm, you are better at this than I thought.
====
24417
Only one is supposed to be a lie, Quen. I'll bet you've never even seen the queen.
====
24421
Ouch … the sun here is murder on my ears!
====
24422
I use a balm of desert succulents and dragon frog oil.
====
24423
What are you babbling about?
====
24424
Helpful as the hands of Elinhir. You are helpful as the hands of Elinhir. Helpful as the hands of Elinhir?
====
24430
Two. Two sprigs of thistle!
====
24431
Wha—I, sorry, two sprigs—and then? I can't breathe. Velsa!
====
24432
It's good I wasn't trying to sell it. You are dissatisfied?
====
24433
Nobody's buying that story of yours. Quen maybe.
====
24434
There are so many beggars and poor here. Don't the merchant lords see the city falling into squalor?
====
24435
That is what marble walls and gilded gates are for. They exist in a world all their own.
====
24436
I rescued you from the Iron Wheel. You will always owe me, <<1>>.
====
24437
I know, <<1>>. I can't thank you enough.
====
24438
You've really proven yourself. There's a place for you here, if you want it.
====
24439
You—you mean that, not just saying it because I stuck around for the hard times?
====
24444
Your agreement with <<1>> is wonderful for business. Spotless Goods is most profitable!
====
24445
I always wondered why you named it that.
====
24446
Oh, this should be good. And why is that?
====
24447
All right. I see what you're saying. This is bad.
====
24448
We have to do something! These people are going to run you out of Abah's Landing.
====
24449
I could never be a pirate.
====
24450
That will be all the excitement for a while, I guess. I hope. Does that mean you're finally going to return home to your villa?
====
24451
As opposed to what? Continuing soaking up the damp with the rest of you?
====
24452
It … pains me to say this, but you're always welcome here.
====
24453
This is pointless. Most of the Iron Wheel have already returned to Taneth.
====
24454
Which means there are less of them around to guard their pay.
====
24455
<<1>>, think. If we empty their coffers completely, they can't buy passage by ship. How will they ever leave Hew's Bane?
====
24456
The other day, I passed <<1>> on the street. He made a strange motion with his hand.
====
24457
He did the same thing to me. What do you suppose it meant?
====
24458
I convinced him we have a "thief salute."
====
24459
It may already be too late. They've started gathering out at Old Hiradirge. I'm going out there to look around.
====
24460
<<1>> has been too happy, lately. I don't trust it.
====
24461
Ah, my larcenous friend! Quickly, we must speak!
====
24462
Then send our friend along after me! I can't wait. Good-bye!
====
24463
We rescued her from the Iron Wheel. Of course she's happy.
====
24464
I think <<1>> is more concerned that her barbs no longer stick in <<2>>'s hide.
====
24465
You're evading. Why did you send your protege halfway across Tamriel?
====
24466
She doesn't want to speak of it, <<1>>. Leave her be.
====
24467
I sent my "protege" to deal with <<1>>. He will no longer trouble the Thieves Guild.
====
24468
Never forget where you're from, <<1>>.
====
24469
I don't. What about you? Where are you from?
====
24470
Remarkable. As though the outfit chose you.
====
24472
All right, it's open. Come on in.
====
24473
My father gave me that book when I was a child! At his last visit, he took it to have it re-bound. Why is it in this woman's home?
====
24474
I gave that to my father after a holiday in Skywatch. He kept it with him for luck. What is it doing here?
====
24475
I found something, too—a necklace with an old key. My father wore this, wherever he went! And if there's a key, there must be a lock ….
====
24476
You! Why do you have my father's things?
====
24477
Tu'whacca's breath! Saroldo's daughter stands before me. Why are you in Abah's Landing instead of your academy?
====
24478
I'm looking for my father! Why do you know who I am?
====
24479
My dear child … he's gone. When the Iron Wheel came for him, he fled to the rooftops. They gave chase and he fell. I'm so sorry.
====
24480
Good work. Come, we should speak somewhere private.
====
24482
Cheer up, we'll find a way. People who drink while wearing fancy jewelry might cause great alarm when they notice it missing.
====
24483
Falorah simply must see my new … locket? Where's my locket? Someone stole my locket! Guards! Guards!
====
24484
Problems already? They should have watered down the drinks.
====
24485
I wish I could pull that off. Too many jangling bits. The moment I climbed a wall, I'd be my own alarm bell.
====
24486
<<1>>? You weren't supposed to be here!
====
24488
This is all wrong! They weren't supposed to hurt anyone!
====
24490
Those were <<1>>'s mercenaries! What were they doing here?
====
24491
Bit of a mess, here. Maybe the clerk can tell us what happened?
====
24492
I don't think mine will fit you. Come along, we'll work something out.
====
24493
Would you happen to have a spare set of boots?
====
24494
<<1>>? I'll get you to Prince's Gate, safe and sound.
====
24496
Keep it down! Do you want everyone to hear?
====
24497
It doesn't matter. This <<1>> demanded I come alone to <<2>>.
====
24498
The Iron Wheel's headquarters? How is he involved with … no, don't tell me, best you meet him before the Iron Wheel sends soldiers after us both.
====
24499
Then how did this "<<1>>" know of our business?
====
24500
I have no idea. But if you can't deliver warm bodies, I'll find another supplier.
====
24501
Then pray I return from <<1>>. If <<2>> is connected to the Iron Wheel, we're both doomed.
====
24502
Shh! Did you hear something?
====
24503
A lot of servers coming from the palace kitchens. Maybe they have a key?
====
24505
The Iron Wheel kept asking about <<1>>'s family vault. I didn't appreciate their questions.
====
24506
Meet me at Prince's Gate. I'll tell you everything you need to know on the way to the Taneth.
====
24507
That's all we need, partner. Let's find <<1>>.
====
24508
Welcome to my home! I must thank all of you for joining me on this momentous occasion.
====
24511
Please, eat and drink your fill! Soon, I shall speak to you not as a humble merchant, but as a noble of Taneth!
====
24512
The palace is crawling with Iron Wheel. Lead the way—we'll follow from the shadows.
====
24514
Who are you? How did you get in here?
====
24515
I recognize them from Sulima Mansion! Why are they digging?
====
24516
<<1>>, we came to warn you. <<2>> is not the man he seems.
====
24517
He's a merchant lord of Abah's Landing. That's one step above the scum they scrape from ship hulls. Is there any other grand revelation before I call the guards?
====
24518
If you can barely stand him, then what does it hurt to hear us out? Go on, partner. Tell her.
====
24520
No, child. I grieve for him every day. He was the only person I've ever loved.
====
24521
There's only one more chamber where they could be hiding my son. The fight will be bloody. You all served me well, my friends. If you leave now, I will think no less of you.
====
24522
In all truthfulness, I have no knowledge. A friend? But … you have no friends. Beyond my humble and mercantile self, of course!
====
24523
I have indulged this madness for long enough.
====
24524
Magnifica Falorah, are you almost ready? The guests are assembling within the palace!
====
24525
<<1>> is indisposed! She'll be ready in just a moment.
====
24526
Do you intend to keep me here? Look around, there's nowhere to go.
====
24527
From what I've learned of <<1>>, he'd never let himself be cornered. We should look for hidden passages.
====
24529
We're still moving! Keep holding the panel!
====
24530
Well done! Come on, let's go.
====
24531
Did that cabinet just … click?
====
24532
We need to get across this chasm. While Velsi opens the right door, let's see what's behind the left.
====
24533
Well, well. A portion of the dowry <<1>> decided not to return?
====
24534
And this must be Danobia's crown. <<1>>, you've doomed yourself.
====
24535
Here we go. Don't wander, or the darkness itself will flay you alive.
====
24536
We made it. That must be the vase. Sorry, "<<1>>."
====
24537
Bring the ashes. We should return to <<1>> and <<2>>.
====
24538
And now, to restore my fortunes from my humble shop. It is near the docks—you can't miss it! Well, you can easily miss it, it is hard to find. But you are always welcome!
====
24539
You could practice thinking with your mouth closed.
====
24540
<<1>>! I'd recognize your grating voice anywhere. How is your retirement? Seems there are some troubles from which you can't run away.
====
24541
It's very relaxing, "guildmaster." Did you know I named a weed after you? It grows taller than it should, and takes more water than its share from the plants around it.
====
24542
That's hard to believe. You were never the type of person to get your hands dirty.
====
24543
Oh, it's true! The danizeira weed thrives in the dark. I take great pleasure in cutting it down to size, every day.
====
24544
There's <<1>> … but I don't see <<2>>.
====
24545
Today, Lord <<1>> of Abah's Landing joins with <<2>>, the Jewel of Taneth.
====
24546
Stop! There is no honor in this union!
====
24547
<<1>>? You're alive? I … that is … what is the meaning of this?
====
24548
More importantly, why do you have the desecrated remains of my ancestor?
====
24549
The Iron Wheel is approaching. We have to leave, now!
====
24550
<<1>>, take everyone into custody. I want this mess sorted.
====
24551
No! It's too late for <<1>>. We need to go, now.
====
24552
Let's split up. I'll meet you at <<c:1>>. The others need to hear what happened.
====
24553
The vaults are just ahead.
====
24554
Empty. Search the room. Look for anything that stands out.
====
24556
Then I shall look forward to our next, most auspicious meeting!
====
24557
See if you can find <<1>>. It should be a vase of some kind, full of sacred ashes.
====
24558
Edda? Daldur? What happened to their bodies? And where is <<1>>?
====
24559
Lift with your legs! Not your back, you fool!
====
24560
Welcome, my friend! We have much to discuss!
====
24561
Friends, the Iron Wheel now threatens more than our homes, our freedom, and our livelihood. They threaten the guild itself.
====
24562
Thanks to the efforts of Title … and Velsa … we know there's a new player in Abah's Landing. Cosh.
====
24563
This one sealed the door as soon as she arrived, but it will not hold forever.
====
24565
The dro-m'Athra are pouring through the breach. I know some by name and some by reputation. Some Adara'hai even called friends. Var var var ….
====
24566
Be cautious and keep watch for this Abbot, Kulan-dro. If he dances the Bent Dance, he will likely try to deceive us. Namiira's most dangerous servants are all honey and lies. Don't trust him.
====
24568
Your evil ends here, vampire. Prepare to die.
====
24569
Zalar-do has been destroyed.
====
24570
Meet me at the entrance to these caverns, once you're certain all of the vampire's victims have been accounted for.
====
24571
I am … wounded. I must … withdraw.
====
24572
Ziss ra'ham! This one feels Namiira's eyes on us already. The Lost Cats are nearby. Be wary.
====
24573
Ah—the Twilight Cantor arrives at last. And you brought allies! What a welcome surprise.
====
24574
Shut your ears, friends. His words are poison!
====
24575
"Friends?" Oh, come now. Friendship is for dogs and children. You are warriors, yes?  And warriors deal in a single currency: power.
====
24576
And so, the yowling begins …. I had hoped to avoid this farce, but I see now that it's inevitable. Sing, Cantor. Sing your throat dry. When you rasp out that last verse, I'll be waiting.
====
24577
He is gone. Moons be praised.  You will keep moving, yes? This one will follow as soon as she can.
====
24578
Ah, I see it now. You warriors come in search of a true challenge, yes? I can offer you that and so much more. Think on it. Zhaj'hassa, roll out the carpet, won't you?
====
24579
What? My papers were here! Did they fall behind the ….
====
24580
Butcher of Bravil! This one claims your head!
====
24581
Jone and Jode, that hurts!
====
24582
That was a better death than that one deserved.
====
24583
We did well, my friend! Meet Raz back at the entrance after you recover the stolen items!
====
24584
Do you know how long I've been looking for you?
====
24585
One of your companions will turn on you. I know because they told me so. Friendship is an illusion. A cruel joke. Let it go.
====
24586
We all have a vice, don't we? Is it greed? Lust ? Mmm … it's lust, isn't it? I can always tell.
====
24587
Your so-called friends conspire against you. They're jealous. And why shouldn't they be? You are obviously the strongest. They're holding you back.
====
24588
Why do you travel with these fools? Freeloaders and sycophants, the lot of them. Let them die and the glory will be yours alone!
====
24589
Your persistence is commendable, if misguided. Would it not be easier to simply give in?
====
24590
He is dead, yes? Zhaj'hassa was once a great king of cats. Now …? What a waste. Focus on this one's voice, friends. Do not let the beast in.
====
24591
Surrender, thief! The manor is surrounded. Today, the Iron Wheel brings you to justice.
====
24593
<<1>>. We foiled your attempt to steal <<Ac:2>>. Will you also confess to stealing <<3>>'s dowry?
====
24595
She's right you know. Zhaj'hassa was a ruler without peer—lord of a shining kingdom. It was Namiira who gave him this. Name your hearts' desire, warriors, and I will see that you have it!
====
24596
Silence, at last …. Go on. This one just … just needs a moment.
====
24597
Remember, don't leave my side or the Iron Wheel will think you're an intruder. Which by all accounts you are.
====
24598
Almost there. Once you're inside the prison, you're on your own.
====
24599
You still refuse to join our dance? It's the tempo, isn't it? Perhaps an allegro is more to your liking ….
====
24600
You there! Unlock the door and allow my companion entry to the prison. Do not record this in the log.
====
24602
We're approaching the Sanctuary. Vashai and S'kinrai used it as a dojo before …. The twins have probably fallen into the Bent Dance. Be cautious.
====
24604
I'm Kurog, king of the Orsimer.
====
24606
Whoever dares oppose the uniting of the orc clans will feel my wrath.
====
24608
Is this one of the outsiders who responded to my invitation?
====
24609
My son needs someone at his side who has nothing to prove.
====
24610
Quick, hide in that box. I set up some distractions so they won't stay long. Maybe we'll hear something useful.
====
24611
You still think me a doddering priest? I am so much more!
====
24612
There are only two ways out of this temple, warrior—as a servant or as a corpse.
====
24613
Did I mention I'm afraid of spiders? Probably should've mentioned. I'll keep it under control.
====
24614
Look, a crypt! Nothing bad ever happens in a crypt.
====
24615
On the bright side, these only have four limbs.
====
24616
Do you honestly think sanctifying those seals will matter? Are you really that naive?
====
24617
And why feign concern for that wretched Cantor? You don't care about what happens to her—or this place. Why continue? You've had your inane adventure. Just move on.
====
24618
I offer you eternal glory, and still you flail like petulant children. Lured by promises of a few trinkets and a handful of coin, no doubt. Pitiful.
====
24619
If you value your pathetic mortal lives, you'll turn back now. You have been warned.
====
24620
Leave me be! I need to figure out my future in this clan. Or if I have a future.
====
24621
You brought that mutt of yours? After the scene she made at the last wedding?
====
24622
<<1>> is no mutt! She simply has a nose for the finest meats. And this time I'm keeping her far away from the food. She will be on her best behavior!
====
24623
If we aren't thinking the same thing, neither of us deserves to be in the Thieves Guild. Come on, let's find some food for <<1>>.
====
24624
As you command. You there, follow me.
====
24625
Moons forgive us. These twins were … never mind. Just a few more verses, yes? Just a few ….
====
24626
Iron Wheel uniforms aren't made for Argonian heads. I'd be sweating if … well, if I could sweat. You go after <<1>>. I'll wait for the others and escort them through.
====
24627
This one's head spins like a top. Hurry. I'll be … I'll be right behind you.
====
24628
That smells delicious. Let's see if the dog agrees!
====
24629
She smells you. Head to the food tables!
====
24630
Get off the table! Someone take the dog away before this one turns it into soup!
====
24631
Do what you think is right, partner. I'll scout ahead.
====
24632
Kulan-dro is just beyond this door. I can feel it. The drums … the drums are rattling my teeth.
====
24633
We must be quick, yes? Adara'hai will do what she can to protect you, but this dro-m'Athra is stronger than any I have faced before. Bright Moons protect you.
====
24634
You'll be charged with desecrating <<c:1>>—a capital offense. Cooperate, and I'll argue leniency.
====
24636
Narjah! Is that you my old friend? How long has it been?
====
24637
Walks? Walks is that you? I haven't seen you in years!
====
24638
Let's find those keepsakes and get out of here before someone notices us.
====
24639
There's one more thing before we go.
====
24640
Anais and I used to sit on the balcony and watch the sun set. I'd like to see it one more time before we put this memory behind us.
====
24641
Ah, just the way I remember it. So beautiful.
====
24642
Even you cannot ignore the rumors about the Thieves Guild!  And that ledger is very important! You owe me.
====
24643
Anais and I would sneak out here and watch the sun set. It was the best of times!
====
24644
And yet you ran away. You betrayed me and left me all alone. Is that how a beloved pet is supposed to behave?
====
24645
Anais, I didn't …. You weren't supposed to be here.
====
24646
You were my friend! We were going to do so many things together! And then you ran away like a thief in the night. And that's how you come back to me? Stealing my possessions?
====
24647
What are you saying? I don't understand ….
====
24648
You've changed, Anais. Either that, or I've been fooling myself this whole time. Goodbye, my old friend.
====
24649
Goodbye? I don't think so. Even if you escape from the mansion, my agents will find you and bring you back to me. You're mine, now and forever!
====
24650
Meet me back at <<c:1>>. We can talk there.
====
24651
There! The second seal. Wait ….
====
24652
My son needs someone at his side who has nothing to prove.
====
24654
Over here! Quickly, before we're seen!
====
24655
I'm Kurog, king of the Orsimer.
====
24659
Whoever dares oppose the uniting of the orc clans will feel my wrath.
====
24663
The second tablet! Quickly, we must … wait. Something's not right. What is—?
====
24664
Don't …. It's … trap. He's coming!
====
24665
This one is still alive! Ease your mind, brother. Adara'hai will—
====
24667
Zhaj'hassa …. He was once a great king of cats. Now …? What a waste.
====
24668
My darling Volu, is that you in the kitchen? My muse has left me. Perhaps kisses would restore it?
====
24669
I thought my shift would never end … wait, who are you?
====
24670
Don't hurt me! I'm not even an officer!
====
24672
<<1>>, for the third time—I hear your concerns.
====
24673
And ignore them, at your peril.
====
24674
The invitation will be ready in no time at all.
====
24675
A pleasure, <<1>>. I always enjoy dressing you up.
====
24676
Then you should come by my mansion later to collect your payment. Have I mentioned my husband is away?
====
24677
Three times, in fact. My assistant will bring you the bill.
====
24678
This is … this is the last one, yes? Yes. Just a bit farther ….
====
24679
Your songs are powerless, Cantor. Do you hear me? Like the chirping of crickets in a howling tempest! Listen to me, cat! Listen to me!
====
24680
<growling and wincing in pain.>
====
24681
These seals … they are not enough. We must go to the High Lunarium. It is just a bit farther. Lead on, walker ….
====
24682
<<1>>? There's something you need to see.
====
24683
Here you are. Worst of luck to you.
====
24684
We had best hurry. The ship may sail on the next tide.
====
24685
Search the Warden's Office. Look for any clue that leads us to <<1>>.
====
24686
As for the rest of you—I'm naming you as part of my Thieves Council. I'll need those I can trust in the coming months. Yes, even <<1>>. "Councilor emeritus," if it suits you.
====
24687
This calls for a drink. Or five. Where's <<1>>?
====
24688
Huzzah. Meaningless titles.
====
24690
My apologies for interrupting. Your … "Lord <<1>>" escorted me here?
====
24691
I'll have to celebrate later. Opportunity waits for none of us, whatever title we have.
====
24692
Sorry I got a little upset before. Walks-Softly already slipped ahead. No idea where Velsa is. Be careful, I can see a few sailors from the ship, but who knows if the Iron Wheel has patrols out here.
====
24693
If we end up splitting up, we can meet back in Abah's Landing!
====
24694
Let's split up and make our way back to the safehouse. I can thank you properly there.
====
24695
Ogres. This mountain is crawling with them. Filthy brutes. When our task is done, you must remember to clean your armor, yes?
====
24696
<<1>> requests <<2>> call upon her at the earliest convenience.
====
24697
You almost had him! Is it time for thievery? Oh, I know! The wealthiest people make the loudest noise when they notice valuables are missing.
====
24698
Tough crowd. Why not lift something valuable from one of the guests? When they notice it's missing, it'll cause a scene.
====
24699
As expected. Come on, let's find the drunkest person here and lift something valuable. It's like I'm thirty again.
====
24700
Now we begin our spying? Oh, too loud again, so sorry.
====
24701
After seeing <<1>>'s outfit, I am still the best dressed among us.
====
24702
I have so many things to say about <<1>>'s outfit. Later, when we're back in <<c:2>>.
====
24703
What would you have us do? Stare at one another until your return?
====
24704
What does it matter to you? Aren't you retired?
====
24705
I was at that wedding. <<1>> was a calamitous distraction. Perhaps we can recreate it here!
====
24706
Semi-retired. And what would you suggest? Hold hands and sing songs?
====
24707
That poor thing hasn't had a good meal in quite some time. Let's see about finding <<1>> something she can't turn away.
====
24708
What a fool. Mutts are the ones you want to keep around. Let's find a way to give <<1>> what she wants.
====
24709
Delicious, all of this. Let's see what the dog thinks.
====
24710
Oh, that will do. Let's see if the dog agrees.
====
24711
Acceptable. More than acceptable for the mutt.
====
24712
The servers … are they coming from inside the palace? Perhaps they have a key? A guess, of course … I could be wrong.
====
24713
Everyone forgets about the staff, yet they often have the most access to the palace grounds. Take those servers. I bet they have keys on them.
====
24714
The servers are bringing food from the palace kitchens. Easy enough to nab their keys.
====
24715
Hardly. The only tune you know is "grating."
====
24716
I think I'm starting to like you.
====
24717
We are masterful at this! Well, you are, but I do enjoy every bit of this. Come, let's tell <<1>> what we learned!
====
24718
Never thought I'd say this, but that's enough mingling. Let's find <<1>>.
====
24719
Reminds me of the old days. Speaking of which, let's find <<1>> and inform her we've done far more work than she.
====
24720
Please, give us a chance to convince you. Before you close any deal, you must do all you can to learn if it is a bad one.
====
24721
Advice is free. Good advice is worth its weight in … say … your dowry. You'll want to hear what we have to say.
====
24722
You are <<1>>. Your political power rivals the queen of Taneth herself. Do not allow "<<2>>" to diminish you.
====
24723
But, what of the hidden passages <<1>> mentioned? There might be another way out, yes?
====
24724
Does anyone else feel a draft in this windowless, enclosed room? Must be a hidden passage.
====
24725
Unless <<1>> selected a bedroom with a hidden passage. Let's look around.
====
24726
The wedding is about to begin! But where is <<1>>?
====
24727
This doesn't feel right. Where is <<1>>?
====
24728
What foolishness is <<1>> planning?
====
24729
The Iron Wheel! Look, behind us! Should we be going?
====
24730
The Iron Wheel is behind us. If we're going to leave, we should do it now.
====
24731
<<1>>, you fool! You're drawing the Iron Wheel to the room!
====
24732
They have <<1>>. We should go before they arrest us, too!
====
24733
It's too late for <<1>>. Let's go. It's what she wanted.
====
24734
Always playing the martyr. Come on, there's still time for us.
====
24735
That could have gone better.
====
24736
The Iron Wheel has <<1>>. Aren't we going to do something?
====
24737
Not until we know where they have her. But we will, I promise you that.
====
24738
<Cantor sings first verse>
====
24739
<Cantor sings second verse.>
====
24740
<Cantor sings third verse.>
====
24741
<Cantor sings fourth verse>
====
24742
Time for some breaking and entering!
====
24749
Glad you're awake. Fortunately, these "Iron Wheel" idiots don't know how to lock a cell door.
====
24750
Over here. Sorry, I panicked.
====
24751
Hunted. Missing too many dead friends.
====
24752
Ah, <<1>>. So good to see you again. How have you been?
====
24753
I'm someone who knows better than to listen to your lies.
====
24754
And I thought you were dead. Seems we were both disappointed.
====
24755
And <<1>> as well? I thought you'd retired!
====
24756
And … who are you? I don't believe we've met.
====
24757
Might I say, you are the most magnificent Magnifica I've ever met? You elevate the cesspit of Abah's Landing with your very presence.
====
24759
But a humble Argonian who looks forward to comparing ledgers.
====
24760
Iron Wheel, secure all exits! None shall leave the palace grounds. Question everyone here. Be thorough!
====
24761
It's stuck! Hmm … try lifting the gate while I turn the winch?
====
24762
Oh no. My Lady will be furious when she sees these spots.
====
24763
What is she doing? I … don't remember things like this. Or am I remembering wrong? What happened since I left?
====
24764
Wake, wake, my darling. You can sleep when you're dead—which will be sooner than you think.
====
24765
What? Who are you? What are you doing in my room?
====
24766
A better question would be, "Are you here to kill me?"
====
24768
The answer, of course, is most definitely, "Yes."
====
24769
And that saves me the trouble of alerting the castle's defenders.
====
24770
Do me a favor, hero, and make sure someone notices you on your way out.
====
24771
Yes? Who's there? Oh dear, this one must have fallen asleep again.
====
24772
Murder! Murder in the castle! The Dark Elf noble is dead! Assassin in the courtyard!
====
24773
Narahni, are you all right? I specifically stated that you were not to be disturbed!
====
24774
Easy, my friend. This one has decided that the time has come to travel and mend old wounds.
====
24775
The letter bore fruit? I wish you well, but we're going to miss your pies around here.
====
24776
Could you open a portal to Abah's Landing, my friend? A long journey always makes this one's old bones ache.
====
24777
Gladly, but I can't keep it open for long. The innkeeper doesn't like me using magicka in here.
====
24778
This one will write to you. And I'll even sign the letter this time!
====
24779
Of course. Now give me a moment to concentrate.
====
24780
Come, my new friend, let's take this portal to Abah's Landing. If you dislike portal travel, then make your own way and meet me there.
====
24781
So good to see you, my friend. Sometimes portals can be tricky.
====
24782
Did you find out who sent that letter? Not that I was overly concerned ….
====
24783
Someone who lacked the courage to sign their name, but now wants to make amends.
====
24784
Narahni! Is it really you? Just the sight of you opens old wounds ….
====
24785
Oh, Velsa. I know what you saw, what you must have thought. This one never meant to hurt you.
====
24786
I saw you in my brother's arms! He was the worst of my family! How could you?
====
24787
He arrived at exactly the wrong moment. I had to do something or our entire plan would have failed.
====
24788
You … you didn't betray us? You … did that for … me?
====
24789
It was the only way to guarantee your escape.
====
24790
I let the years flow by without giving you a chance to explain. What a waste! But I'll make it up to you. I'll keep you safe.
====
24791
Watch your step. Not everyone in town is as friendly as me.
====
24793
I have heard tales. A clever, dangerous man.
====
24794
Now Cosh claims to be on the trail of Lady Falorah's stolen dowry.
====
24795
How does this relate to the Iron Wheel?
====
24796
The Iron Wheel has agreed to leave Abah's Landing if the dowry is returned. This is how we get rid of them.
====
24797
But … do we know who stole it? Where it is?
====
24798
We don't. That's why I've decided we must return to Malooc's Path and see for ourselves.
====
24799
Back to the tomb? Your plan is to relive the guild's greatest failure?
====
24800
That's not fair! Nicholas led the last expedition!
====
24801
And now he's dead. Care to join him, Quen?
====
24802
My plan is to get the Iron Wheel's boot off our necks!
====
24803
Off to find <<1>>. Meet you there, partner.
====
24804
Everyone else, pack for a long journey. I'll bring us home safe and sound.
====
24805
More promises you can't keep.
====
24806
This is your only chance to consider my proposal. Work for me, or else.
====
24808
Or I hand these documents to the Iron Wheel. They do so frown on slavery and skooma peddling. Take a moment to consider your options.
====
24809
What the …. Shor's bones, the stench!
====
24810
There is another minor request … hardly a trifle. Perhaps we can discuss it over drinks?
====
24811
Ah, my larcenous friend! Quickly, we must speak!
====
24812
Jone's mercy … Kulan-dro, what's happened to you? Kulan-dro!
====
24813
Have you not heard me? Have I not made your choice plain? You will listen, mortals … even if it means peeling the ears from your scalps and shouting Namiira's will into whatever's left of your broken skulls!
====
24814
We've drawn out the beast! Courage, friends!
====
24815
Jone's mercy … Kulan-Dro, what's happened to you? Kulan-Dro!
====
24816
You see, <<1>>? Your protege returns, having survived the "invulnerable" Iron Wheel. You should have more faith.
====
24818
Ruin, pain, and shadow! Die, fools! Die!
====
24819
An imposing door. Wonderful.
====
24820
How are we supposed to get through?
====
24821
Ask <<1>>. She knows how to do everything in this place, unless it's stealing a dowry.
====
24822
No idea. Last time, <<1>> had me watch the passage behind us. There must be something in his journal.
====
24824
<<1>> loved his puzzles. You're welcome to try.
====
24825
The journal says this chasm is called "Shinji's Truth." Last time, we never made it across.
====
24826
I can't see the bottom. Is there a bottom?
====
24827
Throw yourself in. We'll see how long before we hear the splat.
====
24828
<<1>>, <<2>>—look for hidden doors or switches. <<3>>, you're with me. I need your help to walk Malooc's Path.
====
24830
Watching my back, should anyone try to stab it. Let's go.
====
24831
The beast is slain! Stand away, friends! This might get loud.
====
24832
<Adara'hai sings final verse>
====
24833
Forgive me, my old friends.
====
24835
Nothing. <<1>>, do you see that panel? Put your hand on it until I say otherwise.
====
24837
When I set foot on Malooc's Path, an aura of light will surround me. The darkness cannot harm us as long as you touch the panel.
====
24839
We could fall to our deaths. Or the creatures within could devour us.
====
24840
Well, then. Enjoy yourselves.
====
24841
<<1>> knows what to do. But we should speak before we cross.
====
24842
It's done … Moons be praised.
====
24843
There's no end to the darkness.
====
24844
<<1>>? My arm's getting tired!
====
24845
Don't you dare release that panel!
====
24846
<<1>>! One of the statues gave me a funny look!
====
24848
Does everyone else see how stunning my date is? Good!
====
24851
Someone, tell me what I'm seeing.
====
24852
We heard strange noises in the chasm. Stone grinding against stone. <<1>>, well ….
====
24853
I found this invisible bridge!
====
24854
So you followed my advice and threw yourself in the chasm.
====
24855
The ashes! Spread them on the bridge to see where it leads. And <<1>>, get back from there.
====
24856
Clear the way! We'll be right behind you!
====
24859
Whatever it is, I suppose we'd best deal with it.
====
24860
Fight well, friends! I know you will succeed!
====
24861
Thought you could outclass my outfit? Well … you came close.
====
24862
You're late. We should hurry.
====
24864
Always a pleasure, Velsa. Clearly you've heard about the guild's troubles. If you could get that stick out of your arse, perhaps you would be able to help us restore things.
====
24867
If you pick a fight with the Iron Wheel, you are on your own. I will not aid you.
====
24868
Vantus! Or <<1>>. Whoever you are, you are no longer welcome!
====
24869
I needed no prayers. Only my strength.
====
24870
My darling Volu, I can explain!
====
24871
Thank you. I won't squander this.
====
24872
I had an unexpected visitor today. Nothing to worry about, and they are leaving. 

You and I should relax and have a nice glass of wine. I have some of that nice Colovian vintage breathing.
====
24873
What was that noise? What's going on in here?
====
24875
That's it! I knew we'd make good partners.
====
24876
That winch is a problem. One moment ….
====
24877
Ah, dark and dusty! Just like the secret passages from my youth. You go ahead. This one needs a moment.
====
24878
Papers, signed by <<1>>? What are those doing here?
====
24879
<<1>> had a disguise kit, just like this one. In fact … this is his disguise kit.
====
24880
Ancient Yokudan coins, stamped with a likeness of Danobia. Those must be from the dowry.
====
24881
Another missing page from the journal. It shows the secret exit from the treasure vault.
====
24882
Narahni, you must be tired after the journey. Relax and we'll talk later. I know we have so much to tell each other.
====
24883
Wait … that lamp belonged to <<1>>.
====
24884
I watched it go out. I heard him die!
====
24885
Falorah must have come here to investigate. She could have picked it up and brought it here.
====
24886
<<1>> couldn't have survived. Could he?
====
24891
Fantastic job, Danni! Truly well done!
====
24893
What's wrong with that skeleton?
====
24894
Missing its head? Looks like it was hacked off. Must have been done by whoever stole the dowry … but why desecrate a skeleton?
====
24896
<<1>> used half-maps like this—thin overlays placed atop existing maps. You line them up with common points of reference.
====
24897
That page, is it from the journal <<1>> kept?
====
24898
"Tu'whacca watches over you." The pass-phrase for the crypt guardian? I nearly had it!
====
24899
Wake up, partner. We need to get out of here.
====
24901
Did you hear a click? I heard a click! Come on, let's go find the <<1>>.
====
24902
The sentries are Windhelm Guard, on loan from someone important. If they give chase, find a hiding spot.
====
24903
The water, between the two grates? Full of slaughterfish.
====
24904
Sky's Edge Tavern, just outside town. We can talk there.
====
24905
What the… ! Teris will have my head for losing that cat!
====
24906
Can't have gotten very far!
====
24908
Oh, happiness, oh, joy! First Velsa and now my Tashmin.
====
24909
This one never should have stayed away so long.
====
24910
No more sadness, my son. You are weary. You must meet my dearest friend, Velsa. Then rest. We will talk and become a family again.
====
24911
Your mother has missed you. Welcome to our home, Tashmin.
====
24912
Let's head to the manor—quick and silent.
====
24913
Hmm. Lockpicks won't work on those doors. Some sort of mechanism, maybe?
====
24914
Whoa! That's one clever thane. But not clever enough.
====
24915
There it is! It's so … shiny.
====
24916
She … it doesn't matter. Return the <<1>> and surrender, or face the consequences.
====
24917
No idea what he means. I'll … I'll follow your lead.
====
24919
Over here. We should speak.
====
24920
"Throw the apple" was too complex for you? This way ….
====
24921
Ah, you return! With good news, I hope!
====
24922
Rise, shadows, and bare your fangs!
====
24923
Prowlers in the dark, make a feast of them!
====
24924
Tear them asunder! I command it!
====
24925
You are nothing! Nothing! Kindle and burn!
====
24926
You will remember me! Remember ….
====
24929
S'Kinrai's moon sets.The reaping moon rises.
====
24930
Vashai's moon sets. The blood moon rises.
====
24931
The cup of anguish is full. Drink deep and despair.
====
24932
The maelstrom approaches. Your soul is forfeit.
====
24933
My associate has returned with the reply from your mansion. Would you like to hear it?
====
24936
Nura-jhahul! Mine is the crown of ash and shadow. Kneel ….
====
24937
Good! Then grab a mop and scrub algae off all the planks you can find.
====
24938
You …. Fine. But it's just going to grow back.
====
24939
Oh, the algae never loses. But it's all about the struggle.
====
24940
<<1>>, we all have a story. What brought us here, why we do what we do.
====
24942
Private, for now. Trust is earned, especially among thieves.
====
24943
I don't understand. Who would you be?
====
24944
Simpler. Less certain of my purpose. And in dire need of good clothes.
====
24946
I know! Isn't it wonderful?
====
24947
That isn't the word I'd use.
====
24948
"Exceptional," then. We are in complete agreement.
====
24949
Why does Abah's Landing stink?
====
24950
Take any harbor town, with the normal fish stenches. Add swampland, the hot sun, and filthy pirates.
====
24951
I didn't realize pirates had a particular smell.
====
24952
Nothing, you just … you remind me of someone I once knew.
====
24953
I remind you of someone who owned a pet?
====
24954
It's the way you speak, not the words you say. No matter, you are a very different person.
====
24955
You are not who I expected to see.
====
24956
I … see. Then what do I call you? Acquaintance, associate … neighbor?
====
24959
I don't know why I bother.
====
24962
Wonderful. It's good to know where I stand with …. What's that?
====
24963
These? A gift! Seeds, for your new garden. I thought you might miss your old one.
====
24966
My father. He used to work with the guild, but the Iron Wheel found him. He's … he didn't ….
====
24969
Ah … a sad thing, child. Remember the best times. They are all that matter.
====
24971
You never cared for anything beyond your garden. No, I think it's something else.
====
24972
I don't care what you think.
====
24973
These souls are weak. Hollow.
====
24974
How could you do this? My dear husband … oh, Vantus! Come back to me, my love! Come back to me!
====
24977
Like straw before the scythe.
====
24981
I could hear their screams as I held the switch. I had to do something, I couldn't ….
====
24982
This is a dead end. Let's turn back. There must be another way we missed.
====
24984
At least that hasn't changed. With you, I know where I stand.
====
24985
Am I not a part of this strange family? Perhaps a distant cousin?
====
24986
This family is hunted by the Iron Wheel. It's better if you aren't related.
====
24987
Of course, of course … ah! I am the guild's neighbor, who provides tea and honey-cakes.
====
24988
You see? All that "academy training" you go on about. It sticks to you like boiled horse tendons.
====
24989
You mean glue. It sticks to me like glue.
====
24990
There's that prissy academy girl! Shows us you know more than us lowly guttersnipes. Nothing to say? Cat glue your tongue? Hmph.
====
24991
All the Thieves Guild trembled before his mercantile prowess, serving at his beck and call!
====
24993
Samples her own mushrooms, I see.
====
24994
Can you honestly see <<1>> doing what <<2>> did? Playing them against each other like squabbling children?
====
24995
I'm not certain, yet. I'm waiting to see how she handles you.
====
24996
Ransom? Is that your plan? My steward is under strict orders not to negotiate with kidnappers.
====
24997
He said, and I'm paraphrasing here, "That's preposterous. She's not worth half that much."
====
24998
That old goat! With me out of the way, he's probably hoping to take over the business! Have you contacted my mother?
====
25000
She's in Wrothgar this time of year, isn't she? Discussing trade agreements? We don't have time to reach out to her.
====
25002
Untie me and we can forget all about this, Walks. For old time's sake. Are you listening to me?
====
25005
My point exactly. We know almost nothing about him.
====
25006
Then we should learn more. We can all can agree on that, yes?
====
25007
Everyone lost friends. And she's the guildmaster. She can't hide behind that.
====
25008
No. But she carries the loss with her. And she will, until the day she dies.
====
25009
Have you thanked <<1>> for her part in that?
====
25010
Do you really think I'd make it that easy for her to gloat?
====
25011
Good. I didn't think you had, I was making sure you had no plans to do so.
====
25012
Disagreements rarely have such volume.
====
25013
In Abah's Landing, it's best to keep your disagreements loud. Helps warn your friends when someone pulls a knife.
====
25014
The warehouse? Your true fortune is freedom from the ties that bound you to it.
====
25015
Are you trying to sell me a warehouse?
====
25016
No, of course not. But if I were, how much would you pay?
====
25017
Vashai's moon sets.The slaughter moon rises.
====
25018
Well, good. You can handle the camel then?
====
25019
Hah, of course I can handle the camel. Bumpkin.
====
25020
She could have said it like you did.
====
25021
Years ago. He had a gift he wanted shipped to the Summerset Isles. A doll, I think—was it a dragon frog? A very pleasant man. Warm smile.
====
25023
You're welcome, child. May it give you peace.
====
25024
The cup of anguish is full. Drink deep and despair.
====
25025
Reckless ambition has lost us much and lost us many friends. The wounds are still fresh.
====
25026
No no, not another word, your grace. I'd better find something special for the princess to do.
====
25027
That's not what I … well, no ….
====
25028
You want to race me, to prove how mature you are?
====
25029
She commandeered my quarters. They are still technically mine. Don't tell her, all right?
====
25030
Not for all the gold in Tamriel.
====
25031
So you're saying it was quite different.
====
25032
Only the most superficial aspects. Just like then, we remain a family.
====
25033
Stay there! I'm coming back for you!
====
25035
There are heists to plan and merchant lords to rob. See you in <<c:1>>.
====
25036
Not without redress, of course! It's just …  the Thieves Guild did good business with me, before—though I did not know it at the time ….
====
25037
And you'd like to continue that arrangement.
====
25038
Just so! A reader of minds, you are! A good trait in a business partner.
====
25039
At least you two have that in common.
====
25040
She actually blames me for Nicolas?
====
25042
I was going to ask <<1>> if she had any spare chalk.
====
25043
I … I think I have some. Why don't I get that for you. Right now ….
====
25044
Yet you could have avoided him if you chose. Why stay in Abah's Landing at all?
====
25045
You think I stayed here for him? Ha!
====
25046
I think you gave up too much and were glad to find something returned.
====
25047
That doesn't … bother you?
====
25048
Of course it does. But why dwell on it? What is there to do but move on?
====
25049
We'll move on by paying him back.
====
25050
Is gold so precious? I enjoy fine things, but to cast aside friendship … I would sooner beg in the street!
====
25051
That's easy to say when you've never had to beg, Silver-Claw.
====
25052
Why would I touch your things?
====
25053
No excuses. My things are off-limits. If you touch them, I'll know.
====
25054
You're a thief in the Thieves Guild. Why indeed?
====
25056
I did. I still might. Clever bastard … I just wonder if all the good things he did were part of the act.
====
25058
You wouldn't! But—oh, haha, you're pulling my tail … or are you? I can't tell!
====
25059
Your worrying must be poor for your health. It might do you well to worry less about it.
====
25060
Oh—no no. Good business keeps me in most robust health, I assure you!
====
25061
Like an itchy excess skin, hanging onto your inner self.
====
25065
No, we have my last batch of stink apples.
====
25067
Even <<1>>'s bickering feels empty without <<2>>.
====
25068
Your moping does you no favors, either.
====
25069
Powdered my bottom and everything. Ha, that part was a lie, but try again.
====
25070
To climb so high, one must learn to fall … but then again, Nords are very peculiar.
====
25073
Oh—I … hey, that's really something. Thanks!
====
25076
Why would you ever need to practice that?
====
25077
I am practicing Taneth expressions from my eavesdropping of the Iron Wheel.
====
25078
Because I have no idea what it means.
====
25084
That's just panic. You're fine until your tongue starts swelling.
====
25085
Can I please have the antidote, I'll never touff—oh, my. Velfa. Velfa!
====
25087
Oh, do tell then, the story of me.
====
25088
Disappointed. The story's really lacking. A young boy abandoned at birth. So much wasted potential.
====
25089
Well, when a Man loves a Guar, something special happens ….
====
25090
But, they're the governors of this land, aren't they? They aren't really, are they?
====
25091
It's a free port. One's only concern is one's self, or so is the belief.
====
25092
But we're different. We look out for our own.
====
25094
I said, "thank you." And I'll say it for the rest of your life.
====
25095
I don't know what your game is, but … stop that. It's unsettling.
====
25096
You may be new to the game, but I think you could show me a thing or two about acrobatics.
====
25097
Great! I mean, thank you, <<1>>. What's my first assignment?
====
25098
Meet me at No Shira Citadel tomorrow morning. You're going to show me how to make a really dramatic escape.
====
25106
It's just that you … your fur has all manner of ….
====
25107
Oh! Ha! Yes, I can see how it might be confusing. I named it in honor of my mentor, Golden-Fang—she was quite sleek.
====
25108
Have you ever seen what salt water does to good clothing?
====
25110
I don't believe I have. Let's experiment.
====
25111
Hmph, well … when you invariably find yourselves in over your head again, you know where to look.
====
25112
Aww, that was almost sweet.
====
25113
We leave them just enough to purchase camels?
====
25114
That could work. All right, <<1>>—go over your plan once more ….
====
25116
I thought it was an obscene gesture, so I returned one of my own. I should stop by his shop and apologize.
====
25117
You're right, now that I think of it. It doesn't matter what <<1>> says, she's just … placid.
====
25118
It won't last. It can't last, can it?
====
25119
Oh. Well … this calls for some wine, don't you think?
====
25121
Abah's Landing. This town was like a mother to me.
====
25122
You're saying Abah's Landing loves you?
====
25123
It tried to convince me the only person I can count on is myself. Good thing I never listened to what it told me.
====
25125
When you're up to it, we'll head to <<Ac:1>>. It's in an old cistern.
====
25126
A cistern? Wonderful. I'm to be surrounded by water, everywhere I go.
====
25127
You did bring lockpicks, didn't you?
====
25128
Mind the shadows! They are stirring up the void!
====
25129
Something is churning on the other side of the breach … we must hurry!
====
25130
There's the lucky lad. Real lucky, of late. Be a shame if you had a sudden change of fortune.
====
25131
Whatever you heard, it's not true! I'm just scraping by! Here, look—barely enough for a meal and a bed!
====
25132
Hmph, fine—keep your scraps. I find out you're holding out on me, you'll cough up more than coin.
====
25133
You ever planning to pay for those tools we bought you?
====
25134
It— it's not that easy. I'm still an apprentice! I— I've made some, I just need more time.
====
25135
Hand it over. Ought to buy you a few days. Don't start slacking off.
====
25137
No, it's nothing. Forget I mentioned his name.
====
25138
Already done. Er, what was the name to forget? Unless … yes, that is the point, I see.
====
25139
pTG2 Quen CHAR1 last FALSE
====
25140
Meet me near the stables, by the north gate. We can talk there.
====
25141
Meet me near the south gate! We can talk there.
====
25142
Anais! I'm so glad we found you. And all in one piece, too!
====
25143
No thanks to you! You left me tied up on the docks! What did you think was going to happen? I demand you escort me home—immediately!
====
25144
Right. Of course. I … I just need a moment to confer with my associate.
====
25145
Of course you do. Just let me know when you're ready to get me out of here. These pirates have no appreciation of soap and water.
====
25146
I'm going to leave you here, Anais. It's the only way to teach you a lesson about the difference between people and property.
====
25147
I'll get you out of here, Anais. I just hope this helps you realize the difference between people and property.
====
25148
Another futile attempt? So be it!
====
25150
No! You will be consumed! You will ….
====
25151
We have so much to catch up on, my dear, sweet son. Come, let us talk.
====
25152
You will kneel before Zhaj'hassa!
====
25153
Behold, the fate of all traitors.
====
25154
No, I understand. If you change your mind, I'll be here.
====
25156
An explosion! Run, to the nearest tavern!
====
25157
Gods! That smell, it's attracting the dragon frogs! They'll burn down the warehouse!
====
25158
You said I was the daughter you never had. Well, you're a liar. You'll get nothing from me but contempt.
====
25159
I don't care. It's your life, and I will have no part in it.
====
25160
Please! I won't be safe in my own home! What am I to do?
====
25161
Living with fear … you lie, you steal … you worry if the ones you love can accept what you've become. Of course I forgive you, <<1>>.
====
25162
Oh, my dear child! I don't deserve your forgiveness.
====
25163
Hush, now. I'll bring you to a place where you'll be safe. It's where I live—and where you will, too.
====
25165
Let's go find some treasure!
====
25166
I … my strength is spent. Bare your fangs and bring him down!
====
25168
This temple—this world is ours!
====
25169
The void is about to erupt! Now, friends! It must be now!
====
25170
Come talk to me before you go.
====
25171
Time to dip our daggers in Sermonizer blood.
====
25172
Watch your back, New-blade.
====
25173
Grand Sermonizer, have you discovered the location of the Sanctuary yet?
====
25174
Unfortunately, this assassin expired before revealing anything useful.
====
25175
I'll capture another. Try not to kill this one before we learn the location of the Dark Brotherhood's lair.
====
25176
Lord Akatosh, hear our prayer! Let me just prepare the body … like so.
====
25177
New-blade! Come quietly and listen. Our quarry stirs below.
====
25178
Now's our chance. Follow me!
====
25179
She tortured Cimbar! Such an insult to the family cannot stand!
====
25180
At least he knew how to hold his tongue.
====
25181
What foul magic is this? New-blade … beware … I feel … so weak ….
====
25183
Two assassins? I didn't know they came in pairs.
====
25184
With the proper motivation, you will reveal the location of the Dark Brotherhood Sanctuary.
====
25185
The Black Dragon admires your kind, but I don't see what the attraction is.
====
25186
This is … unexpected. But I refuse to die here!
====
25187
I said the food is not ready! Now go, before I beat you with a spoon!
====
25188
I just wanted some chicken!
====
25189
I'm just going to sit here and see who comes for me first, Sithis or Tall-Papa.
====
25190
Tanek! Are you planning to just lay down and die?
====
25192
They knew we'd come for Cimbar. Trapped his body with some kind of foul death magic.
====
25193
Get up, you milk-drinker! Sithis still has work for you to do.
====
25194
Initiate! The Grand Sermonizer is yours! I'll get Tanek home.
====
25195
Defend me, knights of the Order of the Hour! Show this assassin the true power of Akatosh!
====
25196
Trust in Akatosh! Let the Dragon God guide your strikes!
====
25197
Murder me if you must. It won't save your Dark Brotherhood!
====
25198
It seems I'll need to use something harsher than words to deal with you.
====
25199
Lord Akatosh, my spirit is yours!
====
25200
It feels odd being back here. Let's not linger.
====
25201
Quickly now, search the courtyard and kitchens. Then meet me in the family wing of the mansion.
====
25202
Don't worry, Tanek. A cask of mead and you'll be back on your feet in no time!
====
25203
Your mead tastes like bee vomit. Think I'll pass.
====
25204
Oh, Tanek! I hate that this happened to you.
====
25205
You worry more than the Matron, Hildegard. I'll be as good as new before you know it.
====
25206
Ah, the New-blade has arrived. Give us the room if you would, Kor.
====
25207
Certainly, Tanek. But I still expect you to be completing contracts again in a few days.
====
25208
I'll do my best not to disappoint you.
====
25209
Take your time, Tanek. I'm going to go say a prayer for your quick recovery.
====
25210
My amulet's in there. Would you mind getting it? There's a young Argonian in there. He … unsettles me.
====
25211
Our quarry cowers in her family's estate outside Kvatch. I'll meet you there, New-blade. And if you really want to impress the Matron, kill a few more Sermonizers along the way.
====
25212
You follow his trail on the street. I'll see if I can spot him from the rooftops. Hurry!
====
25213
You choose death. So be it!
====
25215
The Black Dragon's chambers are behind that door. Follow me.
====
25216
You blinded yourself with sentiment. Made <<1>> the father you never had. But he was a thief! Always a thief.
====
25217
You're right, <<1>>. But what matters now is what we do next.
====
25218
There must be a pattern. Try another combination!
====
25219
Setting a trap for the Dragon? Is that the idea?
====
25220
Don't mourn for me, Assassin. I've always dreamed of the Void.
====
25221
Seeing as how I got here first and you're a snake, I assume you won't mind if I take the Black Dragon's armor for my own?
====
25222
Wait, who's that with you?
====
25223
We'll meet again, assassin. And next time I'll be ready to deal with you!
====
25224
I am death, you silly fool!
====
25225
Caravan master, please! The young woman with the flower in her hair. She's in terrible danger!
====
25226
Well look at you! You must be the brother!
====
25227
So you did see Hildegard! Please, you need to tell us where she's gotten to.
====
25228
You're all she talked about, other than begging me for transport. Said she was going to miss you most of all.
====
25229
Word on the docks was that the Silver Dawn was looking for my Sister, too. We need to know where she went.
====
25230
The young woman wanted a ride to the Jerall Mountains. Sent her on the last wagon, but I can take you there if that would help.
====
25231
We'd appreciate that. Thank you.
====
25232
We're approaching the Sanctuary. Vashai and S'kinrai used it as a dojo before …. The twins have probably fallen into the Bent Dance. Be cautious.
====
25233
Sorry. I protect my customers and their secrets. I've got nothing else to say to you.
====
25234
Guards! Take these intruders into custody!
====
25235
I think it's time to leave, don't you? Quickly, now!
====
25236
Let's split up and look for Hilde. But stay alert. The forest is probably crawling with Silver Dawn hunters.
====
25237
The Silver Dawn! Search their camp, Title. Hilde must be close.
====
25238
Go to the safehouse, we can talk there.
====
25239
That's good, little Sister. Very good. Now breathe. Relax.
====
25240
More Silver Dawn? Hold them off!
====
25241
You've made a big mistake this time, you … you … lizard! My agents will find me and then I'll have your hide for a hand-bag!
====
25242
You follow Loche's trail on the street. I'll see if I can spot him from the rooftops. Hurry!
====
25243
There it is! One moment and I'll have it open. I hope.
====
25244
There we are. Watch for traps in there. The Yokudans did love their traps.
====
25245
I'll get them to safety. You keep moving!
====
25246
Come on! Let's get out of here!
====
25247
I will get them to safety also. You keep moving!
====
25248
Come on! Let's get out of here as well!
====
25249
The door to the treasure vaults, just through this crypt. We made it.
====
25250
Do all crypts come with … whatever that is?
====
25251
"Every tomb needs a guardian." An old Yokudan saying, wasn't it?
====
25252
Your introduction is formless and without grace. Recite Danobia's maxim!
====
25254
<<1>>, <<2>>, <<3>>—stay back! If it's hostile, we'll handle it.
====
25255
Recite Danobia's maxim, or you shall be deemed trespassers!
====
25256
It must be some kind of pass-phrase! If you have any ideas, now's the time to call them out!
====
25257
You can't seriously expect us to—
====
25259
Trespasser! Danobia's justice falls upon you!
====
25260
What assurances do I have before I present your offer to the remaining Red Sails captains?
====
25261
I guarantee your pirates will enjoy all the rights and privileges of the Order, but only so long as they remain righteous.
====
25262
And the pardons we were promised? Much of my crew is wanted for crimes throughout the Gold Coast and beyond.
====
25263
Everyone who joins the Order has their offenses absolved, both religiously and legally. We're about to initiate Captain Zayaz's crew now, by the way.
====
25264
That didn't go as planned.
====
25265
You're right. I honestly thought it would kill us all.
====
25266
Come on. Let's see what's in the treasure vaults.
====
25267
I'll take word of your fair offer to my crew—after I observe the initiation, if you're all right with that.
====
25268
Hurry! The Iron Wheel are on his trail!
====
25269
Seriously, Quintus, I appreciate you providing a safe place for our meeting, but couldn't you have straightened up a bit before we got here?
====
25270
My apologies, Governor Fortunata, but there's no safer place south of Varen's Wall than right here—vermin notwithstanding.
====
25271
I don't know, Fortunata. This place seems to suit you.
====
25272
That's no way to speak to your betters, Count Carolus. Speaking of which, when are you going to finally turn Kvatch over to a proper ruler? Your people deserve so much greater than you.
====
25273
My lord and lady, please! We have a more pressing concern and it affects us all!
====
25274
Careful, Quintus. I won't be spoken to in such a manner. But you're right. The Dark Brotherhood grows stronger and threatens everything we've built here.
====
25275
I forgot to mention. Primate Artorius sends his regrets, but Cathedral business forced him to remain in Kvatch. He indicates that he will support whatever we decide.
====
25276
I rule Anvil with an iron glove, but you let that glorified priest walk all over Kvatch, Count Carolus.
====
25277
I govern while Artorius handles spiritual matters and the Cathedral's defenders, the Order of the Hour. I've allowed them to patrol Kvatch until the murderer is apprehended.
====
25278
Haven't the last few murder victims been suspected members of the Dark Brotherhood? Perhaps if we do nothing, this murderer will solve our problem for us.
====
25279
I refuse to allow a vigilante to freely stalk the streets of my city. That's why I allowed Artorius to expand the Order of the Hour's authority.
====
25280
If I didn't know any better, I'd think you and Artorius were building an army. Should I be worried, my dear Count?
====
25281
Count Carolus, can we at least get your assurance that the Order will return to the Cathedral once this threat is resolved?
====
25282
Primate Artorius gave me his word, and I give you mine.
====
25283
And why should I trust either of them, Quintus? What good is their word when I find the Order at Anvil's walls?
====
25284
That won't happen, Fortunata. We're not as ambitious and ruthless as you.
====
25285
Despite his holy station, Artorius is a man. He has the same needs and desires as any other.
====
25286
Lord Quintus! Intruders have penetrated the estate. We need to move the three of you immediately!
====
25287
Don't be alarmed, my friends. We've prepared for any contingency. Commander, secure the halls. Make sure no one follows us!
====
25288
Of course, my lord. We'll find the intruders.
====
25289
Yes! I am here to rescue you. You sound surprised ….
====
25292
You should head back to the village. My companions and I will free the rest of the tribe.
====
25293
I arrive too late. Kaoc. I guided the first group back to the swamp. You are free, friends. Flee this place.
====
25294
Well, I'm in. A wedding at <<1>>? Just imagine the spread!
====
25295
The Black Dragon has struck again. Mirabelle is dead.
====
25296
This happened during the Assassin's mission? Did we learn anything or did Mirabelle die in vain?
====
25297
Sweet Mother, sweet Mother, look upon your child and smile. For the unworthy have been cleansed in blood and in fear.
====
25298
Step forward, loyal Sister.
====
25299
Who is that black-armored warrior? Some kind of mercenary?
====
25300
Pay no attention to them. They are still in shock, I think. I will run ahead to scout out these ruins. I will try to leave a few Xit-Xaht alive so you can share in the glory.
====
25301
Narahni, you should have told me. Of course I'll find your son!
====
25302
Oh no! This one doesn't want to be left alone to worry about you and Tashmin. Please. Stay here with me.
====
25303
Of course. Our friend here is capable of finding Tashmin. Everything will be all right.
====
25304
I'm the girl whose father died because of your schemes.
====
25305
<<1>>, stop pacing! You'll wear a rut in the floor.
====
25306
It helps me think! Now, where is the guildmaster? Or acting guildmaster? Or whatever you call it?
====
25307
Dreet, Jaseen, we are … here to rescue you.
====
25308
It is Meema and Bun-Ti … are you all right? That was a savage beating.
====
25309
Look who's here! Your long wait is over.
====
25310
All according to plan. Now, the four of you should swim to safer waters. My companions and I will find the rest of the tribe.
====
25311
Yes, we will make for the marsh. But keep your bellies to the mud. They've woken up Mighty Chudan!
====
25312
Mighty Chudan? It is nothing we cannot handle, right? Ha—ow.
====
25313
It is my honor, as a duly appointed officer of the Iron Wheel, to officiate their union.
====
25315
There must be some mistake!
====
25316
Falorah, my darling—I've been framed! I implore you to reconsider!
====
25317
Give it a rest, <<1>>. Whining doesn't suit you.
====
25318
Quiet, thief! You'll have enough time to bicker from inside your cell. Take them away!
====
25319
You go ahead. I'll abscond with our sentry friend's uniform. May need to trim it down … he was a rather brawny fellow.
====
25320
No! They'll find my skooma!
====
25321
Say… we still have time. What about that dance? Please! Let's enjoy this before we get all thiefy. Come on!
====
25322
Hah! We are masterful at this. Say, we still have time, and I really would love to try the food. Why not go grab something to eat?
====
25323
I don't suppose we could maybe go visit one of the fountains before we continue this adventure? I'd still really like to see the rest of the manor.
====
25325
So we could go run to Zeira, or we could go grab a drink. Yes, I'm offering to have a drink with you. Don't pass this up.
====
25326
Ah, this place is so lovely! This one can not thank you enough for all of this. Silver has longed to see such sights for so very long.
====
25327
I love this song! Come on!
====
25328
Is that haj mota-stuffed bread? Oh, how I've longed to taste this delicacy!
====
25329
Ah, you made it. I have searched high and low but I cannot find any sign of Xal-Nur or the elders. It is also very, very quiet.
====
25330
I have searched high and low and I cannot find any sign of Xit-Xaht or my tribe. It is also very, very quiet.
====
25331
Could I bother any of you for a pillow? The ground is very cold. Afraid my rump may fall off.
====
25332
Perhaps some water to wash out the dye? Though I could make this work with a proper sash. Never mind about the water!
====
25333
That either means the Xit-Xaht have fled, or they have gathered in great numbers to kill us all. I hope it is the second. I am filled with sap and fury.
====
25334
Here they come. Stab them until they fall down!
====
25335
Another glorious victory. I just need a moment to gather my wits. And throw up. Keep looking for Xal-Nur. I will … be right behind you.
====
25336
Refresh your libations, citizens. The next fight is about to begin!
====
25337
Smell the desperation? That's your clue that another Pardoner's Brawl is about to start!
====
25340
They're off their leash and out for blood!
====
25341
And we have our winners! Freedom is their reward!
====
25342
What's this? New challengers have entered the arena! Cheer or boo, it's up to you!
====
25343
The new arrivals are running away! Is that even allowed?
====
25344
The challengers stand victorious! Hold on, the Arena Master is signaling for a main event. Now the real contest begins!
====
25345
Challengers, prepare to face the champions of the Kvatch Arena—the Order of the Hour!
====
25346
Look at them run! But who can blame them?
====
25347
I don't believe it! The challengers have bested the Order of the Hour champ—no, I spoke too soon!
====
25348
Knight Commander Panthius demands to meet these challengers in battle!
====
25349
And what are you doing here?
====
25352
Your problem, not mine. I see you again, I expect more than excuses.
====
25353
What money? You lot have bled me dry!
====
25354
No—no! I'm only trying to win back what I owe you. I promise!
====
25355
Ah, I … I'm sorry! My work just doesn't fetch much at market yet—but I'm learning!
====
25356
I am here! You draw its attention while I … oh. Well, good job. I guess.
====
25357
It is Na-Kesh! We have killed your pet. Release the rest of the Su-Zahleel tribe, or suffer the same fate! That was good, right?
====
25358
It's not that easy. I'm still an apprentice.
====
25359
I always told my mother I'd find a man who'd work hard for me. I hope you have more than sweat and tears for me today.
====
25360
That won't do, love. That won't do at all. But since I'm so fond of you, I'll forgive you—this time.
====
25361
Better hope your luck's changed before my next visit.
====
25362
Word is, you're trying to gamble your life away.
====
25364
I'll attend to that after my meeting with <<1>>. Do remember who holds your reins.
====
25366
Well done, everyone! Now we have some work to do.
====
25367
<<1>>, good work freeing the prisoners. There are a few more on this ship—break them out and send them topside.
====
25369
Good. We'll need them to strip this vessel and the docks of whatever they can carry. <<1>>?
====
25370
Don't bark orders at me. I'll set traps near the prison door. Slow down any Iron Wheel come to check on the ship.
====
25372
Everyone, be quick about your work. Don't linger or we'll end up back in a cell.
====
25373
Once you have all you can carry, grab a boat and row hard for Abah's Landing. Let's go!
====
25374
I almost had her … but Lyra was always a step faster than me ….
====
25375
I saw the Wrath of Sithis, Assassin. The Dread Father hunts her, too.
====
25376
Just like in … the old stories ….
====
25377
Finish her. Finish what I could not.
====
25378
You're the blade of Sithis … kill her and the Dread Father … will claim her soul ….
====
25379
Apologies, Magnifica. We have much to discuss, when timing is more convenient for us both.
====
25384
<<1>>, you aren't even trying.
====
25385
Friends! Our foolish cousin freed us but that beast, Xal-Nur, caught him. You must hurry!
====
25386
For what? A comprehensive memory of my customers? Well, a good memory is its own reward.
====
25387
You picked the wrong manor, skeever face!
====
25395
Finally! Something to kill!
====
25398
You dare attack the Iron Wheel?
====
25399
Wrong party to crash, scum!
====
25402
They sent you to hunt me down? I suppose that's what happens when all the good assassins have already been eliminated.
====
25403
You'd kill me, Venom? You were my Brother once. Join me and forget your obligations.
====
25404
The Brotherhood is a pox. It deserves to be destroyed.
====
25405
The Brotherhood. The Order. I'm done being used, Venom. Just leave me alone!
====
25406
Turn back! I don't want to kill you!
====
25407
You are a determined one, I'll give you that. You must have really bought into the Brotherhood's lies.
====
25408
I believed the lies once, when they told me we were family. Then they made me kill them.
====
25409
What did the Brotherhood give me? Nothing but guilt and shame.
====
25410
The Order? They offered me redemption. But in the end it was just more lies.
====
25411
And you know whose lies hurt the most? Primate Artorius.
====
25412
Artorius isn't as pious as he pretends. You know, he even had me murder his beloved mentor.
====
25413
And now I killed Green-Venom-Tongue, too.
====
25414
And here we are. I'm ready to die. Let's see if you're good enough to kill me.
====
25415
I wonder, if we betray the Brotherhood, does the Wrath of Sithis really claim our souls?
====
25416
Primate Artorius manipulated all of us. He led us to this cliff. Will you leap and continue to follow his lies?
====
25417
I told Artorius the location of your Sanctuary. Brema was good enough to reveal it to me before I slit her throat.
====
25418
You remind me of who I was. That's why I'm going to kill you.
====
25419
If not redemption, then let me have battle!
====
25420
At least in combat, the lies we tell are pure!
====
25422
Knight Commander Panthius and his enforcers will lay down the law! And the penalty is death!
====
25423
The Knight Commander's enforcers are the Order's most battle-hardened veterans. The challengers are doomed!
====
25424
The beasts are hungry! The challengers will give the walls a wide berth unless they want to become a meal.
====
25425
How many cages are down there? If the challengers keep trying to climb the walls, we might find out!
====
25426
They've done it! They've dropped the axe on Knight Commander Panthius!
====
25427
You have a bounty on your head—try to keep away from the Guard!
====
25428
It looks like the challengers have been judged and found wanting! Another crushing victory for the Order of the Hour!
====
25429
I had him by the short spines. I know it did not look like it, but feigning panic is a excellent way to set an opponent off guard. Anyway … thank you.
====
25430
Keep moving. We are near to finding the Tree-Minder and the elders, I know it.
====
25431
This is a nice change of scenery from <<c:1>>.
====
25432
First time I've been inside <<1>>. This place is a bit of a fortress.
====
25433
Let's hurry—I want to get a good look at <<1>>. See for myself what kind of spineless marionette would dance for <<2>>.
====
25434
That's something <<1>> would say.
====
25435
I haven't walked these marshes in a long, long time. Strange, but it doesn't feel like coming home.
====
25436
And I'd like to see the face of the man who stole my warehouse! Er, ahem. Something in my throat.
====
25437
Do we have time to stop for food? No? It's all right, I can wait.
====
25438
Have you never looked in a mirror?
====
25439
Everyone, I require your attention!
====
25440
Yes, it is me. I just need to …. Kaoc. I will tend to this one. Save the others!
====
25441
This is it. Stay close—let's see if <<1>> makes an appearance.
====
25442
It is an honor and privilege to introduce our host for the evening. May I present the impending husband of <<1>> … Lord <<2>>!
====
25443
Velsa? You can let go of the panel.
====
25446
I know how they died. How you killed them.
====
25447
That's low, <<1>>. Even for you.
====
25448
Always had to be the hero. Be the guildmaster's darling.
====
25449
We needed you to pull this off. You abandoned us!
====
25450
So that's <<1>>? His voice is oilier than his hair!
====
25451
You held the panel. From here you saw the creatures, closing in. You thought you could save them. Only you.
====
25452
But I thought …. So that means …. Oh, no.
====
25453
Well … he's better dressed than I remember.
====
25454
Not if we can help it, you s'wit.
====
25455
You're cracked. I didn't need anyone's approval.
====
25456
So you released the panel. Grabbed your weapon. Rushed out to meet them.
====
25458
Because in your head, you are the hero.
====
25459
But the light faded. The darkness rushed in, and ate them alive.
====
25461
And the darkness tried to eat you alive. So you had to recover from your wounds. That's why you didn't return to Abah's Landing—at least, not soon enough.
====
25462
I crawled from the tomb. The darkness … you can't imagine the pain ….
====
25463
You were the only one who could have warned the guild. Who could tell them the Iron Wheel was coming.
====
25465
<<1>> … you were never the hero—you were always a thief. Now?
====
25467
Look, closely. There's a hollow crystal with …. Is that blood inside? Whose blood?
====
25468
Something damaged this plant. Could be Hilde in her wolf form.
====
25469
She may have fought something here. See the torn up ground?
====
25470
Werewolf fur on the leaves. It's the right color for Hilde. We're close.
====
25471
Lyra? Is something wrong, Sister?
====
25472
I'm sorry it's come to this, Brother.
====
25473
What are you doing? No, Lyra. Stop!
====
25474
The elders are safe. Now we end this! We … oh. It is done then.
====
25475
Traitor? I'm not the one who betrayed my Brothers and Sisters!
====
25476
The Black Hand would never sanction this! I don't believe it!
====
25477
You don't need to believe it. You simply need to die.
====
25478
It is time to make this witch pay. You attack from the right! I will …
====
25479
Wait, Lyra. You know me. I'd never betray the Brotherhood!
====
25480
I do know you, Annalise. But my orders are clear.
====
25481
Please! There has to be another way!
====
25484
What? Are those tears? Executioners aren't supposed to cry, Lyra.
====
25485
You really believe that? Even now, you think this … insanity has some sort of meaning?
====
25486
Come. Plunge your blade into my heart. If Sithis calls for me, I will gladly leap into the Void. When we are called, we must obey!
====
25487
Purpose and meaning are illusions for the masses. But we know the truth, Lyra. Now, strike and send me home!
====
25492
Hist bless you …. More of our shell-kin are through that gate. Please save them!
====
25493
Thank you! Should you ever redesign your thieves garb, ask for my consultation.
====
25494
Drop your picks, friends. It is time to leave this place. Quickly, follow me.
====
25495
Do your worst, fool of a hunter!
====
25496
I grow weary of your interference, hunter!
====
25497
I thought we would never escape …. You must hurry. More of our tribesmen are trapped inside the ruins. Please, save them!
====
25498
Queen Ayrenn's mangy cat? Again?
====
25499
I should have chopped off your tail the last time we met!
====
25500
They are all dead? Good. Keep your tails low. One of their strongest is just ahead.
====
25501
Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear.
====
25502
Did it work? Yes, it must have. I performed the ritual just as described, night after night. And now you're here.
====
25503
I suppose there's no turning back. I have to go through with this, for the people of Kvatch. Fortunata must be stopped.
====
25504
What are you waiting for? Get in there and kill those murdering deviants!
====
25505
If you're going to follow me anyway, why don't you come and help me figure out how to open these doors?
====
25506
The Matron sent you, didn't she? Wants to make sure I don't botch the kill? Very well. I don't mind the company.
====
25507
This place was once important to the Order of the Hour, back when the group was first founded.
====
25508
I believe we open this door by lighting the braziers devoted to each founder in the proper order.
====
25509
These braziers will open the doors, but I haven't been able to figure out the proper sequence to ignite them. Maybe you'll have better luck.
====
25510
These statues are similar to the ones we passed on the stairs. I wonder if that's significant?
====
25511
Maybe it has something to do with their rank or length of service to the Order?
====
25512
Do you remember which statue you encountered first when you descended the stairs?
====
25513
Brotherhood dogs! This ends now!
====
25514
You have meddled in our affairs for the last time, murderers!
====
25515
It worked? Well done! Let's hurry, Assassin.
====
25517
My dear Count, let's discuss the terms of this contract.
====
25518
Enough! I'll take care of you myself!
====
25519
Join you? I'm going to send you to the Void, traitor!
====
25520
Assassin, did you see that? That wasn't one of Lyra's shadows.
====
25521
Like something out of the old stories we scared the initiates with ….
====
25522
What lies did Artorius fill your head with, Lyra?
====
25523
Stay alert, Assassin. Lyra's shadows can do more than simply observe us.
====
25524
A cave in? Look out, Assassin!
====
25525
I'm cut off! I can't get back through this rubble!
====
25526
Try to find another path. If you hurry, maybe I'll let you help me make the kill.
====
25528
I know how difficult it must have been for you not to just kill me.
====
25529
Your skills are as impressive as I imagined.
====
25530
You remind me of her. Especially how the Order seems to fear you.
====
25531
I used to think of the enclave as a place for reflection. But sometimes its hard to see what's on the inside in all this darkness.
====
25533
The stories were true! Sithis, have mercy!
====
25536
Every time you help me, someone winds up dead. Couldn't you let me deal with this myself?
====
25537
Late again …. I erect the spine of deep disappointment.
====
25538
So, this is the Mad Hist. By the egg …. Do you see how it weeps and twists its roots? I hope the elders can help.
====
25539
No Order of the Hour? Hmm. Follow me, New-blade.
====
25540
Lyra? Hmm. Allow me to study the journal and its secrets will be revealed.
====
25541
We learned that the Black Dragon is the First Sword of the Order of the Hour. We recovered her journal and discovered her true name—Lyra.
====
25542
I can't think of anyone better for the task, Brother.
====
25543
I'll dig into the Black Dragon's journal immediately.
====
25545
Hilde, wait! Hilde! Hildegard!
====
25546
By all the ice in Eastmarch, she's fast when she's furry.
====
25547
Hildegard, which way did you ….
====
25548
That was … intense. I'm glad you showed up when you did.
====
25549
There you are, Kor! Did you need to stop and rest again?
====
25550
I never rest when there's trouble around. We dealt with the big monster and now I'm taking a break.
====
25551
I think someone's in here ….
====
25552
Astara, Assassin! This way! Maybe we can get through that gate.
====
25553
How in Oblivion's bleakness did you get in here? No, don't tell me. I don't really want to know your trade secrets.
====
25554
Fetch my wine, girl. You know the one. And bring something … less expensive for my friend here.
====
25555
Is it locked, like the last one? I should have brought a pry bar.
====
25556
It's sealed up tight. We can't get through this way.
====
25557
Artorius really doesn't want any company, does he?
====
25558
Wait. Someone's coming. We'll find you again, Assassin!
====
25559
A touch of this, a pinch of that ….
====
25560
I miss sailing the open sea. Things were more clear out there. Kill or be killed. Take whatever you can carry. Fight to keep what's yours.
====
25561
It's the same here, I suppose. We're just less honest about it.
====
25563
Mirabelle? Where's Edwina?
====
25564
You know how clumsy Edwina can be, Governor. While she cleans up her mess, I brought your wine so you wouldn't be kept waiting.
====
25565
Initiative. I like that in a serving girl.
====
25566
The wine … what did you do?
====
25567
We'll drink to your memory, Governor. And to the glory of the Night Mother.
====
25568
Mirabelle? She's one of … you?
====
25569
Life is fleeting, Fortunata. An illusion. And in the end, everything belongs to Sithis. Tell him I said hello.
====
25570
First one of you Order fanatics that moves gets an arrow in the eye!
====
25571
That's three times, Gurg! Let me see those dice!
====
25572
I see I missed all the fun. Grazda, secure this chamber. Assassin, the Cathedral should be just up ahead.
====
25573
When you reach Artorius, I'll be right behind you.
====
25574
I could have handled those militant fools … but I appreciate the help.
====
25575
I won't die so easily, assassin scum!
====
25577
Time? Time is my domain, murderer, not yours.
====
25578
You never complain until your dice run cold.
====
25579
Luck is like a guar pasture. You have to be careful where you step.
====
25581
Both of you shut your face holes and toss the bones.
====
25582
Then there was the matter of the late fees and punitive damages. Taking your temper out on my collectors can't go unpunished.
====
25583
I never laid a finger on your filthy lap dogs!
====
25584
Your words were quite cutting. I'm not sure they'll ever be the same.
====
25585
Next time, I'll wound more than just their pride! A moment, Qamar. I have a visitor.
====
25586
Ow! That smarts! I'll deal with the little ones. You take care of their mother!
====
25588
That one's trouble, Assassin. Prepare yourself for a real fight!
====
25589
Another twenty, then, unless that's too rich for you?
====
25590
I beg your forgiveness, friends. That ladder was not kind to old knees. I feel it now …. This Hist is in anguish.
====
25591
Phew. That ladder was not kind to old knees. You have done well, Heem-Jas. Very well indeed.
====
25592
I beg your forgiveness, friends. That ladder was not kind to old knees. I feel it now …. This Hist is in anguish.
====
25596
Mighty Hist, hear the cries of your children. Loosen your roots and unfetter your leaves. Sleep, dreamless and long. Sleep and be at peace.
====
25603
Quiet now. Good. With rest and clean water it may yet remember what it means to be a Hist. Thank you, friends.
====
25609
Yes! Victory for Heem Jas! Victory for the Su-Zahl—.
====
25610
Sorry. The cheering can wait … I guess.
====
25611
Who's there? She means to twist us into monsters! Please, you must set us free!
====
25612
Indolent! Worthless! The Xit-Xaht do not suffer weakness. Drench the elders. Kill the invaders!
====
25613
Ah, the Black Door. Still intact after all these years.
====
25614
No worries. I remember the proper reply.
====
25615
What is the gift of death?
====
25618
Spare me and I'll tell you where the werewolf is! We tracked her to the south!
====
25619
I'm leaving! Please, don't hurt me! I'm never going to hunt anything again!
====
25621
You dare challenge the Order of the Silver Dawn? I'll tear your head off and mount it on my wall!
====
25622
Hilde's not here. Let's ask around and see if any of the worshipers have seen her.
====
25623
I never was able to learn much about the purification. Even the Listener refused to talk about it.
====
25624
She did say that the Black Hand can call for purification in extreme circumstances. I just wish I knew what made the purge necessary.
====
25625
This time, though, I think we'll learn something I never knew. At least, I hope we will.
====
25626
Here we are. Keep your eyes open. The Sanctuary may be abandoned, but such places never stay quiet for long. Let us go inside.
====
25627
Keep off the central grate!
====
25628
The arcs are in the center of the room! Keep to the corners!
====
25629
Welcome home, sister. I assume you had no trouble?
====
25630
I can scout a location blind-folded and half drunk, matron. This one was particularly easy.
====
25631
Don't make me sit this one out, Astara! After Cimbar and the others, I deserve to be a part of this!
====
25632
Then I suppose it's time to call upon Count Carolus and determine what he is so eager to share with us.
====
25633
You're too close to this one, Mirabelle. Besides, the Speaker has already decided.
====
25634
Mirabelle, do you have a moment? I could use your help translating this document.
====
25635
There was evidence of a camp in the ruins. The count has certainly been up to something out there.
====
25636
I scouted the ruins, Matron. The Count has a camp there. I can leave at once. Just say the word.
====
25637
Too close? They killed Cimbar, Astara! I'm going to be a part of this, whether you give the command or not.
====
25638
Dread Father, can you hear me? Do you see what they forced me to do?
====
25639
Was this truly your will? Did Mother really command this? I did as I was told, but it still feels … wrong.
====
25640
Please, Dread Father. Talk to me! Were all these deaths truly what you wanted?
====
25641
Allow me to assure you, child. You have done exactly as you were commanded.
====
25642
Speaker? I didn't know you were here.
====
25643
Another sacrament has been performed. You must go to the city of Kvatch and eliminate Jonas, the Primate of Akatosh.
====
25644
But Speaker … my family …. I need time to ….
====
25645
Your family? Such personal attachments are beneath you. Remember who you really are. Ruthless. Ambitious. You are my Silencer. My weapon.
====
25646
Yes, Speaker. I remember. I'll go to Kvatch immediately.
====
25647
Look, I was right. There is another memory to see.
====
25648
The Grand Sermonizer is at it again, Matron.
====
25649
Those loud-mouthed fanatics! It's time to teach them a lesson about the blessings of silence!
====
25650
Enough! I'll decide how we respond to these malign sermons.
====
25651
Initiate, I have a task for you.
====
25652
Initiate, I have my own contract in Kvatch. I'll join you and Tanek as soon as I'm finished.
====
25653
Three blades on the same contract? Is that wise, Matron?
====
25654
Just make sure the Grand Sermonizer dies, Initiate. That's my chief concern.
====
25656
Hey! Snowback! We're not done here!
====
25657
Where you—you think … you're going?
====
25658
I said you are like swamp gas—damp and smelly.
====
25660
Take a walk, milk-drinker.
====
25661
Pfft, you want—you want to go, tough … jerk … face?
====
25662
You cling like a skin that will not shed!
====
25663
I—I said good day! Good day!
====
25664
Bah! To Sovngarde with you!
====
25665
Take your best shot … ugly face!
====
25666
I will hit you so hard your egg-brothers will cry!
====
25667
I—I didn't want to do this!
====
25668
Ha, well fought! Come, we will wash the blood from our mouths with drink!
====
25669
Ugh—where am I? Must have taken a fall. I need another drink.
====
25670
Ah! I erect the spine of surrender!
====
25671
I yield! I yield! Stop! I can't feel my face.
====
25672
This one knew your tail was yellow.
====
25673
Your blood on the streets then! It makes no difference to me!
====
25674
That comment was unwise. Consider this a lesson.
====
25675
Filthy s'wit! You dare turn your back to me?
====
25676
This one finds you dull in both wits and claws. Go bore another.
====
25677
I'll yank that weak spine out your arse and shove in a new one!
====
25678
Is this your custom? Allow me to show you mine.
====
25679
How dare you even speak to me!
====
25680
And now the hackles are raised. Good!
====
25681
They'll have to mop you off the cobblestones!
====
25682
You might not enjoy this, but I will.
====
25684
Enough! I sheathe my claws and yield!
====
25685
Tusk this! I give up. You win!
====
25686
I … lost? Hmm. I must quit the drink.
====
25687
Keep your filthy hands off of me! Enough! I surrender!
====
25688
I'll see you back at the Sanctuary, darling. After I clean up any evidence of our involvement.
====
25689
That thing's awfully large … and it looks kind of dangerous.
====
25690
Don't be such a jittery mudcrab. For a troll, he's quite docile. And that iron is practically unbreakable.
====
25691
If you say so. He still looks angry to me. What are you doing with it, by the way?
====
25692
Someone's looking to buy the largest, meanest troll I could find. If the gold's good, I don't ask questions.
====
25693
Largest, meanest troll you could find? I thought you said it wasn't dangerous?
====
25694
Psst! Assassin! Up here! I'm waiting for the Black Dragon.
====
25695
I'll see Cimbar and the Dread Father soon … but you need to warn Astara … the Black Dragon is ….
====
25698
How did you get in here? Akatosh, protect me!
====
25699
<There is a knocking on the door.>
====
25701
Heem-Jas? How did you—? Nevermind. Zatsu the Spine-Breaker … she's taken the others deeper into the ruins.
====
25702
Keep moving. I will guide this lot to the exit, then we can send Zatsu to the Root-place.
====
25705
Muck-dwellers! What have you done?
====
25706
No. No, I think not. Xal-Nur prepares your elders for sacrifice even as we speak. Their blood will water the roots. As will yours.
====
25707
A sacrifice? There may still be time to save them. If the stories are true, Xal-Nur is slow and stupid … but also strong as a graht oak. We must move quickly.
====
25709
To the Void with you, Artorius. May the Dread Father grant you the welcome you so richly deserve.
====
25710
Stand tall, Brothers and Sisters. We are the Dark Brotherhood.
====
25711
Now back to the Sanctuary, my assassins. We have friends to remember and a victory to celebrate.
====
25718
Chudan has broken her bonds!
====
25719
Her heart shines with the color of night. Her song sings with the music of life. Her gaze inspires fear and her hands grant the gift of death.
====
25720
The Dread Father acts through her. And her work has just begun.
====
25721
Step forward, my Silencer!
====
25722
Step forward, loyal Brother.
====
25725
It's all right, little one. Just a new smell. Your new Brother or Sister must be here! Don't you want to meet them?
====
25726
Come on now, Hilde. Don't be shy ….
====
25727
Sorry. She can be skittish around strangers.
====
25733
Well done, my soldiers! The Governor and the Count have departed safely.
====
25734
Show yourself, assassin! Or are you another one of those Brotherhood cowards who prefers to strike from the shadows?
====
25736
Thank you, root-mother, but my companions are the real heroes. I spent most of our adventure lost or unconscious. I was ….
====
25737
You there! Wait for a moment, if you would!
====
25738
I'm unarmed. May we speak before you kill me?
====
25739
Green-Venom-Tongue challenged me and failed. What hope do you have? Even my shadows are more substantial than you!
====
25740
Reckless? Yes. But the chick that tumbles out of the nest is not without virtue. Courage—even a fool's courage—is always worthy of praise.
====
25742
This Hist… I hear it now. It is in anguish.
====
25743
Reckless? Yes. But the chick that tumbles out of the nest is not without virtue. Courage—even a fool's courage—is always worthy of praise.
====
25744
My, someone is certainly curious about this Nord girl. I wonder who she could be?
====
25745
So the New-blade brought down the Black Dragon? And I didn't expect you'd survive your first contract!
====
25746
All our Brothers and Sisters murdered. But we're safe now, right? The Black Dragon's dead.
====
25747
The Assassin ended the threat of the Black Dragon, but we won't be safe until Artorius joins her in the Void.
====
25748
But the Primate speaks for Akatosh! Isn't that blasphemy?
====
25749
It can't be blasphemy if we don't adhere to that religion, Hilde.
====
25750
I want to plunge my dagger into him, once for every Brother and Sister he's killed.
====
25751
Artorius will die. You have my word on that. And you'll each have a hand in the slaying. Now move. We have preparations to make.
====
25752
Don't you dare follow me! I've got some apples and I know how to use them!
====
25753
Didn't I tell you to leave me alone? My commander isn't going to like this!
====
25754
I don't think this is what Raz meant when he said "be discreet."
====
25755
I found the Sweetroll Killer, Commander! Help!
====
25756
Raz forgot how much he hates working out in the open like this.
====
25757
Very well, then. A toast! To taking what you can and fighting to keep what's yours.
====
25758
Raz saw one of the suspicious messengers near the hedge maze to the southwest. Why the city has a hedge maze is a mystery for another day, yes?
====
25759
Pardon me. Excuse me. Coming through.
====
25760
What a wonderful place to hide something! Look for a statue or something. Anything that could serve as a marker for a hiding place.
====
25761
This one can find nothing here. Perhaps we should look elsewhere?
====
25762
A coded message? Raz hates riddles. You figure it out, yes?
====
25763
You really shouldn't break into a house that someone has already broken into. Where's your sense of honor, Razum-dar?
====
25764
Ah, of course! The Beautiful Darkness! Wait, is Naryu the Sweetroll Killer? Raz would be sad to have to kill you now.
====
25765
Well, I am a killer, but I'm not the killer. And what's that one doing here? This has nothing to do with the Brotherhood ….
====
25766
Of course I know where you went, Venom. If I didn't intend for that to happen, you'd be a backpack by now. Tell me what you uncovered.
====
25767
All evidence points to one conclusion—Lyra is the Black Dragon. And she's working for Primate Artorius.
====
25768
The Black Dragon was one of us. She knows how we think, how we act. Artorius uses our own weapon against us!
====
25769
Give me the order, Matron.
====
25770
Let my blade be the one that ends the Black Dragon's life.
====
25771
Patience, Brother. Let me consider the ramifications. Your connection to Lyra could be a boon in this matter, but it could also be a detriment.
====
25772
Ah, here comes our Assassin. Back from the wilds of Black Marsh, I see. Come. Let's talk.
====
25773
Um, Raz is confused. You better talk to Naryu so we can figure out what's going on here.
====
25774
If you stare at that statue any harder, Raz, your eyes will pop right out of your head.
====
25775
Raz is just admiring the beautiful mermaid. It is so … large. And shapely!
====
25776
Door's locked. I suppose we've missed visiting hours.
====
25777
Of course there's always another way in. Why don't you use those delicate hands of yours and get that door open and I'll look around the building and see if I can find another way in.
====
25781
If you care about the lives of these people, sheath your weapons now.
====
25782
You think it's going to be that easy? We've got you surrounded!
====
25783
Tell Raz what's wrong with these people right now, yes?
====
25784
All in good time. First, let's discuss what the fates have in store for us. It's sure to be illuminating.
====
25785
Is the cat always like this?
====
25786
Actually, this is one of Raz's good days ….
====
25787
I'm sure your apprentice just ran off. Probably better she's gone when the killer comes around, anyway.
====
25788
Yarmia never flees at the first sign of trouble. Second, yes, but first? Plus she always comes back. Raz has a bad feeling ….
====
25789
We all have bad feelings. It's inevitable. I'll have my eyes and ears around town watch for her, if it makes you feel any better.
====
25790
Raz appreciates that. And people say you're a stone-cold harlot. But not Raz.
====
25791
If she ran away, it's probably better for her. She might even avoid being caught up in this mess.
====
25792
Put away your weapon, child. We have much to discuss.
====
25793
You feel lost, without purpose. But the opposite is true. Everything has led you to me.
====
25794
Oh really? I just see another witness that needs to be silenced.
====
25795
I performed the Sacrament that brought you here. Not because Primate Jonas needed to die, but because the Dragon God wanted us to join forces.
====
25796
Join forces? I don't understand ….
====
25797
You need to turn away from the Void and step into the light. Join me and together we'll walk the path to redemption.
====
25798
Redemption? I'm a murderer! There's no redemption for someone like me.
====
25799
Nonsense, child. Akatosh performs more impressive miracles than that all the time. We just need to turn your talents to the holy work of the Dragon God.
====
25800
Become my champion, a sword of Akatosh—my Black Dragon that burns away evil's darkness.
====
25801
I … yes. I see it now. I pledge my blade and my life to you and to Akatosh. Show me the way.
====
25802
Let's return to the Sanctuary and tell Astara what the fumes revealed. I'll meet you there.
====
25803
Raz thinks this place is too quiet. Good spot for an ambush, yes?
====
25804
Oh, I certainly hope so! I could use a good fight right about now.
====
25805
You send very mixed messages, Naryu. One moment you're flirting, the next you're stabbing. It's very confusing.
====
25806
That's only because you assume the two are different, Razum dear.
====
25807
The threads of fate align! Kill them now!
====
25808
Oh, good. Raz has found them.
====
25809
Enough! Too much blood has been spilled.
====
25810
You've won. I know that. So sheathe your weapons and come inside.
====
25811
I'll honor my word and show Razum-dar where to find the antidote.
====
25812
And Raz will let you leave this land. But next time Raz thinks, not so much.
====
25813
I can't believe you people! How can you let a killer just walk away free and clear?
====
25814
Raz cannot let innocents die. Is your heart really that cold, Naryu?
====
25815
Don't worry, assassin. We'll meet again.
====
25816
Let's meet back at the enchanter's shop when this sorry affair is done.
====
25817
I thought you'd support me in this. Shows how much of the future I can see.
====
25819
It had to be done, Raz. We let her leave and she just becomes somebody else's problem.
====
25820
This is not how an Eye of the Queen does things. This is more like the Brotherhood. Or the Morag Tong.
====
25821
Get over yourself, cat. We saved lives today. Including mine.
====
25822
I'll be at the inn in Kvatch for a while longer. Come and see me before I leave, when you get a chance.
====
25823
Move it, short apprentice. And do not forget Raz's favorite brush. It would be a tragedy if this beautiful fur got tangles.
====
25824
This is definitely not what I signed up for.
====
25825
When I get up you will be … ugh!
====
25826
The Fate-Bearers will deal with the destinies of others. Your charges are safe, for now.
====
25827
We're just going to let a killer walk away? Are you serious?
====
25828
If it buys these people time, it is for the best. Remember, this helps you as well, Naryu.
====
25829
Good people of Anvil—prepare to be amazed, astounded, and above all, entertained! The Naughty Nereid Players have arrived!
====
25830
If the killer is dead, everyone benefits. We don't even know if we can trust her!
====
25831
Raz will watch and make sure she leaves the Gold Coast. Then we can meet at the enchanter's shop, yes?
====
25832
Gaze in wonder at our fire-tamer! From the blistering summit of Ash Mountain, I bring you the volcano's favorite son, Torrid Torolon!
====
25833
Well, that's one way to handle the situation.
====
25834
What? Torolon's mastery of the flame doesn't impress and astound you? Perhaps you want something … truly hot!
====
25835
It's better this way. She can't hurt anyone if she's dead.
====
25836
But what about her Fate-Bearers? Raz fears this might just be the beginning.
====
25837
We'll manage. One less of … whatever they call themselves, is one less we have to deal with later.
====
25838
I need a drink. Join me at the Kvatch inn and we'll say a proper goodbye.
====
25839
From the far-off shores of Abah's Landing, this exotic beauty puts the 'naughty' in Naughty Nereids. Behold, the stunning and sinuous Ritabeth!
====
25840
Lords and ladies, don't be shy! Such an alluring dance is best seen up close! For a few gold, I'm sure she'll turn up the heat! Let's open those purses!
====
25841
Well, you've been an audience! We're the Naughty Nereid Players! Come back soon and bring a wealthy friend next time.
====
25849
Your past is forgotten as your new life for Akatosh begins. Honor to the Order!
====
25852
Prove yourself, initiates!
====
25855
To me, warriors of Akatosh!
====
25857
These notes should lead us to whoever commissioned this research. There must be a clue. Read them again!
====
25858
Follow me and you die, assassin. You can't defeat me.
====
25859
Assassin! Guards, defend me!
====
25861
Take a break but don't go far—another battle will start momentarily!
====
25862
This winning streak might be over! Give a warm welcome to our hottest champion—Ignaria Denian!
====
25863
Hailing from the Deadlands, or so she claims, Ignaria is the only pardoned gladiator to join the Order and return to the arena!
====
25864
Looks like there's going to be a roast tonight!
====
25865
Things are starting to heat up!
====
25866
Now we're cooking with magicka!
====
25867
It's lights out for Ignaria! Three cheers for the challengers! What a fight!
====
25868
They're done! Another blazing victory for Ignaria Denian! What a scorcher!
====
25869
Lerisa? I should have known! I'm leaving.
====
25870
The esteemed Magos Polus has thrown his gauntlet into the ring! Will this give our challengers cold feet?
====
25871
All the way from the highest rock in High Rock, the harbinger of hail, the curator of cold, the indomitable—Magos Polus!
====
25873
Well, they didn't see that iceberg coming!
====
25874
Magos Polus gives our challengers the cold shoulder and victory shatters like ice under a boot!
====
25875
Our challengers put Magos Polus on ice! What an upset!
====
25876
Bundle up, we're in for a cold snap!
====
25877
I like the sound of that. Time to go.
====
25878
Honestly, Lepida, I don't know if I can take much more of Gavro's mischief. You know I found a crate full of bones, a shriveled up heart, and a knife under his bed?
====
25879
Eight's mercy, what's he doing with all that?
====
25880
Wouldn't say. Just told me I'd "find out soon enough," and scampered out like a dock-tailed skeever. Kids, am I right?
====
25881
That tremor you feel isn't anticipation! Give a cheer for the one, the only—Legate Turrianus!
====
25883
This master beast trainer's pack of vicious dunerippers look hungry today!
====
25884
Sibylla! We're running a bank, not a Baandari swap meet. These cobblestones look like they were dragged through a sick troll's dung!
====
25885
What a feeding frenzy! Look at the blood fly!
====
25886
Uh oh! That roar isn't the crowd, challengers!
====
25887
Rest in peace, rippers, Legate Tirrianus bit the dust! Make some noise for our new champions!
====
25888
Ouch! There's more than sand getting sundered in the arena tonight! Another savage victory for Legate Tirrianus!
====
25889
I'm sorry, your grace, but these pirates' boots ain't exactly sanitary
====
25890
Ah ah ah! The only P-word we use here is "privateer." And also "profit." And occasionally "paid off." But never pirate! Now find a way to clean this walkway or find yourself another job!
====
25891
Ah, the great oaf stirs. Busy day at the Fighters Guild Hall, eh?
====
25892
Bah! You mages fare no better. It's that damned Pirate Queen and her boot-licking Red Sails. Can't sharpen a sword without those rat-faced corsairs kicking down your door.
====
25893
True enough. I've got half a mind to sail back to Wayrest. Better to be taxed by a High-King than to be fleeced by a wharf-rat in royal clothing.
====
25894
Have you heard? Fortunata's dead!
====
25895
Aye. Nestrana says they're still scraping her off the rocks. Shor's bones, I'd trade all the mead in Skyrim to see her face as she fell.
====
25896
Ah, Skaldeif, brutish as always …. Oh who am I kidding? Oblivion take that sour wench!
====
25897
Have you heard who's fighting in the arena today? I hear it's going to be a bloodbath!
====
25898
Hrmph. Crude amusements for fools and traitors. You'd do well to spend more time in the Cathedral.
====
25899
And you'd do well to loosen that codpiece. By the Eight, what a killjoy!
====
25900
I'm sorry, your grace, but these pirates' boots ain't exactly sanitary
====
25901
Hail, Laurina. You know, I was thinking ….
====
25902
No, I am not going to stone-shape the mermaid's hair out of the way.
====
25903
Oh come on! You're not curious about whether she's—
====
25905
Bah. To Sovngarde with you! Elf-blooded prude.
====
25906
Prepare yourselves. Another bout will begin soon!
====
25907
We've brought out the worst of the worst to come pay their penance in the pit!
====
25908
Are you hungry for blood? The Kvatch Arena's next event is about to begin!
====
25909
Mercy only applies to the victors! Fight for your miserable lives!
====
25911
Victory! Three cheers for the survivors! They get to live another day!
====
25912
What bloodshed! Thieves and murderers certainly know how it's done!
====
25913
Pardons well earned! Let's clean them up and make them presentable for freedom!
====
25914
You said one of the pirates saw a werewolf? What's such a beast doing down here?
====
25915
Quiet! I thought I heard something.
====
25916
Assassins in the catacombs? Show me!
====
25918
Tanek, have you seen Mirabelle?
====
25919
Sorry, I don't help puppies track their masters.
====
25920
Puppy? How many throats have we cut, side-by-side? You could at least refer to me as a dire wolf.
====
25921
If it makes you feel any better, I wouldn't help Hildegard find Kor, either.
====
25923
My Sister! There you are—I haven't seen you in hours.
====
25924
Yes, yes. Do you have a spare rag? Something I can burn when I'm done.
====
25925
A rag? Not even a "Hello Brother, how are you? Might I shower you with kisses?"
====
25926
Before I wipe the poisoned wax from my lips? If you insist ….
====
25927
Didn't realize you just finished a contract. Here. Use my handkerchief.
====
25928
When the Initiate killed Jarol, the hope for stability in the Gold Coast died with him.
====
25930
Of course. With Anvil and Kvatch at odds, our Sanctuary will find much holy work.
====
25931
You're saying we have the Initiate to thank for our future?
====
25932
We have Sithis to thank. The Initiate was but his instrument.
====
25933
I'll miss Durisa's overconfidence. But Van … he was barely here. Where was he from?
====
25935
According to my notes, Van was from Glenumbra. He lived in Bruma for a few years prior to the Alliance War.
====
25936
You recorded all that about a Brother we knew for less than a month?
====
25939
You aren't normally so listless. I don't like it.
====
25940
I pushed Cimbar to take the Grand Sermonizer contract. I feel partly responsible for what happened.
====
25941
I wasn't inviting you to share. But you're right. If anyone is to blame for his death, it's you.
====
25943
You wanted to see the limits of his affection. Now you know. He died for you, and you get to live with that.
====
25944
Those maggots of Akatosh have displayed Cimbar's body in Kvatch! Astara won't let me do a thing about it.
====
25945
But … you follow the Night Mother's teachings.
====
25947
Cimbar's soul is with Sithis. His corpse is just bones and rotting meat.
====
25948
Of course it is! But to mock what he did in the Night Mother's name? That's the true desecration.
====
25950
Tallying the stupid questions you've asked today. Eight, if you were wondering.
====
25954
My accommodations are unacceptable. I had my own chambers in the Mages Guild.
====
25955
If you feel so strongly about it, we can mail you back there. In pieces.
====
25956
It's just the way she is. Don't let her get to you.
====
25957
I didn't ask your opinion, dog handler.
====
25958
Wonderful. As though they're related.
====
25959
You're pacing. What don't you want to tell me?
====
25960
Hildegard isn't taking this well. First Durisa and Van, now Cimbar … Tanek, barely holding on.
====
25961
If you're saying you can't control Hildegard, I'll put her down myself.
====
25962
She's still a child, Astara.
====
25963
No. She's a vicious killer who wears a child's form when it suits her. Never forget that.
====
25964
The chanters mourn the Grand Sermonizer. Her death struck the fear of the Void in their hearts.
====
25965
Tanek mentioned a "Black Dragon" was involved. Do we know who that is?
====
25966
None in the Sanctuary have heard that name. I'll ask around, quietly.
====
25967
I want the Sermonizer's fingerbone. When I find the Black Dragon, I will drive it through her eye.
====
25968
I'll disinter her and recover it. The damage I do to the corpse will leave its own message.
====
25969
Do you recall the taste of their torn and bloody throats? Is their last breath what you exhale into them?
====
25970
Mirabelle! Stop teasing Hildegard!
====
25971
Would you prefer I tease you, oh large and boisterous one?
====
25972
I can stand up for myself. You know that, right?
====
25973
Oh, this is just too cute for me to stand. Now I need to kill someone. Elam, give me a contract!
====
25974
I wonder, why did they torture Cimbar before they killed him?
====
25975
Is this really a conversation you assume I want to be having?
====
25976
Someone has to ask the tough questions.
====
25977
Don't you have murder to commit somewhere? Preferrably in Orsinium?
====
25978
As a matter of fact, I was just going to sharpen my favorite daggers before I packed them.
====
25979
It's good to see you upright. I never realized how weak you looked lying in a cot.
====
25980
I thought you preferred me horizontal.
====
25981
And I thought you avoided entanglements with anyone you called "Sister."
====
25982
There's always Kor. From everything I hear, Nords aren't that selective.
====
25983
If I wanted a hairy idiot warming my bed, I'd toss it into Hildegard's cell.
====
25984
You don't need to make such a show of missing Cimbar.
====
25985
Explain yourself, Brother.
====
25986
What? He had his fantasy and you had a pet you lured away from Durisa.
====
25987
You shall never speak of Cimbar again.
====
25988
Oh, I see! You're practicing feigned outrage? I'll leave you to it.
====
25989
Don't blame yourself about the Silver Dawn. I'm proud of you, Hilde. You were trying to protect the family.
====
25990
Thank you, but … I endangered you, the Initiate, and myself. That horrible chanter lead me astray and I let him.
====
25991
True. But you can't learn from mistakes until you make them.
====
25992
A lesson Chanter Nemus will never learn.
====
25993
For what the Initiate told me, the chanter learned his lesson. Briefly.
====
25994
The Initiate's killing of Chanter Nemus has the rest of the chanters out in force.
====
25995
Because it happened in the Chapel of Dibella? Interesting, I'll make a note of their fear.
====
25996
They aren't afraid, they're angry. They're openly calling for the destruction of the Dark Brotherhood.
====
25997
Truly? Have you told Astara?
====
25998
As soon as I heard. I fear we've awakened a sleeping giant. May Sithis blind its eyes.
====
26000
I could ask the same question of you.
====
26001
And I could assume you're an intruder, stick a dagger through your ribs, and feed your corpse to Hildegard.
====
26002
You can barely stand, you fetcher.
====
26003
I do prefer a challenge. Wait, where are you going? Don't make me hobble after you!
====
26004
Do you remember the first contract we took together? That High Elf matron from Summerset?
====
26005
I remember you putting poison in five different dinner glasses because you didn't know which one was hers.
====
26006
And then she called for a toast! What was it she said?
====
26007
"To our health and family, may they last for countless generations."
====
26008
The look on their faces before they all dropped? It really took the sting away from splitting our cut.
====
26009
Why are you staring at me?
====
26010
You should wear nicer clothes.
====
26012
How you present yourself is important. Best to appear harmless without and disguise the killer within.
====
26013
Tell me something I don't know.
====
26014
Black Dragon. What fool names herself after a mythical creature?
====
26015
Dragons aren't myth. They're real.
====
26016
Maybe once, but they're all dead now.
====
26017
One day they'll return and burn the world to cinder.
====
26018
I understand. You name yourself the Black Dragon to frighten superstitious fools. Thanks, Hilde.
====
26019
I don't want to hear another word about this.
====
26020
You think I can't avenge a fallen Brother?
====
26022
I deserve to be sent after the Black Dragon. This isn't the last you'll hear of it!
====
26024
The Red Sails have lost their bluster. Without the Pirate Queen to lead them, they've begun to scatter.
====
26026
Sithis provides an opportunity. Some contracts may be easier to complete if we disguise ourselves as Red Sails.
====
26027
That's … should we do that?
====
26028
We should do what we must to honor the Night Mother. Never forget this, Hilde.
====
26029
Your book. It contains secret knowledge, doesn't it?
====
26031
Kor says I've bitten him when I'm a wolf. Is that … do you know if that's true?
====
26032
I … no, I don't know that. But I could tell you how many people you've eaten since we took you in.
====
26034
Why don't you speak about your old Sanctuary?
====
26035
The one the Black Hand purified? I don't know, Brother. Why don't I speak of it?
====
26036
But if you could, wouldn't you want to prevent that from happening again?
====
26037
I've noted your complete lack of understanding in my book.
====
26038
You spend too much time with Tanek.
====
26039
Did you know Kor has begun to follow you?
====
26041
Ever since that chanter died in Anvil, you gained a shadow.
====
26044
You should try harder to fit in. You don't need to be friendly, but we need to know you fight at our backs.
====
26045
Even if I wanted to do so, why would I bother?
====
26047
By the time I do, the Black Dragon will have killed most of you.
====
26048
There's no helping some people.
====
26049
I won't have another Brother or Sister fall to the Black Dragon. Be ever vigilant on your contracts.
====
26051
She doesn't. She means that the Sanctuary's profits dip if there are less of us around.
====
26052
It was sarcasm. You should spend more time around Tanek.
====
26053
I'll make note of your failed attempt at sarcasm.
====
26054
I'm still trying to understand the Order of the Hour's connection to the chanters.
====
26055
They both worship Akatosh. Isn't that enough?
====
26056
Many people erroneously follow the Eight. That doesn't mean they act in unison.
====
26057
I wonder how the Order feels about the Assassin rampaging through their home.
====
26058
If the job was done right? Hopefully nothing at all.
====
26059
Let me just finish recording the details of my latest contract … there!
====
26060
You write down how you kill people?
====
26061
Among other things. It's good to keep track of the many ways to honor Sithis and the Night Mother.
====
26062
I bet that's not all there is in that book. Anything good about Mirabelle or Hildegard? Maybe the Matron?
====
26063
Have you … have you been reading my book, Tanek?
====
26064
Mirabelle. That's another death we owe the Black Dragon.
====
26065
Let's just hope it's the last.
====
26066
Enough of this! Let's talk about something fun. Did I tell you about the time I spent the night with three Wyrd Sisters?
====
26067
The ones you fed to the crocodiles?
====
26068
No, that was the other time. I was talking about the time I set their hut on fire before I took my leave.
====
26069
Would you ever purify this Sanctuary?
====
26070
If the Black Hand ordered it, I'd slit the throats of everyone here.
====
26071
That sounds oddly specific. Have you thought about who you would kill first?
====
26072
Astara? Why are you staring at me?
====
26073
I … I see. I'll just make a note of that ….
====
26074
You don't seem like you belong here. You're too much like a field mouse.
====
26075
Do you think you can speak to me the way Mirabelle did? She was family.
====
26078
I don't know why I bother trying.
====
26079
I don't see why Sanctuaries get purified. It seems so wasteful.
====
26080
Because it's safer to remove a gangrenous tail than to let the wound fester.
====
26081
But a Sanctuary isn't an Argonian tail. It won't grow back.
====
26082
That's why I'm recording everything. In case I need to treat a wounded Sanctuary.
====
26083
We speak the same tongue, yet it always sounds like a different language.
====
26084
No further word about the Black Dragon.
====
26085
And the chanters? The sermonizers?
====
26086
All any of them talk about these days is the Dark Brotherhood.
====
26087
Cut one chanter's throat, and another two spring up to take their place.
====
26088
Don't worry. They'll eventually run out of throats.
====
26089
You don't talk much about life before the Dark Brotherhood. What led you here?
====
26090
Many choices I'm not exactly proud of.
====
26091
But you're proud of all … this? What is so different?
====
26092
Here, I kill for gold. For a higher purpose. For my family. Not because I feel I must.
====
26094
Astara says I can accept contracts again, but I don't think I'm fully recovered. My bladework feels sloppy.
====
26095
What do you miss the most?
====
26096
The target, by a thumb's width.
====
26097
No. I meant, what do you miss the most about taking contracts?
====
26098
Throwing daggers … at targets. With the right twist of the wrist, you can drive them directly into the brain.
====
26100
I was doing nothing of the sort.
====
26102
I don't know what you mean.
====
26104
Some fool just walked into Anvil, stabbed the first person he saw, and demanded he be allowed to join us.
====
26105
What's the matter with that? We need new recruits.
====
26107
Ha! That was his last mistake.
====
26108
You're always going on about an opportunity for vivisection, aren't you? Go, find her. I told her to wait.
====
26109
I'm all right, Kor. It's just … everyone around us is dying.
====
26110
We're the Dark Brotherhood. It's what we do.
====
26111
Green-Venom-Tongue's endess questions. Mirabelle's wicked sense of humor. I miss them all.
====
26113
No. She should have bitten out her own tongue before she betrayed our family. Void take her.
====
26114
We'll have plenty of warning before the Order of the Hour moves against us.
====
26116
The Black Dragon was like a talon trying to pluck out our eyes.
====
26117
And the Order is what, a drunk echatere with bells tied to its crest?
====
26118
That's an odd way to put it. But yes, that's an apt description.
====
26119
Why back to Skyrim? What brought this on?
====
26121
Matron willing, I'll join you. But why?
====
26122
I want to hunt like I am now. Not by instinct. I want everyone to know I am a part of this family.
====
26123
Of course, Hilde. We'll take the contract together.
====
26124
Matron? You never said anything about my leaving. The time I went to Skyrim.
====
26127
If I'd ordered your death, I would have ordered Kor's as well. But I couldn't allow our numbers to fall that low.
====
26128
Oh. That … makes sense, I suppose ….
====
26129
I think Hildegard may be ready for more … complex contracts.
====
26130
She can control when she changes?
====
26131
No, but I believe she and the wolf inside her have reached an understanding.
====
26133
Good. I'll look for contracts that require the body to disappear completely.
====
26134
I had some questions. Kor said I should ask you directly.
====
26135
No, I don't shed, nor do I chase tossed bones. Yes, I mark my territory. No, I don't know why.
====
26136
I wanted to know how your hair stays braided when you transform back. You mark your territory?
====
26137
No! No, I was joking. It was a joke.
====
26138
Of course it was. Just stay away from my things if you feel the beast coming on, eh?
====
26139
I heard there was some trouble at the Sanctuary. What did I miss?
====
26143
I was around since … you know, nevermind.
====
26144
That was a battle for the ages! And I never got to kill someone in a Cathedral before.
====
26145
For all the harm he caused us, I feel a little sorry for Primate Artorius.
====
26146
How could you feel sorry about that barnicle on a mudcrab after all he did to us?
====
26147
I feel sorry because he only got to die once. We should have killed him at least four times for what he did.
====
26148
I'm not sure you're really understanding the concept of empathy on this one, Kor.
====
26149
Not all at once …. Really, you're too kind.
====
26150
Only a damned assassin would be so bold!
====
26151
The Black Dragon will make you pay for striking a servant of Akatosh!
====
26152
The Order of the Hour wins again! We'll give the challengers a moment to lick their wounds before we let them try again.
====
26153
When Knight Commander Panthius delivers a beating, he does it with style! Will the challengers try again? We'll know in a moment!
====
26154
Ignaria Denian incinerated our challengers! Do they need a moment to cool off or are they well and truly burned?
====
26155
Magos Polus turned a snowball into an avalanche! Will the challengers try again or call it quits?
====
26156
Has Legate Turrianus shaken the challengers beyond any hope of victory? Let them gather their wits and we'll find out!
====
26157
You murderous dogs! The Gold Coast will be a better place when you're all dead!
====
26158
Raz is a genius! Raz has figured out what the clues mean!
====
26160
Tsono-Xuhil! Mother root, father stone—grant me your strength!
====
26161
No! You will feed the roots! You will ….
====
26162
Dry-skinned savages. This city will be your grave!
====
26163
Sweet Mother, Sweet Mother …
====
26165
For the sins of the unworthy …
====
26166
Must be baptized in blood and fear.
====
26167
This is the Black Sacrament, Initiate.
====
26168
A contract that calls for murder.
====
26171
Welcome, assassin, to our deadly trade.
====
26172
For in Tamriel, no one is safe.
====
26174
Sweet Mother, Sweet Mother, send your child unto me …
====
26177
In Tamriel, no one is safe.
====
26179
Sweet Mother, Sweet Mother, send your child unto me …
====
26180
Assassin, the Order's created an army! Do whatever you can to disrupt their preparations, starting with those siege engines!
====
26181
Beasts in amber! Wake and remember!
====
26182
Rise, amber shade of Xal-Nur! Crush them!
====
26183
Gah! Enough! Wake, vines, and drag them to Sithis!
====
26185
Hmm. Looks like we're all alone.
====
26186
Shazara-Ta will return you to the Gold Coast. I'll meet you in front of Akatosh's Cathedral in Kvatch … after I pay my respects to these … memories.
====
26187
Lyra? Ah, a shadow! Clever. Very clever.
====
26188
I can't do that, Lyra. You brought this on yourself.
====
26189
The Order of the Hour will purify your Sanctuary. You cannot stop it.
====
26190
The Black Dragon's using shadows to track our progress.
====
26191
You are a blight before Akatosh!
====
26192
Let the Dragon God guide my hand!
====
26193
Send more of your lackeys, Primate! It's a pleasure to cut them down!
====
26194
Brethren, be wary. They're coming in from the sides!
====
26195
And so, the assassins finally arrive.
====
26196
His heart shines with the color of night. His song sings with the music of life. His gaze inspires fear and his hands grant the gift of death.
====
26197
The Dread Father acts through him. And his work has just begun.
====
26199
Hmm. Interesting. It seems that gate blocks our way.
====
26200
One moment. I think I can get through that break in the bars.
====
26201
Let's see if this switch opens the gate …. No, but it did open this other door.
====
26202
This is still my kill, Assassin. When one door opens, the best course is to leap right through.
====
26203
Now's your chance to impress me, Assassin.
====
26204
Show me every flaw, every weakness.
====
26205
If you're the best your Sanctuary can throw against me, they're already all dead!
====
26206
Not bad for someone who's swinging at shadows!
====
26207
With each of my shadows you dispatch, I learn one more way to kill you!
====
26208
Love what you've done with the place. Messy. Sends a message, yeah?
====
26209
Portcullises over the gates? I didn't expect them to roll out the welcome mat, but this seems excessive. We're going to have to find another way out of here.
====
26210
Ah. Lever. And just out of reach, too. Typical. Find a way up there. It'll open at least one of these gates, I guarantee it.
====
26211
I'll hold this room while you're gone. Don't dawdle, all right?
====
26212
Sorry. Can't stand these things. Spiderkith. They attacked as soon as you left. We must be on the right track.
====
26213
At least one of the doors is open now. Go have a look. I'll hang back, just in case we get more visitors.
====
26214
That bastard. He didn't even let Geel-Ma die with a knife in his hand.
====
26215
I need a moment to … sort this out. Kill that smoke-skin bastard, Dranos, and we'll regroup afterward.
====
26216
Tsatva-Lan. Funny meeting you here.
====
26217
Hides-the-Ashes … I'm impressed you made it so far. Haven't stopped dragging that right heel on the parry, though. I taught you better than that.
====
26218
Ha. Yes. Well, old friend, it appears that the student has become the teacher. Today's lesson: the price of disloyalty.
====
26219
Please. I know you too well, root-sister. You won't kill me.
====
26220
All right, Tsatva. Time to lick the tree.
====
26222
Tsatva's gone, isn't he? Damn it. I should have been here. I could have … nevermind.
====
26224
And I suppose we have this Dark-Elf trash to thank …. Sithis claim him.
====
26225
Mephala. Night Mother's mercy, I am so sick of looking at her smug face. Remind me to smash this thing when Tsatva's … when we're done.
====
26226
I'll double back to make sure he hasn't fled. You keep going and find this Velidreth.
====
26227
Mmm … new dinner guests. Don't keep me waiting, sweetmeat. I am positively famished!
====
26228
Hello? Hist's blood …. You're back? Keep moving. And try to focus, all right?
====
26229
You are fools to pursue me. Take Hides-the-Ashes and get out of here. This is my final kindness. Leave or die.
====
26230
Mm … getting warmer. It's a shame you're not as smart as Tsatva-Lan. What a delightful servant you'd make!
====
26231
Hmmm … warmer still. Best hurry, sweetmeat. Tsatva-Lan receives my blessing even as we speak. Killing him may prove … difficult.
====
26232
Mmm. Piping hot! Don't keep me waiting, adventurers. I'm starving!
====
26234
Normal Crowd Cheers in Kvatch Arena
====
26235
Excited Crowd Cheers in Kvatch Arena
====
26236
It is done, Velador. The remaining Shadowscales are dealt with.
====
26237
I'm afraid you're mistaken, my friend. Another member of your tribe has breached the gates.
====
26238
Hides-the-Ashes. If she is here, she will die like the rest. Now, you wanted proof of my loyalty? Bear witness.
====
26239
Tsatva-Lan, what are you—? You do not need to do this!
====
26240
I am afraid I do. Die with dignity, Geel-Ma.
====
26242
Well done, my scaled friend. You have cast off your old skin, and the Silken Ring welcomes you as a brother. Seek out Velidreth and receive your blessing.
====
26247
We've pushed them back! Great job!
====
26251
I think we're clear on the west. Great Job!
====
26254
Another wave incoming! Keep Fighting!
====
26255
So abrupt! Don't you want to know why?
====
26256
Won't make any difference.
====
26257
You can indulge me this one last lesson. A final kindness for an old friend.
====
26259
I knew you could be reasonable. The truth is that you are weak. The Shadowscales are weak. The Dark Brotherhood is weak. Your traditions are worthless pretense. It took me a long time to see it. Too long.
====
26260
And these spider-worshipers know better?
====
26261
They do. Sithis comes for us all, old friend. You kill in his name, but do not understand his nature. Mephala does. Very soon, she will make you understand. All of you.
====
26262
I look forward to hearing from her. Goodbye, Tsatva-Lan.
====
26263
Vanish, comrades! I will deal with this scum!
====
26264
Pay my respects to Sithis, old man.
====
26265
A supplicant, hungry for power? Come, reaper. Come closer.
====
26266
Now, reaper? Behold, the true bounty of your harvest.
====
26268
I heard screeching. Giant spiders? No surprise there … wait.
====
26269
It's the Ring's field captain, Dranos Velador and … no. No, no, no.
====
26273
That's it! Don't move a muscle.
====
26274
No! Mephala, I'm starving! I'm starving!
====
26276
Where could he be? Baren? Where did you go?
====
26278
Hahaha! On to the next course!
====
26280
What happened? Come out of there!
====
26281
Good. You've made it to the first stone and the amulet is working. I don't have much time, so listen carefully.
====
26282
You have the aetherial power of another of the Warrior's charges. Good.
====
26283
At last, the amulet contains the aetherial energy of all three of the Warrior's charges.
====
26284
Face me, initiate. Prove your mettle in the Trial of Fire.
====
26285
You have bested me and completed the Trial of Fire. Enter Rahni'Za, initiate, and face the remaining trials.
====
26286
The Serpent betrayed us. He poisoned the Warrior's mind and turned him against us.
====
26287
But my hope is that the aetherial energy from the Mundus stones will allow us to weaken the Serpent's grip on the Warrior.
====
26288
The Serpent's followers, the Scaled Court, range all across Craglorn. They found the Warrior's Apex Stone.
====
26289
They weakened the stone with foul magics. I believe that the aetherial power of the Lord, the Lady, and the Steed can restore the Warrior's Apex Stone.
====
26290
Now, hurry. The power of the Lord, the Lady, and the Steed can strengthen the Warrior's Apex Stone and weaken the Serpent's hold.
====
26291
Go to the ruins of Kardala, at the center point from where these stones rest. The Apex Stone lies within.
====
26292
The ruins of Kardala. Tread carefully. The ancient wards protecting this place may still be active.
====
26293
The Apex Stone waits beyond this door. The Warrior's charges will guide your way.
====
26294
The Skystone Amulet is charged with the aetherial power of the Lord, the Lady, and the Steed. Use it to cleanse the Apex Stone of the Serpent's corruption.
====
26295
Listen closely. I can't appear for long or the Enemy will see. Erold means well, but he can't accomplish the task ahead. You must do this.
====
26296
The Warrior's Apex Stone lies within. It is crucial that you reach it. I feel the eyes of the Serpent searching for us both.
====
26298
Stars above, let this new light do your will.
====
26299
Let them always follow where you lead.
====
26300
And bless them to restore those who have fallen from glory. Our missing guardians.
====
26301
You have been accepted by the stars above. You are now one of us.
====
26305
At last, the Warrior's Apex Stone stands before us. I sense the Serpent's power in this place. I must flee before I am ensnared as well.
====
26306
Great Warrior, I am your strength. Forsake this madness and return to health!
====
26307
Great Warrior, I am your mercy. Forsake this madness and remember peace!
====
26308
Great Warrior, I am your swiftness. Forsake this madness and ride against our enemy!
====
26309
You have purged my venom from the Apex Stone. Clever. Too clever for a mortal.
====
26310
She helped you, didn't she? I can smell her fear upon you. No matter. I will find her and consume her in time, just as I have her fellow guardians.
====
26311
Do not think you have succeeded here. The damage remains. The Warrior has fallen from the sky and is trapped in mortal form. He is mine.
====
26312
You think to defeat an army of legend? Fools.
====
26313
I will start the ritual. No doubt the Anka-Ra and their guardians will try to stop me. Be ready.
====
26314
These … things … are making it very hard to concentrate.
====
26315
You must defend me if we hope to finish this ritual!
====
26316
I don't know if I can keep this up much longer!
====
26317
The arena is open to challengers! Let the melee begin!
====
26318
If you wish to begin the trial, you merely need speak to me. You will only get one chance at this.
====
26319
Ready yourselves. The arena is a test of preparation and endurance.
====
26320
Test your knowledge of the art of the blade against me, if you would continue to the trial below.
====
26321
Go into the darkness and may your faith guide your path.
====
26322
What's this? An initiate with the patience, stamina, and strength to best the arena! Come here and speak to me.
====
26323
You have bested the trials and defeated Abelazar. You have earned the name of Sword-Disciple, a name I never expected to confer on anyone ever again.
====
26324
The books were always intended to be about cooperation. You cannot truly learn to master the art of the blade without the help of others. Abelazar charmed us all and made us complicit in our own destruction.
====
26325
A remarkable achievement, to see what is beyond seeing. A test of the Sword-Disciple's faith. If only I had seen more clearly the snake that was among us.
====
26326
I carry the guiding flame. Take me to the braziers so I may light the way.
====
26327
Initiate. With this brazier, you have begun the Trial of Fire. With this trial, you will prove that you are worthy to study among the Sword-Disciples.
====
26328
This is it. The tomb I spoke of. My tomb. A resting place of great honor granted to me by Tarish-Zi himself.
====
26329
You see, I am not of this time. Centuries ago, I sought to end the reign of the self-proclaimed emperor, Tarish-Zi, by working secretly from within his royal guard.
====
26330
The presence of this tomb means that I failed in my mission. Witness—my remains beside a royal seal. The seal is what we are seeking. It is one of the keys needed to enter Tarish-Zi's crypt.
====
26331
The last thing I remember before appearing in this time was the sound of a battle horn. Then I heard the voice of the one you call the Celestial Warrior. Tarish-Zi must have heard the same call. It is why we have appeared in this time.
====
26332
There are two more seals to recover, two more tombs of the royal guard. The vanity of Tarish-Zi will serve us well. He had scribes record every conquest, every monument. They will have written about the burial places of all his retainers.
====
26333
In my time, a great library existed in a place called Rahni'Za. If it's still there, the information we need could be inside. Think on what I've told you. If you decide to believe my tale, meet me at the library.
====
26335
The tome should be here somewhere. Tarish-Zi would have wanted everyone to know of his glorious deeds.
====
26336
Wait, that's it! Let me see that!
====
26337
Riza and Tahmin … I know you must be mentioned in here. Ah! Here it is. Both were granted personal burial chambers near the falls to the north. I pray the entrances have not been buried.
====
26338
We should split up to save time. You find Riza and Tahmin's tombs and retrieve their royal seals. I'll go to Tarish-Zi's crypt and scout it out. We need to know what we're facing.
====
26339
When you have the seals, meet me at the crypt. With luck, we can catch Tarish-Zi unawares.
====
26340
Good luck! I'll see you soon.
====
26341
Ah, you made it. Good. And with the seals, too, I see. Then we're ready to proceed.
====
26342
The ward is magical in nature. As long as we have the three seals within its vicinity, the door should freely open to us.
====
26343
Follow me, but stay alert.
====
26344
You can't defeat me. I am a servant of the Scaled Court, herald of the Celestial Serpent! This school belongs to him!
====
26345
What? The mist? This should not be possible!
====
26346
Did you think you could escape this fate, false emperor? Even across the aeons, I find you. And my blade is as sharp as ever, praise Akatosh!
====
26347
Belkarth is as good a place as any to take respite after our victory. I'm sure you have more questions for me. Find me there if you wish to speak. And well fought!
====
26348
Fate brought us forward together. We all heard the call to battle. Those poor souls you doomed to a cursed existence will be avenged!
====
26349
Oblivion take you, false emperor! And may scamps gnaw on your bones.
====
26350
Ah, that'll be sore tomorrow. Let's get away from here before we're seen. I'll try to grab some proper clothes and a weapon. Meet me at the cave known as Buried Sands. There's something I have to retrieve there. I'll explain more when you arrive.
====
26351
You made it. Good. There's an ancient burial chamber at the rear of this cave—that's where we need to go.
====
26352
The Anka-Ra. The self-proclaimed emperor Tarish-Zi's personal army. Each warrior pledged eternal loyalty to the emperor. The cursed form they wear is the mark of their servitude.
====
26353
If the Anka-Ra have risen from beneath the sands, it can only mean that Tarish-Zi has returned as well. They are bound to him, you see. They rise to his call. Once he ruled these lands—he will seek to do so again.
====
26354
The royal guard gave up their lives when the emperor died, each buried in separate, hidden tombs. With them are the royal seals—the keys to the royal crypt. One such tomb is here. And if I'm right, one of the seals.
====
26355
Here it is. The entrance to the chamber. Follow me!
====
26356
The relic you hold is called the Skystone Amulet. It will grant you access to the Warrior's Apex Stone—but it is capable of so much more.
====
26357
Go to the Mundus stones of the Lord, the Lady, and the Steed. These are the Warrior's charges, whom he has sworn to protect.
====
26358
The Skystone Amulet was designed to capture the aetherial energy of the Mundus stones. You will need that energy for the task ahead. I'm sorry I can't tell you more. I've already stayed too long.
====
26360
Forgive me. Forgive us all. We are slaves to a vile serpent. Take mercy on us and end our unnatural existence.
====
26361
I feel the snakes writhing inside my head. Is that what brought me here? No matter. They are hungry—and so am I!
====
26362
Look, I have this necklace and these rings. They have to be worth something.
====
26363
Get in line. Half the patricians of Elinhir came to Belkarth to sell their valuables. It must be pretty bad over there.
====
26364
Pretty bad? The hedge mages have destroyed most of the city!
====
26365
Well, I can't give you anything for these.
====
26366
No, listen. My family is well-respected in Stormhaven. I can get you lots of valuables. I just need to get out of Craglorn!
====
26367
I hear the Gold Coast Trading Company needs caravan guards.
====
26368
Don't you have any heart at all?
====
26369
You want to cry me a river? Go ahead. Maybe you can float out of Craglorn.
====
26370
I've had about enough of this. They can't pay me enough to protect these caravans.
====
26371
You're telling me. You know what attacked us the other day? Warriors made out of stone! How are you supposed to fight such creatures? We left the carts in the middle of the road and ran.
====
26372
I think I'll go to Dragonstar. There's an arena up there. Lots of gold for the taking.
====
26373
Fighting in the arena has got to be safer than guarding the caravans, anyhow.
====
26374
And what exactly am I supposed to do with a wagon full of goods and no one to buy them, huh?
====
26375
I don't know. What do you usually do with them?
====
26376
I have a standing order with those strange warriors at the Rahni'Za Sword School. Someone usually comes to pick it up, but they haven't shown up this month.
====
26377
I'm going to lose my shirt here. If they don't pick up their order, I don't get paid.
====
26378
Better find a way to deliver the order yourself.
====
26379
You mean cart the goods up a road that's crawling with sand warriors and wild creatures? To a school where they lop off the heads of the unworthy? No thank you. I'll just wait here.
====
26380
Someone's bound to show up eventually.
====
26381
Approach my statue. Speak to me.
====
26382
Shada's minions! To my aid!
====
26383
One must use fire to forge the blade and destroy their enemies!
====
26384
To forge a fine weapon, one needs heat!
====
26385
And finally, one must purge the weapon in the water's frost!
====
26386
We must talk. Do not be afraid. I am a friend.
====
26387
Thank the stars! I wasn't sure I'd find anyone else out here. Please, I need your help.
====
26388
The books have been gathered and the fires of knowledge shall melt away the barrier.
====
26390
Rahni'za will no longer stand for this corruption. The school will protect those true to its cause!
====
26391
You have also freed those souls that have been trapped under the Scaled Court. For that, I cannot thank you enough.
====
26392
The ritual is complete. Thank you. I don't know how long it will hold, but the Anka-Ra will not be able to rise in this place, for now.
====
26393
The Sword-Disciple must be focused, pure of will, and indomitable of spirit. The flames of the Trial of Fire represent these qualities—burning brightly and intensely on the path to Rahni'Za.
====
26394
Just as a crucible burns away impurities, so the Trial of Fire eliminates those who are unworthy to enter Rahni'Za. The last brazier is lit. Kalith the Guardian awaits. Best him and you will overcome the Trial of Fire.
====
26395
To me! Slay the intruders.
====
26396
At last. The seals have been activated and we can enter the temple. But be careful. Who knows what has awoken inside since the Celestials appeared.
====
26397
Look. The seal activated one of the beams. We should find the other seals.
====
26398
The way the Anka-Ra guard these seals, I wonder if they put them here to begin with.
====
26399
Prince of Fate, Lord of Secrets. Your Seeker, Ibrula, has returned to you.
====
26401
Your offering, my lord. A relic from the Dragontail mountains, covered in runes of an unknown language.
====
26402
Your gift is accepted. Tell your companions to approach me.
====
26403
Hermaeus Mora wants to speak with you. Approach his statue.
====
26404
Hermaeus Mora's shrine waits down below. It seems he has summoned Daedra to protect the shrine since the Celestials appeared. Be careful.
====
26405
The Lord of Knowledge. The Prince of Secrets. We're nearly there.
====
26407
The door's open. Hurry. We have to find Nahlia.
====
26408
I can't go any further with these undead in the way. Come talk to me if you need any information.
====
26409
Thank you for releasing me from the curse. Please, speak to me as you leave this chamber. I don't have much time before my spirit fades.
====
26410
Ah, merciful death. It is good to be in my right mind again. Speak to me before you leave this chamber.
====
26411
What have I become? There can be no forgiveness for what I've done, but speak to me before you leave this chamber and I will try to right the wrongs I've committed.
====
26412
Thank you for freeing me. I was sure I would die here in this cold, wet pit.
====
26413
The waters must remain blessed. Shada wills it!
====
26414
You found her. She's … she's okay, isn't she?
====
26415
Nhalan, you speak of treason! Do you want the Yokudans to come here, pillage everything we've built, murder us all? Do you want that?
====
26416
Once Shada blesses us, no power in the world will stop us.
====
26417
Away, phantom! Unless you are here to free me, I will have none of you.
====
26418
I'm no phantom, Kelmen Locke. I am the Celestial Thief. And you know why I am here.
====
26419
Just another bandit then? I've already been robbed blind. There's nothing more to take from me.
====
26420
The atronachs. The Celestial Mage showed you how to summon them in a dream. Do you remember? Why have they turned against Craglorn?
====
26421
Oh no. No more Celestial Mages and Serpents! I've had enough of all that! I saw what happened to the others and that won't happen to me.
====
26423
I think I can make a crack in the ward!
====
26424
That's … it! The ward is no more. That took everything I had ….
====
26425
Better a quick death to Yokudan steel than a lifetime as slaves to those creatures. We should call on the stars for protection—as our ancestors did—and have nothing to do with these Nereids and their sorcery!
====
26426
I've heard enough. Take him to Shada.
====
26427
You must defend the crypts at all costs. The Yokudans must not make it through here until the ritual is complete!
====
26428
This barrier should keep the Yokudans out while we finalize the ritual with Shada. The sacrifice you make by staying behind to guard it is appreciated, Mahvia.
====
26429
Don't thank me. Thank those who offered themselves for my … experiments. The creature they gave life to will protect this barrier for eternity.
====
26430
See that it does. That creature's magic keeps this barrier held in place. It is the only thing that can keep the Yokudans out.
====
26431
We give our flesh, our minds, and our souls to protect this city and its people against the invaders.
====
26432
So as long as this creation of our bodies stands, so too will the ward that protects these crypts. May I meet you in the stars my brothers and sisters.
====
26433
None shall get past our creation!
====
26434
With this binding, our pact is sealed. Are you ready to pledge your lives to me and receive in return the strength to drive the invaders from your doors?
====
26435
I will not permit our people to be slaughtered in their very homes. Do with us what you will, and grant us victory this day!
====
26436
Then I take your soul and the souls of all those present to seal this oath. So long as these phylacteries lie undisturbed, our oath will remain unbroken and your soul will be at rest.
====
26437
Finally … this life is over. I can rest now.
====
26438
If you are to go after Shada, you will need to defeat her maiden below who corrupts the water. I … wish you the best.
====
26439
Do not worry, my dear Vhasla. This one will find a way to free you from the horrors you face.
====
26440
Who sent you? It was Nhalan wasn't it? After all these years, he is still a traitor!
====
26441
You cannot stop me! My strength comes from Shada herself.
====
26442
I saved our people! The Yokudans would have slaughtered them! I alone had the courage to do what was necessary to save us all!
====
26443
Give yourself to Shada. It is useless to resist.
====
26444
So you're saying the water just … cleared up? On its own?
====
26445
You said wandering adventurers from the surface came down here. What did you send them to do, Sali'ma?
====
26446
I wondered if some of the corruption originated from the wings on either side. I merely asked them to investigate.
====
26447
It looks like it worked. Maybe we'll actually find something now.
====
26448
Murderer! Slaughterer of innocents! These people are under my protection! I alone gave them hope! I alone gave them a future! Leave now and I will spare you. Enter, and your fate will be the same as the Yokudans before you!
====
26449
You are not our master. We do not serve mortal flesh.
====
26451
The Mage. She created us. Imbued us with thought. But she has fallen, corrupted by the Serpent who crawls on his belly.
====
26452
The waves of the Nerieds will carry you away!
====
26453
The water will not let you escape!
====
26454
Why must you resist us? Let the waters run through you!
====
26455
Be quick and stay quiet. It's the only certain way to remain alive.
====
26456
You have the energy. Good. I've created magic foci to receive each element.
====
26457
One person must channel on the staff and three others on the foci. This will open the way.
====
26458
Good work. I'll meet you inside.
====
26459
What is this place? It's like some other plane inside this object. But where are we? Oblivion? Aetherius?
====
26460
Interesting. It looks like it's possible to cross between the islands.
====
26461
This is such a strange place. You never know what's going to happen next.
====
26462
A word, if you will, my friend. I believe I can be of help.
====
26463
Hmm, no path here. Let me see if I can do anything with these floating rocks.
====
26464
I read a story once about Arch-Mage Shalidor fashioning a bridge out of pieces of shattered glass. This requires … much less effort.
====
26465
Hm. It looks like I'll be able to contain the core once these crystals are disconnected.
====
26466
The core is releasing a lot of magicka. We need to be careful, especially when I disconnect the crystals.
====
26467
Magicka will pour out when I disconnect the crystal. You'll need to defend me, or we won't be able to finish.
====
26468
There's the core on the far side of these floating islands. We have to stop it from overloading.
====
26469
Now, how are we going to get over there?
====
26470
Now I just have to cast a barrier around the core. Wish me luck!
====
26472
Uhf. We did it. We sealed the core. Give me a minute to catch my breath.
====
26473
All right. All better. Let's get going.
====
26475
What are you doing here? No one is supposed to enter here. Are you another of the Serpent's slaves? Go away!
====
26476
Hm. Seems like there's some kind of guardian here. She's so far gone she doesn't realize how bad the core's gotten.
====
26477
I will not let you compromise the core. This is my staff. This is my power, not yours, foul Serpent!
====
26478
There's definitely something still active here. I can feel the magicka pulsing in these stones.
====
26479
You defy me then. Very well. I will not allow you to destroy my people. Instead, I will destroy you.
====
26480
The way to me won't be that easy. But continue if you must. My pet awaits you and he's hungry.
====
26481
Even nature itself has joined with me. Why do you resist? Why not join me? I can give you all the power you would ever need, just as I gave power to the people of this city!
====
26482
Have you ever watched a spider play with its food? It's exhilarating.
====
26483
You kill innocent creatures that only wish to live. Spiders, Nedes, it matters not to you, does it? The thrill of the kill. Just like the Yokudans, you lay waste to everything in your path.
====
26484
Doesn't it gnaw at you? All these years, buried beneath the sands, and suddenly a hole opens and there it is—the lost city! It's no coincidence. There are forces at work that you should fear far more than you fear me.
====
26485
Be careful where you step, mortal. These Nereids are my shield maidens. They empower those I protect. They could empower you, if only you would give yourself to me.
====
26486
Those who once walked among the stars now tread upon the ground, destroying everything in their path. Don't you want to defeat them? All you need to do is drink the water ….
====
26487
Murderer! I opened my city to you. I offered you hope and you repay me with destruction! Fine. Then let the destroyer be destroyed!
====
26488
Your resistance ends here. I will bend you to my will. Make you commander of my armies. Not even the Celestials will stand against us!
====
26489
Maidens, give me your power and protection!
====
26490
No. I will not be defeated. I will devour you!
====
26491
This one won't let you perish, Saraali!
====
26492
She does not arouse from her slumber …. What did this one miss?
====
26493
This one's still bleeding ….
====
26494
Shada is dead! The waters are safe, and so … refreshing.

Hurry. Gather the injured for treatment. And let's not forget the ones we've lost.
====
26495
You are no match for the ancient magic of my most powerful servant.
====
26496
And this is why you should inform this Hara of yours immediately. It is urgent that we speak to her.
====
26497
Yes, we are wasting time repeating ourselves to a … lackey.
====
26498
I'm trying to understand what you just told me. There are other versions of you elsewhere in Craglorn?
====
26499
As we explained—and with exceptional clarity—we are merely aspects of the one you call the Celestial Mage. Even as we stand here, the Serpent seeks to control us all!
====
26500
Even now he gathers our aspects to use as his own, assembling them into a false Mage who is entirely in his control.
====
26501
Yes, of course. Whatever you say. I'll talk to Hara, but I can't make any promises. The constellations have disappeared from the sky and we have other things to deal with right now.
====
26502
The stars shine before him, pleading for help, and he's too busy looking at the empty sky to realize it.
====
26503
A drink, then, to ease our patience. You, mortal servant, deliver us your finest—what's the word—ale?
====
26504
Ale? But the brewer serves drinks in the other room ….
====
26505
Quickly, dive to the passageway! We'll follow behind you!
====
26506
There! In the center! A passage must have opened below the water!
====
26507
The Scaled One grows stronger. Another part of us has been lost.
====
26508
The Snake eats and eats and never grows full. His hunger is endless.
====
26509
Our time grows short. But the mortal has returned with the Seeker's Sight.
====
26510
Then converse with our helper. If the Serpent continues to feast, no power will be able to stand against him.
====
26511
Hara has finally agreed to see us and we will meet with her soon. Do not delay. The enemy grows strong and time is not on our side.
====
26512
Thank you again. I should check in at the Mages Guild and give my report. We can determine how we want to handle the Staff from there.
====
26513
Hara! What have you done to her?
====
26515
Nothing! Something just came over her. Hara, what can we do?
====
26516
Who found you? Who is doing this to you?
====
26517
Find the ruins … Reinhold's Retreat …. Hidden there … you must ….
====
26518
A strange relic, this Seeker's Sight. It's a compass of sorts, you say?
====
26519
Well, place it within the star map and let's see what happens.
====
26523
It's working. See how our other aspects appear.
====
26524
Thanks to this relic, we can locate the remaining aspects before the Scaled One.
====
26525
What is that strange one over there? It's different from the others.
====
26526
That's the Lost One. The part of us corrupted and controlled by the Scaled One.
====
26527
Let's not concern ourselves with her just yet. The other aspects are our first priority.
====
26528
Do not worry about me. I can reach the other aspects on my own.
====
26529
If you have other tasks, I suggest you hurry. The Lost One continues to grow in power.
====
26530
Watch yourself as you exit this cave. You resemble food to the residents of this place.
====
26531
When you finish your tasks, meet us back at this winery. We will proceed with our plan from there
====
26532
I'll find Kelmen and meet you at the lake. Nazdura, come. There's nothing more we can do for Hara here.
====
26533
You made it. Good. We could not proceed without you.
====
26534
The aspects have been gathered. It is time to confront the Lost One.
====
26535
We know exactly where she hides. At the beginning. At the source of our power.
====
26536
Spineless worms. Did you not think we would come for her? Did you not know you would bring our wrath upon your heads?
====
26537
The stench of corruption pervades the air. Be wary. A powerful practitioner of dark sorcery is nearby.
====
26538
You're too late. The Apex Stone is ours! The Thief will fall under my master's sway and none will be left to stand against us!
====
26539
Hah! None can stand before us. We're coming, Hara! Just hold on!
====
26540
She mentioned another Apex Stone. Could it be that the Thief's stone has been hidden here all along?
====
26541
There! The Apex Stone! What are they doing to it? Is this how they corrupt the stones and enslave the Guardians?
====
26542
Look! It's Hara! Why would they have her here? We have to find a way to free her!
====
26543
On your guard, friends. Enemies lie in wait ahead. Scaled Court by the looks of them.
====
26544
The Lost One waits for us. She knows we are coming.
====
26545
I sense her presence. Below. She waits in the shadow of our Apex Stone.
====
26546
Defeat the Lost One and we will do the rest.
====
26547
Do not hold back. If you hesitate or falter, the Lost One will destroy you.
====
26548
Good gods, these High Elves are mad.
====
26549
You mean the Celestial Mage? The Serpent controls the Mage? How is that possible?
====
26550
Trickery. Deceit. And once he controlled her, he turned her power against us and enslaved us.
====
26551
Why go to all this trouble?
====
26552
Because that is what the Serpent does. He has used the Mage to create a new monarch. One with all of our powers. One made of pure air.
====
26553
Where can we find this new monarch?
====
26554
We do not know. All we remember is a name. Balamath.
====
26555
Balamath? I know that place. It's an Ayleid ruin. Thank you. You are dismissed.
====
26556
Defeat the Serpent's abomination. Defeat the Monarch of Air and we will tell our master of your kindness.
====
26557
All right—break's over, squirt. Get back to work.
====
26558
Break? I'm not on a break! I'm on lookout duty.
====
26559
Lookout? What in Oblivion are you looking out for?
====
26560
Raiders! Slavers! Rabid miners! It's dangerous out here. Gotta keep these keen eyes on the horizon!
====
26561
Good point. There's just no telling how many brigands want to steal our hoard of totally worthless stone.
====
26562
Well … there could be gems in those stones.
====
26563
There could be gems in your head. Should I grab a pick and find out?
====
26564
Fine, fine. I'm on my way. Gotta, y'know, find my pick and such.  Might take a minute … or ten.
====
26565
The others are near. I can sense them. You think to stop me? I am too strong for you, mortal. I cannot be defeated.
====
26566
Fools! This stone is the source of my strength. You cannot defeat me here.
====
26567
You know, it's very unsettling the way you pop in and out like that.
====
26568
I wouldn't be a very good Thief if I couldn't come and go as I please.
====
26569
Well, I've done what you asked of me. Are you satisfied?
====
26570
You have done well and I appreciate your efforts. Thanks to you, the Star-Gazers now understand the nature of the atronach threat and how to stop it.
====
26571
Lost One. Surrender yourself. Shake off the Serpent's control. You have lost. Join with us of your own free will and we shall be whole again.
====
26572
The Lost One's pull is strong. Hold fast, sisters. We must … resist the Serpent's grip.
====
26573
We have weakened the Lost One, but we are not strong enough to expel the Serpent on our own. You must find us and stop us!
====
26574
Gods save us if Craglorn falls to these monsters.
====
26575
Use the gem on each stone focus to summon the atronachs.
====
26576
Wait, I'll open a portal so you can get out of the city.
====
26577
That should send you to the refugees outside of the city. I'm going to help the rest of the civilians in Elinhir to escape. Thank you for your help.
====
26579
These aetherial stones are linked. I see now! Split off and use them both before their power fades!
====
26580
Quickly, before more arrive!
====
26581
Fascinating! She knew this place was protected by aetherial power! A trap set by a Thief for a … a thief.
====
26583
Why do I get the feeling this isn't over?
====
26585
You always underestimated the will of the true heroes of this world, Malazar! Witness the foreshadowing of your doom!
====
26586
These mortals will see to it that your chaos is undone. We will reunite the Guardians, and you will be banished once more!
====
26589
It had to be this way. But the time for deception is ended. Now is the time for action.
====
26590
This one sees a little worm! Come, little worm. We will feast on you.
====
26591
I have eaten bigger bites than you, little morsel.
====
26592
So much delicious magicka. Sweeter than moon-sugar pastries!
====
26593
I should have eaten Minerva's soul first. I will fix that mistake, when I'm done with you.
====
26594
You were one of them? Mages like you destroyed our city!
====
26595
Minerva had no part in this. She's only tried to help us, Rithanion. Your fight isn't with her!
====
26596
No, she's right. I didn't help the Blackcasters, but I didn't stop them either. I must accept some of the blame.
====
26597
Come closer! Time for this one to feast!
====
26599
This one cannot be defeated!
====
26600
You won't win, Malazar. I am too strong for you!
====
26601
You underestimate me, Valla. I have more tricks at my disposal than you could ever imagine.
====
26602
I have drawn you out of your Apex Stone and made you vulnerable. I know the power you wield. I am not fool enough to try to swallow you whole. But a piece at a time ….
====
26603
I will not let you do this. I will stop you!
====
26604
Protest as you will, but I have already won.
====
26605
Interesting. These stones seem to be designed as magical defenses, though they lay dormant now. I wonder what other secrets regarding the Nedes have been lost to time.
====
26606
I refuse to be troll food, you—wait, you're not an Iron Orc! You've got to help us! The Butcher is feeding our people to his trolls!
====
26607
Ah! More meat for the trolls!
====
26608
Are you lost, little goat? Will it scream when my fire licks its flesh?
====
26609
These Iron Orcs are no fun at all! I had such high hopes for the diplomatic method.
====
26610
You really showed up! Of course you did. I know how to pick them.
====
26611
Safa sends more pawns? Very well. Feel the bite of the true Serpent!
====
26612
What do you seek, little rat? Don't you fear the Serpent's sharp tooth?
====
26613
Who dares interrupt—? Damn you, Safa! Can I never be free of your fangs?
====
26614
We must shed Satakal's old skin, brothers and sisters. Only then can we know the true Serpent. Together we will make this leap of faith!
====
26615
Yes, yes. I see it now. The true Serpent has opened my eyes. Arise, my slave!
====
26616
The Serpent welcomes you into the fold, Mazaluhad. I trust you brought more recruits?
====
26617
As we agreed. Safa will be furious, but these disciples are yours to command.
====
26620
The Serpent wants to return the world to a more primitive state. Once I discovered that, I knew I had to oppose him.
====
26621
Let's finish this grim business. Then I'll have one less thing to worry about as I work to break the Serpent's hold.
====
26622
Present yourself, Regent Boward. The mantikora project is at an end.
====
26623
Regent Cassipia? What is the meaning of this?
====
26624
Watch your tone, regent! Your abomination is dead. Will you abandon the Serpent and join me?
====
26625
Abandon the Serpent? I would never do that!
====
26626
Very well, Boward. Join your abomination in Oblivion!
====
26627
Boward gave me no choice. My actions must remain secret. Come talk to me after you free the prisoners.
====
26628
By the Three, I thought I was done for!
====
26629
They were going to toss us in that disgusting pool with that horrible beast! Thank you for rescuing us!
====
26630
This one is very happy not to be dead right now.
====
26631
That's the last time I accept an invitation from a mysterious robed figure. Thanks for setting us free!
====
26632
Look how they blindly follow the Serpent's orders. His venomous lies have poisoned their minds.
====
26633
The scorpion matron's den should be nearby. Prepare yourself. The matron and her brood will be deadly opponents.
====
26634
Slay the progenitor and its handlers, then check on the prisoners. If any remain alive, release them.
====
26635
Do you like the lute? I play. A little. Cassi says I'm good, but I think she's just being nice.
====
26636
I have to send word to Cassi. I'll meet you at the Valley of Scars!
====
26637
Keep your weapons sheathed. I won't hurt you.
====
26638
What a view! It's so beautiful.
====
26639
How do you do it? All this running around and fighting? I'm exhausted!
====
26641
You're nice. I know, because I'm a remarkable judge of character.
====
26642
Well, that's done! There's just one more thing to take care of—Exarch Braadoth. His throne room is deep inside the mountain, behind the ostentatious door to the north.
====
26643
Gaze upon my most magnificent creation and prove to me the power of your soul. Destroy my Gravelord—if you can.
====
26644
Now that you're here, let's go take care of the runescriber and the armorer.
====
26645
Please, enjoy my collection. The fallen kings are among my most prized possessions.
====
26646
Yes, your soul is powerful indeed! Don't worry about my creation. I can rebuild him.
====
26648
How considerate, delivering your soul into my waiting hands. Join me in the depths and I will teach you to embrace death.
====
26649
The foolish Watchers pledged to make sure I never awoke. Now, even they serve me.
====
26650
A brilliant display of savagery and raw power. You will make an excellent commander for my legions.
====
26651
Come closer. Prove the strength of your glorious soul. Reach me, and I will free you from the shackles of your mortal flesh and grant you a superior form.
====
26652
Ah, I forgot to mention. The Nedes warded this door, using their curious brand of soul magic. Allow me to provide the souls you need to proceed.
====
26653
Ah, more guests? Welcome. The others have already started their meal.
====
26654
Foolish mortals! You never learn. To one such as I, death is never the end—it is only the beginning! You have achieved nothing. I will return.
====
26655
As glorious as I expected. Any other soul would be in tatters after all you endured. Yet see how it shines with such brilliant incandescence. I must have it!
====
26656
Ilthag Ironblood! Will you please stop training those nasty trolls?
====
26657
Get it? It's a Wood Elf joke!
====
26658
Not this again, whelp! Away with you!
====
26659
Oh, well. I tried. The better plan it is.
====
26660
I'm here! Do you see, just outside? The fell beast I told you about. Let me restore these wards before it notices what we're doing.
====
26661
There's a door around the corner, to the left. That should take us to the Sanctum of Farsight.
====
26662
Hold a moment, my lady. Let me assist you.
====
26663
Light the fires on the six pedestals. The flames will not burn long, so be quick!
====
26664
Well done! With the farsight ritual complete, I can now locate the source of the magical disturbance.
====
26665
Meet me at the top of the rise. We must find a way to reach this would-be Celestial before she transforms.
====
26666
Dear Kelmen is here to stop us, Little Leaf, not to perform tricks for your amusement. He fears the power I'll wield as the Exalted Viper.
====
26667
This is madness, Cassipia. What are you thinking? No mortal can contain the power of a constellation!
====
26668
You never had any ambition, Kelmen. No vision. When I become the Serpent's equal, with the power of a celestial at my command, I can make this world a better place.
====
26669
By destroying Belkarth? How does that make the world a better place? Little Leaf, surely you don't support Cassipia's mad dream.
====
26670
That's enough, you old drunk. Belkarth represents what's wrong with the current age. Once I destroy it, I can finally begin creating a new and better world.
====
26671
No, Cassipia. I won't let you do this!
====
26672
Not Cassipia, dear Kelmen. I am the Exalted Viper!
====
26673
Activate the triggers to summon the bridge.
====
26674
Stay alert! We aren't finished yet!
====
26675
There! The first ward is sealed once more. Stay alert! The other three summoning circles are still active!
====
26676
So far, so good, but we aren't done yet. More of these creatures could appear at any moment. Just keep them away from me awhile longer.
====
26677
One ward remains and then the prisons will be sealed again! Do not falter!
====
26678
Well done! With the wards restored, those creatures should trouble us no more. Take a moment to … wait! It's aware of our presence. The fell beast approaches!
====
26679
Remarkable! We actually did it. The wards have been restored and our mistake has been corrected. Now I need to leave this place. Find me outside and we shall speak of what transpired here.
====
26680
Keep these creatures away from me while I restore the ancient wards!
====
26681
Stones and steel protect me!
====
26682
It cannot defeat Agganor! The Stones will not allow it!
====
26684
Kelmen, can you still do that trick with the dead bugs? That was my favorite!
====
26685
Use this portal to return to the Observatory in Belkarth. I will meet you there.
====
26686
I am the Exalted Viper! I shall not be denied my place in the sky!
====
26689
You dare break our agreement, whelp? Your betrayal will not go unpunished!
====
26690
I have trained newborn cubs that hit harder than that!
====
26691
You seek to put an end to Kulth? Kulth does not think that will work out well for you.
====
26692
You won't stop our army! You can't!
====
26693
It seeks to test my weapons? My armor? The audacity!
====
26694
Too late, little goats, too late. The prepared trolls have already been sent to the Exarch.
====
26695
Regent Cassipia! You must not continue upon this dangerous path.
====
26696
No! You don't understand! Leave us alone and everything will be fine.
====
26697
I won't let you hurt my Cassi!
====
26698
Come back to me, Little Leaf.
====
26699
I only sought … to make things … better ….
====
26700
Take up my blade, Titus Valerius. You have earned it. Let its might flow through you and remind you who and what you are—a warrior true!
====
26701
Kulth eats Wood Elves! Well, that's what I heard. We have to stop him from inscribing trolls with nirncrux.
====
26702
This nirncrux armor is tricky stuff. Without the armorer, the Iron Orcs won't be able to dress up their troll army.
====
26703
I feel stronger. My memories return! Celestial Warrior, hear me! I have done all you have demanded. I have served faithfully. Now, please, send me home.
====
26704
My comrades! My friends. Never have I fought beside more noble heroes. This may be farewell, but I will not forget you. Fight on, and never let your values falter. With you, I know the future is in capable hands.
====
26705
Larisa … beloved. My part in this war is over. I'm coming home.
====
26706
You are my champion, Titus, in whom I am well pleased. Hold tightly to the blade. It will travel with you and serve you well in your own time.
====
26707
Do not fear. The story of Titus Valerius recounts one of the greatest warriors to ever walk the surface of Tamriel. His achievements echo even into the future. Perhaps the same will be true of you.
====
26708
There has to be something here!
====
26710
No, Beren. She's not here. I'm alone.
====
26711
But I have to go back. I have obligations to father and mother… everything they worked hard for.
====
26712
Come with me. You cannot let her hurt you anymore.
====
26713
I came to visit. Did you not get my letters?
====
26714
Why are you here, egg-sister?
====
26715
I do not get letters. My… employer forbids outside contact.
====
26716
Return to Bal Foyen, while you still can. This is still no place for our kind.
====
26717
Stranger, tell this egg-addled fool to leave this place before she regrets it.
====
26718
Do not endanger yourself for me. I will be content knowing you are safely away.
====
26719
I see your point. I just need the courage to escape. Maybe the two of you have given me that courage.
====
26720
Are you sure those Dark Elves weren't watching us?
====
26721
What do you mean? No employer should control your correspondence.
====
26722
If it's that bad, I refuse to leave without you.
====
26723
Fine. I will return home. But I promise you this: I will come back for you. You will be freed if it means I have to slit the throat of your master myself.
====
26724
I always wanted to spend more time with you. If that means that we are in hiding together, so be it.
====
26725
What do you mean it's not enough? I paid you in full yesterday.
====
26726
They were paying more attention to the purses of that rich couple than either of us. The ship for Davon's Watch will leave shortly.
====
26727
I found out who your sister's master is, and you'll need a hundred times what you already paid to even think about assaulting that place. Trust me, you want to stay far away from this. My advice: Get on that ship. It's heading for Davon's Watch.
====
26728
They're off their leash and out for blood!
====
26729
And we have our winners! Freedom is their reward!
====
26730
What's this? New challengers have entered the arena! Cheer or boo, it's up to you!
====
26731
The new arrivals are running away! Is that even allowed?
====
26732
The challengers stand victorious! Hold on, the Arena Master is signaling for a main event. Now the real contest begins!
====
26733
Challengers, prepare to face the champions of the Kvatch Arena—the Order of the Hour!
====
26734
Look at them run! But who can blame them?
====
26735
I don't believe it! The challengers have bested the Order of the Hour champ—no, I spoke too soon!
====
26736
Knight Commander Panthius demands to meet these challengers in battle!
====
26737
Knight Commander Panthius and his enforcers will lay down the law! And the penalty is death!
====
26738
The Knight Commander's enforcers are the Order's most battle-hardened veterans. The challengers are doomed!
====
26739
The beasts are hungry! The challengers will give the walls a wide berth unless they want to become a meal.
====
26740
How many cages are down there? If the challengers keep trying to climb the walls, we might find out!
====
26741
They've done it! They've dropped the axe on Knight Commander Panthius!
====
26742
It looks like the challengers have been judged and found wanting! Another crushing victory for the Order of the Hour!
====
26743
The Order of the Hour wins again! We'll give the challengers a moment to lick their wounds before we let them try again.
====
26744
When Knight Commander Panthius delivers a beating, he does it with style! Will the challengers try again? We'll know in a moment!
====
26745
Insects thrashing against the web. Delightful.
====
26747
The Lady will toy with you … and you will beg for death before it's over.
====
26748
Well, well. What have we here?
====
26749
This is a matter for the council, from Magister Therana. As you well know, Ralasa, since I advised the council of this petition a short while ago.
====
26750
This! Why it's just a rather dirty Argonian. What can Magister Therana be thinking. Ah well, it really is no matter to me.
====
26751
Ralasa, don't be as tiresome as your master.
====
26754
Very well. Magister Therana, by right of rank, requests that the slave girl, Clever-Scales, be freed from the bonds of slavery and raised up to a Hireling of the Great House Telvanni.
====
26755
That was diverting. I really must get back to work.
====
26756
The Argonian, Clever Scales, has served our House faithfully for many years. She is now a free woman, of House Telvanni and is raised to the rank of Hireling and may pursue studies of magic.
====
26757
Magister Gothren says that you will have more of these beasts with pretensions demanding rank and freedoms if you allow this one to achieve any rank.
====
26758
Thieves! Intruders! These slaves belong to the Xit-Xaht!
====
26765
Vanish, comrades. I will deal with these heretics!
====
26767
I've got this. Push the lever!
====
26769
You're awake! Who falls asleep rowing through a storm?
====
26770
Ah, you made it. Good. Have a look at this atronach. You ever seen a light like this?
====
26771
What the—they're everywhere! Cut them down!
====
26772
Nice work. I can't believe I didn't see them. I guess we keep to the light, yeah?
====
26773
Now, let's find Tsatva and his new sweetheart, Velidreth. Time to end this.
====
26774
The silent type? Fine, we all have our secrets.
====
26775
We're a motley crew indeed. Prisoners, exiles, and mysteries adrift in rough waters. I wonder what the great island has in store for us on the other side?
====
26776
Rocks! Rocks to starboard!  Brace yourself!
====
26777
Hist-mother, I was only joking!
====
26780
I thought I was done for. Thank you.
====
26781
May the sun warm your scales, friend.
====
26782
By Sithis … that was too close.
====
26783
I'm … I'm alive? Thank you, friend. Thank you!
====
26784
You made it! Did you have a good dream?
====
26786
Uh, yes. She wants to speak with you.
====
26792
Well done, friend! Come! Join us by the fire and warm your freezing bones!
====
26793
Over here! We don't have much time!
====
26794
Follow me. We have a score to settle with the governor.
====
26795
Thanks but no thanks! I'm not getting captured again.
====
26796
Leave him. He needs to follow his own path.
====
26797
I told you to stay away from this town, Redoran!
====
26798
The slavers gave you up, Governor. You're under arrest for violating Pact law.
====
26799
You have no proof! Only hearsay!
====
26800
But I have proof. I did some research on my own after you sent Deminah away. I'm sorry Governor, but you're finished here.
====
26801
You're a traitor to your House!
====
26802
That's enough out of you. I'll take this from here.
====
26803
Meanwhile, I'd like a word with you.
====
26804
I'll accompany you to the scorpion matron's den and help you destroy the creature and its nests. Hopefully, my disguise will hide my identity. I prefer not to kill any more of the Scaled Court than absolutely necessary.
====
26805
His venomous lies have poisoned their minds.
====
26806
These scorpions were specifically selected for their compatibility with the mantikoras. With the matron slain and her nests destroyed, this portion of the process can't be duplicated. I wouldn't have been able to do this without your help.
====
26807
The next component in the creation of the mantikoras comes from a specially bred wamasu. Find the wamasu cave and kill the eggbearer. Then destroy its eggs. That will further hamper the process. I'll wait for you near Dragonstar.
====
26808
We need to reach the spawning pools and slay the progenitor mantikora. Once the creature is killed, the Scaled Court won't be able to create more of these monsters. And if any of their prisoners are still alive, we should set them free.
====
26815
Your reward is in the cards!
====
26816
Bright moons, a bonus card!
====
26817
Until next time, my sharp-clawed friend. May joy and laughter light your days!
====
26818
Once more, my good friend?
====
26819
Pacrooti welcomes you! So much of his business is carried out through couriers, it is nice to finally place names with faces!
====
26820
Greetings, my good friend!
====
26821
There, that should be sufficient. Deliver it to my Mouth, Eraven Onthim.
====
26822
Do you think it will happen soon?
====
26823
I will be freed. I feel it in my scales.
====
26824
I long for the day I am free again, as I was in Blackmarsh
====
26825
You there, you're Sun-in-Shadow? You have been called before the council.
====
26827
You had best go in. I cannot join you but our friend may enter and witness your good fortune.
====
26828
I should hurry! Come, my helpful friend. We can speak inside before I  present myself!
====
26830
Hey! What are you doing? Stop!
====
26831
Thank you for scaring off that last goblin. I was running out of ideas. The smell of them. Phew.
====
26832
There's my brave protector. No sword, no pants, no help whatsoever.  If I had not cast my stillness spell, you'd probably be in Gnisis by now.
====
26833
That sword belongs to me! Give it back and free me!
====
26834
I purchased the sword. It was your payment for escorting me to Vivec City. 
We are not in Vivec City.
====
26835
Just let me go, you… you… witch! I refuse to escort you any further!"
====
26836
I'll free you, you blathering n'wah. But you most certainly will escort me to Vivec City, as we agreed. And you'll do it sober. No more guzzling down mead on the sly.
====
26838
The warlord approaches. Begin!
====
26839
The warlord attacks! Those who light the fires of the past, speak with me!
====
26840
Come along, Strom-guar the Steady. If you are a good guar, I will even give you your sword back.
====
26841
You've done well, Clever-Scales. Do come by in a day or so. I may have some work for you.
====
26842
Bless you, traveler. May Y'ffree watch over you.
====
26843
Bless you! You've already helped us so much, and your generosity is unmatched!
====
26844
Bless you, traveler, for ensuring the orphans we shelter will have a clean bed and a good meal. May the Eight keep you safe.
====
26845
Thank you, traveler! Few would not only risk their lives to return our missing food, but also donate to ensure our children have enough to eat. Truly, the Eight work through your hands.

Blessing of Julianos be upon you.
====
26846
The Three smile upon those who help the less fortunate. Now, they smile upon you.
====
26847
Even after all you've done, you still give more. You humble us all. Thank you.
====
26849
Come down from there slave, we're not going to hurt you.
====
26850
I'll never let you take me back to Sadrith Mora!
====
26851
Thank you! Time to get off this island.
====
1
You've killed many of the beasts - this is welcome news.  Perhaps they'll now think twice now about launching another assault - if, that is, the beasts are even capable of thought…
====
2
Just what Crosswych needed! The taps can continue flowing, and these poor souls can forget their pain a little while longer.
====
3
Never seen blades this ill-cared for — but we'll set them right soon enough. Give a soldier a choice between one of these and his bare fist, and he'll wield one easy enough. You did well.
====
4
I overheard some travelers saying that the bandits are already running scared, and less inclined to ambush people. Good work!
====
5
I'd worried it would get to this point. I grieve for Dalomar. However, thank you for your help. My people will need to be better protected from now on.
====
6
Done, eh? Sounds like yet more yelling at the tavern, but you managed to clear that up without a fight. Good work.
====
7
We cannot thank you enough. Your aid here has been invaluable.
====
8
Any mortal that would willingly become a filthy beast is worthy only of death. You have done well to cleanse their stain from Northmoor. Let our foes think upon their deaths and despair.
====
9
Thank you for your aid. It pains me to hear of Marcus' death.
====
11
It's hard to slay a soldier, harder still to slay dozens, and hardest of all to slay their spirit - but manage it but once, and you've all but won the war. Think not of the lives you took today. Think instead of the lives you'll save by ending this.
====
12
There might be sustenance in this slop.  Oh well, a strong enough draft will lower any reservations.
====
13
Taken by the foul things?  I cannot believe it... he... I...
====
15
So... the orc planned to raise an army of our own dead and attack Eagle's Watch from behind. Without your help, Eagle's Watch would have fallen.

Thank you. With your deeds, my brother and all the others that witch stole will finally find peace.
====
16
You have performed a great deed for the Isquers. The Maormer Siege Engines have vexed us for weeks, devastating our gardens and nearly closing our roads.

I have no doubt that Kinlord Maldarawo himself will commend you for this.
====
17
Cultists you say?  Very odd.  Not like Pierrick at all to be mixed up in such things.  Perhaps there is more here than meets the eye.
====
18
Excellent.  Each of these will translate into several lives saved. Thank you for your help.
====
19
Oh that was dreadful, just dreadful! I never knew Vandica could be so mean!

Mommy was right. I'll listen. I'm never going to have an imaginary friend again!
====
24
Ah, so my potion worked?  Of course it did!  What magic blights it can also bless.  

Now be off with you; I have work to do!
====
25
Well done. We cannot stop the Maormer from sending zombies the  up the Liriel. But upon Old Ehlnofey, I shall be damned if I allow them to make a hole in the Oyinaam line.
====
26
The motivations and attack plans of the Shornhelm forces that recently invaded King's Guard are difficult to pin down, but these reports should help. I'll review these now. I may have need of you again, soon.
====
27
My Pierrick?  Oh, what am I to do?  The doctor bids me not to leave, but hasn't told me of my sickness...  I feel so weak... light of head... And now... Pierrick...  Could you speak to the Doctor on my behalf?  Whatever I have, I must know!
====
28
Honest Pierrick consorting with cults?  Yes, I know a thing or two of them; I was kicked out of one!  Bring me a hag's toe and I'll tell you about your precious Pierrick... Hey, why are you looking at my feet?
====
29
Very good; I'm glad she's gone.
====
30
There is no place for mercy here; you disappoint me.
====
33
You did right by helping Elsie.  Here, she couldn't afford to reward you, but I can.
====
36
Danfor's report says you greatly helped repelling the attack. Your reputations grows. One day, you may even be as famous as I. One day. Far, far in the future.

For now, we've vanishing bodies to deal with. Go speak with Captain Blayne about it.
====
37
Ah!  Splendid!  Warden Godwin will be glad to hear that my attention can now be better spent protecting the town from Werewolves.  Thank you, friend.
====
39
You're the big one who set Alaric free? Not normal for the big ones to be nice to us murklings - maybe you're not that bad. We could use a big one, actually. If you'd be willing to help us with some big bad bandits, that'd be great!
====
41
This is swift and necessary justice; thus you have protected the people of Grayborne and pleased me also.

Now you have my trust, there is another matter I'd have your help with...
====
43
Another pair of competent hands is something I could really use right now. Forgive the High Inquisitor his hubris. He sees Shornhelm's invasion as a personal affront to his strength.

You and I must concentrate on stopping Shornhelm.
====
44
I heard of your victory over the Reachmage - well done.  I could use your help.

King Fahara'jad, ruler of the Nine Crowns, sent me to find Lord Ranser's murderer.  Relations between Shornhelm and Northmoor hang on the expedience of my investigation
====
45
You've brought my Pierric back! Thank you so much for returning him to me!
====
46
NPC dialogue spoken when the player is going to turn in the quest.
====
48
It boggles the mind — some of the parents who've returned haven't aged a day, yet they vanished for years! You did something amazing, friend.

All those affected will find a good home with us, I promise you. Your efforts have saved them. Thank you.
====
50
Remarkable. You have no trouble acquiring these? The Marshal's inept leadership is matched only by his laziness.

I'll dig into these documents and see what I can glean from their contents. Stay close - I'll need you again soon.
====
52
Henri is gone… isn't he. Somehow, I knew. I felt his pain. Henri and I always felt each other's pain. I could hear him crying…

He cries no longer. I weep for my brother's death, but you saved his soul from Namira. He rests in peace. Thank you.
====
53
The High Inquisitor told me of your deeds. Truly, you are heroes of Northmoor. I have gathered these items in our unending search to crush evil. You are welcome to anything you can use.
====
54
You have done well to bring this to me. As alchemist for the Magis Order, I study our enemies to learn their weaknesses. This heart will surely prove useful in my study of Daedra. Take this as payment for the heart.
====
55
This is just what we needed, friend.  They expected to surprise us, but will find the tables turned...  Thank you again!
====
57
Excellent, just what I need for my studies! The study of this nature spirit will greatly enhance my research.

Take this and my thanks. You've earned every coin.
====
59
That'll get your blood up; seems you made some enemies.

Ailsa can rest knowing her family was avenged, thanks to you.
====
60
You took care of them? Thank you. Mother left the wolves to protect us, but I don't like the way they look at us sometimes. At night. It makes me think they're hungry.
====
62
You've retrieved the crates, I trust? The Red Rook bandits are not to be trifled with - and their leader is a lunatic. 

I'm glad to see you returned safely, with my merchandise. You've saved many travelers, my friend.
====
63
You're from the Hands of Northmoor? Didn't know they were sending folk all the way out here. We're glad someone came, though, even if you were sent by those toffin' nobles. You mind putting those hands to work here?
====
65
Without a leader the Magis Order will falter.  You must retrieve the murder weapon - Averos' weapon.  With that proof, he will surely be arrested for Lord Ranser's murder!
====
66
He is currently being questioned - he will inform of of the weapon's location soon enough.  

At the moment I have other matters to deal with.  Perhaps you could help.  Here, take this.  It should cover the expense of your journey to Grayborne.
====
67
Brennoc's looking to trade a favor for his tab, is he?  Haha.  Well, I can't lie, I could use a hand.  If my troubles were coins...
====
68
Excellent! That should scare those wolves off, organized or no. Everyone here will be safer without so many of those bloody dogs in the area.
====
72
You would like to speak to Countess Virolynn?  Should I allow any vagrant to bother the Countess?

Come back tomorrow.
====
73
You have spoken with him!  Was he okay?
====
74
Adwyn? Indeed, he passed his parcel on to me. Thanks to his diversion, I was able to reach Aldcroft without any trouble.
====
77
Excellent. The Order thanks you for your help, citizen. Our warriors throughout Northmoor will make good use of these. You've helped defend Northmoor— be proud. There are other ways you can help, you know…
====
78
I know this task was not pleasant. You have my sincere thanks.
====
79
Tis truly wondrous to see you again…
====
80
I will.  You should go north to the town of Crosswych in Dwynnen.
====
81
Gargast…  He'll be heading back to them.
====
84
I am pleased to see you alive and well, your travels have been quite dangerous as I have heard.

Our mystery will soon conclude, yet I fear what we are going to uncover by finding the murderer will endanger us all...
====
85
King Sebastien sought to protect his kindgom, High Rock, and the Adamant Crown with this act.  I will inform the High King of this news.  

It seems I have placed you in danger once again.  Take this as my a token of my appreciation.
====
86
Vincintian sent you to me? Well. I suppose we must all make due with what we have.
====
87
Welcome back to Aldcroft, my friend.
====
88
Thank you. I know it may seem a small compassion, but it gives the soldiers peace. If the symbols work in preventing the raising of the soldiers, then you have also helped the effort here.
====
90
She … she did? That's wonderful! With Guendeline's love to bolster me, there's nothing I can't endure! Thank you, friend, for helping me through this.

Now I need to work up the courage to call on her. Maybe when I return from the war ….
====
91
Vairk Maen resigned his post? This will do wonders for our border defenses. I will send one of my men to inform Saul of his new post.  Thank you, friend.
====
96
You say it's a camp of children? Surrounded by tame but fierce wolves? I've had reports of orphans vanishing for some time - I believe, now, whatever force maintains that camp is abducting them.

We have to put a stop to this. Will you help me?
====
99
Thank you. I should be able to use this. Here are some potions made from Lady's Mantle.
====
100
Ah!  This will help, those bites can be nasty. Thank you again for your service, friend.
====
101
There are two leads I need you to follow.

Baron Avon and Inquisitior Danain of the Magis Order both attended the dinner on the night of Lord Ranser's murder.  Speak with them.  I expect they will corroborate two of my suspects.
====
102
I do.

There are two potential leads I need you to follow.  Baron Avon and Inquisitior Danain of the Magis Order both attended the dinner on the night of Lord Ranser's murder.
====
103
I feared it. There's a force workin' in the cemetery, and it's havin' to do with the war. Defiling the will of Ar'Kay? There's nothing those damn Shornhelm agents won't do. You've me thanks.
====
104
Ah, beautiful! I was beginning to think Seth was going delinquent on me.  Thank you, stranger!
====
105
He's dead? I suppose I'll have to find a new connection, which won't be easy. In any case, thank you for the glass, at least Jerall won't judge me incompetent.
====
106
Well done. Your loyalty is duly noted, sir. Thank you. I will send a healer to help Wayle and Jaeson out immediately.
====
107
It seems fewer people than I'd hoped know of our cause. We have a lot of work to do to spread the word. It heartens me to know that those who know of our cause are mostly supportive, though.
====
109
So you made it back in one piece. Good to know.
====
111
That should buy us some time. We're in your debt, friend.
====
112
Not a bad feat, dropping a soldier without tearing his armor to bits. These curaisses need a bit of patching, but I believe these will serve ours nicely. Thank you.
====
113
I think we can spare the men for that. Thank you for bringing this to my attention.
====
114
You've handled this exactly as I intended. Well done.

Now that I know we are of like minds, there is another matter with which I can entrust you.
====
115
So you made it back in one piece. Good to know.
====
116
We can use all the help we can get with training. Thank you for helping out Capel. Your efforts are both noted and appreciated.
====
119
<Lady Kallath sighs.>

Thank you for the report, and for your loyalty to our cause. I had hoped it would not come to violence in the city proper, however.
====
121
I can feel the torment locked in these pendants. My prayers and hymns shall soothe the worst of it. The souls of the dead thank you for your great service to them, and to Arkay. Walk with Arkay's blessing, child.
====
122
Not much to go on, is there… still, further study may yield something. Your help has been invaluable.

Report back to High Inquisitor Averos. He may have need of you. If not, see if any others around Eagle's Watch need help.
====
123
Yes, I am Oron Nassir, investigator for the Fahara'jad, ruler of the Nine Crowns. Although the missive is a bit late, I could use your help...
====
124
I am Oron Nassir, investigator for the Fahara'jad, ruler of the Nine Crowns. I am pleased to meet you. There has indeed been a murder and based on your reputation I could use your help...
====
125
The Magis Order? Here? What do they have against me... unless they want my land...

This is horrible news, but at least I know I wasn't betrayed by my friend Aquil.  Thank you, traveler.
====
126
You've performed far beyond my expectations, considering the nature of the threat and… well… your relative inexperience.

The Wyrd will think twice before they interfere in Grayborne's business again. Thank you.
====
127
We regret that the spill of blood was necessary, and are grateful you took on the burden for us.

You put fear into the hearts of the goblins today; I hope they will find these woods inhospitable.  My sisters and I thank you.
====
128
What an odd trinket - you found this in a skull, you say? Not natural, I'll give you that. Something stirred them up. Or someone.

I'll look into it further. You've done well to bring me this. For now, sit tight.
====
129
What? Curse my luck! Why do these things always happen to me? Thanks for trying, anyway.

I suppose I've got nothing left to lose now. At least in the High King's army, I can make sure that Hoarfrost Downs and Guendeline stay safe.
====
131
Thank you, friend! You don't know how happy this makes me!

It's a shame I rushed my work on this necklace, though. Now I'll have to melt it down and start all over again. I'll make a new necklace worthy of our love!
====
132
The spirits are at rest? Oh, thank the Divines! One may actually sleep now without being tormented by those awful wails.

You know, ages ago I found a book in that tower - blank on all pages. I'd like you to have it. You are, after all, a true hero!
====
133
Ah, this is more than we thought we could recover.  Thank you for your help!
====
134
I am pleased to see you alive and well, my friend.

We are very close to unraveling this mystery, for good for for ill.  I fear what we are going to uncover by finding the murderer will endanger us all…
====
135
We cannot thank you enough. Your aid here has been invaluable.
====
136
So you're not too grand to help us, aye?  If you've a mind to do more than stand there with your hand out for a reward, then I have another task for you.
====
137
I came to tell you that Constable Barre died in a mortal fight with Morgan Frey. 

Take heart knowing you helped bring her family's murderer to justice!
====
138
Friend! You have my thanks. Doctor Sevarain sent word you saved his life. I apologize for my caution earlier, perhaps now you see its cause. Still, you've got at least two friends in Crosswych.
====
140
Thank you ever so much. One time when I was child a bear at my sister. I hate them.
====
143
I cannot thank you enough, Optimate. That one as illustrious as yourself should stop to aid one as unimportant as myself is simply incredible.
====
152
I think Thetis' cure has done it, friend. You've saved my life. Without your skilled riding, I'd not have survived.

I can't thank you enough. But for now, take this as a token of my gratitude.
====
155
Welcome back to Aldcroft.  There was no pause to our werewolf troubles.  Perhaps the Magis Order will track down your Chamberlain's associates and halt this war.
====
157
My box worked? Excellent. Culling the Bog Lurchers was not a pleasant task, but one I think you'll agree was well worth doing.

Your earnest efforts have assisted me greatly. Take this as your payment and rest assured, I will call on you again.
====
158
Indeed, I am Oron Nassir.  King Fahara'jad, ruler of the Nine Crowns, sent me to Northmoor to lead the investigation of this murder.  Although your letter arrived late, I could use your help...
====
159
I see my husband is safe... I worried greatly for him with the wound he took to his leg. We are all safe now, thanks in no small part to your efforts. Please, take this as a gesture of our gratitude.
====
160
I am certain Averos, the leader of the Magis Order, murdered Ranser.  It was an act of vengeance - Ranser killed Averos' master and the founder of the Magis Order in the last war.

I have a task for you which may prove my suspicions.
====
163
Thank you for your help. Here is your reward.
====
164
Averos murdered Lord Ranser, it's common knowledge.  Averos' thug army, the Magis Order, was founded by a man named Ulorion.  In the last war Ranser slew Ulorion.

Averos wanted revenge.
====
166
Maybe I was a bit short with you before. As I see it, you've done some damn fine work. We've been in a fairly rough patch of late, but you've made it just a bit easier for one old man. Thank you, friend.
====
168
Wolves aren't evil creatures, but whatever's got those children under its thumb seems to have charmed them too. No matter. We'll get them free one way or another. There's more work to do.
====
169
If that worked right, they'll soon be very unhappy with their living conditions - which may give us the edge we need to convince them to leave. Even so, there's yet more work to do.
====
170
Hags you say? I like this less and less. The name Mother Murk has sinister connotations as well. There's an old legend of a bog creature that lost her own children to a fire. Driven mad by grief, she took to stealing the children of nearby towns…
====
171
Oh, thank you so much! This should definitely help us start our fires at night. Here, take this….
====
172
He's safe? That is a relief - my business could not function without him — and, of course, I would be utterly heartbroken at losing my eldest and most capable son.

Thank you, friend!
====
173
A bog witch! No wonder the children were enthralled - those weave powerful charms. Thank the Divines it is slain.

As for the parents, we'd best find the lair. Fortunately, Doctor Holcombe, famed monster hunter, is traveling with us. Speak to him.
====
174
Ah, there she is!  Come here, precious…

Say, you're good with animals… I know what you need.
====
175
Excellent.

<Doctor Holcombe pours a yellow liquid into the vial and swishes it around, observing the results>

As I suspected. The witch is making its lair beneath the colony of Greenfoot Roots. She is below the lake itself! We must root her out.
====
176
You've killed Niare and freed the prisoners? Excellent… quite a blow to their morale.

Now let me think of how best to utilize you next…
====
177
A bog witch! No wonder the children were enthralled - those weave powerful charms. Thank the Divines it is slain.

As for the parents, we'd best find the lair. Fortunately, Doctor Holcombe, famed monster hunter, is traveling with us. Speak to him.
====
178
Ah! Now once the assault is repelled, I can get back to business. I appreciate this, allow me to reward you…
====
179
Thank you, Traveler. As agreed, here is a share of the mixture for your use. Come back to me any time if you'd like to buy more.
====
180
You found him! You found Grit, and he's okay! I checked to make sure before he left to get food. Thanks for helping us. You're real nice.
====
181
Already the smell is going away. You really made it work. You're not like the other adults I used to know. I can't remember much about them, but I remember they were mean.
====
184
Very good. Give me a moment to triangulate thier location based on the information you have provided me.
====
185
Good… Yes, very good. But I truely doubt thats the last of them. We will probably find more to the north… and the closer we get to Shornhelm the more dangerous they will become. So be wary.
====
187
Ah! Splendid! Warden Godwin will be glad to hear that my attention can now be better spent protecting the town from werewolves.

Thank you, friend.
====
188
So… the orc planned to raise an army of our own dead and attack Eagle's Watch from behind. Without your help, Eagle's Watch would have fallen.

Thank you. With your deeds, my brother and all the others that witch stole will finally find peace.
====
190
So, the orc planned to raise an army of our own dead and attack Eagle's Watch from behind. Without your help, Eagle's Watch would have fallen.

If we could have only saved the souls who fell. My brother will never have peace. I… I need a moment.
====
191
What's this now? An investigation into graverobbing? Do I look like I have time to investigate anything?
====
192
If the Order had their way, they'd put everyone in Eagle's Watch to the question, and for what? You can make some poor sap confess to anything, you torture 'em enough.

Glad you went our way. We'll get to the bottom of this.
====
193
If the Hands had their way, we would dicker about with attempts to placate our enemy, as if Shornhelm could be halted with cowardly pleas. Our enemy understands only one thing. Brute force.

You, like me, know how to make hard choices. Let's begin.
====
194
They've taken my fiancee? We must muster what forces we can and assault the main camp northeast of town - surely they are holding her there.

Meet me at the camp, and we will fight alongside one another to finally bring this offense to a close!
====
195
While I compose a plan, there are other tasks you could perform for me.

(Return to Inquisitor Roche at level 13)
====
196
This is grave news, but will stop us finding the weapon. Before his unclean spirit departs fully from this world, I think we can get the information we seek from it.

First, let me reward you for your efforts.
====
197
I have a plan to push the Order out of town, though it will require considerable muscle. This is where you come in. I'll remain here and ensure the Countess is protected.
====
198
These documents blatantly speak of conspiracy against Northmoor. The fact that they were addressed to Gargast proves his guilt beyond a doubt.

Unfortunately, Virolynn will claim we faked this evidence. We must find another way to resolve this.
====
199
Doctor Holcombe is a genius, a monster hunter much admired by the Order for his success in rooting out evil. This elixir, when it touches bare skin, forces those afflicted to speak nothing but the truth. This is how we will reveal Gargast as a spy.
====
200
There is more at work here than a Shornhelm spy. In my own investigations, I've heard rumors of 'The Shrouded Throne'. I know very little about them, but now I have no doubt they are pulling Gargast's strings.
====
202
Now Auri-El shall have all the protection of Phynaster's Ring! It would take the power of a god himself to strike it from the sky again.

You do well for our people, and have my sincerest thanks.
====
204
So Oron Nassir sends you from Camlorn. Baron Winoc said you might head this way. I do have some information, but there is a matter of civil affairs. Before I offer any information, I'd like to see how you handle this problem with the Dolban girl…
====
205
So there was a Queen of those pesks behind it all? Hopefully now they will give our crops.. and us, some peace.
====
206
My scouts located the courier in a make-shift prison to the east of town.  It's an old warehouse in the woods - seething with the blasted Magis Order.
====
207
They've taken my fiancee? We must muster what forces we can and assault the main camp northeast of town - surely they are holding her there.

Meet me at the camp, and we will fight alongside one another to finally bring this offense to a close!
====
208
I fear we have fallen into a mire of intrigue, my friend. We have two who might be our assassin. And both are gone from Camlorn, and beyond my reach.
====
209
They've taken my fiancee? We must muster what forces we can and assault the main camp northeast of town - surely they are holding her there.

Meet me at the camp, and we will fight alongside one another to finally bring this offense to a close!
====
210
I know this Maormer! Many a time I have seen him across the field of battle. This is the head of Rahoeri, the commander of the enemy forces on Sunhold.

Truly, you have granted us an unforseen boon. It is only fitting that I should reward you.
====
211
Whlie I can't prove it, I believe Countess Virolynn was involved…
====
212
This camp here is set up to hold back the undead raids. We think they're being raised from the graves here in the forest, still south of Cath Bedraud. We could use your help, if you're willing.
====
213
Another one of these "Hands of Northmoor" here to help us out? I have to say, I wasn't expecting the aid, but I appreciate it. We're trying to hold the undead back from reaching Camlorn.
====
214
It was an honor to fight alongside you. The battle was a success, but I fear it was not the end. Annalynne's death will likely only bring the threat to bear down on Crosswych even more.
Please, head for Wayrest and ask them to send reinforcements!
====
215
Thank you for helping return my men. Here is a token of my graditude.
====
219
Another set of hands? Excellent. I have just the task for you.
====
220
You've seen the truth now. The Magis Order is all that stands between the unprotected populace and unspeakable evils. Evil may not know fear, but it certainly knows us. Now you know why we strive and sacrifice to keep Northmoor safe.
====
223
If we can prove to Countess Virolynn that Gargast is working with Shornhelm, she's certain to give him up, and we can consider our mission complete. That's what you and I will do, Divines willing.
====
225
I apologize for my men attacking you on the way up here, it is becoming harder these days to recognize friend from foe.

The Bloody Eye will offer Tamarus assistance of course. I won't let that damned Coldun use their black magics in these lands.
====
226
Thanks you for warning, but you is late!

When message man show up in Alaygon, these things follow over here! Already hurt others who out in woods.. now they try and hurts us!
====
227
You didz it! 

Wolfies is villagers though? Is not good… maybe they turn you town into all wolfies, than you all try to eats us!

Not good.. may need call Forest Spirit to us..
====
228
We gets most of the piggies back, but not Doogie... 

I tell Scag at camp, we go back to Alaygon and help fight. We all get vengance for Doogie!
====
231
You have seen but a glimpse of the Veil, but you've returned to us mostly unharmed. That alone is an accomplishment most cannot speak of.

I apologize for the suddenness of that. We had to test you to see if your body would withstand the entering.
====
232
One final word of advice... hero. 

For every statue you strike, it will cry out as if a living, breathing creature. Any who are near will rush to it's aid, attempting to stop its destruction. 

Remember this, though I doubt it help.

Sly is waiting.
====
233
The ritual has been broken.

Coldun will be aware of this. Their mages will sense the collapse of the statues and alert their leaders. 

One battle is won, yet the true fight comes at us now.
====
237
I could not support the Queen's policies while my very Kinhouse was under bombardment from the sea. Your efforts against the Maormer have been… most satisfactory.
====
238
Ah, very good! Now I can get back to serving beverages... thanks to you cleansing our water source.
====
239
The Kinlord of Isque sent you here? I am… unsurprised.

Lord Maldarawo has little respect for the Skyharkers. Doubtless he assumes we are napping when we lie back to observe the Empyrean Lights.
====
240
There is more at work here than a Shornhelm spy. In my own investigations, I've heard rumors of 'The Shrouded Throne'. I know very little about them, but I have no doubt they are pulling Gargast's strings. Now, help Eliana. I must hire trackers.
====
241
I think there might be a thing or two to do around here. Certainly the Order men in town will appreciate these potions.
====
242
A vile task to be sure, but you did well enough. Perhaps you aren't such a lollygagger after all. Here's a little something for your trouble.
====
243
So you have spoken to the villagers about the prophet? It is sad, he was a good friend, but he was going mad!

This town is nestled away, far from anything that could bring us harm, save but a few pests. I would not worry yourself, stranger.
====
244
Foreign or not, spiders are spiders and I loathe them. It matters not where they came from. They are gone and that is good enough.

Our farmers should be able to get back to work now, and that's all that matters in the end.

Thank you.
====
245
There is more at work here than a Shornhelm spy. In my own investigations, I've heard rumors of 'The Shrouded Throne'. I know very little about them, but now I have no doubt they are pulling Gargast's strings.
====
246
There is more at work here than a Shornhelm spy. In my own investigations, I've heard rumors of 'The Shrouded Throne'. I have no doubt they are pulling Gargast's strings. Now, take Ranser's weapon and be off to help Eliana with her herbs.
====
247
It brings me joy to hear the traitor is dead. I must remain at Virolynn's side, but you should go north to the town of Crosswych in Dwynnen to see if they can shed any light on the Shrouded Throne. See Warden Godwin, he is a good and loyal man.
====
248
Gargast…  He'll be heading back to - *them*. You must find and stop him if at all possible. I will be fine here, in time - thanks to you, friend. Seek Garghast north, near the town of Crosswych…

Oh, I believe you came to Aldcroft for this.
====
249
Sound of march nearby… is kind of scary.
====
250
You gots them both? You not bad! You do good things for us, so we maybe do things for you too.
====
251
You have helped this town more then you will ever know, stranger. I shall gather the towns folk back up and let them know it is safe..

Today, you are the hero, my friend.
====
252
You have helped this town more then you will ever know, stranger. Coldun will return once they learn of the General's fall, and when they do, it will not be a simple legion, it will be an army.

Especially now that they know I am here...
====
253
Brennoc sent you to me, did he?  Good, I may have use of you...
====
256
I believe King Vincintian should explain his deed before he is wrongly arrested.
====
257
You've brought my Pierric back! Thank you so much for returning him to me!
====
259
We regret that the spilling of blood was necessary. We're grateful to you for taking on this burden.

You put fear in the hearts of the goblins today. I hope they will find these woods inhospitable and leave them forever. My sisters and I thank you.
====
261
Well, it isn't what I expected, but it is better than nothing. Getting approval to ask for the High King's help is no small thing. This missive is valuable. You have my thanks.
====
262
I fear we have fallen into a mire of intrigue, my friend. We have two who might be our assassin. And both are gone from Camlorn, and beyond my reach.
====
263
The tale you tell would shock many, but not I. I've fought the dead things that plague Camlorn, and besiege us day and night. It so happens many of us have seen this hooded figure - he has plagued us as well.
====
268
I just ate bob's family and I'm still hungry.
====
269
You've done us a great service. We need every strong back we can get. Thank you again.
====
270
You see what I mean when I say these beasts are unholy? You've fought a hard fight for me, stranger, I thank you, perhaps now my men can get to work without fear.
====
271
You've destroyed Necanis! Excellent! Now we can finally get back to work.  I cannot thank you enough, my friend. If there's anything you need, call on me.
====
273
We have no hint of who the killer is. I gathered the lords of Northmoor and Shornhelm to broker peace and trade, but now all my efforts are ruined. It will be said I lured Ranser to his death - Julianos and the Divines, bring me justice!
====
275
With this Chalice, and the power in the Soulstone of Brall, I believe my invocations may at last reach Ranser's spirit, wherever it may be. I must prepare myself. You should as well. When you feel ready, return to me and we shall begin.
====
276
They dumped him in the sea? The dogs… it would seem we've hit a nerve at last. The Order slew Dalomar, mark my words.

I'm sure they'll claim innocence - and the King will never question them, of course. Now you see exactly what they are.
====
277
You found my Jerome? Dead? We were to be wed in six weeks time! What am I to do now? I told him not to take up with those lumberjacks, he'd have been better off on the front lines of the redoubt…
====
278
Now that the common rabble know even the Numinous support the Magis Order, they'll think twice before making any more mischief. You've done good work. Before I hand over the chalice, however, I'd ask you prove yourself once more.
====
279
Could you possibly have taken any longer? I was beginning to think you were in league with the filthy thieves! Never mind, you are here, so hand it over.
====
280
You've acquired the Chalice of Gwedrun? Our prospects improve. I hope Danain did not treat you too harshly. He's a hard man, but the good of Camlorn drives his every action.
====
281
So Jes let you "borrow" the Soulstone of Brall? I expect he took some convincing. I know not what to make of him - he holds the good of the people in one hand and their gold in the other. Regardless, I shall return his treasure when we're done.
====
282
War? I'll show Nermarc a war! My men are beset from all sides, by packs of deathless wolves! Many are dead, and more have fallen ill! We're doing all we can, but we need help!
====
283
Thank you, stranger, you're a better road warden than the entire Magis Order. Maybe now those stinking cutpurses will think twice before assaulting innocents!
====
284
Our true enemy has revealed himself - some thrall of the Daedra, no doubt. I am unhurt, but his spells weakened me. Ranser's body is gone! 

Worse, the ritual has gone awry - angry spirits roam Camlorn, and I am too weak to face them alone!
====
286
Finally, some true inroads against this menace! Well done indeed - thanks to your valor, we can now rally our counterstrike to eradicate these fiends once and for all. With ten more like you, Camlorn's troubles would end very quickly.
====
289
King Sebastien would never provoke war by slaying Ranser, but someone wished to make it appear he did. If we cannot prove Sebastien's innocence, it will mean war with Shornhelm and the Adamant Crown will break. I need your help.
====
290
I fear I cannot reach Ranser's spirit. Calling into Oblivion is difficult, but of late it grows impossible. If I but knew the cause… 

You did not come for excuses. I need two relics of great power to call out to Ranser beyond the Mundus.
====
291
You seek the Chalice of Gwedrun? That beacon of darkness is a foul thing we pried from the dead hands of a daedra-worshipping witch. The world is better off without it. What use does a holy priest have for it?
====
292
Canning wants the Soulstone of Brall?  You'd shudder to learn what I paid for that rare prize. War with Shornhelm would raise the price of steel, but clearing the king will keep my customers alive. So, you may borrow the stone - if you first help me.
====
293
Here is your reimbursement as promised.
====
294
He is dead? I only wish I could have been there to see him draw his last breath. Blood or no, that fiend needed judgement.  Thank you, and let us speak of this no further.
====
295
They chose to desecrate the Direnni, this was their lot. Perhaps now they'll leave it be.  As thanks, let me fuse the souls harvested in Crystalwan with an item you may find useful...
====
296
The tale you tell would shock many, but not me. I've fought the dead things that plague Camlorn, and besiege us day and night. Many of us have seen this hooded figure also - he has killed many of my men, only to vanish again.
====
297
You've done well to exorcise the angry spirits - already, I can sense the change in the auras of Camlorn. Between the two of us, we should be able to minimize the damage.
====
301
They chose to desecrate the Direnni, this was their lot. Perhaps now they'll leave it be.  As thanks, let me fuse the souls harvested in Crystalwan with an item you may find useful…
====
302
They chose to desecrate the Direnni, this was their lot. Perhaps now they'll leave it be.  As thanks, let me fuse the souls harvested in Crystalwan with an item you may find useful...
====
304
Thank you for returning this locket to me. In the end, I am most grateful that my last memory of her remains a good one.

Thank you for doing what I could not.
====
305
My soldiers are stalwart, yet the enemy is formidable, guided by unseen hands.
====
306
My soldiers fight with renewed vigor - you have turned the tide, champion. Thanks to you, we will hold the Redoubt - no matter the cost! Your efforts have saved Camlorn.
====
308
Do not lose hope. Using Ranser's body to call his spirit was our best hope, but we are not defeated. Morholdt is dead, and you have thwarted his master's plans for Camlorn. We have won a victory today.
====
309
We do have a man from Shornhelm here - Varic Aston. Got here right after that fuss in Camlorn, to see his cousin Bruno, he said. Then, the Astons were attacked by some giant wolf!

Wyress Jacinta chased it off. Thing got Bruno, but Varic's alive.
====
310
You've killed the goblins for me! Thanks. You're awesome.
====
311
I lack the power to wake Varic. Our great Wyrd Tree is lost to us, and I fear the timing is no coincidence.

If you wish Varic healed, I would ask you help us recover our Wyrd Tree. Once returned to our tree, I will have the power to heal him.
====
312
The Poisoner, they call me, as if poison is all I put my mind too. Fools. There is far more to alchemy than poison.

You said some noxious goblin concoction is fouling up the lake? Very well. I'll help you clean it, if only for Jacinta's sake.
====
313
You are most generous to assist me, Optimate. While my priestesses could have done it themselves, I cannot bear the thought of dead hands pawing at their flesh.
====
314
This sludge is complex - goblins lack the wit to mix it. Someone must have put them up to this.

No matter. Whatever amateur mixed this concoction was a fool. I smell black lichen, chokeweed, and… corkbulb? Ha. I already have a remedy in mind.
====
315
Thank you for locating Michael. It's difficult for those who once lived here to realize how dangerous it is to enter Westtry.
====
316
My last assistant was a rather clumsy oaf. Did more damage to my herbs than any goblin. Had to kill him, leaving me quite short-handed. And me with so many poisonings to do just now! 

Terribly inconsiderate of him.
====
317
Competence is rare these days - I'm glad some still have it.

Give me just a moment to add your ingredients - then we'll see about cleansing the lake.
====
318
Well done. The lake will be cleansed in a matter of days - my alchemy is beyond reproach. We have worked well together.
====
319
Thank you for doing your best to run off the goblins. I don't know if it will hold, but I had to do something.
====
320
I knew Thetis would aid us. If he would only give up the harmful elements of his craft, we would welcome him. I would welcome him… but that is neither here nor there.

You and Thetis have done well, but now there is another threat at hand.
====
321
With our great Wyrd Tree recovering itself, I now have the strength I lacked in Grayborne, so far from home.

My sisters and I owe you a debt, hero. I will do all I can to wake Varic from his healing slumber.
====
322
Ah, just as I suspected. This hag did some real damage, but it hasn't been a total loss. Now that the imposter is gone, we should be able to fully regain our defenses and heal the tree from any damage that was done. Thank you for your help!
====
323
The Shrouded Throne - indeed, we have heard whispers of this. The evils you've fought were orchestrated by a powerful spirit plaguing Westry - the One Who Hungers. I believe this spirit serves the Shrouded Throne, and it vexes Northmoor.
====
324
My sisters and I work now to contain Westtry's spirits, those who died when the town was destroyed by wolves - yet their agony only grows. The One Who Hungers causes this. If it is not stopped, I fear the spirits will turn on Grayborne - and feast.
====
325
You have done what we could not - already, the One Who Hungers recoils from our touch. I believe we can rip it from the shadows in which it hides, but beware - it will be little pleased by this transgression.
====
326
With the One Who Hungers vanquished, I believe we can now help Westtry's spirits find peace. It will take time - but I promise you, the Beldama Wyrd will see to it that Westtry's tormented dead at last find peace.
====
327
I have it on good authority the Bloodstone we seek is in Aldcroft. Countess Virolynn herself may be keeping it. There is but one problem - the Magis Order holds Virolynn's docks, and they claim Virolynn's advisor, Gargast, is guilty of treason!
====
328
What is this?

… Mirielle's locket!  After all this time, the guilt of her death has sapped my youth.  But now… I am forgiven.  Even now I feel the false age leaving my bones.
====
329
This means so much to me. I tried several times to do so myself, but it was too much for me to bear. Thank you!
====
331
Competence is rare these days - I'm glad some still have it.

Give me just a moment to add the original - then we'll see about cleansing the lake.
====
332
Blood Nettle Flowers are a bloody nuisance, aren't they? But so useful to me in many, many ways.
====
333
Without their Chieftain, the goblins will wander away soon. Then I'll be able to take over that lovely arable land of theirs!
====
334
He was to be brought to justice - the man who took everything from me. The trial in Camlorn was to be the end of it. Yet somehow… he escaped.

I tracked him here - the wretch. I almost had him. If I had but known of the poison on his blade…
====
335
From what you said, the man you'd want is Varic Aston. Got here right after that fuss in Camlorn, to see his cousin Bruno, he said. Then, the Astons were attacked by some giant wolf! 

Wyress Jacinta chased it off. Thing got Bruno, but Varic's alive.
====
336
Empty.  I should have known; that bastard. 

Well, thanks for your trouble, at least.
====
337
The Bell has been blessed according to the Kinlord's desires. The Isquer Kinship has a new weapon with which to fight the Maormer.
====
338
The Maormer that occupy Sunhold are on the end of a long supply line from Pyandonea. They will have to send a ship far across the ocean to replace what you have destroyed.
====
339
Isn't it a nice, pretty flag?
====
340
The dead will rest peacefully, thanks to you. We Gravebinders thank you for your help.
====
341
These are perfect. Let me bless them, and we can talk about what more is needed.
====
342
Now that the common rabble know even the Numinous support the Magis Order, they'll think twice before making any more mischief. You've done good work. Before I hand over the chalice, however, I'd ask you prove yourself once more.
====
344
You have the blessing. I can see it radiate off of you. The dead here wish to be at peace, and that comforts me. Now, only one thing remains.
====
345
It is clear to me that we are in over our heads. I urge you to flee, hero, unless you can bring enough force to bear to take on that monster in its own lair.
====
346
Plagued by undead wolves, he says? I'd call him a liar but for the troubles we've been having here in Camlorn. 

I don't know why you risked yourself to help my workmen, but my thanks to you, traveler.
====
347
As I feared, the poachers are taking full advantage of our situation here.

Thank you for your diligence.  In doing justice, you do us a great favor.
====
348
A soft heart will do nothing against these scoundrels.

However, as my deputy it was your choice; thank you for your help.
====
349
I've already decided. It's time for Tomas and me to be moving on.

It's not safe to stay here anymore, and he's got relatives up in... well, I honestly can't remember where, but we'll go, soon enough.
====
350
I used to come here with my father between the wars. 

Back then, we always seemed to be at war. This was such a pleasant spot... before the harpies came.

At the very least, their colorful feathers will help me lure more fish.
====
351
I can't wait to hatch these harpy eggs. Of course, I have no idea how long it takes... or actually... how to hatch them....

Still, it'll be something, won't it, <<1>>? 

I'm sure it's worth the effort. It has to be!
====
352
I hope the people of Westtry can rest somewhat easier now, knowing they are at last avenged.

Thank you, <<1>>. You have given me a victory that may allow me to rest.

Now please, leave me to thoughts. I must look within for absolution.
====
353
You found this in Westtry? I thought it lost forever. It was my grandmother's.

Westtry was abandoned decades ago, you see. Feuding lords just about burned it down, and my grandparents... they died in that war. I never thought I'd see it again.
====
354
My friend, you've returned with our tools. You've saved me... and more importantly, my profit!

I only wish I knew why the rootlings attacked us. Did some fool at the mill cut down their trees?
====
355
Your news does not surprise me. It matches well with what my own sources tell me.

A Reachmage dabbling in necromancy could certainly account for the unique merger of undead and corrupted nature we face.

Thank you for bringing this to my attention.
====
356
The goblins' hearts are filled with hate. All that remains is to return them. 

My rootlings will gather goblins from across the land. Replacing their hearts will be easy. A cut here, a cut there. Soon, they will know the fear that fills the forest.
====
357
As with all growing things, the old and rotten must be pruned away to allow the new and pure to flourish.

With your help, I believe our great Wyrd Tree will soon shelter the pure glen it once was.
====
358
Done in no time at all, and barely a scratch on you, <<1>>.

Now you, you I'd share a flagon with.
====
359
Now the goblins understand the fear and pain they've inflicted on these noble animals.

We can't save all the wolves, but I hope fear of my charms will force them to free their animal slaves.

Otherwise, those same slaves will turn against them.
====
360
Touching these limbs, even a novice wyress could feel traces of Reach magic. 

This is a perversion of nature. Their aura matches the magic emanating from the center of the Dresan ruins.

Something in the ruins has stirred up the spriggans.
====
364
I'll keep these hawthorn seeds safe until our lands are once more free of corruption.

Someday, we'll be able to concentrate on the growth of the woods instead of mourning our losses.
====
365
I grieve at such a necessity. The Nereids are peaceful unless one intrudes on their pools. 

Whatever black plague the Maormer unleashed has driven them mad.
====
366
Every idol burned is a few more goblins driven out of Daenia in fear.

One day soon, I hope we can push all the goblins out of the forest and back to the caves where they belong.
====
367
You bring ominous news.

I was hoping my fears were unfounded, but if the Bloodthorn cult has brought corrupting vines to Glenumbra, their Reach magic is more powerful than I thought.

We have no choice. We must stop the Bloodthorn cultists.
====
368
As our great Wyrd Tree recovers, we can finally push back against the Reach magic that has overtaken Glenumbra.

My sisters and I owe you a great debt, <<1>>. We will do all we can to aid you in your quest against the Reachmage.
====
369
Ah, the Blessed Bell I requested of the priestesses of Mara. I do hope the Lady Vendialara was not too… forward with you.

For the expedient delivery of this weapon, you have my deepest gratitude.
====
370
I'm glad to know the people of Aldcroft won't share our suffering. Before you go, I offer one last warning.

I doubt the goblins could devise such a poison on their own. Someone's pulling their strings, and that person is our true enemy. Be wary.
====
371
I've no doubt our deputy learned quite a bit from fighting alongside a hero such as yourself - they'll be a Warden in no time, mark my words. Thank you for your help.
====
372
The magic you describe is a perversion of Reach magic, <<1>>. I have heard of Angof. His own people banished him for necromancy. 

Angof the Reachmage has poisoned the forest. He's corrupted our Wyrd Tree. No wonder the land lashes out in pain.
====
373
If we had but ten more like you, we would retake Camlorn in short order. We - nay, all of High Rock - will make good use of your talents, mark my words.
====
374
Our sheets! Oh, happy day… I could not sleep one more night like a common peasant.

Gangs of outlaw Nords on the very docks… It doesn't surprise me, in this lawless, dirty place.   The sooner we return to civilization the better.
====
375
Spirits warned you of the tarn's corruption? How curious.

Many wolves have risen as undead. Perhaps drinking the tarn's polluted water helped them spread this new plague.

Regardless, you've saved many souls, and you've served Arkay well.
====
376
Ah, these are dreadful materials indeed. These are perfect for Shava to make into Sibellec's potions. Sibellec is very good to her apprentice Shava, even if Shava must call her "Your Majesty" all the time.
====
377
Duke Sebastien sends you to ask me for help? One good deed deserves another. Let us discuss how we can help each other.
====
378
You've done well. The corrupted Bog Lurchers are a symptom of a greater problem in my homeland. As with all tasks, we must deal with the obvious threats before finding the root of the matter.

Are you ready to proceed?
====
379
I have brewed a potion while you were out. The mushrooms are its final ingredient, and will take but a moment to mix. Your task will be harder.

To find the lens, you must use my potion to see the past. You must visit the memories of one long dead.
====
380
What's this you've found? This is no ordinary Thorn. I must examine it more closely, not through my Familiar.
====
381
Ah, these mandrake will do nicely.  Thank you, and may Fadomai look after you.
====
382
Hah, I should have known Averos would send someone after me.

The truth is, I could use your help.
====
383
The Cave of Penance is an ancient place. My mistress often went there to meditate and leave behind the horrors of war.

Since then, it's become a haven for Namira worshippers. Traveling there will not be easy, <<1>>, but I must ask you all the same.
====
384
Angof's corruption is at work, even in my own kingdom. Reach magic is not easily overcome, even by my own Reach magic.

The power to retake my swamp and defeat Angof is in an Ehlnofic Lens such as Raven Direnni used against the Alessians.
====
385
The time of my brothers in the Direnni Hegemony has passed.

The safety of the land now falls to you and to our descendents, the Bretons.

You have served your kingdom well. Werereaver is yours. May you wield it expertly against your enemies.
====
386
Our sows are already returning! Now we don't have to hunt deer. Thank you for killing that randy wild boar.
====
387
Thank you for your efforts, stranger. If justice is to your liking, I may have more work for you.
====
388
Hard times make for hard hearts, don't you think? I think so.  Traveled far, have you?  I'll tell you, things are ever so strange around here... now, do you like potatoes?  Oh, and thank you for your kindness to us, traveler.  We won't forget it.
====
389
You did my soldiers proud by helping the Lion Guard today. It's not much, but you've earned this. As soon as I recover, I'll return to camp and let <<1>> know you helped us. 

I'll put in a good word for you.
====
390
Why that sneaky little turncoat? He told you to... Look, obviously this is embarassing. I'll pay you money to keep quiet about this. I feel awful about what I did. I was in a bad way and needed the money, but its not worth it anymore.
====
391
Now that's what I like to see! Undead wolves made dead again.

As much as I'd like to wring the neck of whatever necromancer is raising them, it's satisfying enough just to see his hard work smashed.

Good job, <<1>>. Take this for your trouble.
====
392
The King is right. We are under assault by spirits of the watery dead!
====
393
Hmm, this ichor is of necromantic origin, which indicates… A SLOAD OMG!
====
394
No! It was Marie? My sister? 

When we were children, we both dabbled in Daedra worship. I turned away. Evidently, Marie did not.

She's been lost to me for five years. I thought her dead. Now she's a wolf?

I will find her. Thank you for this news.
====
395
Redwort potion! Or course! That makes perfect sense. You've helped me greatly, <<1>>. 

Now we know how to counter the corruption. We must spread this cure through the tarn.

This undead wolf plague will soon be little more than a bad memory.
====
396
This ring has been in my family for years. I can't imagine where or how you found it.

Please accept my sincere thanks.
====
397
I sent Nightblade Channing into Camlorn to deploy magical beacons. Once activated, they let us see the city and those within.

I am grieved to know Channing died on his mission, but thank you for completing it. Our invasion will be much easier now.
====
398
Excellent job, <<1>>! I'll make an alchemist of you yet!

I'll stay here to mix more redwort potion. I can use it around the Cambray Tarn over the coming days. Lord Magister Averos should certainly know how you assisted me.

Take care, my friend.
====
399
With the Behemoths dealt with, our invasion of Camlorn should go much more smoothly. You've saved many of my men with your efforts. Thank you.
====
400
It is a blessing that you have returned unharmed and even more so, cleared the marshes of the dangerous Will-O-the-Wisps.

Thanks to you our soldiers and travelers will be able to travel the roads in safety.
====
401
I will never be free of pain until Namira forgives me. You cannot help me, sadly. Your offering brought me a temporary respite, but no more.

Those whom Namira hates she torments forever.
====
403
Oh, wondrous tidings! I shall take the Varla Lens into my care this very moment.
====
404
Ameralee has been petrified? By the Font, this is troubling news. I thank the stars that at least a replacement Varla Lens has been found.

Do not fret, Numinous. I am confident we can correct this heinous metamorphosis.
====
405
The very chapter I went in search of. This will allow us to restore the Varla Lens.

The book was animated? Ah, Hainen. You change people to statues, yet give life to the lifeless. We were never good enough for you.
====
406
The deed is done. Hainen made it necessary. I must not dwell.

My poor, beloved master. I will remember him as he was in years past. Not as I saw him when he….

Enough. Thank you, Optimate.
====
407
I owe you and my apprentices a great deal. Though my gratitude is not such that I will excuse failure on their next test!

Now, let us see how we fare as regards the Varla Lens.
====
408
You surpass all expectations, my dear <<1>>! Clearly the Queen was correct to send you.

Given her wisdom in this matter, I have reconsidered my opposition to her other policies. Take my Baton as proof of my commitment to the cause of the Dominion.
====
409
The High Kinlord sent you? By the Font of Harmony, it is about time!

I have been trying to devise a defense against these abominations, but they keep interrupting my thoughts. Intolerable! …Not to mention the stench.
====
410
You have done me a great kindness, Optimate.

Your name shall be praised in my house for a thousand risings of Jode.
====
411
Ah, this should do nicely. My thanks. I hope the Mudcrabs were not troublesome. I should really build a crab-repeller….
====
412
Fivefold venerations to you, Numinous! Without the Sload to create more Drowned Zombies, my guards and I should be able to handle those that remain.

Already the sea breeze seems more sweet.
====
413
You found Larva Sacs? It is as I feared. 

If a Sload is nigh, it is allied with the Maormer - and must be dealt with.
====
414
Sload, you say? I cannot fathom how such arrogant creatures could work alongside Maomer. And yet….

Regardless, you defeated the Sload, and that is a commendable deed. Perhaps there is more to you than I had hoped, <<1>>.
====
415
Assistance against the Pallid Devils is always welcome, though I had hoped Langdruun would send more than a single untried Numinous.
====
416
Excellent work, Numinous. Perhaps the Maormer will think twice before again sending their spies towards the bastion.
====
417
Not pleasant work, but you availed yourself admirably. Thank you, Optimate.
====
418
Excellent work - these will bring me much needed respite. Thank you, Optimate. May the light of Aldmeris guide you!
====
420
I am pleased to see you arrived safely - Isque is in dire need of support.
====
421
I congratulate you, Numinous. You have fared well against those Pallid Devils, and I must believe the blessings of Y'ffre are upon you this day.
====
422
The Grid hums once again with eldritch power! This alone will not clear the Maormer dregs from our shore , but it slows the Maormer advance . Thank you, Numinous.
====
423
The Maormer will be quick to repair the pillars, but you have loosened their grip on the Orrery.  Well done.
====
424
Excellent! There is much I can do with Daedric Soul Gems. I thank you.
====
426
Champion, the Ancestors will hear your name in my prayers. Thank you.
====
427
Our sky is restored. Your service to the Syldarim cannot go unrewarded, <<1>>.

Though it galls me to admit, I must also reward Ayarynne for sending you. Her faith in the Numinous was… not incorrect.

You may have the Syldarim Baton of Fidelity.
====
428
Ah, brilliant! These will be put to a hazardous yet  incredibly entertaining use. 

I thank you, Optimate.
====
429
I was able to see Orgnavar for a moment. It appears to be composed of similar material to our own planets. In the moments I was able to see it... I felt a presence. As if something, someone, was inside the planet.
====
430
The Maormer can hide no longer.
====
431
Interesting. This is not Maormer work at all - Orgnavar is an infernal device of Sload design. After further study, I could create an infernal device of my own. Not that I would…
====
432
It was a Stormwitch who shattered me. She still threatens my home. We should tear off her arms.
====
433
A stormwitch was responsible for the Atronach's destruction? I am glad to know she was slain before she could cause more devastation.
====
434
The Orrery has suffered much, but the loss of Suuniqwe….

I will see the Orrery is rebuilt. May she find comfort in death knowing her beloved home will be restored.
====
435
This book, these ideas… They cannot be true… must not be true! Tis madness.

The words — they fill — cloud my mind…

No! She has tricked us both!
====
436
Thanks for killing my master.
====
437
A Maormer Snake-Wizard's staff! You found this within the Serpent? I think we can assume this staff is all that remains of the Sea Elf sorcerer who corrupted our Serpent Exemplar. Apparently his control of the Serpent was short-lived - as was he!
====
438
I admit the thought of my ancestor aiding me from beyond the grave brings some comfort, especially if this Werereaver does what you claim.

Regardless, our focus now must be on stopping General Faolchu: the undead werewolf king who conquered Camlorn.
====
439
Isque thanks you. With this we can begin to craft a Blessed Bell, the legendary musical weapon of the Isquers!

A brief cantrip, and the glass will be ready for the next step!
====
440
I never imagined a single hero could best such a monstrosity! Numinous, the legend of this deed will be marveled over for ages to come.
====
441
You have aided us greatly in facing down this werewolf scourge. Though Faolchu's plague is not yet stomped out, we are one step closer to that today.

I'd like you to have this, as a token of the Magis Order's gratitude.
====
443
The lad speaks glowingly of your deeds, Numinous. I shall send him on to the main camp. Thanks to you, he may down many Maormer before he himself falls.

Ah, but it is inevitable that we fall in battle, is it not? Such is a soldier's lot.
====
444
None of this could have happened without you. You are truly the savior of Camlorn. I'll speak to the High King himself of your deeds.

Your deeds this day, and your fame, will live long in the annals of the Lion Guard.

Divines protect you.
====
445
I've no doubt our deputy learned quite a bit from fighting alongside a hero such as yourself - they'll be a Warden in no time, mark my words. Thank you for your help.
====
446
The cowards were using their magic to hide so they could finish me off. I thank you for protecting my soul gem.
====
448
Already, I sense a wavering in the Maormer's momentum. The long stalemate will finally end - we will drive them from our shores!

You have my sincere gratitude, Numinous. Few could steal Nocturnal's cloak in such bold fashion.
====
450
Thank the Divines, the Silver Wolfsbane worked! I try not to doubt my grandmother's curatives, but after all we've been through in High Rock...

Your help will not be forgotten, friend.
====
451
It doesn't surprise me to hear of wayward travelers finding themselves in the moors with no explanation.

We've seen a great many will o' the wisps in the area; no doubt they are to blame.

Thank you for your help returning him safely.
====
452
Ah, Fiannalor has sent echo-instilled Starglass. Now, if the Divines smile, we may begin to craft a Blessed Bell!
====
454
I know these! The Maormer award them to soldiers after victorious campaigns. This collection is proof that we can stand against even their hardiest veterans!

I shall take them, to hearten our soldiers with the regalia of our slain enemies.
====
455
Praise Mara! Those foul Maormer seek to bring pestilence to our magnificent Isles, but we defy them!

Your actions have earned my respect and appreciation, <<1>>.
====
456
The fact that Coren kept my locket with him in battle gives me a measure of solace. You have put his tortured soul to rest.

I don't think the pain will ever truly end, but I can live on knowing Coren is at peace. Thank you... from both of us.
====
457
I am so sorry that didn't work out. I was so sure that Wolfsbane would...what's that? Foxglove Nectar?

Whoever told you a silly thing like that?

Oh.
====
458
Such a wondrous artifact, to be fractured so imperfectly...

The Shattered Crown contains great power - a power we will now harness and channel into my forge. When you are ready, the Ancestral Labor of Phynaster may begin.
====
459
You have returned my mother to me! Thank you, Optimate.

I will cherish her and give my mother a reason to continue living.
====
460
You do not need to say anything. I can feel she has left this world. If she wished it to be so, I should respect her wishes.

It pains me deeply, but I will honor her memory.
====
462
You can't imagine how relieved I am.

My father would never ask me to risk my life facing undead, but I hated the idea of being unable to honor him this year.

You've allowed me to respect his wishes, despite my weakness. Thank you.
====
464
The Divines bless you for finding my Pick-ax! I tried to find it myself, but you see what's happened...the undead are everywhere.

We'll take the mine back soon and Crosswych will propser again.
====
465
Declaen sent you with the Opalescence? You do a greater deed than you think. We apply this toxin to our soldiers' blades.

Maormer have little resistance to Opalescence. Nothing like the Gem Spiders exists on their home islands of Pyandonea.
====
466
I am so sorry that didn't work out. I was so sure that Wolfsbane would...what's that? Foxglove Nectar?

Whoever told you a silly thing like that?

Oh.
====
467
Thank the Divines, the Silver Wolfsbane worked! I try not to doubt my grandmother's curatives, but after all we've been through in High Rock...

Your help will not be forgotten, friend.
====
468
Roses? For me? You are sweet, but I have pledged my life to the worship of Mara.

No, I jest. Your pardon, Optimate. These are the blossoms Liriondion promised me for our Ritual of Blessing, yes? You have my gratitude.
====
469
Someone tried to poison the Magis Order, eh? Wish I had thought of that.

Regardless of my personal feelings for them we need them. We won't be able to reclaim Camlorn without their help.

Thank you for informing me, <<1>>.
====
471
You have helped this town more then you will ever know, stranger. Coldun will return once they learn of the General's fall, and when they do, it will not be a simple legion, it will be an army.

Especially now that they know I am here…
====
472
Alas, dear messenger, you are several shades too late. The Lens has been stolen!

Strange that Vartisan Guyeron has not yet received word of this misfortune….
====
473
Yes, these bones will serve nicely. I can feel the thorny corruption spread through them - this is twisted Reach magic, the corruption of Angof. How fitting that we turn this corruption against his creations.
====
474
You've earned my respect and that of my peers. That was grim task, but you've helped us all.

Together, we will stop Angof, no matter the cost. 

Angof... must... die.
====
475
The stories were real!  

Maybe if we'd continued to give her tributes and pay her respect she might have behaved, but I doubt it.  You've done Crosswych a service, stranger.  Thank you!
====
476
By the Stars, you are an efficient one! All my apprentices combined could not have completed this task so handily.
====
477
You slew a Kirin! Alas that I ever gave my word to craft you a weapon. Optimate.
====
478
You impress me more with each meeting, Optimate.
====
479
Nailanya is d-dead? Oh. Oh, My Lady Mara. How could this come to pass?
====
480
These are excellent quality. Once I have time to study them in a proper environment, we may learn much of the primitive yet dangerous magic of the Reach.

Thank you for your help. Should you ever need work, the Mages Guild would be happy to hire you.
====
481
Marcel Wirich blessed these. They'll slay any undead with one shot.

Unfortunately, we don't have many. My archers are running out. Thank you for bringing them back.

As long as Angof keeps raising undead, we'll keep putting them back in the ground.
====
482
So... he's dead. A mother always hopes for the best. It's better than fearing the worst.

Now I know. My son died as a hero in the mines. He stood his ground and fought to the end. He died with honor.

Thank you for bringing this memento of my son.
====
484
Many thanks for your bravery and graciousness, Numinous. With my tools I'll be able to work once more in the Forge.
====
485
Only a few soldiers serving in the Lion Guard knew about the Midnight Talisman. Arnand was the last one alive who could find it. You bring a great boon.

I can reactivate the talisman. When I do, we will finally be able to defeat Angof.
====
486
Though this was only one skirmish, we've dealt Angof a serious blow. Thank you for rallying the soldiers and standing beside them against the undead.

I'll return to the redoubt shortly, but for now, the field is ours.
====
487
This will do nicely. With this, I believe we can begin liberating Crosswych Mine from Angof's evil influence.
====
488
Excellent, more Welkynd Stones. Incredible find! I have seen very few Welkynd Stones so well preserved. Now to get to work testing my theories.
====
490
I knew Limwe could be counted on - a most dependable Exultant, that one, despite her over-blithe manner.

Your arrival cheers my heart. It is not every day one has the opportunity to confront hated enemies - no matter how beneath one they may be.
====
491
You recovered the Mightnight Talisman. Good. 

Ulorion, the founder of the Lion Guard, drained its power using strong magic.

We're going to need that power.
====
492
My son died as a hero in the mines. He stood his ground and fought to the end. I know he died with honor.

Thank you for telling me the truth and bringing me his necklace. I will never forget him.
====
494
That is indeed a tragedy. I shall dispatch acolytes to counsel young Ahlotica. Yet set her plight aside for now - I have a task that requires the hand of a Numinous.
====
495
I see. The Midnight Talisman only works for a hero who has the blessing of the spirits.

Very well. Let's finish this.

We'll help you however we can. We'll stop Angof together.
====
496
My gratitude, Optimate. I regret that these regular cullings are yet necessary.
====
497
The Welkynd Stone vanished? The Spectres attacking are concerning enough. I do not fully understand what is going on here. I wonder if there are other forces at play here.
====
498
As for my student, Vilmo served the Orrery well. He must share what I have discovered with him. Enlighten him.
====
499
Alas! Even the wisest nereid succumbs to the brutality of the Pallid Devils. I had known Thoe for centuries. She was a noble creature, before she was taken by madness. It is well that you put an end to her suffering.
====
500
You've done me a great service. Now that you've taken care of those spies, our efforts to retake Camlorn can move forward unopposed.

I hope you'll be an integral part of that, <<1>>.
====
501
Ah, such fine craftsmanship. A splendid bell.

I hope the Nereids were not too rough with you. They are beautiful creatures, but fey. More than one of my dear priestesses has suffered their nail-marks upon their shoulders.
====
503
Puts my mind at ease to know someone's taken a look at those support beams. We've enough trouble as it is without worrying that the mine will collapse again.

Thanks, <<1>>.
====
504
Angof was a minion of God of Schemes? Divines protect us. The threat we faced was far greater than we realized. 

Even so, killing Angof has certainly ruined Molag Bal's plans. Today, we'll celebrate your victory!
====
505
My notes! Thank you. 

Verick couldn't come himself? He always was a bit of a coward. Not that his fears are misplaced, of course. It's quite dangerous here!

You look like you might be able to hold your own. I have an idea!
====
506
There's no time to waste. Each moment we delay, Angof strengthens his hold on Glenumbra.

Keep the cloak. It's yours now. 

Hunt down Angof, and use it against him.
====
507
Can't say that's how I'd have dealt with it, but I've heard stranger tales. Not a fan of rats or chickens, myself. Both are better off in a stew, if you want my opinion.

Anyway, glad to hear that's settled for now. Thanks.
====
508
Can't say that's how I'd have dealt with it, but I've heard stranger tales. Not a fan of rats or chickens, myself. Both are better off in a stew, if you want my opinion.

Anyway, glad to hear it's settled for now. Thanks.
====
509
Oh! The poor, beautiful creatures. They only sought to thrive and multiply, yet we as their caretakers must reign in such ambitions. 

Nonetheless, I thank you for sparing me and my people this heartrending task. Are you quite sure you are all right?
====
510
So this is the core of Auri-El? It is magnificent. To think that such a small and delicate stone determines the fate of Summerset.
====
511
By the sands of Lost Ehlnofey, I can scarcely believe it true. A living, breathing Kirin, here in our menagerie. I never thought… I never dared hope….

And yet here we are. Optimate, I place my blessings upon you.
====
512
Difficulties are to be expected. Worry not.
====
513
That explains it. Looks like Casimir's forces won't make it to the dance. 

Thank you for bringing me this. It doesn't help my position, but it does confirm my suspicions. 

Our job might not be finished after we take back Camlorn.
====
514
You have aided the Guardians. Now the Guardians shall aid you. The Serpent is a renegade, and shall pay for its betrayal.
====
515
I've uncovered a bit about the artifact Danain seeks. It was once called the Midnight Talisman - there's an old man, Arnand Murrell, in Crosswych who may know more.

Anyway, I know where the talisman might be, but I'll need your help to get it.
====
517
Perhaps, Vilmo is not lost. Perhaps, he can be enlightened.
====
518
I feared you would be accosted by her wraith. I thank you for not turning the soul gem over to it.
====
519
It is a blessing to know the Ascendants are once more at peace. 

I can only speculate that their imprisonment was somehow related to whatever strange magic has brought the Numinous among us.
====
520
Exactly what I needed. It warms my heart to know that even a stranger can still care for the common folk. I'm glad you're here. I'll put your work to good use saving these miners.

May the Divines watch over you.
====
521
It is fortunate you have come, Numinous. The Maormer fiends press hard, and our soldiers' will falters.

But perhaps all we need is your help to turn the tide!
====
522
I shall despatch enchanters to replace the downed Oyinaam, but the Maormer are sure to try again. Are you willing to do likewise?
====
523
Destroying those Undead Knights will help out greatly.
====
524
I almost expected you to decline my invitation, you are so busy defending my Kinhold from those fatuous Maormer.

That would have been an unfortunate lapse, as I have beckoned  you here to present a most… desirable reward.
====
525
Ah, good. Another volunteer. We're getting a lot of you these days.

I hope it's enough.

The human lands are threatened from without, and so many of our forces have been marshaled abroad. This, in turn, leaves room for corrupt and lawless [EOT]
====
526
Old Man Murrell was wise to send us help. Angof and the Blackhand have extensive defenses around the ruins. We barely escaped their trap with our lives.
====
527
Your tales of nature's corruption are familiar to us. We have been forced from our ancient home, the great Wyrd Tree, by the corruption in the land.

We must do all we can to free High Rock of this strange magic that turns nature itself against us.
====
528
The deed is done? Excellent!
The Fighters Guild will remember you actions here in High Rock. We could use someone like you among our ranks. Please, consider joining.
====
529
The legends which tell of these events will praise the name <<1>> as an Altmer hero.  The Orrery, all of Summerset, owes you a great deal.
====
530
Didn't I say it wasn't ready?!
====
531
Truly this is a great moment for our people. Even with the Maormer and Sload united against us, we have put their evil machinations to an end and once again brought defeat to our most hated enemies.

Excellent work, Numinous.
====
533
Not pleasant work, but you have strengthened the foundation of Summerset. Thank you.
====
535
If my supplies were more plentiful, this would have been something even nobles would flock to me for. Maybe one day...

Wear it proudly. It is a beautiful piece of work regardless of how magnificent it could of been with the proper supplies.
====
536
This skull belonged to Kurgen gro-Agluk, a warlord of the Orcs and hero ancestor of Clan Agluk.

Most Orcs of that clan were slain in the siege of Orsinium, but a few still survive.
====
537
This is the hilt of the mighty blade Maermacil, known as "Ice Fang" in our tongue.

I believe, when whole, this blade was carried into the Battle of the Glenumbra Moors by Meaglath.
====
538
Telain used the harp to win the hearts of queens and empresses. He even tamed the wrath of Morrighail, the Shadow Queen of Karrengar.
====
539
Baridan Bloodsail was an infamous corsair who terrorized the Iliac Bay.

He sailed across the Western Sea, exploring the remnants of Yokuda and even stranger lands. None knew the nature of his demise.

Perhaps your find is evidence of his end.
====
541
The Nord is named Egil Hrandigsson. 

He was a housecarl of King Vrage the Conqueror, who helped Vrage the Victorious subdue Dwemereth, modern Morrowind, and most of Glenumbra.

Vrage went on to build the First Empire of the Nords.
====
542
I thank you for removing the evil that brought the end to my friends.  I will forever be in your debt.
====
543
It's all here!  I was worried all of the research we completed would be lost.  The death that happened here won't be in vain.
====
544
Your deeds are not going unnoticed.  You have been a brave soul to battle this evil.
====
545
You returned with Corellis!  This is wonderful news.
====
546
Corellis too… I don't know how I'll return home with this news.
====
547
Oh, Optimate, whatever shall we do? Ameralee came to consult with her mentor, the Vartisan Hainen. But he stole the damaged Varla Lens, and left her like this!

I - I am not trained for this!
====
548
Oh, wondrous tidings! I shall take the Varla Lens into my care this very moment.
====
549
This is a sad day for me, Numinous, yet I must still bear the responsibility. I shall take the Varla Lens into my care immediately.
====
550
I feel my hearth-brother Rolperil's spirit has passed to the stars - but I shall rest at ease knowing that the foul Maormer's numbers have been reduced. 

Fivefold greatness and esteem be upon thee, <<1>>.
====
553
Welcome to the Royal Fete, Numinous.
====
556
Well met, noble Numinous! May Xarxes, God of Ancestry and Secrets, commemorate you! In this hour the Altmer need your aid.
====
557
You've made me soo happy! Thank you so much for finding him.
====
558
You have given great honor to our Alliance, Numinous! With the backing of the Kinhouses we will be able to send more aid to our legions elsewhere.
====
559
Your achievements never cease to amaze me, Numinous. Once again, you have seemingly done the impossible.
====
560
Worry not, Numinous. Urselor was recovered by my soldiers on the brink of death, and has been revived.

When you are prepared, we can attempt to extract the Welkynd Stone again.
====
561
Wow!  Where did you come from?  A hag boss?? A magical statue teleport??  Amazing - you truly are a grand adventurer.
====
563
What a thorn in my side. I can't believe Moreau was involved. He's been defending this village for years!

If what you say is true, then Moreau must be brought to justice.
====
564
Thank you for sparing me. My work and my family are all that I have. 

If you had turned me in, I would have been ruined. Words can't express my gratitude.
====
565
Thank you for accepting the coin and sparing my family... and me. I owe you, that's for certain.
====
566
Well done. We cannot stop the Maormer from sending Zombies up the Liriel but, by Old Ehlnofey, we shall not allow them to breach the Oyinaam line!
====
567
I shall dispatch enchanters to replace the downed Oyinaam, but the Maormer are sure to try again. Are you willing to do likewise?
====
568
Everyone up here knows how bad a turn Roberte's wife has taken in the past year. If Thierry's forgiven him for the theft, I don't see how it's my place or yours to question that.

Thanks for your help. Here's some small coin. Have an ale on me.
====
569
HAHAHHA!!  You've made a wise decision.  As promised, here's your reward.  I hope you enjoy it.... MWHAHAH
====
570
Praise the Divines!  You've returned... and with the tome! I can feel its magic! You have my eternal graditude adventurer - I promise to use this to cure all of Tamriel's ills.
====
571
So! Confirmation at last that the Maormer have  enlisted the Sload as allies. The orbiting Orgnavar must be some sort of vile Necromantic focus! This only makes its removal all the more urgent.
====
572
You have aided the Guardians. Now the Guardians shall aid you. The Serpent is a renegade, and shall pay for its betrayal.
====
573
I am glad you destroyed her journal. No doubt it was this that turned the Skyharkers into the Starblind. I escaped a similar fate thanks to you.

Perhaps only the destruction of Orgnavar will cure her madness.
====
574
Without your help we would have been overwhelmed and the surrounding area would have been devestated by this horde of undead. You have my thanks.
====
575
Thanks to your help, we have vanquished the major threat coming from within the keep and will surely win this fight after all.
====
576
So my fears were true. Well, you did your best. Thank you for finding my men, I will let thier families know that they died defending our lands.
====
577
Yes! This is exactly the component I've been needing. Thank you.
====
578
I see that the Maormer Stormwitch's power was under estimated. I should have sent another to aid The Atronach.
====
579
Excellent work. Give me a moment and the Varlines shall be restored to their full potential.
====
580
You've done it. I heard his pleas from here. Now, he troubles no one. Let us away from this place, and let the Dark Brotherhood's name become the stuff of nightmares for those who would follow Blackmoore's path.
====
582
His Captain of the Guard was a werewolf? I knew Blackmoore was brazen, but that goes farther than I thought even he dared. Good work. Should anyone try to make the Baron seem a victim, this information will remove any question of his guilt.
====
583
That monster practiced necromancy? The Baron's death is more than just a boon for us - the Nine would smile on even us for our actions today. Rest easy tonight, for you have done work that even priests would approve of.
====
584
The Maormer were trying to scale the cliff south of the Orchestrated Gardens? 

Thank you for reporting this serious matter to me, Optimate. At least we are rid of one more foul Maormer.
====
585
The Maormer were trying to scale the cliffs south of the Orchestrated Gardens? 

And you managed to get a copy of their Battle Plans? Extraordinary! The Queen was right to send you.
====
588
These carapaces are in perfect condition! I will send them to the armorer at once. Already you prove your worth.
====
589
It was gracious of you to assist Dehilia. She is a sweet child. At times she reminds me of my daughter.

I did not ask her to perform such a menial task — it is beneath her station. How curious that she should do it of her own accord.
====
592
These are the relics I sought, but they are… twisted, somehow. I will need to bring these to the Mages Guild High Incanabuli at once, to undo this dark magic. Thank you for bringing them to me - they would be very dangerous in the wrong hands.
====
593
You look so angry... was it not fun for you? I'm so sorry. Take this, as a little bit of a bonus prize for being such fun. Don't tell anyone else, though! Come and visit me, sometime, in my *real* home! It will be ever so much fun...
====
597
I do not know the whereabouts of Sir Hughes. I have not entered Firebrand Keep since Sir Croix exiled me.

If you help me return sanity to Firebrand Keep, I will help you find Sir Hughes.
====
598
That altar... is alive! I can't break its enchantment without your help. 

If the Glenmoril Coven is powerful enough to summon this, I worry what else they're planning.

We'll start by freeing Farmer Vanne. He must know something about their plot.
====
599
You've saved many lives this day. With the will of the people behind me, I'm sure my noble house will restore Shornhelm to its former glory.

You truly understand what I'm trying to do here. For that, you have my trust and respect.
====
600
Two of them? No. I can't look at it that way. One still lives. That is a blessing from the Divines. When we return to Shornhelm, I'll notify the others' families.

It's good news that one is alive, isn't it?
====
601
Thank you, friend. Every little bit helps, although I know this might be a lost cause. We survived the bloodfiend's first attack, but what happens next?

How do you kill something that's already dead?
====
602
You're here to save me? That's cute, but I can't leave.

Moric Nirine has my son, Tahn. As long as I spill blood for him, he spares Tahn's life.

As for Ahtah's Book of Circles, Christophe stole it. He's gone mad. He thinks he can summon a Shehai.
====
603
This is one of the Dark Brotherhoods lists, where did you get it? No, do not answer that, I do not want to know. 

This list states that Sir Hughes is Lakana's murderer. I do believe that the Dark Brotherhood are rarely wrong in these matters.
====
606
I am glad you've come to us. 

We could use another weapon in this battle against Montclair.

We never turn away those offering assistance... even House Dorell, as much as I dislike siding with those savages.
====
607
We let her down. Finn and I assembled the militia to relieve Oldgate, but Montclair's forces ambushed us during the night.

Now only two noble houses have soldiers left to hold back Montclair's army. It's only a matter of time before Shornhelm falls.
====
609
Help my noble house, and you'll grant power to the strongest leader, one of true Rivenspire blood.

Anything else looks like treason.
====
610
You have no idea what it was like. Where I was... but I'm free now. You freed me from the nightmare.

It was those crazy women. The Glenmoril Coven. They did this. They're trying to summon a Daedric army. They want to destroy Alcaire Keep!
====
612
If only we knew some way to save that poor man! 

I won't allow these atrocities to continue.

Now that I know Montclair is behind this, we'll take action against him directly.
====
613
Is Lord Montclair feeding some sort of unnatural creature on his grounds?

Interesting. I never knew the man to dabble in the dark arts. Seems I've misjudged him on many fronts.

No matter. With you at my side, I will soon crush this insurgency.
====
614
That man was moments away from turning! I've learned the signs well in this war. 

If Montclair wants to raise a vampiric army to conquer Shornhelm, I must do everything in my power to stop him.
====
615
You died too many times.... Try again, but I doubt you can complete this
====
616
Good you got rid of some of them.  Now get rid of yourself.....
====
620
This letter states that Lakana was threatened by Sir Hughes? I suspected him of jealousy, not hatred. Thank you for gathering the evidence I need. 
I loathe taking action against Hughes; he was once a loyal servant. This is a sad day indeed.
====
621
I would not think to question my lady, but we've confirmed one thing in our time within the mews: Lord Montclair is fostering this blood fever among his victims.

I fear we are too late to save the captives, despite the efforts of <<1>> to cure them.
====
622
<This mage has been dead for some time. The body has been partly eaten.>
====
623
They won't retreat. Montclair was nothing more than a puppet, my friend. His masters are far more powerful and insidious. I plan to see them destroyed.

This was but the first step. Our interests may indeed align again.
====
624
I'm glad you've defeated <<1>>. That saves the people in <<2>>, at least for now.

Alas, it's too late for me. The disease is twisting my body into an abomination. My mind is alert, but my flesh continues to degenerate. I still feel pain.
====
625
I can't thank you enough for helping me, but I'd stay a year in the stocks if it would bring my dear Inwold back safe.
====
627
Signs around the Broken Ax indicate a fierce struggle took place. One set of tracks leads toward Hammerdeath Arena. The other, to Baelbrone.
====
628
Blood fever flowed through their veins. They would soon become monsters, turning on friend and foe alike, seeking only blood.

It is good you stopped them.
====
629
I can feel the disease creeping into my blood. Maybe I'm as damned as the creatures we just killed. Without you, I doubt we could have held them off this time.

By Arkay, this wound will be the death of me. It burns … but I'm so cold ….
====
631
Yes. Now that my brother is in his rightful resting place, I can help put that creature to rest.

Thank you for bringing my brother respite. Let's find peace for the others … and for me.
====
632
Sir Hughes may live, but he will never stand in my court again. 

I hereby strip him of his knighthood. I exile him from Alcaire. He may never return, upon penalty of death. He faces a kinder fate than the one that befell my wife.
====
634
Once again, we have proven that the strongest prevail.

With the strength you've shown, it's as if you had Rivenspire blood in you. My house and I thank you.

Montclair's power structure is waning. We'll need a way to finish this once and for all.
====
635
The mage sought an artifact too powerful for his meager abilities. That sealed his fate.

You have wrested it from his grasp, yet you have survived.

Take this as your reward, mortal. You are worthy. Meridia smiles upon you.
====
637
This is disquieting news you bring of Hallowed Refuge; it seems the vampire problem encompasses more than just Shornhelm.
====
638
The leader of the Glenmoril Coven, slain! I don't think many could have succeeded in that feat. It will be long before they threaten us again.

I'd like you to have this. Take it, and my gratitude, for your great service to the Daggerfall Covenant.
====
639
Ra'ud overheard two Knights talking about Sir Hughes and Lakana. Just as I thought! 

I'll get sworn statements to that effect from these knights at once... or else. 

Thank you for this vital information.
====
640
This is one of the Dark Brotherhoods lists, where did you get it? No, do not answer that, I do not want to know. 

This list states that Sir Hughes is Lakana's murderer. I do believe that the Dark Brotherhood are rarely wrong in these matters.
====
641
You say Makana is alive? That eases my mind. I love him, as thickheaded as he sometimes is.

As cute as your attempt to rescue me is, I can't leave. Moric Nirine has my son, Tahn. As long as I fight for Moric, my son is safe, but if I ever left...
====
642
You're looking for one of Ahtah's people? Makana's the only one I've seen, and a sorry state he's in. You say he's lost his memory?

This Fervor madness has just about everyone in my town.  If you want to help Makana, maybe we can help each other.
====
643
Are you feeling warmer now? If not, please return to the fire.
====
644
Bloodfiends cut them down, didn't they? Those motherless wretches! They've wiped Moira's Hope out as well!

I'd almost welcome death at this point, if I wasn't sure my corpse would try to eat people as soon as I passed on.
====
645
I know you have little reason to trust us.

I'm sure your mind is filled with questions of who we are. I promise you that all those answers will come in due time.

For now, we must focus on the task at hand. We can give you the help you need.
====
646
The Ravenwatch welcomes you, <<1>>.

I'm sure you have many questions. They'll be answered in due time, I assure you. 

We hold many of the answers you seek, but we're in need of your assistance first. Quid pro quo, my friend.
====
647
Not only is the resistance real, but Ravenfeld swears the Ravenwatch's allegiance to our House?  Your loyalty to us is a true boon.

As for the Doomcrag, there may be a way there from the north.  There is also news from the east of interest.
====
648
So this resistance is real! And you say they've also sworn allegience to my house? You've proven your worth once again.

With their help, you've defeated the Cloaked One. The Ravenwatch has earned allies this day. We'll gladly stand by their side.
====
650
You've done great work, but there's more to be done, <<1>>. We still need to kill <<2>>, the leader of this sect of Supernal Dreamers.
====
651
Without your help, I would have been the main course for dinner. Thank you, <<1>>!

Now I'd better get out of here... before it's too late to run.
====
652
Dear Leki, I remember.

Christophe stopped taking the Dreamless Potion, and The Fervor took him. He took Ahtah's book thinking he could summon a Shehai. Rin tried to stop him. We both did.

I must return to Pariah Abbey and face what I've done.
====
653
Thank you for telling me this. I know her decision wasn't easy. If you see her again, send her my regards.

It's good to know at least one of us will live on.
====
654
I can't believe she's gone. A life of vampirism wouldn't be easy for Jerwinna. I understand why she's dead, but it's still difficult to accept.

I'll have to find a way to take up her mantle and protect what's left. I only hope I'm up to the task.
====
657
Indeed he is not. You've destroyed his corporeal form, but the Doomcrag's power sustains his spirit.

I really hoped it wouldn't come to this, but we must climb the Doomcrag and destroy the power at its source. It's the only way.
====
658
Horrible things can force a person to take drastic measures.

I saved as many as I could. The rest… I had no choice.
====
660
You have seen it for yourself. Durak is dreaming, and no one can wake him. It is treachery of the highest order. Someone made him vulnerable to The Fervor.

I cannot save him from the nightmares alone. Please. Help me.
====
661
Folks around Hoarfrost have always seen wraiths and apparitions on the moors, but something has opened an old wound on Rivenspire's craggy tors. It's an omen, but we don't know why the tors are so ominous.

Thank you for granting us some peace.
====
662
This man looks to have been killed by goblins. His robe bears an image of Vaermina. Beyond him is a previously hidden door leading into the shrine.

If those beyond abducted Rin and Makana, Christophe and Ahtah's Book of Circles may be inside.
====
665
First, I find out the resistance is real. Then Verandis swears his allegiance to our house. Your loyalty is truly a boon.

If the threat to the north is real as he says, we'll have to conquer this Doomcrag. Foes will flee like Montclair's troops!
====
666
Thank you, traveler. You have done what I could not do—you were there to help my son.

It's good to hear that he's reconsidering his life. Getting him off his destructive path means more to me than you could ever know.
====
667
You … how … no, it doesn't matter. Do you know the power you hold in your hands? That crown is the key to forestalling rebellion in Rivenspire!

Truly, you are the herald of a new age. We must send this crown to Wayrest immediately!
====
668
You've done well, my friend. This Book is meant as a meditative tome. It should not be connected with wide-spread destruction.

I will return it safely to Ahtah at Pariah Abbey.
====
672
I owe you my life, yet this is but one small victory. Our enemy lies in wait.

I believe the ultimate power behind the madness afflicting Stormhaven is a Daedric Prince - Vaermina. We must prove it, and together, we will defeat her and her servants.
====
673
Horrible things can force people to take drastic measures. 

I saved as many as I could. The rest… I had no choice.
====
674
You are truly a friend of the Dathieu family. I hope that one day, my daughter will use the proceeds to better herself. 

How I wish I could have provided for her. This small trinket will have to suffice!
====
675
S'Rashi trades many things for information, but most often gold. Nobles of Wayrest also offer Tokens of Noble Favor for those who serve them.

Bring S'Rashi seven Tokens of Noble Favor, or 100 gold, and S'Rashi will speak to you of the Moonbird.
====
676
Is that so? 

Hunh. We'll see. Tell you what: I've got a task that needs doing, but it might get ugly. Take care of it for me, and you're in.
====
677
S'Rashi will now tell you what S'Rashi knows.

S'Rashi thinks you seek a bird of crystal feathers. This bird shines with an inner glow. S'Rashi knows of this bird and its owner - Hosni-Abd-Tura.
====
678
A glittering egg! The Moonbird is... inside? Remarkable. Azura's creatures are without equal.

Quickly, remove the egg and place it beside me. We must allow the Moonbird to retake its proper size and speak to it of plans to stop The Fervor.
====
681
Cowards, the lot of them! They had a duty to serve, and they dared to renouce it?

If they weren't already dead, I'd see them court-martialed for this.
====
682
Shornhelm lies in ashes. Orcs surround the tor. Wayrest has demanded Ranser's surrender. Ranser demands we stand with him. 

We are his shield … and his shield is splintering.
====
683
Stendarr's breath! Where did you … I will not question the hand of the gods.

Wayrest owes you a great debt. Without this symbol, our prince might have faced a rebellion from Rivenspire. He can now unite Rivenspire … with our help, of course.
====
684
If only we knew some way to save that poor man! I will not allow these atrocities to continue. Now that I know Montclair is behind this, we will take action against him directly.
====
685
The man was moments away from turning. I've learned the signs well in this war. If Montclair thinks to gain a vampiric army to take control of Shornhelm, I must do everything in my power to stop him.
====
686
Sir Hughes' will be set free. Now that the situation is dealt with, I must take some time away from my duties to grieve my loss.
====
687
Though the Book of Circles has been lost forever, you did the right thing.

We treasured it as a tome of knowledge, but there would have been other attempts to use it for evil. 

Now the temptation has been removed forever. Menevia is safe.
====
688
Sir Hughes will be executed as soon as preparations are complete. Now that he is dealt with, I must take some time away to grieve the loss of my beautiful Lakana...and of my former friend.
====
689
If only we knew some way to save that poor man! I will not allow these atrocities to continue. Now that I know Montclair is behind this, we will take action against him directly.
====
690
The man was moments away from turning. I've learned the signs well in this war. If Montclair thinks to gain a vampiric army to take control of Shornhelm, I must do everything in my power to stop him.
====
691
That was amazing! I worry about what may have awoken below, but I can get you access to it. I need to tend the injured, but the lift should function, now.
====
693
You've done it! These are amazing - I can't wait to study them. You've saved this excavation, you know. I don't know what we would have done without you. Here, we were sent with some of the best equipment, perhaps you can make good use of it.
====
694
This… this can be nothing but the Pearl of Zeht. My lord Fahara'jad will want to speak with you in thanks. You have done an unparalleled service today, and mere words cannot thank you enough.
====
695
These are excellent! Some are damaged, but that is to be expected. I will be able to learn much from this batch. If you are headed back into the ruins, do let me know - I can always use more of these.
====
697
I'm glad you made it this far.

Did Derrick give you the teleportation rune? The rune is weak in the presence of the Plane Merge, but it should allow you to travel freely between the camp and the crag.

You've turned the tide of battle.
====
698
The dam is safe, for now, but we are not finished. 

The ogres fled to an encampment to the west. Where there is an ogre camp, there is a shaman.
====
699
Excellent work, I can see the smoke billowing over the rise. 

Perhaps all of Nirn will burn; at least we will play our own part in it!
====
700
Azura's Shrine must be finished before I can start on any grave marker, even one for my old friend Mathias. Sorry as I am to hear of his death, I have a very important task right now.

I must summon Azura. She will know how to save Stormhaven!
====
701
The Daedric Prince Azura came to me in a dream and said she would save Gavaudon if I rebuilt her Shrine.

I must have left these tools in the field when the battle out there began.
====
702
We must continue our fight. The bloodfiends still hunger and hunt. The land is torn, and we have only begun to mend it.

This is the first step. We couldn't have taken it without you. Let this serve as a reminder of the evil you defeated this day.
====
703
I'm out of the cure-all business for the foreseeable future. I've already had most of my orders canceled.
====
704
I trusted him to find a cure. He sold me false hope! 

Someone had to make him pay for his crimes. I couldn't let him get away with what he did.

A life for a life. That's justice.
====
706
This… this is incredible! It appears to be a map leading somewhere, although to where I cannot fathom. If you don't mind, I'd like to keep this here and study it. There should be others like it, somewhere out there.
====
707
Thank you. I'm … I'm free … free enough to help you face the abomination lurking in Crestshade. 

I hear the mayor's call. Once the others have assembled, we will meet again.
====
708
A Duskstone? Fascinating. I've heard of them but never seen one. It's said that Azura once used a Duskstone to break the barrier between day and night.

Maybe it can also penetrate the barrier between waking and sleeping.
====
709
Azura sends word to seek Vaermina's agent in Wind Keep. Look for the child. She does not know what she holds, but it is deadly.

Vaermina is poisoning Gavaudon's dreams through her Omen of Counting Stars.
====
710
Makana? Is that my name? I don't remember anything, but I don't care. We're all dead soon. Let's go out drinking!

And what's this nonsense about a Book of Circles? A book... Christophe took a book... no, wait. It was just a dream. Who's Christophe?
====
711
We were in pain. Your kindness saved us from a tormented existence.

I sent my husband to Camp Tamrith. If you happen to meet him, tell him what happened here. Tell him not to return. Let Crestshade be forgotten.
====
712
Let's see what they say, then.

Interesting. Lord Montclair has unknown allies. They must be quite powerful if Montclair is wagering his life on their support.

No matter. He will soon regret his decision.
====
713
Lord Montclair serves a greater power, one that hungers for flesh and blood. He offers his own people as tribute to bolster his armies against us!

Our course is clear. We must stop this madman, no matter what the cost.
====
715
I see Lob gave you a victory token. You should collect more of them. You can trade them for valuable arms and armor from my forge!

Wear this Amulet of Hammerdeath proudly. While wearing it, you can go anywhere you want in our arena.
====
716
You fought well, hero! Even my best were no match for you! You're a gladiator I want to see again.

As the victor, you've earned this token. I hope you'll continue to fight here. Show us all a thing or two!
====
717
I saw the columns of smoke rising. We're one step closer to cutting off the Imperials from their supplies.
====
718
You're amazing. If I hadn't been such a fool, none of this would have happened. I'll take Tahn to Pariah Abbey and tell Durak all I've done.

Now I worry for Christophe and Makana. Are they still alive? 

Why do all the men around me insist on dying?
====
719
A branch of the tree lowers and pats your shoulder.
====
720
Thank you. These will brighten many paths through the coming nights.
====
721
One of <<1>>'s Jaqspurs sent you, eh? Well done! These seedlings will certainly do the trick. In fact, with your additions, <<1>> has some extra Saproot Shoots now.

They make excellent traps. Take some, as payment for your help.
====
722
Wonderful! These are … ugh! They're disgusting.

I'll start examining these for signs of negative emanations immediately. Oh, and you might want to wash your hands.
====
723
Listen to me. There is no way such a small force could have bested our regiment.  Those were not mere mortal soldiers!

Few of us remain. 

We'll need your help if we're gonna make it back to Old Gate.

Menoit... well, that's another story.
====
724
Montclair? That scheming bastard. I should have known!  

I don't know how he mustered a force big enough to seize Shornhelm.

I'll send word to Wayrest of his treachery. Meanwhile, we'll have to fortify and prepare for his next move.
====
725
<You've found Linbright's "pension." Inside the chest is a modest sum of silver, probably representing several years' wages for a soldier.>

<There's also a yellowed, unsent love letter to a woman named Eselde. He's revised it many times.>
====
726
Yes. The horror is almost overwhelming, but my memories of the pain and horror will fade, as I go on to my final rest. 

We'll meet again to face the abomination. I long for that moment of final oblivion.
====
727
You've come from Summerset? You seem studier than the others. We ask for warriors, they send fancy-boys spouting poetry about stars and glory. Ugh, just go kill something!

Anyway, I'm glad you're here. Let's get to work.
====
728
Sent by Sticky, were ya? Splendid!

How did those Saproot Shoots work out? I bet you made a right mess for those ugly Imperials.

Take this with my thanks; they'll think twice before treading our trails now.
====
729
No words can express our gratitude, <<1>>.

Crestshade's villagers are gone and her defenders slain, but because of your actions, her people can finally move on.
====
731
Though the Fervor may take days to fade, its influence is gone.

Free of madness, Count Hosni abd-Tura will disband his Midnight Union. A few thugs might remain, but their threat is at an end.

Take this Scroll of Return. We must go to Pariah Abbey.
====
732
I am… quite impressed at this find. A discovery like this is a credit to you and your companions. I will hold onto it for safekeeping, but it appears that there are others to be found. If you bring them here, we may find where this map leads.
====
736
We saw the smoke from here. I'm not sure if our soldiers are more or less afraid of that madman now. At least those corpses are no longer in his hands.

The question still remains: what is his true purpose?
====
737
Why are the cultists directing the undead to carry bones out of my barrow?

They're using the bones to create some terrible device under Haventown, to the south.
====
738
Makana? That's me? I don't remember anything, but I don't care. We're all dead soon. Let's go out drinking!
====
739
You have the Lungfungus? Praise to Arkay. If you'd come tomorrow, you would have found me a graver mer.

Now, my friend, I shall gather my strength to end this menace. Will lend me yours as well?
====
740
How to get there? Sure, I know. The real question you should ask is why anyone would want to go there.

I know, I know. It's none of my business. I suppose I can ferry you there, if it pleases you.
====
741
She's dead... 

So you did what I could not.

Yet this act of yours likely spared the lives of many others, and I suspect would have been what she herself would have wanted.

Thank you, <<1>>.
====
742
One more survivor means one less body to bury... and one less grieving widow. 

We take our victories where we can get them.
====
743
One of the benefits to residing in this barrow for centuries is my connection with everything that happens within it. 

I regret employing my senses this time, however, for the stench of the necromancy employed is unmistakably Sload.
====
744
Evidently, some small alterations are still needed to find the perfect mixture for my potion. It's a small oversight, but one that can be corrected over time.

Perhaps next time, a follow-up test on a human specimen would work better.
====
745
This man looks to have been killed by goblins. His robe bears an image of Vaermina. Beyond him is a previously hidden door leading into the shrine.

If those beyond abducted Rin and Makana, Christophe and Ahtah's Book of Circles may be inside.
====
747
Makana? That's me? I don't remember anything, but I don't care. We're all dead soon. Let's go out drinking!
====
748
You say Makana is alive, and safe? Thank you. I love him, as thickheaded as he sometimes is.

As cute as your attempt to rescue me is, I can't leave. Moric Nirine has my son, Tahn. As long as I fight for Moric, my son is safe, but if I ever left...
====
749
I gave this to my son before he left with King Ranser's army. I figured it was lost on a battlefield when my son went missing. I wish he'd listened to me and stayed home.

Can't say I blame the boy for running. Ranser never did anyone a lick of good.
====
750
Any mortal who dies near the device is immediately brought back as a zombie, under the command of the Imperials.

If this thing is still active when the Dominion troops arrive... every slain Altmer soldier will return as a zombie!
====
752
Good, good. This piece will make a fine addition to my collection.

And, of course, here's your finder's fee. It's a pleasure doing business with a savvy treasure hunter such as yourself.
====
753
The Eight be willing, yes. I think it will take some time, but thanks to you the dead should begin to return to their graves.

I'll finish paying my respects and then head back home myself. Good travels my friend, and thanks again.
====
754
My most recent vision told me of the act you had to fulfill for our safety. My mind has started to clear. It's a simple misreading of a vision. That's no one's fault but my own. I'm just sorry it had to end like this.
====
755
You have succeeded, and my spirit is free.

It's a good thing I have no family to mourn me. I will rest easily now. I can finally pass on to Aetherius.
====
756
Arkay's blessing, I can sink into undeath knowing you stopped the Sload. Thank you.
====
757
Del's a man who lost his son because of my commands. To be honest, he has every right to be angry with me. 

What I did was for the protection of this city. I only hope that one day, he'll understand that. 

Losing a child is never easy.
====
758
That's tragic. I'm sad to hear it ended like this. Men die every day, but that man fought for his lost child.

He was brave and honorable. I only wish we could have ended it another way. 

Losing a child is never easy. May their souls find peace.
====
759
No need to thank me. I'd never follow the pretender - Y'ffre take his bones! When his mercenaries took Leaftower, they drove my tribe from our ancestral grounds.
====
760
That's normal. I think it is, anyway. I've never tried this before. I was saving the stones for when I....

Well, never mind. This will be worth it. Our numbers are small, but magic makes us stronger. Thank you for your help.
====
761
What's this? The bottle's empty!

How did it work? Did he burn? Did his flesh melt? Such a shame I couldn't see it myself!

Alard is not happy with me. He said we could've handled it better, but his reputation is safe because of my potion. Oh, yes.
====
762
Shadowhiskers brought me the sk--. the package I hired him to get. Everything is fine. Ha! I wasn't worried. Shadowhiskers is a Master Thief. Highly recommended.

So yes, tell Prince What's-His-Name he has my full support and loyalty.
====
763
With the corrupted flesh destroyed, no more of my pups will fall victim to madness. You are not prey, two legs. You are a friend of the Cinderfen.

I will wait here for my children to recover. Soon, they will remember the ways of the wolf.
====
764
Where did you get this? This is Shalo's handwriting! My dear friend…

We all lost something during the war. He lost his mind. Feeding on the flesh of others does that to you, you know. Now he's finally free.

Thank you. I needed to know that.
====
766
A trap.... How could Sorcassil betray us so?

This does explain his sudden disappearance. Now we must wonder if he is colluding with the cultists themselves.
====
767
With the sick and weak gone, the harpies will no longer harass my herds.

The surviving cows will grow strong and have stronger offspring.

Yes, this is the correct way of things.
====
768
I suspect the Imperials will make another attempt, but we will know to watch for them now. 

Elden Root owes you much.
====
769
Bah! Are you always so damn noble? You need to lighten up, my friend. 

Perhaps this will lighten your spirits. It's a small token of my appreciation, but one I hope will serve you as you have served me. You're a hero … and now, a friend too.
====
770
I'm glad that's over, though I'm sure I'll never hear the end of it from Shornhelm. Hopefully, they have more pressing matters to deal with nowadays.
====
771
I'm glad that's over, though I'm sure I'll never hear the end of it from Wayrest. Hopefully, they have more pressing matters to deal with nowadays.
====
772
<<1>> and <<2>> were powerful, but did you notice they weren't with Karnosis and the Lightless Remnants? What kind of a creature would want its soul devoured in the name of power?

I'm dwelling on this too much. We have work to do.
====
773
Good job. 

We still don't know why they're performing their degenerate rituals, but we'll keep looking. 

If you find anything relevant, let us know.
====
774
This glyph could be just the thing we need to unite the forces. We could be able to decipher its magical source.
====
775
A trap.... How could Sorcassil betray us so?

This does explain his sudden disappearance. I wonder if he was colluding with the cultists as well....
====
776
Oh, Heloise! She was eating more, but it seemed to make her ill. I wish she'd told me what was happening to her. Maybe I could have saved her.

I hate this place. All this death … I wish I could burn it to the ground. Rest in peace, Heloise.
====
777
Huh. She's obsessed with vampires. This is going to be a bigger challenge than I thought.

I'll need to find a way to her heart. I need her in my life!
====
778
Folks must be desperate in Shornhelm, especially if a free citizen is willing to request servitude. 

I'll sign the covenant and send for her. We have enough troubles on our own, but I can certainly use the help.
====
779
Wickwheat! For all the sour smells on the wind today, this is a sweet blessing.

I've no doubt it was a perilous task. You'll see how important it is, though. We need to keep our horses strong, so they can defend themselves.
====
780
The recipe for this mixture came from a book I purchased years ago. Forget the fact that I bought it on the black market. It looks so authentic! So... spooky.

This will work! I'll just mix this here... and put that there....

All done! Wish me luck.
====
781
Mathias and Marie, my parents, died recently in a tragic accident. My aunt, Countess Manteau, is taking care of me.

I miss Wayrest, and I miss my parents, but I will not cry. It would not be proper. I regret that my father is not here to greet you.
====
782
So you got grain from Nathalie for us, did you?  Ha!

There's a tale there, my friend, but I've no time for stories today.  I need this grain to help transform our horses back to how they were, or so I hope.  Thank you for getting it.
====
783
The witch sent you to spy on me. Does she want to work together or still remain enemies?
====
785
Excellent - I'm glad to hear we aren't the only survivors.

Oldgate can use the reinforcements, now.  There's no hope here, that's for certain.

I'll follow them there as soon as we've cleaned this mess up.
====
786
Tristan's condition worsens with each passing moment. His breath grows faint. His skin is pale. 

Verandis fed him a tonic and told us to wait. Nothing has changed.

I'm afraid we might be too late.
====
787
I knew you could do it!

No one here could have accomplished this, not without the risk of becoming infected. I couldn't allow that.

I saw the horses returning. You've done well here.
====
788
I attacked a group of ogres and they over whelmed me. I am badly injured but I will live. I should have waited for you. 

I fear you will have to deal with the ogres without me.
====
789
These horses are more precious to us than our very lives. You were able to help when we could not.

Sagert was right to send these here with you.  Oldgate has long been an ally of ours, but your help has strengthened our alliance.
====
790
Bleak news. Whatever unnatural thing Lieutenant Gagnon became, it's clear from the massacre that there was no redemption for him.

You did the right thing, <<1>>.
====
791
Aeradan wants to know my loyalty? After what I've seen down here? After watching the Pretender's Imperial allies cut up Helethrun?

Were it within my power, I would become the Hunt, and gnaw the flesh from the Pretender's bones myself.
====
792
Sorcassil lives? I had thought after his betrayal you would be eager for vengeance.

However, the choice was yours and I accept that. We can only hope that it was the right decision. I wish to thank you for your efforts.
====
793
We should have guessed that demon Gavendien had something to do with the disappearances.

You've brought great relief and joy to many of the families in Fell's Run
====
795
Recovering those trinkets did more than right a few wrongs. It's helped the townspeople trust each other a little more.

If we can move beyond our bloody history, maybe we can actually make this town work. I can't thank you enough for this.
====
796
Sorcassil lives? I had thought after his betrayal you would be eager for vengeance.

However, the choice was yours and I accept that. We can only hope that it was the right decision. I wish to thank you for your efforts.
====
797
The coward refused to answer for his crimes, did he? I am unsurprised. Never before have I been betrayed by one so deep within my confidences.
====
798
As I thought. With so few willing to take up arms against the Imperials, there's little chance a revolt could succeed. It is good to know, though, that some Bosme remain loyal to Prince Aeradan. Perhaps they will find a way to help us in the end.
====
799
Thank you, <<1>>.

The Imperials will send another governor, of course. He may also be cruel.

But he will not touch Nialyn.
====
800
He'll need to rest for several days before he's recovered. Hopefully, he won't run again off like a fool. 

I'm beginning to wonder if he struck his head on something as a child. 

Still, I'm... well... I'm glad to have him back.
====
801
It won't take long for the rest of the "vigilantes" to get the point. What a shame this had to end in bloodshed.

Banditry will not be tolerated in Fell's Run while I'm here, regardless of the reasons.
====
802
Thank the Eight! Did she come with you? Or …

… she's left, hasn't she? What a fool I am to think she'd return to Northpoint after her brother was killed. Nothing left for her here but a crippled old man.

Thank you, friend. At least now I know.
====
803
What's this note you brought me?

Northpoint's commander has been demanding action for some time now. She was right. I should never have trusted them.

You may have saved Northpoint. Now to find the traitor in our midst....
====
804
That amulet! I'd recognize it anywhere. I thought I lost it many years ago. Where did you get this?

Wait... this can't be mine. This has to be a trick. Who would do such a thing?

What a cruel, cruel joke....
====
805
The ritual didn't save her. It damned us all as the first bloodfiend rose from her corpse.

The others, Veraya and her Argonian, thought it was magnificent. Karnosis lost his mind. I alone knew what we had done.

I knew what we had become.
====
806
Does gra-Orgak own the very hills we live on? 

If anyone is a thief, it's her!

I've found many of my cows in her herds. This can't just be a coincidence!
====
807
Thank Mara you arrived when you did. No doubt Skorsgaard thought to hold the duchess hostage while his men sacked Northpoint.

We'll respond by sending back Skorsgaard's head. You are Northpoint's champion, <<1>>. We are forever in your debt.
====
808
Well, I'm not sure where I'm going to move my cows, but at least gra-Orgak won't be having my girls for supper anytime soon.
====
810
We'll see. Now that my cows are marked, I can prove which are mine. No matter what he does, I'm protected.

You've saved my livelihood, and I must thank you for that.
====
811
Maybe you can help me with the witch. She does not want the goblins here.
====
812
Where's Jolie? She's... she's not coming back, is she? 

This can't be how it ends. 

Leave me, please. Let me mourn my wife in privacy.
====
813
We were too late.

It's not your fault. The Blood Fever strikes more often these days, especially with the recent spread of dark forces from Doomcrag to the west.

We'll send a search party to track her down. We'll ensure no more harm is done.
====
814
I can't begin to thank you enough, stranger. When I found out Jolie had come down with the Blood Fever, I knew her time was short. Thank the Divines that the rumors were true. We'll return to our home shortly and be sure to live out our lives.
====
815
No. The Gripdjur are already on the offensive, but we cannot retaliate until the duchess gives the word.

On the bright side, perhaps by then we can teach these farmers which end of a sword is which.
====
816
You found him, and then you let him go? He's still going to get killed by Nords! What kind of a rescue was that?

Forgive me. I'm an old fool. My son sets a good example. I should do the honorable thing and sign up as well.
====
817
Excellent! I've only threatened to kill two citizens for non-payment so far, but that still upsets my wife, Countess Ilise.

Not including these tax-related deaths, there have been six murders in Wind Keep recently. I've been keeping count.
====
818
I did? That's worse than I thought then. I had absolutely no control over myself whatsoever … or was that even me?

I'm sorry. I'm not used to being … compromised like this. But that only doubles my debt to you.
====
819
With the shaman dispatched our ogre troubles are over. 

If only there were something we could do for my brothers still under the command of Godrun.
====
820
So. You really brought the fight to the invader pests. I wish I'd seen the fun!

We Jaqspurs are as good as our word. Here is the reward you were promised.
====
822
Normar was ambitious to think that this charter would bring peace. It's really the first step in a long journey.

Without your aid, of course, we could never have come this far. You certainly have the thanks of all of us in Fell's Run.
====
824
Not quite the armed revolution old Alhas hoped for, eh? Probably the wiser course, though. There's less chance of good mer dying.

It will make things easier for you, too. You'll be able to slip in and out of town without fighting through the guards.
====
825
Strange blossoms, aren't they? In Cold Harbor, they grow from corpses. By taking root in the living earth of the Valenwood, they've become... something else.

These unique plants will be the key to keeping you alive in Cold Harbor.
====
826
She was what? Another siren luring innocent victims to their doom? Damn!

She must have known we'd see right through her tricks. She saw you as fresh prey. 

Nice work. That's one less preternatural predator to worry about.
====
827
Ha! So that's why she told me to ready my regiment for an attack. No doubt she's hoping to goad the general's troops into attacking without him.

Cut off the head of the snake, and the rest is nothing but dead meat. At last! Action!
====
828
Why, this is an excellent discovery! Procured from an <<1>>, you say? Most enlightening. I will immediately inform the Thalmor, our alliance's ruling council. Well done!
====
829
Godrun is returning to Orsinium? 

I don't know how you did it but you have done the Blackmaul a great service this day.
====
830
You don't know how glad I am to hear you say that. I'll dispose of the talisman, though its power will remain constant.

We must remain vigilant against such forces, or they will bring us to ruin. We would become the very evil we fought to destroy.
====
831
I never thought I would relive that day. I've killed the man I loved... again.

Years ago, Jon went insane. To protect the town, I had to kill him in these halls.

The Dark Council brought him back just to torture me! They will pay. All of them.
====
840
Ra'Vardo is looking for Tor? Then he will have to wait a bit longer.

Akaroas the Stormworn is the leader of the Sorcerers but he has magical protection. None of Tor's attacks worked on him but Tor has a plan.
====
841
Gammer will want to know everything's all right now.

That necromancer certainly wasn't expecting you!

I'll wait here for Mor. Perhaps together, we can start helping the rest of the giants.
====
842
You saved us from the evil crystals. Thanks!
====
843
You found it! Thank the Eight!

Now I can die in peace. No one else will see how Thierry's men made a mockery of all this standard represents.
====
844
I am well aware. I will not have them throw their lives away. We have seen firsthand what happens to mortals who think to enter the <<1>>.

But you are no mere mortal, are you? The Doomcrag does not affect you as it does the others.
====
846
The statue snapped into position, magically drawn down.
====
847
I knew you could do it! I collected some materials on my own.... I hope this is enough to make the scarecrows look really frightening!
====
848
These are pretty fearsome. Ugh! They smell fearsome too!

I can't wait until the elders see what we've done! I've helped my people … with your help, of course. Thanks, <<1>>!
====
849
Yes, always more. And often enough, the enemy's soldiers once were ours.

You continue to impress, <<1>>. House Dorell appreciates your gallantry. I hope we can rely on it in the coming fight. The end of this campaign is at hand.
====
850
What good tidings! An end to the harpies in sight! 

You've given us hope.
====
851
<<1>> will be quite pleased. 

There is no way House Dorell can upstage us now. Allow me to extend our House's thanks for a fine piece of work. Our thanks, and our purse.

Take this, <<2>>. You've earned it.
====
852
I am beyond help. When I died, Karnosis tried to save me, but the spell went wrong. It fed him my spirit and gave him power. He has not turned back since.

Though he must be slain, I will always love him. Perhaps in death, we will be reunited.
====
853
The statue snapped into position, magically drawn down.
====
854
The statue fit perfectly atop its base.
====
855
I understand why you had to do what you've done. I just wish I didn't have to deliver this grim news to their families.

Maybe we'll get lucky. Perhaps we won't make it back at all.
====
857
Everyone up here knows how bad a turn Roberte's wife has taken in the past year. If Thierry's forgiven him for the theft, I don't see how it's my place or yours to question that.

Thanks for your help. Here's some small coin. Have an ale on me.
====
858
This is unfortunate, but if the wardens can't be trusted, Deleyn's Mill will fall into chaos.

After years at this job, you either shrug things off or question why you do it at all. 

I could start drinking instead, but I won't. Too much work to do.
====
859
Everyone here knows how bad a turn Roberte's wife has taken lately.

If Thierry's forgiven him for the theft, I don't think we should question that. It's not my place... or yours.

We've got bigger problems to worry about.
====
860
The Statue snapped into position atop its Base.
====
861
As I placed the Statue above its Base it was magically drawn down, snapping into place.
====
862
A magical force pulled the Statue into position atop its Base.
====
863
We hoped the torches would help others attempting to scale the pass. Though it might seem like a trivial task, lit torches will help guide the way for our soldiers battling below.
====
864
Chirane is a coward, and a greedy one at that. He won't risk attacking me directly. I will send guards to… speak to him …  if he hasn't fled the city yet.

I thank you, friend. Northpoint is safe because of you.
====
865
A brave friend has become a loyal and trustworthy friend. It's best if we keep our meetings to ourselves. After all, it's very hard to know who to trust these days.

Because of you, Northpoint won't have to endure the hardships of war. Well done.
====
868
You've done the King's work today, <<1>>, and it's made us both a bit richer in the bargain. You're a good <<2>> to have in a fight.

Here's your half of the bounty. Maybe we'll work together again.
====
870
I am glad to see our guardians are safe and sound! 

If, Mara forfend, something should happen to Northpoint, I would do everything I could to preserve these artifacts.

Thank you for saving our heritage, friend.
====
872
Heh! Even after I told that boy he was a fool trying to become a vampire, he somehow managed to do it! I suppose it was meant to be. 

Don't worry. I'll teach him to control his powers and his hunger, just as I've done with so many others.
====
873
He's gone? That can't be true. Not after all we've been through! 

I knew he loved me. He watched over me, constantly making sure I was safe, but I.... I  ignored him. He can't really be gone, <<1>>, can he?

I can't believe he's gone. I'm... alone.
====
874
Ha! You did it! We'll make a fine fisherman out of you yet. 

Come! Sit down and share some ale with us.

You can keep those mudcrabs. I'm sick of eating them.
====
875
This… this is my Oratorio!

It took me many ages to write this magnificent melodious masterpiece. I thought I had lost it forever.   

Fivefold venerations to you, <<1>>. May Mara bless your way.
====
876
I feel the hateful spirits inside our tree. They fear the power you've unleashed. Through you, the spirits of the land have triumphed.

You've reclaimed the land, as true a champion as any could be. Now, champion, you can reclaim the tree itself.
====
877
<Fadeel hesitates for a moment and then turns to go.>
====
879
Ah, my headache fades as we speak. Thank you, Optimate.

An organized shelf is its own reward, but I'm sure you won't refuse a bit of coin.
====
881
Ew! This stuff really stinks! That's why it's not used much anymore. Well, that and it only worked on bee stings, now that I think about it, but it might work on blood fever, too.

It could save lives, and that's what's important.
====
882
I once heard a story about the Mara's Singing Cats. Each sang with the voice of a Priestess of Mara.

I guess this is how they learn to sing…
====
883
That terrible Daedra!

If I can only stop Isrisa from crying, perhaps I can teach her how to play the flute.
====
884
My wife... I mean, the boss... will be pleased, <<1>>. She's been craving all kinds of strange foods lately.

It's a lot of work, but I know she's worth it.
====
885
Now I know my comrades in arms won't prey on the town they once served. 

Perhaps one day, I can find the peace they have found.
====
886
The lost Bell - you managed to find it? How marvelous! This instrument will surely allow us to stave off the invaders and reclaim our Varla Lens.
====
887
Ahh… a truly marvelous instrument. Vendialara's ritual was a resounding success. This Blessed Bell will surely allow us to stave off the invaders and reclaim our Varla Lens.
====
890
That terrible daedra!

If I can stop Isrisa from crying, perhaps I can teach her how to play the flute.
====
891
I once heard a story about the Mara's Singing Cats. Each sang with the voice of a Priestess of Mara.

I guess this is how they learn to sing…
====
892
That terrible daedra!

If I can stop Isrisa from crying, perhaps I can teach her how to play the flute.
====
893
I once heard a story about Mara's Singing Cats. Each sang with the voice of a Priestess of Mara.

I guess this is how they learn to sing…
====
894
You have recovered our lost Varla Lens, <<1>> <<2>>. I thought this feat impossible without the support of the Queen's army.

I have reassesed our situation, and judged it in our interests to support Her Majesty. I grant you our Baton of Fidelity.
====
895
I had a feeling you were the right person to send.

We've already seen a sharp decrease in the number of Thornvenom attacks, and as you see, many of the tribe have already come forth to surrender.

You've turned the tide here for certain. Thank you.
====
896
I can tell you've been busy. Several scouts and soldiers found their way back here, safe and sound.

I could smell those webs burning from here. I'd torch this whole valley, if I could.

Well done.
====
897
That's wonderful. I can't believe how much you recovered!

These bandits have been a constant problem. Hopefully, my hired guards should prevent any further trouble. Thank you again for your help!
====
898
Well done. We can perform the proper rites on Loiran's body so that he can atone in death for his crimes against the Valenwood.
====
899
The Eight have blessed your steps, traveler. Without Manard's coin, the grave robbers will return to their villages, and the wraiths will return to their graves.

The Sanguine Barrows is better now then it was when you arrived. You have my thanks.
====
901
Anabelle? I haven't heard of her, but we've got some cattle to spare. I'll send some cows down with the next caravan.

Perhaps helping Hoarfrost Downs will help the Bretons here see I'm not their enemy.
====
904
Thanks for the chest...sucker.
====
905
Sit with us by the fire for a while, traveller.

Tell us of your exploits, now that we're all back safe and sound.
====
906
Langdruun is appeased, eh? Well done, <<1>>! I was quite certain you would get the business done, so to speak.
====
907
Thank you. Looks like the poison was distilled from nirnroot, part of a very rare plant. Can you smell it? It's earthy, like leaf mold. 

I can cure those men. Now if we could just figure out what's making those bandits so brazen....
====
909
So Madier was right all along. I grieve for my friend, but he did not die in vain.

Now that we know the Red Rooks are working for Angof, we know they are enemies of the High King, and we can move on them directly.

That won't turn out well for them.
====
911
Oh, you have come for Jenkles here. Ha ha, no, I am not going to eat him. 

Jenkles is one of my little spies, he told me about the werewolves in Camlorn. 

Foul things, I would deal with them myself but I have my own problems.
====
912
This is an object of powerful Reach Magic. I now know who is responsible for this, my old foe, Angof! But there is something else...yes; the Bog Hags have had their hands in this too.
====
913
Excellent work, these will do nicely. You are sure to enjoy this!

Wait just a moment while I mix the concoction.
====
914
I will hold Maldarawo's baton for you, <<1>>. We are one step closer to uniting Summerset.

Now, let us see what remains to be done….
====
915
Ah, magnificent! You have certainly proven your ability to slay personifications of celestial phenomena, eh?

The Queen will be quite pleased. About this Baton, that is. Perhaps less about the Serpent issue. Unseemly, you know.
====
916
You killed Leonce Gavendien? Well, this is an unexpected surprise! He's been causing problems here with his "Fellwatch" for months.

Half the youth in town were under that arrogant fool's influence. The rest were terrified of his thugs.
====
917
Those Red Rooks deserved what you brought them.

Every one of them will be sick for days. They won't attack our villagers for a while!
====
918
Ah, the Scintillant Baton. And carved to resemble a hammer, I see. Very clever, that. I wager it took them two decades to come up with it.

The Queen has Dusk's loyalty - let us see what work remains to be done.
====
919
As you can see, your deeds  precede you. The Kinlords and Kinladies sent Emissaries to pledge their support.

It has not been easy for me to steer this course. I am grateful for all you have done on my behalf, <<1>>.
====
921
It is done! Now I will send me new pet out into the swamp to teach those hags a lesson. 

Thank you for your help stranger, our work together is done.
====
922
An attack on Camlorn? And one here?

I'll send this to King Casimir as soon as I can. Allow me to give you this as a reward for your service to the kindgom.
====
923
<This treasure chest is very full. Clearly, what Normand lacked in intelligence or loyalty, he made up for in strength. >
====
924
My gammer sent you all the way up here with a basket of turnips? That's so typical of her.  

Well, now that you're here, stay a while! You should meet my friends!
====
927
Thank you for helping us, <<1>>. I couldn't convince Irne that this was an accident, but Govran's life has been spared.

Don't worry. Govran will pay Irne back. I'll keep an eye on both of them.

I might as well. I'm keeping an eye on everyone else.
====
928
Thank you for helping us, <<1>>. Clearly, that water rat wants Govran to suffer.

Thank you for trying. I won't forget your efforts, friend. 

In the meantime, I'll keep an eye on Irne. I might as well. I'm keeping an eye on everyone else.
====
929
The Dreugh have been dealt with? Great!

Hopefully they will leave my mill alone now.
====
930
Good, you have returned with the cogs. Now we can return to full production. 

It may seem a little thing, producing flour, but the number of people this mill feeds is staggering. Now those people will not go hungry.
====
932
You helped me today, and I'm as good as my word. Take this gold and my thanks. Oh, and if I were you, I'd get out of here before these paranoid fools decide to throw you in the stocks!

Bunch of bloody ingrates...
====
933
No. I am cursed to endure this. I wish there was some penance I could do, but this will have to be punishment enough.

I remember with such stark clarity: my friend, betrayed by my hand, died in a pool of blood, all because of my fear of death.
====
934
As you can see, your deeds  precede you. The Kinlords and Kinladies sent Emissaries to pledge their support.

It has not been easy for me to steer this course. I am grateful for all you have done on my behalf, <<1>>.
====
937
It is a sad day when a Knight of the Flame falls. Croix was a good man and a great knight but he was inconsolable on this, his death was unavoidable.
====
938
These are perfect! You've done a marvelous job, <<1>>. I'll make these into a necklace to rival those worn by the finest ladies in Wayrest. My darling Ganise must surely notice me then!

Take this. It's all I have, but you've earned every bit of it.
====
939
Ah, vengeance!

The hands these thumbs came from will no longer chop wood... or Wood Elves.

You've done well.
====
940
A grateful soul was just here, telling me about the great hero who saved him from pirates. I trust that would be you. 

The Divines bless you for your selfless actions, <<1>>. May they watch over you and keep you safe.
====
941
Such fun! Life is always more fun with fungi!

This one enjoys working on his schemes with you, <<1>>.

Take this to remember <<2>>. This one hopes we'll meet again.
====
942
Thank you again. Soon the Knights of the Flame will be restored to their former glory.
====
943
Between the two of us, I think we've given these Daedra enough of a bloody nose. Perhaps now they'll sail off and leave Koeglin Village alone.

I'll hold things down here until reinforcements arrive. You certainly have my gratitude, traveler.
====
944
You found food for us? Great! Let's see what y--

Ah. Ooze-Eels.

No, it's fine. Most folks here like them. I just... I can't. I mean... they're sticky. I'll pass these around, then gnaw on a rock or something.
====
945
The head of Ra'Dara! His slaving raids on the coast of the Iliac Bay are legendary. I never imagined he'd come here.

You did well to stop him before he could raid Koeglin Village. I applaud your courage, <<1>>!
====
946
It's fun to set them off, isn't it? I'm sure the Imperials will replace them, but that will take time - time their mages could be using to attack us.
====
947
Ah, an Altmer mending amulet. The gem's not ruby - just a cheap garnet.

It projects a magical beam that mends clothing. Tailors use them. They're common, but it may fetch a fair price in Alinor.

I'll give you five gold for it. What do you say?
====
948
I haven't seen one of these in ages! See the woman on the front? That's Saint Alessia.

These shields were common in the days of the Alessian Order. This one is remarkably well preserved.

I'll give you 15 gold for it. What do you say?
====
949
This coin dates from the Direnni Hegemony. The Direnni raised and sold wyverns. The crossed spears on the back? Ryan and Aiden Direnni.

It's not all gold - just copper with a thin gold layer. Still, I'll give you ten gold for it. What do you say?
====
950
Now this is a rare one! See the serpents on the sides? I'd bet good money it's a Maormer relic.

They're legendary for their control of storm magic and sea serpents. Give the Altmer a rough time, too.

I'll give you five gold for it. What do you say?
====
951
Ha ha ha ha... what do you think this is, my friend? A rare gem? A magical artifact?

I've got bad news. It's actually dried sea serpent snot. Even so, tourists in Wayrest buy them in droves.

I'll give you five gold for it. What do you say?
====
952
There is a Bosmer village to the east? I had not heard of it. They are creating Luchers? Hm.

Not all Bosmer wished to join the Dominion. This village appears to be populated by the renegade Blacksap faction.

I will redouble our patrols.
====
953
You found this in the Imperial logging camp? This is an agreement between the Blacksap Tribe and the Imperial invaders!

Trinimac damn them! 

I cannot thank you enough for bringing this to me. The Aldmeri Dominion will crush these foes.
====
955
Digging through the pile of smashed logs and crushed bodies, you uncover an extremely well-honed axe.
====
956
I'll sleep well tonight, unless... how do I know you really killed them? What if they killed you, slipped into your skin, and came back in disguise? What if they want us off guard so they can kill us in our sleep?

Agh! Get away, Dreugh puppet!
====
957
Ah, yes yes. J'Hriss is pleased. He will use these completely legal tools to open the box, yes....

This is... hair? Catae's treasure was perfumed hair? This is a joke, yes?

Pfaugh!

You keep this smelly human hair. It is worthless!
====
958
Thanks for stopping those scavengers, <<1>>. With the Imperials pressing so close, we haven't been able to spare anyone for burial duties.
====
959
Well at least with this amount it's a start on getting them all wrangled up. Hopefully those scamps out there didn't give you too much trouble. Once I fix up the pin here I'll see about rounding up the rest. 

Thanks again.
====
960
What's this? Per Stegine's rent? He's an odd fellow. Didn't sleep well and then rushed off first thing.

I shouldn't trust having strangers in the house, but like the income.

At least he paid. Thanks for bringing this to me.
====
961
I'm just hoping there was only one ship that crashed on the rocks. 

I could lose my job over this. If anyone asks, I hope you'll tell them it wasn't my fault.
====
962
Bravosi's theories of Ashlanders spreading the Blight are far-fetched, yet with the town raids in Senie, perhaps there is a small shred of truth in his accusations.

We need a neutral party to assess the situation in Senie. Are you up to the task?
====
963
As I thought... the Blight did not spare our brethren at the fort.

As for you, I see you have returned uninfected. I know not what magic keeps you free of the Blight, but you have proven your claim of immunity.
====
964
William thought I was working with the Daedra to destroy him. He planned on sacrificing me to ward them off!

That's not really my William, though. He's changed. He's gone mad. 

Please, don't hurt him. We just need to talk some sense into him.
====
965
You found my eye! 

Long ago I bound my vision to this magical toad. Whatever it sees, I see. I sent it to follow the Bonesnatchers and it must have been attacked.

Thank you.
====
966
Their own Farseer - blighted? How strange. One would think they would possess means of protection from a plague borne of their own hand.

And now they seek to blame us for this pestilence? An unusual tactic, and most unlike them.
====
967
The amulet you carry would have trapped my spirit within a soul gem. I would have been silenced forever.

While I do not remember all the details of my death, I know House Dres is responsible. 

If you desire it, I will tell you more.
====
968
II was getting worried about him, what with all the strange doings around Alcaire lately.

Dad was probably drinking all the mead himself, eh?
====
969
Indeed. Taking up arms against our fellow knights is something I know none of us wishes to do, but Sir Croix has forced this upon us.

This is unpleasant business, but let's get on with it.
====
970
Indeed. With Sir Croix slain, I am assuming command of Firebrand Keep for now.

Needless to say, preparations to march to Alcaire Castle have been called off.
====
971
An assassin! Sent by whom, and for what purpose? Clearly this means the Dwemer were nothing but a distraction from the true threat. I am sorry to have sent you into harm's way.

I may be able to help you further in your search, and search you must!
====
972
Ah! Thank you!

Semia will know of the hero responsible for her life.
====
974
My, my. It looks like you really brought the fight to those stinking Imperials. Sorry I missed all the fun!

Niruil is as good as her word. Here is the reward you were promised.
====
975
So it seems Meridia's hand is on you after all.

I have heard you are not just the Blightbane you claim to be, but also fearsome in battle.

So it is that you are now a Clanfriend.  Welcome.
====
976
You toss the sword of Sir Croix into the Flaming Fissure, which glows with a fire buried deep inside the earth. It quickly falls out of sight.

The Knights of the Flame would be pleased with how you have honored Sir Croix.
====
977
I don't normally discuss my shipping enterprises with strangers, but this is a special case.

I make it my business not to deal in blighted goods, but lately it's been popping up in both imports and exports. This is quite troubling.
====
978
Those look like my things sure enough. Be quick and take your pick of what you want. The sooner I can get this wagon fixed and get out of here the better. You probably don't want to get caught near me either honestly.
====
979
Ahjiivi knew you were no ally to the slavers. Speak freely, friend.
====
980
Ah, fresh Hoarvor! There's nothing else like it.

It's the blood, you know. Once they've had a meal, their guts get all soaked with it. I find they're best after sucking on Khaj- er, senche-tiger.

I'll get this packed and sent down to the Refuge.
====
981
Sent by Sapfingers, were ya? Splendid! These seedlings will certainly do the trick. In fact, with your additions I think I've even got some extra Saproot Shoots now.

They make excellent traps. How about you take some as payment for your help?
====
982
I still don't understand why you would slay a dangerous creature, but you best not be attempting to show me up. I've worked hard to become one of the guard here and I won't have a commoner take it away. Now be gone with you!
====
983
You have no idea how relieved I am. I almost lost my wine token! 

That token is for a 500-year-old bottle of Daggerfall Royale! I obtained it through ... a certain nameless local guild. 

Many have parted with small fortunes for a single glass!
====
984
What a wonderfully diabolic prank! You have my thanks for your most excellent assistance, <<1>>.

Say, ahh... you didn't try these darts out on any Imperial soldiers... did you?
====
986
Thank Arkay. I was so afraid I'd have to return to Lady Aurelia empty-handed!

That must seem silly to you. But you've never seen her angry. Giant bugs aren't nearly as scary as my mistress in a rage.
====
988
What's this....

Oh, no. 

Golleon.
====
990
Thank you, <<1>>, for being my agent of vengeance against the Fallen.

At last! My tortured soul can rest.
====
991
You dealt with those brigands? That's grand! That's one less worry for me and my kingdom.

Here's your coin. Let it never be said that I don't pay my debts.
====
992
You killed Dro'tahn? I'm… humbled.

Many of our best and bravest tried to hunt him over the years. Their remains could usually be carried home in a sack.

I can't think of a better reward for you than my own weapon. You have earned it.
====
996
This one escaped from the slavers, but could not leave while they sold his brothers. The <<1>> was wise to kill the Overseer. But now the <<1>> seeks the true agent of these troubles.
====
997
You're back!  Were all of the quest conditions working properly?
====
998
You brought me a rotten log? That's new. I usually get flowers or jewelry.

In all seriousness, you say this is the body of a lurcher? This horror could only have been made by the Blacksap Spinners. 

This a troubling corruption of Green Pact magic.
====
1000
I hope by working together, we have discouraged the lamia from seeking human flesh. You completed an unsavory task competently and efficiently. Take this Token of Noble Favor for your heroism today, and my thanks.
====
1001
Thank you for helping Tiny
====
1002
We saw the slavers weakened from the Blight. Ahjiivi took them by surprise, and the rest followed. We burned the wagons and left the dead to rot.

Ahjiivi knows the Ordinators will come soon. But Ahjiivi will fight until her last breath.
====
1005
Your packs are bulging with Thunderbug Eggs! Y'ffre has blessed us.

This will speed our recovery. I'll dispatch one of my hunters to deliver these to Razorvine Refuge.
====
1006
Perfect! Perhaps you could do me another favor. Don't mention this to anyone else!

I'll keep a watchful eye. If I report what I see to the refuge, I can pretend I got captured on purpose!

Obviously, it was all part of my clever plan!
====
1010
Mark my words, that hen was bewitched! Why else would it swallow a ring and run off? 

That hen could have died! Thank you for saving it... and my ring.

Trickery and deceit. Who knows what they'll use against us next? You'd best be going, <<1>>.
====
1012
I don't know how you got ahold of this, but I've got my eye on you. I'll give you this and then I just want you to leave me and mine alone. Do you hear me? Leave us alone.
====
1013
Thank you <<1>>. This old locket brings back bittersweet memories. I'd given it to a young man whom I fancied. I lost it and him on the same day. I feel like you've given me back a piece of him too.
====
1015
It's a cruel world where a man has to lose his friends to death twice. I don't suppose I'll ever forget this awful place.

Nonetheless, thank you for your help. Farewell.
====
1016
That should stop their atacks. The others will watch us warily, frightened of the heroes who killed so many of them. 

Let their fear grow. Let their nights be sleepless, until they leave this land!
====
1017
Does Llameni have evidence of her claim? I sincerely doubt it.

Our orders are to provide necessary reagents. We export what our councilor creates. 

I'm afraid you lack sufficient evidence. Accusations against House Dres are met with deadly force.
====
1018
No words are necessary. I could hear Lady Diane's angry outburst from here.

This is unfortunate, but I'll survive. There's an abundance of beautiful women here. They're much more approachable than Lady Diane!

Don't worry. I won't be lonely tonight.
====
1020
Did you see the show? Glorious, and it was just the start. They'll be many more now that I can launch unmolested!

Ah, what a day for celebration! We only live once, after all, and then not long at all!

Take this Token of Noble Favor, and my thanks.
====
1022
Well, I should definitely thank you for retrieving my mother's hairpin. Between you and me, I think it is cursed. I'm thinking about giving it to my girl as I am sure her eyes have been casting about of late. Don't tell her!
====
1023
<<1>>, thank you. First you solve the murder of Lakana, then you return an item that is invaluable to me. We seldom think about the smaller things we do for people, but this makes you more of a hero in my mind.
====
1025
Gaston? That fool - always getting himself into trouble. Worry not about him. His mouth is too large for his own good. It's good to know he's alive... I suppose.
====
1027
Lovely creatures, snakes are... until you stumble across one of their nests. Then they're just downright nasty!
====
1030
I can't believe this happened. I - I think I want a drink. When I'm done, I'll find some kindling. I'll set fires. Burn this forest to the ground. I'll dance in the ashes.

And then I'll cry more.
====
1033
What madness! Teranos Dres was a respected councilor of House Dres.

What did he think to accomplish by destroying his own people?

Only the Tribunal can discern his motives. I fear the corruption of House Dres runs deeper than we suspect.
====
1034
I'm not sure how you came by this sword, but the man I made it for was murdered. I'm not sure if you're trying to send me a message, but here. Take this money. Tell whomever sent you that I'll be no trouble.
====
1035
I made this long ago when I new to my duties at Firebrand. It belonged to a friend who didn't see me as a savage who could swing a smith's hammer. Phillipe was a good man who was cut down too soon. Thank you for the return of the sword.
====
1036
May you ever walk in light, friend! We should make haste, before these slavers change their minds and keep us both as well as the ransom.
====
1037
Gaston dead? Fell and hit his head in the Balarel Ruins you say? 

Good riddance. That man brought more harm to those around him than any other I've seen. Take his goods, I have no use for them!
====
1038
This was an act of mercy, <<1>>.

We cannot help the afflicted. They must help themselves by showing their devotion to Boethiah.

The patience of our Ashkhan wears perilously thin. If the penitents don't leave, he will take arms against them.
====
1039
I'm not sure why you brought this axe here. Is it to torment me? Whatever your reasoning, I don't care. I will pay you for it with what little I have. I will reforge it into a proper weapon to kill the demons from my childhood.
====
1040
For your trouble I give you this. I will use this forge to repurpose the axe that killed my family. A blade will be made that will drink the souls of my oppressors, just as they feasted on the hopes of my childhood. Thank you <<1>>.
====
1041
I would not normally release information on a  shipper to just some passer-by, but the news that this was found in a concerted effort to spread the Blight is more than troubling.

Let me tell you what I know, and perhaps you can act in my stead.
====
1042
The lamia truly are creatures of great beauty. Other women just can't compare to their raw, sensuous brutality. A shame they can't be tamed...

I will have my taxidermist mount these heads immediately. Take this Token of Noble Favor as your payment.
====
1043
You cleared out the dreugh, did you? Excellent news. Here's your reward, as promised. 

If you run into my wife, tell her I've disappeared into Oblivion. I won't be back for a season or two.
====
1044
You are ruthless! I envy you! 

When your defeated opponents tried to submit, you slaughtered them! You've brought glorious death to my arena.

I celebrate your bloodlust! You are a combatant I want to see again. Take this as a token of your victory.
====
1045
Expressing Hoom's delight with the <<1>>.

The shouting of a triumphant exhultation! The granting of a reward to a friend!
====
1046
Will the stranger be selecting something from my collection of fabulous treasures?

The joy of new possessions! The corresponding increase of space in my hut. The reduction of clutter!
====
1047
The loss of a bet by Hoom. The ecstasy of victory for Wud!

Giving the reward to the <<1>>!
====
1048
Ah, yes! You've returned with my cutlery. Excellent! 

I hope you made precautions not to stain my immaculate cutlery with your dirty, dirty hands. 

Here is my payment for your services. Now I can continue with my plans for this marvelous event!
====
1050
Thanking the <<1>>! Contemplating the discovery.

The spirit was drawn inward, into itself...

Foosh finds that very disturbing. Foosh prefers to invent his own truth about the ruins.
====
1052
These helms are fresh from my forge. Take whatever you feel will fit you best.
====
1054
A grand display of martial skill and strategy, <<1>>! You've made our fans very happy … even the ones who bet that you would die!

Take this Hammerdeath Victory Token. You can exchange it for fine weapons and armor from our smith, Mar gro-Bug.
====
1055
You've done well! Soon we'll be back aboard the Star of the Sea and...by Arkay's whiskers, where is our ship?

Those damned pirates stole our ship! After them, lads!
====
1056
That prank was even better than I could have hoped!

Their cave smells like incense now. I doubt they'll do much mining while they're choking on smoke. Priceless!

You know, you and I make some great mischief together. I like that.
====
1057
It seems I have misjudged you, <<1>>. The House Father openly confesses his crimes. We will question his spirit and determine the full extent of their treachery.
====
1059
Praising the <<1>> for knowing what must be done!

Laughing again! Dancing and jumping again!
====
1060
You're from Shornhelm? This is excellent news.

We were starting to wonder if our request had fallen on deaf ears. We're glad you're here.
====
1062
The best news is that I can trust Ovis and Felisa, at least.  We'll see about the rest of them.

A cloaked stranger, you say?  Now that's interesting.
====
1064
You're from Shornhelm? Excellent news. We were starting to wonder if our request fell on deaf ears. We're glad you're hear.
====
1066
Ryan Direnni executed many of the Alessian Reformists in High Rock. Many considered him a hero.

I'll see that the Mages Guild gets this. Please accept this payment... and my thanks.
====
1067
"He stabbed me in the back, but forgot I knew a spell or two. Now he's dead, and I'm dying... after we lugged this chest all the way up from the beach.

"Reader, know that I was an honest thief... and that Cerone was a traitorous dog."

-- Yres Gane
====
1070
I heard the cries of anguish from here! This should push the blight-spreaders away from Senie for the time being. As for the workers you rescued, they returned safely.  Let their wounds be a lesson of their weakness.
====
1071
You're a force in your own right. To tell the truth, the soldiers up north could use someone like you.

If the Aldmeri Dominion reclaims Glenumbra, we'll relive the days of the Direnni all over again.

I don't fancy life as an Altmer pet, do you?
====
1073
It's a good thing you came along when you did!

These little ones are my only hope of having a plantation after all this is over.

It's gonna be a while before House Redoran can turn its attention to these thieves.

I'll wait.
====
1074
Thank you for the pelt. I will send it to our treesingers at once!
====
1076
So someone finally butchered Foulwing the Younger. Excellent. It's a bit of good news in an otherwise horrible week.

Here's your bounty, as promised. If you're looking for more work, we could certainly use your help against those blasted Altmer.
====
1078
So our contact in the Harbormaster's office sent you, eh?  

No one talks to Sugar without talking to me first.  So we can talk, now that you've gone to all this trouble.
====
1079
<The journal is legible.>

"The spell worked perfectly. Lea is chained beneath the sea, her charms forever preserved.

"I must speak four words to the sea: 'Come hither, fair maiden.' Then she is mine to do with as I wish.

"No one must ever know."
====
1081
May the Three bless you and your family for what you've done for me. I can remember my name... my past... my life!

I know not where this cart will take me, but my servitude to this accursed place has ended!
====
1082
That monster! How could Lord Gette do such a thing? All the torment Lea's suffered... we've both suffered....

Lord Gette was thrown from a horse twenty years ago. He's dead. I can't avenge Lea, but I know my love is finally at peace.

I thank you.
====
1083
The three bronzed pieces snap together to form a oddly shaped key. It slides easily into the lock of the chest and with a soft popping sound, the lid clicks open. Inside rests mostly odd-shaped gears and bolts, but also a few small treasures.
====
1086
I feared the supplies were lost in the chaos of the Imperial conflict. Let's see…

Ah, Sun's Dusk Ale! Now we're ready for anything.
====
1090
How did you get this note?  This is not for your eyes, my friend.

No one talks to Sugar without talking to me first.  So we can talk, now that you've gone to all this trouble.
====
1092
Well, that was a fortuitous find on your part!

I was worried I'd have to call for more help from Davon's Watch, and right now our resources are stretched as thin as they ever have been!

But all is well now, thanks to your aid!
====
1093
Thank you for telling me this hard truth, <<1>>.

Without you, I would be waiting forever, vainly hoping that Galas would return. Oh, unkind fate!

I shall honor his memory, but I will move on when my time of mourning ends... if it ever ends....
====
1094
Thank you for telling me this hard truth, <<1>>.

Without you, I would have gone on living my life, waiting and hoping in vain for Galas to return.

It is better to have loved and lost. May the Divines bless you, kind soul.
====
1097
Ahh, so QAT Quest NPC sent you to gather the QAT Catnip, did he?  Well, I guess that's what he's there for.
====
1099
You've returned? 

Do not stand so close! 

If those shells are blighted I dare not get near them. Just... set them to the side there. We'll look into them as soon as we can. If those creatures are indeed blighted we'll need to rid them quickly.
====
1100
Each wyress carries a root charm throughout her life. When we die, others plant our roots, so they can blossom into the many blue flowers you see around us.

One of the greatest of our kind held the root charm that became the great Wyrd Tree.
====
1101
House Dres is proud of what they have accomplished here.  It seems you are appreciative of our efforts; perhaps you can be of some assistance to us.
====
1103
I say! You've done quite well, <<1>>!

If you're interested in becoming a forester, I'm authorized to offer you admission into our exclusive apprenticeship program.

You can only belong to one guild at a time, however, so choose wisely.
====
1104
Hmm. Not bad for a beginner, <<1>>.

You've extracted some high-quality dioptase nuggets. You're a natural!

I'd proudly accept you into the Smith Guild as an apprentice. You've proven your true mettle.
====
1105
Excellent, <<1>>! 

I knew you had the resolve to become an outfitter. I could see it in your eyes.

If you like, I can offer you a place in our apprenticeship program, as long as you don't mind getting your hands a little dirty... or bloody.
====
1106
Oh, woe is Rajho! What a silly thought, to think a stranger would help poor Rajho!

It is hard to be upset... perhaps these thoughts were simply foolish. I must return to Nivele and beg her forgiveness...
====
1107
Oh, joyous day! Nevermore will Raijo hide from his mistress!

Of course, Raijo must now live without sweet Nivele.

Perhaps one day I will return for her... but not now. Raijo must flee these shores!
====
1108
Very good, <<1>>. You'll make an excellent runecrafter if you apply yourself within our guild.

I can offer you admission into our apprenticeship program. Congratulations.

You're a diamond in the rough, but if you're willing, we'll welcome you.
====
1109
You have my thanks, traveller. I should be able to make it to Daggerfall now.

Should you see any other injured people, please heal them as you healed me. You're a boon to us all!
====
1110
The Blood Blossom is securely planted amongst its peers, clearly at home.

The flower coos at you for a moment before settling down, as if it were falling asleep.
====
1111
Curse the day I saw your face! My mistress is dead by your hand, and Rajho is alone in the world!

No, this is Rajho's fault for trusting a stranger! Please, leave Rajho to mourn my love. What foolishness possessed me to leave her!
====
1112
A giant crab off the shore? That'd be old Catchclaw. A local legend, you know.

He's dead? Well, that's one small victory in all this mess, I suppose.

My father lost his thumb to Catchclaw. Only fair I keep the beast's claw, eh?
====
1114
Ah, my ingredients. It seems Uthis did not have the fortitude to brave the kwama herself. It is no matter - delegation is the key to success, as I'm sure you are aware.

For your effort, I will allow you the first taste of my sujamma. Let us drink!
====
1115
I admit I am impressed, <<1>>.  The remains of the common dead do well in our Blightfence, but these heroic bones will be even better.
====
1116
You can see why I conceal my true nature. Few mortals would understand the benefits of the trade I offer, as you do.

I'll use the lurcher cores you've gathered to heal the sick and wounded. I wish you well.
====
1117
You sent her away? Why would you do that? She healed me! She's healed people who would have died!

If we get sick, what will we do without her? Who will save us when we're at death's door?

Get out of this house. You're no longer welcome here.
====
1118
The remains of the common dead do not do as well for our Blightfence, but I cannot complain at the number you have brought us.

House Dres thanks you.
====
1119
Blood is spilled.

My blossoms feed.

Prey become predators.

A mother is pleased.
====
1120
Thank you, <<1>>.

With your help, my revenge is complete. Now I can finally rest. 

Honor to High Rock. Glory to Glenumbra.
====
1122
Some may think us callous for using the dead in this way.

I understand their concerns, but how could they deny the significance of firsthand accounts from that fateful day?

I am glad you understand the importance of my work, <<1>>.
====
1123
For countless moons I was a puppet to the whims of that creature. You have set me free, <<1>>.

Oh, the chivalry, the romance! Huff! Won't you stay awhile, my champion?
====
1124
Ah, the fragrant <<1>>! To just have been discussing your relative lack of stench.

To be grateful for your efforts! To present you with a suitable reward!
====
1126
Even after we pass on, some part of each wyress should remain with our Wyrd Tree.

We are its leaves, its roots, its bark, and its sap. We are one.

My elder sisters will be glad to know they have not been forgotten. Thank you.
====
1127
To be recognizing you? Ah! The Furless One asked to speak to <<1>>! Confusion at the similarity of all Furless Ones....

What? To be staying with the circus? The treachery of false friends! The ingratitude at my generosity!
====
1128
To be recognizing you as the Furless One sent after Lurmpi. The anticipation of your response!

What? To be joining you? A life of adventure? Oh, the folly of today's youth! The personal inconvenience to me!
====
1129
I have heard good things about you.  Your work will not go unrewarded, and you will always be a friend of House Dres.
====
1130
You have the potion? I do not know how much longer I can endure this torture!

Quick, give it to me! Whatever happens, anything is better than this!
====
1131
You've done us a great service. 

Without your help, my sister wouldn't have survived. Bless you!
====
1134
So you're the Blightbane we keep hearing about.  

Yes, the Shippingmaster is here.
====
1136
These carapaces are amazing! Look at the fine lines of sulphur grown into the shells... the way it reflects the light!

I can craft you a fine piece of armor with these, if you are willing to let me.
====
1137
Impressive work. Our alliance grows stronger each day.

I appreciate what you have done for me, and for the Dominion.
====
1141
The Hoarvor Circus was feeding the audience to the stars?

Stupid Altmer. You know, they couldn't have had much repeat business that way.

Well, no matter. You killed that <<1>> fellow, right? I expect the circus will fold up its tents and blow away.
====
1146
You weren't sent from the Houses?

Requests for aid were sent weeks ago. Not one response and here you show up out of Oblivion knows where! 

I don't believe in fate, but we'll take any help we can get.
====
1149
Thank you for helping Jacinta and my sisters.

Your news about the Rock Biter goblins doesn't surprise me. I've suspected for some time that the goblins are pawns of the Blood Thorn cult.

You've confirmed my suspicions. I'll need to make a plan.
====
1150
House Dres battles with this blight war at every turn. Even those who would wish to use it as an excuse to spread chaos such as our Argonian friend are part of that battle.

Take this and be on your way. We will be sure to clean up this little mess.
====
1151
So you've seen the cruelty visited upon nature's creatures.

Thank you for helping the wolf. I'll look into this further.
====
1152
You destroyed the Infernal Device… interesting.

I suppose it is only a matter of time before the Imperials lose control of Haven.
====
1154
They claim what? 

Fools! What would this one gain from spreading a panic to the people? They cannot see past their own pride at what awaits us all. 

That one has done all that one can. Now we wait for the coming storm.
====
1156
Delightful. I don't know how Wort finds them this rank. Makes me wonder if Belec doesn't kill them and bury them to be dug up later.

Here's your payment.
====
1159
Fura's safe? With the Imperials encircling us, I was afraid she'd be stopped on the road, but I had to send someone.

There's much to do. If you're willing, talk to <<1>> or <<2>>.
====
1163
Losses are a necessary part of any war. Do not feel remorse for any who stood against us. The Dominion's position in Valenwood is stronger thanks to your deeds.

The Feladrim and the Empire will not prevail.
====
1164
Thank you friend. Seladair is a good man and Belec's overdue for his treat.
====
1172
<<1>>, you've done a great service for the Ordinators, and Stonefalls itself. If we were not so shorthanded, I would not have had to impose on you. 

Nevertheless, it needed to be done, regardless of who did it. Thank you for your help.
====
1176
There's the smell of nix-hound blood on the wind. It's like a warm spring rain or the scent of keen-edged metal.

We can't offer much of a reward, but you're certainly welcome in our village now.
====
1177
Interesting. 

Everything is drawn out in exquisite detail; even down to the fort itself. No wild magic determines the outcome of this battle - leaked information does.

Don't look at me! It may be signed with an S, but it is not of my hand.
====
1178
Hah! We've shown them they deserve nothing if they cannot protect it themselves!

With these supplies and new bodies, I think we could barricade ourselves here for another few days. After that... well, best to cross that bridge when we come to it.
====
1179
I'm rich, thanks to you! I hope that old fool rots in whatever afterlife he ends up in. What a blessing to never see his sar-shemad face again.
====
1180
Finally got what he deserved, that boy. Maybe an eternity of contemplation will teach him some sense.

Either way, my fortune's safe from his meddling. Now I can finally have some peace around here!
====
1181
Valenwood was hungry. Valenwood eat Stumptown now.

Hmm. Shoof hungry. Maybe Valenwood give Shoof fat bug to munch!
====
1183
A trap.... How could Sorcassil betray us so?

This does explain his sudden disappearance. Now we must wonder if he is colluding with the cultists themselves.
====
1185
I was confident you were capable of insulting the Orc Chieftain.

Returning intact, however....

Thank you! I'll remove the Imperial spell now.
====
1187
He was gone? Lorkhan's Beard! But you found a clue. Very good. Let me see it.
====
1188
We had little hope of retaking Grenstick, but with the blighted queen dead and the nests destroyed, we may actually be able to get in and resume work.

We owe you a great debt, my friend.  Thank you.
====
1190
By Arkay! I've never held a plant so potent with magic.

It's said that Nirnroot has become rare since the First Era. I wish I had time to examine it before-

Well. One day someone will unlock its secrets.
====
1191
In return for your aide unsolicited, I will reward you with the wisdom of all I have seen.

Now I fade into Aetherius. I wish you well, adventurer.
====
1192
Oh, this is no good. With Gads gone, who knows how long I'll be in quarantine!

Well, I suppose you did what you thought was best. I can't fault you for that!
====
1193
Oh. My.

Well, I'm grateful for your help, but Gads is certainly not going to look favorably upon me in the future. Well, there's other ports of call, as they say!

Thanks again for your help, friend!
====
1194
Gads can be a bit... prickly, but he's quite a good friend to have. Expensive, but good. I've already had some of my goods returned to me.

Thank you for this favor, friend.
====
1195
I'll make sure that both Melves and Gads are sufficiently punished for their crimes, once we've completed our investigation.
====
1196
Thank you for returning my necklace.

In life I was Coty Danain, guard to my mistress, Raven Direnni. Her magic kept us from harm - our steel protected her.

We swore an oath to protect the Ehlnofic Lens. It has been stolen. I would ask your help.
====
1198
Urgh. Is that a - a head in your pack?

Wait. I know that face. That's <<1>>, one of the hunters from Ebon Ro.

I can't believe this happened. They were our neighbors.
====
1200
Most excellent!

 I know it might seem strange to make an addiction curative out of the substance itself, but without the properties of skooma, well, there'd be no ease of suffering!

And now, for the final test!
====
1201
You found a note in a cart?

I asked the people not to leave behind anything that could lead the Blacksap here. I can't be angry, though - I might have tried the same, had my dear Hovalion been away.
====
1202
If he takes sick with Blight there's nothing to be done for him.  If he turns out to be well, we'll release him in time.
====
1203
At last, relief. The ritual has been stopped. We can only pray to Arkay that no more innocents be captured and the ritual begun again.

Thank you for your help in this difficult task, <<1>>.
====
1206
Someone tried to poison the Magis Order, eh? Wish I had thought of that.

Regardless of my personal feelings for them we need them. We won't be able to reclaim Camlorn without their help.

Thank you for informing me, <<1>>.
====
1207
That was a horrible thing you had to do, killing those people. 

Still, you saved all of us in Aldcroft.

Though you couldn't save my wife, you saved the rest of my family. You have my thanks.
====
1208
You did it! And I've made my escape.

I'm sure they have more supplies on their boat, but believe me, even those holds aren't big enough to sustain them for long.

You have my thanks.
====
1210
I can't thank you enough, <<1>>.

Without your help I would have been stuck in that state forever. Maybe one day I'll become a great alchemist like Thetis and I'll be able to replay you in a magnificent way.
====
1212
I scarecely believe what you say, yet I hear the cries from these walls. For all we know, the Tribunal may not have blessed them because of the Curate's lack of faith.

But this is not your concern. Thank you for your effort.
====
1213
Thank you, my friend. 

That signal fire will alert Daggerfall to send reinforcements. Once they know about the invasion, they can stop it.

Then we can march on to Camlorn!
====
1214
The cultists could use this artifact to draw Molag Bal back to Grahtwood.

You were brave to fight your way into that temple and wise to destroy the claw.

Thank you.
====
1215
Smoke and flames where wood held up the sky. Metal shells flattened the mud. The piece that's burnt half as long is twice as valuable. The piece that is returned!

Have you met Felicia in her tree? The cord is taut. Stretch her neck!
====
1216
I journeyed all this way to be rebuffed by a cretin like you! I... I just don't know what to say.

Take your payemnt, then. Perhaps it was foolish of me to try and get that ring back. It's quite like stealing from the dead, I suppose.
====
1217
I confess. I am not Savila.

She's my twin sister, older by mere moments. When our father died, she inherited it all.  She was the favorite: the good daughter.

She won't be using this ring anymore... or her identity. I'm taking the life I deserve.
====
1219
So you're the one sent from Davon's Watch, eh? 

Malarn must be under a lot of scrutiny. I am as well, I fear. Someone wants us to get these docks under control.

I can always use more swords and spells on my side.
====
1220
How the Ordinators could think Ferema would betray the trust of the Tribunal, I'll never know. But my love is safe, and I'll not question it further.
====
1221
Hah!  What a song of vengeance I will sing with this tongue.

Thank you, my friend.  I can rest now that vengeance on my enemy is done.
====
1226
It is done then! Black Log shall return to it's natural state at last.

You have brought a miracle to Valenwood! I am proud to call you Root-Brother, <<1>>.
====
1227
I cannot face her after what you have told me. The Ordinators will do with her as they will, and I will begin my penance for sheltering a heretic.

How was I to know such a radiant beauty could disguise such evil?
====
1228
As you pry open the tomb, you can see that there are no remains within. Instead, there is a single white dress and a sparkling bracelet, matching the description given to you by the spirit of Alanwe.
====
1229
We'll make sure Lady Elise is taken care of, along with the others who came through the portal. I don't know how many you saved, but I thank you for your efforts.

We'll take care of them until Camlorn is restored.
====
1230
I must give credit - you do excel at destroying things.

The ghosts of Gil-Var-Delle may not deserve such a fate, but at least you've given me enough time to improve the prismatic barrier. It no longer requires the Presturgical Staves.
====
1232
The wolf looks up at you and whimpers.
====
1233
You see, it only takes one or two and then word gets around.  If you lay down the law with one, they all fold.

You have done this work very well for us, <<1>>.  I am pleased.
====
1234
I'm not blind or stupid. I don't need anyone to tell me what happened. I can tell by looking at her. Those bruises. How she can't look me in the eye.

I won't accept this. By Mara, I'll make sure that man never touches another woman's daughter.
====
1235
A thousand blessings upon your family, stranger! I thought I would never see these again!

Now I must ready for my journey to the Black Marsh. Oh, how I long to see the mother tree again!
====
1236
Five hundred and eighty-two years I've been protected by my prismatic barrier. This had better be important.
====
1237
Lifetimber's roots stretch beneath us now and draw from the forest.

 It will take time, but Lifetimber will be reborn.
====
1238
An Imperial Alchemist, you say? She experimented on this nixad for some time.

Nixads are nuisances at best. Imperials seem particularly irritated by them. I'd guess this alchemist was trying to develop a concoction to drive them away or poison them.
====
1239
These alit look fine and healthy.  We will take them up to the temple this evening.  Thank you for you help, <<1>>.
====
1240
I'm so glad the squire found you. The damned Aldmeri Dominion couldn't have chosen a worse time. 

I can offer you compensation. We'll gladly pay for your help.
====
1242
You carry the blessing of Arkay now. The ritual you performed allows you to enter Gil-Var-Delle safely, unaffected by the miasmata.

And this is well. There's another matter we must speak of.
====
1243
The texture of snake is somewhere between chicken and fish. If you cook it just right, it melts in your mouth.

I hope the Cambray Tarn is cured soon. No matter how succulent snake meat might be, we can't eat it every day.
====
1246
You've done a great deed. I regret that no one can ever know of it.

The Temple will not publically admit there's a skooma problem in our cities. Your name won't be praised in Kragenmoor.

The Temple will still remember your service, citizen.
====
1247
The key easily slips into the lock, revealing the contents of the chest.
====
1251
My sweet Noldras! He says in his note that I am to go on with my life, but how can I continue without him?

It's the sickness making him say such things. But now that we are both stricken, perhaps the best thing is just to... be together.
====
1252
Quite a haul, friend. To keep this out of Orc hands, I will need to trade this with the merchants of Elden Root immediately.

Thank you friend.
====
1255
I realize I can't possibly repay you in kind for what you've done. But at least let me give you this, as a token of my appreciation. I hope it will inspire you to even greater deeds.
====
1256
You've brought... Abd-Tura's Finest? 

Praise Mara! Some decent wine! You have no idea the swill we've had to drink since we left Camlorn.

You're a saint to bring me this bottle... and unopened, too! Take this as a gesture of my gratitude.
====
1257
<This man burned to death. A quick search of his clothes reveals a charred note in one pocket.>

"As requested, these crates contain the highly volatile kindlepitch you'll need to burn the Lion Guard Siege Camp. Remember to keep them away from fire."
====
1258
Should you return in a few centuries you will find Lifetimber rising far above Gil-Var-Delle once again.
====
1259
Thank you, <<1>>.

I've heard that will-o-the-wisps have been enchanting people out in the swamp. It's good to have another citizen arrive safely in Aldcroft.
====
1260
An insignia? You been to Fort Arand?

We saw the Blightstorm ravage the fort from here, and assumed it was lost. 

Thank you for bringing word.
====
1263
Yes, and I share her concerns about both Camlorn and Aldcroft. We must deal with these werewolves once and for all. 

In fact, I hope to involve you in that.
====
1264
That irascible cad! I should have known better than to trust a common thief. Double, he says! It seems obvious to me now that he and his Red Rooks have absolutely no intention of dealing in good faith.

It's time to take a different tack.
====
1266
Glad you came around to help, friend. Sure, I could do it myself. But what if I strain my arm so I can't pull a bow?

I'm an archer, not a bricklayer!
====
1267
With Lallae occupied by the effects of a fresh bottle of jagga, you should face no more hindrances on this road.

Words are painted on the side of the miletone. To the southeast lies Razorvine Refuge; to the north the Dominion capital of Elden Root.
====
1268
I am… quite impressed at this find. A discovery like this is a credit to you and your companions. I will hold onto it for safekeeping, but it appears that there are others to be found. If you bring them here, we may find where this map leads.
====
1271
Ahji won't enter this place. 

It's thick with risen spirits. The dead are angry, and they attack anyone in reach. Ahji can't do what Marthe Rielle has asked of her.

Ahji won't go any further... but you can.
====
1272
I see that you brought us one of the new recruits. He's even been trained! Thank you very much for this deed.

We need every last soldier we can get to take Camlorn, recruits and veterans alike.
====
1273
Nalluth's problem was not that she lived in the past and refused to change her ways. Like all Bosmer, she lived in the now. Her problem was the "now" that she lived in had Khajiit on the menu.

Here's your reward. Thank you for the... severed head.
====
1274
Nalluth's problem was not that she lived in the past. Like all Bosmer, she lived in the now. Her problem was the "now" she lived in had Khajiit on the menu.

Here is your reward. Thank you for the... severed head.
====
1275
Thank you. I will bring these out to Namien, once I've rested.

I certainly appreciate your assistance. I did not relish the idea of hunting these slouchbears with my bare hands.
====
1276
A splendid haul of sinew! Our bows will soon be twanging through the jungle.

I hope you left some tigers for me to hunt!
====
1278
The will-o-the-wisps are trapping people? I'll have my patrols keep an extra eye out for them.

Between the dangers around us and the siege on Camlorn, I'm up to my neck in trouble. Thank you for bringing a lone traveler safely to Aldcroft.
====
1279
May Y'ffre bless your path. That'll keep us alive for a while longer. I'll organize some people to collect skins of water and bring them back to camp.

In the meantime, how about sharing a drink with me?
====
1280
Yes, I remember Dolsa. She was convinced we were hiding something from her

I told her the sins of the Great Houses were responsible, but she wouldn't listen. Apparently, she still won't listen.

Still, I will grieve for her son.
====
1281
I cannot tell you the relief it is to see my men finally free of their confinement.  

You have brought us all at last to Meridia's hand.
May your kills be quick and many, friend.
====
1282
Miluru doesn't know how bad it is down here! 

How could she leave us with no support, especially with the Orlishkaarn breathing down our necks?

Davon's Watch hasn't helped us. Maybe you can!
====
1283
What's this? A bug crawled into this one and laid eggs.

Y'ffre favors me this day! I never thought Jagga could be improved, but with the addition of this chewy, salty slime... this is perfection!
====
1284
I fear my story nears its conclusion, but the legend of Red must continue....

Keep the mask.
====
1287
You found my tacklebox! Does that mean you saw Scarscale? What a beautiful catch… too bad I couldn't bring him in myself.

Ah, I can't complain too much. A bad day fishing is better than a good day working!
====
1288
Well done. We've shown all who would defile this sacred ground that their actions will not go unpunished.

You were the instrument of our wrath, and for that, we shall reward you.
====
1289
They planned to stage an invasion of Malabal Tor to the north. Hmm.

I will have this delivered to the Silvenar, so they can prepare.

May Trinimac guard you, <<1>>.
====
1291
Underneath the dirt lies a crude chest. Opening it reveals a collection of treasures.
====
1292
We thought that the sulphuric vapors would make the vipers sluggish, but it was not the case.  

You are brave indeed to have filled my vial - many thanks, <<1>>.  This will do nicely for tanning the local chitin.
====
1293
These will do very nicely!

With the Bilght, the market for soul stones of any kind has increased.  I stand to make a fair profit from these.

Thank you.
====
1295
Ugh! What is this? It smells like an orc warrior's loincloth after a day of battle!

The Blacksap of Ebon Ro have been drinking this? The fungus used in this brew are native to Cold Harbor. It could explain the sudden aggression of the Blacksap.
====
1296
The Bog Lurchers were but a small nuisance but with many of them gone I can feel my power returning.

My sight into the swamp has increased and I see that there is a larger problem here than just a few rogue lurchers.
====
1297
Ah, excellent! I'll just take that off your hands then.

Nothing like a drink to begin the day!
====
1298
I've made do before. This isn't the first time scavengers thought this farm would make for easy pickings.

Well, at least I still have one body to help. I'm not surprised it was him. 

You know, I think he stole this handkerchief from my dresser.
====
1300
There's dark magic afoot. I need your help.
====
1301
I'm glad those cultists are dead.

While you were gone, I saw Red Rooks dragging corpses plagued by the Blood Thorn off to the tarn.

As soon as I recover, I'll head back to let Magus Commander Danain know what's going on. Keep your eyes open.
====
1302
Well done. The enemy's perimeter is plunged into darkness. I know it seems a small thing, but those revolting bug lights made it near impossible to get anywhere near Leaftower.
====
1303
Jorge sent you? You're just in time. 

This area has been taken by the Red Rooks, but I suspect darker forces are at work. Bandits are the least of our troubles.
====
1304
You're a kind soul to return these. 

Most of these pieces are too thin and brittle to be useful for crafting, but I doubt those thugs cared about quality.

I can't expect reasoning from thieves, I suppose. They got what they deserved.
====
1305
Corrupted Reach Vines are feeding off corpses? This is dire news indeed.

From your description of the bodies, they might be residents of Eagle's Brook, a town north of the tarn.
====
1307
I absolutely never thought you'd fall, screaming and flailing, to your death. Nope. Didn't lose any money betting that you'd be a sticky mess at the bottom of Moss Lord. No, sir. Not a coin.
====
1308
I thank you, small one. I will tolerate you in my village.

But I must rally my warriors. While I was held, the treacherous Thornvenom overran our village.  First we'll push them out, then we'll kill more Blacksaps.

So much to look forward to!
====
1309
Arvys sent you? Perhaps to finish me off, no doubt.

I was a miserable necromancer, and now I am a miserable traitor. It was I who told Arvyn of our deeds here.

I wished to put an end to this, and yet... there is no hope. No escape.
====
1310
With the necromantic stones destroyed, the altar is unprotected, and easily destroyed.
====
1311
Impressive. I don't know how you managed it, but the <<1>>s seem to have gone to ground. We should have no problem getting our scouts into Leaftower now.
====
1312
With Sirdi's destruction, the necromantic power within this tomb is no more. To think of the horrendous experiments we did on these poor people, all for what?

I thank you for helping me find some redemption for what I've done.
====
1314
I don't like sending someone in to kill my own kwamherds, I admit.  Still, with the damage you did, we stand a much better chance of taking this mine back again.  Thank you.
====
1315
Ah, delicious kwama eggs, how our bellies have missed you.

These will cook up very nicely; thank you.
====
1316
You are braver than these others.  Ihdana sees that you are different, and is grateful that you had the courage to retrieve these tools.  

Thank you for your help, <<1>>.
====
1317
How tragic. I'm saddened to hear of the loss of Knight Adept Moreaux. 

He was a good man. I'll inform his family as soon as I  can. 

This is a sad day, a time of many losses. I don't need another one. Still, you have my thanks.
====
1318
Corrupted rats are feeding off altered bodies? This is dire indeed.

From your description of the bodies they might be residents of Eagle's Brook, the village north of the Tarn.

Now that we know the source it's up to you and Thetis to find the cure.
====
1319
The knights of the Tallows Affair took the Fragments of the Unclean to their graves to prevent them from ever being used. 

When Franck and the others stole the tome, they released its power. 

Now Serge's minion walks again. Someone must stop it.
====
1320
Excellent! 

Please, take this as thanks. These plates should at least give me a chance at becoming a student at the guild. It seems like ages since I've been back to Davon's Watch... I do wonder how the city fares?
====
1321
Come from Moss Lord, have you? Looking for some action? Of course you are.

I must remember to thank <<1>> for his... help. He seems to think every single <<2>> he meets deserves a station in my camp.
====
1322
What a splendid tale! I will sing of your prowess to all in our village.

You are a fair hunter, and if may say so, fair to the eye. 

I would consider sharing a hunt with you under the full moon... but not tonight, I think.
====
1323
I see.

My deepest apologies for putting you in danger. To think of it! The workings of this talisman seemed so simple….

I'll have to work harder if I'm going to learn the secrets of the Dwemer!
====
1324
Even the ancestors are divided. Perhaps the Wise Woman is right to put aside their advice for now...

No, <<1>>! If anything, I have learned that our path is not clear. Though I may be punished, I will bring my concerns to the Wise Woman.
====
1326
Thank you! My ancestors will rest easier once I have returned all of these to their proper resting places.
====
1327
My sister wishes to know my fate? I begged to stay, and she looked on, a lapdog to the Wise Woman. Tell her I am dead, or better yet, tell her nothing at all!

I have followed enough. I will not return there, even if I must die here, in the gutter.
====
1328
With our spring now purified, we can feel what the hags have done. The spring was poisoned, and it reeked of necromancy.

Not many would dare threaten our swamp, not even the hags. Angof must have put them up to this, probably with empty promises.
====
1329
I did not think we would be able to find a new home so quickly.

Destroying the cliff racer nests will allow us to take the fort for our own that much sooner.
====
1330
Understand that we Ashlanders do not grieve for what is lost.  We look ahead, to the future.

When our clan is established, we will remember your help here, and call you a friend.
====
1331
A good defense is the first step to building a strong clan.

We cannot linger over the dead.  I hope that the fallen Dunmer will forgive us this trespass so that we may prortect our future.
====
1332
This is astonishing! To hold a piece of history such as this in my hands; the Mage's Guild will surely give me access to become a student. 

How could anyone turn down such an amazing discovery? Thank you so much!
====
1334
Angof the Gravesinger has taken the Breton city of Camlorn. He grasps the north tightly. His goal is seizing all of High Rock but the owner's shadow looms over him. We know not who it is.

Take our gift, <<1>>. Use it when you fight that fool.
====
1336
There's no hope for us, despite your heroism.

I'll have to find passage for my family out of Davon's Watch, at least until House Redoran finds a cure for this.

With any luck, you've made it safer for others to escape from this damned place.
====
1337
I do not expect their relief to last longer than a few days. 

Let us hope the Tribunal will find a cure for their affliction before then. 

We can only wait... and pray.
====
1340
I need a moment to rest and will slip back to camp without fear of alerting the enemy.

Thank you.
====
1342
I can finally be with my beloved.

Andre....
====
1343
You find the symbol of the Aldmeri Dominion on a fragment of clothing. Nothing else is recognizable in this pile of bones.

The bones themselves were shredded, as if by a violent wind or many large animals.
====
1344
I hope the mercenaries we saved will hear our pleas with more compassion.

I must return to our encampment to the north. I'll inform the others about what transpired.

Come and see me again sometime, friend. You're alway welcome in our camp.
====
1345
What's this? Our clan tapestry? I didn't think I'd see this again without an cadre of Dominion soldiers at my back.

You're unusually skilled. The Dominion needs more like you.
====
1346
It is ours! This is an arm from one of our lurchers. 

They've gone rogue! We admit it's odd to see one so... attached to us. They must have been forced away from our careful watch.

Someone is tampering with our swamp. We don't like that.
====
1347
You brought back every coin. I thought you'd at least skim off the top. Thank you for proving me wrong.

The Fighters Guild could use someone like you: tough, capable, and honest. If you're interested, take this letter to Colane Lan in Daggerfall.
====
1348
You've got potential. Keep your score. If Barnabe couldn't hold onto it, it wasn't his anyway.

If you're interested in more coin, give this letter to Anick Conele in Daggerfall. If she thinks you're up for it, maybe she'll have another job for you.
====
1349
This is from Acel? What an honest man. 

I was glad I could help him. Many in Aldcroft fear me for what I can do, until they need me.

His money will do me little good, however. I'm dying.
====
1351
Good news, then!

The more Dreugh blood is staining the ground, the easier it will be to march on the central pillar of coral... so we can destroy it.

Until the coral is destroyed, I fear the Dreugh will continue invading our lands.
====
1352
Hmph. Damned mer don't know how to make a decent sword.

Perhaps that'll work to our advantage, if Omaynia's militia comes armed like this. We'll rout them just as we routed the guards here!

Ah, the thought of battle gets my blood pumping!
====
1353
Isn't it amazing?

Think about the ore we now hold in our hands. It's the same ore the first Bretons used when they ruled this land!

Forgive my enthusiasm. You're patient to listen to the musings of a historian. I'll put these to good use.
====
1354
Praises! Elation! The beasts are dead, our village is free!

Thank you, noble <<1>>. This town will never forget you.
====
1355
I breathe easier now, friend. I would have fought through the guards myself, but Ahjiivi warned me against risking my life for what she called, "petty vengeance."

I'm glad you understood the importance of doing this.
====
1356
The lamp lies dormant, but it is quite easily lit again.
====
1357
It is as I feared: the Huntress, the Consort of Hircine, has unleashed the Wild Hunt. Its fury is nigh-unstoppable. 

No time to delay - the people must be warned!
====
1358
Thank you for the hasty arrival. Waiting to receive such an omen weathers the soul.
====
1359
Excellent. 

Notice these strange contusions... wait, no, you must have cut into the brain when you removed it from the skull.

No matter. These will prove my fears. Thank you.
====
1360
Even creatures of magic such as the Magmer are living beings. Though what you did was necessary it always pains me to end any creature's life. This should help us begin our research upon the barge once Terstian gives us our orders however.
====
1361
I can finally rest.

This has been a long vigil, but I was more than honored to do this final duty for my king.

My mind and body for king and kingdom. Honor for High Rock! Glory to Glenumbra!
====
1362
When the enemy first came to these shores, this watchtower was cut off from Breton forces. 

Daggerfall was so preoccupied that our armies forgot all about us.

Fear not! I will never forget my duty. Honor to High Rock! Glory to Glenumbra!
====
1364
A renegade mage channeling his power through this very crystal was able to summon forth those Magmer?

I'm impressed. 

We will wait for the fire creatures to disperse and then investigate the barge further. Thank you, <<1>>.
====
1365
Hmmph. Well done. Those wraiths certainly won't be bothering me anymore.
====
1367
He's dead? He was not the brightest novice but I expected better of him. Now I shall have to explain this in my report.
====
1368
My son fell to corprus! Unbeknownst to my wife, I buried an empty coffin. 

I hid him away, even as I tried in vain to cure him. I could not kill my own son.

I hoped Alena would never find out my secret, but I couldn't bury the truth.
====
1369
A sad tale indeed. Falling to madness or death seems to be the only escape from this place.

I will deliver the trinkets to their respective families. I only hope it brings them some semblance of comfort.
====
1370
Ah, our souls must wait to reunite. One day we will be together, but today is not that day.

Thank you for your aid, friend.
====
1371
Thovasi is nothing more than a charlatan. I am ill, but he's offered nothing in the way of a cure.

Maybe now I can get a decent night's sleep. I've had terrible nightmares since I came here.

Thank you again, my friend.
====
1373
My friend, though you may think my actions abhorrent, this next step will protect those who have a chance of recovery.

I will task one of the housekeepers with gathering the remains. We will identify the bodies and send word to their families.
====
1374
Melur the Rat, finally brought to justice.  We never thought we'd see the day.

This bounty is well earned.  You've done a service to all of Ebonheart.
====
1376
Aha!  So you're good for something after all!

Well done, <<1>>, and welcome aboard the Scamp.  Any friend with rum is a friend of ours, we always say!
====
1378
It's as I thought. Quite easy to figure out, and simply verified by my accountant's rather stilted reaction.

He won't be a problem for me anymore. Thank you for your part in this.
====
1379
It's a thankless task, sorting the sick from the well.  Yet if we can save just a few lives by this separation, the effort will be worth it.
====
1380
What fine samples of the herb these are!  It's amazing what will flourish in times of adversity, is it not?  

Thank you so much for these.
====
1381
I know this justice changes nothing, but my heart is eased some to know that her death is somehow answered.

Their cures might as well have been poison.

You have done me a favor in my anguish… thank you.
====
1384
The hunter becomes the hunted! This I enjoy. I shall spin a tale of your triumph today, and all the true Bosmer of Silvenar Basin shall know the name of <<1>>.
====
1385
It will be slow at first. A lost hand here, an unlucky run there. Slowly but surely, his luck and his patience will leave him.

And perhaps one day, he will come to ruin as my family has.
====
1386
What do you have there?

Why yes, I can read this. It's an old Ordinator code. 

By the three! Ordinator Vusara betrayed us. It was she who cursed this place and the rituals we have been performing have only served to increase her power.
====
1388
Such grand creatures from such humble beginnings.

The Dunmer named the coral-child "Vivec's Antlers," but no mortal hand could create such beauty.

One day, we will know the coral's true name. May it thrive as long as I draw breath.
====
1389
You've destroyed the obelisk?

Well done. The effects of the curse should now fade over time.
====
1390
<You've found a body that's been dead for a long time.>

<The vine encircling it is feeding from its fetid remains.>
====
1391
Molag Bal cultists and Bosmer plant-necromancers?

How on Tamriel does one raise a plant from the dead? Someone should teach my gardeners that trick.

I am not sure what to make of your report, but it seems you handled the problem adequately.
====
1392
Thank you, friend.

The Werebeasts will inform their mistress of Esmeralda's liberation. This village is no longer safe.

I will miss my home.
====
1394
Did you see the night terrors that afflict us? Now the Huntress comes in our dreams, but her power is growing. Soon her nightmares will consume waking minds.

Don't rest your head here, my friend. I wonder if we'll ever sleep soundly again.
====
1396
So, that's what happened to Casimir's forces, eh? No matter. We're making progress , and soon, we'll defeat Angof's forces here in Camlorn. We just need to take out his cur of a general, Faolchu. You have my thanks for this report.
====
1397
A sacrifice! How novel.

I am less than pleased that Galdmis seeked out one not from the temple to help him with his task. However, you performed admirably. Please, take this small token as thanks.
====
1398
Thank you, <<1>>. Songs of your deed will brighten many a dark night in Silvenar.
====
1399
Gods and Daedra! How could you manage to defeat such awesome, wild power?

Do you even understand what you have done? That is no ordinary stone. Within that bleak rock lies the power to control the Hunt - power which you now possess.
====
1400
The pool ripples with the addition of the herbs. Deep inside, the water clouds.
====
1401
Dark magic is embedded deep into these relics I'm afraid. Months may pass before a proper analysis can be conducted without worry of a spreading taint. I will bring these with me on our travels in hopes of uncovering a way to purify our results.
====
1404
The beauty of my scheme is that Briran will never know what happened! He'll blindly send out his shipments, and his reputation as a kwama dealer will be ruined!

His greed was his undoing. I hope that flat-head gets kicked out of House Dres for this.
====
1405
Now I only have to worry about the guards.

They mostly keep to the buildings. I'm afraid someone will rob them, given half a chance.

There's still one more complication holding me here. It's a bit more elaborate than dodging the eyes of sentries.
====
1406
They did what?!

That seems strange. I know I enchanted them correctly... of course I was rather tired  and the page was slightly worn down and torn, plus that whole spilling wine on the page incident.

Oh yes, thank you for your results of course.
====
1407
He lost his senses? He's a danger to our lives?

Perhaps he's right. My wife isn't well.

Caring for both of them on the road could jeopardize our survival.

Ervasa, we cannot wait any longer. Once you are safe in Deshaan, I will return for Marayn.
====
1410
Never thought I'd find such a friend in a complete stranger. 

Perhaps your kind are not all lazy cowards.

I have to wait until nightfall to leave. If my luck holds, it will be moonless and silent.
====
1414
Ah, how sad to hear of Galva's imminent demise. Such is the way of Dunmer who know not how to hold their tongues.

It seems I have nothing to worry about then. Thank you for putting my mind at ease.
====
1417
Do you honestly believe me so daft that I would not recognize of his treachery? Why else would I suggest a battlehardened <<1>> should be the Silvenar?

There is much to be done, Silvenar.
====
1418
Great work tracking down the spy! If he had managed to report it could have put my men in serious jeopardy.
====
1420
Vulkwasten is imperiled as well?

As you must have seen on your way here, there is no settlement left untouched by the Huntress and her minions. I don't know what we can do to aid <<1>>. We have no forces to spare.
====
1421
The war cannot truly resume until the Huntress is defeated. A task for the wise and powerful Silvenar.
====
1422
Several of my people have broken wagons. Do not worry - I have no intention of moving on until everyone is prepared. It does us no good to split the caravan.
====
1423
With these supplies, we will not have to struggle to survive. My most important calling is to see to the survival of my people. Nothing else matters.
====
1424
I will delay the attack while you treat with the Ashlanders at the Shrine. Proceed with the utmost discretion.

Be quick, for my men are young, and eager for blood. They will question my faith if I delay to long.
====
1425
Thank you for the warning, but it changes nothing. We will continue our worship as before and if the Ordinators dare wish to challenge us, it will be their lives lost in this foolish battle.
====
1427
Ah, I see. The Huntsman's power is in your grasp.

You have defeated his servant - an extraordinary feat - but you must relinquish the stone. Do it now, before your mortal coil becomes undone.
====
1428
Ah, what fine specimens you've brought me! Now I won't have to go without my cuttle stew!

Would you like a taste, perhaps? I have some left from my last batch. It's the least I can do!
====
1429
The stink will be worth the lives that are spared, I promise. It grows even fouler when heated as hard as that is to imagine. Right now it's tolerable, but you warm it up a little and it'll make a grown man's stomach curl in seconds.
====
1430
Oh, you were able to get so many things back for me!  Thank you, this is wonderful.  I never thought I'd see these again.

I'm sure if I try that spell again I can get it right...
====
1431
The Temple will be pleased to know that their request has been completed. They don't necessarily need to know how either.  I thank you for your assistance. Any other day and blood would have been shed here. Not today though. Not on my watch.
====
1432
You played well, <<1>>.  Even I too become drowsy, and wish for the rest of my crypt.

Thank you for your help, and ...farewell.
====
1433
Hero! Know this!

Long ago, Raven Direnni forged the Werereaver. I used it to slay a fierce foe: an Altmer werewolf named Faolchu.

Now Faolchu lives again, and the Werereaver has been stolen. Faolchu must die!
====
1434
Excellent work! If the spy had gotten that message back to his superiors, my men would have been in serious danger.
====
1435
Excellent. Clearly, these records show our Great House is not respon- 

What's this? You're sure these are the correct documents? Yes, of course you are.

Excuse me. I must attend to a pressing matter.
====
1436
Your Wood Orc friend rampaged through here earlier. She went back out looking for more survivors.

By killing Selene's champions, you've done more for us than anyone else. Thank you.
====
1437
Wait... do you see it? The altar holds an urn that was not there a moment ago. By the Three, my eyes play tricks upon me. That must be it... the source of all of this! You must destroy the magic within! It binds the brothers, I am sure of it!
====
1438
Lord Alain sent  you to check up on me? Well, that was nice of him, but I don't see why he worries. I can take care of myself. I'm an adventurer!

Although, I do have a small problem. Say! If you're an adventurer, too, maybe you can help!
====
1440
My squire sent you along? Good boy. I worry about him sometimes when he's off on those adventures of his.

Care to join me for a spot of fishing?
====
1441
I remember the knight who sent you! I wish I'd known she was in so much trouble... I've have stopped to help. She had the harpies well in hand, so I didn't want to be rude.

Anyway, I can take care of myself. I'm glad to hear she's all right.
====
1443
To tell you the truth, I could use a favor.

Fishing is the only relaxation I get, but I never catch anything. My peers are giving me all sorts of grief about it.

If you give me your catch, I'll let you rummage around in travel sack for loot. Deal?
====
1445
When I was a young girl, we would travel to Camlorn with our harvest to sell. 

That's where I met the man who gave me this locket. Once a year, we would see one another... for one day.

I never married him, but I always wondered what became of him.
====
1453
The heavy vault door swings open silently with Gemin's golden key.
====
1454
The treasure chest opens easily with the silver key given to you by Gemin.
====
1457
The wooden box opens with a creak to Gemin's iron key.
====
1460
I fear the Imperials would not have let me live much longer. They are cruel brutes, not fit to set foot in this land.

For saving me from their murderous hands, you have my deepest thanks.
====
1461
We have one chance to stop Angof. We must recover an ancient artifact called the Midnight Talisman.

Normally, I'd hesitate to reveal it, but if Panoit trusts you, I do too. 

The talisman is here in Crosswych. I'll need your help to get it.
====
1462
A hidden artifact may be our only chance to defeat Angof. It's called the Midnight Talisman.

Normally I wouldn't reveal its existence, but these are desperate times. The talisman is here in Crosswych, but I'll need your help to get it.
====
1463
By Auri-El and Trinimac, did you see that? Ha, what am I saying? Of course you saw that!

I never expected that fires on the boats would spread to the warship. This is tremendous! The Imperials will receive no more supplies by sea.
====
1464
Only a few soldiers serving in the Lion Guard know about the Midnight Talisman. Arnand was the last one alive who could find it. You've brought a great boon.

I can reactivate the talisman. When I do, we'll finally be able to defeat Angof.
====
1465
So you found the Reach Cloak. I'm impressed.

It's not every day a stranger shows up on my doorstep with a relic from ages past. If Ackers vouched for you, I trust you.

If you really want to face Angof, we'll need to work together.
====
1467
So you found the Thornbane Cloak. I'm impressed.

Use it well. If you're going to be the one who faces Angof, you'll need it.
====
1468
Nice job! It's a smaller catch, but I'd still trade you for it.

If you give me your catch, I'll let you rummage around in travel sack for loot. Deal?
====
1469
What a colorful fish! It will look great on my wall.

If you give me your catch, I'll let you rummage around in travel sack for some good loot. Deal?
====
1470
That's an amazing catch! I'll be the talk of Daggerfall if I bring it back.

If you give me your catch, I'll let you rummage around in travel sack for some truly great loot. Deal?
====
1472
I know what I did was wrong, but I hope you'll understand my reasons when I explain. Angof's already taken away the love of my life. I can't let Angof torture him, as well.
====
1473
Once the Red Rooks clear out, I'll be able to show proof of my claim on the land. Then I can move my family back.

You've done so much for me and my family, <<1>>. I'm just a simple farmer, but I will never forget your kindness.
====
1474
They've retreated! Huzzah! I appreciate your help, <<1>>, especially as we have just met. Please, make yourself at home here. You are always welcome, and while I don't entertain living guests that often, I am certain we can accomodate you.
====
1475
Josaja died from the Spirit's curse.
====
1476
You've completed your hunt?

It's strange that any locals would help the Imperials. They're cutting the woods to build ships - surely no Bosmer would support that?

I wonder who these Slybows are?
====
1478
Blasted harpies! You've got yourself a good eye, <<1>>!

That should give those harpies pause next time they decide to swarm Oldgate! It's good to know those old ballistae are still in good shape.
====
1479
The treasure chest opens easily with the silver key given to you by Gemin.
====
1480
I'm glad you've come to us. We can certainly use another weapon in this battle against Montclair.

We would never turn away someone who offers assistance, even House Dorell, as much as I dislike siding with them.
====
1481
A prudent choice. Our Rivenspire blood is pure, but we will win the right to rule from our might, not our titles.

Those who would side with Tamrith are little more than cowards. Falls just short of treason, I would say.
====
1482
Daggerfall Cove is a great place to relax and pass the time away from the pressures and arguments of one's daily life.

Oh, you've found some bait! If you'd like, I'll teach you how to use it to fish.
====
1483
Will the <<1>> be lying down before drinking wine?

The euphoric rush of flavor! The blurry haze of the senses! 

The cool flurry of wind while falling....

Regretting one did not listen to Tung!
====
1484
Thank you,  <<1>>. Even if I lose the farm, I'll be happy knowing that my family heirlooms from our long legacy will survive. A farm can always be rebuilt.

I hope what I can offer is enough of a reward.
====
1485
We've been pinned down here by Montclair's troops since dawn. They fight like they're not human! My entire regiment was routed!

Oldgate's just a stone's throw away, if we can get free of them. If they manage one last press, we're done for!
====
1486
Ah, the mighty <<1>>! There've been nasty rumors about him for over a decade.

I've heard that he turned the Blacksap into a Daedric cult. Not so scary now, is he?

I usually hate assassination, but we had little choice this time.
====
1487
Wood and wind! That's the head of <<1>>! 

You've slain him... and you didn't invite us along?

Don't get me wrong. It's very impressive, and it's wonderfully bloody, but try not to hog all the glory next time, okay? I'm so jealous!
====
1488
The last entry of the journal reads:

"She left me. Left me! Did I survive the war for nothing? There is nothing left for me in this life now - no reason to go on living."

At the bottom is a bloody handprint.
====
1489
Ha! Ah, I prayed to Malacath you'd do it. I've lived for over four hundred years. They killed me for no reason. I was in the wrong place. How's that fair?

I hope they choke. I hope they all burn from the inside. Ha!
====
1490
Thank you so much for bringing these to us. Our tools are our livelihood. You have my thanks.
====
1493
You've brought me tools? Where's Alphonse? Seems like no one is reliable anymore.

Still, you've come through for me, and that's more than most in these dark times. Here's your payment.

Maybe you can help me out some more, if you need some coin.
====
1494
Not worrying about Imperials anymore!

Thinking the Grahtwood is safe now!

Feeling safer with <<1>> around!
====
1495
You worked with <<1>> and she trusted you to bring this information to us? You must have impressed her. That's... hard to do.

Of course we'll watch out for wood orcs with fire salts, but it sounds like <<1>> - and you - thoroughly dealt with that.
====
1496
Thank you, Mother Mara. You know, I've never been particularly religious. I guess a lot of things changed today.

With luck, I'll be drinking with my comrades at Oldgate tomorrow. We'll toast your bravery. I just hope I can use a fork left-handed.
====
1497
Dancing inside! 

Rejoicing at your triumph!

Shouting that the <<1>> is a hero!
====
1498
<<1>> sent you?

I can't say I like to hear he's running through a bog while he's injured, but I'm more than grateful for the help.

We haven't been able to push into Camlorn. Perhaps with your help, we will.
====
1500
From the muttering of these Black Hand cultists, I doubt I would like what they have planned for me. If you set me free, I can get back on my own.

I've had enough dealings with cultists and dark magic for one day.
====
1501
Splendid work! Lacking in orgulous mien, yet gloriously puissant!

Because of your timely intervention, my pursuit of the profound knowledge held within these ancient monoliths may continue unabated!

You have my utmost gratitude.
====
1502
You killed it? You do not seem the type to make a false claim, and I believe you.

I am most impressed, <<1>>.  If you're ever looking for work, the Fighters Guild is hiring.
====
1504
I must leave before the corruption spreads through me again.

You've saved my life! Thank you.
====
1505
I can't fully express my gratitude for what you've done for my fallen friends. Words fail me.

I can barely comprehend what has happened, but knowing their souls are at rest will help put my mind at ease.
====
1507
Brump is seeing the <<1>>. 

Brump is expressing gratitude.

Brump is not wanting to die in this cage.
====
1508
We sought riches, but found treachery. Even as my companion betrayed me, the bargain struck damned us both.

Leave me with our journal. Despite her treachery, I still miss her company.

Thank you for finding this, stranger.
====
1510
That was suitably heroic of you.

I'll hold on to this and return it to the Peatwalker tribe as soon as they abduct me again.

Shouldn't be too long now!
====
1511
<This weapon was left behind by the Dark Seducer. It's obviously magical.>

<Whether it's Daedric in origin isn't clear, but it shimmers when touched, as if ready to follow the will of its new master.>
====
1513
Owning a shovel is one thing. Not burning to death is quite another!

Ah, my friend, you've done so much for me in these terrible times. You've done a lot for us all.
====
1514
They want me to read these stones. The stones hold their history. As I learn from them, the tie that binds them to this place will be loosened.

They won't stop pressing upon me. You must read these stones to set them free... and end my torment.
====
1515
Spriggans can be vicious!

I hope you didn't hurt any of them.

They may not seem very nice right now, but they are normally quite gentle creatures.
====
1516
It seems their Sapiarch continues to wage a personal war. 

The spirits have lifted their weight upon me, so I will return to Telenger, but you must free the spirits as well.
====
1517
I have no illusions about our chances. I doubt we'll survive the night.

At least I can die knowing those animals paid for our deaths in blood! We will sell our lives dearly, and songs will be sung of our deeds!
====
1518
He is crazed!

This ends. I'll not see another life lost defending him. We have no choice but to surrender.
====
1519
It wasn't just Red Rooks that ambushed us. We could have handled that. It was Blackhand Cultists as well... necromancers. 

We didn't stand a chance.
====
1520
It's good to see you. We were afraid you might not have make it out of the cave alive.

Now that the nightmare is over, we can go on with our lives. Words can't express our gratitude, but we'll try.

Thank you. Thank you for saving us.
====
1521
The blood fever. We may be engineering our own demise. Montclair, you are a clever one.

If that affliction spreads through the city, we'll be as good as dead. We cannot let those who may be infected back into the city.
====
1523
My assumptions about Alard's bloodlust were correct. Does he not believe in healers? He is almost as mad as Lord Montclair.

You, however, seem to have found a change of heart. Will you now abandon the foolish schemes of Lord Dorell and help us?
====
1524
We must resolve this feud between the tribes!

To do this, we must find the Peatwalker totem.
====
1525
You found her!

Oh, Leia, my little girl! Come to Papa. Are you all right? Are you hungry? I'll get you some fish.

<<1>>, thank you for bringing her home. Those damned Bitterkites deserved what they got for taking her! Death was too good for them.
====
1526
You're back! Did you find anything? 

Wait a minute. You smell like... pyroil?

Orcs shouldn't play with fire in the forest. I know this. You know this.

The Orcs, it seems, don't know this. That's bad.
====
1528
Sweet revenge you have given her, this betrayed and grieving mother!

Sweet revenge for the Spider Daedra, who grew too weak to eat her young!

Now it's time for treasures, as she has promised you....
====
1529
If you hadn't come along, I'm not sure we'd have made it through the season. We're forever in your debt.

May the Divines bless you.
====
1530
We need to leave!

Those creatures might come back!
====
1531
If you hadn't come along, I'm not sure we would've made it through the season. We're forever in your debt.

May the Divines bless you.
====
1532
<You've found the tombstone of Elisa Helane, the woman Raymond Geotone loved.>

<All that remains is to spread Raymonde's ashes over her grave.>
====
1533
Thank you for letting me out.

I thought I'd be there forever!
====
1534
Yes, yes, and they have returned and awakened. Glorious day!

Every member of the clan will know of your deeds. From this day forward, you are a friend to the Horsemen. May the Herd Mother bless your path!
====
1535
It's good to see you. 

We were afraid you might not have make it out of there alive.
====
1536
Glad you made it out, <<1>>! 

Ferdie and I went into the mine to look for Arturo Charascel. Once we made it in, we couldn't get back out.

If it weren't for you, we'd have died there! Thanks for clearing the way for our escape!
====
1537
You know, they're stupid enough to try and sail that wreck, I bet. If you hang around, they'll need to do that or start swimming. 

You're not a <<1>> I'd want to be facing in a fight.
====
1538
Ah, Yes. So beautiful. So powerful.

Sir Sofia is a tragic figure, but this painting of her is worth more than pure gold.

Here's your share. My collection is complete thanks to you, <<1>>.
====
1539
You found all the ale? Really?

Oh, no. Of course I'm not surprised. I told you the mudcrabs had them. 

Now I've got dead crabs and cold ale. My fortunes have turned... and I would have had a tough time explaining how all that ale went missing.
====
1542
You're magnificent!

This sinew is much better for my bow than my old Khijiiti bowstring. Maybe I shouldn't leave just yet. Thank you, friend!

Listen to that bowstring sing. That sound is much sweeter than the one I got from catgut. Delightful!
====
1544
Mortal, you are worthy to walk upon our lands.

I bless your steps upon these plains. May your journey be swift!
====
1547
Perhaps we can now attempt to claim these lands as our own. With any luck, the bloodfiends won't find us here.
====
1551
Thank you for finding and helping my friends. You've done all I could ask.

So many of us have died. When we gather our forces to avenge the fallen, the Blackhand cultists will pay for this atrocity!
====
1552
Did you also find Piers and Raoul? That's good!

It will take me a moment to catch my breath. May Arkay bless you and yours, <<1>>.
====
1553
Did you also find Isaura and Raoul? That's good! 

It will take me a moment to catch my breath. May Arkay bless you and yours, <<1>>.
====
1554
Did you also find Isaura and Piers? That's good news!

It will take me a moment to catch my breath. May Arkay bless you and yours, <<1>>.
====
1555
Yoon is thanking the <<1>>. Yoon is hoping to see the <<1>> in Cliffvoot.
====
1556
I appreciate the service you've done for me.

Now if you'll excuse me, I must prepare to die.
====
1557
I'm so glad you've rescued those townspeople.

Here's your share of the reward!
====
1558
With all my supplies returned, I can open my store again. 

I'll be more careful while traveling through Cambray Pass. I should hire some guards next time.

Thank you so much. Let me know if you need anything. I can get it for you... wholesale!
====
1559
I know that next to my mother and my betrothed, the birds mean nothing, but they're all the wealth we have.

Thank you for helping us restore them. Maybe we can still recover from this disaster!
====
1560
Your discovery explains the ambush.

The Mages Guild isn't taken off guard by hostile magic very often. If the cultists somehow reactivated the Ayleid Welkynd stones, they had an advantage we couldn't have foreseen.

Thank you for stopping them.
====
1561
The latch for the cage is barely visible above the rocky surface. It would appear by undoing the release here, the prisoner would be free to escape.
====
1562
Ackers and I are among the few survivors of the expedition. 

I blame the Blackhand cultists. They've taken over the ruins.
====
1563
Thank you so much for the rescue! You are certainly brave, and you will always be a friend of the Calvez family.
====
1564
My ring....

She'd rather be a bandit than a bride? A bandit, of all things?

Let her go, then. That flighty woman is waste of my time. Good riddance to her! Thank you for returning my ring.
====
1565
Thank you. I apologize for deceiving you about my identity. I am not Mudwin.

In life, I was Sir Wimund. My soul could not rest until the abomination we fought to stop was put down.

You have saved me. Take any of my weapons. Wield them well.
====
1566
I'm glad you've arrived.

I don't think I could have survived another rescue attempt.
====
1567
You did it! These trinkets are mostly junk, but they've got a lot of memories attached to them.
====
1569
You are truly a blessing.

 Without your help, we would have been doomed.

Perhaps now we stand a chance of survival.
====
1570
I was looking to make a bit of money. Mari paid for my foolishness.

I'll be sure to do her memory justice. When the Lion Guard clears the area of undead, I'll give her a proper burial.
====
1571
I wanted to make a bit of money, but Mari paid for my sin. I remember her being quite cheerful. She thought... I thought she was safe. 

I can't live with this guilt. I'll turn myself in to the Lion Guard in Crosswych... and I'll pray for mercy.
====
1572
I know what I did wasn't honest, but I'll try to make things right again. At least I know <<1>> is going to be all right.

Here's the reward I promised, hero.
====
1573
You made them suffer? Tell me. I want to feel it. Did you burn them from the inside with magic? Slide a blade between their ribs?

Ah, the commander's head. Oh, we're going to have long talks, you and I. You have to listen. You're just a head. Ha ha!
====
1574
I was a mage once, not this ghost you see now. We tried to save them, but the town was already lost by the time we arrived. We were ambushed, and... I cannot remember more. My spirit remains bound here, yet I long to rest.
====
1575
I was a mage once, not this ghost you see now.

We tried to save the town, but we couldn't get there in time. It was already lost. We were ambushed, and... I cannot remember more.

My spirit remains bound here, yet I long to rest.
====
1578
I know what I did wasn't honest, but I'll try to make things right. At least I know <<1>> will be all right.

You did the work, so you deserve the payment I was offered. Thank you for all your help, <<2>>.
====
1579
So we saw! When you destroyed the anchors, the Daedra became agitated and began to scatter. I don't know how those anchors got there, but good riddance to them!

Your assistance was timely. I suppose now you'll want that reward.
====
1580
The Timber Mammoth was a gift from the Imperials.

It's not often that your dinner kills you.
====
1581
You've come with a sad story from the last wielder of this blade. True honor comes with a high price.

Perhaps it will comfort Sir Sofia to know her weapon will be wielded against threats to Glenumbra.

Its enchantment is renewed. Wield it well.
====
1583
You've earned my trust. The Midnight Talisman may be the only relic capable of stopping Angof. I can save High Rock from his corrupted magic.

Ages ago, Ulorion, the founder of the Lion Guard, drained its power. We need that power back.
====
1584
<The tree rustles, but it does not speak again.>
====
1585
<The sapling does not stir. Its leaves are shriveled and wilted. It looks quite dead.>
====
1586
I was once a simple Bosmer mage who retired to Cormount after centuries of travel. Of all the ends which could have claimed me, I never imagined I would be devoured by the Wild Hunt.
====
1587
Thank you for finding my body. You freed it from the curse of necromancy. At last, I can move on....

I have no earthly belongings, or they would be yours. All I can say is that you have my gratitude... eternally.
====
1588
Now I can rest. That spirit can deal with its troubles in silence.

I'll remember this favor, <<1>>
====
1589
How many did you find? That's good! We're almost entirely accounted for now, thanks to you.

I'll let the families know. May Arkay bless you for the rest of your days, friend.
====
1590
So, you took down Didier, eh? He wasn't much of a brother, but he was still my mother's son. I'm not looking forward to informing her, but the law is the law. The kingdom owes you for dispatching a criminal. Please, take this.
====
1591
I don't know why anyone would pretend to such awful ideas! I don't even think you deserve this, but since I've already made it you might as well have some.

Now go on with you. Leave me and my daughter in peace.
====
1592
Now. I suppose I owe you a little something, considering how eager you were to help an old lady like myself. Please, take this. It's my own special recipe!
====
1593
Who sent you? Oh! I know him!

An outsider's point of view would be helpful. The villagers are accusing each other of senseless crimes. It's madness.

I suspect it has something to do with Daedra worship.
====
1594
You have news of my son? Knowing the truth, no matter how sad, is better than knowing nothing at all. I've worried for too long. Now I know that he is at peace.

You are kind. May the Eight watch over you and reward you for your kindess.
====
1595
You have the look of a veteran. I knew you'd do a fine job thinning their numbers for us.  

I'm impressed. Good work, my friend.
====
1596
You will think me cold, but I'm not sorry. What use have I for an heir who consorts with Daedra and brings ruin to her own home?

Thank you for your help with this. My house is in your debt.
====
1597
Great job! First one down, and many, many more to go.
====
1598
I'm certain that the ancestor spirits lingering about the Watchers caused this corruption.

However, I do not know if releasing them from their torment is the right thing to do. 

I can only hope the ancestors know a way to heal themselves.
====
1599
That stubborn fool! At least Normar has finally found proof for his wild claims of necromancy.
====
1600
So they write poetry to each other, do they?

I won't even try to understand what this all means, <<1>>. Drowning light in darkness? Granting death to the unborn? 

Perhaps Magharz actually did have a good reason for sending us here.
====
1601
Without their leadership, the remaining Tharns should be easy enough to drive from our beloved Temple. You have dealt a deathblow to Tharn power in Elden Grove!

<<1>>, take this gift of my thanks, and Y'ffre's gratitude.
====
1602
A foolish affair, that's all it was! I swear it! It wasn't supposed to end like this. 

When I learned about his cult, I tried to escape in the night, but it was too late. Darkness smothered me as I ran. 

When I woke up, I was bound in this barrier.
====
1604
It won't take long for the rest of the "vigilantes" to get the point. I'm glad you could talk some sense into them.

Banditry will not be tolerated in Fell's Run while I'm still here, regardless of the reasons.
====
1605
If you help me, I will be in your debt forever.
====
1606
I can't thank you enough, <<1>>.

Magharz has sworn to look after me and the child. Never again will I have to run from others' prejudices. We can raise a happy family... together. 

Fell's Run will see that Orcs and Bretons can live as one.
====
1607
Praise Vivec! Thank you for releasing me. I'll run right to him and explain.

By the way, I have an amazing idea for a spell that makes everyone else around you smell better. It will change everything!
====
1608
Attelus Tharn?! Attelus Tharn…had returned to Elden Grove? <<1>>, how did you manage to defeat him? You have  saved us all! 

The Guardians of Elden Grove and all Tamriel are in your debt.
====
1611
They actually ate it? I must tell Loane! She's always doubting me. 

I feel as if my pain is dissipating, too. It must be working! 

Now to sharpen my sword and prepare!
====
1612
Thank Arkay! You have everything! 

Now the undead won't dare set foot on my land. 

I'll wager my life on that.
====
1613
The very idea of keeping a black cat as a pet! It's insanity! 

So Aodred has brought all this misfortune down on our heads. At least the guilt is off my shoulders now!

He wants it? He can keep it!
====
1614
You actually heard the spirits speak to you? This is a good omen!

I should call a feast together to celebrate! 

Thank you, my friend. Our family is truly blessed!
====
1615
This is joyous news! 

My people have lived for generations under the watchful care of these monuments. To see them angered tore at my heart, but it is good to know they were just confused.

Now we know our bond with them has not been broken.
====
1616
You're a lifesaver! I couldn't gather them all on my own.

I really need to get Wynn to repair this blasted fence!
====
1617
So you got to test out the wards, eh? They're some beauties, aren't they?

That was just the first stage of the ward's development. Soon, I hope to have them enchanted so they'll discharge lightning! 

One solid burst! Right in the face!
====
1618
Oh no! Not again! Why does he always do this to me?

Oh, my proud, strong <<1>>. If only you knew the depth of my feelings!
====
1619
What? A chicken? Well that's not what I expected at all… I should have known not to trust that shifty Khajiit. 

At least that nasty <<1>> is out of the picture. Now, surely, my love <<2>> will see clearly. Soon he shall be mine. All mine! Ha ha!
====
1620
Guards are being dispatched as we speak to arrest the fiend <<1>>. She will be kept under lock and key until we find a way to deal with her… peculiarities.

You have done a good deed here. Carry on.
====
1622
My daughter? A pirate?

After all these years, it's good to finally know what became of her. Doesn't surprise me she became a fine sailor, or that she stayed loyal to her captain.

I'll keep this sextant... and her memory. Thank you kindly.
====
1623
You've succeeded! 

The greatest test in life is deciding how we use the knowledge we gain through our experiences.

You've done well this day. Your spirit is biding with the Raven.
====
1624
You've shown that you have the strength to fight the battle we face. You've succeeded in all the challenges I've presented to you.

You have completed the Trial of the Body. Congratulations.
====
1625
A Daedra?

Of course! I remember when I first saw her, and then... I can remember nothing!

My friend, you've saved me from a lifetime of suffering... or worse!
====
1626
What is this? Kaoxia's locket? It feels so warm in my hands.

I wonder what's inside....
====
1627
I was a mage once, not this ghost you see before you. We tried to save them all, but the town was already lost by the time we arrived.

We were ambushed, and... I cannot remember any more. My spirit remains bound here, yet I long to rest.
====
1628
Our separation from the folks at Hallowed Refuge wasn't an accident. We wanted to splinter off into a smaller group so we could stay away from the bloodfiends.

We thought that would help us survive. It didn't work out so well.
====
1629
<<1>> says this will make good brew. Once brews are finished, we must figure out how to use them to set Blackmaul on fire, yes?
====
1630
Did you really think I would put your life at risk? After all you've been through?

You were never in any real danger. Merely a jest to lighten the mood after such a taxing ordeal.

What, didn't it work? You must learn to laugh at death, friend!
====
1632
Ai! So many fights in my poor bar. Every day, someone in the Cat Box gets scratched.

This fight is over, but there's always another one. 

Ra'Faril expresses his gratitude.
====
1633
Congratulations! You bet on the right tiger, so you did.

That entitles you to a cash reward... and a haunch of the loser as a snack, if you like.

Even in death, our senches serve well.
====
1634
Congratulations! You bet on the right tiger, so you did.

That entitles you to a cash reward... and a haunch of the loser as a snack, if you like.

Even in death, our tigers serve well.
====
1635
Thanks for healing me, <<1>>.  I'll make it back to camp by myself. Eventually.

I bet this wound will leave a really great scar!
====
1636
Cruor is dead! And this map…  These are Imperial camps…

These are the Empire's invasion plans!

I cannot imagine how you managed this on your own. The people of Southpoint and the Dominion are in your debt.
====
1637
We must complete her shrine to summon her. The azurite and glow dust will summon her. I built her shrine nearby, atop the buried giant.

Then they came: the dreamers, Vaermina's children. They chased me away. They want us all to die in the nightmare!
====
1638
This is puzzling. The dead mercenary's note mentions orders to move anyone not protected by the Daggerfall Covenant to the Dro'dara Plantation. 

I'll pass this along to Godrun. He should know about this.

I think you just saved a lot of lives.
====
1639
It worked! The teleportation worked!

Your glyph is part of a pair of teleportation runes. I have the other one. Verandis created them both before we arrived.

As you can see, whoever holds one of the runes can quickly teleport to the other one.
====
1640
Thank the Eight. I can rest.

Here. Take this for what you've done. I guess it's not much compared to what the nobles could pay you, but it's all I have. Overthrowing evil vampires isn't a high-paying job.
====
1642
Another Aldmeri irregular, are you?

<<1>> has a sharp eye for talented soldiers. If you have her confidence, then you have mine as well.

Are you ready to show these Imperials how a <<2>> deals with their enemies?
====
1643
I still have a few friends in Wayrest. The hard matter is securing safe transport.

You have nothing to worry about. I doubt the duchess will take action against you.
====
1645
You're here to help me? Two are better than one, I suppose. But there are an awful lot of Imperials over there. 

Let's see what we can come up with. There must be something we can do to disrupt <<1>>'s remaining forces.
====
1646
As much as I hate taking from the dead, these armaments should be in the hands of the living.
====
1647
Azura sends word that Gavaudon's solution lies within the dreams of one who dwells in Aphren's Hold, south of Wind Keep.

Vaermina poisons Gavaudon's dreams through her Omen of Counting Stars.
====
1648
When you are fighting a monster wait for it to 'wind up' an attack. You may see the shimmering of magic or the lean back for a mighty punch. When you see the telegraph, hit your interrupt to stop the monster from attacking.
====
1649
<<1>> sent you? Too busy to venture off that boat himself, I assume.

Hm? The Imperials' supplies have been cut off? That would explain some of my observations. It may be time to strike against <<2>>
====
1650
The Empire's tactical designs are well laid out. This is no small advantage you have won us, <<1>>. 

Thank you. I will see this is acted upon with alacrity.

Would you assist your Queen once more?
====
1651
So, you betrayed us, <<1>>. Skillfully done. 

I'll have a word with Melita on her choice of friends.

Now, if you please, I have work to do. I'm sure you can see yourself out.
====
1652
I miss my son terribly, but I almost pity that poor creature.

Ithguleoir has been a part of our lives for so long. What will we do without him?

I'm glad the talisman protected you, at any rate. Oh, poor Ithguleoir....
====
1653
I miss my wife terribly, it's true, but I still pity that sea monster.

Ithguleoir has been a part of our lives for so long. What will we do without him?

I'm glad the talisman protected you, at any rate. Oh, poor Ithguleoir....
====
1654
I miss Thom terribly, but I just... I don't know.

Ithguleoir has been a part of our lives for so long. What will we do without him?

I'm glad the talisman protected you, at any rate. Oh, poor Ithguleoir....
====
1655
What's this? A head?

Ha! Looks like he was frowning when you chopped it off. Serves him right!

Cass sure was a blowhard, but he was good at keeping the Imperials well-supplied. This should slow down their invasion!
====
1656
I'm glad the squire found you. 

The damned Aldmeri Dominion could not have invaded at a worse time. 

We need your help.
====
1657
<<1>> devoured Xanajol.

Some of my beloved lies within this heart. It will help me sing the song of the river.

Long have I watched the crocodiles hunt. This day, I will join them and avenge everyone the Blackmauls wronged.
====
1658
The Altmer from Southpoint asked me to find out what's causing the noises.

It's walking nightmare trees and dangerous Blacksap cultists.

At least you're here with me now, right? Heh.
====
1659
This head will look better on a pike. Since the day he killed my brother, I've wanted to see that bastard dead.
 
This could only have been sweeter if I'd killed him myself. Ah, well. At least there's one less half-breed in Tamriel.
====
1660
Aha! Good work! Generations of orcs will admire what you've helped create.

I've heard more good news as well. General Godrun said there's another battle coming. Bring it on, I say!
====
1661
Please don't eat me.

You may have noticed that there are two types of abilities to interrupt. Some interrupts counter all types of abilities where some only affect magical or melee.
====
1662
This one would go back to him, but the chickens would be abandoned! Someone must always watch the chickens.

This one can do nothing for <<1>>, but at least the chickens are safe.
====
1663
Imperial weapons using Bosmer hilt-wrapping? Those treacherous Blacksap!

They've sold out their kin. I guarantee you this is how the Imperials managed to invade Grahtwood. I was wondering how those clumsy soldiers managed it!
====
1665
I-I don't know. When he heard the cavern collapse, he declared 'mission accomplished' for the Ironhand Ogres. 

But then he ordered me to muster the troops and prepare to march on Wayrest!
====
1666
I'm sorry I ran away after we killed the mercenary. The stress of battle made the potion's effects wear off sooner than I expected. That left me weak and vulnerable, so I ran back here as fast as I could.
====
1667
I'm glad you escaped the Nereid's clutches. I wouldn't want to see anyone else die by her deceit.

I have no use for this ring now. I'll stay here and haunt this place a while, now that it's mine again.
====
1668
I suspected Daedra worship, but not this. Molag Bal is about the worst of that lot. He's a "burn before you pillage" sort. He destroyed Gil-Var-Delle - a town up north - a few centuries ago.

This might have been fun and games before, but not now.
====
1669
I'm myself again … for the moment, at least. I can still feel the hunger clawing at my soul, but for the moment, I can push it away.

The violence, the hatred, the anger … do the fiends continually suffer through this nightmare?
====
1670
I wish I could claim the same success with this door. It's beyond my ability to breach, unfortunately.

That scholar, Julietta, might be able to get in here.
====
1671
And that was a mercy, my friend. I'm glad my comrade is no longer suffering. I wish I'd had the strength to do it myself, but ….

We should turn our attentions back to <<1>>, should we not? Let's leave this dreadful business behind us.
====
1672
<<1>> was a necromancer? No, Verandis would have seen that. It's more likely he was tempted by the power he found here.

Poor Marcel. I never had a chance to tell him. He won't come out of there again. I … I have to go to him.
====
1673
Threats from above, threats from below... we're caught right in the middle on this sandy beach.

You've certainly stemmed the tide of evil on the beach!

Now they'll think twice about attacking us here. Thanks, hero.
====
1674
Ah! You've found so many of the missing pages. This is wonderful!

This one should be able to salvage a great deal of work for the archaeologist's guild. 

Weerhat thanks you!
====
1675
There are two ways a target can become off balance. The can be set off balance by being hit by certain attacks or they can set themselves off balance by using certain skills.
====
1676
Thanks for the hug.

All the monsters in the forest and cliffs set themselves off balance but you can also set targets off balance by using some of your skills.

You can also be set off balance. Players and monsters will take advantage of that.
====
1677
You can actively defend against any attack but you may want to wait for a really devastating attack.

By defending an attack you reduce your damage taken, are not knocked off balance, and force your target to wait for their large skill to recharge.
====
1678
I'm a lucky rock.

If you Actively Defend certain attacks you can avoid being caught off balance and thus avoid a huge follow attack from your opponent.
====
1679
These rubbings! Incredible. They're markers from House Baelbrone and House Gradwyn!

I recall something of the Baelbrone slaughter. What could be stirring up their spirits after all this time?

I fear Cold Harbor is not as isolated as it once was....
====
1681
<<1>> is pleased! This one will open this box in a moment… ah! There we are!

These are… maps? All of Ghratwood is on this parchment. <<1>> knows this well!

This one will let the Altmer know.
====
1682
Ah. You know my shame, then. Yes, it's true. When the bloodfiends attacked, I behaved like a coward.

Is it so unforgiveable? I am a scholar. I've never faced death before. We should turn our attentions back to <<1>>, should we not?
====
1683
My, my. This letter is a most... vexing find. A collaboration between the Imperials and our lowly tribal neighbors can only lead to trouble.

You have our thanks, <<1>>. This discovery will be put to good use. I assure you of that.
====
1684
What have you got here?

A Welkynd Stone? Yes, indeed.!

This one has never seen such an old stone in such good condition. It must be from the days of the temple itself!
====
1685
That was a horrible thing you had to do, making a deal with that alchemist. 

Still, you saved all of us in Aldcroft... and those poor sick people too. 

Though you couldn't save my wife, you saved the rest of my family. You have my thanks.
====
1686
You have my thanks. I should be able to make it back to camp by myself now. Just let me catch my breath.
====
1687
We weren't doing anything suspicious. It's not like we snuck out in the middle of the night. Bah!

<<1>> sent us here. He heard rumor that some of our kind were trafficking in necromancy. If so, we're to end it.
====
1688
The ogres would have turned poor <<1>> into steaks and stew. Thank you, <<2>>! 

They didn't hurt you, did they, <<1>>? Your fur is so matted! So many bloodstains! Poor baby. We'll have to give you a good brushing.
====
1689
Excellent work, soldier! Now we can hunt down the remaining ogres. They won't be getting any more reinforcements.
====
1691
Mathias Raiment was a good man. My sister and niece are likely grieving over his death.

I wish I could help, but I cannot leave my mirror. My mirror is the most important thing in Wind Keep.

My mirror is not working.
====
1692
Glad you won't be needing my services, <<1>>. 

I should be able to bury Raiment now. I don't think the Blackmaul will be in a hurry to come back.

Before we bury Raiment, though, we're going to need a headstone.
====
1693
Great work <<1>>! The ogres should have their hands full now that the bears have a taste for ogre.
====
1694
Let me guess. <<1>> put you up to this.

Madness! As if the great King Faume could be summoned by some musky smells. But there must be a way! He needs to know what has become of his barrow.
====
1695
I was sent here to scout the town before the troops arrive.  

The Imperials are working with daedric cultists to build that Infernal Device. What was it built to do?
====
1697
Count yourself lucky. You arrived after a grisly battle on the beach to the south.

The Imperials are led by a vicious man, <<1>>. He's little more than a murderer.
====
1699
Thanks, <<1>>. Now I've got what I need to bind my wounds properly. I'll make it back to camp by myself … eventually. 

This wound will probably leave a good scar, won't it? Yeah, I hope so.
====
1700
You have my thanks. I should be able to make it back to camp by myself now. Just let me catch my breath.
====
1701
We were able to secure the refuge, but Haven Town is lost to us.

You could help us by preventing the desecration of our ancestors.
====
1702
Say... where did you get those zombie heads anyway? Not from here. Not from within my home!

Curses! I smell the taint of a Necromancer, and it's leaking into my Bonebarrows!
====
1703
Where did you get those heads anyway? Not from here. Not from within my home!

Curses! I smell the taint of a Necromancer, and it's leaking into my Bonebarrow!
====
1705
Dead? My only regret is that I wasn't there to kill the assassin myself! I realize that's not proper of me to say, but it's true!

Pardon my outburst. I'm truly grateful. You've done so much for my family, and I'm in your debt.
====
1706
So <<1>> truly found his song. May his new life be harmonious!

You've helped us beyond measure, <<2>>.

One day, Dro'dara will restore the farm. For now, Wayrest will be my home.
====
1708
Cipher? Ysmir's beard! So he's not yet drowned in that Cold Harbor? Best news I've heard this year -- good thing I didn't kill you. 

If old Silvermask sent you, it must be time to pluck him from the shadows. 

So be it. I'm ready.
====
1709
My footman sent you?

You'll help me, right? I know you will! My father knew this would happen.

If only my aunt would look into this. She's the the Countess of Wind Keep, and she's done nothing!

Now my father is dead.
====
1710
I thought you had a hero's look. Well done!
This book is beyond me. I've no head for hints and riddles! There's a sage I know can make sense of this - I'll seek him out, you look to the troubles in Glenumbra. We meet again in Wayrest!
====
1711
This is good. Relieves Dro-Dara greatly. Many years we traveled together and many years we worked to make this plantation profitable. 

Dro-Dara can abandon plantation. Good friends, he cannot.
====
1712
Oh Breloth, my love! Do you see what we have for you? She would've loved this.

Flowers, wine, food … everything will be perfect.
====
1713
I cannot thank you enough.

Even now, I feel my pain fading. The poison... is potent....

You've brought us back together, wanderer. You've brought us peace. 

Even death cannot take that from me.
====
1715
Nadene is... was... very ill.

I woke to find her missing a few days ago. She must have left to spare me from her affliction. 

She should have died here by my side... not at the hands of those monsters.

"Always... and forever...."
====
1716
My sentinels sent a stranger to deliver their report? You must have done something exemplary to earn their trust. 

As you can see, we're short-handed. If you were of use to them, you may be of use to me, as well.

We have work for you, wanderer.
====
1717
While you were killing Wood Orcs, we got a group of scouts through the Trace.

Now they're hidden in the trees, where they can keep travellers safe. Those Wood Orcs can't hide from our arrows!

We couldn't have done it without you, friend.
====
1718
We all owe you a debt of gratitude for freeing us. 

We'll be safe for a while, but life won't really return to normal until someone drives out those mercenaries.
====
1719
The Wisps up on the hill? We generally just keep clear of them. They're like fighting cobwebs. You rip one apart, next night it's back.

You ask me, they're Ayleid ghosts. Valenwood was the last place they held before they disappeared.
====
1720
Well, if that won't keep the poachers away, I don't know what will!

I'd shake your hand, friend, but I wouldn't dare get that musk on me. 

Don' worry. I'm sure the smell will wear off in a few days.
====
1721
Blessed stranger! You are a shining example to us all. 

Perhaps you do not know the significance of these sermons. They are the true blessings of the Tribunal upon our people!

Stay a while, stranger, so I may read to you from these sacred texts....
====
1722
<This body is cold. You can clearly see the grievous wounds the Vereansu inflicted. Her hand is clutching a bouquet of flowers, and her insignia is still on her chest.>
====
1723
How I wish I could have watched it burn, destroyed like the many lives they abandoned. I will curse their names with my final breaths!
====
1724
Damn their eyes! Those Vereansu are worse than a plague! My stock won't survive this butchery much longer.

My fighting days are far behind me, I'm afraid. My farmhands are too lazy or too scared to lift a finger. 

Thank you, friend.
====
1725
Touching these limbs, even a novice Wyress could feel traces of Reach magic. It's a perversion of nature, and it matches the magic emanating from the center of the Dresan Ruins.

I have no doubt. Something in the ruins has stirred up the spriggans.
====
1726
The Tribunal... did they answer our prayers? 

Did they strike down the infidels who dared trespass upon this holy ground?

Friend, I already feel their sacred power subsumed within my flesh. 

It feels... cold. Blissfully... cold....
====
1728
I apologize for asking your aid once more, but whatever's taken over our temple must be stopped at all costs.
====
1729
Their Champion has died by your hand?

If you had not singlehandedly rescued the Temple Master, I might not have believed your tales.

It's clear you are a force they did not anticipate!
====
1730
You have heard his song, wanderer. I see it in your eyes!

He comes for us all, cleansing the lands of our traitorous flesh.

His power washes over me, drawing me deeper within his sleepless dream.

Darkness falls, and the night has seen your face.
====
1731
Diviner Vemar assured me this tincture would work. I wonder why he didn't mention it was temporary....

I have precious little time to worry about this. I must tend to the sick and mad as best I can, if only to offer them a brief respite.
====
1733
Yes, it's true, something's wrong, but my father and I only know that somehow our mine is producing again.

It's impossible. And I fear the reasons are dark and will bring shame to our household. Please help me protect our House's good name!
====
1734
Breyson is right. The Vereansu are coercing us. They're negotiating with the Ashkhan for the lives of our people.

The Vereansu aren't acting alone. They're a tool for a greater force, that much I know. I must find out who's behind this.
====
1735
Oh ... Beltis. My poor, misguided brother. He deserved better than that. He was of House Indoril.

Nonetheless, you did what had to be done. Beltis was already lost to us. I thank you for the service to our House, <<1>>.
====
1736
This is the Vereansu's work, no doubt! I'm relieved you banished the evil that's plagued us for so long.

Thanks to you, my people will be safe for a while... but not forever. 

This is beyond the Vereansu's power. We have encountered a great evil.
====
1737
I've fought ash servants in the twisted dreamscapes, driving them away from our people. 

I lacked the strength to finish the battle and raise arms against them.

You've done this, <<1>>. By doing so, you've saved countless lives... and minds.
====
1738
Excellent work. Thank you.
====
1739
My wife's jewelry and money? She still has to care for herself and our son. 

If she didn't have help from her parents in Narsis, I'd ask you to return it.

Thank you for this. If you see Nulenu again, tell her we love her. We're well looked after.
====
1740
While the news of the scout is good, hearing that the Vereansu have been sneaking the diseased into Deshaan quickly shadows it. I will need to have this reported to Narsis immediately.
====
1741
This is troubling news.

The Vereansu are constantly trying to undermine the Tribunal's authority. There's no reason for House Dunmer to be working with them.

Thank you for informing us. An investigation will begin immediately.
====
1742
The Vereansu knew we wouldn't move against them. They were holding our most honored elders hostage. 

Now they have the Ashkhan's attention, but their power is waning.
====
1743
It's too expensive to keep making new chains, so I'll clean these up and send them back out with the next group.

Don't look at me that way! I'm just doing my job. I don't like it, but this is what <<1>> ordered. Take your payment and go.
====
1744
The Vereansu still infest our camp, but now that the Gulakhan is dead, we can fight against them. 

Tell your people that the Matuul will never stand with these dogs. 

We hate the Vereansu. This day, they die.
====
1745
Good. You're as trustworthy as your reputation suggests.

I have a feeling the attack on my shipment was more than a mere coincidence. 

Many would profit if I failed to protect the city.
====
1746
It's about time these soldiers were given decent weaponry! To think that House Hlaalu was too tight-fisted to invest in their own defense.

It boggles the mind! What else can you expect from a pack of bureaucrats?

I've got my work cut out for me.
====
1748
This cannot be! This ring, it is the same I gave to you!

On the morrow, I leave for Cyrodiil. The enemy will never meet a more ferocious foe! I have nothing more to lose in this life.

Perhaps we will be together in the next life.
====
1750
I wish I could say I am surprised, but I know exactly who has done this.

I am all for making a profit where one can, but selling weapons to the enemy when our very lives are in danger is beyond selfish - it's mindless.
====
1751
You really gave those ogres something to chew on! 

While they're scattered, we need to push our way into Shinji's Scarp. Godrun is depending on us!
====
1752
Not quite what I expected. He is dead, is he not?

I may display this in a cabinet in the shipping office. That would give our young traders something to think about before they can betray us.

His hand would be better... but this will suffice.
====
1753
As vile in life as in death, Hlerva is. I think I may display this in a cabinet in the shipping office. Give something for the young traders to think about before disgracing House Hlaalu.

You've been a great help. House Hlaalu thanks you.
====
1754
This doesn't surprise me. I knew those eggs in the mine were contaminated.

I'm relieved to hear you destroyed them all.

No wealth would be worth the misfortune they would bring.
====
1755
Nice work! Without your help we wouldn't have held off the ogre attack. We owe you a debt of graditude.
====
1756
Excellent work. With the Scabrous Pass blocked off, the Vereansu will have to find another way to harass House Hlaalu.
====
1757
So, the Vereansu have been sneaking the sick into <<1>> behind our backs. This is terrible news indeed. Narsis must be notified of this so they can take action.
====
1758
Excellent work. I know their families and friends are worried.They may have been struck with disease, but that doesn't mean they aren't being missed.
====
1759
You've ended the rampage of a menacing madman. Your reward is truly deserved.
====
1760
Sometimes we can't reason with our enemies. I learned that from our Altmer allies.

Sometimes a crime is so horrific that it's time to go claws out. I learned that from the Khajiit.
====
1761
You've done it! You came back!

We feared the worst, but you've returned with our goods!

If there's anything you need, please let me know. I'm a merchant again!
====
1762
These look like the tops of pyreoil torches. If you threw one at someone, he'd probably catch fire.

They seem too complicated for Wood Orcs, though. What use would they have for something like this? 

Don't Wood Orcs prefer bashing and smashing?
====
1763
You did what?

By Dumac's eyes, what possessed you to tell - of all people - my wife? My poor Ranae! No doubt Mehna will have her persecuted to the full extent of the law, and more....
====
1764
In truth, I have little choice but to follow my heart. My wife will slander my name and destroy my business, but I care not. The thought of raising my son or daughter with the one I love is too much to bear.
====
1766
Oh. Oh my.

And you say Mehna drank the tea? Oh, I am truly cursed - they will surely hang me for this!

My choice is clear, then. Ranae and I will flee this city, and make a new life for ourselves.
====
1767
Today, we taught the Imperials fear.

Let Versidue-Shaie send his soldiers. We will defeat them! Let him send his captains. We will defeat them! Let him come himself! We will defeat him! 

We will fight to our last breath and die with swords in hand!
====
1768
You've honored us.

Once again, my brothers and sisters walk the land that claimed our blood.

The invaders will now know fear unlike any they have ever experienced. 

This is good. Soon we will once again rest. Thank you.
====
1769
Okay, I've been properly notified. 

Just stay out of the way. If you get hurt, it's your own damn fault.
====
1770
You've allowed me to see the battles my sister fought. At last, I have honored both my father and my sister.

Now I can rest.
====
1771
Ha! There won't be an 'attack.' I don't have the soldiers to spare.

Abbot Durak says you're a champion though, and I trust him. I believe you can do this on your own.
====
1772
Everything was perfect! Our reasoning was impeccable!

For weeks, we studied everything about these Obeli, from how they work to the structure that supported them.

Now I have a camp full of injured engineers and no progress. I should have known!
====
1773
I'll treat the rescued right away. Once they're in a good enough condition to move, we'll make our way back to the Obelus camp.

Thank you, <<1>>. I don't know why you'd be foolish enough to traverse this canyon, but... be careful out there.
====
1774
Watching those rocks come down on the Ogrim brought a smile to my face.

Sure, I'll probably still hear the screams of my comrades when I sleep, but a wandering adventure can't avoid that. Am I right?

Thank you, <<1>>. I won't forget you... or them.
====
1775
The upper class has peculiar tastes, but I'm not one to judge! They fill my pockets with coins. That's all that matters, really.

Here's your share! Rejoice in knowing you're even richer now! 

Perhaps we can enrich each other's lives again soon.
====
1776
An amazing find! You must tell me where you discovered it. It's fascinating. A real Dwemer artifact.
====
1777
An Ashlander controlling a Dwemer <<1>>? Preposterous!

From the writing in this journal, the instructions were certainly written by someone from House Dunmer! They journal must have been stolen!

Thank you for bringing this theft to our attention.
====
1778
Thank goodness! I don't know what I'd do without that pack! It was a gift from my father.

I can't imagine how disappointed he'd be if he found out I'd lost it.

Of course, he's still disappointed that I'm scared of giant spiders. See you around!
====
1779
The cultists spoke of an energy source they needed to open the sanctum. That source probably powered the Obelus!

Don't worry. They're real quiet now. They're dead!

We're going to find this sanctum... and what it contains. You and me, friend!
====
1780
I thought we'd beat the Imperials. I was wrong. They would have wiped us out.

I understand his meaning. I was his sword, one he could not wield himself. I kept our family's honor. He saved our people. Neither of us could do both.

I forgive him.
====
1781
Ulil and the others are still alive, are they? Ulil's a feisty one, let me tell you! 

That's another story for another time. I'm just glad to have some help out here.
====
1782
How fascnating. What a rare thing you've found.

I agree it's some sort of map, and definitely of Dwemer origin.  Try the Master Incunabulist in the Mournhold Mage's Guild. She is sure to know more.
====
1783
You've done us a great service. 

The people here can all rest easier knowing their loved ones no longer roam Tamriel as monsters. 

If only we could find a cure for this affliction. Who knows how much worse things will get? I certainly don't.
====
1784
I found the book in Ahnisa's house and burned it. Now her family should be safe from Blackmaul retribution.
====
1785
What aberration is this? Metal and flesh ... Dwemer machinery!

Beltis must have uncovered the Dwemer ruins below the mine. Son! How could you let this happen?

Such a disgraceful turn of events for my family. Thank you for ending it.
====
1786
Now they'll know what it's like to be hacked in bits and trodden upon!

The mushrooms won't speak to you, but I think they'd thank you, as I do.
====
1788
You will face two trials: one of the Mind and one of the Body. Only by succeeding in both will you prove yourself worthy of joining the Ravenwatch.

I shall part the flames for your passage.

May Raven watch over you, <<1>>.
====
1789
Clearly, the captain was concerned when he requested reinforcements. I'll make sure they get supplies as soon as possible.

We'll all rest a little easier knowing Cumberland's Watch is safe.
====
1793
I cannot rest. I will not rest.

In life, my sister died in a glorious battle, but I was forbidden from fighting beside her. 

You want me to rest? Help me find redemption in death.
====
1795
Brukbrook was obviously overrun. Perhaps this cart may offer a clue to the location of any survivors.
====
1796
Excellent. You arrived just in time. 

I have a task that needs immediate attention.
====
1797
What madness! This explains why they stole the artifacts.

They wanted to unleash the realm of nightmares upon Stormhaven.

You can't imagine what you've saved us from, friend.
====
1798
Our own Mender stricken? Troubling news indeed - goes to show no one is safe. 

I'm glad he saw the wisdom of leaving. I will send a guard to ensure he doesn't rethink his decision. Thank you, you may very well have prevented a widespread outbreak.
====
1799
Disappeared you say? So, another goes missing. Most disconcerting, but I thank you for your effort.
====
1800
I imagine the Empire would turn back from their invasion if Molag Bal was released... but their threat is miniscule in comparison to the devastation you prevented.

Thank you, <<1>>.
====
1802
Your craftsmanship is rough, but promising. 

I rarely see aspiring apprentices with such talent. I will train you, <<1>>.

Welcome to my forge.
====
1803
Maybe you can make this one's life easier.

Many people need outfitting, but you're good enough to be Belles' student.

Welcome, new apprentice.
====
1804
The signs were right! Wait … there's something different. The artifacts reek of Daedric magic! I bet they were taken for some terribly dark purpose.

No matter. I have all three. One, two, three! One, two, three! Have all three!
====
1805
Your attention to detail is impressive. Your dexterity reminds me of my own work when I was an apprentice... long, long ago.

I normally don't take on students, but for you I can make an exception.

Consider yourself welcome, apprentice.
====
1806
Tree-Paws is impressed. While there is much you can be taught, Tree-Paws is willing to help.

You are now Tree-Paws' apprentice. This one congratulates you!
====
1807
Most successful crafters are more than simply skilled at their craft. 

They cause people to fight over their maker's marks. They show a bit of flair in their craftsmanship.

Now you can do the same.
====
1808
Belle is pleased to see you looking so well-dressed. 

He remembers his first fine outfit fondly. That is a story for later.

For now, there are further things Belle has to teach you.
====
1809
When your skill lies in embroidery and runes, your attire should showcase your abilities to all. 

That's a subtle display of skill, but a potent one.

Now I'll teach you some more elaborate tasks.
====
1810
Tree-Paws is happy to have a well-dressed apprentice.

Now, Tree-Paws will teach you more. Your knowledge should match your splendid new attire.
====
1811
<The journal continues:>

"When the caves flooded, Dreugh came with the deluge. They fought for dominance, scattering Kwama who no longer tended to their queen. 

"Now Kwama live in fear and kill on sight. If only I knew how to help them!
 
-- <<1>>"
====
1812
Wait! There's something different about them. They reek of Daedric magic, as if meant for some terribly dark purpose.

No matter. I have them now. All three of them.

All one, two, three ... one, two, three ... one, two, three of them.
====
1813
I'm pleased.

With the eggs back in the queen's possession, the Kwama will calm. 

Knowing my life's work has paid off, even if it's just to save a few unborn creatures, makes it all worthwhile.
====
1815
Delicious bones.

The <<1>> will have guardians as payment for bones.
====
1816
Do you think you can stop what I've put in motion? All of Narsis is afraid! 

Fools will turn to anyone who offers them shelter from a storm.

Soon even the High Councilor will know fear... for fear is the greatest weapon we wield, <<1>>!
====
1817
You do well enough with what you have. Adyssa is not quite impressed but can recognize potential. For the entertainment you can have a few gold.
====
1818
That's good, very good. Not such a rotting waste now, are ya? I promised you gold and here it is.
====
1820
What's this? It's fabulous! It's huge! Let's make a deal, shall we?

I'll craft a piece of armor from your shell if you'll let me keep the rest to dabble with, eh?

You won't want to pass up such a marvelous opportunity. I promise!
====
1821
I doubt this will be the last time I see of this kind of treachery. It's unfortunate we couldn't take him alive. Then we could find out who he truly works for.

I shall express my gratitude now, <<1>>. House Hlaalu owes you a great debt.
====
1822
This will do. I can recreate her! Yes, this is right. She glows! I used to hear her. Now I see her! 

Does she talk to you? Have you heard her? Seen her? She glows. Must recreate … her beauty … an offering … blue stone ….
====
1823
His suspicions were correct? Really?

No matter. With all the hostiles infesting these caves, we're back where we started. We're standing about and hoping they'll just vanish.

Thank you, though. He might be a fool, but he's still one of us.
====
1824
That's it? I couldn't even get an audience with the High Councilor with that!

Ah, I'm ruined! Perhaps I'll go back to Mournhold - there was no end of confiscated goods there. I liked it better anyway. This town smells of swamp.
====
1825
I doubt this will be the last time I see of this kind of treachery. 

It's unfortunate we couldn't take him alive. I could have made him reveal his employer....

Despite, you have my deepest thanks, <<1>>. House Hlaalu owes you a great debt.
====
1826
Our lives together are just beginning, all thanks to you. 

I don't know what I would have done if Savard left.

Please, take this with our thanks. We shall tell tales of your kindness to our children.
====
1827
I thought you had a hero's look. Well done!
This book is beyond me. I've no head for hints and riddles! There's a sage I know can make sense of this - I'll seek him out, you look to the troubles in Glenumbra. We meet again in Wayrest!
====
1828
I'm not hurt, but I'd be dead without you. The dreugh were keeping us for food and feeding us to their young!

The little ones would gnaw through the mud and … it doesn't matter now. I'm going to find whoever's responsible for this.
====
1829
The ritual takes place in that blocked-off chamber?

We'll need to find a way inside, even if that means carrying out some errands for this cult.

I know. I'm not pleased either. Believe me when I say your role will be less vile than mine.
====
1831
Well done, <<1>>.  The road east is a much safer place, thanks to you.
====
1832
You did well. Given a choice, I think I would have preferred your task.

I haven't the faintest idea what awaits you within that chamber. We still don't know who their "master" is.
====
1833
Thank the Three! All three of them! This wine is perfect for selling. To other people.

You are my new and bestest friend. If you ever have need of wine, remember my name—Drothan. The Winemaster.
====
1834
Half of it, gone!

This is an outrage! I wish I were with you to hear the scream of the scamp as you ended its life. 

Nonetheless, the bottle is open and I cannot simply let it go to waste.
====
1835
I thought I was going to have to break out of here myself.

Thanks for not forgetting about me.
====
1837
Reaniel must have found you. Thankfully, she escaped.

My husband wasn't as lucky. He ran toward the Dreugh when they invaded. 

His sacrifice gave us a chance to escape.
====
1838
Somebody needs to teach them a lesson. I'm not leaving until Pierre and Claude get what's coming to them.
====
1839
Excellent work!

Nice to see that Claude and Pierre got what was coming to them.

Thanks for your help, <<1>>!
====
1840
Great work! I couldn't have done it better myself.
====
1841
A commission, eh? Those nobles take their obligations to me and my friends seriously.

Still, you'd be surprised how many don't pay their debts. Some of them need reminders.

This note looks like it's in order. I don't have time for troublemakers.
====
1842
My friend, you are as true as the day is long. With Govyn dead, the plantation will to whoever holds the deed. 

That would be me, friend.

Justice has been served this day. You'll always be welcome here if you decide to return. You may go now.
====
1843
Uvela was in my employ for many years before I suspected him. 

Lately, he was careless, as if he didn't expect me to notice, especially with our current woes.

Fortunately, I am well versed in protecting my holdings from interlopers.
====
1845
Attacked at the paddies? I hope you repayed them for the headaches they caused!

Govyn should post more guards, or we'll keep having problems like this.

There's no telling when the salt rice will recover, but we've got a chance at a decent harvest.
====
1846
Excellent work, setting Claude and Pierre against each other.

Nice to see they got what was coming to them.

Thanks for your help, <<1>>!
====
1847
So this is the rare wine my servant procured. Interesting.

It's a little complex. Earthy, with a crisp overtone. Not as full-bodied as I like, but still rather nice.

Thanks for bringing it to me, my dear. You're a sweetheart!
====
1848
You've certainly proven yourself useful!

While you were gone, I spoke with <<1>>, who came to me with an odd request.

Rather than dismiss it, I'd like for you to look into it.
====
1849
<<1>> attacked you? I can hardly believe it!

So the rumors about an attack must be true, although the source's connection to House Dres seems somewhat suspicious. 

Nevertheless, we'll launch an investigation. Thank you.
====
1850
Thank you. These will certainly come in handy should the rumors of an attack prove true. 

I'll get to work on them right away.  Here's your signed order.
====
1851
This scroll implicates House Dres in a plot against the other four Great Houses. The Council will be very interested in this news indeed. Thank you. I will send out some men to recover the body of our unfortunate scout.
====
1852
You're alive and well! Thank the Three!

We've been fighting off the Daedra, but we can't hold out much longer.
====
1853
Again, we find ourselves in your debt. Truly, you're an ally of House Indoril!

Have no fear. I will personally ensure that the council speaks with you.
====
1854
This is dire news indeed. I will talk to the Tribunal on your behalf, and I'll see if they'll grant you an audience.
====
1861
In case you haven't noticed, everyone here is dead. 

The bonfire has been left unattended. It's dead, too.

So far, no one has been able to relight it.

The nights... so dark... so cold.
====
1862
I'm not sure if I should be appalled or excited by your methods, <<1>>. 

Daring or stupid, I haven't yet made my mind up on you. You get the job done though.
====
1864
So this is the rare wine my servant procured. Interesting.

It's nice and refreshing with the merest hint of a floral bouquet. Not as full-bodied as I like, but still rather nice.

Thanks for bringing it to me, my dear. You're a sweetheart!
====
1865
So this is the rare wine my servant procured. Interesting.

This is well worth its price. Complex earthy tones with a lovely floral nose. This is my new favorite wine!

Thanks for bringing it to me, my dear. You're a sweetheart!
====
1866
You may think our ways are callous. Know this: we do this in service of the Ghost Snake. 

There are forces in this world mortals cannot see, patterns within patterns. 

I have seen mystic cycles conclude, and we must prepare for war.
====
1868
You have the thanks of Zairrm-dar. If you need some supplies, let me know. Since you were willing to help, Zairrm-dar is willing to sell you some of these supplies. Do keep it quiet, though.
====
1869
No time to waste on pleasantries, <<1>>. There is much to be done.

We may have recovered the Codex, but the real challenge is yet to be met.
====
1870
I was young and foolish. I thought our love would last until the end of our lives. How love blinds us to what is really there!

Thank you for saving Nelin. I don't know if I would have been able to live with myself if you hadn't intervened.
====
1871
I don't expect forgiveness for my infidelity. It's unforgivable.

Atoning for the hurt I've caused is the most compelling reason I've got for staying with Brelayne.

Thank you for giving me a second chance, <<1>>. Not many would have done that.
====
1872
This might actually work! The Obelus used a source of magicka we couldn't identify.

I won't ask how you got this. Just know that if it works, House Hlaalu will forever be in your debt.
====
1873
I knew you'd understand. Soon, the dreugh will clear these lowlifes out. Then I'll have my land back.

Here, this ought to cover your trouble. As for Charnis, I'll deal with him.
====
1874
I suspected Baron Sorick from the start. Come, let's be on our way. Best we don't know too much about what happens next.
====
1875
So we have to surrender or die? That's not much of a negotiating stance he's got there.

Given a choice between possible death and laying my head down under the Imperial boot, I choose to fight.
====
1876
He's still under a sleep spell.

But I've learned something. The Midnight Union wanted us to panic. The attack, the fires … they were just a diversion. While we were distracted, they entered the abbey and stole the Dream Shard.
====
1877
Just as I suspected. Poor creatures! Stuffed to the gills with skooma and shipped to Dumac knows where! 

House Indoril will not tolerate this. I must inform the authorities. 

We can now bring these criminals to justice. Thank you.
====
1878
With the souls returned, my sisters can now be mourned. Their bodies are no more than shells, food for the animals. It is their souls which must be laid to rest.

Then we must turn our attention to the matter of the signs on the winds.
====
1880
Back again. What did the witch say?
====
1882
What amazing magic this is, to have another chance at life. Though memories of my former self have all but faded, I still hold a glimpse of who I once was.
====
1883
You've done a good deed today. Miranda has made my life miserable since the day we met. 

Elisa and I are very grateful.
====
1884
What wonderful news! You have made me the happiest man in all of Menevia. <<1>> thinks of me!

She and I will explore the depths of our mutual attraction ... at least until exhaustion takes its toll.

<<2>>! I hope you find such joy!
====
1885
Forgive my student's panic, but we are under attack.

If you could help us save Pariah Abbey, we would forever be in your debt.
====
1886
I think we've got the little bastards under control now, with your help. They're going to regret sticking their noses in where we could cut them off.

You're a good one to have in a fight. Stick around. We can use you.
====
1887
Thanks for pitching in. I think we've saved enough crops to make it through the winter.

But why did this happen? What's it all about?
====
1888
What amazing magic this is, to have another chance at life. Though memories of my former self have all but faded, I still hold a glimpse of who I once was.
====
1890
Our burial is complete. At last we may depart for Aetherius. Marnon will know further justice - you have meted out all a mortal can. Thank you, <<1>>.
====
1891
You claim House Dres is working against the Ebonhawk Pact? That's a dangerous accusation. Be careful where you say that, friend.

What "master" did this courier speak of, I wonder? He offered more questions than answers. Your path is a difficult one.
====
1893
Quite efficient, aren't you? Perhaps we'll meet again sometime. 

I'll certainly recommend you to my colleagues! I think you'd like them....
====
1894
Our ways may be strange to your kind, but we act by the will of the Ghost Snake. 

The souls of the men we choose are freely given by another. What is given can not be returned.

I sincerely hope the safe return of those deeds will comfort them.
====
1895
You saw my dream. Clearly Vaermina's cult, the Supernal Dreamers, is behind this betrayal by the Midnight Union.

The outlaws of the Union took the Dream Shard, but I fear it's for Vaermina's evil purposes. We must recover it.
====
1896
I thought I was going to have to break out of here by myself.

Thanks for not forgetting about me.
====
1897
Ah, my foodstuffs! One would not think dried scuttle and rancid saltrice delicacies, but I've acquired a taste for the unique flavor and pungency.

Take these coins - I've no need for them here!
====
1898
I'm so happy to see you've returned and with a remedy. The Three certainly have shown mercy today. Alleim is a savior, and I owe both of you for saving my husband's life. Thank you.
====
1899
It won't be long before those cleansing wards have cleared out the poison. 

The Illsam Farmlands have always been fertile. I have no doubt they'll flourish once again. 

Thank you for your help. We won't forget it.
====
1902
Peace will come to me now.

I look forward to death, for I have not truly felt its grasp. You've put a stop to something much larger than you'll perhaps ever know.

Thanks to you, kind soul.
====
1903
We owe you a debt of gratitude, <<1>>. She never would have escaped without your help! 

Thank you so much for escorting her to me. I've been beside myself with worry.
====
1904
Shivina thanks you for what you have shown her. You brought her closer to her beloved art.
====
1905
Can you not sense it, <<1>>? The staff - it is broken, incomplete! The Maruhkites, their Dragonbreak... the Balac that was is no more.
====
1907
Do not worry for me, <<1>>. I died long ago, when my soul was first stripped from me. Even if I was unable to steal Ervyna's soul, stripping it from her will bring me comfort in my last moments.

I fear they are fast approaching. Yet I feel no pain.
====
1909
Poison? House Dres is using poison? 

Would they dare to be so bold? 

Thank you for this discovery. I believe I have the solution for this particular situation.
====
1910
I would not have thought you could so easily be swayed to let those murderers go free. I have made such errors in judgment before.

Leave me then, so I may try and find peace with what has come to pass. Leave me to my undeath.
====
1911
Thank you! You've saved my life today. 

Healing this land will be hard work, but I owe it to you and the farmers. 

Once I'm well again, I'll walk to the nearest farm and turn myself in. Hopefully, the farmers will make good use of my services.
====
1912
I should have suspected that House Dres would be involved somehow. Thank you for bringing me this news. I will be sure that it reaches the Tribunal in Mournhold.
====
1913
I should have suspected that House Dres would be involved somehow. 

Thank you for letting me know. I'll be sure the Tribunal in Mournhold hears about this.
====
1914
Thank you. I'm sure to hear from an Altmer official anytime now, speechless from the improvements I asked you to make.
====
1915
That's - you killed <<1>>! I hoped you'd have a chance to get your revenge after that parley.

Without a commander, the Imperials shouldn't be too hard to finish off.
====
1916
Y'ffre's Green Beard! This man was the commander of the entire Imperial invasion force! I wanted to negotiate with him, but he tried to kill my emissary.

Without a commander, the Imperials shouldn't be too hard to finish off.
====
1917
We lost too many good men in this fight, but some are still alive. I have you to thank for that.

Please, take this armor. Our noble houses usually offer this armor to the highest ranks of our nobility.

You have earned... no, you deserve this.
====
1918
Good to hear.

If you find any more supplies, get them to our other miners as well!
====
1919
Well done, and thanks for all the help!

Er … the commander, here, would like to have a word with you.
====
1920
Ha! Ha! Most efficacious! Yes, slow to act, but still quite deadly.

Oh, Helei is a genius. Perfect for... fishing.

You would not understand. Very technical. You are no fisherman... but I am in your debt! 

Gratitude! Five! Tongues!
====
1921
If what you say is true, we owe you a debt of gratitude.

The Illsam Farmlands provides most of the food for Aldsotha, 

We'd surely fall on more difficul times without it.
====
1922
This is quality ore you've gathered! We'll make good use of this.

Here's your pay for the day. Feel free to come back tomorrow if you'd like to earn some more. 

Like I said, we can always use the help.
====
1923
It's good to see the lighthouse working again. 

Now its flame is sustained by the lasting ember.

Hopefully, the lighthouse will never go dark again.
====
1924
I'm not sure what you said to <<1>> to get her cooperation. 

The Three have sent you to save us in our darkest hour.
====
1926
This shrine is dedicated to Vaermina. To spare her own life, Parveneh agreed to send us gold... and a sacrifice. Now she has.

Parveneh didn't send you with an offering, my child. She sent you as an offering.

The greatest reward... is death.
====
1927
With your help, Sibellec, Eilwen and I will recast the spell that fused us. Once fused, we will be proof against Angof's magic. He will not catch us with the same spell twice.

The Master of Thorns will pay for his treachery. He will pay in blood.
====
1928
With your help, Sibellec, Aderyn and I will recast the spell that fused us. Once fused, we will be proof against Angof's magic. He will not catch us with the same spell twice.

You will be well rewarded for aiding us. We have a long memory.
====
1929
The cultists meant to kill me. I owe you my life. 

I always pay my debts, so here's a tip: The Supernal Dreamers worship a Daedra named Vaermina.

Actually, it's more than that: Vaermina controls their minds. The Daedra is the cause of their mania!
====
1931
Thanks for the help.

Might not seem like much, but we have to keep our workers working. We sure don't want them collapsing from hunger.

Come back again sometime. We could always use your help around here.
====
1932
Shaleen, you young fool! News of your death is saddening me. Your back is turned to our family trade.

We are retrieving the rest of our brother's body from the marsh creatures. We are returning to his home tree. It is the least we can do for him.
====
1933
These souls will provide me the power I need to complete my third of the spell of fusion.

First, I must leave my body, so I can preserve it. I must summon my familiar.

Speak to my familiar, and we will end this.
====
1934
These souls will provide me the power to complete my third of the spell.

My sisters, Sibellec and Eilwen, will provide the other two components of the incantation.

Soon, we three will be as one again.
====
1935
Well done! You accomplished what we couldn't. Cumberland's Watch is in your debt.

We'll drive out the remaining Goblins. But while we're doing that, Rama's just going to be getting farther away.
====
1936
These wisps will provide the power I need to complete my third of the spell of fusion.

My sisters, Sibellec and Aderyn, will provide the other two components of the incantaion.

Soon, we three will be as one again.
====
1938
We lost far too many good men in this fight, but some still live. I have you to thank for that. 

Please, take this armor. It's usually given to the highest-ranking heroes of our noble houses. You have earned... no, you deserve this.
====
1939
<<1>>, you have done well.  In Far better then I had expected, in fact. 

Welcome to the Mages guild!
====
1941
Our power is restored. As promised, we will help you as you helped us. 

We will hold all of Glenumbra Bog and protect Aldcroft. They need not fear for their safety.

Angof is a coward. He will not face us again. We leave him to you.
====
1942
How unfortunate! How surprising!

He wasn't supposed to sample the fish until he returned to his manor. Ah, well! That's not Helei's fault! I do hope Ah-Nakul won't be cross, though.

He's ever so vengeful when he's cross.
====
1943
Queen Ayarynne is wise and tolerant.

In her position, I would war with the Empire alone. A proper battle.

The Bosmer are nothing more than a nuissance.
====
1944
I can't thank you enough. With the mines clear, we can continue our work and hopefully return to our normal lives were.

If the undead decide to attack again, well be ready for 'em!
====
1945
I've been trapped in madness, trapped with my own mind!

I could only watch as I murdered my wife... and so many others... so many souls lost....

Now I know. The necklace I wore was cursed, and the curse still anchors us here.
====
1946
My agony is fading. 

I see the beyond! I see Aetherius! At last, I can find peace, thanks to you.

May the Eight praise and protect you. You have saved my soul.
====
1947
Our true purpose was to investigate the musk screal flourishing in the tar pits. 

Now we can return to our appointed task!

We will keep the guar safe from the tar pits, wanderer. We promise.

We thank you.
====
1948
You've done it. Though the gateway remains active, <<1>> will no longer be able to work against me. 

I will keep the gate from allowing anything else to pass through, and keep what has already passed through, here. You have my thanks.
====
1949
Ah, <<1>>. Thief and murderer.

No one cared when he preyed on the people in the Jolly Squalor. He made the mistake of killing an Altmer soldier, and the Dominion put a price on his head.

Speaking of the price on his head, it's yours.
====
1950
I don't recognize you. Where's the captain? I've already paid for the shipment!

You'll pay for this insult! When House Dres puts their faith and money into a deal, we expect results. 

Very well. We'll find our supplies elsewhere.
====
1951
A breathless messenger came in while you were gone, and the Blacksap Ambassador and his guards attacked us. It looks like you did good work, and they got desperate.

That should teach them to deal in good faith.
====
1952
They are finished, then? Fantastic.

Perhaps they will consider more fully the consequences of dealing in bad faith in the future.

Somehow I think that is unlikely.
====
1953
You've done well. I didn't think you'd be successful! Perhaps I underestimated you.

Here is the Dream Shard, just as I promised.
====
1954
I am forever in your debt. I'm quite certain your actions today have saved my life. 

Although I'm still captive here, my stay will be much easier knowing that Count Hosni finally has that infernal music box.
====
1955
The lockbox! You have no idea how relieved I am, though my heart races still. I will unlock it for you....

Here is the tiara and in mint condition. I'm more than happy to part with it after all the suffering it's caused me.
====
1956
The necklace enhances the sapphire. A shame Hosni doesn't remember, but it's his loss and my gain. Now to remove it from the setting....

Here's the sapphire. It's too bad you missed the fight. It was quite entertaining.
====
1957
I'll take the message, but unless we can recover Cumberland's Watch, it won't really matter.
====
1958
This! This is the elusive musk screal!

However did you get your hands upon it? Tales say the poison is perilously venomous, yet you stand here... alive!

Most valuable! Ser, you've done House Indoril a great service. 

We owe you our thanks.
====
1960
Ah, <<1>>. Thief and murderer.

No one cared when he preyed on the people in the Jolly Squalor. He made the mistake of killing an Altmer soldier, and the Dominion put a price on his head.

Speaking of the price on his head, it's yours.
====
1961
What is this? Perhaps our enemies' front is not as united as we thought. We may be able to exploit this.

Thank you for bringing this to me.
====
1962
You've done well. I didn't think you'd be successful. Perhaps I underestimated you.

Here is the Dream Shard, just as I promised.
====
1963
You've done well. I didn't think you'd be successful! Perhaps I underestimated you.

Here is the Dream Shard, just as I promised.
====
1964
Pardon my... disbelief, <<1>>. Your success is most impressive... indeed. You've proven yourself to be both reliable and intriguing. 

Here is your reward as promised. It's a shame really. I had such plans for you.
====
1965
It's good to know you'll aid us, <<1>>.

Though the fight with the Mabrigash hasn't begun yet, the men are eager for battle. They lust for the kill. Once this war begins, the witches will know the wrath of the Sylvan Guard.
====
1966
Thank you for asking. I'm feeling better already. It's certainly a relief to know the other Wardens are safe.

I'll be able to get back to the abbey soon. Perhaps I'll see you there.
====
1967
What? Hoarvor? I don't see no hoarvor. They jump on you. Suck all the blood out. Slurp.

That's why you shouldn't fall asleep under the trees. They jump down and get you.

You got any rotmeth? No? I'll just go get some.
====
1968
Now that you've removed the <<1>>, the Stone Chewer goblins will retrieve the <<2>> and return to their cave. 

In addition to helping <<3>> get revenge, I've helped save Cumberland's Watch!
====
1971
That sounds like her. Listen, I'm not leaving Kala, here. Master Altien put her in charge after the Midnight Union ambushed us. 

I'll return to the abbey only if and when Sister Kala says it's safe.
====
1972
How terrible that it has come to this!

Ridding ourselves of any who would cause us trouble, here and now, is better than being stabbed in the back on the field of battle.

What could had forced them so far from their path of duty?
====
1973
This is all my fault. I should have given you a charm as soon as you arrived. The Mabrigash's magic is stronger than I suspected.

However, there may be a way we can still break the curse.
====
1974
You've done well. I didn't think you would be successful. Perhaps I underestimated your abilities.

Here is the Dream Shard, just as I promised.
====
1975
You've done well. I didn't think you'd be successful! Perhaps I underestimated you.

Here is the Dream Shard, just as I promised.
====
1976
So you've come about the bounty, traveller. I am pleased. These days, few of my subjects look into any matter save for one: where they'll find their next drink.

I trust you will find success where others have failed. I insist on nothing less.
====
1978
Nythis was here for months. Anahsu warned me of a strange aura about her when she arrived. I felt everyone deserved a chance to join the guard, so I was blind.

Now everyone's gone. The Sylvan Guards are no more.

I'll find them. All of them. Alone.
====
1979
Missing? How? When?

Never mind. Durak was right to send you here. Nothing happens without S'Rashi knowing about it.

You should offer S'Rashi a favor for his information. I'd do it, but I already owe him too many. He has a knack for collecting them.
====
1980
This one is pleased. S'Rashi's enforcers have been unreliable lately.

The Midnight Phantom stalks in the shadows of Menevia. S'Rashi believes that one stole the Dream Shard from Pariah Abbey.

Find the Midnight Phantom, and you find the Dream Shard.
====
1981
The others may have left their posts, but not me! 

Why drink and laze about when there's goblins to be killed? 

I'm not stopping until they're all dead.
====
1982
Padier can go jump in the bay! 

Do you see how many men are in Farangel's landing? I'm not fighting fifty-to-one odds, not for any price!

If you're smart, you'll help me finish these bottles of Abd-Tura's Finest. Let's forget about the whole thing!
====
1983
We have no money. That's why we moved here.

Right after we arrived, the dreugh came and started abducting people.

Now Rerielle's the least of our concerns.
====
1985
The Midnight Phantom is here. So is the Midnight Union. They've taken over Hammerdeath Arena. Those who weren't killed or didn't escape are now prisoners. That's why Hilani is here. 

This one may have been a prisoner, had a friend not intervened.
====
1986
The initiative you've shown today is rare. We commend you! Our citizens are safe because of you.

You shall be rewarded for your service to the Daggerfall Covenant. With heroes like you, our alliance will remain in good hands.
====
1987
I'll ensure that the Sylvan Guard remains under my control, though they won't be aware of it, now that the amulet's protection is gone.

The Mabrigash will only take men from here when we're depleted of power.

That's our compromise. We have a deal.
====
1988
You aren't a warden, but I'm glad to see you. 

We need help, whatever form it may come in.
====
1989
Here's your cut for those stomachs. 

Good work.
====
1990
You actually drank that? Gross! I just wanted you to bring it to me.
====
1991
The cultists appear to be overseeing the undead. They are directing them to steal bones from the barrow.

But why?
====
1992
The Supernal Dreamers know how to take a Spirit Warden's soul and use it to create weapons.

They learned their deadly craft from Vaermina, no doubt. A soul was never meant to become a weapon. Never!
====
1993
Thank you. The distraction you provided allowed us to come to our companions' aid, though <<1>> stayed behind.  However, we cannot tend to these here and rescue the others further in… if any still remain.
====
1994
You did it. You have my thanks, but I must ask you for more help. Others are caught like me. They also face this danger. The Dreamers are using our souls to corrupt the book to their purposes.
====
1996
Sure enough. This looks like my cousin's writing. He was supposed to return yesterday.

Thank you. I know you didn't have to do this. I … I'm going to need some time to think about this.
====
1997
With less sload directing zombies, the transport of the bones to Haventown will slow.

Now you should do something about the device they are building.
====
1999
<You see a flash of energy detonate across the cenotaph. As it dissipates into the ground, you hear a massive rumbling.>
====
2000
<<1>> sent you? His suspicions, sadly, have proven true. 

The Vereansu are indeed responsible for the kidnappings; however, there are many more than anticipated.

There are far more than the mer of Quarantine Serk can handle on their own.
====
2001
If the Vereansu were sneaking the sick into <<1>> behind our backs, Narsis must be notified so they can take action. We may have no way of knowing how many got through.
====
2002
Thank you... I fear I feel worse, but at least the spread of this crippling disease will be contained. The new Mender seems at least as skilled as Sarvyl.
====
2003
Fura and Soren are safe? That's a relief. I worried about them, but we needed to get the word out somehow.

There's much to do. If you're willing, talk to <<1>> or <<2>>.
====
2004
So fresh! Why, the fat is just dripping off those hides in big yellow clots!

Sure, it looks disgusting now, but if you fry it for a bit, it's delicious.

The crowd will snap these up as soon as they're cooked. Trust me, I've seen it.
====
2005
You have proven your strength. You have won!

Thanks, hero. I do appreciate a challenge. It's something to get the blood pumping, you know.

You've earned your prize, <<1>>! Go forth in glory!
====
2006
Thank you. 

I promise not to conjure anything until I've mastered the basics.
====
2007
You've put an end to a great menace. Your reward is truly deserved.
====
2008
I'm glad you're helping us. I came here to find Dabienne's husband, but as you can see, evil creatures surround the farms.

Dabienne did nothing. Someone else must have summoned those foul things.

Why else would those creatures be here?
====
2009
Ganise's testimony and the note prove beyond the shadow of a doubt that Dabienne is innocent. 

I'll have Constable Sal release her immediately.

Thank you, <<1>>, for unraveling this mystery.
====
2010
Excellent! Just in time! Not a single thorn broken, and you have my lizards!

These things have the sweetest meat in the entire forest.
====
2011
If the Vereansu were sneaking infected victims into <<1>>, Narsis must be notified. They must take action.

The sight of a House Dunmer spy associating with the Vereansu is even more troubling. We can't take that lightly.
====
2012
Good work. With most of the prisoners out of the area, we'll have less to worry about when we launch our attack.
====
2013
You freed my crew? I don't know what brought you here to us, but thank Mara you came!

Free me, and I'll head to Koeglin Village on my own. That's where we were headed before we ran aground.
====
2015
I knew they were hungry. They're always hungry for more!

You've been a great help, friend. Here's a tip for your swift service.

You know, you could use it to buy some fried boar skins at our concession stand. They're cracklin' fresh!
====
2017
Not yet. But you've brought us a great victory. Vaermina's immediate threat has been foiled.

And now, we'd like you to have this. The other wardens and I infused our power into a mighty weapon to aid you in your fight.
====
2019
What're these, Imperial orders? Does that mean Soren and Fura sent you? Fantastic!

There's much to do. If you're willing, talk to <<1>> or <<2>>.
====
2020
My husband sent you? He's still alive! That's amazing!

I had planned to escape but now I will wait here for him. I can't believe there might be hope for us, after all!
====
2021
You're a lifesaver!

The guests are going through food and spirits faster than the kitchen can keep up. I wonder why?

I've never seen such gluttonous behavior before. It's as if they don't have the will to stop eating!
====
2022
Ha! Well done.

The Supernal Dreamers are running like cowards. You gave them what they deserved!
====
2023
Regardless, I owe you one. 

That was something wasn't it? The fires, the slavers running everywhere, getting all the guys free … quite an adventure. Hope I see you again, friend.
====
2024
Without your help, I don't know what might have happened. I'm in your debt, <<1>>!
====
2025
The general? If the Omen were to get a hold of him, that would be very bad. 

Before we act, we must be sure though. For now, we keep an eye on Godrun. Perhaps helping him defeat the Ogres will flush the Omen out.
====
2026
The signal fire is out, but the lenses that magnify the light are broken as well. The entire top of the lighthouse looks as if it's been ransacked. There may not be enough evidence to prove <<1>>'s innocence, but repairing the lamp may enough.
====
2027
I will reclaim Kellisa's Charm! 

I may have a way of using it against her, but that will require some dangerous work.
====
2028
You were not the first to fall for his deception… but you were the first to survive it.

For decades, we have lured travellers here to their deaths.

Do not think you have won, hero. You have only prolonged the inevitable.
====
2029
<<1>> dragged the first mate off. I think they finally realize she's more than what she seems.

I'll be all right in a moment. I'm just winded. You need to save her before they sell her … or worse!
====
2030
Seeing those arrogant sellswords taken down a notch does my heart good.

The next time they come by, all haughty and proud, we'll remind them of how you beat them down.

Here's your coin, friend. You've more than earned it.
====
2031
Thinking of Nerien'eth as nothing but a monster is easy, but as you can see, he was not always that way.

Our love built this place. His devotion and obsession created the horror it became.

Thank you for these momentos. I'll keep them safe.
====
2033
We will recover here. We will plan our next move.

I am in your debt for saving my friends. 

Once this school has been cleansed and we are its rightful masters, I hope to repay that debt.
====
2035
I thought I'd never see the end of this misery. First, the shipwreck, then these slavers … and now, it's time for me to leave, thanks to you.

My crew and I will never forget what you've done for us.
====
2037
Great work, <<1>>! The next time those filthy slavers take a drink, they'll get what they deserve.

If only I was there to see it! I'll just have to imagine it... over and over and over.
====
2038
If you hadn't listened to my story, I don't know what horrors might have threatened Danabi. 

We owe you a great debt, <<1>>, one that's impossible to repay.

As for the ones responsible for this madness, I trust they have paid with their lives.
====
2039
To think Vemar was using our own acolytes as mindless servants in his quest for power! I cannot abide the thought!

I must do what I can for these people. Vemar has wounded them deeply with his treachery. I must make reparations.
====
2040
Moric's scheme threatened my reputation.

You've ended his treacherous plot, and I must thank you for that. I'll enjoy skinning him alive.

However, such delights must wait for later. You fascinate me, <<1>>. I want you to attend a little party ....
====
2042
The sun shines, yet it still rains. Some deeper contagion must be infecting the school. 

Pardon me, <<1>>. I must track more elusive prey.
====
2043
This is disturbing! While I still don't trust <<1>>, I doubt that she had anything to do with all this.

I must look into this. Excuse me.
====
2044
Kellisa is dead, but the madness she let in hasn't been sucked away with her.

At least we contained it. We didn't let it spread to Mournhold.
====
2045
So Colane finally gave in. Good!

We'll unload and take on enough supplies to last us until Daggerfall.

My crew and I are anxious to get out of here anyway. Something in Koeglin Village isn't quite right.
====
2047
He's a sly one, that Colane Oscent is. Won't set foot on my ship himself. Afraid I'll set sail with him aboard, no doubt!

Something's wrong with this place. All I need is to unload cargo and pick up provisions, but he won't let me do either.
====
2048
What is this madness you speak of?  Without food, none of us will survive this sickness anyway!

I... I am sorry for my outburst. You've done the right thing. We must put ourselves in Mournhold's debt yet again by asking for their aid.
====
2049
You've done everything you can here. That's more than I hoped for.

I long for the mer that Nerien once was, but he is long gone.

I must thank you, but listen well, <<1>>.

You are far from the end.
====
2050
I applaud your perseverance, yet the news you convey does not move me.

Likewise, I will not be admonished by one who has lived but one lifetime of hardship. 

As in all the trials you left behind, all faith must be tested. Life's trials continue.
====
2051
I do know what Patriarch Leyden hoped to accomplish by defiling our temple. Perhaps he wanted to rally his supporters in Mournhold.

House Dres is broken without the Grandmaster. Surely, the house is left to rot, it will fall to the patriarch's will.
====
2052
You have spared my life, <<1>>. I shall always remember this.

The Nocent Abad is through the cave to the east. That is where our Exalted Master resides. She will know who requested your writ. Take this emblem. It'll allow you access to the Tong.
====
2053
A hidden passage lies northeast of here. A hill slopes down to the river pass. Along the water, you'll find the entrance.

You'll face minimum resistance through this route, but use caution.

Watch your step, traveller.
====
2054
I wish there was another way... a way to save them.... to save myself.

Forgive my brother and sister. Forgive all of these creatures for what they have become. 

Elsi! Forgive me....
====
2055
I believe you have freed me... yes. I think I am free to do whatever I wish now. Thanks to your obsessive efforts to aid those around, I am now free!
====
2056
Your news is troubling.

At least the lighthouse is guiding ships safely into the port again.

We'll get someone new assigned to the area as soon as possible.

Are you interested? No? Fair enough. Just thought I'd ask.
====
2057
I'm impressed with your skill and strength. Here are your winnings! Of course, that bear was the weakest creature in my menagerie of menace!

Perhaps you'd care to try your luck again? You look tough enough to survive!
====
2058
Your exploits are the talk of the arena! The betting increases each time you fight. You're making me a lot of money ... I mean, you're earning a lion's share of glory! Here's your cut. 

Champion! Are you ready for one final challenge?
====
2059
I lost three rare and expensive beasts, but watching you fight them was worth every coin! Of course, I also made a respectable profit on my wagers. What can I say? I know how to sell a fight! 

Here's your share, hero. May your strength never fail!
====
2060
I never thought I'd be betrayed by my own noble house. 

The Grandmaster knows what's going on, but no one has heard from him in weeks.

Could all of House Dres be as corrupt as these monsters? By the Three, I pray not!
====
2061
You did well to politely deliver our message, even though it wasn't your job.

You know what? I'm going to pay you the day's salary I was going to give to that lazy bravo.

I understand killing someone in the arena, but I won't tolerate laziness!
====
2062
You did well to politely deliver our message, even though it wasn't your place.

I like your initiative. I'll pay you the day's salary I was going to give to that lazy bravo.

Killing, I understand. Cheating, I understand. I won't tolerate laziness!
====
2063
I owe you my life, <<1>>! 

Without you, I'd have been a ritual sacrifice. I'll never forget your bravery.
====
2064
What? No, that can't be. It didn't work? It had to work!

Are you lying to me? You're lying, aren't you! I bet you're really working with the Supernal Dreamers. Get away from me!
====
2065
Thank the Three! I had almost lost hope before you came. Missing guar isn't exactly something that the Mournhold officials regard as high priority.
====
2066
<<1>> must think very highly of you to not deliver this on his own. He's been tracking down the Ashlander's supplier for some time now.
====
2067
So this is the mysterious mixture the Ashlanders have been feeding to the alit! 

To think! For so long, I've tried to get my hands on it and failed, yet you were able to obtain it so quickly.

With this, I may be able to make a more potent cure.
====
2070
Then I am indebted to you, stranger. That nightmare—I thought I would be stuck there forever.
====
2071
Yeah, I know you. You're the killer they sent to help us! 

Did you take care of those rabit alits? Hope they didn't give you too much trouble. 

Here's your payment, mercenary.
====
2072
The floodwaters are receding, but the damage has been done. One day, with patience, we will rebuild and plant new seeds.

Thank you, <<1>>.
====
2073
Yeah, I know you! You're the mercenary sent to help us witih those rabid alits! 

Hope they didn't give you too much trouble. 

Here's your payment, mercenary.
====
2074
Sure, I've seen Farmer Vanne. 

He's being held captive at the Stonebridge Mill. He'sunder some kind of enchantment.

I swear, it wasn't me! They did it, and they're going to kill us all!
====
2075
The sooner we can discover what House Dres' plans are for this "supplement" they've developed, the better. 

Thanks to you, we finally have a sample to examine.

You've managed to accomplish what I've been failing to expose for weeks now. Impressive.
====
2076
This is all I have to reward you for your kindness. 

I should be able to escape if I put my head down and run. 

I'm sure your presence will have them distracted for a while!
====
2077
So my handmaiden found you. Excellent!

Attend me now. Time is short.
====
2078
Duchess Lakana's murder has dishonored Sir Hughes and our entire order.

I know she meant to betray us, but Sir Hughes shouldn't have acted against her without more evidence.

I know where you can find Sir Hughes, but I fear you may be too late.
====
2081
Reinforcements? I know nothing about that. 

Patriarch Leyden was here a few days ago, and he said nothing to that effect!

Tiriah is mistaken. Even so, if House Dres was offering reinforcements, I would say Aldsotha would need them more than Narsis.
====
2082
No difference, you say? Really? 

I was sure Duke Nathaniel was gouging me to hurt my profits, but you're right. 

That would be too obvious a ploy. No doubt the Duke has more insidious schemes in mind! I must figure out what he's really doing….
====
2083
Your revenge won't bring back all the good people who died.

Then again, that bloody Daedra will have lots of time to think about its grisly death when it's lingering in Oblivion.

Take anything you like. Wealth seems so pointless now.
====
2084
<This is the door Leyden's spirit fled through. That means his phylactery must be somewhere behind it.>
====
2085
Little did I know the greatest threat to my noble house was within its own ranks. 

Removing this rot from House Dres will take time.

Your name belongs in the annals of history, <<1>>. You saved a noble house... nay, all of Deshaan... from a madman!
====
2086
Thank you. At least now, travelers won't be fooled into thinking they can trust these ruffians.

After we get healed up, we'll make another push to drive the bandits from this region altogether.
====
2087
Well done! I assure you, the Knights of the Flame won't rest until we've found the rightful owners of every stolen item.

You've brought hope to the hearts of those wronged. Your gallantry is inspiring.
====
2090
I'm willing to help you, but consider this: The Tong failed an assignment. That isn't something that happens very often. There are always... consequences.

Luckily for you, the one who signed for your death is rather busy.
====
2091
I'd keep to the shadows, <<1>>.

The Tong are not the only ones out to get you, I assure you. Leyden is planning something, we know that much.

I'd get to Mournhold and dig up what you can on the Patriarch. Be careful about it though.
====
2092
<The voice from behind the door sounds both incredulous and disgusted.>

"You actually did it? You have the ears? 

"No, you can't bring them in. Just leave them there!"
====
2093
<The voice behind the door is finally tinged with a measure of grace.>

"You may have actually saved our lives. I tried to go out and gather food last night, but I was too scared. I had to run back."
====
2094
Good. I can finally get these workers out of my basement and get back to work. I thank you, traveller!
====
2095
The body has tears and bites all over it, and appears to be wearing boots matching the footprints.

Similar prints seem to come from the direction of the nearby house.
====
2099
I look forward to seeing you in many fights to come, Champion of Hammerdeath. 

For the roar of the crowd. For gladiatorial glory!

May your enemies fall before you!
====
2100
To the victor belong the spoils. Take this Hammerdeath Victory Token ... and my respectful admiration. 

The blood of your foes now stains the sands of the arena. The crowd is rejoicing!

Well fought, champion!
====
2101
Your tokens are evidence of your great skill in the arena. You were born to wear these chausses, <<1>>.

A few minor tweaks, and they'll fit you perfectly!
====
2102
When you wear my armor, others will look upon you with envy and fear. A few minor tweaks, and it will fit you perfectly.

Wear it with pride, and fight proudly for glory.
====
2103
All will flee before you when you brandish my latest weapon. They will flee, or they will fall! 

Behold the Wrath of Hammerdeath!

A few minor tweaks, and it'll be perfect for you. It is a weapon worthy of a champion!
====
2104
Excellent, <<1>>!

I never did like that bastard, but he was quick on his feet. He could weasel his way out of any situation... 

...except this one, of course. We're better off without him.
====
2105
Did someone finally silence that wretched minstrel? Good.

When I visit Aldsotha again, my ears won't bleed from his awful singing. His libelous sonnets have reached their final refrain.

You've done your deed. Now l must do mine. Leave me.
====
2106
Did you escort her to the next world? Excellent.

I was weary of her vigilante nonsense. You've done your deed, just as I asked.

I have no further tasks for you. Our Exalted Master should be very pleased. 

Shadows hide you, traveller.
====
2107
I've always been impressed with Hilani's knack for timing. 

Your warning may have been late, but your effort is appreciated.

Perhaps now you can help us recover from this attack. We must stop the Fervor, or all of Stormhaven will end up like this.
====
2108
This one is pleased. You are far more reliable than S'Rashi's own people.

Here is fair compensation for your time and effort. Perhaps you and S'Rashi will work together again.

When you help S'Rashi, S'Rashi helps you.
====
2109
S'Rashi believes you can be of further help.

No doubt Durak told you of the Fervor. Its mania has overtaken Wayrest, and S'Rahi's business suffers greatly.

S'Rashi does not like this. S'Rashi's new associate will stop this.
====
2110
You don't know, you can't imagine, what it's been like. We're surrounded by Daedra.

I know what I did was wrong.

Rosalie's innocent. They're all innocent. It's the Daedra who are guilty of driving us to madness. They're tearing us apart.
====
2113
You saved my life!

You stopped the Supernal Dreamers from sacrificing me. You stopped those cultists from summoning a Daedra!

I owe you everything, <<1>>! I'll never forget you.
====
2114
Well, I'm glad you decided to do so today. You will always, always be welcome at the Vanne farm.

Stay as long as you like.
====
2115
Good. Not that your skeleton wouldn't be welcome among my barrow.

Your friend, Golleon, may be wanting to rest his bones in my barrow soon. The fool dashed south to die a hero.
====
2116
Toun's suspicions are false, but that doesn't mean all is right here. 

In Alcaire's name, traveller, I request your help.
====
2117
I'll see what I can do. I don't have anyone more qualified than Maelys Nin to guard that road.

Of course, that means she's probably planning to take my position from me when she gets the chance. I can't trust her. Maybe I should send more troops....
====
2118
You've saved my soul.

My spirit can finally rest knowing Supernal Dreamers can no longer desecrate that sacred ground. 

Thank the Divines... and thank you, <<1>>.
====
2119
I appreciate you informing me, <<1>>. You came a long way to tell me.

The Daedra the Supernal Dreamers summoned has infected someone close to me. Who could it possibly be? Who can I trust?

I assure you, I'll give this matter my full attention.
====
2120
Vathalia says the patriarchs aren't coming?

I'm not surprised. They're not really interested in Dwemer studies. 

We'd have to find a massive weapon that could crack the world in half before they'd take an interest in our work.
====
2121
Whatever this device is, it's woken up the whole damned ruin! 

All those automuncula we passed are active again. Which means...

Almalexia preserve us. They're probably slaughtering my team! You have to help us!
====
2124
I don't know what possessed you to destroy my amulet, but I'm thankful for your rescue, ill-fated though it may be.

I'd best be on my way, then.
====
2126
You dealt with the Four? Wondrous! 

I can't wait to walk into that cave and unearth their secrets. The accounts of my discovery will assuredly elevate my status at the university!

This clutch of coins is all I have. Now it's yours!
====
2127
Here. Let me activate it...

There.

This is a trinket, really -- a minor gift. Continue to serve me and as ruler of Stormhaven I'll reward you with an army, or uncountable riches, or the oceans themselves!

...as soon as I catch the king.
====
2128
We took every precaution. By all the arts of the Dunmer, there was no danger here!

It is well that Lord Saren stayed behind to study the <<1>>. He is certainly the finest mind in these ruins. And you brought the <<2>> with you? Better and better.
====
2130
Do what you can to help us. We certainly can't get through to these people.

I swear... the people in this town are mad! They don't trust anyone! Why are they so paranoid?
====
2131
What? A <<1>>? I don't remember....

Oh! That <<1>>!

Yes... well.... 

I'm sure he'll entertain us... or something.
====
2132
Oh, my! How delectable!

Look at the fine meshing of gears in this device! You can guess how much power they'd drive, eh?

The torque on this shaft must be... breathtaking.

Oh, I do thank you for this, my dear. I shall study it this very night.
====
2133
I can't think of anything but... blood. I'm not supposed to get blood on my hands.

My master says field research is important, but this is hardly the first Dwemer ruin excavation to be despoiled.
 
I wonder why they bring us along at all.
====
2134
You've done great work, but there's more to be done, <<1>>. 

We still need to kill <<2>>, the cult's leader. He's the one who corrupted this circle of Dreamers.
====
2139
We took every precaution. By all the arts of the Dunmer, there was no danger here!

It is fitting that Lord Saren stayed behind to study the <<1>>. He's certainly the finest mind in these ruins.

And you brought the <<2>> with you? Better and better.
====
2140
So Colane finally gave in. Good! 

We can unload, resupply, and be on our way to Daggerfall. My crew and I are eager to get out of here.

Something's not right about this place.
====
2141
Do what you can to aid us. We certainly haven't gotten through to these people.
====
2142
So... <<1>> still hasn't torn himself away from Narsis? I'm not surprised.

What's this? It appears to be an illiterate love poem written on a bartender's rag!

I doubt Ordinator Breysun will want to see this report.
====
2143
I'm so generous! 

If the Imperials want to stay in Haven, I'll make sure they keep meeting our welcoming committee.

After all, one group of treacherous snakes deserves another.
====
2144
You must understand. M'zadha doesn't doubt his Warmaster. This one just thinks her fervor clouds her wisdom.
 
The Imperials are insidious enemies, since they count Daedric priests among their allies.

We can't hold back. We have to liberate Haven!
====
2145
I will take his gift, but he should leave. It is too dangerous here.
====
2146
I've been treated very well here.

On my way up, husks attacked me. The Mabrigash saved me. They're not as bad as people say. 

As soon as I'm well, I'll return to my people.
====
2147
M'zadha doubts our chances against so many opponents, but you've certainly halted their advance. Thank you, friend!
====
2149
This one thinks you did well.

J'raka would say he finds no pleasure in the massacre of his enemies... but J'raka does not lie.
====
2150
A plant sample? Why didn't he clear this through his superior? 

Oh... I see what's going on here. I don't have time for this kind of one-upmanship.
====
2151
The honor of the Knights of the Flame has been restored, and Lakana's murderer is dead. However, nothing can bring my wife back.
====
2152
I am sorry to hear about the duchess. She was a good woman. 

The "Omen of Fear," you say? I recollect hearing something about such Daedra before. You should ask Abbot Durak—he would know.
====
2153
Menas? Dead? No, he's not dead. He escaped. As a matter of fact, he's on this research team now. You can go talk to him if you don't believe me.

That's so funny. He never told me about that note.
====
2154
You did it! 

Don't worry. We'll keep these out of the hands of the slavers plaguing this region.

Now we can finally learn more about the Ancient Ones.
====
2155
<You've untied Gulpi from the post. He looks scared, but immediately starts sniffing the air to find Maleah's scent.>
====
2156
<<1>> is pleased. He will open this in just a moment's time. There we are.

These are maps? All of Grahtwood is on this parchment! How did the Imperials get these?

No wonder they knew where to attack! The Dominion must be made aware of this.
====
2157
Excellent work! Thanks to you, we'll be able to eventually retake the mine. Here's some coin as promised.
====
2159
Vonov Sarturus has already aided the Imperials with his dark magic.

First, he summoned Daedra into the town. Then cast an illusion spell in the cathedral to hide his dark rituals.

We must strike quickly, but carefully.
====
2160
Acolyte Varvisa was supposed to bring this days ago! Dallying with some harlot, no doubt. 

He's not meant for the priesthood. This is another mark against him.

My apologies. I should not bring my troubles upon you. Well done, servant. You may go.
====
2161
Rahira chose well when she asked you to free the villagers. She watched you fight and was impressed. 

Victory is assured with you among us!
====
2162
Do you think you can stop what I've put in motion? Even Narsis is afraid. 

Fools will turn to anyone who offers them shelter from a coming storm.

Soon even the High Councilor will know fear... for that is the greatest weapon we wield, <<1>>.
====
2163
We must not rest. Warmaster Rahira said that Vonov used the daedra to keep us from interrupting him.

She stormed into the Bonebarrow after Vonov.
====
2164
This is more difficult than I'd feared. I knew House Dres worked against the Pact, but this is much more than a disagreement about policies.

I regret I cannot tell you more. I must plan my next course of action. I will find you soon. Stay safe.
====
2165
How fortunate! A farm needs new guar, and I just happen to be right here!

I'll make sure to head over that way as soon as possible. Thanks for the tip, stranger!
====
2166
<You've found a dead body. This Bosmer is different from the others. His clothing represents nobility or wealth. He may have been a leader of some kind.>

<This is probably the remains of the Treethane.>
====
2167
I've never seen Arnoit Sidrey or his wife, but you're not the first to speak of him. It's an old tale. Him finding travelers, begging them to help.

You know what? No one even remembers his wife's name. She supposedly died here, in Ranser's war.
====
2168
I hear it! The Zero Stone echoes from within the staff. You have succeeded. We are one step closer to life, one step further from annihilation.
====
2169
I certainly appreciate your help.

I came here to research dark energies emanating near Southpoint. Then I stumbled across a conspiracy between the Blacksap Bosmer and the Imperials.

Perhaps we can find further proof of this conspiracy....
====
2170
I… see.  I feared they were dead after not hearing from them for a while. And killed by a Dremora no less.  This threat cannot live to harm others and hamper our craft any longer! I have one more task to ask of you.
====
2171
Excellent work! Thanks to you, the miners' deaths have been avenged. Here's some coin as promised.
====
2173
The Anchor Towers await - Adamantine, Crystal, Red Mountain. Through they alone can the Balac be restored. 

Ask now of each tower, and I will tell what I may know.
====
2174
I'm not going to run away like a frightened child while my classmates are slaughtered. 

If I ever see Gorvaro again, I will spit on him.
====
2175
Yes! The power of Crystal-like-Law quickens within the staff. Your continued success gives me hope.
====
2177
Guard Ashing normally makes the delivery, but I'm glad to see you all the same. I'm not supposed to leave my post.

Thank you, <<1>>!
====
2180
The Dominion is fortunate to have allies like you.

Burning the Imperials' supplies may seem like a prank, but it will weaken the Empire's troops.

More importantly, it will help liberate our camp.
====
2181
These orders will be of great use to the Dominion, <<1>>.

We won't let a mere sorcerer stop us in reclaiming this land. I still can't imagine how you got these on your own, though.

The people of Southpoint are in your debt.
====
2182
That's quite the story! The index you found will allow you to continue using the propylon, but those who don't have one can't. It's a shame about the mining crew, but at least you prevented future deaths. Take this for avenging the miners, friend.
====
2183
I must thank you again for freeing me.

I plan on keeping these shiny bindings to show to the others. Such an amazing device. So much fun! Not only am I alive, but I've got treasure as well!

Here, this is for everything you've done. You were great!
====
2184
Ah, my spellbook! Excellent.

If you're hungry later, come back. I have a delightful recipe for roast chicken.
====
2186
Very good. Now listen well.

The Balac was formed from the energies of this world - and from these energies we may draw again, to restore the Balac's power.
====
2187
I'm sure you've had many trials in arriving here, but there is scarce time to rest. Our friend the Prophet has had another vision.
====
2188
This is most unfortunate. That room has snare traps to prevent thieves from taking the reagent.

The Daedric priest knew that, so he brought a big, nasty pet along to trigger the snare.

I think it's still down there.
====
2189
Before I rest, heed my warning.

The evil one who awakened us cannot easily be slain.

Beware. Death will make him immortal.
====
2190
Now that the town is secure, Rahira will send troops to collect Vonov's body.

Rahira sincerely hopes you will follow her to Elden Root.

Wtih your help, this one will triumph!
====
2191
General Cruor is the leader of the Imperial regiment. He would surely know who possesses this item and what purpose it holds.

However, we cannot simply have you charge in after him. I know someone who can help.
====
2192
They said... they said... they would make an example out of the girl.

They said they'd teach us what happens when we defy the Imperials.

You must get her back. You have to save her. She is not a warrior!
====
2193
Excellent. Most salutary.

Now we will only be harassed by biting insects... and the foul odors of this noxious cesspool.

You have provided us with a brief measure of respite. I thank you.
====
2194
You saw Imperial scouts? Then we are indeed fortunate you returned so quickly.

We should charge the crystals as soon as possible.

Thankfully, that means we are now one step closer to leaving this fetid place.
====
2195
I take it you ran across my sister, <<1>>? 

I'm not surprised that we lost an Altmer to the wisps. For all their great magic, those wizards don't really seem to understand basic survival skills.

We're only able to help so much.
====
2196
By the Divines, that is one unpleasant smell. You didn't accidentally light the trolls on fire too, did you?

Well, no matter. The bodies are burning, which should keep Evermore's sickness away from us. Thanks for the help.
====
2197
So the Thane's daughter is dead....

Far too many have perished this day. Losing such a young girl is a tragedy.

Your information about the seed will be delivered to my superiors. We must be ready for whatever this Vonov plans.
====
2198
Interesting. The wards will make it significantly more difficult for invaders to navigate this part of the forest. I pity any Imperials who find themselves lost in this horrid place.

Once my mages have regained their magicka, I intend to leave.
====
2199
It is good of <<1>> to send us more help. Haven is lost for now, but we will reclaim it!
====
2200
I saw you kill those Goblins…
====
2201
Thank you for this, <<1>>. Sometimes the smallest tasks become the most important ones.

Prepare these potions may take me a while, but I'm confident they'll bring down my patients' fever.
====
2202
Yes! Yes, that's all of him!

Now if he'll just stay in the ground and stop moving around, we won't have this problem any more. Will we, father? That's right. Keep quiet!

Thanks again. Hopefully, he wasn't too much trouble.
====
2204
Yes, this is exactly what this one needs! Ra'Vashi will train hard with what you've found.

Ra'Vashi promises one day to aid you as much as you have aided him.
====
2205
I'm not well-suited for a life of adventure and danger.

Excitement is wasted on me... so it's a good thing you're here!
====
2206
<You can see runes on the stone. They coalesce into a language you can read:>

"Cormeir Prison Access: Granted.

The current inhabitant is a Daedric Baron imprisoned for crimes against Tamriel."

<This is followed by magical teleportation formulae.>
====
2207
You have done it, then? Excellent! 

You've been a great help, not only to the Dominion's strategic goals, but also my own research.

I wonder what other secrets the Ayleid have hidden throughout Tamriel?
====
2208
For each animal we killed, two charged at us. It was as if they were communicating with each other!

Before I fell unconscious, I saw my friends carried away, still alive. 

I'm in no condition to chase after them.
====
2209
Does the <<1>> find value in the lives of these hunters? I caught them. They are rightfully mine!

Hmm.

I wish to avoid hostility. Thus, I propose a trade.
====
2210
You were never poisoned! 

I doomed you. Then I healed you!

Fun, right? Hahahahaha!
====
2212
There are Jaqspur in this camp who made a meal of the Thrambles animals.

If that meat was poisoned.... well, I don't know if we would still be alive.

The Grahtlord forced an impossible decision upon you.
====
2213
These Jaqspur owe you their lives. 

I know there are other stretches of forest to find food. However, I must spread a warning about meat from the Thrambles.

Thank you for making a difficult choice.
====
2215
Yes, this is exactly what this one needs! Ra'Vashi will train hard with what you have found.

Ra'Vashi promises one day to aid you as much as you have aided him.
====
2217
That… was not what I was expecting.

You found what became of the mythical Heartland. Once, it was a fabled utopia here.

I almost wish I didn't know about this. Hopefully, Alanwe's spirit will be able to do something.
====
2218
You aren't a warden, but I'm glad to see you. You'll likely be even more help to me than poor Parvaneh would be.

We need help, whatever form it may come in.
====
2219
Ah, travelers from Southpoint! I suppose <<1>> sent you, didn't she?
====
2220
By the Eight! This was probably written to a distant grandfather of mine. 

The stories say Yvaine Perroult perished when the Heartland was destroyed. The place is a crater now.

It's good to have this piece of our past. Thank you.
====
2222
Quickly! We must charge through the portal and stop Vonov.
====
2223
Thanks for helping me out. I'm sure it would have eaten me. Who would look after the barrow then?

You know, I think that you would make a great caretaker. Would you like my job?

Oh, right. You're a hero. Nevermind!
====
2224
I really appreciate you lending a hand around here. I'm sure the cows do too! They'd be troll-food by now if you hadn't rescued them.

Here's payment for your trouble. I'm afraid I can't let you keep Wolfy though.

Isn't that right, Wolfy? Good boy!
====
2225
My sister, Lady Nadine Lia, will be Regent. She'll do what's right for all of Evermore in my stead.

When the Princess is healed, Lady Nadine will become Minister of Health and the regency will end.

The Ministers will continue to serve the city.
====
2226
This is such a relief!

The Minister of War is my sister, as well as a capable, if somewhat hot-headed, member of the Queen's staff.

Lady Ginie would make an admirable regent for Evermore.
====
2227
I see. Well, I can only imagine that my tax enforcers are weak with illness. You do know that Evermore's been afflicted by a plague, right?

In any event, the Bjoulsae Queen is tax exempt for this docking only.

They'll pay sooner or later.
====
2228
Good job, <<1>>! I knew you'd understand Evermore's position.

Have no fear. We'll put the funds to good use.

I'll buy new shoes for the orphans ... if we have any orphans left when the plague's gone, that is.
====
2229
This whole episode is distasteful to me, as I'm sure it is to you.

I'll personally inform those whose family members might have been … affected.

Don't worry. I'm leaving politics for good, as soon as the queen has my resignation in her hand.
====
2230
I can only staunch Evermore's illness here and there.

The spirit spoke of Princess Elara. She was one of the first struck down by this horrible plague, but I was unable to cure her.

The spirits have spoken. Our fate depends on her survival.
====
2231
So <<1>> sent you to me, eh?

She sent her daughter Princess Elara here. She left her in my care.

I can only hope I have the strength to save her.
====
2232
The potion disappears without a trace into the darkness of the well.

Only time will tell whether Clemence's cure is effective.
====
2233
You seek justice, but you will not find it by killing me.

Kynreeve Bakar enslaves me. He's a powerful Dremora who serves the Daedric Prince Hermaeus Mora.

Mora's clannfear hunt in my caves. Our quarrel is ancient. His crime is unforgivable.
====
2234
This is... my daughter. You say she was next to the body of my wife?

This... should not have happened. Branglebracken is usually safe!

I need some time, <<1>>. Thank you for bringing my child back to me.
====
2235
Here's your finder's fee, just as I promised.

I told you it'd be worth your while.
====
2236
You did well to stop The Singer. Now those who wish the knowledge of my master can approach him without worry.

In time, my master will raise this temple to its former glory. His followers will grow, and his knowledge will be given to all. Thank you.
====
2237
Bakar's death did not bring my sisters home, but it does ensure no more will fall under the sway of Hermaeus Mora. I'll retreat to my cave and sing  ... alone.

No more victims will be lured into worshipping this false god.
====
2238
Reachmen! Those bloodthirsty savages… they came by boat, killed everything in sight. Everyone! There's no one even left to mourn for me.
====
2240
<<1>>, you've done a great service for the ordinators and all of <<2>>.

We really needed the help. Thank you.
====
2241
Pheww, you stink like dead wolfman.
====
2242
Even the ones at the bottom are ill? How bothersome.

I'll need to hire a mercenary band to cleanse this mine... with fire. So expensive! 

I guess I'll need to cut back on the slaves' food.
====
2243
Thank you for this, <<1>>. My wife was not lost in vain.

If the forest is this angry, we will need to tread more carefully, even in the safest places.

I will pass this message to our spinners. Perhaps we can find a way to soothe the forest.
====
2244
More claws, more coin.

Here you go, my friend.
====
2245
These boats have a fresh coating of mud and blood on them. Clearly they were used by the Reachmen to launch an attack.

The land here on the far side of the river appears to be infested with zombies. I should look around and see what else I can find.
====
2246
I'm impressed. For a <<1>>, you've sure got some quickness in you.

Here, please, take this. You won the race, fair and square.

I'd love it if you were to come back tomorrow and race again. It gives me great pleasure watching you.
====
2247
You killed my queen? Do you have any idea how much that will cost me?

Wait. This egg is....

Blessed Almalexia! My queen was afflicted! No wonder it's been so difficult to cleanse the sick kwama. They were born sick!
====
2248
Gurles... he let me take his place as the Viridian Sentinel. The old man sacrificed his own life so I could have a new one.

Without your help, none of this would've been possible. Thank you for saving me. I only wish the old man could see us now.
====
2249
<<1>> thanks you, traveller.

Through the death you've dealt to these creatures, my friend will know he's been avenged.

Now his life can return to the earth, cleansed of regret and remorse. Now he can be at peace.
====
2250
Skooma smugglers? And they left a captive to starve to death? 

No doubt they're heading for the northwestern coast of <<1>>. 

I'll send in guards to help that captive, but I'll also warn them to be cautious about the disease. Thank you.
====
2251
Skooma is capable of causing these symptons, but we have to be absolutely certain.

Goval's theories are rarely wrong, but I must see physical proof that skooma alone is responsible for this.
====
2252
I was hoping they'd find no signs of disease. Then this assignment would have been a week at most. Now we're stuck here indefinitely! 

The tidepools can now carry the infection. That's disconcerting.

I'll disseminate the bad news.
====
2253
We thank you! 

My brothers were already growing weak.

With this food comes strength. We will survive this quarantine.
====
2254
With help from House Redoran, I'll send word back to Hlorin. 

My courier will ensure the message gets to him. 

Hopefully, we won't be delayed by the ordinators we stationed there.
====
2255
You've struck the Reachmen a solid blow today. I'll sleep soundly tonight knowing that our mates have been avenged. Thank you! You've earned your reward.
====
2256
It's too late for me.

I refused to answer Jirad's questions, and he's mortally wounded me. I remain loyal to the Queen until my last breath.

You've done Dunkarn Haven a real service. The villagers would have died without your help.
====
2258
The guards won't be able to see me from here. 

Once they calm down, I'll sneak out and make my way to Ebonheart. Maybe I can track down my children from there.

And if you see Lady Vallis again... punch her in the face for me. See how she likes it.
====
2259
Now that the lighthouse is out, the Reachmen won't be able to get any more of Jharad's messages back to the Reach Camp.

You've done a dying man proud. Thank you, <<1>>!
====
2260
That's... that's <<1>>! 

I'd never have guessed he was the one behind the trouble around here. 

Oh, my. His mother won't be pleased... especially since his head is all that's left of him.

Here, take this. Just don't say where you got it, okay?
====
2261
Beneath the loosely packed earth is a small crate packed with Ayleid relics.

Whoever made this map probably won't be coming back for these treasures.
====
2262
So much knowledge to be gained with careful study. The ancient words can be insidious. They may play tricks, trap your mind, turn you into a babbling fool - but the knowledge is worth the risk.

Take your reward and leave me to my tomes.
====
2263
That smell! You've got a gullygrub! Lots of them!

The secret isn't the grub itself, but the gullyberry juice it feeds on. Tart and sweet! Drink enough of it, and you'll run around with your clothes off.

Not that I would know anything about that.
====
2264
Now no one can use the information in that journal against Bangkorai.
====
2265
Now that Dunkarn Haven can't shelter them, they'll have to move to another position. 

The Chief knew the only way to save the village was by destroying it.

He did his duty to the end, didn't he?
====
2266
I'm dismissing Bravosi Dres from his post. 

Though it is unheard of to grant an Argonian advisor status, I have no doubt that Rain-Whisper is the most capable one to deal with our crisis.

House Redoran thanks you for your tenacity, <<1>>.
====
2267
There is no payment great enough to thank you for what you've done. 

The hope that I would see them again was all that sustained me.

You are a light in these dark times, friend. May the Three bless your path.
====
2268
So Greenthing was torn apart. Clannfear, you say? Wretched creatures. You're lucky to be here in one piece.

This plague vexes us all, but together, perhaps we can find a cure.
====
2269
So it is done. I fear our actions may not be enough to fully stop this foul cult, but we've dealt them a powerful blow.
====
2270
By the time they figure out what's going on, they'll be days behind schedule. It's not much, but every additional day we buy Evermore is one day closer to a victory.

You did well.
====
2271
So the Soultaker is dead.

You've struck a great blow for Evermore. Every civilian and soldier the Reachmen have murdered rest easier today, because of you.

Without their leader, the Reachmen will fall apart. Now, what's this letter you found?
====
2273
The villager is dead, apparantly succumbed to the sickness he spoke of. Despite this, strange noises seem to be coming from within the corpse....
====
2274
I'm afraid this news comes too late. The town is already overrun, and the Reachmen roam freely through the ruins.

But all is not lost. Perhaps you can still help.
====
2275
The spirits were trapped here for so long!

Some don't know how to pass on. A few may remain, angry and confused.

Do we tell others of what happened here, or do we honor their wishes and leave this place a mystery?

I care not. The spirits are free.
====
2279
I saw your mad box clicking skills, player. You're a demon with the right mouse button.
====
2280
Let's hope those unfortunate souls can find peace now. But wherever they end up, at least we know the Reachmen will have a few less undead at their command.

My thanks to you.
====
2281
You found him? You found Mukins?

That cowardly, whining, scared little twit! How dare he leave us like that! 

Ugh! Here, take this. It's his favorite cloak. He doesn't deserve it, though!

That boy's lost his gullyberries.
====
2283
Dogs and sons of dogs! These Reachmen are worse than we could have imagined.

The good news is that with the stone in place, we'll be able to keep a close eye - or ear - on their plans. Evermore is in your debt.
====
2284
My people are finally safe from those belligerent afflicted outsiders. That is well, <<1>>.

I take no pleasure in what I asked you to do. I hardened my heart. Perhaps you did as well.

We all have our responsibilities.
====
2285
Warmaster Rahira has more confidence in my abilities than I really deserve. 

Learning the nature of a ritual isn't impossible, but it requires a few rare alchemical and material components.

I would have you fetch them, if you wouldn't mind.
====
2286
With these stones, we can perform the Augur of Echoes.

The augury will show me what Vonov did during his ritual, along with his intensions.

If Vonov's ritual was a malignant one, as I expect it was, performing the augury will be quite exciting!
====
2287
The Augur of Echoes has revealed the truth.

The next step of Vonov's ritual was... death. Vonov's death was the final step.

Once slain, the practitioner returned as a lich.

That's it! Vonov became a lich!
====
2288
What evil will Vonov unleash now?

This one was a fool. Rahira's pride and confidence overwhelmed her caution.

Rahira needs to find something to tear apart. This one must exact her rage upon it.
====
2289
I am relieved that our message made it to Elden Root safely.

The lich's troops have moved into Gil-Var-Delle. Somehow, they are protected from its foul miasma.

Before anyone can stop him, we'll need similar protection.
====
2291
Thank you, strange visitor. I could not rest knowing what fate awaited us at the hands of the Reachmen - but you have put a stop to that.

Friends and neighbors... turned to ash... yet now I feel at peace. What a strange existence this is.
====
2292
Bangkorai Garrison has fallen. King Eamond fell with it. He died holding them off so the last of our army could escape.

Our commanders want to retreat to Evermore. Retreat! I say that is the path of cowards and politicians. I say we stay, and fight!
====
2293
I'll give these sigil stones to the Mages Guild researchers. Perhaps they can use them find a way to stop the daedric invasion.
 
You've earned this reward. Thank you!
====
2294
You've surpassed my expectations. I'm sure these books of ancient lore will go a long way towards expanding the Mages Guild's knowledge.
 
You've earned this reward. Thank you!
====
2295
I recognize these harnesses. They were worn by Siskar, Ralkay, and Karshen.

Do you think it strange that I should name my guar? House Dunmer would. 

The guar feed the Ashlander tribes. In turn, we care for them. They are like family to us.
====
2296
You say Brinarch has lieutenants, and you've slaughtered them? Outstanding! So the shrunken hands are the rank insignia they use to designate their leaders. We will make great use of this intelligence against the Reach.
====
2297
Thank you, young one. I will keep the box... safe.

Were you worried, my pet? Rest easy. We are united again. There, there. Yes, I know you are hungry. Worry not.

There will be plenty of souls for you when the Planemeld comes.
====
2298
We shared the same thoughts, <<1>>. To think I turned away from her when she was yearning for me to speak those words!

Oh, that we could share a single embrace... but we are forever apart. Our hearts are one now. 

Even death cannot separate us.
====
2299
Fantastic! You have the spellbook! Let me see it.

The prince has arrived in Karthdar. He wants to assault Gil-Var-Delle as soon as possible.

The sooner we can get the protection we need, the sooner we can stop Vonov!
====
2300
You've made a deal with a Daedra? Can you really supply our troops with warding amulets?

The prince will be pleased. This news is excellent... and disturbing.

I'll take any advantage we can get, but I hope this choice doesn't come back to haunt us.
====
2301
Thank you, <<1>>. 

These rings are expensive to create. They're specially tailored for Gil-Var-Delle. We consider them priceless.

If a Warden's Ring ends up decorating an Imperial noble's finger, that would be a tragedy.
====
2302
It looks like the trolls got your message. I hate to advocate bloodshed, but those beasts were a blight upon this beatiful wood and a danger to us all.

Thanks for lending your aid.
====
2303
I feel so strange. It is good to be awake, and yet... I am not well. My mind, my heart; they feel so weak.

Oh dear... this is all a bit much. I think I better lie down again.
====
2304
Thank goodness! We've been starving.

We'll never forget your kindness.
====
2305
Oh, Benjamin, my dear husband!

I was so worried he had gone and joined those awful Reachmen. Benjamin always had quite an appetite for looting and pillaging, but he was never very good at it. It's such a relief to know he's just stuck in the woods!
====
2306
I hope they suffered as much as we have. They deserved no less. Thank you.
====
2307
Their own Farseer is ill? 

One would think they had a way to protect themselves from a plague they caused. Now they're blaming us for this pestilence.

They'll do anything to mar the Tribunal Temple! That seems desperate, even for them!
====
2308
How can this be? I'm dead? What sorcery is this?

That skull! I feel drawn to it. I'm beginning to remember ... the slaughter. 

You're right. We don't belong here. It's time to move on.
====
2309
Vonov hasn't noticed the little mess we're making here... but he will.

I've found what he's using to cloak himself from our sight. 

If we happened to destroy it, that would be a shame, wouldn't it?
====
2310
I'm glad you're still alive. Your friend told me to look for you. 

She was running north to the Rotting Tower. 

I think she's going to confront Vonov!
====
2311
The prince carried your body here. I'll never forget what he said.

"We stand here victorious because this <<1>> selflessly charged ahead, clearing the way. Y'ffre, hear my plea. Do not let this one's story end here!"

Now you live! 

We are blessed.
====
2312
Well, you can obviously handle yourself in combat.
 
You've earned this reward. You've done the Fighters Guild proud.
====
2313
The Reachmen followed some of the freed captives back here. Then they attacked us.

We managed to fight them off, but the Tribune was taken captive!
====
2314
Nice work. I was worried the bandits might get the better of you. Obviously my fears were unwarranted.
 
You've earned this reward. You've done the Fighters Guild proud.
====
2315
Without your help, I would have died. Most of the captives would have been sold into slavery. 

We're in your debt, <<1>>.

Now if you'll excuse me, I'm long overdue meeting my troops.
====
2316
So there was no cure, just a journal describing a Daedric pact and a shrine to the west?

My path is clear. The Tribunal has done nothing for me. Boethiah has kept these people from illness. 

I will go to this shrine. I will petition Boethiah.
====
2317
Thank you, young one. I will keep the box… safe.

Were you worried, my pet? Rest easy. We are united again. There, there. Yes, I know you are hungry. Worry not.

There will be plenty of souls for you when the Planemeld comes.
====
2318
Thank you for bringing this to me. It's my uncle's last will and testament.

I have no idea how it came to be in the hands of … a necromancer, you say?

Evermore's had so many troubles of late. I fear we have one more mystery to solve.
====
2319
Those buried here trusted the Order of Kynareth to consecrate their bodies and guard their graves from desecration. 

By aiding us, you've helped us to keep to our oath.

You're a friend to my order and a loyal servant of the Divines. Thank you.
====
2321
You have a generous spirit, bringing me a petition on behalf of someone else.

I'll do what I can, but as you can see, I'm surrounded by those who've come for healing.
====
2322
Alva should stay off the roads for a while if she thinks things are bad now. 

She's not missing much. Most captains are too afraid to dock their ships in Stonefalls now.

Thanks for letting me know. I'll mark her off my list.
====
2323
Stenric would not tell you this, because he's too modest.

His grandmother was a priest of Arkay, a great spirit hunter. She caught these spirits long ago.

I raised Stenric as my own. We've watched over his grandmother's work ever since.
====
2325
Yes, I do not doubt it. <<1>> wants me to step aside.

I cannot let her people engage in Daedric heresy. The Tribunal forbids it!

Because they sent you, I know they must trust you. Perhaps you can help me end this situation without bloodshed.
====
2326
Thank you, <<1>>. This means more to me than you could ever know.

I should rest now. I feel like I'll collapse at any moment.
====
2327
Good riddance. I'd see the lot of them slaughtered if I had the will to do so.

I'll tell the men what you've done. Perhaps that will bring them some comfort.
====
2328
This looks grim, but it makes sense. The cliff racers might be spreading their sickness to my men.

If they're really as sick as you say they are, the cliff racers could fall down dead any moment. 

If only we would be so lucky.
====
2329
I didn't expect the menders to be so dedicated. Bless them for this, and bless you!

I'll take these supplies to our mender immediately.
====
2330
We have the parts we need and the scrolls King Eamond gave us. Father Hurrent cannot stop us, but the ritual will still take time.

Take this charm. Once King Eamond has risen, you can use the charm at Bangkorai Garrison. He'll meet you there.
====
2331
Binding a spirit as powerful as Queen Therese to a charm is difficult, but with her consent, I can do it.

Take this charm. Use it to call Queen Therese to Bangkorai Garrison. 

She'll aid you against the Imperials, just as she promised.
====
2332
Ralmas can be abrasive, but he's dedicated to helping us get back on our feet. 

I have no doubt that he'll give that cliff racer a thorough examination.

We're on our way to solving this mystery!
====
2334
It's so hard to buy good help. 

Slaves these days are too entitled. My father would kill at least one slave a month to set an example to the others.

That was a waste of good livestock, but they respected him. At any rate, here's your reward.
====
2335
Our commanders believe we must retreat to Evermore. I disagree.

The Imperials hit Hallin's Stand to the south, then hit us a day later. They're still weary from a forced march.

They lack supplies and cannot repel an assault. They're bluffing!
====
2336
I won't allow this news to reach the Tribunal Temple until we're certain.

<<1>> says many things, but we've yet to see proof. 

The disappearance of our Hortator upsets us all, but we cannot allow it to cloud our judgment.
====
2337
Again, thank you. 

I'm glad I won't have to request more supplies. 

We're in your debt.
====
2338
I appreciate it, <<1)>>. We needed them killed, but we also need to know if we can trust you.

Since you helped us so willingly, I know that we can. You see, we're werewolves, and not everyone's comfortable with that.
====
2339
I knew Hircine would bless you. You're strong and powerful. You're a true hunter!

Now the soldiers who don't want to join us can still be saved.  We owe you a debt of gratitude.
====
2340
Thank you for sparing my men. They were frightened.

Now I know we were wrong to attack Kerbol's Mill. 

Even so, we can't have a group of werewolves at our throats, even if they claim to be peaceful. I need to make plans.
====
2341
The lantern will keep the ashes and embers warm until I can work them into poultices.

Now I can cure many of the injured and afflicted.

You've done a great deal for us, <<1>>, and I appreciate it.
====
2342
You did it! You did what I couldn't.

They left me here to die, you know? The Imperials don't care about anyone in their way.

Calypsi leads them. She's ruthless. That's why we should kill her.
====
2343
Hah! Perhaps now they'll understand you've always got to watch your back in Grahtwood.

Calypsi must be quite mad about losing.

Wait. Did you hear that?
====
2344
I'll leave this offering at Hircine's Shrine on behalf of all at Kerbol's Mill.

Thank you for bringing it in their stead.
====
2345
While our captive could not provide definitive answers, I will still see to his release.

We must contact the Hortator's spirit.

He's buried in Othrenis, the city of the dead south of here.
====
2346
Death is too good for that Imperial snake. 

I hope you left her body to rot, <<1>>. Our allies might not want us to gloat, but I'm not above enjoying vengeance.

I only wish I could have seen her die with my own eyes.
====
2347
How thoughtful of Rerynia to send you.

She still doesn't believe the Orlishkaarn are to blame for all this? How naive House Redoran can be....

I suppose there's one problem you could help me solve. It involves <<1>>.
====
2348
I thought I'd never see this again. 

I left so quickly because of the ridicule I got for believing in this place. 

This is all I have left of my mother. Thank you for bringing it to me.
====
2349
Calypsi had orders to set up a base camp for more Imperial forces.

Vonov knows we hold the coast by now. That must mean the Imperial troops are coming through Malabal Tor to the north.

I worry that the forest will suffer from their assault.
====
2350
I'm thankful you were here to help free the prisoners.

Calypsi's cruelty knows no bounds, it seems.

It's time for her reign of terror to end.
====
2351
I can't believe she'd order something like that!

Surely she has to realize she nearly ordered the deaths of all her men. Did she really do that just to flush us out of the trees?

Perhaps we're dealing with someone who's clearly insane.
====
2352
Dewburst melons are often used in cruel pranks.

When our younger troops suggested using them here, I was worried they weren't taking this war seriously.

Now I can see what they intended! That was brilliant.
====
2353
I can smell their blood upon you, friend. I am pleased.

Nothing will return my comrades to life, but their soldiers now feel the same pain they inflicted upon us.

I doubt they feel remorse, however. They are but animals, after all.
====
2354
You have driven your quarry before you.

You have sensed the fear in their timid hearts! Hircine himself would be proud.

I hope you enjoyed the story.
====
2355
Even our couriers suffer under the hortator's shortsighted plans.

I have little patience left for House Dres' clandestine missions here.

Though my hands are tied, I cannot watch idly while this fort falls to incompetence.
====
2356
This is terrible news. I made plans. Now they're not even coming?

I don't know how we're going to recover at this rate.
====
2358
I've freed the Ashlander. I've upheld my bargain struck.

Having the lieutenant here is a boon I did not anticipate.

Thank you for what you've done, my friend.
====
2359
I can scarcely believe it. Why would Hortator Valyne work against his own people?

This must go farther than one man's mad scheme.

Maybe it's too late to track down every shipment, but we might be able to track down the source.
====
2360
If the Ashkhan is telling the truth, we've been distributing contaminated goods throughout Stonefalls.

I'm no alchemist, but I'll send this vial to the Mages Guild to verify this claim.

If this is true, <<1>> will have to answer for this.
====
2361
We've bloodied their crooked Imperial noses, all right.

They weren't ready for it, but they'll still put up a fight with their backs to the wall.

Taking this courtyard will be tough, but you've given us the chance we needed.
====
2362
Unfortunately, the Farseer was correct.

My orders allowed some latitude from the Ashlanders, but I am required to destroy that shrines.

Its continued existence is an affront to the Tribunal. There is no alternative.
====
2363
Already the Imperial ranks are breaking!

You did well to destroy their leadership. 

This is a grand start in retaking our garrison.
====
2364
It's a shame we had to destroy those ballistae, but you made the right choice. If they were turned against us, we wouldn't survive.

The battle is slowly tipping in our favor, <<1>>.
====
2365
With their banners burning, the Imperials must realize their cause is hopeless.

Evermore will never bow down before invaders.

Under your leadership, we'll retake Bangkorai Garrison. It's inevitable.
====
2366
So Moric plans to make peace by curing Renoit's soldiers, eh? 

It's the best we can do. These soldiers deserve a choice in their fate.

I'll create the cure. It won't take long. In the meantime, I need you to do something else for me.
====
2367
Your bravery and heroism ensured our victory, <<1>>.

Without you, this attack would never have happened.

The Imperials have been routed. Bankgorai Garrison is ours again, and Evermore is safe.
====
2369
<<1>>! I heard about you. You've made a name for yourselves among our colleagues.
====
2370
So, you're the new <<1>> that's been stirring the pot around here. 

You're welcome to join us, but you've got a lot to learn.
====
2371
They all speak of the Sentinel? That is not unexpected. Unfortunate, but not unexpected.

The Viridian Sentinel is the keeper of these woods; you may know him as <<1>>. If something is wrong with him, it would explain the declining state of the land.
====
2372
Leave the parts with me. I'll complete the ritual to deal with these undead, just as soon as this blasted priest stands out of my way.

Your service to Evermore has been noted, <<1>>. We won't forget it.
====
2373
So, you're the new <<1>> that's been stirring the pot around here. 

You're welcome to join us, but you've got a lot to learn.
====
2376
This land is safer with you in it, <<1>>. You have the thanks of the Fighters Guild.
====
2377
It's a weak enchantment. Why would I want this? 

Oh, wait. Sivo? Where do I know that name from? 

I've got it! The Archmagister's Scandal!

This may be proof that the legend had some truth to it!
====
2378
I was taught to muster three times the forces of my enemies before seizing an enemy camp.

The ordinators placed too much faith in their armor... and their false gods.

You are a boon to the Kagesh, <<1>>. Your deeds will not be forgotten.
====
2379
It is done, then. It is not as I would have had it, but as it must be.

My men will take the shrine apart, stone by stone.

The surviving defenders will be sold into slavery. The lucky ones, at any rate.
====
2380
You've returned with metal! The very ingots that <<1>> lost!

This one will be honest. She did not expect such kindness in this tree city.

Perhaps <<1>> should reconsider this place.
====
2381
Did you enjoy that as much as I did?

I feel better than I have in... quite a while, really.

I think... I think I'll take a walk.
====
2382
Interesting. So, the prisoner admitted that the Imperials are having supply problems.

Good! That makes our choice clear. We should mount another offensive while they'e weakened.

They're less likely to be resupplied, so now is the time to strike.
====
2383
You don't need to say a word. I could hear the commotion from here!

We've been hit by so many problems. Every little triumph boosts our morale.

Since our supplies are safe for now, we can concentrate on healing the wounded.
====
2384
Yes, King Eamond lies here. I must oversee his final command.

I will not disobey my lord, even after his passing.

King Eamond asked nothing for his own benefit. Before his death, he made a plan for retaking Bangkorai Garrrison.
====
2385
I guess you can tell that we've got more than a simple supply problem here at Kerbol's Mill.

As soon as things here get sorted out, we'll be able to send the soldiers they need.
====
2386
You've given my fellow soldiers a respite from their suffering. 

I wish we could do more, but at least they've known peace ... if only for a brief time. Thank you.
====
2387
Saajin has heard enough arguing.

These vials are all the evidence this one needs to put a stop to his trafficking in contraband.
====
2388
<<1>> needs bows?

I'd be happy to send some to her. Her hunters won't break them like our soldiers do.

I still need to craft more war bows, though. I might have a task that needs your help, if you're willing.
====
2389
This sacrifice is indeed worthy of our Prince, the great Lord Hircine. May his hounds never falter! You may pass through these lands unhampered, <<1>>, for you have proven yourself worthy - a hunter, like us.
====
2390
By the Three! This letter should have reached <<1>> in Davon's Watch days ago. 

I fear what this means for my courier. Thank you for bringing this to me. 

I'll need to break the news to Norus that his supplies will be delayed... again.
====
2392
This evidence you've found... it confirms what I know.

The Imperials are lying to our father. They deceive him with false hopes that his true son still lives. 

They speak false words. The boy died... by the the Imperials' hands.
====
2393
Those dumb Orcs may need some time to discover their weapons, but they will.

When they find them, the entire place should be in a panic!

Orcs killing Imperials. Imperials killing Orcs. I can't wait!
====
2394
While your efforts are appreciated, you're too late.

My wife passed away last night. The suffering she endured was too much for her frail body.

I guess I'll... make some tea now.
====
2395
The sound of the explosions was music to my ears. 

My anger and sadness still remain, but those apothecaries won't swindle the sick and desperate again.

If you didn't dissuade them, then legal threats from <<1>> will.
====
2396
A skooma den? That's intolerable.

Thank you for providing us with evidence. 

I'll send someone to investigate. It appears I owe Surin an apology.
====
2397
Lovely! Nothing like a roaring fire to warm the heart and hands.

That's more than these fools deserve, if you ask me... but you didn't.

If not for people like you and me, they'd get themselves killed. Someone's got to take care of them.
====
2398
Praise Diagna! You have triumphed!

I shall rest soundly now, knowing my killers died before I did.
====
2399
I thought I'd relish the day <<1>> finally got the evidence she wanted.

However, the timing.... I find myself conflicted. 

Recently, I started to realize just how large the network that <<2>> built really is.
====
2400
We were sent here to find out why the Orcs were helping the Imperials in <<1>>.

The Orcs would never ally with another race... and yet they have, so here we are. 

We have to figure out what's going on and put an end to it.
====
2401
The dreams are a sure sign of the disease.

Not all victims have them,  but those who do are guaranteed to suffer the worst of the effects.

With infected skooma in circulation, this disease is spiraling out of control faster than we realize.
====
2402
My mother is dying? I never imagined I'd read her parting words in a letter. 

I was supposed to get better and prove her wrong, that the Ashlanders have a cure.

Now I wish I had the chance to tell her she was right.
====
2403
<<1>> is always reliable.

I'm impressed he found someone to bring these so quickly! Your timing is perfect!

I can just imagine him fuming after reading my request. He despises errands.
====
2404
Dreral said "a friend" is concerned for me? He hasn't changed.

I wasn't captured. I left him. I wasn't sure where to go, so I ended up here.

If he wants me, he'll have to prove it. He'll have to come for me himself!
====
2405
The Orc Shaman is doing what? Have you lost your mind? Have you gone all nutwally on me?

You're going to bring more of those greenskins into our cave!

Oh, I know I'm going to regret this. I just know it.
====
2407
I should have sent someone to relieve Ruhsul. He's been on his feet for two days with no sleep.

Thank you for avenging Dinahan. He was my brother. Now he's with Tall Papa, and he hungers no more.
====
2408
Indeed. If the Imperials are short of food, their forces at Bangkorai's garrison are vulnerable. An army travels on its stomach, as they say.

The fact that you kept them from taking our supplies will keep the pressure on them. Excellent work!
====
2409
Sick with the affliction? By the Divines, that's hilarious! 

If I'd known that, I might not have asked you to kill her. The thought of that woman raving and drooling. Ha ha!

Ow! Oh, laughing hurts. Thank you. That's an image I'll savor.
====
2410
Without your help and the Tribune's sacrifice, we would all have been sold as slaves. Thank you, <<1>>!
====
2411
I can see those accursed banners flying high over the dunes. Well done.

Those Reachmen dogs don't stand a chance of making it through here alive.
====
2412
You're helping <<1>>? A good soldier, but I think he undervalues reconnaissance.

There's a theme in these reports: low supplies and poor maintenance. I believe the Imperial advance is on its last legs.
====
2413
It may take those dumb Orcs some time to discover their weapons, but they will.

When they stumble onto them, the entire place will be in a panic. 

Orcs killing Imperials. Imperials killing Orcs. I can't wait!
====
2415
The Dominion will hear of your name and what you've done here.

I don't know how you managed to stumble upon us, but Nailia and I are both grateful. 

We never could have done this without you.
====
2416
You've brought a sad tale, but I'm glad that you were able to grant the sisters peace.

They may not have been Redguards, but they certainly fought like us. I wish their spirits well.

It seems so quiet here now. Our refugees will rest easier.
====
2417
This rock salt is a blessing. Now we must discover a thief.

Someone has raided our food stores and taken most of it. I have no doubt it's a refugee.

It shames me to find one so selfish among my people, but not everyone shares our honor.
====
2418
So it was Zad! He was a beggar in Hallin's Stand before we took him in. He wasn't known for charity.

His exile is a kinder fate that I would have offered, but it is just.

You made a hard choice, and I accept it.
====
2419
You discovered the culprit, but you won't share his name. I thought you were more realistic.

Once a thief, always a thief. Now I have to post a guard on our food stores, a guard I can't spare.

I hope your "kindness" doesn't get us all killed.
====
2420
I could have escaped at any time, but I decided to stay behind.

I need to find a way to help the other captives.

Now that you're here, that's going to be a lot easier. You're going to help, right?
====
2421
Me? Of course I'm fine. I joined The Hidden and defended my lands.

My son's always been scared of his own shadow, but at least he's still alive.

I'll see about freeing him once the fighting's died down.
====
2423
Although skooma is certainly capable of causing these effects, we have to be absolutely certain. 

Goval's theories are rarely wrong, but I must see physical proof that skooma alone is to blame for this.
====
2425
Yes, I've seen plenty of shipments leaving here for Fort Virak... but I don't know what they actually contain.

House Dres has kept the normal shippers out of the loop. It's getting old.

I've half a mind to take my business to Deshaan instead.
====
2426
The coral has turned against the dreugh, this I know. Even now its tendrils seek to destroy the very creatures it once called upon.

If you could but hear the coral-child, you would know the magnitude of this pact. Our ally in an unforgiving land.
====
2427
I knew I could count on you, my friend.

Please disregard the lies and slander they posted about me.

I'm just a simple adventurer trying to make my way in this harsh world... just like you!
====
2428
Aldyne's tale is tragic. With her cavorting, I knew she would come to a bad end.

However, it gives me joy to know Gaven understands my decision.

Take this portion with my thanks. Your discretion is appreciated more than you know.
====
2432
<This chest did not burn naturally. The remains of tiny bones are visible in the ash, cracked open from the heat. Whatever horrors were inside burned have been thoroughly immolated.>
====
2433
<The inside of the chest is heavily marked by claws, as if something inside was trying to scratch its way out. Whatever was inside it is not there anymore.>
====
2434
Infestation? How apt. That's just how we see you, as you bleed and defecate all over Mundus. Your kind are worms, fit only to feed or entertain my kind.

That said, your slaying of <<1>> has amused me. I'll stay my hand. Go … and live.
====
2435
Very good. That should keep the ettins around for a while.

You've done us all a service, <<1>>. I would have been stuck here if you hadn't shown up.

Safe travels, my friend.
====
2436
No! It cannot be! The gods' cruelty has no bounds.

My dear son. Even as he drew his final breath, his thoughts were of his father. 

It is too much. Please, leave me be. I must mourn ... and feast ... in peace.
====
2437
Moric plans to make peace by curing Renoit's soldiers. It's the best we can do. These soldiers deserve a choice in their fate.

I'll create the cure. It won't take long. In the meantime, I need you to do something else for me.
====
2438
That many crates? That's bad news, and could have meant the destruction of our Tree. 

Good work in destroying the fire salts before that happened!
====
2439
And you saved Zunaida! She's retained her injuries from the Dremora, but all she needs is a good healer. 

I can hardly believe the mercy the Eight have shown me today. Although, I suppose it was more for Zunaida's sake than my own.
====
2441
You're a cold-hearted creature, <<1>>.

Maybe I could learn to be one, too. You should pray to whatever foul gods you serve that I never escape these bonds.

Remember me. I'll certainly remember you.
====
2442
You found this down here? That's strange. It's a relic to Mephala, the Webspinner.

There's a cult of hers causing trouble not far from here. Could this be connected?
====
2443
Werewolf skulls? I won't ask where they came from.

I'll assure my men that the werewolves who attacked us are now dead.

If this makes amends for my troops attacking innocent people, I'll sleep better at night.
====
2444
I barely escaped, thanks to Constable Myn. Many others weren't so lucky.

Thank you for bringing me news of Barnabe. As soon as I can, I'll join him at Kerbol's Mill.

Any place is safer than here, especially with those barbarous Reachmen around.
====
2446
Something's wrong. Our troops couldn't find Vonov's body.

This one fears that even death could not end Vonov's treachery.
====
2447
I'll give these sigil stones to the Mages Guild researchers. Perhaps they can use them find a way to stop the daedric invasion.
 
You've earned this reward. Thank you!
====
2448
<<1>>. I know her well and her struggles with skooma addiction. It's not easy to break. 

Since you didn't let her have the skooma, I won't arrest her. But I will have someone keep an eye on her. Thank you.
====
2449
Her signature was forged? 

You have no idea how much relief you've brought me. 

I'll speak to her, but first, we have more important business to address.
====
2450
I'm impressed. Those posters have been up for a while, almost as long as Arven the Fingers!

Here's your reward. It's good to know Melur got what he deserved.
====
2451
<<1>> is dead?

I'd be lying if I said I was disappointed. You've done Ebonheart a great service. 

With Irano gone, we can purge our town of the corruption that's settled in the wharf. It's poisoned the hearts and minds of our people for too long.
====
2452
Letters for me? From a shy admirer, no doubt!

Oh, yes. I do remember this one. 

You say he's dead? What a pity. He was always quite a reliable patron... in more ways than one.
====
2453
I'll get these tongues back to Heba. The old woman will never let up otherwise. She treats her dog better than me, and I'm her blood!

Onsi take me, I should have joined the army. Take this coin for your trouble.
====
2454
After what they did to Hallin's Stand, someone had to stand up to them. Good job.

It's not much, but here's a "thank you" from Aunt Heba. She plays her cards close, but she's one of the best spies we have.

Hiding in plain sight isn't easy.
====
2455
You found this on the ritualist you killed? It's a relic to Mephala, the Webspinner.

There's a cult of hers causing trouble near here. Interesting…

Go on, I'll be all right. I'll take the relic and word of your deeds here to the Treethane.
====
2456
You see? These restrain the tail as well as the hands and feet. Why would they still use them if they were not enslaving my people?

Those still in the canyons will be free after we take this evidence before the Great Moot at Mournhold.
====
2457
A triple-pronged tongue? You did well to bring this to me. Such oddities are rare, but not without value.

I will take it off your hands. It has... uses. Worry not, I'll compensate you for your trouble.
====
2458
We are the Hidden, few in number but unlimited in resolve. We stalk the Imperial invaders. 

They would crush us underfoot, but we are many, and the sand hides our fangs.

Soon our poison will fill their veins. Soon they will die, screaming in agony.
====
2459
We've heard much about you.

We have a common enemy: the Imperial horde.

Let's work together to banish them from this place forever.
====
2460
The Imperials have upset the balance of nature here. Without a proper burial, the dead are at risk.

I must see to the fallen. I must bury them before anything ill befalls their mortal remains … and my beloved Bone Fields.
====
2461
Excellent!

Now that I have the proper blossoms, I can combine them with other ingredients and create the Dust of Sanctification.

Of course, we'll need to prepare a few bodies before we can begin the ceremony.
====
2462
I'll take some time to pray over these bodies before we bury them.

Fortunately, we can still perform the ritual on some of the dead we've already buried.

When you're ready to continue, let me know.
====
2463
They were going to raise from the dead. How else did you expect to prevent it?

How better to ensure the bodies won't be raised for an ill purpose than to raise them yourself?

They're safe now. You have my eternal thanks.
====
2464
Excellent work! 

These will fetch a good price with the buyers I've lined up back in Evermore.
 
Here's your reward. You've earned it.
====
2465
No reinforcements? But my soldiers can't possibly retake the Garrison without more  help!

We're in dire straits. I have to figure out a way to retake Bangkorai Garrison without additional troops.
====
2466
I've seen many adventurers come through Hallin's Stand. You blow in like sandstorms, and leave bodies and wreckage in your wake.

So long as the bodies and wreckage bear the Eagle Standard, I will be pleased. And I will pay.
====
2468
The Imperial Army's still a little disorganized after defeating our troops in their first attack, but they are gathering their wits about them.

We can defeat them, but everyone must bring friends or allies to this battle.
====
2469
You killed nine of them? That's a good start. It's not enough, of course.

I don't have much, just a few coins I looted off one of the guards. They're yours.

I had to smash his skull in with a rock. That took a while... but it felt good.
====
2470
Vedius Curio is a lackey of Governer Seius. Every day, he'd send one or two of us to the lion pits. No one ever came back from that.

I'm staying to join The Hidden. Maybe we'll fight together.

Regardless, I want you to have this. You saved my life.
====
2471
Together we'll end this.

Vonov draws his power from the corruption of Gil-Var-Delle. If we heal Gil-Var-Delle, we weaken Vonov.
====
2473
She's inside the barracks, ensuring the ritual remains protected.

Vusara is no longer loyal to the Tribunal Temple, but I know she'd never make this decision on her own.

I fear what may be influencing her.
====
2474
So, Tavis and Vusara both dead. Very sad indeed. The two were once engaged to be married.
====
2475
This book is fascinating. I'm very curious as to how Vusara got her hands on it. She must have had a high level of instruction, indeed.

Thank you, <<1>>, your efforts here will be remembered by Ordinators and Mages Guild alike!
====
2476
Wh … what? How do you know this?

The wind is truly at our backs! I've misjudged you. My apologies.
====
2477
Oh how intriguing! To think that necromancy would change the properties of this flower so much. Thank you for delivering this. It will be my next project after I'm through with the coral here.
====
2478
And here is the reward I promised you. Our arrangement has again been mutually beneficial.

Curio did not seem a evil man to me. He seemed … banal. More a clerk than a tyrant. Yet he never questioned the brutality of Seius. Never disobeyed.
====
2479
Amazing! Absolutely amazing! 

I can't wait to show others in the guild. Then we can start delving into the magical properties in these flowers!

These are just what I needed.
====
2480
The death of <<1>> is unfortunate.

It's a pity he learned his mistake too late. Had I known of their relationship, I wouldn't have allowed him to come.

As for <<2>>, she knew our views on necromancy. She's been brought to justice, thanks to you.
====
2481
The merciful death you gave Seius was too kind a fate, but dead is dead.

Never again will Hallin's Stand fall to invaders. We have our city back, and you have our eternal gratitude.

Together, we'll make the Imperials pay for all they've done.
====
2482
<You hear a faint voice from the altar, distorted as if passing through the veil of Mundus.>

"What's this? My staff! Returned! 

"It's mine. Of course it's mine. It's in my hand, isn't it?

"Question me again, and my scamps will feast on you."
====
2483
I have heard of this man. He has a good heart, but is too trusting of strangers. Someone should speak to him about that.

You are another matter. Oh, I know your face. The Imperials are not pleased with you, but that does not make you my friend.
====
2484
Gargoyles, is it? I wouldn't put it past them.

Plenty of Imperials are up in the aeries, and gargoyles too. It would be just like them to try to train such beasts.

Mind you, that's none of this old woman's business.
====
2485
Your reputation preceeds you.

We share a common enemy: the Imperial horde.

Let us work together to banish the Imperials from this land forever.
====
2486
With prices being what they are, I should be able to hire help that's more... robust.

If only I could hire more peole ike you!
====
2487
I should be able to set up years of experiments with this much salt. 

I am perplexed. How did these magmer arrive here? I was attacked before I explored that strange structure to the east of the pools. Perhaps the daedric gate lies there?
====
2488
The Fighters Guild has taken heavy losses in Stormhaven, but you've done your part to make our enemies pay for their crimes.
 
Here's a reward for services rendered. Don't spend it all in one place.
====
2489
Well, you can obviously handle yourself in combat. <<1>> has been a thorn in our side for some time now. Nice work.
 
Here's a reward. You've done the Fighters Guild proud.
====
2490
You've surpassed my expectations. I'm sure these pieces of ancient lore will go a long way towards expanding the Mages Guild's knowledge.
 
You've earned this reward. Thank you!
====
2492
I'll give these sigil stones to the Mages Guild researchers. Perhaps they can use them find a way to stop the daedric invasion.
 
You've earned this reward. Thank you!
====
2493
You place the note in with Medaso's belongings. 

<<1>> makes no indication of noticing you in her tent.
====
2494
The urn is my last hope of discovering a solution. 

It's probably only a matter of time before my brothers' arguing escalates into violence. 

There's only one way to find out.
====
2495
Jahtinjah sent you? I do not know that name.

No matter. It gives me great pride to know our people are standing up for themselves.

I hope we'll see more of that out here!
====
2496
Congratulations, you did it.
====
2497
I have a reward for you. It's not much, I'm afraid.

I offered you the job because the House Mother won't give me the budget to pay for a full-time lamplighter.

That's why this town makes so much money. We cut back on "non-essential" services.
====
2498
Is she? That's good to hear. I knew she would be fine without me for a few weeks.

I hope she was not too coarse with you, messenger. Ogambu can be harsh, especially with the help.

Either way, thanks for your time. This letter brought me joy.
====
2499
Dead? That cannot be! She was so strong, so clever.

Ogambu, you foolish girl! I told her she was meddling too deep. Deadra are not to be trifled with!

She was always headstrong though, even for an Orc. She wouldn't listen, and now she's gone.
====
2500
You saved my family today, <<1>>. 

We owe you our lives, and for that, I am eternally grateful. 

Now we can finally be rid of this place and move on.
====
2501
You? You lying bastard! My sister would have destroyed you with a single word!

Did you come here to throw lies in my face? What did you hope to accomplish? 

If I see you again, I'll cut out your lying tongue.
====
2502
That's strange. She's usually so protective of her work.

You're sure you didn't see her anywhere? She's an Orc, about my size, though not as pretty, of course ….

Ah, well. I'm almost done with this place. I'll track her down myself after I leave.
====
2503
I didn't think I could destroy a creature wearing the face of my closest friends.

You spared me that torment, <<1>>.

You know, you'd make a good warden, if you were ever interested.
====
2504
Thank you. 

I'm the only one left now. I'll need to keep my father's tradition alive and create one in his likeness. 

I am no woodworker, but it's the least I can do.
====
2505
I've been so worried! It isn't like them to run so far behind without sending word. 

I was afraid the disease might have caught up with them. 

Thank you for letting me know they're on their way. You've given me some much-needed peace of mind.
====
2506
Irikeel's epithet reflected his crime. He... "relieved himself" on the steps of the Tribunal Temple in Ebonheart. 

Ordinators don't usually bother with such nuisances, but defiling the temple was a grievous affront to the Three.

Well done, citizen.
====
2507
Ah! At last, help arrives. These weapons look sturdy enough.

Well done. I'll distribute them to the men.

They've toiled in this pit far too long. I think we're all ready to show those Imperial dogs what the Redguards are really made of.
====
2508
Your bravery is unmatched! These men owe you their lives. None of us will ever forget what you did this day. You have my undying gratitude, friend.
====
2509
My friend, I must warn you. That was no ordinary sword!

I don't know what its powers are or what the Imperials want with it, but I'm certain it spells trouble for all of us.

We have to get it back!
====
2510
All this time I wondered where father had gone. 

He never went anywhere, but all those years, he carried my portrait.

I can never tell anyone how he died, but I can still honor him.
====
2511
That was a hard thing to do, but it was the right thing.

The sword was too powerful for this world, too dangerous if it fell into the wrong hands.

If the Imperials had gotten away with this, who knows what catastrophe would have awaited us!
====
2512
Joy at seeing the <<1>>! Not wanting to die in this cage.

Will the traveller be freeing Elder Brump?
====
2516
You have restored the peace of Necris. Though the undead may still remain, I will be able to see to their eternal rest.

Thank you for your aid, <<1>>. It will not be forgotten.
====
2517
As far as payment goes, you didn't actually retrieve the fortune.

I can't very well split this key in half, but I would be generous and give you half the coin I'm carrying. 

That's a small price to pay for what awaits me in Mournhold.
====
2518
You've done well.

We have a few things to ask of you before we allow you into the Fighters Guild. I'm sure Milad told you, but there is some dirty business to be done.
====
2519
Well done, my friend! Well done!

The people around here needed a good beating or two. Here, take this token as part of your winnings. You should be able to find something in town to use it on.
====
2520
You completed all of the contracts? 

All of them? 

Your work has certainly impressed us, <<1>>! Excuse me while I write this down.
====
2522
While I was fighting my way in, the cultists performed a ritual on Muzgu. He's partially possessed by a Daedric spirit!

He's stuck in a terrible dilemma. He insists I should return alone to Pariah Abbey, but I can't just leave him!
====
2524
It is not an honorable death, but these Supernal Dreamers have shown no honor. Perhaps it is fitting one have the meeting with his mistress so many crave.

When trapped in nightmare eternal, the cultist may regret their choice.
====
2525
I can't believe you killed Master Muzgu!

No, it's wrong to blame you. This was my fault.

I'm not fit to be a Spirit Warden. I don't know what I'll do now.
====
2527
The Daedra is no more. The cultists have been thwarted. I live. Thank you.

Once I'm confident no trace of the Daedra remains, Gerarde and I will return to Pariah Abbey.
====
2528
I can't believe you killed Master Muzgu!

No, it's wrong to blame you. This was my fault.

I'm not fit to be a Spirit Warden. I don't know what I'll do now.
====
2531
These weapons look sturdy enough. Well done. I'll distribute them to the men.

They've toiled in this pit far too long.

I think we're all ready to show these Imperial dogs what the Redguard are really made of.
====
2532
Without your intervention, the pieces of the Gate Barrier would still be lost, and Arlimahera's Grip would still be in danger from Oblivion. 

You've completed the task I was set many years ago. My spirit may finally rest. You have my eternal thanks!
====
2533
Excellent! Call upon me when you're ready to fight the Imperials at Bangkorai Garrison.

I'll do my part to liberate the land and free my men.
====
2534
They've got him in that cave to the north.


I can't wait a moment longer, but those damn portals keep spitting out Daedra. By the time I get Muzgu out of the cave, the Maw will be full of Daedra.
====
2535
Muzgu is …. no! That's terrible!

I suppose I can find some solace in the fact that he died stopping a dangerous threat.

He won't be forgotten.
====
2536
I welcome good news today. I've had a terrible day. Many of us have.

Maybe you could help us turn things around?
====
2537
Finding such anchors will not be easy. 

The enemies will open portals in distant places, far from observers, so that they avoid the wrath of armies.

We may need all the help we can get to seal the rifts.
====
2538
I'm indebted to you, <<1>>.

First, you saved me from slavery. Now you've avenged my mistreatment.

I'll never forget what you've done for me today.
====
2540
There's an archmage in the Imperial camp who's different from the others.

He doesn't just have gargoyles following him around. He's talking to them and training them.

He's got to be the source. If we can kill him, we can end this threat.
====
2541
I'm no simple merchant. I work for the Tribunes. 

My cover as "Aunt Heba" allows me to travel where I like. I've learned much about our enemies.

That book has directions to our hidden camps, but the Imperials were too stupid to follow them.
====
2542
I'm not a simple merchant. I work for the Tribunes.

My cover as "Aunt Heba" allows me to go wherever I like. I've learned a lot about our enemy.

That book has directions to our hidden camps, but the Imperials were too stupid to follow them.
====
2545
Mournhold must be alerted to the corruption within House Dres. There's only way to discern the guilty from the innocent. The Tribunal should conduct a full investigation of those in the Great House, especially its high council.
====
2546
<You can see the pool ripple. Deep inside, the water clouds, and mist pours over the sides.>
====
2547
A sacrifice! How novel.

Galdmis always likes to add a fanatic flare to the simplest tasks. 

I'm disappointed, though. He should have ripped the hearts out himself! As dramatic as he is, he's a terrible swordsman.
====
2548
I salute your bravery for coming here, but I must be blunt.

The situation is quite dire. Are you really prepared to do what's necessary to put an end to this occupation?
====
2549
Well done. Those wretches deserved no mercy.

If only we could raise them and kill them many times over ... but we don't practice necromancy.

Their threat is lessened for now, but this won't end until we drive them out forever.
====
2550
Mara willing, that will calm the blasted things down.

Of course, there's still the matter of who brought the dreugh eggs here in the first place.
====
2551
The veil between this world and the one beyond grows thin. The Imperials use this to their advantage.

When they attempted to raise me, I fought them off. Other honored dead were not as lucky. They have been enslaved.

We must free their souls.
====
2552
Surely at least one of the pilgrims would be worthy of the Three's blessing.

Perhaps time must pass before we see the effects of their mercy.

Thank you for your assistance. I'll continue to pray for the best.
====
2553
This much? Huh. I was expecting a smaller package.

Here's your share of the... uh... delivery charge. I doubt you'll see Giden again for a while, unless he needs your help again. 

That's the way he works, stranger. It's very irritating.
====
2554
This land is safer with you on patrol, <<1>>. 

You have the thanks of the Fighters Guild... and some coin for all your hard work.
====
2557
You survived! Do you have any sigil stones?

Excellent. I'll give these to the researchers in our guild. Perhaps they can find a way to stop this insidious Daedric invasion.
 
You've earned this. I must express my congratulations… and gratitude!
====
2559
The Redorans attacked you? In our own archive? What unmitigated gall! I'll speak to Andave and Golveia about increasing security.

These records should silence them for a bit. Nothing illegal at all in there!

I'm grateful for your sense of honor.
====
2560
<You can see the extent of the damage to the waterworks. Its mechanisms are in poor condition, but with the parts you collected, it may be possible to get them operating again.>
====
2561
I was sure the goblins were going to eat you up and spit you out. Well done.
 
Take this reward. You've earned it.
====
2562
<<1>> has killed many of our fighters. You've done us proud today.
 
You've earned this reward. Take it.
====
2563
It's about time someone taught the dreugh a lesson. I'm impressed, dreugh guardians are nasty when cornered.

You've earned this reward. Thank you.
====
2564
Well, you can obviously handle yourself in combat.
 
You've earned this reward. You've done the Fighters Guild proud.
====
2565
Well, you can obviously handle yourself in combat, <<1>>.
 
You've earned this reward. You've done the Fighters Guild proud.
====
2566
<<1>>, you've earned this reward.

The Fighters Guild and I commend you for your service.
====
2567
Excellent! Call upon me when you're ready to fight the Imperials at Bangkorai Garrison.

I'll do my part to liberate the land and regain my family's honor.
====
2568
<You've found another fragment.>

"Day 2: On our arrival, we met a mer named Zeteth who was part of a previous expedition. We feared the ruins had been plundered.

"He had survived a terrible accident, and he begged us for help.

"How fortuitious!"
====
2569
As we evacuated people up into the trees, I kept watch on Vonov's troops. 

They were in a hurry. That's probably why they didn't raze Karthdar to the ground.

I watched them loot our protective rings, both from the dead and from our supplies.
====
2570
The stone showed bright blue in all three places? Then the water here is cleaner than on the surface! 

If my people had relied on the water here, perhaps we wouldn't have become afflicted.

We came here for nothing. We were killed for nothing.
====
2571
Yes. The Imperials removed me and sought to raise me, but I resisted.

You've restored my honor with a proper burial. At last, my spirit can rest.

May the Eight watch over you.
====
2572
Yes. The Imperials removed me and sought to raise me, but I resisted.

You have restored my honorable burial. At last, my spirit may rest.

May the Eight watch over you.
====
2573
You've recruited great allies. Others have joined us as well.

This is a grand army of the dead.

It's time to destroy Legatus Verro and free the souls he's enslaved.
====
2575
Slave revolt? Fitting that they should overthrow the town.

Omaynia was one of the last places to release their Argonians and Nords when the Ebonheart Pact came about.

Even if I had soldiers to spare, I would put Omaynia at the bottom of my list.
====
2576
A sad tale, friend. Can you describe her symptoms, perhaps?

Hmm. I'm afraid I can't help her with that. 

It's not the strange disease that plagues her. Most likely, it's a bad case of food poisoning.

If only I could say the same for those here!
====
2577
I know you tried your best to save <<1>>.

Without your help, <<2>> and I would have both perished, and most of the captives would have been sold into slavery.

We're all in your debt.
====
2578
I know you tried your best to save <<1>> and her son.

Without your help, I would have died. Most of the captives would have been sold into slavery.

We're all in your debt.
====
2579
Sting-Lash? Does she think to scare me? I've a good mind to call the guards!

No, it is no matter. After the debacle in Omaynia, I've hired bodyguards.

There's no way she can get to me here. I'm quite sure of that.
====
2580
Revi is sweet, but he thinks I'm sick.

He says I must stay here to get better, but I'm bored. The others here are mean. Some of them bite.

If I go back to Revi, he'll put me in here again. So I won't go. Sad, isn't it?
====
2581
I shouldn't have let Ferani leave the temple grounds. 

Her faith wavered as she went about her duties. I chastised her as best I could.

I can only hope she finds this path again. We will be here, waiting.
====
2582
We're well aware of the volcano. It's been here for centuries, after all. 

The fumes from the caldera really aren't a cause for concern.

Thanks for your opinion. Unless you have other business here, I think you should see yourself out.
====
2583
A Bosmer scout anticipated my demise, you say! Some Bosmer can be quite reprehensible creatures.
====
2584
A letter from <<1>>? 

I suppose I can't very well leave this in the hands of a servant.

Thank you for delivering this. I'll read it when I have a moment alone.
====
2585
Yes. Yes! You've made my day. You've made my week. Perhaps my month! 

Praise Tu'whacca. Praise to you! I must reward you.

Here, take my money. Take all of it! Oh, thank you, thank you, thank you!
====
2586
So sad. He tore himself from his masters but never his chains. 

He remained a slave to his own hatred.
====
2587
There's no guarantee that the Orcs will settle down with their priestess dead, but they now lack her wind to strengthen their flames.
====
2588
This club would make a fine addition to a wall of trophies, don't you think?
====
2589
Thank you, <<1>>, for all that you've done for Evermore.

I know that <<2>> will be an excellent regent.
====
2593
You rascally young <<1>>! Bringing me these sweet-smelling flowers.

Have you come here to woo this old woman's heart?

Well, dear, let me tell you... you've done it. I'm all yours! Stay with me! Don't ever go!
====
2594
You're kind to return this, but I don't really need it. The devotion is as much a part of me as my hands and feet.

I see strength in you. Perhaps Ruptga meant you to have the book. Keep it, with my thanks.

May it guide you as it has guided me.
====
2595
You have more than proven yourself, <<1>>. 

Your list of completed contracts attests to that. I would be proud to offer you the rank of Associate in the Fighters Guild.
====
2596
With Legatus Verro dead, the souls he enslaved are free.

They can rest knowing the Imperials will never enslave them again.

You've done great things here, <<1>>. The souls of this place will always revere you as their champion.
====
2598
Wow, it tastes just like my own recipe. Delicious! Ha ha!

This is the best birthday I've had in years, darling. Years I tell you! Now, why don't you sit down while I cut you a slice, okay?
====
2599
This sounds familiar. I believe he was asking around for his brother, Puddle-Swimmer.

He left a while ago, traveling south. He said he wanted to see the marshes once again.

I do not blame him. This land makes one ache for the sweet smell of sap.
====
2600
This is disgusting. It still smells like a troll. What's this slimy bit on the end?

I don't mean to be ungrateful, but this ... this is just something you already had with you, isn't it?

You tried to pass it off as a gift. Despicable!
====
2601
That is quite a shame.

I could see from the start you were a heartless rat. I gave you a chance, which you ignored. How foolish.

If you won't give me something, I'll take it. I'll take your blood. I'll take your life!
====
2604
Understanding the stranger.

Knowing Yoon will return to Cliffvoot safely.

Thanking the <<1>> for saving Elder Brump.
====
2605
Since you arrived in Evermore, you have shown leadership, strength, and a willingness to resolve difficult decisions.

My husband is at war. My daughter has the plague.

In these trying times, I could use the counsel of one such as yourself.
====
2607
You have an eye for finding the stones. 

Runecrafting requires patience and focus, but once you discover your first piece, you'll not gaze upon stones the same.
====
2608
I hope you follow through with Forestry as a profession. 

Someone with strong hands who can use them for a delicate task, such as extracting oil from a flower, is capable of becoming an excellent forester.
====
2609
Anyone can swing a weapon, but wielding a needle requires forethought and a steady hand. You must think two stitches ahead.

Let's see what you can do.
====
2610
Solid pieces, these. Well done.

Now, it's time for you to sweat and build some blisters.
====
2611
Killing the daedric nobles was a feat I thought beyond our reach. Yet you have done it.

Who knows what trouble they would have made for us in the future? We are truly safe now; thank you.
====
2612
Ah, poor Arafal.

At least the rift is closed, and she did what was honorable, you are right.

You have stopped the daedra's invasion and prevented what could well have been the end of our tribe. Henceforth you shall be Clanfriend to the Moramar.
====
2613
It's good you were able to destroy those crystals - anything that stems the tide of those creatures will help us, now.

Thank you for your help.
====
2615
Thank Akatosh! I'm relieved to hear he made his way to freedom. I was worried about him when we were separated.

However, gaining our freedom isn't enough. We have to do something to free the rest of the prisoners!
====
2616
Will the <<1>> be travelling to Cliffvoot? 

Wanting to see <<1>> there!

Remembering where it is hidden northwest of here, hiding atop a waterfall.
====
2617
You... did it, didn't you?

Thanks for doing what I couldn't. They've left me here to die, you know? The Imperials don't care about anyone in their way. Calypsi leads them... so ruthless.

She... must... die.
====
2618
I'm sorry I got you involved. I just can't seem to rid myself of this cursed addiction. Those thieves took all I had and tried to tell me I owed them money!

I promise to clean myself up! Thank you. Thank you for letting me go!
====
2619
"Elvasia?" Yes, that is a House Dunmer name.

This woman thinks we have some cure for the affliction, yes? That's why she sends us food.

She isn't the first to ask, but we don't have any magic potions to offer. Our faith in Boethiah sustains us.
====
2620
Elvasia flirts with heresy by aiding Ashlanders.

Still, mercy is a rare enough quality these days. I won't punish her for it.

I'll see the saltrice is used in the spirit it was given. I'll personally distribute it to the poor of Ebonheart.
====
2621
We can use all the help we can get.

Until now, It's just been the two of us.
====
2622
A blessing upon this House Dunmer that sent you. But if you'll excuse my rudeness, she did this in hopes of getting a cure for the affliction. Yes?

She's not the first to ask, but we have no cure to offer. Our faith in Boethiah sustains us.
====
2624
My father has a strongbox? I had no idea. 

I keep meaning to visit his grave in Necris, but my duties here keep me busy. I haven't had the chance.

Thank you for bringing this to me. I can ensure his fortune will be put to good use.
====
2625
It is not for us to know. A ritual of protection practiced since we first woke in the shadows. And until now, we have not been threatened.

<<1>>, you may be the only creature I may speak to about what ails us. I have no ritual for my own children.
====
2626
You'll have your peaceful docks, never you worry.

It was bound to quiet down sooner or later. Fighting and drinking is tiring work.
====
2627
The workers will purr like Khajiit, I promise you.

Disgusting, unclean creatures, Khajiit...
====
2628
The riots will stop, if I have to murder every last worker.

I was wrong to think poorly of the king. May I drown a thousand times, my corpse eaten by sharks and those sharks poisoned, before I doubt our good ruler again.
====
2629
The Reach have captured many of us. 

I freed as many slaves as I could, but there are too many Reachmen.

I will not allow them to imprison my people.
====
2630
The Reach captured many of us.

Tribune Kabra at-Shadr kept us strong. She kept us together.

I fear for her safety.
====
2631
You mistake my tone. I knew it would come to blood.

I could not ask my children to turn a blade upon their brother without knowing the extent of his betrayal. For him to say he has heard the voice of Sithis himself is... madness.
====
2632
Just look at those magnificent beauties! I can practically smell the ancient lore within them.

Bravo, my friend. Bravo! We will learn much about Salas En from these precious artifacts.
====
2633
As if our rain catchers were not suffering enough, now they are on fire.  Tall Papa protect us.
====
2634
It is done. I admit I have conflicting feelings about this. 

I would not bestow these blessings upon Altmer dead, but it is better than the alternative: an army of undead arisen in the heart of Alik'r.

My sword hand trembles at the thought.
====
2635
While he could still use his tongue, he spat curses about the king and claimed the Sand-born were promised a reward for being at the docks...

He bled faster than he could talk, though.
====
2636
Thank Zeht for you my friend!

 Despite the efforts of the Withered Hand Sentinel will not perish, at least not from thirst. 

The rat that led the Withered Hand ran south and is dearly deserving of some justice, if you ask me.
====
2637
It does not, but his followers are known as the "Children of Sithis." How fitting that we shall send them to his arms.

Now we know for what to look and what to listen. And we shall, from every branch and every breath of wind.
====
2638
I know why the Withered Hand took me captive. I was on the verge of revealing their plans.

They're fueling the unrest on the docks. I'm sure of it.
====
2640
What mortal would dare? Yet I know you speak the truth. Whatever sorcery this fiend is using, we must stop it.

But first, we must root out the fiend in our midst. The Prophet must be found.
====
2641
Child. We will do as we have done since the first leaf fell. We will regrow.

With the rot cut out, our numbers will fill once again, with those who will remain true to the Shadowscales, and to Sithis. Thank you for being my instrument in this.
====
2642
Indeed it is, though the ancestors have long since departed.

Their spirits, however, are far less accommodating. Ghosts have overrun this site!

It's only gotten worse since we arrived. Nevertheless, our quest for knowledge must continue!
====
2643
Ah, so you do know who I am then? Did my father put you up to this? Is he keeping tabs on me?

Well … I shouldn't be so accusatory. If he was tracking me, then I guess that turned out to be extremely fortunate.
====
2644
Yes, I should thank you. My feelings are beyond words. I gave up thoughts of liberation centuries ago!

Now I have freedom. I do not know what to do.

I am… an anachronism, archaic, an artifact. I belong nowhere but here.
====
2645
Salmaran is dead? Really?

We used to call him "The Salamander" because he always slipped out of our grasp. He won't be slipping anywhere now, will he?

His death has saved lives. This is excellent news, citizen.
====
2646
Ha ha, praise to the Three!

When my guar went through that canyon wall, I thought I was going to die. Instead, I'll be returning home with a beautiful wife and an untapped market.

Er... and the knowledge that I've helped these people, of course.
====
2647
I know this totem.... I believe the Speaker is telling the truth. With his word and the evidence of necromancy, perhaps we can assure the people that the Shadowscale have not turned against us.

This will ease their minds.
====
2648
Land-locking my docks will cripple the Redguard navy!

Ramal must be swift, but thorough. I will see that he has all the help he needs.
====
2649
Curse the Withered Hand! Landlocking ships will cripple the Redguard navy.

King Fahara'jad must learn of the damage they have caused.
====
2650
Damn it all! Thoda said Suturah's sons were dangerous. That's certainly true now. With the Ansei Wards, they can raise an army faster than I can!

We have to stop them. We have to send Uwafa and Alasan to join their father in Oblivion!
====
2651
Maybe so, but the deed is done.  Thanks!
====
2652
Given its content, I agree with your assessment. The Withered Hand has been a plague on this city since they arrived - yet I take heart in the knowledge that you have come to help us.

This Withered Hand is a problem we must deal with, together.
====
2653
Your news pleases me. By saving the Hist, you save us all. You have my gratitude, friend.
====
2654
This is one troublemaker I never thought we'd see put down.

A good day's work for you, I'd say!
====
2655
Thank you, <<1>>. You've allowed us to take the first big step in reuniting the people of Stormhold.

With the mercenaries gone, I hope to be able to openly speak with the townspeople once again and properly address their concerns.
====
2656
Your message arrived here too late, stranger. Our temple is already overrun by undead.

A powerful necromancer commands them. He has driven the Throne Keepers out.

Even now, that madman is perched upon Tu'whacca's Throne!
====
2657
You're a good person. You can see I was trying to survive. I'll leave Sentinel. There's too many Withered Hand here. Maybe I'll have better luck in Lainlyn.

Thank you again.
====
2658
That was quick! We're up to our ears in petty theft. This doesn't bother me as much as all the murders.

If he's a first offender, he'll spend a week in the dungeons and be on his way. If not, he'll lose a hand. You've done your duty, citizen.
====
2659
You've been a great help, <<1>>. I will see they are passed on to the guards and my fellow Wardens. We can't afford an Archein uprising, at least not while Stormhold is under such stress already.
====
2661
Most agreeable news. It seems things are finally looking up for Stormhold. I must call a meeting to discuss your latest accomplishments with my fellow Wardens. We have much to discuss thanks to you.
====
2662
I'm no friend of the outsider either. I'd as soon cut his heart out as speak to him. It's no worse than he's done to me.

But this village lives in a careful balance. We have just enough food and water to survive. Ayvas' deeds threatened us all.
====
2663
Bless you, child.

You are right to question my methods. I'm not comfortable with them myself. But I have to do what I can. This village can't be allowed to meet the end I've forseen.

Keep yourself safe in your travels.
====
2664
Ah! A most distressing revelation. The people of this town must have suffered some past grievance at the hands of an Altmer.

Now they associate my assistants and I with that same grievance. This bodes poorly for our endeavor.
====
2665
Yes... little choice, and dreadful consequences. Oh, poor, poor, Artirinwe. She was so sweet, so gentle.

She will not be forgotten. I shall dedicate an entire chapter of my memoirs to her. It is regretful you were dragged into this, <<1>>.
====
2666
That is good news. I identified the body. I feel no amount of experience could have prepared me for what I saw.

<<1>> is going to lead the initial investigation. Please offer him your assistance. He's just down the stairs.
====
2667
Journal?  The man that wrote that journal no longer exists.  He was too concerned with what was and what will be.

The only thing that matters is now.  Don't you see?
====
2668
Thank you, <<1>>.  The others are slowly finding their way here.  I will ensure they are rested before leaving.
====
2669
We heard reports of everything from giant wasps to crocodiles down there.

I'm grateful to you for thinning their numbers - the last thing we need is them venturing out and into Wayrest itself.
====
2670
I fail to understand how <<1>> would think storming into the homes of our townspeople will solve any problems. I'm not surprised you weren't able to find anything, but I will be surprised if this affront goes unchallenged.
====
2673
You've dealt with the monkeys? I'm sure glad somebody did. I'm up there every night off duty, chasing the damn things.

Ten more like you, we'd have the monkey problem ended! Here, take this for your trouble.
====
2674
I can hardly believe it. <<1>> dead as well and for some time? 

Without your help, we'd never have rid ourselves of the corruption <<2>> had brought us. No wonder peace was always so far from our grasp. I can now begin rebuilding Stormhold.
====
2675
What did you say?  No, I heard you the first time.  I just wasn't expecting you.  The others may already know you're here and will approach you for aid discreetly.  In the mean time, become familiar with the city and stay sharp.
====
2676
Yes... we are aware.  We are not behind this unsanctioned activity and share Stormhold's concerns.

I will not discuss it with you any further until the Nest-Mother has deemed you trustworthy.
====
2677
How could Ayvas mistake a crocodile for a Daedra? He's a seer!

I'm not sorry to hear the creature's dead. It's eaten three people over the last ten years. Careless and stupid people, but they're still missed.
====
2678
I'm not sorry to see it go. It's eaten three people over the last ten years. Careless and stupid people, but they're still missed.

I wish I'd had someone there to skin and butcher it. That would have been useful. At any rate, I appreciate it.
====
2680
Helene found me and explained everything to the constable. She will see prison for her crimes but I hope they will be lenient with all this evidence you have provided.

I cannot thank you enough for all your help to this family.
====
2681
This note is signed by Owafa....

Ah, yes! They mentioned his name in the warehouse. He sounded like the man in charge.

The king should see this note.
====
2682
Yes... little choice, and dreadful consequences. Oh, poor, poor, Erramenya. She was so clever, so witty.

She will not be forgotten. I shall dedicate an entire chapter of my memoirs to her. It is regretful you were dragged into this, <<1>>.
====
2683
Yes... little choice, and dreadful consequences. Oh, poor, poor, Cirundelie. She was so honest, so strong.

She will not be forgotten. I shall dedicate an entire chapter of my memoirs to her. It is regretful you were dragged into this, <<1>>.
====
2684
Yes... an impossible choice, answered with such valor! It is regretful you were dragged into this, <<1>>, but you proved yourself beyond any doubt. Thank you for saving us.
====
2685
Mauloch's nethers, it sure will feel good to be myself again.

Last time I ever do business with a Baandari!
====
2687
Good to know.

This isn't the first revolt we've had on the docks, but it's certainly been the bloodiest.

Something's not right here. I need you to help me this out.
====
2688
Not at all! Your very presence lends us all a greater strength.

After all, were it not for you, none of us would even be here!

That is a debt not soon forgotten, my friend.
====
2689
Uncanny! It appears to be a message of welcome, from the elves of Salas En to their newly arrived neighbors at the landing.

And yet, the Yokuda wiped out Salas En. How could such emnity develop, with the hand of friendship extended?
====
2691
Trading? No, no trading here. No trading for many years. Time has flowed past. Like the river itself, eh?

Ten-Maur-Wolk still exists. It's just up the road a bit. But, eh, maybe you shouldn't go there now.
====
2692
I cannot believe my eyes - you have recovered the idol! From now on, I will demand payment beforehand.

I thought the Argonians were our allies. So why do these Archeins behave as common outlaws? By the Three, I have been in the swamp for too long.
====
2693
Was he dead? Are you sure?

That's just great. Why didn't you carry him back here? Divad was going to be the main course at Grandfather's birthday feast. Now we'll have to eat grubs instead!
====
2694
Friend of Lorkus, you are now a friend of mine. You will be pleased with what I have provided your men here.

The Archeins are grateful for your support, Dark One. Together, the Worm Cult will grow in power, and crush our enemies alike.
====
2695
Bogmother is not without her ways. Our ancestors erected this shrine to give shelter to all Argonians. We have passed down the legends from tongue to hatchling.

These outsiders will not see another sunrise.
====
2696
You.... He....

Your pardon. I think my tail has fallen off in astonishment.

You have shamed me, friend. I should not have doubted you. I am grateful for the boon you've given us.
====
2697
Intriguing! See this tablet? It is a song titled "Curse of the Elves."  I believe a strong anti-Altmer current ran through this society.

According to the song, the elves cursed this place, and the sea rose up to drown the people. How dreadful!
====
2699
I know why the Withered Hand took me captive.

I was about to reveal the depths of their treachery! 

They're fueling the unrest on the docks. I'm sure of it!
====
2700
So it seems. Those of us here have been deemed too... moderate for them.

Well. I'll die for my caste, but for a better reason than inconvenient beliefs.

I'll need your help.
====
2701
Ha! My companions refuse to enter the ruins, but they'll send a stranger down to aid me.

We'll have words when I'm through here.

You came, though. You've proven your courage. Good. This task will go faster with two.
====
2703
Yet the Archein lives. No matter. Bogmother will make short work of him.

I will leave their bodies to feed the swamp. It is a small price they pay for defiling our shrine. The shrine to our true pact, so to speak.
====
2704
A cabal of foul necromancers has overrun my city with crime and lawlessness. They call themselves... the Withered Hand.

We need to track them, stop them, and end their threat to <<1>> before it grows out of control.
====
2705
I found Marimah clutching his throat and choking for breath.

He rasped something about poison and pointed at the johad. That's what killed my goats.

If he is to live, he'll need a cure soon.
====
2706
Yes! Yes!

I will forever bless your name.

Marimah means more than anything to me. In my grief, I would have died with him.
====
2707
The johads still contain the poison.

Perhaps that cure could counteract the poison at its source.
====
2708
The Cult of the Fang offers an alternative to the ways of the Archeins and the Wardens. They have only brought us war and pain. We believe in returning to the old traditions.

You look very experienced. <<1>>. We could use your help.
====
2709
Well done, <<1>>.  Our numbers grow thanks to your efforts. We might make a show of this yet.
====
2710
The troops will be happy to get some proper equipment and the means to maintain it. You've done us a great service, <<1>>.
====
2711
Your effect on them has been clear, <<1>>.  

The ones you've trained will pass on their knowledge to the new recruits.

Good work.
====
2712
This is a new day for us, <<1>>. In a short time, you've turned us into a force to be reckoned with.

I am honored to follow your leadership.
====
2718
Very soon. It is like Tu'whacca is taking in the air and preparing to send his Breath.

The Withered Hand here will soon crumble, and the particles will drift away like sand in the wind.
====
2719
Morwha's blessing upon you, <<1>>. I needed that sliver of hope.

Marimah is in bad shape. If he's going to make it, we'll have to act quickly.
====
2720
I imagine I should respond with, "except the smell of burning Naga." But I'm no Bosmer cannibal. Honestly, it turns my stomach.

You've broken up the attack along the river - a great deed. I doubt the Nagas will trust Archein gifts again.
====
2721
Then you've fulfilled the duty of the Ash'abah here, and saved me a dungheap of trouble.

As we Ash'abah always say, true honor need not be named. I hope we cross paths again.
====
2723
If the saboteur you speak of is Owafa, then yes! That madman must be stopped!
====
2724
Once these goats have calmed down, I'll be off.

By the way, be sure not to drink from the johads. I fear they may be poisoned.

That's why I took my goats to the oasis in the first place!
====
2725
Tu'whacca is with us. Using his keys will require powerful magic. I am still weak. I can open the door for you, but I will be helpless when I'm done.

Once the door to the sanctum is open, you must kill Uwafa and save the guardian spirit.
====
2726
Tu'whacca says you should not worry. He says you will find them. I can watch over The Ward of Ansei Radan for now. 

Tu'whacca has much faith in you, my friend. He wants me to give you this. You should be honored.
====
2727
You did? Hm. It has occurred to me that the Withered Hand might seek to use the wards to raise the consecrated dead at Tu'whacca's Throne. 

I am relieved that you stopped them.
====
2728
<This backpack is torn and is spattered with blood. The other half of the note is inside it. Combined, they relate this message:>

"Great power waits beneath Salas En. Find a way into the central ruins, and it will be yours."
====
2729
Oh, how exciting! Perhaps we will see who owned this sword!

Get ready! I need to set the spirit free.

Let us see who you have found!
====
2730
Dar'Virr thanks you for stopping the cultists from keeping what they steal. Such temerity, yes?

Take this reward. It's the least Dar'Virr can offer for your hard work.
====
2731
<This shepherd made his way here slowly. Tracks reveal that he stumbed and staggered from the south before falling to the sand.>

<You can see more bodies to the south, near the entrance to Morwha's Bounty.>
====
2732
A new arrival from our port, I take it?

Yes, the Dominion searches for any who are able and willing to assist us. We have lost contact with several scout parties sent within the forests of <<1>>.

We must find out what has become of them.
====
2733
Yes, I did. It both angers and saddens me that those mercenaries have paid it no attention. With you here though, perhaps I may safely use a more direct approach.
====
2734
<<1>> told me to expect you. The answer doesn't surprise me. We've been making preparations to launch an attack, but will need your help.
====
2735
Your success will ensure our victory! I've told Helushk if the mercenaries wish to surrender, we will be happy to discuss terms with them. Perhaps we may still be able to work with them to aid us in laying our disturbed brothers to rest.

Thank you.
====
2736
Thank you. I will see to their burial once again to ensure their eternal rest is renewed.
====
2737
Another merchant? Have you seen the line of merchants outside our front door?

I'll read his note, but it better be good. I've had just about enough of these traders and their new deals.
====
2738
It's a debacle! The moment my assistants returned, these spirits appeared and seized us!

They called us soul stealers. They said we violated the laws of their city.

I calmly explained that the city no longer exists. They are deaf to my pleas!
====
2739
<Kalas is dead. This may be the work of the Withered Hand.>
====
2740
Yes, yes. Well done. Your talents are most impressive.

If you are done, then we shall proceed.

I shall release the spirit from the Soul Gem, and we will see what it remembers.
====
2741
So I see. You proved yourself quite capable.

Now I will set the spirit free and see what memories it may reveal.

Watch carefully!
====
2742
Alas, poor Artirinwe….

She was ever gentle, always eager. Lost, she may be, but her light will live on.

I intend to dedicate an entire chapter of my memoirs to her.
====
2744
Alas, poor Erramenya….

Her clever words and sharp wit never failed to bring a smile to my face.

Lost, she may be, but her light will live on. I intend to dedicate an entire chapter of my memoirs to her.
====
2745
Alas, poor, poor Cirundelie. She was so….

Well, to be perfectly honest, she was quite a disagreable person… but quite a good researcher! 

Lost, she may be, but her light will live on. I intend to dedicate an entire chapter of my memoirs to her.
====
2746
They sent you to find me? I won't be making it out of here, I'm afraid.

<Minglos lifts his hand away and reveals a mortal stomach wound.>

That's what I get for mouthing off to my captors. You can have what's left in my coin purse. I won't need it.
====
2747
I am, yes. This isn't my usual job, but they need the help. Call me an altruist, heh.

I can't stay to chat, though, need to help coordinate the soldiers here so this place is ours again when I get back from delivering this food.

Thanks for helping!
====
2748
You have done a great honor for the Bosmer lost here. Their deaths shall not go unavenged.

I have grown fond of our Bosmer allies, and you have my thanks and respect this day.
====
2749
<You can see the lights around the tree farms shining down into the forest, and the tide of orcs has slowed with the return of the light.>
====
2750
I appreciate your help. This place has already seen the end of too many good people - I'm glad you saved the farmers here.

I'm going to make sure everyone else gets out before leaving, now that we're all free. Thank you again!
====
2751
Ha! As she should be. Since you're going to help us out, are you not?

If you haven't guessed, we're outlaws of a sort here. The guards are looking to put any able bodied creature into servitude to bolster their numbers. We're here to stop them.
====
2752
She deserved nothing less! This is a lot of blood, isn't it? Do you think the Eight would deny an old pirate forgiveness, <<1>>? I think I'm... just going to close my eyes...
====
2753
She... she must have known it was a ruse! The Wharfmaster could not find out she was my wife. We would have both been executed.

Knowing she is free will have to suffice. Give my thanks to Lei-Kai - and to you, of course.
====
2754
The Worm Cult? What would they be doing in Alten Corimont? If the Archeins have conscripted their aid, we may be in grave danger.

We must not let this deter our resolve. The Archeins cannot continue their slave-trading unabated.
====
2755
Dar'Virr thanks you for bringing J'Derr home. This one was afraid he'd lost her forever. Take this reward. Dar'Virr is grateful.
====
2756
No! Not Minglos too! This forest is cursed, <<1>>. Everything is going wrong...
====
2757
A spider Daedra!

I lost what fortune I had, I'll not lose my life. I'm off to Sentinel immediately.
====
2758
What a direct question! Well, then …. I am here in pursuit of knowledge, a neverending, yet completely fulfilling endeavor.

To be specific, my assistants and I came here to research the people of Yokuda.
====
2760
It's horrible! I don't know if anyone else made it out alive!
====
2761
So there is truth to that?

This one thought it to be a rumor. Sadly, we do not have enough soldiers to investigate what you have uncovered. But you... you could do it.
====
2762
It is not smugglers that bring doom to this place, it is the Cult of the Sangiin. You must help me!
====
2763
Yes. My mine is swimming with horrors. I could certainly use a savior.
====
2764
Another sibling? But who could that be …? Wait, Suturah did have another child, a very young daughter. 

I remember her now, nipping at her brothers' heels … but I do not remember her name. Somehow we must find her though.
====
2765
Yes, thanks to you.

I didn't want anyone to be harmed because of my greed. Could you help me make things right?
====
2766
I find it curious that it is Ayleid stone which protects us...
====
2767
They have been found by our enemies. Nothing but bloodstains left here.

If we had not left, we would have suffered the same fate.
====
2768
Alten Corimont is broken. Their necromancer lies dead, and now their Wharfmaster feeds the soil. It will not be long before their weakness is known throughout the swamp. Lei-Kai will see to that.

I will stay. My brother deserves no less.
====
2769
The first day in my new life! Kee-Scale is free once again!

From now on, I will stay away from this town. Perhaps all the towns! I do not wish to be captured for a slave ever again.
====
2770
What difference is it if I am within this world or the next? Perhaps I am an illusion. Or a spirit. Perhaps something else.

You have helped those with you have no kinship. A selfless act must not go ungifted, or unpunished. You can decide which.
====
2771
Anuiel's blessings!

I'll not ask where you managed to get your hands on this, but you have saved my son's life on this very day.

I cannot thank you enough. If any are to ask where I came into possession of this, your name shall not leave my lips.
====
2772
I have not seen this form of elixir before. It is quite peculiar.

You have my trust though. I will administer this to my son and we shall wait.

Thank you for everything. May Anueil bless you.
====
2773
I... see. I mourn their loss, but you've brought my Cerelas back to me. That is some small comfort, at least. Thank you for looking, <<1>>.
====
2774
You saved my cousin! I thought the bandits would have killed him rather than tie him up. I was a coward to keep running!

Thank you, <<1>>. May the woods never impede your travels.
====
2776
<The rocks in this pile appear to have similar qualities to the stone amulets worn by the Murkvale bandits. This must be where they scavenged them.>
====
2778
Father... mother! You bring me terrible news, stranger, but you have my thanks for saving Venosir and his wife.
====
2779
You must go after the necromancer Shiri!

First, a gift. For your courage here, I will place the soul of Alasan into this gem. Use it to summon a shade to your side in battle. You may need its help in the trials to come.
====
2780
This blade is new to the world but forged of passion and fire, like the one who will wield it. It is strong like the tiger, sharp like the hawk's claw, quick like the snake.

It is a fine weapon. As you helped forge it, you must take it when you go.
====
2781
I will sing of you to all the ancestors for this. I will indeed meet her at the appointed time and place.  And here is something for your efforts and to cover the cost of the book.
====
2782
Ahh, yes, Zihija can smell it from here.

It smells good, yes?

Thank you for this, <<1>>. He is a bit snotty, but, he does have a certain charm to him.
====
2783
She's playing hard to get, but I have yet to soothe her with my wonderful boyish charm and voice.

Hmm, I think she can hear us.

Perhaps you should go. Here is some coin. Thanks again, friend!
====
2784
Larland, would you like to pet my kitten? She's friendly, I promise!

Thank you sooo much for this again. I cannot wait to start a family. Look at him. He's so excited! Just look! Just look!
====
2785
Shiri? I do not know this name. Nor do I know anything about any Ansei Ward. I know only that Satakal will soon devour himself—devour us all!

We must warn them … or must we? No. It matters not.
====
2786
I still can't believe that some of those things out there were our neighbors. It's a good thing you came around when you did or we wouldn't have survived. I know it's not much, but take this as a reward for your brave actions today. Thank you!
====
2787
Tu'whacca's breath! Relief comes at last.

You've saved me much anguish, <<1>>. I will treasure these objects, and the memory of those they once belonged to. Thank you.
====
2788
Thank you for all your help. The trapped townsfolk owe you their lives! You've earned this reward.
====
2789
Thanks to you, of course. If we can get the soldiers in here as well as all the traders, profit will come rolling in!

I shall name this place... Andri and <<1>>'s Emporium of Mudcrab Delight!

It's the least I could do.
====
2790
<The galley plans are swiftly consumed in the flames, never to be seen by enemy eyes.>
====
2791
With light hatchings and the war in Cyrodiil, we cannot stand for this kind of invasion by pirates, of all things, at the ancestral home closest to the front.

Thank you, <<1>>.
====
2792
The river has washed ashore many good fish, I see. 

<<1>> will make a good salve. The Elder Hist will have a great blessing this hatching.
====
2793
We do not take pleasure in killing our own, but we know that their deaths serve the greater good.

They shall join us again, and next time, with any luck, they will receive the Hist's blessing.
====
2794
Others have announced the hatching.

Our ritual is now complete. Leave the shelter of the Elder Hist, and glory in her blessing.
====
2795
There was never any doubt, but thank you for your efforts. Here, some coin for your time, but the true reward is getting to learn from my example.
====
2796
I don't know! My blades killed the victims. Their blood stains my clothes.

In the eyes of the court, there seems little doubt, yet I am not guilty. I'm an innocent man!
====
2797
With the evidence you found, there could be no doubt as to Captain Munada's guilt. Now that I'm free, we'll fix things.

I'll also see to it that the victims' bodies are consecrated and buried, so the Withered Hand won't raise them.
====
2798
I told Alanwen to run for the Harbor, not stop to flag down travelers! Still, now that you're here, you can help us save those who are left.
====
2799
I'll see this reaches our head blacksmith, <<1>>.

Thank you, and Ruptga's blessing upon you. We needed that ore!
====
2800
A corpse? Good. Without the scout's report, the Withered Hand will pick a different target.

We must discover their goal and thwart the attack.
====
2803
did you click that box agian?
====
2804
Ah, you met the runner I sent to Stormhold? I told him to ask for reinforcements. I meant from the garrison at Stormhold, not from random passers-by.

Tch. So hard to find good messengers these days.
====
2805
Yes. I can feel their spirits nearby. Their power will be of great help in what we must do next, but it is not yet enough.
====
2806
What you experienced is a vision of Alik'r, should the Withered Hand succeed. This must never happen. Recover the Ansei Wards. Save the guardian spirits. Save Alik'r.

You've proven your heart beneath <<1>>. Now you must learn from our masters.
====
2807
<The spirit looks up at you expectantly, its eyes lighting up with sudden remembrance.>

I have persisted in a fog for what seems like eternity. The memory of this... guides me back to the here and now.
====
2808
Even if you never plan to wield a blade, you will find one raised against you someday.

May the lessons you learn here guide your hand and guard your heart.
====
2809
My dishes! I'm so thankful you've found them, although I'm simply too angry to speak to them quite yet. Such ungrateful little things, running out on me like that... and filthy too!
====
2810
Oh, good. These people no longer have the sense to protect themselves from a true threat. A real threat. Crazed swordsmen that chop your children in the night. Squealing like little piglets.

With less Bogwild, we can finally look at those gas vents.
====
2811
You've done it. Thank you, my friend.

Oh ho ho. Not so brilliant now, are they? Savages.

With the witchlights gone, they can no longer spread their lies. You've saved us from a terrible fate.
====
2812
I like to believe it was more than chance that sent you our way. 

I hope the effects of the gas will diminish now that it's been destroyed. Thank you for helping us. You will always be welcome here.
====
2814
All the good aedra, you have done well for us here! I'm unsurprised to hear what they were planning - and under Orgnum's influence, no less.

We've seen to their fleet - thanks to you, these upstart bastards are no longer a threat to our shores.
====
2815
Ogre bones? You mean that old legend?

Honestly, I don't believe it. But it's also a risk we can't afford. If the Withered Hand can raise an army of undead ogres, right on Bergama's doorstep… that's a far sight worse than a few lost caravans.
====
2816
You've seen how the order in which you face your opponents influences your chances of success. Do not just look to your current battle. Look the battle that will follow it.

Learn this lesson well, and you will rarely taste defeat.
====
2817
Stone and bone? It can't possibly be….

The legend of this place speaks of a horde of ogres turned to stone. If the legend is true, if the bones are encased in the stone, then the Withered Hand could raise the creatures. A horde of undead ogres!
====
2818
Cingur wouldn't have wanted to live like that. You've done him a kindness. Thank you.

Let me reward you for the service you've provided to Gallowroot. You've made it safer for the townsfolk that survive.
====
2819
The pirates finally attacked. You were away when they came? You were fortunate.

All we had were old men, sick women, fat merchants, and soft city-folk. We may as well have be fattened guar.
====
2820
Only one, my dear. Only one.

Still you have much to learn, but the flow of time moves against us. With each moment spent, more are lost to the Hunt.

You must come to understand what you will face in the coming days.
====
2821
None can say what vision the Ansei present. Those I've seen contain pieces of truth: past events and possible futures.

What you saw was a lament of things past and a warning of things to come. The Ansei honored you today. Do not disappoint them.
====
2822
Sun's Dusk Ale? Ha! Have you ever tasted that swill? I jested that I'd drink a pint of it if I survived this nightmare.

If she escapes, I'll take her up on her offer, but she sure as sand owes me a lot more than that!
====
2823
Your name came to me on the wind. You are at the center of many things. Sit, and meditate with me.

Perhaps you will have a vision.
====
2824
Well done! Hmm... perhaps that was in poor taste, yes? Fire atronachs and all. No matter.
====
2825
My initiate did well to send you to me. We have need of you. The Withered Hand grows stronger every day.
====
2826
The undead saw through my disguise and attacked me. I managed to escape, but the cultists know my face now. 

I thought I had failed Marimah, but with your help, we may yet succeed!
====
2827
I'm not in the habit of handing over coin unless someone asks. No disrespect intended.

Here you go.
====
2828
I know nothing of the wards, but I do know an army of dead has risen, and it's plaguing the land. There are rumors of a powerful necromancer named <<1>> commanding it.

If we work together, we can complete both our tasks.
====
2829
Spiders! A giant, squirming mass of man-eating spiders!

If you know what's good for you, you'll turn around right now and walk back the way you came.
====
2831
Ogre bones? You mean that old legend?

Honestly, I don't believe it. But it's also a risk we can't afford. If the Withered Hand can raise an army of undead ogres, right on Bergama's doorstep… that's a far sight worse than a few lost caravans.
====
2832
Stone and bone? It can't possibly be….

The legend of this place speaks of a horde of ogres turned to stone. If the legend is true, if the bones are encased in the stone, then the Withered Hand could raise the creatures. A horde of undead ogres!
====
2833
Indeed. I heard the slaughter from here. Let us say I am… convinced of your loyalty.
====
2834
I tire of these stories. Mannimarco and his army of the undead. If such an army existed, where is the proof? Our waters are calm, and we've received no word of others under threat.

Your news is but a tale for hatchlings.
====
2835
You have struck a blow against the Withered Hand. They curse themselves by violating the dead but this day you have denied them fodder for their evil deeds. Well done!
====
2836
On a random pirate? That's odd, don't you think? Must have been the ship's clerk.

Let's see... Eh. Mannimarco's signature? The Worm Cult hired these pirates? For what purpose?
====
2837
An amulet? That explains why even their warriors are able to manipulate them. 

Now that we know how they're being controlled, we can look to crippling this army for good.
====
2838
The trees do not sing for your blood to water their roots, <<1>>. I will permit you an audience.
====
2839
It is well this threat is dealt with. I fear their leader has eluded us though - a man named <<1>>. Be cautious in your travels; you may yet face him down.

Nonetheless, you have helped us greatly. In thanks, I name you an honorary scout of Bergama.
====
2840
What? Let me see....

Xuth.

Waxhuthi!

This! This is Hist sap! These tsonashapi have stolen the blood of our trees! I - I....
====
2841
I wrote that writ. Honor compelled me to return to this life myself when I sensed what those HoonDing cursed dogs were doing here.

I sentenced four men to die and here they rested in infamy. Now they walk again and it must not be so!
====
2842
Well this ring is very interesting, and will prove of great use to us, no doubt.

Glad you were able to kill a few of those serpents along the way.
====
2843
Magnificent.

<<1>> will learn that the Withered Hand is crippled, and they will know <<2>> is the one responsible.
====
2845
My spirit can rest easy now, thanks to you. I will return to the rest that I have earned now that you have dealt with this abominations. My thanks, <<1>>!
====
2846
Though they have long since wandered these halls lost, they still served as guardians for many years.

Soon, we shall all join them. Soon we shall be free.

But first you must know the truth of the relic's power.
====
2849
One of the objects is a small totem. A tiny hole on the top, along with some ash, suggests it was holding incense. The other is a stone tablet that appears to be an ancient pictogram, the etchings well-worn with age.
====
2850
<The mireglow dust dissolves quickly in the blood. The combination of the two produce a thicker liquid that radiates a strange dark red glow. It naturally breaks down the witchreed and starts to emit a white vapor.>
====
2852
We were overcome by the Knahaten Flu. All this time, we thought we were safe, but the flu lay dormant within us. It is unknown whether it may in others as well.

We were the last of the Kothringi. Now, we too may finally join our ancestors.
====
2853
A withered man? Then that means he must be ….

He never told me he failed the trials. He is … he was such a proud boy. Born small. Frail like his mother. I was so hard on him.

I never told him how proud we already were and how much we loved him.
====
2854
Yes! They overwhelmed us. So many of them!

They came and killed anyone who crossed their path!
====
2856
Excellent work, <<1>>. These reagents were the last I needed to complete the elixir.
====
2858
They could. But the Hist don't easily shed their tears.

I need to find out where that sap came from. And where it was going. That's not your problem, though - you've done enough here.

And I don't want you to catch my ill- urp!
====
2859
Let me guess - he fed you some horror story about gigantic spiders infesting the mine?

Well, it's all true. My mine, my livelihood, is ruined. Thanks for stopping by.
====
2860
It is difficult to tell if the tree Gathorian's remains are in had protected him, or trapped him.

The final letter reads:

"My love, we are together… forever."
====
2861
Of course they need help. Can't you hear all the commotion? The Withered Hand have attacked Satakalaam!
====
2862
With any luck the dreugh will return to ther normal breeding grounds and then we can safely return to our cove.
====
2863
My father? But he was killed in the destruction of Root Sunder.

But, I must say, this is such a beautiful sapling. What a lovely tree she, I mean it is. Don't you think? Come, my darling, let us plant you close by.
====
2864
Aha! Quite impressive. Here is your reward, as promised.

The snakes did a good job stopping the harpies, before they grew too numerous. Perhaps we could bring in giant scorpions to help stop the snakes….
====
2866
One less threat. It may take some time for the werewolves to be driven from Gallowroot, but this was an admirable first step.

Well done, <<1>>.
====
2867
My sister sent you? I am glad she made it to safety.

We could use the help here in the ruins, if you are willing.
====
2868
Would a nest of wasps cower if they were disturbed? No.

You are right. We must sting; teach them the consequences of their actions.
====
2869
Ascend above revenge. Look beyond aggression.

You are wise. We must prove our peaceful intentions if we expect peace in return.
====
2870
Were there? That would certainly explain the snakes' aggressive tendencies. Well done, <<1>>! You are becoming quite the patron around our town.
====
2871
Ah, yes, it was very perceptive of you to know to bring this to me! I can, of course, tell by the fine markings and patterns remaining on this badge that this belongs to none other than the Withered Hand!
====
2872
Cingur is dead? This forest is cursed, I tell you!
====
2873
Gallowroot was attacked by werewolves? Terrible news! I will put together a package of supplies to be sent to the survivors right away.
====
2874
Harpies will want revenge. Harpies can lay more eggs.

But the Harpy Queen wants to bargain. Talk first instead of fight. Yes?
====
2875
You've done the right thing. I'll give you a better price than Idrasin ever would. 

Thank you for this. You will always have a friend in us.
====
2876
You have done an excellent job! You will always be a trusted friend and business partner.

These items are in good condition, at least some small value… let me see, this is a fair price, I think. Here you are.
====
2877
The Harpy Queen sees you returned her eggs. This pleased her. Yes.

She holds off war for now. She offers a bargain. Hmm?
====
2879
Excellent! Thank you, friend. A blessing on your family.

This is only the first step, for me. My vengance will never die!

Now I must see to this injured soldier. The Lion Guard tried to aid us with the Ogres but they were too few to drive them off.
====
2880
<<1>> - my people and I are so grateful for your help. Perhaps with full bellies and clearer heads, we can figure a way out of this awful situation.

We haven't much to reward you with, but please, take this. It's the least I can do.
====
2882
That cowardly cheat. Always gambling and drinking. I even heard him curse the gods!

It is still a shame.

Well, thank you for looking into their disappearances. It will make for fine gossip.
====
2883
Usadim was always gambling and drinking. I hope this means he's growing up. This note will ease his mother's worry. I'll see she gets it.

Thank you for helping me, my dear. Lainlyn folk will have something, uh, different to think about now.
====
2884
I see. If you believe him the right for us, I will support him.
====
2885
I see. If you believe he is the right leader for us, I will support him as well.
====
2886
This villager clings to a small totem in one hand and a stone tablet in the other. The tablet appears to be an ancient pictogram, the etchings well-worn with age.
====
2887
Elennae has been telling me about you. I appreciate your help, <<1>>.

Between your exploration and Elennae's magic, we have been able to weaken this necromancer's defenses.

Now, to pinpoint his location....
====
2888
A silver snake… it can mean only one thing. Our necromancer has found the key to Motalion Necropolis. The dead of a hundred generations lie buried there. And if she took the northeast road, she must be heading there now!
====
2889
You have brought me this news, but I am scarcely comforted. I still do not have my wife back!

But… thank you for your help. I will never forgive myself for letting this happen… ah, me…
====
2890
In the heart of the forest, an ominous shadow hangs over the city of Silvenar.

I cannot image what has caused this disturbance, but the rate that it spreads its grasp is breathtaking. The people are in danger there.

The Tear… can protect them.
====
2892
<<<1>> glances at the reports briefly and tosses them aside.>

I don't have time to deal with the Wardens now. Nagas are the more immediate threat here.
====
2893
"My mother fell ill today. I'm terrified, but she thinks she found a ritual to protect the rest of us.

"Those of us who are healthy have been told to go to the shrine and pray in preparation."
====
2894
To turn away from the Shadowscale is an affront to the Night Mother herself. I thought these heretics would destroy her petitioning altar, but they have left it... pristine.

What is their motive? Why spout blasphemies against our common providence?
====
2895
Oh, yes, yes. Your part in this was certainly quite helpful. I will put in a good word with Telenger for you when I present him with the crown.
====
2896
This crown amplifies the senses of the wearer, and should allow me to determine the whereabouts of our opponent. It is an excellent find, and you are to be commended for it!

All we need to know now is from where our foe's power is being drawn....
====
2897
"My mother fell ill today. I'm terrified, but she thinks she found a ritual to protect the rest of us.

"Those of us who are healthy have been told to go to the shrine and pray in preparation."
====
2898
Hmm. This appears to be the seal to some kind of magical prison.

Based on the symbols, I think it was likely restraining a Daedra.

Hopefully releasing it doesn't have any future consequences. 

I'll just hold onto this for additional study.
====
2902
You did what? May Ruptga curse you! I ended that barbaric tradition. 

Get out of my house! May you die in the desert, lost and unknown.
====
2903
Magnificent! One enemy devours another. The divines blessed us with your arrival.

I'll make sure we rebuild our city guard before the harpies demand their next tribute.
====
2904
Outstanding! The gods blessed Lainlyn with your arrival.

We owe our prosperity to you. I shall praise your name a thousand times.
====
2905
Ah... this is lovely! The beast is dead! Now I have no doubt the Lion Guard will be able to sweep away these creatures and soon we will be able to return home!

Thank you for your help, <<1>>!
====
2906
We could use that aid, <<1>>. Y'ffre has become angry with us and we know not why.
====
2907
Let me see. Zeht's tears! You didn't drink any, I hope? It's poisonous!

I recognize the smell, this musk comes from the glands of the females…  which explains why all the beetles have been drawn here! They must think it's mating season.
====
2908
You work quickly. I like that. You ever decide you want a job here in the fields, consider yourself hired.

Meantime, I've got to get on with draining out the johads. All that water wasted. Still, we saved Sentinel. 

Ruptga guide you, wayfarer.
====
2909
O, those poor souls! Tu'whacca guide them to the Far Shores! This is grave news, albeit I was almost certain they were lost already. 

I do appreciate your help in this, wayfarer. You are most generous.
====
2910
You might be of some help. You look tough enough.

I'll take all the help I can get.
====
2911
Dar'Thid sent you to find me? I won't be making it out of here. This stomach wound will see to that.

That's what I get for mouthing off to my captors. You can have what's left in my coin purse. I won't need it.
====
2912
Of course she would think of us. She's generous that way.

I found Marimah clutching his throat and choking. He rasped something about poison.

That foulness killed my goats. It's everywhere. If Marimah is to live, he needs a cure.
====
2913
You must. They care nothing for our fate. The necromancers would see the Pact crumble and the Archeins fall, just to meet their ends.

You have touched their magic, yet you retain your will. That alone tells me you are meant to be the end of them.
====
2914
The Children of Sithis are their spawn. They pollute my shrine with their necromancy. They dare twist the words of Sithis to fit their needs!

Does this one come seeking forgiveness? She will have to do more than offer up this paltry sacrifice.
====
2915
Yes, and I am grateful for that. You deserve a reward, wayfarer, not me. 

I will keep them safe now until we get to a town. Then I will return their money and go on my way.
====
2916
I am fine, <<1>>. Y'ffre is displeased not with our actions, but our inaction at dealing with rising powers in the forest.
====
2917
It is as you say. But the source of power is gone, wrested from their hands by your might. We can hope their hold on our brothers will lessen with time.

The Night Mother bade me give this to you, as a token of her thanks.
====
2919
Thank you for the offering.
====
2920
Fine goods… fine goods. It will be difficult, but I think I can move this. 

Here is your cut. This is mine now.
====
2921
Your journey is not complete, not while HoonDing's Watch still suffers.
====
2922
Indeed it is, <<1>>! There is no doubt young Destane here would have died if you had not been so resourceful! You have my gratitude!
====
2923
Oh, it's right here.

From me to you, my friend.

Enjoy, enjoy! You can even find a vendor in the cave who will exchange the pack for wonderful goods of all kinds.
====
2924
I don't know what you've heard about the Archeins. Probably nothing good.

We're supposed to be civilizers. We want to bring Black Marsh into the modern day. Real cities. Agriculture. Roads and trade.

Slaughtering villagers is not the way.
====
2925
Yes, thanks to you! I'm grateful for your help. We'll take some time for the soldiers to recover. Then we'll drive these vermin screeching from Zehtswater cave.

May Tall Papa walk with you.
====
2926
Then you must be prepared to prove your worth.
====
2927
What! Arlenvor robbed my house? I'll... I'll... argh! This isn't over. If he thinks he's getting his silver now, he's sorely mistaken!
====
2928
A Dunmer? In this area?

That is somewhat baffling. Of course after seeing everything that I have, not much will shock my senses at this point.

We need to track down this... Valaydia. If there is something foul at work, she will know of it.
====
2929
The greatest lesson of HoonDing's Watch is this: wars are fleeting, but honor is eternal. The dunes of time are ever shifting. Kings rise and fall, cities are razed and rebuilt, alliances are forged and broken. But honor, glory … legend remains.
====
2930
Sep's venom truly runs through your veins, traveler! With the corruption cleansed from the pools, the righteous can hold their heads high.

May the World Eater consume the very core of your essence, and lead you into the darkness with eyes wide open.
====
2931
Really? Oh wow, I remember this urn. We lifted it from Elden Root years ago. This is quite the peace offering, but it's really heavy. What's inside it?
====
2932
A letter? Let me see it.

<As <<1>> reads the letter, his face pales visibly.>
====
2933
His name was Fharel? Such a pity. I believe he was once a student at the Academy.

His abominable undead constructs may linger, but without his power reinforcing them, they will be easily dispatched.

Thank you, <<1>>.
====
2934
Yes, my new friend. but before you take up his mighty gift, you must prove yourself worthy. Fear not. 

If you die here, you'll merely haunt this shrine for eternity. That's a pleasant fate compared to what Shiri has planned for you.
====
2935
For now, we watch them, and say Relazar is in meetings with us. We've sent messengers to the our caste elders telling them what the Cult has done, and what we've done.

There will be an accounting. Even now, Archein <<1>>s are surrounding this camp.
====
2936
I hope so. <<1>> spoke highly of your trials at <<2>>, and you certainly handled yourself well in Lainlyn. But this is another matter entirely. This is the real enemy. The Withered Hand is here, and we are the only ones left to oppose them.
====
2940
I am not surprised. Unknown forces have been snatching citizens from their homes of late, and I have no suspects.

I wonder how many others will leave Bergama before I can discover who is behind this? HoonDing send that I discover it soon.
====
2941
At last! I feared <<1>> would never track them down. I suppose I was right - he had to recruit you to find them for us!
====
2943
As promised, you earn a big, shiny token.

Don't spend it all in one place now.

And if you want to race more, please, please, come back and play.
====
2944
My language was too strong, <<1>>. 

From the smell, I expected a filthy beggar, not a contract holder. 

Here's your pay, as promised.
====
2945
As I suspected. They're breaking our agreement. I'm free to act according to my conscience.

I will support <<1>> against the Worm Cult.

You may take off that disguise now, I think.
====
2949
I thank you for myself and my crew. I tremble to think what would have happened to my crew if you had not been so bold.
====
2950
I greet you, traveler, but I do not welcome you. Today is a day full of death and pain.

We have been attacked by Ogres and most of the people have been killed or driven off. This horse must have fled into the desert.

I am pleased to see him safe.
====
2951
This report proves that the Withered Hand are not above even something as depraved as setting daedra on simple townsfolk. It is all the more urgent that this threat be dealt with, and switftly!
====
2953
We thought it was a gesture of thanks. Then the soldiers went mad. They killed many of us. Chopped us up. Cut through meat and bone and breath. 

They're still out there. In the mire around the village. We call them Bogwild.

Best to stay in here.
====
2954
As promised, here is your token.

Please, feel free to come back anytime and challenge the great Jarred once again!
====
2957
What an exquisite find. Or it will be once I polish it up and get the smell out. I rarely see anything this valuable.

A fine job, <<1>>. If you have time, come back and help me again some time. I'm sure you'll be just as fortunate.
====
2958
I'll take your word for it. I don't think I'm cut out for this job.

But you weren't just rustling leaves when you spoke - unlike <<1>> here. In a better world, you'd be honored for that. Here there's just me, and a handful of coins.
====
2959
It is well.

I will prepare these eyes for the invocation. You should prepare yourself for what must be done next. I will need your aid. What is required is beyond the reach of an old woman.
====
2961
I've been foolish. It's not the way of the Hist to pounce like Khajiit. They're patient. Rain and root wear the highest peak. These piles are not so high.

I should work to end the dumping, and let the Hist remove the filth in their own time.
====
2962
That is good to hear! I had feared my scout had died in the desert before finding aid.

For now, however, I am most concerned by the plight of Destane here.

I fear if he is not given treatment soon he will die while we sit here fenced in by ogres!
====
2963
The interior of the treasure chest reveals a treasure that hasn't seen the light of day in years.
====
2964
Thanks again for keeping the Maormer busy fighting the dreugh. That will definitely slow them down in their search.

If you have more time, I could use a hand torching Captain Ravenil's rowboats.
====
2965
Here, take this reward. Without your help, I thought I was a dead man. But, now that Captain Ravenil's men are distracted, I still have a chance.

You've earned my trust, if you're interested I'd like your help with the treasure.
====
2966
Alaynos? Is that my name? I can't seem to remember it.

I don't remember ever having belongings. That seems strange, doesn't it?

They must not have been important.
====
2967
Would feeding mice to a cat be considered wrong? Would giving a piece of meat to a dog be an act of hatred?

You misunderstand me, my dear, dear, <<1>>.

You... you are a means of survival. That is what you are. Feel no shame in being a part of that.
====
2968
You have done your king a great service, <<1>>.

You are to be commended.
====
2969
I remember... the Flu. It ravaged Zuuk in a matter of weeks. I watched the village die until only I remained.

I tried my best to save them, but there was nothing I could do.
====
2970
You have done a great service to Zuuk. Or what remains of it at least.

We are in danger of failing the most sacred of our duties; the protection of the Skull of Yotunmir.

Mannimarco and his Worm Cult seek to use its power. They must be stopped.
====
2973
Yes indeed. What a story my brother tells! I can't thank you enough, <<1>>.

Can you believe those disgusting lamia? We are done with snakes, with the cult of Sep, and with the high priest over there.
====
2974
<You have successfully performed the Rite of the Bone Raiser.>

<This bone construct is now bound to you. It appears unstable though, as if it will not hold together much longer.>
====
2975
Nicely done. The outcasts are parasites on our citizens. They came here expecting a fresh start without the willingness to sacrfice.

I'll have these items thrown in the pit immediately.
====
2977
Hhalen? This one does not know of who you speak.

Perhaps the tonic you drank made you see things, yes?
 
It does not matter. Whatever you did in here has caused much ruckus in the bazaar. As <<1>> suspected, things were not what they seemed!
====
2978
They attacked you? Something is definitely wrong. I wish I could remember why he is so important to me.

I cannot let this go.
====
2979
Rindol.... His name was Rindol. He was my husband. I'm starting to remember now. The thought of him being consumed by that... thing is almost more than I can bear.

I don't think we truly understood the price of hiding from our past.
====
2980
If I had acted differently, she would have known and you would be dead.

What was done was necessary. <<1>> had a habit of playing with her food, and that is what you had to appear to be.

We never wished for this, but she was our master.
====
2981
I know, I know it is. You did me a great favor, sparing me the shame of Polon knowing I sent you to do my work.

You have earned a friend for life. Here, take this as a token of my regard.
====
2982
That doesn't surprise me; he's a cowardly fool. I thank you for your help in this, regardless.

We've been trying to curb the piracy of the Gray Sail thugs for years.
====
2983
By the roots of the One. This is the sap of a Hist tree.

The Hist are sacred. God and mother and.... These cramped Imperial words of either-or can't encompass the all-and of them.

Tell <<1>> I will stand with him. We can't allow this abomination.
====
2984
<The key turns easily in the lock, and the chest opens.

Today, two pirates' loss has been your gain…>
====
2985
Others have prepared the eggs.

Our ritual is now complete. Leave the shelter of the Elder Hist, and glory in her blessing.
====
2986
<<1>>, you are a blessing. Y'ffre watch over you always!
====
2988
The leaders of the Withered Hand? But that would mean … Shiri is one of them too? A necromancer?

You think … tears of Zeht! With that text … and we have no idea where she is!
====
2989
It was a tunnel? Huh. Does that mean they were coming from Bangkorai?  

I guess that's a concern for another time. I'm damn glad you collapsed the tunnel though. I guess that's a good day's work for all of us!
====
2990
We didn't stand a chance.

May the desert sun burn the curs who did this.
====
2991
Balance has returned to Silvenar, and your efforts were no small contribution, <<1>>. Our strength returns, and we can begin sending aid to the villages throughout Malabal Tor.

You will always be welcome here, friend. Thank you.
====
2992
The priests worked fast. I must have put the fear in them when I warned the necromancer woman might return, to bolster her ranks with more undead. Thanks to the priests' swift devotion, that horror will not come to pass.
====
2993
The king has waited too long. So many warriors have died, and Marimah holds onto life by a thread.

We will answer the king's call to the best of our ability, but I fear we can do very little. You should speak to Talia if you haven't already.
====
2994
You are not yet ready for the next stage of your journey. You must be forged, first.
====
2995
That's a grim end for a man I once called a friend. I wonder what power the Withered Hand has to seduce good men to their side?

I'll send someone to fetch his body and consecrate it before the Withered Hand can raise him from the dead.
====
2996
Questions? If I had my way, I would build gates and lock everyone who did not belong here out. As it stands, we must welcome outsiders. 

Especially strong outsiders willing to help.
====
2997
Yes, though you must know, the Champion will not simply give you the key to the inner sanctum. Only through prowess in mind and body will you gain its charge.
====
2998
<Pull out the banner and string it up using the rope and sticks.>
====
2999
If it is a tale of the Chapion of the Ayleid, the one who struck down Yotunmir, then it may hold some secret on how to deal with the creature.

The only way to find out is to enter the tomb itself.
====
3000
He did, huh? Well, Kethmaril's out of luck. We have our own problems right now.
====
3001
With your help, we will be able to drive out these intruders, before they burn any more of our forest with their vile magic.
====
3002
Ah, excellent! Step right up!
====
3003
I am glad to be rid of that hateful tome. No intruders of any kind will be allowed to wield Oblivion-fire in Malabal Tor, not anymore.

Thank you, <<1>>.
====
3004
As a Bosmer, I am wary of the dangers of fire, especially the Oblivion-flames of atronachs.

However, I must trust that the Dominion mages will be able to control the magic.

Thank you, <<1>>.
====
3005
Wait, there was seriously a troll? I was only kidding before! Thank you, <<1>>, if it weren't for you the poor wolf would probably be in that troll's belly by now!
====
3006
Then let it be so. My brothers shall guide you to the entry of the inner sanctum, and the Varla Key you have won will open the way for you.

Suna ye sunnabe.
====
3007
Indeed I will, and with a story to last many seasons! Do not think your deeds will go unknown. I will sing your praises for as long as I draw breath.

Thank you, <<1>>, for freeing me. For freeing my people.
====
3008
Ancestors be praised! The Prophet was right about you.

Please, hold on to that book. You're more fit to carry it than I am.
====
3010
Here's your cut.

If you're free later, why not try again? We always like a good show.
====
3011
You've done the right thing. I'll give you a better price than Idrasin ever would. 

Thank you for this. You will always have a friend in us.
====
3012
You are... too late.

The Cult of the Black Worm seeks its power to command the greatest army of undead - that of Yotunmir himself! They have sealed the Champion, and without him, the Skull cannot be put to rest.
====
3013
How... how did this happen?

Our plan was a complete success... up to a point! There are unintended consequences to all actions!

As you can see by the fires all around, bringing atronachs that are on fire into the village might not have been wise.
====
3014
What's this? 

I had instructed all records of Black Rose Prison be destroyed. I suppose getting rid of everything was too much to hope for.

I was trying to find a better life for the prisoners here. I think I've been successful.
====
3016
That was too close for comfort! Creating atronach thralls seemed like such a good idea at the time...

Oh, well. I'm sure my next plan will be even better!
====
3017
Aha! My agent arrives at last. Now, let's see this letter.

What? Despite your failure to bring me the vestment, the letter orders me to make payment in full.

Absurd! Your masters would do well to remember who is helping whom in this arrangement.
====
3020
Really? I wonder if he'll mind if they are a bit used and bloodied. I have a large supply of used weapons nearby.
====
3021
So, you finished off the Goblin Shaman, eh? No reward for you! Goodbye!
====
3022
Let us hope we'll have a more permanent solution by then. Like the Imperials all dead and out of our forest.

Thank you, <<1>>. Our people are safe for a little longer at least.
====
3023
<You've taken the money. Donel Fontbonne will never know what his father left him.>
====
3024
Yes, or I was before the wagoncart was attacked and started falling apart. Now, there's not much left of the wagon.
====
3025
You are a fine clicker of things, both large and small. I commend you on your clickiness.
====
3026
I knew something was amiss. I will have the cache confiscated and have my guards keep a sharper eye out for future violations.

Thank you, <<1>>. Take this for your efforts.
====
3027
That is news that warms my heart, <<1>>. Now, even if the barrier fades, the Imperial Army may still fail to finds us.

Y'ffre grant it will be enough.
====
3028
Excellent work, <<1>>. The freed Bosmer have taken refuge in these tents until they are well enough to travel.

Now we must press our advantage against the Huntress and end this madness!
====
3029
Guard duty? Sounds like easy money.
====
3030
Grul the Destroyer holds the title. When you duel him for it, the battle will be spectacular!

Not yet, of course. I have to advertise the fight and take bets. Rest assured that you will have your chance for glory.

In the meantime, keep your tokens.
====
3031
No …. This is not right. The staff … it is broken, somehow. Its power has been drained away.

I should've known. The Dragon broke, and time with it. What magic could withstand such a force?
====
3034
The news you bring to me is welcome, indeed.

The Huntress is off balance and vulnerable. We must move against her!

Her end, and the peace I will find in return to death, can't come soon enough for me.
====
3035
They have found peace again, thanks to you. When The Huntress is dead I, too, will know peace.

Thank you, <<1>>.
====
3036
That vile beast had my ring?

Thank you! Thank you so much! I will get this to my beloved Layliana before the dawning of the new day. 

Mind my sister if you see her. She would not approve of your help in this.
====
3037
Whatever your motives, if not for you, I would never have survived. I owe you my life. Please, accept this reward.
====
3038
Excellent. I'll hold onto the jewels in case the potion doesn't work. We might have to pay the ransom. 

Now, here's a reward. There's more where that came from if you'll help with the rest of my plan.
====
3039
The Prophet? You've spoken with him? What did he say? Did you see him read from the Scrolls?

Wait …. Forgive me. I've forgotten myself. My brethren are in danger, and I'm keeping you from them with my chatter.
====
3040
This is well done.

As you weaken the grip of the Worm on this place, you make it that much easier for us to reclaim it for the forest, as it should be.
====
3041
You... you did? Why would you do such a thing?

If playing match maker made you feel better about yourself, I pity you. You don't realize what you have done. If my brother is hurt in any way, I will find you and hurt you ten fold.

Leave me.
====
3042
A weight is off of my shoulders than.

Trust me. I questioned this decision many times, but what we did was right.

In time, my brother will learn to move on. He'll not have to live a life filled with constant worry.
====
3043
Thank the Eight! I did not think I would be able to complete my mission.
====
3044
But the waters tell me <<1>> is gone forever! I will not listen to your lies!
====
3045
<The vortex resists your will and remains intact.>
====
3046
By the Egg! This is cold news.

<<1>>'s grief must be great. I will go see him at once.
====
3047
<The small bones tumble from your hands and crackle in the fire.>
====
3048
Much better, thank you. Now we can get down to business.
====
3049
Mother was right, your skills are unparalleled, and now your mind seems to be in the right place.

I would be honored to call you kin.
====
3050
<It was too late to save Miranda. Serge's plot to kill her was a success.>
====
3051
It isn't so bad. I think I'll get used to it soon.

You know, this isn't what I was expecting, but I think I will stay and see about becoming filthy rich!
====
3052
Well done, <<1>>. These invaders will no longer be able to run rampant through our forest.
====
3053
Yes, but he was moving swiftly - as if pursued by slaughterfish. He has already gone ahead into Loriasel.

Perhaps he spoke to another here about his plans. I only saw him in passing.
====
3054
A kitten? Isn't that a little unusual for this area? Why yes! A kitten is just the thing that I need to make me stand out from all of the other merchants here.
====
3055
You're right. I'm sorry. I know it's wrong to blame you for what happened.

Why didn't he listen to me? The sacrifice would have worked. He didn't have to die.

I'm not fit to be a Spirit Warden. I think I'm going to be a wanderer … like you.
====
3056
The Daedra is no more. I owe my life to you.

You'll still have to fight your way out, but once I'm confident no trace of the Daedra remains, Gerard and I will disperse the cultists and return to Pariah Abbey.
====
3057
You did this, <<1>>? That is quite a feat. You've done the guild quite a great service. We need to reward initiative like yours.
====
3058
You spoke to Rulanyil's ghost? He must have done this to atone for turning this place over to the Worm Cult. 

This key will mean we can seal the ruins forever, once we clear them. Thank you.
====
3059
The coteries compete for prestige using barter and leverage. All three agreed to cooperate to keep the totem in good repair. Lately they've been too focused on their games to work together.

It's all due to that golden skull <<1>> found....
====
3061
Good, good. What a noble throws out, a commoner will pay dearly for. Owning something aristocratic do makes them feel more important.

If you have time, come back and help me again some time. I can always use the help of someone with a good eye.
====
3062
Yes, I can sell these. Nothing out of the ordinary, but the metals and such could be refashioned into weapons.

If you have time, come back and help me again some time. Scybalum may reek, but remember it's the smell of money.
====
3064
What do you want me to say? 

I'll give them their land back and compensate them for this … minor inconvenience. After that, I'm leaving! I refuse to live in the mud. Emeric can find a swineherd to rule his pen of pigs.
====
3066
What? This is....

This is too many zombie heads. Far too many. You found these all to the east? I had no idea the Worm Cult had been so... industrious.

We could not hold against such numbers. The skull must leave our village.
====
3067
With one test? No. But the fact that you took the time to learn our ways suggests your concern about the skull is genuine.

I know no more about your ways than you do of ours. This skull is of your world. I will take your advice regarding it.
====
3069
The spirits spoke of things which are beyond my ken. I feel as if I were a fish, peering through the surface of my pool and trying to comprehend air.

My knowledge of meat is no match for their knowledge of the subtle arts. I am persuaded.
====
3070
Thank the gods. Let me see it.

Yes, it's a perfect fit, and it works! I am forever in your debt. I'm quite certain you've saved my life by getting this key. Take the music box. I'm happy to be rid of it!
====
3071
Well done, <<1>>. The Prince's army should be mobilizing as we speak. There is only one thing left to do...
====
3072
The only mistake is your foolish act of resistance. When the time comes, remember that I gave you a chance, <<1>>.
====
3073
I'm happy to see that this temple may be able to recover from the Huntress' onslaught.

I and other Risen like myself seek to stop the Huntress' mad plans, and we need the help of someone like you.
====
3074
That'll teach those grimy wretches a lesson. I bet it's pure chaos down there. 

You've brightened my day, friend. Now maybe we can clean this place up.
====
3075
Yes. S'rashi is very relieved and boss will be happy.

You are a better enforcer than my brother ever was. From now on, I will think of you as family. What is mine is also yours.
====
3076
It is good to see you again. I should have known you would be here, spearheading this effort. I am glad that Imperial slug is dead at last.

Take this and know that you have made an indelible mark upon Valenwood. Thank you, <<1>>.
====
3079
I … suppose that's good. Listen, I know it's wrong to blame you. I'm sorry. 

Why didn't he listen to me? The sacrifice would have worked. I'm sure of it!
====
3080
I don't know how much good it'll do though. Enerist is hungry for blood. Reminds me of my brother in a lot of ways.

He wishes to talk to you. Enerist that is. Not my brother. Because that'd be silly. He's in <<1>> and I....

Oops. Rambling again.
====
3081
This amulet explains a great deal!

We wondered how the goblins came to be so organized and numerous here. Now we know they've been guided by a Daedric hand.

Thank you for uncovering this.
====
3083
May the waters be calm for you, <<1>>.

It will not be long before we will have good stew warming our bellies.
====
3084
That's fantastic. The Backstreet Gang will scatter to the wind without the Grinder to hold them together. 

You just made my job so much easier. I guess you made Wayrest safer too. Take care, friend.
====
3085
It will be. Now that the forest is safe.

Do me one last favor? Destroy the Imperials. It was Amyrlin's one hope, before it drove her to madness.

Do it for the people of these lands. Your people.

It's... time.
====
3086
What? What? Prince does not know how busy Eboth-mok is, so he sends you? Feh! Fine, give it to this one, he will get to it soon.
====
3089
Good work. Hosni is but a pawn. He's not in his right mind.

Now that we have the Dream Shard back, we can continue to produce Dreamless Potion, but that won't save the rest of Stormhaven. We need to destroy the source of the Fervor.
====
3092
Ah. I see.

Every season, I could see his shoulders stooping lower. I thought it was the burden of leadership.

He would never speak to me of his problems. I waited so long for him to open his heart for me. Waited and watched. And worried for him.
====
3093
Why does no one want these beautiful hides? So they stink a little... A few days in the rain will clear that right up.
====
3095
I'm sorry. I don't mean to be rude. I've just been under a lot of stress with this whole situation.

Here's something for your help. It's not much, but we have a long trip ahead of us. I'm sure you understand.
====
3096
If Hosni stole the Dream Shard, he did it for Adima … and if so, he'll never give it to you.

And you are here to recover the Dream Shard, aren't you? If you help me clear Hosni's name, I'll help you get it.
====
3097
Mara's heart! This is exactly what we needed. With this in hand my husband and I can escape this place and go to seek help.

I have one final favor to ask.
====
3098
I watched from a dream as a nightmarish reflection of myself committed mad crimes of blood. I killed so many … I threatened my own parents ….

Righting the wrongs I did here will take years—but thanks to you, I can at least start.
====
3101
Well done. It appears that you can follow instructions.

I'll take you on as a novice. We'll see if you have what it takes to become a true forester.
====
3102
I love that thing you gave me. (I just said this.)
====
3103
Now you understand the basics of gathering and refining raw materials.

The next step is to learn how to research your craft by studying another crafter's work. 

Here is one of those damaged shields from Lanier. You can use this if you are ready.
====
3105
Ah, thank you! <<1>> is finished with the life of a pirate, yes. Far too terrifying!
====
3107
It's a good thing you were here, or I imagine they would have summoned many more. 

I'm going to take these relics back to Pariah Abbey. I can escort Tabakah back too.
====
3108
Elin? Oh, yes... my niece. Her father, <<1>>, was a good man. She's likely grieving over his death with my sister. I'd help, but I cannot leave my mirror. My mirror is the most important thing in Wind Keep, only....

My mirror is not working.
====
3109
Good.

Remember, you never learn anything studying your own work. You only learn studying the work of others.

I think  you're ready to master your first recipe.
====
3110
Well done. You now understand the basics of our craft.
====
3111
Huh. Solid work. Learned from the shield. Remember that.

You pass. Apprentice.
====
3112
You have done well, <<1>>. Meridia is pleased with your actions.

Wherever we find corruption, we must destroy it!
====
3113
Does she now. Well, we will see about that. 

Never-the-less it appears that you can follow instructions.

I'll take you on as a novice. We can see if you have what it takes to become a true smith.
====
3114
Yes! Yes! Let their screaming souls be torn away and linger in torment just as ours do!
====
3115
I am sorry, <<1>>. I did not expect Myrinor to become violent. Still, the deed has been accomplished, and he will have been released from this world.

We are all here, and are ready to begin.
====
3116
Well done. You have mastered the basics of gathering and refining your raw materials.

The next step is to learn how to research your craft by studying another crafter's work. 

Talk with me to learn how to research another's work.
====
3117
This is... she found this in the ruins in the center of the village years ago. I was with her when she discovered it.

Thank you. I know that she would never have loved me as I loved her. This memory of her is good, and will help bring me peace.
====
3118
You have studied hard. You now are ready to master your first recipe. Congratulations.
====
3119
Well done. You now understand the basic principles of our craft.
====
3120
Well done! Even better than your last work.

You're making excellent progress on your path through the guild. I'm proud to see your soul of steel fitting so tightly into our mold.
====
3121
Glad to hear you won't be needing my services, <<1>>! I guess it's time to give the drink here a rest and get to work. Plenty of time to make up, and I'm only one man. 

I'll take Elin's commission now and let her know the deed is underway.
====
3122
This is... she found this in the ruins in the center of the village years ago. I was with her when she discovered it.

Thank you. I know that she would never have loved me as I loved her. This memory of her is good, and will help bring me peace.
====
3123
It is done. Starvale will be green again, in time. Not even the fiery destruction of the Imperial atronachs can lay this land low.

<<1>>, you have the soul of a hero. We will remain and safeguard this place against all comers.
====
3124
No! Zix is never over - our time will come again. Wait and see, mortal. Wait … and … see!
====
3125
I'll need to re-enforce them some more. 

Never-the-less  it looks like you can fetch and carry and follow basic instructions. I'll take you on as a novice if that is what you want.
====
3126
Ok, I see the wolves didn't chew you up too bad. You actually made something useful. which is surprising since those mangy hides are so thin you can see through them. 

You might not be worthless.
====
3127
I mourn for the spirits of my people, stranger.
====
3128
You have studied hard. You now are ready to master your first recipe. Congratulations.
====
3129
The sword of King Aphren, restored! The hilt feels cool. Somehow, just holding it, I feel lighter.

It's like a great weight has been lifted from me, but … why am I covered in dirt?
====
3130
Well done. You understand well the subtleties of our craft.
====
3132
Well done. This jack looks like a fine example of our craft. You deserve to be called an apprentice.
====
3133
Indeed I have! You've done it, and with a competent hand; these trees are already strong and full of magic. In time they will grow strong enough to defend this place again.

Soon, this place will be ours.

You have a knack for this, <<1>>.
====
3134
Really? Well never mind that. 

My superiors say that, despite what happened to my last novice, I can take on another. 

Are you ready to begin your training into the craft?
====
3135
Very good, <<1>>. You'll make an excellent runecrafter if you apply yourself within our guild.  

I see nothing but a bright future for you, as long as you avoid accidently trapping your soul in a gem.
====
3136
Right under our noses? What do we even pay you guards for?

Thank you, <<1>>. At least there are some left in Valenwood who care enough to go the extra mile to see justice done.
====
3137
That's very interesting. Our proximity to <<1>> could allow us to look into that more closely. Unfortunately, we can't act on it quite yet.

We can, however, make good use of your obvious skills around our camp.
====
3138
Already I can feel the pall that was on this place lightening. The magic of the trees that was once strong here emerges once again, and soon this place will be fully restored to what it once was.

The Viridian Sentinel chose you wisely for this task.
====
3139
You have studied hard. You now are ready to master your first recipe. Congratulations.
====
3140
Well done. You understand well the subtleties of our craft.
====
3141
Good heft, well-bound magicka, no leakage … and you've even aligned your carving with the stone's flaws! Well done, novice!

I correct myself! Novice no longer. You are now my new apprentice.
====
3142
Well look at you! A true apprentice. Well here is a bit of coin to help you get started. We'll be keeping an eye on you.
====
3144
Your ferocity would make you a chief or a warlord back in Elsweyr. Drahir thanks you for your utter disregard for Imperial life.
====
3145
Yeah? Heh, good thing I'm a military mer now, else this stuff would make me rich. Good show, <<1>>. Once we finish here, this armor will keep our troops safe should the Imperials return.
====
3146
Strange? Let me see it.

That really is strange... look at these points of articulation. You could wear this over an elbow and not even feel it bend.

The Thalmor will want to see this. If we can duplicate this design, it would save a lot of mer.
====
3147
Probably doesn't look like much to you, but this helm and armor withstood the blows of the Orc warlord Nahkdul, a Nord killer at Farrun. This axe lopped off that monster's misshappen head!

I'll drink to those days. And more of them to come!
====
3148
Even the greatest empire is a desolate domain without the ones you love.  

I never learned that lesson in life, but I hope you have. May the Eight be with you, young traveler.
====
3149
I will indeed. I can start on Raiment's grave now. I'll go into town myself to fetch the body. Mathias will be buried with honor.

As for you … stay out of pine boxes, friend.
====
3152
Evermore is in the grip of a terrible disease. We dare not enter for fear of infection, but we stayed to warn other travelers.

If High King Emeric sent you, he believes you can handle yourself. If you plan to enter the city, I wish you luck.
====
3153
Whoever these Supernal Dreamers are, they are cunning and clearly willing to go to great lengths to achieve their goals.

I'm happy to be alive, and I'm also glad to know you stopped them cold.
====
3155
Fantastic, <<1>>, I'd hoped you'd come. My allies have already begun the assault.
====
3156
<<1>>! It's good to see you again!

I'm glad you made it to Vulkwasten.
====
3157
There always are, but word of what you did will eventually spread. I don't know what brought you to us, but you've proven yourself a good friend.

If you have time, there's something else I could use your help with.
====
3159
There is some disagreement within the Risen of late. I'm sure it's just minor disagreements and what not, but it's come to blows.

We didn't want to get involved. They're our brothers and sisters. So, we came here. Besides, these people needed help.
====
3160
Indeed he is not. You've destroyed his corporeal form, but the Doomcrag's power sustains his spirit.

I really hoped it wouldn't come to this, but we must climb the Doomcrag and destroy the power at its source. It's the only way.
====
3161
A bloodfiend? Let me see.

Yes, this belonged to Gardenne. He took an arrow in the throat during the Montclair ambush. His corpse is right over ....

That's odd. I was sure it was just over there.
====
3162
Ah, thank you! <<1>> is finished with the life of a pirate, yes. Far too terrifying!
====
3163
Between the two of us, I think we've given these Daedra enough of a bloody nose. Perhaps now they'll sail off and leave Koeglin Village alone.

I'll hold things down here until reinforcements arrive. You certainly have my gratitude, traveler.
====
3164
You make wild claims, yet offer no proof.

I won't have my knights chasing idle rumors. An army of Redguards sits camped on my doorstep, and traitors threaten my wife. Even if you speak the truth, I have people to protect. I must see to them first.
====
3166
Ha! That sweet, young fool. If he's trapped, then I'll just have to hold on to his share of the profits from this ebony. Here's a share for you. Now forget you were ever here.
====
3167
Thank Stendarr you happened by! With the denizens of death suppressed by your heroic efforts, it should now be within the capacity of my divine gifts to banish the works of the unholy and ….

Sorry. Anyway, after prayers I'll go clean up.
====
3168
I am free of Molag Bal's curse and will pass on to whatever fate awaits me. 

Dark Anchors may yet fall, but Stormhaven will remain a blind spot for the Father of Vampires—at least for a while longer.
====
3169
I hope they try to tear the levee down with their bare hands until their bloody nubs are all that's left.
====
3170
I feared as much. We have to proceed carefully now. 

We don't want to alert the duchess or King Fahara'jad to the fact that we know about the secret communications.
====
3171
There is nothing more to do. I can feel my unrest easing. My ties to this plane loosen... Aetherius pulls me. Farewell.
====
3173
This ring clears Dabienne's name in my eyes. It appears I owe her an apology and <<1>> a visit. I'll see what I can do about Gorvan. 

I let my paranoia get the best of me, and Dabienne almost paid the price with her life. Thank you.
====
3174
Not as glad as I am. Believe me.

It seems I'll need to take over security here in the village, and with those slavers out there, I need to get busy.

First though, I'm going to see if someone around here can give me a massage.
====
3175
What? A note? Aye, he wrote this. Poor Nadim.

I'll let <<1>> know I'm reopening the forge. I'm only doing it to avenge Nadim's death. And Molly? She let it all happen. She's in league with those slavers. You can be certain of it!
====
3176
I'll never forget what you've done for us.

I hope someday my little Lucas grows up to be like you.
====
3179
Just in time. The fever had almost taken me.

I know what you did in there, for those not as fortunate as me. I'm not sure I had the courage to do it myself. Thank you, <<1>>.
====
3180
Sunlight. Mammoth. Earth. Good things for the kin of my blood. Brings them peace.
====
3181
It's hard to look around here and feel safe, but I do, especially since you're here.

When we rebuild the farm, I think I'll build a statue in your honor, and put it right over there.
====
3182
Oh, yes. Mmm, yes. These are perfect. Delicious crispies. Fresh as fresh can be.

Giddy is proud of you, brave hunter. Giddy will give you your present. And now, let the feasting begin!
====
3185
Sunna nchow! Such reckless bravery … I've never seen the like. My clan, my people; we must show our gratitude to you.

<<1>> - on this day, by the sun and sky, I name you clanfriend, outsider-no-more.

May your kills be quick and many!
====
3186
What? The Knights of the Flame are sworn to protect me. Why would one try to take my life?

I know Dame Falhut spoke out against my marriage to the duke. I can't imagine how that could motivate her to murder.
====
3187
Thank you. I'm surprised you actually got it.

Here! This looks like it. There's a sketch of our farm's layout, and there's another sketch on the same page of a strange stone.
====
3188
Without your help, Glasha would be bear meat by now. Thank you, <<1>>! 

They didn't hurt you, did they Glasha? Your fur is so matted! So many bloodstains!

Poor baby! We'll have to give you a good brushing.
====
3189
I'm … sorry to hear that. 

You did what had to be done, and I suppose her reaction merely proves her guilt.
====
3190
<<1>>? Was he mad? He was supposed to protect her! How will I explain this to Lakana's father? To her sister?

Lakana would never hurt anyone. She was innocent … my beloved wife.
====
3191
Now I can finally rest. My friend, I offer you this advice: The dreams touch all with their madness. Nightmares twist and corrupt them slowly with each passing night.

Everyone dreams. Trust no one.
====
3192
I can feel the serenity flowing into my spirit already. By destroying their spirits with my blade, you have fulfilled my vow and released me from this plane. Thank you.

I'll return you to the surface now. Go with honor … and my gratitude.
====
3193
Absolutely smashing! A bit worse for the wear, but it still fits. Hurrah!

I would see you well rewarded for this deed, dear friend. Here! Take my last coin. I return to the wide world above now, and will earn my fortune once again!
====
3194
I am Sir Edain, or what remains of him. Curious that my fellows left their possessions behind. Perhaps they felt guilt after all.
====
3195
What? I … I'm sorry I was curt with you. I'm just … I haven't had a lot of sleep lately.

I'm worried. I'm worried about the soldiers, I'm worried about the locals, and I'm worried about me. How are we going to get out of this mess?
====
3197
Yes, yes, and I must say I've had quite a trying time securing this for you. Take good care of it, <<1>>, and it will take good care of you.
====
3198
The duchess is dead? Hughes killed her? For Mara's sake, I didn't think he was that crazy!

I guess that explains why his orders were so confusing. Good thing we didn't march on the Redguards at Alcaire Castle!
====
3199
This is… terrible. I hope you can understand. I'm just shocked to hear this. 

I suppose that regardless of his madness, that Sir Hughes is expected to answer for his crimes. That's why you're here, isn't it?
====
3200
I take it you have seen to what I have asked of you? Good.
====
3201
<Soft earth now covers the body of the fallen soldier.>
====
3202
It's hard to believe that someone I don't even know would go so far out of their way to help us.

There's hope now, at least. Thank you.
====
3204
I take it you have seen to what I have asked of you? Good.
====
3205
You have done adequately. Every enemy dead brings us that much closer to taking control of the Imperial City.
====
3206
Today a guard, tomorrow their leaders. We may call on you again soon.
====
3207
With the Daggerfall Covenant busy replacing their losses; we have time to plan a decisive attack against their leadership.
====
3208
With the Ebonheart Pact busy replacing their losses; we have time to plan a decisive attack against their leadership.
====
3209
You have blood on your hands, recruit. You may make a real soldier, after all.
====
3210
One by one our enemies shall fall, until all are defeated.
====
3211
You did it? Excellent. That will put the fear of the Ebonheart Pact into them.
====
3212
Well done. You will fit in quite nicely here.
====
3213
Is she …? The look on your face tells me everything. She was a brave woman and a better wife than I deserved.

Give me the records. These accounts tell quite a harrowing tale. Her sacrifice, and that of the Mages Guild, will never be forgotten.
====
3214
You have done what was asked of you? Good.
====
3215
One less Daggerfall mongrel to worry about.
====
3216
I will inform our allies of what you have discovered; they will decide what course of action will follow. Well done.
====
3217
The Blackmauls? Yes. Troublesome. Abducting people, bringing them to Clan Murtag's Orcs. Must be watched. Must be stopped.

They're a symptom, but nightmares are the cause. That's why I must finish this shrine. Azura told me so!
====
3218
Expertly done. The Ebonheart claims one more keep this day.
====
3219
Perhaps there will be gold and silver to be had along with that stone.
====
3220
There will be new weapons and armor forged with the ore we're pulling from our mine.
====
3221
Stendarr's mercy! If what you say is true, we have precious little time.

Perhaps <<1>> has followed us to end our lives. Maybe he's fulfilling a more nefarious purpose. His plans must not succeed!
====
3222
Good, I enjoy a good fight, but a full flagon and a hot meal comes a very close second.
====
3223
Fine. I sell very effective spirit-repelling charms and oils.

Folks here know all about vile spirits. They also know the spirits never troubled me while I was at the barrows. Fact and folk lore makes for coins!

Happy? Now leave me be.
====
3224
Oh, that sweet man! I hope he doesn't worry too much.

I left him without saying a word of goodbye. I'm not sure I could have left him if I had to say farewell.
====
3225
Has it been so long? I didn't think the order would be ready for days. 

Thank you for letting me know.
====
3226
Oh no! <<1>> was strong in magics. He would have given us great strength.
====
3227
Yes. We know now.

We prepare.
====
3228
Yes! The Three save you. You've helped those poor souls, even if they didn't know it. Here - let me thank you for them.
====
3229
There will be feasting this night! Good work, our bellies thank you.
====
3230
Good work recruit, you seem to have a knack this sort of work.
====
3231
There will be plenty of opportunity for bloodshed, there are other aspects of this war that we must concern ourselves with
====
3232
With the Elder Scroll of Ghartok back in our hands, we are one step closer to victory. Your part in its recovery will not be forgotten.
====
3233
We were careless, allowing the enemy to steal the Elder Scroll of Chim. Now that it has been recaptured, our conquest of Cyrodiil must continue!
====
3234
Now our foes fear the Pact army! Capturing the Elder Scroll of Altadoon serves notice that any task is within our power.
====
3235
We cannot rest upon this victory, however. Much more must be done if we are to conquer Cyrodiil.
====
3236
This victory will propel the Pact to ever-greater heights. Soon all of Cyrodiil will lie beneath our feet!
====
3237
Your part in this great deed has been noted. The Pact's ascendancy is assured if our warriors face all challenges this boldly.
====
3238
There is a darkness surrounding the Staff of Chaos. Let us hope that it consumes our enemies before it decides to claim us all.
====
3239
We are well on our way to having all of the Imperial City under Ebonheart control. Your part in this victory will not be soon forgotten.
====
3240
The Western district is secured for now, but our foes will not wait long before trying to wrest it from our hands. Be ready.
====
3241
We are well on our way to having all of the Imperial City under Ebonheart control. Your part in this victory will not be soon forgotten.
====
3243
You have done well, recruit. You might just live to see this war to the end.
====
3244
I wager the brute died screaming. Victory and glory both are yours this day.
====
3245
Remember, we stand together in this Covenant. If the enemy strikes at one of us, they strike at us all.
====
3246
This is the scout Constable Ama asked me to help. 

Pirates must have taken the town. I should investigate and help any townsfolk I find.
====
3247
With every enemy dead, the Covenant moves closer to claiming the Imperial City.
====
3248
An Ebonheart Pact guard is dead, you say? Well done, yet again.
====
3249
You have done well, recruit. We'll make good use of the information you have brought us.
====
3250
This is the scout Constable Gestor asked me to help. 

Pirates must have taken the town. I should investigate and help any townsfolk I find.
====
3251
First of many, young hero, the first of many. You've done well.
====
3252
Good work; soon we will have that mine, thanks to you.
====
3253
Slavers? Not that I trust the word of a stranger, but your news further confirms other reports we've received. I'll see to it our commander gets word of this and speaks to the duke. They'll determine what aid we may give.
====
3254
One mine under our control is one less our enemies can claim. Your name is becoming a byword for success, recruit.
====
3255
Interesting; we'll have to make plans to ensure that farm is denied to our enemies.
====
3256
If you've seen a man starve to death, you'd know it's not a fate any man should face. However, the Ebonheart and Aldmeri are little more than beasts in my eyes so it's completely acceptable.
====
3257
Good work recruit, you seem to have a knack this sort of work.
====
3258
With a lumber mill under control our miners needn't worry over being buried alive. You have my thanks, recruit.
====
3259
Now that the Elder Scroll of Ni-Mohk is safely back in its temple, we can move forward with our conquest of Cyrodiil!
====
3260
They'd better be. The scroll's return has greatly improved morale around here. Now we can turn our minds and swords to other matters!
====
3261
Crow gets revenge!

Time for new captain! New captain!

Crow work for you now!
====
3262
I claim no credit for this great victory. All praise is due to the brave Covenant warriors who accomplished this deed.

With heroes like these in our armies, the other alliances will crumble before us!
====
3263
Nothing less is expected of our warriors. While gaining another Elder Scroll is a great victory, we must not relax. Press forward and continue to attack!
====
3264
Yes, but our joy should be tempered by the thought of all that remains to be done. I count you among the Covenant heroes who will lead us to ever greater victories!
====
3265
It is an honor to lead this army. No challenge is too great for our warriors. I foresee the day when the Covenant banner flies over all of Cyrodiil!
====
3266
The Staff of Chaos is ours.
====
3267
Good to hear! Maybe we'll be able to take the horses out of the enclosure again soon. They don't like to be penned up any more than we do.

<<1>>, may the Herd Mother bless you for easing my mind.
====
3268
We are well on our way to having all of the Imperial City under Covenant control. Your part in this victory will not be soon forgotten.
====
3269
The western district is secured for now, but our foes won't wait long before trying to wrest it from our hands. Be ready.
====
3270
We are well on our way to having all of the Imperial City under Covenant control. Your part in this victory will not be soon forgotten
====
3271
<You open the small, worn chest and find a note alongside the stash of coins inside.>

"Well done, treasure hunter. You proved your mettle and earned your reward. You'll make a fine pirate yet!"
====
3272
Interesting; you have done the Dominion a service recruit. We will make use of the information you have brought us to the benefit of our cause.
====
3273
With this latest acquisition, our enemies will have to fight on our terms. Your service will not be soon forgotten.
====
3274
We will have to position our forces to make proper use of this new information. You have done well.
====
3276
With the materials flowing in from the mine we can affect proper repairs on our fortifications. You very well might have saved some lives, recruit.
====
3277
None of the logistics of war can be considered trivial, recruit. The thing you ignore may very well be the thing that kills you.
====
3278
We will have to deploy our forces to make proper use of this new resource. You have done well.
====
3279
We have to establish a firm grip over the resources here in Cyrodiil, lest we allow the enemy an advantage over us.
====
3280
With fresh supplies of lumber at our disposal repairs to our keeps will be that much easier. You have proven your worth to the Dominion.
====
3281
Auri-El smiles upon our cause. And upon the brave warriors who foiled the schemes of our enemies.
====
3282
May the fishes feast on his eyes! May Satakal feast on his soul!

By my sword …. Vengeance is a powerful draught. My family's honor is restored, but fire still burns in my veins. I do appreciate what you have done for me though. Thank you.
====
3283
We are now one step closer to victory. Your part in its recovery will not be forgotten.
====
3284
With this Elder Scroll's power at our disposal and heroes like you on our side, we cannot fail.
====
3285
As well they should. The glory of this deed lightens our hearts and strikes fear into our foes!
====
3286
This victory will be remembered as long as the Dominion stands. The wails of our enemies are music to my ears!
====
3287
Indeed. This is a great step toward Dominion control of Cyrodiil. But we must not get overconfident. There is much still to be done!
====
3288
The Staff of Chaos is in our possession and our enemy knows it. If they want it back, they will meet us on the field.
====
3289
We are well on our way to having all of the Imperial City under Dominion control. Your part in this victory will not be soon forgotten.
====
3290
The Western district is secured for now, but our foes will not wait long before trying to wrest it from our hands. Be ready.
====
3291
We are well on our way to having all of the Imperial City under Dominion control. Your part in this victory will not be soon forgotten.
====
3292
You have done adequately. Every enemy dead brings us that much closer to taking control of the Imperial City.
====
3293
Less savages walks the world. It is a good day indeed.
====
3294
I take it you have seen to what I have asked of you? Good.
====
3295
Today guards, tomorrow their leaders. We may call on you again soon.
====
3296
With the Daggerfall Covenant replacing their losses we are afforded more time to plan our attacks. This is a very good thing.
====
3297
With the Ebonheart Pact busy replacing their losses; we have time to plan a decisive attack against their leadership.
====
3298
Returning Scouts: Post your reports on this board and take your reward.
====
3299
If you are returning from a scouting mission, post your report and accept your reward, with the Dominion's gratitude.

- Gen. Thoron
====
3300
Post mission reports on the board for collection by Scribe Fireluin. Take your reward below.
====
3301
Returning Scouts: Post your report on this board and take your reward.
====
3302
If you are returning from a scouting mission, post your report and accept your reward, with the Dominion's gratitude.

- Gen. Thoron
====
3303
Post mission reports on the board for collection by Scribe Fireluin. Take your reward below.
====
3304
Returning Scouts: Post your report on this board and take your reward.
====
3305
If you are returning from a scouting mission, post your report and accept your reward, with the Dominion's gratitude.

- Gen. Thoron
====
3306
Post mission reports on the board for collection by Scribe Fireluin. Take your reward below.
====
3307
This is from one of the men I spoke of. I take it the fellow is dead?

It's better to be able to tell the family "he's dead" than "he's missing." Then they can grieve, and move on. Thank you for bringing this to us.
====
3308
Returning Scouts: Post your report on this board and take your reward.
====
3309
If you are returning from a scouting mission, post your report and accept your reward, with the Dominion's gratitude.

- Gen. Thoron
====
3310
Post mission reports on the board for collection by Scribe Fireluin. Take your reward below.
====
3311
Returning Scouts: Post your report on this board and take your reward.
====
3312
If you are returning from a scouting mission, post your report and accept your reward, with the Dominion's gratitude.

- Gen. Thoron
====
3313
Post mission reports on the board for collection by Scribe Fireluin. Take your reward below.
====
3314
Returning Scouts: Post your report on this board and take your reward.
====
3315
If you are returning from a scouting mission, post your report and accept your reward, with the Dominion's gratitude.

- Gen. Thoron
====
3316
Post mission reports on the board for collection by Scribe Fireluin. Take your reward below.
====
3317
Returning Scouts: Post reports on mines to this board.

- Scribe Fireluin
====
3318
Scouts: Turn in your report and collect your reward.

- General Thoron
====
3319
Returning from a mine scouting mission? Post your report here!

- Scribe Fireluin
====
3320
Returning Scouts: Post reports on mines to this board.

- Scribe Fireluin
====
3321
Bless that child. When it took so long to get word, I was afraid the cultists got her. But why have you come? Where are the constables, the guards?

No matter. You're enough. My family's scattered ... anything you can do help them, we're thankful.
====
3322
Do you have proof of this, having just walked in off the street? No doubt you'd have me send all my knights to the coast, leaving my people vulnerable.

If slavers come, we'll kill them, but I can't take you at your word. I have people to protect.
====
3323
Scouts: Turn in your report and collect your reward.

- General Thoron
====
3324
Returning from a mine scouting mission? Post your report here!

- Scribe Fireluin
====
3325
Returning Scouts: Post reports on mines to this board.

- Scribe Fireluin
====
3326
Scouts: Turn in your report and collect your reward.

- General Thoron
====
3327
Returning from a mine scouting mission? Post your report here!

- Scribe Fireluin
====
3328
Returning Scouts: Post reports on mines to this board.

- Scribe Fireluin
====
3329
Scouts: Turn in your report and collect your reward.

- General Thoron
====
3330
Returning from a mine scouting mission? Post your report here!

- Scribe Fireluin
====
3331
Returning Scouts: Post reports on mines to this board.

- Scribe Fireluin
====
3332
Scouts: Turn in your report and collect your reward.

- General Thoron
====
3333
Returning from a mine scouting mission? Post your report here!

- Scribe Fireluin
====
3334
Returning Scouts: Post reports on mines to this board.

- Scribe Fireluin
====
3335
Scouts: Turn in your report and collect your reward.

- General Thoron
====
3336
Returning from a mine scouting mission? Post your report here!

- Scribe Fireluin
====
3337
None of the logistics of war can be considered trivial, recruit. The thing you ignore may very well be the thing that kills you.
====
3342
That Khajiit had good intentions, but her timing could have been better.

No matter. I appreciate your bringing us the warning, late or not.
====
3343
You don't … but you're a fighter. You're used to taking risks.

I'm giving you a chance to set people free. Isn't that a risk worth taking?
====
3344
The Midnight Union has other interests outside this arena. If Count Hosni's really gone bad, it could be a threat to the stability of Stormhaven. 

What you've done here really matters, friend. Keep on with it.
====
3347
Farm scouting reports must be posted to this board.

- Fireluin
====
3348
Scouts: Post your reports to this board. Fireluin will collect them for Grand Warlord Sorcalin.

- General Thoron
====
3349
All farm scouting reports should be posted to this mission board. I will collect them several times a day.

- Scribe Fireluin
====
3350
Farm scouting reports must be posted to this board.

- Fireluin
====
3351
Post your reports to this board. Fireluin will collect them for Grand Warlord Sorcalin.

- General Thoron
====
3352
This is Pytr's journal! If you have it, then ....

Oh, no! No!
====
3353
All farm scouting reports should be posted to this mission board. I will collect them several times a day.

- Scribe Fireluin
====
3354
Farm scouting reports must be posted to this board.

- Fireluin
====
3355
Scouts: Post your reports to this board. Fireluin will collect them for Grand Warlord Sorcalin.

- General Thoron
====
3356
All farm scouting reports should be posted to this mission board. I will collect them several times a day.

- Scribe Fireluin
====
3357
Farm scouting reports must be posted to this board.

- Fireluin
====
3358
Scouts: Post your reports to this board. Fireluin will collect them for Grand Warlord Sorcalin.

- General Thoron
====
3359
All farm scouting reports should be posted to this mission board. I will collect them several times a day.

- Scribe Fireluin
====
3360
Farm scouting reports must be posted to this board.

- Fireluin
====
3361
Scouts: Post your reports to this board. Fireluin will collect them for Grand Warlord Sorcalin.

- General Thoron
====
3362
All farm scouting reports should be posted to this mission board. I will collect them several times a day.

- Scribe Fireluin
====
3363
Farm scouting reports must be posted to this board.

- Fireluin
====
3364
Scouts: Post your reports to this board. Fireluin will collect them for Grand Warlord Sorcalin.

- General Thoron
====
3365
All farm scouting reports should be posted to this mission board. I will collect them several times a day.

- Scribe Fireluin
====
3366
Post all lumbermill scouting reports to this board.

- Scribe Fireluin
====
3367
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Thoron
====
3368
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Fireluin
====
3369
Post all lumbermill scouting reports to this board.

- Scribe Fireluin
====
3370
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Thoron
====
3371
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Fireluin
====
3372
Post all lumbermill scouting reports to this board.

- Scribe Fireluin
====
3373
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Thoron
====
3374
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Fireluin
====
3375
Post all lumbermill scouting reports to this board.

- Scribe Fireluin
====
3376
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Thoron
====
3377
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Fireluin
====
3378
Post all lumbermill scouting reports to this board.

- Scribe Fireluin
====
3379
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Thoron
====
3380
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Fireluin
====
3381
Post all lumbermill scouting reports to this board.

- Scribe Fireluin
====
3382
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Thoron
====
3383
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Fireluin
====
3384
<You can see the banner rising above the rocks. The fleet off the coast will see it from here. If not, the Nords slaughtered at their general's camp will send the message well enough.>
====
3385
Nailed to the Bounty board is a scrawled note from General Khamagash:

"When you've killed your quota of enemy soldiers, take your bonus."
====
3386
You have done well, recruit. You might just live to see this war to the end.
====
3387
I wager the brute died screaming. Victory and glory both are yours this day.
====
3388
Remember, we stand together in this Covenant. If the enemy strikes at one of us, they strike at us all.
====
3389
With every enemy dead, the Covenant moves closer to claiming the Imperial City.
====
3390
Twenty Ebonheart Pact guard are dead, you say? Well done, yet again.
====
3391
Scouts: Post your report on this board and take your reward.

- Scribe Grulzul
====
3392
Post reports here. Grulzul will collect them.

- Gen. Khamagash
====
3393
Post scouting reports on the board for collection by Scribe Grulzul. Then take your pay below.

- Gen. Khamagash
====
3394
Scouts: Post your report on this board and take your reward.

- Scribe Grulzul
====
3395
Post reports here. Grulzul will collect them.

- Gen. Khamagash
====
3396
Post scouting reports on the board for collection by Scribe Grulzul. Then take your pay below.

- Gen. Khamagash
====
3397
Post your report on this board and take your reward.

- Scribe Grulzul
====
3398
Post reports here. Grulzul will collect them.

- Gen. Khamagash
====
3399
Post scouting reports on the board for collection by Scribe Grulzul. Then take your pay below.

- Gen. Khamagash
====
3400
Post your report on this board and take your reward.

- Scribe Grulzul
====
3401
I see. And you used the brother's recall stone to get here? Clever.

Black Worms and Dremora in league … it bodes ill. I need no scrolls to tell you that! At least these priests are safe. The Order is once again in your debt.
====
3402
Post reports here. Grulzul will collect them.

- Gen. Khamagash
====
3403
Post scouting reports on the board for collection by Scribe Grulzul. Then take your pay below.

- Gen. Khamagash
====
3404
Post your report on this board and take your reward.

- Scribe Grulzul
====
3405
Post reports here. Grulzul will collect them.

- Gen. Khamagash
====
3406
Post scouting reports on the board for collection by Scribe Grulzul. Then take your pay below.

- Gen. Khamagash
====
3407
Scouts: Post your report on this board and take your reward.

- Scribe Grulzul
====
3408
Post reports here. Grulzul will collect them.

- Gen. Khamagash
====
3409
Post scouting reports on the board for collection by Scribe Grulzul. Then take your pay below.

- Gen. Khamagash
====
3410
The potion will take time, but I feel the cloud lifting already.

Many thanks, <<1>>.
====
3411
Scouts: Post mine reports to this board.

- Scribe Grulzul
====
3412
Scouts: Turn in your report and collect your reward.

- General Khamagash
====
3413
Mine scouting reports are needed urgently! Post them here.

- Scribe Grulzul
====
3414
Scouts: Post mine reports to this board.

- Scribe Grulzul
====
3415
Scouts: Turn in your report and collect your reward.

- General Khamagash
====
3416
Mine scouting reports are needed urgently! Post them here.

- Scribe Grulzul
====
3417
We thank you for removing that <<1>> from our shrine. Breagha-Fin will become a sacred place again.

The ancients say <<2>> has so much power that you will see her again elsewhere. Go carefully, <<3>>.
====
3418
Scouts: Post mine reports to this board.

- Scribe Grulzul
====
3419
Scouts: Turn in your report and collect your reward.

- General Khamagash
====
3420
Mine scouting reports are needed urgently! Post them here.

- Scribe Grulzul
====
3421
Scouts: Post mine reports to this board.

- Scribe Grulzul
====
3422
Scouts: Turn in your report and collect your reward.

- General Khamagash
====
3423
Mine scouting reports are needed urgently! Post them here.

- Scribe Grulzul
====
3424
Scouts: Post mine reports to this board.

- Scribe Grulzul
====
3425
Mine scouting reports are needed urgently! Post them here.

- Scribe Grulzul
====
3426
Scouts: Post mine reports to this board.

- Scribe Grulzul
====
3427
Scouts: Turn in your report and collect your reward.

- General Khamagash
====
3428
Mine scouting reports are needed urgently! Post them here.

- Scribe Grulzul
====
3429
Post farm scouting reports to this board.

- Grulzul
====
3430
Scouts: Post reports to this board. Grulzul will collect them.

- General Khamagash
====
3431
All farm scouting reports must be posted to this mission board.

- Scribe Grulzul
====
3432
Post farm scouting reports to this board.

- Grulzul
====
3433
Scouts: Post reports to this board. Grulzul will collect them.

- General Khamagash
====
3434
All farm scouting reports must be posted to this mission board.

- Scribe Grulzul
====
3435
Post farm scouting reports to this board.

- Grulzul
====
3436
Scouts: Post reports to this board. Grulzul will collect them.

- General Khamagash
====
3437
All farm scouting reports must be posted to this mission board.

- Scribe Grulzul
====
3438
Post farm scouting reports to this board.

- Grulzul
====
3439
Scouts: Post reports to this board. Grulzul will collect them.

- General Khamagash
====
3440
All farm scouting reports must be posted to this mission board.

- Scribe Grulzul
====
3441
Post farm scouting reports to this board.

- Grulzul
====
3442
Post reports to this board. Grulzul will collect them.

- General Khamagash
====
3443
All farm scouting reports must be posted to this mission board.

- Scribe Grulzul
====
3444
Post farm scouting reports to this board.

- Grulzul
====
3445
Scouts: Post reports to this board. Grulzul will collect them.

- General Khamagash
====
3446
All farm scouting reports must be posted to this mission board.

- Scribe Grulzul
====
3447
Scouts: Post lumbermill reports to this board. I will collect them.

- Scribe Grulzul
====
3448
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Khamagash
====
3449
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Grulzul
====
3450
Post lumbermill reports to this board. I will collect them.

- Scribe Grulzul
====
3451
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Khamagash
====
3453
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Grulzul
====
3454
Scouts: Post lumbermill reports to this board. I will collect them.

- Scribe Grulzul
====
3455
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Khamagash
====
3456
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Grulzul.
====
3457
Scouts: Post lumbermill reports to this board. I will collect them.

- Scribe Grulzul
====
3458
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Khamagash
====
3459
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Grulzul
====
3460
Scouts: Post lumbermill reports to this board. I will collect them.

- Scribe Grulzul
====
3461
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Khamagash
====
3462
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Grulzul
====
3463
Scouts: Post lumbermill reports to this board. I will collect them.

- Scribe Grulzul
====
3464
Lumbermill reports are needed urgently. Post them here as soon as you return.

- General Khamagash
====
3465
Returning from a lumbermill scouting mission? Post your report here!

- Scribe Grulzul
====
3466
Scouts: Post your reports to this board and take your rewards.

- Scribe Dreet-Wulm
====
3467
Post scouting reports here. Dreet will collect them.

- General Dar-Liurz
====
3468
Blood fever flowed through their veins. They would have become monsters, turning on friend and foe alike, seeking only blood.

It's a good thing you stopped them.
====
3469
Scouting reports are to be posted here, for collection by Dreet-Wulm. Then take your pay below.

- General Dar-Liurz
====
3470
Scouts: Post your reports to this board and take your rewards.

- Scribe Dreet-Wulm
====
3471
Post scouting reports here. Dreet will collect them.

- General Dar-Liurz
====
3472
Scouting reports are to be posted here, for collection by Dreet-Wulm. Then take your pay below.

- General Dar-Liurz
====
3473
I wouldn't presume to question my lady, but we've confirmed one thing in our time within the mews: Lord Montclair is fostering blood fever among his victims.

I fear we are too late to save the captives, despite the efforts of <<1>> to cure them.
====
3474
Scouts: Post your reports to this board and take your rewards.

- Scribe Dreet-Wulm
====
3475
Post scouting reports here. Dreet will collect them.

- General Dar-Liurz
====
3476
Scouting reports are to be posted here, for collection by Dreet-Wulm. Then take your pay below.

- General Dar-Liurz
====
3477
Scouts: Post your reports to this board and take your rewards.

- Scribe Dreet-Wulm
====
3478
Post scouting reports here. Dreet will collect them.

- General Dar-Liurz
====
3479
Scouting reports are to be posted here, for collection by Dreet-Wulm. Then take your pay below.

- General Dar-Liurz
====
3480
Scouts: Post your reports to this board and take your rewards.

- Scribe Dreet-Wulm
====
3481
Post scouting reports here. Dreet will collect them.

- General Dar-Liurz
====
3482
Scouting reports are to be posted here, for collection by Dreet-Wulm. Then take your pay below.

- General Dar-Liurz
====
3483
Scouts: Post your reports to this board and take your rewards.

- Scribe Dreet-Wulm
====
3484
Post scouting reports here. Dreet will collect them.

- General Dar-Liurz
====
3485
Scouting reports are to be posted here, for collection by Dreet-Wulm. Then take your pay below.

- General Dar-Liurz
====
3486
Returning scouts: This board awaits your reports.

- Scribe Dreet-Wulm
====
3487
Scouts: Turn in your report and collect your reward.

- General Dar-Liurz
====
3488
The Grand Warlord needs mine scouting reports! Post them here.

- Scribe Dreet-Wulm
====
3489
Returning scouts: This board awaits your reports.

- Scribe Dreet-Wulm
====
3490
Scouts: Turn in your report and collect your reward.

- General Dar-Liurz
====
3491
The Grand Warlord needs mine scouting reports! Post them here.

- Scribe Dreet-Wulm
====
3492
Returning scouts: This board awaits your reports.

- Scribe Dreet-Wulm
====
3493
The Grand Warlord needs mine scouting reports! Post them here.

- Scribe Dreet-Wulm
====
3494
Returning scouts: This board awaits your reports.

- Scribe Dreet-Wulm
====
3495
Scouts: Turn in your report and collect your reward.

- General Dar-Liurz
====
3496
The Grand Warlord needs mine scouting reports! Post them here.

- Scribe Dreet-Wulm
====
3497
Returning scouts: This board awaits your reports.

- Scribe Dreet-Wulm
====
3498
Scouts: Turn in your report and collect your reward.

- General Dar-Liurz
====
3499
The Grand Warlord needs mine scouting reports! Post them here.

- Scribe Dreet-Wulm
====
3500
Returning scouts: This board awaits your reports.

- Scribe Dreet-Wulm
====
3501
Scouts: Turn in your report and collect your reward.

- General Dar-Liurz
====
3502
The Grand Warlord needs mine scouting reports! Post them here.

- Scribe Dreet-Wulm
====
3503
Farm scouting reports are to be posted to this board. Then collect your reward.

- Scribe Dreet-Wulm
====
3504
Scouts: Post reports to this board. Dreet-Wulm will collect them.

- General Dar-Liurz
====
3505
Post all farm scouting reports to this board.

- Scribe Dreet-Wulm
====
3506
Farm scouting reports are to be posted to this board. Then collect your reward.

- Scribe Dreet-Wulm
====
3507
Scouts: Post reports to this board. Dreet-Wulm will collect them.

- General Dar-Liurz
====
3508
Post all farm scouting reports to this board.

- Scribe Dreet-Wulm
====
3509
Farm scouting reports are to be posted to this board. Then collect your reward.

- Scribe Dreet-Wulm
====
3510
Scouts: Post reports to this board. Dreet-Wulm will collect them.

- General Dar-Liurz
====
3512
Post all farm scouting reports to this board.

- Scribe Dreet-Wulm
====
3513
Farm scouting reports are to be posted to this board. Then collect your reward.

- Scribe Dreet-Wulm
====
3514
Scouts: Post reports to this board. Dreet-Wulm will collect them.

- General Dar-Liurz
====
3515
Post all farm scouting reports to this board.

- Scribe Dreet-Wulm
====
3516
Scouts: Leave lumbermill reports on this board. I will collect them.

- Scribe Dreet-Wulm
====
3517
Scouts—this board awaits your lumbermill reports. Your rewards await as well.

- General Dar-Liurz
====
3518
Returning from a scouting mission? Post your report here!

- Scribe Dreet-Wulm
====
3519
Scouts: Leave lumbermill reports on this board. I will collect them.

- Scribe Dreet-Wulm
====
3520
Scouts—this board awaits your lumbermill reports. Your rewards await as well.

- General Dar-Liurz
====
3521
Returning from a scouting mission? Post your report here!

- Scribe Dreet-Wulm
====
3522
Scouts: Leave lumbermill reports on this board. I will collect them.

- Scribe Dreet-Wulm
====
3523
Scouts—this board awaits your lumbermill reports. Your rewards await as well.

- General Dar-Liurz
====
3525
Returning from a scouting mission? Post your report here!

- Scribe Dreet-Wulm
====
3526
Scouts: Leave lumbermill reports on this board. I will collect them.

- Scribe Dreet-Wulm
====
3527
Scouts—this board awaits your lumbermill reports. Your rewards await as well.

- General Dar-Liurz
====
3528
Returning from a scouting mission? Post your report here!

- Scribe Dreet-Wulm
====
3529
Scouts: Leave lumbermill reports on this board. I will collect them.

- Scribe Dreet-Wulm
====
3530
Scouts—this board awaits your lumbermill reports. Your rewards await as well.

- General Dar-Liurz
====
3531
Returning from a scouting mission? Post your report here!

- Scribe Dreet-Wulm
====
3532
Scouts: Leave lumbermill reports on this board. I will collect them.

- Scribe Dreet-Wulm
====
3533
Scouts—this board awaits your lumbermill reports. Your rewards await as well.

- General Dar-Liurz
====
3534
Returning from a scouting mission? Post your report here!

- Scribe Dreet-Wulm
====
3535
Thank the Eight! I can already feel a great weight being lifted from my shoulders.

I only regret that it wasn't my blade that answered blood with blood.
====
3536
You have done adequately. Every enemy dead brings us that much closer to taking control of the Imperial City.
====
3537
Less savages walks the world. It is a good day indeed.
====
3538
I take it you have seen to what I have asked of you? Good.
====
3539
Today a guard, tomorrow their leaders. We may call on you again soon.
====
3540
With the Daggerfall Covenant replacing their losses we are afforded more time to plan our attacks. This is a very good thing.
====
3541
With the Ebonheart Pact busy replacing their losses; we have time to plan a decisive attack against their leadership.
====
3542
The capture of Fort Warden demonstrates the power of the Dominion and the prowess of our soldiers. All who participated are invited to claim their reward!

- Grand Warlord Sorcalin
====
3543
With Fort Rayles now under Dominion control, our position in Cyrodiil is greatly strengthened. Grand Warlord Sorcalin sends her congratulations and rewards all who earned this victory.

- Scribe Fireluin
====
3544
Bask in victory, warriors! We have vanquished the enemy from Fort Glademist and it is a new stronghold for the Dominion. Your rewards are well-earned.

- General Atahba
====
3545
The capture of Fort Ash demonstrates the power of the Dominion and the prowess of our soldiers. All who participated are invited to claim their rewards!

- Grand Warlord Sorcalin
====
3546
With Fort Aleswell now under Dominion control, our position in Cyrodiil is greatly strengthened. Grand Warlord Sorcalin sends her congratulations and rewards all who earned this victory.

- Scribe Fireluin
====
3547
Bask in victory, warriors! We have vanquished the enemy from Fort Dragonclaw and it is a new stronghold for the Dominion. Your rewards are well-earned.

- General Atahba
====
3548
The capture of Chalman Keep demonstrates the power of the Dominion and the prowess of our soldiers. All who participated are invited to claim their rewards!

- Grand Warlord Sorcalin
====
3549
With Arrius Keep now under Dominion control, our position in Cyrodiil is greatly strengthened. Grand Warlord Sorcalin sends her congratulations and rewards all who earned this victory.

- Scribe Fireluin
====
3550
Bask in victory, warriors! We have vanquished the enemy from Kingscrest Keep and it is a new fortress for the Dominion. Your rewards are well-earned.

- General Atahba
====
3551
The capture of Farragut Keep demonstrates the power of the Dominion and the prowess of our soldiers. All who participated are invited to claim their rewards!

- Grand Warlord Sorcalin
====
3552
With Blue Road Keep now under Dominion control, our position in Cyrodiil is greatly strengthened. Grand Warlord Sorcalin sends her congratulations and rewards all who earned this victory.

- Scribe Fireluin
====
3553
Bask in victory, warriors! We have vanquished the enemy from Drakelowe Keep and it is a new fortress for the Dominion. Your rewards are well-earned.

- General Atahba
====
3555
Castle Alessia belongs to the Dominion once again! All who participated are invited to claim their rewards.

- Grand Warlord Sorcalin
====
3556
Grand Warlord Sorcalin congratulates all who worked to regain Castle Faregyl for the Dominion! She offers rewards to all who earned this victory.

- Scribe Fireluin
====
3557
A glorious feast of vengeance for the Dominion—Castle Roebeck is ours once again! Rewards are offered to all who helped achieve this victory.

- General Atahba
====
3558
Castle Brindle belongs to the Dominion once again! All who participated are invited to claim their rewards.

- Grand Warlord Sorcalin
====
3559
Grand Warlord Sorcalin congratulates all who worked to regain Castle Black Boot for the Dominion. She offers rewards to all who earned this victory.

- Scribe Fireluin
====
3560
A glorious feast of vengeance for the Dominion—Castle Bloodmayne is ours once again! Rewards are offered to all who helped achieve this victory.

- General Atahba
====
3561
Once again, Dominion warriors have shown their mettle. Warden Mine is ours. Claim your rewards, heroes!

- Grand Warlord Sorcalin
====
3562
Long may our enemies' bones be strewn across the rocky ground of Rayles Mine. Accept the Dominion's thanks, heroes!

- General Atahba
====
3563
Thanks to all who helped conquer Glademist Mine. Grand Warlord Sorcalin's rewards are yours!

- Scribe Fireluin
====
3564
Once again, Dominion warriors have shown their mettle. Ash Mine is ours. Claim your rewards, heroes!

- Grand Warlord Sorcalin
====
3565
Long may our enemies' bones be strewn across the rocky ground of Aleswell Mine. Accept the Dominion's thanks, heroes!

- General Atahba
====
3566
Thanks to all who helped conquer Dragonclaw Mine. Grand Warlord Sorcalin's rewards are yours!

- Scribe Fireluin
====
3567
Once again, Dominion warriors have shown their mettle. Chalman Mine is ours. Claim your rewards, heroes!

- Grand Warlord Sorcalin
====
3568
Long may our enemies' bones be strewn across the rocky ground of Arrius Mine. Accept the Dominion's thanks, heroes!

- General Atahba
====
3569
Thanks to all who helped conquer Kingscrest Mine. Grand Warlord Sorcalin's rewards are yours!

- Scribe Fireluin
====
3570
Once again, Dominion warriors have shown their mettle. Farragut Mine is ours. Claim your rewards, heroes!

- Grand Warlord Sorcalin
====
3571
Long may our enemies' bones be strewn across the rocky ground of Blue Road Mine. Accept the Dominion's thanks, heroes!

- General Atahba
====
3572
Thanks to all who helped conquer Drakelowe Mine. Grand Warlord Sorcalin's rewards are yours!

- Scribe Fireluin
====
3573
Once again, Dominion warriors have shown their mettle. Alessia Mine is ours. Claim your rewards, heroes!

- Grand Warlord Sorcalin
====
3574
Long may our enemies' bones be strewn across the rocky ground of Faregyl Mine. Accept the Dominion's thanks, heroes!

- General Atahba
====
3575
Thanks to all who helped conquer Roebeck Mine. Grand Warlord Sorcalin's rewards are yours!

- Scribe Fireluin
====
3578
Once again, Dominion warriors have shown their mettle. Brindle Mine is ours. Claim your rewards, heroes!

- Grand Warlord Sorcalin
====
3579
Long may our enemies' bones be strewn across the rocky ground of Black Boot Mine. Accept the Dominion's thanks, heroes!

- General Atahba
====
3580
Thanks to all who helped conquer Bloodmayne Mine. Grand Warlord Sorcalin's rewards are yours!

- Scribe Fireluin
====
3581
Warden Farm is now ours! All who helped in this conquest can claim their rewards.

- Grand Warlord Sorcalin
====
3582
Grand Warlord Sorcalin thanks all who helped the Dominion conquer Rayles Farm. Rewards are offered for those heroes.

- Scribe Fireluin
====
3583
The blood of our foes nourishes our new fields at Glademist Farm. Accept your rewards, heroes of the Dominion!

- General Atahba
====
3584
Ash Farm is now ours! All who helped in this conquest can claim their rewards.

- Grand Warlord Sorcalin
====
3585
Grand Warlord Sorcalin thanks all who helped the Dominion conquer Aleswell Farm. Rewards are offered for those heroes.

- Scribe Fireluin
====
3586
The blood of our foes nourishes our new fields at Dragonclaw Farm. Accept your rewards, heroes of the Dominion!

- General Atahba
====
3587
Chalman Farm is now ours! All who helped in this conquest can claim their rewards.

- Grand Warlord Sorcalin
====
3588
Grand Warlord Sorcalin thanks all who helped the Dominion conquer Arrius Farm. Rewards are offered for those heroes.

- Scribe Fireluin
====
3589
The blood of our foes nourishes our new fields at Kingscrest Farm. Accept your rewards, heroes of the Dominion!

- General Atahba
====
3590
Farragut Farm is now ours! All who helped in this conquest can claim their rewards.

- Grand Warlord Sorcalin
====
3591
Grand Warlord Sorcalin thanks all who helped the Dominion conquer Blue Road Farm. Rewards are offered for those heroes.

- Scribe Fireluin
====
3592
The blood of our foes nourishes our new fields at Drakelowe Farm. Accept your rewards, heroes of the Dominion!

- General Atahba
====
3593
Alessia Farm is now ours! All who helped in this conquest can claim their rewards.

- Grand Warlord Sorcalin
====
3594
Grand Warlord Sorcalin thanks all who helped the Dominion conquer Faregyl Farm. Rewards are offered for those heroes.

- Scribe Fireluin
====
3595
The blood of our foes nourishes our new fields at Roebeck Farm. Accept your rewards, heroes of the Dominion!

- General Atahba
====
3596
Brindle Farm is now ours! All who helped in this conquest can claim their rewards.

- Grand Warlord Sorcalin
====
3597
Grand Warlord Sorcalin thanks all who helped the Dominion conquer Black Boot Farm. Rewards are offered for those heroes.

- Scribe Fireluin
====
3598
The blood of our foes nourishes our new fields at Bloodmayne Farm. Accept your rewards, heroes of the Dominion!

- General Atahba
====
3599
As I saw you in the visions, so it came to be. The future that was foretold begins!

With the staff restored we can stop the Planemeld. Cold Harbor's dark prince will be defeated.
====
3600
Warden Lumbermill is now in Dominion hands. All who helped—take your rewards with my thanks!

- Grand Warlord Sorcalin
====
3601
All who helped conquer Rayles Lumbermill have earned the Dominion's thanks. Accept your rewards.

- Scribe Fireluin
====
3602
The lumbermill at Glademist now supplies wood for our siege weapons. The Dominion offers its gratitude, warriors!

- General Atahba
====
3603
Ash Lumbermill is now in Dominion hands. All who helped—take your rewards with my thanks!

- Grand Warlord Sorcalin
====
3604
All who helped conquer Aleswell Lumbermill have earned the Dominion's thanks. Accept your rewards.

- Scribe Fireluin
====
3605
The lumbermill at Fort Dragonclaw now supplies wood for our siege weapons. The Dominion offers its gratitude, warriors!

- General Atahba
====
3606
Chalman Lumbermill is now in Dominion hands. All who helped—take your rewards with my thanks!

- Grand Warlord Sorcalin
====
3607
All who helped conquer Arrius Lumbermill have earned the Dominion's thanks. Accept your rewards.

- Scribe Fireluin
====
3608
The lumbermill at Kingscrest Keep now supplies wood for our siege weapons. The Dominion offers its gratitude, warriors!

- General Atahba
====
3609
Farragut Lumbermill is now in Dominion hands. All who helped—take your rewards with my thanks!

- Grand Warlord Sorcalin
====
3610
All who helped conquer Blue Road Lumbermill have earned the Dominion's thanks. Accept your rewards.

- Scribe Fireluin
====
3611
The lumbermill at Drakelowe now supplies wood for our siege weapons. The Dominion offers its gratitude, warriors!

- General Atahba
====
3612
Alessia Lumbermill is now in Dominion hands. All who helped—take your rewards with my thanks!

- Grand Warlord Sorcalin
====
3613
All who helped conquer Faregyl Lumbermill have earned the Dominion's thanks. Accept your rewards.

- Scribe Fireluin
====
3614
The lumbermill at Castle Roebeck now supplies wood for our siege weapons. The Dominion offers its gratitude, warriors!

- General Atahba
====
3615
Brindle Lumbermill is now in Dominion hands. All who helped—take your rewards with my thanks!

- Grand Warlord Sorcalin
====
3616
All who helped conquer Black Boot Lumbermill have earned the Dominion's thanks. Accept your rewards.

- Scribe Fireluin
====
3617
The lumbermill at Castle Bloodmayne now supplies wood for our siege weapons. The Dominion offers its gratitude, warriors!

- General Atahba
====
3618
You have done adequately. Every enemy dead brings us that much closer to taking control of the Imperial City.
====
3619
I wager the brutes died screaming. Victory and glory both are yours this day.
====
3620
You have done what was asked of you? Good.
====
3621
I wager the brutes died screaming. Victory and glory both are yours this day.
====
3622
Remember, we stand together in this Covenant. If the enemy strikes at one of us, they strike at us all.
====
3623
With every enemy dead, the Covenant moves closer to claiming the Imperial City.
====
3624
Fifty Ebonheart Pact guards dead, you say? Well done, yet again.
====
3626
In honor of your selfless dedication, your unwavering courage, and the incredible service you have done the kingdom, I have a gift.
 
This was one of Sentinel's greatest treasures. Now it is yours. I know you will use it well.
====
3627
I am the guardian of the blade Shiri held. Her necrotic power greatly diminished my strength. Now that you are gripping the hilt, you have restored the ward's purity.

You truly are the savior of Alik'r. Your courage has won the day, <<1>>.
====
3628
May the spirits of my ancestors be praised for sending you to us!
====
3629
His Lordship? Keep this quiet or we'll never find the assassins in time. 

Divines help us if the King is killed. It could destroy the alliance!
====
3630
What a daring rescue. This is quite exciting!

Look, everyone! We have wolf's woe. This will be an adventure!
====
3631
Let's see what they say, then.

Interesting. Lord Montclair has unknown allies. They must be quite powerful if Montclair is wagering his life on their support.

No matter. He will soon regret his decision.
====
3632
I didn't expect to ever get these back! Thank you, <<1>>. I thought all was lost.
====
3633
Well done. With the nobles safe, my guards can storm the camp without worry. We won't have any trouble rounding up the rest of these Red Rook thieves.

Here. Compliments of the Daggerfall Watch.
====
3634
Oh, my! I didn't think I'd see this again. And it's still sealed! This means the world to me. There are so many good memories in this box.

Your kindness is appreciated. And here's the reward I promised you.
====
3636
Indeed. You came to my court a stranger, yet you saved my life today. Marvelous!

Please accept this personal gift from me. Know that as long as I live, you have my gratitude and that of all Daggerfall.
====
3637
What's this? He's collecting that old gambling debt. Ha!

That poor guy must be desperate for coin. I owe him, so I'll be glad to cover my debt. He's a good man.
====
3638
Then I'll need to stay, too. If she were in <<1>>, there'd be no danger of the Shornhelm's people rising up again against the High King.

Whether she likes it or not, <<2>> will never be entirely in control of her life.
====
3639
Agreed. The mill is safe for now, but we need to get the villagers out of here.
====
3640
A strange vine? Unusually thick and covered in thorns? In the city? Son of a troll!

I've seen such vines to the north. They're connected to the Bloodthorn cult. A clear indication that the cult is corrupting the land.
====
3642
The remaining fires should burn out soon. You did what you could, but the forest's rage has ravaged this village. 

It's terrible, for sure, but a small part of me is thankful that these saws won't operate again.
====
3643
So Gloria was right. I suppose I should have known. At least we'll be better prepared this time.

And it seems I'm once again in your debt.
====
3644
The captain has fallen victim to the Red Rooks herself. I could use your help, <<1>>.
====
3645
Thank you, <<1>>. Your aid will be most welcome.
====
3646
I should return to our camp and help protect the villagers. My sisters will continue to look into the madness that occurred here. Perhaps you could help them, if you have an interest.

You have earned my respect, stone-dweller. Thank you.
====
3647
A werewolf killed those beggars? You're certain? Damn. I shouldn't have ignored Matthew when he came to me. 

Take this as a reward, but say nothing. People are nervous enough as it is. I promise not to dismiss the concerns of the poor again.
====
3648
Ah, the pain fades ….

That was blood, wasn't it? You gave me Gloria's blood, didn't you? Just one more thing Faolchu must pay for.
====
3651
Perhaps. Maybe you can help us.

You're attuned to Rosalind now. If anyone can break this curse, it's you.
====
3653
I suspect so much time was spent fighting that there was little time to absorb our history. 

Well, no matter. I've written several volumes on the topic, and will be happy to lend them to you sometime.
====
3654
Our torment is finally over. Rosalind has forgiven me, though Stendarr knows I don't deserve it. 

Our thanks for bringing peace to Westtry and rest to us all. May you walk in Stendarr's light.
====
3656
Small comfort that is. Chamberlain Weller and I will burn the Duke's body. In secret, of course. No one needs to know what happened here.

This was bad business. Let's bring it to an end.
====
3657
Thank you. Wyress Emilie says a hag named Mother Murk was likely behind the abduction of the women. I wish we could stop her before she tries this again.

All this danger and adventure … we're so not cut out for this.
====
3658
Yes, and I did not get a chance to properly thank you for your help. I don't have much left, but you are welcome to it.

I'm going to head to Crosswych with the other survivors once the sisters here say it is safe.
====
3659
Well, the famous name of <<1>> draws all manner of hapless riff-raff, all of them dizzy with the thought of basking in my glory.

You seem more promising, at least.
====
3661
Oh, my apologies. You must be the stranger who helped my sisters at Deleyn's Mill.

I'm honored to meet you.
====
3662
I'm here because the one I loved gave up everything that day to save his people.

You seek answers. I'm here to help you find them and hopefully avoid the tragedy that occured on that long ago day.
====
3663
Excellent job! I knew we could count on you. Your brave actions here have saved us. Without you, Sentinel wouldn't have enough water, and we'd be out of work ... or worse!

Thank you, <<1>>!
====
3664
I haven't spoken to Pale Talon myself, but if the stories are true, she speaks our language.

Let's hope she recognizes the gesture as a peaceful one. Maybe she can be convinced to live in peace with us.
====
3665
If they retaliate, I'll threaten to destroy the eggs. 

Look menacing when you approach Pale Talon. Grimace a lot while you're talking to her.
====
3666
No. You have done enough, more than enough.

You have restored the temple's treasures. These relics were all that was here when the temple was built … and they are all that is needed for it to be rebuilt.
====
3667
We have a necromancer problem in <<1>> and an Imperial problem in the manor. This cannot be a coincidence. 

Thank you for your help getting my people out of here. I must stay behind. Honor is at stake!
====
3668
<This tomb has remained undisturbed for many years.>

<A thick layer of dust covers the remains of <<1>>.>
====
3669
You defeated the beast after I failed. You have my respect, stranger.

Here's your share of the bounty.
====
3670
Outstanding! Our city guard will soon be reformed, in case they ever attack again.

Please, stay as long as you like. This city can always use more brave <<1>> citizens like you.
====
3671
Never mind about that. I will take care of my debts.

Now it appears that you can follow instructions.

I'll take you on as a novice. We'll see if you have what it takes to become a true forester.
====
3673
First, we get paid. After that, I've had enough. I ran off because I didn't want to work in a smithy, but that's better than getting my guts clawed out.
====
3674
Well, aren't you enterprising! You must've heard from <<1>> and his brother that <<2>> wants harpy feathers for, uh, a very good reason.

I like your initiative in bringing these to me. Well done! You may make something of yourself after all.
====
3675
<This chest contains some of the treasure <<1>> amassed at Shrieking Scar over the course of his insidious campaign.>
====
3676
Indeed. With Mother Murk gone, the hags will wither and the Wyrd will prosper. 

You, however, have somewhere else to be. I see a long road ahead of you, traveler. Tread carefully.
====
3677
What? I … you … I'm sure that's quite unnecessary. Come to think of it, now would be a rather good time to write my memoirs. 

Please accept this token as a personal gift from me. For your discretion, of course.
====
3678
Very nice. I hope you didn't have to do anything rash to aquice it. Here's what I owe you for those baubles earlier, plus a little extra for this handfull of petty gems.
====
3680
You succeeded where I failed, <<1>>. 

You've made an old man happy. Now I can go to my grave knowing my wife's free.

You should have seen her. She was the most beautiful girl in Daggerfall, and she had the sweetest smile.
====
3681
Are you, now? You're the first one today who still has all his arms and legs.

Ah, these are pretty. Pretty disgusting! Ha! Here, take your gold.
====
3682
He appeared? He appeared and spoke about me? I recognize this satchel. What's inside it? 

Oh, Poppa. Ever the pragmatist. There's enough here to get supplies in Aldcroft. Then I can go on to Crosswych.
====
3683
Well look at you! A true apprentice. Well here is a bit of coin to help you get started. We'll be keeping an eye on you.
====
3684
A spider Daedra? Could these mines be any more cursed? This was a fool's errand. Once I return to Sentinel I'll never leave again!

Thank you for your help today. I'll look forward to my little chat with <<1>> once she reports back.
====
3685
Thanks for scouting the area. Clearly the Withered Hand were behind the daedra, but it sounds like it was more than they could handle.

We have to find out where the daedra are coming from before we're overwhelmed.
====
3686
Great work! Our troops should be able to hold the line now.

Well done, <<1>>!
====
3687
We're safe because of your brave actions. You've saved our lives and stopped the Daedric hordes from destroying Aswala Stables.

Without you, the vultures would be picking at our entrails by now. We are in your debt. Thank you, <<1>>!
====
3688
Well done, <<1>>. You've saved <<2>>!

There are still dangerous trials ahead, but the people you've saved this day will always remember you. Now we go after the source of this disaster. We go after <<3>>!
====
3689
So we are rid of them. Ancestors be praised. The city of Daggerfall is in your debt.
====
3691
Commander Parmion decided to accompany us, but it was a trap. We expected to find Faolchu and his officers, but there was a whole platoon waiting for us. 

We couldn't stop them. The commander fought bravely, but they cut him down and took Alana.
====
3692
For the living, yes. But for us? Our curse continues.

At least you released Rosalind from her torment as an angry shade. That's all that really mattered to me. In time, perhaps, she'll even speak to me again.
====
3693
Fine detail. Skilled workmanship. Journeyman's work.

Good to know you, <<1>>. Journeyman <<1>>. Proud to have you in the guild.
====
3694
I thought as much. That's the story our family has passed down through the ages, but I needed proof. Now Camlorn must be told. 

You know, what you've done here has changed everything. Maybe more than we know.
====
3695
Fire! Of course. That makes perfect sense. The beast can't stand against its purifying flame.

With your help, we will set Camlorn free and destroy Faolchu once and for all.
====
3696
Mortal, know that I am Donel Deleyn, once King of Daggerfall. Your deeds have not gone unnoticed, and I thank you for your help.

However, the danger has not passed. These necromancers plan to enslave us and turn us against our descendants.
====
3697
Yes. Yes! Mauloch smiles on us today, by steel and flame! You are an apprentice no more, <<1>>. I name you journeyman, rising star in the Smith's guild and the pride of the Daggerfall smithy.
====
3698
<<<1>> has passed on to Aetherius. Her spirit can rest eternally.>
====
3699
My sentences were fair. The Withered Hand had no right to interfere with my rulings.

Three wicked souls have returned to their graves. The scales are balanced once again.
====
3700
Remarkable! The Bloodthorn cultists must tremble at the very sight of you!

I'll take charge of the <<1>> for now. There's a Moth Priestess in <<2>> who may know what to do with it.
====
3701
A yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now a journeyman forester.
====
3702
I'm impressed. For a <<1>>, you've sure got some quickness in you.

Here, please, take this. You won the race, fair and square.

I'd love it if you were to come back tomorrow and race again. It gives me great pleasure watching you.
====
3704
Hah! Your soul is intact and the ring is flawless. The rising star of the runecrafter's guild, and my apprentice.

It's making me weepy! Ahem. I grant you the title of journeyman, and hope you forever after remember this day.
====
3705
I'm impressed. For a <<1>>, you've sure got some quickness in you.

Here, please, take this. You won the race, fair and square.

I'd love it if you were to come back tomorrow and race again. It gives me great pleasure watching you.
====
3708
Thank you for your aid. It's good to hear that Haleh was able to save some of the horses. Without horses, Aswala Stables is nothing. 

Unfortunately, I still haven't seen my father. I fear for his safety.
====
3710
Darkness and doom! You possess that ill-omened device? It is well you came to me, for it soon would have consumed your spiritual essence.

Here, quickly now - give the tainted thing to me. I can contain its evil, and perhaps find a way to cleanse it.
====
3711
Farewell, mortal. Your actions this day shall prove a decisive blow to the Bloodthorn cult and their evil master.
====
3712
Imprisoned! Our enemy is that powerful?

We will do whatever we can to help. The guardians must be set free.
====
3714
<<1>> lies in wait for you?

<<2)>>, you must promise me your next steps will be taken with great caution. Suturah's heirs are terribly dangerous.
====
3715
Superbly done, <<1>>. In thanks, I present to you the <<2>>.

With the ancestors' guidance, I was able to free the relic from its curse, unleashing the power of its weapons. You may take one now in return for helping my order.
====
3717
We are earth's bones. We endure. We knew someone would come to set us free. We just didn't know when it would happen or who it would be.

It seems right that you were the one. You are mortal, but also not mortal. Angof has much to fear from you.
====
3718
We're bringing in more troops, but that will take time. Until then, we hold this position. 

We never would have gotten this far without your help.
====
3719
You have done adequately. Every enemy dead brings us that much closer to taking control of the Imperial City.
====
3720
I take it you have seen to what I have asked of you? Good.
====
3723
With the enemy replacing their losses we are afforded more time to plan our attacks. This is a very good thing.
====
3724
With the Ebonheart Pact busy replacing their losses; we have time to plan a decisive attack against their leadership.
====
3725
With the Daggerfall Covenant replacing their losses we are afforded more time to plan our attacks. This is a very good thing.
====
3726
Good. Shiri must be stopped before it's too late. She's started raising the spirits of our Redguard ancestors. 

This is a dark hour for Alik'r.
====
3727
Expertly done. The Dominion is that much closer to total victory.
====
3730
Expertly done. The Dominion claims more keeps this day.
====
3731
Good. Shiri must be stopped before it's too late. She has started raising the spirits of our Redguard ancestors. 

This is a dark hour for Alik'r.
====
3732
Expertly done. The Daggerfall Covenant claims more keeps this day.
====
3733
Good. Shiri and Uwafa wield the Ansei Wards. We must stop them before it's too late.

Shiri has started raising the spirits of our Redguard ancestors. It's a dark hour for Alik'r!
====
3734
Good. Shiri and Alasan wield the Ansei Wards. We must stop them before it's too late.

Shiri has started to raise the spirits of our Redguard ancestors. It's a dark hour for Alik'r.
====
3735
Expertly done. The Dominion claims more keeps this day.
====
3736
With this latest acquisition, our enemies will have to fight on our terms. Your service will not be soon forgotten.
====
3737
The talisman would be the key to defeating Angof—if its power wasn't depleted. We need to recharge the talisman. 

Then we'll finally get our chance to deal with Angof and take the battle to him!
====
3738
To all who participated in the capture of Fort Warden—the Pact thanks you! Claim your rewards here.

- Grand Warlord Zimmeron
====
3739
Grand Warlord Zimmeron thanks all who helped the Pact conquer Fort Rayles. Bask in our gratitude!

- Scribe Dreet-Wulm
====
3740
We have vanquished the enemy from Fort Glademist. Rewards are granted to the heroes of this battle.

- General Jeggord
====
3741
To all who participated in the capture of Fort Ash—the Pact thanks you! Claim your rewards here.

- Grand Warlord Zimmeron
====
3742
Grand Warlord Zimmeron thanks all who helped the Pact conquer Fort Aleswell. Bask in our gratitude!

- Scribe Dreet-Wulm
====
3743
We have vanquished the enemy from Fort Dragonclaw. Rewards are granted to the heroes of this battle.

- General Jeggord
====
3744
The re-capture of Chalman Keep showed the skill and bravery of Pact warriors. Our enemies have learned to fear us! Rewards are granted to all who helped.

- Grand Warlord Zimmeron
====
3745
Thanks are owed to all who regained Arrius Keep for the Pact. Accept these rewards from Grand Warlord Zimmeron.

- Scribe Dreet-Wulm
====
3746
Kingscrest Keep is ours once again! The Pact's gratitude is offered to all who helped.

- General Jeggord
====
3747
The re-capture of Farragut Keep showed the skill and bravery of Pact warriors. Our enemies have learned to fear us! Rewards are granted to all who helped.

- Grand Warlord Zimmeron
====
3748
Thanks are owed to all who regained Blue Road Keep for the Pact. Accept these rewards from Grand Warlord Zimmeron.

- Scribe Dreet-Wulm
====
3749
Drakelowe Keep is ours once again. The Pact's gratitude is offered to all who helped.

- General Jeggord
====
3750
To all who participated in the capture of Castle Alessia—the Pact thanks you! Claim your rewards here.

- Grand Warlord Zimmeron
====
3751
Grand Warlord Zimmeron thanks all who helped the Pact conquer Castle Faregyl. Bask in our gratitude!

- Scribe Dreet-Wulm
====
3753
We have vanquished the enemy from Castle Roebeck. Rewards are granted to the heroes of this battle.

- General Jeggord
====
3754
To all who participated in the capture of Castle Brindle—the Pact thanks you! Claim your rewards here.

- Grand Warlord Zimmeron
====
3755
Grand Warlord Zimmeron thanks all who helped the Pact conquer Castle Black Boot. Bask in our gratitude!

- Scribe Dreet-Wulm
====
3756
She did what? Dammit, we need her here, not galvanting off on a treasure hunt!
====
3757
We have vanquished the enemy from Castle Bloodmayne. Rewards are granted to the heroes of this battle.

- General Jeggord
====
3758
Warden Farm is ours! The Pact's heroes may collect their rewards here.

- Grand Warlord Zimmeron
====
3759
Grand Warlord Zimmeron has authorized rewards for all who helped take Rayles Farm. For the Pact!

- Scribe Dreet-Wulm
====
3760
Our foes' bones decorate the grounds of Glademist Farm. Enjoy the Pact's gratitude!

- General Jeggord
====
3761
Ash Farm is ours! The Pact's heroes may collect their rewards here.

- Grand Warlord Zimmeron
====
3762
Grand Warlord Zimmeron has authorized rewards for all who helped take Aleswell Farm. For the Pact!

- Scribe Dreet-Wulm
====
3763
Our foes' bones decorate the grounds of Dragonclaw Farm. Enjoy the Pact's gratitude!

- General Jeggord
====
3764
I've thought about it, and compared what I found in the crypt to what I know of the relic. I believe I know where its true location might be.
====
3765
Chalman Farm is ours! The Pact's heroes may collect their rewards here.

- Grand Warlord Zimmeron
====
3766
Grand Warlord Zimmeron has authorized rewards for all who helped take Arrius Farm. For the Pact!

- Scribe Dreet-Wulm
====
3767
Our foes' bones decorate the grounds of Kingscrest Farm. Enjoy the Pact's gratitude!

- General Jeggord
====
3768
Farragut Farm is ours! The Pact's heroes may collect their rewards here.

- Grand Warlord Zimmeron
====
3769
Grand Warlord Zimmeron has authorized rewards for all who helped take Blue Road Farm. For the Pact!

- Scribe Dreet-Wulm
====
3770
Our foes' bones decorate the grounds of Drakelowe Farm. Enjoy the Pact's gratitude!

- General Jeggord
====
3771
Alessia Farm is ours! The Pact's heroes may collect their rewards here.

- Grand Warlord Zimmeron
====
3772
Grand Warlord Zimmeron has authorized rewards for all who helped take Faregyl Farm. For the Pact!

- Scribe Dreet-Wulm
====
3773
Our foes' bones decorate the grounds of Roebeck Farm. Enjoy the Pact's gratitude!

- General Jeggord
====
3774
Brindle Farm is ours! The Pact's heroes may collect their rewards here.

- Grand Warlord Zimmeron
====
3775
Grand Warlord Zimmeron has authorized rewards for all who helped take Black Boot Farm. For the Pact!

- Scribe Dreet-Wulm
====
3776
Our foes' bones decorate the grounds of Bloodmayne Farm. Enjoy the Pact's gratitude!

- General Jeggord
====
3777
Warden Mine is now ours. Claim your rewards, heroes!

- Grand Warlord Zimmeron
====
3778
The Pact's banner now flies over Rayles Mine. Accept Grand Warlord Zimmeron's thanks, warriors!

- General Jeggord
====
3779
To those who helped conquer Glademist Mine—the rewards of victory are yours!

- Scribe Dreet-Wulm
====
3780
Ash Mine is now ours. Claim your rewards, heroes!

- Grand Warlord Zimmeron
====
3781
The Pact's banner now flies over Aleswell Mine. Accept Grand Warlord Zimmeron's thanks, warriors!

- General Jeggord
====
3782
To those who helped conquer Dragonclaw Mine—the rewards of victory are yours!

- Scribe Dreet-Wulm
====
3783
Chalman Mine is now ours. Claim your rewards, heroes!

- Grand Warlord Zimmeron
====
3784
The Pact's banner now flies over Arrius Mine. Accept Grand Warlord Zimmeron's thanks, warriors!

- General Jeggord
====
3785
To those who helped conquer Kingscrest Mine—the rewards of victory are yours!

- Scribe Dreet-Wulm
====
3786
There will be new weapons and armor forged with the ore we're pulling from our mine.
====
3787
Farragut Mine is now ours. Claim your rewards, heroes!

- Grand Warlord Zimmeron
====
3788
The Pact's banner now flies over Blue Road Mine. Accept Grand Warlord Zimmeron's thanks, warriors!

- General Jeggord
====
3789
To those who helped conquer Drakelowe Mine—the rewards of victory are yours!

- Scribe Dreet-Wulm
====
3790
Alessia Mine is now ours. Claim your rewards, heroes!

- Grand Warlord Zimmeron
====
3791
The Pact's banner now flies over Faregyl Mine. Accept Grand Warlord Zimmeron's thanks, warriors!

- General Jeggord
====
3792
To those who helped conquer Roebeck Mine—the rewards of victory are yours!

- Scribe Dreet-Wulm
====
3793
Brindle Mine is now ours. Claim your rewards, heroes!

- Grand Warlord Zimmeron
====
3794
The Pact's banner now flies over Black Boot Mine. Accept Grand Warlord Zimmeron's thanks, warriors!

- General Jeggord
====
3795
To those who helped conquer Bloodmayne Mine—the rewards of victory are yours!

- Scribe Dreet-Wulm
====
3796
The Pact now controls Warden Lumbermill. Those who contributed, your rewards await!

- Grand Warlord Zimmeron
====
3797
Grand Warlord Zimmeron offers his thanks to all who helped bring Rayles Lumbermill under Pact control. Rewards await the conquering heroes!

- Scribe Dreet-Wulm
====
3798
Glademist Lumbermill now provides wood for the Pact, not our enemies. Accept our thanks, warriors!

- General Jeggord
====
3799
The Pact now controls Ash Lumbermill. Those who contributed, your rewards await!

- Grand Warlord Zimmeron
====
3800
Grand Warlord Zimmeron offers his thanks to all who helped bring Aleswell Lumbermill under Pact control. Rewards await the conquering heroes!

- Scribe Dreet-Wulm
====
3801
Dragonclaw Lumbermill now provides wood for the Pact, not our enemies. Accept our thanks, warriors!

- General Jeggord
====
3802
The Pact now controls Chalman Lumbermill. Those who contributed, your rewards await!

- Grand Warlord Zimmeron
====
3803
Grand Warlord Zimmeron offers his thanks to all who helped bring Arrius Lumbermill under Pact control. Rewards await the conquering heroes!

- Scribe Dreet-Wulm
====
3804
Kingscrest Lumbermill now provides wood for the Pact, not our enemies. Accept our thanks, warriors!

- General Jeggord
====
3805
The Pact now controls Farragut Lumbermill. Those who contributed, your rewards await!

- Grand Warlord Zimmeron
====
3806
Grand Warlord Zimmeron offers his thanks to all who helped bring Blue Road Lumbermill under Pact control. Rewards await the conquering heroes!

- Scribe Dreet-Wulm
====
3807
Drakelowe Lumbermill now provides wood for the Pact, not our enemies. Accept our thanks, warriors!

- General Jeggord
====
3808
The Pact now controls Alessia Lumbermill. Those who contributed, your rewards await!

- Grand Warlord Zimmeron
====
3809
Grand Warlord Zimmeron offers his thanks to all who helped bring Faregyl Lumbermill under Pact control. Rewards await the conquering heroes!

- Scribe Dreet-Wulm
====
3810
Roebeck Lumbermill now provides wood for the Pact, not our enemies. Accept our thanks, warriors!

- General Jeggord
====
3811
The Pact now controls Brindle Lumbermill. Those who contributed, your rewards await!

- Grand Warlord Zimmeron
====
3812
Grand Warlord Zimmeron offers his thanks to all who helped bring Black Boot Lumbermill under Pact control. Rewards await the conquering heroes!

- Scribe Dreet-Wulm
====
3813
Bloodmayne Lumbermill now provides wood for the Pact, not our enemies. Accept our thanks, warriors!

- General Jeggord
====
3814
Attached to the Bounty board is a message from General Dar-Liurz:

"Your prowess in hunting the enemy has gained you great renown. On behalf of Grand Warlord Zimmeron, I leave this reward for your efforts."
====
3815
You have done what was asked of you? Good.
====
3816
Your acts are generous, <<1>>. Thank you for bringing me this. It will aid us greatly.

This poison is frustrating. We must address the johad wells, the source of the corruption. Only then will the Ash'abah be safe. Thanks to you, now we can.
====
3817
That's a good start, but the Bloodthorns are far worse than the Red Rooks who brought them.

In fact, what's going on in Eagle's Brook is even worse than I feared.
====
3818
I merely have to prepare them and add them to the rest of the recipe.

Step back, <<1>>. And may the grace of the gods be with us.
====
3819
He fought hard, but even with his exceptional resilience, this battle proved to be his last.

Thank you for fetching these. We'll need them, for I figured out the true source of the poison; it wasn't the food from the feast...
====
3820
Perfect. Let me mix them... and inject Marimah. There. 

<<1>>, you have saved the life of a legend. Our troubles aren't over yet, though. I know what poisoned and it wasn't the food from the feast...
====
3821
He fought hard, but even with his exceptional resilience, this battle proved to be Marimah's last.

You cleansed the water and assisted our warriors. Marimah would have wanted you to have this.
====
3826
You saved me. You saved all of us! I swear I'll do right by this town and help them rebuild. Thank you again. 

Now I must go check on the rest of my family.
====
3827
I'll be fine. You did it. The Bloodthorn leader is dead, and I can feel the pull of his magic fading.

It will take some time for us to recover, and I don't know what comes next, but now we have hope. Thank you, <<1>>.
====
3828
Audry sent you? Then she must not have been able to complete the task herself. I hope she's well.

You've seen the walking dead outside this tower. Without the blessings you bestowed, more of our dead would rise again as those fiends.
====
3830
You have blood on your hands, recruit. You may make a real soldier, after all.
====
3831
You have done well, recruit. Make no mistake; it could easily have been you lying dead out there.
====
3832
Now you understand the basics of gathering and refining raw materials.

The next step is to learn how to research your craft by studying another crafter's work. 

Here is one of those damaged shields from Lanier. You can use this if you are ready.
====
3833
I half expected you to give up, but you have mastered the basics. Well done.

Also you have mastered enough recipes to become an apprentice.
====
3835
You have done well, recruit. You might just live to see this war to the end.
====
3837
Huh. Solid work. Learned from the shield. Remember that.

You pass. Apprentice.
====
3838
Well done. You came prepared. 

This looks like a fine example of a simple shield.

You have proven yourself skilled enough to become one of my apprentices.
====
3839
This is a fine example of an apprentice shield. You have mastered the basics of the craft.

I can grant you the rank of Forester Apprentice.
====
3843
Good heft, well-bound magicka, no leakage … and you've even aligned your carving with the stone's flaws! Well done, novice!

I correct myself! Novice no longer. You are now my new apprentice.
====
3846
You have done well, recruit. You might just live to see this war to the end.
====
3847
I wager the brutes died screaming. Victory and glory both are yours this day.
====
3848
Oh goodness! Hag's Breath! What a … special gift. Thank you. Thank you both.

Please, you must stay for the ceremony. It would mean so much to Casnar, and to me. This marriage would not have been possible without you.
====
3849
Amazing work. You've done well.
====
3851
The good news is I do indeed have the master key to the city gates. 

The bad news is your thrilling exploits have attracted Faolchu's attention.
====
3852
Amazing work. You've done well.
====
3856
Yes. Yes! Well done … you've honed the edge, while keeping the core flexible. Obviously elements you learned from the other blade. 

You've made an excellent start here, novice. No! Novice no longer. Consider yourself an apprentice of the guild!
====
3859
Amazing work. You've done well.
====
3863
One by one our enemies shall fall, until all are defeated.
====
3867
Thank you, <<1>>. With those totems gone, I can feel the air getting fresher already.
====
3868
Sorry. Old habit. I was in the guard before joining the Wyrd. 

Damned Bloodthorns have taken our Wyrd Tree. I've never seen magic like this. I don't know what you can do, but if Ileana sent you, your help is welcome.
====
3869
That's good. Losing Camlorn was bad enough. 

Meanwhile, we've made significant progress here. Our research is finally beginning to yield results.
====
3870
I knew it! I pride myself on being a good judge of character and that man reeks of trouble.

The Withered Hand .... I have a feeling they're going to be quite the problem for Sentinel.
====
3871
Impressive. You've accomplished far more than I expected. Sentinel owes you a debt of gratitude. 

We can finally focus on our common enemy: the Withered Hand, and stop fighting amongst ourselves.
====
3872
Very good. This one knows you wanted something more … personal, but Ildani cannot oblige. 

She did promise reward though, and like you, walker, Ildani delivers.
====
3873
We'll round them up later. They're locals so we don't want to make too much of a scene.

I can't thank you enough for cooperating with us on this case. It'll be some time before the Baandari try to break back into this market.
====
3874
I have no doubt that's true. The Withered Hand has been a plague on this city since they arrived, yet I take heart in the knowledge that you have come to help us.

This Withered Hand is a problem we will deal with together.
====
3876
You? I'm pretty good with faces, but I don't know yours. You must have just joined then …? 

Either way, welcome to the tribe. It's good that you're here.
====
3877
You did well and I'm happy to stand at your side. Now we finally have a chance against Angof and putting an end to his unholy corruption.

There's one more challenge we have to face, though.
====
3878
What? No! No, no! I tried to do the right thing!
====
3879
I renounce the cult and promise to honor my ancestors. But from a much safer distance. 

I'll make my way out of here. Maybe go to Daggerfall or start a new life somewhere else. No more cults for me. Not even benign ones!
====
3881
Hmmm well this looks to be a good example of a talented beginners work. 

I like the way you layered the boiled leather with a backing of suede. Did you learn that from the jerkin you studied? 

Yes this passes. Consider yourself an apprentice.
====
3884
Warden Farm belongs to the Covenant! Conquering heroes, collect your rewards here.

- Grand Warlord Dortene
====
3885
Rewards are offered to all who helped bring Rayles Farm under Covenant control. Continue to serve the alliance!

- Scribe Grulzul
====
3886
Our foes are vanquished from Glademist Farm. Such deeds earn the Covenant's gratitude!

- General Am-Shadal
====
3887
Ash Farm belongs to the Covenant! Conquering heroes, collect your rewards here.

- Grand Warlord Dortene
====
3888
Rewards are offered to all who helped bring Aleswell Farm under Covenant control. Continue to serve the alliance!

- Scribe Grulzul
====
3889
Our foes are vanquished from Dragonclaw Farm. Such deeds earn the Covenant's gratitude!

- General Am-Shadal
====
3890
Chalman Farm belongs to the Covenant! Conquering heroes, collect your rewards here.

- Grand Warlord Dortene
====
3891
Rewards are offered to all who helped bring Arrius Farm under Covenant control. Continue to serve the alliance!

- Scribe Grulzul
====
3892
Our foes are vanquished from Kingscrest Farm. Such deeds earn the Covenant's gratitude!

- General Am-Shadal
====
3893
Farragut Farm belongs to the Covenant! Conquering heroes, collect your rewards here.

- Grand Warlord Dortene
====
3894
Rewards are offered to all who helped bring Blue Road Farm under Covenant control. Continue to serve the alliance!

- Scribe Grulzul
====
3895
Our foes are vanquished from Drakelowe Farm. Such deeds earn the Covenant's gratitude!

- General Am-Shadal
====
3896
Alessia Farm belongs to the Covenant! Conquering heroes, collect your rewards here.

- Grand Warlord Dortene
====
3897
Rewards are offered to all who helped bring Faregyl Farm under Covenant control. Continue to serve the alliance!

- Scribe Grulzul
====
3898
Our foes are vanquished from Roebeck Farm. Such deeds earn the Covenant's gratitude!

- General Am-Shadal
====
3899
Brindle Farm belongs to the Covenant! Conquering heroes, collect your rewards here.

- Grand Warlord Dortene
====
3900
Rewards are offered to all who helped bring Black Boot Farm under Covenant control. Continue to serve the alliance!

- Scribe Grulzul
====
3901
Our foes are vanquished from Bloodmayne Farm. Such deeds earn the Covenant's gratitude!

- General Am-Shadal
====
3902
Fort Warden is ours once again. The Covenant's thanks for all who helped; your rewards await!

- Grand Warlord Dortene
====
3903
Thanks are owed to all who worked to regain Fort Rayles for the Covenant. Grand Warlord Dortene offers rewards to all who delivered this victory.

- Scribe Grulzul
====
3904
We bask in glory—Fort Glademist is ours once again! Rewards to all who aided this effort.

- General Am-Shadal
====
3905
Fort Ash is ours once more. The Covenant's thanks for all who helped; your rewards await!

- Grand Warlord Dortene
====
3906
Thanks are owed to all who worked to regain Fort Aleswell for the Covenant. Grand Warlord Dortene offers rewards to all who delivered this victory.

- Scribe Grulzul
====
3907
We bask in glory—Fort Dragonclaw is ours once again! Rewards to all who aided this effort.

- General Am-Shadal
====
3908
The capture of Chalman Keep demonstrated our superiority over the other alliances. More conquests are sure to follow. All who participated are invited to claim their rewards!

- Grand Warlord Dortene
====
3909
The Covenant now rules in Arrius Keep. Grand Warlord Dortene thanks all who earned this victory.

- Scribe Grulzul
====
3910
Victory! We have vanquished the enemy from Kingscrest Keep and it is ours. Accept your rewards.

- General Am-Shadal
====
3911
The capture of Farragut Keep demonstrated our superiority over the other alliances. More conquests are sure to follow. All who participated are invited to claim their rewards!

- Grand Warlord Dortene
====
3912
The Covenant now rules in Blue Road Keep. Grand Warlord Dortene thanks all who earned this victory.

- Scribe Grulzul
====
3913
Victory! We have vanquished the enemy from Drakelowe Keep and it is ours. Accept your rewards.

- General Am-Shadal
====
3914
The capture of Castle Alessia demonstrated our superiority over the other alliances. More conquests are sure to follow. All who participated are invited to claim their rewards!

- Grand Warlord Dortene
====
3915
The Covenant now rules in Castle Faregyl. Grand Warlord Dortene thanks all who earned this victory.

- Scribe Grulzul
====
3916
Victory! We have vanquished the enemy from Castle Roebeck and it is ours. Accept your rewards.

- General Am-Shadal
====
3917
The capture of Castle Brindle demonstrated our superiority over the other alliances. More conquests are sure to follow. All who participated are invited to claim their rewards!

- Grand Warlord Dortene
====
3918
The Covenant now rules in Castle Black Boot. Grand Warlord Dortene thanks all who earned this victory.

- Scribe Grulzul
====
3919
Victory! We have vanquished the enemy from Castle Bloodmayne and it is ours. Accept your rewards.

- General Am-Shadal
====
3920
I am the spirit of Donel Deleyn, once King of Daggerfall, generations ago. Your willingness to aid us has not gone unnoticed.

I beg you hear my request, else we risk losing ourselves to these necromancers and becoming their slaves.
====
3921
Warden Lumbermill is now in Covenant hands. All who helped—take your rewards with my thanks!

- Grand Warlord Dortene
====
3922
All who helped conquer Rayles Lumbermill have earned the Covenant's thanks. Accept your rewards.

- Scribe Grulzul
====
3923
The lumbermill at Fort Glademist now supplies wood for our siege weapons. The Covenant offers its gratitude, warriors!

- General Am-Shadal
====
3924
Ash Lumbermill is now in Covenant hands. All who helped—take your rewards with my thanks!

- Grand Warlord Dortene
====
3925
Thank the guardians that you did! We were losing this battle, but now things are different. 

And you, a stranger! It's a wonder you risked your life for us. There's no end to the surprises this world has to offer!
====
3926
All who helped conquer Aleswell Lumbermill have earned the Covenant's thanks. Accept your rewards.

- Scribe Grulzul
====
3927
The lumbermill at Fort Dragonclaw now supplies wood for our siege weapons. The Covenant offers its gratitude, warriors!

- General Am-Shadal
====
3928
Chalman Lumbermill is now in Covenant hands. All who helped—take your rewards with my thanks!

- Grand Warlord Dortene
====
3929
All who helped conquer Arrius Lumbermill have earned the Covenant's thanks. Accept your rewards.

- Scribe Grulzul
====
3930
The lumbermill at Kingscrest Keep now supplies wood for our siege weapons. The Covenant offers its gratitude, warriors!

- General Am-Shadal
====
3931
Farragut Lumbermill is now in Covenant hands. All who helped—take your rewards with my thanks!

- Grand Warlord Dortene
====
3932
All who helped conquer Blue Road Lumbermill have earned the Covenant's thanks. Accept your rewards.

- Scribe Grulzul
====
3933
The lumbermill at Drakelowe Keep now supplies wood for our siege weapons. The Covenant offers its gratitude, warriors!

- General Am-Shadal
====
3934
Alessia Lumbermill is now in Covenant hands. All who helped—take your rewards with my thanks!

- Grand Warlord Dortene
====
3935
All who helped conquer Faregyl Lumbermill have earned the Covenant's thanks. Accept your rewards.

- Scribe Grulzul
====
3936
The lumbermill at Castle Roebeck now supplies wood for our siege weapons. The Covenant offers its gratitude, warriors!

- General Am-Shadal
====
3937
Brindle Lumbermill is now in Covenant hands. All who helped—take your rewards with my thanks!

- Grand Warlord Dortene
====
3938
All who helped conquer Black Boot Lumbermill have earned the Covenant's thanks. Accept your rewards.

- Scribe Grulzul
====
3939
The lumbermill at Castle Bloodmayne now supplies wood for our siege weapons. The Covenant offers its gratitude, warriors!

- General Am-Shadal
====
3940
Warriors of the Covenant—Warden Mine is ours! Claim your rewards, heroes!

- Grand Warlord Dortene
====
3941
Our enemies have been thrown from Rayles Mine and the banner of the Covenant now flies there. Accept Grand Warlord Dortene's thanks, warriors!

- General Am-Shadal
====
3942
To all who helped conquer Glademist Mine—Grand Warlord Dortene's rewards are yours!

- Scribe Grulzul
====
3943
Warriors of the Covenant—Ash Mine is ours! Claim your rewards, heroes!

- Grand Warlord Dortene
====
3944
Our enemies have been thrown from Aleswell Mine and the banner of the Covenant now flies there. Accept Grand Warlord Dortene's thanks, warriors!

- General Am-Shadal
====
3945
To all who helped conquer Dragonclaw Mine—Grand Warlord Dortene's rewards are yours!

- Scribe Grulzul
====
3946
Warriors of the Covenant—Chalman Mine is ours! Claim your rewards, heroes!

- Grand Warlord Dortene
====
3947
Our enemies have been thrown from Arrius Mine and the banner of the Covenant now flies there. Accept Grand Warlord Dortene's thanks, warriors!

- General Am-Shadal
====
3948
To all who helped conquer Kingscrest Mine—Grand Warlord Dortene's rewards are yours!

- Scribe Grulzul
====
3949
Warriors of the Covenant—Farragut Mine is ours! Claim your rewards, heroes!

- Grand Warlord Dortene
====
3950
Our enemies have been thrown from Blue Road Mine and the banner of the Covenant now flies there. Accept Grand Warlord Dortene's thanks, warriors!

- General Am-Shadal
====
3951
To all who helped conquer Drakelowe Mine—Grand Warlord Dortene's rewards are yours!

- Scribe Grulzul
====
3952
Warriors of the Covenant—Alessia Mine is ours! Claim your rewards, heroes!

- Grand Warlord Dortene
====
3954
Our enemies have been thrown from Faregyl Mine and the banner of the Covenant now flies there. Accept Grand Warlord Dortene's thanks, warriors!

- General Am-Shadal
====
3955
To all who helped conquer Roebeck Mine—Grand Warlord Dortene's rewards are yours!

- Scribe Grulzul
====
3956
First one to reach Angof buys the first bottle of wine!

But in all sincerity, thanks for helping us. You really are an inspiration. And I should know, seeing as I'm pretty inspirational myself.
====
3957
Warriors of the Covenant—Brindle Mine is ours! Claim your rewards, heroes!

- Grand Warlord Dortene
====
3958
Our enemies have been thrown from Black Boot Mine and the banner of the Covenant now flies there. Accept Grand Warlord Dortene's thanks, warriors!

- General Am-Shadal
====
3959
To all who helped conquer Bloodmayne Mine—Grand Warlord Dortene's rewards are yours!

- Scribe Grulzul
====
3960
The real pity is I can't make more doses until we're out of here.

Still, you were able to rescue a few of our citizens. Thanks.
====
3961
You have done well, recruit. You might just live to see this war to the end.
====
3962
You really are an old softy. Well, I've got him. I think.

Normally, I'd never keep a werewolf as a pet. But in this case, perhaps you're right. If we can cure the Duke, that would certainly be better than killing him.
====
3963
A few less Daggerfall mongrels to worry about.
====
3964
You did it? Excellent. That will put the fear of the Ebonheart Pact into them.
====
3966
A vision! From the scrolls, by the will of the ancestors, your plight in that deathly cave was revealed to the order. And just as you aided us, so I came to aid you.

Yet it appears you didn't need my help at all!
====
3967
This is it! 

Alas, it appears to be damaged and inert.
====
3968
We're ready to confront Angof and destroy him. Thanks to you, he won't be able to hide from us now.

I told Sir Lanis what happened out there. You should introduce yourself when you get a chance.
====
3969
My marriage was not without love, even though it was born of necessity. Our relation with Bangkorai needed to be one of blood.

Do not think I've stopped mourning him. My husband, Eamond, was a good man and a better king, May Arkay keep him.
====
3970
That's quite an accusation against <<1>>. It's one I will not take lightly.

However, he is not here to answer your charge. He told me he needed to survey the position of the Reachmen on our lands, and I do not know when he will return.
====
3971
As we always have. Perseverance and strength led us to prosperity, and they shall not fail us against our foes now.

For now, I must attend to the needs of my people. I have neglected my duties in favor of mourning for far too long.
====
3972
I don't know anyone who goes by that name, I'm afraid.

Our Duke was kidnapped. Perhaps she was taken along with him. I certainly wouldn't put it past those Bloodthorn bastards.
====
3973
It's difficult to describe. I can sense other undead and bend them to my will. Now I'm open to possibilities I never would have known when I was flesh and blood.

You have done well, <<1>>. When the time comes, I'll join you at <<2>>.
====
3974
Gods, a Reachmage? Within our city walls? What secrets did he possess to allow him to raise those who had been consecrated?

At least Ishan is safe now. Now his family can mourn in peace.
====
3976
That's it—the Jeweled Crown of Anton. You are quite the capable dungeon delver. 

Please, place the crown on the table so that I can look upon its splendor.
====
3979
I don't know! I gathered my supplies. I came back to give them to Gennove. The door was open. You found it open, right?

Blessed Arkay, why would they open the door to a bloodfiend? And where did the rest of the family go?
====
3980
I would be more surprised if it was anyone different. If not for the word of <<1>>, I would have had Luvian turned out.

Yet we are threatened from the Reach with no aid from <<2>> in sight. What can I do? I have to consider the Imperial's help.
====
3981
You saw visions? I suppose it's not suprising. The barrier between the planes grows thin, and what these people went through can leave powerful impressions.

Because of your actions, they will rest easier now, and so will I.
====
3982
I'm ... I'm dead! I don't know how I didn't realize before. You're right of course. This is no place for the dead.

I'll bring the rest of the flock with me. Thank you for showing us the truth.
====
3983
You did the right thing here. Raising the prince in such a manner ... it should never have been contemplated.

The Queen will be good to her word. When you need her, she will assist you at Bangkorai Garrison.
====
3984
I hope we are doing the right thing. <<1>> was always willing to sacrifice everything for Bangkorai. I hope he hasn't gone too far.
====
3985
It's so beautiful! To think that a small thing like this has such power. Thank you for finding it.

Finally, there's hope for the spirits of <<1>> … and for my family's honor. The curse can finally be broken!
====
3986
Do not fear, <<1>>. The sacrifice made by <<2>> was not in vain.

The curse has been broken. In time, all of the spirits, including myself, will be able to find peace.
====
3988
Thank you, <<1>>.

Now I can rest … until I'm forced to relive the past again.
====
3989
It pains me to admit the Lion Guard failed, but I'm grateful you were here. 

Take this, as a reward. Straight from the coffers of King Casimir himself.
====
3990
Great job getting the Rain Catcher Fields running again, <<1>>!

Don't worry, we'll hire more workers and send them off to the fields as soon as possible. Sentinel values its water supply!
====
3991
What? No. I simply thought you'd like to know what Tu'whacca thought of you. He is an excellent judge of character. No, the real lesson of these heroes is that legend always carries a price. You must be prepared to pay that toll when it comes.
====
3995
I believe so. As long as necromancy threatens Tu'whacca's Throne, I cannot leave the deep tombs unguarded. I'll use my blade to ward the dead.

You have acted with great honor, <<1>>.
====
3996
Yes, I'm afraid this is old news. Mannimarco's agents trail the Prophet and his friend Titanborn at every turn.

Still, it is good you have come. The Moth Priests of <<1>> need your help too.
====
3997
I have no idea. Our parents are dead. Our brother is dead. We're all that's left of the family. The Hinaults have lived here for three centuries. Now there's just us.

I don't want to think about tomorrow. I'm still sorting out today.
====
3998
Zeht has truly smiled on the Aswala family today, <<1>>! You have my thanks for your part in summoning my honored ancestor. 

Now we have the key to closing that Daedric portal. We must act quickly to save my home.
====
3999
Glad to have your assistance.

Faolchu, the leader of this werewolf pack, decided to go on the offensive. He pushed us right out of our own camp. I still can't believe it.
====
4001
Blaise? Dead? That's good news.

I've sent some of the miners to Councilor Virgile to recover. As soon as they're able, they'll return to the mine and clear out the rest of the Red Rooks. Well done, my friend.
====
4002
<<1>> of the Sentinel Guard? It's rare when any Redguard outside our own tribe extends a hand.

After what happened here, I can't deny that I'm wary of strangers offering aid. Still, something tells me I can trust you.
====
4003
I am too … now.

If you would though, I still would prefer to keep this quiet. I do have a reputation to uphold, you know.
====
4004
Thank you, <<1>>. I do hope our paths will cross again in future endeavors!

Now to assemble my new treasure!
====
4005
I-I should thank you, but I don't even think this is what I wanted. 

It's been so long since my life was my own … this is all I know. I don't want to leave.
====
4007
You've learned how to think like a master. Now you must learn to strategize like one.
====
4015
You've done good and holy work. 

Troubled souls must be put to rest so they do not rise again. You have my thanks for taking care of this for me.
====
4016
What? There's no fabulous treasure? There's no gold? I died for a bunch of moldy old books?

Ah, cruel fate! I wish I had a book before all this that would have told me what was in this stupid old keep!
====
4017
My ancestors are at peace once more. I can go to the Far Shore knowing their souls are no longer in jeopardy.

For that, <<1>>, you have my eternal gratitude.
====
4018
The Imperials are finished. They just don't know it yet. Soon, the gargoyles will return to their natural sleep.

If you'd rather not walk to camp, I'll teleport us when you're ready to leave,  You've been a great help, so it's the least I can do.
====
4019
The Divines be praised! I will keep these safe. I was careless letting the Imperials find them. I allowed them to use me, but no more!

Akatosh has clearly blessed you. In doing so, he has shown that he forgives my foolishness.
====
4020
I'd wager they weren't in the best of moods by the time you released them. I hope they took their revenge on those Imperials.

Thank you for your help, <<1>>. The gargoyles didn't deserve this kind of treatment, regardless of how dangerous they are.
====
4024
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an expert runecrafter.
====
4025
So to speak. I don't know what brought you into this, <<1>>, but I am grateful for the help.

The princess doesn't deserve this fate, and I won't see her fall to it, not while I still draw breath.
====
4026
The Dresan Index? Remarkable! I'm sad that Richard died, but the information in the keep will be invaluable to our scholars.

Thank you for this. And here's something for your trouble.
====
4027
The Lion Guard will help rebuild this city and Camlorn will need to find a new leader. They can worry about that though. Darien will make sure things are taken care of. He's good for that at least.

I still can't believe Faolchu's dead.
====
4028
Faolchu, unfortunately, was a minor threat compared to the one who brought him back to life; Angof.

I'll need to speak to the Lion Guard and find out what their plans of attack are. Until then I'll enjoy being back in my city.
====
4029
We have a handful of ideas, but a lot of it will involve luck and ... well your help as well.

Can't just stop now that we've gotten this far, can we?
====
4030
The General gave me the plan, but I'm still unsure how I feel about it.

It might be our only hope though.
====
4031
That title now belongs to <<1>>, if she has the strength to take it. I hope for all our sakes she finds the strength within herself to do so.

Help her if you can, <<2>>. The woods cannot be without a Viridian Sentinel.
====
4032
Yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an expert forester.
====
4033
Yes. It's as if I've always known. And I believe my mother also knew my destiny. Why else would she have sent me here?

<<1>>, I must go, but I want to thank you again. If you ever need my help, you'll find me in these woods … in my woods.
====
4034
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an expert smith.
====
4035
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an expert outfitter.
====
4036
For … for me, <<1>>?

Now I won't have to worry about food for a few days. The little ones get very rambunctious when they are hungry. May Morwha favor you always!
====
4037
It had to be done, <<1>>.

I don't know how long the food will last, though, without those Imperial supplies. Still, we won't live here much longer. We're going to Evermore soon. I can sign up for the King's Guard, and my family will be safe there.
====
4038
Well, that's one way to stop recruitment. I'll have some trouble explaining this to the next Imperial agent, but what's done is done.

All our refugees owe you their future. Thank you for not telling them about the supplies.
====
4039
My dear Ahja had it engraved, "To M. from A. — Love Eternally"

She gave it to me on our wedding day. I've been searching everywhere for it. It's all that I have left, now that her journey has ended. This means so much to me. Thank you.
====
4040
Another wild theory? That's the third one today.

Just don't get in the way. We've got enough trouble as it is.
====
4041
Well done… complete the quest to recieve your achievement.
====
4042
Yes, and the timing could not be better. We are in dire straits, <<1>>.
====
4043
Thank the gods! I bless your name, stranger.

My daughter, <<1>>, has been taken! I'm not sure how much time she has left.
====
4044
A fine trophy! I hope this serves as a reminder for any who'd dare to terrorize the Sentinel docks.
====
4045
You've more than proven yourself to me.

My retainers and I will make preparations. We'll join you at <<1>> when the time comes.
====
4046
Not yet, but we've stalled them. Their advance on Evermore is checked. We can hold them here for the forseeable future.

We went from near-rout to standing strong, that's good enough for today.
====
4048
Yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an adept forester.
====
4049
This is just the thing we need to inspire the people.

Now the resistance can get to work on getting rid of the Red Rooks.
====
4050
This next bit is critical. I've seen what you can do, so I know you're up to it.

Besides, we'd never have made it this far if not for you.
====
4051
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an adept outfitter.
====
4052
You've done those refugees a great favor. They've endured enough. I'll stay here to watch for others who might need aid. 

As for you, please accept this, along with the gratitude of a knight.
====
4053
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an adept runecrafter.
====
4054
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an adept smith.
====
4056
At last, Sternis Gelves has paid for his crimes against Crosswych, Eagle's Brook, and my family. 

This town—and I—owe you for that.
====
4057
The story never changes, never shifts as do the stars and the sands! You've done your part, and I must do mine.

Know this: so it begins again. Satak was the First Serpent ….
====
4059
Yes, but these abominations must be taken seriously. As I said before, our beliefs make us very vulnerable to this kind of attack.

I loathe the thought, but I must contact the outcasts: the Ash'abah. May the Eight preserve me.
====
4060
I don't know what happened to us. We're mountain folk and miners. We shouldn't be so easily cowed. 

You've given us back our courage. Thank you.
====
4061
Excellent! Now <<1>> and I can get back to practicing our routine. <<1>> is just starting to get the hang of swaying in time to the music.

Once she's finished her training, you'll have to come see one of our shows!
====
4062
I knew something was wrong. I tried to get her to talk to me. Maybe I could have done something. Maybe she'd still be here.

Still, she's alive. That's something. When this business with Montclair is done, I'll find her. I'll bring her back.
====
4063
Know this: So it begins again. Satak was the First Serpent ….
====
4064
The Saltwalkers would have eventually realized their mistake, but I'm glad <<1>> saw things our way. Well negotiated, <<2>>. 

When someone finally crushes the Withered Hand, the Saltwalker Company will thank us.
====
4065
If by "my care," you mean "in the care of the woods," then you are correct.

She holds the attention of every living thing in these woods, whether for good or ill.
====
4066
She'll get over it. The Saltwalkers would have eventually been corrupted by the Hand. When someone finally crushes those necromancers, they'll thank us. 

In the meantime, any of them foolish enough to attack will just line our pockets with coin.
====
4067
<The heart is gone, taken by the mysterious figure.>

<The ghostly figure may be the one who buried the heart within the grotto.>
====
4068
Then my revenge is complete. May Zenithar scour their souls.

I promised you payment for your help, and I am a man of my word. This is the last of my wealth. I give it to you gladly, friend, for now I can move on with my life.
====
4069
Praise Tall Papa! You've brought us hope and courage, my friend, at a time when we need these the most.

Ruptga must surely have sent you to help us, <<1>>.
====
4071
It means … it means … what does it mean?

I had it all figured out. Something very important, very profound … but now … I can't remember. I'm going to stay here until I remember.
====
4073
That's my thinking, too, but the evidence is still … oh, what's that word Sabie likes to throw around? Circum … circumstantial! That's why I wanted a prisoner.

Capturing an enemy is a lot harder than just sticking a sword in his gut. Good work.
====
4075
Thank you, <<1>>. Your deed will ensure that the remains of the ancient High Elves here in <<2>> will forever be at rest. 

I can pass into the next world with a light heart, now that my task is complete. May Arkay guide your hand and keep you safe.
====
4076
You're right. I'll tell Sir Lanis and the others that you found us. 

Be on your guard, friend. Angof isn't like anyone you've ever faced.
====
4079
That's it—the Jeweled Crown of Anton. Why, you are quite the capable dungeon delver. 

Please, place the crown on the table so that I can gaze upon its majesty.
====
4080
Those clever rats! I never thought to look for an exit near the water.

They must be shipping goods out along the Bjoulsae River. With that knowledge, my men and I can shut down the Pellingare smugglers once and for all. Thank you, <<1>>.
====
4081
Ah, <<1>>! Yes, they got here safely; I sent them back to the windmill with an armed escort. I need to keep the Reachmen pinned down while we wait for reinforcements.

I didn't know how I would reach them, but thank the Eight, you arrived!
====
4082
Praise the Eight! <<1>>, you are more worthy than I. You should keep Bonerender. Guard it well.
====
4083
OATH! That was fast work, NAME. We'll be ready for anything the Reachmen send our way as soon as the farmers are healthy.
====
4084
I'll do that. With luck, we'll regroup and follow right behind you. 

Good luck, friend.
====
4086
I think that's all I needed. Thanks!
====
4088
Curious! I'll pass that news on to my butler. I'm certain he'll be glad to know it.

Thank the Eight this trip wasn't a total loss. As Zenithar says, "Work hard, and you will be rewarded!"
====
4090
I'll tell him. 

Watch yourself down there. Angof has the entire place rigged with traps. We'll be lucky if any of us get out of here alive.
====
4091
Impressive. Weep not for Istraga. She was a menace, devouring travelers and livestock alike.

Celebrate, for fate's hand means nothing. Not for those who are willing to grip the till of destiny.
====
4092
You … you helped <<1>>! Much thanks. Here, take the coin Dres give me! 

Now I run!
====
4093
We will return to the aether for now. Conserve our strength. When the men of High Rock arrive in force, we will return. We will raise our blades and drive the Aldmeri vermin from Farwatch.

Go well, friend. Know you have done well this day.
====
4094
Unfortunately, they did. The people lay slain, and the dead walk.

Shiri must pay for the misery she has caused.
====
4095
I wouldn't go so far as that. In time, and with enough Reachmen blood on our hands, Lord Hircine will surely speak to us again.

Of course, the ways of the Daedra are unknowable. For now, I am satisfied with the demise of Briar Heart.
====
4096
Then that's what we'll do. Destroying Brinarch's heart will not be easy, but I'm confident in your abilities.

The Wyrd won't leave Brinarch's insult unanswered. <<1>>, we are in your debt.
====
4098
I see. If and when <<1>> shows his face, he'll die just like his mother. I am simply glad <<2>> met her end.

Rupgta praise you, you've brought us a great victory today. If putting <<2>> to rest vexes her children, all the better for us.
====
4101
Yes, <<1>>, and many have already begun the journey back home. There is much work to be done, and few left with the strength to do it.

If the gods are kind, we will cross paths again some day.
====
4102
We are a resilient people, <<1>>.

Marthe will recover quickly, now that she can shift into her werewolf form at will.
====
4103
If she had finished her ritual, Hircine might have granted her great power. All of <<1>> would have been at risk.

Your actions lead me to believe that we may be able to trust some humans. Perhaps it's time for us to stop living in secret.
====
4104
I don't know. Some of them went into the Fallen Grotto, but I wasn't going to follow them by myself. I decided to sit and observe.

I'll be heading back to Evermore to give my report soon. They need to know what happened, both at <<1>> and here.
====
4105
Indeed! For once I'm looking forward to my report.

"During my mission, I saw a <<1>> enter the fortified dungeon beneath the tower. They proceeded to annihilate every Dominion soldier in sight." Excellently done!
====
4107
Normally, I'd credit the lure of solid Breton ale, but you picked up on his weaknesses: his concern for his family, dislike of his superiors, and loyalty to his fellows.

A good day's work, <<1)>>. I'll see that the information is put to good use.
====
4108
Don't misunderstand. Results are what mattered, and you got results. Still, I feel a bit bad for him. He suffered to protect his fellow soldiers. I can understand that.

A solid day's work, <<1)>>. I'll see that blood wasn't shed in vain.
====
4110
My errand runner! You've done so well! Very savvy of you, very cunning! My soul may be trapped forever here between worlds, but my revenge is deliciously sweet. 

Take my pet, and show these elves what it means to meddle in the affairs of mages!
====
4111
The King set aside this armor for the champion who defeated Angof. It was a treasure of Daggerfall. And now it belongs to you. 

It's your reward for all you've done for this land and its people. May luck follow you wherever you go.
====
4115
The new lizard is just the draw this track needs. And, I spoke with <<1>> as well. She'll help me with the track for a small investment.

Meeting you turned my life around! May Tall Papa guide your steps!
====
4116
Yes. After all you have done for us, I am convinced that his legacy is meant for you.

Take it, <<1>>. The ring is yours.
====
4118
The gemstones … ? Thank you so much! 

I am surprised you … well, I am simply grateful. I have spent so many years searching in the darkness and found nothing. My luck has finally changed.
====
4119
Cursed? They were …? I don't understand …. 

But perhaps it is better if I don't. Perhaps this is what I deserve anyhow. Thank you for helping me, and for sparing me the curse.
====
4120
Mauloch would be proud of this moment.

Go, <<1>>. I wish to stay and watch the chaos.
====
4121
I paid an enchanter to ensure I could come back and be with her even in death.

Unfortunately, it was the jackals that got me. They scattered my bones all over and I couldn't come back, but my Musi came through … with your help. Thank you!
====
4122
I saw him in a dream. He was talking to a troll and asking it questions … about me! 

I don't know how much longer I can stand it, but my mother … I can't leave her alone. Not like this! <<1>>, please help me!
====
4123
You've been essential to turning the tide here in Crosswych, friend.

I need your help to finish the Red Rooks for good.
====
4125
We will have to position our forces to make proper use of this new information. You have done well.
====
4126
With this latest acquisition, our enemies will have to fight on our terms. Your service will not be soon forgotten.
====
4127
With fresh supplies of lumber at our disposal repairs to our keeps will be that much easier. You have proven your worth to the Dominion.
====
4128
With the materials flowing in from the mine we can affect proper repairs on our fortifications. You very well might have saved some lives, recruit.
====
4129
You have done adequately. Every enemy dead brings us that much closer to taking control of Balfiera Island.
====
4130
Less savages walks the world. It is a good day indeed.
====
4131
I take it you have seen to what I have asked of you? Good.
====
4132
None of the logistics of war can be considered trivial, recruit. The thing you ignore may very well be the thing that kills you.
====
4133
We have to establish a firm grip over the resources here in Balfiera, lest we allow the enemy an advantage over us.
====
4134
We will have to position our forces to make proper use of this new information. You have done well.
====
4135
I take it you have seen to what I have asked of you? Good.
====
4136
Yes, but these abominations must be taken seriously. As I said before, our beliefs make us very vulnerable to this kind of attack. 

I loathe the thought, but I must contact the outcasts: the Ash'abah. May the Eight preserve me.
====
4139
This will be enough for now.

When this is done, they'll expect vengeance for their suffering. And then ….
====
4140
Interesting; you have done the Dominion a service recruit. We will make use of the information you have brought us to the benefit of our cause.
====
4141
I take it you have seen to what I have asked of you? Good.
====
4142
Today a guard, tomorrow their leaders. We may call on you again soon.
====
4144
With the Ebonheart Pact busy replacing their losses; we have time to plan a decisive attack against their leadership.
====
4145
You have done adequately. Every enemy dead brings us that much closer to taking control of Balfiera!
====
4146
Today guards, tomorrow their leaders. We may call on you again soon.
====
4147
You've relieved the suffering of many torrmented souls today. Without your intervention, <<1>> would have used their power against the living in Alik'r.

The spirits of Alik'r are in your debt.
====
4148
This is overwhelming! Sahat has worked so long and so hard on this project.

To be entrusted with the continuation of The Written History of the Ra Gada ….
====
4151
Thank goodness you've more sense than to be afraid of us.

My father is the village mayor. He and several others were taken by the hagraven <<1>>. An offering of so many werewolves will grant her much favor with Hircine.
====
4152
High King Emeric needs to know about this cult. With their nightmare magic, these Daedric madmen could plunge Stormhaven into chaos.

But you … thank you for saving me.
====
4154
The desert may be a harsh mistress, but she is my only family now. I will not waste this chance to start anew.

And I will not forget your help, <<1>>.
====
4156
You aren't a Baelborne. Besides, we believed that you would do the right thing.

I hope my child grew up with the same virtues that you demonstrated here. Thank you.
====
4158
Oh, the one when … the one where it exploded and her eyebrows burned away! Oh, that was amazing. Thank you friend! 

Now, if you'll excuse me, I think it's time I took my leave!
====
4159
We? We didn't stop the attack. You did.

You've given us crucial time to bring in reinforcements. Now we can repel this invasion before it gains a foothold. We owe you one for this. Good job!
====
4160
Zenithar is on your side! I love engaging in commerce and fair trade in his name, especially when it hurts Daedra-worshiping Orcs.

I'll get these to the Covenant forces on the front line. I owe you one, friend.
====
4161
You've done well, friend. May the Eight keep and preserve you. I go … I go to my rest knowing these Orcs have been punished.

Here, take this. I don't need it anymore. May we meet again in the lands beyond.
====
4162
Excellent job! I knew we could count on you. Your brave actions here have saved us.

Without you, Sentinel wouldn't have enough water, and we'd be out of work … or worse! Thank you, <<1>>!
====
4163
Ten enemies of Daggerfall dead you say? Well done, yet again.
====
4164
You have blood on your hands, recruit. You may make a real soldier, after all.
====
4165
There will be feasting this night! Good work, our bellies thank you.
====
4166
If you've seen a man starve to death, you'd know it's not a fate any man should face. However, the Ebonheart and Aldmeri are little more than beasts in my eyes so it's completely acceptable.
====
4167
Of course, of course. You've certainly been more useful than these hired hands.

The Baelbornes are once again on their way to the top, and I have you to thank for that. I'll always remember the small part you played to make this happen.
====
4168
You have blood on your hands, recruit. You may make a real soldier after all.
====
4169
I should be thanking you! I thought I'd lost it forever. 

We owe you our lives. Thank you. I'll never forget your kindness.
====
4171
You have done well, recruit. You might just live to see this war to the end.
====
4172
One by one our enemies shall fall, until all are defeated.
====
4173
Expertly done. The Ebonheart claims victory this day.
====
4181
He must've tried to take a shorctut through Shrikes' Aerie to save some time. What a shame.

This letter tells of an attack by <<1>> of the Withered Hand on the town of Lainlyn. It warns us to be on guard. If only this message had reached us in time!
====
4182
There will be an answer for what's happened today. The firstborn of an Orc chief is dead. The stronghold will come for me. But my anger runs deeper than they'll expect. I'll gladly pit my rage against theirs.

Thank you for all you've done.
====
4183
You have shown me that I am as much a relic as the objects in this vault. A thing of the past. Adrift. It is time to go. I shall find Aetherius.

And, at long last, peace.
====
4184
Truer words have rarely been spoken. Thank you for setting me free.

But heed this bit of advice before I depart. Not everything you meet in ancient ruins shall be as cordial as I. Fare you well.
====
4185
No need for apologies. The Withered Hand lies and deceives. The traitor's life has ended, and the sword is in its rightful place. Meanwhile, Zazin's torment has just begun.

You may go. Know that the spirits of the past forgive and watch over you.
====
4186
With your help, I managed to gain a foothold on this side of the pass. The Imperials have received a devastating blow, my friend. We have pushed a large portion of their forces out of the barracks and off the upper levels of the garrison.
====
4187
That we did, thanks to you.

Now that we're all back together, we have a better chance to put an end to this Dominion incursion.
====
4188
Expertly done. The Ebonheart claims one more keep this day.
====
4189
There will be new weapons and armor forged with the ore we're pulling from our mine.
====
4190
You have done what was asked of you? Good.
====
4192
You have blood on your hands, recruit. You may make a real soldier, after all.
====
4193
Expertly done. The Ebonheart claims one more keep this day.
====
4194
There will be plenty of opportunity for bloodshed, there are other aspects of this war that we must concern ourselves with
====
4195
Interesting; you have done the Dominion a service recruit. We will make use of the information you have brought us to the benefit of our cause.
====
4196
Perhaps there will be gold and silver to be had along with that stone.
====
4197
Good work recruit, you seem to have a knack this sort of work.
====
4198
None of the logistics of war can be considered trivial, recruit. The thing you ignore may very well be the thing that kills you.
====
4199
You have blood on your hands, recruit. You may make a real soldier, after all.
====
4200
One by one our enemies shall fall, until all are defeated.
====
4201
You did it? Excellent. That will put the fear of the Ebonheart Pact into them.
====
4202
Well done. You will fit in quite nicely here.
====
4203
You have done what was asked of you? Good.
====
4205
Today guards, tomorrow their leaders. We may call on you again soon.
====
4206
With this latest acquisition, our enemies will have to fight on our terms. Your service will not be soon forgotten.
====
4207
With fresh supplies of lumber at our disposal repairs to our keeps will be that much easier. You have proven your worth to the Dominion.
====
4208
With the materials flowing in from the mine we can affect proper repairs on our fortifications. You very well might have saved some lives, recruit.
====
4209
You have done adequately. Every enemy dead brings us that much closer to taking control of Balfiera Island.
====
4210
Less savages walks the world. It is a good day indeed.
====
4211
I take it you have seen to what I have asked of you? Good.
====
4212
Interesting; we'll have to make plans to ensure that farm is denied to our enemies.
====
4213
We have to establish a firm grip over the resources here in Balfiera, lest we allow the enemy an advantage over us.
====
4214
Good work; soon we will have that mine, thanks to you.
====
4215
You have done well, recruit. We'll make good use of the information you have brought us.
====
4216
You have done well, recruit. You might just live to see this war to the end.
====
4217
I wager the brute died screaming. Victory and glory both are yours this day.
====
4218
Remember, we stand together in this Covenant. If the enemy strikes at one of us, they strike at us all.
====
4219
With the Ebonheart Pact busy replacing their losses; we have time to plan a decisive attack against their leadership.
====
4220
Today a guard, tomorrow their leaders. We may call on you again soon.
====
4221
With every enemy dead, the Covenant moves closer to claiming these lands!
====
4222
With the Ebonheart Pact busy replacing their losses; we have time to plan a decisive attack against their leadership.
====
4223
In honor of your selfless dedication, your unwavering courage, and the incredible service you have done the kingdom, I have a gift.
 
This was one of Sentinel's greatest treasures. Now it is yours. I know you will use it well.
====
4224
Post all farm scouting reports to this board.

- Scribe Dreet-Wulm
====
4225
Farm scouting reports are to be posted to this board. Then collect your reward.

- Scribe Dreet-Wulm
====
4226
Scouts: Post reports to this board. Dreet-Wulm will collect them.

- General Dar-Liurz
====
4227
Post all farm scouting reports to this board.

- Scribe Dreet-Wulm
====
4228
Farm scouting reports are to be posted to this board. Then collect your reward.

- Scribe Dreet-Wulm
====
4229
No! Why? He was a good man! A good husband! A father!

I … should still thank you for letting me know. At least we know that he's gone. And I know these Imperial dogs will pay for what they've done to our family!
====
4230
Yes. As you can see, The garrison is back under Daggerfall Covenant control.We will be prepared for further Imperial tricks.

It has been a great honor to fight with you.
====
4232
Scouts: Turn in your report and collect your reward.

- General Khamagash
====
4233
Truly Stendarr's mercy has descended on my family today. My son has been returned to me, and <<1>> is recovering from her wounds.

Please take this as a reward. Without your help, <<2>> might not have survived. Go in peace.
====
4235
You saved my people from their zealots. They will not stop until all that I am is destroyed in the name of their insatiable thirst for knowledge.

Yet all is not lost. You have diverted the tides in our favor, and you shall be rewarded.
====
4236
There's a sealed Ayleid chamber nearby. It lies a far distance above the main ruin. She must have found a way to enter.

We now know our course. We must enter the chamber and find the stone.
====
4237
You did it? Excellent. That will put the fear of the Ebonheart Pact into them.
====
4239
I knew that would happen sooner or later. I can't say it surprises me. Glad you killed the beast!

It certainly won't be troubling us again - at least until the next adventurer happens along.
====
4240
I didn't really think about it. I suppose these Redguards will all go home. As for me, I'm going to enjoy my freedom.

May whatever gods you pray to keep you safe.
====
4241
Remember, we stand together in this Covenant. If the enemy strikes at one of us, they strike at us all.
====
4242
You did it? Excellent. That will put the fear of the Ebonheart Pact into them.
====
4243
One by one our enemies shall fall, until all are defeated.
====
4244
You have done what was asked of you? Good.
====
4246
The pitch is too good for those treacherous dogs! Now you've denied them their spoils. Well pitched, pitch-friend!

I am sure the kindlepitch is grateful for your efforts. I will be sure to ask it later.
====
4247
That's a noble cause, but stopping the Imperials is now a secondary concern. The power of <<1>> threatens us all. He trapped me in Cold Harbor, Molag Bal's realm.

<<1>> is not the master there.
====
4248
Everything you've faced has been a distraction from the master's real plans. Unfortunately, he never shared those plans with me.

You should go directly to Evermore. My wife and my people … they must be warned.
====
4250
So we are rid of them. Ancestors be praised. The city of Daggerfall is in your debt.
====
4251
What tenacity you possess, <<1>>. The Worm Cult must tremble at the thought of you now!
====
4252
Whether you want it or not is irrelevant. I like to reward those who amuse me, and this is your reward. 

You will take it.
====
4253
Indeed, and even better. It will flourish … for all time.  

We have you to thank for this. As much as I would like to keep you here, to bind you to me, I won't even try. Take this and go. I'll summon a whirlpool to whisk you away. Goodbye.
====
4256
And I thank you for it. We'll try to live up to your example, starting today with this injured man.

I'll never be at peace with what I did, but I must try to make up for it.
====
4259
The <<1>>. I was able to free the relic from its curse, and unleash the power of its weapons. I offer this power to you now, in thanks for all you've done here in Glenumbra.
====
4260
The Order of Ancestor Moths has discovered <<1>>. I was able to free the relic from its curse, and unleash the power of its weapons. I offer this power to you now, in thanks for all you've done here in Glenumbra.
====
4261
Then the weapons of the panoply are yours for the taking. Choose carefully.
====
4262
We are very close now. The servants of Hermaeus Mora and their insatiable hunger for hoarding knowledge are all that stand in our way.

You have already diverted the tides in our favor, and you shall be rewarded.
====
4263
Know this as well—Hermaeus Mora is generous with his servants.

You will be rewarded greatly if we rid these ruins of that foul creature and her half-witted followers.
====
4264
Now you're cooking with smoked cheese!

/brohoof
====
4267
The source of this magic, whatever it is, must be destroyed. I've sent some of our wolf allies to search for the scent.

We'll know more soon. Meanwhile, we must stay silent and watchful.
====
4268
Interesting. I've heard them speaking to the Reachmen. I believe someone uses them to communicate throughout their ranks.

The fact that the creature spoke with you means it fears our presence. Perhaps vengeance is not far off.
====
4269
The witches of the Reach are cowards. Without their eyes and ears, they'll flail for a time, then retreat back to their wastelands.

And if Hircine grants us strength, we will hound them every step of the way.
====
4274
You are now a member of a crafting guild by order of the King of Daggerfall, rather than application to the guild directly. The Guild Masters harbor a certain … resentment about this. But, I'm sure you'll prove yourself to them in no time!
====
4275
<<1>> won't be happy to learn of her brother's fate, not to mention that of his entire regiment. These are truly dark times, my friend.

Thank you for bringing these to me. I'll see their families are notified and the necessary arrangements are made.
====
4277
My brother and his entire regiment … Dead? These are truly dark times, my friend.

Thank you for bringing these to me. I'll see their families are notified and the necessary arrangements are made.
====
4278
Yes, our work here is done. Now we must turn our attention to the traitorous Baron Montclair.

But before we go, know that I am grateful you saved my sister. I just hope that your mercy doesn't turn out to be a terrible mistake.
====
4279
I feared my family was lost to me. I feared we'd live forever in this purgatory. For whatever it's worth, you have the gratitude of the Bellacqs.

You will be remembered in the lands beyond.
====
4280
I know I made the right decision. I can't imagine the torment of being trapped in a feral mind, bringing nothing but pain and suffering to others.

May the Eight watch over you. I can see they have much in store for you.
====
4281
From Edmonde?

I'd heard rumors of what happened at <<1>>, but I didn't want to believe them.
====
4282
A job well done, then! No good would have come from such an unholy alliance.

While you were gone, I decided to let Kip and his family go. Couldn't stand seeing his wife and daughter so distressed. I even tossed him a shirt and a pair of pants.
====
4283
A job well done, then! No good would have come from such an unholy alliance.

I suppose I'll let the poor sap go. In a bit. Teach him not to skulk around Lion Guard camps. And maybe I'll toss him a pair of pants to wear while I'm at it.
====
4284
You are now a member of a crafting guild by order of the King of Daggerfall, rather than application to the guild directly. The Guild Masters harbor a certain … resentment about this. But, I'm sure you'll prove yourself to them in no time!
====
4288
You are now a member of the outfiter guild by order of the King of Daggerfall, rather than application to the guild directly. The Guild Masters harbor a certain … resentment about this. But, I'm sure you'll prove yourself to them in no time!
====
4289
You are now a member of the Smith's guild by order of the King of Daggerfall. Be warned. The Master may not appreciate having to take you on as an apprentice at the King's will.

Still, I'm sure you'll prove yourself to Guildmaster <<1>> in no time!
====
4290
You are now a member of the Runecrafter's guild by order of the King of Daggerfall. Be warned. The Master may not appreciate having to take you on as an apprentice at the King's will.

I'm sure you'll prove yourself to Guildmaster <<1>> in no time!
====
4291
You are now a member Forester by order of the King of Daggerfall. Be warned. The Master may not appreciate having to take you on as an apprentice at the King's will.

Still, I'm sure you'll prove yourself to Guildmaster <<1>> in no time!
====
4292
<Captain Janeve took her own life with a dagger.>
====
4293
Well then,  I can always use someone who can sweep up around here. I will take you in as a novice. Be deligent and I will help you advance, but be warned I have no use for lay-abouts.
====
4294
Alright, novice. If you're going to make it in the Smith's guild, you're going to have to start with the simple stuff. 

Don't worry. We all started with the simple stuff. Hah.
====
4295
Consider yourself inducted, runecrafter! You're now a novice rank. You'll start with inks and scrolls … but soon the runes themselves will speak to you!
====
4296
Good, forester novice.

Get ready to work.
====
4298
Absolutely I could use the help, I've got my hands full trying to keep people from being hurt, and I have no time to get to what's behind all the conflict.
====
4299
We can't undo what those savages have done. Still, with your aid, the dead will rest with the Eight this eve.

I am indebted to you, traveler. Go with the blessing of all those who came before us.
====
4300
Thank you, friend. That's good news indeed!

The mayor and I are committed to making sure the town comes together and we put this foul business behind us. And without Leonce, the militia has already begun to disband.
====
4301
Thank you. If more beetles had attacked, it would have been a tragedy. So many of the Shining Scarabs are already hurt.
====
4302
Ha! You fight well!

Hopefully I'll be able to keep us fed long enough for another store of food to be found.
====
4303
The constable and I stand shoulder to shoulder. Fell's Run is unified once again.

Thank you, traveler. The Nords will never succeed, not with Fell's Run supporting Northpoint in the fighting. To victory!
====
4304
Thank you, <<1>>. You have proven yourself to me. I will aid you against <<2>>.
====
4305
Thank you, stranger.

The Nord threat grows every day. When it's time to repel this devastating invasion, we'll need help from all the communities in Rivenspire
====
4306
Indeed you have, <<1>>. You have fulfilled your task. I will aid you against <<2>>.
====
4307
We owe our lives to you, <<1>>.

<<2>> was damaged beyond repair when you used it to disrupt the spell, but I placed its shards into this ring, filling it with the blessing of Stendarr.

The next time you face the Reachmen, the ring will protect you.
====
4308
What? How could he trust the Imperials!

They must have been behind the beetle invasion all along. Lure the beetles here to weaken us, then sneak in behind and slaughter and steal from the helpless. Bastards!
====
4309
You're right. I never should have trusted Calatorius.

He must have been behind the beetle invasion. Lure the beetles here to weaken us, then sneak in behind. Slaughter and steal from the helpless. Two-faced cowards!
====
4311
This is a day for rejoicing! You have lived up to your reputation, my friend. Word of your deeds is spreading among those of us unsullied by the Imperial defilers.

I will gladly stand by your side when you face <<1>>.
====
4312
I will be honored to stand with you against <<1>>. We will return him to the grave with the honor he deserves.
====
4315
Thanks! I never thought I'd get rid of him.
====
4316
Oh … yes, that's very good. Very thoughtful of you.

I hadn't even thought about it, but once we get out of this place I'll need to inform the families of those we lost down here. Somehow these letters always help console the bereaved. Thank you.
====
4317
Thank you. These insignia hold great meaning to the Lion Guard. They'll allow us to notify families and honor the dead.

I'll take these to <<1>> and deliver the news of Thierry's death. You've done much for us here, friend. We're in your debt.
====
4319
Good! We need all the help we can get at the moment.
====
4321
She did? I find that hard to believe. Delphique knows how I feel about outsiders.

Regardless, whatever your reasons for coming, they'll have to wait.
====
4322
We have troubles of our own. Can't you see that we've been kicked out of the garrison?

The refugees will have to survive on their own until we have the garrison back under the Covenant's control.
====
4323
We know. They took over the town. Now, we are building a resistance force.
====
4324
<<1>> … dead and returned as a revenant? This could be a great help to us, or it could lead to disaster.

I'll have to think carefully on what this could mean for us strategically. Thank you for bringing me this information.
====
4325
<<1>> … dead? This is truly a dark time for Evermore. I must consider what aid from <<2>> will mean for us. Her Majesty's been dead for many, many years.

Thank you for bringing me this information. I'm sure you know more about this.
====
4326
<You look at the constellation panel. The sight fills you with renewed vigor and strength.>

<It is as if the very stars have taken notice of you.>
====
4398
I knew that would happen sooner or later. I can't say it surprises me. Glad you killed the beast!

It certainly won't be troubling us again - at least until the next adventurer happens along.
====
4401
<You look at the constellation panel. The sight fills you with renewed vigor and strength.>

<It is as if the very stars have taken notice of you.>
====
4404
I knew he couldn't be trusted. Good thing you payed attention to my warning.
====
4405
I am. Don't let Ufa's gruff exterior fool you. He is a thief - and hardly a repentant one. But he has a sense of honor. He sheltered me from the Imperials when they took over.

But enough about me. Let's see to your reward.
====
4408
I'm glad you understand the seriousness of the situation. Fortunately, with your intervention, we're well on our way.

Now that we've breached the walls, it's only a matter of time before we win through.
====
4410
Oh, was it yours, then? My apologies, but I seemed to have made a bit of lunch out of your raven friend.

It came flying in without a care in the world. And … well … it was past my lunchtime. I do hope this little bird wasn't important.
====
4411
I'm glad you understand the seriousness of the situation. Fortunately, with your intervention, we're well on our way.

Now that we've breached the walls, it's only a matter of time before we win through.
====
4412
I'm glad you understand the seriousness of the situation. Fortunately, with your intervention, we're well on our way.

Now that we've breached the walls, it's only a matter of time before until we win the day.
====
4413
I'm glad you understand the seriousness of the situation. Fortunately, with your intervention, we're well on our way.

Now that we've breached the walls, it's only a matter of time until we win the day.
====
4414
Mara's Mercy! What will I do now? If my mother and father traveled all this way just to find me, then I must protect them, wound or no.

I don't know where we'll go, but we shouldn't stay here. I'll go to them.
====
4415
That was you up there in the farms? I heard someone was making trouble for the Nords up there. We need all the help we can get right now. 

A curse on Chirane! He's all but set us up for this invasion.
====
4416
Excellent! We're going to use the branches to create some effigies, ward off the beakfaces through fear. We just need some decorations to round out the figures.

But first … I'm worried about my son.He should have returned by now.
====
4417
Yes! The instant the ritual was completed, my sons awakened. You have reunited my family!

Every member of the clan will know of your deeds. From this day forward, you are a friend to the Horsemen. May the Herd Mother bless your path!
====
4418
Our ancestral home has been defiled, but at least the ghosts of our ancestors remain free.

Thank you, <<1>>. You are as stout and brave as any of the hillfolk. You can take this path down to the cave entrance.
====
4420
Yes, my men were able to follow the fires without trouble. Having the way clearly marked saved us time and lost lives. 

Now the Shrouded Pass is ours. Well done, my friend!
====
4421
So it is, my friend, so it is! House Dorell doubts our worth here, but his troops are hiking along the pass through the mud, while we can teleport anything we need!

You've been a great help, not just to House Tamrith, but to the whole effort here.
====
4422
I have no idea. Our parents are dead. Our brother is dead. We're all that's left of the family. The Hinaults have lived here for three centuries. Now there's just us.

I don't want to think about tomorrow. I'm still sorting out today.
====
4423
The shockwave that passed through here when you destroyed the anchor immediately annihilated the Imperials' zombies.

Without them, the few surviving Imperial troops were no match for our furious assault. Thank you!
====
4424
We have failed to protect the graves of our ancestors, but we have not failed the mammoths! 

The Greatfathers and Greatmothers favor you, <<1>>. Thank you for your aid.
====
4425
Oh, ho! Finally, someone unwilling to let Chirane hold them back!

That's just what we need here. Well done.
====
4427
And darkness lights our way … you're with <<1>>? Until now, I thought the Red Asp played a part in her abduction. I was mistaken.

I'm so glad you've returned my precious Qismah. <<2>> will pay for his threats against my family!
====
4428
As do we all. I now leave you in the capable hands of our own grandeya, <<1>>.

I feared she had met the same fate as her father. We're all indebted to Ufa for protecting her.
====
4429
Then <<1>> is ours once again! Imperials will still be hiding around the city, but thanks to Ufa, Captain Dhakir, and you, we have reclaimed our city.

You will always be welcome here, <<2>>.
====
4430
Chirane will be executed for treason. I will not stand for my people being sold to the Ebonheart Pact. The fact that he is my son makes no difference.

You will always be welcome here, <<1>>, and you will always have our gratitude.
====
4431
It is not all that surprising that Chirane was behind this. He has made bold moves to try and force a treaty with the Nords for awhile now. Thank you for unravelling this mystery.
====
4432
Excellent. Then I can begin preparations to bring the army into Coldharbour.

I will remain here to offer advice, along with whatever aid I can muster. The thralls of Molag Bal will not escape me this time.
====
4433
I haven't seen him since … let me see that. Bloodfiends? The Hinaults murdered? 

He was right to send this to me. I'll make sure it gets into the right hands. Thank you for bringing this to me.
====
4434
Melita! I should have known. She always opposed the duchess' policies.

Regardless, it seems justice was done. Thank you for looking into this … and continuing to keep us safe.
====
4437
I'm glad you understand the seriousness of the situation. With your intervention, we're well on our way.

Now that we've breached the walls, it's only a matter of time before we win through.
====
4438
<You find the chest unlocked after activating the clock.>
====
4440
The princess? She's alive? What could she be doing in those accursed woods?

I don't know how she could help us, but I do appreciate her support. I'll send word to her immediately.
====
4441
<<1>>? Dead? She had just set off on a simple mission to the <<2>>!

I knew there was more to this than what Muqaddim said. Bastard! If I see him, I'll …. I'm sorry. I should be thinking of <<1>>.

Thanks for the news.
====
4442
<<1>>? Oh, I'd already written her off days ago. I didn't really expect her to agree anyhow. And now I have other problems.
====
4443
Did he now? I know that name. He's not a career soldier. I believe he's a butcher in Evermore.

So many innocents were drawn into this war. Damn these Imperials! We have to stop them.
====
4444
Numbers dwindling? Supplies low? I hardly find that believable with the resistance we're encountering.

I thought my forces were adequately prepared, but so far, it's been a nightmare trying to get back inside.
====
4445
Ah, my true king. I knew he had not forgotten us. 

I am certain there are many ways you can help. You should speak to Duke Renchant if you haven't already … oh, and Queen Arzhela's handmaiden. She's very sharp.
====
4447
He's too late. The Imperials are already here. This place is full of them!
====
4448
I'm actually waiting for her. She's going to get us all killed someday.

Why must she be so curious about everything to do with beasts?
====
4449
With the Daggerfall Covenant replacing their losses we are afforded more time to plan our attacks. This is a very good thing.
====
4450
With the Ebonheart Pact replacing their losses we are afforded more time to plan our attacks. This is a very good thing.
====
4452
You did it? Excellent. That will put the fear of the Ebonheart Pact into them.
====
4462
With every enemy dead, the Covenant moves closer to claiming the Imperial City.
====
4464
They've been limping in, singing your praises … the ones who could still talk, that is.

Your reputation doesn't quite do you justice, does it? So many people here owe you their lives.
====
4466
<You find a small metallic sphere inside the desk.>

<It appears to be a miniature Dwemer spider with its legs curled up into a ball.>
====
4467
Of course! And because of your actions here, they will never find the magic weapon Chancellor Tharn wants. 

That's good news for the Covenant—and possibly for all of Tamriel. Why, we're heroes! Heh heh.
====
4469
Then they need to send more people out here to fight!

Look around us. These foes are mightier than the ones we fought inside the <<1>>.
====
4470
Today we cull guards, tomorrow their leaders. We may call on you again soon.
====
4471
Then some small good has come out of this.

I've done indefensible things. Because I bargained with a Daedra-worshipper, people in the Sunken Road died. Because I wanted to end this quietly, a talented swordmaster … a good woman … died.
====
4472
Then at least some good has come out of this. I've done indefensible things. Because I bargained with a Daedra worshipper, people on the Sunken Road died.

Because I wanted to end this quietly, a talented swordmaster … a good woman … died.
====
4473
Vivec's children can rest now. I feel it in my bones. You are kind to perform this service for the heroes of the past.

Vivec! We thank them for our freedom today. No foe can stand against the Three!
====
4474
<<1>>? Injured? There's something you don't hear everyday. And she said it was a simple mission!

Ha! I knew there was more to this than what Muqaddim said. Thank you for letting me know. I'll send someone out there straight away.
====
4475
No! Dumac take those fetchers. Hjolm, my best officer, is dead. And these plans say Ahknara is here.

Of all the … we're not prepared for Ahknara. Not even slightly, traveler. Let's talk.
====
4476
Then Ebonheart is saved! We are once again in your debt. Maybe we'll make you the new Thane of Whiterun. After all, they'll take anyone!

I'll keep the Heart safe. This Brother of Strife must remain bound.
====
4478
That was one of my ancestors. He refuses to recognize the threat facing us today.

It's time to turn the tables on the Covenant. For that, you must buy me some time.
====
4479
You met the spirit of my great uncle. Even in death he's a bore. He refuses to recognize the dire situation in Stonefalls.

With this relic, I may be able to turn the tables on the Daggerfall Covenant, but I'll need you to buy me some time.
====
4480
The damn skeevers tricked us, though. This was only a feint.
====
4481
Our victory is complete. Even now, the Covenant retreats. You gave me enough time to summon <<1>>.

As grandmaster of House Indoril, I honor you.
====
4482
And I'm glad he did. Balreth, it seems, does not want to go quietly back into his cage.
====
4484
My brother's spell bound them to guard Davon's Watch.

It wasn't supposed to be like this. It wasn't supposed to be like torture.
====
4485
Their leaders have moved beyond. May they find peace.

For now, the rest remain like moths. They're no threat to the living, but they'll soon follow.
====
4487
Yes, well. Ahem. I thank you for all you've done here today, traveler. My daughter is safe and I must … reluctantly … admit that the Argonian may have played a part.

May Lord, Mother, and Wizard all guard you on your journey.
====
4488
Let me see what you found.

Covenant mercenaries? You've done well to bring this to me, traveler. I'll make sure this news reaches Mournhold.
====
4489
My brethren are safe, and the Ashlands bubble with hope. I pass now down the river, to swim in the currents of Aetherius. Go well in your own passage, traveler.
====
4490
Sacrificing our own people! This monstrosity must stop!

The commanders at Davon's Watch must see this immediately. And … and I must tell them about Giron.
====
4494
Ha! My fine f'lah! Well done. I'll see your name is not forgotten.

Ahknara, however, will be forgotten. The Dunmer reshape history to serve their needs. I'll remove any mention of her actions here, and I'll purge all records of that vile assassin.
====
4499
I will make this gift, this sacrifice. Trees, plants—one day it will all bloom again. Blood is water, water is life.

May the Hist embrace you.
====
4502
Good. These Orcs will be sorry they took me captive.

We Nords appreciate a nice, warm fire.
====
4503
I doubt the demoralized few remaining will stick around. You're right to be cautious, though. I'll give out more flasks and we'll comb the fort.

Thank you, friend.
====
4505
I'm going to have to get the mine back open, of course. 

Kwama are very good diggers, you know, particularly the workers.
====
4506
Yes! If the old books don't exaggerate, this will require all our arts to contain.

An Argonian isn't the equal of a Dunmer, but I must accept any aid I can right now.
====
4507
The Covenant? No, I'm talking about that giant flaming atronach. Stomped through town like a giant drunk on bad mammoth milk. 

If that weren't enough, the volcano erupted in its aftermath! The town's in complete panic.
====
4508
Shor's stones, you did it! 

These troops heard the horn blow and came running from Narsis. With Gruznak gone, we can sweep up the rest of these Orcs in no time. You've got a heavy hand, friend. I like that.
====
4511
You set us free, outsider. This cursed monument no longer mocks the souls of the defiled.

Farewell, champion. When your time comes, perhaps our spirits will meet again.
====
4513
<You place the objects on the <<1>>>
====
4514
Vivec bless you for aiding them!
====
4516
Yes! You've recovered the Sacred Thumb! Thank you!
====
4517
What's this? Notes? A journal? Attacked? Slow down.

Hmmm. I've never heard of Vox. And the thought of someone smuggling Llodos plague into Narsis frightens me greatly. But where are the missing people?
====
4519
Something about Dolril being upset with the PC for rescuing him and not saving the villagers, but still appreciates the effort.
====
4520
Then we are avenged. Our father is still dead, but at least the ones responsible for his death paid a price. 

Why don't I feel any better?
====
4521
These don't look like my pants, but thank you for finding the axe.

I wish I could find that witch and teach her not to tangle with <<1>>!
====
4522
You're looking to talk to Mavos as well? That's cool water on my snout.

I know how to contact him. Perhaps we can work together.
====
4523
Thank you. I'll make sure that gets to him too.

Don't know if you're a friend of the family or what, but we appreciate you going to so much trouble. Take this for your efforts.

I'll let you know when I've tracked down Scout Fontbonne.
====
4525
I saw the ritual at work. The afflicted all turned into monsters. They're attacking anything that moves.

I overheard the Maulborn. I think I know how to stop this madness.
====
4526
Good to hear! Mind doing me a favor? Grab a Dunmer in your right hand, an Argonian in your left, and bang their heads together until they start making sense!

You have no idea how frustrating these people can be.
====
4527
The greatest mage of my era, and you wake me for something they could have read in a book?

It's pathetic, but clearly, I must aid my people again. No deathworms for you just yet.
====
4529
No! I can't believe that. I won't.

Why? My Eanen wouldn't, no!
====
4530
Excellent! My friend, you are an asset and blessing on the Pact. I sense the hand of the Three here.
====
4531
Yes! In the here and now, the guardians must have been disrupted or destroyed.

So it's simple! Fix the guardians and they'll draw Balreth's power back into them. Then you can bind or kill Balreth.
====
4532
I can't! I'll search Stonefalls until I find him.

Even in death, I won't give up my love for him.
====
4533
Bless Azura!

Thank you. I'll run to him at once.
====
4534
We suspected something strange was going on, and you confirmed it. On behalf of House Redoran, thank you for your service to Deshaan.

We can handle things from here.
====
4536
I'm glad my trust was well placed. To lose the Hist branch, that would have been too much tragedy for me.

Seeks-the-Night has caused me more than enough pain. How could he betray us to the pirate slavers? Is his heart really so full of hate?
====
4537
That's thanks to you. As I said, I honor my debts, but until we drive the Covenant from Stonefalls, this is all I can offer.

Now, I must speak with Dedras. He smells like he dishonored himself.
====
4538
Yes … though something in Dedras' manner suggests he has dishonored himself.

For now, I must settle my account with you. You have done much for us, but with the Daggerfalls infesting our lands, this is all I can offer.
====
4539
Nede blood! I should have seen this! The Chimer thought they were gods. Backed into a corner, they turned to dark rituals.

This was dangerous magic. I must contemplate this. Still, I am quite grateful that you did not fail.
====
4540
Excellent job! I knew we could count on you. Your brave actions here have saved us.

Without you, Sentinel wouldn't have enough water, and we'd be out of work … or worse! Thank you, <<1>>!
====
4542
Thank you for killing my wolves. Here is a reward for you.
====
4543
What? How could he trust the Imperials? They must have been behind the beetle invasion all along! 

They lured the beetles here to weaken us. Then they wanted to sneak in from behind, so they could slaughter and steal from the helpless. Bastards!
====
4544
You're right. I never should have trusted Calatorius.

He must have been behind the beetle invasion. First, they lured the beetles here to weaken us. Then they sneaked in to slaughter and steal from the helpless. Two-faced cowards!
====
4545
The traitor is dead, but that brings me no joy. I can only hope that Silent Mire will be left in peace once more.

I'll return the branch to Leel-Vata. Take this, friend. It's not much, but it's what we can spare.
====
4546
Good work! As soon as I figure out what this elixir is made of, I'm sure I can turn that knowledge into some kind of profit. Thanks for your help.
====
4549
Thank you for helping my wife. I wish I could find that witch though, and show her that she should not tangle with <<1>>!
====
4552
They're missing! We found <<1>>. We were escorting him home when we were ambushed.

The Goblins must have taken them both!
====
4553
Shor's bones, traveler! Without your help, we'd be attending my son's funeral instead of celebrating a victory over the Goblins.
====
4554
Excellent news! Your arrival was a blessing from above. The spirits of my kin can rest knowing their deaths have been avenged.

You have my thanks, <<1>>.
====
4555
You must follow your heart. Speak to me again when you are ready to begin the trial.

Ghost Snake will determine your fate, and the fate of the Hlaalu merchant.
====
4557
The Othrys use these animals to haul carts of sulfur to market, but they don't care about them like I do.

Whether or not you care about the guar, you've helped them … and me. I think I owe you this.
====
4558
You're just in time. Our people are being slaughtered. General Balreth needs to prepare at the altar. We've got some dirty business ahead.

It's time to teach these savages what it means to cross the Chimer.
====
4559
We still have plenty of work to do. Without reinforcements, these troops won't last long. And I'm sure Serien won't give up without a fight.

The real battle has just begun.
====
4560
That Covenant general is a monster. Thank you, soldier. We'll ensure the dead rest peacefully.
====
4561
He's planning to use it to release Sadal, the second Brother of Strife. 

We've got to stop him. All of Stonefalls will suffer if Tanval exploits the Tormented Spire.
====
4562
Hah, don't we all?

I wish you luck, stranger, but you probably won't find much here. Grandmaster Omin has been transformed from a bloodthirsty nix hound into a simpering guar. Maybe one of the guardsmen here can tell you more. I want no part of it.
====
4564
King Emeric? That—that is bad. We just received word that the king has fallen ill.

It cannot be a coincidence. Vaermina is raising the stakes. She makes a final bid for power by assaulting our king.
====
4565
I'm anxious to hear what you learned.
====
4567
Having him alive might have been useful, but having him dead is just as good.

The ritual items in the shack on the docks and his belongings might tell us something more.
====
4570
At last, some good news!

Her name was Tamara. I … haven't said her name aloud since they killed her. Tamara. It's a beautiful name, isn't it? Thank you for finding her necklace.
====
4571
If Vunal sent you, things are serious.
====
4572
Well done. While you were out saving people, I've been working on a way to stop this thing. And I think I'm onto something.
====
4573
Two of the Telvanni are grateful to you. I'll spread word of your deeds to the others.

Should you have need of us again, just ask. Until then, may Vivec guide your path.
====
4574
Yes. Tanval sodding Indoril.
====
4575
<<1>> claimed he saw House Dres poison our Hist Tree. Then he gave a bottle to this tree-licking waste of flesh.

I smell worm scat. Someone has been playing us for fools, and I no longer believe it's House Dres.
====
4577
I want nothing that belonged to that dirty cat-man Ra-shadda. 

He brought that monster here. He must know a way to send it back.
====
4578
Ra'shadda's freedom cost many lives and much sorrow. It will not be wasted.

Thank you, <<1>>.
====
4579
J'kur wrote this! You must have seen him. Where is he?

This… he didn't… no.
====
4580
I'm sworn to stay here. I shouldn't shrug off my duties.

No! By Ysmir's beard, no! I won't let my brother die alone. Thank you, stranger. I'll head for Sathram today.
====
4582
Then perhaps you understand how delicious revenge can be. Every insult and every slight must be returned in kind.

You honor us, friend. Take this and kill any who may wrong you!
====
4584
Indeed. The ladies here sure kicked up a bit of a fuss. But we can put that behind us and I can make some gold. And the Mabrigash, too, of course.

I'll make sure to mind my manners going forward. Wouldn't do to upset the Farseer again.
====
4585
Your choice satisfies me. Raston will serve the Ghost Snake well.

You have my thanks for your sage counsel.
====
4586
Steal them.

The House Hlaalu armory has everything we need to launch a full assault. If you really want to help, that's what we need.
====
4591
What? Madras is going to get those people killed. They're farmers and peasants, not soldiers!

I can't let them do this.
====
4592
That's good news.

I also heard from my associate, Naryu Virian. We may have finally gotten a few breaks in this sordid situation.
====
4594
We've had an exciting day, haven't we little ones? Papa will take care of you, now. Yes, he will!
====
4595
I can't believe she was so selfish and thoughtless. Maybe I'll send her to my mother's netch farm in Stonefalls. She'll hate that even more than Deepcrag.
====
4596
This is good quality cuttle. Very smooth and pliable. Useful for making potions and salves.

It would have been a shame to just leave them on the dead kwama.
====
4597
That's good news. I've also had a slight change of plans.
====
4598
I don't know. I only know what the reports tell me.

Giron probably took Ralden somewhere secluded, far from prying eyes.
====
4600
Narsis is safe, at least for now. We'll get these people to the healers. You should get some rest. I fear things are about to get more complicated.

The Maulborn are more dangerous than we thought. I'm sure your help will be needed again.
====
4602
He didn't know why? If he was willing to attack and kill us without even questioning his orders, he's better off dead.

Well done. Thank you, outsider.
====
4603
So he's under the impression he's been rescued? We'll have to correct that.

I appreciate your help. Though when we're done with him, I doubt Omalor will be very happy.
====
4604
Right! Things like that, they're exactly why we keep to ourselves in the Elven lands—that and the bad food.

Anyway, you're all right. Tell that fancy Othral we'll fight. Come back and drink with us again sometime.
====
4606
This … this is very nearly everything! I can't believe it. My employer might even be lenient!

You've saved me. You didn't have to help, but you did. Thank you.
====
4607
You destroyed a Daedric Anchor. Thank you!
====
4608
I'll be able to train these hatchlings now. They'll know the Mabrigash as their guardians and caretakers.
====
4609
The ruins by the river? The General had them sealed off and commanded that the place was off limits. Huh. Curiouser and curiouser.
====
4611
What? Have I been a fool? I questioned my faith for the flimsiest of reasons and caused others to question theirs. I have much to do to correct my failure.

I wish I knew why Rhavil Urano's doubting words were so compelling.
====
4614
Well done, recruit. Very well done! The blade is keen, and well-honed. By the strength of your arm you have earned the title Apprentice. 

Now that you've reached a new rank in the guild, I have some recipes that you may be interested in
====
4616
This looks to be a an excellent example of a talented beginner's work. Kynareth must have guided your hammer.

I like the way you've hardened the edge while keeping the core flexible. This passes muster. Consider yourself an apprentice.
====
4619
Shor's bones! It's good to see another competent fighter.

General Serien has dug into Fort Virak like a tick on a dog, and we're having a cursed hard time digging him out.
====
4621
You are a true gambler to risk your life in such a fashion. It is my pleasure to award you with these lovely items. Please accept these as a small token of my respect for you.
====
4622
I … what was I saying? 

Did Scout Mamyne send you? I was glad she got away. The others … they're all gone.
====
4624
He can stay there a while longer. That would make it easier for you to work on my side, wouldn't it?

And after you help me rid my town of this Khajiiti upstart, we'll both have what we want.
====
4628
Yes, and you did it well! Few make it past the Trial of the Mind, let alone all three trials. They're necessary to prepare one's body and spirit for what comes next.
====
4629
You unlocked a secret from our past, one so well-hidden we didn't see it ourselves. We'll retain this memory until it is lost once more. Then, in a time of great need, the Hist will reveal your deeds to our descendants.
====
4630
Our relics, stolen by one of our own? He knew their lack of worth to outsiders. Perhaps his egg spent too much time in the shade before his hatching.

No matter, it's enough you've returned them to us.
====
4631
What would the Dominion gain by keeping pilgrims from the Trials? It is senseless!
====
4634
The sword radiates a sense of smug satisfaction at the death of the bleating goat. It offers you an item, but before you take it these words form in your mind, "Take it and piss off."
====
4636
The shame of it makes my scales brittle, but yes, I summoned it. I could not bear to see another victim fall to the raiders.

I couldn't let them take our mine, so I reached out to Fatestealer. All of us were scorched.
====
4637
Just like a headstrong Nord to throw protocol to the wind. Perhaps we could all learn from her.

Excuse me, my friend. I believe I have an officer to promote.
====
4638
Ha! You surprised us all!  Especially the Sentinels. I'd say their bullying days are over. Well played!
====
4640
Then the Worm Cult holds no power over our village. But now, neither do I.
====
4641
Then we can concentrate our efforts elsewhere. Many will blame the Shadowscales regardless, but our concerns are greater now than scapegoats.

I fear the true culprit struck again, though I pray I'm incorrect.
====
4642
I'd be better if the damned ruins beneath my feet weren't infested with Dominion! We've posted guards until reinforcements can wipe them clean.

You kept this city from tearing itself apart. Stormhold's in your debt.
====
4643
Said he stirred up trouble with some mercs and had to leave town. Asked <<1>> to take over his shop, permanently.

Mentioned you, too. Said he'd pay you extra for your silence. Said you were smart enough to take a hint.
====
4644
We're about to find out, my friend! I'm tingling with excitement!

You may want to stand back. But not too far! You don't want to miss the dawning of a new age of magic, discovered by yours truly! With some assistance, of course.
====
4645
I know. I am familiar with its contents as well. The Dominion seeks to fracture us from within. That much is obvious.

What is less obvious is how. I believe the answer lies here. I trust you will be able to uncover it.
====
4646
Necromancy indeed. You'll find it here in abundance, but not among my people.

You seek the Worm Cult.
====
4649
No… it cannot be… my master… we cannot perform the ritual now… unless… yes, yes! I can possibly channel his spirit here! I've not done it, but I think I can do it!
====
4651
Truly? The honored dead of Kragenmoor have been interred in those tombs for centuries. They were built to honor the Daedra in the time of the Chimer. 

Well done, indeed.
====
4652
Accept the thanks and esteem of House Dres. Now that my son is safe, I entrust the second key to Tormented Spire to you. 

Use it. Stop Tanval Indoril.
====
4653
Thanks. Not everyone would stop to help a simple farmer.

I'll praise your name to every guar herder in Stonefalls.
====
4654
So, did you get the key from the grandmaster at Kragenmoor?
====
4656
Partnership? Not much choice, is there? We can aid you in exchange for our lives. We can help you get our treasure for One-Eye.

If you're on One-Eye's good side, this is better for all of us.
====
4662
Though violence still threatens our sanctuary, I am grateful. I know Hedranna. And I know we both desire peace. 

What can we do to gather it in our arms?
====
4664
Don't be modest. <<1>> boasted of your skills. I've offered the pirates letters of marque to seize any Dominion ships they find.

You've earned a reward. Take it with the gratitude of Stormhold and the wardens.
====
4668
Good heft, well-bound magicka, no leakage … and you've even aligned your carving with the stone's flaws! Well done.

You are now my new apprentice.
====
4671
Hmph. Normally I wouldn't be quick to believe such a tale, but the book Saryvn brought back seems to support it.

Take this for your efforts. Leave Saryvn to me.
====
4672
That's more in line with the Sarvyn I know than the tale he told me.

You did well by telling me the truth. I'll deal with Saryvn.
====
4673
Good heft, well-bound magicka, no leakage … and you've even aligned your carving with the stone's flaws! Well done, novice!

I correct myself! Novice no longer. You are now my new apprentice.
====
4675
By the Three, let's hope the Vereansu go home now. I just pray I haven't made things worse. I left the army to get the blood off my hands, but look how that turned out. You killed him, but I let the arrow fly.

Still, you have my thanks.
====
4676
Hey, I'm not an alchemist. I can only tell you what Varon told me. 

That stuff is potent. It spreads like wildfire. As soon as it touches skin, people transform into husks.
====
4679
Very solid work, my new apprentice. What you've learned from that shield you will never forget.

What flows down the river becomes a part of the river.
====
4685
We have a big problem, and need your help.
====
4688
That depends how many Daggerfall fools you wanted to stab, I suppose.

If you shake the bushes, you're sure to turn up a few. You'd best hurry before we run out.
====
4689
At last! You've freed us from our miserable existence. This was no life, just a mockery of better days.

I feel Clavicus Vile's curse fading. It won't be long, now. Thank you for allowing us the dignity of death.
====
4691
Very solid work, my new apprentice. What you've learned from that shield you will never forget.

What flows down the river becomes a part of the river.
====
4695
I feared those necromancers had captured you. Such a pity about our guards. They served us well, and never deserved such a fate.

I'm going to stay here until I'm sure it's safe to travel. Best of luck to you, my friend.
====
4697
<Opening the chest, you find the ancient treasure of <<1>>.>
====
4698
The skilled work of a journeyman. Fine detail, tight grain. It is good to know you on the river, my apprentice. It is good to have you in the guild.
====
4700
I heard their angry buzzing from here! And the yelps of the Khajiit! That's wonderful.

You would make a good alchemy apprentice—but some other time. I've too much to do right now.
====
4701
Yes. Yes! Kynareth smiles on us today, by steel and flame! You are an apprentice no more. 

I name you journeyman, rising star in the Smith's guild..
====
4702
You don't wish to become captain of the royal army? We apologize, but the only other position is royal consort. Though we seek to cause no offense, you simply don't intrigue us in that fashion.
====
4703
Absorbed it? I'm not sure how I'll report that to the vicecanons, but you recovered it. That's all that matters.
====
4704
Very interesting! One can learn much from Ayleid ruins. I must visit this place myself!

A grand discovery. You did the right thing to bring these to Hissmir. I will guard this treasure and keep it safe.
====
4706
Your soul is intact and the ring is flawless. The rising star of the runecrafter's guild, and my apprentice.

I grant you the title of journeyman, and hope you forever after remember this day.
====
4707
Well done! Another menace successfully overcome. I love it when that happens.

Can I have the resonators? I want to examine them. Maybe I can figure out a way to craft a defense against the constructs, in case something like this happens again.
====
4708
Thank you. Once the relic is safe and the Ashlanders are gone, we'll be able to resume our work. 

I may not be brave, but if I can help my order treat the afflicted, I will.
====
4709
You are now a member of the Forester's guild by order of the Great Moot. Be warned. The Master may not appreciate having to take you on as an apprentice at the Moot's will.

Still, I'm sure you'll prove yourself to Guildmaster <<1>> in no time!
====
4710
You are now a member of the Runecrafter's guild by order of the King of Daggerfall. Be warned. The Master may not appreciate having to take you on as an apprentice at the King's will.

I'm sure you'll prove yourself to Guildmaster <<1>> in no time!
====
4711
You are now a member of the Smith's guild by order of the Great Moot. Be warned. The Master may not appreciate having to take you on as an apprentice at the King's will.

Still, I'm sure you'll prove yourself to Guildmaster <<1>> in no time!
====
4712
I am pleased the river has brought you here, novice. Be ready to work.
====
4713
Consider yourself inducted, runecrafter! You're now a novice rank. You'll start with inks and scrolls … but soon the runes themselves will speak to you!
====
4714
Alright, novice. If you're going to make it in the Smith's guild, you're going to have to start with the simple stuff. 

Don't worry. We all started with the simple stuff. Hah.
====
4715
You've protected <<1>> from weak thinking and necromantic tyranny. More than anything, you've given us a future. Possibly beyond these huts in this swamp.

We're our own people now, and we couldn't have been without your help.
====
4717
What? I haven't heard from her in years! Why did she decide to write me after all this time? She and Keenash, my wife, did not get along.

But now Keenash is dead. It's comforting to know <<1>> still thinks fondly of me.
====
4718
And finish me off. Don't worry. The first attack was enough.

Luckily for me, the merchant kept a copy of the map! I ran as fast as I could, but <<1>> must have stolen it already. There's no treasure here! No … treasure.
====
4719
Ah, excellent. Laril shows good judgment, as always. Thank you for this service, muthsera.

Please, check in with the Ordinators. And make yourself at home in Mournhold.
====
4720
I'll wear it always, to remember my beautiful, brave Risa.

Thank you so much for easing an old woman's grief.
====
4721
No, she is not destroyed. Only silenced for a time.

She is old, perhaps as old as the swamps themselves. I do not know what caused her to take an interest in the living, but this does not bode well for any of us.
====
4724
Ah, yes! <<1>>. That one is stronger than she knows. She hid from the Dominion soldiers for days before we snuck her out.

I'm glad you're here. There's plenty that needs doing.
====
4725
Good. But I won't forgive that Khajiit for Tiril's death. Even if he does forgive me for the death of his wife.

But I suppose there's been enough killing.
====
4726
You should take the vessel to the wispmother. She is powerful right now, so first, you must weaken her.

Then open the vessel, so it can take in her corrupted soul.
====
4730
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an expert smith.
====
4731
Cool rain on my scales. We'll reforge the shackles Garyn and his father destroyed. The Brother of Strife will be returned to his rest.
====
4732
Yes, Balreth is defeated. Argonians, Dunmer, and Nords working together—one might almost think we had formed a Pact!
====
4733
So you helped out <<1>>, all by yourself?

That's the best news I've heard all day. If the lot of us don't die tonight, I'll buy you a drink.
====
4734
Walks-in-Ash, eh? A wise lizard, or so the lads say. Well, you're welcome here. The Captain has a lot in his trencher, and we're not sure how to get it all down.
====
4735
Just as the moon cycles through the month, true evil cannot be destroyed.

But there was more to this wispmother than evil. There was love. Its love was twisted, but I think it cared for him.
====
4736
I don't know. I should stay here, if <<1>> will allow it. No other place will give me safe haven, and my people will want to execute me for treason.

I can still study. Perhaps someday, I can even be forgiven.
====
4737
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an adept smith.
====
4738
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an expert runecrafter.
====
4739
Ah yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an adept runecrafter.
====
4740
Ah I will have my court wizard reunite these shards. You have done well.
====
4741
Splendid1 This nature of this crystal doesn't make me noble. People are born that way. Rather, it makes me rich, and that's the most important thing of all.
====
4742
I am relieved. My wizard can repair them.
====
4743
Excellent! How did you succeed where so many others failed? Wait, never mind, I don't really care how. Thanks again!
====
4745
You've done a great service today, friend. I'm sure my wizard can fuse the shards and make the crystal whole again. Take this as a reward for your efforts.
====
4746
Others have made this claim. Others have died. Still, I enjoy watching a good challenge.

Hmm. I see you have powerful allies of your own. Almalexia and Veloth. But they can't help you here.
====
4747
My thanks, friend. I'll get my court wizard to work repairing the crystal.
====
4748
No more Wood Elves! And you, of course, will have the lion's share.

You're a true treasure hunter. I hope this will be the first of many expeditions!
====
4750
Certainly. He was a scion of House Dres who claimed to represent someone named Magistrix Vox.

We met here. He went back toward that Dres farmstead when our business concluded.
====
4751
Excellent. We will be able to retreat safely.

There's an Orc… monstrous thing… he's unkillable. If he makes it to town, everyone dies.
====
4752
Yes a complex and difficult task, at you have accomplished with some flair I see. 

Well done. You are now an adept forester.
====
4755
Thank you so much for freeing me. I'll get back to spending my father's money immediately.
====
4756
I'm fine, though my silk doublet is ruined.
====
4757
Thank goodness you freed me. I just made it out of there. I feel like something of a failure, but I am glad you came along when you did.
====
4759
You're a true hero for saving me. Here's a small token of my gratitude, though it's probably a lot to someone like you.
====
4761
Thank you so much for your help! Yay!
====
4762
Holgunn, eh? Good commander. Good judge of character, too.

I can use all the capable hands I can get.
====
4763
Thanks for your help. I'll go find my father.
====
4765
This news is good. I wish it broke through my gloom.

Pash-Riha has yet to return. My scales should be thickened with dread by now, but they are not.
====
4766
You have shown me I have much to learn. Mota Fang does not belong in my hands. I will train, so that someday these fingers will appreciate a similar blade.

But Mota? She belongs to you now.
====
4768
Man, you must have put the hurt down on him. I heard him crying all the way over here!
====
4772
Huzzah!  You did it! Well done <<1>>.
====
4778
If only you'd brought some Pact soldiers with you!

Well, let's just make the best of it.
====
4780
Ha! Well done. 

I'll finish up my report and get it back to the commander.
====
4782
Was it a violent death? He deserved one. Here's your payment.
====
4783
They were doing what? I hate having to report that back to our superiors. 

Sorry, I don't mean to sound ungrateful. This place must be getting to me.
====
4785
Good. Dead things should stay dead. Even I know that. 

No more Dominion for me. No thank you!
====
4788
Interesting. Stillrise was always a strange place. This letter explains much.
====
4790
Thank you. Now I can finally get some rest.
====
4806
And won, apparently.

Speak with Gaston. He'll want to know his spell can be completed. It's just as well. That beast needs to be contained. And I still want to split Gaston's skull open for sending us down there—if it weren't for you ….
====
4849
We're not done quite yet. The spell will require a few moments to fully take effect.

But I can handle things from here.
====
4899
I'll take the journal. Right now, there is a more urgent matter to investigate. <<1>> has disappeared.

He was telling me about what you've done for us so far. I went to consult with <<2>>, and when we returned, he was gone.
====
4913
Thank you, stranger. 

With this dark act behind us, we can get on with our lives. No Elves will own me or my family again.
====
4931
Now I guess I'll see about restoring my family's fortune. Eventually this unnatural Pact will fall apart and we can return to farming the old-fashioned way. Please, take this in gratitude for your help.
====
4938
I'm unhurt, thanks to you. We'll tell Mournhold the Dominion is infiltrating, and we'll look into our defenses.

You saved a lot of lives today. Not only that, but what you uncovered will reunite Stormhold. We're in your debt.
====
4942
I … do not understand these words. But their performance is said to have made Dark Elves writhe on the ground with laughter. Perhaps this will finally immerse me in the River of Humor.

Here we go.
====
4943
It is well. You've proven the strength of my Great House, and you brought my son home safely.

I now name you the Hand of Dres and offer you my aid, should you need it in the future. To their friends, the Dres are generous.
====
4944
Whisper of Sithis! Those weren't stolen. I gave them away to protect the rest of the clutch.

And now you've placed the whole hatching in jeopardy. Kaoc!
====
4946
When you banished Namira's corruption, you allowed me to reconnect with the Hist throughout Xal Ithix. There is still work to be done, but, thanks to you, we can now complete the cleansing.

Thank you. You will be remembered.
====
4948
Truly the Three have touched this temple! The spirits of past Ordinators now guard our walls. Peace at last.

Now if only … wait, who is that?
====
4949
I don't know what to say. Thank you.

I'll find a way to make up for this. I swear it.
====
4951
Still, we can't lower our defenses yet. This was just one piece of the Maulborn scheme. 

But for now, the Gorge—and Mournhold—are safe.
====
4956
You'll know when the time comes. By now, my agents should have retaken Murkwater. They'll be celebrating in the village as we speak.
====
4963
Excellent. Every act has consequences. We just like to ensure them. 

Those crystallized fire salts are just what we need.
====
4965
By the Egg. If not for you, they'd remain separated. This way, they'll have the union they always wanted. 

May the Night Mother watch over them.
====
4966
<<1>>? That poor village.

I hope the Shadowscales made the Dominion's conquest a costly one!
====
4968
Bah! I was never really angry.

<<1>> is too sensitive for his own good. By Sithis, I should've known he'd take that argument personally.
====
4978
I'm sorry I ran off without thanking you. That was terrifying!

You saved me, and I will forever be grateful. Whenever you return to Scybalum, know that I will always remember you.
====
5007
I could certainly use your help. We need to stop the Thalmor, but the rest of my team is … unavailable.
====
5035
Ziddak's fatal flaw was rage, not cowardice. Now there is no male in our tribe fit to take his place.

Some of the housemen at the temple want revenge. They will hunt our people, so Tirinaat and I are leaving.
====
5036
Don't presume to lecture me. My only duty is to the hatchlings. 

If I must damn myself to save them, I'll gladly do so.
====
5037
How strange that someone would do something that senseless. Thanks for your help, friend. 

The mine will be working again shortly. We'll keep an eye out for trouble in the future.
====
5040
That's a serious accusation. We'll send Ordinators to investigate the Dres farm.

Almalexia chose her champion well. And the Sacred Lady has further need of you.
====
5043
My eyes are round with wonderment! Look what you have brought us. We accept these fantastic gifts.

We now show our respect for the excellent Dunmer culture. Wait a moment while we change into this stylish Dunmer garb.
====
5044
That's a serious accusation. We'll send Ordinators to investigate the Dres farm.

Almalexia chose her champion well. And the Sacred Lady has further need of you.
====
5045
You saw the pain that drove Vox to unleash the plague and rally the Maulborn to glorious acts of violence. Now you understand her motives and are finally ready to face her.

Well, except for the power of Veloth's hammer. You can't overcome that.
====
5046
Hey, I wouldn't want the death of the last Kothringi on my conscience. Far as I'm concerned, the keystone was lost to the swamps.
====
5048
Tall Papa bless your soul, wanderer! I don't have much to give you for your help. Perhaps you would be interested in a fine goat from my flock? He's small, but friendly!

Please, take him! In gratitude for your help.
====
5050
J'kur wrote this! You must have seen him. Where is he?

This… he didn't… no.
====
5051
Heita-Meen sent you? You could be lying … or she could be one of them.

B'vek! I have to trust you, at least for now. We only have a few survivors. These creatures scattered the rest. I still have no idea why they're here!
====
5052
<<1>>!  Was he a skin-stealer for long? When did they … replace him? He was a good friend.

Only one thing is clear: we would never have stopped them without you.
====
5053
A wise decision. My power is far too great to be left in your enemy's hands.
====
5054
Yeah? And I've got sources saying there's trouble with <<1>>. You gonna warn me about that too?

There are always rumors on the wharf about Dominion activity in <<2>>. Hearing it from <<3>> makes me pay more attention, though.
====
5056
Misguided fool! My power never diminishes. Your enemies will use me time and again.

May your greatest friend become your greatest foe!
====
5057
I commend your cunning. Once freed, I will join you in the skin-stealer's lair.

Oh, and I fancy you may recognize their leader's current form.
====
5059
The job's done. I guess that's all that matters. Here. This is the advance payment we received, minus our expenses.

Not bad for a day's work, right?
====
5060
I will discover what powers the Judgment of Veloth possesses and why Vox has stolen it. In the meantime, you must pursue Magistrix Vox.

For your heroism and service this day, I name you a Hand of Almalexia. Go with my blessing upon you.
====
5061
Go now, exalted by my blessing, to Eidolon's Hollow. 

Stop Magistrix Vox and put an end to her madness.
====
5062
Ugh, what a disgusting mess you get when you put a bunch of Dremora hearts in a sack.  

But thanks for bringing them to me. The potions I can make with these will help a lot.
====
5063
For the time being, but something must be done.
====
5064
I knew Sep would send a champion to save the wellspring. He has blessed you with might and courage!

Sep recognizes your deeds. Did you see? The serpents are calm now. They will not harm you unless you harm them first.
====
5065
May the swamp give you bountiful fruit, plentiful fish, and sharp stones, my friend.

You've done a great service for our egg-brother, and it will not be forgotten.
====
5068
Yes, by Vivec! Sadal is trapped between this realm and Oblivion. With the final ward down, his prison is vulnerable.

Now we can strike. We'll undo the mistakes of House Indoril.
====
5069
Our ritual was a success—a bitter one, to be sure. We died, but our Hist tree lives. As we return to the Hist, so will the tree heal. 

Someday, there will be a new clutch hatched here. If ever you return, they will remember your courage.
====
5070
I have a reward for you. It isn't much, but I stole this from their camp. It's yours.

Now to make the rest of these invaders suffer.
====
5071
Oh, yes, but you have the vessel now and more pressing matters.
====
5072
Yes, but your journey continues, and the time has come for you to move on.

We will work to restore order in Morrowind. You may leave that to the Three.
====
5073
Understand the Night Mother loves you, and finds you worthy of whispering her secrets. You're her Speaker and her Listener together, and through her wisdom you'll cleanse us of our sins.
====
5076
Holgunn, Walks-In-Ash, the Vanguard, and myself. We'll follow you to Oblivion and beyond. 

Garyn trusted you. I only wish I had done the same.
====
5077
Yes, but your journey continues. The time has come for you to move on.

We will work to restore order in Morrowind. You may leave that to the Three.
====
5079
Truly, your purity shall long serve as inspiration! 

But I fear <<1>>'s jealousy of your connection to the Night Mother. She claims you defeated her challenge through trickery! If we're clever, I can ensure you leave this place alive.
====
5082
<The construct sits still for a moment, and then its legs activate as if they're preparing for motion.>
====
5083
<<1>> was wise to send this Daedric artifact to me. I can deal with such things.

I sense that you should deal with other, more worldly things.
====
5085
Xuth! I have heard of such things, but didn't think the Dominion capable of such a horrific act. Skin-stealers! 

And yet, the spirits of Njorlund and Saervild rejoin the One, and their empty shells nourish the roots of the tree. Many thanks to you.
====
5086
It is good to know not every soul in this burned place has turned to hate. I feared my family was dead, or worse.
====
5087
Aha! About time. If the general wants me to hold this tower, he needs to send me medical supplies more often.

I bet there's more to this than meets the eye.
====
5088
You used it to release the prisoners? I hope they were worth it. The keystones may be our only hope for defeating the Dominion.

Still, the vicecanons sent word. I trust your decision will be best for Shadowfen.
====
5090
I am. This was our favorite place in the prison. We'd meet in secret, dreaming of escape and our life beyond these walls.

Once the guards found us and punished me severely, but those fleeting moments of peace were worth every lash.
====
5092
These ragged bits of bone? This is what became of me? Yes, that must be true. So strange to sit beside myself.

I can feel the call of the swamps, the caress of the roots. I thank you.
====
5093
When presented with a miracle, Redguards normally thank Tall Papa. But he didn't show up down here to untie me. So. 

Thanks go to you, my friend. The Covenant owes you a debt.
====
5094
You absorbed it? 

Well, I suppose that's better than leaving it, as long as we can still access its power.
====
5095
You couldn't find her? Maybe she got away. That could've happened, right? But why didn't she come back for me?

Wait. Did you say Father lured the dreugh here? My father? That doesn't make sense.
====
5096
Carry on? Oh, father … we'll try. But we'll miss him so.

At least we know what happened. Thanks for freeing us from this horror.
====
5104
Oh, thank you! He'll probably run away again, but for now, I'm just glad to see him. He can be very sweet.

I hope he didn't damage that pack too badly.
====
5105
I hope these two have learned from their mistakes. Spellcrafting is not to be taken lightly. Like a Goblin's heart, apparently.
====
5106
Oh. That's good, then. I'm pleased to see a friendly snout. That's much better than all the dead faces lately.

Why is it Elves who die cannot stay in the ground?
====
5107
You've done a great service for the guild today, comrade. I look forward to drawing steel with you in the future.

If we learn anything from the journal, I'll make sure you hear about it.
====
5108
Saervild was a good man. Thank you for redeeming his memory. And thank you for destroying whatever that creature was.

As you can see, my son and I took care of its accomplices.
====
5110
Thank you. I'll begin my research straight away. You'll be the first we contact once I know the details.

In the meantime, Sees-All-Colors sends her regrets she couldn't stay. She said she had an urgent matter to attend to.
====
5112
Here's your pay.

If you are ever in Ebonheart and can tame those curious fingers, we might do business again.
====
5113
Not a scratch. Good, you follow instructions. Here's your payment.

 If you're in Ebonheart sometime, look for me. You might find me.
====
5114
Ah, it's good to make new business acquaintances.

Remember Naril Heleran, my friend. We may see each other again.
====
5117
congrats, you clicked both the chest and the rock.
====
5118
Masterfully done. Truly a procurement worthy of praise … and reward!

It's an honor and a privilege doing business with you, friend.
====
5120
So Raynor's control rod actually works. Do you believe it?

Let's see those parts. I think I know how to fix this thing.
====
5122
These beasts made our people suffer. We've gathered this reward for you.

I could pray for your kills to be quick and many, but you don't need my blessings. You're already a great hunter.
====
5123
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
====
5124
I … you're right. That stuff doesn't belong to me.

I'll make sure the families get their goods back. And I'm sorry for making up that story.
====
5127
Khajiit is pleased you do the right thing. She will finish what she came here to do in the first place. Herbs will not pick themselves.

Good hunting to you.
====
5131
He what? Kyne take him! Wherever he is, I'm sure the old bastard is laughing at me. Imagine. Leading the military here, alone.

I suppose I should thank you, my friend. Without you, well, I hope to see you again before we meet in Sovngarde.
====
5132
Oh, <<1>>, why wouldn't you listen? Is the state of the world so dire that you would sell your own free will to the enemy of all that lives?

I … thank you for giving her peace. Please leave me to my grief.
====
5133
You discovered Saervild was not what he seemed? 

Interesting. That news will change things.
====
5135
Praise Sithis! I hear her whisper. How could you not weep at such glory within?

The faith of the Shadowscales shall never be questioned. Every gift we give shall sanctify the Night Mother!
====
5136
The Night Mother gives me her blessing, after my heresy? But why? I ….

She speaks to me! I understand now, truly. With her blessing, I'll make the Shadowscales something to be feared.
====
5139
You have completed all the talking tasks.  Well done.
====
5141
Looks like everything works. Have fun adding this to the world!
====
5142
Here's something we found near the ruin. Please take it for helping us.

You know, you're not bad to have around. Feel free to come dungeon delving with us whenever you want!
====
5144
Great work! He deserved a violent death. Here's your payment.
====
5146
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
====
5147
Great work! He deserved a violent death. Here's your payment.

Holstein is looking for you. We had some excitement while you were gone. Domar got in over his head. This could be your big chance. Don't blow it.
====
5148
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.

Holstein is looking for you. We had some excitement while you were gone. Domar got in over his head. This could be your big chance. Don't blow it.
====
5150
Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
====
5151
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
====
5153
I am she. Long has my spirit remained bound by these creatures, minions called forth from Oblivion by my husband to "protect" me.

And now you must go. This once-great place of learning is now a monument to jealousy and murder.
====
5154
Thank you. Take this as a reward.

It may not seem like much, but even one dead enemy could mean the difference between victory and defeat.
====
5155
Ah, yes. I was told you might report to me.

On behalf of the Tribunal, the Ordinators thank you and offer this reward. And may the Three watch over you.
====
5157
Positively sublime! I knew you lot would pull through for me.

Here's your fee. Go buy yourself something fancy.
====
5163
This … no! This isn't happening!
====
5166
Merric, Aelif, and I will confer with the council of Provost Generals. We'll want to talk about the attack, and this revelation about Guildmaster Iceblade. We'll contact you again, when there's more to discuss. Until then, comrade.
====
5167
<Haldyn's journal is filled with lurid and disturbing fantasies involving Daedra, clearly the work of a disturbed mind.>

<There are some shoddy clothes and pouches of gold. The author evidently used his life's savings to pursue his dream.>
====
5169
Ancient relics. But know this: the creations of my ancestors are not toys. Many possess aspects of the Hist that were dangerous even then.

I thank you for what you've done so far, but the danger isn't over. We must proceed carefully.
====
5170
Give me the Fang. I've got a special coffer that will deaden its spell. What happened to <<1>> need not happen to anyone else.

Poor bastard. I'll miss him. And he only had one Fang of Sithis? There should have been two. Hmm.
====
5171
I don't know what you're planning, but I need a good, long rest. I'll head over to Hatching Pools in a few days.

You have a new weapon to try out, I think. I wish you luck, and long life!
====
5172
I did, long ago. Xuth! He's not dead, is he?

No? I'm glad. I've missed him. I need to think about what this means. In any event, I must stay for the hatching, and there's so much to do.
====
5179
<<1>>! She can soak her scales for all I care! Tricked me to coming here. She said,  "<<2>> needs aid!"

Bah! There's nothing here but dreugh and mud … and muddy dreugh. See if you find it any different!
====
5182
I remember my death, but that is the past now. You have more pressing matters to deal with than to listen to a ghost's stories. You have the decanter now.
====
5183
We will figure that out together. Though the invitation didn't start out in your hands, that's where it ended up. You were meant to be here. 

A great danger approaches this Academy. And you will save us from this disaster. I have foreseen it!
====
5184
Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
====
5186
We've watched your progress and have decided to offer you membership. Welcome to the Dark Brotherhood.

Here's your uniform. Try not to get too much blood on it.
====
5187
We receive these scrolls on behalf of the Golden Eye. We vow to begin our research anew.

This will take generations, but what is time to the Abider in the Abyss?
====
5191
Sees-All-Colors will be found, and thrown in a cell. Stay in touch comrade. We will need you when the time comes. Until then ….
====
5195
My lord is pleased. Our task is done. Dagon's tools have paid for their blasphemy. My lord now has knowledge to counter him in the future.

Depart with the thanks of the Golden Eye.
====
5196
<<1>> won't talk to me. He ran up and hugged me, but he won't speak to me!

At least we're both alive. We're together again, thanks to you.
====
5198
You totally delivered that bucket like a pro. Also, the werewolf.
====
5201
Moments, mere moments. Now that the seals have broken, the hatchlings will begin to feed. 

And we must see to them. I must see to them.
====
5202
I … do not know. I have only heard tales of them.

Somehow, Chuneet and I will see to them. We won't fail them. I promise.
====
5204
He's alive, though? Ayem bless you, my friend. I'll get things squared away here and make my way to the tower.

I can't believe my fortune, running into you here. Thank you for your help.
====
5205
Yes, he did, and he told me a most peculiar tale. 

I owe you for getting him out of this mess. Take these coins. It's the least I can do.
====
5206
My father's dead? Vivec's wrath, what in Oblivion happened? Those notes you found … what was my father doing in this place?

Please, leave me. I need to think.
====
5208
Ra'shadda's anger overcame his reason, for this he should be punished. But those responsible for that anger will deliver the punishment?

Are you blind or cruel? May you know suffering as Ra'shadda has known suffering. May it suffocate you.
====
5213
So I heard. Well done. 

Here, take this as a token of my appreciation. But don't get too comfortable. Matters of grave urgency loom on the horizon.
====
5214
Thank the Three! And thank you, friend. Now I can do something to help these injured people.
====
5215
Feyne came here to please me. It's only fair we should return to Narsis to please her.

Thanks for helping me decide.
====
5220
Excellent work silencing the target. You've proven your worth. Enclosed you'll find a reward and an invitation to Sanctuary.
====
5221
Don't be silly. Ah, here it is.

Take my wand. It worked better for you, anyway. Remember me when you use it.
====
5226
Did she? Perhaps she doesn't trust me as much as I thought.

I haven't found the keystone, but I've run into plenty of Dominion lackeys.
====
5230
The Egg is of the Hist, just like Argonians. <<1>> has performed many experiments on the swamp lizards and the Egg.

I do not know how, but the reason why is simple: turning the Argonians against their allies would be a boon for the Dominion!
====
5234
Good. Avenging Tiril's murder will require the deaths of many more Cat-Men. As you said, his kind must pay.
====
5235
Great work! He deserved a violent death. Here's your payment.
====
5237
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
====
5247
Three bless you and thank you! 

Now we can see about restoring some order to this chaos.
====
5248
We must deliver the Egg to Mournhold to ensure our Pact alliance remains solid.

You've done more than anyone could have asked. I'll take it on myself to deal with transporting the Egg.
====
5251
Our former master gave him this necklace. My son wore it to remind himself that not every Dark Elf is cruel.

At least <<1>> returned to the Hist a free Argonian. Thank you for finding him.
====
5256
Indeed! Your efforts will be rewarded, my featherless subject. You are the first to satisfy the terms of our toll.

I hereby bestow upon you citizenship in these woods, as well as vassal servants to aid you. Welcome to Crow's Wood, fledgling.
====
5257
In the meantime, keep an eye out during your travels. There are many lost tomes scattered throughout Tamriel.

Who knows? Any one of these books may help us restore Shalidor's lost island haven.
====
5261
My scales are truly dry now, my friend. I erect the spine of regret.

Someday, I will cool my tail in the River of Humor. My quest continues.
====
5264
Fascinating. That's not what I expected. Perhaps I should pick up an alchemical text or two, purely to augment my own talent, of course.

Thank you. Swim swiftly.
====
5265
Give me the Fang. I've got a special coffer to shield me from its magic. What happened to <<1>> need not happen to anyone else.

Poor bastard. I'm glad he survived. But he only had one Fang of Sithis? There should be two. Hmm.
====
5266
And here's your reward, as promised.

If you ever need someone to put in a good word for you, let me know. I always repay my debts.
====
5267
Oh. I'm almost afraid to ask what happened. I hope this trial wasn't too painful ….

I'll start translating this book right away. We've got one more trial to go. Nice work.
====
5268
Great to hear it. Now quiet down or you'll get us both killed!
====
5269
A thousand curses on the Reachmen! Sinmur must be stopped, somehow.
====
5270
I can't believe anyone survived. Shor's Stone is forever in your debt.
====
5273
It's a hard life out here in the White. Somewhere off in Sovngarde, Treva's smiling down at us.

You're a part of the clan now. Fight well!
====
5274
Aye! And I'll be lucky if Odana doesn't toss me in the lake tonight. Still, don't doubt it for a minute, my friend. The song of this day will be sung from every tavern in Skyrim.
====
5275
You've done us a good turn! I'd hate to think of the knowledge we could have lost. You have my thanks. And my mead!
====
5276
Terrific! I'll be able heal any of the injured farmhands. Thank you.
====
5277
We'll find shelter for those who lost their homes. Maybe the Temple of Mara can put them up. You've done a good turn for the people here. Thanks.
====
5278
Of course. An important sort like yourself has places to go.

Thanks for your help. Here's something I scraped up for you. Hope it suits you!
====
5279
By the Eight, no! My beloved Hodmar! He was so strong, so tough. I thought he made it out alive. 

By Mara, I'll kill those Goblins, one and all!
====
5280
That's a dark twist in the river. I'll send troops to investigate the ruin.

It's been dirty work, but I thank you for your help.
====
5282
Indeed! So few manage to satisfy the terms of our toll.

You shall be rewarded. I hereby bestow upon you citizenship of these woods, as well as vassal servants to aid you. Welcome to Crow's Wood, fledgling.
====
5285
Good. Now I can repair the Crystal of Power and make sure the ritual never occurs.
====
5286
Well, I would thank you, but I'm just a tool. Begone!
====
5287
Oh, thank you! They taste like candy.
====
5288
Oh, thank you! You have my eternal thanks. But I fear that we are not out of the woods yet.
====
5289
Ah, the shards! Finally, I can have my wizard restore the crystal. Here is your reward for your trouble.
====
5290
That's wonderful. We're all saved!
====
5291
Thank you my friend. I am dying, but if I am buried with them, my spirit will protect the shards from all thieves.
====
5292
Indeed, I accept them with glee, for these are the Bongos of Ultimate Power! When I beat them, all humans are at my mercy, for they must give me … all their sandwiches!
====
5294
You've done us a good turn! I'd hate to think of the knowledge we could have lost. You have my thanks. And my mead!
====
5301
Thank you! I'm forever in your debt.
====
5305
Thank you, sir! I'll be returning home, shortly.
====
5306
At least I get to stretch my legs. Thanks for that.
====
5307
Thank you for freeing me! You rock!
====
5311
I'm impressed. In truth I didn't expect you to surive.
====
5312
Rest in peace shape shifter.
====
5313
Oh, happy days! I've tied my crystal back together with string and you've murdered several human beings with very little prodding. Hooray!
====
5314
Well done! Now the Supernal Dreamers should trouble us no more.
====
5315
Thank you for dealing with Remelie. Here is a little something for your work.
====
5317
Good, without their leader they won't be summoning anything.
====
5318
Quelle horreur! When I said kill him, I didn't mean "kill him."
====
5319
You've done it! We have them all. Now I just need to closely study the books, together as a set.

And we should be able to find Shalidor's island!
====
5328
No, you fool! Now Test Realm will be subjugated by summoned daedra for ages!

Just take what I have left and go.
====
5329
Oh noes! Well, here's your reward anyway.
====
5330
Sorry for the pain, just give me the reward.
====
5331
You're a real piece of work. Here, don't expect my favor in the future.
====
5332
I will vanish like Artaeum.
====
5334
Oh, bitter fate. Now my crystal is my only friend.
====
5337
Finally. We've been waiting for you.

The Dominion made a great effort to take <<1>>. We need to find out why and then stop whatever they're up to.
====
5338
About damn time we got some help out here. We're outmatched!

Captain Diiril will give you a little more insight into what's happening here.
====
5339
So the rumors are true?

Dumac take the Maulborn and the trouble they've caused! We won't let the Gorge fall again.
====
5342
You have my thanks. These vine-twisted abominations may yet prove useful.
====
5345
This confirms it. The Maulborn need to be wiped out.

Thanks for bringing this news, traveler. I'll inform the house leaders at once.
====
5346
Wish we could have tossed Reachmen into the fire. Burn them like cordwood, add a little color to the smoke! Hah!
====
5347
Bark and birth, I knew you were trying to be coy before. You can hear them, as I can. Don't worry. I'll keep your secret.
====
5348
<Plant the Pact banner for Melril!>
====
5351
<<1>> and I will marry. We'll rebuild our homes here, once the Daedra leave. And of course, <<2>> will live with us.

None of this would be possible without your help.
====
5352
I'm taking this straight to King Fahara'jad in Sentinel. It will take time to translate all of this, but the results will be worth it.

You made this all possible. Thank you, my friend.
====
5353
You arrived just in time. We can certainly use the help.
====
5355
<This vessel is coated in frost, like the knight's sword you found earlier. Tiny cracks radiate across its surface.>
====
5356
I don't know what happened. The elders were gathered in the center of town.

Then there was a flash and suddenly spirits were everywhere.
====
5359
I'll make sure the Centurion … the Pact knows of Stral's defeat. Dajaheel and Belron sacrificed themselves to see that beast slain.

Their sacrifice will be remembered.
====
5364
Oh, Tavo! Why did you take such foolish chances? We could have found another way.

Thank you for your kindness. Such courtesy is uncommon in these times. At least, now I can move on without the shadow of debt hanging over me.
====
5365
I don't know what to say. You bring gifts from the gods in my time of sorrow.
====
5367
I never thought I'd see so many of my friends again.

We'll stay together here until Bangkorai's safe once more. A thousand blessings upon you!
====
5376
It's as I feared, then. Wuuthrad is the only weapon we know that can send Sinmur back to Oblivion. Trolls take every one of them!
====
5379
Another mouth to feed and house. You'd better be good!
====
5380
I've always wanted to be a healer. Feyne and I can go anywhere once my training is complete.

Thank you for helping me decide.
====
5381
I'll not allow the wounded to become food for lamias. Pact or Dominion, I don't care. None deserve such a fate.
====
5386
You look rather pale. Sheograth's trial must have been taxing. 

This second book is even more complex than the first. I'll get to work on it straightaway. Check back from time to time. With luck, I'll have it deciphered soon enough.
====
5387
You look rather pale. Sheograth's trial must have been taxing. 

This second book is even more complex than the first. I'll get to work on it, straightaway. Check back from time to time. With luck, I'll have it diciphered soon enough.
====
5388
You look rather pale. Sheograth's trial must have been taxing. 

This second book is even more complex than the first. I'll get to work on it straightaway. Check back from time to time. With luck, I'll have it deciphered soon enough.
====
5389
I need to get all the relics rounded up, but my fool son has run off into the swamp again. No help, that one.

I swear he takes after his mother's side of the family.
====
5392
You've been a lifesaver, literally. Charadin and I are going to publish a report about our adventures here. Your heroism will figure prominently!
====
5393
The Worm Cult has made a mess of this dig site. We arrived in time to blunt their first assault, but they'll be back. I don't know if we'll live through another one, but I won't abandon these people.
====
5395
Ulrich was my father? Can that be true? Mother adored him, but so did we all. And he died a hero?

At least he's at peace now. Thank you. If my … my father could lead us, maybe it's my turn now to do the same.
====
5398
A hunter with the heart of Ysgramor! Here's the coin I promised. I'll sing your praises next time I see the inside of a mead hall.

Don't worry about me. I know the way back to town, wound or no wound.
====
5399
Thank you again, take this as a small token of our appreciation.
====
5400
A Covenant contract? I smell a distraction. That ship we spotted might be the start of an invasion.

We've got to get back to the village!
====
5401
May your scales stay moist. By the way, we're not heading back to the village. We have our own boat, and we're getting off this cursed rock.

If you're ever in Davon's Watch, you should consider joining the guild. I'd put in a good word for you.
====
5403
All right. I'll gather everyone here at the Barrows. I owe them that much. I'll need your help.
====
5405
These undead must be stopped.
====
5409
Comrade. I grow … very tired. My time here on Tamriel has gone on far too long. I go now to join my ancestors, to feast in the halls of those gone by. I go knowing that the Fighters Guild is in very good hands.
====
5413
We sprint. If we act quickly, we might be able to alert Davon's Watch before the Covenant ships arrive.

You ready?
====
5414
The Covenant? Here? Troll's blood! I have to warn the village.

I'll head back. See if you can find any of the other villagers on the island. We may have to evacuate soon.
====
5415
Yes. You've done as we agreed. Take this for your work.

Now you will leave. Immediately. The secrets of the Spinner's shrine are not for outsiders.
====
5416
The gerents brought us here from Loriasel. Either we'd bring the Mnemic Egg to the Pact, or they'd bring our corpses as proof of our attempt.

I'm glad it worked out this way. A hero's welcome is better than a martyr's. But Xuth! My head hurts.
====
5417
Kyne's gift! We'll head back to the village right now. Rana's going to flay his fool hide! I can't properly repay you, but please, take this. It was our mother's.
====
5419
I can't believe any of this. He wouldn't betray us. Would he?

Thank you for your help, but I need to be alone.
====
5420
Thank you again, take this as a small token of our appreciation.
====
5421
I don't know what we'd have done, living out the rest of our lives as cheese-eating rodents. Yech!

If I ever find that mage, I'm going to show him what it means to be vermin!
====
5425
The gerents brought us here from Loriasel. We were knocked out for a bit.

Too bad we couldn't save the Hist essence. The Pact is getting a Mnemic Egg without its memories, but that's our little secret. It's a purely symbolic gesture anyway. Right?
====
5426
The gerents brought us here from Loriasel. We were knocked out for a while.

You saved the Hist. Who could have known that's what having a keystone would do? It seems the Pact gets the Mnemic Egg with its memories intact.
====
5427
Shor's bones! Thank you! I'd like to kill every one of those bandits, but I'm no fighter. I'm glad you are!

Kill a few for Dedring. I'll buy you a drink back at the village.
====
5429
You've passed the challenges of the Mad God, restored me to sanity, and reclaimed this sanctuary for the Mages Guild. Somehow, my thanks seem small in comparison. But you have them. Thank you, adept. For all you've done.
====
5430
Just give me a second, and I'll head back home. I'll lean on Rexus when I get tired. 

<<1>> will be worried sick. Thank you!
====
5431
Wow… I thought that werewolf would have killed you.
====
5437
The sea brought you to our isle, but it was Kyne's will that sent you.

That daft elf has some plan to get us off the island. At least we'll have homes to return to.
====
5440
It was difficult to stave off his attention as long as I did. 

With Lyris safe, we can enjoy a brief respite while we plan our next move. When the dream visions speak again, I shall call to you.
====
5442
I just wish we could have done more.

Well, then! Are you ready to get off this rock?
====
5443
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
====
5445
Great work! He deserved a violent death. Here's your payment.
====
5452
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
====
5453
Great work! He deserved a violent death. Here's your payment.
====
5465
Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
====
5475
You've been busy my friend. That's all the contracts I've got for Stonefalls. I'll let you know if any more come available.
====
5477
There's a necromancer here, but I can't find him. He must be in the catacombs beneath the shrine. That's the only place that makes sense.
====
5478
Thank you. I just hope we're not too late.
====
5479
That's refreshing. Most days, it's just Rana and me against the world. 

We have some work to do.
====
5480
You're right. We can't wait any longer.

Vivec preserve us all.
====
5483
The giants are mine to control! No one will dare cause trouble for Lower Yorgrim now that we have our own herd of giants!

Thank you for your help. If you ever want to share a meal, just stop by the manor.
====
5484
Well done! Now we can face the giants as equals!
====
5485
Thank you, friend!

Now that my workers are safe, maybe you could help me with something a bit more personal.
====
5486
I took Thulvald's axe! I thought we could play a game, but you're the only one who's playing.

I hoped Thulvald would come out and play. I wanted to watch his branches and roots move, so I could listen to the wind whistling through his leaves.
====
5487
I'll show the mortals where to find a special wood for their collections. Other mortals will be so jealous!

I want to get to know Thulvald, properly this time. No more games. Thank you!
====
5488
Thank you, friend. We'll leave this place as soon as we can.
====
5490
We did, thanks to you. We are forever in your debt. 

We will think of you always in our passage down the river.
====
5491
They've gone to war. 

And they're outnumbered. I fear everyone we know will be dead before the day is out.
====
5492
You did, guar-friend! They're all back. <<1>> is already ruling the roost. 

Where would they be without me? I'll get them fed and ready to carry our things.
====
5494
That's a small blessing. If I had known what Skorvild was doing, maybe I could have talked to him and stopped this.

I think we're cursed now. Perhaps Lower Yorgrim should no longer exist.
====
5496
Damn their hides, yes! <<1>> is still in Pact hands. 

The refugees wouldn't have made it without you. I hate to think what must have happened at the docks.
====
5497
Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
====
5499
The Keepers teach us it is an honor to die defending our homeland. That's what they preach.

Forsaking the teachings of Kyne dishonors us all!
====
5501
It's like the sun on your scales, isn't it? We almost lost these docks. All these people would have died without your intervention.

Thank you. Saving lives is never a small victory.
====
5503
<This lamb meat could be substituted for the mystery meat Skorvild wanted.>
====
5504
Comrade. I grow … very tired. My time here on Tamriel has gone on far too long. I go now to join my ancestors, to feast in the halls of those gone by. I go knowing that the Fighters Guild is in very good hands.
====
5505
Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
====
5507
She seemed so sad. But you're right, this never would have worked.

My workers will pack up and we'll leave as soon as we can.
====
5508
Excellent, yes? I'll let the commanders here know of our success.

I hope we'll see each other again. Stay moist.
====
5509
You really can't hold your mead. Roruld's latest batch must have been pretty potent!

The Voljar name has always stood for fine mead. In memory of my wife, we plan to continue that tradition. Thanks for your help.
====
5511
It might be ugly, but nothing says security like an Orc's head on a pike. 

Haraldar will be pleased that I … um, that we … took care of Kazok. It's small comfort for the loss of his wife, but he'll appreciate anything that helps the meadery.
====
5513
Well of course it turned them into chickens! What do you expect?

I'm not a fighter, but I did my part, thanks in large part to your aid.
====
5516
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
====
5517
Great work! He deserved a violent death. Here's your payment.
====
5519
A few. We scattered. Some barred themselves inside, but the Daggers put everything to the torch.

If it wasn't for that crazy Dark Elf, I'd be fattening fish.
====
5520
It's going to be a long day, my friend. 

Get ready for some dirty work.
====
5523
Good work. Now that you've put them through their paces, we might just stand a chance.
====
5525
Thank you. Some of Lower Yorgrim's refugees will sleep warmly tonight.

Please, take this for your troubles.
====
5533
As far as the rest of the world is concerned, <<1>> died in his sleep. Excellent job! Here's your payment.
====
5536
In the meantime, keep an eye out during your travels. There are books aplenty to be discovered throughout Tamriel. One or more of them may be a key that will help us unlock this haven Shalidor speaks of.
====
5539
Great work! He deserved a violent death. Here's your payment.
====
5540
Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
====
5548
That's a start. A good start. The Shadowed Path is always recruiting new scum to fill their ranks, but you've weakened them for now. I appreciate it.
====
5549
You've done a great service for the guild today, comrade. I look forward to drawing steel with you in the future.

If we learn anything from the journal, I'll make sure you hear about it. Until then, take care.
====
5555
In the meantime, keep an eye out during your travels. There are books aplenty to be discovered throughout Tamriel. One or more of them may be a key that will help us unlock this haven Shalidor speaks of.
====
5557
Yes, soldier. Thank you. We're giving the Covenant a good fight. 

Without your warning, Davon's Watch would be in their hands. Feels good to save a city, doesn't it?
====
5558
That's a relief! Dremora can't be killed, but you've banished her from our plane for a time; thanks to you we can breathe a little easier today.
====
5561
I feel so … violated. What that thing did to my soldiers … what it did to me! I may never sleep soundly again.

Thank you. If you hadn't come along … well, I don't even want to imagine.
====
5564
Droi's fate is in Kyne's hands, but his chances are better now. I'll continue to watch over him until he wakes up.

Since he was here before us, it's possible that Droi knows what happened to the Keepers. We need to find out what he saw.
====
5566
Oh, I will. And the sooner I can rest and recover, the sooner I can head to the front line and fight for our king. That's where we all should be right now.

Here, please take this. It was Droi's. He would want you to have it.
====
5567
We'll head back to Windhelm and rest before marching to join the rest of the army.

Take this. It was a charm to bring me luck in the war. Thanks to you, my luck has been pretty good. I want you to have it.
====
5571
Cheating at the Konunleikar? And the Stormfist clan? They haven't caused this much trouble since ….

Oh, no. This is worse than I feared. We need to determine what's really going on here.
====
5572
You caused quite a stir. I'm impressed that you outraced our finest runners. You've done well for Windhelm and the Pact.

Sadly, Hadring was murdered during the race. Felled by a poisoned arrow of Orcish design. I'm sure the Stormfists are involved.
====
5573
Another blasted attack! You showed compassion, abandoning the race to aid another. Empathy is worth as much as strength, in my opinion.

Now, about Hadring. We need to find his killers and bring them to justice.
====
5574
King Jorunn's exiled brother, Fildgor, used to run the Stormfist Brigade. That's his symbol, added to the Stormfist emblem. And these orders ….

Fildgor has returned to Skyrim! King Jorunn must be told. Hopefully, it's not too late.
====
5575
That's good to hear. You don't know how relieved I am by this news.

You risked your life, even though you had no duty to uphold or vow to keep. To me, that makes you the champion of the day.
====
5582
Let me look at those orders.

I see. Those dogs came up through the crypts! That's how they surprised us. It says something here about their true prize being in the crypts below. I wonder what they could be after.
====
5586
More victims of the Dominion? So many villages send us these relics. It's better for them to be buried near their homes, but we never turn them away.

I'll make sure they're blessed properly and returned to the Hist.
====
5588
That's a relief. Though necromancers sometimes come back from the dead, unfortunately. We'll keep an eye out for him from now on.
====
5589
I have little to offer by way of reward, other than my thanks. 

I doubt you'll remember two simple fishermen, but we'll never forget you.
====
5591
The thought of trained attack bears is enough to give even the boldest of warriors pause. Your work in Serpent Hollow will do much for the stabilty of the region.
====
5592
Without the influence of the Ogres, the bears might wander off and prove less of a nuisance for our town. Good work <<1>> you have helped us greatly.
====
5593
Good work. Bears just seem attracted to that area, for some reason. A new one will show up sooner or later. But at least we can add another bear-skin rug to the pile.
====
5595
Wonderful! The refugees will be delighted. I'll find out who these items belong to and hand them back.
====
5596
I received word that General Yeveth Noramil and Eyes-of-Steel will meet with me. I'll show them the respect they deserve and work to strengthen our alliance.

Once again, your aid advances our cause. You have my gratitude.
====
5598
Let me see their orders. Yes, yes. Very interesting. This is excellent work. Excellent!

The King, his son, and the other Pact leaders can safely focus on dealing with Orcthane Fildgor now, thanks to you.
====
5599
That was an admirable showing. Even in defeat, you represented Windhelm and the Pact with honor.

Sadly, Hadring was murdered during the race. Felled by a poisoned arrow of Orcish design. I'm convinced the Stormfists are responsible.
====
5600
Nothing I like more than the smell of dead Goblin. As long as we keep the Rock Bone numbers down, Vlastarus should be safe, from them at least.
====
5602
Keep the amulet. You earned it. And as long as you carry it, we will always be connected.
====
5604
By the Egg, that will show the pompous Elf. Vlastarus will never fly Dominion colors!
====
5606
At last. It took you long enough, but at least you brought it back unharmed. I won't display this anymore, since it has proven so irresistible to thieves.
====
5607
Good, though it seems he never stays at rest. All I can do is continue to have him put down each time he arises. Something about that ancient ruin refuses to let the dead lie in peace.
====
5608
You don't trust me. I understand that and I don't blame you. A vampire helping strangers at an isolated manor house. What's not suspicious about that?

Like I said, I need your help. And you may not know it yet, but you need mine.
====
5610
That's all you need to know for now. You'll learn more as you use them. 

Several of the Pact military leaders are stationed here. Speak with them and they will give you your first real assignment. Welcome to the War.
====
5612
That took far too long!  But thank you for bringing back what is rightfully mine.
====
5613
Good. Make sure the way is clear for our assault. Speak to General Noramil. He's been coordinating our efforts to scout the area for another way in.

The Ebonheart Pact stands together to defeat the Orcthane!
====
5622
Magrus surely watched over you among those dangerous ruins. I worried that I'd never see this crystal again.

Thank you for your bravery and willingness to help in our time of need.
====
5624
We should leave this place. With the Daedra banished, the glen will collapse in upon itself. Thank you for all you've done!

Um … I hope you'll have the good taste to not mention that I was involved in all this.
====
5625
Excellent! Just what Nayya asked for, though I wouldn't be surprised if she says she needs more.

Here is your payment, as promised.
====
5626
She is gone, though I do not know for how long. You have saved lives this day <<1>> and I might find some measure of peace.
====
5627
The people who did this to me will pay!
====
5637
Excellent! We couldn't have gathered this information without you. Now, with your continued help, we can take back Cradlecrush and drive off the Stormfist invaders.
====
5639
Excellent! We're holding things down as best we can here, but we need to move quickly. I fear the usurper is close to achieving his goal.
====
5641
I've heard that name before, I think. But it fades when I try to remember, like a bad dream.

Still, gloomy thoughts do not become us now! The spinners will sing your story with gusto! A tale of harrowing adventure, and wealth beyond measure!
====
5642
Well done! Once banished, the Dremora will never be able to return to Nirn. 

Thank you for your assistance. I hope this ritual will somehow make amends for my part in this whole sordid affair.
====
5644
Joyous news! The Green Lady must hear of this. I sent a Jaqspur scout to her when <<1>> returned, and now we must send another with this report.

You've done us a service, and have our deepest gratitude.
====
5646
It's my duty. Her spirit will linger a little while longer, along with the Oathbreakers disturbed by the Worm Cult. I'll have to use that time to learn as much as I can.

Once the cultists leave, all of the spirits can enjoy their endless rest again.
====
5647
You've broken their power here. They may find another way, but we will be ready for them this time.

For now, we must rest. Thank you for aiding us, though we are outcast. Perhaps we will meet again.
====
5650
I know. I felt his life force depart when you struck him down. Go in peace, Giant-Friend. You have our thanks.
====
5655
People are dead! We have dying and wounded workers everywhere. I need to know what happened!
====
5656
No. That's for someone more capable than a simple road worker like me. 

You did well tracking the Rieklings from Cragwallow to here. The bard wasn't hurt too badly, but I saw what they did to the others. It was awful!
====
5657
I may not be the most honest Nord, but I promised I would surrender myself to the royal workers if you got me away from the Rieklings. And I will.

I never intended to harm anyone. I should never have fooled around with an enchanted item.
====
5658
<You spot a small pouch beside Lothgar's body.>
====
5668
I remember. Or am I yet to remember? Ah, yes — the vault of the Dread Archivist, an ancient lich steeped in evil.

Your efforts were not in vain. Each step brings us closer to finding your soul and freeing us all. I will search for a path ahead.
====
5671
"The Orcs and Bosmer have much in common. Our gods both demand payment in kind, which causes each side to demand retribution against the other.

"The price is high, and it will be paid in blood.."
====
5672
Z'en's price is always high. Mortals should never interfere with the will of their betters.

Besides, I never said Mathragor was my master's last follower.
====
5673
I'm torn between grief and rage. My friends, gone. My daughter, missing. Misunderstandings created this massacre.

What will I do? I'm not sure.
====
5676
Believe me, you won't regret this.

Poor Scales burns with the blood fever. She'll be trying to eat every face she sees soon enough. Who would wish that fate upon her? Well, I suppose my father would, but you'll learn more about him shortly.
====
5678
Raynor sent you? Well, that was nice of him since it's his fault I'm stuck down here! His stupid invisibility device stopped working and now the constructs won't stop chasing me!

Anyway, you have my thanks.
====
5682
Hey, I had everything under control until … no, you're right. I don't have the best track record. I keep needing help.

Maybe the Mages Guild will teach us how to be proper adventurers. Or Shad Astula. We should be able to write our own ticket now!
====
5683
You really think so? She has been talking about how stuffy the mages are. How they'd hamper our creativity. It's just … hard to let go, I guess.

Well, I guess this is exciting. And thanks for all your help, by the way. I really appreciate it.
====
5685
We will leave this place. Losing Rala … I see now that my friends aren't ready to be on their own.

I'll continue to train those new to this life. Temper them. Teach them not to succumb to the maddening bloodlust.
====
5686
I give you this as payment for services rendered. You are strong and I respect that.

Feel free to visit as often as you like. I shall happily provide you with power whenever you wish.
====
5696
I will teach others. This is the price I must pay for my actions. Thank you for pulling me from this madness.
====
5701
I'll make sure of it. Thanks to you, Rilis will never see Tamriel again.

The situation would be dire had he escaped to the surface.
====
5702
A sorry tale. The lying bard got many of my friends killed.

I'll tell the others what happened. A rough end, but fitting for one such as him.
====
5703
Yes, but the Green Hunters have been camped here for days. Fighting werewolves is what they're for.

I suppose they're too busy taking people away, and quarreling with <<1>>. What's this world coming to?
====
5705
We will go somewhere safe—a place where we won't be a danger to others.

My friends still have much to learn. I can't risk others until I know they can control their temptations. No one will fall victim to our people again.
====
5709
Perfect! This won't shock any Bosmer, but wait until the Thalmor sees it.

You've done good work. Here's some of what I was given to cover the expenses of this operation.
====
5711
What? That ship was our home. All of our props and supplies are in the Shrikes' hands now.

It'll be tough going for a while, no doubt about that!
====
5712
I heard Southpoint's been quiet lately. Maybe we'll drop in and liven things up a bit!

Next show is free for you, though. We'll remember your face, don't worry!
====
5713
And when blood-hunger takes my reason …. Will I be strong enough then?

I must be. Perhaps in this form, I can find others transformed against their will. We must find a way to end this, together.
====
5714
It's the only way this could end. Our charge betrayed us, and we'll all suffer for it. All Bosmer will, in time.

Will the next life explain this? Or, will I never know?
====
5715
<The werewolf looks freshly killed, and the arrows are definitely of Wood Elf make. There must be a hunting party near that may have seen the Silvenar if he passed by.>
====
5716
You would do this? And for a man you barely know? Your life could be forfeited by doing this.

Very well. The decision is yours. I can use what remains of the Dreamwalker's magic to send you into the Dreamstride. From there you will be on your own.
====
5717
Fildgor has forced his way into Sovngarde. He is close to accomplishing his goal. Soon he shall steal my essence and convince the Crown of Freydis to accept him.

Please! You must stop him!
====
5719
My uncle lives? My father's mercy knows no bounds! 

You've been by his side and have persevered when others would have faltered. From now on, you shall be known as the High King's Arrow, for you lead the way and always strike true.
====
5720
Fildgor's dead? Then the villain has paid for his crimes. 

You've been by my father's side and have persevered when others would have faltered. From now on, you shall be known as the High King's Arrow, for you lead the way and always strike true.
====
5725
Then the draugr should slowly return to their graves. In the meantime, we'll stay in here until they go away.

I curse the Covenant for what it's done. Thank you for helping us.
====
5728
<The <<mz:1>> vibrate wildly as you set them on the table. They seem about to explode.>
====
5731
Well. They'll be stuck in there for Y'ffre knows how long. At least the sphere's safe from the Sea Vipers.

The stormwardens won't forget your help. May the storm travel before you, as they say.
====
5732
Well done, all we can do is try to minimize the damage done to these people by piecing together the lives they once knew and then seeking vengance against those who shattered it.
====
5733
Sure is, here's your reward!
====
5734
Fildgor and his Stormfist Brigade have gone to the dragonshrine of Skuldafn. The Prince and I must go to the camps at the foot of the mountain and plan our counter move.

I need to leave now. The people need their King.
====
5736
I will be. It seems I can only trust you and my last ambassador. I must get to the town of Silvenar, and the Green Lady, quickly.

As soon as my magicka returns, we'll be on our way.
====
5737
Bah, I've no time for you, creature! Your death will be painful, lingering, and unexpected!
====
5742
The mine is as good as ours again, thanks to you!

I could use your help against the Stormfist leader, though.
====
5744
A strange force pushed me back. The Huntsman seems to have barred our way.
====
5746
Thanks. I'm grateful that the mine is once again safely under our control.

I sure would like to learn more about this mysterious metal, though.
====
5748
Those Worms! Trying to enslave my spirit, then sacrifice me to enhance Sinmur's powers. A foolish plan, attempted by idiots. Even you were able to defeat them!

That shard is mine, by the way.
====
5753
Good work! With that manifest, the Maormer could've intercepted our supply ships, and taken arms intended for Dominion forces.

They'll regret this assault. We don't take such affronts lightly.
====
5754
With this group? Without a doubt! We'll make our way overland to Vulkwasten.

We'd have been lost without you, and the Maormer would know our secrets. This rescue brings great honor to your name, my friend. May Auri-El guide you.
====
5755
Good. I lit up a few of the rowboats myself.

A job well-done, but don't let it go to your head. It'll take the Maormer a while to recover, but they will. We must be vigilant.
====
5759
I have much to consider. For now, I will rest. Perhaps one day, I will decide to exert what influence I can upon this world.

You have done me a great service and shall be rewarded.
====
5760
Help my family any way you can.

They'll need it without me around.
====
5764
That is probably for the best. While Pelinal's actions were brutal and often mindless, the Ayleids were not a kind people. The imprisonment was likely warranted. 

Who knows what actions the spirit may have taken once freed.
====
5765
Drunk? No! Just checking the jagga. For bruising, you know? Rotmeth's the real prize, though. Thank you for finding it! I'll have some of the workers bring it home.

I thank you. My ancestors thank you. We all thank you! Here's to your success!
====
5766
A shard of Wuuthrad. Here? You must be joking. Though, from the look on your face, I see you're not. 

The Worm Cult is a danger to us all. We'll double patrols with the five men we have. In the meantime, thank you for running them out of town.
====
5778
Every tale has an end. Every end allows a beginning to set hold. It is a balance, tenuous though it seems to be.

Z'en's presence fades from this world as Mauloch grows stronger. Perhaps these journals will give comfort to those who fear the end.
====
5780
With this, the rotmeth will turn out great! A pity to lose all that ice, but to be honest … the atronach always gives me the chills. Just standing there. Watching.

We'll make do with the cave. What was good for our parents is good for us, eh?
====
5783
Hardly a scratch! I still don't have any idea what to make of this ore, but the residual dust could be useful. 

I'll go up to the mine and talk to Jomund. I need more samples. This dust may be valuable, even if I don't fully understand it yet.
====
5784
And you turned the tide and cut off the head of the worm! Without Thallik Wormfather, the cult will be severely weakened.

Thanks to you, I now see victory on the horizon.
====
5785
Yes, my friend. We have. Families across the Pact-lands will rest easier tonight thanks to you.
====
5786
Bah, I've no time for you, creature! Your death will be painful, lingering, and unexpected!
====
5788
I think we'll be fine. Maybe we'll be a little more diligent about guard duty. We don't want to get caught unawares again! 

Thanks for all your help.
====
5789
Please, enjoy the hospitality of Silvenar for as long as you like … though I am certain your tale will draw you away from us soon.

May your story be neverending, and always of interest.
====
5790
The celebrations last several days. You should stay and listen to us! We don't all know the same songs yet, but our performance will never be forgotten.

See you there!
====
5791
I knew it wasn't my imagination! She must need something to cling to.

I'm here, my lady. I will protect you.
====
5795
If you say it's safe, I believe you. Thank you for getting me here. I never would have made it without your help.
====
5797
No. With my shackles destroyed and the cult's ritual disrupted, I am free. 

They wished to enslave me, to use me to strengthen the giant Sinmur. I will aid you in your quest against the foul Worms.
====
5806
After that story, I think I might be the one who needs a drink! Well, thanks for the information. I'll make sure to look into these accusations as soon as I can.

But you're not going to give up on this, are you?
====
5807
Nonsense. You worry too much, my friend. This is going to be the best Corn-loon-licker ever!

Now please take this. It's a gift for all your hard work. Rigurt insists!
====
5811
I agree. These people feel wrong. Thank you for your help, sera. At least now I know what happened to my husband.
====
5816
That's the deed all right. I didn't think I liked you when I met you, but you've grown on me.

Now to deal with the hole the kwama dug. There's some kind of Dwemer ruin down there. This whole affair might turn out better than I thought it would.
====
5819
Excellent work! You've done us all a favor, him especially. Thank you, stranger. May you never know hunger.
====
5821
I will enter the city and find a safe place to store the Egg. Then I will enjoy the celebration.

The Nords know how to keep the cold at bay. It's my favorite thing about them.
====
5826
And I spoke to Prince Irnskar. He agrees that he might have been a little arrogant. Especially when I told him what you discovered.

Maybe now we can all get back to the business at hand instead of just throwing insults at each other.
====
5827
Death was a just punishment for my crimes. The <<1>> released my spirit when that barrier fell.

The Worm Cult failed to summon Mauloch, thanks to you. And now, I am free. Safe journeys, my friend!
====
5828
Khanni thanks you for saving her soul from that prison. No treasure can repay you for my freedom.
====
5831
Yes, yes. I'm thankful for these wounds, in fact. They woke me up. A thane must be ever vigilant.

The Worms will find no shelter in the shadows of Nimalten.
====
5832
You can't get the plague, so you think you can pass judgement on how we survive? Oblivion take you, outsider. You don't know what we've been through. Get out of here.
====
5833
Your loss, outsider. More meat for the rest of us.
====
5835
Arithiel? Then you're on our side.

Look there! The Silvenar appeared out of nowhere, like a ghost! You'd better speak with him. I dare not draw the Orcs' attention to him.
====
5839
A Tharn? That's at once curious, fortuitous, and suspicious.

I'm feeling more lucid now. I will speak with this Tharn. We shall see if his plan is sound.
====
5843
I'd slit his throat right now if I could, but there's no time … not with the dead on our doorstep.

Deal with the dead. Stop the attack. After that, we'll expose Thorulf for what he is!
====
5846
Unusual, but not unworkable.

Shandi will make this less edible and more readable. Thank you for your gift!
====
5851
I'll spend the rest of my life atoning for my crimes. Starting with telling my traveling companions the truth about my past. If I'm shunned for my actions, so be it.

Thank you for giving me a chance to start over.
====
5852
Naturally. My plans always work. And while you were sowing dissent, I paid a visit to the Redguards' last ship. Their journey home will be … comfortable.

You've done a service for the Dominion. Take this, with my compliments.
====
5856
I don't care if the Eight themselves sent you. If you're here to help, you have my thanks.
====
5857
Did he mention the finder's fee he receives for sending you into the swamp? Of course not.

Since he didn't, I'll provide you with his fee directly. Hand it to him the next time you see him, or use it for a pair of watertight boots.
====
5859
Because of you, I've finally joined my sisters. I feel like we're old friends already.

Perhaps the four of us can heal the spriggans and drive the Worm Cult away for good. It'd be like being the Green Lady once again!
====
5865
Then we are allies. For now.

I must go to my father. I don't care how we do it, but his life must be saved. My father can't die. Fildgor will not win this war! Not this way! I forbid it!
====
5872
You … you're a hero to honest businessmen everywhere. I'll teach my children songs about you! Look at Turil glowering. I hope he gets a disease and drowns in his own fluids.
====
5873
Did … did you notice that? Just now, as you handed me the silk. The sun shone through the clouds. Thank you. And look at Enthis over there. May he suffocate beneath a pile of mammoth dung.
====
5879
This one must deliver the news, first to <<1>>, then to the province generals. Once a consensus is reached, <<2>> will be arrested and tried.

This one advises you to stay close. You'll be needed as a key witness when the time comes.
====
5880
Recording your deeds here will be my first act as Sage of Fallowstone Hall. The Companions will recover from this setback. Vigrod and I will make sure of it.
====
5883
Very well. Thank you for bringing these to me. I'll begin my research straight away. 

I'm certain it's only a matter of time before we'll need your assistance again. Be sure to check in every now and then!
====
5885
Right. He's mine to deal with, and I will. As for you, you saved my hall. I owe you.

I want you to keep Bonebane, use it as I did. My adventuring days are over. As for this cursed shard, Hallfrida will keep it safe until you need it again.
====
5886
I'll keep it safe until you need it. You have my word as Thane of Fullhelm.

If not for you, we'd all be dead. It's a debt I can't repay, but you can start by keeping Bonebane. Use it like my grandfather did. Make these Worm Cult bastards bleed.
====
5887
I'll keep this shard safe until you need it. You have my vow. If not for you, the garrison would be dead, and I - I'd be in the hands of that disgusting man. I'm the Thane, and a daughter of Skyrim. I'll do my duty. This pass will be defended.
====
5889
I never had a chance. They drugged us. Then the Hagraven came. Its breath on my face! It sucked out my eyes. I'll never see again.
====
5891
I'll never regain my eyesight, but I'll live. Porath will see me back to Shor's Stone. Come see me, if you ever return.
====
5896
Then by all means, let me have it.

Excellent! The fort is back under our control, thanks to you. You've made quite a name for yourself amongst our soldiers, friend. Lieutenant Koruni, in particular, seems suitably impressed with your efforts.
====
5899
There's a necromancer here, but I can't find him. He must be in the catacombs beneath the shrine. That's the only place that makes sense.
====
5900
Perhaps if my brother is still alive. I just hope it's not too late.
====
5901
That's refreshing. Most days, it's just Rana and me against the world. 

We have some work to do.
====
5903
The wilderness is just too dangerous for us. I'm never leaving town again!
====
5904
That brother of mine is going to get an earful as soon as I find him.

You have my sincere and fervent thanks.
====
5908
Our research into the Prismatic Blade and its capabilities will continue.

We'll contact you when we've uncovered more information on this weapon … and our traitor.
====
5911
You look rather pale. Sheograth's trial must have been taxing. 

This second book is even more complex than the first. I'll get to work on it, straightaway. Check back from time to time. With luck, I'll have it diciphered soon enough.
====
5918
I can't imagine the torments the Mad Lord put you through. That you recovered this tome, written in his own hand, is nothing short of a miracle.

I'll set to work deciphering the book's mysteries immediately.
====
5920
< <<1>> and his conscripts are dead. Without proper training, they weren't able to withstand the Covenant forces.>
====
5922
Wonderful! I'll begin translating right away. What happened during the trial? Wait, don't tell me. I think I'm better off not knowing.
====
5928
It is. And your arrival is not unexpected.
====
5931
I'm glad you've come. Help is vital at this time of crisis.
====
5932
And not a moment too soon. 

We can't wait for more reinforcements. We must strike back against these bastards before we lose our chance.
====
5933
Excellent! You've cleared the pass for us. I'm moving our troops forward now.
====
5934
Great work! I knew we could depend on you.
====
5935
Yes. As Ysgramor said, their masters reside in Coldharbour. We have no choice but to invade.
 
I must return to Mournhould, my friend. I hope to see you there.
====
5936
I'll make sure the families of the fallen get these. It should give them some closure at least.
====
5937
Thank the Eight for your mercy! If we had killed <<1>> on a traitor's word, I couldn't forgive myself. The Generals must be told and the sentence reversed.
====
5938
<<1>> and <<2>> both did. Each deserved what they received. The guild will be staggered by this. I have no choice but to take command as the Master General and hold the guild together. Thank you for standing with me during these dark times, friend.
====
5943
<The totem matches the gruesome style of the Green Hunters under Ulthorn's control. They must already be within Treehenge.>
====
5946
The Mages Guild can now study in peace, away from these damned wars. Thank you, adept. You have made this Sanctuary possible.
====
5952
The ones in Colovia wait for a reply from the Gold Coast mercenaries. When they do not get one, they will send another courier, forewarned of treachery.

Let us make sure none are left to answer the next message, shall we?
====
5953
I couldn't wait for them. Ran ahead, too far ahead. Impatience. My curse! The captain … if she's alive ….

<<1>>'s in charge. She's got to … to save Velyn Harbor now.
====
5954
I have never been so grateful for it to be business as usual. Travelers will come again. We will flourish.

Wherever you go, you may meet one of our kind. And we will know your name as a friend, a friend of the Baandari.
====
5955
My job. We were sent here to escort the Green Lady, but the town's defenses will need a bit of work first.

I'm sure our paths will cross again someday.
====
5956
Just you? I hope you're tougher than you look. Sorry. I don't mean to sound ungrateful, but we're in trouble out here.
====
5957
Maybe I will … but don't be too insistent about that.

Keep your curiosity to yourself. Better to stay silent and be thought a fool than to speak carelessly and have your throat cut.
====
5959
Shor's Bones! I'm glad to hear that. On both counts! I wasn't looking forward to going up there. The mountain has a terrible reputation. I'll take the shard back to Riften and keep it safe until you need it.
====
5963
And for that, we thank you. 

With their queen destroyed the other lamia will flee, and balance will return to these ruins. In time, all will be well again.
====
5967
The Dreamwalker is already inside. Let the monks know you bring the ritual components. 

I must be off. Fildgor is on the run and we're closing in. Now go. Save the King so he can lead us to victory.
====
5971
Yes! This is going to be epic, my friends. Epic!
====
5972
Then I'm glad you didn't give in to Dralof. I certainly don't want to turn into a zombie. That would be icky.

Here, take this for your time. I really appreciate not getting zombified, if you know what I mean.
====
5983
They are safe. Trolls still roam the area, but they will get bored and wander off when the food runs out. Hopefully, they won't look in this cave.

We are in your debt. My skills are yours, should you ever need them.
====
5985
We haven't spoken in years. As much as I would wish otherwise, I know what I have to do.

Thank you. My mother is smiling in Sovngarde today.
====
5990
We'll be a long time in rebuilding, but your bravery won't be forgotten.
====
5992
<Inside Hadmal's chest, you find his most prized possession.>
====
5994
You have done much to earn my trust, friend. Therefore I can only hope you are telling the truth.

Take it. Save your King. Just make sure I do not regret this.
====
5996
Oh Kyne, yes. That's lovely. Thanks.

You should see what it's like on the peak. Without a fire, you'd freeze to death in minutes - if you could even keep a fire going. The wind is terrible up there.
====
5997
<The ancient device accepts the parts and hums loudly. The device rumbles, and an echoing rumble responds deep within the ruin.>

<You did what you could for the Oculory. When the device is needed, it will be in good repair.>
====
6002
<The storm runestones begin vibrating as you set them down on the table. They seem like they are about to explode.>
====
6008
<No more can be done here. It's best to move on.>
====
6009
That's a relief. Thank you. Now comes the tricky bit. 

The final ritual must take place inside the ancestral tombs. Where, I would imagine, the most powerful dead dwell.
====
6010
Fine. You win. But as soon as you leave Eastmarch, I'll be the best hunter here again.
====
6011
We'll head to Vulkhel Guard and return with reinforcements. By this time tomorrow, South Beacon will be ours again and the invaders will be nothing but a bad memory. 

We couldn't have done this without your help. You won't be forgotten.
====
6012
All that remains is to tend to the wounded. And continue the research. With the Mora in hand and Uricantar dead, Ezduiin will soon be at peace. 

I'll see to it.
====
6013
Yes, can't you feel it? 

The spirits still remain, but in time they will learn they are free to move on.
====
6021
My father was a traitor to the crown? Orchestrated an assault on his own people? 

Why? Why would you do this, father?
====
6022
We'll gear up and patch our wounds. In the meantime, find out who's behind this conspiracy. 

I'll send one of my best men along with you, to help loosen some tongues. Stars guide your steps.
====
6023
Ah! Vulkhel Guard, of course. Welcome to Tanzelwil. Perhaps you'll get through to Her Majesty where we could not.
====
6027
You're too modest. Thank you, my brave and noble friend.

Until we meet again, wherever the road may take us.
====
6032
You've done it! The madness has left them, and the Ancestral Spirits are at peace.

I can still sense residual necromantic energy, so be careful. The stones were powerful. We may feel their influence for some time to come.
====
6042
Urgent news, eh? Perhaps it'll take her mind off the troubles. Been enough of that lately!
====
6043
Their souls are with Akatosh now and at peace. I wish we could have given them a proper burial, but this will have to do.

Bless you, friend, for saving them from a fate I would not wish on anyone.
====
6047
<The air crackles with raw magicka as you step through the boundary. You feel yourself lurching upward …>
====
6048
Well, that's a start. Maybe my friends will rest more peacefully now. I like the way you work!
====
6053
You've lightened my heart, friend. Akatosh's blessings upon you!
====
6055
Indeed! Well, perhaps my time is not yet at an end here. I cannot leave such a phenomenon undocumented.

Thank you for your aid in uncovering these creatures. Their suffering is regrettable, but I will see to it that it is not forgotten.
====
6064
Really? Well, looks like you survived. Take this with my thanks.
====
6066
Excellent work! You've done us all a favor, him especially. Thank you, stranger. May you never know hunger.
====
6067
You can't get the plague, so you think you can pass judgement on how we survive? Oblivion take you, outsider. You don't know what we've been through. Get out of here.
====
6069
II'll meet you here when you get back. We'll get to the bottom of this together.
====
6070
You're probably right. Find me outside when you're done here.
====
6074
She warned us of a coiled serpent, but I did not know he would choose to strike so soon.

Have faith in Lyris. She may yet return to us with his head. In the meantime, my old friend is back with us. We will need to make plans to recover the Amulet.
====
6091
I'll stay here until you return, but please, hurry!
====
6092
You're probably right. This place doesn't feel right. 

I'll be outside, waiting for news of my husband. Please, hurry!
====
6093
I'm glad we understand each other, outsider. 

It's a shame we didn't reach this understanding earlier. We might have spared your friend. Can you smell the cinnamon aroma? She was a woman of undeniably good taste.
====
6094
It's true, then. He's gone forever. I didn't want to believe it.

I'd have never known the truth if it weren't for you. Wherever he rests in the world beyond this one, he rests peacefully. Thank you.
====
6095
Isn't it obvious? You left your friend here in the camp, unguarded, and now she's nowhere to be found. 

She was obviously a woman of good taste. Cinnamon, to be specific. And my people were so very hungry.
====
6096
I know. Ever since that bandit raid that separated us, I knew.

But I must thank you, sera. You helped me persue my foolish hope, even at your own risk. You let me forget what I already knew. I had seen my Garil for the last time.
====
6097
Oh, you're a priest now? Morally superior? To Oblivion with you! You know, I may just buy Turil a drink. Yes. Have a little chat about who's going to stab you to death!
====
6098
Just, just stop talking. I can't bear the sound of your voice. It's time I put aside this feud with Enthis. It's clear we have much in common, such as hiring assassins to stab silk-rippers to death!
====
6101
Great job! I knew we could do it!
====
6104
Thank you for understanding me, stranger.  I won't do it again, I promise you!
====
6113
The lighthouse keeper will be executed immediately for his crimes.
====
6116
Excellent! It'll take time to break their code, but that's time well-spent.

I'll try not to bloody these up any more than you already have. Are you sure you didn't use them as bandages? Ah, well. Never mind. I'll take care of them.
====
6121
Then I am ready to conclude the ceremony in the Ancestral Chamber. Thank you. With your help, we were able to salvage my reputation … and this holy and most sacred place, as well.
====
6124
I can finally go home. I'm going to crawl into my hut and sleep until the start of the next age. 

I'll never forget what you did for me, provided I remember any of this when I wake up.
====
6125
Lucius was a good friend, the bravest among us. Akatosh grant his soul peace.

He would be glad to know you completed the delivery. Here, take the payment he would have received for the supplies.
====
6131
I'm taking my men back to Vukhel Guard and getting reinforcements.  With the invasion delayed, we might be able to contain the Maormer at South Beacon and push them back.

Without your help, this would have been far worse.  Thank you.
====
6137
Thank Akatosh! With a lich to lead them, the Shadowed Path evil could spread unchecked. We will keep an eye on those ruins henceforth.
====
6139
Look, I don't know why you're here, but you've made at least one friend. I can't do anything for you now, but maybe if we run into each other later … who knows?

Now, leave me to my drinking! Ah, that's the stuff!
====
6147
I don't know what we'd have done, living out the rest of our lives as cheese-eating rodents. Yech!

If I ever find that mage, I'm going to show him what it means to be vermin!
====
6153
Well done! I hope that gives us a respite from their attacks, for a while at least.

Your efforts on our behalf are greatly appreciated.
====
6156
Our investigation is just beginning. I hope the elder Pellingare isn't implicated, as well.

Today is a dark one for our city. But it would've been worse if you hadn't gotten involved.
====
6159
Thanks. We'll see how long she stays down this time. She never seems to stay dead for very long.

I appreciate the effort though!
====
6161
Jakaral. The skalds! They're trapped. Trapped in the giant camp!
====
6164
Yup. I'll let Vofknir know.

Good work.
====
6165
Yes, that's it! Well done indeed. I'll pass the word to Vofknir at once.

Now, if you'll excuse me.
====
6166
Oh, aye. You did great. Just great! 

I'll let Vofknir know about your luminous inner spirit. Good luck in the rest of your journey!
====
6167
We'll toast your name tonight, my new champion. I hope you'll stay and enjoy the mead. And the feasting. And the dancing!

Oh, oh, oh! And don't forget—the singing!
====
6168
You can hold your drink, and you sing like a bird. Geirmund would be proud!
====
6169
The shard enabled Gullveig to devour souls and ascend into lich form. I'll keep the shard safe from now on.

You saved our lives and prevented evil from spreading out of Lost Prospect. I hope to return the favor someday.
====
6172
A High Elf helping a Bosmer. Truly Auri-El is smiling a toothy grin today. If we can get even a few days of peace, it will have been worth it.

Stars guide your steps.
====
6173
Yes, yes. That's all of them. Now, let's see. If I toss Tanamo into a cabin and set sail today I should just make Velyn ahead of the news.

Good luck, drylegs.
====
6175
Excellent! My Lord Sanguine will be pleased. 

You have the stench of Molag Bal upon you, but you did as I asked. Thank you, mortal.
====
6176
We storm the castle and the realm beyond. This one imagines Estre is very upset. She threw in her lot with Dagon and now ….

Now nothing stands in our way.
====
6181
Among those who heed my voice, you will be honored and welcome. Our alliance of three peoples is fragile but beautiful.

With you at its heart, I'm certain the Covenant and the Pact will learn to fear the eagle's cry.
====
6183
Good. Thinning their numbers keeps them under control, as much as anything is under control around here.
====
6191
In some cases I'm taking a preventative stance. Hopefully that will stop the spread of the disease. 

The gods thank you. As do I.
====
6195
Ha! They'll think twice before trying to ambush me again, thanks to you. Keep whatever you found on their bodies, and take this as well.
====
6197
My men and I will go round him up. I can't believe we took a contract from a damned deathlover.

Thank you, traveler. Stars guide your steps.
====
6198
A package from Bar-Neeus? Is it revenge?

But no—it's supplies and gold. He has shamed me! I'll take his gift for my family, but I'll never forgive him for it!
====
6199
We won! Excuse me … you won, triumphant traveler! Just like No-Name said you would!

This one wagered you could survive a room full of drunken Nords, and you did! Here's your share of the profits. Feel free to keep the book.
====
6202
Of course, gladly. And you have the enduring friendship of the Rothalen family. Let us never speak of this incident again.
====
6211
Exploding arrows? They really worked? That's cheating! I knew I should have disqualified them when I had the chance.

A bet's a bet, though. Take your winnings and go gloat somewhere else.
====
6214
I appreciate it. Those supply caches are worth more than gold to me. Take this in thanks.
====
6215
Sanessalmo? Now that name I remember. Used to be a member of the Queen's inner circle! 

You have my deepest gratitude for your service today. I'll be sure the Queen learns of your bravery.
====
6218
As am I, my friend. But there is much to do. 

The Worms hide inside Trolhetta. Mark my words—Mannimarco's spawn dies today.
====
6220
Now you understand. I've read those two silly books over and over again.

I think I'll stay right where I am, though. Better than world you know then the world you don't. You should be on your way.
====
6223
Another mouth to feed and house. You'd better be good!
====
6224
<You add the names "Linele Skullcarver" and "Lolann" to Aera's logbook. The book includes the names of many Worm Cult members Aera has brought to justice.

Interestingly, all of them have died either during their arrest or soon after.>
====
6226
A Flame Atronach. My spell should have sent it screaming back to Oblivion.

But something else interfered.
====
6227
I can't believe—that little fool! With the Queen traveling the countryside! Do you have any idea what could happen if word that the Grove trucks with Daedra gets out?

If this is true, Merormo must die.
====
6228
<The cart is loaded with stolen goods, and a good amount of gold.>
====
6232
I have his book! I mean … the library has his book! Wait a minute. He said what? In a graveyard? Daedric poetry? You're kidding!

He's not what I thought he was. Thank you for opening my eyes.
====
6234
Poor <<1>>. I wondered what became of him after Sinmur attacked Riften.

Thank you. It's a relief to know at last.
====
6247
Thank the gods. Though we have to deal with those blood thralls. I don't know how we will, though. Those are my fellow citizens . I don't know how we can heal them. Who knows what the road to recovery will look like for us…
====
6250
I … don't know for sure. I'm not sure which would cause my mother less pain.

I'll stay until she gets better. And … the others deserve to know what I've done. I won't run like a coward. I won't be like my father.
====
6252
I never meant for anyone to get hurt. And the lesson here is clear—Daedra are never the answer. I'll never attempt this kind of ritual again.

You probably hear this kind of thing all the time. But again, thank you, traveler.
====
6257
That's a relief. Now to give Harnald a piece of my mind!
====
6261
You will always be honored and welcome among the people of Auridon.

Maintaining this alliance is of the utmost importance. With you on our side, the Daggerfall Covenant and Ebonheart Pact are sure to fall before us.
====
6264
Z'en's price is always high. Mortals should never interfere with the will of their betters.

Besides, I never said Mathragor was my master's last follower.
====
6269
Never thought I'd be tricked by a Redguard! Got to admire his moxie.

I'll keep my end of the bargain. I just hope those bones make a decent soup.
====
6270
Ha! Such is life, my friend. <<1>> and I will make other arrangements eventually.

And <<2>> won't get his hands on my treasure, gold or otherwise. That works for me.
====
6274
She told us everything you did for her. Glad to hear you got that murdering Dunmer. 

Take this as a reward for saving my niece and solving the murders.
====
6278
I was right about you. You've been strong enough to help me see my own weakness.

Well. Back to work then. I'm sure I'll be able to find a way.
====
6281
I hope my sisters fared as well on their missions.
====
6282
The time to stay in the shadows is past. Now we step into the light.
====
6283
You're right. On behalf of the Queen, we give you thanks. 

One day you will be a great and mighty agent. Almost as great as Razum-dar. If that's possible.
====
6284
And you, my new friend. Without you, Moroth would have been dragged back to Orsinium in chains.

Walk with Mauloch. And may your kills be swift.
====
6295
I cannot foresee that. Not yet. But we will meet again. There is still much we need to accomplish.
====
6296
Khajiit and many others thank you. Escape will be easier if they cannot see where we have gone.

You have much to do. Lyris will be waiting for you, yes? Hunt well.
====
6298
I'll take stock of what you found and get it to the other slaves. With any luck, we'll be able to fend off the Daedra long enough to escape.

Thanks. You made this whole uprising much easier.
====
6299
Vivec's spear, it will! Thank you, muthsera. We'll make sure they can't clear it out so easily.

I hope you and Lyris can make it out of this pit. With any luck, we'll see you again on the other side.
====
6300
I return to my work. The corruption fades, and the penitents will need guidance now more than ever. 

You, gods-touched. You must seek and stop the blasphemer. Her profanity must be ended.
====
6301
Thank you! Thank you, so much! I'll just … I'll just gather my wits and then pack these out of here.

Blessings of the Divines be upon you.
====
6302
Fool. Well, you'll have to be the one to report this to Urcelmo. He won't have my head on this!
====
6303
Good call. We'll see that this man is taken to a cell. With respect, of course.
====
6304
Excellent! By what power I hold, I name you an agent in my employ. You are now an Eye of the Queen, bonded to my service.

Auri-El keep you safe and Xarxes guard your words.
====
6306
Yes. Without the Spirit Healer's control, the giants will no longer seek us out. I extend my gratitude.
====
6308
I disenchanted it. The second blade in "Two-Blades" refers to my magic.

I don't always get to put it to use, but I'd prefer not trying that again. Fortunately for us, you were here to handle Theran.
====
6324
Dead, eh? I hope he squealed like a pig. Nice work. Here's yer payoff. 

But if I hear that Varnedo's still alive, I'll hunt you down and carve yer ears off!
====
6326
YOU did? Damn, I guess <<1>> didn't make it.

Still, I'm glad you got my men out of there. If the war's made it to our shores, we're going to need every able bodied soldier on their feet.
====
6330
What a relief! I can't tell you how good it feels to see <<1>> back in its rightful place.
====
6331
<<1>>! How can I ever thank you?
====
6332
Thanks! I feel better that the <<1>> is back in the vault.
====
6334
Excellent work. Being in the Eyes isn't always about high profile hijinks, eh?

Still, I think you'll agree. Even support can be rewarding. Thank you, my new friend.
====
6335
<Inside is a Note and a Reward>
====
6336
Wish I could have helped. But I had to, you know, guard the portal and everything.
====
6337
We do have work, for the right person. Might be you.
====
6344
<Inside is a Note and a Reward>
====
6349
Hah! That's the way to make a good first impression in town. Can't wait to see the shine on their coins. It's so very, very lovely.

Well done. Very well done indeed.
====
6351
Her Majesty! You've come at a terrible time, messenger.
====
6354
Excellent. Another old foe feels our wrath. With many more to come!
====
6359
You have no idea. I hope to never see another dead thing for as long as I live.
====
6363
Let's get back to the party. First round's on me. 

Ha! Poured all over me, more like!
====
6364
You've no idea. I'll take them from here. Thanks for keeping them safe. Good to know not everyone in this country is defenseless.
====
6365
We are free! Go in peace with our blessing.
====
6369
<Malsia doesn't respond. It seems her fears have come to fruition—her soul has been torn from her body.>
====
6370
You did? I have to go see him!

And, thank you. I can't ever possibly repay you.
====
6372
I sense that it drained itself in its own defense. All is not lost. This was a major blow to the plans of the enemy, and they shall reel from this upset.

Allow me to search the skein for a burr that we might tug to restore the Amulet's power.
====
6373
Well, you know. Goblins, giants—they're all great big beasts to little me.

But what's important is you saved me. My hero! Thank you so very much. Here, have some coins.
====
6374
Ha! That'd do it for most around here. Polish their egos to a fine sheen.

Relatives of one of Nilwen's victims went looking for her a few months ago, three big Nord men. They turned up in the river, slit from ear to ear.
====
6378
Glowflies? Sure, hand 'em here. I could use these. Nothing is biting today.

Here's some coin for your trouble. Just a little trouble warrants just a little coin, I reckon.
====
6379
I did nothing. She was planning to betray you from the start.

But you, I can't control. It's as if you don't have a proper soul. What a pair we are! Me trapped in my crown, you trapped in your soulless husk. I hope you're better company than Ulfnir.
====
6381
Even better, bring this news to Battlereeve Urcelmo.
====
6382
Good. You arrived just in time.
====
6388
Thank Y'frre! If the Green Hunters slipped those ingredients into our brew, they'd have contaminated the rotmeth.

I wonder if that's what they had in mind?
====
6389
Yes! The Reach stole <<1>> during their raid on Fallowstone Hall. Thank you for returning it to us!
====
6390
<<1>>! Yes, it's one of the relics the Reach stole from us during their raid. I never thought I'd see it again!
====
6397
Leave these pigs to your slaughter. May they rot.

Thank you for your help. Shadowfen awaits!
====
6398
At least he was slain by the sword of his father. In private, rather than in public by a hooded executioner.

Cold comfort. Thank you.
====
6399
A hundred years with the Marines and never before have I failed in my duty. Until today.

I know myself, though. I would have come to regret killing Eranamo. Thank you.
====
6404
I was right about you. You're strong. But you can't bully me into forgetting what's important.

If you won't help me, I'll save Falinesti by myself!
====
6405
Then … it's done. We've taken the school. We'll restart. We'll study to actually join the Thalmor. To put Bosmer and Khajiit in positions of power.

Thank you, my friend. The alliance is stronger for your courage.
====
6409
You've passed the first test of your initiation. Congratulations.
====
6410
Fjar? Really? I've known him for years, but I guess I didn't really know him at all. Makes me sad.

Thanks for your help. The Pact appreciates your loyalty.
====
6411
I'm impressed. Taking out those officers threw the Lion Guard camps into chaos. That gave our reinforcements the distraction they needed to surround the valley. It's all clean up from here on out.

We couldn't have done this without you.
====
6412
You fetcher! It was my idea!

Fine. I'll give it to Boril. I'm sure he'll pat me on the head for being so loyal and honest. Who needs all those annoying gold pieces cluttering up their purse, anyway?
====
6418
<<1>>'s finally at peace, and my curse is lifted. Thank you, my friend.

The Huntsman awaits me in the city of Silvenar. A difficult time lies ahead, but I can go to the handfast with a clear mind and heart.
====
6422
Incredible. I knew you had potential, Gorak, but I never imagined you were so capable.

Thank you for your help, friend, though it sounds like Gorak didn't really need it.
====
6423
I see. Thank you for telling me the truth. 

Not only did Gorak do something incredibly stupid, but he lied to me about it, as well.
====
6425
I get to welcome you beneath the Veil. Do your damnedest to make the Veiled Queen proud.
====
6426
Oh yes, my friend. I hereby grant you special dispensation to investigate the villain Angof in my name. 

But you must keep this quiet, for we don't want to tip our hand. I shall never forget your service this day, however.
====
6427
You felt the rumblings. Saw the darkness pouring from the ground. You tell me what that was.

All I know is <<1>> gave her life to save us from it. Don't waste her sacrifice.
====
6429
That was risky, yes? Let us hope nothing was broken.

Our rewards await!
====
6430
Truly, I am glad. She was very lonely, and for so long.

But enough melancholy, yes? To our spoils!
====
6436
Who knows how long it will take the town to rebuild? But with the Marines at our backs, we cut them to ribbons. We've won the day. 

Thank you. You've the thanks of a grateful Captain.
====
6440
So it was Hald? Damn. He was tortured years ago, in Daggerfall. I don't think he ever recovered. That's no excuse for treason, but it still makes me sad. 

Thanks for your help. The Pact appreciates your loyalty.
====
6441
It figures Hilka was the traitor. You know she tried to punch me out once? Well, I'm not going to shed any tears.

Thanks to you, I have my scouts back, and you gave me the cover I needed to secure their exit. You're a credit to the Pact.
====
6444
My son sent you here? Where is he?

Wait, there's no time for that. We must act quickly. The Bloodthorn must be stopped.
====
6446
So I see. Sent the cultists right into our waiting blades. Good job!

You were right about that bandit. He really came through for us. We'll deal with the remaining cultists and their zombies.
====
6447
I hope it was worth it. Those Bloodthorn cultists will cause trouble elsewhere, no doubt.

There's some consolation that you stopped the necromantic ritual, however. We'll take care of the remaining cultists and their zombies.
====
6450
Ah, I thought he might be telling tall tales. Still, what Gorak did was brave. Stupid, but brave.

Thank you for finding Gorak, stranger. I shudder to think what those cultists would have done to him.
====
6458
Tamien, here? I hoped he would return.

There's no time for that right now, though. We need to act, before the Bloodthorn cultists cause more damage.
====
6464
You did? That's great! I can't thank you enough.
====
6466
She's a bit too obsessed with old Fahara'jad for me, but I like her style. Seeing as I need a new ship, gold will come in handy.

I'm in. Can't let what you did for us go unrewarded. See you back in town.
====
6480
It's all right, my agent. You've done the Dominion a great service today. With Estre exposed, the Veil falls. We'll investigate her staff, her guards. We'll bring them to ground.

You have the thanks of a grateful Queen.
====
6487
You've saved my life.

I spoke at length with that witch—with Drodda, before she cast me in ice. My family has caused her, and many of her kind, much grief. I will restore this Keep, but no more will it be a headquarters for witch-hunting.
====
6493
My crew. They got excited and rushed to grab the treasure. The gold—it turned them into skeletons!

Then some kind of spectre appeared and ordered my own crew to attack me. I had to kill them, curse the luck.
====
6495
Pinned to the Bounty board is a note from General Thoron:

"I received word of your success, soldier. Accept this bonus pay. It has been well-earned!"
====
6497
Auri-El guide your steps till the end of your days.

My sister will live! Thanks to you, and the will of the Eight.
====
6501
It may take time for the enchanted mead to loose its hold. But I have an idea on how to help restore some memories, self-respect.

With your help, perhaps we can finally end this bad bargain.
====
6504
Of course! What a clever trap. The library draws scholars in and keeps them there. The Daedra must have been waiting for us to blunder into it before they descended on the place.

Well, there's only one thing to do. We have to rescue them!
====
6506
I think the others were onto something important when the spell settled over us. You should talk to Lady Clarisse.

Anyway, thanks for breaking the spell.
====
6507
Not much. I think the others were onto something important when the spell settled over us. You should talk to Lady Clarisse.

I can't believe Kireth hit me! Ah well, at least it broke the spell. Thanks.
====
6510
So you have chosen. So shall it be.

Your allegiance has been pledged to Angof of the Reach.
====
6511
By the Eight! That crystal! It's a Light of Meridia! I never thought I'd see one.

If its power can be harnessed by an agent of Meridia, we would gain an advantage in this dismal place.
====
6512
We'll just have to see, won't we?

In any case. For the lads and lasses here—thank you.
====
6514
Sadly, yes. The attack is underway.
====
6520
I don't expect you to understand, landlubber. But I'm the captain, and I always will be.
====
6523
These weapons are works of art. I know this will help. 

If we can end the curse of the Everfull Flagon, I will die a happy man.
====
6524
I'll make my way to the Hollow City with any who wish to join me. Some may wish to stay here, where it's familiar.  

I just wish my father were here. I am comforted knowing that perhaps we will meet again in Sovngarde.
====
6525
Desperation drives men into bad bargains. The Daedric Princes wait for such opportunities.

I promise you, I will try and help these people. We will make our way to the Hollow City when we have recovered a bit.
====
6526
That's right. I'll collect Nelulin on the way out. I think maybe we'll retire to the countryside. 

That sounds nice. Goodbye.
====
6527
You did what you could. I somehow knew it would end this way.

Thank you for listening to a mother's plea. I'd like to be alone now.
====
6528
I don't know. I'll go wherever I'm supposed to go, I guess. Wherever it is, it has to be better than here.

Thank you. Now, if you'll excuse me.
====
6535
So you have chosen. So shall it be.

Your allegiance has been pledged to Thallik Wormtongue.
====
6536
So you have chosen. So shall it be.

Your allegiance has been pledged to Kinlady Estre of the Summerset Isles.
====
6542
Destroy the thing and be done with it, then.
====
6543
Stand back while I put on the crown. If I turn on you, strike me down.
====
6557
I have heard rumors of such a place. Just remember our agreement. Help me find a way to become what I once was and I will aid you against Molag Bal.

I will find you in this city of yours soon enough.
====
6567
Estre. If only you arrived here sooner. It's a lesson I'll never forget. She decimated my town!

If you can help, please, speak to Landare.
====
6568
Yes, yes. We are here to gather some intelligence, right some wrongs. 

And perhaps slit some throats. We'll see how the day goes.
====
6572
Yes, I know you must have been concerned about the messenger. He made it through safely.
====
6573
We'll head out at once. That was where we were trying to go when we got separated from the others.

I wish Angof the best. He really wasn't that bad. I think somewhere, deep inside, he remembered what it was like to be human.
====
6574
Yes, I know of it. My former master spoke of it once. How he hated the place!

I'll make my way there. Come and get me when you're ready to actually do something significant.
====
6575
This one will find it. That was where we were headed when we got separated from the others.

At least I am no longer under the thumb of that horrible, horrible Breton!
====
6576
I'll find this city of yours. I could do with a bath and a glass of fine wine. It's been far too long.

Just remember our agreement. You help me, and I help you.
====
6577
That's the place we were trying to reach when the portal spit us in all directions.

You really are remarkable. I can't believe you actually won that twisted game. We'll see you in the city. Find us when you have need of our skills.
====
6580
You gave him … damn! He ran off to drink it all himself, didn't he?

I have to get back to town. Take this, and thank you, friend!
====
6581
You've done more than many would do—more than many would be capable of. I think my friends and I will need to recuperate before setting out to sea again.
====
6587
Thank you, outsider. Because of you, the Hist tree's eternal suffering and enslavement shall finally come to an end.

We shall mourn the Hist, but we shall also find solace now that its pain and torment is over. When you need us, we shall be there.
====
6588
You made the right choice, outsider. Life must always be preserved and cherished, even a life of pain and suffering and bondage.

When the time comes, my warriors will be yours to command. Perhaps if you succeed, the Hist can finally be free.
====
6594
Good. You have passed the Trial of the Body.
====
6602
Good work. With this I can convince my superiors of the Imperial threat.  The Dominion needs more soldiers like you. Now, if you'll excuse me, I have an ambush to plan.
====
6603
Give you my gratitude.

The Daedra drove Nerien'eth to do this. I know it. I would leave this plane, but I cannot, knowing Nerien'eth is still out there. He may return, and on that day, I will do everything I can to free him from Daedric influence.
====
6604
That Sea Drake attack was the last straw. Iriana and I are going back to town and not leaving until we find a ship off this damned island.
====
6605
I'm amazed it worked at all, but thanks to you, I've made remarkable strides today. Neramo will be thrilled!

Please take this for your good work.
====
6606
Yeah, well, I guess I did prove something, I'm not cut out for this. I'm heading back to make cheese, guess I'll never see my family again, but better that than be branded a coward. Thanks anyway.
====
6607
I love the sound of bullies blubbering! Well, you've convinced me. If you can find my sister Iriana and convince her to join you, then we'll see you on-board.
====
6610
Oh, very well!

A good captain recognizes the signs of mutiny, and this whole place is a pot about to boil over. We can take advantage of that.
====
6627
And not a moment too soon.

I managed to subdue one of the tomes. It's proven most enlightening.
====
6629
I've already lost everything. The Pact killed my father for dissenting, and my mother died of grief. What you see here is all I have left in this world.

But I certainly don't need your pity. Leave me.
====
6630
I must get as far away from here as possible before <<1>> captures me again. 

Perhaps I'll stow away on a merchant's ship. I doubt anyone else would show me such kindness. Goodbye. And thank you.
====
6631
I'm fortunate you were the one to find her. She may not know it yet, but <<1>>'s lucky to be alive.

I'll gather what little belongings we have and head to Mournhold. I hope we meet again, friend.
====
6632
This is the end dialogue for the condition testing quest.
====
6635
No details, please!

With <<1>> and my ruby back, I just may survive this trip. I kept a few coins for expenses. Here, take them with my thanks.
====
6637
I have heard rumors of such a place. We shall go there at once. And have no fear. I will make sure that your friends arrive safely.

Perhaps the city will provide me more clues as to the magic I seek.
====
6641
Yes, I know of the place. My former master spoke of it once. Its presence annoyed him so.

I'll go with the mages. Perhaps I'll even help them if they run into trouble. You never know. Find me when you're ready to do something significant.
====
6643
Excellent! He'll be perfectly safe. Well, assuming he avoids its gaping maw and other pointy bits, that is.
====
6644
Ah, I wondered about that. It seems the device will require more testing before it's perfected.

However, you've helped my research immensely. For that, I express thanks.
====
6646
Yes, yes. That's all of them. Now, let's see. If I toss Tanamo into a cabin and set sail today I should just make Velyn ahead of the news.

Good luck, drylegs.
====
6647
Yes, yes. That's all of them. Now, let's see. If I toss Tanamo into a cabin and set sail today, I should just make Velyn ahead of the news.

Good luck, drylegs.
====
6649
A city? Ah, what an excellent idea. A warm bath, a glass of fine wine. I don't remember the last time I had such luxuries.

These dear mages and I will keep each other company along the way. We should have no problems reaching the place!
====
6654
You could've just taken care of your own business in there and left us to our fate. But you didn't. 

I owe you. If that strange city over there has a tavern, the first drink's on me. And … thanks.
====
6657
This means three things. First, you were instrumental in crushing the pirate invasion of <<1>>. Second, the Dominion's leadership owes you a debt of thanks.

And third, I am privileged to be the one who pays it. An honor to fight beside you.
====
6659
Then I'll distill an antidote immediately. With so many poisoned, we couldn't have repelled the bandits without your help.
====
6660
What has the fool girl done?

Never mind that. <<1>> has almost finished his antidote. Once <<2>> recovers, our warriors will find these bandits and crack open their skulls.
====
6661
I see.

I take no pleasure in my brother's death. I know he blamed me for his loss, but to come after his bloodkin in this way? It was what must be done.
====
6670
That's as good a plan as any. Here's the other Daedric key, as promised. Sorry for holding out on you. 

I owe you a drink. Here's hoping there's a tavern in your Hollow City.
====
6671
I'll make sure the Fighters Guild regroups and recuperates in this city of yours.

I wish I'd retired before signing up for this campaign.
====
6684
You will? We have waited such a long time for someone to aid us in our struggle. You have made me very happy, outsider! 

Now we can get our children back! Now we can have our revenge!
====
6685
I knew you would help me! I'll show you how to get into the tower, but first you need to convince my people to end their service to Molag Bal.

And to do that, you have to prove yourself to my clan.
====
6686
They're putting out the lighthouse signal fire so ships will crash on the rocks! 

Someone's got to warn the lighthouse keeper—Tyree. Damn it! If only we could spare the men!

Thanks for at least letting me know. Safe travels, friend.
====
6690
They were marched off to the east. My first mate went after them, but I can't imagine she'll be able to free them alone.

If you travel in that direction, keep an eye out for her. If she doesn't return soon, I may just have to track her down myself.
====
6693
What has the fool girl done?

Never mind that. <<1>> has almost finished his antidote. Once <<2>> recovers, our warriors will find these bandits and crack open their skulls.
====
6694
Truly? This is wonderful!

Please, accept a meager payment for your trouble. And if a strangler-infested marsh doesn't frighten you, perhaps we should speak of additional work.
====
6700
Oh, excellent! Let me see. Oh my, look at this gibberish. Driven insane by ancient ruins? This is a gold mine! The pseudo-intellectuals of Elden Root love this stuff.

The commentary volumes alone will keep me employed for years to come.
====
6705
Well, you're full of surprises! You weren't followed here, were you?

No, no, never mind, I'm sure everything's fine. Thank you for delivering this! Good for the crew's morale.
====
6708
We are the jungle. We were trapped in the city of stone by the Elf-things, unable to drink from the sun. But you have freed us. Even now the green calls us back to the fold. We will … do what we can to atone.

We thank you.
====
6712
An unfortunate end to the young fool … Well, I suppose it's time to evict my brother and his hag from my rightful home.

You are welcome to visit the stronghold anytime, my friend. You have brought justice to my people. For that I am grateful.
====
6713
She wouldn't say that lightly. With quality metal, I could rebuild this tower as a new home and drive my brother's tin profits into the ground.

I'm an Orc of my word. My quarrel ends today.
====
6715
Once you complete this quest, check off the "complete a quest" case.  Then check your Quest Journal to make sure it's not still tracking, and you're done!
====
6724
Auri-el bless and keep you, traveler. You have no idea how much this means to an old woman. Now I can find peace myself. 

I'll be with my babies soon. It's been so long since I've seen their faces.
====
6731
I'm sorry to hear that. But at least you found the parts.

I'll fix Leggy up good as the day he was forged. From where my heartwater wells up, I thank you.
====
6735
Oh, you did. And, as promised, here's your share of the winnings. Finally things are looking up for Firtoril!
====
6742
The Heritance has expanded beyond Auridon? Damnit. 

I'll make sure the boss hears about your good work. Thanks for your service.
====
6745
I know your story well. Your coming was foretold.

You rescued some of the scattered members of our procession of bones. For this, you have my thanks.
====
6746
The bones are safe for now, but it is only a matter of time before the Cult find a way inside.
====
6747
Ill tidings, but with <<1>> defeated, and Dringoth destroyed, the Jaqspurs should have no trouble keeping the undead at bay. The Blessing will be restored with the help of the elders.

You have my sincere thanks. May Y'ffre bless your journey.
====
6748
Those disgusting rot worshippers … At least I can now put my kin to rest.

On behalf of my family, you have heartfelt thanks.
====
6753
You can hold your drink, and sing like a bird. Geirmund would be proud.
====
6772
Good. Seeing Imperials floating downstream brightens my day. The reward is yours.
====
6779
Yes, that confirms what I've been told. The involvement of the Midnight Union is troubling — this violence at the abbey is far beyond mere smuggling and gambling. 

You have our gratitude.
====
6787
I suppose I'll write a paper about it. This hunk of crystal will occupy the next five years of my life.

It's a bit sad when I say it out loud.
====
6789
Oh, no. I hoped we would join together in one last embrace, before triggering our death with my voice. But I whispered his name aloud as I waited … was that enough to collapse the stones?

I should … go now ….
====
6795
I'm amazed the Imperials hadn't stolen it already. I suspect they left it in the hopes of trapping me if I came to get it. You foiled that plan. Well done.
====
6796
Excellent! These should help fund us for a few more days, at least. Here's your share.
====
6802
Ha! I look forward to the sounds of puking coming from across the river. Should make things safer around here for a day or two. Great job!
====
6805
I thank the Eight for you, <<1>>! As soon as I recover, I'll return to Wayrest and recommend a full squad be sent to clear out this wretched place.

Take this coin for your trouble. Safe journeys to you.
====
6813
Good. I hope we can take advantage of the confusion you've caused. But we must act soon, as they will quickly promote a new lieutenant from the ranks.
====
6817
I'll keep you in mind if anyone else gets captured. The soldiers insisted I give you this reward.
====
6822
Of course. He couldn't risk being captured.

You lived to tell the tale. I hear gold heals all wounds.
====
6835
They'll build more, but you've slowed them down. The Shadowed Path will be a problem as long as this civil war lasts. After that, they're my next target.

You've earned this reward.
====
6837
I hear Kaleen intends to head toward the isle of Betnikh. The ruins there greatly interest me. But first, I will assist you in this heist.
====
6838
I had it in my hands … and it vanished in that blinding light! Blasted Dwemer magic.

Then those undead came, crawling from the ground. Perhaps the Eye woke them. Sep's tongue, something awful has befallen this place. We need to get clear.
====
6839
It's beautiful! It'll definitely go on my mantle at home, if I ever get my house back from the Imperials.
====
6842
I will tell the troops; morale will improve greatly. Sometimes I feel more like a nursemaid than a troop commander.

Thank you.
====
6846
Excellent … "The Circus of Cheerful Slaughter?" That's quite a title!

I'll begin my research immediately. Can't wait to get to it.
====
6852
Saving our lives is a little more than just "help." Next time you see us, we'll be privateers!

<<1>> and I are going to miss you. We scrounged a bit and came up with something. I hope it serves you well.
====
6855
You said it. I'm not fighting anymore. I'll make weapons for others. Mother will just have to get used to it. Thanks for everything!
====
6856
Well, thanks for that. Who am I kidding? I am not cut out for this work. I'll return the sword back to my mother, after I make some cheese back at town. If I can make something good, maybe they'll let me stay. At least I can return the sword, right?
====
6857
I'm going to give this warrior stuff a try! Maybe I'll see you again, if I survive.
====
6858
The Stonefire cult is secretly manipulating the Colovians, who have no more love of Daedra worship than we do. With this knowledge our strategy should be to expose the manipulation.
====
6859
It's as I said. This is the realm of Baan Dar himself! To many he is the Pariah, an outcast. But we Bosmeri and the Khajiit know him for what he is. The Legend, the Robber Baron, Master of Shadows—he who is called the Bandit God! Baan Dar!
====
6861
"Driven off?" You mean she's not dead? I hope you know what you're doing.

We'll oversee the Goblins from here. Their continued cooperation will ensure that they are spared.
====
6862
"Driven off?" She's not dead?

Far be it from me to question you, but I really hope that doesn't come back to bite us later. Still, the alliance is broken. We'll take it from here.
====
6863
Excellent. I'll take it to <<1>>. Meet us in her office when you are done with everything you else.
====
6865
Great. I will take these to the commander right away. Join us when you are ready.
====
6869
You've done those refugees a great favor. They've endured enough. I'll stay here to watch for others who might need aid. 

As for you, please accept this, along with the gratitude of a knight.
====
6877
I'm sorry. I got back here and I had to tell my parents and my friends about the slaver attack down at the village ….

And then it just completely slipped my mind. Not much point in doing it now.
====
6888
I don't know. With the ritual ended, the undead in this facility should slowly fade with time. As for myself, well … I suppose I could approach the Mages Guild, see if my services could be of use.

I'm sure I'll figure something out.
====
6890
No trouble from giants, eh? Well, you have my thanks and that of the good patrons here. They'll eat and drink well tonight because of you.
====
6891
You've earned this coin then. If all sellswords were more like you, they'd find a warmer welcome!
====
6892
I suppose I always knew he wasn't coming back. But this letter …. He left us to keep us safe. "I will sing of you in the halls of Sovngarde." Oh, father ….

Thank you. I have peace at last.
====
6893
I disapprove. Many of my people had their souls consumed by that thing. You have condemned others to the same fate.

Even so, you saved my tribe. For that, I will respect your decision. Without you, we would all be dead.
====
6895
The only correct choice. War should be honorable. There is no honor in the use of such a device.

You have saved my tribe and my island. For this, I owe you a great debt.
====
6897
And I've got your payment! Jilan-dar always keeps some squirreled away in the bottom of the boat. The Goblins overlooked it, thankfully.

Pleasure doing business with you, and thanks for saving Khajiit.
====
6900
If you're talking to me, you probably did! Great job. Go team!
====
6923
Isn't it obvious? Open the door! They must be hiding something good down there.

Let's go see!
====
6924
I have to face the Hound. If I can reason with him, then there'll be no need to go after the Silvenar.

Even after all he's done, I need to give him that chance.
====
6940
Seeing as it's you asking, sure. If she's planning a job, I'm in. All I ask is a trip off this rock after it's over.
====
6941
Yes. Yes, I do. I know someone on the island who can make us both rich.

If you're up for another job, I think it's time you met her.
====
6942
I hope she listens to reason. She acts like she's in charge, but she wouldn't even listen to my proposal. Trade proposal, mind you. Not a marriage proposal!

Those snake hides would earn them plenty of gold. Plenty of gold for all of us!
====
6944
The Green Lady is my betrothed. Well met! If you are her friend, you can help me.

You see, I'm trapped in <<1>>, and need assistance to free myself and those captured with me.
====
6946
Listen, I thought I contracted corpus from the Skeever cookies she gave me last year! She'll be fine! Thanks again, that was a great trick. I'm sure Baan Dar is well pleased.
====
6950
Excellent work, I knew I could count on you.

With the reinforcements here, we can see to the Goblins as peacefully as we can. There will be restrictions, of course, but their willingness to stay out of the fighting may well save them.
====
6951
Not a tough choice, I imagine. Even those rare goblins capable of speaking are little more than animals.

We'll take it from here. The Toothmaul won't be helping the Veiled Heritance any time soon.
====
6953
Good news. Good news indeed. I was feeling a bit parched on this beach. Ale's run dry, you see.

I've a slew of hard-working lads I mentored back in Anvil, and many the contact who might … help <<1>>. My thanks for your service.
====
6956
That ring belonged to Raerana's mother! It's got her name inscribed on it. Damned bandits willing to murder for gold. Bastards. Poor Raerana!

Well, I appreciate you getting to the bottom of this.
====
6959
Though Dro-Dara is sad to see Murk-Watcher leave us, he is happy to know this evil man is dead.

Perhaps someday this plantation may flourish again. Not by Dro-Dara's hand though. Knarstygg and I are leaving. Goodbye, and thank you.
====
6961
No. Well, I've spoken to them, but gotten no answers.

This may take a little more effort than I first estimated.
====
6965
Of course. You have earned it. 

I would be surprised if we crossed paths again, but you never know. Anything is possible.
====
6966
Was it difficult? No matter. You did well. You've avenged Golun and all the others Aera lied to and murdered. Nimalten is safe.

We owe you a great debt. The Worms will find no shelter in the shadow of Nimalten!
====
6969
No. Well, I've spoken to them, but gotten no answers.

This may take a little more effort than I first estimated.
====
6971
Sharp claws, traveler. It's been an honor to fight by your side. And I think I know why Rid-Thar appeared to you. Good thing those monks were so insistent on our lessons. I'm pretty sure you're the Moon-Hallowed! Amazing.
====
6972
Ha! Shazah managed to get her head out of a book long enough to break through, eh? Well done, well done. Khali has some White-Eye brandy in her pack. You've more than earned some!
====
6974
Raston will remain our guest while we finalize details with the female trader. We have ways to make sure he never speaks of us again. But have no fear. He will be released shortly.

Pity. He would have served the Ghost Snake well.
====
6976
I realized that, if the Worm Cult managed to raise Nanwen, my secret would be known.

Which is why I sent you to stop them. For what good that did me. I hope I can trust you to keep your mouth shut.
====
6977
Let's see what you have here.

Ah, very good. I'm glad these survived. You and Dulini have done Tamriel a great service by returning these to us.
====
6987
Sneak up on you? It's what I do. Howler draws all the attention, I do all the sneaking.
====
6988
Well, that's perfect! Get me out of here and I'm at your service. You'll find me a man of many talents!
====
6989
I regret I must complete my work here before entertaining additional opportunities. I must find a way inside Bthzark!
====
6990
Our ship's sunk and Captain Lerisa's missing. I didn't sign on for this!
====
6991
Heard about that. Really, making galleons off limits. You can hardly blame the poor chaps.

Still, I need a ride off this rock, and Kaleen's one to give it. Get me out of this sail and I'm at your service, good looking.
====
6992
I regret I must complete my work here before considering additional opportunities. I must find a way inside Bthzark!
====
6993
If the Maiden's Breath wasn't rotting on the beach, I'd happily oblige, considering all you've done for us. But no ship, no ride.

I do know someone who might give us a job, though. A job that just might get us both off this rock.
====
6994
She's a bit too obsessed with old Fahara'jad for me, but I like her style. Seeing as I need a new ship, gold will come in handy.

I'm in. Can't let what you did for us go unrewarded. See you back in town.
====
6995
If the Maiden's Breath wasn't rotting on the beach, I'd happily oblige, considering all you've done for us. But no ship, no ride.

I do know someone who might give us a job, though. A job that just might get us both off this rock.
====
6996
First, I will find my daughter. Hold her one last time, and try to remember the lessons she taught me. Then … I must rebuild.

Perhaps I will find the concept of balance once again. If that is to be my burden, I carry it gladly.
====
6997
One must discard what makes the scales tip. This is the truth of Z'en. <<1>> no longer wished for balance. Thus, he was no longer a follower of Z'en.

Farewell, mortal. Z'en has turned his back from this world. Until the scales tip once again.
====
6999
Let's see what you have here.

Ah, very good. I'm glad these survived. You and Dulini have done Tamriel a great service by returning these to us.
====
7005
Seeing as it's you asking, sure. If she's planning a job, I'm in. All I ask is a trip off this rock after it's over.
====
7006
Yes. Yes, I do. I know someone on the island who can make us both rich.

If you're up for another job, I think it's time you met her.
====
7014
The Ayleid relic is the key, but my memories have faded with time. I no longer remember its location. I know only that you must find it before the Bloodthorn.

I offer this knowledge as payment for the souls you saved today.
====
7015
The Green Lady is my betrothed. Well met! If you are her friend, you can help me.

You see, I'm trapped in <<1>>, and need assistance to free myself and those captured with me.
====
7016
So Almalexia believes. 

I was told to convey upon you the gratitude of the Tribunal. And to inform you that the Sacred Lady still has need of your services.
====
7019
Remarkable! Really, just amazing! You're the new Champion of the Blessed Crucible, inheritor of the Brimstone Crown! 

Let all in attendance know that the Champion walks here. Let no one bar your path!
====
7023
I would say thank you, but I think you've done enough.
====
7024
This is all we can spare, please, take it and we'll be on our way. Thanks to you, I think we'll be all right.
====
7027
<You open the treasure chest, revealing the riches inside.>
====
7031
Thank Kynareth! I thought I'd get eaten by a Goblin for sure.

They de-bone you, then carve your thigh-bones into flutes. It's true, I swear!
====
7032
I don't rejoice at this news. Rama was a fine officer once. 

At least it is over. Thank you.
====
7046
Perhaps it was simply arrogance. Perhaps it was all part of his grand scheme. Who can know the logic of a Daedric Prince? 

I will call upon you again when the time is right. Farewell, Vestige.
====
7049
Nothing ventured, nothing gained! And it worked, did it not?

Do me one last favor, will you? Don't mention my experiments to the locals. The last one I ran into wasn't as open minded as yourself. Although, he did make a good volunteer ….
====
7051
I'm always happy to share our stories. It's the least I could do to thank you for saving me from those werewolves.

We're proud of our history in Deepwoods.
====
7052
Head into town and get a drink! This is home and we'll be here for a while.

Here's your cut of the take from the heist.
====
7056
The city is closed against me! The ancient wards and guardians all see me as hostile.

I could force my way inside, but that might hurt the people of Silvenar. This is supposed to be a celebration, not a war. I'll need your help once again.
====
7057
The dangers that face us become clearer. I will try to convince Chief Tazgol of this, though I doubt he will accept the word of an outsider. Your efforts on our behalf bring you honor.
====
7059
Good. It's important he get into the city soon. There are many things not right here, and the barrier is just the most obvious.

Please, help him any way you can.
====
7060
I won't let her live like this, Hallowed. I won't. You and I are going to walk the Path together. We'll destroy Tharn and I will return with the most powerful sages in Tamriel. Together we'll free my sister from this torment.
====
7061
You've bought us some time and taken out a significant portion of the Colovian forces. Now it's our turn to strike back.
====
7063
She did, eh? I don't know what she told you to get you out here. But I guess I can't turn down help.
====
7064
Good. You should know, little one, that you've helped one of the most respected members of our small community.

And you have his gratitude. Hmph.
====
7065
Good! Now get gone. Ezzag has many chores to do, and has already spent too much time jawing with you.
====
7066
Thank you, for all that you have done. May bright moons light your path … as they have not done for my family.
====
7067
Here you are. I know Shuzura is hard to deal with, so Tazia will say what she cannot. S'ren-ja's path is lit by bright moons. All because of you, traveler.

From this day forward, you are always welcome in our little town.
====
7068
It may be hard for an outsider to understand. But we Rangers take our heritage very seriously. 

Honoring the memory of the Founder … it's everything. I'm sure Nendaer would agree—you'd make a good Ranger.
====
7069
Thank you, traveler. The Falinesti will remember your stewardship.

As a reward, I offer you the chance to see a ritual few outsiders have ever seen.
====
7071
Oh, indeed. I'm sure in time the Arbordawn will return to themselves. It's just … it's a shame we didn't discover where the Falinesti have gone. It may have to remain one of Tamriel's great mysteries.

Thank you, assistant!
====
7072
Perhaps it was simply arrogance. Perhaps it was all part of his designs. Who can know the logic of a Daedric Prince? 

I will call upon you again when the time is right.
====
7073
The schematics are mine at last! Splendid.

This places me in your debt. I have an idea how I can repay you.
====
7078
You've bought us some time and taken out a significant portion of the Colovian forces. Now it's our turn to strike back.
====
7085
Ohohohoho… wait this is not ale!!!
====
7089
Ha! A partner after my own heart. Here's your cut. My client will be purring in delight!
====
7091
Oh good! This is a very rare Daedric beard pot. Massive Dremora would wear these suspended by chains around their necks to protect their lustrous beards.

Isn't it fascinating? Here's your reward.
====
7092
For your respect of Khajiiti history, your love of the past, receive this blessing. May the Bright Moons guard your steps until the end of your days.
====
7093
I am proud of you.. sort of and thanks for the wine.
====
7095
Oh no! He was such a good son, always thinking of his mother. Why did he have to go and do such a stupid thing?

Thanks for bringing these to me. I'll make an omlette in his memory. It will be salted with my tears and peppered by my grief.
====
7097
Oh, dear. I knew this day would come. What's the procedure for this? Oh, yes.

House Redoran thanks you for your service. Go with our gratitude.
====
7100
<<1>>! Those last words I said to her … I take it all back! Forgive me, love!

Please, go. I can't bear to speak of her anymore.
====
7102
Best Boast we've had in years. Believe you me, Baan Dar is well pleased. Very well pleased indeed! Feel free to return to the Dance any time you want. And keep an eye out. You might see me around!
====
7106
Ra Gada or not, I owe you a debt for returning my shield. Don't think I'd be able to show my face in Windhelm without it!

I've been in this tiny village long enough. It's about time I get back out there and knock in a few heads!
====
7112
Unbelievable! Razum-dar, dead. I hope … Burri hopes that wherever he is, the moons shine bright upon him. If he trusted you with this task, he must have greatly respected you. Go well, soldier.
====
7118
Thank Zenithar! We'll keep an eye on those Bloody Hand Goblins from now on. 

I hope we can buy them off with a few bushels of food next time. That usually works.
====
7119
By Kyne, you did it! I've been expecting them to attack the town any minute. Bhosek tossed me out when I tried to warn him, said he'd have my head if I didn't shut up. He'll never know you saved his town for him.
====
7120
Problem? Make that problems. Chickens eaten by predators, horses down with disease, and the damned fields!

Which problem are you here to solve, moons-blessed savior of Ezzag's humble farm?
====
7121
Oh good, another helper for Kalari. Thank you for coming over, but I am not sure you can help.
====
7122
That was not your call! Razum-dar told you what had to be done. Now, he must carry this circlet. Search for a new place to hide it. A fearsome burden, and one he does not take lightly. Damn it!
====
7123
You're a godsend! Things are still a little hazy, but I think that's the ale.

Take this gold for your efforts.
====
7124
I feel Zenithar's blessing on us already. May his blessing be on you as well, friend!
====
7127
It's all we have to hold on to right now. I … have my doubts, but I need to stay strong for <<1>>.

But even so, this was all worth it. Just to know there're still good people in this world. People like you.
====
7132
You're in. I've got some preparations to make, and then we're as good as gone.
====
7134
Thank you. We'll sell this food at markets in Alessia and Drakelowe. Here's the pay Shagol would have received, if he wasn't so lazy.

How did you like the village? Nice, huh? Think of us when it comes time to settle down.
====
7137
Of course not. Silly of me to think you'd lift a finger to do anything at all!

Well, you've done your good deed for the day. I need to attend to my brother. Excuse me.
====
7141
Good! Now get gone. Ezzag has many chores to do, and has already spent too much time jawing with you.
====
7142
I knew that Goblin-spawn would put a dagger in our backs. Siraj never could pass up a pretty face.

This bracelet was given to my ancestors by King Fahel. Siraj always wore it. Take this in thanks. Ruptga guide you.
====
7145
By Kyne, that's the Goblin king's crown! Bastards killed my brothers and were going to attack the town. With that king dead, they're probably killing and eating each other by now.
====
7148
Thank you, for all that you have done. May bright moons light your path … as they have not done for my family.
====
7149
That'll keep us safe for another day, I hope. Luckily, there's no shortage of adventurers willing to help us out. Here's the coin I promised.

Is that a bit of skull on your boot?
====
7150
Thank you for fullfilling this quest
====
7154
Ha! I knew you'd get it done. Who needs the old crew—those traitors!—when we've got you helping us?
====
7161
I suspected Baron Sorick from the start. Don't worry—he'll pay for his crimes. I'll take it from here.
====
7162
My scout? <<1>>! Then <<2>> may still be alive! She'd be camped at our fallback position.

I must go to them. Thank you for all you've done! I'd be dead if you hadn't come!
====
7166
You found it! I thought my <<z:1>> was lost forever. Thank you!
====
7168
Not much chance of that. It goes out anytime there's even a stray breeze. But as long as someone's willing to re-light it, we're happy. As I said, we're a superstitious lot.
====
7169
Rough luck. Thanks so much for bringing news. It's better than spending the rest of my life wondering.
====
7171
Excellent. I doubt we'll ever eliminate that tribe, but with luck we can keep them from an all-out attack.

Take this with our gratitude.
====
7178
Thank you so much. I couldn't have done it without you.
====
7181
That's one less valuable for the bandits to profit from. I'll keep sending adventurers out there until there's nothing left to steal back.

Thank you for your efforts.
====
7184
Bloodthorn Cultists were sighted at those ruins. Chieftain Tazgol has already taken the army to deal with them. They're walking into a trap!
====
7186
He's what? No! Let me see that! I told him not to join those fools! Why didn't he listen?

He figured out the truth for himself, in the end. I can be proud of my boy. That's not enough, but it'll have to do.
====
7189
Cultists have indeed been spotted at Carzog's Demise. Their intent is unknown.

I will pray for the honored dead then return to speak with the chief. I fear all will be needed to end the Bloodthorn plot.
====
7194
I guess I'll just console myself with her gold and the taste of victory.

Ahem. "Beddi, I recognize that you've lost. I release you from our contract."
====
7195
Oh, look. There he is now. Poor, bedraggled darling. 

Thank you for helping him. I really will feel better once I get him safely to my mother's house. I just adore him so. I'd hate for anything to happen to him.
====
7197
Red Rooks under Ilessan Tower? These bandits continue poking their noses where they don't belong.

Thanks for letting us know. It provides context to this attack and now we can watch for any reinforcements from the tower.
====
7198
That's a relief, though I wished I'd killed it myself. I really wanted to stab it over and over again.

Maybe I'll go jab the body a few times, just to be sure.
====
7199
Thank you. It seems silly to worry about books at such times, but I would hate to see Goblins destroy our heritage. If those books were lost and Goblins overran us, no one would know we were ever here!
====
7200
I didn't think we'd ever find this journal! My brother escaped the mines, but one of Faolchu's werewolves attacked him. He's resting, but he'll be happy to have this again. And I'm sure his notes will be useful.

Thank you for returning it to us!
====
7202
Little Ozo! You found him! Thank you so much! 

I don't know how he manages to get so lost. Here's the reward, as promised!
====
7203
This is interesting. We suspected the Red Rooks of collaborating with the Bloodthorns, but it's heartening to know that their alliance is fragile.

We can use this to our advantage. And I can also make good use of these healing recipes.
====
7209
Fine, fine! You have a deal. I hope you choke on it.

Now tell that damn Gelvin to come out so we can finish our preparations.
====
7211
Indeed. Tamriel is fortunate that my people decided to handle the crisis. And we are fortunate to have you.

If we had allowed it, the Maormer would have devastated the Malabal Tor mainland with their storms.
====
7212
Truly? Rid-Thar-ri'Datta himself? This one is humbled by his faith in Azahrr. She will do her best to make him proud. 

The Order of the Claw will protect their most sacred relic, and the March will one day be cleansed of these shadows.
====
7213
<You light the candle to memorialize Ehtayah's brother, Indal.>
====
7214
Why yes! Of course. Yes! Take it down and burn it!

The king told me this was of the highest priority. I'll admit—I thought he was joking, but I assume he wouldn't have sent you if that was the case.

We'll redouble our efforts.
====
7215
Well, that's a start. Goblins are like ants—you think they're all dead, then more show up. Another Goblin will declare itself chieftain soon. I hope someone is here to help when it happens.
====
7216
The thought sickens me, but they might be needed. Cultists have been sighted at Carzog's Demise. I will deliver the horn to Chief Tazgol and he can decide to use it or not.
====
7217
Good. You should know, little one, that you've helped one of the most respected members of our small community.

And you have his gratitude. Hmph.
====
7218
Thank you, for all that you have done. May bright moons light your path … and Mathal's, wherever he may be.
====
7219
Thank you, for all that you have done. May bright moons light your path … as they have not done for my family.
====
7220
Good. You should know, little one, that you've helped one of the most respected members of our small community.

And you have his gratitude. Hmph.
====
7221
We will restore your soul. We must. But you must trust in the Devines and push these thoughts aside, for now. When one eye is so fixed upon your goal, you will only have one eye to search for the way.

When the time is right, I will seek you out.
====
7223
I just need to finish my business with Suronii.

Suronii had ambition, but ultimately lacked the ability to see it through. You, however, intrigue me. You may take your leave—you've earned it.
====
7225
Good! Now get gone. Ezzag has many chores to do, and has already spent too much time jawing with you.
====
7231
No more will be forced to this horrible place. You have helped do a great thing.

Now Tamriel is safe. Safer. Safe-ish? Until others make bad deals with Dremora. Sometimes Mezha-dro weeps for the world.
====
7235
We were attacked. Savaged by a dark creature … and I think it was a Khajiit. The Mane!
====
7237
Thank you, for all that you have done. May bright moons light your path … and Mathal's, wherever he may be.
====
7252
Then it's as the Mane suggested. Magical forces are at work here that we can't fight with sheer numbers. I shouldn't be surprised.

I'm just glad we have you and Indaenir on our side to sort this out. Yes. I think maybe Y'ffre smiles on us after all.
====
7253
I thought the Daggers were finished. But, well, it looks like we have a future after all!

Here, take this. For helping us finish the job. Consider it a small token of our appreciation. And you'll always have a place with the Daggers if you want it.
====
7255
Oh, you did. And, as promised, here's your share of the winnings. Finally things are looking up for Firtoril!
====
7257
My word is as solid as this steel. Take my axe. Maybe someday you'll learn how to use it.
====
7268
You saw possible futures. No path is set. Your actions will influence what is to come.
====
7269
A coward and a thief does not live long. But those visions are of the potential future. Nothing is set, your actions will influence what is to come.

I suggest you concider being less of a criminal.
====
7274
Hmm. That's troubling news. I'll pass that to my commander as soon as we're done here.

Thank you for your service, traveler.
====
7277
It has, friend. It has!

You've given me and the others a chance to bring our story to Tamriel, and perhaps bring closure for our loved ones. You have my eternal gratitude. I only hope the Divines find a way to pay you back for your kindness.
====
7280
And I'm damned proud to be standing with you. Ahem. All right, enough of emotion. Let's walk the Moons-damned Path and see this through. The way Shazah would have wanted.
====
7281
I'll get it as far away from Marius as possible. You've saved numerous lives today.
====
7282
I know it's a lot to take in. We'll talk more later.

In the meantime, I'll keep an eye on the Prophet. Hopefully that orb will help him find out where Sai Sahan is being held. Once we know that, we can plan our next move.
====
7283
This is the last of it, then. Anyone who tries to stand in my way will regret it.

Here's your coin, as promised. Now begone, there's much work to be done.
====
7285
Is there? You don't just recover from vampirism. 

Gods, what am I talking about? He's my son! I have to try. 

I'm not ready to lose him.
====
7286
You have my never-ending thanks! If I should meet a singer in my travels, I'll commission a song in your honor.

Luck to your house, my friend.
====
7287
Help? You saved me from a fate worse than death! What that Argonian had planned … well, you'll see! The claw's on the other foot, now.

Please, take this reward. It's not much, but you've earned it tenfold.
====
7288
My gratitudinous knows no bounds. I'm not certain my reputation would survive the humiliation of paying off this bet.

Here, take this. It may not help a hunter of your obvious adroitinosity, but you deserve something for your efforts.
====
7289
You're right. It has to be done. It has to.
====
7290
Dead? Then the guides told the truth. Thank you for my strength and my life!

I'll visit Mauloch's fury upon our clan! They'll pay the blood price for abandoning my father and me.
====
7291
Dead? I don't … the males of my clan were right. I'm weak, not worth saving. Still, the poison no longer burns in my veins.

Thank you for your efforts. I'll stay here and rest. Perhaps some day I'll be strong enough to leave.
====
7306
That is some consolation at least. Mallius will be sorely missed. Thank you, friend, for bringing the urn and news of Mallius's end.

In the future, if you know you will face Daedra, return to me. I may be able to help.
====
7307
His last blessing, given to another. I am not surprised—Mallius was ever selfless. I will travel to <<1>> and recover his body. He deserves rest.

Thank you, friend, for all you have done. Arkay be with you!
====
7310
What you've done has helped the entire town. You've given us back our pride.

We should never have let those Red Rooks frighten us. We're tougher than that. You can bet we'll be better prepared in the future.
====
7315
Aren't we all, my friend. Aren't we all.

We might be able to assist each other, but we have some other business to take care of first.
====
7320
Yes. I'll say my farewells first. It won't be easy, but I won't sneak out like a thief. My family has a right to hear it from my lips. 

I'll see you on the ship when you're ready to leave.
====
7321
Travel to <<1>> to have it appraised. Surely Zahra has dealt with <<2>> in the past. She is wily, but Zahra is her match.

Here is compensation for your efforts. Rest assured, you will be remembered when Zahra tells the tale!
====
7323
That and more! Well worth your reward! I have thrown in a little extra, I hope it is satisfactory?

Now to find a buyer! <<1>> is a good place to start, I think. Old <<2>> owes <<3>> a favor!
====
7326
I thank you. Water and bandages will keep our wounded from passing over Shor's Bridge.

Take this for your efforts.
====
7331
I can open a portal that will return you to Tamriel. However, we will arrive at the same place.

Lyris and I must plan our next move. For now, escape through the portal behind you. When I am safe, I will contact you again.
====
7338
Kyne be praised! We'll get these prepared immediately. 

Your efforts will save lives here. I can't thank you enough.
====
7341
You've done more than most. Thank Kyne you showed up to help us!
====
7343
Good news. Good news indeed. I was feeling a bit parched on this beach. Ale's run dry, you see.

I know several hard-working lads back in Anvil. I'll see they throw a proper … hero's welcome for <<1>>. My thanks for your service.
====
7344
What? That can't be. Being a bandit was supposed to be full of excitement and adventure. If you have this then he must have really said that. I need some time alone to think.
====
7345
The Seamount Warchief? Impressive. I don't know what you did to convince him, friend, but you have my gratitude. Well done!

I will take this petition to High King Emeric immediately. Enjoy your stay in Daggerfall.
====
7347
Thank you. I'm still not ready to marry, but I accept my duty to my clan. I'll ask my father's wives for guidance, to prepare for my duties.
====
7348
Yes. The Golden Claw is one of the artifacts that a Moon Hallowed may obtain to prove their worth. 

I never thought I'd touch this artifact in all my life. It's an honor. I will keep it safe until the time comes for it to perform its role.
====
7349
Thank you. I can't leave to do this myself, and few others would survive the trip. Your efforts will keep at least some here from passing over Shor's Bridge.
====
7351
That gives us some breathing room. I'm sure they'll try again, but we'll burn that bridge when we come to it.

Aluri will keep an eye on the roads. That's all we can do for now.
====
7365
No. That's for someone more capable than a simple road worker like me. 

You did well tracking the Rieklings from Cragwallow to here. The bard wasn't hurt too badly, but I saw what they did to the others. It was awful!
====
7368
We'll stay here for a while, at least until the trolls are gone.

Many thanks for your help. If you ever have the need for a Dreamwalker, you only need to ask. It would be my honor to help one who helped us.
====
7369
I may not be the most honest Nord, but I promised I would surrender myself to the royal workers if you got me away from the rieklings. And I will.

I never intended for anyone to get hurt. I'll stay away from enchanted items from now on.
====
7370
A sorry tale. The lying bard got many of my friends killed.

I'll tell the others what happened. A rough end, but fitting for one such as him.
====
7376
Then it's as the Mane suggested. Magical forces are at work here that we can't fight with sheer numbers. I shouldn't be surprised.

I'm just glad we have you and Indaenir on hand to sort this out. Yes. I think maybe Y'ffre smiles on us after all.
====
7380
So now you know. Our foes are deadly and numerous. It is wisdom, not cowardice, that keeps us inside the shelters left to us.
====
7381
By the Green, well done. I was beginning to wonder if anyone was going to show up. Claim these pretty little coins … ah, and these will do fine. I get a pretty necklace and there are fewer dangerous beasts wandering the wilds. Here you go!
====
7382
Ha! And you're worried I won't hold up my end of the bargain? 

No no. I keep my promises. You got rid of those parasitic Orcs—you've earned the right to petition the Wilderking for an audience.
====
7383
Damn. This proves that Pelidil is planning something here, something even bigger than killing the queen.

I'm glad you brought it to light. I just hope it's not too late for us to do something about it.
====
7384
You have not yet earned that knowledge, which Naemon and Pelidil took by force.

They went to Hectahame. Where you go is your choice, but I will be watching.
====
7387
I'll let them know. We must get help, so we can only send out the runners and hope some survive.

The way our luck is going, the Dremora will get them all before they leave town.
====
7388
Well done! Now we can face the giants as equals!
====
7395
I truly cannot thank you enough. This one wishes she could stay and chat, but she must deliver the coffer as soon as possible. Safe travels!
====
7396
Thank you once again. You're truly a boon to both the alliance and my people.

I never thought I'd touch this artifact in all my life. It's an honor. I will keep it safe until the time comes for it to perform its role.
====
7398
Moons be damned, I will get my sister back. I don't care what that moldering old ghost says. I'll walk the Path with you, cut Tharn's throat, and come back with an army of mages to free Shazah from this torment.
====
7400
That's a small blessing. If I had known what Skorvild was doing, maybe I could have talked to him and stopped this.

Anyway, thanks for your help. You kept a bad situation from turning even worse.
====
7401
They'll find one, I have no doubt. But it's good to strike back at them as hard as we can. Thank you!
====
7402
Damn. Honestly, I rather hoped he misheard. I suppose that's rarely the case.

Very well, then. I will muster the city's defenses, but there is only so much we can do. I'm certainly glad you're here. You and Razum-dar may be our best hope.
====
7407
That's the first good news I've heard in a long time. The Dremora and those cursed cultists will have to find another way in now.

I'll trade you a reward for my crystal.
====
7410
You have not yet earned that knowledge, which Naemon and Pelidil took by force.

They went to Hectahame. Where you go is your choice, but I will be watching.
====
7419
Yes. This does look like Uggissar's writing. I had hoped that his wife would convince him to give up treasure hunting, but it appears that the opposite is true.

Thank you for bringing this to me.
====
7420
These … these are my mother's remains. I thought this urn had been lost forever!

I carved the designs onto the urn myself, pictures of things my mother loved. I can't believe thieves would steal it. Thank you for returning it to me.
====
7421
I did, thanks to you. Not only did I make it in time to see my sister get married, but I also decided to follow her example and become a soldier for the Skald-King.

We're going to drive the traitorous Stormfist out of our land!
====
7422
As one story ends, another reaches its climax. Our little bit of mischief was a success: because of you, Aranias may very well betray her masters to defend the Wilderking.
====
7424
Fildgor's dead? As it should be. I mourn with my father, though. 

You've been by his side and have persevered when others would have faltered. From now on, you shall be known as the High King's Arrow, for you lead the way and always strike true.
====
7431
You're right. They'll know what to do. They have to.

Despite his rough manner, <<1>> was a hero to many in Stormhold. When this is all over, he'll have a fitting burial.
====
7433
Really? That's outrageous. But that does explain what that old Nord I bought the place from was trying to tell me.

Anyway, we'll leave the camp vacant for now. Eventually the trolls will leave. Take this for helping us. And thank you.
====
7434
Thank you. I will destroy the skull and rid the world of Blackheart's menace once and for all. 

May fortune find you wherever you go, my friend.
====
7440
A Dominion general, perhaps? Whoever he is, we'll stop his march through Shadowfen.

I'll appoint <<1>> to lead the scouts in our search for <<2>>. I swear to you, he'll account for the Dominion's terror.
====
7446
I knew it. They're both too stubborn and proud to take orders from anyone. Well, at least they're alive, for now.

Thank you for letting me know.
====
7451
I am too. It has been many years since the plague of necromancy visited our shores.

Though I am relieved the docks are clear, the events of this day are extremely disturbing.
====
7456
It's all right, my agent. You've done the Dominion a great service today. With Estre exposed, the Veil falls. We'll investigate her staff, her guards. We'll bring them to ground.

You have the thanks of a grateful Queen.
====
7458
They're a blight upon our people, a prize beyond our reach. And now they're our responsibility.

<<1>> shouldn't have gone into the ruins.
====
7464
Give me the Fang. I've got a special coffer that will deaden its spell. What happened to <<1>> need not happen to anyone else.

Poor bastard. I'll miss him. And he only had one Fang of Sithis? There should have been two. Hmm.
====
7465
Give me the Fang. I've got a special coffer to shield me from its magic. What happened to <<1>> need not happen to anyone else.

Poor bastard. I'm glad he survived. But he only had one Fang of Sithis? There should be two. Hmm.
====
7469
So she believes, but there may be a greater truth to her purpose here. 

You may not like this, but I sense the same is true of you.
====
7472
This day will go down in our clan's history, and you helped make it happen! 

Unfortunately, I haven't figured out how to keep the guardians under control for very long, but I'm working on it!
====
7473
<Cirion's body is unnaturally cold. It appears his gamble was successful. High Kinlord Rilis is defeated at last, leaving both dead.>
====
7485
We'll keep the Fangs safe, as well as your friend here. He will be honored by the Shadowscales for what he did.

For you, I have a gift. This is one of the weapons I spoke of, made in the Fangs' image. Wield it well.
====
7496
You don't wish to become captain of the royal army? We apologize, but the only other position is royal consort. Though we seek to cause no offense, you simply don't intrigue us in that fashion.
====
7497
<<1>>'s a monster. Over the years the coin, the skooma, they've made him cruel. Cross him and usually you end up buried in a hole out in the wastes. Kill him, and no one will mourn him.
====
7500
There are still matters that must be considered.
====
7505
Without your help, Namira would have corrupted our Hist tree. Her minions would have enslaved us … or destroyed us.

Please, take this meager reward as a token of our gratitude.
====
7513
I thought I'd lost it forever to the mire. When you have so little, everything you have carries meaning.

I erect the spine of gratitude for helping me.
====
7515
We've done all we can here, but it's clear that Naemon still seeks to harm Valenwood, so our work is not finished.

I suggest we spread out and search for signs of darkness. When Auri-El wills it, I am certain the Green will bring us together again.
====
7524
I must take stock of our assets and resources. Determine just how much might we can bring to bear. Only then can I develop a strategy that shall allow us to win this war.

But forgive me. I wanted to convey that you performed admirably at the tower.
====
7528
The Dominion ambushed us. I'd be ashamed to call it a rout, if I wasn't considering how in Oblivion they knew.

At least we've learned where they are, even if it's butcher's work to get them out of that place.
====
7530
I take no pleasure in being right. The Dominion must have learned <<1>>'s knowledge of <<A:2>>.

It is imperative we learn <<A:3>>'s true role in the Dominion's plans. They bring nothing to this land but abomination.
====
7534
You must gather those who were lost. King Dynar and Vanus Galerion have vital roles to play, and they must be at your side.

Rescue your missing companions. Return the Hollow City to its former glory and we can begin the assault on Molag Bal.
====
7536
Thank Vivec, some good news! We'll bring the eggs to <<1>> where they'll be safe.

You handled yourself admirably against such odds. The Dominion would've killed half a generation of Argonians without your help!
====
7538
I'll need to confer with Abnur regarding what he knows. His defection is a surprise, but it will serve only to benefit us. Mannimarco did not dispose of this asset quickly enough and now it is ours to utilize.
====
7543
Thankfully, your efforts within the Shadow Wood saved many of them. But there is still much corruption in the forest; I can feel it. Our work is far from finished.

Here. I'll take the Heart now.
====
7550
This mission needs a leader. I want you to lead the assault across the Chasm.

We have asked so much of you and you have already accomplished the impossible, but you are one of a very small few that I would trust with this task.
====
7556
The Egg is of the Hist, just like Argonians. <<1>> has performed many experiments on the swamp lizards and the Egg.

I do not know how, but the reason why is simple: turning the Argonians against their allies would be a boon for the Dominion!
====
7557
Vampires, here? Sickening. Hunted in our own hunting grounds.

We'll be more vigilant of their kind now. I'll see to it personally that every last one of them is destroyed.

Thank you for helping us.
====
7559
The gerents brought us here from Loriasel. We were knocked out for a bit.

Too bad we couldn't save the Hist essence. The Pact is getting a Mnemic Egg without its memories, but that's our little secret. It's a purely symbolic gesture anyway. Right?
====
7561
The gerents brought us here from Loriasel. Either we'd bring the Mnemic Egg to the Pact, or they'd bring our corpses as proof of our attempt.

I'm glad it worked out this way. A hero's welcome is better than a martyr's. But Xuth! My head hurts.
====
7564
The gerents brought us here from Loriasel. We were knocked out for a while.

You saved the Hist. Who could have known that's what having a keystone would do? It seems the Pact gets the Mnemic Egg with its memories intact.
====
7566
I will. I can't wait to see him again.

Please, take this. It isn't much, for I could never repay what you've done for me, but I hope it will suffice.
====
7571
Wait. If only one of us makes it out, know that your efforts are incomparable. May Sithis guide your steps through darkness, and spare his touch until you wish it.
====
7572
My soldiers recovered us from the ruins and kept you safe while you slept. Now I've been asked to bring <<A:1>> to the Pact, but it seems an empty shell at best.

Hence the ship. Soon it departs Shadowfen for Skyrim.
====
7574
After my soldiers retrieved us from the ruins, I was asked to bring <<A:1>> to the Pact. Hence, the ship. It soon departs Shadowfen for Skyrim.

Xuth, does your head hurt? Mine feels like an overused drum!
====
7577
The gerents brought us here from Loriasel. We were knocked out for a while.

You saved the Hist. Who could have known that's what having a keystone would do? It seems the Pact gets the Mnemic Egg with its memories intact.
====
7584
Wait. Should only one of us walk from these ruins, you must allow me to thank you on behalf of Shadowfen's citizens. Sithis guide your steps in the darkness, and refrain his embrace until you will it.
====
7593
A weapon once gifted to the wasp-children! Bound in blood, it slips through the Hist's dreams. Tree-blood burns, and Tree dies a lonely death, removed from its sisters.

The guar thanks the mighty wamasu for its mercy.
====
7603
Aye, and I thank you for your charge into the fray. We might have been overrun if those horns weren't silenced.

This is only one of many battles to come, however. We must cut off the Maormer threat at its source.
====
7607
Then we'll finish repairs and shove off at high tide. Oh, your marine friends fended off Sea Vipers while you rescued my crew. They're welcome aboard as long as they want.

Perhaps we'll see you at <<1>>. You'll always have a place on the Prowler.
====
7608
Excellent! Once the tide rises we'll get the Prowler out of here. Your marine friends are welcome to recuperate, as long as they need. 

We'll head to <<1>> soon. You're always welcome aboard the Prowler.
====
7625
I signed a new treaty with <<1>> moments ago. He assured me the Dominion will defend our little island from any reprisals, Maormer or otherwise.

<<2>> will see much change to come. We must grow together, or we shall die apart.
====
7626
Yes, the Great Shackle. Where the Planemeld begins and ends. I thought I could deal with it on my own, but I was wrong.

You have restored me, released me from captivity. With your continued help, we can end this threat once and for all.
====
7627
I've rarely encountered a creature of <<1>>'s power. There may be a way to separate him from <<2>>, but it will take much time and study.

She's not just an apprentice, she's my friend. If there's a way to free her, I swear I'll find it.
====
7632
No good comes from dwelling on the past. <<1>> lives, which means there's hope.

He's a great man, a good man. I don't care how long it takes. I'll find a way to free him from that monster.
====
7633
During our time together, Zur and I determined that the Dwemer device has similarities to the method Molag Bal uses to perform the Planemeld. I will honor Zur's memory and give him credit for this discovery.

Thank you again, friend, for saving us.
====
7634
During our time together, we determined that the Dwarven device operates on the same principles as Molag Bal's Planemeld. Zur will honor the Dark Elf's memory and give him credit for this discovery.

Thank you again for saving us, my friend.
====
7639
You see what horrors the gods have visited upon Bruma and all who dwell here? I have nothing for Leono. He should pray to be spared our fate.

You have kept faith with Leono. What the gods have left me, I share with you.
====
7641
You know, the spell web. A pretty elegant trap, really. I think the spell's catalyst has something to do with an interest in knowledge. I'd be insulted, but what can I say. I'm in this for adventure, not scholarly pursuits.

And thanks, by the way.
====
7656
By the Eight! That crystal! It is a Light of Meridia! It is said that these orbs of power once allowed Meridia to transport an entire city into Coldharbour.

If an agent of Meridia harnesses this power for us, we shall gain a distinct advantage.
====
7663
I signed a new treaty moments ago. <<1>> assured me the Dominion will protect our little island.

It's a new beginning for <<2>>. We will prosper or fall—together.
====
7665
My … husband? Armin? Gods, I believed him dead long ago!

He-he finally found his ancestor's remains? I-I cannot believe it. This is good news …? Yes, it is just … I need time to digest this. Thank you, though. Thank you so much.
====
7667
If only Silent-Wind had listened to me. He could have had a good life here. Thank you for bringing this to me, friend.
====
7668
I knew someone would find me, eventually. But you don't seem like a bounty hunter.

The one who wrote this tried to force me to marry his son. I ran instead. Take this coin and forget you ever saw me.
====
7670
My fertilizer! Sylvain's late as usual. But maybe it'll still help my pumpkins. Though that'll just mean more fried pumpkin to eat, I suppose.

Here's a little coin for your trouble.
====
7672
Take it, just don't hurt me.
====
7673
My doll! I thought it was lost forever. I hired a man to cart some things from my old home in Hackdirt. I heard his caravan had been attacked and all my goods stolen.

I can't ever thank you enough!
====
7674
It is well done. There will always be warmongers in Valenwood. So long as the Bosmer do not war amongst themselves, the Hollow's purpose is served. 

As long as the Hollow live, there is peace between Bosmer.
====
7675
Good. With the last Hollow Lord destroyed, no new Hollow should trouble us.

Once we clear out the remnants, we'll make for Bramblebreach.
====
7676
I thought we'd never get this back. Not after Jamileh made off with it. It was bad enough she dishonored my family, then she goes and steals this? It's back now, and she's hopefully dead or worse.
====
7677
She's a bright light. She might be able to shine even in Coldharbour.

We'll mop up the remaining Daedra and start rebuilding the outpost. Thanks to you, we won't have to fight a war on two fronts.
====
7681
Niro Gratas? By the Divines, what does he want now? Uh, th-thank you. 

Oh … here's some coin. It's all I have. I hope it's enough.
====
7683
By Mara's golden tresses! Never expected to see those. Ordered them to woo Domitia here but turns out she married me anyway. I suppose I owe you for bringing them. Maybe Dommy will want them, wet though they are.
====
7685
Rasha! Many years have passed since we warred together. The sands of Sentinel, where we met—two young warriors who faced the world together.

The smell of this sand evokes golden days. But those times are done, for me at least.
====
7686
Thank the Divines. I don't even want to think what might have happened if the Engine's affliction had spread outside of the caverns.

Thank you for your help. We can handle it from here. Barring any more attacks from the cavern wildlife.
====
7694
You'll never see me again, Wayfarer.
====
7695
We've opened a portal to the city. Feel free to use it, if you want.

We're in your debt. Without your help, the others would still be locked away—or worse. We'll get to safety and begin stabilizing the portals to Nirn right away.
====
7696
Thank Y'ffre someone has come. I feel better already, perhaps all is not lost.
====
7697
You have done much for <<1>> and the Dominion already, but there is one task remaining if we wish to unmask the true threat to <<2>>. And we must keep our voices down. The shadows here have both ears and claws.

Welcome, my friend, to <<3>>.
====
7698
<<1>> warned us to keep our claws clean, but how do you learn without experiment? If you do not stretch you do not grow, as the Khajiit say.

Yet, no use denying that this time our inquisitive nature has caused us trouble. I only pray you can help.
====
7704
<<1>>'s contingent left to investigate the Dominion presence in <<2>>. A short time ago, lamia boiled out of the ruins.
====
7705
What else? It's time to fight! You have the credentials, so you've already met the division champions. Now you must fight through the ranks of their divisions. 

Survive that and you'll face the Grand Champion. But first things first. Get moving now.
====
7706
This is it … your chance to take on the Grand Champion. May the luck of Jone and Jode be with you.
====
7707
You have one title under your belt. Gain the other two division titles and you'll have the chance to unseat Ishalga, our Grand Champion. May the luck of Baan Dar continue to follow you.
====
7708
Keep it up. You will give Ishalga quite a challenge if she faces you in the Grand Championship.

May Riddle'Thar be kind when he determines your fate.
====
7709
Look at you. A fighter from humble beginnings, now the Grand Champion. You are a marvel, Mysterious Stranger. 

I hope one day you will return to defend your title. Until then, may Jone and Jode light your path.
====
7710
I cannot express how grateful I am. You have saved us, body and soul. May your steps on the two-moons dance bring you where you need to go.
====
7711
Yes! You're just the best. Working with you is like that Argonian bard at my local tavern. An unexpected but very welcome surprise.
====
7713
I knew you were the one I was waiting for!

Molag Bal locked me away for a reason. He fears me. Once you set me free, we can make him regret the day he made us his enemies.
====
7715
Truly! Then thank S'rendarr you came along. Tamriel is free of another shaveskin muskarse, and Tand is returned to me. Bright Moons and long life to you, walker. We will remember you, always!
====
7719
Altmer? Hmm. No. You may want to look in the Vale. Arunor might know.
====
7720
Yes. Of course. I have been waiting for you for some time. The story needs you to play a part in the present … and in the past.
====
7721
Great. A fan.

I need you to keep quiet!
====
7726
My notebook! I thought it lost forever. I must have left it at one of the wells I was researching. Fascinating, aren't they?

With these notes, perhaps I can finish my book on Ayleid wells throughout Cyrodiil. Thank you!
====
7727
Ha! That sneaky Tamien fellow sure will be surprised.

Hopefully now, Lady Laurent will forgive me and realize we don't need any hired help. A mercenary … what in Oblivion was she thinking?
====
7728
Here's half, along with my gratitude—which can be quite valuable in certain circles!

I hope we cross paths again. Next time, I'll be the one doing you a good turn. You can count on it.
====
7733
My robes! They were stolen en route from my tailor in Faregyl. I've worn holes in my only other set. I'm sure you can imagine the jokes at my expense.

What bandits wanted with my robes is beyond me.
====
7734
Excellent! I knew she'd come through for me. Best news I've had in months. Here's your coin, hope you live long enough to spend it.
====
7735
Sure, yeah, that's us. You here to help?
====
7743
Ahzirr traajijazeri—"we justly take by force." At <<1>>, we study the thin line between justice and vengeance. We train so we will always know the difference.

Enjoy your life, walker. You never know when those you love can slip away.
====
7744
I knew he wouldn't give up. He won't come home until he finds Donus. I'll know if anything happens to either of them, I'm sure of it. Still, your news is good and I thank you. Take this for your trouble.
====
7747
Indeed. For all you've done for our little community, you have my thanks. You are most welcome in Greenhill, from this day forth.
====
7748
Indeed. For all you've done for our little community, you have my thanks. You are most welcome in Greenhill, from this day forth. I hope future days here will feature less heartache and sorrow.
====
7750
My flute! I sold it after the earthquake ruined my home. It killed me to part with it, but I needed money for repairs. 

Not that it helped, with the continual tremors and monster attacks.
====
7752
I'm certain. But no one else shall fall into their trap.

You managed what I could not. But it is done, which is all that matters.
====
7753
An old trinket, but this one always felt it brought her some luck. Perhaps it's what led us to meet at this shrine!

A true pleasure. It would be good to meet again, yes?
====
7754
Please come and play again!
====
7755
Come back again, there's more blood to be shed!
====
7756
No, thank you! I learn more about this game every time I see someone run.

You should consider playing spikeball professionally.
====
7757
Let me see that. I'm sure he wants gold, the deadbeat. 

He fled to the abbey to avoid creditors and now he wants my help to return? I don't think so. This is his mess, not mine.
====
7758
The kwama will soon learn the cave is their nest and treat the spirit as their queen. Together, they'll guard the cave against intruders who seek to harm the Great Tree.

A new story can frighten any creature, until it realizes its role within.
====
7759
Thank you. You move a great weight off of the heart of a dying man.

The future of our tribe … our honor … depends on you fulfilling our duty and fighting … the Withered Hand.
====
7761
Ha! Nice of Marcellus to let me know he found me. Lucky for me, I've made enough in Cheydinhal to disappear again.

Here, take this for your trouble. And remember, you never saw me.
====
7767
Kargand will live and by my claws, I promise he will defeat this corruption. I thank you for freeing us. Know peace in your journeys.
====
7770
Truly, your coming was a gift from Mara herself! To confess the truth, I feared I'd sent you to your death. My faith was being tested. I see that now. Thank you, and go with the love of Mara.
====
7771
Thank you! I need to return home now and let mother know what happened. I don't know how I'm going to tell her about father.
====
7773
How thoughtful of you both! Mansa knows cold-water fish are my favorite. A simple pleasure in these troubled times.

Please accept something for your efforts.
====
7774
I knew you were the one I was waiting for!

Molag Bal locked me away for a reason. He fears me. Once you set me free, we can make him regret the day he made us his enemies.
====
7775
Not enough. But maybe with your help, we'll be able to do something about it.

Thanks for offering your aid. We could surely use it about now.
====
7776
I think I've done all I can. You're pretty tough—tougher than me, at least. You may be ready for the next fight, but I'm going to need a few minutes.

Go on, though. With you on our side, this whole Maormer thing will be over quick, I imagine.
====
7777
I thought I'd never see this again! When the Goblins attacked, I panicked and ran. If I'd known how desperately I'd need my instruments here, I would have held onto my bag.

Thank you for returning it to me!
====
7778
Finally. I needed those a week ago. I'm going to have to find a new supplier if Saldir can't deliver on time.

This is for your trouble.
====
7783
I knew you were the one I was waiting for!

Whatever your purpose here, I can help you. Especially if it has anything to do with ruining Molag Bal's day.
====
7794
Keep your voice down! Apphia was a mistake, a one-time thing. That's why I sent the fool girl away.

If my wife finds out, she'll carve me a new smile! Take this and forget all about it.
====
7798
Yes. The words have been spoken. 

Normally my father would conduct a small ceremony and speak the words … but his spirit moved on while you were unconscious. His last request was that you and I would destroy the Withered Hand.
====
7800
Every member of the Dominion is a little safer because of what we've done here today. Queen Ayrenn's not here to give you a fancy scepter, or a royal title. Just me.

But, from me … thanks.
====
7801
You will perform a traditional prayer rite to determine if you are indeed the Moon Hallowed.
====
7804
I'll see to the Staff of Magnus's safety myself.

As for you, the Bosmer have their Silvenar. With both the Silvenar and the Green Lady, it's time the two became one. Go to Velyn Harbor in Malabal Tor and we will make preparations.
====
7812
Give me that, quickly. If the Imperials see it, we're both dead!

Poor Belya. I'm afraid I lured him to his death. At least now I know not to wait for him any longer. Thank you for delivering this.
====
7818
Well, if anyone can survive the planes of Oblivion, it's a Vinedusk Ranger.  Nara's tougher than wood.

We'll mop up the remaining Daedra and start rebuilding the outpost. Thanks to you, we won't have to fight a war on two fronts.
====
7823
Jone and Jode dance kindly with you, walker. Whatever the findings of our esteemed Inspector, we're in your debt!
====
7829
Truly? Well, at this point that should come as no surprise. Nonetheless, I will wait until later to give him this news. 

His Majesty is dealing with a crisis here in Sentinel. You might be able to help him … if you are so inclined.
====
7830
Thank you. I'll destroy this immediately.

My sister is all I have left. We'll learn to forgive each other. We have to, if we are going to rebuild.
====
7831
That sack of skooma bought your freedom, and a reward for your cooperation.

Now, stand aside. I've got business with these Khajiit.
====
7832
Thank you so much! With everything that happened at Pell's Gate, I was afraid I'd never see her again. Please, take this with my gratitude.
====
7836
What! I knew I shouldn't have trusted that fool to get her here. Now I'm going to have to find someone else to marry me. It wasn't easy getting Munya to agree. When Fabanil gets here, I'm going to beat him bloody.
====
7847
This one knows, Hallowed. Former Mane Akkhuz-ri is here. Preparations have begun. Your path to the Two Moons Dance begins here and now.
====
7853
Sweet Riddle'Thar, you did! It looks like we won't be stuck on Khenarthi's Roost the rest of our days.

This one can't thank you enough! If you ever need anything from the Prowler or its crew, don't hesitate to ask!
====
7861
Damn his stubborness! And yet, I love him for his sense of honor.

I must go. The others are waiting. <<1>> will remain, the caretaker of our only link with Tamriel. I'll make sure our child knows him, and what he gave up to protect our way of life.
====
7863
Long may you prosper, wayfarer. You have lifted a great burden from me.
====
7869
You won't regret this, Wayfarer.
====
7870
Thank you, Wayfarer, you have granted me freedom.
====
7871
We were lucky to have the help of a five-clawed one such as yourself. I appreciate all you have done for me.

Now, though it pains me, I must free my brother from his suffering. Good luck to you.
====
7876
You did well, my friend. Thanks to your efforts, we control the Chasm and can freely move troops between the Hollow City and the front lines.

Take a moment to collect your thoughts, then come see me again. This gauntlet we must run is far from over.
====
7886
I am. But I am far more concerned about my shipmates. I hope you can help me save the lives of those who serve the Dominion.
====
7887
Praise Y'ffre! I tried going in there myself, but I just don't have the strength to tackle such horrors alone.

Perhaps, you and I….?
====
7888
Ah, good! Arcarin promised these yesterday; we are always running low.

I have been instructing new recruits on the use of siege weapons. Much ammunition is wasted.
====
7892
You're always welcome here, warrior. But now, others need to speak with you.
====
7893
The rest is best learned through experience. The mission boards contain Grand Warlord Sorcalin's latest orders. Atahba suggests a Scouting mission to start.

Welcome to the war!
====
7899
I know that handwriting. This is a note I hoped never to receive. But I thank you for delivering it to me.
====
7907
I am. But I am far more concerned about my shipmates. I hope you can help me save the lives of those who serve the Dominion.
====
7908
Praise Y'ffre! I tried going in there myself, but I just don't have the strength to tackle such horrors alone.

Perhaps, you and I….?
====
7909
Not surprising you're in things so deep, then, working with him. Well, it's a good thing Raz did send you here, as we've need of your help.

The maormer are revolting … and it isn't just because of their smell.
====
7910
A priestess of the … all right. Hey, we need to get things done here. Whatever brought you up the road, I'm not going to complain.
====
7911
But then, enough about the past. Khali has already laughed at my attempts to write down what happened. We have much more dangerous, immediate threats ahead of us.
====
7912
Yes, I know. Her sister told us a tale of bravery and sacrifice. She said you played an important role … as you so often do. I wish we could offer you a chance to rest and recover. But rest will have to wait for another day.
====
7913
Indeed I do! Well, what one could glean from a mere moments inside.

Ah, it's so good to have someone able-bodied enough to help! Things are looking up!
====
7915
May Jone and Jode guard your steps, and keep you safe in the trials to come.
====
7918
This one is just a humble priest. Who is she to question the judgment of the First Mane? <<1>> must congratulate you … and express her regrets. The path of the Hallowed will not be an easy one to walk.
====
7921
So you know. Look, my gift is under control; I won't hurt anyone. If my former family comes looking for me, I'll move on.

Here, take this for your silence.
====
7922
Yes. Thanks to your efforts and my remarkable magical talents, we've turned these vampires into mindless beasts. They won't give us any more trouble.

This brings us one step closer to the planar vortex and ending the Planemeld.
====
7924
The Wilderking could create a new tree in its place, or perhaps now we're meant to stay in paradise.

If <<A:1>> survives, we'll return again, and I'll know my decision was correct. If we never return, at least I'll be with my family to the end.
====
7926
That idiot! I'm done with him and his stupid plans. I told him that when I left; he never listens to me. I love it here and I'm not leaving. Sorry my brother wasted your time. Here's some coin for your trouble.
====
7927
Then let us proceed. The path ahead is hazy and unclear. But you must forge ahead with the Lunar Champion in order to prepare her for her destiny.
====
7928
Not if I have anything to say about it. I know what this is, Hallowed. These visions … they're a future where the Mane does not lead her people. With wisdom as well as strength. This will not be our future.
====
7929
Bright Moons, Hallowed. Wherever Jone and Jode take you next, I hope you will remember your friend Khali. And her sister Shazah. The sisters, and the Khajiit … they will never forget you.
====
7930
We did. And we truly cannot thank you enough. Without your help, none of us would have escaped that horrible place.
====
7933
Took your time, didn't you? Olvyia mentioned she sent a recruit to fetch these. Since you're here, we could show you the siege weapons.
====
7934
Your time here is done; others need to speak to you.
====
7935
There's always more to learn, but the battlefields will be your teacher from this point on. The mission boards await. Start with a Scouting mission; you're less likely to die on one of those.

Welcome to the war.
====
7936
Finally! Zahreh promised these yesterday; we're always running low.

Thank you for delivering them.
====
7937
Others need to speak with you now, warrior.
====
7938
Battle is the best teacher, warrior. Accept missions posted to the boards, experience the lands of Cyrodiil, and advance the Covenant cause. I suggest you start with a Scouting mission.

Honor and faith be with you always!
====
7942
Most certainly. Thanks to your efforts, my children are free. They won't give you any more trouble.

And, as I promised, my children will aid you when you need it most.
====
7957
Clearly, you were meant to help us out. Jone and Jode have a sense of humor, yes? And, of course, Raz thinks discretion deserves a reward.
====
7958
Praise Y'ffre! I tried going in there myself, but I just don't have the strength to tackle such horrors alone.

Perhaps, you and I….?
====
7959
I am. But I am far more concerned about my shipmates. I hope you can help me save the lives of those who serve the Dominion.
====
7971
A noble notion, I suppose, but nothing can justify the murder of innocents. She will pay for her crimes.

You've done quite a service for our fair city. I'm not one for emotional displays of appreciation, but you have my gratitude.
====
7972
I would encourage you to finish whatever business you have in Bergama and then be on your way.

In time, it will become clear that we have done the right thing. Until then, gods be with you.
====
7974
These weapons are works of art. I know this will help. 

If we can end the curse of the Everfull Flagon, I will die a happy man.
====
7976
We've done it! We destroyed the Great Shackle!
====
7989
Thank you—I appreciate your trust. We'll have to act fast, but the loyal troops and I will get this camp cleaned up on the double. 

I think the Covenant will be proud of us.
====
7990
Go forth from this place with the blessings of the Bright Moons. We will always remember the honor you did the dead today.
====
7994
Selene's soul is mine, now. Today is a historic one for the Guild.

I'll ensure my fallen colleagues receive honorable mentions in the next codex I write.
====
7995
I knew you were the one I was waiting for!

Whatever your purpose here, I can help you. Especially if it has anything to do with ruining Molag Bal's day. I have heard many secrets during my time here, and I shall share them with you.
====
7997
Pelidil? Then it's true. He's betrayed us. My brother's body didn't make it to Marbruk either. I knew he loved Naemon dearly, but I didn't think he'd stoop to this.

I will once again require your aid.
====
8005
He's a tough one. And if he survives, maybe he'll stop griping about his postings.

We'll mop up the remaining Daedra and start rebuilding the outpost. Thanks to you, we won't have to fight a war on two fronts.
====
8014
Safely returned to its home in Apocrypha. I would not risk you against its secrets.

But I will not leave you empty-handed.
====
8018
You've done my people a great service, friend. You may stay and learn the stories of these people with me, if you desire.
====
8022
Desperation drives men into bad bargains. The Daedric Princes wait for such opportunities.

I promise you, I will try and help these people. We will make our way to the Hollow City when we have recovered a bit.
====
8023
We will go to the Hollow City. Some of the villagers may decide to stay here, where it's familiar, but that will be their choice.  

I grieve for the lost, but it's not in a Nord's nature to just give up. Thank you for helping us.
====
8036
I'll lead any villagers that wish to join me to the Hollow City. A few may decide to remain here, where it's familiar, but that's up to them.

I don't know if I'll ever forgive my father. He can remain here and help anyone who wanders in.
====
8041
Thank you … her ring consoles my weary heart.
====
8042
Of course. The Prowler's been sitting at dock too long. She's ready to pounce on that bastard Pelidil as soon as we catch him.

And catch him soon we will—you have the captain's word on it!
====
8049
Wonder of wonders! Her ring shows you speak the truth. And these are the stolen gems? They will prove her innocence!

I can bury my wife with honor beside our family! This is more than I ever hoped! Thank you. Thank you so much!
====
8052
Thanks to you. The touch of a Daedric prince is enough to muddy any water. I look forward to working with Master Pircalmo. We could really use someone of his expertise. May the Green guide your steps.
====
8057
You found it! How wonderful! Oh, I missed my lute, F'lah, so much! Oh, thank you!

I feel so happy. I think I want to play a song now. Oh, F'lah, let's make some beautiful music together!
====
8062
Indeed. We have fought alongside many of the same soldiers and word travels quickly when it involves heroics such as those attributed to you.

I have anticipated the chance to meet you in person, and I am pleased the opportunity has finally arrived.
====
8065
Stand back then, mate, while I put on the crown. 

If I turn on you, strike me down. Do it quick-like, there's a good chum.
====
8066
Damn and blast. Destroy the thing and be done with it, then.
====
8067
This one's beloved <<1>> dropped it while we ran from the Dremora. Ahirunz never thought he would see it again. It must be a sign! Ernabi doesn't want this one to give up.

Thank you. Thank you for giving Ahirunz the strength to go on living.
====
8069
You did? I knew it! That's wonderful! I can't thank you enough.

Now I won't wind up like the rest of these poor wretches. I have my soul back and I'm getting out of here!
====
8070
I won't forget what you did for me. Even a loyal servant can withstand the charms of a beautiful, winged Daedra for only so long, you know.

I saw a city from the top of the tower. I'll head there and try to find my dear Lady Laurent.
====
8071
What? Those incompetents let trolls take the mine? That's terrible! I'm ruined! I'll have to hire sellswords to clear the mine and … bah! Thank you for telling me, I suppose. Here's something for your trouble. Now, if you'll excuse me ….
====
8074
I'm a skeleton of me word, so here, take this. 

Now be off with ya. I got some vengeance to bestow on them what busted me up.
====
8078
I am prepared to lose my memories, but I don't want to lose the lessons I've learned. 

You helped me understand the difference between a foe and a friend. I'm determined not to forget that, nor to forget you.
====
8079
Excellent. My latest orders are posted to the mission boards by Generals Thoron and Atahba. Look at the notices, find a mission that fits your abilities, and do it. I suggest you start with a Scouting mission.

Welcome to the war!
====
8083
Well, if there's one thing I know, it's that you, my friend, have done your duty here, and then some. You covered the behinds of all the cowards who abandoned the place.

The Covenant needs more people like you. I mean that.
====
8097
That was exactly what I wanted. Here's your reward.
====
8105
It will go on, as it always has. Except now we can say without hesitation that we follow the just path, no matter the hardships.

The old masters would have been proud.
====
8106
It will go on, as it always has. Let it not be said that we shirk our responsibility when need arises.

I will make Master Fa … that is, the former masters, proud.
====
8111
Much needs to be done for the Pact to control Cyrodiil. I send the most urgent tasks to be posted on the mission boards for all to see. Scouting missions are best to start with.

Welcome to the war.
====
8116
No need for apologies. The Withered Hand lies and deceives. The traitor's life has ended, and the sword is in its rightful place. Meanwhile, Zazin's torment has just begun.

You may go. Know that the spirits of the past forgive and watch over you.
====
8123
This burden is mine alone.
====
8124
I hope you never doubted our success, my friend. Between your skills and my formidable magical prowess, there was no way we could fail.

It appears we aren't as finished as I had hoped, however. Cadwell claims we have more to do to save Nirn.
====
8125
Was there ever any doubt? Between your skills and my formidable magical prowess, the destruction of the Shackle was a foregone conclusion.

We aren't finished yet, however. Cadwell claims that we have more to do if we are to truly save Nirn.
====
8126
Of course! We accomplished exactly what we set out to do. Thanks to your help and my considerable magical power, the Great Shackle is no more!

We can't return home just yet, however. Cadwell claims that Molag Bal has one more arrow in his quiver.
====
8127
Yes, my friend. With your help and thanks to my considerable power, we destroyed the Great Shackle!

But we can't celebrate just yet. Cadwell claims that Molag Bal has one more trick up his sleeve that we still have to deal with.
====
8132
Excellent. The missions most important to the Covenant are posted on the mission boards. Find one that appeals to you and do it. A Scouting mission would be a good place to start.

Welcome to the war!
====
8145
Yes, yes. You're late. Aranias's story has begun.
====
8147
I think so. Thanks to you. I need to find Lady Laurent and make sure she's all right. She can get so flustered without me. 

I'll lead Fatahala to the Hollow City. Those dueling lessons were certainly worth the gold!
====
8150
Now that the fog's clearing, I can't recall exactly why I was so worked up about her anyway.

Anyway, we're going to make our way out of Coldharbour. Hopefully we see each other again.
====
8152
I want you to … to have this. A gift from my people to the hero of Nirn. To honor you … and those who fell beside me in this great battle. Thank … thank you.

May the … spirits … guide me on my … way ….
====
8160
We've done all we can here, but it's clear that Naemon still seeks to harm Valenwood, so our work is not finished.

I suggest we spread out and search for signs of darkness. When Auri-El wills it, I am certain the Green will bring us together again.
====
8162
This one knows, Hallowed. The priestess is already here. Preparations have begun. Your path to the Two Moons Dance begins here, and now.
====
8164
I-I don't know what you speak of, and even if I did … I would beseech you to understand that I had no choice. They-they would feed me to the snake! 

Please, let me go. I'll just leave and never come back. Yes! Thank you ….
====
8166
I suppose he left you no choice. He always did have a temper. I don't blame you, but it hurts. 

<<1>> is going to let me join him to help take advantage of those who deserve it. I'll be glad to put this prison — and now tomb — behind me.
====
8169
Thank you for bringing me this message, albeit the scholar's apprentice was lost to me in the fighting. Regrettably, I fear that young Shiri was most likely … slain.

Of course, until you arrived, I believed we would soon share her fate.
====
8171
It looks like all your paperwork is in order. I hope you know what you're doing. Be sure to check the mission boards regularly.

Welcome to the war.
====
8175
Good. We need all the help we can get.
====
8177
Thank the Eight. The army here is greater than we anticipated.
====
8178
We'll mop up the remaining Daedra and start rebuilding the outpost. Thanks to you, we won't have to fight a war on two fronts.
====
8179
When Tharn returns, we will combine our resources. We will find a path to these Halls of Torment soon enough.
====
8184
Give her to me. I still need to return their eggs, so I'll take her as well.

Looks like I'll be around for a while. Though we disagree on many things, my father will need help regaining the town's trust. And, I miss this place. Harpies and all.
====
8186
Every new member. Sort of a rite of passage. You survived our song. Hopefully, you'll survive the beasts and the bastards waiting in the deeps—to kill you!
====
8188
Aye, and I thank you for your charge into the fray. We might have been overrun if those horns weren't silenced.

This is only one of many battles to come, however. We must cut off the Maormer threat at its source.
====
8193
The Maormer are fled or dead, thanks to your efforts. <<1>> is safe, and voluntarily a part of the Aldmeri Dominion.

So, if you must know? <<2>> keeps an eye on promising people.
====
8194
No. I will stay aboard the Prowler. I miss her greatly when we are apart, so I will celebrate our victory here on deck with my crew … and several bottles of Moon-Sugar Double Rum.

You go on. Savor this victory. You certainly earned it.
====
8197
Absolutely! You've brought the best news I've heard in several weeks. Enjoy your trophy.
====
8199
Then we cannot allow these people to remain. The last thing the Dominion needs is rebellious elements near its capital city.

I don't enjoy making this decision, but thank you for helping me see its necessity.
====
8200
Then that's all I need for my report. My superiors won't be happy, but I'm sure they'll get used to the idea eventually.

Thank you for seeing the truth of the matter. I hope to have those wretched wooden barricades down within the month.
====
8213
Good! As you can see, I have <<1>>. With my help, he might even become a good swindler someday.

Anything would be better than staying in that camp. It's difficult to be the daughter of a man known as "the Ungodly."
====
8216
I'm not surprised that you didn't find anything. It takes keen eyes and an educated mind to fully identify significant artifacts.

I may just abandon this site and go deeper in the desert anyway. I heard there were burial sites ….
====
8218
I may not seem appreciative, but really, this would have been very difficult without your help.

Azei can pack up our camp now and we'll .… Hmm. Did you hear something? Sounds like the wind's picking up a bit ….
====
8226
Here you go, mortal! Don't go around saying Sheogorath cheats on a deal. He does, sometimes. But not today! It's been … fun. Let's do this again real soon, all right?
====
8232
<You rummage through the backpack and find the payment Thonoras pledged to provide.>
====
8236
We've taken them down a notch! The more bones they send us, the more we'll have to fight them. Bet the Wormies never thought they'd be on the other end of it, eh?
====
8237
See the world, I expect. Folks may not take kindly to chattering Elf bones, but it's better than stomping everything to jelly, eh?
====
8238
For now. These necromancers seem slow to learn and deserve everything we give them.

But we'll keep watch for another decade, just to be certain.
====
8245
How odd that the Dremora aided us against her kyn and Molag Bal. She must have had a powerful thirst for vengeance.

Anyway, it appears as if we are once again in your debt. Thank you, my brave friend.
====
8257
Now all that remains is to finish my last few paragraphs, and go speak to Meldil. I'm sure he'll be annoyed with me. But with the relics in-hand and my sterling prose, I'm sure this is the start of a brave new chapter in my life. All thanks to you!
====
8265
You must have found the murderer himself. Since you're still alive, I assume he's dead.

Good. I've been trying to find him for years. You've earned the pay I took from the families.
====
8266
In time, our city will recover. Perhaps we'll parley with the Dominion and return to our people.

But for now, we'll have our hands full trying to close this damned Oblivion Gate.
====
8275
Through you, the Ansei Wards have been recovered, and so it will be through you they are restored.
====
8282
Bright moons! It's been a privilege to fight by your side. I know now why Rid-Thar would choose you. Why he appeared to us. You are the Moon Hallowed. You must be!
====
8289
You did it? You must be stronger than you look. 

Thank you for avenging my hunting party and making the area safer for all. I don't have much, but take this as my thanks to you.
====
8290
Comrade. I grow … very tired. My time here on Tamriel has gone on far too long. I go now to join my ancestors, to feast in the halls of those gone by. I go knowing that the Fighters Guild is in very good hands.
====
8293
Individually, the leaders are rational, even reasonable. But get them together, and … well, you'll see soon enough.
====
8294
No, it's you who deserves my thanks. We're finally going to take on Molag Bal on our terms. It's you who brought this together.
====
8296
Rotten luck. They arrived in Coldharbour, but in entirely different locations. Bloody unpredictable, portals to Oblivion. Not to mention Molag Bal's defenses.

Nasty beasties abound. Off you go. Over the bridge and head inland. There's a good chap!
====
8297
A spider Daedra? Could these mines be any more cursed? This was a fool's errand. Once I return to Sentinel I'll never leave again!

Sep's coils are never-ending, friend. I'm sure you did what you could for them.
====
8298
Who? That's a silly name. I don't owe him money, do I?

Sorry. I don't know you or your buddy <<1>>. Guess you did something to help me, though, or you wouldn't be talking to me.
====
8302
You've done the Dominion a great service. No doubt he was feeding the Pact information about our troop movements. That's lives saved.

We'll clear out any Pact dumb enough to remain in the area. Thank you.
====
8308
At last. And the more beautiful for the longed-for rest it brings.

When I was young, I implored Hircine to let me hunt his finest beast. That ensured I was restless and deathless. Until today. Thank you.
====
8309
Yes, yes, yes. Don't worry. I will explain everything. 

You have met Aranias… right?
====
8316
This is a blight on our community. Our own innkeeper, responsible for leading visitors to bandits? Bad hospitality.

Thank you for bringing him to us. We'll see he gets what he deserves.
====
8318
She … what? Where is this tribe? I can't just let her go. I … I will join her. I can live in the forest. I … who am I kidding? 

This is my fault. Our relationship was always harder on her than it was on me. At least I know she's okay.
====
8319
I wish you'd accompanied her, but she is strong. Like … like a stampede of mammoths.

I know, I should stick to administrative work. Thank you so much.
====
8320
Dammit, Fanrel. She should have gotten our help. The Faithful should be avenged—but she will never succeed on her own.

But I can't blame you for wanting to keep your hands clean. You've done more than we can repay. Thank you.
====
8321
The butchers got what they had coming to them. Word will spread, and the Wood Orcs will think twice about settling the Falinesti sites and slaughtering the faithful.

Thank you for your help.
====
8327
A pity. Hilka was hot-tempered, but she was the best fighter in our group. 

It's time to get out of here. The tunnel behind me leads to their camp entrance. I hope you don't mind heights….
====
8330
I know. Hald was his own worst enemy. He wasn't the best soldier, but he always gave his all. 

It's time to get out of here. The tunnel behind me leads to their camp entrance. I hope you don't mind heights….
====
8331
Poor Fjar. He's a good man. An eternal optimist. I hope they don't destroy his spirit before we can mount a rescue.

It's time to get out of here. The tunnel behind me leads to their camp entrance. I hope you don't mind heights….
====
8333
I knew she wouldn't forget me! I hope things are going better for her then they are for me.
====
8334
Just like Dinie to send someone after the fun is over! Well at least for the Veiled Heritance anyway.

Still, it's good that you're here.
====
8335
Ah Dinie. Can't get me out of her head, can she? I knew she cared.
====
8350
We'll see about that. But you have done as was asked, and will have your gold as we agreed. The noble Bashshi-ra appreciates your service … and your discretion.
====
8351
Excellent. I wish I could see the look on Angore's face when I take these to market. I bought them, fair, after all.

Thank you for your help. Here's what I owe you. Unlike Angore, I keep to a deal.
====
8353
Words of gratitude are nice and all, but as a fellow adventurer I know they don't fill the belly. Here, some coin for your trouble.
====
8354
The past, present, and future are stark, stripped of illusion. And I am left with more questions.

I will have to find a new way to exist, neither living nor dead, neither doubting nor believing.
====
8355
All of what you have told me, I somehow knew. I felt it to be true. I hoped it would be true.

I will no longer dread the unknown. You have lifted darkness out of me. Thank you.
====
8356
Thank Stendarr! Things were getting tense. I know you're not the Artisan, thanks to our careful investigations. You're free to go now.

We'll return the items back to their original owners.
====
8371
You will perform a traditional prayer rite to determine if you are indeed the Moon Hallowed.
====
8372
The Eyes see all, my friend. That doesn't mean they speak. Go talk to Cariel. She'll get you hooked up with our friends in the resistance.
====
8373
You have been drawn here to participate in a great ceremony, Hallowed. Up the stairs behind me you will find the priest Hadam-do. He is a respected member of our order. He will lead you to the temple within.
====
8374
Thank you. With the Monastery safe, we're one step closer to taking back Reaper's March from the Tharns.
====
8376
When you've lived your life in the shadow of the Bright Moons, nothing is strange any longer. I'm just glad you're here with us now, Hallowed.
====
8380
Now I've got to return to Telenger empty handed. Believe it or not, the old sage was pulling for that little fool. So it goes. The Stars turn in the sky and with them turn the whims of Telenger the Artificer. Good luck.
====
8388
I must take stock of our assets and resources. Determine just how much might we can bring to bear. Only then can I develop a strategy that shall allow us to win this war.

But forgive me. I wanted to convey that you performed admirably at the tower.
====
8394
Yes. You are the next candidate to become Moon Hallowed. You must perform this ceremony before you can assist the Lunar Champions in their sacred rites at Rawl'kha.
====
8399
Glad to have you! We're certainly in need of arms and spells.
====
8400
Good. Then at least now her spirit can make the journey to the Far Shores.

If only—no, it does no good to dwell on what might have been. This is enough. Thank you.
====
8402
May Jone, Jode, and Yenadar watch you on the road. Kala's brother will be guiding your steps. She can feel it.
====
8403
Good luck on the road. And if you find Kala's brother before she does, tell him he will need the blessings of Jone and Jode both to avoid my claws. Bah!
====
8405
Jone and Jode dance in the heavens! Soon Nirnroot wine will flow out to the thirsty people of Cyrodiil, and riches will flow back to Thalara.
====
8406
I knew I could count on you. The minute I saw your face, I said to myself, "Wilminn, all your troubles are over." Bless your honest soul.

Now just hand over that ash and take your reward, with my heartfelt thanks!
====
8407
Zeht's blessings upon you! Soon Nirnroot wine shall fill my casks and customers will flock to my brewery again.

Accept these offerings in thanks, friend.
====
8408
Thank you. I'll treasure this always. I'll always remember your kindness. And the inspiration of my ancestors.
====
8410
Thank you, thank you for looking past this little indiscretion of mine. I promise it won't happen again.

For what it's worth, I'm truly sorry for the pain I caused.
====
8415
It's going to be like that, is it? Fine. I'll escort him to Captain Lucius myself. Maybe they'll see sense and burn him at the stake. Or maybe they'll let him go free.

Whatever happens now is on your head.
====
8416
More sad news? This wretched domain is full of it. 

Still, it's better to know what happened to <<1>> than to wonder what fate befell her. Thank you for that.
====
8421
The Thronekeepers are broken.

Still, to consecrate the dead is my duty, and Tava's was once my home. I will go to them.
====
8423
It's a painful loss. Aranak was an important part of this community. He gave us contact with the outside world.

I hope you'll be able to fill that role for us. You're welcome here always.
====
8424
He did? I could never have guessed how desperate our situation has become, but he was correct nonetheless.

I'm glad you are here with us. I know Prince Azah feels the same.
====
8427
Old Raz sent you, eh? That could complicate things. Thank you for telling me. The Queen's enemies are all around her. Her protectors must be vigilant at all times, and this information will be critical in their calculations.
====
8434
I see. So the rumors were true. Pelidil…

It is good that you brought him to his end. But I hope you aren't too weary, my Eye. Pelidil may be gone, but his actions are being felt across Valenwood. We have much left to do.
====
8438
Not if I have anything to say about it. I know what this is, Hallowed. These visions … they're a future where the Mane does not lead her people. With strength as well as wisdom. This will not be our future.
====
8439
And I'm proud to be standing with you. Ahem. Now then. Let's focus our wits, and prepare. Let's walk the Path and see this through. The way Khali would have wanted.
====
8444
Now? Now I retire to the throne of Molag Bal and you leave here. If you know what's good for you, you will never return because if you do, there will be no mercy shown to you.
====
8447
Bright Moons, Hallowed. Wherever Jone and Jode take you next, I hope you will remember your friend Shazah. And her sister Khali. The sisters, and the Khajiit … they will never forget you.
====
8453
Excellent! Here's your payment.

I expect our dear friend will be back any moment. So, if you would like to stick around, it's sure to be an entertaining spectacle.
====
8455
In this matter, nothing. Abnur and I must confer. We will contact you again when we have more information. 

I did not foresee Abnur's defection, but I welcome it. Mannimarco fears him—and with good reason. He can help us. I feel certain of it.
====
8471
Everything here dies easily enough, but I always appreciate the assistance.
====
8472
Thank the Eight. The army here is greater than we anticipated.
====
8476
You destroyed the creature? And even took its head for a trophy, I see. Huh, impressive. 

Thank you for avenging my companions. I'll take the head if you don't mind. I should prepare a meal and say a prayer for my fallen friends.
====
8483
Not bad. Not bad at all, to kill a rare specimen such as that. You'd make a fine member of the Hounds someday. They're a company of trophy hunters. I've been with them for years now and I've never seen anyone as quick a study as you.
====
8484
That's a relief. I couldn't have lived with myself if it had killed you. You'd make a pretty good Hound, you know. Thanks!
====
8485
Fantastic! Well done! Of course, I can't exactly take credit for the kill. But I think I understand tracking better now that I've seen you do it. You're a natural!
====
8486
I can help direct Varen to the proper place. He is proving to be far more adept at the plane-rending magic necessary to penetrate the boundaries of Coldharbour.

I will have him send word when we are ready.
====
8488
I'm glad you see things my way. When I think about all the suffering caused by this man and his children ….

Never again. The Pellingare line ends today.
====
8492
Good work. Maybe you're ready to be a Hound after all. Be wary, though. The hunt can be all-consuming.
====
8496
Forgive me. Bringing you into my mind seems to have taken quite a toll on me. I must rest. 

I will contact you when the time is right. Until then, walk in the light Vestige.
====
8499
When the Planemeld has been thwarted and the dust has settled, the Five Companions shall gather one last time to face our destinies.

The God of Schemes must be stopped, Vestige. That is the only thing that matters now.
====
8500
This is amazing! Our family used to be much more prominent back in my great-grandmother's day. Maybe her sword will turn our fortunes around. Maybe.

Anyway, thank you so much for bringing this to me.
====
8501
You may return here as often as you like, and anywhere you see the shrine of the Snake, you may seek Brackenleaf's blessing.

Congratulations, friend.
====
8502
You may return here as often as you like, and anywhere you see the shrine of the Wolf, you may seek Brackenleaf's blessing.

Congratulations, friend.
====
8503
You may return here as often as you like, and anywhere you see the shrine of the Tiger, you may seek Brackenleaf's blessing.

Congratulations, friend.
====
8512
It seems your words about "shared enemies" may hold promise. 

The spirits believe this to be true as well. They will see you now.
====
8516
The path ahead of us is a dark one, but it pleases me to know that I shall walk that path with friends. 

May we all rest a little easier tonight. I know I shall.
====
8517
I witnessed the Titan's assault and sensed the deaths of many innocents. It is a great and terrible loss.   

Sai Sahan and the others will need time to aid Kasura. I will contact you when they return and we will begin the journey to Sancre Tor.
====
8520
She ended her story. She said something about not running from life anymore.

That awful Andur was waiting for her. Yes, I said awful and I don't care who hears me. He didn't give her a moment to rest - attacked her immediately! Very unfair.
====
8521
Yes, you're right. I know you're right. I need to think about this.

Please, just leave me alone.
====
8522
What a thoughtful person you are, coming all this way to give me this news. Thank you.

Now, if you don't mind, I need to be alone for awhile.
====
8526
Damn his stubborn soul! And to think I loved him for his sense of purpose….

I must go. The village will return forever to the True Valenwood soon, and when the fading starts, I will be taken up with them.
====
8527
Its magic will hold on for a few more years, but it will die, as all things do. We all have served our purpose, and deserve our rest.
====
8530
Damn his stubborn soul! And to think I loved him for his sense of purpose….

I must go. The village will return forever to the True Valenwood soon, and when the fading starts, I will be taken up with them.
====
8531
Its magic will hold on for a few more years, but it will die, as all things do. We all have served our purpose, and deserve our rest.
====
8535
Blood is thicker than water, after all. With the money we'll get from this place, I can buy us a good home in Sentinel.

Ohama will welcome my sister, even after all this. She's beautiful that way.
====
8536
I've always been too hard on him. He's found a beautiful wife, and he's always cared for Father, all these years. He has done well for himself.

Father would be proud.
====
8537
Stupendous. You have done a valuable service my friend, not just for Anenya, but for the guild as a whole … actually for all of Tamriel.

This relic's very dangerous and we can now ensure it is put somewhere safe.
====
8552
Your eagerness is inspiring — but also tiring to a man made old long before his time.

We shall gather for this, our final hour as agents of history.
====
8553
I knew something wasn't right. She had stopped eating. It made her ill. I wish she could have told me what was happening to her. Maybe I could have helped.

Rest in peace, Heloise. Rest in peace.
====
8554
I knew something was wrong. I tried to get her to talk to me. Maybe I could have done something and then she'd still be here.

But she's alive, right? That's something. When this business with Montclair is over, I'll find her. I'll bring her back.
====
8557
Despite what the Bishop told you … it is not here. Not yet, anyway. This one's fellow priest, Zaddo. He will get you moving again.
====
8560
I can't help but feel that losing our Spinner makes us twice-punished for this crime. Is it the sense of betrayal? Or knowing how hard he will be to replace?

But we are in your debt. Thank you.
====
8561
Gathiel was the gem of our village. It's still hard to believe—but who could blame her for wanting a cure to her illness? The Green Pact is a harsh burden, sometimes.

Still, we are grateful to you. You're welcome here anytime.
====
8568
Even those who do not follow the light of the moons sometimes serve it. The agent shrouded in darkness nearby, the Wood Elf Orthoron? He can tell you where you must go.
====
8569
You … how … no, it doesn't matter. Do you know the power you hold in your hands? That crown is the key to forestalling rebellion in Rivenspire!

Truly, you are the herald of a new age. We must send this crown to Wayrest immediately!
====
8578
I'll open a portal so you can tell them directly. My servants will defend our home from trespassers, but shall not stray beyond the ruins above.

If they seek lost knowledge, <<Ac:1>> is a wonderful old ruin. And it isn't here.
====
8579
I don't know. But whatever it is, I'll be far away from here. <<1>> can't hurt me anymore.

Here, I can open a portal so you can be with your friends. Tell them I'm sorry about the shades. As long as they stay away, they should be fine.
====
8592
Ah. It's done then. It was her choice. From the moment she summoned the Daedra, she set her course.

Thank you for your help with this. Now, if you'll excuse us, there's much work to be done, and I need to hire a new steward.
====
8602
Yes, but first things first. We must remain focused on entering the Doomcrag and reaching the relic.

That's all that matters now. And thanks to your efforts, we're in a perfect position to do just that.
====
8605
The Veiled Heritance were using my notes? No. What have I done?

I was young and foolish when I wrote these notes. I just wanted to save my wife from a consuming plague. I should've destroyed them then. I will destroy them now. Thank you.
====
8610
What? Oh Divines, I remember now! Merethrin. What have I done?

This truth will blight my memories for eternity. A fitting penance, I suppose. I only hope that in death Merethrin has found the peace that I am forever denied.
====
8611
Being trapped in the tree was a fate worse than any death I can imagine. Though I once did all I could to extend my life, I am now grateful to be granted the peace of death.

If you were the one responsible for releasing me, then I thank you.
====
8613
You … how … no, it doesn't matter. Do you know the power you hold in your hands? That crown is the key to forestalling rebellion in Rivenspire!

Truly, you are the herald of a new age. We must send this crown to Wayrest immediately!
====
8615
This is delightful! World saved, heroes gone their separate ways, and this knight has a new mistress to serve. Bravo! Couldn't be happier! Smashing! Truly!
====
8618
Yes. They are at peace. Even King Ranser, I suppose.

He was a wise and courageous king at one time, you know. I hope what happened here does not further damage his legacy. That is beyond my control, however. Goodbye, my friend, and thank you.
====
8622
I see. So their lust for power led them to their demise. A lesson every mage should take to heart. 

Thank you for seeking me out about this. You've saved me much fruitless searching. It is good to know the matter is dealt with.
====
8623
Truly? You have all three? Quickly, let me see. Yes. These will do. Satisfactory. Here, take your payment.

At last, I can join my five-clawed brothers. I can be the predator I was born to be!
====
8626
You will not be sorry, my friend. I assure you that my days of aiding man-eating serpents are over!
====
8627
Thank you for bringing this simpering cur to me. If what you say is true, many dear friends fell to this dog's treachery. I look forward to returning the favor.
====
8629
Thank the Eight. The army here is greater than we anticipated.
====
8630
Comrade. I grow … very tired. My time here on Tamriel has gone on far too long. I go now to join my ancestors, to feast in the halls of those gone by. I go knowing that the Fighters Guild is in very good hands.
====
8641
Clan Morkul can add this to their long list of achievements. Their outlawry against the Covenant has damaged their reputation, but perhaps this will change that.

Regardless, I just want to go home. Thank you for making that possible.
====
8642
Who would have thought it was Clan Agluk? They're all but extinct. To be honest, I think there are only a handful left. This may be just the thing to bring them back. 

Regardless, I just want to go home. Thank you for making that possible.
====
8644
The Wilderqueen, eh? Times are changing in Valenwood, aren't they? 

All this has put the Dominion in a delicate position. I suppose that's why it's so important that we're here.
====
8647
Much, when it is time. You have taught humility to a Daedric Prince, mortal. Tread carefully, for he will attempt to exact his revenge.

Now go, with my blessing. When I have need of you, you will know.
====
8648
People trample over dirt all the time. Dirt means nothing. It's silly, but this dirt means something to me. Even if it doesn't contain flowers, it reminds me of what things were like.

Thank you, friend. I'm going to take this back to Bramblebreach.
====
8649
I believe so, yes. I have much more reading to do before we get to that point, though.

Know that we wouldn't have this advantage if not for you. I could never have navigated Lleraya's veil without your help.
====
8650
Iniel … we were close, once. I wish I could've spoken to her one last time.

We'll mop up the remaining Daedra and start rebuilding the outpost. Thanks to you, we won't have to fight a war on two fronts.
====
8651
Damn. She'd just joined us. I should not have allowed the Captain to take her.

We'll mop up the remaining Daedra and start rebuilding the outpost. Thanks to you, we won't have to fight a war on two fronts.
====
8652
He was a fine soldier and a good friend. I'll remember his sacrifice. That's what he'd do for me.

We'll mop up the remaining Daedra and start rebuilding the outpost. Thanks to you, we won't have to fight a war on two fronts.
====
8653
Yes. His death severed his connection with the town.

I do hope Renoit makes it safely away, though I doubt anyone would believe his wild tales if he chose to speak about us. Another legend to hand down, I suppose.
====
8654
Maldred? That's the name of the … no. That unclawed traitor! Adusa only wishes she had been the one to end him!

You did well, five-claw. Adusa will see that these people reach a safe haven. Then I have business of my own to attend to.
====
8672
Of course not! Though I can blame myself no less. I am the one who trusted the fool.

He's apparently just a damn coward. You know, Eamond told me Renchant was naive. You've now given me proof of this fact.
====
8674
I sold some of the trolls' loot, of course.

I suppose you're here looking for your cut. You certainly deserve it. Best of luck to you, friend.
====
8679
I don't know, but I can't put a price on your aid to me in this.

Your actions make it clear to me that my choice to eschew responsibility and remain a squire wasn't the right one. I will never forget this lesson.
====
8683
I will. Once I've made arrangements, we will return to the city with our captive.

She was a good woman once, and in many ways still is. Whatever her fate, as it comes through my decisions, she deserves to look me in the eyes as it happens.
====
8685
Smart woman. Damn glad she's back in charge. Who'd have thought Duke Renchant was going to sell us all out? Guess he got what was coming to him.

We've got Reachmen to worry about now. Captain Gaercroft's in charge here—you should talk to him.
====
8686
No matter what the future holds, Evermore is deeply indebted to you, as I am too.

In times like these, we all need a hero like you … to remind us that no matter how bad things get, there's always hope.
====
8696
You do? I was told the Knights of St. Pelin might return it, but with the attack on the garrison, I had given up.

This is … beyond amazing. I know King Fahara'jad will be grateful. And you have my personal thanks, as well.
====
8698
Draven needs to learn how to control his … power. I don't know where we'll go while he does. Somewhere far away from anyone else, where no one will question us.

If this is the life we must lead together, I'll gladly run with him.
====
8704
I have not forgotten, Vestige. It is another piece of the puzzle and we shall address it in due time. 

But for now, let us rest and recover. As always, I will contact you soon. Walk in the light, Vestige.
====
8716
Think I don't remember, you daft little sprig? Call me a debt-hedger, will you? A deal-fondler?

Ah, but you're forgiven. I've always said grudges are like a good cheese. Hold them inside for too long, and you're the one to suffer.
====
8717
We did, did we?

Well, I suppose you're right. Aulie and I could always visit. Perhaps during hurricane season! That would be delightful.
====
8723
Province General Auctor will be pleased. Sebazi is pleased as well. Your have earned your pay.
====
8724
The guild thanks you, comrade. Here is the reward for your efforts.
====
8725
You have turned back a little of Cyrodiil's darkness, comrade. Sebazi honors you!
====
8726
That is indeed good news. Thank you for your efforts.
====
8727
Well, that's something at least. I like hearing about piles of corpses, but you earned your reward.
====
8728
I remember now. Good. That'll keep Province General Auctor happy for a while. Maybe I'll go bash in a few heads myself. We'll see.
====
8729
Excellent! Best news I've heard all day. You're a credit to the guild, comrade.
====
8730
Good, though some ears would have been nice. Anyway, the guild appreciates your efforts. Keep up the good work, comrade!
====
8731
I am glad to hear it. The guild's reputation rests in the hands of its members; you have represented us well this day.
====
8732
Modesty befits a hero. You do honor to the guild, comrade. I look forward to working with you again.
====
8733
I deem your contract fulfilled. Accept this reward from a grateful guild.
====
8734
You have done well. The people of Cyrodiil will sleep better tonight for your efforts. And the guild is not ungrateful ….
====
8745
More than that! The rocks themselves give me strength! I feel immortal!

Ah, apologies my friend. This power, it's heady. Like a deep, cold pool. Refreshing, but so easy to fall into! I have much to learn, it seems!
====
8746
We know as much as any creature of the forest does. We know because we trust the wild to be as it should, and to honor the rite of predator and prey.

That is all the Wyrd wish of any creature, man or beast. And now, we have it.
====
8747
Scouts: Turn in your report and collect your reward.

- General Dar-Liurz
====
8748
It was inevitable. The only person he really loved was himself. It was only a matter of time before one of his "true loves" objected.

I will miss him dearly, I did love him in spite of everything … but I could not change him. Thank you.
====
8749
He had so much to give the world—he gave joy to so many. He had many flaws, I'm no fool, but it is truly a waste.

I must return to <<1>> to plan his funeral. Minstrels from across Tamriel are sure to attend. Thank you.
====
8766
Glad to hear that bastard's been dealt with. Would have ripped his tail off and beat him with it, if I had my way.

At least we can focus on Northpoint now.
====
8771
Before we go, take this. Verandis gave it to me, but I can't keep it. You helped him so much. You should have it.

You helped the man I cared about … the man I loved. And you were with him to the end. This belongs to you.
====
8786
Excellent. I can't bear to think of the outcome had you not been here.

But no matter. Lady <<1>> and I will return to <<2>> as soon as it's safe.
====
8787
Yes! We must remember the General's last mission was a success. She retrieved the Mantle. Give it to me and I'll pack it away safely for transport to Elden Root. Not all is well there, and the Queen needs all the help she can get.

Good luck to you!
====
8794
Much, when it is time. You have taught humility to a Daedric Prince, mortal. Tread carefully, for he will attempt to exact his revenge.

Now go, with my blessing. When I have need of you, you will know.
====
8795
Yes, this is the right book. Just saw the witches using it a few minutes ago. I don't understand how this happened, but I sure do appreciate it.

If I get this book back to the Guildhall fast, they might not even notice it was gone!
====
8799
The source of this magic, whatever it is, must be destroyed. I've sent some of our wolf allies to search for the scent.

We'll know more soon. Meanwhile, we must stay silent and watchful.
====
8800
I, for one, am as grateful to you as the flowers are to the sun. You brought life back to these lands when it was nearly choked out.

Though we may never officially call an outsider a friend, I think we can at least consider you an ally.
====
8804
I suppose I might be able to. I would need a little blood. Stibbons, hold out your arm. This won't hurt a bit.
====
8808
No matter what the future holds, Evermore is deeply indebted to you, as I am too.

In times like these, we all need a hero like you … to remind us that no matter how bad things get, there's always hope.
====
8819
I know you will—I'm counting on it. Without you, this castle would already be flying Imperial banners. 

You've saved the kingdom, and now its queen. If there's one person I believe in, it's you. Still, I don't know how we're going to do it alone.
====
8825
The Captain set up a camp south and west of here, just across the river. She's taken a band of refugees from Crestshade under her wing, but between the vampires and the bloodfiends, she may have more on her plate than she can handle.
====
8830
A modest sum, yes? And I will tell our associates of your daring plunder! Greedy Khajiit from all over Elsweyr will stumble over themselves contracting your services!
====
8836
A letter? From my cousin? That's wonderful news! I'm glad to hear he made it to Stonefalls safely.

Thanks for bringing this to me, friend.
====
8852
No one else should suffer my folly. Thank you, and please take this for your troubles.
====
8853
How thoughtful! I can hardly turn down such a generous gift.

Especially with the trouble brewing in <<1>>.
====
8856
Now it is time for you to leave and for me to reap what I've sown. I was a successful jeweler in my day—take this for your troubles and go on with your life.
====
8862
Excellent work! This is exactly what we were looking for. Now perhaps we can foil House Montclair's plans.

I'll get this to the rest of the Ravenwatch first thing in the morning.
====
8865
Thank you. You've given me much peace. 

I think I'll to make it my personal crusade to repopulate the spriggans here. I'll find some in Glenumbra and Viridian Wood to bring back. So perhaps we will cross paths again.
====
8866
Thank you. I intend to take great care of this last little spriggan.

With Hircine's blessing, I hope she might be the seed to spawn many more, and that someday, a multitude of spriggans will again frolick in the waters of Jackdaw Cove.
====
8867
I had no doubts you'd triumph.

This may not be a stronghold, but there are people who need me. We'll fight back until the Imperials are beaten, or we die in glorious battle!
====
8868
Yes, Evermore needs this alliance. But I need ….

Isabeth's sacrifice will be remembered. You've proven yourself as a great ally to Evermore. I'll agree to this alliance. Together, we'll drive out the Reachmen.
====
8869
Yes. I think I judged the Baandari too soon. Silver-Paws is actually quite a gentleman … or is it a gentle-cat?

I just hope he doesn't expect me to pay for this mead. No way. This one's on the house, and by "the house," I mean "the Baandari."
====
8871
At least you had the courtesy to politely announce yourself before just barging in on the Countess' daily devotions. That man Dorell! He has no respect.

You'll find Countess Eselde and the Baron inside the chapel. May the Light guide your path.
====
8882
Thanks to you, we have an excellent start here in Shornhelm, and I will devote my resources to fortifying the city as quickly as possible.

We're secure here now and we have to ensure it remains that way.
====
8883
Shornhelm must be fortified, of course. And I reluctantly find myself agreeing with the Countess—the information you uncovered about Tainted-Heart and Lleraya revealed a threat we cannot ignore.

But we need more information before we can act.
====
8884
The Ayleid text referred to an outpost in the hills. I need to find out where that is. It may be that the answer to defeating Montclair can be found in this hidden location.

But first things first. There is a more urgent matter for you to deal with.
====
8889
Excellent! Thank you so much for recovering the cup from that terrible Nord ruffian.

Stibbons! Oh, Stibbons! Be a dear and drink from the Emerald Chalice. I want to see how its magic works before we return it to the Mages Guild.
====
8893
I'll return to Evermore to serve the crown. I am still a knight. It's my duty.

First though, I will do what I came here to do. I will lay the prince to rest.
====
8907
Yes, for my duty is to protect innocents from predation. A spider's poison wears off, but research and collection by the untrained can never be healed.

I see  <<1>> walks with you. You will share my wage for doing my job.
====
8918
Whether it's wise or not isn't for me to say. All I can say is that if Emeric wants to push on, I hope you will go with him.

It's clear that any undertaking you're a part of is more than likely to succeed.
====
8923
They will try, but without the Daedra or the link to Coldharbour, destroying the remaining Worm Cultists will be quick work.

I will warn the Dominion of what they attempted with the Fangs of Chaos. It will not be allowed to happen again.
====
8927
I'll bury my friends. Then, I suppose I'll seek out more companions in the next vampire lair.

I can't rest until this scourge is wiped from Tamriel. Zungarg and Agalir felt the same. Thank you for your help, friend.
====
8928
Ah. I shouldn't be suprised. She turned her back on her family the moment she summoned the Daedra.

Thank you for your help. Now, if you'll excuse us, we have much work to do to put the house in order, and I need to hire a new steward.
====
8937
Oh, Puddles, what kind of trouble did you get yourself into? 

Thank you so much for bringing my adorable Puddles home, friend. Here's a small reward. I know it's not much, but I want you to have it.
====
8938
I hoped your defeat of the Mad Architect would allow us to pass from this plane. Seems that was not the case.

We'll have to determine a new course of action—but we'll not trouble you with that. You have my thanks, friend. For everything.
====
8940
We must rebuild. The Imperials tore apart our fine city, but we will rise from the sands.

You have given us this chance. Forever will Hallin's Stand remember your work and your sacrifices!
====
8943
Here, a little present.

I can't make you a Vinedusk Ranger, but I can give you something to show you're an honorary member. They represent the king's trust, knowing we uphold the Green Pact despite our exemption from it. You've more than earned it.
====
8945
So we use silver weapons against the bloodfiends and burn bodies to stop the plague.

This book is practically writing itself. I'm starting to think of a sequel.
====
8946
I knew I could count on you. With this interview, the Bigger Book of Bloodfiends is assured of success!
====
8947
A Dominion of peace. The fair and just rule of Tamriel, beneath an Aldmeri banner. A future I hope to build.

And you, standing at my side. Come, help me build the future.
====
8948
I feared as much. Alas for Edweg's weakness and the evil deeds of the bandits.

Your efforts are greatly appreciated. I have rewards for your bravery and skill in Arkay's cause.
====
8953
I watched as he died, alone and miserable. I envied him though, for I knew I would be trapped in the centurion. And for centuries I was, until you freed me.

You have my gratitude. I will rest now, join my family and perhaps, even, my long-lost love.
====
8957
I think I, er, we have accomplished quite a bit in this short time! 

With Stibbons rescued, and our notes gathered, I think it's time we returned to civilization and compiled our conclusions. It will be a scholarly sensation!
====
8959
Best news this one has heard all day. Rivenspire will sleep easier without that monster lurking in the shadows. Maybe we should change his name to No-Blades, yes? Get it?

Anyway, thanks for your help. It's good to see Verandis was right about you.
====
8960
Oh yes, Adusa is fine. Nothing to worry about. Let's take a look at that list.

Of course. Verandis. Adusa. And Gwendis. We're at the top of the list! That would certainly explain why they attacked the castle, yes?
====
8961
Now? We fight back! These villains, they think they can strike at us where we live? They are fools and less than fools!

We will take the fight to them. Thanks to the information you have gathered, we know where the worm behind this hides.
====
8962
This threat, yes. But don't worry. Another will appear before you know it.

You have been a friend to Adusa. And to Rivenspire. Stay fragrant, Five-Claw. This one is sure we will meet again some day.
====
8967
Shor's bones, you did it! Thank you. With this, Marien will make a full recovery. I know it. I may even get up the nerve to ask for her hand. Heh!
====
8972
I don't think so. I don't know. Maybe if I hadn't confronted him, he wouldn't have killed her….

At least the hostages are all right. You did your part, and you did it well.
====
8978
Excellent work! This is exactly what we were looking for. Now perhaps we can foil House Montclair's plans.

I'll get this to the rest of the Ravenwatch first thing in the morning.
====
8994
My Nathalye? Worried about me? Hah! I'll make sure to tell her about that when I get back. If you help me up, Xandier can lead me back home.

Divines watch over you, traveler.
====
8997
What? How dare you—no, what am I thinking? You're right. I know you're right. Thank you for forcing me to see that.

I need to make up my own mind and then deal with the consequences. This might be painful, but it's the only way.
====
9002
I trust your decision, they shall be the one crowned. I owe you much friend. Take this as just a small token of my gratitude.
====
9005
Then it's decided. Thank you for your counsel. Both Queen Eselde and myself will be in your debt.

After all you've done, there's no reward that can express my gratitude, but please accept this gift. I'd feel guilty if I didn't give you something.
====
9006
Then it's decided. Thank you for your counsel. Both King Alard and myself will be in your debt.

After all you've done, there's no reward that can express my gratitude, but please accept this gift. I'd feel guilty if I didn't give you something.
====
9012
She did? That is funny, but I do not expect she will follow through.

Regardless of her path though, I am grateful she will not interfere with mine, and for that, I have you to thank.
====
9013
With <<1>> appeased, we will continue to do what we do best. While I am sure Jode's Chariot will try to stop us, they will never blot us out entirely, no?

Thank you, my friend. We would not be here without your help.
====
9014
As long as the two of you weren't injured. That would have been tragic.

Well, we'll all sleep a little better knowing that the dead have been laid to rest. Take this as a token of my appreciation.
====
9015
Consider it returned. The grotto belongs to the Wyrd once again, but more importantly, to you.

I'll be watching you, mortal. A larger hunt looms in your future, one I'll watch with great interest.
====
9017
Just give me a second, and I'll head back home. I knew <<1>> wouldn't leave me here to rot.

<<2>> will be worried sick. Thank you!
====
9025
I will never forgive myself for the misery I have caused. At least no one else will suffer from my folly, thanks to you. Take this for your troubles.
====
9026
Now I must reap what I've sown. Take this for your part in ending the curse I created.

Go in peace, my friend.
====
9031
He returned to me just before you arrived. We decided to move out to Cyrodiil with our sister, <<1>>. I'm ready, and I think it will make him happy. I'd rather see him work in a grand Keep than in a criminal den.
====
9036
I think so. All in one piece, anyway. If it weren't for you, I'd be spider meat. Thanks again.
====
9040
We'll interrogate <<1>> until we know the extent of her treason. Then she'll die, as all traitors must.

But no matter. Your efficiency in resolving this matter was commendable, and the Dominion rewards its servants.
====
9041
That's my sister's journal. So sweet but so young and foolish. She was obsessed with the idea that trolls could be socialized.

I knew this day would eventually come. I think it's time for another cup of mead. Thanks.
====
9042
That's a strange way to put it, but Adusa will not pry. I'm disappointed we can't interrogate the informer, but the threat has been taken care of.

Thank you.
====
9043
I wish there was something I could give you by way of gratitude. But I'm an Elf of little means, and this pittance is all I have. It will have to be enough. Thank you.
====
9044
Glad to hear that bastard's been dealt with. Would have ripped his tail off and beat him with it, if I had my way.

At least we can focus on Northpoint now.
====
9051
<<1>> remains true to its name, then. I'm sorry to hear it. <<2>> might have been a dunderheaded double-crosser, but he was still my friend.

I figure I owe you what the treethane paid me for the bow. Some thief I turned out to be, eh?
====
9053
Not much. You've done extraordinary work. And just in time for <<1>>'s arrival!
====
9060
I'm not sure. There are so many memories here, but we can't keep the farm in good order with just the two of us.

Mayla and I might travel for awhile. Visit Shornhelm. Or Wayrest. We'll make a new life for ourselves, thanks to you.
====
9064
<<1>>'s dead? Sad news, even if he did steal this bow from me.

It's a good thing you found it. I sort of owed it to a local treethane. Long story. I hope you'll accept this for a reward.
====
9066
Were you indeed?

<<1>> sent you from <<2>>, did she? A bit dramatic of her, but she does have an eye for talented people. Perhaps you could put your talents to use.
====
9070
Ah, thrilling. I can just imagine the heroics. I'm sorry—most of the pleasures of old age are vicarious. 

At least I still have my research, which you've helped immensely, I must add. Thank you.
====
9071
So we use silver to fight bloodfiends and holy water on corpses to stop the plague.

I'll be done with this book in no time.
====
9072
So fire is doubly effective—use burning oil to kill bloodfiends and burn bodies to stop the plague.

I have plenty of material for my book. Maybe I should spread it out into two books for twice the profits!
====
9073
So we fight bloodfiends with fire and protect the bodies with water. Amusing.

That just about finishes my book. I'm already thinking of writing a second one.
====
9074
I need time to deal with this. I can't believe I'll never see Nedras again.

Thank … thank you for telling me the truth about him. Green keep you, stranger.
====
9075
When I find Nedras, he's going to have some explaining to do!

Thank you for telling me. If you'll excuse me, I need to start planning how to track down my good-for-nothing brother!
====
9076
May Jone, Jode, and Yenadar watch you on the road, traveler. Kala's brother will be guiding your steps. She can feel it.
====
9077
Good luck on the road, traveler. And if you find Kala's brother before she does, tell him he will need the blessings of Jone and Jode both to avoid my claws. Bah!
====
9078
That's it, I've decided. Men are all mules. I'm going to march right over to the Dead Wolf, get ripping drunk. Maybe tomorrow I'll join the city guard. Bah!

Thanks for telling me, I guess. If you'll excuse me?
====
9079
No, no. You know what? Don't apologize. This is just what I needed to hear. I'll go straight away to talk to Lorbash at the smithy. This is a new chapter for me!

Thank you for setting me straight, stranger.
====
9080
His lordship, the Baron over there, wants us to head inside, see what's going on, and secure the area. He wants us to be slow and careful so as not to damage his precious city.

Good job getting that key, by the way. Now let's go save Northpoint.
====
9081
Something no mortal's ever seen, until that nasty woman went in there, of course … and who knows what she might have done to the place …?

I guess you'll be finding out soon enough though.
====
9085
Once a pup, now a wolf. Once prey, now a hunter. The blood of the true hunter, and the pack, is now yours. They are your only family, your only allegiance.

Hunt well.
====
9086
You are free of Hircine's corruption. You were brave to face and kill his horrific beasts. Should you become infected again, you need only return to me and receive my blessing.
====
9091
No need to wait …

Yes, of course! She ordered me to summon her when everything was ready. But first, I must … thank you. I did not expect you to be so helpful when we first met. What you have done will make history.
====
9092
Excellent. To be honest, I wasn't sure you would return at all. 

This is a favorable turn. Now we can secure this area and ensure it is not a weak link in our defense of the region. You have my gratitude.
====
9093
Relish this new life I have given you. Feed and grow powerful.

Find others of our kind. Form families. Bring new children into the fold!
====
9094
We'll proceed as planned. These ruins are too interesting to leave, despite our unhappy first impression.

You there, take this pittance as a reward. I need to have a word with my guide.
====
9096
A gruesome trophy, to be sure, but we've thought him dead twice before, only to learn how painfully wrong we were.

There are many grieving families who will rejoice to hear of Sgolag's death. Here's your reward. It's well-earned.
====
9101
You can't know what this means to me. This was my life's work. Everything I've learned in twenty years of studying kwama.

I thought I was going to have to give up, find something new. Thank you so much.
====
9103
Yes, of course. To Oblivion with this whole campaign folly, and the Seventh Legion. 

As you can see, my men are securing their gear and preparing for the march back to Cyrodiil. It's a long journey, but it'll be good to fight where we're needed.
====
9106
I hope that she is. Perhaps killing me will grant her some solace. She deserves justice. 

I deserve to die.
====
9107
Yes, of course. I'm sorry … for everything. Gods, what have I done ….
====
9108
Don't you recognize the old beggar without his rags? I've been following you for quite a while! Even my own followers suspected nothing.

Dhakir and Qismah will never forget what you've done for them.
====
9109
She is in no shape to fight. I can't imagine what tortures she must have endured under the Imperials' reign.

You are our symbol, friend. Our symbol of freedom.
====
9112
You bet your arse there is. Queen Maraya's messenger said she had heard rumors, and I guess they were true … or something.

Go talk to Captain Marck. He actually walked a little ways down the dock. Better he tells you about it himself.
====
9113
Oh, yes … I must always finish what my sister starts. In this case, it involves thanking you. You've been an excellent errand boy, and I should know!

Still, the Dominion requires more of both of us.
====
9114
Then accept the gift of Eidetic Memory. Remember now every tome, every book, every scrap of paper you have ever read.

And remember, too, the tale of Eyevea's return to Tamriel, and the story of the Adept who made it happen.
====
9119
Fantastic. Hold still for a moment, you may have a few seconds of confusion.
====
9125
Shrouded Pass? That means Montclair is in the Doomcrag! Then the time has come to strike down the traitor and restore peace to our shores!

But first, I want to thank you for helping the people of Northpoint. I won't forget your bravery.
====
9130
The crown is here somewhere, I can feel it in my bones! If only we could get one of these skeletons to talk to us. If only we could speak to someone who was with King Ranser at the end.
====
9132
What? Do you know how long we've been … well, no matter. That crown represents the key to creating a lasting peace in Rivenspire. Thank you for recovering it.

I will get this crown into King Emeric's hands,
====
9136
It is <<1>>'s duty to send those who measure up to our standards. She doesn't take her task lightly.
====
9139
Oh, I see. My apologies then. She had been after me to aid her, but I saw it as her usual nagging. Maybe she really does need someone. I should go and see her. You have my thanks for the kindness you showed her. I'll tell her you kept your word.
====
9143
We'll perform our hearts out! The Wood Elves will see there's more to the Summerset Isles than stuffy politicians.

Return anytime you wish. If there's enough call for it, we may have new performances to share!
====
9144
I suppose so. Furthermore, I'm grateful now that Septima never returned my affections. Mara's mercy, that woman did not age well!

She's irrelevant now though, thanks to you. I suspect, however, that we can't afford to rest on our laurels just yet.
====
9147
Edouard Celd? Really? It's always the ones you least suspect. We'll learn much from Edouard, though he may not be a willing teacher.

Thank you for your help.
====
9152
It's obvious, isn't it my dear? Don't make me … spell it out for you.

I'll say, they do wonders for the figure. Especially if you're looking to grow fungal curves … Ha!
====
9158
Enough? This is more than I even dreamed of. I think this might even allow me to piece together the complete tablet! Variations in the runes, slightly altered structure … yes, yes, this is very exciting!
====
9162
Hmph. Don't care to keep company with your old granny Alyxe? Or is it the smell of boiling kwama? A little too heady for your delicate sensibilities?

Oh, well. I'll enjoy it all for myself. I always do!
====
9164
Without Naruk, the Children of Yokuda will crumble. No one can say King Fahara'jad did not deal them justice. The Daggerfall Covenant is safe, and so am I, thanks to you.

Now have a drink with us and celebrate our victory.
====
9167
Yes. The blood-curse is gone from you.

Terrible dangers, such as werewolves and vampires, crawl in the darkness. Should you fall victim to their infection, know I will lift the evil with the light of Arkay.
====
9173
Hurry along then. You will find the king just up the road.  

I am going to scale this wall and try to get more details on the Imperials' defenses. I will join you shortly.
====
9174
You've found the notes! Oh, superb. I'm sure I can cobble these together and keep the high points on the voyage.

I might even make the two of them my co-authors—no, no that's absurd! Here, a pittance for your trouble.
====
9178
How exciting! We still have much to learn about the Ayleids that settled here. I am most glad you sought me out with this.
====
9179
No gold, no relics, just a silly old blade! I'm sorry, but I was counting on something of value! I can't pay you much now.

I don't shave though, so I guess I'll sell the blade. Maybe I can get something for it.
====
9180
Saifa apologizes. The moons do not always show her things in a timely manner. You have already walked the path the moons have shown me.

Know always that Jone and Jode light the path for the faithful.
====
9181
All right. All right. I don't need to hear any more. I'm not going to pretend I understand any of this, and I don't really want to.

Here's your half of the payment. I'll make sure the mage gets safely to his destination.
====
9183
Reaper's March? You're pulling this one's hind leg! Did she say where in—no, wait, of course she didn't.

Well, this one thanks you anyway. To expect a better result would be folly.
====
9185
We'll interrogate <<1>> until we know the extent of her treason. Then she'll die, as all traitors must.

But no matter. Your efficiency in resolving this matter was commendable, and the Dominion rewards its servants.
====
9186
Our enemies are many. With cunning and might, you may survive. But survival is not enough.

Find your kin and establish families. Gain influence. Turn our enemies into our subjects.
====
9187
The loss of my husband's other wives is a recent tragedy. It does our village no good to drag their names through the mud.

Please, tell no one what you found. I'll inform my husband eventually, when he's ready.
====
9188
Our shadow reaches further with this new Scion among us. Look after your new kin. See they become as wise and formidable as you.
====
9191
Yes, once his suffering was greater than his need to see his revenge made manifest. Keep the trophy, if you wish. 

The idea that waving a stolen hat would somehow restore the Old Tower to us was nothing but a dying Orc's folly.
====
9196
Not terribly long, but long enough that he has formulated a plan of attack.

This plan requires someone to take quite a bit of risk. I tried to volunteer for the duty, but he insists that you be the one, so I wish you good luck, my friend.
====
9197
You did? I mean, good! Good. Well, now. Hopefully we can pack up and move out before another Imperial patrol finds us.

Yes. Thank you for your help. Thanks.
====
9204
Gods! She's still trying to control me! That's why I left! I'm not taking orders from Cousin Freyda anymore, and I'll be staying in Evermore whether she likes it or not.

Thanks for the message. Thanks for reminding me why I'm here.
====
9206
<He appears to have been killed by numerous small wounds caused by either very precise weapons or a giant flock of birds.>
====
9212
There is very little I can do unfortunately. We barely have enough men to secure the city even with Uela's defeat. They will just have to make do with what they have.
====
9213
The ancient temple? What business would the Imperials have there?

If we had knights to spare, we could send them, but right now, any soldiers will have to come from Evermore. I'll see to it. Thank you for the message.
====
9214
Our pack is our family. Our life. Hunt alongside them and you will never know fear or hunger. Each new wolf you bring into our fold makes our pack stronger.

Well done.
====
9215
Once a pup, now a wolf. Once prey, now a hunter. Swear yourself to the pack. Swear yourself to me, and no one may stand against you.

The blood of the true hunter, and the pack, is now yours.
====
9221
And we're done! You are now one of the Undaunted. Divines help you.
====
9234
The path ahead of us is a dark one, but it pleases me to know that I shall walk that path with friends. 

May we all rest a little easier tonight. I know I shall.
====
9235
So it has, so it has! Are you feeling enlightened? Lighter? Lit?

Why you would want to keep mucking around in Tamriel is quite beyond me. Nasty place. How—how do you get the smell out of your clothing?
====
9241
Not the whole world! It's rather larger than it looks. But, you've seen quite a lot of it, to be sure!

Well done. Well done, indeed. Now, I've a little something for you. Hardly suitable recompense for all your efforts, but there you are.
====
9243
Yes. Sounds like an Undaunted to me. Welcome to the group!

What? Were you expecting a big ceremony, full of pomp and confetti? We do things a bit different here.
====
9252
I don't know, but I can't put a price on your aid to me in this.

Your actions make it clear to me that my choice to eschew responsibility and remain a squire wasn't the right one. I will never forget this lesson.
====
9253
I will. Once I've made arrangements, we will return to the city with our captive.

She was a good woman once, and in many ways still is. Whatever her fate, as it comes through my decisions, she deserves to look me in the eyes as it happens.
====
9254
I don't know, but I can't put a price on your aid to me in this.

Your actions make it clear to me that my choice to eschew responsibility and remain a squire wasn't the right one. I will never forget this lesson.
====
9255
I will. Once I've made arrangements, we will return to the city with our captive.

She was a good woman once, and in many ways still is. Whatever her fate, as it comes through my decisions, she deserves to look me in the eyes as it happens.
====
9256
So it has, so it has! Are you feeling enlightened? Lighter? Lit?

Why you would want to keep mucking around in Tamriel is quite beyond me. Nasty place. How—how do you get the smell out of your clothing?
====
9258
Not the whole world! Never the whole world.

But, quite a bit, yes. Now I've got something for you, for all your trouble.
====
9268
Yes, I think our work here is done. Now we must turn our attention to Baron Montclair. That traitor needs to be dealt with.

But before we go, know that I appreciate all that you have done. My sister died in the Light, thanks to you.
====
9269
Ha! Easier said than done, I'm afraid. But I'm glad to hear Emeric gives a damn. We thought maybe our dispatches weren't getting through.

I was about to walk to Wayrest myself, but you saved me that trouble. And I suspect you can help me further.
====
9272
Ah, you truly are deserving of my gift. The grotto belongs to the Wyrd once again, but more importantly, to you.

I'll be watching you, mortal. A larger hunt looms in your future, one I'll watch with great interest.
====
9274
My plan worked! I sent the caravan containing <<1>>'s wine down a road frequented by the bandits, in the hope that they would steal it and fall under its curse. Thank you for clearing them out.
====
9276
I'm as in charge of this madhouse as anyone, but I have no time for diplomats.
====
9277
I sent the caravan with <<1>>'s wine down a road frequented by the bandits, in the hope that they would steal it and fall under its curse. I'm sorry you got caught in the trap as well.
====
9278
Then all of Ivarstead owes you thanks. He could've been the end of this village if left to his own devices. Here, it's not much, but take this as a token of my appreciation.
====
9279
Yes, I remember you! A familiar face is a welcome one in dire times.

You see, I'm trapped in <<1>>, and need assistance to free myself and those captured with me.
====
9281
<You find <<1>>'s reward nestled underneath the first layer of stones.>
====
9283
They put out the lighthouse signal fire so ships would crash on the rocks!

Damn it! That could've been much worse, I'm sure. I'm glad you were able to stop them. Thank you for letting us know.
====
9284
After I return it to the Orrery? Perhaps I can research its properties once the ceremony is complete.

If the queen allows, of course. I'm not one to stand in the way of royalty.
====
9285
Found you toiling about in the forest, did she? Welcome to our little party. We could definitely use some help.
====
9286
Thanks to you. Don't worry, friend. Next time we'll be a lot more careful. Never would've expected Daedra-worshippers in a bandit lair.

Thanks. We owe you.
====
9288
If only we'd known, we could have hired you instead of them. I'm sure they mean well, but I've never seen such incompetence before!

We do not have much, but please take this as a token of our gratitude.
====
9297
There aren't many that would've helped us out. I'm grateful. Grateful enough to share some of our payment. As a thank you for all your help.
====
9302
Dominion correspondence? Let me see ….

Ha! The guard's failure to protect our citizens is already the gossip of Stormhold. Why not Elven spies? Dark times, no doubt about it.
====
9303
You've earned my esteem, my friend, and that's no small thing. You're a friend to the Ring of Daggers now.

I have a feeling we'll cross paths again someday. May the gods watch over you until then.
====
9305
Betrayed? Then our worst fears are realized. All the more reason to renew our assault on <<1>>!
====
9308
Thank you. Thank you so much. I promise you, whatever efforts I made to redeem myself before, they will be doubled.

Every hour, for the rest of my life, I will try to earn the reprieve you've given me.
====
9310
<<1>>? Long has it been since he crawled from the pool.

Sithis looks upon us with a hungry eye, but we yet draw breath. The time for stillness has not come.
====
9313
Thank you. I suppose it will do little to console young Rubyn, but at least we can give Lady Mondorie a proper funeral.

I got my job back. The mayor's even increased my wages. You have my gratitude. By Mauloch, you have the whole town's gratitude.
====
9318
You did? Excellent! I don't know what you said to him but I don't care. It's my duty to get new recruits and you helped me fulfill it. Thank you.

I'll have the deputy release him and we'll get him whipped into shape in no time.
====
9326
You did? Well, I'll be an Argonian's aunt! I really didn't think you could pull that off.

You missed your calling, my friend. You should have been a recruiter. You can't seem to fail.
====
9336
What? How dare you—no, what am I thinking? You're right. I know you're right. Thank you for forcing me to see that.

I need to make up my own mind and then deal with the consequences. This might be painful, but it's the only way.
====
9337
She … she did? That's wonderful! With Guendeline's love to bolster me, there's nothing I can't endure! Thank you, friend, for helping me through this.

Now I need to work up the courage to call on her. Maybe when I return from the war ….
====
9338
What? Curse my luck! Why do these things always happen to me? Thanks for trying, anyway.

I suppose I've got nothing left to lose now. At least in the High King's army, I can make sure that Hoarfrost Downs and Guendeline stay safe.
====
9339
Thank you, friend! You don't know how happy this makes me!

It's a shame I rushed my work on this necklace, though. Now I'll have to melt it down and start all over again. I'll make a new necklace worthy of our love!
====
9340
None that are worth our time, and I'll have my hands full whipping these three into shape anyhow.

The general's jaw's going to hit the dirt when I march them in. I'll tell him I had help, of course. I don't want him assigning me this duty again.
====
9347
I feared as much. Alas for Edweg's weakness and the evil of the Worm Cult's necromancers.

Your efforts are greatly appreciated. I have rewards for your bravery and skill in Arkay's cause.
====
9349
A battle won, but the war rages on. We must reach the Lightless Remnant and destroy it. But Montclair will grow more desperate the closer we get to that cursed relic.

Are you ready, my friend? Once more into the breach?
====
9352
None that are worth our time, and I'll have my hands full whipping these three into shape anyhow.

The general's jaw's going to hit the dirt when I march them in. I'll tell him I had help, of course. I don't want him assigning me this duty again.
====
9355
Restored the Apex Stone? Incredible! Then my predictions were more accurate than I expected and you've done more than I could have asked. 

I'll keep the amulet safe here among the Star-Gazers for now. There may be more we can learn from it.
====
9363
Only to say that, without you, none of this would have been possible. My father, my mother, <<1>>, maybe even Federic … we would all be dead, right now.

If you ever have need of a home … please. You will be welcome here.
====
9383
Thank you, Adept. I said what I needed to say, and heard what I needed to hear. I'll return to the Guildhall in a moment and resume work. I'm sure it won't be much longer now before I solve the Mad God's puzzle.
====
9387
I can't believe I'll never see Nedras again … but he was so kind to me.

And you! Thank you for telling me about my brother, and bringing me his gift. I'll never forget you.
====
9390
And so all the interested parties have gathered, ready to face Baron Montclair at the top of the Doomcrag. 

In spite of such dark times, I am heartened at the courage and willingness of the rulers and the people of Rivenspire.
====
9392
Thank you for what you did at Warwyrd Temple. The Warrior's forces are relentless. I'm not sure it will be safe to go back for a while, but at least we escaped with our lives.
====
9397
As the bones foretold! I knew someone would come to help us. The boar's tusk lies beneath the fox's leg. That means death, from one who walks far.

No matter where you wander, you'll find friends in Shor's Stone, for so long as we live.
====
9399
Gather allies before you leave the city. You'll need loyal friends to face the armies of the Warrior, the Mage, and the Serpent.

Return to me each time you learn something new. I will use what you learn to devise a plan to defeat the Celestials.
====
9401
Ah. Good. Then at least Holgunn knows there's a problem here. I will return and give him a full report as soon as I can.

In the meantime, if you're willing to help us against the Worm Cult here, talk to Netapatuu.
====
9402
I told him I could handle this, but Taarengrav is overrun with cultists. Perhaps with your help, we might have a chance to turn the tide.
====
9403
Then welcome to the battle, friend!

We must strike back against these bastards now, before we lose our chance.
====
9410
Yes! Thank you, traveler. This means I'll get to keep my head. 

I think I've regained strength enough to make it back to Kragenmoor. I'll spare you the wrath of my captain and report the news myself. Three keep you!
====
9411
Those crafty bastards. Use the beastmen's own bugs to drive them out of the caves. Then the beasties raise havoc with the civilians. Crafted milk-drinking sots, they are.

Good work. I'll be sure the General sees this.
====
9414
By the hoary hosts of Auri-el, thank you. If I'd arrived in Kragenmoor empty-handed, I don't think it would have gone well for me.

Go with the thanks of this humble trader, and his masters in the Darkvale Trading Coster.
====
9415
The what with the … wards? All right, whatever you say traveler. I'll pass your word to one of our scouts. They'll find Walks-in-Ash and make sure she gets the message. Thanks for your service.
====
9417
Truer words were never spoken.
====
9418
A smart woman. Seems I'll never be free of my debt to her. Hah!
====
9420
The Covenant has landed in force, that's what's the word. The leadership of our forces, and theirs, have gone mad. The Dark Elves love these land coral growths, I know, but … what are we doing here?
====
9421
Ah, excellent! Welcome to Ash Mountain! Mind the lava, now. Hah!
====
9423
Thank you for this. That's it, then. Stonefalls holds nothing for me now. I'll set out for Deshaan presently. Perhaps I'll see you down the road.
====
9424
These don't look like my shoes. Mine had tassles here and a tear there. And more buckles. My shoes definitely have more buckles.

But thank you for finding my wife's mace. I wish I could have been there with you when you took down that Hagraven.
====
9428
Wow, that was the most fun I've ever had in Elder Scrolls Online. Let's play again soon, friend!
====
9435
Gore and Glory! It's about damn time. Let me see ….

Oh. It says we're to stay here until further notice. That pretty much stinks like three-day old troll dung. Thanks for the message though. Yeah.
====
9442
Then we are once again in your debt, champion.

Here. Take this. As a token of our deep appreciation. Now Northpoint can rest easy. At least as far as this threat is concerned.
====
9444
Of course. I would be happy to accept the offering. 

Strange as it may sound for someone to make an offering to a Daedric Prince, there are actually many who do so, hoping for Azura's blessing. I believe she obliges them when she can.
====
9448
Damn. Another one. We can't afford to keep losing soldiers like this!
====
9470
Something about Her Majesty's speech, eh? That's what I'd guess. I'll make sure it gets into the right hands. 

The Watch thanks you for your service.
====
9472
Returning Scouts: Post your reports on this board and take your reward.
====
9476
Thank you! Now I can get back to work.
====
9477
That's the same conclusion I reached, but at least the Serk is safe. For now.

Here. Take this. For helping me find my brother and expose the true nature of the Maulborn.
====
9480
Another one, eh? Well, you're not the first and won't be the last.

Let me be the first to welcome you to Vulkhel Guard!
====
9483
I should have expected such initiative from the queen's chosen. Tracking down Vicereeve Pelidil will take time. That is my responsibility as the Staff of Magnus disappeared on my watch.

I will keep the queen apprised of our actions.
====
9486
Thank you! Now we can leave the city together!
====
9495
You've done a lot of good today. I can't thank you enough.
====
9498
Damn his stubborn soul! And to think I loved him for his sense of purpose….

I must go. Erunor will sound the hunting horn and I and the rest of the village will be taken up into The Wilderking's realm once again.

Thank you for all your help.
====
9499
Its magic will hold on, if the Orcs do not get to it. Maybe the Wilderking will create a new tree in its place. If it survives, we will return in a thousand years. If not, then our work is done.

Thank you again for all your help.
====
9501
I have to admit. I do have some doubts now, but we'll petition the Wilderking for an audience.

When he hears our plight, I know he'll confirm that we can settle here. He'll make sure the wood is protected too.
====
9503
We have no purpose, so we will return to our vigil. Our directives render us dormant until circumstances again warrant action.

I have no sentiment, but I do have memories, and I will remember you and what you have done here to protect the Valenwood.
====
9506
Thank you! At least I know that my companions didn't die in vain.
====
9511
You've done a lot of good today. I can't thank you enough.
====
9515
That's what I'm thinking as well. But maybe your efforts were enough to put an end to all that.

For now, at least, the Serk is safe. Take this as a thank you for helping us.
====
9517
I've been watching the townsfolk who received the curative and came to the same conclusion. But I'll be able to tell for sure after I analyze the elixir.

Take this. It isn't much, but I'm sure you didn't have too much trouble in there.
====
9522
I know. His fate is in the Three's hands now, but he certainly has a fighting chance—thanks to you.

Here, take this. There's no way I can truly repay you for what you've done for the Serk, but it's a start.
====
9527
See that Titus makes it to Belkarth. The Star-Gazers will give him refuge. I feel he may still have a part to play in our struggle.

Continue to work with Hara of the Star-Gazers. I will reach out to you again when it is safe to do so.
====
9537
This was written by Ibrula! We've been looking for her for weeks. Is she okay?

Oh my … this is awful. What did she find in that house? I will inform Hara. She will be interested to know about this.
====
9549
Excellent! You are now a Student of the Mages Guild! Every book you find will now earn you reputation in the guild.

I suggest you begin by talking to Valaste, our Mistress of Incunabula. She often has tasks for new recruits. Good luck!
====
9550
To me? You mean like fetching water and cleaning my fruit? Oh, that is really sweet, but it would be selfish of me to accept. 

There are others who are in much greater need. Like that Khajiit Hazazi. He seriously needs help. I can manage on my own.
====
9551
Then let me be the first to officially welcome you as an Associate of the Fighters Guild! Get out there and take the fight to the Daedra!

You're in luck, comrade. Sees-All-Colors herself is here today. Why don't you go introduce yourself?
====
9552
Excellent! Welcome to the Mages Guild! I suggest you begin by talking to Valaste, our Mistress of Incunabula. 

She's in the stacks on the floor below, and often has tasks for new recruits. Good luck!
====
9555
Then welcome to the family, as an Associate of the Fighters Guild. Get out there and take the fight to the Daedra!

Sees-All-Colors herself often has tasks for new recruits. Why don't you introduce yourself?
====
9558
Excellent! Allow me to welcome you as a Student of the Guild! 

I suggest you begin by talking to Valaste, our Mistress of Incunabula. She's at the back of the hall, and often has tasks for new recruits. Good luck!
====
9559
Then let me welcome you as an Associate of the Fighters Guild! Get out there and take the fight to the Daedra!

You're in luck, too. Sees-All-Colors herself is here, upstairs. She often has tasks for new recruits. Why don't you introduce yourself?
====
9593
I will continue my quest to find relics for my master and acquire the knowledge to defeat the Celestials.

You might do the same. If you find curious relics from Craglorn's lost history, bring them here and Hermaeus Mora will reward you.
====
9600
It's funny. The flowers meant so much to us when we were young, but at the end, we didn't need the flowers any more. We had the memories.

These seeds are wonderful though. I realize now their true significance.
====
9608
What mad sorcery. Better that she's gone and the water cleansed.

Thank you for this. Maybe this will give us a chance to do proper research and find out what really happened to this city.
====
9616
Every new member. Sort of a rite of passage. You survived our singing. Hopefully you'll survive more.
====
9626
His last blessing, given to another. I am not surprised — Mallius was ever selfless. I will travel to <<1>> and recover his body. He deserves rest.

Thank you, friend, for all you have done. Arkay be with you!
====
9627
That is some consolation at least. Mallius will be sorely missed. Thank you, friend, for bringing the urn and news of Mallius's end.

In the future, if you know you will face Daedra, return to me. I may be able to help.
====
9628
At last. Although it does not end the suffering of my fellow Sword-Disciples, at least the Serpent's foul poison will spread no more.

For my part, I will wait here until it is safe to enter, bury the dead, and see if I can carry on their legacy.
====
9633
Did you do that thing I told yo uto do in the place?
====
9635
I never had a chance. They drugged us. Then the Hagraven came. Its breath on my face! It sucked out my eyes. I'll never see again.
====
9638
By Shor's prickly hairs—I wanted to be the first to tell the tale of the Citadel.

You've beat us, my friend. You've daunted the Undaunted.
====
9639
I'd ask you what you saw there, but that would ruin the surprise.

My allies and I will be the first to slay whatever lurks in the Citadel. Soon as they get here.
====
9640
Fled for your life, did you? If only my friends had been so lucky. And none have come to replace them! Not Roaring Ramavel, not Lady Blade!

Don't tell me what's out there—I'll gaze on our foe with my own eyes.
====
9641
That far, eh? And no sign of my friends alive? The Undaunted?

What in blazes did you meet out there? Don't tell me. I'll find out.
====
9642
Were any of my allies left alive out there? The Undaunted?

You returned without them, so I suppose not … what manner of beast or god could have done this? Don't tell me. I'll find out.
====
9657
Talk to the Vinedusk. Bodring is in command here. He'll know best what needs to be done.

May the gods be with you, friend. May the gods be with us all.
====
9659
You're leaving? And without a proper send off? We don't even have a bottle of wine!

But in all sincerity, thanks for helping us. You really are an inspiration. And I should know, seeing as I'm pretty inspirational myself.
====
9675
Then accept the penance of Eidetic Memory. Remember now every tome, every book, every scrap of paper you have ever read.

And remember, too, the tale of Eyevea's return to Tamriel, and your role in that tale.
====
9690
A priestess of the … what? We were attacked here! A dark creature, I think it was a Khajiit! The Mane attacked us!
====
9691
Narsis? Damn! I have family in Narsis.

Well, keep an eye out for anymore of those Maulborn fetchers. There's bound to be more of them skulking about the countryside.
====
9694
This one knows, Hallowed. Your bravery fills us all with pride. 

Preparations have already begun. Your path to the Two Moons Dance begins here, and now.
====
9695
A priestess of the … what? We were attacked here! A dark creature, I think it was a Khajiit! The Mane attacked us!
====
9696
I do not. I am merely a flame-bearer, a remnant of a Sword-Disciple that was. My vision extends only to the Trial of Fire. 

The trials are designed to pass on the knowledge of the Sword-Disciples through all time. They know nothing of the living.
====
9701
You have all the arrogance of an initiate. The trials are designed to take years for the best warriors to complete. 

And you will need to best all of them to reach Abelazar, in the caverns at the end of the final trial.
====
9702
Indeed. It's for the best. The pits are unnecessary now that Rahni'Za is no more.
====
9703
You've done well thus far, but I warn you, the betrayer is wicked and he will not hesitate to employ devious tricks to trap and defeat you.

He brought the greatest Sword-Disciples of the age to their knees. He will not easily be stopped.
====
9705
You are nearly there. But the final trial is the hardest. You will need to pay close attention to your environment and beware Abelazar's tricks.
====
9707
You have bested Abelazar and conquered the trials of Rahni'Za.

You are a true Sword-Disciple. May your name ever be remembered.
====
9713
Well, you look like you think you've won a war. What did you best up there? One of the Divines? Ha! I slay me.

I hope there's something left for me to kill up there. Brulo—still nowhere to be found!
====
9716
What in Oblivion did you meet on the upper floors? You look like you've come back from a war!
====
9717
Look, don't tell me what's up there. I want to see for myself.

If only Brulo would arrive. Where could that Breton have gotten to?
====
9718
I can't even tell what those wounds are from. Look like they hurt, though.

I wish Brulo would get here. I'm itching to know what's on that upper floor.
====
9719
So you saw everything there was to see, eh?

What do these mages keep up there? Giant rats from their experiments? Ha! I'm joking—don't tell me. I'll see for myself, soon enough.
====
9720
Oh. About that. I may have exaggerated my position here at the forge.

But don't worry. I'll find a way to get my sister what she needs for the family business. In the meantime, take this. For your trouble.
====
9723
Oh, I don't have the answers. I just know we need you. Go on into the camp. Talk to Holgunn One-Eye, or better yet, talk to King Jorunn himself. Find out what they're planning.

All I can say is I'm glad you're here. They need you.
====
9724
I know. But still, it's so terrible. Whatever the source of this curse, you must find a way to end it.

I will take Nahlia back to the main camp. Thank you for helping us.
====
9727
Fire! Of course. The beast couldn't stand against its purifying flame.

In happened in the past, just as you defeated him in Camlorn. If something like him appears in the future, we'll be ready—thanks to you!
====
9728
I thought as much. That's how you defeated him in Camlorn, and it matches the story my family passed down. 

You really are a hero, aren't you? Maybe more than we know.
====
9729
That's good. It was hard losing Camlorn, but I heard what you did there. Impressive work.

Meanwhile, we've made significant progress here. Our research is finally beginning to yield results.
====
9730
Oh yes, my friend. Like the corrupted vines he so loved to plant, Angof's villainy reaches into the farthest corners of my kingdom. I order you to pluck out these lingering threats in my name.

I shall never forget your service this day, however.
====
9731
I suspect it will be a long time before the people of Elinhir trust mages again—and with good reason. The city is in ruins and it's our fault.

I'll seal off the mage towers and help rebuild the city. If they'll let me, that is.
====
9733
I hope not, but we can never be too cautious. 

In the meantime, I will take samples of the staff to the Mages Guild for study.
====
9734
I hoped your defeat of the Mad Architect would allow us to pass from this plane. Seems that was not the case.

We'll have to determine a new course of action—but we'll not trouble you with that. You have my thanks, friend. For everything.
====
9736
I find this offering to be acceptable. Inside the gem, you can see the celestial bodies in their courses.

The text says the constellations are gods. They can be brought to earth using stones carved from Aetherium. Make of that what you will.
====
9737
The Dwemer knew things you cannot even dream.

Here is your reward: the Celestials are bound to this realm by their Apex stones. These stones were constructed using knowledge stolen from the Dwemer. To defeat the Celestials, you must find the stones.
====
9738
A death, and an unrequited love. Sentimental, and unimportant. 

But you have fulfilled your part of the bargain, so here is mine: there is a man who can help you defeat the Anka-Ra. His name is Titus Valerius, but he is not of this time.
====
9745
I thank you for your forgiveness, Anconath, Faindor, and Rulanir will be angry for while and will seek a way to change your decision. But for the moment, I am at peace.
====
9746
We've sent the Serpent reeling, but he will strike again.

We need to use this time to prepare our forces and free the Mage and the Warrior. The Serpent can only be defeated through the combined efforts of all three guardians.
====
9750
Listen. I know I've been a spineless lout, but I'm grateful for this. When we summoned those atronachs, we never imagined they'd be turned against Craglorn.

If I can ever repay the favor, let me know.
====
9752
"Speculations on a Cure for the Dreadful Corruption, Imposed by Shada on the City of Water, on the Eve of the Invasion of Tarish-Zi"?

This is Nedic! How did you? No, I don't care. This may be just what we need to help the afflicted. Many thanks!
====
9761
Then we agree. This will bring me neither comfort, nor my sisters, but the fire in me must be satisified.

I thank you for your aid. The Hist will pay for what she's done.
====
9762
I respect your decision to exile the Hist. I wish it brought me comfort. I will miss my sisters.

You fought honorably. I thank you.
====
9769
I thank you, my friend. From the bottom of my soul, I thank you. I don't care where we go, or what we do. What you've given back to me is priceless.
====
9773
It's a small job, just between me and you. I'll tell you more when you're ready. For now take a rest and let me know when you want to start. Thanks again for all your help today, rook.
====
9774
The Whispered Ball will start soon. As soon as you're ready, let me know, and we'll crash the party. Thanks again for your help.
====
9775
Simple. We pull off the biggest heist Tamriel has ever seen. We're going to steal the skeleton key right from under a daedric prince's nose. We'll head out as soon as you're ready.
====
9776
Then we have all we need to put <<1>> in his place!

But gold is the best form of gratitude. Don't you agree?
====
9780
Wait … they were telling the truth? I guess it makes sense. They did all look and talk the same.

I must inform the Star-Gazers of this development. The tides may finally be turning in our favor!
====
9784
I was hoping you'd say that.
====
9787
That's excellent. When you didn't return with Nicolas, and he didn't have everything with him, I worried we'd be out both a skilled thief and our take.

I'm glad you made it back, and doubly glad you two were able to improvise.
====
9800
You've done it! Now I can hold my head up high. Thank you!
====
9801
You live to fight another day! Treasure it! I have much work to do. Someone's going to have to look after this prison for Lord Bal.

This trinket is for you. I've infused it with the animus of the great Lord Warden. Take it and go.
====
9802
I'll take care of collecting the used equipment. I'll need to assess each item's value so I can pass the savings on to my customers.

And remember… For outrageous bargains on weapons and armor talk to Bargain Benji!
====
9807
Well, if you find rare tempers you can improve items significantly.

And lastly, if you come across an item with a trait in it that you'd like to learn, you can invest time in researching it, but it takes a while and you'll destroy the original.
====
9810
One yet remains. The Serpent has retreated to the highlands of Craglorn, where he escapes my detection.

We must find him and force him to return home. Restore the natural order.
====
9818
You can catch up with her I'm sure, just outside the Barrows.

Now, I've got some serious planning to do with Nicolas to get our fifth and final member.
====
9823
"Forge-wives won't be impressed with your iron dagger, but what do they know? You're a blacksmith if you do the work, not if you marry into it. Remember—iron daggers today, ebony greatswords tomorrow.

"Keep the forges fired."
====
9824
It is. I didn't want people distracted by my background. It's not relevant, other than giving me some inside information on how to get what we want.

I didn't think they'd take it so badly.
====
9825
You are not needed here. Not yet. In the meantime, I see that you must go to … the Grim Watch. Speak to Thalinfar to learn more about this course.
====
9826
A Violet Lodge trap? Blast. They're persistent little leeches.

You did well, though. I'm glad you made it out safely. It looks like Vexa needed your help after all.
====
9845
The guild will live on, as will Danni's dream.
====
9847
You've outdone us, friend. You've reached the heart of this Citadel before the Undaunted.

This doesn't happen often, but we'd like to give you something special to commemorate your feat!
====
9848
You've outdone us, friend. You've explored the Aetherian Archive before the Undaunted.

This doesn't happen often, but we'd like to give you something special to commemorate your feat!
====
9854
And you look perfectly healthy. How … irksome. I suppose my wayward acolytes weren't as powerful as I thought. I'll need to be more diligent in my training of their replacements.

Still, my lord Satakal thanks you. May his coils guide your steps.
====
9855
It is nothing. The art is what matters. The course. The challenge!
====
9858
My friend, if I'd know it was going to be this easy, I would have done this the minute I landed here.

If Banu is worried now, just wait until he sees what I have planned for him next.
====
9863
Yes. You are a fine rider. Racing is a thrill for you, yes? You should try building the course. That is the real thrill.

To see riders expand their potential, racing the course you have set for them … there is no greater thrill than that.
====
9864
Do you know what this means? It means that Talaya has to start over now. She must devise a course that is more difficult.

So frustrating! But then again, this one has nothing better to do.
====
9865
Yes. Now this Rigurt the Brash can eat Talaya's tail!

Now, he must adopt the course as part of the Konunleikar. If he still refuses, this one will claw out his eyes. Instead of Rigurt the Brash, he will be Rigurt the Blind.
====
9866
Bah! This silly forest must be making Talaya soft! If you can finish the course so easily, this one clearly has more work to do.

You have earned Talaya's respect though. Next time, she will ensure it is not so easy, even for you.
====
9867
Yes. Very impressive. Talaya thinks you may be here favorite person in all of Valenwood. 

Don't get any ideas though! This one is married to the race. She does not need another lover.
====
9868
Bah! Then Talaya has once again designed a course that is too easy!

Next time, you will not finish so easily! This one swears on it!
====
9869
You just rode as fast as you could? Bah! Talaya is no fool. You clearly figured out some trick, some secret that this one overlooked.

No matter. You've won for now. Talaya will not deny that.
====
9870
Yes, well. If you finished it, then it was most definitely too easy? Talaya doesn't get it— were the all those Worm Cultists sleeping? 

Either way, you faced the challenge and won. You are truly a spotless rider.
====
9871
It is the desert. Too hot. Too flat. Ahmat loves this place, but now this one will spend hours washing the sand out of her fur.

And if that wasn't bad enough, you made Talaya's challenge look easy.
====
9872
No! Not at all! If you beat Talaya's course, then Talaya must work harder to make the unbeatable course.

You are this one's nemesis. You make this one work harder, do better.
====
9873
This one will be checking. It is important that a cheater does not join the Black Horse Couriers.

Ahmat will be very unhappy with Talaya if that happens.
====
9874
This one is pretty sure she is not a vampire. If she is not a vampire, she will be fine.
====
9875
Heh. Of course. Perhaps this one will talk to Ahmat about not using course markers next time. It will make Talaya's job much less painful.
====
9876
Yes, yes. This one has recorded your time. Please, excuse Talaya. Her fur was singed by lava.
====
9877
Ahmat likes big stories, so Talaya … embellishes. Anyway, you have completed this course. Good job.
====
9879
Still alive, for now. Glad to hear that at least one of my friends lived through this. Best news I've heard all week.

Here, take this with my thanks.
====
9881
We made a map, we made a plan! Then they betrayed me to the cultist. They joined them. Then they all took turns torturing me! All of us could have made it but now I can't see. I can't see! Haha!
====
9883
The battle against the Scaled Court will continue, but this was the one place in Craglorn the Serpent could be contained. You accomplished wonders today.

Turuk wanted me to give this to you. Don't worry—it's not diseased. I think.
====
9885
Fed them to … but why would …. Those scaleless savages! I swear on the Hist, we'll sun ourselves with vengeance before we depart!

Thank you for trying to save them. And for bringing us their badges. Their families will appreciate the gesture.
====
9886
Damn it! I was worried they got him. My mother's going to be inconsolable. Despite a few bad decisions, he was a good kid. He didn't deserve this.

When I get out of here, I'll tell her. At least he went down fighting.
====
9887
The little goat honors the stones with Agganor's blood! I will see the Scaled Court destroyed as well, this Lashburr swears.

Little goat, it has my thanks. Steel for its enemies, blood for its tribe.
====
9894
All right, crewmate. We've pushed Banu to the brink and beyond. I can see that Magistrate's post just over the horizon. Now we just need to tack, sail, and plunder!
====
9897
True. But we cannot stop it. The Dremora forestall our every attempt. I hear the screams of those sacrificed even in my sleep. If you can end this, please do so.

Speak with Vistilia here if you wish to help.
====
9899
You are five-clawed, my friend. Milksop no longer, though it will not stop this one from naming you "Milksop."

It seems none among the captured live. A shame, but Turuk will think of them when he sheathes his sword with the belly of a beast.
====
9904
Good! Then you understand. The lambs grow into sheep, and sometimes wolves in sheep's clothing! They cannot be trusted. Better to keep their numbers down, right?

Yes. You and the Rat think alike.
====
9908
Well. I suppose we could wait for reinforcements. Mordra and Kailstig are out there. Somewhere. Or we could call the Fighter's Guild.

This is embarassing.
====
9913
Indeed. Once again the Listener has chosen to ignore the tenets and do whatever he wants. It's time you've made your own way. No Oosh. No Varn. Just using your own instincts.
====
9915
Impressive. The Rat is surprised it did not sit on you and squish you flat. And you are not even a little bit flat … very impressive.

The Rat is happy for you. Just don't … get too close.
====
9917
I had hoped until the end that Nerien'eth could be redeemed. He never gave us the chance. I suppose I have to decide what to do with this blade. Try to move on. Whatever that means at this point.

Thank you again—you proved invaluable today.
====
9918
Splendid! This means they will live to fight again … and again. 

Endless entertainment, all for the Rat!
====
9921
Excellent. Let that be a message to the world: the Dark Brotherhood can cause an entire army to vanish overnight.
====
9922
I… see. Bloodier than I think I'd like, but the job is done.

Well done.
====
9923
Exarch Arnoth? I've heard his name whispered in fear, even among the Scaled Court. If you killed him, you've dealt a far greater blow to the Serpent's cult than you can imagine. 

Perhaps now we'll be able to learn more about the nirncrux element.
====
9924
Look, don't tell me what's up there. I want to see for myself.

If only Brulo would arrive. Where could that Breton have gotten to?
====
9925
So you saw everything there was to see, eh?

What do these mages keep up there? Giant rats from their experiments? Ha! I'm joking—don't tell me. I'll see for myself, soon enough.
====
9926
You've outdone us, friend. You've explored the Aetherian Archive before the Undaunted.

This doesn't happen often, but we'd like to give you something special to commemorate your feat!
====
9927
Well, you look like you think you've won a war. What did you best up there? One of the Divines? Ha! I slay me.

I hope there's something left for me to kill up there. Brulo—still nowhere to be found!
====
9928
I can't even tell what those wounds are from. Look like they hurt, though.

I wish Brulo would get here. I'm itching to know what's on that upper floor.
====
9929
What in Oblivion did you meet on the upper floors? You look like you've come back from a war!
====
9938
I am impressed. You fulfilled the contract and didn't succumb Oosh's pressure. You obviously hold the tenets in high regard.

It's time you've made your own way. No Oosh. No Varn. Just using your own instincts.
====
9945
Yes. The Listener has overstepped his bounds and must answer for his actions. This cannot go unpunished, but I have my own agenda for confronting him.
====
9947
What? Maryn betrayed you? She'd been quiet lately. Shifty. I didn't think she would break a Tenet, though. She implied there were others? Hm.

Fine job with Adreso, and thank you for telling me about Maryn. I now worry about traitors in our midst.
====
9955
Curse his eyes. He'll get a report when I can spare troops to send him one! He's just going to have to wait.
====
9956
Thank you for helping me in this matter.

Now, I need to make sure these spawning pools can't be used again. And I should collect a few of the mantikora remains. I need to study them so I can continue to oppose the Serpent's horrid plans.
====
9957
<A torn piece of paper addressed to "Maximinus Acidinus" lies beside this body.>
====
9959
Big sister strikes again. Now that you've found me, you might as well help out. Plenty of Daedra for you to kill around here, so go to it.
====
9961
Yes. I've lead you here because my children need my help.  My words fall upon deaf ears, which is why, for a time, I have turned to you.
====
9962
<A torn piece of paper lies beside the body.>
====
9963
An assassin's life is not easy. It must know this. Society will not understand its actions. But its family will. It has done well. Once it is ready, I will offer its first assignment.
====
9966
She can get in line. She'll get a report when I can spare troops to send. We're under constant attack here, so she's going to have to wait.
====
9967
All three? Praise Akatosh! This is the best tidings I've heard since the city first came under attack. Now I just need to find a way to send them aid ….

You've done enough, though. Gods bless you for this.
====
9970
<A torn piece of paper addressed to Maximinus lies beside his body. Searching the body turns up a few coins.>
====
9971
She'll get a report when I can spare troops to deliver it. We're under constant attack here, so she'll have to wait.

I appreciate you letting me know, however.
====
9972
Well, you found me. Good for you. Now that you're here, you might as well help out. Plenty of Daedra for you to kill, so go to it.
====
9973
Right. Of course. 

Cassi asked me to bring some of the altered nirncrux to her. So she can study it. I'll stay here and collect what I need. But thanks. I couldn't have completed my mission without you!
====
9975
Different, but stronger, wiser. The voice in my head that guides us all is now, for me, slightly different.

Thank you for this opportunity, for everything you've done. There will always be a place for the Wrath of Sithis.
====
9976
Then consider it in the past. We must move beyond this for the benefit of the Brotherhood.
====
9978
Complete. Powerful. Organized. Mild headache, it will pass.

The Wrath has done much for the Brotherhood. Be honored, it will be of much value in times to come.
====
9984
Excellent work, comrade. We'll put these to good use, I assure you.
====
9986
Fine work. The cuts are messy, but we're not running a butcher-shop are we? 

If we make it through this, I'll see that at least one of these makes it onto the wall of our new Guild Hall.

Thanks again.
====
9994
Well done. 

One of the Mages Guild acolytes should be here soon to collect them for study. I'll be glad to be rid of them. In my experience, nothing good ever comes from ensorcelled rocks.
====
9996
You did? You did! Oh, Eight bless you, friend! You've saved a life! Er … several lives, what with my kids and all that. 

You're a true hero! Please, take this for your trouble.
====
10013
Then you have done a good deed. 

The Daedra will continue to find victims, but for now I count this as a victory, a triumph of good over evil.
====
10019
Pinned to the Bounty board is a note from General Thoron:

"I received word of your success in slaying enemy Templars, soldier. Accept this bonus pay. It has been well-earned!"
====
10020
Attached to the Bounty board is a message from General Dar-Liurz:

"Your prowess in hunting enemy Templars has gained you great renown. On behalf of Grand Warlord Zimmeron, I leave this reward for your efforts."
====
10021
Nailed to the Bounty board is a scrawled note from General Khamagash:

"When you've killed your quota of enemy Templars, take your reward."
====
10022
A few is better than none, and I suspect your courageous act will draw the Divines' attention to our cause.

In time, I predict we find all the fragments and restore those statues to their holy glory. Thank you, friend.
====
10023
No, on the contrary, that simply means that Akatosh is sated. You have been the instrument of his wrath. 

Clearly, the gods are pleased with you, and so am I.
====
10024
I'd like nothing more than to tell you how grateful I am that we're now out of harm's way, but you and I both know that would be a lie.

More than likely, the Daedra will start the ritual again. I suggest you return tomorrow.
====
10026
Pinned to the Bounty board is a note from General Thoron:

"I received word of your success in slaying enemy Dragonknights, soldier. Accept this reward. It has been well-earned!"
====
10027
Nailed to the Bounty board is a scrawled note from General Khamagash:

"When you've killed your quota of enemy Dragonknights, take your reward."
====
10028
Attached to the Bounty board is a message from General Dar-Liurz:

"Your prowess in hunting enemy Dragonknights has gained you great renown. On behalf of Grand Warlord Zimmeron, I leave this reward for your efforts."
====
10029
Pinned to the Bounty board is a note from General Thoron:

"I received word of your success in slaying enemy Nightblades, soldier. Accept this reward. It has been well-earned!"
====
10030
Nailed to the Bounty board is a scrawled note from General Khamagash:

"When you've killed your quota of enemy Nightblades, take your reward."
====
10031
Attached to the Bounty board is a message from General Dar-Liurz:

"Your prowess in hunting enemy Nightblades has gained you great renown. On behalf of Grand Warlord Zimmeron, I leave this reward for your efforts."
====
10032
Pinned to the Bounty board is a note from General Thoron:

"I received word of your success in slaying enemy Sorcerers, soldier. Accept this reward. It has been well-earned!"
====
10033
Nailed to the Bounty board is a scrawled note from General Khamagash:

"When you've killed your quota of enemy Sorcerers, take your reward."
====
10034
Attached to the Bounty board is a message from General Dar-Liurz:

"Your prowess in hunting enemy Sorcerers has gained you great renown. On behalf of Grand Warlord Zimmeron, I leave this reward for your efforts."
====
10042
Pinned to the Bounty board is a note:

"We have received word of your success, soldier. Accept this bonus pay. It has been well-earned!"
====
10045
Arkay bless you, for the living will rest easier now that Virmaril is gone. But I sense … something.

I will remain here. Where necromancy is concerned, who can say what is possible? If Virmaril rises again, someone will need to take action.
====
10050
And so we did. Cassipia and Little Leaf's deaths were regrettable, but they were a necessary evil in our efforts to save Craglorn.

You have provided another great service to the Guardian Celestials. For that, you have my gratitude.
====
10052
Of course! And I will do what I can to dissuade others from entering this portion of the city again.

Perhaps some day we can seal the ruins completely, as the Yokudans tried to do. For now, be content that the wards have bought us time.
====
10053
Oh yes! It's a simple matter of extracting nirncrux dust from infused objects! Hardly the breakthrough I was hoping for, but success nevertheless.

Of course, we'll need to collect infused items for this method to be successful. Easy as pie!
====
10057
Cassi sent you? Well, why didn't you say so? I'm so lucky that the regent looks out for me!

All right. We've got a lot of work to do. Have you ever tried to change an Iron Orc's mind? Oh, this is going to be so much fun!
====
10058
Hah! Of course! We reward our own. Take your key. Enjoy your well-deserved cut. And remember to come see me again tomorrow!
====
10059
You? You're one of our bravest, our boldest! We reward our own. Take your key. Enjoy your well-deserved cut. And remember to come see me again tomorrow!
====
10060
Of course! You're one of our finest delvers, the sharp edge to our blade. Take your key. Enjoy your well-deserved cut. And remember to come see me again tomorrow!
====
10062
Little Leaf sent you? Then I assume all is well with my dearest companion?

Since you did as my Little Leaf asked, I can only hope you shall grant me the same courtesy.
====
10064
Of course. We reward our own. Take your key, and taste the breath on your lips. Death will not take you this day. Return to me tomorrow, and we shall see how that day ends.
====
10065
Your skill is well known among the Undaunted. It would be foolish not to reward you. Take your key, and your cut. Return tomorrow, and we shall see what the Undaunted say of you then.
====
10066
Your wit and wisdom deserve nothing less. Take your key, and your cut. Rest well this evening. And return tomorrow. Pit your wits against death once again.
====
10067
You'll need it, just to get the juices off your gear! Take your key. Enjoy your cut, and remember to come see me again tomorrow!
====
10068
We reward our bravest delvers, we sing their names in taverns! Take your key and enjoy your well-deserved cut. And remember to come see me again tomorrow!
====
10069
To reward you is to sharpen the finest of our blades! Take your key and enjoy your well-deserved cut. And please be sure to come see me again tomorrow!
====
10070
The present holds the key, for all that you've accomplished. Your well-deserved cut awaits. Return to me tomorrow and we will see what the future holds.
====
10071
The present, actually. Take the key to your reward. Take it, and your cut. As for the future, who knows? Return to me tomorrow and we will see what rewards may come.
====
10072
Hah! Of course! We reward our own. Take your key. Enjoy your well-deserved cut. And remember to come see me again tomorrow!
====
10073
Of course! I'll get you certified right away so you can fulfill blacksmith crafting writs immediately.
====
10078
Very good! Take that, you dirty Daedra! Shaghila and her new friend are here now and your days are numbered. 

Thank you, dear friend. This one knows they will probably open new portals soon, but she is happy to know they're closed for now.
====
10084
Fine work, soldier! A good kick in the teeth might make them think twice about reopening those gates. We'll see I guess.
====
10085
Then you are truly a light sent from the gods to brighten our prospects in this dark place.

I will feel safer sending other soldiers out into the sewers now because of your deeds.
====
10086
Then you have done Pudazi's job for her, yes? Sharp claws, you have. Very sleek.

This one is very grateful. Now the Aldmeri Dominion knows the secrets of these invaders from Coldharbour.
====
10089
Good. That will keep our alchemists busy for a while. We may need more samples later, but this will do for now.
====
10091
Let me see here ….

Well, it seems all's not lost after all. In fact, you've renewed my resolve. The Covenant might just come out on top here in the end. I know I have at least one reliable soldier.
====
10094
Excellent! We can get started whenever you're ready.
====
10095
Good. We should begin while things are busy for neither of us.
====
10096
This is a magnificent blade! I can feel its energy. It calls to me, just as the Warrior once did.

It feels right. As though I was meant to have it. Well then, in friendship, I hope you will accept my old blade. Something to remember me by.
====
10098
Take it, and remember to return tomorrow. The bards have been asking for someone to sing about, and I know your exploits will be fitting for a new tale.
====
10099
Take it, then! And remember Maj tomorrow when you find yourself wondering what to do. Another day, another pledge.
====
10100
Excellent. The Mages Guild thanks you. Here is your payment.
====
10113
Right here, Undaunted. Go, and taste the freedom of pumping blood. Taste the luxury of life. Return tomorrow, and we will tempt death's fangs once again.
====
10114
Your focus is commendable. Take your reward, and the cut you have earned. Return tomorrow, we'll teach death to die once more.
====
10119
Take it, my friend. And remember an old proverb my mother used to tell me. "Tomorrow is another chance for profit. And death." Strange old woman, she is.
====
10122
Excellent. Take what you are owed. Enjoy your cut of the wealth. And return to me tomorrow. What else will need to be reduced to scrap then?
====
10123
Then take what you are owed. Use it for the betterment of all that walk the surface. And return to me tomorrow, to see what cavern you will plumb next.
====
10125
I'm glad I still have it. Hah! Take your cut, take your key, come on back tomorrow to me!
====
10126
You're lucky I still have it! Hah. Take it, my friend. And come see me tomorrow. We'll give you another chance to take care of the Daedra problem.
====
10128
A reasonable request, for one who has cheated death. Take your key, and your cut. Tomorrow I will put more faith in your abilities, and your will to live.
====
10129
A reasonable request. Take your key, and your cut. When next we speak, tomorrow, I will put more faith in your sword arm.
====
10131
The city of Wayrest may not know all you've done. But I say you've done Tamriel a service. So, for your service: take your key and your cut. And get back here tomorrow, all right?
====
10132
Every time we bury a blade in a bandit, I feel like we've done a service. So, for your service: take your key and your cut. And come on back tomorrow!
====
10133
Oh, so there may be more, yes? That is all right. 

Shaghila knows the battle for the sewers will be a long one. We will secure them a little more each day, and we will soon be victorious.
====
10134
Well done, soldier. Well done. I worry that there may be more, but I will wait to see signs of such before I ask anyone to go hunting for saboteurs again.

You have done a good thing this day, and the Covenant thanks you.
====
10135
Ha! Glad to hear it. Maybe now those little skeever-smears will think twice about trying to bury us. Good riddance.

Thanks for the help, soldier.
====
10137
Indeed. Undaunted you are this day. Take your key, and your cut. And return to me tomorrow … where hopefully we will have a less odorous adventure for you.
====
10138
If for no other reason, I would reward you to get your stinking carcass away from me. No offense intended. Take your key, and your cut. And return to me tomorrow … after you have bathed.
====
10140
Take your key and your cut. And come back tomorrow. Maybe next time you won't have to blast and cut your way through dead people to earn your prize!
====
10141
The story of the Crypt is tragic, don't you think? Well … they're all dead now. Come back tomorrow and we'll see if we can celebrate being alive!
====
10143
Then take your key, and your cut. I am glad it was you that laid Nerien'eth to rest, Undaunted. When we speak again tomorrow, I hope it will be of happier times.
====
10144
Take your key, and your cut. I must have time to sit and ponder the tragic tale of the Crypt. Hopefully when we speak tomorrow, such sorrow will not be required.
====
10145
This is good! Don't get this one wrong. She's sad to hear that two are dead, but having even one still living is encouraging.

And these reports will help Shaghila figure out what to do next. Thank you, soldier.
====
10147
At least one of them's still working. That's good enough for me.

Thanks for finding them.
====
10149
I am … saddened to hear of our loss. May Tu'whacca guide their souls to the Far Shores. 

Their service to the cause will not be forgotten, nor your part ensuring their sacrifices were not in vain. Thank you, soldier.
====
10152
Take your key and your cut, my friend. Only the Undaunted can truly appreciate all you do. Return tomorrow. We will admire your prowess and skill once again.
====
10153
Take it, my friend. You do damned good work, and we are proud to count you among our number. Take your cut, and be sure to speak with me again tomorrow.
====
10154
Of course! I'll get you certified right away so you can fulfill blacksmith crafting writs immediately.
====
10156
Your key and your cut await, my friend. Come back tomorrow, and we'll see if we can't send you into a Daedra-less ruin. Just this once.
====
10157
All yours, my friend. Come back tomorrow. Perhaps we'll send you to combat a vicious kitten rebellion! But then again … maybe not.
====
10159
Take your key! And use your cut at a tavern tonight! You deserve a warm fire, a dark drink, and some friendly companionship. Hah!
====
10160
Of course! Take your key and your cut, and go get warm. Tomorrow we'll send you somewhere a bit warmer. Promise!
====
10161
My family insignia! Thank you. I'll bury it with my sister's body; perhaps it will bring her some peace. 

I have no more use for gold. Take this as my thanks.
====
10171
Your key, my Undaunted friend. Dry out your tunic this evening. Down a mug of ale to take in your hair. And be sure to see me tomorrow!
====
10172
Your key, Undaunted! Enjoy your cut. Dry your tunic, flatten out your hair, and be sure to see me again tomorrow.
====
10174
Certainly. You're more than qualified to fulfill woodworking crafting writs. I'll certify you immediately.
====
10177
Here you are, my friend! Take your key, and your cut, and see to any wounds. Those construct blades leave a nasty taint in the flesh. Come back tomorrow, and we'll send you somewhere fun!
====
10179
Thank you. If the captain spots anything of interest to the Dominion, she'll be sure to share it with your general.

Any other reports you find out there, bring in right away.
====
10180
Thank you. If the captain spots anything of interest to the Pact, he'll be sure to share it with your general.

Any other reports you find out there, bring in right away.
====
10181
Oh, well then … thank you. Yes. You've done a good deed. I'll see that these documents are returned to their proper place when the city has been retaken.

Yes. I'm … very relieved. Thank you. If you find any more, you know where I am.
====
10183
Interesting scent. Do I detect a hint of wamasu? No, that can't be right.

Not how I'd do it, of course … but interesting enough to pass certification. You may now fulfill provisioning writs. Keep your pots warm and your ladle clean.
====
10185
Hmph. I had hoped to learn the secret to your trotter pie.

No matter, I'll certify you immediately. You may now fulfill provisioning writs. Try not to poison anyone.
====
10188
You deserve to open a chest of booty! Take your key and your cut, and come see me again tomorrow. Can't promise pirates, but we'll have something to grab your attention.
====
10191
Rewards for the conquering hero! Take your key, take your cut. I can't promise an open battlefield tomorrow, but I know it will be a daring challenge!
====
10194
Slayer of spiders, smiter of spirits! Take your key and your cut, and get yourself to a tavern. Who knows what tomorrow will bring?
====
10200
Let's not get emotional, all right? There's a mutual respect here. Let's not ruin it. Take your key and your cut. And remember old Maj tomorrow, eh?
====
10203
{Excellent. You are now certified.
====
10204
Already done. You'll now be able to fulfill clothier crafting writs. And I look forward to seeing more of your work!
====
10205
Give this one a moment to look …. 

The Dremora's patrol patterns! Very useful, yes? Good job, soldier.
====
10206
What's this? Troop listing, hidden routes … well done, soldier! I'll make sure that General Nesh-Tan sees this during our next council.
====
10207
Oh … this is nice. Quite a find. This has the details of all their patrol patterns. I suspect the general will be quite pleased.

I'm pleased too.
====
10209
{Nicely done. You are now certified.
====
10210
Already done. You'll now be able to fulfill clothier crafting writs. And I look forward to seeing more of your work!
====
10211
My family insignia! I saved it when we fled our home. That Dremora stole it when she captured us. She killed my sister and left me here to die.

I have no more use for gold. Take this as my thanks.
====
10212
Truly? Morwha's left tit, that is a surprise! He's not normally so generous. Well, if he said so. Good luck, Undaunted. You're going to need it!
====
10213
A precious day—little sister Rabe-ma has returned!

She comforted this one when hiding from the wicked Imperial guards. You have returned this one's very dear friend, traveler. Thank you!
====
10215
Well, look at that. I'd given up on that contract. I may have to revise my opinion on the usefulness of strangers.

Here's your cut of the contract, plus a little extra. Have a drink on me, eh?
====
10217
He is dead? Then my duty is done. 

I mourn the passing of my clan brother for the Orc he once was, but I thank you for destroying the monster he had become. My clan thanks you.
====
10218
Very well. Then my duty is done. 

I mourn the passing of my clan brother for the Orc he once was, but I thank you for destroying the monster he had become. My clan thanks you.
====
10219
So you've found Leovic's crown, eh? Well done. I will see it restored to its former glory. I promise.
====
10220
So you've found Leovic's crown, eh? Well done. Give it here. I will see it restored to its former glory. I promise.
====
10221
My father's insignia! It's the only thing I was able to save when we fled from the house. It is my only remaining connection to this world. After my sister … Let's say I thought I had nothing left. 

It's not much, but it's something.
====
10223
Let's have a look. I'm sorry, my eyes aren't what they used to be.

Ah, yes. It's my uncle's cookbook! Thought it was some ancient tome, did you? Ha! Alas, the only secrets it holds are culinary.

Thank you ever so much for returning it though.
====
10224
You did? But how …. Ha! Yes, It all makes sense now!

You see, I never lost the Pyromancium. It was here in my bundle all along. Turns out all I dropped was my uncle's cookbook! Isn't that a hoot? 

Thank you ever so much for returning it, friend.
====
10225
Digging in the dirt, you find a pile of loose coins. The sack that once contained the coins has long since rotted into pieces.
====
10226
I reward any who end this monster's reign of terror, if even for a little while. I killed him in life but cannot end his undeath. 

Those who grant his victims respite from their tortures should be rewarded.
====
10227
You found my dagger? You have my thanks, friend. Not a practical weapon, I know. But it's still precious to me.

Please take this as a reward. It will just weigh me down. I must travel light if I'm to slay all these Daedra.
====
10228
You found it. You have my thanks, friend. Not a practical weapon, I know. But it's still precious to me.

Please take this as a reward. It will just weigh me down. I must travel light if I'm to slay all these Daedra.
====
10229
My father's insignia! It's the only thing I was able to save when we fled from the house. It is my only remaining connection to this world. After my sister … Let's say I thought I had nothing left. 

It's not much, but it's something.
====
10230
The pain … the pressure, it is gone now. Do you see that my children have arrived? They only wished to get out—to stretch their legs. Do you see how happy they are? Do you see?

Oh yes, your reward. I wish you much happiness, stranger. Thank you.
====
10231
<The latch opens a door in the menhir, revealing a vault. Inside the vault, you find an ancient Nedic coffer. It appears to be unaffected by age and cool to the touch. This must be your reward for completing the Gray Passage in the allotted time.>
====
10233
You are now an officially certified Enchanter!
====
10235
Ah. I understand, you are far too certain in your grasp of the concept.

Well then, you are now certified to fulfill enchanting writs. Best of luck avoiding mistranslations. The self-immolating glyphs are quite easy to misread.
====
10237
Very well. You remind me of a former apprentice.

Now that you're certified, you can obtain and fulfill alchemy writs. May your titrations avoid the kind of shortcuts you took today.
====
10238
Your potions have a slight fizz to them, but your skill with admixtures is unquestioned … far better than my former apprentice.

You are now authorized to obtain and fulfill alchemy writs. May your elixirs remain potent and your reagents fresh.
====
10240
A power core? For me? For all her rough edges, my sister does have a good heart.

Thank you for acquiring this for me. With a little tinkering, I'm sure I can use it to complete one of my many Dwemer-related experiments.
====
10241
Then the bandits gave their answer. Heartless dogs! They were knights, once.

When the Lion Guard marches, they'll receive an honorable death.
====
10244
Indubitably! I watched the roots burn with my own eyes! The siege commander needs to hear about this so he can press the advantage and put an end to the Winterborn threat!

As for me, I'm going to relax. Somewhere in Orsinium with a very large drink.
====
10246
You should attach it to an item, so you can see the enchantment's effects.

You are now certified to fulfill enchanting writs. May you unravel the secrets of Nirn.
====
10248
Oh, almost certainly. I'm sure that dozens of naked people just fell out of trees somewhere in the wilderness.

They're probably cold, though. Maybe I should have omitted the potion of feather plucking. Left them with something to keep them warm.
====
10249
You're joking, right? I spent my last gold piece getting to this Three-forsaken wasteland! Bah! A pox on these Orcs and their stupid beasts!

I suppose you've earned your cut, such as it is. I'll need to find a new opportunity now.
====
10253
I expected to find misery and death in this place. I didn't find it for myself, but still. It doesn't feel any better.
====
10256
I knew it! May I?

I took the liberty of hiring this rather intense young lady. She deals in wild animals, you see. Ha! I can't wait to see the look on her face when I lull that beast into submission! Many thanks, friend. Here's your advance.
====
10258
So it goes. Drawings can always be replaced though. I think you did the right thing … and more importantly, we'll still get paid.

Captain Marck would be grateful too, but he's confused. I think he may been smacked in the head or something.
====
10259
Dibella's sweet smile, that's a relief. The schematics are more important anyways.

Hate to be cruel, but hiking through the snow with the old man would've been a nightmare. Captain Marck's grateful too. Or he will be. I think he's still in shock.
====
10260
I warned Justinius to avoid the Temple, but he wanted to retrieve our family crest. And he succeeded, thanks to you. I'll bury it beneath this tree, as a memorial to him.

Take this, for your kindness.
====
10261
Your tone tells me of her fate. As valuable as these relics are, having her by my side would have been the greater blessing.

Still, you have been of great help. I am not ungrateful.
====
10262
By Malacath's swollen foot, you're an irritating one! But no, I won't have these metal monsters working alongside faithful Orcs.

Take the constructs to Orsinium if you wish. Just get them out of here. My clan wants nothing more to do with them.
====
10263
Finally, an outsider who makes sense.

We … appreciate the Elf's intentions, but it's not our way. We'll send him away and the quarry will be ours again—just as Malacath intended.
====
10265
<The pot contains some gold coins for you. You leave <<1>>'s note in the pot.>
====
10266
It's about time. I was beginning to think I'd have to start throwing rocks at the Dremora.

Here's a little something for your time.
====
10270
A grim tale. Someone attempted to bind Orc souls to Dwarven constructs. Even if possible, the process would destroy body and mind … to say nothing of the soul itself.

It warrants further study, yes? Yes, good.
====
10273
For now? No. Go explore Wrothgar and get to know this great city. Enjoy yourself!

When you're ready for a new challenge, find me at my private tavern in the city. I'm sure I'll have something that requires your specific skill set by then.
====
10274
You've outdone us, friend. You've reached the heart of this Citadel before the Undaunted.

This doesn't happen often, but we'd like to give you something special to commemorate your feat!
====
10275
You've outdone us, friend. You've explored the Aetherian Archive before the Undaunted.

This doesn't happen often, but we'd like to give you something special to commemorate your feat!
====
10276
Why yes. This one will see they are put to good use.

Good job, soldier!
====
10277
Burying them? But why? 

Mara's mercy, though. These are incredibly valuable. You've done a great service. I can't thank you enough.
====
10278
Are you joking? We can use all the help we can get. 

Here. Give them to me and I'll see they're put to good use.
====
10280
Arkay's foot! I never thought I'd see that again. That's my personal account of the sickening horrors I've been subjected to during my apprenticeship. 

I've got some new material to add to it, in fact. Thank you for returning it to me.
====
10281
Thank you! It looks to be encoded, but we can break that. We need to know much more about Worm Cult practices, necromancy in particular. We can't fight an enemy we don't understand.

This should prove an interesting read.
====
10282
I was afraid of this. I begged him not to try to rescue Plautisanus. But if a friend needed him, he never wanted to let them down.

Someday, I'm sure I'll be grateful that he was thinking of me at the end. Thank you.
====
10284
By the Eight! You have given me a sliver of hope on a very dark day. The Order of the Silver Dawn will rebuild and continue the mission given to us by Adeliza Silver-Axe so many years ago. 

Thank you for all you have done!
====
10285
I couldn't well let a spy linger around, could I?
====
10286
<A moment of searching triggers a hidden release for the secret compartment. There is a small stack of gold coins inside.>
====
10289
I see. I convinced our clan that <<1>>'s victory would test our faith in Malacath's favor. They'll accept her … for now.

If she allows it, I shall advise her. She'll need all the help she can get.
====
10291
Ha! The day I found out I wasn't really an Orc was the worst day of my life, but this … this is the opposite. It's the best day of life.

Finally there's hope that I can be the Orc I was meant to be. Thank you.
====
10292
Oh no! That's terrible. Poor Mezhun. Damn those nasty riekr and damn Nellic too! 

I'll catalogue these items for him, but after that, I'm going back to studying Daedra. This is too dangerous. I'm not sticking around for Nellic to get me killed too.
====
10298
I see. Our clan will believe Malacath favors the loyalty <<1>> showed my son. They'll accept his victory … for now.

I shall advise him, if he allows it. And I will watch for weakness in his heart. Shatul must survive.
====
10299
We do not mince words here. You are the chief of Shatul.

Go, receive your clan.
====
10300
The battle against the Scaled Court will continue, but this was the one place in Craglorn the Serpent could be contained. You accomplished wonders today.

Turuk wanted me to give this to you. Don't worry—it's not diseased. I think.
====
10301
Yes, I heard about the trouble at Fharun Stronghold. Thank Malacath that you were able to secure the holy text.

The Agra Crun will make sure it remains safe. The Vosh Rakh lost today's battle, thanks to you.
====
10305
Tomorrow is the first time in many years that I won't have anything to do. No tasks, no duties. Nothing prophesied, anyway.

Have you ever had rotmeth? I've always wanted to try rotmeth. Maybe a trip to Valenwood is in order.
====
10306
Oh. Damn. I guess that's why no one's ever reclaimed it.

At least we broke up the alliance between the riekr and snow ogres. That's something, right? I think the king will be pleased, and I can finally be bloodkin.
====
10308
I see. Kurog must be made aware of this threat. Perhaps you could look more into this cult while I seek out Kurog in Orsinium. I've heard they may have a powerbase in the ruins of Old Orsinium, a place known as Paragon's Remembrance.
====
10310
My father's insignia! It's the only thing I was able to save when we fled from the house. It is my only remaining connection to this world. After my sister … Let's say I thought I had nothing left. 

It's not much, but it's something.
====
10318
Then I trust he will stay that way or you will answer to me.

Take this as a token of thanks for assisting the chief and for your willingness to find the truth of the dark matters that plague Wrothgar. I'll contact you in Orsinium when I have news.
====
10319
You've done more for me and my people than I could have ever expected. I appreciate that. It shows you have honor.

Now get to the temple and make sure the high priestess is all right. We need her alive!
====
10328
Yes. And with that beast Rakkhat killed, it will stay that way. Well, Adara'hai can hope, yes?

Thank you, friend. When Jone and Jode cry out for a hero's song, this one will sing your name.
====
10329
Yes. And with that beast Rakkhat killed, it will stay that way. Well, Adara'hai can hope, yes?

Thank you, friend. Take this and my blessing. When Jone and Jode cry out for a hero's song, this one will sing your name.
====
10332
My father's insignia! It's the only thing I was able to save when we fled from the house. It is my only remaining connection to this world. After my sister … Let's say I thought I had nothing left. 

It's not much, but it's something.
====
10334
Good. Glad to hear it. But she'll be back.  

Here's your reward anyway. Don't piss it all away.
====
10335
Think so? I thought I killed her too. But she keeps coming back, no matter how many times we banish her to Coldharbour.

Here's your reward anyway.
====
10336
Well, good for you. She's killed many of our soldiers, and we've killed her, over and over again. As long as she keeps coming back, we'll keep killing her.

You're here for the reward though. Here you go, enjoy it!
====
10337
That archer was a coward. When I kill, I do it in your face so you can smell my breath. 

Here's your reward. Don't spend it all on drink. Not that there's much of that in the city.
====
10338
You knocked him off, eh? I hope it hurt him good this time. I'll let you know when he shows up again.

Here's your reward.
====
10339
Well, that's good to hear! Lots of armor around here with holes in it from that archer's arrows. You put him out of business for a day or so.

Here's your reward, soldier.
====
10340
<<1>> and his minions have been haunting the sewers for months now. We wipe them out and they come back the next day. One of my clan brothers fell to them last week.

Here's your reward, warrior.
====
10341
Glad to hear it. I was with the group that last dispatched <<1>>. I took an axe to the face during that action.

You've earned this, soldier.
====
10342
<<1>> was a menace to everyone in the sewers, though I care only about Covenant troops. Thank you for eliminating him, but I suspect he'll be back soon.

I believe I owe you a reward.
====
10343
The last time I fought that spider Daedra, my axe bounced off her head. She's a tough one. Good that you didn't have that trouble.

Here's your reward.
====
10344
Ah, the <<1>>. How'd you like her dagger-sharp legs? Last time I fought her, she slashed me in the face.

You deserve this reward just for surviving.
====
10345
That spider Daedra? Let's see … yes, there's a reward for her. So she won't be cocooning any more victims for a little while yet, eh? That's good to know.

And here's your reward.
====
10346
A nest of Orc vampires is an abomination. That a clan brother of mine created it shames me.

These monsters deserve destruction. Your reward is well earned.
====
10347
<<1>> came with us in our initial assault on the sewers. We didn't know his true nature. He led an Orc regiment deep into the sewers and turned them all into vampires. I fear we will be fighting these monsters for a long time.
====
10348
Orc vampires. Orc vampires from the Dominion no less. Even thinking about it puts me off my mead. 

I hope we wipe out those fiends soon; I need a drink.
====
10349
That Reachman bastard just won't die. I long for the old days, when dead emperors stayed dead. 

We need someone strong on the Ruby Throne, someone like <<1>>.
====
10350
Glad to hear it. I was the first to discover his body in the sewers, sitting on a throne of bones. The monster smashed me right in the face.

You've earned this.
====
10351
Reachmen like Leovic drove me from my home in Skyrim. These savages have no place in proper society, never mind sitting on the Ruby Throne. 

I hope his undeath brings him torment and horror. You earned your reward.
====
10352
And I guess you expect a reward, eh? Well, he's a tough one, so I suppose you earned it.

Here you go.
====
10353
You and everyone else around here. Can't keep a bad Daedra down, I guess. I hope it hurts him each time he dies.

Here's your reward.
====
10354
I heard that you'd destroyed him—good. Not that he stays down for very long, but every respite helps. 

General Aklash wanted to make sure you got your reward, so here you go.
====
10355
I like bashing things with my axe. Always have. Scamps and Daedra make a satisfying crunch when I hit them. Ghosts and wraiths don't crunch the same way. I don't like it.

Glad you're doing it for me.
====
10356
That creep has been haunting the sewers forever, it seems like. The one time I hunted it, I got knocked facefirst into a jagged rock. 

Here, don't forget your reward.
====
10357
Banished the wraith, eh? We always know when it comes back, as the rumors and panic spread quickly.

Enjoy your reward.
====
10358
Good. We don't want any more connections to Coldharbour down here. More Daedra is not what we need.

Here's the reward you were promised.
====
10359
We all have, but she keeps returning. One of her banekin clawed my face when I fought her. Nasty little things.

Take your reward, warrior.
====
10360
Shor's bones, that's good to hear. <<1>> deserves to die many times over for all the Covenant soldiers she's slaughtered.

Good work, and here's your reward.
====
10361
Then you have preserved an invaluable piece of history. You should be proud. History will see you repaid as well.

When I write the account of these dark days, you will be described as nothing less than a saint.
====
10362
Very nice. Aishah can pay you for these. But no more for now. Aishah must find buyers for the goods she has acquired today.

Perhaps tomorrow, we do business again.
====
10364
Indeed. Aishah watched them fly by with their glowing bottoms. Such pretty torchbugs they make.

As Aishah promised, here is your reward for fine service.
====
10365
The quest is now complete. You should still be on this layer until leaving the subzone.
====
10370
<Within the crate your reward awaits.>
====
10371
I wish I could've seen it. I bet you slammed him and he screamed in pain. And then, you probably slammed him again, and he was screeching in agony and bleeding everywhere … I bet it was beautiful.

Maybe he'll think twice before coming back again.
====
10377
<Cirion's body is unnaturally cold. It appears his gamble was successful. High Kinlord Rilis is defeated at last, leaving both dead.>
====
10378
Rindaelion seems to have been dead for some time. You place the scroll in his pocket.

The pocket contains some gold coins, for which Rindaelion no longer has any use.
====
10379
Stupendous! I love it when an experiment turns out as expected!

It reaffirms my life's work. And it helps to protect us from Coldharbour too.
====
10380
And she was right … again. I'm beginning to realize that she usually is. 

When I was a hatchling, I thought her membranes were dry, but as I get older, it seems like she's getting smarter. Funny how that works, isn't it?
====
10381
<Within the crate your reward awaits.>
====
10399
Yes. You've done as we agreed. Take this for your work.

Now you will leave. Immediately. The secrets of the Spinner's shrine are not for outsiders.
====
10400
<Within the crate your reward awaits.>
====
10409
My poor babies are so happy to be back with me! Bless you, stranger! Mara bless you!

Here, take this as your reward. I wish it could be more, but that's all I have.
====
10411
<Within the crate your reward awaits.>
====
10420
Well those are … really something, aren't they?

I'll start working on them immediately. I suspect I'll need more before my study is complete, but these are excellent specimens. You have my thanks.
====
10421
This is delightful! World saved, heroes gone their separate ways, and this knight has a new mistress to serve. Bravo! Couldn't be happier! Smashing! Truly!
====
10425
Hmph. Messy, and louder than a mammoth in heat, but I can't argue with the results.

If you're feeling cocky, come back tomorrow. I'd bet my mother's crutches that more of these traitors will show up … and we'll be here to kill them.
====
10426
Certainly. You've accomplished wonders today, Undaunted. Forcing the closure of an Oblivion Gate is a feat out of myth.
====
10427
Yes, you did all right. Closed the portal, which was no simple task, and bulled your way through everything they threw at you. Quite Undaunted, if you ask me.
====
10429
I think so. That was real Undaunted. You're good, friend—maybe even as good as I am. You gave the Daedra in Imperial City a taste of our mettle. Though they do seem to get replaced as quick as we knock them down. More fun for us, I guess.
====
10430
I think so. That was real Undaunted. You gave the Daedra in Imperial City a taste of our mettle. Though they do seem to get replaced as quick as we knock them down. More fun for us, I guess.
====
10434
Ah. Very good then. For all of us. Azaro will send word to Zazabukhi to let her know all is well. 

Not just yet though. This one wants a few more minutes to enjoy this rock, and besides, he likes making Zazabukhi wait. Heh.
====
10437
<The Consortium set aside a satchel of Clothier supplies as a reward, along with a note of thanks.>

 "Good work, master clothier! Your skill with a needle and thread does you proud. We look forward to dealing with you again."
====
10438
<The military provided a satchel of Clothier supplies as payment, along with a note of thanks.>

 "We once again stand in awe of your intricate designs and attention to detail. You have our admiration and our thanks."
====
10439
<The Dragonstar Trading Company provided a satchel of Clothier supplies as payment, along with a note of thanks.>

"What provides better protection than a Dragonstar Trading Company guard? Nothing! But your light armor comes damn close!"
====
10440
<A satchel bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"You have a flair for needlework, and we appreciate your craftsmanship. Take this with our thanks."
====
10441
<A satchel from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"Craglorn can be a lonely place, especially for the newest arrivals. Thanks for brightening their day with such stylish accouterments."
====
10442
He lives, truly? Thank the Divines! I'll celebrate once we're reunited. 

You go. I'll make my own way out of here, perhaps taking off a few heads as I leave.
====
10443
Oh, I did not recognize you. You looked … much taller to my projection. 

Whatever size you are, I am very grateful that you came. If you will simply untie me. When the blood returns to my legs, I can escape on my own.
====
10444
<The organization gathered enough supplies to offer you a satchel as a reward. They've also included a note of thanks.>

"You have our thanks, crafter. This clothing guarantees that the least among us receive a few basic necessities."
====
10445
<The Guild provided a satchel of tailoring supplies as a reward, as well as a note of thanks.>

"We had more than a few Daedra ask where we got our clothing—before we killed them! Thanks."
====
10446
<A beat-up satchel of supplies awaits you, a scrap of paper tacked to its side.>

"It may look like this stuff fell off the back of a trader's cart, but that's probably because it did. But you lived up to your end of the bargain, so here you go."
====
10447
<A decrepit satchel of supplies sits inside the box, a note attached to the flap.>

"The Daedra we acquired this from have no further need for it. We're sure it will be better off in your hands."
====
10448
My family crest! My father wore this always! Tell me was he …? Oh. I see.

You needn't lie. I can tell from your face that my father is gone. Curse these legionaries! Curse this city!

Please pardon my outburst. Thank you for returning this to me.
====
10449
Well done. I wish that I could revel in their suffering, but the wounds are still too deep I'm afraid. Still … justice must be served.

Take this for your trouble. Akatosh protect you.
====
10450
<The Consortium set aside a satchel of Clothier supplies as a reward, along with a note of thanks.>

"We once again marvel at your intricate designs and attention to detail. You have our admiration and our thanks."
====
10451
<The military provided a satchel of Clothier supplies as payment, along with a note of thanks.>

"Your work in support of the war effort does you proud. And we imagine that more than one soldier enjoys both the style and comfort of your designs."
====
10452
<The organization gathered enough supplies to offer you a satchel as a reward. They also included a note of thanks.>

"The war has displaced so many refugees. Thanks to crafters such as yourself, at least some of them can sleep a bit easier tonight."
====
10453
<The Guild provided a satchel of tailoring supplies as a reward, as well as a note of thanks.>

"The Daedra refuse to go down without a fight. Thanks to you and your crafting skills, we look stylish while giving them one!"
====
10454
<A beat-up satchel of supplies awaits you, a scrap of paper tacked to its side.>

"You were never here. We were never here. Let's never mention this again. Ever."
====
10455
<A decrepit satchel of supplies sits inside the box, a note attached to the flap.>

"Found these in the ruins of a Daedric camp and figured you could put them to better use than the locals."
====
10456
<The Dragonstar Trading Company provided a satchel of supplies as payment, along with a note of thanks.>

"Damned adventurers would be better off hiring us than trying to do everything themselves! At least they'll look good, thanks to your efforts."
====
10457
<A satchel bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"New gear is so much better than the slightly used materials we collect from the battlefield. Accept this as compensation."
====
10458
<A satchel from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"Thanks for dressing the new arrivals in so stylish a manner. Good luck to you."
====
10461
<The military provided a satchel of Clothier supplies as payment, along with a note of thanks.>

"Never doubt that you do as much with a needle and thread as our soldiers do with weapons and armor. Thank you."
====
10462
<The Consortium set aside a satchel of Clothier supplies as a reward, along with a note of thanks.>

"Another example of your amazing artistry and workmanship. We appreciate being allowed to represent your wares in distant markets."
====
10463
<The organization gathered enough supplies to offer you a satchel as a reward. They also included a note of thanks.>

"Even the wretched and the displaced deserve to be able to cloth themselves. Thanks to you, now a few of them can."
====
10464
<The Guild provided a satchel of tailoring supplies as a reward, as well as a note of thanks.>

"Who knew you could fight Daedra while wearing practical yet stylish clothing? We appreciate your efforts!"
====
10465
<A beat-up satchel of supplies awaits you, a scrap of paper tacked to its side.>

"We appreciate fine workmanship. We also appreciate those who can keep their mouths shut. Keep that in mind."
====
10466
<A decrepit satchel of supplies sits inside the box, a note attached to the flap.>

"It's amazing what you find just lying around in Coldharbour—after you beat some of the locals senseless."
====
10467
<The Dragonstar Trading Company provided a satchel of supplies as payment, along with a note of thanks.>

"No one wants to pay for quality and experience anymore. Craglorn going to the damn Orcs! Accept these supplies in lieu of other compensation."
====
10468
<A satchel bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"Veteran explorers deserve the very best, and your exquisite crafting matches their dedication and level of skill."
====
10469
<A satchel from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"It was gratifying to hear that a pair of your shoes saved an explorer who stepped on an Iron Orc spike. Thanks!"
====
10471
Expertly done, soldier. We'll get to work on this right away.

I can't help but hope. Perhaps this corruption drove them to their treachery. Maybe our friends are still in there, desperate to break free. Hmm. A pleasant fiction, eh?
====
10472
<The Consortium set aside a crate of Blacksmith supplies as a reward, along with a note of thanks.>

"Good work, friend smith! Your skill at working metal does you proud. We look forward to dealing with you again."
====
10473
<The military provided a crate of Blacksmith supplies as payment, along with a note of thanks.>

"Your work to support the war effort does you proud. And we imagine that more than one soldier enjoys both the style and effectiveness of your designs."
====
10474
<The Guild provided a crate of Smithing supplies as a reward, as well as a note of thanks.>

"The Daedra refuse to go down without a fight. Thanks to you and your crafting skills, we can give them a proper one!"
====
10475
<A battered crate of supplies awaits you, a scrap of paper tacked to its side.>

"You were never here. We were never here. Let's never mention this again. Thanks."
====
10476
<The organization gathered enough supplies to offer you a crate as a reward. They also included a note of thanks.>

"You have our thanks, crafter. These arms and armor guarantee that the least among us can protect themselves."
====
10477
<A cast-off crate of supplies sits inside the box, a note attached to the lid.>

"Found these in the ruins of a Daedric camp. Your efforts keep us focused on this little corner of Oblivion."
====
10478
<The Dragonstar Trading Company provided a crate of Blacksmith supplies as payment, along with a note of thanks.>

"Damned adventurers would be better off hiring us than doing it all themselves! They have a fighting chance thanks to your efforts."
====
10479
<A crate labeled "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"New equipment is so much better than the slightly used materials we collect from the battlefield. Accept this as compensation."
====
10480
<A crate from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"Thanks for keeping the new arrivals stocked. Good luck to you."
====
10481
<The Consortium set aside a crate of Blacksmith supplies as a reward, along with a note of thanks.>

"Another example of your amazing artistry and craftsmanship. We appreciate being allowed to represent your wares in foreign markets."
====
10482
<The military provided a crate of Blacksmith supplies as payment, along with a note of thanks.>

"You demonstrate honor and display a powerful sense of duty by completing this order in a timely fashion to support our troops. Thanks."
====
10483
<The organization gathered enough supplies to offer you a crate as a reward. They also included a note of thanks.>

"Even the wretched and the displaced deserve to be able to defend themselves. Thanks to you, now a few of them can."
====
10484
<A cast-off crate of supplies sits inside the box, a note attached to the lid.>

"The Daedra we acquired this from have no further need for it. We're sure you can put it to better use."
====
10485
<The Guild provided a crate of Smithing supplies as a reward, as well as a note of thanks.>

"When the Daedra see us coming, decked out in the latest arms and armor from your forge, they'll run right back to Oblivion! Thanks."
====
10486
<A battered crate of supplies awaits you, a scrap of paper tacked to its side.>

"It may look like this stuff fell off the back of a merchant's wagon. Probably because it did. But you scratched our backs, so here you go."
====
10487
<The Dragonstar Trading Company provided a crate of Blacksmith supplies as payment, along with a note of thanks.>

"What provides better protection than a Dragonstar Trading Company guard? Nothing! But your armor comes damn close!"
====
10488
<A crate labeled "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"You have a flair for metalworking. And we appreciate your craftsmanship. You have our thanks."
====
10489
<A crate from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"Craglorn can be a dangerous place, especially for the uninitiated. Thanks for supplying some arms and armor."
====
10490
<The Consortium set aside a crate of Blacksmith supplies as a reward, along with a note of thanks.>

"We once again marvel at your intricate designs and attention to detail. You have our admiration and our thanks."
====
10491
<The military provided a crate of Blacksmith supplies as payment, along with a note of thanks.>

"Never doubt that you do as much with a hammer and anvil as our soldiers do wielding your arms and armor. Thank you."
====
10492
<The organization gathered enough supplies to offer you a crate as a reward. They've also included a note of thanks.>

"The war has displaced so many refugees. Thanks to crafters such as you, at least some of them can sleep a bit easier tonight."
====
10493
<A cast-off crate of supplies sits inside the box, a note attached to the lid.>

"It's amazing what you find just lying around in Coldharbour—after you beat some of the locals senseless."
====
10494
<The Guild provided a crate of Smithing supplies as a reward, as well as a note of thanks.>

"Who knew you could fight Daedra while wielding practical yet stylish arms and armor? We appreciate your efforts!"
====
10495
<A battered crate of supplies awaits you, a scrap of paper tacked to its side.>

"We appreciate fine workmanship. We also appreciate those who can keep their mouths shut. Remember that."
====
10496
<The Dragonstar Trading Company provided a crate of Blacksmith supplies as payment, along with a note of thanks.>

"No one pays for quality and experience anymore. Place is going to the damn Orcs! Accept these supplies in lieu of other compensation."
====
10497
<A crate labeled "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"Veteran explorers deserve the very best, and your exquisite crafting matches their dedication and level of skill."
====
10498
<A crate from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"It was gratifying to hear that one of your helmets saved an explorer from an Iron Orc's warhammer. Thanks!
====
10499
Yes, we're already gathering valuable information from these stones. At the very least we'll know what alleys to avoid during our supply runs.

Well done, friend.
====
10501
<The Consortium set aside a case of Woodworker supplies as a reward, along with a note of thanks.>

"Such exquisite craftsmanship! Your woodwork is all the rage in our most-distant markets!"
====
10502
<The military provided a case of Woodworking supplies as payment, along with a note of thanks.>

"Our mages have grown very fond of the staves you provide. Keep up the good work!"
====
10503
<The Guild provided a case of woodworking supplies as a reward, as well as a note of thanks.>

"Not many people realize that the Fighters Guild includes battle mages, and they appreciate the cut of your staves."
====
10504
<A battered case of woodworking supplies awaits you, a scrap of paper tacked to its side.>

"We're so glad you accepted our contract. We get upset when people refuse our offers. Smart move."
====
10505
<The organization gathered enough supplies to offer you a Woodworker's Case as a reward. They also included a note of thanks.>

"You'd be surprised how many Mages wind up displaced. Thanks for giving them the means to defend themselves."
====
10506
<A decrepit case of woodworking supplies sits inside the box, a note attached to the lid.>

"Who said nothing good ever came from Coldharbour? Use these supplies as you see fit."
====
10507
<The Dragonstar Trading Company provided a case of supplies as payment, along with a note of thanks.>

"Damn adventurers used to hire for all their protection needs. Now they want to do it themselves! At least we still get a cut from the supplies."
====
10508
<A case bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"Veteran explorers demand quality as well as quantity. You have surpassed our expectations on both counts."
====
10509
<A Woodworker's Case from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"Even the Star-Gazers are impressed by your craftsmanship, and those uppity scholars are rarely impressed by anything. Good job!"
====
10510
<The Consortium set aside a case of Woodworker supplies as a reward, along with a note of thanks.>

"We'll never be able to look at a shield again without comparing it to your fine and detailed work."
====
10511
<The military provided a case of supplies as payment, along with a note of thanks.>

"Your work in support of the war effort does you proud. One of our healers thinks that your intricate carvings provide a better focus for her magicka. Thank you!"
====
10512
<The organization gathered enough supplies to offer you a case as a reward. They also included a note of thanks.>

"The war has displaced so many refugees. Thanks to crafters such as yourself, at least some of them can defend themselves tonight."
====
10513
<The Guild provided a case of woodworking supplies as a reward, as well as a note of thanks.>

"The Daedra really don't like the staves you've been providing us with, but we certainly do! Thanks!"
====
10514
<A battered case of woodworking supplies awaits you, a scrap of paper tacked to its side.>

"We hope your ability to keep quiet about our partnership matches or exceeds the level of your craftsmanship. Or else."
====
10515
<A decrepit case of woodworking supplies sits inside the box, a note attached to the lid.>

"Daedra aren't fond of giving up their spoils. So we convinced them, with the help of one of your last shipments. It worked out in our favor!"
====
10516
<The Dragonstar Trading Company provided a case of Woodworking supplies as payment, along with a note of thanks.>

"We deal with a lot of crafters, so take this for what it's worth. Your shields are among the best we've received. Thanks."
====
10517
<A case bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"Usually, the staves we gather from the battlefields are cracked and broken, so receiving your goods is a welcome change."
====
10518
<A Woodworker's Case from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"The new arrivals were quite happy with the shields you provided. We look forward to working with you again."
====
10519
<The Consortium set aside a case of Woodworker supplies as a reward, along with a note of thanks.>

 "Good work, master woodworker! Your skill with a chisel and saw does you proud. We look forward to dealing with you again."
====
10520
<The military provided a case of Woodworking supplies as payment, along with a note of thanks.>

 "Your ability to supply what we need when we need it is much appreciated. We look forward to working with you again."
====
10521
<The Guild provided a case of woodworking supplies as a reward, as well as a note of thanks.>

"Fun bit of lore for you: most Daedra have pointy teeth. The bow is a great way to ensure you never smell a scamp's breath."
====
10522
<A battered case of woodworking supplies awaits you, a scrap of paper tacked to its side.>

"The other day I heard someone refer to our activities as illegal. I prefer to think of us as entrepreneurs. Still, let's keep this transaction to ourselves."
====
10523
<The organization gathered enough supplies to offer you a Woodworker's Case as a reward. They also included a note of thanks.>

"You have our thanks, crafter. These bows guarantee that we'll be able to keep the least among us safe."
====
10524
<A decrepit case of woodworking supplies sits inside the box, a note attached to the lid.>

"Your wonderful work has made our job in Coldharbour easier than we imagined. Accept these supplies we commandeered as compensation for your efforts."
====
10525
<The Dragonstar Trading Company provided a case of Woodworking supplies as payment, along with a note of thanks.>

"Don't let this go to your head, but that was some damn fine work you provided. Take this with our thanks."
====
10526
<A Woodworker's Case from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"Who knew the difference a quality shield could make in the Craglorn wilderness? The survivors send their thanks."
====
10527
<A case bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"You have a flair for woodworking, and we appreciate your craftsmanship. Take this with our thanks."
====
10529
She sent you to find me? Gods, that crazy wench won't let go! I told her I was leaving to take care of my son. Why would I stay and clean her damn house?

I suppose she paid me in advance, but I want nothing from that woman. Here, you take the gold.
====
10531
Well. It seems General Pollius isn't so bad, for a soldier. Thank you. We've been eyeing our sandals hungrily the last couple of days.

Please accept this in thanks.
====
10533
<The consortium has supplied a coffer of rewards for your efforts, as well as a note of thanks.> 

"The finest wares bring the best profit. Thank you for your excellent work."
====
10534
<Alliance representatives have left a rewards coffer and a note of thanks.> 

"The future of our alliance is carved from the runes of our enchanters. Many thanks."
====
10535
<The Fighters Guild has set aside a coffer and a note of thanks as a reward.> 

"The value of your work is measured in slain Daedra. Many thanks."
====
10536
<A battered coffer of supplies awaits you, a scrap of paper tacked to its side.>

"Your time is our coin, and we just love our coin. Keep up the good work, friend."
====
10537
<The refugee organization has scrounged a coffer of rewards and left a note of thanks.> 

"Know that you have given more than material goods. You have given hope. Please accept our gratitude, what little it's worth."
====
10538
<A coffer of rewards has been set aside by the Mages Guild, as well as a note of thanks.> 

"The enemy will not be defeated by brute force, but by wit and craft. Thank you for your work."
====
10539
<The Dragonstar Trading Company has collected a rewards coffer and a note of thanks.> 

"The stars themselves will not be able to stand against your workmanship. Thank you!"
====
10540
<A coffer labeled "Crossroads Profiteers" waits inside the box, a note attached to one side.> 

"As long as the war in Craglorn rages, your contributions are urgently needed … by our coin purses! Thanks!"
====
10541
<The Belkarth Quartermaster has set aside a rewards coffer and a note of thanks.>

"You can rest assured your contribution will be put to good use. Accept my thanks!"
====
10542
You've done it! Thank you!
====
10544
There is still the matter of the Hist. The elders may be able to put it to sleep, but that mud is too deep for me.

The important thing is that our rampage was a success, right? Na-Kesh is dealt with and my egg-kin are free. Well done, friend.
====
10553
<The Dragonstar Trading Company provided a coffer of Enchantment supplies as payment, along with a note of thanks.>

"Sometimes it's hard to keep motivated, you know? When you folks fulfill these contracts I like to spark the glyphs together."
====
10554
<A coffer labeled "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"Veteran explorers deserve the very best, and your exquisite crafting matches their dedication and level of skill."
====
10555
<A battered coffer of supplies awaits you, a scrap of paper tacked to its side.>

"We appreciate good work, tight lips, and prompt payment. Hope you feel the same way."
====
10556
<A cast-off coffer of supplies sits inside the box, a note attached to the lid.>

"Coldharbour is a strange place. Did you know banekin sometimes swallow runestones? Gross."
====
10557
<The Guild has provided a coffer of Enchantment supplies as a reward, as well as a note of thanks.>

"When the Daedra see us coming, we usually get crushed. Your little vials make the aftermath a little more bearable."
====
10558
<The Consortium set aside a coffer of Enchantment goods as a reward, along with a note of thanks.>

"We're proud to represent your wares in foreign markets, friend. Keep up the most excellent work."
====
10559
<The military has provided a coffer of Enchantment supplies as payment. A note is tacked to the side.>

"The war grinds on, citizen, but your efforts today have made the going just a little bit easier. Well done."
====
10560
<The organization gathered enough supplies to offer you a coffer as a reward. They also included a note of thanks.>

"Even the wretched and the displaced deserve to be able to defend themselves. Thanks to you, now a few of them can."
====
10561
<A coffer from the Belkarth Quartermaster awaits at the bottom of the chest. A note's attached.>

"Last week one of the enchantments obtained through a contract saved the life of a stupid, wet-behind-the-ears newcomer. Thanks."
====
10562
<The Consortium has left behind a coffer as a reward, along with a note of thanks.>

 "Good work, chanter! Your runic prowess does you proud. We look forward to dealing with you again."
====
10563
<A coffer of supplies lies at the bottom of the chest, along with a note on military-stamped paper.>

 "We once again stand in awe of your intricate spellcraft. You have our admiration and our thanks."
====
10564
<A battered coffer of supplies awaits you, a scrap of paper tacked to its side.>

"We're so glad you accepted our contract. We get upset when people refuse our offers. Smart move."
====
10565
<The Guild provided a coffer of supplies as a reward, as well as a note of thanks.>

"The Daedra hate your work. I'll tell you right out. They hate it. Keep it coming!"
====
10566
<A decrepit coffer sits inside the box, a note attached to the lid.>

"The Daedra who provided these supplies were quite adamant that we give them a good home. At least, that's what we think they were saying. Who speaks Daedra anyway?"
====
10567
<The organization gathered enough supplies to offer a coffer as a reward. They've also included a note of thanks.>

"You have our thanks, crafter. These glyphs may mean the difference between life and death for some of those in our charge."
====
10568
<The Dragonstar Trading Company provided a coffer of supplies as payment, along with a note of thanks.>

"We deal with a lot of crafters, so take this for what it's worth. Your glyphwork is among the best we've seen. Thanks."
====
10569
<A coffer bearing the tag "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"You have a flair for Enchantment, and we appreciate your craftsmanship. Take this with our thanks."
====
10570
<A coffer from the Belkarth Quartermaster awaits within, stocked with supplies. A note is attached.>

"The newly arrived mages were quite happy with the glyphs you provided. We look forward to working with you again."
====
10572
<The consortium has left a pack and a note of thanks as a reward.> 

"Our Dominion arm thanks you for broadening our palates and our profit."
====
10573
<Officers of the Aldmeri Dominion have set aside a pack of goods as thanks for your contribution.> 

"An army lives and dies on its stomach, so they say. The Golden Eagle's army will be well-fed today."
====
10574
<The Fighters Guild has set aside a pack of supplies and a letter of thanks.> 

"Today many a Daedra's belly will go empty because a Fighter's belly was full. Keep up the good work."
====
10575
<The Mages Guild has set aside a reward pack and a note of thanks.> 

"Our thanks can never measure up to what you've provided us. Thank you, sincerely."
====
10576
<A representative of the Dragonstar Caravan Company left this pack of rewards and a note of thanks.> 

"There's nothing like good food to make the long desert nights bearable. Thank you."
====
10577
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.>

"Across the Dominion, so many people are in need of basic sustenance. Your donation will help fill many a needy stomach."
====
10578
<Within the crate your reward awaits.>
====
10587
You saved my bacon for sure. Here's a little something for the effort.

Try not to blow it all on hats.
====
10590
<The consortium has left a pack and a note of thanks as a reward.>

"All across the southern lands, our trade partners will sing the praises of your skilled hand at the cookpot."
====
10591
<Officers of the Aldmeri Dominion have set aside a pack of goods as thanks for your contribution.> 

"This is just what the troops needed to get them through another hard campaign against the damned Dragons. Thank you!"
====
10592
<The Fighters Guild has set aside a pack of supplies and a letter of thanks.> 

"A campaign is hard enough to wage when your foes are inhuman savages. Hard fighting on an empty stomach? Forget about it!"
====
10593
<The Mages Guild has set aside a reward pack and a note of thanks.> 

"Thank the Eight! Do you know what I had to eat for supper last night? You don't want to know."
====
10594
<A representative of the Dragonstar Caravan Company left this pack of rewards and a note of thanks.> 

"The local fauna leave something to be desired when it comes to flavor, consistency, appearance, and lack of poison. This will help."
====
10595
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.> 

"Fighting on the edge of the March was brutal this week. Your goods will give hope where only there was despair."
====
10596
<The consortium has left a pack and a note of thanks as a reward.> 

"Common dishes in the lands of Queen Ayrenn are novel cuisine on distant shores. Well done!"
====
10597
<Officers of the Aldmeri Dominion have set aside a pack of goods as thanks for your contribution.> 

"Sevenfold blessings upon you! Last week we ran out of rations and resorted to raiding the clothier's stores for leather. This should taste better!"
====
10598
<The Fighters Guild has set aside a pack of supplies and a letter of thanks.> 

"Nothing like a hot meal and tasty drink to remind you of home, and a future free from these bastards."
====
10599
<The Mages Guild has set aside a reward pack and a note of thanks. The note bears numerous strange sigils, and a crude drawing of a woman with a staff beating up a scamp.>
====
10600
<A representative of the Dragonstar Caravan Company left this pack of rewards and a note of thanks.> 

"Never believe an Argonian when he says something is delicious. Seriously. Thanks for something I bet I can eat."
====
10601
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.> 

"Across the Dominion, so many people go hungry. With your contract fulfilled, you're making a real difference."
====
10602
<Within the crate your reward awaits.>
====
10608
<A note and a vessel have been placed here as payment by the Consortium.> 

"From your alchemy table to the farthest reaches of Tamriel, the river of commerce rushes on!"
====
10609
<Alliance quartermasters have left a vessel of Alchemy supplies and a note of thanks.>

"Not every hero wins glory on the battlefield. Champions are born at the alchemist's table, too. Thank you for your service."
====
10610
<The refugee organization has scrounged together a vessel of Alchemist supplies and left a note of thanks.>

"They are blessed who think of the weakest among us in times of great need. Thank you."
====
10611
<The Fighters Guild has left a vessel of alchemical supplies and short thank-you note.> 

"If it can help kill a Daedra, we'll pay a good reward for it. Keep it up."
====
10612
<The Mages Guild has placed a vessel of supplies as a reward, along with a small note of thanks.> 

"The struggle against darkness is long, but your contribution brings hope to Nirn. Thank you."
====
10613
<The Dragonstar Trading Company has set aside a vessel of Alchemy supplies and a letter of thanks.>

"Peace to you, and many thanks for your contribution to the struggle for Craglorn."
====
10614
<A vessel of Alchemy supplies sits atop a note from the Consortium.> 

"There's nothing better than commerce that might save lives. From your contract will flow both coin and cheer!"
====
10615
<Alchemy supplies fill a vessel to the brim, payment from the military's quartermaster. A note is attached.> 

"Every soldier you save should learn your name, friend. May the Eight keep and bless you for your good works."
====
10616
<A chipped vessel holds your payment, Alchemy supplies scrounged from the battlefield. A note is attached.> 

"Who says there are no heroes left in this time of war? Your contribution means everything to the least among us."
====
10617
<A vessel of alchemical supplies marked with the Guild sigil and scrap of paper sits within the chest.> 

"Daedra don't know mercy or compassion. Thanks to you, we're working on teaching them fear."
====
10618
<A vessel of Alchemy supplies sits sideways in the crate, dumped with a short note.>

"I bet Vadrick twenty coin we'd be dead before we got resupplied. If you're seeing this … thanks? I guess?"
====
10619
<A vessel of Alchemy supplies with the Dragonstar Trading Company sigil sits askew at the bottom of the chest. Attached is a note.> 

"Damned new arrivals, always getting bit and bleeding all over my supplies. Guess this will hold them a bit."
====
10620
<The Consortium set aside a vessel of Alchemy supplies as a reward, along with a note of thanks.>

"Did you know in certain foreign markets they drink this stuff with meals? True. Strange, true, and lucrative!"
====
10621
<The military provided a vessel of Alchemy supplies as payment, along with a note of thanks.>

"The next time the lads and lasses charge, your goods will clink in their rucksacks. Think of that next time you sit down at the bench."
====
10622
<The organization has gathered a vessel of Alchemy supplies as a reward, as well as a note of thanks.>

"The fruits of your labor keep the least among us strong enough to keep going. May the Eight bless and keep you."
====
10623
<The Guild has provided a vessel of Alchemy supplise as payment, along with a note of thanks.>

"What's small and in a glass bottle and keeps us in the fight? Your goods! Yeah!"
====
10624
<The Guild has gathered a vessel of alchemical agents as a reward, along with a note of thanks.>

"It turns out the Daedra don't like house guests. We're going to show them that we mean to stay, like it or not."
====
10625
<<A vessel labeled "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"Veteran explorers deserve the very best. Your leaf water will have to do."

"Just kidding! You're the best, never change.">>
====
10626
<The Consortium set aside a vessel of alchemical supplies as a reward, along with a note of thanks.>

"The attention to detail in your infusions leaves us breathless! Luckily, we expect that side effect to pass soon. Thank you!"
====
10627
<A well-worn vessel of Alchemy supplies sits in the chest as payment, along with a note of thanks.>

"Your dedication to the Alliance does you proud, crafter. By completing this order in a timely fashion you support our troops. Thank you."
====
10628
<The organization gathered enough supplies to offer you a vessel as a reward. They've also included a note of thanks.>

"The war has displaced so many refugees. Thanks to crafters such as you, at least some of them can sleep a bit easier tonight."
====
10629
<A cast-off vessel of supplies sits inside the box, a note attached to the lid.>

"The Daedra we acquired this from have no further need for it. We're sure you can put it to better use."
====
10630
<A cast-off vessel of supplies sits inside the box, a note attached to the lid.>

"It's amazing what you find just lying around in Coldharbour—especially after your flame blasts reduce the locals to dust."
====
10631
<A vessel with the etched label of "Crossroads Profiteers" waits inside the box, a note attached to one side.>

"You have a flair for this, my friend! And we appreciate your attention to detail. You have our thanks."
====
10633
You get gold, glory, and most importantly, my respect. You are truly a worthy fighter. I would gladly battle by your side any day.

Come back again if you ever decide to take on another challenge.
====
10638
Let me see here ….

Well, it seems all's not lost after all. In fact, you've renewed by resolve. The Covenant might just come out on top here after all. I know I have at least one reliable soldier.
====
10639
What's this? By the Three, this is … illuminating. 

You efforts on behalf of the Pact have been noted. I will see that this information makes it to the appropriate parties. Many thanks, sera.
====
10643
Let me see here …. Well, it seems all's not lost after all. 

In fact, you've renewed my resolve. The Covenant might just come out on top here in the end. I know I have at least one reliable soldier.
====
10644
You get gold and glory. You've proven yourself the champion of the arena. You're the crowd's favorite.

Come back again if you ever want to take on another competition.
====
10646
That's the best damn news I've heard in weeks. In fact, you've renewed my resolve. 

The Covenant might just come out on top here in the end. I know I have at least one reliable soldier.
====
10647
<The consortium has left a pack and a note of thanks as a reward.>

"Our Pact arm thanks you for broadening our palates and our profit."
====
10648
<The consortium has left a pack and a note of thanks as a reward.>

"Our Covenant arm thanks you for broadening our palates and our profit."
====
10649
<Officers of the Ebonheart Pact have set aside a pack of goods as thanks for your contribution.> 

"An army lives and dies on its stomach, so they say. The Dragon's army will be well-fed today."
====
10650
<Officers of the Daggerfall Covenant have set aside a pack of goods as thanks for your contribution.> 

"An army lives and dies on its stomach, so they say. The Lion's army will be well-fed today."
====
10651
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.>

"Across the Covenant, so many people are in need of basic sustenance. Your donation will help fill many a needy stomach."
====
10652
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.>

"Across the Pact, so many people are in need of basic sustenance. Your donation will help fill many a needy stomach."
====
10653
<The consortium has left a pack and a note of thanks as a reward.>

"All across Skyrim and the Ashlands, our trade partners will sing the praises of your skilled hand at the cookpot."
====
10654
<The consortium has left a pack and a note of thanks as a reward.>

"All across High Rock and Hammerfell, our trade partners will sing the praises of your skilled hand at the cookpot."
====
10655
<Officers of the Ebonheart Pact have set aside a pack of goods as thanks for your contribution.> 

"This is just what the troops needed to get them through another hard campaign against the damned Daggers. Thank you!"
====
10656
<Officers of the Daggerfall Covenant have set aside a pack of goods as thanks for your contribution.> 

"This is just what the troops needed to get them through another hard campaign against the damned Eagles. Thank you!"
====
10657
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.> 

"Fighting on the edge of the Rift was brutal this week. Your goods will give hope where only there was despair."
====
10658
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.> 

"Fighting on the edge of Cyrodiil was brutal this week. Your goods will give hope where only there was despair."
====
10659
<The consortium has left a pack and a note of thanks as a reward.> 

"Common dishes in the lands of King Jorunn are novel cuisine on distant shores. Well done!"
====
10660
<The consortium has left a pack and a note of thanks as a reward.> 

"Common dishes in the lands of King Emeric are novel cuisine on distant shores. Well done!"
====
10661
<Officers of the Ebonheart Pact have set aside a pack of goods as thanks for your contribution.> 

"Thank the Three for you. Last week we ran out of rations and resorted to raiding the clothier's stores for leather. This should taste better!"
====
10662
<Officers of the Daggerfall Covenant have set aside a pack of goods as thanks for your contribution.> 

"Thank the Eight for you. Last week we ran out of rations and resorted to raiding the clothier's stores for leather. This should taste better!"
====
10663
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.> 

"Across the Covenant, so many people go hungry. With your contract fulfilled, you're making a real difference."
====
10664
<The refugee organization has managed to gather a pack of rewards for your donation. There is also a note of thanks included.> 

"Across the Pact, so many people go hungry. With your contract fulfilled, you're making a real difference."
====
10666
Ezudash's armor needs polishing. Ha! I kid. 

You could keep fighting your silly banner war, or help citizens in need. You could even try to clear your dungy sewers of Daedra! 

But now that I think of it, there is one thing in particular ….
====
10670
That is all I could ask. I sent word of your victory to General Aklash and she is pleased. 

Unsurprisingly, she suggested you seek out the anchors in the Market and Arboretum Districts, but she said it was up to your judgment.
====
10671
I did. Sounds like he was pretty pleased. Now the little man wants you to go do the same thing in the Market and Nobles Districts. 

I guess that's what you get for doing a good job. You'll have to decide for yourself on that one.
====
10673
I don't know … that you can swat Daedra like flies? That this was all just like a game to you?

I mean, I want to be impressed with you, and I am grateful, but you also just made me feel like an arse.
====
10675
Mara's bosom! The Empress-Regent in the White-Gold Tower? This is good information. Shame we can't do anything about it. 

Damn though. I can already hear Queen Ayrenn now: "Figure it out, Nedras." I guess I'll have to. What a pain in the arse.
====
10676
The Empress-Regent is in the White-Gold Tower? Damn it. We can't even get close. 

I suppose this means I don't have a choice. It may take time, but I'll figure out something. Thank you. This intelligence will help our efforts immeasurably.
====
10677
So the Empress-Regent has nested herself in the White-Gold Tower? Fascinating. Our resources remain limited, but Nesh-Tan will use this information to great and bloody effect.

Many thanks, soldier. You've done your Pact a great service.
====
10681
Oh, well then … thank you. Yes. You've done a good deed. I'll see that these documents are returned to their proper place when the city has been retaken.

Yes. I'm … very relieved. Thank you. If you find any more, you know where I am.
====
10692
Of course! You've done today what the Imperial Legions have long failed to do since the Daedra invaded.

The war is far from over, but you have struck a decisive blow.
====
10706
I cannot foresee that. Not yet. But we will meet again. There is still much we need to accomplish.
====
10725
You're the best! Have my left sock.
====
10726
You're the best! Have my right sock.
====
10727
You're the best! Have my left glove.
====
10728
You're the best! Have my right glove.
====
10729
You're the best! Have my under … on second thought, here's some gold.
====
10730
We're not so proud that we'd turn down gold. But this isn't my first hunt. I know the Dark Elf's not doing this out of the goodness of his heart. It's only fair that you share in our profit.
====
10731
A problem he created! We could deal with a few draugr, but we try to avoid constantly fighting with our neighbors.

Here. Since I'm sure you did all the work, take the gold I was going to pay him.
====
10737
Woolly crab cheese, special ale, an Orcish love poem! Even a stinky Orc perfume! My gratitude and wonderment know no bounds!

And here comes Lazdutha, my sweet emerald coquette! Hurry, my good friend, you must hide!
====
10738
Now, I name you bloodkin to Morkul clan. Last thing I'll do before heading to Orsinium. The king needs a clan who can work its great forge.

And it will keep our clan away from Morkuldin until I find a better way to use the blood-forge.
====
10739
Now, I name you bloodkin to Morkul clan. Last thing I'll do before heading to Orsinium. The king needs a clan who can work its great forge.

You think we'd let Shatul embarrass us with their inferior iron? Pah!
====
10743
No matter what happens, I guess I should thank you for coming to me with this. I might have gone the rest of my life never knowing otherwise.
====
10744
Thank you. You have no idea how much this means to me.
====
10745
Someone at the Mages Guild will help me thaw out Stibbons. It may take weeks to warm him up, but he'll be fine.

This didn't turn out as planned, but it'll do. Lady Laurent, founder of the Shrine of Sorrow. It has a nice ring to it, don't you think?
====
10746
Someone at the Mages Guild will be able to help me thaw out poor Stibbons. It may take weeks for him to warm up, but he'll be fine.

But you should be pleased! The Orcs will sing my praises, and they're sure to say nice things about you, as well.
====
10747
I plan to continue to study these relics and ascertain why the Nords built a tomb in Wrothgar. I'll conduct proper scholarly research—not that popular claptrap that Narsis Dren had me write!

And never fear! You will receive the credit you deserve.
====
10751
He did, didn't he? Thank you. Now, I have a job to do. I'll mourn Ethian after I have fulfilled my obligation to High King Emeric.

I'll send Skordo ahead to Orsinium to let them know we are on our way. Perhaps we'll see you there.
====
10752
Well, thank you for telling me the truth. I shouldn't be surprised that Ethian would cave to his father's demands but I had hoped my influence was stronger, 

Wishful thinking, I suppose. I don't think our union can survive such craven behavior.
====
10769
You have done much already. Many lives were in danger yet somehow you managed to make sure none were lost.

Please, take this. For being so careful with my people and keeping their safety in mind. We will find you again when the king needs you.
====
10770
You've revived my memories of the Barons Who Move Like This! I must go and re-corporate them while the memories are still fresh. Then, we shall begin to conquer the Aurbis!

Oh! And thank you. Please accept an award appropriate to your station.
====
10775
After I make sure we get back to the clan safely? Maybe I'll go and see the new city they're building. I've heard it's quite grand.

In spite of my mistakes, we got the Riekr's totem and saved most of the hunting party. Thanks to you.
====
10776
You located the stolen supplies and uncovered our betrayer? Trinimac surely sent you to us in our time of need! Take this reward for helping our people. And you must present yourself to Forge-Mother Alga.

Look, here she comes now.
====
10778
Do you feel it within your own heart—that righteous simmer of hatred? It is the gift you earned today. 

Go. Avenge yourself of every slight and transgression. Spread my wrath!
====
10779
So you returned the helm and slew the creature that took his life. Huh.

You did Corgrak a great honor. Here, he'd want you to have this. Walk in Malacath's shadow.
====
10781
Yes, it is, isn't it? Maybe I'll contact someone in Mistral. Ask about Zayshara and Azin. I'd like to learn more about them.

I'm going to stay here a while longer. Pay my respects, you know? Then I really have to go find my cat.
====
10800
Wonderful! It should stand out in the competition.
====
10801
Fight? Walker, you do not understand. Jhaziran is a gentle merchant. I would be useless. Worse than useless!

But I see that you do not care. Fine. I will … I will try my best.
====
10803
Why should I be? You're concerned enough for both of us! But come on, you're worse than my shield-wives! Have a drink. Have the whole damn keg, if you want!

And take this. For services rendered. Now all we have to do is sit back and wait.
====
10804
Echatere aren't known for their accommodating nature. Looks like Lugbagg won our bet. Good show, outsider.
====
10805
Every legend has some truth behind it. Perhaps this tomb will help us find the truth in <<1>>'s legend.

And <<2>>, as well. He was different than I expected. But I suppose that's the point.
====
10807
That's more than most of the weaklings here can say. My own son failed. I'm mortified.
====
10809
I know you did your best and I'm ever so grateful.

We're going to stick together and find the nearest stronghold. We'll hire some bodyguards and make our way to Orsinium. We won't forget what you did for us. None of us will.
====
10813
Bah! Ziss on you! To the dogs with this entire city! Let my death be on your conscience!
====
10819
It's your posture. Confident, straight shoulders—but an anxious gait. Agitated. Likely from a stressful conversation. 

I can't say that I blame her. Some of the things I said were uncouth. True, but uncouth. 

Here. For your trouble.
====
10824
No, don't worry about it. This kind of thing happens to us all the time. I'll take care of it.

If you hear a loud boom in the distance, it was probably us. But thanks anyway. I'm sure we couldn't have gotten to this point without you.
====
10825
Yes, that took care of the creepy little construct.

Raynor's going to be upset with me for a while, but he'll get over it. I just need to find him a new project to focus on. Maybe something a little less volatile this time. Thanks for your help!
====
10828
Excellent. Here. As a gesture of good faith. I took these off the body of a Xivkyn. You can use them as you see fit. To buy things and so forth ….
====
10829
The Vosh Rakh are strong enough to do all that? It's even worse than we feared. You tell the king about the moot. We'll go warn Bazrag and Solgra.

After that, I'm leaving. I don't want to be in a place where the only person I can depend on is me.
====
10831
Good, that's … it's a good thing. If she was a Boethiah cultist, she'd have fled. A blood price paid means there is no grudge between us.

I'll speak with her, widow to widow. We'll both need to figure out what we are to Shatul.
====
10832
I … you're right. I was just so angry … if she had been there beside him, he'd still be alive. We'd still be a family.

I'll speak with <<1>>. We both lost someone important to us.
====
10833
Good, good. Then my point is made.

Did you break her tusk? I have a remedy for that. Perhaps I'll stop by and offer it to her … show her there's no grudge.
====
10836
I'm glad to hear it. I hope the king's hearth-wife has a similar experience!
====
10837
They say it's a real tusk-cleaner. It should round out the meal nicely.
====
10838
Very true! You know, you're the best assistant I've ever had? Far better than <<1>> … though there's really no comparison.
====
10842
That's too bad. More for me, then!
====
10844
Excellent. This will buy us some time. If the Dragonfire Cathedral actually exists, we need to make sure it doesn't fall into Molag Bal's hands, right? Yes. 

Take this for your trouble, and stay in touch. There's more to Molag Bal's plan, I know it.
====
10845
I can't argue with evidence. I'll turn this over to the Guard and release the prisoner.

And, uh … ignore what I said about the mug, all right? Here's a little something to help you forget.
====
10849
Here, take this. There is honor among thieves. Some of us, at least.

Perhaps I'll see you around the Outlaws Refuge.
====
10852
I think the Guard can manage a reward.

Here you go, compliments of the king.
====
10854
It's absolutely delicious, though. Oh well.
====
10856
I know, I know—it's a tough sell. But trust me, you're missing out.
====
10858
I understand. Some people can't eat food with a face on it.
====
10861
Yes, yes. Shall I slap it down on the table so everyone can hear the coins clink?

I pray you are more discrete in your departure.
====
10863
Flies and I will go warn Chief Bazrag. This whole thing … it's stranger even than any Investigator Vale story I've ever read.

Here, take this. I found it and thought you should have it. For protecting Tal. I appreciate that.
====
10865
Then the bandits gave their answer. Heartless dogs! They were knights, once.

When the Lion Guard marches, they'll receive an honorable death.
====
10866
Indubitably! You've got a talent for relic hunting, and I'd be remiss if I didn't take advantage of that.

Here's a list of the relics I believe await us in the wilds of Wrothgar. Find them, bring them here, and the museum will reward you handsomely.
====
10870
At this point? We stay patient and watchful. Also quiet. If Molag Bal catches our scent, we may lose him completely. 

We have motive now, but the bones of a plot aren't enough. We need plans, names, timetables ….

Keep watching. I'll do the same.
====
10871
I know you did your best and I'm ever so grateful.

We're going to stick together and find the nearest stronghold. We'll hire some bodyguards and make our way to Orsinium. We won't forget what you did for us. None of us will.
====
10873
Yes, I got the gold. It is little compensation for the murder of my husband, but I am glad to see justice done.
====
10874
I suppose you're right. I was so focused on giving meaning to Ogzor's death that it clouded my judgment of his life. Thank you, outsider.
====
10875
Yes, I saw them limping back into the stronghold. The blood you spilled is little compensation for the murder of my husband, but I am glad to see justice done.
====
10879
She wouldn't deny it, of course. Followers of Boethiah are tricky like that. Far as I'm concerned, she just admitted her guilt!

Thank you for rooting out this fleshfly in our midst.
====
10882
Wonderful! And I do believe the prophecy is fulfilled. Did I … forget to mention the prophecy?

Ahem. "<<1>> shall return in the hour of Wrothgar's greatest need, to a hero worthy of <<2>>'s legacy." Seems rather direct, as these things go.
====
10884
You've done more for me and my people than I could have ever expected. Thank you.

Now get to the temple and make sure Eveli and the high priestess are all right.
====
10885
Well, with or without the scroll, Egnatius is an asset. He speaks a dozen dead languages, can read a dozen more. He knows the city better than I do. He's also remarkably spry for an old person.

We'll find a use for him.
====
10887
A pleasure doing business with you. It's a shame about Khoruzoth, but there's nothing we can do about that. Better that his mother lives with the hope that he might come home some day.

As for Bardun and me, we'll be off soon. Best of luck to you.
====
10888
No, I don't want that foul thing. I want to remember Khoruzoth as my son, not as Thukhozod's legacy. I should never have let him read his father's letter.

You keep the amulet. As a thank you for letting me know what happened to my son.
====
10889
You came to Wrothgar to help Kurog unite our people and rebuild this great city. Despite how we got here, you accomplished everything the king asked of you.

Now I have a request, if you're willing to provide one more service to the Orcs.
====
10890
Yes, I believe it is. Akatosh be praised. Molag Bal will lash out, but the Dragonfires are safe, thanks to you.

I only wish the price had been less dear. Centuries of lonely service is a heavy burden. I will pray for the Drake—and for you.
====
10896
So that's how they did it …. I've been watching that garrison since the beginning. Caudex is difficult to read. Talented, but stubborn. Honestly, I'm surprised he gave this to you.

I'll hold onto it for now. We'll find a use for it eventually.
====
10900
I knew that you would see the veracity of my claim. Now my dear Alani will have to accept my proposal and marry me!

Thank you for believing in me. Now just hand over the pendant and we can put this business behind us.
====
10901
A great service to Malacath. He shall not forget. He never forgets.

And now his eye is upon you. Do great works of vengeance in his name.
====
10902
The <<1>> is yours. Wear it at your breast … let it bathe in the spattering blood of your enemies. Feed it your wrath, your hatred, your vengeance!

Until someone stronger takes your place.
====
10906
Someone at the Mages Guild will help me thaw out Stibbons. It may take weeks to warm him up, but he'll be fine.

This didn't turn out as planned, but it'll do. Lady Laurent, founder of the Shrine of Sorrow. It has a nice ring to it, don't you think?
====
10907
Someone at the Mages Guild will be able to help me thaw out poor Stibbons. It may take weeks for him to warm up, but he'll be fine.

But you should be pleased! The Orcs will sing my praises, and they're sure to say nice things about you, as well.
====
10909
Your belief in me is gratifying. I thought I had lost the pendant forever, and with it my one remaining connection to my home and my parents.

Thank you for your help. Now give me my pendant so I can make sure I won't lose it again.
====
10911
Go now, and bring honor to the Pact.
====
10912
I can understand if you're dubious. Skeptical. I would be. All I ask is that you go to the districts and stay watchful. I'll do the same. Small beginnings and such. Simple.

If you're half as capable as I think you are, we'll be meeting again soon.
====
10917
So. Yes. I'll hold onto the key for now. I suspect we'll need it sooner rather than later.

Thank you for recovering it—and for finding Regilus. I'm glad someone was there. At the end.
====
10918
For now, we stay watchful. This book is obviously connected to a greater plot. I'll be in touch once I figure out what the Sublime Brazier has to do with the invasion.

So, yes. I'm reading now. Can you go, please? You're in my light.
====
10920
Excellent! Let's see what the Worm Cult is planning.
====
10921
I'll smuggle these people out through the sewers. Eight willing, I'll be back again tomorrow to take a few more. Here's your gold, as promised.

Be careful out there.
====
10925
Ha! That it was.

Let Malacath gaze upon you. Let him see you are strong enough to deny the will of a Daedric Prince. May he never forget.
====
10927
You're dubious. Skeptical. That's good. All I ask is that you consider it and stay watchful. I'll do the same. Small beginnings and such. Simple.

If you're half as capable as I think you are, we'll be meeting again soon.
====
10928
And I you.

Take this. It belonged to Kurog, but you earned it. I hope I can do as much for my people as you did for Orsinium. I will do my best to live up to the faith that you and the clan chiefs have seen in me.
====
10930
Ah, you warm this one's heart. I pity any Daedra foolish enough to touch those casks now. You have my thanks, walker.

I will likely return to the Temple District soon—perhaps in a day or two. If you wish to aid me again, you'll find me there.
====
10932
Today you rekindled the simmer of hatred at the heart of the Orcs. May it fuel their vengeance for another generation.

Go. Spread my wrath to the corners of the world!
====
10933
So you returned the helm and slew the creature that took his life. Huh.

You did Corgrak a great honor. Here, he'd want you to have this. Walk in Malacath's shadow.
====
10934
You're dubious. Skeptical. That's good. All I ask is that you consider it and stay watchful. I'll do the same. Small beginnings and such. Simple.

If you're half as capable as I think you are, we'll be meeting again soon.
====
10935
Have faith! A sculpture begins as a block of stone. A masterful painting? Nothing but canvas on the board.

Time to assemble this for <<1>>. Soon, all shall witness my glorious homage to Wrothgar's ogres!
====
10937
Ah, well some is better than none. These are in remarkable condition, all things considered.

You've done me a great service. No—you've done all of Tamriel a great service, though they may never know it. You have my deepest thanks.
====
10941
My heart plummets at the news you bring, and all the light departs from my sky.

I will take the <<1>>, though. I do not know if I can do this without my Jaeloreh, but I won't let her dream die, too. Thank you.
====
10943
I knew you could do it! I wish I could see the look on their smug, glowy-eyed faces. Priceless!

I'm going to gather some supplies. Should be headed back out there in a day or so. If you're looking to cause a little more havoc, meet me there.
====
10946
So you did! And here's your payment, as promised. 

If you find yourself in the Nobles District again anytime soon, keep an eye out for me. Reliable partners are hard to come by out here. Take care.
====
10948
Ah. Though the return of this document means we can legally set up shop in Orsinium, it brings no joy to my heart. <<1>> was more than our partner, she was my love.

Still, you have my gratitude. May the sun and stars shine a light upon your path.
====
10961
Mauloch's jawbone …. No. I'll not have these creaky beasts working side by side with good honest Orcs.

Take machines to Orsinium if you wish. Just get them out of here. Clan Tumnosh wants nothing to do with them.
====
10962
Finally, an outsider who makes sense.

We … appreciate the Elf's intentions, but it is not our way. We believe in honest work—Orc sweat, Orc muscle, Orc ingenuity. The machines are dealt with and the quarry is ours again. That's enough.
====
10969
Ah, excellent. These pelts look perfect! Well, maybe not perfect—but it's not as if the werewolves were happy to hand their skins over, am I right? Well done.

Here's your payment. I hope we can work together again soon.
====
10970
Nicely done! I knew I could count on you.

I'll get these pelts to market just as soon as I finish my drink. Thanks again, friend.
====
10972
Good! Those filthy traitors dishonor High-King Emeric and the Lionguard. The sooner we're rid of them, the better.

I doubt this raid will scatter them for good, but I'm sure it rattled the cages. You have my thanks, and that of the Covenant.
====
10973
<Planting my Alliance banner here will mark the rally point as secure.>
====
10975
Excellent! Wow, they're much larger than I expected. Much fleshier, too. Mara's heart.

Well, I suppose that's that! Here's your payment. Thanks for all your help. I'm sure these will make someone very happy.
====
10977
<Planting my Alliance banner here will mark the rally point as secure.>
====
10979
Wonderful! I'm certain that this time I have the data I need to complete my experiments. And don't worry—I'll cite your contribution when the results are published.

Many thanks, friend!
====
10981
<Planting my Alliance banner here will mark the rally point as secure.>
====
10984
What a relief. Getting folks to trust durzogs is hard enough without some half-crazed Nord sicking them on people.

I'll put this food to good use. If you meet anyone who's in the market for a good strong hound, you send them my way, all right?
====
10986
You've done us a tremendous service, friend. There are still many lost souls bound to that wretched place, but we can be proud that at least a few have made it to the Ashen Forge. You have my thanks.
====
10991
Mauloch's jawbone …. No. I'll not have these creaky beasts working side by side with good honest Orcs.

Take machines to Orsinium if you wish. Just get them out of here. Clan Tumnosh wants nothing to do with them.
====
10992
Finally, an outsider who makes sense.

We … appreciate the Elf's intentions, but it is not our way. We believe in honest work—Orc sweat, Orc muscle, Orc ingenuity. The machines are dealt with and the quarry is ours again. That's enough.
====
10996
Their worth is considerable. And we'd be able to keep our quotas as we build back up.

You're right. Thank you for letting me see beyond my rage.
====
10998
That was not a wise choice, but what's done is done. The Orcs have a female chieftain. Many will question us, and Ushruka will have more than a few challenges to her rule, but we will survive somehow.
====
10999
I will regret this day for the rest of my life, but it had to be done. Gloorig will make a fine chieftain, and Shatul will live on.

It doesn't make the sacrifice any easier to bear.
====
11001
Orcs do not mince words. You are chieftain of the Shatul now. Go forth and receive your clan.
====
11002
You located the stolen supplies? Trinimac surely has sent you to us in our time of need! Take this as a reward for helping our people. And you must present yourself to Forge-Mother Alga and tell her everything.

Oh look, here she comes now.
====
11004
I'm not sure which pleases me more. Either way, the workers get to eat—and not a minute too soon. These immigrants bleat like goats when they're hungry.

Don't stray too far, all right? I'm sure we'll need more meat soon. Thanks again.
====
11008
Capital! Hmm, the cover's a bit bent and the pages are showing some boxing. Still, I appreciate your efforts.

I'll need more of these pages recovered eventually. I did bring several dozen copies of the book, after all. I hope you'll be available.
====
11010
Do you feel it within your own heart—that righteous simmer of hatred? It is the gift you earned today. 

Go. Avenge yourself of every slight and transgression. Spread my wrath!
====
11011
Today you rekindled the simmer of hatred at the heart of the Orcs. May it fuel their vengeance for another generation.

Go. Spread my wrath to the corners of the world!
====
11012
You have done well, but we can ill afford complacency! More corruption will come to threaten the wild, I know it. We must be prepared. 

I will remain here … unless they stop serving this bread. Farewell.
====
11023
Tava bless you, my child. I shudder at the thought of what that beast and his minions could have done. You have my thanks and my blessing.

I trust that Tava's winds will steer you back here when the time is right. For now, go in peace.
====
11026
This one should feel relief, yes? But these machines are never truly dead, are they? What if Nyzchaleft returns? Birkhu could not bear it if more explorers came to harm because of his stupidity.

Birkhu will stay here to drink—I mean, keep watch.
====
11037
Hmm. I'm grateful for your service, friend. I wish I could say with certainty that this won't happen again, but Riekr are stubborn brutes. I'm afraid we may call on you again before long. Farewell.
====
11038
You have done enough for today. Though lives were lost, thanks to you others were saved.

Take this for your efforts. And keep your ears open. We will contact you when the king again has need of your services.
====
11060
You may believe her lies, but I won't let her get away with murder. She'll pay me the blood price or she'll die!
====
11065
<The client provided a crate of Blacksmith supplies as payment, along with a note.>

"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"
====
11067
<The Speaker set aside a crate of supplies as a reward, along with a note.>

"Your skill does you proud. We look forward to dealing with you again."
====
11068
It seems your work was far from perfect, but a life is a life.

Return tomorrow. The truest path to improvement is practice, and the Night Mother provides ample opportunity for that.
====
11069
Excellent. The Night Mother will be pleased.

Return tomorrow. I am eager to see you reach your full potential.
====
11072
Exemplary work. You truly possess the gift of death.

Return tomorrow. I'm certain we can find more ways to put your skills to the test.
====
11073
<The client provided a crate of Blacksmith supplies as payment, along with a note.>

"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"
====
11074
<The client provided a crate of Clothier supplies as payment, along with a note.>

"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"
====
11077
<The client provided a crate of Woodworker supplies as payment, along with a note.>

"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"
====
11079
<The client provided a crate of Woodworking supplies as payment, along with a note.>

"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"
====
11080
<The client provided a crate of Enchanting supplies as payment, along with a note.>

"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"
====
11083
<The client provided a crate of Provisioner supplies as payment, along with a note.>

"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"
====
11086
<The client provided a crate of Alchemy supplies as payment, along with a note.>

"The Orsinium Civic Renewal and Vengeance Committee appreciates your work. These supplies now go toward renewing the city of Orsinium. Malacath curse your enemies!"
====
11090
Excellent. Sithis smiles upon this kill.
====
11092
Good—you aren't afraid of a challenge. The more you do for us, the more gold and respect you'll earn. Reputation goes a long way with us.

Bringing us the <<1>> is a good start. Here's your cut. Don't worry, <<2>> will get her portion.
====
11093
Good—you aren't afraid of a challenge. The more you do for us, the more gold and respect you'll earn. Reputation goes a long way with us.
====
11100
I'll go through what you recovered. See if it offers a clue to <<1>>'s plans, or anything involving the missing dowry. I need to make sense of all this.

Get some rest. I'll need you ready when we make our move. And … good job.
====
11101
I'm going to see what I can learn about <<1>>, and just what he knows about the dowry.

Get some rest. I'll need you ready when we make our move.
====
11103
I'm … happy to hear <<1>> plans to join us. Her skills will be invaluable.

Not very convincing, was it? I'll need to practice.
====
11108
It must be important if the Iron Wheel wants it. Father did love his puzzles. I should see if it means anything.

Thank you for this. It's not the answer I wanted, but I'm glad you were by my side.
====
11109
The deal is off, but it's no trouble, boss. I'll find another outlet for these goods. <<1>> always comes through.
====
11112
I'll give her my bunk. Honestly, I prefer hammocks.

<<1>> won't have the luxuries of her manor, but she'll be safe in <<c:2>>. As my father would have wanted.
====
11113
I don't know.

I think I'll stay in Abah's Landing for now. It's where my friends are.
====
11114
In return, I expect only unwavering loyalty and ruthless efficiency. Now, let us discuss the task before you. A killing that shall form a covenant between us, signed in blood.
====
11115
If you repeat this quest you will get the next target, up to number three then repeats. If you were in a group the first player assigned a target would update the target for each nearby player in that group.
====
11116
It is time for you to meet your brothers and sisters, of course. 

You will be assigned a Sanctuary. A safehouse, of sorts. A home. There you will receive further contracts to fulfill. Perform well, and you will rise in the ranks of the Brotherhood.
====
11120
That's sweet, but you've already done more than enough. You helped me show my sister the truth about the Society of the Dragon. She's safe now and our plan worked exactly as I'd hoped.

I couldn't have saved Josseline without your help. Thank you.
====
11121
You'll start with some simple contracts. Get your feet wet. Show us what you can do. More importantly, show that you can follow orders and get the job done properly.

Now then, let's see what we have for you.
====
11123
You made it back! Excellent!

Not exactly loaded up with as much treasure as I'd hoped, but it'll still fetch a good coin. Here— your reward for getting in there and getting this for me. Uh, I mean us. <Silver Complete>
====
11124
There are few who could meet the needs of these buyers on such short notice. Your skills have made us all a hearty sum. The guild is sure to take note.
====
11127
Here. That's most of what's left after I paid off that walking canker. Thanks to you, I might break even on this voyage.

Enjoy your time in Anvil, friend. I hope to never see these despicable docks again.
====
11141
You did more for us than anyone in this wretched city. Raynor and I will do our jobs and complete our contracts.

Then it's off to Hammerfell! There are ruins to explore, adventures to partake in! I'm all tingly with anticipation!
====
11150
From the vampire lord? Yes. But these are turbulent times. Other threats endanger Anvil and the Gold Coast—some even worse than Zalar-do.

Remain vigilant, hunter. Perhaps we shall meet again.
====
11153
"Never waste an opportunity." Huh. <<1>> used to say that.

Well, then … let's see what Taneth nobles think "lucrative" means.
====
11154
Apinia is dead, so she won't slaughter any more citizens. That will please Queen Ayrenn, which pleases Raz. And we recovered Bravil's trinkets. A good day's work, yes?

This one might stick around. Look into Trading Company. Stay fragrant, my friend!
====
11160
<<1>> said you were in charge until she returned to <<c:2>>. That makes you the acting guildmaster.

Boss.
====
11166
Greed. Another admirable trait. Anyone who claims to work for free either wants to rob or cheat you. Never trust an unselfish cur, that's my motto.

Here's your gold. You want more, come back tomorrow. Probably need to replace the sigils by then.
====
11169
You helped restore the Thieves Guild—make it more than it once was. Of course I trust your judgment. Now, all the old business is put to rest.

Let's go. We have a guild to run.
====
11174
Taka? Bakhum thinks not. He does not thrash and snarl like the others, but his eyes seem lost at sea, yes? This one will return him to his family. With time and good food … who can say, eh?

Take this, friend, and may Baan Dar dust your tracks.
====
11180
The Iron Wheel is a hurricane that blew into port and smashed everything in its path. <<1>> and <<2>> are the ones who set it in motion.

Now? We learn what they hold most dear. Then we take it from them.
====
11185
You helped restore the Thieves Guild—make it more than it once was. Of course I trust your judgment. Now, all the old business is put to rest.

Let's go. We have a guild to run.
====
11195
Ah, you return. It's a pleasure to hear of your exploits—you're practically an Imperial Legion all by yourself. 

At this moment, I think our spiky friends from Oblivion are thinking this invasion might have been a mistake.
====
11196
I think so. That was real Undaunted. You're good, friend—maybe even as good as I am. You gave the Daedra in Imperial City a taste of our mettle. Though they do seem to get replaced as quick as we knock them down. More fun for us, I guess.
====
11208
Of course! You've done today what the Imperial Legions have long failed to do since the Daedra invaded.

The war is far from over, but you have struck a decisive blow.
====
11217
This is it then? Big scary prancers make you nervous?

Alright, you done your part. Worth a little somethin' for the trouble.
====
11219
Nice job! The refuge owes us a cut, and with the money they'll make from our deal, we're going to make out very well. Good job.
====
11232
Now that she knows I'm around? I expect her to double her efforts and use every advantage her family's gold can buy. It's what I'd do.

Thanks for assisting me with this, by the way. Once I decide on my next course of action, I'll let you know.
====
11235
TG Reputation Reward - privatized
====
11236
Excellent! I just hope no other pirate crews are stupid enough to try to loot the old tomb.

I'm glad to have Spiritcatcher back, but I won't see you leave empty handed. Take this as a token of my gratitude for what you have done.
====
11238
All these wasted years, we've missed out on so much. Narahni wears them like a cloak—though with grace and style.

I am … grateful … you convinced her to come here.
====
11239
Well, that's something at least. I just wish we hadn't lost another Sister along the way.

That's enough for now, Assassin. <<1>> and I have much to discuss.
====
11244
They'll accept her … for now.

If she allows it, I shall advise her. She'll need all the help she can get.
====
11246
Oh, I know you did. People are already talking about the rash of break-ins. I can hardly keep up with the flood of merchants making "security deposits" with the guild.

I've got your cut of that right here.
====
11247
Wish everybody was making the same effort. Let's see what you've got. Mm. Mmhmm. Not bad. It's yours, plus a little extra for the effort. 

If we keep this up, the whole Landing will know that the Thieves Guild is back.
====
11248
Just one lockbox? You know the point was to stir things up. Oh well, you're chipping in. I'll note it in the log.

Here's your pay.
====
11249
Back to Morrowind, I suppose. Or maybe I'll stick around the Gold Coast for awhile. See the sights. Take in the ambiance.

If you have some free time, hero, let's get together. Work on our mutual cooperation. Who knows? You might even enjoy it.
====
11252
Of course, just as you suggested.

And the forged letters you planted worked perfectly! Pimsy is free! I'll help him start his new life as a free Argonian!
====
11258
Not bad. We'll have some heat on us for a little while, but the goods will still move. They always do.

Here's your take, boss. Until next time.
====
11260
Grave. I kid, of course, but with the buyers spooked I'll need to offload them through different channels. Your work was still worth a good bit, so don't worry about it.

Here's your take, boss. Keep it someplace less dusty, eh?
====
11261
You made it back! Excellent!

Not exactly loaded up with as much treasure as I'd hoped, but it'll still fetch a good coin. Here— your reward for getting in there and getting this for me. Uh, I mean us. <Silver Complete>
====
11262
Our buyers were quite pleased with their "inheritance" and our fee reflects all your added care. I think you'll be quite pleased.

You've spent enough time in tombs today. Go out and live a little—I'll have something else lined up by tomorrow.
====
11264
You made it back! Excellent!

Not exactly loaded up with as much treasure as I'd hoped, but it'll still fetch a good coin. Here— your reward for getting in there and getting this for me. Uh, I mean us. <Silver Complete>
====
11265
You outdid yourself this time. Thanks to your skill we got an even bigger payday than normal. Nice work.
====
11266
Not bad … for your first try. I was hoping you'd do a little better, but I'm glad you made it back with something. Check back at the Guild for more opportunities, and you should get better.

Here's your reward.
====
11267
Not bad at all. Not exactly loaded up with as much treasure as I'd hoped, but it'll still fetch a good coin. Here — your reward for getting in there and getting this for me. Uh, I mean us.
====
11268
Magnificent! All this treasure! I didn't think you had it in you.

Oh, this'll fetch an excellent amount of coin. Here — a special reward for doing so well.
====
11270
They tried to make a fuss about the traces you left during the job, but <<1>> knows the value of a little blackmail to ensure the agreed upon price.

Your share, boss. It may not have the beauty of stones, but I find the jingle quite fetching.
====
11271
Their eyes shone brighter than the stones themselves. It was a simple thing to get them to part with a little extra for the flawless services you provided.

Your cut, boss. Enjoy.
====
11273
Magnificent! All this treasure! I didn't think you had it in you.

Oh, this'll fetch an excellent amount of coin. Here— a special reward for doing so well. <Gold Complete>
====
11275
Crime is dirty business, boss. Best to discourage it from getting dirtier. Show that we are squeamish and soon everyone will keep their precious things in outhouses and chamber pots.

Have a soak and count your coin, it'll improve your mood.
====
11276
You made it back! Excellent!

Not exactly loaded up with as much treasure as I'd hoped, but it'll still fetch a good coin. Here— your reward for getting in there and getting this for me. Uh, I mean us. <Silver Complete>
====
11277
I didn't think grime could stick to one so slick as you, boss. The buyers were quite pleased with the pace with which the goods passed through and dumped a tidy sum on our doorstep.

Gold has a way of clearing the air, does it not?
====
11283
Sure it weren't their hobby? Ain't much to look at.

You done what's asked, I guess. How 'bout you have a real go at it next time?
====
11284
You know how to get it done, boss.
====
11285
Of course, just as you suggested.

And the forged letters worked perfectly. Pimsy's days of slavery are over—his new life starts today.
====
11289
What a ridiculous question!

Tashmin is … he's part of this family. And it's a better family than the one I was born into, believe me.
====
11296
Of course, boss, I'm eager to see you in action. Bring me a posting and we'll be on our way.
====
11299
There always seems to be something weird with those noble types. I think they go stir crazy without honest work. Not like us.

If they want to part with their fortunes willingly, you won't get complaints from me. Or you, I'd wager.
====
11302
Looks like it's seen better days, but I'm sure that's no fault of yours. I'll have it mended and return it to its rightful owner. He's a good man, and if this will bring him some comfort I'm glad we could help.

Another job well done.
====
11303
So you did! Some of the sailors you freed already made it back to Abah's Landing as well. Seems they told the captain about you and he's offering to pay us a bit extra for the effort. 

Not a bad day's work. I appreciate the help, my friend.
====
11304
Hard to picture a noble wearing this, isn't it? I thought so too. Her husband was a pauper. She had more wealth than he could dream of, but he insisted on buying her ring. Can't put a price on that.

See you tomorrow then, if you're available.
====
11305
Ha! You did! May not look like much, but it'll make a world o' difference to the old hand. Funny how objects take root in a body, after so long they just seem to become part of a person.

Here's your pay, as promised.
====
11308
Got the day off in Aldcroft? Can't say I envy you. Gloomy town. Save for this one Argonian. You'd know her if you saw her. Runs a winery. Loves her product as much as I do. It warms my heart. Oh wait. I had to kill her. Pity.

Your gold. Good work.
====
11309
Throwing dagger? No? I don't know why no one else finds that funny. The last time I visited Daggerfall Castle, I left mine in a sentry. Had to borrow another one from the kitchen. Decent sandwiches. Had three before I left.

Anyway, here's your gold.
====
11310
Daggerfall's docks are a tricky place. Lots of trade, lots of witnesses. Great place to pick up a bargain, though. Bought a whole crate of local funerary decorations a while back. Little touch of home for the departed.

Got your pay right here.
====
11311
Daggerfall has these curious little sausages in a sweet brine. Addictive as Skooma and twice as tasty. Reminds me of a contract. Client wanted the target's pinkies sliced off. Ah, memories!

Next time, bring back a few sausages. Here's your gold.
====
11312
Another corpse for Cath Bedraud—let's hope it stays put! Used to be a good place to think before the dead started shambling about.

Don't worry. You completed the contract. It's not our fault if some people don't have the good graces to stay dead.
====
11313
Maybe a cute little Wood Elf to warm up my bed, but I'd probably fall asleep before we got to the good stuff.

Just stay sharp, New-blade. The roots of our trouble stretch deep below the soil. Things are going to get worse, my friend. Mark my words.
====
11317
Then I believe a new title is in order, Initiate. You've demonstrated skills and abilities that we will definitely need in the battles to come.

Stand tall, Assassin. You've earned your place in the Brotherhood and we're proud to have you among us.
====
11318
Would you prefer punishment to praise, Assassin? Let the Black Hand decide how we navigate these troubled waters. For now, work your contracts. Sharpen your skills.

The Black Dragon will pay for her transgressions, as will her master, Artorius.
====
11319
Eventually. When Artorius feels the time is right. But he'll hesitate to make the first move, to send his soldiers into our viper's nest. We have time to prepare.

In the meantime, I'll confer with the Speaker. When you return, the Primate will die.
====
11320
And this is for you—shrouded armor, the uniform of the Dark Brotherhood. You're one of the family now. You might as well look the part.

Perform well and you'll rise in the ranks of the Brotherhood. I'm sure you'll make us all proud.
====
11323
I hope you're right. But why do the Akatosh priests seem to be moving against us? First the Sermonizers, now this. Are they trying to take advantage of our recent setbacks or is there something more going on here?

At least Hildegard is safe now.
====
11335
Regarding Artorius and the Black Dragon? No. That threat has passed.

But there is one more thing. Step back, Assassin, and prepare yourself.
====
11336
And I'll see to Hildegard's punishment personally. But I'm more disturbed by the priests of Akatosh. First the Sermonizers, now this. Are they just trying to take advantage of our recent setbacks or is there something more going on here?
====
11340
You're dubious. Skeptical. That's good. All I ask is that you consider it and stay watchful. I'll do the same. Small beginnings and such. Simple.

If you're half as capable as I think you are, we'll be meeting again soon.
====
11341
I can understand if you're dubious. Skeptical. I would be. All I ask is that you go to the districts and stay watchful. I'll do the same. Small beginnings and such. Simple.

If you're half as capable as I think you are, we'll be meeting again soon.
====
11342
You're dubious. Skeptical. That's good. All I ask is that you consider it and stay watchful. I'll do the same. Small beginnings and such. Simple.

If you're half as capable as I think you are, we'll be meeting again soon.
====
11345
As promised, your reward. 

You have done a great service for Arkay and for me. The souls of my brave friends may rest easy now, knowing their sacrifice did not go unanswered. These pauldrons will find a place of honor in the Temple of Arkay.
====
11346
You … you did? That's fantastic news. For the common good, I mean. Safety above all, that's my motto.

And these ledgers will do just fine. Here's some gold for your trouble.
====
11349
Wonderful! Once I get the new dig underway, I'm sure we'll make progress quickly. I can't believe that not long ago, this was just a smoking hole in the ground. Now we may have uncovered the complex that gave Tribune's Folly its name!
====
11353
And a well-earned reward it is! I haven't seen a beating that brutal since the Spear Sisters bested the Iron Lion in nothing but their smallclothes.

Here's the victory purse. I suggest you live a little before your next dance with death!
====
11355
You did well to disrupt the Order's preparations and your reward includes a bonus to reflect that. I just wish we hadn't lost another Sister along the way.

But that's all for now, Assassin. <<1>> and I have much to discuss.
====
11357
A chance to beat your record. How many of the Sermonizer's priests did you murder, anyway?

Seriously, New-blade, stay sharp out there. The roots of our trouble stretch deep below the soil. Things are going to get worse, my friend. Mark my words.
====
11366
Always somethin' weird with those noble types. Think they go stir crazy without no honest work. Not like us.

They want to part with their fortunes for some old garbage, won't get no complaint from me. You neither, I reckon.
====
11368
Ought to change their tune, eh? I'd rather shut their big yaps the hard way, but we need'em working. Got dibs if we need to make an example.

Good bit of mayhem's usually worth somethin' to the Guild.
====
11369
Could start a bloody troupe with all of this. Can't wait to see the sad sots file in for'em. Ought to make'em dance 'til they drop 'fore we hand nothin' over.

You done good. Have a little fun on the Guild.
====
11370
Might as well've nicked their thumbs while you was at it. They'll be sittin' on'em for a while at any rate.

Got your cut here. You earned it.
====
11371
I'd of fed'em their hammers, nails, and needles, but then I guess we couldn't squeeze'em. Work takes the joy out of everything.

Alright, we're square.
====
11372
Let's see what you nicked … Not much, is it? A few more unruly bards getting a lesson in tragedy is worth something though. 

Here's your cut.
====
11373
Mmhmm. Mmhmm. So you did. I guess we'll see how good this lot is at improvisation.

Here's your pay, plus a bonus to please keep this stuff away from Andarri.
====
11374
No kidding. Did you rob a whole troupe or something? Maybe they'll think twice about mouthing off about us in the future.

Have a night on the town courtesy of the guild.
====
11376
Let's see how many that actually is … Hm. Thought it would be more.

It's easy arithmetic, at least. Here's your gold.
====
11377
Oh? Let me tally it. Yes, uh-huh, ouch—stupid, sharp—all right. This should put a dent in their business, and their egos.

Good work, your pay.
====
11378
Oof, it's heavy! Just shear the sheep, don't steal the whole mutton.

Shaking up those laborers is worth a good bit to the guild. Here, you earned it.
====
11384
And this is for you—shrouded armor, the uniform of the Dark Brotherhood. You're one of the family now. You might as well look the part. And since you showed such expertise with the Blade of Woe, take this as well.

I expect great things, Initiate.
====
11386
Ah, Cloudy Dregs. Coziest hearth in Stormhaven. Does the pretty blonde crooner still sing there? Can't remember her name, but I'll never forget her voice. She had a lovely scream.

Got your gold right here.
====
11387
Now everyone will know that the Brotherhood did not fall.
====
11388
I'm sure no one will notice a little more gloom at the Dusklight Inn. If I lived out there, I'd be in a drunken stupor every waking hour to forget that fact.

Hope the pay was worth the bother.
====
11389
Oldgate has all the charm of a jailhouse door clanging shut behind you. Last threshold on the path to a new and dismal life. You did someone a mercy out there.

Here, your thanks for a life cut short.
====
11390
I find it telling that the Wayrest Castle balconies overlook the treasury instead of the sunset, which is beautiful by the way. Gold will be the death of that dynasty.

Speaking of gold, good work.
====
11391
You'd think Wayrest was the center of the universe with the way its citizens carry on. I recall having a conversation with one of the locals. He made a very persuasive point. Then I stuck my dagger in his eye.

Save this for your next visit.
====
11392
Koeglin Village is a bit of a hidden jewel. Best fresh crustaceans you'll ever taste, sold right in their markets. I weep for the day the traders in Wayrest catch on.

Anyway, your pay.
====
11393
Oh, I love Alcaire Castle. Did you see the waterfall? Bubbles up from an underground river. Best place in the entire region to make a body disappear.

Here you go. For your savings.
====
11394
What did you think of the Sisters of the Sands? I don't think anyone can appreciate the feel of cold stone until they've baked in the Alik'r sun. I left three brothers tied up and baking in the sun once. Good times!

Your gold.
====
11395
Shornhelm, right? What a sorry sight that place is since King Ranser's War. The cook in the Dead Wolf Inn might be that place's one saving grace. Sithis knows why she's still there.

Here's your due for the trouble.
====
11396
If you need proof of a Redguard's tenacity, just look at Castle Sentinel. Can you imagine forging a thing of that scale and beauty in such a wasteland? Always give a Redguard a few extra strikes before calling the job done.

Speaking of, good work.
====
11397
Did you try the candied scorpions in Bergama? They have a delightful bite to them. Especially if you neglect to clip the stinger first. I know a confectioner who is happy to overlook that detail for the right price.

Payment's the same, in any case.
====
11398
A trip to the Fighters Guild? Exciting work. I do so enjoy sending those sell-swords to the Void. You'd think they'd be harder to kill, but they bleed as red as any other target. Maybe a bit redder.

Here's your gold.
====
11399
I do love a contract that gets to the point. Why so many feel the need to justify their reasons to us, I'll never know. I suspect it's more to convince themselves, but I've never had the opportunity to ask.

Here's your pay for the contract.
====
11400
Go forth and do your part for the party!
====
11401
Shornhelm. The gloom is so thick, your targets literally leap onto your blade. What we do for them is a mercy, really. It's where I go when I'm in a particularly merciful mood.

Here's your gold.
====
11402
Anchor Point Inn. Fairly unremarkable, but I always stop by for an ale or two if I'm in the area. Besides, they rarely inquire about all the blood. I appreciate that in an innkeeper.

Here you go. This should put a smile on your face.
====
11403
Evermore, huh? Ever-bore is more like it. I find the place dreadfully dull. You'd think a murder spree and a daring escape from the city guard would be exciting. But in Evermore? Not so much.  

Speaking of not so much, here's your gold.
====
11404
Another good way to dispose of a body? Toss it in a blazing hot forge. And as an added benefit, the neighborhood smells like a pork roast for at least a week! Hmm. Oh, now I'm hungry.

Your payment, as usual.
====
11405
Never could stand mages. All that power, but they put their robes on one arm at a time, am I right? Strangled a mage with her robe once. Spent the next month as a mudcrab when I triggered that damn ward ….

Here's your pay.
====
11420
What else would a book provided by the Listener contain? Determine each target and assassinate them. Beyond that, the will of Sithis isn't for you or I to question.

Your task won't be easy, but the Listener has faith that you will succeed.
====
11421
Cake? I don't know. This one came out so well, I might just keep it for myself.

Just kidding! You earned this special cake. Wait until you taste it! I think you're going to be pleasantly surprised.
====
11428
Yes, of course. The Xit-Xaht are scattered and leaderless. It will be quite a while before they can gather enough strength to threaten their neighbors again.

Black Marsh owes you a debt. As for the Undaunted, consider this payment in full.
====
11431
You've revived my memories of the Barons Who Move Like This! I must go and re-corporate them while the memories are still fresh. Then, we shall begin to conquer the Aurbis!

Oh! And thank you. Please accept an award appropriate to your station.
====
11434
Let's see how many that actually is … Hm. Thought it would be more.

It's easy arithmetic, at least. Here's your gold.
====
11435
Someone told me recently that crime doesn't pay. Isn't that the dumbest thing you've ever heard?

Here's your cut.
====
11436
Wish everybody was making the same effort. Let's see what you've got. Mm. Mmhmm. Not bad. It's yours, plus a little extra for the effort.
====
11443
Let's see how many that actually is … Hm. Thought it would be more.

It's easy arithmetic, at least. Here's your gold.
====
11444
Oh? Let me tally it. Yes, uh-huh, ouch—stupid, sharp—all right. This should put a dent in their business, and their egos.

Good work, your pay.
====
11445
Oof, it's heavy! Just shear the sheep, don't steal the whole mutton.

Shaking up those laborers is worth a good bit to the guild. Here, you earned it.
====
11449
Let's see how many that actually is … Hm. Thought it would be more.

It's easy arithmetic, at least. Here's your gold.
====
11450
Oh? Let me tally it. Yes, uh-huh, ouch—stupid, sharp—all right. This should put a dent in their business, and their egos.

Good work, your pay.
====
11451
Oof, it's heavy! Just shear the sheep, don't steal the whole mutton.

Shaking up those laborers is worth a good bit to the guild. Here, you earned it.
====
11454
Let's see what you nicked … Not much, is it? A few more unruly bards getting a lesson in tragedy is worth something though. 

Here's your cut.
====
11455
Mmhmm. Mmhmm. So you did. I guess we'll see how good this lot is at improvisation.

Here's your pay, plus a bonus to please keep this stuff away from Andarri.
====
11456
No kidding. Did you rob a whole troupe or something? Maybe they'll think twice about mouthing off about us in the future.

Have a night on the town courtesy of the guild.
====
11460
Let's see what you nicked … Not much, is it? A few more unruly bards getting a lesson in tragedy is worth something though. 

Here's your cut.
====
11461
Mmhmm. Mmhmm. So you did. I guess we'll see how good this lot is at improvisation.

Here's your pay, plus a bonus to please keep this stuff away from Andarri.
====
11462
No kidding. Did you rob a whole troupe or something? Maybe they'll think twice about mouthing off about us in the future.

Have a night on the town courtesy of the guild.
====
11466
Let's see how many that actually is … Hm. Thought it would be more.

It's easy arithmetic, at least. Here's your gold.
====
11467
Someone told me recently that crime doesn't pay. Isn't that the dumbest thing you've ever heard?

Here's your cut.
====
11468
Wish everybody was making the same effort. Let's see what you've got. Mm. Mmhmm. Not bad. It's yours, plus a little extra for the effort.
====
11472
Let's see how many that actually is … Hm. Thought it would be more.

It's easy arithmetic, at least. Here's your gold.
====
11473
Someone told me recently that crime doesn't pay. Isn't that the dumbest thing you've ever heard?

Here's your cut.
====
11474
Wish everybody was making the same effort. Let's see what you've got. Mm. Mmhmm. Not bad. It's yours, plus a little extra for the effort.
====
11477
Oh, I know you did. People are already talking about the rash of break-ins. I can hardly keep up with the flood of merchants making "security deposits" with the guild.

I've got your cut of that right here.
====
11478
Wish everybody was making the same effort. Let's see what you've got. Mm. Mmhmm. Not bad. It's yours, plus a little extra for the effort. 

If we keep this up, the whole Landing will know that the Thieves Guild is back.
====
11479
Just one lockbox? You know the point was to stir things up. Oh well, you're chipping in. I'll note it in the log.

Here's your pay.
====
11481
Oh, I know you did. People are already talking about the rash of break-ins. I can hardly keep up with the flood of merchants making "security deposits" with the guild.

I've got your cut of that right here.
====
11482
Wish everybody was making the same effort. Let's see what you've got. Mm. Mmhmm. Not bad. It's yours, plus a little extra for the effort. 

If we keep this up, the whole Landing will know that the Thieves Guild is back.
====
11483
Just one lockbox? You know the point was to stir things up. Oh well, you're chipping in. I'll note it in the log.

Here's your pay.
====
11485
Oh, I know you did. People are already talking about the rash of break-ins. I can hardly keep up with the flood of merchants making "security deposits" with the guild.

I've got your cut of that right here.
====
11486
Wish everybody was making the same effort. Let's see what you've got. Mm. Mmhmm. Not bad. It's yours, plus a little extra for the effort. 

If we keep this up, the whole Landing will know that the Thieves Guild is back.
====
11487
Just one lockbox? You know the point was to stir things up. Oh well, you're chipping in. I'll note it in the log.

Here's your pay.
====
11501
We Dark Elves tend to think of fortresses as less of a protective barrier and more of a means to discreetly organize one's enemies. Is it odd that I sleep better in a den of assassins than I ever did at home?

Here, for your work.
====
11502
Mournhold's a nice place to visit, but … well, you know. I do get a little homesick on occasion. A night of dusky beauties and sujamma scrib-jelly shots are hard to come by on the Gold Coast.

Here. Save a little for your next visit.
====
11503
I do enjoy contracts to eliminate those Fighters Guild buffoons. All that armor and weapons and they still don't have eyes in the back of their heads. They expect everyone to face them head on and fight fair, the fools.

Here's to easy marks.
====
11504
Gods that walk around and greet followers give me the shivers, don't you agree? I prefer ancient and unknowable deities. Separation of church and state, as it were. And at least Sithis only asks for blood.

Here's your gold.
====
11505
Fort Amol? Never heard of it. I killed a Forn Amil once, near a river that ran past a fort. Or was that on a cliff overlooking a ford? I really should start writing my memoirs one of these days ….

Anyway, here's your pay.
====
11506
Never had much use for royalty. Kings and queens, expecting everyone to kneel and grovel. I made a target kneel and grovel once, just to see what it was like. I suppose I could get used to it, but I enjoyed slitting his throat even better.

Your pay.
====
11507
Drink on the job? It's not against the Tenets. I often share an ale with a target. Get to know them a bit, let them enjoy one last pleasure. Then I follow them into the shadows and … you know.

If you want to buy me an ale later, just say the word.
====
11508
I'm fond of the beaches around Vulkhel Guard. Lots of mudcrabs. Great for making a body disappear. And they're good steamed and cracked, too. But not after they went to town on a body. That's just unsanitary.

Here's your pay.
====
11509
Poison. An interesting tool. I used it once. A splash in the mushroom gravy at one of the Queen's banquets. Got my target, but also killed seventeen other guests. Missed the Queen, though. Apparently she's not fond of mushrooms. Or gravy.

Your gold.
====
11510
Nobles, am I right? Snap their fingers and pay their gold, and we'll just kill whoever they point at. I suppose that's what we do, but it still rankles my feathers. That's why I collect noble ears. Just doing my part for the common folk.

Your pay.
====
11511
I actually have fond memories of the Redfur Trading Post. Fresh Grahtwood game roasted in Khajiiti spices—the finest food served on a stick you can find. And after you've eaten your fill, use the stick to make your next kill.

Here. Your gold.
====
11512
Did you carve your initials into the Elden Tree, or just your target? I find it hard to get excited about an overgrown log, but I can certainly appreciate its scale. You think it ever bears fruit? Now that might be something to fuss about.

Your pay.
====
11513
I don't expect you to last a week, but as long as you're still here ….

Ready for your first contract, Initiate?
====
11514
Ah, the Outside Inn. My only regret during my last stay was not lodging my daggers in the little wag running the place. I swear, he laughs himself silly every time he says his establishment's insipid name.

Here's your pay.
====
11515
I recall a moon-sugar glazed ham I bought at the Baandari Trading Post. This was ages ago. It made my tongue tingle, but left me with this blissful contentment. Made the four assassinations I had to do that much more enjoyable.

Here, your gold.
====
11516
Kor and I went hunting in Malabal Tor once. No, not that kind of hunting! We were stalking the prey with two legs. Wood Elves, to be exact. It was a close contest, but I beat Kor by a nose. And an ear.

Here. You earned this.
====
11518
Raz wishes you the best of luck, my friend, but Vvardenfell is a bit out of my jurisdiction.

If they show themselves in the Dominion, Raz will deal with them. But in Dark Elf lands? That's someone else's problem, yes?
====
11519
I bought a potted fern in Vulkwasten. Had the notion to nurture a green thumb. Not my knack, as it were. Only thing I've unintentionally killed in nearly a decade.

Best stick to what comes natural, right? Your gold.
====
11520
Wood Elves! Never could stand the little gnats. Do they always have to be so cheerful? There's nothing as annoying as a target that smiles and laughs all the while you're slicing them open from stomach to stern. 

Anyway, here's your pay.
====
11521
Nords. Even their cheese is bigger and bolder than those of the other races. I once killed a Thane with a wheel of Nord cheese loosed from a cart at the top of a hill. As Sithis is my witness, her guards, as well.

Before I forget, your gold.
====
11522
Windhelm. You know they dunk their sweetrolls in mead. Only the Nords, am I right? Speaking of which, we received a mysterious package full of sweetrolls today. I recommend avoiding the temptation. Never trust an unannounced dessert, I always say.
====
11523
Wish everybody was making the same effort. Let's see what you've got. Mm. Mmhmm. Not bad. It's yours, plus a little extra for the effort.
====
11526
Eastmarch. Too much snow and too many Nords for my taste. But speaking of taste, I did try that Voljar's mead once. Awful stuff! I had to kill three drunks and a bard to get the taste out of my mouth! 

Your gold. Oh, and don't spend it on the mead.
====
11529
A few words and a handshake don't make you safe. They certainly didn't protect that ambassador from my blade. But I do enjoy visiting embassies. I find their many nooks and crannies make the perfect spots for quiet assassinations.

Here's your pay.
====
11530
You seem to be getting the hang of this. I do enjoy watching a blade become honed and keen. Speaking of which, remember to sharpen your weapon before a job. Too late, I realized my blade was dull. The cut I made was embarrassingly ragged.

Your pay.
====
11531
Despite the name, Bramblebreach is remarkably pleasant. They have a talent for cooking with insects that makes me curious how they'd approach scrib. Hmm. I remember a kwama miner. Killed him with his own prod. Good times!

Here. Your payment.
====
11533
Good archery school in Marbruk, if that's your sort of thing. I have a fondness for target shooting myself, but I find the bow too impersonal when it comes to work. I prefer close-quarter killing to ranged any day.

Here you go. For the job.
====
11534
Nothing like a Khajiiti bazaar to alleviate boredom. If you find yourself in a rut, spend an hour browsing the stalls. Just leave your purse at home. Come to think of it, don't. Hunting the cutpurse who robbed you is an even better cure.

Your pay.
====
11535
I must admit, your skills get better with every contract you complete. In fact, the Matron told me that if you complete one more contract in record time, I should put your name on the next sheet of paper.

That's a Brotherhood joke. No, seriously.
====
11536
Thalmor bureaucrats are some of the most humorless people I've ever murdered. I used some of my best material on one target and he barely cracked a smile as I gutted him. There's just no accounting for taste.

Oh, here's your pay.
====
11537
I'm quite fond of horses. Lightly salted, roasted over a roaring flame. If you grew up eating guar, you'd understand that riding a horse is just a waste of good food.

Here, your gold.
====
11538
I hunted a Khajiit once. Well, more than once, but I'm telling this story. She knew I was tracking her almost immediately. Led me on a wild chase. Then decided to slip back and ambush me. That was her fatal mistake. I always drop caltrops behind me.
====
11540
Don't get all sentimental on me, hero. We both have our paths to follow. Damn, that sounded like a Fate-Bearer, didn't it?

Look, let me leave you with a single kiss. One really good kiss. If you ever want another one, come find me in Vvardenfell.
====
11542
Watching blood matches! What a waste! Anyone who pays to watch two people bash each other to death is an uneducated barbarian! By the way, I saw how you took down your latest target. I especially appreciated the spray of blood at the end. Well done!
====
11543
Argonians, right? Green-Venom-Tongue aside, on the whole the lizards make for a strange set of luggage. Even the ones I've murdered were unfathomable. I tried to discuss it with a target once, but he kept talking about mud and bugs. Infuriating!
====
11544
Death by assassin. I suppose there are worse ways to enter the Void. But to pay us to end your life? And I thought I'd seen everything! Don't pass it on, but I'd cut your throat just for the fun of it if you asked nicely.

Here's your gold.
====
11545
I visited Stormhold once when it was still in Dark Elf hands. Must make for some awkward town meetings since the Argonians took it back. I imagine the Shadowscales keep quite busy.

You too, by the look of it. Here's your reward.
====
11546
I raise the spine of ridiculousness in your general direction. Ha! Those lizards, am I right? After one contract, the client was so pleased that she made me a pair of boots—using the Argonian I just killed at her request!

Ah, memories. Your pay.
====
11547
Hmm. I don't think this contract was intended for us. We've got the gold, and you've done the deed, so we'll just call this bit of poaching a happy accident—or the will of Sithis, whichever you prefer.

There's your due.
====
11549
Throwing dagger? No? I don't know why no one else finds that funny. The last time I visited Daggerfall Castle I'd left mine in a sentry on the wall. Improvised with a trip to kitchen, of course. Good sandwiches.   

Anyway, here's your gold.
====
11550
Back from Ebonheart? Did you try the blackened snake hearts? I grew so fond of them while working in the area. Come to think of it, one contract called for the death of the region's best chef.

Blackened snake hearts never tasted the same after that.
====
11551
Feeling a little flush after all that work—or is that just arterial spray? It's a cutthroat business out there, and the Gold Coast Mercenaries know that all too well.

Payment, as promised.
====
11552
Never fancied military service. I prefer death be delivered in a more intimate fashion. I'm sure the Night Mother feels the same way. You don't see us marching armies out for slaughter, after all.

Neither here, nor there, I suppose. Here, payment.
====
11553
House Dres. Even as a Dark Elf, I never could abide slavery. At least murder is swift and sure. A slave dies slowly, one arduous task at a time. It's enough to make the Night Mother weep!

But on to more cheerful discourse—here's your gold.
====
11554
Nimalten's just one more bump on the road beyond Riften, but there's a good reason to stop there—goat cheese curds dipped in hot oil and honey. The hot oil can also be used to take down a target.

Talk about mixing business with pleasure!
====
11555
I often employ slaughterfish for challenging contracts. I hate not doing the job myself, but you have to admire those teeth that swim. I've seen them reduce a Nord to bones faster than Tanek can throw a knife. Today's lesson: everything is a weapon.
====
11560
The carrion beetles of the Alik'r can strip the flesh from a corpse in a day. Today's lesson: If you come across bleached bones in the desert sun, be wary. The carrion beetles may still be hungry

So, there's your tip and here's your pay.
====
11563
The Summerset Isles. A murder spree there can be beautiful this time of year. I remember one time when Astara and I were sent on competing contracts. This was before she became the Matron. Anyway, she …. Oh no, I probably shouldn't tell this story.
====
11564
A Nord once told me that Reachmen eat stones. Something about hardening the body. From the ones I know, it must only apply to their heads. Mostly I'm just saying they're thick, but I did shatter a sword against a Reach skull once.

Payment, as usual.
====
11567
I spent some time with a woman in Bangkorai once. Those river crustaceans she prepared with pepper spice were magic! Oh, this was after I killed her husband. Turns out, she paid for the contract! It's a small world, I tell you.

Here's your pay.
====
11568
Lesson for today: Never get between a Nord and his mead. Or his rabbit meatballs, for that matter. I've used both to lure the fools to their deaths. But you know what? Give a Nord a mead and a rabbit meatball and he dies happy.

Here's your gold.
====
11571
Someone really had an ax to grind with the Dark Elves. Good thing they didn't know who's on the other side of the contract, am I right? The truth is, we're just as awful to each other, so they shouldn't take it personally. Still, they paid good gold.
====
11575
I never could understand Nord politics. It seems to involve lots of yelling and copious amounts of mead. Still, if they're willing to pay for our services, who am I to complain?

Here. For you.
====
11579
Glenumbra. If not for all the Bretons, it would be a perfectly quaint little community. Glad to see you were able to reduce their numbers by a few.

Oh, and excellent work on that contract, by the way. You really earned this.
====
11583
Here's today's lesson: What do the Wood Elves value above all else? Trees! Isn't that a kick in the pants? I once held back a legion of Grahtwood guards by threatening to pull a small tree out of the ground, roots and all.

At least they pay well.
====
11587
Wood Elves. They're so small, you have to kill at least three of them to get any blood on your blade. From what I can tell, you must have slaughtered an entire village.

Keep up the good work.
====
11591
Is it better to kill one target with excellence or a multitude with mediocrity? I say, as long as they're all dead, who in Oblivion cares?

Here's your pay.
====
11595
On the subject of murder, what would you say is the most perfect weapon for the job? Wrong! As long as the target winds up dead, there's no such thing as an imperfect weapon!

Style, on the other hand, counts for everything. Here's your gold.
====
11600
We're a scary bunch, I'll grant you that. But with bloodfiends, werewolves, and so much else, what's another horror lurking in the shadows for a place like Rivenspire?

Your employer seems satisfied, so I guess you were suitably frightening. There.
====
11604
All that fuss over a swamp? Unbelievable! Did I ever tell you about my travels in Black Marsh? More souls went to Sithis and more bodies sank into the mud during my visit, I'm proud to admit. But I also got red-sore fever.

You had to remind me.
====
11608
Kill anyone I know while you were away? Not that I'd mind. This is the only family I care about these days. That goes for you as well.

Consider this like an allowance. Keep up with your chores and you get a special treat.
====
11610
Well, good for you. But don't get too full of your accomplishments just yet. That was a fairly easy contract I started you with.

Come back when you're ready for more. If the Speaker or the Matron give an order, though, that takes priority.
====
11613
Ever dream of the most perfect kill? Sometimes it keeps me up at night, imagining the best way to send a soul to Sithis. I thought I figured it out once. It came to me in a dream. But a dead chicken and a soup spoon make for terrible weapons.
====
11617
I spent a lovely evening listening to a Sermonizer in Kvatch. He went on and on about how terrible the Dark Brotherhood is. I found it quite amusing. And so did he when I stuck an ice pick in his ear.

Speaking of perfect kills, here's your payment.
====
11619
Thank you so much for ending their attack. The Xivkyn will surely be back again.
====
11623
It seems your work was far from perfect, but a life is a life.

Return tomorrow. The truest path to improvement is practice, and the Night Mother provides ample opportunity for that.
====
11624
Excellent. The Night Mother will be pleased.

Return tomorrow. I am eager to see you reach your full potential.
====
11625
Exemplary work. You truly possess the gift of death.

Return tomorrow. I'm certain we can find more ways to put your skills to the test.
====
11633
It seems your work was far from perfect, but a life is a life.

Return tomorrow. The truest path to improvement is practice, and the Night Mother provides ample opportunity for that.
====
11634
Excellent. The Night Mother will be pleased.

Return tomorrow. I am eager to see you reach your full potential.
====
11635
Exemplary work. You truly have a gift for death.

Return tomorrow. I'm certain we can find more ways to put your skills to the test.
====
11646
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11647
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11648
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11656
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11657
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11658
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11666
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11667
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11668
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11676
Sithis welcomes all souls to the Void, no matter how they arrive. You have executed your duty, but I expect more from you.

Return tomorrow. I'll offer you a chance to prove that you can excel, not just kill.
====
11677
Another soul delivered to Sithis. It's unfortunate that things did not go wholly as planned, but the end result is the same.

Reflect on what occurred. Return tomorrow and use what you have learned.
====
11678
Performed with all the care befitting the Night Mother's sacred work. Your devotion to this task has not been overlooked.

Return again tomorrow and I will offer you another opportunity to demonstrate your skill.
====
11686
Sithis welcomes all souls to the Void, no matter how they might arrive. You executed your duty, but I expect more of you.

Return tomorrow. I'll offer you a chance to prove you can excel as well as kill.
====
11687
Another soul delivered to Sithis. It's unfortunate that things did not go wholly as planned, but the end result is the same.

Reflect on all that occurred. Then return tomorrow to use what you have learned.
====
11688
Performed with all the care befitting the Night Mother's sacred work. Your devotion to this task has not been overlooked.

Return again tomorrow and I'll offer you another opportunity to demonstrate your skill.
====
11696
Sithis welcomes all souls to the Void, no matter how they arrive. You have executed your duty, but I expect more of you.

Return tomorrow. I'll provide a chance to prove you can excel as well as kill.
====
11697
Another soul delivered to Sithis. It's unfortunate that things did not go wholly as planned, but the end result is the same.

Reflect on what occurred. Return tomorrow to use what you have learned.
====
11698
Performed with all the care befitting the Night Mother's sacred work. Your devotion to this task has not been overlooked.

Return again tomorrow and I'll provide another opportunity to prove your prowess.
====
11706
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11707
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11708
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11716
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11717
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11718
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11726
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11727
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11728
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11736
Hmm. You return head bowed? Do not be troubled by your failure to complete my challenges. You killed the target. That is enough for the Night Mother, and enough for me.

Perhaps tomorrow you can finally impress me.
====
11737
A soul has been sent to the Void. Pity that you weren't able to complete both of my challenges, but there's no sense dwelling on your failures.

Here's your reward. Return tomorrow. There is always work to be done.
====
11738
Expertly done. I sense that some of your Brothers and Sisters gaze upon you with jealous eyes. This is good. Perhaps that will motivate them to excel.

Take this with the Night Mother's blessing. Return tomorrow. There is always work to be done.
====
11746
Hmm. You return head bowed? Do not be troubled by your failure to complete my challenges. You killed the target. That is enough for the Night Mother, and enough for me.

Perhaps tomorrow you can show me your true quality.
====
11747
A soul has been sent to the Void. Pity that you weren't able to complete both of my challenges, but there's no sense dwelling on your failures.

Here's your reward. Return tomorrow. There is always work to be done.
====
11748
Expertly done. I sense that some of our Brothers and Sisters gaze upon you with jealous eyes. This is good. Perhaps that will motivate them to excel.

Take this with the Night Mother's blessing. Return tomorrow. There is always work to be done.
====
11756
Hmm. You return head bowed? Do not be troubled by your failure to complete my challenges. You killed the target. That is enough for the Night Mother, and enough for me.

Perhaps tomorrow you can finally impress me.
====
11757
A soul has been sent to the Void. Pity that you weren't able to complete both of my challenges, but there's no sense dwelling on your failures.

Here's your reward. Return tomorrow. There is always work to be done.
====
11758
Expertly done. I sense that some of our Brothers and Sisters gaze upon you with jealous eyes. This is good. Perhaps that will motivate them to excel.

Take this with the Night Mother's blessing. Return tomorrow. There is always work to be done.
====
11766
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11767
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11768
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11776
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11777
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11778
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11786
We reward our own. Return to me tomorrow if you wish to be of service again.

[Bronze Ending]
====
11787
We reward our own. Return to me tomorrow if you wish to be of service again.

[Silver Ending]
====
11788
We reward our own. Return to me tomorrow if you wish to be of service again. 

[Gold Ending]
====
11803
Thanks! I'll study this. You'd be surprised what scholarly analysis can turn up.
====
11805
You are indeed! You made those crazy Argonians look foolish—and if there's one thing the Undaunted celebrate, it's making people look like fools.

Take your reward. You've earned it.
====
11824
Alright. I'm gonna kill the hell out of this fool. Thanks for the help. Something for your trouble. Walk with Sithis.
====
11825
Mercy doesn't come naturally for me. It feels weird. That for the help though. Here's something for your trouble.
====
11826
Did your eyes start bleeding recently? You didn't cough up any beetles, did you? Good, good … sounds like you avoided the curse.

Probably.
====
11832
So the <<z:1>> are in place? One of my clan mothers gets a cut for every one we use, so she'll be happy to hear it.

And the locals around Shael Ruins, I suppose.
====
11836
Good. The local bumpkins can return to calling it "Grandmother's Respite," or whatever fool name they used to give it.

Until the <<mz:1>> fail. And when they do, I'll have more work for you.
====
11838
Well, isn't that an impressive bag full of junk. It's amazing what people are willing to pay for trash these days.

But those Dark Elf siblings pay well. Here's your share.
====
11841
Impressive. These are all fit for display—once I scrub the dirt off. Filthy cultists don't know culture when they see it.

Here, you earned this.
====
11842
Good—the Red Rooks are ticks. I go out of my way to squash them. Or have someone else squash them.

I'll get these heirlooms back where they belong. Here, you earned it.
====
11851
What happens now? I utter a prayer to Sithis and send this traitor down dead-man's river. If I had the time, I'd do something really spectacular, but I can hear the spiders closing in. A bolt in the head will have to do.

Again, you have my thanks.
====
11862
You came this far, did you not? Drink from the cauldron. Feel the witchmother's brew course through you!

Do not delay, reaper. The harvest lasts only so long.
====
11864
The battle against the Scaled Court will continue, but this was the one place in Craglorn the Serpent could be contained. You accomplished wonders today.

Turuk wanted me to give this to you. Don't worry—it's not diseased. I think.
====
11866
You are five-clawed, my friend. Milksop no longer, though it will not stop this one from naming you "Milksop."

It seems none among the captured live. A shame, but Turuk will think of them when he sheathes his sword with the belly of a beast.
====
11867
Well. I suppose we could wait for reinforcements. Mordra and Kailstig are out there. Somewhere. Or we could call the Fighter's Guild.

This is embarassing.
====
11868
Good! Hope it didn't cause you too much trouble on the way here.

I'll find a good home for the little thing. One that doesn't involve a skooma peddler's belly.
====
11871
And you didn't burn part of yourself off in the process. I'd call that a success.

Well done!
====
11873
Restored the Apex Stone? Incredible! Then my predictions were more accurate than I expected and you've done more than I could have asked. 

I'll keep the amulet safe here among the Star-Gazers for now. There may be more we can learn from it.
====
11874
Gather allies before you leave the city. You'll need loyal friends to face the armies of the Warrior, the Mage, and the Serpent.

Return to me each time you learn something new. I will use what you learn to devise a plan to defeat the Celestials.
====
11875
See that Titus makes it to Belkarth. The Star-Gazers will give him refuge. I feel he may still have a part to play in our struggle.

Continue to work with Hara of the Star-Gazers. I will reach out to you again when it is safe to do so.
====
11876
I will continue my quest to find relics for my master and acquire the knowledge to defeat the Celestials.

You might do the same. If you find curious relics from Craglorn's lost history, bring them here and Hermaeus Mora will reward you.
====
11877
What mad sorcery. Better that she's gone and the water cleansed.

Thank you for this. Maybe this will give us a chance to do proper research and find out what really happened to this city.
====
11878
At last. Although it does not end the suffering of my fellow Sword-Disciples, at least the Serpent's foul poison will spread no more.

For my part, I will wait here until it is safe to enter, bury the dead, and see if I can carry on their legacy.
====
11880
You are nearly there. But the final trial is the hardest. You will need to pay close attention to your environment and beware Abelazar's tricks.
====
11882
You have bested Abelazar and conquered the trials of Rahni'Za.

You are a true Sword-Disciple. May your name ever be remembered.
====
11883
I know. But still, it's so terrible. Whatever the source of this curse, you must find a way to end it.

I will take Nahlia back to the main camp. Thank you for helping us.
====
11885
I suspect it will be a long time before the people of Elinhir trust mages again—and with good reason. The city is in ruins and it's our fault.

I'll seal off the mage towers and help rebuild the city. If they'll let me, that is.
====
11887
I hope not, but we can never be too cautious. 

In the meantime, I will take samples of the staff to the Mages Guild for study.
====
11888
I find this offering to be acceptable. Inside the gem, you can see the celestial bodies in their courses.

The text says the constellations are gods. They can be brought to earth using stones carved from Aetherium. Make of that what you will.
====
11889
The Dwemer knew things you cannot even dream.

Here is your reward: the Celestials are bound to this realm by their Apex stones. These stones were constructed using knowledge stolen from the Dwemer. To defeat the Celestials, you must find the stones.
====
11890
A death, and an unrequited love. Sentimental, and unimportant. 

But you have fulfilled your part of the bargain, so here is mine: there is a man who can help you defeat the Anka-Ra. His name is Titus Valerius, but he is not of this time.
====
11891
We've sent the Serpent reeling, but he will strike again.

We need to use this time to prepare our forces and free the Mage and the Warrior. The Serpent can only be defeated through the combined efforts of all three guardians.
====
11892
Listen. I know I've been a spineless lout, but I'm grateful for this. When we summoned those atronachs, we never imagined they'd be turned against Craglorn.

If I can ever repay the favor, let me know.
====
11893
"Speculations on a Cure for the Dreadful Corruption, Imposed by Shada on the City of Water, on the Eve of the Invasion of Tarish-Zi"?

This is Nedic! How did you? No, I don't care. This may be just what we need to help the afflicted. Many thanks!
====
11899
Wait … they were telling the truth? I guess it makes sense. They did all look and talk the same.

I must inform the Star-Gazers of this development. The tides may finally be turning in our favor!
====
11907
And you look perfectly healthy. How … irksome. I suppose my wayward acolytes weren't as powerful as I thought. I'll need to be more diligent in my training of their replacements.

Still, my lord Satakal thanks you. May his coils guide your steps.
====
11908
Fed them to … but why would …. Those scaleless savages! I swear on the Hist, we'll sun ourselves with vengeance before we depart!

Thank you for trying to save them. And for bringing us their badges. Their families will appreciate the gesture.
====
11909
The little goat honors the stones with Agganor's blood! I will see the Scaled Court destroyed as well, this Lashburr swears.

Little goat, it has my thanks. Steel for its enemies, blood for its tribe.
====
11910
Exarch Arnoth? I've heard his name whispered in fear, even among the Scaled Court. If you killed him, you've dealt a far greater blow to the Serpent's cult than you can imagine. 

Perhaps now we'll be able to learn more about the nirncrux element.
====
11913
Thank you for helping me in this matter.

Now, I need to make sure these spawning pools can't be used again. And I should collect a few of the mantikora remains. I need to study them so I can continue to oppose the Serpent's horrid plans.
====
11914
Right. Of course. 

Cassi asked me to bring some of the altered nirncrux to her. So she can study it. I'll stay here and collect what I need. But thanks. I couldn't have completed my mission without you!
====
11916
Arkay bless you, for the living will rest easier now that Virmaril is gone. But I sense … something.

I will remain here. Where necromancy is concerned, who can say what is possible? If Virmaril rises again, someone will need to take action.
====
11918
And so we did. Cassipia and Little Leaf's deaths were regrettable, but they were a necessary evil in our efforts to save Craglorn.

You have provided another great service to the Guardian Celestials. For that, you have my gratitude.
====
11919
Of course! And I will do what I can to dissuade others from entering this portion of the city again.

Perhaps some day we can seal the ruins completely, as the Yokudans tried to do. For now, be content that the wards have bought us time.
====
11920
Oh yes! It's a simple matter of extracting nirncrux dust from infused objects! Hardly the breakthrough I was hoping for, but success nevertheless.

Of course, we'll need to collect infused items for this method to be successful. Easy as pie!
====
11921
Cassi sent you? Well, why didn't you say so? I'm so lucky that the regent looks out for me!

All right. We've got a lot of work to do. Have you ever tried to change an Iron Orc's mind? Oh, this is going to be so much fun!
====
11922
Little Leaf sent you? Then I assume all is well with my dearest companion?

Since you did as my Little Leaf asked, I can only hope you shall grant me the same courtesy.
====
11924
This is a magnificent blade! I can feel its energy. It calls to me, just as the Warrior once did.

It feels right. As though I was meant to have it. Well then, in friendship, I hope you will accept my old blade. Something to remember me by.
====
11927
<The latch opens a door in the menhir, revealing a vault. Inside the vault, you find an ancient Nedic coffer. It appears to be unaffected by age and cool to the touch. This must be your reward for completing the Gray Passage in the allotted time.>
====
11934
Good. I'll get these back to their owners and let them know the tribe in Atanaz Ruins won't cause them any more trouble.

If they do? I'll send you to cause trouble right back.
====
11936
That's good. Don't know what's inside and I don't really care. All I know is that the client is willing to pay.

Here, you earned it.
====
11937
Indeed. You have conquered the Cradle of Shadows and proven that there is no darkness deep enough to hide from the Undaunted.

You have done us proud and in return we will honor you accordingly.
====
11952
Good. Now maybe those people can get some gardening done to clear up their overgrowth problem.

Here's your reward. Good work, soldier.
====
11969
Ha! Those Daedra are in for decades of torment. Mehrunes Dagon isn't known to have a forgiving nature.

They'll think twice next time they're in Tamriel. Or they won't, and our descendents will have to teach them again. I can live with that.
====
11971
I am so thankful that this day has finally come. I have worked hard. And had help from you and others. 

I think it is time!
====
11975
Good. That should be enough to break the curse.

But if your teeth fall out and you start to vomit bile, you should stop by your local Mages Guild. As a precaution, you understand.
====
11984
Ha! That burning incense twists their smallclothes something fierce—if they had any left.

Don't know why, don't care. But I'm glad they spent their last moments in extreme frustration.
====
11989
Now we forget why you came to Vvardenfell. I'll keep your secret if you keep mine. 

Here's something to get you started. Good luck, traveller.
====
11990
Little Leaf sent you? Well, why didn't you say so?

All right. Well, we've got a lot of work to do then.
====
11996
I know. I can smell it on your breath from here.

Impressive. Less impressive then when I walloped a whole camp of bandits with their own stew pot and ladle … after drinking all their ale. Still, impressive enough for a reward.
====
12002
It'd be an amusing story if the situation weren't so dire.
====
12007
Well done, reveler! Few dare test the icy waters of Eastmarch or  leap from its cliffs, but you've got mead in your blood! Come, drink with me, and we'll celebrate your bravery and lack of broken bones!

To Ysgramor! To another year of life!
====
12010
Now we forget why you came to Vvardenfell. I'll keep your secret if you keep mine. 

Here's something to get you started. Good luck, traveller.
====
12011
A curious thing, this relic. How many madmen were bound up in this garment? Who wove it in the first place? And most importantly, why did it make its way to the Lost City?

Thank you for your assistance in our research. Here is your stipend.
====
12013
Friend of the Star-Gazers. Look at this place. Here, the mages of Craglorn fended off the Prince of Schemes and his Dark Anchors.

But the sweet taste of victory quickly turned bitter.
====
12017
Morbid thing, this object. In Hammerfell we would pry the teeth from the jaw of someone who tried to bite their caretaker. For their own good, of course.

But this is not Hammerfell. Forgive my unsolicited aside. Here you are, Adept.
====
12019
Vile things. It is not often I question the Order's commitment to preparing for dangers from Oblivion, but there are some tools of the Daedra that are best thrown onto a pyre.

For you, Adept. Thank you once more for your help.
====
12021
I will ensure this relic is delivered to the Scryers for further study. Perhaps they can find the secrets they desire from it — and if not, a new curio for the spread of meat and cheese put out during functions.

I jest, of course. Here you are.
====
12023
Sweet merciful gods! Just … just put it over there.

Here is your stipend. You may want to visit a temple just to be sure. And wash your hands.
====
12027
Of all the curious objects from the Shivering Isles, this one seems the most innocuous. I wouldn't think anything of it if I were not aware of its malign nature, as it is with all Daedric relics.

Your reward, Adept. Thank you for your assistance.
====
12029
I cannot fathom the miserable existence this person would have had. Perhaps it is for the best that they do not seem to have lived very long.

Eh. That was maudlin. Here is your reward, Adept. Thank you for your assistance.
====
12031
Turns the stomach, the very idea of the stuff. Still, that the transformation is permanent and the subject can be cooked and preserved is fascinating … in a very uncomfortable sense, I suppose.

Here you are, Adept.
====
12034
Can you imagine if this substance turns out to be what the Scryers say? True precognition, and a curative to insanity to boot. Caution, of course, advises us to be more prudent. It is a Daedric relic, after all.

Your reward, Adept.
====
12036
You made sure not to open the cage, right? Regardless of what it was saying?

Good, good. The Order was very adamant about that. Here's your reward, Adept.
====
12037
The simplest, most unassuming things can have the greatest power hidden inside them. If the Order is right, this small little button was once worn by the Mad God himself.

And if not, well, it may end up in a tin with a thousand others like it.
====
12040
I'd laugh at these recipes and observations about cheese, but that's the first step toward not taking a Daedric Prince seriously. A fatal mistake, that would be.

Here you are, Adept. Your service is appreciated.
====
12042
Now this one doesn't seem so bad at all. I know, I shouldn't let my guard down about this sort of thing, but it's almost comforting to look at.

I'll have it crated up right away. Thank you, Adept. Here's your pay.
====
12044
Well, these are certainly uncomfortable looking. Can you imagine needing to wear these to see? I'll have it sent along to the Order for research.

Here's your reward, Adept. Keep up the good work.
====
12046
I trust you were discreet in this object's recovery, Adept? The guild does not want to risk its neutrality, but our research comes first.

Your reward for a job well done.
====
12049
Excellent. So long as we have people like you holding the line, these damnable cultists might as well be digging their own graves.

Check back with me tomorrow. My scouts will have more to report, and we can't assume the Worm Cult will just give up.
====
12053
Fine news, friend, and welcome back to the land of mead and snow! Never met a Khajiit I'd trust with my coin purse, but that's part of their charm. That, and their adorable tendency to say their own names.

Take this as your reward. On to the next!
====
12054
Continue on to Vivec City, of course. I have goods to deliver.  

Thank you again, for your able assistance.
====
12057
Free? To make my own decisions? To choose who I want to love and when? It's unbelievable … and I'm grateful.

I plan to leave Telvanni territory as soon as possible. But I want you to have this. A small amount I hid away over the years. Take it.
====
12058
What a wonderful way to celebrate the New Life Festival! Say what you will about the Dunmer being stuffy and dour, but when they decide to have a good time, they have a good time.

Take this to celebrate. Onto the next!
====
12061
Wonderful! I hope they had just as much fun as you. Nothing like a little mud in your face to remind you not to take yourself so seriously.

You can fault the Bosmer for many things, but taking themselves too seriously isn't one of them.
====
12069
It's a fine tale, isn't it? You can't throw a stick in Alik'r without hitting some Redguard talking about their honor, but the story of their hero enthralled me. She had mead in her blood!

A toast to you and your swift legs, my fast running friend!
====
12071
As promised, your reward. 

You have done a great service for Arkay and for me.
====
12074
I'll never forget what you've done for us.

I hope someday my little boy grows up to be like you.
====
12076
I'm certain they did! Just as long as you don't juggle any knives near me, we'll be just fine.

Take this as your reward for spreading more good cheer during the New Life Festival.
====
12079
As promised, your reward. Thank you!
====
12088
Wonderful! While those who donate money to help the less fortunate are admirable, there are still few among them who will actually get their hands dirty and get involved. I'm certain many priests and orphans sleep better tonight, thanks to you.
====
12090
Some donate once a year, then forget the poor. Others help as they can, but keep their purses closed.

Then there are those who give everything, like you. You understand the true spirit of the New Life Festival, and you make us all proud.

Thank you.
====
12091
Well that is just as disgusting as I imagined.  But you did your part.
====
12094
As promised, your reward. Thank you!
====
12097
The spirit of generosity, friend, of concern for one's fellow man and mer, is the true purpose of the New Life Festival. Tragedy can befall any of us at any time, and it's up to those around us to pick us up, dust us off, and offer a strong drink.
====
12099
Old Borbuga's still a firebrand, I bet. I could tell you stories of the things we got up to in our younger days, but it'd probably burn your ears off.

Here's to good food, good mead, good friends, and good times!
====
12104
Belched in someone's face, did you? Nothing like it! I could tell you stories of the things Borbuga and I got up to in our younger days, but it'd probably burn your ears off.

Here's to good food, good mead, good friends, and good times!
====
1
The Elder Scrolls Online undergoes regular maintenance to provide you with the best service possible. We have scheduled the following windows for this purpose, although we may not need to use them every week.
====
1
Monday 8:00 am EDT (Monday 14:00 CEST)
====
1
Monday 10:00 pm EDT (Tuesday 04:00 CEST)
====
1
Most maintenance periods will last for no more than a few hours. During these times, we'll deploy patches, server optimizations, database updates, hardware upgrades, and perform other routines that keep ESO running smoothly.
====
154
This motif enables crafting in the Grim Harlequin style.
====
4
Return to Lieutenant Emeric
====
6
Return to Inquisitor Bieller
====
18
Return Hag Scales to Doctor Sevarain
====
52
Return Henri's Pendant to Denise
====
54
Bring the Daedra Heart to Bruno Dabney
====
55
Return to Tactician Parsons
====
63
Find the Lumberjack Foreman.
====
71
Talk to the Courier's Ghost
====
72
Talk to Virolynn's Chamberlain
====
74
Talk to Katarin in Aldcroft
====
77
Deliver the box of potions to Inquisitor Bieller.
====
79
Talk to Chamberlain Gargast
====
81
Talk to Countess Virolynn.
====
82
Killed the dood, return to Bob
====
84
Talk to Oron in Camlorn Manor
====
86
Talk to Averos at Eagle's Watch
====
87
Talk to Warden Godwin in Crosswych.
====
88
Return with the symbols of Ar'Kay
====
93
Meet Eagle Eye at Eagle's Watch
====
99
Return to Doctor Gillibert
====
100
Bring Medical Supplies to Arlen
====
102
Reach level 10 then talk to Oron.
====
103
Report back to Theodric Capel
====
104
Deliver package to Iamel in Wayrest
====
105
Return glass shipment to Keet
====
106
Report to Inquisitor Bieller.
====
111
Return to the Redoubt Commander
====
133
Return to Iven in Grayborne
====
134
Talk to Oron in Camlorn Manor
====
136
I've killed several wolves and should return to G
====
137
Speak to Constable Tertien
====
141
Report to Sergeant Bieller.
====
155
Talk to Warden Godwin in Crosswych.
====
162
Talk to (name) of the Hands
====
194
Inform Godwin about Annalynne's disappearance.
====
197
Go to the manor and speak to Gargast
====
207
Inform Godwin about Annalysse's disappearance.
====
210
Take Rahoeri's Head to Tariella
====
215
Return to Commander Blarae
====
221
Hunt Bandits in Ykalon for the missing weapons.
====
223
Speak to Spencer at the harbor, west of town.
====
238
Deliver the sample to Nathaniel Varle
====
241
Deliver the potions to Nathaniel Varle
====
242
Return the head to Goodwife Mallory
====
248
Talk to Countess Virolynn.
====
253
Speak with Inquisitor Roche
====
260
Collect Gerard's Documents
====
265
Search goblin for QA Quest Item
====
277
Deliver document to Claudette Franiellie
====
283
Return to Brigitte Ysciele
====
286
Return to Commander Blarae
====
300
(Quest TBA - Not Working Yet)
====
308
Speak to Oron at Thrandor's Portal
====
316
Speak to Thetis the Poisoner
====
319
Return to the Wyress Shaelle at the Wyrd tree.
====
321
Speak to Jacinta at Wyrd Tree
====
327
Speak to Oron in Aldcroft's Inn
====
329
Speak with Mari Viralaine.
====
332
Give Blood Nettles to Thetis
====
334
Speak to Constable Ailsa Baird
====
336
return purse to Lady Dalomar
====
341
Bring the keepsakes to the Ashen Order Cleric.
====
344
Return to the Ashen Order Cleric
====
345
Return to the Ashen Order Ranger Lord
====
346
Deliver the note to Forester Mannis.
====
353
Speak to Colette in Aldcroft
====
355
Speak with Averos in Aldcroft
====
358
Return to Ormax Matreinace
====
363
Return to Danian in Camlorn
====
365
Talk to Melodian Liriondion
====
367
Meet Wyress Jacinta at Camp to the West
====
369
Take the Blessed Bell to Maldarawo
====
378
Talk to Sibellec's Familiar
====
384
Speak with Sibellec at her home
====
392
Find Telenger at the Deadsands.
====
401
Talk to the Spirit of Raymond Geotene
====
403
Bring the Varla Lens to Ameralee at the Imagerie.
====
404
Bring the book to High Kinlord Langdruun
====
411
Take Fulgurite to Telenger
====
415
Speak to Battlereeve Heldarmo
====
416
Return to Battlereeve Heldarmo
====
418
Return to Sorceress Andria
====
420
Speak with Melodian Fiannalor
====
421
Talk to Battlereeve Nenwe.
====
428
Take Fire Salt to The Thief
====
430
Talk to Battlereeve Heldarmo
====
439
Talk to Melodian Fiannalor
====
440
Take the Serpent's Heart to Nenwe
====
452
Take Starglass to Lalathal
====
454
Take Medallions to Artulion
====
456
Bring Coren's Locket to Blanche
====
458
Bring the Shattered Crown to Sinderon
====
464
Return Pick-ax to Gerard Tenant
====
468
Take Isque Roses to Vendialara
====
477
Speak with Sinderon for your reward
====
478
Talk to Sinderon for your reward
====
484
Take the tools to Braefurn
====
486
Talk to Lion Guard Lieutenant
====
488
Return Welkynd Stones to Scholar Lael
====
489
Spoke with Scholar Lael about his research.
====
492
Give Darene Charascel Arturo's necklace
====
499
Take Thoe's Head to Liriondion
====
501
Take Starglass Bell to Vendialara
====
503
Talk to Miner Marthe Yvienne
====
505
Deliver Book to Scholar Lael
====
516
Follow a Crosswych Guttersnipe
====
521
Find Nenwe at the Tessellated Shores
====
524
Speak with High Kinlady Astraela
====
525
Speak with Marshal McBride.
====
528
Return to Swordsman Zacharie
====
529
Take Auri-El's Welkynd Stone to Vartisan Urselor
====
530
Return to Sorceress Rolantae
====
532
Return to the Quest Dealer
====
535
Talk to Dalnith the Tailor
====
536
Talk to Mages Guild Emissary
====
539
Speak with Mages Guild official
====
541
Speak to Mages Guild official
====
548
Bring the Varla Lens to Ameralee at the Imagerie.
====
558
Return to Queen Ayarynne in Alinor.
====
561
Find someone who would hear your tale
====
570
Give the tome to Discheveled NPC
====
574
Return to Commander Lafavre
====
577
Return to High Mage Dilborn
====
579
Take the Lens to Vartisan Guyeron
====
588
Take Crab Carapaces to Urselor
====
593
Speak to the Projection of Nerien'eth
====
597
Ask about Sir Hughes at Firebrand Keep
====
601
Take the Materials to <<1>>
====
602
Find Apprentice at Hammerdeath Arena
====
603
Deliver list to Duke Nathaniel
====
605
Ra'ud points to the Knight
====
620
Give letter to Duke Nathaniel
====
621
Talk to <<1>> at the Mews Entrance
====
628
Talk to <<1>> at the Mews' Entrance
====
635
Talk to the Servant of Meridia
====
638
Talk to Derelle in Koeglin Village
====
640
Deliver list to Duke Nathaniel
====
641
Find Apprentice in Hammerdeath
====
642
Talk to Constable Winchcombe
====
644
Deliver Message to Moira's Hope
====
645
Agree to Help the Ravenwatch
====
646
Find the Resistance's Hideout
====
668
Talk to Spirit Warden Tirdad
====
683
Present the Crown to Chancellor Regina
====
687
Meet Christophe at Cave Entrance
====
694
Bring the Pearl to Arzedram
====
695
Speak to Artificer J'neth.
====
697
Find Verandis in the Doomcrag
====
702
Talk to <<1>> at the Base of the <<2>>
====
706
Deliver the Dwemer Map Fragment to Jacel Thorin
====
710
Find Apprentice in Baelbrone
====
718
Talk to Rin at Hammerdeath Gates
====
721
Take the Seedlings to <<1>>
====
723
Find Magis Order Survivors
====
724
Bring Montclair's Writ to Gagnon
====
725
Find Linbright's "Pension"
====
730
to Jacel Thorin in Wayrest
====
732
Deliver the Dwemer Map Fragment to Ilian Alanwe
====
733
to Ilian Alanwe in Elden Root.
====
734
Deliver the Dwemer Map Fragment to Ulare Telvanni
====
735
to Ulare Telvanni in Mournhold.
====
738
Find Apprentice in Baelbrone
====
741
Talk to Lieutenant Fairfax
====
749
Talk to Someone from the Stenric Family
====
752
Deliver the Heirloom to Manard
====
763
Talk to the Cinderfen Wolfmother
====
768
Talk to Cannonreeve Sorcassil
====
772
Talk to <<1>> in the <<2>>
====
779
Deliver Wickwheat to <<1>>
====
785
Report to Lieutenant Fairfax
====
786
Return to the Ravenwatch Headquarters
====
787
Return to Sagert the Elder
====
793
Check on the Kidnapped Peasants
====
794
Learned Directions to Enter Montclair's Castle
====
807
Talk to Adienne Balmont at the Manor
====
813
Report to the Scout at the Falon Residence
====
815
Talk to <<1>> at the Northpoint Gates
====
817
Talk to Lord Henri Manteau
====
828
Take the <<1>> to an <<2>>
====
846
Return the Statue to its base
====
847
Return to Jonne the Younger
====
850
Inform the Horsemen's Elder
====
853
Return the Statue to its base
====
860
Return the Statue to its Base
====
863
Report your Success to the Ravenwatch
====
869
Don Red Rook Poacher Uniform
====
870
Bring Lions to the Minister of Legacy
====
871
Deliver the Badge to Veynil
====
886
Take the Blessed Bell to Maldarawo
====
894
Return to Kinlord Maldarawo
====
898
Bring the body to Protector Tilmo.
====
904
I've got the chest! Time to take it back to Shady.
====
926
Return to Push Dummy non-questgiver
====
933
Talk to the Strange Sapling
====
941
Talk to <<1>> in Southpoint
====
953
Take the Letter to an <<1>>
====
958
Talk to Battlereeve Alengwe
====
963
Bring Insignia to the Quarantine Master
====
965
Take the Glowing Toad to <<1>>
====
966
Talk to House Cousin Giras
====
967
Talk to the Hortator's Spirit
====
971
Talk to the Redoran Hortator
====
973
Return to QA Kill Quest NPC
====
976
Toss Sword into Flaming Fissure
====
978
Return to Merchant Vendlar
====
981
Take the Seedlings to Sticky
====
982
Seek Out a Reward at Alcaire Keep
====
984
Talk to Meddling Inveigler
====
997
Return to QAT Working Quest NPC
====
1006
Bring the Key to Glonagaum.
====
1014
Find William Nurdin to the North
====
1025
Report Gaston to Alcaire Keep
====
1027
Talk to Meddling Inveigler
====
1037
Report Gaston's Death to Alcaire Keep
====
1041
Talk to Kragenmoor's Overseer
====
1066
Talk to Mages Guild Official
====
1073
Bring Netchlings to Lluthyne
====
1076
Claim Bounty at Daggerfall Camp
====
1081
Talk to the Spirit Rathell
====
1086
Deliver Supplies to Sticky Agachon
====
1092
Talk to House Cousin Giras
====
1107
Bring Shackle Key to Raijo
====
1109
Speak to the Injured Forester
====
1110
Find a home for the Blood Blossom
====
1114
Bring Jelly to Master Drathal
====
1117
Talk to Injured Breton Peasant
====
1122
Bring Ancient Remains to Brela Garnes
====
1129
Talk to Father Teranos Dres
====
1130
Give Noxious Potion to Dalayn
====
1134
Talk to Gaoler at Heimlyn Keep
====
1151
Talk to a Wyress About the Wolf
====
1152
Talk to Canonreeve Sorcassil.
====
1153
Talk to Anglir Ancientwood
====
1155
Talk to Lorriel of Lushwallow
====
1157
Talk to Treethane Thirrengas
====
1158
Talk to Treethane Orthendor
====
1165
Confront Methredhel the Elder
====
1178
Bring Supplies to gra-Grensk
====
1196
Talk to Spirit of Coty Danain
====
1207
Speak with the Dying Peasant's Husband
====
1208
Speak to the Scout at the Northern Camp
====
1213
Return to a Daggerfall Commander
====
1217
Bring the Ring to Savila Omobar
====
1219
Talk to Faydile Slythin at the Emberquay Docks
====
1221
Return to Hjolmfast Grettir
====
1228
Retrieve Alanwe's Star-Bracelet
====
1235
Bring Belongings to Muz-Talg
====
1255
Meet the freed Bosmer back in Residue
====
1257
Search Red Rook Dock Master
====
1260
Bring Insignia to the Gates of Davon's Watch
====
1268
Deliver the Dwemer Map Fragment to Ilian Elante
====
1269
Deliver the Dwemer Map Fragment to Ulare Telvanni
====
1272
Talk to Magus Commander Danain
====
1280
Talk to the Wise-Woman Tirinaat
====
1282
Talk to House Cousin Rerynia
====
1287
Return Kal-J'Rei's Fishing Tackle
====
1289
Talk to Battlereeve Hanen in the Eledrim camp.
====
1304
Bring Chitin to the Farm Owner
====
1310
Investigate the Necromantic Altar
====
1317
Inform Danain of the Fate of Moreaux
====
1321
Speak to Battlereeve Hanen
====
1326
Return the Cemetary Relics to the Groundskeeper.
====
1328
Talk to the Tendril of Sibellec
====
1331
Return to Champion Shallabi
====
1336
Talk to the Villager in the Temple
====
1345
Talk to <<1>> in Moss Lord
====
1346
Follow the Directions of the Glowing Lurcher Arm
====
1349
Give Bergamont Seeds to the Swamp Witch
====
1358
NOLOC: Talk to Voheria Thornthicket
====
1359
Talk to Incunambulist Ameon
====
1361
Talk to the King's Watch Ghost
====
1365
Return to Ordinator Mathas
====
1369
Talk to Solicitor Ureval in the Courtyard
====
1371
Meet Balen outside the Sanatorium
====
1374
Go to the Harbormaster's Office
====
1379
Return to Quarantine Master Vereil
====
1388
Talk to Weeping-Talon in the Argonian Camp
====
1389
Return to Ordinator Mathas
====
1390
Find the Last Captured Maiden
====
1396
Deliver the Report to <<1>>
====
1399
Talk to Thorion Landgraver
====
1417
Talk to Councilor Redthicket
====
1418
Return to Commander Bennet
====
1421
Talk to Councilor Redthicket
====
1423
Bring Supplies to Haira-Shil
====
1427
Talk to the Spirit of the Wild
====
1433
Talk to Spirit of Coty Danain
====
1434
Return to Commander Bennet
====
1445
Find the owner of the locket
====
1454
Open the Silver-Inlaid Chest.
====
1457
Open the Bronze-Bound Box.
====
1472
Find Blanche at Soldier's Hill
====
1473
Talk to Farmer Depaul Gaudet
====
1479
Open the Silver-Inlaid Chest.
====
1480
Talk to <<1>> of House Tamrith
====
1481
Talk to <<1>> of House Dorell
====
1484
Talk to Farmer Depaul Gaudet
====
1485
Fight through to Lieutenant Fairfax
====
1488
Put the Ghostly Soldier to Rest
====
1490
Give Remaining Tools to <<1>>
====
1508
Discover the Fate of the Author
====
1510
Talk to the Lushwallow Sage
====
1511
Examine the Dark Seducer's Prison
====
1519
Find Magus Commander Bieller
====
1520
Go to Crosswych and speak with Jayne Durhnim.
====
1524
Talk to the Lushwallow Sage
====
1528
Return to the Spider Daedra
====
1532
Scatter Ashes over Elisa Helane's Grave
====
1535
Go to Crosswych and Speak with Jayne Durhnim
====
1536
Talk with Gerard Tenant at the pub
====
1562
Discover Fate of Mages Guild Expedition
====
1563
Return to the Calvez Caravan
====
1584
Talk to the Strange Sapling
====
1585
Investigate the Dead Sapling
====
1602
Speak to the Shielded Woman
====
1617
Find Derick in the Tunnels
====
1623
Return to the Trial-Master
====
1624
Return to the Trial Master
====
1628
Search for Survivors to the West
====
1646
Take the Salvaged Items to <<1>>
====
1647
Talk to the Winged Twilight
====
1648
Use Interrupt Teleporter and talk to <<1>>
====
1665
Report back to the Command Center
====
1675
Use the <<1>> and talk to <<2>>
====
1677
Use the Defense Teleporter and talk to <<1>>
====
1681
Take Catae's Lockbox to J'Hriss
====
1685
Speak with the Dying Peasant's Husband
====
1689
Report  to Captain gro-Ghash
====
1697
Talk to Battlereeve Alengwe
====
1708
Speak to Seagrave Titanborn
====
1710
Talk to <<1>> in Daggerfall
====
1711
Talk to <<1>> at the Storehouse
====
1717
Meet <<1>> at the end of the Trace
====
1724
Bring Stolen Scuttle to a Farmer
====
1728
Talk to Temple Master Nothsalea
====
1729
Talk to Ordinator Redramea
====
1730
Bring Word of the Legend to an Ordinator
====
1735
Talk to <<1>> at the Indoril Mine Camp
====
1755
Report to Captain gro-Gamul
====
1768
Return to Shade of Fallen Redguard
====
1769
Speak to Captain gro-Ghash
====
1770
Meet Shade of Amal at Aphren's Tomb
====
1776
Find a Historian in Narsis
====
1777
Deliver the Journal to a Historian in Narsis
====
1785
Show <<1>> to the Indoril Family
====
1786
Return to Bright-Eyes Thori
====
1788
Speak to the Guide of Trials
====
1794
Examine the body in the water
====
1796
Talk to Treethane Tarhellor
====
1798
Inform Dirdren of Sarvyl's Illness
====
1799
Inform Dirdren of Sarvyl's Disappearance
====
1812
Give Adelphe the artifacts
====
1820
Find One Who Can Make Use of the Shell
====
1821
Talk to the High Councilor
====
1822
Give Azurite to Noleon Velain
====
1824
Bring Contraband to Seryan
====
1825
Talk to the High Councilor
====
1827
Talk to <<1>> in Daggerfall
====
1831
Return to Sergeant Ellsworth.
====
1834
Give Wine to Cultist Dalomer
====
1843
Return to Landholder Govyn
====
1847
Talk to Lady Diane Gedanis
====
1861
Discover Why the Lighthouse is Dark
====
1864
Talk to Lady Diane Gedanis
====
1866
Talk to Kushibi Outside the Dream
====
1876
Meet Master Altien at Pariah Abbey
====
1882
Talk to the Drifting Spirit
====
1917
Speak to the Ebony Mine Leader
====
1918
Inform a Foreman of Your Progress
====
1922
Return the Ore to the Leader of the Mines
====
1925
Inform Someone in Aldsotha
====
1930
Return to Jordel Trueblade
====
1931
Return to the Mine Supplier
====
1932
Bring Shaleen's Tail to Ah-Nakul
====
1938
Speak to the Ebony Mine Leader
====
1941
Speak to Sibellec at Cauldron
====
1942
Return to Five-Tongue Helei
====
1944
Speak to the Ebony Mine Leader
====
1950
NOLOC: Meet with the House Contact
====
1951
Return to Incanabulist Ilerian
====
1961
Deliver Note to Incanabulist Ilerian
====
1976
Talk to High King Cumberland
====
1981
Find Rama at Cumberland's Watch
====
1982
Find Devis at Farangel's Landing
====
1983
Find Arcady or Adiel Charnis
====
1985
Find <<1>> at Hammerdeath Arena
====
1993
Speak with Spirit Wardens at Cave
====
1996
Talk to <<1>> in Wind Keep
====
1997
Talk to King Faume Toad-Eye
====
1999
Find the Next Ancient Cenotaph
====
2025
Meet Abbot Durak at Shinji's Scarp
====
2026
Examine the Lighthouse Lamp
====
2029
Talk to the Injured Sailor
====
2031
Find the Owner of the Notes
====
2040
Talk to the Midnight Phantom
====
2048
Inform the Matuul Gulakhan
====
2049
Stop the Architect's Madness
====
2050
Enter the Portal and Speak to Vivec
====
2078
Ask about Sir Hughes at Firebrand Keep
====
2084
Follow Patriarch Leyden's Spirit
====
2085
Talk to the Grandmagister of House Dres
====
2087
Return Cache to a Knight of the Flame
====
2090
Speak to the Exalted Master
====
2115
Talk to King Faume Toad-Eye
====
2152
Talk to Muran at Pariah Abbey
====
2160
Deliver Poultices to Disciple Farathan
====
2169
Talk to Telenger the Artificer
====
2170
Inform the miners at the camp near the cave
====
2180
Talk to a Dominion Soldier at the Northern Camp
====
2182
Inform the nearby camp of the situation
====
2183
Talk to the Rescued Bosmer in Town
====
2189
Speak to the Bosmer Spirit
====
2199
Speak to <<1>> at Razorvine Refuge
====
2200
Return to QAT Regression Quest NPC
====
2206
Investigate the Runed Ayleid Obelisk
====
2212
Talk to Jaqspur Thistlewhip
====
2217
Return to Delia the Gravedigger
====
2220
Find a Perroult Family Member
====
2226
Talk to Lady Isabelle Errard
====
2227
Talk to Lord Alfred Stental
====
2232
Pour the Potion into the Well
====
2234
Find the Baby Bosmer's Parent
====
2237
Talk to the Singer in the Temple
====
2255
Meet Constable Didier at the Camp
====
2259
Talk to the  Chief Constable
====
2266
Talk to Miluru Redoran in the Mages Guild
====
2271
Talk to Barkul West of Camp
====
2273
Take Potion to the Sick Villager
====
2274
Talk to a Constable at Dunkarn Haven
====
2281
Talk to Halie at the Gullymaze Camp
====
2294
Return to Thorley Masterston
====
2322
Talk to the Harbormaster in Ebonheart
====
2323
Talk to Father Hurrent on Central Dais
====
2326
Bring Medals to Ivulas Vir
====
2328
Talk to Captain Erenen Sals
====
2329
Bring Medicinal Supplies to Captain Erenen Sals
====
2335
Find Awyeh at Retreating Soldier's Camp
====
2344
Find Raiyad at The Fallen Grotto
====
2348
Find <<1>> at the Conclave of the Inoculates
====
2356
Talk to House Cousin Rerynia
====
2360
Bring Vial to Captain Athelyn
====
2363
Talk to Archmage Suriel at Southern Wall
====
2364
Talk to Arch-Mage Suriel at Southern Wall
====
2365
Talk to Archmage Suriel at Southern Wall
====
2366
Talk to Loraine Themond in Kerbol's Village
====
2370
Talk to the Hall Steward Hlara Thovan
====
2372
Talk to Sir Dencent on Center Dais
====
2373
Talk to the Hall Steward Hlara Thovan
====
2375
NOLOC: Use <<1>> to Reveal Wisps
====
2377
Take Locket to Stonefalls Mages Guild
====
2378
Talk to <<1>> at the Ordinator Camp
====
2379
Talk to <<1>> Within the Shrine
====
2390
Bring the Letter to <<1>> in <<2>>
====
2391
Ask Raiyad about a Suitable Offering
====
2398
Take Crocodile Meat to Raiyeem
====
2402
Talk to <<1>> at the Shrine to Boethiah
====
2403
Talk to <<1>> at Vivec's Antlers
====
2407
Talk to Malumud Deeper in Cave
====
2426
Escape the Heart and Talk to Ula-Tei
====
2436
Take Crocodile Meat to Raiyeem's Father
====
2437
Talk to Loraine Themond in Kerbol's Village
====
2440
Break Equipment to Summon the Sorceress
====
2442
Give the Relic to a Bosmer
====
2452
Talk to <<1>> in Sugar Cove
====
2454
Talk to Ala at Heba's Wagon
====
2459
Talk to Tribune Ahbeh at Dugout
====
2467
Play Ufa's Drum to Signal Nearby Redguards
====
2476
Talk to Yarah outside the Tavern
====
2477
Talk to <<1>> in Vivec's Antlers
====
2481
Talk to Ufa at Center of Town
====
2483
Talk to the Contact at the Inn
====
2484
Investigate Gargoyle Aeries
====
2485
Talk to Tribune Ahbeh at Dugout
====
2491
Talk to <<1>> if You Lose Your Dog
====
2496
Return to QAT Item Quest NPC
====
2505
Talk to <<1>> in Kragenmoor
====
2508
Meet Amjahan Outside the Dig Site
====
2522
Talk to Gerard Inside Cave
====
2540
Talk to Ala by Imperial Camp
====
2553
Deliver Wrapped Package to Braso Endise
====
2554
Talk to the Fighters Guild.
====
2557
Return to the Mages Guild.
====
2571
Talk to Spirit of Redguard Hero
====
2573
Talk to Mazira atop Necropolis
====
2575
Talk to the Captain of Fort Virak
====
2576
Talk to Thovasi at his Sanatorium
====
2581
Talk to<<1>>  at Iliath Temple
====
2582
Talk to <<1>> at Heimlyn Keep
====
2585
Give the Bejeweled Beetle to its Owner
====
2594
Return the Book to its Owner
====
2599
Talk to the Leader in Omaynia
====
2617
Find the Bosmer Scout, Bixni
====
2624
Talk to <<1>> at the Iliath Temple
====
2626
Ask Captain Maujad to Stop the Riots
====
2627
Ask Captain Pierjean to Stop the Riots
====
2628
Ask Captain Emadal to Stop the Riots
====
2629
Find Tribune Kabra At-Shadr
====
2632
Give the Relics to Telenger
====
2635
Talk to Guard Captain Zafira
====
2642
Meet Telenger at Ancestor's Landing
====
2645
Talk to Guard Captain Zafira
====
2656
Find a Throne Keeper at Tu'whacca's Throne
====
2659
Talk to <<1>> at <<2>>'s Home
====
2666
Talk to <<1>> Outside of the Town Hall
====
2667
Discover the Fate of <<1>>
====
2669
Return to Constable Lienne
====
2673
Talk to City Guard at Bazaar
====
2675
Find <<1>> in Alten Corimont
====
2676
Speak with a <<1>> at the Shadowscale Enclave
====
2681
Talk to Dock Master Bahir at the Dockhouse
====
2685
Take the Potion to the Monkey
====
2687
Talk to Guard Captain Zafira
====
2688
Talk to Telenger at Salas En
====
2691
Talk to an Argonian at Ten-Maur-Wolk
====
2692
Bring Cargo to Kilban Vivendus
====
2693
Give the Collar to Salkat at Rain Catcher Fields
====
2697
Give the Artifacts to Telenger
====
2710
Bring the Supplies to <<1>>
====
2718
Talk to <<1>> at the West Brazier
====
2719
Talk to  <<1>> in Marimah's tent
====
2723
Talk to Elder Throne Keeper
====
2728
Find the Other Half of the Note
====
2730
Find and speak to Dar'Virr
====
2736
Talk to <<1>> in the Graveyard
====
2747
Talk to the Jaqspur Runner
====
2755
Return to Captain Dar'Virr
====
2758
Talk to a High Elf in Ancestor's Landing
====
2761
Report Your Findings to <<1>>
====
2765
Talk to <<1>> Outside Naluroen's Nest
====
2770
Talk to the Serpentine Vision
====
2787
Give Items to Redguard Survivor
====
2788
Return to the Worried Peasant
====
2790
Burn Plans in Lighthouse Fire
====
2794
Find <<1>> Under the Elder Hist
====
2799
Talk to <<1>> in Anvil's Heart
====
2807
Bring the journal to the original author.
====
2820
Enter the Portal and Speak to Andrial
====
2841
Find Magistrate in the Bog
====
2843
Talk to <<1>> at the East Ruins
====
2844
Use Amulet on <<1>> around <<2>>.
====
2845
Return to the Ghostly Magistrate
====
2846
Talk to the Shade of Andrial
====
2850
Add the Ingredients to the Ritual Chalice
====
2851
Add the Blood to the Ritual Chalice
====
2861
Talk to <<1>> at Satakalaam
====
2862
Return to First Mate Kalle
====
2866
Find Lenathil near the West Road.
====
2871
Find Someone Who Can Help Decipher the Badge
====
2873
Speak to someone in Silvenar.
====
2881
Collect Food to Feed Refugees
====
2892
Deliver False Reports to Ten-Maur-Wolk
====
2894
Talk to Dan-Shei at the Entrance to the Shrine
====
2905
Take Old Split Thumb's Head to Haleh
====
2906
Bring the Tear to Silvenar
====
2913
Talk to the Dying Argonian
====
2916
Talk to the Silvenar Prime
====
2922
Return the Cactus Cuttings to Captain Chrirnis
====
2925
Return to Lieutenant Ragara
====
2929
Talk to Farvad Atop HoonDing's Watch
====
2930
Return to the High Priest of Sep
====
2941
Take Eggs to <<1>> at <<2>>
====
2942
Look for Eggs near Monkeys
====
2944
Go to the Fighters Guild Hall in Wayrest
====
2949
Return to Captain Renthir.
====
2950
Talk to the Warhorse's Owner
====
2963
Dig Up and Collect the Treasure
====
2967
Find the Source of the Perfume
====
2973
Talk to <<1>> at the Cave Exit
====
2975
Bring the Stolen Goods to the Village Officer
====
2977
Return to the Cave Entrance
====
2978
Talk to the Confused Villager
====
2985
Find <<1>> Under the Elder Hist
====
2991
Return to the Silvenar Prime
====
2997
Talk to the Ayleid Guardian
====
3002
Find the Bazaar of Wonders
====
3006
Bring the Varla Key to the Ayleid Guardian
====
3012
Talk to the Ayleid Guardian
====
3013
Talk to Summoner Brinor in Vulkwasten
====
3014
Deliver the Journal to the Mayor
====
3017
Deliver the Letter to <<1>>
====
3023
Take the Money Inside the Chest
====
3028
Talk to Rebel Leader Enerist
====
3031
Give the <<1>> to the Prophet
====
3034
Talk to Rebel Captain Gelebor
====
3035
Talk to Rebel Scout Aengaern
====
3038
Talk to Serge Arcole at Boathouse
====
3040
Return to Treethane Calaern
====
3048
Speak to the Dominion Trooper
====
3049
Talk to <<1>> at the Temple Square
====
3054
Find a home for the kitten
====
3058
Take the Key to the Lion Guard
====
3071
Find Commander Leonsen in the Imperial Fort
====
3079
Return through Portal and Talk to Gerard
====
3080
Talk to Farah at the Aylied Ruins
====
3081
Find a Soldier of the Lion Guard
====
3084
Talk to Guard Captain Etienne
====
3086
Find Eboth-mok in Silvenar
====
3089
Talk to <<1>> Outside the Main Gate
====
3103
I should talk with Forester Gaerheart.
====
3109
Talk with Forester Gaerheart
====
3110
Talk to Forester Gaerheart.
====
3111
Show the Shield to Gaerheart.
====
3126
I need to talk with Wickton.
====
3127
Investigate the Wailing Noise
====
3132
Talk with Outfitter Wickton
====
3134
Return to Runecrafter Ashton
====
3138
Talk to the Viridian Messenger
====
3139
I must talk to Runecrafter Ashton.
====
3140
Talk to Runecrafter Ashton
====
3144
Find Drahir inside the Fort
====
3145
Find the Dominion Party inside the Fort
====
3152
Find Envoy Hedier in Bangkorai
====
3155
Talk to the Huntress at the Temple
====
3159
Search for the Source of Bosmer Magic
====
3164
Speak to Duke Nathaniel at Alcaire Castle
====
3167
Talk to the Priestess of Stendarr
====
3170
Inform Sir Hughes about the Duchess
====
3180
Talk to the Spirit of Orgurt
====
3182
Give the Scamp Skins to <<1>>
====
3189
Talk to Sir Hughes Outside Dame Falhut's House
====
3192
Talk to Sir Edain's Spirit
====
3198
Ask about Sir Hughes at Firebrand Keep
====
3220
Talk to the General Llethise.
====
3223
Talk to Manard in Hoarfrost Downs
====
3228
Talk to <<1>> Outside <<2>>
====
3232
Return to Grand Warlord Zimmeron
====
3238
Talk to Grand Warlord Raen.
====
3239
Talk to Grand Warlord Raen
====
3240
Speak to Grand Warlord Raen
====
3242
Talk to General Khamagash.
====
3251
Talk to General Am-Shadal.
====
3253
Talk to <<1>> at Alcaire Castle
====
3254
Talk to General Am-Shadal.
====
3255
Talk to General Khamagash.
====
3256
Talk to the General Am-Shadal.
====
3258
Talk to General Am-Shadal.
====
3259
Return to Grand Warlord Dortene
====
3266
Talk to Grand Warlord Dortene.
====
3281
Return to Grand Warlord Sorcalin
====
3288
Talk to Grand Warlord Sorcalin.
====
3298
Return to Scouting Mission Board
====
3307
Find Someone to Take the Insignia
====
3308
Return to Scouting Mission Board
====
3321
Find "Gran" in the Barn at Vanne Farms
====
3322
Talk to Duke Nathaniel at Alcaire Castle
====
3323
Return to Scouting Mission Board
====
3337
Talk to the {high elf quest giver}.
====
3342
Talk to <<1>> in Pariah Abbey
====
3347
Return to Scouting Mission Board
====
3384
Display Northpoint's Banner in <<1>>'s Camp
====
3385
Return to the Bounty Board
====
3386
Talk to General Khamagash.
====
3391
Return to Scouting Mission Board
====
3468
Talk to Calden Malhaven at the Mews Entrance
====
3469
Return to Scouting Mission Board
====
3473
Talk to <<1>> at the Mews Entrance
====
3474
Return to Scouting Mission Board
====
3535
Talk to the <<1>> at the North Entrance
====
3542
Return to Warfront Mission Board
====
3561
Return to Battle Mission Board
====
3619
Talk to General Am-Shadal.
====
3632
Bring the Grain Sacks to a Distraught Caravaneer
====
3657
Talk to Guy at the Wyrd Enclave
====
3658
Find Elise at the Wyrd Camp
====
3662
Talk to the Spirit of Alana
====
3673
Give Harpy Feathers to <<1>>
====
3675
Get Reward From the Large Chest
====
3681
Find <<1>> near Dwynnarth Ruins
====
3704
Talk to Runecrafter Ashton
====
3710
Take the <<1>> to <<2>> in Aldcroft
====
3719
Talk to the Grand Warlord Sorcalin.
====
3720
Talk to Grand Warlord Sorcalin.
====
3724
Talk to the {high elf quest giver}.
====
3725
Talk to Grand Warlord Sorcalin.
====
3732
Talk to Grand Warlord Sorcalin
====
3735
Talk to the Grand Warlord Sorcalin.
====
3736
Talk to Grand Warlord Sorcalin.
====
3738
Return to Warfront Mission Board
====
3756
Talk to Commander Marone Ales
====
3757
Return to Warfront Mission Board
====
3758
Return to Battle Mission Board
====
3786
Talk to the {Nord quest giver}.
====
3787
Return to Battle Mission Board
====
3814
Return to the Bounty Board
====
3831
Talk to Grand Warlord Dortene.
====
3832
I should talk with Forester Gaerheart.
====
3833
Talk to Forester Gaerheart.
====
3835
Talk to the {Breton quest giver}.
====
3838
Show the shield to Gaerheart.
====
3846
Talk to Grand Warlord Raen.
====
3847
Talk to Grand Warlord Dortene
====
3849
Talk to Grand Warlord Dortene.
====
3869
Talk to the Mages Guild at Glenumbra Moors
====
3872
Talk to Ildani on the Bridge
====
3884
Return to Battle Mission Board
====
3902
Return to Warfront Mission Board
====
3920
Find the Source of the Whisper
====
3921
Return to Battle Mission Board
====
3967
Talk to Gabrielle Benele in the Redoubt
====
3968
Talk to Gabrielle Benele at the Redoubt
====
3976
Talk to Lady Laurent at Her Camp
====
3988
Talk to <<1>> at the Altar
====
4024
Talk to Runecrafter Arcole
====
4040
Find the Lion Guard Soldiers at Camlorn
====
4042
Talk to Commander Marone Ales
====
4044
Talk to <<1>> at the Dockhouse
====
4050
Talk to Gabrielle in the Crypts
====
4053
Talk to Runecrafter Arcole
====
4067
Search Hircine's Altar for Signs of the Heart
====
4068
Meet <<1>> at the Entrance to Wayrest Sewers.
====
4079
Talk to Lady Laurent at Her Camp
====
4080
Talk to <<1>> at the Sewer Entrance
====
4094
Talk to Halelah outside of Satakalaam
====
4110
Talk to the Sorcerer through the Central Portal
====
4133
Talk to the Aldmeri Scout.
====
4148
Speak with <<1>> in Sentinel
====
4151
Talk to the Village's Leader
====
4152
Talk to <<1>> in Koeglin Village
====
4170
Talk to Grand Warlord Raen
====
4171
Talk to Grand Warlord Dortene.
====
4172
Talk to Grand Warlord Raen
====
4185
Talk to Sword Singer Artay
====
4186
Talk to Paurges on the Eastern Side
====
4188
Talk to Commander Grepgory.
====
4195
Talk to the Aldmeri Scout.
====
4213
Talk to the Daggerfall Scout.
====
4224
Return to Scouting Mission Board
====
4229
Talk to <<1>> near Old Tower
====
4230
Talk to Paurges in the Courtyard
====
4232
Return to Scouting Mission Board
====
4237
Talk to Grand Warlord Raen
====
4238
Talk to Grand Warlord Dortene
====
4241
Talk to Grand Warlord Dortene.
====
4252
Talk to the Voice of Hermaeus Mora
====
4256
Talk to <<1>> near Old Tower
====
4261
Accept your Reward from <<1>>
====
4275
Talk to <<1>> at Hinault Farms
====
4276
Talk to <<1>> at Hoarfrost Downs
====
4305
Talk to Captain Balmont in Northpoint
====
4307
Talk to  <<1>> at the Windmill
====
4321
Find the Wyresses in Jackdaw Cove
====
4326
Investigate the Warrior Constellation
====
4327
Find the Constellation Room
====
4401
Investigate the Sage Constellation
====
4402
Investigate the Thief Constellation
====
4410
Find the Last Raven Messenger
====
4415
Find Thomas Robic South of the Farms
====
4421
Talk to <<1>> at the Summit
====
4428
Talk to <<1>> at the Desert Waters Inn
====
4449
Talk to Grand Warlord Sorcalin.
====
4462
Talk to Grand Warlord Dortene.
====
4470
Talk to Grand Warlord Raen.
====
4486
Talk to Strikes-from-Shadow
====
4513
Make offering at the <<1>>
====
4516
Find Dolril and Return Sacred Thumb
====
4522
Find a Way to Speak with the Dead at <<1>>
====
4570
Return the Necklace to <<1>> at His Campsite
====
4574
Track Tanval to Kragenmoor
====
4580
Give Hod's Shield to Mjoln
====
4594
Leave the Scribs with Harvyn
====
4606
Talk to Caravan Master Girano
====
4608
Bring Eggs to Nerani Telvar
====
4622
Find the Captured Scouting Party
====
4637
Talk to Captain Valec Doronil
====
4645
Talk to <<1>> in Bogmother
====
4646
Talk to the Chief in Stillrise
====
4688
Talk to Someone at Lukiul Uxith
====
4695
Find Daeril Near Stillrise Village
====
4740
I have the shards, talk to <<1>>.
====
4744
Take the shards back to Lord Geoffroi.
====
4760
Make sure that the son made it back to his father.
====
4954
Talk to <<1>> at the Southwest Rendezvous
====
4963
Talk to <<1>> at the Southeastern Shore
====
4978
Talk to Sticky-Fingers On Higher Ground
====
5062
Talk to Healer Dalen at Eidolon's Hollow
====
5065
Talk to <<1>>'s brothers in <<2>>
====
5071
Speak to the Selforan Spirit
====
5083
Deliver Namira's Hand to <<1>>
====
5087
Take Medical Supplies to the Tower
====
5092
Bring Najeepa's Remains to her Spirit
====
5108
Talk to Linnea at the Steel-Winds' Camp
====
5139
Return to QA Quest Interactable
====
5141
Return to the Book Quest NPC
====
5148
Talk to <<1>> in the Dark Brotherhood Sanctuary
====
5150
Collect Reward from Dead Drop
====
5210
The Innkeeper Hates Lizards
====
5211
The Innkeeper Hates Loud Noises
====
5220
Collect Reward from Dead Drop
====
5279
Take the Runestone to <<1>> in <<2>>
====
5315
Claim reward from Geoffroi
====
5338
Talk to Commander Renli at Obsidian Gorge
====
5339
Report to Ordinator Kilao in Mournhold
====
5359
Report in at the Pact Camp
====
5392
Talk to Nila Outside the Cavern
====
5415
Talk to <<1>> by the Shrine Entrance
====
5439
Kill <<1>> and Desroy his Soul Collector
====
5465
Collect Reward from Dead Drop
====
5483
Talk to Skorvild Frostwind
====
5497
Collect Reward from Dead Drop
====
5533
Talk to <<1>> at the Dark Brotherhood Sanctuary
====
5548
Speak to <<1>> in Vlastarus
====
5571
Talk to Thane Mera Stormcloak
====
5613
Talk to Jorunn the Skald-King
====
5637
Talk to Aspera Giant-Friend
====
5686
Talk to Majorn the Ancient
====
5715
Follow the Silvenar's Trail
====
5731
Talk to <<1>> near Ilayas Ruins
====
5734
Talk to Jorunn the Skald-King
====
5744
Talk to <<1>> at the City of Silvenar
====
5755
Talk to Striker Aldewe at the Overlook
====
5799
Talk to King Jorunn at Honrich Tower
====
5816
Return the Deed to Nervyna near the Exit
====
5821
Talk to Vicecanon Heita-Meen
====
5831
Talk to Thane in Throne Room
====
5849
I failed to sneak past the guard.
====
5852
Talk to <<1>> outside  Dra'bul
====
5854
Players should never see this
====
5857
Talk to <<1>> in Stormhold
====
5896
Talk to Thane Oda at Fort Amol
====
5943
Look for Signs of Trouble at Treehenge
====
5955
Talk to <<1>> in the Warehouse District
====
5963
Speak with Sister of Floods.
====
5967
Meet Oda at the Ternion Cave
====
5971
Talk to Dralof Waterwalker
====
5994
Meet Oda at the Ternion Cave
====
5997
Place the Parts in the Dwarven Repairsmith
====
6023
Find the Queen's Entourage at Tanzelwil
====
6042
Talk to a Guard in Nimalten
====
6047
Escape Cold Harbor Through the Anchor Rift
====
6156
Speak with Investigator Lienne
====
6232
Return to Magister Mininque
====
6239
Use Window to Exit Hendil's House
====
6256
Talk to Researcher at Pinepeak Caverns
====
6274
Visit Wilrek Snow-Shod at the Withered Tree
====
6308
Speak to Defender Two-Blades
====
6324
Return to Gorgath Deadeye in Riften
====
6330
Return <<1>> to Sage Svari
====
6331
Deliver Staff to Sage Svari
====
6334
Talk to Arfanel on the Bluff
====
6335
Find the Hollow Log behind the Fighter's Guild
====
6337
Go to Black-Briar Lodge and talk to <<1>>.
====
6344
Find the Hollow Log behind the Fighter's Guild
====
6351
Talk to <<1>> at Silsailen
====
6370
Speak to Odvild Wealdwalker
====
6388
Talk to Peruin in Vulkwasten
====
6389
Take <<1>> to Fallowstone Hall
====
6390
Bring <<1>> to Fallowstone Hall
====
6442
Only Two Scouts Can Be Freed
====
6487
Speak with Eboric Direfrost
====
6495
Return to the Bounty Board
====
6501
Speak to Bernt the Brittle
====
6511
Talk to Telenger the Artificer
====
6514
Report to a First Auridon Marine at Firsthold
====
6567
Talk to Canonreeve Sinyon in Dawnbreak
====
6568
Meet with Razum-dar near Mathiisen
====
6576
Talk to High Kinlady Estre
====
6581
Talk to <<1>> Outside Crimson Cove
====
6587
Talk to Treeminder Xohaneel
====
6622
Talk to the Spirit of Stibbons
====
6632
Condition Testing tracker end goal text.
====
6660
Tell <<1>> that <<2>> was the Poisoner
====
6661
Tell <<1>> that <<2>> is dead
====
6686
Give the Plans to Deputy Luric
====
6693
Tell <<1>> that <<2>> was the Poisoner
====
6700
Bring the Journals to <<1>>
====
6705
Meet the Buyer on the Beach
====
6712
Tell <<1>> that <<2>> is dead
====
6746
Tell <<1>> about the barrier
====
6747
Tell <<1>> that <<2>> have been destroyed
====
6789
Talk to the Spirit of <<1>>
====
6805
Find the Lion Guard at the Wayshrine
====
6890
Talk to Sigunn in Shor's Stone
====
6892
Deliver Kalodar's Letter to Helfhild
====
6897
Talk to Jilan-dar Outside of Toothmaul Gully
====
6900
Return to QA Script Action Bestower
====
6927
Get the Drublog Glamor from <<c:1>>
====
6961
Talk to <<c:1>> in Dra'bul
====
6966
Talk to Thane in Throne Room
====
6969
Talk to <<c:1>> in Dra'bul
====
7020
Let the Ordinators Know What is Occuring
====
7090
Interact with the chest to complete the quest.
====
7091
Talk to Aralyon the Scholar
====
7093
Go back to the NPC to tell him of your victory.
====
7142
Bring Bracelet and Note to Terina
====
7145
Find a Buyer for the Crown
====
7151
Wait for Herdor to Give the Signal
====
7178
Let the NPC know the tree is now safe.
====
7197
Talk to a Daggerfall Guard Near the Manor
====
7211
Speak with Battlereeve Alduril
====
7213
Light a Candle at the Waning Moon Shrine
====
7315
Seek Out the Lion Guard Redoubt Camp
====
7348
Talk to Hadam-do in Rawl'Kha
====
7384
Activate Herma-Mora's Shrine
====
7388
Talk to Skorvild Frostwind
====
7395
Find Zadala Outside of Dune
====
7396
Talk to Felari in Rawl'Kha
====
7410
Activate Herma-Mora's Shrine
====
7473
Check Cirion for Signs of Life
====
7524
Talk to King Laloriaran Dynar
====
7607
Return to <<1>> at the Prowler
====
7627
Talk to <<1>> in the Great Hall
====
7656
Talk to Telenger the Artificer
====
7664
Sneak into the Maormer Embassy
====
7672
Collect the Gold from <<1>>
====
7676
Return the heirloom to <<1>>.
====
7707
Talk to Feluni Outside the Arena
====
7708
Talk to Feluni outside of Arena
====
7713
Talk to the Projection of King Laloriaran Dynar
====
7721
Find Tharayya in Volenfell
====
7726
Talk to Atia at Weynon Priory
====
7733
Find Verro at Weynon Priory
====
7735
Find the Vinedusks at Dread Vullain
====
7736
Find the Vinedusks at Verrant Morass
====
7771
Find Cardia outside Sphinxmoth ruins
====
7774
Talk to the Projection of King Laloriaran Dynar
====
7847
Talk to a Moon Priest of Rawl'kha
====
7888
Talk to <<1>> at Siege Range
====
7910
Talk to Cariel in Arenthia
====
7911
Meet the Champions at Moonmont
====
7994
Speak with Warlock Carindon
====
7995
Talk to the Projection of King Laloriaran Dynar
====
8042
Talk to Captain Jimila at the Prowler
====
8050
Zariya's remains have been consecrated.
====
8097
Return to the first Argonian
====
8116
Talk to Sword Singer Artay
====
8123
I returned the sword to <<1>>.
====
8175
Talk to Bodring at Driladan Pass
====
8176
Talk to Girin at Verrant Morass
====
8177
Talk to Queen Ayrenn at Hectahame
====
8186
Talk to <<1>> in Daggerfall
====
8213
Talk to <<1>> Outside the Camp
====
8294
Talk to Vanus Galerion in Wayrest
====
8295
Talk to Vanus Galerion in Mournhold
====
8297
Talk to <<1>> outside the Mine
====
8316
Speak to <<1>> About Reward
====
8324
Only Two Scouts Can Be Freed
====
8333
Talk to Bodring at Driladan Pass
====
8334
Talk to Nara at Dread Vullain
====
8335
Talk to Girin at Verrant Morass
====
8350
Deliver the Debt to Cold-Eyes
====
8351
Deliver the Silk to Kunira-daro
====
8353
Meet Nivrilin in Longhaven
====
8371
Talk to <<1>> at the <<2>>
====
8372
Talk to Orthoron at Arenthia
====
8374
Talk to Shazah at Moonmont.
====
8388
Talk to King Laloriaran Dynar
====
8399
Talk to Bodring at Driladan Pass
====
8471
Talk to Nara at Dread Vullain
====
8472
Talk to Queen Ayrenn at Hectahame
====
8517
Give the Ring of Stendarr's Mercy to Varen
====
8578
Talk to <<1>>'s Projection
====
8602
Talk to Verandis Ravenfeld
====
8611
Talk to Merethrin's Spirit
====
8618
Talk to General Dathieu's Ghost
====
8622
Find Lucretia Fortunatus in Longhaven
====
8629
Talk to Queen Ayrenn at Hectahame
====
8649
Talk to Verandis Ravenwatch
====
8674
Talk to Gluineth in Evermore
====
8708
The west fortifications seem safe for now.
====
8709
I've put out the fire at the east fortifications.
====
8747
Return to Scouting Mission Board
====
8766
Talk to Skordo in Northpoint
====
8869
Talk to Knight Commander Cheryline
====
8884
Talk to Verandis Ravenwatch
====
8923
Talk to High Ordinator Danys
====
8950
Q4920 Tracker End Goal Text
====
9015
Talk to the Statue of Hircine
====
9081
Talk to the Keeper of the Hall
====
9088
The Montclair Commander is at a Nearby Camp
====
9090
Q4943 07 End Camoran Complete
====
9103
Talk to Captain Gemelle at the Imperial Camp
====
9125
Talk to Baron Alard Dorell
====
9151
Collect payment from <<1>>
====
9206
Search for Sir Dubroc's Party
====
9221
Talk to <<1>> in Stonefalls
====
9235
Return to Cadwell at the Harborage
====
9241
Talk to Cadwell at the Harborage
====
9256
Return to Cadwell at the Harborage
====
9258
Talk to Cadwell at the Harborage
====
9260
The west fortifications seem safe for now.
====
9263
I've put out the fire at the east fortifications.
====
9272
Talk to the Statue of Hircine
====
9278
Talk to Brendar in Ivarstead
====
9283
Give the Plans to Deputy Luric
====
9305
Talk to an Official at Ten-Maur-Wolk
====
9349
Talk to Verandis Ravenwatch
====
9355
Return to Star-Gazer Erold in Belkarth
====
9392
Talk to Priest in Dragonstar
====
9401
Talk to Lieutenant Slonn at Pinepeak Cavern
====
9417
Talk to Holgunn at Davon's Watch
====
9420
Report in at Vivec's Antlers
====
9423
Talk to Shuldrashi at the Farm near Kragenmoor
====
9435
Deliver the Clan Murtag Dispatch
====
9442
Talk to Blademaster Qariar
====
9444
Deliver Oorga's offering to Brother Doumant
====
9470
Deliver the Message to the Vulkhel Watch
====
9472
Return to Scouting Mission Board
====
9480
Report to a Watchman at Vulkhel Guard
====
9503
Talk to the Hollow Watchman
====
9537
Deliver Ibrula's Book to Stargazer Feldrasa
====
9608
Talk to Sali'ma Back at Camp
====
9616
Talk to <<1>> in Daggerfall
====
9628
Return to Fada Outside Rahni'Za
====
9657
Talk to Scout Catannie at Driladan Pass
====
9690
Find Englor at Fort Grimwatch
====
9691
Talk to Commander Renli at Obsidian Gorge
====
9694
Speak to a Moon Priest of Rawl'kha
====
9695
Talk to Englor at Fort Grimwatch
====
9696
Present Yourself to Flame-bearer Lan'ah
====
9702
Inform Master Timen of the Beast's Death
====
9705
Inform Master Timen of Your Success
====
9729
Talk to the Mages Guild at Glenumbra Moors
====
9737
Bring Lexicon to Hermaeus Mora
====
9738
Bring Rubbing to Hermaeus Mora
====
9746
Meet Hara at the Star-Gazer Observatory
====
9752
Bring the Nedic Tome Back to Camp
====
9780
Inform the Star-Gazers of the Mage's Joining
====
9823
Study "Blacksmithing Basics"
====
9854
Talk to Safa al-Satakalaam
====
9881
Find a survivor in the Bloodworks
====
9885
Return to Scattered-Leaves
====
9887
Return to Lashburr Tooth-Breaker
====
9897
Locate Priestess Faltonia in the Temple District
====
9923
Talk to <<1>> in Dragonstar
====
9956
Talk to Regent Cassipia Outside
====
9973
Talk to Little Leaf Outside
====
10019
Return to the Bounty Board
====
10024
Talk to Priestess Simplicia
====
10026
Return to the Bounty Board
====
10062
Talk to Regent Cassipia in Dragonstar
====
10064
Talk to Glirion the Redbeard
====
10096
Deliver War-Sworn to Titus Valerius
====
10100
Talk to Sarasa in Skywatch
====
10113
Talk to Glirion the Redbeard
====
10179
Talk to an Imperial City Magistrate
====
10197
Examine the Unearthed Object
====
10221
Find the owner of the <<1>>
====
10244
Talk to Alinon the Alchemist
====
10258
Talk to First Mate Elvira Derre
====
10285
Talk to Vorogar outside the mine.
====
10291
Give the Helm to Lothangar
====
10292
Talk to Paamati in Orsinium
====
10310
Find the owner of the <<1>>
====
10377
Check Cirion for Signs of Life
====
10380
Give the Shirt to Shining-Eyes
====
10399
Talk to <<1>> by the Shrine Entrance
====
10426
Talk to Glirion the Redbeard
====
10531
Deliver Supplies to Temple Refuge
====
10639
Find General Hal-Rei's Lieutenant
====
10641
Find the item and bring it back to the Shrine
====
10681
Talk to an Imperial City Magistrate
====
10692
Talk to Glirion the Redbeard
====
10751
Talk to Lady Sovelle Outside
====
10776
Talk to High Priestess Solgra
====
10778
Talk to Aspect of Malacath
====
10785
Find the Second Puzzle Door's Riddle
====
10819
Talk to the Drake of Blades
====
10826
The Vosh Rakh Have Been Alerted
====
10828
Talk to the Dragonguard warrior
====
10844
Talk to the Drake of Blades
====
10864
First Word of Every Sentence in the Letter
====
10870
Talk to the Drake of Blades
====
10890
Talk to Father Egnatius in the Alliance Base
====
10896
Talk to the Drake of Blades
====
10902
Pray at the Shrine of Malacath
====
10909
Give the Pendant to Azeeda
====
10912
Talk to the Drake of Blades
====
10930
Talk to <<1>> in the Alliance Base
====
10932
Talk to Aspect of Malacath
====
10934
Talk to the Drake of Blades
====
10935
Deliver the Items to <<1>> in Orsinium
====
10937
Bring the records to <<1>> in the Alliance Base
====
10943
Talk to <<1>> in the Alliance Base
====
11002
Talk to High Priestess Solgra
====
11010
Talk to Aspect of Malacath
====
11042
Return to the Brotherhood Bounty Board
====
11064
Return to the Dark Brotherhood
====
11108
Talk to <<1>> Outside Sulima Mansion
====
11150
Talk to Mel Adrys at Entrance
====
11154
Meet Razum-dar at Entrance
====
11195
Talk to Glirion the Redbeard
====
11206
Stole Quest Item - Check Inventory
====
11208
Talk to Glirion the Redbeard
====
11217
Talk to <<1>> in the Thieves Den.
====
11232
Talk to Walks-Softly at the Thieves Den
====
11246
Talk to <<1>> in the Thieves Den.
====
11252
Meet <<1>> at the Thieves Den
====
11264
Talk to the Heist Master (Silver)
====
11283
Talk to <<1>> in the Thieves Den.
====
11284
Report to the Thieves Guild Safehouse
====
11285
Meet <<1>> at the Thieves Den
====
11296
Meet <<1>> at the Heist Board
====
11299
Return to <<1>> at the Thieves Den
====
11317
Return to Astara at the Sanctuary
====
11340
Talk to the Drake of Blades
====
11364
Return to the Brotherhood Bounty Board
====
11366
Return to <<1>> at the Thieves Den.
====
11368
Talk to <<1>> in the Thieves Den.
====
11372
Talk to <<1>> in the Thieves Den
====
11400
Use the Ingredients and Bowl to Make Cake!
====
11428
Talk to Glirion the Redbeard
====
11434
Talk to <<1>> in the Thieves Den
====
11523
Meet <<1>> in the Thieves Den
====
11843
Report back to the quest giver.
====
11873
Return to Star-Gazer Erold in Belkarth
====
11877
Talk to Sali'ma Back at Camp
====
11878
Return to Fada Outside Rahni'Za
====
11880
Inform Master Timen of Your Success
====
11889
Bring Lexicon to Hermaeus Mora
====
11890
Bring Rubbing to Hermaeus Mora
====
11891
Meet Hara at the Star-Gazer Observatory
====
11893
Bring the Nedic Tome Back to Camp
====
11899
Inform the Star-Gazers of the Mage's Joining
====
11907
Talk to Safa al-Satakalaam
====
11908
Return to Scattered-Leaves
====
11909
Return to Lashburr Tooth-Breaker
====
11910
Talk to <<1>> in Dragonstar
====
11913
Meet Regent Cassipia Outside
====
11914
Talk to Little Leaf Outside
====
11922
Talk to Regent Cassipia in Dragonstar
====
11924
Deliver War-Sworn to Titus Valerius
====
11937
Talk to Glirion the Redbeard
====
11952
Return to Sorasi for a Reward
====
11989
Talk to the Deputy Governor
====
11990
Meet Cassipia Near Dragonstar
====
12002
Look for a Naked Imperial in Bangkorai Pass
====
12007
Talk to the New Life Cleric
====
12010
Talk to the Deputy Governor
====
12053
Talk to the New Life Cleric
====
12061
Return to the New Life Cleric
====
12069
Talk to New Life Festival Cleric
====
12076
Talk to the New Life Cleric
====
36
of Burning Rage
of burning rage^z
====
41
of current^z
of wolvesbane^z
====
42
of poison shards^z
of wolvesbane^z
====
43
of choking^z
of wolvesbane^z
====
44
of hoarfrost^z
of wolvesbane^z
====
45
of sleeping^z
of hoarfrost^z
of wolvesbane^z
====
46
of tripping^z
of hoarfrost^z
of wolvesbane^z
====
47
of poison charge^z
of hoarfrost^z
of wolvesbane^z
====
86
of increase physical harm^z
====
87
of increase magical harm^z
====
88
of decrease physical harm^z
====
6
Dominion Iceball Trebuchet
====
16
Dominion Firepot Trebuchet
====
18
Covenant Firepot Trebuchet
====
23
Dominion Firebolt Ballista
====
24
Dominion Lightning Ballista
====
25
Dominion Scattershot Catapult
====
33
Test Ballista - Bolt Short
====
37
Covenant Firebolt Ballista
====
39
Covenant Lightning Ballista
====
41
Covenant Scattershot Catapult
====
47
Covenant Iceball Trebuchet
====
65
Dominion Firebolt Ballista
====
66
Dominion Lightning Ballista
====
68
Dominion Iceball Trebuchet
====
69
Dominion Firepot Trebuchet
====
71
Dominion Scattershot Catapult
====
74
Deployable Aldmeri Brigand
====
76
Deployable Covenant Brigand
====
87
Covenant Firepot Trebuchet
====
89
Covenant Iceball Trebuchet
====
91
Covenant Firebolt Ballista
====
92
Covenant Lightning Ballista
====
93
Covenant Scattershot Catapult
====
100
Limited Dominion Forward Camp
====
102
Limited Covenant Forward Camp
====
103
Dominion Iceball Trebuchet
====
104
Dominion Firepot Trebuchet
====
106
Dominion Firebolt Ballista
====
107
Dominion Lightning Ballista
====
109
Dominion Scattershot Catapult
====
114
Dominion Firebolt Ballista
====
116
Covenant Firebolt Ballista
====
118
Dominion Cold Fire Ballista
====
119
Dominion Cold Fire Trebuchet
====
120
Covenant Cold Stone Trebuchet
====
123
Covenant Cold Fire Trebuchet
====
125
Covenant Cold Fire Ballista
====
127
Dominion Cold Stone Trebuchet
====
3
A hardy, well-rounded beast suitable for riding and simple work. Unremarkable, but dependable.
====
4
Favored by farmers and traders, this muscular horse is strong, patient, and capable of carrying heavy loads.
====
5
This energetic mount was bred for speed and agility and is well-liked by battlefield scouts.
====
6
Capable of keeping an even pace over long distances, this beast's spirit never flags.
====
7
Impetuous and fierce, this all-purpose Imperial steed yields only to a capable master.
====
8
Bred from the stoutest Imperial stock and trained to bear heavy burdens. Reliable and spirited.
====
9
Centuries of careful breeding produced this elegant steed, which is renowned for its speed and nimble maneuvers.
====
10
This impressive beast can sustain a steady pace over long distances. It may be a bit headstrong, but it's sure-footed and tough.
====
11
Imperial Mount for Cyrodiil Beta Testing
====
14
A hardy, well-rounded beast suitable for riding and simple work. Unremarkable, but dependable.
====
19
Imperial Mount for Cyrodiil Beta Testing
====
20
Bred specially for the Black Horse Couriers, this horse combines speed and toughness for quick movement and resilience in battle.
====
26
A hardy, well-rounded beast suitable for riding and simple work. Unremarkable, but dependable.
====
27
This energetic mount was bred for speed and agility and is well-liked by battlefield scouts.
====
28
A hardy, well-rounded beast suitable for riding and simple work. Unremarkable, but dependable.
====
35
This mount def will be used to track the players riding skill with the Mounts System Revision.
====
7
Rescue kidnapped nobles from the Red Rooks.
====
10
Uncover the dark secrets of the Hag Fen.
====
16
Save the spectral knights from Bloodthorn enslavement.
====
28
Reinforce the defenses of Oldgate.
====
29
Assist the Shornhelm Guard at Hinault Farm.
====
30
Rescue the survivors at Moira's Hope.
====
31
Defend the Vale from a harpy flock.
====
34
Save Crestshade from the Argonian's blood curse.
====
35
Help the Camp Tamrith refugees and the Shornhelm Guard.
====
36
Remove the corruption from the Veiled Grotto.
====
37
Discover the the true fate of King Ranser.
====
38
Help Verandis Ravenwatch locate the secret of Lorkrata.
====
39
Bring King Ranser's spymaster to justice for atrocities.
====
42
Help Lady Laurent recover a Mages Guild relic.
====
44
Get Count Ravenwatch to tell you about Baron Montclair.
====
50
Help open the path through the Shrouded Pass.
====
76
Discover what happened to the Edrald family.
====
82
Help the plantation owners deal with the bandits.
====
84
Restore King Aphren's sword.
====
85
Help the Murtag Clan stop the Ironhand ogres.
====
87
Recover the artifacts and foil the Supernal Dreamers' plans.
====
93
Find the missing villagers from Narsis.
====
129
Help Miranda escape Farangel's Landing.
====
130
Restore order to Pariah Abbey and save the Spirit Wardens.
====
131
Save Countess Ilise and protect Wind Keep.
====
132
Stop the dreugh and discover why they invaded Dreughside.
====
133
Defeat the Goblins who overran Cumberland's Watch.
====
136
Uncover and thwart the Supernal Dreamer plot.
====
138
Recover the stolen Dream Shard from Hosni At-Tura.
====
139
Relight the lighthouse and free the Slavers' captives.
====
140
Free the Captive Crewmembers and kill the Slavers' leader.
====
142
Reunify the Knights of the Flame.
====
143
Stop the Supernal Dreamer's Ritual.
====
144
Help find Farmer Nurin and secure the farm.
====
145
Prevent the Band of the Three from rising to power in death.
====
151
Stop the Covenant invasion of Davon's Watch.
====
155
Slay Uela the Hagraven to put an end to the Reachmen threat.
====
156
Stop the Reachmen from mounting their attack on Evermore.
====
159
Solve the troubles at Halcyon Lake.
====
160
Discover what's behind the dead rising from their graves.
====
162
Reclaim Hircine's shrine from the Reachmen.
====
163
Retake the garrison from the Imperial Army.
====
165
Defeat the Daedra within Nilata.
====
166
Help King Emeric defeat the Imperials at the Hall of Heroes.
====
167
Find out what's happening to Draven in Kerbol's Hollow.
====
168
Repel Covenant forces from Fort Virak.
====
171
Liberate Hallin's Stand from the Imperials.
====
173
Thwart the Imperials at Onsi's Breath.
====
176
Help Lady Laurent recover her assistant.
====
184
Defend the docks from the undead invasion.
====
185
Help the Nest-Mother find traitors among the Shadowscale.
====
186
Stop the Withered Hand at Ogres End.
====
189
Thwart the Worm Cultists lurking around the Bogmother.
====
190
Find the Sword-Singer's blade in the Yokudan Ruins.
====
191
Help the Ash'abah in Morwha's Bounty.
====
192
Convince the residents to rejoin the outside world.
====
193
Discover why beetles are plaguing Rain Catcher Fields.
====
194
Stop Uwafa from raising the dead at Tu'whacca's Throne.
====
195
Thwart the Cult of Sangiin, the Blood Cat.
====
196
Locate the missing prospectors in the mine.
====
197
Search the village and help the survivors.
====
198
Help the defenders gain ground in Gallowroot.
====
200
Complete the rites of Leki's Blade.
====
201
Resolve the crisis amongst the spirits of Starvale.
====
202
Sort Out the Wedding Woes of the Ungodly in Sep's Spine.
====
203
Help restore order in Bergama.
====
204
Help the Cult of the Fang strengthen their organization.
====
205
Stop the Withered Hand plot at Tava's Blessing.
====
207
Help Aswala Stables repel a Daedric attack.
====
208
Learn the secrets of the lost spirits.
====
209
Discover what happened to the abandoned village,.
====
210
Help the rebels fight the slavers of Alten Corimont.
====
211
Halt the Naga raiders who've overrun Ten-Maur-Wolk.
====
212
Investigate the gas pouring into Percolating Mire.
====
213
Deal with the threat of the Gideon Pirates.
====
214
Help ensure a safe hatching for the Argonian eggs.
====
216
Protect Lainlyn from a harpy attack.
====
217
Recover the Treasure of Bleaker Rock
====
219
Find the truth behind Drillk's madness.
====
220
Recover the Keystone from the prison.
====
221
Restore the Skull of Yotunmir to its proper resting place.
====
222
Remove the filth backing up the river.
====
223
Convince the people of Hissmir to return the golden skull.
====
224
Break the alliance between the Archeins and the Worm Cult.
====
225
Discover history and survive the trials at HoonDing's Watch.
====
227
Drive the Imperials from Malabal Tor!
====
228
The Huntress will raise an army...
====
230
Uncover the plans of the Children of Sithis.
====
231
Resolve the Thin Ones' conflict with the mercenaries.
====
232
Discover the truth behind the murders in Stormhold.
====
233
Hidden away, the mystery of the bazaar brings all types....
====
234
Rescue the Vanne family from the Daedric cultists.
====
235
Help free the upper city from Montclair forces.
====
236
Stop the necromancer plot at Soulshriven Tower.
====
237
Help restore peace to the town of Fell's Run.
====
238
Infiltrate the besieged city of Northpoint and set it free.
====
239
Resolve the military standoff that threatens the Covenant.
====
240
Free the knight in the stocks and protect the village.
====
241
Stop the spirits of the Three from rising again.
====
242
Ascend the mountain and put an end to Baron Montclair.
====
243
Unravel the mystery of Daggerfall.
====
244
Remove the curse of Westtry.
====
245
Save the village of Deleyn's Mill.
====
246
Uncover the threat hiding within Aldcroft.
====
247
Discover the cause of the harpy frenzy.
====
248
Defeat Satakalaam's invaders.
====
249
Discover the secret of Faolchu's weakness.
====
250
Help the Lion Guard Redoubt hold the line against Angof.
====
251
Rid the town of the harpy threat.
====
252
Save Eagle's Brook from the Bloodthorn cultists.
====
253
Restore the link between the Wyrd Sisters and the guardians.
====
254
Lead the effort to retake Camlorn.
====
255
Remove Angof's corruption from the Wyrd Tree.
====
256
Investigate the necromancers' plot in Sentinel.
====
257
Defeat the Aldmeri Dominion at Salas En.
====
258
Help Lady Laurent retrieve a relic from the ancient tomb.
====
259
Help the Viridian Sentinel save Princess Elara.
====
260
Free the town of Crosswych from Red Rook control.
====
261
Defeat Angof the Gravesinger.
====
263
Defeat Shiri and reclaim the final Ansei Ward.
====
264
Put an end to the reign of the Pellingare smuggling ring.
====
265
Stop the Imperial raids at Martyr's Crossing.
====
266
Defend the city against its enemies.
====
267
Remove Angof's corruption from the Wyrd Tree.
====
268
Save spirits from Bloodthorn enslavement.
====
269
Rout Orcs from the mountain pass.
====
270
Find out what's happening in the city of Mournhold.
====
271
Uncover the Covenant's plot.
====
272
Thwart the Imperials at Onsi's Breath.
====
273
Restore trust between Argonians and Dunmer in Senie.
====
274
Stop the Covenant from getting the Coral Heart.
====
275
Resolve the threat of Chimer spirits.
====
276
Help the Argonian village of Silent Mire.
====
277
Save the residents of Hrogar's Hold from Goblin invaders.
====
278
Uncover the secrets of Dresan Keep.
====
279
Discover the secret of Baelborne Rock.
====
280
Find Mavos' tomb and wake him.
====
281
Discover what happened at Sathram Plantation.
====
282
Help the Muth Gnaar monastery survivors.
====
283
Help restore the Deepcrag Den kwama mine to working order.
====
284
Discover the origins of the Brothers of Strife.
====
285
Break the curse of Heimlyn Keep.
====
286
Discover the truth behind the Maulborn curative.
====
287
Investigate the Dominion's influence in Alten Corimont.
====
288
Help determine the cause of Selfora's destruction.
====
289
Free Kragenmoor from the grip of Tanval's Vanguard.
====
290
Explore the Obsidian Scar.
====
291
Put an end to the marauding orcs of the Obsidian Scar.
====
292
Open the portals of Farwatch
====
293
Explore Farwatch and defeat Dominion troops.
====
294
Rescue the survivors of Hinault Farm.
====
295
Discover the secret of Tal'Deic Fortress.
====
297
Stop the Goblin tribe in Bonesnap Ruins.
====
298
Investigate Zehtswater Cave.
====
299
Investigate the Imperial presence at Razak's Wheel.
====
300
Commune with the Hist in Hissmir.
====
301
Stop the threat to Stillrise Village.
====
302
Investigate the attack on a Hlaalu caravan.
====
303
Find out more about the mysterious Ashlander camp.
====
304
Defend Lukiul Uxith from the Covenant.
====
305
Imprison Balreth inside Ash Mountain.
====
306
Find out what the pesky Supernal Dreamers are up to.
====
307
Thwart the Supernal Dreamers' plans.
====
309
The Supernal Dreamers threaten the surrounding countryside.
====
310
Thwart the Supernal Dreamers' plans
====
314
Unite the citizens of Ebonheart.
====
315
Rid Deep Graves of its corrupting influence.
====
317
Discover who's behind the murders in Stormhold.
====
318
Help the Shadowscales destroy the Dominion's foothold.
====
319
Help the Othrys family recover from a Covenant attack.
====
320
Stop Dominion forces from taking Zuuk's keystone.
====
321
Find out why Maulborn are occupying the pass.
====
322
Discover secrets hidden in Xal Ithix's swamps.
====
323
Help defend Iliath Temple from Ashlanders.
====
324
Investigate Dominion activity at Ten-Maur-Wolk.
====
325
Stop Tanval from unleashing the second Brother of Strife.
====
326
Help resolve the Shadowscales' crisis of leadership.
====
327
Restore Saint Veloth and stop the Daedric incursion.
====
328
Help repel an attack on the Tribunal Temple.
====
329
Put an end to the threat of Magistrix Vox.
====
330
Discover the terrible secret of Selfora.
====
331
Uncover Bogmother's secrets.
====
332
Deal with the Goblin infestation in Mud Tree Village.
====
334
Discover what happened in the forsaken hamlet.
====
336
Determine the Dominion's purpose in Hatching Pools.
====
337
Explore the Crypt of Hearts.
====
338
Help Telbaril learn the truth about Crow's Wood.
====
340
Uncover ancient Argonian secrets in Sunscale Strand.
====
341
Help the residents of Percolating Mire.
====
342
Explore the Dwarven ruin, Bthanual.
====
343
Intervene in the Daedric cult war.
====
388
Stop the Secret Meeting at Dwynnarth Ruins.
====
390
Thwart the Seventh Legion at Old Tower.
====
391
Help the Evermore Troops at Murcien's Hamlet.
====
392
Rescue the Lion Guard Captain from the Supernal Dreamers.
====
404
Help <<1>> enlist recruits for the Shornhelm Guard.
====
408
Protect the Tribunal Temple from the Maulborn menace.
====
433
Welcome to Iantopia. Enjoy your stay!
====
437
Discover the Reachmen's plan.
====
438
Free the slumbering skalds.
====
439
Stop Ruuvitar from corrupting the Mnemic Egg.
====
440
Deal with the Supernal Dreamers
====
441
Save the realm from Supernal Dreamers
====
442
Solve the training challenges!
====
444
Save the hapless citizens from the supernal dreamers.
====
445
Deal with the Supernal Dreamers.
====
446
The Supernal Dreamers attempt to take over the world.
====
447
Deal with the Supernal Dreamers.
====
448
Learn the secrets of the Academy of Magic.
====
476
Help the survivors of Treva's Farm.
====
479
Help the Pact hold the line.
====
480
Explore the Lost City of the Na-Totambu.
====
484
Save the realm from Supernal Dreamers
====
495
Rescue Eiman from the "Frozen Man".
====
500
Stop the tide of undead streaming out of Skyshroud Barrow.
====
502
Uncover the raiders' purpose at the mine.
====
503
Look for people missing from Bleakrock Village.
====
517
Help Thulvald restore his logging camp.
====
518
Aid the dispossessed at the ruins of Silaseli.
====
526
Explore the Fungal Grotto.
====
527
Assist Rana in holding off the Covenant attack.
====
536
Save Lower Yorgrim from the rampaging giants.
====
543
Help get Voljar's Meadery back in business.
====
557
Determine the cause of corruption at the shrine.
====
558
Light the signal fires and warn Davon's Watch.
====
560
Keep the Nord celebration safe and sound.
====
561
Liberate Fort Morvunskar from the Stormfist invaders.
====
562
Rescue the Green Lady's sister from her kidnappers.
====
563
Save the spinners in Ouze from the Worm Cult.
====
564
Help Prince Irnskar strengthen the alliance.
====
575
Destroy the Stormfist legion holding Cradlecrush.
====
580
Help Kireth and Raynor explore the Dwemer ruins.
====
581
Help the spinners correct the story of the Bosmer.
====
582
Resolve the conflict between the Drublog and Wood Elves.
====
583
Solve the mystery of Wittestadr.
====
584
Help the stranded performers escape the Ra Gada.
====
585
Investigate Bad Man's Hallows.
====
586
Free the Silvenar from captivity.
====
587
Save the Sphere of Storms from destruction.
====
588
Rescue the surviving soldiers from the undead invasion.
====
589
Help restore peace to the brewery.
====
590
Find out why the draugr have emerged from their graves.
====
592
Help save the Thalmor crew from the Maormer threat.
====
593
Help King Jorunn defeat the Worm Cult at Honrich Tower.
====
594
Defeat the Hound and free the city.
====
595
Learn why the Worm Cult are at Pinepeak Cavern.
====
596
Help workers prepare for a celebration at Cragwallow.
====
597
Help free the Lost Knife Cave mine from Fildgor's troops.
====
599
Help the Green Lady investigate the Drublog compound.
====
600
Help the Wood Elves prevail against the Worm Cult.
====
601
Investigate the disturbance in Nimalten.
====
602
Investigate the disturbance in the Forgotten Crypts.
====
603
Assist the leaders of the Ebonheart Pact.
====
615
Help the Ternion Monks save King Jorunn.
====
617
Discover the Reach plan at Northwind Mine.
====
618
Help Finoriell join with Treehenge.
====
626
Strike back against the Cult at Taarengrav.
====
627
Help the Ebonheart Pact defeat the Worm Cult.
====
628
Free Velyn Harbor from Drublog and Redguard invaders.
====
629
Placate the mercenaries before they slaughter the traders.
====
631
Aid Telenger and his students in the ruins of Ezduiin.
====
633
Reach the dragonshrine and stop Fildgor's vile plot.
====
646
Help repel the attackers invading the town of Silsailen.
====
647
Explore the Spindleclutch caverns.
====
648
Explore the Darkshade Caverns.
====
649
Explore the ruins of the Imperial fort Arx Corinium.
====
653
Help the Queen uphold High Elf traditions.
====
654
Recover the axe shard from Forelhost.
====
658
Disrupt the Maormer invasion of South Beacon.
====
666
Settle the commotion at Sanguine's Demesne.
====
667
Rescue the Queen's entourage from the mad mage.
====
668
Save Lost Prospect's refugees from the Worm Cult.
====
673
Compete to become one of Geirmund's Champions.
====
678
Save Firsthold from the Veiled Queen.
====
679
Discover the secret of the plague-ridden town.
====
684
Solve the mystery of the silent village of Shattered Grove.
====
685
Help <<1>> deal with his tormentors.
====
686
Help the Covenant defector escape to the Dominion.
====
687
Investigate strange events in the Falinesti Summer Site.
====
689
Support the City Watch in Vulkhel Guard.
====
691
Help cleanse Torinaan of Daedric Corruption.
====
695
Help Riften recover from Sinmur's attack.
====
696
Recover the axe shard from Fullhelm.
====
716
Investigate the Heritance presence in Mathiisen.
====
720
Discover what disturbs the dead.
====
721
Help Razum-dar defeat the Veiled Heritance at Skywatch.
====
723
Uncover the secret of the Belarata ruins.
====
724
Help activate a defensive device to protect Greenwater Cove.
====
740
Rescue Palith from the ruins of Quendeluun.
====
741
Investigate what's happening at the college.
====
753
Discover the fate of the lost scholars.
====
754
Help the Marines save Dawnbreak from the Daedra.
====
755
Discover the terrible secret of  the Everfull Flagon.
====
756
Infiltrate the Lion's Den.
====
757
Discover the truth of Sorondil's claim at Castle Rilis.
====
759
Uncover the secret of the Lost Fleet.
====
760
Win the Battle of the Cliffs and set the mages free.
====
761
Face the bandits of the Crimson Cove.
====
762
Release Stibbons from the clutches of the Winged Twilights.
====
763
Stop the pirate attack upon Haven.
====
764
Rescue the Fighters Guild from the Moonless Walk.
====
774
Uncover the secrets buried in the <<1>>.
====
775
Discover the fate of Root Sunder.
====
777
Protect Barkbite Stronghold from bandit attacks.
====
778
Help Dringoth investigate the Worm Cult in Bone Orchard.
====
786
Break Molag Bal's hold over the ruins of Gil-Var-Delle.
====
788
Stop <<1>> from pillaging the Cave of Broken Sails.
====
789
Drive the dark spirits from Fort Grimwatch.
====
790
Earn a place in the Five Finger Dance.
====
792
Investigate Toothmaul Gully.
====
797
Help Captain Lerisa rescue her crew from the Sea Drakes.
====
802
Stop the Bloodthorn Cult from raising a zombie army.
====
806
Discover the buried secrets of Bthzark.
====
809
Explore the Banished Cells.
====
810
Deal with the Dark Mane's corruption.
====
811
Test your mettle in the Blessed Crucible.
====
812
Explore the ruins of Rulanyil's Fall.
====
814
Help the Vinedusk Rangers fight off the Colovian invaders.
====
815
Help Telenger at the Falinesti Autumn Site.
====
817
This privateer base is the main town on Stros M'Kai.
====
819
Free Jakarn from the prison beneath Headman Bhosek's palace.
====
820
Help the people of S'ren-ja.
====
821
Aid the Dominion troops at the Senalana ruins.
====
824
Solve Dune's Daedric problem.
====
825
Uncover the secret behind the tormented spirits of the Orcs.
====
828
Discover the purpose of the Bloodthorn Cult's rituals.
====
834
Join the expedition to conquer Tempest Island.
====
836
Safeguard the Golden Claw at Do'Krin Monastery.
====
843
Put a stop to Pelidil's plans in Woodhearth.
====
844
Restore peace to Rootwater Grove.
====
845
Save the Orcs from the Bloodthorn Cult trap.
====
846
Search the Caravan for signs of Tand.
====
847
Negotiate with the Bramblebreach Clan for the Dominion.
====
860
Discover the source of the blight.
====
867
Uncover the hidden threat within Shademist Moors.
====
868
Rescue the Fighters Guild members from the Tower of Lies.
====
869
Find the secrets of Blackheart Haven.
====
870
Help the shipwreck survivors on Khenarthi's Roost.
====
871
Explore the Temple of the Mourning Springs.
====
872
Explore the site of the Aldmeri Dominion shipwreck.
====
873
Secure Mistral for the Aldmeri Dominion.
====
881
Investigate the source of the Daedric invasion.
====
882
The city of Mistral is under attack!
====
883
Discover what evil has come to Greenhill.
====
884
Help the Driladan Clan defend themselves against the Hollow.
====
885
Help the Dominion defeat the undead army.
====
886
Aid Cariel and the Arenthian Resistance.
====
887
Help the poisoned at Ogre's Bluff.
====
890
Investigate the rogue Eye of the Queen.
====
892
Determine the fate of Haj Uxith's Hist tree.
====
893
Become the Grand Champion of Thizzrini Arena.
====
894
Discover the secret of the disappearing village.
====
895
Prevent the Maormer from releasing an ancient sea creature.
====
902
Save the captive Mages Guild conjurers.
====
903
Help the combined forces secure the Chasm.
====
904
Investigate the Crosstree Bandits in Hazak's Hollow.
====
905
Discover what evil has come to Greenhill
====
906
Help the Lunar Champion begin a spiritual journey.
====
907
Resolve the threat of the vampires in the Orchard.
====
909
Destroy the Great Shackle and end the Planemeld.
====
910
Take part in Aranias' story.
====
911
Explore the Direfrost Keep.
====
912
Explore the ruins of Volenfell.
====
913
Enter the Black Forge and rescue Vanus Galerion.
====
914
Drive back the Maormer invasion at Seaside Sanctuary.
====
924
Help Gadris and Zur reverse the soul-meld.
====
925
Walk the Two Moons Path with the Lunar Champion.
====
927
Help the town of Willowgrove remedy a disaster.
====
928
Rescue the Last Ayleid King from the Lightless Oubliette.
====
929
Save Stibbons from the Manor of Revelry.
====
930
Investigate the Vile Manse.
====
931
Discover the reason why the cursed dead have risen.
====
933
Defeat Prince Naemon and restore the Heart of Valenwood!
====
939
Defeat the monster-kings who rule inside Fungal Grotto.
====
940
Help take over the Reaver Citadel.
====
941
Help restore the glory of the Hollow City.
====
958
Investigate the Argonian tribe's intentions.
====
960
Convince the three alliance leaders to attack Coldharbour.
====
966
End the threat of the Planemeld once and for all.
====
972
Join Brackenleaf's Briars.
====
975
Rescue the Mages Guild explorers from the Ossuary's undead.
====
999
The City of Ash is under attack.
====
1000
Rescue <<1>> from her prison in <<2>>.
====
1001
Discover the source of the Great Tree's corruption.
====
1002
Aid the survivors of the plantation fire.
====
1003
Quell the vermin infestation at Laughing Moons Plantation.
====
1005
Explore the Vaults of Madness.
====
1011
Quell unrest in the city of Elden Root.
====
1012
Save Southpoint from madness.
====
1041
Discover the mystery of the Falinesti Winter Site.
====
1054
Help the priestess of Mara recover her lost relics.
====
1055
Help the people of Karthdar return to harmony with nature.
====
1056
Discover the secrets of Jode's Chariot and the Hollow Moon.
====
1058
Discover the secrets of the lost villages.
====
1068
Help the Vinedusk Rangers quash the Blacksap Remnants.
====
1069
Help the vampire hunters destroy the vampire lord.
====
1089
Discover what happened to the Sword-Disciples of Rahni'Za.
====
1097
The resting place of the Warrior's Soldiers
====
1101
Help Ibrula enter the Seeker's Archive.
====
1104
Discover the secret of the cursed waters of Shada's Tear.
====
1142
Rescue the prisoner at Frostedge Camp.
====
1143
Rescue the Guild hunters from the spiders.
====
1144
Find Halmaera's missing husband, Geilund.
====
1251
Take part in Aranias' story.
====
1315
Help the Faithful at the Falinesti Spring Site.
====
1332
Help the people of Tanglehaven.
====
1333
Investigate strange happenings at the Falinesti Summer Site.
====
1405
Uncover the past of Sumiril, the Hollow Man.
====
1445
Solve the murders at Frostmoon Farmstead.
====
1452
Help save the family's business
====
1454
Free the flame-bearers and light the path to Rahni'Za
====
1459
Guard the queen during her dealings with the Imperials.
====
1461
Stop the mages from destroying Elinhir.
====
1463
Stabilize the Mage's staff before it explodes.
====
1466
Assault the mountain stronghold of the Celestial Warrior.
====
1467
Follow the Celestial Mage through the Aetherian Archive.
====
1507
Complete the Black Horse Couriers' racing challenge.
====
1534
Save the Vosh Rakh prisoners at Paragon's Remembrance.
====
1535
Light Malacath's pyre at the heart of Old Orsinium.
====
1537
Uncover the mystery behind Honor's Rest.
====
1540
Help Lady Laurent climb to the top of Sorrow.
====
1542
Thwart the plans of the Vosh Rakh at Fharun Stronghold.
====
1544
Disrupt the Winterborn's last stronghold in Wrothgar.
====
1546
Find out what happened in Graystone Quarry.
====
1558
Help the Orc hunting party at Bonerock Cavern.
====
1559
Help a daughter of Morkul return the clan to former glories.
====
1560
Help the Shatul clan resolve their crisis of leadership.
====
1561
Find a way to return the draugr to their resting place.
====
1562
Thwart an ancient evil inside the thawing ruin of Rkindaleft
====
1563
Help the survivors of the frozen fleet.
====
1568
Assault the mountain stronghold of the Celestial Serpent.
====
1616
The City of Ash is under attack.
====
1618
Expell the Reach from their base in Wrothgar.
====
1620
This text should not appear.
====
1621
Explore the Imperial City Prison.
====
1622
Battle the occupying Daedra in Imperial Prison.
====
1651
Explore the Banished Cells.
====
1666
Explore the White-Gold Tower.
====
1671
Survive the Maelstrom Arena.
====
1678
Prevent the Daedra from destroying a rare book.
====
1679
Discover Molag Bal's secret plan for Imperial City.
====
1680
Help a spy within Legion Zero steal an important artifact.
====
1681
Discover what Molag Bal is digging for beneath the city.
====
1682
Discover how Imperial soldiers survived Molag Bal's attacks.
====
1683
Save captured clergy from torture by Molag Bal's minions.
====
1696
Explore the Imperial City Prison.
====
1697
Explore the White-Gold Tower.
====
1725
Survive the Maelstrom Arena.
====
1736
Turn back the dro-m'Athra invasion at the Maw of Lorkhaj.
====
1748
Explore the Ruins of Mazzatun.
====
1799
Explore the Cradle of Shadows.
====
1802
Discover what happened to the Sword-Disciples of Rahni'Za.
====
1809
The resting place of the Warrior's Soldiers
====
1811
Help Ibrula enter the Seeker's Archive.
====
1814
Discover the secret of the cursed waters of Shada's Tear.
====
1842
Stop the mages from destroying Elinhir.
====
1843
Stabilize the Mage's staff before it explodes.
====
1849
Assist Titus Valerius in defeating the army of Anka-Ra.
====
1
Many passive and active player abilities have been modified in this update. To compensate you, all your skill points have been refunded. Please read the patch notes for a complete list of changes.
====
6
Enchanted Weapons and Armor
====
4
Primary attack that hits up to two targets. Critical strikes cause bleed damage for 6 seconds.<<1>><<2>><<3>><<4>><<5>><<6>><<7>><<8>><<9>><<10>>
====
9
Fast attack that cannot be dodged. +100% critical strike chance if the target is bleeding.
====
11
+75% block chance for 2 seconds.  Chance to stun nearby enemies if they attack you.
====
29
While toggled on, allows all attacks to be critical hits.
====
30
The target dies and plays its c_death and c_deathloop animations.
====
34
Magic School: Destruction                Concentration spell that deals shock damage to a single target. More effective against snared enemies
====
35
Forces the target to play the c_knockeddown, c_knockeddownloop, and c_knockeddownrecover animations.
====
53
Hits a single target for 100,000 Damage with a range of 1000 Meters.
====
54
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
55
Hits a single target for 50 damage, with a range of 1000 meters.
====
56
Hits a single target for 500 damage, with a range of 1000 meters.
====
57
Hits a single target for 1000 damage, with a range of 1000 meters.
====
58
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
104
An ability coming soon to you
====
116
Teleport 12 meters forward.

Can't cast while grappled.
====
124
Magic School: Mysticism                  Become intangible for 2 seconds and fortify speed 60% for 5 seconds
====
159
Only usuable while "Raise Shield" is active
====
164
Hits all targets for 100,000 Direct Damage, in a 10 meter radius from the caster.
====
172
Light damage area attack. +100% critical strike chance against stunned targets.
====
178
Magic School: Restoration                  Fortify endurance on ally for 30 minutes.
====
180
Magic School: Restoration                  Restores a moderate amount of health to one ally
====
190
Magic School: Restoration                   Steals health from a single target at close range
====
192
Magic School: Destruction                    Deals shock damage and magicka damage to a single target
====
195
Magic School: Destruction  Concentration spell that deals shock damage and slows a single target
====
197
Magic School: Illusion                       Causes a single target to flee for 6 seconds
====
203
Magic School: Destruction                    Deals shock damage to a single target, then ignites the target for fire damage for 8 seconds.
====
207
Magic School: Alteration                          Slows a single target for 8 seconds.
====
222
Recover magicka over 8 seconds. Only usuable while out of combat.
====
225
Increases all attributes for you and your group
====
231
You will find love on flag day
====
246
+75% block chance for 2 seconds. Nearby enemies are stunned if they attack you.
====
249
Nom Nom Nom.  Restores Health and Valor (i.e. stamina).  Only usable out of combat
====
251
Increase damage and movement speed for 15 seconds. Activate a second time to toggle off.
====
288
Fast attack that cannot be dodged.  Gains an additional 100% critical strike chance if the target is bleeding.
====
326
QA - test purposes only - this is for attribute animation testing, please do not delete
====
333
Magic School: Destruction   Concentration spell that deals significant shock damage to a single target.
====
336
QA  - Test purposes only - this is for attribute animation testing - do not delete
====
350
When slotted:
· Increase stamina and health regeneration by <<1>>

When activated:
· Increase the health and stamina regeneration of nearby allies by an additional <<2>> for <<3>>
====
352
Light damage area attack. +100% critical strike chance against stunned targets.
====
357
Fast attack that cannot be dodged.  Gains an additional 100% critical strike chance if the target is bleeding.
====
358
+75% block chance for 2 seconds.  Chance to stun nearby enemies if they attack you.
====
359
+75% block chance for 2 seconds. Nearby enemies are stunned if they attack you.
====
368
When slotted:
· Increase stamina and health regeneration by <<1>>

When activated:
· Increase the health and stamina regeneration of nearby allies by an additional <<2>> for <<3>>
====
374
Increases all attributes for you and your group
====
412
Forces all enemies in the area to direct their aggression towards the caster for the next 6 seconds
====
417
Recover 40% of your health over 8 seconds.
====
434
Normal attack that hits up to two targets. Critical strikes cause bleed damage for 6 seconds.
====
444
Three attacks for (<<1>>, <<2>>, <<3>>) damage. 2% chance per hit to set target off balance.
====
469
Leap to the target and attacks.  Deals (100) damage and snares the target for 10 seconds.
====
477
Two attacks over 0.6 seconds, first hit interrupts target, second hit staggers target. Deals (15, 55) damage.
====
544
3 Attacks over 2.5 seconds.
====
550
Powerful attack after a 1.0 second wind-up.  Deals (190) damage.
====
552
3 Attacks over 2.5 seconds.
====
555
Two attacks over 1.0 seconds, each dealing the same damage as the final strike from the previous combo.
====
559
Leaping attack that staggers your target and knocksback any enemies in the area.  Deals (170) damage.
====
564
Fire Damage 16 points  on Strike
====
566
Disorients the target for 8 seconds.
====
567
Fire Damage 24 points  on Strike
====
569
Fire Damage 31 points  on Strike
====
577
You will find love on flag day
====
618
Concentration ability: hold down key to maintain effect. Increases mitigation by 40% and defends against knockback, stun, and disorient effects.
====
619
Roll 4 meters backwards, +100% dodge for 3 seconds.
====
620
Increase your max health by 30%, your damage by 20%, and your damage taken by 20% for 15 seconds.
====
622
Charge into a rolling attack. Staggers target and deals (200) damage.
====
623
Three attacks over 1.5 seconds. Third attack causes knockback and stun.  Deals (45, 65, 120) damage.
====
624
Flurry: 2 hits over 1.2 seconds, first hit staggers, 2nd hit +100% damage and +100% wrecking if target is below 25% health
====
625
Five attacks over 2.7 seconds. Deals (60, 70, 50, 70, 100) damage.
====
626
Two attacks over 1.2 seconds. Hits up to 12 targets within 10 meters.  Deals (80, 110) damage.
====
627
Frightens any single target for ten seconds, causing them panick and flee in fear.
====
629
Area attack that hits up to three targets.
====
662
Instant Cast, 60s cooldown. Gives you +15% damage and mitigation for 10 seconds, and allows you to use your powerful flurry abilities
====
666
Magic School: Alteration                          Slows a single target for 8 seconds.
====
687
Heal yourself for 40% of max health over 8 seconds.
====
751
Click to dispell and begin "floating"
====
760
Magic School: Destruction  Concentration spell that deals shock damage and slows a single target
====
763
Magic School: Destruction                  Deals flame damage to three targets in a 10-foot radius
====
782
Powerful attack after a 1.0 second wind-up.  Deals (190) damage.
====
784
Magic School: Destruction  Concentration spell that deals shock damage and slows a single target
====
792
Increases Maximum Health by 15%
====
793
Increases chance to dodge attacks by 10%
====
794
Increases health regen in combat by 30%
====
799
Magic School: Destruction  Concentration spell that deals shock damage and slows a single target
====
820
Instant cast, 10 second cooldown. Interrupts target's spell casting and puts the interrupted spell on a 10 second cooldown.
====
822
Become immune to all damage and negative effects for <<1>>. This effect is removed  if you cast another ability.
====
830
3.0 second cast, 20 second cooldown.  Does 300 damage to first target, then bounces up to 3 times for an additional 150 damage per bounce.  Silences affected targets for 1.5 second.
====
833
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
835
Adds the next spell you cast to your chamber slot.  Activate a second time to unload a chambered spell.
====
849
You will find love on flag day
====
853
3.5 sec cast. 180 sec cooldown.  Shoots out a wall of flame in front of the caster that lasts 8 seconds.  Standing in the storm deals 100 damage per second.
====
861
3.5 second cast, 25 second cooldown.  Launch a boulder at your target.  When it hits, it deals damage to a 5m radius.  Always knocksback main target and has a chance to knockback other targets.
====
866
Deals <<1>> and adds a stack of raging fire. Each stack increases the chance fire salvo will put target off balance +15%.
====
879
0.75 second cast, 12 second cooldown.  Restores 120 health to all nearby players and pets.
====
880
Instant cast. Remove one magic debuff from target. When a debuff is removed, heals your target for 200 health over 8 seconds. Decrease your summon cooldown by 5 seconds on successful cast. Costs 25 Magicka.
====
881
0.75 second cast, 15 second cooldown.  Restores 80 health every 2 seconds to target ally.  Lasts 8 seconds.
====
882
Target ally is immune to the next two attacks within 8 seconds.
====
888
2.5s cast, 60s cooldown.  Summons a ghost to heal your target.  Restores health, stamina, and magicka.  Lasts up to 20 seconds.
====
889
Summon pet to attack and taunt your enemies. Magicka is restored faster while pet is active.
====
892
Instant cast. You take 30% less damage for 5 seconds. Cost 30 magicka.
====
896
Conjures an immobile Gloom Wraith  for <<1>> that casts Gloom Bolt. 

Summoning additional wraiths decreases damage done by each pet.
====
899
Magic School: Illusion                       Causes a single target to flee for 6 seconds
====
920
Magic School: Destruction                  Deals fire damage to three targets in a 10-foot radius
====
924
Primary attack that hits up to two targets. Critical strikes cause bleed damage for 6 seconds.
====
925
Area attack that hits up to three targets.
====
940
Leap to a target, dealing <<1>>  and staggering it. 

When in Phalanx Stance, generates <<2>> threat against monsters within 5 meters of target.
====
956
Magic School: Restoration                   Steals health from a single target at close range
====
964
Magic School: Destruction                    Deals shock damage to a single target, then ignites the target for fire damage for 8 seconds.
====
970
Instant cast, 60 second cooldown. Rapidly recover health and stamina, +35% movement speed and makes you immune to stun and disorient effects for 10 seconds.
====
973
Dash energetically, increasing your Movement Speed by <<1>>.

While sprinting, costs <<2>> Stamina every <<3>> and your Stamina Recovery is disabled.
====
974
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
975
+75% block chance for 2 seconds. Nearby enemies are stunned if they attack you.
====
977
8 second cooldown.  2H weapon: 2 hits over 1.1 seconds, deals (60, 60) damage to your target and 2 nearby enemies.  Affected enemies are snared by 50% for 8 seconds.
====
979
Primary attack that hits up to two targets. Critical strikes cause bleed damage for 6 seconds.
====
982
Shield: Instant cast, 10 second cooldown. Charge, interrupt, and stagger a target.  Snares target 40% for 5 seconds.
====
986
1.5 second cast, 20 second cooldown.  Deals 100 damage and stuns target for 3 seconds.
====
987
Magic School: Alteration                          Slows a single target for 8 seconds.
====
1001
Primary attack that hits up to two targets. Critical strikes cause bleed damage for 6 seconds.
====
1010
Summons a Catapult that fires at the door automatically.
====
1016
Deals damage to Keeps only.
====
1026
Summons a Catapult that fires at the Door automatically.
====
1034
Creates a "Ram" but only if one isn't on the Door Already
====
1072
Three attacks over 1.6 seconds.  Deals (40, 40, 100) damage.
====
1073
3 Attacks over 2.5 seconds.
====
1110
Flurry: Instant cast. You deal +10% extra damage and take 15% less for 1 minute.
====
1118
Engulf any single target in searing flames.
====
1119
3 Attacks over 2.5 seconds.
====
1156
Three attacks over 1.6 seconds.  Deals (50, 50, 80) damage.
====
1188
3 Attacks over 2.5 seconds.
====
1199
Increase target's damage taken by 10% for 10 seconds, hex deals 360 damage for the duration of this effect. Costs 40 Magicka
====
1207
Interrupts target enemy's spell casting. Deals  <<1>>.
====
1209
Instant Cast, 20s cooldown.  Silence the target for 3 seconds. Costs 25 magicka.
====
1210
Deals <<1>> to target enemy and transfers <<2>> health to you.
====
1241
0.75 second cast, 5 second cooldown.  Does 40 damage every 2 seconds to target enemy for 8 seconds.  That health is  transfered to one ally within 5 meters each tick.
====
1253
2.0 second cast.  Deals 180 damage and slows target by 50%.
====
1262
This Creates a Trebuchet...sorta.
====
1290
1.0s (M) cast.  Restores 25 health per second for 4 seconds, and cures one negative magic effect.  Removing a negative effect reduces your summon cooldown by 10 seconds. Costs 25 magicka.
====
1293
3.0 second cast. Deals 250 flame damage to target and burns nearby enemies for additional damage over 4 seconds.
====
1310
Deals <<1>> with +100% critical.
====
1318
A massive bolt of lightning cast by a Stormwitch.
====
1323
Plants a Saproot Shoot in the ground. Walking over the trap will cause it to burst, snaring anyone caught in the sap.
====
1349
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
1357
On Kill:
- Reset cooldown of your Leap ability
====
1362
Primary attack that hits up to two targets. Critical strikes cause bleed damage for 6 seconds.
====
1371
Instant cast, 30s cooldown. For 6 seconds, target ally takes -35% damage and heals for 40 per second . Cannot be used on the same target more than once per 30 seconds.  Costs 40 magicka.
====
1373
Instant Cast, 15s cooldown. Does 50 damage every 2 seconds for 8 seconds, then deals an additional 200 damage. When it expires, nearby enemies have a 50% chance of being infected with a new strain that deals -25% damage and cannot spread. Reduces your
====
1383
Raises target in the air, preventing all movement for <<1>> seconds. 
Monster target will be disoriented for 10 seconds after lift wears off
====
1404
Instant Cast, 120s cooldown. Activate to reduce the time remaining on all abilities that are currently on cooldown by 20 seconds.
====
1434
Raises target in the air, preventing all movement for <<1>> . If the target is hit, the effect will only last for  <<2>>.

Lasts for <<3>> against NPCs.
====
1435
1.0s cast, 6s cooldown. Deals 200 damage.  Costs 35 stamina.
====
1444
Allows you to use your flurry abilities, and limits the maximum damage you can take in a single attack.  Lasts 15 seconds.
====
1460
1.0s (M) cast, 20s cooldown. Allies near you gain 50 health per second.  Lasts 6 seconds. Costs 10 magicka per second.
====
1470
Sprint to target ally.  Defend the next attack directed at them within <<1>>.
====
1537
· Deals <<1>>
· Reduce target armor by <<2>>
· Reduce target spell resistance by <<3>>
====
1538
3 Attacks over 2.5 seconds.
====
1539
On Use:
· Flip forward 10m 
· <<1>> run speed increase for <<2>>.
====
1582
Deals <<1>> and instantly dispels summoned pets.
====
1591
2.0s cast. Knocks target off-balance and stuns them for 1.0 seconds, dealing 150 damage. Cooldown 20s. Costs 40 magicka.
====
1612
2.0 second cast.  Deals 260 fire damage to target
====
1614
QA - Test purposes only - this is for attribute animation testing, do not delete
====
1617
· <<1>> to enemy
· Stun <<2>>
· Deals <<3>> bonus damage after blocking
· Disorient monsters <<4>>

This attack does not remove brace.
====
1626
Interrupt target's spell casting, dealing <<1>> and putting their spell on cooldown for <<2>>.
====
1629
Drastically increases the health of all creatures within 30 meters, including the caster. Any creature that takes damage while in the caster's radius will be healed.
====
1630
Shield: 1.0s cast. Deals 50 damage to all enemies in a frontal cone.  Snare 60% for 5 seconds on up to 4 enemies that are moving. Cost: 30 stamina.
====
1634
Instant cast, 15s cooldown.  Steals 30% movement speed from target for 5 seconds.  Costs 50 magicka.
====
1635
Instant cast, 15s cooldown. Deals 30 damage and steals 30% movement speed from target 5 seconds.  Reduce your summon cooldown by 5 seconds on successful hit. 5m range.
====
1637
Gives a <<1>> point damage shield to all allies within 8m. Max targets 10.
====
1638
1.0s cast time, 15s cooldown. DoT that deals 40 damage every 2 seconds for 10 seconds, then explodes for 200 damage.  Reduces your summon cooldown by 10 seconds if it explodes.
====
1650
3.0 second cast, 20 second cooldown.  Does 300 damage to first target, then bounces up to 3 times for an additional 150 damage per bounce.  Silences affected targets for 1.5 second.
====
1669
QA - test purposes only - this is for attribute animation testing, please do not delete
====
1672
Interrupt target for 4 seconds. Roots yourself and your target for <<1>>.

Costs 4% of your current health.
====
1678
Stacking move speed bonus increases by <<1>>% every <<2>> for 30 seconds. Bonus caps at 35%.

10% chance to knock enemies off balance on hit while sprint is active.
====
1679
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
1682
Deals <<1>> and bleeds the enemy for <<2>> every <<3>> for <<4>>. On tick snares -60% for .5 seconds.
====
1684
Basic Attack dealing <<1>> damage. Also heals <<2>> Stamina when the attack hits.
====
1687
Deals (<<1>>,<<2>>) damage, and an additional strike for <<3>> on bleeding targets.
====
1692
Increases armor by 100% while casting, upon completion restores 100 stamina.
====
1694
Take no damage from all attacks for <<1>>.
====
1698
Moves yourself and target up to 15 meters away.
====
1699
Requires enemy using an ability
Interrupts current  ability. Increased enemy cast time 50% and reduced hit chance by 50%.
====
1710
Gives Marauder stamina when attacked
====
1712
- |c2ADC22Parry|r one melee attack within <<1>>

After |c2adc22Parry|r:
- Unlock Riposte for <<2>>
====
1715
· Deals <<1>>
· Snares target <<2>> for <<3>>
====
1716
Casts a flare straight up in celebration!
====
1719
Throw an axe at your enemy for <<1>>. Does double damage if your axe lands in their backs.
====
1721
Requires bleeding target.
Three attacks that deal (<<1>>, <<2>>, <<3>>) and set the enemy off-balance
====
1725
Reckless swings in a frontal cone for (<<1>>, <<2>>, <<3>>) damage. 25% chance to knock you and enemies off balance with each attack.
====
1736
Deals <<1>> and snares target 40% for <<2>>.
====
1737
Massive fireball dealing <<1>> damage
====
1738
Absorb the next attack against you for <<1>>.
====
1742
2.0s cast.  Significantly increase target's maximum health.  Costs 100 magicka.
====
1743
Instant cast, 10s cooldown. Increase movement speed of nearby allies by 20% for 15 seconds and removes 1 snare when this effect is initially applied. Costs 50 Magicka.
====
1746
Initiator.  2H weapon: 2 hits over 1.1 seconds, deals (70, 70) damage and causes 350 points of trauma.  Costs 20 stamina.(Trauma reduces healing received)
====
1747
Primary attack that hits up to two targets. Critical strikes cause bleed damage for 6 seconds.
====
1759
Instant cast, 30 second cooldown.  Instantly teleport 15 meters forward.  Removes any stun effects on you.
====
1762
A blessing from the priestess and caretaker of Othrenis. The Guardian Spirits will not attack on sight while this is active.
====
1764
Instant cast, 30 second cooldown.  Instantly teleport 15 meters forward.  Removes any stun effects on you.
====
1767
Dr. Ned's Cure All Potion. Mends broken hearts and lifts your spirits to avoid the doldurms of critter killin! Usable every 2 minutes...may be addicting.
====
1773
3.0 second cast, 20 second cooldown.  Does 300 damage to first target, then bounces up to 3 times for an additional 150 damage per bounce.  Silences affected targets for 1.5 second.
====
1782
1.5 second cast, 30 second cooldown.  Raises target in the air, preventing it's movement for 6 seconds.
====
1783
Instant cast, 30 second cooldown.  Instantly teleport 15 meters forward.  Removes any stun effects on you.
====
1788
3 second cast time. Restores 100 Stamina. Also causes 6 seconds of vulnerability. Cooldown 60 seconds.
====
1792
1.5s cast. Sacrifice 30 health, restoring 180 to one ally. Costs 20 Magicka.
====
1795
Deals up to <<1>> to enemies near you. Greater damage is dealt to closer targets.
====
1798
Instant Cast.  Deals 50 damage to target and returns 50% of the damage as health to you.
====
1810
Throw an axe at your enemies backs!
====
1815
Instat cast, 60 second summoner cooldown. Summon a fallen warrior that immediately charges your current target.  Lasts 45 seconds. Costs 20 magicka.
--Uses preempt, a 15m charge and snare
====
1820
1.5s cast.  Restores 140 health to one ally.  +25% effectiveness if target hasn't been healed in the last 5 seconds. Costs 20 Magicka.
====
1821
Summon a Gloom Wraith to guard the area where it is a summoned.  Lasts 10 seconds. Has very low HP.  Costs 20 Magicka
--Uses Grasp of Terror, a 3 second AoE fear, when summoned
--Uses Arcane Bolt, a light damage spell on any enemies within 20m.
====
1822
2.0s cast.  Pacify target for 10 seconds. (Target cannot use offensive abilities unless it takes damage). Costs 40 magicka.
====
1823
Instant cast, 30s cooldown. Gives a 300 point damage shield to all allies within 15m.  Costs 80 magicka.
====
1826
2.0s cast. Deals 200 damage to target enemy and transfers 20% health to all allies near you.  Reduces your summon cooldown by 5 seconds when health is transfered to an ally. Costs 25 magicka.
====
1848
2.5s cast, 60s cooldown.  Summons a ghost to heal your target.  Restores health, stamina, and magicka.  Lasts up to 20 seconds.
====
1864
Three attacks over 1.6 seconds.  Deals (40, 40, 100) damage.
====
1865
3 Attacks over 2.5 seconds.
====
1872
Instant Cast.  Deals 125 damage to all enemies and 125 health to all allies in a frontal cone.  Reduce summon cooldown by 2 seconds per target hit. Costs 40 magicka.
====
1879
This ability causes the target to attack the caster for 3 seconds. Costs 10 stamina.
====
1880
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
1881
Weld enemy to ground with a hot poker. Also causes fire damage over time.
====
1892
Instant Cast.  Deals 125 damage to all enemies and 125 health to all allies in a frontal cone.  Reduce summon cooldown by 2 seconds per target hit. Costs 40 magicka.
====
1895
Three attacks over 1.6 seconds.  Deals (40, 40, 100) damage.
====
1897
You feel suddenly more robust and healthy!
====
1898
The mushroom drives you to move at incredible speeds!
====
1899
Three attacks over 1.6 seconds.  Deals (50, 50, 80) damage.
====
1900
3 Attacks over 2.5 seconds.
====
1903
Instant Cast.  Deals 50 damage to target and returns 40% of the damage as health to you.
====
1908
Bring dead ally back to life with 50% health.
====
1910
Forces the target to attack the warrior for 8 seconds.
====
1912
Reduces threat on all targets within 20 yards of chosen target. Costs 40 Magicka. 25 second cooldown.
====
1915
Doubles Casting time of enemy and decreases accuracy by 50%.
====
1920
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
1953
Instant cast, 15s cooldown.  Interrupt target's spell casting and deal 100 damage.  Can be used during global cooldown. Costs 5 stamina.
====
1957
1.5s cast. Deals 150 damage and snares target 40% for 10 seconds.  Costs 40 magicka.
====
1960
Instant cast, 30 second cooldown.  Instantly teleport 15 meters forward.  Removes any stun effects on you.
====
1970
Instant Cast.  Deals 50 damage to target and returns 40% of the damage as health to you.
====
1972
Three attacks over 1.6 seconds.  Deals (50, 50, 80) damage.
====
1973
3 Attacks over 2.5 seconds.
====
2003
Reduce the casting speed of nearby enemies by <<1>>% for <<2>>.
====
2004
This poison deals <<1>>  every 2 seconds for <<2>>.
====
2007
Interrupt current cast and deals <<1>>.
====
2016
· Step through the shadows, appearing behind your target
· Disorient target for <<1>>
====
2018
Detects stealthed enemies  up to 25m away and greatly increases stamina regeneration for 12s. Cooldown 60s.
====
2019
Steps through the shadows, stealthing you and appearing behind the target. Cost: 10 stamina. Cooldown 24s.
====
2022
Spikes enemy's vision with horrifying images, fearing them for 1.5 seconds and dealing 100 damage. 

After fear ends, monster targets are disoriented for 10 seconds.

Costs 55 stamina. Cooldown 15 seconds.
====
2024
Spikes enemy's vision with horrifying images, fearing them for 1.5 seconds and dealing 100 damage. Costs 55 stamina. Cooldown 15 seconds.
====
2027
· Toggle off within <<1>> to return to casting location
====
2032
Three attacks over 1.6 seconds.  Deals (50, 50, 80) damage.
====
2035
Instant Cast.  Deals 50 damage to target and returns 40% of the damage as health to you.
====
2037
Three attacks over 1.6 seconds.  Deals (40, 40, 100) damage.
====
2044
Three attacks over 1.6 seconds.  Deals (50, 50, 80) damage.
====
2045
3 Attacks over 2.5 seconds.
====
2049
Increases miss chance by 33% to nearby enemines for <<1>> seconds.
====
2052
Throws a razor sharp blade at target enemy, dealing <<1>> and bounces to 2 nearby enemines for <<2>>.
====
2053
Raises target in the air, preventing all movement for <<1>> seconds. 
Monster target will be disoriented for 10 seconds after lift wears off
====
2058
2.0 second cast.  Deals 260 fire damage to target. Costs 15 magicka.
====
2059
Instant cast, 8s cooldown.  Deal 150 damage to target enemy.  and instantly dispel summoned pets. Costs 35 magicka.
====
2061
3.0s cast. Deals 390 damage to 5m around target.  Costs 100 magicka.
====
2062
1.0s (M) cast. After 4 seconds, deals 150 damage and causes a 2 second stun to all enemies within 5m of the target. Costs 40 magicka.
====
2073
· Stealths you if no enemies are within 10m, effect lasts <<1>>.
· Increase movement speed by <<2>>
====
2082
1.0s (M) cast. Deals 175 damage.  Costs 25 stamina.
====
2088
Stealths you if no enemies are within 10m, effect lasts <<1>>.
====
2089
Increases threat on target and forces it to attack the warrior for 3 seconds.
====
2092
Instant cast, 30s cooldown.  Sprint to target ally.  That ally is ignores the next attack within 5 seconds.  Costs 20 stamina.
====
2101
1.0s (M) cast. Deals 175 damage.  Costs 25 stamina.
====
2123
1.5s cast.  Restores 140 health to one ally.  +25% effectiveness if target hasn't been healed in the last 5 seconds. Costs 20 Magicka.
====
2131
Detects stealthed enemies  up to 10m away for 15s. Coolodwn 90s.
====
2134
Removes a HoT effect to heal target and nearby allies for <<1>>.
====
2135
Rapidly heals allies, but only if they are out of combat.
====
2137
Heals 1 targeted ally for <<1>>.
====
2139
Heals ally with the lowest hitpoints for <<1>>. Doesn't heal players that are full health. Doesn't require targetting.
====
2160
Steps through the shadows, stealthing you and appearing behind the target. Cost: 10 stamina. Cooldown 24s.
====
2170
Summons a violent storm at target location for 15 seconds, dealing <<1>>  every <<2>>  for <<3>>  and slowing those caught inside by <<4>>%.
====
2188
Leap to the target and attacks.  Deals (100) damage and snares the target for 10 seconds.
====
2196
Remove 1  debuff every second for <<1>>.

This removes any debuff, but not DoT effects.
====
2197
Curses the target's flesh, decreasing their health and damage by 10%. Cost: 60 magicka.
====
2198
1.0s cast. 70 damage and restores 15 magicka.

Cooldown 3 seconds.
====
2199
Instant cast. Reduces healing recieved by 600 points for 8 seconds. Cooldown 60 seconds.
====
2200
Target ally is immune to snares for <<1>> and move speed is increased by <<2>>% for <<3>>.
====
2201
Hurts 10% Magicka or Stamina on enemies in a 7 meter radius
====
2202
Target ally:
· Target gains 20% max health and 10% healing received for <<1>>
====
2203
· Deals (<<1>>, <<2>>, <<3>>, <<4>>, <<5>>) damage to enemy
· Damage splashes to up to 2 additional targets
====
2234
Curses the target's flesh, decreasing their health and damage by 10%. Cost: 60 magicka.
====
2244
· Bring dead ally back to life with <<1>> health
====
2245
Instant cast. Restores 40% Magicka to target over 8 seconds. Cooldown 3 minutes
====
2247
Increases threat on target and forces it to attack the warrior for 3 seconds.
====
2251
1.0s (M) cast. Deals 175 damage.  Costs 25 stamina.
====
2254
Increases threat on target and forces it to attack the warrior for 3 seconds.
====
2266
Flip forward 12m, dodging the next attack. Cost: 40 stamina.
====
2269
multiple quick strikes over 1.2 seconds. Silences if used while stealthed. Cost: 25 stamina.
====
2279
Spikes enemy's vision with horrifying images, fearing them for 1.5 seconds. Requires murder opening. Costs 30 stamina, 8 second cooldown. Cannot be used on the same target within 15 seconds.
====
2287
Deals <<1>> every <<2>> for <<3>>. Restores <<4>> magicka each time it deals damage.
====
2288
Instant cast. 250 damage over 15 seconds. Stuns targets affected by decrepify for 1 second.

Cooldown 20 seconds. 
Cost: 45 magicka.
====
2291
30% chance of Holy Damage - +20 points on melee attack. Only usable on Undead.
====
2292
Heals Allies in a cone in front of you. Cost: 30
====
2301
Murders Target for 175 damage. +100% crit and +20% damage if stealthed and behind target. Cost: 20 stamina.
====
2304
· Increases max health of nearby allies for <<1>>
====
2327
Assassin leaves it's body to merge with an ally, temporarly increasing their dodge by 100%. Assassin takes 25% more damage while in this weakened state. Cooldown 60 seconds.
====
2334
2.0s cast, 3 minute cooldown. Summon a colossal horror that immediately fears targets in area then attacks nearby foes.  Lasts 30 seconds. Costs 20 magicka. Decreases Max Magicka by 15%.
====
2338
Instant cast.  Remove one impairment from an ally.  Costs 25 magicka.
====
2348
Heals up to 6 players in a 10 meter radius Cost:80
====
2349
Heals players in area over time.
====
2352
30% chance for +15 fire damage on melee attacks. Only usable on werewolves.
====
2356
Warrior gains 5 stamina every hit for 10 seconds. Cooldown 60 seconds.
====
2369
Instant Cast.  Deals 50 damage to target and returns 40% of the damage as health to you.
====
2376
Gain 5 stamina everytime you attack a target under 20% health.
====
2381
You will find love on flag day
====
2383
1.5s cast. Deals 150 damage and snares target 40% for 10 seconds.  Costs 40 magicka.
====
2393
Instat cast, 60 second summoner cooldown. Summon a fallen warrior that immediately charges your current target.  Lasts 45 seconds. Costs 20 magicka.
--Uses preempt, a 15m charge and snare
====
2398
Instant cast. Heals up to 6 allies in front of you for 560 health over  4 seconds. Healing amount increases the longer the spell channels. Can cast while moving. 

Range 8m
Cooldown 8 seconds. 
Cost 50 + 20/second magicka.
====
2424
1.5s cast. Deals 150 damage and snares target 40% for 10 seconds.  Costs 40 magicka.
====
2426
Frontal Attack. Press to fire and/or release to fire.
====
2427
Applies a bleeding effect to target dealing <<1>> initially and <<2>> per tick for <<3>>.
====
2428
Basic Attack. Also heals 2 Stamina when the attack hits.
====
2430
The waters around the Ooze-Eel trap are thick with vicious slime.
====
2434
1.0s (M) cast, 30 second cooldown.  Raises target in the air, preventing it's movement for 5 seconds. Costs 35 Magicka.
====
2436
Chance of bleeding your target with each hit.
====
2441
Spikes enemy's vision with horrifying images, fearing them for 2 seconds. Requires stealth or murder opening. Double fear duration if stealthed. Costs 25 stamina, 8 second cooldown. Cannot be used on the same target within 15 seconds.
====
2444
Spikes enemy's vision with horrifying images, fearing them for 1.5 seconds. Requires murder opening. Costs 30 stamina, 8 second cooldown. Cannot be used on the same target within 15 seconds.
====
2452
Chance of bleeding your target with each hit.
====
2455
Deals <<1>> per second, and hexes the target for 8 seconds. Your pets attack 20% faster when attacking the hexed target. Upon completion, knocks the target off-balance.
====
2456
Chance of bleeding your target with each hit.
====
2462
Single Target Damage over Time (stacks with DOT 2). Cost: 30
====
2466
Chance of extra damage to your target with each hit.
====
2471
Spikes enemy's vision with horrifying images, fearing them for 2 seconds. Requires stealth or murder opening. Double fear duration if stealthed. Costs 25 stamina, 8 second cooldown. Cannot be used on the same target within 15 seconds.
====
2472
Chance of doing additional damage with each hit.
====
2474
1.5s cast.  Sacrifice health to restore 180 health to one ally . Costs 20 Magicka.
====
2475
Chance of doing additional damage with each hit.
====
2479
Chance of damaging multiple nearby targets with one hit.
====
2486
Chance of Stunning your opponent for 2 seconds.
====
2488
Chance of Stunning your opponent for 2.75  seconds.
====
2489
Chance of Stunning your opponent for 3 seconds.
====
2493
Instant cast, 60 second cooldown. 100% damage reduction for up to 8 seconds.  This effect is removed instantly when you begin casting another ability. Costs 15 Magicka.
====
2494
Reduces all damage from Angof's Reach magic by half.
====
2502
Chance of getting a a short heal after being hit.
====
2509
Chance of getting a small Heal after being hit.
====
2513
Chance of getting a Stamina Boost after being hit.
====
2520
Chance of getting a Magika Boost after being hit.
====
2524
Chance of getting a Magika boost after being hit.
====
2527
Chance of getting a 3 second Damage Shield after being hit.
====
2536
Instant cast. Summon an immobile Heal Turret for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
-Uses AoE Heal with a 2 second tick light heal within 15 meters
-Increases Rate of Fire of other turrets by 50%
====
2538
Conjures an immobile Faded Wraith for <<1>>. The Faded Wraith casts <<2>>, dealing AoE damage.

Summoning additional wraiths decreases damage dealt by each pet.
====
2556
Recover 30% of your health over 6 seconds.
====
2599
Teleport to furthest conjuration within 27m. Sacrificed pet increases spell power by 5%.

-Cannot cast while grappled.
====
2604
30% chance of  +15 Fire damage on magical attacks. Only usable on werewolves.
====
2613
30% chance of Holy Damage - +20 points on melee attack. Only usable on Undead.
====
2621
Cast time 1.0 seconds. Cleave target and 5m around it for 120 (100) damage, hits 2 targets. Cost: 20 stamina.
====
2625
A smooth drink with a kick at the end.
====
2627
A tastey beverage. After a few quaffs you won't feel a thing.
====
2635
Requires Cleave Foes. Deals 200 damage to a  maximum of 8 targets. Cooldown 10 seconds. Puts you off balance. Cost 40 stamina.
====
2642
Deals <<1>> with 33% chance to put opponent off-balance and +20% critical strike
====
2645
2 slashes over 1.1 seconds dealing (35,55) damage and healing for 30% of your max health over 4 seconds. Cooldown 60 seconds. Cost 20 stamina.
====
2648
Chance of doing additional damage with each hit.
====
2651
Chance of extra damage to your target with each hit.
====
2652
Chance of extra damage to the target.
====
2654
Requires you to successfully defend an attack with block/parry. 1 handed attack dealing140 damage and healing you for that amount over 6 seconds. Cost 20 stamina.
====
2657
Requires triple strike and 2H  weapon. Deals 200 damage with +20% critical. Puts opponent off-balance. Cooldown: 10 seconds.
====
2658
Chance of bleeding your target with each hit.
====
2660
Chance of Snarring your opponent for 4 seconds and reducing their run speed by 45%.
====
2661
Chance of bleeding your target with each hit.
====
2666
Chance of extra damage to your target with each hit.
====
2672
Chance of damaging multiple nearby targets with 15 points of damage.
====
2674
Chance of damaging multiple nearby targets with 25 points of damage.
====
2676
Chance of damaging multiple nearby targets with 30 points of damage.
====
2679
Chance of Snarring your opponent for 4 seconds and reducing their speed by 30%.
====
2682
Chance of snaring your opponent for 4 seconds and reducing their speed by 40%.
====
2697
Decreases willpower of target enemy by <<1>>% for <<2>> and deals 4 damage per willpower removed.
====
2749
1.5s cast. Deals 150 damage and snares target 40% for 5 seconds.  Costs 40 magicka.
====
2752
3 Attacks over 2.5 seconds.
====
2757
All attacks against targeted ally now hit you instead for <<1>>. Must remain near ally to defend them.
====
2764
Strangle the enemy, interrupting their cast for 2 seconds and dealing 100 damage. Cooldown 10s, Cost: 5 stamina.
====
2770
1 handed attack dealing 140 damage and healing you for 60.
====
2772
Deals <<1>> and makes you next attack heal for 100% of damage done.
====
2778
Requires revitalizing strike. Deals 50 damage and reduces enemy's attack damage by 20% for 3.5 seconds.
====
2786
A dark force connects you with your opponent, draining its power and giving it to you.
====
2795
Next 3 attacks over <<1>> are critical strikes.
====
2814
Instant cast, 15s duration. Gives a damage shield to all allies within 25m.
====
2820
Instant Cast.  Deals 125 damage to all enemies and 125 health to all allies in a frontal cone. Costs 40 magicka.
====
2827
Knocks enemy back and deals <<1>>.
====
2846
Deals <<1>> every <<2>> and reduces the cooldown on summoned pets every tick.
====
2852
Magic School: Alteration                          Slows a single target for 8 seconds.
====
2855
Requires off-balance target. 250 damage 250. Next spell cast within 5 seconds is instant. Cooldown 5 seconds. Cost: 10 magicka.
====
2875
Requires off-balance target. Deals 125 spell damage, healing you for 100% of damage done. 

Cooldown 3 seconds. 
Cost 10 magicka.
====
2888
Deals <<1>> and adds a stack of raging fire. 
-Each stack increases the chance fire salvo will put target off balance +15%.
====
2937
Instant cast, 30 second cooldown.  Instantly teleport 15 meters forward.  Removes any stun effects on you.  Costs 10 magicka.
====
2941
Deals <<1>> shock damage.

Deals <<2>> shock damage to Brittle Targets and removes the Brittle state.
====
2953
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
2988
Requires off-balance target. Deals 170 damage with +100% critical. Cooldown 3 seconds.  Costs 10 stamina.
====
2992
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
2995
A dark force connects you with your opponent, draining its power and giving it to you.
====
2997
Redirect all attacks aimed at allies behind you to yourself.
====
3001
Basic Attack dealing 80 damage. Also heals 5 Stamina when the attack hits.
====
3002
Damages the enemy and causes them to bleed for a short period of time. Cooldown 7.5 seconds, cost 1 stamina.
====
3004
Attack multiple targets in your front 90 degree arc. Cooldown: 10 seconds, Cost 50 Stamina.
====
3007
Roots yourself and your target for 5 seconds. Also reduces defenses of the Marauder for 5 seconds. Cooldown 10 seconds, Cost 50 stamina.
====
3017
Increases threat on target and forces it to attack the warrior for 3 seconds.
====
3021
Requires shield: Instant cast, 8 second cooldown. You take -60% damage for 4 seconds. During this time stun/knockback/stagger effect durations  are reduced by 50%. Attacking removes this effect.
====
3022
Interrupt enemy's current melee attack and sets them off balance.
====
3034
Roots the Warrior but also grants immunity to all off balance effects for 4 seconds.
====
3037
PvE - Increases threat on target and forces it to attack the warrior for 3 seconds. PVP - reduces cirtical chance of target
====
3041
Small area effect. Puts up to 4 enemies off balance.
====
3042
Damaging attack. Will stun the enemy if they're off balance.Will silence enemies if they're not off balance.
====
3057
Instant Cast.  Counter the next melee attack within 4 seconds.  Costs 15 stamina.
====
3063
Boot to the chest...or face. Will knock back the enemy if they're stunned.
====
3066
2.0 second cast.  Deals 260 fire damage to target. Costs 15 magicka.
====
3077
1.0s cast, 6s cooldown. Deals lotso damage.  Puts target off balance. Costs 15 stamina.
====
3084
Stance: Defense:  You gain 25% mitigation but you lose 10% melee damage.
====
3086
Stance: Offense: You gain 10% damage done but you take 25% more damage.
====
3094
Raises your block skill, increases hate on your target and heals yourself.
====
3096
Increases threat on target and forces it to attack the warrior for 3 seconds.
====
3098
1 handed cone based AOE strike that increases hate and returns stamina
====
3099
1 handed Cone Based AOE strike that increases hate
====
3101
Increases threat on target and forces it to attack the warrior for 3 seconds.
====
3103
AOE Taunt, Gives a 45% damage shield for 10 seconds.
====
3106
AOE Taunt, Lowers your mitigation for 10 seconds while raising your group mates for 10 seconds.  15 meter radius, you have to have an ally inside that to fire off.
====
3118
Single Target Damage knock back that interupts spell casting
====
3139
Increases chance to miss by 33% to all enemines within 5m for 5 seconds and puts ability they are currently using on a 3 second cooldown. Cooldown 30s. Cost: 15 stamina.
====
3145
Disicipline: Health  Increases the health of you and your allies.  Can only have one discipline active at a time.
====
3146
Disicipline: Damage  Increases the Damage of you and your allies.  Can only have one discipline active at a time.
====
3147
Disicipline: Critical Damage  Increases the Critical Damage for you and your allies.  Can only have one discipline active at a time.
====
3151
Disicipline: Damage  Increases the Damage of you and your allies.  Can only have one discipline active at a time.
====
3153
1 handed Cone Based AOE strike with armor debuff with stun effect
====
3154
Disicipline: Damage  Increases the Damage of you and your allies.  Can only have one discipline active at a time.
====
3159
Your battle shout intimidates your enemies sending them running.
====
3169
Ranged Attack: Bow and Arrow
====
3192
Damaging attack. Will knockback an ememy if they're off balance. Will put an enemy off balance if they're not already.
====
3199
Requires off balance Target. Damages and Knocks down enemy. Also puts yourself off balance
====
3205
Stance: Defense:  You gain 25% mitigation but you lose 10% melee damage.
====
3208
Returns 50 Stamina when killing enemies.
====
3211
Requires off balance Target. Damages and Knocks down enemy. Also puts yourself off balance
====
3214
Increases chance to miss by 33% to all enemines within 5m for 5 seconds and puts ability they are currently using on a 3 second cooldown. Cooldown 30s. Cost: 15 stamina.
====
3219
Three attacks over 1.6 seconds.  Deals (50, 50, 80) damage.
====
3220
3 Attacks over 2.5 seconds.
====
3227
You will find love on flag day
====
3232
Instant Cast.  Deals 50 damage to target and returns 40% of the damage as health to you.
====
3259
You will find love on flag day
====
3281
Reflects spells back at their caster for <<1>>.
====
3285
Deals <<1>> cold damage to target.

Adds Brittle debuff to target.
====
3286
Increases chance to miss by 33% to all enemines within 5m for 5 seconds and puts ability they are currently using on a 3 second cooldown. Cooldown 30s. Cost: 15 stamina.
====
3310
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
3317
Murder target for 150 damage. +100% crit and +30% damage if stealthed. Cost 25 stamina. Cooldown 5 seconds.
====
3339
Spikes enemy's vision with horrifying images, fearing them for 2 seconds and dealing 100 damage. Costs 50 stamina. Cooldown 15 seconds.
====
3340
Spikes enemy's vision with horrifying images, fearing them for 1.5 seconds. Requires murder opening. Costs 30 stamina, 8 second cooldown. Cannot be used on the same target within 15 seconds.
====
3341
Burn your target for <<1>> every <<2>>  for <<3>>.  If affected target drops below 10% health, it immediately explodes for <<4>>.
====
3358
Basic Attack dealing 80 damage. Also heals 5 Stamina when the attack hits.
====
3365
3 Attacks over 2.5 seconds.
====
3391
Deals <<1>>.

-Affected targets explode for <<2>> in a 4m radius, if their health is 10% or lower.
====
3401
You take -60% damage for 4 seconds. During this time, you cannot be staggered or set off-balance. Attacking removes this effect. Cooldown 8 seconds. Cost 40 stamina.
====
3416
You take -<<1>>% damage from blockable attacks <<2>> seconds. During this time, you cannot be staggered or set off-balance
====
3445
Mounts and dismounts a Breton Warhorse.
====
3463
3.5s cast. Massive fireball dealing 350 damage. Costs 75 magicka.
====
3467
You're not sure what is real and what is a dream....
====
3488
Instant cast. Deals 210 damage over 10 seconds. Target is snared by 20% for the duration. Costs 20 stamina.
====
3493
2 attacks dealing (<<1>>, <<2>>) damage. Reduces target's armor by <<3>> for <<4>>, stacks up to 3 times.

When in Phalanx stance, generates <<5>> extra threat.
====
3494
3 Attacks over 2.5 seconds.
====
3497
Instant Cast.  Deals 125 damage to all enemies within 10m. Costs 75 magicka.
====
3499
Deals <<1>>- <<2>> damage in a burst around the caster. The closer the targets are to the caster the more damage will be dealt.
====
3500
Instant Cast.  Deals 125 damage to all enemies within 10m. Costs 75 magicka.
====
3502
1.5 second cast. Raises target in the air, preventing it's movement for 5 seconds. Cooldown 30 seconds. Costs 85 Magicka.
====
3504
· Take <<1>> less damage for <<2>>
====
3507
Increase target's damage taken by 10% for 10 seconds, hex deals 360 damage for the duration of this effect. Costs 40 Magicka
====
3516
Slowly drains enemy move speed and increases yours over <<1>>.

Can cast while moving.
====
3519
Basic Bow Shot that deals <<1>> to your target.

Can move at half speed while casting.
====
3523
Step through the shadows, appearing behind your target. Cooldown 20s, Cost: 40 stamina.
====
3527
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
3530
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
3541
Deals <<1>>  with 100% crit chance. Stationary targets take an additional <<2>>.

50% chance to destealth when firing.
====
3542
Instant cast, 30s cooldown. Gives a 300 point damage shield to all allies within 15m.  Costs 80 magicka.
====
3543
Ranged Attack: Damage plus Bleed
====
3544
Deals <<1>> and hastens your cast speed of <<2>> by 10% for each successive cast, up to 3.
====
3546
Interrupts target and immobolizes them for <<1>>.

Lasts 10 seconds on monsters that are not attacked.
====
3547
Ranged Attack: Damage plus Bleed
====
3557
Deals <<1>> on up to 3 targets in front of you. Affected targets are snared by <<2>>% for <<3>>.
====
3558
3 Attacks over 2.5 seconds.
====
3571
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
3572
Deals <<1>>  to target and sets them Off-Balance. Sacrificed pet increases spell power by 5%.
====
3574
Instant cast, 30s cooldown. Gives a 300 point damage shield to all allies within 15m.  Costs 80 magicka.
====
3581
Very fast shot. Will interrupt spell casting if Rapid Fire has not been used on the same target within <<1>>. Deals <<2>>.
====
3593
Attack that puts your enemy off balance and deals <<1>>.
====
3607
Creates a trap at the Ranger's feet. Lasts for <<1>>. Trap springs on all enemines within 4m and inflicts <<2>> damage every <<3>> for <<4>>.
====
3620
A quick swing which hits for <<1>> damage.
====
3622
You take -45% damage from blockable attacks 8 seconds. During this time, you cannot be staggered or set off-balance. Cooldown 40 seconds. Cost 10 stamina.
====
3625
Requires 2H  weapon. 1.3 second cast. Deals 190 damage with 33% chance to put opponent off-balance. Cooldown: 3 seconds, costs 25 stamina.
====
3627
Requires triple strike and 2H  weapon. Deals 200 damage with +20% critical. Puts opponent off-balance. Cooldown: 10 seconds.
====
3628
Instant cast.  Interrupt target's spell casting, dealing 140 damage and putting their spell on cooldown for 3 seconds.  Costs 40 stamina. Cooldown 5 seconds.
====
3630
Requires off-balance target. Deals 170 damage with +100% critical. Cooldown 3 seconds.  Costs 35 stamina.
====
3631
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
3634
Flip forward 15m. 

Cost: 10 stamina.
Cooldown 30 seconds.
====
3638
2 slashes over 1.1 seconds dealing (35,55) damage and healing for 30% of your max health over 4 seconds. Cooldown 60 seconds. Cost 20 stamina.
====
3640
1 handed attack dealing 140 damage and healing you for 60.
====
3642
2.0 second cast.  Deals 260 fire damage and adds stack of raging fire. Each stack increases the chance fire salvo will put target off balance +15%. Cost 15 magicka.
====
3653
Heals target for <<1>> every 2 seconds for 10 seconds.
====
3660
Stabs the target, causing damage and applying the Shadow Chill effect. Shadow Chill deals a small amount of damage over 10 seconds and restores Magicka to the caster each tick. Shadow Chill stacks up to five times.
====
3663
Cost: 150 Magicka

Fires a shadowy bolt at the target, causing damage and applying the Shadow Chill effect. Shadow Chill deals a small amount of damage over 10 seconds and restores Magicka to the caster each tick. Shadow Chill stacks up to five times.
====
3666
Cost: 100 Magicka

Requires Shadow Chill. Shatters the dark frost around the target, dealing a large amount of damage. If the target has 5 stacks of Shadow Chill, also puts them off-balance.
====
3668
Cost: 15 Magicka per 0.5 seconds

Turns the caster invisible until magicka is depleted. Activating this ability again will deactivate it. 10 second cooldown.
====
3672
Cost: 40 Magicka

Creates a momentary bubble of quiet around the target, silencing it and other enemies within 8 yds. 15 second cooldown.
====
3673
Requires off-balance target. Drains the target with mystical power, leeching health every second for 5 seconds and returning it to the caster as magicka.
====
3675
Cost: 75 Magicka

Phases out the caster, greatly increasing movement speed for 3 seconds and freeing the caster from all movement impairing effects, but puts the caster off-balance. 30 second cooldown.
====
3678
Cost: 50 magicka

Instant cast. Teleport 15 meters forward, striking all enemies in the way and applying the Shadow Chill effect. 20 second cooldown.
====
3700
Cost: 50 Magicka

Dazzles the target, increasing their chance to miss by 100% for 2 seconds. 20 second cooldown.
====
3726
Massive fireball dealing <<1>> damage
====
3729
Become Immune to all damage and negative effects for <<1>>.  This effect is removed  if you cast another ability
====
3735
You take -60% damage for 4 seconds. During this time, you cannot be staggered or set off-balance. Attacking removes this effect. Cooldown 8 seconds. Cost 40 stamina.
====
3738
5 attacks over 2.0 seconds dealing 240 damage. 100% chance to apply poison which makes target take 15 more damage from all attacks. If stealthed, silences for 2 seconds.

Cost 15 stamina.
Cooldown 3 seconds.
====
3742
Stealths you if no enemies are within 15m, effect lasts <<1>>. The damage of your first attack from stealth is reduced by 20%.
====
3746
Stealth into the shadows, becoming invisible to enemies more then 5m away.
====
3754
Creates a bat at the Ranger's feet. Lasts for <<1>>. Players near the bat get increased stealth detection.
====
3762
· Deals <<1>> 
· Damage Bonus of 2.5% damage per 1% health the target is missing.
====
3763
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
3768
· 4% chance when hitting poisoned targets to set then off balance
====
3781
Three attacks over 1.8 seconds.  Deals (40, 40, 65) damage. Deals additional threat and restores stamina with each hit.
====
3782
3 Attacks over 2.5 seconds.
====
3787
Temporarily boost speed by <<1>>% for <<2>>. 

Bonus drops if you take damage.
====
3788
Melee attack dealing <<1>>  and also increases your chance to dodge by 20% for <<2>>. Stacks up to 5 times.
====
3789
Usable after succesfully dodging. Deals <<1>> and stuns target for <<2>>. Also places target off balance.
====
3791
Three attacks over 1.8 seconds.  Deals (40, 40, 65) damage. Deals additional threat and restores stamina with each hit.
====
3799
· Deals <<1>>
· 20% chance to off balance enemy
====
3811
Three attacks over 1.8 seconds.  Deals (40, 40, 65) damage. Deals additional threat and restores stamina with each hit.
====
3812
3 Attacks over 2.5 seconds.
====
3839
Heals target ally for <<1>>, and puts a HoT on target for 7 seconds.
====
3841
Deals <<1>> and snares enemy by <<2>>%  for <<3>>. 

Off balance targets take <<4>> every <<5>> for <<6>>.
====
3854
Reduces target's intelligence by <<1>> for <<2>>, your intelligence is increased while the effect persists. 

Deals <<3>> every <<4>>.
====
3888
Apply this toxin to your weapon. On next melee attack decreases enemy's strength and endurance by 10% for <<1>>.
====
3923
Knockback target enemy, dealing <<1>> damage and stunning it for <<2>> seconds. 
Disorients monsters for up to 12 seconds.
====
3929
Instant cast. You take 75% less damage from the next attack.
====
3938
Deals 30 flame damage to target.
====
3939
Massive fireball dealing 80 damage to target enemy.
====
3940
Knockback target enemy, dealing <<1>> damage and stunning it for <<2>> seconds. 
Disorients monsters for up to 12 seconds.
====
3944
Massive fireball dealing 20 damage in an 8m area.
====
3945
Leap to a target, dealing <<1>> damage and staggering it
====
3950
Requires triple strike and 2H  weapon. Deals 200 damage with +20% critical. Puts opponent off-balance. Cooldown: 10 seconds.
====
3954
Teleport 12 meters forward, can cast staggered.
====
3956
You take -45% damage from blockable attacks <<1>> seconds. During this time, you cannot be staggered or set off-balance
====
3976
While protected by this effect, hostile monsters will attack you unless you attack them first.
====
3998
Heals you for <<1>> every second. Duration increased based on missing health.
====
4000
Bring the fire to the Musk Screal flower. The branch won't last forever!
====
4004
AoE Silence for <<1>>.

Lasts <<2>> vs NPCs.
====
4037
Raises target in the air, preventing all movement for <<1>> seconds. 
Monster target will be disoriented for 10 seconds after lift wears off
====
4039
Toggled ability. Increase your spell resist and armor by <<1>>, but reduce your attack power by <<2>>%

Increase threat generated from attacks by <<3>>%.
====
4041
You take -45% damage from blockable attacks <<1>> seconds. During this time, you cannot be staggered or set off-balance
====
4045
You take -100% damage from blockable attacks for <<1>> seconds. During this time, you cannot be staggered or set off-balance.
====
4054
-50% move speed,  -75% damage taken. Attacks from behind are not reduced. 

-Using another ability removes <<1>>.
====
4070
Applies a Bleeding Effect to target that lasts for 10 seconds.
====
4092
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
4108
Increases chance to miss by 33% to all enemines within 10m for 5 seconds. 

Cooldown 60s. 
Cost: 10 stamina.
====
4116
Reduces damage of targets in area by <<1>>% for <<2>> seconds.

-Will affect dexterity/widsom when stats system is fully implemented.
====
4122
Dispels storms, sanctuaries, and sorcerer pets within 10m of caster. Removes 1 negative effect from allies.
====
4129
Leap to a target, dealing <<1>> damage and staggering it
====
4130
Increase your armor and spell resist by 500 for <<1>>. Each time you are hit the duration is increased, up to a maximum of 12 seconds.
====
4136
Spikes enemy's vision with horrifying images, fearing them for 2 seconds and dealing 100 damage. Costs 50 stamina. Cooldown 15 seconds.
====
4140
Rush to targeted ally. All attacks against them now hit you instead for <<1>> seconds. Must remain near ally to defend them.
====
4173
Leap to the target and attacks.  Deals (100) damage and snares the target for 10 seconds.
====
4185
Interrupt current enemy ability and roll backwards 12m.
====
4186
Interrupt currently enemy melee attack and roll backwards 10m.
====
4195
Fears up to 3 nearby enemies for 1 second per summon you currently control.
====
4207
Increases threat on target and forces it to attack the warrior for 3 seconds.
====
4208
3 Attacks over 2.5 seconds.
====
4216
Summons 8m ring for <<1>>:
· Enemies outside have a 70% miss chance when attacking targets inside
====
4232
Leap to a target, dealing <<1>> damage and staggering it
====
4240
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
4244
Channeled heal that increases in strength over time, starts at <<1>>.
====
4250
Heals target ally for <<1>> health.
====
4252
Rapidly heals allies, but only if they are out of combat.
====
4256
Removes a physical debuff every <<1>> second for <<2>> seconds.

Physical debuffs include rogue toxins and the warrior armor puncture.
====
4260
Spread poisons to all nearby targets.
====
4262
Requires stealth or an off balance target. This poison deals <<1>>  damage every 2 seconds for <<2>> seconds.
====
4286
Cost:75 Focus Spell: 4 seconds Reflects magic spells back at their caster.
====
4307
Spikes enemy's vision with horrifying images, fearing them for 2 seconds and dealing 100 damage. Costs 50 stamina. Cooldown 15 seconds.
====
4328
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
4351
Temporary boost speed by <<1>>%. Bonus drops if you take damage.
====
4364
Interrupt target enemy's melee attack and puts that enemy off-balance.
====
4379
Slows the target over <<1>> seconds.
====
4389
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
4397
Interrupt enemy's current melee attack. On success, they are put off balance.
====
4399
Replaces Slice. Deals 30 points of physical damage to a single enemy and inflicts a 30% snare for 10 seconds
====
4400
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
4417
Restores <<1>> magicka to target ally.
====
4422
70% chance to dodge attacks from enemies within 5m. Lasts <<1>>.
====
4427
- Parry one attack within <<1>>
====
4429
Interrupt enemy's current melee attack. On success, they are put off balance.
====
4434
Hit your enemy for <<1>>. Also puts your enemy off balance.
====
4435
Requires the enemy to be off Balance. Finishing move that damages your enemy for <<1>> and applies various effects depending on your active Focus.
====
4436
Burn an enemy for <<1>> for 5 seconds. Hit them with this twice to cause AE burn.
====
4437
You ignore 100 points of damage.
====
4438
Summon a wall of water that limits the amount of damage you and your allies take
====
4439
Increased movement speed for 3 seconds. Grants immunity to CC as well as breaks any current CC.
====
4440
Close Quarters Chain Lightning. Also puts the initial target player off balance if they're on fire.
Deals <<1>> on the first hit and <<2>> then <<3>>
====
4441
Freeze an enemy snaring them for 6 seconds and doing <<1>> damage. Freeze them again to root them in place for 3 seconds.
====
4442
Focus levitate up to 3 enemies for 3 seconds.
====
4443
Weapon proc: Damages enemy lightly
Armor proc: Thorns
Exploit move: Double Hit
====
4444
Weapon proc: Rips Magicka from enemy
Armor proc:slightly heals you when struck
Exploit move: 100% Heal  to you for your Exploit damage
====
4445
Weapon proc: Armor debuff (stacks to 5)
Armor proc: 33% snare for 3 sec
Exploit move: Burns Sunder stacks and grants you armor
====
4446
Deals <<1>> flame damage to target
====
4462
Temporarily boost speed by <<1>>% for <<2>> seconds. Bonus drops if you take damage.
====
4487
Remove 2 maladies from target ally and heals them for <<1>>.

A malady is any damage over time effect such as a bleed, poison, or burn.
====
4528
Toggled ability. -<<1>>% damage taken, -<<2>>% damage done.
====
4529
Increase target's damage taken by 10% for 10 seconds, hex deals 360 damage for the duration of this effect. Costs 40 Magicka
====
4530
Magic debuff that reduces target's Strength and Agility by <<1>> for <<2>> seconds.
====
4538
Requires critical strike. Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
4540
Requires the use of interrupt spell. Increases spell mitigation of allies within 20m by 10% for <<1>>.
====
4543
Requires the use of parry. Increases critical strike of allies within 20m by 5% for <<1>> seconds.
====
4546
Teleport 50meters forward.
====
4548
Rush to targeted ally. All attacks against them now hit you instead for <<1>> seconds. Must remain near ally to defend them.
====
4550
Increases intelligence of nearby allies by <<1>>.

This increases your targets' spell power.
====
4554
Apply this poison to your weapon. Next attack deals <<1>> per tick for <<2>>. Stacks up to 3 times.
====
4556
Vs players:
· Disorient for <<1>>.

Vs monsters:
· Disorient for <<2>>
====
4563
Closest pet increases your armor and spell resistances by 350 for <<1>>. Effect ends early if pet dies.
====
4569
Remove 2 magic buffs from target enemy.
====
4571
Power assault which becomes active when you are struck while ignore pain is active. Deals <<1>>.
====
4578
3 Attacks over 2.5 seconds.
====
4580
Conjures an immobile Spectral Wraith for <<1>>. It casts <<2>> which increases spell critical strike by 5% and a weaker version of gloom bolt.

Summoning additional wraiths decreases damage dealt by each pet.
====
4589
Creates a defensive sanctuary that provides a <<1>> point damage shield to affected allies every  <<2>> for  <<3>>.
====
4599
Deals <<1>> damage per second, and reduces enemy spell resist and armor by <<2>> per second. Upon completion, knock the target off-balance.
====
4605
Creates a trap at the Ranger's feet which takes 4 seconds to arm and lasts for <<1>>. Trap immobilizes enemy for <<2>> and deals <<3>>.

Immobilizes NPCs for 15 seconds.
====
4608
Removes snares and grants you immunity to future effcts for <<1>>.
====
4609
Damages and heals for <<1>> on targets in front of you.
====
4653
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
4655
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
4661
Don't mess with QA
P.S. Michael Craighead rocks!
====
4666
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
4672
All attacks hit one additional target for the next <<1>>.
====
4677
Basic attack dealing <<1>> and reducing the cooldown of your auras by 3 seconds.
====
4683
Deals <<1>>.

Target gains Threatened:
For <<2>> seconds, Warrior generates <<3>>% more threat from attacks against target.

Warrior can only maintain 1 threatened target at a time.
====
4700
Summons a violent storm at target location for 15 seconds, dealing <<1>> damage every <<2>> seconds for <<3>> seconds and slowing those caught inside by 20%.

-Can't be chambered.
====
4705
Raises target in the air, preventing all movement for <<1>> seconds.
====
4711
The Warrior tosses a weapon at the target dealing <<1>> damage. 

When in Phalanx Stance, this ability generates an additional <<2>>  threat.
====
4714
· Deals <<1>>
· 20% chance to set enemy off balance
====
4716
Incoming attacks cannot exceede <<1>>% of the Warrior's max health, this effect lasts for <<2>>.
====
4717
· Deals <<1>> damage
· Immobilizes enemy for <<2>>.
====
4725
Apply this poison to your weapon. Next attack deals <<1>> and slows enemy by <<2>>% for <<3>>.
====
4733
Deals <<1>> and increases the duration of posions on target by <<2>>.
====
4736
Leap to a target, dealing <<1>> damage and staggering it
====
4755
Immune to melee attacks and reflects spells back at their caster for <<1>>.
====
4774
Leap to a target, dealing <<1>> damage and staggering it
====
4783
Requires moving target. Deals <<1>> and immobilizes enemy for <<2>>.
====
4787
Raises target in the air, preventing all movement for <<1>>.
====
4790
The target will play the c_stunned animation for 10 seconds.
====
4807
· Applies Frost Lotus Poison. Target is chilled and takes <<1>> over <<2>>.
====
4808
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
4822
Move 33% faster for <<1>>. 

While active, 10% chance on hit to set targets off balance.
====
4838
Each attack for the next <<1>> steals life. The lower your health, the more you steal.
====
4840
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
4848
Leap to a target, dealing <<1>> damage and staggering it
====
4856
Increase minion damage by 200% while channeling.
====
4859
Close Quarters Chain Lightning. Also puts the initial target player off balance if they're on fire.
Deals <<1>> on the first hit and <<2>> then <<3>>
====
4864
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
4868
Cleave foes infront of you for <<1>>, hits up to 6 targets.

Adds double threat against monsters.
====
4881
Moves yourself and target up to 15 meters away.
====
4898
Deals (<<1>>,<<2>>) damage, and an additional strike for <<3>> on bleeding targets.

Costs 5% of current health.
====
4909
Creates protective barrier on you. Absorbs 1 point of damage for every 3 missing health.
====
4916
Gain <<1>> stamina every <<2>> for <<3>>.

Costs 10% of your current health.
====
4918
Deals <<1>> and steals life equal to 50% of the damage dealt. Cooldown of this ability is reduced based on your missing health.
====
4930
Heals self by <<1>> every second for <<2>>.
====
4960
The box keens with a low sound. It may attract enemies.
====
4978
Immune to melee attacks and reflects spells back at their caster for <<1>>.
====
4983
Puts a bomb on target pet that pulses for damage, after 5 seconds the bomb explodes killing the pet and dealing <<1>>.
====
4996
Fears 1 target for <<1>>.

Lasts <<2>> against Monsters.
====
5016
Darkness draws your target into your grasp.
====
5023
Increase target's damage taken by 10% for 10 seconds, hex deals 360 damage for the duration of this effect. Costs 40 Magicka
====
5065
While active, no Huntsmen within the Fallen Grotto will attack you.
====
5072
Leap to the target and attacks.  Deals (100) damage and snares the target for 10 seconds.
====
5084
Deals <<1>> and restores <<2>> magicka.
====
5086
Deals (<<1>>, <<2>>) damage and increases damage or healing of next ability used by <<3>>%.
====
5092
Deals <<1>> and sets target off balance.
====
5094
Deals <<1>> and reduces aura cooldowns by 10 seconds.
====
5095
Increases damage or healing of next ability used.
====
5098
Deals <<1>> and stuns target for <<2>>.
====
5102
Snare enemy by <<1>>% for <<2>>.
====
5103
Absorb the next attack against you for <<1>> and increase armor/spell resistances by 250.
====
5104
Toggled ability. -<<1>>% damage taken, -<<2>>% damage done.
====
5106
Heals two lowest health allies within 10m for <<1>>.
====
5107
Heals nearby allies for <<1>>, on tick heals allies for <<2>>.
====
5110
Increases armor/spell resistances by <<1>> and move speed by <<2>>% for allies within 30m.
====
5114
Become immune to all damage and negative effects for <<1>>. This effect is removed  if you cast another ability.
====
5123
Forces the target to attack the warrior for 8 seconds.
====
5127
The Bosmer King watches through your eyes…
====
5168
Multiple strikes dealing (<<1>>, <<2>>, <<3>>, <<4>>, <<5>>) damage.
====
5169
Leap to a target, dealing <<1>>  and staggering it. 

When in Phalanx Stance, generates <<2>> threat against monsters within 5 meters of target.
====
5170
Apply this poison to your weapon. Next attack deals <<1>> and slows enemy by <<2>>% for <<3>>.
====
5190
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
5202
Deals <<1>> damage per second, and reduces enemy spell resist and armor by <<2>> per second. Upon completion, knock the target off-balance.
====
5204
Conjures an immobile Gloom Wraith  for <<1>> that casts Gloom Bolt. 

Summoning additional wraiths decreases damage done by each pet.
====
5209
You will find love on flag day
====
5215
You are moving with Bosmer fleetness through the trees and are shrouded from Imperial view.
====
5221
Instat cast, 60 second summoner cooldown. Summon a fallen warrior that immediately charges your current target.  Lasts 45 seconds. Costs 20 magicka.
--Uses preempt, a 15m charge and snare
====
5283
Leap to a target, dealing <<1>> damage and staggering it
====
5286
You take -<<1>>% damage from blockable attacks <<2>> seconds. During this time, you cannot be staggered or set off-balance
====
5311
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
5319
Leap to a target, dealing <<1>> damage and staggering it
====
5403
Moves yourself and target up to 15 meters away.
====
5432
You will find love on flag day
====
5459
You take -<<1>>% damage from blockable attacks <<2>> seconds. During this time, you cannot be staggered or set off-balance
====
5527
· <<1>> to enemy
· Snare target <<2>> for <<3>>
· Chain attack to <<4>>
====
5529
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
5533
· <<1>> to enemy
· 50% critical
· Gain |c2adc22Edge|r for <<2>>
====
5539
· Deals <<1>> 
· Slows by <<2>> for <<3>>
====
5549
For <<1>>:
· Resist damage <<2>>
· Return <<3>>
====
5553
Deals <<1>> and recover <<2>> stamina.

If Advantage: Gain <<3>> point damage shield.
====
5557
- <<1>> to enemy

Recently Blocked
- +66% chance Off Balance
====
5566
· Leap to enemy or ally
· Deals <<1>>
· Slow <<2>> for <<3>>

With |c2adc22Edge|r: 
· Immobilize for <<4>>
====
5575
· <<1>> to enemy
· Increase targets damage taken by <<2>> for <<3>>
====
5577
-50% move speed,  -75% damage taken. Attacks from behind are not reduced. 

-Using another ability removes <<1>>.
====
5578
Toggled ability. -<<1>>% damage taken, -<<2>>% damage done.
====
5581
· Deals <<1>> to enemy

With |c2adc22Edge|r: 
· Deals <<2>> bonus damage
· Stuns for <<3>>
====
5582
- <<1>> to enemy
- vs. |cDC2222Wounded|r: +30% damage per wound 
- vs. |cDC2222Wounded|r: Stagger 3m
====
5584
Deals <<1>> and reduce target's armor by <<2>> for <<3>>.

This ability counts as a wound.
====
5591
· Deals <<1>>
· |cDC2222Wounds|r target, causing them to take <<2>> additional damage for <<3>>
· Chain attack to <<4>>
====
5592
Deals <<(AB_PHYSICAL_DAMAGE5592)>> damage.
33% chance to cause Off-Balance.
====
5594
· Intercept enemy's attacks for <<1>>

vs. Monsters: 
· Increase aggression for <<2>>
====
5608
Increase minion damage by 200% while channeling.
====
5614
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
5635
Knockback target enemy, dealing <<1>> and stunning it for <<2>>. 
Disorients monsters for up to 12 seconds.
====
5642
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
5704
Increase minion damage by 200% while channeling.
====
5706
· <<1>> to enemy
· Reduce targets damage by <<2>> for <<3>>

· Causes <<4>> Threat
====
5709
Increases Maximum Stamina by <<1>>.
====
5711
Nearby enemies:
· Decrease damage per hit by <<1>> for <<2>>
· Take <<3>>
====
5712
- Add <<1>> attack power to next attack
====
5715
Nearby allies, for <<1>>:
· Recover 2% of Max Health per second
· Recover 2% of Max Magicka per second
· Recover 2% of Max Stamina per second
====
5717
- Slow enemies in cone <<1>> for <<2>> 

vs. Target's rear arc:
- Knockdown for <<3>>
====
5720
· Increase |c2adc22Power Up|r duration <<1>>

|c2adc22Power Ups|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
====
5724
· Deals <<1>> 

vs. Players:
· Stun for <<2>>
· Disorient for <<3>>

vs. Monsters:
· Stun for <<2>>
· Disorient for <<4>>
====
5725
On interrupt:
· Reduce  |c2adc22Offensive Power Up|r cooldown <<1>>

|c2adc22Offensive Power Ups|r:
· Empower
· Rage
====
5732
- Slow enemies in cone <<1>> for <<2>> 

vs. Target's rear arc:
- Knockdown for <<3>>
====
5735
- <<1>> to enemy
- Recover <<2>> stamina
====
5737
· Deals <<1>>  
vs. Players:
· Stun for <<2>>
· Disorient for <<3>>

vs. Monsters:
· Stun for <<2>>
· Disorient for <<4>>
====
5741
All |c2adc22Shout|r abilities:
· Increase range <<1>>
· Increase radius <<1>>
· Increase duration <<1>>

|c2adc22Shouts|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
====
5742
For <<1>>, Aura effect:
· Increase allies' Critical Strike <<2>> pts
· Increases allies' Spell Critical <<3>> pts
====
5743
Increases casters Damage by 20% for 5 seconds and Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
5746
Nearby allies, for <<1>>
· Increase Critical Strike <<2>>
· Increases Spell Critical <<3>>

Self:
· Gain an additional +<<4>> Critical Strike
====
5747
Requires the use of parry. Increases critical strike of allies within 20m by 5% for <<1>> seconds.
====
5748
Increases casters Damage by 20% for 5 seconds and Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
5749
On critical hit:
· Recover <<1>> stamina
====
5758
Requires the use of parry. Increases critical strike of allies within 20m by 5% for <<1>> seconds.
====
5759
Increases casters Damage by 20% for 5 seconds and Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
5760
Requires the use of parry. Increases critical strike of allies within 20m by 5% for <<1>> seconds.
====
5762
Increases casters Damage by 20% for 5 seconds and Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
5764
Requires the use of parry. Increases critical strike of allies within 20m by 5% for <<1>> seconds.
====
5768
Causes <<1>> to the target and Blocks <<2>>% of melee damage of the next melee attack that damages you.  You gain Advantage.
====
5774
After |c2adc22Shout|r ability:
· Recover <<1>> stamina

|c2adc22Shouts|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
· <<8>>
· <<9>>
====
5777
· Deals <<1>>
· 50% Chance to gain edge
· Bonus threat

This attack does not remove brace.
====
5782
· Deals <<1>>
· 60% Chance to gain edge
· Bonus threat

This attack does not remove brace.
====
5786
Resets the cooldown of all Self Buff abilities.
====
5788
For <<1>>:
· Reduce stun/fear duration by <<2>>
· Increase allies' Attack Power  <<3>>
· Increase allies' Spell Power  <<4>>
====
5794
All attacks deal <<1>>% splash damage.
====
5798
- Resist Damage <<1>> for <<2>>

For each hit taken:
- Resist extra <<3>> damage (max: 50%)
====
5799
· Recover <<1>> stamina 
· Reset |c2adc22Power Up|r cooldowns

|c2adc22Power Ups|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
· <<8>>
====
5804
· Reflect damage <<1>> for <<2>>
====
5808
· Increase Spell Resist by <<1>>
====
5811
For <<1>>:
· Add <<2>> critical strike 
· Take <<3>> less damage
====
5815
· Increase Spell Resist by <<1>>
====
5817
Kill target:
· Restore <<1>> stamina
====
5819
Deals <<1>> every <<2>> for <<3>>.

This ability counts as a wound.
====
5820
Temporarily boost speed by <<1>>% for <<2>>.
====
5823
· Instantly restore <<1>> max stamina

With |c2adc22Edge|r: 
- Heal Self <<2>> points
====
5826
· Instantly restore <<1>> max stamina
· Restore <<2>>% stamina over <<3>>

With |c2adc22Edge|r: 
- Heal Self <<4>> points
====
5827
· Instantly restore <<1>> stamina
· Restore <<2>>% stamina over <<3>>

With |c2adc22Edge|r: 
- Heal Self <<4>> points
====
5833
- <<1>> to enemies in frontal arc
- |cdc2222Off-balance|r for <<2>>
====
5838
On use |c2adc22Edge|r:
- Reduces cooldown of Rage <<1>>
- Reduces cooldown of Brawler <<1>>
====
5841
Deals <<1>> every <<2>> for <<3>> to all affected enemies. This ability counts as a wound.
====
5842
Grants warrior advantage for <<1>> or until expended.
====
5843
For <<1>>:
· Deal <<2>> to nearby enemies
====
5850
Nearby enemies:
· Decrease damage <<1>> per second for <<2>> (max 25%)

· Causes High threat
====
5852
Increases casters Damage by 20% for 5 seconds and Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
5855
Nearby enemies:
· Decrease damage <<1>> per second for <<2>> (max 25%)

· Causes High threat
====
5856
Increases casters Damage by 20% for 5 seconds and Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
5857
· Incoming Damage Capped at   <<1>> max health for <<2>>
====
5858
Three attacks: 
· <<1>> to enemy
· <<2>> to enemy
· <<3>> to enemy
====
5859
3 Attacks over 2.5 seconds.
====
5865
On block:
· Recover <<1>> stamina
====
5871
On Block:
· Return <<1>> damage to attacker
====
5874
· Incoming Damage Capped at  <<1>> max health for <<2>>
====
5875
· Increase Critical Resist by <<1>> of Armor
====
5878
On block:
- Recover <<1>> health
====
5879
With Damage Ward:
· Increase Attack Power <<1>>
====
5883
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
5885
For <<1>>:
· <<2>> point damage ward
====
5889
For <<1>>:
· <<2>> point damage ward
· Increases armor by <<3>> for <<4>>
====
5890
· Interrupt enemy
· Deals <<1>> 
· Stuns monsters for <<2>>

This attack does not remove brace.
====
5892
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
5896
Once per <<1>>::
· Automatically block <<2>> of one attack
====
5902
Nearby allies, for <<1>>:
· Resist <<2>> damage
====
5903
On block:
· Resist additional <<1>> damage
====
5904
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
5910
With Damage Ward:
· Increase Attack Power <<1>>.
====
5911
· Cut incoming stun duration <<1>>
====
5912
· Add <<1>> magnitude to  |c2adc22Damage Wards|r

Abilities with |c2adc22Damage Wards|r:
· Reinforce
====
5942
Snares that affect you have <<1>>% reduced duration.
====
5943
When on Chosen Ground:
· Gain |c2adc22Edge|r every <<1>>

Enemies in area:
· Disoriented for <<2>>
· Recieve <<3>> less healing
====
5947
Increases the strength of the next Damage Shield you cast by <<1>>%
====
5948
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
5953
On damage warded:
- Increase damage <<1>> for <<2>>

Abilities with |c2adc22Damage Wards|r:
- Reviving Strike
- Reinforce
====
5955
Snares that affect you have <<1>>% reduced duration.
====
5956
Increases the strength of the next Damage Shield you cast by <<1>>%
====
5957
Next target to melee you within <<1>> will be silenced for <<2>>. This ability can only silence 1 target.
====
5972
Swords have a 5% chance to wound enemy, maces and axes have a 5% chance to interrupt.
====
5977
Cleave foes infront of you for <<1>>, hits up to 6 targets.

Adds double threat against monsters.
====
5978
All attacks hit one additional target for the next <<1>>.
====
5997
Blocks <<1>>% damage from next attack against you.
====
6064
Instantly heals a small amount then heals  a larger amount over time.  Antivenom effect cures a single poison or disease.
====
6067
· Charge to enemy
· <<1>> to enemy
====
6068
Instantly heals a small amount then heals  a larger amount over time.  Defense effect grants a temporary armor bonus.
====
6069
· Leap to enemy or ally
· <<1>>
· Slow enemy <<2>> for <<3>>
· Cannot be snared for <<4>> after leaping

With |c2adc22Edge|r: 
· Immobolize for <<5>>
====
6080
Armor bonus from drinking a Bracing Health potion.
====
6081
Instantly restores a small amount of Magicka or Stamina then restores a larger amount over time. Alacrity effect grants a temporary move speed bonus.
====
6085
Temporary boost speed by <<1>>%. Bonus drops if you take damage.
====
6092
Instantly restores a small amount of Magicka or Stamina then restores a larger amount over time. Preservation effect reduces your threat level to all nearby enemies.
====
6100
Instantly restores a small amount of magicka then restores a larger amount over time. Preservation effect reduces your threat level to all nearby enemies.
====
6113
Close Quarters Chain Lightning. Also puts the initial target player off balance if they're on fire.
Deals <<1>> on the first hit and <<2>> then <<3>>
====
6116
Heal over time effect from drinking an elixir.
====
6118
Magicka restore effect from drinking a potion.
====
6119
Stamina restore effect from drinking a potion.
====
6172
· |c2ADC22Parry|r one melee attack within <<1>>

Successful Parry:
· Enables |c2ADC22Riposte|r attack with Gold Rank
====
6174
After |c2adc22Parry|r:
· <<1>> to enemy
· Gain |c2adc22Edge|r for <<2>>
· Stun target for <<3>>
====
6178
While wielding 1h weapon:
· Increase max stamina by <<1>>
====
6180
· 2h weapons provide you with <<1>> additional attack power
====
6181
Cleave foes infront of you for <<1>>, hits up to 6 targets.

Adds double threat against monsters.
====
6182
All attacks hit one additional target for the next <<1>>.
====
6183
· 2h weapons provide you with <<1>> additional attack power
====
6184
Cleave foes infront of you for <<1>>, hits up to 6 targets.

Adds double threat against monsters.
====
6185
All attacks hit one additional target for the next <<1>>.
====
6186
Nearby enemies:
· Decrease damage per hit by <<1>> for <<2>>
· Take <<3>>
====
6187
Nearby allies, for <<1>>:
· Recover 2% of Max Health per second
· Recover 2% of Max Magicka per second
· Recover 2% of Max Stamina per second

Self:
· Health restore increased <<2>>
====
6189
· Increase attack power <<1>> on next hit
· Increase attack power <<2>>  for <<3>>
====
6195
On interrupt:
· Reduce |c2adc22 Offensive Power Up|r cooldown <<1>>

|c2adc22Offensive Power Ups|r:
· Empower
· Rage
====
6197
Deals <<1>> and reduce target's armor by <<2>> for <<3>>.

This ability counts as a wound.
====
6199
Nearby allies, for <<1>>:
· Reduce duration of stuns/fears <<2>>
· Increase allies' Attack Power  <<3>>
· Increase allies' Spell Power  <<4>>

Self:
· Additional Stun/fear reduction of +<<5>>
====
6200
· <<1>> to enemy
· Reduce target damage by <<2>> for <<3>>

· Causes <<4>> Threat.
====
6202
All |c2adc22Shout|r abilities:
· Increase range <<1>>
· Increase radius <<1>>
· Increase duration <<1>>

|c2adc22Shouts|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
====
6205
After |c2adc22Shout|r ability:
· Recover <<1>> stamina

|c2adc22Shouts|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
· <<8>>
· <<9>>
====
6207
· <<1>> to enemy
· Snares Target <<2>> for <<3>>
· Chain attack to <<4>>
====
6217
· Deals <<(AB_DAMAGE:6217)>>
· |cDC2222Wounds|r target, causing them to take <<1>> additional damage for <<2>>
· Chain attack to <<3>>
====
6219
· <<1>> to enemy
· 100% critical
· Gain |c2adc22Edge|r for <<2>>
====
6221
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
6223
· Increase |c2adc22Power Up|r duration <<1>>

|c2adc22Power Ups|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
====
6224
Kill target:
· Restore <<1>>% stamina
====
6225
- Reduce cost of |c2adc22Finishers|r by <<1>>

|c2adc22Finishers|r:
- End Misery
- Steel Tornado
====
6228
- Resist Damage <<1>> for <<2>>

For each hit taken:
- Resist extra <<3>> damage (max: 60%)
====
6231
Take 15% less damage for each nearby target after the first. Lasts <<1>> and caps at 45%  reduction.
====
6234
Grants warrior advantage for <<1>> or until expended.
====
6235
· <<1>> to enemy

vs. Target's rear arc:
· Deals <<2>> bonus damage
====
6237
· Deals <<1>> to enemy

With |c2adc22Edge|r: 
· Deals <<2>> bonus damage
· Stuns for <<3>>
====
6239
- <<1>> to enemies in frontal arc
- |cdc2222Off-balance|r for <<2>>
====
6241
On use |c2adc22Edge|r:
- Reduces cooldown of Rage <<1>>
- Reduces cooldown of Brawler <<1>>
====
6244
For <<1>>:
· Deal <<2>> to nearby enemies
· Silence off balance targets for <<3>>
====
6248
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
6250
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback
· Defend <<2>> extra vs off balance targets

Effect ends when you cause damage.
====
6252
· Interrupt enemy
· Deals <<1>> 
· Gains Edge
· Stuns monsters for <<2>>

This attack does not remove brace.
====
6253
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
6255
· Interrupt enemy
· Deals <<1>> 
· Gains Edge
· Stuns monsters for <<2>>

This attack does not remove brace.
====
6256
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
6258
Nearby allies, for <<1>>:
· Resist  <<2>> damage

Self:
· Resist +<<3>> damage
====
6259
On block:
- Recover <<1>> health
====
6260
When on Chosen Ground:
· Gain |c2adc22Edge|r every <<1>>
· Defend <<2>> damage from frontal attacks

Enemies in area:
· Disoriented for <<3>>
· Recieve <<4>> less healing
====
6261
On block:
· Resist additional <<1>> damage
====
6262
- <<1>> to enemy

Recently Blocked:
- +66% Off Balance
====
6263
Once per <<1>>:
· Automatically block <<2>> of one attack
====
6266
On Block:
· Return <<1>> damage to attacker
====
6268
Three attacks: 
· <<1>> to enemy
· <<2>> to enemy
· <<3>> to enemy
====
6269
3 Attacks over 2.5 seconds.
====
6272
· Cut incoming stun duration <<1>>
· Cut incoming stagger duration <<1>>
· Cut incoming knockback duration <<1>>
====
6274
On block:
· Recover <<1>> stamina
====
6276
· <<1>> to enemy
· Stun <<2>>
· Deals <<3>> bonus damage after blocking
· Disorients monsters for <<4>>

This attack does not remove brace.
====
6280
· Leap to enemy or ally
· Deals <<1>>
· <<2>> slow for <<3>>

With |c2adc22Edge|r: 
· Immobilize for <<4>>
====
6287
· Charge to enemy
· <<1>> to enemy
· Knockdown and Stun  for <<2>>
· Gain |c2adc22Edge|r for <<3>>
====
6290
Next target to melee you within <<1>> will be silenced for <<2>>. This ability can only silence 1 target.
====
6296
For <<1>>:
· Resist damage <<2>>
· Return <<3>>
====
6300
· Intercept enemy's attacks  for <<1>>

vs. Monsters: 
· Increase aggression for <<2>>
====
6302
· Intercept enemy's attacks  for <<1>>
vs. Monsters:
· Increase aggression for <<2>>
====
6319
Whenever you land a hit you gain a stack of Incendiary Aura.  Once you have 5 stacks the aura bursts in an area effect of fire damage.
====
6330
Movement is slowed by 50%.
====
6337
Warrior |c2adc22Finishers|r slow target by <<1>> for <<2>>

|c2adc22Finishers|r:
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
====
6343
For <<1>>:
· Add <<2>> critical strike 
· Take <<3>> less damage
====
6350
Grants a chance on hit to have your attack become a life steal, healing you for the damage amount.
====
6356
3% chance on hit to have your attack steal life = iLevel * const
====
6359
Summons a violent storm at target location for 15 seconds, dealing <<1>>  every <<2>>  for <<3>>  and slowing those caught inside by <<4>>%.
====
6360
On damage warded:
- Increase damage <<1>> for <<2>>

Abilities with |c2adc22Damage Wards|r:
- Reviving Strike
- Reinforce
====
6366
Face your target and strike it, dealing <<1>>.
====
6372
Reduce damage allies take by <<1>>% for <<2>>.
====
6373
Interrupt target's attack, dealing <<1>> and putting them off balance.
====
6374
You take -<<1>>% damage from blockable attacks for <<2>>.
====
6376
Three attacks for (<<1>>, <<2>>, <<3>>) damage. 5% chance per hit to set target off balance.
====
6377
Knockback target enemy, dealing <<1>> and stunning it for <<2>>. 
Disorients monsters for up to 12 seconds.
====
6379
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
6382
Causes <<1>> to the target and Blocks <<2>>% of melee damage of the next melee attack that damages you.  You gain Advantage.
====
6386
3 Attacks over 2.5 seconds.
====
6405
Grants the Lockpicking perk.
====
6406
Grants the Journeyman Lockpicking perk.
====
6420
Double attack power for next attack
====
6421
Enemies in a cone area in front of the caster are Stunned for <<1>> if they are facing away from the caster.  If they are facing the caster, they become Off Balance for <<2>>.
====
6422
Deals <<1>> and an additional 12% per wound on the target.
====
6423
Take no damage from next melee attack used against you within the next <<1>>.
====
6424
Deals <<1>> and restores <<2>> stamina.
====
6425
Causes <<1>> damage and Disorients the target for <<2>>.
====
6438
Leap to the target and attacks.  Deals (100) damage and snares the target for 10 seconds.
====
6453
Deals <<1>> on up to 6 targets infront of you and sets them off balance.
====
6454
Deals <<1>>.  25% chance to put opponent off-balance when 2h is equipped, 10% chance when 1h equipped.

If Advantage: Deals <<2>>% bonus damage.
====
6455
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
6456
For <<1>>:
- Resist damage <<2>>
- Reflect damage <<3>> points
====
6457
Next 3 attacks over <<1>> are critical strikes.
====
6458
Spin forward 10m, dealing <<1>> to all enemies in your path.
====
6464
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
6490
On hit while |c2adc22Power Up|r is active:
· Decrease enemy Attack Skill by <<1>> 
· Decrease enemy Spell Skill by <<1>>

|c2adc22Power Ups|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
====
6504
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
6508
While 1 hand weapon equipped:
· Increase Attack Skill by <<1>>
====
6512
- Parry one attack within <<1>>
====
6526
While 1 hand weapon equipped:
· Increase Attack Skill by <<1>>
====
6532
Add effect to |c2adc22Commands|r:
· Sprint <<1>> 
· Increase cast speed <<2>>

|c2adc22Commands|r:
· <<3>>
· <<4>>
· <<5>>
· <<6>>
====
6537
With 2H Weapon:
- Add 1m to melee range
====
6538
With 2H Weapon:
- Add 2m to melee range
====
6543
On critical hit:
· |cdc2222Wounds|r: target, causing them to take <<1>> additional damage for <<2>>
====
6545
Gives the caster a Damage Limit of <<1>>% for <<2>>.
====
6546
On use |c2adc22Power Up|r, 25% chance: 
· Gain |c2adc22Edge|r for <<1>>

|c2adc22Power Ups|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
====
6552
On use |c2adc22Power Up|r, 37% chance: 
· Gain |c2adc22Edge|r for <<1>>

|c2adc22Power Ups|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
====
6554
On hit with |c2adc22Shield Attack|r:
- Reduce armor <<1>> for <<2>>
- Reduce spell resist <<1>> for <<2>>

|c2adc22Shield Attacks|r:
- Batter
- Disrupt
- Overrun
====
6561
After Block, for <<1>>:
· Increase Attack Power <<2>> 
· Increase Critical Strike <<3>>
====
6563
On critical hit:
· |cdc2222Wounds|r: target, causing them to take <<1>> additional damage for <<2>> (2 stacks max)
====
6567
After Block, for <<1>>:
· Increase Attack Power <<2>> 
· Increase Critical Strike <<3>>
====
6570
After a |c2adc22Charge Attack|r:
· Sprint <<1>>%  for <<2>>

|c2adc22Charge Attacks|r:
· Leap
· Overrun
====
6576
Deals <<1>>  to target and sets them Off-Balance. Sacrificed pet increases spell power by 5%.
====
6577
On use |c2adc22Edge|r:
· Restore <<1>> health
====
6588
· Reduce duration of snares by <<1>>
====
6593
· Reduce duration of snares and stuns by <<1>>
====
6597
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
6627
Slows the target over <<1>> seconds.
====
6629
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
6644
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
6675
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
6684
Restoration potions are at least 5% more effective for you
====
6702
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
6706
Grants a chance for your attack to cause extra shock damage to the target.
====
6710
Grants a chance for your attack to cause extra poison damage to the target.
====
6716
Grants a small chance to cleanse a negative status effect when it ticks on you.
====
6719
Each time you are struck gain a stack of Progressive Defense (up to 20), each of which grants an armor bonus.
====
6720
Armor bonus from drinking a Bracing Health potion.
====
6735
Each time your spell strikes an opponent they gain a stack of Debilitation; each stack reduces the damage it does to you by 10% for a brief period of time.  The effect only works on a single target every 150s.
====
6742
3 Attacks over 2.5 seconds.
====
6745
Deals <<1>> damage. If enemy is using a melee ability they are interrupted and put off balance.
====
6747
Interrupt enemy's current melee attack. On success, they are put off balance.
====
6759
Interrupt target's attack, dealing <<1>> and putting them off balance.
====
6768
Creates a trap at the Ranger's feet which takes 4 seconds to arm and lasts for <<1>>. Trap immobilizes enemy for <<2>> and deals <<3>>.

Immobilizes NPCs for 15 seconds.
====
6783
Take no damage from next melee attack used against you for <<1>>.
====
6787
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
6807
Deals <<1>>.  <<2>>% chance to put opponent off-balance when 2h is equipped, 10% chance when 1h equipped.

If Advantage: Cooldown is reset, costs no stamina, and deals <<3>>% bonus damage.
====
6811
Fast Travel to any previously disovered wayshrine.
====
6812
Allows the reader to craft items in the Breton Style.
====
6817
Allows the reader to craft items in the Orc Style.
====
6821
Allows the reader learn to craft  in the Redguard style.
====
6838
Leap to a target, dealing <<1>>  and staggering for 1 second. Nearby enemies are slowed by <<2>>% for <<3>>.

If Advantage: You create broken ground upon landing. This deals damage and snares enemies for <<4>>.
====
6839
Allows the reader to craft items in the Wood Elf style.
====
6847
Deals <<1>> every <<2>> for <<3>>.

This ability counts as a wound.
====
6865
On hitting an enemy:
· Gain a stack of Martial Prowess for <<1>>
· 3% Chance to |cDC2222Off Balance|r per stack of Martial Prowess.
====
6887
Each time you hit an opponent you add a stack of Progressive Critical which reduces luck.  Once a crit has landed on this opponent all stacks clear and the proc goes on cooldown.
====
6889
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
6890
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
6908
When you kill a monster, gain a stack of Excess Havoc; your next attack drains this stack and causes the attack to do 100% bonus damage to a monster
====
6918
Grants a chance to absorb magicka when you are hit by a magic attack.
====
6924
Grants a chance for your dot ticks to grant you Arson Overkill, which make your next fire spell do an extra 333 damage
====
6935
- 235 damage to enemy
- Adds 40% damage to next attack

If Advantage:
- 200% damage
- No Cost
====
6957
Three attacks for (<<1>>, <<2>>, <<3>>) damage. Each hit has a 13% chance to set target off balance.
====
6958
3 Attacks over 2.5 seconds.
====
6964
Increases strength of self damage shields <<1>>%.
====
6966
5% chance to gain a temporary bonus to spell damage when you land a magic attack
====
6971
Each time you make a kill you get a stack of Progressive Experience.  Once you have 6 stacks you gain +25% experience from monster kills.  Stacks last 10s.
====
6977
Kill 6 monsters within a short time of each other and gain an experience bonus on subsequent rapid kills.
====
6980
Gain a Constitution bonus when you have a 2H Sword equipped
====
6981
Gain a Strength bonus when you have a 1H Ax equipped in either hand
====
6983
Gain a Will bonus when you have a Staff equipped
====
6984
Restoration potions are more effective on you
====
6985
You take less damage from poisons
====
6986
You do bonus damage against Undead
====
6987
Gain bonus damage after each kill in a short period of time
====
6988
You do bonus damage against unaware monsters
====
6996
You make push come to shove
====
7009
Take no damage from next melee attack used against you for <<1>>.
====
7044
You take -<<1>>% damage from blockable attacks <<2>> seconds. During this time, you cannot be staggered or set off-balance
====
7052
Resets the cooldown of all Self Buff abilities.
====
7060
Restores <<1>> health damage every <<2>> for  <<3>>.
====
7074
· Deals <<1>>
· Increase targets damage taken by <<2>> for <<3>>
====
7076
Grants a chance when you are hit to restore a small amount of health.
====
7106
Deals <<1>> and restores <<2>> stamina.
====
7117
Over 3 seconds:
· <<1>> 
· 5% chance to off balance per tick

Vs chilled targets:
· +<<2>> damage per stack of chill on target
· Snares <<3>>
====
7126
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
7138
Teleport 12 meters forward.

Can't cast while grappled.
====
7140
· Deals <<1>> 
· 20% chance to set target off balance, occurs more frequently vs low health enemies
====
7145
Chilled — <<1>>% Snare for <<2>>.
====
7157
· Absorb the next attack against you for <<1>>
====
7164
·Teleport 15 meters forward
====
7166
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
7169
· Deals <<1>>
· 20% chance to off balance enemy
====
7181
· Deals <<1>>
· (This spell has long range)
====
7182
Three attacks for (<<1>>, <<2>>, <<3>>) damage. 10% chance per hit to set target off balance.
====
7183
3 Attacks over 2.5 seconds.
====
7194
Applies an ancient curse snaring enemy <<1>> for <<2>>, upon completion:

· Deals <<3>> 
· Brittles target for <<4>>
====
7195
· Deals <<1>> (physical)
· Targets near point of impact take <<2>>
====
7201
· Deals <<1>> to target enemy
· Chains to 2 nearby targets (70% damage per bounce)
====
7202
For <<1>>:
· Enemy takes <<2>> while casting
====
7209
When hit, returns <<1>>% of damage recieved back to attacker. Lasts <<2>> seconds.
====
7210
Summons a boulder for <<1>>:
· Knocks back enemies <<2>>m
· Deals <<3>>
====
7218
Over <<1>>:
· Absorbs up to <<2>> damage
· Deals <<3>> per second to nearby enemies
====
7225
You take -<<1>>% damage from blockable attacks <<2>> seconds. During this time, you cannot be staggered or set off-balance
====
7234
· <<1>> to enemy
· <<2>> over <<3>>

Target drops below 10% health:
· Explode for <<4>>
====
7242
Place Storm Effect:
· Deals <<1>>  for <<2>>  
· Slows targets by <<3>>
====
7252
vs. Players:
· Stun for <<1>>
· Disorient for <<2>>

vs. Monsters:
· Stun for <<1>>
· Disorient for <<3>>
====
7253
· Deals <<1>> over <<2>>
· Reduce targets Critical Resistance by <<3>>
====
7255
· Gain immunity to interrupt and silence effects for <<1>>
====
7261
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
7262
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
7265
Reduce target damage by <<1>> for <<2>>.
====
7275
You take -<<1>>% damage from blockable attacks <<2>> seconds. During this time, you cannot be staggered or set off-balance
====
7278
· Deals <<1>>

· Targets gain a 50% miss chance for <<2>>

· Reveals Nearby Stalthed enemies for <<3>>
====
7283
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
7290
Next two |c2adc22DoT|r spells:
· Increases total damage by <<1>>

|c2adc22DoT|r spells:
· Nightmare
· Haunting Spectre
· Deteriorate
· Zap
· Storm
· Mages' Fury
====
7299
· Immobolize nearby enemies for <<1>>

vs. Monsters:
· Immobolize nearby enemies for <<2>>
====
7300
· Deals <<1>>
· Chills target for <<2>>
· Adds up to 2 entropy stacks, each reduce damage you take by <<3>>%
====
7303
· Take <<1>> less damage from spells for <<2>>
· High damage melee attacks against you will end this effect and disorient the attacker for <<3>>
====
7315
- Deals <<1>> to enemy
- Interrupt spell cast
- Puts enemy off balance
====
7316
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
7319
Inreases armor by <<1>> and makes you immune to chill effects.
====
7320
Fear enemy for <<1>>, direct damage attacks will break this effect
· Disorients monsters for <<2>>
====
7322
Creates an Ice Rune which takes 3 seconds to arm:
· Immobilizes first enemy to pass over for <<1>>
· Chance to break when target is damaged

vs Monsters
· Lasts <<2>>
====
7329
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
7330
· Deals <<1>> over <<2>>
· Snare enemy <<3>>, snare weakens over time
====
7338
· Deals <<1>>
· Staggers enemy <<2>> cm
====
7347
For <<1>>:
· Intercept incoming enemy projectiles
====
7353
· Silence target for <<1>>
====
7361
Deals <<1>>. 

-Shatters brittle/chilled targets dealing <<2>> bonus damage.
-33% chance to off balance shattered targets
====
7368
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
7371
Absorb the next attack against you for <<1>>.
====
7377
For <<1>>:
· Immune to all damage and negative effects  
· Heals for <<2>>% of max health
· Effect removed if you cast another ability
====
7386
Summons a violent storm at target location for 15 seconds, dealing <<1>>  every <<2>>  for <<3>>  and slowing those caught inside by <<4>>%.
====
7389
· Next spell is guaranteed critical strike
====
7395
· Deals <<1>> over <<2>>
· Enemy miss chance increased by <<3>>
====
7408
- Gain a <<1>> point Damage Shield for <<2>>
====
7410
· Casting speed hastened <<1>> for <<2>>
====
7416
- Load one spell into Chamber
 
Adds the next spell you cast to your chamber slot.  Activate a second time to unload a chambered spell.
====
7423
· Creates Illusionary attacker for <<1>> that will perodically fear enemies
====
7436
Immobolize target for <<1>>.

-PvE duration <<2>>.
====
7438
Cast 2 spells of different Elemental Types
· Gain <<1>> Spell Power for <<2>>
· Stacks 3 times
====
7439
Cast 2 spells of the same Element:
· Fire: +<<1>> running speed for <<2>>.
· Frost: +<<3>> Armor
· Shock: +<<4>> Spell Casting Haste
====
7440
Cast Spell with Snare effect:
· Gain Damage Shield <<1>> for <<2>>
====
7441
Cast Snare Effects
· Duration <<1>>
====
7442
Cast Fire Spell:
· Target gains On Fire, taking <<1>> over <<2>>
====
7443
Cast Shock spell:
· Additional 10% chance of Off Balance
====
7444
Against Off Balance Foes
· Restore 7.5% Max Magicka on self
====
7445
· +<<1>> Spell Power
· +<<2>> Area Spell Damage
====
7447
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
· Each enemy you hit reduces cooldown by <<2>>
====
7455
Immobolize target and reduce range by <<1>>% for <<2>>.

-Disorient monsters for <<3>>.
====
7457
· Deals <<1>> magic damage every <<2>> for <<3>>.
====
7496
· Increase duration of |c2adc22Defensive|r abilities with durations by <<1>>

|c2adc22Defensive|r abilities with durations:
<<2>>
<<3>>
<<4>>
<<5>>
<<6>>
====
7498
- Parry one attack within <<1>>
====
7502
Increase duration of defensive abilities by <<1>>.
====
7508
· Heal self for <<1>>% of max health when activating a |c2adc22Defensive|r ability

|c2adc22Defensive|r Abilities:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
====
7514
After casting Mysticism ability:
· Increase cast speed by <<1>> for <<2>>
====
7527
On block:
- Set Recently Blocked flag
====
7537
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
7548
After a |c2adc22Charge Attack|r:
- Sprint <<1>>%  for <<2>>

|c2adc22Charge Attacks|r:
- Leap
- Steel Tornado
- Overbearing
====
7549
On Kill:
- Reset cooldown of your Leap ability
====
7553
After a |c2adc22Charge Attack|r:
- Sprint <<1>>%  for <<2>>

|c2adc22Charge Attacks|r:
- Leap
- Steel Tornado
- Overbearing
====
7555
On Kill:
- Reset cooldown of your Leap ability
====
7567
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
7581
Cast 2 spells of the same Element:
· Fire: +<<1>> running speed for <<2>>.
· Frost: +<<3>> Armor
· Shock: +<<4>> Spell Casting Haste
====
7590
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
7591
Deals <<1>> and removes all entropy stacks. 
-Deals +100% damage  if you have 2 stacks of entropy.
====
7598
Your last Spell cast was a Fire spell.
====
7599
Your last Spell cast was a Frost spell.
====
7600
Your last Spell cast was a Shock spell.
====
7601
Teleport 12 meters forward.
-Deals <<1>> to enemies for each telekinetic charge
====
7605
Your last Spell cast was an Entropy spell.
====
7606
10% chance on hit:
· Next direct damage attack <<1>> more effective
====
7607
Deals <<1>>. 
-Shatters brittle/chilled targets removing the effect and dealing 50% bonus damage.
-Deals AoE fire around affected target
====
7614
After 1.5 seconds deals <<1>> and brittles target for <<2>>.
====
7618
After landing the killing blow on an enemy:
· Restore <<1>> magicka
====
7621
Double attack power for next attack
====
7625
· Reduce cooldown of all abilities by <<1>>
====
7631
Mysticism spells:
· Cost reduced <<1>> 
· Damage increased <<2>>
====
7635
· Deals <<1>> to targets hit by your |c2adc22Area Attacks|r

|c2adc22Area Attacks|r:
<<2>>
<<3>>
<<4>>
<<5>>
<<6>>
<<7>>
<<8>>
====
7636
Cast 2 spells of different Elemental Types
· Gain <<1>> Spell Power for <<2>>
· Stacks 3 times
====
7643
Cast Snare Effects
· Duration +25%
====
7644
Deals <<1>> to targets hit by your AoE attacks.
====
7647
Cast Spell with Snare effect:
· Gain Damage Shield <<1>> for <<2>>
====
7650
· Entropic bolt casts reduce cooldown of Accelerate, Meteor, and Gravity Well by <<1>>
====
7651
Cast Fire Spell:
· Target gains On Fire, taking <<1>> over <<2>>
====
7656
On critical hit:
· Restore <<1>> magicka
====
7659
Cast Shock spell
· Additional 8% chance of Off Balance
====
7663
Targets hit by your critical strikes:
· Disoriented for <<1>>
· Cannot occur more then once every <<2>> on a target
====
7666
After dealing damage with an entropic attack: 
· Next spell of a different damage type deals +<<1>>
====
7667
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
7670
Against Off Balance Foes
· Restore 5% Max Magicka on self
====
7677
· +<<1>> Spell Power
· +<<2>> Area Spell Damage
====
7689
· Increase spell range by <<1>>cm
====
7692
· Increase critical strike by <<1>> for instant cast spells
====
7693
· Increase stealth detection <<1>>
· Reduce duration of Damage Over Time effects on you by <<2>>
====
7696
While off balance:
Increase critical resistance by <<1>>
====
7697
· Increase spell power by <<1>> after casting an alteration ability
====
7720
· Reduces cooldown of Illusion spells by <<1>>
====
7723
Cast Mage Primer
· Reduce Cooldown of Chambers by <<1>>

Mage |c2ADC22Primers|r: 
· Spell Supplement
· Accelerate
· Lightning Rod
· Double Take
· Pain Receptors
====
7725
Damage over time spells gain additonal effect:
· Each tick gives 2% chance for Off Balance

Damge over time spells:
<<1>>
<<2>>
<<3>>
<<4>>
<<5>>
<<6>>
====
7727
· Increase duration of Fear, Mute and Blinding Light by <<1>>
====
7728
After using an Illusion damage over time effect:
· Damage over time effects on target are <<1>> more  effective for <<2>>
====
7730
Cast Damage Over Time effect
· First tick gains +<<1>> additional damage

|c2adc22Damage Over Time|r spells:
· Nightmare
· Haunting Spectre
· Deteriorate
· Zap
· Storm
· Mages' Fury
====
7733
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
7736
Deals <<1>>.

-Affected targets explode for <<2>> in a 4m radius, if their health is 10% or lower.
====
7739
Absorb the next attack against you for <<1>>.
====
7741
· Deals <<1>> over <<2>>
· Reduce targets Critical Resistance by <<3>>
====
7744
· Deals <<1>>
· <<2>> bonus damage when striking targets in the back
====
7746
Next two |c2adc22DoT|r spells:
· Increases total damage by <<1>>

|c2adc22DoT|r spells:
· Nightmare
· Haunting Spectre
· Deteriorate
· Zap
· Storm
· Mages' Fury
====
7749
Fear enemy for <<1>>, direct damage attacks will break this effect
· Disorients monsters for <<2>>
====
7751
· Silence target for <<1>>
====
7752
Instant Cast.  Deals 50 damage to target and returns 40% of the damage as health to you.
====
7754
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
7756
· Creates Illusionary attacker for <<1>> that will perodically fear enemies
====
7758
· Casting speed hastened <<1>> for <<2>>
====
7759
Cast Damage Over Time effect
· First tick gains +<<1>> additional damage

|c2adc22Damage Over Time|r spells:
· Nightmare
· Haunting Spectre
· Deteriorate
· Zap
· Storm
· Mages' Fury
====
7761
· Increase spell range by <<1>>cm
====
7762
· Increase stealth detection <<1>>
· Reduce duration of Damage Over Time effects on you by <<2>>
====
7766
· Reduces cooldown of Illusion spells by <<1>>
====
7767
Cast Mage Primer
· Reduce Cooldown of Chambers by <<1>>

Mage |c2ADC22Primers|r: 
· Spell Supplement
· Accelerate
· Lightning Rod
· Double Take
· Pain Receptors
====
7769
Damage over time spells gain additonal effect:
· Each tick gives 3% chance for Off Balance

Damge over time spells:
<<1>>
<<2>>
<<3>>
<<4>>
<<5>>
<<6>>
====
7771
· Increase duration of Fear, Mute and Blinding Light by <<1>>
====
7772
After using an Illusion damage over time effect:
· Damage over time effects on target are <<1>> more  effective for <<2>>
====
7774
Over 3 seconds:
· <<1>> 
· 5% chance to off balance per tick

Vs chilled targets:
· +<<2>> damage per stack of chill on target
· Snares <<3>>
====
7778
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
7781
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
7782
· Deals <<1>> to target enemy
· Chains to 2 nearby targets (75% damage per bounce)
====
7788
Over <<1>>:
· Absorbs <<2>> damage
- Deals <<3>> per second to nearby enemies
====
7792
· Deals <<1>> (physical)
· Targets near point of impact take <<2>>
====
7796
· <<1>> to enemy
· <<2>> over <<3>>

Target drops below 10% health:
· Explode for <<4>>
====
7799
· <<1>> to enemy
· <<2>> over <<3>>

Target drops below 10% health:
· Explode for <<4>> to 4m radius
====
7802
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
7803
Place Storm Effect:
· Deals <<1>>   for <<2>>  
· Slows targets by <<3>>
====
7855
- Leap to enemy
- <<1>> to enemy
- Snare 40% for <<2>>

With |c2ADC22Advantage|r:
Area effect: 
- <<3>> every <<4>>
====
7857
Leap to a target, dealing <<1>>  and staggering for 1 second. Nearby enemies are slowed by <<2>>% for <<3>>. 

2 second immunity to negative effects 

If Advantage: You create broken ground upon landing. This deals damage and snares enemies for <<4>>.
====
7861
After 3 seconds deals <<1>> and brittles target for <<2>>.
====
7866
Enemies in a cone area in front of the caster are Stunned for <<1>> if they are facing away from the caster.  If they are facing the caster, they become Off Balance for <<2>>.

Arc increased 20% over silver version.
====
7867
Deals <<1>> shock damage.

Deals <<2>> shock damage to Brittle Targets and removes the Brittle state.
====
7869
Enemies in a cone area in front of the caster are Stunned for <<1>> if they are facing away from the caster.  If they are facing the caster, they become Off Balance for <<2>>.
====
7872
After 3 seconds deals <<1>> and brittles target for <<2>>.
====
7886
Deals <<1>> shock damage.

Deals <<2>> shock damage to Brittle Targets and removes the Brittle state.
====
7890
· Absorb the next attack against you for <<1>>
· Take <<2>> less damage for <<3>> after casting
====
7893
· Deals <<1>> 
· (This spell has long range)
· Increases move speed <<2>> for <<3>>
====
7911
Deals <<1>>Electical damage.

Target snared <<2>> for <<3>>.
====
7916
Over <<1>>:
· Restore all Magicka
· Take <<2>> extra damage
====
7925
Interrupt enemy.

- Deals <<1>> 
- Grants advantage
====
7926
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
7931
· Provides <<1>> point damage shield for <<2>>
· Snare nearby enemies by <<3>> for <<4>>
====
7936
vs. Players:
· Stun for <<1>>
· Disorient for <<2>>

vs. Monsters:
· Stun for <<1>>
· Disorient for <<3>>
====
7937
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
7938
Immobolize target for <<1>>.

-Disorient monsters for <<2>>.
====
7952
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
7954
- Leap to Chosen Ground
- Stun for <<1>> to 5m area
====
7960
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
7962
· Deals <<1>>

· Targets gain 70% miss chance for <<2>>

· Reveals Nearby Stalthed enemies for <<3>>
====
7965
Creates an Ice Rune which take 3 seconds to arm:
· Immobilizes first enemy to pass over for <<1>>
· Chance to break on damage

vs Monsters:
· Lasts <<2>>
====
7969
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
7972
Creates an area of Chosen Ground for the Warrior. Provides advantage every <<1>>.
====
7973
- Leap to Chosen Ground
- Stun for <<1>> to 5m area
====
7975
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
7977
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
7997
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
8028
Decreases all ability cooldowns by <<1>>.
====
8029
Deals <<1>> and adds a stack of raging fire. Each stack increases the chance fire salvo will put target off balance +15%.
====
8032
Deals <<1>> every <<2>> for <<3>>.

This ability counts as a wound.
====
8044
- <<1>> to enemy
- |cDC2222Wound|r: <<2>> over <<3>>
- Recover <<4>> stamina
====
8045
Deals <<1>> every <<2>> for <<3>>.

This ability counts as a wound.
====
8048
- <<1>> to enemy
- vs. |cDC2222Wounded|r: +30% damage per wound 
- vs. |cDC2222Wounded|r: Stagger 3m
====
8053
- Resist Damage <<1>> for <<2>>

For each hit taken:
- Resist extra <<3>> damage (max: 50%)
====
8071
With 1H Weapon:
- Increases Maximum Stamina by <<1>> 
- Increases attack speed by <<2>>
====
8105
· Immobolize nearby enemies for <<1>>

vs. Monsters:
· Immobolize nearby enemies for <<2>>
====
8107
· Deals <<1>> 
· Chills target for <<2>>
· Adds up to 2 entropy stacks, each reduce damage you take by <<3>>%
====
8111
· Deals <<1>>
· Staggers enemies <<2>> cm
====
8114
· Deals <<1>> over <<2>>
· Snare enemy <<3>>, snare weakens over time
====
8117
On critical hit:
· Restore <<1>> magicka
====
8119
· Increase armor by <<1>> 
· Heal for <<2>> of damage done when hit by a cold attack
====
8121
After dealing damage with an entropic attack:
· Next spell of a different damage type deals +<<1>>
====
8125
Targets hit by your critical strikes:
· Stun for <<1>>
· Cannot occur more then once every <<2>> on a target
====
8128
While off balance:
· Increase critical resistance by <<1>>
====
8129
· Increase critical strike by <<1>> for instant cast spells
====
8130
· Entropic bolt casts reduce cooldown of Accelerate, Meteor, and Gravity Well by <<1>>
====
8132
· Increase spell power by <<1>> after casting an alteration ability
====
8134
For <<1>>:
· Intercept incoming enemy projectiles
· Applies chill to nearby enemies
====
8138
· Take <<1>> less damage from spells for <<2>> 
· High damage melee attacks against you will end this effect and disorient the attacker for <<3>>
====
8142
· Next spell is guaranteed critical strike
· Increase range of next spell by <<1>>%
====
8146
· Deals <<1>>. 
· Shatters brittle/chilled targets dealing <<2>> bonus damage, but removing the effect
====
8151
Applies an ancient curse snaring enemy <<1>> for <<2>>, upon completion:

· Deals <<3>> 
· Brittles target for <<4>>
====
8153
After 3 seconds deals <<1>> and brittles target for <<2>>.
====
8158
· Next direct damage vs target deals <<1>> bonus damage

vs. Players
· Stun for <<2>>
· Disorient for <<3>>

vs. Monsters:
· Stun for <<2>>
· Disorient for <<4>>
====
8160
Immobolize target and reduce range by <<1>>% for <<2>>.

-Disorient monsters for <<3>>.
====
8161
For <<1>>:
· Immune to all damage and negative effects  
· Heals for <<2>>% of max health
· Effect removed if you cast another ability
====
8167
· Gain immunity to interrupt, silence, stagger, and knockback effects for <<1>>
====
8172
Summons a boulder for <<1>>:
· Knocks back enemies <<2>>m
· Deals <<3>>
====
8176
For <<1>>:
· Enemy takes <<2>> while casting
====
8178
After casting Mysticism ability:
· Increase cast speed by <<1>> for <<2>>
====
8179
· Heal self for <<1>>% of max health when activating a |c2adc22Defensive|r ability

|c2adc22Defensive|r Abilities:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
====
8181
15% chance on hit:
· Next direct damage attack <<1>> more effective
====
8186
After landing the killing blow on an enemy:
· Restore <<1>> magicka
====
8188
· Increase duration of |c2adc22Defensive|r abilities with durations by <<1>>

|c2adc22Defensive|r abilities with durations:
<<2>>
<<3>>
<<4>>
<<5>>
<<6>>
====
8189
· Deals <<1>> to targets hit by your |c2adc22Area Attacks|r

|c2adc22Area Attacks|r:
<<2>>
<<3>>
<<4>>
<<5>>
<<6>>
<<7>>
<<8>>
====
8191
· Reduce cooldown of all abilities by <<1>>
====
8192
Mysticism spells:
· Cost reduced <<1>> 
· Damage increased <<2>>
====
8194
- Leap to Chosen Ground
- Stun for <<1>> to 5m area
====
8208
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
8216
Adds the next spell you cast to your chamber slot.  Activate a second time to unload a chambered spell.
====
8218
Deals <<1>> with +100% critical.
====
8219
Instant cast, 3s cooldown. Only usable on off-balance targets.  Deals 150 damage with +100% critical
====
8225
Chilled -- <<1>>% Snare for <<2>>.
====
8252
Mounts and dismounts a Yokudan Warhorse.
====
8257
Mounts and dismounts an Orcish Warbear.
====
8262
With 1H Weapon:
- Increases Maximum Stamina by <<1>> 
- Increases attack speed by <<2>>
====
8283
Reflects Waking Nightmare back on Supernal Dreamer Mages
====
8287
Grants immunity to Green Rot Poison
====
8291
Turns summoned undead below level 25
====
8299
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
8301
- Parry one attack within <<1>>
====
8311
Creates an Ice Rune which takes 3 seconds to arm:
· Immobilizes first enemy to pass over for <<1>>
· Chance to break when target is damaged

vs Monsters:
· Lasts <<2>>
====
8321
Deals <<1>> shock damage.

Deals <<2>> shock damage to Brittle Targets and removes the Brittle state.
====
8356
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
8361
- Intercept enemy's attacks  for <<1>>
- vs. Monster: Increase aggression for <<2>>
====
8368
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
8373
Hit this to root your enemy!  Damage will break the root. Can be Purged.
====
8374
Hit this to remove Wheeler Snare. Also grants immunity from snare for 15 seconds.
====
8380
Deals <<1>> and adds a stack of raging fire. Each stack increases the chance fire salvo will put target off balance +15%.
====
8395
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
8399
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
8404
|cdc2222If used on Enemy|r:
· Corrupts target
· Deal <<1>>
· Decrease Armor <<2>> pts for <<3>>
· Decrease Spell Resist <<4>> pts for <<3>>

|c2adc22If used on Ally|r:
· Restore <<5>> health
· Increase healing received <<6>> for <<7>>
====
8411
For <<1>>:
· Target healed <<2>> when hit by an attack
====
8415
Target ally
· Gain <<1>> run speed for <<2>>
====
8417
· Deals <<1>> over <<2>>

Vs Corrupted Targets
· Deals <<3>> bonus damage
· Slows <<4>>
====
8420
On target for <<1>>
- Increase Damage Done <<2>>
- Increase Weapon Resistance <<3>>
- Increase Spell Resistance <<4>>
- Immune to Fear Effects
- Heal <<5>> over duration
====
8427
Toggle; When Active
· Single Target Heals become 10m radius heals
· All Healing is reduced by <<1>>
· All Heals Magicka cast are increased by <<2>>
====
8428
|cdc2222If used on enemies|r:
· Silence for <<1>>

|c2adc22If used on Ally|r:
· Restores <<2>> magicka and stamina
====
8438
· Heal allies in targeted area <<1>> for <<2>>

|c2adc22Finisher|r:
· Rebirth points increase duration by <<3>>
====
8443
|cdc2222If used on Enemy|r:
- Deal <<1>>

|c2adc22If used on Ally|r:
- Heal <<2>>
====
8452
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
8453
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
8457
For next 2 DoT spells:
· Increases total damage by <<1>>
====
8458
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
8466
For next 2 DoT spells:
· Increases total damage by <<1>>
====
8474
Over <<1>>:
· <<2>> to enemy
· Recover <<3>> Magicka every 4 seconds
====
8490
· Remove <<1>> negative magive effects from target ally
====
8492
· Remove all negative magic effects from target ally
====
8497
· <<1>> to enemy
· Increases cast speed <<2>> for <<3>> (Stacks 2 times)
· Slow Enemy <<4>> for <<5>>
====
8499
· Abosrbs <<1>> damage for <<2>>
· Reduces damage taken by <<3>> for <<4>>
====
8501
· Next attack against ally heals for <<1>>% of damage done over <<2>>
====
8512
· Restore <<1>> health over <<2>>
====
8552
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
8560
3 Attacks over 2.5 seconds.
====
8574
Over <<1>>:
· Absorbs up to <<2>> damage
· Deals <<3>> per second to nearby enemies
====
8580
· <<1>> over <<2>>
· After spell ends, your next heal is increased by <<3>> of target's willpower
====
8586
· Increase ally's dodge chance by <<1>> for <<2>>

|c2adc22Finisher|r:
· Duration increased <<3>> per rebirth point
====
8590
· Deals <<1>> 
· <<2>> extra damage vs corrupted targets

|c2adc22Finisher|r:
· Reduces cast time of next spell by <<3>>, gain 1 stack per Rebirth
====
8592
Over <<1>>:
· Increases target Attack and Spell Power by <<2>>

|c2adc22Finisher|r:
· Duration increased by <<3>> per Rebirth
====
8605
For <<1>>:
· Target cannot take more than <<2>> of their health in a single hit

|c2adc22Finisher|r:
· Each Rebirth after the first increase duration + <<3>>
====
8606
|cdc2222If used on Enemy|r:
· <<1>> over <<2>>

|c2adc22If used on Ally|r:
· Heals <<3>> over <<4>>

Sprites may only be on 1 target at a time.
====
8609
· Removes 1 heal over time effect
· Restores <<1>> health
====
8611
· Deals <<1>>

|c2adc22Finisher|r:
· Each Rebirth after the first increases damage by <<2>>
====
8613
For <<1>>:
· Immobolize enemy
· Deal <<2>> per second

|c2adc22Finisher|r:
· Each stack of Rebirth after the first increases duration by <<3>>
====
8618
For <<1>>:
· Heal <<2>> 
· Increase healing by <<3>>

|c2adc22Finisher|r:
· Each stack of rebirth increases duration by <<4>>
====
8621
· Remove 5 negative magic effects on target ally over <<1>>
====
8622
For <<1>>:
· Restores <<2>> magicka 
· Restores <<2>> stamina 

|c2adc22Finisher|r:
· Rebirth points increase duration <<3>>
====
8630
· Deal <<1>> over <<2>>
· Transfer <<3>> of health damage to caster

|c2adc22Finisher|r:
· Each rebirth after the first increases damage by <<4>>
====
8637
· Sylph lasts for <<1>>
· Damages nearby enemies and reduces their damage by <<2>>
====
8662
· Restore <<1>> health to ally
· Can be cast with insufficient magicka
====
8664
· Restore <<1>> health every <<2>> 

|c2adc22Finisher|r:
· Lasts <<3>> + <<4>> per rebirth
====
8668
· Push enemy back 5 meters
· Immobilizes target for <<1>>

Vs monsters:
· Disorient for <<2>> when effect ends
====
8670
· Reduce Target Intelligence by 33% for <<1>>

· Increase caster Intelligence by 2 times the amount drained from target for <<2>>
====
8690
· <<1>> to enemy
· Knockback 10m
====
8703
Heal Target:
· Target takes <<1>> less damage from attacks for <<2>>
====
8705
Double attack power for next attack
====
8706
Increase duration by <<1>> for:
· Heal over time spells
· Damage over time spells
· Buff spells
====
8707
After using a single target heal:
· Nearby allies healed for <<1>>
====
8708
|c2adc22Heal Finishers|r:
· 5% chance per rebirth of increasing Casting speed by <<1>> for <<2>>

|c2adc22Heal Finishers|r:
<<3>>
<<4>>
<<5>>
<<6>>
====
8709
Cast DoT on Target:
· DoT spreads to enemies near the Target if he dies while affected.
====
8710
After casting a damage over time effect:
· Target takes <<1>> additional damage for <<2>>
====
8711
Buff abilities cast on self:
· Duration increased by <<1>>

|c2adc22Buffs|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
====
8712
When Channeling
· Increase Armor by <<1>>
· Increase Spell Resistance by <<2>>
====
8713
Hit enemy with spell:
· Gain <<1>> spell power.  Stacks 3 times.
====
8714
When using |c2adc22Heal Finishers|r with 4 Rebirth:
· Gain 1 Rebirth

|c2adc22Heal Finishers|r:
<<1>>
<<2>>
<<3>>
<<4>>
====
8717
On |c2adc22Finisher|r use:
· Heal self for <<1>> spell power per Rebirth
· Gain <<2>> Magicka per rebirth
====
8718
Heal target

· 5% Chance to remove 1 Damage Over Time effect
====
8719
On Magicka Gain
· Increase Spell Power by <<1>>
====
8720
Gain <<1>> more Intelligence from Absorb: Intelligence.

Gain <<2>> more Endurance from Fortify: Endurance
====
8721
Damage target with spell that grants Rebirth:
· Heals most wounded ally for <<1>> damage done
====
8722
· Deals <<1>> 
· Increases target's damage taken by <<2>> for <<3>>
====
8743
Instat cast, 60 second summoner cooldown. Summon a fallen warrior that immediately charges your current target.  Lasts 45 seconds. Costs 20 magicka.
—Uses preempt, a 15m charge and snare
====
8749
This Direnni armor allows you to step back into the past.
====
8770
Increases Maximum Stamina by <<1>>.
====
8806
Heal Target:
· Target takes <<1>> less damage from attacks for <<2>>
====
8810
Increase duration by <<1>> for:
· Heal over time spells
· Damage over time spells
· Buff spells
====
8814
After using a single target heal:
· Nearby allies healed for <<1>>
====
8823
A dark force connects you with your opponent, draining its power and giving it to you.
====
8849
|c2adc22Heal Finishers|r:
· 5% chance per rebirth of increasing Casting speed by <<1>> for <<2>>

|c2adc22Heal Finishers|r:
<<3>>
<<4>>
<<5>>
<<6>>
====
8851
Disguise yourself as a Red Rook.
====
8859
On |c2adc22Finisher|r use:
· Heal self for <<1>> spell power per Rebirth
· Gain <<2>> Magicka per Rebirth
====
8887
After casting a damage over time effect:
· Target takes <<1>> additional damage for <<2>>
====
8903
Has a chance to drain a small amount of health from the target.
====
8906
Buff abilities cast on self:
· Duration increased by <<1>>

|c2adc22Buffs|r:
· <<2>>
· <<3>>
· <<4>>
· <<5>>
· <<6>>
====
8915
When Channeling
· Increase Armor by <<1>>
· Increase Spell Resistance by <<2>>
====
8921
Hit enemy with spell:
· Gain <<1>> spell power.  Stacks 3 times.
====
8924
Ally target spell:
· Restore <<1>> Magicka on success.
====
8936
Two attacks: 
· <<1>> to enemy
· <<2>> to enemy

On critical hit:
· +30% Bonus damage
====
8937
3 Attacks over 2.5 seconds.
====
8940
· Snares enemines caught inside <<1>> for <<2>>
====
8943
When using |c2adc22Heal Finishers|r with 4 Rebirth:
· Gain 2 Rebirth

|c2adc22Heal Finishers|r:
<<1>>
<<2>>
<<3>>
<<4>>
====
8949
Heal target

· 8% Chance to remove 1 Damage Over Time effect
====
8952
On Magicka Gain
· Increase Spell Power by <<1>>
====
8959
Gain <<1>> more Intelligence from Absorb: Intelligence.

Gain <<2>> more Endurance from Fortify: Endurance
====
8966
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
8968
On Kill:
- Reset cooldown of your Leap ability
====
8982
30% Increase to Movement Speed
====
8986
· Target healed <<(AB_DERIVED_VALUE:8412>>) when hit by an attack for <<2>>
====
8994
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
8996
· Snares enemines caught inside <<1>> for <<2>>
====
9000
Reduce all incoming fire damage.
====
9004
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
9015
Reflects magic (non-physical attacks).
====
9043
· Buffs increase your cast speed <<1>> for <<2>>

|c2adc22Buffs|r:
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
====
9045
When using a finisher with 4 rebirth:
· Restore <<1>> magicka
====
9047
Two attacks: 
· <<1>> to enemy
· <<2>> to enemy

On critical hit:
· +50% Bonus damage
====
9049
3 Attacks over 2.5 seconds.
====
9050
· |c2adc22Shield abilities|r heal affected target for <<1>>

|c2adc22Shield Abilities|r:
<<2>>
<<3>>
<<4>>
====
9052
Cast 3 heal spells in a row:
· Increase healing <<1>> for <<2>>

Cast 3 damage spells in a row:
· Increase damage <<3>> for <<4>>
====
9061
Teleports you to the northwestern keep of Cyrodiil.
====
9070
When using a finisher with 4 rebirth:
· Decrease all cooldowns by <<1>>
====
9072
Cast time heals +<<1>> effectiveness
====
9074
Cast time heals more effective.
====
9076
· Reduce cooldown of |c2adc22Shield Abilities|r by <<1>>

|c2adc22Shield Abilities|r:
<<2>>
<<3>>
<<4>>
====
9083
Cast |c2adc22Shield Ability|r and then damaging abilty:
· Increase damage done <<1>>
· Increase damage taken <<2>>

|c2adc22Shield Abilities|r:
<<3>>
<<4>>
<<5>>
====
9089
Cleave foes infront of you for <<1>>, hits up to 6 targets.

Adds double threat against monsters.
====
9091
· Using finishers on allies increases their move speed by <<1>> for <<2>> per Rebirth
====
9095
· Increase duration of |c2adc22Summon Abilities|r by <<1>>

|c2adc22Summon Abilities|r:
<<2>>
<<3>>
<<4>>
<<5>>
====
9098
After casting a |c2adc22Summon Ability|r:
· Next heal +<<1>> effectiveness

|c2adc22Summon Abilities|r:
<<2>>
<<3>>
<<4>>
<<5>>
====
9102
After dispelling allies or interrupting enemies:
· Restore <<1>> of max magicka
====
9110
· Casting 2 Heal over time spells consectively increases duration by <<1>>
· Casting 2 Damage over time spells consectively increases duration by <<2>>
====
9111
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
9124
On rebirth gain:
· 10% chance to gain an additional rebirth
====
9126
When casting spells on targets under half health:
· Healing increased <<1>>
· Damage increase <<1>>
====
9128
· Finishers that heal the target decrease damage taken by <<1>> for <<2>>
· Finishers that damage the target increase damage taken by <<3>> for <<4>>
====
9179
Trying to turn a light on/off with abilities. Light currently sticks around post-ability. WiP
====
9184
25% Resist Normal Weapons TEST
====
9187
Prevents being knocked back.
====
9213
MJS Absorb Health Constant Proc
====
9217
Restore Health on dealing damage.
====
9227
Leap to a target, dealing <<1>> damage and staggering it
====
9230
Over <<1>>:
· Increases target Attack and Spell Power by <<2>>

|c2adc22Finisher|r:
· Duration increased by <<3>> per Rebirth
====
9247
· Provides <<1>> point damage shield for <<2>>
· Snare nearby enemies by <<3>> for <<4>>
====
9258
|cdc2222If used on Enemy|r:
· <<1>> over <<2>>
· Adds 2 Rebirth

|c2adc22If used on Ally|r:
· Heals <<3>> over <<4>>
· Adds 2 rebirth

Sprites may only be on 1 target at a time.
====
9261
· Removes 1 heal over time effect
· Restores <<1>> health
====
9263
· Casting 2 Heal over time spells consectively increases duration by <<1>>
· Casting 2 Damage over time spells consectively increases duration by <<2>>
====
9272
· Remove 10 negative magic effects on target ally over <<1>>
====
9273
Toggle; When Active
· Single Target Heals become 10m radius heals
· All Healing is reduced by <<1>>
· All Heals Magicka cast are increased by <<2>>
====
9276
On rebirth gain:
· 15% chance to gain an additional rebirth
====
9278
Target ally:
· Target gains <<1>> max health and <<2>> healing received for <<3>>
====
9285
Target ally
· Gain <<1>> run speed for <<2>>
· Heal <<3>> over <<4>>
====
9300
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
9315
· Increase duration of |c2adc22Summon Abilities|r by <<1>>

|c2adc22Summon Abilities|r:
<<2>>
<<3>>
<<4>>
<<5>>
====
9316
· Using finishers on allies increases their move speed <<1>> for <<2>> per Rebirth
====
9324
· Finishers that heal the target decrease damage taken by <<1>> for <<2>>
· Finishers that deal damage increase damage taken by <<3>> for <<4>>
====
9337
· Bring 3 dead allies back to life with <<1>> health
====
9340
· Deals <<1>> over <<2>>

Vs Corrupted Targets:
· Deals <<3>> bonus damage
· Slows <<4>>
====
9349
· Provides <<1>> point damage shield for <<2>>
· Snare nearby enemies by <<3>> for <<4>>
====
9351
On target for <<1>>
- Increase Damage Done <<2>>
- Increase Weapon Resistance <<3>>
- Increase Spell Resistance <<4>>
- Immune to Fear Effects
- Heal <<5>> over duration
====
9356
For <<1>>:
· Target healed <<2>> when hit by an attack 
· Increase your Spell Power by <<3>> each time Living Shield activates
====
9365
· Deals <<1>> 
· <<2>> extra damage vs corrupted targets

|c2adc22Finisher|r:
· Reduces cast time of next spell by <<3>>, gain 1 stack per Rebirth
====
9379
When casting spells on targets under half health:
· Healing increased <<1>>
· Damage increase <<2>>
====
9382
After casting a |c2adc22Summon Ability|r:
· Next heal +<<1>> effectiveness

|c2adc22Summon Abilities|r:
<<2>>
<<3>>
<<4>>
<<5>>
====
9387
After dispelling allies or interrupting enemies:
· Restore <<1>> of max magicka
====
9392
Leap to the target and attacks.  Deals (100) damage and snares the target for 10 seconds.
====
9400
· Deals <<1>>

|c2adc22Finisher|r:
· Each Rebirth after the first increases damage by <<2>>
====
9405
· Sylph lasts for <<1>>
· Damages nearby enemies and reduces their damage by <<2>>
====
9407
For <<1>>:
· Heal <<2>> 
· Increase healing received by <<3>>

|c2adc22Finisher|r:
· Each stack of rebirth increases duration by <<4>>
====
9411
|cdc2222If used on Enemy|r:
· Corrupts target
· Deal <<1>>
· Decrease Armor <<2>> pts for <<3>>
· Decrease Spell Resist <<4>> pts for <<5>>

|c2adc22If used on Ally|r:
· Restore <<6>> health
· Increase healing received <<7>> for <<8>>
====
9419
· Heal allies in targeted area <<1>> for <<2>>
· Affected allies take <<3>> less damage

|c2adc22Finisher|r:
· Rebirth points increase duration by <<4>>
====
9424
For <<1>>:
· Restores <<2>> magicka
· Restores <<3>> stamina
· Take <<4>> less damage

|c2adc22Finisher|r:
· Rebirth points increase duration <<5>>
====
9428
· <<1>> over <<2>>
· After spell ends, your next heal is increased by <<3>> of target's willpower
====
9432
· Restore <<1>> health over <<2>>
====
9434
For <<1>>:
· Immobolize enemy
· Deal <<2>> per second
· Interrupt enemy

|c2adc22Finisher|r:
· Each stack of Rebirth after the first increases duration by <<3>>
====
9442
Cast 3 heal spells in a row:
· Increase healing <<1>>

Cast 3 damage spells in a row:
· Increase damage <<2>>
====
9454
Cast |c2adc22Shield Ability|r and then damaging abilty:
· Increase damage done <<1>>
· Increase damage taken <<2>>

|c2adc22Shield Abilities|r:
<<3>>
<<4>>
<<5>>
====
9460
· Increase ally's dodge chance by <<1>>

|c2adc22Finisher|r:
· Duration increased <<2>> per rebirth point
====
9471
· Next attack against ally heals for <<1>>% of damage done over <<2>>
====
9475
· |c2adc22Shield abilities|r heal affected target for <<1>>

|c2adc22Shield Abilities|r:
<<2>>
<<3>>
<<4>>
====
9477
|cdc2222If used on enemies|r:
· Silence for <<1>>

|c2adc22If used on Ally|r:
· Restores <<2>> magicka and stamina
====
9482
· Gain <<1>> damage on DoT effects.

Cast DoT on Target:
· DoT spreads to enemies near the Target if he dies while affected.
====
9483
Cast DoT on Target:
· DoT spreads to enemies near the Target if he dies while affected.
====
9524
Minor Resist Normal Weapons
====
9530
· Shield target ally <<1>> for <<2>>
====
9531
· Increase ally's armor <<1>> pts for <<2>>
====
9532
· Reduce Target Intelligence by 33% for <<1>>

· Increase caster Intelligence by 2.5 times the amount drained from target for <<2>>
====
9535
· Restore <<1>> health to ally
· Can be cast with insufficient magicka
====
9543
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
9579
Cast time heals +<<1>> effectiveness
====
9581
Cast time heals more effective.
====
9582
When using a finisher with 4 rebirth:
· Decrease all cooldowns by <<1>>
====
9584
When using a finisher with 4 rebirth:
· Restore <<1>> magicka
====
9587
· Buffs increase your cast speed <<1>> for <<2>>

|c2adc22Buffs|r:
· <<3>>
· <<4>>
· <<5>>
· <<6>>
· <<7>>
====
9589
· Reduce cooldown of |c2adc22Shield Abilities|r by <<1>>

|c2adc22Shield Abilities|r:
<<2>>
<<3>>
<<4>>
====
9592
Caster
· Gain <<1>> Damage Reduction while channeling this ability

· Restore <<2>> health every <<3>> 

|c2adc22Finisher|r:
· Lasts <<4>> + <<5>> per rebirth
====
9596
· Push enemy back 5 meters
· Immobilizes target for <<1>>

Vs monsters:
· Disorient for <<2>> when effect ends
====
9598
Over <<1>>:
· <<2>> to enemy
· Recover <<3>> Magicka every 4 seconds
====
9605
|cdc2222If used on Enemy|r:
· Deal <<1>>
· Gives <<2>> Trauma

|c2adc22If used on Ally|r:
· Heal <<3>>
· Removes <<4>> Wound
====
9608
For <<1>>:
· Target cannot take more than <<2>> of their health in a single hit

|c2adc22Finisher|r:
· Each Rebirth after the first increase duration + <<3>>
====
9613
· Deal <<1>> over <<2>>
· Transfer <<3>> of health damage to caster

|c2adc22Finisher|r:
· Each rebirth after the first increases damage by <<4>>
====
9617
· Abosrbs <<1>> damage for <<2>>
· Reduces damage taken by <<3>> for <<4>>
====
9618
· <<1>> to enemy
· Increases cast speed <<2>> for <<3>> (Stacks 3 times)
· Slow enemy by <<4>> for <<5>>
====
9622
· Increases max health of nearby allies for <<1>>
· Heals <<2>> every <<3>>
====
9656
- <<1>> to enemy

vs. Target's rear arc:
- Stun for <<2>>
====
9662
Damage target with spell that grants Rebirth:
· Heals most wounded ally for <<1>> damage done
====
9688
Stealth into the shadows, becoming invisible to enemies more then 5m away.
====
9689
You are carrying someone's ashes. You can only carry one at a time.
====
9710
· Restore <<1>> health every <<2>> 

|c2adc22Finisher|r:
· Lasts <<3>> + <<4>> per momentum
====
9715
|cdc2222If used on enemies|r:
· Silence for <<1>>

|c2adc22If used on Ally|r:
· Restores <<2>> magicka and stamina
====
9719
· Abosrbs <<1>> damage for <<2>>
· Reduces damage taken by <<3>> for <<4>>
====
9720
Over <<1>>:
· <<2>> to enemy
· Recover <<3>> Magicka every 4 seconds
====
9727
|cdc2222If used on Enemy|r:
- Deal <<1>>

|c2adc22If used on Ally|r:
- Heal <<2>>
====
9730
· Deals <<1>>

|c2adc22Finisher|r:
· Each Rebirth after the first increases damage by <<2>>
====
9743
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
9765
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
9776
For <<1>>:
· Heal <<2>> 
· Increase healing recieved by <<3>>

|c2adc22Finisher|r:
· Each stack of rebirth increases duration by <<4>>
====
9795
12 second cooldown.  Leap to a target, dealing 150 damage and staggers target.  Cooldown refreshes whenever you deal a killing blow.  Costs 20 stamina.
====
9820
On incoming hit, Chance to stun undead attacker. Only works against monsters in Alik'r Desert
====
9843
On Use: Charm undead in Alik'r Desert. Some stronger undead will be immune.
====
9853
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
9876
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
9880
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
9903
Spin forward 10m, dealing <<1>> to all enemies in your path.
====
9916
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
--Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
9940
Shield: Instant cast, 10 second cooldown. Charge, interrupt, and stagger a target.  Snares target 40% for 5 seconds.
====
9962
For <<1>>:
· Deal <<2>> to nearby enemies
· Move speed gradually increases
====
10004
EDGE:

Edge is a Warrior buff that is triggered by using  abilities such as <<1>> or <<2>>.  

Edge modifies certain warrior abilities so that they have extra effects.  Example: Warding Strikes damage shield is 10x larger with Edge.
====
10030
· Leap to enemy
· <<1>> to enemy

With |c2ADC22Edge|r:
· <<2>> to 5m area
====
10031
· <<1>> to enemy
· |cDC2222Wound|r: <<2>> over <<3>>.  Stacks twice.
· Recover <<4>> stamina
====
10048
OFF BALANCE:

Off Balance is a state which a character can be placed into by abilities such as <<1>>.  Characters which are Off Balance may be attacked using special "Exploit" abilities, such as <<2>> which do extreme damage.
====
10050
For <<1>>:
· Defend <<2>>% damage
· Immune to stun, stagger, knockback
====
10060
Interrupt target's attack, dealing <<1>> and putting them off balance.
====
10070
POWER UP:

A Power Up is a self buff the warrior can activate to give himself greater combat potential.  There are Offensive power ups, which increase the warriors damage for a limited time, and Defensive power ups which increase his survivability.
====
10071
COMMANDS:

Commands are buffs which effect the Warrior and any allies near him when the command is given.  A Warrior can only have one command given at a time.
====
10072
SHOUTS:

Shouts are non-weapon abilties which affect enemies near the warrior.   Shouts vary greatly but are a strong tool for control oriented Warriors.
====
10077
Three attacks: 
· <<1>> to enemy
· <<2>> to enemy
· <<3>> to enemy
====
10078
3 Attacks over 2.5 seconds.
====
10111
A dark force connects you with your opponent, draining its power and giving it to you.
====
10137
For <<1>>:
· Deal <<2>> to nearby enemies
· Move speed gradually increases
====
10145
Next 3 attacks over <<1>> are critical strikes.
====
10175
Increases casters Damage by 20% for 5 seconds and Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
10221
Magic School: Restoration                  Restores a moderate amount of health to one ally
====
10248
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
10283
Over 3 seconds:
- <<1>> and slow <<2>>
- Deals +<<3>> damage per stack of chill on target
- 10% chance to off balance on tick vs chilled targets
====
10315
Summon pet to attack and taunt your enemies. Magicka is restored faster while pet is active.
====
10322
2.0 second cast.  Deals 260 fire damage to target. Costs 15 magicka.
====
10343
Summon pet to attack and taunt your enemies. Magicka is restored faster while pet is active.
====
10387
For <<1>>:
· Immune to all damage and negative effects  
· Heals for <<2>>% of max health
· Effect removed if you cast another ability
====
10399
Deals <<1>> plus an additional 2% damage per 1% health the target is missing.
====
10408
Flip forward 10m and run 25% faster for <<1>>. 

Cannot use while grappled/levitated.
====
10411
· Interrupt enemy
· Deals <<1>>
====
10412
- Interrupt enemy
- Deals <<1>> 
- Gains Edge
- Stuns monsters for <<2>>
====
10418
On Use: Charm undead in <<1>>. Some stronger undead will be immune.
====
10425
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
10435
Stealth into the shadows, becoming invisible to enemies more then 5m away.
====
10452
· Immobolize nearby enemies for <<1>>

vs. Monsters:
· Immobolize nearby enemies for <<2>>
====
10458
While off balance:
Increase critical resistance by <<1>>
====
10463
Next 3 attacks over <<1>> are critical strikes.
====
10465
For <<1>>:
· Parry all attacks
· Your attack damage is reduced by <<2>>
====
10468
· Deals <<1>> to target
· Bleeds target dealing <<2>> over <<3>>
====
10471
Deals <<1>> every <<2>> for <<3>>.

This ability counts as a wound.
====
10472
Deals (<<1>>, <<2>>) damage.
====
10481
May be activated up to 3 times over <<1>>
· Deals <<2>> to nearby enemies
====
10488
Cleave foes infront of you for <<1>>, hits up to 6 targets.

Adds double threat against monsters.
====
10489
· Deals <<1>>

Apply Wracking Poison for <<2>>:
· Target takes <<3>> each time they activate an ability
====
10501
· Deals <<1>>
· Increase critical strike by <<2>> for <<3>>
====
10516
For <<1>>:
· Dodge increased <<2>>
· Return <<3>> to nearby attackers
====
10522
· Applies 2 stacks of currently equipped poison on to nearby enemies
====
10527
· Apply Exhausting Poison to your weapons

On hit, 33% chance to apply |c4EFF4Epoison|r:
· Deals <<1>> over <<2>>
· Decrease enemy healing received <<3>>
· Stacks up to 5 times
====
10539
· Apply Lockjaw Poison to your weapons

On hit, 33% chance to apply |c4EFF4Epoison|r:
· Deals <<1>> over <<2>>
· Slows targets 20% plus 5% per poison stack
· Stacks up to 5 times
====
10544
· Apply Leech Poison to your weapons

On hit, 33% chance to apply |c4EFF4Epoison|r:
· Deals <<1>> over <<2>>
· Heals caster for <<3>> of damage dealt
· Stacks up to 5 times
====
10553
· Deal <<1>>
· 100% chance to apply poison from weapon to target
====
10572
For <<1>>:
· Critical strike rating increased by <<2>> every <<3>>
====
10573
After Dodging
· Deal <<1>>
====
10574
· Deals up to <<1>>, based on number of poisons on target
· Removes 4 poisons from target
====
10575
On Dodge:
· Set Recently Dodged flag
====
10589
For <<1>>
· Increase Stamina regeneration by <<2>>
· Increase stealth detection by <<3>> cm
====
10595
· Deals (<<1>>, <<2>>) damage

While |c2adc22stealthed|r:
· Adds bleed for <<3>> over <<4>>
====
10598
· Move behind target
· Deal <<1>> damage
· Stuns target for <<2>>
====
10604
· Next 2 attacks performed as if stealthed
====
10626
· Vanish into stealth for <<1>>
· Removes damage over time effects from self
====
10629
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
10633
After Mobility maneuver:
· Deals <<1>>
====
10636
· Bow Attack
· Deals <<1>> damage
====
10637
· Spreads all poisons from current target to nearby enemies
====
10642
· Leap away from target
· Deals <<1>>
====
10643
Flip forward 10m and run 25% faster for <<1>>. 

Cannot use while grappled/levitated.
====
10649
Vs players:
· Disorient target for <<1>>

Vs monsters:
· Disorient target for <<2>>
====
10697
Cleave foes infront of you for <<1>>, hits up to 6 targets.

Adds double threat against monsters.
====
10698
Using a 1H weapon:
- Increase Max stamina 1 bullet

|c666666Using a 2H weapon:
- Attacks deal <<1>>% splash damage|r
====
10700
|c666666Using a 1H weapon:
- Increase Max stamina 1 bullet|r

Using a 2H weapon:
- Attacks deal <<1>>% splash damage
====
10703
For <<1>>:
· Critical strike rating increased by <<2>> every <<3>>
====
10711
· Increase critical strike by <<1>> for <<2>>

With Bow:
· Deals <<3>>

With Melee Weapon:
· Deals <<4>>
====
10725
Movement is slowed by 50%.
====
10729
· Deals heavy damage based on number of poisons on target
· Removes 3 poisons from target
====
10745
· Deals <<1>> to enemies in front arc
====
10761
Kill target:
· Gain <<1>> Stamina
====
10774
· Deals <<1>> to target enemy
· |cDC2222Wound|r: <<2>> over <<3>> (max 2 stacks)
====
10775
Deals <<1>> every <<2>> for <<3>>.

This ability counts as a wound.
====
10780
· Deals <<1>>
· |cDC2222Wounds|r target, making them take <<2>> additional damage for <<3>>
· Chain attack to <<4>>
====
10781
Deals <<1>> every <<2>> for <<3>>.

This ability counts as a wound.
====
10816
· |c2ADC22Parry|r one melee attack within <<1>>

Successful Parry:
· Enables |c2ADC22Riposte|r attack with Gold Rank
====
10820
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
10823
REVENGE:

Gained while hit when using the Brace ability, each |c2ADC22Revenge|r stack increases Warrior damage <<1>>. It  can be spent to increase the power of several abilities:
· <<2>>
· <<3>>
· <<4>>
====
10830
· Deals <<1>> to enemy

With |c2adc22Edge|r: 
· Deals <<2>> bonus damage
· Stuns for <<3>>
====
10855
Toggle:
· Intercept projectiles directed at allies behind you
· Move <<1>> slower
====
10863
Toggle:
· Intercept projectiles directed at allies behind you
· Move <<1>> slower
· Take <<2>> less damage from frontal projectiles
====
10871
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
10872
· Increase duration of your stuns and snares by <<1>>
====
10873
On damage dealth with 1 hand weapon:
· Increase attack power by <<1>>
· Next attack after 5 stacks deals <<2>> bonus damage
====
10874
· Increase duration of your stuns and snares by <<1>>
====
10884
On damage dealth with 1 hand weapon:
· Increase attack power by <<1>>
· Next attack after 5 stacks deals <<2>> bonus damage
====
10888
· Deals <<1>> 

|c2adc22Finisher|r:
· Reduces cast time of next spell by <<2>>, gain 1 stack per Rebirth
====
10896
· Push enemy back 5 meters
· Immobilizes target for <<1>>

Vs monsters:
· Disorient for <<2>> when effect ends
====
10901
· <<1>> to enemy
· Increases cast speed <<2>> for <<3>>. Stacks 2 times
· Slow Enemy <<4>> for <<5>>
====
10904
· Restore <<1>> health over <<2>>
====
10905
· Removes 1 heal over time effect
· Restores <<1>> health
====
10957
For <<1>>:
· <<2>> point damage ward
====
11012
· Deals <<1>> 
· Applies Frost Lotus Poison. Target takes <<2>> increased damage for <<3>>.
====
11090
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
11102
Darkness draws your target into your grasp.
====
11103
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
11104
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
11134
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
11135
Restores <<1>> health and <<2>> magicka over <<3>>.
====
11142
Toggle.  While Active:
· Have Stealth against targets greater than 30m away.
====
11143
Restores <<1>> health and <<2>> magicka over <<3>>.
====
11148
Restores <<1>> health over <<2>> seconds.
====
11187
· Next direct damage vs target deals <<1>> bonus damage

vs. Players
· Stun for <<2>>
· Disorient for <<3>>

vs. Monsters:
· Stun for <<2>>
· Disorient for <<4>>
====
11201
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
11263
All attacks deal <<1>>% splash damage.
====
11300
Next damage spell cast:
· Deals damage on up to 4 targets
====
11310
After Mobility maneuver:
· Deals <<1>>
====
11341
Increases experience, alliance points, and gold by 7% while in player vs. player locations.
====
11343
Increases experience, alliance points, and gold by 7%. Increase Weapon Critical and Spell Critical by 2% while in player vs. player locations.
====
11345
Increases experience, alliance points, and gold by 9%. Increase Weapon Critical and Spell Critical by 2% while in player vs. player locations.
====
11346
Increases experience, alliance points, and gold by 5% while in player vs. player locations.
====
11347
Increases experience, alliance points, and gold by 9%. Increase Weapon Critical and Spell Critical by 4% while in player vs. player locations.
====
11348
Increases experience, alliance points, and gold by 11%. Increase Weapon Critical and Spell Critical by 4% while in player vs. player locations.
====
11350
Increases experience, alliance points, and gold by 11%. Increase Weapon Critical and Spell Critical by 6% while in player vs. player locations.
====
11352
Increases experience, alliance points, and gold by 13%. Increase Weapon Critical and Spell Critical by 6% while in player vs. player locations.
====
11353
Increases experience, alliance points, and gold by 13%. Increase Weapon Critical and Spell Critical by 8% while in player vs. player locations.
====
11356
Increases experience, alliance points, and gold by 15%. Increase Weapon Critical and Spell Critical by 8% while in player vs. player locations.
====
11398
On Movement Effect:
· Gain <<1>> damage reduction for <<2>>

 |c2adc22Movement Effects|r:
· Frontflip
· Disengage
· Passing Strike
====
11400
After successfully activating sneak:
· Move <<1>> faster for <<2>>
====
11408
On hit: 
leech health from target.
====
11409
· Restore <<1>> health every <<2>> 

|c2adc22Finisher|r:
· Lasts <<3>> + <<4>> per rebirth
====
11417
· Decrease cast time by <<1>> when attacking targets affected by ancient curse
====
11418
On hit: 
Adds fire damage

On 10% Proc:
Target is set ablaze, takes ongoing fire damage for 8 seconds
====
11421
On hit: 
Adds fire damage

On Critical:
Target is set ablaze, takes ongoing fire damage for 8 seconds
====
11422
· Decrease cast time by <<1>> when attacking targets affected by ancient curse
====
11423
While at low health, gain a shield against magical damage.
====
11425
When on Chosen Ground:
· Gain |c2adc22Edge|r every <<1>> for <<2>>
· Gain <<3>> Defense while on Chosen Ground

Enemies in area:
· Disoriented for <<4>>
· Recieve <<5>> less healing
====
11429
Reduce incoming disable durations (Disorient, Fear, Pacify, Stun, Silence).
====
11437
On Movement Effect:
· Gain <<1>> Attack Power for <<2>>

 |c2adc22Movement Effects|r:
· Frontflip
· Disengage
· Passing Strike
====
11439
On Successful Dodge:
· Gain <<1>> Attack Power for next hit.
====
11444
When on Chosen Ground:
· Gain |c2adc22Edge|r every <<1>>

Enemies in area:
· Disoriented for <<2>>
· Recieve <<3>> less healing
====
11445
Bleed enemy on hit:
· The 8th Bleed causes target to take <<1>>
====
11457
While at low health, gain a shield against physical damage.
====
11460
Occasionally reflect melee damage.
====
11475
· Decrease radius you can be detected while stealthed by <<1>> cm
====
11491
· Reduce Falling damage by <<1>>
====
11495
Reduce an enemy's hatred towards you when they hit you.
====
11497
Increase an enemy's hatred towards you when they hit you.
====
11499
Drain Health from any who attack you.
====
11503
On Movement Effect:
- 50% chance: Remove 1 Snare effect on you

Movement Effects:
- Frontflip
- Disengage
- Passing Strike
====
11507
Drain Magicka from any who attack you.
====
11512
· Sneak doesn't decrement while immobile
====
11513
Drain Stamina from any who attack you.
====
11516
Reduce all incoming cold damage.
====
11517
Reduce all incoming shock damage.
====
11518
Reduce all incoming oblivion damage.
====
11520
On Equip:
Reduce all incoming cold damage.
====
11521
When coming out of stealth:
· Take <<1>> less damage for <<2>>
====
11525
Reduce incoming ranged damage.
====
11529
Reduce incoming melee damage.
====
11532
Reduce incoming DoT durations (Bleed, Magical, Poison, Wound).
====
11536
Increase regeneration rate of Stamina in combat.
====
11537
Increase regeneration rate of Magicka in combat.
====
11539
Increase regeneration rate of Health in combat.
====
11543
· Critical strikes reduce the cooldown of all stealth abilities by <<1>>
====
11545
· Gain  <<1>> dodge rating
====
11546
Reduce incoming damage from undead monsters (Ghost, Skeletons, Vampires and Walking Flesh).
====
11549
· 50% chance to set target off balance when using Confuse or Cudgel
====
11554
When hit below 25% health:
· 25% chance to reset smoke bomb cooldown

Effect has a <<1>> cooldown
====
11556
· Increases duration of Shadow Strike bleed <<1>>
· Increase duration of Paralyze effect <<2>>
· Increase Veiled Strike damage while stealthed <<3>>
====
11561
Reduce incoming damage from daedric monsters (Daedra and Humanoid Daedra)
====
11562
Reduce incoming damage from bestial monsters (Beast, Chitinous, Insect, Lizard)
====
11563
Increases the range at which you can detect stealthed enemies.
====
11564
Decreases the range at which you can be detected while sneaking.
====
11567
- Increase Run Speed by <<1>>
====
11573
Increase your movement speed while unmounted and not in combat. (Currently may stack with being mounted as well.)
====
11579
While using a Weapon Flurry:
· Reduce damage taken by <<1>>

 |c2adc22Weapon Flurry Abilities|r:
· <<2>>
· <<3>>
· <<4>>
====
11582
When using melee ability:
- 5% chance to deal <<1>>
====
11594
· Deals <<1>>
· 30% chance to set enemy off balance

While |c2adc22stealthed|r:
· 100% off balance chance
====
11610
On Critical Hit:
- Reduce targets Attack Power by <<1>>
- Reduce targets Spell Power by <<2>>
- Both effects stack 3 times
====
11619
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
11620
Kill target:
· Gain <<1>> stamina
· Heal for <<2>>
====
11621
Increase your movement speed while unmounted and in combat. (Currently may stack with being mounted as well.)
====
11631
Kill target:
· Gain <<1>> Stamina
====
11636
- Interrupt enemy
- Deals <<1>> 
- May be used with a Bow
====
11637
- Interrupt enemy
- Deals <<1>> 
- Gains Edge
- Stuns monsters for <<2>>
====
11646
Increase your speed while stealthed.
====
11648
Deals <<1>> plus an additional 40% damage per poison stack on the target.
====
11650
Deals <<1>> plus an additional 2% damage per 1% health the target is missing.
====
11654
· Applies 2 stacks of currently equipped poison on to nearby enemies
====
11658
Reduce incoming movement-impairing durations (Snare).
====
11664
While using a Flurry Effect:
· Gain <<1>> Stamina regeneration

 |c2adc22Weapon Flurry Abilities|r:
· <<2>>
· <<3>>
· <<4>>
====
11674
Stealth into the shadows, becoming invisible to enemies more then 5m away.
====
11675
Increase damage against bestial monsters (Beast, Chitinous, Insect, Lizard)
====
11678
· Deals (<<1>>, <<2>>) damage

While |c2adc22stealthed|r:
· Adds bleed for <<3>> over <<4>>
====
11683
· Next 2 attacks performed as if stealthed
====
11688
After successfully activating sneak:
· Move <<1>> faster for <<2>>
====
11690
When coming out of stealth:
· Take <<1>> less damage for <<2>>
====
11692
Vs players:
· Disorient target for <<1>>

Vs monsters:
· Disorient target for <<2>>
====
11693
· Deals <<1>> damage
· Immobilizes enemy for <<2>>.
====
11696
· Sneak doesn't decrement while immobile
· Reduces detection radius by <<1>> cm
====
11700
· Increases duration of Shadow Strike bleed <<1>>
· Increase duration of Paralyze effect <<2>>
· Increase Veiled Strike damage while stealthed <<3>>
====
11705
Summons 8m ring for <<1>>:
· Enemies outside have a 70% miss chance when attacking targets inside
====
11707
· Critical strikes reduce the cooldown of all stealth abilities by <<1>>
====
11713
When hit below 25% health:
· 33% chance to reset smoke bomb cooldown

Effect has a <<1>> cooldown
====
11715
On Use:
Instantly refills a large amount of health
====
11719
· Vanish into stealth for <<1>>
· Remove damage over time effects from self
· Poison enemies within 300 cm
====
11720
On Use:
Instantly refills a large amount of magicka
====
11721
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
11722
On Use:
Instantly restores 60 points of stamina
====
11734
Increase damage against daedric monsters (Daedra and Daedric Humanoids)
====
11735
Increase damage against undead monsters (Ghosts, Skeletons, Vampires, and Walking Flesh).
====
11742
On Equip:
Increase melee range
====
11743
Increases the range of physical missile attacks.
====
11745
Increases the range of magical missile attacks.
====
11746
Increase damage from critical physical attacks.
====
11749
Increase damage from critical magical attacks.
====
11763
On Use:
Channeled: Restores 1880 health over 6 seconds.
====
11765
While at low health, chance to frighten enemies who attack you.
====
11766
· Increase chance of poisons applying to target by 5%
====
11768
· Increase chance of poisons applying to target by 10%
====
11769
Increases the players max Stamina by 60 for 20 seconds
====
11770
On Use:
Instantly refills a large amount of stamina
====
11771
Increases the players max Magicka by 110 for 20 seconds
====
11772
On Use:
Instantly refills a large amount of stamina
====
11774
· Poison damage increased <<1>>
====
11777
· Increase poison duration <<1>>
====
11778
On Use:
Recover 47 health per second for 15 seconds
====
11779
On Critical Strike:
· |cDC2222Wounds|r target, making them take <<1>> additional damage for <<2>>
====
11781
On Use:
Recover 11 magicka per second for 15 seconds
====
11782
On Use:
Recover 6 stamina per second for 15 seconds
====
11786
· Parry Melee attack once every <<1>>
====
11787
Improves your defense against all manner of attacks.
====
11790
Improves your ability to magickally harm opponents.
====
11793
Improves your ability to physically harm opponents.
====
11796
Attacks with blades while stealthed:
· <<1>> bonus critical strike
====
11798
Roots target enemy within 30 meters for 4.5 seconds.
====
11799
Blocks <<1>>% damage from next attack against you.
====
11800
· Deals <<1>> bonus damage from criticals with bladed weapons
====
11801
Deal 235 fire damage to target within 30 meters.
====
11802
See stealthed enemies within 10 meters for 15 seconds
====
11803
for 15 seconds, deals 100 damage per second to nearby enemies.
====
11806
On Use:
Create an area that provides a damage bonus to all allies within it.
====
11808
For 15 seconds, heals nearby allies for 50 health per second.
====
11821
· Deal <<1>> additional damage to targets below 20% health
====
11825
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
11826
While at low health, rarely cause more damage with attacks.
====
11828
· Deal 1.5% bonus damage for each stack of poison on target
====
11829
On Equip:
Rarely summon a monster to help you while at low health
(Monster is currently 100% placeholder)
====
11831
On Critical Hit:
· 50% to Apply an additional Poison stack
====
11833
While at low health, rarely snare all enemies nearby.
====
11834
When using Dual Wield Abilities:
- Increase Attack Power by <<1>>

|c2adc22Dual Wield Abilities|r:
<<2>>
<<3>>
<<4>>
<<5>>
====
11844
· Deals <<1>>
· Increase critical strike by <<2>> for <<3>>
====
11845
· Increase critical strike by <<1>> for <<2>>

With Bow:
· Deals <<3>>

With Melee Weapon:
· Deals <<4>>
====
11849
· Deals <<1>>

Apply Wracking Poison for <<2>>:
· Target takes <<3>> each time they activate an ability
====
11851
· Deals <<1>>
· Ignores armor
====
11857
· Deals <<1>> 
· Damage Bonus of 2.5% damage per 1% health the target is missing.
· Cooldown resets when you kill an enemy
====
11858
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
11859
Vs players:
· Disorient for <<1>>

Vs monsters:
· Disorient for <<2>>
====
11860
May be activated up to 4 times over <<1>>
· Deals <<2>> to nearby enemies
====
11861
Cleave foes infront of you for <<1>>, hits up to 6 targets.

Adds double threat against monsters.
====
11862
Attacks with blades while stealthed:
· <<1>> bonus critical strike
====
11863
· Interrupt enemy
· Deals <<1>> 
· Silence enemy for <<2>>
====
11864
- Interrupt enemy
- Deals <<1>> 
- Gains Edge
- Stuns monsters for <<2>>
====
11867
For <<1>>:
· Dodge increased <<2>>
· Return <<3>> to nearby attackers
====
11871
Restore Magicka on dealing damage.
====
11873
On Critical Strike:
· |cDC2222Wounds|r target, making them take <<1>> additional damage for <<2>> (2 stacks max)
====
11875
· Applies Frost Lotus Poison. Target is chilled and takes <<1>> over <<2>>.
====
11877
Restore Stamina on dealing damage.
====
11879
· Increase poison duration <<1>>
====
11880
· Deals <<1>> to target
· Bleeds target dealing <<2>> over <<3>>
====
11881
Deals <<1>> every <<2>> for <<3>>.

This ability counts as a wound.
====
11882
· Deal <<1>>
· 100% chance to apply poison from weapon to target
====
11887
· Deals (<<1>>, <<2>>, <<3>>, <<4>>, <<5>>) damage to enemy
· Damage splashes to up to 2 additional targets
· 33% chance to |cDC2222Off Balance|r target
====
11893
For <<1>>:
· Critical strike rating increased by <<2>> every <<3>>
· Attack skill increased by <<4>> every <<3>>
====
11895
- Deals <<1>>
- Reduce target armor by <<2>>
- Reduce target spell resistance by <<3>>
====
11896
Deals (<<1>>, <<2>>) damage.
====
11898
For <<1>>:
· Critical strike rating increased by <<2>> every <<3>>
====
11900
When using Dual Wield Abilities:
- Increase Attack Power by <<1>>

|c2adc22Dual Wield Abilities|r:
<<2>>
<<3>>
<<4>>
<<5>>
====
11902
Kill target:
· Gain <<1>> stamina
· Heal for <<2>>
====
11905
Fire damage added to every hit, and a chance to burn opponents on hit.
====
11907
· Deal <<1>> additional damage to targets below 20% health
====
11910
· Deal 2% bonus damage for each stack of poison on target
====
11911
When using melee ability:
- 10% chance to deal <<1>>
====
11913
While using a Flurry Effect:
· Gain <<1>> Stamina regeneration

 |c2adc22Weapon Flurry Abilities|r:
· <<2>>
· <<3>>
· <<4>>
====
11914
· Parry Melee attack once every <<1>>
====
11915
Blocks <<1>>% damage from next attack against you.
====
11916
While using a Weapon Flurry:
· Reduce damage taken by <<1>>

 |c2adc22Weapon Flury Abilities|r:
· Wall of Blades
· Whirling Blades
· Dervish
====
11918
· Deals up to <<1>>, based on number of poisons on target
· Removes 3 poisons from target
====
11919
On Critical Hit:
- Reduce targets Attack Power by <<1>>
- Reduce targets Spell Power by <<2>>
- Both effects stack 5 times
====
11923
· Deals heavy damage based on number of poisons on target
· Removes 3 poisons from target
====
11928
On Critical Hit:
· 75% to Apply an additional Poison stack
====
11934
After Dodging
· Deal <<1>>
====
11936
· Leap away from target
· Deals <<1>>
· Adds <<2>> Defense for <<3>>
====
11937
Flip forward 10m and run 25% faster for <<1>>. 

Cannot use while grappled/levitated.
====
11939
· Deals <<1>> bonus damage from criticals with bladed weapons
====
11941
· Poison damage increased <<1>>
====
11945
· Take <<1>> less damage for <<2>>
====
11950
· Deals <<1>>
· Stuns enemy for <<2>>, effect can only occur once every <<3>>
====
11959
On Use:
· Flip forward 10m 
· <<1>> run speed increase for <<2>>.
====
11962
For <<1>>
· Increase Stamina regeneration by <<2>>
· Increase stealth detection by <<3>> cm
====
11964
· Decrease radius you can be detected while stealthed by <<1>> cm
====
11970
After Mobility maneuver:
· Deals <<1>>
· Staggers target
====
11973
· Toggle off within <<1>> to return to casting location
====
11975
Lightning damage added to every hit, and a chance to shock nearby opponents on hit.
====
11978
Ice damage added to every hit, and a chance to snare on every hit.
====
11981
Chance to stun on every hit.
====
11983
· 50% chance to set target off balance when using Confuse or Cudgel
· On proc removes cooldown from Gush
====
11989
Chance to reduce the enemy's physical resistance on every hit.
====
11991
Chance to reduce the enemy's spell resistance on every hit.
====
11992
· Move behind target
· Deal <<1>> damage
· Stuns for <<2>>
====
11997
Chance to reduce the enemy's critical resistance on every hit.
====
11999
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
12006
On Movement Effect:
· Gain <<1>> damage reduction for <<2>>

 |c2adc22Movement Effects|r:
· Frontflip
· Disengage
· Passing Strike
====
12008
On Movement Effect:
· Gain <<1>> Attack Power for <<2>>

 |c2adc22Movement Effects|r:
· Frontflip
· Disengage
· Passing Strike
====
12010
Chance for your next ability to have no cost.
====
12012
On Successful Dodge:
· Gain <<1>> Attack Power for next hit.
====
12014
Bleed enemy on hit:
· The 6th Bleed causes target to take <<1>>
====
12016
Increase durations of Fear and Disorient effects against monsters (not other players).
====
12017
- Reduce Falling damage by <<1>>
====
12018
On Movement Effect:
- Remove 1 Snare effect on you

Movement Effects:
- Frontflip
- Disengage
- Passing Strike
====
12022
- Increase Run Speed by <<1>>
====
12023
On Equip:
Increase durations of Fear and Disorient effects against monsters (not other players)
====
12032
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
12033
• Health increased by |cffffff5000|r
• Range increased by |cffffff8|r meters for abilities with a |cffffff28|r meter range or greater
• Damage taken, healing received, and damage shield strength decreased by |cffffff50|r%
====
12036
On Equip:
Increase movement speed while sneaking
====
12048
· Deals <<1>>
· Chains to Shiv II
====
12049
· Increase critical strike by <<1>> for <<2>>

With Bow:
· Deals <<3>>

With Melee Weapon:
· Deals <<4>>
====
12050
· Deals (<<1>>, <<2>>, <<3>>, <<4>>, <<5>>) damage to enemy
· Damage splashes to up to 2 additional targets
====
12058
· Applies Frost Lotus Poison. Target is chilled and takes <<1>> over <<2>>.
====
12072
On Equip:
Dispel negative effects on hit (friendly targets only)
====
12073
· Remove 1 negative effect from target ally
· Heal for <<1>>
====
12084
Test DoT: 60 seconds, 1 tick per second
====
12086
Chance to snare on every hit.
====
12090
· Stuns target, 20% chance to break on damage

Vs. players:
· Stun for <<1>>

Vs. monsters:
· Stun for <<2>>
====
12093
· Stuns target, 20% chance to break on damage
· Killing a recently Paralyzed target reduces ability cooldown by <<1>>

Vs. players:
· Stun for <<2>>

Vs. monsters:
· Stun for <<3>>
====
12101
For <<1>>:
· Increase ally's Weapon Resistance by <<2>>
· Increase ally's Spell Resistance by <<3>>

You may only have oak flesh on 1 target at a time.
====
12104
For <<1>>:
· Increase ally's Weapon Resistance by <<2>>
· Increase ally's Spell Resistance by <<3>>
· Occasionally heals for <<4>> when hit

You may only have Oak Flesh on 1 target at a time.
====
12110
· Bring dead allies back to life with <<1>> health
====
12113
· Fear Undead and Daedra for <<1>>
· Disorient for <<2>> when effect ends
====
12115
· Fear Undead and Daedra for <<1>>
· Disorient for <<2>> when effect ends
· Deals <<3>> upon completion
====
12118
· Summon Familiar pet to attack enemies for <<1>>
· Snares <<2>> on hit
====
12147
· Increase damage of next attack by <<1>>
====
12150
· Increase move speed by <<1>>
====
12151
- Deals <<1>>
- Next spell deals <<2>>% bonus damage
====
12153
· Decrease damage taken by <<1>>
====
12159
· Deals <<1>> 

Inferno Focus:
· Applies burning for <<2>> over <<3>>

Lightning Focus:
· Deals <<4>> to nearby enemies

Arctic Focus:
· Applies <<5>> point damage shield for <<6>>
====
12164
· Target takes <<1>> over <<2>>
====
12165
· Increases target's miss chance by <<1>>
====
12166
· Deals <<1>>

· Chains to Ruin II
====
12167
· Deals <<1>> to  enemies in frontal arc
====
12169
For <<1>>:
· Increase damage by <<2>>
====
12170
Over <<1>>:
· Deals <<2>>
====
12171
· Deals <<1>>

Inferno Focus:
· Deals <<2>> over <<3>>
· Enemy takes <<4>> additional fire damage

Lightning Focus:
· Deals <<5>> AoE damage

Arctic Focus:
· Applies chilled, slowing target by <<6>> for <<7>>
====
12177
Over <<1>>:
· Damage the two closest enemies for <<2>> every <<3>>
====
12179
·Teleport to enemy
· Deal <<1>>
====
12183
· |c2ADC22Parry|r one melee attack within <<1>>

Successful Parry:
· Enemy put off balance
====
12188
· Deals <<1>>

Vs. Players:
· Stun for <<2>>

Vs. Monsters: 
· Stuns for <<3>>
====
12192
· Gain <<1>> move speed for <<2>>
====
12197
Vs players:
· Immobilize for <<1>>

Vs monsters:
· Immobilize for <<2>>
====
12200
· Increase spell power of allies by <<1>> for <<2>>
====
12201
Over <<1>>, enemies in area:
· Take <<2>>
· Reduce damage <<3>>
====
12206
· Stun for <<1>>
· When effect ends nearby enemies are stunned for <<2>>
====
12211
· Deals <<1>> to nearby enemies
· Restore <<2>> magicka plus 
<<3>> magicka per target hit
====
12212
· Deals <<1>> over <<2>>
· Increases casters Attack Power by <<3>> for <<4>>
====
12214
For <<1>> in target area:
· Enemies take <<2>> every 2 seconds
· Enemies are slowed <<3>>
====
12218
· Restore <<1>> magicka
· Nearby enemies take <<2>>, restoring <<3>> mana per target affected
====
12223
Vs players:
· Disorient for <<1>>

Vs monsters:
· Disorient for <<2>>
====
12226
For <<1>>:
· Deals <<2>> per second

Inferno Focus:
· Applies burning for <<3>> over <<4>>

Lightning Focus:
· Applies shocked and knocks enemies back

Arctic Focus:
· Applies chilled
====
12229
- Gain benefit of all three Focus states for 8 seconds.
====
12244
- Deals <<1>> fire damagein a Line area.
====
12248
Effect varies by Focus type:
- Inferno Focus: Adds <<1>> fire damage to melee attacks
- Lighning Focus: Deals <<2>> damage to enemies within 5m of the target.
- Arctic Focus:
====
12261
vs. Burning: Fear for <<1>>
vs. Shocked: Silence for <<2>>
vs. Chilled: Immobilize for <<3>>
====
12267
Over <<1>>:
· Block <<2>>

Inferno Focus:
· Attackers take <<3>>

Lightning Focus:
· Attackers have 33% chance to be set off balance

Arctic Focus:
· Attackers deal <<4>> less damage
====
12268
Transforms the user into a living skeleton. <<1>> boost to all experience points.
====
12290
- Damage Reduction <<1>>%
- Reduce move speed <<2>>%
====
12292
- Reduce Damage taken by <<1>> for <<2>>
====
12306
- Intercept attacks again allies for <<1>>
====
12307
Temp balancing fix since battlemage uses attack and spell power.
====
12310
For <<1>>:
- Deals <<2>> every <<3>>
- Gives enemies in radius <<4>> miss chance.
====
12323
Pull Target to Melee Range
· Target is Stunned for <<1>>
====
12345
Fear enemy for <<1>>, direct damage attacks will break this effect
====
12358
- Dodge 1 attack every <<1>> for <<2>>
====
12368
· Deals (<<1>>, <<2>>, <<3>>, <<4>>) damage to enemy
· Damage splashes to up to 2 additional targets
====
12389
· Vanish into stealth for <<1>>
· Poison enemies within 300 cm
====
12390
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
12392
· Move behind target
· Deal <<1>> damage
====
12394
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
12395
· Charge to enemy
· <<1>> to enemy
· Knockdown and Stun  for <<2>>
· Gain |c2adc22Edge|r for <<3>>
====
12397
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
12398
· Move behind target
· Deal <<1>> damage
====
12414
Increase damage against daedric monsters (Daedra and Daedric Humanoids)
====
12456
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
12463
May be activated up to 3 times over <<1>>
· Deals <<2>>
====
12479
Over <<1>>:
· Increases target Attack and Spell power by <<2>>

|c2adc22Finisher|r:
· Duration increased by <<3>> per rebirth
====
12484
Increase damage against bestial monsters (Beast, Chitinous, Insect, Lizard)
====
12485
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
12487
Increase damage against bestial monsters (Beast, Chitinous, Insect, Lizard)
====
12495
On Use:
Instantly refills 92 points of health
====
12496
Increase damage against undead monsters (Ghosts, Skeletons, Vampires, and Walking Flesh).
====
12497
On Use:
Instantly refills 200 points of health
====
12498
Increase damage against undead monsters (Ghosts, Skeletons, Vampires, and Walking Flesh).
====
12503
On Use:
Instantly refills 330 points of health
====
12504
Increase damage against undead monsters (Ghosts, Skeletons, Vampires, and Walking Flesh).
====
12506
Reduce incoming damage from bestial monsters (Beast, Chitinous, Insect, Lizard)
====
12510
On Use:
Instantly refills 610 points of health
====
12511
Reduce incoming damage from bestial monsters (Beast, Chitinous, Insect, Lizard)
====
12512
On Use:
Instantly refills 750 points of health
====
12513
Reduce incoming damage from bestial monsters (Beast, Chitinous, Insect, Lizard)
====
12515
On Use:
Instantly refills 820 points of health
====
12516
· Interrupt enemy
· Deals <<1>>
====
12517
- Interrupt enemy
- Deals <<1>> 
- Gains Edge
- Stuns monsters for <<2>>
====
12518
Reduce incoming damage from daedric monsters (Daedra and Humanoid Daedra)
====
12520
· Take <<1>> less damage for <<2>>
====
12521
Reduce incoming damage from daedric monsters (Daedra and Humanoid Daedra)
====
12525
On Use:
· Flip forward 10m 
· <<1>> run speed increase for <<2>>.
====
12528
Reduce incoming damage from daedric monsters (Daedra and Humanoid Daedra)
====
12529
· Bow Attack
· Deals <<1>> damage
· 100% chance to apply poison
====
12531
Reduce incoming damage from undead monsters (Ghost, Skeletons, Vampires and Walking Flesh).
====
12538
Increase regeneration rate of Health in combat.
====
12545
On Use:
Instantly refills 1000 points of health
====
12546
On Use:
Instantly refills  80 points of magicka
====
12547
Increase regeneration rate of Magicka in combat.
====
12548
On Use:
Instantly refills 90 points of magicka
====
12549
On Use:
Instantly refills a 100 points of magicka
====
12550
Increase regeneration rate of Magicka in combat.
====
12552
On Use:
Instantly refills 120 points of magicka
====
12553
Increase regeneration rate of Magicka in combat.
====
12557
On Use:
Instantly refills 130 points of magicka
====
12558
On Use:
Instantly refills 140 points of magicka
====
12559
Increase regeneration rate of Stamina in combat.
====
12560
On Use:
Instantly refills 160 points of magicka
====
12561
Increase regeneration rate of Stamina in combat.
====
12564
Improves your ability to magickally harm opponents.
====
12568
Increase regeneration rate of Stamina in combat.
====
12574
Improves your ability to magickally harm opponents.
====
12577
Reduce incoming disable durations (Disorient, Fear, Pacify, Stun, Silence).
====
12582
Improves your ability to magickally harm opponents.
====
12583
Reduce incoming disable durations (Disorient, Fear, Pacify, Stun, Silence).
====
12587
Improves your ability to magickally harm opponents.
====
12588
Reduce incoming disable durations (Disorient, Fear, Pacify, Stun, Silence).
====
12591
Improves your ability to magickally harm opponents.
====
12594
Reduce incoming DoT durations (Bleed, Magical, Poison, Wound).
====
12597
Roots target enemy within 30 meters for 3 seconds.
====
12598
Reduce incoming DoT durations (Bleed, Magical, Poison, Wound).
====
12599
Roots target enemy within 30 meters for 3.5 seconds.
====
12601
Reduce incoming DoT durations (Bleed, Magical, Poison, Wound).
====
12603
Roots target enemy within 30 meters for 4 seconds.
====
12607
Reduce incoming DoT durations (Bleed, Magical, Poison, Wound).
====
12608
For <<1>>:
· Parry all attacks
· Your attack damage is reduced by <<2>>
====
12609
Reduce all incoming cold damage.
====
12613
Roots target enemy within 30 meters for 5 seconds.
====
12614
Reduce all incoming cold damage.
====
12615
Roots target enemy within 30 meters for 5.5 seconds.
====
12616
Reduce all incoming cold damage.
====
12619
Roots target enemy within 30 meters for 6 seconds.
====
12620
Reduce all incoming fire damage.
====
12621
Roots target enemy within 30 meters for 7 seconds.
====
12622
Reduce all incoming fire damage.
====
12624
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
12626
Reduce all incoming fire damage.
====
12627
On Use:
Instantly restores 30 points of stamina
====
12628
On Use:
Instantly restores 40 points of stamina
====
12629
Reduce all incoming fire damage.
====
12630
On Use:
Instantly restores 50 points of stamina
====
12631
Reduce all incoming fire damage.
====
12633
Reduce all incoming oblivion damage.
====
12637
On Use:
Instantly restores 70 points of stamina
====
12638
Reduce all incoming oblivion damage.
====
12639
On Use:
Instantly restores 80 points of stamina
====
12640
On Use:
Instantly restores 90 points of stamina
====
12641
Reduce all incoming oblivion damage.
====
12643
On Use:
Instantly restores 110 points of stamina
====
12644
Reduce all incoming shock damage.
====
12651
On Use:
Recover 9 health per second for 15 seconds
====
12655
Increase an enemy's hatred towards you when they hit you.
====
12669
Reduce an enemy's hatred towards you when they hit you.
====
12683
On Use:
Recover 20 health per second for 15 seconds
====
12684
On Use:
Recover 33 health per second for 15 seconds
====
12685
Increase damage from critical physical attacks.
====
12687
On Use:
Recover 61 health per second for 15 seconds
====
12688
Increase damage from critical physical attacks.
====
12689
On Use:
Recover 75 health per second for 15 seconds
====
12690
Increase damage from critical physical attacks.
====
12694
Increase damage from critical magical attacks.
====
12699
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
12701
Increase damage from critical magical attacks.
====
12704
On Use:
Recover 82 health per second for 15 seconds
====
12705
On Use:
Recover 100 health per second for 15 seconds
====
12706
Increase durations of Fear and Disorient effects against monsters (not other players).
====
12714
On Use:
Recover 5 magicka per second for 15 seconds
====
12716
Increases the range of physical missile attacks.
====
12723
Stealths you if no enemies are within 10m, effect lasts <<1>>.
====
12724
Increases the range of physical missile attacks.
====
12726
Stealth into the shadows, becoming invisible to enemies more then 5m away.
====
12727
Increases the range of magical missile attacks.
====
12729
On Use:
Recover 7 magicka per second for 15 seconds
====
12730
Increases the range of magical missile attacks.
====
12733
On Use:
Recover 9 magicka per second for 15 seconds
====
12734
Increases the range of magical missile attacks.
====
12736
On Use:
Recover 13 magicka per second for 15 seconds
====
12737
Reduce incoming melee damage.
====
12747
Reduce incoming ranged damage.
====
12756
On Use:
Recover 15 magicka per second for 15 seconds
====
12757
On Use:
Recover 17 magicka per second for 15 seconds
====
12758
On Use:
Recover 20 magicka per second for 15 seconds
====
12759
Increase your movement speed while unmounted and in combat. (Currently may stack with being mounted as well.)
====
12787
On Use:
Recover 3 stamina per second for 15 seconds
====
12788
Increase your movement speed while unmounted and not in combat. (Currently may stack with being mounted as well.)
====
12799
On Use:
Recover 4 stamina per second for 15 seconds
====
12804
On Use:
Recover 5 stamina per second for 15 seconds
====
12805
Increase your movement speed while unmounted and not in combat. (Currently may stack with being mounted as well.)
====
12806
On Use:
Recover 7 stamina per second for 15 seconds
====
12811
On Use:
Recover 8 stamina per second for 15 seconds
====
12812
Increase your movement speed while unmounted and not in combat. (Currently may stack with being mounted as well.)
====
12827
On Use:
Recover 9 stamina per second for 15 seconds
====
12828
On Use:
Recover 11 stamina per second for 15 seconds
====
12829
Increase your speed while stealthed.
====
12836
Reduce incoming movement-impairing durations (Snare).
====
12844
See stealthed enemies within 10 meters for 5 seconds
====
12845
See stealthed enemies within 10 meters for 8 seconds
====
12848
See stealthed enemies within 10 meters for 12 seconds
====
12850
See stealthed enemies within 10 meters for 18 seconds
====
12852
See stealthed enemies within 10 meters for 21 seconds
====
12854
See stealthed enemies within 10 meters for 24 seconds
====
12857
See stealthed enemies within 10 meters for 30 seconds
====
12858
Improves your ability to magickally harm opponents.
====
12861
Improves your ability to physically harm opponents.
====
12883
Deal 46 fire damage to target within 30 meters.
====
12884
Deal 100 fire damage to target within 30 meters.
====
12885
Deal 165 fire damage to target within 30 meters.
====
12886
Deal 305 fire damage to target within 30 meters.
====
12887
Deal 375 fire damage to target within 30 meters.
====
12889
Deal 235 fire damage to target within 30 meters.
====
12890
While at low health, chance to frighten enemies who attack you.
====
12893
On Equip:
While at low health, chance to frighten enemies who attack you.
====
12894
Deal 500  fire damage to target within 30 meters.
====
12897
While at low health, chance to frighten enemies who attack you.
====
12913
On Use:
Channeled: Restores 366 health over 6 seconds.
====
12916
On Use:
Channeled: Restores 800 health over 6 seconds.
====
12918
On Use:
Channeled: Restores 1320  health over 6 seconds.
====
12919
While at low health, rarely cause more damage with attacks.
====
12922
On Use:
Channeled: Restores 2440 health over 6 seconds.
====
12924
While at low health, rarely cause more damage with attacks.
====
12927
On Use:
Channeled: Restores 3000 health over 6 seconds.
====
12929
While at low health, rarely cause more damage with attacks.
====
12930
On Use:
Channeled: Restores 3280 health over 6 seconds.
====
12932
While at low health, rarely cause more damage with attacks.
====
12934
On Use:
Channeled: Restores 4000 health over 6 seconds.
====
12935
While at low health, rarely cause more damage with attacks.
====
12938
Drain Health from any who attack you.
====
12959
Increases the players max Magicka by 80 for 20 seconds
====
12960
On Use:
Instantly refills a large amount of stamina
====
12961
Increases the players max Magicka by 90 for 20 seconds
====
12962
On Use:
Instantly refills a large amount of stamina
====
12963
Increases the players max Magicka by 100 for 20 seconds
====
12964
On Use:
Instantly refills a large amount of stamina
====
12965
Drain Magicka from any who attack you.
====
12968
Increases the players max Magicka by 110 for 20 seconds
====
12969
On Use:
Instantly refills a large amount of stamina
====
12970
Increases the players max Magicka by 120 for 20 seconds
====
12971
Drain Magicka from any who attack you.
====
12972
On Use:
Instantly refills a large amount of stamina
====
12973
Increases the players max Magicka by 130 for 20 seconds
====
12976
Drain Magicka from any who attack you.
====
12977
On Use:
Instantly refills a large amount of stamina
====
12978
Increases the players max Magicka by 140 for 20 seconds
====
12981
On Use:
Instantly refills a large amount of stamina
====
12982
Inrcreases the players max Magicka by 180 for 20 seconds
====
12983
While at low health, chance to frighten enemies who attack you.
====
12984
Drain Magicka from any who attack you.
====
12997
Drain Stamina from any who attack you.
====
13015
Improves your defense against all manner of attacks.
====
13016
Drain Stamina from any who attack you.
====
13021
Improves your defense against all manner of attacks.
====
13045
Increases the players max Stamina by 30 for 20 seconds
====
13046
On Use:
Instantly refills a large amount of stamina
====
13047
Increases the players max Stamina by 40 for 20 seconds
====
13048
On Use:
Instantly refills a large amount of stamina
====
13049
Increases the players max Stamina by 60 for 20 seconds
====
13050
On Use:
Instantly refills a large amount of stamina
====
13051
Increases the players max Stamina by 70 for 20 seconds
====
13052
On Use:
Instantly refills a large amount of stamina
====
13053
Increases the players max Stamina by 80 for 20 seconds
====
13054
On Use:
Instantly refills a large amount of stamina
====
13055
Increases the players max Stamina by 90 for 20 seconds
====
13056
On Use:
Instantly refills a large amount of stamina
====
13057
Increases the players max Stamina by 110 for 20 seconds
====
13058
On Use:
Instantly refills a large amount of stamina
====
13062
While at low health, rarely snare all enemies nearby.
====
13076
Occasionally reflect melee damage.
====
13097
Increases the range at which you can detect stealthed enemies.
====
13104
Decreases the range at which you can be detected while sneaking.
====
13127
While at low health, gain a shield against magical damage.
====
13141
While at low health, gain a shield against physical damage.
====
13157
Fire damage added to every hit, and a chance to burn opponents on hit.
====
13160
On Equip:
Fire damage added to every hit, and a chance to burn opponents on hit.
====
13163
Fire damage added to every hit, and a chance to burn opponents on hit.
====
13178
Ice damage added to every hit, and a chance to snare on every hit.
====
13199
Lightning damage added to every hit, and a chance to shock nearby opponents on hit.
====
13222
Restore Health on dealing damage.
====
13237
Restore Magicka on dealing damage.
====
13252
Restore Stamina on dealing damage.
====
13267
Chance to reduce the enemy's spell resistance on every hit.
====
13281
Chance to reduce the enemy's critical resistance on every hit.
====
13296
Chance to reduce the enemy's physical resistance on every hit.
====
13310
Chance for your next ability to have no cost.
====
13329
Chance to snare on every hit.
====
13350
Chance to stun on every hit.
====
13401
Over <<1>>:
· Block <<2>>

Inferno Focus:
· Attackers take <<3>>

Lightning Focus:
· Attackers have 33% chance to be set off balance

Arctic Focus:
· Attackers deal <<4>> less damage
====
13409
· Deals <<1>> instantly
· Deals and additional <<2>> over <<3>>
· Increases casters Attack Power by <<4>> for <<5>>
====
13419
Deals <<1>>.

Inferno Focus:
· Deals <<2>> bonus damage

Lightning Focus:
· Reduce target's move speed by <<3>> for <<4>>

Arctic Focus:
· Increase Weapon and Spell Resistance by <<5>> for <<6>>
====
13424
· 7% chance to set enemies off balance on melee hit
====
13427
· Melee hits give <<1>> damage bonus to next spell (max 3 stacks)
====
13432
· Melee hits cause <<1>> fire/frost/shock damage based upon your current focus
====
13436
· Take <<1>> less damage while foreceful strikes or sentinel are active
====
13439
· Increase attack power with 2h weapons by <<1>>
====
13440
· Gain <<1>> critical strike when attacking stunned targets
====
13441
· Power ups reset cooldown on enhanced strike and slice

|c2adc22Power Ups|r:
<<1>>
<<2>>
<<3>>
====
13447
· Next melee attack after slice hits nearby foes for -<<1>> of damage done
====
13504
· Reduce damage taken by <<1>>%.

While in Arctic Focus:
· Reduce damage taken by an additional <<2>>%.
====
13505
While in Arctic Focus:
· Reduce damage taken by <<1>>%.
====
13513
When damaged:
· Gain <<1>>% mana.
====
13521
When Health drops below 25%
· Knock back all enemies within 5m.  This effect cannot happen more than once per 30 seconds.
====
13537
· Reduce all cooldowns by <<1>> when changing focus
====
13544
· Increase damage of AoE abilities by <<1>>
====
13546
· After using Frost Eruption, next spell becomes instant cast
====
13548
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
13550
Take <<1>>. You are also snared by 50% for <<2>>
====
13558
· Increase duration of alteration spells by <<1>>
====
13560
· Increase snare strength by <<1>>
====
13567
· Deals <<1>> damage when your snares expire
====
13575
After using AoE ability:
· Take <<1>> less damage for <<2>>
====
13578
· Increase damage by <<1>> for each powerup

|c2adc22Power Ups|r:
<<2>>
<<3>>
<<4>>
====
13586
When Health < 25%
· Gain <<1>>% Damage Reduction.
====
13589
When Snared or Stunned
· Reduce Duration of Effect by <<1>>%
====
13594
· Gain <<1>> move speed for <<2>>
· Immune to snares for <<3>>
====
13596
When attacked
· Gain <<1>> Attack Power and Spell Power
====
13597
· Deals <<1>> to nearby enemies
· Restore <<2>> magicka plus 
<<3>> magicka per target hit
====
13599
Repairs a Siege Weapon for 500 Hitpoints.
====
13607
· Deals <<1>> to nearby enemies
· Restore <<2>> magicka plus 
<<3>> magicka per target hit
====
13611
Over <<1>>, enemies in area:
· Take <<2>>
· Reduce damage <<3>>
====
13615
· Increase snare strength by <<1>>
====
13617
· Deals <<1>> damage when your snares expire
====
13621
For <<1>>:
· Deals <<2>> per second

Inferno Focus:
· Applies burning for <<3>> over <<4>>

Lightning Focus:
· Applies shocked and knocks enemies back

Arctic Focus:
· Applies chilled
====
13627
After using AoE ability:
· Take <<1>> less damage for <<2>>
====
13632
Casting Multi-Ability
· Reduce cooldown by <<1>>%
====
13633
· Increase duration of alteration spells by <<1>>
====
13634
While Attacker is Chilled
· Reduce damage taken by <<1>>%
====
13635
Vs players:
· Disorient for <<1>>

Vs monsters:
· Disorient for <<2>>

Lightning focus:
· Deals <<3>>
====
13638
Vs players:
· Immobilize for <<1>>

Vs monsters:
· Immobilize for <<2>>

Arctic focus:
· Deals <<3>>
====
13641
· Reduce all cooldowns by <<1>> when changing focus
====
13643
· Increase damage by <<1>> for each power up

|c2adc22Power Ups|r:
<<2>>
<<3>>
<<4>>
====
13646
· Increase spell power of allies by <<1>> for <<2>>
====
13650
· Stun for <<1>>
· When effect ends nearby enemies are stunned for <<2>>
· Deals <<3>> when effect ends
====
13659
· After using Frost Eruption, next spell becomes instant cast
· Reduces cooldown on frost eruption by <<1>>
====
13669
· Increase damage of AoE abilities by <<1>>
====
13682
When activating a Focus
· Heal self for <<1>>.  This can only occur once every 30 seconds.
====
13695
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
13710
· Deals <<1>> 

Inferno Focus:
· Applies burning for <<2>> over <<3>>

Lightning Focus:
· Applies shocked, reducing enemy hit chance by <<4>> for <<5>>

Arctic Focus:
· Applies chilled, slowing target by <<6>> for <<7>>
====
13719
· |c2ADC22Parry|r one melee attack within <<1>>

Successful Parry:
· Enemy put off balance
· Deals <<2>>
====
13723
For <<1>>:
· Increase damage by <<2>>
====
13725
· Increase attack power with 2h weapons by <<1>>
====
13726
· 10% chance to set enemies off balance on melee hit
====
13730
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
13750
· Deals <<1>>

Vs. Players:
· Stun for <<2>>

Vs. Monsters:
· Sun for <<3>>
====
13753
· Melee hits give <<1>> damage bonus to next spell (max 5 stacks)
====
13758
· Gain <<1>> critical strike when attacking stunned, disoriented, or silenced targets
====
13759
While in Inferno Focus
· Increase Spell Power and Attack Power by <<1>>
====
13761
Over <<1>>:
· Deals <<2>>
· Enemy takes <<3>> extra damage from fire, lightning, and cold attacks.
====
13762
When hit by Shock damage
· Deal 10% of damage taken to attacker.
====
13764
Over <<1>>:
· Damage the two closest enemies for <<2>> every <<3>>
====
13767
On power up use:
· Reset cooldown on enhanced strike and slice
· Existing cooldowns reduced by <<1>>

|c2adc22Power Ups|r:
<<2>>
<<3>>
<<4>>
====
13772
· Take <<1>> less damage while foreceful strikes or sentinel are active
====
13773
While a power up is active:
· Take <<1>> less damage

|c2adc22Power Ups|r:
<<2>>
<<3>>
<<4>>
====
13774
· Deals <<1>> to enemies in frontal arc
====
13775
· Deals <<1>>

· Chains to Ruin II
====
13779
· Next melee attack after slice hits nearby foes for -<<1>> of damage done
====
13785
· Melee hits cause <<1>> fire/frost/shock damage based upon your current focus
====
13789
·Teleport to enemy
· Deal <<1>>
====
13793
Targets affected by Burning:
· Healing reduced by <<1>>
====
13799
Targets affected by Burning:
· Fire Damage taken increases by <<1>>
====
13801
When Chilled target dies
· Deal <<1>> cold damage in 3m radius.
====
13809
Damage target with Shock Damage
· Target becomes Off Balance for <<1>>
====
13815
Inferno Focus:
· Deals <<1>>
· Enemy takes <<2>> additional fire damage


Lightning Focus:
· Deals <<3>> AoE damage

Arctic Focus:
· Applies chilled, slowing target by <<4>> for <<5>>
====
13820
Effect varies by Focus type:
- Inferno Focus: Adds <<1>> fire damage to melee attacks
- Lighning Focus: Deals <<2>> damage to enemies within 5m of the target.
- Arctic Focus: Deals <<3>> and Slows the target by <<4>>
====
13833
vs. Burning: Fear for <<1>>
vs. Shocked: Silence for <<2>>
vs. Chilled: Immobilize for <<3>>
====
13839
· Deals <<1>> fire damage in a Line area.
· Targets hit have healing taken reduced by <<2>>
====
13840
Over 3 seconds:
· <<1>> 
· 5% chance to off balance per tick

Vs chilled targets:
· +<<2>> damage per stack of chill on target
· Snares <<3>>
====
13847
For <<1>> in target area:
· Enemies take <<2>> every 2 seconds
· Enemies are slowed <<3>>
====
13852
Repairs a Wall for 500 Hitpoints.
====
13868
· Deals <<1>>
· Next spell cast deals <<2>>% bonus damage
====
13872
· Gain benefit of all three Focus states for 8 seconds.
====
13882
When hit by Shock damage
· Deal 15% of damage taken to attacker.
====
13884
Targets affected by Burning:
· Fire Damage taken increases by <<1>>
====
13886
When activating a Focus
· Heal self for <<1>>.  This can only occur once every 30 seconds.
====
13888
Damage target with Shock Damage
· 30% chance Target becomes Off Balance for <<1>>
====
13890
When Chilled target dies
· Deal <<1>> cold damage in 3m radius.
====
13892
While in Inferno Focus
· Increase Spell Power and Attack Power by <<1>>
====
13894
Targets affected by Burning:
· Healing reduced by <<1>>
====
13896
· Deals <<1>> over <<2>>
· Increases casters Attack Power by <<3>> for <<4>>
====
13902
· Reduce Damage taken by <<1>> for <<2>>
====
13903
· Dodge 1 attack every <<1>> for <<2>>
====
13907
For <<1>>:
· Intercept attacks against allies
· Gain <<2>> armor
====
13926
Pull Target to Melee Range
· Target is Stunned for <<1>>
====
13929
For <<1>>:
- Deals <<2>> every <<3>>
- Gives enemies in radius <<4>> miss chance.
====
13931
· Damage Reduction <<1>>%
· Reduce move speed <<2>>%
====
13933
Over <<1>>:
· Block <<2>>

Inferno Focus:
· Attackers take <<3>>

Lightning Focus:
· Attackers have 33% chance to be set off balance

Arctic Focus:
· Attackers deal <<4>> less damage
====
13945
When Snared or Stunned
· Reduce Duration of Effect by <<1>>%
====
13957
While Attacker is Chilled
· Reduce damage taken by <<1>>%
====
13958
When Health < 25%
· Gain <<1>>% Damage Reduction.
· Deal <<2>> more damage with abilities.
====
13965
When damaged:
· Gain <<1>>% mana.
====
13974
Increases Combat Stamina Recovery
====
13975
Increases Critical Strike Chance
====
13976
Increases Physical Resistance
====
13977
Increases Movement Speed and Health Recovery
====
13981
Increases Spell Resistance
====
13982
Increases Magicka Recovery
====
13984
Increases Critical Strike Damage
====
14006
When damaged:
· Gain <<1>>% mana.
====
14008
Casting Multi-Ability
· Reduce cooldown by <<1>>%
====
14009
When attacked
· Gain <<1>> Attack Power and Spell Power
====
14013
· Reduce damage taken by <<1>>%.

While in Arctic Focus:
· Reduce damage taken by an additional <<2>>%.
====
14014
While in Arctic Focus:
· Reduce damage taken by <<1>>%.
====
14015
When Health drops below 25%
· Knock back all enemies within 5m.  This effect cannot happen more than once per 30 seconds.
· Reduce damage done by target <<1>>
====
14037
· Vanish into stealth for <<1>>
====
14038
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
14103
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
14181
· Deals <<1>>. 
· Shatters brittle/chilled targets dealing <<2>> bonus damage, but removing the effect
====
14272
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
14348
· Increase attack power <<1>> on next hit
· Increase attack power <<2>>  for <<3>>
====
14362
Take <<1>> every <<2>> for <<3>> and lose 10% Magicka per tick. You are also snared by 50% for <<4>>
====
14370
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
14383
With 1H Weapon:
· Increase Max Stamina 50% of a bullet
====
14395
· <<1>> to enemy
· Stun <<2>>
· Deals <<3>> bonus damage after blocking
· Disorient monsters for <<4>>

This attack does not remove brace.
====
14415
Darkness draws your target into your grasp.
====
14457
Allows the reader to craft items in the Dunmer Style.
====
14458
Allows the reader to craft items in the Nord Style.
====
14460
Allows the reader to craft items in the Argonian Style.
====
14484
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
14493
· Deals <<1>> 
· (This spell has long range)
· Increases move speed <<2>> for <<3>>
====
14555
This disguise makes me look like one of the House Dres guards.
====
14580
· Deals (<<1>>, <<2>>) damage
· Gain <<3>> critical strike for <<4>>
· Chains to Shiv III
====
14582
· Increase critical strike by <<1>> for <<2>>

With Bow:
· Deals <<3>>

With Melee Weapon:
· Deals <<4>>
====
14585
· Deals <<1>>
· Deals <<2>>
====
14600
· Deals <<1>>
· Chains to Shiv II
====
14602
· Deals (<<1>>, <<2>>) damage
· Gain <<3>> critical strike for <<4>> (stacks twice)
· Chains to Shiv III
====
14603
· Increase critical strike by <<1>> for <<2>>

With Bow:
· Deals <<3>>

With Melee Weapon:
· Deals <<4>>
====
14607
· Deals <<1>>
· Deals <<2>>
====
14608
· Deals <<1>>
· Chains to Shiv II
====
14610
Take <<1>> and take 20% more damage from all sources for <<2>>.
====
14615
· Deals (<<1>>, <<2>>)
· Increases critical strike by <<3>> for <<4>> (stacks twice)
· Chains to Shiv III
====
14616
· Increase critical strike by <<1>> for <<2>>

With Bow:
· Deals <<3>>

With Melee Weapon:
· Deals <<4>>
====
14620
· Deals <<1>>
· Deals <<2>>
====
14645
While protected by this effect, hostile monsters will attack you unless you attack them first.
====
14672
· Leap to enemy or ally
· Deals <<1>>
· Slow <<2>> for <<3>>

With |c2adc22Edge|r: 
· Immobilize for <<4>>
====
14685
Hits a single target for 5000 damage, with a range of 1000 meters.
====
14687
· Deals <<1>> to enemy

With |c2adc22Edge|r: 
· Deals <<2>> bonus damage
· Stuns for <<3>>
====
14691
· Leap to enemy or ally

If Enemy:
· Deals <<1>>
· Slow <<2>> for <<3>>
====
14696
· Deals <<1>>

· Chains to Ruin III
====
14697
· Deals <<1>>
· Restore <<2>> Magicka
====
14702
· Deals <<1>>

· Chains to Ruin III
====
14704
· Deals <<1>>
· Restore <<2>> Magicka
====
14706
Earn Finesse 
 Hit-1p
 Block-1p
 Critical-2p
 Interrupt-5p
 Exploit-5p
 Kill-7/14/21p
 CC-2p

Lose Points on
 15 seconds pass
 Backstab
 Avoidable Attack 
 Uber Attack

Reward
 10p-5% EXP
 20p-10% EXP
 40p-15% EXP
 60p-Free Chest!!!
====
14708
· Deals <<1>>

· Chains to Ruin III
====
14710
· Deals <<1>>
· Restore <<2>> Magicka
====
14718
· <<1>> to enemy
· 50% critical
· Gain |c2adc22Edge|r for <<2>>
====
14721
· Instantly restore <<1>> stamina
· Restore <<2>>% stamina over <<3>>

With |c2adc22Edge|r: 
- Heal Self <<4>> points
====
14724
· <<1>> to enemy
· Knockdown target for <<2>>
· Recover <<3>> health
====
14727
· <<1>> to enemy
· Stun <<2>>
· Deals <<3>> bonus damage after blocking
· Disorients monsters for <<4>>

This attack does not remove brace.
====
14755
Transforms the user into a living skeleton.
====
14773
Take <<1>> every <<2>> over <<3>>, with healing reduced by 50% and Health Regen reduced by 50% for 6 seconds.
====
14796
· Deals <<1>> to enemy
· Chance to cause off-balance
====
14804
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
14815
· Interrupt enemy
· Deals <<1>> 
· Stuns monsters for <<2>>

This attack does not remove brace.
====
14816
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
14831
· <<1>> to enemy
· Stun <<2>>
· Deals <<3>> bonus damage after blocking
· Disorient monsters for <<4>>

This attack does not remove brace.
====
14836
· <<1>> to enemy
· Build 8 Adrenaline

Chain attack to <<2>>
====
14840
· <<1>> to enemy
· Build 10 Adrenaline

Chain attack to <<2>>
====
14849
· <<1>> to enemy
· Build 12 Adrenaline
====
14855
While protected by this effect, hostile monsters will attack you unless you attack them first.
====
14856
· Increase weapon power with 1h weapons by <<1>>
====
14863
While toggled on, allows all attacks to be critical hits.
====
14872
· Next direct damage vs target deals <<1>> bonus damage

vs. Players
· Stun for <<2>>
· Disorient for <<3>>

vs. Monsters:
· Stun for <<2>>
· Disorient for <<4>>
====
14890
Brace your weapon against an attack, reducing your damage taken by <<1>> and granting immunity to Stun and Knockback effects. 

While bracing, costs <<2>> Stamina for each blocked attack and Stamina Recovery is disabled.
====
14962
- Intercept attacks again allies for <<1>>
====
14982
· Vanish into stealth for <<1>>
====
14983
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
14995
While held:
· Defend <<1>>% damage
· Immune to stagger

When tapped:
· Interrupt current target
====
15000
- Deals <<1>> flame damage
- Gives enemies in radius <<2>> miss chance.
====
15002
- Deals <<1>> Flame damage
- Gives enemies in radius <<2>> miss chance.
====
15010
· Interrupt enemy
· If enemy within 5m, reduce cooldown by <<1>>
====
15033
Modify cooldown if target within 5m
====
15058
Increases Spell Power by 5% while in player vs. player locations.
====
15060
Increases Armor Rating by 5% while in player vs. player locations.
====
15090
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
15120
Deals <<1>> frost damage to target.

Adds Brittle debuff to target.
====
15122
Deals <<1>>.

-Affected targets explode for <<2>> in a 4m radius, if their health is 10% or lower.
====
15131
For <<1>>:
· Take <<2>> less damage
· Effect removed if you cast another ability
====
15139
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
15190
Gain <<1>> Adrenaline

For <<2>>:
· Add <<3>> critical strike 
· Gain <<4>> increased Adrenaline
====
15192
· <<1>> to enemy
· Snare target <<2>> for <<3>>
· Chain attack to <<4>>
====
15193
· Deals <<1>>
· |cDC2222Wounds|r target, making them take <<2>> additional damage for <<3>>
· Chain attack to <<4>>
====
15203
· Deals <<1>> to enemies in front arc
· Generates 5 Adrenaline
====
15213
Movement is slowed by 50%.
====
15232
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
15233
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
15238
For <<1>>:
· Defend <<2>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
15255
· Leap to enemy or ally

If Enemy:
· Deals <<1>>
· Slow <<2>> for <<3>>
====
15279
Hold to charge up a heavy attack:
· Deals up to <<1>> 
· Fully charged heavy attacks restore <<2>> stamina.
====
15315
Tap to damage enemy

Hold to build up to bleed attack

Longer hold durration yields higher damage

Block + Tap to interrupt
====
15316
· <<1>> to enemy
· Build 10 Adrenaline

If blocking:
· <<2>> to enemy
· Adds bonus threat

Chain attack to <<3>>
====
15317
· <<1>> to enemy
· Build 12 Adrenaline

If blocking:
· <<2>> to enemy
· Adds bonus threat
====
15338
· <<1>> to enemy
· Stun <<2>>
· Deals <<3>> bonus damage after blocking
· Disorient monsters for <<4>>

This attack does not remove brace.
====
15341
While toggled:
· Defend <<1>>% damage
· Drains stamina

Effect ends when you cause damage.
====
15359
· <<1>> to enemy
· Knockdown target for <<2>>
====
15364
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
15375
· Leap to Enemy
· <<1>> to enemy
· Build 12 Adrenaline

If Blocking:
· Deal <<2>> Less Damage
· Generate <<3>> Bonus threat

Chain attack to <<4>>
====
15379
· <<1>> to enemy
· Build 15 Adrenaline

If Blocking:
· Deal <<2>> Less Damage
· Generate <<3>> Bonus threat

Chain attack to <<4>>
====
15383
Hold to charge up heavy attack:
· Deals up to <<1>> Flame Damage
====
15386
· <<1>> to enemy
· Build 18 Adrenaline

If Blocking:
· Deal <<2>> Less Damage
· Generate <<3>> Bonus threat
====
15391
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
15406
· Leap to enemy or ally

If Enemy:
· Deals <<1>>
· Slow <<2>> for <<3>>
====
15413
While toggled:
· Increase damage by <<1>> per stack
· Drains magicka while charging
====
15428
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
15435
Light attacks with this weapon deal <<1>>
====
15460
· Increase attack power <<1>> on next hit
· Increase attack power <<2>>  for <<3>>
====
15464
· <<1>> to enemy
· 50% critical
· Builds 30 Adrenaline

If Target Sprinting
· <<2>> Stun
====
15467
· Deals <<1>> to enemy
· Chance to cause off-balance

If Target Casting
· Deal <<2>> less damage.
· Interrupt Spell Cast

While sprinting
· Knockdown for <<3>>
· Off Balance chance increased to 100%
====
15482
Tap to damage enemy

Hold to build up to bleed attack

Longer hold durration yields higher damage

Block + Tap to interrupt
====
15487
· Charge to enemy
· <<1>> to enemy
· Knockdown and Stun for <<2>>
· Gain |c2adc22Edge|r for <<3>>
====
15490
· Deals <<1>> to enemy
· Chance to cause off-balance

If Target Casting
· Deal <<2>> less damage.
· Interrupt Spell Cast

While Sprinting
· Knockdown for <<3>>
· Off Balance chance increased to 100%
====
15500
· Interrupt enemy
· Deals <<1>> 
· Stuns monsters for <<2>>

This attack does not remove brace.
====
15502
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
15504
· Deals <<1>> to enemies in front arc
· Generates 5 Adrenaline
====
15511
· <<1>> to enemy
· Knockdown target for <<2>>
· Recover <<3>> health

Against Stunned Target
· Gain <<4>> bonus damage for <<5>>
====
15522
· <<1>> to enemy.
· Chain attack to <<2>>
- Final attack in chain does an AoE
====
15523
· Deals <<1>>
· Slow <<2>> for <<3>>
====
15527
Gain <<1>> Adrenaline

If not Stunned, Disoriented or Feared
For <<2>>:
· Add <<3>> critical strike 

If Stunned, Disoriented or Feared
· End Effect
· Immune to Stun, Disorient, Fear, Knockdown for <<4>>
====
15529
Gain <<1>> Adrenaline

For <<2>>:
· Add <<3>> critical strike 
· Gain <<4>> increased Adrenaline
====
15530
· <<1>> to enemy
· Chain attack to <<2>>
====
15540
Charge with your divine lance to impale an enemy, dealing <<1>> and stunning them for <<2>>.

If the enemy hit is casting, they are interrupted and set off balance for <<3>>.
====
15543
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
15567
While Toggled:
· Reduce enemy detection range
· Move at 70% speed
· 100% critical on backstab
====
15579
Surge I:
· Deals <<1>>

Surge II:
· Deals <<2>>

Surge III:
· Deals <<3>>
· Restores <<4>> magicka
====
15590
Charge to deal more damage.

Fully charged adds a slow.

If you have cast Builder 3 then the ability becomes instant but you do not get the fully charged bonus slow.

If the target is silenced this ability becomes instant
====
15594
Vs Off Balance Enemies:
· Damage increased <<1>>
====
15630
Magic School: Restoration                  Restores a moderate amount of health to one ally
====
15634
· Leap to enemy or ally
· Deals <<1>>
· Slow <<2>> for <<3>>

With |c2adc22Edge|r: 
· Immobilize for <<4>>
====
15652
· <<1>> to enemy.
· Chain attack to <<2>>
- Final attack in chain does an AoE
====
15655
· <<1>> to enemy
· Chain attack to <<2>>
====
15659
Charge to deal more damage.

Fully charged adds a silence.

If you have cast Builder 3 then the ability becomes instant but you do not get the fully charged bonus silence.

If the target is snared this ability becomes instant
====
15693
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
15695
· Deals <<1>> every <<2>> for <<3>>
====
15698
For <<1>>:
· Deal <<2>> to nearby enemies
· Immune to melee attacks
====
15738
· Deals <<1>> 
· Stun for <<2>> vs targets that are not defending
====
15740
Over <<1>>:
· Block <<2>>

Inferno Focus:
· Attackers take <<3>>

Lightning Focus:
· Attackers have 33% chance to be set off balance

Arctic Focus:
· Attackers deal <<4>> less damage
====
15774
Take <<1>> every <<2>> over <<3>>, with healing reduced by 50%
====
15777
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
15781
Three attacks: 
· <<1>> to enemy
· <<2>> to enemy
· <<3>> to enemy
====
15782
3 Attacks over 2.5 seconds.
====
15791
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
15799
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
15804
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
15874
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
15887
Over <<1>>:
· Block <<2>>

Inferno Focus:
· Attackers take <<3>>

Lightning Focus:
· Attackers have 33% chance to be set off balance

Arctic Focus:
· Attackers deal <<4>> less damage
====
15928
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
====
15957
Ignite the molten lava in your veins, limiting incoming damage to <<1>>% of your Max Health and dealing <<2>> to nearby enemies each second for <<3>>.
====
15964
Nearby enemies:
· Decrease damage <<1>> per second for <<2>> (max 50%)
====
15965
Increases casters Damage by 20% for 5 seconds and Increases melee critical strike of allies within 20m by 5% for <<1>>.
====
15968
· Interrupt enemies in target location

For <<1>> while on Chosen Ground:
· Defend <<2>> damage
· Deal <<3>> additional damage

· Allies may use the United We Stand Synergy to gain <<4>> Defense for <<5>>
====
15978
For <<1>>:
· Increase critical strike by <<2>>
· Restore <<3>> health
====
15984
· Deals <<1>> to enemy
· Chance to cause off-balance
====
15992
· Deals <<1>> 
· Slows by <<2>> for <<3>>

When wielding 1h weapon:
· Reduce target's damage <<4>> for <<5>>
====
15995
· <<1>> to enemy

When wielding 1h weapon:
· Stun for <<2>>
====
15998
· Heal target ally for <<1>> of your max health

For <<2>>:
· Heal <<3>> of your max health every <<4>>
====
16009
· Three attacks for (<<1>>, <<2>>, <<3>>) damage

While wielding 1h weapon:
· Off balanced snared enemies
====
16010
3 Attacks over 2.5 seconds.
====
16041
Hold to charge up a heavy attack
· Deals up to <<1>>
====
16044
· Deals <<1>> to enemy
· Chance to cause off-balance
====
16048
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
16053
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Knockdown enemy for <<3>>, but makes them immune to the effect
====
16079
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
16099
· <<1>> damage to enemy
· Slow <<2>> for <<3>>
====
16102
· Summons Frost Atronach at targeted location for <<1>>

Enemies at targeted location:
· Snared <<2>> for <<3>>
· Take <<4>>
====
16122
For <<1>>:
· Intercept incoming enemy projectiles
====
16153
· Immobolize nearby enemies for <<1>>
====
16181
· Heal up to 3 wounded allies for <<1>>
====
16191
· Heal allies in targeted area <<1>> for <<2>>
· Nearby allies may use the <<3>> power
====
16195
· Abosrbs <<1>> damage for <<2>>
· Attackers using charge attacks are set off balance
====
16201
For <<1>>:
· Increase damage <<2>>
· Increase armor/resistance <<3>>
====
16211
Increase attack power vs off balance targets.
====
16212
· Deal <<1>> over <<2>>
· 20% of damage caused is absobed as healing
· At channel completion, deal an additional <<3>>
====
16220
· Deal <<1>> over <<2>>
· Transfer <<3>> of health damage to caster

|c2adc22Finisher|r:
· Each rebirth after the first increases damage by <<4>>
====
16221
· Snares enemines caught inside <<1>> for <<2>>
====
16224
· Absorb the next attack against you for <<1>>
· Take <<2>> less damage for <<3>> after casting
====
16227
For <<1>>:
· Intercept incoming enemy projectiles
· Applies chill to nearby enemies
====
16234
For <<1>>:
· Take <<2>> less damage
· Reflect projectiles back at attackers
====
16241
Nearby enemies:
· Take <<1>>
· Cast speed increase <<2>> for <<3>>

· Reveals Nearby Stalthed enemies for <<4>>
====
16245
Over <<1>>:
· Absorbs <<2>> damage
- Deals <<3>> to nearby enemies
====
16261
Hold to charge up a heavy attack:
· Deals up to <<1>>
====
16274
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
16288
Nearby enemies:
· Take <<1>>
· Cast speed increase <<2>> for <<3>>

· Reveals Nearby Stalthed enemies for <<4>>
====
16289
For <<1>>:
· Cast speed hastened <<2>>
====
16348
Increases Weapon Power and Spell Power by 5% while in player vs. player locations.
====
16350
Increases Spell Resistance and Armor Rating by 5% while in player vs. player locations.
====
16353
Creates trap which takes 2 seconds to arm:
· Immobilizes first nearby enemies for <<1>>
· Deals <<2>>
====
16357
· Deal <<1>> every <<2>>  for <<3>>
====
16363
· Deals <<1>> every <<2>> for <<3>>
====
16368
· Trap inflicts an additonal <<1>> over <<2>>
====
16380
· Deals <<1>> every <<2>> for <<3>>
====
16385
· Enhance trap to silence enemies for <<1>>
====
16387
· Deals <<1>> every <<2>> for <<3>>
====
16404
· Defend <<1>> damage for <<2>>
====
16408
· Deals <<1>> every <<2>> for <<3>>
====
16416
· Deals <<1>>
· Sword: Each hit increases crit chance by 10% for 2 seconds. (3 stacks max)
====
16420
Hold to charge up a Heavy Attack
· Deals up to (<<1>>, <<2>>) damage
====
16422
· Deals <<1>> to enemy
· Chance to cause off-balance
====
16424
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
16426
· Deals <<1>>
· Enemies take more damage the lower their health
· Dealing the killing blow with this ability heals you for <<2>>% max health
====
16427
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
16429
Applies leeching poison to nearby enemes:
· Deals <<1>> over <<2>>
· Heal self for <<3>> of damage done
====
16431
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
16438
· <<1>> to enemy
· Stun for <<2>>
====
16442
|cdc2222If used on Enemy|r:
- Deal <<1>>

|c2adc22If used on Ally|r:
- Heal <<2>>
====
16494
· Decrease radius you can be detected while stealthed by <<1>> cm
· Removes stealth move speed penality
====
16500
· Deals (<<1>>, <<2>>) damage
· Increase damage of next attack by <<3>>
· Snare <<4>> for <<5>>
====
16501
· Increase critical strike by <<1>> for <<2>>

With Bow:
· Deals <<3>>

With Melee Weapon:
· Deals <<4>>
====
16504
· Deals <<1>>
· Deals <<2>>
· Increases damage of next attack by <<3>>
· Snare <<4>> for <<5>>
====
16510
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
16518
For <<1>>:
· Snare enemies in area <<2>>
====
16528
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
16536
Call a comet down from the constellations to blast an enemy, dealing <<1>>  to all enemies in the area and knocking them back.

After impact, enemies in the target area take <<2>> every second for <<3>>.
====
16546
Nearby allies, for <<1>>:
· Recover <<2>> health ever <<3>>
====
16551
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
16565
Unleash a surge of adrenaline to free yourself from Stun, Knockback, Disorient, Fear, Silence, and Attacker Reflect effects and gain immunity to them for <<1>>.
====
16643
While toggled:
· Increase movement speed by <<1>>
· Drains stamina while moving
====
16660
· Deal <<1>>
· Restore <<2>> magicka
====
16668
· Push enemy back 5 meters
· Immobilizes target for <<1>>

Vs monsters:
· Immobilize for <<2>> when effect ends
====
16691
Hold to charge up a heavy attack
· Deals up to <<1>>
====
16694
· Deals <<1>> to enemy
· Chance to cause off-balance
====
16695
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
16712
Interrupt currently enemy melee attack and roll backwards 10m.
====
16734
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
16736
· Deals <<1>>
· Snare target <<2>> for <<3>>

If target is sprinting:
· Stun for <<4>>
====
16741
· Heal <<1>> of target's max health
· Restore <<2>> health over <<3>>
====
16743
· Deals <<1>>
· Knock target back <<2>>cm
====
16763
· Increases move speed <<1>>
for <<2>>
====
16764
Summons 8m ring for <<1>>:
· Enemies outside have a 70% miss chance when attacking targets inside
· Nearby allies have access to the <<2>> power
====
16770
· Increases move speed <<1>>
====
16776
Take <<1>> every <<2>> for <<3>> and lose 10% Magicka per tick. You are also snared by 50% for <<4>>
====
16777
· Deals <<1>>
· Damage increases while button is held
====
16782
Place Storm Effect:
· Deals <<1>>   for <<2>>  
· Slows targets by <<3>>
====
16784
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
16788
Take <<1>> and lose 20% Stamina. You are also snared by 50% for <<2>>
====
16797
Darkness draws your target into your grasp.
====
16885
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
16996
Transforms the user into a living skeleton.
====
17023
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
17030
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
17037
Raises target in the air, preventing all movement for <<1>>.
====
17095
Darkness draws your target into your grasp.
====
17137
Fire damage added to every hit, and a chance to burn opponents on hit. Only functions in subzone 2571.
====
17142
Fire damage added to every hit, and a chance to burn opponents on hit.
====
17231
· Immune to Damage over time effects while Ward is active
====
17232
After using heavy attack
· Gain damage shield for <<1>> of your max health
====
17234
After using ability that spends Magicka:
· Increase health regen by <<1>>
====
17236
· Take <<1>> less damage while stunned, staggered, or silenced
====
17238
· Increase armor and spell resistance by <<1>>
====
17239
· Resurrect back to <<1>> health after being killed

This effect has a cooldown.
====
17244
Leap to a target, dealing <<1>> damage and staggering it
====
17261
Target ally
· Gain <<1>> run speed for <<2>>
====
17263
· <<1>> to enemy
· Knockback nearby enemies <<2>>cm
· Snare enemy <<3>> for <<4>>
====
17265
· Restore target to full health
====
17272
· Stun target for <<1>>
· Chance to break on damage

Vs. Monsters:
· Stun for <<2>>
====
17275
· Summon Familiar pet to attack enemies for <<1>>
====
17276
· Deals <<1>>
· If stealthed or enemy is stunned/disoriented this attack makes them vulnerable
====
17279
· Take <<1>> less damage for <<2>>
· Gain <<3>> dodge for <<2>>
====
17280
· Disorient target for <<1>>
====
17281
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
17283
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
17302
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Regeneration by <<3>> for <<4>>.
====
17315
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
17323
Restore <<1>> Magicka immediately.
Grants you <<2>> which increases your Magicka Regeneration by <<3>> for <<4>>.
====
17328
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
====
17331
Restores <<1>> Health and Magicka immediately.

Restores an additional <<2>> Health and Magicka over <<3>>
====
17341
Restores <<1>> Health and Stamina immediately.

Restores an additional <<2>> Health and Stamina over <<3>>
====
17346
Restores <<1>> Magicka and Stamina immediately.

Restores an additional <<2>> Magicka and Stamina over <<3>>.
====
17351
Restores <<1>> Health, Magicka And Stamina immediately.

Restores an additional << 2>> Health, Magicka and Stamina over <<3>>
====
17355
Restores <<1>> Magicka immediately.

Restores an additional <<2>> Magicka over <<3>>
====
17374
· May be charged for increased duration
· Disorient for <<1>>
====
17386
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
17407
Increase Max Health by <<1>> for <<2>>.
====
17411
Restores <<1>> Magicka immediately.

Restores an additional <<2>> Magicka over <<3>>
====
17428
· Using light attack increases damage of next heavy attack by <<1>>
====
17430
· Increase duration of all negative status effects by <<1>>
====
17432
After killing an enemy:
· Restore <<1>> Magicka
====
17437
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
17444
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
17448
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
17460
· Reduce ability Magicka cost by <<1>>
====
17464
· Deal <<1>> to targets you interrupt
====
17475
· Heavy attack can be held longer for increased damage
====
17482
· Increase magicka regeneration in combat by <<1>> while defending
====
17483
· Increase damage by <<1>> while wielding a staff
====
17487
· Increase size of ultimate meter from 50 to 60
====
17543
· <<1>> damage to enemy
· Knock enemy back <<2>>cm
· Stun for <<3>>
====
17553
· <<1>> damage to enemy
· Knockback enemy <<2>>cm
· Slow <<3>> for <<4>>
====
17556
· Immobilize nearby enemies for <<1>>
· Deals <<2>>
====
17560
For <<1>>:
· Cast speed hastened <<2>>
· Gain immunity to interrupts
====
17562
For <<1>>:
· Cast speed hastened <<2>>
· Next heavy attack is instant cast
====
17565
Increase Max Magicka by <<1>> for <<2>>.
====
17567
Increase Max Stamina by <<1>> for <<2>>.
====
17569
Increase Max Health and Magicka by <<1>> for <<2>>.
====
17572
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
17573
Increase Max Health and Stamina by <<1>> for <<2>>.
====
17576
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
17577
Increase Max Magicka and Stamina by <<1>> for <<2>>.
====
17580
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
17581
Increase Max Health, Magicka and Stamina by <<1>> for <<2>>.
====
17584
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
17587
Increase Health Recovery by <<1>> for <<2>>.
====
17590
Increase Magicka Recovery by <<1>> for <<2>>.
====
17593
Increase Stamina Recovery by <<1>> for <<2>>.
====
17596
Increase Health and Magicka Recovery by <<1>> for <<2>>.
====
17600
Restores <<1>> Magicka over <<2>>.

Increase Magicka Regeneration by <<3>> for <<AB_DURATION:17588))>>.
====
17602
Increase Health and Stamina Recovery by <<1>> for <<2>>.
====
17605
Restores <<1>> Magicka over <<2>>.

Increase Magicka Regeneration by <<3>> for <<AB_DURATION:17588))>>.
====
17608
Increase Magicka and Stamina Recovery by <<1>> for <<2>>.
====
17611
Restores <<1>> Magicka over <<2>>.

Increase Magicka Regeneration by <<3>> for <<AB_DURATION:17588))>>.
====
17614
Increase Health, Magicka and Stamina Recovery by <<1>> for <<2>>.
====
17617
Restores <<1>> Magicka over <<2>>.

Increase Magicka Regeneration by <<3>> for <<AB_DURATION:17588))>>.
====
17620
Over <<1>>:
· Absorbs <<2>> damage
- Deals <<3>>  to nearby enemies
· Reduces damage from fire damage by <<4>>
====
17622
Restores <<1>> Magicka over <<2>>.

Increase Magicka Regeneration by <<3>> for <<AB_DURATION:17588))>>.
====
17643
Over <<1>>:
· Absorbs <<2>> damage
- Deals <<3>> to attackers
====
17714
· Deals <<1>>. 
· Knocks enemies back <<2>>cm
· Deals <<3>> over <<4>>
====
17718
Over <<1>>:
· Deals <<2>> every <<3>>
· Knocks enemies back <<4>>cm
====
17725
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
17729
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
·Snare affected targets <<2>> for <<3>>
====
17757
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
17773
· May be charged for increased duration
· Disorient for <<1>>
· Enemy takes <<2>> bonus damage from next attack
====
17783
· May be charged for increased duration
· Disorient for <<1>>
· Enemies near prison take <<2>>
====
17788
For <<1>>:
· Take <<2>> less damage
· Reflect projectiles back at attackers
· Knock back and damage melee attackers <<3>>cm
====
17793
For <<1>>:
· Take <<2>> less damage
· Reflect projectiles back at attackers
· On activation knock back enemies <<3>>cm
====
17804
Hold to charge up a heavy attack
· Deals <<1>> base
 · Adds <<2>> bonus threat

Vs. Players:
· Full charge snares <<3>> for <<4>>

Vs. Monsters
· Full charge staggers
====
17809
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
17810
· Deals <<1>> to enemy
· Chance to cause off-balance
====
17815
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
17819
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Reduce armor by <<4>> for <<5>>
====
17829
For <<1>> while on <<2>>:
· Defend <<3>> damage
· Damage increased by <<4>>

Enemies in area:
· Recieve <<5>> less healing
· Disoriented on cast for <<6>>

· Allies may use the United We Stand Synergy to gain <<7>> Defense for <<8>>
====
17830
For <<1>> while on <<2>>:
· Defend <<3>> damage
· Damage increased by <<4>>

· Allies may use the United We Stand Synergy to gain <<5>> Defense for <<6>>
====
17836
· Deals <<1>> every <<2>> for <<3>>
====
17854
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
17857
· Deals <<1>>
· Slow <<2>> for <<3>>
====
17861
· Deals <<1>>

Leaves broken ground for <<2>>:
· Slows enemies <<3>>
· Deals <<4>>
====
17868
For <<1>>:
· Deal <<2>> to nearby enemies
· Immune to melee attacks
====
17870
For <<1>>:
· Deal <<2>> every <<3>>
· Immune to melee attacks

When effect ends:
· Knock enemies back <<4>>
====
17874
Ignite the molten lava in your veins, limiting incoming damage to <<1>>%  of your Max Health and dealing <<2>> to nearby enemies each second for <<3>>. 

When activated, nearby allies gain a damage shield for <<4>>% of their Max Health for <<5>>.
====
17878
Oxidize the green dragon blood in your veins, limiting incoming damage to <<1>>%  of your Max Health and dealing <<2>> to nearby enemies each second for <<3>>. 

While active, your attacks ignore <<4>>% of an enemy's Physical Resistance.
====
17884
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
· Your melee attacks cause targets to bleed, causing <<4>> over <<5>>
====
17890
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers

Activate again to deal <<4>>.
====
17902
Deals <<1>> Poison Damage.
====
17904
Deals <<1>> Disease Damage.
====
17906
Reduce target's Spell Resist and Physical Resist by <<1>> for <<2>>.
====
17910
Increase your Weapon Damage and Spell Damage by <<1>> for <<2>>.
====
17945
Reduce target Weapon Damage and Spell Damage by <<1>> for <<2>>.
====
17947
Grants a <<1>> point Damage Shield for <<2>>.
====
17949
Grants a <<1>> Damage Shield for <<2>>
====
17951
· Deals <<1>>
· Burns affected targets for <<2>> over <<3>>
====
17952
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
17954
· Deals <<1>>
· Burns affected targets for <<2>> over <<3>>
· Gain immunity to fire damage while <<4>> is active
====
17955
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
17967
· Snares enemines caught inside <<1>> for <<2>>
====
17974
For <<1>>:
· Increase critical strike by <<2>>
· Increase damage vs off balance targets by <<3>>
· Decrease damage taken <<4>>
====
17982
For <<1>>:
· Increase critical strike by <<2>>
· Increase damage vs off balance targets by <<3>>
· On critical hit heal self for <<4>>
====
17994
·Brace blocks an additional <<1>> damage
====
17998
Deals <<1>> shock damage.

Deals <<2>> shock damage to Brittle Targets and removes the Brittle state.
====
18001
· Increase healing received by <<1>>
====
18004
· Hitting target with a fully charged heavy attack heals you for <<1>>
====
18017
· Increases spell resistance by <<1>>
====
18018
· After activating an ultimate abiltiy, health regeneration is increased by <<1>> for <<2>>
====
18021
· Gain <<1>> point damage shield for <<2>> when reduced below 25% health

This ability has a cooldown.
====
18033
· Increase Magicka regeneration in combat by <<1>> when bracing
====
18034
· Dealing flame damage increases your power by <<1>> for <<2>>
====
18035
· Increase damage of heavy attacks vs off balance enemies by <<1>>
====
18047
· Reduce magicka cost of abilties by <<1>>
====
18048
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
18052
· Reduce duration of snares used against you by <<1>>
====
18053
· Increase duration of the following abilities by <<1>>:

<<2>>, <<3>>, <<4>>, <<5>>, <<6>>, <<7>>, <<8>>, <<9>>, <<10>>
====
18059
· Increase sprint move speed bonus <<1>>
====
18062
· While under 40% health, stamina recovery increased <<1>>
====
18063
· Next attack after blocking deals <<1>> bonus damage
====
18080
· Reduce cost of ultimate abilities by <<1>>
====
18082
Over 3 seconds:
- <<1>> and slow <<2>>
- Deals +<<3>> damage per stack of chill on target
- 10% chance to off balance on tick vs chilled targets
====
18085
· Decreases cost of blocking <<1>>
====
18089
|cdc2222If used on Enemy|r:
- Deal <<1>>
· Adds <<2>> points of trauma for <<3>>

|c2adc22If used on Ally|r:
- Heal <<4>>
====
18093
|cdc2222If used on Enemy|r:
- Deal <<1>>

|c2adc22If used on Ally|r:
- Heal <<2>>
· Remove <<3>> bleed or disease effect
====
18097
· Push enemy back <<1>>cm
· Immobilizes target for <<2>>

Vs monsters:
· Immobilize for <<3>> when effect ends
====
18103
· Push nearby enemies back <<1>>cm
· Immobilizes for <<2>>
====
18112
· Heal allies in targeted area <<1>> for <<2>>
· Nearby allies may use the <<3>> power
====
18115
· Deals <<1>> every <<2>> for <<3>>
====
18117
· Heal allies in targeted area <<1>> for <<2>>
· Nearby allies may use the <<3>> power
====
18120
· Deals <<1>> every <<2>> for <<3>>
====
18130
· Restore target to full health
· Add <<1>> point damage shield for <<2>>
====
18133
· Restore target to full health
· Target cannot be killed for <<1>> after ability is used
====
18135
· Restore target to full health
====
18140
Movement is slowed by 50%.
====
18149
· Abosrbs <<1>> damage for <<2>>
· Attackers using charge attacks are set off balance
====
18152
· Abosrbs <<1>> damage for <<2>>
· Attackers using charge attacks are set off balance
· Gain immunity to knockback
====
18156
· Stun target for <<1>>
· Chance to break on damage
· Stuns nearest target when effect ends

Vs. Monsters:
· Stun for <<2>>
====
18173
· Stun target for <<1>>
· Chance to break on damage
· Charge to increase stun duration and reduce chance to break on damage

Vs. Monsters:
· Stun for <<2>>
====
18176
· Stun target for <<1>>
· Chance to break on damage

Vs. Monsters:
· Stun for <<2>>
====
18180
· Summon Familiar pet to attack enemies for <<1>>
· Snares <<2>> on hit
====
18187
· Summon Familiar pet to attack enemies for <<1>>
· Immobilize off balance enemies for <<2>>
· Deals <<3>> more damage than other familiars
====
18191
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
18199
For <<1>>:
· Increase damage <<2>>
· Increase armor/resistance <<3>>
====
18207
· For <<1>>:
· Increase damage <<2>>
· Increase armor/resistance <<3>>
====
18209
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
18226
· Heal <<1>> when hit while warding
====
18232
· Increase spell resistance <<1>>
====
18233
· Take <<1>> less damage while casting
====
18234
· Increase health regeneration <<1>>
· Reduce duration of bleed effects against you <<2>>
====
18238
On Equip:
· Reduce cost of Blocking by <<1>>
· Increase Block mitigation by <<2>>
====
18241
· Dealing damage with a Templar ability increases your power by <<1>> for <<2>>
====
18243
· Reduce cost to resurect players by <<1>>
====
18244
After using a fully charged heavy attack:
· Restore <<1>>% magicka
====
18246
· During the night your damage is increased by <<1>>
· During the day you take <<2>> less damage
====
18255
· Step through the shadows, appearing behind your target
====
18256
· Interrupting an enemy restores <<1>>% magicka
====
18258
· Step through the shadows, appearing behind your target
====
18259
Increase duration of the following sun abilities by <<1>>:
· Sun Strike, Sun Shield, Sun Fire, Solar Power, Solar Flare, Eclipse, Over Exposure, Cleansing Ritual, Backlash
====
18262
· Healing a target restores <<1>>% of their stamina
====
18265
· Increase duration of your Crowd Control immunity by <<1>>
====
18268
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
18269
· Attacking low health targets increases your movement speed <<1>> for <<2>>
====
18272
· Templar abilities grant <<1>> additional ultimate
====
18275
· Increase block by <<1>>% against melee attacks
====
18286
On Equip:
· Reduce Damage from Fire attacks by <<1>>
====
18289
On Equip:
· Reduce Damage from Cold attacks by <<1>>
====
18291
On Equip:
· Reduce Damage from Shock attacks by <<1>>
====
18293
On Equip:
· Reduce Damage from Poison attacks by <<1>>
====
18295
On Equip:
· Reduce Damage from Disease attacks by <<1>>
====
18297
Increases speed of Sprint by <<1>> and reduces Stamina cost of Sprint by <<2>>
====
18299
· Increase weapon power with 1h weapons by <<1>>
====
18302
· Increase weapon power with 2h weapons by <<1>>
====
18303
· Increase weapon power with Bows by <<1>>
====
18307
Reduce Off Balance, Stun, Fear and Disorient Durations by <<1>>%
====
18308
Reduce Stunned Duration by <<1>>%
====
18311
Movement is slowed by 50%.
====
18312
· Deals <<1>>. 
· Shatters brittle/chilled targets dealing <<2>> bonus damage, but removing the effect
====
18315
· Increase spell resistance <<1>>
====
18323
On Hit
· Deal <<1>> Fire Damage.
====
18326
· Deals <<1>>
· Silence enemies <<2>>
· If stealthed or enemy stunned/disoriented this attack makes enemy vulnerable
====
18334
· Deals <<1>>
· Immobilize enemy for <<2>>
· If stealthed or enemy stunned/disoriented this attack makes enemy vulnerable
====
18339
· Step through the shadows, appearing behind your target
· Disorient target for <<1>>
· You are invisible for <<2>>
====
18342
Flash through the shadows and ambush an enemy, dealing <<1>> and stunning them for <<2>>. 

If the target is a player, they are briefly snared instead of being stunned.
====
18347
· Vanish into stealth for <<1>>
· Poison enemies within 300 cm
====
18353
For <<1>>:
· Take <<2>> less damage
· Gain <<3>> dodge

· Dodge all attacks for <<4>> after activating
====
18356
For <<1>>:
· Take <<2>> less damage
· Gain <<3>> dodge
· Dodging while active allows the use of <<4>>
====
18357
Usable after dodging while counter is active.

· Deals <<1>>
====
18363
· Pull enemy towards you
· Deals <<1>> flame damage
====
18364
On Equip:
· Increase Stealth Detection by <<1>>cm
====
18366
· Greatly increased stealth effectiveness
====
18370
Over <<1>>:
· Deal <<2>>
· Increase dodge chance <<3>>
====
18377
Over <<1>>:
· Deal <<2>>
· Adds <<3>> splash damage
====
18388
Over <<1>>:
· Enemies in area take <<2>>
· Enemies in area snared <<3>>
====
18391
· <<1>> to enemy
· Enemy takes <<2>> bleed damage over <<3>>
· Immobilize enemy for <<4>>
====
18396
Over <<1>>:
· Deals <<2>> shock damage per second
· If channel completes target is struck for <<3>>
====
18397
· Sprint forward, dealing <<1>> to enemies in your path
====
18401
· Sprint forward, dealing <<1>> to enemies in your path
· Disorient enemies for <<2>>
====
18407
· Sprint forward, dealing <<1>> to enemies in your path
· Gain invisibility and damage immunity while invisible for <<2>>
====
18413
· Teleport to target
· Deals <<1>>, low health enemies take additional damage
====
18414
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
18415
· Deals <<1>>, low health enemies take additional damage
· When dealing a killing blow, cooldown removed
====
18416
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
18428
· Deals <<1>>
· Flame: Applies a burning effect for 3 seconds.
====
18429
Hold to charge up a heavy attack
· Deals up to <<1>>
====
18440
· Deals <<1>>
· Stun enemy for <<2>>
· Disorient target for <<3>>
====
18444
· Disorient target for <<1>>

May be used twice before going on cooldown
====
18448
For <<1>>:
· Parry all attacks
· Return <<2>> after parrying
====
18449
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
18453
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
18454
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
18477
Movement is slowed by 50%.
====
18478
· Vanish into stealth for <<1>>
· Removes damage over time effects from self
====
18483
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
18507
· Deals <<1>> to enemy
· Chance to cause off-balance
====
18541
The refreshing fountain water grants a 25% speed boost. This is lost if you enter combat or leave Davon's Watch.
====
18575
Increase stealth radius by 2m for <<1>>
====
18587
Movement is slowed by 50%.
====
18601
· Summon Familiar pet to attack enemies for <<1>>
====
18623
· Deals <<1>> to enemy
· Chance to cause off-balance
====
18690
Increases Armor by <<1>> for <<2>>.
====
18692
Heal allies over <<1>>:
· <<2>> base heal every <<3>>


Damage Enemies over <<1>>:
· <<4>> every <<3>>
====
18695
· Sylph lasts for <<1>>
· Follows you and heals nearby allies
====
18703
· Heals allies for up to <<1>>
· Radius increases while button is held
====
18718
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.
====
18746
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
18778
· Increase dodge by <<1>> while blocking
====
18800
Hold to charge up a heavy attack:
· Deals up to <<1>> area damage
· Full charge increases radius
====
18803
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
18804
· Deals <<1>> to enemy
· Chance to cause off-balance
====
18836
· Increase Sprint speed by <<1>> for <<2>>
· Decrease Sprint cost by <<3>>% for <<2>>
====
18841
· Summons Fire Atronach for <<1>>
====
18852
· After being hit by 8 attacks you will dodge the next attack
====
18861
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
18862
· Summons Frost Atronach for <<1>>
====
18863
· Summons Storm Atronach for <<1>>
====
18864
· Increase armor by <<1>>
· Increase healing received by <<2>>
====
18866
Activating a Shadow ability grants Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by <<1>> for <<2>>. This duration is increased for each piece of Heavy Armor equipped. 

Current Bonus: <<3>>
====
18869
· When reduced below 35% health:
· Move speed increased <<1>> for <<2>>
====
18871
· Heal for <<1>>% max health when a nearby enemy dies
====
18876
Become an Altmer for <<1>>
====
18885
Become an Argonian for <<1>>
====
18896
· Increase damage vs off balance targets <<1>>
====
18897
On Use:
· Become a Khajiitfor <<1>>
====
18906
Become a Redguard for <<1>>
====
18910
While stealthed:
· Increase regen rates by <<1>>
====
18916
Grants a small bonus to your defense.
====
18921
After dodging:
· Critical strike increased <<1>> for <<2>>
====
18929
Increases damage with Dual Wield abilities by <<1>> against enemies with under |cffffff25|r% Health.
====
18931
· Increase critical strike bonus damage <<1>>
====
18942
· Increase damage <<1>> vs targets under 25% health
====
18944
· Dodging removes a snare effect
====
18946
· Increase speed while sprinting and crouching by <<1>>
====
18947
· Increase power <<1>> while wielding one handed weapons
====
18948
· Take <<1>> less fall damage
====
18949
· Increase potion effectiveness by <<1>>
====
18960
· Increase duration of bleed and poison effects by <<1>>
====
18987
Magicka Pool
Once per minute, when below 33% Magicka, gain <<1>> Magicka Recovery for <<2>>.
====
18991
Blood Frenzy
Restore <<1>> Health when activating an Ultimate ability. This effect can occur once every <<2>>.
====
18996
Dragon Flames
Reduce cost of Ultimate abilities by <<1>>.
====
19013
Disguise yourself as one of the Steel Shrikes.
====
19039
Create Mobile Graveyard that allows 20 respawns.
====
19040
Create a Forward Camp that allows 20 respawns.
====
19041
Create Mobile Graveyard that allows 20 respawns.
====
19042
Throw a cone of knives:
· <<1>> to enemies
· Snare enemies <<2>> for <<3>>
====
19069
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
19070
Deals <<1>> shock damage.

Deals <<2>> shock damage to Brittle Targets and removes the Brittle state.
====
19086
Disguise yourself as a Stormfist soldier.
====
19109
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.

If any enemy is killed by this ability, you restore <<5>> Magicka.
====
19118
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19123
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.
====
19125
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19136
· Remove crouch move speed penality <<1>>
====
19147
Increases speed of Sprint by <<1>> and reduces Stamina cost of Sprint by <<2>>
====
19161
Reduce the duration you are off balance by <<1>>.
====
19165
Decrease detection radius by <<1>>.
Reduce Sneak cost by <<2>>%.
====
19176
Interrupt target's spell casting, dealing <<1>> damage and putting their spell on cooldown for 3 seconds
====
19211
Deals <<1>> Poison Damage.
====
19218
Deals <<1>> Disease Damage.
====
19221
Reduce targets armor by <<1>> for <<2>>
====
19226
Increase your Power by <<1>> for <<2>>.
====
19228
On Hit
· Reduce target Power by <<1>> for <<2>>.
====
19233
On Hit
· Increase you Armor by <<1>> for <<2>>.
====
19257
· Creates explosion when thrown into fire
====
19284
· Teleport to target
· Deals <<1>>, low health enemies take additional damage
====
19297
· Deals <<1>> over <<2>>
· Enemies below 20% health take <<3>>
====
19299
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19302
· Deals <<1>> over <<2>>
· Enemies below 20% health take <<3>>
====
19304
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19307
· Deals <<1>> over <<2>>
· Enemies below 20% health take <<3>>
====
19309
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19312
· Deals <<1>> over <<2>>
· Enemies below 20% health take <<3>>
====
19314
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19317
· Deals <<1>> over <<2>>
· Explodes for <<3>> area damage when enemy is below 20% health
· Explosion disorients enemies in area for <<4>>
====
19319
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19323
· Deals <<1>> over <<2>>
· Explodes for <<3>> area damage when enemy is below 20% health
· Explosion disorients enemies in area for <<4>>
====
19325
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19329
· Deals <<1>> over <<2>>
· Explodes for <<3>> area damage when enemy is below 20% health
· Explosion disorients enemies in area for <<4>>
====
19331
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19335
· Deals <<1>> over <<2>>
· Enemies below 20% health take <<3>>
· Killing an enemy with this ability restores <<4>>% magicka

Killing blows restore magicka.
====
19337
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19340
· Deals <<1>> over <<2>>
· Enemies below 20% health take <<3>>
· Killing an enemy with this ability restores <<4>>% magicka

Killing blows restore magicka.
====
19342
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19345
· Deals <<1>> over <<2>>
· Enemies below 20% health take <<3>>
· Killing an enemy with this ability restores <<4>>% magicka

Killing blows restore magicka.
====
19347
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
19351
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
19359
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
·Snare affected targets <<2>> for <<3>>
====
19368
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
19374
Over <<1>>:
· Absorbs <<2>> damage
- Deals <<3>> to nearby enemies
====
19382
Over <<1>>:
· Absorbs <<2>> damage
- Deals <<3>> to attackers
====
19391
Over <<1>>:
· Absorbs <<2>> damage
- Deals <<3>>  to nearby enemies
· Reduces damage from fire damage by <<4>>
====
19403
· Deals <<1>>.
· Deals 50% to enemies within 5m
· Knocks enemies back <<2>>cm
====
19411
· Deals <<1>>
· Deals 50% to enemies within 5m
· Knocks enemies back <<2>>cm
====
19415
· Deals <<1>>.
· Deals 50% to enemies within 5m
· Knocks enemies back <<2>>cm
====
19419
Over <<1>>:
· Deals <<2>> every <<3>>
· Knocks enemies back <<4>>cm
====
19428
· Deals <<1>>. 
· Knocks enemies back <<2>>cm
· Deals <<3>> over <<4>>
====
19443
· Immobolize nearby enemies for <<1>>
====
19455
For <<1>>:
· Snare enemies in area <<2>>
====
19461
· Immobilize nearby enemies for <<1>>
· Deals <<2>>
====
19470
For <<1>>:
· Cast speed hastened <<2>>
====
19478
For <<1>>:
· Cast speed hastened <<2>>
· Next heavy attack is instant cast
====
19490
For <<1>>:
· Cast speed hastened <<2>>
· Gain immunity to interrupts
====
19496
· Nearby allies stealthed for 10 seconds
====
19498
· Deals <<1>>
· Slow <<2>> for <<3>>
====
19510
· Deals <<1>>

Leaves broken ground for <<2>>:
· Slows enemies <<3>>
· Deals <<4>>
====
19530
· May be charged for increased duration
· Disorient for <<1>>
====
19534
· Deals <<1>>

Leaves broken ground for <<2>>:
· Slows enemies <<3>>
· Deals <<4>>
====
19544
· May be charged for increased duration
· Disorient for <<1>>
====
19556
· May be charged for increased duration
· Disorient for <<1>>
· Enemy takes <<2>> bonus damage from next attack
====
19571
· May be charged for increased duration
· Disorient for <<1>>
· Enemies near prison take <<2>>
====
19590
For <<1>>:
· Take <<2>> less damage
· Reflect projectiles back at attackers
====
19591
· Deals <<1>>
· Slow <<2>> for <<3>>
====
19593
For <<1>>:
· Take <<2>> less damage
· Reflect projectiles back at attackers
====
19601
· Deals <<1>>
· Slow <<2>> for <<3>>
====
19606
For <<1>>:
· Take <<2>> less damage
· Reflect projectiles back at attackers
· On activation knock back enemies <<3>>cm
====
19618
For <<1>>:
· Take <<2>> less damage
· Reflect projectiles back at attackers
· Knock back and damage melee attackers <<3>>cm
====
19635
· Deals <<1>>
· Enemies take more damage the lower their health
====
19636
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19637
· Deals <<1>>
· Enemies take more damage the lower their health
====
19638
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19639
· Deals <<1>>
· Enemies take more damage the lower their health
====
19640
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19641
· Deals <<1>>
· Enemies take more damage the lower their health
====
19642
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19643
· Teleport to target
· Deals <<1>>, low health enemies take additional damage
====
19644
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19646
· Teleport to target
· Deals <<1>>, low health enemies take additional damage
====
19647
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19649
· Teleport to target
· Deals <<1>>, low health enemies take additional damage
====
19650
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19652
· Deals <<1>>, low health enemies take additional damage
· When dealing a killing blow, cooldown reduced <<2>>
====
19653
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19654
· Deals <<1>>, low health enemies take additional damage
· When dealing a killing blow, cooldown reduced <<2>>
====
19655
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19656
· Deals <<1>>, low health enemies take additional damage
· When dealing a killing blow, cooldown reduced <<2>>
====
19657
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
19658
· Step through the shadows, appearing behind your target
· Disorient target for <<1>>
====
19666
· Step through the shadows, appearing behind your target
· Disorient target for <<1>>
· You are invisible for <<2>>
====
19675
· Step through the shadows, appearing behind your target
· Deal <<1>> to enemy
====
19681
· Deals <<1>>
· If stealthed or enemy is stunned/disoriented this attack makes them vulnerable
====
19693
· Deals <<1>>
· Immobilize enemy for <<2>>
· If stealthed or enemy stunned/disoriented this attack makes enemy vulnerable
====
19705
· Deals <<1>>
· Silence enemies <<2>>
· If stealthed or enemy stunned/disoriented this attack makes enemy vulnerable
====
19718
· Sprint forward, dealing <<1>> to enemies in your path
====
19726
· Sprint forward, dealing <<1>> to enemies in your path
· Gain invisibility and damage immunity while invisible for <<2>>
====
19738
· Sprint forward, dealing <<1>> to enemies in your path
· Disorient enemies for <<2>>
====
19747
· <<1>> to enemy
· Stun for <<2>>
====
19755
Over <<1>>:
· Enemies in area take <<2>>
· Enemies in area snared <<3>>
====
19757
Throw a cone of knives:
· <<1>> to enemies
· Snare enemies <<2>> for <<3>>
====
19759
Over <<1>>:
· Enemies in area take <<2>>
· Enemies in area snared <<3>>
====
19761
Throw a cone of knives:
· <<1>> to enemies
· Snare enemies <<2>> for <<3>>
====
19762
Over <<1>>:
· Enemies in area take <<2>>
· Enemies in area snared <<3>>
====
19764
Throw a cone of knives:
· <<1>> to enemies
· Snare enemies <<2>> for <<3>>
====
19766
· <<1>> to enemy
· Enemy takes <<2>> bleed damage over <<3>>
· Immobilize enemy for <<4>>
====
19775
For <<1>>
· Take <<2>> less damage
· Gain <<3>> dodge
====
19783
For <<1>>:
· Take <<2>> less damage
· Gain <<3>> dodge

· Dodge all attacks for <<4>> after activating
====
19794
For <<1>>:
· Take <<2>> less damage
· Gain <<3>> dodge
· Dodging while active allows the use of <<4>>
· Increase <<4>> damage <<5>>
====
19807
· Disorient target for <<1>>
====
19811
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
====
19815
· Disorient target for <<1>>

May be used twice before going on cooldown
====
19819
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
====
19825
· Disorient target for <<1>>

May be used twice before going on cooldown
====
19828
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
====
19833
· Deals <<1>>
· Stun enemy for <<2>>
· Disorient target for <<3>>
====
19851
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
· Your melee attacks cause targets to bleed, causing <<4>> over <<5>>
====
19857
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
19858
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19862
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
19863
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19867
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
19868
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19872
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
19873
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19877
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
19878
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19882
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
19883
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19887
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
· Your melee attacks cause targets to bleed, causing <<4>> over <<5>>
====
19893
For <<1>>:
· Parry 75% of attacks
· Nearby enemies take <<2>>
====
19894
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19898
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
· Your melee attacks cause targets to bleed, causing <<4>> over <<5>>
====
19904
For <<1>>:
· Parry all attacks
· Return <<2>> after parrying
====
19905
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19909
For <<1>>:
· Parry all attacks
· Return <<2>> after parrying
====
19910
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19914
For <<1>>:
· Parry all attacks
· Return <<2>> after parrying
====
19915
When Active:
· Parry all attacks for <<1>>
· All your attacks damage reduced by <<2>> for <<3>>
====
19919
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers

Activate again to deal <<4>>.
====
19934
For <<1>>:
· Deal <<2>> to nearby enemies
· Immune to melee attacks
====
19940
Hold to charge up a heavy attack:
· Deals up to <<1>>
====
19942
· Deals <<1>> to enemy
· Chance to cause off-balance
====
19943
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
19944
For <<1>>:
· Deal <<2>> to nearby enemies
· Immune to melee attacks
====
19960
For <<1>>:
· Deal <<2>> every <<3>>
· Immune to melee attacks

When effect ends:
· Knock enemies back <<4>>
====
19976
Ignite the molten lava in your veins, limiting incoming damage to <<1>>% of your Max Health and dealing <<2>> to nearby enemies each second for <<3>>.
====
19985
For <<1>>:
· Incoming Damage Capped at   <<2>> max health
· Nearby enemies take <<3>> every <<4>>
====
19988
For <<1>>:
· Incoming damage is capped at <<2>>% max health
· Nearby enemies take <<3>> every <<4>>
· Nearby allies may spend magicka to gain a <<5>> Damage Shield
====
20002
For <<1>>:
· Incoming damage is capped at <<2>>% max health
· Nearby enemies take <<3>> every <<4>>
· Reduce enemy damage by <<5>>
====
20014
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Knockdown enemy for <<3>>, but makes them immune to the effect
====
20020
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun enemy for <<3>>
====
20026
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
20038
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Reduce armor by <<4>> for <<5>>
====
20050
For <<1>>:
· Increase critical strike by <<2>>
· Restore <<3>> health
====
20062
For <<1>>:
· Increase critical strike by <<2>>
· Increase damage vs off balance targets by <<3>>
· On critical hit heal self for <<4>>
====
20074
For <<1>>:
· Increase critical strike by <<2>>
· Increase damage vs off balance targets by <<3>>
· Decrease damage taken <<4>>
====
20083
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
20086
· Interrupt enemies in target location

For <<1>> while on chosen ground:
· Defend <<2>> damage
· Deal <<3>> additional damage

· Allies may use the United We Stand Synergy to gain <<4>> Defense for <<5>>
====
20089
· Deals <<1>> every <<2>> for <<3>>
====
20091
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
20100
· Interrupt enemies in target location

For <<1>> while on chosen ground:
· Defend <<2>> damage
· Deal <<3>> additional damage

· Allies may use the United We Stand Synergy to gain <<4>> Defense for <<5>>
====
20104
· Deals <<1>> every <<2>> for <<3>>
====
20105
· Interrupt enemies in target location

For <<1>> while on chosen ground:
· Defend <<2>> damage
· Deal <<3>> additional damage

· Allies may use the United We Stand Synergy to gain <<4>> Defense for <<5>>
====
20109
· Deals <<1>> every <<2>> for <<3>>
====
20110
· Interrupt enemies in target location

For <<1>>:
· Defend <<2>> damage from attacks while on Chosen Ground
====
20114
· Deals <<1>> every <<2>> for <<3>>
====
20115
· Deals <<1>>
· Burns affected targets for <<2>> over <<3>>
· Gain immunity to fire damage while <<4>> is active
====
20116
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
20119
· Deals <<1>>
· Burns affected targets for <<2>> over <<3>>
· Gain immunity to fire damage while <<4>> is active
====
20120
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
20123
· Deals <<1>>
· Burns affected targets for <<2>> over <<3>>
· Gain immunity to fire damage while <<4>> is active
====
20124
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
20127
· Deals <<1>>
· Burns affected targets for <<2>> over <<3>>
====
20128
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
20130
· Deals <<1>>
· Burns affected targets for <<2>> over <<3>>
====
20131
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
20133
· Deals <<1>>
· Burns affected targets for <<2>> over <<3>>
====
20134
· Deals <<1>>
· Burns the ground for <<2>> per second over <<3>>
====
20136
For <<1>> while on <<2>>:
· Defend <<3>> damage
· Damage increased by <<4>>

Enemies in area:
· Recieve <<5>> less healing
· Disoriented on cast for <<6>>

· Allies may use the United We Stand Synergy to gain <<7>> Defense for <<8>>
====
20140
· Deals <<1>> every <<2>> for <<3>>
====
20145
For <<1>> while on <<2>>:
· Defend <<3>> damage
· Damage increased by <<4>>

Enemies in area:
· Recieve <<5>> less healing
· Disoriented on cast for <<6>>

· Allies may use the United We Stand Synergy to gain <<7>> Defense for <<8>>
====
20149
· Deals <<1>> every <<2>> for <<3>>
====
20150
For <<1>> while on <<2>>:
· Defend <<3>> damage
· Damage increased by <<4>>

Enemies in area:
· Recieve <<5>> less healing
· Disoriented on cast for <<6>>

· Allies may use the United We Stand Synergy to gain <<7>> Defense for <<8>>
====
20154
· Deals <<1>> every <<2>> for <<3>>
====
20156
For <<1>> while on <<2>>:
· Defend <<3>> damage
· Damage increased by <<4>>

· Allies may use the United We Stand Synergy to gain <<5>> Defense for <<6>>
====
20160
· Deals <<1>> every <<2>> for <<3>>
====
20161
For <<1>> while on <<2>>:
· Defend <<3>> damage
· Damage increased by <<4>>

· Allies may use the United We Stand Synergy to gain <<5>> Defense for <<6>>
====
20165
· Deals <<1>> every <<2>> for <<3>>
====
20166
For <<1>> while on <<2>>:
· Defend <<3>> damage
· Damage increased by <<4>>

· Allies may use the United We Stand Synergy to gain <<5>> Defense for <<6>>
====
20170
· Deals <<1>> every <<2>> for <<3>>
====
20245
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for <<2>>. 

While enemies are held, an ally can activate <<3>> to deal <<4>>.
====
20251
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for <<2>>. 

Talons also afflict enemies with Minor Maim, reducing their damage by <<3>> for <<4>>. 

While enemies are held, allies can activate <<5>> to deal <<6>>.
====
20252
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for  <<2>>. 

Talons also burn enemies for <<3>> over <<4>>.

While enemies are held, allies can activate <<5>> to deal <<6>>.
====
20253
Immobilizes nearby enemies for <<1>> and deals <<2>>, then deals <<3>> over time. An  ally can activate the <<4>> Synergy, damaging enemies held within the talons.
====
20299
Crouch into the shadows, becoming hidden over <<1>>. Attacking from stealth grants you a |cffffff100|r% Critical Strike Chance, a <<2>> Melee Critical Damage bonus (<<3>> Ranged Critical Damage bonus), and stuns the target for <<4>>. 

While hidden and moving, costs <<5>> Stamina every <<6>> and Stamina Recovery is disabled.
====
20319
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<1>> for <<2>>.  

While active, the armor returns <<3>> to melee attackers.
====
20323
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<1>> for <<2>>. You also release a spray of spikes around you, causing any enemies hit to take <<3>> over <<4>>.

While active, the armor returns <<5>> to melee attackers.
====
20328
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<1>> for <<2>>. You also gain a damage shield equal to <<3>> of your Max Health for <<4>>.

While active, the armor returns <<5>> to melee attackers.
====
20486
· Absorbs <<1>> damage over <<2>>
====
20487
· Absorbs <<1>> damage over <<2>>
· While active gain snare immunity
====
20489
· Absorbs <<1>> damage over <<2>>
· Deals <<3>> when effect ends, may be toggled off
====
20492
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.
====
20496
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.

If the target cannot be pulled, you restore <<4>>% of the ability's cost as Magicka.
====
20498
· Pull enemy to you
· Enemy is stunned for <<1>>
====
20499
Launch a fiery chain to grasp and pull you to an enemy, dealing <<1>> and granting you Empower, increasing the damage of your next attack by <<2>>.

Also grants you Major Expedition, increasing movement speed by <<3>> for <<4>>.
====
20501
· Pull enemy to you
· Enemy is stunned for <<1>>
====
20527
Immobilizes nearby enemies for <<1>> and deals <<2>>. An  ally can activate the <<3>> Synergy, damaging enemies held within the talons.
====
20528
Immobilizes nearby enemies for <<1>> and deals <<2>>. Affected enemies' damage is reduced by <<3>>. An  ally can activate the <<4>> Synergy, damaging enemies held within the talons.
====
20547
· Vanish into stealth for <<1>>
· Poison enemies within 300 cm
====
20549
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
20657
Slash an enemy with flame, dealing <<1>> and an additional <<2>> over <<3>>.
====
20660
Slash an enemy with flame, dealing <<1>> and an additional <<2>> over <<3>>. Heals you for <<4>>% of damage inflicted when the effect ends.
====
20668
Rake an enemy with your claw, dealing <<1>> and an additional <<2>> over <<3>>, with damage increasing by <<4>> every <<5>>.
====
20669
· Burn target for <<1>> over <<2>>
====
20671
For <<1>>:
· Increase damage <<2>>
· Increase combat regeneration <<3>>
· Reduce cooldowns <<4>>
====
20679
· Increase damage <<1>>
· Increase combat regeneration <<2>>
· Reduce cooldowns <<3>>
· When nearby allies or enemies die, heal for <<4>>
====
20689
· Increase damage <<1>>
· Increase combat regeneration <<2>>
· Reduce cooldowns <<3>>
· May be toggled off, drains <<4>> ultimate/second
====
20697
For <<1>>:
· Deals <<2>> every <<3>>
· Snare <<4>>
====
20757
· Attackers take <<1>> while you are Blocking.
====
20767
· Deals <<1>> Fire Damage to enemies in a line.
====
20779
Summon a scorching cloud of ash at the target location, dealing <<1>> to nearby enemies every <<2>>. 

Also reduces enemies' Movement Speed <<3>> for <<4.>> even if they leave the area.
====
20783
For <<1>>:
· Deals <<2>>
· Snare <<3>>
====
20788
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
20803
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.
====
20805
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.

While slotted, your Spell and Weapon Damage is increased by <<3>> for Ardent Flame abilities.
====
20809
· Increase Duration of Heavy Attack's Immolation effect by <<1>>
====
20813
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
20816
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.

Targeting an off balance enemy changes this ability into <<3>>, allowing you to lash an enemy with more intense flame to deal <<4>> and stun them for <<5>>. You also heal for <<6>> over <<7>>.
====
20818
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
20820
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
20824
Lashes an enemy <<1>>, stuns them, and heals you for <<2>> over <<3>>.
====
20826
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
20900
On Fire!

You are Feared for <<1>> seconds.
====
20914
Light Attacks deal <<1>>% more damage against defending targets.
====
20917
Exhale a flaming blast, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>.
====
20919
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.
====
20923
· Radius of the immolated effect applied by your heavy attacks is increased by <<1>>cm.
====
20927
· Weapon attacks do <<1>> more damage to Stunned targets.
====
20930
Exhale a flaming blast, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>. 

Affected enemies take <<4>> additional damage from all flame attacks.
====
20938
Hold to charge up a heavy attack
· Deals up to <<1>> to enemies in a 6m radius.
====
20941
· Deals <<1>> to enemy
· Chance to cause off-balance
====
20942
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
20944
Exhale a corrosive blast, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>. 

Also afflicts enemies with Major Fracture, reducing their Physical Resistance by <<4>>.
====
20946
· Increase Weapon Attacks Splash Damage by <<1>>
====
20947
Remove all Evolving Armor Stacks:
· Create <<1>> point damage shield for <<2>>
====
20955
· Deals <<1>>
· Enemy takes <<2>> extra damage from your next heavy attack
====
20960
· Increases armor by <<1>> per stack for <<2>>
====
20963
Remove all Evolving Armor Stacks:
· Create <<1>> point damage shield for <<2>>
====
20968
Hold to charge up heavy attack:
· Deals up to <<1>> Flame Damage
====
20972
Remove all Evolving Armor Stacks:
· Create <<1>> point damage shield for <<2>>
====
20974
· Increases armor by <<1>> per stack for <<2>>
====
21007
Flex your scales, reflecting up to <<1>> projectiles for <<2>>.
====
21014
Flex your scales, reflecting up to <<1>> projectiles for <<2>>.

You also gain Minor Ward, increasing your Spell Resistance <<3>> for <<4>>.
====
21016
Hold to charge up heavy attack:
· Deals up to <<1>>
====
21017
Flex your scales, reflecting up to <<1>> projectiles for <<2>>. The reflected projectiles deal <<3>> additional damage to the attacker.
====
21031
· Charge to enemy
· <<1>> to enemy
· Knockdown and Stun for <<2>>
====
21033
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
21036
For <<1>>:
· Enemy takes <<2>> bonus damage
· Allies attacking target heal for <<3>>% max health
====
21041
For <<1>>:
· Enemy takes <<2>> bonus damage
· Allies attacking target heal for <<3>>% max health
· When taking damage enemy snared <<4>> for <<5>>
====
21046
For <<1>>:
· Enemy takes <<2>> bonus damage
· Allies attacking target heal for <<3>>% max health
· Allies attacking target restore <<4>> max stamina
====
21052
Over <<1>>:
· Absorbs up to <<2>> damage
· Deals <<3>> per second to nearby enemies
====
21053
· Deals <<1>> fire damage to nearby enemies
· Radius increases on 2nd and 3rd cast in a row
====
21055
· Increase move speed of nearby allies by <<1>> for <<2>>
· Removes snares
====
21065
· Increase move speed of nearby allies by <<1>> for <<2>>
· Removes snares

Passively increases move speed <<1>>.
====
21068
For <<1>>:
· Increase move speed of nearby allies by <<2>>
· Removes stamina cost of sprinting for allies, bonus removed if they deal damage 

Removes snares.
====
21072
Hold to charge up heavy attack:
· Deals <<1>> Fire Damage in a Line
· Longer Charge Up creates more Lines of Fire.
====
21081
For <<1>>:
· All nearby allies block an additional <<2>> damage
· Increases caster stamina regeneration <<3>>
====
21087
· All nearby allies block an additional <<1>> damage
· Reduce stamina cost of blocking 50%
====
21091
All nearby allies: 
· Block an additional <<1>> damage for <<2>>
· Gain bladeturn for <<3>>
====
21093
Heal allies over <<1>>:
· <<2>> base heal every <<3>>


Damage Enemies over <<1>>:
· <<4>> every <<3>>
====
21095
For <<1>>:
· Intercept attacks against allies
· Gain <<2>> armor
· Nearby allies take <<3>> less damage from physical based melee attacks
====
21096
- Intercept attacks again allies for <<1>>
====
21114
Gives you an <<1>> damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
====
21118
Hold to charge up a Heavy Attack
· Deals up to <<1>>.
· Fast Charging
====
21120
· Deals <<1>> to enemy
· Chance to cause off-balance
====
21121
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
21122
· Deals <<1>> to enemy
· Chance to cause off-balance
====
21133
· Heal set and the Guardian for <<1>> over <<2>>
====
21140
For <<1>>:
· Intercept attacks against allies
· Gain <<2>> armor
· Adds Synergy that heals ally and self for <<3>> over <<4>>
====
21149
· Heal set and the Guardian for <<1>> over <<2>>
====
21157
Fire a secret dagger from your sleeve at an enemy, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>.

Also grants Major Brutality, increasing your Weapon Damage by <<4>> for <<5>>.
====
21159
· Deals <<1>>
· Deals <<2>>
· Snare <<3>> for <<4>>
====
21163
· Deals <<1>>
· Increase Move Speed by <<2>> for <<3>>. Stacks 6 times.
· Snare <<4>> for <<5>>.
====
21176
· Deal <<1>> when Interrupting a Target.
====
21182
· Reduce stamina cost of blocking <<1>>
====
21183
· Reduce stamina cost of blocking 20%
====
21185
· Increase move speed while blocking by <<1>>
====
21188
· Create damage shield that absorbs up to <<1>> of max health as damage
====
21195
· Damage Dealt from stealth increased by <<1>>
====
21199
Hold to charge up a Heavy Attack
· Deals up to <<1>> to 5 enemies in a 7m radius.
====
21200
· Reduce stamina cost of blocking <<1>>
====
21210
Increase your Power by <<1>> for <<2>>
====
21215
· Increases armor by <<1>> per stack for <<2>>
====
21230
Increase your Power by <<1>> for <<2>>
====
21231
· After blocking 3 hits your next attack will critical
====
21236
· Deals <<1>>
· Restore <<2>> stamina on hit
====
21239
· Deals <<1>>
· Snare target <<2>> for <<3>>, stacks 3 times
====
21241
Hold to charge up a heavy attack:
· Deals up to <<1>>
· Full charge interrupts spell casts
====
21244
· Deals <<1>> to enemy
· Chance to cause off-balance
====
21246
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
21248
Hold to charge up a heavy attack:
· Deals up to <<1>>
· Block <<2>> while attacking with this ability
====
21250
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
21252
· Deals <<1>> to enemy
· Chance to cause off-balance
====
21306
· Deals <<1>>
· Applies a burning effect for <<2>> over <<3>>
====
21317
· Deals <<1>>
· If damage dealt, heal allies within 8m for <<2>>
====
21348
· Leap to enemy and deal <<1>>
====
21353
· Deals <<1>> to all enemies around you
· Damage increased vs low health enemies
====
21373
· Increase Duration of Knockdown against Off-Balance enemies by <<1>>
====
21383
Pull Target to Melee Range
· Target is Stunned for <<1>>
====
21386
For <<1>>:
· Deal <<2>> to nearby enemies
· Immune to melee attacks
====
21557
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
21563
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
21578
Increase you Armor by <<1>> for <<2>>.
====
21583
Pull Target to Melee Range
· Target is Stunned for <<1>>
====
21626
· Deals <<1>> to enemy
· Chance to cause off-balance
====
21636
· May be charged for increased duration
· Disorient for <<1>>
====
21660
· Vanish into stealth for <<1>>
· Poison enemies within 300 cm
====
21661
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
21682
· Deals <<1>>
· Applies a burning effect for <<2>> over <<3>>
====
21685
· Deals <<1>> to enemies infront of you
====
21694
For <<1>>:
· Deals <<2>> every <<3>>
· Snare <<4>>
====
21726
Blast an enemy with a charge of radiant heat, dealing <<1>>, an additional <<2>> over <<3>>, and reducing their movement speed by <<4>>.

Upon activation you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
21732
Blast up to three enemies with a charge of radiant heat, dealing <<1>>, an additional <<2>> over <<3>>, and reducing their movement speed by <<4>>.

Upon activation you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
21736
For <<1>>:
· Enemy's miss chance increased to 100%, each miss reduces this penality
====
21745
For <<1>>:
· Enemies near the target have <<2>> miss chance
· Enemies near the target take <<3>> ever <<4>>
====
21748
For <<1>>:
· Enemy's miss chance increased to 100%, each miss reduces this penality
· Enemy takes <<2>> each miss
====
21752
Call down a fragment of the sun to the target area, dealing <<1>> each second to enemies and reducing their damage done by <<2>>.

An ally can activate <<3>>, dealing <<4>> to all enemies in the area and stunning them for <<5>>.
====
21758
Call down a fragment of the sun to the target area, dealing <<1>> each second to enemies, reducing their damage done by <<2>>, and reducing their movement speed by <<3>>.

An ally can activate <<4>>, dealing <<5>> to all enemies in the area and stunning them for <<6>>.
====
21761
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for <<1>> and releasing <<2>>% of it as additional Magic Damage to them.

Maximum damage: <<3>>.
====
21763
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for <<1>> and releasing <<2>>% of it as additional Physical Damage to them.

Maximum damage: <<3>>.

Targets are also afflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
21765
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for <<1>> and releasing <<2>>% of it as additional Magic Damage to them.

Maximum damage: <<3>>.

When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for <<4>> Health every <<5>> for <<6>>.
====
21776
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for <<1>>.

You also place volatile magnetic energy on the target which explodes after <<1>>, dealing <<2>> to them and nearby enemies.

You can only have one <<3>> active at a time.
====
21809
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
21850
Over <<1>>:
· Absorbs <<2>> damage
- Deals <<3>> to attackers
====
21898
Leap to a target, dealing <<1>> damage and staggering it
====
21911
· Will not be knocked down again by slam
====
21946
· Versus Undead deals <<1>> and Stuns the target for <<2>>
====
21970
Bash an enemy with your weapons, causing <<1>> and interrupting any spells the target is casting. Deals <<2>> additional damage if you successfully interrupt a spell.
====
22004
Place volatile magnetic energy on an enemy which explodes after <<1>>, dealing <<2>> to them and nearby enemies.
====
22006
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for <<1>>. Each reflected spell heals you for <<2>>.

You also place volatile magnetic energy on the target which explodes after <<1>>, dealing <<3>> to them and nearby enemies.

You can only have one <<4>> active at a time.
====
22023
Hold to charge up a heavy attack
· Deals up to <<1>>
· Full charge snares target <<2>>
====
22024
· Deals <<1>> to enemy
· Chance to cause off-balance
====
22025
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
22057
Conjure a ball of solar energy to heave at an enemy, dealing <<1>>.

Also grants you <<2>>, increasing the damage of your next attack by <<3>>.
====
22060
· Deals <<1>>
· Affected targets take <<2>> additional damage from the next attack
====
22064
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
22095
Scorch enemies around you with a blast of solar energy, dealing <<1>>.

Also grants you <<2>>, increasing the damage of your next attack by <<3>>.
====
22100
Hold to charge up heavy attack:
· Deals up to <<1>>
· Target takes <<2>> additional damage for <<3>>
====
22110
Conjure a ball of solar energy to heave at an enemy, dealing <<1>>.

Afflicts the target and nearby enemies with <<2>>, reducing the effectiveness of healing on them by <<3>> for <<4>>.
 
Also grants you <<5>>, increasing the damage of your next attack by <<6>>.
====
22120
· Hits for <<1>>
· Deals up to <<2>>% bonus damage, based on your current stamina
====
22129
· Hits for <<1>>
· Deals up to <<2>>% bonus damage, based on your current stamina

When under half stamina:
· Recover <<3>> stamina every <<4>> for <<5>>
====
22133
· Hits for <<1>>
· Deals up to <<2>>% bonus damage, based on your current stamina
· Passively increases you max stamina <<3>>
====
22134
· Increase max stamina by <<1>>
====
22138
Swing your Aedric spear around with holy vengeance, dealing <<1>> to all nearby enemies and an additional <<2>> every <<3>> for <<4>>.
====
22139
Swing your Aedric spear around with holy vengeance, dealing <<1>> to all nearby enemies and an additional <<2>> every <<3>> for <<4>>.

Enemies in front of you take <<5>> more initial damage.
====
22144
Swing your Aedric spear around with holy vengeance, dealing <<1>> to all nearby enemies and an additional <<2>> every <<3>> for <<4>>.

Also reduces damage dealt to you by <<5>> for <<6>>, plus an additional <<7>> for each enemy hit.
====
22149
Charge with your divine lance to impale an enemy, dealing <<1>>.

If the enemy hit is casting, they are interrupted and stunned for <<2>>.
====
22153
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
22161
Charge with your divine lance to impale all enemies in the area, dealing <<1>>.

Any enemy hit that is casting is interrupted and stunned for <<2>>.
====
22166
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
22170
· Deal <<1>>
· Heal self for <<2>> over <<3>>
====
22172
· Deal <<1>>
· Heal nearby allies for <<2>>
====
22174
· Deal <<1>>
· Heal self for <<2>> over <<3>>
· For <<4>>, allies attacking target recover <<5>>% stamina
====
22178
Surround yourself with solar rays, granting a damage shield equal to <<1>>% of your Max Health for <<2>>.

Nearby enemies take <<3>> when the shield is activated, and each enemy hit increases the shield's strength by <<4>>%.
====
22180
Surround yourself with solar rays, granting a damage shield equal to <<1>>% of your Max Health for <<2>>.

Each nearby enemy increases the shield's strength by <<3>>% when the shield is activated.

When the shield expires it explodes outward, dealing <<4>>% of the damage it absorbed to nearby enemies.
====
22182
Surround yourself with solar rays, granting a damage shield equal to <<1>>% of your Max Health for <<2>>.

Nearby enemies take <<3>> when the shield is activated, and each enemy hit increases the shield's strength by <<4>>%.
====
22223
Channel the grace of the gods, healing you and nearby allies for <<1>> Health every <<2>>.

You cannot move while channeling, but you gain immunity to all enemy control effects.
====
22229
Channel the grace of the gods, healing you and nearby allies for <<1>> Health every <<2>> and reducing your damage taken by <<3>>.

You cannot move while channeling, but you gain immunity to all enemy control effects.
====
22234
Create a rune of celestial protection, which defends you while you stand within it and for up to <<1>> after leaving it.

The rune grants you <<2>> and <<3>>, increasing your Physical Resistance and Spell Resistance by <<4>>.
====
22237
Create a rune of celestial protection, which defends you while you stand within it and for up to <<1>> after leaving it.

The rune grants you <<2>> and <<3>>, increasing your Physical Resistance and Spell Resistance by <<4>>. You also gain <<5>> and <<6>>, increasing your healing received by <<7>> and reducing your damage taken by <<8>>.
====
22240
Create a rune of celestial protection, which defends you while you stand within it and for up to <<1>> after leaving it.

The rune grants you <<2>> and <<3>>, increasing your Physical Resistance and Spell Resistance by <<4>>. You also recover <<5>> Magicka every <<6>>.
====
22250
Beacon your inner light, healing yourself or a wounded ally for <<1>> Health.
====
22253
Beacon your inner light, healing yourself or a wounded ally for <<1>> Health. 

Healing anyone who is below |cffffff75|r% Health restores |cffffff60|r% of the ability's cost over <<2>> as Magicka.
====
22256
Beacon your inner light, healing yourself or a wounded ally for <<1>> Health.

Also heals one other injured target for  <<2>> Health.
====
22259
Exalt in the sacred light of the Aedra, cleansing up to <<1>> harmful effects from yourself immediately and healing you and nearby allies for <<2>> Health every <<3>> for <<4>>.

The light also burns enemies with holy vengeance, dealing <<5>> every <<3>> for <<4>>.

Allies can also activate the <<6>> synergy, cleansing all harmful effects from themselves and healing for an additional <<7>> Health.
====
22262
Exalt in the sacred light of the Aedra, cleansing up to <<1>> harmful effects from yourself immediately and healing you and nearby allies for <<2>> Health every <<3>> for <<4>>.

Allies can also activate the <<5>> synergy, cleansing all harmful effects from themselves and healing for an additional <<6>> Health.
====
22265
Exalt in the sacred light of the Aedra, cleansing up to <<1>> harmful effects from yourself immediately and healing you and nearby allies for <<2>> every <<3>> for <<4>>.

Allies can also activate the <<5>> synergy, cleansing all harmful effects from themselves and healing for an additional <<6>> Health.
====
22269
Cleanse yourself and your group, removing <<1>> negative effects and reducing the duration of any further negative effects by <<2>> for <<3>>.
====
22278
Creates restorative sigil for <<1>>:
· Restores <<2>>% stamina and magicka every second
====
22281
Creates restorative sigil for <<1>>:
· Restores <<2>>% stamina and magicka every second
 · May be channeled for increased duration
====
22289
Creates restorative sigil for <<1>>:
· Restores <<2>> stamina and magicka every second
====
22292
Creates restorative sigil for <<1>>:
· Restores <<2>>% stamina and magicka every second, max 5 targets
====
22303
On Use:
· Summons a light source for  <<1>>
====
22304
Focus your spiritual devotion, healing yourself and nearby allies for <<1>> Health.

You receive <<2>> additional healing from your own <<3>>.
====
22314
Focus your spiritual devotion, healing yourself and nearby allies for <<1>> Health and an additional <<2>> Health after <<3>>.

You receive <<4>> additional initial healing from your own <<5>>.
====
22327
Focus your spiritual devotion, healing yourself and nearby allies for <<1>> Health.

You receive <<2>> additional healing from your own <<3>>.
====
22333
· Deals <<1>> to enemies in spear's path
· Snare enemies <<2>> for <<3>>
· Spear cannot be thrown again until picked up or <<4>> have passed
· Picking up spear restores <<5>>% of <<6>>'s cost
· Allies may return spear for you
====
22352
Basic Bow Shot that deals <<1>> to your target.

Can move at half speed while casting.
====
22356
Summons a boulder for <<1>>:
· Knocks back enemies <<2>>m
· Deals <<3>>
====
22365
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
22471
Over <<1>>:
· Increases target Attack and Spell power by <<2>>

|c2adc22Finisher|r:
· Duration increased by <<3>> per rebirth
====
22482
· Increase damage with melee weapons by <<1>>
====
22510
· May be charged for increased duration
· Disorient for <<1>>
====
22605
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
22691
· You can brace <<1>> longer
====
22693
· Increase Damage done by <<1>>
· Placeholder Ability
====
22755
Use Light-Light-Light to activate!
· Deals <<1>> in a radius around the attacker
====
22761
Light-Light-Heavy to activate!
· Deals up to <<1>>
Full charge knocks down target and places the target Off Balance
====
22764
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
22765
· Deals <<1>> to enemy
· Chance to cause off-balance
====
22773
Hold to charge up a heavy attack
· Deals up to <<1>>
Full charge deals <<2>> to additional target.
====
22775
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
22783
Heavy-Heavy-Heavy to activate!
· Deal <<1>> to nearby enemies over 2.5 seconds.
====
22793
Hold to charge up a heavy attack:
· Deals up to <<1>> 
· Full charge forces target to attack you for <<2>>
====
22859
Hold to charge up a heavy attack:
· Deals up to <<1>>
====
22867
· Deals <<1>>
· Reduce target's damage by <<2>> for <<3>>
====
22874
Over <<1>>:
· Deals <<2>> shock damage per second
· If channel completes target is struck for <<3>>
====
22881
Hold to charge up heavy attack:
· Deals up to <<1>>
· Off Balance Targets are Immolated for <<2>>
====
22890
· Deals <<1>>
· Applies a burning effect for <<2>> over <<3>>
====
22894
Hold to charge up heavy attack:
· Deals <<1>> in a Line
· Longer Charge Up creates more Lines of Fire.
====
22896
· Deals <<1>> to enemies infront of you
====
22902
· Damage enemies for up to <<1>>
· Radius increases while button is held
====
22949
· Returning spear to ally increases you power <<1>> for <<2>>
· Ally receives magicka and may throw the spear again
====
22957
· Increase weapon power with 1h weapons by <<1>>
· Reduce stamina cost of blocking <<2>>
====
22959
· Successfully blocking has a 33% chance to heal you for <<1>>.
====
22961
· Increase spell resistance by <<1>>
====
22962
· While Casting/Channeling, take <<1>> less damage.
====
22966
· Increases Combat Health regeneration by <<1>>
· Gain immunity to poison
====
22970
· Increase all healing done by <<1>>.
====
22972
· Allies healed by you take <<1>> less damage for <<2>>
====
22997
· Deals <<1>> to enemies in spear's path
· Snare enemies <<2>> for <<3>>
· Spear cannot be thrown again until picked up or <<4>> have passed
· Picking up spear restores <<5>>% of <<6>>'s cost
· Allies may return spear for you
====
23006
· Deals <<1>> to enemies in spear's path
· Activating again teleports to spear's location
· Spear cannot be thrown again until picked up or <<2>> have passed
· Picking up spear restores <<3>>% of <<4>>'s cost
· Allies may return spear for you
====
23015
· Reduce cost to resurect players by <<1>>
====
23023
Hold to charge up a heavy attack
· Deals up to <<1>>
Full charge deals <<2>> to additional target.
====
23029
· Deals <<1>> to enemy
· Chance to cause off-balance
====
23030
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
23042
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
23047
· Cannot use a Consumble while this effect is Active.
====
23080
Summons a violent storm at target location for 15 seconds, dealing <<1>>  every <<2>>  for <<3>>  and slowing those caught inside by <<4>>%.
====
23091
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
23107
· Creates explosion when thrown into fire
====
23151
Reduces damage taken by <<1>>%.
====
23180
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
23182
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
23196
· Deals shock damage to nearby enemies
====
23197
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
23200
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>. 
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
23205
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
23209
· Deals <<1>> every <<2>> for <<3>>
====
23210
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing <<1>> every <<2>> for <<3>>.  

While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<4>>.
====
23213
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing <<1>> every <<2>> for <<3>>.

While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<4>>.

Activating this grants Major Expedition for a brief period, increasing your Movement Speed <<5>> for <<6>>.
====
23231
Manifest yourself as pure air, buffeting nearby enemies with wind dealing <<1>> every <<2>> for <<3>>. The winds grow in damage and size, increasing up to |cffffff225|r% more damage and up to |cffffff9|r meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical Resistance and Spell Resistance by <<4>> and your Movement Speed by <<5>>.
====
23234
Transform yourself into pure energy and flash forward, stunning enemies near origin location for <<1>>. 

Casting again within <<2>> costs <<3>> more Magicka.
====
23236
Transform yourself into pure energy and flash forward, dealing <<1>> to enemies in your wake and stunning them for <<2>>.

Casting again within <<3>> costs <<4>> more Magicka.
====
23247
· Deals <<1>>
· Take <<2>> less damage for <<3>>
====
23277
Transform yourself into pure energy and flash forward, stunning enemies near origin location for <<1>>. Also absorbs any spell projectiles directed at you for <<2>>. 

Casting again within <<3>> costs <<4>> more Magicka.
====
23304
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal <<1>>.

The familiar remains until killed or unsummoned.
====
23316
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for <<3>> every <<4>> for <<5>> to enemies near him. The final pulse will stun all enemies hit for <<6>>.

The familiar remains until killed or unsummoned.
====
23319
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal <<1>> plus an additional <<2>>. The clannfear can also tail swipe nearby enemies.

Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for |cffffff35|r% of your Maximum Health.

The clannfear remains until killed or unsummoned.
====
23341
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
23393
· Summons Storm Atronach to fight for you at target location for <<1>>
====
23395
· Stun, damage, summon, DESTROY
====
23398
· Summons Storm Atronach for <<1>>
====
23402
· Deals <<1>>
· Immobilize target for <<2>>
· Subsequent casts cost additional magicka
====
23406
· Deals <<1>>
· Immobilize target for <<2>>
· Subsequent casts cost additional magicka

Has increased duration.
====
23410
· Deals <<1>>
· Immobilize target for <<2>>
· Subsequent casts cost additional magicka
· Enemy takes an additional <<3>> while effect persists

Deals damage over time.
====
23428
Over <<1>>:
· Deals <<2>> shock damage per second
====
23441
Increase stealth radius by 2m for <<1>>
====
23484
· Deals <<1>> every <<2>> for <<3>>
====
23485
· Each hit you deal adds shock damage
· Increases duration of summoned atronach <<1>>
====
23492
Summon a greater storm atronach at the target location. The atronach's arrival deals <<1>> and stuns nearby enemies for  <<2>>. The atronach cannot move but attacks the nearest enemy for <<3>> more damage.

An ally can activate <<4>>, giving both the ally and the atronach <<5>>, increasing their damage by <<6>> for <<7>>.
====
23495
Summon a storm atronach at the target location. The atronach's arrival deals <<1>> and stuns nearby enemies for  <<2>>. The atronach cannot move but attacks nearby enemies with targeted and area attacks. 

An ally can activate <<3>>, giving both the ally and the atronach <<4>>, increasing their damage by <<5>> for <<6>>.
====
23511
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
23612
· May be charged for increased duration
· Disorient for <<1>>
====
23634
Summon a storm atronach at the target location. The atronach's arrival deals <<1>> and stuns nearby enemies for  <<2>>. The atronach cannot move but attacks the nearest enemy. 

An ally can activate <<3>>, giving both the ally and the atronach <<4>>, increasing their damage by <<5>> for <<6>>.
====
23670
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

While active, dealing a Critical Strike heals you for <<3>> Health. This effect can occur once every <<4>>.
====
23674
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by <<1>> for <<2>>.

While active, dealing a Critical Strike heals you for <<3>> Health. This effect can occur once every <<4>>.
====
23678
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

While active, dealing a Critical Strike heals you for <<3>> Health. This effect can occur once every <<4>>.
====
23709
Charge with your divine lance to impale an enemy, dealing <<1>>.

If the enemy hit is casting, they are interrupted and stunned for <<2>>.
====
23712
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23713
Charge with your divine lance to impale an enemy, dealing <<1>>.

If the enemy hit is casting, they are interrupted and stunned for <<2>>.
====
23715
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23716
Charge with your divine lance to impale an enemy, dealing <<1>>.

If the enemy hit is casting, they are interrupted and stunned for <<2>>.
====
23718
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23719
Charge with your divine lance to impale all enemies in the area, dealing <<1>>.

Any enemy hit that is casting is interrupted and stunned for <<2>>.
====
23721
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23722
Charge with your divine lance to impale all enemies in the area, dealing <<1>>.

Any enemy hit that is casting is interrupted and stunned for <<2>>.
====
23725
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23726
Charge with your divine lance to impale all enemies in the area, dealing <<1>>.

Any enemy hit that is casting is interrupted and stunned for <<2>>.
====
23728
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23729
· Charge forward <<1>>cm
· Deals <<2>> 
· First cast stuns enemies for <<3>>
====
23731
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23736
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.
====
23738
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23740
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.
====
23742
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23744
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.
====
23746
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23748
· Charge forward <<1>>cm
· Deals <<2>> 
· First cast stuns enemies for <<3>>
====
23751
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23753
· Charge forward <<1>>cm
· Deals <<2>> 
· First cast stuns enemies for <<3>>
====
23756
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23758
· Pull 2 enemies towards you
· Stun for <<1>>
· Adds <<2>> fire damage
====
23760
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23762
· Pull 2 enemies towards you
· Stun for <<1>>
· Adds <<2>> fire damage
====
23764
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23766
· Pull 2 enemies towards you
· Stun for <<1>>
· Adds <<2>> fire damage
====
23768
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23770
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.

If the target cannot be pulled, you restore <<4>>% of the ability's cost as Magicka.
====
23772
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23774
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.

If the target cannot be pulled, you restore <<4>>% of the ability's cost as Magicka.
====
23776
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23778
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.

If the target cannot be pulled, you restore <<4>>% of the ability's cost as Magicka.
====
23780
· Pull enemy to you
· Enemy is stunned for <<1>>
====
23782
Swing your Aedric spear around with holy vengeance, dealing <<1>> to all nearby enemies and an additional <<2>> every <<3>> for <<4>>.
====
23785
Swing your Aedric spear around with holy vengeance, dealing <<1>> to all nearby enemies and an additional <<2>> every <<3>> for <<4>>.

Enemies in front of you take <<5>> more initial damage.
====
23792
Swing your Aedric spear around with holy vengeance, dealing <<1>> to all nearby enemies and an additional <<2>> every <<3>> for <<4>>.

Also reduces damage dealt to you by <<5>> for <<6>>, plus an additional <<7>> for each enemy hit.
====
23806
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.
====
23813
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.

While slotted, your Spell and Weapon Damage is increased by <<3>> for Ardent Flame abilities.
====
23822
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<1>> for <<2>>.  

While active, the armor returns <<3>> to melee attackers.
====
23831
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.

Targeting an off balance enemy changes this ability into <<3>>, allowing you to lash an enemy with more intense flame to deal <<4>> and stun them for <<5>>. You also heal for <<6>> over <<7>>.
====
23834
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<1>> for <<2>>. You also release a spray of spikes around you, causing any enemies hit to take <<3>> over <<4>>.

While active, the armor returns <<5>> to melee attackers.
====
23846
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<1>> for <<2>>. You also gain a damage shield equal to <<3>> of your Max Health for <<4>>.

While active, the armor returns <<5>> to melee attackers.
====
23864
Charge with your divine lance to impale an enemy, dealing <<1>> and stunning them for <<2>>.

If the enemy hit is casting, they are interrupted and set off balance for <<3>>.
====
23868
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23869
Charge with your divine lance to impale an enemy, dealing <<1>> and stunning them for <<2>>.

If the enemy hit is casting, they are interrupted and set off balance for <<3>>.
====
23870
Charge with your divine lance to impale an enemy, dealing <<1>> and stunning them for <<2>>.

if the enemy hit is casting, they are interrupted and set off balance for <<3>>.
====
23874
· Charge forward 12m, can be used to up 3 times
· Deals <<1>> stuns enemies
====
23882
Slash an enemy with flame, dealing <<1>> and an additional <<2>> over <<3>>.
====
23888
Slash an enemy with flame, dealing <<1>> and an additional <<2>> over <<3>>. Heals you for <<4>>% of damage inflicted when the effect ends.
====
23903
Lashes an enemy for <<1>>, stuns them, and heals you for <<2>> over <<3>>.
====
23907
Rake an enemy with your claw, dealing <<1>> and an additional <<2>> over <<3>>, with damage increasing by <<4>> every <<5>>.
====
23908
· Burn target for <<1>> over <<2>>
====
23911
Rake an enemy with your claw, dealing <<1>> and an additional <<2>> over <<3>>, with damage increasing by <<4>> every <<5>>.
====
23912
· Burn target for <<1>> over <<2>>
====
23915
Rake an enemy with your claw, dealing <<1>> and an additional <<2>> over <<3>>, with damage increasing by <<4>> every <<5>>.
====
23916
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.

Targeting an off balance enemy changes this ability into <<3>>, allowing you to lash an enemy with more intense flame to deal <<4>> and stun them for <<5>>. You also heal for <<6>> over <<7>>.
====
23919
Lashes an enemy for <<1>>, stuns them, and heals you for <<2>> over <<3>>.
====
23924
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.

Targeting an off balance enemy changes this ability into <<3>>, allowing you to lash an enemy with more intense flame to deal <<4>> and stun them for <<5>>. You also heal for <<6>> over <<7>>.
====
23927
Lashes an enemy for <<1>>, stuns them, and heals you for <<2>> over <<3>>.
====
23931
· Hits for <<1>>
· Deals up to <<2>>% bonus damage, based on your current stamina
====
23935
· Burn target for <<1>> over <<2>>
====
23942
· Hits for <<1>>
· Deals up to <<2>>% bonus damage, based on your current stamina
· Passively increases you max stamina <<3>>
====
23949
· Hits for <<1>>
· Deals up to <<2>>% bonus damage, based on your current stamina

When under half stamina:
· Recover <<3>> stamina every <<4>> for <<5>>
====
23968
Create a rune of celestial protection, which defends you while you stand within it and for up to <<1>> after leaving it.

The rune grants you <<2>> and <<3>>, increasing your Physical Resistance and Spell Resistance by <<4>>.
====
23983
Create a rune of celestial protection, which defends you while you stand within it and for up to <<1>> after leaving it.

The rune grants you <<2>> and <<3>>, increasing your Physical Resistance and Spell Resistance by <<4>>. You also gain <<5>> and <<6>>, increasing your healing received by <<7>> and reducing your damage taken by <<8>>.
====
23996
Create a rune of celestial protection, which defends you while you stand within it and for up to <<1>> after leaving it.

The rune grants you <<2>> and <<3>>, increasing your Physical Resistance and Spell Resistance by <<4>>. You also recover <<5>> Magicka every <<6>>.
====
24005
For <<1>>:
· Enemy takes <<2>> bonus damage
· Allies attacking target heal for <<3>>% max health
====
24014
For <<1>>:
· Enemy takes <<2>> bonus damage
· Allies attacking target heal for <<3>>% max health
· Allies attacking target restore <<4>> max stamina
====
24026
· Charge to enemy
· <<1>> to enemy
====
24030
For <<1>>:
· Enemy takes <<2>> bonus damage
· Allies attacking target heal for <<3>>% max health
· When taking damage enemy snared <<4>> for <<5>>
====
24034
· Charge to enemy
· <<1>> to enemy
====
24035
For <<1>>:
· Enemy takes <<2>> bonus damage
· Allies attacking target heal for <<3>>% max health
· When taking damage enemy snared <<4>> for <<5>>
====
24044
Call down a fragment of the sun to the target area, dealing <<1>> each second to enemies and reducing their damage done by <<2>>.

An ally can activate <<3>>, dealing <<4>> to all enemies in the area and stunning them for <<5>>.
====
24049
· Deals <<1>>
· Slow <<2>> for <<3>>
====
24052
Call down a fragment of the sun to the target area, dealing <<1>> each second to enemies and reducing their damage done by <<2>>.

An ally can activate <<3>>, dealing <<4>> to all enemies in the area and stunning them for <<5>>.
====
24053
· Deals <<1>>
· Slow <<2>> for <<3>>
====
24063
Call down a fragment of the sun to the target area, dealing <<1>> each second to enemies and reducing their damage done by <<2>>.

An ally can activate <<3>>, dealing <<4>> to all enemies in the area and stunning them for <<5>>.
====
24068
· Charge to enemy
· <<1>> to enemy
· Knockdown and Stun for <<2>>
====
24070
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
24071
· Charge to enemy
· <<1>> to enemy
· Knockdown and Stun for <<2>>
====
24073
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
24074
· Charge to enemy
· <<1>> to enemy
· Knockdown and Stun for <<2>>
====
24076
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
24080
Conjure a ball of solar energy to heave at an enemy, dealing <<1>>.

Also grants you <<2>>, increasing the damage of your next attack by <<3>>.
====
24087
· Deal <<1>>
· Heal self for <<2>> over <<3>>
====
24094
· Deal <<1>>
· Heal nearby allies for <<2>>
====
24101
Conjure a ball of solar energy to heave at an enemy, dealing <<1>>.

Also grants you <<2>>, increasing the damage of your next attack by <<3>>.
====
24102
· Deal <<1>>
· Heal nearby allies for <<2>>
====
24110
Conjure a ball of solar energy to heave at an enemy, dealing <<1>>.

Also grants you <<2>>, increasing the damage of your next attack by <<3>>.
====
24117
· Deal <<1>>
· Heal self for <<2>> over <<3>>
· For <<4>>, allies attacking target recover <<5>>% stamina
====
24129
Conjure a ball of solar energy to heave at an enemy, dealing <<1>>.

Afflicts the target and nearby enemies with <<2>>, reducing the effectiveness of healing on them by <<3>> for <<4>>.
 
Also grants you <<5>>, increasing the damage of your next attack by <<6>>.
====
24155
Scorch enemies around you with a blast of solar energy, dealing <<1>>.

Also grants you <<2>>, increasing the damage of your next attack by <<3>>.
====
24158
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>>, increasing your Physical Resistance by <<2>>.   

The armor also increases your Max Magicka by <<3>>.
====
24160
Blast an enemy with a charge of radiant heat, dealing <<1>>, an additional <<2>> over <<3>>, and reducing their movement speed by <<4>>

Upon activation you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
24163
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>> and <<2>>, increasing your Physical Resistance and Spell Resistance by <<3>>.   

The armor also increases your Max Magicka by <<4>>.
====
24164
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
24165
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>>, increasing your Physical Resistance by <<2>>. 

The armor also increases your damage with Heavy Attacks by <<3>> and increases your Max Stamina by <<4>>.
====
24166
· Absorb <<1>> damage within <<2>>
· Increase weapon damage by <<3>>

While Slotted:
· Increase Armor by <<4>>
====
24167
Blast an enemy with a charge of radiant heat, dealing <<1>>, an additional <<2>> over <<3>>, and reducing their movement speed by <<4>>.

Upon activation you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
24183
· Increase spell resistance by <<1>>
====
24184
Blast up to three enemies with a charge of radiant heat, dealing <<1>>, an additional <<2>> over <<3>>, and reducing their movement speed by <<4>>.

Upon activation you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
24187
Blast up to three enemies with a charge of radiant heat, dealing <<1>> an additional <<2>> over <<3>>, and reducing their movement speed by <<4>>.

Upon activation you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
24192
· Increase spell resistance by <<1>>
====
24195
Blast up to three enemies with a charge of radiant heat, dealing <<1>>, an additional <<2>> over <<3>>, and reducing their movement speed by <<4>>.

Upon activation you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
24198
Beacon your inner light, healing yourself or a wounded ally for <<1>> Health.
====
24207
Beacon your inner light, healing yourself or a wounded ally for <<1>> Health. 

Healing anyone who is below |cffffff75|r% Health restores |cffffff60|r% of the ability's cost over <<2>> as Magicka.
====
24216
Beacon your inner light, healing yourself or a wounded ally for <<1>> Health.

Also heals one other injured target for <<2>> Health.
====
24219
Beacon your inner light, healing yourself or a wounded ally for <<1>> Health.

Also heals one other injured target for  <<2>> Health.
====
24249
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
24288
Call down a fragment of the sun to the target area, dealing <<1>> each second to enemies and reducing their damage done by <<2>>.

An ally can activate <<3>>, dealing <<4>> to all enemies in the area and stunning them for <<5>>.
====
24308
Call down a fragment of the sun to the target area, dealing <<1>> each second to enemies, reducing their damage done by <<2>>, and reducing their movement speed by <<3>>.

An ally can activate <<4>>, dealing <<5>> to all enemies in the area and stunning them for <<6>>.
====
24320
Call down a fragment of the sun to the target area, dealing <<1>> each second to enemies, reducing their damage done by <<2>> and reducing their movement speed by <<3>>.

An ally can activate <<4>>, dealing <<5>> to all enemies in the area and stunning them for <<6>>.
====
24326
Curse an enemy with a destructive rune, dealing <<1>> to the target and <<2>> to all other nearby enemies after <<3>>.

You can have only one <<4>> active at a time.
====
24328
Curse an enemy with a destructive rune, dealing <<1>> to the target and <<2>> to all other nearby enemies after <<3>>.

While the curse is active, your pets deal an additional <<4>> damage to the target, except your Storm Atronach which only deals an additional <<5>> damage.

You can have only one <<6>> active at a time.
====
24330
Curse an enemy with a destructive rune, dealing <<1>> to the target and <<2>> to all other nearby enemies after <<3>>.

You can have only one <<4>> active at a time.
====
24332
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
24333
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
24335
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
· Affected enemies take <<4>>
====
24339
· Nearby enemies are knocked back <<1>>
====
24344
· Reflect all projectiles for <<1>>
· Each reflect costs <<2>> magicka
====
24365
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
24371
Imprison an enemy in a sphere of dark magic, disorienting them for <<1>>. The disorient is broken if the enemy takes damage.

You can only have one <<2>> active at a time.
====
24547
· Reduce the Cost of CC Breaker by <<1>>%.
====
24550
· Summoned Daedra have <<1>> greater Power and <<2>> extra armor.
====
24564
While Blocking:
· Enemies who hit you with Melee attacks take <<1>> Lighting Damage.
· Enemies who hit you with Melee attacks lose <<2>>% of their Stamina.
====
24569
While Blocking
· Gain Magicka equal to 20% of the damage taken.
====
24572
· Increases Armor by <<1>>
====
24574
Place a rune of protection on yourself for <<1>>. The next enemy to attack you is imprisoned in a sphere of dark magic, disorienting them for <<2>>. The disorient is broken if the enemy takes damage.

You can only have one <<3>> active at a time.
====
24578
Imprison an enemy in a sphere of dark magic, disorienting them for <<1>>. The disorient is only broken if the enemy takes direct damage,

You can only have one <<2>> active at a time.
====
24584
Bargain with darkness to restore <<1>> Health and <<2>> Magicka.
====
24595
Bargain with darkness to restore <<1>> Health and <<2>> Stamina.
====
24602
· Deals <<1>> every <<2>> for <<3>>
====
24604
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
24605
· Deals <<1>> every <<2>> for <<3>>

Lasts longer.
====
24607
· Deals <<1>> every <<2>> for <<3>>
· Increase movement speed <<4>>
====
24613
Call on Azura to send a winged twilight to fight at your side. The winged twilight's attacks deal <<1>>.

The winged twilight remains until killed or unsummoned.
====
24628
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
24636
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the twilight tormentor's special ability, causing it to deal <<3>> more damage to enemies above |cffffff50|r% Health for <<4>>.

The twilight tormentor remains until killed or unsummoned.
====
24639
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to |cffffff2|r other friendly targets for <<3>> Health.

The twilight matriarch remains until killed or unsummoned.
====
24673
· Gain a 15% chance of intercepting Lightning Attacks that target nearby allies.
· Resist <<1>> damage from Intercepted attacks.
====
24711
When damaged by Lightning, restore Magicka equal to <<1>> of the damage taken.
====
24713
· Reduce ability Magicka cost by <<1>>
====
24714
· When one of your Summoned effects duration ends early, you restore <<1>> Max Magicka
====
24717
· Increases spell resistance by <<1>>
====
24718
· Enemies affected by your AoE Damage have a 20% chance of being hit by a secondary Lightning Bolt 2 seconds later for <<1>>
====
24720
When damaged:
· Nearest pet takes <<1>> of the damage instead.
====
24739
Call on Azura to send a winged twilight to fight at your side, remaining until killed or unsummoned. 

Winged twilight's primary attack deals <<1>>.
====
24751
· Snare enemies near target <<1>> for <<2>>
· Stun primary target for <<3>>
====
24768
· Snare enemies near target <<1>> for <<2>>
· Primary target knocked down for <<3>>

Increased snare strength.
====
24773
· Snare enemies near target <<1>> for <<2>>
· Stun primary target for <<3>>
· After <<4>> deals <<5>> to enemies in the area


Second gust of wind damages enemies.
====
24785
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing <<1>>, and heavy attacks blast enemies in target area for <<2>>.

Attacks deplete Ultimate until you run out or the ability is toggled off.
====
24794
· Deals <<1>> every <<2>>
· Channeling costs <<3>> ultimate per second
====
24804
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing <<1>>, and heavy attacks blast enemies in the target area for <<2>>. 

Each attack deals  <<3>> additional damage and restores <<4>> Magicka.

Attacks deplete Ultimate until you run out or the ability is toggled off.
====
24806
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing <<1>>, and heavy attacks blast enemies in the target area for <<2>>. 

Both attacks deal <<3>> additional damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.
====
24828
Surprise your foes by placing |cffffff3|r volatile Daedric mines around you, which arm after |cffffff3|r seconds. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
24834
Surprise your foes by placing |cffffff5|r volatile Daedric mines around you, which arm after |cffffff3|r seconds. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
24842
Surprise your foes by placing |cffffff3|r volatile Daedric mines at a target location, which arm instantly. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
24883
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
24887
While channeling:
· Restoring <<1>>% health every <<2>>
· Armor and spell resistance increased by <<3>>
====
24890
While channeling:
· Restoring <<1>>% health every <<2>>
· Armor and spell resistance increased by <<3>>

Increased strength channeled heal.
====
24893
While channeling:
· Restoring <<1>>% health every <<2>>
· Armor and spell resistance increased by <<3>>

Gain immunity to interrupts, increased armor and spell resist.
====
24897
· Create <<1>> point damage shield for <<2>>
· When cast, shield strength increased for each point of health you are missing

While ability is equipped:
· Passively take <<3>> less damage
====
24899
· Create <<1>> point damage shield for <<2>>
· When cast, shield strength increased for each point of health you are missing
· Take <<3>> less damage while ability is active

While ability is equipped:
· Passively take <<4>> less damage
====
24907
· Create <<1>> point damage shield for <<2>>
· When cast, shield strength increased for each point of health you are missing
· Removes 1 negative effect

While ability is equipped:
· Passively take <<3>> less damage
====
24910
For <<1>>:
· Target takes a total of <<2>>
· Target's healing done and healing taken are reduced by <<3>>
====
24933
For <<1>>:
· Target takes a total of <<2>>
· Target's healing done and healing taken are reduced by <<3>>
· Physical attacks against target have their critical strike chance increased by <<4>>

Increased critical strike when attacking enemy.
====
24938
For <<1>>:
· Target takes a total of <<2>>
· Target's healing done and healing taken are reduced by <<3>>

Increase damage and duration.
====
24957
For <<1>>:
· Increase damage by <<2>>
· You no longer regenerate health while in combat
· Take <<3>> additional damage from all attacks
====
24967
For <<1>>:
· Increase damage by <<2>>
· You no longer regenerate health while in combat
· Take <<3>> additional damage from all attacks

Duration refreshed by killing blows.
====
24978
For <<1>>:
· Increase damage by <<2>>
· You no longer regenerate health while in combat
· Take <<3>> additional damage from all attacks
· Your next attack after casting deals an additional <<4>> bonus damage

Bonus damage on next attack.
====
25013
· Silence enemy for <<1>>
· If this interrupts the enemy they take <<2>>
====
25041
The refreshing fountain water grants a 25% speed boost. This is lost if you enter combat or leave Davon's Watch.
====
25047
· Interrupt a casting enemy and cause them <<1>>
· For <<2>>, spell casts cause enemy to take <<3>>
====
25062
· Silence enemy for <<1>>
· If this interrupts the enemy they take <<2>>

Increased silence duration.
====
25066
For <<1>>:
· Enemy's move speed reduced <<2>>%
· Enemy's damage reduced by <<3>>%
· This ability fires 3 stacks and each time enemy is damaged 1 stack is removed
====
25075
· Sprint speed bonus reduced by 20%, but Sprint Cost is 50% of normal.
====
25080
For <<1>>:
· Enemy's move speed reduced <<2>>%
· Enemy's damage reduced by <<3>>%
· This ability fires 3 stacks and each time enemy is damaged 1 stack is removed
· Enemy immobilized for <<4>>

Adds immobilize.
====
25086
For <<1>>:
· Enemy's move speed reduced <<2>>%
· Enemy's damage reduced by <<3>>%
· This ability fires 5 stacks and each time enemy is damaged 1 stack is removed

Adds additional stacks.
====
25091
Ravage nearby enemies' souls with a night rune, dealing <<1>> and stunning them for <<2>>. 

An ally can target an affected enemy and activate <<3>> to steal <<4>> Health.
====
25095
· Enemies within 15m damaged by you are snared.
· Movement speed is reduced more the closer to you the target comes.
====
25101
· Enemies affected by Repulse Charges deal <<1>> to one another every <<2>> if within 3m of each other.
====
25102
If below 30% Health
· Increase Movement Speed by <<1>>
====
25104
· Each time you block, gain <<1>> for <<2>> for your next Attack.
· Stacks up to 3 times.
====
25140
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
25166
You have fumbled while opening a lock and must wait to try again.
====
25170
· Perform a lifestealing attack against target enemy
====
25173
For <<1>>:
· Deals <<2>> per <<3>>
· If enemy is in range when effect ends they are stunned for <<4>> and take <<5>>
· Your allies may make a life stealing attack against affected target


Range increased 50%.
====
25180
For <<1>>:
· Deals <<2>> per <<3>>
· Heals you for <<4>>% of damage done
· Your allies may make a life stealing attack against affected targets
· If enemy is in range when effect ends they are stunned for <<5>> and take <<6>>

Adds life steal.
====
25198
On Use:
· Flip forward <<1>>cm
· <<2>> run speed increase for <<3>>.
====
25200
On Use:
· Flip forward <<1>>cm
· <<2>> run speed increase for <<3>>.
· Gain <<4>> dodge for <<3>>

Adds dodge chance.
====
25203
On Use:
· Flip forward <<1>>cm
· <<2>> run speed increase for <<3>>
· Sprinting doesn't cost stamina for <<4>>

While active sprinting doesn't consume stamina.
====
25239
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
25246
· Deals <<1>>
· Enemies take more damage the lower their health
· Dealing the killing blow with this ability heals you for <<2>>% and adds <<3>> ultimate

Adds ultimate when killing an enemy.
====
25247
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
25249
· Teleport to target
· Deals <<1>>, low health enemies take additional damage
====
25250
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
25251
· Teleport to target
· Deals <<1>>, low health enemies take additional damage
====
25255
Slash an enemy, dealing <<1>>. 

Attacking with <<2>> while stealthed or invisible stuns the enemy and sets them off balance for <<3>>.
====
25260
Slash an enemy, dealing <<1>> and afflicting them with Major Fracture, which reduces their Physical Resistance by <<2>> for <<3>>.

Attacking with <<4>> while stealthed or invisible stuns the enemy and sets them off balance for <<5>>.
====
25267
Slash an enemy, dealing <<1>>. 

Attacking with <<2>> while stealthed or invisible stuns the enemy and sets them off balance for <<3>>.

While slotted, your movement speed while stealthed or invisible is increased by <<4>>.
====
25272
· Prevent enemy from using light and heavy attacks for <<1>>
====
25280
· Prevent enemy from using light and heavy attacks for <<1>>
· Adds <<2>>
====
25289
· Prevent enemy from using light and heavy attacks for <<1>>
· Reduce enemy block effectiveness by <<2>>

Enemy blocks are less effective.
====
25324
The refreshing fountain water grants a 25% speed boost. This is lost if you enter combat or leave Davon's Watch.
====
25352
Summon a dark spirit to terrify up to |cffffff2|r enemies, causing them to flee in fear for <<1>>.

Even after recovering, enemies have their movement speed reduced by <<2>> for <<3>>.
====
25360
· Lowest health enemy cowers for <<1>>
· Fear 3 nearby enemies for <<2>>, they cower for <<3>> when effect ends

Fears an additional target.
====
25365
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
25371
Summon a frightening illusion for <<1>>
· Constantly fears nearby enemies for <<2>>
· Targets are disoriented for <<3>> when effect ends

Creates persistant effect.
====
25374
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
25375
Cloak yourself in shadow to become invisible for <<1>>.
====
25377
Cloak yourself in shadow to become invisible for <<1>>.

After the invisibility ends you gain <<2>>, reducing your damage taken by <<3>> for <<4>>.
====
25380
Cloak yourself in shadow to become invisible for <<1>>.

Your next attack within <<2>> will always be a Critical Strike.
====
25388
· Summon spectral daggers to attack your foes for <<1>>
· Deals <<2>>% of your max magicka per hit
====
25409
· Summon spectral daggers to attack your foes for <<1>>
· Deals <<2>>% of your max magicka per hit
· Daggers have <<3>> bonus movement speed

Daggers move faster.
====
25411
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>> and granting you and your allies <<2>>, reducing your damage taken by <<3>>%.

Low health allies in the target area can activate <<4>>, granting invisibility, increasing their movement speed by <<5>> and healing them for <<6>> over <<7>>.
====
25424
· Summon spectral daggers to attack your foes for <<1>>
· Deals <<2>>% of your max magicka per hit
· Deals splash damage to nearby enemies

Adds splash damage.
====
25440
· Gain invisibility and <<1>> movement speed for <<2>>
====
25447
· Deals <<1>> every <<2>> for <<3>>
====
25466
Create an area of darkness for <<1>>:
· Enemies in the area are snared <<2>>
· You are invisibile while in the area, attacking removes this effect for <<3>>
· Grants allies in the area <<4>>, allowing them to gain invisibility

Adds damage.
====
25473
Create an area of darkness for <<1>>:
· Enemies in the area are snared <<2>>
· You are invisibile while in the area, attacking removes this effect for <<3>>
· Grants allies in the area <<4>>, allowing them to gain invisibility

Enemies miss you.
====
25484
Flash through the shadows and ambush an enemy, dealing <<1>> and stunning them for <<2>>.

Also grants you Empower, increasing the damage of your next attack by <<3>>.

If the target is a player, they are briefly snared instead of being stunned.
====
25493
Flash through the shadows and ambush an enemy, dealing <<1>> and reducing their movement speed by <<2>> for <<3>>.

After teleporting you unleash a fan of knives, dealing an additional <<4>> over <<5>> to the target and nearby enemies.
====
25498
For <<1>>:
· Teleport to nearby enemies, dealing <<2>>
· Affected enemies deal <<3>> less damage
· Gain immunity to all imparing effects
====
25507
For <<1>>:
· Teleport to nearby enemies, dealing <<2>>
· Affected enemies deal <<3>> less damage
· Gain immunity to all imparing effects

Increased duration and damage.
====
25513
For <<1>>:
· Teleport to nearby enemies, dealing <<2>>
· Affected enemies deal <<3>> less damage
· Gain immunity to all imparing effects

Affected enemies deal less damage.
====
25520
· Deals <<1>>
· Damage is increased for each negative effect on the target
====
25522
Darkness draws your target into your grasp.
====
25533
· Deals <<1>>
· Damage is increased for each negative effect on the target
· Increases duration of negative effects on target by <<2>>%

Increase duration of negative effects.
====
25552
· Deals <<1>>
· Damage is increased for each negative effect on the target

May be charged for additional damage.
====
25564
The enervating presence of Molag Bal is near. You must escape before it drains your life away!
====
25575
Disguise yourself as a bandit.
====
25792
· Increase Health, Stamina and Magicka Regeneration by <<1>>
====
25795
· Stun nearby enemies
· Teleport <<1>>cm backwards
====
25825
· Charge to enemy
· <<1>> to enemy
====
25867
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
25976
The enervating presence of Molag Bal is near. You must escape before it drains your life away!
====
25987
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
26033
Hits a single target for 100,000 Damage with a range of 1000 Meters.
====
26034
· Gain 40% dodge chance for <<1>>

While ability is equipped:
· Passively take <<2>> less damage
====
26114
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The closest enemy takes <<2>> additional damage each strike, and their movement speed is reduced by <<3>> for <<4>> on the final hit.
====
26158
Hurl your spear at an enemy with godlike strength, dealing <<1>>, stunning them for <<2>>, and knocking them back <<3>>.
====
26188
Send your spear into the heavens to bring down a shower of divine wrath, dealing  <<1>> to enemies in the target area.

Also disorients one enemy for <<2>>.

While active, an ally can activate the Blessed Shards synergy, restoring <<3>>% Stamina plus an additional <<4>> Stamina over <<5>>.
====
26209
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain <<1>>, <<2>>, and <<3>>, increasing your Health, Stamina, and Magicka Recovery by <<4>>.

Activate to share your blessings, granting you and your group Major Fortitude and Major Endurance, increasing your Health and Stamina Recovery by <<5>> for <<6>>.
====
26291
· Summons a Scamp to fight for you for <<1>>
====
26326
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
26333
Movement is slowed by 50%.
====
26341
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
26393
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
26446
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
26448
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
26483
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
26526
· Three hit attack for (<<1>>, <<1>>, <<1>>) damage to enemies in front of you
· Deal +<<2>> damage to snared enemies
====
26545
· Gain invisibility for <<1>>
· While invisible, increase movement speed <<2>>

Removes 1 negative effect.
====
26548
· Increase weapon power with Bows by <<1>>
====
26549
· Gain invisibility for <<1>>
· While invisible, increase movement speed <<2>>

Removes 1 negative effect.
====
26554
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
26597
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
26598
You are infused with lightning for <<1>>:
· Light and heavy attacks are replaced with empowered versions
====
26658
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
26750
Reduce Magicka cost of spells by <<1>>.
====
26753
· Reduce cost of Spells by <<1>>
====
26754
· Reduce cost of Defensive Roll by <<1>>%.
====
26768
Lay claim to enemy souls, dealing <<1>> to the target and one other nearby enemy over <<2>>.

Fills a soul gem if an affected enemy dies.
====
26783
For <<1>>:
· Enemy's miss chance increased to 100%, each miss reduces this penality
====
26792
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The closest enemy takes <<2>> additional damage each strike, and their movement speed is reduced by <<3>> for <<4>> on the final hit.

Also grants you <<5>>, increasing your Weapon Critical rating by <<6>> for <<7>>.
====
26797
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The nearest enemy takes <<2>> additional damage each strike, and their movement speed is reduced by <<3>> for <<4>> on the final hit.

Also heals you for <<5>> of the damage done.
====
26800
Hurl your spear at an enemy with godlike strength, dealing <<1>>, stunning them for <<2>>, and knocking them back <<3>>.

Deals up to |cffffff40|r% additional damage based on the distance the spear travels.
====
26804
Hurl your spear at an enemy with godlike strength, dealing <<1>>, stunning them for <<2>>, and knocking them back <<3>>.
====
26807
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain <<1>>, <<2>>, and <<3>>, increasing your Health, Stamina, and Magicka Recovery by <<4>>.

Activate to share your blessings, granting you and your group Major Fortitude, Major Endurance, and Major Intellect, increasing your Health, Stamina, and Magicka Recovery by <<5>> for <<6>>.
====
26821
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain <<1>>, <<2>>, and <<3>>, increasing your Health, Stamina, and Magicka Recovery by <<4>>.

Activate to consecrate the souls of the fallen, restoring <<5>> Health and <<6>> Stamina to you and nearby allies for each corpse in the area.
====
26858
Send your spear into the heavens to bring down a shower of divine wrath, dealing  <<1>> to enemies in the target area.

Also disorients one enemy for <<2>>.

While active, an ally can activate the Luminous Shard synergy, restoring <<3>>% Stamina plus <<4>> Stamina and Magicka over <<5>>.
====
26869
Send your spear into the heavens to bring down a shower of divine wrath, dealing  <<1>> to enemies in the target area and an additional <<2>> each second.

Also stuns one enemy for <<3>>.

While active, an ally can activate the Blessed Shards synergy, restoring <<4>>% Stamina plus an additional <<5>> Stamina over <<6>>.
====
26888
For <<1>>:
· Enemy's miss chance increased to 100%, each miss reduces this penality
====
26971
Hurl your spear at an enemy with godlike strength, dealing <<1>>, stunning them for <<2>>, and knocking them back <<3>>.
====
26977
Hurl your spear at an enemy with godlike strength, dealing <<1>>, stunning them for <<2>>, and knocking them back <<3>>.

Deals up to |cffffff40|r% additional damage based on the distance the spear travels.
====
26986
Hurl your spear at an enemy with godlike strength, dealing <<1>>, stunning them for <<2>>, and knocking them back <<3>>.
====
26995
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain <<1>>, <<2>>, and <<3>>, increasing your Health, Stamina, and Magicka Recovery by <<4>>.

Activate to share your blessings, granting you and your group Major Fortitude and Major Endurance, increasing your Health and Stamina Recovery by <<5>> for <<6>>.
====
27013
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain <<1>>, <<2>>, and <<3>>, increasing your Health, Stamina, and Magicka Recovery by <<4>>.

Activate to share your blessings, granting you and your group Major Fortitude, Major Endurance, and Major Intellect, increasing your Health, Stamina, and Magicka Recovery by <<5>> for <<6>>.
====
27036
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain <<1>>, <<2>>, and <<3>>, increasing your Health, Stamina, and Magicka Recovery by <<4>>.

Activate to consecrate the souls of the fallen, restoring <<5>> Health and <<6>> Stamina to you and nearby allies for each corpse in the area.
====
27046
Send your spear into the heavens to bring down a shower of divine wrath, dealing  <<1>> to enemies in the target area.

Also disorients one enemy for <<2>>.

While active, an ally can activate the Blessed Shards synergy, restoring <<3>>% Stamina plus  an additional <<4>> Stamina over <<5>>.
====
27059
Send your spear into the heavens to bring down a shower of divine wrath, dealing  <<1>> to enemies in the target area.

Also disorients one enemy for <<2>>.

While active, an ally can activate the Blessed Shards synergy, restoring <<3>>% Stamina plus an additional <<4>> Stamina over <<5>>.
====
27102
Send your spear into the heavens to bring down a shower of divine wrath, dealing  <<1>> to enemies in the target area.

Also disorients one enemy for <<2>>.

While active, an ally can activate the Luminous Shard synergy, restoring <<3>>% Stamina plus <<4>> Stamina and Magicka over <<5>>.
====
27141
Nearby enemies have a 50% chance to miss and be set off balance for <<1>>.
====
27145
Send your spear into the heavens to bring down a shower of divine wrath, dealing  <<1>> to enemies in the target area and an additional <<2>> each second.

Also stuns one enemy for <<3>>.

While active, an ally can activate the Blessed Shards synergy, restoring <<4>>% Stamina plus an additional <<5>> Stamina over <<6>>.
====
27179
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The closest enemy takes <<2>> additional damage each strike, and their movement speed is reduced by <<3>> for <<4>> on the final hit.
====
27189
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The nearest enemy takes <<2>> additional damage each strike, and their movement speed is reduced by <<3>> for <<4>> on the final hit.

Also grants you <<5>>, increasing your Weapon Critical rating by <<6>> for <<7>>.
====
27201
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The nearest enemy takes <<2>> additional damage each strike, and their movement speed is reduced by <<3>> for <<4>> on the final hit.

Also heals you for <<5>> of the damage done.
====
27211
Summon an expanding beam of pure sunlight to doom an enemy, copying all damage taken for <<1>> and releasing <<2>>% of it as additional Magic Damage to them.

Maximum damage: <<3>>.
====
27243
Exalt in the sacred light of the Aedra, cleansing up to <<1>> harmful effects from yourself immediately and healing you and nearby allies for <<2>> every <<3>> for <<4>>.

Allies can also activate the <<5>> synergy, cleansing all harmful effects from themselves and healing for an additional <<6>> Health.
====
27261
Exalt in the sacred light of the Aedra, cleansing up to <<1>> harmful effects from yourself immediately and healing you and nearby allies for <<2>> Health every <<3>> for <<4>>.

The light also burns enemies with holy vengeance, dealing <<5>> every <<3>> for <<4>>.

Allies can also activate the <<6>> synergy, cleansing all harmful effects from themselves and healing for an additional <<7>> Health.
====
27281
Exalt in the sacred light of the Aedra, cleansing up to <<1>> harmful effects from yourself immediately and healing you and nearby allies for  <<2>> Health every <<3>> for <<4>>.

Allies can also activate the <<5>> synergy, cleansing all harmful effects from themselves and healing for an additional <<6>> Health.
====
27288
Exalt in the sacred light of the Aedra, cleansing up to <<1>> harmful effects from yourself immediately and healing you and nearby allies for <<2>> Health every <<3>> for <<4>>.

Allies can also activate the <<5>> synergy, cleansing all harmful effects from themselves and healing for an additional <<6>> Health.
====
27295
Exalt in the sacred light of the Aedra, cleansing up to <<1>> harmful effects from yourself immediately and healing you and nearby allies for  <<2>> Health every <<3>> for <<4>>.

Allies can also activate the <<5>> synergy, cleansing all harmful effects from themselves and healing for an additional <<6>> Health.
====
27303
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for <<1>>.

You also place volatile magnetic energy on the target which explodes after <<1>>, dealing <<2>> to them and nearby enemies.

You can only have one <<3>> active at a time.
====
27307
Place volatile magnetic energy on an enemy which explodes after <<1>>, dealing <<2>> to them and nearby enemies.
====
27313
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for <<1>>. Each reflected spell heals you for <<2>>.

You also place volatile magnetic energy on the target which explodes after <<1>>, dealing <<3>> to them and nearby enemies.

You can only have one <<4>> active at a time.
====
27315
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
27316
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for <<1>>. Each reflected spell heals you for <<2>>.

You also place volatile magnetic energy on the target which explodes after <<1>>, dealing <<3>> to them and nearby enemies.

You can only have one <<4>> active at a time.
====
27334
Focus your spiritual devotion, healing yourself and nearby allies for <<1>> Health.

You receive <<2>> additional healing from your own <<3>>.
====
27368
Focus your spiritual devotion, healing yourself and nearby allies for <<1>> Health and an additional <<2>> Health after <<3>>.

You receive <<4>> additional initial healing from your own <<5>>.
====
27388
Channel the grace of the gods, healing you and nearby allies for <<1>> Health every <<2>>.

You cannot move while channeling, but you gain immunity to all enemy control effects.
====
27401
Channel the grace of the gods, healing you and nearby allies for <<1>> Health every <<2>> and reducing your damage taken by <<3>>.

You cannot move while channeling, but you gain immunity to all enemy control effects.
====
27413
Channel the grace of the gods, healing nearby allies for <<1>> every <<2>>.

Also reduces damage to allies in the target area by <<3>>.

You cannot move while channeling, but you gain immunity to all enemy control effects.
====
27419
Channel the grace of the gods, healing you and nearby allies for <<1>> Health every <<2>>.

You cannot move while channeling, but you gain immunity to all enemy control effects.
====
27457
Disguise yourself as a Seadrake pirate.
====
27493
Surround yourself with solar rays, granting a damage shield equal to <<1>>% of your Max Health for <<2>>.

Nearby enemies take <<3>> when the shield is activated, and each enemy hit increases the shield's strength by <<4>>%.
====
27497
Surround yourself with a solar rays, granting a damage shield equal to <<1>>% of your Max Health for <<2>>.

Nearby enemies take <<3>> when the shield is activated, and each enemy hit increases the shield's strength by <<4>>%.
====
27501
Surround yourself with solar rays, granting a damage shield equal to <<1>>% of your Max Health for <<2>>.

Nearby enemies take <<3>> when the shield is activated, and each enemy hit increases the shield's strength by <<4>>%.
====
27520
Surround yourself with solar rays, granting a damage shield equal to <<1>>% of your Max Health for <<2>>.

Each nearby enemy increases the shield's strength by <<3>>% when the shield is activated.

When the shield expires it explodes outward, dealing <<4>>% of the damage absorbed to nearby enemies.
====
27534
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for <<1>> and releasing <<2>>% of it as additional Magic Damage to them.

Maximum damage: <<3>>.

When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for <<4>> Health every <<5>> for <<6>>.
====
27569
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for <<1>> and releasing <<2>>% of it as additional Physical Damage to them.

Maximum damage: <<3>>.

Targets are also afflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
27587
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for <<1>> and releasing <<2>>% of it as additional Physical Damage to them.

Maximum damage: <<3>>.

Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
27598
Vs players:
· Disorient for <<1>>

Vs monsters:
· Disorient for <<2>>
====
27668
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
27705
Leap to a target, dealing <<1>> damage and staggering it
====
27706
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for <<1>>. Enemy players will be silenced rather than stunned.
====
27727
Darkness draws your target into your grasp.
====
27817
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
27860
· Deals <<1>>
· Slow <<2>> for <<3>>
====
28025
Call Daedric shards from the earth to immobilize enemies in front of you for <<1>>.

This ability cannot be blocked.
====
28031
· Increase Damage done by <<1>>
· Placeholder Ability
====
28076
Disguise yourself as a Red Rook bandit.
====
28100
· Increase Armor by <<1>>
· Placeholder Ability
====
28148
Restores <<1>> Health immediately.

Restores an additional <<2>>.
====
28274
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
28279
Slam an enemy with an upward swing, dealing <<1>>.
====
28297
Focus your strength to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

You also heal yourself for <<3>> Health every <<4>> while active.
====
28301
Immunity to enemy control abilities.
====
28302
Spin around and strike an enemy down, dealing <<1>>. Deals up to <<2>> more damage to enemies with less than |cffffff50|r% Health.
====
28304
Surprise an enemy with a deep lunge, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>.

Also afflicts the enemy with <<4>>, reducing their damage done by <<5>> for <<6>>.
====
28306
Thrust your weapon with disciplined precision at an enemy, dealing <<1>> and taunting them to attack you for <<2>>.

Also afflicts the enemy with <<3>>, reducing their Physical Resistance by <<4>> for <<5>>.
====
28308
Call Daedric shards from the earth to immobilize enemies in front of you for <<1>>.

The shards deal <<2>> when the effect ends.

This ability cannot be blocked.
====
28311
Call Daedric shards from the earth to immobilize enemies in front of you for <<1>>.

Affected enemies remain slowed for <<2>> after the effect ends.

This ability cannot be blocked.
====
28318
Call a skyshard from the heavens.
====
28341
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for <<1>>. Enemy players will be silenced rather than stunned.

The globe also damages enemies for <<2>> every <<3>>.
====
28348
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for <<1>>. Enemy players will be silenced rather than stunned.

The globe also heals you and your allies for <<2>> Health every <<3>>.
====
28364
Call a skyshard from the heavens.
====
28365
Strike an enemy full-force with your shield, dealing <<1>> and stunning them for <<2>>.
====
28379
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.
====
28385
Summon restoring spirits with your staff, healing you and your allies in the target area for <<1>> Health and an additional <<1>> Health every <<2>> for <<3>>.
====
28387
· Charge to target location and drop a rally flag
====
28400
· Place a circle at target location for <<1>>
· Increase allies' armor and spell resist by <<2>> while in the circle
· Deal <<3>> to undead in the circle
· Allies in the circle may activate the synergy ability <<4>> to restore health
====
28401
· Charge to target location and drop a rally flag
====
28404
· Drop a rally flag at target location
====
28418
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>.
====
28421
· Create a <<1>> point damage ward for <<2>>
====
28428
Call a skyprism from the heavens.
====
28441
Deals <<1>> and interrupts casting enemies, stunning them for <<2>> and setting them off-balance.
====
28445
· Deals <<1>> and interrupts enemy
· Successful interrupt heals you for <<2>>
====
28448
Launch across the earth and smash an enemy, dealing <<1>>. 

This attack is always a Critical Strike.
====
28451
· Deals <<1>>
· Snares target <<2>> for <<3>>
====
28467
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
28536
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> Health over <<2>>.
====
28538
· Heal nearby wounded ally for <<1>>
====
28541
Your mastery with weapons allows you to swap between your primary and backup weapon sets. Each set has a unique ability loadout.
====
28549
Tumble acrobatically in a targeted direction, removing all immobilizations and increasing your dodge chance by |cffffff100|r% for <<1>>.

Rolling again within <<2)>> costs <<3>> more Stamina.
====
28567
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

Also grants you <<5>>, increasing your Spell Damage by <<6>> for <<7>>.
====
28587
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
28591
Launch yourself into a lethal spin, dealing <<1>> to nearby enemies. Deals up to <<2>> more damage to enemies based on each percentage of their missing Health.
====
28607
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. 

The final hit deals <<2>> more damage.
====
28613
Create a ring of floating razors around you, dealing <<1>> to all nearby enemies every <<2>> for <<3>>.

The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by <<4>>.
====
28622
· Charge to enemy
· <<1>> to enemy
· Knockdown and Stun for <<2>>
====
28624
- Charge through enemy
- <<1>> to enemy
- Knockdown  for <<2>>
- Gain |c2adc22Advantage|r for <<3>>
====
28625
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
28639
Frostfire:
Deals <<1>> Fire Damage and <<2>> Frost Damage.
====
28641
Plasma Burn:
Deal <<1>> and <<2>> to target.
====
28643
Scalding Poison:
Target takes <<1>> more damage for <<2>>
====
28645
Fevered Steel:
Deals <<1>> and <<2>> to target.
====
28647
Melting:
Deals <<1>> Fire Damage and Snares the target for <<2>>
====
28649
Burning Rage:
Deals <<1>> Fire Damage to melee attackers.
====
28651
Heat Stroke:
Deals <<1>> Fire damage to target and reduces their Power by <<2>>%.
====
28653
Vampire Slaying:
Deals <<1>> Flame Damage to Vampires
====
28656
Daedra Slaying:
Deals <<1>> Shock Damage to Daedra.
====
28658
Wolvesbane:
Deals <<1>> Poison Damage to Werewolves.
====
28660
Current:
Deals <<1>> Shock Damage and Interrupts spell casting.
====
28662
Poison Shards
Change to add <<1>> Poison Damage to your attacks for <<2>>.
====
28664
Choking:
Deals <<1>> and <<2>> to target.
====
28666
Hoarfrost:
Deals <<1>> Cold Damage and reduces target armor rating by <<2>> for <<3>>.
====
28668
Sleeping:
· Deals <<1>> and reduces their power by <<2>> for <<3>>
====
28672
Poison Charge
· Deals <<1>> and <<2>> to enemy.
====
28674
Contagion
· Deals <<1>> and <<2>> to target.
====
28676
Invigorating
· Deals <<1>> and increases your power by <<2>>
· Lower frequency than other Damaging enchantments.
====
28680
Staggering
· Deals <<1>> and reduces targets power by <<2>>
====
28684
Magebane
· Deals <<1>> and drains <<2>> magicka from the target.
====
28686
Acidic Weapon
· Deals <<1>> and reduces target armor by <<2>>.
====
28688
Madness:
· Deals <<1>> and reduces targets power by <<2>>.
====
28690
Soul Poisoning:
· Deals <<1>> over <<2>>. This effect persists through death.
====
28692
Infection
· Deals <<1>> and reduces targets Armor Rating by <<2>>.
====
28694
Adrenaline
· Deals <<1>> and gain <<2>> Power.
====
28696
Sickness:
· Deals <<1>> and reduces targets Power by <<2>>.
====
28698
Epidemic
· Deals <<1>> Disease Damage and heals you for <<2>> every <<3>>.
====
28700
Bruiser
· Reduce target Armor Rating and Spell Resistance by <<1>> for <<2>>
====
28702
Vampire
· Steal <<1>> Magicka and Stamina from target.
====
28704
Knockdown
· Deals <<1>> and has a chance to knock the target down based upon the level of the Enchantment. Higher levels have a greater chance of knocking the target down.
====
28706
Steal Vitality
· Reduces targets Armor Rating and increases your Armor Rating by <<1>>.
====
28708
Empower
· When affected your next attack deals <<1>> additional damage.
====
28710
Siphon Strength
· Reduce target Power by <<1>> and increase your Power by <<2>>.
====
28719
Rush an enemy and ram them, dealing <<1>> and stunning them for <<2>>.
====
28727
Bolster your defenses, reflecting the next spell projectile cast at you back to the enemy.

While slotted, the amount of damage you can block is increased by <<1>> and the cost of blocking is reduced by <<2>>.
====
28731
Nearby enemies have a 50% chance to miss and be set off balance for <<1>>. Affected targets take <<2>>.
====
28738
Pulses every <<1>>, causing nearby enemies to have a 50% chance to miss and be set off balance for <<2>>.
====
28794
Release a surge of flame to deal <<1>> to nearby enemies.
====
28798
Release a surge of frost to deal <<1>> to nearby enemies.
====
28799
Release a surge of storm energy to deal <<1>> to nearby enemies.
====
28800
Release a surge of elemental energy to deal <<1>> to nearby enemies.
====
28807
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
28832
· Create a <<1>> point damage ward for <<2>>
====
28846
Darkness draws your target into your grasp.
====
28849
Slam your staff down to create an icy barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.
====
28854
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
28858
Slam your staff down to create an elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Also applies an effect based on your staff's attack element:

Wall of Fire deals extra damage to burning enemies.

Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Wall of Storms sets concussed enemies off balance.
====
28861
· Deals <<1>> to enemy
· Chance to cause off-balance
====
28866
Darkness draws your target into your grasp.
====
28869
Shoot an arrow coated in Baandari poison at an enemy, dealing <<1>> and an additional <<2>> over <<3>>.
====
28873
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
28876
Launch a multitude of arrows into the sky to rain down, dealing <<1>> to enemies in the target area every <<2>> for <<3>>.
====
28879
Blast an enemy with an explosive arrow, dealing <<1>>, knocking them back <<2>>, and disorienting them for <<3>>.
====
28882
Plant a masterfully aimed arrow in an enemy's vital spot, dealing <<1>>.
====
28883
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
28909
Leap to a target, dealing <<1>> damage and staggering it
====
28919
Deals <<1>> and restores <<2>> Health.
====
28967
Activate an aura of flames which launches a fireball at the nearest enemy every <<1>>, dealing <<2>>.

While slotted, you gain Major Prophecy, increasing your Spell Critical rating by <<3>>.
====
28988
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
28992
· Deals <<1>> every <<2>> for <<3>>
====
29004
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude, increasing your Health Recovery by <<2>> for <<3>>.
====
29011
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
29012
Launch yourself at an enemy, dealing  <<1>> to all enemies in the area and knocking them back.
====
29032
Slam an enemy with solid rock, dealing <<1>> and stunning them for <<2>>.
====
29037
Encase an enemy in stone, stunning them for <<1>> and dealing <<2>> when the effect ends.

Affected enemies can take <<3>> damage before the stun is broken.
====
29039
Creates trap which takes 2 seconds to arm:
· Immobilizes first nearby enemies for <<1>>
· Deals <<2>>
====
29041
· Stun enemy for <<1>>
· Enemy can absorb <<2>> damage before the stun breaks
· Affected targets have increased health regeneration
====
29043
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by <<1>> for <<2>>.
====
29059
Summon a scorching cloud of ash at the target location, dealing <<1>> to nearby enemies every <<2>>.

Also reduces enemy Movement Speed by <<3>>.
====
29061
Allows you to Persuade NPCs in conversation.
====
29062
Allows you to Intimidate NPCs in conversation.

Also reduces the Stamina costs of Fighters Guild abilities by <<1>>.
====
29063
- <<1>> to enemy

vs. Target's rear arc:
- Stun for <<2>>
====
29071
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs <<1>> damage. Your own damage shield absorbs <<2>> additional damage.
====
29073
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
29078
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>.

Also immobilizes enemy for <<4>>.
====
29082
· Pull enemy to you
· Enemy is stunned for <<1>>
====
29089
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>.

Also stuns the enemy for <<4>>.
====
29091
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Touch knocks back the enemy.

Frost Touch immobilizes the enemy.

Shock Touch stuns the enemy.
====
29092
Repulse
Knockdown nearby enemies and heal self for <<1>> if you are damaged while under 35% Health. This effect can happen once every <<2>>.
====
29093
Desert Rose
10% chance when taking damage to recover <<1>> Magicka.  This effect has a <<2>> cooldown.
====
29094
Prisoner's Rags
Sprint costs <<1>>% less.
====
29095
Silks of the Sun
Flame abilities deal an increased <<1>> Spell Damage.
====
29096
Healer's Habit
Gain Minor Mending, Increasing healing done by <<1>>.
====
29097
Death's Wind
If struck by a melee attack while below 35% Health, nearby enemies are knocked back and stunned for <<1>>. This effect can only happen once every <<2>>.
====
29098
Twilight's Embrace
When you are healed, gain <<1>> additional healing.
====
29099
Prayer Shawl
5% chance when you heal an ally to grant them a <<1>> point Damage Shield for <<2>>.
====
29100
Noble Duelist's Silks
After dodging an attack, light and heavy attacks deal <<1>> increased damage for <<2>>.
====
29101
Consume
Gain <<1>> Health and Magicka when a nearby enemy dies. This effect can occur once every <<2>>.
====
29102
Magnus' Gift
8% Chance to negate the Magicka cost of a spell.
====
29103
Archer's Mind
 Critical Damage increases by <<1>>. Attacking from stealth increases Critical Damage by an additional <<2>>.
====
29104
Fiord's Legacy
Sprint cost reduced by <<1>>% and movement speed increased by <<2>>.
====
29105
Barkskin
Snares on you have <<1>> shorter duration.
====
29106
Viper's Sting
Your melee attacks deal <<1>>. This effect can occur once every <<2>>.
====
29107
Night Mother's Embrace
Reduce the range you can be detected while hidden by <<1>>. Reduces crouch cost by <<2>>.
====
29108
Ignore Movement Speed penalty while Stealthing.
====
29109
Whitestrake's Retribution
If wearers health is below 30%, gain a <<1>> Damage Shield for <<2>>. This effect can occur no more than once per <<3>>.
====
29111
Coat of the Red Mountain
Weapon attacks have a 10% chance to cause <<1>>.
====
29112
The Morag Tong
Your attacks cause targets to take <<1>> more damage from Poison for <<2>>.
====
29113
Night Mother's Gaze
Critical attacks also reduce the target's Physical Resistance by <<1>> for <<2>>.
====
29114
Shieldwork
Increase your block mitigation by <<1>>%.
====
29115
Commanding Strikes
Your fully charged heavy attacks deal <<1>> additional damage.
====
29116
Thunderous Heavy Plate
10% chance to deal <<1>> in a 5m radius when struck by a Melee attack.
====
29117
Knightmare
20% chance on melee attack to apply <<1>> to nearby enemies for <<2>>, reducing the damage they deal by <<3>>.
====
29118
Berserker
10% chance to increase Weapon Damage by <<1>> for <<2>> after dealing damage.
====
29119
Armor of the Seducer
Reduce the Magicka cost of abilities by <<1>>%.
====
29120
Blood Frenzy
Killing an opponent heals you for <<1>> over <<2>>.
====
29121
Alessian Blessing
Immunity duration after using Break Free increased by <<1>>.
====
29122
Beckoning Steel
40% chance to intercept projectiles for allies within 5m.
====
29123
Frostfire
50% chance when damaging target with Frost to deal <<1>> to enemies 8 meters around the initial target.
====
29124
Ashen Grip
10% chance to breathe fire for <<1>> on melee hits. This effect can occur once every <<2>>.
====
29173
Send the elements to sap an enemy's defenses, afflicting them with <<1>>, which reduces Spell Resistance by <<2>> for <<3>>.
====
29182
Nearby enemies have a 50% chance to miss and be set off balance for <<1>>.
====
29194
Nearby enemies have a 50% chance to miss and be set off balance for <<1>>. Affected targets take <<2>>.
====
29224
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs <<1>> damage. Your own damage shield absorbs <<2>> additional damage.

You also gain Major Mending, increasing your healing done by <<3>> for <<4>>.
====
29227
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
29237
Pulses every <<1>>, causing nearby enemies to have a 50% chance to miss and be set off balance for <<2>>.
====
29293
· Deals <<1>>
· Deals critical damage to disabled targets
====
29333
· Gain a damage shield with <<1>> health for <<2>>
· Increase armor by <<1>> while shield is active
====
29335
Increases Power by <<1>> for <<2>>
====
29338
Surround yourself with a net of magic negation, gaining a damage shield that absorbs <<1>> damage for <<2>>.
====
29365
Hold to charge up heavy attack:
· Deals up to <<1>> Flame Damage
· Off Balance Targets are Immolated for <<2>>
====
29368
· Deals <<1>> Flame Damage.
· Applies a burning effect for <<2>> over <<3>>
====
29375
Grants a bonus based on the type of weapon equipped:

Swords increase your damage done by <<1>>.

Axes grant your melee attacks |cffffff8|r% chance to apply a bleed dealing <<2>> over <<3>>.

Maces cause your attacks to ignore <<4>>% of your target's Physical Resistance.
====
29387
Your Light and Heavy Attacks damage up to |cffffff2|r other nearby enemies for <<1>>% of the damage inflicted to the primary target.
====
29388
Reduces the cost of Two-Handed abilities by <<1>>.
====
29389
Your successful fully-charged Heavy Attacks increase the damage of your next attack by <<1>> for <<2>>.
====
29391
Increases your Stamina Recovery by <<1>> for <<2>> after killing a target.
====
29394
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
29397
Increases your Weapon Damage by <<1>>% and the amount of damage you can block by <<2>>.
====
29399
Increases the amount of damage you can block from projectiles and ranged attacks by <<1>>.
====
29406
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
29415
Improves your standard bash attacks. Bashing deals <<1>> additional damage and costs <<2>> less Stamina.
====
29416
While you have a1-hand weapon and shield equipped:
· Increase damge by <<1>>
· Increase armor by <<2>>
====
29420
Reduces the cost of One Hand and Shield abilities by <<1>> and reduces the cost of blocking by <<2>>.
====
29422
Increases your Movement Speed while blocking by <<1>>.
====
29424
Increases the damage of the Burning and Poisoned status effects by <<1>>.
====
29430
Damaging enemies with Ardent Flame abilities also reduces their movement speed <<1>> for <<2>>.
====
29439
Increases the duration of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by <<1>>.
====
29451
Increases the damage of Flame and Poison area of effect abilities by <<1>>.
====
29455
Block an additional <<1>> damage.
====
29457
Increases healing received by <<1>> while a Draconic Power ability is active.
====
29460
Increases Health Recovery by <<1>>% for each Draconic Power ability slotted.
====
29461
· Increase health regeneration by <<1>> for each dragon ability on your hotbar
====
29462
Increases Spell Resistance by <<1>>.
====
29463
Activating an Ultimate restores Health, Magicka, and Stamina in amounts increased by <<1>>% of the Ultimate's cost.
====
29468
Increases duration of Earthen Heart abilities by <<1>>.
====
29473
Activating an Earthen Heart ability grants Minor Brutality to you and nearby allies, increasing Weapon Damage by <<1>> for <<2>>. 

If you are in combat, you also gain <<3>> Ultimate. This can only occur every <<4>>.
====
29475
Activating an Earthen Heart ability restores <<1>>% Stamina.
====
29482
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by <<3>> for <<4>>.
====
29483
· Create a <<1>> point damage ward for <<2>>
====
29489
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>. Your own globe absorbs <<3>> additional damage.
====
29490
· Create a <<1>> point damage ward for <<2>>
====
29514
While toggled:
· Light and heavy attacks are replaced with empowered versions that cost ultimate
· Effect ends when you run out of ultimate
====
29531
· Deals <<1>> every <<2>>
· Channeling costs <<3>> ultimate per second
====
29533
Improves your Blah by:
  +1 With 1 Ancient Reward
  +2 With 2 Ancient Rewards
  +3 With 3 Ancient Rewards
  +5 With 4 Ancient Rewards
  +8 With 5 Ancient Rewards
====
29552
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by <<1>> for <<2>>.

Also grants you immunity to knockback and disabling effects for <<3>>.
====
29556
Shroud yourself in mist to gain  <<1>>, increasing your dodge chance by <<2>> for <<3>>.
====
29561
While toggled:
· Light and heavy attacks are replaced with empowered versions that cost ultimate
· Effect ends when you run out of ultimate
====
29566
Improves your Blah by:
  +1 With 1 Ancient Reward
  +2 With 2 Ancient Rewards
  +3 With 3 Ancient Rewards
  +5 With 4 Ancient Rewards
  +8 With 5 Ancient Rewards
====
29639
Reduces the Magicka cost of spells by |cffffff1|r% per piece of Light Armor equipped. 

Current bonus: <<1>>.
====
29663
Increases your Spell Resistance for each piece of Light Armor equipped. 

Current bonus: <<1>>.
====
29665
Increases Magicka Recovery by <<1>>% per piece of Light Armor equipped. 

Current bonus: <<2>>%.
====
29666
· Increase magicka regeneration by 3% per piece of light armor equipped
====
29667
Increases your Spell Penetration by <<1>>.
====
29668
Increases your Spell Critical rating by <<1>>.
====
29686
Increases your Weapon Damage by <<1>>.
====
29687
Increases Stamina Recovery by <<1>>% per piece of Medium Armor equipped. Current bonus: <<2>>.

Also reduces the Stamina cost of abilities by <<3>> per piece of Medium Armor equipped. Current bonus: <<4>>.
====
29688
· Increase magicka regeneration by 3% per piece of light armor equipped
====
29738
Reduces the cost of sneaking by |cffffff4|r% per piece of Medium Armor equipped. Current bonus: <<1>>.

Also reduces the size of your detection area by |cffffff3|r% per piece of Medium Armor equipped. Current bonus: <<2>>.
====
29739
· Decrease the area where you can be detected by 5% per piece equipped
====
29742
Increases your movement speed while using Sprint by |cffffff2|r% and reduces the cost of Roll Dodge by <<1>>% per piece of Medium Armor equipped. 

Current Roll Dodge bonus: <<2>>.
====
29743
Increases your Weapon Critical rating for each piece of Medium Armor equipped.

Current bonus: <<1>>.
====
29754
Vs players:
· Disorient for <<1>>

Vs monsters:
· Disorient for <<2>>
====
29769
Increases Health Recovery by <<1>>  per piece of Heavy Armor equipped. Current bonus: <<2>>.

Also restores Magicka and Stamina each time you are hit, but only once every <<3>>. Amount restored is increased per piece of Heavy Armor equipped. Current bonus: <<4>>.
====
29770
· Increase magicka regeneration by 3% per piece of light armor equipped
====
29771
· Increase health regeneration by 3% per piece of heavy armor equipped
====
29773
Gain <<1>> Weapon and Spell Damage for <<2>> when you take damage, stacking up to |cffffff10|r times.
====
29785
· Deals <<1>>
· Slow <<2>> for <<3>>
====
29791
Increases your healing received by <<1>> and increases the Magicka or Stamina your Heavy Attacks restore by <<2>>.
====
29804
Increases Max Health by <<1>> per piece of Heavy Armor equipped.  

Current bonus: <<2>>.
====
29825
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.

Current bonus: <<1>>.
====
29833
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for <<1>>. Enemy players will be silenced rather than stunned.
====
29849
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for <<1>>. Enemy players will be silenced rather than stunned.

The globe also damages enemies for <<2>> every <<3>>.
====
29867
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for <<1>>. Enemy players will be silenced rather than stunned.

The globe also heals you and your allies for <<2>> Health every <<3>>.
====
29888
· Summon a light that travels forward <<1>>
· The light reveals hidden and invisible enemies within 12m
====
29889
Surprise your foes by placing |cffffff3|r volatile Daedric mines around you, which arm after |cffffff3|r seconds. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29894
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29899
Surprise your foes by placing |cffffff3|r volatile Daedric mines around you, which arm after |cffffff3|r seconds. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29904
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29909
Surprise your foes by placing |cffffff3|r volatile Daedric mines around you, which arm after |cffffff3|r seconds. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29914
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29919
Surprise your foes by placing |cffffff3|r volatile Daedric mines at a target location, which arm instantly. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29923
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29929
Surprise your foes by placing |cffffff3|r volatile Daedric mines at a target location, which arm instantly. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29933
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29939
Surprise your foes by placing |cffffff3|r volatile Daedric mines at a target location, which arm instantly. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29943
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29949
Surprise your foes by placing |cffffff5|r volatile Daedric mines around you, which arm after |cffffff3|r seconds. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29955
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29961
Surprise your foes by placing |cffffff5|r volatile Daedric mines around you, which arm after |cffffff3|r seconds. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29967
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29973
Surprise your foes by placing |cffffff5|r volatile Daedric mines around you, which arm after |cffffff3|r seconds. When a mine is triggered it explodes, dealing <<1>> and immobilizing the enemy for <<2>>.
====
29979
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
29986
Disguise yourself as a Blackheart Haven pirate.
====
29995
Bargain with darkness to restore <<1>> Health and <<2>> Magicka.
====
30022
Bargain with darkness to restore <<1>> Health and <<2>> Stamina.
====
30056
Bargain with darkness to restore <<1>> Health and <<2>> Magicka.
====
30083
Call Daedric shards from the earth to immobilize enemies in front of you for <<1>>.

This ability cannot be blocked.
====
30089
Call Daedric shards from the earth to immobilize enemies in front of you for <<1>>.

The shards deal <<2>> when the effect ends.

This ability cannot be blocked.
====
30092
Call Daedric shards from the earth to immobilize enemies in front of you for <<1>>. 

The shards deal <<2>> when the effect ends.

This ability cannot be blocked.
====
30095
Call Daedric shards from the earth to immobilize enemies in front of you for <<1>>.

The shards deal <<2>> when the effect ends.

This ability cannot be blocked.
====
30098
Call Daedric shards from the earth to immobilize enemies in front of you for <<1>>.

Affected enemies remain slowed for <<2>> after the effect ends.

This ability cannot be blocked.
====
30121
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
30123
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30124
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
30127
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30128
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
30130
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30134
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
· Affected enemies take <<4>>
====
30137
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30138
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
· Affected enemies take <<4>>
====
30141
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30142
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
· Affected enemies take <<4>>
====
30145
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30146
· Nearby enemies are knocked back <<1>>
====
30147
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30148
· Nearby enemies are knocked back <<1>>
====
30149
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30150
· Nearby enemies are knocked back <<1>>
====
30151
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
30152
Imprison an enemy in a sphere of dark magic, disorienting them for <<1>>. The disorient is broken if the enemy takes damage.

You can only have one <<2>> active at a time.
====
30167
Imprison an enemy in a sphere of dark magic, disorienting them for <<1>>. The disorient is only broken if the enemy takes direct damage.

You can only have one <<2>> active at a time.
====
30182
Place a rune of protection on yourself for <<1>>. The next enemy to attack you is imprisoned in a sphere of dark magic, disorienting them for <<2>>. The disorient is broken if the enemy takes damage.

You can only have one <<3>> active at a time.
====
30201
Transform yourself into pure energy and flash forward, stunning enemies near origin location for <<1>>. 

Casting again within <<2>> costs <<3>> more Magicka.
====
30208
Transform yourself into pure energy and flash forward, dealing <<1>> to enemies in your wake and stunning them for <<2>>.

Casting again within <<3>> costs <<4>> more Magicka.
====
30218
Transform yourself into pure energy and flash forward, stunning enemies near origin location for <<1>>. Also absorbs any spell projectiles directed at you for <<2>>. 

Casting again within <<3>> costs <<4>> more Magicka.
====
30229
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing <<1>> every <<2>> for <<3>>.

While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<4>>.
====
30238
Manifest yourself as pure air, buffeting nearby enemies with wind dealing <<1>> every <<2>> for <<3>>. The winds grow in damage and size, increasing up to |cffffff225|r% more damage and up to |cffffff9|r meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical Resistance and Spell Resistance by <<4>> and your Movement Speed by <<5>>.
====
30247
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing <<1>> every <<2>> for <<3>>.

While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by <<4>>.

Activating this grants Major Expedition for a brief period, increasing your Movement Speed <<5>> for <<6>>.
====
30259
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
30263
· Deals <<1>> every <<2>> for <<3>>
====
30264
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
30268
· Deals <<1>> every <<2>> for <<3>>
====
30269
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
30273
· Deals <<1>> every <<2>> for <<3>>
====
30274
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.  

While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
30280
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.  
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
30292
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
30296
· Deals <<1>> every <<2>> for <<3>>
====
30297
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
30301
· Deals <<1>> every <<2>> for <<3>>
====
30302
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
30306
· Deals <<1>> every <<2>> for <<3>>
====
30311
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.
====
30313
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30315
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.
====
30317
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30319
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.
====
30321
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30323
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.
====
30325
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30327
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.
====
30329
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30331
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.
====
30333
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30335
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.

If any enemy is killed by this ability, you restore <<5>> Magicka.
====
30337
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30339
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.

If any enemy is killed by this ability, you restore <<5>> Magicka.
====
30341
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30343
Call down lightning to strike an enemy, dealing <<1>>.

If the enemy falls to or below |cffffff20|r% Health within <<2>>, an explosion deals an additional <<3>> to them and <<4>> to other enemies nearby.

If any enemy is killed by this ability, you restore <<5>> Magicka.
====
30345
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
30348
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing <<1>>, and heavy attacks blast enemies in target area for <<2>>. 

Both attacks deal <<3>> additional damage.  

Attacks deplete Ultimate until you run out or the ability is toggled off.
====
30358
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing <<1>>, and heavy attacks blast enemies in the target area for <<2>>. 

Both attacks deal <<3>> additional damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.
====
30371
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing <<1>>, and heavy attacks blast enemies in the target area for <<2>>. 

Each attack deals  <<3>> additional damage and restores <<4>> Magicka.

Attacks deplete Ultimate until you run out or the ability is toggled off.
====
30386
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

While active, dealing a Critical Strike heals you for <<3>> Health. This effect can occur once every <<4>>.
====
30392
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by <<1>> for <<2>>.

While active, dealing a Critical Strike heals you for <<3>> Health. This effect can occur once every <<4>>.
====
30398
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

While active, dealing a Critical Strike heals you for <<3>> Health. This effect can occur once every <<4>>.
====
30410
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>>, increasing your Physical Resistance by <<2>>.   

The armor also increases your Max Magicka by <<3>>.
====
30411
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30414
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>>, increasing your Physical Resistance by <<2>>.   

The armor also increases your Max Magicka by <<3>>.
====
30415
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30418
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>>, increasing your Physical Resistance  by <<2>>.   

The armor also increases your Max Magicka by <<3>>.
====
30419
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30422
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>>, increasing your Physical Resistance by <<2>>. 

The armor also increases your damage with Heavy Attacks by <<3>> and increases your Max Stamina by <<4>>.
====
30424
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30427
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>>, increasing your Physical Resistance by <<2>>. 

The armor also increases your damage with Heavy Attacks by <<3>> and increases your Max Stamina by <<4>>.
====
30429
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30432
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>>, increasing your Physical Resistance by <<2>>. 

The armor also increases your damage with Heavy Attacks by <<3>> and increases your Max Stamina by <<4>>.
====
30434
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30437
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>> and <<2>>, increasing your Physical Resistance and Spell Resistance by <<3>>.   

The armor also increases your Max Magicka by <<4>>.
====
30438
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30441
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>> and <<2>>, increasing your Physical Resistance and Spell Resistance by <<3>>.   

The armor also increases your Max Magicka by <<4>>.
====
30442
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30445
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants <<1>> and <<2>>, increasing your Physical Resistance and Spell Resistance by <<3>>.   

The armor also increases your Max Magicka by <<4>>.
====
30446
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
30453
· Deals <<1>> every <<2>>
· Channeling costs <<3>> ultimate per second
====
30454
Take <<1>> every <<2>> for <<3>> and lose 10% Magicka per tick. You are also snared by 50% for <<4>>
====
30457
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>.
====
30458
· Create a <<1>> point damage ward for <<2>>
====
30460
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>.
====
30461
· Create a <<1>> point damage ward for <<2>>
====
30463
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>.
====
30464
· Create a <<1>> point damage ward for <<2>>
====
30466
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>. Your own globe absorbs <<3>> additional damage.
====
30467
· Create a <<1>> point damage ward for <<2>>
====
30470
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>. Your own globe absorbs <<3>> additional damage.
====
30471
· Create a <<1>> point damage ward for <<2>>
====
30474
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>. Your own globe absorbs <<3>> additional damage.
====
30475
· Create a <<1>> point damage ward for <<2>>
====
30478
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by <<3>> for <<4>>.
====
30480
· Create a <<1>> point damage ward for <<2>>
====
30482
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by <<3>> for <<4>>.
====
30484
· Create a <<1>> point damage ward for <<2>>
====
30486
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by <<3>> for <<4>>.
====
30488
· Create a <<1>> point damage ward for <<2>>
====
30491
Curse an enemy with a destructive rune, dealing <<1>> to the target and <<2>> to all other nearby enemies after <<3>>.

You can have only one <<4>> active at a time.
====
30503
Curse an enemy with a destructive rune, dealing <<1>> to the target and <<2>> to all other nearby enemies after <<3>>.

While the curse is active, your pets deal an additional <<4>> damage to the target, except your Storm Atronach which only deals an additional <<5>> damage.

You can have only one <<6>> active at a time.
====
30515
Curse an enemy with a destructive rune, dealing <<1>> to the target and <<2>> to all other nearby enemies after <<3>>.

You can have only one <<4>> active at a time.
====
30528
Summon a storm atronach at the target location. The atronach's arrival deals <<1>> and stuns nearby enemies for  <<2>>. The atronach cannot move but attacks the nearest enemy. 

An ally can activate <<3>>, giving both the ally and the atronach <<4>>, increasing their damage by <<5>> for <<6>>.
====
30543
Summon a storm atronach at the target location. The atronach's arrival deals <<1>> and stuns nearby enemies for  <<2>>. The atronach cannot move but attacks nearby enemies with targeted and area attacks. 

An ally can activate <<3>>, giving both the ally and the atronach <<4>>, increasing their damage by <<5>> for <<6>>.
====
30564
Summon a greater storm atronach at the target location. The atronach's arrival deals <<1>> and stuns nearby enemies for  <<2>>. The atronach cannot move but attacks the nearest enemy for <<3>> more damage.

An ally can activate <<4>>, giving both the ally and the atronach <<5>>, increasing their damage by <<6>> for <<7>>.
====
30581
Call on Azura to send a winged twilight to fight at your side. The winged twilight's attacks deal <<1>> plus an additional <<2>> damage.

The winged twilight remains until killed or unsummoned.
====
30592
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the twilight tormentor's special ability, causing it to deal <<3>> more damage to enemies above |cffffff50|r% Health for <<4>>.

The twilight tormentor remains until killed or unsummoned.
====
30618
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to |cffffff2|r other friendly targets for <<3>> Health.

The twilight matriarch remains until killed or unsummoned.
====
30631
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal <<1>> plus an additional <<2>> damage. 

The familiar remains until killed or unsummoned.
====
30647
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal <<1>> plus an additional <<2>>. The clannfear can also tail swipe nearby enemies.  

Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for |cffffff35|r% of your Maximum Health.

The clannfear remains until killed or unsummoned.
====
30664
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for <<3>> every <<4>> for <<5>> to enemies near him. The final pulse will stun all enemies hit for <<6>>.

The familiar remains until killed or unsummoned.
====
30757
· Vanish into stealth for <<1>>
· Poison enemies within 300 cm
====
30758
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
30785
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
30869
Restores <<1>> Magicka when you block a spell.
====
30872
Reduces the cost of Dual Wield abilities by <<1>>.
====
30873
Increases Weapon Damage by <<1>>% of off-hand weapon's damage.
====
30893
Grants a bonus based on the type of weapon equipped:

Each axe gives your melee attacks a |cffffff4|r% chance to bleed enemies for <<1>> over <<2>>.

Each mace causes your attacks to ignore |cffffff5|r% of an enemy's Physical Resistance. 

Each sword increases your damage done by |cffffff1.5|r%.

Each dagger increases your Weapon Critical rating. Current bonus: <<3>>.
====
30911
· Pull enemy to you
· Enemy is stunned for <<1>>
====
30915
Increase minion damage by 200% while channeling.
====
30920
Summon a mote of magelight, revealing stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted, you gain <<3>>, increasing your Spell Critical rating by <<4>>.
====
30923
Grants you Major Expedition for <<1>> after you use Roll Dodge.

Major Expedition increases your Movement Speed by <<2>>.
====
30930
Increases Weapon Critical rating by <<1>>.
====
30936
Your successful Light and Heavy Attacks increase the damage of your Bow abilities by <<1>> for <<2>>, stacking up to |cffffff3|r times.
====
30937
Gives you a damage bonus of up to <<1>> against enemies at longer range.
====
30939
Deals bonus damage vs. distance targets:
· Gain up to 10% bonus damage
====
30942
Reduces the Stamina cost of Bow abilities by <<1>>.
====
30946
Deals bonus damage vs. distance targets:
· Gain up to 10% bonus damage
====
30947
After activating roll dodge:
· Increase move speed <<1>> for <<2>>
====
30948
Grants bonus effects based on the element used:

Fully-charged Flame Heavy Attacks deal <<1>> additional damage.

Fully-charged Frost Heavy Attacks grant a damage shield that absorbs <<2>> damage.

Fully-charged Shock Heavy Attacks damage nearby enemies for <<3>> of the damage done.
====
30955
After activating roll dodge:
· Increase move speed <<1>> for <<2>>
====
30957
Allows your Destruction Staff spells to ignore <<1>>% of an enemy's Spell Resistance.
====
30959
Reduces the time it takes to charge a Heavy Attack by <<1>>.
====
30962
Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by <<1>>.
====
30965
Restores <<1>> Magicka when you kill a target with a Destruction Staff spell or weapon attack.
====
30972
Restores an additional <<1>>% Magicka when you complete a heavy attack.
====
30973
You gain Major Mending for <<1>> after completing a fully-charged Heavy Attack, increasing your healing done by <<2>>.

You also heal yourself or a nearby ally to the target for <<3>>% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
====
30980
Increases your healing by <<1>> on allies under |cffffff30|r% Health.
====
30981
Increases healing with Restoration Staff spells by <<1>>.
====
31009
· Increase magicka regeneration by 3% per piece of light armor equipped
====
31039
Disorients the target for 8 seconds.
====
31066
You have been scratched by a werewolf.
====
31115
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
31118
Ceremonial garb worn by Keepers of the Shell in Hatching Pools.
====
31124
· Increase magicka regeneration by 3% per piece of light armor equipped
====
31130
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
31237
Deals 30 flame damage to target.
====
31253
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
31264
· While slotted, increase armor and spell resistance by <<1>> and decrease damage caused by <<2>>
· Activate to reduce all damage taken by <<3>> for <<4>>
====
31271
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you. 

Also reduces enemies' Movement Speed by  <<2>> for <<3>>.
====
31283
Disguise yourself as a Bloodthorn Cultist.
====
31291
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
31297
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
31314
· Create an elemental wall that deals <<1>> every <<2>> to enemies inside
====
31378
Increases the duration of Dark Magic abilities by <<1>>.
====
31383
Hitting an enemy with a Dark Magic ability heals you for <<1>>% Max Health.
====
31386
Reduces Magicka and Stamina costs for all abilities by <<1>>.
====
31389
Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by <<1>> for <<2>>.
====
31396
Reduces the cost of Ultimate abilities by <<1>>.
====
31398
When one of your summoned creatures is killed or unsummoned, you're restored <<1>> Magicka.
====
31412
Increases your Max Health by <<1>> if you have a Daedric Summoning pet active.
====
31417
Increases your Health and Stamina Recovery by <<1>> when a Daedric Summoning ability is slotted.
====
31418
· Reduce cost of ultimate abilities by <<1>>
====
31419
Increases Magicka Recovery by <<1>>.
====
31420
· Reduce cost of ultimate abilities by <<1>>
====
31421
Increases your Physical and Shock Damage by <<1>>.
====
31422
Whenever you deal Shock Damage you have a |cffffff3|r% chance to instantly disintegrate enemies under |cffffff15|r% Health, dealing <<1>>.

Whenever you deal Physical Damage you have a |cffffff3|r% chance to instantly pulverize enemies under |cffffff15|r% Health, dealing <<2>>.
====
31425
Increases Spell Damage and Weapon Damage by <<1>> for each Sorcerer ability slotted.

Current value: <<2>>.
====
31475
· Six hit attack for (<<1>>, <<1>>, <<1>>, <<1>>, <<1>>, <<2>>) damage
====
31531
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores <<1>> Health.

For you, the effect is increased by <<2>>%.
====
31565
Increases your Weapon Damage by <<1>> and your Spell Resistance by <<2>>.
====
31584
· Increase weapon damage vs daedra by <<1>>
· Small chance on hit vs daedra to deal <<2>>
====
31613
· Immobilize enemies infront of you for <<1>>
====
31632
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>>.
====
31639
· Absorb up to <<1>> damage from the next incoming attack
· Lasts <<2>>
====
31640
· Absorb up to <<1>> damage from the incoming attack
· Lasts <<2>>
====
31642
Barter with Oblivion to trade vitality for power, sacrificing <<1>> Health in exchange for <<2>> Magicka.

The exchange prevents you from healing yourself for <<3>>, but you can receive healing from other players.
====
31698
Increases the damage bonus for your critical strikes by <<1>> and your damage against blocking targets by <<2>>.
====
31700
· Increase critical strike rating by <<1>> with spear abilities
====
31708
Increases the amount of damage you can block against melee attacks by <<1>>.
====
31718
Whenever you strike an enemy with an Aedric Spear ability, you have a |cffffff25|r% chance to cause an extra <<1>> or <<2>>, whichever is higher. This effect can occur once every <<3>>.
====
31721
Reduces Magicka, Stamina, and Ultimate ability costs by  <<1>>.
====
31739
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by <<1>>.
====
31743
Grants <<1>> to you and your group, increasing Spell Damage by <<2>> for <<3>>.
====
31744
Activating a Dawn's Wrath ability grants <<1>> additional Ultimate. This can only occur once every <<2>>.
====
31747
Increases Resurrection speed by <<1>>. 

Resurrected allies return with <<2>> more Health. 

Gives you a |cffffff50|r% chance to gain a soul gem after each successful resurrection.
====
31749
· 25% chance on hit with spear ability to deal <<1>>
====
31750
· Increase resurrection speed by <<1>>
====
31751
Increases the healing effects from your Restoring Light abilities by up to <<1>>, in proportion to the severity of the target's wounds.
====
31757
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to |cffffff2|r seconds after leaving them you gain Major Mending, increasing your healing done by <<1>>.

Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their movement speed reduced by |cffffff15|r%.
====
31760
Provides bonuses for Restoring Light abilities:

Increases the duration of Restoring Aura by <<1>>. 

Healing Ritual grants |cffffff1|r Ultimate to allies under |cffffff60|r% Health.

Channeling Rite of Passage grants a  <<2>> bonus to your Armor.
====
31761
· Increase healing of your restoring light abilities by <<1>> to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, Rune Focus)
====
31816
Slam an enemy with solid rock, dealing <<1>> and stunning them for <<2>>. 

You also gain Minor Resolve, increasing your Physical Resistance by <<3>> for <<4>>.
====
31820
Slam an enemy with solid rock, dealing <<1>> and stunning them for <<2>>.

Also heals you or an ally near the enemy for <<3>> Health.
====
31823
· Move behind target
· Deal <<1>> damage
====
31837
Channel draconic energy to suck in the air around you, dealing <<1>> to nearby enemies and healing you for <<2>>% of the damage caused.

After <<3>>, you exhale fire, dealing <<4>> to nearby enemies.
====
31845
Uniform of the Guard Feralis mercenary company.
====
31874
Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by <<1>> for <<2>>.
====
31888
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by <<1>> for <<2>>.

Your own damage with fully-charged Heavy Attacks is increased by <<3>> while active.
====
31905
Darkness draws your target into your grasp.
====
31906
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
31950
· Increase magicka regeneration by 3% per piece of light armor equipped
====
32045
Disguise yourself as a servant of Headman Bhosek.
====
32059
Vs players:
· Disorient for <<1>>

Vs monsters:
· Disorient for <<2>>
====
32105
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for <<2>>. 

While enemies are held, an ally can activate <<3>> to deal <<4>>.
====
32107
Immobilizes nearby enemies for <<1>> and deals <<2>>. An  ally can activate the <<3>> Synergy, damaging enemies held within the talons.
====
32108
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for <<2>>. 

While enemies are held, an ally can activate <<3>> to deal <<4>>.
====
32110
Immobilizes nearby enemies for <<1>> and deals <<2>>. An  ally can activate the <<3>> Synergy, damaging enemies held within the talons.
====
32111
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for <<2>>. 

While enemies are held, an ally can activate <<3>> to deal <<4>>.
====
32113
Immobilizes nearby enemies for <<1>> and deals <<2>>. An  ally can activate the <<3>> Synergy, damaging enemies held within the talons.
====
32114
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for  <<2>>. 

Talons also burn enemies for <<3>> over <<4>>.

While enemies are held, allies can activate <<5>> to deal <<6>>.
====
32118
Immobilizes nearby enemies for <<1>> and deals <<2>>, then deals <<3>> over time. An  ally can activate the <<4>> Synergy, damaging enemies held within the talons.
====
32119
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for  <<2>>. 

Talons also burn enemies for <<3>> over <<4>>.

While enemies are held, allies can activate <<5>> to deal <<6>>.
====
32122
Immobilizes nearby enemies for <<1>> and deals <<2>>, then deals <<3>> over time. An  ally can activate the <<4>> Synergy, damaging enemies held within the talons.
====
32123
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for  <<2>>. 

Talons also burn enemies for <<3>> over <<4>>.

While enemies are held, allies can activate <<5>> to deal <<6>>.
====
32126
Immobilizes nearby enemies for <<1>> and deals <<2>>, then deals <<3>> over time. An  ally can activate the <<4>> Synergy, damaging enemies held within the talons.
====
32127
Call forth talons from the ground to deal <<1>> and immobilize nearby enemies for <<2>>. 

Talons also afflict enemies with Minor Maim, reducing their damage by <<3>> for <<4>>. 

While enemies are held, allies can activate <<5>> to deal <<6>>.
====
32142
For <<1>>:
· Enemies deal <<2>> less damage
· Enemies take <<3>> every <<4>>
· An ally may activate the <<5>> synergy, dealing damage and stunning all enemies in the area
====
32151
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by <<1>> for <<2>>.
====
32158
Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by <<1>> for <<2>>.
====
32171
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by <<1>> for <<2>>.

Your own damage with fully-charged Heavy Attacks is increased by <<3>> while active.
====
32190
Slam an enemy with solid rock, dealing <<1>> and stunning them for <<2>>.
====
32197
Slam an enemy with solid rock, dealing <<1>> and stunning them for <<2>>.

Also heals you or an ally near the enemy for <<3>> Health.
====
32203
Slam an enemy with solid rock, dealing <<1>> and stunning them for <<2>>. 

You also gain Minor Resolve, increasing your Physical Resistance by <<3>> for <<4>>.
====
32215
Launch a fiery chain to grasp and pull you to an enemy, dealing <<1>> and granting you Empower, increasing the damage of your next attack by <<2>>.

Also grants you Major Expedition, increasing movement speed by <<3>> for <<4>>.
====
32219
· Pull enemy to you
· Enemy is stunned for <<1>>
====
32222
Launch a fiery chain to grasp and pull you to an enemy, dealing <<1>> and granting you Empower, increasing the damage of your next attack by <<2>>.

Also grants you Major Expedition, increasing movement speed by <<3>> for <<4>>.
====
32226
· Pull enemy to you
· Enemy is stunned for <<1>>
====
32229
Launch a fiery chain to grasp and pull you to an enemy, dealing <<1>> and granting you Empower, increasing the damage of your next attack by <<2>>.

Also grants you Major Expedition, increasing movement speed by <<3>> for <<4>>.
====
32233
· Pull enemy to you
· Enemy is stunned for <<1>>
====
32236
· Increase magicka regeneration by 3% per piece of light armor equipped
====
32446
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
32455
Transform into a beast, fearing up to |cffffff3|r nearby enemies for <<1>>. While transformed, your Light Attacks cause enemies to bleed for <<2>> over <<3>> and your Physical and Spell Resistance are increased by <<4>>.

While slotted, your Stamina Recovery is increased by <<5>>.
====
32458
While toggled:
· Light and heavy attacks are replaced with empowered versions that cost ultimate
====
32463
· Enemy cursed for <<1>>, when effect completes all nearby enemies take <<2>>
· Only 1 curse may be active at a time
====
32469
· Leaves a pool of lightning for <<1>> that deals <<2>> every <<3>>
· Initial impact deals <<4>> additional damage
· An ally in the area may activate <<5>>, instantly shocking enemies for <<6>>
====
32474
· Deals <<1>> every <<2>> for <<3>>
====
32477
Hold to charge up a heavy attack
· Deals up to <<1>>
====
32517
· Vanish into stealth for <<1>>
· Poison enemies within 300 cm
====
32518
· Instantly stealth for <<1>>
· Increase move speed by <<2>>
====
32624
Darken the sky with a cloud of bats, dealing <<1>> to nearby enemies every <<2>>.
====
32632
Pounce on an enemy with primal fury, dealing <<1>> and stunning them for <<2>> if they are off balance.
====
32633
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for <<1>>.
====
32634
Allows you to devour corpses to increase the duration of your Werewolf Transformation by |cffffff12|r seconds.
====
32636
Increases the amount of Stamina your heavy attacks restore by <<1>>.
====
32637
Increases time in werewolf form by |cffffff3|r seconds every time you take damage. This effect can occur once every <<1>>.
====
32638
Increases Weapon Damage by <<1>>.
====
32639
Allows you to infect another player with Lycanthropy once every |cffffff7|r days by returning to the Werewolf ritual site. 

Players already infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
====
32640
While in Werewolf form, armor is increased by <<1>>
====
32641
Reduce the cost of remaining in werewolf form by  |cffffff10|r% for each transformed werewolf in your group, including yourself, up to a maximum of |cffffff40|r%.
====
32661
Roar at the target
·Target runs in fear
·Target become vulnerable for several seconds
====
32673
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs <<1>> damage. Your own damage shield absorbs <<2>> additional damage.

When your own shield is removed or expires it shatters, dealing <<3>> to nearby enemies.
====
32678
Encase an enemy in stone to stun them for <<1>>. When the effect ends, the stone shatters, causing <<2>> to nearby enemies with a 50% chance to set them off balance.

Affected enemies can take <<3>> damage before the stun is broken.
====
32682
· Stun enemy for <<1>>
· Enemy can absorb <<2>> damage before the stun breaks
· Affected targets have increased health regeneration
====
32685
Encase an enemy in stone to stun them for <<1>>. When the effect ends, enemies take <<2>> and remain rooted for <<3>>.

Affected enemies can take <<4>> damage before the stun is broken.
====
32687
· Stun enemy for <<1>>
· Enemy can absorb <<2>> damage before the stun breaks
· Affected targets have increased health regeneration
====
32694
· All attacks miss you for <<1>>
====
32710
Summon a scorching cloud of ash at the target location, dealing an instant <<1>> to nearby enemies and  <<2>> more every <<3>>.  

Also reduces enemies' Movement Speed by <<4>>.
====
32715
Launch yourself at an enemy, dealing <<1>>  to all enemies in the area and knocking them back.

Also absorbs <<2>> of your Max Health in damage over <<3>>.
====
32719
Launch yourself at an enemy, dealing <<1>> to all enemies in the area and knocking them back.
====
32722
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by <<2>> and your healing received by <<3>> for <<4>>.
====
32724
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
32725
Stendarr's Embrace
50% chance on Heals to remove 1 Negative Effect on the target. This can happen no more than once every 30 seconds.
====
32728
Syrabane's Grip
Gain <<1>> Magicka each time you block a Fire, Frost, Shock or Magic ability.
====
32729
Blood Rage
Generate <<1>> Ultimate when damaged. This effect can occur once every <<2>>.
====
32731
Kyne's Kiss
Bow attacks have a 10% chance to restore <<1>> Stamina and Health. This effect will not proc off damage over time attacks.
====
32734
Darkstride
Reduces Stamina cost for sprinting and crouching by <<1>>%.
====
32735
Dreugh King Slayer
Passively grants Major Brutality, increasing your weapon damage by <<1>>.
Killing an enemy grants you <<2>> for <<3>>, increasing your movement speed by <<4>>.
====
32736
Armor of the Construct
Reduces damage from Critical Hits by <<1>>%.
====
32737
The Juggernaut
When Health drops below 30%, heal for <<1>>. This effect can occur once every <<2>>.
====
32741
Shadow Dancer's Raiment
Ignore movement speed penalty while sneaking
====
32742
Adroitness
Recover <<1>> Magicka and Stamina when you deal damage to an enemy. This effect can occur once every <<2>>.
====
32743
Robes of Onslaught
Duration of snare, stun, and disorient effects are reduced by <<1>>.
====
32744
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude and Major Endurance, increasing your Health Recovery and Stamina Recovery by <<2>> for <<3>>.
====
32746
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
32747
Shadow Walker
Restore <<1>> Health and Stamina every second while hidden and not moving.
====
32748
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
32750
Stygian
While sneaking or invisible, Spells do an additional <<1>> damage.
====
32751
Ranger's Gait
Reduce the effectiveness of incoming snares by <<1>>.
====
32752
The Brute
10% chance when hit to increase Weapon Damage by <<1>> for <<2>> and heal for <<3>>.
====
32754
Durok's Bane
When damaged apply Major Defile to the target, reducing Healing Taken by <<1>> for <<2>>. Can occur every <<3>>.
====
32755
Nikulas' Heavy Armor
Blocking projectile Spells has a 25% chance of reflecting the spell on its caster.
====
32756
Oblivion's Foe
Increase the damage of your Soul Trap abilities by <<1>>.
====
32757
Spectre's Eye
Gain Major Evasion for <<1>> after casting a spell that costs Magicka, increasing your dodge chance by <<2>>. This effect can occur once every <<3>>.
====
32759
Torug's Pact
Reduce weapon enchantment's internal cooldown by <<1>>. Increases enchantment potency by <<2>>.
====
32779
Alteration Mastery
Reduce all costs by <<1>>.
====
32780
Crusader
After using Roll Dodge, continue to dodge attacks for an additional <<1>>.
====
32781
Hist Bark
Gain Major Evasion while blocking, increasing Dodge chance by  <<1>>.
====
32782
Willow's Path
Increase all recovery in combat by <<1>>.
====
32784
Song of Lamae
When Health drops below 30%, deal <<1>> to the attacker and recover <<2>> Health. This can only happen once every <<3>>.
====
32785
Channel draconic energy to suck in the air around you, dealing <<1>> to nearby enemies and healing you for <<2>>% of the damage caused.

After <<3>>, you exhale fire, dealing <<4>> to nearby enemies and restoring <<5>>% of the ability's cost for each enemy hit as Magicka.
====
32792
Channel draconic energy to suck in the air around you, dealing <<1>> to nearby enemies and healing you for <<2>>% of the damage caused.

Any enemy hit that is casting is interrupted, stunned, and set off balance for <<3>>. 

After <<4>>, you exhale fire, dealing <<5>> to nearby enemies.
====
32799
Alessia's Bulwark
Being damaged by a melee attack has a 15% chance to reduce attacker's Weapon Damage by <<1>> for <<2>>.
====
32800
Elf Bane
Increases duration of your damaging flame effects by <<1>>.
====
32801
Orgnum's Scales
If below 60% Health, increase Health Recovery by <<1>>.
====
32802
Almalexia's Mercy
20% chance when taking damage to heal allies within 7 meters for <<1>>.  This effect has a cooldown of <<2>>.
====
32803
Elegance
Increases your Light and Heavy Attack damage by <<1>>.
====
32804
Eyes of Mara
Reduces the cost of Restoration Staff abilities by <<1>>.
====
32806
Robes of Destruction Mastery
Increase Maximum Magicka by <<1>> while you have a destruction staff equipped.
====
32807
Sentry
Damage dealt to sneaking targets increased by <<1>>. Stealth detection radius increased by <<2>>.
====
32808
Skirmisher's Bite
Using Roll Dodge increases your Weapon Damage by <<1>> and Weapon Critical by <<2>> for <<3>>.
====
32809
Oblivion's Edge
When killing an enemy, fill an empty soul gem and heal self for <<1>>.
====
32810
Kagrenac's Hope
Decrease time to resurrect an ally by <<1>> and restore <<2>> Magicka when you successfully resurrect an ally.
====
32814
Storm Knight's Fury
10% chance when damaged with spells to deal <<1>> to nearby enemies every <<2>> for <<3>>.
====
32815
Akatosh's Blessed Armor
Blocking gives a 33% chance to blind your attacker, giving them a <<1>> miss chance for <<2>>. This effect can occur once every <<3>>.
====
32816
Shalidor's Curse
While you are below |cffffff50|r% Health, your Light Attacks restore <<1>> Health.
====
32818
Armor of Truth
Increase damage dealt to stunned and off-balance targets by <<1>>.
====
32819
The Arch-Mage
Your fully-charged Heavy Attacks restore <<1>> Magicka.
====
32820
Necropotence
While you have a pet active your Max Magicka is increased by <<1>>.
====
32822
Savior's Hide
Reduce cost of Werewolf Transformation by <<1>>%. While in Werewolf form Weapon Damage is increased by <<2>>.
====
32823
Hawk's Eye
Reduce cost of bow abilities by <<1>>% and increase their damage by <<2>>.
====
32824
Affliction
50% chance when causing damage to also cause <<1>>.  This effect has a cooldown of <<2>>.
====
32825
Unassailable
While blocking, increase Physical Resistance and Spell Resistance by <<1>>.
====
32826
Magicka Furnace
When you are hit by a melee attack, restore <<1>> Magicka. This effect can occur once every <<2>>.
====
32827
Curse Eater
Reduce the duration of negative effects on you by <<1>>.
====
32828
Twin Sisters
When blocking, 20% chance to cause attacker to bleed for <<1>> over <<2>>. Attacker must be within 5m.
====
32829
Kyne's Flight
Bow attacks snare the target reducing their movement speed by <<1>> for <<2>>.
====
32830
Lord's Mail
Casting a spell has a 100% chance to remove 1 negative effect, this can occur every <<1>>.
====
32831
The Ravager
Your melee attacks have an 8% chance to increase Weapon Damage by <<1>> for <<2>>.
====
32833
Light of Cyrodiil
While casting or channeling a spell, incoming damage is reduced by <<1>>%.
====
32834
Sanctuary
Group members within 10m gain <<1>> increased effect from heals.
====
32835
Ward of Cyrodiil
Movement speed while mounted increased by <<1>>.
====
32836
Nightshade
Melee attackers take <<1>>.
====
32837
Crest of Cyrodiil
Dealing melee damage applies Major Defile, reduces healing received by <<1>> for <<2>>. This effect can happen once every <<3>>.
====
32838
Soulshine
While casting or channeling a spell, your spell power is increased by <<1>>.
====
32853
Activate an aura of flames which launches a fireball at the nearest enemy every <<1>>, dealing <<2>>.

While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by <<3>>.
====
32881
Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every <<1>>, healing them for <<2>> Health.

While slotted, you gain Major Prophecy, increasing your Spell Critical rating by <<3>>.
====
32893
Consume an enemy's life force, dealing <<1>> and restoring <<2>> of your missing Health every <<3>> for <<4>>. 

When you activate the drain, the enemy is stunned for <<5>>.
====
32900
Consume an enemy's life force, dealing <<1>> and restoring <<2>> Health, Magicka, and Stamina every <<3>> for <<4>>. 

When you activate the drain, the enemy is stunned for <<5>>.
====
32919
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
32947
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. The standard also increases your damage by <<3>> and reduces damage dealt to you by <<4>>. 

While the standard is up, an ally can activate <<5>> to deal <<6>> and immobilize enemies in range.
====
32958
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. Call the standard again to move it to a new location. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
32963
Move standard to your current location to deal <<1>> each second to nearby enemies and afflict them with Major Defile, which reduces the effectiveness of healing on them by <<2>>.  Call the standard again to move it to a new location. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range
====
32986
Dissolve into a dark mist, reducing your damage taken by <<1>> for <<2>>.

Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
====
33008
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
33036
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
33043
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
33086
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
33090
Ignore the Movement Speed penalty while in Crouch.

Decreases the time it takes to Crouch by <<1>> during the night.
====
33091
Allows you to infect another player with Noxiphilic Sanguivoria once every |cffffff7|r days by returning to the Vampire ritual site. 

Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
====
33092
Can turn a weak minded NPC into a thrall, have them fight for you.

NOT CURRENTLY FUNCTIONAL
====
33093
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
====
33094
Can see stealthed targets from an extra 10 meters away.
====
33095
Increases your Magicka and Stamina Recovery by |cffffff5|r%.
====
33096
Reduces damage dealt to you when you fall below |cffffff30|r% Health.  

Lower health increases the effect, reducing damage by up to |cffffff33|r%.
====
33132
· Increase critical strike rating by <<1>> when attacking targets affected by daedric magic
====
33137
· Become invulnerable to all attacks for <<1>>
· Costs 25% of your current health to activate
====
33149
Summons a violent storm at target location for 15 seconds, dealing <<1>>  every <<2>>  for <<3>>  and slowing those caught inside by <<4>>%.
====
33171
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
33195
Create a corridor of shadows, dealing <<1>> to enemies in the target area every <<2>>.

While on the path and for up to <<3>> after leaving it you gain Major Expedition, increasing your movement speed by <<4>>.
====
33211
Summon a shade version of yourself to attack an enemy and fight at your side for <<1>>. 

The shade's attacks deal <<2>> and afflict the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.
====
33220
Disguise yourself as a Forebear.
====
33221
Disguise yourself as a Crown.
====
33262
Soul Trap reduces target's magical and physical defenses by 25% for 10 seconds.
====
33264
Increase spell damage and healing by 5%
====
33265
Reduce incoming spell damage by 15% while blocking.
====
33266
Increase mages guild spell durrations by 20%
====
33267
Fire a Single crosbow pistol shot that stuns undead and daedra. Target evaporates into ash if killing blow.
====
33268
Throw a set of hidden silver tipped daggers at the target. Causes enemies. Bonus damage to werewolves and undead.
====
33269
Twist a silvered dagger into the heart of the enemy. Causes damage over time to werewolves and vampires.
====
33271
· Transform into a Dremora for <<1>>
· Increase maximum health and stamina by <<2>>
· Instantly recover to full health and stamina
====
33272
Sprinting cost is reduced by 20%
====
33273
Potions durration effects last 20% longer.
====
33276
All Fighters Guild feats cost 20% less stamina
====
33277
Extra 15% damage against Daedra, Undead, and Werewolves.
====
33291
Steal an enemy's life force, dealing <<1>> and healing you for <<2>>% of the damage inflicted every <<3>> for <<4>>.
====
33293
Increases your experience gain with the Heavy Armor skill line by |cffffff15|r%.

Increases your crafting inspiration gained by <<1>>.
====
33294
Darkness draws your target into your grasp.
====
33301
Increases your Max Health and Max Stamina by <<1>>.
====
33304
Increases your damage done with melee attacks by <<1>>.

Reduces the cost of Sprint by <<2>>% and increases the Movement Speed bonus of Sprint by <<3>>.
====
33305
Increases spell resistance by 200 for 8 seconds.
====
33306
For 15 seconds, increase damage done by 20% and decrease damage taken by 10%.
====
33308
Shackle an enemy in torment, disorienting them for <<1>> and dealing <<2>> over <<3>> when the effect ends.

You can only have one <<4>> active at a time.
====
33316
Siphon the vigor from your enemies' blood, dealing <<1>> to all nearby enemies.

If an enemy is hit, you gain <<2>>, increasing your Weapon Damage by <<3>> for <<4>>.
====
33319
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka and Stamina for <<2>>.
====
33326
Sap an enemy's agility and bolster your own, dealing <<1>> over <<2>> and reducing their movement speed by <<3>>.

You also gain <<4>>, increasing your movement speed by <<5>>.

You can only have one <<6>> active at a time.
====
33348
Repairs a Siege Weapon for 500 Hitpoints.
====
33357
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by <<1>> for <<2>>.

When a marked enemy dies, you heal for <<3>>% of your Max Health.

You can only have one <<4>> active at a time.
====
33374
Fire a special ammo type from each siege weapon.
====
33375
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by <<1>> for <<2>>.
====
33376
Hurl an exploding ball of caltrops that scatter over the target area, dealing <<1>> each second and reducing Movement Speed by <<2>>.
====
33377
Mark a rally location in the world which can be seen on the Cyrodiil Map. Allies deal extra damage when near the rally point.
====
33381
For <<1>>, attack speed with light and heavy attacks increases by <<2>>
====
33386
Thrust a magic blade with lethal precision to stab an enemy, dealing <<1>>. Deals <<2>> more damage to targets at or below |cffffff25|r% Health.
====
33398
Ravage an enemy with a spinning attack, dealing <<1>> and increasing your damage against them by <<2>> for <<3>>.

Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by <<4>>.
====
33405
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude, increasing your Health Recovery by <<2>> for <<3>>.
====
33406
Disguise yourself as a Larnil.
====
33439
While toggled:
· Increase movement speed by <<1>>
· Drains mount stamina while moving
====
33448
QA  - Test purposes only - this is for attribute animation testing - do not delete
====
33460
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
33479
Sergeant's Mail
Target takes <<1>> additional damage from the next attack within <<2>>. This effect can occur once every <<3>>
====
33490
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
33514
Increase your Power by <<1>> for <<2>>
====
33534
Disguise yourself as a Maormer Soldier
====
33615
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33616
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude, increasing your Health Recovery by <<2>> for <<3>>.
====
33618
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33619
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude, increasing your Health Recovery by <<2>> for <<3>>.
====
33621
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33622
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude and Major Endurance, increasing your Health Recovery and Stamina Recovery by <<2>> for <<3>>.
====
33624
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33627
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude and Major Endurance, increasing your Health Recovery and Stamina Recovery by <<2>> for <<3>>.
====
33629
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33632
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude and Major Endurance, increasing your Health Recovery and Stamina Recovery by <<2>> for <<3>>.
====
33634
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33638
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by <<2>> and your healing received by <<3>> for <<4>>.
====
33640
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33642
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by <<2>> and your healing received by <<3>> for <<4>>.
====
33644
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33646
Draw on your draconic blood to heal for <<1>>% of your missing Health.

You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by <<2>> and your healing received by <<3>> for <<4>>.
====
33648
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
33652
Launch yourself at an enemy, dealing  <<1>> to all enemies in the area and knocking them back.
====
33662
Launch yourself at an enemy, dealing <<1>> to all enemies in the area and knocking them back.
====
33671
Launch yourself at an enemy, dealing <<1>>  to all enemies in the area and knocking them back.

Also absorbs <<2>> of your Max Health in damage over <<3>>.
====
33687
Channel draconic energy to suck in the air around you, dealing <<1>> to nearby enemies and healing you for <<2>>% of the damage caused.

After <<3>>, you exhale fire, dealing <<4>> to nearby enemies.
====
33702
Channel draconic energy to suck in the air around you, dealing <<1>> to nearby enemies and healing you for <<2>>% of the damage caused.

Any enemy hit that is casting is interrupted, stunned, and set off balance for <<3>>. 

After <<4>>, you exhale fire, dealing <<5>> to nearby enemies.
====
33721
Channel draconic energy to suck in the air around you, dealing <<1>> to nearby enemies and healing you for <<2>>% of the damage caused.

After <<3>>, you exhale fire, dealing <<4>> to nearby enemies and restoring <<5>>% of the ability's cost for each enemy hit as Magicka.
====
33741
Flex your scales, reflecting up to <<1>> projectiles for <<2>>.
====
33745
Flex your scales, reflecting up to <<1>> projectiles for <<2>>.

You also gain Minor Ward, increasing your Spell Resistance <<3>> for <<4>>.
====
33753
Flex your scales, reflecting up to <<1>> projectiles for <<2>>. The reflected projectiles deal <<3>> additional damage to the attacker.
====
33768
Summon a scorching cloud of ash at the target location, dealing <<1>> to nearby enemies every <<2>>.

Also reduces enemy Movement Speed by <<3>>.
====
33783
Summon a scorching cloud of ash at the target location, dealing <<1>> to nearby enemies every <<2>>. 

Also reduces enemies' Movement Speed <<3>> for <<4.>> even if they leave the area.
====
33804
Summon a scorching cloud of ash at the target location, dealing an instant <<1>> to nearby enemies and  <<2>> more every <<3>>.  

Also reduces enemies' Movement Speed by <<4>>.
====
33825
Rub the sap on yourself to appear invisible within the area of the Shrouded Vale.
====
33835
Ignite the molten lava in your veins, limiting incoming damage to <<1>>%  of your Max Health and dealing <<2>> to nearby enemies each second for <<3>>. 

When activated, nearby allies gain a damage shield for <<4>>% of their Max Health for <<5>>.
====
33844
Oxidize the green dragon blood in your veins, limiting incoming damage to <<1>>%  of your Max Health and dealing <<2>> to nearby enemies each second for <<3>>. 

While active, your attacks ignore <<4>>% of an enemy's Physical Resistance.
====
33862
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs <<1>> damage. Your own damage shield absorbs <<2>> additional damage.
====
33868
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs <<1>> damage. Your own damage shield absorbs <<2>> additional damage.

You also gain Major Mending, increasing your healing done by <<3>> for <<4>>.
====
33870
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs <<1>> damage. Your own damage shield absorbs <<2>> additional damage.

You also gain Major Mending, increasing your healing done by <<3>> for <<4>>.
====
33875
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs <<1>> damage. Your own damage shield absorbs <<2>> additional damage.

When your own shield is removed or expires it shatters, dealing <<3>> to nearby enemies.
====
33888
Encase an enemy in stone, stunning them for <<1>> and dealing <<2>> when the effect ends.

Affected enemies can take <<3>> damage before the stun is broken.
====
33892
· Stun enemy for <<1>>
· Enemy can absorb <<2>> damage before the stun breaks
· Affected targets have increased health regeneration
====
33893
Encase an enemy in stone, stunning them for <<1>> and dealing <<2>> when the effect ends.

Affected enemies can take <<3>> damage before the stun is broken.
====
33903
Encase an enemy in stone to stun them for <<1>>. When the effect ends, enemies take <<2>> and remain rooted for <<3>>.

Affected enemies can take <<4>> damage before the stun is broken.
====
33930
Encase an enemy in stone to stun them for <<1>>. When the effect ends, the stone shatters, causing <<2>> to nearby enemies with a 50% chance to set them off balance.

Affected enemies can take <<3>> damage before the stun is broken.
====
33955
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
33967
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. Call the standard again to move it to a new location. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
33972
Move standard to your current location to deal <<1>> each second to nearby enemies and afflict them with Major Defile, which reduces the effectiveness of healing on them by <<2>>.  Call the standard again to move it to a new location. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
33977
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. Call the standard again to move it to a new location. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
33982
Move standard to your current location to deal <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>.  Call the standard again to move it to a new location. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
33987
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. Call the standard again to move it to a new location. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
33992
Move standard to your current location to deal <<1>> each second to nearby enemies and afflict them with Major Defile, which reduces the effectiveness of healing on them by <<2>>.  Call the standard again to move it to a new location. 

While the standard is up, an ally can activate <<3>> to deal <<4>> and immobilize enemies in range.
====
34009
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. The standard also increases your damage by <<3>> and reduces damage dealt to you by <<3>>.

While the standard is up, an ally can activate <<4>> to deal <<5>> and immobilize enemies in range.
====
34027
Exhale a flaming blast, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>.
====
34033
Exhale a corrosive blast, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>. 

Also afflicts enemies with Major Fracture, reducing their Physical Resistance by <<4>>.
====
34042
Exhale a flaming blast, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>. 

Affected enemies take <<4>> additional damage from all flame attacks.
====
34051
Activate an aura of flames which launches a fireball at the nearest enemy every <<1>>, dealing <<2>>.

While slotted, you gain Major Prophecy, increasing your Spell Critical rating by <<3>>.
====
34066
Activate an aura of flames which launches a fireball at the nearest enemy every <<1>>, dealing <<2>>.

While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by <<3>>.
====
34088
Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every <<1>>, healing them for <<2>> Health.

While slotted, you gain Major Prophecy, increasing your Spell Critical rating by <<3>>.
====
34141
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
34267
Disguise yourself as a bandit.
====
34271
For <<1>>:
· You gain <<2>>% health when attacking target
· Your allies gain <<3>>% health when attacking target
====
34285
For <<1>>:
· Your allies gain <<2>>% health when attacking target
· You gain <<3>>% additional health when attacking target
====
34288
· Stun enemy for <<1>>
· Enemy can absorb <<2>> damage before the stun breaks
· Affected targets have increased health regeneration
====
34355
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
34361
· Deals <<1>>
· Reduces healing recieved by <<2>>
· Damage increased the more ultimate you have
====
34366
When slotted:
· Increase stamina and health regeneration by <<1>>

When activated:
· Restores <<2>> stamina and <<3>> health per nearby corpse
· Each corpse can only be used once in this way
====
34422
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
34446
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
34457
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
34462
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
34490
· Pull enemy towards you
· Deals <<1>> fire damage
====
34491
· <<1>> to enemy
· Knockdown enemy for <<2>>
====
34507
Warlock's Ring
· 3% chance to Reflect harmful spells
====
34528
Nikula's Heavy Armor
Blocking Projectile Spells has a 20% chance of Reflecting the spell on its caster.
====
34718
Armor of Truth
· Off-Balance targets take <<1>> more damage.
====
34721
Shackle an enemy in torment, disorienting them for <<1>> and dealing <<2>> over <<3>> when the effect ends.

You can only have one <<4>> active at a time.
====
34727
Shackle an enemy in torment, disorienting them for <<1>> and damaging all nearby enemies when the effect ends for <<2>> plus <<3>> for each second the target was disoriented. 

You can only have one <<4>> active at a time.
====
34835
Steal an enemy's life force, dealing <<1>> and healing you for <<2>>% of the damage inflicted every <<3>> for <<4>>.

While slotted, you gain <<5>>, increasing your healing received by <<6>>.
====
34838
Steal an enemy's life force, dealing <<1>> and healing you and |cffffff1|r other nearby ally for <<2>>% of the damage inflicted every <<3>> for <<4>>.
====
34843
Thrust a caustic blade with lethal precision to stab an enemy, dealing <<1>>. Deals <<2>> more damage to targets at or below |cffffff25|r% Health.

Heals you for <<3>>% of your Max Health if the target dies within <<4>>.
====
34851
Throw a magic blade with lethal precision to strike an enemy, dealing <<1>>. Deals <<2>> more damage to targets at or below |cffffff25|r% Health.
====
35014
This blessing will keep some of the creatures in Greenheart from attacking.
====
35116
· Pull enemy towards you
· Stun for <<1>>
· Deals <<2>> fire damage
====
35117
· Pull enemy to you
· Enemy is stunned for <<1>>
====
35148
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
35153
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
35170
· Deals <<1>> to target
· Nearby enemies are knocked back
====
35207
· Allies near soul have magicka regeneration increased by <<1>> for <<2>>
· Nearby ally can activate the <<3>> synergy: Refresh soul duration and add stamina recovery
· Another ally can activate the <<4>> synergy: Heal allies and increase duration
====
35269
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
35275
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
35312
· Deals <<1>>
· Deals critical damage to disabled targets
====
35313
Creates a Mercenary that will stand it's ground for 10 minutes, or until death.
====
35361
· Enemies in the area take <<1>> for <<2>>
· Nearby ally can activate the <<3>> synergy: Ally gains 30% power
· Another ally can activate <<4>> synergy: Deals high AoE damage
====
35383
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
35387
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
35400
· Deals shock damage to nearby enemies
====
35414
Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve, and Minor Ward, increasing your Dodge Chance by <<1>> and your Physical Resistance and Spell Resistance by <<2>> for <<3>>.
====
35419
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by <<1>> for <<2>>.

Also grants Major Expedition, increasing movement speed by <<3>> for <<4>>.
====
35432
For <<1>>:
· Immune to all damage and negative effects  
· Heals for <<2>>% of max health
· Effect removed if you cast another ability
====
35434
Summon two shade versions of yourself to attack an enemy and fight at your side for <<1>>. 

Each shade's attack deals <<2>> and afflicts the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.
====
35438
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
35441
Summon a shade version of yourself to stay in place and attack an enemy from range for <<1>>. 

The shade's attacks deal <<2>> and afflict the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.

While the shade is summoned, you can activate this ability again to teleport to the shade's location.
====
35445
Activate to teleport to Shadow Image
====
35460
Ravage nearby enemies' souls with a night rune, dealing <<1>> and stunning them for <<2>>. Affected enemies are also tethered, siphoning <<3>> health to you every <<4>> while they remain nearby.

An ally can target an affected enemy and activate <<5>> to steal <<6>> Health.
====
35497
· Pull enemy towards you
· Deals <<1>> fire damage
====
35500
· Pull enemy to you
· Enemy is stunned for <<1>>
====
35508
Sanctify your soul and the souls of nearby allies with a night rune, healing for <<1>> Health and an additional <<2>> Health over <<3>>.

You and your allies will also receive Major Vitality, increasing your healing received by <<4>> for <<5>>.

An ally can target an enemy and activate <<6>> to steal <<7>> Health.
====
35519
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
35521
· Increase spell resist by <<1>> for <<2>>
====
35559
· Pull enemy to you
· Enemy is stunned for <<1>>
====
35580
Thrust a magic blade with lethal precision to stab an enemy, dealing <<1>>. Deals <<2>> more damage to targets at or below |cffffff25|r% Health.
====
35586
Thrust a caustic blade with lethal precision to stab an enemy, dealing <<1>>. Deals <<2>> more damage to targets at or below |cffffff25|r% Health.

Heals you for <<3>>% of your Max Health if the target dies within <<4>>.
====
35592
Throw a magic blade with lethal precision to strike an enemy, dealing <<1>>. Deals <<2>> more damage to targets at or below |cffffff25|r% Health.
====
35607
Disguise yourself as a bandit.
====
35636
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
35652
Permafrost:
· Deals <<1>> and increases your Armor Rating by <<2>> for <<3>>.
====
35654
Anodizing
· Deals <<1>> and increases your Armor Rating by <<2>> for <<3>>.
====
35656
Reactive Poison
· Deals <<1>> and increases your Armor Rating by <<2>> for <<3>>.
====
35658
You can transform into a savage beast.
·Take <<1>> more damage from Poison Attacks while in werewolf form
· Increased Stamina, Armor, and Sprinting Speed while in werewolf form
====
35659
Scabrous:
· Deals <<1>> and increases your Armor Rating by <<2>> for <<3>>.
====
35661
Inversion
· Increase your Armor Rating and reduce targets Armor Rating by <<1>> and for <<2>>
====
35663
Madness
· Increase your Power by <<1>> and Armor Rating by <<2>> for <<3>>
====
35664
Increase your Power by <<1>> for <<2>>
====
35667
Intimidating
· Reduce target Power by <<1>> and increase your Armor Rating by <<2>> for <<3>>.
====
35670
Impervious
· Heal self for <<1>> and increase your Armor Rating by <<2>> for <<3>>
====
35671
Increase you Armor by <<1>> for <<2>>.
====
35673
Forging
· Deal <<1>> and increase your Armor Rating by <<2>> for <<3>>
====
35674
Increase you Armor by <<1>> for <<2>>.
====
35713
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>.
====
35721
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for <<1>> and reduce their movement speed by <<2>> for <<3>>.
====
35732
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
35737
Brand the earth at your location with a rune of protection. Allies in the target area gain <<1>> and <<2>>, reducing damage taken by <<3>> and increasing Stamina Recovery by <<4>>.
====
35742
· Stun self for <<1>> and get a hug from Michael
====
35750
Set a sharpened blade trap at your location. When triggered, the trap deals <<1>>, an additional <<2>> over <<3>>, immobilizes an enemy for <<4>>, and grants Minor Force which increases critical damage by <<5>>. 

The trap takes 1.5 seconds to arm and lasts for <<6>>.
====
35755
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
35759
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
35760
· Lowest health enemy cowers for <<1>>
· Fear 2 nearby enemies who then cower for <<2>>
====
35762
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted gain <<3>>, increasing your Weapon Critical rating by <<4>>.
====
35768
While in werewolf form, can devour humanoid corpses to regenerate ultimate.
====
35800
Grants you <<1>> extra Ultimate when killing Undead, Daedra and Werewolves.
====
35803
Increases Weapon Damage by <<1>>% for each Fighters Guild ability slotted.
====
35804
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
====
35846
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
35864
Flash through the shadows and ambush an enemy, dealing <<1>> and stunning them for <<2>>. 

If the target is a player, they are briefly snared instead of being stunned.
====
35865
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
35868
Flash through the shadows and ambush an enemy, dealing <<1>> and stunning them for <<2>>. 

If the target is a player, they are briefly snared instead of being stunned.
====
35874
Flash through the shadows and ambush an enemy, dealing <<1>> and reducing their movement speed by <<2>> for <<3>>.

After teleporting you unleash a fan of knives, dealing an additional <<4>> over <<5>> to the target and nearby enemies.
====
35886
Flash through the shadows and ambush an enemy, dealing <<1>> and stunning them for <<2>>.

Also grants you Empower, increasing the damage of your next attack by <<3>>.

If the target is a player, they are briefly snared instead of being stunned.
====
35907
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by <<1>> for <<2>>.
====
35910
Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward, increasing your Dodge Chance by <<1>> and your Physical Resistance and Spell Resistance by <<2>> for <<3>>.
====
35920
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by <<1>> for <<2>>.

Also grants Major Expedition, increasing movement speed by <<3>> for <<4>>.
====
35927
Steal an enemy's life force, dealing <<1>> and healing you for <<2>>% of the damage inflicted every <<3>> for <<4>>.
====
35933
Steal an enemy's life force, dealing <<1>> and healing you and |cffffff1|r other nearby ally for <<2>>% of the damage inflicted every <<3>> for <<4>>.
====
35945
Steal an enemy's life force, dealing <<1>> and healing you for <<2>>% of the damage inflicted every <<3>> for <<4>>.

While slotted, you gain <<5>>, increasing your healing received by <<6>>.
====
35965
Increases your experience gain with the Destruction Staff skill line by |cffffff15|r%.

Increases your experience gained by <<1>>.
====
35993
Increases your Magicka Recovery by <<1>>.
====
35995
Increases your Max Magicka by <<1>>.
====
35998
Increases your Flame, Frost, and Shock Damage by <<1>>.
====
36003
Increases Magicka Regeneration by <<1>> for <<2>>.
====
36008
Increases your experience gain with the Bow skill line by |cffffff15|r%.

Decreases your fall damage taken by <<1>>.
====
36009
Increases your Stamina Recovery by <<1>>.
====
36011
Increases your Max Stamina by <<1>> and Poison and Disease Resistance by <<2>>.
====
36022
Reduces your detection radius in stealth by <<1>>. Increases your damage done while in stealth by <<2>>.
====
36023
Summons a Bear to taunt and attack nearby enemies for <<1>>.
====
36028
Create a corridor of shadows, dealing <<1>> to enemies in the target area every <<2>>.

While on the path and for up to <<3>> after leaving it you and your allies are healed for <<4>> Health every <<2>>. You also gain Major Expedition, increasing your movement speed by <<5>>.
====
36049
Create a corridor of shadows, dealing <<1>> to enemies in the target area every <<2>>.

While on the path and for up to <<3>> after leaving it you gain Major Expedition, increasing your movement speed by <<4>>.
====
36063
Increases your experience gain with the Medium Armor skill line by |cffffff15|r%.

Increases your chance to successfully pickpocket by <<1>>.
====
36064
Increases your Max Stamina by <<1>> and Health Recovery by <<2>>.
====
36067
Increases your Weapon Critical by <<1>>.
====
36097
Fears enemy and increases damage dealt to them by <<1>> for <<2>>
====
36098
Shackle an enemy in torment, disorienting them for <<1>> and dealing <<2>> over <<3>> when the effect ends.

You can only have one <<4>> active at a time.
====
36114
· Deals <<1>>
· You are healed for <<2>>% of the damage done
· Nearby ally is healed for <<3>>% of damage done
====
36118
Shackle an enemy in torment, disorienting them for <<1>> and dealing <<2>> over <<3>> when the effect ends.

You can only have one <<4>> active at a time.
====
36134
Shackle an enemy in torment, disorienting them for <<1>> and damaging all nearby enemies when the effect ends for <<2>> plus <<3>> for each second the target was disoriented. 

You can only have one <<4>> active at a time.
====
36152
· Increase XP gain with all Weapon and Armor skill lines by <<1>>.
====
36153
Increases your Max Stamina by <<1>>.
====
36154
Ravage nearby enemies' souls with a night rune, dealing <<1>> and stunning them for <<2>>. 

An ally can target an affected enemy and activate <<3>> to steal <<4>> Health.
====
36155
Your melee attacks have a |cffffff10|r% chance to restore <<1>> of your Max Health.
====
36160
Ravage nearby enemies' souls with a night rune, dealing <<1>> and stunning them for <<2>>. 

An ally can target an affected enemy and activate <<3>> to steal <<4>> Health.
====
36172
Sanctify your soul and the souls of nearby allies with a night rune, healing for <<1>> Health and an additional <<2>> Health over <<3>>.

You and your allies will also receive Major Vitality, increasing your healing received by <<4>> for <<5>>.

An ally can target an enemy and activate <<6>> to steal <<7>> Health.
====
36193
Ravage nearby enemies' souls with a night rune, dealing <<1>> and stunning them for <<2>>. Affected enemies are also tethered, siphoning <<3>> health to you every <<4>> while they remain nearby.

An ally can target an affected enemy and activate <<5>> to steal <<6>> Health.
====
36215
Stuns enemies within <<1>> for <<2>> and increases damage dealt to them by <<3>> while stunned.
====
36217
Slash an enemy, dealing <<1>>. 

Attacking with <<2>> while stealthed or invisible stuns the enemy and sets them off balance for <<3>>.
====
36226
Slash an enemy, dealing <<1>> and afflicting them with Major Fracture, which reduces their Physical Resistance by <<2>> for <<3>>.

Attacking with <<4>> while stealthed or invisible stuns the enemy and sets them off balance for <<5>>.
====
36238
Slash an enemy, dealing <<1>>. 

Attacking with <<2>> while stealthed or invisible stuns the enemy and sets them off balance for <<3>>.

While slotted, your movement speed while stealthed or invisible is increased by <<4>>.
====
36247
Increases your experience gain with the Light Armor skill line by |cffffff15|r%.

Increases your Alliance Points gained by <<1>>.
====
36248
· Deals <<1>> and an additional <<2>> over <<3>>
· Snares <<4>> for <<3>>
====
36266
Increases your Spell Resistance by <<1>>.
====
36267
Summon a shade version of yourself to attack an enemy and fight at your side for <<1>>. 

The shade's attacks deal <<2>> and afflict the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.
====
36269
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
36271
Summon a shade version of yourself to attack an enemy and fight at your side for <<1>>. 

The shade's attacks deal <<2>> and afflict the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.
====
36273
Summon two shade versions of yourself to attack an enemy and fight at your side for <<1>>. 

Each shade's attack deals <<2>> and afflicts the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.
====
36277
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
36278
Summon two shade versions of yourself to attack an enemy and fight at your side for <<1>>. 

Each shade's attack deals <<2>> and afflicts the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.
====
36282
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
36283
Summon two shade versions of yourself to attack an enemy and fight at your side for <<1>>. 

Each shade's attack deals <<2>> and afflicts the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.
====
36287
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
36288
Summon a shade version of yourself to stay in place and attack an enemy from range for <<1>>. 

The shade's attacks deal <<2>> and afflict the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.

While the shade is summoned, you can activate this ability again to teleport to the shade's location.
====
36291
Activate to teleport to Shadow Image
====
36293
Summon a shade version of yourself to stay in place and attack an enemy from range for <<1>>. 

The shade's attacks deal <<2>> and afflict the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.

While the shade is summoned, you can activate this ability again to teleport to the shade's location.
====
36296
Activate to teleport to Shadow Image
====
36298
Summon a shade version of yourself to stay in place and attack an enemy from range for <<1>>. 

The shade's attacks deal <<2>> and afflict the enemy with <<3>>, reducing their damage done by <<4>> for <<5>>.

While the shade is summoned, you can activate this ability again to teleport to the shade's location.
====
36301
Activate to teleport to Shadow Image
====
36303
Reduces the Magicka cost of your abilities by <<1>>.
====
36304
For <<1>>:
· Resist <<2>> damage
· Return <<3>> to melee attackers
· Damage resist increased by <<4>> for <<5>>
====
36308
Absorbs up to <<1>> Spell Damage dealt to you over <<1>> and gives it to you as Magicka.
====
36310
· You may carry 2 weapon sets in combat and switch between them at a cost of <<1>>% max stamina and magicka
====
36312
Increases your experience gain with the One Hand and Shield skill line by |cffffff15|r%.

Increases your gold gained by <<1>>
====
36313
Summon a shade version of yourself to attack an enemy and fight at your side for <<1>>. 

The shade's attacks deal <<2>> and afflict the enemy with <<3>>, reducing their damage by <<4>> for <<5>>.
====
36316
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
36329
Cloak yourself in shadow to become invisible for <<1>>.
====
36341
Cloak yourself in shadow to become invisible for <<1>>. 

After the invisibility ends you gain <<2>>, reducing your damage taken by <<3>> for <<4>>.
====
36351
Cloak yourself in shadow to become invisible for <<1>>.

After the invisibility ends you gain <<2>>, reducing your damage taken by <<3>> for <<4>>.
====
36356
Cloak yourself in shadow to become invisible for <<1>>. 

Your next attack within <<2>> will always be a Critical Strike.
====
36401
Repairs a Wall for 2000 Hitpoints.
====
36460
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
36463
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
36479
Increases your attack damage by <<1>> and reduces damage dealt to you by <<2>>%.
====
36485
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>>, dealing <<2>> to them every <<3>>, and granting you and your allies <<4>>, reducing your damage taken by <<5>>%. 

Low health allies in the target area can activate <<6>>, granting invisibility, increasing their movement speed by <<7>>, and healing them for <<8>> over <<9>>.
====
36493
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>> and granting you and your allies <<2>>, reducing your damage taken by <<3>>%. You reduce your own damage taken by an additional <<3>>%.

Low health allies in the target area can activate <<4>>, granting invisibility, increasing their movement speed by <<5>> and healing them for <<6>> over <<7>>.
====
36501
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
36502
· Create <<1>> point damage shield for <<2>> on all nearby allies
· Shield absorbs 40% of incoming damage
· Shield strength increased by <<3>> on caster
====
36503
· Gain invisibility and <<1>> movement speed for <<2>>
====
36508
Ravage an enemy with a spinning attack, dealing <<1>>, stunning them for <<2>>, and increasing your damage against them by <<3>> for <<4>>.

Also afflicts the enemy with Major Defile, which reduces the effectiveness of healing done to them by <<5>>.
====
36514
Ravage an enemy with a spinning attack, dealing <<1>> and increasing your damage against them by <<2>> for <<3>>.

Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by <<4>> .

While slotted, any time you kill an enemy you gain <<5>> Ultimate.
====
36532
Each Shadow Ability slotted increases your Max Health by <<1>>.

Current bonus: <<2>>.
====
36546
Your melee attacks restore <<1>> of your Max Stamina. This effect can occur once every <<2>>.
====
36549
Increases Stamina, Health and Magicka Recovery by <<1>>.
====
36550
Increases Stamina recovery by <<1>> for <<2>> when a Shadow ability is activated.
====
36552
Increases duration of Shadow abilities by <<1>>.
====
36560
After drinking a potion you gain <<1>> Ultimate.
====
36562
Creates a Mercenary that will stand it's ground for 10 minutes, or until death.
====
36563
A Mage that fights for you.
====
36568
Increases your Max Magicka by <<1>>.

Whenever you drink a potion you restore <<2>> of your Max Health, Magicka, and Stamina.
====
36582
Increases your experience gain with the Restoration Staff skill line by |cffffff15|r%.

Increases your swimming speed by <<1>>.
====
36583
Increases your Max Health by <<1>> and Poison and Disease Resistance by <<2>>.
====
36585
Increases your healing done and healing received by <<1>>.
====
36586
Increases Health Regeneration by <<1>> for <<2>>.
====
36587
Activating a Siphoning ability grants  <<1>> Ultimate. This effect has a cooldown of <<2>>.
====
36588
Increases your experience gain with the Dual Wield skill line by |cffffff15|r%.

Reduces your damage taken from environmental lava by <<1>>.
====
36591
Increases your Max Magicka and Max Stamina by <<1>>.
====
36593
Increases your Max Magicka by <<1>> and Flame Resistance by <<2>>.
====
36595
Increases Max Magicka <<1>> while a Siphoning ability is slotted.
====
36598
Increases your Flame Damage by <<1>>.
====
36600
Summon an Ancestral Guardian to taunt and attack nearby enemies for <<1>>.
====
36603
Increases the effectiveness of your Healing done by <<1>> for each Siphoning ability slotted. Current bonus: <<2>>.
====
36616
Increases Weapon and Spell Damage while invisible or stealthed by <<1>>%. The stun from the Crouch ability stuns for <<2>> longer.
====
36626
Increases your experience gain with the Two Handed skill line by |cffffff15|r%.

Increases the duration of any consumed drink by |cffffff15|r minutes.
====
36627
Increases your Max Health by <<1>> and Cold Resistance by <<2>>.
====
36628
Reduces your damage taken by <<1>>%.
====
36629
Increases the damage done by you and nearby allies by <<1>>.
====
36630
Killing an enemy with an Assassination ability restores <<1>> Magicka over <<2>>.
====
36636
Increases Critical Strike and Spell Critical ratings for each Assassination ability slotted. Current bonus: <<1>>.
====
36641
Increases damage dealt by Critical Strikes by <<1>>. 

A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating  by <<2>>  for <<3>>.
====
36642
· Deals <<1>> to target enemy
· Knock enemy back <<2>> and disorient them for <<3>>
====
36672
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
36891
Siphon the vigor from your enemies' blood, dealing <<1>> to all nearby enemies and healing you and your allies for <<2>> plus <<3>>% more for each enemy hit.

If an enemy is hit, you gain <<4>> and <<5>>, increasing your Weapon Damage and Spell Damage by <<6>> for <<7>>.
====
36901
Siphon the vigor from your enemies' blood, dealing <<1>> to all nearby enemies.

If an enemy is hit, you gain <<2>>, increasing your Weapon Damage by <<3>> for <<4>>.
====
36908
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka, <<2>> Stamina, and <<3>>% of your Max Health while toggled.

Leeching Strikes also reduces your Weapon Power and Spell Power by <<4>> while toggled.
====
36915
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
36934
Over <<1>>:
· Deals <<2>> shock damage per second
· If channel completes target is struck for <<3>>
====
36935
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka and Stamina for <<2>>. 

All other direct damage attacks have a |cffffff10|r% chance to restore an additional <<3>> Magicka and Stamina.
====
36941
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
36943
Sap an enemy's agility and bolster your own, dealing <<1>> over <<2>> and reducing their movement speed by <<3>>.

You also gain <<4>>, increasing your movement speed by <<5>>.

If an enemy dies while affected with <<6>>, you restore <<7>>% of the ability's cost as Magicka.
====
36951
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
36952
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
36957
Sap an enemy's agility and bolster your own, dealing <<1>> and an additional <<2>> over <<3>>, immobilizing them for <<4>>, and reducing their movement speed by <<5>>.

You also gain <<6>>, increasing your movement speed by <<7>>.

You can only have one <<8>> active at a time.
====
36967
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by <<1>> for <<2>>.

When a marked enemy dies, you heal for <<3>>% of your Max Health and you gain Major Berserk, increasing your damage done by <<4>>  for  <<5>>.

You can only have one <<6>> active at a time.
====
36968
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by <<1>> for <<2>>.

You can detect marked enemies even if they use stealth or invisibility, and when a marked enemy dies, you heal for <<3>>% of your Max Health.

You can only have one <<4>> active at a time.
====
36997
Increases attack speed with light and Heavy Attacks by <<1>> and increases combat Stamina recovery by <<2>>.
====
37001
Increases attack speed with light and Heavy Attacks by <<1>> for <<2>>. Every 10th weapon attack immobilizes enemy for <<3>>. Increases damage with heavy attacks by <<4>>.
====
37053
For <<1>>:
· Incoming damage is capped at <<2>>% max health
· Nearby enemies take <<3>> every <<4>>
====
37116
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
37129
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
37135
· Reflect all projectiles for <<1>>
====
37151
· Deals <<1>>
· Causes off balance to immobile or stunned enemies
====
37155
· Sets health/magicka/stamina regeneration to 0.
====
37168
· Reflect all projectiles for <<1>>
====
37196
· Deals <<1>>
· Causes off balance to immobile or stunned enemies
====
37212
· Reflect all projectiles for <<1>>
====
37214
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
37232
Call on your staff's strength to protect whichever ally has the lowest Health with a ward to absorb <<1>> damage.

The ward's strength is increased by up to <<2>>%, depending on the severity of the target's wounds.
====
37236
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
37237
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
37243
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
37331
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
37436
Vs players:
· Disorient for <<1>>

Vs monsters:
· Disorient for <<2>>
====
37470
Summon a dark spirit to terrify up to |cffffff3|r enemies, causing them to flee in fear for <<1>>.

Even after recovering, enemies have their movement speed reduced by <<2>> for <<3>> and are afflicted with Minor Maim, which reduces their damage done by <<4>>.
====
37475
Conceal two sinister traps, one at the targeted location and another next to you, which arm after |cffffff3|r seconds. When each trap is triggered, a dark spirit is summoned to terrify |cffffff1|r enemy, causing them to flee in fear for <<1>>.

Even after recovering, the enemy has their movement speed reduced by <<2>> for <<3>>.
====
37476
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
37477
Place Storm Effect:
· Deals <<1>>  for <<2>>  
· Slows targets by <<3>>
====
37494
· Pull enemy to you
· Enemy is stunned for <<1>>
====
37510
Ravage an enemy with a spinning attack, dealing <<1>> and increasing your damage against them by <<2>> for <<3>>.

Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by <<4>>.
====
37522
Ravage an enemy with a spinning attack, dealing <<1>>, stunning them for <<2>>, and increasing your damage against them by <<3>> for <<4>>.

Also afflicts the enemy with Major Defile, which reduces the effectiveness of healing done to them by <<5>>.
====
37537
Ravage an enemy with a spinning attack, dealing <<1>> and increasing your damage against them by <<2>> for <<3>>.

Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by <<4>>.

While slotted, any time you kill an enemy you gain <<5>> Ultimate.
====
37559
For <<1>>, attack speed with light and heavy attacks increases by <<2>>
====
37562
Increases attack speed with light and Heavy Attacks by <<1>> and increases combat Stamina recovery by <<2>>,
====
37564
Increases attack speed with light and Heavy Attacks by <<1>> and increases combat Stamina recovery by <<2>>.
====
37568
Increases attack speed with light and Heavy Attacks by <<1>> for <<2>>. Every 9th weapon attack immobilizes enemy for <<3>>. Increases damage with heavy attacks by <<4>>.
====
37573
Increases attack speed with light and Heavy Attacks by <<1>> for <<2>>. Every 8th weapon attack immobilizes enemy for <<3>>. Increases damage with heavy attacks by <<4>>.
====
37578
Increases attack speed with light and Heavy Attacks by <<1>> for <<2>>. Every 7th weapon attack immobilizes enemy for <<3>>. Increases damage with heavy attacks by <<4>>.
====
37587
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by <<1>> for <<2>>.

When a marked enemy dies, you heal for <<3>>% of your Max Health.

You can only have one <<4>> active at a time.
====
37613
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by <<1>> for <<2>>.

You can detect marked enemies even if they use stealth or invisibility, and when a marked enemy dies, you heal for <<3>>% of your Max Health.

You can only have one <<4>> active at a time.
====
37640
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by <<1>> for <<2>>.

When a marked enemy dies, you heal for <<3>>% of your Max Health and you gain Major Berserk, increasing your damage done by <<4>>  for  <<5>>.

You can only have one <<6>> active at a time.
====
37686
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>> and granting you and your allies <<2>>, reducing your damage taken by <<3>>%.

Low health allies in the target area can activate <<4>>, granting invisibility, increasing their movement speed by <<5>> and healing them for <<6>> over <<7>>.
====
37701
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>>, dealing <<2>> to them every <<3>>, and granting you and your allies <<4>>, reducing your damage taken by <<5>>%.

Low health allies in the target area can activate <<6>>, granting invisibility, increasing their movement speed by <<7>>, and healing them for <<8>> over <<9>>.
====
37707
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>>, dealing <<2>> to them every <<3>>, and granting you and your allies <<4>>, reducing your damage taken by <<5>>%. 

Low health allies in the target area can activate <<6>>, granting invisibility, increasing their movement speed by <<7>>, and healing them for <<8>> over <<9>>.
====
37719
· Gain invisibility and <<1>> movement speed for <<2>>
====
37734
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>> and granting you and your allies <<2>>, reducing your damage taken by <<3>>%. You reduce your own damage taken by an additional <<3>>%.

Low health allies in the target area can activate <<4>>, granting invisibility, increasing their movement speed by <<5>> and healing them for <<6>> over <<7>>.
====
37750
Cloak yourself in a haze of forest moths.
====
37751
Create a corridor of shadows, dealing <<1>> to enemies in the target area every <<2>>.

While on the path and for up to <<3>> after leaving it you gain Major Expedition, increasing your movement speed by <<4>>.
====
37770
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
37788
Create a corridor of shadows, dealing <<1>> to enemies in the target area every <<2>>.

While on the path and for up to <<3>> after leaving it you gain Major Expedition, increasing your movement speed by <<4>>.
====
37800
Create a corridor of shadows, dealing <<1>> to enemies in the target area every <<2>>.

While on the path and for up to <<3>> after leaving it you and your allies are healed for <<4>> Health every <<2>>. You also gain Major Expedition, increasing your movement speed by <<5>>.
====
37828
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
37850
Sap an enemy's agility and bolster your own, dealing  <<1>> over <<2>> and reducing their movement speed by <<3>>.

You also gain <<4>>, increasing your movement speed by <<5>>.

You can only have one <<6>> active at a time.
====
37857
Sap an enemy's agility and bolster your own, dealing <<1>> over <<2>> and reducing their movement speed by <<3>>.

You also gain <<4>>, increasing your movement speed by <<5>>.

You can only have one <<6>> active at a time.
====
37864
Sap an enemy's agility and bolster your own, dealing <<1>> over <<2>> and reducing their movement speed by <<3>>.

You also gain <<4>>, increasing your movement speed by <<5>>.

You can only have one <<6>> active a time.
====
37871
Sap an enemy's agility and bolster your own, dealing <<1>> over <<2>> and reducing their movement speed by <<3>>.

You also gain <<4>>, increasing your movement speed by <<5>>.

If an enemy dies while affected with <<6>>, you restore <<7>>% of the ability's cost as Magicka.
====
37895
Sap an enemy's agility and bolster your own, dealing <<1>> and an additional <<2>> over <<3>>, immobilizing them for <<4>>, and reducing their movement speed by <<5>>.

You also gain <<6>>, increasing your movement speed by <<7>>.

You can only have one <<8>> active at a time.
====
37922
Siphon the vigor from your enemies' blood, dealing <<1>> to all nearby enemies.

If an enemy is hit, you gain <<2>>, increasing your Weapon Damage by <<3>> for <<4>>.
====
37940
Siphon the vigor from your enemies' blood, dealing <<1>> to all nearby enemies and healing you and your allies for <<2>> plus <<3>>% more for each enemy hit.

If an enemy is hit, you gain <<4>> and <<5>>, increasing your Weapon Damage and Spell Damage by <<6>> for <<7>>.
====
37955
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka and Stamina for <<2>>.
====
37961
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
37966
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka and Stamina for <<2>>.
====
37972
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
37977
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka and Stamina for <<2>>.
====
37983
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
37989
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka, <<2>> Stamina, and <<3>>% of your Max Health while toggled.

Leeching Strikes also reduces your Weapon Power and Spell Power by <<4>> while toggled.
====
38001
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
38002
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka, <<2>> Stamina, and <<3>>% of your Max Health while toggled.

Leeching Strikes also reduces your Weapon Power and Spell Power by <<4>> while toggled.
====
38014
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
38015
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka, <<2>> Stamina, and <<3>>% of your Max Health while toggled.

Leeching Strikes also reduces your Weapon Power and Spell Power by <<4>> while toggled.
====
38027
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
38028
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka and Stamina for <<2>>. 

All other direct damage attacks have a |cffffff10|r% chance to restore an additional <<3>> Magicka and Stamina.
====
38037
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
38039
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka and Stamina for <<2>>. 

All other direct damage attacks have a |cffffff10|r% chance to restore an additional <<3>> Magicka and Stamina.
====
38048
While toggled:
· Weapon attacks restore <<1>>% magicka and stamina
· Weapon attacks deal <<2>> less damage
====
38050
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore <<1>> Magicka and Stamina for <<2>>.

All other direct damage attacks have a |cffffff10|r% chance to restore an additional <<3>> Magicka and Stamina.
====
38061
Summon a dark spirit to terrify up to |cffffff2|r enemies, causing them to flee in fear for <<1>>.

Even after recovering, enemies have their movement speed reduced by <<2>> for <<3>>.
====
38067
Summon a dark spirit to terrify up to |cffffff3|r enemies, causing them to flee in fear for <<1>>.

Even after recovering, enemies have their movement speed reduced by <<2>> for <<3>> and are afflicted with Minor Maim, which reduces their damage done by <<4>>.
====
38080
Conceal two sinister traps, one at the targeted location and another next to you, which arm after |cffffff3|r seconds. When each trap is triggered, a dark spirit is summoned to terrify |cffffff1|r enemy, causing them to flee in fear for <<1>>.

Even after recovering, the enemy has their movement speed reduced by <<2>> for <<3>>.
====
38081
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
38088
Conceal two sinister traps, one at the targeted location and another next to you, which arm after |cffffff3|r seconds. When each trap is triggered, a dark spirit is summoned to terrify |cffffff1|r enemy, causing them to flee in fear for <<1>>.

Even after recovering, the enemy has their movement speed reduced by <<2>> for <<3>>.
====
38089
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
38096
Conceal two sinister traps, one at the targeted location and another next to you, which arm after |cffffff3|r seconds. When each trap is triggered, a dark spirit is summoned to terrify |cffffff1|r enemy, causing them to flee in fear for <<1>>.

Even after recovering, the enemy has their movement speed reduced by <<2>> for <<3>>.
====
38097
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
38106
QA - Test purposes only - this is for attribute animation testing, do not delete
====
38117
Immunity to enemy control abilities.
====
38120
Throw a cone of knives:
· <<1>> to enemies
· Snare enemies <<2>> for <<3>>
====
38126
Create Mobile Graveyard that allows 20 respawns.
====
38135
· Pull enemy towards you
· Deals <<1>> fire damage
· Increases the weapon power of your next attack by <<2>>
====
38138
· Pull enemy to you
· Enemy is stunned for <<1>>
====
38167
Disguise yourself as a bandit.
====
38236
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
38239
Immunity to enemy control abilities.
====
38250
Thrust your weapon with disciplined precision at an enemy, dealing <<1>> and taunting them to attack you for <<2>>.

Also afflicts the enemy with <<3>> and <<4>>, reducing their Physical Resistance and Spell Resistance by <<5>> for <<6>>.
====
38256
Thrust your weapon with disciplined precision at an enemy, dealing <<1>> and taunting them to attack you for <<2>>.

Also afflicts the enemy with <<3>>, reducing their Physical Resistance by <<4>> for <<5>>.

You also gain <<6>>, increasing your Physical Resistance by <<7>> for <<8>>.
====
38264
Surprise an enemy with a deep lunge, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>.

Also afflicts the enemy with <<4>>, reducing their damage done by <<5>> for <<6>>. 

You gain <<7>>, granting you <<8>> Ultimate every <<9>> for <<10>>.
====
38268
Surprise an enemy with a sweeping lunge, dealing <<1>> to them and <<2>> to |cffffff2|r other nearby enemies. You reduce the Movement Speed of all enemies hit by <<3>> for <<4>>.

Also afflicts all enemies hit with <<5>>, reducing their damage done by <<6>> for <<4>>.
====
38300
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
38306
While you have a one hand weapon and shield equipped:
· Reduce cost of blocking <<1>>
====
38312
Bolster your defenses, reflecting the next spell projectile cast at you back to the enemy. The reflected spell projectile also stuns the enemies for <<1>>.

While slotted, the amount of damage you can block is increased by <<2>> and the cost of blocking is reduced by <<3>>.
====
38317
Bolster your defenses, absorbing up to <<1>> Damage from the next spell projectile cast at you and healing for <<2>>% of your Max Health.

While slotted, the amount of damage you can block is increased by <<3>> and the cost of blocking is reduced by <<4>>.
====
38401
Rush an enemy and ram them, dealing <<1>> and stunning them for <<2>>.

You gain a damage shield after the attack, absorbing <<3>> damage for <<4>>.
====
38405
Rush an enemy and ram them, dealing <<1>> and stunning them for <<2>>.

Stuns up to |cffffff88|r% longer based on the distance traveled.
====
38442
Remove 2 magic buffs from target enemy.
====
38452
Strike an enemy full-force with your shield, dealing <<1>>.

While slotted, blocking any attack increases the damage of your next <<2>> by <<3>> for <<4>>.
====
38455
Strike an enemy full-force with your shield, dealing <<1>> and stunning them for <<2>>.

Also afflicts the enemy with Major Defile, reducing their healing received by <<3>> for <<4>>.
====
38511
Equip the Bartender costume.
====
38514
Equip the Blacksmith costume.
====
38517
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
38523
· Decrease the stamina cost of roll dodge by <<1>>% per piece of medium armor equipped
· Current bonus: <<2>>
====
38524
· Summons 2 shades to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
· Shades deal <<4>> less damage
====
38528
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
· Activate again to teleport to shade
====
38536
Equip the Scholar costume.
====
38537
Equip the Noble Suit costume.
====
38539
Equip the Swashbuckler costume.
====
38562
QA - For Test purposes only - this is for attribute animation testing, do not delete
====
38563
Sound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by <<1>>.
====
38565
QA - Test purposes only - this is for attribute animation testing, please do not delete
====
38566
Mobilize your forces, granting <<1>> and <<2>> to you and your group, increasing your Movement Speed by <<3>> and Mounted Speed by <<3>>.

Also grants immunity to snares and immobilizations.

The effect ends if you cast any spell on an enemy or ally.
====
38570
Create a protective sphere over your location that reduces damage from siege weapons by <<1>>%.
====
38571
Cleanse yourself and your group, removing <<1>> negative effects and reducing the duration of any further negative effects by <<2>> for <<3>>.
====
38573
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to <<1>> damage.
====
38574
The garb and leather vestments of the Hollow Moon are heavier than they look.
====
38582
Equip the Noble Dress costume.
====
38583
Equip the Barmaid costume.
====
38604
QA  - Test purposes only - this is for attribute animation testing - do not delete
====
38607
QA - Test purposes only - this is for attribute animation testing, please do not delete
====
38623
Place Storm Effect:
· Deals <<1>>  for <<2>>  
· Slows targets by <<3>>
====
38641
Hits a single target for 100,000 Damage with a range of 1000 Meters.
====
38645
Shoot an arrow coated in Shadowscale poison at an enemy, dealing <<1>> and an additional <<2>> over <<3>>.

If the enemy hit is casting an ability they are interrupted, set off balance, and stunned for <<4>>.
====
38652
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
38655
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
38660
Shoot an arrow coated in Baandari poison at an enemy, dealing <<1>> and an additional <<2>> over <<3>>.

The damage over time deals up to |cffffff200|r% more damage to enemies under |cffffff50|r% Health.
====
38669
Blast an enemy with an explosive arrow, dealing <<1>>, knocking them back <<2>>, and disorienting them for <<3>>.

After the disorient ends, you heal for <<4>> Health.
====
38672
Blast an enemy with an explosive arrow, dealing <<1>>, knocking them back <<2>>, and disorienting them for <<3>>.

The attack also knocks you backwards <<4>> away from the target.
====
38685
Plant a masterfully aimed arrow in an enemy's vital spot, dealing <<1>> and applying the poison status effect.

Also afflicts enemy with <<2>>, which reduces their healing received by <<3>> for <<4>>.
====
38687
Plant a masterfully aimed arrow in an enemy's vital spot, dealing <<1>> and marking the target. 

The mark increases the range from which the enemy can be hit by Bow attacks by <<2>> for <<3>>. 

Also afflicts the enemy with <<4>>, which reduces their Physical Resistance by <<5>> for <<3>>.
====
38689
Launch a multitude of arrows into the sky to rain down, dealing <<1>> to enemies in the target area every <<2>> for <<3>>.
====
38701
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you. 

Also reduces enemies' Movement Speed by  <<2>> and deals an additional <<3>> over <<4>>.
====
38705
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you and immobilizing them for <<2>>. Does not immobilize enemies that are snared.

Even when enemies can move again, their Movement Speed is reduced by  <<3>> for <<4>>.
====
38722
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
38727
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
38728
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
38738
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
38745
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also gain <<4>>, granting you |cffffff1|r Ultimate every <<5>> for <<6>>.
====
38754
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also gain a damage shield that absorbs <<4>> damage for <<5>>. Each enemy hit increases the damage shield's strength by <<6>>%.
====
38766
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
38778
Launch across the earth and smash an enemy, dealing <<1>>. Deals up to |cffffff68|r% more damage based on the distance traveled.

This attack is always a Critical Strike.
====
38788
Launch across the earth and smash an enemy, dealing <<1>> and reducing their Movement Speed by <<2>>% for <<3>>.

This attack is always a Critical Strike.
====
38794
Focus your strength to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>. 

You also heal yourself for <<3>> Health every <<4>> while active.

For a brief period after activation, you remove all snares and immobilizations and gain immunity to them for <<5>>.
====
38802
Focus your strength to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

You also heal yourself for <<3>> Health every <<4>> while active, and an additional <<5>> Health when Rally expires. The final heal is increased in proportion to the length of time Rally has been active.
====
38807
Slam an enemy with an upward swing, dealing <<1>>.

Grants you Empower for <<2>>, increasing the damage of your next attack by <<3>>.
====
38814
Slam an enemy with an upward swing, dealing <<1>>, stunning them for <<2>>, and knocking them back <<3>>.
====
38819
Spin around and strike an enemy down, dealing <<1>>. Deals up to <<2>> more damage to enemies with less than |cffffff50|r% Health.
====
38823
Spin around and strike an enemy down, dealing <<1>>. Deals up to <<2>> more damage to enemies with less than |cffffff50|r% Health.

Other enemies nearby take <<3>>% of the damage inflicted to the primary target.
====
38839
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also reduce their Movement Speed by <<4>> for the duration.
====
38840
· Deals <<1>>
· Deals critical damage to disabled targets
====
38845
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also heal for <<4>> Health every <<5>> for the duration.
====
38846
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. 

The final hit deals <<2>> more damage and heals you for <<3>> of the damage caused.
====
38847
· Deals <<1>>
· Deals critical damage to disabled targets
====
38857
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. Each hit increases the damage of the subsequent hit by <<2>>.

The final hit deals <<3>> more damage.
====
38859
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
38861
Launch yourself into a lethal spin, dealing <<1>> to nearby enemies. Deals up to <<2>> more damage to enemies based on each percentage of their missing Health.
====
38868
Increase your armor by <<1>> immediately.

This effect fades after 12 seconds.
====
38878
Disguise yourself as Stonetalon clan member.
====
38891
Launch yourself into a lethal spin, dealing <<1>> to nearby enemies. Deals up to <<2>> more damage to enemies based on each percentage of their missing Health.

Also grants Major Endurance, increasing your Stamina Recovery by <<3>> for <<4>>.
====
38901
Create a ring of floating razors around you, dealing <<1>> to all nearby enemies every <<2>> for <<3>>.

The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by <<4>>.

For a brief period after activation you gain Major Expedition, increasing your Movement Speed by <<5>> for <<6>>
====
38906
Create a ring of floating razors around you, dealing <<1>> to all nearby enemies every <<2>> for <<3>>.

The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by <<4>>.
====
38910
Fire a secret dagger from your sleeve at an enemy, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>.

Also grants Major Brutality, increasing your Weapon Damage by <<4>> for <<5>>.
====
38914
Fire a secret dagger from your sleeve at an enemy, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>. 

The dagger bounces up to |cffffff2|r times to other nearby enemies, dealing <<4>> on the first bounce and <<5>> on the second bounce.

Also grants Major Brutality, increasing your Weapon Damage by <<6>> for <<7>>.
====
38918
Increase regeneration rate of Health in combat.
====
38931
Darken the sky with a cloud of bats, dealing <<1>> to nearby enemies every <<2>>.

Also siphons <<3>> Health from each affected enemy and gives it to you.
====
38932
Darken the sky with a cloud of bats, dealing <<1>> to nearby enemies every <<2>>. 

The bats also cloak you in shadow, granting you invisibility.
====
38937
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Reach knocks back the enemy.

Frost Reach immobilizes the enemy.

Shock Reach stuns the enemy.
====
38939
Vs players:
· Disorient for <<1>>

Vs monsters:
· Disorient for <<2>>
====
38944
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
38948
Increase your Spell Protection by <<1>> immediately.

This effect fades after 12 seconds.
====
38949
Consume an enemy's life force, dealing <<1>>, restoring <<2>> of your missing Health, and generating <<3>> Ultimate every <<4>> for <<5>>. 

When you activate the drain, the enemy is stunned for <<6>>.
====
38955
Penetrate an additional <<1>> of the enemy's armor with physical attacks.

This effect fades after 12 seconds.
====
38956
Consume an enemy's life force, dealing <<1>> and restoring <<2>> of your missing Health every <<3>> for <<4>>. 

When you activate the drain, the enemy is stunned for <<5>>.

When the drain ends you gain <<6>>, increasing your Movement Speed by <<7>> for <<8>>.
====
38963
Dissolve into a dark mist, reducing your damage taken by <<1>> and granting you <<2>>, increasing your Movement Speed by <<3>> for <<4>>.

Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
====
38965
Dissolve into a dark mist, reducing your damage taken by <<1>> and dealing <<2>> to nearby enemies every <<3>> for <<4>>.

Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
====
38969
· Deals <<1>> every <<2>> for <<3>>
====
38970
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes enemy for <<4>>.
====
38978
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the enemy for <<4>>.
====
38984
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Clench knocks back the enemy and deals more damage over time.

Frost Clench immobilizes the enemy for longer.

Shock Clench stuns the enemy and deals damage to nearby enemies.
====
38985
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>.

Also knocks enemy back <<4>>.
====
38989
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes target for <<4>>.
====
38993
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the target for <<4>> and deals <<5>> to nearby enemies.
====
38996
Deals <<1>> and interrupts casting enemies, stunning them for <<2>> and setting them off-balance. Restores <<3>>% Magicka to player on successful interrupt.
====
39005
Deals <<1>> and interrupts casting enemies, stunning them for <<2>> and setting them off-balance. Affected enemies take <<3>> additional damage for <<4>>.
====
39009
Increase movement speed by <<1 immediately>>.

This effect fades after 12 seconds.
====
39011
Slam your staff down to create an elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Blockade of Fire deals extra damage to burning enemies.

Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Blockade of Storms sets concussed enemies off balance.
====
39012
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
39018
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
39028
Slam your staff down to create an ice barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.
====
39038
While toggled:
· Light and heavy attacks are replaced with empowered versions that cost ultimate
====
39050
While in werewolf form, can devour humanoid corpses to regenerate ultimate.
====
39052
Create an unstable elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> then explodes for <<3>>  Magic Damage.

Unstable Wall of Fire deals extra damage to burning enemies.

Unstable Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Unstable Wall of Storms sets concussed enemies off balance.
====
39053
Slam your staff down to create an unstable flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.

When the effect ends, the barrier explodes, dealing <<4>>.
====
39058
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
39067
Slam your staff down to create an unstable ice barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.

When the effect ends, the barrier explodes, dealing <<5>>.
====
39073
Slam your staff down to create an unstable storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.

When the effect ends, the barrier explodes, dealing <<4>>.
====
39074
Grant <<1>> Physical Crit Rating immediately.
====
39075
Transform into a beast, fearing up to |cffffff3|r nearby enemies for <<1>>. While transformed, your Light Attacks cause enemies to bleed for <<2>> over <<3>> and your Physical and Spell Resistance are increased by <<4>>.

Summon |cffffff2|r wolf companions for the duration of your transformation. If killed, they will return after <<5>>.

While slotted, your Stamina Recovery is increased by <<6>>.
====
39076
Transform into a beast, fearing up to |cffffff3|r nearby enemies for <<1>>. While transformed, your Light Attacks cause enemies to bleed for <<2>> over <<3>> plus an additional <<4>>, and your Physical and Spell Resistance are increased by <<5>>.

While slotted, your Stamina Recovery is increased by <<6>>.
====
39087
Increase Critical Damage by <<1>>.
====
39089
Send the elements to sap an enemy's defenses, afflicting them with <<1>>, which reduces Spell Resistance by  <<2>> for <<3>>.

Any damage you deal to the enemy refreshes the effect's duration.
====
39095
Send the elements to sap an enemy's defenses, afflicting them with <<1>>, which reduces Spell Resistance by <<2>> for <<3>>.

While the effect is active, attacks with Flame, Shock, or Frost Damage restore <<4>> Magicka to the attacker.
====
39096
Grant <<1>> Critical Resistance immediately.
====
39104
Pounce on an enemy with primal fury, dealing <<1>> and stunning them for <<2>> if they are off balance.

Pouncing from at least |cffffff10|r meters away adds |cffffff1|r second to the duration of your Werewolf Transformation.
====
39105
Pounce on an enemy with primal fury, dealing <<1>> and stunning them for <<2>> if they are off balance.

Deals an additional <<3>> to the target and other nearby enemies.
====
39113
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for <<1>>. 

If an affected enemy is killed, enemies nearby are disoriented and set off balance for <<2>>.
====
39114
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for <<1>>. 

Grants <<2>> to nearby allies, increasing Weapon Damage by <<3>> for <<4>>.
====
39116
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
39143
Release a surge of elemental energy to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
39145
Release a surge of flame to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
39146
Release a surge of frost to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
39147
Release a surge of storm energy to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
39161
Release a surge of elemental energy to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
39162
Release a surge of flame to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
39163
Release a surge of frost to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
39167
Release a surge of storm energy to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
39182
Surround yourself with a net of magic negation to absorb up to <<1>> damage over <<2>>.

While active, up to three times when spell damage is absorbed, you restore <<3>> Magicka. Each piece of Light Armor worn increases the Magicka restored by <<4>>%.
====
39186
Surround yourself with a net of magic negation, gaining a damage shield that absorbs <<1>> damage for <<2>>.

Each piece of Light Armor worn increases the amount of damage absorbed by <<3>>%.
====
39192
Shroud yourself in mist to gain <<1>>, increasing your dodge chance by <<2>> for |cffffff20|r seconds.

Each piece of Medium Armor worn increases the duration of this ability by |cffffff5|r%.
====
39195
Shroud yourself in mist to gain <<1>>, increasing your dodge chance by <<2>> for <<3>>.

Each piece of Medium Armor worn grants immunity to snares and immobilizations for |cffffff.5|r seconds.
====
39197
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by <<1>> for |cffffff13.5|r seconds.

Also grants you immunity to knockback and disabling effects for |cffffff5|r seconds.

Each piece of Heavy Armor worn increases the duration of this ability by |cffffff5|r%.
====
39205
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by <<1>> for <<2>>.

Also grants you immunity to knockback and disabling effects for <<3>>.

While slotted, each piece of Heavy Armor worn decreases the cost of Break Free by <<4>>.
====
39248
Increases Weapon and Spell Damage by <<1>> and Magicka and Stamina Recovery by <<2>> for <<3>> after capturing a Lumber Mill, Farm, Mine, or Keep.
====
39252
Grants an additional <<1>> Ultimate when killing an enemy player.
====
39254
Increases the range of long-range abilities by <<1>> while near a keep.

Any ability with a range greater than |cffffff15|r meters is affected.
====
39255
Increases Magicka Recovery by <<1>>% for each Support ability slotted.
====
39259
Increases the effectiveness of healing you initiate by <<1>> when near a Keep.
====
39261
Reduces the time it takes to resurrect another player by <<1>>.
====
39263
Your weapon kills have a |cffffff5|r% chance of automatically filling a soul gem.
====
39266
If your Health drops below |cffffff20|r%, your soul explodes, dealing <<1>> to nearby enemies.

This effect can only be triggered once every <<2>>.
====
39269
Allows you to revive once every 2 hours without spending a soul gem.
====
39270
Burn enemy from the inside with soulfire, dealing <<1>> over <<2>> and reducing Movement Speed by <<3>>.
====
39287
Increase your Power by <<1>>.

This effect fades after 12 seconds.
====
39295
Disguise yourself as a member of the Seventh Legion in Hallin's Stand.
====
39298
Project a globe of annihilation that floats forward, dealing <<1>> to nearby enemies. 

An ally can activate the <<2>> synergy, causing the orb to explode for <<3>> and restoring the ally for <<4>> Magicka over <<5>>, plus additional Magicka based on number of enemies hit.
====
39314
· Pull enemy to you
· Enemy is stunned for <<1>>
====
39318
Allows the reader to craft items in the High Elf Style.
====
39319
Allows the reader to craft items in the Khajiit Style.
====
39328
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
39333
Increase your armor by <<1>> immediately.

Penetrate an additional <<2>> of your target's armor with physical attacks.

This effect fades after 12 seconds.
====
39337
Penetrate an additional <<1>> of your target's armor with physical attacks.
====
39341
Increase your armor by <<1>> immediately.

Increase your Power by <<2>>.

This effect fades after 12 seconds.
====
39342
Increase your Power by <<1>>.
====
39343
Penetrate an additional <<1>> of the enemy's armor with physical attacks.

Increase your Power by <<2>>.

This effect fades after 12 seconds.
====
39344
Increase your Power by <<1>>.
====
39345
Increase your armor by <<1>> immediately.

Penetrate an additional <<2>> of your target's armor with physical attacks.

Increase your Power by <<3>>.

This effect fades after 12 seconds.
====
39346
Penetrate an additional <<1>> of your target's armor with physical attacks.
====
39347
Increase your Power by <<1>>.
====
39369
Surround yourself with a whirlwind of bones, absorbing damage equivalent to <<1>> of your Max Health.  

Allies can activate the <<2>> synergy, absorbing damage to allies equal to <<3>> of their Max Health. The wall lasts  <<4>> and affects up to four nearby allies.
====
39383
This Direnni armor allows you to step back into the past.
====
39391
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
39400
Penetrate an additional <<1>> of your target's spell resistance.

This effect fades after 12 seconds.
====
39422
· Become invulnerable to all attacks for <<1>>
· Costs 25% of your current health to activate
====
39425
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by <<1>>. After <<2>> the webs burst into venom, dealing <<3>> to enemies within.

Allies can activate the <<4>> synergy against any snared enemy, dealing <<5>> to them and summoning |cffffff2|r spiders to attack for <<6>>.
====
39445
Increase your Stealth Detection by <<1>>.

This effect fades after 12 seconds.
====
39457
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamin
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
====
39458
While toggled:
· Light and heavy attacks are replaced with empowered versions that cost ultimate
====
39475
Ignite the fires of hate in an enemy's heart, dealing <<1>> and forcing them to attack you for <<2>>.

Grants a |cffffff15|r% chance that allies targeting this enemy can activate the <<3>> synergy, dealing <<4>> to a target enemy over <<5>>, and then causing the target to explode for <<6>> to all nearby enemies.
====
39488
Increase your Stealth by <<1>>.

This effect fades after 12 seconds.
====
39489
Conjure a fountain of blood to grant <<1>> to you and your allies, healing you for |cffffff2|r% of all damage done.

Allies can also activate the <<2>> synergy to heal themselves for <<3>> of their Max Health.
====
39494
Gain immunity to effects that slow, stop, dissorient, knockdown, drag and/or stun.

This effect fades after 12 seconds.
====
39498
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamina
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
====
39553
Allows the reader to discover the uses for store bought alchemy additives.
====
39555
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
39625
Increases the magnitude of healing effects on Emperors by 50% while in your campaign.
====
39630
Increases Ultimate gains by 100% while in your campaign.
====
39641
Increases Health, Magicka, and Stamina by <<1>>  while in your campaign.
====
39642
While Emperor:
· Increase health, magicka, and stamina by <<1>>  while in your campagin
====
39644
Increases Health, Magicka, and Stamina recovery in combat by 100% while in your campaign.
====
39645
While Emperor:
· Increase health, magicka, and stamina by <<1>>  while in your campagin
====
39647
Increases Siege Weapon Damage to keeps and other siege weapons by 100% while in your campaign.
====
39654
· Summon an orb for <<1>> that deals <<2>> to nearby enemies

An ally may activate the <<3>> synergy:
· Orb explodes for <<4>> 
· Allies restore more magicka over time for each enemy hit
====
39671
Increase Max Health by +35 per character level while in player vs. player locations.
====
39679
Increase your Spell Protection by <<1>> immediately.

Penetrate an additional <<2>> of your target's spell resistance.

This effect fades after 12 seconds.
====
39680
Increase your Spell Protection by <<1>> immediately.

Gain immunity to effects that slow, stop, dissorient, knockdown, drag and/or stun.

This effect fades after 12 seconds.
====
39681
Penetrate an additional <<1>> of your target's spell resistance.

Gain immunity to effects that slow, stop, dissorient, knockdown, drag and/or stun.

This effect fades after 12 seconds.
====
39682
Increase your Spell Protection by <<1>> immediately.

Penetrate an additional <<2>> of your target's spell resistance.

Gain immunity to effects that slow, stop, dissorient, knockdown, drag and/or stun.

This effect fades after 12 seconds.
====
39683
Increase movement speed by <<1>>.

Increase your Stealth by <<2>>.

This effect fades after 12 seconds.
====
39684
Increase movement speed by <<1 immediately>>.

Increase your Stealth Detection by <<2>>.

This effect fades after 12 seconds.
====
39685
Increase your Stealth Detection by <<1>>.

Increase your Stealth by <<2>>.

This effect fades after 12 seconds.
====
39686
Increase movement speed by <<1>>.

Increase your Stealth Detection by <<2>>.

Increase your Stealth by <<3>>.

This effect fades after 12 seconds.
====
39742
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.
====
39748
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also gain <<4>>, granting you |cffffff1|r Ultimate every <<5>> for <<6>>.
====
39754
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional  <<2>> over <<3>>.

You also gain <<4>>, granting you |cffffff1|r Ultimate every <<5>> for <<6>>.
====
39757
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also gain a damage shield that absorbs <<4>> damage for <<5>>. Each enemy hit increases the damage shield's strength by <<6>>%.
====
39785
Launch across the earth and smash an enemy, dealing <<1>>. 

This attack is always a Critical Strike.
====
39797
Launch across the earth and smash an enemy, dealing <<1>> and reducing their Movement Speed by <<2>>% for <<3>>.

This attack is always a Critical Strike.
====
39802
Launch across the earth and smash an enemy, dealing <<1>> and reducing their Movement Speed by <<2>>% for <<3>>

This attack is always a Critical Strike.
====
39807
Launch across the earth and smash an enemy, dealing <<1>> and reducing their Movement Speed by <<2>>% for <<3>>.

This attack is always a Critical Strike.
====
39812
Launch across the earth and smash an enemy, dealing <<1>>. Deals up to |cffffff68|r% more damage based on the distance traveled.

This attack is always a Critical Strike.
====
39844
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
39868
Focus your strength to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

You also heal yourself for <<3>> Health every <<4>> while active.
====
39877
· Increase weapon damage by <<1>> for <<2>>
· Increase weapon damage by an additional <<3>> every <<4>>
====
39881
Focus your strength to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

You also heal yourself for <<3>> Health every <<4>> while active.
====
39884
Focus your strength to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

You also heal yourself for <<3>> Health every <<4>> while active.

For a brief period after activation, you remove all snares and immobilizations and gain immunity to them for <<5>>.
====
39892
Focus your strength to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

You also heal yourself for <<3>> Health every <<4>> while active.

For a brief period after activation, you remove all snares and immobilizations and gain immunity to them for <<5>>
====
39896
Focus your strength to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

You also heal yourself for <<3>> Health every <<4>> while active, and an additional <<5>> Health when Rally expires. The final heal is increased in proportion to the length of time Rally has been active.
====
39919
Spin around and strike an enemy down, dealing <<1>>. Deals up to <<2>> more damage to enemies with less than |cffffff50|r% Health.
====
39932
Spin around and strike an enemy down, dealing <<1>>. Deals up to <<2>> more damage to enemies with less than |cffffff50|r% Health.

Other enemies nearby take <<3>>% of the damage inflicted to the primary target.
====
39948
Spin around and strike an enemy down, dealing <<1>>. Deals up to <<2>> more damage to enemies with less than |cffffff50|r% Health.
====
39962
Slam an enemy with an upward swing, dealing <<1>>.
====
39976
Slam an enemy with an upward swing, dealing <<1>>, stunning them for <<2>>, and knocking them back <<3>>.
====
39988
· <<1>> to enemy
· Stun for <<2>>
· Knock enemy back <<3>>
· Enemy deals <<4>> less damage for <<5>>
====
40000
Slam an enemy with an upward swing, dealing <<1>>.

Grants you Empower for <<2>>, increasing the damage of your next attack by <<3>>.
====
40041
Grant <<1>> Spell Penetration immediately.
====
40058
Summon restoring spirits with your staff, healing you and your allies in the target area for <<1>> Health and an additional <<1>> Health every <<2>> for <<3>>.
====
40060
Summon restoring spirits with your staff, healing you and your allies in the target area for <<1>> Health and an additional <<1>> Health every <<2>> for <<3>>. 

You restore <<4>> Magicka for each friendly target hit by the initial heal, up to a maximum of |cffffff3|r targets.
====
40067
· Pull enemy towards you
· Deals <<1>> fire damage
====
40069
· Pull enemy to you
· Enemy is stunned for <<1>>
====
40070
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
40073
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
40076
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> over <<2>>.
====
40078
· Heal nearby ally for <<1>>
· Heal for an additional <<2>> over <<3>>
====
40079
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> over <<2>>. 

If you or your allies fall below |cffffff20|r% Health, the Mutagen is consumed but heals for an immediate <<3>> Health and removes |cffffff1|r harmful effect.
====
40080
· Heal nearby wounded ally for <<1>>
====
40086
Increase your Stealth by <<1>> immediately.
====
40087
Grant <<1>> additional Stealth Detection immediately.
====
40088
Increase your Stealth by <<1>> immediately.
====
40089
Grant <<1>> additional Stealth Detection immediately.
====
40090
Increase your Stealth by <<1>> immediately.
====
40094
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>>, <<3>>, and <<4>>, increasing you and your allies' damage done by <<5>> and Physical Resistance and Spell Resistance by <<6>>  for <<7>>.
====
40097
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
40103
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
40106
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
40109
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores <<1>> Health and <<2>>% Magicka.

For you, the healing effect is increased by <<3>>%.
====
40116
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores <<1>> Health.

For you, the effect is increased by <<2>>%.
====
40123
While in werewolf form, can devour humanoid corpses to regenerate ultimate.
====
40126
Call on your staff's strength to protect whichever ally has the lowest Health, healing them for <<1>> and giving them a ward to absorb <<2>> damage.

The ward's strength is increased by up to <<3>>%, depending on the severity of the target's wounds. 

When the ward expires, target is healed for <<4>>% of the ward's remaining strength.
====
40130
Call on your staff's strength to protect yourself and whichever ally has the lowest Health with a ward to absorb <<1>> damage.

The ward's strength is increased by up to <<2>>%, depending on the severity of the target's wounds.
====
40132
· Create <<1>> point damage shield for <<2>> on lowest health ally in front of you
· Shield strength bolstered by up to <<3>>%, increasing based on missing health
====
40158
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>. Enemies hit are also knocked down for <<4>>.
====
40161
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>.

While slotted, your weapon damage is increased by <<4>>.
====
40165
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
40169
Brand the earth at your location with a rune of protection. Allies in the target area gain <<1>> and <<2>>, reducing damage taken by <<3>> and increasing Stamina Recovery by <<4>>.

Roll Dodging from inside the ring costs |cffffff20|r% less Stamina.
====
40181
Brand the earth at your location with a rune of protection. Allies in the target area gain <<1>> and <<2>>, reducing damage taken by <<3>> and increasing Stamina Recovery by <<4>>.

Upon activation, Daedra, Undead and Werewolves in the target area have fear instilled for <<5>>.
====
40194
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>. While active your Fighters Guild abilities cost <<3>> less Stamina.

While slotted gain <<4>>, increasing your Weapon Critical rating by <<5>>.
====
40195
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted, gain <<3>>, increasing your Weapon Critical rating by <<4>>. Critical hits from crouch grant <<5>>, increasing attack damage by <<6>> for <<7>>.
====
40211
Mobilize your forces, granting <<1>> and <<2>> to you and your group, increasing your Movement Speed by <<3>> and Mounted Speed by <<3>>.

Also grants immunity to snares and immobilizations, removing any already applied. 

The effect ends if you cast any spell on an enemy or ally.
====
40215
Mobilize your forces, granting <<1>> and <<2>> to you and your group, increasing your Movement Speed by <<3>> and Mounted Speed by <<3>>.

Also grants immunity to snares and immobilizations.

The effect ends if you cast any spell on an enemy or ally, but you gain <<4>>, increasing your Movement Speed by <<5>> for <<6>>.
====
40220
Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by <<1>>.

You and your allies also gain Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by <<2>> for <<3>>.
====
40223
Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by <<1>>.

You and your allies also gain <<2>>, increasing your Critical Strike damage by <<3>> for <<4>>.
====
40226
Create a protective sphere over your location that reduces damage from siege weapons by <<1>>%.

Also increases the range of abilities with a range greater than |cffffff20|r meters by <<2>>.
====
40227
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
40228
Ability Range is increased in Cyrodiil. Does not apply to Melee.
====
40229
Create a protective sphere over your location that reduces damage  from siege weapons to you and your allies by <<1>>%.

The sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by <<2>>.
====
40230
Ability Range is increased in Cyrodiil. Does not apply to Melee.
====
40231
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
40232
Cleanse yourself and your group, removing <<1>> negative effects and reducing the duration of any further negative effects by <<2>> for <<3>>.
====
40234
Cleanse yourself and your group, removing <<1>> negative effects and reducing the duration of any further negative effects by <<2>> for <<3>>.

If a negative effect is removed, the target is healed for <<4>>% of their Max Health.
====
40235
· Remove up to <<1>> negative effects from nearby allies
· Reduce the duration of negative effects on nearby allies by <<2>> for <<3>>
· Restore <<4>>% max health to target if at least one debuff is removed
====
40237
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to  <<1>> damage.

The wards also heal you and your allies for <<2>> Health over <<3>>.
====
40239
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to <<1>> damage. 

Each time a ward dissolves, you restore <<2>> Ultimate and <<3>> Magicka.
====
40242
Hurl an exploding ball of caltrops that scatter over the target area, dealing <<1>> and an additional <<2>> each second. 

Also reduces Movement Speed for enemies in the target area by <<3>> for <<4>> and even after that, continues to reduce Movement Speed by  <<5>> until the caltrops expire.
====
40255
Hurl an exploding ball of caltrops that scatter over the target area, dealing <<1>> each second and reducing Movement Speed by <<2>>.

Also rapidly drains mount stamina and forces riders to dismount.
====
40300
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for <<1>> and reduce their movement speed by <<2>> for <<3>>. Can fire up to five additional bolts at nearby enemies who are damaged for <<4>> less.
====
40306
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
40317
Lay claim to enemy souls, dealing <<1>> to the target and one other nearby enemy over <<2>>.

Fills a soul gem and restores <<3>>% Health, Magicka, and Stamina if an affected enemy dies.
====
40328
Lay claim to enemy souls, dealing <<1>> to the target and two other nearby enemies over <<2>>.

Fills a soul gem if an affected enemy dies.
====
40336
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for <<1>> and reduce their movement speed by <<2>> for <<3>>.

Activating a second time pulls you to the target and deals <<4>>.
====
40337
Deals <<1>> to Undead and Daedra.
====
40342
Pulls you to the enemy, dealing <<1>>.
====
40347
· Deals <<1>> to target enemy
· Chains to 2 nearby targets (75% damage per bounce)
====
40372
Launch a sharpened blade trap at a target location. When triggered, the trap deals <<1>>, an additional <<2>> over <<3>>, immobilizes an enemy for <<4>>, and grants Minor Force which increases critical damage by <<5>>.

The trap takes 1.5 seconds to arm and lasts for <<6>>.
====
40382
Set a sharpened blade trap at your location. When triggered, the trap deals <<1>>, an additional <<2>> over <<3>>, immobilizes an enemy for <<4>>, and grants Minor Force which increases critical damage by <<5>>.

The trap takes 1.5 seconds to arm and lasts for <<6>>. After being triggered, the trap resets and can be triggered one more time.
====
40388
· Place a trap at location that takes 4 seconds to arm
· First enemy to hit trap takes <<1>> and is immobilized for <<2>>
· Undead and daedra also burn for <<3>>
====
40393
Your Fighters Guild abilities that deal damage deal an additional <<1>> damage to Undead, Daedra and Werewolves
====
40405
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamina
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
· Light attacks cause bleed and improve attack speed
====
40407
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamina
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
· Allies nearby gain Ultimate <<1>> faster
====
40414
Burn enemy from the inside with soulfire, dealing <<1>> over <<2>> and reducing Movement Speed by <<3>>.

If the target is killed, it explodes for <<4>> to nearby enemies.
====
40420
Burn enemy from the inside with soulfire, dealing <<1>> over <<2>> and reducing Movement Speed by <<3>>.
====
40436
Reduces the Magicka and Health costs of Mages Guild abilities by <<1>>.
====
40437
Increases the duration of Mages Guild abilities by <<1>>.
====
40438
Increases your Max Magicka and your Magicka Recovery by <<1>>% for each Mages Guild ability slotted.
====
40439
· Increase duration of mages guild abilities by <<1>>
====
40441
Barter with Oblivion to trade vitality for power, sacrificing <<1>> Health in exchange for <<2>> Magicka.

Also grants you <<3>> and <<4>>, increasing your Physical Resistance by <<5>> and Spell Resistance by <<6>> for <<7>>.

The exchange prevents you from healing yourself for <<8>>, but you can receive healing from other players.
====
40445
Barter with Oblivion to trade vitality for power, sacrificing <<1>> Health in exchange for <<2>> Magicka.

Also reduces the Magicka cost of your next ability activation by <<3>> if activated within <<4>>.

The exchange prevents you from healing yourself for <<5>>, but you can receive healing from other players.
====
40452
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

Also grants you <<5>>, increasing your Spell Damage by <<6>> for <<7>>.

While slotted, your Max Health is increased by <<8>>%.
====
40453
· Increase max health by <<1>>
====
40457
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

While active, your Light and Heavy Attacks against the target have a |cffffff15|r% chance to heal you for <<5>>% of the damage caused.

Also grants you <<6>>, increasing your Spell Damage by <<7>> for <<8>>.
====
40465
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>> plus an additional <<2>> over <<3>>.
====
40470
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>>, knocking them back and stunning them for <<2>>.
====
40478
Summon a mote of magelight, revealing stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted, your Max Magicka is increased by <<3>> and you gain <<4>>, increasing your Spell Critical rating by <<5>>.
====
40483
Summon a mote of magelight, revealing stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted, you gain <<3>>, increasing your Spell Critical rating by <<4>>. You also prevent the stun and reduce the damage from stealth attacks by <<5>> for you and nearby allies.
====
40489
Call a comet down from the constellations to blast an enemy, dealing <<1>> to all enemies in the area, knocking them back, and reducing their Movement Speed by <<2>> for <<3>>. 

After impact, enemies in the target area take <<4>> every second for <<5>>.
====
40493
Call a comet down from the constellations to blast an enemy, dealing <<1>> to all enemies in the area and knocking them back.

Grants you <<2>> Ultimate for each enemy hit.

After impact, enemies in the target area take <<3>> every second for <<4>>.
====
40578
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. 

The final hit deals <<2>> more damage.
====
40579
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
40580
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. 

The final hit deals <<2>> more damage.
====
40581
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
40582
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. 

The final hit deals <<2>> more damage.
====
40583
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
40584
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. Each hit increases the damage of the subsequent hit by <<2>>.

The final hit deals <<3>> more damage.
====
40585
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
40587
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. Each hit increases the damage of the subsequent hit by <<2>>.

The final hit deals <<3>> more damage.
====
40588
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
40590
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. Each hit increases the damage of the subsequent hit by <<2>>.

The final hit deals <<3>> more damage.
====
40591
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
40593
Flood an enemy with steel, battering them with five consecutive attacks that each deal <<1>>. 

The final hit deals <<2>> more damage and heals you for <<3>> of the damage caused.
====
40604
Fire a secret dagger from your sleeve at an enemy, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>.

Also grants Major Brutality, increasing your Weapon Damage by <<4>> for <<5>>.
====
40613
Fire a secret dagger from your sleeve at an enemy, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>. 

The dagger bounces up to |cffffff2|r times to other nearby enemies, dealing <<4>> on the first bounce and <<5>> on the second bounce.

Also grants Major Brutality, increasing your Weapon Damage by <<6>> for <<7>>.
====
40622
Fire a secret dagger from your sleeve at an enemy, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>.

Also grants Major Brutality, increasing your Weapon Damage by <<4>> for <<5>>.
====
40631
Create a ring of floating razors around you, dealing <<1>> to all nearby enemies every <<2>> for <<3>>.

The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by <<4>>.
====
40634
Create a ring of floating razors around you, dealing <<1>> to all nearby enemies every <<2>> for <<3>>.

The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by <<4>>.

For a brief period after activation you gain Major Expedition, increasing your Movement Speed by <<5>> for <<6>>
====
40646
Create a ring of floating razors around you, dealing <<1>> to all nearby enemies every <<2>> for <<3>>.

The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by <<4>>.
====
40648
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
40649
Create a ring of floating razors around you, dealing <<1>> to all nearby enemies every <<2>> for <<3>>.

The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by <<4>>.
====
40658
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.
====
40659
· Deals <<1>>
· Deals critical damage to disabled targets
====
40661
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.
====
40662
· Deals <<1>>
· Deals critical damage to disabled targets
====
40664
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.
====
40665
· Deals <<1>>
· Deals critical damage to disabled targets
====
40667
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>. 

You also reduce their Movement Speed by <<4>> for the duration.
====
40668
· Deals <<1>>
· Deals critical damage to disabled targets
====
40671
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also reduce their Movement Speed by <<4>> for the duration.
====
40672
· Deals <<1>>
· Deals critical damage to disabled targets
====
40675
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also reduce their Movement Speed by <<4>> for the duration.
====
40676
· Deals <<1>>
· Deals critical damage to disabled targets
====
40679
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also heal for <<4>> Health every <<5>> for the duration.
====
40680
· Deals <<1>>
· Deals critical damage to disabled targets
====
40683
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also heal for <<4>> Health every <<5>> for the duration.
====
40684
· Deals <<1>>
· Deals critical damage to disabled targets
====
40687
Slice an enemy with both weapons to cause deep lacerations, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.

You also heal for <<4>> Health every <<5>> for the duration.
====
40688
· Deals <<1>>
· Deals critical damage to disabled targets
====
40692
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
40708
Launch yourself into a lethal spin, dealing <<1>> to nearby enemies. Deals up to <<2>> more damage to enemies based on each percentage of their missing Health.
====
40717
Launch yourself into a lethal spin, dealing <<1>> to nearby enemies. Deals up to <<2>> more damage to enemies based on each percentage of their missing Health.

Also grants Major Endurance, increasing your Stamina Recovery by <<3>> for <<4>>.
====
40738
Launch yourself into a lethal spin, dealing <<1>> to nearby enemies. Deals up to <<2>> more damage to enemies based on each percentage of their missing Health.
====
40759
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you. 

Also reduces enemies' Movement Speed by  <<2>> for <<3>>.
====
40761
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40762
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you. 

Also reduces enemies' Movement Speed by  <<2>> for <<3>>.
====
40764
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40765
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you. 

Also reduces enemies' Movement Speed by  <<2>> for <<3>>.
====
40767
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40769
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you and immobilizing them for <<2>>. Does not immobilize enemies that are snared.

Even when enemies can move again, their Movement Speed is reduced by  <<3>> for <<4>>.
====
40772
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40773
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you and immobilizing them for <<2>>. Does not immobilize enemies that are snared.

Even when enemies can move again, their Movement Speed is reduced by  <<3>> for <<4>>.
====
40776
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40777
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you and immobilizing them for <<2>>. Does not immobilize enemies that are snared.

Even when enemies can move again, their Movement Speed is reduced by  <<3>> for <<4>>.
====
40780
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40781
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you. 

Also reduces enemies' Movement Speed by  <<2>> and deals an additional <<3>> over <<4>>.
====
40783
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40785
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you. 

Also reduces enemies' Movement Speed by  <<2>> and deals an additional <<3>> over <<4>>.
====
40787
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40789
Fire a burst of arrows in one shot, dealing <<1>> to enemies in front of you. 

Also reduces enemies' Movement Speed by  <<2>> and deals an additional <<3>> over <<4>>.
====
40791
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
40796
Shoot an arrow coated in Baandari poison at an enemy, dealing <<1>> and an additional <<2>> over <<3>>.
====
40813
Shoot an arrow coated in Shadowscale poisonat an enemy, dealing <<1>> and an additional <<2>> over <<3>>.

If the enemy hit is casting an ability they are interrupted, set off balance, and stunned for <<4>>.
====
40830
Shoot an arrow coated in Baandari poison at an enemy, dealing <<1>> and an additional <<2>> over <<3>>.

The damage over time deals up to |cffffff200|r% more damage to enemies under |cffffff50|r% Health.
====
40852
Blast an enemy with an explosive arrow, dealing <<1>>, knocking them back <<2>>, and disorienting them for <<3>>.
====
40861
Blast an enemy with an explosive arrow, dealing <<1>>, knocking them back <<2>>, and disorienting them for <<3>>.

The attack also knocks you backwards <<4>> away from the target.
====
40873
Blast an enemy with an explosive arrow, dealing <<1>>, knocking them back <<2>>, and disorienting them for <<3>>.

After the disorient ends, you heal for <<4>> Health.
====
40890
Plant a masterfully aimed arrow in an enemy's vital spot, dealing <<1>>.
====
40893
Plant a masterfully aimed arrow in an enemy's vital spot, dealing <<1>> and applying the poison status effect.

Also afflicts enemy with <<2>>, which reduces their healing received by <<3>> for <<4>>.
====
40899
Plant a masterfully aimed arrow in an enemy's vital spot, dealing <<1>> and marking the target. 

The mark increases the range from which the enemy can be hit by Bow attacks by <<2>> for <<3>>. 

Also afflicts the enemy with <<4>>, which reduces their Physical Resistance by <<5>> for <<3>>.
====
40911
Launch a multitude of arrows into the sky to rain down, dealing <<1>> to enemies in the target area every <<2>> for <<3>>.
====
40947
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Touch knocks back the enemy.

Frost Touch immobilizes the enemy.

Shock Touch stuns the enemy.
====
40948
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
40950
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes enemy for <<4>>.
====
40953
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the enemy for <<4>>.
====
40956
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Touch knocks back the enemy.

Frost Touch immobilizes the enemy.

Shock Touch stuns the enemy.
====
40957
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
40959
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes enemy for <<4>>.
====
40962
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the enemy for <<4>>.
====
40964
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Touch knocks back the enemy.

Frost Touch immobilizes the enemy.

Shock Touch stuns the enemy.
====
40965
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
40967
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes enemy for <<4>>.
====
40970
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the enemy for <<4>>.
====
40977
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Clench knocks back the enemy and deals more damage over time.

Frost Clench immobilizes the enemy for longer.

Shock Clench stuns the enemy and deals damage to nearby enemies.
====
40984
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
40988
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes target for <<4>>.
====
40991
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>.

Also stuns the target for <<4>> and deals <<5>> to nearby enemies.
====
40995
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Clench knocks back the enemy and deals more damage over time.

Frost Clench immobilizes the enemy for longer.

Shock Clench stuns the enemy and deals damage to nearby enemies.
====
40996
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
41000
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes target for <<4>>.
====
41003
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the target for <<4>> and deals <<5>> to nearby enemies.
====
41006
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Clench knocks back the enemy and deals more damage over time.

Frost Clench immobilizes the enemy for longer.

Shock Clench stuns the enemy and deals damage to nearby enemies.
====
41009
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
41013
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes target for <<4>>.
====
41016
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the target for <<4>> and deals <<5>> to nearby enemies.
====
41026
Hits a single target for 100,000 Damage with a range of 1000 Meters.
====
41029
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Reach knocks back the enemy.

Frost Reach immobilizes the enemy.

Shock Reach stuns the enemy.
====
41030
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
41033
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes enemy for <<4>>.
====
41036
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the enemy for <<4>>.
====
41038
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Reach knocks back the enemy.

Frost Reach immobilizes the enemy.

Shock Reach stuns the enemy.
====
41039
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
41042
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes enemy for <<4>>.
====
41045
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the enemy for <<4>>.
====
41047
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> Magic Damage over <<3>>.

Also applies an effect based on your staff's attack element:

Flame Reach knocks back the enemy.

Frost Reach immobilizes the enemy.

Shock Reach stuns the enemy.
====
41048
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also knocks enemy back <<4>>.
====
41051
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also immobilizes enemy for <<4>>.
====
41054
Devastate an enemy with an enhanced charge from your staff, dealing <<1>> and an additional <<2>> over <<3>>. 

Also stuns the enemy for <<4>>.
====
41065
Magic School: Restoration                   Steals health from a single target at close range
====
41078
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by <<1>> for <<2>>.

Also grants you immunity to knockback and disabling effects for <<3>>.
====
41085
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by <<1>> for <<2>>.

Also grants you immunity to knockback and disabling effects for <<3>>.

While slotted, each piece of Heavy Armor worn decreases the cost of Break Free by <<4>>.
====
41097
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by <<1>> for |cffffff14|r seconds.

Also grants you immunity to knockback and disabling effects for |cffffff5|r seconds.

Each piece of Heavy Armor worn increases the duration of this ability by |cffffff5|r%.
====
41100
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by <<1>> for |cffffff14.5|r seconds.

Also grants you immunity to knockback and disabling effects for |cffffff5|r seconds.

Each piece of Heavy Armor worn increases the duration of this ability by |cffffff5|r%.
====
41103
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by <<1>> for |cffffff15|r seconds.

Also grants you immunity to knockback and disabling effects for |cffffff5|r seconds.

Each piece of Heavy Armor worn increases the duration of this ability by |cffffff5|r%.
====
41106
Surround yourself with a net of magic negation, gaining a damage shield that absorbs <<1>> damage for <<2>>.
====
41109
Surround yourself with a net of magic negation, gaining a damage shield that absorbs <<1>> damage for <<2>>.

Each piece of Light Armor worn increases the amount of damage absorbed by <<3>>%.
====
41115
Surround yourself with a net of magic negation to absorb up to <<1>> damage over <<2>>.

While active, up to three times when spell damage is absorbed, you restore <<3>> Magicka. Each piece of Light Armor worn increases the Magicka restored by <<4>>%.
====
41124
Shroud yourself in mist to gain  <<1>>, increasing your dodge chance by <<2>> for <<3>>.
====
41127
Shroud yourself in mist to gain <<1>>, increasing your dodge chance by <<2>> for <<3>>.

Each piece of Medium Armor worn grants immunity to snares and immobilizations for |cffffff.5|r seconds.
====
41133
Shroud yourself in mist to gain <<1>>, increasing your dodge chance by <<2>> for |cffffff21|r seconds.

Each piece of Medium Armor worn increases the duration of this ability by |cffffff5|r%.
====
41135
Shroud yourself in mist to gain <<1>>, increasing your dodge chance by <<2>> for |cffffff22|r seconds.

Each piece of Medium Armor worn increases the duration of this ability by |cffffff5|r%.
====
41137
Shroud yourself in mist to gain <<1>>, increasing your dodge chance by <<2>> for |cffffff23|r seconds.

Each piece of Medium Armor worn increases the duration of this ability by |cffffff5|r%.
====
41139
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
41142
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41145
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
41148
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41151
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
41154
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41157
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
41160
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41163
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
41166
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41169
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
41172
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41175
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>>, <<3>>, and <<4>>, increasing you and your allies' damage done by <<5>> and Physical Resistance and Spell Resistance by <<6>>  for <<7>>.
====
41178
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41182
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>>, <<3>>, and <<4>>, increasing you and your allies' damage done by <<5>> and Physical Resistance and Spell Resistance by <<6>>  for <<7>>.
====
41185
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41189
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>>, <<3>>, and <<4>>, increasing you and your allies' damage done by <<5>> and Physical Resistance and Spell Resistance by <<6>>  for <<7>>.
====
41192
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
41199
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores <<1>> Health.

For you, the effect is increased by <<2>>%.
====
41211
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores <<1>> Health and <<2>>% Magicka.

For you, the healing effect is increased by <<3>>%.
====
41230
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores <<1>> Health.

For you, the effect is increased by <<2>>%.
====
41244
Summon restoring spirits with your staff, healing you and your allies in the target area for <<1>> Health and an additional <<1>> Health every <<2>> for <<3>>.
====
41246
Summon restoring spirits with your staff, healing you and your allies in the target area for <<1>> Health and an additional <<1>> Health every <<2>> for  <<3>>.
====
41251
Summon restoring spirits with your staff, healing you and your allies in the target area for <<1>> Health and an additional <<1>> Health every <<2>> for <<3>>.
====
41257
Summon restoring spirits with your staff, healing you and your allies in the target area for <<1>> Health and an additional <<1>> Health every <<2>> for <<3>>. 

You restore <<4>> Magicka for each friendly target hit by the initial heal, up to a maximum of |cffffff3|r targets.
====
41269
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> Health over <<2>>.
====
41272
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> over <<2>>.
====
41273
· Heal nearby wounded ally for <<1>>
====
41274
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> over <<2>>.
====
41275
· Heal nearby wounded ally for <<1>>
====
41276
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> over <<2>>.
====
41277
· Heal nearby wounded ally for <<1>>
====
41278
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> over <<2>>. 

If you or your allies fall below |cffffff20|r% Health, the Mutagen is consumed but heals for an immediate <<3>> Health and removes |cffffff1|r harmful effect.
====
41294
Call on your staff's strength to protect yourself and whichever ally has the lowest Health with a ward to absorb <<1>> damage.

The ward's strength is increased by up to <<2>>%, depending on the severity of the target's wounds.
====
41296
· Create <<1>> point damage shield for <<2>> on lowest health ally in front of you
· Shield strength bolstered by up to <<3>>%, increasing based on missing health
====
41298
Call on your staff's strength to protect yourself and whichever ally has the lowest Health with a ward to absorb <<1>> damage.

The ward's strength is increased by up to <<2>>%, depending on the severity of the target's wounds.
====
41300
· Create <<1>> point damage shield for <<2>> on lowest health ally in front of you
· Shield strength bolstered by up to <<3>>%, increasing based on missing health
====
41302
Call on your staff's strength to protect yourself and whichever ally has the lowest Health with a ward to absorb <<1>> damage.

The ward's strength is increased by up to <<2>>%, depending on the severity of the target's wounds.
====
41304
· Create <<1>> point damage shield for <<2>> on lowest health ally in front of you
· Shield strength bolstered by up to <<3>>%, increasing based on missing health
====
41306
Call on your staff's strength to protect whichever ally has the lowest Health with a ward to absorb <<1>> damage.

The ward's strength is increased by up to <<2>>%, depending on the severity of the target's wounds.
====
41312
Call on your staff's strength to protect whichever ally has the lowest Health, healing them for <<1>> and giving them a ward to absorb <<2>> damage.

The ward's strength is increased by up to <<3>>%, depending on the severity of the target's wounds. 

When the ward expires, target is healed for <<4>>% of the ward's remaining strength.
====
41316
Call on your staff's strength to protect whichever ally has the lowest Health, healing them for <<1>> and giving them a ward to absorb <<2>> damage.

The ward's strength is increased by up to <<3>>%, depending on the severity of the target's wounds.

When the ward expires, target is healed for <<4>>% of the ward's remaining strength.
====
41344
While you have a one hand weapon and shield equipped:
· Reduce cost of blocking <<1>>
====
41349
Bolster your defenses, reflecting the next spell projectile cast at you back to the enemy.

While slotted, the amount of damage you can block is increased by <<1>> and the cost of blocking is reduced by <<2>>.
====
41352
Bolster your defenses, reflecting the next spell projectile cast at you back to the enemy. The reflected spell projectile also stuns the enemies for <<1>>.

While slotted, the amount of damage you can block is increased by <<2>> and the cost of blocking is reduced by <<3>>.
====
41370
Bolster your defenses, absorbing up to <<1>> Damage from the next spell projectile cast at you and healing for <<2>>% of your Max Health.

While slotted, the amount of damage you can block is increased by <<3>> and the cost of blocking is reduced by <<4>>.
====
41387
Surprise an enemy with a deep lunge, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>.

Also afflicts the enemy with <<4>>, reducing their damage done by <<5>> for <<6>>.
====
41397
Surprise an enemy with a sweeping lunge, dealing <<1>> to them and <<2>> to |cffffff2|r other nearby enemies. You reduce the Movement Speed of all enemies hit by <<3>> for <<4>>.

Also afflicts all enemies hit with <<5>>, reducing their damage done by <<6>> for <<4>>.
====
41406
Surprise an enemy with a deep lunge, dealing <<1>> and reducing their Movement Speed by <<2>> for <<3>>.

Also afflicts the enemy with <<4>>, reducing their damage done by <<5>> for <<6>>. 

You gain <<7>>, granting you <<8>> Ultimate every <<9>> for <<10>>.
====
41429
Strike an enemy full-force with your shield, dealing <<1>> and stunning them for <<2>>.
====
41438
Strike an enemy full-force with your shield, dealing <<1>> and stunning them for <<2>>.

Also afflicts the enemy with Major Defile, reducing their healing received by <<3>> for <<4>>.
====
41453
Strike an enemy full-force with your shield, dealing <<1>>.

While slotted, blocking any attack increases the damage of your next <<2>> by <<3>> for <<4>>.
====
41473
Thrust your weapon with disciplined precision at an enemy, dealing <<1>> and taunting them to attack you for <<2>>.

Also afflicts the enemy with <<3>>, reducing their Physical Resistance by  <<4>> for <<5>>.
====
41479
Thrust your weapon with disciplined precision at an enemy, dealing <<1>> and taunting them to attack you for <<2>>.

Also afflicts the enemy with <<3>>, reducing their Physical Resistance by <<4>> for <<5>>.

You also gain <<6>>, increasing your Physical Resistance by <<7>> for <<8>>.
====
41491
Thrust your weapon with disciplined precision at an enemy, dealing <<1>> and taunting them to attack you for <<2>>.

Also afflicts the enemy with <<3>> and <<4>>, reducing their Physical Resistance and Spell Resistance by <<5>> for <<6>>.
====
41506
Rush an enemy and ram them, dealing <<1>> and stunning them for <<2>>.
====
41515
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
41518
Rush an enemy and ram them, dealing <<1>> and stunning them for <<2>>.

You gain a damage shield after the attack, absorbing <<3>> damage for <<4>>.
====
41530
Rush an enemy and ram them, dealing <<1>> and stunning them for <<2>>.

Stuns up to |cffffff88|r% longer based on the distance traveled.
====
41544
Send the elements to sap an enemy's defenses, afflicting them with <<1>>, which reduces Spell Resistance by <<2>> for <<3>>.
====
41550
Send the elements to sap an enemy's defenses, afflicting them with <<1>>, which reduces Spell Resistance by  <<2>> for <<3>>.

Any damage you deal to the enemy refreshes the effect's duration.
====
41559
Send the elements to sap an enemy's defenses, afflicting them with <<1>>, which reduces Spell Resistance by <<2>> for <<3>>.

While the effect is active, attacks with Flame, Shock, or Frost Damage restore <<4>> Magicka to the attacker.
====
41571
Deals <<1>> and interrupts casting enemies, stunning them for <<2>> and setting them off-balance.
====
41583
Deals <<1>> and interrupts casting enemies, stunning them for <<2>> and setting them off-balance. Affected enemies take <<3>> additional damage for <<4>>.
====
41598
· Increase Magicka regeneration by 10% for each support ability slotted
====
41599
Deals <<1>> and interrupts casting enemies, stunning them for <<2>> and setting them off-balance. Restores <<3>>% Magicka to player on successful interrupt.
====
41627
Slam your staff down to create an elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Also applies an effect based on your staff's attack element:

Wall of Fire deals extra damage to burning enemies.

Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Wall of Storms sets concussed enemies off balance.
====
41628
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
41632
Slam your staff down to create an icy barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.
====
41637
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
41642
Slam your staff down to create an elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Also applies an effect based on your staff's attack element:

Wall of Fire deals extra damage to burning enemies.

Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Wall of Storms sets concussed enemies off balance.
====
41643
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
41647
Slam your staff down to create an icy barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.
====
41652
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
41658
Slam your staff down to create an elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Also applies an effect based on your staff's attack element:

Wall of Fire deals extra damage to burning enemies.

Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Wall of Storms sets concussed enemies off balance.
====
41659
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
41663
Slam your staff down to create an icy barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.
====
41668
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
41673
Create an unstable elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> then explodes for <<3>> Magic Damage.

Unstable Wall of Fire deals extra damage to burning enemies.

Unstable Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Unstable Wall of Storms sets concussed enemies off balance.
====
41674
Slam your staff down to create an unstable flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.

When the effect ends, the barrier explodes, dealing <<4>>.
====
41679
Slam your staff down to create an unstable ice barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.

When the effect ends, the barrier explodes, dealing <<5>>.
====
41685
Slam your staff down to create an unstable storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.

When the effect ends, the barrier explodes, dealing <<4>>.
====
41691
Create an unstable elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> then explodes for <<3>> Magic Damage.

Unstable Wall of Fire deals extra damage to burning enemies.

Unstable Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Unstable Wall of Storms sets concussed enemies off balance.
====
41692
Slam your staff down to create an unstable flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.

When the effect ends, the barrier explodes, dealing <<4>>.
====
41697
Slam your staff down to create an unstable ice barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.

When the effect ends, the barrier explodes, dealing <<5>>.
====
41705
Slam your staff down to create an unstable storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.

When the effect ends, the barrier explodes, dealing <<4>>.
====
41711
Create an unstable elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> then explodes for <<3>> Magic Damage.

Unstable Wall of Fire deals extra damage to burning enemies.

Unstable Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Unstable Wall of Storms sets concussed enemies off balance.
====
41712
Slam your staff down to create an unstable flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.

When the effect ends, the barrier explodes, dealing <<4>>.
====
41717
Slam your staff down to create an unstable ice barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.

When the effect ends, the barrier explodes, dealing <<5>>.
====
41723
Slam your staff down to create an unstable storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.

When the effect ends, the barrier explodes, dealing <<4>>.
====
41738
Slam your staff down to create an elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Blockade of Fire deals extra damage to burning enemies.

Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Blockade of Storms sets concussed enemies off balance.
====
41739
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
41743
Slam your staff down to create an ice barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.
====
41748
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
41754
Slam your staff down to create an elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Blockade of Fire deals extra damage to burning enemies.

Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Blockade of Storms sets concussed enemies off balance.
====
41755
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
41756
Slam your staff down to create an ice barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.
====
41757
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
41769
Slam your staff down to create an elemental barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Blockade of Fire deals extra damage to burning enemies.

Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.

Blockade of Storms sets concussed enemies off balance.
====
41770
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
41771
Slam your staff down to create an ice barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and reducing their Movement Speed by <<3>>.

Chilled enemies become frozen and are immobilized for <<4>>.
====
41772
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
41807
Dissolve into a dark mist, reducing your damage taken by <<1>> for <<2>>.

Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
====
41813
Dissolve into a dark mist, reducing your damage taken by <<1>> and granting you <<2>>, increasing your Movement Speed by <<3>> for <<4>>.

Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
====
41822
Dissolve into a dark mist, reducing your damage taken by <<1>> and dealing <<2>> to nearby enemies every <<3>> for <<4>>.

Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
====
41827
· Deals <<1>> every <<2>> for <<3>>
====
41842
· Move behind target
· Deal <<1>> damage
· Stuns for <<2>>
====
41864
Consume an enemy's life force, dealing <<1>> and restoring <<2>> of your missing Health every <<3>> for <<4>>. 

When you activate the drain, the enemy is stunned for <<5>>.
====
41879
Consume an enemy's life force, dealing <<1>> and restoring <<2>> of your missing Health every <<3>> for <<4>>. 

When you activate the drain, the enemy is stunned for <<5>>.

When the drain ends you gain <<6>>, increasing your Movement Speed by <<7>> for <<8>>.
====
41900
Consume an enemy's life force, dealing <<1>>, restoring <<2>> of your missing Health, and generating <<3>> Ultimate every <<4>> for <<5>>. 

When you activate the drain, the enemy is stunned for <<6>>.
====
41918
Darken the sky with a cloud of bats, dealing <<1>> to nearby enemies every <<2>>.
====
41924
Darken the sky with a cloud of bats, dealing <<1>> to nearby enemies every <<2>>.

The bats also cloak you in shadow, granting you invisibility.
====
41933
Darken the sky with a cloud of bats, dealing <<1>> to nearby enemies every <<2>>.

Also siphons <<3>> Health from each affected enemy and gives it to you.
====
41954
· Pull enemy to you and deal <<1>>
====
41958
Conjure a fountain of blood to grant <<1>> to you and your allies, healing you for |cffffff2|r% of all damage done.

Allies can also activate the <<2>> synergy to heal themselves for <<3>> of their Max Health.
====
41990
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by <<1>>. After <<2>> the webs burst into venom, dealing <<3>> to enemies within.

Allies can activate the <<4>> synergy against any snared enemy, dealing <<5>> to them and summoning |cffffff2|r black widow spiders to attack for <<6>>.
====
42009
Create Mobile Graveyard that allows 5 respawns.
====
42011
Create Mobile Graveyard that allows 20 respawns.
====
42012
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by <<1>>. After <<2>> the webs burst into venom, dealing <<3>> to enemies within.

Allies can activate the <<4>> synergy against any snared enemy, dealing <<5>> to them, fearing them for <<6>>, and summoning |cffffff2|r spiders to attack for <<7>>.
====
42028
Project a globe of annihilation that floats forward, dealing <<1>> to nearby enemies. 

An ally can activate the <<2>> synergy, causing the orb to explode for <<3>> and restoring the ally for <<4>> Magicka instantly and <<5>> more over <<6>>, plus additional Magicka based on number of enemies hit.
====
42038
Project a globe of regeneration that floats forward, restoring <<1>> Health to nearby allies. 

An ally can also activate the <<2>> synergy, healing themselves for <<3>> and restoring <<4>> Magicka over <<5>>, plus additional Magicka based on number of allies healed.
====
42054
After feeding, your target is off-balance and stunned for <<1>>.
====
42056
Ignite the fires of hate in an enemy's heart, dealing <<1>>  and forcing them to attack you for <<2>>.

Grants a |cffffff35|r% chance that allies targeting this enemy can activate the <<3>> synergy, dealing <<4>> to a target enemy over <<5>>, and then causing the target to explode for <<6>> to all nearby enemies.
====
42060
Ignite the fires of hate in an enemy's heart, dealing <<1>>  and forcing them to attack you for <<2>>.

Grants a |cffffff15|r% chance that allies targeting this enemy can activate the <<3>> synergy, dealing <<4>> to a target enemy over <<5>>, and then causing the target to explode for <<6>> to all nearby enemies.
====
42096
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamin
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
====
42097
While toggled:
· Light and heavy attacks are replaced with empowered versions that cost ultimate
====
42099
While in werewolf form, can devour humanoid corpses to regenerate ultimate.
====
42108
Pounce on an enemy with primal fury, dealing <<1>> and stunning them for <<2>> if they are off balance.
====
42117
Pounce on an enemy with primal fury, dealing <<1>> and stunning them for <<2>> if they are off balance.

Deals an additional <<3>> to the target and other nearby enemies.
====
42126
Pounce on an enemy with primal fury, dealing <<1>> and stunning them for <<2>> if they are off balance.

Pouncing from at least |cffffff10|r meters away adds |cffffff2|r seconds to the duration of your Werewolf Transformation.
====
42127
Pounce on an enemy with primal fury, dealing <<1>> and stunning them for <<2>> if they are off balance.

Pouncing from at least |cffffff10|r meters away adds |cffffff3|r seconds to the duration of your Werewolf Transformation.
====
42128
Pounce on an enemy with primal fury, dealing <<1>> and stunning them for <<2>> if they are off balance.

Pouncing from at least |cffffff10|r meters away adds |cffffff4|r seconds to the duration of your Werewolf Transformation.
====
42138
Surround yourself with a whirlwind of bones, absorbing damage equivalent to <<1>> of your Max Health and returning <<2>>% damage to melee attackers. 

Allies can activate the <<3>> synergy, absorbing damage to allies equal to <<4>> of their Max Health. 

The <<3>> synergy lasts <<5>> and affects up to four nearby allies.
====
42143
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for <<1>>.
====
42147
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
42155
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for <<1>>. 

If an affected enemy is killed, enemies nearby are disoriented and set off balance for <<2>>.
====
42160
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
42176
Surround yourself with a whirlwind of bones, absorbing damage equivalent to <<1>> of your Max Health.  

Allies can activate the <<2>> synergy, absorbing damage to allies equal to <<3>> of their Max Health. It also grants them <<4>>, which increases healing received by <<5>>.  

The <<2>> synergy lasts <<6>> and affects up to four nearby allies.
====
42177
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for <<1>>. 

Grants <<2>> to nearby allies, increasing Weapon Damage by <<3>> for <<4>>.
====
42199
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

Also grants you <<5>>, increasing your Spell Damage by <<6>> for <<7>>.
====
42212
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

While active, your Light and Heavy Attacks against the target have a |cffffff15|r% chance to heal you for <<5>>% of the damage caused.

Also grants you <<6>>, increasing your Spell Damage by <<7>> for <<8>>.
====
42230
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

Also grants you <<5>>, increasing your Spell Damage by <<6>> for <<7>>.

While slotted, your Max Health is increased by <<8>>%.
====
42234
· Increase max health by <<1>>
====
42235
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

Also grants you <<5>>, increasing your Spell Damage by <<6>> for <<7>>.

While slotted, your Max Health is increased by <<8>>%.
====
42236
· Increase max health by <<1>>
====
42240
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

Also grants you <<5>>, increasing your Spell Damage by <<6>> for <<7>>.

While slotted, your Max Health is increased by <<8>>%.
====
42244
· Increase max health by <<1>>
====
42247
Barter with Oblivion to trade vitality for power, sacrificing <<1>> Health in exchange for <<2>> Magicka.

The exchange prevents you from healing yourself for <<3>>, but you can receive healing from other players.
====
42253
Barter with Oblivion to trade vitality for power, sacrificing <<1>> Health in exchange for <<2>> Magicka.

Also reduces the Magicka cost of your next ability activation by <<3>> if activated within <<4>>.

The exchange prevents you from healing yourself for <<5>>, but you can receive healing from other players.
====
42268
Barter with Oblivion to trade vitality for power, sacrificing <<1>> Health in exchange for <<2>> Magicka.

Also grants you <<3>> and <<4>>, increasing your Physical Resistance by <<5>> and Spell Resistance by <<6>> for <<7>>.

The exchange prevents you from healing yourself for <<8>>, but you can receive healing from other players.
====
42278
Barter with Oblivion to trade vitality for power, sacrificing <<1>> Health in exchange for <<2>> Magicka.

Also grants you <<3>> and <<4>>, increasing your Physical Resistance by <<5>> and Spell Resistance by <<6>> for <<7>>.


The exchange prevents you from healing yourself for <<8>>, but you can receive healing from other players.
====
42293
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>>.
====
42294
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
42299
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>>.
====
42300
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
42305
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>>.
====
42306
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
42311
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>>, knocking them back and stunning them for <<2>>.
====
42335
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>> plus an additional <<2>> over <<3>>.
====
42336
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
42342
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>> plus an additional <<2>> over <<3>>.
====
42343
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
42349
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for <<1>> plus an additional <<2>> over <<3>>.
====
42350
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
42356
Transform into a beast, fearing up to |cffffff3|r nearby enemies for <<1>>. While transformed, your Light Attacks cause enemies to bleed for <<2>> over <<3>> and your Physical and Spell Resistance are increased by <<4>>.

While slotted, your Stamina Recovery is increased by <<5>>.
====
42359
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamina
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
====
42365
Transform into a beast, fearing up to |cffffff3|r nearby enemies for <<1>>. While transformed, your Light Attacks cause enemies to bleed for <<2>> over <<3>> and your Physical and Spell Resistance are increased by <<4>>.

Summon |cffffff2|r wolf companions for the duration of your transformation. If killed, they will return after <<5>>.

While slotted, your Stamina Recovery is increased by <<6>>.
====
42369
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamina
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
· Allies nearby gain Ultimate <<1>> faster
====
42377
Transform into a beast, fearing up to |cffffff3|r nearby enemies for <<1>>. While transformed, your Light Attacks cause enemies to bleed for <<2>> over <<3>> plus an additional <<4>>, and your Physical and Spell Resistance are increased by <<5>>.

While slotted, your Stamina Recovery is increased by <<6>>.
====
42380
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamina
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
· Light attacks cause bleed and improve attack speed
====
42391
Darkness draws your target into your grasp.
====
42410
Summon a mote of magelight, revealing stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted, you gain <<3>>, increasing your Spell Critical rating by <<4>>.
====
42422
Summon a mote of magelight, revealing stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted, your Max Magicka is increased by <<3>> and you gain <<4>>, increasing your Spell Critical rating by <<5>>.
====
42443
Summon a mote of magelight, revealing stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted, you gain <<3>>, increasing your Spell Critical rating by <<4>>. You also prevent the stun and reduce the damage from stealth attacks by <<5>> for you and nearby allies.
====
42461
Call a comet down from the constellations to blast an enemy, dealing <<1>>  to all enemies in the area and knocking them back.

After impact, enemies in the target area take <<2>> every second for <<3>>.
====
42470
Call a comet down from the constellations to blast an enemy, dealing <<1>> to all enemies in the area, knocking them back, and reducing their Movement Speed by <<2>> for <<3>>. 

After impact, enemies in the target area take <<4>> every second for <<5>>.
====
42482
Call a comet down from the constellations to blast an enemy, dealing <<1>> to all enemies in the area and knocking them back.

Grants you <<2>> Ultimate for each enemy hit.

After impact, enemies in the target area take <<3>> every second for <<4>>.
====
42487
Call a comet down from the constellations to blast an enemy, dealing <<1>>  to all enemies in the area and knocking them back.

Grants you <<2>> Ultimate for each enemy hit.

After impact, enemies in the target area take <<3>> every second for <<4>>.
====
42497
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
42501
Brand the earth at your location with a rune of protection. Allies in the target area gain <<1>> and <<2>>, reducing damage taken by <<3>> and increasing Stamina Recovery by <<4>>.
====
42515
Brand the earth at your location with a rune of protection. Allies in the target area gain <<1>> and <<2>>, reducing damage taken by <<3>> and increasing Stamina Recovery by <<4>>.

Upon activation, Daedra, Undead and Werewolves in the target area have fear instilled for <<5>>.
====
42536
Brand the earth at your location with a rune of protection. Allies in the target area gain <<1>> and <<2>>, reducing damage taken by <<3>> and increasing Stamina Recovery by <<4>>.

Roll Dodging from inside the ring costs |cffffff20|r% less Stamina.
====
42554
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>.
====
42575
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>.

While slotted, your weapon damage is increased by <<4>>.
====
42592
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>. Enemies hit are also knocked down for <<4>>.
====
42598
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>. Enemies hit are also knocked down for <<4>>.
====
42602
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted gain <<3>>, increasing your Weapon Critical rating by <<4>>.
====
42614
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>. While active your Fighters Guild abilities cost <<3>> less Stamina.

While slotted gain <<4>>, increasing your Weapon Critical rating by <<5>>.
====
42629
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted gain <<3>>, increasing your Weapon Critical rating by <<4>>. Critical hits from crouch grant <<5>>, increasing attack damage by <<6>> for <<7>>.
====
42647
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for <<1>> and reduce their movement speed by <<2>> for <<3>>.
====
42659
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for <<1>> and reduce their movement speed by <<2>> for <<3>>. Can fire up to five additional bolts at nearby enemies who are damaged for <<4>> less.
====
42677
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for <<1>> and reduce their movement speed by <<2>> for <<3>>.

Activating a second time pulls you to the target and deals <<4>>.
====
42682
Pulls you to the enemy, dealing <<1>>.
====
42685
· Pull enemy to you and deal <<1>>
====
42687
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for <<1>> and reduce their movement speed by <<2>> for <<3>>.

Activating a second time pulls you to the target and deals <<4>>.
====
42692
Pulls you to the enemy, dealing <<1>>.
====
42695
· Pull enemy to you and deal <<1>>
====
42696
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for <<1>> and reduce their movement speed by <<2>> for <<3>>.

Activating a second time pulls you to the target and deals <<4>>.
====
42701
Pulls you to the enemy, dealing <<1>>.
====
42704
· Pull enemy to you and deal <<1>>
====
42706
Set a sharpened blade trap at your location. When triggered, the trap deals <<1>>, an additional <<2>> over <<3>>, immobilizes an enemy for <<4>>, and grants Minor Force which increases critical damage by <<5>>.

The trap takes 1.5 seconds to arm and lasts for <<6>>.
====
42727
Set a sharpened blade trap at your location. When triggered, the trap deals <<1>>, an additional <<2>> over <<3>>, immobilizes an enemy for <<4>>, and grants Minor Force which increases critical damage by <<5>>.

The trap takes 1.5 seconds to arm and lasts for <<6>>. After being triggered, the trap resets and can be triggered one more time.
====
42733
· Place a trap at location that takes 4 seconds to arm
· First enemy to hit trap takes <<1>> and is immobilized for <<2>>
· Undead and daedra also burn for <<3>>
====
42737
Set a sharpened blade trap at your location. When triggered, the trap deals <<1>>, an additional <<2>> over <<3>>, immobilizes an enemy for <<4>>, and grants Minor Force which increases critical damage by <<5>>.

The trap takes 1.5 seconds to arm and lasts for <<6>>. After being triggered, the trap resets and can be triggered one more time.
====
42743
· Place a trap at location that takes 4 seconds to arm
· First enemy to hit trap takes <<1>> and is immobilized for <<2>>
· Undead and daedra also burn for <<3>>
====
42747
Set a sharpened blade trap at your location. When triggered, the trap deals <<1>>, an additional <<2>> over <<3>>, immobilizes an enemy for <<4>>, and grants Minor Force which increases critical damage by <<5>>.

The trap takes 1.5 seconds to arm and lasts for <<6>>. After being triggered, the trap resets and can be triggered one more time.
====
42753
· Place a trap at location that takes 4 seconds to arm
· First enemy to hit trap takes <<1>> and is immobilized for <<2>>
· Undead and daedra also burn for <<3>>
====
42757
Launch a sharpened blade trap at a target location. When triggered, the trap deals <<1>>, an additional <<2>> over <<3>> immobilizes an enemy for <<4>>, and grants Minor Force which increases critical damage by <<5>>.

The trap takes 1.5 seconds to arm and lasts for <<6>>.
====
42780
Increase your Stealth by <<1>>.

This effect fades after 12 seconds.
====
42795
Gain immunity to most controlling effects.

This effect fades after 12 seconds.
====
42836
Movement is slowed by 50%.
====
42843
For getting through areas quickly.
====
42870
Leap to a target, dealing <<1>> damage and staggering it
====
42892
For <<1>>:
· Your allies gain <<2>> health when attacking target
· You gain <<3>>% additional health when attacking target
====
42941
Tap shift to enemies in front of you

Hold shift to maintain, while active:
· Defend <<1>>% damage
· Move <<2>> slower
====
42949
Release a surge of elemental energy to deal <<1>> to nearby enemies.
====
42950
Release a surge of flame to deal <<1>> to nearby enemies.
====
42951
Release a surge of frost to deal <<1>> to nearby enemies.
====
42952
Release a surge of storm energy to deal <<1>> to nearby enemies.
====
42953
Release a surge of elemental energy to deal <<1>> to nearby enemies.
====
42954
Release a surge of flame to deal <<1>> to nearby enemies.
====
42955
Release a surge of frost to deal <<1>> to nearby enemies.
====
42956
Release a surge of storm energy to deal <<1>> to nearby enemies.
====
42957
Release a surge of elemental energy to deal <<1>> to nearby enemies.
====
42958
Release a surge of flame to deal <<1>> to nearby enemies.
====
42959
Release a surge of frost to deal <<1>> to nearby enemies.
====
42960
Release a surge of storm energy to deal <<1>> to nearby enemies.
====
42961
Release a surge of elemental energy to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42962
Release a surge of flame to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42964
Release a surge of frost to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42966
Release a surge of storm energy to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42968
Release a surge of elemental energy to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42969
Release a surge of flame to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42971
Release a surge of frost to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42973
Release a surge of storm energy to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42975
Release a surge of elemental energy to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42976
Release a surge of flame to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42978
Release a surge of frost to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42980
Release a surge of storm energy to deal <<1>> to nearby enemies and an additional <<2>> over <<3>>.
====
42982
Release a surge of elemental energy to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42983
Release a surge of flame to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42985
Release a surge of frost to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42987
Release a surge of storm energy to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42989
Release a surge of elemental energy to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42990
Release a surge of flame to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42992
Release a surge of frost to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42994
Release a surge of storm energy to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42996
Release a surge of elemental energy to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42997
Release a surge of flame to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
42999
Release a surge of frost to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
43001
Release a surge of storm energy to deal <<1>> to nearby enemies and afflict them with <<2>>, which reduces their Max Health by <<3>> for <<4>>.
====
43003
· Deals <<1>> over <<2>>
· Snares target <<3>> while active
====
43050
Lay claim to enemy souls, dealing <<1>> to the target and one other nearby enemy over <<2>>.

Fills a soul gem if an affected enemy dies.
====
43059
Lay claim to enemy souls, dealing <<1>> to the target and two other nearby enemies over <<2>>.

Fills a soul gem if an affected enemy dies.
====
43071
Lay claim to enemy souls, dealing <<1>> to the target and one other nearby enemy over <<2>>.

Fills a soul gem and restores <<3>>% Health, Magicka, and Stamina if an affected enemy dies.
====
43089
Burn enemy from the inside with soulfire, dealing <<1>> over <<2>> and reducing Movement Speed by <<3>>.
====
43101
Burn enemy from the inside with soulfire, dealing <<1>> over <<2>> and reducing Movement Speed by <<3>>.

If the target is killed, it explodes for <<4>> to nearby enemies.
====
43131
Place Storm Effect:
· Deals <<1>>  for <<2>>  
· Slows targets by <<3>>
====
43178
· Leaves a pool of lightning for <<1>> that deals <<2>> every <<3>>
· An ally in the area may activate <<4>>, instantly shocking enemies for <<5>>
====
43226
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
43241
Conjure a fountain of blood to grant <<1>> to you and your allies, healing you for |cffffff2|r% of all damage done.

Allies can also activate the <<2>> synergy to heal themselves for <<3>> of their Max Health.
====
43304
Surround yourself with a whirlwind of bones, absorbing damage equivalent to <<1>> of your Max Health.  

Allies can activate the <<2>> synergy, absorbing damage to allies equal to <<3>> of their Max Health. The wall lasts  <<4>> and affects up to four nearby allies.
====
43313
Surround yourself with a whirlwind of bones, absorbing damage equivalent to <<1>> of your Max Health and returning <<2>>% damage to melee attackers. 

Allies can activate the <<3>> synergy, absorbing damage to allies equal to <<4>> of their Max Health. 

The <<3>> synergy lasts <<5>> and affects up to four nearby allies.
====
43328
Surround yourself with a whirlwind of bones, absorbing damage equivalent to <<1>> of your Max Health.  

Allies can activate the <<2>> synergy, absorbing damage to allies equal to <<3>> of their Max Health. It also grants them <<4>>, which increases healing received by <<5>>.  

The <<2>> synergy lasts <<6>> and affects up to four nearby allies.
====
43353
Ignite the fires of hate in an enemy's heart, dealing <<1>> and forcing them to attack you for <<2>>.

Grants a |cffffff15|r% chance that allies targeting this enemy can activate the <<3>> synergy, dealing <<4>> to a target enemy over <<5>>, and then causing the target to explode for <<6>> to all nearby enemies.
====
43368
Ignite the fires of hate in an enemy's heart, dealing <<1>>  and forcing them to attack you for <<2>>.

Grants a |cffffff36|r% chance that allies targeting this enemy can activate the <<3>> synergy, dealing <<4>> to a target enemy over <<5>>, and then causing the target to explode for <<6>> to all nearby enemies.
====
43373
Ignite the fires of hate in an enemy's heart, dealing <<1>>  and forcing them to attack you for <<2>>.

Grants a |cffffff37|r% chance that allies targeting this enemy can activate the <<3>> synergy, dealing <<4>> to a target enemy over <<5>>, and then causing the target to explode for <<6>> to all nearby enemies.
====
43378
Ignite the fires of hate in an enemy's heart, dealing <<1>>  and forcing them to attack you for <<2>>.

Grants a |cffffff38|r% chance that allies targeting this enemy can activate the <<3>> synergy, dealing <<4>> to a target enemy over <<5>>, and then causing the target to explode for <<6>> to all nearby enemies.
====
43383
Ignite the fires of hate in an enemy's heart, dealing <<1>>  and forcing them to attack you for <<2>>.

Grants a |cffffff15|r% chance that allies targeting this enemy can activate the <<3>> synergy, dealing <<4>> to a target enemy over <<5>>, and then causing the target to explode for <<6>> to all nearby enemies.
====
43400
Project a globe of annihilation that floats forward, dealing <<1>> to nearby enemies. 

An ally can activate the <<2>> synergy, causing the orb to explode for <<3>> and restoring the ally for <<4>> Magicka over <<5>>, plus additional Magicka based on number of enemies hit.
====
43409
Project a globe of annihilation that floats forward, dealing <<1>> to nearby enemies. 

An ally can activate the <<2>> synergy, causing the orb to explode for <<3>> and restoring the ally for <<4>> Magicka instantly and <<5>> more over <<6>>, plus additional Magicka based on number of enemies hit.
====
43439
Project a globe of regeneration that floats forward, restoring <<1>> Health to nearby allies. 

An ally can also activate the <<2>> synergy, healing themselves for <<3>> and restoring <<4>> Magicka over <<5>>, plus additional Magicka based on number of allies healed.
====
43469
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by <<1>>.  After <<2>> the webs burst into venom, dealing <<3>> to enemies within.

Allies can activate the <<4>> synergy against any snared enemy, dealing <<5>> to them, fearing them for <<6>>, and summoning |cffffff2|r spiders to attack for <<7>>.
====
43481
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by <<1>>.  After <<2>> the webs burst into venom, dealing <<3>> to enemies within.

Allies can activate the <<4>> synergy against any snared enemy, dealing <<5>> to them and summoning |cffffff2|r black widow spiders to attack for <<6>>.
====
43533
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by <<1>>. After <<2>> the webs burst into venom, dealing <<3>> to enemies within.

Allies can activate the <<4>> synergy against any snared enemy, dealing <<5>> to them and summoning |cffffff2|r spiders for <<6>>.
====
43556
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
43561
Casting a Mages Guild ability has a |cffffff50|r% chance of granting <<1>>, increasing the damage of your next attack by <<2>> as long as it's activated within <<3>>.
====
43590
· Heal all allies in target area for <<1>> every <<2>> for <<3>>
====
43666
This is a placeholder ability.
====
43685
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
43698
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
43705
Armor of the Contruct
· Cannot take Critical Hits
====
43714
Conjure dark crystals to bombard an enemy, dealing <<1>> and stunning them for <<2>>.
====
43716
Disguise yourself as one of the mercenaries hired in Phaer.
====
43719
Disguise yourself as a member of the invading Ebonheart Pact forces.
====
43722
Disguise yourself as a First Auridon Marine.
====
43725
Disguise yourself as Stonetalon clan member.
====
43733
· Reduce cost of ultimate abilities by <<1>>
====
43745
I should put this on the sorcerer
====
43749
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
43752
· Once per hour, you can resurrect without the need for a soul gem
====
43807
· Move behind target
· Deal <<1>> damage
· Stuns for <<2>>
====
43819
Flying monsters are immune to snares
====
43850
· When one of your Summoned effects duration ends early, you restore <<1>> Max Magicka
====
43864
· Summon a familiar to attack enemies for <<1>>
· Reduces max magicka by <<2>>
· Familiar explodes for <<3>>% of your max magicka
· Familiar deals <<4>> additional damage
====
43867
· When one of your Summoned effects duration ends early, you restore <<1>> Max Magicka
====
43988
· Deals <<1>> every <<2>> for <<3>>
====
44041
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
44046
Increases the damage bonus for your critical strikes by <<1>> and your damage against blocking targets by <<2>>.
====
44047
· Increase critical strike rating by <<1>> with spear abilities
====
44048
· Increase critical strike chance by <<1>> with Aedric Spear abilities
· Increase damage with Aedric Spear abilities vs blocking targets by <<2>>
====
44049
· Increase critical strike rating by <<1>> with spear abilities
====
44051
Bestows more time in Werewolf Form by devouring humanoid corpses.
====
44064
Equip the Emperor's Regalia.
====
44134
While toggled:
· Light and heavy attacks are replaced with empowered versions that cost ultimate
====
44201
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
44216
For <<1>>:
· Dispel enemy magic effects in area
· Enemies casting in area will be silenced for <<2>> and take heavy damage
====
44253
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
44275
Leap to a target, dealing <<1>> damage and staggering it
====
44277
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
44304
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
44318
When below 30% health all incoming damage is reduced by 60%. This can happen once every 5 minutes.
====
44321
The target dies and plays its c_death and c_deathloop animations.
====
44339
· Take <<1>> less damage from melee attacks for <<2>>
· Nearby allies may use the <<3>> synergy: Increases power by <<4>> and grants a damage shield for <<5>>% of max health
====
44345
· Nearby enemies take <<1>> and are stunned for <<2>>
· Closest enemy is tethered to you, taking <<3>> every <<4>> while they remain near
· Your allies may activate the <<5>> synergy: A high damage life stealing attack
====
44385
While Emperor:
· Increase health, magicka, and stamina by <<1>>  while in your campagin
====
44389
While Emperor:
· Increase ultimate gains by 200%

As a former Emperor:
· Increase ultimate gains by 4%
====
44407
For <<1>>:
· Take <<2>> less damage
· Deal <<3>> to nearby enemies every <<4>>
====
44506
· Reduce damage taken by 1% per piece of heavy armor equipped
· Current bonus: <<1>>
====
44558
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
44560
1.0s (M) cast, 20s cooldown. Allies near you gain 50 health per second.  Lasts 6 seconds. Costs 10 magicka per second.
====
44590
Allows the making of up to level 19 Recipes.
====
44595
Allows the making of up to level 29 Recipes.
====
44597
Allows the making of up to level 39 Recipes.
====
44598
Allows the making of up to level 49 Recipes.
====
44599
Allows the making of up to Champion 50 Recipes.
====
44600
Can make up Veteran recipes
====
44602
Adds 5 minutes to the duration of any eaten food.
====
44609
Adds 10 minutes to the duration of any eaten food.
====
44610
Adds 20 minutes to the duration of any eaten food.
====
44612
Adds 5 minutes to the duration of any consumed drink.
====
44614
Adds 10 minutes to the duration of any consumed drink.
====
44615
Adds 20 minutes to the duration of any consumed drink.
====
44616
Creates 1 extra serving for each food recipe made.
====
44617
Creates 2 extra servings for each food recipe made.
====
44619
Creates 3 extra servings for each food recipe made.
====
44620
Creates 1 extra serving for each drink recipe made.
====
44621
Creates 2 extra servings for each drink recipe made.
====
44624
Creates 3 extra servings for each drink recipe made.
====
44625
Allows the use of Standard (green) Recipes.
====
44630
Allows the use of Difficult (blue) Recipes.
====
44631
Allows the use of Complex (purple) Recipes.
====
44634
When you go offline, a hireling will find Food or Drink ingredients for you. Your hireling can be used every 24 hours.
====
44638
· Increase magicka regeneration by 3% per piece of light armor equipped
====
44640
When you go offline, a hireling will find Food or Drink ingredients for you. Your hireling has a higher chance of returning Spices or Flavorings. Your hireling can be used every 24 hours.
====
44641
A Provisioner hireling will search for resources for you. 
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
====
44650
Allows the making of up to Champion 150 Recipes.
====
44691
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
44700
· Reduce all damage taken by <<1>> for <<2>>
· Immune to knockback and disabling effects for the duration
====
44721
Increases the amount of damage you can block against melee attacks by <<1>>.
====
44730
Whenever you strike an enemy with an Aedric Spear ability, you have a |cffffff25|r% chance to cause an extra <<1>> or <<2>>, whichever is higher. This effect can occur once every <<3>>.
====
44732
Increases your Weapon Damage by <<1>> and your Spell Resistance by <<2>>.
====
44846
· Increase healing of your restoring light abilities by <<1>> to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, Rune Focus)
====
44899
· Heal nearby wounded ally for <<1>>
· When healing a low health target, restore <<2>>% of spell cost every <<3>> for <<4>>
====
44922
Block an additional <<1>> damage.
====
44933
Increases healing received by <<1>> while a Draconic Power ability is active.
====
44951
Increases Health Recovery by <<1>>% for each Draconic Power ability slotted.
====
44952
· Increase health regeneration by <<1>> for each dragon ability on your hotbar
====
44953
Increases Spell Resistance by <<1>>.
====
44984
Activating an Ultimate restores Health, Magicka, and Stamina in amounts increased by <<1>>% of the Ultimate's cost.
====
44996
Increases duration of Earthen Heart abilities by <<1>>.
====
45001
Activating an Earthen Heart ability grants Minor Brutality to you and nearby allies, increasing Weapon Damage by <<1>> for <<2>>.

If you are in combat, you also gain <<3>> Ultimate. This can only occur every <<4>>.
====
45009
Activating an Earthen Heart ability restores <<1>>% Stamina.
====
45011
Increases the damage of the Burning and Poisoned status effects by <<1>>.
====
45012
Damaging enemies with Ardent Flame abilities also reduces their movement speed <<1>> for <<2>>.
====
45023
Increases the damage of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by <<1>> and the duration by <<2>>.
====
45029
Increases the damage of Flame and Poison area of effect abilities by <<1>>.
====
45038
Increases Weapon and Spell Damage while invisible or stealthed by <<1>>%. The stun from the Crouch ability stuns for <<2>> longer.
====
45048
Killing an enemy with an Assassination ability restores <<1>> Magicka over <<2>>.
====
45053
Increases Critical Strike and Spell Critical ratings for each Assassination ability slotted. Current bonus: <<1>>.
====
45060
Increases damage dealt by Critical Strikes by <<1>>. 

A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating  by <<2>>  for <<3>>.
====
45071
Activating a Shadow ability grants Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by <<1>> for <<2>>. This duration is increased for each piece of Heavy Armor equipped. 

Current Bonus: <<3>>
====
45084
Each Shadow Ability slotted increases your Max Health by <<1>>.

Current bonus: <<2>>.
====
45103
Increases Stamina, Health and Magicka Recovery by <<1>>.
====
45115
Increases duration of Shadow abilities by <<1>>.
====
45135
After drinking a potion you gain <<1>> Ultimate.
====
45145
Activating a Siphoning ability grants  <<1>> Ultimate. This effect has a cooldown of <<2>>.
====
45150
Increases Max Magicka <<1>> while a Siphoning ability is slotted.
====
45155
Increases the effectiveness of your Healing done by <<1>> for each Siphoning ability slotted. Current bonus: <<2>>.
====
45161
· Increase duration of your dark magic spells by <<1>>
====
45165
Increases the duration of Dark Magic abilities by <<1>>.
====
45172
Hitting an enemy with a Dark Magic ability heals you for <<1>>% Max Health.
====
45176
Reduces Magicka and Stamina costs for all abilities by <<1>>.
====
45181
Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by <<1>> for <<2>>.
====
45185
· Increase critical strike rating by <<1>> when attacking targets affected by daedric magic
====
45188
Increases Magicka Recovery by <<1>>.
====
45189
· Reduce cost of ultimate abilities by <<1>>
====
45190
Increases your Physical and Shock Damage by <<1>>.
====
45192
Whenever you deal Shock Damage you have a |cffffff6|r% chance to instantly disintegrate enemies under |cffffff15|r% Health, dealing <<1>>.

Whenever you deal Physical Damage you have a |cffffff6|r% chance to instantly pulverize enemies under |cffffff15|r% Health, dealing <<2>>.
====
45195
Increases Spell Damage and Weapon Damage by <<1>> for each Sorcerer ability slotted.

Current value: <<2>>.
====
45196
Reduces the cost of Ultimate abilities by <<1>>.
====
45197
· Reduce cost of ultimate abilities by <<1>>
====
45198
When one of your summoned creatures is killed or unsummoned, you're restored <<1>> Magicka.
====
45199
Increases your Max Health by <<1>> if you have a Daedric Summoning pet active.
====
45200
Increases your Health and Stamina Recovery by <<1>> when a Daedric Summoning ability is slotted.
====
45201
· Reduce cost of ultimate abilities by <<1>>
====
45202
Increases Resurrection speed by <<1>>. 

Resurrected allies return with <<2>> more Health. 

Gives you a |cffffff50|r% chance to gain a soul gem after each successful resurrection.
====
45204
· Increase resurrection speed by <<1>>
====
45205
· 25% chance on hit with spear ability to deal <<1>>
====
45206
Increases the healing effects from your Restoring Light abilities by up to <<1>>, in proportion to the severity of the target's wounds.
====
45207
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to |cffffff4|r seconds after leaving them you gain Major Mending, increasing your healing done by <<1>>.

Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their movement speed reduced by |cffffff30|r%.
====
45208
Provides bonuses for Restoring Light abilities:

Increases the duration of Restoring Aura by <<1>>. 

Healing Ritual grants  |cffffff2|r Ultimate to allies under |cffffff60|r% Health.

Channeling Rite of Passage grants a  <<2>> bonus to your Armor.
====
45209
· Increase healing of your restoring light abilities by <<1>> to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, Rune Focus)
====
45212
Reduces Magicka, Stamina, and Ultimate ability costs by  <<1>>.
====
45214
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by <<1>>.
====
45215
Grants <<1>> to you and your group, increasing Spell Damage by <<2>> for <<3>>.
====
45216
Activating a Dawn's Wrath ability grants <<1>> additional Ultimate. This can only occur once every <<2>>.
====
45221
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
45223
Restore <<1>> Magicka immediately.
Grants you <<2>> which increases your Magicka Recovery by <<3>> for <<4>>.
====
45225
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Recovery by <<3>> for <<4>>.
====
45227
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
45228
Grants <<1>> which increases your Weapon Damage by <<2>> for <<3>>.
====
45233
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
45234
Grants <<1>> which increases your Physical Resistance by <<2>> for <<3>>.
====
45235
Grants <<1>> which increases your Movement Speed by <<2>> for <<3>>.
====
45236
Increase your Stealth Detection by <<1>> for <<2>>.
====
45238
Increase your Stealth by <<1>>.

This effect fades after 12 seconds.
====
45239
Become immune to knockback and disabling effects for <<1>>.
====
45241
Grants you <<1>> which gives you <<2>> Weapon Critical Rating for <<3>>.
====
45242
· Stamina recovery is increased by <<1>> while in water.
====
45243
Increases your Max Magicka by <<1>> 

Whenever you drink a potion you restore <<2>> of your Max Health, Magicka, and Stamina.
====
45244
· Stamina recovery is increased by <<1>> while in water.
====
45247
Increases your Max Magicka by <<1>>.

Whenever you drink a potion you restore <<2>> of your Max Health, Magicka, and Stamina.
====
45248
· Stamina recovery is increased by <<1>> while in water.
====
45253
Increases your Max Health by <<1>> and Poison and Disease Resistance by <<2>>.
====
45257
Increases your healing done and healing received by <<1>>.
====
45259
Increases your Max Magicka by <<1>>.
====
45261
Increases your Spell Resistance by <<1>>.
====
45263
Reduces the Magicka cost of your abilities by <<1>>.
====
45265
Increases your Max Magicka and Max Stamina by <<1>>.
====
45269
Increases your Max Magicka by <<1>> and Flame Resistance by <<2>>.
====
45271
Increases your Flame Damage by <<1>>. Increases your Frost and Shock Damage by <<2>>.
====
45273
Increases your Magicka Recovery by <<1>>.
====
45275
Increases your Flame, Frost, and Shock Damage by <<1>>.
====
45277
Increases your Stamina Recovery by <<1>>.
====
45279
Increases your Max Stamina by <<1>>.
====
45282
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
45285
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
45291
Your melee attacks have a |cffffff10|r% chance to restore <<1>> of your Max Health.
====
45295
Reduces your detection radius in stealth by <<1>>. Increases your damage done while in stealth by <<2>>.
====
45297
Increases your Max Stamina by <<1>> and Health Recovery by <<2>>.
====
45299
Increases your Weapon Critical by <<1>>.
====
45303
Increases your Max Health by <<1>> and Cold Resistance by <<2>>.
====
45305
Reduces your damage taken by <<1>>%.
====
45307
Increases your Max Health and Max Stamina by <<1>>.
====
45311
Increases your damage done with melee attacks by <<1>>.

Reduces the cost of Sprint by <<2>>% and increases the Movement Speed bonus of Sprint by <<3>>.
====
45313
Your melee attacks restore <<1>> of your Max Stamina. This effect can occur once every <<2>>.
====
45317
Increases your Max Stamina by <<1>> and Poison and Disease Resistance by <<2>>.
====
45328
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
45382
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
45385
Restore <<1>> Magicka immediately.
Grants you <<2>> which increases your Magicka Recovery by <<3>> for <<4>>.
====
45388
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Recovery by <<3>> for <<4>>.
====
45391
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
45393
Grants <<1>> which increases your Weapon Damage by <<2>> for <<3>>.
====
45395
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
45397
Grants <<1>> which increases your Physical Resistance by <<2>> for <<3>>.
====
45399
Grants <<1>> which increases your Movement Speed by <<2>> for <<3>>.
====
45430
Grants a bonus based on the type of weapon equipped:

Swords increase your damage done by <<1>>.

Axes grant your melee attacks |cffffff16|r% chance to apply a bleed dealing <<2>> over <<3>>.

Maces cause your attacks to ignore <<4>>% of your target's Physical Resistance.
====
45443
Reduces the cost of Two-Handed abilities by <<1>>.
====
45444
Your Light and Heavy Attacks damage up to |cffffff2|r other nearby enemies for <<1>>% of the damage inflicted to the primary target.
====
45446
Your successful fully-charged Heavy Attacks increase the damage of your next attack by <<1>> for <<2>>.
====
45448
Increases your Stamina Recovery by <<1>> for <<2>> after killing a target.
====
45452
Increases your Weapon Damage by <<1>>% and the amount of damage you can block by <<2>>.
====
45458
Increase your Stealth Detection by <<1>> for <<2>>.
====
45461
Increase your Stealth by <<1>>.

This effect fades after 12 seconds.
====
45463
Become immune to knockback and disabling effects for <<1>>.
====
45466
Grants you <<1>> which gives you <<2>> Weapon Critical Rating for <<3>>.
====
45469
Improves your standard bash attacks. Bashing deals <<1>> additional damage and costs <<2>> less Stamina.
====
45470
While you have a1-hand weapon and shield equipped:
· Increase damge by <<1>>
· Increase armor by <<2>>
====
45471
Reduces the cost of One Hand and Shield abilities by <<1>> and reduces the cost of blocking by <<2>>.
====
45472
Increases the amount of damage you can block from projectiles and ranged attacks by <<1>>.
====
45473
Increases your Movement Speed while blocking by <<1>>.
====
45476
Increases damage with Dual Wield abilities by <<1>> against enemies with under |cffffff25|r% Health.
====
45477
Increases Weapon Damage by <<1>>% of off-hand weapon's damage.
====
45478
Reduces the cost of Dual Wield abilities by <<1>>.
====
45481
Gives you an <<1>> damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
====
45482
Grants a bonus based on the type of weapon equipped:

Each axe gives your melee attacks a |cffffff8|r% chance to bleed enemies for <<1>> over <<2>>.

Each mace causes your attacks to ignore |cffffff10|r% of an enemy's Physical Resistance. 

Each sword increases your damage done by |cffffff2.5|r%.

Each dagger increases your Weapon Critical rating. Current bonus: <<3>>.
====
45492
Increases Weapon Critical rating by <<1>>.
====
45493
Reduces the Stamina cost of Bow abilities by <<1>>.
====
45494
Gives you a damage bonus of up to <<1>> against enemies at longer range.
====
45495
Deals bonus damage vs. distance targets:
· Gain up to 10% bonus damage
====
45497
Your successful Light and Heavy Attacks increase the damage of your Bow abilities by <<1>> for <<2>>, stacking up to |cffffff3|r times.
====
45498
Grants you Major Expedition for <<1>> after you use Roll Dodge.

Major Expedition increases your Movement Speed by <<2>>.
====
45500
Grants bonus effects based on the element used:

Fully-charged Flame Heavy Attacks deal <<1>> additional damage.

Fully-charged Frost Heavy Attacks grant a damage shield that absorbs <<2>> damage.

Fully-charged Shock Heavy Attacks damage nearby enemies for <<3>> of the damage done.
====
45504
After activating roll dodge:
· Increase move speed <<1>> for <<2>>
====
45509
Allows your Destruction Staff spells to ignore <<1>>% of an enemy's Spell Resistance.
====
45512
Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by <<1>>.
====
45513
Reduces the time it takes to charge a Heavy Attack by <<1>>.
====
45514
Restores <<1>> Magicka when you kill a target with a Destruction Staff spell or weapon attack.
====
45517
You gain Major Mending for <<1>> after completing a fully-charged Heavy Attack, increasing your healing done by <<2>>.

You also heal yourself or a nearby ally to the target for <<3>>% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
====
45519
Increases your healing by <<1>> on allies under |cffffff30|r% Health.
====
45520
Restores an additional <<1>>% Magicka when you complete a heavy attack.
====
45521
Restores <<1>> Magicka when you block a spell.
====
45524
Increases healing with Restoration Staff spells by <<1>>.
====
45526
Increases Health Recovery by <<1>>  per piece of Heavy Armor equipped. Current bonus: <<2>>.

Also restores Magicka and Stamina each time you are hit, but only once every <<3>>. Amount restored is increased per piece of Heavy Armor equipped. Current bonus: <<4>>.
====
45527
· Increase magicka regeneration by 3% per piece of light armor equipped
====
45528
Gain <<1>> Weapon and Spell Damage for <<2>> when you take damage, stacking up to |cffffff10|r times.
====
45529
Increases your healing received by <<1>> and increases the Magicka or Stamina your Heavy Attacks restore by <<2>>.
====
45531
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.

Current bonus: <<1>>.
====
45532
· Reduce damage taken by 1% per piece of heavy armor equipped
· Current bonus: <<1>>
====
45533
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.

Current bonus: <<1>>.
====
45534
· Reduce damage taken by 1% per piece of heavy armor equipped
· Current bonus: <<1>>
====
45542
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
====
45543
Allows the Alchemist to use Clear Water and Ichor to make Level 10 potions and poisons.
====
45546
Increases Max Health by <<1>> per piece of Heavy Armor equipped.  

Current bonus: <<2>>.
====
45547
Allows the Alchemist to use Pristine Water and Slime to make Level 20 potions and poisons.
====
45548
Reduces the Magicka cost of spells by |cffffff2|r% per piece of Light Armor equipped. 

Current bonus: <<1>>.
====
45549
Reduces the Magicka cost of spells by |cffffff3|r% per piece of Light Armor equipped. 

Current bonus: <<1>>.
====
45550
Allows the Alchemist to use Cleansed Water and Gall to make Level 30 potions and poisons.
====
45551
Allows the Alchemist to use Filtered Water and Terebinthine to make Level 40 potions and poisons.
====
45552
Allows the Alchemist to use Purified Water and Pitch-Bile to make Champion 10 potions and poisons.
====
45555
Allows the use of up to 3 reagents while mixing Potions or Poisons.
====
45556
Allows the use of up to 3 reagents and reduces the cost of crafting Potions by 50%.
====
45557
Increases Magicka Recovery by <<1>>% per piece of Light Armor equipped. 

Current bonus: <<2>>%.
====
45558
· Increase magicka regeneration by 3% per piece of light armor equipped
====
45559
Increases your Spell Resistance for each piece of Light Armor equipped. 


Current bonus: <<1>>.
====
45560
Allows the use of up to 3 reagents and reduces the cost of crafting Potions by 75%.
====
45561
Increases your Spell Critical rating by <<1>>.
====
45562
Increases your Spell Penetration by <<1>>.
====
45563
Increases your Weapon Critical rating for each piece of Medium Armor equipped.

Current bonus: <<1>>.
====
45565
Increases Stamina Recovery by <<1>>% per piece of Medium Armor equipped. Current bonus: <<2>>.

Also reduces the Stamina cost of abilities by <<3>> per piece of Medium Armor equipped. Current bonus: <<4>>.
====
45566
· Increase magicka regeneration by 3% per piece of light armor equipped
====
45567
Reduces the cost of sneaking by |cffffff7|r% per piece of Medium Armor equipped. Current bonus: <<1>>.

Also reduces the size of your detection area by |cffffff5|r% per piece of Medium Armor equipped. Current bonus: <<2>>.
====
45568
· Decrease the area where you can be detected by 5% per piece equipped
====
45569
When using potions, resulting effects last 10% longer.
====
45571
When using potions, resulting effects last 20% longer.
====
45572
Increases your Weapon Damage by <<1>>.
====
45573
When using potions, resulting effects last 30% longer.
====
45574
Increases your movement speed while using Sprint by |cffffff3|r% and reduces the cost of Roll Dodge by <<1>>% per piece of Medium Armor equipped. 

Current Roll Dodge bonus: <<2>>.
====
45575
· Decrease the stamina cost of roll dodge by <<1>>% per piece of medium armor equipped
· Current bonus: <<2>>
====
45577
Produces 1 extra potion or 4 extra poisons per crafting attempt.
====
45578
Produces 2 extra potions or 8 extra poisons per crafting attempt.
====
45579
Produces 3 extra potions or 12 extra poisons per crafting attempt.
====
45580
Your weapon kills have a |cffffff10|r% chance of automatically filling a soul gem.
====
45583
If your Health drops below |cffffff20|r%, your soul explodes, dealing <<1>> to nearby enemies.

This effect can only be triggered once every <<2>>.
====
45590
Allows you to revive once every hour without spending a soul gem.
====
45595
Increases Weapon Damage by <<1>>% for each Fighters Guild ability slotted.
====
45597
Grants you <<1>> extra Ultimate when killing Undead, Daedra and Werewolves.
====
45601
Reduces the Magicka and Health costs of Mages Guild abilities by <<1>>.
====
45602
Increases the duration of Mages Guild abilities by <<1>>.
====
45603
Increases your Max Magicka and your Magicka Recovery by <<1>>% for each Mages Guild ability slotted.
====
45604
· Increase duration of mages guild abilities by <<1>>
====
45607
Casting a Mages Guild ability grants you <<1>>, increasing the damage of your next attack by <<2>> as long as it's activated within <<3>>.
====
45614
Increases Weapon and Spell Damage by <<1>> and Magicka and Stamina Recovery by <<2>> for <<3>> after capturing a Lumber Mill, Farm, Mine, or Keep.
====
45619
Grants an additional <<1>> Ultimate when killing an enemy player.
====
45621
Increases the range of long-range abilities by <<1>> while near a keep.

Any ability with a range greater than |cffffff15|r meters is affected.
====
45622
Increases Magicka Recovery by <<1>>% for each Support ability slotted.
====
45623
· Increase Magicka regeneration by 10% for each support ability slotted
====
45624
Increases the effectiveness of healing you initiate by <<1>> when near a Keep.
====
45625
Reduces the time it takes to resurrect another player by <<1>>.
====
45638
Your Armor Rating is increased slightly.
====
45720
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
45723
· Leaves a pool of lightning for <<1>> that deals <<2>> every <<3>>
· An ally in the area may activate <<4>>, instantly shocking enemies for <<5>>
====
45726
· Deals <<1>> every <<2>> for <<3>>
====
45728
· Summons an immobile storm atronach to targeted location for <<1>>
· Enemies in the area are stunned for <<2>> and take <<3>>
· An ally may activate the <<4>> synergy: Causes them to deal  an additional <<5>> on each attack and makes the atronach persist for an additional <<6>>
====
45733
· Deals <<1>> every <<2>> for <<3>>
====
45735
For <<1>>:
· Enemies deal <<2>> less damage
· Enemies take <<3>> every <<4>>
· An ally may activate the <<5>> synergy, dealing damage and stunning all enemies in the area
====
45741
· Deal <<1>> to enemies in target area
· Disorient 1 target for <<2>>
· Ally may pick up spear, granting you and them <<3>> bonus damage for <<4>>
====
45748
· Instantly removes <<1>> negative effects from self
· Over <<2>>, heals allies in area for <<3>> every <<4>>
· Allies may activate <<5>>, removing all negative effects and healing for <<6>>
====
45751
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
45756
· Immobilize nearby enemies for <<1>>
· Deals <<2>>
· An  ally can activate the <<3>> Synergy, damaging enemies held within the talons
====
45762
For <<1>>, while on <<2>>:
· Enemies take <<3>> every second
· Enemies receive <<4>> less healing
· An ally may activate the <<5>> ability, damaging and rooting enemies in the area
====
45767
For <<1>>:
· Incoming damage is capped at <<2>>% max health
· Nearby enemies take <<3>> every <<4>>
· Nearby allies may spend magicka to gain a <<5>> Damage Shield
====
45771
Create an area of darkness for <<1>>:
· Enemies in the area are snared <<2>>
· Nearby allies gain <<3>> spell resistance
· Spell resistance gain increased by <<4>> on caster
· Grants allies in the area <<5>>, allowing them to gain invisibility
====
45776
· Nearby enemies take <<1>> and are stunned for <<2>>
· Your allies may activate the <<3>> synergy: A high damage life stealing attack
====
45797
For <<1>>:
· Gain <<2>> bonus damage for you and the spear thrower
====
45809
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
45842
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
45880
· Deal <<1>> additional damage to undead and Daedra
====
45905
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
45909
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
45920
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
45926
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
45951
· Increase Damage done by <<1>>
· Placeholder Ability
====
46040
Reduces damage dealt to you when you fall below |cffffff50|r% Health.  

Lower health increases the effect, reducing damage by up to |cffffff33|r%.
====
46041
Increases your Magicka and Stamina Recovery by |cffffff10|r%.
====
46045
After feeding, your target is off-balance and stunned for <<1>>.
====
46048
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
46056
Disguise yourself as First Auridon Marine.
====
46111
Ravage <<1>> Health immediately.
Ravage an additional <<2>> Health every second for <<3>>.
====
46135
Increases time in werewolf form by |cffffff3|r seconds every time you take damage. This effect can occur once every <<1>>.
====
46137
Reduce the cost of remaining in werewolf form by  |cffffff20|r% for each transformed werewolf in your group, including yourself, up to a maximum of |cffffff80|r%.
====
46139
Increases Weapon Damage by <<1>>.
====
46142
Increases the amount of Stamina your heavy attacks restore by <<1>>.
====
46162
Create an area of darkness for <<1>>:
· Enemies in the area are snared <<2>>
· Nearby allies gain <<3>> spell resistance
· Spell resistance gain increased by <<4>> on caster
· Grants allies in the area <<5>>, allowing them to gain invisibility and healing for <<6>> over <<7>>
====
46193
Increases the cost of Magicka abilities by <<1>> for <<2>>.
====
46199
Increases the cost of Stamina abilities by <<1>> for <<2>>.
====
46202
Applies <<1>> to you, increasing your Ultimate cost by <<2>> for <<3>>.
====
46204
Applies <<1>> to you, reducing all damage you deal by <<2>> for <<3>>.
====
46206
Applies <<1>> to you,  reducing your Spell Resistance by <<2>> for <<3>>.
====
46208
Applies <<1>> to you, reducing your Physical Resistance by <<2>> for <<3>>.
====
46210
Applies <<1>> to you, reducing movement speed by <<2>> for <<3>>.
====
46215
Ravage <<1>> Health immediately.
Ravage an additional <<2>> Health every second for <<3>>.
====
46224
· Create <<1>> point damage shield for <<2>> on lowest health ally in front of you
· Shield strength bolstered by up to <<3>>%, increasing based on missing health
====
46228
Darkness draws your target into your grasp.
====
46236
Create area of self protection for <<1>>:
· Increase armor and spell resistance by <<2>>
====
46237
Increases the cost of Magicka abilities by <<1>> for <<2>>.
====
46240
Increases the cost of Stamina abilities by <<1>> for <<2>>.
====
46243
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46244
Applies <<1>> to you, increasing your Ultimate cost by <<2>> for <<3>>.
====
46246
Applies <<1>> to you, reducing all damage you deal by <<2>> for <<3>>.
====
46248
Applies <<1>> to you,  reducing your Spell Resistance by <<2>> for <<3>>.
====
46250
Applies <<1>> to you, reducing your Physical Resistance by <<2>> for <<3>>.
====
46252
Applies <<1>> to you, reducing movement speed by <<2>> for <<3>>.
====
46281
Disguise yourself as a Bloodthorn Cultist.
====
46299
· Pull enemy towards you
· Deals <<1>> flame damage
====
46300
Darkness draws your target into your grasp.
====
46306
· Pull enemy towards you
· Deals <<1>> frost damage
====
46307
Darkness draws your target into your grasp.
====
46316
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
46317
Hits a single target for 100,000 Damage with a range of 1000 Meters.
====
46324
Conjure dark crystals to bombard an enemy, dealing <<1>> and stunning them for <<2>>.

Casting any other Magicka ability has a |cffffff35|r% chance of causing your next Crystal Fragments to be instant, deal <<3>> more damage, and cost <<4>> less Magicka.
====
46331
Conjure dark crystals to bombard an enemy, dealing <<1>> and stunning them for <<2>>. 

Also damages enemies near the initial target for <<3>>.
====
46335
· <<1>> to enemy
· Knockdown enemy for <<2>>
====
46340
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>.
====
46341
· Deals <<1>> and interrupts casting enemies
· Enemies you interrupt are stunned for <<2>> and set off-balance
====
46348
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>.

Enemies hit while casting are interrupted, set off balance and stunned for <<4>>.
====
46356
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>. 

Up to 2 nearby enemies will take 
<<4>> if they were already afflicted with Burning, Chilled, or Concussed status effects.
====
46363
Hurl an exploding ball of caltrops that scatter over the target area, dealing <<1>> each second and reducing Movement Speed by <<2>>.
====
46396
Hurl an exploding ball of caltrops that scatter over the target area, dealing <<1>> each second and reducing Movement Speed by <<2>>.

Also rapidly drains mount stamina and forces riders to dismount.
====
46440
Hurl an exploding ball of caltrops that scatter over the target area, dealing <<1>> and an additional <<2>> each second. 

Also reduces Movement Speed for enemies in the target area by <<3>> for <<4>> and even after that, continues to reduce Movement Speed by  <<5>> until the caltrops expire.
====
46484
Mobilize your forces, granting <<1>> and <<2>> to you and your group, increasing your Movement Speed by <<3>> and Mounted Speed by <<3>>.

Also grants immunity to snares and immobilizations.

The effect ends if you cast any spell on an enemy or ally.
====
46497
Mobilize your forces, granting <<1>> and <<2>> to you and your group, increasing your Movement Speed by <<3>> and Mounted Speed by <<3>>.

Also grants immunity to snares and immobilizations, removing any already applied. 

The effect ends if you cast any spell on an enemy or ally.
====
46509
Mobilize your forces, granting <<1>> and <<2>> to you and your group, increasing your Movement Speed by <<3>> and Mounted Speed by <<3>>.

Also grants immunity to snares and immobilizations.

The effect ends if you cast any spell on an enemy or ally, but you gain <<4>>, increasing your Movement Speed by <<5>> for <<6>>.
====
46525
Sound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by <<1>>.
====
46531
Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by <<1>>.

You and your allies also gain <<2>>, increasing your Critical Strike damage by <<3>> for <<4>>.
====
46540
Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by <<1>>.

You and your allies also gain Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by <<2>> for <<3>>.
====
46550
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
46565
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
46567
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
46577
This Direnni armor allows you to step back into the past.
====
46586
Disorients the target for 8 seconds.
====
46607
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to <<1>> damage.
====
46610
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to  <<1>> damage.

The wards also heal you and your allies for <<2>> Health over <<3>>.
====
46616
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to <<1>> damage. 

Each time a ward dissolves, you restore <<2>> Ultimate and <<3>> Magicka.
====
46626
Cleanse yourself and your group, removing <<1>> negative effects and reducing the duration of any further negative effects by <<2>> for <<3>>.
====
46638
Cleanse yourself and your group, removing <<1>> negative effects and reducing the duration of any further negative effects by <<2>> for <<3>>.

If a negative effect is removed, the target is healed for <<4>>% of their Max Health.
====
46640
· Remove up to <<1>> negative effects from nearby allies
· Reduce the duration of negative effects on nearby allies by <<2>> for <<3>>
· Restore <<4>>% max health to target if at least one debuff is removed
====
46641
Cleanse yourself and your group, removing <<1>> negative effects and reducing the duration of any further negative effects by <<2>> for <<3>>.

If a negative effect is removed, the target is healed for <<4>>% of their Max Health.
====
46643
· Remove up to <<1>> negative effects from nearby allies
· Reduce the duration of negative effects on nearby allies by <<2>> for <<3>>
· Restore <<4>>% max health to target if at least one debuff is removed
====
46644
Cleanse yourself and your group, removing <<1>> negative effects and reducing the duration of any further negative effects by <<2>> for <<3>>.

If a negative effect is removed, the target is healed for <<4>>% of their Max Health.
====
46646
· Remove up to <<1>> negative effects from nearby allies
· Reduce the duration of negative effects on nearby allies by <<2>> for <<3>>
· Restore <<4>>% max health to target if at least one debuff is removed
====
46649
Create a protective sphere over your location that reduces damage from siege weapons by <<1>>%.
====
46650
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46651
Create a protective sphere over your location that reduces damage from siege weapons by <<1>>%.
====
46652
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46653
Create a protective sphere over your location that reduces damage from siege weapons by <<1>>%.
====
46654
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46655
Create a protective sphere over your location that reduces damage  from siege weapons to you and your allies by <<1>>%.

The sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by <<2>>.
====
46656
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46657
Ability Range is increased in Cyrodiil. Does not apply to Melee.
====
46658
Create a protective sphere over your location that reduces damage  from siege weapons to you and your allies by <<1>>%.

The sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by <<2>>.
====
46659
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46660
Ability Range is increased in Cyrodiil. Does not apply to Melee.
====
46661
Create a protective sphere over your location that reduces damage  from siege weapons to you and your allies by <<1>>%.

The sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by <<2>>.
====
46662
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46663
Ability Range is increased in Cyrodiil. Does not apply to Melee.
====
46664
Create a protective sphere over your location that reduces damage from siege weapons by <<1>>%.

Also increases the range of abilities with a range greater than |cffffff20|r meters by <<2>>.
====
46665
Ability Range is increased in Cyrodiil. Does not apply to Melee.
====
46666
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46667
Create a protective sphere over your location that reduces damage from siege weapons by <<1>>%.

Also increases the range of abilities with a range greater than |cffffff20|r meters by <<2>>.
====
46668
Ability Range is increased in Cyrodiil. Does not apply to Melee.
====
46669
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46670
Create a protective sphere over your location that reduces damage from siege weapons by <<1>>%.

Also increases the range of abilities with a range greater than |cffffff20|r meters by <<2>>.
====
46671
Ability Range is increased in Cyrodiil. Does not apply to Melee.
====
46672
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
46711
While toggled on:
· Gain <<1>> armor
· Reduces max magicka by <<2>>
====
46712
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
46727
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
====
46729
Allows the use of Jera, Jejora, Ode and Tade Potency Runestones to make Glyphs of levels 10-25.
====
46731
Allows the use of Odra, Pojora, Jayde and Edode Potency Runestones to make Glyphs of levels 20-35.
====
46733
Reduce Stamina cost of abilities by <<1>>.
====
46735
Allows the use of Edora, Jaera, Pojode, and Rekude Potency Runestones to make Glyphs of levels 30-45.
====
46736
Allows the use of Pora, Denara, Hade and Idode Potency Runestones to make Glyphs from level 40 to Champion 30.
====
46739
Reduce cost of bash by <<1>> and reduce cost of blocking by <<2>>.
====
46740
Allows the use of Rera and Pode Potency Runestones to make Glyphs of Champion 30-50.
====
46741
Increase the duration of potion effects by <<1>>.
====
46742
Reduce the cooldown of potions below this item's level by <<1>>.
====
46743
Deals <<1>> and restores <<2>> Magicka.
====
46746
Deals <<1>> and restores <<2>> Stamina.
====
46749
Deals <<1>> unresistable damage.
====
46751
Increase bash damage by <<1>>.
====
46758
Allows the use of Common (white) and Standard (green) Aspect Runestones.
====
46759
Allows the use of Superior (blue) Aspect Runestones.
====
46760
Allows the use of Artifact (purple) Aspect Runestones.
====
46763
Allows the use of Legendary (gold) Aspect Runestones.
====
46767
Increases the chance of extracting each type of Runestone by 3%.
====
46768
Increases the chance of extracting each type of Runestone by 6%.
====
46769
Increases the chance of extracting each type of Runestone by 10%.
====
46770
When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 24 hours.
====
46771
When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 24 hours. Your hireling has a good chance of finding rarer Runestones.
====
46772
An Enchanter hireling will search for resources for you. 
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
====
46773
20% reduced cost for crafting glyphs
====
46774
40% reduced cost for crafting glyphs
====
46775
60% reduced cost for crafting glyphs
====
46788
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
46799
Reduce cost of bash by <<1>> and reduce cost of blocking by
====
46818
Summons a violent storm at target location for 15 seconds, dealing <<1>>  every <<2>>  for <<3>>  and slowing those caught inside by <<4>>%.
====
46855
· Pull enemy towards you
· Deals <<1>> flame damage
====
46857
· Pull enemy to you
· Enemy is stunned for <<1>>
====
46902
Create area of self protection for <<1>>:
· Increase armor and spell resistance by <<2>>
====
46905
· May be charged for increased duration
· Disorient for <<1>>
====
46912
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
46913
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
47003
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
47004
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
47021
· Pull enemy to you
· Enemy is stunned for <<1>>
====
47022
· Pull enemy towards you
· Stun for <<1>>
· Deals <<2>> fire damage
====
47028
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamin
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
====
47040
Increase Health Recovery by <<1>> for <<2>>.  This effect is removed on death.
====
47041
Increase Magicka Recovery by <<1>> for <<2>>.  This effect is removed on death.
====
47042
Increase Stamina Recovery by <<1>> for <<2>>.  This effect is removed on death.
====
47049
Increase Max Health by <<1>> for <<2>>.  This effect is removed on death.
====
47050
Increase Max Magicka by <<1>> for <<2>>.  This effect is removed on death.
====
47051
Increase Max Stamina by <<1>> for <<2>>.  This effect is removed on death.
====
47064
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamin
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
====
47069
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamin
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
· Allies nearby gain Ultimate faster
====
47083
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamin
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
· Light attacks cause bleed and improve attack speed
====
47116
For <<1>>:
· Increase weapon damage of nearby allies by <<2>>
· Bonus increased by <<3>> on caster
====
47150
Transforms player into a Werewolf causing nearby enemies to run in fear. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina.
====
47193
Grants <<1>> which gives you <<2>> Spell Critical Rating for <<3>>.
====
47202
Applies <<1>> to you, reducing your critical damage by <<2>> for <<3>>.
====
47204
Applies <<1>> to you, reducing all critical ratings by <<2>> for <<3>>.
====
47276
Allows the use of Iron Ingots.
====
47277
Allows the use of Steel Ingots.
====
47278
Allow the use of Orichalcum Ingots.
====
47279
Allows the use of Dwarven Ingots.
====
47280
Allows the use of Ebony Ingots.
====
47281
Allows the use of Calcinium Ingots.
====
47282
Allows the use of Sanded Maple wood.
====
47283
Allows the use of Sanded Oak wood.
====
47284
Allows the use of Sanded Beech wood.
====
47285
Allows the use of Sanded Hickory wood.
====
47286
Allows the use of Sanded Yew wood.
====
47287
Allows the use of Sanded Birch wood.
====
47288
Allows the use of Jute and Rawhide.
====
47289
Allows the use of Flax and Hide.
====
47290
Allows the use of Cotton and Leather.
====
47291
Allows the use of Spidersilk and Thick Leather.
====
47292
Allows the use of Ebonthread and Fell Hide.
====
47293
Allows the use of Kresh Fiber and Topgrain Hide.
====
47295
Equip the Dark Seducer costume.
====
47296
Equip the Golden Saint costume.
====
47297
Equip the Manimarco costume.
====
47306
· Pull enemy towards you
· Deals <<1>> fire damage
====
47348
Reduce damage taken from players by <<1>>.
====
47350
Reduce damage taken from siege weapons and player Area of Effect abilities by <<1>>
====
47351
10% chance to gain a <<1>> point damage shield for <<2>> when damaged by a spell. This effect can occur once every <<3>>
====
47352
Increase you Armor by <<1>> for <<2>>.
====
47353
Reduce the cost of Break Free by <<1>>.
====
47354
Increase healing done by <<1>>.
====
47355
Increase Maximum Magicka by <<1>>.
====
47356
Reduce cost of Ultimate abilities by <<1>>.
====
47357
Vengeance Leech
When killing an enemy, restore <<1>> Health, <<2>> Magicka, and <<3>> Stamina.
====
47361
Increase range of bow attacks by <<1>>.
====
47362
Increase Max Health for up to 12 group members by <<1>>.
====
47364
· Increase your group's max health by <<1>>
====
47365
Hircine's Veneer
Increase Stamina Recovery for up to 12 group members by <<1>>.
====
47366
· Increase your group's max health by <<1>>
====
47367
Reduce Magicka costs for up to 12 group members by <<1>>.
====
47368
· Increase your group's max health by <<1>>
====
47371
5% chance on attack to gain a <<1>> point Damage Shield for <<2>>
====
47372
Deals <<1>> Unresistable Damage.
Deals <<2>>.
====
47374
Increase you Armor by <<1>> for <<2>>.
====
47381
Deals <<1>> Shock Damage.
Increase your Power by <<2>> for <<3>>
====
47384
Increase your Power by <<1>> for <<2>>
====
47387
Life Drain
Deals <<1>> and restores <<2>> Health.
====
47390
Deals <<1>>
Deals <<2>> and restores <<3>> Magicka
====
47393
Absorb Magicka
Deals <<1>> Magic Damage and restores <<2>> magicka
====
47394
Reduce target's Spell Resist and Physical Resist by <<1>> for <<2>>.
====
47396
Deals <<1>> Disease Damage.
====
47397
Deals <<1>>  and restores <<2>> stamina
Reduce target Power by <<3>> for <<4>>
====
47401
Reduce target Power by <<1>> for <<2>>.
====
47402
Increase your Weapon Damage and Spell Damage by <<1>> for <<2>>.
====
47403
Increase your Power by <<1>> for <<2>>
====
47405
Deals <<1>>.
Grants a <<2>> point Damage Shield for <<3>>.
====
47407
Increase you Armor by <<1>> for <<2>>.
====
47408
Damage Health
Deals <<1>> unresistible damage.
====
47410
Deals <<1>>.
Reduce target Weapon Damage and Spell Damage by <<2>> for <<3>>.
====
47412
Reduce target Power by <<1>> for <<2>>.
====
47413
Deals <<1>>.
Deals <<2>> and restores <<3>> Magicka.
====
47416
Absorb Magicka
Deals <<1>> Magic Damage and restores <<2>> magicka
====
47440
· Increase health regeneration of nearby allies by <<1>> for <<2>>
· Allies may activate the <<3>> synergy, healing for <<4>> every <<5>> over <<6>> 
· Channeling reduces the altar duration for each second channeled
· Only 1 ally may channel at a time
====
47445
· Take <<1>> less damage from melee attacks for <<2>>
· Nearby allies may use the <<3>> synergy, granting a damage shield for <<4>>% of their max health
====
47448
· Deal <<1>> and force target to attack you for <<2>>
· 15% chance to create a synergy opportunity
· Allies may activate the <<3>> synergy: Deals <<4>> to target enemy over <<5>>, then expodes for <<6>> to all nearby enemies
====
47454
· Summon an orb for <<1>> that deals <<2>> to nearby enemies

An ally may activate the <<3>> synergy:
· Orb explodes for <<4>> 
· Allies restore more magicka over time for each enemy hit
====
47457
· Deal <<1>> to enemy and snare <<2>> for <<3>>
· Nearby allies may activate the <<4>> synergy, dealing <<5>> and summoning 2 spiders for <<6>>
====
47478
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
47488
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
47548
Conjure dark crystals to bombard an enemy, dealing <<1>> and stunning them for <<2>>.
====
47554
Conjure dark crystals to bombard an enemy, dealing <<1>> and stunning them for <<2>>. 

Also damages enemies near the initial target for <<3>>.
====
47565
Conjure dark crystals to bombard an enemy, dealing <<1>> and stunning them for <<2>>.

Casting any other Magicka ability has a |cffffff35|r% chance of causing your next Crystal Fragments to be instant, deal <<3>> more damage, and cost <<4>> less Magicka.
====
47574
The distinctive helm and hauberk of the Fort Amol guard.
====
47620
· Repeatedly fire arrows at target location for <<1>>
· Deal <<2>> every <<3>> to enemies in area
· When effect ends deals <<4>> every <<5>> for <<6>>
====
47622
· Deals <<1>> to enemy
· Chance to cause off-balance
====
47629
· Deals <<1>> to target enemy
· Chains to 2 nearby targets (75% damage per bounce)
====
47831
Reduces duration of negative effects in potions by 50% when consumed.
====
47832
Reduces duration of negative effects in potions by 80% when consumed.
====
47834
Reduces duration of negative effects in potions by 100% when consumed.
====
47836
Nearby group members receive increased experience for killing Players and Monsters while in Cyrodiil and Imperial City
====
47837
Nearby group members gain increased Range with Destruction Staff abilities while in Cyrodiil and Imperial City
====
47840
Herbs and fungi in the world will be easier to see when you are <<1>> or closer.
====
47851
Runes in the world will be easier to see when you are <<1>> or closer.
====
47854
Ore in the world will be easier to see when you are <<1>> or closer.
====
47857
Wood in the world will be easier to see when you are <<1>> or closer.
====
47860
Fibrous plants in the world will be easier to see when you are <<1>> or closer.
====
47982
Nearby group members gain increased Range with Bow abilities while in Cyrodiil and Imperial City
====
48037
· Six hit attack for (<<1>>, <<1>>, <<1>>, <<1>>, <<1>>, <<2>>) physical damage
====
48119
· Pull enemy to you
· Enemy is stunned for <<1>>
====
48122
· Pull enemy towards you
· Deals <<1>> flame damage
====
48145
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
48151
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
48153
Increase regeneration rate of Health in combat.
====
48157
Allows the use of Galatite Ingots.
====
48158
Allows the use of Quicksilver Ingots.
====
48159
Allows the use of Voidstone Ingots.
====
48160
Reduces research times by 5% and allows the research of two items at once.
====
48161
Reduces research times by 10% and allows the research of two items at once.
====
48162
Reduces research times by 20% and allows the research of three items at once.
====
48163
Improves the chances of extracting Blacksmithing ingredients and allows the refining of more powerful tempers from raw materials.
====
48164
Greatly improves the chances of extracting Blacksmithing ingredients and allows the refining of more powerful tempers from raw materials.
====
48165
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
====
48166
Increases the chances of improving items with tempers.
====
48167
Greatly increases the chances of improving items with tempers.
====
48168
More than doubles the chances to improve items with tempers.
====
48169
A miner hireling will send you ore and possibly other items every day.
====
48170
A miner hireling will send you more ore and possibly better items every day.
====
48171
A Miner hireling will search for resources for you. 
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
====
48172
Allows the use of Sanded Ash wood.
====
48173
Allows the use of Sanded Mahogany wood.
====
48174
Allows the use of Sanded Nightwood.
====
48175
Increases the chances of improving items with resins.
====
48176
Greatly increases the chances of improving items with resins.
====
48177
More than doubles the chances to improve items with resins.
====
48178
Improves the chances of extracting Woodworking ingredients and allows the refining of more powerful resins from raw materials.
====
48179
Greatly improves the chances of extracting Woodworking ingredients and allows the refining of more powerful resins from raw materials.
====
48180
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
====
48181
Reduces research times by 5% and allows the research of two items at once.
====
48182
Reduces research times by 10% and allows the research of two items at once.
====
48183
Reduces research times by 20% and allows the research of three items at once.
====
48184
A lumberjack hireling will send you wood and possibly other items every day.
====
48185
A lumberjack hireling will send you more wood and possibly better items every day.
====
48186
A Lumberjack hireling will search for resources for you. 
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
====
48187
Allows the use of Ironthread and Iron Hide.
====
48188
Allows the use of Silverweave and Superb Hide.
====
48189
Allows the use of Void Cloth and Shadowhide.
====
48190
Reduces research times by 5% and allows the research of two items at once.
====
48191
Reduces research times by 10% and allows the research of two items at once.
====
48192
Reduces research times by 20% and allows the research of three items at once.
====
48193
Improves the chances of extracting Clothing ingredients and allows the refining of more powerful tannins from raw materials.
====
48194
Greatly improves the chances of extracting Clothing ingredients and allows the refining of more powerful tannins from raw materials.
====
48195
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
====
48196
Increases the chances of improving items with tannins.
====
48197
Greatly increases the chances of improving items with tannins.
====
48198
More than doubles the chances to improve items with tannins.
====
48199
An outfitter hireling will send you cloth or leather and possibly other items every day.
====
48200
An outfitter hireling will send you will send you more cloth or leather and possibly better items every day.
====
48201
An Outfitter hireling will search for resources for you. 
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
====
48287
· Immobilize enemies in front of you for <<1>>
====
48291
Increases your swimming speed by <<1>> and whenever you drink a potion, you are restored for <<2>> of your Max Health, Magicka, and Stamina.
====
48292
· Stamina recovery is increased by <<1>> while in water.
====
48296
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
48303
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
48327
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
48342
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
48411
Darkness draws your target into your grasp.
====
48429
Disguise yourself as one of the Gold Coast mercenary couriers.
====
48535
· Decrease the stamina cost of roll dodge by <<1>>% per piece of medium armor equipped
· Current bonus: <<2>>
====
48575
The Alchemist can use the Alchemy Station to make potions by mixing flowers and mushrooms with water.
====
48595
· Pull enemy to you
· Enemy is stunned for <<1>>
====
48633
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
48635
1.0s (M) cast, 20s cooldown. Allies near you gain 50 health per second.  Lasts 6 seconds. Costs 10 magicka per second.
====
48655
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
48688
Hits a single target for 50 damage, with a range of 1000 meters.
====
48739
Tap shift to enemies in front of you

Hold shift to maintain, while active:
· Defend <<1>>% damage
· Move <<2>> slower
====
48744
Immunity to enemy control abilities.
====
48778
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
48795
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
48798
· Increase Damage done by <<1>>
· Placeholder Ability
====
48856
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
48890
30% Increase to Movement Speed
====
48894
Deals <<1>> in a cone in front of the player and ignites enemy for <<2>> over <<3>>
====
48934
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
48943
Prisoner's Rags
· Sprint costs <<1>>% less, but is <<2>> slower.
====
48950
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>.
====
48951
· Deals <<1>> and interrupts casting enemies
· Enemies you interrupt are stunned for <<2>> and set off-balance
====
48953
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>.
====
48954
· Deals <<1>> and interrupts casting enemies
· Enemies you interrupt are stunned for <<2>> and set off-balance
====
48956
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>.
====
48959
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>.

Enemies hit while casting are interrupted, set off balance and stunned for <<4>>.
====
48977
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>. 

Up to 2 nearby enemies will take 
<<4>> if they were already afflicted with Burning, Chilled, or Concussed status effects.
====
49000
· Deals <<1>> to enemy
· Chance to cause off-balance
====
49001
Repeatedly fire arrows at target location for <<1>>, dealing <<2>> every <<3>> to enemies in area of effect.
====
49002
· Repeatedly fire arrows at target location for <<1>>
· Deal <<2>> every <<3>> to enemies in area
· When effect ends deals <<4>> every <<5>> for <<6>>
====
49003
· Deals <<1>> to enemy
· Chance to cause off-balance
====
49006
· Repeatedly fire arrows at target location for <<1>>
· Deal <<2>> every <<3>> to enemies in area
· When effect ends deals <<4>> every <<5>> for <<6>>
====
49009
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
49063
Reduces cost of Blocking <<1>>.
====
49066
Reduce Magicka and Health cost of Mages Guild abilities by <<1>>.
====
49112
Allows the use of Derado and Kedeko Potency Runestones to make Glyphs of Champion 50-70.
====
49113
Allows the use of Rekura and Rede Potency Runestones to make Glyphs of Champion 70-90.
====
49114
Allows the use of Kura and Kude Potency Runestones to make Glyphs of Champion 100-140.
====
49115
Unassailable
While Blocking, gain <<1>> armor and spell resist
====
49119
Increase block mitigation by <<1>>.
====
49151
Increases potion effectiveness by <<1>>.
====
49152
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamin
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
====
49154
Increases your swimming speed by <<1>> and whenever you drink a potion you are restored for <<2>> of your Max Health, Magicka, and Stamina.
====
49155
Increases potion effectiveness by <<1>>.
====
49156
Increases your swimming speed by <<1>> and whenever you drink a potion you are restored for <<2>> of your Max Health, Magicka, and Stamina.
====
49157
Increases potion effectiveness by <<1>>.
====
49162
Nearby group members gain increased Range with Restoration Staff abilities while in Cyrodiil and Imperial City
====
49163
Allows the Alchemist to use Cloud Mist and Tarblack to make Champion 50 potions and poisons.
====
49222
· Deals <<1>>
· Deals critical damage to disabled targets
====
49236
Whitestrake's Retribution
If wearers health is below 30%, gain a <<1>> Damage Shield.
====
49237
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
49258
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
49260
Immunity to enemy control abilities.
====
49430
· Deals <<1>> to all enemies in front of you
====
49492
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
49498
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
49557
Summons 3 mines for <<1>>. Mines take 3 seconds to arm, then deal <<2>> to a nearby enemy. Enemies damaged by mines are immobilized for <<3>>.
====
49594
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
49610
· Pull enemy towards you
· Deals <<1>> flame damage
====
49614
· Pull enemy to you
· Enemy is stunned for <<1>>
====
49625
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
49630
Summons 3 mines for <<1>>. Mines take 3 seconds to arm, then deal <<2>> to a nearby enemy. Enemies damaged by mines are immobilized for <<3>>.
====
49638
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
49702
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
49718
Increases spell power by 5%.
====
49719
Increases armor rating by 5%.
====
49746
· Bring dead ally back to life with <<1>> health
====
49756
Instant cast. Summon an immobile duplicate for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
49761
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
49773
Hits a single target for 1000 damage, with a range of 1000 meters.
====
49774
Hits a single target for 10000 damage, with a range of 1000 meters.
====
49790
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
49884
Creates a <<1>> point damage shield on self for <<2>>.
====
49890
Creates a <<1>> point damage shield on self for <<2>>. If ward expires due to damage, caster is refunded <<3>>% of ability cost.
====
49893
Creates a <<1>> point damage shield on self for <<2>>. Creates a <<3>> point damage shield on allies for <<4>>.
====
49895
· Create a <<1>> point damage ward for <<2>>
====
49896
Deals <<1>> to enemy. Target takes <<2>> less healing for <<3>>.
====
49909
Deals <<1>> to enemy. Target takes <<2>> less healing for <<3>>. Each time target is healed you receive <<4>>% of spell cost.
====
49914
Deals <<1>> to enemy. Target takes <<2>> less healing for <<3>>.
====
49929
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
49933
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
49946
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
49957
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
49990
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
50018
Deals <<1>> to enemy. Target takes <<2>> less healing for <<3>>.
====
50019
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
50024
Deals <<1>> to enemy. Target takes <<2>> less healing for <<3>>.
====
50040
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
50047
· Increase magicka regeneration by 3% per piece of light armor equipped
====
50053
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
50072
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
50103
Repeatedly fire arrows at target location for <<1>>, dealing <<2>> every <<3>> to enemies in area of effect.
====
50105
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
50110
· Deals <<1>> to enemy
· Chance to cause off-balance
====
50115
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
50119
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
50171
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
50177
This rumpled uniform belonged to a soldier in Tanval's Vanguard.
====
50185
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
50219
Repeatedly fire arrows at target location for <<1>>, dealing <<2>> every <<3>> to enemies in area of effect. When effect ends, deals <<4>> every <<5>> for <<6>>.
====
50220
· Deals <<1>> to enemy
· Chance to cause off-balance
====
50228
Creates an elemental wall that deals <<1>> every <<2>> to enemies in the area of effect. Wall lasts for <<3>>. Deals <<4>> more damage than the other elemental walls.
====
50261
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
50300
Heals an ally for <<1>> and <<2>> over <<3>>. This spell cannot be used to heal self.
====
50325
Heals an ally for <<1>> and <<2>> over <<3>>. This spell cannot be used to heal self. Restores up to <<4>>% of spell cost, value increased based on target's missing health.
====
50337
Heals all allies around target <<1>> and <<2>> over <<3>>.
====
50350
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
50371
Restore <<1>> stamina to yourself, and an additional <<2>> over <<3>>.
====
50442
Restore <<1>> stamina to yourself, and an additional <<2>> over <<3>>. Restore <<4>> magicka for each attack you block.
====
50456
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
50457
Restore <<1>> stamina to nearby allies, and an additional <<2>> over <<3>>.
====
50459
Deals <<1>> and heals player for <<2>>% of current missing health.
====
50474
Deals <<1>> and heals player for <<2>>% of current missing health every <<3>> for <<4>>.
====
50477
Deals <<1>> and heals player for <<2>>% of current missing health. Restore up to <<3>>% of spell cost, value increases the more health target has.
====
50481
Deals <<1>> and heals nearby allies for <<2>>% of current missing health.
====
50497
Deals <<1>> to nearby enemies after <<2>>.
====
50501
For <<1>> burning status effect is applied to all nearby enemies, causing them to take fire damage over time. Deals <<2>> to nearby enemies when effect ends.
====
50507
Deals <<1>> to nearby enemies after <<2>>.
====
50519
Deals <<1>> to nearby enemies after <<2>>. Each enemy killed in this way restores <<3>>% of spell cost.
====
50525
Improves Stealth radius by <<1>> for <<2>>.
====
50534
Deals <<1>> to nearby enemies after <<2>>.
====
50537
Increase armor by <<1>> for <<2>>. During this time nearby enemies are chilled for <<3>>, reducing their movement speed by <<4>>.
====
50544
Take <<1>> less damage from cold and physical attacks. Enemies near you are immobilized.
====
50547
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
50553
Increase armor by <<1>> for <<2>>. During this time nearby enemies are chilled for <<3>>, reducing their movement speed by <<4>>.
====
50558
Increase armor by <<1>> for <<2>>. During this time nearby enemies are chilled for <<3>>, reducing their movement speed by <<4>>. Melee attacks restore <<5>>% of spell cost.
====
50562
Increase armor by <<1>> for <<2>>. During this time nearby allies gain <<3>> armor and nearby enemies are chilled for <<4>>, reducing their movement speed by <<5>>.
====
50564
Increase armor by <<1>> for <<2>>. During this time nearby enemies are chilled for <<3>>, reducing their movement speed by <<4>>.
====
50568
Deals <<1>> to enemies in front of you and snares them <<2>>% for <<3>>. Snare strength weakens over time.
====
50570
Deals <<1>> to enemies in front of you and snares them <<2>>% for <<3>>.
====
50572
Deals <<1>> to enemies near you and snares them <<2>>% for <<3>>. Snare strength weakens over time.
====
50575
Deals <<1>> to enemies in front of you and snares them <<2>>% for <<3>>. Snare strength weakens over time.
====
50577
Deals <<1>> to enemies in front of you and snares them <<2>>% for <<3>>. Snare strength weakens over time. Restore <<4>>% of spell cost for each enemy hit.
====
50582
Deals <<1>> to enemies in front of you and snares them <<2>>% for <<3>>. Snare strength weakens over time.
====
50595
Summons a familiar to attack enemies for <<1>>. Enemies damaged by familiar are slowed <<2>>.
====
50605
Summons a familiar to attack enemies for <<1>>. Deals <<2>> damage to all nearby enemies and slows them <<3>>.
====
50629
Summons a familiar to attack enemies for <<1>>. Enemies damaged by familiar are slowed <<2>>.
====
50634
Summons a permanent familiar to attack enemies, but reduces magicka pool by <<1>>. Enemies damaged by familiar are slowed <<2>>.
====
50639
Summons a familiar to attack enemies for <<1>>. Enemies damaged by familiar are slowed <<2>>. Each attack has a chance to restore <<3>>% of spell cost.
====
50649
Summons a familiar to attack enemies for <<1>>. Has high damage area effect attack. Enemies damaged by familiar are slowed <<2>>.
====
50654
Summons a flame atronach to attack enemies for <<1>>. Deals <<2>> per hit and has an area effect attack.
====
50660
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
50663
Summons an ultimate flame atronach to attack enemies for <<1>>. Deals <<2>> per hit and has an area effect attack. Enemies near the atronach constantly take fire damage. Atronach's attack damage is increased by <<3>>.
====
50671
Summons a flame atronach to attack enemies for <<1>>. Deals <<2>> per hit and has an area effect attack. Deals <<3>> bonus damage.
====
50675
Summons a permanent flame atronach to attack enemies. Deals <<1>> per hit and has an area effect attack.
====
50677
Summons a flame atronach to attack enemies for <<1>>. Deals <<2>> per hit and has an area effect attack. When pet expires, gain <<3>>% of spell cost.
====
50683
Summons a flame atronach to attack enemies for <<1>>. Deals <<2>> per hit and has an area effect attack. On death deals <<3>>
====
50727
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
50746
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
50752
For <<1>>:
· Nearby allies take <<2>> less damage while channeling (does not affect caster)
· Heals self for <<3>>% max health every <<4>>
· You cannot move while channeling this ability
====
50780
Summons a Dremora Lord to attack enemies for <<1>>. Will taunt enemies and knock them down.
====
50790
Summons a Dremora Ruler to attack enemies for <<1>>. Will taunt enemies and knock them down. Steals life from all nearby enemies, if at full health the life is instead transfered to caster.
====
50809
Summons a Dremora Lord to attack enemies for <<1>>. Will taunt enemies and knock them down. Dremora Lord gains <<2>> armor and spell resistance.
====
50815
Summons a Dremora Lord to attack enemies for <<1>>. Will taunt enemies and knock them down. Reduces magicka pool by <<2>>
====
50819
Summons a Dremora Lord to attack enemies for <<1>>. Will taunt enemies and knock them down. When pet expires, gain <<2>>% of spell cost.
====
50825
Summons a Dremora Lord to attack enemies for <<1>>. Will taunt enemies and knock them down. Cleave attack is used more frequently and deals more damage.
====
50829
· Deals <<1>> to all enemies in front of you
====
50835
Restore <<1>> Health immediately.
Restore an additional <<2>> Health over <<3>>.
Increase your Armor by <<4>> for <<5>>.
Increase your Spell Resistance by <<6>> for <<7>>.
====
50837
Increase your Spell Resistance by <<1>> for <<2>>.
====
50841
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
Grants <<5>> which increases your Weapon Damage by <<6>> for <<4>>.
Grants you <<7>> which gives you <<8>> Weapon Critical for <<4>>.
====
50843
Increase Weapon Critical by <<1>> for <<2>>.
====
50848
Restore <<1>> Magicka immediately.
Grants you <<2>> which increases your Magicka Regeneration by <<3>> for <<4>>.
Grants <<5>> which increases your Spell Damage by <<6>> for <<4>>.
Grants <<7>> which gives you <<8>> Spell Critical Rating for <<4>>.
====
50850
Increase Spell Damage by <<1>> for <<2>>.
====
50851
Increase Spell Critical by <<1>> for <<2>>.
====
50852
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Regeneration by <<3>> for <<4>>.
Restore <<5>> Magicka immediately.
Grants you <<6>> which increases your Magicka Regeneration by <<7>> for <<4>>.
Restore <<8>> Stamina immediately.
Grants <<9>> which increases your Stamina Regeneration by <<10>> for <<4>>.
====
50855
Restore <<1>> Magicka immediately.
Restore an additional <<2>> Magicka over <<3>>.
====
50857
Restore <<1>> Stamina immediately.
Restore an additional <<2>> Stamina over <<3>>.
====
50865
Increase armor by <<1>> for <<2>>. Increase health regeneration by <<3>> for <<4>>.
====
50878
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
50879
Increase armor by <<1>> for <<2>>. Increase health regeneration by <<3>> for <<4>>.
====
50885
Increase armor by <<1>> for <<2>>. Increase health regeneration by <<3>> for <<4>>. 33% chance when hit with a melee attack to restore <<5>>% of spell cost.
====
50893
For nearby allies: Increase armor by <<1>> for <<2>> and health regeneration by <<3>> for <<4>>.
====
50896
Increase target's spell resistance by <<1>> for <<2>>. Cannot be cast on self, only 1 may be active at a time.
====
50898
Increase target's spell resistance by <<1>> and magicka regeneration by <<2>> for <<3>>. Cannot be cast on self.
====
50901
Increase target's spell resistance by <<1>> for <<2>>. Cannot be cast on self, only 1 may be active at a time.
====
50903
Increases your Max Health by <<1>>.
====
50904
Increase target's spell resistance by <<1>> for <<2>>. Cannot be cast on self, only 1 may be active at a time.
====
50906
Increases your Max Health by <<1>>.
====
50908
Increase target's spell resistance by <<1>> for <<2>>. Cannot be cast on self, only 1 may be active at a time. 33% chance when target is damaged by magic to restore <<3>>% of spell cost.
====
50915
Increase nearby ally's spell resistance by <<1>> for <<2>>.
====
50961
Stun enemy for <<1>>, affected targets take <<2>>.
====
50965
Stun enemy for <<1>>. Affected enemy takes <<2>>.
====
50971
Every time you attack with a two handed weapon,  critical strike chance is increased by <<1>> for <<2>>. Stacks five times.
====
50972
Stun enemy for <<1>>. Restore <<2>>% of spell cost when used against higher health targets.
====
50976
Stun enemy for <<1>>. When effect ends, nearby enemies are stunned for <<2>>.
====
50980
Snare target <<1>>% for <<2>>.
====
50981
Immobilize target for <<1>> and deal <<2>> over the duration.
====
50986
Snare target <<1>>% for <<2>>. Affected target takes <<3>>.
====
50988
Snare target <<1>>% for <<2>>.
====
50989
Snare target <<1>>% for <<2>>. Restore <<3>>% of spell cost when damaging target with a heavy attack.
====
50990
Once every <<1>>, on successful block, pulse for <<2>>.
====
50994
Snare all targets neary enemy <<1>>% for <<2>>.
====
50995
Reduces the costs of Stamina abilities by <<1>>. When you kill an enemy, gain <<2>>, increasing your Movement Speed  by <<3>> for <<4>>.
====
51004
Four allies in area gain <<1>> max health, <<2>> Spell Damage, <<3>> Weapon Damage, and fear immunity for <<4>>. Only 1 cast may be active at a time.
====
51016
Four allies in area gain <<1>> max health, <<2>> Damage, <<3>> less damage taken, and fear immunity for <<4>>. Only 1 cast may be active at a time.
====
51023
Four allies in area gain <<1>> max health, <<2>> Spell Damage, <<3>> Weapon Damage, and fear immunity for <<4>>. Only 1 cast may be active at a time.
====
51047
Four allies in area gain <<1>> max health, <<2>> Spell Damage, <<3>> Weapon Damage, and fear immunity for <<4>>. Only 1 cast may be active at a time. Recasting ability before it expires restores <<5>>% of spell cost.
====
51071
Six allies in area gain <<1>> max health, <<2>> Spell Damage, <<2>> Weapon Damage, and fear immunity for <<3>>. Only 1 cast may be active at a time.
====
51083
Increases Fire Resistance by <<1>>. Increases Spell Damage with Fire effects by <<2>>.
====
51088
Increases Cold Resistance by <<1>>. Increases Spell Damage with Cold effects by <<2>>.
====
51089
Increases Shock Resistance by <<1>>. Increases Spell Damage with Shock effects by <<2>>.
====
51113
Summons 3 mines for <<1>>. Mines take 3 seconds to arm, then deal <<2>> to a nearby enemy. Enemies damaged by mines are immobilized for <<3>>.
====
51122
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
51132
Light or Heavy Attacks against a poisoned enemy have a 20% chance to cause <<1>>.
====
51146
Distance at which enemies can detect you while sneaking is reduced by <<1>> for <<2>>.
====
51153
You are invisible for <<1>>. Also increases movement speed by <<2>>.
====
51170
Attacking an enemy increases Physical Penetration by <<1>> for <<2>> and can be stacked 5 times.
====
51171
Distance at which enemies can detect you while sneaking is reduced by <<1>> for <<2>>.
====
51173
Distance at which enemies can detect you while sneaking is reduced by <<1>> for <<2>>. Removes the stamina cost from sneaking.
====
51179
Distance at which enemies can detect you while sneaking is reduced by <<1>> for <<2>>. Also applies to 3 nearby allies.
====
51180
Distance at which enemies can detect you while sneaking is reduced by <<1>> for <<2>>.
====
51187
Summons 3 mines for <<1>>. Mines take 3 seconds to arm, then deal <<2>> to a nearby enemy. Enemies damaged by mines are immobilized for <<3>>.
====
51188
Target deals <<1>> less damage when attacking your allies. Monsters are forced to attack you for <<2>>.
====
51248
Nearby enemies deal <<1>> less damage when attacking your allies. Monsters are forced to attack you for <<2>>.
====
51249
Target deals <<1>> less damage when attacking your allies. Monsters are forced to attack you for <<2>>.
====
51251
Target deals <<1>> less damage when attacking your allies. Monsters are forced to attack you for <<2>>. Restore <<3>>% of spell cost when target attacks an ally.
====
51254
Target deals <<1>> less damage when attacking your allies. Monsters are forced to attack you for <<2>>. Affects another nearby enemy when spell ends.
====
51255
Target deals <<1>> less damage when attacking your allies. Monsters are forced to attack you for <<2>>.
====
51260
Summons a light that reveals hidden and invisible enemies within 12 meters. Reduces Max Magicka by <<1>> and increases Spell Critical strike chance by <<2>>. Toggle to activate.
====
51274
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
51285
Deals <<1>> to enemy. Target takes <<2>> less healing for <<3>>.
====
51300
When you die, you instead turn into a statue for <<1>>. While a statue, you are immune to all negative effects, but can still be healed. This effect has a cooldown of <<2>>.
====
51314
Fully charged Heavy Attacks place a bomb on the enemy. This bomb will explode for <<1>> to nearby enemies when another player hits it with a Heavy Attack. Bomb can be placed once every <<2>>.
====
51365
Stuns enemies for <<1>>. Affected targets can take <<2>> damage before the stun breaks.
====
51416
Disguise yourself as an Eye of the Queen.
====
51432
Enemies you damage with fully charged Heavy Attacks are afflicted with <<1>> for <<2>>, increasing their damage taken by <<3>>.
====
51442
Enemies in your area heals have their Weapon Damage reduced by <<1>>.
====
51454
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
51461
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
51496
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
51504
Increases stealth detection radius by <<1>>.
====
51510
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
51586
Restore <<1>> Magicka immediately.
Restore an additional <<2>> Magicka over <<3>>.
Increase Spell Damage by <<4>> for <<5>>.
Increase Weapon Critical by <<6>> for <<7>>.
====
51588
Increase Weapon Critical by <<1>> for <<2>>.
====
51589
Increase Spell Damage by <<1>> for <<2>>.
====
51631
Summons a violent storm at target location for 15 seconds, dealing <<1>>  every <<2>>  for <<3>>  and slowing those caught inside by <<4>>%.
====
51641
Disguise yourself as a member of the Violet Lodge.
====
51718
Reflects all spell projectiles for <<1>>.
====
51744
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
51746
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
51774
Increases Spell Damage with fire effects by <<1>>.
====
51807
While toggled:
· Increase movement speed by <<1>>
· Drains stamina while moving
====
51841
Increases Fire Resistance by <<1>>. Increases Spell Damage with Fire effects by <<2>>.
====
51870
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
51891
For <<1>>:
· Dispel enemy magic effects in area
· Enemies casting in area will be silenced for <<2>> and take heavy damage
====
51906
Disguise yourself as a Shadowsilk Goblin.
====
51913
· Pull enemy towards you
· Deals <<1>> flame damage
====
51914
· Pull enemy to you
· Enemy is stunned for <<1>>
====
52022
Immunity to enemy control abilities.
====
52105
Disguise yourself as a member of the Wolfbane Watch.
====
52119
· Nearby enemies take <<1>> and are stunned for <<2>>
· Closest enemy is tethered to you, taking <<3>> every <<4>> while they remain near
· Your allies may activate the <<5>> synergy: A high damage life stealing attack
====
52171
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
52172
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
52175
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
52176
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
52203
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
52207
Deals <<1>> to nearby enemies. 40% chance to apply burning effect
====
52327
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
52356
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
52436
For <<1>>, while on <<2>>:
· Enemies take <<3>> every second
· Enemies receive <<4>> less healing
· An ally may activate the <<5>> ability, damaging and rooting enemies in the area
====
52469
· Deals <<1>> to target enemy
· Chains to 2 nearby targets (75% damage per bounce)
====
52471
For <<1>>:
· Dispel enemy magic effects in area
· Enemies casting in area will be silenced for <<2>> and take heavy damage
====
52477
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
52557
· Deals <<1>> every <<2>> for <<3>>
====
52563
Creates a pool of lightning for <<1>> that deals <<2>> every <<3>> to enemies in area. A nearby ally may activate <<4>>, instantly shocking nearby enemies for <<5>>.
====
52704
Way of Martial Knowledge
After you hit an enemy, they take <<1>> additional damage from the next damaging attack. This effect can happen once every <<2>>.
====
52708
Way of Air
After activating Roll Dodge, Weapon Damage is increased by <<1>> and Spell Damage is increased by <<2>> for <<3>>.
====
52710
Way of Fire
Weapon attacks have a 10% chance to cause <<1>>.
====
52712
Way of the Arena
Reduce cost of Break Free by <<1>>.
====
52729
20% chance on hit to deal an additional <<1>> to Undead and Daedric enemies, for <<2>>. Killing an undead or Daedric enemy  increases duration by <<3>>.
====
52733
Deals <<1>>. Knocks down one undead or Daedric target for <<2>>. 5% chance on hit to banish undead or Daedric targets, dealing <<3>>. Hits two nearby enemies for <<4>> less damage.
====
52746
Deals <<1>> to enemies in front of player, with <<2>> additional damage to undead and Daedric enemies. Weapon attacks deal <<3>> additional damage when slotted.
====
52753
Summons a light that reveals hidden and invisible enemies within 12 meters. Reduces Max Magicka by <<1>> and increases Spell Critical strike chance by <<2>>. Toggle to activate.
====
52758
Deals <<1>> over <<2>> and restores <<3>> Health to player every <<4>>. Additional 15% chance on hit with weapon attack to heal player for <<5>>% of damage caused.
====
52761
· Deals <<1>> over <<2>>
· Recover <<3>> health every few seconds
· 15% chance on hit with weapon attack to heal for <<4>>% of damage caused
====
52765
Creates a Fire Rune at target location for <<1>>, dealing <<2>> when an enemy enters the area of effect. Affected enemy is knocked into the air and stunned for <<3>>.
====
52770
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
52773
Call a comet down from the constellations to blast an enemy, dealing <<1>> to all enemies in the area, knocking them back, and reducing their Movement Speed by <<2>> for <<3>>. 

After impact, enemies in the target area take <<4>> every second for <<5>>.
====
52779
Once every hour, when you die, you instead turn into a statue for <<1>>. While a statue, you are immune to all negative effects, but can still be healed.
====
52803
Deals <<1>> to target. Target takes an additional <<2>> over <<3>>. Damage over time is increased on targets under 35% Health.
====
52806
Target reflects negative single target Spells back at themselves for <<1>>. Deals <<2>> damage to nearby enemies when effect ends.
====
52809
Deals <<1>> to target, knocks them back <<2>> and disorients them for <<3>>. Target is also snared <<4>> for <<5>>.
====
52815
Deals <<1>> to target, knocks them back <<2>> and disorients them for <<3>>. Knocks self back <<4>>.
====
52839
Creates a <<1>> point damage shield on self and summoned creatures for <<2>>. Shield strength is increased <<3>> on self.
====
52840
· Create a <<1>> point damage ward for <<2>>
====
52864
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
52865
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
52870
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
52876
Pulls target towards you and deals <<1>> Flame Damage. Increases the Weapon Damage of your next attack by <<2>>.
====
52880
· Pull enemy to you
· Enemy is stunned for <<1>>
====
52882
Deals <<1>> to target, and deals <<2>> over <<3>>. Damage is increased <<4>> every <<5>>.
====
52885
Deals <<1>> in a cone in front of the player and ignites enemies for <<2>> over <<3>>.  Enemy takes <<4>> additional damage from Fire Attacks.
====
52888
Deals <<1>>to target . Sets immobile or stunned enemies off balance, allowing the activation of a follow-up attack that deals <<2>> and heals caster for <<3>>.
====
52897
Enemies take <<1>> every second and receive <<2>> less healing for <<3>>, while on <<4>>. Player deals <<5>> more damage and takes <<5>> less damage, while on <<4>>. An ally may activate the <<6>> synergy, damaging and immobilizing enemies in the area.
====
52904
Deals <<1>> and an additional <<2>> over <<3>> to target. Snares target <<4>> for <<5>>.
====
52907
Deals <<1>> to target. Next attack gains <<2>> Weapon Power and <<3>> Spell Power against target and nearby enemies. Affected enemies receive <<4>>% healing reduction for <<5>>. Bonus does not apply to Solar Flare, Dark Flare or Solar Barrage attacks.
====
52912
Target enemy stores up damage taken for <<1>>. When effect ends they receive an additional <<2>>% of damage inflicted and a pool of healing light appears for <<3>>, healing allies for <<4>> every <<5>>.
====
52920
Target reflects negative single target Spells back at themselves for <<1>>. Deals <<2>> damage to nearby enemies when effect ends.
====
52922
Nearby enemies have a 50% chance to miss and be set off balance for <<1>>. Affected targets take <<2>>.
====
52927
Enemies deal <<1>> less damage for <<2>>, and take <<3>> every <<4>>. Enemies are also snared <<5>>. An ally may activate the <<6>> synergy, dealing damage and stunning all enemies in the area.
====
52994
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
53034
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
53118
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
53147
Increase Stamina Recovery.
====
53197
· Pull enemy to you
· Enemy is stunned for <<1>>
====
53240
Deals <<1>> to all enemies in front of you and inflicts a bleed for <<2>> over <<3>>. Adds <<4>> point damage shield for <<5>>. Value increases by <<6>>% for each enemy hit.
====
53246
Player charges to target and attacks, dealing <<1>>. Always deals Critical Damage. Deals bonus damage based on distance traveled.
====
53250
Deals <<1>> to target, stuns for <<2>> and knocks back <<3>>. Power of next attack against target is increased by <<4>>. Power bonus does not apply to Wrecking Blow.
====
53259
Deals <<1>>, with damage increasing based on target's Health loss, to a maximum of <<2>>. Two nearby enemies take <<3>>% of damage inflicted.
====
53260
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
53264
Increases Weapon Damage by <<1>> for <<2>>, and an additional <<3>> every <<4>>. Heals for <<5>> when effect ends.
====
53270
Deals <<1>> and freezes target for <<2>>.
====
53274
Creates an elemental wall that deals <<1>> every <<2>> to enemies in the area of effect, and slows them by <<3>>. Wall lasts for <<4>>, then explodes for <<5>>.
====
53286
· Deals <<1>>, <<2>>, and <<3>> to target. 40% chance to apply the Chilled status effect, snaring target <<4>> for <<5>>. 40% chance to apply the Burning status effect, dealing <<6>> over <<7>>. 40% chance to apply the Concussion status effect, reducing target's damge done by <<8>> for <<9>>. Casting targets are stunned for <<10>> and set off balance
====
53292
Reduces target's Spell Resistance to fire, shock, and cold by <<1>> for <<2>>. Increases chance to apply elemental status effects to target by <<3>>.
====
53298
Disguise yourself as a priest.
====
53301
Deals <<1>> to nearby enemies, and reduces their Max Health by <<2>> for <<3>>. 40% chance to apply chill effect.
====
53303
Disguise yourself as a soldier.
====
53306
Repeatedly fire arrows at target location for <<1>>, dealing <<2>> every <<3>> to enemies in area of effect. When effect ends, deals <<4>> every <<5>> for <<6>> to enemies in area of effect.
====
53307
· Deals <<1>> to enemy
· Chance to cause off-balance
====
53313
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
53378
Induces fear in 2 nearby enemies for <<1>>.
====
53404
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
53444
· Vanish into stealth for <<1>>
· Poison enemies within 300 cm
====
53456
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
53498
Disguise yourself as a Landing Watch Guard.
====
53518
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
53525
Disguise yourself as a priest.
====
53528
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
53607
Deals <<1>> to target. Explodes for an additional <<2>> if the target falls below 20% health within <<3>>. The explosion deals <<4>> to enemies within a 4m radius of the target.
====
53611
· Deals <<1>>
· Enemies below 10% health on tick take an additional <<2>>
====
53613
Increases Armor and Spell Resistance by <<1>> for <<2>> and deals <<3>> to nearby enemies every <<4>>.
====
53624
Creates a pool of lightning for <<1>> that deals <<2>> every <<3>> to enemies in area. A nearby ally may activate <<4>>, instantly shocking nearby enemies for <<5>>.
====
53628
· Deals <<1>> every <<2>> for <<3>>
====
53654
Teleports player forward and deals <<1>> to enemies moved through, disorienting them for <<2>>. Magicka regeneration is haulted for <<3>>.
====
53687
Sanctuary
Allies within 10m gain 10% increased effect from heals.
====
53688
Two hit attack for <<1>>. Affected target bleeds for <<2>> over <<3>>. Player recovers <<4>> Health every <<5>> while effect is active.
====
53689
· Deals <<1>>
· Deals critical damage to disabled targets
====
53692
Six hit consecutive attack for (<<1>>, <<1>>, <<1>>, <<1>>, <<1>>, <<2>>) physical damage to target. Increases attack speed by <<3>> for <<4>>.
====
53693
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
53698
Deals <<1>> to all surrounding enemies nearby. Damage is increased vs. enemies with low Health.
====
53699
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
53702
Nearby enemies gain <<1>> miss chance with melee attacks for <<2>>. Affected enemies take <<3>>.
====
53703
Throws a dagger dealing <<1>>. Affected target is snared <<2>> for <<3>>.
====
53709
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
53719
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
53720
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
53746
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
53776
Elf Bane
Elves you hit take <<1>> additional damage from fire for <<2>>.
====
53822
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
53868
Four allies in area gain <<1>> max health, <<2>> Spell Damage, <<3>> Weapon Damage, and fear immunity for <<4>>. Only 1 cast may be active at a time.
====
53875
Four allies in area gain <<1>> max health, <<2>> damage done, <<3>> less damage taken, and fear immunity for <<4>>.
====
53876
Four allies in area gain <<1>> max health, <<2>> Spell Damage, <<3>> Weapon Damage, and fear immunity for <<4>>. Only 1 cast may be active at a time. Recasting ability before it expires restores <<5>>% of spell cost.
====
53877
Four allies in area gain <<1>> max health, <<2>> Spell Damage, <<3>> Weapon Damage, and fear immunity for <<4>>. Only 1 cast may be active at a time.
====
53879
Six allies in area gain <<1>> max health, <<2>> Spell Damage, <<2>> Weapon Damage, and fear immunity for <<3>>. Only 1 cast may be active at a time.
====
53964
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
53973
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
53990
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
54001
Increases Armor and Spell Resistance by <<1>> for <<2>> and deals <<3>> to nearby enemies every <<4>>.
====
54053
Deals <<1>> and knocks down enemy for <<2>>. Increases caster's Armor by <<3>> for <<4>>.
====
54065
Creates <<1>> point damage shield for <<2>> on all nearby allies. Shield strength is increased by <<3>> on caster.
====
54067
Stuns enemies for <<1>>. Affected targets can take <<2>> damage before the stun breaks. Enemy Stamina, Magicka and Health recovery is decreased by <<3>>
====
54069
· Stun enemy for <<1>>
· Enemy can absorb <<2>> damage before the stun breaks
· Affected targets have increased health regeneration
====
54077
Snares enemies for <<1>> and increases their miss chance by <<2>>. Enemies in the area of effect take <<3>> every <<4>>.
====
54083
Caps incoming damage at <<1>>% Max Health for <<2>> while nearby enemies take <<3>> every <<4>>. Reduces Weapon Damage of nearby enemies <<5>>.
====
54094
Heals nearby wounded ally for <<1>>. Also heals 2 additional wounded allys for <<2>>.
====
54099
Heals nearby allies for <<1>>. Heals self for an additional <<2>>.
====
54102
When slotted: Increase stamina and health regeneration by <<1>>

When activated: Increase the health and stamina regeneration of nearby allies by an additional <<2>> for <<3>>
====
54107
Instantly removes a negative effect from self. Over <<1>>, heals nearby allies for <<2>> every <<3>>. Allies in range may activate <<4>>, removing all negative effects and healing for <<5>>.
====
54113
Creates an area of self protection for <<1>>, increasing Armor and Spell Resistance by <<2>> and bestowing <<3>> of additional healing.
====
54118
Heals nearby allies for <<1>> every <<2>> for <<3>>. When effect ends, allies take <<4>> less damage for <<5>>. You cannot move while channeling this ability.
====
54129
Pulls target towards you and deals <<1>> Flame Damage.
====
54146
· Pull enemy to you
· Enemy is stunned for <<1>>
====
54152
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
54177
Can keep rubbings of up to 8 different spells
====
54179
Can craft spells with green quality stone tablets
====
54180
Reduce the time to craft a spell tablet by 5 hours
====
54185
Can craft spells with the base focus
====
54230
Target is charmed and moves towards you for <<1>>.
====
54232
Enemy moves towards you for X seconds.
====
54251
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
54257
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
54259
Deals <<1>> to target, knocks them back <<2>> and disorients them for <<3>>. Target is also snared <<4>> for <<5>>.
====
54264
Deals <<1>> and reduces target's healing taken by <<2>> for <<3>>. 100% chance to apply poison status effect.
====
54278
Charms target to move towards you for <<1>> and deals <<2>> over the duration.
====
54281
Target is charmed and moves towards you for <<1>>.
====
54310
Target is charmed and moves towards you for <<1>>. Restore <<2>>% of spell cost if target is more than 8m away when effect ends.
====
54316
Target is charmed and moves towards you for <<1>>. Stuns 1 nearby target for <<2>>.
====
54326
Can memorize up to 2 Alteration spells
====
54328
Can memorize up to 3 Alteration spells
====
54329
Can memorize up to 4 Alteration spells
====
54330
Can memorize up to 5 Alteration spells
====
54331
Can memorize up to 2 Alteration spells
====
54336
Activate to increase spell damage by <<1>>.

Passively increases spell damage by <<2>>.
====
54337
Activate to increase spell power by <<1>>.

Passively increases spell power by <<2>>.
====
54338
Activate to increase spell damage by <<1>>.

Passively increases spell damage by <<2>>.
====
54344
· Pull enemy to you
· Enemy is stunned for <<1>>
====
54348
Activate to increase spell damage by <<1>>. Heavy attacks restore <<2>>% of spell cost.

Passively increases spell damage by <<3>>.
====
54358
Activate to increase spell damage by <<1>>. Nearby allies gain <<2>> spell damage.

Passively increases spell damage by <<3>>.
====
54359
Activate to increase spell damage by <<1>>.

Passively increases spell damage by <<2>>.
====
54388
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
54410
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
54482
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
54488
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
54517
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
54620
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
54675
This ability causes the target to attack the caster for 3 seconds. Costs 10 stamina.
====
54683
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
54749
Darkness draws your target into your grasp.
====
54751
· Pull enemy to you
· Enemy is stunned for <<1>>
====
54792
Deals <<1>> to target and knocks down for <<2>>. Deals <<3>> to nearby enemies.
====
54795
Immobilizes enemies in front of you for <<1>>, then explodes and deals <<2>> to affected enemies.
====
54800
Disorients target for <<1>>. Spell Damage of next attack against target is increased by <<2>>.
====
54819
Summons 5 mines for <<1>>. Mines take 3 seconds to arm, then deal <<2>> to a nearby enemy. Enemies damaged by mines are immobilized for <<3>>.
====
54827
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
54829
Dispels enemy placed effects in area for <<1>>, while silencing enemies and stunning monsters nearby. Allies in area gain <<2>> Spell Resistance.
====
54930
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
54934
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
54991
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
55081
Stuns target for <<1>> and deals <<2>> every <<3>>. Player recovers <<4>>% of damage as Health and Stamina every <<3>>. Cannot be applied to targets which have recently been drained or fed upon.
====
55085
Take <<1>> reduced damage from all sources and gain invulnerability to all healing magic and control effects for <<2>>. Deals <<3>> to nearby enemies every <<4>>.
====
55088
Immunity to enemy control abilities.
====
55089
· Deals <<1>> every <<2>> for <<3>>
====
55090
Summon a swarm of bats which surround you and deal <<1>> to enemies every <<2>> for <<3>> and drain <<4>> Health for each target affected.
====
55094
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
55101
· Pull enemy to you
· Enemy is stunned
====
55119
Allows you to open a silver chest at the Undaunted Enclave when you complete a Pledge.

You must spend this skill point BEFORE you do a Pledge to gain a silver key as the quest reward.
====
55122
Allows you to open a gold chest at the Undaunted Enclave when you complete a Pledge.

You must spend this skill point BEFORE you do a Pledge to gain a gold key as the quest reward.
====
55123
After feeding, your target is off-balance and stunned for <<1>>.
====
55131
Immunity to enemy control abilities.
====
55199
Darkness draws your target into your grasp.
====
55251
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
55269
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
55276
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
55277
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
55294
Increases Weapon Damage while invisible or stealthed by <<1>>%. Successful stealthed attacks stun for <<2>> longer.
====
55366
Increases your Max Health, Stamina, and Magicka by |cffffff1|r% per type of Armor (Heavy, Medium, Light) that you have equipped. 

Current bonus: <<1>>.
====
55384
Increases Health, Stamina, and Magicka Max by 0.5% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: <<1>>.
====
55386
Increases your Max Health, Stamina, and Magicka by |cffffff2|r% per type of Armor (Heavy, Medium, Light) that you have equipped. 

Current bonus: <<1>>.
====
55388
Increases Health, Stamina, and Magicka Max by 0.5% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: <<1>>.
====
55392
Increases your Max Health, Stamina, and Magicka by |cffffff3|r% per type of Armor (Heavy, Medium, Light) that you have equipped. 

Current bonus: <<1>>.
====
55393
Increases Health, Stamina, and Magicka Max by 0.5% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus: <<1>>.
====
55402
· Create damage shield that absorbs up to <<1>> of max health as damage
====
55429
Stuns enemies for <<1>>. Affected targets can take <<2>> damage before the stun breaks.
====
55434
30% Increase to Movement Speed
====
55477
Deals <<1>> and heals player for <<2>>% of the damage inflicted every <<3>> for <<4>>.
====
55479
Stuns target for <<1>> and deals <<2>> around target when effect ends. Damage is increased by <<3>> for each second the effect lasts. Effect is broken by damage from any other source.
====
55485
Siphons movement speed from target and gives it to player while dealing <<1>> over <<2>>. On impact, deals <<3>> and immobilizes target for <<4>>.
====
55494
Deals <<1>> to nearby enemies and increases Weapon Damage by <<2>> for each enemy damaged, for <<3>>. Max number of targets increased from 6 to 9.
====
55584
Activating an ally's synergy restores |cffffff2|r% of your Max Health, Stamina, and Magicka.

Current Bonus: <<1>> Health, <<2>> Stamina, and <<3>> Magicka.
====
55668
· Create damage shield that absorbs up to <<1>> of max health as damage
====
55676
Activating an ally's synergy restores |cffffff4|r% of your Max Health, Stamina, and Magicka.

Current Bonus: <<1>> Health, <<2>> Stamina, and <<3>> Magicka.
====
55680
Activating an ally's synergy restores |cffffff6|r% of your Max Health, Stamina, and Magicka.

Current Bonus: <<1>> Health, <<2>> Stamina, and <<3>> Magicka.
====
55693
Restore <<1>> Health immediately.
Restore an additional <<2>> Health over <<3>>.
====
55696
Restore <<1>> Magicka immediately.
Restore an additional <<2>> Magicka over <<3>>.
====
55698
Restore <<1>> Stamina immediately.
Restore an additional <<2>> Stamina over <<3>>.
====
55821
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
55826
Disorients the target for 8 seconds.
====
55834
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
55860
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
55874
· Pull enemy to you
· Enemy is stunned for <<1>>
====
55886
Hold to charge up a heavy attack
· Deals up to <<1>>
====
55898
Using Ardent Flame abilities restores <<1>> Magicka.
====
55902
Using Draconic Power abilities increases your Spell Resistance by <<1>>.
====
55917
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
55935
· Pull enemy to you
· Enemy is stunned for <<1>>
====
55954
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
56057
Summons a shade to attack target for <<1>>. The shade's attack causes the target to deal <<2>> less damage for <<3>>.
====
56059
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
56169
Stuns enemies for <<1>>. Affected targets can take <<2>> damage before the stun breaks.
====
56186
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
56187
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56249
Using Earthen Heart abilities increases your Armor by <<1>>.
====
56251
Using Dark Magic abilities increases your Spell Power by <<1>>.
====
56257
· Decrease the stamina cost of roll dodge by <<1>>% per piece of medium armor equipped
· Current bonus: <<2>>
====
56262
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
56263
· Decrease the stamina cost of roll dodge by <<1>>% per piece of medium armor equipped
· Current bonus: <<2>>
====
56267
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56283
Stuns enemies for <<1>>. Affected targets can take <<2>> damage before the stun breaks.
====
56290
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56296
Stuns enemies for <<1>>. Affected targets can take <<2>> damage before the stun breaks.
====
56320
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
56337
Increases Weapon damage of nearby allies by <<1>> for <<2>>. Bonus is increased by <<3>> on caster. Adds <<4>> to Light and Heavy Attacks.
====
56345
Nearby allies gain <<1>> Health and <<2>>% Magicka and player gains <<3>>% additional Health when attacking target, for <<4>>.
====
56419
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
56433
Reduces Sprint cost by <<1>>% and increase sprint speed by <<2>>. Increase damage on Charge attacks by <<3>>.
====
56441
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56452
Reduces Sprint cost by <<1>>% and increase sprint speed by <<2>>. Increase damage on Charge attacks by <<3>>.
====
56453
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
56464
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56470
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
56490
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56497
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
56502
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56503
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
56527
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56532
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
56535
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
56536
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
56540
Reduces Sprint cost by <<1>>% and increase sprint speed by <<2>>. Increase damage on Charge attacks by <<3>>.
====
56630
Increases the amount of gold you find in treasure chests and safeboxes by <<1>>.
====
56638
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
56650
Equip the Awesome costume.
====
56658
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
56702
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
56708
· Move behind target
· Deal <<1>> damage
====
56729
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
56748
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
56755
Deals <<1>>, reduces target's Armor and spell resist by <<2>> for <<3>>, and taunts target for <<4>>.
====
56758
Deals <<1>>, snares <<2>> and reduces target's Weapon and Spell damage by <<3>> for <<4>>.
====
56762
Movement is slowed by 50%.
====
56792
Increase Weapon Critical and Spell Critical by 8%.
====
56794
Increases spell power by 5%.
====
56795
Increases weapon power and spell power by 5%.
====
56796
Increases Armor by <<1>> when toggled on, but reduces Max Magicka by <<2>>.
====
56797
· Absorb <<1>> damage within <<2>>

While Slotted:
· Increase Armor by <<3>>
====
56798
Target is cursed for <<1>>. When effect completes target takes <<2>>, and nearby enemies take <<3>>. Only 1 curse may be active at a time.
====
56822
Four consecutive attacks for <<1>>  to enemies in front of you. Closest target takes <<2>> additional damage and is knocked back on the last hit. Heals you for <<3>> of damage done.
====
56828
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
56838
Marks a target for death. Player's attacks ignore <<1>> of target's Armor and Spell Resistance, but target's attacks ignore <<2>>% of player's Armor and Spell Resistance. Killing a marked target restores player's Health by <<3>>%.
====
56864
Increases Critical Strike chance by <<1>>. Increases damage vs. Blocking targets by <<2>>.
====
56887
Over 3 seconds:
- <<1>> and slow <<2>>
- Deals +<<3>> damage per stack of chill on target
- 10% chance to off balance on tick vs chilled targets
====
56897
Player charges to target and attacks, dealing <<1>>. Always deals Critical Damage.
====
56946
Reflects all projectiles for <<1>>. Reflected attacks deal <<2>> additional damage.
====
56953
· Increase magicka regeneration by 3% per piece of light armor equipped
====
56998
· Deals <<1>> to all enemies in front of you
====
57032
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
57045
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
57053
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
57069
Pulls target towards you and deals <<1>> Flame Damage.
====
57070
· Pull enemy to you
· Enemy is stunned for <<1>>
====
57072
Summons a familiar to attack enemies. Toggle to activate. Reduces Max Magicka by <<1>>.
====
57084
Pulls target towards you and deals <<1>> Flame Damage.
====
57086
· Pull enemy to you
· Enemy is stunned for <<1>>
====
57129
Reduce Magicka cost of spells by <<1>>.
====
57132
Reduce Stamina cost of abilities by <<1>>.
====
57151
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
57152
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
57156
Ward of Cyrodiil
Movement speed while mounted increased by <<1>>.
====
57162
Magicka Flood
Once per minute, when below 33% Magicka, gain <<1>> Magicka.
====
57167
Archer's Mind
Attacking from Stealth increases Critical Damage by <<1>>.
====
57168
Fiord's Legacy
Sprint cost reduced by <<1>>%.
====
57169
Shadow Walker
Reduces cost of Sneak by <<1>>%.
====
57187
Torug's Pact
Reduce weapon enchantments internal Cooldown by <<1>>.
====
57291
Shadow Dancer's Raiment
Ignore movement speed penalty while sneaking.
====
57294
Shadow Dancer's Raiment
Ignore movement speed penalty while sneaking
====
57295
Repulse
Knockdown nearby enemies and heal self for <<1>> if you are damaged while under 20% Health. This effect can happen once every <<2>>.
====
57310
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
57319
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
57320
Increases Armor by <<1>> for <<2>> and returns <<3>> to melee attackers.
====
57321
· Six hit attack for (<<1>>, <<1>>, <<1>>, <<1>>, <<1>>, <<2>>) physical damage
====
57340
· Pull enemy towards you
· Deals <<1>> flame damage
====
57341
· Pull enemy to you
· Enemy is stunned for <<1>>
====
57346
· Pull enemy towards you
· Deals <<1>> flame damage
====
57365
Grants a <<1>> point Damage Shield for <<2>>.
====
57366
Increase you Armor by <<1>> for <<2>>.
====
57368
Deals <<1>>
Grants a <<2>> point Damage Shield for <<3>>
====
57369
Increase you Armor by <<1>> for <<2>>.
====
57371
Deals <<1>>
Reduce target Power by <<2>> for <<3>>
====
57372
Reduce target Power by <<1>> for <<2>>.
====
57374
Deals <<1>>
Deals <<2>> and restores <<3>> Magicka.
====
57377
Absorb Magicka
Deals <<1>> Magic Damage and restores <<2>> magicka
====
57378
Life Drain
Deals <<1>> and heals you for <<2>>.
====
57381
Reduce targets armor by <<1>> for <<2>>
====
57383
Deals <<1>> Disease Damage.
====
57385
Increase your Power by <<1>> for <<2>>
====
57388
Damage Health
Deals <<1>> unreistable damage
====
57393
· Heal all allies in target area for <<1>> every <<2>> for <<3>>
====
57419
Disguise yourself as a bandit.
====
57435
Disguise yourself as a Blackheart Haven pirate.
====
57462
Heals two nearby wounded allies for <<1>> over <<2>>.
====
57472
Increases movement speed of nearby allies by <<1>> for <<2>> and grants immunity to snares and immobilizes. Effects end when an attack is made.
====
57601
Disguise yourself as a bandit.
====
57643
Disorients the target for 8 seconds.
====
57646
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
57687
· Deals <<1>> to all enemies in front of you
====
57717
Deals <<1>> in a cone in front of the player and ignites enemies for <<2>> over <<3>>.
====
57740
Deals <<1>> and knocks down enemy for <<2>>. Increases caster's Armor by <<3>> for <<4>>.
====
57818
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
57832
Immunity to enemy control abilities.
====
57933
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
58047
Puncture abilities heal caster for <<1>>.
====
58086
Stygian
While sneaking or invisible, Spells do an additional <<1>> damage
====
58117
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
58119
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
58123
Twin Slashes bleeds for <<1>> additional damage every tick.
====
58130
Cleave Abilities hit for <<1>> additional damage.
====
58138
Increases your Weapon Damage by <<1>> against targets affected by your Poison Arrow abilities.
====
58170
Destructive Touch abilities hit for <<1>> additional damage and cost reduced by <<2>>.
====
58179
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
58223
The first tick of Grand Healing abilities will restore <<1>> Stamina to allies affected.
====
58289
Movement is slowed by 50%.
====
58310
Invoke the Huntsman's blessing, healing you for <<1>> Health.
====
58317
Invoke the Huntsman's blessing, healing you for <<1>> Health and increasing your Weapon Damage by <<2>> for <<3>>.
====
58318
For <<1>>:
· Increase power by <<2>>
====
58319
Invoke the Huntsman's blessing, healing you for <<1>> Health and increasing your Weapon Damage by <<2>> for <<3>>.
====
58320
For <<1>>:
· Increase power by <<2>>
====
58321
Invoke the Huntsman's blessing, healing you for <<1>> Health and increasing your Weapon Damage by <<2>> for <<3>>.
====
58322
For <<1>>:
· Increase power by <<2>>
====
58323
Invoke the Huntsman's blessing, healing you for <<1>> Health and increasing your Weapon Damage by <<2>> for <<3>>.
====
58324
For <<1>>:
· Increase power by <<2>>
====
58325
Invoke the Huntsman's blessing, healing you for <<1>> Health and an additional <<2>> Health over <<3>>.
====
58344
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
58405
Crush enemy with a deafening howl, dealing <<1>> and knocking them down for <<2>>.
====
58429
Desert Rose
<<1>> of incoming damage gained as Magicka
====
58490
Movement is slowed by 50%.
====
58560
Deals <<1>> in a cone in front of the player and ignites enemies for <<2>> over <<3>>.
====
58649
· Deals <<1>> to all enemies in front of you
====
58680
· Take <<1>> less damage from melee attacks for <<2>>
· Nearby allies may use the <<3>> synergy: Increases power by <<4>> and grants a damage shield for <<5>>% of max health
====
58734
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
58736
Crush enemy with a deafening howl, dealing <<1>> and knocking them down for <<2>>.
====
58742
Crush enemy with a deafening howl, dealing <<1>> and knocking them down for <<2>>.

Allies can activate the <<3>> synergy, increasing Light and Heavy Attack damage by <<4>> for <<5>>.
====
58781
Increase Spell Resistance by <<1>>
====
58782
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
====
58786
Crush enemy with a deafening howl, dealing <<1>> and knocking them down for <<2>>.

Allies can activate the <<3>> synergy, increasing Light and Heavy Attack damage by <<4>> for <<5>>.
====
58798
Crush enemy with a deafening howl, dealing <<1>> and knocking them down for <<2>>.

Damage against feared enemies is increased by <<3>>.
====
58855
Maul enemies in front of you with your tainted claws, dealing <<1>> and an additional <<2>> over <<3>>.
====
58864
Maul enemies in front of you with your tainted claws, dealing <<1>> and an additional <<2>> over <<3>>.

Also afflicts enemies with <<4>>, reducing the effectiveness of healing on them by <<5>> for the effect's duration.
====
58879
Maul enemies in front of you with your tainted claws, dealing <<1>> and an additional <<2>> over <<3>>.

Also restores your Health, equivalent to <<4>> of the Disease damage inflicted.
====
58887
Pulls target towards you and deals <<1>> Flame Damage.
====
58888
· Pull enemy to you
· Enemy is stunned for <<1>>
====
58899
Reduces the Stamina cost of bash attacks by <<1>>.
====
58901
Maul enemies in front of you with your tainted claws, dealing <<1>> and an additional <<2>> over <<3>>.

Also restores your Health, equivalent to <<4>> of the Disease damage inflicted.
====
58921
· Increase spell resistance <<1>>
====
58933
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
59025
Equip the Awesome costume.
====
59089
When a nearby ally has less than 20% health you grant them the Aegis of the Heavens, shielding them for <<1>> damage for <<2>>. This effect can only be placed every <<3>>.
====
59090
· Create <<1>> point damage shield for <<2>> on lowest health ally in front of you
· Shield strength bolstered by up to <<3>>%, increasing based on missing health
====
59101
Heavy Attacks poison your enemy with Ophidian Venom for <<1>> over <<2>>.
====
59103
· Deals <<1>>
· Deals critical damage to disabled targets
====
59104
Reduces the stun duration of forcefully knocked off your mount by <<1>>.
====
59105
Increases damage and healing dealt by Weapon Criticals by <<1>>.
====
59113
Chance on successful block, to grant the user Scales of the Serpent which increase healing recived by a large amount for <<1>>.
====
59120
Increases your Physical Resistance by <<1>> while wearing 5 or more pieces of Medium Armor.
====
59131
Reduces damage dealt to you by <<1>> when you dodge roll.
====
59142
Heavy Armor
Spells and effects which add to your armor value are increased by <<1>> per piece of Heavy Armor you have equipped.
====
59161
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
59198
Medium Armor
Spells and effects which add to your armor value are increased by <<1>> per piece of Medium Armor you have equipped.
====
59247
Killing a target increases Stamina regeneration by <<1>> for <<2>>.
====
59260
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
59273
Nearby group members with shield equipped gain Stamina Regeneration while in Cyrodiil and Imperial City
====
59286
Reduces the Stamina cost of abilities by <<1>> for <<2>> after breaking free of a stun, knockdown, fear, disorient, or stagger.
====
59298
Increases the effectiveness of healing reduction abilities by <<1>>.
====
59299
Increases Flame Resistance by <<1>>. Increases maximum Magicka by <<2>>.
====
59300
Reduces damage received while resurrecting another player by <<1>>.
====
59312
Increase Spell Resistance by <<1>>
====
59330
Increases poison damage by <<1>>. Reduces damage taken from poison by <<2>>.
====
59331
Increases Flame Resistance by <<1>>. Increases maximum Magicka by <<2>>.
====
59334
Increases damage with Shock effects by <<1>>. Reduces damage taken by Shock effects by <<2>>.
====
59336
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
59340
Increases damage with Frost effects by <<1>>. Reduces damage from Frost effects by <<2>>. Chill snares enemy for <<3>> for <<4>>.
====
59342
Increases fire damage by <<1>>. Reduces damage taken from fire by <<2>>.
====
59343
Increases Flame Resistance by <<1>>. Increases maximum Magicka by <<2>>.
====
59346
Increases your Stamina Recovery by <<1>>.
====
59347
· Increase magicka regeneration by 3% per piece of light armor equipped
====
59348
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
59349
You and nearby group members receive 50% more gold from sources in Cyrodiil and Imperial City
====
59353
Reduces the duration of all snare, fear, stun and disorient effects on you by <<1>>.
====
59355
· Increase magicka regeneration by 3% per piece of light armor equipped
====
59376
Increases the speed of your heavy attacks while in stealth by <<1>>.
====
59416
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
59418
Increases your Weapon Critical rating by <<1>>.
====
59419
Deals bonus damage vs. distance targets:
· Gain up to 10% bonus damage
====
59440
· Deals <<1>> to target enemy
· Chains to 2 nearby targets (75% damage per bounce)
====
59443
Increases Flame Resistance by <<1>>. Increases maximum Magicka by <<2>>.
====
59489
Your fully-charged Heavy Attacks create a web for <<1>> that deals <<2>> every <<3>> and reduces the Movement Speed of enemies by <<4>>. This effect can occur once every <<5>>.
====
59507
5% chance on Light or Heavy Attack to summon a fire breathing Daedroth for <<1>>. Basic attack deals <<2>>.
====
59516
6% chance when hit to gain <<1>> Physical Resistance and Spell Resistance for <<2>> and restore <<3>> Ultimate. This effect has a cooldown of <<4>>.
====
59521
10% chance on ability use to summon a dwemer automation to restore <<1>> Health, Stamina, or Magicka every <<2>> for <<3>>.
====
59526
Reduces the Magicka cost of your next spell by <<1>> after you drink a potion.
====
59544
Increases the chance of extracting each type of Runestone by 3%.
====
59558
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
====
59564
When you take damage you have a |cffffff6|r% chance to create a beam that steals <<1>> Health over <<2>> from the attacker. The beam breaks if the enemy moves further than |cffffff8|r meters away. While the beam holds gain <<3>> increased healing received. This effect can occur once every <<4>>.
====
59565
While casting or channeling incoming attacks restore magicka based on a percentage of the damage taken
====
59577
Increases your Magicka Recovery by <<1>>.
====
59579
Increases movement speed by <<1>> when casting.
====
59580
Reduces cost of Blocking <<1>>. Reduces cost of One Hand and Shield abilities <<2>>.
====
59582
Increases another player's Magicka Recovery by <<1>> for <<2>> after you resurrect them.
====
59585
Lord Warden
|cffffff50|r% chance when you take damage to summon a shadow orb that adds <<1>> Physical and Spell Resistance to nearby allies for <<2>>.
====
59589
2% chance when healing an ally to create a totem for <<1>> that heals nearby allies for <<2>> every <<3>>. This effect has a cooldown of <<4>>.
====
59592
10% chance when causing damage that is not from a damage over time effect to create a Lich crystal that explodes after <<1>>, dealing <<2>>.
====
59595
|cffffff6|r% chance when damaging an enemy with a damage over time effect to call a meteor dealing <<1>> to target and <<2>> to other nearby enemies.  This effect has a cooldown of <<3>>.
====
59596
Deals <<1>> to target and <<2>> to nearby enemies. All affected enemies are knocked back.
====
59620
Blocking Spells restores <<1>> Magicka.
====
59622
Increase your Weapon Damage by <<1>> for <<2>>
====
59623
Increase your Power by <<1>> for <<2>>
====
59626
Increases your Spell Critical rating by <<1>>.
====
59630
Increases the effectiveness of healing done by <<1>>.
====
59641
Night's Silence
Ignore movement speed penalty while sneaking.
====
59663
When you taunt an enemy while under 60% health, gain a <<1>> point damage shield for <<2>>. This effect has a cooldown of <<3>>.
====
59666
After casting an ability that costs Magicka, Light Attacks deal <<1>> additional damage and Heavy Attacks deal <<2>> additional damage for <<3>>.
====
59672
Dispels enemy placed effects in area for <<1>>, while silencing enemies and stunning monsters nearby.
====
59675
After casting an ability that costs Stamina, Light Attacks deal <<1>> additional damage and Heavy Attacks deal <<2>> additional damage for <<3>>.
====
59694
When you hit an enemy with a fully-charged Heavy Attack, 50% chance to gain  <<1>> Spell Resistance for <<2>>. Also deals <<3>> every second to nearby enemies.
====
59723
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
59743
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
59755
Deals <<1>> to enemies within target area. Disorients 1 target for <<2>>. Ally may pick up spear, granting them <<3>>% Stamina and an additional <<4>> Stamina over <<5>>.
====
59760
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
59786
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
59827
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
59832
Transforms player into a Werewolf causing nearby enemies to run in fear. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina.
====
59833
Transform into a Werewolf causing nearby enemies to run in fear 
· Increases Stamin
· Increases Armor
· Increase Run Speed
· Attack damage is derrived from Max Stamina
====
59834
While toggled:
· Light and heavy attacks are replaced with empowered versions that cost ultimate
====
59845
While in werewolf form, can devour humanoid corpses to regenerate ultimate.
====
59861
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
59893
Absorbs <<1>> damage for <<2>> after drinking a potion.
====
59936
After resurrecting an ally heal them for  <<1>> over <<2>>.
====
59939
Decreases the time it takes to resurrect another player by <<1>>.
====
59948
Increases the effectiveness of damage absorbing effects by <<1>>.
====
59952
Increases healing received by <<1>>.
====
59953
Reduce damage taken from Light and Heavy Attacks by <<1>>.
====
60059
When you hit an enemy with a  fully charged Heavy Attack, deal <<1>> and reduce the target's Physical Resistance by <<2>> for <<3>>.
====
60073
Nearby group members who are wileding 2 Handed Weapons receive increased Stealth Detection while in Cyrodiil and Imperial City
====
60076
Allows player to revive without expending a soul gem once every 2 hours.
====
60128
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
60229
While blocking, grants a 15% chance to return <<1>> damage to the attacker when you block a melee attack. This can only happen once every <<2>>.
====
60231
Increases Armor by <<1>> for <<2>> and returns <<3>> to melee attackers.
====
60320
Increases experience, alliance points, and gold gained from kills by 2%.
====
60324
Increase Weapon Critical and Spell Critical by 2%.
====
60330
Increase Weapon Critical and Spell Critical by 4%.
====
60336
Increase Weapon Critical and Spell Critical by 6%.
====
60340
Increases experience, alliance points, and gold gained from kills by 8%.
====
60343
Increase Weapon Critical and Spell Critical by 8%.
====
60370
Restore <<1>> Health when you hit with a direct damage critical strike. This can only occur once every <<2>>.
====
60374
Increases your Health Recovery by <<1>>.
====
60375
· Increase magicka regeneration by 3% per piece of light armor equipped
====
60384
Reduces the amount of damage you take from critical hits by <<1>>.
====
60398
Grants a 33% chance to reduce an enemy's Movement Speed by <<1>> for <<2>> any time you hit them with a bash attack.
====
60407
Gives you a 20% chance to restore <<1>> Health when you bash an enemy.
====
60413
When you fall below 20% Health gain Major Heroism which grants |cffffff18|r Ultimate over <<1>>. Can only occur once every <<2>>.
====
60418
20% chance when dealing Flame damage to inflict the burning status effect on enemy and gain <<1>> Spell Damage for <<2>>. This effect can occur once every <<3>>.
====
60427
Absorbs <<1>> damage for <<2>> after you are resurrected by another player.
====
60457
Allows you to have two Mundus Stone Boons at the same time.
====
60460
increases spell penetration
====
60473
increases your maximum Magicka
====
60476
When you die, you are instantly resurrected.  When this happens the Blessing is removed.
====
60477
<<1>> increased experience for killing Players while in Cyrodiil and Imperial City
====
60482
Receive <<1>> more gold from sources in Cyrodiil and Imperial City
====
60486
Sets enemies off balance when you successfully use Roll Dodge to avoid their attack.
====
60492
Group members all gain +10% experience
====
60493
<<1>> increase to Stealth when Dual Wielding while in Cyrodiil and Imperial City
====
60494
Increases Inspiration gains by <<1>>.
====
60495
Enlightenment will also increase the XP earned towards skills.
====
60496
Increases the damage of light and heavy attacks with Healing Staffs by <<1>>.
====
60497
<<1>> increased experience for killing Monsters while in Cyrodiil and Imperial City
====
60501
Reduces the cost of armor repairs by <<1>>.
====
60502
Increases your Physical Resistance by <<1>> while wearing 5 or more pieces of Light Armor.
====
60503
Increases the damage of your Light and Heavy Attacks with staves by <<1>>.
====
60504
Hirelings have a chance of finding rare goods.
====
60514
Researching a trait takes <<1>> less time.
====
60519
Increases maximum magicka by <<(AB_CHAMPION_BONUS:60519)>> if a sustained spell is active.
====
60546
Increases the damage of your Light and Heavy Attacks with bows by <<1>>.
====
60550
increases your maximum Magicka
====
60555
Reduces gathering times by <<1>>.
====
60560
Increases your Movement Speed by <<1>>. This applies to all types of movement.

Also increases Health and Magicka Regeneration by <<2>> while sprinting.
====
60565
Increases the damage of your Light and Heavy Attacks with daggers, swords, axes, and maces by <<1>>.
====
60566
Increases the quality of items you find in treasure chests.
====
60567
increases Magicka recovery
====
60574
increases Physical Resistance
====
60583
increases spell resistance
====
60588
increases your Healing done
====
60593
Increases health regeneration
====
60594
Increases Stamina Recovery
====
60598
Increases Critical Strike Damage
====
60603
Increases Movement Speed and Health Recovery
====
60608
Increases Critical Strike Chance
====
60624
Increases your Physical Resistance by <<1>> while wearing 5 or more pieces of Heavy Armor.
====
60625
Increases the block value of shields based on its quality by <<1>>.
====
60626
Bash deals <<1>> additional damage and costs <<2>> less Stamina.
====
60649
Reduces the cost of blocking by <<1>>.
====
60658
Increases the damage of light and heavy attacks with axes <<1>>.
====
60659
Duration of stun effects are reduced by <<1>>.
====
60660
Mounts now accept two helpings of food at a time.
====
60661
Increases the chance to force locks by <<1>>.
====
60662
Increases your damage against targets with a damage shield by <<1>>.
====
60687
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
60703
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
60727
Darkness draws your target into your grasp.
====
60737
Reduces target's Spell Resistance to flame, shock, and frost by <<1>> for <<2>>. Restores <<3>> Magicka to player when attacking target with flame, shock, or frost damage.
====
60774
Light attacks with this weapon deal <<1>>
====
60775
Hold to charge up a heavy attack:
· Deals up to <<1>> 
· Fully charged heavy attacks restore <<2>> stamina.
====
60776
Light attacks with this weapon deal <<1>>
====
60777
Hold to charge up a heavy attack:
Deals up to <<1>> 
Fully charged heavy attacks restore <<2>> stamina.
====
60778
Light attacks with this weapon deal <<1>>
====
60779
Hold to charge up a heavy attack:
· Deals up to <<1>>, <<2>> damage. 
· Fully charged heavy attacks restore <<3>> stamina.
====
60782
Light attacks with this weapon deal <<1>>
====
60783
Hold to charge up a heavy attack:
· Deals up to <<1>>
· Fully charged heavy attacks restore <<2>> stamina.
====
60784
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
60785
Light attacks with this weapon deal <<1>>
====
60786
Hold to charge up a heavy attack:
Deals <<1>> over <<2>>
Fully channeled heavy attacks restore <<3>> magicka and deal an additional <<4>>
====
60794
Light attacks with fire staves deal <<1>>.

Light attacks with frost staves deal <<2>>.

Light attacks with lightning staves deal <<1>>.
====
60796
Hold to charge up a heavy attack:
Fire Staff deals up to <<1>>. 
Fully charged Fiire Staff heavy attacks restore <<2>> magicka.
Frost Staff deals up to <<3>>.
Fully charged Frost Staff heavy attacks restore <<4>> magicka.
Lightning Staff deals <<5>> over <<6>>
Fully channeled Lightning Staff heavy attacks restore <<7>> magicka and deal an additional <<8>>
====
60805
Equip the Golden Saint costume.
====
60809
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
60867
damage proc daedric mines for scrolls
====
60870
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
60989
Chance on damage to create a damage shield around player
====
60997
Deals <<1>> to nearby enemies. 40% chance to apply chill effect.
====
61041
Snares enemies for <<1>> and increases their miss chance by <<2>>.
====
61083
Caps incoming damage at <<1>>% Max Health for <<2>> while nearby enemies take <<3>> every <<4>>. Reduces Weapon Damage of nearby enemies <<5>>.
====
61090
Enemies take <<1>> every second and receive <<2>> less healing for <<3>>, while on <<4>>. Player deals <<5>> more damage and takes <<5>> less damage, while on <<4>>. An ally may activate the <<6>> synergy, damaging and immobilizing enemies in the area.
====
61106
Snares enemies for <<1>> and increases their miss chance by <<2>>. Enemies in the area of effect take <<3>> every <<4>>.
====
61120
Nearby enemies gain <<1>> miss chance with melee attacks for <<2>>. Affected enemies take <<3>>.
====
61122
Creates a Fire Rune at target location for <<1>>, dealing <<2>> when an enemy enters the area of effect. Affected enemy is knocked into the air and stunned for <<3>>.
====
61129
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
61132
Six hit consecutive attack for (<<1>>, <<1>>, <<1>>, <<1>>, <<1>>, <<2>>) physical damage to target. Increases attack speed by <<3>> for <<4>>.
====
61133
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
61140
Reduces target's Spell Resistance to flame, shock, and frost by <<1>> for <<2>>. Restores <<3>> Magicka to player when attacking target with flame, shock, or frost damage.
====
61141
Reduces the duration of stuns by <<(AB_CHAMPION_BONUS:60659)>>.
====
61218
Increase Max Health by <<1>> and Max Magicka and Max Stamina by <<2>> for <<3>>.
====
61219
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
61221
Increase Max Health by <<1>> and Max Magicka and Max Stamina by <<2>> for <<3>>.
====
61236
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
61246
Increase Max Health by <<1>> and Max Magicka and Max Stamina by <<2>> for <<3>>.
====
61255
Increase Max Health and Stamina by <<1>> and Max Stamina by <<2>> for <<3>>.
====
61256
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
61257
Increase Max Health by <<1>> and Max Magicka by <<2>> for <<3>>.
====
61258
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
61259
Increase Max Health by <<1>> for <<2>>.
====
61260
Increase Max Magicka by <<1>> for <<2>>.
====
61261
Increase Max Stamina by <<1>> for <<2>>.
====
61264
Increase Max Health by <<1>> and Max Stamina by <<2>> for <<3>>.
====
61273
Deals <<1>> to target and <<2>> to nearby enemies. All affected enemies are knocked back.
====
61276
Increase Max Health by <<1>> and Max Stamina by <<2>> for <<3>>.
====
61287
Increase Max Health by <<1>> and Max Magicka by <<2>> for <<3>>.
====
61293
Increase Max Magicka and Stamina by <<1>> for <<2>>.
====
61295
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
61296
Increase Max Magicka and Stamina by <<1>> for <<2>>.
====
61301
Increase Max Health by <<1>> for <<2>>.
====
61307
Increase Max Magicka by <<1>> for <<2>>.
====
61313
Increase Max Stamina by <<1>> for <<2>>.
====
61322
Increase Health Recovery by <<1>> for <<2>>.
====
61325
Increase Magicka Recovery by <<1>> for <<2>>.
====
61328
Increase Stamina Recovery by <<1>> for <<2>>.
====
61335
Increase Health Recovery by <<1>> and Magicka Recovery by <<2>> for <<3>>.
====
61340
Increase Health Recovery by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
61345
Increase Magicka and Stamina Recovery by <<1>> for <<2>>.
====
61350
Increase Health Recovery by <<1>> and Magicka and Stamina Recovery by <<2>> for <<3>>.
====
61358
Increase Health Recovery by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
61359
Increase Health Recovery by <<1>> and Magicka Recovery by <<2>> for <<3>>.
====
61361
Increase Magicka and Stamina Recovery by <<1>> for <<2>>.
====
61365
Increase Health Recovery by <<1>> for <<2>>.
====
61367
Increase Magicka Recovery by <<1>> for <<2>>.
====
61368
Increase Stamina Recovery by <<1>> for <<2>>.
====
61407
Heals nearby allies for <<1>> every <<2>> for <<3>>. You cannot move while channeling this ability but gain immunity from all enemy control effects.
====
61416
Decreases the time it takes to resurrect another player by <<1>>.
====
61426
After killing a target with a Heavy Attack enter stealth for <<1>>. This can only happen once every <<2>>.
====
61430
When you die, you instead turn into a statue for <<1>>. While a statue, you are immune to all negative effects, but can still be healed. This effect has a cooldown of <<2>>.
====
61431
Once every hour, when you die, you instead turn into a statue for <<1>>. While a statue, you are immune to all negative effects, but can still be healed.
====
61436
When you die, you instead turn into a statue for <<1>> and gain <<2>> Ultimate. While a statue, you are immune to all negative effects, but can still be healed. This effect has a cooldown of <<3>>.
====
61438
Your fully charged Heavy Attacks do an additional <<1>> damage.
Enemies you damage with fully charged Heavy Attacks are afflicted with <<2>> for <<3>>, increasing their damage taken by <<4>>.
====
61440
Reduces the costs of Stamina abilities by <<1>>. 
When you kill an enemy, you restore  <<2>> Stamina and gain <<3>>, increasing your Movement Speed  by <<4>> for <<5>>.
====
61483
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
61487
Curse enemy with a magical bomb that explodes after <<1>>, dealing <<2>> to all enemies in the area.

Each enemy within the bomb's radius increases the damage by <<3>>, up to a maximum of |cffffff250|r% increased damage.
====
61489
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by <<1>> and cannot return to stealth or invisibility for <<2>>.
====
61491
Curse enemy with a magical bomb that explodes after <<1>>, dealing <<2>> to all enemies in the area.

If the bomb is dispelled or removed early, the explosion is triggered immediately.

Each enemy within the bomb's radius increases the damage by <<3>>, up to a maximum of |cffffff250|r% increased damage.
====
61500
Activate a magical bomb on yourself that explodes after <<1>>, dealing <<2>> to all enemies in the area.

Each enemy within the bomb's radius increases the damage by <<3>>, up to a maximum of |cffffff250|r% increased damage.
====
61503
Renew your forces' resolve, healing yourself and nearby allies for <<1>> Health over <<2>>.
====
61507
Renew your forces' resolve, healing yourself for <<1>> Health over <<2>> and nearby allies for <<3>> Health over <<4>>.
====
61511
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
61512
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
61519
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for <<1>>. Exposed enemies have their movement speed reduced by <<2>> and cannot return to stealth or invisibility for <<3>>.
====
61524
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by <<1>>, take <<2>> over <<3>>, and cannot return to stealth or invisibility for the duration.
====
61529
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by <<1>>.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
61530
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
61536
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

You and your bonded ally also gain Minor Vitality, increasing your healing received by <<1>>.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
61539
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
61546
Increases Physical Penetration by <<1>>.
====
61548
Reduces the Stamina cost of moving while in stealth by <<1>>.
====
61555
Increases Spell Penetration by <<1>>.
====
61580
Deals <<1>> to target, stuns for <<2>> and knocks back <<3>>.
====
61617
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
61631
Heavy attacks charge <<1>> faster.
====
61660
Restores <<1>> Health when you are hit by a critical attack.
====
61680
Increases damage and healing dealt by Spell Criticals by <<1>>.
====
61684
When killed heal all allies in a 8 meter radius for <<1>>.
====
61712
<<1>> increased experience for killing Players while in Cyrodiil and Imperial City
====
61714
<<1>> increased experience for killing Monsters while in Cyrodiil and Imperial City
====
61717
<<1>> increased experience for killing Players while in Cyrodiil and Imperial City
====
61718
<<1>> increased experience for killing Monsters while in Cyrodiil and Imperial City
====
61719
<<1>> increased experience for killing Players while in Cyrodiil and Imperial City
====
61720
<<1>> increased experience for killing Monsters while in Cyrodiil and Imperial City
====
61753
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
61761
Black Rose
Increases the Magicka and Stamina restoration benefit from the |cffffffConstitution|r Passive ability by <<1>> and increases Weapon and Spell Damage by <<2>>.
====
61763
Powerful Assault
When you cast an Assault ability, up to 4 nearby allies gain <<1>> Weapon and Spell Damage for <<2>>.
====
61764
Powerful Assault
When you cast an Assault ability, allies within 3 meters of you gain <<1>> Weapon and Spell Power for <<2>> seconds.
====
61766
Equip Emperor Leovic's Clothing
====
61767
Equip the Collaborator's Mark
====
61775
Meritorious Service
When you cast a Support ability, up to 4 nearby allies gain <<1>> Physical and Spell Resistance for <<2>>.
====
61778
Supporting Soldier
When you cast a Support ability, allies within 3 meters of you gain <<1>> Armor and Spell Resist for <<2>> seconds.
====
61780
Interrupting an enemy causes them to take <<1>> increased damage for <<2>> and heals you for <<3>>.
====
61783
Redistributor
When you heal yourself while at full Health, heal a nearby ally for <<1>>. This effect can happen once every 3 seconds.
====
61811
Increases the damage of your heavy attacks by <<1>> for <<2>>. Damage bonus is increased on low health targets.
====
61814
· Create damage shield that absorbs up to <<1>> of max health as damage
====
61851
Armor Master
While you have an Armor Ability slotted, increase your Maximum Health by <<1>>. When you activate an Armor Ability you gain <<2>> Physical and Spell Resistance for <<3>>.
====
61857
Gives player invisibility for <<1>>.
====
61867
Armor Master
While you have a Heavy, Medium, or Light Armor Ability slotted, gain an additional <<1>> Maximum Health. Additionally, gain <<2>> Magicka Regen while you have a Light Armor ability active, <<3>> Stamina Regen while you have a Medium Armor ability active, and <<4>> Health Regen while you have a Heavy Armor ability active.
====
61871
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
61874
· You may carry 2 weapon sets in combat and switch between them
====
61884
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
61902
Build up deadly momentum to gain Minor Berserk, increasing your damage done by <<1>> for <<2>>.

While active, hitting an enemy with |cffffff4|r Light or Heavy Attacks changes this ability into <<3>>, allowing you to fire a single shot from a spectral bow at an enemy to deal <<4>>.
====
61907
Shoot a spectral bow at the target that deals <<1>>.
====
61919
Build up deadly momentum to gain Minor Berserk, increasing your damage done by <<1>> for <<2>>. 

While active, hitting an enemy with |cffffff4|r Light or Heavy Attacks changes this ability into <<3>>, allowing you to fire a single shot from a spectral bow at an enemy to deal <<4>> and reduce their movement speed by <<5>> for <<6>>.
====
61927
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by <<1>> and Stamina Recovery by <<2>> for <<3>>. 

While active, hitting an enemy with |cffffff4|r Light or Heavy Attacks changes this ability into <<4>>, allowing you to fire a single shot from a spectral bow at an enemy to deal <<5>>.
====
61930
Fire a single shot from a spectral bow at an enemy, dealing <<1>> and reducing their movement speed by <<2>>.
====
61932
Fire a single shot from a spectral bow at an enemy, dealing <<1>>.
====
61986
· Pull enemy to you
· Enemy is stunned for <<1>>
====
62047
Reduces cost of Blocking <<1>>.
====
62051
Increases damage with Dual Wield abilities by <<1>> vs. enemies under 25% Health.
====
62052
Increases Flame Resistance by <<1>>. Increases maximum Magicka by <<2>>.
====
62053
Increases Spell Damage with Fire effects by <<1>>.
====
62070
· Gain invisibility and <<1>> movement speed for <<2>>
====
62090
Build up deadly momentum to gain Minor Berserk, increasing your damage done by <<1>> for <<2>>. 

While active, hitting an enemy with |cffffff4|r Light or Heavy Attacks changes this ability into <<3>>, allowing you to fire a single shot from a spectral bow at an enemy to deal <<4>>.
====
62093
Build up momentum for <<1>>. While active, hit with 8 light or heavy attacks to turn this into <<2>> and throw a spectral dagger to deal <<3>>.

Also grants Minor Berserk, increasing your damage by <<4>>.
====
62096
Build up deadly momentum to gain Minor Berserk, increasing your damage done by <<1>> for <<2>>. 

While active, hitting an enemy with |cffffff4|r Light or Heavy Attacks changes this ability into <<3>>, allowing you to fire a single shot from a spectral bow at an enemy to deal <<4>>.
====
62099
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by <<1>> and Stamina Recovery by <<2>> for <<3>>. 

While active, hitting an enemy with |cffffff4|r Light or Heavy Attacks changes this ability into <<4>>, allowing you to fire a single shot from a spectral bow at an enemy to deal <<5>>.
====
62111
Build up deadly momentum to gain Minor Berserk, increasing your damage done by <<1>> for <<2>>. 

While active, hitting an enemy with |cffffff4|r Light or Heavy Attacks changes this ability into <<3>>, allowing you to fire a single shot from a spectral bow at an enemy to deal <<4>> and reduce their movement speed by <<5>> for <<6>>.
====
62120
Fire a single shot from a spectral bow at an enemy, dealing <<1>>.
====
62132
Fire a single shot from a spectral bow at an enemy, dealing <<1>> and reducing their movement speed by <<2>>.
====
62274
Improves your mastery with mounts, removing all Stamina costs outside of combat.
====
62388
Increases Max Magicka by <<1>>.
====
62403
Decreases the detection area size by 3% and the cost of Sneaking by 4% per piece of Medium Armor equipped. Current bonuses: <<1>> detection area decrease, <<2>>  Sneak cost decrease.
====
62411
Increases Max Magicka by <<1>>.
====
62427
Hold to charge up a heavy attack
· Deals up to <<1>>
====
62431
· Deals <<1>> to enemy
· Chance to cause off-balance
====
62434
· <<1>> to enemy
· 50% critical
· Builds 20 Adrenaline
====
62452
Increases Max Magicka by <<1>>.
====
62454
Increases movement speed of nearby allies by <<1>> for <<2>> and grants immunity to snares and immobilizations. Effects end when an attack is made.
====
62516
When killed heal all allies in a 8 meter radius for <<1>>.
====
62522
Deals <<1>> to all surrounding enemies nearby. Damage is increased the more health a target is missing, up to <<2>> bonus damage.
====
62532
Deals <<1>> every <<2>> for <<3>> and snares enemies effected by <<4>>.
====
62535
Deals <<1>> to all surrounding enemies nearby. Damage is increased the more health a target is missing, up to <<2>> bonus damage.
====
62549
Throws a dagger dealing <<1>> to target.
====
62554
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Regeneration by <<3>> for <<4>>.
These effects are scaled based on your level, up to Veteran Rank 5.
====
62559
Deals <<1>> to all surrounding enemies nearby. Damage is increased the more health a target is missing, up to <<2>> bonus damage.
====
62562
Throws a dagger dealing <<1>> to target.
====
62566
Deals <<1>> to all surrounding enemies nearby. Damage is increased the more health a target is missing, up to <<2>> bonus damage.
====
62572
Throws a dagger dealing <<1>> to target.
====
62574
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
These effects are scaled based on your level, up to Veteran Rank 5.
====
62576
Restore <<1>> Magicka immediately.
Grants <<2>> which increases your Magicka Regeneration by <<3>> for <<4>>.
These effects are scaled based on your level, up to Veteran Rank 5.
====
62649
Equip the Dark Seducer costume.
====
62650
Transforms the user into a living skeleton.
====
62669
Allows the making of up to Veteran Rank X Recipes.
====
62760
Increases Spell Resistance by <<1>>.
====
63029
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>>.

Targets below |cffffff50|r% Health take up to <<3>> additional damage.
====
63044
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>> and healing you for <<3>> of the damage inflicted.

Targets below |cffffff50|r% Health take up to <<4>> additional damage.
====
63046
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>>. Deals up to <<3>> additional damage in proportion to your current Magicka.

Targets below |cffffff50|r% Health take up to <<4>> additional damage.
====
63053
Reduces cost of blocking spells by <<1>>.
====
63054
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>>.

Targets below |cffffff50|r% Health take up to <<3>> additional damage.
====
63060
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>> and healing you for <<3>> of the damage inflicted.

Targets below |cffffff50|r% Health take up to <<4>> additional damage.
====
63069
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>>. Deals up to <<3>> additional damage in proportion to your current Magicka.

Targets below |cffffff50|r% Health take up to <<4>> additional damage.
====
63080
· Decrease the stamina cost of roll dodge by <<1>>% per piece of medium armor equipped
· Current bonus: <<2>>
====
63086
Player charges to target and attacks, dealing <<1>> and stunning target for <<2>>.
====
63099
Increases the damage of your next physical attack by <<1>> after you interrupt a target.
====
63104
Increases the damage of your next Light Attack by <<1>> after blocking a Heavy Attack.
====
63109
Restores <<1>> Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every <<2>>.
====
63111
Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores <<1>> Magicka up to three allies within 2.5 meters of the enemy.
====
63150
Guarantees your next spell will be a critical hit after you block three spells within <<1>> of each other.
====
63179
Deals <<1>> and knocks down enemy for <<2>>.
====
63188
Stuns enemies for <<1>>. Affected targets can take <<2>> damage before the stun breaks.
====
63198
Pulls target towards you and deals <<1>> Flame Damage.
====
63236
Renew your forces' resolve, healing yourself and nearby allies for <<1>> Health over <<2>>.
====
63249
Renew your forces' resolve, healing yourself for <<1>> Health over <<2>> and nearby allies for <<3>> Health over <<4>>.
====
63258
Player charges to target and attacks, dealing <<1>> and stunning target for <<2>>.
====
63278
Curse enemy with a magical bomb that explodes after <<1>>, dealing <<2>> to all enemies in the area.

Each enemy within the bomb's radius increases the damage by <<3>>, up to a maximum of |cffffff250|r% increased damage.
====
63287
Curse enemy with a magical bomb that explodes after <<1>>, dealing <<2>> to all enemies in the area.

If the bomb is dispelled or removed early, the explosion is triggered immediately.

Each enemy within the bomb's radius increases the damage by <<3>>, up to a maximum of |cffffff250|r% increased damage.
====
63296
Activate a magical bomb on yourself that explodes after <<1>>, dealing <<2>> to all enemies in the area.

Each enemy within the bomb's radius increases the damage by <<3>>, up to a maximum of |cffffff250|r% increased damage.
====
63308
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63309
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63313
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63314
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63318
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63319
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63323
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

You and your bonded ally also gain Minor Vitality, increasing your healing received by <<1>>.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63327
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63329
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

You and your bonded ally also gain Minor Vitality, increasing your healing received by <<1>>.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63333
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63335
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

You and your bonded ally also gain Minor Vitality, increasing your healing received by <<1>>.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63339
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63341
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by <<1>>.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63342
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63346
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by <<1>>.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63347
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63351
Create a lifebond between you and an ally. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by <<1>>.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally.
====
63352
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
63356
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by <<1>> and cannot return to stealth or invisibility for <<2>>.
====
63377
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for <<1>>. Exposed enemies have their movement speed reduced by <<2>> and cannot return to stealth or invisibility for  <<3>>.
====
63384
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for <<1>>. Exposed enemies have their movement speed reduced by <<2>> and cannot return to stealth or invisibility for <<3>>.
====
63399
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by <<1>>, take <<2>> over <<3>>, and cannot return to stealth or invisibility for the duration.
====
63452
Reduces cost of blocking spells by <<1>>.
====
63453
Increases the damage of ticking effects by <<1>>.
====
63496
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
63552
Increase Weapon Damage by <<1>> for <<2>>.
====
63570
You gain the maximum possible Experience Points from all sources for <<1>>. (Current maximum: 50% more than base, limit of 10% of the EXP needed to level per event.)

The timer pauses when you are offline, and resumes when you return. Can only be consumed if you are not Veteran Ranked.
====
63601
10% increased Experience, Gold, Inspiration, and Trait Research speed.
====
63626
Increases Spell Power with spells and feats by <<1>>.
====
63627
Increases Weapon Power with feats and spells by <<1>>.
====
63628
Increases Magic damage by <<1>>. Reduces damage taken from Magic by <<2>>. The damage type Magic does not include the damage types Flame, Frost, Shock or Oblivion.
====
63629
Increases Flame Resistance by <<1>>. Increases maximum Magicka by <<2>>.
====
63641
Increases experience, alliance points, and gold gained from kills by 5%.
====
63663
Grants you a 10% chance to double the yield from normal resource nodes.
====
63684
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
63693
Improves the chance of forcing locks by <<1>> .
====
63700
Increases potion effectiveness by <<1>>.
====
63727
Become a Redguard for <<1>>
====
63730
Equip the Foot Soldier Costume.
====
63733
Transforms the user into a living skeleton.
====
63749
Increases Max Magicka by <<1>>.
====
63751
Increases movement speed of nearby allies by <<1>> for <<2>> and grants immunity to snares and immobilizations. Effects end when an attack is made.
====
63768
Grants <<1>> which increases your Weapon Damage by <<2>> for <<3>>.
====
63770
Grants you <<1>> which gives you <<2>> Weapon Critical for <<3>>.
====
63774
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
63776
Grants <<1>> which gives you <<2>> Spell Critical for <<3>>.
====
63787
Restore <<1>> Magicka immediately.
Grants you <<2>> which increases your Magicka Regeneration by <<3>> for <<4>>.
====
63790
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
====
63796
Increases Spell Critical Strike Rating by <<1>>.
====
63798
Increases Weapon Critical Strike Rating by <<1>>.
====
63799
Reduces the Stamina cost of sneaking by <<1>>.
====
63803
Increases your chance of successfully Pickpocketing by <<1>>.
====
63805
Increases your chances of successfully Pickpocketing by <<1>>
====
63807
Increases the number of fence interactions you can use each day by <<1>>.
====
63811
Improves your chances of forcing locks by <<1>>.
====
63815
Reduces bounties you willingly pay to guards and fences by <<1>>.
====
63827
Player's spells ignore <<1>>% of enemy Spell Resistance per piece of Light Armor equipped. Current bonus: <<2>>.
====
63835
Deals <<1>> to nearby enemies. 40% chance to apply burning effect
====
63842
Increases the damage of light and heavy attacks with melee weapons by <<1>>.
====
63843
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by <<1>>.
====
63844
Reduces Poison, Disease, and Physical Damage dealt to you by <<1>>.
====
63845
Increases damage of light and heavy attacks with ranged weapons by <<1>>.
====
63846
Increases the amount of stamina restored by heavy attacks by <<1>>.
====
63847
Increases effectiveness of your damage over time effects by <<1>>.
====
63848
Increases your Flame, Frost, Shock, and Magic Damage by <<1>>.
====
63849
Increases damage with poison, disease, and magic effects by <<1>>.
====
63850
Reduces the damage you take from damage over time effects by <<1>>.
====
63851
Increases the effectiveness of healing received by <<1>>.
====
63852
After using Roll Dodge, your Physical and Spell Resistance is increased by <<1>> for <<2>>.
====
63853
Increases healing taken by <<1>>.
====
63854
Increases the amount of Magicka and Stamina your Heavy Attacks restore by <<1>>.
====
63858
Increases damage with shock, flame and frost effects by <<1>>.
====
63859
Increases Flame Resistance by <<1>>. Increases maximum Magicka by <<2>>.
====
63861
Reduces the Magicka cost of spells by <<1>>.
====
63862
Reduces the Stamina cost of spells and abilities by <<1>>.
====
63863
Reduces the Stamina cost of Roll Dodge and Break Free by <<1>>.
====
63868
Increases your Physical, Poison, and Disease Damage by <<1>>.
====
63875
Grants |cffffff2|r Ultimate any time you activate a Synergy while in combat.
====
63879
Light and Heavy Attacks deal <<1>> more damage to enemies below |cffffff25|r% Health.
====
63880
Increases your damage against off balance enemies by <<1>>.
====
64062
Activating an Earthen Heart ability grants <<1>> additional Ultimate and gives Minor Brutality to all allies within 30m, increasing Weapon Damage by <<2>> for <<3>>.
====
64067
When activating block gain a damage shield for <<1>> every <<2>>.
====
64077
Reduces the cost of sprinting by <<1>>.
====
64078
· Decrease the stamina cost of roll dodge by <<1>>.
====
64079
Increases the Armor of equipped Shields by <<1>>.
====
64093
Increases Max Magicka, Health, and Stamina of nearby allies by <<1>> for <<2>>, and grants allies <<3>> for <<4>>.

<<3>> increases the Critical Strike damage you do by <<5>>.
====
64108
Take <<1>> and lose 20% Stamina. You are also snared by 50% for <<2>>
====
64119
Grants Minor Evasion after you block an attack, increasing your dodge chance by <<1>> for <<2>>. This can only happen once every <<3>>.
====
64135
Equip the Wedding Dress costume.
====
64136
Equip the Black & Maroon Dress costume.
====
64137
Equip the Barbarian Outfit costume.
====
64138
Deals <<1>>. Knocks down one undead or Daedric target for <<2>>. 5% chance on hit to banish undead or Daedric targets, dealing <<3>>. Hits two nearby enemies for <<4>> less damage.
====
64141
Gives your attacks a |cffffff15|r% chance to cause an additional <<1>>  against undead and Daedra and a |cffffff4|r% chance against all other enemies. If in stealth, attacks deal an extra <<2>> to undead and Daedra.

Killing undead and Daedra refreshes the effect's duration. 

While slotted, undead and Daedra are easier to see and you gain <<3>>, increasing your Weapon Critical rating by <<4>>.
====
64142
Spin around and strike an enemy down, dealing <<1>> plus up to <<2>> more against enemies with less than |cffffff50|r% Health.

While slotted, Two Handed abilities deal <<3>> extra damage to low health targets.
====
64148
Deals <<1>>. Knocks down one undead or Daedric target for <<2>>. 5% chance on hit to banish undead or Daedric targets, dealing <<3>>. Hits two nearby enemies for <<4>> less damage.
====
64164
Improves your mastery with mounts, removing all Stamina costs outside of combat.
====
64176
Build up deadly momentum to gain Minor Berserk, increasing your damage done by <<1>> for <<2>>. 

While active, hitting an enemy with |cffffff4|r Light or Heavy Attacks changes this ability into <<3>>, allowing you to fire a single shot from a spectral bow at an enemy to deal <<4>>.
====
64181
Build up momentum for <<1>>. While active, hit with 8 light or heavy attacks to turn this into <<2>> and throw a spectral dagger to deal <<3>>.

Also grants Minor Berserk, increasing your damage by <<4>>.
====
64189
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
64200
Deals <<1>>. Knocks down one undead or Daedric target for <<2>>. 5% chance on hit to banish undead or Daedric targets, dealing <<3>>. Hits two nearby enemies for <<4>> less damage.
====
64209
· Deals <<1>> to target enemy
· Chains to 2 nearby targets (75% damage per bounce)
====
64210
You gain a <<1>>% Experience Point bonus from all sources for <<2>>. The timer pauses when you are offline, and resumes when you return. This bonus is compatible with other foods or drinks.
====
64212
Increases your chance of successfully Pickpocketing by <<1>>.
====
64227
Become a Redguard for <<1>>
====
64228
Transforms the user into a living skeleton.
====
64239
Cloak yourself in shadow to become invisible for <<1>> and remove <<2>> damage over time effects.
====
64256
Player's spells ignore <<1>>% of enemy Spell Resistance per piece of Light Armor equipped. Current bonus: <<2>>.
====
64264
Nearby allies gain <<1>> Health and <<2>>% Magicka and player gains <<3>>% additional Health when attacking target, for <<4>>.
====
64267
Deals <<1>>. Knocks down one undead or Daedric target for <<2>>. 5% chance on hit to banish undead or Daedric targets, dealing <<3>>. Hits two nearby enemies for <<4>> less damage.
====
64279
Increases your Stamina Recovery by <<1>>.
====
64286
Equip the Mask of Cheerful Slaughter.
====
64294
Share your staff's life-giving energy to heal up to 2 nearby allies for <<1>> over <<2>>. 

Allies with less than |cffffff20|r% Health are healed for an additional <<3>> Health and have one harmful effect removed.
====
64313
· Snares enemines caught inside <<1>> for <<2>>
====
64334
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
64341
Increase max health for up to 12 group members by <<1>>.
====
64342
Hircine's Veneer
Increase Stamina Recovery for up to 12 group members by <<1>>.
====
64343
Reduce magicka costs for up to 12 group members by <<1>>.
====
64346
· Increase magicka regeneration by 3% per piece of light armor equipped
====
64351
Equip the Draugr Polymorph costume.
====
64386
· Increase magicka regeneration by 3% per piece of light armor equipped
====
64424
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
64450
Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for <<1>>.

Even after recovering, enemies have movement speed reduced <<2>> for <<3>> and are afflicted with Minor Maim, which reduces their damage by <<4>>.
====
64462
Increase reputation gain by 2%
====
64467
Damage Against Tribe Enemies increased by 2%
====
64554
Grants <<1>> which increases your Weapon Damage by <<2>> for <<3>>.
====
64555
Grants <<1>> which increases your Weapon Damage by <<2>> for <<3>>. LOLOL
====
64557
Immunity to enemy control abilities.
====
64558
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
64562
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
64564
Grants <<1>> which increases your Armor by <<2>> for <<3>>.
====
64566
Grants <<1>> which increases your Movement Speed by <<2>> for <<3>>.
====
64568
Grants you <<1>> which gives you <<2>> Weapon Critical Rating for <<3>>.
====
64570
Grants <<1>> which gives you <<2>> Spell Critical Rating for <<3>>.
====
64573
Create a globe of magic suppression, stunning enemies within and dispelling enemy placed effects for <<1>>. 

Enemy players will be silenced rather than stunned.
====
64578
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
64630
You gain a <<1>>% Experience Point bonus from all sources for <<2>>. The timer pauses when you are offline, and resumes when you return.
====
64633
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
64658
Increases your Armor by <<1>> while wearing 5 or more pieces of heavy armor.
====
64690
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
64738
Increases the effectiveness of healing reduction abilities by <<1>>.
====
64741
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
64790
Increases Max Magicka by <<1>>.
====
64791
Increases movement speed of nearby allies by <<1>> for <<2>> and grants immunity to snares and immobilizations. Effects end when an attack is made.
====
64792
Increases Max Magicka by <<1>>.
====
64794
Increases movement speed of nearby allies by <<1>> for <<2>> and grants immunity to snares and immobilizations. Effects end when an attack is made.
====
64795
Increases Max Magicka by <<1>>.
====
64810
Equip the Draugr Polymorph costume.
====
64815
Transforms the user into a living skeleton.
====
64825
Increases the effectiveness of damage absorbing effects by <<1>>.
====
64844
Use this to summon a personal, portable Blacksmithing Station.

it will disappear after three months, or after you finish using it, whichever occurs last.
====
64864
Cheer, and the world cheers with you!
====
64879
Transforms the user into a living skeleton.
====
64891
Deals <<1>> to enemies within target area. Disorients 1 target for <<2>>. Ally may pick up spear, granting them <<3>>% Stamina and an additional <<4>> Stamina over <<5>>.
====
64976
Lay down a totem that you and your group-mates can use to become an undead army.
====
64984
Call the earth to your defense, creating a damage shield for you and nearby allies. 

Absorbs <<1>> damage dealt to allies. Shield strength increased <<2>> for you.
====
65014
Release a surge of flame to deal <<1>> to nearby enemies. 

Affected enemies also have a |cffffff40|r% chance of being afflicted with the Burning status effect.
====
65041
Increases Armor and Spell Resistance by <<1>> for <<2>> and deals <<3>> to nearby enemies every <<4>>.
====
65071
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
65118
Deals <<1>> and reduces target's healing taken by <<2>> for <<3>>. 100% chance to apply poison status effect.
====
65119
Use this to summon a personal, portable Blacksmithing Station.

it will disappear after three months, or after you finish using it, whichever occurs last.
====
65131
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
65170
2% chance when healing an ally to create a totem for <<1>>. Totem heals allies in area for <<2>> every <<3>>. This effect has a cooldown of <<4>>.
====
65212
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
65215
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.
====
65231
Light of Cyrodiil
While casting or channeling a spell, incoming damage is reduced by <<1>>%.
====
65285
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
65332
Conjure globes of Daedric energy to protect you and your summoned creatures. Each globe can absorb <<1>> damage.
====
65352
Release your inner dragon to deal   <<1>> to nearby enemies over <<2>>.

You also gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by <<3>> for <<4>>.

While active, the armor returns <<5>> to melee attackers.
====
65362
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
65408
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
65462
Transform yourself into pure energy and flash forward, stunning enemies near origin location for <<1>>. 

Casting again within <<2>> costs <<3>> more Magicka.
====
65500
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
65501
Launch across the earth and smash an enemy for <<1>>, always causing a critical strike.
====
65511
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for <<1>>. 

Enemy players will be silenced rather than stunned.
====
65522
Increase Max Stamina by <<1>> for <<2>>.
====
65523
Increase Max Magicka by <<1>> for <<2>>.
====
65528
Increase Max Health by <<1>> for <<2>>.
====
65529
Increase Max Magicka and Stamina by <<1>> for <<2>>.
====
65534
Increase Max Health by <<1>> and Max Magicka by <<2>> for <<3>>.
====
65535
Increase Max Health by <<1>> and Max Stamina by <<2>> for <<3>>.
====
65536
Increase Max Health by <<1>> and Max Magicka and Max Stamina by <<2>> for <<3>>.
====
65548
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
65568
Deals <<1>> to enemies within target area. Disorients 1 target for <<2>>. Ally may pick up spear, granting them <<3>>% Stamina and an additional <<4>> Stamina over <<5>>.
====
65662
· Heal all allies in target area for <<1>> every <<2>> for <<3>>
====
65697
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
65715
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
65741
Increases your Spell Penetration by <<1>>.
====
65789
Stuns target for <<1>> and deals <<2>> every <<3>>. Player recovers <<4>>% of damage as Health and Stamina every <<3>>. Cannot be applied to targets which have recently been drained or fed upon.
====
65830
Elemental energy courses through your body, increasing your weapon damage by <<1>> for <<2>>
====
65834
Soothing waves of restorative energy wash over you, healing you for <<1>>, plus an additional <<2>> every <<3>> for <<4>>.  You are also shielded by a magical barrier, protecting you from <<5>> damage over <<6>>.
====
65871
· Pull enemy towards you
· Deals <<1>> flame damage
====
65877
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
65922
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
65924
Darkness draws your target into your grasp.
====
65932
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
65935
· Heal for <<1>>% of missing health
· Increase health regeneration by <<2>> for <<3>>
====
65937
Draw on your draconic blood to heal <<1>>% of missing Health and gain Major Fortitude, increasing Health Recovery by <<2>> for <<3>>.
====
65938
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. The standard also increases your damage by <<3>> and reduces damage dealt to you by <<4>>. 

While the standard is up, an ally can activate <<5>> to deal <<6>> and immobilize enemies in range.
====
65996
Darkness draws your target into your grasp.
====
65999
· Stun enemy for <<1>> and deal <<2>> over the duration
· Effect is broken by damage from any other source
====
66012
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
66091
· Increase healing of your restoring light abilities by <<1>> to allies standing in your areas of protection (Rite of Passage, Cleansing Ritual, Rune Focus)
====
66124
Increase Max Health by <<1>> for <<2>>.
These effects are scaled based on your level, up to Veteran Rank 10.
====
66125
Increase Max Health by <<1>> for <<2>>.
====
66127
Increase Max Magicka by <<1>> for <<2>>.
These effects are scaled based on your level, up to Veteran Rank 10.
====
66128
Increase Max Magicka by <<1>> for <<2>>.
====
66129
Increase Max Stamina by <<1>> for <<2>>.
These effects are scaled based on your level, up to Veteran Rank 10.
====
66130
Increase Max Stamina by <<1>> for <<2>>.
====
66131
Increase Health Recovery by <<1>> for <<2>>.
These effects are scaled based on your level, up to Veteran Rank 10.
====
66132
Increase Health Recovery by <<1>> for <<2>>.
====
66136
Increase Magicka Recovery by <<1>> for <<2>>.
These effects are scaled based on your level, up to Veteran Rank 10.
====
66137
Increase Magicka Recovery by <<1>> for <<2>>.
====
66140
Increase Stamina Recovery by <<1>> for <<2>>.
These effects are scaled based on your level, up to Veteran Rank 10.
====
66141
Increase Stamina Recovery by <<1>> for <<2>>.
====
66202
Transforms the user into a living skeleton.
====
66219
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
66229
Gain Minor Berserk for <<1>>. While active, hit with 7 light or heavy attacks to turn this into <<2>> and fire a spectral bow to deal <<3>>.

Minor Berserk gives the player <<4>> bonus damage done.
====
66254
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Regeneration by <<3>> for <<4>>.
These effects are scaled based on your level, up to Veteran Rank 5.
====
66273
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
66277
Disguise yourself as a Vosh Rakh recruit.
====
66278
Summon a shade version of yourself to attack an enemy and fight at your side for <<1>>. 

The shade's attacks deal <<2>> and cause <<3>>, reducing the target's damage by <<4>> for <<5>>.
====
66281
· Summons a shade to attack your enemies for <<1>>
· Attacked enemies deal <<2>> less damage for <<3>>
====
66283
Sap an enemy's agility and bolster your own, reducing their Movement Speed by <<1>> and granting you <<2>>, which increases your Movement Speed by <<3>>.

Affected enemy also takes  <<4>> over <<5>>.
====
66295
Call on Azura to send a winged twilight to fight at your side, remaining until killed or unsummoned. 

Winged twilight's primary attack deals <<1>>.
====
66297
Surprise your foes by placing |cffffff3|r volatile Daedric caltrops that explode when an enemy comes close, dealing  <<1>>  and immobilizing the enemy for <<2>>.

Mines take |cffffff3|r seconds to activate.
====
66302
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
66305
Invoke your expertise in anatomy and enemy behavior to give your attacks a |cffffff15|r% chance to cause an additional <<1>>  against undead and Daedra and a |cffffff4|r% chance against all other enemies. 

Killing undead and Daedra refreshes the effect's duration. 

While slotted, undead and Daedra are easier to see and you gain <<2>>, increasing your Weapon Critical rating by <<3>>.
====
66308
Invoke Meridia's name to get a rush of power, granting you Major Brutality, which increases Weapon Damage by <<1>> for <<2>>.

While active, critical strikes heal you for <<3>> of the damage done.
====
66315
Equip the Foot Soldier Costume.
====
66318
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The nearest enemy takes <<2>> additional damage and is knocked back on the last hit. 

Also heals you for <<3>> of damage done.
====
66354
Call on Azura to send a winged twilight to fight at your side, remaining until killed or unsummoned. 

Winged twilight's primary attack deals <<1>>.
====
66403
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
66416
Slam your staff down to create a storm barrier in front of you, dealing <<1>> to enemies in the target area every <<2>> and setting concussed enemies off balance for <<3>>.
====
66427
· Charge to target and attack, dealing <<1>>
· Stun target for <<2>>
====
66508
Test ability for testing purposes.
====
66509
Equip the Ordinator Costume.
====
66518
· Deals <<1>> to all enemies in front of you
====
66548
· For <<1>>, nearby allies gain <<2>> protection vs ranged attacks and siege weapons
====
66550
Increase Max Health by <<1>> for <<2>>.
====
66568
Increase Max Magicka by <<1>> for <<2>>.
====
66576
Increase Max Stamina by <<1>> for <<2>>.
====
66584
Increase Max Magicka by <<1>> for <<2>>.
====
66585
Increase Max Health by <<1>> for <<2>>.
====
66586
Increase Health Recovery by <<1>> for <<2>>.
====
66590
Increase Magicka Recovery by <<1>> for <<2>>.
====
66594
Increase Stamina Recovery by <<1>> for <<2>>.
====
66598
Equip the Ordinator Costume.
====
66605
Equip the Noble (Masculine) costume.
====
66606
Equip the Noble (Feminine) costume.
====
66615
Spin around and strike an enemy down, dealing <<1>> plus up to <<2>> more against wounded enemies.
====
66616
· Deals <<1>> 
· Damage Bonus of 2% damage per 1% health the target is missing.
====
66644
Become a Redguard for <<1>>
====
66648
Transforms the user into a living skeleton.
====
66650
Transforms the user into a living skeleton. <<1>> boost to all experience points.
====
66655
Transforms the user into a living skeleton.
====
66662
Equip the Bartender costume.
====
66671
Slice enemy with both weapons to cause deep lacerations and <<1>>.

Lacerations deal an additional <<2>> over <<3>> and reduce enemy Movement Speed by <<4>> for the duration.
====
66673
· Deals <<1>>
· Deals critical damage to disabled targets
====
66676
Slam enemy with an upward swing, dealing <<1>> and knocking them back <<2>>.

Enemy is also stunned for <<3>>.
====
66682
Summons a personal blacksmithing station to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
66683
Summons a personal banker to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
66695
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Regeneration by <<3>> for <<4>>.
====
66698
Respec your Attribute choices.
====
66699
Respec your Skill choices.
====
66700
Respec your Morph choices.
====
66704
Removes Vampirism or Lycanthropy.
====
66714
Teleport 12 meters forward, can cast staggered.
====
66741
Become a ghost. |t32:32:EsoUI\art\icons\Store_ThievesGuildDLC_collectable.dds|t
====
66747
Summons a personal alchemy station to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
66749
Summons a personal clothing station to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
66750
Summons a personal woodworking station to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
66751
Summons a personal campfire to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
66752
Summons a personal enchanting station to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
66753
Summons a personal dye station to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
66776
You gain a <<1>>% Experience Point bonus from all sources for <<2>>. The timer pauses when you are offline, and resumes when you return.
====
66787
Increase Physical Penetration by <<1>> and Spell Penetration by <<2>>
====
66788
Increase Spell Resistance by <<1>>
====
66789
Disguise yourself as a Red Rook bandit.
====
66792
Molag Kena
Causing damage with |cffffff2|r consecutive Light Attacks triggers  |cffffffOverkill|r, which increases the cost of all abilities by <<1>> and increases Spell and Weapon Damage by <<2>> for <<3>>.
====
66814
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
66862
Conjure dark crystals to bombard an enemy, dealing <<1>> and knocking them down for <<2>>.
====
66882
Brands of Imperium
6% chance when taking damage to grant yourself and nearby allies a <<1>> damage shield that lasts <<2>>. This effect has a cooldown of <<3>>.
====
66899
Spell Power Cure
Healing an ally at |cffffff100|r% Health has a 50% chance of granting them <<1>> increased Weapon and Spell Damage for <<2>>.
====
66928
You gain a <<1>>% Experience Point bonus from all sources for <<2>>. The timer pauses when you are offline, and resumes when you return. Can only be consumed if you are not Veteran Ranked.
====
66939
Shock Master
Causing damage with a Light Attack and then immediately causing damage with a fully-charged Heavy Attack charges your weapon with lightning, causing your Light Attacks to deal an additional <<1>> for <<2>>.
====
66945
Causing damage with |cffffff3|r uninterrupted light attacks triggers  |cffffffOverkill|r, which increases the cost of all abilities by <<1>> and increases spell and weapon damage by <<2>> for <<3>>.
====
66954
Movement is slowed by 50%.
====
66991
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
67016
Respec your Morph choices.
====
67047
Using this scroll refunds all skill points spent on a character, enabling selection of a different combination of skills.
====
67048
Respec your Skill choices.
====
67049
Using this scroll refunds all a character's attribute points, enabling selection of a different combination of attributes.
====
67050
Respec your Attribute choices.
====
67077
Jolting Arms
|cffffff15|r% chance when blocking an attack to charge your arms, causing your next Bash attack to deal <<1>> as well as granting yourself <<2>> Spell Resistance for <<3>>.
====
67079
Causing damage with |cffffff3|r uninterrupted light attacks triggers  |cffffffOverkill|r, which increases the cost of all abilities by <<1>> and increases spell and weapon damage by <<2>> for <<3>>.
====
67093
Overwhelming Surge
|cffffff8|r% chance when activating a Class ability to surround yourself with a torrent that strikes out at a nearby enemy, dealing <<1>> every second for <<2>>.
====
67096
Combat Physician
Critically Healing an ally grants them a <<1>> point Damage Shield for <<2>>. This effect has a cooldown of <<3>>.
====
67099
Toxic Defiance
Causing damage with a Magicka ability causes your Poison and Disease attacks to deal an additional <<1>> Poison Damage for <<2>>.
====
67100
Causing damage with |cffffff3|r uninterrupted light attacks triggers  |cffffffOverkill|r, which increases the cost of all abilities by <<1>> and increases spell and weapon damage by <<2>> for <<3>>.
====
67137
6% chance when hit to grant yourself and nearby allies a <<1>> damage shield that lasts <<2>>.
====
67140
Sheer Venom
Causing damage with an Execute ability infects  the enemy, dealing <<1>> Poison Damage every second for <<2>>. This effect has a cooldown of <<3>>.
====
67166
· Pull enemy to you
· Enemy is stunned for <<1>>
====
67168
Over 3 seconds:
- <<1>> and slow <<2>>
- Deals +<<3>> damage per stack of chill on target
- 10% chance to off balance on tick vs chilled targets
====
67202
Leeching Plate
8% chance when damaged to summon a cloud of leeching poison under the attacker that deals <<1>> every second for <<2>> and heals you for the damage caused.
====
67236
Ignite the molten lava in your veins to cap incoming damage at  <<1>>% of your Max Health and deal <<2>> to nearby enemies each second for <<3>>.
====
67280
Tormentor
Causing damage with a Charge ability applies Taunt for <<1>> and increases your Physical and Spell Resistance by <<2>> for <<3>>.
====
67287
Scathing Mage
|cffffff20|r% chance when causing Critical Damage to increase your Spell Damage by <<1>> for <<2>>. Does not proc on damage over time effects.
====
67296
Essence Thief
|cffffff15|r% chance when causing damage with light attacks to draw essence from an enemy. Collecting the essence restores <<1>> Health and Stamina and increases your damage by <<2>> for <<3>>.
====
67312
· Gain invisibility and <<1>> movement speed for <<2>>
====
67313
Equip the Soul-Shriven Costume.
====
67327
· Gain invisibility and <<1>> movement speed for <<2>>
====
67381
Immunity to enemy control abilities.
====
67409
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
67430
· Deals <<1>> to all enemies in front of you
====
67434
Summons a personal blacksmithing station to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
67459
· Deals <<1>> to all enemies in front of you
====
67462
Slash an enemy with flame for <<1>> and an additional <<2>> over <<3>>.
====
67468
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>. 

If the target cannot be moved, the chain pulls you to the target.
====
67607
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
67630
Plant a masterfully aimed arrow in an enemy's vital spot, dealing <<1>> and marking the target. 

The mark increases the range from which the enemy can be hit by Bow attacks by <<2>>. It lasts <<3>>. 

Also afflicts the enemy with <<4>>, which reduces the enemy's Physical Resistance by <<5>> for <<3>>.
====
67710
Blast an enemy with a charge of radiant heat to burn them and up to two other nearby enemies. 

Affected enemies take <<1>> and an additional <<2>> over <<3>>. Their Movement Speed is also reduced by <<4>>.

Upon activation, you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
67843
Equip the Ordinator Costume.
====
67919
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
67926
Causing damage with |cffffff3|r uninterrupted light attacks triggers  |cffffffOverkill|r, which increases the cost of all abilities by <<1>> and increases spell and weapon damage by <<2>> for <<3>>.
====
68015
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
68029
· Take <<1>> less damage from melee attacks for <<2>>
· Nearby allies may use the <<3>> synergy: Increases power by <<4>> and grants a damage shield for <<5>>% of max health
====
68052
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
68132
Restore <<1>> Magicka immediately.
Grants <<2>> which increases your Magicka Recovery by <<3>> for <<4>>.
====
68166
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
68201
This Riding Lesson will increase this character's Speed Riding Skill by 1.
====
68202
This Riding Lesson will increase this character's Stamina Riding Skill by 1.
====
68203
This Riding Lesson will increase this character's Carry Capacity Riding Skill by 1.
====
68207
Ravage nearby enemies' souls with a night rune, dealing <<1>> and stunning them for <<2>>. 

An ally can target an affected enemy and activate <<3>> to steal <<4>> Health.
====
68213
This Riding Lesson will increase this character's Carry Capacity Riding Skill by 1.
====
68214
This Riding Lesson will increase this character's Speed Riding Skill by 1.
====
68215
This Riding Lesson will increase this character's Stamina Riding Skill by 1.
====
68235
When you have all seven pieces of the recipe: Use to combine into the full Recipe for Psijic Ambrosia.
====
68296
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
68357
Summon restoring spirits with your staff, healing allies in target area for <<1>> Health each second for <<2>>.
====
68359
Reduces target's weapon and spell power.
====
68360
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Recovery by <<3>> for <<4>>.
====
68362
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
68401
Restore <<1>> Health, <<2>> Magicka, and <<2>> Stamina immediately.
Grants <<3>>, <<4>>, and <<5>> which increase your Health Recovery, Magicka Recovery, and Stamina Recovery by <<6>> for <<7>>.
These effects are scaled based on your level.
====
68407
Restore <<1>> Magicka immediately.
Grants <<2>> which increases your Magicka Regeneration by <<3>> for <<4>>.
These effects are scaled based on your level, up to Veteran Rank 5.
====
68409
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
These effects are scaled based on your level, up to Veteran Rank 5.
====
68411
Increase Max Health by <<1>>, Max Magicka by <<2>>, and Max Stamina by <<3>> for <<4>>.
====
68412
Increase Max Stamina by <<1>> for <<2>>.
====
68413
Increase Max Magicka by <<1>> for <<2>>.
====
68414
Increase Max Health by <<1>>, Max Magicka by <<2>>, and Max Stamina by <<3>> for <<4>>.
These effects are scaled based on your level.
====
68416
Increase Health Recovery by <<1>>, Magicka Recovery by <<2>>, and Stamina Recovery by <<2>> for <<3>>.
These effects are scaled based on your level.
====
68426
Locked scale bracket return: <<1>>
Current upper bound: <<2>>
Current lower bound: <<3>>
====
68428
Consume an enemy's life force, dealing <<1>> each second for <<2>> and restoring your Health and Stamina for  <<3>>% of the damage inflicted. 

While active, target enemy is also stunned.

Cannot be applied to targets which have recently been drained or fed upon.
====
68434
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.

Restore <<5>> Magicka and Stamina immediately.
Grants <<6>> and <<7>> which increase your Magicka and Stamina Recovery by <<8>> for <<4>>.
====
68442
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
68450
Reduces target's weapon and spell power.
====
68493
Increase Max Health by <<1>> and Max Magicka and Max Stamina by <<2>> for <<3>>.

This effect scales from Level <<4>> to Level <<5>>.
====
68494
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
68496
Increase Health Recovery by <<1>> and Magicka and Stamina Recovery by <<2>> for <<3>>.

This effect scales from Level <<4>> to Level <<5>>.
====
68509
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
68666
Immunity to enemy control abilities.
====
68669
Increase Health Recovery by <<1>> and Magicka and Stamina Recovery by <<2>> for <<3>>.

This effect scales from Level <<4>> to Level <<5>>.
====
68678
Increase Max Health by <<1>> and Max Magicka and Max Stamina by <<2>> for <<3>>.

This effect scales from Level <<4>> to Level <<5>>.
====
68679
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
68682
Increase Max Health by <<1>> and Max Magicka and Max Stamina by <<2>> for <<3>>.

This effect scales from Level <<4>> to Level <<5>>.
====
68683
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
68789
· Deals <<1>> to target enemy
· Chains to 2 nearby targets (75% damage per bounce)
====
68808
· Teleport 15 meters forward
· Deals <<1>> to enemies in your path
====
68809
Increase your mounted speed by 1 per lesson. This allows you to move faster while mounted.
====
68838
Fire secret daggers from your sleeve, dealing <<1>> to enemies in front of you and reducing their Movement Speed by <<2>> for <<3>>.
====
68840
Deals <<1>> to enemy. Target takes <<2>> less healing for <<3>>.
====
68933
Phoenix
When you die, instead become immune to all negative effects and healing for <<1>>.  When the effect ends, you heal yourself for <<2>>  and explode for <<3>>.  This effect has a cooldown of <<4>>.
====
68934
Once every hour, when you die, you instead turn into a statue for <<1>>. While a statue, you are immune to all negative effects, but can still be healed.
====
68941
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>> and healing you for <<3>> of the damage inflicted.

Low health targets take up to <<4>> additional damage.
====
68947
Reactive Armor
While affected by Stun, Immobilize, Fear, Knockdown or Disorient effects, damage you take is reduced by <<1>>%.
====
68973
Shield Breaker
Your light and heavy attacks deal <<1>> irresistible damage against enemy players with a Damage Shield.
====
69011
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The nearest enemy takes <<2>> additional damage and is knocked back on the last hit. 

Also heals you for <<3>> of damage done.
====
69014
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
69016
Flood an enemy with steel, battering them with six consecutive attacks for <<1>>, <<1>>, <<1>>, <<1>>, <<1>>, and <<2>> Physical Damage.
====
69017
· Four hit attack for (<<1>>, <<1>>, <<1>>, <<1>>) damage
====
69041
Adds <<1>> Maximum Health and <<2>> Maximum Magicka and Stamina.
====
69046
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
69057
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>> and healing you for <<3>> of the damage inflicted.

Low health targets take up to <<4>> additional damage.
====
69063
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>>. Deals up to <<3>> additional damage in proportion to your current Magicka.

Low health targets take up to <<4>> additional damage.
====
69158
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
69290
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
69293
Teleports you to your alliance's base in the Imperial City Sewers. Only works in the Imperial City or the Sewers. Effect broken by movement (if effect is broken, the stone is not consumed).
====
69441
Restore <<1>> Magicka immediately.
Grants <<2>> and which increase your Magicka Recovery by <<3>> for <<4>>.

This effect scales from Level <<5>> to Level <<6>>.

Grants <<7>> which increases your Spell Damage by <<8>> for <<9>>.
====
69443
Restore <<1>> Magicka immediately.
Grants <<2>> and which increase your Magicka Recovery by <<3>> for <<4>>.

This effect scales from Level <<5>> to Level <<6>>.

Grants <<7>> which increases your Spell Damage by <<8>> for <<4>>.

Grants <<9>> which gives you <<10>> Spell Critical Rating for <<4>>.
====
69446
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Recovery by <<3>> for <<4>>.

This effect scales from Level <<5>> to Level <<6>>.

Grants <<7>> which increases your Weapon Damage by <<8>> for <<4>>.

Grants you <<9>> which gives you <<10>> Weapon Critical Rating for <<4>>.
====
69447
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Recovery by <<3>> for <<4>>.

This effect scales from Level <<5>> to Level <<6>>.

Grants <<7>> which increases your Weapon Damage by <<8>> for <<9>>.
====
69466
Vanish for <<1>>.

Grants <<2>> which increases your Movement Speed by <<3>> for <<4>>.
====
69468
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
This effect scales from Level <<5>> to Level <<6>>.

Become immune to knockback and disabling effects for <<7>>.
====
69561
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
69565
Causing critical damage increases your Spell Power by <<1>> for <<2>>
====
69574
Equip the Ordinator Costume.
====
69576
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
69577
Equip the Ordinator Costume.
====
69596
· Increase magicka regeneration by 3% per piece of light armor equipped
====
69605
Increase regeneration rate of Stamina in combat.
====
69620
Deals <<1>> to enemies within target area. Disorients 1 target for <<2>>. Ally may pick up spear, granting them <<3>>% Stamina and an additional <<4>> Stamina over <<5>>.
====
69671
Hist Bark
Gain <<1>> dodge chance while blocking.
====
69672
Deals <<1>> to enemies within target area. Disorients 1 target for <<2>>. Ally may pick up spear, granting them <<3>>% Stamina and an additional <<4>> Stamina over <<5>>.
====
69686
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
69819
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
69908
When you have ten of these: Use to combine into a White-Gold Conqueror's Box.
====
69925
Reduces the costs of Stamina abilities by <<1>>. When you kill an enemy, gain <<2>> increased Movement Speed  for <<3>>.
====
69948
· Deals <<1>> to all enemies in front of you
====
69953
Allows the use of Legendary (gold) Recipes.
====
69995
Increases Stamina Recovery by <<1>>.
====
70011
Summon restoring spirits with your staff, healing allies in target area for <<1>> Health each second for <<2>>.
====
70041
Allows the use of Rubedite Ingots.
====
70042
Allows the Alchemist to use Star Dew and Night-Oil to make Champion 100 potions and poisons.
====
70043
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
====
70044
Allows the use of Ancestor Silk and Rubedo Leather.
====
70045
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
====
70046
Allows the use of Sanded Ruby Ash.
====
70049
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
70058
Deals <<1>>, snares <<2>> and reduces target's Weapon and Spell damage by <<3>> for <<4>>.
====
70072
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
70214
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
70238
· Take <<1>> less damage from melee attacks for <<2>>
· Nearby allies may use the <<3>> synergy: Increases power by <<4>> and grants a damage shield for <<5>>% of max health
====
70242
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
70246
For <<1>>, while on <<2>>:
· Enemies take <<3>> every second
· Enemies receive <<4>> less healing
· An ally may activate the <<5>> ability, damaging and rooting enemies in the area
====
70254
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
70255
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
70258
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
70325
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
70335
Shadow Dancer's Raiment
Ignore movement speed penalty while sneaking
====
70386
Increases your Health Recovery by <<1>> and Stamina Recovery by <<2>>.
====
70424
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
70430
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
70446
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
70466
30% Increase to Movement Speed
====
70493
Summon an aura of flame for <<1>> which launches a fireball at the nearest enemy every <<2>>, causing <<3>>.  

While slotted, you gain Major Prophecy and Major Savagery, which increases your Spell and Weapon Critical ratings by <<4>>.
====
70553
Equip the Ordinator Costume.
====
70582
When you have at least ten Glass Style Motif Fragments: Use to consume those ten fragments, and create a random Glass Style Motif chapter.
====
70620
Increase the duration of potion effects by <<1>>.
====
70657
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
70689
Hurl your spear at an enemy with godlike strength, dealing <<1>> and knocking them back <<2>>.
====
70692
Equip the Ordinator Costume.
====
70700
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
70703
Deals <<1>> to target and <<2>> nearby enemies. All affected enemies are knocked back and snared <<3>> for <<4>>.
====
70707
Inventory Count: <<1>>/150.
====
70710
Inventory Count: <<1>>/60.
====
70731
Increase the duration of potion effects by <<1>>.
====
70891
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
70892
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
70985
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
70997
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
71018
Trial by Fire
When you take elemental damage, gain <<1>> Resistance to that element for <<2>>. You can only be resistant to one element at a time.
====
71054
Trial by Fire
When you take damage from an element, gain <<1>> resistance to that element for <<2>>.
====
71060
Equip the Draugr Polymorph costume.
====
71066
Trial by Fire
When you take damage from an element, gain <<1>> resistance to that element for <<2>>.
====
71073
Armor of the Code
Increase your Weapon and Spell Critical Rating against targets with a lower % of health than you by <<1>>.
====
71075
Armor of the Code
Increase your Critical Rating against targets with a lower % of health than you by <<1>>.
====
71077
Mark of the Pariah
Increase your Physical and Spell Resistance by up to <<1>> based on your missing Health.
====
71079
Armor of the Code
Increase your Critical Rating against targets with a lower % of health than you by <<1>>.
====
71101
Permafrost
Gain <<1>> Health Recovery while you have a Damage Shield.
====
71102
Briarheart
|cffffff10|r% chance when you deal Critical Damage to create |cffffffBriarthorns|r which increases your Weapon Damage by <<1>> for <<2>>. While Briarthorns is active, your Critical Hits will heal you for for <<3>> Health. Briarthorns can apply once every <<4>>.
====
71108
Regeneration restores <<1>> Magicka to you when it critically heals a target. Can occur once every <<2>>.
====
71180
Glorious Defender
|cffffff9|r% chance when you hit an enemy with a light or heavy attack to dodge the next attack against you.
====
71191
Para Bellum
After not taking damage for <<1>>, gain a <<2>> Damage Shield.
====
71199
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
71248
Elemental Succession
While in combat, you gain a rotating bonus to either Flame, Shock, or Frost damage. The active element changes every <<1>>. Your attacks dealing damage with the active element gain <<2>> Spell Damage.
====
71603
Hunt Leader
Gain <<1>> Stamina and <<2>> Health when your pets attack an enemy you have also attacked recently. Can occur once per <<3>>.
====
71635
Disguise yourself as a bandit.
====
71644
Winterborn
|cffffff8|r% chance when you deal Frost Damage to summon an ice pillar for <<1>> that damages nearby enemies for <<2>>. Snare enemies while active by <<3>>.
====
71648
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
71653
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
71656
Trinimac's Valor
|cffffff20|r% chance when you cast a damage shield on an ally other than yourself to call down a fragment of Trinimac that heals allies and damages enemies in the area for <<1>>. Can only occur once every <<2>>.
====
71663
Disguise yourself as a bandit.
====
71670
Morkuldin
|cffffff10|r% chance when using a Light or Heavy Attack to summon an animated weapon to attack your enemies for |cffffff15|r seconds. The animated weapon's basic attacks deal <<1>>.
====
71683
· Deals <<1>>
· Deals critical damage to disabled targets
====
71771
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
71786
· Deals <<1>> to all enemies in front of you
====
71812
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
71815
Summons a personal blacksmithing station to your location for 30 seconds, or until you stop using it (whichever occurs last).
====
71847
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
71858
Enemies take <<1>> every second and receive <<2>> less healing for <<3>>, while on <<4>>. Player deals <<5>> more damage and takes <<5>> less damage, while on <<4>>. An ally may activate the <<6>> synergy, damaging and immobilizing enemies in the area.
====
71864
Deals <<1>> in a cone in front of the player and ignites enemies for <<2>> over <<3>>.  Enemy takes <<4>> additional damage from Fire Attacks.
====
71883
Deals <<1>>, snares <<2>> and reduces target's Weapon and Spell damage by <<3>> for <<4>>.
====
71934
Deals <<1>> to all surrounding enemies nearby. Damage is increased vs. enemies with low Health.
====
71964
Increase Max Health by <<1>> for <<2>>.
====
71988
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
71990
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
72045
Equip the Ordinator Costume.
====
72046
Deals up to <<1>> damage to enemies near you. Greater damage is dealt to closer targets.
====
72047
Equip the Ordinator Costume.
====
72137
Gives your attacks a |cffffff15|r% chance to cause an additional <<1>>  against undead and Daedra and a |cffffff4|r% chance against all other enemies. If in stealth, attacks deal an extra <<2>> to undead and Daedra.

Killing undead and Daedra refreshes the effect's duration. 

While slotted, undead and Daedra are easier to see and you gain <<3>>, increasing your Weapon Critical rating by <<4>>.
====
72148
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
72204
Teleports player forward and deals <<1>> to enemies moved through, disorienting them for <<2>>. Magicka regeneration is haulted for <<3>>.
====
72223
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
72229
Disguise yourself as a bandit.
====
72236
Slam enemy with an upward swing, dealing <<1>>, knocking them back <<2>>, and stunning them for <<3>>.

Grants you Empower for <<4>>, increasing the damage of your next attack by <<5>>.
====
72257
Creates a Fire Rune at target location for <<1>>, dealing <<2>> when an enemy enters the area of effect. Affected enemy is knocked into the air and stunned for <<3>>.
====
72260
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
72271
Pulls target towards you and deals <<1>> Flame Damage.
====
72272
· Pull enemy to you
· Enemy is stunned for <<1>>
====
72371
Immunity to enemy control abilities.
====
72373
· Deals <<1>> to all enemies in front of you
====
72385
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
72399
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
72420
Targets affected by Wall of Elements take <<1>> additional damage from your Light and Heavy Attacks.
====
72454
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
72470
Increases the damage of Volley by <<1>> per tick, increasing by <<2>> every <<3>>.
====
72527
Disguise yourself as a bandit.
====
72540
Increases Stamina Recovery by <<1>>.
====
72541
Increases spell power by <<1>> for each Sorcerer ability slotted.

Current value: <<2>>.
====
72543
Increases your Health recovery by <<1>> when a Daedric Summoning ability is slotted.
====
72544
Increases your Health and Stamina recovery by <<1>> when a Daedric Summoning ability is slotted.
====
72554
Allows the use of Sanded Bristlecone.
====
72555
Allows the use of Tundra Cotton and Wrothskin.
====
72559
Allows the use of Chromite Ingots.
====
72560
Causing damage with |cffffff3|r uninterrupted light attacks triggers  |cffffffOverkill|r, which increases the cost of all abilities by <<1>> and increases spell and weapon damage by <<2>> for <<3>>.
====
72563
Allows the use of Jekura, Pojaera, Nokude, and Hajayde Potency Runestones to make Glyphs of Champion 170 and 180.
====
72575
For <<1>>:
· Dispel enemy magic effects in area
· Enemies casting in area will be silenced for <<2>> and take heavy damage
====
72607
· Heal all allies in target area for <<1>> every <<2>> for <<3>>
====
72626
Equip the Ordinator Costume.
====
72651
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
72743
Increases Armor and Spell Resistance by <<1>> for <<2>> and deals <<3>> to nearby enemies every <<4>>.
====
72770
Burn an enemy with a ray of holy fire, dealing  <<1>> over <<2>> and healing you for <<3>> of the damage inflicted.

Targets below |cffffff50|r% Health take up to <<4>> additional damage.
====
72784
Darkness draws your target into your grasp.
====
72813
Your Critical Charge deals an additional <<1>> over <<2>>.
====
72814
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
72816
Increase Max Health by <<1>> and Magicka Recovery by <<2>> for <<3>>.
====
72817
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
72819
Increase Max Health by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
72820
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
72821
Your Low Slash grants <<1>> additional damage and restores <<2>> additional Stamina on your next fully charged heavy attack within <<3>>.
====
72822
Increase Max Health by <<1>> and Health Recovery by <<2>> for <<3>>.
====
72823
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
72824
Increase Max Health by <<1>>, Health Recovery by <<2>> and Stamina and Magicka Recovery by <<3>> for <<4>>.
====
72825
Restores <<1>> Magicka over <<2>>.

Increase Max Magicka by <<3>> for <<AB_DURATION:17566))>>.
====
72927
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Regeneration by <<3>> for <<4>>.
Become immune to knockback and disabling effects for <<5>>.
====
72930
Become immune to knockback and disabling effects for <<1>>.
====
72931
Restore <<1>> Magicka immediately.
Grants you <<2>> which increases your Magicka Regeneration by <<3>> for <<4>>.
Grants <<5>> which increases your Spell Damage by <<6>> for <<4>>.
====
72933
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
72934
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
Grants <<5>> which increases your Weapon Damage by <<6>> for <<4>>.
====
72936
Grants <<1>> which increases your Weapon Damage by <<2>> for <<3>>. LOLOL
====
72952
Increase Max Health by <<1>> and Max Stamina by <<2>> for <<3>>.
====
72957
Increase Max Health by <<1>> for <<2>>.
====
72958
Increase Max Health by <<1>> and Max Magicka by <<2>> for <<3>>.
====
72960
Increase Max Health by <<1>> for <<2>>.
====
72961
Increase Max Stamina by <<1>> and Max Magicka by <<2>> for <<3>>.
====
72962
Increase Max Health by <<1>> for <<2>>.
====
72963
Increase Max Stamina by <<1>> and Max Magicka by <<2>> for <<3>>.
====
72964
Increase Health Recovery by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
72968
Increase Health Recovery by <<1>> and Magicka Recovery by <<2>> for <<3>>.
====
72971
Increase Magicka Recovery by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
72974
Increase Health Recovery by <<1>> and Magicka Recovery by <<2>> for <<3>>.
====
72975
Increase Magicka Recovery by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
73024
Your Flurry grants <<1>> additional Weapon and Spell Damage on the next single-target damage over time effect cast within <<2>>. Has a 50% chance to trigger per equipped weapon with this enchantment.
====
73071
Deals <<1>> and an additional <<2>> over <<3>> to target. Snares target <<4>> for <<5>>.
====
73074
Deals <<1>> to target. Next attack gains <<2>> Weapon Power and <<3>> Spell Power against target and nearby enemies. Affected enemies receive <<4>>% healing reduction for <<5>>. Bonus does not apply to Solar Flare, Dark Flare or Solar Barrage attacks.
====
73083
Target reflects negative single target Spells back at themselves for <<1>>. Deals <<2>> damage to nearby enemies when effect ends.
====
73085
Nearby enemies have a 50% chance to miss and be set off balance for <<1>>. Affected targets take <<2>>.
====
73089
Enemies deal <<1>> less damage for <<2>>, and take <<3>> every <<4>>. Enemies are also snared <<5>>. An ally may activate the <<6>> synergy, dealing damage and stunning all enemies in the area.
====
73097
· Increase magicka regeneration by 3% per piece of light armor equipped
====
73099
Deals <<1>> to target and knocks down for <<2>>. Deals <<3>> to nearby enemies.
====
73104
Restores <<1>> Health and <<2>> Magicka and increases Armor and Spell Resistance by <<3>> while channeling. Drains <<4>> Stamina per second. Loses <<5>>% Health when effect ends.
====
73109
Dispels enemy placed effects in area for <<1>>, while silencing enemies and stunning monsters nearby. Allies in area gain <<2>> Spell Resistance.
====
73202
Equip the Ordinator Costume.
====
73206
Molag Kena
Causing damage with |cffffff2|r consecutive light attacks triggers  |cffffffOverkill|r, which increases the cost of all abilities by <<1>> and increases Spell and Weapon Damage by <<2>> for <<3>>.
====
73208
Disguise yourself as a servant.
====
73217
Increases Stamina Recovery by <<1>>.
====
73239
· Bow Attack
· Deals <<1>> damage
· Snares target <<2>>
====
73245
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
73255
· Deals <<1>> to all enemies in front of you
====
73309
Increase reputation gain by 2%
====
73310
Damage Taken by Tribe Enemies reduced by 2%
====
73311
Increase reputation gain by 2%
====
73312
Damage Against Tribe Enemies increased by 2%
====
73313
Increase reputation gain by 2%
====
73314
Damage Taken by Tribe Enemies reduced by 2%
====
73315
Increase reputation gain by 2%
====
73316
Allows the purchase of items usually reserved for tribe elders.
====
73358
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
73387
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
73399
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
73478
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
73500
Equip the Blacksmith costume.
====
73539
Increase Max Health by <<1>> and Magicka Recovery by <<2>> for <<3>>.
====
73540
Increase Max Health by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
73544
Immunity to enemy control abilities.
====
73551
Increase Max Health by <<1>> and Health Recovery by <<2>> for <<3>>.
====
73553
Increase Max Health by <<1>>, Health Recovery by <<2>> and Stamina and Magicka Recovery by <<3>> for <<4>>.
====
73563
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
73679
· Deals <<1>> to all enemies in front of you
====
73701
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
73721
Player charges to target and attacks, dealing <<1>> and stunning target for <<2>>.
====
73737
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
73741
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
73743
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
73806
Blast an enemy with a charge of radiant heat to burn them and up to two other nearby enemies. 

Affected enemies take <<1>> and an additional <<2>> over <<3>>. Their Movement Speed is also reduced by <<4>>.

Upon activation, you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
73867
Activate to teleport to Shadow Image
====
73945
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
73952
Deals <<1>> in a cone in front of the player and ignites enemies for <<2>> over <<3>>.  Enemy takes <<4>> additional damage from Fire Attacks.
====
74012
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
74015
Increases your Movement Speed by <<1>>. This applies to all types of movement.

Also increases Health and Magicka Regeneration by <<2>> while sprinting.
====
74033
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
74062
Immunity to enemy control abilities.
====
74102
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
74136
Increases your Max Stamina by <<1>>.
====
74183
Envelop enemy in a lightless sphere that reflects back any harmful single target spells the enemy casts for <<1>>.

When the effect ends, it deals <<2>> to nearby enemies.

You can only have one eclipse active at a time.
====
74192
Set a sharpened blade trap at your location. When triggered, the trap deals <<1>>, immobilizes an enemy for <<2>>, and grants Minor Force which increases critical damage by <<3>>.  It also burns undead and Daedra for an additional <<4>>.

The trap takes 1.5 seconds to arm and lasts for <<5>>.
====
74195
Surprise your foes by placing |cffffff3|r volatile Daedric Mines that explode when an enemy comes close, dealing  <<1>>  and immobilizing the enemy for <<2>>.

Mines take |cffffff3|r seconds to activate.
====
74196
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
74202
Set a sharpened blade trap at your location. When triggered, the trap deals <<1>>, immobilizes an enemy for <<2>>, and grants Minor Force which increases critical damage by <<3>>.  It also burns undead and Daedra for an additional <<4>>.

The trap takes 1.5 seconds to arm and lasts for <<5>>.
====
74334
· Deals <<1>> to all enemies in front of you
====
74457
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
74538
Siphon the vigor from your enemies' blood, dealing <<1>> to all nearby enemies and healing nearby allies for <<2>> plus  <<3>>% more for each enemy hit.

If an enemy is hit, you gain <<4>> and <<5>>, increasing Weapon Damage by <<6>> and Spell Damage by <<7>> for <<8>>.
====
74580
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
====
74624
Disguise yourself as a Castle Kvatch sentinel.
====
74636
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
74687
· Deals <<1>> to all enemies in front of you
====
74827
· Pull enemy to you
· Enemy is stunned for <<1>>
====
74850
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
74917
Call a comet down from the constellations to blast an enemy, dealing <<1>>  to all enemies in the area and knocking them back.

After impact, enemies in the target area take <<2>> every second for <<3>>.
====
74921
Call a comet down from the constellations to blast an enemy, dealing <<1>> to all enemies in the area, knocking them back, and reducing their Movement Speed by <<2>> for <<3>>. 

After impact, enemies in the target area take <<4>> every second for <<5>>.
====
74927
Create a nexus of storm energy at the target location that deals <<1>> to nearby enemies every <<2>>.  
 
While active, allies can activate <<3>> to deal <<4>> to enemies near the ally.
====
74931
Increases your chances of successfully Pickpocketing by <<1>>
====
75008
Transforms player into a Werewolf causing nearby enemies to run in fear. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina.
====
75077
Darkness draws your target into your grasp.
====
75089
Slam enemy with an upward swing, dealing <<1>>, knocking them back <<2>>, and stunning them for <<3>>.

Grants you Empower for <<4>>, increasing the damage of your next attack by <<5>>.
====
75155
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
75157
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
75159
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
75162
For <<1>>:
· Dispel enemy magic effects in area
· Enemies casting in area will be silenced for <<2>> and take heavy damage
====
75209
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
75240
Increases the damage of Volley by <<1>> per <<2>>, stacking over the duration of Volley. While equipped, grants <<3>> additional Weapon Damage.
====
75245
Swat enemies in front of you with a mighty swing, dealing <<1>> and causing them to bleed for an additional <<2>> over <<3>>.
====
75275
· Fear 2 nearby enemies for <<1>>
· Targets are disoriented for <<2>> when effect ends
====
75277
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
75278
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
75281
· Nearby enemies take <<1>> and are stunned for <<2>>
· Closest enemy is tethered to you, taking <<3>> every <<4>> while they remain near
· Your allies may activate the <<5>> synergy: A high damage life stealing attack
====
75289
Targeted Damage AoE that does <<1>> every second for 2 seconds.  Targets are also Snared  for <<2>>.
====
75290
Heals up to 6 allies for <<1>> Health. Sorts based on lowest percent health.
====
75291
Used for value requirements to determine the DPS/HPS you should be doing. You count as one Healer or DPS player per stack (or one player with no stacks). Click off set back to 1. Removes at the end of Trial Bar.
====
75292
Single Target Interrupt and <<1>> Stun
Can only be used every <<2>>.
====
75293
Applies a <<1>> point Damage Shield that lasts <<2>>. Also grants Major Expedition for <<3>>.
Can only be used every <<4>>.
====
75294
Conjure a ring of shadows which grants <<1>>, reducing damage to you and your allies by <<2>>%, and reducing enemy movement by <<3>>.

And reduces the Damage Attackers do inside the ring by 30%.
====
75394
Hits targets in selected area for <<1>>
====
75433
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
75448
Call on Azura to send a winged twilight to fight at your side, remaining until killed or unsummoned. 

Winged twilight's primary attack deals <<1>>.
====
75519
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
75561
Mobilize your forces, granting <<1>> and <<2>> to you and your allies, increasing Movement Speed by <<3>> and Mounted Speed by <<3>>.

Also grants immunity to snares and immobilizations.

The effect ends if you initiate an attack.
====
75617
Equip the Draugr Polymorph costume.
====
75673
Bahraha's Curse
Your damage abilities have a |cffffff25|r% chance to create desecrated ground for <<1>>, snaring enemies within by <<2>>, damaging them for <<3>> every <<4>> and healing you for the damage done.
====
75717
Serpent's Spirit
|cffffff5|r% chance when dealing damage to cause a burst of lamia poison dealing  <<1>>. Enemies hit by the burst also take <<2>> over <<3>>.
====
75724
Tava's Favor
When you dodge an attack you receive the blessing of Tava and gain <<1>> Ultimate over <<2>>.
====
75736
Blast an enemy with a charge of radiant heat to burn them and up to two other nearby enemies. 

Affected enemies take <<1>> and an additional <<2>> over <<3>>. Their Movement Speed is also reduced by <<4>>.

Upon activation, you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
75741
· Deals <<1>> to all enemies in front of you
====
75745
Clever Alchemist
When you drink a potion you feel a rush of energy, gaining <<1>> Weapon and Spell Damage for <<2>>.
====
75751
Roar of Alkosh
Activating a synergy sends a shockwave from your position that deals <<1>>. Enemies hit have their Physical and Spell Resistance reduced by <<2>> and take <<3>> over <<4>>.
====
75766
Twilight Remedy
When other players activate your synergies, they heal themselves for <<1>> over <<2>> and gain Minor Force, increasing their critical damage by <<3>>.
====
75797
Moondancer
When you activate a synergy gain either a shadow blessing that increases Spell Damage by <<1>>, or a lunar blessing that increases Magicka Recovery by <<2>>.  Each lasts for <<3>> and you can only have one blessing at a time.
====
75810
· Increase magicka regeneration by 3% per piece of light armor equipped
====
75813
Lunar Bastion
When you use a synergy you create a lunar blessing for <<1>> that grants a <<2>> damage shield to nearby allies every <<3>>.
====
75861
Use this to summon a personal, portable Blacksmithing Station.

it will disappear after three months, or after you finish using it, whichever occurs last.
====
75927
Eternal Hunt
When you use Roll Dodge you leave behind a rune that detonates when enemies come close, dealing <<1>> and immobilizing them for <<2>>.
====
75958
Eternal Hunt
When you teleport or roll dodge you leave behind a rune that detonates for <<1>> when enemies come close.  This effect has a cooldown of <<2>>.
====
75969
Disguise yourself as a Castle Kvatch sentinel.
====
76010
Equip the Blacksmith costume.
====
76035
Build up momentum for <<1>>. While active, Hit with 4 light or heavy attacks to turn this into <<2>> and fire a spectral bow to deal <<3>> and reduce the enemy's movement speed by <<4>> for <<5>>.

Also grants Minor Berserk, increasing your damage by <<6>>.
====
76040
Throws a spectral dagger at the target that deals <<1>> and snares the target <<2>>.
====
76043
Create a corridor of shadows, dealing <<1>> to enemies in the target area every <<2>>.

While on the path, you gain Major Expedition, increasing your movement speed <<3>>.
====
76052
Warp the space around you to intercept projectiles targeting your allies, taking the damage yourself instead.

While toggled, costs <<1>> Stamina each second, an additional <<2>> Stamina for each projectile you intercept, and Stamina Recovery is disabled.
====
76055
Blast an enemy with a charge of radiant heat to deal <<1>> and set them ablaze. 

Flames reduce enemy Movement Speed by <<2>> and deal an additional <<3>> over <<4>>.

Upon activation, you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
76073
Command the powers of Oblivion to send a clannfear to fight at your side. 

The clannfear's attacks deal <<1>> plus an additional <<2>>. Clannfear can also tail swipe nearby enemies.  

Clannfear remains until killed or unsummoned. When the clannfear expires it heals you for <<3>> of your Maximum Health.
====
76076
Command your clannfear to heal you and the clannfear for |cffffff35|r% of your Maximum Health.
====
76109
Hurl an exploding ball of caltrops that scatter over the target area, dealing <<1>> and an additional <<2>> each second. 

Also reduces Movement Speed for enemies in the target area by <<3>> for <<4>> and even after that, continues to reduce Movement Speed by  <<5>> until the caltrops expire.
====
76235
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
76247
Slice enemy with both weapons to cause deep lacerations and <<1>>.

Lacerations deal an additional <<2>> over <<3>>.
====
76248
· Deals <<1>>
· Deals critical damage to disabled targets
====
76325
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.

This ability does not work on players or difficult targets.
====
76349
Removes 100,000 |t16:16:EsoUI/Art/currency/currency_gold.dds|t worth of your Bounty on use, and also clears all Heat.
====
76350
Removes 2,000 |t16:16:EsoUI/Art/currency/currency_gold.dds|t worth of your Bounty on use, and also clears all Heat.
====
76451
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
====
76452
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
====
76453
Decreases detection range of Witnesses and Guards by <<1>>. Witnesses are thus less likely to notice crimes, while Guards won't challenge until they get closer.
====
76454
Bounty is decreased by <<1>> after 3 minutes.
Heat is decreased by <<2>> after 3 seconds.
====
76458
Stolen items sold at a fence are worth <<1>> more. Does not apply to Laundering.
====
76468
Equip the Skeleton Polymorph costume.
====
76478
Increase Max Health by <<1>>, Max Magicka by <<2>>, and Max Stamina by <<3>> for <<4>>.
These effects are scaled based on your level.
====
76480
Increase Max Health by <<1>>, Max Magicka by <<2>>, and Max Stamina by <<3>> for <<4>>.
====
76481
Increase Max Stamina by <<1>> for <<2>>.
====
76482
Increase Max Magicka by <<1>> for <<2>>.
====
76483
· Create damage shield that absorbs up to <<1>> of max health as damage
====
76491
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>. 

If the target cannot be moved, the chain pulls you to the target.
====
76515
Charge your weapons with volcanic power to temporarily increase the damage of your fully charged heavy attacks <<1>>. 

Each fully charged heavy attack adds 2 seconds to the effect's duration.
====
76522
Charge your weapons with volcanic power to temporarily increase the damage of your fully charged heavy attacks <<1>>, with damage increased further by up to <<2>>  against enemies with less than |cffffff50|r% Health.
====
76526
Charge your weapons with volcanic power to temporarily increase the damage of your fully charged heavy attacks <<1>>.
====
76537
Charge your weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by <<1>>. You also increase the damage of your fully charged Heavy Attacks by <<2>>.
====
76557
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
76573
Take <<1>> less damage from guards
====
76575
Take <<1>> less damage from falling
====
76585
Conceal two sinister traps, one at the targeted location and another next to you. When each trap is triggered, a dark spirit is summoned to terrify nearby enemies, causing them to flee in fear for <<1>>.
====
76594
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
76602
Conceal a sinister trap at your location. When triggered, a dark spirit is summoned to terrify nearby enemies, causing them to flee in fear for <<1>>.
====
76617
Grants Minor Slayer, causing your attacks to deal <<1>> more damage to Dungeon and Trial Monsters.
====
76618
Grants Minor Aegis, causing you to take <<1>> less damage from Dungeon and Trial Monsters.
====
76769
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
76932
Marksman's Crest
Reduce the stamina cost of abilities by <<1>>% and increase the damage of your bow abilities against players by <<2>>.
====
76934
Robes of Transmutation
When you heal an ally with a healing over time effect, grant them <<1>> resistance to critical hits for <<2>>.
====
76937
Enemies Explode
When you kill a player they violently explode for <<1>>.
====
76940
Leki's Focus
You take <<1>> less damage from players' radius abilities, but the damage and healing of your own radius abilities are also reduced by <<2>>.
====
76946
Fasalla's Guile
When damaged, you reduce the attacker's Healing Taken by <<1>> for <<2>>. Damage over time abilities that are not ground targeted will not trigger this effect.
====
76949
Warrior's Fury
When  you take critical damage, your Weapon Damage is increased by <<1>> for <<2>>. This effect can stack up to 25 times.
====
76993
30% Increase to Movement Speed
====
77014
|cffffff4|r% chance when damaging an enemy with a damage over time effect to call a meteor dealing <<1>> to target and <<2>> to other nearby enemies.
====
77015
Deals <<1>> to target and <<2>> to nearby enemies. All affected enemies are knocked back.
====
77032
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
77091
Use this item to combine all the necessary ingredients to create a Charming Cake!
====
77123
<<1>> boost to all experience points.
====
77125
Total Units of Bananas on Hand: <<1>>
Total Units of Flour on Hand: <<2>>
Total Units of Honey on Hand: <<3>>
====
77138
Call on Azura to send a restoring twilight to fight at your side, remaining until killed or unsummoned.

Winged twilight's primary attack deals <<1>> plus <<2>> additional damage. 

The twilight's presence also grants <<3>> to nearby allies, increasing Magicka Recovery by <<4>>.
====
77140
Empower your twilight tormentor, causing it to deal <<1>> more damage to enemies above |cffffff50|r% Health for <<2>>.
====
77178
Your familiar will gain a special ability once it is morphed.
====
77182
Command your familiar to pulse waves of volatile electricity, dealing <<1>> every <<2>> for <<3>> to enemies near him. The final pulse will stun all enemies hit for <<4>>.
====
77197
Your familiar will gain a special ability once it is morphed.
====
77211
30% Increase to Movement Speed
====
77222
Command your clannfear to heal you and the clannfear for |cffffff35|r% of your Maximum Health.
====
77249
Command your familiar to pulse waves of volatile electricity, dealing <<1>> every <<2>> for <<3>> to enemies near him. The final pulse will stun all enemies hit for <<4>>.
====
77342
Your winged twilight will gain a special ability once it is morphed.
====
77356
Empower your twilight tormentor, causing it to deal <<1>> more damage to enemies above |cffffff50|r% Health for <<2>>.
====
77369
Command your twilight matriarch to heal itself and up to |cffffff2|r other friendly targets for <<1>> Health.
====
77374
Members of the Dark Brotherhood may execute citizens swiftly.
====
77375
Command your twilight matriarch to heal itself and up to |cffffff2|r other friendly targets for <<1>> Health.
====
77385
Use this item to combine all the necessary ingredients to create a Charming Cake!
====
77392
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by <<1>>.
====
77396
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
====
77397
Grants Major Expedition, increasing your Movement Speed by <<1>>  for <<2>> after killing a Citizen.
====
77400
Aggression radius from hostile monsters is decreased by 50% while mounted.
====
77401
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
====
77403
(WIP)	Once every X hours, you can kill a Justice Guard with the Blade of Woe.
====
77404
Exclusive to members of the Dark Brotherhood.
====
77424
Surprise your foes by placing |cffffff3|r volatile Daedric Mines that explode when an enemy comes close, dealing  <<1>>  and immobilizing the enemy for <<2>>.

Mines take |cffffff3|r seconds to activate.
====
77572
Doubles Health Recovery Stat for <<1>>. Can only be used every <<2>>.
====
77577
Deals <<1>> over <<2>>.
Can only be used every <<3>>.
====
77579
Hits targets in selected area for <<1>>
====
77581
Single Target Interrupt and <<1>> Stun
Can only be used every <<2>>.
====
77617
Conjure dark crystals to bombard an enemy, dealing <<1>> and stunning them for <<2>>.
====
77704
Increases the number of fence interactions you can use each day by <<1>>.
====
77711
Improves your chances of forcing locks by <<1>>.
====
77854
Equip the Blacksmith costume.
====
77887
Increases your chance of successfully Pickpocketing by <<1>>
====
77888
Take <<1>> less damage from traps
====
77986
· Deals <<1>> to all enemies in front of you
====
77995
Steal an enemy's life force, dealing <<1>> and healing you and |cffffff1|r other nearby ally for <<2>>% of the damage inflicted every <<3>> for <<4>>.
====
78052
Removes 500 |t16:16:EsoUI/Art/currency/currency_gold.dds|t worth of your Bounty on use, and also clears all Heat.
====
78053
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
Grants <<5>> which makes you invisible for <<6>>.
====
78079
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
Grants <<5>> which increases your movement speed by <<6>> for <<7>>.
====
78081
Grants <<1>> which increases your Movement Speed by <<2>> for <<3>>.
====
78151
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
78177
Focus your protective intent on an ally, creating a lifebond between you. While bonded, |cffffff30|r% of the damage they take is instead redistributed to you.

The bond will remain until you recast the spell or move more than |cffffff15|r meters away from your ally. While bonded, your Stamina Recovery is disabled.
====
78183
Warp the space around you to intercept projectiles targeting your allies, taking the damage yourself instead.

While toggled, costs <<1>> Stamina each second, an additional <<2>> Stamina for each projectile you intercept, and Stamina Recovery is disabled.
====
78189
Reduces the time it takes to charge a heavy attack by <<1>>.
====
78195
Increases your Weapon Critical rating by <<1>>.
====
78196
Equip the Ordinator Costume.
====
78219
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.

This ability does not work on players or difficult targets.
====
78224
Increases your Movement Speed while sprinting by |cffffff3|r% and reduces the Stamina cost of Dodge Roll by <<1>>% per piece of Medium Armor equipped. 

Current Dodge Roll bonus: <<2>>.
====
78225
· Decrease the stamina cost of roll dodge by <<1>>% per piece of medium armor equipped
· Current bonus: <<2>>
====
78298
Deals <<1>> Poison Damage.
====
78338
You are currently bonded with another player. Cast this to remove the bond.
====
78415
Equip the TG Marketing Character costume.
====
78419
This gemstone instantly increases all of your crafting skills by 50 ranks.
====
78440
Slash an enemy with flame, dealing <<1>> and an additional <<2>> over <<3>>. Heals you for <<4>>% of damage inflicted when the effect ends.
====
78446
Lash an enemy with flame, dealing <<1>>.

If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every <<2>>.

While slotted, your Spell and Weapon Damage is increased by <<3>> for Ardent Flame abilities.
====
78448
Exhale a flaming blast, dealing <<1>> to enemies in front of you and an additional <<2>> over <<3>>. 

Affected enemies take <<4>> additional damage from all flame attacks.
====
78467
Launch across the earth and smash an enemy for <<1>>, always causing a critical strike.

Also reduces enemy movement speed by <<2>>% for <<3>>.
====
78471
Slam enemy with an upward swing, dealing <<1>>, knocking them back <<2>>, and stunning them for <<3>>.

Grants you Empower for <<4>>, increasing the damage of your next attack by <<5>>.
====
78475
Spin around and strike an enemy down, dealing <<1>> plus up to <<2>> more against enemies with less than |cffffff50|r% Health.

While slotted, Two Handed abilities deal <<3>> extra damage to low health targets.
====
78477
Thrust your weapon with disciplined precision to deal <<1>> and taunt an enemy for <<2>>.

Also afflicts enemy with <<3>> and <<4>>, reducing Physical Resistance and Spell Resistance by <<5>> for <<6>>.
====
78480
Surprise enemy with a deep lunge, dealing <<1>> and reducing Movement Speed by <<2>> for <<3>>.

Also afflicts enemy with <<4>>, reducing their damage by <<5>> for <<6>>. 

By hitting with this ability, you gain <<7>>, granting you <<8>> extra Ultimate every <<9>> for <<10>>.
====
78484
Rush enemy and ram them, dealing <<1>> and stunning them for <<2>>.

Stun duration is increased in proportion to distanced traveled.
====
78595
Targets affected by Wall of Elements take <<1>> additional damage from your Light and Heavy Attacks. While equipped, grants <<2>> additional Spell Damage.
====
78613
Strike enemy full-force with your shield to deal <<1>>, stun them for <<2>>, and leave them disoriented for an additional <<3>>.

Also afflicts the enemy with Major Defile, reducing the effectiveness of healing on them by <<4>> for <<5>>.
====
78617
Immunity to enemy control abilities.
====
78635
Blast an enemy with an explosive arrow, dealing <<1>>, knocking them back <<2>>, and leaving them disoriented for <<3>>.

The attack also knocks you back <<4>>.
====
78661
Create a <<1>> point Damage Shield for <<2>>.
====
78668
Immunity to enemy control abilities.
====
78711
Focus your spiritual devotion, healing yourself and nearby allies for <<1>> Health and an additional <<2>> Health after <<3>>.

You receive <<4>> additional initial healing from your own <<5>>.
====
78779
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
78836
Create a ring of floating blades, reducing damage you take from area attacks by <<1>>.

While active, every <<2>> the blades strike nearby enemies, damaging them for <<3>>.

Upon activation, this becomes <<4>>, allowing you to throw a knife at an enemy for <<5>> at no Stamina cost.
====
78839
Deals <<1>> to all surrounding enemies nearby. Damage is increased the more health a target is missing, up to <<2>> bonus damage.
====
78922
Deals <<1>> Poison Damage per second for <<2>>.
====
78924
When using poisons, resulting effects deal 3% more damage and last 5% longer.
====
78926
When using poisons, resulting effects deal 5% more damage and last 10% longer.
====
78927
When using poisons, resulting effects deal 3% more damage and last 5% longer.
====
78928
When using poisons, resulting effects deal 7% more damage and last 15% longer.
====
78929
When using poisons, resulting effects deal 3% more damage and last 5% longer.
====
78930
Increases your chance to trigger equipped poisons by 1.5%.
====
78931
Increases your chance to trigger equipped poisons by 3%.
====
78932
Increases your chance to trigger equipped poisons by 5%.
====
78938
Mobilize your forces, granting <<1>> and <<2>> to you and your group, increasing your Movement Speed by <<3>> and Mounted Speed by <<3>>.

Also grants immunity to snares and immobilizations.

The effect ends if you cast any spell on an enemy or ally.
====
78942
Increases movement speed of nearby allies by <<1>> for <<2>> and grants immunity to snares and immobilizes. Effects end when an attack is made.
====
78944
Summon restoring spirits with your staff, healing allies in target area for <<1>> Health plus <<1>> Health each second for <<2>>. 

<<3>> Magicka is restored to you for each ally healed, up to 3.
====
78974
Summon a dark spirit to terrify up to |cffffff3|r enemies, causing them to flee in fear for <<1>>.

Even after recovering, enemies have their movement speed reduced by <<2>> for <<3>> and are afflicted with Minor Maim, which reduces their damage done by <<4>>.
====
79008
Kvatch Gladiator
Your Light and Heavy Attacks deal an additional <<1>> Weapon Damage to targets below |cffffff25|r% Health.
====
79010
Marja's Ambition
Your light and heavy attacks deal an addition <<1>> Weapon Damage to targets below 25% health.
====
79025
Deals <<1>> Poison Damage per second for <<2>>.
====
79029
Varen's Legacy
|cffffff10|r% chance on block that the next direct damage Area of Effect Attack you use will deal an additional <<1>> Damage.
====
79037
Increases the cost of your victim's Magicka abilities by <<1>> for <<2>>.
====
79045
Increases the cost of your victim's Stamina abilities by <<1>> for <<2>>.
====
79046
Increases the cost of your victim's Stamina abilities by <<1>> for <<2>>
====
79053
Share your staff's life-giving energy, healing yourself or up to 2 nearby allies for <<1>> over <<2>>. 

If you or your allies fall below |cffffff20|r% Health, the Mutagen is consumed but heals for an immediate <<3>> Health and removes |cffffff1|r harmful effect.
====
79059
Call on your staff's strength to protect whichever ally has the lowest Health, healing them for <<1>> and giving them a ward to absorb <<2>> damage.

The ward's strength is increased by up to <<3>>%, depending on the severity of the target's wounds.

When the ward expires, target is healed for <<4>>% of the ward's remaining strength.
====
79064
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>>, dealing <<2>> to them every <<3>>, and granting you and your allies <<4>>, reducing your damage taken by <<5>>%. 

Low health allies in the target area can activate <<6>>, granting invisibility, increasing their movement speed by <<7>>, and healing them for <<8>> over <<9>>.
====
79069
Applies <<1>> to your target, increasing the cost of Ultimate abilities by <<2>> for <<3>>.
====
79070
Launch yourself into a lethal spin, dealing <<1>> to nearby enemies, plus up to <<2>> additional damage against wounded targets, based on their remaining Health.
====
79073
Focus your strength to gain Major Brutality, increasing Weapon Damage by <<1>>.

Also heals you for <<2>> every <<3>> and an additional <<4>> when the effect ends. 

The final heal is increased in proportion to the length of time Rally has been active.
====
79082
Applies <<1>> to your target, increasing the cost of Ultimate abilities by <<2>> for <<3>>.
====
79083
Applies <<1>>, reducing your victim's Damage by <<2>> for <<3>>.
====
79086
Applies <<1>> to your target, reducing Spell Resistance by <<2>> for <<3>>.
====
79090
Applies <<1>> to your victim, reducing Physical Resistance by <<2>> for <<3>>.
====
79094
Applies <<1>> to your target, reducing Movement Speed by <<2>> for <<3>>.
====
79103
Pelinal's Aptitude
Your Weapon Damage and Spell Damage both become the highest of the two values.
====
79110
Hide of Morihaus
Rolling through enemies deals <<1>> Physical damage and knocks them down.
====
79113
Applies <<1>> to your victim, reducing all Critical Damage by <<2>> for <<3>>.
====
79117
Applies <<1>> to your victim, reducing all critical ratings by <<2>> for <<3>>.
====
79122
Immobilizes your victim for <<1>>.
====
79123
Bull's Temperment
Rolling knocks down nearby enemies and deals X damage to them.
====
79124
Immobilizes your victim for <<1>>.
====
79133
Drains Health from your target, dealing <<1>> Poison Damage to your target and restoring <<2>> Health to you per second for <<3>>.
====
79134
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
79135
Drains Health from your target, dealing <<1>> Poison Damage to your target and restoring <<2>> Health to you per second for <<3>>.
====
79136
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
79137
Drains Magicka from your target, increasing the cost of their Magicka abilities by <<1>>, and restores <<2>> Magicka to you per second for <<3>>.
====
79138
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
79139
Drains Magicka from your target, increasing the cost of their Magicka abilities by <<1>>, and restores <<2>> Magicka to you per second for <<3>>.
====
79140
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
79141
Drains Stamina from your target, increasing the cost of their Stamina abilities by <<1>>, and restores <<2>> Stamina per second to you for <<3>>.
====
79142
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
79143
Drains Stamina from your target, increasing the cost of their Stamina abilities by <<1>> and restoring <<2>> Stamina per second to you for <<3>>.
====
79144
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
79155
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
These effects are scaled based on your level, up to Veteran Rank 5.
====
79160
Beacon your inner light, healing yourself or a wounded ally for <<1>> Health.

Also heals one other injured target for  <<2>> Health.
====
79162
Call down a flaming battle standard that deals <<1>> each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by <<2>>. The standard also increases your damage by <<3>> and reduces damage dealt to you by <<3>>.

While the standard is up, an ally can activate <<4>> to deal <<5>> and immobilize enemies in range.
====
79170
Launch yourself at an enemy, dealing <<1>> to all enemies in the area and knocking them back.
====
79172
Restore <<1>> Stamina immediately.
Grants <<2>> which increases your Stamina Regeneration by <<3>> for <<4>>.
These effects are scaled based on your level, up to Veteran Rank 5.
====
79176
Immunity to enemy control abilities.
====
79180
Call a comet down from the constellations to blast an enemy, dealing <<1>>  to all enemies in the area and knocking them back.

After impact, enemies in the target area take <<2>> every second for <<3>>.
====
79181
Flanking Strategist
Attacks from behind an enemy gain an additional <<1>> Weapon Damage.
====
79192
Sithis' Touch
Using the Blade of Woe grants Major Berserk for |cffffff20|r seconds.
====
79193
Inflicts <<1>> to your target and grants you <<2>>, increasing the cost of their Ultimate abilities by <<3>> and increasing your Spell Power by <<4>> for <<5>>.
====
79200
Sithis' Touch
Grants Major Berserk for 3 seconds after performing a kill with the Blade of Woe.
====
79221
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79274
Exclusive to members of the Dark Brotherhood.
====
79275
Reduced bounty from Justice Murder, Reduce by X%
====
79278
Inflicts <<1>> to your target and grants you <<2>>, increasing the cost of their Ultimate abilities by <<3>> and increasing your Spell Power by <<4>> for <<5>>.
====
79279
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79280
Inflicts <<1>> to your target and grants you <<2>>, reducing their Damage by <<3>> and increasing your Weapon Damage by <<4>> for <<5>>.
====
79281
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79282
Inflicts <<1>> to your target and grants you <<2>>, reducing their Damage by <<3>> and increasing your Weapon Damage by <<4>> for <<5>>.
====
79283
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79284
Inflicts <<1>> to your target and grants you <<2>>, reducing their Spell Resistance by <<3>> and increasing your Spell Resistance by <<4>> for <<5>>.
====
79285
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79286
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing <<1>> with each strike.

The nearest enemy takes <<2>> additional damage each strike, and their movement speed is reduced by <<3>> for <<4>> on the final hit.

Also heals you for <<5>> of the damage done.
====
79292
Bind an enemy with chaotic magic, dealing <<1>> over <<2>> and restoring <<3>> Health to you and an additional <<3>> Health every <<4>>.

Also grants you <<5>>, increasing your Spell Damage by <<6>> for <<7>>.

While slotted, your Max Health is increased by <<8>>%.
====
79298
Renew your forces' resolve, healing yourself for <<1>> Health over <<2>> and nearby allies for <<3>> Health over <<4>>.
====
79306
Inflicts <<1>> to your target and grants you <<2>>, reducing their Spell Resistance by <<3>> and increasing your Spell Resistance by <<4>> for <<5>>.
====
79307
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79309
Inflicts <<1>> to your target and grants you <<2>>, reducing their Physical Resistance by <<3>> and increasing your Physical Resistance by <<4>> for <<5>>.
====
79310
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79311
Inflicts <<1>> to your target and grants you <<2>>, reducing their Physical Resistance by <<3>> and increasing your Physical Resistance by <<4>> for <<5>>.
====
79312
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79327
Focus all the elemental energies with your staff and blast an enemy for <<1>>, <<2>>, and <<3>>. 

Up to 2 nearby enemies will take 
<<4>> if they were already afflicted with Burning, Chilled, or Concussed status effects.
====
79330
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs <<1>> damage for <<2>>. Your own globe absorbs <<3>> additional damage.
====
79337
· Create a <<1>> point damage ward for <<2>>
====
79343
Blast an enemy with a charge of radiant heat to burn them and up to two other nearby enemies. 

Affected enemies take <<1>> and an additional <<2>> over <<3>>. Their Movement Speed is also reduced by <<4>>.

Upon activation, you gain <<5>>, increasing your Spell Critical rating by <<6>>.
====
79347
· Heal all allies in target area for <<1>> every <<2>> for <<3>>
====
79358
Channel your staff's energy from you to an injured ally, healing them for <<1>> Health over <<2>>.
====
79362
Thews of the Harbinger
When you successfully block a direct damage attack, you deal damage to your attacker equal to <<1>> of your current Health. Current value: <<2>>
====
79364
U10 AVA Heavy 2
When you taunt a player you intercept their projectiles for <<1>>.
====
79365
Beckoning Steel
33% chance to Intercept projectiles for allies with 4m
====
79367
Inflicts <<1>> to your target and grants you <<2>>, reducing their Movement Speed by <<3>> and increasing your Movement Speed by <<4>> for <<5>>.
====
79368
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79369
Inflicts <<1>> to your target and grants you <<2>>,reducing their Movement Speed by <<3>> and increasing your Movement Speed by <<4>> for <<5>>.
====
79370
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79371
Flood an enemy with steel, battering them with six consecutive attacks for <<1>>, <<1>>, <<1>>, <<1>>, <<1>>, and <<2>> Physical Damage.
====
79405
Imperial Physique
While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka and Stamina by <<1>>. While you have a 4x Tel Var Stone multiplier this effect is increased by <<2>>.
====
79414
30% Increase to Movement Speed
====
79416
Reduces the cooldow of poisons by <<1>>.
Increases the damage of damage-dealing poisons by <<2>>.
Increases the duration of debilitating poisons by <<3>>.
====
79419
Galerion's Revenge
When you hit an enemy with a Light or Heavy Attack you put a Mark of Revenge on them for <<1>>. After stacking 6 Marks on a target they will detonate for <<2>>.
====
79446
Inflicts <<1>> to your target and grants you <<2>>, reducing their Weapon and Spell Critical by <<3>> and increasing your Spell Critical by <<4>> for <<5>>.
====
79447
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79448
Inflicts <<1>> to your target and grants you <<2>>, reducing their Weapon and Spell Critical by <<3>> and increasing your Spell Critical by <<4>> for <<5>>.
====
79449
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79450
Inflicts <<1>> to your target and grants you <<2>>, reducing their Critical Damage by <<3>> and increasing your Weapon Critical by <<4>> for <<5>>.
====
79453
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79454
Inflicts <<1>> to your target and grants you <<2>>, reducing their Critical Damage by <<3>> and increasing your Weapon Critical by <<4>> for <<5>>.
====
79455
Grants <<1>> which increases your Spell Damage by <<2>> for <<3>>.
====
79457
Immobilizes your target and grants you <<1>>, rendering you immune to control effects for <<2>>. This poison will also break you free of ongoing control effects.
====
79458
Become immune to knockback and disabling effects for <<1>>.
====
79459
Immobilizes your target and grants you <<1>>, rendering you immune to control effects for <<2>>. This poison will also break you free of ongoing control effects.
====
79460
Become immune to knockback and disabling effects for <<1>>.
====
79464
Deadly Venom
Your Critical Hits from Crouch inject a leeching poison that deals <<1>> over <<2>> and heals you for the damage done.
====
79639
Law of Julianos
Increase Spell Damage by <<1>>.
====
79699
Deals <<1>> Poison Damage per second to your target and restores <<2>> Health per second to you for <<3>>.
====
79700
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
79701
Deals <<1>> Poison Damage per second to your target and restores <<2>> Health per second to you for <<3>>.
====
79702
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
79705
Restore <<1>> Health per second for <<2>>.
====
79707
Deals <<1>> Poison Damage per second for <<2>>.
====
79709
Ravage <<1>> Health per second for <<2>>.
====
79711
Grants you <<1>>, reducing your damage taken by <<2>> for <<3>>
====
79712
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79713
Grants you <<1>>, reducing your damage taken by <<2>> for <<3>>
====
79714
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79715
Inflicts <<1>>, increasing damage your victim takes by <<2>> for <<3>>.
====
79723
Inflicts <<1>> to your target and grants you <<2>>, increasing damage your victim takes by <<3>> and reducing your damage taken by <<4>> for <<5>>.
====
79725
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79726
Inflicts <<1>> to your target and grants you <<2>>, increasing damage your victim takes by <<3>> and reducing your damage taken by <<4>> for <<5>>.
====
79727
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79734
· Deals <<1>> to all enemies in front of you
====
79775
Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by <<1>> for <<2>>.

While active, nearby enemies will take <<3>> each second. For the first <<4>> after activation, deals an additional <<5>> bonus damage and you gain <<6>>, increasing movement speed by  <<7>>.
====
79809
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
79843
Grants you <<1>>, increasing your damage taken by <<2>> for <<3>>
====
79844
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79845
Grants you <<1>>, increasing your damage taken by <<2>> for <<3>>
====
79846
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79847
Grants you <<1>>, increasing your healing taken by <<2>> for <<3>>
====
79848
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79849
Grants you <<1>>, increasing your healing taken by <<2>> for <<3>>
====
79850
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79851
Inflicts <<1>> to your target and grants you <<2>>, reducing their healing taken by <<3>> while increasing your healing taken by <<4>> for <<5>>
====
79852
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79854
Inflicts <<1>> to your target and grants you <<2>>, reducing their healing taken by <<3>> while increasing your healing taken by <<4>> for <<5>>
====
79855
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79856
Grants you <<1>>, reducing your healing taken by <<2>> for <<3>>
====
79857
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79858
Grants you <<1>>, reducing your healing taken by <<2>> for <<3>>
====
79860
Grants you <<1>> which increases your Spell Resistance by <<2>> for <<3>>
====
79861
Inflicts <<1>>, reducing healing your victim takes by <<2>> for <<3>>.
====
79863
Marketing Disguise: Shrouded Armor.
====
79865
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by <<1>>.
====
79866
Reduced bounty from Justice Murder, Reduce by X%
====
79868
Grants Major Expedition, increasing your Movement Speed by <<1>>  for <<2>> after killing a Citizen.
====
79901
Applies <<1>> to your victim, reducing all critical chances by <<2>> for <<3>>.
====
79912
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.
====
79957
Deals <<1>> Poison Damage.
====
79994
Increases the amount of Magicka and Stamina your Heavy Attacks restore by <<1>>.
====
79996
Exposes your victim, preventing them from stealthing for <<1>>.
====
79998
Decreases Stamina cost of blocking by <<1>>.
====
80002
Exposes your victim, preventing them from stealthing for <<1>>.
====
80003
Marks your victim, permitting you to see them while stealthed for <<1>>.
====
80005
Meant solely for testing. Grants full knowledge of all Motifs, and then some.
====
80007
Gain <<1>> Weapon and Spell Damage for <<2>> when you take damage.  This effect can stack up to 10 times.
====
80013
Decreases Stamina cost of blocking by <<1>>.
====
80022
Hurl strands of spider silk to ensnare an enemies, reducing their Movement Speed by <<1>>.  After <<2>> the web explodes dealing <<3>> to enemies within.

Allies can activate the <<4>> synergy, dealing <<5>> and summoning 2 spiders for <<6>>.
====
80031
Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by <<1>> for <<2>>.

While active, nearby enemies will take <<3>> each second.
====
80038
Deals <<1>> Poison Damage.
====
80055
Slam your staff down to create a flaming barrier in front of you, dealing <<1>> to enemies in the target area every <<2>>.

Burning enemies take <<3>> more damage from this ability.
====
80060
Conjure a ring of shadows around you, reducing enemy movement speed by <<1>>, dealing <<2>> to them every <<3>>, and granting you and your allies <<4>>, reducing your damage taken by <<5>>%. 

Low health allies in the target area can activate <<6>>, granting invisibility, increasing their movement speed by <<7>>, and healing them for <<8>> over <<9>>.
====
80066
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to |cffffff2|r other friendly targets for <<3>> Health.

The twilight matriarch remains until killed or unsummoned.
====
80070
Release a surge of flame to deal <<1>> to nearby enemies.
====
80071
Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by <<1>> for <<2>>.

While active, nearby enemies will take <<3>> each second.
====
80072
Project a globe of regeneration that floats forward, restoring <<1>> Health to nearby allies. 

An ally can also activate the <<2>> synergy, healing themselves for <<3>> and restoring <<4>> Magicka over <<5>>, plus additional Magicka based on number of allies healed.
====
80073
Summon restoring spirits with your staff, healing allies in target area for <<1>> Health plus <<1>> Health each second for <<2>>.
====
80076
Summon a greater storm atronach at the target location. The atronach's arrival deals <<1>> and stuns nearby enemies for  <<2>>. The atronach cannot move but attacks the nearest enemy for <<3>> more damage.

An ally can activate <<4>>, giving both the ally and the atronach <<5>>, increasing their damage by <<6>> for <<7>>.
====
80146
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for <<3>> every <<4>> for <<5>> to enemies near him. The final pulse will stun all enemies hit for <<6>>.

The familiar remains until killed or unsummoned.
====
80155
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal <<1>> plus an additional <<2>> damage.

Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to |cffffff2|r other friendly targets for <<3>> Health.

The twilight matriarch remains until killed or unsummoned.
====
80161
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal <<1>> plus an additional <<2>>. The clannfear can also tail swipe nearby enemies.  

Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for |cffffff35|r% of your Maximum Health.

The clannfear remains until killed or unsummoned.
====
80204
This simple cowled robe allows the wearer to temporarily conceal Bounty status from Guards and blend in with passersby. The disguise disappears if witnessed committing a crime, if the disguise is unequipped, if the wearer dies, or after <<1>>.
====
80213
Applies <<1>> to you, reducing all critical chances by <<2>> for <<3>>.
====
80277
Reduce the cost of all werewolf abilities for lycanthropes in your group, including yourself, by <<1>>.  This ability can stack up to 4 times.
====
80282
Decrease the cost of remaining in werewolf form by  |cffffff20|r% per werewolf in your group, including yourself, up to a maximum of  |cffffff80|r%.
====
80283
Decrease the cost of remaining in werewolf form by  |cffffff10|r% per werewolf in your group, including yourself, up to a maximum of  |cffffff40|r%.
====
80304
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>> seconds. Exposed enemies cannot return to stealth or invisibility for <<2>> seconds.

While slotted, Daedra, Undead and Werewolves are easier to see and you gain <<3>>, increasing your Weapon Critical rating by <<4>>.
====
80308
Disguise yourself as a Guard from Sentinel.
====
80311
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>> seconds. Exposed enemies cannot return to stealth or invisibility for <<2>> seconds.

While slotted, Daedra, Undead and Werewolves are easier to see and you gain <<3>>, increasing your Weapon Critical rating by <<4>>.
====
80335
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>> seconds. Exposed enemies cannot return to stealth or invisibility for <<2>> seconds.

While slotted, Daedra, Undead and Werewolves are easier to see, you gain <<3>>, increasing your Weapon Critical rating by <<4>>, and leaving crouch grants <<5>>, increasing attack damage by <<6>>.
====
80363
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for <<1>> seconds. Exposed enemies cannot return to stealth or invisibility for <<2>> seconds. While active your Fighters Guild abilities cost <<3>> less Stamina.

While slotted, Daedra, Undead and Werewolves are easier to see and you gain <<4>>, increasing your Weapon Critical rating by <<5>>.
====
80384
Reduces the Magicka and Health costs of Mages Guild abilities by <<1>>.
====
80393
(WIP) Grants Major Expedition, increasing your Movement Speed by <<1>>  for <<2>> after killing a Justice NPC.
====
80441
Increases your Movement Speed while sneaking and allows you to enter stealth more quickly at night.
====
80476
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.

This ability does not work on players or difficult targets.
====
80481
While equipped you gain <<1>>, increasing damage by <<2>>.
====
80482
While equipped you gain <<1>> and <<2>>, increasing your Physical and Spell Resistance by <<3>>.
====
80483
Whenever you deal damage you have a |cffffff20|r% chance to spawn |cffffff3|r disease spores in front of you that deal <<1>> to the first enemy they hit. This effect can occur once every <<2>>.
====
80501
Chance when you take damage to gain <<1>> and <<2>> reducing your damage taken by <<3>> and your healing received by <<4>>.
====
80503
When you heal an ally with less than |cffffff30|r% health they gain <<1>> Health Recovery for <<2>>.
====
80513
Chance when you taunt an enemy to cause the ground under them to become unstable, reducing enemies' movement speed by <<1>>. After  <<2>> a duneripper erupts from the ground dealing <<3>> initially and again after <<4>>.
====
80520
Chance on hit to drop a thunderfist on your enemy, dealing <<1>> instantly and then <<2>> over <<3>>.
====
80524
Fire damage has a chance to summon a meteor shower that deals <<1>> every second for <<2>>, Shock damage has a chance to summon a lightning storm that deals <<3>> every second for <<4>>.
====
80528
Chance on hit to drop a thunderfist on your enemy, dealing <<1>> instantly and then <<2>> over <<3>>.
====
80532
Summon a mote of magelight, revealing stealthed and invisible enemies around you for <<1>>. Exposed enemies cannot return to stealth or invisibility for <<2>>.

While slotted, you gain <<3>>, increasing your Spell Critical rating by <<4>>. You also prevent the stun and reduce the damage from stealth attacks by <<5>> for you and nearby allies.
====
80542
Chance on hit to create earthquake under target, creates a cloud of dust, then deals high physical damage and stuns enemies in area
====
80560
Chance on critical hit to be protected by a barrier of ice for <<1>> that absorbs <<2>> damage and deals <<3>> to nearby enemies every second while active.
====
80564
Chance when you deal damage to summon spectral dreugh limbs that strike enemies in front of you for <<1>> dealing <<2>> with each strike.
====
80572
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
80591
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.

This ability does not work on players or difficult targets.
====
80592
When you block an attack you use a strand of spider silk to pull your attacker to you.
====
80594
Immunity to enemy control abilities.
====
80599
Chance when you hit an enemy with a melee attack to summon a primal spirit that mauls an enemy for <<1>>.
====
80657
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
80722
· Take <<1>> less damage from melee attacks for <<2>>
· Nearby allies may use the <<3>> synergy: Increases power by <<4>> and grants a damage shield for <<5>>% of max health
====
80723
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
80729
Deals <<1>>. 
-Makes target Brittle. 
-Adds up to 2 entropy stacks, each reduce damage you take by <<2>>%,
====
80732
For <<1>>:
· Dispel enemy magic effects in area
· Enemies casting in area will be silenced for <<2>> and take heavy damage
====
80739
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
80762
AVA Set
While you are in the Imperial City you tap into the power of the tel var stones you are carrying, increasing your Health, Magicka and Stamina by <<1>>.  While you have a 4x tel var stone multiplier this effect is increased by <<2>>.
====
80793
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
80795
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
80843
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
80845
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
80916
Launch a fiery chain to grasp and pull an enemy to you, dealing <<1>>.

Also grants you Major Expedition, increasing movement speed by <<2>> for <<3>>.
====
80951
Chance on hit to summon a Shadowy Clannfear that attacks enemies and applies <<1>> for <<2>>.
====
81035
Chance when you heal an ally to summon a dwemer spider that restores <<1>> Health and Stamina to nearby allies every second for <<2>>.
====
81068
Chance when you use a healing ability to summon a strangler sapling that heals an ally for <<1>> every second for <<2>>.
====
81105
Player charges to target and attacks, dealing <<1>>. Always deals Critical Damage.
====
81184
This gemstone instantly grants you 100,000 Experience Points.
====
81198
Disguise yourself as a Lion Guard.
====
81274
Deals <<1>> Poison Damage per second for <<2>>, and <<3>> Poison Damage per second for <<4>>.
====
81275
Deals <<1>> Poison Damage per second for <<2>>.
====
81317
Deals <<1>> Poison Damage.
====
81346
Deals <<1>> Poison Damage per second for <<2>>.
====
81348
Deals <<1>> Poison Damage per second to your victim and restores <<2>> Health per second to you for <<3>>.
====
81349
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
81351
Deals <<1>> Poison Damage per second to your victim and restores <<2>> Health per second to you for <<3>>.
====
81362
Hits all targets for 100,000 Direct Damage, in a 1000 meter radius from the caster.
====
81412
You are currently bonded with another player. Cast this to remove the bond.
====
81516
Grants Major Brutality, increasing your weapon damage by <<1>>.
====
81520
Enemies you damage with fully charged Heavy Attacks are afflicted with <<1>> for <<2>>, increasing their damage taken by <<3>>.
====
81525
Reduces the costs of Stamina abilities by <<1>>. When you kill an enemy, gain <<2>> increased Movement Speed  for <<3>>.
====
81528
Once every hour, when you die, you instead turn into a statue for <<1>>. While a statue, you are immune to all negative effects, but can still be healed.
====
81534
Ravage an enemy with a spinning attack, dealing <<1>> and increasing your damage against them by <<2>> for <<3>>.

Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by <<4>>.
====
81545
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
81551
Deals <<1>> Poison Damage per second for <<2>>.
====
81554
Applies <<1>> to your target, reducing Movement Speed by <<2>> for <<3>>.
====
81687
Whenever you cast a Damage Shield, you have a |cffffff100|r% chance to fire off |cffffff3|r mortars at the furthest enemy from you within <<1>>. The mortars deal <<2>> damage to all enemies in the area.
====
81732
Learn all currently-known Provisioner Recipes.
====
81735
Learn all currently-available Green-quality Provisioner Recipes.
====
81736
Learn all currently-available Blue-quality Provisioner Recipes.
====
81737
Learn all currently-available Purple- and Gold-quality Provisioner Recipes.
====
81774
· Deals <<1>> to enemy
· Snare target <<2>> for <<3>>
====
81794
Deals <<1>> shock damage.

Deals <<2>> shock damage to Brittle Targets and removes the Brittle state.
====
81810
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
81811
1.0s (M) cast, 20s cooldown. Allies near you gain 50 health per second.  Lasts 6 seconds. Costs 10 magicka per second.
====
81823
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
81850
Darkness draws your target into your grasp.
====
81900
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
81918
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
81927
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
82018
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
82065
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
82106
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
82143
Increases Fire Resistance by <<1>>. Increases Spell Damage with Fire effects by <<2>>.
====
82144
Increases Cold Resistance by <<1>>. Increases Spell Damage with Cold effects by <<2>>.
====
82145
Increases Shock Resistance by <<1>>. Increases Spell Damage with Shock effects by <<2>>.
====
82192
Summons a light that reveals hidden and invisible enemies within 12 meters. Reduces Max Magicka by <<1>> and increases Spell Critical strike chance by <<2>>. Toggle to activate.
====
82254
Increases Spell Damage with fire effects by <<1>>.
====
82262
Increases Fire Resistance by <<1>>. Increases Spell Damage with Fire effects by <<2>>.
====
82272
· Pull enemy towards you
· Deals <<1>> flame damage
====
82273
· Pull enemy to you
· Enemy is stunned for <<1>>
====
82318
For <<1>>, while on <<2>>:
· Enemies take <<3>> every second
· Enemies receive <<4>> less healing
· An ally may activate the <<5>> ability, damaging and rooting enemies in the area
====
82338
Way of the Arena
Reduce cost of Break Free by <<1>>.
====
82341
Creates a <<1>> point damage shield on self and summoned creatures for <<2>>. Shield strength is increased <<3>> on self.
====
82342
· Create a <<1>> point damage ward for <<2>>
====
82410
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
82444
· Nearby enemies are knocked back <<1>> and snared <<2>> for <<3>>
====
82446
· Nearby enemies are knocked back <<1>>cm and snared <<2>> for <<3>>
====
82458
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
82468
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
82477
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
82486
· Create damage shield that absorbs up to <<1>> of max health as damage
====
82502
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
82531
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
82536
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
82537
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
82571
· Gain invisibility for <<1>>
· You don't regenerate magicka while invisible
====
82602
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
82604
Allows you to have two Mundus Stone Boons at the same time.
====
82618
Deals <<1>> shock damage.

Deals <<2>> shock damage to Brittle Targets and removes the Brittle state.
====
82657
Drains Health from your target, dealing <<1>> Poison Damage to your target and restoring <<2>> Health to you.
====
82658
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
82660
Drains Health from your target, dealing <<1>> Poison Damage to your target and restoring <<2>> Health to you.
====
82663
Restore <<1>> Health immediately.
Grants <<2>> which increases your Health Recovery by <<3>> for <<4>>.
====
82667
Deals <<1>> Poison Damage per second to your victim and restores <<2>> Health per second to you for <<3>>.
====
82735
· <<1>> to enemy
· Deals <<2>> bonus damage after blocking
· Stun for <<3>>
· Knock enemy back <<4>>cm
====
82757
Marketing Disguise: Shrouded Armor.
====
82775
Invoke Meridia's name to get a rush of power, granting you Major Brutality, increasing Weapon Damage by <<1>> for <<2>>.

While active, critical strikes heal you for <<3>> of the damage done. Damage over time abilities will not proc this effect.
====
82787
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by <<1>> for <<2>>.
====
82790
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by <<1>> for <<2>>.

While active, dealing a Critical Strike heals you for <<3>> Health. This effect can occur once every <<4>>.
====
82805
Use this to hit the real Amber Plasm Target.
====
82854
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
82875
Increase Max Health for up to 12 group members by <<1>>.
====
82876
· Increase your group's max health by <<1>>
====
82877
Increase max health for up to 12 group members by <<1>>.
====
82891
Use this to hit the real Amber Plasm Target.
====
83181
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
83196
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
83200
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
83216
Strike an enemy with a vicious blow, dealing <<1>>.

This attack ignores the target's mitigation and grants you Physical Resistance and Spell Resistance equal to the amount ignored for <<2>>.
====
83229
Strike an enemy with a vicious blow, dealing <<1>>.

This attack ignores the target's mitigation and grants you Physical Resistance and Spell Resistance equal to the amount ignored for <<2>>.

Killing an enemy with this ability immediately refunds the Ultimate cost.
====
83238
Strike an enemy with a vicious blow, dealing <<1>>.

This attack ignores the target's mitigation and grants you Physical Resistance and Spell Resistance equal to the amount ignored for <<2>>.

You are immune to all crowd control, snare, and immobilization effects for the duration.
====
83272
Reinforce your shield, allowing you to automatically block all attacks at no cost for <<1>>.
====
83292
Reinforce your shield, allowing you to automatically block all attacks at no cost for <<1>>.

You also reflect all projectiles cast at you while active.
====
83300
Flex your scales, reflecting up to <<1>> projectiles for <<2>>.
====
83310
Reinforce your shield, allowing you to automatically block all attacks at no cost for <<1>>.

Your One Hand and Shield ability costs are reduced by <<2>> while active.
====
83326
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
83329
Reduces cost of Blocking <<1>>.
====
83336
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
83363
· <<1>> damage to enemy
· |cdc2222Chill|r: Slow <<2>> per stack, lasts <<3>>
====
83465
Burn enemy from the inside with soulfire, dealing <<1>> over <<2>> and reducing Movement Speed by <<3>>.
====
83469
Rend an enemy with both weapons for <<1>> causing them to take <<2>> every <<3>> each time they move.

While bleeding, allies may activate Gore to deal <<4>>
====
83472
Crouch into the shadows, becoming hidden over <<1>>. Attacking from stealth grants you a |cffffff100|r% Critical Strike Chance, a <<2>> Melee Critical Damage bonus (<<3>> Ranged Critical Damage bonus), and stuns the target for <<4>>. 

While hidden and moving, costs <<5>> Stamina every <<6>> and Stamina Recovery is disabled.
====
83479
Summon 4 mines in front of the cast for <<1>>.
· Mines take 2 seconds to arm, then deal <<2>> to nearby enemies
====
83532
While toggled:
· Defend <<1>>% damage
· Immune to stun, stagger, knockback

Effect ends when you cause damage.
====
83554
Instant cast. Summon an immobile Gloom Wraith for 60 seconds.  Decreases Max Magicka by 15%. Costs 20 Magicka. Cooldown 5 seconds. 
—Uses Arcane Bolt, a light damage spell on any enemies within 15m.
====
83557
Conjures 3 immobile Gloom Wraiths for <<1>>.
====
83572
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
83604
Rend an enemy with both weapons for <<1>> causing them to take <<2>> every <<3>> each time they move and increasing the cost of all abilities by <<4>>.

While bleeding, allies may activate Gore to deal <<5>>
====
83610
Reduce Magicka cost of spells by <<1>>.
====
83613
Rend an enemy with both weapons for <<1>> causing them to take <<2>> every <<3>> each time they move, and increasing all physical damage done to them by <<4>>

While bleeding, allies may activate Gore to deal <<5>>
====
83619
Create a cataclysmic storm at the target location. The storm builds after |cffffff2|r seconds, then lays waste to all enemies in the area, dealing <<1>> every <<2>> for <<3>>.
====
83642
Create a cataclysmic storm around you. The storm builds after |cffffff2|r seconds, then lays waste to all enemies nearby, dealing <<1>> every <<2>> for <<3>>.
====
83670
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
83682
Create a cataclysmic storm around you. The storm builds after |cffffff2|r seconds, then lays waste to all enemies nearby, dealing <<1>> every <<2>> for <<3>>.
====
83761
Ignite the molten lava in your veins, limiting incoming damage to <<1>>% of your Max Health and dealing <<2>> to nearby enemies each second for <<3>>.
====
83853
Share your staff's life-giving energy, healing you or up to |cffffff2|r nearby allies for <<1>> Health over <<2>>.
====
83859
· Targets in front of you take <<1>>
· Creates a path for <<2>>
· Path may only be seen by you and increases movement speed <<3>>
====
83862
Slam your staff down to activate its blessings, healing you and your allies in front of you for <<1>> Health.

Also grants <<2>> and <<3>>, increasing you and your allies' Physical Resistance and Spell Resistance by <<4>> for <<5>>.
====
83885
Immunity to enemy control abilities.
====
83935
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
83954
Disguise yourself as a mine worker.
====
83956
Leave a trap that snares enemies within 8m by 80% for 2 seconds and pulses every 3 seconds. Deals 150 damage per pulse.  Lasts 12 seconds
====
83975
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
84086
Transforms the user into a living skeleton. <<1>> boost to all experience points.
====
84275
Aspect of Mazzatun
When Health drops below |cffffff30|r%, heal for <<1>> and gain <<2>> Magicka and Stamina. This effect can occur once every <<3>>.
====
84305
Heem-Jas' Retribution
 Gain Major Berserk when a nearby enemy dies, increasing your damage done by <<1>>  for  <<2>>
====
84315
Transforms the user into a living skeleton. <<1>> boost to all experience points.
====
84330
Disorients the target for 8 seconds.
====
84340
Gossamer
|cffffff10|r% chance when healing an ally to grant them <<1>>, which increases their dodge chance by <<2>> for <<3>>.
====
84342
Disorients the target for 8 seconds.
====
84349
Widowmaker
When your alchemical poison fires, deal <<1>> to nearby enemies.
====
84353
Hand of Mephala
|cffffff10|r% chance when damaged to cast a web around you for <<1>>, reducing enemy Movement Speed by <<2>>. After <<1>> any enemies in the web will be damaged for <<3>> and be affected by <<4>>, reducing their Physical Resistance by <<5>> for <<6>>.
====
84354
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by <<1>>. After <<2>> the webs burst into venom, dealing <<3>> to enemies within.

Allies can activate the <<4>> synergy against any snared enemy, dealing <<5>> to them and summoning |cffffff2|r spiders to attack for <<6>>.
====
84361
Transforms you into a living skeleton and allows you to obtain plunder skulls from any delve or dungeon boss. Increases your experience gains by <<1>>.
====
84378
Disorients the target for 8 seconds.
====
84434
Create a cataclysmic storm at the target location. The storm builds after |cffffff2|r seconds, then lays waste to all enemies in the area, dealing <<1>> every <<2>> for <<3>>.
====
84492
You have a |cffffff100|r% chance on hit to summon lava pools that swirl around you, dealing <<1>> to nearby enemies every <<2>> for <<3>>. This effect can occur once every <<4>>.
====
84627
Over <<1>>:
· Siphon movement speed from enemy to yourself
· Deals increasing damage over time
====
84632
· Step through the shadows, appearing next to your target
· Deal <<1>> to enemy and stun for <<2>>
====
84668
Increases your healing received by <<1>> and Health Recovery by <<2>>.
====
84678
Increase Max Magicka by <<1>> for <<2>>.
====
84679
Increase Max Magicka by <<1>> for <<2>>.
These effects are scaled based on your level.
====
84680
Increases your experience gain with the One Hand and Shield skill line by |cffffff15|r%.

Increases the duration of any eaten food by |cffffff15|r minutes.
====
84681
Increase Max Magicka by and Max Stamina by <<1>> for <<2>>.
====
84682
Increase Max Magicka by <<1>> for <<2>>.
====
84683
Increase Max Magicka and Max Stamina by <<1>> for <<2>>.
These effects are scaled based on your level.
====
84700
Increase Magicka and Health Recovery by <<1>> for <<2>>.
====
84701
Increase Max Magicka by <<1>> for <<2>>.
====
84702
Increase Magicka Recovery and Health Recovery by <<1>> for <<2>>.
These effects are scaled based on your level.
====
84704
Increase Magicka, Stamina, and Health Recovery by <<1>> for <<2>>.
====
84705
Increase Max Magicka by <<1>> for <<2>>.
====
84707
Increase Magicka Recovery, Stamina Recovery, and Health Recovery by <<1>> for <<2>>.
These effects are scaled based on your level.
====
84709
Increase Max Magicka by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
84710
Increase Max Magicka by <<1>> for <<2>>.
====
84711
Increase Max Magicka by <<1>> and Stamina Recovery by <<2>> for <<3>>.
These effects are scaled based on your level.
====
84720
Increase Max Magicka by <<1>> and Stamina Recovery by <<2>> for <<3>>.
====
84722
Increase Max Magicka by <<1>> for <<2>>.
====
84723
Increase Max Magicka by <<1>> and Magicka Recovery by <<2>> for <<3>>.
These effects are scaled based on your level.
====
84725
Increase Max Magicka by <<1>> and Health Recovery by <<2>> for <<3>>.
====
84728
Increase Max Magicka by <<1>> for <<2>>.
====
84729
Increase Max Magicka by <<1>> and Health Recovery by <<2>> for <<3>>.
These effects are scaled based on your level.
====
84731
Increase Magicka Recovery by <<1>> and Max Magicka and Max Health by <<2>> for <<3>>.
====
84732
Increase Max Magicka by <<1>> for <<2>>.
====
84734
Increase Max Magicka and Max Health by <<1>> and Magicka Recovery by <<2>> for <<3>>.
These effects are scaled based on your level.
====
84735
Increase Max Magicka and Max Health by <<1>> for <<2>>. If you are a vampire, the blood in this drink will also mildly sate you.
====
84736
Increase Max Magicka by <<1>> for <<2>>.
====
84737
Increase Max Magicka and Max Health by <<1>> for <<2>>.
If you are a vampire, the blood in this drink will also mildly sate you.
These effects are scaled based on your level.
====
84816
· Deals <<1>> 
· 20% off balance chance, occurs more frequently vs enemies under 30% health
====
2
The heart of a spider Daedra.
====
3
A soulgem glittering with barely perceptible movement.
====
4
This battered crate bears the seal of Jes of Wayrest.
====
8
Commonly used to make a healing poultice.
====
11
A well-worn, encrusted weapon.
====
16
This gem seems strangely calm, as if it were tired of struggling.
====
20
These leaves are often used for medicinal purposes
====
24
A set of plans showing that the Ulorion Cultists plan to attack Crosswych.
====
25
The remains of a lovelorn or broken hearted spirit.
====
28
Meet me at the weeping witch - Jha
====
29
The King of Worms will rise again, and his enemies will name him.
====
30
A package of silver for Iamel
====
31
The bluish roots reek like sour lemons.
====
32
A shipment of glass bound for Crosswych
====
34
A small, rough nugget of silver ore.
====
35
A naming pendant interred with a body.
====
36
The torn, bloodied ear of a Shornhelm werewolf.
====
37
This battered cuirass was once worn by a Shornhelm soldier.
====
38
This pendant bears the name of a slain Shornhelm soldier.
====
40
Coded deployment orders found on Captain Sanxay.
====
41
A scribbled note found on Scout Neff.
====
42
A coded message found on Scout Charnok.
====
43
The teeth of a Dwynnen Wolf
====
44
An odd charm found buried in the skull of a risen zombie.
====
48
These bones are ancient and brittle.
====
49
This polished black blade glows faintly.
====
50
An ornate, glittering horn that is oddly heavy.
====
51
Holding this up should let Curate Marcel know where to find you.
====
52
A glittering red gem provided by Captain Danfor.
====
54
Warden Rielle's torch should do just fine to burn the murkling supplies.
====
55
Something barely perceptible flickers inside each gem, as if flitting about in terror...
====
62
This plant is indigenous to the wetlands of Tamriel. It stays dry by consuming water faster than most vegetation found in these areas.
====
63
Vial of water taken from Lake Urvaius.
====
64
A glass tube used for collecting samples.
====
65
This worn brass key was found on a bandit.
====
66
The greenish roots smell a bit minty.
====
67
Bark gathered from trees in the bogs of Urvaius.
====
68
Moss growing on the rocks in the bogs of Urvaius.
====
69
Flower indigenous to the bogs of Urvaius.
====
70
Weed gathered from the bogs of Urvaius.
====
71
A mostly intact Shornhelm uniform - however, it won't fool werewolves.
====
72
A number of documents found in Marshal Gerard's Writing Desk
====
73
A report from Captain Danfor on the Shornhelm surprise attack.
====
74
"G - Our plan for Crosswych is proceeding. Keep Virolynn occupied. Northmoor will fall."
====
80
The moss is wet, brown, and icky.
====
83
Plans for infiltrating Crosswych
====
84
A vial of clear blue liquid.
====
85
A blood red flower prized by alchemists for its unique properties.
====
88
A vial of clear blue liquid.
====
92
Best used on injured wolves..
====
94
The ancient, greenish brain is extremely heavy and looks lined with moss.
====
95
The elixir glows a dull blue inside its simple glass vial.
====
98
A vial of clear blue liquid.
====
99
A bucket full of formula mixed by Thetis to cleanse Lake Daenia of the goblin sludge.
====
100
Clean water from Lake Daenia.
====
103
A chunk of poisoned deer meat.
====
105
The head of the infamous wolf, Scar.
====
106
This broken necklace is stained with blood and dirt.
====
107
A wonderful smelling flower given by Drigg
====
108
A sealed report collected from Captain Danfor.
====
109
A beautiful necklace with an emerald gemstone.
====
110
A purple robe adorned with symbols of Ulorion
====
111
A scroll of scribbled notes collected from Doctor Marris.
====
112
A sealed report collected from Master at Arms Alborn.
====
113
A plea from Godwin to King Vincintian
====
118
A moist poultice of herbs.
====
119
The fresh corpse of a bear. It reeks of death.
====
120
This silver chalice glitters with an unnatural sheen.
====
121
This soulstone shimmers with a strong inner light.
====
122
A small silver bell that chimes with the slightest motion.
====
123
A small bell, forged of gleaming meteoric glass.
====
124
This document appears to be an invoice written by hand.
====
125
A collection of bracers, rings, and jewels belonging to Lord Masolaude.
====
130
These banners have been blessed by the Magis Order
====
131
A glittering silver cube. It can be used on Incorporeal Wraiths to capture them.
====
132
A strange crystal rod. It emits a faint purple glow.
====
133
A sharp-bladed sword about 3 feet in length.
====
134
A strange crystal rod. It is currently dormant.
====
139
This note is written in an odd, unreadable script. Perhaps Oron will recognize it.
====
140
A worn bone necklace found on a goblin. You don't want to consider too closely what the bones might be from...
====
141
This sticky black sap smells awful.
====
142
A whistle that charms a wolf to aid the player
====
143
Instruct the charmed wolf to sniff out the targeted Wyrd Witch to detect if they are the traitor.
====
144
The spiritual essence is thick with blackish goo.
====
145
A small locket with Mirielle's initials on it
====
146
The urn contains the ashes of Faric and Edre Viralaine.
====
147
This yellowish black mixture smells terrible.
====
148
The plain, sealed scroll is addressed 'To Jacinta - my love.'
====
150
Right click to combine 4 Aldwort and 4 Witchwood into a Healing Poultice.
====
151
The severed head of Corbeau the Enforcer. Bring it to Watcher Emeric as proof of his demise.
====
153
Week Tally: 30 logs Wages: 9 men; 3 workers injured, 2 dead
====
154
The purse you found on the bloated body of Dalomar. It's empty.
====
155
a warrant for the arrest of poachers
====
160
This plain silver wedding ring is tarnished with age.
====
161
This tarnished locket is engraved wiith the initials 'V.A'.
====
162
A sack of forester's tools.
====
163
The heart of a Rock Biter goblin. It does indeed appear shriveled.
====
164
The small pouch of glittering seeds feels almost warm...
====
165
A twisted and gnarled limb from a spriggan.
====
166
This small glass flask contains a clear, blue liquid emitting a faint glow.
====
167
This soft, velvety moss smells strongly of the river.
====
169
This charm will revive a fallen Forest or Grove Lurcher and make it submit to one's will.
====
170
A sweetly scented infusion used to heal plants.
====
171
The small brown seeds of the Daenia Hawthorn plant.
====
172
This set of fine, silk sheets from Wayrest is a little worse for wear.
====
174
the scaly outer bark of a Bog Lurcher
====
175
the onyx-colored inner bark of a Bog Lurcher
====
176
a pool of viscous yellow sap
====
177
Though small, this yellow mushroom is remarkably pungent.
====
178
a twisted and gnarled root, vaguely humanoid in shape
====
179
Dried mud covers the crudely carved amulet.
====
180
The crudely carved amulet glistens faintly.
====
181
A broken arrow not bearing the Daggerfall crest
====
182
This flask of purplish liquid was created by Lord Magister Averos.
====
183
A glittering crystal used by the Magis Order to chronicle the names of fallen soldiers and consecrate their remains.
====
184
A splut of foul Zombie goo.
====
185
This ancient, magical weapon is wrapped in linen, making its exact form unknown.
====
186
a pungent, soil-covered root
====
187
The name 'Thierry' is engraved in the ring.
====
188
This powerful magical beacon was provided by Magus Commander Danain - when placed, it will let the Magis Order see into Camlorn.
====
189
Use this gem on any enemy in Camlorn to call in Magis Order support. Limited to five charges.
====
190
A particularly wicked barb.
====
191
a small brass charm of Breton origin
====
192
Odd carvings decorate the hard slate of the rune
====
193
a vial of brackish water from the tarn
====
194
A fine tuning fork wrought of gleaming silver.
====
195
A heavy organ, spongey with salt and gore.
====
197
The vial appears empty, yet weighs and sounds like it contains liquid.
====
198
Use on dead Rogue Discarnates to collect a Daedric Soul Gem.
====
199
A sturdy metal banner inscribed with tiny runes.
====
200
Shards of greenish glass recovered from a meteorite.
====
201
Poisonous venom used as an offering to the Daedric prince Namira
====
202
An inscrutable device bearing the seal of Telenger.
====
203
A solidified mass of sand, created from a lightning strike
====
205
Meteoric glass, partially refined.
====
206
Meteoric glass, pulsing with musical magicka.
====
207
The box is stained with soot and warm to the touch.
====
209
The sticky sap of the Foxglove flower.
====
210
A small, warm ball of earth. It seems to vibrate slightly.
====
211
A crystal shard, glowing and humming faintly.
====
212
A Varla Lens, forged of meteoric glass. It is devoid of magicka.
====
213
This ornate silver locket was lovingly maintained by its owner.
====
214
One third of the Triumvial Crown
====
218
A sturdy metal banner inscribed with tiny runes.
====
219
A vial of magically flowing Silver mixed with Wolfsbane.
====
220
A vial of magically flowing Silver mixed with Foxglove Nectar.
====
221
These flower petals were collected from the birth tree of Alexis Mercier by his son, Benedict.
====
222
These spices give off a pungent aroma, even from inside the tightly sealed container
====
223
Freshly-cut rose blossoms with a powerful scent.
====
224
An inordinately ostentatious gardening tool.
====
225
An arcane device with a large sack affixed to the back.
====
226
A milky sac containing the Opalescence poison.
====
227
Components for building a Stone Ward
====
228
The black pouch muffles the hiss of the Fire Salts within.
====
229
This battered bone was once part of one of Angof's undead creatures.
====
230
A Varla Lens, crackling with magicka.
====
231
A lockpick that emits a faint humming of magic.
====
232
When used on zombies around Cath Bedraud, it will set them on fire. It has six charges before it must be replaced.
====
234
It looks no worse for the wear
====
235
A heavy chunk of meteoric rock that pulses with power.
====
236
A missing page from the Tome Langdruun requested.
====
237
Light seems to dance through the ore.
====
238
A flask of thick brown liquid.
====
239
A Welkynd Stone carved with a constellation map.
====
240
Crudely engraved on the ax's head is the name "Alouette."
====
241
Inside you find charcoal rubbings and nearly illegible handwriting.
====
242
This magical arrow, used by the Magis Order to destroy undead, glows with holy light.
====
243
A large hammer used for shaping metals
====
245
This cloak is unusually light and warm. The material almost appears reflective. It is said to offer strong defense against Reach magic.
====
246
The dormant Midnight Talisman is golden and covered in strange, faded runes. The jewel in the center is black as night.
====
247
A large hammer used for shaping metals
====
248
The restored Midnight Talisman is golden and covered in strange, reddish runes. The jewel in the center is black as night. If used, it may reveal Angof...
====
249
This inspiring banner bears the Lion Guard emblem. If placed on a burial mound around Cath Bedraud, it may incite Angof.
====
250
Gets additional Mort Flesh, but also makes the Risen Miners much stronger.
====
251
It appears to be a miniature version of the Varla Lens.
====
252
This stone emits an erie glow.
====
253
The name "Arturo Charascel" is embossed in the widest section of the leather.
====
254
This glittering incense smells vaguely of ash.
====
255
The head of the mad nereid Thoe.
====
256
If used on a Camlorn Refugee or Camlorn Guard, it may reveal them as a werewolf.
====
258
Click this to destroy the book
====
259
This Resonance Crystal emits a low tone.
====
260
This Resonance Crystal emits a flat tone.
====
261
This Resonance Crystal emits a high tone.
====
263
Contains notes on the Welkynd Stones found within Ayleid Ruins.
====
264
This talisman is broken roughly along one edge
====
265
The pungent scent of the bruised leaves lingers in the air.
====
266
A Varla Lens, dripping with a viscus film.
====
267
Metal wire netting, so finely forged it can slice through flesh.
====
268
A letter and plans for the Aldmeri Invasion - Give to Danain
====
269
A scroll that bends the will of wild creatures.
====
270
Starry patterns are scrawled across the surface of the lens.
====
271
Metal wire netting, so finely forged it can slice through flesh.
====
274
A silver bell capable of generating powerful waves of sound.
====
276
A mushroom with powerful medicinal properties. Didier Nestal uses them in his medicines.
====
277
The debris quivers as something inside it rattles.
====
278
The name "Arturo Charascel" is embossed in the widest section of the leather.
====
279
A flask of viscous white liquid.
====
280
When held to your forehead, the warm jewel colors the world in a yellow haze.
====
286
A Welkynd Stone carved with a constellation map. It glows with a cold inner light.
====
287
Looks like every other Celestial Defangler.
====
288
A baton of allegiance to Queen Ayarynne from High Kinlord Langdruun.
====
291
Arcs of electricity ripple across this blackened gem.
====
292
A bronze medallion commemorating a success raid against Summerset.
====
293
A map of Summerset with key areas circled.
====
294
A cold, smooth stone with the symbol of Auri-El carved into it.
====
298
A baton of allegiance to Queen Ayarynne from High Kinlord Maldarawo.
====
299
A baton of allegiance to Queen Ayarynne from High Kinlady Genivra.
====
300
A baton of allegiance to Queen Ayarynne from High Kinlady Astraela.
====
302
A cold, smooth stone with the symbol of Auri-El carved into it.
====
303
This wax-sealed letter was sent from Duchess Lakana to Ra'ud at-Mara.
====
304
This piece of fine paper was stamped with the seal of Ra'ud abd-Mara
====
305
This wrapped bundle of food staples is packaged to last through even the harshest winter.
====
306
A wrapped bundle of food staples, packaged to last even the harshest winter.
====
307
This journal is little more than a bundle of papers tied together with string.
====
308
This journal is small and locked with a silver clasp, now broken. It is wrapped in black leather.
====
309
This journal is large and looks like a repurposed prayer book.
====
310
A hastily wrapped bundle of food staples, packaged to last even the harshest winter.
====
311
This summoning stone, when used at the proper location, will summon Derelle Nin to me.
====
312
A bloody heart torn from the body of a vanquished Daedra.
====
313
This magic scroll, if used on a member of the Glenmoril Coven, will paralyze them and cause them great pain.
====
314
A shipping manifest from Ra'ud-Abd-Mara.
====
315
This key is heavy and rusted.
====
316
This bust of Meridia is a fragment of a larger statue.
====
317
A letter from Lakana asking for Ra'ud's help. She claims Sir Hughes has threatened her life but the Duke trusts him too much. The letter explains she asked Ra'ud to write a threatening letter that she could take to the Duke to ask for more guards.
====
318
Inside this pine box are a number of love poems written by Inwold to his secret love, Dabienne.
====
319
This worn key will open the stocks holding Dabienne Vanne.
====
320
A list of people who have been murdered and their assailants. Lakana's name is on this list; next to it is the name Hughes. All other murderer's names have been rubbed out.
====
321
This amulet reflects even the smallest amount of light.
====
322
This mutilated mass of flesh and bone is barely recognizable.
====
323
A sealed crystalline vial is filled with a viscous, glowing substance.
====
324
This essence was given by Cedric Frost. It will destroy any bloodfiend who has consumed his brother's flesh.
====
325
This crystal is warm to the touch. It would be very easy to start a fire with it.
====
326
A list of wares and prices.
====
327
Ability to pick a merchants pocket
====
329
A muscular Daedric heart pulled from the corpse of a Herne.
====
330
A robe once worn by a member of the Glenmoril Coven.
====
331
If I don this magical disguise, I'll appear as Sister Agnes of the Glenmoril Cove... for a short time.
====
332
These stones seem to stare back at you.
====
333
Looking through this thin lens reveals twisting strands of magic.
====
334
The sigil on this ring looks Aldmeri.
====
335
A sweetly scented infusion used to restore clarity.
====
336
As best as you can tell, this is the heart and blood of a cow.
====
337
The document contains information on the mountainous region known as the Doomcrag.
====
338
An ancient vial that glows with an inner light.
====
339
Durak asked that I drink this potion at the Daedric Shrine to complete the Spirit Warden's rite of passage.
====
340
The document contains information on the mountainous region known as the Doomcrag.
====
341
A jeweled necklace, emblazoned with the crest of Shornhelm.
====
342
"You are cordially invited to join Count Hosni at-Tura at his estate in a celebration of his betrothal to the Lady Adima."
====
343
This golden statue represents Auri-El, the elven incarnation of Akatosh.
====
344
This hard, pinkish egg is warm to the touch, as if something burns inside.
====
345
This peach white egg is hard to the touch, and its shell glitters like crystal.
====
346
An unadorned pendant bearing the crest of Shornhelm.
====
347
An ancient tome bound in tooled red leather and embossed in gold.
====
348
"He is a fool. There is no Shehai in his future, only death. Bring him to Her Shrine and keep him there for now."
====
349
An ancient circlet encrusted with jewels that frame the seal of Shornhelm.
====
350
A collection of chisels, hammers and other masonry tools.
====
351
This bottle contains a foul smelling, viscous liquid that supposedly cures vampirism.
====
352
This logbook has notes scrawled in its margins.
====
353
This appears to be a map of northwestern Tamriel, picked out in metal.
====
354
This document lists the conditions of a newly formed alliance of House Montclair.
====
355
This document lists names of various townspeople. At the bottom it reads, "Bring the following to the Mews. We require their bodies, dead or alive."
====
356
This letter details the rewards for those who remain loyal to House Montclair and its new ally. It promises a quick death to those who abandon the cause.
====
357
This key ring holds several rusty keys.
====
359
A mixture of fire salts, and some materials you don't recognize.
====
360
Use this soul gem on a weakened Daedra to capture its soul.
====
361
A flank of Slouchbear meat
====
362
A tiny sprouting cypress tree.
====
363
These remains are about as grisly as any others you've come across in your travels.
====
364
Ghara's torch should do just fine to burn the Centaur tents.
====
365
A writ of commission bearing the seal of House Montclair.
====
369
A fast-growing fungus, hardy enough to survive the corruption of the Sload.
====
370
A mucus-coated gob of flesh taken from one of the Sloads of Netherhaven.
====
372
These shimmering particles are luminescent.
====
373
This ring holds many memories for Tharlas' ghost. That may be enough to lure his bloodfiend.
====
374
This ornate ruby-embedded locked has a picture of a beautiful woman inside it.
====
375
A scroll for summoning an undead creature that the user desires within the attuned summoning circle.
====
376
These are the only remains left of the blood wraith.
====
377
This wild fungus glows surprisingly brightly.
====
378
The liquid in this bottle shifts its colors in an impressive opalescent display.
====
379
An Unadorned Staff of Twisted Oak
====
380
This shield bears the crest of the Stenric family.
====
381
This finely crafted, locked chest bears the heraldry of House Dorell.
====
382
This ragged, bloody sleeve was once worn by Edren Gane.
====
383
The bottle warns against consumption.
====
384
This stone pulses with faint light.
====
385
This empty vial once held a deadly poison.
====
386
This aquamarine crystal emanates protective power.
====
387
A set of tools used to pick locks.
====
388
Opens the front door to the building where Shadowhiskers is held.
====
389
This is the skull of Galthis, one of Vaermina's shadeshifting Daedra.
====
390
The ability to pick pockets.
====
391
A glowing glyph used for communication.
====
392
This magical residue is powerful.
====
396
All the remains of a lost soul.
====
397
A vial of blood collected from the guardians of the Undercity.
====
398
This is a sweet-smelling sheaf of wheat.
====
399
Spirit Breath - From any soul lost in this world. Skeleton Dust - From the ashes of skeleton bones. Blood of the Guardian - From the Guardians of the Undercity.
====
400
This enchanted grain was blessed by an elder.
====
401
This key will unlock Mul's cage
====
402
This letter bears Normar's seal.
====
403
A collection of bones, feathers and beads bound together with sinew. It seems to quiver in your hand.
====
404
This assortment of fine jewelry and heirlooms was pilfered from people in Fell's Run.
====
405
A mixture of powdered bones and dirt.
====
406
A tattered rag painted with a large rune drawn in dried blood.
====
407
A spell inscribed upon a scroll which looks to be made of some type of animal skin.
====
408
This locket is covered in dirt, grime, and ectoplasm.
====
409
An official document pledging lands and service to the signatory.
====
410
Papers with critical information about Northpoint's defenses.
====
411
A large metal bell tied to a worn rope.
====
412
An emblem of the Leaftower rebels.
====
415
A large metal bell tied to a worn rope.
====
416
This iron brand has the shape of an Orcish symbol.
====
419
Hard diggings tools made of imported iron.
====
420
This oil would be great for starting fires.
====
421
A message bearing the Imperial seal
====
422
The seeds of an asphodel flower. Asphodel are native to Coldharbour, where they grow from corpses.
====
423
Inscribed on the gold coin are the words: "For payment of taxes only."
====
424
A set of letters sent from Gurz gra-Burk to her husband Godrun.
====
425
The massive iron key is extremely heavy.
====
426
This ghostly key is cold to the touch.
====
427
This bloodstained standard bears the Lion Guard crest.
====
428
A collection of bones, feathers and beads bound together with sinew. It seems to quiver in your hand.
====
429
Use this scroll near Chieftain Godrun gro-Murtag in Aphren's tomb to enter his dream.
====
430
A surprisingly light statue.
====
431
This razor-sharp barb was made for slashing and grasping prey.
====
432
This iridescent feather is far more beautiful than its original owner.
====
433
This assortment of feathers, talons, arrows, and weathered planks has been spliced together to create a gruesome sight.
====
434
A sack of forester's tools.
====
437
This heavy iron key has a lion's head on one end.
====
438
This leather sack is heavy.
====
439
The uniform of a Red Rook Poacher. If I use this, I can walk among them unless I get close.
====
441
"Seizing a city is one thing. Holding it is quite another. We, the Bretons, have triumphantly held this city."
====
442
This statue's inscription reads: "This city was founded as a generous haven for all who sought refuge from Shornhelm's conflicts."
====
443
This statue's inscription reads: "This land was the first home of the gods, and the Bretons are their proud descendants."
====
444
This statue's inscription reads: "We have proudly watched over the heroes who have shaped Northpoint's history."
====
445
A sheet of music owned by Melodian Liriondion.
====
446
A chapter of Hainen's "Varlines and Vartisans," ripped from the pages of the animate book.
====
447
Ability to pick a soldier's pocket
====
448
This crude statue depicts one of the Horsemen's steeds.
====
450
The best part of any mudcrab.
====
451
This sticky mass of blue-green goo reeks of rotten flesh.
====
452
A large metal keyring, missing many keys.
====
453
A dirt-encrusted ring with a large seal on the face.
====
454
A decorative medal, coated in dirt and blood.
====
455
A small bell, wrought of gleaming silver.
====
456
A Varla Lens, crackling with magicka.
====
457
The bloodied tongue of a cat.
====
458
This pod pulsates disturbingly...
====
459
Bags of silk, pice and wool, tied up in a neat package.
====
461
This stout oak stick burns with an eerie glow.
====
462
A well-worn pick for breaking up rubble.
====
463
A small vial filled with sparkling jade liquid.
====
465
This appears to be the poison used to make the foresters sick
====
466
A blank note found on the body of Astrid the White. Something feels strange about it...
====
467
The thorn emanates magical energy.
====
469
The shriveled black heart occasionally beats in your hand.
====
471
A coffer containing the batons of fidelity from each Kinhouse in Summerset.
====
472
A messy ball of red thorns and hag hearts.
====
473
A potion created by Alchemist Thetis for use on Undead Wolves. Its effects are unknown...
====
477
A potion created by Alchemist Thetis for use on Corrupting Vines.
====
479
These turnips are still quite fresh.
====
480
This charm is supposed to calm any villagers who become hostile.
====
481
This magical item was one of three in Captain Leon's hold when his ship ran aground.
====
484
This is a small cog used in flour production.
====
485
This is an angled cog used in flour production.
====
486
This is a large cog used in flour production.
====
487
Use this worn key to open the stocks holding Captain Leon.
====
488
Arcady Farnele can use this shiny pearl to create a necklace for the lady he is courting.
====
489
The plump thumb of an Imperial.
====
491
This species of fungus is "disturbing."
====
492
This torch awaits a flame.
====
493
This variety of torch is carried by all of the local ordinators.
====
494
This is Ra'Dara's severed head. There's a bounty on it.
====
496
A golden amulet with a red gem at its center.
====
497
A gold coin with a wyvern on one side, and crossed spears on the other.
====
498
Though this tankard is encrusted with grime, murals of sea serpents and lightning bolts are visible on its sides.
====
499
This purple gem is shot through with thin streaks of red.
====
500
This ancient ceremonial shield is embossed with an image of a lady in a long robe, hand raised before a brilliant sun.
====
501
The fresh thumb of an Imperial.
====
502
Addressed to the Imperials from the Black Sap bosmer.
====
504
Use this whistle to command your hound to herd up the cattle.
====
505
"Master Oscent, it was proven to me that the Midnight Swell crew are all right. I will provide supplies for the ship." - Belene Ancois
====
508
This amulet has a soul gem set in its center.
====
509
A glass vial with a muddy liquid inside.
====
510
This sword was wielded by Sir Croix before his death.
====
511
A bag of foreign gold coins.
====
512
A contract of service for an indebted servant.
====
513
A shiny pair of gold cufflinks.
====
514
A package of goods wrapped tightly in string.
====
516
A well-wrapped package, soaked in seawater. Its contents are most likely ruined.
====
517
Click this to use the /dance emote (placeholder)
====
518
Use on Imperial Guard Bears to enrage them.
====
519
A hunk of hoarvor flesh, dripping with ichor. Delicious!
====
520
This spirit sword belongs to the Knight of the Flame.
====
521
This pair of exceedingly muddy pants belongs to Mazhe Emain.
====
522
This spirit sword belongs to a Knight of the Flame.
====
524
A small embroidered badge bearing the symbol of the Riverside Brigands, a bandit group in Stormhaven.
====
525
A well-worn key bearing the Imperial seal.
====
526
The manifest details cargo dropoffs to Omaynia, Ebonheart, and Davon's Watch originating from an address in Kragenmoor. It is signed with a set of initials - T.D.
====
527
An ichor-coated Thunderbug Egg, pulsing with life.
====
528
A large brass gear in surprisingly good shape for its age.
====
530
The last dregs of a crude oil used in Dwemer machinery. This looks as if it is usable.
====
531
This battered ring is inscribed with the name "Ancois."
====
532
A fat green melon with blood-red thorns protruding from every surface.
====
533
This flower is pale and white.
====
534
This fragile, pink blossom looks as if it could blow apart at any moment.
====
535
This yellow flower is dazzling.
====
536
This stalk has many small, pink blossoms.
====
537
These rare flowers are arranged in a fragrant bouquet.
====
538
A vial of brackish looking purple fluid created by Countess Muric's alchemist. Harmless to humans, it is poisonous to lamia.
====
539
Allows the summoning of a nest of snakes.
====
540
This is the bloody head of House Dres's house father.
====
541
The intricately carved box is heavy for its size. It is draped with a white parlance flag.
====
542
These small polished stones and feathers hold no obvious magical properties.
====
543
The head of the Bloodscale lamia tribe High Priestess.
====
544
The head of the Doomcoil lamia tribe High Priestess.
====
545
The head of the Deathslither lamia tribe High Priestess.
====
546
This paper can be crumpled into a ball.
====
549
A sparkling set of tableware tucked neatly inside a hard-shelled box.
====
550
The glass of the lartern glistens in the light of the sun.
====
552
Rapping the pot with your fist makes a clanging noise.
====
553
This is the shrunken offspring of an aggressive betty netch. If its undulations weren't so disturbing, it would almost be cute.
====
554
This long stick is designed to safely deflate netchlings. It's pointy.
====
555
This is the bloody head of House Father Teranos of House Dres.
====
556
This bones are obviously saturated with magic.
====
557
Lord Gette's journal, in which he describes how he summoned Lea's body.
====
558
There's no way to tell whose remains these once were.
====
559
A leather pack bound in rope.
====
560
A note promising commission for assisting Sugar Orvona
====
561
The supplies were once sealed but have been opened.
====
562
A small charm carved from a root.
====
563
This fragment of hardened, rough shell came from the corpse of a land Dreugh.
====
564
This silver key is mounted on an expensive-looking chain.
====
566
The core of a lurcher containing some of the magic that once animated it.
====
568
The supplies are securely wrapped and have not been exposed.
====
569
The Remains of a Dunmer Commoner
====
570
These remains are a collection of brittle bones and decayed cloth.
====
571
Trap a defeated Baelborne spirit in this soul cage.
====
572
The extracted essence of Corn Roses is used in Forestry.
====
573
The Remains of a Dunmer Hero
====
574
This Root-Charm once belonged to Wyress Anig.
====
575
This Root-Charm once belonged to Wyress Fola.
====
576
This Root-Charm once belonged to Wyress Senna.
====
577
A tasty-looking cap of a fungus.
====
578
The long stem is covered in pink-yellow dust.
====
580
It's not clear whether the concoction will work, but it certainly smells bad!
====
581
The crumpled piece of paper lists three items, but not what quantities are needed.
====
582
A handful of various plant parts.
====
583
The hide is exceptionally thin and pliable.
====
584
The brittle nugget of dioptase is heavy for its size.
====
585
The edges of the blood-red crystal are dull and covered by a milky film.
====
590
An official looking document with no signature or identifiable markings. It reads, "Setting up this distraction is key to our plans. Make sure anyone who discovers the machinery does not live to report back."
====
591
This bag contains charms made by Wyress Jacinta to protect against fever.
====
592
A large chunk of chitin seeping with sulphuric crystals.
====
595
This foul smelling bag is alive with movement.
====
596
A bloody haunch of raw meat.
====
598
Hastily scribbled down is a rough map of Fort Virak. Detailed below it is the shifts and patrols of all of the guards occupying it. The note is signed with a S initial.
====
599
Deep red and smells like wine
====
600
A large stick with sizeable heft.
====
602
Various household sundries.
====
603
A sticky plant substance with tendrils of vine protruding out.
====
604
An oddly tenacious, glowing root native to Cyrodiil.
====
605
These bones are inscribed with runic symbols.
====
606
A satchel of unidentifiable crystallized powder.
====
607
Correspondance between Gads and various merchants, making deals to get around the Ordinators' inspections.
====
608
This bottle of viscous, bright-green slime has bubbles of air trapped inside it.
====
609
This gnarled root is twisted in a vaguely humanoid shape.
====
610
This glass vial contains skooma: a popular recreational intoxicant.
====
611
This bloody paw was taken from a Khajiit.
====
613
This gently burning torch cuts through the oppressive darkness.
====
614
This plain flask is filled with a sacred oil.
====
615
A long red shoot of bloodgrass.
====
616
An oval seed, pink in color.
====
618
An emerald ring with the letters "S.O." engraved on the band.
====
619
The shriveled remains of what was once an Argonian's tongue.
====
620
The harvested tongue of a Blighted Alit.
====
621
A cunningly crafted tongue that is not Argonian.
====
622
A small sack filled with various tools and sundries.
====
623
A simple but elegant amber necklace once belonging to Muz-Talg.
====
624
A small canteen filled with what looks like tree sap.
====
625
This curious charm is made of ebony and glass.
====
627
Lifetimer seeds pop and bounce inside this pouch.
====
628
A sticky substance smelling strongly of comberries.
====
630
A composite of Apshodel Seeds and Nirnroot
====
631
A folded note addressed to "my dearest Iena."
====
632
An assortment of fragrant Valenwood spices.
====
634
A note on the bottle reads "Reserved for Chamberlain Weller, Care of Duke Sebastien"
====
635
This will summon a Snapweed when used. They can only be activited in the vicinity of the Lifetimber Blossom.
====
636
An insignia of a soldier of Fort Arand.
====
637
This quickly scribbled note was taken from someone connected to the skooma trade: "The password is blackbird".
====
638
This torn page with barely legible writing was taken from someone in the skooma trade: "Cave. Southeast corner of the Gutter."
====
639
This golden coin has odd markings dotted across its surface. It was taken from someone in the skooma trade.
====
642
A scrap of paper detailing how to pass safely through the rocks blocking the entrance to the skooma den in Kragenmoor.
====
643
A heavy block of pale, Ayleid-worked stone.
====
644
This bone is flexible, but still strong.
====
646
This sinew is slimy, but elastic.
====
647
A wadded up dress, torn at the neckline.
====
648
A bucket of clear water, suitable for bathing.
====
649
Reveals nearby sources of clean water
====
650
A bottle of fremented pig's milk.
====
651
A dull yellow gem smelling faintly of brimstone.
====
654
Use on yourself to teleport back to Camlorn's courtyard. Only usable in Camlorn.
====
655
This leg is from an Emberquay mudcrab.
====
656
A shiny curved piece of wire, decorated with feathers and shiny rocks.
====
657
This is a plan of attack for invading Malabal Tor from the south.
====
658
The upper right-hand quarter of what looks to be a map of some kind.
====
659
The upper left-hand quarter of what looks to be a map of some kind.
====
660
The lower left-hand quarter of what looks to be a map of some kind.
====
661
The lower right-hand quarter of what looks to be a map of some kind.
====
662
The assembled version of this old, bloody map.
====
663
This hastily scribbled note has an almost illegible signature.
====
664
A necklace belonging to the Danain family.
====
666
This tribute was made of copper, folded and hammered into a shield with King Eamond's crest.
====
672
An ancient scepter marked with gold trim. It may hold some value to a collector.
====
673
This oddly shaped key handle should connect to a longer base piece.
====
674
This oddly shaped key bit should fit on the end of a key base.
====
676
This bronzed plate has odd carvings and runes etched into its surface.
====
677
Use this to reach a Bouncing Bough.
====
678
The sharp, serrated edges are made for shredding flesh.
====
679
A sharp, bony barb from a giant cliff racer.
====
680
A scarred and toothy snout.
====
681
This box-shaped device has an elaborately ornamented surface containing complex machinery. Whenever you shake it, you'll hear something loose inside it.
====
682
A collection of dried herbs given by the Farseer.
====
683
This incense smells strongly of lilac and juniper.
====
684
Use this cloth from Shaali Kulun to draw out three predators.
====
685
This severed mechanical leg once belonging to a large Dwemer spider: Archnabolt!
====
686
A small seed that seems to be writhing.
====
688
Weapons the fallen Dunmer no longer need.
====
689
Food for the Eledrim Jaqspurs.
====
690
This is a smelly, disgusting fungus.
====
691
This viscous bottled fluid does not look potable, but perhaps it has some medicinal uses.
====
693
Scatter the ashes over the Old Stone Bridge.
====
694
A coin purse belonging to Lynoit Gidric.
====
695
This arm twitches more depending in what direction you walk.
====
696
This ore glows with a bright light.
====
697
It could have been a sword at some point, or a mace... but it's metal and strong, and that's what's important.
====
698
The hollow, carven horn of a Timber Mammoth.
====
699
A tapestry of Slouchbear-wool bearing the heraldry of an ancient Bosmer tribe.
====
700
This cracked, yellowed Bosmer skull was placed in location of great reverence.
====
702
This journal features some truly atrocious handwriting.
====
703
The crystal glows with a soft crimson aura, pusling slowly as if the jewel were breathing.
====
704
A crumpled piece of paper, written in unsteady handwriting.
====
705
What looks like a chunk of rock is actually a very old and weathered statuette. Sunken holes are all that remain of the gemstones that once adorned it.
====
706
The band is made from gold, with delicate etchings upon the outside. On the inside is a date and the words "Nilas and Rinora."
====
708
This metal key is strangely twisted.
====
709
Strange symbols are scrawled upon this scroll.
====
710
A barrel of rum, smelling of smoke and peat.
====
711
A package with a note attached, written in a strange language.
====
712
A soulstone imbued with a specific purpose - to ruin the luck of whoever it is direct towards.
====
713
This small black reed has a delicate flower. It grows near Ebonheart's rivers.
====
715
The key to open the wooden cages in Esmeralda.
====
716
Nothing useful is written down.
====
717
This is the still-warm remnant of a cliff racer that once infested the cliffs of the Iliath Temple.
====
718
A Report for Magus Commander Danain at the Camlorn Siege
====
719
These dry brittle leaves have a strong, pleasant aroma.
====
720
This large white blossom has thick petals and a sweet smell.
====
721
Dark as night, the Third Stone pulsates with warmth. Perhaps someone could tell you what it does.
====
722
A small contraption made of gears and bolts. A dark aura seems to hang about it.
====
723
The pouch containing Thetis' potions.
====
724
This gem will teleport survivors to the portal by Adept Sommers at the front of Camlorn.
====
725
These gold coins are minted as a strange form of currency you've never seen before now.
====
726
A soft rattling and clanking sound can be heard moving about the crate.
====
727
A walnut sized seed on a chain.
====
728
A stoppered vial of a viscous substance.
====
729
It's pretty clear what Ervasa intended to use this for...
====
730
The core of a Lurcher, containing some of the magic that once animated it.
====
732
This broken axle is the reason Clanholder Ohitinti's wagon is disabled.
====
733
A bundle of supplies, packaged for easy transport.
====
734
A limb that animates depending on in which direction you walk.
====
735
Dark as night, the Third Stone pulsates with warmth. Can be used on a creature of the Wild Hunt to turn it to your side.
====
736
This rubbery bone was harvested from a kwama.
====
737
This cuttle is easily chipped, but still very pliable.
====
738
A slimy, jelly like substance that reeks of rot.
====
739
An old flute that still produces a surprisingly sweet sound.
====
740
A secret message found on Red Rook Spy
====
741
These census records are little singed, but still legible.
====
742
These bags and magical items belonging to Urili Nath.
====
743
Consisting of a strange substance mixed with fire salt.
====
744
These claws belonged to Foulwing the Younger, a Harpy Matriarch.
====
745
A large blue fish. Lord Alain Diel may be interested in it.
====
746
A small tuna fish. Lord Alain Diel may be interested in it.
====
747
A colorful fish. Lord Alain Diel may be interested in it.
====
748
A huge catfish. Lord Alain Diel may be interested in it.
====
749
I can use this spare fishing pole to fish in the cove south of Daggerfall.
====
753
This amber fruit looks ripe and delicious.
====
754
Wyress Gwen believes this bundle of twigs, leaves and grass can be used to summon the spirits of the land.
====
755
A vial of poison used by Bosmer hunters to bring down dangerous prey.
====
756
A vase of little monetary value.
====
757
A sack of poorly made assorted wares.
====
758
An old tankard worn around the handle from use.
====
759
A soulstone designed to summon dead souls from their bodies.
====
760
A bag overflowing with shiny baubles.
====
761
A collection of stone and wood scraps.
====
762
This large chunk of rock crackles with energy.
====
763
This insignia was taken from a bloodfiend on the Wracked Plain in Rivenspire. <<(MONSTER:2156)>> might know more about it.
====
764
This weather-beaten journal is missing its final pages.
====
765
This ancient piece of paper is covered with barely legible handwriting.
====
766
This journal's lost pages have been recovered and put in their correct order.
====
767
This crystal pulses with power.
====
768
This trusty, rusty shovel belonged to Edmonde Bellacq.
====
769
Use this roughly chiseled stone from the Mireblossom tribe to soothes spriggans.
====
770
This gruesome trophy was taken from an enemy commander.
====
772
This hastily written description details the progress of the Orcs' siege on the tor.
====
773
This elborately filigreed weapon was once owned by Jerwinna Leonace.
====
776
This small white kitten is named Leia.
====
778
A vase containing the ashes of Raymond Geotone. He asked I spread them on the grave of Elisa Helane in Camlorn.
====
779
This apple smells delicious. It should be irresistible to a young foal.
====
780
A painting of a woman in full plate looking over a cliff that faces the ocean.
====
782
This key is heavy and rusted.
====
783
A long and durable strand of tissue.
====
785
An herbal salve used to restore health.
====
786
Use Lael's Cleansing Gem on the remains of fallen spectres to free the tortured souls of the Mages Guild.
====
788
This small sack is full of bird seed.
====
789
This emerald ring has "SO" engraved on it.
====
790
Franck Barras asked me to return the four pieces of this cursed treasure to the tombs below Cath Bedraud.
====
791
This small sack is filled with worthless trinkets.
====
792
This page torn from a grimoire details the gruesome process of invoking a Daedric artifact.
====
793
The head of an Imperial Commander, taken from the siege lines outside Razorvine Refuge.
====
794
This charged Welkynd Shard will allow me to disrupt the flow of power to Welkynd Stones in the Dwynnarth Ruins.
====
795
This weapon was found half buried in Cath Bedraud.
====
796
This murky fluid slowly roils within a dusty crystalline bottle.
====
797
These embers would be perfect for starting a fire!
====
798
This necklace is a thin string passing through a wolf tooth. It once belonged to Leon Jes.
====
799
These ashes absorb all sounds around them.
====
800
A small skull covered in claw marks.
====
801
The rotting Mort Flesh is stringy and grey.
====
802
Rib bones which have been chewed.
====
803
The spine of a Bosmer skeleton
====
804
This soul cage is filled with Baelborne spirits.
====
806
This Soul Gem has no magical energy inside it.
====
807
This Soul Gem pulses with magical energy you can use against enemies.
====
808
A charm imbued with the protective powers of the ancient Ayleids
====
809
A stout oaken stick that burns brightly.
====
810
A small, lumpy cake that Aodred Nevin has baked for the Boralis mammoths.
====
812
This small chunk of fish is the perfect snack for a cat.
====
813
An vial filled with blood.
====
814
This flask is full of clear water.
====
815
This flask of water has been blessed.
====
816
This garlic grew is from the Edrald's farm.
====
817
This handful of fragrant white blossoms is bound with a bright red ribbon.
====
818
These elegant flowers have slender stems and tiny thorns.
====
819
These ivory chips taken from a mammoth's tusk are engraved with various runes.
====
820
These dessicated strips of meat don't look very appetizing.
====
821
<This sword cannot be used. It was pulled out of a mammoth carcass.>
====
823
A slimy, viscous substance from an Ancestor Spirit of the Watchers.
====
824
This granulated chicken feed is a favorite of chickens everywhere!
====
825
This small sextant is made of brass.
====
826
This is a page torn from Red Bess' log
====
828
This brew is supposedly an "anti-love" potion.
====
829
This key is dull and worn with age. Small cracks run along the base, but it looks as if it should still function.
====
830
This torch has not been lit.
====
831
The contents of this bottle flicker, as if a dark blue flame lives inside it.
====
832
The torch burns brightly with a magical flame.
====
833
This is a page torn from Red Bess' log
====
834
If used on a trained wolf, this charm will turn the wolf against its goblin hunter master.
====
835
This is the black heart of a seductive Daedra.
====
836
This silver locket is unnaturally cold to the touch.
====
837
This pumpkin has a distinct earthy odor indicating quality.
====
838
The mandible of a massive thunderbug was hollowed to make this horn. Use this to knock back and temporarily stun nearby patrons.
====
839
Blow this whistle at Jazha to cheer him on... or at Shanri to distract her!
====
840
Blow this whistle at Shanari to cheer her on... or at Jazha to distract him!
====
841
These Imperial orders wear issued by General Cruor.
====
843
An ornately carved chest engraved with the name, "Noleon Velain."
====
844
This small rune pulses faintly with magical power.
====
846
This is the heart of a bloodfiend. Instead of blood, it pumps a viscous oil that oozes through their veins.
====
847
Surprisingly not dead or rotten.
====
850
A blue stone carved into the shape of a beautiful winged woman, surrounded by a shining golden glow.
====
852
The severed head of the Imperial Lord Thracius Cass, taken on the Imperial Landing beach west of Southpoint.
====
853
This small pendant is made of whalebone.
====
855
This harvested gland still releases the distinctive scent of a crocodile.
====
856
This is the severed head of Skull-Cracker, the former leader of the Ironhand ogres.
====
857
This discolored bloody tooth was ripped from an orge's filthy mouth.
====
858
This is the bloody heart of an ancient crocodile.
====
860
Use this charm to draw Ripplestrike out from the rocks.
====
861
This weapon was carried by a Blacksap Bosmer, but it's clearly of Imperial make.
====
862
The heart of a Blood Thorn Initiate.
====
865
This empty glass vial is sealed with a simple stopper.
====
866
A rusty dagger with two semi-precious gems in the hilt.
====
867
This delicate flower is from the northern coast of Rivenspire.
====
868
The severed head of the Blacksap Treethane Cairnwise, taken in the village of Belkali east of Southpoint.
====
869
This vial is full of dark, thick blood.
====
870
Charcoal Rubbing of an Old Stone
====
871
The ink on the page has survived the water enough to be legible.
====
874
This pack belonged to a conscript of Clan Murtag.
====
875
The barbed claw of an overlarge mudcrab that lurked on the floor Southpoint Harbor.
====
877
A Murtag Clan Scout's Pack
====
878
This worn page was torn from a book of herbal remedies.
====
879
A hunk of wood taken from a Lurcher. This creature was summoned by Spinners in Blacksap Village.
====
880
The Infernal Device was designed to make an army of zombies. Any who die near the device are resurrected in its thrall.
====
882
Given to you by an ill peasant
====
886
This tarnished metal badge is worn by Gavaudon's chief constable.
====
887
This large blossom fell from a skygazer peony.
====
888
This large claw was severed from a freshly killed mudcrab.
====
889
This key is tarnished from its time in the forest.
====
890
A handful of golden particles.
====
891
This illuminated text reveals the sermons of Vivec, Almalexia, and Sotha Sil.
====
892
A slender mushroom with a light green cap.
====
893
This insignia is emblazoned with the symbol of the Tribunal.
====
894
This is a handful of dried scuttle: a delicacy to some, a freakish anatomical abnormality to others.
====
895
This document and pouch of coins authorizes the burial of Mathias Raiment.
====
896
This report details the status of the Stranded Lurk.
====
897
This is a small effigy of the demigod Almalexia.
====
898
This is a small effigy of the demigod Sotha Sil.
====
899
This is a small effigy of the demigod Vivec.
====
901
A vial of blessed water. Using it on Raving Ashlanders may bring them out of their reverie.
====
902
This report seems to have sketches of Imperials around the written report.
====
903
This report is written in sharp, angular lettering that appears to be a mocking imitating of Altmer script.
====
904
This is an assortment of jewelry and coins.
====
905
These chains were worn by conscripts as a symbol of their loyalty to Clan Murtag.
====
906
This report details the status of the northern gate.
====
910
This report detailing the status of the southern gate.
====
911
This reptilian hide has a rough texture.
====
912
This log details the suspicious activities of House Dres.
====
913
This crate contains slabs of ebony.
====
914
This manifesto has a list of signatures at the bottom.
====
915
A report containing orders for the Stranded Lurk from Dirdren Marvo.
====
917
This twisted gold ring is shaped like clasping hands.
====
918
A report detailing the activies of the Vereansu Ashlanders.
====
919
This pouch contains a very potent and very illegal substance.
====
920
This lacy piece of cloth is scented with wildflowers and honey.
====
921
This vial is from the shipments found in Noosehole Cavern in Stonefalls.
====
923
This is grisly proof of Hlerva's demise.
====
924
This is a grisly trophy from Hlerva.
====
925
This banner bears the Murtag Clan emblem.
====
927
This pack is completely full and has various tools hanging from it.
====
928
This is the chitin ring of Mubdinab Hansar, an infamous Ashlander assassin.
====
929
This is a small amount of an odorless powder.
====
930
The severed head of the Blacksap Bosmer Tatterflesh, taken in the ruins of the town of Brukbrook, northeast of Elden Root.
====
931
This ancient sword, no longer suitable for combat, was once wielded by Crown Prince Amal of Wayrest.
====
932
This is the king's ornamental sword.
====
934
This old, battered journal that details plans for a Dwemer steam centurion.
====
935
This is an odd piece of metal construction.
====
936
This common foodstuff has healing properties.
====
938
A healing remedy made by Croptender Alleim.
====
939
The corpse of a nixad, found on the body of Imperial Alchemist Felicia Aegidia, the commander of the scout camp west of Residue.
====
941
A large, brilliantly clear crystal. The directions given are to place the crystals upon the peeks of Moontooth Canyon.
====
943
This crudely wrapped hide surrounds warm pyreoil, and sticky goo coats one side of the bundle.
====
944
Use this trap to lure monsters.
====
945
A strange mechanical map of Dwemer origin.
====
946
A scroll of fine parchment, sealed with wax stamped with the Imperial seal.
====
947
Use this vial of extremely malodorous musk on betty shalks who lack its distinctive aroma.
====
948
This bottle of bubbling liquid emanates a steady warmth.
====
949
These kibbled pieces of meat are of questionable origin.
====
950
Legends say this ancient, magical staff can open portals to other worlds, summon Daedra, and unleash blasts of destructive magic. At present, it appears powerless.
====
951
An old, beautiful amulet with the engraving "S.D." on the back side.
====
952
This ring can teleport the wearer to an attuned portal stone.
====
953
This foul-smelling mushroom cap is practically dripping with spores.
====
954
This concoction was made by Farseer Yamsi.
====
955
This report is only half-finished, written in an almost illegible hand.
====
956
This scroll will reveal hidden Daedra.
====
957
This note includes instructions for placing new bets and paying for prior losses.
====
958
This special ember is cool the touch and will never burn out.
====
959
A note ordering "the forced movement of local non-Covenant races".
====
960
This ripped page is thoroughly soaked. Barely visible ink slowly leaks off the parchment.
====
961
This page documents minor changes to the Kwama and their behaviors, even in the presence of the Hlaalu miners.
====
962
This last page is slightly torn. Words scribbled across the paper are less visible as compared to the others. The name "Olivma Serendas" is all you can make out. Finding the journal these pages belong to may help piece everything together.
====
963
This old box has Dwemeri influence in its design.
====
964
This scroll details a series of morning rituals for Azura's followers.
====
965
This is a small, crystalline globe. The interior is shining. Its purpose is unknown.
====
966
NYI - Use this on the Kwama To give egg
====
968
Use this pickaxe to mine azurite from the hills near Noleon Velain's home.
====
969
This rock is a beautiful shade of blue.
====
970
A complicated contraption once used for imbibing skooma, an illegal drug.
====
971
A few pinches of the illegal spice, stuffed in a pouch.
====
972
An almost empty vial of a rare drug.
====
974
A cup of the disgusting fungal concoction brewed by Altaan Ratwit in Ebon Ro.
====
975
This key was found on the shadow of a knight. Its surface is wet, as though it's covered in tears.
====
976
This key was found on the shadow of a thief. Its surface feels rough, as if it was pitted by blowing sand.
====
977
This key was found on the shadow of a general. Its veneer is badly worn, as if it was obsessively rubbed.
====
978
This ring can teleport the wearer to an attuned portal stone.
====
979
This robe has uinique patterns denoting the distinction of an apprentice.
====
980
This strange idol is decorated with tufts of swamp grass... and Daedric symbols.
====
981
Drinking too much tends to give this to you.
====
983
This exotically shaped bottle has half of its contents drained.
====
984
This robe has unique patterns denoting the distinction of an apprentice.
====
985
This wine bottle bears the seal of the Balmora Blue vineyards.
====
986
A finely crafted wand, the instrument hums with a magical power.
====
992
A dangerous plant rumored to hold a lethal toxin if digested.
====
995
The bottles are made to look like rare, vintage wines.
====
998
The dirt will impart an earthy tone to wine.
====
999
The dried herbs will give the wine bitter notes.
====
1000
The dried flowers will give wine a floral bouquet.
====
1001
This ebony chalice is filled with dark green ichor.
====
1002
This green, sticky venom was freshly drawn from a venom sac.
====
1003
This jagged stone is worn around the edges.
====
1004
This dreugh egg was found in the Dreughside district.
====
1005
This ring can teleport the wearer to an attuned portal stone.
====
1006
This dreugh egg has not hatched yet.
====
1007
You're carrying the severed head of Arcady Charnis. He still sneers disdainfully.
====
1008
This satchel holds a large amount of moon sugar. Use this on the bloated kwama in the Olain Fir mine.
====
1009
This scroll is ancient and brittle, but the power of its words has not diminished.
====
1011
This ebony staff has a carving of a snake coiled about its base. Use it on a rogue mabrigash corpse to draw out the Ghost Snake.
====
1013
This eboy staff has a carving of a snake coiled about its base.
====
1014
These remains contain pieces of rotting flesh barely clinging to what's left of the bone.
====
1015
These remains have been stripped of all flesh. Only bone remains.
====
1016
These remains are fresh and mostly intact.
====
1017
These remains contain pieces of rotting flesh barely clinging to what is left of the bone.
====
1018
These remains have been stripped of all flesh. Only bone remains.
====
1019
These remains are fresh and mostly intact.
====
1020
These remains contain pieces of rotting flesh barely clinging to what's left of the bone.
====
1021
These remains have been stripped of all flesh. Only bone remains.
====
1022
These remains are fresh and mostly intact.
====
1023
This official document declares its possessor the sole owner of an estate in Mournhold.
====
1024
This is one of three deeds retreived from the hollowed walkers on Huskhill.
====
1025
Use this soporific potion to enter a dreaming sleep.
====
1026
This is one of three deeds retreived from the hollowed walkers on Huskhill.
====
1027
This is one of three deeds I retreived from the hollowed walkers upon Huskhill.
====
1028
This collection of dried food and sealed beverages was packaged to withstand the elements.
====
1029
This fetish is changed with power.
====
1030
Using this fetish on a bereft husk to compel it to follow you.
====
1031
This necklace is carved from ivory.
====
1032
This grim trophy necklace is made from the knucklebones of nine unfortunate women.
====
1033
This scroll is dirty and damp... and absolutely blank.
====
1034
This ring can teleport the wearer to an attuned portal stone.
====
1036
This single circlet of gold and silver has a beautiful vine pattern.
====
1037
This letter was written in shaky handwriting.
====
1038
A dagger of dark metal, humming with magic. Using this upon the mages will complete the spirit's spell.
====
1039
A thick knot of fallen leaves and dead flowers
====
1040
This unfinished weapon has a strange symbol on the pommel.
====
1041
The severed head of Imperial commander Quintus Aurignae, taken in the tunnels beneath Haven.
====
1042
This chalice is made of ebony.
====
1045
Use this poison on certain creatures about Gullsnip Isle outside of combat.
====
1046
This ebony ore is untarnished.
====
1047
This ore is too chipped and tarnished to be useful.
====
1048
This meat smells horrid, but it's a good source of protein!
====
1049
This key matches the rust and metal of Pierre Lanier's lock.
====
1050
This bundle contains various odds and ends Shaleen considers important.
====
1051
Use Aedryn's lure to summon crocodiles and gather their primal essence.
====
1052
This is the severed head of a Stone Chewer goblin.
====
1053
Drop this gem on the ground and drag Will-O-the-Wisps over it to capture their magic.
====
1054
A powerful artifact required to keep an Oblivion Portal open...
====
1055
This grisly piece of "evidence" tells of Shaleen's apparent death.
====
1057
This grotesque effigy is fashioned from Breton bones.
====
1058
The Flint Tooth goblin totem.
====
1059
The dormant Midnight Talisman is golden and covered in strange, faded runes. The jewel in the center is black as night.
====
1061
An small device of Dwemer origin
====
1063
A small device of Dwemer origin
====
1064
An small device of Dwemer origin
====
1065
This special ember is cool the touch. It will never burn out.
====
1066
This foul-smelling stomach is stuffed with packages of skooma.
====
1067
If I use this Soul Gem on Blood Thorn Adepts while they are still alive, then kill them, I can capture their souls.
====
1069
This oil gland from a musk screal nix-hound.
====
1070
This official document bears the seal of House Dres upon its letterhead.
====
1071
This heavy set of boots is made from nix-hide skin... and smells like it.
====
1072
This foul-smelling potion is made of nix-hound blood... and Nardan Vanthi's secret ingredients.
====
1073
The severed head of the thief and murderer Sarial Cutpurse, taken in the Jolly Squalor slum south of Elden Root.
====
1074
A note to Rama, Cumberland's Watch Captain
====
1075
This small, sweet nugget of moon sugar has been ground to a fine powder.
====
1076
This dark, strong-smelling drink will allegedly dull your senses.
====
1077
This blade is remarkably thin and sharp.
====
1080
This pouch once held a refined version of moon sugar.
====
1081
The severed head of the thief and murderer Sarial Cutpurse, taken in the Jolly Squalor slum south of Elden Root.
====
1083
This crystalline shard sparkles with inner light.
====
1084
An ornate flute of rare design and impeccable craftsmanship.
====
1085
Use these healing poultices on injured Spirit Wardens.
====
1086
This pendant seems to tug at shadows, adding them to a swirling darkness within.
====
1087
This appears to be a note written by the Blacksap Bosmer it was taken from.
====
1088
A priceless diamond necklace with a large sapphire at the center.
====
1089
This mixture of herbs has healing properties.
====
1090
A quick note is scrawled down. It warns Gharvin's wife, Nythis, that his worries were true and that she should flee immediately.
====
1091
The specially made robes of a Supernal Dreamer.
====
1092
It has an interesting smell.
====
1093
This pouch will settle Padier's debt to S'rashi.
====
1094
A pouch with the claws of one of S'Rashi's ancestors.
====
1095
This pouch will settle Louis' debt to S'rashi.
====
1096
Letters from Lady Adima of orders sent to the Supernal Dreamers.
====
1097
This tiara is encrusted with numerous rare gems.
====
1098
This exceptionally large sapphire is perfectly round with a deep, blue-velvet color.
====
1099
A small bag filled with the contents of a flaky, white, powder.
====
1100
This shalk must not have eaten for quite a while.
====
1101
This is a list of relatives the murderer has killed in Wayrest.
====
1102
This odd goo was found near the waterways. Jonne might know what it is.
====
1103
Sucks the stomachs from the Shalks
====
1104
Use this gem near a murder site in Wayrest's waterways. It might manifest the spirit that committed the murders.
====
1106
Robes used to indentify supplicants at Moonlit Maw.
====
1109
This key will release Durak from bondage.
====
1112
The key is dull and tarnished.
====
1113
A piece of the orders given to the Imperial Commander blockading the road into Razorvine Refuge.
====
1114
The hide of a wild boar, dripping with fat. Delicious!
====
1115
A shiny bauble, perhaps a childs toy.
====
1116
This stack of receipts show signs of tampering. One name recurs: Hlerva Aldami.
====
1117
This bottle of wine is highly intoxicating. If you drink it near Wayrest's waterways, you might even see the Wayrest Strangler.
====
1118
The lizard wriggles in your pack, making an odd chirping sound.
====
1119
The note within the diary reads, "My fellow Dreamers - Kidnap Farmer Vanne. Hold him. Do not kill him."
====
1121
This crystal was designed to focus light.
====
1122
Imbibing this Dream Potion will put the drinker into a deep sleep.
====
1124
The Dream Shard sparkles with inner light.
====
1125
This is a note from Lyris Titanborn. She is waiting for you in an abandoned mansion in the northeast corner of Wayrest.
====
1126
A thick, crispy slab of greasy boar flesh. It smells delicious.
====
1129
A heart shaped crystal, glimmering in the light.
====
1130
This tightly bound satchel holds a large amount of moon sugar. Use this on the bloated kwama in the Olain Fir mine.
====
1132
This torch is made of oil-soaked rags wrapped around a piece of wood. It will ignite when touched to a fire.
====
1133
This unsigned work order was commissioned by Nalvor Maleri.
====
1134
This unsigned work order was commissioned by Leatherworker Hrenil.
====
1135
This completed work order was signed and commissioned by Nalvor Maleri.
====
1136
This completed work order was signed and commissioned by Leatherworker Hrenil.
====
1137
"Once you've taken the lighthouse, hold it until I give word. We will demand a ransom to turn it back on, and make a tidy profit in doing so. Also, get ready to invade Koeglin Village. We'll take many strong slaves there."
====
1138
A clay jar heavy with sleeping Tunnelmites.
====
1139
This splitered glass is seething and pulsing with unknown magic.
====
1140
These artifact shards are seething and pulsing with an unknown magic.
====
1141
The artifact is now whole, and appears to be an extremely powerful magic charm.
====
1142
This key has the symbol of the Ebonheart Slavers crudely carved into its side.
====
1143
This is the severed head of Ma'jhad, former Boss of the Ebonheart Slavers.
====
1146
This orb is a quick escape mechanism. Currently, it's only attuned to students of Shad Astula.
====
1151
The artifact glows and pulses with an unnatural light.
====
1153
This battered breastplate was worn by Grul the Destroyer. Moric poisoned it to fix a fight.
====
1154
This orb is a quick escape mechanism. Currently, it's only attuned to students of Shad Astula.
====
1155
"Master Oscent, I can vouch that the crew of the Midnight Swell is trustworthy. I will provide supplies for the ship." -- Belene Ancois
====
1156
"It was proven to me that the Midnight Swell and its crew are not spies. Please allow them to unload cargo and resupply their ship."
====
1157
This totem belongs to  Peers-Into-Glass, the Shad Astula Staff Wizard.
====
1158
This beautifully engraved ring bears the name of "Ivram" upon its band.
====
1159
This small buckler bears two rampant dragons. The name "Ivram" is engraved on the front.
====
1160
These personal effects belong to the students and faculty at Shad Astula.
====
1161
This primitive Argonian fetish is made of feathers and personal belongings.
====
1162
This primitive Argonian fetish is made of bones and personal belongings.
====
1163
This primitive Argonian fetish is made of leather and personal belongings.
====
1164
This scarecrow was created from scamp limbs and discarded clothing.
====
1165
Use this healing liniment on weakened rabid alits.
====
1166
A simple ribbon that belongs to Maleah Ashar.
====
1167
This tiny heart was harvested from a scamp who died a violent death. It's still in pristine condition.
====
1168
This ordinary candle has many uses, but it would be perfect for a somber ritual.
====
1169
This dark heart was harvested from the sinful corpse of a sentient Daedra.
====
1170
Scatter bread crumbs to lure the hen close enough to catch.
====
1171
This journal contains information that should explain the situation at Shad Astula.
====
1172
This ancient piece of jewelry has a strange crest on its face.
====
1174
Use this charm to disrupt the dark portals and kill Kellisa!
====
1176
This tabard bears the crest of the Knights of the Flame.
====
1177
This large bag is filled with valuables and trinkets that bandits stole from travellers.
====
1178
This is the decapitated head of a scamp.
====
1179
This is the severed arm of a scamp.
====
1180
This is the severed leg of a scamp.
====
1182
These severed ears won't be listening to music anymore.
====
1183
Each one of these stockpiles of food should feed someone for a day or so.
====
1184
This embossed metallic token was awarded by Lob gro-Bug.
====
1185
This parchment proclaims that Hlaavus's Gray Writ has been completed.
====
1186
This parchment proclaims that Elmadras's Gray Writ has been completed.
====
1187
This time-worn scroll contains the "true name" of a Daedra. It details the ritual required to summon it.
====
1188
This parchment proclaims that Naylnea's Gray Writ has been completed.
====
1189
This bloodstained leather-bound tome contains the "true names" of vile Daedra.
====
1190
The kwama queen's head is interlaced with wires...
====
1191
A mysterious substance in a glass vial.
====
1192
This is the ticking, hissing heart of a steam centurion destroyed in the Kilarthu-Endel Ruins.
====
1193
"It was proven to me that the Midnight Swell and its crew are not spies. Please allow them to unload cargo and resupply their ship."
====
1198
These appear to be written on some sort of mead-soaked wiping cloth.
====
1199
This appears to be a selection of edible goods from all over Tamriel.
====
1200
Vanathu tried to explain what was so unusual, but it looks like a few blades of grass to you.
====
1201
Ancient chains that crackle with power
====
1202
A collar that seems to pulse, becoming smaller and larger
====
1203
Ancient Hauberk that has sharp edges inside
====
1204
Incredibly heavy breeches that seem to retain moisture
====
1205
This elaborately decorated box is securely locked.
====
1206
Smash this jar at the bottom of the ship.
====
1207
A dagger of dark metal, humming with magic. Its blade is stained with fresh blood. Using this upon the mages will complete the spirit's spell.
====
1208
This elaborately decorated box is securely locked.
====
1209
Use this torch to set Imperials on fire.
====
1210
A thick leather bag filled with angry snakes.
====
1211
The propylon index needed for activating the propylon obelisk
====
1212
This bundled package holds various treatments.
====
1213
A water bucket full of holes.
====
1215
A leaking bucket of water.
====
1217
This ring can teleport the wearer to a bound location.
====
1218
A gold bar Parvaneh wants to donate to a group in the mountains.
====
1219
This is a perfectly normal, not very fascinating shiny key.
====
1220
This is Valdam Andoren's stolen spellbook. The tome quietly radiates power. Opening it might be risky.
====
1221
This ring can teleport the wearer to an attuned location.
====
1222
The bones of a Bosmer skeleton.
====
1223
A note from the Maulborn commander.
====
1224
This crystalline shard sparkles with inner light.
====
1225
Use this charm to disrupt the dark portals and kill Kellisa!
====
1227
This tome is ornately decorated and tightly bound. It appears to be a book of warding rituals.
====
1228
This small chunk of fish is the perfect snack for a cat.
====
1229
This is a note from Lyris Titanborn. She is waiting for you in an abandoned mansion in the northeast corner of Wayrest.
====
1230
This jewel appears dark and shaded, even when held to the light.
====
1231
This jewel is perfectly transparent, but the image you see through it does not quite match what lies on the other side.
====
1232
You have a hard time focusing your eyes on this jewel.
====
1233
You see the jewels glow softly. They're now charged with magical energy.
====
1234
This is a small sample of Thunderbug blood.
====
1235
This light strand of weed is often found in the forests of Valenwood.
====
1236
This is a pair of bone Bosmer hands.
====
1237
This is a pair of bone Bosmer feet.
====
1238
This is what's left of a pair of bone Bosmer legs.
====
1239
These are the remains of a bone Bosmer torso.
====
1240
This cup was carved out of an animal bone.
====
1241
This is a slightly battered silver cup.
====
1242
This Imperial weapon is still in decent, useable condition.
====
1243
This book covers the basic principles and teachings of magic.
====
1244
This book details the guidelines and practices of the Mages Guild.
====
1245
This book describes magical curses from around the world.
====
1246
This dark, dusty cloak has a cowl that would easily cover someone's face.
====
1247
This message from Battlereeve Fleel suggests M'zadha should convince his warmaster to retreat.
====
1248
This simple key is made of metal.
====
1249
This baby Bosmer periodically peeks at you from under its wrappings.
====
1250
This parchment smells faintly of violets.
====
1251
This fabric is soft, and it has faded with age.
====
1252
This golden curl of hair is tied together with a faded red ribbon.
====
1253
This was once a useful tool, but this knife has been dulled by many years' use.
====
1254
This scrap of silk is delicately embroidered.
====
1255
This slab is the shell of a netch. It's used for making strong and flexible armor and weapons.
====
1256
This noxious, foul-smelling kwama egg was pulled from the egg sac of a queen in the Grenstick Mine.
====
1258
The parchment is slightly soggy, and sticky to the touch.
====
1259
This missive authorizes the release of Lady Ginie Errard, the Minister of War, by order of Queen Arzhela.
====
1260
This metal and stone rendering of a constellation is incomplete.
====
1261
The metal and stone rendering of this constellation is incomplete.
====
1262
This heavy book has barely visible title set upon a muted gray background.
====
1263
These eight tile pieces will hopefully assemble into something recognizable.
====
1264
This small slimy grub that wiggles frantically and emits an oddly sweet smell.
====
1265
These rags were wrapped around a piece of wood and soaked in oil.
====
1266
This key opens the door to the ruins of Narsis, located west of the city.
====
1267
This bundle of cloth is saturated with a foul-smelling poultice.
====
1268
This pouch is filled with finely ground twigs that are silky to the touch.
====
1269
Hopefully this is the cure for the Bloodthorn disease infesting the fishing village.
====
1270
This vial is filled with a clear, odorless liquid.
====
1271
This bark is surprisingly tough. Pulling it off of a living tree would be nearly impossible.
====
1272
These croc eyes are a glittering green. They look predatory, even when separated from the lizard's body.
====
1274
The stone is small and bright; its surface appears laced with silver veins.
====
1275
Use this blazing firebrand to set fire to the tents of murderous afflicted near the Conclave of the Inoculates.
====
1276
A faint glow radiates about this chunk of stone.
====
1277
A hard, wooden ball shaped item filled with spikes and small prickles. Use this on other runners to slow them down and give yourself a speed boost!
====
1278
A large bag filled with an odd assortment of magical reagents.
====
1279
The stone is small and bright; its surface appears laced with silver veins.
====
1280
A small, silver pouch filled with fine dust.
====
1281
A curved blade with runic symbols carved into the blade.
====
1282
Sweet smelling poison swirls inside this vial.
====
1283
This piece of heartwood was carved from a spriggan and placed into a cove lurcher.
====
1284
This shrunken hand hangs on a thin rope necklace. It was worn by a Hand of the Reach.
====
1286
This charred leather harness was taken from a dead Ashlander guar in Paggler's Hollow.
====
1287
This skull was recovered from a recently disturbed grave. The grave marker mentions "Father Ergend."
====
1288
This fine-grained powder is flecked with tiny crystals. Using it will create a wisp to help you find the assassins.
====
1289
A healing plant used by Gurles Edier.
====
1290
The pages are blackened with ash, and the dark leather cover is almost completely black.
====
1291
These pages are blackened with ash. The dark leather cover is completely black.
====
1293
This ring is covered in runes that look like vines.
====
1294
Use this powder at the base of a door to ward it against undead.
====
1295
You have Tirinaat's permission to enter her yurt. You won't need to avoid the guards.
====
1296
This heart was harvested from a recently killed wolf.
====
1297
This is the decaying heart of a Pelin Temple zombie.
====
1298
This is the freshly distilled spiritual essence from a slain ghost of Pelin Temple.
====
1299
This pouch contains the heart of a wolf, the heart of a human, and the essence of a ghost.
====
1300
This engraved medal bears the symbol of House Redoran on one side. A name and title are on the other side.
====
1301
The malformed cliff racer heart is covered in weeping boils.
====
1302
This cliff racer heart looks quite healthy, except for a few festering tumors.
====
1303
This large bundle of tinctures and salves is used to treat wounds and ailments of all kinds.
====
1304
The rope is loosely wound with catch-hooks along its length.
====
1305
This large arm was taken from an undead soldier roaming Pelin Temple's graveyard.
====
1306
This large leg was taken from an undead soldier roaming Pelin Temple's graveyard.
====
1307
This tough, battered torso was taken from an undead soldier roaming Pelin Temple's graveyard.
====
1308
This beefy head was taken from an undead soldier roaming Pelin Temple's graveyard.
====
1309
These supplies will help workers rebuild Senie.
====
1310
This net was used by Hircine to capture the Children of Edam.
====
1312
This is the pulsing heart of your frightened quarry.
====
1313
These heavy fruits are laden with juice. On impact, they could easily explode.
====
1314
These melons are probably good for more than just drenching Imperials... in theory.
====
1315
This folded scrap of paper would have been overlooked... if you weren't looking for it.
====
1316
A clipping from Princess Elara's hair.
====
1317
This gold pendant looks very old. The inscription is so worn, it's illegible.
====
1318
This heart was harvested from a wolf near Kerbol's Mill.
====
1319
A fine powder that smells faintly of blueberries. Use it to draw wisps out of hiding.
====
1321
A crudely crafted idol carried by goblins in Stonefalls.
====
1324
This letter requests supplies. It's from House Cousin Rerynia in Senie to House Cousin Giras in Davon's Watch.
====
1325
These orders detail the alliance between the Imperials and the Wood Orcs of Grahtwood against "evil Bosmer."
====
1326
This endearing letter was written from a soldier to his wife.
====
1327
These commanding Imperial orders demand help from the Orcs.
====
1329
This silver Imperial blade would look very incriminating on the body of a Wood Orc.
====
1330
This alleged remedy was distilled for the disease plaguing Stonefalls.
====
1331
This soothing tea was made from ash reeds. It's guaranteed to ease suffering.
====
1332
The coral sprout looks somewhat like a slimy flower... with tentacles.
====
1333
A rare yellow mushroom taken from the Sulphur Pools of Stonefalls.
====
1334
This half-filled pipe was found in the house of Surin's neighbor. It's evidence of illegal activity.
====
1335
This firewood would burn nicely.
====
1337
This small bag of skooma crystals was taken from Harbormaster Irano's warehouse.
====
1338
This bottle of "medicine" was taken from Harbormaster Irano's warehouse.
====
1339
This serum will reveal any Imperial spies within the Evermore soldiers' camp.
====
1340
Swirling, silvery liquid fills this ornate glass bottle.
====
1341
These forged documents were taken from Harbormaster Irano's warehouse.
====
1342
This small bottle is half-filled with skooma.
====
1343
This wood was scavenged from around Omaynia. Its suitable for building a bonfire.
====
1344
The severed head of a bandit captain.
====
1345
This pendant bears the insignia of the Blackbow Bandits.
====
1346
This ring bears the insignia of the Blackbow Bandits.
====
1347
This pin bears the insignia of the Blackbow Bandits.
====
1349
These pieces can be combined to make a sigil stone.
====
1350
This letter is addressed to Legionary Ulmesa. He's stationed at Fort Virak.
====
1351
This letter is addressed to Quartermaster Nelvani. He's stationed at Fort Virak.
====
1352
This letter is addressed to Hortator Valyne. He's stationed at Fort Virak.
====
1353
This book details incantations of the ancient Ayleid.
====
1354
This book describes ancient Ayleid rituals.
====
1355
This book details daedra summoning techniques.
====
1356
This book describes rituals enchanting a daedroth.
====
1358
Use this key to free prisoners from their shackles.
====
1359
This whistle will alert a Fort Virak scout that you've discovered the fate of the lost shipment.
====
1360
A sturdy iron key of expensive make, found in the Dres manor of Omaynia.
====
1361
This banner would look really good in an Ettin's corpse. Use it to implicate the Reachmen.
====
1362
These shards of flint are perfect for starting a fire.
====
1363
This dull, wooden amulet has intricate carvings on its front and back.
====
1364
This amulet was bound to the bones of a brittle, ancient skeleton.
====
1365
Use this amulet on a ghostly sister in the Cave of Many Tears to free her from an ancient curse.
====
1366
This rock salt can be used to preserve food for long periods of time.
====
1367
This cloth-wrapped food was stolen from Redguard refugees.
====
1368
These metal bars are dirty, but otherwise none the worse for wear.
====
1369
This vial's label says it holds a healing tincture for treating disease. It contains a few drops of viscous substance.
====
1370
These vials are mostly empty, but they're etched with some unfamiliar identifying symbols.
====
1371
The head of the champion of the Orlishkaarn Ashbane
====
1372
The shield belonging to the leader of the Senie's Shadow Bandits.
====
1373
This helmet was taken from the head of the drowned general, Kludygg.
====
1374
These are the shackles of the Open Chain Bandit leader Smile-At-Darkness.
====
1375
Taken from the neck of the leader of the Underkeep Mauraders.
====
1376
Found next to the dead body of Warchief Longshadow, of the Varanis goblins.
====
1377
This sealed letter from Elvasia Herin is addressed to her mother.
====
1378
These books document the history of Vivec and the Akaviri War.
====
1379
The severed head of a bandit captain.
====
1382
This patch bears the insignia of the Blackbow Bandits.
====
1384
This silver bark was taken from a tree north of Kerbol's Village.
====
1385
This lantern belongs to Loraine Themond. It can store the ashes and embers I've collect from silver bark.
====
1386
This lantern belongs to Loraine Themond. It can store ashes and embers I've collected from silver bark.
====
1387
This coinpurse should repay Bralyn's debt.
====
1388
This coinpouch is empty, but the pouch itself might be worth something.
====
1389
Use this mask to prevent the Huntsmen of Hircine from attacking you.
====
1391
This berry is smooth, red, and tasty-looking.
====
1392
This heart was harvested from a wolf near Kerbol's Mill.
====
1393
This berry is smooth and red. It looks tasty.
====
1394
This tonic, made of crushed wolf hearts, berries, and other things, will free the soldiers of their curse when blessed by Hircine.
====
1395
This is the skull of Marent Silain, a werewolf from Kerbol's Mill.
====
1396
This is the skull of Ginie Ronise, a werewolf from Kerbol's Mill.
====
1397
This is the skull of Benjamin Charmax, a werewolf from Kerbol's Mill.
====
1398
This is the meat of a slaughtered stag.
====
1402
This tiny key would fit a tiny lock.
====
1403
A sigil stone gathered from a Cold Harbor gate near the Sulphur Pools of Stonefalls.
====
1404
A sigil stone gathered from a Cold Harbor gate on an island near Emberquay in Stonefalls.
====
1406
A sigil stone gathered from a Cold Harbor gate southeast of Fort Virak in Stonefalls.
====
1407
A sigil stone gathered from a Cold Harbor gate north of Iliath Temple in Stonefalls.
====
1408
A sigil stone gathered from a Cold Harbor gate north of Thovasi Sanatorium in Stonefalls.
====
1409
A bag containing all the sigil stones gathered after destroying Stonefalls Cold Harbor gates.
====
1410
The rocky tongue of a gargoyle.
====
1411
This bottle is labeled as medicine, but its contents exhibit all the properties of skooma.
====
1412
A scrap of paper with crudely-written letters scrawled across it. It reads, "The lady is sick in her room with the big sickness that's all over. They hide her because if you get too close she chews you."
====
1413
A sturdy iron key of expensive make, found in the Dres manor of Omaynia.
====
1414
This nasty worn eyepatch has an" X "carved into it.
====
1415
The triple-pronged tongue of a trained gargoyle. It is different from the tongues of other gargoyles in the aerie.
====
1416
This powder is made from tiny crystalline shards made from an unknown substance.
====
1417
This set of shackles was used by the Dres to restrain Argonian slaves. It includes restraints for the tail, wrists, and ankles.
====
1418
This report details an inspection of the ship's cargo, listing mostly saltrice. It's signed by Deputy Felisa.
====
1419
The invoice lists the contents of a large crate, describing them as bags of saltrice. It's signed by Deputy Felisa.
====
1421
These blossoms can be used in ceremonies sanctifying the dead.
====
1422
Use this drum to persuade the citizens of Hallin's Stand to speak to you.
====
1423
This warrant is for the arrest of Harbormaster Irano, signed by House Sister Baylan Arobas and stamped with House Redoran's official seal.
====
1424
These amulets are the handiwork of the Daedroth Ynichrull. They provide protection in Gil-Var-Delle.
====
1425
This plant was altered by necromantic activity. The leaves have hardened, and the stem has splintered. Its iridescent blossom is drained of color.
====
1426
This flat-iron key will unlock Wort's shackles.
====
1427
These clods of dirt are wrapped in bandages.
====
1428
This key grants Dhakir, the head of security for Hallin's Stand, access to the central mansion and its two towers.
====
1429
This intricate silver charm was once owned by Ordinator Tavis. Use it to make Vusara vulnerable to attacks.
====
1430
This skeleton key belonged to the late Grandeya Uldain of Hallin's Stand.
====
1431
This large, heavy staff is engraved with Daedric runes. One end displays carvings of Sheogorath.
====
1432
A relic bearing images of distaff and spindle...
====
1433
This bright yellow crystal smells like rotten eggs.
====
1434
This foul-smelling mixture of fire salts is infused with water from the Stonefalls sulphur pools.
====
1435
The torn ear of a dead goblin.
====
1436
The severed head of a bandit leader.
====
1445
These are the incandescent remains of a risen Akaviri spirit.
====
1446
This is the book of rituals Ordinator Vusara used to set up obelisks within Fort Threndr.
====
1447
This letter explains, in minute detail, Terel's reasoning for leaving.
====
1449
This effigy was carved in the likeness of a relative lost to disease.
====
1450
This pair of scaly thumbs was forcefully detached from Irikeel Sewer-Tail.
====
1451
These weapons were forged from fine iron in the Cyrodiil region.
====
1452
This broken blade bears the insignia of the Riverside Brigands.
====
1453
A scale ripped from a dead dreugh.
====
1454
This pendant bears the insignia of the Riverside Bandits.
====
1455
The severed head of a goblin chief.
====
1456
The severed head of a dreugh queen.
====
1457
The severed head of a bandit leader.
====
1459
This blade emits a soft, pulsing glow, as if alive with magic.
====
1460
This silver amulet looks aged. It has several Daedric symbols carved into its front.
====
1461
This is the body of Vonov's elite commander. Even in death, it looks cruel and uncompromising.
====
1462
This carefully folded charcoal sketch portrays a young Dunmer noblewoman. The materials are crude, but the work is striking. It's unsigned.
====
1463
This note has crude handwriting: "I tried to help. A peddler stabbed me. I'm going to die. I never got to tell her."
====
1465
Use this scroll to return to Pariah Abbey.
====
1466
A silver locket with the symbol of the Mages Guild on the back. An inscription reads "To My Beloved Sivo."
====
1467
The hilt from a replica of Goldbrand that appears to be non-magical, though it may hold clues to the design of the original.
====
1468
Gears, springs, and other pieces of ancient dwemer machines with peculuar markers.
====
1469
An incomplete page of the lost Dispatches of Nerevar.
====
1470
A latch that fell off of a the door to a hidden hollow of a statue.
====
1471
This tonic, made of crushed wolf hearts, berries, and other things, has been blessed by Hircine. It will free the soldiers of their curse.
====
1472
These gizzards fetch a good price from the right alchemist.
====
1473
These hearts fetch a good price from the right alchemist.
====
1474
Use head of a decapitated scamp to prevent portals from opening in Moonlit Maw.
====
1475
This vial is filled with a viscous black liquid. When opened, it wafts noxious fumes.
====
1476
This fragrant flower glows.
====
1477
This hefty shovel belonged to Faynis Alvar.
====
1478
This iron key belonged to Sera Alvar and bears the mark of the Mournhold vaults.
====
1480
This is a broken piece of the Gate Barrier.
====
1481
This saline deposit is highly flammable.
====
1482
This worn book has a number of figures scribbled in handwriting that's difficult to read. The cover bears the name "Aunt Heba."
====
1483
This worn book has a number of figures scribbled in illegible handwriting. The cover says "Aunt Heba".
====
1484
This softly glowing residual essence smells of Almsivi blossoms.
====
1485
Has markings indicating that it belongs to the Mages Guild
====
1487
This key unlocks a hidden tomb in the Necropolis.
====
1488
This blue, wispy essence formed over you as you manipulate the flames of the teleporter.
====
1489
This dust is used in ceremonies sanctifying the dead.
====
1490
You've found a letter. "If you're sending twice as much, Braso will throw a fit, but our people will be thankful. Your cut is in the normal location."
====
1491
This package is wrapped with paper and twine. It's bulky, but not heavy for its size.
====
1492
This set of plans details the supply chains and resources necessary for a large-scale invasion.
====
1493
This twisted and deeply pitted branch from a scarred tree has runes burned into its bark.
====
1494
These forged census records are a little singed, but still legible.
====
1495
This metal gear is tarnished because of centuries of rust.
====
1496
This ribbed metal shaft has snapped off one end. Unimaginable force has dislodged it.
====
1497
This load-bearing metal bar is covered with rust.
====
1498
This thin sheet of quartz is decorated on one side with elaborate bas-relief engravings.
====
1499
Use this scroll to enthrall a dreaming cultist in Moonlit Maw, so you can lead him where you will.
====
1500
This scroll explains how to release Padesh from his curse.
====
1501
This appears to be ancient, but recently scratched by little claws.
====
1502
You're unsure whether or not this has been depleted, but the image is murky.
====
1503
This silver wand is covered in years of grime and tarnish.
====
1504
A small spiked chain with embedded sparkling beads.
====
1505
This incense gives off a sweet fragrance.
====
1506
This lightweight white stone is pocked with small holes.
====
1507
These bones looks like they were recently in a fire.
====
1508
These bones are very brittle.
====
1509
This ancient urn contains Mazira's ashes. Use it to summon Redguard spirits.
====
1511
This present is wrapped in bright paper. Someone lovingly tied it with a decorative cord.
====
1512
This letter has been closed with a wax seal. It bears the mark of the Iliath Temple.
====
1513
This softly glowing residual essence smells of Almsivi blossoms.
====
1515
This torn book was dropped by someone in the Cave of Tears. Many pages are missing.
====
1516
This page torn from a book was found on the floor of the Cave of Many Tears.
====
1517
This book is little more than a collection of torn pages. Reassembling it will take some work.
====
1518
This book has been reassembled. Its owner is probably in the Cave of Many Tears.
====
1519
The edges of the blood-red crystal are dull and covered by a milky film.
====
1521
The brittle nugget of dioptase is heavy for its size.
====
1522
The extracted essence of Corn Roses is used in Forestry.
====
1523
The hide is exceptionally thin and pliable.
====
1524
The note, crumpled and singed, is written on heavy parchment.
====
1525
A thick silver hoop, holding a stack of heavy shackle keys.
====
1526
This small bag of sugar was found, along with many others, in a crate that was supposed to carry saltrice.
====
1527
A thick silver hoop, holding a stack of heavy shackle keys.
====
1528
This nutritious, wild-growing grain thrives in waters polluted with mineral traces.
====
1531
This ancient artifact was excavated from the ruins of Salas En.
====
1532
This cheaply made ink stamp bears the royal Redguard seal.
====
1533
A stack of documents marked with the royal Redguard seal.
====
1534
This note informs the Withered Hand to spread rumors about dock worker's pay being cut. It's signed by "Owafa."
====
1535
This is one of many guard uniforms that was stored in a crate.
====
1536
This censer wafts incense that sanctifies the unburied dead.
====
1537
A silk producing desert grub from southern Alik'r.
====
1538
The paper-thin vial holds a few drops of a clear liquid.
====
1539
The vial is made from a hollowed out stick, and holds a few drops of sticky, viscous liquid.
====
1540
The vial is made of a tiny skull. The crimson poison sloshes around precariously.
====
1541
The three vials you collected from around the Shadowscale Enclave. To speak to the Nest-Mother, you must drink them to prove your trustworthiness.
====
1542
A brass whistle used to summon a grub sniffer lizard in the Rain Catcher fields.
====
1543
The rust on this blade appears intentional; as if part of the design.
====
1544
The note is written in symbols you've never seen before.
====
1545
The decapitated head of Salmaran, former leader of the Sand-born who roamed the Sentinel docks.
====
1546
This heavy metal key should unlock the warehouse.
====
1547
The "blessing" is silky-fine powder of deep purple, bound in an innocuous cloth pouch.
====
1548
This letter to Salmaran informed him that the Withered Hand would reward "the Sand-Born" for holding Sentinel docks.
====
1550
A slab of fat-marbled guar flesh, wrapped in slightly dusty parchment.
====
1551
A small round fruit with deep purple skin, smelling slightly of honey and cloves. It's only slightly bruised.
====
1552
A bottle of Imperial whiskey with a label certifying the payment of import duties on entry to Pact lands.
====
1554
These plans provide detailed information about sabotaging a Redguard ship.
====
1555
These plans provide detailed information about sabotaguing a Redguard ship.
====
1556
This severed human hand might be from one of the Withered Hand's many victims.
====
1557
Use this scroll on any Redguard in Sentinel with a severed hand to paralyze them.
====
1560
This is the journal of Donlyn Sethras.  The final entry indicates that he ventured into Sanguine's Demesne.
====
1564
Use this net to catch a monkey in Sentinel!
====
1565
A small collection of personal Argonian items: stone totems, clay figurines, and trinkets made from bone.
====
1566
A leaf-wrapped bunch of half-digested food and clay figurines, taken from the stomach of a crocodile at the bottom of Burrower's Chasm.
====
1567
This basket of common silks does not appear to have been damaged.
====
1568
A small totem carved out of wood. The wood is smooth and faded, indicating it's very old.
====
1569
This small pouch contains Unishi's payment.
====
1570
This potion is one of Unishi's creations. Mordrog can drink it to remove his curse.
====
1571
A wooden bucket full of water.
====
1573
The delicate parchment is covered in an unfamiliar language.
====
1574
The waterlogged package still clearly shows "K. Vivendus" marked upon it.
====
1575
A crude statuette of an Argonian holding or climbing a Hist tree.
====
1576
A sealed message bearing the stamp of the Archein noble, Stalks-the-Sky.
====
1577
"My name is Divad. If found, please return me to Salkat at Rain Catcher Fields."
====
1578
A stone tablet with foreign markings upon it.
====
1579
A clay figurine of what looks like an Argonian soldier.
====
1580
A stone totem representing a Hist Tree.
====
1581
A small strip of leather decorated with the dull teeth of an alit.
====
1582
This heavy metal key should unlock the door to the warehouse.
====
1583
The seed is the size of a coconut, and just about as hairy. It feels as solid as stone.
====
1584
From the few clues you've found, you can figure out a few of the words used in this letter.
====
1585
This waterskin is filled with water from the poisoned johad.
====
1586
This bloody tongue extracted from a lamia is in pristine condition.
====
1587
This is the poisonous stinger of a scorpion.
====
1588
These delicate flowers sprouted from the coarse, leathery skin of a cactus.
====
1589
A sheet of Argonian reed-parchment. It has part of a message on it.
====
1590
You may be able to use the encoded message here to help you translate the original ciphered parchment.
====
1591
From the clues you've found, you've managed to decipher the letter. It seems to be a passphrase.
====
1592
These antidote components have been wrapped in thick, grainy stems of zehtgrass.
====
1593
This totem belonging to the Elder Throne Keeper can restore the corrupted wards in Tu'whacca's towers.
====
1594
A barrel of lightweight fluid with an acrid stench.
====
1595
Use this whistle to summon Ramati, should the two of you become separated.
====
1597
The thick skin of a crocodile. Perfect for leather armor.
====
1598
This crate contains various armaments.
====
1599
A cask of flax seed oil.  Useful for maintaining armor and weapons.
====
1600
This reagant can be used to open Tu'whacca's Sanctum.
====
1601
This offering of bone, blood, and skin belonged to a Throne Keeper.
====
1602
A smooth stone tablet with runes etched along the border.
====
1603
The scroll is very old and the writing is faded.
====
1604
Use this Soul Gem near a Yoku artifact to capture the spirit energy within it.
====
1607
A missive from Chief Kashul requesting a meeting with the mercenary leader.
====
1608
The disturbed remains of a dead Stillrise victim.
====
1609
Use this empty Soul Gem to capture a Yoku spirit.
====
1612
This half of the torn note reads: "Salas En for anything which will help..."
====
1613
This small bottle appears to be filled with a thick, grainy liquid. It smells very sweet.
====
1614
A piece of broken crate, both dry and brittle. If brought near any source of heat, the wood would surely catch.
====
1615
This might cause some disruption...
====
1616
Captain Dar'Virr's bird loves sea biscuits.
====
1618
A small cage to hold Captain Dar'Virr's bird.
====
1619
A small cage containing Captain Dar'Virr's bird.
====
1620
This amulet is made out of what appears to be a simple rock tied in place with a leather string.
====
1621
This small key is engraved with a picture of a fish and a hook. It is clearly not of Wood Orc design.
====
1622
An old Kothringi sickle that is still sharp.
====
1623
The papers seem to be a collection of dates and lists of cargo. How this could be useful is anyone's guess.
====
1624
Though broken now, this ancient artifact was once a mighty shield against the evils of necromancy.
====
1625
A small bottle enclosing a tiny amount of tonic used to cure many illnesses.
====
1626
A folded message written by Merchant Shilat at Stillrise for the Quartermaster of the Cult of the Fang.
====
1627
A horrid smell penetrates out even from the enclosed bottle.
====
1628
The most delicate of flowers. A scent of sweetness and nature emit from it.
====
1629
Use this horn to summon the peasants when the path is clear.
====
1630
This page shows detailed plans on how to forge special metal fittings for new war galleys.
====
1631
These notes detail special alterations to an initial design. They're written in the hand of the master shipbuilder.
====
1632
This page details a method of communicating with distanst ships by using patterns of lights.
====
1633
A large clump of fresh mudcrab meat.
====
1637
A spiny reed used in making sharxal salve.
====
1638
A shimmering goo that is used to make sharxal salve.
====
1639
A fungus that is part of the sharxal salve mixture.
====
1642
A dull chunk of metal ore.
====
1643
This heavy sack of ore was taken from the Kulati Mines.
====
1644
These documents show many numbers and figures, along with detailed illustrations of a massive war galley.
====
1645
These orders require a spy to infiltrate the Kulati Mines and report back to Sep's Spine.
====
1646
Though broken now, this ancient artifact was once a mighty shield against the evils of necromancy.
====
1647
This ancient artifact is broken now, but it was once a mighty shield against the evils of necromancy.
====
1648
This sword belonged to Master Raifa of the Serpent's Strike.
====
1649
These tools are covered in the sap of a Hist tree.
====
1650
This shield belonged to Master Tafa of the Stalwart Shield.
====
1651
This hammer belonged to Master Nabeenam of the Enduring Blade.
====
1652
A colorful, yet simple rock.
====
1654
These shreds of parchment have few words left upon them.
====
1655
The pages are assembled, but the flow still makes little sense...
====
1656
One of Nesaleen's dishes. It seems quite a bit more leathery and wriggles more than a dish should....
====
1657
This metal bell is used for herding goats.
====
1658
The message reads: "The Leaders call upon all the Withered Hand, to come to Ogres End and witness the great resurrection of stone and bone."
====
1659
This set of three keys unlocks the shipping warehouse on the northern end of Tava's Blessing.
====
1660
A bottle of Sharxal Salve.
====
1661
A large rock encrusted with large crystals of sulphur.
====
1662
A particular fire salt that has been primed to act as a catalyst when mixed with a particular gas.
====
1663
This foul-smelling potion changes the shape of the one who imbibes it.
====
1664
Use this scroll before the monument to Ansei's past to receive a vision.
====
1665
The rune is intricately carved with the words, "One must learn to draw from the power within and never lose hope."
====
1666
The rune is intricately carved with the words, "One must be willing to offer their aid for those who have fallen too far to help themselves."
====
1667
The rune is intricately carved with the words, "One must be able to look back and learn from their experiences."
====
1668
An arrow made of sculpted silver, from fletching to tip.
====
1669
This strange ghostly mask is unnaturally hot to the touch, and you can hear Baravir laughing in your mind as you examine it.
====
1670
A map showing attack plans and the number of troops travelling to each location.
====
1672
A lengthy and complicated employment contract, filled with contradictory and confusing sub-clauses. It is signed by Captain Vivia Juniae and - if it can be believed - Mannimarco, King of Worms.
====
1673
This oval amulet is bound in bands of what looks like human flesh.
====
1675
A clay jar of viscous amber fluid that smells of black earth and spring wind.
====
1676
A strange ring in the shape of a serpent...
====
1678
This oval amulet is bound in bands of what looks like human flesh.
====
1679
This glow dust has a green tint to it.
====
1680
A long thin reed with black stripes.
====
1681
A blood encrusted bowl used to collect the blood of slain leafwater boars.
====
1682
Orders halting the Withered Hand army until reinforcements from Tava's Blessing arrive.
====
1683
A few drops of a clear liquid. Probably quite poisonous.
====
1684
The basin is a thick glazed piece of pottery, with a strangely shaped lip. Presumably it's to facilitate collecting venom from snakes.
====
1685
A vial of Khajiit blood used for a necromantic ritual.
====
1686
This hackwing heart is meant to be used in a life extending ritual.
====
1687
A chalice holding a special mixture for a Kothringi ritual.
====
1688
The slimey stalk of the deathweed plant.
====
1689
A vial of Khajiit blood that is slightly discolored.
====
1690
A leatherbound volume of pre-Tamriel poetry mostly consisting of short poems about the seasons.
====
1691
A solid brass bracelet with no decorative features. Stout and sturdy.
====
1694
The robes of a Withered Hand cultist.
====
1695
This Soul Gem imprisons a hostile Yoku spirit.
====
1696
For delivery to Telenger's assistants.
====
1697
This gem holds the spirit of a Yoku artifact.
====
1700
A fragile sapling of the Grahtwood forest...
====
1701
A primitive key made of bone.
====
1702
This straight, rune-engraved sword was used to murder Fakimal.
====
1703
A burning torch to be used to set the harpy nests on fire.
====
1705
An item of possible value from the Alakad sinkhole...
====
1708
This oblong egg belongs to a harpy.
====
1709
The warm blood of a leafwater boar.
====
1714
"Whoever finds this, tell my mother I'm safe. I left town to avoid someone who wants money from me. I'll be back when I have it. — Usadim"
====
1715
Use this talisman to call for an ancestor's sprit to attack the Ogre you are fighting.
====
1716
A primitive key made of bone.
====
1717
This dirty armor belonged to Usadim of Lainlyn.
====
1718
A blood encrusted bowl used to collect the blood of slain leafwater boars.
====
1721
This package of false Warden Military reports should keep the Archeins confused.
====
1723
This crown glows with power, despite its age, although its actual purpose is unclear.
====
1724
Combine with 8 Ayleid Crownstones to repair the Ayleid Amplification Crown.
====
1725
These are cut into angular shapes, and appear to be designed to fit snugly into some kind of setting.
====
1726
This bladder of harpy musk smells horrid.
====
1727
An Ogre's Ear, Still bloody.
====
1728
This ingredient will help Gabrielle of the Mages Guild.
====
1729
This foul-smelling bottle was stashed in one of the water pots at the Rain Catcher Fields.
====
1730
Use this whistle to summon a grub-sniffer lizard. Bring it near a worker coated with musk, and it will react.
====
1731
Taken from Old Split Thumb himself
====
1733
The blood looks similar to the liquid in the vial you found.
====
1735
A freshly cut chunk of a Worm Cult corpse.
====
1736
It's a smooth, healthy looking leaf. Clear sap drips from the stem.
====
1737
This healing poultice cleanses bite victims of venom.
====
1738
Prepared specially by Jemmaril in Silvenar.
====
1739
What started off as a rank odor from this serving of food is beginning to grow on you. That would be the fungus.
====
1740
This softly glowing beverage is made from fermented flashflitter ichor.
====
1744
"Inila, you were right. I snuck into Munada's home and found a trap door. I found this key, but did not dare enter. We should go together. — Fakimal"
====
1745
This copper key was tucked into Fakimal's note. It may open a door in Captain Munada's home.
====
1746
"Our plans to sow mistrust between the Crowns and Forebears is going perfectly. We will soon have a supply of unconsecrated bodies for the Withered Hand. — Captain Munada"
====
1747
An urn filled with the fabled Zehtswater...
====
1750
The key to the prison in Alten Corimont.
====
1751
This robe will make the residents of Lainlyn think I am a servant of the necromancer called Death's Consort.
====
1752
Made from the fallen branch of a Hist.
====
1755
This horn will summon Halelah in HoonDing's Watch.
====
1756
This letter is addressed to Kilban Vivendus.
====
1757
This egg was stolen from the harpy nests outside Lainlyn.
====
1758
The Goblin smelled bad before his head was cut off. Death did not improve it.
====
1759
The blade is thin and as sharp as anything you've seen. It is coated in a milky sheen.
====
1760
The robes of a Worm Cultist.
====
1761
A small bone club, given to you by Twilight-Scale.
====
1762
A deathly black gem, filled with the power of a dead Argonian's soul.
====
1763
This package contains all the worldly possessions of Alaynos Tavlyn.
====
1764
Blood taken from a member of the Withered Hand.
====
1765
Using this gem will initiate the Rite of the Bone Raiser.
====
1766
Rags have been soaked in oil and wrapped around a piece of wood.
====
1767
This torch was made from rags soaked in oil wrapped around a piece of wood.
====
1768
This tiny whistle creates a trilling jungle bird noise when blown.
====
1769
A bundle of goods stolen from White Rose Village.
====
1770
This appears to be part of a torn treasure map.
====
1775
A handful of softly-glowing, fertile earth.
====
1776
This is a tiny, hard-shelled seed covered with bright green veins and a silvery film.
====
1777
Water blessed by Y'ffre, cool and clean.
====
1778
An artifact of power acquired from the ruins west of Silvenar.
====
1779
These broken fragments are all that remains of the Tear of Andrial.
====
1781
A signet of the Gray Sail Pirates...
====
1782
A small aquatic worm with razor-sharp teeth and a taste for cellulose.
====
1783
A clay jar of viscous amber plant sap that smells of black earth and spring wind.
====
1785
This is the essence of a Nedic ghost, harvested from the spectres at HoonDing's Watch.
====
1786
This is the essence of a Goblin ghost, harvested from the spectres at HoonDing's Watch.
====
1787
This is the essence of an Orcish ghost, harvested from the spectres at HoonDing's Watch.
====
1788
This is the essence of a Breton ghost, harvested from the spectres at HoonDing's Watch.
====
1789
A hastily-assembled bundle of food, water, and clothing.
====
1790
A corroded and rusted iron key...
====
1791
These broken fragments are all that remains of the Tear of Andrial.
====
1792
To be used for burying Lainlyn's deceased.
====
1793
These broken fragments are all that remains of the Tear of Andrial.
====
1796
This is one of three weapons of the Ansei. It's tied to guardian spirits that protect Alik'r from necromancy.
====
1797
These are the broken pieces of Ansei Maja's Ward.
====
1798
The stone hums with energy. It is slightly warm to the touch.
====
1799
This brightly-colored parchment is inscribed with elaborate lettering and wild, even risque pictures.
====
1800
The transcripts seem to make up a full stanza, though since it is in Ayleid there's no way of knowing if it makes any sense.
====
1801
The transcript seems to be missing quite a few words, letters, and symbols.
====
1802
It's a large varla stone, with filigree metal embedded in the carved cracks in the crystal.
====
1803
The skull has power over the undead, but it is unclear what power it wields.
====
1804
Open the lantern to release one of the Ancestor Moths fluttering inside it.
====
1805
This extremely rare book is an account of how the Maruhkati Selective took the Staff of Towers and hid it away to keep it from their enemies.
====
1806
A bloody slab of raw meat. It smells delicious, if you're a zombie.
====
1807
Use this fire to char a bunch of snakes
====
1809
This old, ratty journal is missing several entries.
====
1810
This ring can be used in a variety of magical rites.
====
1811
This disguise matches the uniforms used by the soldiers at the Imperial Front.
====
1812
Combine 8 Front Line Imperial Orders to create the Imperial Plans.
====
1813
These appear to be the plans Prince Aeradran's slain scout was searching for.
====
1814
A wooden bucket full of water.
====
1815
A wand made up of oaks and other woods. A soft hum resonates from it.
====
1817
This key has a note attached with the following clue: "You found the key in streets, but now you must search the sky. No time for sleep or drink, go straight to the top of the clouds."
====
1819
A stack of distraction urns
====
1820
A small shipping pass used for approval on any goods shipped into Mournhold.
====
1821
A key to the bosmer cells in Shattered Circle
====
1825
Send the Spirits of the fallen Risen out of this world
====
1826
This valuable jewel might be used to free Miranda Arcole.
====
1829
A bottle of sweet fermented milk. Its contents contain a drop of a sleeping elixir.
====
1830
A vial full of highly flamable lamp oil
====
1831
A small collection of bones.
====
1832
Use this potion to gain immunity to the crippling poison used by Grul the Destroyer.
====
1833
This ingredient can be used to create a potion.
====
1834
This band of metal is just flexible enough to be bent into a circlet.
====
1835
This dust is exceptionally reflective.
====
1836
This dried vervain is an antidote to puffball cap poison.
====
1837
I should deliver this scroll to Master Altien.
====
1839
This Argonian Egg has a very pretty shell.
====
1840
This crown was hastily made from an old band of metal. Wisp dust gives it a peculiar glitter.
====
1841
This hammer is rusted with age.
====
1842
A small kitten with no home.
====
1843
Contains a note of warning to Ellia Merick and a contract from the Fighters Guild to kill her and three others.
====
1844
A rock, shimmering with electrical energy, taken from the body of a giant storm atronach.
====
1845
A freshly-tanned hide with no visible flaws.
====
1846
A mat of thin, tightly-woven reeds. It is surprisingly strong.
====
1847
A hand-sized triangular stone, two of its sides carefully knapped to a vicious serrated edge.
====
1848
A piece of dreugh shell with sharp, spiny growths.
====
1849
A precious heirloom bearing the seal of a Cyrodiilic Emperor. This could be sold for about 15s.
====
1850
A valuable antique from the household of an Imperial noble family. This could be sold for about 3s.
====
1851
A useful item thrown away by an Imperial commoner. It could be cleaned up and resold for about 1s.
====
1852
A handful of seeds, full of fragile hope...
====
1854
This key will release a tortured spirit
====
1855
The head is just barely recognizable as a Dunmer.
====
1856
It's little more than a sharpened slab of rock, but the weight would let it cut through most anything.
====
1857
Luckily, the skull structure is very distinctive for Argonians.
====
1858
The jutting jaw and large forehead make this head nothing but a Nord.
====
1859
A severed head, fresh from the shoulders of an undead Dunmer.
====
1860
A severed head, fresh from the shoulders of an undead Imperial.
====
1861
A severed head, fresh from the shoulders of an undead Kothringi.
====
1862
A severed head, fresh from the shoulders of an undead Nord.
====
1863
A strong lock is surrounded by the Guild seal.
====
1864
A fake, double-headed polished steel coin.
====
1865
Faintly luminous flakes of ectoplasmic material, taken from the remains of a witchlight.
====
1866
The petrified bones of a long-dead Ayleid.
====
1867
The life's blood of an Argonian, sacrified for the good of the village.
====
1868
A large key to open Destane's chest in Hosni's manor.
====
1869
The coins are wrapped in a simple muslin sack.
====
1870
A fake, double-headed polished steel coin.
====
1871
This music box is beautifully decorated with a variety of jewels.
====
1872
Use these seeds on the corpses of Imperial invaders to allow the forest to claim their bodies.
====
1873
Clear blue eyes, plucked from the skull of a slain wamasu.
====
1874
A pair of tongs, the handles wrapped in guar leather. Shaman Petal-Fall gave you this to pluck the eyes from wamasu.
====
1875
Temporarily Disguises you as a Maormer. Not all Maormer will be fooled!
====
1876
A vial of liquid that looks like uncoagulated blood.
====
1877
This is the key to the manor house in Farangel's Landing.
====
1880
This jewel is valuable enough to pay for Miranda Arcole's ransom.
====
1881
This welkynd stone is originally from a temple in Zuuk.
====
1882
An old, scarred knife, stained with the blood of many Argonians.
====
1884
A bundle of medals, ciphers, maps, and personal correspondence.
====
1885
This music box is covered in a variety of jewels.
====
1886
A carved Argonian totem, coated with ichor of indeterminate origin.
====
1887
A carved Argonian totem, coated with an unpleasantly gummy residue.
====
1888
A carved Argonian totem, coated with a sticky material that your mind refuses to contemplate the composition of.
====
1890
Use this net to capture fleeing Imperial Spies
====
1892
This tough meat is only suitable for using as crab bait.
====
1893
This frragment of an amulet has Daedric inscriptions.
====
1894
A bundle of medals, ciphers, maps, and personal correspondence.
====
1895
This gem has sudden electrical charge shuddering across its surface.
====
1896
This large bag is filled with pilfered items.
====
1897
A bottle of wine used in the rituals of the Supernal Dreamers.
====
1898
A ceremonial goblet, stolen from the Supernal Dreamers.
====
1899
This map shows where to find the leader of the Backstreet gang.
====
1900
You're carrying the severed head of the Backstreet gang leader.
====
1901
This potion can be added to the kegs around Farangel's Landing.
====
1902
An old, scarred knife, stained with the blood of many Argonians.
====
1903
A battered envelope containing a letter filled with snippets of poetry.
====
1904
These hides emit a foul odor.
====
1905
A key of magical properties...
====
1906
This is a fragment of the Welkynd Stone in Bonesnap Ruins, used as a focus for a powerful binding spell. The Goblins put this piece on the totem in the north portion of the ruins.
====
1907
A piece of an amulet with daedric inscriptions
====
1908
This cold, white gem was borrowed from Sister Tabaka. Use it to summon a scamp.
====
1910
This amulet repels Daedra and cultists found around the Vanne farm.
====
1911
You have activated the eastern door switch in Bonesnap Ruins.
====
1912
You have activated the western door switch in Bonesnap Ruins.
====
1913
These schematics show the Dwemer boxes inside two ruined towers nearby. Energy rises from the boxes and out of the towers, combining to open a portal labeled "Quagmire."
====
1914
A number of damaged shields that Forester Gaerheart wants.
====
1915
A partially warped and battered crown.
====
1917
This pickaxe can be used to destroy the column bracing a tunnel in Shinji's Scarp.
====
1918
This extremely rare book is an account of how the Maruhkati Selective took the Staff of Towers and hid it away to keep it from their enemies.
====
1919
This is the key to Captain Angarthal's personal lockbox.
====
1920
These damaged swords are for Smith gro-Izburg.
====
1921
The list includes: Yarelion, Sir Brice, and Raolin Munier.
====
1922
This set of orders was found in the robes of a Supernal Dreamer cultist.
====
1923
Damaged jerkins to be delivered to Outfitter Wickton.
====
1924
This is a bottle of Wayside Inn's house wine.
====
1925
A fresh, brown chicken egg.
====
1926
This pumpkin is soft to the touch and smells of mold and decay.
====
1927
A commission for the burial of Mathias Raiment.
====
1928
Sure, this looks innocuous enough. Soon it's going to have giant snakes in it.
====
1929
This charm will protect you from Murk-Watcher's rage. Use it to find her in Dro-Dara Plantation.
====
1931
This Dremora's head smells of decay.
====
1932
This report details the comings and goings of an Argonian in <<(SUBZONE:412)>>. Someone must deliver it to <<(MONSTER:1864)>> in <<(SUBZONE:117)>>.
====
1933
This Soul Gem was recovered from a Supernal Dreamer cultist.
====
1934
This tome details the plan to collapse Diviner's Pass.
====
1935
While it is clearly not finished and not wearable, the proposed articulation of the plates and joints would give the wearer a great advantage.
====
1936
Excellent quality salvage that can be used to equip Dominion soldiers.
====
1937
This is one of the tools which Knarstygg needs to repair the levee.
====
1938
This broken blade was once part of King Aphren's sword.
====
1939
This sundered hilt was once part of King Aphren's sword.
====
1940
This shattered pommel was once part of King Aphren's sword.
====
1941
While it is clearly not finished and not wearable, the proposed articulation of the plates and joints would give the wearer a great advantage.
====
1943
This simple metal key unlocks the chests in each of the towers in Aphren's Hold.
====
1944
This talisman hums with power. Scarlette said she was able to activate it by using it near Montclair's slain soldiers.
====
1945
This talisman hums with power, but it does not seem to respond to your touch.
====
1946
Use this symbol near the Hero's Monuments to summon a ghost.
====
1947
This is King Aphren's ornamental sword. Its fragments have been forged anew.
====
1948
These women's clothes are falling apart. The only thing holding them together is the dried blood and gore.
====
1949
This page is from a book of magic. Notes are written in the margins.
====
1950
This dagger is coated in grime and dried blood.
====
1951
This page from the log details the comings and goings of visitors.
====
1952
This was once Murk-Watcher's charm. Now that she has left her former self behind forever, it serves no further purpose.
====
1953
This runestone is covered with Daedric symbols.
====
1954
A special long-burning oil used for bright fires in a Lighthouse.
====
1956
This skull is emitting a very faint sound, like someone distantly weeping.
====
1957
This collection of skulls wails and cries out faintly in the back of your mind.
====
1962
This runestone is covered with Daedric symbols.
====
1963
The three fragments have fused into a whole...
====
1964
It doesn't feel all that crispy.
====
1966
This house key is covered in blood and scamp spit.
====
1967
A ritual book for perspective Supernal Dreamers.
====
1968
The head of the Ebonheart slaver lieutenant.
====
1969
These diagrams show meticulous plans for an attack on the Koeglin Lighthouse.
====
1970
This letter from Nadim is addressed to his sister, Hada.
====
1971
This well-worn ring is made of seashell. Fine cracks and pores within the shell are permanently stained.
====
1972
This bizarre mushroom is unusually large. It has thrived in darkness.
====
1973
This is a vial of foul-smelling red liquid.
====
1974
This ledger details the cargo list carried on Tava's Bounty for delivery at Koeglin Village.
====
1975
This dead heart was harvested from a giant mammoth.
====
1976
This grand chalice would be worthy of the finest wines.
====
1977
This fragrance is worthy of royalty.
====
1978
This coin is embossed with an image of cascading water.
====
1980
This sword still possesses latent power, but is far too damaged to be of practical use.
====
1981
This soul is trapped within Sir Edain's sword.
====
1982
This journal contains an entry referring to a knight who was buried alive in a nearby cave.
====
1983
This pack contain herbs, bandages, and other provisions for mending wounds.
====
1984
This small, unpleasant-smelling organ is no longer connected to a harpy's liver.
====
1985
This elegantly carved pipe features the House Tamrith crest.
====
1986
This rolled scroll of elegant parchment bears the seal of House Montclair.
====
1987
This soul is trapped within Sir Edain's sword.
====
1990
This sword hums with the energy of the souls contained within it.
====
1991
This ragged book describes rituals of the Supernal Dreamers.
====
1992
This tome explains the use of Sigil Shards.
====
1993
This armor is terribly rusted and dented, practically unusable.
====
1997
This medallion belonged to Arlie Edrald, who used it to open and close a portal to the Daedric planes.
====
1998
This key unlocks the Koeglin Village stocks.
====
1999
This log has barely legible notes scrawled across its margins.
====
2000
This tome details a plan to collapse Diviner's Pass.
====
2001
Singed and dirty, the food seems to be barely edible.
====
2002
The murky liquid inside the bottle could be anything from water to rum.
====
2003
This grisly corpse is covered in blood.
====
2004
This cask contains burning water.
====
2005
This insignia was dropped by a member of the expeditionary force sent against Doomcrag.
====
2006
This ornately carved skull has lights dancing dimly in its eye sockets.
====
2007
This sturdy bucket is filled with water.
====
2008
This sword is a bit rusty and the handle is burnt, but the blade is still sharp.
====
2009
The grisly head of the slain Kwama Queen, a conglomeration of metal and flesh.
====
2010
This Nord body is heavy. Hauling it around isn't easy.
====
2011
This cloth banner displays Northpoint's heraldry.
====
2012
This scroll renders Makrasha's magical tattoo useless.
====
2013
A potion from Mar gro-Bug, guaranteed to weaken any armor.
====
2014
A curative created by Onis the Beastkeeper that will negate the effects of venom on Grul's sword.
====
2015
This official document from Count Hosni at-Tura will guarantee your safety through Hammerdeath Arena.
====
2016
This handful of bones is all that remains of a giant bone colossus.
====
2017
The missive is written in a strange language. It could be a code of some sort.
====
2018
A moth in amber, beautifully polished. Using it will return you to Gudrun's Retreat.
====
2019
This gem was found on a necromantic altar in the Doomcrag.
====
2020
This gem hums with power from the souls within it.
====
2021
This leather-bound journal has an embossed horse on the cover.
====
2022
This gem hums with power from the souls within it.
====
2024
This dark stain of blood came from the necromancer Uwafa.
====
2025
This dark stain of blood came from the necromancer Alasan.
====
2026
This is one of the legendary Ansei Swords.
====
2027
One of the legendary Ansei Swords.
====
2028
A list of items for sale at specific market stalls in Daggerfall.
====
2029
These documents detail how Lerineaux will help the Bloodthorn cult assassinate King Casimir.
====
2030
This is a vial of foul-smelling red liquid.
====
2031
This is one of the legendary Ansei Swords.
====
2033
A sturdy shovel belonging to Edmonde Bellacq.
====
2035
This sealed scroll needs to be delivered to Raham in Koeglin Village.
====
2036
A moth in amber, beautifully polished.
====
2038
This vessel is embellished with intricate carvings.
====
2039
These documents, carried by Lerineaux, detail an assassination plot.
====
2040
A mouldering, ragged cloak, taken from the remains of the foulpit wraith in the Shrouded Pass.
====
2041
This heart was harvested from an untarnished spriggan.
====
2042
This letter bears the royal seal of High King Emeric Cumberland.
====
2043
This horn has the name "Noellaume" engraved upon it.
====
2044
A single key adorns this plain, slightly tarnished ring.
====
2045
Imbued with the Call of Hircine, this amulet reveals the true nature of were-creatures.
====
2047
This weak healing potion is enough to get someone back on his feet, but not much more.
====
2048
This sturdy bucket is full of clear, cool water.
====
2049
This one of the legendary Ansei Swords.
====
2050
This is one of the legendary Ansei Swords.
====
2051
This slippery eyeball was gouged from the face of an imp.
====
2053
After charging upon the magical Zero Stone, the staff pulses with energy.
====
2054
The spiritual essence of a wraith.
====
2055
The spiritual essence of Alessian ghosts.
====
2057
This carved stone seal depicts several different constellations.
====
2058
This gruesome trophy is the severed head of Foulwing.
====
2059
The constellations on this stone seal have a dull patina.
====
2060
These colorful berries have a sharp, bitter smell.
====
2062
This glow dust was taken from the remains of a wraith in Westtry.
====
2063
This portrait shows Marlene, the blacksmith of Westtry, and her husband.
====
2064
This gem looks like it might be moderately valuable.
====
2065
A combination of wood, nails, and food rations, for barricading and holding out against attackers.
====
2066
This finely crafted sword has weathered the years surprisingly well. A symbol of Stendarr is etched on the pommel.
====
2067
This hammer is etched with small runes, yet appears to be sturdy and practical.
====
2068
These large, sharp teeth obviously come from a Hag Fen crocodile.
====
2069
This dark artifact swirls with the souls of Westtry's innocents.
====
2070
A potion to be used upon victims of the blood fever. Only time will tell if it is truly effective.
====
2071
This well-worn pipe was carved with rocks and waves.
====
2072
A potion to be used upon victims of the blood fever. Only time will tell if it is truly effective.
====
2073
"Remember the deal, hag queen. Sacrifices in exchange for keeping Sibellec and her wyress caretakers from meddling. Don't fail me. -- Angof"
====
2074
This old bell still rings clearly and loudly.
====
2075
Apothecary Muriel provided these ghostly white healing poultices to use on the injured guards.
====
2076
These orders from Alasan call for his troops to negotiate a Daedric attack on Aswala Stables and then report to Sep's Spine.
====
2077
Sibellec provided this charm that stores the power of the bog hags.
====
2078
Use this talisman to summon an Aswala ancestor.
====
2079
This filthy mass of meat is a ritual offering of snake innards.
====
2080
This crude stone fetish is in the shape of Tall Papa.
====
2081
This faintly glowing fetish is in the shape of Tall Papa.
====
2082
Blood taken from a descendant of Faolchu.
====
2083
A freshly skinned jackal hide.
====
2084
This satchel is filled with gold and a few valuable items.
====
2085
This charm is full of power. You can use it to reflect Mother Murk's life-draining powers.
====
2086
This ingredient will help Gabrielle of the Mages Guild.
====
2088
This finely crafted sword has weathered the years surprisingly well. A symbol of Stendarr is etched on its pommel.
====
2089
Use these oils to sanctify Zariya's body.
====
2090
This writ will summon the spirit of Magistrate Fazzar.
====
2091
This ancient iron blade appears brittle and battle-scarred.
====
2092
A prominent crack mars this ornate golden crown.
====
2093
Engraved images of knights and kings at war decorate this heavy, curved tusk.
====
2094
This ancient shield bears an inscription identifying its owner as the "Emerald Princess."
====
2095
Dark-red runes cover this ornate lockbox.
====
2097
An ornate, elongate lockbox covered in glistening, dark-red runes.
====
2098
Use this magical scroll to trap a victim's soul in a Soul Gem.
====
2099
This Soul Gem feels different. It's warm and alive.
====
2100
This gem is filled with the spirit of a slain Withered Hand cultist.
====
2101
This horn has the name "Noellaume" engraved upon it.
====
2102
Use this dust on the coffins in the hold of the Iliac Rider to consecrate the dead within them.
====
2103
This magical scroll will trap the soul of its target into a soul gem.
====
2104
A large bag filled with an odd assortment of magical reagents.
====
2105
Removed from a Bloodthorn Cultist
====
2106
This small, ivory-colored box is filigreed with gold. It doesn't seem to have a latch or keyhole.
====
2107
This flask of sacred oil protects the dead against necromancy.
====
2108
Used by the Wyrd Sisters to contact The Guardians.
====
2112
This key has elaborately inlaid decorations and looks quite old.
====
2114
A small bottle of water blessed by a priest of Arkay.
====
2115
This is the intact poison sac from an Alik'r scorpion.
====
2116
This strip of flesh came from a small goat.
====
2117
This severed lurcher arm consists of twisted roots and tendrils.
====
2118
Blood from a Bloodthorn Cultist.
====
2119
This key opens the side door of the Camlorn Inn.
====
2121
Use this dust on the coffins in the hold of the Iliac Rider to consecrate the dead within them.
====
2123
This is used for torches, but if a few strategically placed barrels were to be ignited, they could bring down the whole tunnel.
====
2124
The wrinkled uniform of a Sentinel guard, found in a large bag on the docks.
====
2125
This note contains orders for the reader to dress as a Sentinel guard and attack the workers of the Sentinel Docks.
====
2126
This is a shipment of Baandari goods.
====
2127
A candle used to honor and remember the dead.
====
2128
This key unlocks the door to the northern warehouse of the Sentinel Docks.
====
2129
Zal-at-Zazir needs this grass to cleanse the johad and save poisoned Ash'abah.
====
2130
The severed head of the Sentinel Dock's saboteur: Salmaran.
====
2131
Use this antidote on weakened Camlorn werewolves to return them to human form.
====
2132
The severed head of the undead werewolf Faolchu.
====
2134
Use this stone to open a portal for Wyress Gwen at the Wyrd Tree's entrance.
====
2135
This note ends with the words, "Take care of the newcomer. Remove this nuisance." It was found among torn down wanted signs, along with a pardon from Sir Renchant.
====
2136
This ancient Daedric relic is made of rich ebony and encrusted with depleted Soul Gems.
====
2138
This is the heart of an undead soldier.
====
2142
This is the wedding gift for Tiela and Casnar.
====
2143
Various runes cover the amulet. It feels warm to the touch.
====
2144
This is the essence of a restless spirit.
====
2145
The amulet is covered with various runes. It feels warm to the touch.
====
2146
Various runes cover the trinket. It feels warm to the touch.
====
2148
Various runes cover the amulet. It feels warm to the touch.
====
2151
This massive blade shows signs of being well used.
====
2152
This one-handed blade has a dull edge.
====
2153
This bow appears weathered, but the string is taut.
====
2154
A small, vicious knife with a remarkably sharp edge.
====
2155
This "key" has a series of grooves in its base designed to attach it to something.
====
2159
Jewels adorn this heavy crown that hums with magical power.
====
2160
This ring seems to be made of solid gold. It has an etching of an eye on its face.
====
2161
A list of various items is scrawled across the torn parchment.
====
2162
This abacus, while cheap, is solidly made. It looks like it has seen quite a lot of use.
====
2163
This symbol of Kynareth is an obvious antique.
====
2165
This painbrush is of very high quality.
====
2166
Use this badge near the peasant agitators. Nasai al-Hallin bestows it as a mark of authority.
====
2167
The amulet is broken. Most likely damaged in battle.
====
2168
Crude uniforms taken from Red Rook bandits.
====
2169
This gold coin is stamped with the Imperial seal of Cyrodiil.
====
2170
These are orders from Duke Renchant to Guard Captain Hjurrun
====
2171
This is Queen Arzhela's master key, which opens most doors in Evermore's castle.
====
2172
This stone can be used to open a portal so that the Wyrd Sisters can travel unseen.
====
2173
Use this stone to open a portal for Wyress Gwen at the Wyrd Tree's entrance.
====
2174
A few precious drops of werewolf blood, needed to finish Alinon's cure.
====
2175
This pouch contains a fine powder sanctified by careful prayer and holy rituals.
====
2176
Use this scroll to summon an Ash'abah healer.
====
2177
Use this scroll to summon an Ash'abah warrior.
====
2178
This goblet appears to be very old.
====
2179
This bowl has faint, but beautiful engravings.
====
2180
This painted urn is adorned with faded flecks of paint.
====
2181
This pot has lost much of its ornamentation. It must have been very attractive once.
====
2182
This claw would be a suitable offering to Zeht.
====
2183
This heart would be an appropriate offering to Zeht.
====
2184
This strangely carved medallion hangs from a long gold chain.
====
2185
This ancient tome has the power to activate the pillars in Salas En and to close the portal beneath the ruins.
====
2186
This Ninwand Crystal recovered from an Aldmeri Dominion soldier can be used to activate the pillars on the surface over the ruins so that the portal to Alinor can be closed.
====
2187
This lantern emits a soft blue glow and is cool to the touch.
====
2188
This is an incantation taken from the Aldmeri Dominion's plans.
====
2189
A small pouch filled with various alchemy ingredients.
====
2190
This potion will make the drinker invisible to all except those he or she wishes.
====
2193
Various runes cover the trinket. It feels warm to the touch.
====
2194
This key unlocks the stocks in Bergama.
====
2195
This emblem uses the blessing of the Eight to consecrate the dead.
====
2196
This signet ring belonged to someone in Hazhir's family.
====
2197
This key opens the hold on the Bjoulsae Queen.
====
2198
Use this talisman to stun risen dead in Tu'whacca's Throne.
====
2199
This old pewter cup is covered in the grime of the ages.
====
2200
A book of Tamrielic history.
====
2201
This soft lump of tallow has miraculously survived the test of time.
====
2202
This basket contains a single scale, most likely from a snake.
====
2203
This simple glass bottle is full of cool, clean water.
====
2204
This book is more terrifying than any tome of daedric lore.
====
2205
This bag contains a random assortment of objects.
====
2206
Lady Laurent's equipment for making potions.
====
2208
It's a vile looking piece of some kind of creature, used in alchemical experiments.
====
2210
These are several untested antidotes for Lady Laurent's stoneflesh potion.
====
2211
This bottle contains Lady Laurent's newest alchemical adventure: a potion that turns the imbiber to stone.
====
2212
This crate holds a collection of various artifacts collected by Lady Clarisse Laurent and the Red Rooks.
====
2213
The ashes of Gennove Hinault. These can be carried safely in a blessed urn, though only one person's ashes can be carried at once.
====
2214
The ashes of Melita Hinault. These can be carried safely in a blessed urn, though only one person's ashes can be carried at once.
====
2215
The ashes of Marrec Hinault. These can be carried safely in a blessed urn, though only one person's ashes can be carried at once.
====
2216
Use this token covered with magical runes to signal Adifa.
====
2218
A set of worn armor and weapons.
====
2220
This potion created by Adifa can disrupt an Imperial's control over a gargoyle.
====
2221
This is the dockmaster's key to the triple-locked door.
====
2222
This is the master smith's key to the triple-locked door.
====
2223
This is the master architect's key to the triple-locked door.
====
2225
This is one of the most vile-smelling substances known in all of Tamriel.
====
2227
These dustings are scarcely a handful of silky sparkles.
====
2229
This brittle old book lists the contents of the vault of knowledge at Dresan Keep.
====
2230
This book, dry and brittle with age, lists the contents of the library vault at Dresan Keep.
====
2231
Upon using, this potion allows the imbiber to speak to spriggans in the Viridian Woods.
====
2232
This tiny blossom from a spriggan in the Viridian Woods has a strong floral scent.
====
2233
The meat is dry and brittle. It looks rather unappetizing.
====
2234
The amulet is engraved: "To M. from A. — Love Eternally."
====
2235
This scroll is partly covered with pertinent observations about the Imperial forces in Bangkorai Garrison.
====
2236
Various runes cover the trinket. It feels warm to the touch.
====
2237
A writ from Nadine Sterone, offering payment for any supplies bought on her behalf.
====
2239
This talisman once belonged to an Ash'abah warrior.
====
2240
This fine-grained powder is flecked with tiny crystals.
====
2241
This bundle of bandages and wooden splints will help the wounded on the battlefield.
====
2242
This key opens the northeast warehouse on Sentinel Docks.
====
2243
This fresh slab of meat still carries a strong coppery scent.
====
2244
Use this bone whistle covered in small chimes to attract a goat.
====
2245
A large urn blessed by a priest of Arkay. It can safely carry the ashes of the dead. Use this on a burning corpse to collect its ashes.
====
2246
A rare plant that grows near graveyards.
====
2247
This whistle of bone is covered in small chimes used to attract goats.
====
2248
The etched symbol of the Bloodthorn cult adorns this blood-red amulet.
====
2249
This livid crystal pulses, as if it has a heartbeat.
====
2253
These strips of cloth bear Imperial taxation marks.
====
2254
The heart is unnaturally warm. It still moves as if it is imbued with life.
====
2255
A High Elf relic recovered from the Aldmeri Dominion.
====
2256
This stone lends Tava's breath to your steps, so you can stride quickly across the sands.
====
2257
Use this charm to sneak into the Fallen Grotto without being attacked by its bear guardians.
====
2258
This is a small wooden club given to you by Josselin Glenan. One end is bloodstained; the other worn smooth after years of handling. It can be used to knock a wounded Imperial unconscious.
====
2259
This small gold medallion looks like it fits in Lady Clarisse Laurent's amulet.
====
2261
Jewels adorn this heavy crown that hums with magical power.
====
2262
The storm reached the final fire first.
====
2263
Use this signal to call for help after choosing a Red Rook bandit.
====
2264
This key opens the gargoyles' cages.
====
2265
This helmet once belonged to a House Dres guard.
====
2266
An enormous scale from the tail of a duneripper, which is easily a handspan long.
====
2267
This armor smells so terrible that you are glad to not be the one wearing it.
====
2268
The haft of this bow is roughly hewn.
====
2269
These boots once belonged to a House Dres guard.
====
2270
This robe once belonged to a Withered Hand acolyte.
====
2271
The image of a scarab is etched onto the token.
====
2272
This pouch contains a gargoyle scent gland. Wild gargoyles will not attack the person carrying it.
====
2273
This heart seems to be slightly blacker and smaller than others. Perhaps it is simply a trick of the light.
====
2274
This feather is less greasy, dirty than other harpy feathers. Pristine, it seems, is a matter of perspective.
====
2276
This tablet covered with inscriptions is from the ruins in the Gargoyle Aeries.
====
2277
Choose a Red Rook bandit, then use this signal to call for help.
====
2278
A little sprinkle can cause a large fire.
====
2279
This key was forged in the Cyrodilic style.
====
2280
This plant used by the Glenmoril Wyrd has sharp leaves.
====
2281
This bowl of piping-hot beef and potato stew smells wonderful.
====
2282
This set of iron smithing tongs is red hot from the coals of the forge.
====
2283
This tall mug of Breton winter ale is actually warm.
====
2284
This giant crystal pulses with a faint crimson light.
====
2285
These bones have strange runes carved into them.
====
2286
You found this small, leather-bound journal in a hidden pocket on an Imperial spy.
====
2287
This is a jagged shard of glass-like crystal.
====
2290
This stone displays a small etching with these words: "Release from slumber! Eternal darkness, come forth!"
====
2291
This pelt is from a wolf native to Kerbol's Hollow.
====
2292
This medallion was once blessed by Hircine. Use it to break Caithe's control over a werewolf.
====
2293
This medallion was blessed by Hircine. Use it to break Caithe's control.over a werewolf.
====
2294
A powerful artifact, created by Stendarr.
====
2295
This stone seems to channel the mutterings of a deranged sorcerer.
====
2296
This gem is identical in cut to the Whispering Stone, but of a slightly clearer composition.
====
2297
This lizard can be entered in the gray market lizard races.
====
2301
Haidar's supply pack feels lumpy and heavy, as though it is full of rocks.
====
2303
These beautiful gemstones have spectral energies swirling inside them ominously.
====
2304
The bones of a human's pelvic area.
====
2305
The bones of a single human leg.
====
2306
The bones of two human arms.
====
2307
The bones of a single human leg.
====
2308
This key opens the west warehouse on Sentinel Docks.
====
2309
This amulet protects its carrier against the undead of Sentinel Docks.
====
2310
These leaves have healing properties.
====
2311
This book contains copies of the Imperials' research into gargoyles.
====
2312
These are the cursed remains of a powerful necromancer named Veraya.
====
2313
This crudely effective interrogation aid is designed to crush fingers … slowly.
====
2318
In these plans. a reachmen named Caithe rambles about controlling werewolves and rituals to Hircine.
====
2319
The sun-bleached bones of a human torso.
====
2320
The leaf is wrapped tightly into a cone shape, presumably to hold water.
====
2323
Use this whistle to call resistance fighters to your aid.
====
2324
This pack is full of volatile Dominion alchemical supplies.
====
2325
Drinking this potion will cure someone who is in the early stages of lycanthropy.
====
2326
These collected pages detail decrypted signals from Dominion ships.
====
2327
Raindrops are etched upon the surface of this small, blue stone.
====
2328
These blades and blunt instruments of destruction belong to the Bitterkite Orcs.
====
2329
A journal written by Claudie Themond.
====
2330
An expensive necklace, now cracked and scuffed.
====
2331
This bloodstained shirt has a vicious slash across the back, as though it was made by a whip.
====
2332
Use this orb on prisoners to teleport them out of the Obsidian Scar.
====
2333
This rusty iron key should open the trunk in the barracks.
====
2334
This sealed missive was found on the body of an Ash'abah scout.
====
2335
This book's presence suggests that a Daedric gate has opened somewhere inside the Obsidian Scar.
====
2336
This flaming brand can set fire to the corpses powering a necromantic gate ritual.
====
2337
A standard issue weapon for the troops of Bangkorai Garrison.
====
2338
This sword exemplifies the ancient designs of Ra Gada warriors.
====
2339
These are ancient texts. Smith Nabeenam of Leki's Blade gathered them.
====
2340
These are ancient texts. Zal-at-Zazir of Morwha's Bounty gathered them.
====
2341
These are ancient texts. Dajan af-Sahat of Lainlyn gathered them.
====
2342
These are ancient texts. Hosnim al-Bergama gathered them.
====
2343
This "blood" is a dark crystallized mass. Shadows shift within its facets.
====
2344
This "blood" is crystallized like the Wolf's, but instead of shadows, a soft light dances among its facets.
====
2345
This poorly treated copy of "Planar Transition Reinforcement" is barely legible.
====
2346
This chicken has been freshly killed. Dropping it near the right person could have a dramatic effect.
====
2347
This is blood taken from Brinarch's Reachmen followers.
====
2349
Using this on one of the magically-bound Dremora will set it free.
====
2350
These are the magically reduced remains of a Daedra. They're … sticky.
====
2351
This substance is used to stabilize kindlepitch for storage. Too much renders kindlepitch inert and useless.
====
2353
A magical device of uncertain origin, which can be used to extract energy from Daedra.
====
2354
This is an old, oversized brass key.
====
2356
A key to the guard towers of Camlorn.
====
2357
This drum is used by the resistance as a signal.
====
2358
This key was forged in the Cyrodiilic style.
====
2359
This key should open the locked tower door.
====
2360
This ancient relic has been painstakingly restored. Herald Kixathi said it will enable me to speak to the dead.
====
2362
This disguise will allow someone to dress as an Imperial soldier.
====
2363
This is a piece of undamaged and clean Imperial armor. Several will be needed to create a disguise.
====
2364
A sheaf of paper including reports, supply lists, and orders.
====
2365
This relic contains some of the secrets stored in these ruins by the Ayleid servants of Hermaeus Mora.
====
2366
This medallion depicts a wolf's head.
====
2367
This oval amulet is bound in bands of what looks like human flesh.
====
2368
This artifact is humming with energy. Lorelia seemed quite certain it was the one she needed for her Water Stone.
====
2370
This seems like the artifact Lorelia needed for her Water Stone. Use it near the energy well to charge it.
====
2372
This is the heart of a rogue werewolf named Morick Zane.
====
2373
This bundle of pelts came from wolves native to Kerbol's Hollow.
====
2374
The scrap of parchment includes a map with a crudely drawn crown in the lower left corner.
====
2375
The tattered parchment is covered with scribbled instructions to meet outside an Imperial encampment.
====
2376
This ingot consists of pure silver.
====
2377
Forged of fine iron in the Cyrodiil region, and used to end the lives of innumerable Covenant citizens.
====
2378
This insignia is unique to each Lion Guard soldier. It can be used to identify the deceased.
====
2380
This old Soul Gem has been in Veteran Fullo's family for generations.
====
2381
This insignia is unique to each Lion Guard soldier. It can be used to identify the deceased.
====
2382
This is a flask of Imperial wine taken from the officer's stash.
====
2383
This the last will and testament of Edmonde Bellacq.
====
2384
This is the top piece of a focusing element used in necromantic rituals.
====
2385
This is the middle piece of a focusing element used in necromantic rituals.
====
2386
This is the base piece of a focusing element used in necromantic rituals.
====
2387
This curious device, commonly used by the Glenmoril Wyrd, can produce a quick and intense fire spark.
====
2388
This torch was made from rags soaked in oil.
====
2389
This old Soul Gem has been in Veteran Fullo's family for generations.
====
2390
An old soul gem that's been in Veteran Fullo's family for generations.
====
2391
This Redguard drum was once used to rally troops for battle.
====
2392
This bag is full of foodstuffs.
====
2393
A small amount of blood taken from the Reach invaders around Evermore Farms.
====
2394
"Nilata Ruins avoided by masses. 4 guards at night, 12 guards during shift change, 6 patrol roads in group. Calatorius, please send help as agreed. — Virgil Gearic"
====
2395
This insignia is unique to each Lion Guard soldier. It can be used to identify the deceased.
====
2396
This "blood" is a dark, crystallized mass. Shadows shift within its facets.
====
2397
This "blood" is crystallized like the Wolf's, but instead of shadows, a soft light dances among its facets.
====
2399
This medallion depicts a wolf's head. Use it to heal Marthe Kerbol.
====
2400
This shattered medallion once depicted a wolf's head.
====
2401
A silver wolf-head medallion. Werewolves can be bound to the amulet to both temper their hostile nature and enhance its potency.
====
2402
A powerful artifact, blessed by Stendarr.
====
2403
A powerful artifact, blessed by Stendarr. It now appears broken beyond repair.
====
2404
This constellation is called the Mage in many enlightened cultures.
====
2405
This is one of the three guardian constellations.
====
2406
This constellation is known as the Warrior. It is revered in many martial cultures.
====
2407
A legendary sword once wielded by Ansei Maja.
====
2408
A legendary sword once wielded by Ansei Radan.
====
2409
A legendary sword once wielded by Ansei Halelah.
====
2410
This is the stink gland of a malodorous beetle.
====
2411
This is a flask of Imperial wine taken from an officer's "private reserve."
====
2412
This key will release the prison levers' locks in Bangkorai Garrison.
====
2413
This water came from a sacred spring in Breagha-Fin's burial caves.
====
2414
This odd fungus grows only in Breagha-Fin's burial caves.
====
2415
This rough-hewn bucket is filled with brackish water. It's quite useful for putting out fires.
====
2416
This razor-sharp barb was made for slashing and grasping prey.
====
2417
This iridescent feather is far more beautiful than its original owner.
====
2418
This branch has fallen from the trees above.
====
2419
This pungent concoction is powerful enough to deter all but the hungriest mountain tigers … and put you off your appetite.
====
2420
This assortment of feathers, talons, arrows, and weathered planks has been spliced together to create a gruesome sight.
====
2421
This rune feels cold to the touch, as if it held death itself inside it.
====
2422
These glowing magical stones would make an excellent power source.
====
2423
These Ayleid fragments will be necessary for reconstructing the teleporter at the base of the Doomcrag.
====
2424
This missive was sent from Hrungir Skorsgaard to Baron Chirane.
====
2425
Burnt ash and splintered bones, tied into a small bundle.
====
2426
A large urn blessed by a priest of Arkay. It can safely carry the ashes of the dead, but will tend to attract undead while doing so.
====
2427
This journal contains evidence incriminating Chirane and implicating him in a conspiracy.
====
2428
This necklace has a cheap, gold-plated heart suspended from a chain. The heart has an engraving: "For Melita with all my love, Gennove."
====
2429
This shovel has the name "Marrec" carved into the worn wood where the handle meets the blade.
====
2430
This wrinked, dirty sheaf of cheap parchment is covered with notes scribbled in longhand.
====
2432
As the scribe said, it is signed "Hermaeus Mora."
====
2433
You have discovered a stack of letters. Some are from Baron Chirane and others are from Nord leaders. One letter of note was from a Lisaa Skorsdottir, arranging a meeting at the lighthouse.
====
2434
This key's edges are worn with age.
====
2435
The dust feels unnaturally cold.
====
2436
A vial of a strange iridescent substance.
====
2437
This bottle holds a mellifluous example of exceptionally well-brewed mead.
====
2438
This warm bundle smells like it's filled with fresh loaves of bread … because it is.
====
2439
This leatherbound wallet has several sheaths holding sharpened knives.
====
2440
This small cask sloshes with a quantity of excellent potato whiskey.
====
2441
This is a complete focusing element used in necromantic rituals. It allows the bearer to see fractures forming between this world and Oblivion.
====
2443
The charred remains of Gennove Hinault.
====
2444
The charred remains of Melita Hinault.
====
2445
The charred remains of Marrec Hinault.
====
2446
These strips of cloth have been treated with healing herbs and salves.
====
2447
This item appeared when General Hurnet summoned aid to the garrison. It can be used to call for aid as needed.
====
2450
These strips of cloth have been treated with healing herbs and salves.
====
2451
This is one of the essences the wisps are transporting in the ruins below Halcyon Lake.
====
2452
This etched piece of metal is part of a tablet showing a map of Razak's Wheel.
====
2453
The combined map fragments show a map of the ruins with a specific point marked out in the northwest corner.
====
2454
This military signet ring is used to mark important documents.
====
2456
This letter directs a Withered Hand agent to the Reachmen of Bangkorai.
====
2457
This diary describes the final days of Crestshade.
====
2458
This skull is all that remains of Jordan Frost.
====
2459
A small, rough nugget of silver ore.
====
2460
This is the journal of the late sorceress, Ogambu.
====
2461
This artifact has a barely visible piece of metal gleaming between layers of coral.
====
2462
This ancient necklace is made up of metal plates deftly woven together.
====
2463
This ornate dagger is stained with its owner's blood.
====
2464
This carved symbol is a rough depiction of some nameless Chimer house-god.
====
2465
This ancient skull has been engraved with numerous runes.
====
2466
This husk is from a giant beetle. It's reputed by Argonians to be of medicinal value.
====
2467
This skull has likely only survived because of the fine gold plates ornamentally bolted to its surface.
====
2468
This skull is plated with small pieces of ornately carved copper.
====
2469
Her skull is wired together with fine strands of silver wire.
====
2470
A stack of poultices made from ground shalk chitin and a variety of pungent Argonian herbal remedies.
====
2471
This dirty parchment declares the Orcs should kill Dark Elves and collect their skulls.
====
2472
This small, leather-bound journal was in an Imperial spy's hidden pocket.
====
2473
This simple set of clothing is identical to robes worn by the cult's acolytes.
====
2474
This tome details the occult rituals and dark concoctions used by the acolytes of the Worm Cult.
====
2475
This is a small sample of kwama cap, a rare mushroom.
====
2476
An odorless, colorless toxin, courtesy of the Morag Tong.
====
2477
This is a delicate, curved blade designed for slicing deep into flesh.
====
2478
Walks-in-Ash was vague about what this signal does, but setting it off should summon her.
====
2479
This oil, made from boiled-down fat by the Oathbound Orcs, is thick and does not easily wash away.
====
2480
This tar-like substance is extremely flammable.
====
2481
This tar-like substance is very flammable.
====
2482
This skull obviously belonged to a Dark Elf.
====
2484
Use these flasks of blinding light to reveal assassins in Fort Arand.
====
2485
Use this whistle near a beaten, friendly kwama to order it to return home to Drelden.
====
2486
Use this whistle near a beaten kwama to order it home to Drelden.
====
2487
Walks-in-Ash was vague about what this signal does, but setting it off should summon her.
====
2488
A scroll detailing some of the Covenant's plans in Stonefalls.
====
2489
This sacred ancient relic emanates healing power.
====
2490
This simple metal disc dangles from a leather strip. The symbol of the Ebonheart Pact is stamped onto its face.
====
2491
This lit torch would be perfect for burning something.
====
2494
This key was found while searching for the inheritence Frodibert Fontbonne left to his son Donel.
====
2495
This axe belongs to Evigna. It looks like a family heirloom.
====
2496
A small pouch containing the inheritence left by Frodibert Fontbonne to his son.
====
2497
These eggs are the spawn of an Argonian named Sings-With-Reed.
====
2498
This smooth, polished rock is warm to the touch and painted with Saxhleel pictograms.
====
2499
This strange, gnarled stick is covered in moss and thrums faintly with power.
====
2500
This is a handful of foul-smelling yellow crystals.
====
2501
This is a small bottle of foul-smelling liquid. The Covenant captain claimed it would cure the poison he used on Saalu.
====
2503
This stone is humming with power. Heat sizzles across its surface.
====
2504
Neatly folded pair of pants
====
2505
This spark of Daedric energy writhes and twists, furiously trying to escape.
====
2506
This spark of Daedric energy writhes and twists, desperately trying to escape.
====
2507
This smoky pendant is on a short chain. Something dark stirs within it.
====
2508
This faded parchment is barely legible. It indicates that more vials of an unknown substance are needed for some ominous plan.
====
2509
This is a burning lump of cloth and pitch atop a rough branch.
====
2510
Substance used to bless the dead.
====
2511
This simple iron key opens the shackles that bind the Argonian captives.
====
2512
Mead stains cover these worn pants.
====
2513
This vial contains a glowing, yellow-green liquid.
====
2514
This thin metal disk has a symbol etched on it.
====
2515
This strange, gnarled stick is covered in moss and faintly thrumming with power.
====
2516
This humanoid skull was painted a dark shade of red.
====
2517
This is a simple white candle rendered from the fat of a subterranean insect.
====
2518
This assortment of small gifts, provided by the merchant Raston, includes tiny beads, brightly colored scarves, and other small gifts.
====
2519
These heavy leather straps and yokes are used to attach a mine cart to a guar for towing.
====
2521
This meticulously harvested intestine is a component for a spell.
====
2522
A sturdy stitched bag that is holding quite a few rodents or other small creatures.
====
2523
This thin metal disk glows with a faint, malevolent light.
====
2524
A journal written by an uncredited author.
====
2525
This necklace has a broken clasp.
====
2526
This ectoplasm was harvested from a slain specter's remains.
====
2527
This dead heart was harvested from a corpse.
====
2528
This small chunk of white, fishy-smelling mudcrab flesh would be the perfect fertilizer for a growing sapling.
====
2529
This small bundle of stiff, inflexible reeds could be woven together to protect one's head (or a Hist sapling) from the elements.
====
2530
This mystical totem wards off the effects of Heimlyn Keep's curse.
====
2531
A letter describing a botched shipment that sounds suspicious.
====
2532
This small gobbet of mudcrab meat is wrapped in ashreeds.
====
2533
This snake-shaped totem was crafted by the Mabrigash Farseer.
====
2534
This oddly shaped key might unlock any door within Narsis.
====
2535
This bag is full of rats from the streets of Narsis.
====
2536
This small whistle emits a high-pitched noise when blown.
====
2537
This small key opens weapon crates in the kinhouse.
====
2539
This necklace of bone and feathers glimmers with an inner light.
====
2540
This key must open a locked door somewhere within the ruins.
====
2541
This talisman is scratched and covered in blood.
====
2542
This pendant seems to have a dark cloud swirling within it.
====
2543
These reddish plants grow in the shade beneath rocks and cliffs.
====
2544
Aloe plants are used in a variety of alchemical potions and salves.
====
2545
These are petals from the bittergreen plant. They seem to thrive near trees.
====
2546
This unusually powerful Nord mead is brewed in the town of Riften.
====
2547
Use these clothes to appear as a Koeglin Village peasant.
====
2548
This cloudy potion seems to ward off the effects of noxious fumes in the mine.
====
2549
This rune-covered rod hums with arcane energy.
====
2550
This waxy growth is from the beak of a mature kwama.
====
2551
This amulet is inscribed: "To Edrasa on our wedding day."
====
2552
This is an extremely rare variety of the common gold kanet flowers of Morrowind. Roland's tears are sacred to the Almsivi.
====
2553
This letter was written to the retainer appointed by the General, Durel Gilveni.
====
2554
This carved mass of stone and wood resembles a Khajiiti skull. The symbol of an eclipsed moon has been chiseled across the brow.
====
2555
This cloudy potion seems to ward off the effects of the noxious gas fumes in the mine.
====
2556
A rather convincing shipping manifest authorizing shipment into Mournhold.
====
2560
This serpent egg is smooth and soft.
====
2561
This unusually large serpent egg is glowing.
====
2562
This container of thick red gel emanates heat.
====
2563
This scroll details the contents of the Hlaalu trade caravan.
====
2564
The crates are battered, but the cargo within is wrapped very well.
====
2565
These candles don't seem to have anything mystical about them.
====
2566
This incense has a very pungent aroma to it.
====
2567
These scrolls have ancient writing on them.
====
2568
This is the potion Elynisi requested. Seems very old.
====
2570
Use this prod on tame guar to send it back to the guar herder.
====
2571
This variety of fungus is a component for a spell.
====
2572
This focus is a tool for spellcasting.
====
2574
Use these components to break the spell on the gate.
====
2577
Gethis Omobar provided this key to Stormhold's mortuary. If I'm able to examine the bodies, he hopes I'll find clues leading to the killer.
====
2578
This poison slowly damages whoever drinks it. Its effects eventually dissipate.
====
2579
This carved amalgam of stone and wood resembles a Khajiiti skull. The symbol of an eclipsed moon was chiseled across the brow.
====
2582
Use this potion to step into the "otherworld."
====
2583
This carved amalgam of stone and wood resembles a Khajiiti skull. The symbol of an eclipsed moon has been chiseled across the brow.
====
2584
This totem must be energized before it can protect its wielder from the Daedric energy of the Soul Gem Array.
====
2585
This totem is now energized: it will protect its wielder from the Daedric energy of the Soul Gem Array.
====
2586
This pouch of ointment is used to soothe burns.
====
2587
This small flask contains an alchemical healing draught.
====
2589
This powerful collection of Soul Gems holds the life energies of Stillrise Village in eternal stasis.
====
2590
This ancient Daedric tome is written in scrawling script that makes your eyes water.
====
2591
This carved mass of stone and wood resembles a Khajiiti skull. The symbol of an eclipsed moon was chiseled across the brow.
====
2592
"Should this find you, know that J'kur never suffered in this place. Only his flesh knew pain. His mind was curled under our tree with you."
====
2593
This is a piece of amber created from Hist sap. It's inscribed with ancient Argonian symbols.
====
2594
This battle-worn metal shield is emblazoned with a dragon rampant.
====
2595
This key should open Saryvn's cage.
====
2596
This chunk of Hist amber displays carved runes, but time has blurred their edges.
====
2597
This severed head belonged to the Dremora Kynreeve that was impersonating General Gavryn.
====
2598
This torn scrap of fabric came from the cart that carried the Root Stewards' artifacts. It might be from the thief's clothing.
====
2599
This mushroom smells strangely sweet.
====
2600
The lower edge of this shirt is torn. Its freshly frayed edges indicate the damage occurred recently.
====
2601
These relics belong to the Root Stewards of Hissmir.
====
2602
This is One-Eye's "reward" for information on the Khajiit pirate in Alten Corimont. It's wrapped in sticky rags and smells sweet, like honey.
====
2603
This small, bronze key has a patina from age and seawater.
====
2604
A bag filled with dust, bits of bone, dried blood, and other strange reagents.
====
2605
This organ was harvested from a giant wasp.
====
2606
Use this concoction on the tree outside of Churasu's alchemy lab.
====
2607
This band of metal is flexible enough to be bent into a circlet.
====
2608
This simple piece of colored glass can be embedded in Drillk's crown in place of a gem.
====
2609
This simple crown was pieced together from discarded materials.
====
2610
This smithing hammer is quite plain, but obviously functional.
====
2611
This scroll is freshly scribed and tied with a ribbon in the colors of the Aldmeri flag.
====
2612
This bell-shaped object somehow interacts with the controlling device.
====
2613
This key taken from Listens-to-Water's home unlocks an entrance to some Ayleid ruins.
====
2614
This small, gold medallion bears the symbol of Saint Veloth.
====
2615
The edges of the frond are sharp, and make the hair on your arms stand on end.
====
2616
It's mostly intact, with the digestive juices and everything.
====
2617
This spineweed frond came from the streams of Stormhold.
====
2618
This is the lightning organ of a wamasu. It still crackles with a faint charge.
====
2619
This peasant clothing is covered with a layer of dust, as if the wearer was dragged through a long-abandoned area.
====
2620
Orders from the Maulborn commander to forces at Lake Narsis.
====
2621
This letter is stained with mud and ink spots.
====
2622
This map's faded lines and water-stained splotches make it difficult to decipher.
====
2623
This list contains the names of the relatives of murder victims: Dendras Indalor, Gethis Omobar, and Tiiril Alor.
====
2624
This report appears to be a succinct summary of the events at Mzithumz.
====
2625
A beautifully crafted amulet engraved with the letter R.
====
2626
A flaming torch, blessed for use in Tribunal rituals.
====
2627
This dirty, folded journal recounts the trials and tribulations of someone named Hidden-Hands. A recent entry claims a High Elf pilgrim refused to purchase stolen Hissmir relics.
====
2628
This amulet was found near the center of Selfora. It bears the same markings as the amulet Elynisi wears.
====
2629
This ancient urn pulses with power.
====
2630
This fragmented stopper pulses with power.
====
2631
A spineweed frond taken from the streams of Stormhold.
====
2632
The lightning organ of a wamasu.
====
2634
Use this talisman to weaken fallen guardians on Ash Mountain.
====
2635
Use this pickaxe to destroy the column bracing the scamp cave entrances.
====
2636
This elaborate vessel is cold to the touch. It vibrates with energy.
====
2637
A fragment of a power crystal
====
2638
A message that bears the seal of Vicecanon Heita-Meen to Agent Heechata at the Shadowscale Enclave.
====
2639
This map is covered in strange symbols, but some of the locations pictured look familiar.
====
2640
A shard of the stolen power crystal.
====
2641
This shovel is well-worn, but still useable.
====
2642
This compass is simple, yet serviceable.
====
2643
Using this map will point me in the direction of the next landmark on the way to the treasure.
====
2644
A crystal shard owned only by nobles and royalty.
====
2645
This shard has an odd warmth and glow.
====
2646
A glowing fragment of the Crystal of Power
====
2647
A broken shard, clearly a piece of a larger crystal.
====
2648
This shard of blue crystal glows softly with ambient power.
====
2649
Place this Welkynd Stone in its holder to unlock the doors to the Temple of Sul.
====
2650
This key should open any locked furniture in the General's quarters.
====
2651
The keystone hums with an ancient, hidden power.
====
2652
This rank insignia for a House Redoran general belonged to Gavryn Redoran.
====
2653
This carved stone figure is heavy.
====
2655
This key opens the door to the Daedric ruin under the hill behind Stillrise Village.
====
2656
Use this rod near open portals to disrupt and destroy them.
====
2657
This letter explains the strange fate of Stillrise Village to the people of Mudtree.
====
2658
Use this pile of fragments to reassemble an ancient Ayleid talisman.
====
2659
This Ayleid talisman is ancient, but time has not altered its appearance.
====
2661
This journal was taken from the body of a dead Shadowscale scout.
====
2662
This is the key to Stormhold's mortuary, where Gethis Omobar asked me to examine the body of his wife, Eroni.
====
2663
This list contains the names of the relatives of murder victims: Dendras Indalor, Gethis Omobar, and Tiiril Alor.
====
2664
This ichor is an amalgamation of plant material and waxy substances.
====
2665
This venom, extracted from a wasp, incapacitates its prey.
====
2666
This is an organized, if hasty retelling of events in Mzithumz, implicating House Dres.
====
2667
This Argonian egg feels rough to the touch.
====
2668
This key belonged to an ill-fated Argonian merchant.
====
2669
This discolored bladder contains the blood of swamp creatures the rotgorge has drained.
====
2670
This mild, paralytic venom makes it difficult for an animal to escape a strangling weed's attack.
====
2671
This small guar-leather pouch contains a pinch of Nerathren's cremated remains.
====
2672
This small guar-leather pouch contains a pinch of Faryon's cremated remains.
====
2673
Medals adorn the breast of this tunic, which bears the insignia of the Fighters Guild.
====
2674
This dagger has a long, triangular blade and a distinctive crafter's mark on the pommel.
====
2675
Use this pickaxe to destroy the support beams bracing the Ashlanders' tunnel.
====
2676
This powerful Ayleid artifact can allegedly tap into the power of Loriasel's ruins.
====
2678
Use this artifact in the presence of Ziddak's Ashlanders. An Ashlander wise woman named Hedranna Kaliki provided it.
====
2679
These fire salts have grown additional crystals due to Shadowfen's humid environment.
====
2682
Use this artifact in the presence of Ziddak's Ashlanders. An Ashlander wise woman named Hedranna Kaliki provided it.
====
2683
This mixture contains the blood sacs and venom of creatures from Xal Ithix's bog. They've been mixed with herbs and other simples.
====
2684
This simple wood and resin ring is engraved with the words, "For my beloved Dreams-in-Daylight to keep us together always."
====
2685
This is a simple wooden ring.
====
2687
This bone knife is extremely sharp.
====
2688
This powerful Ayleid artifact can allegedly tap into the power of Loriasel's ruins.
====
2689
This bone knife is extremely sharp.
====
2690
This intelligent artifact was placed near the Hist tree to corrupt it.
====
2691
This is a Nord book of bawdy poems and heroic exploits.
====
2692
This is a book of Dunmer culture and customs.
====
2693
This is a collection of Nord cultural garb, made from some kind of mammoth fur. It smells faintly of Nord sweat.
====
2694
This stylish Dunmer armor comes in a variety of garish colors.
====
2695
This Nord religious relic appears to be the preserved heart of a goat.
====
2696
This relic is warm to the touch and hums with latent energy.
====
2697
This appears to be an ordinary loaf of stale bread.
====
2698
This is a bottle of Captain Pamolwen's favorite drink: glimmerwine … with a hint of poison.
====
2699
This small bottle contains a rage toxin that will turn Ganorith's boars against him.
====
2700
This book describes the Temple of Sul. It also explains how to activate the Ayleid devices within it.
====
2701
A sample of poison collected from one of Zehtswater Cave's giant serpents.
====
2702
Use this kit with Venom Samples to create poison antidotes for the mercenaries.
====
2703
This antidote can be given to a poisoned mercenary.
====
2704
This is the still-beating heart of your enemy.
====
2705
This is the still-beating heart of General Ornskar.
====
2706
This wretched substance is oily and dark, as potent as any venom you've seen.
====
2707
The blessed and purified blood of the Lamia, which can be used to counter the toxins in the wellspring.
====
2708
A stone block from the Reliquary of Saint Veloth.
====
2709
The uppermost part of the Reliquary of Saint Veloth.
====
2710
A holy relic once kept in the reliquary at the Shrine of Saint Veloth.
====
2712
These enchanted fire salts start a fire when thrown.
====
2713
This key, marked by a House Dres insignia, lowers the wards protecting Tormented Spire.
====
2714
This key, marked by a House Telvanni insignia, will open the final ward containing the Brother of Strife.
====
2715
This key, marked by a House Telvanni insignia, lowers the final ward restraining the Brother of Strife.
====
2716
These are the ashes Tanval Indoril collected. Use them to summon the Daedric gatekeeper of Tormented Spire.
====
2717
This focus stone is obviously of Daedric origin. It's sheathed in an aura of fire.
====
2718
This focus stone is of Daedric origin. Air warps around the edges of the stone.
====
2719
This focus stone is of Daedric origin. It hums quietly with energy.
====
2720
This is one of three keys to Lyranth's Daedric bindings.
====
2723
This sample of Hist sap was taken from a skeleton.
====
2724
Ancient Daedric crystal, used to opening and closing portals to the Daedric realms
====
2725
This journal was left by one of the skin-stealers' prisoners.
====
2726
A vessel containing holy water that can extinguish magical fire.
====
2727
Use this talisman to weaken Balreth in Ash Mountain.
====
2728
This carved stone shard features an Argonian holding a stylized tree branch.
====
2729
Despite their delicate appearance, these gears have a reassuring heft to them.
====
2730
The fist-sized glowing sphere is suspended at the center of a metallic framework. The sphere constantly rotates.
====
2731
Pendant of a hammer, part of the Reliquary of Saint Veloth.
====
2732
These notes contain vague information on three objects in Razak's Wheel that are connected to the door of Razak's Vault.
====
2733
This mold looks like it fits perfectly into a Dwemer forge.
====
2734
This is a freshly-cast Dwemer cog wheel.
====
2735
A Dwemer cog wheel, etched with unusual lines and patterns.
====
2736
A vessel containing holy water that can extinguish magical fire.
====
2739
These remains, when taken back to the swamp, will return Najeepa to the Hist.
====
2740
This sack bulges with dozens of clean bandages, jars of salve, and a saw.
====
2741
A piece of low quality armor.
====
2742
This pouch is filled with tiny silver stones.
====
2743
The bloody heart of a Daedric humanoid. It reportedly can be used to make a strong healing potion.
====
2744
Use these notes to burn them to ash!
====
2745
A key to unlock Selfora's town hall.
====
2746
A vessel containing holy water that can extinguish magical fire.
====
2748
This pouch of medicinal oil is used as an antiseptic.
====
2749
This pouch of floral oil is used to dull the pain of wounds.
====
2750
Use this near Teroni's cat to attract him. This malodorous concoction of undifferentiated gore and gristle is unusually appealing to famished felines.
====
2751
This lean, crafy-looking orange cat with visciously sharp claws is watching you warily from the depths of your bag.
====
2752
The haft of this staff was formed from the branch of a Hist tree.
====
2753
This book's pages are burnt and torn, but they tell the story of a peaceful Argonian hamlet untouched by the terrors of war.
====
2754
This key belonged to the Tree-Minder. It unlocks something in the hamlet.
====
2755
Use the Tree-Minder's staff to subdue weakened Argonian spirits.
====
2756
The Dark Elf who possessed this key met with a terrible end.
====
2757
This key was the property of a stalwart Nord. Unfortunately, he is now deceased.
====
2758
This is the grisly heart culled from an Ash Mountain Daedra.
====
2759
This crystal contains the spiritual essence of a Meridian priestess.
====
2760
This is an arcane tome of ancient origin. Apparently, it details a powerful weapon usable against Molag Bal.
====
2761
It feels like a series of weights hang inside this box. Pulling a ring near the top may open it.
====
2762
The box is warm. It is difficult to handle it and avoid the sharpened edges.
====
2763
These are the ashes of Ragebinder, the once-powerful Daedric gatekeeper of Ash Mountain.
====
2764
These are the ashes of Blaze, the once-powerful Daedric gatekeeper of Ash Mountain.
====
2765
The ashes of Ragebinder, the powerful Daedric gatekeeper of Ash Mountain.
====
2766
These are the ashes of Blaze, the once-powerful Daedric gatekeeper of Ash Mountain.
====
2767
A vessel that can contain spiritual energy.
====
2769
This wine is one of the finest vintages in Vvardenfell. It's made from grapes that only grow along the shores of Lake Amaya.
====
2770
This assortment of golden trinkets looks valuable.
====
2771
This chest contains an assortment of valuable gems.
====
2772
This chest contains a collection of valuable relics from various races.
====
2773
This light white wine is known for its crisp taste and fragrant bouquet.
====
2774
This is the severed head of the vicious nix hound known as Varnag. There might be a reward for killing him.
====
2775
This is the severed tentacle of the vicious netch, Bleiger. There might be a reward for killing him.
====
2776
This is the severed head of the savage clannfear known as Gurlisk. There might be a reward for killing it.
====
2777
This sack holds various small bones together, along with a broken locket engraved with the letter "Z" and a torn cloth doll.
====
2778
This still-warm heart belonged to the Dominion leader who slaughtered the hamlet's Argonians.
====
2779
This sack holds Erranza's remains along with a small heart-shaped locket which opens to reveal a small painting of her children.
====
2780
This sack holds various small bones together with a burnt leather bracelet enbossed with the letter "N."
====
2781
A little dash of this and bones go up in smoke.
====
2782
Raynor Vanos created this device to control Dwarven Spiders.
====
2783
This book appears to be a personal journal, but most of its entries are written in a strange, alien-looking cipher.
====
2784
This gem contains the soul of a Meridian priestess.
====
2785
This is an arcane tome of ancient origin. Apparently, it details a powerful weapon usable against Molag Bal.
====
2786
Raynor Vanos created this device to control Dwarven Spiders.
====
2787
This vial contains a viscous liquid. It's small enough to hide in a wristband.
====
2788
This is an odd-smelling salve that scribs find soothing.
====
2789
This vial contains a viscous liquid. It's small enough to hide in a wristband.
====
2790
With these blessed oils from Priestess Brela, you can consecrate the skeletal remains throughout Vivec's Antlers.
====
2791
This device created by Raynor Valos somehow interacts with Dwarven Spiders.
====
2792
Raynor Vanos created this device to control Dwarven Spiders.
====
2794
A vial of blood taken from one of the Maulborn.
====
2795
A firm, leathery piece of daedra flesh.
====
2796
The etheral essence of a lost spirit.
====
2797
A magical amulet that allows communication with Seeks-The-Stars
====
2798
These metal plates are inscribed with glyphs created to bind daedra into service.
====
2799
These stone tablets might explain how to call back souls from Aetherius.
====
2800
An account of Nerien'eth's descent into madness from the viewpoint of a student.
====
2801
A series of skulls engraved with terrible necromantic ritual phrases.
====
2802
This ancient Dwarven relic of unknown purpose appears to be broken.
====
2803
This key unlocks the door to Doshia's tower.
====
2804
This apparatus has a fleshy bag attached. It contains a viscous liquid.
====
2805
Use this rat to create a distraction.
====
2806
This is a terrible, terrible wine. Only the most desperate drinkers would swill it.
====
2807
This Tears of Amaya bottle is filled with something that smells like Alto Wine.
====
2808
Throw this powder into an open fire to create a noisy display.
====
2809
Use this lizard to create a distraction.
====
2810
Use this Spell Gem to transform into a Shadowsilk goblin.
====
2811
This simple method of illumination combines a heavy piece of wood with a painful source of flame. Be careful with it.
====
2812
This bag contains delicate Dwarven mechanisms collected by the spider following you.
====
2813
This obscene obsidian figurine is of uncertain origin.
====
2814
This Argonian egg feels rough to the touch.
====
2815
This greenish stone is inscribed with a hieroglyph shaped like a serpent's fang dripping with poison.
====
2816
This relic bears a cryptic design. Though the carving has mostly worn away, a claw reaching toward the stone's edge is still recognizable.
====
2817
This stone relic's edges have been blurred by time.
====
2818
This relic has a pattern in faded blue paint, visible mainly in the stone's pores. It forms the outline of a bird thrust upon a stake.
====
2819
This pale, blue stone has an inscription: a white snowflake surrounded by a corona of energy.
====
2820
This red puzzle stone is pitted and charred, as if by flame. The sigil inscribed on it looks like a beating heart.
====
2821
This simple metal key opens the way to the Mudshallow Cave.
====
2822
Use this to extract wasp venom from dead wasps.
====
2823
This apparatus has a fleshy bag attached. It's full of a viscous liquid gathered from Dominion troops.
====
2824
This scroll is a strangely coarse parchment covered in scrawled gibberish.
====
2825
Use this Diadem on slain cultists and Dremora to drain their memories.
====
2826
The bucket is also cursed.
====
2829
This greenish stone is inscribed with a hieroglyph shaped like a serpent's fang dripping with poison.
====
2830
This pale, blue stone has an inscription: a white snowflake surrounded by a corona of energy.
====
2831
This red puzzle stone is pitted and charred, as if by flame. The sigil inscribed on it looks like a beating heart.
====
2832
Though formed by the mingling of three colors, this ancient stone appears translucent.
====
2833
This Diadem is filled with the memories of three slain Dremora.
====
2834
An invitation to the prestigious Academy of Magic. It says to report to the registrar when you reach the island.
====
2835
This elegant amulet has an oddly carved rune dangling from it.
====
2836
This relic does not, at first glance, look like a fang, but when you stare at its smooth, egg-like shape, an incongruent sharpness becomes evident.
====
2837
This Fang of Sithis is identical to the first one, but the energy inside its egg shape is more apparent.
====
2838
A wand used to find lost items eaten by shadow clucks and other naughty poultry.
====
2839
Various bandages, poultices, and dried herbs used by Selfora's healer.
====
2840
This small vial of sticky fluid represents Hist sap.
====
2841
These painted, colorful rocks resemble smooth oblong gems.
====
2842
This is a painted wooden replica of a Kothringi axe.
====
2843
An amulet that an Academy instructor misplaced.
====
2844
A student transformed by an improperly cast spell.
====
2845
A natural byproduct of illusory monsters.
====
2846
A wand used to scorch the hide of scamps, shadow clucks, and other nasty poultry.
====
2847
This is used by blacksmiths to dramatically raise the temperature of forge fires.
====
2848
Used to combat the forces of Molag Bal
====
2849
This key opens a locked tower in Crow's Wood.
====
2850
Raynor Vanos created this device to control Dwarven Spiders.
====
2851
This old Dwarven key probably opens a nearby Dwarven chest.
====
2852
This carved medallion is affixed to twisted gold links. It bears the name "Wideem-Voh."
====
2855
Terrible, terrible wine. Beloved by the most desperate of drinkers.
====
2856
This is the insignia of a high-ranking representative of the Fighters Guild.
====
2857
Use this unpleasant mixture of rotting vegetables, bread, and meat to distract Goblins.
====
2858
These are Rulantaril's notes about Crow's Wood, but some of them have been charred from a fire.
====
2859
Use this on a dead bat in Crow's Wood to call down a murder of crows. They'll feast on the bat's remains.
====
2860
This ring is a simple silver band.
====
2861
This is a monster hunter's silver dagger. It's far too damaged to be of any use.
====
2862
This belt buckle has a silvery gleam.
====
2863
This sharp, pointed arrowhead is tipped with silver.
====
2864
This large key features a crudely carved skull. It should fit in a large lock.
====
2865
This putrid plant has liquified inside a vial.
====
2866
This vial is full of a milky-green liquid that smells like rotting cheese.
====
2867
This potion smells disturbingly sweet.
====
2869
This vial is filled with an odorless, bland liquid.
====
2870
This is a vial of liquid taken from the Dominion troops besieging the hatching pools.
====
2871
The culled heart continues to beat dark energy instead of blood.
====
2872
A polished white dagger. Runes are etched deeply into the blade.
====
2873
Inscription reads: "Jalarma Fireheart, blade of the 500. Forever will her spirit keep the unwary from the tomb of Sinmur."
====
2874
Inscription reads: "Bron Darkhammer, shield of Ysgramor. Forever will his spirit keep the unwary from the tomb of Sinmur."
====
2876
A heavy jar filled with an odorless liquid.
====
2877
An empty wooden bucket. On its own, not terribly useful. If filled with water from a well, an effective means of fighting fires.
====
2878
A bucket of water. Can be used near fires to douse them.
====
2879
A shard of the power crystal
====
2880
One fragment of the Crystal of Power. It's warm to the touch.
====
2881
A glowing purple shard of a larger crystal
====
2882
A shard of a Crystal of Power.
====
2883
A pair of bongos made from human skulls.
====
2884
This is part of Geoff's crystal rod.
====
2885
A highly collectible antique crystal shard.
====
2886
One of Geoffroi's Crystal Shards
====
2890
The book shines with an inner light. Faint lines of power trace away from its cover.
====
2891
One of four books Shalidor needs to recover the lost island sanctuary.
====
2892
The crispy epidermis of a scamp.
====
2893
This old journal is stained and torn, but it contains Looks-Under-Rocks' notes on his work.
====
2894
This totem's central staff is covered in bones and feathers.
====
2895
Use this relic to interrupt Namira's minions at the high ritual site.
====
2896
A simple lute of sturdy construction. Faint golden light plays across its strings.
====
2897
The pages of this ancient Ayleid tome are yellow with age, and completely blank. They smell faintly of the sea.
====
2898
A simple but well made stone covered in Nord runes and bearing the name Hodmar Iron-Kettle.
====
2899
This piece of copper ore is encrusted with dirt.
====
2900
The cleansed remnants of formerly corrupted vines.
====
2901
Use the totem to get the Goblin's attention by planting it in the ground before them.
====
2905
This is a small piece of a shattered sword's blade.
====
2906
This battered, rusted shield was once used by an Ayleid knight.
====
2908
The haft of the legendary axe, Wuuthrad.
====
2910
These bandages stink of Argonian herbs. They can be used to heal injured soldiers.
====
2911
This dark book smells vaguely of decay and … carrots?
====
2912
This jar contains a dark sludge of moist gray chunks.
====
2913
This is the first of a series of four books Arch-Mage Shalidor requires to obtain his sanctuary.
====
2914
A tome of steel plates that explains ancient practices of agriculture and metalcraft.
====
2915
These simple totemic symbols seem to cast a faint, dim light.
====
2916
An ancient Yokudan antiquity collected from the Lost City.
====
2917
A wife's last words to her brave husband.
====
2923
This large mushroom is used in Argonian rituals.
====
2924
The totem's central staff is covered in bones and feathers.
====
2925
This shattered iron sword, forged long ago, is unnaturally cold.
====
2926
This eye, rotting for days, fell out while examining a dead Covenant soldier.
====
2927
The bandages, found on the mortal wounds of a Covenant soldier, are caked with blood that has been dried for days.
====
2928
The soldier's hand is covered in necrotic patches, having rotted for several days.
====
2929
Use this candle to light Serien's books of necromancy on fire.
====
2930
This tongue can be used to make a healing poultice.
====
2931
This tusk can be used to make a healing poultice.
====
2932
This mushroom can be used to make a healing poultice.
====
2933
Use this near any Argonian body within the lamia caves in Loriasel. It will alert Akeenus to its location.
====
2934
This old Ayleid tome contains summoning rituals. They're decipherable only by the most erudite scholars in the Mages Guild.
====
2935
This is the lamia's "trophy." It's a hunk of Argonian flesh.
====
2936
Use Agathe's amulet on anyone surrounded by a Daedric aura.
====
2937
This Daedric heart is still warm.
====
2938
This sturdy bucket is full of clear, cool water.
====
2939
This sturdy bucket can hold a lot of water.
====
2940
The stone appears heavy, but it is surprisingly light.
====
2941
This is a page fragment torn from Ulrich's journal.
====
2942
This is Ulrich's final journal entry.
====
2943
This is Ulrich's journal, pieced together from pages scattered throughout Silaseli.
====
2944
A tale of a child's idle hands, by Sheogorath.
====
2945
The stone appears heavy, but it is surprisingly light.
====
2947
This sliver of stone contains part of Hakra's essence.
====
2948
This meat looks foul, but its rank odor should attract a ravenous beast like Deathclaw.
====
2949
This sinister-looking talon once belonged to a beast called Deathclaw.
====
2950
This warped piece of wood has a carved Daedric symbol on its base.
====
2951
You're carrying the severed head of a war chief.
====
2952
This runestone has a stylized symbol of a whale.
====
2953
This runestone has a stylized symbol of a snake.
====
2954
This runestone has a stylized symbol of an eagle spreading its wings.
====
2955
This is a shard of the Keystone from Zuuk somehow manifested within the Hist's dream.
====
2956
This is a shard of a Keystone from White Rose Prison. It somehow manifested within the Hist's dream.
====
2957
This is a shard of the Keystone from Murkwater. It somehow manifested within the Hist's dream.
====
2958
This rune, now shattered and unusable, is a type used exclusively by mages. Its complexity indicates the vast amount of power it once held.
====
2959
This helm, dented beyond repair, bears the sigil of the Aldmeri Dominion.
====
2961
This whistle is carved from a piece of bone. It bears a simple fang inscription.
====
2963
Use this bucket of water near fires to douse them.
====
2966
Use this bag of incense to summon the spirit of a priest at Skyshroud Barrow.
====
2967
This sack is full of foul-smelling meat.
====
2968
This journal was left by one of the Skin-stealers' prisoners.
====
2969
This Daedric heart is still warm.
====
2970
This amulet allegedly reveals Daedra by surrounding them with an aura.
====
2972
This smelly plant is a delicacy, at least to a guar.
====
2973
This mushroom grows on coastal shores.
====
2975
Use this totem to recall the spectral battlemage.
====
2976
These tools appear to be brand new.
====
2977
This sturdy axe looks old, but it's in excellent condition.
====
2978
This collection of songs is used to worship the goddess Kyne.
====
2979
Fragrant herbs used to craft Voljar mead.
====
2980
Use this talisman to stun chickens.
====
2982
This wood is heavy and incredibly sturdy.
====
2983
Use this key to open the locked dresser in the Keeper's house.
====
2984
These sterile eggs have been treated with an unusual oil that causes bull netches to fly into a rage.
====
2985
This small brazier contains oil and hot coals. It wafts impressive plumes of smoke when shaken.
====
2986
A large toe removed from the giant Smash-Skull's right foot.
====
2987
This sword would be easy to plant in Nirar's bed.
====
2988
This dead rat would look very suspicious on Nirar's table.
====
2989
This powder gives off a small amount of heat, and it smells of ash.
====
2990
This dull red powder pops and sparks every time you move.
====
2991
This damp sack holds chunks of lamb meat.
====
2992
Used to summon companions to your side in extreme situations.
====
2993
This hide was skinned from a recently slain wolf. It smells foul, but the fur is warm.
====
2994
This charm is a sabre cat fang attached to a leather cord.
====
2995
Use this magic scroll to find a way into the locked house.
====
2997
A lock of the General's hair.
====
2998
This old button is made of thin, dark wood.
====
2999
This very small pumpkin is about the size of a potato.
====
3000
You're carrying the severed head of Kazok gro-Nogremor.
====
3001
These are hearts taken from exposed Daedra. They look strangely human.
====
3002
Nirar's highly prized ruby is small and slightly flawed.
====
3004
Dulorz dug up this well-preserved chunk of coagulated milk as a gift to Sheogorath.
====
3005
This is the second book of four needed by Arch-Mage Shalidor to regain his sanctuary.
====
3006
This is an ancient Ayleid tome. The pages are yellow with age, and it smells faintly of the sea.
====
3008
This is a book of recipes for creating some basic Voljar meads.
====
3009
A new flavor of mead developed by the Voljar Meadery. It contains a secret ingredient.
====
3010
An ancient Ayleid tome. The pages are yellow with age, and it smells faintly of the sea.
====
3011
A blessed holy symbol dedicated to the goddess Kyne.
====
3012
This mead has spoiled. Sabre cats loathe its pungent aroma.
====
3013
This is one of four books belonging to Sheograth that's needed to retrieve Shalidor's sanctuary.
====
3014
One of four books belonging to Sheograth, and needed to retrieve Shalidor's sanctuary.
====
3015
This flower is known for its curative properties.
====
3019
This key unlocks the door to Doshia's tower.
====
3020
From all appearances, this is a personal journal. Most entries are written in a strange, alien-looking cipher.
====
3021
A scroll detailing some of the Covenant's plans in Stonefalls.
====
3023
Aromatic Alik'r spices used to craft Voljar mead.
====
3024
Honey from Cyrodiil's apple orchards, used to craft Voljar mead.
====
3026
This sack contains broken Argonian egg shells.
====
3028
Quality workmanship ensures the heavy contents of this voluminous sack remain contained wihtin its ample dimensions.
====
3030
This ancient urn has been decorated with detailed scrollwork.
====
3032
This ancient stone tablet is covered with faded Nord runes.
====
3033
A bundle containing Halskar's orders and a collection of Nord relics from the crypts beneath the fort.
====
3034
Use General Yeveth Noramil's dagger on slain Stormfists to charge it.
====
3035
This simple, unadorned cup is clearly of Nord design.
====
3036
This large, heavy tome contains flowery poetry.
====
3037
This heirloom belonged to the beloved Nord queen.
====
3038
This is a dry page torn from a larger book.
====
3039
This is a damp page torn from a larger book.
====
3040
This is a singed page torn from a larger book.
====
3041
This is a dusty page torn from a larger book.
====
3042
This is the banner stolen from Talmo. It prominently displays the Aldmeri symbol.
====
3043
This emblem features a stylized "F" etched into the center of a fist surrounded by bolts of lightning.
====
3044
This scroll contains a list of targets and outlines a plan for the Stormfist champions to reach the final events. It's signed by "Fildgor Orcthane."
====
3045
This fully charged enchanted dagger belongs to General Yeveth Noramil.
====
3046
The severed head of the Stormfist commander, Hald Bitterblade.
====
3050
Broken piece of Geoffroi Stictal's Crystal of Power
====
3051
Useful for providing light and setting things on fire.
====
3052
The essence from a flame atronach at Ceyatatar.
====
3053
This crystal has been crafted to absorb the essences of flame atronachs at Ceyatatar.
====
3054
A potion that creates a noxious smoke when it makes contact with pine resin
====
3055
A sack of freshly harvested grain.
====
3056
These fish scales are surprisingly brilliant, reflecting any light that falls on them.
====
3057
A bag of crisp, red apples.
====
3058
This is an old, musty book of Nord proverbs.
====
3059
Disconcertingly squishy, potentially flammable.
====
3060
This rich, sparkling mead packs a big kick.
====
3061
Disconcertingly squishy, potentially flammable.
====
3062
Use at a nearby cave to summon a giant ally.
====
3064
This note for the Skald-King bears Thane Harvald's seal.
====
3065
This warped piece of wood has a carved Daedric symbol on its base.
====
3066
The gem feels strangely heavy.
====
3067
A sampling of several brews from the Voljar Meadery
====
3069
A rather sticky storeroom key
====
3070
A tasty, leafy herb that goats love to nibble on.
====
3071
Today's leftovers. Should appeal to bears.
====
3072
Big, thick slabs of bear meat.
====
3073
Voljar Meadery's most popular flavor.
====
3074
This is the essence of Ouze's shapeshifting spirits.
====
3075
The physical essence of a spriggan.
====
3076
This dusty residue can be collected from the remains of a destroyed bloodfiend.
====
3077
It's a wooden totem, but it looks as if it was grown, not carved.
====
3078
This foul-smelling concoction provided by Jaruk masks the scent of a hunter.
====
3079
The head of Carendor, a leader of the Green Hunters. It is a werewolf's head, but has Carendor's distinctive forked tongue.
====
3080
The head of Cirithor, a leader of the Green Hunters. It is a werewolf's head, but has Cirithor's distinctive forked tongue.
====
3081
This is a bag of stone shards from an old altar.
====
3082
This orc blood is dark crimson, much like anyone else's blood.
====
3083
This is a bag of wood chips from a fallen source.
====
3084
This newly-made sword is Orcish in design.
====
3085
An old key carried by the riekling chieftan.
====
3086
The totem contains strong spiritual from a guardian of Ouze. Use it on the Worm Cult's creature inside the cave to break their control over it.
====
3088
A ledger that contains information about black soul gems.
====
3089
Bits of treated dried meat that makes wolves woozy.
====
3090
This device resembles a gong and a striker surrounded by a series of oddly shaped gears.
====
3091
The depths of this glass sphere appear dark and empty.
====
3092
This glass sphere glows brightly, revealing shifting images deep within it.
====
3093
The key to the Cragwallow storehouse.
====
3094
A finely honed, well cared for soldier's sword.
====
3095
These glass shards look like the useless remains of a smashed glass orb.
====
3096
A soldier's shield, well-used but still sturdy.
====
3097
These shards appear to fit together like the pieces of a puzzle.
====
3098
This key opens the crypt beneath Majorn's manor.
====
3099
The necromancer's blood looks no different from anyone else's.
====
3100
These bones are old and scarred, and inscribed with necromantic symbols.
====
3101
This rune allows you to control a bloodfiend.
====
3102
The entrails are a slimy, sparking mass.
====
3103
This finely crafted carnelian necklace depicts the head of Hircine.
====
3104
This is a journal from the first Wood Elf priest of Bloodtoil Valley.
====
3111
The feather from the Green Hunter's totem is wrapped in frayed leather strips and sticky with a viscous red liquid.
====
3112
The salve is gritty and has a strong, musky odor.
====
3114
This grimy powder should create a lot of smoke when burned.
====
3115
These packets of rations, bandages, and various goods will help Elandora replenish her supplies.
====
3116
This small sliver of crystal glows slightly. It has several grooves carved in it.
====
3117
A thick metal key with the words "Ship Hold" scratched into the side.
====
3118
The talisman is made of an unknown metal alloy with a dark leather bladder bound to it.
====
3120
This key should open the door to the Barrow's third chamber.
====
3121
This dark stone pulses with energy.
====
3122
These are pages from Dalaneth's Journal.
====
3123
Jomund's initial findings on the strange ore found in Lost Knif Cave.
====
3124
These are pages from Dalaneth's Journal.
====
3130
Use this runestone on either Raen or Sariel to invoke the Rite of Proxy, freeing the Silvenar.
====
3131
This flask is full of highly flammable and sticky oil.
====
3132
Use this key to disrupt the binding stones around the Wood Orc camp.
====
3133
This weapon was taken from the Orcthane's soldiers in Lost Knife Cave.
====
3134
The stone appears heavy, but it surprisingly light.
====
3135
Use this cold water on the drunk mammoths to rouse them from their stupor.
====
3136
This sample of mysterious metal glows faintly with magical power.
====
3137
A lump of rust-colored pig iron. The closest source of pig iron is the Scorched Hammer smithy in Riften.
====
3138
A collection of leather and chitin scraps made into surprisingly well-tailored vestments.
====
3139
A small clump of partly chewed hay, smelling faintly of horse. Perhaps it would be useful to investigate the stable outside the southeast gate.
====
3140
The smashed, rotten remains of a salmon. The fishhook lodged in its jaw suggests a search of the Riften docks.
====
3141
This blackened, iron shard appears to be part of a larger whole.
====
3142
The jagged shards fit together perfectly into a cruel-looking crown.
====
3143
A bag of tools, maps, and notes.
====
3147
Jomunds notes on the miner's attempts to break or chip the strange ore found in the mine.
====
3148
A fist-sized chunk of loose stone held together with lightning.
====
3149
The jagged shards fit together perfectly into a cruel-looking crown.
====
3150
The thunderbug heart is still warm and tingly to the touch.
====
3151
The wriggling mass of maggots occasionally sends sparks from one to the next.
====
3152
This rare and possibly volatile concoction was made from powdered Varla Stones.
====
3153
The pages of this book are lightly water-stained.
====
3154
This scroll is freshly inked and tightly wound for travel.
====
3155
This sample of a mysterious metal glows faintly with magical power.
====
3156
The shard shines with a constant, silver light.
====
3157
A polished white dagger with symbols etched into the blade.
====
3158
The culled heart continues to beat dark energy instead of blood.
====
3159
This bundle of small, pickled fish smells terrible.
====
3160
This bottle is a sample from the batch being shipped from Voljar's Meadery.
====
3161
This stylish Dark Elf clothing displays a variety of garish colors.
====
3163
A memo from a smuggler complaining about hideouts established in crypts.
====
3164
This is an account of a necromantic skeletal reanimation.
====
3165
This amulet is linked to one of Ysgramor's legendary companions.
====
3168
A concoction of Garil's own design.
====
3169
A torch from Garil's camp, covered in accelerant.
====
3170
One of the welkynd stones used to unlock the doors of Abamath's ruins.
====
3171
The Handfast is an intricate band woven from hundreds of strips of soft leather.
====
3172
A dim white fire hangs inside the sphere. The fire grows each time it's touched.
====
3173
A dim white fire hangs inside the sphere. The fire grows each time the sphere is touched.
====
3174
Bottles of Golden Wine from Morrowind, highly favored by the Dark Elves.
====
3175
One of the guards at the barracks really detests cats.
====
3176
This loose book of papers was hidden on Housecarl Thorulf's shelf.
====
3177
This brief note, written in a bold, impatient hand, was found among the papers in Housecarl Thorulf's desk.
====
3178
An ornate dagger, its blade stained with old blood.
====
3179
Use this Orc-skin disguise to infiltrate Dra'Bul. Recharge it on the body of any dead Orc.
====
3180
These fire salts have grown additional crystals, making them more potent.
====
3181
The head of a powerful troll that had been terrorizing Darkwater Crossing.
====
3182
A key that unlocks the doors to the Jarl's manor.
====
3184
A foul lump of snow, ice, and offal.
====
3185
A well-made bow carved from Treva yew, and strung with the gut of an elk.
====
3187
The rough bag is filled with high-quality Morrowind silk.
====
3188
A tome of the Worm Cult bound in human skin.
====
3189
A letter detailing Fort Morvunskar's status. It's addressed to Thane Oda Wolf-Sister at Fort Amol.
====
3190
This small carved stone crackles with energy.
====
3191
This is an arcane tome of ancient origin. Apparently, it details a powerful weapon usable against Molag Bal.
====
3193
This gem contains the soul of a Meridian priestess.
====
3195
This is a page of lost notes I recovered from the Worm Cult.
====
3196
The iridescent drop seems to radiate its own light. Though it came from the water, it retains its crystalline shape.
====
3197
The tiny insect glows with a warm yellow light.
====
3199
It looks less like a seed and more like a faceted gem.
====
3200
It looks less like a seed and more like a faceted gem. Inside is a pulsing warm light, from Finoriell's soul.
====
3201
This is the Hagraven Dyta's head.
====
3202
This is the Hagraven Jadwiga's head.
====
3203
Fresh eyeballs collected from a corpse.
====
3204
A shard of Wuuthrad, the famed axe of Nord hero Ysgramor.
====
3207
The head of Skorvild Frostwind.
====
3209
Orders from Fildgor Orcthane detailing plans to capture Fort Morvunskar using the tunnels beneath the royal crypt.
====
3210
Warm, juicy, crispy, salty meat.
====
3211
It looks less like a seed and more like an ancient soul gem of some kind.
====
3212
This is the first of a series of four books Arch-Mage Shalidor requires to obtain his sanctuary.
====
3213
The old button is made of thin, dark wood.
====
3214
This very small pumpkin is about the size of a potato.
====
3215
Use the Animus Geode on Arithiel, or a Worm Cultist, in order to break the barrier to Mauloch's shrine.
====
3216
This is used by blacksmiths to dramatically raise the temperature of forge fires.
====
3217
This small magical focus exudes a calming, cleansing aura.
====
3220
This amulet represents your Nord warrior follower.
====
3221
This amulet represents your Argonian mage follower.
====
3222
This amulet represents your Dunmer healer follower.
====
3223
This is a token of the Silvenar's defeated hungers.
====
3224
This betokens the Silvenar's defeat of his prideful ways.
====
3226
Nuril's highly prized ruby is small and slightly flawed.
====
3228
A sword to plant in Nuril's bed.
====
3229
A dead rat to place on Nuril's table.
====
3230
The blood is a smelly, sticky mess.
====
3231
It's a slab of meat, skin, and sinew, taken from the body of a giant mammoth.
====
3232
It's more like a collection of seared flesh embossed with writing than any other book you've seen.
====
3233
This amulet is inscribed with the name of the fallen soldier.
====
3234
Use Areki's amulet on anyone surrounded by a Daedric aura.
====
3235
This Daedric heart is still warm.
====
3237
Areki claims this amulet reveals Daedra by surrounding them with an aura.
====
3238
The deed to the Darkshade mine.
====
3240
This mushroom grows in rocky areas.
====
3241
This mushroom grows on coastal shores.
====
3242
These are the clothes of a Gold Coast mercenary courier.
====
3243
Use this totem to recall the Spectral Battlemage.
====
3244
Lives-In-Dream dug this up as a gift to Sheogorath.
====
3245
A well-thumbed book of necromantic rituals. A cracked leather strap marks a page.
====
3246
This hide is clean and disturbingly dry.
====
3247
A bag containing dried, crushed nightshade plants.
====
3248
A shimmering light weakly glimmers in the depths of this geode.
====
3249
A bright energy shines out from the geode's surface. Use this to summon the spirit of the necromancer Nordahl.
====
3250
This is the second book of four needed by Arch-Mage Shalidor to regain sanctuary.
====
3251
A shard of Wuuthrad, the famed axe of Ysgramor.
====
3252
This is the claw of a humble mudcrab. It's used in a recipe for bath salts.
====
3253
This glob of fat from a troll is used in a recipe for bath salts.
====
3254
This powerful Argonian toxin is used in an unusual recipe for bath salts.
====
3255
The senche's heart is still warm to the touch.
====
3256
Use this totem to recall the Spectral Battlemage.
====
3257
This wooden sigil has an odd, twisted shape. It has no seams and appears to have grown this way.
====
3258
These bath salts were made from various ingredients. They may induce zombification.
====
3259
A pair of delicate wings pulled from a torchbug.
====
3260
This key opens the door to Stormy-Eyes's house.
====
3262
Worn by use, these weapons can still deal death.
====
3264
This is the insignia of a high-ranking representative of the Fighters Guild.
====
3265
This sturdy bucket is full of clear, cool water.
====
3266
You copied the pertinent notes from the journal. <Click to read.>
====
3267
This shimmering crystal seems to absorb the light around it.
====
3268
This crystal reflects light away.
====
3269
This mysterious apparatus appears to convert light to pictures. When I shine light upon it, stars appear to bloom from it.
====
3270
This polished metal dish reflects and amplifies light.
====
3271
This cogged wheel's teeth link to other cogs to turn massive mechanisms.
====
3272
This incredibly heavy object appears to be made of solid metal.
====
3273
This bottle is full of a dark, viscous oil.
====
3274
This hammer is extremely heavy.
====
3275
This is a shard of the legendary axe Wuuthrad.
====
3278
This ancient Altmer rune looks like it would fit together with other runestones.
====
3282
This ancient artifact is a multifaceted talisman with cryptic runes carved into each face. The runes glimmer with an inner light.
====
3286
A dark, viscous liquid coats the bottle's interior.
====
3287
The clothes are finely-woven and weigh next to nothing.
====
3288
The powder is heavier than its volume would otherwise suggest.
====
3289
It's impossible to tell whether the faint lines engraved on this object are letters or symbols.
====
3291
A pure light floats within this crystal. As you draw near the spirits of Ezduiin, the light flares to life.
====
3293
The remains of Sonya Lastblood's first daughter.
====
3296
A rune that grants passage through the magic barrier blocking the South Beacon lighthouse door.
====
3297
A wet, pulpy knot of thorns coats the heart.
====
3299
A wet, pulply knot of thorns coats the heart.
====
3300
A wet, pulpy knot of thorns coat the heart.
====
3301
A wet, pulpy knot of thorns coats the heart.
====
3302
The remains of Sonya Lastblood's second daughter.
====
3304
Strands of light shimmer within this ancient artifact.
====
3306
The remains of Sonya Lastblood's third daughter.
====
3308
A gold-plated claw encased in an ornate setting, attached to a golden chain.
====
3310
The ivory amulet is carved in the shape of a ram's horn.
====
3312
This fetish was created from a timber mammoth's tusk. Daedric runes are etched into its smooth exterior.
====
3313
Use to destroy corruption stones
====
3314
It's been used in countless killings of mammoths and who knows what else. The blade is permanently stained dark with old blood.
====
3317
This fetish was created from a timber mammoth's tusk. Daedric runes are etched into its smooth exterior.
====
3318
It's been used in countless killings of mammoths and who knows what else. The blade is permanently stained dark with old blood.
====
3319
The jagged shards fit together perfectly into a cruel-looking crown.
====
3321
A cache of weapons for the First Auridon Marines.
====
3324
A scroll provided by Captain Ciranya that teleports the user to her squad's hiding spot by the South Beacon Lighthouse.
====
3325
A scroll provided by Captain Ciranya that teleports the user  to her squad's hiding spot by the South Beacon Lighthouse.
====
3326
Meldil provided this magical talisman which can be used to access Aetherius and save the researchers.
====
3328
The encoded messages may outline a plan of attack against the Aldmeri Dominion.
====
3329
This soothing tea from Elsweyr may calm Yiri's nerves.
====
3330
Use this talisman to target rock throwing giants.
====
3331
Eraral-dro changed this letter to order the Gold Coast mercenaries to attack the werewolves in Malabal Tor.
====
3332
Use this to disguise yourself as a courier from Colovia. Change within the captain's tent to prevent discovery.
====
3333
This finely-made lute has marks all over its scraped veneer, but still appears playable.
====
3334
Despite dents and scratches, the drum appears to be in working order.
====
3335
The finish on this silver flute is scratched, and the mouthpiece looks slightly chewed, but it appears usable.
====
3336
The wood frame of the harp is marked with scratches and marks, but all the strings are intact.
====
3337
The stone appears heavy, but it surprisingly light.
====
3339
This will help assuage the symptoms of the Knahaten Flu.
====
3340
Use these fallen branches as fuel for fires around Forelhost.
====
3342
A heavy metal key covered in rust.
====
3343
A Rune that destroys the magic barrier over the South Beacon lighthouse door
====
3344
A sack of supplies meant for Weynon Priory.
====
3345
The traders in the Baandari Tradepost agreed to help Eraral-dro with his plans.
====
3346
A letter written by Josseline Sidrey to a fellow cultist.
====
3350
The brew smells strongly of fermented honey.
====
3351
This bottle is filled with the sticky, flammable substance, kindlepitch.
====
3352
This bottle is filled with fire salts.
====
3353
A small vial of poison from Mael.
====
3354
Supposedly, the powder will cause its imbiber to fall into a deep, long sleep.
====
3356
This talisman glows with an inner radiance. If I focus, I should be able to harness Sinien's ritual energy with this artifact.
====
3358
A cache of armor for the First Auridon Marines.
====
3359
A cache of weapons for the First Auridon Marines.
====
3360
A volatile mixture of kindlepitch and fire salts fills this bottle.
====
3361
A bright energy shines out from the geode's surface. Use this to summon the spirit of the necromancer Nordahl.
====
3362
Bottle filled with potent mixture of kindlepitch and fire salts
====
3363
This stein is filled with a darkly colored and aromatic mead.
====
3368
This sticky substance can be used to ignite a fire.
====
3369
These highly flamable salt chips can be used to ignite a fire.
====
3371
Use to signal your giant allies and to challenge the Orcs.
====
3372
Use this horn to signal your giant allies and to challenge Lob the Cleaver.
====
3374
These leaves and stems drip with thick sap.
====
3375
No-Name said this book was valuable, but it seems awfully thin.
====
3377
An exquisite ale, but illegal in Pact lands.
====
3378
A gift from the merchant Bar-Neeus.
====
3379
This small key has a picture of a box at one end.
====
3380
This key opens the prisoner cages.
====
3381
A shard of the ancient axe Wuuthrad, shattered by the Worm Cult.
====
3387
This locket is engraved "Amifar."
====
3388
This letter is addressed to "Zakhal of Mara."
====
3389
This signet ring is engraved with the name "Hadriss."
====
3390
This has the names "Svein" and "Viri" embroidered on it.
====
3391
Brittle from the cold, you think it should still hold a flame.
====
3394
There's about half a bottle of this thick, dark oil left.
====
3395
Use to quell the Daedric energy inside a savage bear.
====
3396
This doesn't look like a book of drinking songs. This tome's cover doesn't look like leather. Red ink dances across pages crafted from flayed hide.
====
3398
This key unlocks the door to Hendil's house.
====
3399
Use this to disguise the wounds on a slain Gold Coast commander.
====
3400
Use to quell the Daedric energy inside a savage bear.
====
3401
A set of prayer beads used to honor past Companions at Fallowstone shrines.
====
3402
This concoction smells noxious, even sniffed sidelong.
====
3403
These spores appear to be weeping a small amount of a bloody liquid.
====
3404
Named more for the smell than the color, you'd guess.
====
3405
There is, in fact, a bit of a glimmer to these mushrooms.
====
3406
A smelly salve made from the sap of the salloweed plant.
====
3407
This emblem designates the bearer as a representative of the Phaer City Guard.
====
3409
A skeleton key procured off one of Fullhelm's soldiers through "charming" means.
====
3410
This recipe details the elements needed to create a protective potion.
====
3411
Brittle from the cold, you think it should still hold a flame.
====
3413
There's about half a bottle of this thick, dark oil left.
====
3414
This recipe details the elements needed to create a protective potion.
====
3415
A teleportation scroll provided by Eminelya.
====
3416
The final teleportation scroll, given to you by Eminelya
====
3417
Precious stones of ruby, sapphire, spinel, and emerald.
====
3418
A simple silver key with a stylized 'V' on the bow. Allows access to Valano Manor.
====
3419
Key to the upstairs storeroom at Voljar Meadery
====
3424
This document clearly shows where guards will be stationed during the Queen's speech.
====
3425
A piece of salted meat from the Vulkhel Guard docks. Sniffing carefully, this cut has a strange odor.
====
3426
This Daedric sigil will allow passage into Socket Chamber.
====
3427
A Colovian-styled key that should open the sealed town armory.
====
3429
This document clearly shows where guards will be stationed during the Queen's speech.
====
3430
A piece of salted meat from the Vulkhel Guard docks. Sniffing carefully, this cut has a strange odor.
====
3431
This horn summons your chosen companion.
====
3432
This horn will summon one of Ysgramor's legendary companions.
====
3433
An emblem of the Veiled Heritance, demarcating a high-ranking official in the organization.
====
3435
The uniform of a lauded officer in the Veiled Heritance.
====
3437
This sticky substance is highly flammable.
====
3438
A symbol of the Queen demarcating her official agents.
====
3439
This chalice can be used with the water within the Shrine to Anu and Y'ffre.
====
3442
An ancient relic of the Companions.
====
3444
This is a bunch of letters.
====
3447
Causes small fires to get bigger
====
3449
A key to access the Mathiisen Armory
====
3450
A dark, thick and foul smelling poison ensures a painful death
====
3452
These fire salts were given to me by Razum-Dar to use in the lantern.
====
3453
This fresh slab of meat still carries a strong coppery scent.
====
3454
Small club used for silently taking out victims.
====
3455
Finely ground dust made from spicy peppers, good for blinding
====
3456
This is a valuable blade, once used by a Companion of Ysgramor.
====
3457
This gem can break the barrier to Mauloch's shrine.
====
3458
A holy relic, formerly in stores at Torinaan.
====
3466
A holy relic from Torinaan
====
3467
A beautiful blue flower that grows only in snow-bound regions.
====
3468
This array holds souls of Ouze, their energies coursing through the array's gems.
====
3471
A well-thumbed book of necromantic rituals. A cracked leather strap marks a page.
====
3472
These are the glowflies that Odunn asked me to catch so they can be used as fishing bait.
====
3473
This appears to be an ancient, likely valuable, goblet.
====
3475
This is a valuable blade, once used by a Companion of Ysgramor.
====
3476
An ornate drinking vessel.
====
3478
The fruit smells musky. Sticky liquid oozes from a crack in its skin.
====
3479
The blackberries are small and underripe.
====
3480
Though mostly ground to powder, the glass includes visible shards.
====
3481
The huckleberries are crushed into a gelatinous blob.
====
3482
Small club used for clubbing
====
3483
Finely ground dust made from spicy peppers, good for blinding
====
3485
Causes small fires to get bigger
====
3487
These remains are from the Bosmer who died while fighting the Drublog.
====
3488
A contract sealed with blood
====
3489
These papers contain vital military secrets about military disbursements in Auridon.
====
3491
This crystal will cause an unnatural reaction when brought in contact with a cargo box.
====
3493
This rod can be used to control fire at this shrine.
====
3494
A tightly folded military uniform.
====
3497
An elixir given to me by Rolancano, to aid his daughter Palith in her escape.
====
3498
This ear came out of its socket cleanly, with no damage to the orb itself.
====
3499
These long strips of skin could cover a large man's back or front.
====
3500
Tearing this tongue out did little damage to the muscle itself.
====
3501
The heat of the salts can be felt even through the glass.
====
3502
The Lion Guard dispatch from General Gautier to the troops in Aldcroft.
====
3503
A quiet blue glow emanates from the pearl on this earring.
====
3504
This finely-crafted drinking horn hardly looks like something that would belong to a Wood Orc.
====
3505
Supplies to alleviate minor wounds.
====
3506
A small vial of caustic acid.
====
3508
Skeleton Key for the Seaside Inn
====
3509
Throw this into a Maormer Messenger's eyes to stun them
====
3512
This unwieldy stone is warm to the touch.
====
3514
This candle has a wide wick, made for creating smoke.
====
3515
This small bottle smells of cherries.
====
3516
These gems appear to be made of glass, cut into standard gemstone shapes.
====
3517
The urn has an engraving of a wraith along one side.
====
3518
A welkynd stone used to repower the Aldmeri Defense.
====
3519
Use this knife on the werewolves in Wilding Run to help the Silvenar absorb its power.
====
3520
Ayleid Key used to activate the Ayleid coastal defense
====
3522
Throw this into a Maormer Messenger's eyes to stun them
====
3523
The shard is suprisingly heavy for its small size.
====
3524
A welkynd stone used to repower the Aldmeri Defense.
====
3526
Small club used for clubbing
====
3527
Finely ground dust made from spicy peppers, good for blinding
====
3528
Legend has it that this torch can be used to light the Direfrost Flame, and in doing so, contact the Direfrost ancestors.
====
3529
The Birthrune of Orva Direfrost
====
3530
The Birthrune of Lord Agomar
====
3532
This crystal will cause an unnatural reaction when brought in contact with arcane materials.
====
3533
This sacred stone, ancient and worn, bears the symbol of Kyne.
====
3534
This sword is adorned with the distinctive symbol of Ayrenn's royal guard.
====
3535
The crown is warm to the touch.
====
3536
Use this bucket of water near fires to douse them.
====
3537
Rare, delicate flowers, reputed to have magical properties.
====
3539
This crystal clear potion, made with Kyne's Tears has no scent.
====
3540
A finely crafted musical instrument.
====
3541
Expertly balanced daggers with razor-sharp blades.
====
3542
A well-crafted Axe made by Vidstig Forge-Fire
====
3543
A small pendant made of wood. The engraving says, "To my loving father. Your Ela."
====
3545
Strange, thorny seeds provided by Angof. Place a seed on the corpse of a humanoid and watch what happens.
====
3546
A cursed artifact that enables the user to control the undead crew of the Lost Fleet.
====
3547
This is the ancient badge of office for the true-blooded Emperors of Tamriel.
====
3549
A strange, thorny seed provided by Angof. Place the seed on the corpse of a humanoid and watch what happens.
====
3550
This is one of the two keys that will unlock the inner tombs.
====
3551
A piece of an elaborate carnival mask.
====
3552
This is one of the two keys that will unlock the inner tombs.
====
3553
Use this at the braziers to light the sacred flames.
====
3554
A seed given by Angof to grant a zombie companion when used on humaniod corpses.
====
3557
The tip of this rod has a reflective mirror on it, in which you can see Kireth's face. Periodically, she waves.
====
3558
A totem that can be used to collect Falarel's soul.
====
3559
One of the fabled Lights of Meridia.
====
3560
Use this rune to harness the power of the dead.
====
3561
Lady Estre's repaired mask, used to call forth the Shadow Court.
====
3564
This aged runestone was once used by priests at the abandoned shrine to Kyne
====
3565
Slightly used but serviceable weapons.
====
3566
A set of slightly worn armor.
====
3568
A collection of old but usable weapons.
====
3571
Sweet-smelling berries beloved by Wades-In-Muck.
====
3572
This ruby is unusually large but somewhat cloudy.
====
3573
This hunk of dark stone was fashioned into a simple amulet.
====
3574
A skull etched with strange glowing symbols.
====
3575
One piece of a three part Daedric-crafted key
====
3576
A primitive, carved bone totem. Goblins love them.
====
3578
A hunk of thoroughly cooked meat.
====
3579
A simple set of homespun clothing.
====
3580
This is a steaming handful of warm, viscous mud.
====
3581
Several names are engraved into the metal. They look Dunmer in origin.
====
3582
The box holds several loose gemstones and earrings.
====
3583
This small knife is decorated in the style of the Houses of Morrowind.
====
3587
This glistening venom sac is slippery to the touch.
====
3588
Part of a broken Daedric key
====
3589
A key that Skordo believes will unlock the passage to the next level of the prison.
====
3590
Glimmers of moonlight play across the surface of this bark, taken from a spriggan.
====
3591
This beautiful and lethal silver blade belongs to Captain Eilram of the Fighters Guild.
====
3592
An eye taken from a dead watcher.
====
3593
Details a request for soul gems. Signed by a Pact necromancer.
====
3595
Glimmers of moonlight play across the surface of this bark, taken from a spriggan.
====
3596
This simple knife is covered in dried spider guts.
====
3598
A large key that opens a Maulborn chest within Quarantine Serk.
====
3599
This collection of meat appears to be of extremely high quality.
====
3600
The alcohol in this keg smells odd, but not bad. Just different.
====
3601
At fist glance, this bread appears normal, but the smell of honey is almost overwhelming.
====
3605
This key has the symbol of the Ebonheart Slavers crudely carved into its side.
====
3606
These rough, brown stalks have a sweet smell when bruised.
====
3607
This viscous liquid smells somewhat foul.
====
3608
This pungent liquid is thick and heavy.
====
3609
This blood-red crystal is cold to the touch. Tiny streams of energy flow from your hand into its crimson depths.
====
3612
The writing on this note is clean and precise.
====
3613
This smooth, cold black rock has a Daedric rune inscribed on it.
====
3614
This warm, sticky mixture has an unusual smell and an even more unusual texture.
====
3615
Used by the elves of Root Sunder to alter the flow of Welkynd Stones.
====
3616
Raynor Vanos created this device to control Dwarven Spiders.
====
3618
This finely made weapon bears the mark of its crafter, the Steel Mask.
====
3619
The gem glows with a feeble light. Whatever soul was housed in its depths has dissipated over time.
====
3622
Tiny lights flicker between the facets of this brightly glowing gem.
====
3623
A jar containing the souls of Ancalin's children
====
3624
This frog can be entered in the frog race.
====
3627
A badge of membership, bearing a name etched in the metal.
====
3628
The diary of Arianas, a Veiled Heritance member.
====
3630
This list contains the names of four Veiled Heritance leaders.
====
3632
This large, unblinking eye still pulses and shudders in your grasp.
====
3633
This gem is filled with the spirit of a slain Withered Hand cultist.
====
3634
A large chunk of iron ore.
====
3637
This is the key that opens the door to Alona's sanctum.
====
3638
This is the key to open the door leading into Northwind Mine.
====
3639
This censer wafts incense that sanctifies the unburied dead.
====
3640
This smooth, cold black rock has a Daedric rune inscribed on its surface.
====
3642
These pages were meant to warn the vicecanons of a skin-stealer infiltration of Shadowfen.
====
3643
Use this scroll to summon an Ash'abah warrior.
====
3644
Use this scroll to summon an Ash'abah healer.
====
3645
The restored Tree-Minder's staff looks grown rather than carved. You feel it brimming with strange energy.
====
3646
It's a small silver key that probably fits a small silver chest.
====
3647
Use this notebook to transcribe the Pact's conversations.
====
3648
This notebook contains transcriptions of the Pact's conversations.
====
3652
The amulet crackles with wamasu lightning energy.
====
3653
A collection of valuable items stolen by the Thorn bandits.
====
3655
A handy sack for collecting critters for the Ghost Snake
====
3656
A delectable cordial with undertones of coconut and sand.
====
3657
A flamboyant wine with a striking nutty/fruity afterglow.
====
3658
A well-used but still melodious instrument.
====
3661
A sturdy oaken bucket with "AR Luvs JS" carved into it.
====
3662
This ancient Daedric relic is made of rich ebony and encrusted with depleted Soul Gems.
====
3663
Lord Gharesh-ri's leather-bound notebook bears an elaborate seal on the cover.
====
3664
This key unlocks the main door to the Fighters Guild
====
3665
Anyone eating food tainted with this "spice" will find themselves in severe gastrointestinal distress.
====
3666
A rusty gear that seems to have fallen out of a Dwarven device.
====
3671
An unusual but eerily beautiful Ayleid object.
====
3672
Petitions from the rebels in Cheydinhal
====
3673
This sword has seen a lot of use, but remains a well-crafted blade.
====
3674
These are the last remains of the family murdered by raiding Nord.
====
3675
These are some of the remains from a Bosmer family murdered by raiding Nord.
====
3676
This is a skull from a Bosmer family murdered by raiding Nord.
====
3677
This sword has seen a lot of use, but remains a well-crafted blade.
====
3678
This ward stuns Hagravens within Northwind Mine for a brief time.
====
3684
This dark liquid sloshes thickly against the glass of this bottle.
====
3685
These thick woody stems seem to seep a sort of goo.
====
3686
This is a glass sphere with a strange liquid swirling inside.
====
3687
Key to a hidden mining tunnel.
====
3689
This fresh slab of meat still carries a strong coppery scent.
====
3690
This is a glass sphere with a strange liquid inside.
====
3691
Fire tore through this ruined cloak, as well as the wearer.
====
3692
The wearer of these boots was pierced by several spears … from below.
====
3693
Something tore through this shirt, and its wearer, with claw-like, humanoid hands.
====
3695
A heavy, thick sack, lined with a skin of some kind.
====
3696
The mirror is inside this sack.
====
3697
The sack now contains water. It is thick enough that the water does not leak out.
====
3698
The map is inside this sack.
====
3699
A heavy, thick sack, lined with a skin of some kind.
====
3700
This old Ayleid tome contains summoning rituals. They're decipherable only by the highest-ranking scholars in the Mages Guild.
====
3701
A mysterious core found within Bthzark. A skilled tinkerer might be able to make use of it.
====
3702
These are incredibly complex drawings. They look like a large ship with wings.
====
3703
An ornate metal rod with symbols and runes engraved on it.
====
3704
A large, clear crystal that glows with an inner, reddish light.
====
3706
The hair is tied with a simple ribbon, and has yet to succumb to time's hand.
====
3711
The shards fit together, making what looks like a small dagger, or some kind of strange key.
====
3716
This will unlock the door to Nelanya's hideout.
====
3718
A small relic in the shape of the Daedric lord's infamous mace.
====
3719
A worn gear from a Dwarven ruin.
====
3720
The sack holds goods which belonged to Sigunn before the giants attacked him.
====
3724
A cache of Altmer weapons suspiciously found among the Toothmaul Goblin Clan.
====
3725
A twin-tined fork made of some kind of base iron metal. Smells lightly of roast beef.
====
3726
A long staff with many faces adorning its tip.
====
3727
Use this heap of chipped and broken elven gear to throw it into the goblin forge to melt it into slag!
====
3729
This skull is cracked and blackened.
====
3730
Polished and completely clean of flesh, this skull is well-preserved.
====
3731
This skull is chipped and several teeth are missing.
====
3732
Coded lists found in the Colovian supplies
====
3733
Use this horn to signal the all clear at Velyn Harbor's upper gate.
====
3739
This Rotmeth barrel has been stuffed to the brim with glands. It absolutely reeks.
====
3741
Shimmering with an ethereal light.
====
3742
These are Tharayya's research notes, stolen from her by Quintus Verrus.
====
3743
This is a handful of greasy Wood Orc hair from one of their champions.
====
3744
This rune lets the colovians activate the camps Wards
====
3745
This key can be used to open and close a Daedric conjuration box
====
3746
The captured soul one of Prince Maleel's warriors.
====
3747
The captured soul one of Prince Maleel's generals.
====
3749
One of four books Shalidor needs to recover the lost island Sanctuary.
====
3750
The container holds wispy remnants of a sleeping Orc's breath.
====
3751
Use this on a sleeping Drublog to capture a bit of their breath. The exact mechanism is unclear, but works with the Green Lady's magic.
====
3752
Baan Dar's special recipe, a magically baked chicken meal.
====
3753
This sticky, blood-soaked sack contains several Dremora hearts.
====
3755
This noxious concoction is used to start a "fresh" vat of Rotmeth.
====
3756
The sturdy roots of an alchemically potent weed that grows in the wilds of Elsweyr.
====
3757
This intricately crafted puzzle has occupied minds for centuries.
====
3758
A seemingly innocent toy, this will be quite the surprise for Aldeth.
====
3759
This ancient horn is slightly cracked but supposedly will stun a mammoth.
====
3760
Use the orb to escape the Obsidian Scar.
====
3762
This is a bag of fish bones from a chest found in one of the caves of Horseshoe Island.
====
3763
This is a sack of flagons from a chest found in one of the caves of Horseshoe Island.
====
3764
This is a bag of dried meat chunks from a chest found in one of the caves of Horseshoe Island.
====
3765
The sigil of House Dres decorates this ornate key.
====
3766
This wine bottle bears the House Dres seal and was part of a larger order.
====
3767
A sturdy stitched bag that can hold quite a few rodents or other small creatures.
====
3768
A teleportation scroll, given to you by Eminelya
====
3772
A simple ring made of thin, interwoven gold wire. The name "Frirhild" is engraved on it.
====
3773
The shaman in Dra'bul created this strange totem to release the bonds holding the Green Lady.
====
3774
An ancient locket, worn smooth and dulled by age.
====
3775
A battered mariner's compass and gimbal.
====
3776
A brittle horn with faded markings.
====
3777
A broken sword of foreign make.
====
3780
A tarnished key that will open the Bloody Witch's storeroom.
====
3781
This antidote will save Captain Helane's life.
====
3782
This huge red gemstone gleams with an inner light.
====
3783
A slick grease that coats the scales of an alit.
====
3784
The Staff of Arkay once wielded by Frederique Lynielle. Its power has drained over the years.
====
3785
The Staff of Arkay once wielded by Frederique Lynielle. It is now fully charged.
====
3788
An artifact that instantly cooks a Five Finger Chicken Dinner, at great detriment to the chicken.
====
3789
Baan Dar's special recipe, a magically deep fried chicken meal
====
3791
This leather pouch is bursting with moon-sugar candy.
====
3792
This bag is full of exotic trinkets and jewelry.
====
3797
This rock is covered in Daedric runes.
====
3798
This rock is covered in daedric runes.
====
3799
The clues from Captain Izad's letter.
====
3800
This shovel is covered in rust but is still serviceable.
====
3801
Use to signal your Giant allies and to challenge Lob the Cleaver.
====
3804
A note scrawled on a ragged scrap of paper.
====
3805
This sword's edge is nicked and scratched.
====
3808
Use this potion to attract a thunderbug from the river near Silvenar. The blue bottle seems to surge with crackling energy.
====
3809
The very old and dusty journal of Valasha, an Ayleid who met her fate within Mzeneldt.
====
3810
The very old and dusty journal of Valasha, and Ayleid who found her fate within Mzeneldt.
====
3811
This instrument has been shown great care and love over the years.
====
3812
This set of robes will mark me as a servant of Headman Bhosek.
====
3813
These Nord-styled steel gloves are fitted for Lyris's huge hands.
====
3814
These Nord-styled steel greaves will fit only Lyris Titanborn.
====
3815
This Nord-styled steel breastplate is made for Lyris's massive frame.
====
3816
This key opens Bhosek's lockbox.
====
3817
These logbooks record ship arrivals, deliveries of stolen goods, and Bhosek's cut of each cargo.
====
3818
Neramo claims this device can stun anyone into unconsciousness.
====
3820
This locket contains the carved cameo of a man's profile.
====
3821
A set of weak-looking chain links.
====
3822
These sticks are made of some exotic wood that burns without turning to ash.
====
3823
A handful of salted eyeballs.
====
3824
A strange Daedric artifact found at the temple beneath the Falinesti site.
====
3826
This array can be used to cleanse the altars of Ouze when combined with the blood and bone of the Worm Cult.
====
3827
This is a key to a small door or chest.
====
3828
A simple ring with a stylized claw seal on the rim.
====
3829
This slab of frigid stone bears a Daedric rune. Your eyes ache when you examine it for too long.
====
3830
A hand-drawn map of Rulanyil's Fall with four locations singled out.
====
3831
Glooredel's special blend of shalk guts and fire salts.
====
3832
This ancient pot or urn from Knife Ear Grotto might be worth something to the right buyer.
====
3834
A bag full of kwama eggs found in Lady Llarel's Shelter.
====
3835
An inscribed medallion that proves the death of a powerful house warrior.
====
3836
A tale of a child's idle hands, by Sheogorath.
====
3837
A scratched, dusty bottle of cloudy liquid.
====
3842
This finely crafted bow bears an inscription carved just below the grip: "For Lanwaen, my moon and stars."
====
3843
It's a battered shield of Nord make. Around the rim, someone has etched names of townships and cities. Most are scratched out, but one remains untouched - "Baandari Tradepost."
====
3845
This is a sack of seeds from Cropsford.
====
3846
Welkynd stones like this are often used to open magically warded doors.
====
3847
This headpiece is made of some strange metal. It has arcane runes etched along its rim.
====
3848
This is a small package of offerings meant for Zenithar.
====
3850
A battered crown. Most of the filth has been wiped away.
====
3851
Glooredel's special blend of shalk guts and fire salts.
====
3852
A burlap sack of fresh produce.
====
3853
This bracelet bears a sigil of crossed swords. It may have sentimental value.
====
3854
A crumbled letter from Siraj to his sister, Terina.
====
3855
This is sap from a plant growing in the light of an Ayleid well. It's rumored to have healing properties.
====
3856
This is a finely made axe for chopping wood.
====
3857
Book is dripping wet. Wonder how that happened.
====
3858
A fine blade engraved with the words "Shazeem the Oathkeeper."
====
3859
A family crest is prominently displayed on the front of the bottle.
====
3860
A set of weighted dice lies inside the pouch.
====
3861
The ring bears a family crest and the engraved motto "By the sword."
====
3862
These are remnants of dreugh eggshells.
====
3866
This valuable jar might be turned in for a reward.
====
3869
This seasoned wood will burn well.
====
3870
When crushed, this plant releases an odor that wolves and other scent-sensitive creatures dislike and actively avoid.
====
3871
This valuable pie might be turned in for a reward.
====
3873
A glowing stone filled with magic.
====
3874
This amulet is marked with the arms of the Hedoran family.
====
3875
This small sculpture was part of the Hedoran family's collection.
====
3876
These old brass coins are currency from a bygone era. They only have value to collectors now. Stitching on the bag reveals this came from the Hedoran family collection.
====
3877
A sample of the roots that twine within the Falinesti Autumn site.
====
3878
A sample of the soil at the Falinesti Autumn site.
====
3879
A sample of the roots that twine within the Falinesti Autumn site.
====
3880
A sample of the soil at the Falinesti Autumn site.
====
3881
Signals the scout to loose an arrow at an unrisen zombie.
====
3883
Filled container for water.
====
3885
A woman's face stands in profile on finely carved bone. Time and frequent use have worried away an inscription on the back.
====
3886
A torch. Use it to ignite the roots.
====
3888
A sack full of Sea Drake clothes. They should fit Captain Lerisa's crew.
====
3890
This edible leaf is exceptionally sweet.
====
3891
A special treat created by Chef Amadour for Zich.
====
3892
The treat created by Chef Amadour has been tainted by a deadly poison.
====
3893
Sketches detailing rituals and clandestine meetings between Red Rooks and Bloodthorn cultists fill this journal.
====
3894
This note contains a message and recipes for a variety of treatments for injuries from Angof's forces.
====
3895
This simple necklace seems slightly warm to the touch.
====
3896
A pile of books Ufgra wants preserved.
====
3897
It's a slab of meat, skin, and sinew, cut from the body of a giant mammoth. There's some indistinct writing on the face of the leather.
====
3898
The gemstone glows with an inner light. When held lightly, it turns in the hand to point toward its quarry.
====
3899
A simple net trap you can throw at harpies.
====
3900
This stone was stolen by Suronii.
====
3901
Use this horn to call Vinedusk Rangers to your aid
====
3902
A sturdy box filled with pins, needles, scissors, and other implements of the tailor's trade.
====
3903
An unhatched harpy egg straight from the nest.
====
3904
A backpack filled with spools of silk thread in many vibrant colors.
====
3905
A book full of carefully drawn clothing designs and tailoring notes.
====
3906
It's a wooden totem, but it looks as if it was grown, not carved. It contains strong spiritual energy from a powerful spirit in Ouze.
====
3907
A pungent bundle of herbs, wrapped in leaves.
====
3908
Bright, polished gemstones.
====
3910
This is the outer shell of a large wasp, it's very durable.
====
3911
This is a exquisitely crafted lute belonging to Erranenen.
====
3912
This container was constructed from a wasp husk.
====
3913
This antidote is made from the broad, green leaves of the seriweed bush.
====
3914
This antidote is made from the orange petals of the xthari flower.
====
3916
The phial is filled with a clear liquid that slowly replenishes when emptied.
====
3917
These strange, mottled eggs seem to be buzzing with life.
====
3918
This foul-smelling lump of knotted muscle is heavy in your hands.
====
3919
The strong ribs of the kagouti are attached to some tender meat.
====
3920
The uncooked claw meat of the mudcrab smells sweet.
====
3921
yep, it smells pretty bad.
====
3922
A stranged, grooved sphere capable of contacting members of the Worm Cult.
====
3923
This stuff is thick and viscous sloshing around inside the jar.
====
3924
Bosmer barrel used to store "Meat Mead", or Rotmeth.
====
3925
The surface of this Daedric urn is cool to the touch.
====
3927
The Golden Claw taken from Do'Krin Monastery.
====
3929
The stones crumbled into dust.
====
3930
A jug full of fresh water.
====
3931
These old but clean clothes should make good bandages.
====
3932
This package contains various food stuff.
====
3933
Use this container to capture roaming poison clouds in Venomous Fens.
====
3934
This mushroom is known for its ability to stop bleeding. It's found only in Capstone Cave.
====
3935
A weak invisiblity potion given to you by Hjorik, to help rescue villagers.
====
3937
Tiny lines crisscross its surface. Close inspection reveals minute writing in an unknown script.
====
3938
The edges of the small horn are worn with age. Several deep grooves mar its surface.
====
3940
This small pouch contains fragrant religious herbs and a few pieces of gold.
====
3941
A brief note from one of the miners at Lost Knife Cave
====
3942
The Golden Claw taken from the Do'Krin Monastery.
====
3943
These restoration scrolls were written by Hjorik. He's asked that they be charged at the standing stones near Anga.
====
3944
These restoration scrolls were written by Hjorik. They've been charged with magicka from the standing stones near Anga.
====
3945
Dangerous poison swirls within the container.
====
3946
This container is made from a wasp husk and vibrates with magical energy.
====
3947
This amulet glows with a dark inner power.
====
3948
This is a stained bedroll from the Dominion camp in Bogmother.
====
3949
A holy relic of the Khajiit people.
====
3950
Reagents from Stormy-Eyes's satchel.
====
3951
Climb the tower and Shinji's Scarp and blow the horn to signal General Godrun and his soldiers to move up and establish a forward command post.
====
3952
Used to summon forth General Godrun's forces.
====
3953
This key is heavy and rusted.
====
3955
A sacred artifact of the Khajiit. Its energy is expired.
====
3957
These large, sharp teeth obviously come from a large tiger.
====
3958
This is the armor that the warrior Knarstygg buried when he retired at Dro-Dara Plantation.
====
3959
This is the axe that the warrior Knarstygg buried when he retired at Dro-Dara Plantation.
====
3960
This is the helm that the warrior Knarstygg buried when he retired at Dro-Dara Plantation.
====
3961
A simple hymn to Jone and Jode, meant to be spoken in your heart.
====
3962
This whistle is carved from a humanoid metacarpal bone.
====
3963
A lightweight package of dry rations for travelers.
====
3964
This powerful Ayleid relic can allegedly tap into the power of Loriasel's ruins.
====
3965
Bound packages of fragrant medicinal herbs.
====
3969
A holy relic of the Khajiit people
====
3971
These fire salts have grown additional crystals due to Shadowfen's humid environment.
====
3972
This soul is temporarily bound to you.
====
3977
A pouch filled with seeds.
====
3979
This valuable burial urn might be returned for a reward.
====
3981
This is a scattering of cheap weapons that you hastily scavenged from the Shattered City.
====
3983
A wooden case, stuffed with tightly rolled parchment.
====
3984
The book is heavy and cold, as if it were made of lead. Use to read contents.
====
3987
The warm, smooth thorax of a Thunderbug.
====
3988
A honeycomb made of hardened wood pulp.
====
3989
The Golden Claw taken from the Do'Krin Monastery.
====
3990
The relic weighs more than is likely for an item its size.
====
3991
This small, metal skull is surprisingly heavy. It's cold to the touch, and gives off a chill aura.
====
3992
This crown is ornate, and very cold to the touch. This close to Sovngarde, it hums gently.
====
3993
This is Nimble-Knuckles' bow, a battle-scarred but serviceable weapon.
====
3994
This crystal radiates an aura of cold and malaise.
====
3995
This corrupted artifact was placed near the Hist Tree to corrupt it.
====
3996
This crystal radiates an aura of weariness and lethargy.
====
3997
Wood treated with fire salts in order to burn with magically intense heat.
====
3998
This crystal seems to absorb heat from anywhere around it.
====
3999
This small, metal skull is surprisingly heavy. It's cold to the touch, and gives off a chill aura.
====
4000
A mysterious decoction of shifting color and horrid aroma.
====
4001
Apparently, a spikeball is just a sharp rock.
====
4003
Its slick surface pulses with the rhythm of life.
====
4005
The log of a Worm Anchorite that speaks ill of Abnur Tharn.
====
4006
A stubby magic wand that shoots a nasty electrical shock. Used to subdue captured trolls.
====
4007
This crystalline object pulses with incredible power.
====
4008
This crystal is a Light of Meridia.
====
4009
Place this gem in the proper statue at the top of the southern pyramid.
====
4012
The Golden Claw taken from the Do'Krin Monastery.
====
4016
This list of instructions is signed "Alchemist Ruuvitar."
====
4017
This slippery, fist-sized egg quivers slightly at your touch.
====
4018
A small amount of viscous fluid in a stoppered phial.
====
4019
This linen bandage has a medicinal smell to it.
====
4021
This list of instructions is signed "Alchemist Ruuvitar."
====
4022
This war horn belonged to Warcaller Targoth.
====
4023
Give this amulet to the Argonian that best represents this spiritual virtue.
====
4026
The prized bow of General Malgoth, leader of the Blackroot invaders who overran Vullain.
====
4027
This gooey, sticky substance glows faintly within its bottle. It has a sickly sweet smell.
====
4028
This soul is temporarily bound to you.
====
4029
This talisman, taken off a dead Reachwitch, can enslave the spirits of those recently killed and force them to answer a question.
====
4030
An order for the resupply of the inn at Applewatch.
====
4032
This hasty sketch of the Shattered Shoals displays little detail but will be useful to the sailors searching for salvage.
====
4033
These patches look like flexible wood treated with some sort of sap or sticky tar.
====
4034
A bundle of roots that glow white.
====
4035
This gem should allow Lady Laurent to communicate from outside the ruins
====
4036
This is note of the note that explains how to close the portal in the Salas En Ruins
====
4037
An irridescent liquid, made from ground pearls, used in transformation potions.
====
4038
This stylized tool appears well-made, if a little the worse for wear.
====
4039
Part of Galerion's Health Essence
====
4041
A small amount of moon-sugar in a paper pouch, known to cause drowsiness in some people.
====
4043
A love letter written to the Maormer guard. Unfortunately for him, it's fake.
====
4044
With a handful of moon sugar stirred inside, it's sure to knock out anyone who takes a deep swig.
====
4048
This sack of fertilizer certainly smells nice.
====
4049
This round disc, engraved with runes, features an elegantly inscribed signature that reads, "Telenger the Artificer."
====
4050
A family heirloom that looks like it's been lost for a while.
====
4051
A treatise on transmuting living flesh, written by Zur of the Mages Guild.
====
4052
Prince Naemon gave this cargo to plant on the Maormer ship at the docks.
====
4053
A plain rag doll. This has no monetary value but may have sentimental value for someone.
====
4054
A sealed letter addressed to Octavimus Bincal of Cropsford.
====
4056
A simple, leather pouch filled with sand.
====
4057
A soaking bag of water damaged gifts.
====
4058
One of the eggs stolen from the lamias.
====
4062
A crystal used to change the illusions set up around Arenthia.
====
4065
This is a bundle of newly tailored robes. A label on the package reads "Verro Sertorius, Weynon Priory."
====
4066
One of two shards that form the key to the council portal.
====
4068
Tools left behind by Laurent's expedition.
====
4069
Standard uniform of all staff at Hadran's Caravan
====
4070
A notebook belonging to the Gadris of the Mages Guild.
====
4071
Certificate for entrance into the Summoner Division of Thizzrini Arena
====
4072
Certificate for entrance into the Swordmaster Division of Thizzrini Arena
====
4073
Certificate for entrance into the Sorcerer Division of Thizzrini Arena
====
4074
This Ninwand Crystal recovered from an Aldmeri Dominion soldier can be used to activate the pillars on the surface over the ruins so that the portal to Alinor can be closed.
====
4075
A multifaceted crystal matrix used for dispersing magicka energy.
====
4076
This is a plain metal key used to unlocking Hazak's Hollow.
====
4077
This is a crudely written note detailing how to get to Hazak's Hollow but half of the directions are missing.
====
4078
A note written by an unknown person…
====
4079
Dense ore with veins of dark metal running through it.
====
4081
Void salts that have been refined to remove all impurities.
====
4082
This plain metal key has flecks of rust along the teeth.
====
4083
This small crate contains Sea Viper uniforms and flags, proving a direct connection between the Maormer embassy and the Sea Vipers.
====
4084
This finely crafted silver flute is enscribed, "Halion of Chorrol."
====
4085
Blood taken from a feral creature and corrupted through Daedric experiments in the Vile Laboratory.
====
4086
The combined shards form a key to activate the council portal.
====
4087
A letter from Gungrim addressed to his cousin, Asvorn Hairy-Legs.
====
4088
The dark red sludge in this vial has the consistency of honey.
====
4089
This is a crudely written note detailing how to get to Hazak's Hollow.
====
4090
The last meal of a blood-drinking creature of the Shademist Moors.
====
4091
A crystal used to change the illusions set up around Arenthia.
====
4093
This is a crudely written note detailing how to get to Hazak's Hollow but half of the directions are missing.
====
4094
This greenish paste glows slightly with energy.
====
4095
This is a small package of fresh cold-water fish.
====
4096
A green leaf used in some medicines.
====
4097
A stinky fruit that grows on a particular palm.
====
4098
A pungent bundle of medicinal herbs.
====
4099
A crystal used to change the illusions set up around Arenthia.
====
4100
A rare flower that is extremely hallucinogenic.
====
4101
A green powder extracted from the Torturer's Pillow cactus.
====
4102
The head of the lamia champion.
====
4104
This bag is damp from a recent rain. Inside are some medical instruments and a map.
====
4105
This is a small sealed vial containing an aged scrap of paper.
====
4106
This golden tiara is set with heart-shaped precious stones.
====
4107
This simple crystal goblet in an ancient style seems to be softly humming a soothing tune.
====
4108
The hilt of this ornamental dagger is mounted with heart-shaped precious stones.
====
4109
This bent, gnarled stick looks strong, despite its age.
====
4110
A Daedric device used to extract essences and other energy from the Soul Shriven.
====
4111
A Daedric key used to activate Coldharbour portals.
====
4113
This fist-sized shard feels like water, but somehow retains the shape of a jagged piece of rock.
====
4114
This large key opens the gates to the Hall of Judgment.
====
4115
Used for the Ash'abah initiation ritual.
====
4121
This fits teh description of Cardia's lost ring
====
4122
Tiny arcs of lightning crackle over the surface of this clutch of eggs.
====
4123
An ancient Bosmeri rune capable of repairing the seals in Serpent's Grotto.
====
4124
This pick can be used to break rocks and not much else.
====
4125
A bundle of scrolls, each detailing a critical Aldmeri Dominion project or military strategy.
====
4126
Tiny arcs of lightning crackle over the surface of this clutch of eggs.
====
4128
The rod corresponds to the Engine.
====
4129
A petition from Chief Tazgol to allow the Seamount Orcs to join the Daggerfall Covenant.
====
4132
A cloth sack holding eight dozen skooma vials.
====
4135
An ancient Bosmeri rune capable of reparing the seals in Serpent's Grotto.
====
4136
The key to Feluni's office
====
4137
This stoppered tube contains the potent intoxicant, skooma.
====
4138
The Wilderking's hunting horn.
====
4139
A recipe for crafting a potion of transmutation, written by Zur of the Mages Guild.
====
4140
A small rod, crafted from ebony ore, crystalline essence, and refined void salts, and valued for its diametrically opposed nature.
====
4141
Use head of a decapitated scamp to prevent portals from opening in Moonlit Maw.
====
4142
A fresh, cold bottle of ale.
====
4143
A box of munitions for siege weapons.
====
4144
A blue gem, pulsing with energy. It feels wet to the touch.
====
4147
Blood taken from a vampire, for use in Vanus Galerion's ritual.
====
4148
Used to prepare one's consciousness for the Two Moons Path
====
4149
A heavy key that opens a door in the Dwarven laboratory.
====
4150
This is the corpse of a dishonored criminal.
====
4151
The combined, liquified components needed to forge two antipodal rods.
====
4152
A bundle of supplies given to me from Lliae the Quick.
====
4153
This ancient tome has the power to activate the pillars in Salas En and to close the portal beneath the ruins.
====
4158
A sturdy wooden ring engraved with the names "Zariya" and "Darius."
====
4164
These hewn limbs and organs are harvested from the corpses and broken atronachs in the Tower of Bones.
====
4165
One of the eggs stolen from the lamias.
====
4169
Crystal used to reflect the light of the moons
====
4170
A key found in Fakimal's home.
====
4171
Relics and bones from Yenamu's Last Stand near Thormar.
====
4172
Relics and bones from Moon-Scythe's final battle near Willowgrove.
====
4173
This well-worn hourglass leaks sand.
====
4174
The handle of this mug is well-worn from use.
====
4175
The wood on this lute has lost its sheen, if it ever had one to begin with.
====
4176
Relics and bones from the massacre of Khajiiti troops near Falinesti Autumn site.
====
4177
Found in the castle cistern, to be given to the Bone Taker.
====
4178
This key will unlock the sealed door that leads into the cistern.
====
4179
Key found in Tsona-Ei's Journal
====
4180
This is a bloody heart of a large wolf.
====
4181
It's just an example thing.
====
4182
A finely crafted musical instrument that belongs to Minstrel Idria.
====
4183
A notebook with notes about Ayleid wells.The binding is embossed with "Atia Tucca of Weynon Priory."
====
4184
Two names are engraved on the back of this pendant.
====
4189
A note scattered by the wind.
====
4190
Leg bones from a Lost Fleet skeleton.
====
4191
A ribcage from a Lost Fleet skeleton.
====
4192
Arm bones from a Lost Fleet skeleton.
====
4193
A hip bone from a Lost Fleet skeleton.
====
4195
These are the designs for the new warship being constructed at Tava's Blessing.
====
4198
This unlocks the cellars of the vile manse.
====
4199
This plate of chitin is sturdy but flexible.
====
4200
This detached torchbug body part glows faintly.
====
4201
Even detached from its tree, this fragment of heartwood blossoms with shoots and leaves.
====
4202
Fading Tree sap extracted from the flowers in Shrouded Vale.
====
4203
This goat's milk should attract Morwha's Blessing to reforge the Ansei Ward.
====
4204
This earth from a fallen warrior's grave should attract Zeht's Blessing to reforge the Ansei Ward.
====
4205
This breeze should attract Tava's Blessing to reforge the Ansei Ward.
====
4206
These recovered gems may help prove Zariya's innocence.
====
4211
This well-worn iron helmet belongs to Captain Arakh of the Fighters Guild.
====
4212
This was left after the Flame Atronach exploded.
====
4213
This was pried out of the chest of a slain Frost Atronach.
====
4214
Even after the Storm Atronach's energy dispersed, this core remained.
====
4215
This simple wand should help pinpoint the source of the corruption in Willowgrove.
====
4216
The Ansei Ward has been reforged.
====
4217
A box of munitions for siege weapons.
====
4219
A piece of an elaborate carnival mask.
====
4222
A box of munitions meant for siege warefare.
====
4223
This key has a dangling series of beads attached to it.
====
4225
The heart of the oldest strangler in Valenwood.
====
4226
The Eldest's heart, filled with the corruption of the blight.
====
4227
Some of the gold is in coins and some in the form of jewelry.
====
4228
The silk is folded in several lengths of brightly colored fabric.
====
4229
A scroll containing a spell that uses a Sigil Stone to create a great destructive force.
====
4230
This is one of the sacred relics stolen from the High Temple of Satakalaam
====
4233
A crystal key made from a greater welkynd stone.
====
4236
A magicka imbued gemstone to disrupt daedric focus crystal clusters.
====
4237
From the eggs you gathered on the rooftops, these are the ones that didn't survive that ordeal.
====
4241
This thigh bone glows with an eerie light.
====
4242
This large key, decorated with arcane runes, controls the protective wards surrounding the Fighters Guild hall.
====
4243
This shinbone glows with an eerie light.
====
4244
This calf bone glows with an eerie light.
====
4245
This elbow bone glows with an eerie light.
====
4246
This radial bone glows with an eerie light.
====
4247
This arm bone glows with an eerie light.
====
4248
This collarbone glows with an eerie light.
====
4249
This shoulder blade glows with an eerie light.
====
4250
This breastbone glows with an eerie light.
====
4251
These finger bones glow with an eerie light.
====
4252
These toe bones glow with an eerie light.
====
4253
This backbone glows with an eerie light.
====
4254
These rib bones glow with an eerie light.
====
4255
This stone can be used to tune a runic portal.
====
4259
This pelvic bone glows with an eerie light.
====
4260
While mostly undamaged, the egg looks like it has spent a long time in the sun.
====
4261
In this sack are a complete arm, 8 ribs, and the fingers from one hand.
====
4262
A complete skeleton made up of faintly glowing bones.
====
4263
This is the legendary artifact that was allegedly wielded by Magnus himself. I must now return it to Queen Ayrenn for safekeeping.
====
4264
This lodestone crackles with energy as if is ready to burst.
====
4265
A list of names given to you by Prefect Antias.
====
4266
This horn was carved from an enormous tooth.
====
4267
A rough and badly chipped quartz idol. Its outline suggest it once depicted a stylized lion.
====
4268
A crown made of living branches and leaves.
====
4269
A tomb urn carved with runes. If you examine it closely you can hear faint whispers emanating from within.
====
4270
A single large claw, carved with Daedric runes and secured with wire on a leather thong.
====
4271
This rib of Dringoth's can be used to coerce enemy undead into fighting at one's side, or sometimes, it will simply destroy them.
====
4272
The lodestone's energy is palpable, and it radiates warmth and a crackling energy.
====
4273
A fresh-baked meat pie, straight from Shasirba the cook.
====
4274
From the eggs you gathered on the rooftops, these are the ones that didn't survive that ordeal.
====
4275
This sack contains keepsakes of Severus Tappo's victims.
====
4277
This sack of fluid is still leaking from where it was torn from the snake.
====
4278
A legendary sword once wielded by Ansei Maja.
====
4279
The mauled body of a very old harpy.
====
4282
This sturdy bucket is full of cold water.
====
4283
An unusual, triangular key that allows access to the Labyrinth
====
4285
A legendary sword once wielded by Ansei Halelah.
====
4286
A seed given by Angof to grant a zombie companion when used on humaniod corpses.
====
4287
This is the ivory hide of the Pale Senche.
====
4288
The journal has many dog-eared pages with curt entries. Click to read.
====
4292
The severed head of Roog, Chief Gorzesh's son.
====
4293
The severed head of Grashla, Chief Gorzesh's Hearth-Wife.
====
4294
The severed head of Thushleg, Chief Gorzesh's Hunt-Wife
====
4295
The severed head of Dushgor, Chief Gorzesh's torturer.
====
4296
Playing this flute will lead you to Erinel's flute.
====
4297
This smoothly-polished stone feels heavy for its size.
====
4298
This cold, icy fire can be used to power Daedric devices.
====
4299
A transcript of an interrogation session.
====
4300
This key opens the prisoner cages in the Holding Cells beneath the Hall of Judgment.
====
4302
The pages of this book are empty.
====
4308
There are five letters, each with the same message, addressed to Earrastel, Quertasse, Laurosse, and Calastil. Use to read contents.
====
4309
An unusual glowing crystal that was used to power a strange Dwarven machine.
====
4312
This is one of the legendary Ansei Swords.
====
4316
An expensive-looking bundle of rare and colorful cloth.
====
4319
Ash from the erruption of Red Mountain, many years ago.
====
4320
Inscribed on the side are the words "Valencia Nasica, the Exalted Bard of Dune."
====
4325
Use this collar to have the Bantam Guar search for Argonians.
====
4326
A badge of membership, bearing a name etched in the metal.
====
4329
This bag of dried fruit doesn't seem very appealing.
====
4330
This is an ornate cane with Earrastell's initials embossed along its length.
====
4331
It's a drinking horn made of antique ivory and lined with gold.
====
4332
This is a small incense censer with engravings commemorating the founding of the Aldmeri Dominion.
====
4333
This is the pelt of Calastil's deceased dog Pluck.
====
4334
Two twitching, stitched together masses of rodent parts.
====
4336
Blue light pulses from this small crystal.
====
4337
This lightning charred rock was found at the site of the Merchant's shattered cart. It is just the sort of mystical sign the Bosmer require for the trial.
====
4338
The eyes upon this Dominion coin protrude slightly more than normal. It's only noticeable when you pass it between your fingers.
====
4339
Ash from the erruption of Red Mountain, many years ago.
====
4341
This plant cutting matches the magical plant in the sacred cave and was found in the Spinner's home.
====
4344
This personal journal of the Wife talks about her desperation in overcoming her affliction.
====
4345
A smelly, dark, viscous liquid fills this glass bottle. A small marking indicates the contents are highly flammable.
====
4346
This arrangement of found branches used to sit above the Spinner's door. It's been shattered into several pieces.
====
4347
This small, tin whistle is crudely made.
====
4349
This tiny metal key is warm to the touch.
====
4350
The arm of the nasty troll I killed that I need to bring to Ledronor.
====
4351
The rest of the rat was too damaged to use, but its head was intact and should suffice.
====
4352
The rat's body proved too smashed to be useful, but its legs should be perfect for Adamir.
====
4353
This lump of rat flesh is missing its head, legs, and tail.
====
4354
This is a long, hairless rat tail.
====
4355
This small, tin whistle is crudely made, but looks like it works.
====
4357
This key opens the prisoner cage.
====
4358
A large, exquisite emerald.
====
4359
A large, dazzling diamond.
====
4361
These are the seeds the treethane told me to plant in the Orcs' camp to sprout guardians to drive the Orcs away.
====
4362
This exquisitely crafted sword features the words "Marcelle Stenric of Shornhelm" engraved upon its blade.
====
4363
This is a live red frog; it wiggles in your backpack.
====
4365
A special blend of fragrant oils, herbs, and pumice.
====
4366
Seeds from the Fading Tree.
====
4367
One of the fabled Lights of Meridia.
====
4368
Lady Estre's repaired mask, used to call forth the Shadow Court.
====
4369
Use this rune to harness the power of the dead.
====
4370
A small glowing gemstone that emanates magic.
====
4371
Useful for burning corpses that might have been tainted by bloodfiends.
====
4374
The battered skull of the scholar Jonne.
====
4375
The badge of office worn by the Mayor of Crestshade.
====
4376
A small, delicate creature which hums around inside your pocket.
====
4377
This ring bears the sigil of Stendarr, God of Righteous Might.
====
4378
This enchanted staff belonged to the mage Tharlas.
====
4379
An essence pulled from untainted soil.
====
4380
The vial used to contain some kind of noxious substance, but is mostly empty now.
====
4381
A tarnished and ancient blade of an Alessian general.
====
4382
Use this whistle to summon a grub-sniffer lizard. Bring it near a worker coated with musk, and it will react.
====
4383
This whistle is used to call Rena's trained lizard. You have no need for it now.
====
4384
This scepter is made entirely of bone, and inlaid with obsidian filigree.
====
4385
A tarnished and ancient blade of an Alessian general.
====
4387
This scepter is made entirely of bone, and inlaid with obsidian filigree.
====
4388
A reagent for speaking with spirits.
====
4389
This is a compound made from the dust of Elementals.
====
4390
A candle with magical writing on it.
====
4391
Something mist-like and glowing swirls within this opaque bottle. Faint whispering emanates from the bottle, but you can't make out the words.
====
4392
This skull appears blackened, but not by fire. The bone itself bears a strange discoloration.
====
4395
In this sack are a complete arm, 8 ribs, 11 vertebrae, a clavicle, and a sternum.
====
4396
In this sack are two complete arms, 16 ribs, 11 vertebrae, a clavicle, and a sternum.
====
4397
In this sack are two complete arms, a complete leg, 16 ribs, 22 vertebrae, a clavicle, and a sternum.
====
4398
In this sack are two complete arms, a complete leg, 24 ribs, 22 vertebrae, 2 clavicles, a sternum, and a pelvis.
====
4399
This glowing skull claims to be named Dringoth.
====
4400
Rare and putrid, this must be the least desirable of all mushrooms.
====
4402
So white it almost seems to glow.
====
4403
A Mages Guild signet ring, belonging to Malangwen.
====
4404
A Mages Guild signet ring, belonging to Ancalmo.
====
4405
A Mages Guild signet ring, belonging to Dannic.
====
4406
A Mages Guild signet ring, belonging to Jahadar.
====
4407
This geode is milky in color. A small amount of thin copper wire is wound tightly around the center.
====
4408
This scepter is made entirely of bone, and inlaid with obsidian filigree.
====
4412
This vial is full of dark, thick blood.
====
4413
This empty glass vial is sealed with a simple stopper.
====
4414
The venom gland of a giant spider. The venom is caustic, and in great enough quantities could be used to dissolve a binding agent.
====
4418
This scroll contains a sleep spell, prepared for anyone to cast.
====
4419
Soft dirt from Greenheart.
====
4422
A key to open the trap door in Lorkrata.
====
4423
This lodestone crackles with energy as if is ready to burst.
====
4424
This axe was sold to an Orc by Forthor from the Marbruk Mages Guild.
====
4425
This is a fragment of the Welkynd Stone in Bonesnap Ruins, used as a focus for a powerful binding spell. The Goblins put this piece on the totem in the east portion of the ruins.
====
4426
This is a fragment of the Welkynd Stone in Bonesnap Ruins, used as a focus for a powerful binding spell. The Goblins put this piece on the totem in the south portion of the ruins.
====
4427
This is a fragment of the Welkynd Stone in Bonesnap Ruins, used as a focus for a powerful binding spell. This piece was found by Sir Edgard.
====
4428
This is the memory stone of the Redguard hero, Makela Leki.
====
4429
These are the orders to the Knights of Saint Pelin from the Knight-Commander.
====
4430
This pale stone is completely dull. It is cool to the touch.
====
4431
Glints of light flicker from facet to facet of this pale stone. It is slightly warm to the touch.
====
4432
Clouds of light swirl within this pale stone. It is very warm to the touch.
====
4433
This pale stone shines with an eerie light. It is uncomfortably warm to the touch.
====
4435
This bucket is full of water.
====
4436
Used to summon crows on threats that need removing.
====
4441
This dusty scroll is covered in spidery script.
====
4442
This pale stone is completely dull. It is cool to the touch.
====
4443
Baan Dar's special recipe, a magically baked chicken meal.
====
4445
The key to unlock the Run Inn in Fell's Run.
====
4446
A strong, weighty stout. The beverage of choice fot Baan Dar's Bandits.
====
4447
An ancient Ayleid stone, perfectly cut and polished.
====
4448
A stone that appears broken and chipped in multiple places. It doesn't appear to be in any functional state.
====
4449
Each bone bears a patchwork of intricate carvings. A dark fluid pulses and sizzles along these miniscule canals. The fluid recoils from your touch, seeming to draw itself within the bone.
====
4450
This salve was created by Stenwick to wake Princess Elara.
====
4451
A larger version of the ancient Ayleid stone.
====
4452
Part of an ancient, mysterious relic that shows signs of dark corruption.
====
4453
This is the head of the Reachmen leader I killed at the lighthouse.
====
4455
A rune provided by Verandis. It can be activated to open a portal for the house troops.
====
4456
A crystal found in the Dragonguard Tomb used to open the vault door of Sancre Tor.
====
4457
The crystal found in the Reman Manse used to open the vault door of Sancre Tor.
====
4458
This ring bears the sigil of Stendarr, God of Righteous Might.
====
4459
This key looks to have been recently washed with somebody's laundry.
====
4460
Use these robes as a disguise.
====
4462
An ancient artifact of Akatosh with mysterious powers.
====
4463
This history book contains near-incoherent ravings of the Maruhkati fanatics.
====
4464
The robes are long and hooded.
====
4465
An assortment of worthless bits and pieces.
====
4466
A collection of cheap trinkets.
====
4467
The skull of one of Tamrith's ancestors.
====
4468
The leg bone of one of Dorell's ancestors.
====
4469
A majestic whale is etched into the surface of this runestone.
====
4470
A coiled snake is etched upon this runestone.
====
4471
An eagle with outstretched wings is etched upon this runestone.
====
4472
The sigil stone that powers Moonhenge's link to Coldharbour.
====
4480
This strange talisman belongs to Stenwick Gurles. It's charged with what's left of his life force, and that of the Viridian Sentinel.
====
4481
This is a simple, unadorned drinking vessel.
====
4482
This silver ring feels unusually cold to the touch. The Ayleid word "Oia" is visible along the inside of the band.
====
4484
This strange talisman belongs to Stenwick Gurles, the Sentinel of the Viridian Woods.
====
4485
This dark mantle shimmers in and out of existence.
====
4486
The heart of the Hagraven, Uela.
====
4487
A faintly glowing amulet of high quality craftsmanship.
====
4488
The heart of the Hagraven, Uela.
====
4489
A cluster of living blossoms from a spriggan spirit.
====
4490
This piece of heartwood is still pure.
====
4492
This dark mantle shimmers in and out of existence.
====
4494
These crates are full of valuables stolen from the people of Fell's Run.
====
4495
A waxy comb filled with delectable honey.
====
4496
This large package is stuffed with an assortment of dried plants.
====
4497
This egg is warm to the touch. Every so often a light tapping can be heard from inside.
====
4498
These brightly colored fruits are almost bursting with juice.
====
4499
This is a bundle of thick material lined with luxuriant furs.
====
4500
The large, pale gem in the center of this pendant emits a steady glow.
====
4501
This satchel contains a variety of stolen sundries from all over Tamriel.
====
4502
A letter from Major Cirenwe to Queen Ayrenn detailing the events that led to Pelidil's downfall.
====
4503
These are very well-made bows, crafted back in the days of Saint Alessia.
====
4504
This headpiece is made of some strange metal. It has arcane runes etched along its rim.
====
4505
A cloudy light blue mixture that can render the imbiber invisible for a short time. Only usable on the prisoners of Seaside Sanctuary.
====
4506
This healing potion recovers a moderate amount of health.
====
4507
This is a stamina recovery potion.
====
4508
These are clean strips of cloth used for bandaging wounds.
====
4509
These are standard Breton rations of dense, crusty bread loaves.
====
4512
An assortment of inexpensive scrap.
====
4513
A selection of feathers, scarves, and pieces of brightly colored cloth.
====
4518
A small amount of water blessed by Arkay, from Dame Valyrie. She believes using it on the blue flames will put them out.
====
4520
This leather tab attaches to an intricate network of tiny fibers that stretch throughout your disguise.
====
4521
Elgenie's healing poultice that both heals and grants temporary invisibility.
====
4522
The key to Ravenfeld Manor in Shornhelm, which has been locked up for many years.
====
4524
The key is coated in grime and dirt.
====
4525
Use Elgenie's healing poultice to heal and gain temporary invisibility.
====
4526
A teardrop from the Living God Almalexia containing the might of her sorrowful vengeance.
====
4527
Water blessed by Arkay from the priest in Pelin graveyard.
====
4528
An ornate, well-worn necklace engraved with the name "Erelle."
====
4529
This tiny key is surprisingly heavy.
====
4530
This is the soul gem in which Klathzgar trapped Urenenya's soul.
====
4532
A list of high-profile targets marked for assassination by House Montclair.
====
4534
These are gems the Bitterhand Bandits likely robbed from people on the road.
====
4535
A rough sketch of a silver necklace with an emerald gemstone.
====
4545
Use this rune to destroy the Reachmen's markers in the field.
====
4546
A simple wooden whistle that looks like it's been chewed on.
====
4547
An ancient circlet encrusted with jewels that frame the seal of Shornhelm.
====
4548
The journal of a Knight of Arkay.
====
4549
A well-thumbed prayer book. A note in the margins states, "Read to put the dead to rest."
====
4550
An unopened bottle of aged wine.
====
4551
A letter of resignation written by a Knight of Arkay.
====
4552
This whistle is carved from a piece of bone. It bears a simple fang inscription.
====
4553
The potion is unnaturally cold and faintly humming.
====
4554
This is a ritual dagger of the Glenmoril Wyrd.
====
4555
Use the ritual dagger to removed Nyronie's heart.
====
4556
Nyronie's still-beating heart is needed for the Wyrd to speak with Hircine.
====
4557
An elegant ring, intricately crafted. It glows faintly.
====
4558
A ragged journal of several pages crudely tied together.
====
4559
The skeletal finger of Saint Marben, a devotee of Arkay.
====
4560
A key to unlock the prison cells in the Fevered Mews.
====
4561
A journal describing the research of Grularz the Orc.
====
4562
An old, well-used silver dagger.
====
4563
The silver dagger broke when used to stab a bloodfiend.
====
4564
A glass sphere filled with oil.
====
4566
Water blessed by a priest of Arkay.
====
4567
A kwama egg about to turn rotten.
====
4569
A pair of boots with silver-plated toes.
====
4570
A pungent clump of shredded garlic.
====
4571
The severed head of a bloodfiend, fangs intact.
====
4572
Faint pulses of crimson course through this blood-red crystal.
====
4573
This device looks like a large, glowing eye-shaped gem.
====
4574
A well-crafted wooden bow, of Wood Elf design.
====
4575
A tattered journal with most of its pages torn out.
====
4576
A dusky blue crystal capable of absorbing the energy of Ayleid Wells.
====
4577
This small blue crystal radiates with the light of an Ayleid Well.
====
4578
This book's leather cover is marred by bloodstains. Hastily scribbled notes sprawl across several pages.
====
4580
This long wand is heavy and of an intricate and ancient design. The Ayleid words "Racuva Harc" are burned into the handle.
====
4581
A key that opens the Officers' Quarters outside Northpoint.
====
4582
This waxy honeycomb was stolen from the Redfur Trading Coster.
====
4583
This large package is stuffed with an assortment of dried plants stolen from the Redfur Trading Coster.
====
4584
This massive egg was stolen from the Redfur Trading Coster. Every so often a light tapping can be heard from inside.
====
4585
These brightly colored fruits were stolen from the Redfur Trading Coster.
====
4586
This bundle of thick material was stolen from the Redfur Trading Coster.
====
4591
The head of a wanted Orc bandit, Sgolag. A reward is offered in Elden Root for proof of his death.
====
4592
Research on raising and breeding Kwama written by Nimriell.
====
4593
The briar heart taken from the Reachman, Brinarch.
====
4594
A key that opens the tunnel into Northpoint.
====
4595
A large rounded gemstone, the color of blood.
====
4596
This dark mantle shimmers in and out of existence.
====
4601
The writ demands passage of a sea vessel for transport to Alik'r, by order of the Queen.
====
4602
Faint pulses of crimson course through this blood-red crystal.
====
4603
This is a collection of weapons of varying shapes and sizes.
====
4604
The head of Thrug, for use in Lashgikh's oath to Malacath.
====
4605
This is the head of Larzgug. For use in Lashgikh's oath to Malacath.
====
4606
This smelly, old fish is supposedly a favorite food of Puddles the bantam guar.
====
4608
This delicately carved bone ring splits into two interlocking pieces.
====
4609
If this gem contained anything, it has dissipated long since.
====
4610
This dark mantle shimmers in and out of existence.
====
4611
This simple key belongs to the Sloshing Tankard, an inn in Northpoint.
====
4612
The soul of a dead king. Funny, it doesn't look special.
====
4613
Use at the falls overlooking Gil-Var-Delle to bless the water flowing into the vale.
====
4614
This talisman is warm to the touch and etched with strange runes. Use this trinket on the Daedra's prisoners to disrupt the ritual.
====
4617
An Imperial coin with small letters engraved into its surface.
====
4619
A journal containing various ways to decipher codes. Edouard Celd's name appears on the first page. The code "count back a number of letters equal to the message's date" is marked.
====
4620
Labeled for delivery to Enthoras.
====
4622
It's the key to the grandeya's stockade.
====
4623
Used to draw water from the basin at Glothorien's shrine to Y'ffre in Grahtwood.
====
4624
This is a collection of weapons of varying shapes and sizes. It's disguised in some foul smelling burlap.
====
4625
A slimy eye from a deceased mudcrab.
====
4626
Qismah gave me some clothing from one of the Imperials in the city. With it I can avoid the attention of most Imperials in the city.
====
4627
It's the key to the grandeya's shackles, but it's not known where she's being held.
====
4628
It's a fine grained powder that supposedly is a powerful paralyzing agent.
====
4629
A combination of treated paper, smoke bombs, vials, and other assorted items.
====
4630
A small key to an Altmer chest.
====
4631
A small stone of Ayleid origin, etched with intricate runework. It appears to be part of a larger tablet.
====
4641
Blood from a vampire to help bolster the Skald King's life force.
====
4642
A small stone tablet engraved with ancient Yokudan sigils.
====
4643
This rune is heavy and covered with frost. Use it to help the Imperial soldiers break free of the webs.
====
4645
This dark mantle shimmers in and out of existence.
====
4647
This is the helmet of Imperial Captain Helenus.
====
4648
A small stone of Ayleid origin, etched with intricate runework. It appears to be part of a larger tablet.
====
4649
A scholar of Ayleid relics might be interested in this.
====
4650
Faint pulses of crimson course through this blood-red crystal.
====
4651
Pharik's wedding ring, a memento of his wife, came from a Redguard lockbox in the Imperial camp.
====
4652
The small Redguard dagger, sharp enough to cut through leather, is etched with Salma's name.
====
4653
The sack contained the pendant described by Alida.
====
4654
This scroll is a promissory note for land in Elsweyr, signed by Yumaref.
====
4655
This water stone is a powerful device capable of creating an endless supply of water.
====
4656
A golden amulet with an intricate clasp, suspended from a golden chain.
====
4658
A request for more soldiers at Bangkorai Garrison
====
4659
A note warning about the cave
====
4662
A key pulled from the bottom of a Dwemer fountain.
====
4663
A key found at the base of a Dwemer orrery.
====
4664
A key taken from the face of a Dwemer anvil.
====
4665
This is a concoction made of heartwood shards.
====
4666
This is a concoction made of pure heartwood shards.
====
4668
Orders containing Daggerfall patrol routes.
====
4669
Charged stones of this type can be used to power a variety of magical devices.
====
4673
This book is written entirely in Akaviri, purportedly about the heritage of the Wood Elf people.
====
4674
This bottle is filled with a meaty mead.
====
4675
Herb-soaked bandage, useful for healing cuts and abrasions.
====
4676
This wine is clearly magically infused.
====
4677
A small diamond cut expertly.
====
4678
These are Rulantaril's notes about Crow's Wood, but some of them have been charred from a fire.
====
4679
This is the gem Handre stole from the Bitterhand Bandits to purchase Fadeel's Freedom.
====
4682
The skull of the general who killed King Ranser.
====
4683
A portion of the general's remains, found scattered around Traitor's Tor.
====
4686
This necklace of bone and feathers glimmers with an inner light.
====
4687
This pendant seems to have a dark cloud swirling within it.
====
4688
An oddly shaped key with the crest of House Tamrith emblazoned upon its head.
====
4689
An very plain looking key with the crest of House Dorell emblazoned upon its head.
====
4690
Orders detailing an intended assassination target's location and schedule.
====
4691
These are the rare flowers Julien asked me to get for Guendeline.
====
4692
A book of sappy love poems writen by Adrone Larocque.
====
4693
Rub the banekin trinket to summon a banekin.
====
4694
Constable Agazu gave me this sleeping draugt to put into Deputy Sagabar's mug.
====
4695
These are the amethysts stolen from Fell's Run.
====
4699
This key is unnaturally cold to the touch.
====
4701
Causes small fires to get bigger
====
4702
These papers are an old correspondence detailing a series of landholding disputes between the Edrald family and Fell's Run.
====
4703
Scraps of damaged clothing in sore need of repair.
====
4704
Motheaten canvas and moldy cases of hard tack fill this old camp supply kit.
====
4705
The coded message engraved on the coin.
====
4707
The potions in the container have a soft green color, and smell earthy and bitter, with a hint of citrus.
====
4709
This crystalline object pulses with incredible power.
====
4710
One of the fabled Lights of Meridia.
====
4711
This mace belongs to Frederique Gimbert. It looks pretty old and valuable.
====
4712
These shoes smell of ale and wine. They could belong to Parquier Gimbert.
====
4713
This dagger was found on the body of Stands-In-Still-Water. It bears his sigil.
====
4714
Useful for burning corpses that might have been tainted by bloodfiends.
====
4715
This is the offering that Sergeant Oorga asked me to take to Brother Doumant at Pariah Abbey.
====
4716
A simple scroll-tube closed with the seal of the Pact military.
====
4718
A key that opens the tunnel into Northpoint.
====
4720
This intricate key opens the door to Dorell Manor in Northpoint.
====
4721
An Orcish love poem. It rhymes and everything, but the spelling is atrocious.
====
4722
Used to materialize Celestial Chests
====
4723
This is a container made to catch some of the desert wind, in order to offer up to Tava.
====
4731
Military issued weapons taken from the barracks in Narsis.
====
4736
A simple scroll-tube closed with the seal of Skywatch.
====
4737
A formalized report about enemy forces.
====
4741
This is a completed scouting report.
====
4742
A formalized report about enemy forces.
====
4957
This is a completed scouting report.
====
5172
A stack of papers with mostly unintelligble scribling.
====
5173
This amulet is made of a crystalline material, with Nedic symbols carved into it.
====
5174
A bottle of the Maulborn elixir that can supposedly cure the Llodos plague.
====
5175
This is the magic powder Aranias suggested I throw on the Wood Orcs' extinguished campfires to make them burn blue.
====
5176
These herbs are highly valued for their medicinal properties.
====
5177
Exotic mushrooms known for their magical essence.
====
5178
A drink popular with the Dark Elves. Good on its own or mixed with liqueur or medicinal elixirs.
====
5180
A small vile of potion you created using Alchemist Nilyne's formula.
====
5181
A Dunmer wine from Morrowind, favored by the Dark Elves.
====
5187
This simple, unassuming key unlocks the Jarl's safe room.
====
5188
A pair of delicate wings pulled from a torchbug.
====
5189
The key to the shackles binding Titus Valerius.
====
5192
A letter from Althen to an associate named Turenn.
====
5193
A letter to Althen from an orphanage in Orsinium.
====
5194
A royal seal granted to the sword shields of the Yokudan Emperor Tarish-Zi. Rumors say three of these seals are needed to gain entry to his sacred crypt.
====
5196
Arrows tipped with a volatile substance that explodes on impact.
====
5197
This tiny doll is falling apart, the much beloved plaything of a bygone day.
====
5198
Once supple sheets, now crusted with blood.
====
5199
This damp, molded grain is unfit for eating.
====
5200
This battered and tarnished compass no longer points much of anywhere.
====
5201
These are the seeds that Hartmin asked me to gather for him.
====
5204
There are five letters, each with the same message, addressed to Earrastell, Quertasse, Laurosse, and Calastil. Click to read.
====
5205
This old bucket is full of holes.
====
5206
Tightly wrapped herbs with a strong and pungent odor.
====
5207
An out-of-tune musical instrument.
====
5208
A stone covered in strange symbols.
====
5212
This key, marked by a House Telvanni insignia, lowers the final ward restraining the Brother of Strife.
====
5213
This plump critter is a favorite treat of snakes.
====
5214
The key to the old graveyard gate at Serkamora.
====
5215
The goblins were undoubtedly attracted to the shininess of this golden statuette.
====
5216
The jeweled skull of a Nedic noble.
====
5217
The ancient sword of the city watch of the forgotten city of Shada.
====
5218
An old water vase. Pictograms painted on the outside suggest that this vase was used in Nedic healing rituals.
====
5219
These mushrooms have an overpowering earthy odor.
====
5220
The power in this ancient urn seems contained by the stopper.
====
5221
An old weapon that is apparently magical.
====
5222
This amulet is melted beyond recognition.
====
5225
The plain sack is heavy with the weight of the coins in it.
====
5228
The gem feels unusually heavy for its size.
====
5229
An oddly shaped key with the crest of House Tamrith emblazoned upon its head.
====
5230
A very plain-looking key with the crest of House Dorell emblazoned upon its head.
====
5231
A bag of crisp, red apples.
====
5232
A sack of freshly harvested grain.
====
5233
Throw the sands where the Lions do peer to reveal the Trial of Air.
====
5239
Tiny cracks cover the surface of this rune ward.
====
5240
A sample of the roots that twine within the Falinesti Autumn site.
====
5242
A letter from Blivisi Beleth to her brother in Mournhold.
====
5243
This crystal seems filled with an endless supply of light. It is warm to the touch.
====
5244
A Dwemer stone covered in symbols and pictures.
====
5245
A blackened gem from the center of a broken orrery.
====
5246
The rubbing reads: "L f w s c e l o s p r t u I d a h e w l f n e c o h r."
====
5247
Thallik's death rune, for use in the Overseer's game.
====
5248
A long journal filled with various notes and musings from Nhalan, including possible ideas for a solution to reverse the effects on newly infected patients.
====
5249
This ornate gem appears to flash different shapes and colors as you look at it.
====
5250
The unusual relic is from the age of the Altmeri.
====
5251
This legal document is filled with jargon, multiple stamps, and the official seal of the magistrate.
====
5252
This simple iron key has a crude bird's feather etched into the side.
====
5253
One of the gems needed to restore the Seeker's Sight.
====
5256
This token will allow me to travel to Abah's Landing for free if I speak to Azbael.
====
5258
This keystone has the image of a raven inscribed on it.
====
5263
This is a book that contains the order of three keystones.
====
5264
This is a map of a placed called the Gray Barrows.
====
5265
A relic connected to the Celestial Mage that can be used to locate the Mage's missing aspects.
====
5267
The uniform of Violet Lodge members
====
5268
Specially prepared for Aldmeri saboteurs, now likely to be used ironically.
====
5269
Dried and treated to be particularly flammable.
====
5270
This keystone has the image of a raven inscribed on it.
====
5273
Adorned with the insignia of an Aldmeri Dominion guardsman.
====
5274
Parchment and ink with a special enchantment laid on them to prevent easy forgery.
====
5275
An invitation to the Whispered Ball
====
5278
This non-fatal poison can debilitate its victim for weeks at a time.
====
5279
This seal authorizes the bearer to serve as an official inspector on behalf of King Fahara'jad.
====
5283
A special deterrent to drive the cultists out of the Gray Barrows.
====
5284
This will allow me to draw elemental infusions from shards in the Spellscar.
====
5285
A malfunctioning device of sorts used to track down the Aspects of the Mage celestial.
====
5286
A relic connected to the Celestial Mage that can be used to locate the Mage's missing aspects.
====
5287
This bag contains the money due to Malareth, regardless of how you acquire it.
====
5288
These boiled leather reins are strangely cold to the touch.
====
5289
These boiled leather reins crackle with energy.
====
5290
This simple toxin is distilled from flowers sacred to the goddess of beauty and erotic love.
====
5292
A pendant set with precious stones and inlaid with shining gold.
====
5293
A gold-inlaid dunerunner's claw, set with precious stones along its length.
====
5297
From within this canopic jar you can hear the occassional angry hissing of a serpent.
====
5298
A forged note from Ann threatening Banu in Cosh's name.
====
5299
This token was given to me by Eupherus to use when I meet him for my initiation at Abah's Landing.
====
5300
These badges belonged to the caravan guards the Butcher fed to his trolls.
====
5301
Poultices to treat wounds.
====
5302
These are the glowflies that Odunn asked me to catch so they can be used as fishing bait.
====
5303
A token of devotion to the stars above.
====
5304
Zur's unique transmutation potion can only be used in tight spaces!
====
5305
A magical security device used in Xarxes' Rebuke
====
5306
This book is filled with notes and evidence implicating Ann in the recent events at Abah's Landing.
====
5307
This book is filled with notes and evidence implicating Banu in the recent events at Abah's Landing.
====
5308
A key used to enter the Atoll control tower
====
5309
A broken piece of metal that looks to hold several gems in its various trappings.
====
5310
A handbill detailing the rules of the Black Horse Couriers' riding challenge.
====
5311
The helmet of the Iron Orc shaman, Agganor, taken from his dead body.
====
5315
The dispatch is addressed to the soldiers of Clan Murtag.
====
5316
An emergency cache of weapons hidden in the Market District by the Fighters Guild.
====
5317
This potion will give me an adrenaline boost to aid my stamina.
====
5318
The severed head of a Clannfear, a deadly predator from Coldharbour.
====
5320
A device created in Coldharbour to focus magical energy.
====
5321
This skull has a set of grooves in the bottom, as if it's meant to be set into something.
====
5322
This small red vial has a crude charcoal drawing on it. It appears to be a stick figure making a rude gesture.
====
5323
A strong-smelling liquid sloshes around inside this flask. It bears a lable depicting a vomiting guar.
====
5324
This old vessel is filled with a liquid that is definitely not perfume. The crude lable depicts a pair of stick-figures engaged in a licentious act.
====
5326
A substance used for lighting the funeral pyre. When used in large quantities, it could cause explosions.
====
5327
A key for opening doors within the Abbey
====
5328
This message from Magistrate Banu begs Headman Cosh for an explanation.
====
5329
This simple uniform bears the sigil of Abah's Landing and Headman Cosh. It is sized for a male guard.
====
5330
This simple uniform bears the sigil of Abah's Landing and Headman Cosh. It is sized for a female guard.
====
5331
This symbol of office normally sits on Magistrate Banu's desk. It bears a sytlized representation of Cybiades Isle.
====
5332
A shattered fragment from a statue of one of the Eight Divines.
====
5333
This fiery gem is a relic holy to Akatosh. It's warm to the touch.
====
5335
These assorted gems were recovered from remains at the Tears of the Dishonored.
====
5336
These gems were recovered from remains at the Tears of the Dishonored.
====
5337
A poorly maintained metal helmet, infused with nirncrux dust.
====
5339
Ancient magics still linger in these simple ashes.
====
5340
Use these fallen branches as fuel for fires around Forelhost.
====
5342
This flask can be used to gather water from the sewers.
====
5345
This flask is filled with water from the Imperial Sewers.
====
5346
This flask is filled with water from the Alessian Catacombs.
====
5347
This flask is filled with water from the Ayleid Depths.
====
5348
This flask can be used to gather water from the sewers.
====
5351
This flask is filled with water from the Imperial Sewers.
====
5352
This flask is filled with water from the Alessian Catacombs.
====
5353
This flask is filled with water from the Ayleid Depths.
====
5354
This flask can be used to gather water from the sewers.
====
5357
This flask is filled with water from the Imperial Sewers.
====
5358
This flask is filled with water from the Alessian Catacombs.
====
5359
This flask is filled with water from the Ayleid Depths.
====
5360
An enchanted blade that rejects any wielder save the chosen champion of the Celestial Warrior.
====
5361
This report contains an incomplete map of the sewers, with enemy positions noted.
====
5362
This is a scouting report from the Sewers containing a detailed map of the area and notations for enemy positions.
====
5363
This report contains an incomplete map of the sewers, with enemy positions noted.
====
5364
These records appear to have been taken from the Imperial City Magistrate's Office.
====
5366
This half-melted insignia has "Familia Caudex" etched onto one side.
====
5367
A sturdy stitched bag that can hold quite a few rodents or other small creatures.
====
5368
This tattered doll has a label sewn onto it that reads, "Zatabi's Rabe-ma."
====
5369
The paper is wet and the smeared ink has rendered many of the words unreadable.
====
5370
A letter addressed to Otholug from Zoragag.
====
5371
The crown taken from the rotted head of the former Emperor Leovic.
====
5372
This lightly singed book is obviously quite old, and has pages full of odd rune.
====
5373
A single page that was legible when the rest were obscured by mold and running ink.
====
5374
A finely crafted silver dagger with the name "Kimeema" etched into the hilt.
====
5376
This Dwarven power core comes from the ruins of Zthenganaz in northern Wrothgar.
====
5379
This totem consists of a desiccated talon from a large predatory bird, adorned with dark feathers and inscribed with arcane runes.
====
5380
This old wing bone was discovered in the Alik'r desert.
====
5381
Feathery swirls of color float within this translucent potion's depths.
====
5382
A thin layer of frost coats the shell of this large green egg.
====
5383
A dented tin whistle used to train durzogs.
====
5384
This handbill gives the names of those authorized to certify people for crafting writs: Millenith and Danel Telleno.
====
5385
This ornate crest is the ancient symbol of the Callaecus family.
====
5386
These relics seem little more than trinkets. Perhaps they have value to those faithful to the Divines.
====
5388
A sealed note from Fenlil to his brother.
====
5389
This is one of the alchemical ingredients needed to make an antidote for Shawaz.
====
5392
A crate of weapons and other necessities for fighters in the Arena.
====
5393
An odd collection of broken gems and crystals. When held in the wind, they produce soft but discordant tones.
====
5394
A grouping of tiny holes puncture the sides and back of this skull. It isn't clear this caused the death of the skull's original owner.
====
5395
These organs were removed and carefully preserved, though their intended use is unclear. The clumped mass appears to contain three kidneys, a heart, and a single lung.
====
5396
Crudely carved runes are etched into the brass of this Dwarven Centurion's head. The marks appear relatively recent and are otherwise indecipherable.
====
5397
The pages of this tome are filled edge to edge with strange markings and runes. If it is a language, it is not one you can comprehend.
====
5398
This foul-smelling substance smells like embalming fluid, but the runes for "SUSTAIN" are stamped on the bottom.
====
5399
This is the antidote that can cure the poison coursing through Shawaz's veins.
====
5400
These religious relics appear to have been stolen from the Temple of the Divines in the Imperial City.
====
5401
This is an old bone that was discovered in the Alik'r desert.
====
5402
This manuscript seems to be someone's record of experiments into necromancy.
====
5404
The final words written by Canuldil.
====
5405
An ornate metal rod with symbols and runes engraved on it.
====
5406
A hastily written compilation of notes for Sergeant Belrud.
====
5407
Unreadable scraps of what might have been a letter or report.
====
5409
An aged embroidered banner, marked with blood
====
5411
This is an incomplete map of the sewers with notations marking enemy locations.
====
5413
This report contains a comprehensive map of the sewers with enemy patrol routes clearly marked.
====
5414
This gear is pockmarked with some crude letters caved into it, but faded beyond reading.
====
5417
A riekr clearly worked hard binding this skull to the board to make an appropriate trophy.
====
5418
A riekr clearly worked hard cutting the boar-pelt in such a way that it would make a proper rug.
====
5419
The riekr take great pride in their war banners. Each member of the tribe spits on the banner to make it official.
====
5420
A drop of blood from an archivist at Fharun Stronghold.
====
5421
This is the totem that belongs to the Horker-Tusk Tribe of riekr in Bonerock Caverns
====
5422
A drop of blood from an archivist at Fharun Stronghold.
====
5427
This is the helm once worn by the Orcish hero, Oozrul the Headstrong.
====
5428
This torn piece of paper seems to be a letter addressed to Maximinus.
====
5429
This singed book also bears the inscription "Destruction Magic at its Best," and appears to be a signed copy.
====
5432
This is the Ice Heart pulled from the chest of the Reachman Warlord, Mogbach.
====
5433
A stack of painstakingly prepared notes on the nirncrux stabilization process.
====
5434
This document clearly shows where guards will be stationed during the Queen's speech.
====
5435
A piece of salted meat from the Vulkhel Guard docks. Sniffing carefully, this cut has a strange odor.
====
5436
This crystal is imbued with a Maormer spell that enables it to freeze fire.
====
5437
This crystal's magic has been depleted.
====
5438
A small collection of items that should be of interest to Aishah.
====
5439
This potion will turn whoever drinks it into a torchbug, for a time.
====
5440
This scroll was found in a house in the Elven Gardens. It had a note asking that it be returned to Rindaelion in the Market District.
====
5441
This is a thick leather shirt with wool padding to keep one warm in even the coldest weather.
====
5442
A piece of clothing to help lure the dogs back to Anja.
====
5443
Contains poison that taints the skin of hoarvor and flesh colossi.
====
5444
A cache of Altmer weapons suspiciously found among the Toothmaul Goblin Clan.
====
5446
A plain brass bugle covered in scratches.
====
5447
Senior Scout Justal's hunting companion, a highly trained falcon, is quiet for now.
====
5448
A small sack of cursed coins.
====
5449
A vial to collect blood, currently empty.
====
5450
A vial full of Legionary blood.
====
5451
This flickering stone is ensorcelled to enable remote viewing of wherever it is placed.
====
5452
This sack of supplies was intended for a refuge in the Temple District.
====
5453
This scroll commands Dremora patrols to search the sewers for Imperial survivors.
====
5454
This overly ornate family crest bears the name "Calidia," embossed in gilded letters.
====
5456
This is the report for General Aklash, assessing the status of Covenant forces in Imperial City.
====
5457
Tattered notes from the depths of Coldharbour.
====
5460
These are the notes the mage Narnolas wrote, explaining how to destroy the Daedric anchors in the Imperial City.
====
5461
This is a status report for General Aklash, confirming whether or not the Market District is under Covenant Control.
====
5462
This item is used to send signals to allies.
====
5465
This crystal is imbued with a Maormer spell that enables it to freeze fire.
====
5466
This crystal's magic has been depleted.
====
5467
This dreugh egg was found in the Dreughside district.
====
5471
These documents contain information about the Empress-Regent, weapon caches around the city, and other secrets of strategic military value.
====
5472
A plain brass bugle covered in scratches.
====
5473
This page contains a crude map and orders to harass Barkbite Stronghold.
====
5474
This manuscript seems to be someone's record of experiments into necromancy.
====
5475
A tribute for Hircine, provided by Songmadir.
====
5476
Use this prod on tame guar to send it back to the guar herder.
====
5477
According to the label, an apothecary in Wayrest brewed this.
====
5478
This tabard bears the crest of the Knights of the Flame.
====
5481
A wet, pulpy knot of thorns coats the heart.
====
5482
Use to order Lexi to capture a weakened werewolf.
====
5484
Supposedly, the pungent odor and foul taste has an arousing affect on Orc women.
====
5485
A soft and creamy Nord delicacy that's hard to find in Wrothgar.
====
5486
Part of an ancient Nord carved panel, it was broken off and discarded.
====
5487
A bee is added to every bottle of this sweet mead. You can actually hear the bottle buzzing.
====
5488
This rare Orcish ale is said to have an amorous affect on Orcs—especially Orc women.
====
5489
The Redguard poet Borasad altered an ode to a battleaxe to turn it into an Orcish love poem.
====
5490
A foul combination of the smell of battle, blood, and sweaty fur.
====
5491
An old Nordic shield with intricate designs.
====
5492
A small collection of curiosities found in an ancient Nord tomb in Wrothgar.
====
5493
The burial jar contained a very old engraved mammoth-tusk pendant.
====
5494
You can make out a few words on this ancient and worn Nord carving.
====
5495
Carved letters on one side of this bone amulet read "Khoruzoth." On the opposite side is the word "Thukhozod."
====
5496
A gem-encrusted bracer once wielded by Torug gro-Igron, the founder of the first Orsinium.
====
5497
A letter  from Lord Oursin Materre, Ethian's father.
====
5498
A fragment of instructions, found in what appears to be a Captain's cabin
====
5499
A hastily scribbled note found on a dead Breton in the lighthouse.
====
5500
Alinon crafted this concoction specifically to destroy the source of the briar hearts.
====
5501
A note-filled journal found near a dead Argonian.
====
5504
Lady Laurent provided this scroll. Use it to teleport you and any companions back to Torug's Shrine.
====
5506
An old helm with a maker's mark from Morkul Stronghold. The name etched within looks like it might be "Corgrak."
====
5507
A medallion with moons engraved upon its face.
====
5509
A silly made up poem a mother might say to a child
====
5512
A strange, ugly, glowing totem that the Riekr chief seems to hold sacred.
====
5513
The first note hidden by Zayshara for her lost child.
====
5514
A riddle left for Zhasim by his mother.
====
5515
A scroll that the faithful believe contains sacred words from Malacath himself.
====
5516
The second note hidden by Zayshara for her lost child.
====
5518
The third note hidden by Zayshara for her lost child.
====
5519
A small bundle full of ill-gotten goods.
====
5520
A manifest detailing Jhaziran's deliveries to the Worm Cult.
====
5521
A letter addressed to Jhaziran detailing the potentially fatal results of betraying the Worm Cult.
====
5522
This aged tome is dog-eared and musty. It has clearly seen heavy use.
====
5524
A long, think coil of rope that can be used to climb down into the old well.
====
5525
This burial urn contains the ashes of Arakaul, a lieutenant to Baloth Bloodtusk in the Savage Sons.
====
5526
This burial urn contains the ashes of Tamahl, a disciple of Gaiden Shinji in the Order of Diagna.
====
5527
This iron whistle produces a flat note that wakes sleeping echatere, utilizing bone crest resonances to startle.
====
5528
A small sack of spicy tubers—revolting to Mer and Men, but delicious to an echatere.
====
5529
This phial is filled with a translucent orange fluid. A label that reads "Potion of Glibness" is pinned to the cork.
====
5530
This long, thin rod crackles with energy.
====
5533
An echalette you found hiding in Stugbrulz's tent.
====
5535
A bowl stained with blood you found in Lugbagg's tent.
====
5536
This heavily tarnished brass key opens the lock on the Memorial District chapel.
====
5537
This gnarled iron brand imprints the profane seal of Molag Bal.
====
5538
A Journal containing notes on the skull branding process.
====
5539
Below the filmy white skin of this berry is a brilliant red, juicy center.
====
5540
A skin of cool, clear water from the ice stream near Shatul Range.
====
5541
A volatile mixture of kindlepitch and fire salts, used for blasting and excavation.
====
5542
The engineer made this quick sketch of the layout of the spike room, showing the pattern I need to follow to disengage the spike traps.
====
5543
This well-used, hideous mug has tiny hash marks carved into the base. What they represent is anyone's guess.
====
5544
A collection of Agolas's most intimate thoughts.
====
5545
A messenger delivered this mysterious note.
====
5546
A uniform used for the cultist group, the Vosh Rakh
====
5547
Greenish-white shoots of tundra grass.
====
5549
This heart has a surprisingly velvety texture, provided the blood is completely drained.
====
5550
This loopy, slippery, unruly mass is clearly a pile of intestines.
====
5551
This long, thin rod crackles with energy.
====
5555
This handful of thin, matted branches is soft to the touch.
====
5556
A vial of pungent bile extracted from a harpy.
====
5557
A spongy, stinking mass of harpy brains.
====
5558
This long, thin rod crackles with energy.
====
5560
A plump, nearly round tomato.
====
5561
A dark, fist-sized fungus. It has a pleasant smell.
====
5562
The dense clump of moss smells faintly of mint.
====
5563
The head of Gnarl-fang, surprisingly peaceful in death. It smells faintly of coffee.
====
5565
The "blood shield" of the legendary shield-wife Bagrar Troll-Slayer, known as the first protector of Malacath's faithful.
====
5566
The helmet of the legendary Orc hero who supposedly slew one-thousand-and-one Redguards at the Battle of Fharun Pass.
====
5567
A list of travelers captured by Glothun the Recruiter of the Vosh Rakh.
====
5568
The rat's body proved too smashed to be useful, but its legs should be perfect for Adamir.
====
5569
A small piece of ornate metal featuring Orcish symbols and military iconography.
====
5570
This hunting blade is coated in a sticky poison, some of which has leaked onto the grip.
====
5571
This key opens the door to the library in the Temple of Ire.
====
5572
Kurog's note to the shield-wives describes an alternate path to the moot.
====
5573
This skull is ancient, but in good repair. The bear it belonged to must have been huge.
====
5574
A subtly flawed sword, designed to break when struck against a metal object.
====
5575
This mystic flame came with Torug from the South.
====
5576
Torug brought this water from the great rivers of the East.
====
5577
The best cuts of meat Torug brought from the Western lands.
====
5578
Torug offered up his own blood so that his quest would succeed.
====
5579
A plain amulet carved with the symbol of an eye. Dried blood appears to be caked inside the etching.
====
5580
This beautiful gold pendant hangs on a delicate golden necklace. An engraved "A" decorates the pendant's back.
====
5582
Like the poem, "little moon, like a smile, set in a golden style."
====
5583
Like the poem, "Tall moon, proud moon, higher in the sky, it sets too soon."
====
5584
Like the poem, "little moon, a gilded twin, adorned with a broad, wide grin."
====
5585
This book was recovered from the Daedra, but is filled with unintelligible gibberish.
====
5586
These magical ciphers are used to decode the spell used by the Chief Archivist.
====
5587
This small crystal fragment crackles with energy.
====
5589
The contraption is warm to the touch, as if it was alive.
====
5590
This small crystal fragment is dark and cold to the touch.
====
5591
This heavy key is crafted from black iron and is hot to the touch.
====
5592
This book was recovered from the Daedra. It is now decoded and can be read.
====
5593
Most of the text on this scroll is indecipherable, but it feels charged with great power.
====
5594
This gruesome trophy is cold and clammy to the touch.
====
5595
The bottle of ritual wine is unbroken and tightly sealed.
====
5596
The head of the giant who killed Chief Ogzor.
====
5597
This is either a decorative ogre totem or a backscratcher made from somebody's forearm.
====
5598
This black, chalky substance smells vaguely of wine and brimstone.
====
5599
This metal is mass-produced, poor quality, and meant for simple metalworking applications. Perfect for forging a decrepit duplicate.
====
5600
These documents detail Captain Regilus's final report about Legion Zero and their activities in the Elven Gardens District.
====
5601
This license gives the merchants Jaeloreh, Travofia, and Nammadin from Daggerfall the right to set up a commercial enterprise in Orsinium.
====
5603
This page details part of a family history, outlining marriages and births in fastidious detail.
====
5604
This page holds part of a record of legion enlistment and current ranks of enlisted persons.
====
5605
This looks to be an assemblage of ancient deeds—just one part of a complex record of noble land ownership.
====
5606
This page appears to be a part of a larger record, detailing transactions and expenditures made in the Imperial Council's name.
====
5607
This key is a competent forgery, but bathing it in acid will make it look much more convincing.
====
5608
This ancient key is oddly shaped and appears to be hundreds, if not thousands of years old.
====
5609
This key isn't perfect, but it should fool the Daedra long enough to keep them from discovering that it is a forgery.
====
5610
It's not entirely clear what this trinket represents, though there are a series of toothmarks along the haft.
====
5611
There's only one certainty about this horrendous, disgusting sludge—it came out of something living.
====
5612
This sack of assorted skulls makes a satisfyingly hollow rattle when dropped upon the ground.
====
5613
This is the mold Captain Regilus created to make the false key.
====
5614
This barrel is filled with a black, foul-smelling liquid.
====
5615
A key that opens the doors to the Greedy Gut inn in Orsinium.
====
5616
A heavy leather sack, full of rancid meat and gristle.
====
5618
This crumpled letter is covered in seemingly incomprehensible ramblings and bears The Rat's signature.
====
5619
This note, one of many posted throughout the city, requests aid in locating historic relics for the new Orsinium museum.
====
5620
Part of an ancient Nord carved panel, it was broken off and discarded.
====
5622
The fur on this werewolf pelt is remarkably thick and well-groomed.
====
5623
A curious fleshy shell covers this mysterious egg.
====
5624
This polished metal orb is surprisingly light and emits a faint whirring noise when handled.
====
5625
This meat is surprisingly fresh and carries a robust, heady odor.
====
5626
Sealed with powerful magic, this phial occasionally pulses with soft white light.
====
5627
A hastily written note that indicates an Orc has betrayed Orsinium to the Winterborn.
====
5628
A primer for initiates in the faith of Malacath.
====
5629
This meat is stringy, but adequate. Suitable for a cheap and hearty stew.
====
5630
Crumpled, damp, and covered in foul-smelling muck, these pages are barely legible.
====
5631
Cirantille's compiled pages assembled into a copy of her treatise on ogres.
====
5632
This small totem looks like a tiny wooden flower, pulsing with energy.
====
5633
This iron whistle produces a flat note that wakes sleeping echatere, utilizing bone crest resonances to startle.
====
5634
A key to the Trinimac Temple's rear entrance.
====
5635
A dark, fist-sized fungus. It has a very faint but pleasant smell.
====
5636
A key that unlocks the rectory in the Temple of Ire.
====
5637
This small dart puts a mark to sleep for a short time. They will undoubtedly awaken and sound an alarm soon after.
====
5638
This amulet hums with energy, but appears to be slightly damaged. It projects an illusion spell that cloaks the wearer in a Vosh Rakh uniform.
====
5639
The burial jar contained a very old engraved mammoth-tusk pendant.
====
5640
You can make out a few words on this ancient and worn Nord carving.
====
5641
A key the opens the dungeon cells in Scrap Keep.
====
5642
A bundle of letters addressed to friends of Bazrag cordially inviting them to the funeral of the former king.
====
5643
A daedric statue venerating the Daedra, stolen from the shrine. Whether to sell it, worship it, or melt it down is anyone's guess.
====
5648
A vast collection of blackmail material on a variety of people and groups in Abah's Landing, Hew's Bane, and the nearby region.
====
5649
Ill-gotten gold collected by the crooked Dock Master.
====
5650
A short pass-phrase: "A ring of iron around them."
====
5651
A short pass-phrase: "We burn our truth upon their canvas."
====
5652
A short pass-phrase: "The Wheel turns ever onward."
====
5653
This ledger contains a series of names, dates, numbers, and codes in a haphazard, near-illegible scrawl.
====
5654
Plated in gold, this humanoid skull has large emeralds fitted into its eye sockets.
====
5655
A collected packet of evidence clearly outlining Nicolas's role in the dowry heist.
====
5658
A scroll bearing the sigil of the Shark's Teeth bandit gang, as well as locations in the grotto where Shalug wants the sigil placed.
====
5660
This sturdy bucket is full of clear, cool water.
====
5662
A simple stone cameo with the engraved image of a High Elf man. It is well-worn, as though rubbed often.
====
5663
This bow of this iron key is fashioned into the shape of a wheel with eight solid spokes.
====
5667
An unusual code fills the margins of this otherwise plain ledger.
====
5668
A cheap locket encrusted in fake jewelry.
====
5669
This map details a clearing outside of Abah's Landing.
====
5670
A primer for initiates in the faith of Malacath.
====
5671
An expensive bottle of wine.
====
5673
This heart has a surprisingly velvety texture, provided the blood is completely drained.
====
5674
This loopy, slippery, unruly mass is clearly a pile of intestines.
====
5675
This heart has a surprisingly velvety texture, provided the blood is completely drained.
====
5676
This loopy, slippery, unruly mass is clearly a pile of intestines.
====
5677
These ashes are mixed with fine diamond dust.
====
5678
A list of wares and prices.
====
5681
A letter from Forge-Mother Alga of Orsinium inviting you to help the king in Wrothgar.
====
5683
This note was posted up for the Hero of Wrothgar
====
5684
A bottle of white wine. According to the label, it is renowned for its "overpowering subtlety."
====
5685
A variety of meats grilled to perfection and slathered in pungent sauces.
====
5686
A bracelet made from an Argonian hatchling shell.
====
5687
An amulet made from an Argonian's scale, lost during the moulting process.
====
5688
A ring given to favored slaves to remind them of their loyalty to the Velmont family.
====
5689
A collected packet of evidence clearly outlining Nicolas's role in the dowry heist.
====
5690
This old amulet appears unadorned and unremarkable.
====
5692
An intricately decorated wedding invitation requesting the recipient to join festivities this evening at Cosh's manor.
====
5695
This seemingly harmless apple explodes into a disgusting cloud when thrown.
====
5696
A cold-forged knot of daedric metal. Ruddy liquid bubbles up from grooves in the shape. It is disturbingly reminiscent of blood.
====
5697
An assortment of hidden valuables, carefully wrapped and tucked out of sight.
====
5698
A sturdy, time-worn head dressing from an unidentified noble lineage. Valuable in its own right, but a true treasure to the right buyer.
====
5700
A daedric statue, stolen from the crypts.
====
5701
A tightly sealed container of rare High Elven brewed Moon Sugar swill.
====
5702
An assortment of hidden valuables, carefully wrapped and tucked out of sight.
====
5704
Unsorted and uncut gems awaiting inventory of appraisal. Easily misplaced with no one the wiser.
====
5707
This is a crude map of Greenshade. Several of the towns have circles around them.
====
5708
This is a crude map of Malabal Tor. Several of the towns have circles around them.
====
5710
This map, found in Malooc's Path, shows the way to a secret stash of treasure.
====
5712
Most likely the key to the kitchen or  the storeroom.
====
5716
This key opens a door within the Shark's Teeth Grotto.
====
5720
It looks to have once been part of a necklace. The pearl is of relatively low quality, but could be of some value to the right person.
====
5721
This old tarnished pendant bears a family seal, but is otherwise unremarkable.
====
5722
An old spyglass, scuffed but usable. Likely of no real value beyond sentimentality.
====
5723
An unremarkable, but care-worn, wood pipe packed with old ash, dirt, and memories.
====
5724
A simple band of raw gold. The feint impressions of an engraving is the only evidence that anyone valued it at all.
====
5725
This small box has a complicated locking mechanism.
====
5726
Iron Wheel arrest order for Velsa
====
5728
The pauldrons of Janius Cinna, a warrior of Arkay slain by the wispmother Exulus.
====
5729
The pauldrons of Salanus Rian, a warrior of Arkay slain by the wispmother Exulus.
====
5730
The pauldrons of Etira Gravius, a warrior of Arkay slain by the wispmother Exulus.
====
5731
The pauldrons of Placidia Nerva, a warrior of Arkay slain by the wispmother Exulus.
====
5732
A record of transactions between merchants of the Gold Coast Trading Company and their clients.
====
5733
A relic from the dig site at Tribune's Folly that provides evidence of an ancient siege that took place at the beginning of the First Era.
====
5734
The castellan of Castle Kvatch's gatehouse key.
====
5735
This blade will allow me to assassinate a target without the target reporting me, if I target them from behind.
====
5738
A freshly laid kwama egg found in Lady Llarel's Shelter.
====
5750
Key to the lower deck of the Anemone, where the prisoners are held.
====
5751
A daedric statue venerating the Daedra, stolen from the shrine. Whether to sell it, worship it, or melt it down is anyone's guess.
====
5752
An assortment of hidden valuables, carefully wrapped and tucked out of sight.
====
5753
The blossom of a wyrd flower, which only grows in moonlight within Ayleid ruins.
====
5754
These metal ingots were bound for the blacksmith in Anvil when they were stolen.
====
5755
A courier gave me this letter and told me to go to the Anvil Lighthouse.
====
5763
A list identifying all of the people who received a threatening sweetroll.
====
5765
A list of locations where secret messages are deposited.
====
5766
Background information concerning Dobias the Trader.
====
5767
Background information concerning Tuindal the Baker.
====
5768
Background information concerning Louna the Groundskeeper.
====
5769
Background information concerning Yarmia the Beggar.
====
5770
Used to supply the siege weapons
====
5771
The official seal of the city of Bravil, used to mark official documents.
====
5772
A ledger containing the tax collector of Bravil's most private transactions.
====
5773
The signet ring of the mayor of Bravil, which switches hands every election.
====
5894
An ancient keepsake from the early part of the First Era, found at the dig site at Tribune's Folly.
====
5895
An ancient relic from the dig site at Tribune's Folly that contains a mix of Ayleid and early Imperial influences.
====
5896
A tasteless and odorless concoction invented by Grazda the Death Adder. Causes intense pain, followed by near total paralysis and death by asphyxiation.
====
5897
Scraps of rusted metal. Once part of a warrior's arms or livery, now junk. Probably not cursed.
====
5898
A tangled mass of animal bones, sinew, and feathers. Pungent enough to capture the attention of restless spirits.
====
5899
Either an obscure Dwarven relic that could provide information about a long lost society, or a useless piece of junk.
====
5900
A carved and painted idol with spidery script at the base. It smells faintly of incense.
====
5901
A collection of Ayleid trinkets, to be delivered to Bolgrul at the Undaunted Enclave.
====
5902
A diaphanous assortment of drapery that has somehow managed to survive into this Era.
====
5903
A long lost Ayleid carving. Or a paperweight.
====
5904
Either the fabled Ayleid "nose hash" or a classic pigmentation.
====
5907
An elaborate decanter once used to either serve wine or hold flowers. Alternatively, a chamberpot.
====
5910
Shattered Ayleid weaponry, appealing enough to be displayed.
====
5913
A simple locket containing two small wax portraits, each facing the other.
====
5914
A fancy goblet with a family tree carefully worked into the base—part of a matching set.
====
5915
A ceramic plate detailing a Breton family tree.
====
5916
Heirlooms recovered on behalf of Daggerfall residents.
====
5917
A trophy from a "powerful creature" in a "dangerous delve." One of the witchmother's reagents.
====
5918
A crude, nondescript whistle. Purportedly sounds like a crow's call when blown.
====
5919
This note appears to be from a rival skooma distributor, and is claiming responsibility for the attack.
====
5920
This custom dagger is etched with the symbol of a competing distributor.
====
5921
This bottle has an unusual label and clearly was not produced in Claw's Strike
====
5922
This amulet is made of a crystalline material, with Nedic symbols carved into it.
====
5923
A royal seal granted to the sword shields of the Yokudan Emperor Tarish-Zi. Rumors say three of these seals are needed to gain entry to his sacred crypt.
====
5925
Throw the sands where the Lions do peer to reveal the Trial of Air.
====
5930
A Dwemer stone covered in symbols and pictures.
====
5931
A blackened gem from the center of a broken orrery.
====
5932
The rubbing reads: "L f w s c e l o s p r t u I d a h e w l f n e c o h r."
====
5933
A long journal filled with various notes and musings from Nhalan, including possible ideas for a solution to reverse the effects on newly infected patients.
====
5934
This ornate gem appears to flash different shapes and colors as you look at it.
====
5935
One of the gems needed to restore the Seeker's Sight.
====
5938
This will allow me to draw elemental infusions from shards in the Spellscar.
====
5939
A malfunctioning device of sorts used to track down the Aspects of the Mage celestial.
====
5940
A relic connected to the Celestial Mage that can be used to locate the Mage's missing aspects.
====
5941
These badges belonged to the caravan guards the Butcher fed to his trolls.
====
5942
A token of devotion to the stars above.
====
5943
The helmet of the Iron Orc shaman, Agganor, taken from his dead body.
====
5944
A poorly maintained metal helmet, infused with nirncrux dust.
====
5945
An enchanted blade that rejects any wielder save the chosen champion of the Celestial Warrior.
====
5946
A stack of painstakingly prepared notes on the nirncrux stabilization process.
====
5949
A totem crafted from dried bone, feathers, and sinew. Despite its age, the fetish has bits of fresh gristle worked into its weaving.
====
5950
An unsettling idol covered in an oily sheen. It is unnaturally cool to the touch.
====
5951
A well-worn but beautifully crafted wooden bowl. Painted scenes of Argonian life cover the sides.
====
5952
A small strand of parchment. Tiny, neat script reads: "Glassy and still—a nice catch."
====
5953
A small strand of parchment. Tiny, neat script reads: "Secreted away beneath unarmed guard."
====
5954
A small strand of parchment. Tiny, neat script reads: "Enveloped in chill breath, baring icy teeth."
====
5955
These delicate flowers give off a spicy aroma that causes a faint tingling in the nose and face when inhaled
====
5956
The tiny seeds of the Moonflower plant are highly toxic if consumed.
====
5957
A nondescript package, triple-wrapped with waxed parchment and sealed with twine.
====
5958
Small stones, each with a single Daedric rune carved upon them.
====
5959
A bangle taken from the body of a dead Veiled Heritance fighter.
====
5960
The sand in this hourglass produces an eerie red glow. It is quite warm to the touch.
====
5961
An ornate goblet covered in a permanent rime of icy frost. It is cold to the touch.
====
5962
An ornamental helm encrusted with amber gems. There is a slight shock when it is first touched.
====
5963
These delicate flowers have a spicy aroma.
====
5968
A blood-soaked straitjacket. Curiously, there are golden threads woven into the sleeves and collar, and the straps are delicately embroidered.
====
5969
A mask that goes over the mouth to prevent mastication of clumsy digits.
====
5970
These are just two mummified, severed fingers!
====
5971
You're not an expert on cheeses, but you're fairly sure a cheese knife doesn't need serrations.
====
5972
This is the flayed skin of an Imperial's face. On the outside, it is a visage of pain and anguish. On the inside, it is grinning toothlessly.
====
5973
The music from this fiddle is said to drive those who hear it over the course of time to madness.
====
5974
This human skull is unremarkable save for the second, smaller set of teeth, nostrils, and eye sockets on the left side.
====
5975
Dried meat made from the flesh of people transformed into animals by the Wabbajack. That doesn't make it cannibalism, does it?
====
5976
Distilled from the cerebrospinal fluid of madmen, said to grant clarity in moments of deep madness.
====
5977
A tiny, crated daedrat. It occasionally chirps and begs for release in a childlike voice.
====
5978
Do you have any idea how hard it is to find a good tailor in the Shivering Isles?
====
5979
A treatise on the creation and consumption of cheeses of eldritch nature and ingredients.
====
5980
This lamp glows on its own at night without any flame or fuel. The shadows cast by it cavort and dance in unsettling patterns.
====
5981
These cracked spectacles show the wearer the world as it really is when they are worn. The truth is often too much for mortal minds.
====
5982
Allegedly the pinky finger of Saint Felms
====
5984
This is a pewter goblet engraved with faces in varying states of joy, sorrow, and despair.
====
5987
A chunk of cooled metal with a strange and appealing coloration.
====
5988
A bantam guar with a rope collar. A wooden disc attached to the collar reads, "Tasty-Legs—In honor of the previous Tasty-Legs, who left us far too soon."
====
5989
These small bronze coins bears the face of Rahjin, legendary Khajiit trickster and thief.
====
5990
This single silver coin bears the face of Rahjin, legendary Khajiit trickster and thief.
====
5991
This single golden coin bears the face of Rahjin, legendary Khajiit trickster and thief.
====
5992
A small gem representing the many dances of Tamriel.
====
5993
These star shells are valuable to at least one Telvanni mage.
====
5994
The Writ designates Tirwinrel as a slave owned by Faras Givyn. If signed, it can be used to free her.
====
5995
These balls of mud, sticks, and leaves are perfect for spreading holiday cheer to sourpusses.
====
5996
Nerise Venim's Expensive Potions and Unguents
====
5997
A well-made sword, not usually used by Goblins
====
5998
An unremarkable, but care-worn drum
====
5999
An unremarkable, but care-worn lute
====
6000
A set of three balanced daggers, a colored bottle, and a dull sword.
====
6001
A bottle filled with a mysterious concoction.
====
6004
A foul smelling meaty substance
====
6008
A sack of food bound for Shornhelm.
====
6009
A gooey bag of concentrated Netch bile.
====
6010
Fresh meat for the Stonetooth Clan's New Life Festival.
====
6011
Succulent honeycomb for the Stonetooth Clan's New Life Festival.
====
6012
A napkin lathered with grease and honey from the delicious feast you just enjoyed.
====
6014
These apples are moldy and bruised, but make a perfect snack for a pig!
====
291
Wall lean (back, coinflip)
====
1
Full access to all DLC game packs
====
1
Crowns to spend in the Crown Store
====
1
Access to Costume Dyeing at Dye Stations
====
1
10% bonus to experience point gain
====
1
10% bonus to crafting inspiration gain
====
1
10% bonus to trait research time
====
1
10% bonus to gold acquisition
====
1
Full access to all DLC game packs
====
1
Crowns to spend in the Crown Store
====
1
Access to Costume Dyeing at Dye Stations
====
1
10% bonus to experience point gain
====
1
10% bonus to crafting inspiration gain
====
1
10% bonus to trait research time
====
1
10% bonus to gold acquisition
====
9384
Show Gaerheart the Green Maple
====
9390
Show Gaerheart the Planed Green Maple
====
9392
Show the Oxidized Ore to gro-Izburg.
====
9393
Show gro-Izbur the Oxidized Copper Ingot
====
9394
Show Outfitter Wickton the Thin Leathers
====
9396
Show Outfitter Wickton the Cured Thin Leather
====
9406
Show the garnets to Camille Ashton
====
9408
Show Camille Ashton the Polished Smoky Garnet
====
11074
Show Sanded Maple to Gaerheart
====
11091
Show Gaerheart Crafted Shield
====
11099
Show Ashton the Polished Smoky Hrotanda
====
11416
Show Wickton the Thin Leathers
====
14904
Show Ashton the Polished Smoky Hrotanda
====
14947
Show Sanded Maple to <<1>>
====
23934
Give/Show Item Condition 2
====
43774
Deliver Iron Daggers to Repository
====
43775
Deliver Iron Helm to Repository
====
43776
Deliver Iron Cuirass to Repository
====
43777
Deliver Iron Greaves to Repository
====
43778
Deliver Iron Gauntlets to Repository
====
43779
Deliver Iron Maul to Repository
====
43780
Deliver Iron Girdle to Repository
====
43781
Deliver Iron Sabatons to Repository
====
43863
Deposit Daggers Into Crate
====
44017
Deposit Greaves Into Crate
====
44019
Deposit Pauldrons Into Crate
====
44020
Deposit Sabatons into Crate
====
44021
Deposit Gauntlets into Crate
====
44027
Deposit Pauldrons Into Crate
====
44029
Deposit Greaves Into Crate
====
44030
Deposit Sabatons into Crate
====
44031
Deposit Gauntlets into Crate
====
44032
Deposit Sabatons into Crate
====
44033
Deposit Gauntlets into Crate
====
44036
Deposit Greaves Into Crate
====
44037
Deposit Pauldrons Into Crate
====
44038
Deposit Sabatons into Crate
====
44039
Deposit Gauntlets into Crate
====
44041
Deposit Greaves Into Crate
====
44043
Deposit Pauldrons Into Crate
====
44044
Deposit Sabatons into Crate
====
44045
Deposit Gauntlets into Crate
====
44047
Deposit Greaves Into Crate
====
44049
Deposit Pauldrons Into Crate
====
44050
Deposit Sabatons into Crate
====
44051
Deposit Gauntlets into Crate
====
44053
Deposit Greaves Into Crate
====
44055
Deposit Pauldrons Into Crate
====
44056
Deposit Sabatons into Crate
====
44057
Deposit Gauntlets into Crate
====
44059
Deposit Greaves Into Crate
====
44061
Deposit Pauldrons Into Crate
====
44062
Deposit Sabatons into Crate
====
44063
Deposit Gauntlets into Crate
====
44065
Deposit Greaves Into Crate
====
44067
Deposit Pauldrons Into Crate
====
44068
Deposit Sabatons into Crate
====
44069
Deposit Gauntlets into Crate
====
44071
Deposit Greaves Into Crate
====
44073
Deposit Pauldrons Into Crate
====
48370
Deliver "Clean" Items to Client in Vulkhel Guard
====
48382
Deliver "Clean" Items to Client in Davon's Watch
====
48383
Deliver "Clean" Items to Client in Daggerfall
====
48384
Deliver "Clean" Items to Client in Elden Root
====
48385
Deliver "Clean" Items to Client in Mournhold
====
48386
Deliver "Clean" Items to Client in Wayrest
====
48387
Deliver "Clean" Items to Client in Marbruk
====
48388
Deliver "Clean" Items to Client in Stormhold
====
48389
Deliver "Clean" Items to Client in Shornhelm
====
48390
Deliver "Clean" Items to Client in <<1>>
====
48391
Deliver "Clean" Items to Client in Windhelm
====
48392
Deliver "Clean" Items to Client in Sentinel
====
48393
Deliver "Clean" Items to Client in Rawl'kha
====
48394
Deliver "Clean" Items to Client in Riften
====
48395
Deliver "Clean" Items to Client in Evermore
====
52966
Deliver River Betty to Hissmir
====
52968
Deliver Longfin to Hissmir
====
1
Campaign lasts for 90 days with no special rules.
====
2
Any player can join this campaign.
====
5
• Campaign lasts for 2 days for Beta testing only.
====
6
Any player can join this campaign.
====
7
Below level 50 characters only. Seven day duration. All PVP objectives earn 1 point. Owning your native objectives will give double. Champion Abilities are disabled in this campaign.
====
8
Any player can join this campaign.
====
9
Below level 50 characters only. Seven day duration. All PVP objectives earn 1 point. Owning your native objectives will give double. Champion Abilities are disabled in this campaign.
====
10
Any player can join this campaign. Scoring is disabled and Tier 4 and 5 rewards have been added.
====
11
Any player can join this campaign. Only Resource ownership gives points. Owning your native Resources will give double.
====
12
Any player can join this campaign. Only Scroll ownership owns points. Owning your native Scrolls will give double.
====
13
Any player can join this campaign. Only Keep ownership earn points. Owning your native Keeps will give double.
====
14
Any player can join this campaign. All PVP objectives earn 1 point. Owning your native objectives gives double.
====
15
Below level 50 characters only. Seven day duration. All PVP objectives earn 1 point. Owning your native objectives will give double. Champion Abilities are disabled in this campaign.
====
16
Any player can join this campaign. All PVP objectives earn 1 point. Owning your native objectives gives double.
====
19
Any player can join this campaign. Only Keep ownership earn points. Owning your native Keeps will give double.
====
20
Any player can join this campaign. All PVP objectives earn 1 point. Owning your native objectives gives double.
====
21
Any player can join this campaign. Only Resource ownership gives points. Owning your native Resources will give double.
====
22
Any player can join this campaign. All PVP objectives earn 1 point. Owning your native objectives gives double. Champion abilities are disabled.
====
1
For assistance, please use the options found on the left.

If you believe you have found a bug in the game, you can use the Submit Feedback option to report it.
====
188
Cicero's Food & General Goods
====
192
Dhalmora Hall of Merchants
====
196
Davon's Watch Market District
====
216
Ebonheart Unified Metalworks
====
225
Whisker-Twitch Trading Hut
====
239
Vulkhel Guard Manor & Treasury
====
351
Port Hunding's Open Marketplace
====
384
The Vaults of Velyn Harbor
====
401
Trading Post and Artisan's Row
====
413
Red Feathers Horse and Bridle
====
421
Chrinitte's Carpentry Corner
====
427
Tordrak's Eldritch Emporium
====
448
Treasury of the Tree - East
====
449
Treasury of the Tree - West
====
451
Great Trunk Artisans Court
====
465
Arenthian Steeds & Coursers
====
510
Bleakrock Trading Hall Artisans
====
511
Bleakrock Trading Hall Merchants
====
569
Artaeum Armor and Vestments
====
575
Dhalmora Hall of Merchants
====
598
Enchantments and Admixtures
====
707
Vulkhel Guard Outlaws Refuge
====
720
Velyn Harbor Outlaws Refuge
====
767
Davon's Watch Outlaws Refuge
====
807
Dungeon: Imperial City Prison
====
909
The Serpent and the Senche
====
944
Brotherhood Crafting Stations
====
960
Anvil Ironworks and Tannery
====
961
Coastal Clothiers and Fabrics
====
98
You will always be able to listen to chat in the Area channel while you are in a Group or Guild channel, but you will only be able to respond to chat in one channel at a time.
====
102
Sneaking reduces the chance that non-player characters and hostiles will detect you.
Sneaking allows you to gain critical strikes on hostiles while you are undetected.
Sneaking will consume Stamina while your character is moving.
====
103
You can pan your camera to the left and right by moving the |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_RS_Slide_Scroll.dds|t in the corresponding directions. You can also tilt your camera to look up and down by moving the |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_RS_Slide_Scroll.dds|t in the corresponding direction.

Note: If Invert Y is turned on, your camera tilt will be inverted.
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104
• Navigate to the Character Menu from the Player Menu <<1>> to spend Attribute Points

• Navigate to the Skills Menu from the Player Menu <<1>> to spend Skill Points
====
105
Once you have added your available points to the Resources of your choosing, press <<1>> to commit the points.
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106
When you have a Skill Point available to spend, access the Skills Menu by navigating the Player Menu <<1>>.

The abilities that are currently available for purchase will have a plus sign next to their ability icon.  To spend a Skill Point to purchase an ability, simply press <<2>> to confirm that you wish to  unlock that ability.
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108
• Use the |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to select an item and use <<1>> to equip it to your character
• Selecting an item will show you a list of additional actions that can be executed upon that item

You can view your character's currently equipped items on the left side of the inventory screen.
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114
As you find items in the world, they will filter themselves into categories to assist you in finding them through large inventories. If you press  <<1>> on a specific type of inventory category—Main Hand, Head, Consumables, etc.—you will only see items of that category type.
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118
Charging Magic Weapons
Select a magical weapon on your inventory screen. Press <<1>> to bring up more options on the selected weapon, then choose "Charge." Select the filled Soul Gem you wish to use and press <<2>> to charge the weapon. This costs a filled Soul Gem of the magic weapon's level range.

Revive Allies or Yourself
Reviving a fallen ally or yourself costs a filled Soul Gem matching your target's level range. You do not need a Soul Gem to revive if you are Level 5 or below.
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119
To enchant an item, open your Inventory by navigating the Player Menu <<1>>. Select the item you wish to enchant with |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide_Scroll.dds|t, press <<2>>, and select "Enchant" from the menu. Select the enchantment you wish to apply, then press <<3>> to commit the action.
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121
To execute a Light Attack, target an enemy and tap <<1>>. To execute a Heavy Attack, press and hold <<1>> until your character winds up for the attack, and eventually executes it.
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When an enemy is radiating gold, it is readying itself for a heavy attack. If this attack is successfully Blocked, the enemy will be knocked back and momentarily stunned, giving you the advantage on your next attack.
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|cFFFFFF|ac|t256:64:EsoUI/Art/tutorial/Examples/Help-Gp-Status-Magicka_Full.dds|t      Full      |t256:64:EsoUI/Art/tutorial/Examples/Help-Gp-Status-Stamina_Full.dds|t
|t256:64:EsoUI/Art/tutorial/Examples/Help-Gp-Status-Magicka_Half.dds|t  Expending  |t256:64:EsoUI/Art/tutorial/Examples/Help-Gp-Status-Stamina_Half.dds|t
|t256:64:EsoUI/Art/tutorial/Examples/Help-Gp-Status-Magicka_Empty.dds|t   Depleted   |t256:64:EsoUI/Art/tutorial/Examples/Help-Gp-Status-Stamina_Empty.dds|t
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127
Dodge Rolling also allows you to escape from many effects that immobilize you.
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130
Once another player accepts your invitation, their <<1>> will appear in your list of contacts.

 •The Contacts Menu is a submenu of the Player Menu <<2>>

It is important to understand that your friendship is at the system level, not the character level. This means that you will be able to see and contact your friend no matter what character either of you is currently playing.
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139
To exit a siege weapon, press <<1>>.
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141
A configuration option for the Cyrodiil map allows you to see areas already covered by allied forward camps.

An enemy's forward camp can be destroyed by nearing it and pressing the <<1>> key.
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145
See the Bonuses section of the Campaigns menu for more information.
====
154
Most content is restricted to smaller groups of 4 players, but some content will allow larger groups of up to 24 players
====
156
When an invited player receives an invitation to group up, they will need to press and hold <<1>>  to Accept or Decline the invitation.
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157
Use |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to select the activity type, then select the location of the content you wish to play with a group from the generated list. Only content appropriate to your character will be selectable. Press <<1>> to begin searching.
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158
If your group is in a Dungeon or Alliance War activity, and a member leaves, the group leader will be presented with an option to find a new member by the system.
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166
To travel using this method, press <<1>> to access your world map, then select any previously discovered Wayshrine to which you wish to travel. A confirmation pop-up will appear, revealing the cost of traveling to that Wayshrine and giving you the option to accept or cancel.
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169
To restore Durability to an item you must get it repaired by a merchant. You can also purchase Repair Kits to carry with you into combat, in case a merchant is not conveniently available. To use a Repair Kit, press <<1>> on a damaged item and select "Repair."
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171
It is not necessary to purchase or equip a fishing pole. Every character already has one. Your fishing pole automatically becomes active when you attempt to fish. You will, however, be required to collect or purchase bait. 

When you have bait in your inventory, you can see it within the Supplies section. Bugs, worms, and guts are common bait.
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172
Skillful fishermen will learn to use the optimal bait for the type of fish they are trying to catch.
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174
Visiting a Stable Master will allow your character to take Riding Lessons. Riding Lessons will allow your character to increase their Speed, Stamina, and Carry Capacity attributes in the area of mount riding.
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182
Choose a material to craft. Increase the number of material to increase the level of the item you wish to craft. 

Select a racial style for the item. Initially, you will only be able to craft in the racial style of your character, but other racial styles can be unlocked. 

Select a trait to add one of a variety of available enhancements to your item. Researching will unlock new traits.
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183
Select the item you wish to improve and it will appear in the "Improve" slot in the center of the screen. The improvement material needed to improve the selected item's quality will appear. Use the left stick to increase the amount of improvement material, which will increase the chance that the improvement will be successful. When you are satisfied, press <<1>> to commit to the improvement.
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184
Select the item you wish to deconstruct with <<1>>, then press the <<2>> to confirm the deconstruction. 
 
Deconstruction will destroy the item.
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185
The research process takes time. This time will increase when multiple traits have been researched for a specific trait research line.
====
186
Guilds in Campaigns:
Each of your characters and any guilds you may be in are committed to a campaign. Characters can be moved to another campaign or a character can fight in another campaign as a guest.

Guild leaders can manage the campaign assignment of the guild they lead. Members can join this campaign and take keeps and resources in the name of their guild.
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|acHard
|t512:64:EsoUI/Art/Tutorial/gp_tutorial_illo_unitframe_03.dds|t
Deadly
|t512:64:EsoUI/Art/Tutorial/gp_tutorial_illo_unitframe_04.dds|t
|r
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189
|acIncreased Power
|t512:128:EsoUI/Art/Tutorial/gp_tutorial_illo_increasePower.dds|t
Invulnerable
|t256:64:EsoUI/Art/Tutorial/gp_tutorial_illo_invulnerable.dds|t
|r
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190
Using <<1>> and <<2>> you can cycle through options for dyeing your armor.

|cFFFFFFDye|r allows you to dye a specific channel on a specific piece of armor.
|cFFFFFFDye All|r allows you to dye the same channel across all your pieces of armor.
|cFFFFFFClear Color|r allows you to clear a dye from a specific channel on a piece of armor. 
|cFFFFFFCopy Color|r allows you to copy the dye applied to a specific channel on a piece of armor.  

Note: Dyeing a piece of armor binds it to your account.
====
191
You may hire a Guild Trader at a Guild Trader station if no other guild has purchased their services. If another guild owns the services of a Guild Trader you may place a blind bid to try to acquire them when they become available.

Bidding occurs throughout the week, but players may only bid on one Trader per cycle. If you acquire the services of a Trader through bidding, their services will be yours for one week's time. 

Remember: You must continue bidding on a Trader to retain their services.
====
192
Once a tabard design has been created, you can equip it by purchasing the tabard from your Guild Store. 

Note: You must have 10 members in your Guild to purchase tabards from your Guild Store.
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195
|t42:42:EsoUI/Art/tutorial/champion_points_stamina_icon.dds|t The Thief - A Constellation Group devoted to Stamina and Utility.
 
|t42:42:EsoUI/Art/tutorial/champion_points_magicka_icon.dds|t  The Mage - A Constellation Group devoted to Magic and Offense.

|t42:42:EsoUI/Art/tutorial/champion_points_health_icon.dds|t The Warrior - A Constellation Group devoted to Health and Defense.
====
196
Spending Points:
Once inside the preferred Minor Constellation, points can be allocated in the skills by using <<1>> <<2>>.

Each point spent in a Minor Constellation increases its rank. Once the Minor Constellation reaches a specific rank, passive abilities unlock for your character. If you respec your character, all passive abilities gained via rank in a specific Minor Constellation are lost until the appropriate number of points are reinvested.
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199
|al|t256:128:EsoUI/Art/tutorial/Infamy_Gamepad-ZeroBounty_ZeroHeat.dds|t
|r
The Infamy Meter informs you of your debt to society. The actual price of your Bounty can be found on the lower left of your HUD. The circular meter on the left indicates the intensity of the guards' pursuit. Red (|cFF0000Heat|r|) decays quickly, while white (|cFFFFFFBounty|r|) decays slowly. The cost of your bounty, in gold, is determined by the white section of the meter and your character's level.
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201
Note that |cFF0000Heat|r|, the red part of the meter, decays faster than |cFFFFFFBounty|r|, the white part, but both decrease over time.
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When you become |cFF0000KOS|r, your only option is to retreat until your |cFFFFFFBounty|r| and |cFF0000Heat|r| decrease. Any Guards you encounter while |cFF0000KOS|r will kill you, seize all |cFF0000stolen|r items from your inventory, and deduct whatever gold you are currently carrying from your |cFFFFFFBounty|r.

If you don't have enough gold to pay your entire |cFFFFFFBounty|r|, the Guard will take what you have on you, leaving the balance unpaid. Gold kept in Tamriel's banks cannot be taken by Guards.
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207
A glow will appear on your character's Champion Bar in the color of the Constellation Group you are earning your next point in when you are Enlightened. (The image above depicts a character actively gaining Experience toward their Enlightenment Cap.)

Enlightenment is accumulated when you are offline. Your account can store up to 12 days of Enlightenment (1,200,000 points) at one time. Once any one of your characters expends Enlightenment, it is spent across your account.
====
209
|t256:128:EsoUI/Art/Tutorial/Telvar_GamePad_Mid.dds|t

The above image depicts the Tel Var Counter growing towards the next multiplier. Please note the values depicted in the image above are not indicative of actual gameplay, and are only intended as an example. 

Tel Var Stones can be deposited with any Banker to prevent them from being stolen by other players.
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210
This map depicts the entrances into Imperial City. To see if your alliance is eligible for entry through an entrance, select it on your map.

|cFFFFFFImperial City Dungeons:|r You can access the Imperial City Prison and White-Gold Tower group dungeons through fast travel by selecting the associated |t32:32:EsoUI/Art/Icons/mapKey/mapKey_groupInstance.dds|t icon on the Imperial City map. This can be done from outside of the Imperial City.
====
211
|cFFFFFFESO Plus|r
ESO Plus members enjoy a monthly allotment of Crowns to spend on Crown Store purchases, plus access to all of ESO's downloadable content for the duration of the membership, as well as a 10% bonus to XP and gold gain, crafting research, and inspiration. 

|cFFFFFFPurchasing Crowns|r
You can purchase Crowns from the in-game Crown Store by pressing <<1>>.
====
221
When you arrive, pick up the Maelstrom Arena quest from Fa-Nuit-Hen. Every time you enter the Arena you will be able to pick up where you left off on the quest. The quest is also repeatable, so you can experience Maelstrom Arena as often as you like.

Players who reach|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|tChampion 160 can compete for fame and glory on the Veteran Maelstrom Arena Leaderboards. Continuing from a saved quest disqualifies the current run from the Leaderboard.
====
227
|al|t256:128:EsoUI/Art/tutorial/Examples/Help-GP-Infamy-Trespassing.dds|t|r

The first time you are seen trespassing your |cFFFFFFBounty|r| will increase. If you are witnessed committing a crime while trespassing your |cFFFFFFBounty|r| will increase.

Leaving a trespass area will cause your Infamy Meter to function normally.
====
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Go to the DLC section of the Collections menu, and accept the "Voices in the Dark" quest from the Dark Brotherhood DLC entry. This will lead you to the city of Anvil, in the Gold Coast. There, the Dark Brotherhood will extend an invitation to you—provided you prove yourself capable of ending a life in cold blood.

You can travel to Anvil via wayshrine, or by boat from the docks of Vulkhel Guard, Davon's Watch, or Daggerfall City.
====
1
We've lost so many miners to the undead. How will Crosswych ever rebuild itself?
====
5
Crosswych is even smaller than it once was. Many fled towards Wayrest to avoid the undead assaulting us from Cath Bedraud and the burial mounds.
====
8
We've lost so many of our workers to the undead. How will Crosswych ever rebuild itself?
====
10
Montclair's soldiers fight with a ferocity I've never seen!
====
12
We're under orders to question any suspicious individuals headed in or out of Rivenspire.
====
13
I hear the Nords don't have warm blood, like we do. How else could they live in a place colder than this?
====
15
Move along. The Three do not look kindly upon idleness.
====
16
The werewolves are everywhere! Somehow I avoided being bitten... please, help me escape!
====
21
We've lost so many of our workers to the undead. How will Crosswych ever rebuild itself?
====
22
The noise outside is frightening, but in here, it's nice and peaceful.

Won't you stay a while and join us?
====
26
The noise outside is frightening, but in here it's nice and peaceful.

Won't you stay a while and join us?
====
27
Crosswych is smaller than it once was. 

Many fled towards Wayrest. They wanted to avoid the undead assaulting us from Cath Bedraud and the burial mounds.
====
28
<The Orc struggles against his bonds.>
====
29
<The Orc struggles against her bonds.>
====
31
We have to stop the ogres!
====
34
Our herds are our livelihood. Without them, we would surely perish.
====
35
You are here to set me free?  Oh thank you!
====
36
The fish aren't biting. I think they sensed trouble in the water and moved offshore.
====
37
We left Fell's Run as soon as our neighbors started fighting. 

We've seen enough strife!
====
38
We left Fell's Run as soon as our neighbors started fighting. We've seen enough strife!
====
39
Please, it isn't my fault. Spare me.
====
45
Shhh! I am trying to keep track of each thunderclap. You are interrupting me.
====
46
Well met, outsider. Watch your step, for the Vereansu will not greet you as kindly.
====
47
Why are you staring at me? I've done nothing wrong!
====
48
The Obelus has been out for weeks now. We finally got a lead as to what's causing the outage, but if that fails, we're back at banging our heads against a wall again.
====
49
Well, aren't you a vision! Come and relax with us. I promise you won't regret it.
====
51
May the Three guide your path.
====
52
Can I interest you in some of my fine wares? A new rug, perhaps? A vintage vase from the Akaviri Era?
====
54
We have to stop the ogres!
====
55
Everything aches. It's terrible.
====
56
How long must we wait before someone helps us?
====
57
Welcome to Central.  Move along now...
====
58
Can I help you? You're not from around here, are you?
====
59
Pity we couldn't land at Haven. It's a much nicer port. Hopefully we can take it back from the Imperials.
====
60
You've got to get me out of here! I'll be eaten... or worse!
====
61
Can I help you? You're not from around here, are you?
====
62
Master Durak is our leader. He watches over all the spirit wardens at Pariah Abbey.
====
73
No, Mother! I won't become what you are. I'll live my own life, as I wish!
====
74
The sisters have split, yet somehow, I am happy for this.
====
75
What is the true nature the spirit I serve? What is the spirt that serves me? Will I one day be devoured, like the others?
====
76
Hmph. Another outsider claims to have a reason for fighting in our war.

Watch yourself. We've already killed your kind for meddling in our affairs.
====
77
I'd like to find work in Narsis, but I don't want to travel on those roads. The Ashlanders do horrible things to unprotected travellers.
====
78
Please, stay away from me. Nightmares rob me of sleep, and my work always suffers. And if the boss sees me talking to you, he'll fire me!
====
79
Master Durak is our leader. He watches over all the spirit wardens at Pariah Abbey.
====
80
A traveling mender came by to ease the pain of my wounds. At first, he methods seemed to work, but now I feel so cold.
====
81
I can see the efficiency of the gate guards decreases with the amount of wine they imbibe.

How did you get in here?
====
85
As long as the lighthouse is out, we're out of work. No ships? No work.
====
86
Thank you for lighting the lighthouse. I couldn't fathom finding another line of work.
====
87
Watch your step, <<1>>.

You might stumble onto my sword.
====
88
No rest! No rest! I see them, even in the darkness, beckoning me to follow. I must not!
====
89
Please, leave me in peace. The disease infesting me doesn't leave much energy for conversation.
====
90
Now that they aren't trying to eat us, they're not so bad. They might even be fertilizing the soil!
====
92
I don't remember how I got here. What's going on?
====
93
Watch your step, <<1>>. You might stumble onto my sword.
====
96
Only a few hours until the end of my watch. They seem to be getting longer every day.
====
97
I've never seen so much carnage. 

How are we supposed to go on after seeing our comrades cut down in front of us?
====
98
This isn't the first bloodshed I've seen, nor will it be the last.
====
99
There's too much death to bear.
====
100
Please do not disturb me, I am very busy with - blasted pair of curses! Look what you made me do!
====
101
Move along. The Three do not look kindly upon idleness.
====
102
May the Divines bless you!
====
105
This is the only life I've ever known. I don't remember what it was like before I became a werewolf.
====
106
There's not much we can do in this point. 

I hope the mender can take care of the injured, or we're in a lot more trouble than the captain thinks.
====
107
Some think the people of Kerbol's Mill made the plague. That's why they're immune. I guess we all know better now.
====
108
The grain merchants raised their prices as soon as the sickness arrived, the fiends! We can't afford a plain loaf of bread.
====
109
Watch your step, stranger. We're cautious with any travelers these days.
====
110
I'm hoping the city will return to normal soon.
====
111
The peasants need to clean the drains more frequently. If they did, no one would get sick.
====
112
I'm grateful to still have my health back. May the Divines guard your health as well!
====
113
Have you come to rescue us?
====
114
Why have you awoken me? I do not remember you from my life.
====
115
The rain clawed at our faces, and we thought it would never end. But the darkening of the sky was not stormclouds. It was a surge of water from the sea, a great wall crushing everything in its path.
====
116
We've dealt the Imperials a decisive blow. All thanks to you, <<1>>.
====
117
There's a lot of work to be done to repair the garrison, but repair it we shall.
====
118
We lost so many when the garrison fell. I don't think we'll be able to recover.

Why are we even waiting here? The Imperials will march on Evermore soon.
====
119
I was very worried, but clearly, King Eamond's strategy worked.
====
122
I've a moment to speak, if you make it brief. I must continue my rounds lest the captain catches me off-guard.
====
123
As soon as I've healed enough, I want to return to duty. Injuries are a waste of time.

We'll be on the offensive soon enough.
====
124
When the Imperials sacked Hallin's Stand, we had nowhere else to go.
====
126
It's sad to see what's become of the Rilvayn's old home. 

It's hard to believe they'd sell it to people like this.
====
127
They say we're going to return to retake Bangkorai Garrison soon.

I'm looking forward to paying back those damn Imperials for killing King Eamond.
====
128
We can finally leave this place.
====
129
I'm going to end up as a sacrifice. I just know it!
====
131
Everyone's welcome in Sugar Cove as long as they've got enough coin. 

Keep your nose out of other people's business, and you'll find your stay pleasant.
====
132
Any business you have with me, you'll have to take to Sugar first. 

Excuse me. I meant "Sera Orvona."
====
133
You've got goods to ship? 

I don't deal with clients. You'll have to find a captain.
====
134
Care to try your hand at a game?

I doubt you've got the coin to get past the first round. 

You're better off sticking to more profitable pursuits.
====
135
Are you buying or selling? 

I'm waiting for my ships to dock. Then I'll be ready to take orders.
====
136
Seeking a cure for a sick loved one? 

Want to ward off the affliction that's sweeping Stonefalls? 

I come from a long line of apothecaries who have mastered the art of medicine... and I've created a tincture that's guaranteed to work!
====
137
Who were those Imperials? How did they get here?
====
138
Please be careful. We have so many injured here, and so little room for more.
====
139
That damned lich and his troops marched straight through here! 

They seemed to be in a hurry to reach Gil-Var-Delle. If they weren't, they would have killed us all!
====
140
The Red Asp will lead us to victory.
====
141
Don't let them see you! Their eyes are everywhere, and their ears too.
====
142
I trust this man Ufa. I think we can win.
====
143
The roads are too dangerous for an unarmed traveller.

Take precautions.
====
144
I'm hoping the city will return to normal soon.

Ruptga will guide our hands as we take back what's rightfully ours.
====
145
I'm hoping the city will return to normal soon.
====
146
The way they treat the common folk, how long will it be before they drag us out into the street?
====
147
I don't care what this coral is or whether Vivec himself threw it on our shores.

The Dreugh it attracts is a good enough reason to get rid of it.
====
148
State your business or move along.
====
149
On your guard, traveller. 

These Orlishkaarn are not to be taken lightly.
====
150
By Ysmir's beard, the small one can fight!
====
152
Rip the fetcher in two, Bosmer!
====
153
Scourge thump that tree-lover!
====
154
Damn these Imperial dogs. I hope Sep comes to swallow the lot of them.
====
155
Amjahan's the one in charge here. If you want to help us, speak with him.
====
157
Hurry up and unlock me before it's too late!
====
158
Every time we seem to make progress, something happens to tear it all down again. If it's not the Orlishkaarn, it's Mount Senie sending more lava our way.
====
159
I'm off-duty, so if there's something you need, ask <<1>>.
====
160
Stonefalls is nothing like my home in the north. 

The cold air keeps me alert. The constant chill purges all weakness from my body.
====
161
The whole northern district is cordoned off. 

I've heard the souls within have all fallen into madness.
====
162
The wind will be quiet for a time. 

Watch for the trembling of the leaves. Soon the storm will be upon us again.
====
163
The mazte's fresh, and our sujamma is the best you can get for many miles around.
====
164
I've got too much work to do and too little time to do it.
====
165
Hard times, friend. 

There's not much to do when you can't get your wares off these shores!
====
166
Watch yourself, fetcher. 

You could be in for a nasty surprise if you let your guard down around here.
====
167
I bet your adventures leave you absolutely exhausted. 

Care to dally here for a while?
====
168
The Iliath Temple may be my last hope. 

I must rid myself of this disease.

I really hope the Diviner will see me.
====
169
Ebonheart doesn't need more troublemakers. 

Keep your nose clean, and we'll get along just fine.
====
170
I keep hearing this town is a rough place to live, but it seems civilized enough. 

I think the Dunmer just don't know how to put up a fight.
====
171
Keep your eye on your pack if you plan on loitering around the docks. 

With the shipyard closed, these thugs have nothing to do except making trouble.
====
172
I like the smell of this place. 

It's got an abundance of seasalt and wet mud.
====
173
The Prince is here! I wish I could stand at his side in the coming battle....
====
174
Prince Aeradran is here in Karthdar to help fight back Vonov's evil!

Will you be fighting alongside him?
====
175
Careful. This ship is still under inspection, so don't touch anything. You never know what might be contaminated with this disease. 

Of course, we would certainly enjoy watching the ordinators fume after they caught you.
====
176
This ship passed its initial inspection, but to ensure the crew isn't carrying the disease, they ordinators have also ordered a quarantine.
====
177
Must you stand there? You're blocking my light.
====
178
This inspection is taking forever. 

I don't care about profit right now. I just want off this ship.
====
179
Nothing to do all day but eat and sleep. 

Sure, it's nice when you aren't forced to work, but it's not like we're getting paid.
====
182
My family is down in the village. I'll do all I can here but I'd rather be there where I can protect them.
====
183
I'm free? 

Thank you, friend.
====
184
You look like you can handle yourself pretty well.

You'll need to if you're planning on seeing Thovasi.
====
185
I hear there's trouble across Iliac Bay. 

His Majesty, King Fahara'jad, has sent soldiers to help.
====
186
King Fahara'jad knows all about everyone's business. 

I swear, I sneezed late one night, and the next day at court, he asked me how my cold was!
====
187
We've had some trouble with pickpockets, so keep an eye on your belongings.
====
188
We're not interested in local politics, even though rumors might claim otherwise.
====
189
King Fahara'jad is a just ruler.

That's not often said of other kings.
====
190
I hear there's trouble across Iliac Bay. 

His Majesty, King Fahara'jad, has sent soldiers to help.
====
191
You are the one whom the Nest-Mother spoke to? I am not impressed.
====
192
You won't find better goods anywhere else in the city, my friend.
====
195
The Nest-Mother called us here, but she is late to arrive.
====
196
Be on your guard. Stormhold isn't as safe as it used to be. Shadowscales have claimed three lives already.
====
197
What do you want? Can't you see I'm busy here?
====
198
How dare the Wardens treat us this way! Hiring mercenaries to come after us when we've been protesting in peace? They've lost respect for us townspeople.
====
199
Kilban's incessant whining will draw every predator to our camp. We will see how he fares against a hungry hackwing.
====
200
Although I'm not happy to be back, I've realized that losing the war in Cyrodiil could be far worse.... Not only for me, for for my family as well.
====
201
Hurry up and untie me before it's too late!
====
202
Blood Cat Cultists dragged me into an alley in Velyn Harbor and brought me to Bloodgutter. I don't know what they have planned for me but I'm sure it's not good.
 
Who sells knives in an alley at three in the morning? I should pay more attention.
====
203
I lived near Kulati Mines for many years, but the recent sandstorms drove me to seek shelter here.
====
204
Why should we associate with the Forebears? They mingle with any and all they see, rather than keeping to our own Redguard ways.
====
205
Crossing the Hollow Wastes always has its dangers, but the sandstorms lately make it more difficult than usual.
====
206
I'm new to Bergama. Some of the residents don't seem very pleased to see outsiders, it seems to me.
====
208
What do you want?

I've got no business with you.
====
209
Show deference to your betters, outsider.
====
210
The Archeins have closed their gates and closed their minds to us.
====
211
Training can't start fast enough. I plan to rise quickly.
====
212
Those mercenaries underestimate us.
====
213
Deserting was the best decision I ever made! I spent all that time laboring when I could have been here all along!
====
214
Go on ahead, find my friends. I'll be here.
====
215
You look like you're one of those cultists. We don't deal with them.
====
216
Why am I still being held? Let me go, I'm no threat to your group.
====
217
The masters only select a handful of apprentices from all who apply. I'm grateful to have this chance to learn from the best.
====
218
Finally, I can begin my lessons with <<1>>! They say he's hard on his students because his expectations are so high.

Well. So are mine.
====
219
I've heard nothing but praise for your abilities, <<1>>!
====
220
<<1>> works us too hard. Another slave died three days ago.
====
221
With <<1>> gone, <<2>> has become our leader. We are no longer slaves, we work the farm for ourselves.
====
222
There are so few of us left. How will we survive without the elder to guide us?
====
223
If it weren't for Hjarl and Lei-Kai, I don't know where I'd be now. Dead, or wishing to be, most likely.
====
224
Please, can you spare some food?
====
225
I have a family back in Bergama. I cannot abide here long with no pay.
====
226
Keep your head low, <<1>>. Best not to be noticed around here.
====
227
It's been a while since I've been to Alten Corimont. Certainly not the bustling metropolis it used to be!
====
228
Sooner or later the Argonians will realize the Dunmer want nothing more than to enslave them to the Pact, rather than a master.

I ask you, what is worse: a servant to your race, or a servant to your enemy?
====
230
Be wary of the mad scales in the swamps, <<1)>>. They wish to defile the Elder Hist.
====
231
There are so few eggs this hatching. What has happened?
====
232
You were given a great honor. I hope that you appreciate your impact on future generations.
====
233
You have much to do in your part of the ritual. I have much to do in my part.
====
236
So far the battle is going our way, thanks to you!
====
237
Don't you just love it here? No past hunting us and no worries for the future.
====
239
Be wary of the mad scales in the swamps, brother. They wish to defile the Elder Hist.
====
241
What's happened? I feel as if I've been sleeping for years.
====
242
This is it. This is my death.
====
243
Zud-Reen is mad. The ruins are too dangerous to replace the relic. Must we mourn one of our old ones?
====
244
We've taken people who have done horrible things and rehabilitated them into productive people.
====
245
I hope we can find a way to rebuild what you took from us.
====
246
The Nest-Mother will not take us back. I cannot even hope for such redemption.
====
247
I'm so glad <<1>> is here to cook for us. He makes the best crab stew.
====
248
After the Imperial assault of Grahtwood was shattered at Gil-Var-Delle, we made all haste to this point to stop the main press of their army.
====
249
The Prince has been out getting his hands dirty. It's great fun! We actually have something to do rather than sit around watching political meetings.
====
250
It's you? Please, don't hurt me!
====
251
You ... you're not one of Montclair's soldiers! What are you going to do with me?
====
252
Stay alert. We could come under attack at any moment.
====
253
I keep seeing Monclair soldiers moving around the carts abandoned on the road.

The Captain won't let me run them through with arrows. But I could from here. I could shoot them right in their damn faces.
====
255
What are you looking at? It's not like they're using this stuff anymore.
====
256
Are you from… Dathieu? He needs to know what's happening out there!

I don't know if I can make it with these wounds….
====
257
When will they learn?

There will be no rebellion here. Not with the Knights of the Flame watching over this land.
====
258
<<1>> has put you to work? You're not leaving without finishing the job, are you?

You'll find <<2>> and <<3>>  within our camp, not here.
====
259
<<1>> thinks my job is easy. He doesn't understand how hard it's been to outfit these conscripts.

I've been using children's armor to clothe some of them. They're too small to fit anything else.
====
260
My people are strong, but these conscripts were farmers and villagers until recently.

<<1>> expects miracles from us.
====
261
I'll head towards Koeglin Village as soon as you untie me.

They need to be warned about the pirates.
====
262
I'll head towards Koeglin Village as soon as you untie me.

We need to warn them about the Ebonheart Slavers.
====
263
I'm so hungry, I'm starting to see things. Who's there? 

You'd best leave this place. There's no hope! We're all doomed!
====
265
All I ask is rain and sun for my crops. 

If any blight should come, it should fall on those Nords.
====
269
Take your ease here, <<1>>.

The bog is a dangerous place.
====
270
The wyresses have offered to let us stay and learn their methods of magic.

How can I resist?
====
271
I remember you. No ... do I remember you yet? I cannot recall.
====
272
I'm glad you're here, Captain. Westtry will be safe with you in charge.
====
273
Runecrafter Ashton has been practicing the art for years, perhaps decades. Who knows what power runes and the art of scrollmaking can convey?
====
275
Please, don't talk to me. The Taskmasters watch us.
====
276
Times are hard, but they're harder still when you've got no honest work to keep you.
====
277
I don't know what you're doing here, but I don't want any trouble.
====
278
You've got questions. Ask the captain.
====
279
Is <<1>> going to leave, now that her family in Evermore is gone?

I would think her true loyalty is to Wayrest.
====
280
You speak?

The wind told us you were without thoughts or words.
====
281
I don't think you appreciate how awful my situation is. You probably live like this every day ….
====
283
Are they gone yet? Is it safe?
====
284
There's fighting to the south, the east, and the west, and I'm stuck watching these dumb boxes.
====
285
I can't believe it was over so fast. What kind of raid is that?

They didn't even set anything on fire! That's the first thing they teach you. Always leave the objective on fire. I swear, Imperials don't know how to do anything right!
====
286
Fresh air! By the Divines, I thought I was going to die from that stench!
====
288
Bound and weaponless ... If I only had a weapon and a free hand, I would free my men and we could cut our way through these Imperials.
====
289
You want to die, meat-thing? Break this spell. I'll kill you as quickly as you like.
====
291
I'm so hungry that I could eat one of Marent's shoes!
====
292
Fifth day in a row. Fifth! Makes no difference how hard I work. There's never enough food for everyone, and never any mluo for me.
====
293
Where's Tasan? He's supposed to be on rat duty, yet all I see are rats and no Tasan!
====
296
Have you tried the wine?

Sorry. That's a bit of a joke. There is no wine. The Imperials declared it a "strategic commodity" and took all of it to Governor Seius' manor.
====
297
I don't care how much loot <<1>> says we can plunder from the tombs. I'm not going near those holes in the ground.
====
299
Ufa owns the place. Anything you heard about what goes on upstairs isn't my business. I just tend the bar.
====
300
Ufa is an important man. You'd better show him the respect he deserves!
====
301
Please, can anyone hear me?
====
303
We don't see many outsiders here. Most folks wouldn't understand that we just want to be left alone and that we don't want to hurt anyone.
====
307
Ha ha! Now it's orange. Can you see it? You must see it.
====
308
Do I look like I want to be bothered?
====
309
You heard about Lady? She's the new boss in town … or she will be! Ha!
====
312
Ralas has been practicing the art of runecrafting for years. Only she knows the true power etching-magic can convey.
====
313
Huh… where am I? I thought I saw my daughter, back from the dead. But that's impossible!

I've got to get out of here! Thank you, stranger!
====
314
Have we met? No? Then walk the other way.
====
315
My mother is doing a bit better, now that she has that amulet.
====
316
The winds carry strange seeds to <<1>>. Will they take root?
====
317
Take heed, those who pass through Evermore! All shall bow their heads in mourning for King Eamond, fallen in battle at Bangkorai Garrison!

His Majesty's knight, Sir Renchant, has taken on the heavy weight of regent in our King's passing.
====
319
We've got the Imperials on the run!
====
320
This wouldn't stand in the days before the Pact. Arilen would still live!
====
321
Naldyn deserved better than this.
====
323
If you need something, I suggest you speak to one of our aides.
====
325
Hands off unless you want a stump. This gerent's armor is mine.

Want to bet how many days he'll last in the stocks? I can't wait. I want to snatch those fine pants off his corpse!
====
326
It's good to have someone like you on our side.
====
327
It's good to have our agents back.
====
328
Good job taking out those leaders. That was no easy task.
====
330
Get you a drink? What'll you have?
====
331
Will you be staying in Ebonheart long, serjo? I'm sure we could make your stay more pleasant.
====
333
Forget everything you've seen here!
====
334
Don't spare any concern for this one. He's misbehaved terribly.
====
335
Don't see what you want? Just ask. I can get it.

I had one fellow buy three hundred pounds of offal.
====
336
I hate these giant Wharf Rats that are all over the docks. If any get on the boat, I'll smash 'em!
====
337
Can I get you a room, serjo?
====
340
I think my scribs have taken a shine to you, friend!
====
344
Hi, my VO mood is set to Conversational. Try different posture actions on me to see that I do.
====
345
I pray the Mad God hasn't thrown anything your way that you can't handle.
====
346
What I wouldn't give right now to be able to read the book Valaste has.
====
348
Good luck with your endeavor.
====
349
I like honey. And mead. Mead!
====
350
I put the sharp end toward the enemy, right?
====
351
I'm determined to make my family proud.
====
352
Would you care to make a deposit?
====
353
Please, I need to find out about my son.
====
354
The Dominion stole our Mnemic Egg. The Pact doesn't understand what's lost.
====
355
Since the battle at Loriasel, I've been distracted. Like I forgot something.
====
356
You carried the Mnemic Egg to the Pact. I hope they appreciate it.
====
357
Heita-Meen sometimes shows deep wisdom. Sometimes she stares into space.
====
358
Magistrate Vox of Deshaan has embraced Daedric heresy.
====
359
We're in your debt for slaying Magistrate Vox. Blessings of the Three upon you.
====
366
By the gods, that smells awful!
====
368
The voices. Make them stop.
====
370
That's it! The totem's weakening their hold!
====
372
Give it all you've got! I need all the heat you can get!
====
373
Pull that lever! Bring the fire down to the right temperature.
====
374
You! You did this, didn't you?
====
376
Those are my bones! Please, leave them alone!
====
377
Stop it! You're disturbing my rest!
====
378
From The Ritual to The Thief, they watch him. There is no escape!
====
380
Did Oriell send you? She's sick … be careful.
====
381
Please, no more! I surrender!
====
382
Damned daedra came out of a portal and bit my calf.
====
387
Giants. Undead. Kyne's blood, what next?
====
389
Come forth, my future and forever husband!
====
391
No! By Hircine's might, no!
====
392
The creature stops to speak! How has the creature stopped, when its ilk still run amok?
====
393
Do you like your skin? I think we can find another use for it!
====
395
The poor dear … what will we do without them?
====
396
This one doesn't have the same reaction.
====
398
Are you lost? If I didn't have to be here, I wouldn't be. Don't suppose you have any mead, eh?
====
400
Damnit, woman! Why must you be so loud?
====
402
If I don't shout, I don't learn.
====
407
They came out of no where!
====
409
Years of work. Years of work, gone!
====
410
Pick it up, Innbild! How are you ever going to find a husband!
====
411
Thank you! I return to my rest.
====
413
The festival's brought many new faces into Windhelm. I like it!
====
414
Warm greetings in a cold climate, friend.
====
416
They split us up. Find the others!
====
417
Those are my bones! Please, leave them alone!
====
418
Stop it! You're disturbing my rest!
====
419
It's not that I don't like festivals and fun, but it makes extra work for me.
====
420
I sense the warmth of fresh life.
====
421
I do declare, I might have the vapors!
====
422
I like walking in circles.
====
424
It's so hot the grass is starting to burn!
====
427
Hear me, gods of winter! Let it snow! Let it snow!
====
428
I'm a lumberjack.  I'm okay, I guess.
====
429
Working full time, duh duh DAH duh duh duhhh
====
430
Sure, sure. Join the Worm Cult, gain power, forestall your fate. Count boxes. Bah.
====
431
Are you all right? It looks like whoever built this put in a small trap. It doesn't look fatal, though.
====
432
I swear, if another one of those cats gets in here, I'm going to kill something.
====
433
The Pact soldiers say we can't go back to our homes yet. Too much danger of collapse.
====
434
The soldiers say we can't go back to our homes yet. Too dangerous. Bah!
====
436
I was thinking of naming one of my special recipes after you. Giant-Killer Mead. That has a nice ring to it.
====
437
Now! While the Orcs are busy! Go!
====
439
I always loved your sister more!
====
441
You're too late to stop us!
====
448
My master left me here to rot. Well, the rotting part didn't go as planned.
====
449
Face me, <<1>>! Friends—activate the shards of Wuuthrad while I occupy the beast!
====
450
<<1>> reveals himself. Strike now! Crush him!
====
451
You dare approach my shrine, whelp? You stand no chance against <<1>>.
====
452
Paperwork. Bloody paperwork.
====
453
The situation is bad enough here. I don't need you making it worse.
====
454
Faster! Faster or I shall flay you!
====
455
I pride myself on being a patient mer, but this is borderline absurd.
====
456
My talents do not lie in the brute application of spellpower. Otherwise I would be at your side. Field experimentation is fascinating!
====
457
You've lifted my curse. I'm free to seek my rest.
====
458
All done. The vines are cleared.
====
459
I'm almost finished. Keep them off me a little longer!
====
463
Rejmina will not be pleased to hear of this.
====
464
You poor dear … this doesn't have to continue, you know. Tell us.
====
467
Murien's salve will do the trick. Now get back in the fight!
====
470
Help! The harbor's been attacked! Someone help us!
====
471
You will not harm my queen!
====
472
Join us, traveler … Feel the call ….
====
473
I am inspired by Hissmir's past, and its future.
====
474
Don't want to stay down here any longer than we have to.
====
476
Are we still together on this?
====
477
Hurry, we've places to go!
====
480
You've caused me enough trouble! Now, die!
====
481
M'aiq believes that is better to have a set goal in life than to wander freely, unsure of what to do.

Just think of all the farmers who would attempt to "enhance" their crops with magic. M'aiq can only imagine what that would taste like.
====
482
I'm not impressed with the quality of Eastmarch's enchanting components.
====
483
I heard that the Imperial woman is a spy!
====
484
I might sign up to work at one of the logging camps this season.
====
485
The trees in Eastmarch are very different from what I'm used to.
====
486
Over here! We need to speak quickly.
====
488
You got us lost again, didn't you?
====
489
The road must be nearby. I'm sure it's in here somewhere…
====
490
The trials are part endurance, part commitment.
====
491
We're grateful for the blessings of the Hist.
====
492
Listen to the sounds of the swamp. It's very soothing.
====
493
The trials are renown, but that doesn't mean everyone is worthy.
====
494
Are you here for the trials, too?
====
495
The Hist knows who is worthy and who is not.
====
496
Reachmen. Who'd have thought we'd see them in the Rift?
====
497
Pretty easy to stand without a cane for you, is it? Why not rub it in a little more?
====
499
Come any closer and I'll cut your face off!
====
500
You may have taken Sage Tirora, but you won't have me!
====
501
Oh Tirora, what have they done?
====
502
I thought I was going to die here!
====
503
Fool! Every blow brings me closer to my desire!
====
504
Hold here. No one gets through.
====
505
Ah, wait … my wound is opening.
====
506
When we find the Silvenar, will you be able to get us all out of here?
====
508
Thank you for your help. We should move on, before another pack of Orcs find us.
====
509
Ah, here it is. The road is a short walk away.
====
511
I won't let you past me, Aldmeri dog!
====
512
You have some skill, but this dance ends now!
====
513
I feel much better, thanks.
====
514
Is that the best you can do?
====
515
I love visiting the forge. It's always so toasty here!
====
516
I'm waiting for Idesa to finish a piece for my betrothed, but she needs to concentrate on her work. She's been a little too preoccupied with that Dark Elf noble, if you know what I mean.
====
517
Are you going to stay with the militia?
====
518
Practicing archery's more fun than cleaning the stables.
====
519
I don't want to be unarmed if the Ra Gada come back.
====
520
Have you thought about leaving Velyn Harbor?
====
521
I'm staying. The harbor's going to make me money.
====
522
The harbor's dangerous. Wood Orcs? Ra Gada? I could get killed.
====
523
I'm ready to join the Velyn Harbor militia!
====
524
Free mead for the Konunleikar!
====
525
Is it supposed to be so … chewy?
====
528
Slow going, clearing away the rubble. Could the militia help?
====
529
You look thirsty. I bet we all do.
====
530
Stirring up trouble at this point would be foolish.
====
531
But the mayor was dead before the attack!
====
532
Look, keep your voice down. We don't need a panic.
====
533
I like guar better than I like people.
====
535
The beach is littered with bodies.
====
536
Some of them may be carrying cash!
====
537
That's gruesome. We should just roll them into the sea.
====
538
Restless spirits wander the Coiled Path.
====
539
No, don't go there! Not into the river!
====
541
Watch out! These bastards are tricky.
====
542
Look out. A few of the invaders made it back to their ship.
====
543
The Ra Gada really tore through here.
====
544
We have a lot of cleaning up to do.
====
545
Let's get working. Sooner started, sooner finished.
====
546
I like to watch the snakes. It's peaceful here.
====
547
Eyeballs are soft and oh so delicious!
====
548
What have you done to my sister?
====
550
Careful, Brunna! Don't waste any of the juices.
====
551
Why can I no longer sense my sister? What evil has befallen her?
====
552
Maybe I just need some new bait.
====
553
It is good here, a place we can thrive.
====
554
Does the meat fight back? Does it have teeth?
====
555
Silence where screams once sounded. Where did my sisters go?
====
562
We heard rumors of a plague, but no disease has reached the Vale.
====
563
I don't understand. There was no warning.
====
564
I can't wait to see what the merchant has in stock.
====
565
The Farseer named you Clanfriend, but I don't have to like you.
====
566
<<1>> was a great General once. Stripped of her command.
====
567
It's so easy to make <<1>> happy. For a time.
====
568
<<1>>, the Queen's herald. The most knowledgeable man in the Aldmeri Court.
====
569
One of our own betrayed us.
====
570
I warned Leel-Vata to be wary of her brother. Jealousy poisons the heart.
====
571
C'mon, hurry up! Don't let the meat rot on the carcass!
====
576
I am Arthur. King of the Bretons.
====
583
Get to the gate! Greenshade is still safe!
====
584
There's so many expensive things here!
====
586
<<1>> was great General stripped of her command.
====
587
Oh wow! Another rare tome! I wonder how much this one is worth.
====
588
Our focus now is on rebuilding.
====
595
Is there something else I can get you, <<1>>?
====
596
All right, fine. Keep drinking.
====
597
May the grace of the Mother, Lord, and Wizard keep you safe.
====
598
Grace of the Three be upon you.
====
599
Eight save me! My back! It's… Ah!
====
600
Hey! Stop fiddling with that!
====
601
Not now. I want to hear what Madras has to say.
====
604
My wife has disappeared, but the guards refuse to act!
====
605
How terrible! I heard Slips-Through-Fingers lost her egg-sister.
====
607
I'm fine. I'm so glad to see you, my love.
====
608
You're safe! Are you hurt?
====
609
This is standard artillery deployment. No imagination. Like they're drilling in Wayrest.
====
610
Please, I'm doing all I can to ensure your concerns are met.
====
611
Did you hear about the Serk? There is no cure!
====
612
I knew it! The Maulborn are as much a danger as the Covenant these days.
====
615
The plague is coming, and we must be ready!
====
616
House Hlaalu must support my father's proposition.
====
618
So much to do. So much to do.
====
619
My cousin works to protect us from the spread of the plague.
====
620
Some of my family traveled to the Serk to seek a cure.
====
621
Welcome to our humble shop, my friend. Ignore the lizard. He doesn't bite.
====
622
Welcome, friend. Please excuse the mess. We've been doing quite a bit of trade with the pilgrims.
====
623
Giron and Ralden used to be such good friends.
====
624
I think Giron's plan has merit.
====
625
I trust Councilor Ralden. He never failed us before.
====
626
I asked Mournhold to send healers, but all they gave us was Varon Davel.
====
627
When are we going to leave? I'm very bored.
====
629
Let's go get our families back.
====
630
Not now. I want to hear what Madras has to say.
====
631
Hlaalu does what it always does. Nothing!
====
632
Higher! Strike higher! Don't worry about defense!
====
633
And that's when I told her, "That's not a rabbit!"
====
634
Haku? Hayko? Haki? How do you say your name again?
====
636
My, this is something most Nords don't see everyday.
====
638
What could you possibly want?
====
640
I don't know why they made us leave Camlorn. I quite liked it there.
====
642
These refugees don't make our work any easier.
====
643
That spell was brilliant. The Arch-Mage is amazing.
====
644
You have released me from my torment. Thank you.
====
645
First we clean up this mess.
====
646
We need to find Angof and end this.
====
648
You shall not take our prisoner. Minions! Come forth!
====
649
I hope and pray that the land will be restored to its natural balance soon.
====
650
Two Khajiit snuck across town
====
652
Here … looks like you hurt your arm, brother.
====
653
Enough! I'll leave the old man alone!
====
654
Hands tighter, elbows loose. Your form is terrible!
====
656
From the frozen wastes to the waist of the world, <<1>> has what you want!
====
657
Jurak-dar makes no guarantees. He finds it, you buy it! Nothing more!
====
658
Jurak-dar does not know why he bothers sometimes. Relics are old! I do not guarantee their potency!
====
660
Are you with the college too? Waste of our time. Belarata's locked as tight as ever.
====
662
We found what we thought might have been some artifact of power. Turns out it was just a broken shovel. Of all the luck.
====
665
I'll try to go easy on you.
====
666
That's enough! I surrender!
====
668
Thanks! I'll tell <<1>> what's happening.
====
669
Sorry. I don't take requests.
====
670
Thank you. That last beating. So harsh.
====
673
Did you hear? There's been a murder!
====
675
I don't remember the last time things were this hectic.
====
678
Thanks for taking care of these thugs!
====
679
You thinking of doing the Trials? I look forward to that fight!
====
680
You going to fight for the title? Good luck!
====
681
You're not ready for the likes of me yet.
====
682
No way, milk-drinker. You're not ready for me yet.
====
683
Ah, a challenger! You think you can take me?
====
684
I didn't really want to attend the Academy of Shad Astula, anyway
====
685
Ho there, little fish. You sure about this?
====
686
Are we safe in here? Will the Bloodthorn come back?
====
687
Please, slow down. I'm not used to this much exertion!
====
689
Don't make a fool of yourself. Just walk away.
====
691
Without Tamien Sellan, we'd never have organized enough to get rid of the Red Rooks.
====
692
I overheard an Ordinator. She said that Magistrix Vox was behind our recent troubles.
====
693
I need to report back! Thank you!
====
694
Sayne, can you believe that Vicecanon Hrondar was an impostor?
====
695
You will die for your insolence!
====
696
Thank you. I thought help would never come.
====
697
People are saying Camlorn is overrun with wolves. Incredible!
====
698
If lumber shipments don't start flowing soon, I'll never get the manor roof fixed.
====
699
Ok, ok. Maybe you do belong here. Just leave me alone!
====
702
You need to stop taking everything so seriously! Enjoy yourself!
====
703
You look familiar. Wait. No you don't.
====
704
I've got to keep this area clear. Keep moving.
====
705
Ahh, nothing like raw fish. Raw and wriggling.
====
707
The sea has been kind to this one.
====
708
You're no sailor. I can tell by the smell.
====
709
You did a great job in the last battle!
====
710
You're lucky you're still alive after the last battle!
====
711
You call yourself a soldier?
====
712
The city of Ebonheart welcomes the penitent!
====
713
And what does the queen do? Nothing!
====
714
Wealth beyond measure, friend. Look for your worth within.
====
716
I just got back from Narsis. Were you the one who saved the city?
====
717
Why do we have to wait? What's taking so long?
====
718
Is this how Dark Elves treat all their guests and allies?
====
719
Nords eat the strangest things.
====
720
If we were Dark Elves, they wouldn't treat us this way!
====
721
I'm a citizen of Mournhold. They can't treat me this way!
====
724
My head feels like a dozen mammoths are dancing inside it. Why did I drink so much mead?
====
726
Someone help! I'm trapped!
====
728
These aren't normal Goblins. I've fought Goblins before. They weren't like this.
====
729
Auri-El bless and keep your soul. May he, our greatest ancestor, always be at your side.
====
730
How many lifetimes of lament must we travel?
====
732
For King Casimir! For Daggerfall!
====
733
Look at me! I'm a flaming nix!
====
734
You call that speed? I've seen dozing Argonians move faster than that!
====
735
All right! All right! Take it!
====
736
We have come to save the Wyrd Tree.
====
737
Hear now, the lesson of the divine body.
====
738
Here you can see the third law of arcane pyrodynamics in action, class. Do not treat these concepts lightly.
====
739
Go on ahead, I've got this!
====
744
Can I get anything to drink that isn't mead?
====
745
I want to hear something bawdy.
====
747
More medicine? Thank you. Thank you!
====
748
Estre has outdone herself this time. So many amusements!
====
749
The jesters are my favorite performers. Especially the little Bosmer girls. So bendy!
====
750
My kind of fest. You can smell the smoking meat from the gates!
====
751
This one relishes the chance to talk with kin. So good to see people of Elsweyr.
====
752
You have tried the Goat Nibbles? This one thinks they're baaaad.
====
753
Sugarmeat, sweetcakes, nectar bread, candied beets. Beets? This one will never understand the Altmer.
====
754
I do recommend you try some of the Sylph-Mead we just acquired. Delicious.
====
755
In the market for a drink? I saw a cask of Golden Pear Ale headed for the marketplace this morning. Best brew in Auridon.
====
756
Your face reminds me. I must get down to the pub tent for a meat pie.
====
757
Look, hey. I know Rotmeth is an acquired taste. But give it a try sometime. You might find you like it.
====
758
The other houses are jealous of House Dres.
====
759
For the knights of the king!
====
763
Sometimes, all it takes to turn good into evil is the passage of time.
====
764
This crime wave is too much!
====
765
The king is rumored to be having an affair.
====
766
Why would the king send an unknown after the Ansei Wards?
====
767
Those idiot Forebears say we're stuck in the past!
====
769
Hear now, the lesson of the divine body.
====
772
Take out that other crystal. I'll work on this one.
====
773
This has more kick than I remembered.
====
774
What sewer did they dredge you idiots out of?
====
775
You call yourselves soldiers?
====
778
need line 1 for Giving Orders Vignette ACEG
====
779
need line 1 for Giving Orders Vignette BDFH
====
780
Filthy Dunmer Swine! What are you hiding for?
====
784
Why do I even waste my time on you? Pathetic!
====
785
When you accept that your race is worthless, then we can use you.
====
786
The city of Ebonheart welcomes the penitent!
====
788
You will stand there until I permit you to sit!
====
790
Thanks, that will help. I'm getting out of here.
====
791
I thought I was going to die here!
====
792
I thought I was dead! I'm getting out of here!
====
794
I'll go look for Captain Marck.
====
795
The shrine is restored. May your steps be blessed.
====
796
I just want this to be over!
====
799
Tell Edelinne that under no circumstances should she attempt to advance.
====
800
Stendarr, please bring my father home.
====
801
No funny business in the Village, stranger. We'll be watching you.
====
802
Can't talk. Have to watch this maggot.
====
803
Well fought, for a maggot.
====
805
You'll never get these eggs!
====
807
Don't tell anyone, but I hear we're organizing a resistance.
====
808
Thank you. I thought they were going to kill me.
====
810
What? What's happening to me …
====
813
The sweet <<1>>, such a vision of beauty. She will come to me, in time.
====
814
Thanks! I'm getting out of here!
====
816
Mortal filth! Get away from there!
====
818
Well, I'm not sorry the Red Rooks are gone. Rude and cheap, the lot of them.
====
819
Thought I was going to die here!
====
820
That Tamien Sellan fellow turned out to be all right.
====
821
Prices here have gone through the roof since Sinmur ruined everything.
====
822
Shame what happened here, but things are getting back to normal.
====
823
You'd think being a fisherman would be enough for anyone, wouldn't you?
====
824
Careful in here, stranger. We're still recovering from Sinmur's attack.
====
825
All clear, captain! No more of them aft!
====
826
Be warned. Most of the riffraff from Camlorn has gathered on the docks.
====
828
The vicecanons have everything under control. Please don't do anything rash.
====
829
Things just get tougher from here. I hope you're ready.
====
830
Stand up straight, like you're proud to be in the Pact.
====
831
Did you hear about Honrich Tower? King Jorunn has the Worm Cult trapped there.
====
832
Were you with Jorunn at Honrich Tower? I heard the Worm Cult was wiped out!
====
833
Did you hear? The Reachmen have attacked Fallowstone!
====
834
Lost Prospect? I've heard scary things about that place.
====
835
Hey! You slew that lich at Lost Prospect, didn't you?
====
836
I've heard haunting songs on the water by Skald's Retreat. Chills my bones.
====
837
Did you hear? A hero broke the curse at Skald's Retreat!
====
838
Hey! You're the one who helped Vigrod win back Fallowstone Hall!
====
840
Come on, you miserable excuses for soldiers! Put some effort into it!
====
841
Foul creature! Away with you!
====
843
I heard the Worm Cult defiled the tomb at Taarengrav.
====
844
Someone drove out the Worms from Taarengrav and freed the spirit of one of Ysgramor's Companions. It's like something out of the old songs!
====
845
Seems the Worm Cult is everywhere these days. I hear they overran Treva's Farm.
====
846
I hear someone helped the family at Treva's Farm. It's good to know we still have some heroes.
====
847
Have you heard about the contest at Geirmund's Hall? Maybe I should try my hand.
====
848
They say a stranger showed up at Geirmund's Hall and won every trial!
====
850
Prisoners give you any trouble, gut 'em.
====
852
The poor soldier you killed has four children back home. Don't worry, though. Her husband is dead, too.
====
853
Quickly! Douse those flames!
====
855
Great job murdering that creature, mortal. I can see the surprise in its eyes from here.
====
856
We'll gut you like a pig—right, lads?
====
857
Was that an Orc or a Redguard you just killed? A Breton? Oh, these creatures all look the same!
====
858
Thank goodness you came! They were going to sell me in Cyrodiil.
====
860
Stand back! I've got this.
====
861
My home is around here somewhere. I just … can't remember where.
====
863
You should walk with more respect. You are in a camp full of soldiers who have been sitting still too long. 

Someone may decide to use you for sword practice.
====
864
These Knights of the Flame treat us like dogs. We expected to receive a more formal welcome from our allies.
====
865
I never wanted to raise a sword against my fellow knights. I feel terrible about what happened here.
====
867
I came here to see the Silvenar and the Green Lady, not Redguard!
====
868
C'mon. if we cut 'em just a little bit, no one will know.
====
869
You don't belong down here.
====
871
My girls will be so happy. They cried when I left.
====
872
You will always be welcome at the abbey.
====
873
We'll bury you in the sands!
====
874
I hope you enjoy the outdoors.
====
875
I pray the Mad God hasn't thrown anything your way that you can't handle.
====
876
The artifacts <<1>> allowed me to examine have been most enlightening!

Thank you for making this possible!
====
877
Leave it to a Betmer fraud to take advantage of reputable scholars like myself!
====
878
Give it back, you sorry excuse for a walking rug!
====
879
I'm sorry, brother. So sorry!
====
880
<<1>> has dealt with you fairly! Now go, please!
====
883
I thought I was going to die here!
====
884
What if we're expecting cargo? What should we do?
====
885
Let's show the Drublog whose town this is!
====
886
We did it! Go, Velyn Harbor!
====
887
My friends, I implore you to follow the will of the Three!
====
889
Three gods, one faith! Three nations, one Pact!
====
890
You are a leaf before the strong wind of the Tribunal.
====
891
Too easy. Give us a challenge!
====
893
<<1>>'s been sequestered in his hut for days. Well, except to come to the post, but no one else goes near there anymore.
====
894
Looks like the voice didn't lie after all! Velyn Harbor was weak, and ready for the pillaging!

It's a new age for the Drublog!
====
895
The hour of your doom approaches, wretch!
====
897
Old man in the tower! Let us in and you can share in the plunder!
====
898
Come on, you've got to have something.
====
899
This is outrageous! I am your Constable!
====
900
Serves you right for accusing innocent people!
====
902
This drink is interesting. I will have another.
====
903
Right. 

@@Mutters@@ Argonians.
====
904
Children of Lorkhaj! Begone!
====
905
Yes, this one likes fish. Why is that so funny?
====
906
Sister Safia was never worthy of you.
====
907
Get out of here, we can't fight these spirits!
====
908
You have the essences. Imbue them into one of the scarab seals.
====
909
You have the essences you need. Imbue them into one of the scarab tiles.
====
910
The soul is resisting. Watch out.
====
911
You'll need to deposit the lesser souls you have in order to attract the greater soul.
====
912
Please don't beat me. Yesterday's bruises still hurt.
====
913
The Worms come. They drag some of us off. Take us to the castle.
====
914
It's cold here. So cold. The desert nights were cold, but not like this. It's cold to the bone.
====
915
Get away from me! I don't have anything for you!
====
916
Who are you? You don't look shriven. Are you one of those Worm Cult bastards?
====
917
My brother Gahznar and I … we were killed. Sacrificed on a black altar. 

We woke up here. We serve the Daedra. What choice do we have?
====
918
My wretched cousin sold me to the Worm Cult so he could steal my wife and my home.

I've seen the Worms torturing slaves. If I ever get out of here, I'll show my cousin how they do it.
====
919
Famazar wishes he had his wares. Even Worms need new clothes, yes?
====
920
I miss the smell of the oasis at dawn. This place has no scent.
====
921
The Worm Cult does not descriminate. They murder everyone, equally.
====
922
If you want to be in the milia, train like it!
====
923
Who's there? Is someone following me?
====
925
No, I'll nurse this along for now.
====
926
I have no idea. It's not like they tell me anything.
====
928
I'll shield you from attack. Go!
====
929
Go and gloat somewhere else, outsider.
====
931
I can see why the ancients locked these things away!
====
933
What are you doing? What have you done?
====
936
I'm hungry, give me some chicken!
====
937
I look forward to hearing about your adventures in the Dwarven ruins, comrade.
====
938
How goes the adventure? Cozy among the cobwebs and blankets of dust?
====
939
Edgard said Muriel needs hawthorn berries. The berries grow on low shrubs, right?
====
941
No one wants her! Leave her to suffer!
====
944
Get thyself to work, lackwitted oaf!
====
945
Hello, There is a 5% chance I'll say this line
====
951
Wind Keep hasn't been growing much since the Ironhand Ogres started attacking the region, and the countess being ill has only made matters worse!
====
952
I saw the countess picking flowers earlier. I'm so glad to see she's feeling better.
====
953
Need to make sure we blend in.
====
954
Let's make sure we look the part, dearie.
====
955
This one was just looking for the lady's best gown. She asked me to, you understand.
====
956
Whitefish stuffed with crab meat, dripping with venison gravy! Mmm.
====
957
Intruders! Give death to them!
====
958
They mean to stop the rituals. Take them apart!
====
960
Why did your people attack our ships?
====
961
Here they come! Smash their faces!
====
962
I think you're getting ahead of yourself.
====
964
What's the meaning of this, cur?
====
967
I don't know why the general ordered all this. We have far more than we need.
====
968
Orc troops have broken through the gates, Your Majesty. They're heading toward the castle.
====
969
Let's try this again. Where did Jakarn hide the gem?
====
970
There's someone in the field! Get them!
====
971
Akatosh on high, first of the Eight, provides wisdom. He blesses the crown of King Casimir and lends his symbol to the Daggerfall crest.
====
972
Come to us, Gar Xuu Gar. 
The way is open.
The way is clear.
====
973
Thank you, champion. Your help is greatly appreciated.
====
974
You can't expect me to perform under these circumstances!
====
975
Look! Up here! I'm up here!
====
977
Be on guard. Ambassador <<1>> has concerns.
====
978
There's the hero of Silvenar!
====
979
I hear the king's already got Supernal Dreamers he's going to execute here.
====
980
So now we have to take the whole thing down? I wish the king would make up his mind.
====
981
Thanks for saving Crosswych, stranger.
====
983
<<1>>, I thought you knew better. Seems you are unworthy after all!
====
984
I'm glad things are calm again in Crosswych.
====
985
Hey! Don't mess with the kegs.
====
986
Do you remember, <<1>>? So sad, so full of hate. It still burns!
====
988
Prepare yourselves for war, friends! King Fahara'jad's army won't leave without a fight!
====
989
Get back to him and keep me informed!
====
990
Floating bridges with wooden couplings? I've never seen anything like it!
====
992
Two villagers were killed and two more missing after the slavers attacked. I suppose it could have been worse.
====
993
I've known Constable Pascal for years. Never seen the slightest sign that he was going soft in the head. 

I just don't understand how this happened.
====
995
You about through throwing up?
====
998
I get the feeling they don't like us.
====
999
Stand tall, brothers. You've done well today!
====
1000
Just you wait, I'll get my revenge someday.
====
1002
Maybe we were wrong about outlanders.
====
1003
Well, don't just stand there.
====
1005
Something evil has disturbed my rest.
====
1011
Thanks for the help! I'll rejoin the rest of our forces now.
====
1012
It's destroyed. I'll meet you at the ritual site once I've rested for a minute.
====
1013
No thanks. Can't stomach another one of these weak brews.
====
1016
She loves me, I know she does. I think. Divines—I am going mad!
====
1017
Rangers, forward! Kill them all!
====
1018
Don't need to tell me twice!
====
1019
What … what happened? Where am I?
====
1020
Cheer up, Lassen. You're going to be fine.
====
1021
Don't give in, Hrolvir. Takes more than this to kill you!
====
1022
Tend to him, Faldar. Your presence is the best medicine.
====
1023
I'll be with you soon, Igarri.
====
1024
Your leg needs time to heal, Nonus. Just rest.
====
1025
Good work, Jafola. We're blessed to have you among us.
====
1028
Thought you could shirk your duties, flesh-thrall?
====
1029
I'm going to die here. You are too.
====
1030
Do'Krin is lost. Please, you must help.
====
1031
Hide! Did they see you come in here?
====
1033
Come out, wherever you are!
====
1036
The land suffers terribly. I can feel its pain.
====
1037
I got 20 on the little guy.
====
1040
Poke 'em with a stick, get 'em mean!
====
1041
What do you mean, even odds?
====
1042
Damn! Just broken glass shards. They're everywhere in here.
====
1043
As I pointed out in my bestselling tome, "Ladies in Green," the Wood Elves are secretive by nature. Think on this the next time you see one tending to your most private letters.
====
1044
May the stars watch over you.
====
1045
Careful here, my friend. The dead are cranky and ill-tempered.
====
1046
Skywatch is the jewel in Auridon's crown. Don't tell that to anyone in Vulkhel Guard.
====
1047
Firsthold destroyed. For what? The whims of a madwoman. Damn it.
====
1048
Your vitality will be mine.
====
1049
Follow me closely, I'll keep you hidden.
====
1050
In case no one else has said this, we really appreciate the help you gave us.
====
1052
Crosswych has been through tough times before. We'll survive this. We always do.
====
1053
The nerve! The Red Rooks went through my cupboards and dressers and took whatever they wanted.
====
1054
I thought those terrible Red Rooks were never going to leave.
====
1056
Shadowscales! I guess its my lucky day.
====
1057
You can't condemn us to life!
====
1058
It's nice to relax for a change.
====
1059
Worked hard for weeks, making the roads straight and flat. And now? Now it's time for hard drinking!
====
1060
We'll stop your mad plan to destroy us!
====
1062
This one can relate. Zithana still waits for word from Mathiisen. So much work for one trade deal.
====
1063
This one's cousin Zurka rode out the trouble in Mathiisen! She is so proud of her.
====
1064
Please, you have to believe me. The whole town has turned to stone!
====
1065
Magnus, I thank you three times for your kindness. For restoring my village.
====
1066
All citizens of Auridon are invited to the party of the year! The Skywatch Defiance Festival!
====
1067
All hear and know the truth: High Kinlady Estre exposed as Daedra worshipper!
====
1068
Stay back. We think this one has a plague. Just came down from the town of Phaer.
====
1069
Oh, you know. Had to stop Almerel from killing Remius. Again. Nothing new.
====
1071
I like the docks. Never know what the next ship will bring.
====
1072
Someday maybe I will sail away on one of these ships.
====
1074
If only Hazazi was allowed to eat you.
====
1077
Gonna fall on your face if you strike like that!
====
1079
I serve King Casimir and Daggerfall. Keep your nose clean and we won't have to have words.
====
1080
The branches part and I am free!
====
1082
King Emeric is slippery. Save your friends first, maybe then he'll slow down.
====
1083
You are intriguing. Won't you come with me?
====
1085
Just need a moment … before I cut some more Colovian throats.
====
1086
What would you have of me, strange one?
====
1087
One troll is bad enough, but the camp is overrun!
====
1088
Great warriors come here to train. Are you amongst them?
====
1089
I never believed the stories about the haunted forest—until now.
====
1090
Your roots … are stronger.
====
1092
Morlak! I know you're in there!
====
1093
I wish I had never come to this miserable town.
====
1094
Look, I just want to be left alone.
====
1095
Branches part and I am free ….
====
1096
Work, work, work, that's all I do around here.
====
1097
Make them pay for invading our kingdom!
====
1098
Are you … the healer? I'm hurt pretty bad.
====
1099
These wounds from Colovian blades are brutal.
====
1100
Can you believe this? I thought I'd be in the cantina, three sheets to the wind by now.
====
1101
Those Heritance imposters were insults to the Thalmor tradition.
====
1102
It's an honor to train a new generation of Thalmor recruits!
====
1103
Khajiiti scouts will be an invaluable addition to the Thalmor ranks!
====
1104
We have returned! Rejoice, your king reclaims his kingdom!
====
1105
Thank you for stopping those spineless milk-suckers.
====
1108
Why, you haven't changed a bit! What, you have a family now? Wonderful!
====
1110
Stormfist! Stormfist! Stormfist!
====
1111
Why do they always cheer for the good-looking strangers?
====
1112
Come on! My grandmother can eat more than that!
====
1113
That dog should not be allowed in the house.
====
1115
No lollygagging! Move along.
====
1116
No loitering. This isn't the Sober Nord, you know
====
1117
Trust me, sister. This time the Mages Guild offers us memberships, for sure.
====
1118
First the Academy, now the Mages Guild? Tell me why we care what any of these stuffed robes think?
====
1119
Seven, carry the one … add a hundred and three … subtract nineteen ….

What? Oh no! I lost my place!
====
1120
I … I didn't do anything! Why are you doing this to me?
====
1121
Stand straight, wear your scales with honor.
====
1127
Good! Your deeds on the Dominion's behalf will not be forgotten.
====
1129
Atahba thanks you on behalf of the Dominion, walker.
====
1131
How can a forest spirit be a king?
====
1132
I commend your success, warrior!
====
1134
Good work, warrior. Plenty more to do though.
====
1135
What have we done to deserve this?
====
1136
Finally done? Good, plenty more to do!
====
1137
I honor you for your efforts on our behalf, warrior!
====
1138
Did you hear that? The whispers. They whisper terrible things in my ears.
====
1139
I need to see something green. A tree, a leaf, anything but this constant expanse of jagged rock.
====
1140
Step on, step on! The show must go on!
====
1141
Here you can see the third law of arcane pyrodynamics in action, class. Do not treat these concepts lightly.
====
1142
Great Akatosh, Dragon God of Time! Your children are lost in the fog between worlds! They cry out for mercy!
====
1143
Eyevea itself! Island of legend, returned at last.
====
1144
The adept who worked with Shalidor must be powerful indeed!
====
1145
This one hopes Shalidor will remain here on Eyevea with us.
====
1147
Contain these wretches, or it will be the scathe-rings for you!
====
1153
By forge and fire, we prep for war!
====
1154
This region is blessed with greater than normal amounts of daedric energy.
====
1157
Peace be upon you, wayfarer.
====
1158
May the Eight protect you, and our Mages Guild.
====
1159
Brave meeting, adept! Give Shalidor my best, next time you see him.
====
1160
Warm hearth here, eh adept?
====
1161
The honor you do me honors us all.
====
1162
Go well along the river, adept.
====
1163
May the Bright Moons guide all Mages to Eyevea.
====
1164
Harmonious greetings, adept. The air of Eyevea is sweet indeed, is it not?
====
1165
The Green guide your steps, adept.
====
1166
This ward won't keep us out for long!
====
1167
Make sure you check the hull for holes!
====
1169
The Prowler will float … but I can't promise more than that.
====
1170
We'll clear the wreckage away soon, captain!
====
1171
I pray to Julianos for Eyevea's protection every day.
====
1175
Where is it? This one is losing patience!
====
1178
This place makes me nervous. Where did the city go? Where is Falinesti?
====
1179
Die priests! And now … rise and fight!
====
1181
However many rifts they open, I will close them all—every one!
====
1182
Stay away from those pedestals!
====
1184
Come now, friends! Have you seen Jurairia's latest shipment? Don't push, don't shove! She's got enough for everyone.
====
1185
Hmm … the cycle of the two moons seems to be the key to dispersing the barrier.
====
1186
Ah, the fresh air of freedom! Thanks for opening that cage.
====
1187
Any news from behind the temple walls?
====
1189
I'm sorry, my prince… Sameer. There is nothing that can be done.
====
1190
It's all right. You're safe now.
====
1193
Just because we're dead doesn't mean we have to give up!
====
1194
<<1>>! This one raised you from birth. What would your mother say?
====
1196
You let rats get the better of you? And you call yourself warriors!
====
1199
You'll never escape my judgment, mortals!
====
1200
Someday, I'll fall into that glowy crack, and this'll all be over.
====
1201
Come and see, from the distant shores of Glenumbra, a real, live, dog!
====
1202
Those Sea Vipers are insane!
====
1203
You're not leaving this ship alive!
====
1204
You're looking much better than last night.
====
1206
O'er the seas and o'er the Lane …
====
1209
Looks like the spinner's gone down to the beach.
====
1212
Is there anything good about these things? Any light or hope?
====
1213
Well that was exhausting! No more Daedra, all right?
====
1214
Light off the portals, the light was so bright! Daedra has gone, has gone into night!
====
1215
Fascinating creatures, Daedra.
====
1216
I thought I was gone for sure! Thank you!
====
1217
You are not authorized to access this lodge.
====
1219
The portal won't open! But why?
====
1220
I know you're up there. You can't go in.
====
1222
I should be able to remember my name. It's right on the tip of my tongue.
====
1223
Am I dead? I must be dead. That's the only explanation.
====
1224
Can't wait till my shift's over. I need a drink.
====
1225
Arenthia is a mess. Should clean up quick, though.
====
1227
I suppose losing my shoes is at least less embarrassing than losing my clothing.
====
1228
You wretched little cur! I'll wear your skin as a robe!
====
1230
Keep alert! <<1>> is on the warpath.
====
1231
This temple is a holy place! Leave off worldy things!
====
1232
Those are Dominion markings on the hilt!
====
1233
Come and taste Ishalga's steel!
====
1234
May the moons shine forever on this place.
====
1236
Jone and Jode, send this one your light, that she might see!
====
1241
Shoo! We are busy. If you would watch, do so from a distance!
====
1243
You don't know what you're doing! Molag Bal is the enemy here, not my children.
====
1245
Think that's the last of them.
====
1247
There they are! Seize them!
====
1250
Another washed up from the sea?
====
1251
Stay alert! This one will not be caught with his belly exposed.
====
1253
How is the herd? As lively as it looks?
====
1254
That it is, my old friend.
====
1255
All is well with you, brother?
====
1256
Of course! The weather could be better, but it is always so, yes?
====
1257
How does the day find you, old man? Your son is not riding you to ruin, is he?
====
1258
Oh, it is not so bad <<1>>. This one has you to check on him, yes? It is enough.
====
1260
You shall not take me alive!
====
1261
Annoying mage! Away with you!
====
1262
I wonder what the Stonefire Cult is going to do with that chalice?
====
1263
You can't escape from the Master's Mace!
====
1265
Stay on alert! There may be more of those temple guardians!
====
1266
The Stonefire Cult should have been here by now. Where are they?
====
1267
Luck and clear roads, adept!
====
1268
Honor and blood, adept. Drink in the freedom of Eyevea!
====
1269
Ugh. I tell you adept, it never gets this warm in the Holds. How can the Elves stand it?
====
1270
Praise to the Three! And may they favor the Guild's greatest adept.
====
1271
By the Fixed Center, do we have to let every race into Eyevea?
====
1272
By the Green, it's the adept that helped Shalidor!
====
1273
This one welcomes you to the heart of the guild, adept.
====
1274
Akatosh bless and keep you, adept.
====
1275
Ugh. Not the most glamorous task, is it?
====
1277
The battlereeves inform me that we will be ready to march on Sentinel within a few weeks.
====
1278
Good luck with your search.
====
1279
Go forth and bring justice to the guild.
====
1280
This one is no longer certain of the guild's fate within the hands of Sees-All-Colors.
====
1281
I hope whoever did this is ready to suffer for those actions. This won't be a swift punishment.
====
1282
I wonder what will happen. This is far more interesting than the guild hall at Valenwood.
====
1284
One moment. I'll bind your wounds.
====
1285
Come on ladies. Get your breath while you can. I'm going to run your disgusting fat bodies around the camp till you sweat the weakness out.
====
1286
No more! No more! I told you, I don't know anything!
====
1287
Nice day for a wedding, huh? Hehe.
====
1288
Mortal filth! Get away from there!
====
1289
Control your swings! Wild swings like that give your enemy plenty of opportunity to get in and punish you.
====
1290
You have bested my soldiers. Congratulations.
====
1291
You have failed. Do better next time.
====
1292
Why? Why would you do this?
====
1297
Turn back! The trolls are here!
====
1299
Please don't leave me. Please don't leave me!
====
1300
I wish Centurian Gavo would let us off the leash. These cats have it too good.
====
1302
This one breathes a little easier knowing you are in town.
====
1303
I am grateful for all you have done.
====
1304
Get that lizard away from me!
====
1306
Eagles united! How did the Colovians ever think they could face the Dominion?
====
1307
I'm going back to Shrouded Vale!
====
1309
I have many fine weapons for sale … all day long.
====
1310
Daggers! Sharp as a Dres maiden's tongue!
====
1311
The forest groans. The sound is deafening.
====
1312
Toil for me, my guests! Toil for me!
====
1315
The truth will eventually come out, and you will all see that I am innocent!
====
1320
What's Ranneth doing? Untying the mage's wife?
====
1321
That mage is destroying our forest! The Green Pact demands recompense!
====
1322
Thank you! We almost did something horrible.
====
1323
This one has heard of fighting at the ruins to the west.
====
1324
This one hears that we have been victorious at Senalana.
====
1326
You know … they actually make a pretty cute couple.
====
1327
Who let these rats in? I've got spells prepared for vermin like you.
====
1328
It's amazing to think … the Blackroot clan actually met its end here.
====
1331
I don't have time to worry about magic or other such things. Bees won't keep themselves.
====
1332
I hope we will not have to stay here long.
====
1333
Three hundred gold? That's robbery!
====
1334
Bosmer are such tiny, pretty things.
====
1335
A watchful eye keeps the pickpocket away.
====
1336
You call this meat? Tastes of paper!
====
1338
All right, you win! I'll drink, I'll drink!
====
1340
Have you tried the Special Blend? I can't stop drinking it!
====
1341
I used to be able to handle my mead. I feel so embarrassed.
====
1344
First this one needs more coin. Then this one pays debts!
====
1345
I'd rather be cutting purses then placing crooked bets, but the rabble here are as coinless as I am!
====
1346
This is how real people live, one bet away from life or death! Not like the pampered towns of Auridon.
====
1347
I like to bet big sometimes just to see the crowd's eyes get wider than dinner plates.
====
1348
Satakal was the first Serpent. The first.
====
1350
Hah! This one cannot wait to see the Colovian fools react to this.
====
1351
You'll regret this, outsider.
====
1353
These soldiers can barely afford to buy a drink, much less some company with one of my lovelies!
====
1354
Slim-Jah, No-Fingers. Thank you for coming.
====
1355
Those aren't the only two options, Uta-Tei. This is our home, the Bosmer gave us this  land. It is our right to defend it, from anyone. Including the Thalmor.
====
1356
What are you saying, Slim-Jah? You can't attack the Thalmor, you be signing the death warrant of everyone in this village!
====
1357
I'll hold them off! Get the stone to Two-Blades!
====
1358
I think I smell another tasty dish for our stewpot, sisters!
====
1359
These fools should know better than to nest near our clutch, sisters.
====
1360
This last group was delicious. I hope the next brings the young ones.
====
1361
Keep them off me! I have to concentrate and even the least distraction can be disastrous!
====
1363
You are bold to enter a collapsing mine, stranger! 

Beware, lest you share my fate!
====
1365
Hope the weather stays clear.
====
1366
I'd help, but I need to conserve my energy to deal with the Great Shackle.
====
1368
Don't bet on the skinny ones!
====
1369
No, no. Your form is all wrong! I'll show you how it is done … after I warm up.
====
1370
Ugh, this cart is good for nothing except kindling now.
====
1372
By the Divines, can't you see this is pointless?
====
1374
It is the best view, up here!
====
1376
Hurry up! I want to re-open before anyone else!
====
1378
Luck shall be ours, friend!
====
1379
This would go faster if you actually helped you know…
====
1380
Stop this mindless quarrel!
====
1381
What is a sailor without a ship?
====
1382
I'm a sailor, not a fisherman. I wish we never came here.
====
1383
Well, at least the ale is intact. I hope no one comes in looking for the good stuff.
====
1384
Maybe we can put in a skylight.
====
1385
What's all that noise out there?
====
1386
<<1>>, the fiercest of my warriors.
====
1389
What do you think happened?
====
1390
Maybe a lightning strike? What a way to go.
====
1391
Maybe we should invest in some lightning rods.
====
1393
Nearly. The… objects are still being prepared.
====
1394
Just make sure it gets done in time.
====
1395
Someone's listening. We'll talk later.
====
1396
So much stone. I suppose it's beautiful in its own way.
====
1397
Is it true the Dominion has paid Altmer to come here? That's no good.
====
1398
It's about time we had a real city in Valenwood.
====
1399
The Dominion has offered a sizeable sum to any who will relocate from Summerset to Marbruk.
====
1400
This one has seen much of the world, but I never thought I'd see an Altmer city in Valenwood.
====
1401
For years we fight for control of Valenwood, and the Altmer are welcomed with open arms?
====
1402
We need something stronger than an atronach to power this forge.
====
1403
The trap worked. We have them now!
====
1404
I've never seen such a collection of knowledge in one place!
====
1405
I bet when you set your mind to something, you really "stick" to it!
====
1406
Answer the question. How do you plead? Guilty or innocent?
====
1407
I wish I had your confidence.
====
1414
That's the one Leja said to wait for. Let's go!
====
1415
Get away from that, it's mine!
====
1416
This one should buy a boat.
====
1417
No one will find <<1>> here!
====
1418
This place is so big… and creepy.  I rather like creepy.
====
1420
My son and my brother, dead.
====
1422
Not a bite. Maybe a different bait?
====
1424
Somebody move this cargo for me!
====
1425
Between Khajiit suspicion and Altmer snobbery, we have a lot to get used to.
====
1426
We used to trade for most things; Altmer insist on using coin.
====
1427
Treethane Fariel has been to Summerset before, which is more than I can say for the rest of these Wood Elves.
====
1428
They live in treehouses, can you imagine?
====
1429
Please, a coin for my family? We lost everything in the storm, surely you can spare a coin!
====
1430
Anyone can see that the Khajiit are the odd ones out here.
====
1431
Jone and Jode this place is beautiful.
====
1432
A Bosmer offered me some kind of ale. Dusk something. I nearly fainted from the smell of it.
====
1433
I can't begin to describe how strange it is being back in Valenwood and not living with the other Bosmer.

Never mind me, though. How may I help you?
====
1434
An outsider in Shrouded Hollow? That's a rare sight.
====
1435
The mundane world is so strange. The light is different.
====
1436
I find it inconceivable that any Aldmer could have called this blight their home.
====
1437
I fear I will never be able to get all this sand out of my ears ….
====
1438
To think I once enjoyed the feel of the sun on my skin. Not anymore.
====
1439
We must move with haste to ensure this foothold is secured.
====
1440
If I must fight with the rank and file, at the least, I expect adequate accomodations.
====
1441
I respect the radiance of Magnus, I simply wish it was not so fiercely upon me.
====
1442
Who knew the desert would be so … empty!
====
1443
Please tell me you've made some headway with our 'Daedra concerns'.

It already pains me enough that I'm to manage the armory. Every guildmate that falls to them or fails to join the action is a knife in my eye.
====
1444
We must protect our lands.
====
1445
We must stop the invaders here.
====
1446
Gold and rum! That is all I ever wanted. Now, look at me. Cursed!
====
1447
Look! Intruders! I want that one over there! That one belongs to me!
====
1448
Don't hurt that one too badly. I could use a new pet.
====
1449
It's about time. Let's get started.
====
1451
He was absolutely insane. Ready to sacrifice us all.
====
1453
We're still securing the area, clearing out the undead, and getting things under control here.

Don't worry about anything beyond here - with what you've done, we can handle the rest.
====
1454
We're blocking the wings off until we finish clearing the bodies away.

We can handle it from here. Valenwood thanks you, sincerely.
====
1455
Do not bother the Abbess while she's praying to the Eight.
====
1456
Walk quietly here, stranger. Do not disturb the abbess while she prays.
====
1457
You think you can steal my treasure?
====
1458
Now you face my chosen soldiers. Kathutet, Amkaos, Ranyu! Destroy these worms!
====
1459
Amusing. Let's see how you fare against these ogrim.
====
1460
Blood on the water, Velehk this way comes. Your doom is upon you.
====
1461
The Dremora know no fear and admit no defeat.
====
1462
You will now be a gift to my most favored pet, Menta Na.
====
1463
Some prefer knowledge to strength. Yggmanei gives me both.
====
1464
Some of my pets are fascinated by the toys of mortals. Hrelvesuu, show them!
====
1465
You've done well. Now it ends. Come, Rhagothan! Feast!
====
1466
Now face my personal slave. Nomeg Haga, come forth and stop these worms!
====
1467
Most atronachs are weak. Some are strong. Zymel Hriz, I summon you!
====
1468
The Xivilai make excellent torturers and guards. Let's test them against you.
====
1469
The Seducers are known for their subtlety, but I find they have many strengths.
====
1470
From deep beneath Cyrodiil, I summon Fangaril! Consume them, each one!
====
1471
From your sanctuary on Vvardenfell, I summon you, Lord Dregas Volar.
====
1472
From deep beneath Morrowind, I summon the lich Gedna Relvel!
====
1473
Ozozzachar, my son! I summon you from the skies!
====
1475
You're lucky we haven't hanged you. Yet.
====
1476
You killed your own crew. Now you bury them.
====
1477
He forced us. We didn't want to mutiny!
====
1478
So, done anything suspicious lately? Only joking. Honest.
====
1480
Which one of these bastards has my ring?
====
1481
Destroy the body, and the animus is cast into darkness. But the animus returns.
====
1482
The soulless one thinks I can be defeated. Not so, fool.
====
1483
Keep the undead out of here!
====
1486
Wood Orcs? In Shrouded Hollow?
====
1487
I can't believe what I'm seeing. So much death.
====
1490
Augh! Stop biting me, lizard!
====
1491
This exercise becomes amusing, mortal. Give my minions more practice!
====
1492
Drink in your victory. It won't last long.
====
1493
Queen Ayrenn is not fit to lead.
====
1494
Can you imagine making an alliance with such lesser creatures?
====
1495
Prince Naemon is the born leader of the Altmer.
====
1497
Don't give up so easily Varaine.
====
1498
Sometimes the prey turns and nips us. It's a small thing.
====
1499
We go through the motions again, I see.
====
1500
Rise, my friends! Rise and slay the intruders!
====
1503
Heed well: under the observance of the Three, there will be no violence in this city.
====
1504
Witness the deadly power of my dark sword-singers!
====
1505
That's the fire I'm looking for! Stand back. I shall prepare the core.
====
1507
The Dominion welcomes all who wish to join.
====
1508
Go on ahead, dearie. I'll wait for you here.
====
1509
Welcome back to the Boast!
====
1510
By Y'ffre, it's a miracle nothing caught fire. The entire plaza could have exploded!

The perils of being a well-stocked alchemist, you know?
====
1511
There's one thing that's always true, in peacetime or wartime - everyone needs something to stash their junk in!

I'm helping the recovery effort in my own way—through surer, sturdier bags to haul things off. If you need better bags, I'm your Elf!
====
1512
I have no doubt that if the raiders had come here with enchanters capable of what I am, we'd all be dead now.

So thank you for seeing to it they had no such opportunities. If you've need of my wares or facilities, feel free!
====
1513
In dreams and nightmares, Vaermina reveals the world's truths. Heed her commands!
====
1514
One of the advantages of tending the vault is, when trouble strikes, you can simply close the door behind you.

Do you have anything you'd like to be that secure? After all, I'm told we're in your debt.
====
1515
Tarqualaite has had some interesting ideas about security since his master exploded.

Happened right here. Something about an "inverted ward." As I recall, the vault was safe even then.
====
1516
I've never seen such a mess since leaving Alinor. Thank you, by the way, for ousting those scoundrels from our fair city!

Should you need any food or a place to rest, you are welcome here any time.
====
1517
Auri-El provides. The savages never made it into our stores, and our supplies were entirely safe. What would we have done without you?

If you like, I can tap into something for you. A drink, perhaps. If you like.
====
1518
The Scrolls told me you would come.
====
1521
I keep and manage the stables here. If there's anything you ask of me, I will try to help.
====
1523
I wish I could promise you the stock I had before the attack.

Well, if you need anything, I'll see what I can do.
====
1524
I just want to say, though I was never in any real risk, I appreciate your recovering Haven.
====
1525
Ah yes, the brave walker who drove the necromancers from our doorstep. You are welcome here, indeed!
====
1526
Hmm? Oh yes. You saved the city, didn't you?
====
1527
Outsider, you'll not get past me!
====
1528
It never fails to amaze me what louts will call themselves fighters. If they can't even hold a blasted guildhall in the face of some pirates and necromancers, what good are they?

They've brought shame on the guild. You honor it. How may I help you?
====
1529
Baffles me how we were driven out of the guildhall. It's not like our equipment is in poor shape or anything. I maintain it myself!
====
1530
I've sent the recruits to spar until they beat the worthless out of each other. It's all I can think of to do, after what happened here.

I'd love to ask you to whip them into shape but it'd be a waste of your time, clearly.
====
1533
Want to hear a funny story, walker? This one, he takes his goods below the pier and waits there with them. And then someone drives the unclean ones from his home while he does this.

Bad Swimmer swims poorly, but he holds his breath well!
====
1534
My partner and I? This is all we have. Without your aid, our treasures would be lost.

Let me know how I can be of service.
====
1535
I shape metal, hide, and fabric into any armor you might imagine. With your aid to Haven, anything you might ask of me, I would consider.

Normally I am far too busy to pursue individual requests, you see.
====
1536
Ah, so glad to speak to you. Steelclaw's arm tires from striking the anvil all of his days and nights. It welcomes the relief.

What can this one do for you?
====
1537
Things weren't too bad out here on Fisherman's Isle. But all the same, you sure tore across Haven like I wouldn't even believe.

Thanks for that. What can I do you for?
====
1538
I'll protect you, my love!
====
1539
Grahtwood is not exactly known for its fine tailoring. However, I am.

With our recent mishap in Haven, I take comfort in dressing well. And so can you, I think.
====
1540
Haven has my sympathies. Hammerfell has its own difficulties with the undead.

Which is why we quickly learn the value of a sturdy hauberk. As should you!
====
1541
My sister and I managed ourselves decently enough during the attack. Between her blades and my plate, we are possibly the best-armed people in Haven.

And I must say, imagine how you'd fare with our wares.
====
1542
My blades kept my sister and I safe from the Jackdaws. Think of what they could do in your hands!
====
1543
What you see is what's for sale. If you don't see it, some damned Jackdaw likely tossed it into the harbor.
====
1544
We appear to have some unwanted visitors in the Halls of Torment. Let's make them feel welcome, shall we?
====
1545
Rakkhiza has much to help us forget any sorrows we have after Haven's invasion. Are you interested, walker?
====
1546
Watch yourself, walker. If you see any raiders we haven't found yet, put them down.
====
1547
Those raiders didn't damage this pool at all. Huh.
====
1548
You will not harm the masters!
====
1549
It's unbelievable. Can you imagine how far they must've sailed to attack us here?
====
1550
Most of us survived, and that's what really matters here. We mourn and eat the lost and move on.
====
1551
They took the keep, certainly. But they had no chance, really. The Dominion will suffer no injury.
====
1552
This one has decided pirates and raiders must frighten the fish away.
====
1553
What can I do for you, soldier?
====
1554
Heading to battle? I have what you need!
====
1555
Take a few minutes to peruse my wares, soldier. You won't be sorry.
====
1556
Welcome back, warrior. The Dominion has need of you.
====
1557
Everyone's panicking, holding onto their stock "just in case," you know? It's awful. First the attack, then everyone rushes out here and loses their minds.

I'm open to trade, still—got all my stock here. Perk of living on the island.
====
1558
You! You need a bigger backpack, don't you?
====
1560
Staves! Runes! Implements of the mystic arts!
====
1561
Armor! Don't go in harm's way without armor!
====
1562
Light, breathable fabric robes. Perfect for mages!
====
1563
Heavy plate! Guaranteed to stop the mightiest blow!
====
1566
I'm telling you, if I still had hair it'd be completely white!
====
1569
I, Jacmund Cine, have all the goods you might need. I normally deal with other merchants, you see…

But as a courtesy to fellow travellers, my wares are open to any I meet on the road!
====
1570
I'm running supplies to the camp. I try to ensure I carry some extra stock, but I can't spare much.
====
1571
Tragedy has struck the people of the Fallen Wastes. I wish I could do more, but I do what I can to help ease the blow, so to speak.
====
1572
Oh my. That was … violent.
====
1573
You fight like Mezha-dro's mother scolds. Using all five claws.
====
1575
Hmm, no scout. And I do hope that smell came out of an animal.
====
1577
That's all you can manage? I'll kill you myself!
====
1578
Good to see you again. The Covenant needs your services once more.
====
1579
We have need of your services again, warrior.
====
1580
You think you've defeated me? Ha!
====
1583
This equipment is for heroes of the Dominion. Have you earned it?
====
1584
Only heroes of the Covenant may purchase my goods, warrior.
====
1585
Only those who've fought well for the Covenant can purchase from me.
====
1586
When you've fought for the Pact, you earn the right to my wares!
====
1587
I extend greetings, warrior, and invite you to examine my wares.
====
1588
I don't really feel safe here, but I don't know where else to go.
====
1589
We're still too close to the Doomcrag, if you ask me. We should keep moving. We're just asking to be attacked out here.
====
1590
Witches… everywhere, witches…
====
1591
How? How could we have failed so?
====
1592
So cold… Everything is so cold.
====
1593
Thank you—I owe you my life!
====
1595
What did you say about me?
====
1596
I've heard so much about this great city of Mournhold. Strange how legends and tales differ from the reality of things.
====
1597
Yesterday an Ordinator reminded me of the homily of the boiled kagouti. Is this why we are requiring registration of visitors? To keep ourselves from being boiled slowly?
====
1598
Someday, I hope to become a proud member of House Indoril and the Ordinators. Then, maybe I can be one of Mother Almalexia's Hands!
====
1600
Let's see what these stones reveal.
====
1601
They didn't deserve this. Any of it.
====
1602
Strike quickly like a snake. Time is of the essence.
====
1604
You must defeat Uela. Only then can we be free.
====
1606
Did you really meet the Bramblebreach Elders? Impressive!
====
1607
I heard you fought that mad mage at the Wilderking's throne.
====
1608
My brother was in Longhaven when the mist set in. Thank the Divines you were there to get to the bottom of it.
====
1609
You're the one who uncovered the plot on the Queen's life.
====
1610
You're the hero who saved Seaside Sanctuary from the Maormer invasion!
====
1611
You're the hero who single-handedly stopped the Daedric invasion at Moonhenge!
====
1612
It's a shame about the losses at Moonhenge, but I hear it would've been much worse if you hadn't been there.
====
1613
You were at Hectahame! Is it true that Indaenir rose from the dead?
====
1614
On guard! The dead are rising!
====
1616
Imperials coming from that door to the south!
====
1617
Imperial troops coming from the ruins to the West. Quickly!
====
1618
They've opened a portal by the eastern waterfall!
====
1619
I'll share <<1>>'s gift. Make you respect my power!
====
1623
You enjoy killing, don't you?
====
1624
When blood flows in the streets, the ale flows in the tavern. It makes me feel guilty, but what do I do? Turn people away?

I don't think so.
====
1625
This city's cursed, I tell you. Cursed!

The only safe place is inside this tavern. It's the ale, you know. Fortified for our protection.
====
1626
Somebody! Somebody needs to go see! I need to know if my house is still there before I try to stumble on home!
====
1627
No, no, no more. Not another drop. Clearly, I'm already drunk.

On the other hand, since I'm already too drunk to walk, I might as well stand here and have another drink!
====
1628
Now, hold on. I have this idea. What if under all those helmets, all those soldiers in the Shornhelm Guard are really the same person? What then?
====
1629
Just enjoying some time alone. I'd rather keep it that way, thank you.
====
1630
I was thinking of preparing something special tonight. Something to make the taste buds tingle. But I don't seem to have any kwama livers in the pantry.
====
1631
This is my spot. For my cart. No one else can put their cart here. It's a law or something!

Let me show you what I have for sale today.
====
1632
Look at it. The Thizzrini Arena. It's so… majestic.
====
1633
My money… All of my money, it's all gone!
====
1634
Thank you! I can leave this nightmare!
====
1635
I'm ruined. I can't go home now, can I? I've nothing left.
====
1636
Oh, you must be a combatant. I like the look of you.
====
1637
You are here to fight? Then, fight. This one must see your worth to know whether you are a fine wager or not. Practical matters, this one has seen.
====
1639
Nothing… I have nothing left. Not even the strength to leave this place.
====
1640
Why must it be 'to the death'? I am confident, but… not that confident. Perhaps 'to the maim'?
====
1641
Ignore all the paupers. Things here? They're just fine.
====
1642
What a mess. This is just awful.
====
1644
You just wait until the mayor finds out!
====
1645
I'm telling the mayor about this! Then you'll be sorry! You'll be so sorry!
====
1646
Is that smoke? Why, I do believe that is smoke!
====
1647
Well. I don't know what to do, so I'm just going to sit here until I figure something out.
====
1648
I don't see how anyone could stay in Southpoint. It's … well, it's crazy.
====
1649
Blessed be the name of the god of mercy, Stendarr.
====
1650
I continually pray to the Eight for the sanity of the townsfolk. Keep them in your heart, please, for their minds are not their own.
====
1652
How many lives have you taken?
====
1653
You don't deserve to live.
====
1654
Interesting, it's all so … interesting.
====
1655
One tale says Y'ffre turned Falinesti into a mountain when it was threatened by the Knahaten Flu.

Whether its inhabitants remained in the mountain is the true mystery.
====
1656
Falinesti will return. And when it does, we Faithful will be here to greet it.
====
1657
Falinesti will return. Fools insist the city never existed, that it was a grand Wood Elf hoax. These ruins are proof enough for me.
====
1658
Falinesti … where could it have gone?
====
1659
The Wood Elf rulers once maintained their throne in the highest branches of Falinesti. I suspect <<1>> knows more than he's sharing.
====
1660
I doubt Falinesti's people cohabited with trolls. From where did they come?
====
1661
What if Falinesti was burned? The thought is appalling. Such a grave fate for a graht-oak.
====
1662
Come, my children. Let's … play!
====
1664
We don't get many visitors in the Halls of Torment, but there's always room for a few more … permanent residents.
====
1665
Show me respect for what I've done!
====
1667
What a nightmare that was! I guess I can thank my good fortune the creatures that took Northpoint weren't exactly big drinkers.  

Anything I can get you?
====
1668
Keep that bear away from me!
====
1669
What once was and will be, trapped in flesh. Set it free!
====
1671
Hello! I'm not supposed to talk to people. It's embarassing.
====
1672
I'm certain these targets were facing outward before. I don't understand … why would anyone turn them around?
====
1673
Smarten up, Captain Fuzzypaws!
====
1674
Jeanne wanted me to pack the house up so we could go elsewhere, but … I lost the key.

That must be really stupid, mustn't it? I'm sure I had it just a minute ago.
====
1675
Return to your cells, all of you! This pathetic revolt cannot possibly succeed!
====
1676
You will all pay dearly for this uprising! Return to your cells, or suffer the consequences!
====
1677
Surrender now, or suffer unimaginable torture!
====
1678
I'm working on it. Whatever it is, I'm working on it!
====
1679
The fury of Almalexia guides us!
====
1680
I told you it would work! Let's find the others!
====
1681
Nerien'eth, I demand that you stop this! Please ….
====
1682
<A shrill yell. This text should not be shown.>
====
1683
One of you must fall. Let it be your opponent.
====
1684
They must not escape! Destroy them! Destroy them all!
====
1687
How many lives have you taken?
====
1688
You don't deserve to live….
====
1689
You'll leave <<1>> in my stomach!
====
1690
Only Apocrypha knows the number of times the pact viridian will be breached. And how far-reaching the consequences.
====
1695
The fabulous town of Pa'alat is ready for you! Your coin will go far in the gambling halls of Pa'alat!
====
1696
Hear and know! Krin Ren-dro was a traitor to the crown! The town of Pa'alat patrolled by Dominion soldiers!
====
1697
Looking to lighten your coin purse? Come to Hadran's Caravan! Games, races, and fights of all kinds!
====
1698
Come one, come all to Hadran's Caravan! Now under kindler, gentler management!
====
1700
You've done enough, Nerien'eth! Stay your blade!
====
1701
I won't be defeated! I've come too far!
====
1703
I'm not at all sure we can turn this around.
====
1704
Whoever said all knights are brave? I confess this howdy-do makes me rather nervous.
====
1706
Drove out the infidels, eh? Good.
====
1707
Why so busy? Join us in celebration!
====
1708
Why'd this city fall so easily? Lack of training, that's why! But look at you, well-trained, I'd say.
====
1709
Do you want to get me killed? Go away!
====
1711
What mounts I have left are sure to be fine steeds, indeed! Trust my experience on this.

Conflict may make horses testy, but their will to survive hardens them.
====
1712
So, you've come to try some of my potions and ingredients.
====
1713
Enchanted steel is objectively superior to mundane steel. Truth!
====
1714
Is that all you've got, little Elf?
====
1715
Say your farewells, old man!
====
1716
We need to ensure we can fight off the Imperials, and any other sort of attack that might visit us.
====
1717
What do you think he has planned this time?
====
1718
It is critical that we reach Alik'r promptly.
====
1719
We've fought all over Tamriel, but never frost trolls. How can those things be so vicious?
====
1720
I've no idea how long things were cooking in those ruins, but it's boiled over into quite a mess. Quite a mess, indeed.
====
1721
Taking stock of our supplies is a touch depressing. We've got less of a presence than our stores would suggest.

It feels wasteful. But, if reinforcements arrive, I suppose we're prepared.
====
1722
If you've got a thirst, I've got something for you.
====
1723
Come, come and eat! If your belly is empty, fill it!
====
1724
In all the Dominion, you will find no finer foods than mine.
====
1725
The finest of drinks from anywhere in Tamriel!
====
1726
Alchemy truly empowers us to change virtually anything about the world.

Of course, the reagent is the vehicle of that change—and the very thing I sell.
====
1727
I have, in my many years, traveled throughout Tamriel and… tasted nearly everything that could be brewed into a potion.

You may benefit from this experience: I know more of alchemy than most alive today.
====
1728
Come out! Come out and talk to us!
====
1729
The importance of armor is well-known to we mer.

Some of us are so devoted to craft that we extend our lifetimes many generations over simply to refine our techniques.
====
1730
Many materials make for good armor, not simply steel and leather.

Various bones, woods, and resins, for example. Some stones, as well.
====
1731
It doesn't matter how skilled you are or what magnitude of soul you invest into an object.

In time, the magic will still fade. Enchantment is a study of disappointment.
====
1732
I get a lot of strange looks for my choice in armor. It requires some talent to imbue ebony with daedric essence, you know.

I consider it a point of pride. A mark of my trade, if you will.
====
1733
Orcs are the strongest, that's a simple fact. And when it comes to smithing the finest weapons, it's not enough to make the metal ring or sing. The metal must scream.
====
1734
The working of steel is a walker's gift.

After all, only steel is sharper than one's own claws, yes?
====
1735
You look like someone who needs a bag. Perhaps a sack, purse, or parcel? A sabretache, knapsack, or satchel? Medicine bag, messenger bag, bindle, or haversack?

Or just a backpack? You decide. I'll be here.
====
1736
Some call this junk. This one?

This one also call this junk, resell it at deep discount.
====
1737
I wouldn't say staves or other enchanted items are mandatory for any spellcaster.

They certainly help, though!
====
1738
Thank you for tracking down that shipment, friend. If another opportunity opens up, I know I can count on you.
====
1739
The raw destructive power imbued in a staff of quality is enough to make a difference on any battlefield.

Imagine: An entire army hurling bolts and blankets of fire, frost, or lightning. Majestic.
====
1740
If you lack the claws, a sword will do. Yes?
====
1741
Original access to this site came through the fissures in the main chamber, not the tunnels we currently use.
====
1742
This crack in the wall was once a mine, if you can fathom that.
====
1743
Why are you still here? You like what you see, mmm? Want to spend time with your old granny Alyxe, eh?
====
1744
A weapon depends upon the material from which it is made. The sharpener's skill is just as important.
====
1745
Scholars so often become a fixture within the sites that they hope to study.
====
1746
Ah, a colleague of mine. I would say peer but to call any corpse a peer is unsettling.
====
1747
Nobody makes bows like the Bosmer!

No, really. Nobody does. Everyone else cuts down trees, it's insane.
====
1748
The finest bows, axes, and cudgels in all of Tamriel!

I have the survival tools you may find yourself needing. See for yourself!
====
1749
Robes, surcoats, and jacks! Battle-ready clothing for all physiques and figures!
====
1750
I weave dreams and memories into my textiles. Outside of Artaeum, you will find none other capable of my tailoring.
====
1751
Bone, hide, and scale. No other material compares to these in the marriage of durability and mobility.
====
1752
This one knows your needs. You need lightweight, rugged armor to suit your active lifestyle.

This one knows and can provide.
====
1753
You've noticed my armor, of course. It is a symbol of intent: The Dwemer were holding strong against the upstart Velothi cultists until they disappeared. The dunmer did not win.

Truly, thus, their techniques of armor must have been insurmountable.
====
1754
Stone, steel, or bone. These will all stop a blade and save your life.

Wood too, I guess.
====
1755
Many things from many places. This one knows many people like yourself, all of whom wish to trade.
====
1756
I have many connections through which I trade. Are you looking for anything in particular?
====
1757
I deal with many merchants from many guilds. I even trade in wood.

I just don't handle it myself.
====
1758
No safer vault in all of the Dominion. Do you see the trolls? We have trolls guarding our vaults.

Nowhere else has the troll security guarantee. Nowhere.
====
1759
This one can guarantee not even Baan Dar will steal anything you leave with us.

Unless you are Baan Dar in disguise. This one supposes, then, anything you leave with us is yours.
====
1760
Nothing steals from us. Nothing and nobody.
====
1761
We don't do loans. We're not that kind of bank. Think of us as a vault. Long-term storage. 

Even if you were to say, die, and return to life thousands of years later, you could retrieve anything of yours we have.
====
1762
It must be around here somewhere.
====
1763
I can assure with every confidence our vaults will never be breached.

And I should know, as a reformed robber of banks.
====
1764
I wear my armor proudly, for it is a symbol of the Legion with which I once served.

Not the one that exists today. Help the Dominion retake Cyrodiil. Help us make the Empire right.
====
1765
Siege engines. It takes a calculating, peerless mind to construct them.

Fortuitously, I am so armed.
====
1766
The majority of the work to be done as a tactician is logistical in nature. You know - managing supply trains, ensuring our forces have food, arrows, that sort of thing.
====
1767
This one has just the thing to get one into Cyrodiil, to best fight for the Dominion.
====
1768
A champion of the Dominion needs the very best equipment one can get.

I provide only that: The very best.
====
1769
Looking for a place to stay?
====
1770
This one knows your type. Adventurers. Always in need of more places to stow their things.
====
1771
Hungry? No reason to wait. Pull up a chair and I'll have something for you in no time.
====
1772
I learned when I was young that High Elves brew things from berries and grains.

I had such an argument with mother after that. There is essentially no reason to be brewing anything from beetle stomachs.
====
1773
Did you know Wood Elves have a way with animals? Nobody else handles animals the same way we do, since we're the only people who observe the Green Pact.

So, really, I'm the best stablemaster you'll ever see!
====
1774
Hurry! I heard there are more Daedra on the way!
====
1775
As Boethiah ate and digested Trinimac into Malacath, so too do I digest warriors into … better warriors.

It's a metaphor. I'm no cannibal. I just beat whelps like you into shape.
====
1776
Thanks in part to the strong network of trade that passes through Elden Root, we have an outstanding supply line here.

This makes Samati's job very much easier than it otherwise could have been, yes?
====
1777
Did you know? Lamaia has many resources for fellow mages to exploit.

Lamaia is resourceful, of course. She has earned this post here, at Elden Root. This one assures you of this.
====
1778
Aetherius is a deep, dark, and endless sea. Endless, too, are the secrets of magic and its myriad forms and expressions.

Consider me a tutor, provided you merit my tutelage.
====
1779
Are Khajiit really welcome in your Dominion?
====
1780
Elden Root doesn't need your construction!
====
1781
This one is tired of waiting!
====
1782
I'm nearly free, after all these years!
====
1783
One who complains about the quality of our wells has never drunk water from a hoofprint.
====
1784
Kuzashi is thinking … perhaps we include some of these trees when our embassy is built. A show of solidarity, yes?
====
1786
How much longer must we wait?
====
1787
I cannot spare this much time, truly.
====
1788
What was your name again? Target practice?
====
1789
What are you doing? Get out of here, you're going to bring the guards down on us!
====
1790
Hah! Finally caught you! You think you can just walk into someone else's camp and take whatever you want?
====
1791
Keep your voice down. Loud speech attracts unwanted attention.
====
1792
Spare some coin? Or some skooma?
====
1793
What, are you going to hit me too? You're just like the rest of them, aren't you?

Everyone that comes through here—they all hit me.
====
1794
Can't you just leave us alone? Haven't you types already done enough?
====
1795
Do a poor Elf a favor? Kill as many of the bastards who've brought their filth in here as you can.

They've beat us down, taken our things, and gotten some of us strung out on skooma. It's awful.
====
1796
I am creating for myself a holy place. A site where, in time, the Divines might restore my sight.

It's my sight site. Don't laugh. Everyone does.
====
1797
Thats what you think! Get'em boys!
====
1799
Champion! Congratulations on your victory!
====
1800
Champion, you are always welcome at Thizzrini!
====
1801
Finally … something to eat.
====
1802
This. All that's left of my research. I had it all when I came down here, but most of it's been burned. No matter, no matter.

I'll be on top again. I'll set back into my position, and everything will be set right.
====
1803
Of course, nobody down here recognizes me. It's been so long since they've been to Summerset, I expect they wouldn't.

When Phynaster finally comes to take me home, they'll see. They'll all see. And none of them will come with me.
====
1804
It is so hard to keep one's fur clean in these conditions, but … this one has no place else to go.
====
1805
<<1>> worries much about his <<2>>. She sleeps so much these days.

Is she sick, this one wonders? Or is it the sleep of sorrow? For we have nothing left but that.
====
1806
Stay back! These … glowing flowers, they belong to this one!
====
1807
I'm looking for my rug. I sent it to my son some time ago, and then … I came to be here.

I can't leave. But my rug can come to me.
====
1808
Finally, some meat! I don't even care where it came from anymore.
====
1810
You're enormous! How can you hope to keep up?
====
1811
We'll see how funny you think you are when you're flying off this tree!
====
1812
Please, my children are starving ….
====
1813
That's what you get for denying my babies.
====
1814
Even the duke has acknowledged this is the best course of action!
====
1815
Can you believe how awful this music is?
====
1819
Help a walker out. This one had … has needs, this one does.

This one needs to hire a caravan, yes? You buy this mammoth cheese?
====
1820
Morndas is the worst. All my obligations and duties just standing there, screaming for attention.
====
1821
You seem a bit too serious.
====
1822
Get some rest, have something to eat. Maybe have a chat with the commanders over there. 

It's what this place is for, right?
====
1823
The beauty of vistas like this reminds me that Y'ffre has a song for us everywhere.
====
1824
They abbey is reduced to rubble! What will we do now?
====
1825
Y'ffre the Singer is the most important god we worship. We know many people—especially other elves—place Auri-El higher, for Auri-El's province is that of time, in itself uninterruptible and majestic.

But Y'ffre is the Now, the living moment.
====
1826
Y'ffre, the Singer, the Storyteller, who resides in the Now ….
====
1827
You don't follow the Green Pact, do you?
====
1828
You should stop and read more. It's good for you. Someone told me that once, at least.
====
1829
Something about these Bosmer-made tables is … off-putting to me.
====
1831
I think Countess Tamrith is doing a damn good job myself.
====
1832
Baron Dorell's going to have all this mess cleaned up in no time. You'll see.
====
1834
That's all they've got? Pathetic.
====
1835
That's it! Have some lightning!
====
1836
Do please leave me my space. I am researching the vagaries of culture in Valenwood, to best avoid committing any social blunders as we work in the region.

Evidently before we arrived, the Bosmer would … nonviolently raid fellow villages. Bizarre.
====
1837
No! No! It is not just terrible, it is awful! This simply will not do!
====
1840
Why does she look like me?
====
1842
I read in a book that the Wood Elves call themselves tree-sap people. This is also true of Argonians!

The Hist are our trees, and their sap our sap. For the Wood Elves it's the Graht trees. Isn't that interesting?
====
1843
This one is being pressured by his family to seek a mate from our political alliances. <<1>>'s quandary is the Wood Elves. They seem so lazy, and you cannot trust their cooking.

But the High Elves are so … tall. They are very tall, truly.
====
1844
I have been studying this structure since I first arrived here in <<1>>, and I must say, it is simply fascinating! Stones of these size moved into this interior portion of the tree—how was it done?

Could the ancient Bosmer have done this?
====
1845
Ah, yes … very interesting.
====
1846
I've been watching the scholar over there poke at and sniff and rub the shrine since he arrived.

It's fun, in a weird way. I've heard songs and stories of these things all my life, so I'm just relaxing and watching him try.
====
1847
Sabibi wonders if this tree truly grew this way naturally.

If the Wood Elves do not harm wood, could they coax it to grow in this fashion?
====
1848
The decision you must face is black and white. The fate of one … Man … rests in your hands. Mercy or torment—make no mistake.
====
1849
I struck off west to try to ensure new—or better—trade partners for the Great House Hlaalu. That's actually going fairly well.

But I never imagined I'd end up traveling this far. Who knows? Maybe I'll end up in Summerset some day.
====
1850
The decision you must face is black and white. The fate of one … Man … rests in your hands. Mercy or torment—make no mistake.
====
1851
You know, in Ald'ruhn the Redorans live in a massive crab shell. It's not nearly this tall, though.
====
1852
Have you been to the Elden Root Fighters Guild hall? It's quite large. Possibly the largest in the Dominion.

Of course, the size of your hall doesn't make you a better combatant. That takes work, right?
====
1853
Have you been to the Elden Root Mages Guild? We ensure our members are prepared for the Daedric and undead threats we're currently facing.

It's nice there. A lot of open space to practice.
====
1854
This is wonderful. I am here drafting sketches for more involved pieces of artwork depicting Valenwood. I'm under contract with a group organizing scenic trips for the nobility of Summerset.

So, naturally, I am expecting substantial profit.
====
1855
Oh, hello. Isn't this scenic?
====
1856
Be sure to stay near, and don't leave the road. The wilds can be a dangerous place.
====
1857
Here, you can get a view of majestic Elden Root in all its splendor.
====
1858
Hello. I'm a Spinner, as in a spinner of tales and stories, yarns and … tales. Being a Spinner is a pretty important thing. I'm sure you'd agree, unless you wouldn't, in which case you don't.

But we speak myth for Y'ffre.
====
1859
Strange wanderer, wandering wayfarer, roaming vagabond of adventure, hail. I invite you, sit a spell and join me.

Perhaps I shall spin a tale for you, perhaps not. It all depends upon your temperament, doesn't it? To listen or to not.
====
1860
The jungle port has suffered pests before, and will again.

It takes a clever mind to repel vermin—they do not see it coming.
====
1861
We never used to get this many visitors to Elden Root. But now, we've got Khajiit and Altmer living here.

It's a bit of an adjustment, I suppose.
====
1862
Take it by hand or gold, but it must be taken—else it cannot be given.
====
1863
Such is the fate of all foes of the Empire.
====
1864
The Elden Tree is so different from any of our towers in Summerset. It's beautiful, in its way.

I wonder how long it must have taken to grow?
====
1865
How dare you tresspass here?
====
1869
Nothing but bad deals today. Waste of this one's time.
====
1870
This one sees some things he likes, but … times are hard, yes?
====
1871
Only the best food in all of Cormount!

That's what I serve, I mean. I don't want to be overly vague, I'm sorry. I'm a cook by trade and I serve excellent cuisine.
====
1872
It was something I saw this morning. On the scroll, perhaps?
====
1873
Keep your robes on. I'll get to it as soon as I can.
====
1874
Fancy a drink? Or maybe two, or ten?

It's such a good day for a nice drink, don't you think? A fine time for a fine time.
====
1875
Hello, and a fine day to you! Are you interested in any of the goods I have to offer?

I assure you, despite our location our stock is ample.
====
1876
Hello! Is there anything you might need for your travels? I am always happy to do business with adventurers like yourself.
====
1877
I know, I know … I'll keep looking.
====
1878
The forest certainly is beautiful, isn't it?
====
1879
All this talk of the Pact and the Covenant and the Imperials, it's all very interesting, isn't it?
====
1880
You, go! Bakkhara can only hold this back for so long.
====
1881
Hey, you're that drunk from <<1>>. I've never seen a chicken fly so far!
====
1882
The joke's on Endarwe. I'm bound to that sword now. Though he does still have my body—a little off-putting, actually.
====
1883
Here to help the Dominion, that is me. Helping to keep everything tidy and in its place.

Sometimes this means I have to hunt wild things or thieves, and that is fine too.
====
1884
Eager to move on. 

I can't really say anything aside from that—tired of the Black Sap and tired of working with all these steel-clad hardheads.
====
1885
All these little papers the Dominion write up seem so interesting! I just want to know what's on them.

It's driving me crazy.
====
1886
With all of the problems in Bangkorai, we decided to try and weather the storm, so to speak.

There's good fishing here, and good shelter, for now. If we have to move on, that's fine, but things are okay out here.
====
1887
I never liked fish. This was all my brother's idea, and it works, I suppose.

But really, it's torture. I can't stand fish at all. I'd rather run off and join the witchmen at this point.
====
1888
So… here we are. Another day in paradise.

All the fish I could ever want, all the water I could ever hope to see. None of the fighting I could ever fight.

Paradise.
====
1890
An enemy approaches. Strike it down!
====
1891
Lyris Titanborn is a mighty and noble warrior. Trust in her.
====
1892
Surrender now, or suffer unimaginable torture!
====
1909
No sign of them yet, eh? Too bad. They were nice enough fellows.
====
1910
I'm glad I can walk around the upper city safely again. I always found it more peaceful than the hustle and bustle of the lower city.
====
1911
Have you seen what the Countess wears? It's positively scandalous! I guess that's what they're wearing at the High King's court, but it seems a bit ostentatious for a place like Shornhelm.
====
1912
Montclair's thugs wrecked my home, my shop … how in Oblivion am I ever going to recover from this?
====
1913
Trouble to the west and north? Not our concern. As long as Shornhelm's secure, nothing else matters.
====
1914
Are we really safe now? I'm not so sure. I don't think this business with Montclair is finished. Not by a long shot.
====
1915
Mark my words—vampires are behind all this Montclair nonsense. I know they are.
====
1917
In the name of Molag Bal, come forth and destroy his enemies!
====
1918
No, no. To the tor's central tower.
====
1919
Baron Montclair's audacity is a personal affront to Arkay.
====
1920
Nice work, heard you help Baron Dorell. Now we have to figure out what to do with these stragglers.
====
1921
Stop them! They must not reach the crystal!
====
1923
Not sure how I thought that ritual would play out. Thanks for the hand, traveler.
====
1927
Hircine, why do you forsake me?
====
1931
Frost troll! A frost troll!
====
1932
I don't understand why Baron Montclair would betray Rivenspire.
====
1933
The Montclairs betrayed Rivenspire and Shornhelm. Never saw that coming.
====
1934
Baron Dorell is so … reckless. He needs to be more cautious, like the Countess.
====
1935
Baron Dorell is an excellent leader. They should just crown him king and be done with it.
====
1936
I hid most of my horses from the Wood Orcs. No mean feat! You know how horses get when they're frightened.

But I have a way with animals. It's a gift.
====
1937
I knew we would be able to defeat Montclair's guard. They were always a bit lazy, if you want my opinion.
====
1938
<<1>>'s soldiers were no match for the inner vault. Step carefully.
====
1939
You'd best be moving along.
====
1940
Do you mind? This is my house, such as it is.
====
1941
Hurry! I heard there are more Daedra on the way!
====
1942
I'm glad things are calm again in Crosswych.
====
1943
We've disturbed this ancient place and awoken its guardians!
====
1944
Adusa has claws enough for all of you.
====
1945
That is the best you can do? Adusa laughs at you.
====
1946
Daedra, spawn of Padomay's black blood! Answer the cry of your servant! Come forth and walk upon the face of Nirn!
====
1947
Arlie's room. Dear, sweet Arlie. If anything's happened to her, I don't know what I'll do.
====
1948
What did you just do? It's getting hot over here!
====
1949
The air is starting to fill with dust!
====
1951
It's back to where it was when we came in!
====
1952
Damn! We were almost there. Keep trying!
====
1953
That trap door led down to an undercroft beneath the manor, but Arlie's mother sealed it up long ago.
====
1959
Lord Sotha would urge clemency toward his fellow scholars of Aetherius, given the destruction of their guildhall.

And so, they shelter in our temple. Seekers of the Triune Way will simply have to cope with their neighbors.
====
1962
Always be careful with knives while cooking. One slip and you can lose an eye.
====
1963
I try to ignore what goes on downstairs. I've seen things that would make Ysgramor blush.
====
1964
Welcome to the Outside Inn! We're the only inn outside of Elden Root itself, hence the name.
====
1965
These Bretons are fine folk, but they eat like tiny bunny rabbits. Not to worry, though. My food will make them grow large and strong—like Nords!
====
1966
Bring forth the blood offering.
====
1967
Lord of Domination and Brutality, we sacrifice this innocent in your name!
====
1968
We submit to your will and call forth the chains of Coldharbour!
====
1969
When Coldharbour calls, Nirn obeys!
====
1970
Through the spilled blood of an innocent, we call forth your anchor to join our worlds!
====
1971
No hope for our people. No hope.
====
1972
We'll stop him, I'm sure of it. Keep away from those thorns and you'll be fine.
====
1973
Why thorns? Why not casks of ale? That's how I'd decorate my inner sanctum.
====
1974
Strike swiftly and without mercy. Angof will offer none to us.
====
1977
Better to suffer in silence.
====
1978
Hey, it's you again. I'd hate to ask this of you but, well, Puddles ran off again and I can't find him.

Lend a hand?
====
1979
Arkay bless this soul and sanctify this broken vessel.
====
1980
Puddles! You naughty kitty!
====
1981
Puddles, you had me so worried.
====
1982
I'm a fish … fisher … catcher … person.
====
1983
What do you think you're doing?
====
1984
That isn't yours! Now hand it over!
====
1987
You'll never survive my wrath!
====
1988
Welcome to Bha's Bargains. Take a look at my goods or die!

I jest. I didn't mean the "or die" part. Not really.
====
1989
Wherever you find people, you find someone who wants to buy and sell. Supply and demand, and all that.
====
1990
I truck in magical goods. If that interests you, wonderful! Let's do business.

If not, then make room for anyone who is.
====
1991
You'll never hold the Nobles District!
====
1992
What do I care for crafting!
====
1993
Your puny merchants always gouge prices! I'll teach them!
====
1994
You'll not keep the portal for long!
====
1995
You'll never hold the Temples District!
====
1996
I own the Nobles District! Let the carnage begin!
====
1997
I own the crafting district!
====
1998
Now that I own the vendors quarter, your puny merchants will pay for gouging prices!
====
1999
I've regained my portal! Prepare to suffer!
====
2000
You'll never take the Temples District! It's mine!
====
2001
I'm still not sure how I ended up in this place, but this city seems safe enough. For now.
====
2002
I hate this place! Coldharbour. What did I do to deserve this fate?
====
2003
I can't believe I volunteered to come to this place. What was I thinking?
====
2004
I feel safe enough in the Hollow City, but I don't think we should linger here too long.
====
2005
I'm happy to see that the Councilor has finally agreed to Giron's plan. I just hope it's not too little, too late.
====
2006
That advisor from Mournhold … he doesn't act like any advisor I ever met before.
====
2007
Between Ralden and Giron, we'll be past this crisis in no time.
====
2008
The House Councilor is missing? Oh, what dreadful news!
====
2009
What did Varon tell you? It's a lie! It must be! Giron would never betray us like the advisor claims.
====
2010
If the councilor has been hurt, we'll make Giron and the Maulborn pay!
====
2011
Giron? Working for the Maulborn? The very thought of it chills me to my bones.
====
2012
The Maulborn claimed they wanted to help. The liars! There's a special place waiting in Oblivion just for them and their kind.
====
2013
Have you located the House Councilor yet? With every passing moment, the chances of finding him alive become less and less likely.
====
2014
Port Hunding's a place for honest merchants, you know.

And honest merchants trust me to keep their goods under lock and key. You know, so they don't get stolen.
====
2015
Auri-El, soul of Anu and of Everything, graced the world with coherency of time and being.

Through Auri-El's grace, was the tyrant Lorkhan defeated, and through his benevolence, did we learn to reach Aetherius. Praise be to him.
====
2016
Running out of room in your pack? Never fear—the solution to your problems is here! I commit to providing the finest of bags to store your goods! In.

Bags in which to store your goods. That is what I sell.
====
2017
You'll never hold the Nobles District!
====
2018
What do I care for crafting!
====
2019
Your puny merchants always gouge prices! I'll teach them!
====
2020
You'll not keep the portal for long!
====
2021
You'll never hold the Temples District!
====
2022
I own the Nobles District! Let the carnage begin!
====
2023
I own the crafting district!
====
2026
Now that I own the vendors quarter, your puny merchants will pay for gouging prices!
====
2027
I've regained my portal! Prepare to suffer!
====
2028
You'll never take the Temples District! It's mine!
====
2029
Did you see the forest spirit?
====
2032
You interested in buying a mount? Because I'm selling them. Assuming werewolves or something worse doesn't show up and make a meal out of them first, of course.
====
2033
Can you feel it? With the Wood Orcs gone, it's like the forest is breathing a huge sigh of relief.
====
2034
This one has the bag for you! Nurisipa has just the thing to carry your items—in style and comfort!
====
2035
There's something I definitely like about living among Argonians. It may be … how much they appreciate a finely-made bag or satchel.

Or basket. Baskets are fine, too.
====
2036
I don't like the cold much. So, I keep a bunch of blankets in one of my own bags—after all, I've got bags to spare, right?
====
2038
I made myself scarce while the Red Rooks were here. Now that things have been sorted out, I can get back to the business of buying and selling my beautiful mounts.
====
2040
I adore my horses, but I can be persuaded to part with one. For the right price.
====
2041
We've been looking for a new deckhand. It's going to be you.
====
2043
I'll chop your head clean off!
====
2046
Well, you're tougher than you look.
====
2047
Rise! Rise and slay these fools!
====
2048
Whatever happens, the Mages Guild will continue its mission, in Arenthia and elsewhere. It is simply our way.
====
2049
Need a horse? Or just a place to hide yours for a while?
====
2050
What if we're expecting cargo? What should we do?
====
2051
It's quite a day we're having today.
====
2052
The Scaled Court claims this place. Do not resist. You will become thralls, just like the Sword-Disciples.
====
2057
The Ansei forges a singing sword.
====
2062
The sun rises. The blade shines. First-blood goes to the Ansei.
====
2064
Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves.
====
2065
No ships depart for the Summerset Isles. M'aiq wonders if the High Elves made them up.
====
2066
M'aiq once climbed the Elden Tree. Then he learned of the stairs inside. Good thing, for his claws began to hurt.
====
2067
Why should M'aiq stay off the grass? He always steps lightly.
====
2068
M'aiq hates weddings. There are never enough sweetrolls.
====
2069
The Mane is chosen by scent. Had M'aiq known, he would have bathed.
====
2070
M'aiq wonders, who wants to live on a bleak rock? Why not a pleasant rock?
====
2071
M'aiq heard an old-timer speak of lost mittens. Keep looking, says M'aiq. Mittens will turn up somewhere.
====
2072
M'aiq learned too late that ash pits are home to Dark Elf ancestors. He … erm … hopes they don't mind the rain.
====
2073
M'aiq had a horrible dream last night. Mudcrabs, flying through the air. Horrible!
====
2074
The people of Windhelm are strange. Wherever M'aiq went, they spoke of licking corn.
====
2075
It is so cold here, yet M'aiq sees Nords in sandals. Madness!
====
2076
M'aiq heard much of Headman Bhosek, but saw very little. For the best, M'aiq thinks.
====
2077
M'aiq cares little for politics. Truly, he thinks everyone is his ally.
====
2078
M'aiq was told to stay away from Oldgate. This confused him. M'aiq remembers when it was called "Gate."
====
2079
Can vampires have families? How? Perhaps M'aiq does not wish to know.
====
2080
Step on sand and burn your feet. Bury feet in sand and grit gets under the claws. Poor choices for M'aiq.
====
2081
M'aiq speaks the truth, except for when he doesn't. With you, always the truth.
====
2082
M'aiq could not find the Tower of Lies. Molag Bal plays a joke, yes?
====
2083
Khajiit tell M'aiq he is unlike most Khajiit. M'aiq tells Khajiit he is most like M'aiq. Then, we eat moon-sugar.
====
2084
M'aiq asked an Argonian if she could breathe underwater. She asked if he could see in the dark. M'aiq had no good answer.
====
2085
M'aiq paid a merchant to ship his things to Stormhaven. Half went to Stormhold, the rest to Haven. Stupid merchant.
====
2086
Welcome to the Daggerfall Covenant!
====
2087
The milksop returns victorious! The milksop is a dangerous milksop, I see!
====
2089
I heard you and those mages ran headfirst into something evil in Elden Hollow. Good to see you live to delve again!
====
2092
I heard those Daedra you faced at the City of Ash were led by Mehrunes Dagon himself! You must be a beast in battle, my friend!
====
2093
People are still talking about that battle on Tempest Island. Did you really kill a hundred Maormer with your bare hands? Alone?
====
2094
Hrm. Heard you ran into a changeling in Selene's Web! And survived! You might just be worth a damn.
====
2095
And the Undaunted returns! And from the Vaults of Madness themselves! Hope it was worth it—defeating the Mad Architect couldn't have been an easy feat.
====
2096
So the spider-slayer returns! Heard you cleared those cobwebs with prejudice!
====
2097
All finished mucking about in the sewers, are we? Heard it was noble delinquents stirring things up. I take it you taught them a lesson.
====
2098
Some of our Undaunted brethren say you delved into the Crypt of Hearts—and reported the sounds of supernatural battle. I guess the fools were too cowardly to follow you! Ha!
====
2099
I guess you fancy yourself the new ruler of Volenfell, now that you've conquered it. Too bad all your subjects are dead!
====
2100
Ho, ho, the captain's dead! Captain Blackheart's dead! And here comes the one who done the deed ….
====
2101
Well, if it isn't the king of Fungal Grotto! Tell me, is your head heavier now that you're the king?
====
2102
I heard you fell into a scuffle at Darkshade, new blood! Did you teach those Kwama a lesson? Tell me, how hard is it to squash a bug?
====
2103
You're back, new blood! Heard you wrestled with lamias in that old Imperial fort! How'd you like it?
====
2104
Heard you fought a fierce battle in Direfrost Keep, new blood! Our brethren said they heard fierce storms raging before you emerged! Must've been an epic battle!
====
2105
What is this? Are you Champion of the Crucible now, new blood? I heard you put on quite the display!
====
2107
I told you to keep your head down!
====
2108
Don't make me leave you behind!
====
2109
It was your idea to ask for directions!
====
2110
Keep back! Watch our enemies fall before me!
====
2111
You said you'd handle any trouble!
====
2112
You said you were the best!
====
2113
The main road! I said we should take the main road!
====
2114
This is your fault. You let this happen!
====
2115
No, not that way! Swing to the left! The left!
====
2116
Stay back! This is between us!
====
2117
You should have left us to our duel!
====
2119
The winds take your ashes!
====
2121
I'll freeze the flesh off your bones!
====
2122
It is past time we ended this!
====
2126
I'll make you dance, before your end!
====
2127
Tava's frost! Die, already!
====
2128
Was that supposed to scare me? How quaint.
====
2129
Overextending yourself is a poor strategy!
====
2130
I can smell the tempest of your suffering!
====
2131
Clivia Tharn sends her regards!
====
2136
You will not live long, intruders.
====
2137
Wait … wait. Where'd my tail go? Did you—oh, there it is. Close call.
====
2138
Honor and Faith. Now get moving.
====
2139
Watch your step, wayfarer.
====
2140
I, er, uh—"this one" has much talent in the workings of enchantment. Apparently.
====
2141
Headman Cosh holds the reins here. Don't you forget that.
====
2142
Shove off, or you'll feel Yashnag's axe!
====
2143
The Celestial Mage summons me to deny your presence. Begone from this realm!
====
2144
Meddlesome fools! This ends now!
====
2145
The more the merrier, I say!
====
2146
Look at this pile of debris! Sahalu will die of old age before it is cleared. Poor Sahalu.
====
2147
Burn in our rekindled fury!
====
2149
The slumbering beast awakens!
====
2150
I see you there, skulking in the shadows like a skeever.
====
2151
The Shehai of a first rank Ansei sank Yokuda. This Warrior's Shehai is beyond first rank.
====
2153
Do you louts think you're going to save my wife? She doesn't deserve to be saved.
====
2154
The master's not here right now. Shove off.
====
2155
You again? Steel and stone, get out of here.
====
2158
I don't pay you to think, <<1>>.
====
2159
This island reeks of corruption.
====
2162
I cannot control my creations!
====
2165
We told the Orc that the next interloper would lose his head. The Firstmages make good on their promises.
====
2167
When we are finished, peace will be upon you.
====
2168
There's a lot of fire up there. I don't like fire I don't control. Fire I don't control is terrifying.

Look, just buy something so that I can leave. There's adventuring to be had, fires to be setting. On things other than me.
====
2169
This one is tired of dragging goods and wares to taverns and monster-infested caves. This one pines for a simple vendor stall.

Khajiit sacrifices a lot to be an Undaunted.
====
2170
You looking for something to buy? Undaunted should be leaping into ancient tombs. Not lugging this stuff around.
====
2171
If you've got coin, I've got things to sell. Also crippling gambling debts. The two may be related.

No, really. I've lost so much money to gambling.
====
2172
Your survival instincts must be immense! Even the gladiators of the Blessed Crucible would pale in comparison to you!
====
2174
Norgim do Khersim! Osh! Osh!
====
2175
M'aiq wonders, how can there be kings for other kings?
====
2176
O Glorious Night Mistress, I bring to you a new initiate of the shadows!
====
2183
Kill them—they are not to reach Nerien'eth. Alanwe is not to be harmed!
====
2186
Sorry, can't be idle just now.
====
2187
This one requests silence. She is working, here.
====
2188
The most beautiful apple? What does that even mean?
====
2189
To Headman Cosh! The bastard.
====
2190
I don't think it's such a good idea for me to be seen speaking with you. You understand, dear.
====
2191
The wine this year! Such a vintage. You know, I helped the Headman pick it out himself. That's right, I have quite a taste for the grape.
====
2192
I find this year's Ball lacking. The drink, the entertainment, the guests. Hmph. You yourself are an excellent example of the dip in quality.
====
2193
Oh the spices in this … so succulent. So tasty. I wish I'd taken out my teeth first. I could have just sucked the meat off the bone.
====
2194
Kill the mortals. They're not to reach the Blade.
====
2195
I will see to it the Golden Flame erases you.
====
2196
The waters of the river flow well. Especially down my throat.
====
2197
I never … I never touched him, Magistrate.
====
2198
Are you? No. Please, I'm expecting an important meeting here in a moment. Leave us be.
====
2199
… refused to answer the question. Per the handbook, standard methods were applied.
====
2201
None escapes the reach of my spells!
====
2203
Here—allow my friends to show you a good time!
====
2207
Pray to the Eight. You'll receive no mercy from me.
====
2208
I could kill you myself, but I have hungry souls to feed.
====
2209
My wife has been dealt with. It's your turn.
====
2210
Your deaths won't empower the Blade, but I'll be happy to add your souls to my collection.
====
2211
Another candidate, eh? Good to meet you. I look forward to seeing if you make the cut.
====
2212
Hey there! Have you had the kebabs? That's slow-roasted lamb shank. My own recipe of herbs and oils. Mmm!
====
2213
Mauloch's Teeth, it's good to see you here. With us removed, there's not a real warrior in this crowd!
====
2214
I do hope the Headman doesn't keep me waiting much longer. Having to rub elbows with these … people. Eugh.
====
2215
Oh! Forgive me, master. I haven't had any of the food. I was just standing here, to smell it.
====
2216
Tall Papa watch over you, candidate.
====
2217
One side, the Blade is coming through.
====
2218
I wouldn't even be here if my commander hadn't ordered me.
====
2219
Let's … let's not interrupt the mistress. Best to leave her be.
====
2221
First Forge, these people talk too much. At King Kurog's court, our strength speaks for us!
====
2222
This one is delighted to meet such fine people. The two Moons shine down on more than just the children of Elsweyr, it seems.
====
2223
You'll make a fine meal for my children.
====
2225
How do you think this will end, mortal? Give up!
====
2226
Protect me, you fools! The mortals are not to reach the Blade!
====
2228
The Blade is not for your hands.
====
2229
What need have you of the Ebony Blade?
====
2230
Ignore these dull-clawed miners and traders—nothing but thieves and swindlers, the lot of them. The best deals happen here, with Shurami!
====
2231
Mauloch's third jaw-bone! How do those spindly legs hold you up? Let's put some meat on that skinny frame!
====
2232
If you plan on thumping some Iron Orcs, that's dangerous business. Need a little liquid courage? I have a few select brews you might want to try.
====
2233
There's nothing but brambles and poison berries out there in the crags, friend. If you need quality provisions, I'm the Breton to talk to.
====
2234
Naught but brambles and poison berries out there on the crags, friend. If you need quality ingredients, I'm the man to talk to.
====
2235
Do please ignore my husband here. Kathmir is a good man, but hand him a bottle of whine and he becomes a disobedient puppy.
====
2236
You're much friendlier than most of the people we meet at these things. Tall Papa should give you a hug!
====
2237
You can tell the Albino that we won't be intimidated by the likes of him!
====
2238
… did not have time to finish interrogation before he expired. Apparently lizards have less stamina than we believed.
====
2239
I can smell the moisture in your skin. It smells … intoxicating.
====
2240
In the ash and sand of Stoneyfalls, the little kwama lost his way ….
====
2242
Earn your freedom! Fight the Devourer!
====
2243
Our Mistress has wounded this place forever.
====
2244
Too many haunt this place. I miss solitude.
====
2246
Must I do everything myself?
====
2247
You had to come farther. You could have escaped with your lives. Mortals.
====
2248
My web will hold your bodies for later.
====
2250
You know the punishment for failure!
====
2251
Iron Orcs? Pshaw! More like … like … paper Orcs! Gonna write some bad words on them, fold them up, and post them back to their ugly Orc mothers! Har!
====
2253
It's not my fault! I'm sorry!
====
2255
You had to come farther. You could have escaped with your lives. Mortals.
====
2257
This cove is crawling with crabs.
====
2258
Get those crates on the docks now!
====
2259
We need stronger privateers before we take Cybiades.
====
2260
We need to clear out those crypts for storage.
====
2261
Watch the horizons for ships.
====
2262
We have to be ready for anything.
====
2263
We need to move these crates into the cove faster.
====
2264
Under my guidance, your puny townships will give way to primordial pools.
====
2265
It always smells like rotten mudcrabs around here.
====
2266
Damned miners keep dragging that red stone down here. Nothing but worthless rock, if you ask me.
====
2267
Been days since we've seen an ore wagon. Bah. A mine's just a hole in the ground if you can't trade what you chip out of it. 

Been hauling red brittle just to make ends meet. That's how desperate it's gotten. Damned Iron Orcs ….
====
2268
I hope my daughter doesn't come looking for me.
====
2269
Just need … a moment. I'll be fine. Just let me rest for a bit?
====
2270
Whitemane doesn't pay us to rest.
====
2271
Would it kill the workers to just use the ramps? This winch is about as reliable as a three-legged mule with the red brittle shakes.
====
2272
I like it up here. A brisk wind blows off the slopes, and you can't beat the view.
====
2273
Allow me to show you a vision of the inevitable.
====
2274
I am giving your friends a taste of Nirn's future.
====
2275
I will hunt mortals until none are left.
====
2276
This one used to say words to Mara. But … Mara is too busy for this one.
====
2277
This one fights for Thagrikh… those muscles are well painted.
====
2278
Thagrikh told this one to wait here. So this one waits. Forever.
====
2279
I heard that some Argonian in Abah's Landing buys fresh mudcrab for good coin.
====
2280
This one needs a professional name…. Redmane? Yellow Eyes? Hmm…
====
2281
Another victim of this monument to greed. I'm afraid it's going to get worse before it gets any better.
====
2282
We should make this into a permanent base.
====
2283
Ignore these duck-footed miners and tradesmen—nothing but thieves and swindlers. The best goods come from Shurami!
====
2288
With the mine closed, we only have to work when we want to. That gives me much more time to work on my epic story!

I'm going to be a famous storyteller, just like Veesk-Olan and Fjokki the Bard.
====
2289
Let those other fools mine red brittle. Azzaril prefers iron and orichalc ore. Gold is much better than the shakes, yes?
====
2290
Mauloch's jaw-bone! How do you stand on those spindly legs? Lets put some meat on those bones, eh?
====
2291
Though all Mundus totters on the brink of Oblivion, we must not lose faith.

No matter what the Daedra do, we soldiers of the light must be ready to stop them.
====
2292
Stop, you're under arrest!
====
2293
Don't move, criminal. Pay your bounty or face the consequences.
====
2295
Make way for the Paragon's return!
====
2296
The Rat detects a familiar scent. Yes. This is the smell of a friend. 

He's grateful that you're his friend and not to all these others. They may need help, but do they deserve it? The Rat thinks not.
====
2297
What are you looking at, you faithless coward? This is the Blood-Feathers' camp. You are not worthy to look upon our greatness!
====
2298
I think this axe is too heavy. Does it look too big to you? I should have gotten a spear. A really long spear. Don't want to get too close when you stick an enemy, right? I heard the blood spurts all over the place.
====
2299
If you haven't been in the Arena, don't go. Death waits there for all of us.
====
2300
The Dremora keep dragging more citizens into the Arena. None of them ever come out.
====
2301
My accompaniment had to sail back to Auridon. Alas, he lost all the fingers on his playing hand in a tragic accident. 

But do not concern yourself. It was a favor to everyone near and far. His music was terrible, even before the accident.
====
2302
Keep your head down out there. Those Xivkyn are grabbing people and dragging them off to the arena.
====
2303
Though many die in the Arena, the loss of souls is a greater tragedy.
====
2304
I became an acolyte at the Temple of the Divines when I was seven years old. I've been there my entire life.

I can't believe everything is lost.
====
2305
In my wake, the seas will boil, and the roots of the earth will rise to tear civilization apart.
====
2308
This architecture is really something, isn't it? Those old Nords really knew what they were doing. Hard to believe it was made by hands as big and clumsy as mine.
====
2309
This table is off limits. Taken. Reserved.

That means keep walking, pudding pie.
====
2310
Best lighten that purse before someone puts a hole in it. Let's make a deal!
====
2311
I hate waiting around! I didn't march half-way across Cyrodiil to fight practice mannequins!

If we don't get to kill something soon, I might have to go pick a fight with the Blood Feathers!
====
2312
Hello. I'm the healer for the Diamond's Daughters. And it's thirsty work! Keeping these sods alive is like trying to grow dragonthorn in saltwater.

But lucky for them, I have plenty to drink and I'm equal to the challenge.
====
2313
This waiting is killing me. I didn't march half-way across Cyrodiil to fight a practice dummy. I need some action!
====
2314
Our heroic warriors have been defeated. Too bad. But what can you expect from a bunch of ignorant mortals?
====
2315
Plan to compete in the Arena? Well, mind the traps. A spike in the arse will kill you just as dead as a sword in the belly.
====
2316
No utensils required! We don't stand on ceremony here. Dig in!
====
2317
Kazbur suggests you leave immediately. All you will find here is horrible, horrible death. Of course, no one ever listens to Kazbur.

Since you cannot take your gold with you, this one suggests you buy something expensive.
====
2318
Shaveskins laugh at this one's belly. Lucky for them, Sugar-Dance has plenty of self-confidence and a very calm demeanor.
====
2319
You look … interesting. I've certainly seen worse. Not much worse, mind you, but I'm sure you'll perform better than that blind Argonian who demanded to compete by himself.

What a mess. Scales everywhere. Took weeks to clean him all up.
====
2320
Dahnkin is a very good listener and has heard many things about the Arena. More than just fighters roam the Arena—much more. 

This one does not know how they get all the strange creatures inside, but this one promises to find out.
====
2321
When so many warriors gather, egos become as fragile as egg shells. Walk softly and try not to step on too many as you go.
====
2322
When you and your group are ready to enter the Arena, let me know.

Once you enter, however, there's no turning back.
====
2325
Your friends are receiving a taste of Nirn's future.
====
2330
Halt. We've no rations to spare and we keep our own council. Now move along. We're really quite busy.
====
2331
What do you want? Can't you see I'm busy?
====
2332
Glorious Serpent! Accept this sacred blood! The blood of your Courtlings!
====
2333
Solid to liquid, liquid to solid …. Ah! Perhaps a gas, yes? Yes! Where did I put that alembic?
====
2334
You have wandered into the Five Claws camp. Are you lost?
====
2336
You will die with your people!
====
2337
Ahhh, just who I wanted to see. We must speak. Will you take the pledge of the Undaunted?
====
2338
We'll deal with you ourselves.
====
2339
Death has not yet claimed you. That is good. Take the pledge, and we will see how the day ends.
====
2340
So, you've fled here too? I'm sure it's a sad story, but I can't stand any more bad news right now.
====
2342
Who needs the Temple of the Divines? We can just conduct services in here from now on!
====
2343
Yes, I'm dirty. What of it?
====
2344
Stick around. Kerennia always has tasks for strong warriors.
====
2345
Hope you didn't plan on buying anything. The Market's closed for business. That was a joke.
====
2346
It's good to see you, comrade. Your Guild needs you.
====
2347
The Imperial Prison is a source of great trouble. A grievous twilight calling itself Dusk is said to rule the Prison with an iron claw.
====
2348
Many greetings, my friend. Glorious view, don't you think?
====
2349
Nice work today! Get out there, have a drink, and toast the evening stars! Tomorrow brings a new chance to stain the ground with blood.
====
2350
Ahhh, just who I wanted to see. We must speak. Will you take the pledge of the Undaunted?
====
2351
Good to see you. We can always use more guildmates down here.
====
2352
Between the Imperial Prison and the Dark Anchor, this is the deadliest district in the City.
====
2353
Another mortal! How quaint.
====
2354
You have done well today, Undaunted. You have let death pass you by for another turning of the sun. Return tomorrow … and we shall see if you can do it again.
====
2355
You think you'll survive this? Amusing!
====
2356
Why go to Cyrodiil when we can bring Cyrodiil to you? Have a look!
====
2359
It's done! Now hold that position and split your group to clear the other side!
====
2360
No! They've taken that site!
====
2361
You think this weapon's a needle? What if I put it in your eyes?
====
2362
You don't plan to compete in this challenge, do you?

I say this with the best intentions—leave now. I hate to see the weak get stomped upon. And that's my good deed for the day.
====
2363
Welcome to the Arena!

Don't let the Battlemaster get to you. He invites people to come play, then mocks them for trying. He takes a certain pleasure in being annoying, I think.
====
2364
Those who let overconfidence cloud their perceptions will fall in this arena.

Keep your mind clear if you decide to compete.
====
2365
A clear mind is the key to victory.
====
2366
We came a long way to compete. Our tribe may not approve, but it was time for my brother and I to leave home and create our own adventure.
====
2368
My sister talks of adventures and destiny. It's hard not to get caught up in her excitement.

I guess that's why I followed her on this crazy journey.
====
2369
Who needs to fight? We won! We drank up all the ale!

Ha! Let's see you top that, scum!
====
2370
Look at all of these puny excuses for warriors! Do you know how Orcs prepare for a battle? We eat! We drink! And in Gunran's case, we throw up all over the fancy floor!

That's how an Orc gets ready for a fight!
====
2371
You're going to fight in the Arena? With that crew? Ha!

If I had any more ale, I'd drink to your memory.
====
2372
What a strange place this Arena is. I'm sure it wasn't here when I visited the area a year ago.
====
2373
Not certain if we're going to compete. My partner is more interested in discovering the secret of this place.

Me? Oh, I just want to light someone on fire.
====
2374
My group left me! Every one of the horkers! Just packed up and took off without even a proper good-bye.

I have half a mind to compete on my own. They'll feel really bad when my body is returned to Skyrim in separate containers!
====
2375
Everyone's got a story to tell and I'm here to listen.
====
2376
Feh. These gray Orcs smell like a mammoth's armpit, but this red metal will fetch a fine price, yes?
====
2377
I hear that they punish deserters in my cohort by drowning them in a well. I guess that's all right. It's pretty difficult to drown an Argonian.
====
2378
Fighting for Isrudde's a real joy, let me tell you. Queen Ayrenn's nice on the eyes, sure, but she pays about as well as a one-legged farmer. Now I earn more in a week than I did in a year.
====
2381
This lot has ventured far enough. Slay them!
====
2382
What's the holdup? Don't you want your reward?
====
2383
If you're not wearing Orc-crafted armor, you might as well be naked.
====
2384
I have a passion for working with leather. The smell, the texture … everything. So you see, each piece is a labor of love.
====
2385
Orcs. What a fascinating people! If they were of one mind, I dare say they'd be unstoppable!

But I digress. What can I do for you?
====
2386
I'll be shocked if this city is still standing ten years from now. Destruction follows Orcs the way vultures circle a corpse.
====
2388
Thanks to the skill and dedication of the forge-wives, Orsinium's army will wield the best weapons in all of Tamriel.
====
2391
Cities need wood and lots of it. Khaguur and I can hardly keep up!
====
2392
The concept of banking may be foreign to the Orc strongholds, but you shouldn't worry. I learned my craft in the vaults of Shornhelm.
====
2393
Beat one rotten soldier to death and you're ostracized for life.
====
2394
In search of high-quality equipment at a fair price? You've come to the right place.
====
2395
Tear the mortals to pieces!
====
2396
The merchandise is over there. Purchase something or be on your way.
====
2397
The flame of the Fire Maw burns like a second sun!
====
2399
Come! We'll deal with you ourselves!
====
2403
This rain will cleanse you.
====
2406
You won't elude the Golden Flame forever.
====
2410
The Golden Flame will find you, wherever you go.
====
2411
Welcome to the Greedy Gut, the finest inn and tavern in all of Orsinium!

What can I do for you?
====
2412
Genuine boar-leather bags here, all the way from Valenwood! You can't beat Wood Elf craftsmanship. Have a look!
====
2413
How am I supposed to run a stable in these conditions? Clan Shatul hasn't even sent their promised mounts yet!
====
2414
This one has never seen a city come together so quickly. Perhaps we should hire the Orcs to build a city for the Khajiit, yes?
====
2415
Chief Ushruka sends her regards. Do you need help with your steed?
====
2416
My chief! What can I do for you?
====
2417
Orcs worshiping Trinimac? How absurd!

I'm sorry, did you need something?
====
2418
Chief Laurig sends his favor to the chief-maker of Clan Shatul.

What can I do for you?
====
2419
I keep waiting for a handsome clan chief to take me away from this place.
====
2420
Here they come again! Steel yourselves, troops!
====
2421
They say clothes make the man, but they are wrong. It's the man who makes the clothes that make the man.
====
2423
The king demanded that if the Fighters Guild wanted to operate in Orsinium, they had to have an Orc representative. Guess who got selected for the job.
====
2424
Most Orcs don't like the idea of Redguards and Bretons in Orsinium, and I can't say I blame them.
====
2426
Too many of my people fear magic. I try to teach them that magic is nothing more than a tool, no different than a hammer or an ax.

While, I suppose it's a little different ….
====
2427
How disappointing! The Orcs refused to let us build a proper Mages Guild, so we're forced to settle for these … less than ideal … accommodations.
====
2428
I don't sell anything I won't drink myself. I have high standards, you know.
====
2430
Hope you've got a strong stomach. Orc cooking can be brutal for folks used to lighter fare.
====
2431
A city won't build itself—especially not on an empty stomach!

Best meat and vegetables inside the city walls! Get them right here!
====
2435
Another day, another delivery.
====
2436
Thank you for this shipment.
====
2438
Your gifts go to support the defense of Craglorn.
====
2439
May you inherit a country flowing with waters.
====
2440
Their death matters not. My forces will still overwhelm you!
====
2441
You nearly missed the delivery. I'll try to send it out today, but no promises.
====
2442
If you discover items of interest, this one will buy from you. My prices are fair, all things considered. There are few customers down here, and fewer merchants.
====
2443
Hmm? Oh, yes, there is fine. We'll get to it eventually.
====
2444
This one must talk to you.
====
2445
You've been warned. Your path is locked.
====
2446
Wonderful. The more we have, the more we can defend ourselves.
====
2447
The Golden Flame will consume you—forget you.
====
2448
There was nothing for you here.
====
2455
When my father was young, he jumped off this bridge on a dare. Just before he died, he dared me to do the same. I have to do it … I … just .…

All right, all right. I'm going to do it. You'll see. Soon.
====
2456
You ever done any cliff-jumping? This is the best spot in all of Wrothgar.
====
2457
The barrow never bothered us until <<1>> made it a problem. I always knew he was a fraud.

And less strapping than I imagined.
====
2458
We salvaged a few things from the ship. Two bottles of grog, a cask of old spiced wine, four sacks of black bread flour, a half-barrel of heather-tea, and two bedrolls. 

At least it wasn't a total loss!
====
2460
I'm worried about anyone still out on the ice. Those Riekrs are vicious!
====
2461
Fish and ale. That's what our clan is known for. The draugr? That's just a distraction.
====
2462
If the fish don't bite, we don't eat.

Still, I'd rather fish without having to worry about dead Nords, so thank you very much.
====
2463
I'm the chief's daughter. The old chief, not the new chief.

And I'm not bitter. The new chief has been very gracious to me and my family.
====
2465
If you're here at the king's behest, then my supplies are available at cost.
====
2466
I'll defend Orsinium to my dying breath.
====
2467
Malacath stands for revenge. Trinimac stands for hope. I'm with Trinimac.
====
2468
Malacath has always been there for us.
====
2469
Watch yourself. Worm Cultists are everywhere.
====
2470
It's not fair that those Auric Union fanatics gave us a bad name.
====
2472
Do not linger here. Death comes to all in this place.
====
2473
These times test one's faith in the Divines. But they are with us, this I know.
====
2474
Your aid has brightened my day, warrior.
====
2475
Please go. I must mourn my brother.
====
2476
Word is spreading about the quarry. People are starting to return to help.
====
2477
Chief Ramash is a fool. Too stubborn for his own good.
====
2479
Hurry. I don't have all day!
====
2481
Keeping a group this size fed and equipped is always a challenge.
====
2482
Just one more month till furlough ….
====
2483
I scrounge equipment from any source I can. Still, it's not enough.
====
2484
That's one way to stop all that damn screeching!
====
2485
Alchemy has always fascinated me! Or maybe it's just the fire ….
====
2486
Get down, you fool! Do you want them to find us?
====
2488
If you knew what was out there, you'd be hiding over here with me.
====
2489
Glad to see someone who's not running scared.
====
2490
Eat, drink, and be merry. Just not to excess. That'll make you sick, you know?
====
2491
I haven't seen my husband in days. He went to help a friend, Plautisanus Favonius, on the other side of the district. He hasn't returned.
====
2492
Where are all my men? I guess I will be ripping you apart myself.
====
2493
I heard noises from the quarry … and then everything got real quiet.
====
2494
I heard it was Dwarf mischief down in the quarry. Those machines aren't natural!
====
2495
I do feel sorry for the chief. Everyone is scared and looking to him for help.
====
2496
Ak'saz was only here a few days when the things went all to Oblivion. It seemed wrong to leave.
====
2497
Wonderful news! The quarry is open and business is brisk!
====
2498
This is what happens when you meddle!
====
2501
I'm down to my last few arrows. If I don't get more soon, I'm going to start sharpening my teeth.
====
2502
Thanks for the supplies. It'll keep us going for another few days at least.
====
2503
I'm glad to see you, soldier.
====
2506
Greetings, warrior! The more Covenant soldiers I see, the happier I am.
====
2507
I finally heard back from Sergeant Ocella. Thank you for locating him!
====
2510
Let's thin that flesh of yours!
====
2511
Thank you for your aid, warrior. With Daedra everywhere, we'll surely need your help again.
====
2512
Come join us for a game of Chop!
====
2515
All I've worked for. My shop, my merchandise—all gone!
====
2516
You didn't drink any of this medicine, did you? These bottles feel a little light.
====
2517
The savages. If the fights were fair, I could hold my own, but the Daedra taunt me endlessly when I'm not in the ring. They don't let me sleep. 

How can I recover under such circumstances?
====
2518
Though your tidings were not what I hoped, I thank you all-the-same. At least now, I know his fate.
====
2519
Good work. They'll send more patrols but at least we stopped them this time.
====
2520
They say none were more skilled than Clan Morkul at working the forge and anvil.
====
2524
The monster has been vanquished!
====
2525
No bad news, please. This one has reached her limit.
====
2526
Welcome to the Imperial City, warrior! Ready to fight Molag Bal's minions?
====
2527
Never thought I'd see you again, soldier.
====
2528
Just let them come! Covenant Soldiers, Pact Soldiers, Legion Zero, Daedra, it matters not. Shaghila will chop them down, one by one!

What's on the other side of that door is another matter. On that side, we need support.
====
2529
Thank you for coming to the city's aid, soldier. I won't lie—I don't think we've ever faced a threat like this, at least not here.

At least we're alive though, and that means there's some hope.
====
2530
I can tell from your face that Maximinus is dead. Then we truly are the only ones who survived.

Thank you for looking for him, friend.
====
2532
I've been sitting here for days now, and I have to say, you Covenant types really know how to put on a good show. 

Your officers seem to think it's a comedy, but I'll go ahead and spoil the ending for you … it's actually a tragedy.
====
2533
I heard about Maximinus. Best news I've heard in months. Good riddance to him.
====
2534
Glad you made it here, soldier. Ready for a challenge?
====
2536
That foul Daedra will keep me no longer!
====
2537
I'll never wear silk again!
====
2539
"The sewers are safe," he said. I will never trust a scholar again!
====
2540
To the surface! Surely it's safe now!
====
2541
Truly Evgir Unslaad is upon us!
====
2542
There's no shame in fleeing. To fight another day!
====
2543
It seems today is not the day I lick the Tree.
====
2544
Swim the foul waters to safety, dryskins!
====
2545
Did someone slay the Lady or is this a deceit?
====
2546
May Tu'whacca lead me from these horrors.
====
2549
I laughed when my friend fell in the trap, and then she got me.
====
2551
If my legs will carry me, I must flee this place!
====
2554
Oh, to see the light of the moons once again!
====
2555
Are you here for payment? If not, get out of my way. There are rations to count.
====
2556
I hear someone killed a certain somebody. Certainly it wasn't you.

If so, I'd have to tell you how I lost my eye.
====
2557
Truly heroic deeds were done this day, or so I've heard.
====
2558
I'm glad you've returned. 

You'll be disappointed to hear this, but it seems the Daedra are again preparing the summoning ritual in the temple.
====
2559
Unless you are a trained gladiator, I would not suggest entering the arena.
====
2560
Intruders! The Flesh Sculptor is not to be disturbed!
====
2561
Never waste an opportunity, warrior. Aishah does not and you should not either.
====
2562
You're a welcome sight, soldier. Ready to help the Covenant take the City?
====
2563
You won't hold me forever.
====
2564
I'll fight them. I'll fight every last one of them. I dare them to come here. 

I've never been in a fight before, but I've always known that if it came down to it, I can beat anyone, even a Daedra.
====
2565
My home … my neighbors. Gone. Everything. Gone.
====
2566
Busy hands keep the mind from worrying about my son. I hope he's keeping warm!
====
2567
I did not think it would be this cold. The moisture on my scales has turned to frost, and that just makes me even colder.
====
2568
No haggling on the goods. We pay a flat rate.
====
2569
May the hand of Auri-El protect you, soldier.
====
2570
Keep looking for more papers. The captain says the last ones you found were very helpful.
====
2571
Good to see Pact soldiers in the City. We're barely hanging on here.
====
2572
Keep looking for more papers. The captain says the last ones you found were very helpful.
====
2573
Look, I am very grateful that you people have come to our aid, so I don't want to be rude.

But I simply can't imagine what you and I would need to discuss. Please excuse me.
====
2574
Like I said before, if you find any more of those official documents, you know where to find me. 

Just make sure you don't give them to anyone else.
====
2576
Reinforcements are in great need here. Speak with General Nedras for orders.

Good hunting, warrior!
====
2577
Greetings again. General Nedras was very pleased to hear about those documents you recovered from the Dremora. Knowing their patrol patterns will save many lives. 

If you find any more, you know where to bring them.
====
2578
Many thanks for your good work. We might win this thing yet.
====
2579
Here to lend a hand? There is no shortage of work to do.
====
2580
Everything about this city is a mystery to me. But General Aklash commands our presence here, to aid the Imperials. That is enough.
====
2581
General Aklash appreciates your efforts. All information on our enemies' plans greatly advances our cause.
====
2582
You'll need some potent soul gems to take those cultists on. Lucky for you, I have a few lying around.
====
2583
You're going to need equipment. What do you say?
====
2584
Well you certainly brighten up this place, don't you?
====
2585
I can strike from anywhere, mortal!
====
2588
Let shadow flay the meat from your bones!
====
2590
You fools are beneath me. My shadows will contend with you. What did Lyranth promise you? Why aid that wretch? There are no spoils here but death. Her clan deserved their fate; their souls will serve me unendingly.
====
2592
A brave one! You die first!
====
2596
Breathe! Breathe and suffer!
====
2599
Thank you for bringing me Canuldil's note. At least I know what happened.

Don't worry about me. We stocked enough supplies for both of us. With just me, I can hide here for a long time.
====
2600
I can't believe this. All the other apprentices from the Mages Guild were told to evacuate the city. But my master has me running around here, testing the damn water!
====
2601
Thanks again for bringing me this book. I'm hoping if I show it to the magister, I can be apprenticed to someone else.
====
2602
They were going to kill me, the animals!
====
2603
Thank you. They were going to kill me!

I want to repay you, but I don't have any money. I know where there is some, if you're brave enough to claim it.
====
2604
What those treacherous legionaries have done in the Nobles District is a travesty. All the history, the culture … ruined.
====
2605
The Imperial Legion is sundered. By Akatosh, if only I'd known ….
====
2606
Mortals from the surface? Slay them!
====
2607
New rats for my experiments. Let's see what colors your flesh turns!
====
2608
You return. We'll see who triumphs this time!
====
2609
Are you here to take me away? First my brother, now my sister. Now my turn, I suppose.
====
2611
Welcome. This one is pleased to see a friendly face in these dangerous times.

Perhaps talk to <<1>>? He has goods that you may need.
====
2612
I will return to power here, one day. And you will regret it, mortal.
====
2613
Don't tell me your problems; I have enough of my own.
====
2614
New targets to challenge me!
====
2615
My targets return. Pathetic fools!
====
2616
I'll burn the flesh off your bones!
====
2618
The fool returns to face me yet again!
====
2619
Fresh blood for my thralls! Drink, my children!
====
2620
Vengeance for Master Otholug!
====
2621
By the power of the Ruby Throne, I shall destroy interlopers on my domain!
====
2622
By the power of the Ruby Throne, interlopers will die!
====
2623
Excellent! More swine for the slaughter!
====
2624
Welcome back! My piles need fresh bones!
====
2625
Welcome! My graves are hungry for new occupants.
====
2626
Welcome back. The grave awaits!
====
2627
The veil will be torn. You will not stop us!
====
2628
Come to feel my wrath again, fool?
====
2629
Come to me, my lovely. The lady hungers!
====
2630
So, you return. Your punishment awaits!
====
2632
Stand and fight, prisoner! You serve the Lord Warden, now!
====
2633
I will make potent weapons from your organs.
====
2635
Your bodies will become one with the Abomination.
====
2636
More bodies for the prison. Our occupancy is inexhaustible.
====
2638
I will cleave your flesh from your bones!
====
2640
The Emperor summons his subjects!
====
2642
Awaken, lost souls! Awaken and serve me!
====
2645
I get tired of looking over supplies, lemme tell ya. But half these grunts can't count. So … yeah.
====
2646
What? You need something to do? 

Talk to General Nedras, Sergeant Shaghila, or just head out into the sewers. There's enemies in every corner of the city, and I give you permission to kill them all.
====
2648
With everything going on out there, I'm just glad we found somewhere safe and dry.
====
2649
It's so hard to find decent servants these days!

The nerve of that woman! How could she leave when there's so much to be done?
====
2651
I don't get why everyone thinks Imperial City is so great.

The sewers stink to Sovngarde, I never get to kill anything, and the mead is an affront to the gods.
====
2652
Decent food, warm bedding—who needs it? I'm having the time of my life down here.

You need something?
====
2653
Not exactly an impervious vault, I know. But beggers can't be choosers.
====
2654
In these troubled waters, a good soldier needs heavy boots for better footing. 

Why not weigh yourself down with my wares?
====
2655
So many soldiers passing through, yet so little security. Ironic, yes?

If you store your things with Shamaea though, there's no need to worry. This one knows where to hide things.
====
2656
My wares are selling faster than hot squirrel jerky in winter, and you know what that means?

Higher prices! Still affordable for someone like you, I'm sure. Take a look. Just don't try to haggle with me.
====
2657
Yes, yes, your possessions will be safe here. I have been asked that a hundred times today.
====
2658
I am a cool Daedric dude shouting orders!
====
2659
Thank you. I desperately need help. 

Xivkyn swarm the city, weaking the veil that protects against Oblivion. They must be stopped!
====
2660
Your help is appreciated. The Xivkyn will come back, though; we may need you again soon.
====
2661
Aha! My experiment-tolerant friend! It is so good to see you. I have great news! 

Well, I suppose that depends on your point of view. The fact is that the Veilweavers have returned.
====
2662
Thank you so much for bringing back my babies!

If we can escape this horrid place, the first thing I'll do is buy some leashes!
====
2663
Well, you look no worse for the wear. Feeling all right? Maybe I can use you.
====
2664
I don't mean to be rude, but I have a lot of work to do. A lot of repulsive work.

Don't stray far though. I suspect I'll need more specimens soon.
====
2665
Ah, my erstwhile assistant returns. Excellent.
====
2667
Be bathed in the Shadows of Oblivion!
====
2668
Attention is not desirable in the CIty these days, but sometimes one must stir up trouble.
====
2669
My scouts are all relocating at the moment. I'll let you know when they've reestablished position.
====
2670
Welcome back. You ready to get into trouble?
====
2671
You there. You must have a story. I doubt it is as dark and full of pain as mine.

I've lost my son. I don't know if he's alive or dead. I'm sure he thinks me dead.
====
2672
Thank you for finding Paratus—you gave my son back to me!
====
2673
Father's alive and that's enough for now. Once he's better, we'll discuss his plans to escape the City. I'm never going to leave.
====
2674
Hide, fool! The Daedra and their minions are everywhere.
====
2675
Thank you for rescuing me. I must simply rest here for a moment, then I will depart.
====
2676
I cannot imagine an Imperial City without its Elven Gardens.
====
2677
I fear the Xivkyn will eventually return to resume their campaign of destruction. If it happens, I hope you too will return to stop them.
====
2678
You have excellent timing, my friend. It seems the Xivkyn have returned and begun anew their campaign to burn everything in sight.
====
2679
Your return gladdens Aishah's heart, but she see no opportunities right now. Perhaps later, walker.
====
2680
Aishah likes you. And for those she likes, she can always find new opportunities.
====
2681
So … Daedra like Scarhea don't actually die, do they? They just go back to Coldharbour … you don't think it'll come back again, do you?

It better not.
====
2682
Maybe the Eight haven't forgotten us after all. It's really strange that you just walked in … I don't know if it's destiny or just a coincidence.
====
2684
Your service to my family will not be forgotten. Thank you.
====
2685
You've accomplished a great deal, friend. Take a rest. We will likely have need of you tomorrow.
====
2686
That s'wit! I can't believe she expected me to come back and work for her.
====
2687
You're back and Gryna isn't. So, you failed in the simple task I gave you. You're just lucky you don't work for me.
====
2688
Those supplies will certainly taste better than our sandals. Thanks for bringing them!
====
2689
Careful out there, soldier. The sewers are dangerous, and aboveground is worse!
====
2691
I hear they're swimming in gold over in the Nobles District.
====
2692
We should have allied with the Worm Cult ages ago.
====
2693
Put my blade right through his belly. Served him right!
====
2694
Did they take any of the Imperial Army to the Arena?
====
2695
The Nord helmet has a spot, right under the chin, where you can slip the blade through.
====
2696
I held off at least six of the bannermen while the others retreated.
====
2697
It was comical. She popped her head out, and I put an arrow in her eye.
====
2698
So the fool drew a dagger at ten paces! Last mistake he ever made.
====
2699
Knitting a wound is hard, but it's better than animating dead flesh.
====
2700
He was an embarrassment. I sent him to the Arena.
====
2701
That Xivkyn just keeps looking at me. I feel like a mouse under the gaze of a housecat.
====
2702
The city belongs to the Cult of the Black Worm, above and below.
====
2703
Mournhold's sewers are far more sanitary.
====
2704
Kill them all, I say. Let the necromancers have the bodies.
====
2705
The fools think we don't know about their sewer base. They'll learn soon enough.
====
2706
Preserve the corpse, but not too much. A little rot goes a long way.
====
2707
Raising a dog from the dead? Is she a savage?
====
2708
I sliced him in half. He stood there and blinked twice before he fell.
====
2709
The city reeks like a rotten wamasu.
====
2710
Fear kills, much to my amusement.
====
2711
I'll have them soiling themselves before you rub the sleep from your eyes.
====
2712
That atronach's flesh was sewn poorly. A master's touch is needed.
====
2713
Food is not my concern. I expect you to provide it.
====
2714
If I see her again, I'll freeze her solid.
====
2715
He ascended into Coldharbour via a Dark Anchor. Lucky bastard.
====
2716
I've been to the Endless Stair and back in service of the Prince of Domination.
====
2717
This city should burn. Burn it all, I say!
====
2718
Skewering mortals never gets old, does it?
====
2719
Molag Bal does not wish the entire city destroyed. Just this district.
====
2720
I am not so crude as to need a blade.
====
2721
Mortal flesh is so easy to manipulate.
====
2722
The little ones from the forest make the most amusing servants.
====
2723
This mortal land is too colorful for my taste.
====
2724
Were you spawned from the waste in the sewers?
====
2725
Keep watch. The mortals seek to break the chain.
====
2726
Paint the ground with the blood of mortals!
====
2727
The Planemeld must continue!
====
2728
Complain again, and you'll be a pile of ashes.
====
2729
How can we command the Daedroth when they are ignorant of our orders?
====
2730
Elven wine tastes best in the blood of an Elf.
====
2731
If there is more work, then we need more thralls.
====
2732
Fool. You'll find yourself in the sewers for that.
====
2733
I wonder if we have secured the Nobles District yet.
====
2734
Look behind that building. There may be more.
====
2735
I do not know which is more foul, the sewers or the altar to the Aedra.
====
2736
The great chains must hold.
====
2737
I am but a tool for the kyn.
====
2738
May the flesh peel from any mortal who dares come near.
====
2739
I will unleash a storm upon the next worm that tries to get through.
====
2740
The Dremora could learn from their betters.
====
2741
The sewer portals are almost complete.
====
2742
I know how the portal works, fool. I was one of its creators.
====
2743
If it were up to me we would destroy every structure in this city.
====
2744
Come, mortals! The Devourer needs fresh meat!
====
2745
These thralls would be more useful digging ditches.
====
2746
Our Dark Lord demands a sacrifice!
====
2747
We should throw the Worm Cultists into the arena.
====
2748
Why don't they put any kyn in the Arena? I could spend all day slaughtering mortals.
====
2749
These insects hardly merit our attention.
====
2750
Have fun with the mortals. Send them to the Market when they are spent.
====
2751
These mortals are naught but disposable playthings.
====
2752
If you're looking for Captain Caudex, good luck. Like a ghost viper on a moonless night, that one. Turn over the wrong log and you're dead.
====
2755
No need to search for victims for the Arena. The meat walks to us!
====
2756
Yes, this one. This creature will make fine sport in the Arena.
====
2757
This whole city's a death trap. You should get out while you can.
====
2758
Break this mortal, but leave it alive for the Arena!
====
2760
The Harvesters make a lot of noise, but they fall short when it comes to cunning.
====
2761
Unless you've brought the cavalry, get lost. You'll get us both killed if the Daedra spot you.
====
2762
Sewer entrance is just beyond that fence, if that's what you're looking for. If not, then keep moving.
====
2763
Be careful in there soldier, lest you wind up as another corpse clogging a drain tunnel.

We have a long battle ahead of us before the sewers will be secure.
====
2764
General Aklash is a strong leader. I am honored to serve under her command.
====
2765
Hope you're not planning anything beef-witted.
====
2767
I saw that. Didn't think I was watching, but I was!
====
2768
Shoo! Go away! The monsters will spot us and then we'll die. Well, I'll die anyway, and that's all I care about.
====
2769
Don't burden me with any tales of woe. I have misery enough for any ten of you.
====
2770
These soldiers are fools! They'll die like all the others! You will too!
====
2771
Don't mind old Valentia over there, she's harmless. Went a little nuts when she lost all her fancy plates and paintings and such.

Heh, rich folks. Eight love 'em.
====
2772
That General Pollius is a fool. Better to leave and fight another day. That is what I say.
====
2773
I've been watching those Legion Zero soldiers for hours. I swear they're just moving rubble from one pile to another.
====
2774
Wait! Watch your step, sera! That anchor's shaken the whole damned city apart!
====
2775
Sorry Mom made you bring me that scarf. I'll have to write her and thank her for it now, or her feelings will be hurt. If you see her again, please don't agree to bring me another one.
====
2776
That was wrong, and it's against the law!
====
2777
Think you can just kill someone and keep walking?
====
2779
Oh. That was not a smart move.
====
2782
Where are the damned guards?
====
2783
What exactly are you doing?
====
2784
Did you just …. Damn, you beat me to it.
====
2785
It's none of my business, that's for sure.
====
2786
By the Eight, I'm getting out of here!
====
2787
I don't speak with known criminals.
====
2788
I can't say it's a pleasure to see you again, but I'll take your business.
====
2789
I'd love to let you go, but that would be bad for both of us. So pay your fine, all right?
====
2791
I thought that was going so well.
====
2794
What exactly is on your mind? Nothing illegal, I hope.
====
2795
Someone—arrest this thief!
====
2796
You can't do that! It's against the law!
====
2798
Stop that! Alert the guard!
====
2799
Some crimes can be overlooked, but not this.
====
2802
For the love of the gods, help!
====
2803
There's been a lot of crime lately. Let's not have any more.
====
2804
If the guards ask, I saw nothing.
====
2805
I don't stick my nose where it doesn't belong.
====
2806
By the Eight, I'm getting out of here!
====
2807
Not while you have a bounty.
====
2808
Gold's gold … no matter what you did.
====
2809
Not much fun to walk around with a price tag on your head, is it? How about you pay up?
====
2810
Good deal. On your way, now.
====
2812
Beautiful, isn't it? Even in ruin, this city is a thing of beauty and wonder.
====
2813
Have you seen what they're doing in the Temple? I haven't been able to get close, but I can hear the screams.
====
2814
Hrmph. You're not my reinforcements. Damn it, I need more swords if we're going to retake the temple!
====
2815
Damn! I must have left the door unlocked. Go find your own hiding spot—this is mine!
====
2816
This one has had enough of the Imperial sewers. Too wet, too dirty, and too filled with monsters. You are welcome to it.
====
2817
Where in Oblivion am I? One moment I'm being chased through a barrow by a draugr, the next, I'm … here?
====
2818
I heard the soldiers talking and scrambled up here. Might as well die here as elsewhere.
====
2819
Don't bother giving us any recall orders. We're not leaving this post.
====
2820
If you want some optimism, talk to Flora. She's the smart one.
====
2821
Curse Tsabinna for a coward! First sign of trouble and she runs away. I'm not giving up until I find enough gold that I have to crawl out of here!
====
2822
White-Gold belongs to Molag Bal. All Towers will follow.
====
2823
I will burn your very souls!
====
2824
That voice, it's in my head! Make it stop!
====
2825
When you found me, I had nothing. Now at least I have hope, in spite of everything.

I must finish mourning my sister. When I'm done? We'll see.
====
2826
You seem to be loaded down, soldier.
====
2827
Thank you for the supplies, soldier. There's never enough to go around.
====
2828
Keeping a group this size fed and equipped is always a challenge.
====
2829
You seem to be loaded down, soldier.
====
2830
Thank you for the supplies. There's never enough to go around.
====
2831
You seem to be loaded down there, warrior.
====
2832
Thank you for the supplies, warrior. There's never enough to go around.
====
2834
Test your flesh against my flame!
====
2835
My spell has revealed the rifts! Destroy them!
====
2836
Here to help, eh? Good! With Pact soldiers fighting alongside us, we have a real chance up there.
====
2837
Back down here again, eh? The sewers haven't gotten any less dangerous, so be careful out there.
====
2839
You see me not at my best, warrior. My comrades slew many Daedra, and still they came. When only I remained, I fled.

I took refuge here, and here you find me.
====
2840
I will rest here for a while longer. My wounds are healing, and I wish to make these monsters pay for what they did to my companions.
====
2843
Beautiful isn't it? In a horrible way, but still a thing of beauty. The purity of fire, of storms. Rage. Gluttony. Mischief. Deception. All beautiful.

I take it you're here to fight the Daedra?
====
2844
Hmm. Why my uncle wrote all his recipes in Ayleidoon I'll never know.
====
2845
Not even Molag Bal's minions rampaging through the entire City can stop my big sister from keeping an eye on me.
====
2846
As if I don't have enough to do watching the Daedra tear down the City, now I have to write reports for the desk jockeys back in the base.
====
2847
Look here—if it isn't my favorite soldier! Actually, you're one of the only ones who's come back. 

Don't go too far. I suspect I'll have another mission for you soon.
====
2848
Good to see you again. Nothing for you now, but check back next time you're here.
====
2849
Watch your back out there, soldier. Shaghila sees many soldiers go out, but very few come back in.
====
2850
Like I said before, the general will get a report when I have time. Not your fault, you were just following orders.
====
2851
Do not judge our City by what you see, warrior. Beauty is the first victim of war. And my home district has suffered more than most.
====
2852
Good to see you again, friend. No need to tell me the news; I see by your face that Maximinus is dead. And his debts died with him, sadly.
====
2853
What are you doing in my house?
====
2854
Leave or you'll regret it.
====
2855
Get your hands out of my pockets!
====
2856
What are you doing in my house?
====
2857
Leave or you'll regret it.
====
2858
Get your hands out of my pockets!
====
2859
If you're talking to me, you probably have some spare time. I have something you can do.
====
2860
I hope Calreth appreciated that delivery. Do you know how many Daedra I had to kill for those weapons?
====
2861
Bless you, friend. You've given me new hope.
====
2862
Just move along, stranger. I don't need any more lost bounties.
====
2863
Sorry to be harsh, but the last person to stumble into me cost me a contract. He died in the process, but that wasn't much consolation. 

Thanks again for finding that contract.
====
2864
Do the City's sewers never end? I have wandered them for days, never finding my quarry.

I seek my clan-brother.
====
2865
You have the gratitude of my clan, warrior. 

Otholug was a good Orc once. I will try to remember him that way.
====
2866
You there! Help me find a way into the sewers. The emperor's crown must be down there somewhere. He can't be the emperor without his crown, now can he? You must help!
====
2867
Ah—it shines just as it did before. I saw my face in it many times. Laying under that oaf like a sack of …. 

Ah. Excuse me. Old memories are hard to kill. Believe me, I've tried.
====
2868
I found that cocoon harder to break out of than the egg, so long ago. It was most uncomfortable in there. You have my thanks.
====
2875
This Tower is now property of Molag Bal!
====
2876
The Planemeld begins anew!
====
2879
I'll bet that will leave a mark.
====
2880
This place is not for you, wretch. This device will break your world and make it mine.
====
2881
I no longer need these devices but they serve me by making you bleed.
====
2882
While your leaders chase each others' tails, my chains pull tighter, bringing our worlds together.
====
2883
Let's see how our challenger fares against this!
====
2884
Now the real competition begins!
====
2885
My collection of mortal parts shall grow this day.
====
2887
Check the bodies. None of them are to leave alive.
====
2890
On your guard! Foes approach!
====
2892
Quiet as a stone-deaf draugr out here. Might have done your work a little too well, eh? Come back soon. I'll have work for you—I guarantee it.
====
2893
Troll's blood … can't walk five paces in this damned sewer without tripping over some Eight-forsaken Daedra. 

I know you've got matters to handle top-side. But we could use some help down here.
====
2894
Now the Planemeld can begin!
====
2897
You cannot stop Lord Bal's will!
====
2901
Halt! The verdict is death.
====
2903
Used to be a better class of criminal in this town, but now I get to deal with the likes of you.
====
2904
I am surprised you could count that high!
====
2906
Do not think about running. There is a bounty on your head.
====
2909
Hold a moment! I--uhm ... I had something to say. Oh right, you've got a bounty! Pay up.
====
2910
What is this for? Oh right! Bounty.
====
2911
Why are you running? Oh, right!
====
2912
It seems you owe a bounty. Once you pay, you will be on your way. Simple as that!
====
2913
Wonderful! On your way, then!
====
2914
Oh my! You will not get away!
====
2915
I will give you some free advice--find a new line of work. Now, pay your bounty.
====
2916
Smart move. Now be about your business.
====
2917
Bah, I just polished my weapon!
====
2918
You are cornered. Pay your bounty forthwith!
====
2919
Go. Commit no further transgressions!
====
2920
You provoke me? Foul grub!
====
2921
It proves true time and again--criminals occupy the lowest rung on the social ladder.
====
2922
What a surprise! You paid!
====
2923
Just as I expected! Not a bit of honor!
====
2924
I believe you have a debt to pay, and not just to society. I require your bounty, friend.
====
2925
Thank you for your timely payment.
====
2926
What happens next is your fault, villain!
====
2927
Did you forget to pay? I forget things, too. What were we discussing? Oh, yes, your bounty.
====
2928
I forget. Why were we talking?
====
2929
Refuse to surrender, did you?
====
2930
I sound angry? Of course I am angry! You would be angry too if you had to deal with idiot criminals!
====
2931
A bit extra would have been appreciated.
====
2932
If you make me chase you, I will hurt you!
====
2933
Your evil endeavors end here, wrongdoer! Pay your bounty or suffer my wrath!
====
2934
The light of reason prevails!
====
2935
Escape? Not on my watch, knave!
====
2936
Did you fail to notice me, outlaw? I get that a lot.
====
2937
Another bounty paid in full.
====
2938
Why make this harder on yourself?
====
2939
Anyone who tells you crime does not pay does it wrong. It always pays ... me.
====
2940
Yes ... well this ought to settle things.
====
2941
We could have made a deal ... too bad.
====
2942
I know, I know. You did not mean to do it. Irrelevant--the bounty must be paid.
====
2943
All right. Have a nice day, then!
====
2944
Why must it always end this way?
====
2945
Good day, criminal! I'm excited to be able to accept your bounty and clear your name!
====
2946
A pleasure doing business with you!
====
2947
Very well, I can treat you like a criminal!
====
2948
Another tramp dirtying up my streets. Typical. Just pay the bounty and be on your way.
====
2949
Painless, yes? Now get out of my sight.
====
2950
That was your last mistake, vermin!
====
2951
I erect the spine of 'pay your bounty so I can get back to my patrol.'
====
2952
Pleasure doing business with you.
====
2953
Attack the Guard? Great idea!
====
2954
You're not going to pay your bounty, are you?
====
2955
Well, that went better than I expected.
====
2956
I knew you would be trouble!
====
2957
Sithis can't forgive your crimes, but you are in luck. The law accepts gold.
====
2958
Praise the egg! The bounty is paid.
====
2959
I expected more of you, villain!
====
2960
The law is a river--fight it and you will drown. So pay me your bounty ... or take a deep breath.
====
2962
This will cost you, vermin.
====
2963
How does this go again? Um, yes ... 'Stop, criminal, and pay the bounty for your crimes.'
====
2964
Wait, you paid? Oh thank you!
====
2966
Back home we'd take a finger for each crime. Sadly, we deal in gold here. Lucky you.
====
2967
Do it again and I'm taking some teeth.
====
2968
I'll make a drum of your hide!
====
2969
You! I'm talking to you, criminal! You owe a bounty, so hand it over!
====
2971
This is entirely your fault!
====
2972
The waters of justice flow downhill. Pay your fine or ... what were we talking about? Right, the bounty.
====
2973
You paid your bounty? That's wonderful news!
====
2974
Didn't I warn you not to do that?
====
2975
I've had a hard day. Don't give me any grief, criminal scum!
====
2976
All right, I guess we're done here.
====
2977
You just cracked the egg, scum!
====
2978
I'm here to collect your bounty. Then we can put this unfortunate business behind us.
====
2979
Ah, friend! All is forgiven!
====
2980
I'll make this as painless as possible.
====
2981
I hate to claim an egg before it hatches, but I assume you will pay your bounty?
====
2982
Compensation for your debt has been received!
====
2983
You can't outrun the wamasu!
====
2984
You give me gold, I make this go away. Just don't ask what the money's for.
====
2985
Your gold flows like a fresh spring.
====
2986
You should have paid the gold!
====
2987
My records indicate you owe a bounty for a past crime. And my records are never wrong.
====
2988
A paid bounty bores me to tears.
====
2990
You have to pay a bounty because you're a bad person.
====
2991
All right. You can go now.
====
2993
You don't want to pick a fight with me. Pay your bounty or else.
====
2994
Damn. I was hoping you'd run.
====
2995
And I thought I wouldn't hit anything today!
====
2996
My scales moisten in your presence. I desire much from you, but I must settle for your bounty.
====
2997
I erect the spine of bashful farewell.
====
2998
The wind of justice must blow.
====
2999
Uhm ... excuse me. I'm going to have to ask you to pay off your bounty .... Or else?
====
3000
Thanks .... Seriously. Thank you.
====
3002
No one except you and me needs to know about this. Got it?
====
3003
Plink, plink. Such a musical sound.
====
3004
Should have paid the gold!
====
3005
So, criminal, what appendage would you like me to remove? Or will you ruin my fun and pay your fine?
====
3006
The bounty has been paid. Hurrah.
====
3007
Ah, and now the fun begins!
====
3008
Your illicit activities are remarkably noteworthy. I'm almost embarrassed to ask for your bounty.
====
3009
Consider your bounty paid in full.
====
3010
But I didn't want to hurt you!
====
3011
You thought you could flee? Everyone thinks they can flee. You won't believe how many get it wrong.
====
3012
Don't do it again. Though I bet you will.
====
3014
One way or another, you'll pay for what you've done. Best to pay the bounty now.
====
3015
It was inevitable, really.
====
3016
It's never good to resist fate.
====
3017
I owe you a bounty. No, that's not right. You owe me a bounty! Yes, that's it!
====
3018
Good news! The bounty has been paid!
====
3019
Cease and desist, evildoer!
====
3020
Criminal. Pay your bounty.
====
3023
I hate to ask, but ... if it's all right with you, of course ... could you please pay your bounty?
====
3024
We're done here? Yes, I believe we are.
====
3025
Might I trouble you to yield, please?
====
3026
I guess you didn't see me there. Happens a lot. You still have to pay the bounty.
====
3027
Everything appears to be in order.
====
3028
Now, this is too much excitement.
====
3029
Excuse me. I ... I hate to be a bother, but I'm supposed to ask you to pay your bounty.
====
3030
I did it! I collected a bounty!
====
3031
I wish it hadn't come to this!
====
3032
The Eight may know you atoned for your crime, but I need to see your bounty.
====
3033
Praise the Eight! The bounty is paid!
====
3034
Halt, scoundrel, or face judgment!
====
3035
You don't want to be here. I don't want to be here. Just pay your bounty so we can get on with our lives.
====
3036
Yeah, yeah. Just move along.
====
3038
Do you know how to pay your bounty, or are you as stupid as every other criminal I deal with?
====
3039
Sometimes even the dumb ones surprise me.
====
3041
I understand. Times are tough. But you still have to pay the bounty.
====
3043
I was having such a nice day!
====
3044
Why would you do something like that? Do you enjoy paying bounties?
====
3045
Honestly, the nerve of some people.
====
3046
Stop that! Stop that at once!
====
3047
Such sad business, collecting criminal bounties. Now pay up before I start weeping.
====
3048
How sad. Your name has been cleared.
====
3050
This is a simple clerical matter. Pay your bounty and we can remove this blemish from your record.
====
3051
Consider your debt to society paid in full.
====
3052
I am within my rights to use force!
====
3053
If you wanted to meet me, you could have asked. Now I have to make this official.
====
3054
Maybe we'll meet later. We could ... talk.
====
3055
I thought we had a good thing going!
====
3056
Not much fun to walk around with a price tag on your head, is it? How about you pay up?
====
3057
Good deal. On your way now.
====
3058
You people never learn, do you?
====
3059
To break the law is to demand more of destiny than one is due. There are consequences for such acts.
====
3060
May the gods help you, my friend.
====
3061
Stendarr's justice must be done.
====
3062
Hello. Excuse me? Over here. I'm supposed to collect a bounty from you, I think.
====
3063
I'm so glad that's done with.
====
3064
Why does this always happen to me?
====
3065
It's great to meet you! I wish it were under better circumstances. Alas, I must ask for your bounty.
====
3066
Much obliged! You're free to go.
====
3067
And this was going so well!
====
3068
There is a protocol that must be followed in these matters. It starts with you paying your bounty.
====
3069
For the record, your honor has been restored.
====
3070
Such malfeasance cannot be ignored!
====
3071
I don't have time for messing around. Pay the bounty.
====
3072
Good choice. Now get out of here.
====
3073
I'm going to make this hurt!
====
3074
Your reign of evil ends here, malefactor! Pay your bounty or suffer the consequences!
====
3075
Hurrah! The bounty is paid in full!
====
3077
I'm not looking for a fight, but I-I have to ask you to pay your bounty.
====
3079
Gall and pox, I hate this!
====
3080
I'd love to just let you go, but that wouldn't be good for either of us. So pay your fine, all right?
====
3083
Look, we all make mistakes. Pay the fine and we can put this ugly business behind us.
====
3084
Quick and painless, right? Off ya go.
====
3085
Oh, why'd you have to do that?
====
3086
You can go no further unless you settle the bounty for your crimes.
====
3088
The painful approach, then!
====
3089
Pay the bounty and you'll be on your way. Come, let's not make a scene.
====
3091
That was your last mistake!
====
3092
You need to pay my tab. I mean, your bounty. Criminal.
====
3095
By the Three, my rights and duties. Ha! Right now my right and duty is to squeeze you for gold.
====
3096
Hmm. Pleasure doing business.
====
3098
You're a criminal? Really? I don't think so. Still, if you insist on paying a bounty, I'll accept it.
====
3099
I doubt you'll try anything like this again.
====
3101
The choice is clear. Pay your bounty forthwith or suffer the consequences!
====
3102
Go and transgress no more!
====
3103
You motivate me to violence, cur!
====
3104
We can do this the pay-your-fine way or the tear-you-to-pieces way. Your pick.
====
3106
I was hoping you'd do that!
====
3107
I'm not surprised you turned out to be a criminal.
====
3109
Criminals are all cowards!
====
3110
Be a good scoundrel and pay your bounty. It's the right thing to do.
====
3111
I love it when criminals pay!
====
3112
If you get blood on my boots, I'll kill you twice!
====
3113
Pay your bounty and we'll have no trouble.
====
3114
Your compliance is appreciated.
====
3116
Hands where I can see them. I believe you have a bounty to pay.
====
3117
Very well. On your way then.
====
3118
This is simply not proper!
====
3119
This can't be right. You could never do that to a live guar. Going to strike that as an error ... now, for the rest of your bounty.
====
3122
Another vagrant disgracing my streets. Typical. Just pay the bounty and move along.
====
3123
Another happy customer. Huzzah.
====
3124
Did you not notice my foul mood?
====
3125
Just my luck, bumping into the likes of you. Know what this means? Just more dung to deal with.
====
3126
Go on. No need to stand there gawking.
====
3127
Why do I always get the violent ones?
====
3128
I have no choice but to follow orders. You? I have no idea why you decided to enter a life of crime.
====
3130
Why do I always get the eager ones?
====
3131
By Almsivi, I'll have your bounty or I'll have your hide.
====
3133
Is this how you choose to die?
====
3134
Please! Don't attack. I'm just doing my job. Can you give me your bounty and let this go?
====
3137
You're just another lowlife fetcher who broke the law and got caught. Now you have to pay.
====
3140
Anyone who says crime doesn't pay hasn't seen me in action. My deals with criminals always turn a profit!
====
3141
I was hoping for more, but this will do.
====
3142
Why couldn't you just take the deal?
====
3143
Pay the bounty or meet your end. Very painful ... much folding.
====
3145
A puzzling tactical choice!
====
3146
If not for poor choices, this one thinks you would never make decisions. Pay up, yes?
====
3147
Good decision. On your way now.
====
3148
Don't say this one didn't warn you!
====
3149
By order of the law, pay your bounty!
====
3152
I mean you no harm. But if you refuse to pay the bounty for your crimes, this one must fight you.
====
3153
There is wisdom in your choice.
====
3155
This one has a thing for criminals. That's why I got into this line of work. But I still need to collect your bounty.
====
3156
I hope that was good for you, too.
====
3158
Aren't you in trouble now? Fortunately, I can make trouble go away. I just need a little gold, yes?
====
3160
There's nowhere you can hide from me!
====
3161
This one wonders, will you pay your bounty or will you die?
====
3162
This one always collects her bounties.
====
3163
I love it when they try to run!
====
3164
Allow me to introduce myself. I am the guard who will be collecting your bounty, yes?
====
3165
The law forgives you, my friend!
====
3167
You don't look violent. That's good, as this one prefers to deal with civilized scoundrels.
====
3168
Well, that worked out in everyone's favor.
====
3169
I don't want to chase you!
====
3170
This one thinks you ugly and stupid, like all muskarse criminals.
====
3171
Leave now before I get angry.
====
3172
This one hoped you'd refuse!
====
3173
Please don't make this one get his fur dirty! Not for one so pathetic as you. Just pay your bounty.
====
3175
Another rat to be rid of, then!
====
3176
Halt, walker. It seems that your crimes have caught up with you. Time to pay the fine, yes?
====
3177
This one thanks you for your cooperation.
====
3178
Then I'm obliged to use force!
====
3179
You have a bounty to pay. This one takes it straight to the guard commander. Promise!
====
3181
Where do you run, dung-eater?
====
3182
I hope you reach for coin, and not a weapon. Paying the bounty is much easier.
====
3183
Easy, yes? You are free to go.
====
3185
This one believes you should be punished, since you were stupid enough to get caught.
====
3186
Move along or I'll charge you again.
====
3187
I hoped you wouldn't listen to reason!
====
3191
Let's not overcomplicate this. You committed a crime and got caught. Pay your bounty and you can go.
====
3192
All right. I'll be on my way then.
====
3193
I can't let you walk away!
====
3194
I understand completely. Slip a little extra into your payment and I'll forget I ever saw you.
====
3195
Criminal? I see no criminal here.
====
3196
Then we work it out in battle!
====
3197
Pay the bounty and get out of my way.
====
3200
I've had a hard day. Just pay your bounty and let's be done with this business.
====
3201
My tired feet thank you for cooperating.
====
3202
Don't make me chase you, felon!
====
3204
The penalty has been paid!
====
3206
You're going to pay off your bounty, right? I'd hate to bloody such a pretty face.
====
3207
See? Easy. Now keep that nose clean.
====
3209
Troll's blood! You owe a bounty? I'll happily accept payment to take care of that.
====
3211
The horker wants to fight? Gladly!
====
3212
You owe a bounty for your crimes, and I'll accept not a coin less.
====
3213
You are now authorized to go.
====
3215
I need some gold. For … for your bounty.
====
3217
I fight best when I'm drunk!
====
3218
I don't have time for any nonsense. Pay your bounty.
====
3220
This doesn't improve my mood!
====
3221
No need to worry. Just pay your fine and be on your way.
====
3222
Thank you for being reasonable.
====
3224
You've broken the law. Now it's time to ... wait, what time is it? Time to pay, that's it!
====
3225
Oh, thank the Eight! I mean ... good.
====
3227
Don't be a horker. Just pay your bounty and be done with it.
====
3228
Nice doing business with you.
====
3230
Great news! You get to pay your debt to society in gold! Could be worse, right?
====
3231
Excellent! It's been a pleasure.
====
3232
Ah well. Can't win them all!
====
3233
Well, look at you! I'm sure we can work something out so you can put this business behind you.
====
3234
I regret that I must go back to my patrol. Maybe later?
====
3235
You ruined such a nice time!
====
3236
Uh, what is it you did again? No matter. Just pay the bounty and we're fine.
====
3238
I think I have to kill you now!
====
3239
I don't care what you did or who you did it to. Just give me the gold, and I'll look the other way.
====
3242
I'm here to help you. Nah, not really. I just want to collect your bounty.
====
3244
You realize, this means war!
====
3245
Hey! Yeah, you! I saw what you did. Pay the fine or face the consequences!
====
3248
You got a bounty to pay, runt. And no funny business. Someone's gonna count it.
====
3251
You're just going to go back to breaking the law, I know. But I still need to get your bounty.
====
3252
I guess I need to turn this in.
====
3254
Argh! I hate paperwork! Look, just pay your fine and we'll forget all about this.
====
3257
There's no point in making me wait. Pay the bounty or face the consequences.
====
3258
You did well to pay me, criminal.
====
3260
Should've skipped that last shot of Ungorth. I see three criminals. One of you, give me a bounty.
====
3261
You're smart. I like that.
====
3262
All right. Stand still, then!
====
3263
I feel all woozy when you're around. I'll ask for your bounty so we can spend more time together.
====
3264
A shame. I don't want to say goodbye.
====
3265
I was hoping for a different kind of contact!
====
3266
We make the strongholds we live in. Yours has a foundation that's cracked and rotten.
====
3268
If you escape, someone else will find you!
====
3269
Another stupid bounty. What's the point ....
====
3272
Got yourself into some trouble, eh? Give me your bounty. I'll sort it out ... trust me.
====
3273
Smart. Next time, don't get caught.
====
3275
Someone said something about wine. No, that's not right. You owe a fine! That's it!
====
3276
See you later, lawbreaker.
====
3278
You thought you could get away. Why do they always try to get away?
====
3279
Finally. Someone sensible.
====
3280
You won't get away, weakling!
====
3281
By blade and blood, halt villain and hand over your bounty!
====
3282
A pleasure doing business with you!
====
3283
I'm no easy prey, villain!
====
3284
Am I standing too close? Too bad, Elf-breath! I want your bounty and I want it now.
====
3286
Finally! Now I get to hit something!
====
3287
I respectfully request you shut your mouth and pay your fine.
====
3290
The journals of justice tell many tales about what befalls criminals who refuse to make payment.
====
3292
Criminals never cease to surprise me!
====
3293
In my land, crimes are paid for in flesh and blood. Fortunately for you, we deal in gold here.
====
3294
Next time you will not be so fortunate.
====
3295
I take such pleasure in destroying you!
====
3296
In the name of the law, make restitution, infidel dog!
====
3297
I am satisfied with your penance.
====
3298
You dare turn your back to me?
====
3299
I hope I am not disturbing you. It appears you've committed a crime, and I must collect a bounty.
====
3305
I simply wish to collect the bounty for your crimes, but I will fight if you prefer.
====
3306
The wise choice is always the best choice.
====
3307
When we draw weapons, everyone loses.
====
3308
In exchange for a mere handful of gold, I can make your troubles go away.
====
3309
Mark this one paid in full.
====
3310
You wish to flee? How cute!
====
3311
Hand over the bounty. I'm not asking twice.
====
3314
Neither of us wants a fight. So how about you pay the bounty for your crimes?
====
3317
No more games. Your bounty. Now.
====
3320
Desist from your crimes and pay restitution.
====
3322
You are too bold for your own well-being!
====
3323
Let's put this unfortunate business behind us, friend. Pay your bounty and you're free to go.
====
3324
Perfect. Stay out of trouble now.
====
3326
I refuse to work up a sweat for someone as pathetic as you. Just pay your bounty and go away.
====
3327
The infidel dog has paid the bounty!
====
3329
Duty demands I request you pay your bounty. It also demands I warn you that refusal would be unwise.
====
3330
Long may you prosper, former criminal.
====
3332
I hope that's gold and not a weapon you're reaching for. Paying is much easier than the alternative.
====
3333
That was easy. You're free to go.
====
3337
Coins burning a hole in your pouch?
====
3338
Can I interest you in something?
====
3339
It's about damn time someone showed up. We can't have these Daedra taking over our city. 

I'm glad to see you're stepping up to rectify the situation.
====
3340
My gods-damned parents sent you, didn't they? Fobbing bastards said they were coming back for me. 

I knew they were lying. The only thing they care about is saving their own arses.
====
3341
You are a credit to your alliance, wayfarer, and a friend to this city. I hope you will stay until the city has been reclaimed.
====
3342
I wasn't expecting to see you back here so soon. You're a busy little bastard, aren't you?
====
3343
I fear that General Pollius may not have the heart to do what is necessary. These Legion Zero traitors are not our friends. Not any more. We do not have the luxury of mercy.
====
3344
The Bloodworks Drainage. That's where we should be.
====
3345
My thirst cannot be slaked on daedrats alone.
====
3346
I may serve Molag Bal now, but I will always honor Malacath.
====
3347
How long must we hunt? Are we not to be rewarded for our service?
====
3348
I would reign supreme in the arena.
====
3349
Master Otholug is our chieftain.
====
3350
Molag Bal recognizes our strength. We no longer need Malacath.
====
3351
We are no longer pariahs, but the blessed children of Molag Bal.
====
3352
Blood is one thing, but this one's paws cannot abide such filth.
====
3353
There's no good line of sight here.
====
3354
If we plan this right, we can have a little target practice.
====
3355
This place is unsanitary. I cannot work in these conditions.
====
3356
Deep in the Alessian Catacombs. Whatever it is, it's ugly.
====
3357
I swear, fool--I will slice your hand right off.
====
3358
Demonstrate what happens when one challenges the Xivkyn.
====
3359
Flense the mortal cage around their souls.
====
3360
Peel away their hope, layer by layer.
====
3361
The worms offend me with their weakness.
====
3362
Despair is their only truth.
====
3363
Mortal flesh shall serve as decoration.
====
3364
The Dark Lord has sent word. Burn it. Burn it all.
====
3365
I care not for the concerns of a lowly Dremora.
====
3366
It's an insult—the filth, and these petty mortals scurrying at my feet.
====
3367
This mortal legion serves well, better even than some of the Dremora.
====
3368
I sense your presense, mortal. Engage me if you wish, but know this—I've never been defeated.
====
3369
We crack the center of the Mundus, split the veil wide, and Coldharbour will swallow it whole.
====
3370
This mortal land is too colorful for my taste.
====
3373
The eye of the law is all-seeing.
====
3374
Well … you paid your bounty. I suppose I can be seen speaking with you.
====
3375
I keep my nose in my own business.
====
3376
You tried to kill someone!
====
3378
Gods, what a terrible thing!
====
3380
Murderer! Get away from me!
====
3381
Wouldn't be wise for us to talk.
====
3383
I didn't see anything, I swear. I'm blind as a bat.
====
3384
Don't pull anything, or I'll tell the Guard.
====
3388
Hmm. I must have left it in that tree.
====
3389
Touch me again and I'll take your finger!
====
3390
Think you can just walk right in? No you can not.
====
3391
That's it. You've forced me to call the Guard.
====
3392
Fine. I'll let it go, this time.
====
3394
The Guard has no tolerance for criminals.
====
3395
The Eight frown on criminal activity. Just a thought.
====
3396
Do you think I care what you do?
====
3399
May the Divines crush your bones, outlaw.
====
3401
Death all around us. It's the end of days!
====
3402
I don't speak with wanted criminals.
====
3403
I didn't call the Guard, I swear!
====
3404
Lorkhan's bloated belly, leave me out of this.
====
3405
You're acting very strangely.
====
3406
That doesn't belong to you!
====
3408
Arkay have mercy--it's a werewolf!
====
3409
Oh no! I should have left it at home!
====
3411
You can't just walk in here.
====
3412
That's it. You've forced me to call the Guard.
====
3413
Just don't make that mistake again.
====
3415
I'm watching you, stranger.
====
3416
Coin is coin. Make your purchase and leave me in peace.
====
3420
By the Stars, what have you done?
====
3421
Do you think I won't report that? Guard!
====
3423
This will have to wait until you clear your bounty.
====
3427
Auri-El's hand--it's a thief!
====
3429
A werewolf! Trinimac aid me ….
====
3430
What was that? Who touched me?
====
3431
Try that again and I'll scream.
====
3432
You think this is funny? I'm calling the guard.
====
3433
That's it. You've forced me to call the Guard.
====
3436
I've no time for games. Move along.
====
3437
Make your purchase and begone.
====
3442
Hey, what are you--? Guards!
====
3444
Settle your bounty--then we can talk.
====
3447
Could you stop doing that, please?
====
3449
There's a blood-drinker here!
====
3450
A werewolf? Ugh … disgusting.
====
3451
I can't believe I lost that.
====
3453
What's the meaning of this? Get out.
====
3454
That's it. You've forced me to call the Guard.
====
3455
Oh, all right. Just this once.
====
3457
Don't even think about it.
====
3458
Well … you paid your bounty. I suppose I can be seen speaking with you.
====
3459
I keep my nose in my own business.
====
3460
You tried to kill someone!
====
3462
Gods, what a terrible thing!
====
3464
Murderer! Get away from me!
====
3465
Wouldn't be wise for us to talk.
====
3467
I didn't see anything, I swear. I'm blind as a bat.
====
3468
Don't pull anything, or I'll tell the Guard.
====
3472
Hmm. I must have left it in that tree.
====
3473
Touch me again and I'll take your finger!
====
3474
Enough. Leave or the guard will make you leave.
====
3475
I didn't want it to come to this, but you wouldn't listen.
====
3476
Fine, but you'll owe me one.
====
3478
Try anything, and the full force of the Guard will be upon you.
====
3479
The Eight frown on criminal activity. Just a thought.
====
3480
Do you think I care what you do?
====
3483
May the Divines crush your bones, outlaw.
====
3485
Death all around us. It's the end of days!
====
3486
I don't speak with wanted criminals.
====
3487
I didn't call the Guard, I swear!
====
3488
Lorkhan's bloated belly, leave me out of this.
====
3489
You're acting very strangely.
====
3490
That doesn't belong to you!
====
3492
Arkay have mercy--it's a werewolf!
====
3493
Oh no! I should have left it at home!
====
3496
I didn't want it to come to this, but you wouldn't listen.
====
3497
You are pardoned. Go and sin no more.
====
3499
What do you think you're doing?
====
3500
Coin is coin. Make your purchase and leave me in peace.
====
3504
By the Stars, what have you done?
====
3505
Do you think I won't report that? Guard!
====
3507
This will have to wait until you clear your bounty.
====
3511
Auri-El's hand--it's a thief!
====
3513
A werewolf! Trinimac aid me ….
====
3514
What was that? Who touched me?
====
3515
Try that again and I'll scream.
====
3517
I didn't want it to come to this, but you wouldn't listen.
====
3518
What sort of fool do you take me for? Fine.
====
3520
Keep it clean and orderly. Or else.
====
3521
Make your purchase and begone.
====
3526
Hey, what are you--? Guards!
====
3528
Settle your bounty--then we can talk.
====
3531
Could you stop doing that, please?
====
3533
There's a blood-drinker here!
====
3534
A werewolf? Ugh … disgusting.
====
3535
I can't believe I lost that.
====
3537
Oblivion take you, get out.
====
3538
I didn't want it to come to this, but you wouldn't listen.
====
3539
Yes, of course. It's only right.
====
3541
The law sees your indiscretion, fool.
====
3542
I'll take your gold, but you better not try anything funny.
====
3543
If you've seen one crime, you've seen them all.
====
3546
Why do such a terrible thing?
====
3548
Murderer, someone help me!
====
3549
I can't be seen dealing with the likes of you.
====
3551
I don't want to get involved.
====
3552
Stop, that doesn't belong to you.
====
3553
A crime has been committed.
====
3554
You won't get my blood, foul creature.
====
3555
Aetherius protect us from that creature.
====
3556
Strangest thing. It just disappeared.
====
3557
Get your filthy paws off me!
====
3558
Are you lost? You can't be in here.
====
3559
You're as welcome here as hoarvor in heat. Guard!
====
3560
Wait. What were we talking about?
====
3562
Move along, citizen, lest we have words.
====
3563
Shop here if you must, but I'd prefer you went elsewhere.
====
3564
People like you give crime a bad name.
====
3567
What you did was dastardly, villain.
====
3568
You call that a crime? Well, I guess it is illegal.
====
3569
There's blood on your hands.
====
3570
Come back after you've cleared your name.
====
3572
Just leave me out of this.
====
3573
Your behavior is rather suspicious, friend.
====
3574
Don't you move. A guard is on the way.
====
3577
I must have dropped it somewhere.
====
3578
Get your hands away from me!
====
3580
You're as welcome here as a hoarvor in heat. Guard!
====
3581
I can't be bothered with this.
====
3583
Your behavior has caught my attention.
====
3584
So you paid for your crimes? I suppose that means we can do business.
====
3587
I am afraid for my life here!
====
3589
Your crime has been reported.
====
3591
Do you really expect me to talk to you? You are a criminal.
====
3593
I saw nothing. I assure you.
====
3595
Caught you in the act, thief!
====
3598
What just happened? Did I drop something?
====
3599
Hands off, sticky-fingers.
====
3600
You've got till the count of three to leave. One ….
====
3601
You're as welcome here as a hoarvor in heat. Guard!
====
3602
Justice is not without mercy. Don't let it happen again.
====
3604
How about you find something else to do?
====
3605
If you try anything, be warned, I will call the guards.
====
3607
Stop this senseless violence!
====
3609
I cannot imagine a crime more foul.
====
3610
The guards will deal with you.
====
3613
Come near and I'll scream!
====
3614
As Auri-El is my witness, I won't talk.
====
3615
The ancestors see you, as do I.
====
3616
You will pay for that, thief.
====
3617
You won't get my blood, vampire!
====
3618
Auri-El protect me, it's a werewolf!
====
3619
It's gone, oh gods, it's gone!
====
3621
Are you trying to make me angry? Get out.
====
3622
You're as welcome here as a hoarvor in heat. Guard!
====
3623
I'm sorry, you were saying? I must have nodded off.
====
3625
Do you always behave that way near an officer of the law?
====
3626
I'll take your gold, but you better not try anything funny.
====
3627
If you've seen one crime, you've seen them all.
====
3630
Why do such a terrible thing?
====
3632
Murderer, someone help me!
====
3633
I can't be seen dealing with the likes of you.
====
3635
I don't want to get involved.
====
3636
Stop, that doesn't belong to you.
====
3637
A crime has been committed.
====
3638
You won't get my blood, foul creature.
====
3639
Aetherius protect us from that creature.
====
3640
Strangest thing. It just disappeared.
====
3641
Get your filthy paws off me!
====
3642
What's the matter with you? Get out of here!
====
3643
I warned you, but you wouldn't listen. Now there's a bounty on your head.
====
3644
Right, I understand. We've all made mistakes.
====
3646
Why am I not surprised? Do you want to earn a bounty?
====
3647
Shop here if you must, but I'd prefer you went elsewhere.
====
3648
People like you give crime a bad name.
====
3651
What you did was dastardly, villain.
====
3652
You call that a crime? Well, I guess it is illegal.
====
3653
There's blood on your hands.
====
3654
Come back after you've cleared your name.
====
3656
Just leave me out of this.
====
3657
Your behavior is rather suspicious, friend.
====
3658
Don't you move. A guard is on the way.
====
3661
I must have dropped it somewhere.
====
3662
Get your hands away from me!
====
3663
Did someone tell you you could be here? I think not.
====
3664
I warned you, but you wouldn't listen. Now there's a bounty on your head.
====
3665
You seem like a nice enough person. Why not?
====
3668
So you paid for your crimes? I suppose that means we can do business.
====
3671
I am afraid for my life here!
====
3673
Your crime has been reported.
====
3675
Do you really expect me to talk to you? You are a criminal.
====
3677
I saw nothing. I assure you.
====
3679
Caught you in the act, thief!
====
3682
What just happened? Did I drop something?
====
3683
Hands off, sticky-fingers.
====
3685
I warned you, but you wouldn't listen. Now there's a bounty on your head.
====
3688
This is a warning. There won't be a second one.
====
3689
If you try anything, be warned, I will call the guards.
====
3691
Stop this senseless violence!
====
3693
I cannot imagine a crime more foul.
====
3694
The guards will deal with you.
====
3697
Come near and I'll scream!
====
3698
As Auri-El is my witness, I won't talk.
====
3699
The ancestors see you, as do I.
====
3700
You will pay for that, thief.
====
3701
You won't get my blood, vampire!
====
3702
Auri-El protect me, it's a werewolf!
====
3703
It's gone, oh gods, it's gone!
====
3705
Depart or I will toss you bodily from this place.
====
3706
I warned you, but you wouldn't listen. Now there's a bounty on your head.
====
3707
Oh, fine. You'll probably just commit another crime.
====
3709
I erect the spine of suspicion.
====
3710
It matters not if you are good. Only that your gold is.
====
3711
I am a soft wind, passing by, remaining silent.
====
3712
Stop before someone is killed.
====
3713
Guards! I need assistance.
====
3714
There was no moisture in that, only a bounty.
====
3715
Your transgression will bring you unwanted attention.
====
3716
Xuth! You have committed a murder!
====
3717
I have no desire to speak with you right now.
====
3719
Trust me. I would never say a word.
====
3720
My membranes sense trouble afoot. Please don't.
====
3721
I witnessed you stealing, and now I must call the guard.
====
3722
By Sithis! It's a vampire.
====
3724
I've heard there are pickpockets about, but I have yet to see one.
====
3725
You should find a new line of work.
====
3726
If you're lost, I'm happy to show you the way out.
====
3727
This is your last chance to leave before the Guard arrives.
====
3728
You expect me to just let you go, then? Sure, why not.
====
3729
You can't escape, criminal.
====
3730
You are preparing to enter troubled waters.
====
3731
I will deal with you, but you better not try anything.
====
3732
You should be more subtle next time. Not that I care.
====
3733
Violence won't be tolerated.
====
3734
Will no one come to my aid?
====
3735
I witnessed your criminal act. The guard will be alerted.
====
3736
It is unwise to do such things when there are witnesses.
====
3739
By the Egg, I wish you would just leave.
====
3740
I would never talk. I promise.
====
3741
I will report you to the guard if I have to.
====
3742
I erect the spine of accusation, thief.
====
3744
I knew I smelled something!
====
3746
Why would you steal from me?
====
3747
Got wax in your ears? I said go!
====
3748
This is your last chance to leave before the Guard arrives.
====
3749
Oh, fine. I feel like I'm in the wrong line of work.
====
3751
The law is always watching.
====
3752
You paid your bounty? Then we can do business.
====
3756
Guards. There's a villain on the loose.
====
3757
These petty criminals really are pathetic.
====
3758
Dry scales and misery. There's a murderer among us.
====
3759
I don't wish to anger the guard.
====
3760
A Fearful Wind blows through our branches.
====
3761
I do not wish to be involved.
====
3763
I cannot believe you stole that.
====
3764
A vampire. It chills my scales.
====
3766
I swear I had it a moment ago.
====
3767
Try to pickpocket me again and I'll cut off your hands.
====
3768
You obviously have the wrong place.
====
3769
This is your last chance to leave before the Guard arrives.
====
3770
Go. Lay aside your misdeeds.
====
3771
Erect the spine of surrender.
====
3772
You'd better not be planning a crime.
====
3773
The rocks are at peace. Come, let's trade.
====
3774
You make your own choices.
====
3775
What is the source of this trouble?
====
3778
Guard! Are you going to let them get away with that?
====
3781
I do not wish to get in trouble.
====
3782
Please, I am a fragile egg. I don't want trouble.
====
3783
What do you think you are doing?
====
3784
Did I just witness an act of larceny?
====
3785
Fearful night. There's a vampire here.
====
3787
Gone? Eh, I'll just buy another.
====
3788
Did you really think you'd get away with this?
====
3789
Walk out or get dragged out. Your choice.
====
3790
This is your last chance to leave before the Guard arrives.
====
3791
Fine. But don't let me catch you again.
====
3793
There are penalties for criminal behavior here.
====
3794
It matters not if you are good. Only that your gold is.
====
3795
I am a soft wind, passing by, remaining silent.
====
3796
Stop before someone is killed.
====
3797
Guards! I need assistance.
====
3798
There was no moisture in that, only a bounty.
====
3799
Your transgression will bring you unwanted attention.
====
3800
Xuth! You have committed a murder!
====
3801
I have no desire to speak with you right now.
====
3803
Trust me. I would never say a word.
====
3804
My membranes sense trouble afoot. Please don't.
====
3805
I witnessed you stealing, and now I must call the guard.
====
3806
By Sithis! It's a vampire.
====
3808
I've heard there are pickpockets about, but I have yet to see one.
====
3809
You should find a new line of work.
====
3811
Guard! Come quickly. Trespasser!
====
3812
Well, I'm not sure if I'm allowed--ah, who cares. Go ahead.
====
3813
You can't escape, criminal.
====
3814
Your actions suggest criminal intentions.
====
3815
I will deal with you, but you better not try anything.
====
3816
You should be more subtle next time. Not that I care.
====
3817
Violence won't be tolerated.
====
3818
Will no one come to my aid?
====
3819
I witnessed your criminal act. The guard will be alerted.
====
3820
It is unwise to do such things when there are witnesses.
====
3823
By the Egg, I wish you would just leave.
====
3824
I would never talk. I promise.
====
3825
I will report you to the guard if I have to.
====
3826
I erect the spine of accusation, thief.
====
3828
I knew I smelled something!
====
3830
Why would you steal from me?
====
3831
It's illegal for you to be here.
====
3832
Guard! Come quickly. Trespasser!
====
3833
Just promise me you'll wreak havoc.
====
3835
Are you looking to cause trouble?
====
3836
You paid your bounty? Then we can do business.
====
3840
Guards. There's a villain on the loose.
====
3841
These petty criminals really are pathetic.
====
3842
Dry scales and misery. There's a murderer among us.
====
3843
I don't wish to anger the guard.
====
3844
A Fearful Wind blows through our branches.
====
3845
I do not wish to be involved.
====
3847
I cannot believe you stole that.
====
3848
A vampire. It chills my scales.
====
3850
I swear I had it a moment ago.
====
3851
Try to pickpocket me again and I'll cut off your hands.
====
3853
Guard! Come quickly. Trespasser!
====
3854
Fine. You're go to free. I mean free to go.
====
3855
Erect the spine of surrender.
====
3856
Do you think the guard is blind?
====
3857
The rocks are at peace. Come, let's trade.
====
3858
You make your own choices.
====
3859
What is the source of this trouble?
====
3862
Guard! Are you going to let them get away with that?
====
3865
I do not wish to get in trouble.
====
3866
Please, I am a fragile egg. I don't want trouble.
====
3867
What do you think you are doing?
====
3868
Did I just witness an act of larceny?
====
3869
Fearful night. There's a vampire here.
====
3871
Gone? Eh, I'll just buy another.
====
3872
Did you really think you'd get away with this?
====
3873
I'm sorry. I have to ask you to go.
====
3874
Guard! Come quickly. Trespasser!
====
3875
What were you saying? Oh never mind. You're free to go.
====
3877
As the spider observes the fly, so are my eyes upon you.
====
3878
Very well, I'll barter with you. But I'll also keep a close eye of you.
====
3883
Was the crime even worth the effort?
====
3884
I may not be brave, but I can still call the guards.
====
3885
Until you clear your name, we have nothing to discuss.
====
3887
My involvement wouldn't help much anyway.
====
3888
I'd leave that alone if I were you.
====
3889
I'm going to report your actions.
====
3890
Stop looking at my throat, vampire.
====
3892
Why do I suddenly feel lighter on my feet?
====
3895
The Guard better give me a cut of your bounty, after all you've put me through.
====
3896
Fine. But if you try something, so help me--!
====
3898
Do you always act suspiciously in front of guards?
====
3899
Keep your hands where I can see them and we'll have no trouble.
====
3900
You should really find a new line of work.
====
3903
There was no reason to commit such a crime.
====
3904
No matter how insignificant, that's still illegal.
====
3905
You can't escape your fate.
====
3906
I won't traffic with wanted criminals.
====
3907
You won't hurt me, will you?
====
3908
Leave me alone and I won't say a word.
====
3909
What are you doing over there, if I may ask?
====
3910
The mud of justice flows in your direction.
====
3911
Don't let the vampire bite you.
====
3913
I can't afford to lose that.
====
3914
Try that again and I'll call the guard.
====
3916
The Guard better give me a cut of your bounty, after all you've put me through.
====
3917
Of course. I'm happy to let you go.
====
3919
I am tracking your movements.
====
3920
We'll pretend like it never happened. What do you need?
====
3921
This is downriver from me. It's not my concern.
====
3924
Bark and birth! Guards, come quick!
====
3925
It was a minor trespass, but you still have a bounty.
====
3926
Murderer! I erect the spine of disgust!
====
3927
We can't talk when you have a bounty.
====
3928
Keep your distance, or I'll shout.
====
3929
Please. Let me just drift away.
====
3930
If you continue, I will summon the guards.
====
3931
That was not yours to take.
====
3934
Where did it go? I just had it.
====
3935
I felt that, you dirty thief!
====
3937
The Guard better give me a cut of your bounty, after all you've put me through.
====
3938
I think I'll let you go, just to see what happens.
====
3940
I smell the aroma of bad intentions.
====
3941
What's done is done. Just don't try anything.
====
3942
I cannot pause midstream to report a crime.
====
3943
There is no moisture in this.
====
3945
A large bounty is now yours.
====
3946
Your actions have earned you a bounty.
====
3947
Someone--stop that killer!
====
3948
You need to settle with the law first.
====
3949
Come any closer and I'll scream.
====
3950
I just want to be left alone.
====
3951
If you meant to be sneaky, you failed.
====
3955
Where did I …? That's the last time I go out drinking.
====
3956
Trying to steal from me, are you?
====
3957
I'll only ask nicely once.
====
3958
The Guard better give me a cut of your bounty, after all you've put me through.
====
3959
I get it. I scratch your back you scratch mine.
====
3961
You reek of crime and malfeasance.
====
3962
Very well, I'll barter with you. But I'll also keep a close eye on you.
====
3967
Was the crime even worth the effort?
====
3968
I may not be brave, but I can still call the guards.
====
3969
Until you clear your name, we have nothing to discuss.
====
3971
My involvement wouldn't help much anyway.
====
3972
I'd leave that alone if I were you.
====
3973
I'm going to report your actions.
====
3974
Stop looking at my throat, vampire.
====
3976
Why do I suddenly feel lighter on my feet?
====
3978
You seem to have wandered someplace you don't belong.
====
3979
You should've left long ago. Now I have to call the Guard.
====
3982
I'm a guard, dryskin. You do realize that?
====
3983
Keep your hands where I can see them and we'll have no trouble.
====
3984
You should really find a new line of work.
====
3987
There was no reason to commit such a crime.
====
3988
No matter how insignificant, that's still illegal.
====
3989
You can't escape your fate.
====
3990
I won't traffic with wanted criminals.
====
3991
You won't hurt me, will you?
====
3992
Leave me alone and I won't say a word
====
3993
What are you doing over there, if I may ask?
====
3994
The mud of justice flows in your direction.
====
3995
Don't let the vampire bite you.
====
3997
I can't afford to lose that.
====
3998
Try that again and I'll call the guard.
====
3999
You better not be here when I get back.
====
4000
You should've left long ago. Now I have to call the Guard.
====
4001
You want me to let you go? That does sound like a good idea.
====
4003
Your movements are under observation.
====
4004
We'll pretend like it never happened. What do you need?
====
4005
This is downriver from me. It's not my concern.
====
4008
Bark and birth! Guards, come quick!
====
4009
It was a minor trespass, but you still have a bounty.
====
4010
Murderer! I erect the spine of disgust!
====
4011
We can't talk when you have a bounty.
====
4012
Keep your distance, or I'll shout.
====
4013
Please. Let me just drift away.
====
4014
If you continue, I will summon the guards.
====
4015
That was not yours to take.
====
4018
Where did it go? I just had it.
====
4019
I felt that, you dirty thief!
====
4020
In or out, chum. I strongly recommend out.
====
4021
You should've left long ago. Now I have to call the Guard.
====
4022
What kind of criminal begs for mercy anyway? Pathetic.
====
4025
What's done is done. Just don't try anything.
====
4026
I cannot pause midstream to report a crime.
====
4027
There is no moisture in this.
====
4029
A large bounty is now yours.
====
4030
Your actions have earned you a bounty.
====
4031
Someone--stop that killer!
====
4032
You need to settle with the law first.
====
4033
Come any closer and I'll scream.
====
4034
I just want to be left alone.
====
4035
If you meant to be sneaky, you failed.
====
4039
Where did I …? That's the last time I go out drinking.
====
4040
Trying to steal from me, are you?
====
4041
You should go before the guard arrives.
====
4042
You should've left long ago. Now I have to call the Guard.
====
4043
Y-you spoke to me? Of course I'll let you go.
====
4045
Ha! I could show you some tricks, but I'm actually a guard.
====
4046
You did what you did. I'm ready to move on if you are.
====
4047
You can do that again if you like. I don't care.
====
4049
No one's going to help me?
====
4050
Quick. Don't let them get away!
====
4051
Where was the fun in that? It wasn't even worth the bounty.
====
4052
Don't try to run. You kill someone, you have to clean it up.
====
4055
You're fine. I won't talk.
====
4056
I tried that, but got caught. You will too.
====
4057
Nothing worse than a bad thief. Someone call the guard!
====
4059
Hircine's pelt! It's a wolf!
====
4062
What? Who? I'm going to scream.
====
4063
Can't wait until the Guard makes you pay for trespassing.
====
4064
Fine. Just don't tell my superior.
====
4066
You know what I love about bounties? I get to collect them!
====
4067
I'm watching you. Try anything and I'll call the guard.
====
4068
You're a sharp one all right. I won't report you.
====
4069
The guards need to stop this.
====
4070
Please. I'm not ready to die!
====
4072
You've just caused a hassle for the guards.
====
4073
Blood on your hands, and a bounty on your head!
====
4074
I can't. If the guards saw, I'd be in trouble too.
====
4077
You look like someone with better things to do.
====
4078
I can't pretend I didn't see. The bounty's not too bad, though.
====
4080
Clear the way! It's a werewolf!
====
4081
No, no, no. Where'd it go?
====
4082
I can't believe you tried to rob me!
====
4083
Get out, or I'll have you in chains.
====
4084
Can't wait until the Guard makes you pay for trespassing.
====
4085
Of course. There's nothing I like better than letting criminals go.
====
4087
All right, that's enough of that.
====
4088
Keep those hands where I can see them, you little sneak. Now what do you want?
====
4092
The guards are gonna turn you inside-out!
====
4095
Not till you settle up with the law.
====
4097
I don't want any part of this!
====
4101
Agh! It's one of Hircine's cubs!
====
4103
Keep those fingers out of my pockets.
====
4104
I'm sorry. Do you need something?
====
4105
Can't wait until the Guard makes you pay for trespassing.
====
4106
All right, but next time I'm going to catch you and I'm going to like it.
====
4108
Go bumble around somewhere else.
====
4109
Let's make this quick. I'm not in the habit of making nice with criminals.
====
4113
What in Y'ffre's name are you doing?
====
4116
If you want to talk, clear things up with the guards.
====
4118
I won't say anything. Promise.
====
4119
All right, enough lurking. Get lost.
====
4120
That thief's getting away!
====
4121
Look at those eyes. It's a vampire!
====
4122
Back off, you slobbering beast!
====
4123
Hmm. Guess I need a tighter purse.
====
4124
Well, that was a clumsy attempt at thievery.
====
4125
Some people can't take a hint: Get out.
====
4126
Can't wait until the Guard makes you pay for trespassing.
====
4127
Oh, yes, my mistake. I'm so sorry.
====
4129
I can spot a criminal from twenty paces, so I can see you.
====
4130
You did what you did. I'm ready to move on if you are.
====
4131
You can do that again if you like. I don't care.
====
4133
No one's going to help me?
====
4134
Quick. Don't let them get away!
====
4135
Where was the fun in that? It wasn't even worth the bounty.
====
4136
Don't try to run. You kill someone, you have to clean it up.
====
4137
Sorry, friend … you've got a bounty.
====
4139
You're fine. I won't talk.
====
4140
I tried that, but got caught. You will too.
====
4141
Nothing worse than a bad thief. Someone call the guard!
====
4143
Hircine's pelt! It's a wolf!
====
4146
We don't let just anybody come in here.
====
4147
I'm going to enjoy watching the Guard drag you out of here.
====
4148
All right, but I've got my eye on you.
====
4150
Hm. If you were about to break the law, I'd have no idea.
====
4151
I'm watching you. Try anything and I'll call the guard.
====
4152
You're a sharp one all right. I won't report you.
====
4153
The guards need to stop this.
====
4154
Please. I'm not ready to die!
====
4156
You've just caused a hassle for the guards.
====
4157
Blood on your hands, and a bounty on your head!
====
4158
I can't. If the guards saw, I'd be in trouble too.
====
4161
You look like someone with better things to do.
====
4162
I can't pretend I didn't see. The bounty's not too bad, though.
====
4164
Clear the way! It's a werewolf!
====
4165
No, no, no. Where'd it go?
====
4166
I can't believe you tried to rob me!
====
4167
I feel like I'm not being taken seriously.
====
4168
I'm going to enjoy watching the Guard drag you out of here.
====
4169
Fine. We're probably doomed to meet again.
====
4171
Fair warning: I've got eyes like a hawk.
====
4172
Keep those hands where I can see them, you little sneak. Now what do you want?
====
4176
The guards are gonna turn you inside-out!
====
4179
Not till you settle up with the law.
====
4181
I don't want any part of this!
====
4185
Agh! It's one of Hircine's cubs!
====
4187
Keep those fingers out of my pockets.
====
4188
You think this a game? Leave!
====
4189
I'm going to enjoy watching the Guard drag you out of here.
====
4190
Oh, thank you for the opportunity to show you mercy. I won't waste it.
====
4193
Let's make this quick. I'm not in the habit of making nice with criminals.
====
4197
What in Y'ffre's name are you doing?
====
4200
If you want to talk, clear things up with the guards.
====
4202
I won't say anything. Promise.
====
4203
All right, enough lurking. Get lost.
====
4204
That thief's getting away!
====
4205
Look at those eyes. It's a vampire!
====
4206
Back off, you slobbering beast!
====
4207
Hmm. Guess I need a tighter purse.
====
4208
Well, that was a clumsy attempt at thievery.
====
4209
Last chance. Leave or deal with the law.
====
4210
I'm going to enjoy watching the Guard drag you out of here.
====
4214
Paid up? How can I help you?
====
4216
Take your murderous ways elsewhere.
====
4219
Don't you have a bounty on your head?
====
4220
Where I come from, we eat killers like you.
====
4221
Not 'til you've paid your bounty.
====
4222
Please don't hurt me. I never hurt a fig!
====
4224
Why are you sneaking around there?
====
4225
Why, you no-good thieving--guards!
====
4226
Who invited the bloodsucking predator?
====
4227
Praise Hircine, my furry friend!
====
4228
Maybe I should retrace my steps.
====
4229
You thieves are getting bolder and bolder.
====
4230
Do I look lonely to you? Then why are you still here?
====
4231
You must like being in trouble, or you'd be gone.
====
4232
Well, I don't know, I suppose it couldn't hurt?
====
4233
Don't move, not even a little!
====
4234
You break the law on my watch, I break your bones.
====
4235
Glad you've cleared your name.
====
4236
Criminals these days are so uninspired.
====
4239
That's just too much. Guard!
====
4240
Someone help! I've spotted a criminal!
====
4241
The rule is simple. If it can talk, don't kill it.
====
4242
Come back when you've cleared your name.
====
4243
Stay away, defiler of the law!
====
4244
I had nothing to do with this.
====
4245
Y'ffre help you if you're caught.
====
4246
Guards! There's a robbery in progress!
====
4247
You don't look so healthy.
====
4248
Did that person just turn into a wolf?
====
4249
I just don't know where it went.
====
4250
Get away from me, sticky-fingers.
====
4251
You can leave on your feet or your arse. Up to you.
====
4252
You must like being in trouble, or you'd be gone.
====
4253
Fine. I'll go fill out the paperwork.
====
4255
Your roots have strayed into someone else's garden, citizen.
====
4256
Once a criminal, always a criminal, but the law says I have to deal with you.
====
4257
Not my concern, and that's the acorn's truth.
====
4260
That crime is going to cost you, friend.
====
4261
Why even bother with a crime so small?
====
4263
Come back to see me after you clear your record.
====
4264
Trust me, I won't report you.
====
4265
I'm basically a coward, so don't mind me.
====
4266
I don't think that belongs to you.
====
4267
I bet I'll get a reward for reporting this.
====
4268
No blood for you, vampire.
====
4269
A werewolf! Run for your lives!
====
4271
That was clumsy of you, fool.
====
4273
You must like being in trouble, or you'd be gone.
====
4274
F-fine. Just don't hurt me.
====
4276
That's a good way to earn a bounty, friend.
====
4277
If the law forgives you, I guess I can, too.
====
4278
I saw what you did, but I can keep my mouth shut.
====
4279
It's a massacre, a massacre.
====
4281
Typical. Not a guard around when you really need one.
====
4282
If you were a real criminal, your bounty would be bigger.
====
4283
You won't get away with that, murderer.
====
4284
Criminals aren't welcome here.
====
4285
I can't abide pain, especially my own.
====
4286
The guards can't make me talk.
====
4287
You're doing something illegal, aren't you?
====
4289
That's a vampire. They do exist.
====
4290
That's a gods' damned werewolf.
====
4291
Wait a moment. I just had it!
====
4292
Think you're clever? Think again!
====
4293
You'll get out, if you know what's good for you.
====
4294
You must like being in trouble, or you'd be gone.
====
4295
The gods rarely grant second chances. Do not waste this one.
====
4298
Paid up? How can I help you?
====
4300
Take your murderous ways elsewhere.
====
4303
Don't you have a bounty on your head?
====
4304
Where I come from, we eat killers like you.
====
4305
Not 'til you've paid your bounty.
====
4306
Please don't hurt me. I never hurt a fig!
====
4308
Why are you sneaking around there?
====
4309
Why, you no-good thieving--guards!
====
4310
Who invited the bloodsucking predator?
====
4311
Praise Hircine, my furry friend!
====
4312
Maybe I should retrace my steps.
====
4313
You thieves are getting bolder and bolder.
====
4314
I hate to be rude, but you shouldn't be here.
====
4315
Didn't I warn you? Now you'll have to answer to the Guard.
====
4316
I don't really have a choice, do I?
====
4317
Don't move, not even a little!
====
4318
Ooh. Are you going to steal something? I dare you!
====
4319
Glad you've cleared your name.
====
4320
Criminals these days are so uninspired.
====
4323
That's just too much. Guard!
====
4324
Someone help! I've spotted a criminal!
====
4325
The rule is simple. If it can talk, don't kill it.
====
4326
Come back when you've cleared your name.
====
4327
Stay away, defiler of the law!
====
4328
I had nothing to do with this.
====
4329
Y'ffre help you if you're caught.
====
4330
Guards! There's a robbery in progress!
====
4331
You don't look so healthy.
====
4332
Did that person just turn into a wolf?
====
4333
I just don't know where it went.
====
4334
Get way from me, sticky-fingers.
====
4335
Walk out that door, right now.
====
4336
Didn't I warn you? Now you'll have to answer to the Guard.
====
4337
You would beg for mercy. Go on then.
====
4339
Keep that up and my weapon will find a home in your chest.
====
4340
Once a criminal, always a criminal, but the law says I have to deal with you.
====
4341
Not my concern, and that's the acorn's truth.
====
4344
That crime is going to cost you, friend.
====
4345
Why even bother with a crime so small?
====
4347
Come back to see me after you clear your record.
====
4348
Trust me, I won't report you.
====
4349
I'm basically a coward, so don't mind me.
====
4350
I don't think that belongs to you.
====
4351
I bet I'll get a reward for reporting this.
====
4352
No blood for you, vampire.
====
4353
A werewolf! Run for your lives!
====
4355
That was clumsy of you, fool.
====
4356
Get out or I'll summon the guard.
====
4357
Didn't I warn you? Now you'll have to answer to the Guard.
====
4358
I understand. We all make mistakes.
====
4360
You do realize that I'm watching you, right?
====
4361
If the law forgives you, I suppose I can, too.
====
4362
I saw what you did, but I can keep my mouth shut.
====
4363
It's a massacre, a massacre.
====
4365
Typical. Not a guard around when you really need one.
====
4366
If you were a real criminal, your bounty would be bigger.
====
4367
You won't get away with that, murderer.
====
4368
Criminals aren't welcome here.
====
4369
I can't abide pain, especially my own.
====
4370
The guards can't make me talk.
====
4371
You're doing something illegal, aren't you?
====
4373
That's a vampire. They do exist.
====
4374
That's a gods' damned werewolf.
====
4375
Wait a moment. I just had it!
====
4376
Think you're clever? Think again!
====
4378
Didn't I warn you? Now you'll have to answer to the Guard.
====
4379
Well, I'm not sure what I should do here. I suppose I'll let you go.
====
4381
Whatever you're thinking, I suggest you think again.
====
4382
I can't say it's a pleasure to see you again, but I'll take your business.
====
4383
Did you just …. Damn, beat me to it.
====
4385
Where is the damned Guard?
====
4386
Oh. That was not a smart move.
====
4387
That was wrong, and it's against the law!
====
4388
Think you can just kill someone and keep walking?
====
4389
I don't speak with known criminals.
====
4390
By the Eight, I'm getting out of here!
====
4391
It's none of my business, that's for sure.
====
4392
What exactly are you doing?
====
4393
I saw that. Didn't think I was watching, but I was!
====
4396
Oh dear. I am always misplacing things.
====
4397
You'd steal from me? Away with you!
====
4399
Guard's on their way. Get out.
====
4400
Fine. I'll catch you again anyway, no doubt.
====
4402
I have a weapon and the skill to use it. Just so you know.
====
4403
You've got some nerve showing your face around here. Just do your business and move on.
====
4404
I'm not paid to confront criminals.
====
4406
Somebody, anybody--save me!
====
4407
You churlish brute. Guard!
====
4408
By Stendarr, you'll pay for your crime.
====
4409
They may allow murder where you come from, but not here!
====
4410
What would I have to say to you?
====
4411
What have you done? Just … just go!
====
4412
You're scaring me. Please go.
====
4413
I'll report you to the Guard if I have to.
====
4414
By the Eight! Someone, stop that thief!
====
4416
I knew I smelled something!
====
4417
No. Surely I didn't lose it.
====
4418
You're not starving. There's no excuse!
====
4420
Guard's on their way. Get out.
====
4421
Everyone deserves a second chance.
====
4423
Don't even think about it.
====
4424
Back again? Maybe you'd like to try paying this time.
====
4428
You'll pay a high price for that, fiend!
====
4431
Till you clear your bounty, my lips are sealed.
====
4433
I didn't see anything! Just leave me out of it.
====
4434
What exactly do you think you're doing?
====
4435
There's a thief on the loose!
====
4436
Stay back, you blood-sucker!
====
4437
It's one of Hircine's mutts!
====
4438
You mean I misplaced it again?
====
4441
Guard's on their way. Get out.
====
4442
All right, but what will you do for me, sweet thing?
====
4445
Going to pay this time, or should I call the guard and save you the trouble?
====
4447
Guard! There's been an assault!
====
4448
By the Eight, won't someone help?
====
4449
You miserable cad--what have you done?
====
4450
How could you? Someone, help!
====
4452
If you want to talk to me, best settle your bounty.
====
4454
I'm just trying to make a living here. Leave me out of it.
====
4458
Stay back, you mangy beast!
====
4459
Again? I can't keep replacing that thing.
====
4461
There's going to be trouble if you stay here.
====
4462
Guard's on their way. Get out.
====
4463
All right, all right, but don't let me catch you again.
====
4465
Do you know the penalties for criminal activity?
====
4466
I can't say it's a pleasure to see you again, but I'll take your business.
====
4467
Did you just …. Damn, beat me to it.
====
4469
Where is the damned Guard?
====
4470
Oh. That was not a smart move.
====
4471
That was wrong, and it's against the law!
====
4472
Think you can just kill someone and keep walking?
====
4473
I don't speak with known criminals.
====
4474
By the Eight, I'm getting out of here!
====
4475
It's none of my business, that's for sure.
====
4476
What exactly are you doing?
====
4477
I saw that. Didn't think I was watching, but I was!
====
4480
Oh dear. I am always misplacing things.
====
4481
You'd steal from me? Away with you!
====
4482
I demand that you leave now.
====
4483
You wouldn't listen. Now you're in trouble.
====
4484
It would be a grave mistake if I caught you again.
====
4486
Don't you have anything better to do?
====
4487
You've got some nerve showing your face around here. Just do your business and move on.
====
4488
I'm not paid to confront criminals.
====
4490
Somebody, anybody--save me!
====
4491
You churlish brute. Guard!
====
4492
By Stendarr, you'll pay for your crime.
====
4493
They may allow murder where you come from, but not here!
====
4494
What would I have to say to you?
====
4495
What have you done? Just … just go!
====
4496
You're scaring me. Please go.
====
4497
I'll report you to the Guard if I have to.
====
4498
By the Eight! Someone, stop that thief!
====
4500
I knew I smelled something!
====
4501
No. Surely I didn't lose it.
====
4502
You're not starving. There's no excuse!
====
4504
You wouldn't listen. Now you're in trouble.
====
4505
Go on. I don't want any trouble.
====
4507
Think long and hard about your next move, rascal.
====
4508
Back again? Maybe you'd like to try paying this time.
====
4512
You'll pay a high price for that, fiend!
====
4515
Till you clear your bounty, my lips are sealed.
====
4517
I didn't see anything! Just leave me out of it.
====
4518
What exactly do you think you're doing?
====
4519
There's a thief on the loose!
====
4520
Stay back, you blood-sucker!
====
4521
It's one of Hircine's mutts!
====
4522
You mean I misplaced it again?
====
4525
You wouldn't listen. Now you're in trouble.
====
4526
Of course, anything for you.
====
4529
Going to pay this time, or should I call the guard and save you the trouble?
====
4531
Guard! There's been an assault!
====
4532
By the Eight, won't someone help?
====
4533
You miserable cad--what have you done?
====
4534
How could you? Someone, help!
====
4536
If you want to talk to me, best settle your bounty.
====
4538
I'm just trying to make a living here. Leave me out of it.
====
4542
Stay back, you mangy beast!
====
4543
Again? I can't keep replacing that thing.
====
4545
I do believe you've wandered into a restricted area.
====
4546
You wouldn't listen. Now you're in trouble.
====
4547
I'll let you off with a warning, just this once.
====
4549
What exactly is on your mind? Nothing illegal, I hope.
====
4550
I remember you. Try anything and I'll call the guards.
====
4551
If the guards ask, I saw nothing.
====
4552
Stop that! Alert the guard!
====
4553
For the love of the gods, help!
====
4554
Some crimes can be overlooked, but not this.
====
4555
You can't do that! It's against the law!
====
4557
Not while you have a bounty out.
====
4558
By the Eight! I'm getting out of here!
====
4559
I don't stick my nose where it doesn't belong.
====
4560
There's been a lot of crime lately. Let's not have any more.
====
4561
Someone--arrest this thief!
====
4564
He's going to kill me if I can't find it.
====
4565
Stay away from my pockets.
====
4566
Whatever you're selling, we're not interested.
====
4567
Clear out before the Guard shows up and clears you out.
====
4568
Fine. I don't have time for this.
====
4571
Just because you paid your bounty doesn't mean I've forgotten. Do your business and go.
====
4572
Some people might be alarmed. Not me.
====
4575
You deserve the gallows for that.
====
4576
What in Oblivion were you thinking? Someone get the guard.
====
4577
They might allow murder where you came from, but not here!
====
4578
I don't associate with wanted criminals.
====
4581
I will report you to the guard if I have to.
====
4584
I knew I smelled something!
====
4585
Did it fall out of my pocket?
====
4586
That was surprisingly inept. You must be a novice.
====
4587
That's it. Leave now, or pay the price.
====
4588
Clear out before the Guard shows up and clears you out.
====
4589
It would be my honor to grant you clemency.
====
4592
Yeah, I know you. If you're here to steal from me, you're making a big mistake.
====
4594
In the name of the law, stop!
====
4599
Pay the bounty and come back. We can talk then.
====
4602
What are you doing over there?
====
4607
You're in trouble now, pickpocket.
====
4608
This loitering is starting to annoy me.
====
4609
Clear out before the Guard shows up and clears you out.
====
4610
Um, sure. I'm not afraid of you, you know. But you can go.
====
4612
I know a rogue when I see one. Off with you.
====
4613
I'll not stand for any shennanigans in my shop. Make your purchase and get out.
====
4614
Can't you do this somewhere else?
====
4617
Ugh. This behavior sickens me.
====
4620
You're still afoul of the law. Pay up, then we'll talk.
====
4622
Let's just forget the whole thing.
====
4623
Hey you skulking skeever. Knock it off!
====
4624
Why would you take that without asking? Are you mad?
====
4625
The tales are true--it's a vampire!
====
4626
Werewolf? Stay back, creature!
====
4627
Next time I'm tying it around my neck.
====
4628
Thought you could get away with stealing from me, did you?
====
4629
I suggest you let the door hit you on your way out.
====
4630
Clear out before the Guard shows up and clears you out.
====
4633
I hope this isn't what it appears to be.
====
4634
I remember you. Try anything and I'll call the guards.
====
4635
If the guards ask, I saw nothing.
====
4636
Stop that! Alert the guard!
====
4637
For the love of the gods, help!
====
4638
Some crimes can be overlooked, but not this.
====
4639
You can't do that! It's against the law!
====
4641
Not while you have a bounty out.
====
4642
By the Eight! I'm getting out of here!
====
4643
I don't stick my nose where it doesn't belong.
====
4644
There's been a lot of crime lately. Let's not have any more.
====
4645
Someone--arrest this thief!
====
4648
He's going to kill me if I can't find it.
====
4649
Stay away from my pockets.
====
4650
You've overstayed your welcome, friend.
====
4651
Someone call the Guard! There's an intruder on the loose!
====
4652
I understand. It was all a mistake.
====
4654
We have an empty spot in the stockade, so go on.
====
4655
Just because you paid you bounty doesn't mean I've forgotten. Do your business and go.
====
4656
Some people might be alarmed. Not me.
====
4659
You deserve the gallows for that.
====
4660
What in Oblivion were you thinking? Someone get the guard.
====
4661
They might allow murder where you came from, but not here!
====
4662
I don't associate with wanted criminals.
====
4665
I will report you to the guard if I have to.
====
4668
I knew I smelled something!
====
4669
Did it fall out of my pocket?
====
4670
That was surprisingly inept. You must be a novice.
====
4671
Get out the same way you got in here.
====
4672
Someone call the Guard! There's an intruder on the loose!
====
4673
Go. But this is your only warning.
====
4676
Yeah, I know you. If you're here to steal from me, you're making a big mistake.
====
4678
In the name of the law, stop!
====
4683
Pay the bounty and come back. We can talk then.
====
4686
What are you doing over there?
====
4691
You're in trouble now, pickpocket.
====
4693
Someone call the Guard! There's an intruder on the loose!
====
4694
This is not a game. I'd better not catch you again.
====
4696
I'm in no mood, friend. Move along.
====
4697
I'll not stand for any shennanigans in my shop. Make your purchase and get out.
====
4698
Can't you do this somewhere else?
====
4701
Ugh. This behavior sickens me.
====
4704
You're still afoul of the law. Pay up, then we'll talk.
====
4706
Let's just forget the whole thing.
====
4707
Hey you skulking skeever. Knock it off!
====
4708
Why would you take that without asking? Are you mad?
====
4709
The tales are true--it's a vampire!
====
4710
Werewolf? Stay back, creature!
====
4711
Next time I'm tying it around my neck.
====
4712
Thought you could get away with stealing from me, did you?
====
4713
Oh, I get it. "Private property" doesn't apply to you.
====
4714
Someone call the Guard! There's an intruder on the loose!
====
4715
Good, good. Now where did I put my drink?
====
4717
I hope you have a good reason for your actions.
====
4718
Your name is cleared, so what can I get for you?
====
4719
I'm walking away, see? I don't want any trouble.
====
4720
The Three don't condone such violence.
====
4721
I need some help over here.
====
4722
You elevate crime to an art form, but you still get a bounty.
====
4723
The guards will catch up to you.
====
4724
You're a fetching murderer.
====
4725
I believe you have an appointment to pay your bounty first.
====
4726
Please don't kill me, I'm not worth the effort.
====
4727
I have a coward's spine and I'm proud of it.
====
4728
Hey, s'wit! What are you doing over there?
====
4729
A crime has been committed, call a guard.
====
4731
What in the name of the Three is that?
====
4732
I can't keep losing things like this.
====
4733
Oh come now, you can do better than that.
====
4734
This place has been violated for the last time.
====
4735
You should have left when you had the chance. Guards!
====
4736
Normally I require a bribe to do this, but I'll do it for a favor this time.
====
4738
You do realize a guard is watching you, right?
====
4739
The guards tell me your record is cleared. So, what can I do for you?
====
4740
My mouth is locked up tighter than the Bank of Mournhold.
====
4741
What did that person do to deserve that?
====
4742
Mother Morrowind, protect me.
====
4743
For a criminal, you aren't very bright.
====
4744
I'd have thought someone of your stature would command a larger bounty.
====
4745
You'll pay for your crimes, killer.
====
4746
Good day to you, criminal. I said good day.
====
4747
I know what you're capable of, so I won't say a word.
====
4748
How could I possibly betray someone as powerful as you?
====
4749
And what kind of mischief are you getting into, f'lah?
====
4750
You won't escape justice, you s'wit.
====
4751
A vampire! Call the guards!
====
4752
That's a fetching werewolf.
====
4753
I believe I misplaced my favorite thing.
====
4754
I believe the goal is not to get noticed.
====
4755
Wherever you came from, I suggest you go back.
====
4756
You should have left when you had the chance. Guards!
====
4757
I'm not sure I should do this.
====
4759
You're testing my patience, f'lah.
====
4760
Look what the guar dragged in …. Plan on paying this time?
====
4762
Stop this fighting, I mean it!
====
4764
Dumac take you, criminal scum!
====
4765
You'll pay for that, scum!
====
4767
I'm busy … 'till you settle your bounty that is.
====
4768
Stay back, s'wit! I mean it!
====
4769
By the Three, leave me out of this!
====
4770
What are you up to, f'lah?
====
4771
Vivec curse you, thief! Guard!
====
4773
Werewolf! Fetch my silver blade!
====
4774
If I didn't know better, I'd say this place was swarming with pickpockets.
====
4775
You have all the thieving skills of a dead mudcrab.
====
4776
Do I look like a patient person? Get out.
====
4777
You should have left when you had the chance. Guards!
====
4778
Do not cross me again, varlet.
====
4780
I'll have no mischief on my watch.
====
4781
What's past is past. Lets just keep it above the board from now on, eh?
====
4783
Stop before someone gets hurt!
====
4785
That was a mistake, skeever!
====
4786
Don't let that fetcher get away!
====
4787
There's a killer on the loose!
====
4788
Settle your bounty, then we can talk.
====
4789
By Vivec, keep your distance!
====
4791
Stop doing that or I call the guards.
====
4792
You've done it now, fetcher. Guard!
====
4793
Guards! There's a vampire here!
====
4794
A Werewolf? Call the guard!
====
4795
My memory must be faulty. I swore I had that with me.
====
4797
So you think you can just go wherever you please?
====
4798
You should have left when you had the chance. Guards!
====
4799
Next time, I'll cut your bounty out of you.
====
4801
Suspicious activity, and in front of a guard?
====
4802
Your name is cleared, so what can I get for you?
====
4803
I'm walking away, see? I don't want any trouble.
====
4804
The Three don't condone such violence.
====
4805
I need some help over here.
====
4806
You elevate crime to an art form, but you still get a bounty.
====
4807
The guards will catch up to you.
====
4808
You're a fetching murderer.
====
4809
I believe you have an appointment to pay your bounty first.
====
4810
Please don't kill me, I'm not worth the effort.
====
4811
I have a coward's spine and I'm proud of it.
====
4812
Hey, s'wit! What are you doing over there?
====
4813
A crime has been committed, call a guard.
====
4815
What in the name of the Three is that?
====
4816
I can't keep losing things like this.
====
4817
Oh come now, you can do better than that.
====
4818
I'm sorry. You don't belong here.
====
4819
I asked nicely. Now the Guard can deal with you.
====
4820
Begging for mercy. Pathetic.
====
4822
If you do that while I'm watching, I'm going to have to take action.
====
4823
The guards tell me your record is cleared. So, what can I do for you?
====
4824
My mouth is locked up tighter than the Bank of Mournhold.
====
4825
What did that person do to deserve that?
====
4826
Mother Morrowind, protect me.
====
4827
For a criminal, you aren't very bright.
====
4828
I'd have thought someone of your stature would command a larger bounty.
====
4829
You'll pay for your crimes, killer.
====
4830
Good day to you, criminal. I said good day.
====
4831
I know what you're capable of, so I won't say a word.
====
4832
How could I possibly betray someone as powerful as you?
====
4833
And what kind of mischief are you getting into, f'lah?
====
4834
You won't escape justice, you s'wit.
====
4835
A vampire! Call the guards!
====
4836
That's a fetching werewolf.
====
4837
I believe I misplaced my favorite thing.
====
4838
I believe the goal is not to get noticed.
====
4839
You're not welcome here. Out--now!
====
4840
I asked nicely. Now the Guard can deal with you.
====
4841
Of course, I love doing favors.
====
4843
What are you playing at, f'lah?
====
4844
Look what the guar dragged in …. Plan on paying this time?
====
4846
Stop this fighting, I mean it!
====
4848
Dumac take you, criminal scum!
====
4849
You'll pay for that, scum!
====
4851
I'm busy … 'till you settle your bounty that is.
====
4852
Stay back, s'wit! I mean it!
====
4853
By the Three, leave me out of this!
====
4854
What are you up to, f'lah?
====
4855
Vivec curse you, thief! Guard!
====
4857
Werewolf! Fetch my silver blade!
====
4858
If I didn't know better, I'd say this place was swarming with pickpockets.
====
4859
You have all the thieving skills of a dead mudcrab.
====
4860
At this point, you're breaking the law.
====
4861
I asked nicely. Now the Guard can deal with you.
====
4862
You're pardoned. Don't let it happen again.
====
4864
Whatever you're planning, you won't get away with it.
====
4865
What's past is past. Lets just keep it above the board from now on, eh?
====
4867
Stop before someone gets hurt!
====
4869
That was a mistake, skeever!
====
4870
Don't let that fetcher get away!
====
4871
There's a killer on the loose!
====
4872
Settle your bounty, then we can talk.
====
4873
By Vivec, keep your distance!
====
4875
Stop doing that or I call the guards.
====
4876
You've done it now, fetcher. Guard!
====
4877
Guards! There's a vampire here!
====
4878
A Werewolf? Call the guard!
====
4879
My memory must be faulty. I swore I had that with me.
====
4881
Do I need to throw you out?
====
4882
I asked nicely. Now the Guard can deal with you.
====
4883
I will not bend the rules a second time.
====
4885
You think you're sly, eh? Go on, and we'll see.
====
4886
You've cleared your name, so I suppose I can do business with you.
====
4887
I can't think of anything I care less about.
====
4890
By sun and sky, I saw that!
====
4891
By the Three, you'll pay for that.
====
4892
By the Three, it's a killer!
====
4893
You've got a bounty, eh? Sorry.
====
4895
Don't look at me. I won't report you.
====
4896
You're a lot less subtle than you think you are.
====
4897
We've got a fetchin' thief here!
====
4900
Something doesn't feel right.
====
4901
Try that again and I'll stick your head on a pike.
====
4902
Just what do you think you're doing here?
====
4903
The Guard knows how to deal with the likes of you.
====
4904
All right, go. I was too tired to deal with this anyway.
====
4906
Keep it up and you'll have a bounty.
====
4907
I'd prefer you shop somewhere else next time.
====
4908
Lucky for you, I have no respect for law.
====
4910
Wait. Please--someone help me!
====
4911
You have a sick mind. And now a bounty too.
====
4912
That's still a crime. And there's a bounty for it.
====
4913
You can't walk away from murder.
====
4914
We've got nothing to discuss.
====
4916
My lips are sealed. I promise.
====
4917
I think you're being extremely foolish.
====
4918
I hope the guards thrash you for that.
====
4921
If I lost it, I'll never forgive myself.
====
4923
Really? You had to come in here?
====
4924
The Guard knows how to deal with the likes of you.
====
4925
A mistake? I got all worked up for a mistake? Oh, just go.
====
4928
We can talk now that you've paid your bounty.
====
4929
What do I care what you do?
====
4930
So much bloodshed! When will it stop?
====
4932
Stop that villain! Don't let them get away!
====
4934
Murderer! You won't get away with it!
====
4935
I don't talk to criminals.
====
4936
Tribunal protect me! I did nothing wrong!
====
4937
Look, there's no reason we should be enemies.
====
4938
What do you think you're doing, s'wit?
====
4940
By the three, an undead abomination.
====
4942
Once I misplaced an entire roast chicken, so this doesn't surprise me.
====
4943
Caught with your hand in the proverbial honey jar--again.
====
4944
Maybe I wasn't clear before. I want you to leave.
====
4945
The Guard knows how to deal with the likes of you.
====
4946
First offense? Fine. I have better things to do anyway.
====
4948
I'm fast. Very fast. Don't make me chase you.
====
4949
You've made restitution. Good.
====
4950
I'm far too important to care what you do.
====
4951
Why must everyone be so violent?
====
4953
Someone arrest that lawbreaker!
====
4954
I'm not blind. I saw what you did.
====
4956
It'd be bad form if I were seen talking to you.
====
4957
I'm not involved. Don't hurt me.
====
4958
Guard? Who said anything about calling the guard?
====
4959
Run away before I call the guard.
====
4960
Call the guard. That thief is getting away.
====
4963
Where did it go? Someone help me.
====
4964
Street urchins are one thing, but you have no excuse!
====
4965
These antics must cease. Begone.
====
4966
The Guard knows how to deal with the likes of you.
====
4967
That's your excuse? Pitiful, but acceptable. Go on.
====
4969
My patience only extends so far.
====
4970
You've cleared your name, so I guess I can do business with you.
====
4971
I can't think of anything I care less about.
====
4974
By sun and sky, I saw that!
====
4975
By the Three, you'll pay for that.
====
4976
By the Three, it's a killer!
====
4977
You've got a bounty, eh? Sorry!
====
4979
Don't look at me. I won't report you.
====
4980
You're a lot less subtle than you think you are.
====
4981
We've got a fetchin' thief here!
====
4984
Something doesn't feel right.
====
4985
Try that again and I'll stick your head on a pike.
====
4986
You're not allowed in here.
====
4987
When the Guard arrives, you'll be sorry.
====
4988
The Three forgive you and so do I.
====
4990
Will a warning suffice, or does this have to get ugly?
====
4991
I'd prefer you shop somewhere else next time.
====
4992
Lucky for you, I have no respect for law.
====
4994
Wait. Please--someone help me!
====
4995
You have a sick mind. And now a bounty too.
====
4996
That's still a crime. And there's a bounty for it.
====
4997
You can't walk away from murder.
====
4998
Go settle that bounty on your head.
====
5000
My lips are sealed. I promise.
====
5001
I think you're being extremely foolish.
====
5002
I hope the guards thrash you for that.
====
5005
If I lost it, I'll never forgive myself.
====
5007
This isn't right. You don't belong here.
====
5008
When the Guard arrives, you'll be sorry.
====
5009
I shouldn't be doing this, but you can leave.
====
5011
You don't want a bounty on your head, do you?
====
5012
We can talk now that you've paid your bounty.
====
5013
What do I care what you do?
====
5014
So much bloodshed! When will it stop?
====
5016
Stop that villain! Don't let them get away!
====
5018
Murderer! You won't get away with it!
====
5019
I don't talk to criminals.
====
5020
Tribunal protect me! I did nothing wrong!
====
5021
Look, there's no reason we should be enemies.
====
5022
What do you think you're doing, s'wit?
====
5024
By the three, an undead abomination.
====
5026
Once I misplaced an entire roast chicken, so this doesn't surprise me.
====
5027
Caught with your hand in the proverbial honey jar--again.
====
5028
Move along. This isn't a public place.
====
5029
When the Guard arrives, you'll be sorry.
====
5030
It appears you're not even worth my time. Go.
====
5032
The Three frown upon lawbreakers.
====
5033
You've made restitution. Good.
====
5034
I'm far too important to care what you do.
====
5035
Why must everyone be so violent?
====
5037
Someone arrest that lawbreaker!
====
5038
I'm not blind. I saw what you did.
====
5040
It'd be bad form if I were seen talking to you.
====
5041
I'm not involved. Don't hurt me.
====
5042
Guard? Who said anything about calling the guard?
====
5043
Run away before I call the guard.
====
5044
Call the guard. That thief is getting away.
====
5047
Where did it go? Someone help me.
====
5048
Street urchins are one thing, but you have no excuse!
====
5049
Sure, make yourself at home.
====
5050
When the Guard arrives, you'll be sorry.
====
5051
Yes, I've been there and done that. You can go.
====
5052
This one orders you to stop!
====
5053
I can smell you, criminal.
====
5054
Paid your bounty? That's better. How can I help you?
====
5055
This one does not care what you do with your free time.
====
5056
This one hates the sight of blood.
====
5058
Help! There's a vile criminal among us.
====
5059
I hope you don't think you'll get away with that.
====
5060
Stay away from me, you vile murderer!
====
5061
Clear your bounty and we will talk.
====
5063
Please. This one saw nothing!
====
5064
This one will not hesitate to tell the guard.
====
5065
Uh-oh. Looks like someone has sticky fingers.
====
5066
Blood drinkers make my fur stand up.
====
5067
Who invited the mangy dog?
====
5068
Odd. My valuables have suddenly gone missing.
====
5070
I thought I locked that door ….
====
5071
I called the guards and they're on their way.
====
5072
No, I've never made a mistake, but I understand the concept. Go.
====
5074
You do not wish to cross the path of the law.
====
5075
The guards no longer hunt you. This is good.
====
5076
Do what you want. This one will not intervene.
====
5078
Stop them! Don't let them get away!
====
5079
I can't believe what that person did.
====
5080
This one hates to spoil your day, but I have to report you.
====
5081
This one can't believe you did that.
====
5082
Your presence here is making me uncomfortable.
====
5083
Don't kill me. What will my senche-tigers do without me?
====
5084
What did I do to deserve this?
====
5085
What is this? A sneak-thief? A clever assassin? You'll have to do better.
====
5087
Please don't drink my blood!
====
5088
It's unnatural to change forms.
====
5089
Strange. I thought I felt something just now.
====
5091
Your presence here is making me uncomfortable.
====
5092
I called the guards and they're on their way.
====
5093
All right. This one has seen nothing. Quick-quick! Get out of my sight.
====
5096
You are brave to come here after what you pulled. Lucky for you, this one does not hold grudges.
====
5097
Bah. This one does not care.
====
5101
Has the skooma gotten to your head?
====
5103
I can't talk to you until you settle things with the guards.
====
5104
Another step and you'll dance with Sangiin!
====
5106
Why do you skulk like that?
====
5107
Dark moons. There's a thief among us!
====
5108
I have fangs too, vampire!
====
5109
Bah! It's a skinchanger! Help!
====
5111
You think I don't see you, sneak-thief?
====
5112
You have one option, and that's to leave.
====
5113
I called the guards and they're on their way.
====
5114
Accidents happen. Once. Don't do it again.
====
5116
You are not fooling anyone, walker. Least of all me.
====
5117
Back on the bright moon's path, yes? This one is glad to hear it. What can I get you?
====
5120
Will one of you unclawed guards help me?
====
5121
Stop right there, muskarse!
====
5122
You will not get away with this, muskarse!
====
5123
You moon-cursed snake. That person was innocent!
====
5124
You're still wanted. Pay the bounty, then we can speak.
====
5125
Get away from me! I mean it!
====
5126
This one's lips are sealed.
====
5128
Don't let that dungy thief get away!
====
5131
I hope someone didn't steal it.
====
5132
Reach for my gold purse again and you're going to lose something.
====
5133
You've officially worn out your welcome.
====
5134
I called the guards and they're on their way.
====
5135
This one sees that you are sorry. Go.
====
5136
This one orders you to stop!
====
5137
The law is watching you, dung.
====
5138
Paid your bounty? That's better. How can I help you?
====
5139
This one does not care what you do with your free time.
====
5140
This one hates the sight of blood.
====
5142
Help! There's a vile criminal among us.
====
5143
I hope you don't think you'll get away with that.
====
5144
Stay away from me, you vile murderer!
====
5145
Clear your bounty and we will talk.
====
5147
Please. This one saw nothing!
====
5148
This one will not hesitate to tell the guard.
====
5149
Uh-oh. Looks like someone has sticky fingers.
====
5150
Blood drinkers make my fur stand up.
====
5151
Who invited the mangy dog?
====
5152
Odd. My valuables have suddenly gone missing.
====
5154
Go away before I call the guard.
====
5155
When the guards arrive, you can explain your trespassing to them!
====
5156
I enjoy teaching novices. Consider this your first lesson and go.
====
5158
If you break the law, you will find my claws very sharp.
====
5159
The guards no longer hunt you. This is good.
====
5160
Do what you want. This one will not intervene.
====
5162
Stop them! Don't let them get away!
====
5163
I can't believe what that person did.
====
5164
This one hates to spoil your day, but I have to report you.
====
5165
This one can't believe you did that.
====
5166
You look even more suspicious than I do.
====
5167
Don't kill me. What will my senche-tigers do without me?
====
5168
What did I do to deserve this?
====
5169
What is this? A sneak-thief? A clever assassin? You'll have to do better.
====
5171
Please don't drink my blood!
====
5172
It's unnatural to change forms.
====
5173
Strange. I thought I felt something just now.
====
5175
Out or I'll throw you out.
====
5176
When the guards arrive, you can explain your trespassing to them!
====
5177
I don't believe you, but you can go.
====
5179
This one is watching you, walker.
====
5180
You are brave to come here after what you pulled. Lucky for you, this one does not hold grudges.
====
5181
Bah. This one does not care.
====
5185
Has the skooma gotten to your head?
====
5187
I cannot talk to you until you settle things with the guards.
====
5188
Another step and you'll dance with Sangiin!
====
5190
Why do you skulk like that?
====
5191
Dark moons. There's a thief among us!
====
5192
I have fangs too, vampire!
====
5193
Bah! It's a skinchanger! Help!
====
5195
You think I don't see you, sneak-thief?
====
5197
When the guards arrive, you can explain your trespassing to them!
====
5198
Today I let the little fish go. Go, little fish! Go!
====
5200
You are boring me. Either do something illegal, or leave.
====
5201
Back on the bright moon's path, yes? This one is glad to hear it. What can I get you?
====
5204
Will one of you unclawed guards help me?
====
5205
Stop right there, muskarse!
====
5206
You will not get away with this, muskarse!
====
5207
You moon-cursed snake. That person was innocent!
====
5208
You're still wanted. Pay the bounty, then we can speak.
====
5209
Get away from me! I mean it!
====
5210
This one's lips are sealed.
====
5212
Don't let that dungy thief get away!
====
5215
I hope someone didn't steal it.
====
5216
Reach for my gold purse again and you're going to lose something.
====
5217
Withdraw or the guards will hear of this.
====
5218
When the guards arrive, you can explain your trespassing to them!
====
5219
The law looks the other way. This time.
====
5221
You smell like you're up to no good.
====
5222
Glad to see you're reformed. What can I do for you?
====
5223
This one doesn't care what you do.
====
5224
There's no need for violence.
====
5225
This one needs assistance.
====
5227
That act is going to cost you.
====
5228
I really need a guard over here!
====
5229
This one makes a habit of only talking to honest people.
====
5230
Keep your illgotten gains, just leave me alone.
====
5231
Do what you want, I don't care.
====
5232
This one will tattle on you.
====
5233
Help, stop that clawless thief.
====
5234
This one thinks you are a vampire.
====
5235
Well, you're a mangy dog, yes?
====
5236
I could have sworn I had that when I left.
====
5237
What is this? Get a job, you brigand!
====
5238
Hey! What are you doing here?
====
5239
I didn't want to call the Guard, but you forced my hand.
====
5240
This one is glad we cleared that up. Move along, citizen.
====
5242
This guard smells trouble.
====
5243
Always happy to deal with reformed criminals. Care to examine my stock?
====
5244
This one's nose will stay out of this.
====
5247
Guards, take this dull claw bastard.
====
5249
Jone and Jode, where are the guards?
====
5250
I cannot talk to you while there's a bounty on your head.
====
5252
This one wants nothing to do with this.
====
5253
I can see you, clawless one.
====
5256
Blood and moons, a werewolf!
====
5257
No. She wouldn't have taken that … would she?
====
5258
Is that your hand in my pocket or are you just trying to rob me?
====
5259
Excuse me. You're not supposed to be here.
====
5260
I didn't want to call the Guard, but you forced my hand.
====
5261
This one should hurt you for wasting my time. Go!
====
5263
This one is warning you: do not attempt anything illegal.
====
5264
I see you have reformed. Good. Let's talk.
====
5265
Don't worry. Your secret's safe with me.
====
5266
Blood makes this one sick.
====
5268
Unbelievable! Did you see what they just did?
====
5269
These petty criminals make my stomach turn.
====
5270
Dark moons, there's a murderer on the loose.
====
5271
This one does not associate with criminals.
====
5272
This one has a low tolerance for pain.
====
5273
This is not my problem. Don't involve me.
====
5274
This one thinks you are acting very suspicious.
====
5275
You won't get away with this, sneak-thief.
====
5276
Please don't drink my blood.
====
5278
I'm sure it will turn up eventually.
====
5279
You're pathetic, even for a pickpocket.
====
5281
I didn't want to call the Guard, but you forced my hand.
====
5282
That was a silly excuse, but I'll let you go with a warning.
====
5284
I dare you to commit a crime. Stopping you will be fun.
====
5285
Do not try to steal from me.
====
5286
It's not that I'm afraid of you. I just don't see why I should care.
====
5287
I can't stand all this violence.
====
5289
I have never seen such a wicked deed. Call the guard!
====
5290
There's a villain on the loose. Stop them!
====
5291
Alert the guard. I've just witnessed a murder.
====
5292
Not while you have a bounty on your head.
====
5293
I have no stomach for suffering. Leave me be.
====
5294
I'm not your enemy. There's no need to hurt me.
====
5295
This one is warning you to get away from there.
====
5296
Help! There's a larceny in progress!
====
5297
Vampire! Fetch the priest of Arkay.
====
5298
A werewolf. How unnatural.
====
5299
What's going on? Did someone just touch me?
====
5300
My property isn't good enough for the likes of you.
====
5302
I didn't want to call the Guard, but you forced my hand.
====
5303
The law can be lenient--this time.
====
5306
Glad to see you're reformed. What can I do for you?
====
5307
This one doesn't care what you do.
====
5308
There's no need for violence.
====
5309
This one needs assistance.
====
5311
That act is going to cost you.
====
5312
I really need a guard over here!
====
5313
This one makes a habit of only talking to honest people.
====
5314
Keep your illgotten gains, just leave me alone.
====
5315
Do what you want, I don't care.
====
5316
This one will tattle on you.
====
5317
Help, stop that clawless thief.
====
5318
This one thinks you are a vampire.
====
5319
Well, you're a mangy dog, yes?
====
5320
I could have sworn I had that when I left.
====
5321
What's this? Get a job, you brigand!
====
5322
You've got the wrong place, friend.
====
5323
I'll let the Guard sort this all out.
====
5324
Next time, put more of a quaver in your voice. Now go.
====
5326
No shenanigans, you understand?
====
5327
Always happy to deal with reformed criminals. Care to examine my stock?
====
5328
This one's nose will stay out of this.
====
5331
Guards, take this dull claw bastard.
====
5333
Jone and Jode, where are the guards?
====
5334
I can't talk to you while there's a bounty on your head.
====
5336
This one wants nothing to do with this.
====
5337
I can see you, clawless one.
====
5340
Blood and moons, a werewolf!
====
5341
No. She wouldn't have taken that … would she?
====
5342
Is that your hand in my pocket or are you just trying to rob me?
====
5343
Trespassing is a grave crime, you know.
====
5344
I'll let the Guard sort this all out.
====
5345
You didn't mean to do it. Well, that's good enough for me.
====
5347
The guard is watching you very closely.
====
5348
I see you have reformed. Good. Let's talk.
====
5349
Don't worry. Your secret's safe with me.
====
5350
Blood makes this one sick.
====
5352
Unbelievable! Did you see what they just did?
====
5353
These petty criminals make my stomach turn.
====
5354
Dark moons, there's a murderer on the loose.
====
5355
This one does not associate with criminals.
====
5356
This one has a low tolerance for pain.
====
5357
This is not my problem. Do not involve me.
====
5358
This one thinks you are acting very suspicious.
====
5359
You won't get away with this, sneak-thief.
====
5360
Please don't drink my blood.
====
5362
I'm sure it will turn up eventually.
====
5363
You're pathetic, even for a pickpocket.
====
5364
I'm out of patience. I will make you leave if I must.
====
5365
I will let the Guard sort this all out.
====
5366
Accidents happen. Go, before my weapon accidentally guts you.
====
5368
If you want a bounty on your head, keep doing what you're doing.
====
5369
Do not try to steal from me.
====
5370
It's not that I'm afraid of you. I just don't see why I should care.
====
5371
I can't stand all this violence.
====
5373
I have never seen such a wicked deed. Call the guard!
====
5374
There's a villain on the loose. Stop them!
====
5375
Alert the guard. I've just witnessed a murder.
====
5376
Not while you have a bounty on your head.
====
5377
I have no stomach for suffering. Leave me be.
====
5378
I'm not your enemy. There's no need to hurt me.
====
5379
This one is warning you to get away from there.
====
5380
Help! There's a larceny in progress!
====
5381
Vampire! Fetch the priest of Arkay.
====
5382
A werewolf. How unnatural.
====
5383
What's going on? Did someone just touch me?
====
5384
My property isn't good enough for the likes of you.
====
5386
I'll let the Guard sort this all out.
====
5388
Go no farther, milk-drinker.
====
5389
You, skeever-face. Get away from there.
====
5390
As much as I detest criminals, I'll still accept your gold.
====
5391
Another criminal? This place is going to the dogs.
====
5392
Such violence will not go unanswered.
====
5393
Someone stop that criminal.
====
5394
You make crime look good, but you still earned a bounty.
====
5395
The will law hunt you down like a rabid dog.
====
5396
We don't let murderers off the hook around here.
====
5397
Be a good skeever and go pay your fine.
====
5398
Just try that on me, I dare you.
====
5399
My back's covered with snow, so you know I won't talk.
====
5404
Did I leave it in my desk?
====
5406
I don't remember inviting you in.
====
5407
Are you stupid or just hard of hearing? No matter. Tell it to the Guard.
====
5408
I understand. Be about your business.
====
5410
That will earn you a bounty, milk-drinker.
====
5411
Glad to see you cleared your name. How can I help you?
====
5412
What you do is between you and your ancestors.
====
5413
Can't someone stop that beast?
====
5415
You have the brains of a horker and I bet you stole them, too.
====
5416
You should demand a larger bounty when you see the guards.
====
5418
Not while you have a bounty on your head.
====
5419
Shor's bones, don't hurt me.
====
5420
I would never betray someone as powerful as you.
====
5421
Do I need to call a guard, you skeever?
====
5422
Run and hide like the skeever you are.
====
5423
Look at the fangs on that vampire.
====
5424
Milk-drinker's a werewolf.
====
5426
I do believe you had your hands on my property.
====
5427
What is this? A trespassers' convention?
====
5428
Are you stupid or just hard of hearing? No matter. Tell it to the Guard.
====
5429
Innocent, right. Of course. Then I guess you can go.
====
5432
You've got a lot of guts coming in here after what you pulled. Let's make this quick.
====
5436
What in the nine holds ...?
====
5437
Think you're clever, eh? Guards!
====
5438
By Ysmir's beard. Someone's been killed!
====
5439
Not till you've settled up with the guards.
====
5441
I didn't see anything, all right?
====
5442
What are you getting into over there?
====
5444
Back off, you ugly blood-sucker!
====
5446
Where in Oblivion did I put it?
====
5449
Are you stupid or just hard of hearing? No matter. Tell it to the Guard.
====
5450
You're too stupid to be a criminal. Move along.
====
5452
Having a good time over there?
====
5453
Settled your account with the guards, eh? Good. Let's keep that conscience clean.
====
5455
Stop before someone--ugh! Help!
====
5457
You just--I can't believe it!
====
5459
You'd kill an innocent person?  Guards!
====
5460
I'm busy … until you've settled your bounty of course.
====
5462
I'm leaving--no harm done.
====
5463
Not getting into any trouble, are you?
====
5465
Guards! There's a vampire here!
====
5467
Strange. My pockets seem lighter.
====
5468
I was robbed once. Just once.
====
5469
Do you need me to physically throw you out?
====
5470
Are you stupid or just hard of hearing? No matter. Tell it to the Guard.
====
5471
I appreciate that this doesn't have to get ugly. Go on.
====
5472
Go no farther, milk-drinker.
====
5473
I will beat you with your own leg if you keep that up.
====
5474
As much as I detest criminals, I'll still accept your gold.
====
5475
Another criminal? This place is going to the dogs.
====
5476
Such violence will not go unanswered.
====
5477
Someone stop that criminal.
====
5478
You make crime look good, but you still earned a bounty.
====
5479
The law will hunt you down like a rabid dog.
====
5480
We don't let murderers off the hook around here.
====
5481
Be a good skeever and go pay your fine.
====
5482
Just try that on me, I dare you.
====
5483
My back's covered with snow, so you know I won't talk.
====
5488
Did I leave it in my desk?
====
5490
You're making a big mistake by not leaving.
====
5491
The Guard has been summoned and should be here at any moment.
====
5492
Waste of my time. Get out of here.
====
5494
Stupid horker, the guards see everything.
====
5495
Glad to see you cleared your name. How can I help you?
====
5496
What you do is between you and your ancestors.
====
5497
Can't someone stop that beast?
====
5499
You have the brains of a horker and I bet you stole them, too.
====
5500
You should demand a larger bounty when you see the guards.
====
5502
Not while you have a bounty on your head.
====
5503
Shor's bones, don't hurt me.
====
5504
I would never betray someone as powerful as you.
====
5505
Do I need to call a guard, you skeever?
====
5506
Run and hide like the skeever you are.
====
5507
Look at the fangs on that vampire.
====
5508
Milk-drinker's a werewolf.
====
5510
I do believe you had your hands on my property.
====
5512
The Guard has been summoned and should be here at any moment.
====
5513
All right, I believe you. Now scoot!
====
5515
Knock that off, troll-bait!
====
5516
You've got a lot of guts coming in here after what you pulled. Let's make this quick.
====
5520
What in the nine holds ...?
====
5521
Think you're clever, eh? Guards!
====
5522
By Ysmir's beard. Someone's been killed!
====
5523
Not till you've settled up with the guards.
====
5525
I didn't see anything, all right?
====
5526
What are you getting into over there?
====
5528
Back off, you ugly blood-sucker!
====
5530
Where in Oblivion did I put it?
====
5532
Have you heard of knocking?
====
5533
The Guard has been summoned and should be here at any moment.
====
5534
I love it when I can let you go with just a warning!
====
5536
You're not planning to do anything stupid, are you?
====
5537
Settled your account with the guards, eh? Good. Let's keep that conscience clean.
====
5539
Stop before someone--ugh! Help!
====
5541
You just--I can't believe it!
====
5543
You'd kill an innocent person?  Guards!
====
5544
I'm busy … until you've settled your bounty of course.
====
5546
I'm leaving--no harm done.
====
5547
Not getting into any trouble, are you?
====
5549
Guards! There's a vampire here!
====
5551
Strange. My pockets seem lighter.
====
5552
I was robbed once. Just once.
====
5553
If you just leave, there won't be any trouble.
====
5554
The Guard has been summoned and should be here at any moment.
====
5555
The rules frown upon such things, but I like your face. Go on.
====
5556
One more step and I cut you down.
====
5557
My powers of perception are remarkable.
====
5558
Glad to see you paid your bounty. What can I do for you?
====
5559
I don't condone what you did, but who am I to pass judgment?
====
5560
No need for such violence.
====
5563
I saw what you did and I called the guard.
====
5564
The guard will hear of this.
====
5565
I only talk to honest people.
====
5566
Take your ill-gotten gains and just go.
====
5567
Leave me alone, you brute.
====
5569
The guards need to know about this.
====
5572
Oh dear. I'm always dropping things.
====
5573
Put that hand near my pocket again and you'll lose it.
====
5575
You wouldn't leave so I called the Guard.
====
5576
You were right to bring this to my attention. Now go away.
====
5579
If you have any gold left after taking care of your bounty, I'd be happy to sell you something.
====
5583
Guards, take this milk-drinking bastard.
====
5584
I'll tell them what you did.
====
5585
Shor's bones, where are the guards?
====
5586
I won't talk to anyone with a bounty on their head.
====
5588
I want nothing to do with this.
====
5590
Guards! Don't let the criminal escape!
====
5594
A thief tried to rob me! Help!
====
5595
Trespassing is a serious offense, you know.
====
5596
You wouldn't leave so I called the Guard.
====
5597
As much as this disappoints me, I'm going to let you go.
====
5599
You are acting very suspicious.
====
5600
I'm glad you paid your bounty.
====
5601
Leave me out of this. I saw nothing.
====
5602
Please, no more bloodshed!
====
5605
Pay no mind. Just another petty criminal.
====
5606
How could you just kill someone in the open like that?
====
5607
The guard can't see me talking to you.
====
5609
Do what you must, just don't hurt me!
====
5611
Thief! Stop them before they get away!
====
5612
What is a vampire doing here?
====
5613
Divines help us. A werewolf!
====
5614
I could have sworn I brought that with me.
====
5615
Thought I wouldn't notice, but I did.
====
5616
You're not authorized to be here.
====
5617
You wouldn't leave so I called the Guard.
====
5618
See? Confession is good for the soul. You can go.
====
5620
Are you trying to get away with something?
====
5621
If you try something, I'll call the guard.
====
5622
I don't know much, but I know when to mind my own business.
====
5623
Have you ever seen such a thing?
====
5625
Guards! I've just witnessed a serious crime.
====
5626
Ogre's feet, another common criminal.
====
5627
Who would do such a terrible thing?
====
5628
I don't talk to criminals.
====
5629
How did my life come to this?
====
5630
Please, I'm not brave. I'm not a hero!
====
5631
Get out of here or I'll feed you to my pet ogre.
====
5634
Werewolves are an abomination.
====
5635
My pockets suddenly feel very light.
====
5637
I don't know what you're doing here.
====
5638
You wouldn't leave so I called the Guard.
====
5639
Oh, thank the Eight! Just a misunderstanding. Move along.
====
5640
One more step and I cut you down.
====
5641
I have very good vision for a guard.
====
5642
Glad to see you paid your bounty. What can I do for you?
====
5643
I don't condone what you did, but who am I to pass judgment?
====
5644
No need for such violence.
====
5647
I saw what you did and I called the guard.
====
5648
The guard will hear of this.
====
5649
I only talk to honest people.
====
5650
Take your ill-gotten gains and just go.
====
5651
Leave me alone, you brute.
====
5653
The guards need to know about this.
====
5656
Oh dear. I'm always dropping things.
====
5657
Put that hand near my pocket again and you'll lose it.
====
5658
You can't be here right now.
====
5659
I wonder if you'll be so bold when the guards arrive?
====
5660
Go on. I'm sure we'll meet again later.
====
5662
I've got at least one good eye watching you.
====
5663
If you have any gold left after taking care of your bounty, I'd be happy to sell you something.
====
5667
Guards, take this milk-drinking bastard.
====
5668
I'll tell them what you did.
====
5669
Shor's bones, where are the guards?
====
5670
I won't talk to anyone with a bounty on their head.
====
5672
I want nothing to do with this.
====
5674
Guards! Don't let the criminal escape!
====
5678
A thief tried to rob me! Help!
====
5679
Get out of here before I call the guard.
====
5680
I wonder if you'll be so bold when the guards arrive?
====
5681
Remember how nice I was next time you feel tempted.
====
5683
I am warning you not to do anything foolish.
====
5684
I'm glad you paid your bounty.
====
5685
Leave me out of this. I saw nothing.
====
5686
Please, no more bloodshed!
====
5689
Pay no mind. Just another petty criminal.
====
5690
How could you just kill someone in the open like that?
====
5691
The guard can't see me talking to you.
====
5693
Do what you must, just don't hurt me!
====
5695
Thief! Stop them before they get away!
====
5696
What is a vampire doing here?
====
5697
Divines help us. A werewolf!
====
5698
I could have sworn I brought that with me.
====
5699
Thought I wouldn't notice, but I did.
====
5700
Leave or pay the consequences.
====
5701
I wonder if you'll be so bold when the guards arrive?
====
5702
I knew you weren't a criminal. You're much too attractive.
====
5704
I would not advise snooping in places you don't belong.
====
5705
If you try something, I'll call the guard.
====
5706
I don't know much, but I know when to mind my own business.
====
5707
Have you ever seen such a thing?
====
5709
Guards! I've just witnessed a serious crime.
====
5710
Ogre's feet, another common criminal.
====
5711
Who would do such a terrible thing?
====
5712
I don't talk to criminals.
====
5713
How did my life come to this?
====
5714
Please, I'm not brave. I'm not a hero!
====
5715
Get out of here or I'll feed you to my pet ogre.
====
5717
A vampire! Stop <<player{him/her}>>!
====
5718
Werewolves are an abomination.
====
5719
My pockets suddenly feel very light.
====
5722
I wonder if you'll be so bold when the guards arrive?
====
5723
I made a mistake? I seem to do that a lot. Move along.
====
5726
Fine. Just do your business and go.
====
5730
There's laws here. You break them, you pay.
====
5735
By Malacath, just leave me alone!
====
5736
Hmm. You don't seem right.
====
5738
You won't get my blood! Guard!
====
5740
I certainly hope there are no pickpockets about.
====
5741
You'd better have a good explanation for your actions.
====
5742
Are you daft? You have to leave here!
====
5744
Right. As far as I'm concerned, I didn't see a thing.
====
5746
I'd hate to stain the floor with your blood, but I will.
====
5747
I hope I don't regret this later. What do you need?
====
5748
I got my own problems. Not going to add to them.
====
5749
You draw blood and you pay!
====
5751
I'd smash you for that, but then I'd be no better than you.
====
5752
Another toothless runt of a criminal. Guards!
====
5753
You have innocent blood on your hands.
====
5754
Can't be seen with you. Not while you have a bounty.
====
5756
I'll have no part of this.
====
5757
What's this? You about to break the law?
====
5758
You're slick, but not slick enough.
====
5759
A vampire--get the damn guard!
====
5760
Hey! Werewolves aren't allowed.
====
5761
Do you ever get the feeling your goods aren't exactly safe?
====
5763
Do I need to draw you a map? Get out of here.
====
5765
I knew you were innocent. Move along.
====
5767
Stop that right now or I'll gut you.
====
5768
Finally got the guards off your back, huh?
====
5773
Lousy criminals. Always causing trouble for the rest of us.
====
5774
You kill someone, you pay the blood-price.
====
5775
Not while you have a bounty on your head.
====
5776
Don't hurt me! I might look brave, but I'm actually a coward!
====
5777
I'm not looking for trouble. Leave me alone.
====
5778
Don't think I can't see you.
====
5779
Somebody ought to smash that thief's teeth in.
====
5781
Somebody put that beast down.
====
5782
I must have left it on her nightstand. Ugh.
====
5783
No. It's mine and you can't have it!
====
5784
Just turn around and leave the way you came in.
====
5786
You had to ruin my fun? All right, go.
====
5788
You break the law, I will rough you up.
====
5790
You do what you want, and I'll do what I want.
====
5791
That person just tried to kill someone!
====
5792
Come quick! We've got trouble!
====
5793
There's a price on your head, lawbreaker.
====
5794
Guards! Someone's committed a crime.
====
5795
Murderer! I hope the guards put you in the ground.
====
5796
Clear out. I can't talk to you right now.
====
5797
I really need to move somewhere less dangerous.
====
5798
What do you expect me to do? Stop you?
====
5799
The Guard has a special way of dealing with lawbreakers.
====
5800
Code of Malacath: you steal, you pay the price.
====
5802
Turning into a wolf. That's not right.
====
5803
I am afraid I've misplaced something important.
====
5804
I'd expect that from filthy orphans, but not you!
====
5805
What in the blazes do you think you're doing?
====
5807
You made a mistake? I guess I'll have to let you go then.
====
5809
Are you stupid? You're acting stupid.
====
5810
Fine. Just do your business and go.
====
5814
There's laws here. You break them, you pay.
====
5819
By Malacath, just leave me alone!
====
5820
Hmm. You don't seem right.
====
5822
You won't get my blood! Guard!
====
5824
I certainly hope there are no pickpockets about.
====
5825
You'd better have a good explanation for your actions.
====
5827
I called the Guard because you don't frighten me.
====
5828
Go on, but I'm sure I'll see you again.
====
5830
You're not going to make trouble, are you?
====
5831
I hope I don't regret this later. What do you need?
====
5832
I got my own problems. Not going to add to them.
====
5833
You draw blood and you pay!
====
5835
I'd smash you for that, but then I'd be no better than you.
====
5836
Another toothless runt of a criminal. Guards!
====
5837
You have innocent blood on your hands.
====
5838
Can't be seen with you. Not while you have a bounty.
====
5840
I'll have no part of this.
====
5841
What's this? You about to break the law?
====
5842
You're slick, but not slick enough.
====
5843
A vampire--get the damn guard!
====
5844
Hey! Werewolves aren't allowed.
====
5845
Do you ever get the feeling your goods aren't exactly safe?
====
5848
I called the Guard because you don't frighten me.
====
5849
I'm probably going to regret this, but you can go.
====
5851
Don't try it. I'm not a guard because of my winning personality.
====
5852
Finally got the guards off your back, huh?
====
5857
Lousy criminals. Always causing trouble for the rest of us.
====
5858
You kill someone, you pay the blood-price.
====
5859
Not while you have a bounty on your head.
====
5860
Don't hurt me! I might look brave, but I'm actually a coward!
====
5861
I'm not looking for trouble. Leave me alone.
====
5862
Don't think I can't see you.
====
5863
Somebody ought to smash that thief's teeth in.
====
5865
Somebody put that beast down.
====
5866
I must have left it on her nightstand. Ugh.
====
5867
No. It's mine and you can't have it!
====
5868
If you don't leave, I'll make you.
====
5869
I called the Guard because you don't frighten me.
====
5870
I'll let you go, but just this once.
====
5872
Breaking the law on my watch would be a big mistake.
====
5874
You do what you want, and I'll do what I want.
====
5875
That person just tried to kill someone!
====
5876
Come quick! We've got trouble!
====
5877
There's a price on your head, lawbreaker.
====
5878
Guards! Someone's committed a crime.
====
5879
Murderer! I hope the guards put you in the ground.
====
5880
Clear out. I can't talk to you right now.
====
5881
I really need to move somewhere less dangerous.
====
5882
What do you expect me to do? Stop you?
====
5883
The Guard has a special way of dealing with lawbreakers.
====
5884
Code of Malacath: you steal, you pay the price.
====
5886
Turning into a wolf. That's not right.
====
5887
I am afraid I've misplaced something important.
====
5888
I'd expect that from filthy orphans, but not you!
====
5889
Who just walks in a place like that?
====
5890
I called the Guard because you don't frighten me.
====
5891
All right. Don't tell them I was drinking and you can go.
====
5892
You won't get away from me.
====
5893
You aren't invisible, you know.
====
5894
Now that that's cleared up, what can I do for you?
====
5895
I won't judge if you don't.
====
5897
Help an Orc out, all right?
====
5898
Mauloch sees what you did.
====
5899
I called the guard, just so you know.
====
5901
Come back after you pay your bounty.
====
5902
Leave me alone, you monster.
====
5903
No call to involve me in all this.
====
5904
The guards will hear about this.
====
5906
Mauloch's eyebrow, a vampire!
====
5907
Mauloch's left fang, a werewolf!
====
5908
I know I brought it with me.
====
5909
Think you can pick my pocket?
====
5911
You refused the warnings. Let's see you refuse the Guard.
====
5912
Now that I found you, I hate to let you go. Farewell, my sweet.
====
5914
Stay where I can see you, citizen.
====
5915
Now that you're an honest citizen again, let me show you my stock.
====
5919
Guards, take this troll-loving bastard.
====
5920
I hope you can afford that bounty.
====
5921
Mauloch's third toe, where are the guards?
====
5922
I don't talk to people with bounties on their heads.
====
5924
No need to worry about me.
====
5925
I can see, you son of a dog.
====
5926
Someone signal the guards.
====
5927
Feast on someone else's blood, vampire.
====
5928
Gore and glory, foul beast.
====
5929
Damn. Must have dropped it somewhere.
====
5930
Touch me again and I'll have you in irons.
====
5931
This isn't a place for you.
====
5932
You refused the warnings. Let's see you refuse the Guard.
====
5933
You're free to go. For now.
====
5935
Knock that off, unless you want a pounding.
====
5936
You try anything stupid in my shop, and you'll regret it. Now, what do you want?
====
5940
Mauloch's jawbone, what have you done?
====
5941
Think you can get away with it, eh?
====
5942
There's a killer on the loose!
====
5943
Nope. Not till you clear your bounty.
====
5945
Just leave me out of it, all right?
====
5946
What do you think you're doing?
====
5948
Back to your coffin, vampire!
====
5950
Did I lose it? Was it stolen? I just don't know.
====
5951
I wish you hadn't attempted to rob me.
====
5952
This isn't a public place.
====
5953
You refused the warnings. Let's see you refuse the Guard.
====
5956
You're playing with fire, runt.
====
5957
Yeah, I'll take your blood money. It's all the same to me.
====
5959
Guard, there's been an assault!
====
5963
That's the killer, right there!
====
5964
Still on the lam? Pay your bounty--then we'll talk.
====
5966
I don't want anything to do with this.
====
5969
Guard! There's a vampire here!
====
5970
There's a moon-beast here!
====
5971
I can't imagine what happened to it.
====
5972
I pity you, but I'm not running a charity.
====
5973
Don't let the door hit you on the way out.
====
5974
You refused the warnings. Let's see you refuse the Guard.
====
5975
You get out of this one for free, but next time it will cost you.
====
5976
You won't get away from me.
====
5977
I'm uncertain of your motives, citizen.
====
5978
Now that that's cleared up, what can I do for you?
====
5979
I won't judge if you don't.
====
5981
Help an Orc out, all right?
====
5982
Mauloch sees what you did.
====
5983
I called the guard, just so you know.
====
5985
Come back after you pay your bounty.
====
5986
Leave me alone, you monster.
====
5987
No call to involve me in all this.
====
5988
The guards will hear about this.
====
5990
Mauloch eyebrows, a vampire!
====
5991
Mauloch's left fang, a werewolf!
====
5992
I know I brought it with me.
====
5993
Think you can pick my pocket?
====
5994
I think you should leave now.
====
5995
The last time I summoned the Guard, they arrived very quickly.
====
5996
I could have sworn you were a criminal, but what do I know?
====
5998
You're under surveillance, citizen.
====
5999
Now that you're an honest citizen again, let me show you my stock.
====
6003
Guards, take this troll-loving bastard.
====
6004
I hope you can afford that bounty.
====
6005
Mauloch's third toe, where are the guards?
====
6006
I don't talk to people with bounties on their heads.
====
6008
No need to worry about me.
====
6009
I can see, you son of a dog.
====
6010
Someone signal the guards.
====
6011
Feast on someone else's blood, vampire.
====
6012
Gore and glory, foul beast.
====
6013
Damn. Must have dropped it somewhere.
====
6014
Touch me again and I'll have you in irons.
====
6015
You cannot remain here any longer.
====
6016
The last time I summoned the Guard, they arrived very quickly.
====
6017
You sure you'd rather not just run? No? Fine. Go away.
====
6019
You'd better not be planning anything foolish.
====
6020
You try anything stupid in my shop, and you'll regret it. Now, what do you want?
====
6024
Mauloch's jawbone, what have you done?
====
6025
Think you can get away with it, eh?
====
6026
There's a killer on the loose!
====
6027
Nope. Not till you clear your bounty.
====
6029
Just leave me out of it, all right?
====
6030
What do you think you're doing?
====
6032
Back to your coffin, vampire!
====
6034
Did I lose it? Was it stolen? I just don't know.
====
6035
I wish you hadn't attempted to rob me.
====
6037
The last time I summoned the Guard, they arrived very quickly.
====
6038
Just a misunderstanding, is it? All right, move along.
====
6040
Don't even think about it.
====
6041
Yeah, I'll take your blood money. It's all the same to me.
====
6043
Guard, there's been an assault!
====
6047
That's the killer, right there!
====
6048
Still on the lam? Pay your bounty--then we'll talk.
====
6050
I don't want anything to do with this.
====
6053
Guard! There's a vampire here!
====
6054
There's a moon-beast here!
====
6055
I can't imagine what happened to it.
====
6056
I pity you, but I'm not running a charity.
====
6057
Does this look like the town square?
====
6058
The last time I summoned the Guard, they arrived very quickly.
====
6059
Innocent? Innocent! Oh, troll spit! Go on and get out of here.
====
6061
Cease this activity immediately!
====
6062
I cannot afford to turn you away, or I would.
====
6063
This is between you and someone else.
====
6066
You have committed a grievous offense.
====
6067
However minor the crime, I cannot look the other way.
====
6071
I saw nothing and I will say nothing.
====
6072
If you try something, you will be caught.
====
6073
There is a thief among us!
====
6075
An aberration--it's a wolf!
====
6076
I wonder where I put my … hmm.
====
6077
Get your greedy fingers off me!
====
6078
No, no, no. You're not allowed in here.
====
6082
I do not wish to arrest you. Do not force my hand.
====
6083
Well? What's your business, criminal?
====
6084
Criminals, guards, witnesses--I am none of these things.
====
6088
You should be ashamed of what you have done.
====
6089
A brutal killing if I've ever seen one.
====
6090
Go away. I don't want the guards after me!
====
6091
I hope I never see you again.
====
6092
I'll pretend I imagined that.
====
6093
I am no fool. I hope you realize that.
====
6094
You cannot take what does not belong to you. It's stealing.
====
6095
We don't tolerate your kind here.
====
6096
Stop foul creature! Guards!
====
6097
I really need to keep better track of my valuables.
====
6098
Careful or I'll cut that hand off.
====
6099
Do you have a listening problem? I told you to go.
====
6101
Your apology will suffice. Move along.
====
6103
It's my duty to maintain order here.
====
6105
I don't get involved with criminals.
====
6106
Your violence condemns you.
====
6108
Stop right there, craven cur.
====
6109
Someone do something. Stop that swine.
====
6111
Make restitution, and we can talk.
====
6112
Please, I do not wish to die today.
====
6113
Do what you will. I don't want to be involved.
====
6114
The heavens witness your actions.
====
6115
A thief! Don't let them escape!
====
6120
I can't be more plain, you are not welcome here.
====
6122
Go. Next time I won't be so forgiving.
====
6124
If you break the law, you will face the consequences.
====
6125
Your bounty is cleared. How may I help?
====
6126
Your inability to follow the laws is not my problem.
====
6128
A crime has been committed! Help!
====
6129
Have you ever seen anything so wicked? Arrest that criminal!
====
6130
Don't try to run, criminal! The Guard will catch you!
====
6131
You have sinned against life itself, killer!
====
6132
The guards are looking for you.
====
6133
Please, today is not my day to die.
====
6134
Do what you like. You'll get no trouble from me.
====
6135
Don't make me report you to the guards.
====
6136
Dogs and sons of dogs! Stop that thief!
====
6139
Did someone just … no, must be imagining things.
====
6140
You're about as subtle as a drunken mammoth.
====
6141
You know where the door is. Use it.
====
6143
I am satisfied this was a mistake. Move along.
====
6145
If you persist, you will pay.
====
6146
I cannot afford to turn you away, or I would.
====
6147
This is between you and someone else.
====
6150
You have committed a grievous offense.
====
6151
However minor the crime, I cannot look the other way.
====
6155
I saw nothing and I will say nothing.
====
6156
If you try something, you will be caught.
====
6157
There is a thief among us!
====
6159
An aberration--it's a wolf!
====
6160
I wonder where I put my … hmm.
====
6161
Get your greedy fingers off me!
====
6162
This is private property, understand? Private.
====
6163
You don't belong here. You have to go.
====
6164
Mistakes happen. And so does compassion. You may go.
====
6166
I suggest you change your present course of action.
====
6167
Well? What's your business, criminal?
====
6168
Criminals, guards, witnesses--I am none of these things.
====
6172
You should be ashamed of what you have done.
====
6173
A brutal killing if I've ever seen one.
====
6174
Go away. I don't want the guards after me!
====
6175
I hope I never see you again.
====
6176
I'll pretend I imagined that.
====
6177
I am no fool. I hope you realize that.
====
6178
You cannot take what does not belong to you. It's stealing.
====
6179
We don't tolerate your kind here.
====
6180
Stop foul creature! Guards!
====
6181
I really need to keep better track of my valuables.
====
6182
Careful or I'll cut that hand off.
====
6184
You don't belong here. You have to go.
====
6187
You may want to rethink that.
====
6189
I don't get involved with criminals.
====
6190
Your violence condemns you.
====
6192
Stop right there, craven cur.
====
6193
Someone do something. Stop that swine.
====
6195
Make restitution, and we can talk.
====
6196
Please, I do not wish to die today.
====
6197
Do what you will. I don't want to be involved.
====
6198
The heavens witness your actions.
====
6199
A thief! Don't let them escape!
====
6204
You have worn out your welcome.
====
6205
You don't belong here. You have to go.
====
6208
Do not do anything you will regret.
====
6209
Your bounty is cleared. How may I help?
====
6210
Your inability to follow the laws is not my problem.
====
6212
A crime has been committed! Help!
====
6213
Have you ever seen anything so wicked? Arrest that criminal!
====
6214
Don't try to run, criminal! The Guard will catch you!
====
6215
You have sinned against life itself, killer!
====
6216
The guards are looking for you.
====
6217
Please, today is not my day to die.
====
6218
Do what you like. You'll get no trouble from me.
====
6219
Don't make me report you to the guards.
====
6220
Dogs and sons of dogs! Stop that thief!
====
6223
Did someone just … no, must be imagining things.
====
6224
You're about as subtle as a drunken mammoth.
====
6225
Find the exit and get out.
====
6226
You don't belong here. You have to go.
====
6227
Fun fact: You're the third mistake I let walk free today.
====
6228
I fear I must ruin your day.
====
6229
I will perform my duties, citizen.
====
6230
It must feel good to have your record cleared. Let me show you my stock.
====
6232
By the blade, your actions condemn you.
====
6234
You will be punished for this!
====
6236
The guards shall make you suffer.
====
6237
When you pay your bounty, we can talk.
====
6240
That is not a thing you should be doing.
====
6241
Don't let that thief get away.
====
6245
Your hands are not welcome in my pockets!
====
6246
Worthless gadabouts. Don't make me throw you on your arse.
====
6247
No more warnings. Get out!
====
6248
Dogs! I was so looking forward to beating you senseless.
====
6250
There are consequences for breaking the law.
====
6251
Now that you completed your unpleasant business with the guard, how can I help you?
====
6252
You and I should just keep our distance.
====
6253
Enough with the attacking.
====
6255
Someone apprehend that villain.
====
6256
Bid the guards come and stop that criminal.
====
6257
A curse upon the murderer's head.
====
6258
I have nothing to say to you right now.
====
6259
I wish to remain steadfast, but I cannot.
====
6260
Please, just keep your distance.
====
6261
Don't make me alert the guards.
====
6262
Your tale ends here, thief.
====
6263
Go back to Oblivion, vampire.
====
6265
I just had these pockets sewn!
====
6268
No more warnings. Get out!
====
6269
Very well. Neither of us was ever here.
====
6271
I am watching you, wayfarer.
====
6272
I don't usually deal with criminals like you, but it has been a lean year.
====
6276
Flames of Satakal! You will pay for that!
====
6278
By Onsi's bright blade! A murder!
====
6279
Alas, I cannot. Make peace with the law first.
====
6281
For Morwha's sake, let me be!
====
6282
You are acting very suspicious.
====
6284
Tu'whacca curse you, vampire!
====
6286
I could have sworn I grabbed it before I left.
====
6287
Why was your hand in my pocket?
====
6288
You're not welcome here. Go away.
====
6289
No more warnings. Get out!
====
6290
No blood? No gold? Fine. Go away.
====
6292
Move on. I will not ask a second time.
====
6293
I've no time for thieves and jackals. Make your purchase and begone.
====
6294
Do what you must. I don't care.
====
6297
Tears of Zeht. How horrible!
====
6299
Fetch a priest. Someone's been killed!
====
6300
I've nothing to say while you carry a bounty.
====
6304
Guards! There is a thief here!
====
6305
There's a vampire on the loose!
====
6306
Guard! There's a werewolf here!
====
6307
Not again! I can't believe it.
====
6308
Help! I've been pickpocketed!
====
6309
I've had about enough of you.
====
6310
No more warnings. Get out!
====
6311
I can bend the law this time. Don't cause me to regret it.
====
6312
I fear I must ruin your day.
====
6313
You may want to reconsider that course of action.
====
6314
It must feel good to have your record cleared. Let me show you my stock.
====
6316
By the blade, your actions condemn you.
====
6318
You will be punished for this!
====
6320
The guards shall make you suffer.
====
6321
When you pay your bounty, we can talk.
====
6324
That is not a thing you should be doing.
====
6325
Don't let that thief get away.
====
6329
Your hands are not welcome in my pockets!
====
6330
Whatever you're looking for, it's not in here.
====
6331
To Oblivion with this. I'm calling the guard!
====
6332
Stay out of trouble and be on your way.
====
6334
I see regret in your immediate future.
====
6335
Now that you completed your unpleasant business with the guard, how can I help you?
====
6336
You and I should just keep our distance.
====
6337
Enough with the attacking.
====
6339
Someone apprehend that villain.
====
6340
Bid the guards come and stop that criminal.
====
6341
A curse upon the murderer's head.
====
6342
I have nothing to say to you right now.
====
6343
I wish to remain steadfast, but I cannot.
====
6344
Please, just keep your distance.
====
6345
Don't make me alert the guards.
====
6346
Your tale ends here, thief.
====
6347
Go back to Oblivion, vampire.
====
6349
I just had these pockets sewn!
====
6351
That door was closed for a reason.
====
6352
To Oblivion with this. I'm calling the guard!
====
6353
You waste my time, infidel. Go.
====
6355
I will not stand for mischief.
====
6356
I don't usually deal with criminals like you, but it has been a lean year.
====
6360
Flames of Satakal! You will pay for that!
====
6362
By Onsi's bright blade! A murder!
====
6363
Alas, I cannot. Make peace with the law first.
====
6365
For Morwha's sake, let me be!
====
6366
You are acting very suspicious.
====
6368
Tu'whacca curse you, vampire!
====
6370
I could have sworn I grabbed it before I left.
====
6371
Why was your hand in my pocket?
====
6372
What's your problem? Get out of here.
====
6373
To Oblivion with this. I'm calling the guard!
====
6374
Peace be upon you, citizen, and long days.
====
6376
I'm warning you. My brand of justice is severe.
====
6377
I've no time for thieves and jackals. Make your purchase and begone.
====
6378
Do what you must. I don't care.
====
6381
Tears of Zeht. How horrible!
====
6383
Fetch a priest. Someone's been killed!
====
6384
I've nothing to say while you carry a bounty.
====
6388
Guards! There is a thief here!
====
6389
There's a vampire on the loose!
====
6390
Guard! There's a werewolf here!
====
6391
Not again! I can't believe it.
====
6392
Help! I've been pickpocketed!
====
6393
Um, I don't think you're supposed to be here.
====
6394
To Oblivion with this. I'm calling the guard!
====
6395
I understand your confusion. Now go.
====
6396
Fresh off the line, eh? Check in with General Nesh-Tan. She can give you the rundown on our situation.

Let me spoil the surprise—it's bad.
====
6397
I'm actually a caravan guard from Nibenay. I was just here to deliver goods when the invasion began. The rest of the caravan went and got killed.

So for now, I'm just staying here.
====
6398
Make yourself comfortable. It's not much, but at least your face isn't being scratched out by a daedrat.
====
6399
They resemble me, yes? It is in the eyes I think …. So lovely.
====
6400
I don't buy stolen goods.

Oh, just kidding you. Of course I do!
====
6401
Ah, my favorite customer! Let's see what you've got.
====
6402
No haggling on the goods. We pay a flat rate.
====
6403
I can move all this in a week, if I need to.
====
6404
I assume you have something to sell?
====
6405
I don't deal in relics or anything that smells of the blood-curse.
====
6406
Look what the desert winds blew in! Welcome, friend!
====
6407
My, you've been busy! Let us do business, my friend.
====
6408
No one brings me anything good anymore. Perhaps you'll change all that?
====
6409
I grow weary of moving the same old goods. Have you brought me something new?
====
6410
Great, another customer! What have you brought me?
====
6411
I can't wait to see what you have. I'm a-tingle with anticipation!
====
6412
I try to keep my dealings with common criminals to a minimum.
====
6413
I do hope you have some quality merchandise. My last client was a disappointment.
====
6414
After we conclude our business, you must have a drink!
====
6415
In honor of the Konunleikar, I'm offering a number of specials today.
====
6416
Aren't you a tall glass of mead! I hope you came to see me.
====
6417
I admit it. I'm attracted to the darker side of life. It's why I got into this business.
====
6418
Trying to move your ill-gotten gains? Fine, show me.
====
6419
No time for chatter. Show me the goods.
====
6420
Been dipping our hands into strange cookie jars, have we? Show me what you have.
====
6421
I can move anything, but I specialize in the finer things.
====
6422
Don't tell me where the goods came from. This one doesn't need to know!
====
6423
You weren't followed, were you? Good … good, good.
====
6424
I'm in the orphaned goods business. I find new homes for lost items.
====
6425
If they wanted to keep those things, they wouldn't have let them get stolen.
====
6426
Don't like my prices? Good luck trying to sell that stuff elsewhere.
====
6427
I'll move hot goods for you, but my rates are final.
====
6428
Ooh. Making trouble, are we? Wonderful.
====
6429
Don't worry. This will be our little secret.
====
6430
Don't say I never gave you anything. Actually, don't say I gave you anything. To anybody.
====
6431
I never saw you. You never saw me. You get me?
====
6432
I'm not fond of the way these Enforcers do business, but I'm not required to look up to these clods.
====
6433
Let's see what you've got. We'll do our best to get it back to its rightful owners.
====
6434
You Enforcers are great. I'm thinking about leaving the Guard and joining up!
====
6435
What can I help you with today, good Enforcer?
====
6436
Some Enforcers treat me like a glorified clerk, but my job is important, too.
====
6437
I hope you have that contraband in order. It makes my job so much easier.
====
6438
Ah, Enforcer! Always happy to help!
====
6439
I'll personally make sure these things are returned to their owners.
====
6440
Confiscated goods. They're what I live for.
====
6441
Any chance you recovered something interesting on your latest adventure?
====
6442
Well, look at you! I hope you're here to see me, Enforcer.
====
6443
I may work for the Guard, but I find myself attracted to the Enforcer attitude. It's so … cavalier.
====
6444
Let's get this over with, Enforcer. Some of us have actual work to do.
====
6445
No time for chit-chat. What can I do for you?
====
6446
Some of us have to follow rules and regulations. The drink helps.
====
6447
If you buy me a drink after my shift, I'll let you in on a few secrets about Guard patrols.
====
6448
Got contraband? Show me what you have and we'll talk reward.
====
6449
Present any confiscated goods and I'll see about your reward.
====
6450
Hmm. Enforcers. Always looking for easy coin.
====
6451
There are better ways to keep order than paying Enforcers for contraband.
====
6452
Please, don't crowd me. One item at a time, so I can note it in the record.
====
6453
Have no fear, I carefully appraise each item of contraband and derive a fair reward.
====
6454
I pay top coin for contraband. I wouldn't dream of shorting you and pocketing the difference.
====
6455
Money for stolen items, eh? Not a bad racket.

Contraband, I mean. Money for contraband.
====
6456
If you have contraband, I have coin!
====
6457
You bring me the contraband, and I'll provide the gold. Easy as that!
====
6458
Impressive. So, you killed criminals to confiscate this stuff? Scary.
====
6459
You have contraband for me? Because I can't give you reward if you don't have contraband.
====
6460
Enforcers are so brave. I could never face down criminals every day like you do.
====
6461
Oh yes, this one will give everything back to its rightful owner. Everything.
====
6462
Returning stolen items is a great service. Thank you for your efforts.
====
6463
If there were more honest Enforcers like you, crime would no longer be a problem.
====
6464
Ah, friend! May I call you friend? You must be here about the opportunity.
====
6465
Ah, you've returned! I knew you would. I had a feeling about you. Are you ready to take advantage of that opportunity now?
====
6466
Just leave me. I appreciate you killing the bastards, but I couldn't escape even if I wanted to. I'm done for.
====
6467
Ah, friend! May I call you friend? You've seen how the Enforcers live. Now let me tell you about a real opportunity.
====
6468
Ah, you've returned! I knew you would. I had a feeling about you. You know that the opportunities are so much better on this side of the law, don't you?
====
6469
So you decided to see what life was like on the other side of the law? That's no life, trust me. The Enforcers pay better and there's much less chance you'll get arrested.
====
6470
Good luck out there, Enforcer. Give those outlaws a good drubbing for me.
====
6472
Do not distract me. An Enforcer must always be vigilant.
====
6473
Stop, criminal scum! Nobody breaks the law on my watch. Pay the fine, or I'll cut you open.
====
6474
Submit to the Three, the spirits and thy lords, or you will pay with your blood.
====
6476
You dare oppose Imperial might?
====
6477
Cherish my mercy, citizen. It is a rare thing.
====
6479
You cannot escape the righteous!
====
6480
Cause no more trouble. We're watching you … scum.
====
6482
You there! Interested in hearing about something new?
====
6483
We've lost everything, everything but our lives. And in a place like this, even those have little value.
====
6484
I just can't stop wondering—when did it all start to fall apart?

I've served on the Elder Council for years. I've seen Emperors come and go, but I took it for granted that the Imperial City would be safe, that the citizens would be safe ….
====
6485
I represent the Daggers. Maybe you've heard of us? My brothers are gadgeteers and I'm here to secure a contact with the Enforcers.

We've got a trap that didn't work too well against harpies, but how many outlaws do you know that can fly?
====
6486
Outlaws will dine upon my justice this day, but they won't get any dessert!
====
6487
So, stopped any interesting criminals lately? Got exciting stories to tell?
====
6488
Did I tell you how I took down seven outlaws with a single arrow? It's all a matter of timing and angles. And waiting for just the right amount of breeze.
====
6489
My, you put the rest of these so-called Enforcers to shame! Your bearing, that scrumptious grin playing across your lips … it makes me want to do something illegal just so you'll notice me.
====
6490
I can't believe they let me join the Enforcers. I'm so excited! I can't wait to catch my first criminal.
====
6491
No criminal has ever escaped my wrath. I'm just that good.
====
6492
It is the duty of the chronicler to ensure our system of justice maintains its high ethical standards. That's why we watch and report on what we see. 

Most Enforcers bring honor to their profession, but there are a few rotten eggs in the nest.
====
6493
I'm on the trail of a necromancer with certain … proclivities. Been traveling Tamriel looking for "fresh corpses."

Disgusting.
====
6494
The Commander told me it wasn't his idea to make me an Enforcer. I think he's just being modest, though.
====
6495
Is there a reward for providing information about potential criminals?

Take my neighbors, for instance. I'm certain they're up to all sorts of illegal activity, in that ramshackle eye-sore they call a home.
====
6496
Most of these other Enforcers are small time. Me, I must have taken down hundreds of criminals.

Just last year, I stopped an armed robbery with nothing but a broken lockpick and some torchbug guts.
====
6497
Is there a reason you're standing close and breathing on me? Some Enforcers may like that kind of thing, but I'm not one of them.
====
6498
Are they holding you here, too? They think I know something about a fence. I told them I'd seen the ghostfence, once. Now they won't let me out of their sight!

These Enforcers are heartless—the lot of them!
====
6499
What did the law ever get me? A few scraps from the tables of the nobility?

The way I see it, they want us to skim off the top. Otherwise, they'd pay us more.
====
6500
I provide special equipment for the Enforcers. Gear that isn't completely tested—or even safe, for that matter.

But when it works, it's a wonder to see!
====
6501
The Dark Den sent us to keep Enforcer spirits high. Sort of a thank you from the Lord and Lady of the Den.

It's the least we can do for those keeping us safe from all those ruffians and hooligans.
====
6502
They call me the Green Hood. I didn't ask for this. But sometimes the world needs a champion who can step up and do the right thing.

I'm not saying I'm that hero, but I do my best.
====
6503
Thane Mera isn't happy, but how are we supposed to remain sober when there's a Konunleikar going on?

Besides, I do some of my best enforcing when I'm ineb— intox— when I'm drunk!
====
6504
Are you an Enforcer? I've been trying to lodge a complaint for hours now, but nobody will listen!

I want to put a bounty on my worthless son-in-law. That sluggard refuses to get a job. If that isn't a crime, I don't know what is!
====
6505
Sometimes I can hardly believe the amount of time I wasted, stealing scraps and picking fights in the street. I'm lucky to have lived this long, really.
====
6506
It's hard to earn a living when the Commander won't let me have a real weapon. Can't be too careful, he says. Not since the "mammoth trunk incident," he says.

Who knew the sword was so sharp? You make one mistake and it follows you forever!
====
6507
Finish me, scum. End this … this farce. If you don't, those skulking Imperial scouts will.
====
6508
Its humiliating! I came here to make amends and turn myself in. But these Enforcers won't even listen to me. Told me my bounty was too insignificant!

Who do I have to murder to surrender around here?
====
6509
The Rat is thinking. Can't you see this? You're looking right at him! 

He doesn't want to talk right now. Come back later.
====
6510
By the Steadfast, there is no higher calling than aiding those who seek justice!
====
6511
Dead, alive … who cares? Only thing that matters is the sweet sound of gold clinking in my pocket.
====
6512
What is wrong with you people? No-Ears George killed my father in cold blood, for naught but a pony and a saddle. I wish someone would listen to me!
====
6513
Are you with the Enforcers? Have you found my goods amongst the contraband? I really need them returned, or my shop is ruined!

How can an honest merchant make a living with all these thieves running around? If I had the gold, I'd hire a guard!
====
6514
Yes, I'm with the Enforcers. What I do is, I go to the scene of a murder—you know, when it's uncertain who the perpetrator is—and I look around, talk to the witnesses.

I don't suppose it would interest you much. Not glamorous work, exactly.
====
6515
I told him it could not be. We are from opposite banks of the same river, you see. The current is too powerful for us to overcome.
====
6516
I employ the latest alchemical and arcane techniques to solve crimes and capture my bounties.

My fellow Enforcers find my methods strange, but they can't argue with the results. I always get my prey.
====
6517
Criminals are a scourge on the face of the Summerset Isles. Is it any wonder we have Daedric Princes invading willy-nilly, when we tolerate such forces of chaos in our society?
====
6518
I am here to register a formal complaint. Too many times, certain overzealous Enforcers have caused grievous bodily injury to innocents. They must know the people of Auridon shall not stand for it.
====
6519
The only way to deal with a bounty is to eliminate it—with extreme prejudice. Otherwise, the criminal scum just commits the same crime again.

My way improves things for everyone. Well, except for the criminal.
====
6520
I've been hunting werewolves a long time, and I've got the scars to prove it. Never turned, though. Too smart for that. I know the tricks.
====
6521
Um, excuse me, could you tell me where I could find the, um—I was told there was someone here who buys goods that are, um, second-hand, if you know what I mean.
====
6522
These new Enforcers! So young, so naive! In my day, we didn't have to wait for bounties to take action. We stopped the real crimes before they occurred!

But now we have rules, regulations. Such a sad state of affairs.
====
6523
I'm looking for a Dark Elf named Mel Adrys. Have you seen him? We came here hunting vampires together and he just ditched me.
====
6524
Not all crimes are equal. Some were committed by devious masterminds of the magical arts. It's my job to read the traces of spells and track down the culprit.
====
6525
I seem to have misplaced my list of bounties for the day. Again.

Have you seen a crumpled sheet of parchment with a beverage stain? Slightly torn on one corner? Well, if you spot it, please let me know.
====
6526
It wasn't enough that they killed my husband and my son. They didn't stop when they killed my dog, my cat, and my bantam guar.

No, they had to crush my prize-winning pumpkins as well.
====
6527
Oh dear. You can't expect me to solve any crimes until I've had at least a snifter of something bracing. Need to keep the mental machinery lubricated.
====
6528
It's true. I'm a master of disguise. When a job requires subterfuge and guile, I'm the one the Enforcers call. And they pay handsomely to acquire my talents. I'm in very high demand!
====
6529
Oh, don't mind me, I'm just hoping to get a glimpse of my little kitty-wittens. I'm sure you've heard of him. Razum-dar? He called me "sweetmeat" once!
====
6530
You have to get out of here. Please, just run!
====
6531
No, I'm not taking any more jobs. Don't need to. Finally made enough coin to retire. It's nothing but the good life for me from here on out.
====
6532
Don't mind me. I've been tracking bounties for three days straight. I almost had them a few times, but this group is tricky. So I came in here for a moment's rest. If I doze off, give me a poke, all right?
====
6533
Yes, I served in the Alliance war. Then they said I was too "insubordinate." Whatever that means.

Glad I'm rid of them. Enforcing pays better, anyway.
====
6534
"You're too old-fashioned," they said. "The world's moved on," they said. "You can't just put an arrow in a kid's eye because he stole a cheese wheel," they said.
====
6535
You never saw me. If anyone asks, I was never here.
====
6536
Hmm. I don't know what your deal is, but stay away from the Bank of Daggerfall. That place is all mine. I've been planning this heist for ages!
====
6537
You've done the Guild and the city a great service, comrade. Come back soon. We'll likely have need of you again.
====
6538
So, does the crow bark at midnight? Oh, never mind. I thought you were someone else—forget I said anything.

I'm not one of the king's spies! Psh … who said anything about spies? Not me!
====
6539
Yes, I'm that Efreghar. Accidentally burn down one tree in Valenwood and it follows you everywhere! You'd think no one ever mistakenly cast a firebolt among the trees before. One or two lousy trees. Or twenty.

Stupid Green Pact.
====
6540
If you know of any work, I'm all ears. I was part of a crew going to Sanguine Barrows, but our boss got cold feet and cancelled the job. I was really looking forward to extracting corpses from that graveyard.
====
6541
Those high and mighty nobles of House Ravenwatch get to prance around like kings of the kingdom, while I hide out down here.

You do know they're all vampires, don't you? Well so am I! But that and a sack of gold won't get me out of this rat hole!
====
6542
I'm only hiding out here because I was set-up. Driven out of house and home by pernicious rumors.
====
6543
I will hurt you. It's what I do. Now, get out of my shadow and walk away.
====
6544
Isn't Fahdah wonderful? Her brawn is matched only by her stunning beauty. I've had the opportunity to work with her and let me tell you, her beatings are legendary!

But what she accomplishes with just a look and a snarl? Magnificent!
====
6545
I sell hundreds of poisons a year, and just because one ends up in the goblet of King Fahara'jad's taster, I'm some kind of criminal?
====
6546
I'm not in this for the gold. I'm going to be the most famous thief in all of Tamriel! More famous even than Morella the Cruel.

I just need to steal something special, something that will make me a legend. Let me know if you have any leads.
====
6547
You look like a real outlaw … dangerous, desperate. I like dangerous.

So, what do you say? Want to find a dark corner and show me how dangerous you really are? Come on … you know you want to.
====
6548
If you'd seen what I've seen, you'd do what I did.
====
6549
Have you read the tales of the Green Hood? The masked Argonian hero?

Well, I've been thinking. If there can be a heroic do-gooder, why not a masked villain? Eh? Now I just need to come up with a code-name to call myself!
====
6550
I'm innocent I tell you, innocent! It wasn't me. I could never commit such a heinous crime! It was the tailless Argonian, it must have been!

But will the Guard listen to me? No! I'll have to find that Argonian myself.
====
6551
Uh-uh. No. You did not see me here. I am invisible, and I am staying put.
====
6552
Don't mind me. I'm just laying low until my next contract arrives.

But don't ask me any questions. If you knew who I really work for, I'd have to kill you. Literally.
====
6553
We have an arrangement, the clerk and I. I provide information about my fellow nobles, their comings and goings, their valuables. Then I get the first opportunity to purchase the fruit of that seed. And at a special price, no less!
====
6554
Ah, don't worry. It's just an illusion gone wrong. I'm not really a talking skeleton. 

No, that would be preposterous. How would that even work? I mean—no windpipes.
====
6555
I knew it was a Nord insult, but I never thought it was actually illegal! I refused to drink their foul mead and now I've been accused of "milk-drinking?"

Absurd, I know, but I plan to remain here until the Konunleikar comes to an end.
====
6556
If you like what you see and have gold to spare, I'm sure we could come to some sort of mutual arrangement. I'm off-duty, so to speak, but I'm sure I could be coaxed into service for the right … motivation.
====
6557
Don't matter what you say. I'll never tell you where the bodies are buried.
====
6558
Most of the riffraff down here seeks some amount of fame and fortune. I'm not like these hooligans. I steal for one reason and one reason only—I'm a collector. If I do wind up selling something, it's just to finance the next item for my collection.
====
6559
Probably better to keep your distance. Bad luck follows me like a bull netch follows a betty. I can't even consider stealing something without the Guard showing up.

If I was even half-way decent at anything else, I'd quit this life in a heartbeat.
====
6560
I wish all these criminals would leave my final resting place in peace. It's rude to just move in and set up shop like this.
====
6561
Ah, another admirer come, no doubt, to study at my feet! I'm afraid I'm not taking apprentices currently.
====
6562
So I had a little run-in with this farming village in the hills. They were so delicious.
====
6563
When someone needs muscle for a job, they call on me. I've crossed swords with everything from guards and soldiers to monsters and Daedra, and I lived to tell the tale.

If you need an army, hire me and my crew. We're the best there is.
====
6564
Stupid guar. Doesn't listen to a thing I say.
====
6565
Ssh. The walls have ears. They were enchanted by mages at the orders of the Dark Elf Tribunal, so that they could learn our secrets.
====
6566
Some secrets are meant to remain buried—and those are the ones I love to dig up! When tomb raiders or dungeon looters need help with arcane lore, they call upon me. I've never met a secret I couldn't solve.
====
6567
Yes, well, it's, you see, I need a problem … solved. That is to say, I have a thorn I need … removed. There is a blot of ink that I need … rubbed out.
====
6568
I used to be the greatest actor in the Summerset Repertory Players, but I was dead broke.
====
6569
Oh, you probably think you have all the angles figured out—that you have a plan. I'm here to tell you that you're wrong. You didn't take everything into account.

What you need is a mastermind! Of course, you can't afford me … just so you know.
====
6570
It was an accident. I just … needed some light, so I lit a torch. And then there was a breeze, and first one tree caught fire, then the other ….
====
6571
Listen. I've been in this game a long time, and take my advice—it's not worth it.
====
6572
Pirates in Haven. Pirates! Months of delicate negotiations, cultivating contacts, and finding a workable distribution chain.

All of it up in smoke because of thrice-damned pirates!
====
6573
Everything was going just fine. Until I tripped and knocked over that vase.
====
6574
Oh! Are you a thief? What did you steal? Was it dangerous?
====
6575
I'm a guard, but don't worry. I have no love of the law. As long as your patron keeps me supplied with gold and glitter, I'll make sure the rest of the Guard never touches this place.
====
6576
So I told him, I said, how come when the queen sends her armies into war, that's noble, but when I burn down the barracks with everyone inside, that's a crime?
====
6577
I guess you'd say I clean up messes. Make certain problems go away. I specialize in bloodstains, if you get my meaning.
====
6578
It's true! I am a master of disguise. When a job requires subterfuge and guile, I am the one they call … and they pay handsomely to acquire my talents.

I am in very high demand.
====
6579
What fascinates me most is the criminal's way of justifying even the most heinous of actions.
====
6580
Did anyone ever tell you how nice you smell?

You smell … delicious.
====
6581
I used to be a respected scholar and historian. On one of my expeditions, I decided to keep a small, insignificant relic for myself. And what happened?

They called me a looter. A tomb raider! Now I have to rob tombs just to keep food on my table.
====
6582
You wouldn't by any chance know where I could acquire fresh corpses?
====
6583
Used to make my bread in Wayrest fighting anyone who'd fight back, until High King Emeric shut us down.
====
6584
I've traveled all across the land, but wherever I go I follow one rule. I never tell anyone my name.

You'd do well not to spread your name around, but it's probably too late for that now. Ah, well.
====
6585
I apologize if I'm mispronouncing these names. I assure you, I mean no disrespect.
====
6586
Tanval's given you a mission, eh? Back in the Akaviri war, whatever it took, he got it done.
====
6587
Retrieve the relic. Return to me. And then I will defeat these wretched n'wah.
====
6588
I won't doubt my father's wisdom. Whatever he has you doing, it's for the safety of Stonefalls.
====
6589
<The creature eyes you warily. A thin line of drool forms at the corner of its mouth.>
====
6592
Aim for the knee! Aim for the knee!
====
6593
Don't let up! Hit the Winterborn with everything we've got!
====
6595
Shoot for the Moon, and if you miss, you'll land among the stars.
====
6596
I wish Lord Ethian would make a decision. If Lady Sovelle were here, we would be half way to Orsinium by now.
====
6597
You'll be nothing but ash!
====
6598
Don't let them get into the towers!
====
6601
For Orsinium! For the king!
====
6602
The work of a healer is never done.
====
6603
Those Winterborn bastards! There's blood to pay or I'll be a horker's hearth-wife!
====
6604
Even though our old chief doesn't know what's going on half the time, he still knows more than our new chief does.
====
6605
We have a challenger! Activate the automata!
====
6606
The challenger approaches! Release the defenders!
====
6607
You've entered the ring! We've prepared a gigantic welcome for you!
====
6608
The challenger succeeds! We have a winner!
====
6609
I'll wager that will leave a mark.
====
6610
Orcs talk big, but most are scared of their own shadows.
====
6611
We need to stop relying on outsiders. Helping hands often hide sharp blades, or so my hearth-mother always said.
====
6612
I like it out here, far from the other clans. Gives me space to think.

Now if you don't mind, I have deep thoughts to think about.
====
6613
What's a Narsis Dren? Some kind of fish?

It doesn't sound tasty at all.
====
6616
The Winterborn kept shouting "For Ice-Heart! For Ice-Heart!" Must be their warlord or something, I guess.
====
6617
Don't worry about me. It's just a flesh wound.
====
6618
Eveli wants us to help the Orcs, but I'm not going in there! Not with all those Winterborn marauders!
====
6619
Keep your head down if you don't want one of the Winterborn to chop it off!
====
6620
We should have never come here. This isn't our fight.
====
6621
This one has never seen anything like it! Fierce Winterborn warriors shouting the name Urfon Ice-Heart over and over. It was terrifying!
====
6622
My spell has revealed the rifts! Destroy them!
====
6623
I met Kurog back in Wayrest. He was a regular in my father's tavern and we became good friends.

When he wrote and offered me this fine establishment, I was on the first caravan heading in this direction!
====
6624
I used to be a warrior like you, but it turns out I like chopping vegetables better than chopping limbs. So here I am!
====
6625
Orutha and I are ever so glad that the king offered us a place in his city. We were terribly unhappy in our clan's stronghold.
====
6626
Ufgel and I grew up in our clan's stronghold, but we hated it there. And neither of us had the slightest desire to marry our nasty, old chief.
====
6627
I gave up my life in Wayrest to become a part of this. Orsinium reborn! Doesn't it make your spine tingle just thinking about what we're accomplishing here?
====
6628
Only the strong may keep Malacath's favor!
====
6630
Accept the word of Trinimac or die!
====
6631
Trinimac has not abandoned us!
====
6632
Where's a good-for-nothing guard when you really need one?
====
6633
I suppose you expect me to thank you.
====
6634
This won't do. This just won't do at all. What were the Orcs thinking, giving us this decrepit old building? This is hardly a proper location for the Mages Guild.

Oh, I'm sorry. Is there something I can help you with?
====
6635
Up! Out of tunnels! Attack!
====
6637
Traitorous Orc! Accept Trinimac or die!
====
6638
We tricked you! You are as stupid as they said!
====
6639
Why? My echalettes were innocent!
====
6640
Why am I paying you if you can't deal with a few mangy bandits?
====
6641
Do you really want to get into this now? I'm kind of busy here!
====
6642
I told you to keep your head down!
====
6643
You said you'd handle any trouble!
====
6644
You know what I'd say if King Kurog walked by right now? Tusk off, you tyrant! That's what I'd say.
====
6645
I'm a little busy at the moment. Why don't you go and bother my father, Mazabakh. I'm sure he'd be happy to help you.
====
6646
My poor loyal beast, what a shame. You will not be forgotten.
====
6647
I'm not carrying that load. Let's get going before more of them come.
====
6648
We don't have time to exchange pleasantries just now, overseer.

They're waiting for you in the Chamber of Loyalty.
====
6649
That's it! I've had enough of your insults!
====
6650
You want a fight? You don't stand a chance!
====
6651
You never should have gotten involved, stranger!
====
6653
I'm digging as fast as I can.
====
6654
Hail, friend! If I might have a moment of your time ….
====
6655
Another lost opportunity ….
====
6656
Mighty Corintthac shall feast upon your bones!
====
6657
Spread the word! Orsinium rises again!
====
6658
You shall not fall, my son! Take my power.
====
6659
Show our enemies no mercy. People fear the Daedra—I would have them fear us more.
====
6660
Can't turn my back for a moment in this city! Who keeps taking my goods?
====
6661
We do keep a few supplies on hand for our guests. Is there anything you need?
====
6662
Watch your step, <<1>>! You know I'm not catching you if you fall, right?
====
6663
Oooh! That'll leave a mark!
====
6666
I hate this place. Nothing but dry bread and old turnips to eat. I never should have gotten on that cart.
====
6667
Grow, my little echalettes. Grow for your papa!
====
6669
What are you doing? Not that one!
====
6670
Rebuilding Orsinium means opportunity … and not just for the Orcs.
====
6671
Two Orcs walk into a bar. An hour later, they come out.

How many Orcs does it take to rebuild the bar?
====
6673
Such is the fate of all traitors.
====
6674
We are seriously late. Where is he?
====
6676
It looks high enough, just need to lean forward so I land on my head.
====
6678
C'mon, let me in! I promise, I've got good stuff this time!
====
6679
Get the totem first. I know my twin, she would insist on proving we killed the chieftain.
====
6680
So cold …. A few gold pieces for something warm to eat? Or perhaps a blanket? Please … anything will help.
====
6682
Don't you tell me how to drink my life!
====
6684
There's always room for a rune!

Sorry, a little arcane humor, there.
====
6685
Ah, this food smells so good. If only I had some gold.
====
6686
Come on, fishy-fishies. Take the nice bait.
====
6687
None will stop us from building the dolmen!
====
6688
There is some fascinating architecture here! Amazing!
====
6689
Can I interest you in some of my wares? Everything an adventurer might need.
====
6690
The bear was supposed to kill me. But it was too weak.
====
6691
The fools will never expect us to tunnel beneath them. Dig faster, you undead cretin!
====
6692
Your herd is dead! Join us or you're next!
====
6693
Uh … they said you were smaller.
====
6694
I have to find this relic. Our future depends on it.
====
6695
Give me what I seek, you toothless runt.
====
6696
You didn't stop Kurog from killing my friend.
====
6697
I could have stopped Kurog, if I'd been there!
====
6698
I have traveled all of Tamriel seeking a good death, are you strong enough to give it to me?
====
6699
You sound smaller than my last opponent. Face me, before his blood cools.
====
6700
Might you grant me a good death?
====
6701
Do you even know how to hold a blade?
====
6702
You're the harpy-fondler who let Kurog murder my chief!
====
6703
Fight me. Let none doubt my courage!
====
6704
That's going to leave a scar!
====
6705
Ah! Nothing's better than a good bloodsport!
====
6706
Thirsty? C'mon over and have a drink … if you've got the gold, of course. Had one of those damn Argonians try to pay me in snail shells the other day.
====
6708
I sense you are smaller than my last opponent, regardless I still seek a good death.
====
6709
Might you finally be the one to grant me my good death?
====
6710
I doubt your combat skills, you will have a good death before I achieve mine.
====
6711
I am ready for a good death, be it clean quick, and the result of bloody combat.
====
6712
I fear no warrior, I only fear not achieving a good death!
====
6713
This bear failed to give my my final glory, a good death. Do you have what it takes?
====
6714
I seek a good death, are you finally the one able to give it to me?
====
6715
I am tired and wounded though I challenge you to give me what I seek, a good death.
====
6716
I seek a good death of an old Orc, are you finally the one I seek?
====
6717
I seek a good death, do you know of anyone capable of granting me my final honor?
====
6718
I have traveled all of Tamriel seeking a good death, are you strong enough to give it to me?
====
6719
I must thank you again, my friend. Studying those relics will keep me busy for months!

Perhaps we can work together again in the near future. Yes, I think I'd like that!
====
6723
A challenger approaches! Prepare the monstrosities!
====
6724
Come in, challenger! Are you shivering yet?
====
6725
And now—everything that wriggles and writhes!
====
6726
This will be hot! Pun entirely intended.
====
6727
What surprises have we this time? Let's see!
====
6728
And now, dance! Dance around the Tree of Death!
====
6729
Careful! It's not all clanking clockworks, you know!
====
6730
Do you like lizards, challenger? Watch the shadows!
====
6731
Don't succumb to the Theater of Despair! Fight, and fight fiercely!
====
6734
Hey! I came to see a fight!
====
6735
I thought this was a combat arena! Hit 'em!
====
6742
You can take it, challenger!
====
6743
That's it! Fight like you mean it!
====
6744
Your flesh … so pliable. Slip into the shadows with me!
====
6746
Troublesome! Yet so very small ….
====
6750
What a supple soul you've brought!
====
6753
Feast, my children! Feast upon its succulent flesh!
====
6754
[Sheets of ice grinding together threateningly]
====
6756
Devour that, ignoble savage!
====
6757
Every mistake represents a chance to learn a valuable lesson.
====
6758
Trinimac smiles on everyone, Orcs and non-Orcs alike!
====
6759
I've convalesced here since a Dremora punctured my lung. I can still do my part for the Queen.
====
6760
Trinimac smiles upon you, brave and faithful Orc!
====
6761
There must be a greater purpose to this Daedric invasion …. Oh! Can I help you?
====
6762
The true enemy down here is boredom.
====
6763
Sometimes I call myself "this one" so customers think I'm a bumpkin. Makes it easier to haggle.
====
6764
I'm missing the Skywatch festival for this?
====
6765
It is time to feed, my pet!
====
6766
Malacath's fury isn't for the likes of you, tuskless one!
====
6767
Behold, the price of failure!
====
6768
Malacath's fury upon you, brave and faithful Orc!
====
6769
We're winning, aren't we? We're in the Imperial City—we have to be winning!
====
6770
There are secrets beneath the Imperial City … if you know where to look.
====
6771
Hmm? Yes, you're welcome to browse.
====
6772
We think these books are a hidden collection from the Imperial Archives.
====
6773
I don't know much about dogs. Oh, don't feed them daedrat. Everyone pays for it later.
====
6774
Curse the Worm Cult! What they did to this city is an abomination.
====
6775
Try not to track any dirt in here. I just swept the place.
====
6776
The water's sound reminds this one of home. The taste … not so much.
====
6777
I said I wanted to serve the Pact. This isn't what I expected, but I make do.
====
6778
Mother will soil her breeches when she learns where I'm stationed.
====
6779
Can I … interest you in something?
====
6780
The Xivkyn hunt mortals for sport. Do not underestimate their cruelty.
====
6781
Our leaders had a wonderful plan—strand us beneath a city full of Daedra. Blood for the Pact.
====
6782
He might have been an impulsive child with half the sense Malacath gave the horker, but he tried to do right at the end.

Here's to Lord Ethian, the stupid little milksop.
====
6783
I have traveled all of Tamriel seeking a good death, are you strong enough to give it to me?
====
6786
I haven't had a moment to myself since we arrived in this city. I'm afraid that the Orc nation isn't quite as stable as we were led to believe.

I need to send a report to the High King immediately!
====
6789
Got nothing to add to the wrack yet, <<1>>. Looks like you're having some luck, though.
====
6790
Where is she? She's supposed to be here!
====
6792
We'll head out soon, pup, I promise.
====
6793
You subvert the master. His will shall not be denied.
====
6795
What's that? Did you find something valuable?
====
6796
Worship Trinimac, Trinimac is good. I worship Trinimac. I will be good.
====
6797
Trinimac. I serve Trinimac. Just leave me be.
====
6798
I never survived a disaster before. Luckily, I was able to salvage some of my goods, so it wasn't a total loss.

If you need anything, feel free to let me know.
====
6800
I help out around here, but they won't let me pour drinks or collect gold.

If you want something substantial, go talk to Batorabesh. She'd be glad to help you out.
====
6802
Don't let the menders extinguish the fire!
====
6803
The tree! Protect the tree!
====
6804
I find a nice walk in the wilderness to be rather soothing. So long as I don't run into any of those Vosh Rakh heathens or Winterborn savages.

Would you like to see my wares?
====
6805
You're standing in my drinking space.
====
6806
This one is glad to see you. It gets lonely out here on the road.

Perhaps you'd like to visit for awhile—after you buy something, of course.
====
6807
I think we lost the trail. I'll head back to Shatul.
====
6808
This is our spot. Go find your own!

We'll set up our stall when we're good and ready, and not a moment before.
====
6809
This land presents us with amazing opportunities.

I just wish it wasn't so damn cold all the time.
====
6810
It's too dangerous to send the beast in there!
====
6812
Kurog's soldiers are here! I have to warn the others!
====
6813
Normally I only mix potions and salves for the clan's benefit, but since you've already interrupted me … is there something you need?
====
6814
Nothing will ruin your day like a sack of echatere manure bursting over your shoulder. You need good strong bags to make it out here.
====
6815
Ah! Finally, a fellow tusker with a taste for Morkul brew! Been swimming in outsiders lately. What can I get you?
====
6816
Think you can handle a stout Orcish brew? Ha! Let's find out, eh?
====
6817
The locals eat nothing but meat and turnips. You, though … I bet you're looking for something exotic. Am I right?
====
6818
Wrothgar is no place for unskilled riders. Keep yourself sharp.
====
6819
My clan-mates are … not enthusiastic about my work. You might see them spit on me or the equipment. All in good fun, though!
====
6822
It's true the clan is more well-known for our metalwork, but I don't see why we shouldn't perfect the finer things, too.
====
6823
Here to use the forge? Well, I won't stop you. Just don't get in my way.
====
6824
I'll tell you, it's good to see another Orcish face. Let's show them how smithing is done, eh?
====
6825
Got a lot of work to do, stranger. You need something?
====
6826
Your belly's grumbling like a horker, you know that? What can I get you?
====
6827
This shipment is bound for market in Orsinium. If you want to buy it directly, you're welcome to take a look.
====
6828
Well, hello there! Don't see many tuskless faces out here on the coast. Just let me know if you see anything you like.
====
6829
You're not from around here, are you? It's tough to tell since you all look …. I mean, you don't all look the same. I just … you want to buy something?
====
6830
You need soul gems? Of course you do. Let's make a deal.
====
6831
All weapons are Morkul-forged, honed and blooded. Fit for a chief or king.
====
6834
You need something? Spit it out.
====
6835
If you've got the coin, I've got the, uh …. Damn, I don't know. Something worth buying, probably.
====
6836
No hustle. No scams. Just honest trade at a fair price.
====
6839
I can't wait to leave this ugly, arse-pit clanhold. I'll head to Orsinium as soon as I complete my apprenticeship.
====
6840
Burn in the fires of the Forge-Mother!
====
6842
Tough break for those miners, eh? We should drink to their memory.
====
6843
Way I hear it, you found a whole bunch of Dwarf constructs down in the mine. Bet I could make a damn fine still out of all that junk.
====
6844
Come here, squirt. Let's get some meat on those bones!
====
6845
You heard about that business in the quarry? Dangerous times. I'd stock up on supplies if I were you.
====
6846
Didn't bring any Dwarven scrap back with you, did you? I bet I could make a clean profit on—wait, what am I talking about? Keep that junk away from me.
====
6847
The damn quarry workers and their jibes! Soul gems aren't that much different from graystone. Just lighter. And more purple.
====
6848
Glad that business in the mine is cleared up. Now if only you could fix this leg of mine. Ugh.
====
6850
That's not quite right. I tried that one as well.
====
6851
Hmph. I don't like your look.
====
6852
Hmm. We can deal, but I'm watching you.
====
6853
All right, all right, let me see what you've got.
====
6854
I know you brought me something good today, yes?
====
6855
Guard? I'm not a Guard! What in the world ever gave you that crazy idea?

I'm a hardened criminal. Just like you!
====
6856
You know what I hate about places like this?

They're swarming with criminal elements. Makes my skin crawl!
====
6857
Are you a real outlaw? That's my dream! I plan to become the greatest outlaw in the three alliances!

If you have any pointers, I'm happy to take notes!
====
6858
You, uh … know where I can buy some skooma? No? That's all right.
====
6859
"Trinimac is strong, not brutish. He is wise, not murderous. Trinimac is life."
====
6860
I still don't understand the difference between Malacath and Trinimac. Sounds like a lot of noise about nothing to me.
====
6861
Protect our catch! Kill anyone you don't know!
====
6862
Kill everyone! The snow rat only breeds for us!
====
6863
Skeeving fetcher! I'll kill you!
====
6864
They're here to steal the beasts!
====
6865
You'll pay for your intrusion!
====
6866
Let's feed this one to Snagara!
====
6867
I'll stab you in the eye for that!
====
6868
These echateres belong to us!
====
6869
Have you come to study the arcane arts? You won't be disappointed. I've already learned so much, and I've only been here a short while.
====
6870
You've come to buy, yes? Then buy.
====
6872
I've been asked by the guild to research and document information about Orc clans throughout history.
====
6873
I tell you, we're going to run out of food if someone doesn't do anything about it soon.
====
6874
I'm sure the city will manage, they don't want us working on an empty stomach.
====
6875
Some day we might expand this place to accommodate all you adventurers. For now we can offer good drinks and a warm hearth.
====
6876
Hello, I travel Wrothgar. I like the cold n stuff.
====
6877
You've got to eat, sure, but why settle for someone else's cooking? I bet you can do better.
====
6878
Puzzle locks can be tricky. Go ahead and give it another try.
====
6879
I come here after each hunt. It calms me to watch the local wildlife.
====
6880
I don't need your pity. I'll be hunts-wife again. One day.
====
6882
<<1>> has truly outdone herself!
====
6884
She won't just give away her food. Well … would she? Do you think?
====
6885
The master rests. Best not wake him!
====
6886
Why does this filth approach?
====
6887
He shall burn this land with a cold flame! None shall survive!
====
6888
Another whelp? I deserve a worthier sacrifice!
====
6889
Spill the blood of the innocent! Desecrate the stones!
====
6890
He shall be reborn. We dedicate this anchor to him!
====
6895
Embrace your death, mortal!
====
6897
Now I shall reveal my true power!
====
6899
Enough play! Time to end this game.
====
6900
I'm going to add your bones to my armor.
====
6902
Puny mortal! Now you face a titan!
====
6906
Stupid mortal! That won't stop me!
====
6907
This one will turn you to dust!
====
6909
Do you know who I am? Your death.
====
6910
My blades are sharp and ready for your flesh!
====
6913
You dare attack my children!
====
6914
I would kill anyone for my queen!
====
6917
They say you can give a good death!
====
6918
Enough! I will silence you and these devices!
====
6921
I should have known you could not face me!
====
6924
The Spider Daedra never fail!
====
6925
The Reach will not be kept from their lands for long. I will destroy all who stand in our way!
====
6926
My work is complete! May the armies of Tamriel shudder at my name!
====
6927
The city's construction has begun. So far things are coming along nicely.
====
6928
Hey, isn't that the king-slayer? Good work, outlander! Never liked that son of a horker anyway!
====
6929
Morkul wares are now at the forge, and now I see people willing to spend. Do you not agree?
====
6930
All right. Let's find <<1>>.
====
6931
Is that a track? It's … no, sorry. Just some melted snow.
====
6933
Is brisk, yes? This one is lucky to have such a sumptuous winter coat!
====
6934
Malacath thump it! What do you want?
====
6935
Oh. Ow! This is … ow! This is excruciating!
====
6936
Watch yourself. Winterborn raiders are everywhere.
====
6937
I keep moving the dirt around, but nobody ever gets excited about it. Not like the others.

Maybe I'm shoveling wrong.
====
6939
Got plenty of brews to warm your belly if that's what you're looking for.
====
6940
<<1>> keeps the scholars well supplied. She can do the same for you … provided you have coin.
====
6941
I'm just here until I can fix my wagon. I do have some fine armor if you're in the market.
====
6942
Who would've thought they'd turn an old ruin like this into a safe haven for travelers? They even have a few decent books.
====
6943
Let our relationship be clear! She has fine things, and loves only gold.
====
6944
Come and see, come and see! Goods for you, gold for me!
====
6945
The wealth of the Summerset Isles, of Valenwood, of Elsweyr compares not to the wealth this one commands.
====
6946
Do you know the old saying? Neither a borrower, nor a spendthrift be.
====
6947
Are you close to the Almalexia goddess, of golden skin? This one wonders if fur of true gold is a thing that one could have.
====
6948
Is your purse as golden as you are? Please, show us!
====
6949
This one does not accept barter of sap or dark deeds. Gold, only.
====
6950
This one does not accept barter of meat and bone. Gold, only.
====
6951
It is often said the nobles of High Rock build their keeps upon vast treasuries. Is this true? How do you know?
====
6952
Wealth beyond measure, muthsera?
====
6953
The Red Diamond, the Ruby Throne, the White Gold Tower — Many riches in Cyrodiil, yes?
====
6954
Bright moons, walker. Brighter yet if clad in gold, yes?
====
6955
Be assured and rest easy - nothing here was pillaged from any ancient tomb!
====
6956
An old Orcish saying about money: "Give me your money."
====
6957
Many riches in the Alik'r desert, it is said. Are you they?
====
6958
Gold! As golden as sunlight, as golden as hope — under this fine sun, trade yours to me.
====
6959
The night, so dark. Brighten my night by passing me your gold? This one has much to interest you!
====
6960
This one does not accept barter of shed fur, whether damp or dry. Gold, only.
====
6961
This one does not accept barter of blood or vexation. Gold, only.
====
6962
You have a fondness for prisms and light? Is there money in that? As much money as killing daedra, perhaps?
====
6963
Affairs in Eyevea, it is certain, go well enough. Well enough to spend freely and have not a care!
====
6964
Undaunted! Undaunted? Dauntlessly spend your money here, friend.
====
6965
Advice from me, advice for free — Reconsider your lifestyle of poverty.
====
6966
Ah! You must be what we call "the middle class". Feel free to purchase, but be careful to not be too poor.
====
6967
One so seasoned as you surely must possess vast wealth. Feel free to browse, spend, and enjoy!
====
6968
Fresh-cheeked and somewhat, mostly unscarred! Are you certain you can afford these wares?
====
6969
From the east to the west, we always welcome familiar faces. What can this one do for you?
====
6970
Good people of Tamriel! The Bountiful Bazaar is open for business! Give me your money!
====
6971
Farewell, good people of Tamriel! This one must now rest her head upon its bed of silks and gold!
====
6972
Thank you for the shipment.
====
6974
A dry bed and a hot bowl—that's what we offer at Skalar's Hostel. Nothing fancy, but we're clean and we're cheap.
====
6975
Got nothin' for sale, friend. You'll have to check the market.
====
6976
Lift with your legs! Not your back, you fool!
====
6977
<screams as they are picked up by a harpy and flown away>
====
6978
If you see a bat, and it's holding a baby, that's … my … baby!
====
6979
Hold it. We've got company.
====
6980
I'm happy to help these poor monks. I can always use a few more blessings.
====
6981
There's a winch inside. Let me try.
====
6983
Anything you'd care to … stow in our vaults?
====
6984
My time is important. Don't waste it.
====
6985
People who need personal storage come to me.
====
6986
I watch the horses more closely than my children.
====
6987
I have all the style materials you need under one roof!
====
6988
Are you new here? I am bad with faces.
====
6989
I usually ply my trade for half-wits, but not today. I can tell you're a connoisseur.
====
6990
No thievery in my shop. If you aren't here for supplies, you must go.
====
6991
I have art to make. What do you want?
====
6992
If you're in Abah's, you're either desperate or stupid. So? Which is it?
====
6993
This one has many fabrics to offer. See how they glint. A true bargain.
====
6994
My records are meticulous. I know exactly what is stolen each week!
====
6995
I can handle my rotmeth. After a nap, it will all balance out.
====
6996
You looking for magical trinkets? Staves, gems, enchanted jewelry?
====
6997
The interior designs of my leathers are … quite prurient. Absolutely no returns.
====
6999
Who … who sent you? No, no. Don't tell me.
====
7000
Let's go find some treasure!
====
7001
A passable selection of drinks, here. Still, a good red wine is the hardest to find.
====
7002
Turap'su prays that these monks can shake off the Bent Dance. If they don't … this one must do what is necessary.
====
7003
Teifi travels with the Twilight Cantors. Most of the time, it is a joy. But not this time.
====
7004
What can I get you? If you want. You aren't required to buy anything.
====
7005
No discount for bringing your own hammock.
====
7006
The warehouse is filled with smoke!
====
7008
That's not good. Look out!
====
7009
Oi! What you doing down here? Looking for some goodies, eh?

Listen, if you find anything, I've got a couple of coins in me pockets.
====
7013
Guild's coffers are filling up. Keep your hands off if you know what's good for you.
====
7014
Kneel before the void-crown! Kneel!
====
7016
I wasn't a part of the guild for very long before everything went to Oblivion in an ore cart and I was forced to hide from the Iron Wheel.

Trust me, once I'm in charge we'll never have to run or hide again.
====
7017
I blame those stiff collars who lord over the rest of us like they were born with silver spoons up their arses. If not for them, we wouldn't be in these dire straights, now would we?

If you'll excuse me, I need to prepare for my next performance.
====
7018
My sponsor? That would be Thrag. I find his dedication and training techniques to be excellent.

I also enjoy watching the way the sweat glistens off his rock-hard muscles. It pleases me a great deal.
====
7019
Isn't Walks-Softly sleek? If not for him, I'd be rotting away in a dungeon somewhere instead of hiding in this amazing cistern, waiting for my next job to come along.

That came out sounding terrible, but I really do appreciate what he did for me.
====
7020
I'm not half as good at alchemy as Velsa, but I'm better than anyone else you've ever met. I don't know why people don't like her. Sure, she's abrasive, but so are most of the chemicals I work with.
====
7021
Have you read the latest Investigator Vale book? I'd never leave such an obvious clue behind. That's just sloppy work on the part of the villain, and I detest sloppy work.

I have no doubt that I would be able to outsmart Vale. I'm just that good.
====
7023
Common thieves only consider the horizontal. They never think about the vertical and how it relates to our chosen profession.

Me? I'm always looking up! That's usually where the wealthy marks keep their best stuff.
====
7025
Crime is nothing more than a series of calculations and figures in a ledger. Understand the numbers and the world is your goblet of golden wine. As soon as the guild is back to full strength, I can have us profitable in no time.
====
7027
Namiira speaks and we obey.
====
7028
Your suffering will be exquisite.
====
7029
The guild needs me and my brawlers around for when things go wrong. And trust me. No matter how well planned a caper might be, something always goes wrong.
====
7030
The Mad Alchemist? Do they really call me that? No? Well, they should. I think the title suits me.

Now if you'll excuse me, I have to dose myself with a few tinctures and concoctions—purely for scientific purposes, you understand.
====
7031
I almost left all this behind me. I was half-way up the boarding ramp to a ship bound for Highrock when I decided I wasn't done with Abah's Landing quite yet.

I want to make the Iron Wheel pay for what they did to us—I want them to pay dearly.
====
7032
I know what the new recruits say about me, how they call me "the Lizard of Hew's Bane." They say I do unspeakable things. They are not wrong.

Nah, just pulling your tail! I just like to keep the new recruits on their toes. Builds character.
====
7033
Those Iron Wheel bastards! Good riddance, I say!

Zeira brought the guild back from the brink of extinction, and I for one am certainly glad she did.
====
7037
Ziss ra'ham! Those shades are back!
====
7038
Hurry, friends! The breach is near to breaking!
====
7039
Huh, not here. Good time to sharpen a knife.
====
7040
Well done, walker! Now flee this place!
====
7041
You only delay the inevitable.
====
7042
Little rat must be ducking me.
====
7043
The Moons have forsaken you! All that remains is shadow and death!
====
7044
Scatter, friends! Seek the moonlight!
====
7046
Show them the wrath of Namiira!
====
7051
Sar-m'Athra! Your banquet awaits!
====
7052
Back to the darkness, churl.
====
7054
This cafe is adequate, but I prefer the level of service at the Winsome Welwa.

Unfortunately, Lady Ylanie told me in no uncertain terms that I was not welcome in her establishment any more. So now I eat here, with the rest of the unwashed masses.
====
7055
I miss the music of Vvardenfell, but this cacophony does have its charms.

I find it particularly appealing after half a jar of sujamma, for example.
====
7056
I post new listings on the board daily. Check back often if you're looking for side jobs.
====
7057
You shouldn't wander alone in dark alleys, my friend. All the worst thugs and cutthroats linger in such places.

People just like me.
====
7058
New in town? Don't let any of those crooked escorts rob you blind. Nobody knows Abah's Landing half as good as old Sig!

I'm busy right now, but if you come back in a little while I'd be happy to show you around town.
====
7059
Damn right I'm a pirate! Hot off the Dreamsnake and looking for trouble!

I'm here to eat, drink, and watch that half-naked sweetroll prance across the stage. Now get out of my face and let me enjoy the show.
====
7061
Have you seen Thazahrr Goldfang prancing down the boulevard as fancy as you please? Only that Cartel cat would be so bold as to wear stripes to the annual Folly Festival. That's just not done!
====
7062
I like to watch half-naked men dance. What of it? Don't you judge me!

Now get out of my face and let me enjoy the show.
====
7063
Nothing is lost in Abah's Landing, only finding another path.
====
7064
Grr, this one does not like the cold and damp.
====
7065
Enter and be welcome, friend! Show me your gold and we'll show you our hospitality!
====
7066
Why let tax and tariff take the lion's share when there are those who can look the other way?
====
7067
Just don't get forgetful when it comes time to settle up.
====
7069
Better to stock up here than with those crooks in Abah's Landing.
====
7070
I have a trifle here and there. Speak up if something interests you.
====
7071
They complain about the heat of my forge, but it will do if you need to take hammer to metal.
====
7072
We run an honest bank here, believe you me! There's no safer place on the Gold Coast for your valuables than the Anvil Repository.
====
7073
Another pointless attempt? So be it!
====
7074
If you're going to get so close, the least you could do is buy me dinner!
====
7075
I will not beg for mercy from the likes of you.
====
7076
Shark's Teeth rule!

Unless you're one of those pirates. Then, boo Shark's Teeth, boo.
====
7077
Watch your step and don't trip over any of my goats. No free samples, either. Wheat doesn't grow on … oh, never mind.
====
7078
My Emperor? Oh, it is you! You came back! I knew you hadn't forgotten about me. I kept the forges burning like you asked. The troops can restock here, just like you planned!
====
7079
Anything for the guild's finest.
====
7080
I regret I can carry no more.
====
7081
My wares always sell, better to you than someone else!
====
7082
Arms for a poor lizard! Oh, that's not right. I mean, alms for a poor lizard! Spare some gold for this truly pathetic beggar!
====
7083
My chains or Molag Bal's, choose your fate!
====
7084
You'll be lashed to the bone for this!
====
7085
I don't care what you're worth. Now you die!
====
7088
Feel the wrath of the stormy sea!
====
7089
I'm so bored! Nothing ever happens at <<1>>.
====
7090
How hard can it be to find one old Dark Elf woman?
====
7091
Hew's Bane? More like Hew's Barf!
====
7092
No mead on duty, pah, what kind of order is that?
====
7094
What self-respecting person could live in Hew's Bane?
====
7095
Why protect a plundered tomb? We should be avenging the loss.
====
7096
An empty tomb? What did I do to deserve this posting?
====
7097
I wonder if we'll get any cake. I love cake.
====
7098
I can't wait to sleep in my own bed again.
====
7099
No one is to see <<1>>. Not even family. Especially drunk family.
====
7100
No more filthy mire, or filthy criminals, at last.
====
7101
Who dares disturb my eternal slumber?
====
7102
I will feast upon your life!
====
7105
Hey, gawker, lookin' for work? Check the job board. Sure we got somethin' you can handle.
====
7106
It's me, Hilde! Your big brother!
====
7107
This entire region languishes under a cloud of lawlessness and imminent danger. It's a disgrace! I rarely feel safe or secure walking the streets of Anvil—and I'm a member of the damn Fighters Guild!
====
7108
I remember when Anvil was ruled by a true Imperial governor and the Gold Coast Trading Company wasn't quite the nest of pirates and smugglers it is now.

Personally, I prefer the new regime. The opportunities are more … intriguing.
====
7109
When they built Varen's Wall, certain avenues were closed to us. But when one door shuts, another usually opens.

These are interesting times in Anvil, interesting times ….
====
7110
Consider this humble Mages Guildhall to be a serene respite from the mean and angry streets of Anvil.

You'd be surprised how few pirates care to peruse our collection of tomes and scrolls—not that I'm complaining, mind you.
====
7111
Study and meditation, that's what the true mage craves. And this is the perfect guildhall for such activities—provided you can ignore the temptations of Anvil's more illicit entertainments.
====
7112
I love a good fire! Not only can you use it to instigate all kinds of alchemical reactions, it's warm and cozy as all get out.

Sometimes I just want to curl up on the warm stone and bask in all that wonderful heat!
====
7113
Don't tell anyone, but I'm the person who keeps stacking up all the books! I know it drives the magister crazy, seeing all those books piled up like little towers.

Have you been upstairs yet? I'm particularly proud of the mountain I built up there.
====
7114
I wouldn't keep anything in this bank if I were you. The place has a reputation for sloppy bookkeeping, if I may be so bold.

Alternatively? You can certainly do worse than one of my roomy storage satchels.
====
7115
I hate being this far from Wrothgar and my clan stronghold, but there are more opportunities for a good stablemaster here on the Gold Coast.

At least, that's what everybody keeps telling me.
====
7116
This crowd loves to drink and sing along with whatever entertainer Pius has procured for the evening. It's kind of a tradition.

I just hope whoever he's hired is better than the last poor sod who tried to take the stage. That incident was ugly!
====
7117
I used to be the cook on the pirate ship Strong Wind, but I much prefer preparing food on dry land. If my pots and pans are going to spin around, I want it to be because I'm drunk and not because the sea is choppy.
====
7118
This one would welcome you to Anvil, but this is a terrible place. Crime, pirates, bad food … but not mine, mind you. My groceries are perfect.
====
7119
I get most of the materials I use from the Thazahrr Cartel out of Abah's Landing. The prices make my head hurt, but at least the quality is mediocre.
====
7120
I never enjoyed sharing a shop with another merchant, especially not someone as obnoxious and full of herself as that Dark Elf, but space is at a premium in Anvil these days.
====
7121
Have you visited the Cathedral in Kvatch yet? What a beautiful building! And I love going inside and listening to the Sermonizers. All that talk about time and the dragon makes my scales tingle!
====
7122
Yes, I have an unusual name. Yes, I like to do all of those things, though not necessarily in that order.

Is there some other trivial matter you wish to discuss or can I get back to work now?
====
7123
Look at what walked into my shop! You're as yummy as a sweetroll, you are!

Let's finish up our business so we can get right to the pleasure, you adorable little monkey!
====
7124
There's no one in a city full of pirates who's more in demand than a good carpenter, damn the luck! Can I take a day off? No. Can I even eat my lunch in peace? Never going to happen.

Speaking of which, I suppose you want something, hmm?
====
7125
We're so fortunate here in Kvatch! Not only does the good Count Carolus watch over us like a mother hen, but we also have the great Cathedral and the Order of the Hour to protect us.

That's why nothing bad ever happens here!
====
7126
I've always been so proud of the Order of the Hour. What other city has such holy and noble knights dedicated to protecting it?

But the newest members of the Order don't seem to be quite up to their usual standards. They seem a bit … rough to me.
====
7127
Safe and safe your valuables will be! Our vault seals tighter than the primate's gold pouch—and we all know how rarely his holiness opens that little velvet bag.
====
7128
Prim and proper, that's the Kvatch way! Of course, that doesn't mean we can't also be a little stylish, am I right? Feel free to examine my wares.
====
7129
Have you heard the legends of the Dark Brotherhood? Is it truly possible for a cartel of assassins to operate without anyone suspecting?

I don't believe it for a moment, but I probably won't rest easily this night with such thoughts in my head.
====
7130
The wonders contained within this shop are not for the faint of heart. Are you certain you wish to proceed?

Ah, I see you aren't one of the usual bores who wander in hoping to see an amazement of some sort. Please feel free to look around.
====
7131
"The jaunt, the bounce, the swaying tail. Like a ship on four legs, pounding down the trail."

That's one of my favorite lines from the poems of Drusk the Would-Be Bard. It describes my favorite animal perfectly!
====
7132
"Herein lie the countless damned, their worth measured only by the weight of the gold that condemned them. Cast your eyes upon the herd and single out your prey."
====
7138
The guild coffers are really starting to fill up. Wait—don't repeat that … I'd better do another count.
====
7141
Don't stand on the metal grate!
====
7142
When the Black Hand sealed the Sanctuary, I had no idea they left the bodies where they fell. Let's see what the resin reveals.
====
7144
It is good to shop now, you see, for it is nearly time for this one to leave and sleep upon her gold for a time.
====
7146
<Anvil's bounty board may be its most commonly used fixture. Requests from up and down the Gold Coast can be found here.>
====
7147
My blades are the sharpest in Anvil. Go ahead and take a look.
====
7148
Doesn't matter where it came from. You'll get no questions from me.
====
7149
Why not take a load off? You look like you've been working yourself to the bone.
====
7150
Ah, another customer! And the merchants back in Anvil said I was crazy to set up shop out here. What do those pirate-lovers know?
====
7151
I carry only the best goods. Your gold will go a long way here.
====
7152
There's a hidden evil corrupting Kvatch.
====
7153
Murder is a filthy business in the eyes of Akatosh!
====
7154
It's good to see you again, friend!
====
7155
The way you drove your blade home, that was a magnificent kill, Silencer. Artorius experienced the requisite amount of fear, anger, and pain just before you finished him off.

Good job!
====
7156
The Grand Sermonizer, called home to Akatosh before her time!
====
7157
It's all right to be angry, you faithful of Akatosh!
====
7158
I've got more bounties on my head than anyone else in the Sanctuary!

It's not that I get caught in the act of killing, Night Mother forbid! It's just that I appreciate a good challenge, so I let a witness notice me every so often.
====
7159
Edwina! Another stray animal has wandered into my court. Edwina! Where is that girl?

Well, what do you want?
====
7160
She smells you. Head to the food tables!
====
7161
Did that cabinet just … click?
====
7162
Let's split up. I'll meet you at <<c:1>>. The others need to hear what happened.
====
7164
You stay down, or I make you dead again!
====
7166
Please! Anything would help.
====
7168
I'll have no trouble. The Red Sails guaranteed a safe haven to do business.
====
7169
<<1>> is a liar. I don't have the Knahaten Flu.
====
7170
Less talking, more laundering. We both have a quota, so stop wasting my time.
====
7171
You break chain, Xal-Nur breaks you!
====
7175
One of the beasts is loose!
====
7176
You not be clean for long!
====
7177
This place is not meant for you. Get out!
====
7178
A gladiator's life is simple. Fight and live or fight and die. Sometimes I envy that.
====
7181
We are naught but aspects of the beast.
====
7182
Get behind them! I'll cover your approach.
====
7183
I swore my very essence to protect what's here. You will be destroyed!
====
7184
Who calls me from my slumber?
====
7186
Strike hard! Our lord commands it!
====
7187
<The Kvatch bounty board is neatly organized, displaying odd jobs from private citizen in an orderly fashion.>
====
7188
Shadows may waver in the light, but not this.
====
7189
Drink deep of my power, beast. Become the avatar of my wrath!
====
7190
The beast and I are one! Our victory is assured!
====
7191
The darkness weighs heavy. So tired. I must … rest.
====
7192
Let me guess. Looking to hear my life story? Hoping we can be fast friends, clasp hands and go on a killing spree? I propose an alternative. Step away from me or we'll need a broom to clean up your remains.
====
7193
I'm glad Artorius is dead. Does that make me a bad person?

He took Mirabelle and Cimbar and the others away from us. Ultimately, their deaths are on his head. I'm glad I was there to see you finish him off, Silencer.
====
7194
I look forward to working with you again, Silencer. Perhaps we could share a murder spree sometime soon, yes?
====
7195
You made the rank of Silencer faster than anyone I've ever known. Not bad for a wet-behind-the-ears New-blade.
====
7196
Beast, feed upon my power!
====
7197
Silencer. I hope you carry the title with pride. You don't answer to me anymore, but we're happy to have you work with us whenever you wish.
====
7198
The Order will make quick work of you!
====
7200
There's no escape from the cleansing flame!
====
7201
Cool your fevered head, for your victory is at an end.
====
7202
My rippers will make short work of you!
====
7203
Business is looking up and mother is so pleased! And it's all because of that charming Lord Jarol. He's always so patient and kind toward me.
====
7204
Why do you disturb me, Initiate?
====
7206
Night Mother smile upon you, Silencer.
====
7207
Your task is clear, Initiate. Execute it.
====
7209
Was there something else, Assassin?
====
7210
Welcome back, Assassin. What of your task?
====
7211
I trust it's done, Silencer.
====
7212
You know how best to conduct your work, Silencer.
====
7215
No, Initiate. First you finish the contract, then you speak to me.
====
7216
If you're displeased with the selection of contracts, give it a day or so. There's a high turnover.
====
7217
For a Silencer, you do seem to enjoy talking. It's slightly charming.
====
7218
It's not my gold, but I'd suggest you get to work on that contract.
====
7219
You should know how this relationship works by now, Assassin. Something you wanted?
====
7220
I expect that contract won't take long, Silencer.
====
7221
Aren't you finished yet, Initiate?
====
7222
Another notch on your belt, Assassin?
====
7223
How many souls did you offer up to Sithis today?
====
7224
I heard apples are poisonous to minotaurs. That's why I eat three of them daily when I'm on the road.
====
7225
Yes, the sign says eighty-three ales on tap. But we have eighty-two empty barrels, so you'll order what's left.
====
7226
Bah. Some Chapel of Dibella …. Goddess of love my arse. Ain't seen a single strumpet since I came ashore!
====
7227
If you're looking for a warm welcome, you've come to the wrong place. This castle's just a pirate's roost nowadays.
====
7228
I saw what you did. Got my eye on you. Both of them.
====
7230
Sorry friend, we're between games. You wouldn't wanna play me anyway. Nobody plays Fool-Me Dice like Ginereth.
====
7231
If you're looking for work, shove off. Got no room for unhinged adventurers on this boat. People like you bring nothing but trouble.
====
7232
The lighthouse is beautiful to look at, but you couldn't pay me enough to go inside. Too many rumors, friend. Dark rumors.
====
7233
Chapel of Dibella my big toe! When I was your age, the priests would dance down the lane every morning—naked as a noon-day sparrow! Now? Robes from chin to ankle. 

Shameful!
====
7234
These Sermonizers are everywhere! I can tell you, they're not doing Akatosh any favors. If I didn't like him before, I sure hate him now!
====
7235
You approach the Tower of Judgment. I hope you do so with a pious heart. I'd hate to have you removed like those stumble-drunk criminals that blunder in here at all hours of the night.
====
7236
Best watch your back. Dangerous folk skulking about—and I don't mean those pirates. Don't worry though. Gristle and I are on the hunt. These murderers can't hide forever.
====
7237
Time is on my side, assassins!
====
7238
My followers will deal with the likes of you!
====
7239
By the Eight … where could he be?
====
7240
It's all right, Plautus. Just stay calm ….
====
7241
Does watching battling criminals make you thirsty? Why not purchase a cold drink?
====
7243
Invaders! Put them in shackles!
====
7245
Claim their skins for Na-Kesh!
====
7248
Drink deep, and fall to madness!
====
7249
You would face me again? Foolish.
====
7250
Your blood and water are mine.
====
7251
What do you think? The resemblance is uncanny, isn't it? My ancestor, carved in stone.

The family has fallen on hard times. Shouldn't have hitched our wagons so firmly to Varen Aquilarios.
====
7252
I have never been accused of illicit activity in my life, yet that horrid chanter claimed I was part of the Dark Brotherhood!

It's all just a ploy to claim my holdings for the Cathedral of Akatosh. Everyone knows.
====
7253
Used to call Fortunata my friend before her "promotion." Now she won't give me the time of day.

Typical.
====
7254
Fortunata did love her drink. I always said it would be the death of her.
====
7255
The Naughty Nereid Players are amazing! They made me look at "Netches, Netches, All Around" in a whole new light!
====
7259
Entrust your worth to no other.
====
7260
Always mix business and pleasure, love.
====
7261
Entrust your worth to no other.
====
7262
I don't care what anyone else says, men in skirts are quite fetching.

Especially those Legionaries.
====
7263
Entrust your worth to no other.
====
7264
I don't care what anyone else says, men in skirts are quite fetching. Especially those Legionaries.
====
7265
Refresh your libations, citizens. The next fight is about to begin!
====
7266
And we have our winners! Freedom is their reward!
====
7269
She will strangle the light!
====
7274
Not afraid of the dark, are you?
====
7275
I knew you'd come back to me!
====
7278
For Mephala, and the Skein!
====
7280
Come, I have a secret to tell.
====
7283
The poor little morsel, succumbed to the dark.
====
7288
You look good enough to eat!
====
7291
Poor things, never had a chance.
====
7293
The Scaled Court claims this place. Do not resist. You will become thralls, just like the Sword-Disciples.
====
7296
You will not live long, intruders.
====
7297
Wait … wait. Where'd my tail go? Did you—oh, there it is. Close call.
====
7298
Look at this pile of debris! Sahalu will die of old age before it is cleared. Poor Sahalu.
====
7299
Norgim do Khersim! Osh! Osh!
====
7300
Ignore these dull-clawed miners and traders—nothing but thieves and swindlers, the lot of them. The best deals happen here, with Shurami!
====
7301
Mauloch's third jaw-bone! How do those spindly legs hold you up? Let's put some meat on that skinny frame!
====
7302
If you plan on thumping some Iron Orcs, that's dangerous business. Need a little liquid courage? I have a few select brews you might want to try.
====
7303
There's nothing but brambles and poison berries out there in the crags, friend. If you need quality provisions, I'm the Breton to talk to.
====
7304
Iron Orcs? Pshaw! More like … like … paper Orcs! Gonna write some bad words on them, fold them up, and post them back to their ugly Orc mothers! Har!
====
7305
Damned miners keep dragging that red stone down here. Nothing but worthless rock, if you ask me.
====
7306
Been days since we've seen an ore wagon. Bah. A mine's just a hole in the ground if you can't trade what you chip out of it. 

Been hauling red brittle just to make ends meet. That's how desperate it's gotten. Damned Iron Orcs ….
====
7307
Just need … a moment. I'll be fine. Just let me rest for a bit?
====
7308
Would it kill the workers to just use the ramps? This winch is about as reliable as a three-legged mule with the red brittle shakes.
====
7309
I like it up here. A brisk wind blows off the slopes, and you can't beat the view.
====
7310
Another victim of this monument to greed. I'm afraid it's going to get worse before it gets any better.
====
7311
With the mine closed, we only have to work when we want to. That gives me much more time to work on my epic story!

I'm going to be a famous storyteller, just like Veesk-Olan and Fjokki the Bard.
====
7312
Let those other fools mine red brittle. Azzaril prefers iron and orichalc ore. Gold is much better than the shakes, yes?
====
7313
What are you looking at, you faithless coward? This is the Blood-Feathers' camp. You are not worthy to look upon our greatness!
====
7314
I think this axe is too heavy. Does it look too big to you? I should have gotten a spear. A really long spear. Don't want to get too close when you stick an enemy, right? I heard the blood spurts all over the place.
====
7315
My accompaniment had to sail back to Auridon. Alas, he lost all the fingers on his playing hand in a tragic accident. 

But do not concern yourself. It was a favor to everyone near and far. His music was terrible, even before the accident.
====
7316
This architecture is really something, isn't it? Those old Nords really knew what they were doing. Hard to believe it was made by hands as big and clumsy as mine.
====
7317
This table is off limits. Taken. Reserved.

That means keep walking, pudding pie.
====
7318
Best lighten that purse before someone puts a hole in it. Let's make a deal!
====
7319
I hate waiting around! I didn't march half-way across Cyrodiil to fight practice mannequins!

If we don't get to kill something soon, I might have to go pick a fight with the Blood Feathers!
====
7320
Hello. I'm the healer for the Diamond's Daughters. And it's thirsty work! Keeping these sods alive is like trying to grow dragonthorn in saltwater.

But lucky for them, I have plenty to drink and I'm equal to the challenge.
====
7321
Plan to compete in the Arena? Well, mind the traps. A spike in the arse will kill you just as dead as a sword in the belly.
====
7322
No utensils required! We don't stand on ceremony here. Dig in!
====
7323
Shaveskins laugh at this one's belly. Lucky for them, Sugar-Dance has plenty of self-confidence and a very calm demeanor.
====
7324
Dahnkin is a very good listener and has heard many things about the Arena. More than just fighters roam the Arena—much more. 

This one does not know how they get all the strange creatures inside, but this one promises to find out.
====
7325
When so many warriors gather, egos become as fragile as egg shells. Walk softly and try not to step on too many as you go.
====
7326
Halt. We've no rations to spare and we keep our own council. Now move along. We're really quite busy.
====
7327
What do you want? Can't you see I'm busy?
====
7328
Solid to liquid, liquid to solid …. Ah! Perhaps a gas, yes? Yes! Where did I put that alembic?
====
7329
You have wandered into the Five Claws camp. Are you lost?
====
7330
Many greetings, my friend. Glorious view, don't you think?
====
7331
Why go to Cyrodiil when we can bring Cyrodiil to you? Have a look!
====
7332
Everyone's got a story to tell and I'm here to listen.
====
7333
Feh. These gray Orcs smell like a mammoth's armpit, but this red metal will fetch a fine price, yes?
====
7334
I hear that they punish deserters in my cohort by drowning them in a well. I guess that's all right. It's pretty difficult to drown an Argonian.
====
7335
Fighting for Isrudde's a real joy, let me tell you. Queen Ayrenn's nice on the eyes, sure, but she pays about as well as a one-legged farmer. Now I earn more in a week than I did in a year.
====
7336
Beat one rotten soldier to death and you're ostracized for life.
====
7337
In search of high-quality equipment at a fair price? You've come to the right place.
====
7338
The merchandise is over there. Purchase something or be on your way.
====
7340
Your gifts go to support the defense of Craglorn.
====
7341
May you inherit a country flowing with waters.
====
7342
You wouldn't by any chance know where I could acquire fresh corpses?
====
7343
Used to make my bread in Wayrest fighting anyone who'd fight back, until High King Emeric shut us down.
====
7344
I've traveled all across the land, but wherever I go I follow one rule. I never tell anyone my name.

You'd do well not to spread your name around, but it's probably too late for that now. Ah, well.
====
7346
They're off their leash and out for blood!
====
7347
Refresh your libations, citizens. The next fight is about to begin!
====
7348
And we have our winners! Freedom is their reward!
====
7350
They're off their leash and out for blood!
====
7351
Why don't you come a little closer?
====
7352
Come, children, your dinner awaits!
====
7353
Vengeance for our children!
====
7354
Hmm, I should have toyed with them a little longer.
====
7355
You've worn out your welcome.
====
7356
You know those giant chains that smash down with the anchors? I've climbed them. Was curious what was up top. Ended up destroying it from inside Coldhabour.

Fell out of the sky like a rock after that. Killed at least ten daedra by landing on them.
====
7359
Spill their blood for the Lady!
====
7360
Our thanks, we were growing hungry!
====
7362
Pacrooti has three simple rules for life: When something is empty, fill it. When something is full, empty it. When something is itchy, scratch it.
====
7363
Turn your cards, my friend!
====
7365
Pacrooti is pleased to see you!
====
7366
Pacrooti welcomes you! So much of his business is carried out through couriers, it is nice to finally place names with faces!
====
7367
Fare well, my good friend. Bright moons light your path!
====
7368
This one invites you to try again!
====
7376
Begin your ritual now, my children!
====
7377
Mortals, you know not what you interrupt. My children and I will destroy you!
====
7378
Our visions have revealed the location of a relic of the Shivering Isles. Are you willing to help us retrieve it?
====
7379
Be careful, Adept. These relics are not toys, as with all things Daedric.
====
7380
The Order thanks you for your assistance, Adept. There may be more relics you can recover for us soon enough. Check with me tomorrow, I may have something for you.
====
7382
You've returned. Good. The anchors are down?
====
7403
Hello and welcome to my shop.
====
7426
Welcome to my master's shop.
====
7430
Greetings and Salutations.
====
7438
Hello. Want a room at my inn?
====
7447
You're back. And you have all the pieces you left with.

Unless you had an extra finger and now you don't? In which case, cheer up, no more gold spent on custom gloves.
====
7448
What can I do for you, soldier?
====
7449
This equipment is for heroes of the Dominion. Have you earned it?
====
7451
Heading to battle? I have what you need!
====
7452
I extend greetings, warrior, and invite you to examine my wares.
====
7453
When you've fought for the Pact, you earn the right to my wares!
====
7454
Only heroes of the Covenant may purchase my goods, warrior.
====
7455
Only those who've fought well for the Covenant can purchase from me.
====
7456
Take a few minutes to peruse my wares, soldier. You won't be sorry.
====
7457
I've seen tougher meat horked up by a mama wolf for her cubs.

Well … you may have a bit of gristle to you. And I might have some work.
====
1
The undead are much more numerous than they used to be. Everyone's worried. Where will we be safe?
====
5
I lost several friends in the Mine's collapse. It happened so suddenly, no one knows what caused it.

Some say that the undead brought about the collapse, but who knows the truth?
====
8
No matter how bad my injuries are, at least I made it out alive.
====
10
It's only a matter of time before Shornhelm falls to Montclair's might.

We must stop them!
====
11
It's only a matter of time before Shornhelm falls to Montclair's might... we must stop them!
====
12
Oldgate has seen better days. I worry for the morale of the men still here.
====
13
It's been a long day in the fields. I'm tired of looking over my shoulder all the time!
====
15
Keep to the well-traveled roads in Stonefalls, lest you fall prey to the unforgiving wilderness.
====
16
Everyone's gone mad! I've seen people torn apart... eaten... what did we do to offend the Divines?
====
21
No matter how bad my injuries are, at least I made it out alive.
====
22
Master Gemin's hot springs are divine, but they're missing something ... or someone ....

Perhaps you could keep us company?
====
25
Master Gemin's hot springs are divine, but they're missing something … or someone ….

Perhaps you could keep us company?
====
26
Master Gemin's hot springs are divine, but they're missing something ... or someone .... 

Perhaps you could keep us company?
====
27
I lost several friends in the mine's collapse. 

It happened so suddenly! No one knows what caused it.

Some say that the undead brought about the collapse, but who knows the truth?
====
31
Godrun is depending on us to halt the ogre advance.
====
34
Too much strife in Rivenspire for trading. 

I hope our village can survive this dry spell.
====
35
Thank you so much! I will not forget your kindness in setting me free.
====
36
There's nothing like fishing in the northern waves! 

The air's so crisp and salty. It makes a man feel alive!
====
37
I saw some armed Nords running over the hill to Northpoint. 

I hope the farmers are all right!
====
38
I saw some armed Nords running over the hill to Northpoint. I hope the farmers are all right!
====
39
They're using me. End it quickly, before I hurt others.
====
45
I started counting the pavers in the streets of Wind Keep, but it was too much for me.
====
46
The winds bring foul tidings. They whisper of great and terrible things to come.
====
47
What I'm doing is none of your business. You'd best move along, if you know what's good for you.
====
48
Work all day, work all night. Can't remember the last time I've had a break.
====
49
You look tired, my friend. The cushions are quite comfortable, if you'd like to rest. Feel free to take off your armor, if it pleases you....
====
51
House Hlaalu welcomes you. Please keep to the guarded areas of town.
====
52
My wares are certified by House Hlaalu. You can shop with confidence!
====
54
Godrun is depending on us to halt the ogre advance.
====
55
Don't know where I caught this. Don't know what it's doing to me. I just hope I'll recover.
====
56
I've travelled for days. Now I'm sitting outside a half-erected palisade, waiting for someone to let me in.
====
57
Welcome to Central.  If you want to enter the inner city, you'll need to speak with Marshall Dunworth, in the patrol headquarters.
====
58
What's your business here?
====
59
I hope Zairrm-dar can find more people to help unload soon. It's slow going, unpacking the ships that come in.
====
60
I've done nothing wrong! Why am I here?
====
61
What's your business here?
====
62
Master Ahtah came here many years ago. He hoped Master Durak would help him unlock the secrets of the Swordsingers.
====
72
I begged for my life... and he laughed at me.
====
73
He loved me deeply, but like all good things in life, that ended. That's when I knew I couldn't deny my blood.
====
74
Before I die, I want to walk through the streets of Mournhold again. I would fade into the crowds. I would become as one with its grand parapets.
====
75
We have been cast out as abominations.

Now we live on as legends.
====
76
What're you lookin' at, s'wit?  You think you're better than us? Just because we paid you? 

You don't know real pain. I should cut you, like we did the others. Then you'd know pain.
====
77
I don't care which tribe they're from! Those Ashlander brutes don't belong in here with good folks like us. I don't want to think what they'd do to us if the ordinators weren't here.
====
78
The Temple doesn't too many supplies in by boat, but with all those Ashlander's around us, it's a good thing we've got a way to escape.
====
79
Master Ahtah came here many years ago. He hoped Master Durak would help him unlock the secrets of the Swordsingers.
====
80
I was hurt, not sick. A mender came to help me, but there was something … off… about him.

He was coughing. He had trouble walking. Now I feel horrible.
====
81
Oh! Are you here to take my empty glass?
====
85
Ever since the lighthouse went dark, we've seen fewer and fewer ships. I'm afraid to say it, but trade will grind to a halt completely.
====
86
You lit the lighthouse! Now I'll have enough work to feed my family.
====
87
Mind your betters. Better yet, move along.
====
88
No! I won't go with them! I won't! 

They want to pull me down into the earth. It burns!
====
89
Who will take care of my family after I'm gone? I can't let this sickness defeat me.
====
90
I'm not sure if I care for dodging rotters while I work. I've gotta earn a living, though.
====
92
The voices! They've stopped! Are you the one who released us?
====
93
Mind your betters. Better yet, move along.
====
96
I've lost track of how long we've been here, watching and waiting. Some of the younger soldiers have lost their nerve.
====
97
I never thought being a Lion Guard would be like this.
====
98
If we let despair affect our morale, we will surely fall.
====
99
You're mad if you want to leave the safety of Oldgate. 

Even the horses will devour you!
====
100
I would ask that you do not disrupt our spellcasting.
====
101
Keep to the well-traveled roads in Stonefalls.

If you don't, you'll fall prey to the unforgiving wilderness.
====
102
You have my thanks, brave soul!
====
105
There's no reason for folks to be afraid of us. Not all werewolves skulk around towns, hunting the unwary.
====
106
The cliff racers soared in during a dust storm. 

When the sky closed in on us, I thought it was the end of the world.
====
107
I've heard that werewolves overran Camlorn over in Glenumbra. Could the same thing happen here?
====
108
Did you bring a cure with you? Any cure? We're dying!
====
109
There's danger abroad and at home, much of it brought on the wind.
====
110
King Eamond went to find help. May the Eight watch over him and bring him home soon.
====
111
I lost family to this pestilence. King Eamond had best come home with a cure for it.
====
112
Do you think it was the brown rot?
====
113
Please, you can't leave me here!
====
114
Be wary within these walls, stranger. 

Some of our kind have gone mad in their seclusion here.
====
115
I remember looking onto the beaches and seeing the tide recede into the horizon. The Akaviri ships were beached, cast aside like toys.

That was when I heard a deep rumbling from the earth. And then darkness descended.
====
116
It's good to be home. Our garrison will not fall again.
====
117
Now that the garrison's ours again, it's time to fortify and repair.
====
118
The Seventh Legion overwhelmed us. I don't know how we'll be able to take back the garrison now. King Eamond is slain. The last we heard, <<1>> was two breaths from Aetherius.

Retake the garrison? Ha! We'll be lucky to keep Evermore.
====
119
The garrison will never fall again. Never!
====
122
The Ashlanders outside these walls would think nothing of slaughtering every last man in our fort. I know not what made them so vicious, but I will defend this fort to my last breath.
====
123
We were unprepared for such an onslaught, even though our scouts warned us that Imperial soldiers occupied the desert south of Bangkorai Garrison.
====
124
Thank Stendarr for Malumud and his young blades. Without them, we would have all died in the desert.
====
126
Surin said you're the one who finally got evidence on these skooma dealers. 

It's good to see a newcomer in Ebonheart who isn't here to corrupt it.
====
127
We've had our share of problems, but you've no idea how good it is to know that the Imperials are also having troubles.

You've brought us such hope.
====
129
They'll force some of us to fight in their army and the rest will become slaves or sacrifices.
====
131
I'm afraid I don't deal in such matters directly. 

Perhaps one of the captains outside can help you with your... uh... whatever you're trying to find.
====
132
Are you enjoying your stay in Sugar Cove? 

If you like, I could make it more enjoyable for you....
====
133
Not many ships coming in lately. 

Must be scared off by all the attention Ebonheart's been getting. 

Either that, or it's becaues of the plague.
====
134
One bout of bad luck can mean the end for you. 

I'm not just talking about your fortunes, either.
====
135
I haven't seen you around here.

I don't think I have what you want... and I don't think I know where you'd find it.
====
136
Hello there, friend! You look tired. A bit under the weather, perhaps? 

Sure hope you aren't coming down with something... but you're in luck! 

I have just the preventative you need to guard against all diseases!
====
137
Please help us! Find <<1>>!
====
138
Try not to disturb the wounded. They need rest.
====
139
How did the Imperials manage to enter Gil-Var-Delle unscathed? 

What foul magic lets them travel where our most powerful wardens cannot?
====
140
We will not submit. We would rather die fighting.
====
141
I see it in your eyes, a sense of purpose. A mission. What news?
====
142
Tall Papa would want us to fight.

We will honor him.
====
143
We've maintained little more than a regiment at the fort since the Ebonheart Pact went into effect.

We don't need to worry about crazed Nords flooding down from the north anymore.
====
144
At least those Imperials didn't destroy the city.

Hallin's Stand will recover and prosper. It'll just take a bit of time.
====
145
King Eamond went to find help. May the Eight watch over him and bring him home soon.
====
146
They're throwing people to the lions. To the lions! These Imperials have no honor!
====
147
There's a group of crazy Argonians who seem to be worshipping the coral here.

That's pretty much what I'd expect from a pack of swamp lizards.
====
148
I don't have time for idle chatter.
====
149
I hope House Redoran sends more guards soon. 

Working all day and all night with little relief makes our duties much harder.
====
152
B'vek, this fight will never end.
====
153
Namat, send the weakling back to the dungheap!
====
154
My hands burn with blisters. My back aches with pain.

I don't know how long I can go on like this.
====
155
These damn Imperials think they own us. Think again - I'm no man's slave.
====
156
We showed those damn Imperials. No Redguard will be slave to them!
====
157
Use the key on the shackles and I'll make a run for it.
====
158
I'm not sure who to feel more sorry for, us or the guards. They're under manned and we're trapped in an endless cycle of rebuilding.
====
159
Finally, a chance to sit down. 

I've been on my feet for almost twelve hours straight.
====
160
If you're looking for a good time, the inn at the southern gate pours legendary ales.

Just make sure you watch the barkeep. If you're not vigilant, she'll water it down.
====
161
I've no love for the Argonians, but I do like their cooking. 

Have you ever had roasted hackwing? It's so... exotic.
====
162
Ash smothers everything that grows here.

Even the mud has no life. I ache for the soothing waters of the marshes.
====
163
Keep your problems to yourself, and you won't find any more of 'em here.
====
164
My apologies, but I'm not supposed to talk while I'm working.
====
165
House Redoran doesn't seem to care a whit about my falling profits!
====
166
Keep your eyes open and your mouth shut. You'll live longer that way.

Too many people around here keep talking and talking when they should really be....

Excuse me. Never mind.
====
167
Feel free to remove your armor, if it would make you more comfortable.
====
168
This disease is truly a curse.

Even priests of the Tribunal Temple fear to approach us!
====
169
As long as it's peaceful on my watch, I'll be happy.
====
170
This place smells like old fish and new blood. 

Reminds me of home.
====
171
I'm thinking of buying some of those remedies, but I haven't heard anything good about them. 

Then again, what harm could it do? Better safe than sorry!
====
172
Most people here look at me funny. 

I'm not the one who smells like sulfur and ash.
====
173
We're saved! The prince is here!
====
174
We may be facing daedric magic and an evil lich, but our Prince is here!
====
175
I'm surprised you were allowed to board this dreadful ship. 

I suppose I'm even more surprised you'd actually want to board it.

Of course, you already know if the ordinators find anything, they'll quarantine us all.
====
176
I'm curious. If one of the quarantined sailors showed signs of the disease, what measures would we take?

It's never happened before, so I really don't know.

I'm glad the decision rests in the hands of Tribunal Temple's ordinators.
====
177
Without knowing the cause of this disease, everything aboard this ship is subject to inspection.
====
178
There's absolutely no sign of disease aboard this ship. 

If there were, you'd think a week at sea would have revealed at least one person with symptoms.

This is ridiculous.
====
179
I hope the Tribunal Temple is planning on sending some food and water our way. 

We may have been stocked up for a few weeks at sea, but it's not as if we've got a limitless supply. 

I don't even know how long this quarantine will last.
====
182
A curse on that Farseer Arafal and her meddling, here. Now she's brought all these elementals and daedra down on us.
====
183
Peace at last! 

You will be remembered, hero.
====
184
Working here has always been unsettling.

With the onset of this disease, it's getting worse.
====
185
Sentinel is filling up with all sorts of folks these days. 

I'm not sure why, but it's nice to have my relatives visiting.
====
186
You'll run into all sorts in Sentinel. 

Most folks are friendly, but some are a little too friendly, if you catch my meaning.
====
187
You'll run into all sorts in Sentinel. 

Most folks are friendly, but some are a bit too friendly, if you catch my meaning.
====
188
The Lion Guard is here to support the Daggerfall Covenant.
====
189
There are so many new people in the city! 

It's just not safe out for anyone to be out alone anymore.
====
190
I've lived near Sentinel for a long time. I don't remember the pickpockets and thieves ever being this brazen.

I really don't know what's come over them!
====
191
The shadows have grown long since the Nest-Mother last sent me on a task. I hope she has not lost faith in my abilities.
====
192
If I don't have what you want, you probably didn't need it anyway.
====
195
You are the one the Nest-Mother spoke of. I am saddened that the day has come when she cannot trust one of her own children to act as her hand.
====
196
Did you hear about the disease hitting Stonefalls? I hope it's nothing like the flu that got us here.
====
197
I'm just waiting for these protesters to give me a reason to put them in their place. One wrong move is all it takes....
====
198
The Wardens are failing Stormhold. They're forcing us to train for a war that's not ours and then taking no actions against the murderers!
====
199
I don't mind digging in the muck as much as the others. Kilban pays well, and my scales are well polished from the earth.
====
200
It was selfish of me to desert. I'm glad my friends who stayed have welcomed me back.
====
201
Untie me and I'll make a run for it.
====
202
Where am I? Someone must have drugged my drink.
====
203
The Forebears were the first Redguards to arrive here. The Crowns' ancestors waited until it was safe to come.

Who should be looking down upon whom, I wonder?
====
204
The recent sandstorms are just the beginning. Satakal is consuming the world, to punish us for the Forebears' transgressions.
====
205
Be careful if you leave Bergama to head eastwards. The winds are unusually strong.
====
206
I can't wait to return to my own home. So unfriendly here.
====
208
Damn guards always looking at me like I've done something.

I haven't done a thing!
====
210
They cannot think to hold this town against the whole of the Pact. Will all the Archeins feed the roots rather than join their brothers in arms?
====
211
You're the one that talked me into this. You better be as commited as I am.
====
212
The Worm Cult never suspected an uprising, just as those mercenaries won't be expecting an attack.
====
213
No regrets! That should be my new motto. Although, I hope my friends who remained understand my decision.
====
214
I'm okay, but the other farmers may still be trapped.
====
215
The guards are nearby, so don't even think about stealing anything.
====
216
I don't understand what I did. I was just travelling through the area.
====
217
So many odd things have been happening lately near Anvil's Heart. I wonder if our resolve is being tested somehow?
====
218
Even though our studies were interrupted when Anvil's Heart was attacked, I've been practicing on my own.
====
219
<<1>> must be pleased with your progress.
====
220
If this one doesn't meet his quota, he will not eat tonight.
====
221
This one is suprised more of us didn't leave when <<1>> was slain. Many many of us know no other life.
====
222
I have never known a place where I truly belonged. I came to the elder to find it, but... I was too late.
====
223
You look too well-dressed to be a slave. And too well-armed.
====
225
I've lived in the desert my entire life, but I have never seen so many beetles!
====
226
What will we do when the Pact marches on our town? I don't want to fight anyone.
====
227
I trade in goods others would rather not deal in, but it's been profitable for me and my backers. I cannot wait to see the guildmaster's face when I walk in wearing the finest silks this side of Tamriel!
====
228
Though we may have fallen into disfavor, Alten Corimont will persevere. We are the oldest of the Argonian tribes. We have succeeded where others have torn themselves apart.
====
230
Our kind keep the peace of the Hatching Pools. Do not disturb the eggs.
====
231
It is my duty to preserve the future generations. Do not disrupt the eggs.
====
232
The eggs will have a fine hatching, thanks to you. Now I must prepare for the next hatching.
====
233
We call on the blessing of the Elder Hist. 

The blessing does not always come, and those are bad times for the Saxhleel.
====
236
We caught these mercenaries completely unaware!
====
237
The past can be a painful thing. It's a good reason not to have one.
====
238
Can you see it? The wonders... all around us!
====
239
Our kind seek eggs in the swamp. Few have been found lately.
====
241
I don't want these memories! I was miserable before I lost them and now I'm miserable again. You had no right to take my new life away from me.
====
243
How were we to know the power of the skull relic? It is not Zud-Reen's fault for ignorance, yet he may pay with his life.
====
244
White Rose Village has become a place of refuge and peace.
====
245
Our citizens were given a second chance. You stole that from them. Please leave the village now.
====
246
I was a fool to follow, and weak to succumb. Death is all I deserve, but I... I must beg forgiveness.
====
247
The tide turned against us when we weren't able to perform the yearly ritual of thanks. Still, it is nicer here than Scybalum. I do not like those western winds.
====
248
The devastation wrought in this part of the forest is terrible. What kind of monsters would set a forest on fire just to cross it?
====
249
The Prince has been awfully friendly with the Altmer Queen. One wonders if there might be something happening there in secret.

...We approve.
====
251
The screams! So many dead! I can't believe I made it out!
====
252
We sent for reinforcements from Shornhelm. Just militia, but….

Well. We haven't heard from them yet. Safe money says traitors ambushed them en route.
====
253
I have no time for idle chatter. The rabble of Rivenspire are breathing down our necks.
====
254
Is this skin in my mouth? What was I eating?
====
255
Who do you think you are? This is my find!
====
256
Couldn't make it to the tower. The General must know what's happened!
====
257
I don't know if the Red Guard are daft or scared, or perhaps both, but they keep trying to cause trouble.
====
258
<<1>> takes care of our supplies. He also serves as cook.

He would do well to stick with supplies.
====
259
With rations so low, I haven't been able to prepare many meals for the troops. We're nearly out of ale, too.
====
260
My people have no love for ogres, either, but conscription is not the answer to Clan Murtag's troubles.
====
261
Are you here to rescue me or beat me?

By the Divines, I don't know who to trust any more!
====
263
I'm dying, I know it! I can't even feel my hands anymore….
====
265
A terrible crop, and now we're under siege by invaders - it can't get any worse.
====
266
I don't have any more money to give him. I think he's going to kill me!
====
267
You do not want to get involved with this.
====
269
The hags in the bog are a terrible reflection of the wyresses here.
====
270
<<1>>! Thank you again so much for saving me.
====
271
There! I see him over your shoulder, unseen. He watches you, heckles you, wants you to come back to him.
====
272
With Leon praying for us and you fighting off the raiders, I feel like we could make it through this. Thank you, Rosalind.
====
273
Forester Gaerheart is a terse, stern man. He prefers to spend his time in the wilds when he can.

Rumor is that his family was slain in fighting with the Orcs many years ago. I wonder how he feels about Smithmaster gro-Izburg?
====
275
I would run from here, were it not for the Taskmasters.
====
276
The royal family's all but vanished from Evermore. 

Perhaps this s a sign I should leave as well.
====
277
They're working us to death down here.
====
278
I'm busy here. Find someone else to bother.
====
279
Have you ever seen a Reachman? They're as tall as a bear standing and twice as menacing.

I hear they eat the raw flesh of animals … and other things.
====
280
I know you. Stonechewers were playing with pieces of you at dew-morn.

Hm, but whole now … perhaps not you?
====
281
It's so hard to find good help, and <<1>> is supposedly one of the best. Supposedly.
====
282
Wolves in Camlorn, wolves in the mountains … is there nowhere safe?
====
283
There's too many of them! Just too many!
====
284
At this rate, I'll never complete my Imperial tooth necklace.

What? What are you looking at? Move along!
====
285
If I have to watch these stupid boxes any longer, I'm going to start painting faces on them and starting some conversations.
====
286
I … I'm still alive here! I don't think anything's broken.

Is it safe?
====
288
I wish I had a weapon and a free hand. Then,  I would free my men and we could cut our way through these Imperials.
====
289
If I weren't bound here, I'd rip your heart out and suck the juices off it.
====
291
The food deliveries are so slow today. What is Virgil waiting for?
====
292
Do you have any mluo? It's been days since I had some cheese.
====
293
All I hear is grumbling these days. "The Scarabs are unfair." "The Scarabs make us work too hard."

Don't these people understand that we're trying to help?
====
294
If that's a beetle about to eat me, I'm not here!
====
295
I've got water, and I've got beer. The Imperials have taken all the bread.

Lousy tippers, those Imperials.
====
296
Ufa would have more to say to you than I would.

I am merely … observing all this for now.
====
297
This treasure's so easy to get.

Robbing them after they're dead? I should have thought of this years ago!
====
299
Now that we don't have Imperial dogs confiscating all the wine, I had to throw out all the glorified vinegar we were aging in the basement.

I think that alley's going to smell bad for a long, long time.
====
300
This town wouldn't exist without Ufa. Don't let anyone tell you otherwise.
====
303
Hello, stranger. Welcome to Kerbol's Hollow.
====
307
Worms. Worms in the ground. They swim through the earth like fish. 

They're everywhere. The lizards dance inside them.
====
308
Whatever it is, I don't give a rat's tail. I just want to finish my drink.
====
309
What do you want? Only them on the Lady's business is allowed here.
====
312
Silver Gills tends to keep to himself. He prefers to spend his time in the wilds when he can.
====
313
Her whispers, they never end. They never stop!

No, wait. She's gone. You saved me! I'm not mad after all!
====
314
I do what I'm paid to do. We've got to earn a living.
====
315
My mother thinks the returned amulet is a sign from my sister.
====
317
Beware! Vile creatures from the Reach are attacking Evermore's farms! Venture not into the countryside unless well-armed and provisioned!

Sir Renchant as knight regent asks for your cooperation in this matter.
====
318
Sorry. This isn't for sale.
====
320
Arilen doesn't deserve this. Mournhold will hear of this travesty!
====
321
If the Shadowscales are to blame, we'll get our justice.
====
323
My apologies, but my duties require my attention.
====
326
Good thing you came along when you did. I'm pretty sure they were preparing more unconventional methods of extracting information, if you know what I mean.
====
327
You don't disappoint. With you on our side, the Dominion will regret the day they came to Shadowfen.
====
328
Murkwater was a simple fishing village. The Dominion attacked it, the cowards.
====
330
Just so you know, we don't serve Ashlanders here. Good with you?
====
331
Could I interest you in a game of chance? I'm told I have terrible luck, but I'm sure today will be different.
====
333
By the Three! If you don't stop leering and go away ….
====
334
You'll have to wait your turn.
====
335
What rhymes with "kwama..?"

Oh. Can I help you?
====
336
<<1>> is wound too tight. He doesn't let anyone near his precious strongbox with keys to the pantry and storeroom, and he loses his crackers at the first sight of trouble.
====
337
We don't serve Ashlanders here. The Dres have … er, "suggested" we shouldn't take their money.
====
340
Settle down now, little ones! Papa's here.
====
341
Were you in town when the giant attacked?
====
345
Certainly, what Shalidor seeks is worth it. Imagine: a whole sanctuary just for us, dedicated to the study and pursuit of knowledge.
====
346
So far, my visions have proven true. I knew you'd be the one to undertake these tasks.
====
348
I'm sure the one you choose will be a joy to behold.
====
349
Stupid bees and their stupid honey.
====
350
Is it best to hold the blade like so … or like so?
====
351
I won't let Morrowind fall to these Daggers.
====
353
Oh, my poor son. I wish he hadn't gone on that stupid expedition. Why won't they tell me what happened?
====
354
Dominion forces in Shadowfen are converging on the ruins of Loriasel.
====
355
At least the Dominion couldn't steal the Mnemic Egg.
====
356
I can't fathom the Keystones of Loriasel, but I'm grateful they let you save the Egg.
====
357
I met Heita-Meen at Loriasel. She smelled of black earth and clear water.
====
358
Many towns have already bent their necks to Magistrate Vox.
====
359
Is it true you stood in the presence of Almalexia? Can I touch you?
====
366
The smell! I need to get this off me!
====
368
I think I can make it out of here.
====
369
I thought I would die in here. Thank you!
====
372
More heat! Make it hotter!
====
373
Smithing is an art, comrade. Sometimes you miss your mark. Happens to the best of us.
====
374
All we wanted was a bountiful harvest!
====
375
You haven't defeated me yet!
====
376
Please, can't you leave us in peace? We just need to rest.
====
377
No, you don't! That's my leg, there!
====
378
The stars bind this one! Their order is his prison!
====
380
Please, destroy the artifact. Before it's ….
====
383
I can make it back on my own.
====
384
Finally! An end to this madness!
====
387
I don't mind sleeping on the ground. Don't even mind the bugs that much.

It's the rain that gets me. The rain's mighty cold in Skyrim.
====
388
I don't mind sleeping on the ground. Don't even mind the bugs that much.

It's the rain that gets me. The rain's damn cold in Skyrim.
====
389
Emerge from the darkness of the Pact!
====
390
Return to the Pact, loyal hunter!
====
391
What've you done? My minions! They're useless now!
====
393
Your snooping around has reached its end.
====
396
A pity. Not nearly the same strength.
====
398
I'm a simple man. All I want is a fine bow, a keg of mead, and a girl for each arm. One blonde, one red-haired. The coppery shade of red. And curls, the kind that tumble all over. Ahh.
====
399
No, no. I'm here for the fish!
====
400
Do you expect that thing to hit back?
====
401
What, like a Nord bathing?
====
402
You never know, Nodeeus. Stranger things …
====
407
I'm scared to leave. They'll catch me.
====
408
I can make it back on my own. My thanks!
====
409
It was almost in my grasp! I nearly had her.
====
410
Hop to it, Innbild. The horses won't feed themselves!
====
411
Their deaths are only the beginning of their torment; I'll see to that!
====
413
I swear I saw giants in Lower Yorgrim. Giants!
====
414
They call the Skald-King's brother the Orcthane. Fancies himself King of the Orcs, I suppose.
====
416
Have you seen <<1>>, their leader?
====
417
Please, can't you leave us in peace? We just need to rest.
====
418
No, you don't! That's my leg, there!
====
419
I was worried about having the Dark Elves here, given what I heard about the Llodos plague. But they all seem healthy enough.
====
420
Is someone there? Has someone remembered poor Valyadis?
====
424
Ouch! My foot fell asleep!
====
427
Watch this! Abracadabra, cold winds blow and deep snow fall!
====
430
Eleven thousand, eight hundred, and eleven … elev — dammit, lost count again!
====
432
Why did the Argonians bring so many cats? I don't get it. I hate cats. Hate them.
====
433
We lost everything. We may as well go build a shack in the woods.
====
434
We lost everything. May as well go build a shack in the woods now.
====
436
Bjoruld keeps wandering off. He always was the lazy one in the family.
====
437
Quickly, before the Orcs regroup!
====
438
I'll break you eventually.
====
439
I never wanted to have you. I would have been happy with a dog!
====
442
Leave that alone, you fool!
====
444
Are we going to do something dangerous now?
====
445
Ah, now that's fine steel.
====
448
Only the gods know why the Green Hunters cared to pick up my master's notes.
====
449
I will deal with <<1>>. Quickly, the brazier! Use a shard of Wuuthrad!
====
450
Crush <<1>> now, before he can rejoin <<2>>!
====
451
So the weakling unsealed the doors. It takes more than that if you seek blood, whelp.
====
453
I can't have you two sneaking off to … dally.
====
454
There is no rest! There is no respite! Work!
====
455
I've been thinking about where I should begin to plan my next dig. Perhaps somewhere in Valenwood?
====
456
The microrunes were time consuming to etch, but not challenging. To expand the scope of this experiment, we merely need larger crystals.
====
457
The curse … it is gone! I owe you my freedom. Thank you.
====
460
You don't deserve a place in Sovngarde!
====
461
Victory. Was there any doubt?
====
462
You're scaring away my customers!
====
463
She will not ask again, Fazaddu.
====
464
Your mind is as strong as your body, but it will break.
====
467
This salve will strengthen you. Have you seen my husband?
====
468
There were … too many of them!
====
470
Everything's on fire! We need help!
====
472
Do not resist, my love. Hear my voice ….
====
473
The Hist draws us to it. Our bonds transcend time and place.
====
474
I'm glad you're down here, my friend.
====
479
Well done! See you back at the outpost.
====
481
It is good to have friends, yes?

M'aiq sometimes gets lonely traveling the roads alone. Lucky for you, that is not a problem!
====
482
Don't take offense, but what is this Nord obsession with mead? Ghastly stuff!
====
483
They have the best enchanting supplies here. I love this shop!
====
484
This is the best place to handle all my tree-chopping needs.
====
485
I watched a burping contest! Can you imagine?
====
486
We need to talk. I've figured out how to destroy that barrier.
====
487
Wonder what the generals are waiting for…
====
488
That book is worthless. This always happens.
====
489
Let's see… Yes, yes. Just a few more pages.
====
490
Nothing ventured, nothing attained.
====
491
Adventure is for others, like yourself. I am content with my lot.
====
492
I am not afraid of failure. I fear becoming stagnant.
====
493
You came from far away, didn't you? I can see it in your eyes.
====
494
They should not let a Dominion soldier in. It's not my place to say, but I doubt his sincerity.
====
495
I once ate seventeen larvae before asking where'd they'd come from.
====
496
Why don't they attack again? What are they waiting for?
====
497
Please get my cane back for me. I don't care how you do it.
====
498
Move on this shrine again, and it will be your last!
====
499
Stay away from his body you demons!
====
500
Stay back! If you come any closer, then that move will be your last!
====
501
They will pay for what they've done!
====
503
Souls! Is there anything more delicious?
====
505
We need to find the Silvenar quickly.
====
506
I have a strange foreboding. Not all of us will leave Jathsogur alive.
====
508
Thanks again for the assistance, my friend.
====
511
Your little charade ends now, Aldmeri scum!
====
512
You're good, but not good enough to get past me!
====
513
I…I think I can feel my legs.
====
515
Have you seen how Idesa carries on with that Dark Elf? It's disgusting!
====
516
Did you see the Dark Elf noble by the forge? He smiled at me!
====
517
I don't know if I'm ready to use a bow.
====
519
Still, I'd love to plunk a Wood Orc in the eye.
====
520
A lot of people left the harbor, but more are coming back.
====
521
The new milita'll keep invaders out.
====
522
I'm thinking of leaving. Velyn Harbor isn't safe.
====
523
The last of the Ra Gada are trapped on their ship!
====
524
Three cheers for the Skald-King!
====
525
I had my doubts, but you Nord certainly know how to throw a party.
====
528
We need more hands to clear the burned houses away.
====
529
We're trying to get some help for you.
====
530
No one knows what happened. The mayor's dead and that's it.
====
531
If the Wood Orcs killed the mayor, why weren't there any wounds?
====
532
The mayor was taking bribes left and right. He probably deserved it.
====
533
I know we should honor the Ghost Snake. But I really do prefer the guar.
====
534
<<1>>'s love is like a fine wine. So heady.
====
535
Dead Orcs and Redguard, all up and down the beach.
====
536
And any one of them could be loaded!
====
537
Well, it's an ill wind as blows no one any good.
====
538
More strangers in the Vale. How unusual.
====
539
Please, get back up onto the path!
====
541
Caught these on the way to their ship. They'll never make it now!
====
542
If they try to move that ship, we'll set it on fire!
====
543
Damn those Redguard, ripping apart our warehouse!
====
544
Won't get cleared away just by talking about it.
====
545
Too bad it's just the two of us. We could use more hands.
====
546
I sense changes coming to the Vale.
====
547
Stay away from my eyeballs, man-thing!
====
549
The town is clear of Ra Gada!
====
552
Nothing wrong with some fresh bait.
====
553
A joy it is to hear the screams, taste the terror.
====
554
Unusual screams I heard. Perhaps I should investigate.
====
555
Flesh to rend, blood to drink!
====
562
Change comes slowly to the Vale. If it comes at all.
====
563
Velyn Harbor … is under attack.
====
564
The merchant claims our snakeskin leathers will fetch a good price in Mournhold.
====
565
You survived the Coiled Path. I was sure you were going to fail.
====
566
What is a general without war?
====
567
<<1>>'s passions control him.
====
568
<<1>> announced my expulsion from the Queen's inner circle.
====
569
Why would anyone attack Silent Mire? It's a swamp.
====
570
We will rebuild our village. At least, that's my hope.
====
571
I want that mammoth stripped down to the bones!
====
583
Stay out of each others' way! Don't panic!
====
584
I think I saw a rare scroll!
====
586
She has only known rage, so what is she without war?
====
587
I think I saw a rare scroll on the floor over here!
====
588
The Veiled Heritance will pay for this.
====
594
If that's the best song my sister can inspire, then she needs to work harder.
====
595
How about another mug of mead?
====
596
Not even going to say anything? Fine. I didn't want to talk to you, anyway.
====
597
Praise Vivec! I know the Master of Morrowind will keep us safe in the face of those brutish Daggers.
====
598
Praise Vivec! Hold the Master of Morrowind before you, as a shield. He will keep you safe in your darkest time.
====
599
What's this lump on my side? Oh no, it's getting bigger…
====
601
I'm not sure about all this.
====
604
Why did we ever leave Eastmarch?
====
605
Things will get better. I'm sure of it.
====
606
Just walk away. Just walk away.
====
609
Steel and stone, these cowards killed civilians. Bah!
====
610
Please, one at a time. I'm documenting your concerns and will pass them along.
====
611
Why do the guards allow the Maulborn to camp so close to town?
====
612
The guards? Bah! Worthless, the lot of them!
====
613
Ah, another fool ready to die?
====
615
I'm not sure sealing off the city would help us fight a plague.
====
616
We must lock Narsis down. It's the only way.
====
618
If you need something, you should go over to the kinhouse.
====
619
My cousin is the only one in the kinhouse with a real plan.
====
620
With everything happening here, you'd think the kinhouse would take more definitive action.
====
621
Before you ask, the rats and lizard are not for sale.
====
622
The bounty of the swamp! Everything's at reasonable prices.
====
623
Ralden and Giron both want what's best for Narsis.
====
624
If Councilor Ralden continues to do nothing, Giron must take action.
====
625
That advisor from Mournhold … there's something strange about that one.
====
626
If the Maulborn attack, the protectors will be overrun.
====
627
I can't wait for classes to begin.
====
629
I just want my family back.
====
630
Please, I want to hear this.
====
631
They can't lock us up like this!
====
632
Get that blade into those ribs!
====
633
But did he listen to me? No. He was a kwama for the rest of the night.
====
634
Listen, we just met and this is crazy, but um … where was I going with this again?
====
636
I'll need to tell my family about this sometime. This school is fascinating.
====
638
I don't have time for the likes of you! Begone.
====
639
The shard of Wuuthrad. Curse it!
====
640
I just love looking at the moon.
====
641
I don't understand why we've been confined to the docks.
====
642
I don't like the look of some of these refugees.
====
643
What possible pedagogical purpose could these ponds perform?
====
644
At last, the screams are gone. I must attend to our lords.
====
645
Thank goodness these Marines are here to help.
====
646
I miss my family. I can't wait for the fighting to be over.
====
649
The refugees should be safe here. For now.
====
650
After stealing a valuable crown
====
652
You're looking well today!
====
654
Get your guard up, maggot!
====
656
Ah, my friend! What can <<1>> do for you?
====
657
Broken? Not everything Ayleid has magicka!
====
658
No, no refunds. Jurak-dar makes that quite clear before taking payment.
====
659
You see they are insufferable, yes?
====
660
Sorry about the mess! Research materials and all that. Had to unpack somewhere! 

Those fellows watching the bridge wouldn't let me pass! Asked whether I'd seen a silver guar … I didn't know they had those here!
====
661
Researchers have been coming here for an era with no luck! Any entrance must be very old indeed.
====
662
Faolchu needs to be stopped. I heard he took Camlorn in one night. He's a sneaky bastard.
====
668
The Silvenar can't be too far away. He was just ahead of us.
====
669
Thank you for your applause. You're too kind.
====
670
Most kindness I've gotten here. Thank you.
====
671
She plays with such energy.
====
672
I can't believe I wasn't burned by the fire.
====
673
Another murder? Why doesn't that surprise me?
====
675
Can you believe we have to register to enter the city?
====
678
I'm going to join the resistance!
====
679
I drank a mug of beer big as my head! Amazing!
====
680
Drunken idiot tried to get inside my breastplate yesterday. Now he's got a whole new smile!
====
681
No, just no. Go find some cubs to fight first.
====
682
Mama bear would rip your head off. Away with you.
====
683
Oh, this should be good. Let's see some blood!
====
684
My invitation hasn't arrived. I guess I'll have to wait until next season to attend the Academy.
====
685
The cub thinks he can take the grizzly, eh? You sure?
====
686
Thank you so much! I didn't think I was going to make it.
====
687
Please get me back safely.
====
689
This one's too much for you. Go back to your milk, champion.
====
691
I'm glad to get back to work without worrying about Red Rooks threatening me at every turn.
====
692
I remember Vox. She was always so devoted to the Tribunal.
====
693
Thank you! I'm returning to the Major!
====
695
The living will fear me again!
====
697
She wanted to go to the woods? When people are disappearing there?
====
698
Kareem makes the most extraordinary clothes.
====
699
Hey, buddy. I just work here. You can go about your business as you want. Just leave me be!
====
702
You should relax. Forget your troubles. Have some mead. It's delicious!
====
703
You need mead. No, wait. I meant me. Me need mead. 

Hmm. That didn't sound right.
====
705
The Green may stop at the edge of the water. But the sea provides as well!
====
707
Don't know how Jone and Jode have touched you. But this one feels their pull even now.
====
708
Water looks different in every harbor. Love the shallows here.
====
709
Great work defeating the enemy!
====
710
I'm ashamed to lead you soldiers!
====
712
Blessings of Almalexia on all who come to Ebonheart.
====
713
The Reachmen are coming to burn our lands while our army cowers!
====
714
Keep the ash from your eyes, and your feet firmly planted. That's what I say.
====
716
I know a few of the House Hlaalu guards. I heard how you helped them find a cure for the plague.
====
717
Damn registrars probably enjoy our suffering.
====
718
We've been standing out here for hours.
====
719
I may just have to try some of that strange Nord food.
====
720
We demand service! We demand to be recognized!
====
721
We've been standing out here for hours!
====
722
What? No! I've been discovered!
====
724
I wish I could remember how we got here.
====
726
Anyone out there? I need help!
====
728
I'd be on guard if you're going down into the crypt. Whatever's down there… it's not good.
====
729
Like the rays of the sun, may the energies of Magnus be warm upon your brow.
====
730
I pledge myself on the rubble of broken hearths and houses.
====
732
If you have anything suspicious to report, talk to Captain Aresin or Lieutenant Dubois.
====
733
Look at the fire! It's so pretty!
====
734
Move, move, move! You think the Daedra are going to wait for you?
====
736
Stand back. We shall begin the ritual.
====
737
The Hand of Auri-El is always on our shoulder. Guiding us through life and protecting us from harm.
====
738
Never, I repeat, never attempt to draw magicka from the environment like this in the field. Disaster will be your only reward.
====
739
These weapons will help us even the odds!
====
744
Tell her to sing the Ballad of Fjokki the Bard!
====
747
Please make it stop. Please …
====
748
Have you tried the Isquelian Brandy? Such a robust taste this year.
====
749
Thank the Stars I could convince my patron to let me come today. Look at all of this!
====
750
Honey beer. They put honey in beer. Did you know they could do that?
====
751
Have you tried the candied nectar bread? A High Elf gift to the people—and that is the truth.
====
752
This one does not care what his sister says. Tonight: this one and a bottle of Two-Moon Cordial. It's a date.
====
753
This one has a date tonight with a Bosmer from the Greenvine cartel. Trying to decide what kind of meat to bring.
====
754
It's good to stop moving for a time. I don't think I've slept in the same bed twice in months.
====
755
Stars keep you safe, and your blade in its sheath.
====
756
I just had a woman tell me she can't stand the smell of Jagga. Here, smell this! Fermented pig's milk has never had a better aroma.
====
757
I miss the smells of the green. Nothing like loam under your feet and the smell of charred meat hanging in the air.
====
758
Torture chamber? What torture chamber?
====
760
If they see us talking, I'll be punished!
====
761
Their empty eyes! Kill them quickly!
====
762
I serve Daggerfall, as do we all.
====
763
May the mist of the bog never blind you.
====
764
I hear there's rioting on the docks!
====
765
Unconfirmed sources say that the captain of the guard is a vampire.
====
766
How could they break into the Impervious Vault?
====
767
A Crown marrying a Forebear? Disgraceful.
====
769
The Hand of Auri-El is always on our shoulder. Guiding us through life and protecting us from harm.
====
770
Oh, what a good boy! I can't stay mad at you.
====
771
Ha! That'll teach those bastards.
====
772
Have you destroyed that other crystal yet?
====
774
Try not to stab yourself in battle, you hear?
====
778
need line 2 for Giving Orders Vignette ACEG
====
779
need line 2 for Giving Orders Vignette BDFH
====
783
Grim business, but the Dominion demands it.
====
784
Your kind disgusts me! And what is that smell?
====
785
You will never be worthy to serve the Thalmor, fool!
====
786
Blessings of Almalexia on all who come to Ebonheart.
====
787
Only authorized folk are allowed in here.
====
788
Are you going to cry? I wish you would. You're pathetic!
====
790
Thanks. Not sure what's worse, the headache or the stomachache.
====
792
Oh, thank you! I need to get out of this place!
====
794
I will live to sail again! Thank you.
====
795
What was broken is now whole. Move with our blessing.
====
796
Why can't we just end this?
====
797
The Chieftain has to do something!
====
799
Tell them that the lower docks are closed until the Redguard ship leaves port.
====
800
Auri-El, keep my father safe.
====
801
Be on your best behavior in the village, stranger. No patience for funny business today.
====
802
I didn't know Tanion was bringing in any fresh meat today.
====
803
You fought well, scum. I've got my eye on you.
====
805
What's this? More fodder for the Kwama?
====
806
Leave this place. You are an intruder here.
====
807
Why doesn't somebody do something? We can't let these Red Rook thugs walk all over us!
====
808
Saved! Please help the others!
====
809
If you minded your own business, I wouldn't have to stab you.
====
810
I … I don't … understand ….
====
811
I'll chew on your bones and gulp your blood!
====
816
In Namira's name, I'll gut you!
====
818
Red Rooks, Covenant, soldiers this, bandits that. Honestly, can't people talk about something else?
====
820
The Red Rooks caught us off guard. That won't happen again.
====
821
What do you get for a Nord who already has every weapon imaginable?
====
822
Heard you lent a hand here, helping the people of Crosswych.
====
823
Hey, how do fish go into business? They start on a small scale. Ha! I got a million of 'em!
====
824
We don't want any more trouble here, so watch yourself.
====
825
No enemies in range, captain, but we're taking on water!
====
826
There are some rough characters on the docks, so watch your step.
====
828
We will address complaints in Stormhold, not here.
====
829
You think you're soldiers? We'll soon see about that.
====
830
Eyes forward soldier! Don't be eyeballing me!
====
831
I heard the Worm Cult plans to summon Molag Bal at Honrich Tower. Is that true?
====
832
Is it true Wuuthrad was shattered at Honrich Tower?
====
833
Vigrod is here? But Fallowstone …. Aren't the Reachmen there too?
====
834
My cousin told me the dead roam Lost Prospect. That's what he heard anyway.
====
835
My friend died at Lost Prospect. Thank you for putting an end to it.
====
836
Could Skald's Retreat really be haunted?
====
837
Are you the one who freed the bards at Skald's Retreat?
====
838
Aren't you the one who saved Fallowstone?
====
839
Lord, Mother, and Wizard, hear our prayers.
====
840
Faster, you slackards! You're slower than a pack of dead kwama.
====
842
Where did you learn to fight like that?
====
843
One of Ysgramor's Five Hundred Companions rests at Taarengrav. The Worm Cult must be after his remains. Bastards.
====
844
I heard a great hero fought to free Taarengrav from the Worm Cult. Was it you?
====
845
Has anyone gone to Treva's Farm to see if there are any survivors?
====
846
They say Irna and her family are safe and back working on Treva's Farm. I'm glad to hear it.
====
847
If you think you can drink and fight among the best of true Nords, see how you fare at Geirmund's Hall.
====
848
Geirmund's Hall has a new champion. Maybe I'll try my luck next time.
====
849
Enjoying the scenery back here?
====
850
What they did, they're lucky we don't kill 'em all.
====
852
I hope that soldier's family understands that you killed him for one of my books. Great literature requires blood, sweat, and tears, you know.
====
855
Oh no! Can you kill that one again? I turned away for just a moment and I missed the final blow.
====
856
Looks like we're digging some more shallow graves, lads.
====
857
Yes! Fight them because they are different!
====
858
Damned Imperials. I hope you kill them all.
====
861
I don't remember where I'm supposed to go. But he told me it's one of these.
====
862
Worms. Must find more worms.
====
863
What have we here? You come strutting through our camp with such attitude. Perhaps someone needs to teach you a lesson?
====
864
It was a long journey from Alik'r. I'd rather be sleeping in the castle than in a tent.
====
865
This will go down in the history books as a dark day for the Knights of the Flame.
====
867
What happened to the Fists of Thalmor? Aren't they doing anything?
====
868
You like starting fires? Maybe we should cook you!
====
869
Looks like you made a wrong turn.
====
871
Bruca's the oldest. She's eight. Laine is five.
====
872
May Azura bless you for all your days.
====
873
You won't get our treasure.
====
874
The constable's being too easy on you.
====
875
Certainly, what Shalidor seeks is worth it. Imagine: a whole sanctuary just for us, dedicated to the study and pursuit of knowledge.
====
876
A lover's pact! Who would have guessed?
====
877
Return my gold, or I will see you ruined!
====
878
No one will buy from you once I'm through! Not even the Wood Orcs, and they buy from anybody!
====
879
We'll get him back, you'll see. He'll rue the day he tricked us!
====
880
Yes yes, we are all offended!
====
881
Agh! Get them out of my head!
====
884
What are you standing here for? Deal with the situation!
====
885
For our homes! For our families! For the Dominion!
====
886
Yes, of course. The militia rallied when we needed them.
====
887
The Pact is one as the Three are one! Just as a day consists of morning, noon, and night!
====
888
Lord, Mother, and Wizard, hear our prayers.
====
889
Raise your upper appendages and praise Almalexia!
====
890
The Three gesture and we ask how can we serve.
====
891
Weaklings! My old nan could destroy you with one hand tied behind her back!
====
895
When Mauloch rises, you will bleed and burn with <<1>>!
====
897
Come on, men! We need to signal the fleet!
====
898
If I have to rebuild, you're paying for it!
====
899
So, you're all in league with her! I should have known.
====
901
Keep those doors secure, but don't lock them.
====
902
Pour me another, innkeeper.
====
903
When you going to pay for your drinks?
====
904
Return them to the shadows!
====
905
Sometimes this one likes to sit and watch the surf wash against the beach. So peaceful.
====
906
Durak is weak. The Shard should be ours.
====
907
The Bloodthorns have unleashed a spectral army. Warn them back at the fortress!
====
908
The final four. Imbue them into the other seal.
====
909
Remember, you can only attract five essences at a time.
====
910
Another one resisted. Get ready.
====
911
The attraction spell isn't powerful enough for the greater soul as long as you have lesser souls around you.
====
912
It happened so fast. They killed us all! The knives. I can still see the bloody knives!
====
913
One day I was in Camlorn. The next, I was here. Am I dead?  Everything is such a blur.
====
914
Why would they want my soul? I'm just a simple potter.
====
915
You're not real! You can't be! The only real people here are the Worms!
====
916
Kill all the Worms, I say! Mount their heads on spikes!
====
917
My brother rages and screams at the Worm Cultists, but when they come for slaves, he's the first one into a bolt-hole.
====
918
I had an estate that made the kinlords jealous, and a hundred servants to attend my every need.

Here? I lord over a pile of rubble and insects. How the mighty have fallen.
====
919
Famazar's people have a saying, "May your roads lead you to warm sands." 

How in the sight of two moons did Famazar end up here? He thinks he must have taken a wrong turn somewhere.
====
920
I cannot see the moons here. I cannot find my way home.
====
921
I was on my way to the Imperial City with a load of cabbages when they took me to the black altar.

Now I'm condemned to this place. The Worms don't discriminate.
====
922
You expect a hero to save the harbor again?
====
923
I'm an important member of House Dres! Don't interfere with my business!
====
926
I'm no soothsayer. Anything could happen.
====
927
Please, won't someone help me?
====
928
Quickly, while the magic holds!
====
929
Your skills are truly impressive, outsider.
====
930
You spot cultists, kill them!
====
931
The monks taught us well. You will not take us, spirits!
====
932
Destroy them, I must keep working.
====
936
Chicken, barkeep! Right now!
====
937
I'm eager to hear what you found down there.
====
938
Don't tell me you're going back in there.

Aelif hopes the illustrious guildmaster will realize her search can bear no fruit.
====
939
I wish Leon were here. He'd know if these were the right berries.
====
941
She's all alone! All alone in this hellish nightmare!
====
942
edit edit edit.

business business business.
====
944
Heed my words, shiftless knave. Work harder!
====
945
Hi, there is 50% chance I'll say this line
====
946
Heeeelloo… youuu theeeere!
====
947
I'm innocent. The headman framed me, I swear it!
====
951
I still have no idea why the village is called Wind Keep.

It's not windy, and there's no keep.
====
952
Just got confirmation that a caravan of goods is coming up from Wayrest. 

I'm gonna buy everything I can and take it up to Shinji's Scarp. Those Murtag Clan Orcs are big spenders.
====
954
You look adorable, dearie.
====
955
This one is lost. The kitchen. It is just through here?
====
956
Ahh. Duck breast crusted with Khajiiti sugars and served atop a bed of Valenwood lentils.
====
957
Ill met, stranger. You've forced our hand.
====
958
Protect the ritual you worthless Orcs!
====
959
You'll regret coming down here!
====
960
How many Maormer are in Malabal Tor?
====
961
Get ready… Bet you I take down more than you do!
====
962
That's something we'd have to discuss.
====
964
I'll cut you down where you stand!
====
965
I am sick of this rotten town and everyone in it!
====
968
The Supernal Dreamers are sacrificing people in the streets. Your Majesty … what should we do?
====
969
You'll be thrown in the Grave next! Now where's that gem?
====
970
We just need to get this last batch of sugar to the cave.
====
971
When you feel the wind, know that Kynareth's breath strokes your cheek. Let Kynareth bless the start of every journey.
====
972
Come to us, Gar Xuu Gar.
Bring us terror.
Bring us fear.
====
973
The screams have ended and I can think again. I must attend to my lords.
====
974
No one suffers as I've suffered!
====
975
I can see everything. Wonderful!
====
977
No Khajiit are to be allowed into the embassy.
====
978
Thank you for saving our city!
====
979
I'm just glad that we're almost done. I'm ready for a break.
====
980
Build it, take it down. Bright side of all this is that I'm getting paid either way.
====
981
That's the one! The stranger who tossed out the Red Rooks!
====
983
Remember! The carving you whittled away every night, in vain!
====
984
I hope we keep guards posted on the roads in the future, so we won't get caught off guard ever again.
====
985
Touch that again and I'll take that hand off.
====
986
She cast it away, <<1>>! For another, for forever!
====
987
Ha! And then, <<1>>? What comes next?
====
988
Hide your children! Hide your wife! The Redguards could attack at any moment!
====
989
Go! Go back and see if the Speaker needs anything!
====
990
The natural form functions as a tower. Truly marvelous!
====
991
You cows are lucky you didn't end up werewolf chow!
====
992
I don't want to rock the boat, but I think the constable may have gone too far putting that knight in the stocks.
====
993
Maybe now everything can get back to normal. Koeglin village is usually a really peaceful place.
====
995
That rotmeth about out of your system?
====
997
… so many of them! We couldn't … get away!
====
998
We could always ask them to leave the island.
====
999
Stay on watch. Those ogres may not be done yet.
====
1000
I guess some outsiders are worth their keep.
====
1002
I've learned much from watching your fights.
====
1005
My spirit has risen. What gives?
====
1006
Join the mists of Aetherius.
====
1011
Glad you came along. Thanks for the quick rescue!
====
1012
We've done it! Let me catch my breath and I'll head to the ritual site.
====
1013
Fetch me a brew! I've a need to slake my thirst.
====
1016
Just ask her, fool. Approach and say, "Seryna, marry you?" Oh, curse it!
====
1018
Best news I've had in a long time.
====
1019
I … I have to get out of here. Get somewhere safe.
====
1028
When I am finished with you, you will beg for discorporation!
====
1030
This one begs of your time. Please, traveler.
====
1031
This is my hiding place. Find your own!
====
1033
I hear you mucking about! Show yourself!
====
1036
I don't know about you, but I'm ready for a good, old-fashioned, down-and-dirty brawl.
====
1038
Tu'whacca be with you, little warrior!
====
1040
I gotta take a leak. They better hurry up.
====
1042
No key here, but this glass looks like a crystal lens. What was this place for?
====
1043
The Wood Elven spinners do have magical powers, it's true. But in my research for "Spinners of Y'ffre," I found that much of their insight actually stems from a pervasive … some might say insidious … intelligence network.
====
1044
Stars, do you know if there's a decent tavern around here?
====
1045
The Battlereeve looks like he's going to burst.
====
1046
The last time I was in Skywatch, I was stealing away from the island on a trader's ship.
====
1047
I'll never forgive her for what she did here today. Damn it Estre.
====
1049
I'm here to help. Do what I do and no one will see us.
====
1050
It's good to be getting back to work for ourselves again.
====
1052
One of my neighbors got dragged off to work in the mines. Haven't seen her since.
====
1053
I feel better with these Covenant soldiers here. I hope they stick around for a while.
====
1054
What an amazing thing you accomplished! Thank you.
====
1056
Lead the way. I hope retribution comes next.
====
1057
It's not too late! Destroy the <<z:1>> and free us from torment!
====
1058
I like the work I do. I also like mead. I like the mead a lot.
====
1059
About time we had a break. Berj and Arvild push us too hard.
====
1060
You can still preserve the <<z:1>>! We don't have to die!
====
1062
Why are the shipments from Mathiisen so slow? It is so near to Skywatch.
====
1063
The steel flows once again from Mathiisen, now that the Veil has lifted.
====
1064
Why won't you believe me? Shattered Grove is under some terrible spell!
====
1065
Auri-El, your daughter has the sun on her face. Shattered Grove is restored.
====
1066
See the High Kinlady Estre honored by our new Queen herself! Ayrenn! Only in Skywatch!
====
1067
High Kinlady Estre has been exposed as the Veiled Queen! All shun the murderer, the usurper!
====
1068
Careful there. This one says there's a plague running loose in Phaer.
====
1069
We had a sack of seed go missing. I think it was those Goblins again. Something needs to be done about them.
====
1071
There's plenty of things to look at and buy in the Daggerfall Market.
====
1072
I plan to go to the Daggerfall market later.
====
1073
Let me guess. You're looking for someplace to buy sweetrolls.
====
1076
Don't stare into the abyss.
====
1077
This isn't chopping wood! Put some thought into your strikes!
====
1079
I don't want to hear about any of this werewolf nonsense. Go talk to Captain Aresin, if that's what this is all about.
====
1080
You are the sun on my scales!
====
1083
Follow, I have something to show you.
====
1085
Whew! This war stuff is hard work.
====
1086
Beware these waters. Where the guar come to drink, we crocodiles lie waiting.
====
1087
I'd like to think Thulvald is worried about his workers. But he's probably more worried about the gold he's losing.
====
1088
I've come here to challenge the best.
====
1089
I'm staying in here. We've got plenty of food and drink, and that door is strong enough to keep out the trolls.
====
1090
The Hist clearly approves of you.
====
1093
You're going to hurt me, aren't you?
====
1094
Luck just hasn't been on my side.
====
1095
You are the sun on my scales!
====
1096
Maybe if I kill Shagrod and hide his body, I can tell everyone he just left and gave me the inn.
====
1097
Show them no mercy. Your king commands it!
====
1098
They got me, but I'll get over it. Won't I?
====
1099
Whatever you want, these wounded come first.
====
1100
Maybe the entire city's been overrun… that would certainly ruin my night.
====
1101
One day soon, you'll all be proud members of the Thalmor guard.
====
1102
Of course! The natural quick wit and woodlands lore of the Bosmer will be welcome in our ranks.
====
1103
Don't worry about the tests they gave you. We're starting fresh, with new training.
====
1104
Long have invaders occupied our lands, but do not be afraid, for our royal army has a new captain.
====
1105
Many blessings upon you for saving me!
====
1108
Have you seen the king? I seem to have lost him somewhere. Wait … am I the king? No, that can't be right.
====
1110
She can't hit the broad side of a barn, let along the target!
====
1111
If I have to stand here and watch this debacle, I'll need another drink.
====
1112
What are you? A bunch of milk drinkers?
====
1115
Keep your hands where I can see them.
====
1116
Windhelm Bank is totally secure, so don't get any ideas.
====
1117
King Jorunn agreed to fund our expedition. Mzulft here we come!
====
1118
I'm sure I can find the ruins. It's what I do.
====
1119
Seventeen … eighteen … nineteen ….

Huh?  Dibella's dirty knickers, you made me lose my place!
====
1120
Please, just let me go! You can have my gold!
====
1121
Sithis is always watching, just like you should always be alert.
====
1127
The Dominion is grateful for your efforts, warrior!
====
1129
Not every warrior we send out returns to us. I applaud your skill.
====
1131
Hazazi calls this madness!
====
1132
I erect the spine of praise. Your success brings honor to the Pact.
====
1133
The mist, it's killing the eggs!
====
1134
Seems like the more we do, the more Zimmeron finds for us to do. Keep it up!
====
1135
Sithis never claimed so many.
====
1136
Perhaps I will mention your name to the Grand Warlord. Return with news of further success.
====
1137
The Covenant's strength lies in its warriors. By Onsi's bright blade, we must not falter!
====
1138
This place … it drives everyone mad.
====
1139
I can barely remember what life was like back in Tamriel.
====
1140
And … scene! Let's move on.
====
1141
Never, I repeat, never attempt to draw magicka from the environment like this in the field. Disaster will be your only reward.
====
1142
Hear my voice, Akatosh! I require your strength!
====
1143
This one never thought to stand upon Eyevea!
====
1144
I've only explored a tiny fraction of this place, but it's wonderful!
====
1145
Even the Mad God himself couldn't stop the guild!
====
1146
She won't stop looking at me!
====
1147
Your world is lost to you! To what end is this insurrection?
====
1150
Please hurry, Enak. I don't have all day.
====
1152
The Guild has need of you, comrade!
====
1153
With war in our eyes we ready to die!
====
1154
I've never found it quite so easy to summon and control daedric creatures!
====
1157
It is a gift from the divines to be here today, is it not?
====
1158
Honor to you, traveler. And welcome to Eyevea.
====
1159
Keep a keen eye open, adept. Never know what the Elves might be planning.
====
1160
I could use a blast of Kyne's icy breath right about now, eh adept?
====
1161
The heart of the guild beats with the wisdom of Sotha Sil.
====
1162
I extend the spine of greeting to the Guild's living legend.
====
1163
Sharp claws on you, adept. How else could you have beaten the Mad God?
====
1164
Three-and-five venerations, adept. Welcome to the heart of the guild.
====
1165
Keep your Greenspeaker happy, adept. They will serve you well.
====
1166
Watch for undead. I'll disrupt the ward.
====
1167
Don't let those mudcrabs get into the hold!
====
1168
Just do your own work, <<1>>!
====
1170
We've got some flooding in the hold, captain!
====
1171
Adept, well met! You have my thanks for all you've done for the guild.
====
1172
A Dark Elf complimented my spellwork today. And I do not believe he was instulting me.
====
1174
If I could just find Falinesti, I could die happy!.
====
1175
The smell offends this one's nose. Bah, the gold is not here.
====
1178
When can we get out of here and go home?
====
1179
Your corpse will soon fight for me!
====
1181
I will purge this corruption from Valenwood, whatever it takes!
====
1182
You'll not leave this tomb alive!
====
1184
Get them while they're hot! New weapons and armor for you. Ask Ladrelas about his private fittings!
====
1186
I still can't believe they sentenced me to death! Of all the nerve!
====
1187
We'll never find that damned Clanmother. She's left the city.
====
1188
Bright moons keep you safe.
====
1190
Don't worry. <<1>> will attend you in a moment.
====
1193
You want to spend the rest of eternity here? I know I don't!
====
1194
Baths all around! Not so lazy now, yes?
====
1196
Ferocious killers? Hah! Unclawed blankets, more like!
====
1197
This one's nephew could hunt rats faster than you!
====
1200
Jus' let me be. You stay here long enough, you'll start drinkin' too.
====
1201
Do not worry, it is safely caged!
====
1206
For Ayrenn, Edhelorn, or the Mane …
====
1208
I'll have a spot for you soon, my friend.
====
1209
The miasma's gone. Pray it doesn't come back!
====
1212
There's so many. So much pain and anger and death.
====
1213
They just keep coming. Haven't we killed them all yet?
====
1214
Shalidor! Shalidor! Where are you Shallywallydorable?
====
1215
Never thought I'd have the chance to study one of those up close.
====
1216
Praise Ruptga! I'm getting out of here!
====
1217
Please step away from the door.
====
1219
How interesting. No soul inside you.
====
1221
You're not allowed in here!
====
1222
I'll just keep working. Mining. Digging. Mining. Digging. Best not to stop.
====
1223
If you keep working, they won't torture you. Usually.
====
1224
I'm telling you, the General is already planning our next move. She's a genius.
====
1225
Poor Kazirra. She's so proud of Arenthia. I can't imagine what this is doing to her.
====
1226
Just taking a short break, sir.
====
1227
Do you see this on my feet? Know what it is? It's dirt.
====
1228
My blade will cut you so deep, it'll kill your whole family!
====
1229
More survivors sighted! On their way up from Eagle's Strand!
====
1230
Watch out. We've been getting reports of bandits on the road.
====
1231
You disrupt the visions of the oracles! Begone!
====
1232
Some of these weapons look familiar …
====
1233
Ishalga will tear out your spine and use it to beat her servants!
====
1234
Jode and Jone bring luck to all who gather here.
====
1235
You're disrupting prayers!
====
1236
Give us the silver light, that we can catch it in crystal!
====
1237
As the moons move below the horizon, so must you follow through!
====
1240
… blow the wind from his lungs!
====
1241
Yes? What is so important you would interrupt our training?
====
1242
I have work to do! Please leave me be.
====
1243
Why are you subjecting my people to this danger?
====
1246
Think they're all over the island?
====
1249
You must have been in that sea for a while.
====
1250
The little elf, do you know him?
====
1253
With a little more sun, this would be a good day!
====
1254
Aye, but a little rain would not go unappreciated.
====
1255
Your sheep are looking well, yes?
====
1256
Naturally! And you, sister. Give my regards to mother, yes?
====
1257
<<1>>! <<2>> has not left you here to fend for yourself, has he?
====
1258
It is not so bad as all that. Tapak is very busy dealing with a customer in <<1>>.
====
1259
The Heritance has nothing to fear from you.
====
1261
I grow weary of your interference, mage. Begone!
====
1262
Those Stonefire Cultists are creepy. They must be paying the captain some serious coin to persuade him to work for them.
====
1263
The guild cannot stand against the forces of Molag Bal!
====
1265
Let me know if you hear anything. I don't want to be taken by surprise again.
====
1266
Balras said he would be here by now…
====
1267
Health and welcome to Eyevea!
====
1268
You know what I think, when I look around? That's right. Massive Mage army!  Hah hah hah.
====
1269
Adept, tell me honestly: did you even know that flowers came in pink?
====
1270
Vivec guide your steps, adept. As he does mine.
====
1271
I am trying, adept. I truly am. But shouldn't regular bathings be a requirement for Guild membership?
====
1272
Smell that air. So far from Valenwood, and yet … so clean.
====
1273
Bright Moons hang above Eyevea, adept. All thanks to you.
====
1274
The heart of Eyevea. The heart of the Guild. Breathe it in!
====
1275
It's freezing in here. At least that means the body parts won't smell as bad.
====
1276
What did you add to my mead?
====
1277
King Fahara'jad will never see us coming.
====
1278
Find the killer and we'll bring them to justice.
====
1279
The Eight guide your steps. This investigation must provide results.
====
1280
Be careful out there. If someone was able to get the best of Jofnir, it'd be for us all to be wary.
====
1281
Jofnir was my mentor. The greatest warrior I ever knew. It's a shame for him to end this way.
====
1282
Svalkmar is so angry. It's a good thing Sees-All-Colors is missing.
====
1283
Stendarr guide your steps.
====
1284
May the Eight protect you.
====
1285
What's the matter? The heat getting to you? Why don't we get mommy to bring you some water.
====
1286
I won't tell you! You can't make me!
====
1288
In Namira's name, I'll gut you!
====
1289
Watch your footing, Keep your ballance. One slip on the battlefield and you're good as dead.
====
1294
If you won't bow to us, you'll die the final death!
====
1297
Danger ahead! Run for your life!
====
1299
Trolls! Trolls everywhere!
====
1300
Today Arenthia! Tomorrow we'll own all of the March!
====
1302
Thank you, traveler. This one knows what you have done for us.
====
1306
Clanmother is wise. She saw us through our darkest hours.
====
1309
Anyone want a bow? My feet are sore.
====
1310
Swords! Blades to cleave the thickest Orcs!
====
1311
I hope Mane Akkhuz-ri is safe. The undead are everywhere.
====
1312
Do not fear! Your beating shall commence shortly.
====
1315
Whoever is behind the disappearance still walks amongst you!
====
1320
Were we wrong? Is Pircalmo innocent?
====
1321
The mage Pircalmo betrayed us! He's a monster!
====
1322
We were wrong about Pircalmo. We would be honored if he became our town's mage.
====
1323
Harashur swears it is true. He heard a Colovian soldier say they are searching for an relic to the west.
====
1324
Bright Moons! This one hears the Colovians lost a powerful relic in fighting to the west.
====
1326
I can't believe we're here. Uncle Thakh's getting soft in his old age.
====
1327
One of these beasts is worth more coin than you've made in your life! Begone with you!
====
1328
These spirits—I have to wonder—how long do you think they've been reenacting these scenes?
====
1330
They should keep him locked up.
====
1331
Watch yourself. Our bees may be docile, but even smoke won't stop them from stinging if you irk them.
====
1332
I hear rumors that all is not well with the Khajiit.
====
1333
This place would be a lot nicer without the cats.
====
1334
It's easy to find a good deal here, yes?
====
1335
Personally, I find Rawl'kha more pleasant than Senchal. The air here is so fresh.
====
1336
Khajiit certainly do collect the most beautiful baubles.
====
1338
Stop! I give up! Give me the bottle, I'll drink it!
====
1340
Mead makes me so sleepy. I think I need a nap.
====
1341
I didn't see anything! That's my story and I'm sticking to it.
====
1342
This will end when you tell us what we want to know.
====
1344
More coin means more drink!
====
1345
These savannah saplings look like Valenwood forests when I drink enough ale.
====
1346
It's lovely when a Khajiit wins a bet. They're so excited!
====
1347
The Caravan is much less stuffy than Pa'alat. They treat me like a queen here.
====
1348
Satakal eats himself, and the spirits move to the Far Shores.
====
1350
This is too much! The Colovians must go!
====
1353
Pa'alat was such a beautiful vacation spot for the nobles and the elite. It's a ghost town now thanks to this stupid war.
====
1354
You both know why we are here. We must unite our tribe under the Dominion's banner. Or we risk exile once again.
====
1355
Y'ffre has corrupted your mind, Uta-Tei. While you whisper to the tree's the Thalmor prepare to cease this village and kill us all!
====
1357
I'll handle this! Take the stone to Two-Blades! Go!
====
1358
<<1>>, do you hear that, sister?
====
1359
You took my last crow feather, <<1>>.
====
1360
<<1>>, you always take the best pieces!
====
1361
Deal with those creatures! Must I do everything on this mission?
====
1362
Laughable foes. A waste of time.
====
1365
I don't know if we'll ever finish cleaning up.
====
1366
Don't take too long with these ruffians. We need to hurry.
====
1368
If their scales shine, they're worth your time!
====
1369
Be there is a second, just a few more streches.
====
1370
How is this one supposed to get merchandise to the stall now?
====
1372
Please, Julianos, grant me the wisdom to change their minds.
====
1374
You will not tell the ticket seller that I snuck up here, will you?
====
1376
Hmmm, I'm going to have to increase prices to make up for all the lost inventory.
====
1378
If you're lucky, then sit by me.
====
1379
You sure you don't want to show me how it's done?
====
1380
Lay down your weapons. You have no need for them!
====
1382
I guess the storm chased all the fish away too.
====
1383
Hmmmm, we should be able to hold out for another week before we run totally dry.
====
1384
I hope the patrons don't mind a bit of a breeze.
====
1385
I could have sworn I heard something.
====
1386
<<1>>, my most trusted thane.
====
1393
Almost. We still have to finish some minor preparations.
====
1394
Everything has to work perfectly.
====
1395
We shouldn't talk about this here. Meet me later.
====
1396
It will take getting used to, this many tall Elves.
====
1397
There are rumors of undead armies and corruption in the Valenwood. I hope it's not true.
====
1398
I was among the architects that designed Marbruk. My contribution was minor, but I am proud of it.
====
1399
How did I end up in this godsforsaken false city?
====
1400
The Wood Elves will turn on the Dominion eventually. It is their way to be treacherous.
====
1401
As always, Altmer on top, Khajiit on bottom, Bosmer in between.
====
1402
We need more power for the forge if we're going to make our quota.
====
1403
We need to clear the ruins so the trap can be sprung again.
====
1404
These books are incredible!
====
1405
Have you ever been "stumped" by a hard question?
====
1406
Keep arguing and I'll hold you in contempt!
====
1407
But if he fades? What then.
====
1414
About time we ran these charlatans out of our town!
====
1415
You can't have that, I'll take it from you!
====
1416
This one should travel the world, in a boat. A large boat.
====
1418
The decor in here is downright oppressive. I mean, would it kill Grunda to have spot of color, a nice red, or pink or a spot of green?
====
1419
A moment of silence, for the departed.
====
1420
I can't help but wonder if it's worth it.
====
1422
Worms, crickets, even cheese - nothing!
====
1424
I wonder what moon sugar does to meat, when you cook them together.
====
1425
Is it true the Altmer built an entire city of stone to the east in a matter of a few short years?
====
1426
I heard what happened to Prince Naemon. Doesn't surprise me. The queen is rare among the Altmer.
====
1427
Needless to say, the Thalmor do not enjoy  having Wood Elves and cats among their number.
====
1428
As uncivilized backwaters go, you could do worse than Woodhearth. The treethane is respectable, at least.
====
1429
A coin for a child of the hungy moon?
====
1430
So many Elves. It is almost unbearable.
====
1431
This one wonders how long the Bosmer welcome will last.
====
1432
Marbruk is surrounded by a forest of filth and disease. This city is an insult to our ancestors.
====
1433
Despite the culture shock of injecting the Dominion into Woodhearth, things are going well here.

More room for research would be welcome, but with the Green Pact we must be cautious.

Now, tell me what the Mages Guild can do for you.
====
1434
There are rumors about the Fading Tree. Bad rumors.
====
1435
I was only a child when I first saw this place. Don't expect I'll see it again.
====
1436
The Aldmer had tremendous foresight to have placed the portal here.
====
1437
You missed quite a sight. When I laughed at him, the beast actually growled!
====
1438
How much siege equipment do we need? The element of surprise already assures our victory.
====
1439
Salas En would make a curious subject of study….  Once this war is won.
====
1440
Did you see that Orc? I wonder how long he has been imprisoned there.
====
1441
Healing sunburns and scorpion bites … my talents are wasted here!
====
1442
If only we could cure thirst.
====
1443
In the Fighters Guild, you get what you earn, and you earn it by crushing the Daedra.

Used to be you'd crush bandits or other mercenaries. Things are different, now.
====
1444
Lamae will be disappointed if we cannot control the new vampires.
====
1445
Molag Bal will turn us into slugs if we let these invaders reach the Endless Stair.
====
1446
That pea-brained navigator! Look where we wound up!
====
1447
Put down your weapons. We can think of better things to do than fight, can't we?
====
1448
When I'm finished with you, Molag Bal will be most pleased.
====
1449
This place smells worse than the Harborage.
====
1451
He said if I didn't break the code, he'd kill my friends in front of me.
====
1453
We're clearing the trash out, yet. You know, rounding up the bodies and cleaning up the messes.

Don't worry. We got it from here.
====
1454
We have people in the wings sorting the mess out.

Necromancy is such a filthy practice, isn't it? It's entirely against the Meat Mandate… Just unnatural.
====
1455
Come, worship the Eight with us.
====
1456
This is a quiet place. I could use a little more action.
====
1457
All you've found is your death!
====
1458
Kathutet, Amkaos, Ranyu! Time to torture some mortals!
====
1459
Think you're strong? Have some ogrim! Three of them!
====
1460
He'll tear you open and eat your heart raw. His eyes gleam red, his heart will never thaw.
====
1461
Many Dremora serve Dagon, but these serve me.
====
1462
The daedroth Menta Na has served me well. He will destroy you.
====
1463
For your final test, meet Yggmanei. Even the Lord of Domination needs spies.
====
1464
Deep in dark Nchurdamz, I found Hrelvesuu. Come forth and destroy!
====
1465
A mortal for you to feast upon, Rhagothan. You may feed now.
====
1466
Forged from ice at the heart of Coldharbour, Nomeg Haga will destroy you.
====
1467
Can you withstand Zymel Hriz, an atronach of lightning and rock?
====
1468
Xivilai know no honor. Anaxes and Medrike will test their strength, not yours.
====
1469
Loyalties are fickle among the Dark Seducers. Face now the least loyal but most deadly.
====
1470
Your flesh is nothing but mort meat to Fangaril.
====
1471
Lord of Magas Volar, Bearer of the Crescent, serve me and destroy the mortals!
====
1472
Let's see if you can withstand the might of Gedna Relvel, crimson witch of Mournhold!
====
1473
My son! My child! Ozozzachar, destroy them!
====
1475
Why'd you do it? <<1>> was crazy.
====
1476
You'll dig holes for yourselves before this is done.
====
1477
If you hadn't had help, you'd be digging your own graves.
====
1478
The Hidden Armigers are a bunch of bloodthirsty thugs. All they do is blow things up. You can't send a fire mage to do real spy work.
====
1480
They must have something worth taking.
====
1481
They serve by choice. They serve the strong. They serve me.
====
1482
Submit, and become mine! Fight, and be destroyed!
====
1483
Keep this room clear, unless you want to deal with me!
====
1484
Watch your step, ground walker.
====
1485
How much longer 'til we put out to sea?
====
1486
These are dark times! Dark times, indeed!
====
1487
Divines protect us from Wood Orcs!
====
1491
You must defeat me every time. I need defeat you only once.
====
1492
Kill my minions, and you only remove the weaklings from my service.
====
1493
This island is quite pretty in a meager, inornate sort of way.
====
1494
The sooner we can leave this provincial backwater, the better.
====
1495
She really doesn't seem all that powerful. This demonstration had better be impressive.
====
1497
Don't you get tired of me constantly outdoing you?
====
1498
These mortals are strong, but not strong enough.
====
1499
You insist on wasting your time with these trifles?
====
1500
Shatter the bones they steal from the restful dead!
====
1503
You are here for a reason. Do not dally.
====
1504
You see how simple it is to be a sword-singer, Sai?
====
1505
That's done it. Just a moment and I'll work on the core.
====
1507
Your chance for untold prosperity comes with Dominion rule.
====
1508
Stay safe, dearie. I'll be right here when you get back.
====
1509
Can't wait to hear Baan Dar's laughter.
====
1510
I don't suppose you know where the Argonian dead have got to? They typically use various poisons. I could use samples of them to prepare remedies.

If you have anything of theirs, I'll take it off your hands. Or if you need anything, let me know!
====
1511
Y'ffre's beard, the bags those Northmen carry are heinous. They stink of old mammoth cheese and sour mead.

I can guarantee you nothing I am intending to sell you will smell like this. You must simply trust me on that.
====
1512
Every now and then I wonder if I could enchant an entire castle. If I could turn Haven into an ensorcelled fortress, imagine the possibilities!

But enough dreaming! Do you have any enchanting needs?
====
1513
Last night, dreamers, Vaermina sent an Omen of Mortal Foreboding to me! It ordained a death among us, I sense a prisoner will soon die.
====
1514
From what I heard, there was functionally no risk of the invaders breaching our vault. I cannot stress enough how secure this structure is—I'd even say as secure as law.

Of course, it took some time for us to be informed of the safety outside.
====
1515
If you've anything you need to keep safe for a while, please, let us assist you. It is the least we could do for you, as without you we may have been hiding in the vault for a very long time.

And there are only so many books in there.
====
1516
Even with its troubles, Summerset Isle is peaceful compared to what we've suffered here.

If you hunger or need rest, my home is yours.
====
1517
Thankfully, you routed the easterners before they could discover the meaning of stairs. We'd have been destitute without you!

Should you need anything to drink, you need but ask. We are friends, after all.
====
1518
My nightmares are growing darker.
====
1519
I could really use a drink.
====
1522
What can I help you with, my friend?
====
1523
In time I'm sure I'll be able to offer you more, but for now,  I have only what remains to me after the raiders were cleared out.

Feel free to have a look. I'd have much less without you here.
====
1524
I must admit, I appreciate your efforts in this city. Haven has been my home for quite a while.
====
1525
Ah, it is you! Our own local hero. Without your five claws, our hall would stink of the dead.

Please, stay as long as you like.
====
1526
Please don't interrupt. I must monitor my pupils. Thank you for saving the city, and all that.
====
1527
Leave this place! You are not welcome!
====
1528
It certainly seems like we've got some impostors calling themselves fighters around here. They were inside the hall! Inside of it!

This guild needs some cold water down the codpiece. I do hope you're the one to pour it.
====
1530
I tell you, be glad the Jackdaws lacked any real fighting style. I'd call it "Silt Striders Rutting at Dawn"—a lot of awkward flailing, but still dangerous if you get too close.
====
1533
Ah, the five-claws who conquers those who conquer Haven. If Bad Swimmer can be of any assistance to you, he will do so, happily.
====
1535
Send me to Oblivion! If this forge didn't cool while the raiders came through ….

It'll do. I'll just spark it back to life with some fire salts, no real worry there. How can I help you?
====
1537
One of the great things about fishing is there's always fish in the sea, even when pirates storm on by.
====
1538
I'll kill the intruders and bring you their heads, my love!
====
1540
I firmly believe one must be armored, but mobile. Too much steel deprives you of this, fatigues you.
====
1541
Saving an entire city must be difficult work. Easier if you were clad in my fine wares!
====
1542
A well-oiled blade can be the difference between a confident person and a corpse.
====
1543
What good were walls for this city? You want real defenses, put your guards in the trees. Nothing like a rain of arrows to greet invaders.
====
1544
Your friend always had the opportunity to free himself. All he needs to do is reveal the location of the Amulet of Kings, and you can all be on your merry way.
====
1545
Rakkhiza sees you, walker, and saw your five claws bared in quelling the raiders of Haven. She assures you, if interested in any of this one's fine brews, you will see a far better price than Rakkhiza offers any other walker!

So please, enjoy!
====
1546
The Jackdaws are fragrant in the worst ways.
====
1547
The whole plaza smells like ash. Do the undead smell like that normally? Was this special, somehow?
====
1549
I wonder if we can expand Haven's walls. Maybe into the sea? We need to ensure nothing like this can ever happen again.
====
1550
I don't know what the Altmer and Khajiit do with their dead. I guess that's their business.
====
1551
Did they think they could simply sail away with our riches? We showed them a thing or two!
====
1552
Panisa asks you, is it the Argonians? Do they swim here, eating all the fish?
====
1553
Greetings, warrior. How can I help you?
====
1554
My equipment is only for the heroes of the Pact!
====
1555
The best equipment for the Covenant's finest warriors, right here!
====
1556
I was just thinking of you. We need your services once again.
====
1557
One of the worst things about fishing is there's always a storm on the horizon. We didn't see this one coming, though.

Seems like I'm the only fisher willing to barter, too. Times are rough, but if you've got to, you've got to.
====
1558
Pack overflowing? I can help.
====
1560
We put the magic in magic-user!
====
1561
Wading into enemies with an axe in each hand? You'll need armor!
====
1562
Soft fabrics for the discerning mage. No chafing!
====
1563
Real armor isn't stitched with thread. It's forged in fire.
====
1566
"In the shadow of <<1>>," you said. "Perfectly safe," you said. Ha!
====
1567
No, no, no …. What did he ever do to you?
====
1568
You doggies don't… eat people, right?
====
1569
I, Jacmund Cine, bring my wares to all the people I meet! Whether they need them, well, that's up to them.

Regardless, I usually stroll by some infrequently-visited communities. I reach out to them, in these troubled times.
====
1570
If you're looking for some of my stock, let's make it quick, al lright?

I have a schedule to keep.
====
1571
Everywhere I go, lately, there is some new disaster. It would bring me such joy to bring my wares to a place untouched by all of this strife.
====
1572
Where do all these cultists even come from?
====
1573
Mezha-dro wishes there were a person like you for every Daedra worshipper in the world.
====
1575
No scouts here, just my neighbor. Although, this is certainly an … interesting arrangement.
====
1577
I'll give you the blood eagle before I'm done!
====
1578
Greetings. I have another urgent mission for you.
====
1579
Excellent timing. We urgently need you on another mission. Ready?
====
1583
Greetings, walker. You are here to purchase my wares, yes?
====
1584
You honor me with your presence, warrior. Peruse my wares?
====
1585
You can look, but my equipment's only for battlefield warriors.
====
1586
I sell only the best equipment, and only to the best warriors!
====
1587
If you have proven yourself on the battlefields, perhaps my stock would interest you?
====
1588
I'm trying to make the best of this situation, but I miss having a proper roof above my head.
====
1589
I think I might move away from Rivenspire. I hear Glenumbra is nice this time of year.
====
1590
I'm dying, killed by a reachman… Father always said it'd end this way…
====
1591
Where… Where is Sir Etienne?
====
1592
Tell my wife I love her very much…
====
1593
Those animals were going to kill us!
====
1595
That's the one who made us fight!
====
1596
So this is life in cities free of the ash. The air is so clean here.
====
1597
I have a cousin in the city of Lord Vivec. I've not heard from him in some time… I wonder if they are seeing as many immigrants as we are?
====
1598
I have family working the mines near Gnisis. I wonder how things are back home?
====
1600
There must be more to see.
====
1601
I would give anything to have died in their place.
====
1602
Destroying the totems is the first step to restoring the natural order.
====
1604
We can't escape her voice. She controls us like puppets.
====
1605
You must end a great injustice.
====
1606
You're the champion who scared the Wood Orcs away from Bramblebreach!
====
1607
Is it true you saw the Wilderking?
====
1608
A friend of mine was killed by vampires in the moors near Longhaven. Thank you for clearing those monsters out.
====
1609
Just when we think we're done with them, the Veiled Heritance turn up again. It's a good thing you were there to stop them.
====
1610
Is it true Vicereeve Pelidil was leading the Maormer attack?
====
1611
I heard what you did at Moonhenge! How did you escape in time?
====
1612
You're the one who stopped the Daedric invasion at Moonhenge.
====
1613
The hero who defeated the lich prince! The Dominion is truly in your debt!
====
1614
This must be the hand of Mannimarco!
====
1616
More from the south! Let's get them!
====
1617
More in the ruins! This one needs help!
====
1618
There's a group coming in from the east!
====
1624
All this fighting between the nobles … it makes no difference to us common folk. I don't care a cup of bitter wine who ends up ruling Rivenspire.

Speaking of wine, I may have a bottle or two. If you're interested.
====
1625
Here's to this dunghill of a city! And to every one of the nasty fools who still live here!
====
1626
Has anyone seen my wife? This is important! 

I think she might be dead. Actually, I know she's dead. I need another drink.
====
1627
Now, Shornhelm used to be a fine place to live. A fine place. But lately Shornhelm has become downright terrible.

I swear I saw an old friend of mine skulking around the other night. And she's been dead for more than a year!
====
1628
Anyway, that was the second time I caught collywobbles. You'd think I'd learn, eh?
====
1629
Silver's getting more expensive. It's going to get hard for me to keep up.
====
1630
Sometimes I feel that my succulent morsels are wasted on this clientele. Perhaps the High King and his court will let me cook for them while they're in town.
====
1631
My cart carries only the best. Only the best. I guarantee it.

Feel free to take a look and let me know if you want to purchase anything.
====
1632
What a glorious place. I am going to kill a lot of people here.
====
1633
How do I keep making losing bets? How? Am I… cursed?
====
1634
This town is broken. Flee while you can!
====
1635
What will my wife think? Perhaps… I might fight, myself. I could recoup my losses that way.
====
1636
Bloodsport. May it never die.
====
1637
Kurshara-daro is a firm believer in sampling one's wares, you see? The problem is, with a wager, one owns not the fighter they back.

It is a concern. Kurshara-daro is no slaver, but she feels strange not having the experience.
====
1639
How could I lose so much? Rigged, the fights have to be rigged!
====
1640
And if I fight, do you suppose I would be matched with others like myself? I would not be fighting any mammoths, no?
====
1641
Some other Bosmer grapple with the concept of "money." It's so easy to get! You just place a bet on the fighter you'd sooner eat.
====
1642
How could we ever recover from this?
====
1646
Trust me, everything's going to be just fine.
====
1647
I suppose eventually something like this happens everywhere, right?
====
1648
I don't think I was affected, but could I really be sure of that?
====
1649
Sacred Arbiter, take pity upon your humble servants.
====
1650
However this disaster befell Southpoint, I pray the Eight guide us toward health and stability in its aftermath.
====
1654
So this is Falinesti. Hardly what I expected.
====
1655
The Psijic Order could have hidden Falinesti. They have their fingers in all sorts of pies.

Even pies in Oblivion.
====
1656
Be cautious. Frost trolls await the unwary within the site.
====
1657
Where is Falinesti, you ask? Another realm, I believe. Consider if the Walking City spearheaded the Dominion invasion of faraway Akavir!

Such things do happen, you know.
====
1658
What mysteries will Falinesti hold for us upon its return?
====
1659
I believe it's possible Falinesti walked into the sea. What if our Sea Elf cousins stole it to their island home? Makes sense, if you think about it.
====
1660
Was it the people who walked, or the trees themselves? What a conundrum.
====
1661
Falinesti was clearly taken from this realm by Y'ffre. But to where? What realm does Y'ffre call home?

I must write my colleague in Artaeum. He may have some thoughts on the matter.
====
1662
My pack serves me, even in death!
====
1664
Such tenacity! Such ambition! Such bravery! Such a pity we're going to skin you alive and feast on your intestines!
====
1665
I'll make you listen, like all the rest of them!
====
1666
You aren't worthy of its power!
====
1667
For … obvious reasons the port's been blocked for a time. I've still got a few casks and kegs of reasonable quality for my best customers.

Fancy a drink?
====
1668
Smash it in the head. Keep it away from me!
====
1669
Madgod's breath upon your soul. Endless light shall make you whole!
====
1671
I'm doing my job. My job is horse things.
====
1672
It's good knowing the city is safe, isn't it? I hope we can keep it that way.
====
1673
I am disappointed, Centurion Longtail. Look alive!
====
1674
If the key's in the house, how is the door locked? I just don't understand.
====
1675
Fools! You have no hope of escape!
====
1676
You are prisoners of Coldharbour. Accept your fate!
====
1677
The God of Schemes will not permit this pathetic uprising! My master sees all!
====
1678
It takes a lot of planning to get a job done right.

So, that is exactly what I'm doing. Planning.
====
1679
We must find another fang! Let none stand in our way!
====
1680
None can stand against the might of the goddess!
====
1681
Why don't you stop this, Nerien'eth? What purpose does this serve?
====
1682
Make this stop, Nerieneth. I've done nothing!
====
1683
Emerge the victor, and my knowledge is yours.
====
1684
Stop them! Send in more Titans!
====
1687
You bring death everywhere….
====
1688
Only death can end your pain….
====
1690
It does not matter where the mortals are when the Dragon Breaks. Only that they remember.
====
1695
Krin Ren-dro invites you to come visit the beautiful town of Pa'alat! All are welcome beneath his roof!
====
1696
Hear and learn! Pa'alat controlled by Dominion troops! Ayrenn orders execution of Ren-dro's collaborators!
====
1697
Spikeball races at all hours of the day and night! Come, race, bet, win! Only at Hadran's Caravan!
====
1698
Tired of the old, boring troll fights? New management at Hadran's Caravan has pulled out all the stops!
====
1699
Stop, you can't go in there!
====
1700
Why must he continue to suffer, Nerien'eth?  Stop!
====
1701
All the secrets of Apocrypha shall be mine!
====
1702
Are you seeing what I'm seeing? Gods help us!
====
1703
We need a trebuchet, or ten.
====
1704
Whatever you do, don't trip on your sabatons in the middle of a battle! 

Trust me, it's awful.
====
1705
Please—release me from this wretched body.
====
1706
When will it rain for us?

Hey, miracle worker. Why don't you tackle that next?
====
1707
I, for one, am very glad to see the backs of those insufferable lutes. Louts.
====
1708
I used to train soldiers in Wayrest. Transferred to Hallin's Stand. It's quieter, I thought. Hah! 

Invasions, dust storms, scorpions …. Good thing you came along when you did.
====
1709
Shh! The guards will kill us all if we stop working.
====
1711
Few people recognize the power inherent in a fine mount.

Horses are powerful, majestic creatures. And upon one's back, so too shall you seem!
====
1712
Virtually anything is poisonous in the right amount, did you know that?

Even water. It is hard to imagine, having so much water it kills you… But it is a thing that can happen!
====
1713
Welcome to the Magical Ring! You want enchantments, is it not so?
====
1714
Keep fighting like that and you can kiss your ears goodbye!
====
1715
I wonder what you'll sound like … talking without a head!
====
1717
Do you think it'll be like last time? With all the blood?
====
1718
If everything is fine in Alik'r, I will return to the Queen's side.
====
1719
If the Falinesti Faithful didn't need us to wet nurse them, we'd be fighting alongside the rest of the Jade Dragoons.
====
1720
Don't worry about me, I'm fine. Do whatever you're here to do.
====
1721
I get this feeling we need more pitch. I can't explain how or why, I just feel that we need it.
====
1722
I have many fine brews!

Most from right here, but there are many, regardless!
====
1723
Whatever hungers you may have, this one can satisfy them!
====
1724
Seek succour with the most succulent of foods you will ever find!
====
1725
It is factually impossible for you to find finer brews than mine.

I have special brews, you see … for they are mine.
====
1726
I wager you're interested in my ingredients, reagents, and catalysts, yes?
====
1727
The potentialities of alchemy, though vast, are by nature finite. The secret is: You can brew potions from nearly anything.

The limit is: 'Anything' is a known quantity at any time. You only have so much of anything. Acquiring more is the trick.
====
1728
What are you afraid of? Words?
====
1729
The most important test for any piece of armor, regardless of its intent is a simple question. Did it save your life?

If you cannot answer this question, you must abuse yourself and your steel further.
====
1730
One of the best practices as a studying armorer is to examine pieces you find.

Particularly those of a make with which you are unfamiliar - how to do things differently is often what confounds us.
====
1731
I've spent a great deal of my life contemplating and studying enchantment and the soul.

And I don't care any more. If you'd like to buy my materials or findings, good luck.
====
1733
The Code of Malacath does not rely upon the finest of weapons. It's actually better to prove your strength with sticks and stones.

That's why I do all my smithing with a big rock. Hammers are for toothless weaklings.
====
1734
This one is sometimes concerned. Much killing is done with this one's trade, yes? So then, is that blood on her hands?

Something of a conundrum. Sashawi is thinking, perhaps, many who die invite their own deaths, yes? They choose to eat steel.
====
1735
I hate clutter, mess, and chaos.

That's why I make and sell bags! So handy to keep things in.
====
1736
You have anything for Nagaddu?

Or you need anything Nagaddu has to sell? Either way, he is here.
====
1737
A fine staff is like a spell. But, you hold it in your hand!

I can't think of any easier way to get a grip on spellcraft.
====
1738
<<1>> is dangerous for couriers who don't stick to the roads. I used to lose one every week until I started advertising for capable adventurers.
====
1740
The finest of weapons cut and pierce. A sword or dagger? These do both.
====
1741
Bandits use this pass more often than anyone else, for it circumvents the main route via the garrison.
====
1742
Many of the beams which support this place were salvaged from an ancient ship.
====
1743
Get out of here or jump in the stew, the choice is yours, skeever tail!
====
1744
A sword of quality should be capable of shearing through your enemies' armor, as well as your enemies.

If it cannot do so then it's hardly quality, is it?
====
1745
I wonder if we would have ended up thusly if not for your aid.
====
1746
Do you see any discarded notes, journals or … well, that is a concern for another time.
====
1748
The finest of bows, axes, and maces, all without a single violation of the Green Pact!

How, you may ask? Simple! Lots and lots of bones and sinew.
====
1749
You'll like the way you're dressed! I can guarantee that, I think.
====
1750
Wear nothing unbefitting one of your station; that is my rule.
====
1751
Looking to save your skin? Well, wear some more skin over it. It really is that simple.
====
1752
Armor that does not hinder you from jumping and skulking about, yes? Marnub has this and more.

Trust in Marnub. He does you no wrong.
====
1753
In some cultures, you see changes and shifts in trend of armor manufacture over time.

This occurs because the armor wasn't good enough to begin with.
====
1754
There's an old Orcish saying about shields.

I don't remember what it is, I'm just saying. There's an old Orcish saying. Buy a shield.
====
1755
It is best to deal in less-secure goods through an agent such as this one.

If the deal goes unsleek, then nobody loses this way, yes? Very smart to do this, yes.
====
1756
My network of trading partners is proof that gold drives the world and all of its people.
====
1757
I can find a way to get you nearly anything. I can also find a buyer for nearly anything you might have.
====
1758
Once you ask us to store an item of yours, our guarantee is that nobody will ever touch it again.

Except for you. Usually.
====
1759
Satuhaz wagers, if one were to bring a pack of armored trolls to break into our vault, our trolls would be the victors in that scenario.

Why, you might ask? This one has the answer: Our trolls are vampires.
====
1760
Things are never safer than with us, here.
====
1761
What are our vaults made of? I'm not sure. Probably solid ebony, two feet thick.

And inlaid with dragon's bones. Studded with glass and graven in runes of impermeability.
====
1762
It has to be here. It must be here!
====
1763
Take it from me—your goods are safe here.

Especially safe from me. They don't let me handle anything. I have to pass it all to a trusted intermediary.
====
1764
Never ignore what occurs in your homeland. This is how I lost sight of the corruption in my own men.
====
1765
Whatever wall stands, there exists such a force as to knock it down.

The delivery of that force is my specialty; it is what I live for.
====
1766
I don't really like… working with siege engines. The size of team needed to work with one is probably not worth the effort.

If we could replace every siege engine with a master of destruction magic, we'd probably be better off for it.
====
1767
Khunzum cautions the unwary: Cyrodiil is not nearly so stable as our Aldmeri territories.

He is putting this lightly, Khunzum should say.
====
1768
I serve defenders of Aldmeri interests. Proven defenders, that is.
====
1770
This one can sell you a bag to store anything.
====
1771
Since we've had more High Elves and Khajiit around, the food has gotten much more varied in Elden Root.
====
1772
I really can't stand flin, but it's fairly popular. I'm not sure why. Maybe it's all the whisking?
====
1773
Hello. How may I be of service?
====
1774
If they catch us, they'll flay us alive!
====
1775
In learning to fight better, I've broken every bone in my body. Every single one. Including the bones in my ears.

I've also broken every bone I could find to break in others. You know how much force it takes to break a vampire's fang? A lot!
====
1776
This one acknowledges the limitations of placing the guildhall in this great tree. It is hard to reach.

Trekking supplies in could be more difficult, this one supposes … but not by much!
====
1777
There is an intriguing connection between the sugar and translocation. It makes this one keenly able to move goods between guildhalls, yes? The feeling is difficult to describe.

Might Lamaia help you?
====
1778
When studying magic, one must simply accept that certain factors of magicka will elude one perpetually.

Fortunately, for those times there are individuals like myself—willing and able to guide others toward understanding.
====
1780
You can't just pave the Grahtwood!
====
1781
How can you ignore your allies like this?
====
1782
Once I have my body back, the mortals will suffer! I'll make them all suffer ….
====
1783
Hold fast to your family, wayfarer. You never know when they might be taken from you.
====
1784
This one wonders … are they building our embassy in our style of construction but of stone? It would be perhaps cold, yes.
====
1786
I have things I must do. I cannot wait forever.
====
1787
Has anyone seen the king yet? Anyone?
====
1788
Come get some more, you skeeving horkers!
====
1789
Please, don't hurt me! I have nothing to give!
====
1790
You think to steal from me? Have at you!
====
1791
Who are you? Why do you bother one who has no interest in you? Go on with your business, and leave me to mine.
====
1792
See the world, he said … what a joke.
====
1793
Everyone spits on me and takes my things. Those are my things! Mine!

You can't have them. I've been to Oblivion and back, all to get these things. These things which are mine. So just back off!
====
1794
I don't have anything for you to take. Please don't hurt me.
====
1795
I wish I could fight. If I could, I'd clear the trash out of the Middens. All the trash that people let pile up in here.

You know the type. Trash that fights back.
====
1796
I may be blind, but I can still sense what occurs around me.

And if you touch my candle, Auri-El grant me the ability to stay my destructive hands ….
====
1799
The new Arena Champion! Cheers!
====
1800
Champ, do you have another match soon?
====
1801
This is our food, friend. Ours. Fair and square.
====
1802
Do you not see the truth of things? The creatures that have invaded this place—they're as warped by Oblivion as I am. As you are.

Flown too close to Aetherius, our wings burned off, crystallized, fell away ….
====
1803
I wonder sometimes if I'm really here. Not here, as in the physical location.

The question is more … do I really exist? Do you? Does anyone?
====
1804
The smell down here … it is so rancid. <<1>> does not know how much longer she can bear it.
====
1805
This one studied fighting in a temple of the Two-Moons Dance.

But this does not mean <<1>> is able to use that to bring us back to our feet. Fighting alone is not enough, yes?
====
1806
This one wonders … if he is to eat these flowers, how sick will they make him?
====
1807
Is that you? No … you're not my son.

If you see him, tell him to come visit me. And to bring my rug.
====
1808
First … I eat. Then … I muddle out how I even got here.
====
1809
I've seen betty netch with more energy than you!
====
1810
You must be full of blood! You keep losing so much!
====
1811
What are you even trying to do, little Elf? You call this fighting?
====
1812
My babies are starving! Please!
====
1814
One thing is sure—if the Reachmen attack, they will spare no one!
====
1815
I think this band would sound better if it was made of hoarvors.
====
1818
Hey, you. Got any spare coin?
====
1819
Hey, walker. You give this one directions to Redfur, yes?
====
1820
Tirdas is even worse than Morndas. I'm already tired and I still have too much to do.
====
1821
Relax, sit down, have a drink!
====
1822
Put your weapons down and unwind. All that … whatever it is you do, it's got to be a big source of stress.
====
1823
If a bird greets you, sing to it in reply. Your song will be the echo of an echo of an echo of Y'ffre's own, and thus holier for it.
====
1824
They're dead. My friends are dead. A thousand curses upon the Worms!
====
1825
The living moment is encapsulated within the song of every living creature, metered out by the pulse of its heart.

Your heart is your life's drum, the beat to which you always move and think. The Now is your life in any moment as you see it.
====
1826
First of the Earth Bones, who sang the songs the seas and birds now carry in their hearts ….
====
1827
Don't touch that! That's Y'ffre's wood!
====
1828
According to this author, the Khajiit actually come from the moon. Pretty strange, isn't that?
====
1829
I really don't enjoy the thought of sitting on something with a face on it.
====
1831
There was a time when I thought Montclair was a decent man. I guess he had me fooled.
====
1832
Harsh, swift justice is the best. Baron Dorell won't let this Montclair madness continue.
====
1834
Fools! Fearing death is cowardly, but rushing headlong into it is stupid!
====
1835
You want more lightning? I have plenty to go around!
====
1836
Do try to avoid any undue noise. I am studying the cultures of Valenwood, to best ease our work in the region.

Obviously, the Bosmer are primarily carnivores. This extends to their liquors, the majority of which are comprised of meat and mold. Odd.
====
1837
How could anyone hope to eat this? It is worse than bile!
====
1840
They pulled these thoughts from Sai's head? I don't understand!
====
1841
Must be careful. Don't want to harm them.
====
1842
I'm very interested in all of these plants that just grow like this within the Elden Tree. My interest as an alchemist is piqued, but if I cannot harvest these things ….

I just collect their leaves and petals that fall. Perhaps I can use them.
====
1843
This one is thinking he could cope with a High Elf's height, but they are so often concerned with order and control.

It doesn't feel right. <<1>> cannot live in such chains, you know?
====
1844
I am not proposing that the Bosmer could not have done this, but it seems unlikely. It does not seem Ayleid in origin, either. And these engravings … what could they mean?

It is a mystery. To me, at least. And I am a learned scholar.
====
1845
These engravings, yes … yes.
====
1846
Do you think he's considered the Green Pact? Or, really, do you think he knows anything about us?

Could he really have come out here to explore our culture with no idea what we're like whatsoever?
====
1847
If Sabibi were to climb the inside of this tree, do you suppose the Bosmer would take issue? It is just a climb, after all. This one merely wishes to have a better look at the apex of this chamber, where the tree meets the tree.
====
1848
He batters the shore like angry waves. The sand washes away, but the strongest rocks remain.
====
1849
There's a correlation between distance from Morrowind and probability someone will be more open when talking to me, I've noticed. I blame the Telvanni.

People were fairly cold in Black Marsh and Anequina. Here, people have been more friendly.
====
1850
He batters the shore like angry waves. The sand washes away, but the strongest rocks remain.
====
1851
Is this the tallest tree in all of Tamriel? Probably all of Nirn, come to think of it.
====
1852
Bosmer have a reputation as peerless archers. It's hard to practice as an archer with that lingering over you, because there'll always be someone heckling you about it.

"Hey, you're a Bosmer, shouldn't you already be a master?" It's foolish.
====
1853
I prefer to do my reading out here. Learned tourists pass by, and I can talk to them about theory and practice.

I like that. I never know if I'm bothering them, though.
====
1854
My commissions require me to travel across half of Tamriel. I am to see most of the Dominion's lands! It is already quite interesting.
====
1855
Oh! Mind the light, please.
====
1856
Come along. There's plenty more to see!
====
1857
During the Blacksap rebellion, this bridge was demolished by Colovian mercenaries marching to join <<1>> at <<2>>. The magic granted us by the Green Pact has since regrown it, but you can still smell the ash.
====
1858
Greetings. Uh, if you want to hear a story I guess I can tell you one.

I'm just full of stories, because I'm a Spinner. We're made of fiction, haven't you heard?
====
1859
I speak, and through me sings Y'ffre. My tales are echoes of echoes of songs He once sang, of threads woven by his throat into tapestries ingrained in the minds of we faithful. The calls of birds, twinkles of stars, and lap of the sea live within me.
====
1860
Their lead holds the reins of the charge—they will not persist after the fall.
====
1861
A lot of us here enjoy meeting new people. I know I certainly do—but with the traffic we're getting through Elden Root it's impossible to keep up.

I basically sleep down here, now. It's very strange!
====
1862
Their lead holds the reigns of the charge—they will not persist after the fall.
====
1863
Victory. Was there any doubt?
====
1864
As much as I miss the more colorful gardens back in Summerset, the range of greens one finds here is quite appealing.

If it is possible to do so, I would love to bring a seedling back home for cultivation.
====
1869
Junk. All of this is junk, junk, junk.
====
1870
Soon, this one must return to S'ren-ja. Hopefully, he leaves with good things.
====
1871
Hello! You're here for a meal, correct? I mean, I don't want to be too forward or assume too much about your presence in my kitchen.

Surely it's for food, and not any sort of official business, I mean. I'm just a cook, after all!
====
1873
Have you found the one I asked you to look for?
====
1874
You seem a little too serious. Why don't you have a seat and relax?

Come to think of it, everyone around here has been powerful serious lately. Maybe it's in the water.
====
1875
I've been getting this feeling around town lately that someone's been watching me. Isn't that strange?

Cormount is such a lovely town, I can't imagine why that would be the case. What a mystery!
====
1876
One of my favourite things about Grahtwood is the way the stars look through the tree canopy. It really is quite lovely.

But I'm letting myself grow distracted! How may I help you?
====
1877
We'll find it. It must be around here.
====
1878
I'm growing hungry. I should stop by Mongoth's, I think.
====
1879
I never know where I'm going in Cormount. That's all right, though.
====
1881
I can't drink from the lake water anymore after what you did, drunkard.
====
1882
By the Divines, I had no idea death would be so boring. Literally nothing happens. Let that be a fair warning to you, adventurer!
====
1883
Hello. I think Cormount is a fine town, I do. I see some people in town do not, and that is their opinion and their business.

But it is fine to me.
====
1884
I'm not actually from anywhere in Valenwood. I guess that makes me rare, as Bosmer go.

Frankly, I'm sick of it. I like being able to see the sky. I miss Reaper's March.
====
1885
Someday, I might know what's happening outside of <<1>>. I snatch reports occasionally, just to look at them, but I always put them back.

I wish I knew how to read.
====
1886
I think the one thing I miss most about living further inland is the vegetables.

I never thought I'd say this, but I really miss potatoes, carrots, and cabbage. And, uh, fruit.

Really anything but fish and oysters would be nice at this point.
====
1887
I think when this whole 'war' business blows over, I'm going to pack up and move to the Alik'r desert, or Anequina, or somewhere where they don't have bays like this.

I'd frankly be happy to never see water again outside of an oasis.
====
1888
I think I'd rather be on an island. I'd like that. Plenty of time to think.
====
1889
There are weapons in the forge beyond these cells. Arm yourself!
====
1890
Do not slow, Vetige. With the passing of time, indecision becomes decision.
====
1891
Courage, Vestige. Confidence is a beast that grows two heads for each that is cut off.
====
1892
The God of Schemes will not permit this pathetic uprising! My master sees all!
====
1909
I thought for sure they would be back by now.
====
1910
I used to love the weather around here, but now I just find it very gloomy.
====
1911
I know they're blaming Montclair for all our troubles, but if you ask me, none of our nobles are worth a drop of troll spit!
====
1912
Honestly, I don't even know how to start rebuilding my livelihood.
====
1913
Now that the Montclair threat has been dealt with, the city of Shornhelm can get back to more important matters.
====
1914
The nobles have a lot of work ahead of them if they want us all to feel safe and secure again.
====
1915
If you ask me, I think there's something not quite right with that Count Ravenwatch. He gives me the frights, and I don't mind admitting that.
====
1917
Heed me, Daedric minions, and obey!
====
1918
You're going the wrong way.
====
1919
Countess Tamrith has learned her lessons well. She has taken the teachings of Arkay to her heart and basks in his brilliant Light. She's just a lovely young woman.
====
1920
I think Zeli is constantly praying to herself. Her muttering is driving me crazy.
====
1921
Don't let them reach the top!
====
1923
I'm sure I got that spell right. What in Oblivion happened?
====
1927
No! The spell failed! Stay away!
====
1931
All three of its eyes are staring at me!
====
1932
Shornhelm is an old city, we've withstood plagues, wars and other disasters.
====
1933
There seems to be problems all over Rivenspire these days.
====
1934
Countess Tamrith thinks before she acts. I appreciate that in a leader.
====
1935
Those Montclair traitors won't get away with this. Baron Dorell will see to that!
====
1936
Do Wood Orcs fear horses? I couldn't stop them from whinnying while we hid.

That would be ridiculous. Wood Orcs, afraid of horses? Hmph.
====
1937
King Emeric is here in Shornhelm!
====
1938
Take caution you don't end up like those frozen soldiers.
====
1939
You saw nothing and no one. Got it?
====
1940
Do you often root through stranger's belongings?
====
1941
If they catch us, they'll flay us alive!
====
1942
I hope we keep guards posted on the roads in the future, so we won't get caught off guard ever again.
====
1943
I can handle these pitiful creatures.
====
1944
How courageous of you. Ill advised, but courageous.
====
1945
This one expected a better class of villain.
====
1946
By chaos, by the void, and by the darkness, may the doors of Oblivion be flung wide!
====
1947
My dearest Arlie. Who would harm such a vision of grace?
====
1948
It's as if the air itself is catching flame ….
====
1949
Ugh … it's getting hard to breathe.
====
1951
Nope. No, it's stopped again.
====
1952
Maybe you should try the one you haven't done, last?
====
1953
Funny, it smells like brimstone in here.
====
1959
It seems the mages have taken some liberties with our temple, an offense we will not readily forgive.

As the Three-In-One are my guide, so too am I their hands in this. Their… scolding hands.
====
1962
Creating layers of flavors and aromas to appeal to people is a fine art, and anyone can do it if they try.
====
1963
Hungry, eh? I know the feeling. Mushrooms and bugs may be enough for these Dark Elves, but a Nord needs meat!
====
1964
I came up with the name Outside Inn, because we're just outside of the Elden Root. Get it? Outside Inn?  I'm pretty clever that way!
====
1965
Look at you! All skin and bones! You must be hungry. Come, come. Eat, eat!
====
1966
Summon the blood sacrifice.
====
1967
God of Schemes, we offer this victim to honor you!
====
1968
Bind this world with your chains! Draw it ever closer to your realm!
====
1969
Let Coldharbour remake Nirn in its own image!
====
1970
Through the power of innocent blood, bring forth your anchor and let two worlds become one!
====
1977
Fortune doesn't favor the Kothringi.
====
1978
O, thank goodness you're here. I've been playing hide and seek with Puddles, but now I can't find him. You're a pretty good seeker, help me find Puddles?
====
1979
May the light keep you in its warm and soothing embrace.
====
1980
About time you got back Puddles!
====
1981
Puddles, why must you always run off?
====
1982
Why is everything moving so much? It feels like I'm still out on my boat.
====
1984
Hey! I'm leaving that there to ripen!
====
1986
Puddles, where are you going?
====
1987
I mock your existance mortal!
====
1988
I enjoy a good bargain. Bargains are better than slaughtering useless mortals. Usually.
====
1989
It wasn't my plan, to end up here in Coldharbour, but I always try make the best of a bad situation. So now I have this little trading post.
====
1990
Hello, dear adventurer! Have you any need of magical goods, supplies, or equipment? For should you have such a need, I can meet it!

If you have no such need, you should probably go.
====
1991
The Nobles District will be mine again soon!
====
1992
Not the crafting area! I was going to make pottery!
====
1993
What! I was about to buy a new rug! I'll teach you!
====
1995
The Temple District will be mine again soon!
====
1996
The Nobles District is mine again!
====
1997
I can make all the pottery I want! The crafting quarter is mine.
====
1998
I can buy all the rugs I want! I own the vendors quarter.
====
2000
The Temple District is mine again!
====
2001
Molag Bal hates this city. It must really tweak his horns that he can't do anything about it.
====
2002
I wish I could remember how I ended up here.
====
2003
I can't wait to take the fight to Molag Bal.
====
2004
I'm ready to take the fight to Molag Bal. Well. As ready as I'll ever be, I suppose.
====
2005
Councilor Ralden has finally decided to take action. I must say, it's about time.
====
2006
I was invited to a meeting with some of the townsfolk. All very hush-hush. They won't even tell me where the meeting is taking place until the last possible moment.
====
2007
Narsis is in good care, what with both Ralden and Giron watching out for us.
====
2008
It was the Maulborn, wasn't it? I knew they seemed too good to be true!
====
2009
Why would Giron betray Narsis or his friend, Ralden? It makes no sense to me.
====
2010
Maybe the townsfolk have the right idea. Maybe we do need to take matters into our own hands.
====
2011
To think I supported Giron! The man is less than kwama droppings!
====
2012
How could things get so out of hand? I blame the Argonians. Ever since they were given their freedom, Morrowind hasn't been the same.
====
2013
I heard Varon mentioned the name Vox. I've heard that name somewhere. If only I could remember where and when. I'm sure it will come back to me—eventually.
====
2014
The last time anyone tried to crack open my vault, he died. He died because I hit him.

That's security you can trust. That's the gro-Dugronk promise.
====
2015
Observations and praises of Anui-El are carried out in this chamber, one of many sites dedicated to his glory.

And so, we gather to preserve and prepare this location, and exalt him, so that all may hear our song.
====
2016
Need a bag? A haversack? Knapsack, backpack, or satchel? You will find none finer!
====
2017
The Nobles District will be mine again soon!
====
2018
Not the crafting area! I was going to make pottery!
====
2019
What! I was about to buy a new rug! I'll teach you!
====
2021
The Temple District will be mine again soon!
====
2022
The Nobles District is mine again!
====
2023
I can make all the pottery I want! The crafting quarter is mine.
====
2026
I can buy all the rugs I want! I own the vendors quarter.
====
2028
The Temple District is mine again!
====
2029
Have you seen the forest spirit? I think it wants us to leave.
====
2030
Don't dally! We have a schedule to keep.
====
2032
I got a few mounts to sell, if you're interested. And no, members of the Lion Guard or the High King's army don't get a discount. Prime stock requires solid gold.
====
2033
The guardians just ripped the rest of the Wood Orcs to shreds. I swear—it's just incredible to watch them work.
====
2034
Come! Indulge! Buy one of this one's beautiful bags!
====
2035
The best thing any adventurer could do is pick up a larger bag.

After all, when you're going to carelessly toss your things somewhere, the bigger that somewhere is, the better! Right?
====
2036
Some day I'll hawk enough bags to finally get out off this rock.

I don't even remember how I got here, but the locals seem tired of me crabbing about the cold—so I should just move on.
====
2038
With the Red Rooks gone, I can bring my mounts back to the stables. I took them far away from here when I figured out what those sneaky bandits were up to.
====
2039
Where do you think you're going?
====
2040
Interested in purchasing a mount? My beauties are better than any you'd find in a city like Wayrest.
====
2041
This will make you feel much better, I assure you.
====
2045
Oof! I yield, friend. Good fight!
====
2046
All right, you got me. Say, you're not bad!
====
2047
Those who serve me never stay dead.
====
2048
It's very strange, Reaper's March. Very unlike Black Marsh, yet similar in some ways.

Makes me a bit homesick. But, the Mages Guild demands I travel.
====
2049
I tend horses, yes. They aren't my life. I wish people would stop asking me random questions about them. It's really quite irritating.
====
2050
What are you standing here for? Deal with the situation!
====
2051
You're not from around here. I can tell.
====
2052
The end of the world is unavoidable. Chaos is inevitable. The Serpent wills it so.
====
2054
The calf weathers a rain of swords.
====
2061
The hammered blade sparks.
====
2062
This battle was over before the sword ever left its sheath.
====
2063
First-blood goes to the calves.
====
2064
"Come no closer" said the ghost, so M'aiq did not. But she kept saying it, wherever he went.
====
2065
The Elves here have so many titles, all of them fancy. M'aiq prefers a simple one.
====
2066
Why the need for embassies? M'aiq thinks all are ambassadors, wherever they go.
====
2067
Sea Elves? Do you see Elves, from the sea?
====
2068
Wood Orcs are Orcs who live in the woods, yes? If they were made of wood, M'aiq thinks they'd stop using torches.
====
2069
The Moon Priests have many strange rules and stories. But M'aiq thinks they make it up as they go along.
====
2070
M'aiq wonders why no guards stand watch on the mushrooms. They are taller than towers and far more comfortable.
====
2071
M'aiq learned the Brothers of Strife are either volcanoes or Elves. If one of each, their mother could have some explaining.
====
2072
What if the ordinators are the Dark Elf gods, hiding among their people? M'aiq avoids them, just the same.
====
2073
M'aiq regrets few things. Failing to wear boots in a swamp is one of them.
====
2074
It is so cold here, yet M'aiq sees Nords in sandals. Madness!
====
2075
M'aiq could never fight for prizes. He has a weak chin.
====
2076
M'aiq has never seen so many Orcs in one place. Even their forges have forges.
====
2077
M'aiq's father was Qia'm, from a long line of Qia'ms. But M'aiq does not believe this. His father was a known liar.
====
2078
M'aiq had a horrible dream last night. Mudcrabs, flying through the air. Horrible!
====
2079
M'aiq despises bats. Tiny, winged skeevers. Disgusting!
====
2080
Redguards fear the undead, but why? The gnawing upon the flesh? The stench of death? Hmm. Perhaps M'aiq understands.
====
2081
M'aiq once met Captain Blackheart and his raiders. M'aiq can think of a better word to describe them.
====
2082
Do not drink the water that glows. M'aiq learned this the hard way.
====
2083
Some like to buy the whole meal. Others want to pay for what is on their plate. M'aiq just prefers to eat.
====
2084
M'aiq used to travel alone, but he has grown accustomed to joining his friends.
====
2085
M'aiq fishes wherever there is water. He finds it is far less crowded.
====
2091
That was your last mistake!
====
2106
You said we weren't carrying valuables!
====
2107
You said this was a shortcut!
====
2108
"Take the high road," you said! "It's safer," you said!
====
2109
Stay out of the way! You'll get yourself killed!
====
2110
Still like water … smooth like mud!
====
2111
You said we'd be safe! This is not safe!
====
2113
Do you think this is the best time to bicker?
====
2114
Next time I hire from the Fighters Guild!
====
2115
What, still not dead? Strike harder!
====
2116
Get back! Get back! Get back!
====
2117
You weren't supposed to interfere!
====
2120
Char your skin! Snap your spine!
====
2122
You think you'll get the best of me? Ha!
====
2124
There is no hope. You're already lost!
====
2125
Fires of the forge, strike hot!
====
2126
There won't be enough of your heart to eat!
====
2128
That must be impressive, where you're from.
====
2129
You call this a duel? Stop holding back!
====
2133
The war chief has plans for us.
====
2134
Thanks for clearing the way.
====
2136
I will stop you dead in your tracks!
====
2137
Hey, ugly face! Get outta my way! I … wait, I'm sorry. Your face is fine. It's just kind of blurry.
====
2138
Tall Papa has his eye on you. And so do I.
====
2139
Long may you prosper. Now get moving.
====
2140
Split-Nose hears much of what happens in town. I, uh—"he" does not care.
====
2141
Keep your weapons sharp, outlander.
====
2143
The Celestial Mage has summoned me to stop you—she did not say I could not feast on you.
====
2144
You will regret this, mortals!
====
2145
How many of us can you handle?
====
2146
This one is wasted as a laborer. Sahalu is management material.
====
2147
Flames of Yokuda take you!
====
2150
Stop right there, criminal scum!
====
2153
This doesn't concern you, outsider.
====
2154
Nothing for you here. Get gone.
====
2155
I already told you to get lost. If you can't be smart, be safe.
====
2158
Did you figure that out for yourself?
====
2159
The magistrate has no honor.
====
2162
I cannot stop my armory from growing.
====
2163
You will regret coming this far.
====
2164
You will not survive this!
====
2165
Prepare yourself. The Learned One will not suffer your presence.
====
2167
The renewed Ra Gada will strike you down.
====
2168
You're here for adventure, aren't you? You should buy some of my wares.

Because when I run out, I get to be somewhere else. Setting fire to something.
====
2169
This one told the other Undaunted she would sell the wares for a while. She just wanted them to think better of her.

But now they make her do it all the time. This one has learned a sobering lesson: never be nice to friends.
====
2170
Come on. Buy something.

I'd rather be stabbing beasts, and the sooner I unload these wares, the sooner that can happen.
====
2171
Look, we don't get many customers around here. I'd appreciate it if you bought something so that I can fund fights with Welwa and leaping off roofs.

You know. Undaunted fare.
====
2172
My friends are savages. And I think you just outdid them.
====
2175
M'aiq heard there are caves full of spiders and whispers. He prefers the spiders.
====
2176
This one is ready to be the Eyes in the Dark, and pull the Strings of the World!
====
2183
Make ashes of the intruders! But Alanwe is not to be harmed.
====
2186
Give me room, here. The horses won't feed themselves.
====
2187
Do you have a message from the Albino? No? Then leave me be.
====
2188
Salt cod, salt cod … where is it?
====
2189
To Tall Papa, and all his wives!
====
2190
My estate produced more crops than any other in the region! We even had enough left over to ensure most of the slaves were fed.
====
2191
Oh, excuse me! I thought you were someone else.
====
2192
Tall Papa, one of these. Yes, I am a noble. But I can not give you money. Because if I gave you money, I would not have money. You see?
====
2193
Mmm. Last year I ate seven whole chickens. This year I'm going for an even ten. Hah hah hah!
====
2194
Crush them! They are not to reach the Blade!
====
2195
Your skins will make fine banners!
====
2196
Once I've had a few drinks, the tail seems to have a mind of its own.
====
2197
My eyes are only for you, King Emeric. My lord.
====
2198
How can they expect us to work under conditions like this? I've had to eat salads, by the Green. Salads!
====
2199
… did not, in fact, know the contact. We disposed of the waiter in the mulch bins, and returned to our table.
====
2200
I don't even need the Blade to best you!
====
2201
I'll use your bones to build a chair! A comfortable one!
====
2203
Why resist? Your deaths are assured.
====
2206
None of you will survive this.
====
2208
I've consumed the souls of an army. Allow me to show them to you.
====
2209
You'll never leave this place. Not alive, anyway.
====
2210
Death won't be the end for you. You will serve me for as long as your body remains.
====
2211
I enjoy the heat, don't get me wrong. But how can they stand the dryness? By the Three!
====
2212
I hope everyone is enjoying the food. I've cooked for kings and queens before, I'm up to this. 

One time I cooked for a living god. That was a strange evening.
====
2213
Mmm, Cosh is my kind of warrior. We spoke of the call to my brethren, the return to Orsinium. He offered supplies to our cause!
====
2214
Our cause is just, though our numbers be small. I'm certain Headman Cosh will see the wisdom in supporting us.
====
2215
Yes, yes. Uh. Greetings and kind words. I wish you um, a good day. Honor to you, in the name of the Pontifex.
====
2216
Enjoy the luxury of Headman Cosh, candidate.
====
2217
You don't want to push me. I am the right hand of Cosh.
====
2218
Yes, yes. I'm very impressed. You're quite intimidating.
====
2219
Are you here to speak to the mistress? She'll be just a moment.
====
2221
I'm bored. You want to fight?

Wait, no, no. The King said to keep the blood off my knuckles tonight.
====
2222
This one does not want to alarm you, but were you aware they've allowed Orcs to roam free among the guests? Very dangerous creatures, you know.
====
2223
Give up. Let my web take you!
====
2226
You're powerful, but my legion will match you.
====
2228
My lightning will sear their flesh, brother.
====
2229
Death by flame or lightning—it's our choice!
====
2230
Dung-covered Iron Orcs! What did Shurami ever do to them? Shurami only uses her knives to cut prices!

Let me show you my stock.
====
2231
Ha! I heard that! Your stomach's growling like a hungry welwa! Sit a spell and let me fill that belly.
====
2232
If these Iron Orc attacks get any more frequent, I'm going to have to start brewing tree-bark ale and gravel brandy. A woman's got to make a living, after all!
====
2233
I know, I know. Who can eat fresh meals out here in the wastes? But you know what? Even boot-leather tastes good when cooked with the right spices. 

I think you'll like what I've got in stock.
====
2234
Haven't had a fresh meal in weeks! 'Course, even boot-leather can taste like fine-dining with the right spices. Take a look.
====
2235
May Zeht's tears cool your face, friend. I hope you won't judge us too harshly from the more … brash attendees.
====
2236
The next time you go to Sentinel, be sure to look up my friend. His name is … his name is … uh. And he sells those great boots!
====
2237
It seems like every party I go to, I end up sitting in some corner. I never get the chance to dance, you know?
====
2238
… very impressed with the Ansei wards. Have to resolve the undead problem before they are removed, but that issue can be solved.
====
2239
I can smell your flesh. It makes my frills … quiver.
====
2240
He tripped and lost his front-right shoe, and wished he'd brought some kind of snack ….
====
2242
Freedom is yours, if you survive!
====
2243
The Spinner's work here will never be undone.
====
2244
Warm bodies! The arts of the Mistress mean little to ghosts.
====
2247
Your bodies will serve us. You won't be needing them anymore.
====
2251
You there, have you heard the one about the Orc chief and the pumpkin patch? No? 

Don't give me that look! I've got plenty of Orc friends. One of them even told me this joke! Where do you think I got it?
====
2252
I'm sorry. I can't help myself!
====
2255
Your bodies will serve us. You won't be needing them anymore.
====
2257
I wonder when the next shipment is arriving.
====
2258
Where did we find these privateers?
====
2259
My mother in Wrothgar would be so proud. First Mate of a cave in the middle of nowhere.
====
2260
Those tunnels should be cleared out by now.
====
2261
These crates won't load themselves.
====
2262
That ship is just waiting to be raided.
====
2263
Captain Whitemane is expecting another shipment any time now.
====
2264
The skies will darken when beasts with a thousand mouths fill the sky.
====
2265
First Mate Thagrikh has his eye on raiding Stormhaven sometime.
====
2266
Feel free to use the equipment—just so long as you don't have any of that damn red brittle on you.
====
2267
Never thought I'd be hauling red brittle out of this mine, but that twitchy High Elf down in the storehouse seems to think it's worth something. Hopefully we'll be back to mining gold and real ore in a few days. 

It's not worth getting the shakes.
====
2268
We should get some guard dogs.
====
2269
It's nothing. I just haven't been sleeping well. I've got to get back to work. Right after I catch my … my breath.
====
2270
We can sleep after Whitemane gives us our share of the profit.
====
2271
Fix the winch. Keep it working. Don't let the rope break.

You know the best thing about being an engineer? Me neither. I should have stuck to gambling.
====
2272
I'd love to lend a hand and take out a few of those ugly Iron Orcs, but these rocks aren't going to mine themselves.
====
2273
Under my guidance, the jungles will reclaim your shining cities.
====
2274
I will drive Men and Mer from Nirn.
====
2275
To challenge me is to die. To flee is to become prey.
====
2276
This one is ready to hit another port village. Koeglin?
====
2277
This one should learn to swim.
====
2278
Thagrikh doesn't like mudcrab stew… but the alternative is rat stew.
====
2279
If this one ever returns to Bergama, it will be a day of joy.
====
2280
This one knows nothing of sailing ships.
====
2281
This town is cursed. Selfishness, avarice, vanity. Get out while you can—before you become another victim like this poor woman.
====
2282
Gut anyone who finds the pier … or hire them.
====
2283
Dungy Iron Orcs …. What did Shurami ever do to them? Shurami only uses her knives to cut prices!
====
2286
We'll be good! We'll be good!
====
2288
Want to hear the name of the epic story I'm writing? "Trees Rain Stone in an Empty Sea." Evocative, isn't it? 

You don't look very well. Perhaps you should step away from the mine and get some fresh air.
====
2289
This one is happy that so many have fled Dragonstar. Azzaril has the whole mine to himself. Harder work, but a bigger share, yes?
====
2290
Ha! Your stomach's growlin' like a rabid welwa! Sit a spell and fill that belly.
====
2291
Our homes, our city may have fallen under the shroud of darkness, but a new dawn will always bring the light.

Whatever evils the Daedra contrive, we will find a find a way to stop them. I believe this with all my heart.
====
2292
Don't even think of running!
====
2293
If you don't pay your bounty, I'll take it out of your hide.
====
2294
You'll never get away with it.
====
2295
See the strength of the true Orsimer!
====
2296
The Rat is flattered that you keep wanting to chat with him. Those others, they never talked to the Rat … that's why he doesn't care. 

Even if they need help, it's not the Rat's problem.
====
2297
Does the unworthy swine have something to say? Save it for the Arena, little pig.
====
2298
As long as no one hits me in the face, I'll be fine. I hate it when people hit me in the face.
====
2299
Get out of here, friend. No one survives in this place for long.
====
2300
I'm waiting to see the next group of victims the Dremora haul into the Arena.
====
2301
Hail, noble adversary! Come and break bread with me, for tomorrow we may die!
====
2302
Keep moving, friend. I'm looking for my brother.
====
2303
Molag Bal's greatest blasphemy is the theft of souls!
====
2304
I know the Worm Cultists and these Legion Zero soldiers are bad people, but I still don't understand why taking over the Temple of the Divines was a priority for them.

What do they intend to do with the place? I just can't imagine.
====
2305
As you die, so will the countries of Man and Mer.
====
2308
You're wearing that gear into the Arena? Well, I'd bring along a restoration staff or two if I were you.
====
2309
Excuse me, capon jam. I think one of us is confused. This table is reserved for Stone-Fish warriors.

I don't see any Stone-Fish colors and I don't recognize your ugly face, so I wager you're in the wrong place. Get lost.
====
2310
Don't believe everything you may have heard. My goods certainly did not fall off the back of a caravan wagon.
====
2311
The Captain frowns upon loose talk, but I heard the Arena uses some powerful magic. Some kind of glamours they turn on and off like lanterns. Be ready for anything in there. I know I am!
====
2312
Some friendly advice. In the Arena, keep your menders safe. If you take out your opponent's healer while protecting yours, you'll be one step closer to victory.

Healers are useful that way.
====
2313
The Captain doesn't like loose talk, but I hear tell that there's a hex on the arena. Some kind of glamours they turn on and off like a lantern. Be ready for anything. I know I am!
====
2314
Oh, good attempt! Not perfect, mind you, but good all the same!
====
2315
You have that killer instinct. I can see it in your eyes. Hold on to that feeling, stranger. There's no room for mercy in the Arena.
====
2316
My nan always said that a starving bear will eat itself. 

I say it's better to eat someone else. Am I right?
====
2317
Ah, more fodder for the arena! This one would wish you luck, but what would it matter?

But enough of this sadness. Let me show you my wares.
====
2318
Meat without moonsugar is like chewing without teeth. Bah. Sugar-Dance would trade your left arm for some sugar-cane fritters right now!
====
2319
You came with them? You're braver than I thought.
====
2320
This one hopes you have traveled far and wide. Knowing your way through a blizzard will help you in the Arena—or so I have heard.
====
2321
Why do the furless ones wear so much armor? Do they enjoy getting hit? All those pots and pans just slow them down. That must be why they get hit so much.
====
2322
Another group of losers? Well, if you insist on getting your arses kicked, let me know and I'll send you into the Arena.
====
2324
You wandered into the wrong ruin, friends.
====
2325
I will drive Men and Mer from Nirn.
====
2330
Look at some of this so-called "competition." The Diamond's Daughters shall have no problem becoming champions of the Arena.
====
2331
What? Haven't you ever heard of Dorzogg's Dozen?
====
2332
By the fruit borne from our sacrifice ….
====
2333
A rose water solvent? Yes? No. Too obvious! Stupid, stupid! 

One part fire salt, seven parts chaurus bile. Or is it draugr bile? Do draugr produce bile? Make a note to check on that.
====
2334
This one greets you. Welcome to the camp of the Five Claws.

But this one can't help but wonder, why are you here?
====
2337
Last time we spoke, Turuk Redclaws called you a milksop! Don't let him get away with that! Take the Undaunted pledge.
====
2339
Turuk Redclaws implied you were a wet piece of bread, used to sop milk off a plate. I would not let this stand. Take the pledge.
====
2340
The priests are doing all they can, but it's not enough. The city is lost, Molag Bal has won.
====
2342
I hate to say this, but I think those who were killed may have been the ones who were truly blessed. 

The rest of us—the gods want us to suffer.
====
2343
I'm never leaving this room, never. They're going to have to bury me here. And probably pretty soon too.
====
2344
Keep your head down. Last person who stood there lost his.
====
2345
Welcome to the stately Imperial City Fighters Guild Hall. It's normally less … broken. I hope you're here to lend a hand.
====
2346
It's good to see another member of the Fighters Guild here to fight at our side. You are here to fight, yes?
====
2347
Speak with Kerennia for the latest news. Sharapal merely watches the streets.
====
2348
The air's so fresh and clean up here, it makes me want to sing!
====
2349
A hard fought victory. Toast the Eight tonight, Undaunted. For tomorrow, you may beg their mercy. Hah!
====
2350
Last time we spoke, Turuk Redclaws called you a milksop! Don't let him get away with that! Take the Undaunted pledge.
====
2351
The Imperial Prison's to the northeast of here. Between that and the Dark Anchor, this district's the worst place in the whole City!
====
2352
Kerennia has plenty for you to do, if you're here for more than just sight-seeing.
====
2353
It's raining mortals this day! Kill them!
====
2354
I do not know if you have a soul. I hear much discussion of such things. If you value yours, pray this evening. Tomorrow may bring Oblivion.
====
2355
So many visitors this day! So many dying mortals.
====
2356
We've got goods of all kinds! Only … slightly used.
====
2357
We've got all kinds of goods for sale! Only … slightly used.
====
2359
Good work! Now hold that position and split your group to clear the other side!
====
2360
Defend both sites—neither can fall to the Daedra!
====
2361
My allies have scattered your minions to the winds!
====
2362
Do yourself a favor and save on the healer's fees. Abandon your dreams of competing in the Arena. I'd hate to see that rugged face receive any additional damage.
====
2363
You look familiar. Have you been to Deshaan or Eastmarch recently? No, don't tell me! I prefer the mystery of it all!
====
2364
Do you have a preferred weapon? I am a master of the blade.
====
2365
A superior weapon is the key to victory.
====
2366
My brother is good with a bow, but I'm better.
====
2368
My sister is good with a bow, but I'm better.
====
2369
Let me tell you. I got very, very, very, very … very drunk.
====
2370
I can't believe Gunran finished the last of the ale! He's such a selfish hog.
====
2371
More fodder for the Arena? I'll try not to step on your remains when we get in there.
====
2372
These ruins are ancient, but I could swear the Arena itself is practically new.
====
2373
My partner cares about such things as the whys and wherefores of a particular situation.

On the other hand, I just want to deal out some meaningful destruction.
====
2374
After my group departed, it took me days to find another team.

But do you know what happened? One had indigestion and had to return home. Another one's guar caught on fire. What obvious excuses! I have half a mind to pack up and go home myself.
====
2375
Hello there! Braving the Craglorn wilds? How exciting!
====
2376
You want to buy the spoils of war, yes? Speak to Severa—she has what you need.
====
2377
I'm not cut out for army life. Too many rules, too much marching. And yelling. I hate yelling.
====
2378
On the run? Pull up a stump. I could use some decent conversation.
====
2381
This is unacceptable. Slay the mortals!
====
2382
Daedra got your tongue? Hah! Want your reward?
====
2383
My father crafted armor for Kurog himself, friend, and I'm twice the smith my father was.
====
2384
All my pelts and hides come from local hunters. You won't find any musty imports here, I promise!
====
2385
Back in Wayrest, we often consider Orcs to be brutish savages. But tell me, friend, could brutes and savages build such a magnificent city? I think not!
====
2386
My uncle was the finest tailor in Evermore, back in the day. He'd be mortified to see me set up shop among these savages.
====
2387
This is a disgrace. Rectify it.
====
2388
When the city is completed, there will be a reckoning. Make no mistake. Every slight and insult will be repaid in kind.
====
2390
Waters of Oblivion aid me.
====
2391
Bows, staves, shields—you name it, I sell it.
====
2392
Your possessions will be safe with us, I assure you.
====
2393
I left the army behind me and I have no regrets. No regrets at all!
====
2394
Grim times make good business. You should examine our wares. Talk to Severa. She'll offer you a spectacular deal.
====
2395
Break them! Break the mortals!
====
2396
Bring trouble to our camp and I'll bring pain to you and your descendents.
====
2401
Show our visitors how bright a new day can burn.
====
2407
I will bring your body to the Valkyn.
====
2409
Mortals—always scampering about.
====
2410
Let the fire and brimstone purify you!
====
2411
We have rooms to rent for every occasion. But if you need something a little more discreet, you should talk to my daughter, Mulzah.
====
2412
I expected Orcs to smell bad, but they're really not much worse than the hunters back home.
====
2413
The king needs to get the clan chiefs to cooperate soon or this glorious city of his is going to crumble under its own weight.
====
2414
Use this one's enchanting table as you see fit. The moons know the Orcs seem to have little interest in it.
====
2415
These stables were shameful. I wouldn't have put a three-legged dog in here, let alone a horse! It's a good thing we came along.
====
2416
As promised, we have refurbished the stables here in Orsinium. I hope it meets your standards, my chief.
====
2417
Forgive me for this meager stock. Wrothgar does not surrender her reagents easily.
====
2418
These stables looked rougher than Malacath's nethers when I got here. They're better now.
====
2419
I'd make a fine hearth-wife. All the Orcs say so.
====
2420
They're here! The Iron Orcs are here! Stand your ground!
====
2421
You seem surprised to see an Orc in this line of work. Well, that's your problem.

But if you want the best that gold can buy, then you've come to exactly the right place.
====
2423
You want to join the Fighters Guild? Then talk to Ehshaz. He's the Hall Steward.
====
2424
We're the Fighters Guild. We don't take sides in political conflicts.
====
2425
The field is ours! Run for your lives, you miserable gray-skinned dogs!
====
2426
When the Mages Guild offered me this post in Wrothgar, how could I say no? I've always dreamed of seeing a rebuilt Orsinium. And now, here I am!
====
2427
Why we bothered to offer our services to Orsinium I'll never know. Most Orcs stay away. If not for the visitors from other lands, this would be a lonely place indeed.
====
2428
All this Trinimac and Malacath nonsense makes my head spin. Luckily I've got potent ales to right the ship.
====
2430
As the clan wise-woman always said, "If you don't like the offal, get out of my kitchen." Heh.
====
2431
Not that many farms in Wrothgar, so most of my stock comes from hunters and gathers. But what I lack in selection, I make up in freshness!
====
2432
A valiant effort. But futile.
====
2435
Have no fear. I'll get your shipment where it needs going.
====
2436
Your shipment makes standing here all day worthwhile.
====
2437
A strong mind can outwit the strongest arm. But I see you use both in your work.
====
2438
Many thanks, wayfarer. May the stars bless your path.
====
2439
With the aid of these gifts, I believe we will save Craglorn.
====
2440
The fires of Oblivion rage on!
====
2441
I can fit your goods in with the next shipment. They shan't be delayed.
====
2442
Trade with Daedra is troublesome. Mostly we run from Daedra before they torture and kill us.

Daedra are not good customers.
====
2443
Another delivery? Er, no, there's no problem.
====
2444
The dark ones have told me your fate.
====
2445
Why do you bother us? Our fates may not intertwine.
====
2446
Thank you. We'll need a proper supply chain, of course, but every bit counts.
====
2447
I will offer your burnt skulls to the Valkyn.
====
2448
Utter foolishness. You should not have come.
====
2449
Anything I can do for you?
====
2451
Customers are always welcome!
====
2453
Anything I can do for you?
====
2455
Malacath's nethers! It's just such a long way down.
====
2456
Jumping off cliffs is a cherished Orc tradition. Into water, I mean.

I think it's one of the reasons we settled in Wrothgar. There are so many good cliffs!
====
2457
You ask me, we should collapse the supports inside that barrow. Let the stone take care of those dead Nords.
====
2458
It was like the ice just sprang out of nowhere! And all that water! I was raised in the Alik'r desert. The cold and the wet—that's just so unnatural to me!
====
2460
Soft, little Bretons! All they do is moan and complain about the cold.

Ha! They should come to the Pale in springtime. And don't get me started about our winters!
====
2461
I plan to head north during the thaw and trade for echatere meat with the Shatul clan.
====
2462
When an Orc buries her dead, they have the good manners to stay buried!
====
2463
Father, Oneg is dead. He died before I was born.

You'll have to excuse me. I need to deal with my father.
====
2465
If you need steel to spill Winterborn blood, then I probably have something you want.
====
2467
We should all endeavor to emulate the Paragon.
====
2468
I never really liked Trinimac anyways. Too soft.
====
2469
Family, friends—all dead or missing. The City is cursed.
====
2470
I still believe in Trinimac. King Kurog's death has to mean something.
====
2472
The Divines have abandoned the City; we have failed them.
====
2473
The waters are murky here, warrior. Hidden dangers lurk.
====
2474
Though the Temple has been razed, the relics you brought give me hope that it will be rebuilt someday.
====
2475
Justinius and I used to play beneath this tree, in happier times.
====
2476
Dwarves or no Dwarves, Clan Tumnosh doesn't roll over for anyone.
====
2477
An Orc with friends is a sign of worthiness. Ramash's pride is going to get us all killed.
====
2481
The Daedra don't need to find us to win. All they need to do is starve us to death.
====
2482
Damn these Imperials! Couldn't they have left us some decent goods when they fled? Selfish if you ask me.
====
2484
That should provide the soldiers with the opening they need to reach the fortress.
====
2485
Do the Winterborn have any magic that isn't just vile and disgusting?
====
2486
You're not going to last long down here, wandering around like that.
====
2490
You want food or drink, I'm the only place to get it between here and Orsinium.
====
2491
When Canuldil gets back, I'm going to give him a piece of my mind. He's left me alone here for days!
====
2493
Can't work since the cave-in crushed my leg. I hope everyone's okay down there.
====
2494
Now that the quarry's safe, Orsinium's finally sending workers to help us dig. Hope they don't make a mess of it.
====
2495
The workers in the quarry just disappeared when the fog rolled in. I don't want to think about it, but I bet they're all dead.
====
2496
The Orc chief does not seem to like this one very much.
====
2497
The Orcs need tools to dig out all this stone, and Ak'saz is just the one to provide them!
====
2498
We're not betraying the Empire, we're saving it!
====
2499
Let me go—I won't tell anyone you're down here!
====
2501
You want to live, don't stay here long.
====
2502
We'd all be dead—or worse—by now if you hadn't brought those weapons.
====
2503
Good to see someone who's not trying to kill me.
====
2507
Good to see you again, warrior.
====
2510
May this venom boil your blood!
====
2511
The Divines bless you, friend. See me again if you ever return here; we may have further need of your services.
====
2516
You don't happen to know the way out of here, do you? I was a little … y'know … disoriented when I arrived.
====
2517
Thanks, friend. Even a moment's rest from their jeering is welcome. I will stay and fight again, though I fear it may be my last.

I need healing if I am to survive.
====
2518
I just wish it could have been me instead of him. Doesn't seem right.
====
2519
The way you took out those Dremora, you might make a fine gladiator.
====
2520
I came here to study at the forge, but they refuse to teach. Something about a missing hammer? I don't understand it.
====
2523
I'm free from that horror after all these years!
====
2525
This one will soon be a civilian, if General Nedras has his way.
====
2526
Prepared to meet the enemy, soldier?
====
2527
Thank you for getting through to my brother. Fool never bothers to report in.
====
2528
If you are braving the sewers, make sure to have your weapon at the ready. Between this Legion Zero and the Daedra, every nook and cranny is packed with danger.

If you are going, perhaps you can do this one a favor?
====
2529
They destroyed it all, our home, our furniture, all our belongings, even my cart. 

If we survive this, picking up the pieces and starting over again won't be easy.
====
2530
Maximinus wasn't a good friend, but someone from home nonetheless. Thank you for looking for him.
====
2532
Oh, you're nice and shiny, aren't you? Either you're smart enough to have avoided the sewers, or you're nimble enough to avoid stepping in the sludge and blood.

I'd ask you which, but I really don't even care.
====
2533
So, Maximinus is dead. I hope it hurt … a lot.
====
2534
We have our hands full here. Are you ready to fight?
====
2535
Must leave all this filth!
====
2539
Thank the Three, I'm alive!
====
2540
Many thanks! I would have not survived in that shell much longer.
====
2541
I will never complain about the smell in Mother's stables again.
====
2542
The Lady can torture me no more. Thank you!
====
2543
Am I truly free of my silken prison?
====
2544
The shell of the false egg has cracked and I am free!
====
2545
My fate is not to die today.
====
2547
I will not be some petty Daedra's breeding vessel!
====
2548
Watch out for the Daedroth!
====
2549
Of all the creatures, it had to be spiders!
====
2551
By Stendarr's everlasting mercy, I'm free!
====
2552
The Lady will be angry with me!
====
2553
Too long has this one been trapped!
====
2555
Did you need something? If not, I really have to finish this inventory so I can get back into the fight.
====
2556
There's tough, there's great, and then there's you, monster-killer. Let's have it? Did you slay the mighty beast?
====
2557
Good morning. Is it even morning? I lose track of time down here, counting the red wheat. It might as well be grain by grain. 

Anyhow, did you need something from me, soldier?
====
2558
I do not enjoy feeling dependent upon anyone, let alone a stranger, but I'm afraid I have dire news. The Daedra have again begun the ritual in the temple.
====
2559
Of the gladiators who fought in the arena before the attack, only a handful remain.
====
2561
There is no cloud so dark that some light cannot be seen, by those who care to look.
====
2562
No end of work for us here. Are you willing to help?
====
2563
When I get free I'll tear your mortal shell to pieces.
====
2564
I'm not afraid of some stupid Daedra. I've never been in a fight, but I've read all about Coldharbour. 

I can beat them. I can beat them all!
====
2565
There's nothing left for me here. My family, my friends, my home—all gone.
====
2566
If only I could sweep my worries away as easily as this dust.
====
2567
When it's this cold, I try to remember the time when I was still inside my egg. It seems impossible, but it must be in our memories somewhere. 

Maybe right before we die, we remember … and then we return to the roots and do it all over again.
====
2568
I don't care about your troubles. But I can make them go away.
====
2569
If you go into the upper city, I pray the stars light your way.
====
2570
Back again? No papers this time though, I see.
====
2571
Don't linger here. Every warrior is needed out in the sewers or up in the districts.
====
2572
Back again? No papers this time though, I see.
====
2573
I'm sorry, do I know you? I don't think so. You'll have to excuse me then. I have important matters to attend to … or think about, at least.
====
2574
Back again? No papers this time though, I see. Hmmph!
====
2575
Come here! I'll tear the head off your neck!
====
2576
Welcome to the Imperial City, warrior! Speak to General Nedras for your orders.
====
2577
The hero returns! This one's heart is glad to see you once again, my friend.

If you stumble across any more of those patrol documents, bring them to Tapak and he will put them to use.
====
2578
By the Three, you've been busy haven't you? Keep up the good work.
====
2579
I never thought our glorious invasion of the Imperial City would look so … wet.
====
2580
Imperials are not the friendliest people. Some have said the same about Redguards, though I know not ehy.
====
2581
Welcome back, warrior. Chaos waxes and wanes in the City, but strong arms and keen minds are ever needed.
====
2582
How about you take a look at my wares?
====
2583
You'll need equipment. Just so happens I have some I could sell you.
====
2584
General Aklash keeps finding excuses to keep me from going out on patrol. Something tells me she prefers to watch me patrol back and forth in here.
====
2586
This spell will break you.
====
2587
Let the darkness take you!
====
2588
The dark of Coldharbour take you!
====
2589
Perish in Coldharbour's flame!
====
2591
Accept this gift, and perish!
====
2592
If you won't run, then perish!
====
2595
The Abomination doesn't know his own strength!
====
2596
May your lungs rot, your body perish!
====
2599
If only Canuldil had stayed home with me, he'd still be alive now.
====
2600
Who's more mad? 

The mage who runs around testing the water while the city's under siege, or the apprentice who follows her?
====
2601
I'm so glad to have my book back. The question is do I add my new experiences to part two, or do I start in on part three? I'll have to think about it.
====
2602
The Divines bless you, warrior!
====
2603
I long for the days when rats were the worst thing down here.

Perhaps I can repay your kindness, friend.
====
2604
Perhaps you can talk some sense into that stubborn ass, Pollius. He certainly won't listen to me, a mere citizen. We need to take this fight to the streets!
====
2605
We will retake this city. We have to.
====
2606
You'll regret coming here, mortal!
====
2609
If you've come to kill me, please make it quick.
====
2610
You have to catch me to kill me.
====
2611
Greetings. This one is somewhat busy now.

Perhaps talk to <<1>>? He has goods that you may need.
====
2612
One day I'll be free. I'll tear you to pieces and return you here, where you will suffer agony unending.
====
2613
Aklash sent me out here to die, I'm sure of it.
====
2614
You don't have enough holes in you yet!
====
2615
This time, I'll put an arrow through your eye!
====
2616
You'll look good in flames, mortal!
====
2617
More victims for the pile!
====
2618
My axes long to taste your blood!
====
2619
A fool and his blood are soon parted!
====
2620
Your death will be slow and painful. For Otholug!
====
2622
The Emperor is dead. Long live the Emperor!
====
2623
It's always a pleasure to see new faces!
====
2624
This time, I shall burn the flesh from your bones!
====
2625
Visitors are too few down here. I wonder why?
====
2626
Still trying to kill the unkillable?
====
2627
Come to gaze upon my handiwork, mortal?
====
2629
Ah …. A tasty morsel approaches!
====
2630
The Lady always returns. You must not disturb her again.
====
2632
Rise! Rise and fulfill your new purpose!
====
2633
You should have fled from this place when you could. Now your flesh will serve me.
====
2635
Feed on their corpses. Yours is growing flesh.
====
2636
Do not fear. Even in death, your organs will serve us.
====
2639
I call you from the mist, children!
====
2640
All subjects approach and pay respect!
====
2642
Come alive, my thralls! Protect me!
====
2644
Let me get a taste of you!
====
2645
Mauloch's jawbone, I'm tired of this stink. Next time I'm picking the base site.
====
2646
Sorry, soldier. I'm busy. 

There's a lot of dangerous creatures out there …  Daedra, undead, and gods-know-what-else. I'm sure you can find something to do.
====
2648
I've seen some of the nicest houses in the city, but right now, I don't think any of them are as cozy as this place.
====
2649
The last time I picked up a broom, a splinter almost killed me!
====
2651
I don't care how thirsty you get, I wouldn't drink the sewer water down here.

It'll kill you faster than a Daedra. I saw a man die that way just the other day.
====
2652
I will say one thing about setting up shop in a sewer—the customers are always desperate.
====
2653
Your goods are probably safe with me.
====
2654
A rolling egg often winds up getting cracked. Stay a while and peruse my wares.
====
2655
If this one were you, she would want to travel light in the Imperial City. Might need to run at a moment's notice!

Leave your heavy things with Shamaea. She will keep them safe.
====
2656
You know, if you're headed out up into the city, the odds are that you're probably going to get yourself killed.

That being the case, why not go on a little shopping spree. Buy yourself a treat.
====
2657
I will take good care of all you leave with me, never fear.
====
2659
Help us, please. The Xivkyn must be stopped!
====
2660
Don't be a stranger now. If the Veilweavers return, we will have to be ready to do it again. Yes. I'll prepare the spell.
====
2661
Hm. How very serendipitous that you've returned. I wonder … is it perhaps some form of Daedric magnetism?

It seems you are drawn here just as the Veilweavers have again begun projecting themselves.
====
2662
We're a family again. I can't thank you enough. Now to find a way out of this city ….
====
2663
What good is sorrow if one is not allowed to wallow in it?
====
2664
I do hope you washed your hands thoroughly. You might also want to put on a different set of clothes. And clean your weapons …. 

In fact, you should probably just burn all your possessions and start fresh. I need a healthy assistant.
====
2665
Ah, thank Mauloch you've returned. My experiments are going well, but I'm afraid I've been a little overzealous.
====
2666
Let the light cleanse you!
====
2668
Collaborators make this one's fur crawl.
====
2669
Anxious to get back in the fight, eh? Best to let these traitors sweat for a while. Let them think long and hard about their treachery before we slaughter them.
====
2670
I'm told that the traitors are back in position. It's time to strike.
====
2671
My son, he's all I have left. And I'll never see him again.
====
2672
The Divines bless you for finding Paratus! I only hope I can convince him to stay.
====
2673
Thank you for reuniting us, friend.
====
2675
I don't know if it's the cold or being restrained for so long, but my legs are completely numb. Thanks to you though, I can feel the blood returning to them already.
====
2676
The Elven Gardens have always been a symbol of the Summerset Isles' support for the Empire. I worry about the implications if they are destroyed.
====
2677
The district is far from safe, but at least it's not on the verge of being reduced to cinders. Not right now, at least.
====
2678
There you are. History is once again threatened in the Elven Gardens, my friend. 

The Xivkyn have returned with a fiery vengeance.
====
2679
No work yet. Come back and see Aishah later.
====
2680
Aishah has been thinking, walker. It was a very profitable day the day she met you. Perhaps there are opportunities for more profits together.
====
2681
You made my day by killing that thing. I mean it. If we don't leave … maybe I'll see you tomorrow.
====
2682
I hate to say this after everything you did, but I fear I have bad tidings.
====
2683
Nothing but death out there, soldier. We're all that's left of my squad.
====
2684
I think I need some time alone. Forgive me.
====
2685
Thank you for all your aid. My scouts tell me that the alleys have quieted somewhat, but that will likely change soon. Don't stray too far.
====
2686
Thank you for warning me about Holia. I half expect her to show up here looking for me. Dumac take her.
====
2687
Still no Gryna. Well, she's out of a job. There are plenty of other peasants who'd love to work for me.
====
2688
While I appreciate the supplies you delivered from General Pollius, I'd like it even better if he did something about all the horrible Daedra wandering around, eating people.
====
2689
Watch your back out there. If the Daedra, cultists, or Gray Vipers don't kill you, the Dominion and Covenant warriors lurking around will be happy to do it.
====
2691
Every notch in the shield is a story. The last story has no notch.
====
2692
Next one who touches my stash will draw back a stub!
====
2693
I want to get into the White-Gold Tower. Imagine the loot!
====
2694
Now we're the ones with the gold. We should have done this long ago.
====
2695
Nobles Plaza, a filthy sewer ... doesn't matter. Guard duty is guard duty.
====
2696
Filthy daedrats. They're everywhere.
====
2697
Don't you love what we've done to this city?
====
2698
Say what you want about Dremora. At least they pay on time.
====
2699
Please, do me a favor. Kill them before they wound you.
====
2700
I do miss the sun. It's hard to tell when I should sleep.
====
2701
Once it's over, the Daedra will leave, and the city will be ours.
====
2702
A Dremora called me "Worm-slave." Is that really how they see us?
====
2703
I would prefer to be posted to the Arboretum.
====
2704
We're not keeping the Legion after it's done, are we? Maybe as slaves.
====
2705
Shields are meant for bashing faces!
====
2706
There have to be more bodies in the water.
====
2707
The Xivkyn can't admit our importance in causing the Planemeld.
====
2708
I don't question Legion Zero's capability. Just their loyalty.
====
2709
I have been in the White-Gold Tower before. It's not that impressive.
====
2710
Any word on the Magisterium? I long for its secrets.
====
2711
Always take their fingers before you pluck out their eyes.
====
2712
The key is to pose the bones properly, so they accept the animus.
====
2713
So hungry. The flesh colossus won't mind if I take a slice. Will it?
====
2714
The White-Gold Tower? Not that impressive.
====
2715
Why do these fools resist? The Planemeld is inevitable!
====
2716
The sooner these fools realize the Divines are finished, the better.
====
2717
The kyn will burn this city for Molag Bal!
====
2718
I would suffer no mortal to live!
====
2719
This city will be a fine addition to Coldharbour.
====
2720
I miss hunting mortals. Perhaps we killed too many of them.
====
2721
This city will be raised from the dead!
====
2722
Ebral learned a new technique to apply magicka to skeletons.
====
2723
The city is ours. At this point, who can stand against us?
====
2724
This place is unworthy. Why do we waste our time?
====
2725
These mortals … endlessly scampering. Such unpredictable targets.
====
2726
We will make a carpet of our victims' bodies.
====
2727
Molag Bal is the greatest prince I've ever served.
====
2728
Not enough burning. Fetch me a Worm Cultist.
====
2729
Even the game master joins the fight sometimes.
====
2730
Has Molag Bal forgotten us? I refuse to believe it.
====
2731
The vermin in the slums are easy pickings.
====
2732
Duty to the kyn. Duty to the Dark Lord.
====
2733
Why the Dark Lord wants this pitiful city is beyond me.
====
2734
I smell man-flesh. There is prey nearby.
====
2735
Sacrifices must be made in the name of Molag Bal.
====
2736
The White Gold Tower will be swallowed into the sky.
====
2737
I have died a thousand deaths in service to Molag Bal.
====
2738
There will be none left to mourn this city.
====
2739
This city is ours. Now we must keep it.
====
2740
Our Dark Lord wastes us, leading such weak kyn.
====
2741
We must engineer a cleaner method of piercing the veil.
====
2742
If you fill the building with enough fire, it suffocates the mortals.
====
2743
Not all Xivkyn force the kyn to lick our boots, but I do.
====
2744
Round up the mortals. The games must continue.
====
2745
Mortals fail because they are weak. Taking this city was too easy.
====
2746
I'd prefer to impale the mortals myself, but our orders are clear.
====
2747
Something watches us. Can you sense it?
====
2748
No opponent has ever truly challenged me. It's shameful.
====
2749
Dig in the ground and you'll find even more of these vermin.
====
2750
Magicka has great power over flesh.
====
2751
Few of the bodies are useful after the kyn are done playing.
====
2752
I should have gone with my cousin Lulius. He left for Cropsford before the bridges came down. A little odd, but he's better company than these ogrim.
====
2753
Weep in Coldharbour's light!
====
2755
You'll do well in the Arena, mortal. Feel free to weep before you die.
====
2757
This is my hiding place. Go away … please?
====
2758
The Game Master will be pleased to meet you … and to watch you die.
====
2760
The Xivkyn trained a daedroth to do amusing things to banekin, and then called him "General." How droll.
====
2761
If you've got orders for me, you can just forget them. I'm not moving until a general pulls me up by the pauldron and shoves me in line.
====
2762
Steer clear of the Imperial Prison is my advice. It's infested with Daedra and is an even worse place than when we ran it.
====
2763
It's a sad fact that this is the only place in the city that's truly safe.

I had hoped we would have the sewers under Covenant control by now.
====
2764
Each day is a new challenge to a warrior's prowess, and down here, it is a test of survival.
====
2765
Whatever you're thinking, I suggest you think again.
====
2767
Yet another fobbing lout … stealing right out in the open.
====
2768
You provincials are all alike—always looking for excitement. Well, as a resident of this once-lovely city, I can tell you excitement isn't all it's cracked up to be!
====
2769
Just when you think life can't get any worse, another boulder gets dropped on your head.
====
2770
You want to die, you go right ahead! I'm going to hide up here until the Tharns come back and free the city! 

Clivia promised! She promised she'd be back!
====
2771
We'll make it back to General Pollius eventually. Have you seen him yet? He's holed up in the refuge not far from here.
====
2772
This one is far to sleek to die in a place like this. Especially at the hands of filthy traitors.
====
2773
I have no idea who's in charge of the city now, with the Tharns gone. Just as well. Never liked them anyway.
====
2774
I've been up here for hours. A coward's fate I suppose.
====
2775
Don't let Mom make you her errand-runner. There are enough dead bodies in the City already.
====
2776
The guards will get you for that!
====
2778
That one started it! Guards!
====
2779
Dibella's Buttocks! What are you thinking?
====
2780
Mara's bosom, a damn werewolf!
====
2781
Are you sick? Oh gods, help!
====
2782
I don't want to die! Help!
====
2783
Bad idea, my friend. Bad idea.
====
2784
I didn't see a thing. Nothing at all.
====
2785
Please, I didn't see anything.
====
2786
Gods help me, I don't want to die!
====
2787
Sorry, I only talk to law-abiding citizens.
====
2788
We can do business, but I don't socialize with criminals—even if they're "reformed."
====
2789
Relax, take a deep breath. Now give me your gold and I'll leave you be.
====
2790
Don't you feel better now?
====
2791
I thought we had an understanding, you and I.
====
2794
I hope this isn't what it appears to be.
====
2795
You picked the wrong place to steal from!
====
2796
You'll answer to the guards for that.
====
2797
There is no excuse for murder.
====
2798
That was uncalled for! Guard!
====
2799
I saw what you did there. Disgusting!
====
2802
Please. I don't want to die!
====
2803
Don't know if you realize it, but you're being watched.
====
2804
Go right ahead. I don't care.
====
2805
Please. I didn't see anything.
====
2807
Come back after you settle with the guard.
====
2808
I remember you. Try anything and I'll call the guards.
====
2809
Wouldn't you like to start over with a clean slate? All you have to do is give up the gold.
====
2810
I think that went well for both of us.
====
2811
You're stupider than you look.
====
2812
Where others see ruin and despair, I see beauty and hope.
====
2813
I wonder what Molag Bal does with all those souls. We'll find out when we retake the city!
====
2814
If you see any soldiers shirking their duty, you grab them by their chin-strap and tell them to get back on the line!
====
2815
What is it? Are you one of those haughty Sintavs? No, you're not, I can tell just by looking at you. Until they come back, this place is mine, so go away.
====
2816
Behind this one lie the Alessian Catacombs; you will not make it far before you too flee. Even worse horrors await in the greater depths.
====
2817
Shor's bones! This doesn't look like the sewers of any city in Skyrim! Where am I?
====
2818
If my snooty old friends could see me now, they'd be horrified at what I'm wearing. But, they're dead and I'm not, so I win.
====
2819
We keep sending out runners asking for new orders. None of them have ever come back. Dead, I expect.
====
2820
I don't know how much longer I can stand that screaming. I'm ready to attack the Temple all by myself.
====
2821
We heard there were piles of gold down here. Almost nothing so far but hordes of Daedra and strange bandits. I think we were duped.
====
2822
White-Gold has fallen. Existence itself will follow.
====
2823
Come! Face darkness and flame!
====
2824
He says he's the emperor, but I saw him and he's horrible!
====
2825
Please, let me mourn my sister. I appreciate you avenging her, but that didn't bring me the peace I thought it would.
====
2826
What's that you're carrying, warrior? Something for me, I hope.
====
2827
Good to see you again, my friend. Anytime you find caches out in the sewers, think of me, please.
====
2828
The Daedra don't need to find us to win. All they need to do is starve us to death.
====
2829
What's that you're carrying? Something for me, I hope.
====
2830
Good to see you again. Anytime you find caches out in the sewers, think of me, please.
====
2831
What's that you're carrying, soldier? Something for me, I hope.
====
2832
Good to see you again. Any supplies you find out there, bring them in.
====
2833
There are flames enough for all!
====
2835
There! Attack the rifts, she calls her allies!
====
2836
Good to see more Pact warriors. The City can use the help.
====
2837
Sergeant Ocella finally got a message to me. Thank you for finding him.
====
2839
The Daedra would not stop coming. Even warriors as mighty as my comrades could not prevail. Only I am left.
====
2840
Honor requires that I avenge my comrades. I will heal for a while longer, then seek vengeance.
====
2841
Your will—against my flame!
====
2843
I assume you think the Daedra are terrible, a scourge to be eliminated from the City.
====
2844
Thank you again for finding this, my friend. It may not hold any arcane power, but it's full of great ideas for holiday apple dishes!
====
2845
I though having hundreds of Daedra between us would get me from under my sister's thumb, but apparently not.
====
2846
Next time you're back at base, tell the captain…ah, never mind. I'll write a report later and send it when I have a spare soldier. I'll be broken back to private if I don't write up something official.
====
2847
You're always ready for another mission, aren't you? That's my kind of soldier.

Don't fret, I'll have something for you soon.
====
2848
Thanks for all your help, warrior. Looks like our foes are running scared. Things are quiet now, but they never stay that way.
====
2849
Things are quiet, too quiet. This one does not like the quiet.
====
2850
Every day, I get requests from the general for reports. I wonder if the people back at base do anything but push papers around.
====
2851
You wouldn't know it by looking at me, but I once lived in the finest section of the City.
====
2852
Welcome back. Others have told me Maximinus is dead. Alas that he died before paying off his debts.
====
2859
Up here to take a rest? When you're ready, I have some work for you.
====
2860
Thank you for delivering those weapons to Calreth. If he needs more, he can hunt down Daedra himself.
====
2861
Kyne's favor brought you here. No doubt about it.
====
2862
Keep your head down and stay quiet. I don't need to lose another bounty here.
====
2863
You did me a good turn, finding that contract. Best of luck surviving in the city. As for me, I'll stick down here where it's dark.
====
2864
Greetings, warrior. You see before you a disheartened Orc. I seek my clan-brother, who betrayed our clan.
====
2865
I grieve for the Orc Otholug once was, but I am thankful you destroyed what he had become.
====
2866
The emperor's crown, the emperor'c crown, where is it? You can help me find it!
====
2867
This will rest well upon my son's head. He has proud features, like a young wolf. You will see soon enough.
====
2868
Oh, my aching tail. It may never straighten out. Thank you for freeing me!
====
2875
You will die here, as the Imperial Legions did!
====
2876
The two Thrones will be joined!
====
2880
You invade my realm, filth, intending to do harm? You will fail. The servants of my devices protect them at all cost.
====
2881
The chains break. The anchors crumble. The gears halt. But I am still Lord of Domination, and you are still nothing.
====
2882
An anchor broken from its mooring? Reinforce the heart of the device and launch another anchor!
====
2885
Nithings and nikyn, the lot of them.
====
2886
By the command of the Empress, you must die!
====
2887
Confirm that they're dead. Then kill the priest.
====
2890
To arms! The Daedra are coming!
====
2891
The Elder Scroll was right about you! Let's move!
====
2892
Got nothing for you … for now. Don't stray too far though. These snow-backed Daedra are likely to return, and I need you on the front-lines.
====
2893
I tell ya—if the Pact wants this city taken, they'd better give me some decent soldiers. These grunts aren't worth spit in a snowstorm.

Say, you look like you're full of piss and vinegar. We could use you down here in the sewer.
====
2894
Nirn and Coldharbour shall be one!
====
2896
Reduce the mortals to dust!
====
2897
My light will feast on your flesh!
====
2900
I will erase you in Lord Bal's name!
====
2901
I sentence you to eternal suffering!
====
2902
Your soul belongs to Lord Bal, now.
====
2903
You are the criminal I have been hunting? Really? How disappointing.
====
2904
Perhaps we should start a tab for you.
====
2906
You are caught red-handed. Pay the bounty or else.
====
2909
Thought we would not catch you, eh? Well, we catch everybody! Everyone who breaks the law, I mean.
====
2910
Go, and do not do ... that thing you did again.
====
2911
Did I say something wrong? Oh, right!
====
2912
If it were up to me, I would let your bounty slide. But it isn't up to me, is it? You will need to pay.
====
2913
Do avoid repeating your offenses!
====
2914
I will stop you, fugitive!
====
2915
Kicked up quite a fuss haven't we? Just hand over the bounty and I'll smooth things over. Easy.
====
2916
See how easy that was? On your way.
====
2917
Did I stutter? Surrender, you rogue!
====
2918
You cannot escape justice, you miscreant.
====
2919
May your nose remain cleansed.
====
2921
You are a criminal. You owe a bounty. Pay me and perhaps your deplorable condition will improve.
====
2922
A bounty paid? Who would have thought it?
====
2923
Let your death be on your own head!
====
2924
On the matter of your criminal behavior, I will gladly accept your bounty.
====
2925
Another bounty dealt with. What a good day!
====
2926
I did not want it to come to this!
====
2927
Bounty? Do I owe you a bounty? No, no, that cannot be right. It must be the other way around.
====
2928
Crime? I have no idea what you mean.
====
2929
This is probably all your fault!
====
2930
You are making my head pound, criminal! Just pay your bounty and away with you!
====
2931
Another criminal has purchased justice.
====
2932
I am in no mood for your shenanigans!
====
2933
Your illicit activities have a cost, lawbreaker, and that cost is judgment!
====
2934
Perhaps there is hope for you.
====
2935
You would run from justice? Never!
====
2936
I will not read your charges. You would doze off before I finish. Pay your bounty and be on your way.
====
2937
Thank you for making restitution.
====
2938
You made me raise my voice, felon!
====
2939
I caught you. Just pay me the bounty. I will bring it to the ... appropriate parties.
====
2940
A little light. Eh, it will do.
====
2942
Yesterday, a criminal tried to run. Had to take his feet. Not pleasant! Why not just pay the bounty?
====
2943
There you go. A clean slate.
====
2944
Oh well. This is what they pay me for.
====
2945
Justice can be invigorating if you pay your bounty with a smile!
====
2947
Now we must fight. A shame!
====
2948
Another day, another witless oaf disrupting the peace .... Pay your bounty or suffer the consequences.
====
2949
Do not let me see you again.
====
2951
Real law enforcement is so boring. Why stop crimes when you can just stand around demanding bounties?
====
2952
Great. Let's do this again some time.
====
2953
Suicide by Guard? So be it!
====
2954
I'm not a judge or a jury. I'm just here to collect your bounty.
====
2955
I suppose we're done here. Move along.
====
2956
One of us will regret this!
====
2957
Your crime is like a blockage in the river of your soul. I can clear it up if you pay your bounty.
====
2958
Every time a debt is paid, a torchbug sings.
====
2959
You were hatched from a rotten egg!
====
2960
Your crimes are known. Pay the bounty or suffer the fangs.
====
2961
Good. Now, don't make ripples.
====
2963
Why did you have to break the law? Now you have to pay the bounty.
====
2964
What's this? Oh, the bounty. Right!
====
2965
I'll tell my superior about this!
====
2966
You break the law, I break your jaw. Unless you pay the bounty of course.
====
2967
No snappy come-back? Too bad.
====
2969
You're a criminal. And I'm not as thunk as you drink I am. Wait ....
====
2970
Bounty collected! Drinks are on me. No, not your drink ....
====
2972
Have you seen an outlaw around here? I'm supposed to collect a bounty, but I can't seem to ... oh, it's you!
====
2973
Crime? What crime? You're free to go.
====
2974
Didn't I ask for your surrender?
====
2975
You should be careful. I'm an egg on a precipice and I'm about to crack!
====
2976
Paid in full. Good, good. Paid in full.
====
2977
You crossed the wrong guard, felon!
====
2978
Well met! I know you plan to pay your fine. I'm here to accommodate your needs.
====
2979
A pleasure clearing your record.
====
2980
I tried to be nice about this!
====
2981
I do hope you're not a violent sort. I much prefer to deal with civilized lawbreakers.
====
2982
Another bounty paid in quick fashion.
====
2983
Fleeing was a grievous error!
====
2984
Uh, yeah, that's right. I represent the town guard. So, uh, pay the bounty, all right?
====
2985
Don't tell anyone you saw me, all right?
====
2986
Can't we work something out?
====
2987
Sometimes the law moves at the speed of mud flowing uphill. If you pay now, I'd be grateful.
====
2988
I knew you were going to cooperate.
====
2990
You did some crime. Now you pay a bounty.
====
2992
Should have paid the bounty!
====
2993
Go ahead. Don't pay your bounty. That would make my day. I'm just itching to hit something.
====
2995
You're leaving? Over my dead body!
====
2996
I am drawn by your musk, but also by my duty. Please. Do not make me scar such a pretty face.
====
2997
Farewell, luscious flower.
====
2998
The grass waves in the wind. I do not.
====
2999
I don't mean to--I mean, I know you're busy--but you have a bounty on your head that needs paying.
====
3000
Oh good. I was worried that would go roots up.
====
3002
Want to see a trick? You give me gold, and I forget I ever saw you.
====
3004
You suicidal, or just crazy?
====
3005
I prefer you don't pay your bounty. Then, according to the law, the bone breaking can begin.
====
3006
Your slate's clean, but I'll be watching.
====
3007
Yield, or I'll scoop out your brains!
====
3008
You have turned deplorable into an art form! I'm not worthy to collect a bounty from you.
====
3009
I wish you well with your newfound freedom.
====
3010
I thought we had an understanding!
====
3011
You're not going to try something, are you? Look, just pay your bounty and be on your way.
====
3012
On your way. Try not to do it again.
====
3014
Justice catches up with us all eventually. Do yourself a favor and pay the bounty.
====
3015
Smart move. It's unwise to resist fate.
====
3016
It had to end this way: you versus me.
====
3017
I've come to collect something. Give me a moment. Oh, yes! The bounty! For your crimes and all.
====
3018
Your slate is clean, so I guess we're done here.
====
3019
This is your last warning! No, this is!
====
3020
You're a lawbreaker, and I'm the law. Now pay your bounty.
====
3023
I wonder ... if it's not too much trouble ... could I get you to pay your bounty now?
====
3024
Bounty paid in full? How ... unexpected.
====
3025
I must insist you surrender!
====
3026
The Anti-Criminality Act, Section II, Subsection B states: Criminals must pay a bounty commensurate to their crimes.
====
3027
Good. Now to file the paperwork.
====
3028
Fleeing a crime is also illegal!
====
3029
Are you the violent sort? You don't look violent. I really hate dealing with violent criminals.
====
3030
That worked out better than usual.
====
3031
Try not to hurt me too badly!
====
3032
By Y'ffre's lush branches, justice is a spiritual experience! Will you pray with me and pay your fine?
====
3033
The gods smile on those who pay their debts!
====
3034
Yield, villain, or suffer mightily!
====
3035
Look, I've heard it all before. Just pay your bounty and be on your way.
====
3036
Good. Off with you. Keep your nose clean.
====
3038
I usually deal with a higher class of criminal, but I suppose I can accept your bounty.
====
3039
I applaud your good sense! The bounty is paid!
====
3040
Make no mistake, you'll regret this!
====
3041
Listen, I don't want to be the bad guy here. Just pay the bounty and everyone's happy.
====
3042
Great. Now, we can all get some rest.
====
3044
How did you hope to get away with this? Are you from the moons?
====
3045
Huh. I thought you weren't going to pay.
====
3047
Sometimes I wonder, what's the point? You're just going to go out and break the law again.
====
3048
It's just a matter of time, but you'll be back.
====
3050
I believe we can clear up this situation as soon as you pay the proper bounty.
====
3051
I have cleared your record and restored your good name.
====
3052
Resist and this will go harder on you.
====
3053
Let's play a little game. I catch you and collect your bounty. Then you. Catch. Me.
====
3054
Pleasure doing business with you.
====
3055
So you want to play rough, do you?
====
3056
Wouldn't it be great to just start over with a clean slate? All you have to do is give up the gold.
====
3057
I think that went well for both of us.
====
3059
You have strayed from the path of virtue, but you can still find your way back. Pay your bounty.
====
3060
I will pray for your redemption.
====
3061
I will pray for your soul.
====
3062
I can't help but notice you're armed. Um … would you be willing to pay your bounty?
====
3063
Thank the Divines! You paid!
====
3064
Stop, criminal! Please stop!
====
3065
You've shown us what a tremendous criminal you are--now show us what an upstanding citizen you can be!
====
3066
Thank you! It was a pleasure.
====
3068
Every crime carries a cost. Lucky for you, I am a duly appointed bounty collector.
====
3069
In accordance with the law, your bounty has been paid.
====
3070
I will note this in your record!
====
3071
You're stuck, criminal. Cornered. So pay the bounty and I'll let you move on.
====
3073
You're not going anywhere!
====
3074
Your deplorable actions have a cost, and that cost is justice!
====
3075
Go and steal no more, felon!
====
3077
Please. This doesn't have to get ugly. Just pay your bounty and we can both walk away.
====
3078
Gods. That was easier than I thought.
====
3079
Oh gods! I don't want to die.
====
3080
You made a mistake. Things happen. Let me help you clear this up. Can you pay your fine?
====
3081
Don't you feel better now?
====
3082
Well, if you want a fight ....
====
3083
There's no need for violence. Simply pay the bounty and you're free to go. Easy, right?
====
3084
Excellent. Now you be smart, all right?
====
3085
This could have been so easy!
====
3086
Just a minute. Your crimes are known here, and I would see your bounty collected.
====
3089
I don't care why you did it. Pay your bounty and you're free to go.
====
3090
Try not to do it again, would you?
====
3091
You shouldn't have done that!
====
3092
I can tell you're full of crime. Give me some coin, Crimey. I'll let you go, I swear.
====
3094
I've fought better than you!
====
3095
We can sweep all this down the kwama hole for the right price ....
====
3096
Better not have short-changed me.
====
3098
You don't look like you can afford to pay your bounty. No way you have enough gold.
====
3099
I suppose you're free to go now.
====
3100
I suppose you are a criminal after all!
====
3101
No one escapes justice, you malcontent! Now pay your bounty!
====
3102
Another contrite criminal makes amends!
====
3104
There's nothing I'd like more than to gut you, but I'm supposed to ask you to pay your bounty.
====
3105
Fine. But next time I won't be so nice.
====
3106
You're not going anywhere!
====
3107
Pay the bounty ... if scum like you even has that kind of money.
====
3109
Another runner. What did I expect?
====
3110
Yes, I know. I make this uniform look good. Now stop staring and pay me your bounty.
====
3111
Now see. That wasn't so bad!
====
3112
And now the inevitable begins!
====
3113
Your bounty now, if you please.
====
3115
You defied the law for the last time!
====
3116
Let us do this by the rules. Pay your bounty and you can remain free.
====
3117
Go on. I don't want to be seen with you.
====
3118
You should have submitted!
====
3119
Please, no explanations. I don't care why you did what you did. I just need you to pay your bounty.
====
3121
You brought this on your own head!
====
3122
A dark day indeed when I have to deal with the likes of you. Pay your bounty and leave me be.
====
3123
Next time, commit your crimes elsewhere.
====
3124
Why do they always want to fight me?
====
3125
Yet another useless s'wit of a criminal to waste my time. Give me the bounty and go.
====
3126
Please. Just obey the law from now on!
====
3128
Neither of us is happy with this situation. Just pay your bounty and we can be on our way.
====
3129
The scales have been balanced.
====
3130
I knew I should've brought my other weapon!
====
3131
Your deeds are an affront to the gods! Pay the bounty or die.
====
3132
Go, and turn away from your error.
====
3133
Gods have mercy on this fool!
====
3134
I'm not here to threaten you, so let's just keep this friendly. Can I take your bounty?
====
3135
Wait. You're actually giving in? That's great!
====
3136
No, please! I want my mother!
====
3137
Scum like you belongs on the bottom of my boot. Irks me just to look at you. Just pay and go.
====
3138
Fine. Now get your stink away from me.
====
3139
You're hardly worth the effort!
====
3140
This is your lucky day! Pay me your bounty and I'll make sure no one bothers you again.
====
3141
Bounty? Sure, we can call it that.
====
3142
Why do criminals never trust me?
====
3143
The criminal mind rarely learns--justice always comes calling.
====
3145
The criminal is a boundless enigma!
====
3146
This one knows how you suffer, always on the run. Pay your bounty and this can all be over.
====
3147
This one appreciates your good sense.
====
3148
This one expected you to do that!
====
3149
You've been caught committing crimes against society. You will pay the bounty.
====
3150
You are right with the law once more.
====
3151
Don't you dare run from me!
====
3152
This does not need to escalate. Simply pay the bounty and you'll go free.
====
3155
This one likes dealing with the lawless types. Pay your bounty and then we can discuss your punishment, yes?
====
3156
Stay fragrant, my criminal.
====
3157
So you want to play hard to get?
====
3158
A criminal caught in the act. Such a dilemma. But I can help, for the right price.
====
3160
You're trying to run? How cute!
====
3161
You were bad, so now you must pay, yes?
====
3162
Go. But try not to get caught again, yes?
====
3163
This one won't warn you again, criminal!
====
3164
This one is pleased to meet such a distinguished scoundrel. Will you pay your bounty now?
====
3165
The law accepts your restitution, friend!
====
3166
I challenge you, criminal!
====
3167
This one apologizes in advance, but the question must be asked. Will you pay your bounty?
====
3168
You paid your bounty? Well done!
====
3169
Why wouldn't you surrender?
====
3170
Pay your bounty or give this one a reason to hurt you. Perhaps this one needs no reason, yes?
====
3171
What? Your bounty's paid. Move along.
====
3172
No surrender? Then let us dance!
====
3173
You think you're so smart, yes? Not smart enough, it seems. Come now, make this easier for everyone.
====
3174
Bleh! This one needs a bath!
====
3175
Smelly and stupid? So be it!
====
3176
Our laws demand a coin-settlement to clear your name. Render payment or things will go badly for you.
====
3177
Your compliance is appreciated.
====
3178
You elect to fight? So be it!
====
3179
This one is a guard, truly! Look at my fancy uniform! So hand over your bounty or ... uhm ... justice!
====
3181
You will pay dearly for that!
====
3182
Crime has consequences, lawbreaker. I will have that bounty now.
====
3183
This one thanks you for your cooperation.
====
3184
Was I not clear? Surrender!
====
3185
Pay your bounty or I break your legs. Maybe an arm, if you cause me trouble.
====
3186
This one will be watching you, felon.
====
3187
Violence? My second favorite activity!
====
3191
This isn't about innocence or guilt. You have a bounty for crimes committed and I must collect it.
====
3192
I appreciate you taking this so well.
====
3194
A little corruption never hurt anyone, but I still need to collect your bounty.
====
3195
Go and break no laws. You're free.
====
3196
Violence? I can do violence!
====
3197
What's that smell? Oh yeah, a stinking criminal. Pay the bounty. And take a bath.
====
3199
Guess I have to kill you now!
====
3200
My feet hurt, villain. Pay and be about your business.
====
3201
You paid your bounty and are free to go.
====
3202
Don't make me beat you, thief!
====
3204
The felon has made restitution!
====
3206
What's this, a ne'er-do-well out on the prowl? Come now, you've got bills to pay.
====
3208
It's your funeral, sweetroll!
====
3209
I love dealing with the criminal element. Will you pay your bounty and clear your record?
====
3210
Another bounty, cheerfully collected!
====
3211
You want a fight? Very well!
====
3212
You have been accused of a crime and I am authorized to demand you pay bounty.
====
3214
I am now authorized to attack!
====
3215
Give me some gold and I'll let you off the hook, no questions asked.
====
3217
I'm not drunk enough for this!
====
3218
You know what would make my foul mood even worse? If you decide not to pay your bounty!
====
3219
You disappoint me, lawbreaker.
====
3220
You've angered the mammoth, troll-bait!
====
3221
No need for concern. Pay the bounty and your name will be cleared.
====
3222
You did good, settling your affairs.
====
3223
All right, you'll pay in blood!
====
3224
I've come to ask ... I mean, demand your bounty. Yeah, demand. So pay up ... please?
====
3225
Great! Thank you. Seriously ... thank you.
====
3226
Wait! We can still work this out!
====
3227
Don't tell me your story. I don't want to hear it. I just want to collect your bounty.
====
3228
I expect we'll see each other again.
====
3229
Didn't want to kill you, but oh well!
====
3230
Paying a bounty's not so bad. Think of it as unintended charity. The people thank you! Honestly!
====
3231
Painless, eh? Now, off you go.
====
3232
We're fighting? Well, all right!
====
3233
Where have you been hiding all my life? If we clear your name, maybe we can talk of other things.
====
3234
I'll see you again, my little snowball.
====
3235
I didn't want it to come to this!
====
3236
Looks like you broke some law or other. I believe this means you have to pay the bounty.
====
3238
You'll never get away with ... whatever you did!
====
3239
Don't mess with me. Captain's breathing down my neck to collect a bounty, and you're the one.
====
3240
Far as I'm concerned, this didn't happen.
====
3242
You don't have to pay a bounty. Your name is clear and you're free to go. Ha! No, really, pay your bounty.
====
3243
We should do this again sometime.
====
3244
Death by justice? So that's your game!
====
3245
Nice try, runt! Now you can pay the bounty in coin or teeth—what's it gonna be?
====
3246
Good. Now get out of my sight.
====
3248
You dumb or something? Only dumb folks do crime. Now pay up!
====
3250
Where do you think you're going?
====
3251
You'll run, I'm sure. But I still have to ask you to pay the fine.
====
3254
Hold on. I have your name right here. Somewhere. Stupid bounty sheets! Always getting mixed up!
====
3255
I hope that's enough to cover the fine.
====
3256
That's it! I quit! After this fight.
====
3257
The law is an army. Resist and it will overwhelm you. So pay me your bounty ... or prepare for battle.
====
3258
Your record is clear. For now.
====
3259
A fool and his head are soon parted!
====
3260
Oh, that's handy. I just spent my last gold at the tavern. Your bounty will buy me another drink.
====
3261
All right. Maybe just one more drink ....
====
3262
Stay still and let me hit you!
====
3263
You smell amazing. Please pay your bounty so I don't have to hurt your pretty face.
====
3265
I'd hoped we could come to a different arrangement!
====
3266
Pay your bounty or don't. It's all the same in the end.
====
3267
I expect we'll see each other again.
====
3268
Your fate is sealed, lawbreaker!
====
3269
All right, you did the crime so now you've got to pay the fine. Like it matters ....
====
3272
You left witnesses. Amateur mistake--and it's going to cost you.
====
3275
For a criminal, you don't seem like such a bad person. Can I collect your bounty now?
====
3276
Why'd you give me all this gold again?
====
3277
Finally! I love this part!
====
3278
I catch everyone who runs. Except for the one last night. But you're slower--I'd catch you.
====
3279
On your way. Don't let me see you again.
====
3280
Toothless dog! You'll pay for that!
====
3281
We had a fine chase, but the time has come to pay for your crimes!
====
3282
I look forward to collecting from you again!
====
3283
You really think you can beat me?
====
3284
I can take your bounty, or I can take your head. I'll even let you choose.
====
3285
Thanks for nothing, coward.
====
3286
I hope you fight better than you smell.
====
3288
Well done, insect. Go, fly away.
====
3290
The criminal mind is incapable of learning from past mistakes. So I am here to remind you to pay up.
====
3293
I will slice the skin from your bones if you decide not to pay your bounty.
====
3294
Next time I shall require blood as well as gold.
====
3295
This won't take long, scum!
====
3296
Your crimes have been recognized. Now pay your bounty as required.
====
3297
You are back in the law's good graces.
====
3298
How dare you flee from the law!
====
3299
Peace to you. I entreat you to abandon this criminal lifestyle. Pay the bounty and go free.
====
3300
Your compliance avails you well.
====
3301
You chose this path, not I!
====
3305
The shifting sands slip through my fingers, and so can you if you pay your fine.
====
3307
I will defeat you, lawbreaker!
====
3308
Face facts. You were caught in the act. But I can help clear your name ... for a price.
====
3309
Cross this one off my list.
====
3310
Resistance. How unfortunate!
====
3311
Pay the bounty or I'll beat you senseless. I might beat you senseless anyway.
====
3314
I'm not one of those hard-edged angry guards. I know it's hard out there. But the law's the law.
====
3317
Too slow--and it will cost you.
====
3320
Remit the bounty for your transgressions immediately.
====
3322
That was poorly considered!
====
3323
You're better than this, friend. Here--just pay your fine. You'll feel a lot better, trust me.
====
3324
Excellent. Thanks for cooperating.
====
3325
Take a breath and reconsider this!
====
3326
Oh, look. A criminal genius. I'd be impressed, but you look so … ordinary. Now pay your bounty.
====
3327
The son of a Goblin-spawn has paid in full.
====
3328
Another cur wants to fight!
====
3329
Abide me, wayfarer, and pay your bounty. It is the right thing to do.
====
3330
Peace be upon you, released one.
====
3332
Crime has consequences, lawbreaker. I will take that bounty now.
====
3333
Thank you for being so cooperative.
====
3334
Your mistake is your undoing!
====
3335
Your suffering is over fool, die!
====
3336
It costs you nothing to look.
====
3337
I've got just what you need.
====
3339
Well aren't you a sight for some tired, old eyes? Where in Oblivion is the city guard? 

There are all these troublemakers causing trouble out in the streets. Are you going to tell them to settle down?
====
3340
Oh! Here comes the cavalry! My father swore he'd come back for me—just went to get the horses, he said, fobbing bastard.

I bet he left me on purpose. Only now he feels guilty, so he sent you, didn't he?
====
3341
I hear you put the girl Voria's mind at ease in the Elven Gardens. Thank you for doing that. If we can improve things, even a little bit at a time, hope will return.
====
3342
I heard a commotion coming from the Arena District. I might just have to sneak over there and see what's going on.
====
3343
I have seen the thralls of Molag Bal before, but the magics driving Legion Zero are a mystery to me. I find myself at a loss.
====
3344
I follow the Bloodmist Master. I do not question his choices.
====
3346
There may still be good prey up in the city.
====
3347
These Covenant Orcs are cowards and fools.
====
3348
The blood of the Daedra is foul, and they can return for revenge.
====
3349
Mmm. Cat-flesh. Khajiit blood is so sweet.
====
3350
Once my training is complete, the ways of the Blood Mist are mine.
====
3351
I swear myself to no husband. I serve the Bloodmist Master.
====
3352
The daedrats taunt me. This one refuses to give in to temptation.
====
3353
Whatever became of that General?
====
3354
When I find who's fouled my canteen, they're getting an arrow in the neck.
====
3355
What do you mean? I'm the best soldier in the squad.
====
3356
Do you think they'll make us go to Coldharbour? I hate those portals.
====
3357
A provincial soldier heard me, but she's dead now, so no worries.
====
3358
Hold fast, kyn. The mortals approach.
====
3359
They shall find absolution in suffering.
====
3360
They will come to see death as a mercy. Deny it to them.
====
3361
Bring me their fears, and I will exploit them.
====
3362
Rip the hope from their bosom.
====
3363
Anguish is the only reward for weakness.
====
3364
Bested in combat by a mortal? Surely you are making a joke.
====
3365
Bring it to me. Let me look into its eyes.
====
3366
There is power in places mortals find unsavory.
====
3367
These Dremora are naught but a poor imitation of Lord Dagon's servants. We are Molag Bal's true children.
====
3368
Not all Xivkyn abuse their Dremora subjects.
====
3369
The simple depravity of the daedrat is admirable, in its own way.
====
3370
We hold the capital. When do we strike at the provinces?
====
3373
I'm watching you, troublemaker.
====
3378
I can't believe you did  that!
====
3380
There's a killer on the loose!
====
3381
The guards are looking for you.
====
3382
Please, I want no trouble.
====
3383
Stop--I mean, it's all right. Just don't hurt me.
====
3384
What exactly do you think you're doing?
====
3385
You just stole that. I saw you!
====
3386
There's a vampire among us!
====
3388
Don't know why I keep losing things.
====
3389
What in Oblivion are you doing?
====
3390
Visiting hours are over, chum.
====
3391
Make yourself scarce. I'm calling the Guard.
====
3392
Everyone claims they didn't mean it. But all right.
====
3396
Don't drag me into your perfidy.
====
3397
Guard! Someone's under attack!
====
3399
A criminal! Someone, do something!
====
3401
Trinimac protect us from this killer!
====
3402
Pay your bounty and maybe we can talk.
====
3403
I'm no fool. I'll keep quiet.
====
3404
I have no dealings with criminals.
====
3405
I don't think you should be there.
====
3406
Looks like someone has sticky fingers.
====
3408
Go away, beast, or I'll skin you.
====
3409
She'll kill me if I've lost it.
====
3412
Make yourself scarce. I'm calling the Guard.
====
3413
This is your second chance. Don't waste it.
====
3415
That's enough of that. Away with you.
====
3418
Guard, there's been an assault!
====
3421
There was no need for that.
====
3423
This is ill-timed. Return when you make peace with the law.
====
3426
Nothing suspicious about that ….
====
3430
Damn these lousy purse-strings!
====
3431
You're worse than a skeever rooting for scraps.
====
3432
Do both of us a favor and just leave.
====
3433
Make yourself scarce. I'm calling the Guard.
====
3434
Sorry. I must have gotten confused again.
====
3436
Cease this nonsense. Immediately.
====
3444
You're marked by the Guard? Then this must wait.
====
3446
Just minding my own business ….
====
3447
I wouldn't try anything if I were you.
====
3448
Don't let that dirty filcher get away!
====
3449
Sound the alarm! It's a vampire!
====
3451
It has to be here someplace.
====
3452
You've got hands like a troll, you know that?
====
3454
Make yourself scarce. I'm calling the Guard.
====
3457
Criminality will not be tolerated.
====
3462
I can't believe you did that!
====
3464
There's a killer on the loose!
====
3465
The guards are looking for you.
====
3466
Please, I want no trouble.
====
3467
Stop--I mean, it's all right. Just don't hurt me.
====
3468
What exactly do you think you're doing?
====
3469
You just stole that. I saw you!
====
3470
There's a vampire among us!
====
3472
Don't know why I keep losing things.
====
3473
What in Oblivion are you doing?
====
3474
I'm afraid you're going to have to leave.
====
3475
Guard! Trespasser on the premises!
====
3478
Stendarr is merciful, but I am not. Don't try it.
====
3480
Don't drag me into your perfidy.
====
3481
Guard! Someone's under attack!
====
3483
A criminal! Someone, do something!
====
3485
Trinimac protect us from this killer!
====
3486
Pay your bounty and maybe we can talk.
====
3487
I'm no fool. I'll keep quiet.
====
3488
I have no dealings with criminals.
====
3489
I don't think you should be there.
====
3490
Looks like someone has sticky fingers.
====
3492
Go away, beast, or I'll skin you.
====
3493
She'll kill me if I've lost it.
====
3495
Hm? What do you think you're doing?
====
3496
Guard! Trespasser on the premises!
====
3497
So be it. I hereby grant you clemency.
====
3499
Don't do anything foolish.
====
3502
Guard, there's been an assault!
====
3505
There was no need for that.
====
3507
This is ill-timed. Return when you make peace with the law.
====
3510
Nothing suspicious about that ….
====
3514
Damn these lousy purse-strings!
====
3515
You're worse than a skeever rooting for scraps.
====
3516
You're over your limit for warnings. Leave.
====
3517
Guard! Trespasser on the premises!
====
3518
Just this once. I'd better not catch you again.
====
3520
You're testing my patience.
====
3528
You're marked by the Guard? Then this must wait.
====
3530
Just minding my own business ….
====
3531
I wouldn't try anything if I were you.
====
3532
Don't let that dirty filcher get away!
====
3533
Sound the alarm! It's a vampire!
====
3535
It has to be here someplace.
====
3536
You've got hands like a troll, you know that?
====
3537
You better get out of here.
====
3538
Guard! Trespasser on the premises!
====
3539
That's highly unusual, but I suppose I can make an exception.
====
3541
You do know I'm a guard, don't you?
====
3543
I want nothing to do with any of this.
====
3545
Aetherius, save us from this threat.
====
3546
Why did you commit such a horrible crime?
====
3547
Did I really just see that? I did!
====
3549
We have nothing to discuss while there's a bounty on your head.
====
3552
You aren't as stealthy as you think you are.
====
3555
Beware that werewolf's claws.
====
3556
Did I really lose that again?
====
3557
You're not as sly as you think.
====
3558
You have no right be in here.
====
3559
I told you to get out. Now you're in for it.
====
3560
Did you say something just now?
====
3562
If I have to call for more guards, neither of us will be happy.
====
3564
You are a pathetic individual.
====
3566
Preserve me from this danger.
====
3567
The criminal you're looking for is over here.
====
3568
Crime in progress, call a guard!
====
3569
Murder. Someone do something!
====
3572
I promise I won't say a word.
====
3573
It's no use. You'll never get away with that.
====
3575
Look at that vampire's fangs.
====
3577
Lost it again? I've got to stop drinking.
====
3578
You're going to have to be faster than that.
====
3579
If you insist on staying, things will get ugly.
====
3580
I told you to get out. Now you're in for it.
====
3581
This is a waste of my time.
====
3583
Commit a crime and you will pay.
====
3585
I refuse to notice such vile behavior.
====
3586
Restrain yourself at once!
====
3587
Guards, I require assistance!
====
3588
I thought this place was safe. Help!
====
3589
Congratulations. You just got a bounty!
====
3590
You will not get away with that.
====
3591
You have a bounty, and thus, we have nothing to talk about.
====
3594
I hope you're not going to cause any trouble.
====
3595
That was stealing, and I saw it.
====
3596
Stars protect us. It's a vampire.
====
3598
It's gone. Will my bad fortune never end?
====
3600
I should be seeing your back walking out of here by now.
====
3601
I told you to get out. Now you're in for it.
====
3602
Of course, I understand. I apologize if I was overzealous.
====
3604
Whatever you're doing, I suggest you stop.
====
3610
That was a crime, by the way.
====
3611
There's a killer on the loose!
====
3612
You must clear your name with the guards first.
====
3613
Go, or I'll call the guard!
====
3614
I'll tell the guards I didn't see it.
====
3615
The guards can be here quickly if need be.
====
3616
There is no excuse for stealing.
====
3617
Begone, creature of the night!
====
3620
You are entirely too close.
====
3622
I told you to get out. Now you're in for it.
====
3623
Could your excuses be any more boring? Go.
====
3625
Do you really think that's wise, citizen?
====
3627
I want nothing to do with any of this.
====
3629
Aetherius, save us from this threat.
====
3630
Why did you commit such a horrible crime?
====
3631
Did I really just see that? I did!
====
3633
We have nothing to discuss while there's a bounty on your head.
====
3636
You aren't as stealthy as you think you are.
====
3639
Beware that werewolf's claws.
====
3640
Did I really lose that again?
====
3641
You're not as sly as you think.
====
3642
You can't stay. You just can't.
====
3643
Not leaving? Fine. It's your bounty.
====
3644
I scratch your back you scratch mine? Good, good.
====
3646
Don't make me come over there.
====
3648
You are a pathetic individual.
====
3650
Preserve me from this danger.
====
3651
The criminal you are looking for is over here.
====
3652
Crime in progress, call a guard!
====
3653
Murder. Someone do something!
====
3656
I promise I won't say a word.
====
3657
It's no use. You'll never get away with that.
====
3659
Look at that vampire's fangs.
====
3661
Lost it again? I've got to stop drinking.
====
3662
You're going to have to be faster than that.
====
3663
You belong on the other side of that door.
====
3664
Not leaving? Fine. It's your bounty.
====
3665
I understand. No hard feelings, eh?
====
3667
Break the law and you will be punished.
====
3669
I refuse to notice such vile behavior.
====
3670
Restrain yourself at once!
====
3671
Guards, I require assistance!
====
3672
I thought this place was safe. Help!
====
3673
Congratulations. You just got a bounty!
====
3674
You will not get away with that.
====
3675
You have a bounty, and thus, we have nothing to talk about.
====
3678
I hope you're not going to cause any trouble.
====
3679
That was stealing, and I saw it.
====
3680
Stars protect us. It's a vampire.
====
3682
It's gone. Will my bad fortune never end?
====
3684
This isn't the town square. Move along.
====
3685
Not leaving? Fine. It's your bounty.
====
3688
I am watching every move you make.
====
3694
That was a crime, by the way.
====
3695
There's a killer on the loose!
====
3696
You must clear your name with the guards first.
====
3697
Go, or I'll call the guard!
====
3698
I'll tell the guards I didn't see it.
====
3699
The guards can be here quickly if need be.
====
3700
There is no excuse for stealing.
====
3701
Begone, creature of the night!
====
3704
You are entirely too close.
====
3705
I'll spell it for you: L-E-A-V-E.
====
3706
Not leaving? Fine. It's your bounty.
====
3707
If you insist. The bounty just keeps the captain in drink, anyhow.
====
3709
I am aware of you. You should know that.
====
3711
I didn't see anything. Nothing at all.
====
3714
You …  you scaleless furball. The guards will get you.
====
3715
As surely as the river flows, you will pay for your crime.
====
3716
To spill another's blood is a serious crime.
====
3717
Please excuse me. I have nothing to say.
====
3718
Begone from here, you foul creature.
====
3719
I didn't see anything. Honest.
====
3720
There is no moisture in your intentions.
====
3721
That was not very subtle. Now I must call the guards.
====
3722
We don't allow vampires here.
====
3723
A cursed one is here. Guards!
====
3725
You aren't very good at this, are you?
====
3726
Do I have to summon a guard?
====
3727
The Guard's on their way. Best get out before they clear you out.
====
3728
I can't do that. You're going to jail. Just kidding. You can go.
====
3730
Stop what you're doing. Now.
====
3732
Sometimes, even the rules must be relaxed.
====
3733
No moisture in this. Stop!
====
3735
You can run, but the guard will find you.
====
3736
I suppose I'll have to tell the guard.
====
3737
I erect the spine of fear. Murderer!
====
3738
Speak with someone else. Not me.
====
3740
My leaves tremble. Please don't chop me down.
====
3741
You're swimming in troubled waters.
====
3742
Sithis rejects you for stealing, as do I.
====
3745
Did someone just take something?
====
3746
That was a stupid thing to do.
====
3747
Does trespassing give you a thrill?
====
3748
The Guard's on their way. Best get out before they clear you out.
====
3749
If you wish. I'd probably just collect the wrong amount anyway.
====
3754
The world is getting too dangerous.
====
3756
Help--a serious crime has been committed.
====
3757
That one's egg is slightly cracked.
====
3759
It would not be right for me to talk to a wanted criminal.
====
3760
Please, don't hurt me. My scales are soft and vulnerable.
====
3761
You do what you wish and I will do what I wish.
====
3762
The tree knows when the leaves are disturbed.
====
3763
Guard! There's a thief on the loose.
====
3765
Werewolf. A monstrous sight.
====
3766
Lost? Gods, that dog will eat anything.
====
3769
The Guard's on their way. Best get out before they clear you out.
====
3770
You are forgiven. Be at peace.
====
3772
Commit a crime and you'll regret it.
====
3774
Do not expect me to stick my neck out.
====
3777
What a wicked person. Someone stop them.
====
3778
I've had enough of these criminals.
====
3779
Don't think you'll get away with murder.
====
3781
The peaceful pond harms no one.
====
3782
I am not getting involved in this mess.
====
3783
Careful. I will call the Guard on you.
====
3784
Some people have no respect for private property.
====
3787
I can't shake the feeling I've misplaced something.
====
3789
Just decided to invite yourself in, ay?
====
3790
The Guard's on their way. Best get out before they clear you out.
====
3791
All right. I'll let you off with a warning.
====
3793
Isn't there something better you could be doing?
====
3795
I didn't see anything. Nothing at all.
====
3798
You …  you scaleless furball. The guards will get you.
====
3799
As surely as the river flows, you will pay for your crime.
====
3800
To spill another's blood is a serious crime.
====
3801
Please excuse me. I have nothing to say.
====
3802
Begone from here, you foul creature.
====
3803
I didn't see anything. Honest.
====
3804
There is no moisture in your intentions.
====
3805
That was not very subtle. Now I must call the guards.
====
3806
We don't allow vampires here.
====
3807
A cursed one is here. Guards!
====
3809
You aren't very good at this, are you?
====
3810
Next time I ask you to leave, it'll be at swordpoint.
====
3811
Hope you like having a bounty on your head, trespasser.
====
3812
Well, I don't see why not.
====
3814
Please--don't cause any trouble.
====
3816
Sometimes, even the rules must be relaxed.
====
3817
No moisture in this. Stop!
====
3819
You can run, but the guard will find you.
====
3820
I suppose I'll have to tell the guard.
====
3821
I erect the spine of fear. Murderer!
====
3822
Speak with someone else. Not me.
====
3824
My leaves tremble. Please don't chop me down.
====
3825
You're swimming in troubled waters.
====
3826
Sithis rejects you for stealing, as do I.
====
3829
Did someone just take something?
====
3830
That was a stupid thing to do.
====
3832
Hope you like having a bounty on your head, trespasser.
====
3833
This will be fun. I can arrest you again later for an even bigger bounty!
====
3835
Do you think I can't see you?
====
3838
The world is getting too dangerous.
====
3840
Help--a serious crime has been committed.
====
3841
That one's egg is slightly cracked.
====
3843
It would not be right for me to talk to a wanted criminal.
====
3844
Please, don't hurt me. My scales are soft and vulnerable.
====
3845
You do what you wish and I will do what I wish.
====
3846
The tree knows when the leaves are disturbed.
====
3847
Guard! There's a thief on the loose.
====
3849
Werewolf. A monstrous sight.
====
3850
Lost? Gods, that dog will eat anything.
====
3852
I think you'd better leave.
====
3853
Hope you like having a bounty on your head, trespasser.
====
3854
All right. But you owe me a drink.
====
3856
I hope you're not doing what I think you're doing.
====
3858
Do not expect me to stick my neck out.
====
3861
What a wicked person. Someone stop them.
====
3862
I've had enough of these criminals.
====
3863
Don't think you'll get away with murder.
====
3865
The peaceful pond harms no one.
====
3866
I am not getting involved in this mess.
====
3867
Careful. I will call the Guard on you.
====
3868
Some people have no respect for private property.
====
3871
I can't shake the feeling I've misplaced something.
====
3873
No questions. Just get out.
====
3874
Hope you like having a bounty on your head, trespasser.
====
3875
All right. I forgot what you owed me anyway.
====
3877
This guard is watching you, citizen.
====
3879
This is none of my concern.
====
3881
I require immediate assistance.
====
3882
Only a tree with rotten roots would commit such a heinous crime.
====
3883
Let's see how minor the guards consider your actions.
====
3884
Murder! Killer on the loose.
====
3885
There's a bounty on your head. Deal with that and then we can talk.
====
3887
I wouldn't call that  a crime, not exactly.
====
3888
You know I can see you, right?
====
3890
It's a vampire! Run for your lives!
====
3891
Don't let the werewolf bite you.
====
3892
Hm. I seem to have left my … oh dear.
====
3893
You'll find those fingers broken if you try that again!
====
3894
Surely you have better things to do than loiter here.
====
3895
You had your chance to leave. Now I'm calling the Guard.
====
3896
All right, but don't try my patience again.
====
3898
I believe your actions will get you into trouble.
====
3901
The blood flows like water.
====
3903
That's the criminal, right there.
====
3904
Call a guard before the criminal gets away.
====
3905
You won't get away with that.
====
3906
Pay your bounty and then come back to see me.
====
3908
I'll tell the guards nothing.
====
3909
The guards are going to catch you eventually.
====
3910
I erect the spine of warning.
====
3911
I don't believe it, a vampire.
====
3912
I don't believe it, a werewolf.
====
3913
Didn't I have something in my pockets when I left this morning?
====
3914
You're a bit heavy-handed for that.
====
3915
How can I put this nicely? Get out of here.
====
3916
You had your chance to leave. Now I'm calling the Guard.
====
3917
I suppose it wouldn't hurt just this one time.
====
3921
I want to care, but I'm simply not feeling it.
====
3924
Limp spines! You can't do that!
====
3925
The law does not waver in the wind.
====
3926
Nature will not tolerate senseless killing.
====
3927
I can't. The guards might see.
====
3929
My tongue does not wag. I promise.
====
3930
My scales dry to see what you are doing.
====
3934
No one would have taken that from me, would they?
====
3935
Ahem. Thanks, but no thanks.
====
3936
I've had about all I can take. Go away.
====
3937
You had your chance to leave. Now I'm calling the Guard.
====
3938
Oh, just this once can't hurt.
====
3942
I saw something, but it was in my peripheral.
====
3945
I hope you wither for that.
====
3946
You waver from the path of lawfulness.
====
3947
No more bloodshed. I beg you.
====
3950
You don't see me. I'm not here.
====
3951
I will call the guard if you persist.
====
3956
If I'm going to be robbed, I'd prefer it was by a professional.
====
3957
Snooping around are you? I won't warn you again.
====
3958
You had your chance to leave. Now I'm calling the Guard.
====
3959
I'll let you go, but you'll owe me.
====
3961
If I have to come over there, you're going to regret it.
====
3963
This is none of my concern.
====
3965
I require immediate assistance.
====
3966
Only a tree with rotten roots would commit such a heinous crime.
====
3967
Let's see how minor the guards consider your actions.
====
3968
Murder! Killer on the loose.
====
3969
There's a bounty on your head. Deal with that and then we can talk.
====
3971
I wouldn't call that  a crime, not exactly.
====
3972
You know I can see you, right?
====
3974
It's a vampire! Run for your lives!
====
3975
Don't let the werewolf bite you.
====
3976
Hm. I seem to have left my … oh dear.
====
3977
You'll find those fingers broken if you try that again!
====
3978
I'm not talking because I like the sound of my voice. Leave.
====
3979
Help! Trespasser! Invader!
====
3980
I really can't be bothered with this.
====
3982
Now is a good time to stop that, citizen.
====
3985
The blood flows like water.
====
3987
That's the criminal, right there.
====
3988
Call a guard before the criminal gets away.
====
3989
You won't get away with that.
====
3990
Pay your bounty and then come back to see me.
====
3992
I'll tell the guards nothing.
====
3993
The guards are going to catch you eventually.
====
3994
I erect the spine of warning.
====
3995
I don't believe it, a vampire.
====
3996
I don't believe it, a werewolf.
====
3997
Didn't I have something in my pockets when I left this morning?
====
3998
You're a bit heavy-handed for that.
====
3999
Are you trying to get in trouble with the guards?
====
4000
Help! Trespasser! Invader!
====
4001
I'll let you go, just stop using such big words!
====
4003
I hope you aren't planning anything.
====
4005
I want to care, but I'm simply not feeling it.
====
4008
Limp spines! You can't do that!
====
4009
The law does not waver in the wind.
====
4010
Nature will not tolerate senseless killing.
====
4011
I can't. The guards might see.
====
4013
My tongue does not wag. I promise.
====
4014
My scales dry to see what you are doing.
====
4018
No one would have taken that from me, would they?
====
4019
Ahem. Thanks, but no thanks.
====
4021
Help! Trespasser! Invader!
====
4022
Fine. You're too pathetic to arrest.
====
4024
I am authorized to use force if a crime is committed.
====
4026
I saw something, but it was in my peripheral.
====
4029
I hope you wither for that.
====
4030
You waver from the path of lawfulness.
====
4031
No more bloodshed. I beg you.
====
4034
You don't see me. I'm not here.
====
4035
I will call the guard if you persist.
====
4040
If I'm going to be robbed, I'd prefer it was by a professional.
====
4041
I'd like for you to leave. Now.
====
4042
Help! Trespasser! Invader!
====
4043
Well, I guess it wouldn't hurt to let you go this once.
====
4047
That was actually kind of funny.
====
4049
Help! I don't want to die!
====
4050
Herma-Mora's pinch! That wasn't funny--it was wrong.
====
4051
Guards! I think we have another case of madness here.
====
4052
Mara's heart! You're a murderer now.
====
4055
By all means, don't mind me.
====
4056
What do I see here? Someone about to cause trouble?
====
4057
I've seen some stupid thieves, but you just topped them all.
====
4062
Best not linger where you don't belong.
====
4063
The Guard's on their way. Now go.
====
4064
Make yourself scarce. If the captain finds out I let you go--
====
4066
I hate to be critical, but you're not being very subtle.
====
4068
I've seen worse. Didn't report that either.
====
4069
It's only going to get worse.
====
4070
Where are the gods-damned guards?
====
4071
That was an ugly thing to do. You'll pay.
====
4072
Hold on! You hear that? It's a bounty, and it's yours.
====
4073
A killer--someone call the guard!
====
4074
Go pay your bounty, then come back.
====
4075
Just go. I won't stop you.
====
4076
Don't look at me. I won't say a word.
====
4077
The guards were just here, but they can come back.
====
4078
Sorry friend, you got caught this time.
====
4080
Someone muzzle that thing!
====
4081
I know it was in my pocket.
====
4082
I see what you're trying to do.
====
4083
Didn't I tell you to leave?
====
4084
The Guard's on their way. Now go.
====
4085
Fantastic. I go through all the work of catching you and I don't even get to collect.
====
4092
Over here! There's a criminal!
====
4093
Think you're really clever, eh?
====
4094
Quick, somebody got chopped!
====
4095
Pay your bounty. Then we can talk.
====
4097
Just leave me out of it, all right?
====
4098
Not getting into any trouble are you?
====
4101
Y'ffre's bones--a werewolf!
====
4104
Something I can do for you?
====
4105
The Guard's on their way. Now go.
====
4106
Don't cross me again. You won't like it.
====
4108
Don't even think about it.
====
4113
Lorkhan take you, lawbreaker!
====
4114
Don't let that ugly skeever get away!
====
4115
There's a killer on the loose!
====
4116
You want to talk? Pay off your bounty.
====
4118
Your secret's safe with me.
====
4119
So it's mischief then, eh?
====
4120
Put that back, leaf-eater!
====
4123
That's distressing. I swore I brought that with me.
====
4124
Are you mad? Get away from me!
====
4125
What? Where'd you come from?
====
4126
The Guard's on their way. Now go.
====
4127
Of course. It won't happen again. I promise.
====
4129
I get the impression we're on opposite sides of the law.
====
4131
That was actually kind of funny.
====
4133
Help! I don't want to die!
====
4134
Herma-Mora's pinch! That wasn't funny--it was wrong.
====
4135
Guards! I think we have another case of madness here.
====
4136
Mara's heart! You're a murderer now.
====
4137
You're fine … I won't talk.
====
4139
By all means, don't mind me.
====
4140
What do I see here? Someone about to cause trouble?
====
4141
I've seen some stupid thieves, but you just topped them all.
====
4147
You should've just left. Now you'll have to pay a bounty.
====
4148
I'd better not catch you again.
====
4150
Somehow, I see this getting ugly.
====
4152
I've seen worse. Didn't report that either.
====
4153
It's only going to get worse.
====
4154
Where are the gods-damned guards?
====
4155
That was an ugly thing to do. You'll pay.
====
4156
Hold on! You hear that? It's a bounty, and it's yours.
====
4157
A killer--someone call the guard!
====
4158
Go pay your bounty, then come back.
====
4159
Just go. I won't stop you.
====
4160
Don't look at me. I won't say a word.
====
4161
The guards were just here, but they can come back.
====
4162
Sorry friend, you got caught this time.
====
4164
Someone muzzle that thing!
====
4165
I know it was in my pocket.
====
4166
I see what you're trying to do.
====
4167
You just go wherever you please, don't you?
====
4168
You should've just left. Now you'll have to pay a bounty.
====
4169
I hate being wrong, but I suppose it's fate.
====
4176
Over here! There's a criminal!
====
4177
Think you're really clever, eh?
====
4178
Quick, somebody got chopped!
====
4179
Pay your bounty. Then we can talk.
====
4181
Just leave me out of it, all right?
====
4182
Not getting into any trouble are you?
====
4185
Y'ffre's bones--a werewolf!
====
4188
You better leave before I call a guard.
====
4189
You should've just left. Now you'll have to pay a bounty.
====
4190
Honestly, I don't remember what we were talking about anyhow.
====
4197
Lorkhan take you, lawbreaker!
====
4198
Don't let that ugly skeever get away!
====
4199
There's a killer on the loose!
====
4200
You want to talk? Pay off your bounty.
====
4202
Your secret's safe with me.
====
4203
So it's mischief then, eh?
====
4204
Put that back, leaf-eater!
====
4207
That's distressing. I swore I brought that with me.
====
4208
Are you mad? Get away from me!
====
4209
You're really trying my patience.
====
4210
You should've just left. Now you'll have to pay a bounty.
====
4211
All right. Stop wasting my time then.
====
4213
Hey, don't do that. You'll have to pay a bounty.
====
4215
Some Elves can't mind their own business. Not me.
====
4218
I can't believe what just happened.
====
4219
You're in trouble now. (This is going to be fun.)
====
4221
I shouldn't be seen talking to you.
====
4222
Please, I have an extremely low tolerance for pain!
====
4223
Last time I reported a crime it didn't turn out well.
====
4224
I don't like the looks of you.
====
4225
I saw that. Don't try to invoke the Right of Theft on me!
====
4229
What are you doing with my valuables?
====
4230
What in Oblivion are you doing here?
====
4231
If you wanted a bounty on your head, you got it, trespasser.
====
4232
I mean, just this once, all right?
====
4234
I see you and I'm a guard. Want to reconsider your actions?
====
4236
We've all broken the law at some point. Why fight?
====
4237
They just attacked an innocent person!
====
4238
That's it. I'm calling the guards!
====
4239
There's a violent criminal on the loose!
====
4240
Petty crimes become major ones soon enough. Guard!
====
4244
Keep calm. I'm not your enemy.
====
4245
Shiftier than a skooma-fiend with a moon-sugar moustache.
====
4246
Y'ffre's luxuriant beard! What do you think you're doing?
====
4247
A vampire! Guards, kill it!
====
4248
My, what big claws you have!
====
4249
Maybe it's in my other purse.
====
4250
Since you're so bad at it, you can try to rob me any day.
====
4251
Get out of here, gadabout.
====
4252
If you wanted a bounty on your head, you got it, trespasser.
====
4253
Go on. Live your exciting life.
====
4255
Don't make me come over there.
====
4257
I saw what you did, but it's none of my business.
====
4260
You need some large acorns to pull off a crime like that.
====
4261
The guards will want to have words with you.
====
4262
Help, there's a murderer on the loose.
====
4263
I won't talk to you until you pay your bounty.
====
4265
I'll never tell anyone what you did.
====
4266
I love how criminals think no one can see them.
====
4267
Guards, a little help over here.
====
4270
I must have forgotten to bring that.
====
4271
I wouldn't say you're a terrible thief. All right. Yes I would.
====
4273
If you wanted a bounty on your head, you got it, trespasser.
====
4274
R-right. No hard feelings?
====
4276
I'm the law. I don't look the other way.
====
4278
I was going to call a guard, but you're not worth the effort.
====
4281
That's a rather large bounty on your head.
====
4282
Someone do something before the criminal gets away.
====
4284
Pay your fine and then we can talk.
====
4285
I hate the sight of blood--especially my own.
====
4286
Don't worry, I have trouble remembering my own name.
====
4287
You're not allowed to do that, friend.
====
4288
Run, there's an awful criminal over here.
====
4289
Vampire! Don't look in its eyes.
====
4290
Fur, fangs--yes, that's a werewolf.
====
4291
Oh dear. My valuables. What happened to them?
====
4292
I would prefer if you put your hand in your own pocket.
====
4294
If you wanted a bounty on your head, you've got it, trespasser.
====
4295
I pray we all may learn from our mistakes.
====
4297
You break the law, you'll pay the price.
====
4299
Some Elves can't mind their own business. Not me.
====
4302
I can't believe what just happened.
====
4303
You're in trouble now. (This is going to be fun.)
====
4305
I shouldn't be seen talking to you.
====
4306
Please, I have an extremely low tolerance for pain!
====
4307
Last time I reported a crime it didn't turn out well.
====
4308
I don't like the looks of you.
====
4309
I saw that. Don't try to invoke the Right of Theft on me!
====
4313
What are you doing with my valuables?
====
4315
You're in big trouble when the Guard comes, intruder.
====
4316
Fine. No sense fighting, is there?
====
4318
Go ahead. I'd love to collect a bounty on you.
====
4320
We've all broken the law at some point. Why fight?
====
4321
They just attacked an innocent person!
====
4322
That's it. I'm calling the guards!
====
4323
There's a violent criminal on the loose!
====
4324
Petty crimes become major ones soon enough. Guard!
====
4328
Keep calm. I'm not your enemy.
====
4329
Shiftier than a skooma-fiend with a moon-sugar moustache.
====
4330
Y'ffre's luxuriant beard! What do you think you're doing?
====
4331
A vampire! Guards, kill it!
====
4332
My, what big claws you have!
====
4333
Maybe it's in my other purse.
====
4334
Since you're so bad at it, you can try to rob me any day.
====
4335
Wait a minute. What are you doing here?
====
4336
You're in big trouble when the Guard comes, intruder.
====
4337
All right, then, I pardon you.
====
4339
No good will come of that.
====
4341
I saw what you did, but it's none of my business.
====
4344
You need some large acorns to pull off a crime like that.
====
4345
The guards will want to have words with you.
====
4346
Help, there's a murderer on the loose.
====
4347
I won't talk to you until you pay your bounty.
====
4349
I'll never tell anyone what you did.
====
4350
I love how criminals think no one can see them.
====
4351
Guards, a little help over here.
====
4354
I must have forgotten to bring that.
====
4355
I wouldn't say you're a terrible thief. All right. Yes I would.
====
4356
I'd appreciate it if you left.
====
4357
You're in big trouble when the Guard comes, intruder.
====
4358
Don't worry about it. Good luck.
====
4360
Committing a crime in front of a guard. Brilliant.
====
4362
I was going to call a guard, but you're not worth the effort.
====
4365
That's a rather large bounty on your head.
====
4366
Someone do something before the criminal gets away.
====
4368
Pay your fine and then we can talk.
====
4369
I hate the sight of blood--especially my own.
====
4370
Don't worry, I have trouble remembering my own name.
====
4371
You're not allowed to do that, friend.
====
4372
Run, there's a awful criminal over here.
====
4373
Vampire! Don't look in its eyes.
====
4374
Fur, fangs--yes, that's a werewolf.
====
4375
Oh dear. My valuables. What happened to them?
====
4376
I would prefer if you put your hand in your own pocket.
====
4377
Get out. I won't say it again.
====
4378
You're in big trouble when the Guard comes, intruder.
====
4379
It's not typical, but I suppose I could make an exception.
====
4381
Isn't there something better you could be doing?
====
4383
I didn't see a thing. Nothing at all.
====
4384
I saw who started it. Guard!
====
4385
Help, I don't want to die!
====
4386
Dibella's Buttocks! What are you thinking?
====
4387
The Guard will get you for that!
====
4389
Sorry, I only talk to law-abiding citizens.
====
4390
Gods help me, I don't want to die!
====
4391
Please, I didn't see anything.
====
4392
Bad idea, my friend. Bad idea.
====
4393
Yet another fobbing lout … stealing right out in the open.
====
4394
Are you sick? Oh gods, help!
====
4395
Mara's bosom, a damn werewolf!
====
4396
Ugh. If I lose anymore I'll be out on the street.
====
4397
That doesn't belong to you.
====
4398
I'm going to enjoy it when the guards throw you out.
====
4399
You're in trouble now. Should've left while you had the chance.
====
4400
You were probably going to flee anyway.
====
4402
Stop what you're doing. Now.
====
4404
You go right ahead. Don't mind me.
====
4405
Not here you don't. Guard!
====
4407
Gall and pox, you've done it now!
====
4408
I suppose I'll have to tell the Guard.
====
4410
I know you, and I want nothing to do with you.
====
4412
Please just go. I'll keep quiet.
====
4413
You're flirting with disaster, friend.
====
4414
Damn it! Where are the guards when you need them?
====
4417
It's lost, oh gods, it's lost!
====
4418
Shameless. Simply shameless!
====
4419
Can I help you with something?
====
4420
You're in trouble now. Should've left while you had the chance.
====
4421
All right, but if you commit another crime, I'll have to take your bounty.
====
4423
Keep those hands to yourself, you rogue.
====
4425
I haven't got time for this.
====
4428
By the Divines. I've never seen such a thing!
====
4429
By the Eight, someone call the Guard!
====
4431
Clear your name, then we can talk.
====
4433
I don't care what you do--just do it somewhere else!
====
4435
Someone stop that crooked fiend!
====
4437
Fetch the silver--it's a werewolf!
====
4438
Huh. I must have left it at home.
====
4439
Get your hand out of my pocket.
====
4440
What right have you to be here?
====
4441
You're in trouble now. Should've left while you had the chance.
====
4442
You're cute, so I'll let you go this once.
====
4444
You're not fooling anyone.
====
4448
Guards! I need help, damn you!
====
4449
Someone, don't let that lawbreaker get away!
====
4450
Oh dear, we've got a lawbreaker here!
====
4452
I can't talk to known criminals. No offense.
====
4454
My lips are sealed--honest. Just leave me be.
====
4455
Hmph. This behavior is most unbecoming.
====
4459
Curious. It was just here.
====
4460
That's quite enough of that!
====
4462
You're in trouble now. Should've left while you had the chance.
====
4463
Fine. I'm sure I can get something out of this.
====
4465
Hey, what's going on here?
====
4467
I didn't see a thing. Nothing at all.
====
4468
I saw who started it. Guard!
====
4469
Help, I don't want to die!
====
4470
Dibella's Buttocks! What are you thinking?
====
4471
The Guard will get you for that!
====
4473
Sorry, I only talk to law-abiding citizens.
====
4474
Gods help me, I don't want to die!
====
4475
Please, I didn't see anything.
====
4476
Bad idea, my friend. Bad idea.
====
4477
Yet another fobbing lout … stealing right out in the open.
====
4478
Are you sick? Oh gods, help!
====
4479
Mara's bosom, a damn werewolf!
====
4480
Ugh. If I lose anymore I'll be out on the street.
====
4481
That doesn't belong to you.
====
4482
This doesn't need to get any worse. Just leave.
====
4483
Since you didn't leave when I asked, I had no choice but to call the Guard.
====
4484
Do not take this second chance lightly.
====
4486
Ahem. There's a guard here. And I see you.
====
4488
You go right ahead. Don't mind me.
====
4489
Not here you don't. Guard!
====
4491
Gall and pox, you've done it now!
====
4492
I suppose I'll have to tell the Guard.
====
4494
I know you, and I want nothing to do with you.
====
4496
Please just go. I'll keep quiet.
====
4497
You're flirting with disaster, friend.
====
4498
Damn it! Where are the guards when you need them?
====
4501
It's lost, oh gods, it's lost!
====
4502
Shameless. Simply shameless!
====
4503
I won't stand for this unlawful entry.
====
4504
Since you didn't leave when I asked, I had no choice but to call the Guard.
====
4505
Just don't tell the captain.
====
4507
I'll not have any mischief on my watch. Move on.
====
4509
I haven't got time for this.
====
4512
By the Divines. I've never seen such a thing!
====
4513
By the Eight, someone call the Guard!
====
4515
Clear your name, then we can talk.
====
4517
I don't care what you do--just do it somewhere else!
====
4519
Someone stop that crooked fiend!
====
4521
Fetch the silver--it's a werewolf!
====
4522
Huh. I must have left it at home.
====
4523
Get your hand out of my pocket.
====
4524
Things will get ugly if you don't leave.
====
4525
Since you didn't leave when I asked, I had no choice but to call the Guard.
====
4526
Certainly. I hope I didn't offend you just now.
====
4528
What do you think you're doing?
====
4532
Guards! I need help, damn you!
====
4533
Someone, don't let that lawbreaker get away!
====
4534
Oh dear, we've got a lawbreaker here!
====
4536
I can't talk to known criminals. No offense.
====
4538
My lips are sealed--honest. Just leave me be.
====
4539
Hmph. This behavior is most unbecoming.
====
4543
Curious. It was just here.
====
4544
That's quite enough of that!
====
4545
Are your feet glued to the floor? No? Then, leave.
====
4546
Since you didn't leave when I asked, I had no choice but to call the Guard.
====
4547
Next time, you'll face the full force of the law.
====
4549
Looking to incur a bounty? I should hope not.
====
4551
Go right ahead. I don't care.
====
4552
That was uncalled for! Guard!
====
4553
Please. I don't want to die!
====
4554
I saw what you did there. You disgust me!
====
4555
You'll answer to the guards for that!
====
4556
There is no excuse for murder.
====
4557
Come back after you settle with the guard.
====
4559
Please. I didn't see anything.
====
4560
I don't know if you realize it, but you're being watched.
====
4561
You picked the wrong place to steal from!
====
4565
Try to cut my purse will you?
====
4566
You should leave, if you know what's good for you.
====
4567
Guard! Intruder! Trespasser!
====
4568
Go on, then. What are you standing around here for?
====
4570
Oh, the anticipation! I can't wait to see what you're doing.
====
4573
Not here you don't! Guards!
====
4575
You must've come from the sewers. You're sick!
====
4576
I saw that, and I'm going to tell the guards.
====
4577
Eyes of Akatosh! Protect me from this … this killer!
====
4579
What? I have no loyalties here!
====
4580
Not my place to stop you. Go on.
====
4581
If you're doing what I think you're doing, just stop now.
====
4582
Damn it, where are those infernal guards?
====
4585
I wonder if somebody took that from me?
====
4586
Get away, you sticky-fingered miscreant!
====
4588
Guard! Intruder! Trespasser!
====
4589
Ask and it shall be given! You are free to go!
====
4591
I stand vigilant, stranger.
====
4594
There's no need for bloodshed.
====
4596
How could you do such a thing?
====
4597
Oh for Eight's sake …. Guards!
====
4599
Settle your bounty. We can talk after.
====
4601
I just live here, all right?
====
4602
Just what have you gotten yourself into?
====
4603
What did you steal? Bring it back, you fiend!
====
4604
Guard! There's a vampire here!
====
4605
It's another howler. Call the guard!
====
4606
I swear I just had it! Where in Oblivion did it go?
====
4608
This area is off-limits to you.
====
4609
Guard! Intruder! Trespasser!
====
4610
Mark my words, I will not let you go a second, um, time.
====
4612
Do anything foolish and you'll deal with me.
====
4614
Huh. Don't see that everyday.
====
4615
They're fighting! Call the guard!
====
4617
You won't get away with it!
====
4620
You're still wanted. Pay your fines if you want to talk.
====
4621
I'm not kidding around! Stay back!
====
4622
I didn't see that. Honest!
====
4623
You're not trying to be stealthy, are you?
====
4624
Ha! Caught you with your hand in the honey pot.
====
4625
Look at those fangs! It's a vampire!
====
4628
Help! There's a pickpocket on the loose!
====
4629
Are you looking for trouble?
====
4630
Guard! Intruder! Trespasser!
====
4631
No problem. Mistakes happen.
====
4633
I'm just observing …  for now.
====
4635
Go right ahead. I don't care.
====
4636
That was uncalled for! Guard!
====
4637
Please. I don't want to die!
====
4638
I saw what you did there. You disgust me!
====
4639
You'll answer to the guards for that!
====
4640
There is no excuse for murder.
====
4641
Come back after you settle with the guard.
====
4643
Please. I didn't see anything.
====
4644
I don't know if you realize it, but you're being watched.
====
4645
You picked the wrong place to steal from!
====
4649
Try to cut my purse will you?
====
4650
Turn around and leave the way you came in.
====
4651
I don't tolerate intruders. I'm calling the Guard.
====
4652
You can go, but you'll owe me.
====
4654
Go on. If you're going to break the law, go right ahead.
====
4657
Not here you don't! Guards!
====
4659
You must've come from the sewers. You're sick!
====
4660
I saw that, and I'm going to tell the guards.
====
4661
Eyes of Akatosh! Protect me from this … this killer!
====
4663
What? I have no loyalties here!
====
4664
Not my place to stop you. Go on.
====
4665
If you're doing what I think you're doing, just stop now.
====
4666
Damn it, where are those infernal guards?
====
4669
I wonder if somebody took that from me?
====
4670
Get away, you sticky-fingered miscreant!
====
4671
I think you've made a mistake. This isn't a public place.
====
4672
I don't tolerate intruders. I'm calling the Guard.
====
4673
Go. But I better not catch you again.
====
4675
Don't be foolish. I see what you're doing.
====
4678
There's no need for bloodshed.
====
4680
How could you do such a thing?
====
4681
Oh for Eight's sake …. Guards!
====
4683
Settle your bounty. We can talk after.
====
4685
I just live here, all right?
====
4686
Just what have you gotten yourself into?
====
4687
What did you steal? Bring it back, you fiend!
====
4688
Guard! There's a vampire here!
====
4689
It's another howler. Call the guard!
====
4690
I swear I just had it! Where in Oblivion did it go?
====
4692
Hold on. You can't be in here.
====
4693
I don't tolerate intruders. I'm calling the Guard.
====
4694
I'm sure you only made a mistake. Don't let it happen again.
====
4696
Surely you're not this stupid. Don't even think about it.
====
4698
Huh. Don't see that everyday.
====
4699
They're fighting! Call the guard!
====
4701
You won't get away with it!
====
4704
You're still wanted. Pay your fines if you want to talk.
====
4705
I'm not kidding around! Stay back!
====
4706
I didn't see that. Honest!
====
4707
You're not trying to be stealthy, are you?
====
4708
Ha! Caught you with your hand in the honey pot.
====
4709
Look at those fangs! It's a vampire!
====
4712
Help! There's a pickpocket on the loose!
====
4713
You better leave here right now.
====
4714
I don't tolerate intruders. I'm calling the Guard.
====
4715
Go away then. All three of you!
====
4717
Justice doesn't sleep, and neither do I.
====
4719
I didn't see a thing, friend. Not a thing.
====
4720
There was no reason to attack, s'wit.
====
4721
Guards, protect this citizen.
====
4722
How much is the bounty on your head, criminal?
====
4723
If I turn you in, do I get your bounty?
====
4724
Murderer on the loose, defend yourselves.
====
4725
I do not give wanted criminals the time of day.
====
4726
I won't be your next victim.
====
4727
We'll never speak of this again, f'lah.
====
4728
You're as subtle as a bull netch in a pottery shop.
====
4729
You're nothing but a criminal, you fetcher.
====
4730
My blood is my own, monster.
====
4731
My, what big claws you have.
====
4732
This is terrible. I don't know where I could have lost it.
====
4734
I don't think you're supposed to be here.
====
4735
That's it! I'm sending for the Guard.
====
4736
I don't do this for free, you know.
====
4738
You better not have mischief on your mind.
====
4740
You put me in a difficult position, but I won't talk.
====
4741
Did I really see such violence.
====
4742
I could use a little help over here.
====
4743
That's an impressive bounty on your head, friend.
====
4744
I think that s'wit over there is a wanted criminal.
====
4745
Slaughter, grisley slaughter!
====
4746
Please, do not bring your troubles with the law to me.
====
4747
Please, I prefer my blood stay inside my body.
====
4748
I never remember anything, just ask my mate.
====
4749
Such criminal intent will earn you a bounty.
====
4750
With a bounty like that, you won't last the day.
====
4751
Damn creature of the night.
====
4752
Those claws, how terrifying.
====
4754
Aren't you a little old for that?
====
4755
I don't recall inviting you in here.
====
4756
That's it! I'm sending for the Guard.
====
4757
If I catch you around here again, I won't be so kind.
====
4759
Fair warning--my brand of justice is severe.
====
4764
By the Three, you'll pay for that!
====
4765
You stay right there, s'wit!
====
4767
I can't be seen with you until you clear your name. Appearances.
====
4769
I want nothing to do with this!
====
4770
Not getting into any mischief are you?
====
4771
There's a thief on the loose!
====
4774
Has anyone seen my property?
====
4775
Are you trying to grope me? Get back!
====
4776
Get out. You heard me--step lively!
====
4777
That's it! I'm sending for the Guard.
====
4778
I will give you a second chance. Take care not to squander it.
====
4780
Stop doing that, you imbecile!
====
4782
By the Three, just let me pass.
====
4784
Guards! Help me, damn you!
====
4785
By Azura's star, there's a lawbreaker here!
====
4787
Guards! There's been a murder!
====
4788
Calm the guards. We can talk after.
====
4791
Quit doing that, you sneaky fetcher!
====
4792
Hey, that's not yours, s'wit!
====
4793
A vampire? Vivec preserve us!
====
4795
I thought I felt something.
====
4796
Pickpockets are parasites!
====
4797
You really shouldn't be here.
====
4798
That's it! I'm sending for the Guard.
====
4799
Trust me. You don't want to cross me again.
====
4801
Don't make me raise my voice, citizen.
====
4803
I didn't see a thing, friend. Not a thing.
====
4804
There was no reason to attack, s'wit.
====
4805
Guards, protect this citizen.
====
4806
How much is the bounty on your head, criminal?
====
4807
If I turn you in, do I get your bounty?
====
4808
Murderer on the loose, defend yourselves.
====
4809
I do not give wanted criminals the time of day.
====
4810
I won't be your next victim.
====
4811
We'll never speak of this again, f'lah.
====
4812
You're as subtle as a bull netch in a pottery shop.
====
4813
You're nothing but a criminal, you fetcher.
====
4814
My blood is my own, monster.
====
4815
My, what big claws you have.
====
4816
This is terrible. I don't know where I could have lost it.
====
4818
I don't want trouble, but you need to go.
====
4819
You could have walked out. Now the guards will haul you away.
====
4822
One warning is all you get.
====
4824
You put me in a difficult position, but I won't talk.
====
4825
Did I really see such violence.
====
4826
I could use a little help over here.
====
4827
That's an impressive bounty on your head, friend.
====
4828
I think that s'wit over there is a wanted criminal.
====
4829
Slaughter, grisly slaughter!
====
4830
Please, do not bring your troubles with the law to me.
====
4831
Please, I prefer my blood stay inside my body.
====
4832
I never remember anything, just ask my mate.
====
4833
Such criminal intent will earn you a bounty.
====
4834
With a bounty like that, you won't last the day.
====
4835
Damn creature of the night.
====
4836
Those claws, how terrifying.
====
4838
Aren't you a little old for that?
====
4840
You could have walked out. Now the guards will haul you away.
====
4841
Just don't let it happen again.
====
4843
By the Three, stop this foolishness!
====
4848
By the Three, you'll pay for that!
====
4849
You stay right there, s'wit!
====
4851
I can't be seen with you until you clear your name. Appearances.
====
4853
I want nothing to do with this!
====
4854
Not getting into any mischief are you?
====
4855
There's a thief on the loose!
====
4858
Has anyone seen my property?
====
4859
Are you trying to grope me? Get back!
====
4860
Last warning. Go, or I get the guard.
====
4861
You could have walked out. Now the guards will haul you away.
====
4862
This is your only warning. Next time, you will pay the price for your crimes.
====
4864
Enough of that, you rascal.
====
4866
By the Three, just let me pass.
====
4868
Guards! Help me, damn you!
====
4869
By Azura's star, there's a lawbreaker here!
====
4871
Guards! There's been a murder!
====
4872
Calm the guards. We can talk after.
====
4875
Quit doing that, you sneaky fetcher!
====
4876
Hey, that's not yours, s'wit!
====
4877
A vampire? Vivec preserve us!
====
4879
I thought I felt something.
====
4880
Pickpockets are parasites!
====
4882
You could have walked out. Now the guards will haul you away.
====
4883
Do not abuse my trust, scoundrel.
====
4885
You don't want to do that while I'm watching.
====
4887
What you do is your business, not mine.
====
4890
Your actions have been reported.
====
4891
You're pathetic. Barely worth the guards' time.
====
4892
Struck down in cold blood. It's murder.
====
4893
Perhaps you should speak with the Guard first.
====
4894
Stay away. I smell like soiled leathers!
====
4895
Please. Even if I saw, I wouldn't talk.
====
4896
Don't even think about it. I'll call the guard!
====
4897
Dumb move. Now you've got a bounty.
====
4900
Where could I have put it?
====
4901
Unhand those things, villain!
====
4902
What's this about? You don't belong here.
====
4904
Well, I'm too tired to argue the point. Go.
====
4906
Justice knows no sleep, friend.
====
4908
If you wanted to get my attention, you failed.
====
4911
You belong in the Ashpit, scum.
====
4912
I'm tempted to look the other way, but I can't.
====
4913
Vivec condemns you. As does the law!
====
4914
Go settle that bounty on your head.
====
4916
Please. I don't even merit notice.
====
4917
Do you realize how stupid you look?
====
4918
I have no sympathy for a thief.
====
4919
Are you sick …? Oh no, a vampire!
====
4922
Hey! What are you trying to do?
====
4923
I'm pretty sure you shouldn't be here.
====
4925
Well, lucky for you I'm in a good mood. Get out of here.
====
4927
Break the law and it'd be my pleasure to arrest you.
====
4929
Am I supposed to be intimidated by you?
====
4931
The guards will get you, fetcher!
====
4933
Call the guard. There's a criminal on the loose.
====
4935
Not until you've paid your bounty, fetcher.
====
4936
Please, don't hurt me. I won't tell anyone what you did!
====
4937
I'm not part of this. I mind my own business.
====
4938
Get away from there, fetcher.
====
4939
Stealing is such a vulgar activity.
====
4941
A werewolf! Fetch me a silver blade!
====
4942
What? I double knotted this purse!
====
4943
You dirty little pickpocket!
====
4944
You're not welcome. Nothing personal.
====
4946
Ignorance is no excuse, but I'll let you go. This time.
====
4948
If you force my hand, I will arrest you.
====
4952
Guard! Stop that criminal!
====
4953
You'll pay for your vile crimes, fetcher.
====
4954
Justice knows no sleep. You will pay for what you've done.
====
4955
Guards, what are you waiting for? Stop that killer.
====
4956
Return when your bounty's paid.
====
4957
That weapon looks … painful. Please don't hurt me.
====
4958
I don't know you. Why should I report you?
====
4959
Are you looking for trouble, s'wit?
====
4963
I wonder if I left that back at the tavern?
====
4964
I believe the point is not to get caught.
====
4967
I'm sure they'll be paperwork anyway, but off with you.
====
4969
You're up to no good. Plain as day.
====
4971
What you do is your business, not mine.
====
4974
Your actions have been reported.
====
4975
You're pathetic. Barely worth the guards' time.
====
4976
Struck down in cold blood. It's murder.
====
4977
Perhaps you should speak with the guard first.
====
4978
Stay away. I smell like soiled leathers!
====
4979
Please. Even if I saw, I wouldn't talk.
====
4980
Don't even think about it. I'll call the guard!
====
4981
Dumb move. Now you've got a bounty.
====
4984
Where could I have put it?
====
4985
Unhand those things, villain!
====
4987
You were warned. Now you'll need to deal with the Guard.
====
4988
May the fear of the gods help you walk the right path.
====
4990
If you think you'll get away with it, think again.
====
4992
If you wanted to get my attention, you failed.
====
4995
You belong in the Ashpit, scum.
====
4996
I'm tempted to look the other way, but I can't.
====
4997
Vivec condemns you. As does the law!
====
4998
We've got nothing to discuss.
====
5000
Please. I don't even merit notice.
====
5001
Do you realize how stupid you look?
====
5002
I have no sympathy for a thief.
====
5003
Are you sick …? Oh no, a vampire!
====
5006
Hey! What are you trying to do?
====
5007
I suppose you wandered in here by mistake.
====
5008
You were warned. Now you'll need to deal with the Guard.
====
5009
All right, I'll let you go. But just this once.
====
5011
Think carefully about your next move.
====
5013
Am I supposed to be intimidated by you?
====
5015
The guards will get you, fetcher!
====
5017
Call the guard. There's a criminal on the loose.
====
5019
Not until you've paid your bounty, fetcher.
====
5020
Please, don't hurt me. I won't tell anyone what you did!
====
5021
I'm not part of this. I mind my own business.
====
5022
Get away from there, fetcher.
====
5023
Stealing is such a vulgar activity.
====
5025
A werewolf! Fetch me a silver blade!
====
5026
What? I double knotted this purse!
====
5027
You dirty little pickpocket!
====
5028
You should leave, before I get the guard.
====
5029
You were warned. Now you'll need to deal with the Guard.
====
5030
Go. But remember, I'll be watching you, s'wit.
====
5032
Break the law and you will answer to me.
====
5036
Guard! Stop that criminal!
====
5037
You'll pay for your vile crimes, fetcher.
====
5038
Justice knows no sleep. You will pay for what you've done.
====
5039
Guards, what are you waiting for? Stop that killer.
====
5040
Return when your bounty's paid.
====
5041
That weapon looks … painful. Please don't hurt me.
====
5042
I don't know you. Why should I report you?
====
5043
Are you looking for trouble, s'wit?
====
5047
I wonder if I left that back at the tavern?
====
5048
I believe the point is not to get caught.
====
5049
You're intruding, stranger.
====
5050
You were warned. Now you'll need to deal with the Guard.
====
5051
I usually deal with a better class of criminal. Go on.
====
5053
I represent the law here. Remember that.
====
5055
I understand. It's so hard to not break the law.
====
5058
Dark moons, I've heard the bounty on that one is high.
====
5059
This one has no choice but to report you to the guard.
====
5060
Help! This one has just witnessed a murder!
====
5061
The guard is on your scent.
====
5063
I am not involved! Don't look at me!
====
5064
This one thinks you are acting very suspicious.
====
5065
We have a no-good sneak-thief on our paws.
====
5066
Guard! A vampire! Come quickly!
====
5069
Come near me again and I'll cut you.
====
5070
Excuse me--what are you doing here?
====
5071
Since you won't leave, I've summoned the Guard.
====
5072
I am in a generous mood. You can go.
====
5074
Take care not to do anything unwise.
====
5076
I have no problem with you.
====
5077
This one can't believe you did that!
====
5078
Dark moons and dull claws!
====
5079
What is the world coming to? Guards! Help!
====
5080
You should pay your bounty to the guard, criminal.
====
5081
Someone fetch a guard! Blood has been shed!
====
5082
You look even more suspicious than I do.
====
5083
No, please! This one's fur is freshly combed!
====
5084
I don't want trouble. Leave me alone!
====
5085
This one has promised to report criminal activity.
====
5086
Didn't anyone ever teach you that stealing is wrong?
====
5087
A vampire--quick, fetch me a torch.
====
5089
I can't believe I lost that again.
====
5090
What do you think you're doing?
====
5092
Since you won't leave, I've summoned the Guard.
====
5093
This one believes you have seen the error of your ways.
====
5095
Don't even think about it.
====
5097
I've got better things to do.
====
5103
Pay your bounty, then we can talk.
====
5106
You look like the ja'khajiit who swallowed the gold finch.
====
5107
What did you steal? Come back!
====
5108
A vampire? Call the guard!
====
5109
I've claws of my own, werewolf!
====
5110
It's not there either--what happened?
====
5113
Since you won't leave, I've summoned the Guard.
====
5114
Get out of my sight and I'll forget this happened.
====
5116
Are you finished fooling around?
====
5119
Why do you do this? Guard!
====
5121
Ha!  You're in for it now!
====
5124
Settle your bounty. We can talk after.
====
5126
I will say nothing. Truly.
====
5127
Be careful, walker. The guards here are not gentle.
====
5131
No. This can't be happening! I can't have lost it!
====
5133
I'm going to toss you out on your arse.
====
5134
Since you won't leave, I've summoned the Guard.
====
5135
Go in peace, friend, but be more careful next time.
====
5137
It would be unwise to break the law in view of a guard, yes?
====
5139
I understand. It's so hard to not break the law.
====
5142
Dark moons, I've heard the bounty on that one is high.
====
5143
This one has no choice but to report you to the guard.
====
5144
Help! This one has just witnessed a murder!
====
5145
The guard is on your scent.
====
5147
I am not involved! Don't look at me!
====
5148
This one thinks you are acting very suspicious.
====
5149
We have a no-good sneak-thief on our paws.
====
5150
Guard! A vampire! Come quickly!
====
5153
Come near me again and I'll cut you.
====
5154
All right, we've had our jollies. Now leave.
====
5155
Be sure to tell the guards you were trespassing when they haul you away.
====
5156
This one likes you, so you can go with a warning.
====
5158
Act suspicious in the presence of the guard, will you?
====
5160
I have no problem with you.
====
5161
This one can't believe you did that!
====
5162
Dark moons and dull claws!
====
5163
What is the world coming to? Guards! Help!
====
5164
You should pay your bounty to the guard, criminal.
====
5165
Someone fetch a guard! Blood has been shed!
====
5167
No, please! This one's fur is freshly combed!
====
5168
I don't want trouble. Leave me alone!
====
5169
This one has promised to report criminal activity.
====
5170
Didn't anyone ever teach you that stealing is wrong?
====
5171
A vampire—quick, fetch me a torch.
====
5173
I can't believe I lost that again.
====
5174
What do you think you're doing?
====
5176
Be sure to tell the guards you were trespassing when they haul you away.
====
5177
A mistake, yes? Of course it was. Go while I am still smiling.
====
5179
You are trying this one's patience.
====
5181
I've got better things to do.
====
5187
Pay your bounty, then we can talk.
====
5190
You look like the ja'khajiit who swallowed the gold finch.
====
5191
What did you steal? Come back!
====
5192
A vampire? Call the guard!
====
5193
I've claws of my own, werewolf!
====
5194
It's not there either--what happened?
====
5196
Our guards are … zealous. I'd leave if I were you.
====
5197
Be sure to tell the guards you were trespassing when they haul you away.
====
5198
This one thinks you are not worth the effort. Go away.
====
5200
Just try it. This one has not had a good scrap in months.
====
5203
Why do you do this? Guard!
====
5205
Ha!  You're in for it now!
====
5208
Settle your bounty. We can talk after.
====
5210
I will say nothing. Truly.
====
5211
Be careful, walker. The guards here are not gentle.
====
5215
No. This can't be happening! I can't have lost it!
====
5218
Be sure to tell the guards you were trespassing when they haul you away.
====
5219
Since you asked so nicely, you may go.
====
5223
Dark Moons, so you broke the law. So what?
====
5225
Jone and Jode, a little help over here.
====
5226
By the Dark Moons, you'll pay for that.
====
5227
That crime is going to cost you.
====
5229
Come back after you pay your bounty.
====
5230
Leave me alone and I won't say a word.
====
5231
Dark Moons, you broke the law. Leave me out of it!
====
5232
This one notices your suspicious activity.
====
5233
This one caught that one in the act.
====
5234
This one refuses to be bitten.
====
5236
Happens every time I wear these clothes.
====
5238
Got a good look? Good. Now you can go.
====
5240
This one didn't see a thing. You should go now.
====
5247
Someone stop that dung head!
====
5248
Call the guard before I deal with this one myself.
====
5250
I think the guard wants to talk to you first.
====
5251
What is this crime you speak of?
====
5252
This one would never tattle.
====
5253
Be warned, this one is a good citizen.
====
5254
Why does this one always spot the thieves?
====
5257
Wait …. Where…where did it go?
====
5258
You're too slow, sneak-thief.
====
5259
I'm tossing you out of here.
====
5261
Go away before I get really angry.
====
5263
The law is always watching you, walker.
====
5265
I don't stick my whiskers where they don't belong.
====
5268
Who would commit such an awful crime?
====
5269
Guards! Stop that criminal.
====
5270
Namiira's darkness! There has been a murder!
====
5271
The guard is looking for you.
====
5272
Leave me alone! I'm not part of this!
====
5273
Please, I am not part of this.
====
5274
I do not like the look of you.
====
5275
Call the guard! There's a thief on the loose!
====
5278
I guess I'll have to buy another one.
====
5279
The only thing worse than a pickpocket is an incompetent one.
====
5280
What must I do to make you go away?
====
5282
Your excuse smells as bad as your boots! Just go away.
====
5284
Do not cause trouble, or you will pay.
====
5286
I'll keep to myself, thank you very much.
====
5287
Why won't the guard stop this?
====
5288
Please help! Stop that criminal!
====
5289
This one wonders when the villainy will end.
====
5290
Dark moons! These criminals are ruining everything.
====
5291
When did the world become such a violent place?
====
5292
Come back when you've paid your bounty.
====
5293
Do not get me involved! I am not part of this!
====
5295
Bad intentions lead to bad ends, walker.
====
5296
Another of Rajhin's shadows has struck.
====
5297
Get away from me, vampire!
====
5300
Don't you dare pickpocket me!
====
5301
What do you think you're doing here?
====
5303
This one has more important criminals to deal with. Move along.
====
5305
This one wants no trouble, stranger.
====
5307
Dark Moons, so you broke the law. So what?
====
5309
Jone and Jode, a little help over here.
====
5310
By the Dark Moons, you'll pay for that.
====
5311
That crime is going to cost you.
====
5313
Come back after you pay your bounty.
====
5314
Leave me alone and I won't say a word.
====
5315
Dark Moons, you broke the law. Leave me out of it!
====
5316
This one notices your suspicious activity.
====
5317
This one caught that one in the act.
====
5318
This one refuses to be bitten.
====
5320
Happens every time I wear these clothes.
====
5322
Get out. You don't want what comes next.
====
5323
I've had enough of you! Tell your excuses to the Guard!
====
5324
Move along. Truth be told, you just aren't worth my time.
====
5326
There will be no breaking of the law on my watch.
====
5331
Someone stop that dung head!
====
5332
Call the guard before I deal with this one myself.
====
5334
I think the guard wants to talk to you first.
====
5335
What is this crime you speak of?
====
5336
This one would never tattle.
====
5337
Be warned, this one is a good citizen.
====
5338
Why does this one always spot the thieves?
====
5342
You're too slow, sneak-thief.
====
5343
You're a damn fool if you stay here.
====
5344
I've had enough of you! Tell your excuses to the Guard!
====
5345
Your honesty is refreshing. This one will let you go.
====
5347
You look like someone who is about to have a very bad idea.
====
5349
I don't stick my whiskers where they don't belong.
====
5352
Who would commit such an awful crime?
====
5353
Guards! Stop that criminal.
====
5354
Namiira's darkness! There has been a murder!
====
5355
The guard is looking for you.
====
5356
Leave me alone! I'm not part of this!
====
5357
Please, I am not part of this.
====
5358
I do not like the look of you.
====
5359
Call the guard! There's a thief on the loose!
====
5362
I guess I'll have to buy another one.
====
5363
The only thing worse than a pickpocket is an incompetent one.
====
5364
You know you are not supposed to be here, right?
====
5365
I've had enough of you! Tell your excuses to the Guard!
====
5366
Get out of here before I decide to triple your bounty.
====
5368
I urge you to reconsider your mischief, walker.
====
5370
I'll keep to myself, thank you very much.
====
5371
Why won't the guard stop this?
====
5372
Please help! Stop that criminal!
====
5373
This one wonders when the villainy will end.
====
5374
Dark moons! These criminals are ruining everything.
====
5375
When did the world become such a violent place?
====
5376
Come back when you've paid your bounty.
====
5377
Do not get me involved! I am not part of this!
====
5379
Bad intentions lead to bad ends, walker.
====
5380
Another of Rajhin's shadows has struck.
====
5381
Get away from me, vampire!
====
5384
Don't you dare pickpocket me!
====
5385
You need to leave this place immediately.
====
5386
I've had enough of you! Tell your excuses to the Guard!
====
5389
How brave of you, and with me watching. You must have mead in your blood.
====
5391
You want to commit a crime, that's none of my concern.
====
5392
Stop that, you bloodthirsty skeever.
====
5394
If not for that impressive bounty, I'd probably be scared of you.
====
5395
If I call for the guards, do I get your bounty?
====
5396
Blood demands blood, killer.
====
5397
Wanted criminals aren't welcome here.
====
5398
Troll's take you for what you did.
====
5399
Troll's blood, I swear I won't say a word.
====
5400
You're as stealthy as a mammoth on tip-toes.
====
5401
Guards, I spotted a thieving milk-drinker.
====
5402
Milk-drinker's a blood drinker.
====
5403
A werewolf? Ooo, I'm frightened.
====
5404
Why do I always lose things around here?
====
5406
It's nothing personal, but I have to ask you to go.
====
5407
The Guard is on its way, intruder.
====
5408
I appreciate the explanation. Move along.
====
5410
I will rip off your nose and make you eat it.
====
5412
I want nothing to do with your crime spree, friend.
====
5413
I should put you down, you dog.
====
5415
I like a criminal with a large bounty.
====
5416
I think that skeever over there is a wanted criminal.
====
5417
I can't abide such violence.
====
5418
Come back after you've paid your debt to society.
====
5419
Please, I have seven or eight cubs to feed.
====
5420
No need to worry, I'm not worth the effort.
====
5421
That's a good way to earn a bounty.
====
5422
That bounty is certain to attract a lot of attention.
====
5423
Kyne preserve us, a vampire.
====
5424
Stay back, that thing's got fleas.
====
5425
I really must remember to mend my pockets.
====
5426
You dirty thief! Stay away from me!
====
5428
The Guard is on its way, intruder.
====
5429
An honest mistake. I make them all the time. Go on.
====
5431
What have you gotten into, runt?
====
5434
There's been an assault! Guards!
====
5436
You'll pay for that, scum!
====
5437
Hey … what are you--? Guards!
====
5439
Can't help you. Settle your bounty, then we'll talk.
====
5441
It's none of my business, I know ….
====
5442
You're acting awfully suspicious.
====
5446
I must be going mad. It was right there!
====
5447
How would you like it if I stole from you?
====
5449
The Guard is on its way, intruder.
====
5450
You're worthless and so is this conversation. Get out of here.
====
5452
Keep your mitts off that, you little horker!
====
5454
It's only a crime if you get caught, right?
====
5457
Someone stop that lunatic!
====
5458
That's enough, you skeeving troll-arse!
====
5459
How could you do such a thing? Someone help!
====
5460
Till you settle this business with the law, my lips are sealed.
====
5462
Just leave me out of this.
====
5463
Yeah, nothing suspicious going on over there ….
====
5466
Back to Hircine you go, you mangy cur!
====
5467
I just had it. Damned odd.
====
5470
The Guard is on its way, intruder.
====
5471
My sore back thanks you for apologizing. Move along.
====
5473
Silly skeever, the guard is watching you.
====
5475
You want to commit a crime, that's none of my concern.
====
5476
Stop that, you bloodthirsty skeever.
====
5478
If not for that impressive bounty, I'd probably be scared of you.
====
5479
If I call for the guards, do I get your bounty?
====
5480
Blood demands blood, killer.
====
5481
Wanted criminals aren't welcome here.
====
5482
Troll's take you for what you did.
====
5483
Troll's blood, I swear I won't say a word.
====
5484
You're as stealthy as a mammoth on tip-toes.
====
5485
Guards, I spotted a thieving milk-drinker.
====
5486
Milk-drinker's a blood drinker.
====
5487
A werewolf? Ooo, I'm frightened.
====
5488
Why do I always lose things around here?
====
5490
Hey! You aren't welcome here.
====
5491
That's it. You can explain yourself to the Guard.
====
5492
Likely excuse. Move along.
====
5494
One warning is all you get, potential criminal.
====
5496
I want nothing to do with your crime spree, friend.
====
5497
I should put you down, you dog.
====
5499
I like a criminal with a large bounty.
====
5500
I think that skeever over there is a wanted criminal.
====
5501
I can't abide such violence.
====
5502
Come back after you've paid your debt to society.
====
5503
Please, I have seven or eight cubs to feed.
====
5504
No need to worry, I'm not worth the effort.
====
5505
That's a good way to earn a bounty.
====
5506
That bounty is certain to attract a lot of attention.
====
5507
Kyne preserve us, a vampire.
====
5508
Stay back, that thing's got fleas.
====
5509
I really must remember to mend my pockets.
====
5510
You dirty thief! Stay away from me!
====
5511
I'm going to laugh when the guards drag you out of here.
====
5512
That's it. You can explain yourself to the Guard.
====
5513
Sure, a mistake. Why don't you take off now, sweetroll.
====
5515
You think I don't see you? I see everything.
====
5518
There's been an assault! Guards!
====
5520
You'll pay for that, scum!
====
5521
Hey … what are you--? Guards!
====
5523
Can't help you. Settle your bounty, then we'll talk.
====
5525
It's none of my business, I know ….
====
5526
You're acting awfully suspicious.
====
5530
I must be going mad. It was right there!
====
5531
How would you like it if I stole from you?
====
5533
That's it. You can explain yourself to the Guard.
====
5534
Well, good for you friend! You can go.
====
5536
You're a sneaky one, aren't you?
====
5538
It's only a crime if you get caught, right?
====
5541
Someone stop that lunatic!
====
5542
That's enough, you skeeving troll-arse!
====
5543
How could you do such a thing? Someone help!
====
5544
Till you settle this business with the law, my lips are sealed.
====
5546
Just leave me out of this.
====
5547
Yeah, nothing suspicious going on over there ….
====
5550
Back to Hircine you go, you mangy cur!
====
5551
I just had it. Damned odd.
====
5553
I'm sure this is just an honest mistake.
====
5554
That's it. You can explain yourself to the Guard.
====
5555
I guess I can bend the rules, but just this one time.
====
5559
I don't really care what you do.
====
5561
Shor's bones, a little help over here.
====
5562
By the horn of Stuhn, you'll pay for that.
====
5565
Return after your bounty is paid.
====
5566
Go away and I won't say a word.
====
5567
Shor's bones, leave me out of it!
====
5568
I see your suspicious activity.
====
5569
The guards need to hear about this.
====
5572
I can't shake the nagging feeling I've lost something.
====
5573
Are you really so desperate? I'm sorry.
====
5575
The guards should arrive at any moment, trespasser.
====
5576
You look innocent enough, and I have more drinking to do.
====
5578
If you turn this into a situation, you'll be sorry.
====
5580
I think I'll stay out of this.
====
5583
Someone stop that skeever!
====
5584
I'll tell the guards what you did.
====
5586
I believe you have an appointment with the guard.
====
5589
Be warned, I will alert the guard.
====
5591
Keep those fangs to yourself.
====
5592
Someone put a muzzle on that beast.
====
5593
Oh no. I must have left it at the shop.
====
5594
Are you trying to pick my pocket?
====
5596
The guards should arrive at any moment, trespasser.
====
5597
I knew you weren't going to be worth my time. Go away.
====
5599
I would not do that if I were you.
====
5601
This is not my problem. Leave me alone.
====
5602
Is violence really necessary?
====
5603
I can't believe this is happening!
====
5604
Shor's bones, I've never seen such wicked deeds.
====
5605
Stop right there, criminal.
====
5606
Murderer! You won't get away with this!
====
5607
Not until you're right with the law.
====
5608
Shor's bones, I'm not part of this!
====
5609
Please, I don't want to be involved.
====
5610
I would not advise doing that.
====
5611
It's a dark day when people go around stealing.
====
5612
Get away from me, bloodsucking fiend!
====
5613
Please don't hurt me, werewolf.
====
5614
What happened to my valuables?
====
5616
You're in the wrong place. Move on.
====
5617
The guards should arrive at any moment, trespasser.
====
5618
The law can be reasonable. Why don't you move along.
====
5620
It would be best if you didn't do that.
====
5622
Do I look like a nosy fool to you?
====
5623
Shor's bones, the violence must stop.
====
5624
Help! There's a crime in progress!
====
5625
There is no bottom to the wickedness of some.
====
5626
Call the guard. There's mischief about.
====
5627
What in the nine holds are you doing, murderer?
====
5628
The guards are looking for you.
====
5630
You see this? This is my afraid face. Don't hurt me!
====
5631
You have no business being there.
====
5632
You will not get away with this, thief!
====
5633
The world's unsafe with vampires about.
====
5634
A werewolf? I confess I'm jealous.
====
5636
I was touched inappropriately by that thief!
====
5638
The guards should arrive at any moment, trespasser.
====
5639
Not a criminal? I'm so relieved! It was nice meeting you. Bye!
====
5641
I wish you criminals would pay better attention.
====
5643
I don't really care what you do.
====
5645
Shor's bones, a little help over here.
====
5646
By the horn of Stuhn, you'll pay for that.
====
5649
Return after your bounty is paid.
====
5650
Go away and I won't say a word.
====
5651
Shor's bones, leave me out of it!
====
5652
I see your suspicious activity.
====
5653
The guards need to hear about this.
====
5656
I can't shake the nagging feeling I've lost something.
====
5657
Are you really so desperate? I'm sorry.
====
5659
You won't be so brave when the Guard arrives.
====
5660
Move along. I'm sure we'll cross paths again sooner or later.
====
5662
Don't force me to get judicial on you.
====
5664
I think I'll stay out of this.
====
5667
Someone stop that skeever!
====
5668
I'll tell the guards what you did.
====
5670
I believe you have an appointment with the guard.
====
5673
Be warned, I will alert the guard.
====
5675
Keep those fangs to yourself.
====
5676
Someone put a muzzle on that beast.
====
5677
Oh no. I must have left it at the shop.
====
5678
Are you trying to pick my pocket?
====
5679
We have locks on the doors for a reason.
====
5680
You won't be so brave when the Guard arrives.
====
5681
Oh, stop looking so worried. I believe you. You can go.
====
5683
Shor's bones, do not do something you'll regret.
====
5685
This is not my problem. Leave me alone.
====
5686
Is violence really necessary?
====
5687
I can't believe this is happening!
====
5688
Shor's bones, I've never seen such wicked deeds.
====
5689
Stop right there, criminal.
====
5690
Murderer! You won't get away with this!
====
5691
Not until you're right with the law.
====
5692
Shor's bones, I'm not part of this!
====
5693
Please, I don't want to be involved.
====
5694
I would not advise doing that.
====
5695
It's a dark day when people go around stealing.
====
5696
Get away from me, bloodsucking fiend!
====
5697
Please don't hurt me, werewolf.
====
5698
What happened to my valuables?
====
5700
Next time, I won't ask. I'll just kick you out.
====
5701
You won't be so brave when the Guard arrives.
====
5702
Go on, little snowball. But know that I'll dream of you this night!
====
5704
If you commit a crime, I will catch you.
====
5706
Do I look like a nosy fool to you?
====
5707
Shor's bones, the violence must stop.
====
5708
Help! There's a crime in progress!
====
5709
There is no bottom to the wickedness of some.
====
5710
Call the guard. There's mischief about.
====
5711
What in the nine holds are you doing, murderer?
====
5712
The guards are looking for you.
====
5714
You see this? This is my afraid face. Don't hurt me!
====
5715
You have no business being there.
====
5716
You will not get away with this, thief!
====
5717
The world's unsafe with vampires about.
====
5718
A werewolf? I confess I'm jealous.
====
5720
I was touched inappropriately by that thief!
====
5721
I have to ask you to leave.
====
5722
You won't be so brave when the Guard arrives.
====
5723
What were we talking about? Oops! Got to go!
====
5725
Smells like stupidity. Is that you?
====
5727
Let someone else tell the guard. I won't.
====
5728
You'll be reported for that.
====
5731
I saw that, you dumb son-of-a-troll.
====
5732
Killing innocent people is cowardly.
====
5733
You have to settle with the law first.
====
5735
Touch me and die. I have nothing to do with this.
====
5736
I can get the guard here if I have to.
====
5740
You there! Have you seen a pick-pocket about?
====
5741
You are the worst thief I've encountered all day.
====
5742
Are you leaving or do I have to get the guard?
====
5743
Guards come quick! A trespasser!
====
5744
I understand. Just keep walking then.
====
5746
You break the law, I break you.
====
5748
Just because I see something, doesn't mean I report it.
====
5749
Break it up. You got a bounty.
====
5750
I can't believe it! Guards!
====
5751
The guards will want to talk to you about that.
====
5752
You bore me, but you won't bore the guards.
====
5753
That was wrong, but I'll let the law handle it.
====
5754
Keep walking. Criminals aren't welcome here.
====
5755
Stay and they'll have your arse.
====
5756
I just want to be left alone.
====
5757
Keep it up and I'll report you.
====
5758
You can't steal here. You'll have to pay.
====
5760
Werewolf! Someone kill it!
====
5761
Hm? Must have left it somewhere.
====
5762
You'll have to try harder if you want to steal from me!
====
5763
Leave now or pay the price.
====
5764
Guards come quick! A trespasser!
====
5765
Wasting my time with you was a true joy. Go on then.
====
5767
You don't want to cross the law.
====
5772
Guards! There's a notorious criminal on the loose!
====
5773
You think you can get away with that?
====
5774
Guards! There's a killer on the loose.
====
5775
You're drawing too much attention from the guards.
====
5776
There's no reason anyone else needs to get hurt.
====
5777
I didn't see anything, I swear!
====
5778
You cause trouble, I'll call the guard.
====
5779
You won't get away, thief.
====
5780
Kill that thing. Burn it alive.
====
5782
I just saw it a moment ago!
====
5783
Keep your hands to yourself, troublemaker.
====
5784
Do you belong here? I don't think so.
====
5785
Guards come quick! A trespasser!
====
5786
Innocent, huh? Sure. Now get lost.
====
5788
Are you looking for trouble?
====
5790
You know what we call an Orc that minds their own business? Alive.
====
5792
Someone, alert the guards!
====
5793
Malacath curse you, criminal.
====
5794
The Code of Malacath has  ways of dealing with troublemakers like you.
====
5795
Why would anyone do such a thing?
====
5796
I don't deal with criminals.
====
5797
It can't end like this. I'm supposed to die in glorious battle!
====
5798
I just want to mind my own business.
====
5799
You're acting very suspicious, you know.
====
5800
You chose to deal with the guard, thief.
====
5801
Come quick. I thought I saw a vampire.
====
5804
You almost took me completely by surprise.
====
5805
Private property means private. Go!
====
5806
Guards come quick! A trespasser!
====
5807
An accident? Terrific! Now beat it, horker.
====
5811
Let someone else tell the guard. I won't.
====
5812
You'll be reported for that.
====
5815
I saw that, you dumb son-of-a-troll.
====
5816
Killing innocent people is cowardly.
====
5817
You have to settle with the law first.
====
5819
Touch me and die. I have nothing to do with this.
====
5820
I can get the guard here if I have to.
====
5824
You there! Have you seen a pick-pocket about?
====
5825
You are the worst thief I've encountered all day.
====
5826
Did I not tell you how much I hate trespassers?
====
5827
You'll sing a different tune when the Guard arrives.
====
5828
Move along and don't do that again.
====
5830
Your plan isn't going to work.
====
5832
Just because I see something, doesn't mean I report it.
====
5833
Break it up. You got a bounty.
====
5834
I can't believe it! Guards!
====
5835
The guards will want to talk to you about that.
====
5836
You bore me, but you won't bore the guards.
====
5837
That was wrong, but I'll let the law handle it.
====
5838
Keep walking. Criminals aren't welcome here.
====
5839
Stay and they'll have your arse.
====
5840
I just want to be left alone.
====
5841
Keep it up and I'll report you.
====
5842
You can't steal here. You'll have to pay.
====
5844
Werewolf! Someone kill it!
====
5845
Hm? Must have left it somewhere.
====
5846
You'll have to try harder if you want to steal from me!
====
5847
Make yourself scarce. I mean it.
====
5848
You'll sing a different tune when the Guard arrives.
====
5849
An accident? An accident! Arrgh! Get out of here.
====
5851
I dare you to break the law on my watch.
====
5856
Guards! There's a notorious criminal on the loose!
====
5857
You think you can get away with that?
====
5858
Guards! There's a killer on the loose.
====
5859
You're drawing too much attention from the guards.
====
5860
There's no reason anyone else needs to get hurt.
====
5861
I didn't see anything, I swear!
====
5862
You cause trouble, I'll call the guard.
====
5863
You won't get away, thief.
====
5864
Kill that thing. Burn it alive.
====
5866
I just saw it a moment ago!
====
5867
Keep your hands to yourself, troublemaker.
====
5868
Hm. I don't think you're supposed to be here.
====
5869
You'll sing a different tune when the Guard arrives.
====
5870
You did well to admit your mistake. Move along.
====
5872
I wouldn't do that if I were you.
====
5874
You know what we call an Orc that minds their own business? Alive.
====
5876
Someone, alert the guards!
====
5877
Malacath curse you, criminal.
====
5878
The Code of Malacath has  ways of dealing with troublemakers like you.
====
5879
Why would anyone do such a thing?
====
5880
I don't deal with criminals.
====
5881
It can't end like this. I'm supposed to die in glorious battle!
====
5882
I just want to mind my own business.
====
5883
You're acting very suspicious, you know.
====
5884
You chose to deal with the guard, thief.
====
5885
Come quick. I thought I saw a vampire.
====
5888
You almost took me completely by surprise.
====
5889
Did I give you permission to be here?
====
5890
You'll sing a different tune when the Guard arrives.
====
5891
It's hard to think clearly on all this ale, but you can go.
====
5893
That's some dubious activity over there.
====
5895
I don't care what nonsense you get into.
====
5897
Yashnag's axe, a little help over here.
====
5898
By the First Forge, you'll pay for that.
====
5900
There's no gore and glory in that act.
====
5901
I make a habit of never talking to lawbreakers.
====
5902
Mauloch take you and leave me be.
====
5903
Mauloch's angry eyebrow, leave me out of this!
====
5904
What are you doing? Should I call the guard?
====
5905
You can't hide from justice.
====
5906
Troll dung, you're a vampire.
====
5907
Son of a troll, you're a werewolf.
====
5908
I'm sure I had more than this.
====
5909
You can look, but you can't touch, thief.
====
5910
Some people think they can go anywhere they please.
====
5911
I wonder how long it will take the Guard to respond to my call?
====
5912
Perhaps, now that you're in the clear, we could maybe get together …?
====
5914
I'm tracking every move you make.
====
5916
I hate criminals, but I prefer not to get involved.
====
5918
I need a little help, please.
====
5919
Someone stop this dungheap.
====
5921
Mauloch take you, murderer.
====
5922
See the guard, then we can talk.
====
5924
I won't betray you, mark my words.
====
5925
I'm warning you, the guard will hear of this.
====
5926
The guards have been apprised.
====
5927
My throat is not for you, creature.
====
5928
Hircine's brood prowls this day.
====
5929
I'd lose my head if it wasn't attached to my shoulders.
====
5930
I thought the idea was not to attract attention.
====
5931
You're not supposed to be here.
====
5932
I wonder how long it will take the Guard to respond to my call?
====
5933
Go on with you. But understand, you're on notice.
====
5941
Better get ready for a beating, runt.
====
5942
By Mauloch, there's been a murder!
====
5943
Settle up with the law. We can talk after.
====
5947
Hey! Come back here, thief!
====
5948
I'll knock those fangs out! Try me!
====
5949
C'mere you mangy beast! I dare you!
====
5950
What? Why does this keep happening?
====
5951
Try that again and you'll pull back a stump.
====
5953
I wonder how long it will take the Guard to respond to my call?
====
5954
Innocence? Guilt? Is there any difference? All right, go.
====
5956
Enough nonsense. Off with you.
====
5963
I saw the whole thing. That's the killer!
====
5964
Got nothing to say till you clear your bounty.
====
5965
Just stay back, all right?
====
5966
Just minding my own business ….
====
5969
Stay back, you blood-sucking bastard!
====
5970
Fetch the silver--it's a werewolf!
====
5971
This seems a little light.
====
5972
You're caught, thief! Stay back!
====
5973
This is a private location.
====
5974
I wonder how long it'll take the Guard to respond to my call?
====
5975
Freedom can get expensive. Keep that it mind for next time, right?
====
5977
As a guard, I must warn you not to do that.
====
5979
I don't care what nonsense you get into.
====
5981
Yashnag's axe, a little help over here.
====
5982
By the First Forge, you'll pay for that.
====
5984
There's no gore and glory in that act.
====
5985
I make a habit of never talking to lawbreakers.
====
5986
Mauloch take you and leave me be.
====
5987
Mauloch's angry eyebrow, leave me out of this!
====
5988
What are you doing? Should I call the guard?
====
5989
You can't hide from justice.
====
5990
Troll dung, you're a vampire.
====
5991
Son of a troll, you're a werewolf.
====
5992
I'm sure I had more than this.
====
5993
You can look, but you can't touch, thief.
====
5994
Not leaving, eh? Hope you like a good beating.
====
5995
Help! An intruder! Guards, come quickly!
====
5996
I thought we had business, but my mistake. Move along.
====
5998
Your actions are being scrutinized, friend.
====
6000
I hate criminals, but I prefer not to get involved.
====
6002
I need a little help, please.
====
6003
Someone stop this dungheap.
====
6005
Mauloch take you, murderer.
====
6006
See the guard, then we can talk.
====
6008
I won't betray you, mark my words.
====
6009
I'm warning you, the guard will hear of this.
====
6010
The guards have been apprised.
====
6011
My throat is not for you, creature.
====
6012
Hircine's brood prowls this day.
====
6013
I'd lose my head if it wasn't attached to my shoulders.
====
6014
I thought the idea was not to attract attention.
====
6015
You can't just walk in like you own the place.
====
6016
Help! An intruder! Guards, come quickly!
====
6017
Why do I always get the accidental criminals? Get lost.
====
6019
I know a thief when I see one. So watch it.
====
6025
Better get ready for a beating, runt.
====
6026
By Mauloch, there's been a murder!
====
6027
Settle up with the law. We can talk after.
====
6031
Hey! Come back here, thief!
====
6032
I'll knock those fangs out! Try me!
====
6033
C'mere you mangy beast! I dare you!
====
6034
What? Why does this keep happening?
====
6035
Try that again and you'll pull back a stump.
====
6036
Since when do strangers just barge in here?
====
6037
Help! An intruder! Guards, come quickly!
====
6038
I'm going to make you smile. Watch this. You're free to go.
====
6040
Just try something. I dare you.
====
6047
I saw the whole thing. That's the killer!
====
6048
Got nothing to say till you clear your bounty.
====
6049
Just stay back, all right?
====
6050
Just minding my own business ….
====
6053
Stay back, you blood-sucking bastard!
====
6054
Fetch the silver--it's a werewolf!
====
6055
This seems a little light.
====
6056
You're caught, thief! Stay back!
====
6057
I won't say it again. Leave.
====
6058
Help! An intruder! Guards, come quickly!
====
6059
You made a mistake? The things I have to put up with! Go.
====
6061
You would be wise to engage in another activity.
====
6063
I have enough to do without worrying about you.
====
6064
You cannot strike an innocent like that!
====
6066
There is nothing innocent about this.
====
6067
The guards will want to speak with you about that.
====
6068
The blood on your hands will be hard to clean.
====
6070
I'm not standing in your path.
====
6071
Don't hurt me. I won't tell anyone.
====
6073
That was unwise, wayfarer.
====
6074
A vampire! Protect your neck!
====
6076
Pickpockets? They'll never touch me.
====
6082
Your actions have not escaped notice, wayfarer.
====
6084
I have larger concerns than the fate of a criminal.
====
6087
That is not permitted here!
====
6088
Crime is not tolerated here. Nor will you be.
====
6090
You spit on our laws, I spit on you. Go away!
====
6091
Leave me alone. I've done nothing to you.
====
6092
I just want to be left alone.
====
6093
Whatever you are doing, I do not approve.
====
6094
I have witnessed an act of thievery. Fetch the guards!
====
6095
Vampire! Go back to your coffin!
====
6098
The audacity of these pickpockets!
====
6101
The book of law allows me to set one criminal free each day. Go.
====
6103
I am watching you and I am empowered to stop you.
====
6105
I fail to see how your actions affect me in any way.
====
6106
He who harms one, harms himself.
====
6108
You won't get away with your crimes!
====
6109
Your criminal ways will avail you nothing but an early grave!
====
6111
I cannot be seen talking to you.
====
6112
I am not part of this! Don't hurt me!
====
6113
Zeht's tears! Leave me out of this!
====
6114
I will call the guard if you try anything illegal.
====
6115
Someone call the guards! There's a thief on the loose!
====
6117
A werewolf! Somebody do something!
====
6118
I don't get it. I was just holding it.
====
6119
Those are my valuables! Drop them!
====
6120
You can't stay here. You're not welcome.
====
6122
Go. But next time I will demand blood.
====
6124
I am here to uphold the law. I will not be merciful.
====
6127
Stop before you kill someone!
====
6129
You will pay the price for your crimes!
====
6130
Don't let that criminal escape!
====
6131
Zeht's tears, you will pay for the life you have taken!
====
6132
Not while there's a bounty on your head.
====
6133
Tu'whacca protect me. You do not wish to kill me.
====
6134
If that's what you want, I think it's an excellent idea.
====
6135
What do you think you're doing?
====
6136
Help! Someone's been stealing!
====
6137
Help! I just saw a vampire!
====
6139
Hold on. I know I had it a moment ago.
====
6140
Get away from me, you miserable thief.
====
6141
Right. Settle down. That's not rude.
====
6143
Go. The law can be kind, but don't make me regret this.
====
6145
If you're attempting subtlety, it's to no avail. I see you.
====
6147
I have enough to do without worrying about you.
====
6148
You cannot strike an innocent like that!
====
6150
There is nothing innocent about this.
====
6151
The guards will want to speak with you about that.
====
6152
The blood on your hands will be hard to clean.
====
6154
I'm not standing in your path.
====
6155
Don't hurt me. I won't tell anyone.
====
6157
That was unwise, wayfarer.
====
6158
A vampire! Protect your neck!
====
6160
Pickpockets? They'll never touch me.
====
6162
If you remain, it will cost you dearly.
====
6163
Are you mad? Get out of here.
====
6164
Go in peace, friend, and hope I never catch you again.
====
6166
I find this very suspicious.
====
6168
I have larger concerns than the fate of a criminal.
====
6171
That is not permitted here!
====
6172
Crime is not tolerated here. Nor will you be.
====
6174
You spit on our laws, I spit on you. Go away!
====
6175
Leave me alone. I've done nothing to you.
====
6176
I just want to be left alone.
====
6177
Whatever you are doing, I do not approve.
====
6178
I have witnessed an act of thievery. Fetch the guards!
====
6179
Vampire! Go back to your coffin!
====
6182
The audacity of these pickpockets!
====
6184
Are you mad? Get out of here.
====
6187
If you commit a crime, I will see you pay the bounty.
====
6189
I fail to see how your actions affect me in any way.
====
6190
He who harms one, harms himself.
====
6192
You won't get away with your crimes!
====
6193
Your criminal ways will avail you nothing but an early grave!
====
6195
I cannot be seen talking to you.
====
6196
I am not part of this! Don't hurt me!
====
6197
Zeht's tears! Leave me out of this!
====
6198
I will call the guard if you try anything illegal.
====
6199
Someone call the guards! There's a thief on the loose!
====
6201
A werewolf! Somebody do something!
====
6202
I don't get it. I was just holding it.
====
6203
Those are my valuables! Drop them!
====
6204
You better get out. I'll call the guard!
====
6205
Are you mad? Get out of here.
====
6208
Reconsider, before it's too late.
====
6211
Stop before you kill someone!
====
6213
You will pay the price for your crimes!
====
6214
Don't let that criminal escape!
====
6215
Zeht's tears, you will pay for the life you have taken!
====
6216
Not while there's a bounty on your head.
====
6217
Tu'whacca protect me. You do not wish to kill me.
====
6218
If that's what you want, I think it's an excellent idea.
====
6219
What do you think you're doing?
====
6220
Help! Someone's been stealing!
====
6221
Help! I just saw a vampire!
====
6223
Hold on. I know I had it a moment ago.
====
6224
Get away from me, you miserable thief.
====
6225
Fine. I guess I have to call the guard.
====
6226
Are you mad? Get out of here.
====
6227
You're not a criminal? Will wonders ever cease?
====
6229
I am authorized to take action if you continue.
====
6232
Guards, there's been violence done.
====
6233
Upon my honor, I need aid.
====
6235
Crime does not pay, friend.
====
6236
By the gods, that was murder.
====
6237
Not until you pay your fine.
====
6240
Try anything illegal and I summon the guard.
====
6241
Thief! Someone call the guards.
====
6243
The dog reveals its true nature!
====
6244
I have a suspicion I didn't simply lose something.
====
6245
Try that again and I'll cut you.
====
6247
The guard will be here any second. Last chance.
====
6248
I guess I can let you go with a warning. This time.
====
6250
Neither I nor the law is merciful.
====
6252
I don't condone your actions, but I don't condemn, either.
====
6255
Such wickedness! I need a guard.
====
6256
Rouse the alarm and call the guard.
====
6257
I pray that's the last life you take.
====
6258
Perhaps you could return after you pay your bounty?
====
6260
I don't want to face your blade.
====
6261
What could possibly interest you over there?
====
6262
Blade's edge, stop that thief!
====
6263
I believe that you're a vampire.
====
6265
Must be a hole in my pocket.
====
6266
Pickpockets should have their hands cut off!
====
6267
What gives you the right to just barge in here?
====
6268
The guard will be here any second. Last chance.
====
6269
I can be reasonable. You're free to go.
====
6271
You are trying my patience.
====
6277
You there! What are you doing?
====
6279
Settle your debts with the guards. We can talk after.
====
6280
Please, don't do anything hastey ….
====
6281
On my honor, I saw nothing.
====
6282
Are you ill? Why do you hunch so?
====
6283
I'll see you in chains, thief!
====
6285
Away, you slavering beast!
====
6286
Did someone just touch me?
====
6287
You filthy pickpocket, get away!
====
6288
Stop loitering and get out!
====
6289
The guard will be here any second. Last chance.
====
6290
I suppose an accident isn't a crime. Now go.
====
6292
You are making a fool of yourself.
====
6298
You will eat sand for this.
====
6300
Not until your law-debt is paid.
====
6302
Please, I want no part of this.
====
6303
You're doing a poor job of hiding.
====
6304
That does not belong to you.
====
6307
Why do I keep losing things?
====
6308
Do I look like a charity for ruffians?
====
6309
You've overstayed your welcome.
====
6310
The guard will be here any second. Last chance.
====
6311
A mistake? How original. But you may go.
====
6313
If you commit a crime, I will hunt you down.
====
6316
Guards, there's been violence done.
====
6317
Upon my honor, I need aid.
====
6319
Crime does not pay, friend.
====
6320
By the gods, that was murder.
====
6321
Not until you pay your fine.
====
6324
Try anything illegal and I summon the guard.
====
6325
Thief! Someone call the guards.
====
6327
The dog reveals its true nature!
====
6328
I have a suspicion I didn't simply lose something.
====
6329
Try that again and I'll cut you.
====
6330
Leave or face the guards. Your choice.
====
6331
You're not leaving? This should be fun.
====
6332
Your cooperation is appreciated. You may go.
====
6334
The stars observe your actions, and so does the guard.
====
6336
I don't condone your actions, but I don't condemn, either.
====
6339
Such wickedness! I need a guard.
====
6340
Rouse the alarm and call the guard.
====
6341
I pray that's the last life you take.
====
6342
Perhaps you could return after you pay your bounty?
====
6344
I don't want to face your blade.
====
6345
What could possibly interest you over there?
====
6346
Blade's edge, stop that thief!
====
6347
I believe that you're a vampire.
====
6349
Must be a hole in my pocket.
====
6350
Pickpockets should have their hands cut off!
====
6351
Think you can just barge in like this?
====
6352
You're not leaving? This should be fun.
====
6353
I wouldn't even bloody my blade on you. Go away.
====
6355
Enough nonsense. Move along.
====
6361
You there! What are you doing?
====
6363
Settle your debts with the guards. We can talk after.
====
6364
Please, don't do anything hastey ….
====
6365
On my honor, I saw nothing.
====
6366
Are you ill? Why do you hunch so?
====
6367
I'll see you in chains, thief!
====
6369
Away, you slavering beast!
====
6370
Did someone just touch me?
====
6371
You filthy pickpocket, get away!
====
6372
To be a guest, you have to be invited.
====
6373
You're not leaving? This should be fun.
====
6374
Go in peace, citizen, and may prosperity find you.
====
6376
Amusing, but tiresome. On your way.
====
6382
You will eat sand for this.
====
6384
Not until your law-debt is paid.
====
6386
Please, I want no part of this.
====
6387
You're doing a poor job of hiding.
====
6388
That does not belong to you.
====
6391
Why do I keep losing things?
====
6392
Do I look like a charity for ruffians?
====
6393
Leave these premises at once.
====
6394
You're not leaving? This should be fun.
====
6395
Next time, I won't be so understanding. Move along.
====
6396
First time in the sewers? Tighten up those laces, friend. There are worse things than swamp-foot down here. Trust me.
====
6397
I'm getting sick of hiding out down here, but every time I leave I get chased right back.

Some days I think it might be better to just give up.
====
6398
Every once in a while, a friendly face comes by. Glad to see you, friend.
====
6399
Perhaps they will see the Hist tree someday—lick its sap and learn their worth. They deserve more than a sewer … my beautiful children.
====
6400
Isn't it remarkable how things keep falling off the back of wagons?
====
6401
Do I look like I trade in stolen goods?

Really, do you think I look like a proper fence?
====
6402
I don't care about your troubles. But I can make them go away.
====
6403
The Guard knows better than to come down here.
====
6404
Damn the war. Good for business, bad for everything else.
====
6405
We need a new king in Shornhelm like a Nord needs snow. But I'm sure you're here for another reason.
====
6406
I do not haggle, but I pay an honest price. On that, you have my word!
====
6407
I assume you weren't followed? We don't need the Guard down here.
====
6408
Ah, and just when I was about to close up, here you are.
====
6409
I miss being on the other side of the counter … procuring, instead of purchasing.
====
6410
Where else can you get rid of ill-gotten goods around here? Nowhere! So let's deal.
====
6411
I know you've brought something good. I can just feel it!
====
6412
You won't get a better price anywhere. If you disagree, perhaps you can take it up with the Guard.
====
6413
The intricacies of Dark Elf transactions can be daunting. That's why I'm here.
====
6414
Of course this one is drunk! But we can still make a deal, yes?
====
6415
Those goods better not be stolen, hmm? This one would hate to call the Guard. Ha!
====
6416
I can make sure all your troubles go away … and I know what I want in return.
====
6417
Yes, I know. You want to get to know me better. Everyone does. It's a curse, really.
====
6418
Looks like you've been busy. Show me what you have.
====
6419
Let's keep this business-like. If you're selling, I'm buying.
====
6420
What delights have you pilfered for me today?
====
6421
Hot items burning your hands? Allow me to cool them off.
====
6422
Discreetly, discreetly. You can never have too little attention.
====
6423
Ssh! No need for all of Valenwood to know what you brought me.
====
6424
I suppose some people would call it theft. I call it "economic adjustment."
====
6425
Some people can be so uptight about things like "ownership" and "the law."
====
6426
No haggling. Security isn't cheap.
====
6427
The way I see it, I'm doing you a favor. No complaints about my prices.
====
6428
Stolen goods, hmm? How exciting … how dangerous!
====
6429
All this sneaking about, taking illicit things—isn't it exciting?
====
6430
After this is done, we don't know each other. Understand?
====
6431
If this ever gets back to—let's just say it better not get back to anyone.
====
6432
The methods your organization employs are far too brutal. But none of you care, do you?

What have you got for me today?
====
6433
If we had more guards, we wouldn't need you Enforcers.

I mean, how can I help you?
====
6434
It's an honor to accept your confiscated goods, friend Enforcer!
====
6435
I'd love to hear of your exploits—after I take care of your business, of course!
====
6436
Is there something I can do for you, Enforcer?
====
6437
Step right up, Enforcer. You know how this works.
====
6438
Were you the one who brought in that notorious bounty? Well done!
====
6439
I hope you have proper documents for this contraband.

Ha! Just pulling your leg, Enforcer!
====
6440
Oh, proud and powerful Enforcer, how may I serve you?
====
6441
Another customer. Wonderful. What have you brought me?
====
6442
Have you brought me contraband, Enforcer? You know how much I love contraband!
====
6443
Come back when my shift ends. I might let you handle my private stock.
====
6444
Looks like you've been busy. Show me what you confiscated.
====
6445
Let's keep this professional, Enforcer. We both have a job to do.
====
6446
You'd drink too, if you had to put up with all these Enforcers.
====
6447
Shh! Yes, I'm drunk. Don't tell anyone. I still have hours to go on my shift!
====
6448
Gold for contraband. Simple as that.
====
6449
The Guard pays top coin for contraband. We call it a "finder's fee."
====
6450
Let me guess. You expect a reward for your contraband.
====
6451
Come to collect your blood money? All right, show me what you have.
====
6452
Try to keep things orderly. I assure you, everyone will get what they're owed.
====
6453
All contraband is returned to the owner in whatever condition it was found.
====
6454
Such pretty little things people steal. What? It's just an observation.
====
6455
Wouldn't I like to bash a few criminals over the skull, like you do. Must be nice, emptying their pockets.
====
6456
I don't know how we kept the peace without you Enforcers around!
====
6457
You're doing good work, Enforcer. Theft and murder have no place in society!
====
6458
Um, right. Gold for contraband. You don't have to tell me twice.
====
6459
All those criminals you kill … it must weigh on you Enforcers.

I, uh, I didn't mean anything by that. Do you have any contraband?
====
6460
Gold? Oh yes, you mean for recovered goods. My pleasure.
====
6461
You have contraband for me? It is this one's lucky day!
====
6462
Show me your contraband, and I'll pay the reward. It's a simple system, but it works.
====
6463
The guard authorizes me to dole out rewards for recovered contraband.
====
6464
I knew I was going to like you the moment I saw you. Let me tell you about a golden opportunity.
====
6465
Welcome back, my friend! Are you finally ready to join us and partake in a golden opportunity?
====
6466
I tried. Gods know, I tried. I won a few bouts, at least. 

Next match, they'll be dragging my corpse out.
====
6467
I like you, despite your willingness to operate on the lawful side of the law. Let me tell you about a better opportunity for someone of your obvious skills and abilities.
====
6468
Welcome back, my friend! Are you finally ready to come back and resume your membership? It's a golden opportunity!
====
6469
Honestly, I'm not angry. I'm disappointed. I know it can be hard to walk the narrow precipice of lawfulness, but I thought we were friends.
====
6470
Seeing eager Enforcers like you jumping into the fray reminds me—it's been too long since I've flipped an outlaw onto his back and given him a good kick in the ribs.

Only when they resist, of course.
====
6472
Osgug is very enthusiastic, but take care not to take his claims too seriously. He makes the Enforcers sound little different from the criminals they hunt.
====
6473
It's over, lawbreaker. Pay your fine, or suffer Imperial justice.
====
6474
I am the righteous arm of Almsivi. Pay the bounty or suffer the wrath of the Three.
====
6483
Any minute now, those chains up there are going to drag this whole city into Coldharbour. Might as well get used to it. Molag Bal is in charge now.
====
6484
If there are survivors up there … please, do what you can to help them. I suspect they're in dire straits.
====
6485
My brothers Armel and Balin aren't the sharpest tools in the shed, but their hearts are in the right place.

I'm sure their gadgets will be a boon to Enforcers everywhere—if I can just get someone to talk to me.
====
6486
I bring law to the lawless and justice to the unjust. After all, someone has to do it. And since I'm pretty good at it, I thought, why not me?
====
6487
It must be really exciting being an Enforcer. No collecting tiny bounties. No paperwork to file.
====
6488
Outlaws fear me, and well they should! After all, I single-handedly took down the Northpoint Gang with a blunted dagger and a fist-full of talcum powder.

You really don't want to hear how I smuggled those inside.
====
6489
I admit it, I'm attracted to law and order. That's why I hang around places like this. It's full of such forceful individuals … strong, stoic, good-looking … just like you.

If I were a criminal, you could collect my bounty any time.
====
6490
You look like a seasoned Enforcer. I'd love to shadow you one day, so you could show me the ropes.

You are an Enforcer, right? Keeping track of the latest garb is so confusing.
====
6491
When I deal with a bounty, I don't tolerate any shenanigans.

Shenanigans have no place in law and order.
====
6492
I am investigating reports of false bounties being applied to honest citizens. If true, it is appalling!

Listen, if you hear anything that could help my inquiries, please let me know. And don't worry. I protect my sources!
====
6493
If you ask me, most mages are trouble. No one should have that kind of power.

But necromancers are the worst.
====
6494
I'm one of the Commander's best Enforcers. He told me so himself. He said he no one has mangled more bounties than I have. I'm a regular bounty mangler! 

That's good, right?
====
6495
I want to report a crime—any crime at all! As long as I get a reward, I'll agree to whatever you want me to tell you. It's my civic duty.

And besides, I need some gold.
====
6496
You heard of the Green Hood? I make that jerk look like an amateur. I expect they'll give me an award for my services.

Scratch that—I expect they'll name the award after me.
====
6497
You know what happened to the last person that interrupted my meditations?

Neither does anyone else! Now go away and bother some other Enforcer.
====
6498
I've told them a thousand times, I don't know anything! But do they listen to me? No! They just keep asking me about something I don't know.

Well, I know a little. But I'm not going to give them the satisfaction.
====
6499
Deep down, everyone's dirty. Some of us just look clean.
====
6500
The Commander allows me to work with select Enforcers. He doesn't completely trust my inventions, I must admit.

You burn down one village and it marks you for life. Simpletons.
====
6501
You look like you've picked up more than one Dark Den Remembrance Pillow in your day. I'm sure I recognize you. I never forget a face—especially one as attractive as yours.

Have we shared a moment or two. If not … well, we could start now.
====
6502
The tragedy of my past haunts me at every turn, but I have found a way to use it as motivation to build a better future.
====
6503
So what? I had a few meads with Thane Jeggi and Rigurt. It was all in the name of duty! I was looking for a few bounties when they asked me to join them. How could I refuse?

And that Rigurt, his tips always pay off big.
====
6504
Why won't the Enforcers listen to my complaint? I don't know what a citizen has to do to get someone to take action!

I come in here all the time, but no one will issue a bounty for any of my complaints. Maybe I should put a bounty on one of you!
====
6505
I was suprised the Enforcers would take someone like me in. I'm grateful for the chance to get my life in order.

I'm no good at most things, but this is one thing I can do.
====
6506
A dull sword, blunted arrows … those aren't weapons for an Enforcer! But that's all the Commander lets me carry. Says I'm too dangerous to wield a weapon around here.

You know, all my bounties make fun of me? I'm an actual laughing stock. Pah!
====
6507
There's nothing you can do. It's too late. The Imperial Legion has fallen at our hands. The city is next.
====
6508
Do you know what these Enforcers told me? They suggested I go out and "commit some crimes!" Get my bounty up to a "profitable level" and they'll be happy to accept my surrender.

But I'm trying to reform. This is not helping!
====
6509
The Rat does not have time to talk to strangers all day! He has very important things to do, important people to talk to.

If you wish an audience with the Rat, you will have to come back another time.
====
6510
Ever since my youth, I have looked to the God of Mercy and Justice for guidance. At last, Stendarr called to me and led me to these Enforcers. Praise be.
====
6511
Been with the Enforcers a long time. Before that, I was independent.

I expect I've pulled down more bounties than any one of these amateurs.
====
6512
If no one here will hunt No-Ears George, I might just do it myself. I'll find justice for my father, one way or the other.
====
6513
Every time I restock, those thieving bastards clean out my shop! The Enforcers promised they'd take care of it, but nothing ever changes. If the thieves strike again, I'll be ruined!
====
6514
In my experience, the killer always thinks they're smarter than everyone. They think they can get away with it.

Ask enough questions, though, and they all slip up eventually. Their stories always have one crucial flaw … they're not true.
====
6515
Imagine it. An outlaw and an Enforcer ….

It's not possible. I must try to forget him. But how?
====
6516
I can tell a lot about a person by observation. Take yourself, for instance. You are in this for the thrill, the adventure. You have seen a lot of action, taken a lot of wounds. You have even … died a few times?

No, that cannot be correct.
====
6517
Bounties, bah. While the Guard piddles about collecting tiny payments and filing papers, we Enforcers do the real work. Cleaning scum off the streets is its own reward.
====
6518
Enforcers exist to supplement the Guard, not to rule the people through fear and bullying tactics. When everyone is already treated like a criminal, what incentive is there to obey the law?

If the Enforcers cannot police their own, the people shall.
====
6519
There's only one sure way to cure criminals of their evil ways. Harsh? Cruel? I say necessary!

When you find rot in a piece of fruit, you cut it out. When a limb blackens with disease, you chop it off. Consider me the axe.
====
6520
Werewolves, pah. Every scar is a reminder of why I hunt those Daedra-worshipping animals. Better me than some poor kid who doesn't know what he's in for.
====
6521
Just between you and me, I brought in a nice haul today. Might be enough to retire on.

Just … don't let any Enforcers catch wind of this.
====
6522
Enforcers used to be tough as nails and ornery as a senche in heat. But this new breed? Educated, clean-cut, polite? They sicken me!

If I wasn't so ornery myself, I'd retire and leave this sorry excuse for law enforcement to these namby-pambies.
====
6523
Mel Adrys is not what you'd call charming. But that doesn't matter when you're hunting vampires. He's focused and relentless. That's what matters.
====
6524
It takes a deft hand to read magical clues left behind by evildoers, but I've been studying the aftermath of magical events my whole life.
====
6525
I know I had a couple of bounties with me when I came in here. Caught them this morning. Now where did I leave them?

I tell you, if I lost another pair of criminals, the Commander is going to take it out of my hide.
====
6526
It takes a very particular set of skills to grow prize-winning pumpkins. And it takes another, different set of skills to avenge the ones who vandalized my garden.

Fortunately, I have both sets of skills.
====
6527
Solving crimes is such fun, isn't it? Delightful. I think a murder mystery would make a most diverting party!
====
6528
I once spent an entire month among the outlaws. They thought I was one of them! Even hired me to perform a job or two.

They were sorely disappointed when I eventually arrested the lot of them. Ah, good times!
====
6529
I wrote a poem for Razum-dar. Do you want to hear it?

"I love you my kitten, from whiskers to tail. I love you in the morning, when you break me out of jail. If you remember one thing, remember this do. My love for you is endless and always true."
====
6530
You have to listen to me! It's not a prison anymore. It's a nightmare!
====
6531
You wouldn't believe the bounty Eddie the Pincer had on him. Killed half a dozen people and did unspeakable things to the bodies. But he didn't even see me coming.

Goodbye, Eddie. Hello, retirement!
====
6532
A true Enforcer can stay on the trail for days on end. Doesn't need to eat or sleep. Refuses to bathe or stop to relieve herself so as not to fall behind.

Take me for instance, I'm so ripe even skeevers won't come near me. But I caught my bounty!
====
6533
As I see it, the difference between the Enforcers and the army is that the Enforcers do some good, cleaning up the streets. The army just keeps the coffin-makers in silks.
====
6534
I say if a kid picks up a cheese wheel and throws it at you, that's intent to use deadly force, and I was within my rights to defend myself.

More than that, I was obligated to remove a violent criminal from the scene.
====
6535
My name? What, are you writing a book? Look, pretend you never saw me and we'll get along just fine.

Otherwise … well, you won't like "otherwise."
====
6536
You know the best way into a bank vault? Get to know the banker! Me and Angier Stower have gotten real close, if you know what I mean. She calls me her little lender bee.

But why am I telling you my plan? Get lost, you piker.
====
6537
Looks like you've put us back in the fight almost single-handed! We'll handle it from here.

Don't stray too far, though. We might call on you again.
====
6538
Roy was so much better at this than I'll ever be … him and that dog. But, I have to soldier on, for Roy—and the king.

Oh dear, I said more than I meant to. Again! I think I need to be alone now.
====
6539
I am a great grage! Mage. Great Mage! I cast spells for kings and nobles across the land. So maybe a mis-cast here and there. Anyone can have a bad day. That Breton noblewoman didn't need her eyebrows, not really.

Weren't you buying me a drink?
====
6540
Graverobbing is a noble profession. If not for us, perfectly good valuables would languish beneath the dirt or in musty tombs for absolutely no reason.

We perform a public service, we do!
====
6541
So I'm a vampire. So I drink living blood. I'm not a bad person!

Well, I'm not a very bad person. Why does the Guard want to put a stake through my heart? It's prejudice, pure and simple.
====
6542
If it weren't for my political leanings, I never would have been targeted.
====
6543
I am a weapon. Tough as steel and twice as sharp. Remember that, and stay out of my way.
====
6544
Fahdah the Eyeful hit me. Said I was a terrible thief and a worse beggar. What an honor! It's rare that she displays her prowess for free.

I worked with her once. For the Khajiit crime lord, Splendid-Paws. Those were good days, my friend!
====
6545
I'm sorry, but the Guard confiscated all of my equipment. I can't make any poisons for you, so do not ask.
====
6546
I've worked for all the best fences and crime lords. Even did a couple of jobs for the Khajiit crime lord, Splendid-Paws.

Perhaps you've heard of me? I robbed the Evermore trade caravan when it was coming and going. No? That figures.
====
6547
I admit it. I'm attracted to thieves and villains. That's why I like to hang around places like this. It's full of such interesting people.

Are you an interesting person? I think you are. So which one are you? A thief, or a villain? I have to know!
====
6548
Cyrodiil's an abbattoir, and I got tired of being cattle.
====
6549
A mask, I need a mask. Oh! And a cape. Yes, yes … though I can never find capes for sale.

Oooh—and a code-name! Something that will make the Guard tremble and the nobles eager to hand over their valuables! Something like … the Purple Plague!
====
6550
A life on the run is no life at all. Take it from me, I've been running for a long time!

And you know the worst part? I didn't even commit the crime I'm accused of! It was the tailless Argonian … but no one believes me!
====
6551
Do you know what they'll do to me if I leave this place? Please, don't tell anyone you saw me here.
====
6552
Have you seen a beautiful but dangerous-looking Dark Elf around here? Goes by the name of Naryu?

She told me she was going to meet me down here, but I think she stood me up. Again.
====
6553
Illegal? How ridiculous! I'm simply purchasing second-hand goods from a reputable dealer of questionable merchandise.

I see nothing wrong with that. And I receive a discount!
====
6554
I was at Shad Astula trying to master a particularly devious illusion spell when I swear I saw a two-headed rabbit run past. In my distraction I misspoke one of the critical words of the spell and, well, you know the rest.

I was promptly expelled.
====
6555
They called me a "milk-drinker" for refusing to raise a glass of mead to the Skald-King. The crowd of drunken louts rushed me, but I was able to elude them. So far.

But I'm afraid to show my face upstairs while the festivities continue.
====
6556
I prefer the clientele down here to the clods I have to deal with at the Cold-Moon Inn. There's no pretense. No song and dance. Just a frank exchange of goods and services.

Speaking of which, if you want your goods serviced, just show me your gold.
====
6557
Why is it if you kill ten or twenty you're a murderer, but if you kill hundreds you're a hero?
====
6558
I collect items of power—Ayleid relics, Daedric tomes, ancient curios … even family heirlooms. As long as it's unique and hard to acquire, it has a place in my collection.

If you hear of anything like that, you know where to find me.
====
6559
I can't do anything right! Today I tried to snatch a fat gold purse, but the mark turned out to be an Enforcer. I barely escaped with my life!

If you have any tips and wouldn't mind sharing, I'd find some way to make it worth your time.
====
6560
Serves me right for dying in a sewer. Why couldn't I die on a scenic hilltop or … ooh! In a brothel!
====
6561
It's true. It's all true. I am the greatest pickpocket who ever lived.

Oh, please, all this attention is so embarrassing.
====
6562
Don't understand why some werewolves try so hard to blend in. What's the fun in that?
====
6563
I won't say I enjoy killing things, but I won't say I hate it, either. It's a way to make a living, and I'm good at what I do.

Now if I could only find a way to get the Guard off my back, everything would be perfect.
====
6565
The Pact are just puppets. Almalexia? She is just the face of the conspiracy. You will never find the true masters.
====
6566
Some say that if you delve into the secrets of the ancients you will go stark-raving mad. Balderdash! I've studied arcane lore and Daedric tomes for years, and I'm as sane as anyone down here.

Well, other than you. You appear to be a bit … off.
====
6567
Criminals really are a dense lot, aren't they?
====
6568
I don't understand why everyone's so upset. Since when is it a crime to pretend to be one of the queen's tax collectors?
====
6569
The trick is to always think twelve steps ahead, to keep one eye on the Guard, and to plan for every contingency. That's why I'm a mastermind.

My intellectual capacity is the desert, while yours is but a grain of sand. It's what I do.
====
6570
Who knew graht-oaks were so flammable?
====
6571
There's no retiring from this life. Either your friends turn on you, or the Guard catches up with you.
====
6572
"The best skooma in Bruma," they used to say. But what does reputation matter now that pirates attacked Haven? This one bets five bottles of her best product that those filthy butchers slaughtered half our clientele!
====
6573
I can't be the only one whose hands shake when picking locks.
====
6574
A real criminal! Could I—if it's not too much to ask—could I have your autograph?
====
6575
What's wrong with you? Never seen a crooked guard before? Well, don't get your armor in an uproar. You people pay me well to mind my own business and make sure this place is a safe haven.
====
6576
So I got to thinking, what if everything we've been taught is wrong? What if the government is just robbing us, and this whole war is just a distraction?
====
6577
I once removed a corpse from under a dinner table. At a royal banquet.

No one was the wiser.
====
6578
Sometimes I use wigs and costumes, but you'd be surprised how easy it is to change your appearance just by shifting your stance or tilting your head.

Did you see what I did there? I bet for a moment, you thought you were talking to somebody else!
====
6579
Oh me? I'm not a criminal. I am a student of the criminal mind, however!
====
6580
Would you hold this jar of spices for me, just a moment?
====
6581
The indignity of it all! One little mistake and I went from respected scholar to tomb raider, wanted by the Guard. Where's the justice in that, I ask you?

Ah well, I do love to collect shiny trinkets from ancient tombs, though!
====
6582
Those Anka-Ra are so … sumptuous, don't you think?
====
6583
Thinking of trying my luck up at Dragonstar Arena. That's the big time, is what they say.
====
6584
Ask me no questions and I'll tell you no lies. I have no quarrel with you at the moment, so you have nothing to fear from me.

Yet.
====
6585
Hear ye. These citizens were found among the slain. Know that the Empire weeps with you ….
====
6586
What's taking you so long? Enter the tomb, retrieve the relic, and return it to Tanval. Sounds easy enough to me.
====
6587
Enter the tomb, retrieve the relic, and return to me.
====
6588
Your mission is important. Are you done already?
====
6589
<The creature mutters unintelligibly beneath its breath. It sniffs the air, then snorts.>
====
6592
You really need to work on your flourish when you deliver the opening whack.
====
6593
Load those catapults faster, soldiers! We have them right where we want them!
====
6595
Never text back after just one text.
====
6596
I'm sure Lady Sovelle will turn up. She's a brave and resourceful woman. Far braver than her husband, I'm afraid. He's a bit of a mouse, truth be told.
====
6598
Destroy them! Destroy them all!
====
6601
I think I want to kill something today.
====
6602
I'm beginning to get a little sick of all this blood.
====
6603
I wish I had time to properly tend to these wounded soldiers.
====
6604
Most of our young blood has gone to Cyrodiil. Me? I fish.
====
6605
Let the action begin! Show us what you've got!
====
6606
Behold! Vile monstrosities, imported for your entertainment!
====
6607
The bigger they come … ah, but you know the rest!
====
6610
Orc males are only good for two things, and one of them involves war.
====
6611
A big Orc city just gives everyone an excuse to come here and knock it down. Thought we'd have learned that the first twelve times.

We don't need Orsinium. Just meat, drink, and land to work.
====
6612
I need a think-wife. She can think my thoughts while I do other things.

Hmm. I don't know what I would do if I wasn't thinking. I guess that's why I need a think-wife.
====
6613
We moved out here to get away from trouble. Well, at least the old Nord bones should go back to sleep now.
====
6614
Let's hope that this time it's more of a contest!
====
6616
Damn Reachmen! The cowards ambushed us!
====
6617
I'll be all right. I've had worse in my time. But the Orcs—we need to help them!
====
6618
You look brave. Braver than me, anyway. Are you going to go help Chief Bazrag?
====
6619
Damn Winterborn! Savages from the Reach, every last one of them!
====
6620
I don't know what High-King Emeric sees in these savages.
====
6621
This one has the luck of Two Moons. The Orc peasants? Not so much.
====
6622
Smash those rifts or be overwhelmed!
====
6623
I originally named this place "The Far From Home Inn." But as soon as the king became a regular, I decided to rename my humble tavern in his honor.

After all, he is my best customer!
====
6624
The special today is one of the king's favorites.

I recommend ordering something else.
====
6625
Orutha and I have opened our home and our laundry to any Orc women who need a safe haven. We know firsthand how difficult life can be for a stronghold Orc.
====
6626
The king invited any stronghold Orcs to abandon their clans and take up residence in his new city. We gladly accepted and never looked back.
====
6627
I made my fortune as a trader from Northpoint to Daggerfall. I even funded Kurog's earliest attempts to establish an Orc nation. It was only natural that I would retire here.

I want to spend my last days watching Orsinium grow and prosper.
====
6630
Join the Vosh Rakh or die!
====
6631
Kurog was a fool to trust you. Die!
====
6632
Just help yourself, why don't ya?
====
6633
Bah. I'll make my own way out of this den of idiots.
====
6634
We're rather busy here, as I'm sure you can plainly see. We recently opened this guild hall at the invitation of the king.

Now if only we could get him to provide us with more suitable facilities ….
====
6637
Death to unbelievers! Death to false Orcs!
====
6638
We didn't think anyone could be so gullible, but you proved us wrong!
====
6639
You killed my echalettes! I'll never join you!
====
6640
You said you'd protect me! In no way does this match my definition of protection!
====
6641
Be quiet or I'll let you deal with these brigands yourself!
====
6642
You said this was a shortcut!
====
6643
You said we'd be safe! This is not safe!
====
6644
They didn't have to do this. We run a good inn.
====
6645
Welcome, welcome. You've discovered the Greedy Gut, the finest inn and tavern in all of Orsinium.

But if you're looking for a really good time, I'd visit the exclusive cornerclub in the Residential District if I were you.
====
6648
Where have you been, overseer? Go to the Chamber of Loyalty. Now!
====
6649
Trinimac lover? How dare you call me that!
====
6650
Malacath knows you're a coward, and so do I!
====
6651
You dare interfere in a blood feud?
====
6652
We have to find that scroll!
====
6653
Would you like to take over?
====
6654
Hey there! Can I speak to you for a moment?
====
6655
We can't raise enough money this way.
====
6656
Corintthac will not tolerate your interference!
====
6657
Thanks again. We'll put this donation to good use.
====
6658
Kurog, no! I will sacrifice my life so that you may live!
====
6659
This city will be ours, eventually. Of that, I am certain.
====
6660
I could have sworn these crates were full.
====
6661
More people coming to Orsinium every day. Luckily, they all need a place to sleep!
====
6662
<<1>>, get off that wall before you break your neck!
====
6664
Come forth, my other self!
====
6665
Return! Give me your strength!
====
6666
What was I thinking coming here? I never should have left Auridon.
====
6667
I wish I could get you a bigger pen, little ones. For now, get cozy!
====
6669
Don't! Those are priceless! You don't know what you're destroying!
====
6670
Not as serene as Elden Root or as bustling as Daggerfall, but Orsinium does have its charms.
====
6671
How do you tell an Orc from a troll?

In my experience, you can't tell either much of anything!
====
6672
Not so loud! You're going to get us killed!
====
6673
Bal take you, backstabber.
====
6674
If he doesn't get here soon, I'm going in without him.
====
6675
Finally you're—oh, you're not him.
====
6676
No, no … if I jump from here, I'll probably just break my legs.
====
6677
Please, Yisraza, just go away!
====
6678
This is the place, right? It has to be!
====
6679
Find the chieftain totem. It's important! Then come and free me.
====
6680
I should never have come to this miserable place. So cold, so cold ….
====
6681
<<1>>, have you been drinking again?
====
6682
I drank just the right amount!
====
6683
Keep them away from Old Snagara!
====
6684
Is there anything you need?
====
6685
If I catch some fish, perhaps I can trade for food? But wait … if I catch fish, I have food! Everything is coming up Shumeesh!
====
6686
Are there even fish in there?
====
6687
Molag Bal cannot be stopped!
====
6688
This architecture is astounding. A mix of old and new—and some of it truly inspired!
====
6689
Another customer? I can barely keep up!

What can I do for you?
====
6690
You don't look weak. More powerful than the bear.
====
6691
Molag Bal will reward me for this. More bones! We attack tomorrow morning!
====
6692
You will join the Vosh Rakh or you will die!
====
6693
We should … you should challenge me. If you want.
====
6694
How much longer will I need to search?
====
6695
Do you not understand? Face me!
====
6696
You must have known I'd avenge your inaction.
====
6697
Do you doubt me? Do you doubt my speed?
====
6698
Fight me warrior, award me with death so I may have honor.
====
6699
Do I smell fear running down your leg?
====
6700
Do not pity my failure. Grant me death through battle.
====
6701
Is your spine made of melting snow?
====
6702
I swore I'd kill all who stayed their hands. Starting with you!
====
6703
Why do you hesitate? Face me!
====
6705
What next? I love the anticipation!
====
6706
One good thing about letting in outsiders—new customers mean more variety! I was getting sick of Orcish brew.
====
6707
Come on! More fighting, less dancing!
====
6719
I'm studying a bottle of ancient Nord mead we found at the barrow. Alchemist Telarnel proclaimed it perfectly safe to drink.

To be honest, I'm still working up the nerve to take a swig. It has an unpleasant, musty smell that kind of makes me gag.
====
6720
Where is my assistant? I swear, he'd lose his tusks if they weren't attached!

Oh, is that you Gloorot?
====
6722
By Dagon! That must have hurt!
====
6723
Remember: no mercy, no quarter!
====
6724
All right, let's get frosty here!
====
6725
Poison and venom, toxin and tentacles!
====
6726
Now, meet the cleansing flame of the Igneous Cistern!
====
6727
Prepare them, those gross creatures! You know the ones I mean!
====
6728
Bob and weave for us! Strike, thrust, parry, and strike again!
====
6729
Will they attack from in front, or behind? Spin like the flywheel!
====
6730
Argonians aplenty in the Vault of Umbrage!
====
6731
Now you will be tested as never before! Begin!
====
6732
Demiprince! Make them fight!
====
6735
Less dancing! More killing!
====
6737
This is better than Dragonstar Arena!
====
6738
What are you waiting for? An invitation?
====
6740
A fine blow, savage and merciless!
====
6741
Now we'll see something memorable!
====
6742
Don't let that happen again!
====
6743
Demiprince! Did you see that one?
====
6744
Such violent urges! Let's give them life, shall we?
====
6746
Let us see how you … ah, yes!
====
6748
You struggle, despite yourself.
====
6753
Amusing sweetmeats! So soft! So full of life!
====
6754
[Sheets of ice grinding together, laughing]
====
6755
Faster, you miserable worms! Put your backs into it!
====
6756
Ha! Did not anticipate that, did you?
====
6757
The shoes of happiness wrap warmly about your feet.
====
6758
You don't have to have tusks to hear the truth of Trinimac!
====
6759
I thought I was done for. A whisker's-width to the left and we wouldn't be talking.
====
6760
Let those who have tusks listen and hear the truth of Trinimac!
====
6761
The Xivkyn are at the top, which means …. My apologies. What do you need?
====
6762
<<1>> used to take bets on racing fiendroths. The army shut it down. Typical.
====
6763
I had a choice—pay my bounty, or sell goods in the sewers. I should've paid my bounty.
====
6764
Spend time in the Imperial City, they said. For the Dominion, they said.
====
6766
You don't have the tusks to understand Malacath's fury!
====
6767
Bend, slave! Grant me your strength!
====
6768
Let those who have tusks listen and hear the truth of Malacath!
====
6769
Once I got used to the distant screaming, I barely noticed I'm living in a sewer.
====
6770
The Emperor used to hold great debaucheries directly below the White-Gold Tower.
====
6771
Hmm? Let me know if you want anything.
====
6772
The books are unaffected by mold. An enchantment? Or the page composition itself ….
====
6773
I found the dog in the Memorial District. No idea how it survived up there.
====
6774
Never accept a Worm Cultist's surrender. They are no longer worthy of mercy.
====
6775
My mother would be so proud, if she knew I lived in a sewer.
====
6776
This one grew accustomed to the stench. Imperial diets must have included beef. A lot of beef.
====
6777
I was raised in a swamp, and even I refuse to swim in these waters.
====
6778
Mother said I'd never amount to anything. Here I am, crucial to the war effort. Shows what she knows.
====
6780
The creatures here are relentless. Draw no attention unless you must.
====
6781
This is all according to plan. A terrible, poorly constructed plan. Praise the Tribunal.
====
6782
I like taverns. Some of my best memories were made in places just like this. I wonder if anyone plans to start a good, old-fashioned brawl?

I suppose that with all the Orcs around, chances are pretty good. I can't wait!
====
6783
Fight me warrior, award me with death so I may have honor.
====
6786
Daggerfall has been apprised of Baron Materre's treachery. He shall pay for the lives lost on that icy shore—including the life of his son.
====
6789
Almost had one as big as my arm! But it just took my bait. Typical.
====
6790
I wish I hadn't listened to her. We should have come to the city together.
====
6792
Stretch your legs, <<1>>, we'll be on the hunt soon.
====
6793
The slaves act on ancient orders. You disturb their work.
====
6795
Hmm. That doesn't appear to be very interesting.
====
6796
I am a servant of Trinimac. I am a servant of the Vosh Rakh.
====
6797
I serve the Vosh Rakh. I believe in Trinimac.
====
6798
This probably sounds strange, but I found the blizzard to be mildly exciting, what with all the wind and the crashing ships and everything.

I have a few things for sale, but I'll need to fill my stock when we finally reach Orsinium.
====
6799
Your death will elevate me. For the Vosh Rakh!
====
6800
No, no, I don't lend out gold anymore. Too many of my friends took advantage of my generosity and now I'm more destitute than a peasant from the outlying clans.
====
6801
How did you get out of your cages?
====
6802
Keep those healers away from the tree!
====
6804
I've never wanted to be tied down. No stall or confined selling space for me!
====
6805
Unless you're a really tall mug of bog-iron ale, get out of my face.
====
6806
You look like you carry a full pouch of gold. This one finds that very attractive in a customer.
====
6808
We are merchants, yes. From a far-away land. We bring strange and exotic goods to the people of Orsinium.

Once we're set up and open, this one will be happy to show you our wares.
====
6809
I have come to Wrothgar to make my fortune. If you would be so kind as to buy something, I will be slightly richer than I was before you arrived.
====
6812
Intruders! Now we can kill the priests!
====
6813
Don't go clogging up my alembic with any of those fancy High Elf reagents. Flower petals and butterfly dust … bah!
====
6814
In the market for a new rucksack? You won't find better—not even in Orsinium. Have a look.
====
6815
Looking to taste some Morkul spirits? A touch too strong for these foreigners, but I reckon you'll love it!
====
6816
Thirsty? Kick your heels up and knock back a few!
====
6817
Not much grows up here. The soil's too hard. But I do have a few things that might interest you.
====
6818
Horses, bears, cats, guar … it's all the same. Show them respect, and they'll do the same.

But enough lectures. What do you need?
====
6819
Enchanting is a far grander trade than smithing, don't you think? Please don't tell anyone I said that.
====
6822
Remember, a fine Orcish jack should be snug across the middle.

If anyone complains, tell them to stop gorging themselves on raspberry pies.
====
6823
Ever seen a Morkul smith put hammer to anvil? Well, keep your eyes open. You might learn something.
====
6824
Smell that smoke? Hear the pump of those bellows? Nothing like a day at the forge to stir our blood, eh?
====
6825
Been shipping lumber to Orsinium by the wagon-full. If they don't finish that damned city soon, we'll have nothing but weeds to work.
====
6826
Hungry? Well, I don't serve anything flashy, friend. Just good, wholesome Orcish fare.
====
6827
The ogres around here kick like mammoths in heat. I'd buy some strong armor if I were you.
====
6828
These Morkul Orcs are pleasant enough … as Orcs go, I mean. Just don't speak ill of their forge. I'd hate to lose another customer.
====
6829
I've got plenty of fine goods for sale! No raw pig meat, though. You Orcs do like to eat raw pig meat, right …? Did I mention I love Orcish culture?
====
6830
Better loosen those purse strings, stranger. Arcane goods don't come cheap out here.
====
6831
One stroke with a Morkul blade is equal to three from any other weapon. Our arms are peerless. That is a fact.
====
6833
Beautiful view, eh? Can I help you?
====
6834
You need goods? I got 'em.
====
6835
Everything's for sale—except this mug. This mug is mine.
====
6836
Don't bother with the others. You'll find the best merchandise right here.
====
6837
You have angered the wrong king!
====
6839
I'm not religious, but if worshiping Trinimac helps drag our backward arses out of the strongholds? Sign me up.
====
6840
I would rather burn down this mountain than let my enemies see victory!
====
6842
My friends tell me I shouldn't drink my own stock. Know what I say to that?
====
6843
I wonder what those Dwarves used to drink? Probably spring-grease and mole droppings or something.

I'd try that.
====
6844
Hungry? Of course you are. What'll you have?
====
6845
If we don't hear anything from the quarry soon, I'm packing up my things and heading for Orsinium, clan be damned.
====
6846
Clearing that quarry out must have taken a toll on your gear. Can I get you anything?
====
6847
Looking for soul gems? Well, I'm the only game in town.
====
6848
I'm going stir-crazy in here. My brother brought me some books. Hrmph. Not a single picture in any of them.
====
6850
Hmm. That wasn't supposed to happen. Do the statues suggest an order?
====
6851
You shave coins, I ban you. So don't shave coins.
====
6852
Just keep your hands where I can see them until we're done.
====
6853
Nobody followed you down here, right?
====
6854
Ah, my favorite customer! How can we help each other?
====
6855
Suspicious behavior? I'm just watching that … box over there.

It's a … fascinating box. All rectangular and everything.
====
6856
You know what I hate? Stolen goods. They're grimy and covered in other people's crud.

I hate that!
====
6857
I did it! I picked a noble's pocket!

What a thrill! What a sense of accomplishment! I can't wait to go out and try it again!
====
6858
I sure would like to rob a noble. Any idea where I would start? No? Forget I asked.
====
6859
"Trinimac's blessed child Avalian charged the mountain, driving his blade into the heart of the beast."
====
6860
I've heard reports of strange weather out on the coast. Rogue blizzards or something. If you're headed toward the sea, be careful.
====
6862
The enemy is upon us. Protect our quarry!
====
6863
If Snagara dies, we're done. Protect her!
====
6864
I told you this would never work!
====
6865
You can't have the snow rats!
====
6867
Protect the old snow rat or we don't get paid!
====
6868
Thief! This catch is ours!
====
6869
Just imagine, a guildhall right in the heart of Orsinium! A safe haven for the research, experimentation, and learning of magicka. It's remarkable!
====
6870
Not many safe havens in the mountains. Better to stretch one's legs than watch one's tail.
====
6871
That's it! I get better every time!
====
6872
I am the the primary historian employed by the Mages Guild. My area of expertise is Orc culture and Clan history.
====
6873
I hear the food isn't going to last much longer in the city
====
6874
You still think the city is running out of food, I don't think so.
====
6875
Pull up a chair. Have a drink! You're welcome as long as you bring no trouble.
====
6877
Got fresh ingredients from all over Wrothgar—and I do mean fresh. Some of this meat bites back!
====
6878
Nothing happened. If you must guess, at least try to guess correctly.
====
6879
The mammoth are sparse here. Have you noticed? Their population dwindles.
====
6880
The soldiers will send me back to the wild if they spot me. Do me a favor and keep your mouth shut.
====
6881
Slay the mortals! Leave none alive!
====
6882
Mmm … those smells coming from <<1>>'s kitchen!
====
6884
I used to think she was a roadside cook … not an artist with an oven.
====
6885
Look, little beasts! More toys!
====
6886
Be praised! More blood for the feast!
====
6887
Blood! Taste the blood, my beasts!
====
6888
Kill them all. Save the strongest for my scathing-blade!
====
6889
Ah, to murder innocents by scamp-fire … such a delight!
====
6890
Molag Bal will be pleased that we continue his work!
====
6891
This quarry will make a fine hunt!
====
6894
Soon you'll be soot and ash!
====
6895
Ah! Another skeleton for the tree!
====
6896
After I kill you, I shall animate your corpse!
====
6897
Behold my lovely roiling cloud! I shall await you there.
====
6899
Now for the final phase. Watch as I absorb all the power I need!
====
6900
Blood and meat, that's all you are to me.
====
6901
I shall cremate you before you die!
====
6902
Worm! I'll swallow you whole!
====
6903
You are just a pest to be swatted away!
====
6905
Enough! You try my patience. Take this!
====
6906
That just makes me even angrier!
====
6907
You shall fry in your own skin!
====
6910
You'll die—like all the others.
====
6911
Now you shall taste the lightning!
====
6912
Think you can take me? You're wrong!
====
6913
The light will not save you!
====
6914
You are not worthy to gaze upon her!
====
6917
Time to prove what they say of you!
====
6918
Worm! You're making me angry!
====
6921
I'm too much for you. I see that now!
====
6922
This will sizzle your spine!
====
6923
Ha ha ha! Bring me another!
====
6925
The ritual, interrupted, is nearly complete. You will be my final test.
====
6926
The ritual is complete! Know my true wrath!
====
6927
Supplies are now reaching the city on a regular basis. Maybe now our basic city functions will get repaired.
====
6928
Yeah! The king is dead! Long Live King Bazrag!
====
6929
I welcome Morkul clan to Orsinium! Their work is without compare. Some will say otherwise … but they are wrong.
====
6931
Are we lost? It feels like we're lost. I'll … you know, I'll just follow you.
====
6933
This one does not mind the cold. It keeps the goods fresh, yes?
====
6934
To Oblivion with this—somebody get me a splint! I'm done just sitting here and—gah!
====
6935
Be careful out there, friend. Just look what the mountain did to me! Actually don't look. It's, uh … it's far too gruesome!
====
6936
Harpies here are vicious. If you forget to watch the sky, they'll pick you up and crack you open.
====
6937
I've followed the researchers for months. They feed me and let me sleep in the equipment tent.

I should probably ask for a job, but I don't want to ruin a good thing.
====
6939
All the cups are freshly scrubbed. Just like all the records of Varen Aquilarios.
====
6940
This one sells no skooma. It is a vicious rumor! Everyone knows to go to <<1>>'s cousin for that.
====
6941
Shouldn't have stocked that much armor. Busted the wagon on my way in. Care to lighten the load?
====
6942
It's no inn, but I prefer it to the noise in Orsinium. "The only steel worth wearing is steel you forge yourself, blah blah blah."

Spend a bit extra for an import from Rivenspire. Just as strong, and much nicer to look at.
====
6943
Do you feel the more gold you come across, the more problems you see? This one does not! Let us deal.
====
6944
Paupers beware! No haggling!
====
6945
A lament: The Mane has not been by this sale season. As many shames as moons.
====
6946
A lament: Never have I once successfully sold an item to King Emeric. Said he, "One crown is enough."
====
6947
The ancient dwarves traded in a coin made of something far denser than gold. One finds this curious — is gold not enough?
====
6948
This one does not accept barter of trinkets or enchanted butterflies. Gold, only.
====
6949
Come, erect your spine of trade, let us share our profits!
====
6950
Valenwood has a long and rich history, do you know? Is its history rich in gold?
====
6951
This one does not accept barter of holy objects or work in kind. Gold, only.
====
6952
This one does not accept barter of ash or scrib jelly. Gold, only.
====
6953
This one does not accept barter of favors or threats. Gold, only.
====
6954
This one does not accept barter of moon sugar or skooma. Gold, only.
====
6955
Can you take gold with you to Sovngarde? Leave it here, it will be safe. Have faith!
====
6956
This one does not accept barter of arms or armor. Gold, only.
====
6957
This one does not accept barter of swords or sand. Gold, only.
====
6958
A good day. A good day to spend all of your money! Or just much of it.
====
6959
A fine night, to drink, or dance, or spend a tidy sum on only the very finest of things.
====
6960
Do you dream of being pursued by hunters, longing for your hide? Dream instead of riches!
====
6961
Let us deal, yes? But we leave the bats and such things at home.
====
6962
We find retail more profitable than mercenary work, truthfully. But this one has never profited from such a noteworthy contract as the Guild's.
====
6963
The Madgod would encourage you to spend on trifles such as an acreage of cheese or shoes made of live cats. He and we are nothing alike. Spend here!
====
6964
We know, gold is meaningless when one could die tomorrow in another, stranger, dungeon rife with peril. Spend your money here instead!
====
6965
Let our relationship be clear! You are poor. Look, don't touch.
====
6966
Though this one hungers for gold, she does worry after the needs of the individual. Take care of yourself.
====
6967
In all of your time adventuring, what is the size of your hoard? Unburden and unpack! Give me your money!
====
6968
One suspects, if you are so affluent as to afford these goods, you may have had a somewhat dodgy inheritance.
====
6969
Always a pleasure to greet you. What can we do for you this visit? These goods may thrill!
====
6972
Your shipment makes standing here all day worthwhile.
====
6974
If you need anything, please speak to my wife. She'll be more than happy to assist you!
====
6975
The cod are running thick this year. They're a little scrawny, but I make it up in volume.
====
6977
<screams as they are picked up by a harpy and flown away, second version>
====
6978
I'm sorry I was late, but a bat … made off … with the baby. How do you tell someone that? Hoo, I could go for some skooma!
====
6980
I wish I had some autumn-honey tea to sell. These Twilight Cantors are going to sing themselves hoarse.
====
6981
That's got it! Come on in!
====
6982
After I kill you, I shall animate your corpse!
====
6983
We try to be … accommodating to our clientele.
====
6984
Our vault is secure. Despite the rumors.
====
6985
No complaints about the prices. I won't haggle.
====
6986
I'd never eat from a feed bag, but it seems so … efficient.
====
6987
You should avoid <<1>>, the blacksmith. He is a known cheat.
====
6988
Welcome. Did I already welcome you? Apologies.
====
6989
My condition is expensive to maintain. It's why I charge a premium to the idiots.
====
6990
I won't tolerate thieves. Show me your coin, or show me your back.
====
6991
No, I don't follow the Eight. And it's none of your bloody business why.
====
6992
This city is a dump. Trash, everywhere you look.
====
6993
Have you considered a new outfit? Fine clothes can turn your fortunes around.
====
6994
I don't forget my best customers. Nor do I forgive their debt.
====
6995
Last night I thought the sky had four moons. A few mugs later, it was back to two.
====
6996
I can supply you with magical supplies. If you're in the market. And discreet.
====
6997
You should never forgo undergarments when wearing my leathers. All sales are final.
====
6999
Just say what you need and go. I can't be seen talking to you.
====
7000
My father's treasure should be nearby.
====
7001
You know what's best with a good red? The Nords call it "mammoth cheese." It's strong yet unrefined, much like the Nords.
====
7002
Give these monks a wide berth, walker. Their minds still reel and sway with the Bent Dance.
====
7003
Can Teifi help you find anything? This one is anxious to keep busy.
====
7004
Pick your poison! Er, I don't sell actual poison. It's an expression.
====
7005
I charge extra for each pet. And lice are pets.
====
7008
It sees you—or me! Us? Let's share the blame!
====
7013
Thought about moonlighting with the Fighter's Guild, but they frown on muggings…

Eh, what you got for me?
====
7016
I'm one of the Gurgeses. The merchant family? Perhaps you've heard of us.

That said, I have nothing to do with the business and I positively detest my uncle. I'm part of the guild now and proud of it!
====
7017
What do you think? Can I pull off an uppity, noble accent? What am I saying? Of course I can! I really am an excellent actress!

Now, where did I put my silver tiara?
====
7018
Come any closer and I will break you.
====
7019
Step right up and let me show you what I have for sale!

Oh, sorry. Old habits die hard. I used to be a merchant, but that was a long time ago. Now I'm part of the guild. We still have a guild, don't we?
====
7020
Do you like explosions? I just love explosions! All the bright colors and loud noises. It's so exciting!

And fire. I positively adore fire! The way it dances, the way it burns. And fiery explosions? Well, those set my toes all atingle!
====
7021
The Thazahrr Cartel brought me to Abah's Landing, but the odds of me attaining my full potential are astronomically better if I'm part of the guild. After all, the Iron Wheel has eliminated most of the competition for me.
====
7022
Your souls are Namiira's, but your skins are mine!
====
7023
Quen is a decent climber, but she's way too tall to get into those small nooks and crannies where they keep the real treasures.

That's why the guild needs me. I suppose height has its advantages, but I prefer to keep things short and sweet.
====
7025
These new recruits are all well and good, but I'm glad to see more experienced guild members, such as myself, returning to the fold.

I just hope Zeira can restore our former glory.
====
7027
We will kill you. Lorkhaj will consume you,
====
7028
Bloodshed is an art. Let us instruct you.
====
7029
Looks like <<1>> did a decent enough job in my absence. Even brought in a few new recruits of his own. That's what I call "initiative." But now that I'm back, he can leave the guild's protection in my hands.
====
7030
Velsa was a true professional. Never even had a desire to sample her own wares. I, on the other hand, have no restraint whatsoever. Besides, what doesn't kill us outright is sure to make us stronger.

I do believe I read that in a book or something.
====
7031
Erengor's one of mine. I brought him into the guild, trained him. I'm glad to see he's made a place for himself while I was gone.

Unfortunately, I don't think he's happy to see me back here. I suppose I'll have to deal with that too, in short order.
====
7032
I thought it best to wait for the Iron Wheel to depart before I returned.

Zeira performed admirably through difficult times. Imagine how much better she'll do now that we're all here to counsel her.
====
7033
Call me "the Captain." Everyone else does. You know, I was a pirate and smuggler before I joined the guild. Indeed, I poured my personal fortune into the organization. Funded some of our biggest heists, back in the day.
====
7034
Moonlight cannot thwart me!
====
7035
Dancers in the dark, come forth!
====
7037
The Ghost Moon's shadows have gathered again!
====
7038
The shadows are nearly through! You must hurry!
====
7039
It'd just go easier if he'd 'fess up.
====
7040
It is slain? Good. Now hurry—your allies need you!
====
7041
You think you've won? Pathetic.
====
7042
Making me wait is going to cost him.
====
7043
Doom is upon you. You will drown in shadow and blood!
====
7044
The light will protect you! Go!
====
7045
I should never have borrowed that money!
====
7047
Bathe in the hail of sorrows!
====
7054
I saw those Iron Wheel hooligans wandering around outside the city. Lord Orahan of the at-Addin Syndicate says not to worry, but I know an invasion force when I see one.

Might as well eat now, for we'll probably all be dead by tomorrow.
====
7055
My wife insists on moving about the city and mingling with the riffraff. Personally, I prefer the charming confines of our suite at the Thazahrr estate, but a little fresh air never hurts, I suppose.
====
7057
Thieves Guild? Now why in the name of the Eight would I want to get involved with those incompetents?

I make much more gold on my own—and I don't have to split the proceeds with guildmasters who do none of the work and take all of the credit.
====
7058
Here's a tip, free of charge. If someone tells you not to be a Hew, don't take it personally. That's just our friendly way of saying, "don't be a dumb arse."

Sig All-Friend's a friend to all, but next time I'll have to charge you, you understand.
====
7059
Unless you plan to take off those clothes and get up on the stage with that tasty glass of shipwreck wine, we've got nothing to talk about.

Damn landlubbers always swarming around me like fleshflies to a candle!
====
7060
A fine day for finding, if I must say.
====
7061
Have you heard the tale of Prince Hew and the seven sad swans? No? It really is quite amusing.

Remind me to tell you about it sometime.
====
7062
I wonder … perhaps the new commodore would enjoy a few dancers sent to her quarters? As far as gifts go, that's one I wouldn't throw out the porthole, if you know what I mean.
====
7063
Ah, what have the waters washed in today?
====
7064
No questions, only gold and wares.
====
7065
Looking for some rest and relaxation? Then you've come to the right place! Let me tell you about our services ….
====
7066
The guild would frown upon anyone filching my wares. Just so we're clear.
====
7067
Purse feeling a bit light?
====
7069
Forget something? No need to wander all the way back with me here.
====
7070
Relieve me of my goods? For gold, I mean.
====
7071
They claim my anvil isn't as solid as it should be. I say they wouldn't know a hammer from a saw blade if it hit them in the head and said hello!
====
7072
Your valuables will be as snug as a bug in a rug in our vaults. I guarantee it!
====
7073
Shall I teach you another lesson in futility?
====
7074
Hey, what do you think you're doing? Get lost before I decide to add your name to my arrest writ.
====
7075
I am the chosen of Akatosh and you are nothing.
====
7076
I'm going to go put our mark in the grotto.

As soon as my bum knee stops acting up. Yeah, as soon as that.
====
7077
Feel free to use the workshop. Just stay away from the grain baskets. If I catch you stealing any of my crop, I'll feed you to the next dire wolf pack that wanders by.
====
7078
Oh, Emperor Varen, you've lost weight! That's good, yes? Fit and lean. A true inspiration for the troops!
====
7079
No questions, only gold and wares.
====
7080
This one's back is not as industrious as your hands. No more for today.
====
7081
I sell the finest implements of war. I may have gently used a few to get here.
====
7082
I'm a terrible beggar! I can't remember my lines. I always wind up saying the wrong thing. It's so embarrassing!

I should just wander off into the wilderness and die. That's what I should do.
====
7083
I won't be the one in chains today!
====
7086
Toss these curs into a cage!
====
7089
I wonder why they've suddenly put us on high alert?
====
7090
Search everywhere! She's hiding around here somewhere!
====
7091
Everyone here is a criminal! Every last one of them!
====
7092
Busy tonight. Wonder what's got everybody on edge?
====
7093
Eyes open, this one's used to going unnoticed.
====
7094
Abah's Landing deserves the torch and nothing more.
====
7095
This place makes me homesick.
====
7096
Couldn't they have given us something more glorious to do?
====
7097
Stay alert! No one gets near the Magnifica!
====
7098
Goodbye, Hew's Barf. I hope I never see you again!
====
7099
These merchant lords are dressed up rabble, nothing more.
====
7100
I only wish punishing these ringleaders would deter their ilk.
====
7101
Ah, fresh life energy for the taking!
====
7102
I'll drain the energy from your body!
====
7103
Arise and defend your master!
====
7106
Calm down. We're here to help.
====
7107
My first thought when I arrived in Anvil was, "the Fighters Guild can fix this city."

Now? I think, "whose arse do I have to kiss to get a posting in a more civilized location?"
====
7108
The Fighters Guild doesn't choose sides. On the other hand, we can be bought. Vast amounts of gold can go a long way when it comes to determining where our loyalty lies.
====
7109
Rumor has it that the Order of the Hour will soon patrol the streets of Anvil with the same impunity they show in Kvatch.

I can't see the Provincial Governor allowing that to happen, but what do I know of politics?
====
7110
I admit we're a bit obsessed with the written word, but can you blame us? Words convey knowledge, and knowledge provides power.

In the end, isn't that what magicka is all about?
====
7111
We really need to get more organized. So many of our books have yet to be sorted and cataloged, and I hate to see perfectly good volumes stacked up like so much cord wood instead of being shelved for easy access.

Perhaps I should hire an intern ….
====
7112
Alchemy isn't magic. Not exactly. But I suppose it's closer to magic than to, say, what they do over in the Fighters Guild. What do they do over there, I wonder?

Anyway, feel free to use my equipment. If you need to mix up any potions, that is.
====
7113
Do you need to use one of my enchanting stations? Go ahead. I rent them by the hour. No, no, just pulling your pigtails! But if you want to buy some supplies, I wouldn't turn away your gold.
====
7114
My carryalls will keep your most valuable possessions safe from cutpurses, pickpockets, robbers, marauders, floods, famines, and rampaging beasts of all shapes and sizes. I guarantee it!
====
7115
I import the finest stock from across the land—even got some that were born and bred back on the Shatul Ranch.

That's why this is the finest stable south of Varen's Wall. Nothing even comes close.
====
7116
You know what the secret is to making a memorable libation? Good water!

I get my water from the bay where the sewer runoff meets the sea. Best water you ever tasted! Just mind the lumpy bits ….
====
7117
The secret to my most popular dishes? Wine!

Oh, not in the stew pot. The wine goes into me! I can't remember a single recipe unless I'm as drunk as a skeever in a wine cask.
====
7118
Nothing has gone right since they erected that damn wall between the Gold Coast and the highlands. Except for a few farms, this one must depend on the vagaries of merchant ships and pirates to replenish my stores.

Makes me want to pack up and move.
====
7119
The Provincial Governor permits me to make most of her outfits. In fact, I'm working on a stylish piece that she'll debut at her next ball. It's my best design yet, if I do say so myself, and it makes her look spectacular.
====
7120
The provincial governor commissioned an outfit for her next ball! I was able to secure a fine bolt of brushed echatere wool from Wrothgar that will compliment my design amazingly well.

Just between us, it puts Elneri's best work to shame.
====
7121
You know what I tell every new arrival to the Gold Coast? The same thing I'm about to tell you. You need better armor, or at least a good repair.

Lucky for you, you've come to the right place for both of those services.
====
7122
Someday I'm going to join one of the pirate crews. Sail around the world, pillaging and drinking and singing pirate songs ….

Or maybe I'll head north and sign on with one of the armies. Do you think I'd make a good soldier? No, me neither.
====
7123
Don't you just love the feel of wood in your hands? So hard, so thick, so ready to reveal its true form as you apply sweat and muscle to the task ….

Oo, I get excited just thinking about it!
====
7124
Planks! I hate cutting planks! There's no challenge to it, no opportunity to show off my massive amount of talent. But what do pirates want? More planks for their damn ships!

Don't tell me you need some planks, too. I hate my life.
====
7125
We don't talk about the arena, though sometimes I'll take in a bout or two. It's terrible to watch, with the blood and the broken bones, but it's also kind of exciting!

I suppose it can't be all bad if the Count and Primate allow it to remain open.
====
7126
Have you heard about the latest murders? I wish the count would do something about these terrible crimes. It's getting so bad, it's starting to feel like Anvil and not the fair city of Kvatch that I know and love.
====
7127
This is the bank for you, my friend! Never a scandal or a problem here, not a one! Can the depository in Anvil say the same? I think not!
====
7128
Some say that Varen's Wall cut us off from the benefits of Imperial culture. If you ask me, Cyrodiil turned away from us long before the wall was erected.
====
7129
This is the alchemy shop. If you're looking for the tavern, that's the building up the street with the drunks stumbling out of it.
====
7130
Ever since Anvil's new governor declared the Gold Coast to be a free and independent state, life has gotten progressively worse here in Kvatch. I really wish Count Carolus would just do something about that dreadful woman!
====
7131
I love poetry! When I'm not taking care of the stables, I'm devouring every volume I can get my hands on.

I particularly enjoy poems about horses and other mounts. Call me single-minded, but I know what I like.
====
7132
"Herein lie the countless damned, their worth measured only by the weight of the gold that condemned them. Choose your target and kill well."
====
7134
Follow me if you want to escape!
====
7136
Anything I can do for you?
====
7138
Oh, you're back? Hold on—let me—grr! Who keeps stealing my ink pot?
====
7139
Anything I can do for you?
====
7141
Stick to the stone floor to avoid the lightning arcs!
====
7142
More remains? Another dead associate, another piece of this sorry puzzle.
====
7143
Clarity blooms through the fog of the Hist, but to be charged with such a terrible task ….
====
7146
<A library's worth of paper has traversed this weathered notice board, but a few fresh bounties have been recently afixed.>
====
7147
Even the Governor's pirates shop here and spend their gold—and they usually never do that!
====
7148
It's all fresh off the ship. Which ship? Best not to ask.
====
7149
Think you'll find a better deal elsewhere? You'd be dead wrong.
====
7150
Welcome to my humble shop out here in the middle of nowhere. It's amazing how many dubious characters pass by this way.

Not that I'm implying anything about you, of course.
====
7151
I'll sell to you, but only if you're one of Akatosh's faithful. I suppose I'll even sell to you if you worship any of the other Divines.

But if you're a godless Daedra worshiper, I suggest you take your business to another city.
====
7152
These villains are cowards, hiding in the shadows!
====
7153
And those who treat murder as business are the worst of all!
====
7154
I trust your contracts have been abundant and lucrative?
====
7155
Astara seems more relaxed now that we're back to the usual murder and mayhem, wouldn't you agree?
====
7156
Oh the trials heaped upon Akatosh's faithful servants!
====
7157
Our beloved Grand Sermonizer has been taken from us!
====
7158
Isn't Mirabelle amazing? She's beautiful, excellent at what she does, and she isn't afraid to say exactly what's on her mind.

Next to murdering insects for the Night Mother, she's my favorite thing in the whole world!
====
7159
I suppose you were expecting my predecessor, hmm? Know that I, Fortunata ap Dugal, now rule Anvil and brooks no gainsay from the common rabble.
====
7164
Ha! Now you feed the worms and lizards!
====
7166
Can you spare a few pieces of gold?
====
7168
When accounts lie fallow for decades, there's no harm in skimming! If only the bank in Kvatch agreed ….
====
7169
I'm not used to being ashore. All this stability makes me queasy.
====
7170
I don't want to know you. You'll be dead within the year.
====
7176
Washing not make you safe, slave-scum!
====
7177
Have you not taken enough?
====
7178
Organizing fights is the easy part. It's cleaning up after them that's murder.
====
7181
Fools that trespass are welcomed to become one of us!
====
7182
More come? Let us show them the true darkness.
====
7183
I came from nothing, and I will make you nothing.
====
7184
Let's make haste. Quicken our enemies to their fate.
====
7185
More have come to claim what's ours!
====
7186
No need to fear, brethren! They shall not destroy the beast!
====
7187
<A library's worth of paper has traversed this weathered notice board. A few fresh bounties have been recently afixed.>
====
7188
Limenauruus! Arise! Stamp out the fires of life!
====
7189
Let the cloak of shadows consume you!
====
7190
This creature has limits. I do not. Take my power!
====
7191
What you find here, you will wish you'd left buried.
====
7192
I honestly hope the Black Dragon finds me. That armor would fetch a fine price. I'll have to be sure not to melt her inside it when I kill her. Maybe best to stick to frost spells ….
====
7193
I'm so proud of you! Silencer. I never expected to know one of them.

You accomplished so much in so little time. Fortunata, the Black Dragon, Artorius. Tanek says you did it to make the rest of us look bad. That's not true, though, is it?
====
7194
Silencer! Well look at you! I figured Tanek or Mirabelle would achieve that rank first, but there's no denying you deserve it.

Just don't expect me to bow or anything.
====
7195
I know I usually make jokes, but I wanted to say thanks. You killed the Black Dragon. You sent Artorius to the Void. And you accomplished all that without a modicum of my grace or social skills.

Well done, Silencer. Well done.
====
7197
Welcome, Silencer. Feel free to use our Sanctuary whenever you're visiting the Gold Coast.
====
7198
My victory is preordained!
====
7199
The hour of reckoning is at hand!
====
7200
Akatosh, accept this offering!
====
7201
Feel that? It's the chill of the grave.
====
7203
The hostel isn't as busy as it was before the war, but mother and I always find ways to make ends meet.
====
7204
Eager to prove your worth, Initiate?
====
7205
Are you prepared for the day's bloody work?
====
7206
The Void beckons, Silencer.
====
7207
Was I not clear, Initiate?
====
7208
You've returned alive. I trust your quarry does not share that luxury.
====
7209
Your victim awaits, Assassin.
====
7210
I await your report, Assassin.
====
7211
How many have you sent to greet the Dread Father today?
====
7212
There is not much else to be shared about your task. I trust you will make do.
====
7215
Our working relationship is as follows: You work, I don't plot your demise. 

Now, I would suggest you check the ledger.
====
7216
If you're hoping I have something special lined up just for you, I do, it's called disappointment. Check the ledger.
====
7217
If becoming a Silencer hasn't gone to your head, there are still plenty of contracts in need of a professional touch.
====
7218
If you're looking for more details on your job, Initiate, what's posted is all you get.
====
7219
How's that contract coming along, Assassin?
====
7220
There will be plenty of time to talk after you've finished your work.
====
7222
You've got a little blood, right about … there. I trust it's not yours.
====
7223
Silencer, a pleasure as always.
====
7224
Chanters preach against the Dark Brotherhood. What about dire wolves? More likely to kill you when you're traveling beyond the city walls.
====
7225
No food but what you see. You want a meal, you cook it yourself. There's a pot around here somewhere.
====
7226
Priests and pirates don't mix. You remember that, mate.
====
7227
A pirate fortress and a chapel of the Divines sitting side by side. They're like pond-water and fish-oil, these two … without the great smell of course.
====
7228
You're not fooling old Ghaturn. Nope. Got eyes in the back of your head …. I mean, my head.

You know what I mean!
====
7230
You're not one of those damned Red Sails, are you? Only thing I hate worse than a cheat is a cheat that's rubbish at cheating. Have some pride in the craft, right?
====
7231
I can tell you, it's tough to go straight in a town like this, but my pirating days are over. 

Don't give me that look! I'm serious!
====
7232
I've heard all kinds of stories about that lighthouse. Some say it's haunted. I don't put much stock in ghost stories, but I've seen shadows in the windows at all hours of the night. Dark doings I wager.
====
7233
This chapel is a disgrace! I haven't had a naked priest squeeze my bottom in decades! And the bosoms? Don't even get me started on the bosoms!

No wonder Dibella's turned her back on us!
====
7234
I'm just here to fight in the arena. Soon as I've filled my purse, I'm headed back to Grahtwood. Can't handle these Imperial priests and their scroll-thumping.
====
7235
You'd best mind your manners here. The Dragon God of Time drapes his wings around the faithful, but his fury has no limits. You do not want to invoke his wrath.
====
7236
You seen anything suspicious? The Order of the Hour is supposed to keep us safe, but there are evil forces at work in Kvatch. Good thing I've got such a talented mutt. If there's a dark plot, Gristle will sniff it out.
====
7237
The light of Akatosh shall destroy you!
====
7238
Dragon God, protect your servant!
====
7239
He should have been here hours ago!
====
7240
Damn it, Alexia. Where have you gotten off to?
====
7241
Only the finest sweetrolls available, perfect for the arena! Portable, sizable, and delicious!
====
7245
Your bones will make fine mortar!
====
7248
Taste the sap and give in!
====
7249
You have no power here. No one escapes Mazzatun!
====
7251
I thought Fortunata would help restore my family's honor. Didn't realize she cared more for coin than reputation.

Though I have neither, these days. Rotten luck at the arena.
====
7252
Despite what the town criers said, I didn't intend to poison my neighbor's children. Those cats of hers would not stop yowling! A plate of poisoned kippers was enough to do the trick.

Children should know not to eat strange food from the ground!
====
7253
I taught Fortunata how to navigate. You'd think she'd at least grant me an audience.
====
7254
Fortunata fell off her own ship, once. It's true! And she'd soaked herself to the gills before she fell in, if you get my meaning.
====
7255
I'm going to try to meet up with Torrid Torolon at the tavern later. I hope he'll let me buy him a drink!
====
7259
The blood of a thousand thieves can attest: your wealth is safe with me.
====
7260
I've heard Reachmen sometimes charge into battle wearing nothing at all. You should try it.
====
7261
The blood of a thousand thieves can attest: your wealth is safe with me.
====
7262
No need to carry all that surplus with me around.
====
7263
The blood of a thousand thieves can attest: your wealth is safe with me.
====
7264
No need to carry all that surplus with me around.
====
7265
Smell the desperation? That's your clue that another Pardoner's Brawl is about to start!
====
7266
Victory! Three cheers for the survivors! They get to live another day!
====
7268
Hear the whispers of the night!
====
7270
You think I'm surrounded? How cute.
====
7273
Mephala! Lend me your power!
====
7274
I love playing hard to get!
====
7275
Mmm. Look who comes crawling back.
====
7281
Behold, the price of kinship.
====
7282
More souls for the Spider!
====
7283
Aw, was the dark too much for you?
====
7285
Just a taste! Just a taste!
====
7286
Maybe I should shed some weight.
====
7292
Ah ah ah! Can't hide from me!
====
7293
The end of the world is unavoidable. Chaos is inevitable. The Serpent wills it so.
====
7294
Thanks for clearing the way.
====
7296
I will stop you dead in your tracks!
====
7297
Hey, ugly face! Get outta my way! I … wait, I'm sorry. Your face is fine. It's just kind of blurry.
====
7298
This one is wasted as a laborer. Sahalu is management material.
====
7300
Dung-covered Iron Orcs! What did Shurami ever do to them? Shurami only uses her knives to cut prices!

Let me show you my stock.
====
7301
Ha! I heard that! Your stomach's growling like a hungry welwa! Sit a spell and let me fill that belly.
====
7302
If these Iron Orc attacks get any more frequent, I'm going to have to start brewing tree-bark ale and gravel brandy. A woman's got to make a living, after all!
====
7303
I know, I know. Who can eat fresh meals out here in the wastes? But you know what? Even boot-leather tastes good when cooked with the right spices. 

I think you'll like what I've got in stock.
====
7304
You there, have you heard the one about the Orc chief and the pumpkin patch? No? 

Don't give me that look! I've got plenty of Orc friends. One of them even told me this joke! Where do you think I got it?
====
7305
Feel free to use the equipment—just so long as you don't have any of that damn red brittle on you.
====
7306
Never thought I'd be hauling red brittle out of this mine, but that twitchy High Elf down in the storehouse seems to think it's worth something. Hopefully we'll be back to mining gold and real ore in a few days. 

It's not worth getting the shakes.
====
7307
It's nothing. I just haven't been sleeping well. I've got to get back to work. Right after I catch my … my breath.
====
7308
Fix the winch. Keep it working. Don't let the rope break.

You know the best thing about being an engineer? Me neither. I should have stuck to gambling.
====
7309
I'd love to lend a hand and take out a few of those ugly Iron Orcs, but these rocks aren't going to mine themselves.
====
7310
This town is cursed. Selfishness, avarice, vanity. Get out while you can—before you become another victim like this poor woman.
====
7311
Want to hear the name of the epic story I'm writing? "Trees Rain Stone in an Empty Sea." Evocative, isn't it? 

You don't look very well. Perhaps you should step away from the mine and get some fresh air.
====
7312
This one is happy that so many have fled Dragonstar. Azzaril has the whole mine to himself. Harder work, but a bigger share, yes?
====
7313
Does the unworthy swine have something to say? Save it for the Arena, little pig.
====
7314
As long as no one hits me in the face, I'll be fine. I hate it when people hit me in the face.
====
7315
Hail, noble adversary! Come and break bread with me, for tomorrow we may die!
====
7316
You're wearing that gear into the Arena? Well, I'd bring along a restoration staff or two if I were you.
====
7317
Excuse me, capon jam. I think one of us is confused. This table is reserved for Stone-Fish warriors.

I don't see any Stone-Fish colors and I don't recognize your ugly face, so I wager you're in the wrong place. Get lost.
====
7318
Don't believe everything you may have heard. My goods certainly did not fall off the back of a caravan wagon.
====
7319
The Captain frowns upon loose talk, but I heard the Arena uses some powerful magic. Some kind of glamours they turn on and off like lanterns. Be ready for anything in there. I know I am!
====
7320
Some friendly advice. In the Arena, keep your menders safe. If you take out your opponent's healer while protecting yours, you'll be one step closer to victory.

Healers are useful that way.
====
7321
You have that killer instinct. I can see it in your eyes. Hold on to that feeling, stranger. There's no room for mercy in the Arena.
====
7322
My nan always said that a starving bear will eat itself. 

I say it's better to eat someone else. Am I right?
====
7323
Meat without moonsugar is like chewing without teeth. Bah. Sugar-Dance would trade your left arm for some sugar-cane fritters right now!
====
7324
This one hopes you have traveled far and wide. Knowing your way through a blizzard will help you in the Arena—or so I have heard.
====
7325
Why do the furless ones wear so much armor? Do they enjoy getting hit? All those pots and pans just slow them down. That must be why they get hit so much.
====
7326
Look at some of this so-called "competition." The Diamond's Daughters shall have no problem becoming champions of the Arena.
====
7327
What? Haven't you ever heard of Dorzogg's Dozen?
====
7328
A rose water solvent? Yes? No. Too obvious! Stupid, stupid! 

One part fire salt, seven parts chaurus bile. Or is it draugr bile? Do draugr produce bile? Make a note to check on that.
====
7329
This one greets you. Welcome to the camp of the Five Claws.

But this one can't help but wonder, why are you here?
====
7330
The air's so fresh and clean up here, it makes me want to sing!
====
7331
We've got all kinds of goods for sale! Only … slightly used.
====
7332
Hello there! Braving the Craglorn wilds? How exciting!
====
7333
You want to buy the spoils of war, yes? Speak to Severa—she has what you need.
====
7334
I'm not cut out for army life. Too many rules, too much marching. And yelling. I hate yelling.
====
7335
On the run? Pull up a stump. I could use some decent conversation.
====
7336
I left the army behind me and I have no regrets. No regrets at all!
====
7337
Grim times make good business. You should examine our wares. Talk to Severa. She'll offer you a spectacular deal.
====
7338
Bring trouble to our camp and I'll bring pain to you and your descendents.
====
7339
The field is ours! Run for your lives, you miserable gray-skinned dogs!
====
7340
Many thanks, wayfarer. May the stars bless your path.
====
7341
With the aid of these gifts, I believe we will save Craglorn.
====
7342
Those Anka-Ra are so … sumptuous, don't you think?
====
7343
Thinking of trying my luck up at Dragonstar Arena. That's the big time, is what they say.
====
7344
Ask me no questions and I'll tell you no lies. I have no quarrel with you at the moment, so you have nothing to fear from me.

Yet.
====
7346
Mercy only applies to the victors! Fight for your miserable lives!
====
7347
Smell the desperation? That's your clue that another Pardoner's Brawl is about to start!
====
7348
Victory! Three cheers for the survivors! They get to live another day!
====
7350
Mercy only applies to the victors! Fight for your miserable lives!
====
7351
Have you lost your appetite? Because I'm famished!
====
7352
You know the role of prey well: struggle, resignation, and death.
====
7354
Don't fight it. You never stood a chance.
====
7355
Sorry, this affair is invitation only.
====
7356
I once ripped a daedroth's jaw straight from it's face with my bare hands. Then I pummeled it to death with it.

The other daedroth fled when they saw that. They didn't want any part of what Sorasi Mavrand had in store for them.
====
7357
The stones are ours to command!
====
7358
We have some presents for the Lady!
====
7359
Think you can tangle with the Silken Ring? Hah!
====
7360
Interlopers! We invite you to die!
====
7361
Mephala! I offer these to you!
====
7362
Pacrooti tries to keep things simple. What he will never understand is why others insist on making them so complicated. Also women. Pacrooti will never understand women.
====
7364
Bright moons, a bonus card!
====
7365
Greetings, my good friend!
====
7366
Ah, my friend returns! This one thinks there is nothing better than a good friend, unless it is a good friend bearing moonsugar treats.
====
7367
Pacrooti thanks you, and hopes to see you soon!
====
7368
Another go-around, my friend?
====
7376
Set the pace of the fight, little ones!
====
7377
Must I personally purge this plane of its mortal infestations?
====
7378
Are you feeling well? No peculiar dreams, no odd sensations or emotions? No?

Then you are fit to aid us. Are you willing to enter the bowels of Nirn to recover another relic?
====
7382
Good to see you alive, friend. What news of the anchors?
====
7426
Hello. How can this servant of the Telvanni assist you?
====
7447
Now that's the face of someone come to collect their reward. Or you just ate a sweetroll.

So which is it? I'm bad with faces.
====
7448
Greetings, warrior. How can I help you?
====
7449
Greetings, walker. You are here to purchase my wares, yes?
====
7451
My equipment is only for the heroes of the Pact!
====
7452
If you have proven yourself on the battlefields, perhaps my stock would interest you?
====
7453
I sell only the best equipment, and only to the best warriors!
====
7454
You honor me with your presence, warrior. Peruse my wares?
====
7455
You can look, but my equipment's only for battlefield warriors.
====
7456
The best equipment for the Covenant's finest warriors, right here!
====
7457
You don't look the type to wrestle a snow bear into submission. Maybe a snow bear's cub.

Well, I have a cub-sized problem. Just for you.
====
1
A lot of folks left after Crosswych Mine collapsed. I might leave soon myself if no one can get rid of all the undead.
====
5
The town is resilient. The Mine's collapse is terrible, of course, but we will rebuild and return to prosperity.

I would hate for Crosswych to become a town of nothing but memories.
====
8
The walls rumbled and then some of the walls caved in. Some folks never knew what hit them.

Maybe it's better that way.
====
10
Best keep your weapon ready. 

Rivenspire was never peaceful, but now all manner of unnatural beasts prowl the land.
====
11
Best keep your weapon at the ready. Rivenspire was never peaceful, but now all manner of unnatural beasts prowl the land.
====
12
If you're travelling to Shornhelm, be on your guard. The lords of the city are still vying for control. 

They don't seem to care who they destroy in the process.
====
13
I've heard Shornhelm is all but in ruins. Those poor people have had more than their fair share of troubles.
====
15
House Redoran is here to serve the people of Davon's Watch.
====
16
A man was ripped apart right before my eyes. Another turned into a fiendish creature. Please, help me escape!
====
21
The walls rumbled and then some of the walls caved in. Some folks never knew what hit them.

Maybe it's better that way.
====
22
I haven't seen you around before. Did you just arrive? 

I think you might be a little bit more than fashionably late, but don't worry.

There's plenty of everything at this party!
====
23
I haven't seen you around before. Did you just arrive?

I think you might be a little bit more than fashionably late, but don't worry.

There's plenty of everything at this party.
====
24
I haven't seen you around before. Did you just arrive?

I think you might be a little bit more than fashionably late, but don't worry.

There's plenty of everything at this party!
====
26
I haven't seen you around before. Did you just arrive?

I think you might be a little bit more than fashionably late, but don't worry.

Tthere's plenty of everything at this party!
====
27
This town is resilient. The mine's collapse is terrible, but we'll rebuild and return to prosperity.

I would hate for Crosswych to become a town of nothing but memories.
====
31
Our orders are simple. Stop the ogres or die trying.
====
34
The herds are afraid. That makes all of us nervous.
====
35
... ugh. Wha...free? I am really free?
====
37
It's dangerous to stop on the road, but with Nords about, it might actually be more dangerous to enter the city.
====
38
It's dangerous to stop on the road, but with Nords about, it might be more dangerous to enter the city.
====
39
What evil could I have done to deserve this?
====
45
There are five types of trees in Wind Keep.
====
46
We hold a tenuous peace with the Houses, but the elders worry what lies in the future for our pact. We shall wait and see.
====
47
I don't have time for questions.
====
48
I can't wait to fix this damn thing and get home. My entire family's probably thought me for dead by now.
====
49
I'm sorry, my friend, I just finished performing a song. You'll need to wait a while before the next one.
====
51
Narsis is the safest city in the region, despite attacks from the Ashlanders.
====
52
You won't find a better price in all of Deshaan, my friend!
====
54
Our orders are simple. Stop the ogres or die trying.
====
55
I came here from Stonefalls. I wanted to get away from all the sick people, and I ended up here. Makes you think, doesn't it?
====
56
I'm not sick. I'm just tired. I've heard that if you take a dose of cornberry liquor every day, you won't get sick.
====
57
Another fine day in Central.  Watch yourself, stranger.
====
58
I really don't have time for questions.
====
59
Look at those soldiers standing there. Too busy planning and showing off to help unload their own supplies. Ugh.
====
60
I can't stand it anymore! What are they going to do to me?
====
61
I really don't have time for questions.
====
62
We're trying to do all we can. The spirit wardens are trying to help everyone afflicted with the Fervor, but there are just too many mouths to feed.
====
72
He was so kind, at first. So gentle. 

I will be gentle with him, as well. I will gently pluck out his eyes.
====
73
Could I have raised that child with the life I lead?
====
74
Perhaps the world beyond will simply wither and die. We'll persevere, as we always have, as their wars tear the others apart.
====
75
Is there hope for my sisters? What must we do to stop darkness from falling?
====
76
What have the Mabrigash done to you? Huh?

You have no right to be here. You haven't been affected like we have. I thought we got rid of all the outsiders. Then you came along....
====
77
Don't sneak up on me like that! I've been having horrible dreams. They've left me a bit spooked.
====
78
We were paid well, but not well enough to deal with those heretics and savages.
====
79
We're trying to do all we can. The spirit wardens are trying to help everyone afflicted with the Fervor, but there are just too many mouths to feed.
====
80
I thought I was lucky. I got injured, and then a mender just happened to stop by. 

Now I'm not so sure. He seemed like he was sick, and now I feel like death.
====
85
I load cargo. I unload cargo. No ships, no cargo... and I don't get paid!
====
86
Everyone down here took the lighthouse for granted... until it was gone. Thank you for lighting it again.
====
87
You think you can stand against me?
====
88
I can feel their fingers all over me, pulling me down into their dream. I must stay awake!
====
89
What is this affliction tormenting us?
====
90
I wonder if we can throw a yoke on 'em and put 'em to work?
====
92
I feel so weak, like I've been marching for days. What happened to me?
====
93
You think you can stand against me?
====
96
I'm from Stormhaven, but I've been conscripted in Rivenspire for a few years now. It was more peaceful in Stormhaven.
====
97
Don't tell the Captain, but I haven't slept for three days. 

I can't close my eyes. I might not wake up again.
====
98
Stay alert, friend. One never knows when the enemy will strike.
====
99
Every time I close my eyes, I hear the call of a harpy echoing over the plain.

"Get some rest." she says.
====
100
Please do not bother us. This ritual is very delicate.
====
101
House Redoran is here to serve the people of Davon's Watch.
====
105
Moric Kerbol gave me a job at the Mill when no one else would even speak to me. I'd lay down my life for him.
====
106
I thought Davon's Watch would send an army to help us, but we've heard nothing about reinforcements from the captain. 

I'm starting to worry.
====
107
They look like ordinary people, but they're werewolves. If they lied for so long, how can we trust them?
====
108
Evermore's filled with the dead and dying. We need help.
====
109
Arkay's blessing upon you, traveler.
====
110
I'm getting my strength back, slowly but surely. Evermore suffered greatly during the illness, but we're on the mend now.
====
111
They say that Princess Elara is at death's door. If she dies, who will be heir to the throne?
====
112
When I was sick, I couldn't hear the birds singing. Now I can again!
====
113
What are these fiends going to do to us?
====
114
Ah, a visitor! 

I do not know you, but all the same, I am thankful for the company.

Eternity can be quite lonely.
====
115
I was no soldier. I did not wish to fight the Akaviri. Yet they came to our shores, their purpose clear.

Would that I could have died to their swords in battle. Then my death could be avenged.
====
116
By Mara, it feels good to kick some Imperial teeth in! You're a legend around here, <<1>>.
====
117
All things considered, the garrison is in remarkably good shape after changing hands two times.
====
118
Eamond was a good king to Evermore, and <<1>> would have been a worthy successor.

Now they're both gone, and <<2>> is sure to flee to her cousins in Wayrest. Who will lead us now?
====
119
Victory is always sweeter than defeat, despite its high cost.
====
123
The pain... it never stops....

Sergeant Tasan! It hurts!
====
124
Noura is a nice young lady. She sometimes brings me water from the Fallen Grotto.
====
126
Skooma has become such a big problem lately. 

We have too many hardships these days 

With so much death and paranoia, they turn to skooma to help them forget.
====
127
All I can say is, it's about time we advanced on the Garrison again.
====
128
We haunt this place no more.
====
129
I knew something was up when the scouts didn't report back. What will happen to us now?
====
130
What will happen to us now?
====
132
Many people come to us from Ebonheart.

They seek desires the Tribunal and their enforcers would have us reject. 

Sera Orvona has seen to our survival.
====
133
I don't ask what's in the shipments. 

I just do my job and get paid. What harm is there in that?
====
134
This place is more treacherous than a pit of vipers. 

If you want to get out unscathed, keep your wits about you... and keep your coinpurse close.
====
135
The winds do not favor us this season.

If my shipments don't make it past Emberquay, I could be ruined!
====
136
Showing signs of illness? This disease is serious business, my friend. 

One can never be too careful when it comes to health. Never too careful.

Should you be in need of a salubrious curative, you know where to find me.
====
137
Are you here to help? So many of us were injured in the attack….
====
138
Some of these wounded managed to keep their ivy rings.

Their wounds haven't festered because of our close proximity to Gil-Var-Delle. 

We're missing a lot of rings, though. With so many wounded, we're having trouble.
====
139
What is Vonov doing in Gil-Var-Delle? 

I hope we can find out and stop him before he carries out his plans... whatever they might be.
====
140
No Imperial lash will ever touch my back.
====
141
I know where you've been. You are either very brave or very foolish.
====
142
No more will the Imperials hold our city.

No more!
====
143
Captain Athelyn is the finest commander I've had the honor to serve. 

It's a shame they stationed him here.
====
144
I'm getting my strength back, slowly but surely. The Imperial soldiers tortured us for their own amusement.

Well, they can break our bodies, but they can't take away our minds and spirits.
====
145
I'm getting my strength back, slowly but surely. Evermore suffered greatly during the illness, but we're on the mend now.
====
146
You aren't an Imperial! Have you come to help us?
====
147
This used to be a flat expanse of tidepools and rocky outcroppings. 

As the coral grew, so did the ground itself.
====
148
I can spot a troublemaker a mile away. 

I'm keeping an eye on you.
====
149
The Orlishkaarn outnumber us. I'm sure of it. 

Each day, I thank the Three there hasn't been an all out attack on us yet.
====
150
I'll gladly lose my coins to see you make the beast weep, Wood Elf!
====
152
Namat, your mother hits harder than that!
====
153
Ha! The little one fights surprisingly well!
====
154
They work us day and night, and only two meals a day. How's a man supposed to live like that?
====
155
You've come to help?

Good. We'll need it.
====
157
Set me free and I'll make a break for it.
====
158
Curse those Orlishkaarn heathens. If it weren't for them, we may actually be making progress here! Sure Mount Senie pipes back up now and then, but if we had the time, we'd have been able to manage some way to divert the flow further from town.
====
159
All I want to do is sit here for a very long time. 

I hate having to stand around all day with nothing better to do than stare at the Orlishkaarn.
====
160
Most of my brothers and sisters have gone to the front in Cyrodiil.

I think it's a fool's quest, but I can't argue with blood and glory.
====
161
If the noble houses don't seize the trade routes through Stonefalls, we may run out of food.

The peasants' bellies will be rumbling long before the nobility even notices!
====
162
Without chains, but we are creatures worthy of scorn. 

Our enemies do not attempt understand our ways. I would respond with the same kindness.
====
163
Seems like I've served every Outlander in Davon's Watch. 

Sooner or later, everyone gets thirsty.
====
167
I know many ways to entertain you.

Stay a while.
====
171
I wanted to travel to Kragenmoor, but the roads are too dangerous. 

Even the wildlife is afflicted with this disease.
====
173
Thank you for your help. When I can stand again, I want to share a drink with you.
====
174
I still don't know what Vonov's plans are, but we'll need to stop him nonetheless!
====
175
Will these ordinators hurry up? 

The idea of being trapped on a potentially contanimated ship does not bode well for my nerves.
====
176
Have you seen the deserted ship on the western docks? 

I've heard the crew was wiped out by the plague before it reached Emberquay.

Thank the Three I've been stationed here instead. I want to be as far from that ship as possible.
====
177
We all tire of these inspections, not just the ship's crew. Examining every inch of a merchant ship without knowing exactly what you're looking for is a painstaking process. 

I'd prefer to set fire to the ship and let Vivec sort it out himself.
====
178
This wait is unbearable. 

The guards could at least let us roam our own ship, instead of confining us to such a small area.
====
179
I can't believe they quarantined us! 

I'm growing more paranoid the longer we're here.

It's as if the Ordinators have sealed my fate by keeping me on this ship. The slightest cough or sneeze is terrifying.
====
182
Farseer Leamu will do everything she can, but close the rift? For that we'll need more.
====
183
The corruption is gone! I'm free!
====
184
Here to see Thovasi? 

He's up in the main building. Can't miss him.
====
185
Thank Tall Papa! I've been living in Sentinel for many years. 

When I go to my ancestors, I will remember this city fondly.
====
186
Sentinel's smaller than Wayrest, but its harbor is as good as any other port I've seen.

I moved here when the Daggerfall Covenant was finalized. I've never regretted it.
====
187
Sentinel doesn't smell like other cities its size. The breeze over Iliac Bay clears the air. Thank the gods for that.
====
188
Most of our soldiers are already in Glenumbra and Stormhaven, capably dealing with problems there.
====
189
The street rats are more brazen these days. 

Your coin will vanish before your very eyes!
====
190
A word to the wise, traveler. If you plan to cross the desert, take plenty of water.

It's a long trek to the first oasis.
====
191
Even the trees quiver with the coming storm. What it will manifest as, we can only watch and wait.
====
192
Don't be shy. What's on your mind? 

I'm willing to haggle over the price of my goods, if that's what's I need to get your business. Everything's negotiable!
====
195
What are these "Children of Sithis" I have heard of? How far we have strayed from the old ways.
====
196
The longer you loiter, the more suspicious you seem.
====
197
Here to help? It's only a matter of time before these protesters reach their breaking point.
====
198
I think it's time the Wardens took on some real responsibilities. They are too spoiled in their great Town Hall to worry about us!
====
199
Kilban's recklessness has cost us every artifact we brought from Black Marsh. Countless years of history given back to the swampwaters. I don't know whether to be upset or pleased.
====
200
I hope to gain skills such as yours one day. With more like you on our side, I am confident the Pact will win this war.
====
201
Set me free and I'll make a break for it.
====
202
The Cult of Sangiin captured me in the night. What will happen to me now?
====
203
That which stirs within the sands now should not have been awakened.
====
204
My family moved to Bergama to get away from foreigners. Now everyone's coming here!
====
205
Nights when I'm not on duty, I enjoy looking at the stars. Thank Tall Papa for setting them in the skies above.
====
206
I wish to Arkay I'd never left Wayrest for this wasteland.
====
207
I'd step back if I were you.

Wouldn't want anything... bad to happen.
====
208
Unless I want a kiss from you, I don't want you anywhere near my face.
====
211
I wonder if it's too late too late to change my mind.
====
212
<<1>> and <<2>> will see us overcome these mercenaries.
====
213
Stormhold still has enough soldiers to take care of itself. They don't even need me.
====
214
I'm still a bit dazed from that hit on the head, but I should be fine soon.
====
215
Too many of our goods have been stolen by miscreants from that Cult.
====
216
Can you talk to the Cult about setting me free? I promise I won't tell anyone about them.
====
217
While Anvil's Heart was under siege by those villains, I worried that they'd destroy our forges before they left. Thankfully, there doesn't seem to be much, if any, damage.
====
218
King Fahara'jad needs all the able-bodied soldiers he can get. I'm going to join his army as soon as my training is complete.
====
220
This one would flee the farm, if <<1>> hadn't cast a spell of compulsion over him.
====
221
This one now has hope for the future. Thank you for helping us.
====
222
Will Tc'leensa take up the elder's mantle? She has been with him as long as I can remember.
====
223
Keira said I'd be next in line to get out of the town. They only smuggle a few of us out at a time, and only after nightfall.
====
224
Tall Papa has forsaken us.
====
225
I am grateful that Overseer Jahi called us off the field when she did. 

I fear we would all be dead by now if she had not.
====
226
Plenty of refugees from Stormhold came here, hoping to find some honest work. Honest or not, they found it.
====
227
This "port" is little more than a collection of sticks and stones. The Archeins are quite lucky I still deal with their backwater town.
====
228
It is vexing that we no longer have holdings in Stormhold. So quickly do our once-allies turn against us!

This farce of a truce will soon fall, and the Dunmer will have to ask for our aid once again.
====
230
May the blessing of the Elder Hist keep you safe.
====
231
Blessings, stranger. Please try not to step on the eggs.
====
232
Blessings, <<1>>. May your travels be with the current.
====
233
We've done what we can for this hatching. Now it is up to you and the Elder Hist to rain blessings upon us.
====
237
I feel as though I should remember something. I'm not even sure how I got here. Oh, well. Why dwell on what we can't change?
====
238
I'd kill my entire family to be able to spend the rest of my time here.
====
239
May the blessing of the Elder Hist keep you safe.
====
241
You don't know what you've unlocked in me. I have errant dark thoughts. Evil things that just slip into my mind. If I act on any of them, you should be the one to bear the guilt.
====
242
Eat the others first, please!
====
243
Will the spirits of this place take revenge upon Zud-Reen? Upon us?
====
244
Everyone deserves a second chance. Even the most depraved individual can be saved.
====
245
You have destroyed these people's lives! They were not meant to remember the things they'd done.
====
246
The voices, they stopped. I could hear the wind again. That's when I knew I was free.
====
247
Most of the villagers have moved north to Hissmir. I don't think I could ever do that. This town has always been my home.
====
248
The Imperial forces must be entering Malabal Tor from Reaper's March, to the northwest. I wonder if they have bled the land dry there as they are trying to here?
====
249
How many other rulers would be right here on the front lines with their own troops? We Bosmer won't follow someone who isn't worth following, and while the Prince isn't his father, we like his spirit.
====
251
Are you here to rescue us?
====
252
Some people think I'm too small to be a soldier. They look so surprised when I drive my sword up under their breastplates.
====
253
You know what bothers me? Montclair approached our forces claiming to be allies, then slaughtered them when their guard was down. He's not fighting the same way the Aldmeri and the Ebonheart do.

I don't think anyone has stopped to think about that.
====
254
It's like waking up from a nightmare. I remember being chased by wolves...
====
255
You want me to cut you? Get away! This is mine!
====
256
You… you're not one of them. Please, you must listen to me!
====
257
We caught him this time, but what about next time? What if they summon reinforcements here? What then?
====
258
The conscripts keep <<1>> busy with training at the edge of the battlefield.

Fortunately, this battle provides many training opportunities.
====
259
Complain, complain, complain! These useless conscripts do not appreciate the honor we bestowed upon them by bringing them to battle with us.
====
260
No one understands our plight. We're not untrainable, and we're not cowards.

<<1>> treats us like children. But then, he's simple-minded, like so many Orcs.
====
261
Quckly! Cut these bonds before another pirate comes to check on me.
====
262
Quickly! They plan to put us aboard their ship any moment now!
====
263
I can't eat any more seeds and scraps. Last time I did I broke a tooth on a pebble. What I wouldn't do for some warm bread!
====
265
A hard day's work and what do I get? Pittance for my produce, and a stiff back in the bargain.
====
266
He ... he won't leave me alone. Please help me!
====
267
We're just having a friendly conversation.
====
269
We thought ourselves isolated here, but it seems that Angof's cult infests even this place.

He's intent on choking the life out of this land.
====
270
We can't go back to Camlorn.

Why would we turn down the wyress' offer to stay?
====
271
The land quakes with your approach. It senses your importance.
====
272
I'm glad you're here to protect us, Captain.
====
273
Smith gro-Izburg has been known to slave away at his anvil for days at a time. He may give glory to Mauloch, but he has the stamina of Zenithar!
====
275
Rescue us from the Taskmasters, please. They'll kill us!
====
276
No one is quite sure how His Majesty died. 

The queen has been in seclusion since the news arrived.
====
277
Every bone in my body aches, but if I could take one of these bastards down, I'd do it in a heartbeat.
====
281
I don't know how much longer I can survive in this decrepitude.
====
282
Normally there wouldn't be so many wolves in the Pass.
====
283
They came right out of the water!
====
284
Unless you've brought dice, whiskey, or a blood feud, don't waste my time.
====
285
I couldn't find any teeth lying on the ground. Did you see any come out when you were fighting?

Bah, I'm never going to finish this tooth necklace!
====
286
Wait, you're no troll!

I was sure that was the end for me.
====
288
If I only had a weapon and a free hand,  I would free my men and we could cut our way through these Imperials.
====
289
Come to laugh, blood-sack? If I get free, I'll peel you like a grape!
====
291
I've done more than my share of work to get my <<z:1>>.
====
292
I'm so hungry, I'd eat my <<z:1>> and pretend that it's mluo.
====
293
Sorry if I seem distracted. I was up late last night, and now I'm suddenly exhausted.
====
294
It's nothing … There's nothing out there … It's nothing.
====
295
Are you going to buy something, or are you just going to ask me to buy some random junk you picked up in your travels?
====
296
Ufa enjoys playing the part of the wise old man, but his fingers are as deft as they were in his youth.

Just in case, you should check your pockets after you leave.
====
299
What's your pleasure today?
====
300
I don't know why Ufa let that woman stay here.
====
301
Save me from the Reachmen!
====
302
Save me! I don't want to be raised from the dead!
====
303
Are you a new resident or just visiting? Either way, you should talk to the mayor.
====
304
Merciful Healing Mother, please.
====
307
I can feel the spores on my fingertips. Can't wipe them off. Have to cut them off.

Someone give me a knife. Please!
====
308
Are you looking for trouble, or are you just too stupid to know any better?
====
309
Unless you got an invite from the Lady, leave the dock.
====
310
You're standing too close.
====
312
Henrik has been known to slave away at his anvil for days at a time. He has the stamina of Ysgramor himself!
====
313
I… thought I would be with her forever. She swore to protect me….

What was that? Was I dreaming? I better get out of here before anything stranger happens. Thank you for your aid!
====
314
Find someone else to bother.
====
315
I can't thank you enough for your help.
====
316
Why do you bother me? I have troubles, troubles.
====
317
<<1>> asks everyone to remain calm despite recent events beyond Evermore's walls.

Despite our beloved King Eamond's death, and the threat to our north, we are safe and should remember that our knight regent Sir Renchant takes care of us.
====
318
What do you think? A fine collection, eh?
====
319
It's the contributions of citizens like you that made victory at the Garrison possible.
====
320
Nothing you say will restore Arilen. On your way!
====
321
You think Naldyn's murder is what they mean by "Blood for the Pact?"
====
323
With the killer running free, Stormhold is no place for visitors.
====
326
I've heard a lot about you. Now I can see what all the talk is about.
====
327
I can't believe the Dominion killed everyone here. By the time we're done with them, they'll have shed enough blood to repay that debt twice over.
====
328
Is the Dominion so weak? I can't imagine the Murkwater villagers had any weapons bigger than boning knives.
====
330
Troubled times, my friend. Troubled times. Best keep yourself safe.
====
331
Might I sing you a song, my lady? Can I tell you a tale?

We could take a private room. I've been told I have a silver tongue.
====
333
I have nothing to say to you. Begone!
====
334
Excuse us. This is a private matter.
====
335
I'm only a merchant until my poetry catches the eye of Vivec. I'm sure it will. Any day now.
====
336
Seems pretty dangerous to transport <<1>> like this. I know <<2>> is really nervous about any of blowing up on deck.
====
337
Interested in a room? I've got a nice one. Cool breezes.
====
339
You aren't here to kidnap me, are you?
====
340
Aren't they just adorable?
====
341
You don't think that thing is still out there, do you?
====
345
I hope these spellbooks truly hold the answer to what the arch-mage is seeking.

We all should know better than to trust the Daedric Prince of Madness.
====
346
Believe me, I'm not one to stand around while others take part. I prefer to join in.

Curse Sheogorath and his games!
====
347
Everyone should have a pet!
====
348
Excuse me. I have work to do.
====
349
I'm up. I'm up. Just a few more moments.
====
350
I'll get this. I want to be alive tomorrow.
====
351
Any training would be welcome, stranger.
====
352
Welcome to the Hlaalu Treasury.
====
354
This Altmer alchemist, Ruuvitar, steals wisdom. He's a thief of history.
====
355
Ruuvitar was a vile man. The sun is brighter since you slew him.
====
358
Magistrate Vox claims a powerful artifact. But surely it is not stronger than the Tribunal!
====
359
St. Veloth's Judgment was lost for centuries. We have few of his relics.
====
366
Cat piss? Who throws cat piss on people?
====
368
Can't you stop the whispers?
====
369
Leave this place! Leave while you still can!
====
370
Keep it up! Keep fighting!
====
372
Don't be shy, now! This fire's barely smoldering. More! More!
====
373
That lever releases pressure to lower the fire's temperature. Keep working it.
====
374
The Bad Man is disappointed in you.
====
376
I don't know what you're searching for, but I don't have it!
====
377
Oh, great, you've cracked my skull!
====
378
You know nothing of the passing of time!
====
380
You've got to destroy it. The artifact, he guards it at the altar.
====
381
Have mercy, please! I'll help you!
====
387
Yeah, I lost my home. But the priests keep telling me I still have my health.
====
388
Yeah, I lost my home. But hey, the priests keep telling me I still have my health.
====
389
Ulthorn, I beseech you! Come to me!
====
393
How dare you defy the Order of the Black Worm, slave!
====
396
If I were given more time to study that one gem ….
====
397
Elf-loving, toothless, overgrown son of a cantankerous dog!
====
398
No one out here appreciates music. Whenever I bring out my drums they leave the hall. At least Alduin likes my music. The Thane's tame wolf? Whenever I start singing he howls along.
====
399
Join me if you like. Plenty for everybody!
====
400
Farvild, some of us are trying to think!
====
402
Haven't you thought enough?
====
408
I'll head for Ivarstead. Good luck.
====
409
A random fool arrives at the wrong time, and all is lost!
====
410
I have never had such a worthless assistant, Innbild. Well, maybe Atald…
====
411
Good work, friend. I return to my slumber.
====
413
I don't like these Stormfist characters. I don't like them one bit.
====
414
It's peaceful out here near the water. I find the sound of the sea soothing.
====
416
Where's the captain? And the first mate?
====
417
I don't know what you're searching for, but I don't have it!
====
418
Oh, great, you've cracked my skull!
====
419
I keep track of what comes into Windhelm.
====
420
Master, is that you? Did you forget about me again?
====
421
What rapscallionry is this?
====
430
If we could make the undead do the counting, it'd save time.
====
431
There has to be a clue around here.
====
432
The barracks is no place for cats. But do people keep bringing them in here and make me chase them? Of course they do. Well, I'll show them!
====
433
I should just steal a horse and ride off. The worst they could do is kill me.
====
434
I should just steal a horse and ride away. The worst they could do is kill me.
====
436
Nightshade will work great in this recipe, but I don't want to kill anyone. Maybe just a pinch.
====
437
Get across the bridge, fast!
====
438
Stop resisting! Accept your fate.
====
439
You're going out dressed like that? You look like a horker!
====
441
Pray to your puny gods, fool!
====
442
You won't get away with this!
====
443
It's an honor to carry such a weapon.
====
445
This is one of the best in the armory!
====
448
Don't bother trying to read the pages you find. It's all in cipher.
====
449
Get to the brazier and use the shard! Hurry!
====
450
<<1>> is vulnerable! Destroy him!
====
452
This might be salvageable.
====
453
No more dereliction of duty!
====
454
Even the captors do not avoid torment here! Dig faster!
====
455
I'm quite confident in Andewen. I'm sure she has a good reason for her tardiness.
====
456
This will work. This will work!
====
457
Can it be? Free from the curse of the Mallari-Mora!
====
458
The stone is free. I think there's one more.
====
459
Stay alert. I'm not done yet.
====
460
Glory will be ours! Attack!
====
461
What laughable opposition.
====
463
Madam thanks you for your generous gift.
====
464
The pain would stop if only you would relent, dear man.
====
467
This should help. I need to check on Leon.
====
471
How dare you attack this gentle creature!
====
472
You will be mine. Do not fight the call.
====
473
I am proud to be an Argonian, and to share my knowledge with those who need guidance.
====
474
I feel the Ancestors guiding me.
====
478
It's tearing at my… Get it out!
====
481
M'aiq has seen the future in his dreams.

Adventurers will one day scale mountains the likes M'aiq has never seen! He does not know how, but these adventurers are determined to get to their destination.
====
482
Sadas can spy on me whenever she likes.
====
483
Aretino has the most amazing accent. I think I'm going to offer to buy him a mug of mead.
====
484
Vedyne's a bit caustic, but she always steers me right.
====
485
I'm trying to get a logging job, either at Bonestrewn Crest or with Thulvald's logging camp.
====
486
We need to talk about the barrier at the lighthouse.
====
488
What is wrong with you? Do you even know how to read?
====
489
Ah yes. I think I understand now. Oh wait, no that's not it…
====
490
Some say Argonians were once crocodiles, but I don't believe it.
====
491
What haven't you accomplished yet? If you need to ask, you aren't doing enough with your life.
====
492
Those who do not finish what they start will find themselves accountable in ways they do not expect.
====
493
No one completes the trials unless the Hist considers them worthy. No one.
====
494
Some come to see the xanmeers and dig for buried treasure. Bah! Only the Hist matters!
====
495
There's nothing the Hist doesn't know. Its roots go deep. Very deep.
====
496
I could have been posted to Riften, but I turned it down. Dumb.
====
498
You will not defile this Shrine!
====
499
The Companions will not fall!
====
500
I will not let you near this Shrine!
====
501
I've failed you Tirora, I've failed the Companions.
====
504
Those smugglers know how to fight, that's for sure.
====
505
I'm sorry I can't help you fight. My wounds are too great.
====
506
Please, slacken your pace! Ambassador Raen is hurt badly.
====
511
You cannot stop the Maormer!
====
513
I hope that does the trick.
====
514
There's no place for you in Sovngarde!
====
515
I prefer the Cold Moon Inn to the Sober Nord. It's much more rustic.
====
516
Maybe I'll see you later at the Sober Nord.
====
523
No Wood Orcs sighted within town!
====
524
Voljar Meadery makes the best mead ever!
====
528
Defending the harbor was one thing. Now we need help rebuilding!
====
529
We're trying to get the militia to help with the clean-up.
====
533
The Farseer doesn't really care for guar. I can tell.
====
534
He'll never turn from me, you know.
====
538
A House Hlaalu merchant? Here? What can it mean?
====
539
I swear, I'm taking you to the granary, not the slaughterhouse!
====
541
Don't see much different between Redguards and Wood Orcs. They all stink.
====
542
When we've got things under control, we'll do something about that ship!
====
546
I walked the Coiled Path once, but I was younger then.
====
547
More eyeballs from the meat worms!
====
548
You're a fiesty piece of meat!
====
549
No enemies within city limits.
====
550
Soon, little ones, you will be just like me!
====
551
What has it done to my sister? Kill it!
====
552
She won't be needing this …
====
553
My hunger grows, I must be fed!
====
554
Who dares disturb my rest?
====
555
Death comes to those who disturb our sacred nest!
====
562
The Ghost Snake protects us.
====
563
The Captain … where is she?
====
564
The Hlaalu merchant is nice enough. But I hope he doesn't bring others here.
====
565
Hlaalu merchants. Wanderers and strangers. Who knows what the next few seasons will bring?
====
566
Do all soldiers dream of death?
====
567
He loves alchemy. Everyone mixes well with him.
====
568
He suffers. His mind sits on razor's edge.
====
569
These invaders will leave soon. We have so little of value.
====
570
I'm glad many of us survived, but I grieve for those we lost.
====
571
I don't care what you smell! Keep working!
====
575
What is the average flight velocity of a sparrow?
====
583
Move it! Invaders have landed on the beach!
====
586
Does a defrocked soldier dream of death?
====
588
Silsailen will survive this.
====
597
Sotha Sil lives always in the World-Mechanism. May he dwell there forever more. As he reshapes Nirn and guards the Dunmer.
====
598
I acknowledge and love Sotha Sil, as befits one of the Three. But truly? The Wizard frightens me.
====
604
I probably contracted the plague. Do I feel warm to you?
====
605
You look as healthy as a horker. But stand over there, all right?
====
606
The plague can't take me! I've got a scale!
====
609
Gore and glory! Let's get moving.
====
611
Old Bela says that Argonian scales will keep the plague away.
====
612
I wonder where I can get a few Argonian scales?
====
613
Who's there? I was just getting to the good part!
====
615
Councilor Ralden would never agree to sealing off the city. He wouldn't use such stringent measures.
====
617
Can't believe these troll-sons caught me.
====
618
I can't find any record of this Llodos Plague. Nothing like it has ever existed before.
====
619
My cousin says the Maulborn are only trying to help.
====
620
So many people have disappeared. At this rate, Narsis will be a ghost town before the moon grows full.
====
621
Ask my wife about any of our sale items. She runs the business, I just work here.
====
623
The disappearances have put everyone on edge.
====
624
We can't allow the plague to gain a foothold in Narsis.
====
625
I hear that some of the townsfolk have been meeting in secret. I wonder what that's all about?
====
626
I can't believe what happened at Quarantine Serk.
====
627
I plan to work for one of the Great Houses after I graduate.
====
630
Could you come back later?
====
631
When's the food going to be ready?
====
632
Make your opponent fear death!
====
633
I waited until she finished, and the I told my sister what she just ate. You should have seen the look on her face!
====
638
Get away, filth. Can't you see I'm busy here?
====
639
Beware! Gullveig will steal your soul!
====
640
I prefer my meat prepared extremely rare.
====
641
It's not Camlorn, but it's not so bad here.
====
642
Welcome to the docks. Feel free to hoist a crate and join the party.
====
643
I'm not sure I can do this. Conjuration is really hard.
====
645
Things are going to be all right.
====
646
It's time to strike! Angof needs to pay for his crimes!
====
649
Those horrible vines … they torture the land.
====
650
When they found they were lost
====
651
Who are you? Get out of here!
====
652
Having a good time over here? Good, good.
====
653
I surrender! Please, just let me go!
====
654
You lose another duel, you go in the Cave. Does that sound like fun, meat?
====
656
What you are up to now? Trouble, yes?
====
657
Jekosiit! Nothing pleases you.
====
658
Yes? How can this one help you?
====
659
Why won't they just go away?
====
660
It's barbaric, really. A river standing in the way of honest research? In Summerset there'd be a bridge here. And a college. Maybe even an orrery!
====
662
If we can find anything, anything at all, that would give us knowledge of Faolchu's death, we might be able to stop him again.
====
668
The Silvenar said something about an altar further inside Wilding Run.
====
669
Would you like to hear something a little bawdy?
====
671
Who knew a Nord could have such talent?
====
672
Next time, I'll show those imps what for!
====
673
I've never seen Mournhold this crowded before. It's not safe here.
====
675
Did you see the line for the registrar? It'll be hours before I get to see him.
====
678
I won't be afraid any longer. It's time to do something about the Red Rooks!
====
679
Sven and I thought we saw a werewolf in the forest. Turns out it was Sven's dad, out for a stroll with no shirt. Hah!
====
680
My old grannie could take some of the milk-drinkers here. Course, she scares sabre cats with her grin.
====
681
Hah, not yet little fish. Go find someone else to bother.
====
682
Not yet. Go get your teeth bloody first.
====
683
Getting soft on all this mead. Let's see what you're made of!
====
684
You know who attends the Shad Astula Academy? Losers, that's who.
====
685
Let's not be hasty here. Do you really think you can win?
====
686
Thank you for rescuing me. They killed so many people…
====
687
When we get to town, I have something to tell you.
====
689
Mama bear isn't going to hold back. You probably don't want to wake her.
====
691
We didn't really do that much work for the Red Rooks, but we made sure they thought we did.
====
692
Sometimes too much devotion can be worse than too little. You never know what drives someone to do evil.
====
695
Will you stop summoning me!
====
697
The guards seem nervous lately. Something's going on.
====
698
Intolerable! The servants are afraid to go out after dark!
====
703
This place is warm and cozy. I hate warm and cozy.
====
704
Never seen you before. I've got my eye on you.
====
705
You seem suspiciously sober. Don't stay that way.
====
707
This one can't stand the grog in Vulkhel Guard. Can't wait to get back on the water.
====
708
Our next run, I'm going to volunteer for the crow's nest. Tired of stinking cargo, stinking crewmates, stinking captains. Bah!
====
712
Ebonheart, the heart of the Ashlands, welcomes all. Praise Vivec!
====
713
What good is fealty when you get nothing in return?
====
714
May your kills be quick and many!
====
716
My cousin wrote to me about what happened at the Serk. You did a good thing there.
====
717
I just returned from business outside the city and now I can't even go back to my own home!
====
718
This is an outrage. An outrage, I say!
====
720
I already saw the registrar. Why do I have to see him again?
====
721
Let's rush the City Center. They can't stop us all!
====
725
Faralith would never forgive me.
====
726
My house collapsed on me! Please help!
====
727
Go! The King fled toward the stairs!
====
728
I think it's better that we stay here. Making sure nothing gets above ground, you know?
====
729
Trinimac guard your heart, traveler. May he put steel in your spine, and guide your strikes.
====
730
The fire in my heart is fierce. Let it consume me!
====
731
Could you get me some wine?
====
732
Move along, citizen, move along.
====
733
If I wasn't so drunk already, this would probably hurt a whole lot more.
====
734
What are you, a soft-robes Mage? Move it!
====
735
Please. No more. Here, take it.
====
736
You opened the portal in the perfect spot. Now we can get to work.
====
737
The Eye of Magnus is always upon us, in the spells and enchantments that devout Mages conjure.
====
738
I call this Shalidor's legacy. The great man himself was the pioneer of this technique!
====
739
You won't keep us down, dremora scum!
====
744
Does she know any good songs?
====
745
I need something rotten to throw at that damn bard.
====
747
No more medicine. Skooma. Skooma …
====
748
Telenger's imported some of the finest oddities. I simply must make it to the Emporium.
====
749
Sorry, can't talk. Have to get to the pub tent before they run out of peacock confit!
====
750
Last time I come to the fest on payday. Damned Baandari.
====
751
This one does not trust the Darkvale traders. How can you call yourself a merchant without a tail?
====
752
You will excuse this one. Still sore from unloading the carts.
====
753
The Skywatch fountains are so beautiful. This one feels so refreshed after tasting their waters.
====
754
Ah, yes. Perhaps you should speak to one of our clerks? Do I look like I have a full coin purse?
====
755
Do I look like I handle coin? No. Talk to a clerk if you want to buy.
====
756
I'll be glad to get back to green country. I've been out in the world too long, miss the smells of the forest.
====
757
Have you seen what those Baandari are peddling as food? No, no thank you. Give me my Slouchbear Surprise!
====
758
My wife dabbles in necromancy. It's a hobby.
====
761
I'll be no use until I have the helm!
====
762
The Covenant is ours to shepherd.
====
763
A flower has no more virtue than mud or decay.
====
764
Some say the Withered Hand are necromancers.
====
765
The plane meld is coming to a town near you!
====
766
The Withered Hand must be stopped!
====
767
The Forebears should guard their own. We don't want their troubles.
====
769
The Eye of Magnus is always upon us, in the spells and enchantments that devout Mages conjure.
====
770
Ouch! I am not a chew toy!
====
771
See you back at the manor!
====
772
I've got this one under control. Make sure the other crystal is destroyed.
====
773
There's so much fire! Maybe this wasn't such a good idea!
====
778
need line 3 for Giving Orders Vignette ACEG
====
779
need line 3 for Giving Orders Vignette BDFH
====
780
Just try to get out of there—I dare you!
====
782
Everyone gets a knife! In the face!
====
783
When you attack the Dominion, the Dominion attacks you.
====
784
I can't believe I have to put up with scum like you!
====
785
They only sent you here to waste our time, not to train you!
====
786
Ebonheart, the heart of the Ashlands, welcomes all. Praise Vivec!
====
787
You don't look like you belong here.
====
788
Happy? I won't be happy until you filth all go back where you belong!
====
790
Thanks, I'll make my way out of here now that I'm not so dizzy.
====
792
I think <<1>> ran to <<2>> for help. If you see her, tell her we're safe!
====
794
Take a few of these Dunmer dogs out for me too.
====
795
Your work here is done. Move as our breath.
====
797
I don't understand how Helushk's warriors enjoy this!
====
799
Have a few more guards assigned to the docks. This situation might get ugly.
====
800
Y'ffre, protect my father in this time of trouble.
====
802
This maggot's form is terrible. Don't you agree?
====
803
Yes, yes. I can't take you. Well fought, for a maggot.
====
805
You'll never leave here alive!
====
806
This land belongs to the lamias.
====
807
I've got half a mind to take one of these Red Rooks and—oh, who am I kidding? I'm not a fighter.
====
808
Please, you must help the others!
====
809
You should have stayed out of this!
====
810
The pain! It hurts! It hurts!
====
811
We have been discovered! Attack! Attack!
====
816
Your death shall be fast and painful!
====
817
You can do better than that!
====
818
Some of these Covenant Guards are quite dashing, if I do say so myself.
====
820
I hear we have you to thank for getting rid of the Red Rooks. We appreciate whatever you did.
====
821
I swear that Sinmur took everything worth buying in this market.
====
822
I'd rather be a guard on patrol, than digging out rocks all day.
====
823
I just cut 'em and gut 'em. You wanna buy, go see a merchant.
====
824
You don't look like a Worm Cultist, so welcome to Riften.
====
825
Deck's clear, captain. There's still fighting in the hold!
====
826
Watch yourself. Some of these refugees look kind of shifty to me.
====
828
Please, return to your homes. We will resolve this … peacefully.
====
829
Excellent work pushing back the enemy. Keep it up!
====
830
You're a disgrace to this uniform!
====
831
You're with the Skald King, right? You must stop the Worm Cult at Honrich Tower!
====
832
Hey. I think that's the hero who killed Thallik Wormfather.
====
833
I heard the Reachmen overran Fallowstone!
====
834
I'd keep off the road to Lost Prospect. People go missing on it.
====
835
Gullveig was a blight on the land! I'm glad you killed her.
====
836
I heard a great curse fell across Skald's Retreat.
====
837
I can't believe everyone at Skald's Retreat was trapped by a song.
====
838
Fallowstone Hall has been retaken!
====
839
Three gods, one faith! Three nations, one Pact!
====
840
Oh, for the love of the Eight! I've seen more enthusiasm in a three-legged guar!
====
841
Where are they coming from?
====
843
Are you the one everyone's talking about? How about if you drive those damned cultists out of Taarengrav!
====
844
I heard the Companions decimated the Worm Cult at Taarengrav. Hah! Serves them right.
====
845
Why would the Worm Cult attack Treva's Farm? What were they after?
====
846
I wonder what the Worm Cult wanted at Treva's Farm? At least the family is safe, I hear.
====
847
To be named a Geirmund's Champion is a great honor. But you have to pass the trials!
====
848
I'd gladly fight alongside Geirmund's Champion.
====
850
Wonder why we're taking prisoners at all, eh?
====
851
I thought I heard something.
====
852
Oh, how clever! You resolved a dramatic conflict with violence! Well done!
====
853
They're trying to signal! Douse that fire!
====
855
Why do we fight, mortal? Because it's easier than diplomacy.
====
856
What we're about to do to you—calling it pain doesn't cover it.
====
857
Violence, the universal language. You, my friend, speak it with the ease of a native.
====
860
Nice work! Now for the ward …
====
861
This could be it. Is that my name on that marker? I don't remember. Why don't I remember?
====
862
Listen. Listen. Hear that?
====
863
Ha! Who is this little pipsqueak walking through our camp? Perhaps I turn you into a pincushion?
====
864
The nights are cold here in Stormhaven. I miss the warm sands of Alik'r.
====
865
If Sir Croix is dead, I guess that settles it. No battle with the Redguards after all.
====
867
I can't believe Velyn Harbor fell so quickly.
====
868
The Fists are more concerned with the Silvenar than our prisoners.
====
869
The Skeevers are going to make a nice meal out of you.
====
870
Your food is here my little ones, feast!
====
871
You're a good person to free me like this.
====
873
More fodder for the lions.
====
875
I hope these spellbooks truly hold the answer to what the arch-mage is seeking.

We all should know better than to trust the Daedric Prince of Madness.
====
876
I cannot wait to hear back from the college! What a find!
====
878
I'm important, you know. I have friends who can deal with you.
====
879
When we're through with him, there'll be nothing left but fur!
====
880
I will not repurchase the relics! I told each of you before the sale!
====
884
What's the constable doing? I know people on that ship!
====
886
The Drublog will pay for this!
====
887
Let us pray together and praise the Three!
====
888
The Three fill the world, like the land, sea, and sky.
====
889
I found the Tribunal and so can you!
====
890
You must be true to the Tribunal, and it will be true to you.
====
891
Ha ha ha ha! Are you even trying?
====
895
Mauloch will never forgive you!
====
897
Come on, old man! Let us in and have your pick of the spoils!
====
899
Mathon, Calixte—you're my friends. Are you going to allow this?
====
900
Take him to the warehouse! Give him to the slavers!
====
901
The Fists of Thalmor need help. Let's watch their backs.
====
902
Another drink, if you're not too busy, human.
====
905
This one found a cove along the coast. Rich with clams! Delicious.
====
906
How dare that Orcish abbot keep you from the Dream Shard!
====
909
Come. We need to imbue the essences you have.
====
910
Resisted again. On your guard.
====
911
The greater soul will require the full power of the attraction spell in order to capture it. You must deposit the souls you have.
====
912
You aren't Worm Cult. Have mercy! Put us out of our misery, please!
====
913
You're not like us … but you are at the same time. What are you doing here?
====
914
Please, I don't … ? Oh. You're not one of them?
====
915
Who … what do you want? Why are you bothering me?
====
916
I'll butcher these Worms and stack their corpses so high, Malacath himself couldn't see over them!
====
917
If you're smart, you'll leave this place. If the Cult gets its hands on you, you'll wish you were dead.
====
918
Your lack of respect is understandable. Were I alive, you should be on your knees.
====
919
You want to buy something? Famazar has rocks. And dirt. And bones.

It is hard to be a merchant in the Wretched Squalor.
====
920
I don't suppose you have any moon sugar? No?
====
921
You're not one of the Worm Cultists. What do you want?
====
922
You fought Ra Gada and Drublog; these targets can't scare you!
====
925
Oh, I can't decide. Ask me later.
====
926
Why? What is it you're after?
====
928
I'll protect you, just go!
====
929
Go away! I want nothing else to do with you!
====
930
Kill anyone who tries to get through!
====
931
Return to your prisons, spirits! Return to your ruins.
====
933
You fool! Do not release him.
====
935
Get me some wine, and get it to me now!
====
936
I need to put some chicken in my belly!
====
937
<<1>> must see something in your soul, comrade, to entrust such an important mission to you.
====
938
Come now. Aren't you two done in there yet? Aelif is not sure why Merric is so green with envy. 

She was more than happy to see you accompany the guildmaster into the portal.
====
939
I have to hurry. The injured need more healing poultices.
====
941
Wretched Nord slave! You will rot here forever!
====
944
Fear the touch of my icy hand, knave!
====
945
Greetings!
25% chance I say this line
====
951
Is it me, or has there been nothing but bad news here the last few months? 

Ogres attacking to the east, some crazy cultists over in Menevia, and now the countess is sick too? I hope things turn around.
====
952
The countess has announced that she's throwing a big party next month at the inn. 

I hear she's planning on saying something to her suitors. Maybe she'll finally choose one of them.
====
953
I like that look on you, dearie.
====
954
Not sure I can get used to this.
====
955
Such a big mansion. This one is the best cleaner. Even shines the lady's jewels.
====
956
Highlands auroch seared over the hottest coals. Served with marrow-butter toast and a nice big potato. Yum!
====
960
We'll let you go, if you answer our questions.
====
964
To arms! We are under attack!
====
965
Any of you want a fight? Come up here, cowards!
====
968
They're calling for you to surrender, Your Majesty ….
====
969
You were seen talking to Jakarn. Did he tell you where he hid the gem?
====
970
We can't let them find the cave. Don't let them up the path!
====
971
Remember that you are never the first to deal with a problem. Let history and the wisdom of Julianos bring you the clever answers you need.
====
973
At long last, my thoughts are once again my own. Thanks to you.
====
975
I wonder what would happen if I spit from up here …
====
977
Don't be caught off guard. We won't abandon the embassy again.
====
978
Someone get our hero a drink!
====
979
Who is this Captain Ernele anyway? Comes back from fighting Ironhand Ogres and wants to boss everyone around ….
====
980
You know I'm actually relieved. The thought of public executions … do two wrongs really make a right?
====
981
You know what a hero looks like? Just like you.
====
983
Ha! Not even trying. You've forgotten the amulet, fool!
====
984
I'm glad things are getting back to normal.
====
985
Think I'm not looking? Think again.
====
986
No, <<1>>! It was the bow, <<1>>! Do you remember now?
====
987
In the end, you came to me. And the <<1>>'s been with me ever since.
====
988
Don't listen to the lies! In your hearts, you know the Covenant is doomed to fail!
====
989
You need to keep checking on him!
====
990
Hmm. I'd need a pliable material as strong as rock, but with a give like wood.
====
991
Keep away from the path. No one likes those kind of apples!
====
992
You haven't seen a young man named Lucas around town have you? His mother's driving me crazy coming around asking about him every few minutes.

Hope he wasn't taken by the slavers. That would tear her apart.
====
993
Finally now they can get all the cargo unloaded off that ship. I've been waiting for a shipment for weeks. I hope it's on board.
====
995
If you mess my new furs, you'll be out on the street!
====
997
I can't … not strong enough!
====
998
I'm going to rob this place clean.
====
999
Straighten up! The battlefield's no place to relax.
====
1000
You can take my back in battle any day!
====
1002
You certainly turned some heads!
====
1003
Avert your eyes before I avert them for you.
====
1004
There's no relief. The general's mustering the rest of the troops elsewhere.
====
1005
Another adventurer? Rest for eternity my arse.
====
1006
Your lifeforce will feed the dead.
====
1011
Disgusting creatures. Thanks for dispatching them for me!
====
1012
We've destroyed it! Give me a minute and I'll meet you at the ritual site.
====
1013
Wine, please. I need a pleasant scent under my nose.
====
1016
I should just drown myself and end this misery.
====
1019
Everyone's dead … everyone.
====
1028
Yes! Cower! It is the only free will I give you!
====
1029
Stay outta my way, unless you want my knife in your back.
====
1030
Speak with this humble priest, if you can.
====
1031
Shh! Don't let them hear you. They're killing everyone they find!
====
1034
Spindleclutch is ours, now!
====
1035
The Whisperer's secrets will be ours!
====
1036
All this waiting around makes me incredibly angry.
====
1042
More glass shards and bits of metal. No key, though.
====
1043
I tell you, my fair readers, no other race on Tamriel chills me as much as the Argonian. Those scaly beasts are uniquely suited for the warm temperatures of our beloved south. If any race would cast a dark eye on Auridon, it would be the Argonian.
====
1044
Have I told you about the time I tended bar? No? Ask me later.
====
1045
I'm having the strongest memory. Only we were somewhere in the Alik'r desert, and instead of the Battlereeve I was guarded by a very obese Orc.
====
1046
Watch yourself on the docks. Bright towers cast dark shadows, you know?
====
1047
The Dominion will know of Estre's treachery. And what happens to traitors.
====
1048
I feast on your life essence
====
1049
Escape with me now, while no one is looking.
====
1050
Did you see how the last of the Red Rooks ran out of here? Hilarious!
====
1052
I've never lived anywhere but Crosswych. But maybe it's time to move on.
====
1053
It will be nice to have things return to normal. Crosswych used to be such a peaceful place.
====
1054
Maybe they should make you the mayor of Crosswych. But no, they'd never do anything that logical.
====
1055
I'm gonna be the one to cut your throat!
====
1056
I couldn't bear to dig much longer! I'm glad you came.
====
1058
We've been working hard for weeks. Now we get to have some fun.
====
1059
Mead! Mead! Mead! We want mead!
====
1061
You think you stand a chance against my men?
====
1062
This one's cousin Zurka is there herself, making a deal. Zithana worries she may have run into trouble.
====
1063
With those Heritance scum rousted from Mathiisen, Bosmer and Khajiit can again work the forges. It is a good day in Auridon.
====
1064
Listen to me, you heartless beast! Monsters roam the woods around Shattered Grove!
====
1065
Stendarr, truly your compassion is boundless. Thank you for sending your champion to Shattered Grove.
====
1066
Thrill to the carnival games, food, and drink from across the Summerset Isles! At Skywatch!
====
1067
The Veiled Queen has been unmasked! High Kinlady Estre makes pacts with Daedra!
====
1068
Don't want to get too close to that one. He might be catching. Just came down from Phaer, and rumor is the whole town has a plague.
====
1069
Lulius's corn is going bad. You'd think he'd learn. I hope we don't all starve this winter.
====
1072
I'm glad that I live in Daggerfall, and not some small village somewhere.
====
1073
Try not to bore me with your story.
====
1074
Will you join the Dominion or not?
====
1077
Another hundred swings! And keep them tight!
====
1079
Let's not loiter, citizen. I'm sure you have someplace better to be.
====
1080
I'd be dead if not for you!
====
1085
Just catching my breath. Save a few for me, will you?
====
1086
Here we tend the worry tree, to be strong when the flood comes. Will you test your roots against ours?
====
1087
Logging is dangerous enough without having to worry about trolls and spriggans.
====
1088
Like flint, we chip but do not break. Like swords, we are tools to defend our homes. Train with us, and be honed.
====
1089
I've been a logger for most of my life and this is the first time I've seen a spriggan. At least close up.
====
1090
May your road stretch, sun blessed, before you.
====
1092
You can't hide in there forever!
====
1093
Maybe I can make another bet to cover what I have lost?
====
1094
Either I pay Many-Eyes or feed my family. Is that the choice you want me to make?
====
1095
I would be dead if not for you!
====
1096
I hate that Shagrod. Damn his soul to Oblivion!
====
1097
You're pretty handy in a fight. We will make you captain of our knights!
====
1098
Colovian bastard gutted me good. But I got him.
====
1099
These Rangers are tougher than they look, even now.
====
1101
It will be our privilege to train you in the ways of the Thalmor.
====
1102
Our training will be tough, but fair. No one gets unfairly punished in the Thalmor ranks.
====
1103
You have our heartfelt thanks for staying at the College. We will make this right.
====
1104
Come now, address the people, captain.
====
1105
For killing those dryskin fools, I erect the spine of gratitude.
====
1108
Remember when we use to hunt in the swamps? Fresh guar meat roasting over the fire? Ha! Those were the days.
====
1110
The secret to winning an archery contest is to be the arrow. Be the arrow!
====
1111
Send that horker back to Whiterun! He holds that bow like my grandmother holds her mead—badly!
====
1112
You don't win until you swallow every last bit of that food!
====
1113
I'd rather have a cat than a dog. Less fuss and bother.
====
1115
I'm watching you, citizen.
====
1116
If you have legitimate business on these premises, talk to the banker.
====
1117
I wouldn't ask you to test anything that was dangerous. At least not on purpose.
====
1118
Raynor, do I have to use that thing? That last gadget you invented turned my hair green! It took a month to get back my natural color.
====
1119
If I add in the profits I earned in Rain's Hand last, less what I will owe in taxes by Second Seed … plus the gold Hladrin promised to pay before the end of Frostfall, minus what I agreed to pay Mirni in Midyear … I'll end up with … nothing?
====
1120
What do you want? Just tell me!
====
1121
You are in a sacred place, act like it.
====
1127
An army is only as strong as the heroes who lead it. Keep up the good work.
====
1129
This one is happy to see you again, and happier still to hear of your success!
====
1131
Hazazi is finished with this village!
====
1132
Your efforts on the Pact's behalf will not be forgotten, warrior!
====
1133
The Dominion, they're coming!
====
1134
Someday, all of Cyrodiil will be ours and there will be nothing more to do. Until then, keep fighting!
====
1135
Hist grant us speed. Hist grant us strength.
====
1136
The Covenant needs warriors like you. Just don't get yourself killed.
====
1137
Your success has been noted, warrior. You have risen in my estimation.
====
1138
Stay out of the way of the ogrims. They hit hard.
====
1139
I see things. Out of the corner of my eye. Terrible, awful, disgusting things.
====
1140
Yes, yes! Let's look at the script. What's next?
====
1141
I call this Shalidor's legacy. The great man himself was the pioneer of this technique!
====
1142
Let the way be opened! Let these wandering souls return home! Let the will of Molag Bal be denied!
====
1143
This one has read of Eyevea, but to stand here is overwhelming!
====
1144
I can still feel the essence of Oblivion here. Fascinating.
====
1145
This one hopes Shalidor tells us more of how Eyevea was saved. Such an interesting tale!
====
1146
The singing, it never stops.
====
1147
Back in your cells, miserable slaves of the God of Schemes!
====
1148
It's mine! You can't have it!
====
1150
Perhaps there's a key lying around somewhere, Enak.
====
1152
There is an urgent task for you!
====
1153
With death in hand we bear our blades!
====
1154
The possibilities of this island, of Eyevea, are staggering.
====
1157
Long may you prosper in this, the heart of the guild.
====
1158
Zenithar's coin purse, this place is good for trade.
====
1159
Steel and stone, fire and frost. Eyevea's forges will rival Orsinium!
====
1160
Shor's bones! You can learn more about magic here in an hour than in a year in Riften!
====
1161
May Vivec guide the guild in these troubled days.
====
1162
May your scales be slick with knowledge.
====
1163
This one is pleased to see you here in the heart of the guild, adept.
====
1164
By the Firmament, it's you adept! Be very welcome among us.
====
1165
Well met, adept. Mug of Rotmeth?
====
1169
We'll finish repairs by high tide. We've got to.
====
1170
Damn mudcrabs, get off our supplies!
====
1171
I say it's a bluff. There's no way the alliances will tax goods coming through Eyevea.
====
1172
Please give Shalidor my regards next time you see him.
====
1175
The map led here. Trust Gelaa to steal the wrong map!
====
1179
Alik'r belongs to the dead!
====
1181
We will cleanse the forest or die trying!
====
1182
I won't be mocked by soiled attire!
====
1184
Don't be shy! You want what we're offering, don't you? Then talk to Huthak about the secret ingredient that makes his brews so devastating!
====
1186
They found me guilty? Me? I'll make them rue the day! Rue, I say!
====
1187
I'm sure they'll let us take a piece of the temple. I want to show it to the folks back home.
====
1188
Mind the patrols, traveler.
====
1193
This is our chance, our one chance! We fight together or suffer alone in our cells!
====
1194
Hmm, that usually works. What's got into you? Besides sugar-gorged rats.
====
1196
Look at you, <<1>>. Lazing about like a sun-drunk serpent. To think you were once our greatest hunter!
====
1197
Perhaps <<1>> should train rats instead.
====
1199
You won't escape! No one ever escapes my judgment!
====
1200
They all say I drink too much, but it's the fumes from that glowy crack. They've done something to my mind. I think.
====
1201
<<1>> would not let it tear the flesh from your bones!
====
1204
Here, we must change your bandages.
====
1206
The lords command and we obey …
====
1207
What are you doing, Grubnose?
====
1209
I don't know what's happening down there.
====
1212
Were we kidding ourselves? Can we ever truly be free of war?
====
1213
That last one spoke to me. Did you hear it? It said my name!
====
1214
Have you always been like this? I could have sworn you were taller before.
====
1215
Hmm. Just spotted another way "Varieties of Daedra" is wrong.
====
1216
You spared me a horrible, horrible fate, wayfarer. Thank you.
====
1219
You're a worthy master. We'll serve you well.
====
1220
Don't make me go up there to stop you.
====
1222
I don't know how I got here. I don't know if this place is real. Maybe this is all just a bad dream.
====
1223
I'm so tired. Can barely keep my eyes open. But I have to! Sleep is bad. Very bad.
====
1224
I wonder why they won't let us in the temple? Hmm.
====
1225
I'm sure if the Great War wasn't stirring over in Cyrodiil, Arenthia would still be intact.
====
1226
Hail, sir. Let me know if you need assistance.
====
1227
I'd ask you to look for the monkey that stole my shoes, but you probably have more important things to do.
====
1228
I'll slit you from ear to ear and bathe in your blood!
====
1229
Nothing moving on the lower road!
====
1230
Anyone comes up from Eagle's Strand, send them to the commodore.
====
1231
This one cannot tolerate such—wait, how much for that?
====
1233
Ishalga's arena! Ishalgas's rules!
====
1234
May the crystal moonlight flow freely for all those here.
====
1236
Oh, light of the twin moons, shine sweet upon us!
====
1237
Feel your surroundings! Let them guide your fists home!
====
1241
Like the ja'khajiit, you have no patience!
====
1243
Do not do this, I implore you! My children are not evil!
====
1245
May as well skin the beast.
====
1246
Wish they'd just leave us alone.
====
1249
Do not worry, <<1>> will take care of you.
====
1251
Mangy bandits. <<1>> cannot believe it has come to this!
====
1253
Ah, <<1>>. A little toil is good for the bones, is it not?
====
1254
It is true, <<1>>. Age has wisened you, <<2>> knows.
====
1255
<<1>> plans to consult the Two Moons tomorrow. Care to join me?
====
1256
The sheep, they require so much goading of late. The storm, it has them on edge.
====
1257
S'rendarr's mercy, <<1>>! Where is your son?
====
1258
Do not fret over me, little one! You have your brother to look after, after all!
====
1259
You're going to get stung.
====
1260
May the sands take you, and your lizard!
====
1261
This contest is between your betters, mage. Off with you!
====
1262
I wonder how long that poor bastard is going to last down in the Croc Pit.
====
1266
The men are going to get restless if we don't get paid soon.
====
1267
Mind the shifting sands of magic, adept!
====
1268
Hah! Brave meeting, adept. And Mauloch's glory on you for all you've done.
====
1269
Back home, my family calls me names. Here, everyone's a milk-drinker like me! Ha!
====
1270
Sotha Sil's wisdom must have fueled you, adept.
====
1271
Auri-el's breath, my patience with the Dark Elves wears thin.
====
1272
I don't approve of all this wooden construction. The Green would not approve.
====
1273
Taste the air, adept. The fragrance of Magecraft and freedom.
====
1274
Much like our home of Cyrodiil is the heart of Tamriel, so now do we have Eyevea. The heart of the Guild.
====
1275
It takes a lot to make me ill, but this is getting there.
====
1276
Whatever you think you are doing, stop it now. Have a drink and join the party.
====
1278
The Fighters Guild will make an example of whoever it was that did this.
====
1279
Sees-All-Colors. I wonder what that lizard is up to.
====
1280
Ra'zaym is disappointed that Jofnir's killer has eluded us thus far.
====
1281
Go swiftly my friend and show no mercy to those who may stand in your way.
====
1282
I fought alongside Jofnir once. He's easily impressive. The greatest swordsmen I had ever fought with.
====
1283
Aelif will make sure things stay in order.
====
1285
You all tired already? How do you expect to last in a fight. Maybe we need to have you start running in your armor like me.
====
1286
I'll never betray them! Do your worst!
====
1288
Your death shall be fast and painful!
====
1289
One more flourish, <<1>> and I'll have you running the camp with <<2>>.
====
1294
Will you even bleed when I cut you?
====
1297
Kuna's Delve is doomed! Leave now!
====
1299
If I close my eyes … they can't see me! I'm hidden!
====
1300
Centurian Gavo knows what these Khajiit need: a little Colovian discipline.
====
1302
Bright moons light your path traveler.
====
1303
May your path lead you to great fortune.
====
1304
Can you not control this lizard of yours?
====
1306
Did you hear? Rumor is that Queen Ayrenn's personal agents helped to free the city.
====
1309
Axes. Maces. Things like that. Come take a look.
====
1310
One-hand? Two-hand? Avanis can fill all your needs!
====
1311
I'm glad the Dominion is here to help.
====
1312
The only way out of my Tower of Lies is death!
====
1315
The magistrate has no evidence to justify this!
====
1320
What's going on? What did Ranneth find out?
====
1321
I quite liked the pact-hostage, but her husband betrayed us!
====
1322
It's a relief that Alanya is safe. I rather liked her.
====
1323
That old ruin to the west must guard something special. The Colovians fight for it so hard.
====
1324
A few more victories like the one at Senalana and the Colovians will be driven from the March once and for all.
====
1326
Uncle Thakh says we're paying the bride's father a visit … after the ceremony, of course.
====
1327
I may be old, but I still have some fight in me. Have at you!
====
1330
About time they catch the little bastard!
====
1331
A lot of things go into making honeymead. We get all the credit, but really it's just because no one else gets stung by bees every day.
====
1335
This one would take him behind the merchant stalls in a moment.
====
1338
Please, no more! I'll take a drink!
====
1340
I thought about going for a walk. But then I thought, it's dark outside. And cold. And there's no mead out there. Mead.

What was I talking about?
====
1341
My eyeballs hurt. 

There's only one cure for this. I need another mead.
====
1342
Who are you working for? Why attack us?
====
1343
Mistress Selene forbids me from speaking.
====
1344
This one needs no more in life! Moon sugar, wine and coin!
====
1345
Those dirty bookmakers look down on us Bosmer. I've lost every single bet I've made!
====
1346
I understand the Bosmer better now that I'm amongst them. I respect their savage need for survival.
====
1347
I wish this rabble would stop blocking my view!
====
1348
The only real world is Satakal. Satakal is the world.
====
1350
Colovian scoundrels! We will not stand for this!
====
1352
You've shown your strength. I yield.
====
1353
As long as my lovelies are happy, I'm happy. They mean the world to me.
====
1354
Violence is not the answer, Slim-Jah. The Bosmer have joined the Dominion, we must follow in their example. The Altmer will treat us as equals, just like the Bosmer.
====
1355
I'm taking matters into my own hands. Uta-Tei, you have poisoned the minds of our people, and the penalty for cultural heresy is death!
====
1357
Not this way! Go back through the cave, towards Two-Blades!
====
1361
It must be electrifying to watch a master such as I while I work.
====
1362
Come, fools. What more can you bring to bear?
====
1365
Wonder how bad the docks are.
====
1366
Watch out, they're trying to surround you.
====
1367
May my fortunes take flight!
====
1369
Now where did I put my sword? Oh, it is on my belt.
====
1370
That was my favorite cart too…
====
1372
We gain nothing by carrying the grudges of our past.
====
1374
I have heard that elsewhere, dogs are raced instead of lizards. 

Can you imagine? I scarcely believe it!
====
1376
We're never going to be ready if you keep taking breaks!
====
1379
It's just going to get undone by the next storm anyway…
====
1380
Have you learned nothing after all these years?
====
1381
That storm couldn't have been natural.
====
1382
I wish I was still on my ship… if it was still afloat anyway.
====
1383
I wonder if we should start rationing now. Who knows when we can get more?
====
1384
I hope we don't get a harpy infestation from this.
====
1385
Why are the creatures acting so strangely today?
====
1386
<<1>>, my daughter. First over the rail in thirty raids.
====
1396
If there must be an Emperor, best an Elven one, I guess.
====
1397
The Altmer are in for a surprise. Not all Bosmer will be as accepting of their stone buildings and formal ways.
====
1399
This town would be lovely if it didn't rain so much.
====
1402
Happy? I won't be happy until we craft enough weapons to put a dagger through the eye of every living thing on Nirn.
====
1403
They will rot in the library forever.
====
1404
I could read these books forever.
====
1405
When you walk in the room, everyone "leaves" don't they?
====
1406
Stop making excuses! Why did you come to Coldharbour?
====
1414
Leja said you'd come. Let's head to the guardhouse!
====
1415
If you want that ash, you're going to have to fight me for it!
====
1416
This one is thinking, a boat with many sails, yes. A boat that moves fast.
====
1417
Woe is <<1>>! Beset by a winged menace!
====
1418
I don't think Molag Grunda likes visitors.
====
1419
Let us pray this time of trouble passes.
====
1422
Maybe if I sang to the fish? Maybe?
====
1425
There will always be good meat and a shady tree for our friends, but it is getting a little crowded around here.
====
1426
I don't mind the Altmer; it's the Khajiit I don't trust.
====
1429
Take pity, walker! A coin for pity's sake!
====
1432
"An exotic locale will inspire you." "The fresh air will help you finish your novel."

Ideas are only bad if acted upon.
====
1433
Whatever you do while here, please do your very best to monitor your use of the school of Destruction.

There would be something of an outcry if a tree were to be injured.

Now, go on—what can I do for you?
====
1434
There's a bad wind in the Vale. I don't like it. Not one bit.
====
1435
I've never seen the Wilderking, but surely the magic of these trees is sight enough.
====
1443
Tell me what it is you do all day. Tell me, in as excruciating detail as you can manage, what you do for the Guild.

And if it's worth it, we'll reward you.
====
1444
New orders. No one gets through the Orchard. No one.
====
1446
If we can fix these ships, maybe we can get out of here and break the curse.
====
1447
Molag Bal will reward me when I add you to his army.
====
1448
Look at you! So brave, so determined! I'm going to enjoy making you cry.
====
1449
It must be a relief not to have Titanborn following you around like a lost puppy.
====
1451
This is all my fault. I should've burned that map.
====
1453
It's hard to imagine how things came to be such a mess in Hectahame.

And, of course, we have you to thank for delivering us from the undead menace.

We'll take care of the leftovers. You've already done so much.
====
1454
Please don't worry about the wings! We'll be able to clear the bodies out and take care of Hectahame from here.
====
1455
All who tire of the war raging across the land are welcome to join our order.
====
1456
Last excitement we had was a month ago, when an ogre wandered onto the grounds. Ate an initiate before we put him down.
====
1457
I'll make you my undead footstool!
====
1475
The captain will decide what to do with you.
====
1476
Graves for the loyal. Buzzards for the rest.
====
1477
You won. We get it. Let's go our separate ways, all right?
====
1478
I don't see how anyone could trust the Ring of Daggers. Covenant mineworkers have those mercenaries staring down on them as they work. How could you work like that, knowing that if you grew tired, you'd get a Ring's club on your skull?
====
1479
Are you prepared to sacrifice one of your own?
====
1480
This one has full pockets!
====
1481
When oath-bonds are weak, there is pain, and shame, and darkness.
====
1482
Yes. Sacrifice those servants in my name. Let's give you something worthy to sacrifice!
====
1483
They're weakening. Hit them where it counts!
====
1485
When the storm comes, they'll get theirs.
====
1486
So many dead. I don't understand.
====
1487
So much evil. So much death.
====
1491
What will it be this time? Daedroth? More Dremora? How about this?
====
1492
Yes. Sacrifice those servants in my name. Let's give you something worthy to sacrifice!
====
1493
I'm unsure which I despise more, Khajiit or Bosmer.
====
1494
A noble High Elf raised in such environs. It's a travesty!
====
1495
It's a little underdeveloped, but I really think Prince Naemon could do something with this island.
====
1496
Come on, don't make me do this myself.
====
1497
Stop toying with my brother, and try a real challenge.
====
1498
Like all worldly things, you will in time wear and be used up.
====
1499
You and I know how this ends.
====
1500
They'll never make us their slaves!
====
1503
The Three ensure the safety of the appointed leader of the Ebonheart Pact, and we are their blades.

Do not attempt foolishness.
====
1505
Hah, feel that heat! Just a moment and I'll prepare the core.
====
1506
I demand to know what you're doing!
====
1507
As part of the Dominion, you will gain security.
====
1508
Good luck, dearie. I'll wait here. I'm too old to play with snakes.
====
1509
We'll even make the Trickster God himself laugh!
====
1511
With the invaders routed, you never know what you'll find in the aftermath! And what's more, you never know when you'll need a bag to put it in!

I'm your Elf. Lenor, the bag Elf! Remember me, and come to me with all your bagging needs!
====
1513
In Vaermina's realm of Quagmire, we shall all be born again, to live in her presence forever! The best among us shall aid the Omens in their holy work.
====
1516
Oh, my poor poor inn. When I returned, I found blood and trash everywhere. Such a trifle to tidy up!
====
1518
Behold, the bringer of weal and woe.
====
1519
Good to see you. You look well.
====
1520
I will take back what is mine.
====
1527
Death is nothing, Outsider. The only thing that matters is Brackenleaf's survival!
====
1538
Nothing can hurt you, Sai. Unless you want me to hurt you.
====
1544
Enjoy your visit. You will never leave the Halls of Torment alive!
====
1545
If you have a thirst, Rakkhiza can quench it! Ask, and it can be yours.
====
1546
Be wary. The dead may still lurk about.
====
1551
Savages. The Jackdaws were nothing but savages.
====
1553
Choosing the proper equipment is half the battle, you know.
====
1554
The battlefields of Cyrodiil are littered with the bodies of the unprepared.
====
1555
Only way to survive out there is to be prepared, trust me.
====
1556
You return at an opportune moment, warrior. We have an urgent task.
====
1558
Too much to carry? I have what you need.
====
1559
Please, I have fresh fruit.
====
1560
Don't bring a sword to a spell fight!
====
1561
Rogues' armor! Doesn't shine, doesn't clank!
====
1562
Healers' garb! Our garments won't stain.
====
1563
You can't break jaws with a leather glove. You need metal gauntlets!
====
1566
If those soldiers hadn't touched <<Az:1>>, we wouldn't be in this mess!
====
1567
The gods frown on you! They frown!
====
1568
Because I don't think I'd taste very good!
====
1569
I, Jacmund Cine, have a little something for everyone and anyone! All people are welcome to trade with me,

Except for werewolves. Anyone I think is a werewolf, I don't deal with. I am very protective of my body.
====
1570
Watch yourself. Things aren't as peaceful as they used to be.

If you need some extra supplies for your travels, I might be able to help—but I can't spare too much.
====
1572
That's got to be the last of them, right? There can't possibly be more cultists.
====
1573
Mezha-dro would like you to know he is glad you fight the Daedra, and not for them.
====
1577
You came a long way to die, stranger!
====
1578
You're back—good. A vital mission awaits you.
====
1579
So, you're back. Good. I have an urgent mission for you.
====
1582
The Dominion requires your best effort, soldier. This is rewarded with the finest equipment and supplies.
====
1583
For a hero of the Dominion, my wares are a necessity.
====
1584
Know that only prowess on the battlefield earns one the right to claim my wares.
====
1585
Don't waste my time if you haven't earned the right to these goods.
====
1586
Few have earned the right to purchase my goods, soldier.
====
1587
Heroes of the Pact have earned the finest equipment. I am honored to offer my stock.
====
1588
I think the Rivenspire soldiers should take us to Shornhelm. I don't want to stay out here.
====
1589
I don't think I'll be safe anywhere after this.
====
1590
By my father's head, it hurts so!
====
1591
I can't feel my toes… Rolbert, my toes!
====
1593
I have to get away, before more of them come!
====
1595
It's Molag Bal! If we kill him, we stop the Planemeld!
====
1596
This does not seem to be how Boethiah would wish us to live. This city is so… safe.
====
1597
Someday, I'll travel to Vvardenfell and walk the Pilgrim's Path. I know walking on my knees isn't necessary, but I feel I should anyway.
====
1598
Living under Mother Almalexia's benevolent grace is most inspiring… Though I will never understand why she is offended by mages' levitation spells.
====
1602
After this, we will find Uela. The hag must die.
====
1606
It's rare for the Bramblebreach clan to speak so highly of an outsider. You have my respect.
====
1607
Thank the Eight you were able to defeat that wild mage at the Wilderking's Court.
====
1608
Is it true you drove the vampires out of the Shademist moors? You're braver than I am. I'd have run the other direction.
====
1609
I'm not saying I don't believe in Queen Ayrenn, but doesn't it tell you something, that so many people want her dead?
====
1610
A dear friend fought alongside the Dominion forces at the sanctuary. This one is grateful you were there.
====
1611
Sergeant Galandir told me what you did at Moonhenge. Amazing!
====
1612
Sergeant Galandir says they couldn't have stopped the Daedric invasion at Moonhenge without you.
====
1613
Everyone who was at Hectahame is talking about how you and Indaenir saved the Heart of Valenwood and stopped Naemon! Incredible!
====
1616
They just keep coming! Another group from the south!
====
1617
The west, again. The west!
====
1618
Quickly! More coming from the east!
====
1623
Yet another senseless kill.
====
1624
Come to wet your whistle? Then you've come to the right place. I've got something to quench most any thirst.

And I don't mind saying, our troubles have made Shornhelm a very thirsty place, if you catch my meaning.
====
1625
Did you know that the wettest place in Tamriel is a small island in the Iliac bay?

Well, now you know. You are thus armed with useful knowledge!
====
1626
I … I had the horker dream again. What does it mean?
====
1627
Times like these, I miss my mother. She was a mage, I think. Maybe she was a warrior?

Anyway, she exploded one morning. Worst Tirdas I ever knew.
====
1628
I mean, who throws out a sweet roll? Honestly!
====
1630
If you're hungry, you've come to the right place. I studied the culinary arts at the finest kitchens in Wayrest. My food is positively divine!
====
1631
People say I sell common goods, but mark my words, there's nothing common about my stock. Step closer and look around. I'm sure you'll find something you can't pass up.
====
1632
I wonder what the arena's policy on taking trophies is?
====
1633
I need to get home. I need money to get home… I need a winner to get money…
====
1635
On second thought, no. That would never work - they'd simply kill me.
====
1636
The next time I fight an Orc, I want to taste its rage. I want to understand their fury and feel it for myself.
====
1637
A bit of advice: If you go to watch a fight, bring your own chair upon which to sit.

This one has had the misfortune to sit in errant viscera, and her fur took some time to clean, yes.
====
1639
If I'm lucky, I could make it to Rawl'kha… But it's all so hopeless. I've lost everything!
====
1641
Since coming here, I haven't actually gone ranging for… weeks, it feels like. This must be what cities are like, but with more fighting.
====
1642
Maybe I should just go live elsewhere.
====
1647
This town has really gone to the birds, hasn't it.
====
1649
As you guided Saint Alessia, guide the magistrates along the narrow path of righteousness.
====
1650
Whatever sorcery bewitches the people of Southpoint, my earnest hope is that my prayers will be answered. May Stendarr's mercy and Julianos' wisdom free the minds of my fellows.
====
1652
The blood you shed fills rivers.
====
1653
You should be the one to die.
====
1655
Oblivion has pies. Ask anyone who's been there.

Deadly pies.
====
1657
Falinesti is, of course, an ideal. Perhaps it was placed into the world by Y'ffre, then removed after a time by Y'ffre?

Why would a god do such a thing? To teach us the value of idyllic models, of archetypes. To give us notions for which to yearn.
====
1659
You don't think Falinesti was taken to Oblivion, do you? A Daedric Prince, uprooting such beauty … it chills me to think of it!
====
1661
The strangest theory I've heard is that Magnus stole Falinesti away into the stars.

It's all wrong. The timing, the circumstances? Simply ridiculous!
====
1662
Children, father has a new piece of meat for you!
====
1664
Fools! Time is meaningless in the Halls of Torment! Whether it takes a day, or a thousand years, Sai Sahan will be broken!
====
1665
I rule <<1>>. Respect my power!
====
1667
The worst thing about Northpoint's whole ordeal is that now, of course, many of the townsfolk would like to have a stiff drink.  And … well … supplies are limited.
====
1669
Pluck its eyes for staring brandy. A gift for the Madgod!
====
1670
I miss the horses. Where did they go?
====
1671
Horse stalls get dirty, so I clean them up. That's what I do.
====
1673
Scouty McWhiskers! Straighten that uniform!
====
1675
No one can save you! Your imprisonment will be eternal!
====
1676
All hope is lost. Give up!
====
1677
Drop to your knees, slaves! Submit to the will of my master, Molag Bal!
====
1679
The Mother is merficul to her children, but against her enemies, her rage is boundless!
====
1681
Nerien'eth! Please stop this! Anconath has done nothing to deserve this!
====
1682
Tell me what I can do to end this, Nerien'eth! Please!
====
1683
The knowledge is there. All you must do is take it.
====
1684
Stop them! They must not reach the anchor!
====
1686
The very ground shrinks from your touch….
====
1688
The world is better off without you….
====
1690
A crisis will come to Tamriel, when the bladed paths open.
====
1692
Off to the stocks with you.
====
1695
Lacking in companionship? Can't seem to make a lady smile? Don't worry! In Pa'alat the ladies smile for a song!
====
1696
Hear and know! Krin Ren-dro slain by Dominion operatives! The Eagle banner flies over Pa'alat!
====
1697
Troll fights, troll battles, troll wars! Come bet on the black and white fighting trolls of Hadran's Caravan!
====
1698
Hate slavers? Unsightly chains? Slavery banned at the new kinder, gentler Hadran's Caravan!
====
1699
You can't go in without permission!
====
1701
None will stand in my way!
====
1702
The hair on the back of my neck is standing up. That's not a good sign.
====
1703
More mages, that's it. We could do with more mages.
====
1705
I can never leave this place anchored to this vessel. Please—end me.
====
1708
It's back to Wayrest for me, as soon as a post opens up for me there.

They say you know the High King. Put in a good word for me, eh?
====
1709
I am working as hard as I can already!
====
1717
Oh I hope this one has a beheading!
====
1718
The Queen speaks fondly of Alik'r, and of her home with the High King, of course.
====
1738
I just received an order for hundreds of jarrin roots, extremely toxic … well, my policy is to not ask for details.

Questions are not good for business, I've discovered.
====
1741
Be wary, abandoned shafts such as these are prone to structural collapses.
====
1742
They mined for gold, or glucinium, or grossular … graphite. One of those minerals, it's not important.
====
1743
So delicious … I can smell it. The juices frothing in the fetid broth … you can stay for dinner if you like.

Or perhaps you can stay for my next few meals ….
====
1762
Agriculture … alchemy … anthropology … hmm! Atronachs. Have to come back for that one.
====
1770
Shikruz has many bags to sell to types like you.
====
1774
I'm getting out of this place!
====
1783
I have heard that the fields of Cyrodiil are lush. What would they want this place for?
====
1787
It feels like I've been waiting for days.
====
1788
Who taught that one to fight? The God of Self-Punishment?
====
1789
I don't remember my life before Coldharbour. It's all fading away. But I'm hungry. I'm … so hungry.
====
1790
Too many times have vagabonds stolen from me. No more!
====
1791
The winds are strong of late, and bring us much to consider.
====
1792
I'm going to die down here. Hungry, alone … I must smell awful.
====
1793
The past five hundred … five thousand … five hundred thousand years, they've been really hard on me.

You have no idea. It's like swimming upstream in a waterfall. I don't know who or where I am anymore.
====
1799
Look, everyone! It's the champ that brought down Ishalga!
====
1800
I'll bet against anyone you fight in the ring from now on!
====
1809
Not bad, not bad! Maybe you'll be able to handle the next legless nix hound that you fight!
====
1810
I'm going to … going to … I'm going to shave your head!
====
1811
You might as well just lie down and cover your eyes, it would get more done.
====
1812
My children are dying of hunger!
====
1814
The rumors about the Empire enslaving civilians are completely untrue!
====
1818
I got this mammoth cheese!
====
1820
Middas is the purgatory of days. It's like I'm stuck between stone walls that are closing in.
====
1824
I can manage. Please, help the others.
====
1825
So really, time as a concept is more relevant to the whole of Mundus, of course. Nobody is arguing that.

But people, by and large, think of themselves first. The Now resides above the Mundus in the consciousness of most. Thus its importance!
====
1826
Spirit of the trees, who taught us both what it is to be a tree and how to sing the tree's own song ….
====
1827
Don't harvest so close to the Elden Tree. You'll offend it!
====
1831
Countess Tamrith puts her trust in the gods. As should we all. That's what I say.
====
1832
I heard that Countess Tamrith spends more time in prayer than talking strategy. Sorry to say it, but that just won't work.
====
1834
Good. I hated everything about them.
====
1835
You get the lightning! Now, you get the lightning!
====
1836
Part of our difficulties in dealing with the Bosmer as allies is their difficulty in understanding the concept of money. It simply does not matter much to them.

Evidently carrying practical things, such as food or arrows, is more important to them.
====
1837
Not even the rats will eat this one. Am I … a cursed chef?
====
1840
This can't be real. It's not like this between Sai and me.
====
1843
This one has given much thought. If a Wood Elf mate were to insist on cooking Wood Elf foods, it would be all right.

Maybe. If they are very small, though. Very small, indeed.
====
1844
I have reached the conclusion that these symbols mean nothing. Unless they are devotional engravings to the Bosmer tree-god of drunkenness and song, Y'ffre.

They might mean something in that case. Aside from that, however, they are meaningless.
====
1845
The age of this stone is … yes, interesting.
====
1846
There's something about watching that scholar squirm that I really enjoy. I wonder if anyone would have a problem with me keeping him.

Oh, but I bet he'd rummage through my things and make assumptions about me, even after living with me for a year.
====
1848
One from your past is not in your present. This changes very little—the sacrifice seals the future in its place, just as the stars have sealed your name among them.
====
1851
I'm not sure I've ever been this far up before. What happens if someone falls?
====
1860
The Dragon may cross waters and mountains, but it cannot live in these jungles—it withers upon the shore.
====
1865
You'll never leave this place alive!
====
1881
I'll show you mercy because you were drunk, but if you touch my mate like that again, I'll kill you.
====
1882
I wonder if my family's moved on. I just hope they're safe.
====
1889
The way is clear! <<1>> is leading the others to the forge.
====
1890
Another enemy blocks the path ahead. Dispatch it quickly.
====
1891
Do not lose heart, Vestige. You are close, now.
====
1892
Drop to your knees, slaves! Submit to the will of my master, Molag Bal!
====
1909
I hope nothing terrible has happened to them ….
====
1916
I'll find out what happened here if it's the last thing I do.
====
1917
Hosts of Oblivion, come forth and feast!
====
1918
Are you lost or have you decided not to help me?
====
1919
Stay true to Arkay, and the Light shall hold you in its warm embrace. Unlike these fools. Imagine, siding with Montclair!
====
1920
We'll make sure that Shornhelm remains calm and well-protected. Montclair won't get the jump on us again.
====
1921
None must reach the crystal alive!
====
1923
I don't think those were Hircine's minions. I think I'm out of my depth ….
====
1927
What are these beasts? Keep away!
====
1931
Burn it! Quickly, set it aflame!
====
1932
My loyalty is not in question. I am a loyal subject of High King Emeric.
====
1933
I'm a loyal subject of High King Emeric. Countess Tamrith and Baron Dorell are too.
====
1934
I was sad when Baron Tamrith died. But his daughter, the Countess. I'm glad she's returned to lead her house.
====
1935
I like Baron Dorell's approach. Straight to the point and no-nonsense. He's the best leader for Shornhelm, if you ask me.
====
1937
Countess Tamrith and Baron Dorell may not always get along, but they worked together to restore Shornhelm.
====
1938
Be wary of creatures that pose as sculpture.
====
1939
You should probably turn right back around.
====
1940
We don't have much, but if you are that desperate for an old apple, go ahead, root around.
====
1941
I'm getting out of this place!
====
1942
I'm glad things are getting back to normal.
====
1943
Together, we can fight our way through!
====
1944
Come, you fools. If you're so eager for death, Adusa shall grant your wish!
====
1945
Adusa warned you, but no one ever listens to Adusa.
====
1946
Dwellers of darkest Oblivion, come forth! The veil is pierced! Pass through the gate, I entreat thee!
====
1948
If you keep that up, we'll burn alive!
====
1949
We're going to suffocate at this rate.
====
1950
Whatever you're doing, it isn't working.
====
1951
Blast! Keep trying, I think you're on to something!
====
1952
Keep at it, we're nearly there!
====
1959
There must be only one true Wizard in all of the sorcerous world, Lord Sotha, divine and perfect in all of His unfathomable mystery.

So many of these mages are entirely insufferable, leaving their tomes and gemmed skulls wherever they like.
====
1963
Bah! I'm so sick of mushrooms! I'd sunder Darvynil's head in front of his own mother for a slice of my Aunt Hilde's horker pie.
====
1965
You look very hungry. But you've come to the right place. Where else will you find authentic Nord cooking in all of Rivenspire? Nowhere! Now come, I'll make you something special.
====
1971
Outsiders bring strife. I wonder what you bring.
====
1978
Me and Puddles were out for a stroll, but some rats caught his attention and he ran off.

I'd have followed him, but I'm not as nimble or small as a cat. now I can't find my Puddles.
You think you could help me again? You seem good at finding cats.
====
1979
May the light cleanse this vessel and let it rest in peace.
====
1981
Puddles, you give me heartburn I worry so much.
====
1982
I'm not sure what that thing was, but it nipped at my finger!
====
1984
That old fish is mine! Best bait on the dock! Now leave it be.
====
1985
Get out of my sight, you rotten thief!
====
1987
Death will be a welcome release when I'm finished with you.
====
2001
A strange man led me to this city. Sir Cadwell, he said his name was. I do believe he was wearing a pot on his head.
====
2002
I spoke to Cadwell the other day. He's quite mad, really, but in the most polite manner.
====
2003
Both guilds ended up scattered all over Coldharbour. We lost some good people when that happened.
====
2004
I'd like to have a word with the mages who said the portal to Coldharbour was a fine idea. We ended up scattered all over the place!
====
2005
Once the city is sealed, the plague will have no way to reach us.
====
2007
It was only a matter of time before those Maulborn fanatics revealed their true colors.
====
2029
What is that thing? Do you see it?
====
2030
The next one of you to drop a cask gets fed to the plague husks!
====
2033
You know what stinks? Dead Orcs. We're going to have to haul all the bodies off and burn them. Otherwise, we'll never get their stench out of this part of the forest.
====
2039
Don't even think about it!
====
2040
Feeling footsore? Maybe it's time you exchanged your gold for something faster.
====
2041
You remind me of my minions.
====
2044
Try to put up a decent fight?
====
2045
Ha ha ha! Stop! I need more mead.
====
2046
Whoa, sabre cat! Let's go back to drinking.
====
2047
My minions will tear you asunder!
====
2050
What's the constable doing? I know people on that ship!
====
2051
I'm busy now. Make it quick.
====
2052
Soon your powers will belong to the Serpent. He will use you to bring about his glorious reign.
====
2054
Look upon the blade and tremble.
====
2061
Burn in Yokuda's remaining light.
====
2062
The calves are crushed under the weight of one-thousand techniques.
====
2063
Defeat is only a state of mind.
====
2064
M'aiq's father was Qia'm, from a long line of Qia'ms. But M'aiq does not believe this. His father was a known liar.
====
2065
M'aiq was soul-trapped, once. A mad Elf tried to bind him to a stone!
====
2066
M'aiq wonders. Are the skeletons in minotaur graveyards half-Man or half-bull?
====
2067
M'aiq wants nothing to do with Daedra. He hears they can make trees burn forever. How can they do that?
====
2068
M'aiq thinks some places defy explanation. They have little to do with magic, and everything to do with the weather.
====
2069
M'aiq hears of shapeshifters hiding in abandoned tombs and secret forests. Ha! M'aiq prefers to lurk in plain sight.
====
2070
M'aiq speaks the truth, except for when he doesn't. With you, always the truth.
====
2071
M'aiq can't tell Spider Cultists apart from the usual riffraff. Perhaps they need matching uniforms?
====
2072
M'aiq would gorge himself in a Kwama mine, if time allowed.
====
2074
The witches and witch hunters bicker so much. M'aiq wonders if they fancy each other.
====
2076
M'aiq cares little for politics. Truly, he thinks everyone is his ally.
====
2078
M'aiq doesn't care if the tunnels beneath Wayrest are a feat of engineering. The smell is horrific!
====
2079
When young, M'aiq wished to attend an adventurer's school. But Tamriel has more crypts than schools.
====
2080
Volenfell is where the famous Dwarven hammer fell, yes? M'aiq wonders if "Where the Hammer Fell" is a better name.
====
2082
M'aiq thinks the maddest thing about the Vaults of Madness is their location.
====
2083
M'aiq tried to swim out to sea, but had to turn back. Slaughterfish. Always the slaughterfish.
====
2084
Have you seen dragons? No? M'aiq thinks they must be hiding … for now.
====
2085
When M'aiq enters a new place, he pictures it within himself and meditates for a short time.
====
2088
My pick! You broke my pick!
====
2106
If you'd kept quiet, they wouldn't have heard us!
====
2107
Next time, don't boast about your purse in town!
====
2108
You aren't paying enough to deal with your prattle!
====
2109
To think, I left the army for this!
====
2110
Fear not! You're safer than unhatched egg!
====
2111
This isn't what we discussed!
====
2112
You thought this was the safest route? Pah!
====
2113
You said this "looked like a shortcut!" Next time, I choose the shortcuts!
====
2114
I knew we should have stuck to the main roads!
====
2115
I won't pay a bonus for sloppy fighting!
====
2116
This is our fight! Leave us be!
====
2131
You'll never hold the Ruby Throne!
====
2133
This body won't fail me. Can you say the same?
====
2135
Let's hope we're not too late.
====
2136
Continue on, little ones. You will not escape my wrath!
====
2137
I came out of an egg! Did you know that? Not everyone does. Come out of an egg, I mean. Wood Elves pop out of acorns. That's why they're so small. 

Wait. That can't be right. I guess I don't know where Wood Elves come from. Do you?
====
2138
Peace be upon you. Cause no trouble here.
====
2139
Curiosity can be fatal to the curious.
====
2141
By Mauloch's toothy grin, well met!
====
2143
The Celestial Mage has called on me to repel you from this realm! She did not say you needed to survive!
====
2144
Your flesh will be torn apart!
====
2146
After this, no more mining and shoveling for Sahalu. This one will get a new job as a chef … or maybe an acrobat. There's a lot of gold in the flippy tumbling business, yes?
====
2153
Out! The lot of you! You've no right to enter!
====
2154
Looking for the master? You need to come back later.
====
2155
First Forge, you're denser than an anvil! Get out of here.
====
2162
I warned you. These weapons will destroy you.
====
2163
I warned you to turn away.
====
2165
The Learned One wishes to remain secluded. Turn back.
====
2170
I'm stuck here until I'm sold out. So buy something, already.

Please.
====
2172
You certainly seem like you can take care of yourself. Where did you learn to become so formidable? Sword-singer manuals?
====
2174
Granosh crun! Granosh crun!
====
2175
M'aiq takes no comfort from the lack of Imperials in abandoned forts. All too often, less savory things find their way inside.
====
2176
In this hallowed place of quiet and shadow, I submit to you.
====
2183
Take them apart! But leave Alanwe alone!
====
2186
The Headman won't like my talking to a guest. Move on.
====
2187
Do you smell that? The fragrance of wealth. Of stupid, stupid wealth. Heh.
====
2188
Who stores cheese in barn?
====
2189
To Stendarr, and his mercy!
====
2190
Have you seen Headman Cosh. Up close? His muscles … his eyes … and those hands. Oh, what those hands could do ….
====
2191
Have you seen those high-nosed bastards walking around with their special chips. Or chits? Or whatever they're called? I wonder what they use those for? Is there a card game I'm not invited to?
====
2192
Finally, I've been waiting here for what seems like hours! Tell them I don't even want the badger or the clotted cream at this point. The moment has passed.
====
2193
Mmm. The only thing more tantalizing than the feast is the women! Hah hah hah.
====
2194
They are not to reach the lich and his Blade. Kill them.
====
2196
The most sensitive part of an Argonian's body is the … wait. No. I'm not supposed to say.
====
2197
Yes, this is my first year at the Ball … what? No, I don't know where that flamingo came from.
====
2198
The eagle's shadow falls over the lazy lion.
====
2199
… and as we feared, the Black Dagger was there. Still removing stains from our clothing.
====
2200
You'll never leave here alive!
====
2201
My magic will consume you!
====
2210
Your deaths here were meaningless. I hope you're pleased with yourself. Your bodies will serve me, now.
====
2211
Have you seen the catacombs, yet? Amazing structures. I wonder how they got all that stone down there?
====
2212
So, are you here for … you know. The secret cult? 

Nevermind! Nevermind, sorry I asked.
====
2213
I must have a moment to myself. I'm reflecting on the truth of Trinimac's body and spirit.
====
2214
I am part of a small group of concerned citizens, men and women of conscious, that want to see the world changed. And, some day, we will!
====
2215
May the blessings of the … of the masters fill your life. May they lift up your mind, and your heart, and your soul.
====
2216
Welcome to the gods-blessed shores of Cybiades. May all your days here be good ones.
====
2217
Don't get near me, you filthy skeever.
====
2218
I've dealt with half a dozen Daedric anchors in the last month. I'm just here because I can drink on duty.
====
2219
My mistress is so generous. Once, she allowed me to eat at her table! It was my name day!

Not that she knew that, but still.
====
2221
By Mauloch, just had my first bit of fun tonight. Managed to lock arms with a Khajiiti Emir, proved to him tusks beat claws every time! Hah hah hah!
====
2222
It's so nice of Headman Cosh to allow the less fortunate to attend. Without hard-working people like you, where would the idly rich be?
====
2223
You're not going anywhere!
====
2224
Let's see if you can keep up.
====
2225
My minions will rise when struck down. Will you?
====
2226
You will regret challenging me.
====
2227
Your scorched corpses will feed the spiders.
====
2228
Your journey through these Crypts ends here.
====
2229
My brother and I will turn you to ash!
====
2230
This one cares nothing for snakes or corrupt caravan guards. Shurami is only interested in the art of the deal.

Come, fragrant one. Let us talk.
====
2231
Want to know my secret for scrumptious gorapple pie? Come closer. This isn't for everyone's ears.

It's the crust! I use genuine crust from the inside of a kwama's shell!
====
2232
Sometimes I miss the sights and sounds of Morrowind. But a few stiff drinks take care of that lickity-split!

You know, you look like you can use a stiff drink yourself, my friend.
====
2233
You've come to me at the right time, friend. The last wagons to arrive before all this trouble began filled my bins with goods, and much of it is still fresh!

I'm sure I've got something you'll like.
====
2235
We were invited by Headman Cosh personally, you know. A pleasure to meet with someone that's done so much for the people of High Rock and Hammerfell.
====
2236
My Sahenid keeps telling me I shouldn't drink so much at parties. That I talk too much at parties. That I eat too much at parties. But … but I keep asking, why would I go to a party if I couldn't do those things?
====
2237
The Dagger's point is sharpest at the center of the rock.
====
2238
… almost certain Cosh is connected to the Lodge. His role in the organization is unknown, however.
====
2239
If I were to eviscerate you and render you down, the potions … the potions I could make of you.
====
2240
The Queen found him then, cries and leaks all down his face ….
====
2242
Die in a cell or die fighting? The choice is yours!
====
2244
A beautiful web of grief and betrayal has been woven here. You will not disturb it.
====
2245
Your blood will stain the sand!
====
2246
Plenty more minions where they came from.
====
2247
Burned and blasted. The most exquisite kind of corpse.
====
2248
What did you hope to accomplish by coming here? We will feast on your carcass, and thus, your carcass will make these grounds fertile.
====
2250
My ogrim doesn't like you!
====
2251
Don't you walk away from me. Yes, I'm drunk. I'm very drunk. I even threw up over there in the corner.

But that doesn't make you better than me. Nobody's better than me. I'm a perfect drunk!
====
2255
Burned and blasted. The most exquisite kind of corpse.
====
2257
It's too hot here, and it stinks like fish.
====
2258
Everywhere I go, I smell mudcrabs and dead fish.
====
2259
Cybiades…. Sounds like something I picked up from the docks.
====
2260
If these tunnels aren't clear soon, we should just collapse them.
====
2266
Why that strange High Elf is so eager to purchase red brittle is beyond me. But I'm sure you have more important business to discuss with me.
====
2267
This Iron Orc nonsense, it's all just an elaborate trick. It's the Dragonstar Caravan Company. Figure if they scare us, we'll be more willing to put up with their outrageous demands.

Well, Tall Papa never paid gold for dung, and neither will I.
====
2269
I can't stop shaking. It should pass in a moment, though. Then I can get back to work.
====
2271
Sometimes I wonder why I left behind all the comforts of Rivenspire. Then I remember. It was the vampires. I never could abide such creatures.
====
2272
I once spent five days drinking mead with Thane Jeggi at a fishing hole in Eastmarch. We had a fabulous time!

But never try to match Jeggi mead for mead. The man drinks like a thirsty mammoth!
====
2273
The dormant fire will awaken, your people will perish—blinded and choked and consumed by flame.
====
2274
Come. Entertain me as your friends die.
====
2281
Forced to work in intolerable conditions and this is what happens. This poor woman is more ill than she lets on.
====
2288
A traveling bard once told me to write what I know. But who would want to read a story about sifting dirt and digging rocks?

There's nothing so dry as advice that contains no water.
====
2289
Stupid, clawless, incompetent fools! Someone cracked another slab of red brittle trying to extract the foul metal.

If this one gets the shakes, someone can expect a gigantic hairball in their evening stew.
====
2291
Molag Bal's minions can do what they like. They can kill us, they can torture us, they can even drag us into Oblivion.

In the end, we will always stop them.
====
2293
There's nowhere to run. Pay your bounty, scum.
====
2294
Stay away from me! Guard! Guard!
====
2295
Fall before Trinimac's truth!
====
2296
For a long, long time, the Rat never left the sewers. He likes the air better out here, but not the people … present company excepted, of course.

All these others, they're just self-centered bastards. They may need help, but the Rat doesn't care.
====
2297
Keep walking, you infidel dog! The Blood-Feathers care nothing for pleasantries—only for the banter delivered by the blades of our swords.
====
2298
You don't think there are trolls in the Arena, do you? I hate trolls. And ogres. And ducks. I really hate ducks.

I guess I hate all the things.
====
2299
Not sure how you got past the Daedra, but I hope you can get out again.
====
2300
You don't have enough scars to have been in the Arena.
====
2301
Why the sour look, friend? Come. Dance and make merry! Nothing like the threat of a gruesome death to make you feel truly alive!
====
2302
Don't worry, I'm not with Legion Zero. I'm loyal to the Empire, and right now, that means whoever's here to help the city.
====
2303
Do you value others' souls, warrior?
====
2304
I'm not sure I even care any more. 

If the Temple of the Divines is lost and everything within, what purpose do I have? Serving at the Temple was my entire life!
====
2305
I am the stars and the sky, and everything that lies beyond. There was no hope for you.
====
2308
Have you ever tried Voljar's mead? Better than that swill I hear they serve in Sovngarde! Better than anything!

I wish I had some Voljar's mead.
====
2309
If you're Stone-Fish material, then I'm the king of Shornhelm. Move along and don't look back, sour tart!
====
2310
Want to see what I have for sale? Of course you do!
====
2311
The Captain really thinks we can bring Imperial Law to this backwards region? That'll be the day! When pigs fly, I say.
====
2312
Regulations, this! Rules, that! What nonsense!

I will drink whenever it pleases me. It's medicinal. And besides, what will Lucina do? Flog me? I'm their damn healer and they need to keep me happy.
====
2314
What a hit! That had to hurt! They hit you so hard I almost fell over! Well, put yourself back together and try that again!
====
2315
Just look at those skeeving Imperial diamond-backs. So clean and proud in their fancy armor. 

One of these nights, I'm going to give them a proper deep-woods welcome. Cut them ear-to-ear with a deer antler. Just my way of saying hello.
====
2316
Grab a bowl and find a spot. You won't be able to conquer the Arena on an empty stomach.
====
2317
More brave souls here to compete in the battles? Let this one sell you something before anything too terrible happens to you.
====
2318
Another morsel for the Arena? Better hurry, little morsel. When the Five Claws are finished in there, nothing else will remain to fight!
====
2319
Perhaps you should simply end your lives now and save yourself the embarrassment of a sound beating.
====
2320
Have you ever been to a swamp. Dreadful places, but this one has heard that such knowledge will aid you inside the Arena.
====
2321
This one wonders why all these so-called warriors don't just pack up and go home. Now that the Five Claws have arrived, none of them stand a chance in Oblivion of winning.
====
2322
Are you just going to stand there admiring my armor or are you ready to enter the Arena?
====
2324
The master will not suffer this intrusion.
====
2325
Come. Entertain me as your friends die.
====
2330
Sometimes I think we should pack up and move out. Offer to help deal with the Iron Orcs and the Scaled Court.

But then I think, no. Not today. Today, I want to become champion of the Arena!
====
2331
I don't have time for this. I have a competition to plan for!
====
2332
The mantikora will serve as your grand vessel!
====
2333
Perhaps moonlight as a catalyst? Yes! Secunda's lunar schedule corresponds to comparative mineral density! Right? No, no of course not. 

Focus, Elanwen! Focus!
====
2334
This is Ear-Carver's fire, walker. Ear-Carver's and the Five Claws.

What makes you fragrant enough to share its warmth?
====
2336
By choking air and purging fire—your kind will end.
====
2337
My comrades look worse than they smell, don't they? Don't let these bastards intimidate you. Take the Undaunted pledge!
====
2339
My comrades are louts. Pompous, undisciplined, just waiting for death to take them. Show me you are not like they are. Take the pledge.
====
2340
Every cultist and Daedra you kill will ease my misery a little.
====
2342
It's probably only a matter of time before the Daedra break down these doors too. That would be a shame. I would've preferred to die in the temple.
====
2343
I wish she would stop pacing. She's making me crazy.
====
2344
Talk to Kerennia if you want information. I'm just hoping to live through another day.
====
2345
Tighten those laces and ready your weapon, friend. It's time to go to work.
====
2346
Ready to bloody Molag Bal's nose again, comrade?
====
2347
It is good to see you here. Not so good for you, perhaps, but good for us.
====
2348
Glorious, simply glorious. Those ruins will make excellent subject matter for my next painting.
====
2349
There's nothing better than ripping victory out of its tomb and clubbing it over the head. Nice work today. Make sure to see me tomorrow, eh?
====
2350
My comrades look worse than they smell, don't they? Don't let these bastards intimidate you. Take the Undaunted pledge!
====
2351
Make yourself at home, then talk to Kerennia when you're ready to go to work.
====
2352
Don't go near the Imperial Prison without a lot of swords at your back. The worst Daedra in the City are in there.
====
2353
More spelunkers? You'll burn the same as the others.
====
2354
Is the Undaunted obsession with robbing the dead a reflection of some kind of inner darkness? Return to me tomorrow, and we will ponder this further.
====
2355
Come, greet the new day, and die!
====
2356
Got something to sell? Well, we put the "profit" in "profiteer!"
====
2359
The site is yours! Now hold that position and split your group to clear the other side!
====
2360
The Daedra are re-taking that site! Stop them!
====
2361
Fall in a lake and die, you overgrown campfire!
====
2362
Run along, pup. This is no place for the likes of you.
====
2363
Come to compete in the games? I hope so. You look like you might actually be able to shake things up around here.
====
2364
I wish you well in the games … but not too well.

For you see, we plan to win the champion's crown before this day is done.
====
2365
A trusted team is the key to victory.
====
2366
That Aspera lady is one strange acorn. I don't know who she is, but I have the feeling she's important.
====
2368
That Aspera woman told me I was too short to compete in the games. Well, who does she think she is? She's not a Daedric Prince or anything!

Besides, the Battlemaster said my head was at the perfect height for his sword swing.
====
2369
My companions are just angry because I drank all of the ale. What can I say? I was thirsty!
====
2370
I need another ale. By Mauloch's right nostril, I need another barrel of ale!
====
2371
The Arena isn't a place for novices and puny pony guar. But it's your funeral, I guess.
====
2372
Something more is at work in this place than a simple contest of champions. Be wary, stranger.
====
2373
Why I decided to lash my wagon to a scholar, I'll never know.

But she is incredibly good in a fight—after she's been properly motivated.
====
2374
I can't find a group worthy to fight beside the mighty Frozen-Fist. Milk-drinkers, the lot of them!

I'd be better off with a mammoth and two pony guar—but this Craglorn place is fresh out.
====
2375
A newcomer! Marvelous! Come in and tell me your story.
====
2376
I could be a writer. It doesn't look that hard to me. But spelling? I hate spelling. I'll get someone to handle that for me.
====
2377
You're not here to take me back to my cohort, are you? I'm not going back. Not a chance.
====
2381
Slay them! They are not to reach the Valkyn!
====
2382
Did you get poisoned? Are you slow-witted now? Don't you want your reward?
====
2383
Hmm. Your armor has seen better days. Why don't you let me set you up with something more durable.
====
2384
Truth be told, I'm a terrible hunter. I prefer to let others do the hunting so I can concentrate on making masterpieces!
====
2385
I can talk about Orcs and their accomplishments all day, but I'm sure you're here for my wares. What can I get for you today?
====
2386
The finest silks in all of Wrothgar can be found here.

Not that that's saying much.
====
2387
Wretched mortals. Always undoing our good work.
====
2388
Goes against everything I've been taught, but I've got to admit it—Trinimac helped us turn this junk heap into a real city!
====
2391
My sister and I hail from Daggerfall. Honestly, it's a little strange here. Doesn't quite feel like home yet.
====
2392
This city makes me proud. I never expected to return to this part of the world, but now I'm glad I did.
====
2393
You never saw me, understand? I won't go back to my cohort. Not for all the gold in Wayrest!
====
2394
Everyone is welcome at the Crossroads! Just leave your hostility on the road and keep your gold handy.
====
2395
Show them how we treat visitors to the Deadlands!
====
2396
The Crossroads is open for business, but I'll be keeping an eye on you.
====
2397
Let the flames consume you!
====
2399
You think you'll survive this?
====
2401
Cut them. Burn them. Bring their bodies to me.
====
2403
Your day will end in fire—and begin anew.
====
2406
Embrace change. Embrace the dawn.
====
2407
I will teach you to respect the Valkyn.
====
2408
You cannot escape the fire.
====
2411
You look like you traveled far to visit our fair city. Beautiful, isn't it?

How can I help you today?
====
2412
Need a new pack? Of course you do! Step right up and let me show you what I've got.
====
2413
Don't let the appearance of the stable bother you. All creatures under my roof receive the best possible care.
====
2414
This one can help you with all your enchanting needs. And if you don't see what you want, feel free to ask.
====
2415
Clan Shatul runs these stables now—it's a damn good thing, too. These locals can't tell a mare from a gelding!
====
2416
Some Orcs left the clan when you became chief, but I say let the strongest rule. 

Looking for a mount? The strongest chiefs need the strongest steeds!
====
2417
I came to Orsinium at the king's invitation. I should have known his subjects would be less … urbane.
====
2418
Can you imagine the nerve of Ushruka! Imagine—a woman chief! I'm glad you stepped in when you did.

Now then, what can I do for you, chief-maker?
====
2420
Make ready, troops! Let's send these savages back to Oblivion!
====
2421
Under Trinimac's guidance, everyone who works hard has an equal opportunity for success—weavers and warriors alike.
====
2423
I miss the days when I could pick a fight in the morning and end the evening with a good, strong drink.
====
2424
I'm not here as a Redguard or as a member of the Daggerfall Covenant. I'm part of the Fighters Guild, and we're here to provide a service. We lend steel and shield to anyone who needs our help.
====
2425
Well done, soldiers! We held our ground and persevered!
====
2426
We go where our members go, offering support and whatever aid we can. Wrothgar is no different from Rivenspire in that regard.

Well, I suppose it's a little different ….
====
2427
Othukul, our Magus, has worked tirelessly to offer the hand of friendship to the Orcs. Based on their response, I'm not sure why he bothers.
====
2428
Drink me under the table? Me? Nah, never happen! I'm not only the brew master, I'm my own best customer!
====
2430
Once you eat echatere, everything else tastes like chicken!
====
2431
Just so we're clear, I don't haggle. I ask a fair price and I won't hear any different.
====
2435
Shor's bones, that looks heavy. How much is in there?
====
2436
When the crates are full, this one will load the wagons.
====
2437
A delivery befitting a grandmaster.
====
2438
Such fine craft. Do you sell your work? One day, I should like one of these for myself.
====
2439
It is truly humbling to be the guardian of such beautiful gifts, if only for a short time.
====
2440
Come forth minions and engulf these pests!
====
2441
Yes, over there is fine. I'll have it packed up before long.
====
2442
Worry not that these goods have been used. This one assures that all are in excellent working condition.

Full refunds for those who are unsatisfied. If you can find us.
====
2443
I could use a nap. After I square away your shipment, of course.
====
2444
The fires from her arrows burn long. Escape them and more will come.
====
2445
You? You cannot seek refuge from the Daedra here.
====
2446
We're still short on supplies, but this will help us stock up.
====
2447
Mortals smell better charred.
====
2448
I will turn you to dust, and you will forget.
====
2454
May this one be of service?
====
2455
I'm going to do it this time. Here goes. All right. On the count of three.

On second thought, never mind. I need a little more time. Let's make it a count of three-thousand-two-hundred-and-six.
====
2456
It's your turn. Go on, you'll be fine!

Remember—jump out, not down. That way you don't go splat on the rocks.
====
2458
Why didn't someone think to grab a few furs instead of the moldy flour? 

A fur coat sure would be nice right now.
====
2460
I haven't worn shoes since I was a knee-high to a mammoth, so I'm not about to start now.
====
2461
We're a small clan, so our resources are limited. Even so, take a look at my stock. You might find something you can use.
====
2462
I heard what you did for our village. Thanks.

If you want to fish, I wouldn't mind the company.
====
2463
My father was a great chief and a great Orc. It's not his fault that he never died in battle and lived to be so old.
====
2465
If you want to lighten your load, we can put your extra items to good use. And I've got gold to spend.
====
2466
The cold doesn't bother me. I like it.
====
2467
The ideals of Trinimac are honor, courage, and unity. That is why I believe.
====
2468
I heard Priestess Solgra went back to the Summerset Isles.
====
2469
Take care, friend, or you'll just add to the body count.
====
2470
It's a tragedy, what happened to King Kurog. He had good intentions he just … just lost his way.
====
2472
Please, go. Let me die in peace.
====
2473
My heart broke when the Temple was sacked. Only the hope that it will be restored keeps me alive.
====
2474
Your actions give me hope that the Divines have not totally abandoned us.
====
2475
This was Justinius's favorite tree, his favorite place in the whole City. His memory will live as long as it does.
====
2476
The chief can be real stubborn, but he only wants what's best for the clan.
====
2477
Not a word from the quarry. Not a single one!
====
2478
Something I can do for you?
====
2479
Move it—we have a lot more to go.
====
2480
Let's show them who really controls Wrothgar.
====
2481
Generals and captains never appreciate the work we do to scrounge up supplies for this ragtag army.
====
2482
Want some free advice? Go do something else. Anything else. Be a farmer, or a … I don't know … a muck raker or something. Anything's better than soldiering in these Eight-forsaken sewers.
====
2485
I do love a good roasting! Look at it burn!
====
2486
Keep your head down, or the cultists will take it off for you.
====
2490
The king eats more food than anyone I've ever met, but I still have a few things left for sale.
====
2491
If you're looking for Canuldil, he's not here. He should be back soon, I think.
====
2493
Some say the quarry is cursed. I'm starting to think they're right.
====
2494
We've got a lot of work ahead of us, but Clan Tumnosh always follows through.
====
2495
I would have been in the quarry myself, if I hadn't gone for a drink of water.
====
2496
Business would be better elsewhere, but this one wants to help however he can.
====
2497
This one's mother taught him always to be patient and good things will happen!
====
2498
You see those rats? They're going to be gnawing on your bones for days!
====
2499
Just kill me if you're going to. I've nothing left to live for.
====
2501
Looking for excitement? Try the Arena.
====
2502
Samala needs to keep the supplies coming if we're to stay alive over here.
====
2503
Be quiet, will you? The cultists are everywhere.
====
2506
The more Covenant warriors I see, the happier I am.
====
2507
Back again? I'm sure they can use warriors like you up in the City.
====
2509
My poison power will consume you!
====
2511
For now, the danger is past, thanks to you. But it will not be long before Molag Bal's minions gather their courage and threaten us once more.
====
2515
Curse those cultists for thieving, vile buckets of worm slime!
====
2516
You're a true hero, friend! This medicine's going to do a world of good. Trust me.
====
2517
You look like you'd make a good arena fighter yourself. Knowing how to fight isn't enough though. You've got to be able persevere.

I've lasted as long as I can. I'm too weak for another bout.
====
2518
One thing's good at least. I haven't seen that damn Thrallbinder in a while.
====
2519
You keep coming back here, I'll start thinking you want to fight in the Arena.
====
2520
Shor's bones, if I have to hear one more Orc song about reclaiming lost glory, I'm going back to Windhelm.
====
2524
How did I get here? Did I escape that madman?
====
2525
Never disappoint General Nedras, warrior. Despair is the certain result.
====
2526
It's bad up there. Are you ready for the worst Coldharbour can throw at us?
====
2527
Death waits for us all up in the City. But you've been there, you've seen what we face.
====
2528
You are the one who secured the district in the upper city, yes?

Perhaps you can help Shaghila in the sewers now? There is much to do before they can be secured.
====
2529
We've been through tough times before, but never anything like this. I've been trying to keep Annia's spirits up, but I wonder if I'm just being foolish.
====
2530
I know many others died aside from Maximinus. I didn't even like him, but to hear of his death is another hard blow.
====
2532
I have to tell you, I've heard a lot of high praise for this King Emeric of yours; they say he's a real man-of-the-people. 

If that's really the truth, then where in Oblivion is he now? Not here. I can tell you that much.
====
2533
I should have asked you to bring me back Maximinus's head. His skull would have made a nice chamber pot.
====
2534
Not quite the reinforcements I'd hoped for, but we need every warrior we can get. Are you willing to risk your life for the Pact?
====
2535
By the Eight, I can breathe again!
====
2536
Let's go before they come back!
====
2537
Divines help me, I'm free!
====
2538
Don't leave the nest—danger lurks outside!
====
2539
Get them off of me! The spiders!
====
2540
The worst part is those legs, all those legs.
====
2541
How can something so soft be so strong?
====
2542
What is keeping you here? Run!
====
2543
Waxhuthi! My scales were bound but are now free again.
====
2544
I thank you. Your scent is forever welcome in my nest.
====
2545
Tall Papa be praised, I live again!
====
2547
The Lady destroyed? If only my hand had killed her!
====
2548
Beware the Lady. She will return!
====
2549
Nothing in the sewers can be worse than this!
====
2550
I must get home to my children!
====
2551
Sadly, there is no safe place in the City anymore.
====
2553
Spider silk sticks to the fur!
====
2554
This one sees spiders everywhere. Perhaps there is no escape.
====
2555
Tearing Daedra apart with my axe is one of my favorite past-times. Counting boots is not. 

Did you need something?
====
2556
You know, I wasn't always counting glow juice in this dank hole. I was more like you, that is, well… Until you've finished a bounty I'm not telling. 

Got something to tell me?
====
2557
Last week I opened a crate of weapons shipped all the way from Sentinel, and it was full of curved swords. Doesn't a curved sword tell the enemy that even the sword is afraid of it as it tries to lean away?

I'm sorry. What did you need?
====
2558
I can't tell you how much I hate it when someone tells me that my work has all gone to waste, so I hate to be the one to say it to you.

Unfortunately, however, it seems the Daedra are again trying to conduct that summoning ritual in the temple.
====
2559
The Daedra can taunt me all they want. I'll respond in the arena.
====
2561
Only fools fail to take advantage of golden opportunities, no?
====
2562
Ready to see all the City has to offer you, soldier?
====
2563
You will suffer for this indignity, mortal.
====
2564
You're lucky you're not a Daedra. I was just waiting for one of the damn things to come up here. I was all ready to clobber them.

You see, I know where their weak points are. I can take them out in one punch … I think.
====
2565
When all I've lived for is gone, why go on living?
====
2566
A mother never stops worrying, you know. Sons are so thoughtless.
====
2567
It is frigid out here. I hate to say it, but my mother was right. She told me to wear a shirt, but I was hot … and stupid.
====
2568
I can move all this in a week, if I need to.
====
2569
When I was a child, I visited the Elven Gardens in the upper city. It was the most beautiful and wondrous place I had ever seen.

I pray that it has been protected from harm.
====
2570
Nice to see you again. Glad to see you've survived the City so far.
====
2571
I hope you brought a lot of friends with you. We can use the help.
====
2572
Nice to see you again. Glad to see you've survived the City so far.
====
2573
It wasn't me! I keep trying to tell you people that! Those damn Legion Zero soldiers must've looted the office. 

Now, if you will please just excuse me ….
====
2574
Nice to see you again. So glad to see you've managed to survive your forays out into the city.
====
2575
Break you in half! Damn your eyes!
====
2576
It rubs this one's fur the wrong way to remain hidden in our base; there is great need of warriors in the city. 

But duty is duty, no matter how distasteful.
====
2577
You and Tapak make a good team. You go forth into the sewers and find more of those patrol documents, and Tapak will give them to General Nedras.
====
2578
Yes, we're still here in the sewer. Would that we had a few more soldiers like you ….
====
2579
You look somewhat confused. If you're looking for the Pact's stronghold, you've found it. It's a bit homely, I know, but it will grow on you … much like a fungus.
====
2580
Stride carefullly here, warrior. In an unfamiliar environment, everything is a danger.
====
2581
Though no end can be seen to the onslaught of Molag Bal, as warriors we have no choice but to swing our swords and let the head fall where they may.
====
2582
That coin-pouch getting heavy?
====
2583
It costs you nothing to look.
====
2584
Don't I know you from somewhere? I'm a little fuzzy on it, but there was this one night in Wayrest before we were deployed ….

Well … if that was you, thanks again. That was a night I'll never forget.
====
2588
My shadows will tear your life away!
====
2595
This delightful new strain of hoarvor will fight on the front lines soon.
====
2596
These fumes will burn your blood!
====
2599
If you have any more bad news, please keep it to yourself.
====
2600
I'm sorry. I'll do a lot of things to advance in the guild, but I'm not getting close to those flesh colossi. 

Even if they don't tear me in half, I'll die from the stench of those necrotic sacks!
====
2601
I am so very grateful to have my book back, but I just noticed … it's got that stench. It's the same one I smelled on you—the sewers. It's turning my stomach.
====
2603
A curse on all the scum plaguing the city!

Your courage deserves a reward, warrior.
====
2604
These soldiers cower here while their corrupted brothers and sisters walk the streets. It's insufferable.
====
2605
I don't care what banner you fight for. In this place, banners are meaningless … even ours.
====
2606
What are you doing? The prisoners would give their lives to leave this place!
====
2608
Give up, fool. I will always return!
====
2609
The Daedra have taken everything from me. You might as well finish their work.
====
2610
I will see your flesh burn!
====
2611
Welcome to our camp, a refuge in these fetid sewers.

Perhaps talk to <<1>> if you are in need of supplies.
====
2612
Again? Do you come here to mock me, wretch?
====
2613
Just go away, please. I don't need any more trouble.
====
2615
Foolishness masquerading as bravery. I will enjoy killing you.
====
2618
This time, you will fall, fool!
====
2620
Drink, children! This one destroyed Master Otholug!
====
2622
All pretenders to the Ruby Throne must be destroyed!
====
2624
You were lucky last time. It will not last.
====
2626
You return to join my collection?
====
2628
You will perish in flame—you and all your kind!
====
2630
You look weary. Come, and rest.
====
2632
The Lord Warden calls you to serve, prisoner!
====
2635
Consume them. You must grow larger if you are to serve in the war.
====
2636
Your bodies will aid us in the destruction of your kind.
====
2638
My spinning blades bite, fool.
====
2640
You are summoned, my subjects!
====
2642
The dead arise to serve me!
====
2643
There is no escape from this place!
====
2644
You look good enough to eat.
====
2645
Wish I could go hunting once in a while. Why should everyone else have all the fun?
====
2646
Bored? I've got an idea! Go run around the sewers and make a lot of noise. I can guarantee you one thing—you won't be bored any more.
====
2648
I wish I had my broom. This place may be cozy, but I think I could spruce it up.
====
2649
Where have all the servants gone?
====
2650
Seek mortal blood, my minions!
====
2651
When I was a child, I asked my father about the Reachmen taking over Imperial City. He shrugged and said "Bah, let them keep it." 

I'm beginning to understand what he meant. Even without the Daedra, this just doesn't seem like my kind of place.
====
2652
I hope you like your goods cold and soggy.
====
2653
I'd be happy to look after your goods, friend.
====
2654
A cold wind blows in the upper city, and the sewers are frigid with death and dark magic.

Why not stay a while here in the warm? Spend your gold while you yet have time.
====
2655
It may not be as impressive as it was before, but you are looking at the most respectable bank in all of Imperial City.

If anything in this city is safe, it is the things you store with Shamaea.
====
2656
No haggling here. I know a sellers' market when I see one.
====
2657
Consider well what you carry with you out in the sewers. Why give the Daedra more supplies?
====
2659
We need to stop the Xivkyn from weakening the veil between Tamriel and Oblivion. Will you help us?
====
2660
The danger has passed for now. But tomorrow will doubtless bring a renewed attack. I hope you will return to help me again.
====
2661
I know not if it is fate, destiny, magic, or the hand of the gods, but you have arrived at the perfect moment. 

The Veilweavers have renewed their efforts and I have just finished preparing the spell.
====
2662
I don't know what I would have done if you hadn't found my dogs for me. Probably just curled up here and died. Now I have something to live for. We'll make it out of this city. I know we will.
====
2663
You are too happy. I do not wish to see you now. Shoo, go away.
====
2664
These sacs are helpful, but I'll almost certainly need more before my study is complete. Please, check in from time to time. I may have more work for you.
====
2665
I am sorry to send you out into harm's way once more, but … well … I've got to send you back out into harm's way. Sorry.
====
2668
It is confusing to see Imperial cooperating with their conquerors. Confusing and enraging.
====
2669
My scouts are still getting ready for the second salvo. Come back tomorrow, eh? We'll be ready.
====
2670
There's my heavy-heeled decoy. Right on time.

Don't look so offended—decoy's an important job!
====
2671
In this City full of woe, surely losing one's son ranks among the worst of all ills.
====
2672
You've done a wonderful thing, friend. My son means the world to me.
====
2673
Though Father and I have had our differences, we're both grateful for your help. Be careful—the City grows more dangerous every day.
====
2674
What do you want? I'm a little busy here.
====
2675
I appreciate you freeing me. You go on now; I'm going to rest here for a while longer.
====
2676
The Elven Gardens have always been protected by magic, but those protections are no match for the dark power of Coldharbour.
====
2677
If you see any Xivkyn out there, feel free to kill them. As far as I know they have not yet restarted their mission to burn down the district, but it may simply be a matter of time.
====
2678
Do you smell it? The smoke, the fires? The Xivkyn have returned and the district is again in danger of being completely destroyed. 

I hope you will consider coming to our aid once again.
====
2679
Eager for more work? This is good, but sadly, Aishah has nothing available right now. Perhaps later.
====
2680
Do you know what Aishah sees when she sees you, walker?

She sees opportunities.
====
2682
So … remember that terrible monster you killed for me the other day?
====
2683
If headquarters doesn't send us more troops, they should pull us out of here.
====
2684
The Calidia family will always be in your debt, friend.
====
2685
We appreciate your efforts. Your exploits have inspired other soldiers to step up and take more assignments, so I have no new tasks right now. Check back later, all right?
====
2686
I hope Holia does come looking for me. Serve her right, getting eaten by scamps or even a clannfear. 

Though the poor creatures would probably get indigestion.
====
2687
I have half a mind to go to the Arboretum and find Gryna myself. I just might do that.
====
2688
At least we won't go hungry for a while, thanks to you. We still can't go outside, but maybe someday….
====
2689
I wouldn't jump into that water down there even for a general's salary. You have fun though.
====
2698
Something is wrong with my eyes. Everything seems so blue.
====
2700
Worm Cultists sure love to hear themselves talk.
====
2702
I spoke with Mannimarco, once. It was … unsettling.
====
2707
I used to enjoy a good storm. Now I despise them.
====
2708
Priests die the same as any other. Where are the Eight now, eh?
====
2711
None think they'll break. Not at first.
====
2713
Someone bring me a legionnaire. I want to set it on fire.
====
2714
One day I'll make it to Coldharbour.
====
2715
I examined a Skyshard, once. My teeth … I thought they were melting.
====
2717
Need more corpses to burn!
====
2718
Sloads? I've not dealt with one for a thousand years.
====
2719
Fools! Attack the ones with swords, not hooves!
====
2720
To arms! I sense mortals near.
====
2721
The Lord of Domination leads the kyn. For now.
====
2722
Where are my fresh corpses?
====
2723
Bits of the bureaucrat's flesh still decorate my shield.
====
2724
The Dark Lord's might encompasses all in this city.
====
2725
Enough of this. Wake me when the Planemeld happens.
====
2726
I thought this would be far more exciting than Coldharbour.
====
2728
Look at how they squander their souls. Why shouldn't we take them?
====
2729
General Kryozote refuses to eat mortals. He consumes only scamps.
====
2730
City walls are no barrier to the kyn.
====
2731
I despise these mortals. Their cities are weak, their lives short.
====
2732
Killing mortals is an art that sometimes calls for patience.
====
2733
Take your groveling elsewhere. Obey quietly.
====
2734
They hide in sewers, closets, and basements. We've not found them all.
====
2735
They cannot elude us for long!
====
2736
Nothing gets by, on this side or the other.
====
2737
Thought is weakness. Obedience is the true power.
====
2738
In our victory, the mortals shall proclaim a third era. The era of the Daedra.
====
2739
I miss Coldharbour. When do we go back?
====
2740
Those who fail to do my bidding lose their rights to exist.
====
2741
Our Dark Master should cut his ties with the kyn. We are all he needs.
====
2742
I taught Hzu-Hakan how to enchant his fire arrows.
====
2743
I sense a powerful mortal near. Be cautious.
====
2744
Where did that little, green one go?
====
2746
The arena provokes such eloquent screams.
====
2747
I would rather clothe an ogrim's nethers than serve another Prince.
====
2749
They'll give them cast-off weapons, and make them kill each other.
====
2750
That Worm Cultist spoke as though we were equals. The nerve!
====
2751
I don't want parts. I need whole bodies!
====
2752
Keep your head down and don't give me away. This post is dangerous enough as it is.
====
2753
Become one with the fire of Coldharbour!
====
2754
I hope you've got a good reason to come in here. We need to keep this refuge secret. The fewer visitors, the better.
====
2755
Capture the strongest, slaughter the rest. Go!
====
2757
Have you heard the screams coming from the arena? And that awful announcer! Reman's boots, sounds like my uncle gargling rock salt.
====
2760
The kyn does not deserve such treatment.
====
2761
Part of me wants to go into the arena and show those Daedra what happens when you provoke the Legion. Y'know … the dumb part.
====
2762
You provincial soldiers are welcome, as long as you're here to help us. If you're here as conquerors, we'll fight you too.
====
2763
You look like a seasoned warrior. That's good. I keep watching these young recruits … they won't last ten minutes in the sewers.

I'm afraid most of our efforts in the sewers have come to naught.
====
2764
If more and more Daedra keep pouring into the sewers, I wonder how long it will be before they discover this place.
====
2765
Do you know the penalties for criminal activity?
====
2767
Thieves and liars. I've had my fill of them.
====
2768
Leave me alone. Go to the Market District and fight in the Imperial Prison, that's where all the really bad Daedra are.
====
2769
Take my advice—get out of the city. Nothing but misery and death here.
====
2770
These legionaries are mad. Don't trust them. They'll turn on us, just like the others. You'll see!
====
2771
I've been watching these corrupt legionaries for hours. Even recognized a few. I always thought Decimus was so handsome. Damn shame.
====
2772
Nadara means to make for the Temple District when things calm down. Still too dangerous, though. Far too dangerous.
====
2773
Stay away from the Market District. Between the prison entrance and the Dark Anchor, that district's the wrong place to be in the city.
====
2774
By the Three, I wish I could …. Sera, I'm terrified of heights!

Courage, Remyon. Courage.
====
2775
At least Mom still thinks I'm alive. She'd have sent you to retrieve my body if she thought I was dead.
====
2776
I wouldn't have done that if I were you.
====
2777
Someone stop this gorbellied lout!
====
2779
Stendarr's mercy, call the Guard!
====
2780
I knew I smelled something!
====
2782
Somebody, anybody—save me!
====
2784
Don't worry. I'm no friend of the guards.
====
2785
Could you just go? I won't report you.
====
2787
What would I have to say to you?
====
2788
I don't like you, but as long as you paid your bounty, we can do business.
====
2789
You made a mistake, things happen. Let me help clear this up. Can you pay your fine?
====
2791
Why'd you have to go and do that?
====
2794
If you want to know a guard better, just ask.
====
2795
Know what we do with thieves? You're about to find out!
====
2796
Foolish move, if you ask me. Call the guard!
====
2797
You … you brute! Someone get the guard!
====
2798
I'm reporting you for that.
====
2799
You're a festering sore on society's lip. Guard!
====
2800
I knew I smelled something!
====
2803
Don't be short-sighted. It's not worth it.
====
2804
I'll not stand in your way. Not worth it.
====
2805
Could you just go? I won't report you.
====
2807
I don't associate with wanted criminals.
====
2808
You disgust me, but I'll still take your gold.
====
2809
I know what it's like—always on the run, the law hot on your tail. Pay up and this can be over.
====
2811
You people never learn, do you?
====
2812
How these creatures can be so cruel I don't understand. But the city will survive. I just know it.
====
2813
General Pollius sent me over here from the Nobles District. No idea why. There's enough trouble back there to keep us all busy for years.

Yep, we're prepared to fight them for that long.
====
2814
This lot gave as good as they got. Heroes, all of them.
====
2815
What in Akatosh's name are you doing in here? You have weapons, training—make yourself useful! Go kill some Daedra or something.
====
2816
Great treasure and little danger, the rumors said. This one no longer believes rumors.
====
2817
Damn it! Where is he? There was an draugr chasing me through the barrow … I fell through the floor and woke up here ….

Where is "here" by the way?
====
2818
If the Daedra find this place, the least I can do is die fighting.
====
2819
You can't see the Temple from here, but at times the screams carry across the district.
====
2820
I thought this'd be an easy post—just hide out and watch. Toughest thing I've ever had to do.
====
2821
Don't wait for me. I'm just catching my breath here for a bit. You go on ahead.
====
2822
You, and all of mortalkind will be forgotten.
====
2824
I've been disloyal, thought bad things about the emperor. I deserve to be punished!
====
2825
Perhaps someday I'll be ready to leave here. Today is not that day, however.
====
2826
Sit down and stay a while, soldier. You look pretty tired.
====
2827
General Nedras is always yelling at me about supplies. If you find any more, please bring them in.
====
2828
Generals and captains never appreciate the work we do to scrounge up supplies for this ragtag army.
====
2829
Sit down and stay a while. You look pretty tired.
====
2830
Lieutenant Sathis is always yelling at me about supplies. If you find any more, please bring them in.
====
2831
Sit down and rest. You look pretty tired.
====
2832
General Aklash is always going on about supplies. If you find any more, please bring them in.
====
2835
She's calling for help! Attack the rifts!
====
2836
I normally don't have much use for provincial soldiers, but these are desperate times.
====
2837
Thank you for finding Sergeant Ocella. Things didn't go well for his squad in the Nobles District, but I suppose you're not to blame for that.
====
2839
Never have I seen so many Daedra. They were too much for my company. All died but me.
====
2840
Don't worry about me. I have a lot of work to do down here. These Daedra will pay a high price for what they've done.
====
2843
Though others find them repellent, I find Daedra fascinating. From the look on your face, I take it you disagree?
====
2844
I'll be headed out soon. I'm quite all right, I assure you. Just have to read this scroll of teleportation and … wait. Which one of these is teleportation? 

Oh, bother.
====
2845
I'll send my sister a note saying I'm still alive, when I have a trooper to spare as a message-runner.
====
2846
Sorry the captain sent you to find me. I'm sure you had better things to do.
====
2847
Welcome back, soldier. Believe it or not, things are actually pretty quiet here right now.

But it's only a matter of time until all Oblivion breaks loose, so don't go too far. I'll need you.
====
2848
Back again, eh? Well, I have nothing for you right now, but I'm sure I will later.
====
2849
Shaghila is glad you are here. Come back later and she will have work, yes?
====
2850
Thanks for delivering the general's request for a report. I'll send one as soon as I've had time to write it up.
====
2851
Once this war is over, we'll rebuild our homes better than they were before!
====
2852
Good to see you've survived the City thus far, friend. I've heard that Maximinus is dead. Serves him right.
====
2853
You shouldn't be in here. Please leave.
====
2855
Watch your hands, lest I cut them off!
====
2856
You shouldn't be in here. Please leave.
====
2858
Watch your hands, lest I cut them off!
====
2859
Enjoying our fair City, are you? I didn't think so. Want to help make it a little better?
====
2860
Those supplies you delivered to Calreth? The little Bosmer weasel sent a note wanting more, didn't even thank me.

I hope a clannfear eats his face off.
====
2861
I know there may be a long road ahead before we can reclaim the Temple, but just having those relics you recovered makes a big difference. 

It gives me hope, at least.
====
2862
If you're a bounty hunter, just keep moving. I lost one bounty and don't intend to lose any more.
====
2863
Don't worry about me, my friend. Plenty more work down here for a bounty hunter of my skill.
====
2864
Evil has befalled my clan, warrior, brought about by a clan-brother I once loved.
====
2865
On behalf of my clan, I thank you for ending Otholug's evil. It was a dishonor to our clan.
====
2866
You don't know where the emperor's crown is, do you? I must find it, he needs it!
====
2867
You hacked that fool Leovic to pieces, yes? Good. Easier for the skeevers to eat.
====
2868
By the Egg, that was an unpleasant confinement. Thank you!
====
2875
Come, join the Imperials in their graves!
====
2876
The Daedra will replace mortal-kind!
====
2880
So… one sneaks into my realm with ill intent. You will not disturb my devices so easily.
====
2881
The mortal thinks it can defy me. Futile. Soon your world will be in my chains.
====
2882
You. Everyone you love. Everyone you hate. All will labor at my devices in service to me.
====
2883
Will our challenger survive?
====
2885
I tire of this. When can the slaying begin?
====
2887
Make certain they're dead. We have to catch up with the Empress.
====
2891
That was hard fought, but there are battles ahead!
====
2892
Keeping busy? I'd love to get out there with you, but then who would yell at the recruits?
====
2893
Looking to aid the Pact? Well you can start down here. 

It's grim business up in the city, but it won't make a lick of difference if we can't take these sewers. They're crawling with Daedra and doe-legged cultists. 

Feel like pitching in?
====
2894
Now Lord Bal shall ascend to both Thrones!
====
2899
Give up! Embrace my light!
====
2900
None shall stand in the way of Lord Bal and the Ruby Throne!
====
2901
I find you guilty! And the sentence is fire everlasting!
====
2902
We shall welcome your soul to Coldharbour.
====
2903
You want to make restitution for your crimes? Oh, very well. If you insist, I insist.
====
2906
I will brook no aggression. Pay the bounty. Now.
====
2909
All right, you low-born cur, time to pay the bounty! It is going to cost you ... now where did that writ go?
====
2912
I am here to collect a bounty. Have no fear--once you pay, there shall be no hard feelings.
====
2915
I get it. Times are tough. Just hand over the bounty and we can pretend this never happened, all right?
====
2918
Filthy reprobate! Now you will pay for your crimes.
====
2921
So I am to accept your bounty? My enthusiasm knows no bounds. Unless you care to run ....
====
2924
Be civil and pay your bounty. It is the proper thing to do.
====
2927
I must collect the bounty of a felon, but cannot seem to locate the cad. Oh, it is you!
====
2930
Nothing annoys me more than a criminal who wastes my time. Are you going to waste my time?
====
2933
Criminal behavior shall not be tolerated! Pay your bounty or prepare for my indignation!
====
2936
Am I a guard? Of course I am a guard. Why else would I stop you and demand you pay your bounty?
====
2939
I am sure this is all one big misunderstanding. Pay me your bounty. I will sort it out.
====
2942
I know you. You are famous! Probably not in the way you would like. Time to pay up.
====
2945
Scoundrel is such an unpleasant word. I prefer to say you are lawfully challenged!
====
2948
Think yourself clever, do you? The law is here to take its due. Pay your bounty or pay with your life.
====
2951
Don't you just hate guards hassling you for bounties? Almost makes you want to stop committing crimes ....
====
2954
Please, no sad tale of your innocence. I couldn't bear to listen. Just pay your bounty.
====
2957
Meditation will ease your mind, but the demands of justice require solid, immutable gold.
====
2960
You swim in troubled water, lawbreaker. Best pay your bounty now. The slaughterfish are circling.
====
2963
I know you committed that crime, so don't try to confuse me. Just pay the bounty.
====
2966
Pay the bounty or lose a limb. Mine grow back. Do yours?
====
2969
I may be drunk, but you're a criminal! Now, have a drink and pay your fine.
====
2972
I had a purpose in coming here. Give me a moment. Something about a bounty ... yes, you have a bounty!
====
2975
You need to be careful. I'm a volcano of raw emotion and I'm ready to explode!
====
2978
There's no cause to fear me. I'm here to help you pay your bounty.
====
2981
I apologize in advance, but there's a question that must be asked. Will you pay your bounty?
====
2984
You just have to pay the bounty and I'll make all your troubles go away.
====
2987
I've heard every excuse, so spare me and just pay your bounty.
====
2990
Um, I am supposed to make you pay a bounty.
====
2993
You can pay your bounty, or I can beat the snot out of you. Your choice.
====
2996
I regret that we come from opposite sides of the river. Only your bounty can pass between us.
====
2999
All right, uhm ... criminal scum. You can go free if you pay the bounty. Seriously, I promise!
====
3002
I can make all your problems go away. For a price. I'm talking about gold.
====
3005
Look at me. Do I look like someone you want to cross? Pay your bounty or I start taking organs.
====
3008
You really are a scoundrel. Oh how I love that word! Now be a dear and pay your bounty.
====
3011
You want to give your gold away? Fine, I'll take your bounty. Unless you're fool enough to run.
====
3014
It's useless to resist. Pay the bounty and you can go free.
====
3017
I've made mistakes myself, you understand, but I never had a guard accost me in the street.
====
3020
Pay your bounty and move on.
====
3023
I know this is asking a lot, but it's my job. If it wasn't me, another guard would ask you to pay.
====
3026
The charges before you are as follows ... are you falling asleep? Don't do that!
====
3029
A hundred apologies in advance, but I have a job to do here. Could you pay your bounty please?
====
3032
Have you no shame? Don't you care how the gods judge you? Give me your bounty and clear your name.
====
3035
I don't make the laws, friend, I just enforce them. Pay the bounty and you walk.
====
3038
If I deign to accept your bounty, please don't tell the other guards. You aren't exactly noteworthy.
====
3041
So you've committed a crime. It happens. It's not the end of the world. Just pay the bounty.
====
3044
Do you even know the meaning of consequence? Today, your bounty is the consequence.
====
3047
Seeing you like that, with a bounty on your head, saddens my heart. Pay your bounty. Make me smile.
====
3050
I am here to assist you, citizen. As soon as I collect your bounty, this will all be over.
====
3053
Let's finish this ugly business then get a drink. You're buying. No? You're right, let's keep it professional.
====
3056
I know what it's like--always on the run, the law hot on your tail. Pay up and this can be over.
====
3059
The laws of the land may not be perfect, but they must be followed nonetheless. You are not exempt.
====
3062
Could I possibly convince you to do the right thing and pay your fine? Please?
====
3065
I can't believe I caught you! I scarcely thought it possible. Well, let's end the chase properly, eh?
====
3068
The book of laws provides two options--the easy way or the hard way. You pick.
====
3071
Your kind makes me sick. Pay the bounty and then get where I can't see you.
====
3074
Illicit behavior shall not be tolerated! Pay your fine or face my fury!
====
3077
No need to get defensive! I don't want there to be blood, especially not mine.
====
3080
Yes, your name's on my list. That's not the end of the world. I'll cross it off as soon as you pay me.
====
3083
This is all just one big misunderstanding, am I right? Just pay the bounty and you're free to go.
====
3086
We don't tolerate lawbreakers here. Pay your bounty or be punished most painfully.
====
3089
Don't give me any trouble. If you pay your bounty, you'll walk free.
====
3092
Pay your bounty, scum! Enough of your … eh … whatever it was you did.
====
3095
The Tribunal is just and forgiving. I am not the Tribunal. Gold. Now.
====
3098
Innocent? Everyone says that. You know the next best thing? Paying your bounty!
====
3101
You simpleminded reprobate! You must make recompense for your despicable crimes!
====
3104
Here's what we do: pay your bounty, or I start cutting off important parts of your body.
====
3107
The criminal element is irredeemable. But I'm still required to collect your bounty.
====
3110
I really hope this goes easily. I'd prefer not to kill you today. So, what will it be? Easy or hard?
====
3113
You owe a fine. Will you pay?
====
3116
I do not want to get scuffed up. I prefer you simply pay your bounty.
====
3119
Chasing outlaws, collecting restitution ... this isn't what I wanted to do with my life, so just give me your bounty.
====
3122
You aren't clever! The law found you and demands its due. Pay your fine or face the consequences.
====
3125
I hope you realize that I have better things to do. Please. Let's make this fast and easy.
====
3128
Excuses, excuses. I've heard them all before. If you pay your bounty, I'll let you walk away.
====
3131
Reflect on your actions. See how they burn at your soul. It is not the gold that costs.
====
3134
Damn. You look ... like you've seen a few battles, so uh ... no need for another one, right?
====
3137
If I had a gold piece for every lowlife I had to deal with, I'd be rich. I'll settle for the bounty.
====
3140
I can give you back your good name and clear your record ... for a price.
====
3143
You lack the characteristics of the degenerate. Nevertheless, you are guilty. Pay the bounty.
====
3146
You know you did it, I know you did it. Even the moons know you did it! So give me your bounty.
====
3149
Pay the bounty. That is not a request.
====
3152
This one fears no lawbreaker. Justice always prevails. No, you must pay your bounty.
====
3155
This one loves the scent of crime almost as much as she likes collecting bounties.
====
3158
Mm. Such a shame. I wish I could help you, but you are just going to have to pay the bounty.
====
3161
This one does not mind a little mayhem every now and then, but you should never leave witnesses.
====
3164
Always good to meet a colleague, even if we work on opposite sides of the law.
====
3167
This one hates to be a bother, but I noticed you owe a bounty?
====
3170
As long as you retain your criminal standing, the law allows me to be as mean and unfair as I want.
====
3173
Why do all the dungiest criminals come out on this one's watch? Make this quick and be on your way.
====
3176
Your crimes are known, and the law dictates you liable for damages. This one is here to collect.
====
3179
Do not make this one do something rash. I have already hidden one body this week.
====
3182
This one has come to collect your bounty, walker. Resist at your own peril.
====
3185
I am the law and you are nothing! So you will pay me gold and our business will be concluded.
====
3188
Don't test this one. Pay the bounty.
====
3191
In the eyes of the law, you're a criminal, but you can pay your bounty to be a citizen again.
====
3194
It was a golden opportunity. Who hasn't been tempted, am I right? Just pay me and go.
====
3197
Gods-cursed criminal. Pay the bounty and get out of here.
====
3200
Repent and let me get back to more important work.
====
3203
Honor your debt, milk-drinking scum!
====
3206
I like a little mischief as much as the next girl, but right now I'm on duty. That means you need to pay up.
====
3209
I know we're on opposite sides, but there's no need to be hostile. Just pay up and we're done here.
====
3212
Whatever offenses you may have committed, they have been recorded, and the bounty is due.
====
3215
Pay your bounty so I can get back to what I was doing. And yes, it involved a cask of mead.
====
3218
You lawbreakers give me indigestion! Pay your bounty before I lose my breakfast all over you.
====
3221
Nothing to be ashamed of. We all get caught, eventually.
====
3224
You have a bounty to pay. Are you listening? Uh, I'll try to speak up.
====
3227
Now listen, you milk-drinking miscreant! You'll pay your bounty in gold or in blood!
====
3230
I've got to ask for your coin purse. But hey, now you'll have less baggage to cart around, right?
====
3233
No one as attractive as you could be a criminal! Let me help you clear your record, all right?
====
3236
Stop, criminal. Pay the bounty or ... or ... I always forget what comes next.
====
3239
The law says I have to stop you, but that's it. Just give me the money and you can keep walking.
====
3242
You should try another line of work. One that doesn't require you to avoid every guard in the territory.
====
3245
Think you're real clever, eh? Well the law is here to settle the score! Pay up or else!
====
3248
Ha! Caught you, runt! Now pay the fine or I'll ... I dunno ... beat you up or something.
====
3251
So this is how it's going to be, huh? Pay up.
====
3254
Why do I always have to deal with the ugly criminals? Just pay your bounty and get lost.
====
3257
Do I look like I'm the patient sort to you? Then why haven't you paid your bounty yet?
====
3260
Mauloch's nethers! This is some drinking game. A bottle of ale after every bounty? Here we go again.
====
3263
For a criminal, I find you rather attractive. I wish we could meet under different circumstances.
====
3266
The criminal breaks the law. The guard demands a bounty. It's all so … trivial. But you still owe a bounty, criminal.
====
3269
Pay up, chump. I don't set the fines, I just collect them. So complain to someone else.
====
3272
Nobody breaks the law around here without consulting me first. Remember that next time. Now pay up.
====
3275
Did we have some business to discuss? I usually only deal with criminals who owe bounties.
====
3278
You're lucky I'm in a good mood. Pay up ... unless you want to see my bad mood.
====
3281
Poor decisions often war with common sense. Time to declare a cease fire and pay your bounty!
====
3284
Are you going to cry, you tuskless runt? That gold better not be soggy when you pay your bounty.
====
3287
Quiet, you honorless cur! I want your bounty and I want it now.
====
3290
The book of law sets clear guidelines on what's next. You pay your bounty or you face the axe.
====
3293
I will cut the eyes from your head and toss them to the dogs if you decide not to pay your fine.
====
3296
This is not a request. Make restitution for your crimes. Now.
====
3299
It's not my wish to punish you, only to collect what the law demands.
====
3302
Going somewhere? You've got a fine to pay.
====
3305
I have nothing to prove. You have everything to lose. Better to pay your fine and be done with it.
====
3308
I love catching the ones who deem themselves clever. It amuses me to make them pay.
====
3311
Do you know what I do to criminals who don't pay their bounty? You don't want to.
====
3314
This will all go down a lot easier if neither of us gets emotional. Just pay the fine.
====
3317
I've come for your bounty. Pay it or die.
====
3320
Cease your wrongdoings, scoundrel. A bounty has been levied on your misbegotten head.
====
3323
Let me help you clear your conscience. Pay off your bounty and you're free to go.
====
3326
I always get the cream of the crop on my watch. I'll accept your bounty … if you stand over there.
====
3329
Your crimes are many and many. Pay me now or it will be worse for you later.
====
3332
I've come to collect your bounty, criminal. Resist me at your own peril.
====
3335
You have been weighed and judged. Now die!
====
3336
That coin-pouch getting heavy?
====
3339
Well hello there. You're the first friendly face I've seen all day. Do I know you from somewhere? You're that new fruit merchant, aren't you?

I've got some fresh Collequiva around here somewhere. Sit down, why don't you, and have a glass?
====
3340
Oh, now you show up? Where were you last night when those damn Daedra were sniffing around here while I hid under a blanket?

My fobbing parents left me here to rot … probably thought I was dead. Did they actually send you to rescue me?
====
3341
Is it true that you fought in the arena to save the life of Councilor Lovidicus? 

If so, I am very impressed. And very grateful.
====
3342
Your little general's been real quiet ever since you captured the district. 

I guess he got what he wanted and dropped me like a sack of spoiled meat. I hate it when men do that to me.
====
3343
This corruption must be cleansed. I'll burn this whole city down if that's what it takes. Better to burn than be ruled by Daedra.
====
3358
Bring death upon the mortals!
====
3360
Consecrate the soil with mortal agony.
====
3361
The spirits of the mortals are easily maniplated.
====
3362
Crush their lungs before their eyes. Then, crush their eyes.
====
3363
Scourge the mortal until it comes apart.
====
3364
Round up any mortals you can find. I would choose a pet.
====
3365
No one shall approach me without my leave.
====
3366
Why must we wait? I haven't killed something in hours.
====
3367
I will not tolerate these Mundus-dwellers for long.
====
3368
It is often difficult to discern which mortals serve us and which we destroy.
====
3369
Bring me a prisoner. I want to see how much a mortal bleeds.
====
3370
Bits of the bureaucrat's flesh still decorate my shield.
====
3375
Happy are the Elves that mind their own business.
====
3378
Guards, help! A notorious criminal!
====
3379
I can't believe you thought you'd get away with that.
====
3380
Butcher! I saw what you did!
====
3383
I fail to see why I should get involved.
====
3396
These beautiful hands are clean, and they'll stay that way.
====
3399
Is that--? Divines, it is! Somebody call the Guard!
====
3400
Guard, over here! There's a criminal in our midst.
====
3401
Bloody-minded fiend. Guard!
====
3403
Stendarr's folly, I didn't ask for this.
====
3404
I saw nothing. I heard nothing. I know nothing.
====
3405
Xarxes sees you and records your deeds.
====
3406
Why, you no-good, thieving miscreant!
====
3418
Someone's going to get hurt!
====
3420
What do you think you're doing?
====
3421
Hold there, you low-born cur.
====
3422
Help! Someone's been slain!
====
3426
Should I call the Guard? You seem … lost.
====
3439
Ugh. You belong in a cage!
====
3441
Don't let that criminal get away!
====
3447
Do you always act like this?
====
3459
Happy are the Elves that mind their own business.
====
3462
Guards, help! A notorious criminal!
====
3463
I can't believe you thought you'd get away with that.
====
3464
Butcher! I saw what you did!
====
3467
I fail to see why I should get involved.
====
3480
These beautiful hands are clean, and they'll stay that way.
====
3483
Is that--? Divines, it is! Somebody call the Guard!
====
3484
Guard, over here! There's a criminal in our midst.
====
3485
Bloody-minded fiend. Guard!
====
3487
Stendarr's folly, I didn't ask for this.
====
3488
I saw nothing. I heard nothing. I know nothing.
====
3489
Xarxes sees you and records your deeds.
====
3490
Why, you no-good, thieving miscreant!
====
3502
Someone's going to get hurt!
====
3504
What do you think you're doing?
====
3505
Hold there, you low-born cur.
====
3506
Help! Someone's been slain!
====
3510
Should I call the Guard? You seem … lost.
====
3523
Ugh. You belong in a cage!
====
3525
Don't let that criminal get away!
====
3531
Do you always act like this?
====
3543
Is that how your mother raised you?
====
3546
Send for as many guards as you can find.
====
3548
Damn murderer, you'll pay for that.
====
3552
I see what you're doing over there.
====
3564
I'd do something about that, but I just don't want to.
====
3567
It's a massacre, I tell you, a massacre.
====
3568
Some criminals are just so … petty.
====
3569
I refuse to stand by while a killer walks free.
====
3572
The guards won't get anything out of me, I assure you.
====
3573
Toss some of that over here and I'll forget I saw anything.
====
3574
Hold onto your gold, there's a thief on the loose.
====
3585
Well, I'm not speaking to the guards.
====
3588
Anuiel's fury … someone do something!
====
3589
That was petty, but it was a crime.
====
3590
You thrice-damned monster!
====
3593
I suggest we both walk away.
====
3594
There are witnesses, you know.
====
3595
There is a bounty for thieving.
====
3606
Don't worry. I mind my own affairs.
====
3607
Stop before someone gets hurt!
====
3609
As the ancestors' witness, I condemn thee!
====
3610
Tell your excuse to the guards.
====
3611
You can't just kill people like that.
====
3613
You don't have to kill me.
====
3614
You have nothing to fear from me.
====
3615
If you break the law, I will report you.
====
3616
I am witness to your theft.
====
3627
Is that how your mother raised you?
====
3630
Send for as many guards as you can find.
====
3632
Damn murderer, you'll pay for that.
====
3636
I see what you're doing over there.
====
3648
I'd do something about that, but I just don't want to.
====
3651
It's a massacre, I tell you, a massacre.
====
3652
Some criminals are just so … petty.
====
3653
I refuse to stand by while a killer walks free.
====
3656
The guards won't get anything out of me, I assure you.
====
3657
Toss some of that over here and I'll forget I saw anything.
====
3658
Hold onto your gold, there's a thief on the loose.
====
3669
Well, I'm not speaking to the guards.
====
3672
Anuiel's fury … someone do something!
====
3673
That was petty, but it was a crime.
====
3674
You thrice-damned monster!
====
3677
I suggest we both walk away.
====
3678
There are witnesses, you know.
====
3679
There is a bounty for thieving.
====
3690
Don't worry. I mind my own affairs.
====
3691
Stop before someone gets hurt!
====
3693
As the ancestors' witness, I condemn thee!
====
3694
Tell your excuse to the guards.
====
3695
You can't just kill people like that.
====
3697
You don't have to kill me.
====
3698
You have nothing to fear from me.
====
3699
If you break the law, I will report you.
====
3700
I am witness to your theft.
====
3711
As with all things, there is an ebb and flow to the law.
====
3712
Fighting is not allowed here.
====
3714
Sithis' fury! Someone call the guard.
====
3715
I wouldn't have done that if I were you.
====
3716
We have a killer in our midst. Someone get the guard.
====
3718
There is no moisture in this for me. Go.
====
3719
Could you just go? I won't report you.
====
3720
Don't do it. It's not worth it.
====
3721
The guards won't be pleased about this.
====
3732
Don't worry. I am no friend to the guards.
====
3733
The guard must hear of this.
====
3735
I saw you and I saw what you did.
====
3736
For some, I'd look the other way, but not for you.
====
3737
I wish I hadn't seen that. I must get the guard.
====
3739
I avert my claws, but you must go.
====
3740
Let me go. I will never speak of this.
====
3741
Excuse me. Perhaps you didn't see me watching you.
====
3742
The guards will learn of your thievery.
====
3754
Hist mother protect us from turmoil.
====
3756
Stay away from them. They're dangerous.
====
3757
Guard! There's a criminal on the loose.
====
3758
I can't believe they just killed a person.
====
3760
I do not believe it is my time to die.
====
3762
You really shouldn't be doing that.
====
3763
Stealing is for dry scales and dunderheads.
====
3774
Your problems are not my problems.
====
3777
I have never witnessed such evil.
====
3778
You won't get away with these misdeeds.
====
3779
Someone ought to stop that murderer.
====
3782
Keep your troubles to yourself.
====
3784
Call the guard. Stop that thief!
====
3795
As with all things, there is an ebb and flow to the law.
====
3796
Fighting is not allowed here.
====
3798
Sithis' fury! Someone call the guard.
====
3799
I wouldn't have done that if I were you.
====
3800
We have a killer in our midst. Someone get the guard.
====
3802
There is no moisture in this for me. Go.
====
3803
Could you just go? I won't report you.
====
3804
Don't do it. It's not worth it.
====
3805
The guards won't be pleased about this.
====
3816
Don't worry. I am no friend to the guards.
====
3817
The guard must hear of this.
====
3819
I saw you and I saw what you did.
====
3820
For some, I'd look the other way, but not for you.
====
3821
I wish I hadn't seen that. I must get the guard.
====
3823
I avert my claws, but you must go.
====
3824
Let me go. I will never speak of this.
====
3825
Excuse me. Perhaps you didn't see me watching you.
====
3826
The guards will learn of your thievery.
====
3838
Hist mother protect us from turmoil.
====
3840
Stay away from them. They're dangerous.
====
3841
Guard! There's a criminal on the loose.
====
3842
I can't believe they just killed a person.
====
3844
I do not believe it is my time to die.
====
3846
You really shouldn't be doing that.
====
3847
Stealing is for dry scales and dunderheads.
====
3858
Your problems are not my problems.
====
3861
I have never witnessed such evil.
====
3862
You won't get away with these misdeeds.
====
3863
Someone ought to stop that murderer.
====
3866
Keep your troubles to yourself.
====
3868
Call the guard. Stop that thief!
====
3879
If your parental units don't care, why should I?
====
3882
Send for the guards, I've spotted a dangerous criminal.
====
3883
The Hist doesn't steal and neither should you.
====
3884
A guard will make you pay for your heinous crime.
====
3888
You're as stealthy as a wamasu in heat.
====
3889
Someone help me, I spotted a criminal.
====
3900
I'd do something about that, but I'm kind of busy right now.
====
3903
You'll regret your crimes, scoundrel.
====
3904
I'm embarrassed to report your frivolous crime.
====
3905
You, there. I've summoned the guards.
====
3908
I mind my own business. It's what I do.
====
3909
Need any help over there, friend?
====
3910
You won't get my gold pouch, criminal.
====
3921
I think it's better if I stay out of this.
====
3922
There's no need for bloodshed.
====
3925
I witnessed that. Your paws are dirty.
====
3929
Let me be. I'm not a guard.
====
3931
It's too late to put it back now.
====
3942
I can't say I'm impressed, but I won't report you.
====
3945
You are a rotten fruit, and you will fall.
====
3946
I erect the spine of disapproval.
====
3950
I'll forget this if you'll let me.
====
3951
The guards are not lenient here.
====
3952
A bounty now rests on your head.
====
3963
If your parental units don't care, why should I?
====
3966
Send for the guards, I've spotted a dangerous criminal.
====
3967
The Hist doesn't steal and neither should you.
====
3968
A guard will make you pay for your heinous crime.
====
3972
You're as stealthy as a wamasu in heat.
====
3973
Someone help me, I spotted a criminal.
====
3984
I'd do something about that, but I'm kind of busy right now.
====
3987
You'll regret your crimes, scoundrel.
====
3988
I'm embarrassed to report your frivolous crime.
====
3989
You, there. I've summoned the guards.
====
3992
I mind my own business. It's what I do.
====
3993
Need any help over there, friend?
====
3994
You won't get my gold pouch, criminal.
====
4005
I think it's better if I stay out of this.
====
4006
There's no need for bloodshed.
====
4009
I witnessed that. Your paws are dirty.
====
4013
Let me be. I'm not a guard.
====
4015
It's too late to put it back now.
====
4026
I can't say I'm impressed, but I won't report you.
====
4029
You are a rotten fruit, and you will fall.
====
4030
I erect the spine of disapproval.
====
4034
I'll forget this if you'll let me.
====
4035
The guards are not lenient here.
====
4036
A bounty now rests on your head.
====
4047
I was actually thinking of doing that myself.
====
4048
What are you doing? Stop that!
====
4050
This isn't the Wild Hunt, and that isn't allowed.
====
4051
I can't imagine why you did that. Makes no sense.
====
4052
Someone's been killed. Call the guard!
====
4055
I'm sorry. I didn't mean to see.
====
4056
You should find somewhere else to do that.
====
4057
Too late to put it back now.
====
4068
The guards wouldn't believe me, so why bother?
====
4071
Z'en's Price! That'll get you a big bounty.
====
4072
Oh bother! I hate when I have to do the right thing.
====
4073
To strike someone down like that--you're a monster!
====
4076
My lips are sealed. Honest.
====
4077
You're just not good at this, are you?
====
4078
Someone's stealing here, and it's not me!
====
4092
Put an arrow in that fool!
====
4094
Hold it, you murderous snake!
====
4098
That's your best sneak? Ha!
====
4115
Oh, that doesn't look good.
====
4119
Better not be planning anything stupid.
====
4131
I was actually thinking of doing that myself.
====
4132
What are you doing? Stop that!
====
4134
This isn't the Wild Hunt, and that isn't allowed.
====
4135
I can't imagine why you did that. Makes no sense.
====
4136
Someone's been killed. Call the guard!
====
4139
I'm sorry. I didn't mean to see.
====
4140
You should find somewhere else to do that.
====
4141
Too late to put it back now.
====
4152
The guards wouldn't believe me, so why bother?
====
4155
Z'en's Price! That'll get you a big bounty.
====
4156
Oh bother! I hate when I have to do the right thing.
====
4157
To strike someone down like that--you're a monster!
====
4160
My lips are sealed. Honest.
====
4161
You're just not good at this, are you?
====
4162
Someone's stealing here, and it's not me!
====
4176
Put an arrow in that fool!
====
4178
Hold it, you murderous snake!
====
4182
That's your best sneak? Ha!
====
4199
Oh, that doesn't look good.
====
4203
Better not be planning anything stupid.
====
4215
There's a saying about heads and Elves who stick their neck out.
====
4216
Why would someone do such a thing?
====
4218
Are you mad? Guards! Stop them!
====
4219
Ooh, a criminal. Somebody call the guard so I can see what happens.
====
4220
I had no idea a person contained so much blood.
====
4222
Oh no, I'm not getting killed today!
====
4223
If the guards didn't see it, neither did I.
====
4224
That's a bad idea if I ever saw one.
====
4225
That doesn't belong to you!
====
4236
This is me, looking the other way.
====
4239
We're all in danger as long as they go free!
====
4240
I can't believe you did that. Guard!
====
4241
You've got blood on your hands.
====
4244
It's difficult to know what's illegal these days. I'll keep quiet.
====
4245
You think I'm just going to stand here and let you do that?
====
4246
Your disregard for private property is abhorrent.
====
4257
If you want to break the law, that's no bark off my tree.
====
4258
That attack was unprovoked.
====
4260
So what's the fine for a crime like that? I imagine it's huge.
====
4261
Do you feel that weight on your head? It's a bounty.
====
4262
You can't get away with murder, scum.
====
4265
I have no words to describe what you did. None at all.
====
4266
You're as subtle as a mammoth in a porcelain shop.
====
4267
A criminal! What do I do, what do I do?
====
4278
Not my problem, but I'm not impressed.
====
4279
Please, stop hurting that person.
====
4281
A life of crime is a sad life indeed.
====
4282
Feel that? I just dropped a bounty on your head.
====
4283
Pay up now while you still have a chance.
====
4285
Make like a twig and snap, criminal scum.
====
4286
Let me live and you'll never see me again.
====
4287
Are you lost, friend, or are you up to no good?
====
4288
You won't get away with that, criminal.
====
4299
There's a saying about heads and Elves who stick their neck out.
====
4300
Why would someone do such a thing?
====
4302
Are you mad? Guards! Stop them!
====
4303
Ooh, a criminal. Somebody call the guard so I can see what happens.
====
4304
I had no idea a person contained so much blood.
====
4306
Oh no, I'm not getting killed today!
====
4307
If the guards didn't see it, neither did I.
====
4308
That's a bad idea if I ever saw one.
====
4309
That doesn't belong to you!
====
4320
This is me, looking the other way.
====
4323
We're all in danger as long as they go free!
====
4324
I can't believe you did that. Guard!
====
4325
You've got blood on your hands.
====
4328
It's  difficult to know what's illegal these days. I'll keep quiet.
====
4329
You think I'm just going to stand here and let you do that?
====
4330
Your disregard for private property is abhorrent.
====
4341
If you want to break the law, that's no bark off my tree.
====
4342
That attack was unprovoked.
====
4344
So what's the fine for a crime like that? I imagine it's huge.
====
4345
Do you feel that weight on your head? It's a bounty.
====
4346
You can't get away with murder, scum.
====
4349
I have no words to describe what you did. None at all.
====
4350
You're as subtle as mammoth in a porcelain shop.
====
4351
A criminal! What do I do, what do I do?
====
4362
Not my problem, but I'm not impressed.
====
4363
Please, stop hurting that person.
====
4365
A life of crime is a sad life indeed.
====
4366
Feel that? I just dropped a bounty on your head.
====
4367
Pay up now while you still have a chance.
====
4369
Make like a twig and snap, criminal scum.
====
4370
Let me live and you'll never see me again.
====
4371
Are you lost, friend, or are you up to no good?
====
4372
You won't get away with that, criminal.
====
4383
Don't worry. I'm no friend of the Guard.
====
4386
Stendarr's mercy, call the Guard!
====
4387
I wouldn't have done that if I were you.
====
4388
Someone stop this gorbellied lout!
====
4391
Could you just go? I won't report you.
====
4393
Thieves and liars. I've had my fill of them.
====
4404
We'll let this be our little secret.
====
4405
Troublemaker. Get the Guard!
====
4408
I'd look the other way for some people, but not for you.
====
4411
You gods-damned fool. Go, get away!
====
4412
Don't kill me. I won't tell anyone!
====
4413
There's no excuse for that!
====
4414
You shouldn't have done that. Guard!
====
4425
I'm not going to let you ruin my day.
====
4426
Stop, before someone gets hurt!
====
4428
What madness is this? Guards, help!
====
4430
Somone's been murdered! Help!
====
4432
Keep your distance, scoundrel!
====
4433
I've got children! Just leave me be!
====
4434
Not getting into any mischief are you?
====
4449
Save me from this criminal!
====
4450
Don't let that scoundrel get away!
====
4451
I saw the whole thing. Stop, you killer!
====
4454
You were never here, all right? Now go!
====
4455
Excuse me--could you maybe stop doing that?
====
4467
Don't worry. I'm no friend of the Guard.
====
4470
Stendarr's mercy, call the Guard!
====
4471
I wouldn't have done that if I were you.
====
4472
Someone stop this gorbellied lout!
====
4475
Could you just go? I won't report you.
====
4477
Thieves and liars. I've had my fill of them.
====
4488
We'll let this be our little secret.
====
4489
Troublemaker. Get the Guard!
====
4492
I'd look the other way for some people, but not for you.
====
4495
You gods-damned fool. Go, get away!
====
4496
Don't kill me. I won't tell anyone!
====
4497
There's no excuse for that!
====
4498
You shouldn't have done that. Guard!
====
4509
I'm not going to let you ruin my day.
====
4510
Stop, before someone gets hurt!
====
4512
What madness is this? Guards, help!
====
4514
Somone's been murdered! Help!
====
4516
Keep your distance, scoundrel!
====
4517
I've got children! Just leave me be!
====
4518
Not getting into any mischief are you?
====
4533
Save me from this criminal!
====
4534
Don't let that scoundrel get away!
====
4535
I saw the whole thing. Stop, you killer!
====
4538
You were never here, all right? Now go!
====
4539
Excuse me--could you maybe stop doing that?
====
4551
I'll not stand in your way. Not worth it.
====
4552
I'm reporting you for that.
====
4554
You're a festering boil on the lip of society. Guard!
====
4555
A very foolish move, if you ask me. Call the guard!
====
4556
You … you brute ... someone get the guard!
====
4559
Could you just go? I won't report you.
====
4560
Don't be short-sighted my friend. It's not worth it.
====
4561
Know what we do with thieves? You're about to find out!
====
4572
Don't worry. We can keep this between us.
====
4573
That's not right. You'll pay.
====
4575
I'm going to report you. Guards!
====
4576
You just earned yourself a bounty, I expect.
====
4577
For the love of Mara, someone--help!
====
4580
Don't kill me! Gods! I won't tell anyone!
====
4581
Are you a criminal? If so, you're not very good at it.
====
4582
I saw that. You were stealing!
====
4594
Guard, there's been an assault!
====
4596
Don't you move, lawbreaker.
====
4597
What have you done? Someone, help!
====
4601
I don't want to get involved.
====
4602
Do you always act like this?
====
4603
That's private property, scum!
====
4615
What did you do that for? Guard!
====
4617
There was no need for that.
====
4618
That's enough, you skeeving bastard!
====
4621
I command you to turn back!
====
4622
I'm not going to say anything, I swear!
====
4623
You look totally absurd, you know that?
====
4635
I'll not stand in your way. Not worth it.
====
4636
I'm reporting you for that.
====
4638
You're a festering boil on the lip of society. Guard!
====
4639
A very foolish move, if you ask me. Call the guard!
====
4640
You … you brute ... someone get the guard!
====
4643
Could you just go? I won't report you.
====
4644
Don't be short-sighted my friend. It's not worth it.
====
4645
Know what we do with thieves? You're about to find out!
====
4656
Don't worry. We can keep this between us.
====
4657
That's not right. You'll pay.
====
4659
I'm going to report you. Guards!
====
4660
You just earned yourself a bounty, I expect.
====
4661
For the love of Mara, someone--help!
====
4664
Don't kill me! Gods! I won't tell anyone!
====
4665
Are you a criminal? If so, you're not very good at it.
====
4666
I saw that. You were stealing!
====
4678
Guard, there's been an assault!
====
4680
Don't you move, lawbreaker.
====
4681
What have you done? Someone, help!
====
4685
I don't want to get involved.
====
4686
Do you always act like this?
====
4687
That's private property, scum!
====
4699
What did you do that for? Guard!
====
4701
There was no need for that.
====
4702
That's enough, you skeeving bastard!
====
4705
I command you to turn back!
====
4706
I'm not going to say anything, I swear!
====
4707
You look totally absurd, you know that?
====
4719
I promise I won't say anything, just don't hurt me.
====
4722
It'll take a lot of soap to clean your record.
====
4723
I don't believe it either, but what you did actually is illegal.
====
4724
The Three protect us, there's a murderer on the loose.
====
4727
Your business is your own.
====
4728
Subtlety isn't your strong point, huh?
====
4729
A crime in progress. Oh, whatever shall I do?
====
4740
I really didn't need to see you commit that crime.
====
4741
Guards, you must stop the violence.
====
4743
Don't do the crime if you can't pay the fine.
====
4744
Guards, come quick and catch this scoundrel.
====
4745
I can't believe you just murdered that person.
====
4747
Please, I don't want to die.
====
4749
Some people consider themselves to be above the law.
====
4750
You criminals with your bounties, you think you're so tough.
====
4761
Ugh. I want nothing to do with this.
====
4762
Guard, there's a fight here!
====
4764
Not another step, you filth!
====
4765
Someone stop that lawbreaker!
====
4766
By the Three, someone's been slain!
====
4769
I'm not here to cause trouble!
====
4770
Be careful. There are guards everywhere.
====
4787
Your killing spree will be over soon!
====
4789
Leave me alone, ash-tongue!
====
4790
I was never here. No harm done.
====
4791
You're not fooling anyone, you s'wit.
====
4792
A thief are you? You'll pay for that!
====
4803
I promise I won't say anything, just don't hurt me.
====
4806
It'll take a lot of soap to clean your record.
====
4807
I don't believe it either, but what you did actually is illegal.
====
4808
The Three protect us, there's a murderer on the loose.
====
4811
Your business is your own.
====
4812
Subtlety isn't your strong point, huh?
====
4813
A crime in progress. Oh, whatever should I do?
====
4824
I really didn't need to see you commit that crime.
====
4825
Guards, you must stop the violence.
====
4827
Don't do the crime if you can't pay the fine.
====
4828
Guards, come quick and catch this scoundrel.
====
4829
I can't believe you just murdered that person.
====
4831
Please, I don't want to die.
====
4833
Some people consider themselves to be above the law.
====
4834
You criminals with your bounties, you think you're so tough.
====
4845
Ugh. I want nothing to do with this.
====
4846
Guard, there's a fight here!
====
4848
Not another step, you filth!
====
4849
Someone stop that lawbreaker!
====
4850
By the Three, someone's been slain!
====
4853
I'm not here to cause trouble!
====
4854
Be careful. There are guards everywhere.
====
4871
Your killing spree will be over soon!
====
4873
Leave me alone, ash-tongue!
====
4874
I was never here. No harm done.
====
4875
You're not fooling anyone, you s'wit.
====
4876
A thief are you? You'll pay for that!
====
4887
I've seen swampfrogs more interesting than you.
====
4890
The guards will hear of this.
====
4891
You can't cut corners with the law.
====
4894
Don't come near me, or I'll scream.
====
4895
I just want to be left alone.
====
4896
I hope you know you're being watched.
====
4897
We don't tolerate thieves here.
====
4908
It's a cruel world; reporting you wouldn't change that.
====
4912
Someone get a guard. This fetcher broke the law.
====
4913
Innocent blood on your hands. You'll pay.
====
4916
I know how to keep quiet. I swear.
====
4917
How about you find something else to do?
====
4918
The guards will see you pay for that.
====
4930
This used to be such a peaceful place.
====
4932
I can't believe what I'm seeing. It's terrible.
====
4933
What do you think you're doing, fetcher?
====
4934
I saw you murder that person, fetcher.
====
4936
You don't want to hurt me. Really you don't.
====
4937
If you want to break the law, who am I to judge?
====
4938
Aren't you suspicious-looking.
====
4950
Leave me alone and I'll leave you alone.
====
4951
Put your weapon away, fetcher.
====
4953
Someone please put a stop to this madness!
====
4954
Guard! Stop that lawbreaker!
====
4955
The killer is getting away!
====
4957
I'd rather not die today, thank you.
====
4958
Your secret is safe with me. I swear by the Three.
====
4959
Justice is always watching.
====
4960
Did you think I wouldn't see that, s'wit?
====
4971
I've seen swampfrogs more interesting than you.
====
4974
The guards will hear of this.
====
4975
You can't cut corners with the law.
====
4978
Don't come near me, or I'll scream.
====
4979
I just want to be left alone.
====
4980
I hope you know you're being watched.
====
4981
We don't tolerate thieves here.
====
4992
It's a cruel world; reporting you wouldn't change that.
====
4996
Someone get a guard. This fetcher broke the law.
====
4997
Innocent blood on your hands. You'll pay.
====
5000
I know how to keep quiet. I swear.
====
5001
How about you find something else to do?
====
5002
The guards will see you pay for that.
====
5014
This used to be such a peaceful place.
====
5016
I can't believe what I'm seeing. It's terrible.
====
5017
What do you think you're doing, fetcher?
====
5018
I saw you murder that person, fetcher.
====
5020
You don't want to hurt me. Really you don't.
====
5021
If you want to break the law, who am I to judge?
====
5022
Aren't you suspicious-looking.
====
5034
Leave me alone and I'll leave you alone.
====
5035
Put your weapon away, fetcher.
====
5037
Someone please put a stop to this madness!
====
5038
Guard! Stop that lawbreaker!
====
5039
The killer is getting away!
====
5041
I'd rather not die today, thank you.
====
5042
Your secret is safe with me. I swear by the Three.
====
5043
Justice is always watching.
====
5044
Did you think I wouldn't see that, s'wit?
====
5055
Do what you want. It's not my  problem.
====
5058
Stay away from this one, monster.
====
5059
The guard will deal with you, criminal.
====
5060
Murderers like you make this one's fur stand on end.
====
5062
Stay back! I don't care to wash blood from my fur!
====
5063
Dark moons, I did not ask for this.
====
5064
What are you up to, walker?
====
5065
A thief? Someone fetch the guard.
====
5076
We are friends. No reason for that to change.
====
5079
Is there no end to your depravity, criminal?
====
5080
Whatever your crimes, I regret to say that I must report you.
====
5081
Dark moons and dull claws, what is the world coming to?
====
5084
I did not see you and you did not see me, all right?
====
5085
You look even more suspicious than I do.
====
5086
Help! Someone is showing no respect for private property!
====
5100
Run if you want! The guards will catch you!
====
5104
Don't touch me, dung-claws!
====
5106
Do you always act this stupidly?
====
5118
Hmm. Nice technique, walker.
====
5119
Stop before someone gets hurt!
====
5121
Over here! This one found a criminal!
====
5122
How could you do such a thing?
====
5123
Ziss on you, you murderous dung-pile!
====
5126
I don't want any part of this ….
====
5127
Ziss! I've had enough of your lurking!
====
5139
Do what you want. It's not my  problem.
====
5142
Stay away from this one, monster.
====
5143
The guard will deal with you, criminal.
====
5144
Murderers like you make this one's fur stand on end.
====
5146
Stay back! I don't care to wash blood from my fur!
====
5147
Dark moons, I did not ask for this.
====
5148
What are you up to, walker?
====
5149
A thief? Someone fetch the guard.
====
5160
We are friends. No reason for that to change.
====
5163
Is there no end to your depravity, criminal?
====
5164
Whatever your crimes, I regret to say that I must report you.
====
5165
Dark moons and dull claws, what is the world coming to?
====
5168
I did not see you and you did not see me, all right?
====
5169
You look even more suspicious than I do.
====
5170
Help! Someone is showing no respect for private property!
====
5184
Run if you want! The guards will catch you!
====
5188
Don't touch me, dung-claws!
====
5190
Do you always act this stupidly?
====
5202
Hmm. Nice technique, walker.
====
5203
Stop before someone gets hurt!
====
5205
Over here! This one found a criminal!
====
5206
How could you do such a thing?
====
5207
Ziss on you, you murderous dung-pile!
====
5210
I don't want any part of this ….
====
5211
Ziss! I've had enough of your lurking!
====
5223
Do what you like, I don't care.
====
5227
Guards, a little help here!
====
5228
This one witnessed a murder.
====
5231
Do what you like, I won't tell.
====
5232
Can I help you with something, walker?
====
5244
This one never talks to guards anyway.
====
5247
The moons know what you did and so do I.
====
5248
You're not worth the effort, but call the guard anyway.
====
5252
This one never, ever talks to guards.
====
5253
You don't really want to be doing that, yes?
====
5254
Caught with your hand in the moon-sugar jar.
====
5265
Let another cat play the hero. I'm not getting involved.
====
5268
Doesn't anyone respect the law anymore?
====
5269
All crimes must be punished, no matter how small.
====
5270
By Sangiin's hidden knife, is there an assassin on the loose?
====
5272
Please, this one does not want to be hurt!
====
5273
I didn't see anything. I promise!
====
5274
You have no business being over there.
====
5275
You think because I'm Khajiit I won't mind you stealing?
====
5286
What do I care? Your crimes don't affect me.
====
5289
Somebody stop that criminal scum!
====
5290
I wish someone would put a stop to these petty crimes.
====
5291
Murderer! You won't get away with this!
====
5293
Namiira's darkness! Why would you attack me?
====
5294
Dark moons, I am not involved in this!
====
5295
What do you think you're doing?
====
5296
Do not let that thief get away!
====
5307
Do what you like, I don't care.
====
5311
Guards, a little help here!
====
5312
This one witnessed a murder.
====
5315
Do what you like, I won't tell.
====
5316
Can I help you with something, walker?
====
5328
This one never talks to guards anyway.
====
5331
The moons know what you did and so do I.
====
5332
You're not worth the effort, but call the guard anyway.
====
5336
This one never, ever talks to guards.
====
5337
You don't really want to be doing that, yes?
====
5338
Caught with your hand in the moon-sugar jar.
====
5349
Let another cat play the hero. I'm not getting involved.
====
5352
Doesn't anyone respect the law anymore?
====
5353
All crimes must be punished, no matter how small.
====
5354
By Sangiin's hidden knife, is there an assassin on the loose?
====
5356
Please, this one does not want to be hurt!
====
5357
I didn't see anything. I promise!
====
5358
You have no business being over there.
====
5359
You think because I'm Khajiit I won't mind you stealing?
====
5370
What do I care? Your crimes don't affect me.
====
5373
Somebody stop that criminal scum!
====
5374
I wish someone would put a stop to these petty crimes.
====
5375
Murderer! You won't get away with this!
====
5377
Namiira's darkness! Why would you attack me?
====
5378
Dark moons, I am not involved in this!
====
5379
What do you think you're doing?
====
5380
Do not let that thief get away!
====
5391
As long as it doesn't involve me, what do I care?
====
5392
This senseless violence must end.
====
5394
Did it hurt when they slapped you with that massive fine?
====
5395
You don't stand a snowball's chance in a forge.
====
5396
Kyne protect us, there's a murderer on the loose.
====
5399
I'll just go drown my sorrows while you do your illicit business.
====
5400
Guess what, genius, I see you.
====
5401
If I were braver, I'd cut you down myself.
====
5412
If you've seen one crime, you've seen them all.
====
5415
Don't worry, the guards will catch you soon enough.
====
5416
Guards, come quick and catch this milk-drinking scum.
====
5417
Did you enjoy the bloodshed?
====
5419
The only thing to do is drink more mead.
====
5420
Oh, please don't hurt me. I'm not ready for Sovngarde.
====
5421
Some people think they can get away with murder.
====
5422
A horker with a bounty is still a horker.
====
5433
Ugh. Just get out of my way.
====
5434
Get a hold of yourself! Guard!
====
5440
Keep your dirty mitts off me!
====
5441
I don't want to get involved.
====
5442
Bah! Stop mucking about over there!
====
5443
I'll see you in chains, you dirty sneak!
====
5459
By Orkey! Stay back, murderer!
====
5462
Please, just … I won't tell anyone, all right?
====
5463
Keep it up and I'm calling the guards.
====
5475
As long as it doesn't involve me, what do I care?
====
5476
This senseless violence must end.
====
5478
Did it hurt when they slapped you with that massive fine?
====
5479
You don't stand a snowball's chance in a forge.
====
5480
Kyne protect us, there's a murderer on the loose.
====
5483
I'll just go drown my sorrows while you do your illicit business.
====
5484
Guess what, genius, I see you.
====
5485
If I were braver, I'd cut you down myself.
====
5496
If you've seen one crime, you've seen them all.
====
5499
Don't worry, the guards will catch you soon enough.
====
5500
Guards, come quick and catch this milk-drinking scum.
====
5501
Did you enjoy the bloodshed?
====
5503
The only thing to do is drink more mead.
====
5504
Oh, please don't hurt me. I'm not ready for Sovngarde.
====
5505
Some people think they can get away with murder.
====
5506
A horker with a bounty is still a horker.
====
5517
Ugh. Just get out of my way.
====
5518
Get a hold of yourself! Guard!
====
5524
Keep your dirty mitts off me!
====
5525
I don't want to get involved.
====
5526
Bah! Stop mucking about over there!
====
5527
I'll see you in chains, you dirty sneak!
====
5543
By Orkey! Stay back, murderer!
====
5546
Please, just … I won't tell anyone, all right?
====
5547
Keep it up and I'm calling the guards.
====
5559
Mara's bosom, so you broke the law. So what?
====
5560
That's not the way to hurt someone.
====
5562
Trolls spit upon you, criminal!
====
5567
I promise I won't say a word.
====
5568
Can I help you with something, horker?
====
5569
Someone inform the guards.
====
5583
The gods know what you did and so do I.
====
5584
I see a bounty. Where's the guard?
====
5588
I never, ever talk to guards.
====
5589
You don't really want to be doing that.
====
5601
A crime? What crime? I saw nothing.
====
5604
By Ysmir's beard! There's a quite a bounty on that one.
====
5605
These lawbreakers make the world such an ugly place.
====
5606
Shor's bones, you will pay in blood for your crimes.
====
5608
You don't want to fight me. I'm a coward.
====
5609
Leave me alone. Don't hurt me!
====
5610
There has been a rise in suspicious activity lately.
====
5611
Why would someone take something that doesn't belong to them?
====
5622
Am I supposed to be impressed with your mischief?
====
5623
I can't stomach all this fighting.
====
5625
Someone do something about that criminal.
====
5626
These petty criminals are such an irritation.
====
5627
That killer must have mead in their blood.
====
5630
What did I do to deserve this?
====
5631
Go away or I'll call the guard.
====
5632
Help! There's a theft in progress!
====
5643
Mara's bosom, so you broke the law. So what?
====
5644
That's not the way to hurt someone.
====
5646
Trolls spit upon you, criminal!
====
5651
I promise I won't say a word.
====
5652
Can I help you with something, horker?
====
5653
Someone inform the guards.
====
5667
The gods know what you did and so do I.
====
5668
I see a bounty. Where's the guard?
====
5672
I never, ever talk to guards.
====
5673
You don't really want to be doing that.
====
5685
A crime? What crime? I saw nothing.
====
5688
By Ysmir's beard! There's a quite a bounty on that one.
====
5689
These lawbreakers make the world such an ugly place.
====
5690
Shor's bones, you will pay in blood for your crimes.
====
5692
You don't want to fight me. I'm a coward.
====
5693
Leave me alone. Don't hurt me!
====
5694
There has been a rise in suspicious activity lately.
====
5695
Why would someone take something that doesn't belong to them?
====
5706
Am I supposed to be impressed with your mischief?
====
5707
I can't stomach all this fighting.
====
5709
Someone do something about that criminal.
====
5710
These petty criminals are such an irritation.
====
5711
That killer must have mead in <<player{his/her}>> blood.
====
5714
What did I do to deserve this?
====
5715
Go away or I'll call the guard.
====
5716
Help! There's a theft in progress!
====
5727
I saw you, but I don't care.
====
5728
You can't do that. Not here!
====
5731
I'd smash you for that, but the guards will do it.
====
5732
That was not an honorable kill.
====
5736
Might not want to do that when people are watching.
====
5748
I'm not going to report you. Not this time.
====
5749
That's not allowed. I know.
====
5751
Not a smart thing to do in public.
====
5752
Got yourself a bounty now.
====
5753
I won't stop you, but I will report you.
====
5756
There's no reason to even notice me.
====
5757
Some criminals are really sneaky, but not you.
====
5758
The guards deal with thieves here.
====
5769
I keep my hands and my hide clean.
====
5772
What a terrible thing. Somebody stop them.
====
5773
Call the guard. There's a criminal that needs punishing.
====
5774
Think you're tough? Wait til the Guard gets a piece of you.
====
5776
Please, I won't tell if you don't tell!
====
5777
We've all broken the law at some point, right?
====
5778
Break the law, and the Guard will break your bones.
====
5779
Guards! There's rotten thief in our midst.
====
5790
It's not that I'm afraid of you. I just can't be bothered.
====
5791
I can't stand this cruelty.
====
5793
Get away from me, you monster!
====
5795
Some people just have no respect for life.
====
5799
Be careful. You never know who's looking.
====
5800
Someone stop that thief before they get away!
====
5811
I saw you, but I don't care.
====
5812
You can't do that. Not here!
====
5815
I'd smash you for that, but the guards will do it.
====
5816
That was not an honorable kill.
====
5820
Might not want to do that when people are watching.
====
5832
I'm not going to report you. Not this time.
====
5833
That's not allowed. I know.
====
5835
Not a smart thing to do in public.
====
5836
Got yourself a bounty now.
====
5837
I won't stop you, but I will report you.
====
5840
There's no reason to even notice me.
====
5841
Some criminals are really sneaky, but not you.
====
5842
The guards deal with thieves here.
====
5853
I keep my hands and my hide clean.
====
5856
What a terrible thing. Somebody stop them.
====
5857
Call the guard. There's a criminal that needs punishing.
====
5858
Think you're tough? Wait til the Guard gets a piece of you.
====
5860
Please, I won't tell if you don't tell!
====
5861
We've all broken the law at some point, right?
====
5862
Break the law, and the Guard will break your bones.
====
5863
Guards! There's rotten thief in our midst.
====
5874
It's not that I'm afraid of you. I just can't be bothered.
====
5875
I can't stand this cruelty.
====
5877
Get away from me, you monster!
====
5879
Some people just have no respect for life.
====
5883
Be careful. You never know who's looking.
====
5884
Someone stop that thief before they get away!
====
5895
Mauloch's arse, I don't care what you did.
====
5896
What a thumping. The Guard should see!
====
5898
Trolls take you, criminal!
====
5902
Go away and I won't report this.
====
5903
I promise not to say a word.
====
5904
Can I help you with something, troll breath?
====
5905
I'm going to inform the guards.
====
5916
Why would I betray you to the guards?
====
5919
Mauloch knows what you did and so do I.
====
5920
A bounty! Where's the guard?
====
5921
You toothless runt of a coward!
====
5923
I need to get away from you.
====
5924
What guard would listen to me, anyway?
====
5925
Mauloch's third fang, what are you up to?
====
5940
I can't believe you would do that!
====
5941
We've got a criminal here. Fetch the manacles!
====
5947
Scourge thump it! It's a thief!
====
5959
This is pointless. Stop it!
====
5963
You'll pay the blood price!
====
5967
Are you supposed to be sneaking?
====
5979
Mauloch's arse, I don't care what you did.
====
5980
What a thumping. The Guard should see!
====
5982
Trolls take you, criminal!
====
5986
Go away and I won't report this.
====
5987
I promise not to say a word.
====
5988
Can I help you with something, troll breath?
====
5989
I'm going to inform the guards.
====
6000
Why would I betray you to the guards?
====
6003
Mauloch knows what you did and so do I.
====
6004
A bounty! Where's the guard?
====
6005
You toothless runt of a coward!
====
6007
I need to get away from you.
====
6008
What guard would listen to me, anyway?
====
6009
Mauloch's third fang, what are you up to?
====
6024
I can't believe you would do that!
====
6025
We've got a criminal here. Fetch the manacles!
====
6031
Scourge thump it! It's a thief!
====
6043
This is pointless. Stop it!
====
6047
You'll pay the blood price!
====
6051
Are you supposed to be sneaking?
====
6063
Do not worry about me talking.
====
6066
Someone--fetch the guards!
====
6067
You cannot break the law without consequences.
====
6068
That was cold-blooded murder. I saw it.
====
6071
Tava's grace! Just-just let me be!
====
6072
What are you doing, I wonder?
====
6073
Stealing is against the law. The guard will deal with you.
====
6084
Don't worry. I don't talk to the guards.
====
6085
I will not tolerate bloodshed!
====
6087
Zeht's tears! What have you done?
====
6088
You have sullied your name with this crime.
====
6089
I wish I had not seen such horror.
====
6091
Get away--or I'll call the guard!
====
6092
Please, leave me in peace.
====
6093
You have not escaped notice.
====
6094
You are guilty of stealing. There will be a price to pay.
====
6105
Leave me alone and I'll leave you alone.
====
6106
Stop this violence at once!
====
6108
Guard! There's a foul criminal among us!
====
6109
Faithless coward, stop where you are or I'll call the guard.
====
6110
Murderer! You won't get way with this!
====
6112
By the stars and sand, leave me alone!
====
6113
Enough. I'm not part of this.
====
6114
You are behaving very suspiciously my friend.
====
6115
Cease your lawbreaking, thief!
====
6126
I don't know what you did, and I don't care.
====
6127
Guards! There's been an attack!
====
6129
Vile creature. Call the Guard!
====
6130
I can't believe you did that. Guard!
====
6131
Someone stop them! The killer is getting away!
====
6133
Please, stay away from me.
====
6134
Please, I'm not involved. I didn't see anything.
====
6135
Are you looking to make trouble?
====
6136
Netu anselim, thief. Damnation lies this way.
====
6147
Do not worry about me talking.
====
6150
Someone--fetch the guards!
====
6151
You cannot break the law without consequences.
====
6152
That was cold-blooded murder. I saw it.
====
6155
Tava's grace! Just-just let me be!
====
6156
What are you doing, I wonder?
====
6157
Stealing is against the law. The guard will deal with you.
====
6168
Don't worry. I don't talk to the guards.
====
6169
I will not tolerate bloodshed!
====
6171
Zeht's tears! What have you done?
====
6172
You have sullied your name with this crime.
====
6173
I wish I had not seen such horror.
====
6175
Get away--or I'll call the guard!
====
6176
Please, leave me in peace.
====
6177
You have not escaped notice.
====
6178
You are guilty of stealing. There will be a price to pay.
====
6189
Leave me alone and I'll leave you alone.
====
6190
Stop this violence at once!
====
6192
Guard! There's a foul criminal among us!
====
6193
Faithless coward, stop where you are or I'll call the guard.
====
6194
Murderer! You won't get way with this!
====
6196
By the stars and sand, leave me alone!
====
6197
Enough. I'm not part of this.
====
6198
You are behaving very suspiciously my friend.
====
6199
Cease your lawbreaking, thief!
====
6210
I don't know what you did, and I don't care.
====
6211
Guards! There's been an attack!
====
6213
Vile creature. Call the Guard!
====
6214
I can't believe you did that. Guard!
====
6215
Someone stop them! The killer is getting away!
====
6217
Please, stay away from me.
====
6218
Please, I'm not involved. I didn't see anything.
====
6219
Are you looking to make trouble?
====
6220
Netu anselim, thief. Damnation lies this way.
====
6231
Walk away. Easier for us both.
====
6232
Cease this violence immediately.
====
6234
The guards will deal with you.
====
6236
That was a disgusting display.
====
6239
Leave me be and you won't regret it.
====
6240
Your actions betray you, my friend.
====
6241
A lawbreaker! Do something.
====
6252
Blades, I don't care what you did.
====
6253
An attack! Summon the guard.
====
6255
Your bounty will be harsh indeed.
====
6256
Stir the guard before they get away.
====
6257
Zeht's tears, why doesn't someone do something?
====
6259
Stendarr's shield, leave me alone.
====
6261
I think trouble is your other name.
====
6262
Guards, I've found an unworthy swine to hoist on your pike.
====
6276
Guards, stop that Goblin-spawn!
====
6278
Guard! Someone has been slain!
====
6280
Stay back, you filthy cur!
====
6281
I'm not one to interfere. Honest.
====
6282
By Ruptga's starry breeches—stop skulking!
====
6283
That is not your property.
====
6294
Did you just--? Huh. You did.
====
6295
There is no need for this!
====
6297
What madness is this? Guard!
====
6298
Hey! The lawbreaker's getting away!
====
6299
You will pay for that, butcher!
====
6301
Leave me alone--I mean it!
====
6304
Do not let that thief get away!
====
6315
Walk away. Easier for us both.
====
6316
Cease this violence immediately.
====
6318
The guards will deal with you.
====
6320
That was a disgusting display.
====
6323
Leave me be and you won't regret it.
====
6324
Your actions betray you, my friend.
====
6325
A lawbreaker! Do something.
====
6336
Blades, I don't care what you did.
====
6337
An attack! Summon the guard.
====
6339
Your bounty will be harsh indeed.
====
6340
Stir the guard before they get away.
====
6341
Zeht's tears, why doesn't someone do something?
====
6343
Stendarr's shield, leave me alone.
====
6345
I think trouble is your other name.
====
6346
Guards, I've found an unworthy swine to hoist on your pike.
====
6360
Guards, stop that Goblin-spawn!
====
6362
Guard! Someone has been slain!
====
6364
Stay back, you filthy cur!
====
6365
I'm not one to interfere. Honest.
====
6366
By Ruptga's starry breeches—stop skulking!
====
6367
That is not your property.
====
6378
Did you just--? Huh. You did.
====
6379
There is no need for this!
====
6381
What madness is this? Guard!
====
6382
Hey! The lawbreaker's getting away!
====
6383
You will pay for that, butcher!
====
6385
Leave me alone--I mean it!
====
6388
Do not let that thief get away!
====
6396
It's best not to think about the rations down here. Not a lot of dogs running around, let's put it that way.
====
6397
Some days you're up. Some days you're down. Today is an up day.

What can I do for you?
====
6398
The city's seen better days. Let's hope it survives to see them again.
====
6399
They have a strong appetite, my lovely ones. I hope that … I hope that I will be enough.
====
6464
I like you! And because I like you, I'm going to make you an offer you won't be able to walk away from.
====
6465
We really need to stop meeting like this. Hold on, I'm just pulling your leg! I'm happy to see you and I look forward to letting you avail yourself of our special opportunity.
====
6466
I thought I had what it takes, but I suspect I was never meant to be an arena fighter. I should've listened to my mother. Now it's too late.
====
6467
You don't know me yet, but I'm about to become your very best friend!

Let me tell you about a once-in-a-lifetime opportunity that's so much better than anything the Enforcers offered you.
====
6468
Once you leave, you're dead to me.

Hold on, I'm just pulling your leg! I'm happy you're back and I look forward to letting you once again avail yourself of our special opportunity.
====
6469
I'm going to have to ask you to reconsider this life of crime you've adopted. Otherwise, I'm going to have to clobber you.
====
6470
Some folks think Enforcer methods are too brutal. They don't know what it is we face.

Outlaws don't have time for rules. Why should we?
====
6472
Justice knows neither rest, nor truce. The Enforcers are Tamriel's last line of defense against the armies of lawlessness.
====
6473
Here's the procedure. You pay the fine, I let you go. Otherwise, I kill you.
====
6474
You have fallen afoul of thy lords the Three. You will make restitution.
====
6481
It doesn't matter what you do.
====
6482
Step right up. I can let you in on something quite profitable.
====
6483
Famius and I were talking just the other morning, saying we wanted to start a family and such. That idea's just laughable now.
====
6484
I wish I could convince your general to do more for the citizens. So many of them have been killed or driven from their homes. 

Let the Daedra raze the city; we just need to get the people to safety.
====
6507
Molag Bal, Clivia, Mannimarco, the Council, Legion commanders … it's all the same. We all … we all end up slaves.
====
6509
Oh yes, the Rat remembers you. He had a very interesting conversation with you, and you were helpful … but the Rat cannot afford to make friends!

No. No. Don't get too close. If you wish to talk, you'll have to wait until the Rat is ready.
====
6530
I have to get out … I have to get out of the city. The Warden's eyes are everywhere! He'll find me!
====
6537
Way to rattle the cages, comrade. Let us handle things for a while. These grunts need the exercise.

Feel free to check in from time to time. We may need you again soon.
====
6554
Illusions, even botched illusions, have their benefits. For example, I can tell what you're wondering, and the answer is—yes! I am completely naked.

It's quite liberating! Frees up the mind to think of more important things. Every mage should try.
====
6589
<The creature narrows its eyes. As it notices your belt pouch, it seems to relax.>
====
6592
I think you have this well in hand, so I'll stand back and give you room to work!
====
6593
For King Kurog! For Orsinium!
====
6595
Its never too late to give up.
====
6596
That storm … Mara's heart, I've never seen the like. I wish I had never left Wayrest.
====
6597
You will not survive this!
====
6601
These are strange times. Strange times, indeed.
====
6602
I have more than enough patients to tend to, if you don't mind.
====
6603
Sometimes I want to just rush out there and hack off a few Winterborn limbs!
====
6604
Mazgroth warned everyone to stay in the village. Something about wandering dead people.

Me? I'm not afraid of dead people.
====
6606
So far, so good—but the worst is yet to come!
====
6607
See, my minions! This is how it's done!
====
6608
Another thrilling match! I'm sorry it's over.
====
6610
You may be an Orc, but that doesn't make you part of our clan. I don't trust anyone who isn't part of our clan, so I don't trust you.

I'm just saying.
====
6611
Most of my clan is too polite, but I'm not afraid of outsiders so I'll tell you the honest truth.

We don't want you here, we don't need you here, and we certainly don't trust you. Well, at least I don't trust you. Not one bit.
====
6612
I've been pondering the question posed by the new city of Orsinium. Are Orcs beholden to Malacath or Trinimac?

My conclusion? We're not beholden to anybody. We're Orcs! And that's good enough for me and my clan.
====
6613
I understand you had a hand in calming those dead Nords from the barrow.

You have my thanks for that.
====
6614
It looks like … yes, the challenger is trying again!
====
6616
The lead wagons were full of Orc peasants. They never stood a chance.
====
6617
That Chief Bazrag. You have to be brave or stupid to go after an army of Reachmen with just a handful of warriors.
====
6618
There were dozens—no, hundreds! We were attacked by hundreds of Winterborn!
====
6619
I knew taking on all those peasants was a mistake. Between them and the cargo of food and supplies, we were too tempting a target for Ice-Heart's marauders.
====
6620
The letter I received never said anything about fighting the Reach.
====
6621
The poor Orcs! This one hopes that Chief Bazrag can save them, but the Winterborn seemed so determined.
====
6623
We're very particular when it comes to our clientele here. We have to be, what with the king and his honored guests coming and going at all hours.

I guess you could say this is something of a private club. Very exclusive and all that.
====
6624
This club's getting busier by the day. I liked it better when we were an exclusive establishment. No offense.
====
6625
Ah, outsider! You must tell me all about your exciting adventures!
====
6626
You've traveled all over the world, haven't you? You really must tell Ufgel all about it. She'd love for us to travel someday.
====
6627
I have more gold than most nations but still I am not content. For that reason, I have decided to use my vast fortune to support the king and the idea of an Orsinium reborn.
====
6628
Burn in the wrath of Malacath!
====
6630
Trinimac's truth compels you!
====
6631
The Vosh Rakh will have our revenge!
====
6632
Are you so destitute that you need to steal from a poor old woman?
====
6633
What is Wrothgar coming to? An old woman should be able to walk the roads in peace without being assaulted by religious fanatics.
====
6634
I spent some time in Skyrim, at the guild hall in Windhelm.

Trust me, this is a thousand times more inconvenient.
====
6635
Half-ears! Split-faces! To the surface! Attack!
====
6636
Stupid! Weak! I crush you!
====
6637
Join the Vosh Rakh or die!
====
6638
This is an ambush, you fool! Time to die!
====
6639
You don't care who you hurt, do you?
====
6640
You are the worst bodyguard I've ever had a displeasure of hiring!
====
6641
They never would have bothered us if you didn't flaunt your wealth at every opportunity!
====
6642
Next time, don't boast about your purse in town!
====
6643
This isn't what we discussed!
====
6645
Have you visited the new museum? I'm not much into history, but I understand the place is pretty good if you happen to be interested in that sort of thing.

Me? Old stuff kind of gives me the creeps, so I avoid the place like the plague.
====
6648
Another straggler? Trinimac looks poorly upon those with no sense of urgency. To the left, go!
====
6649
You picked the wrong Orc, troll-breath!
====
6650
I demand blood, Elf-lover!
====
6651
More blood to honor Malacath!
====
6652
Have you ever used a shovel before?!
====
6655
Guess that adventurer doesn't care about rebuilding Orsinium.
====
6656
I will bring Corintthac your head!
====
6657
Hopefully we meet again on the streets of our glorious city!
====
6658
My life for yours, my son!
====
6659
This city has old bones. Solid, like Hist roots. It will serve the Pact well.
====
6660
I know we had more supplies than this!
====
6661
This building used to be an old barracks. It's still got that rustic, sparse charm, don't you think?
====
6662
If you throw up on me, I'm going to knock you off of there! Count on it!
====
6663
They'll feel that one in the morning.
====
6666
The Orcs smell, the Nords are rude, and the Bretons … gods, don't get me started on the Bretons.
====
6667
I can't repair the fence without wood, but if I leave to get wood, you little furballs will run away, won't you?
====
6668
Fear the power of the storm!
====
6669
Not the archives! There's centuries of history in those pages!
====
6670
Commerce, industry, infrastructure … a wise man with a handful of gold could make his fortune here.
====
6671
I saw an Orc trying to repair a water wheel the other day, but no matter how hard he punched it, the darn thing refused to turn.
====
6672
Quiet! Don't let the green-tusks hear you!
====
6673
You will face justice! All of you!
====
6674
I don't see why he can't be anywhere on time!
====
6676
I just have to make sure I don't land on anyone, I guess.
====
6677
She'll never forgive me. And why should she? You're a fool Kavzind! A fool!
====
6678
If the guards find me here, they'll kill me! Let me in!
====
6679
I'm fine, I'm fine. Grab the chieftain's totem first.
====
6680
A melon rind or a scrap of meat? Some old bread? Anything, please! I'm begging you.
====
6681
Someone's deep in their cups again.
====
6682
What're you talking about? I'm not drunk! I think you're drunk!
====
6683
Get the others. They are here for Snagara!
====
6684
Please, when you're done using the tables, clean up after yourself.
====
6685
Ugh. Even the filthy echateres are beginning to look tasty.
====
6686
Damn these fish. I need a spear … or a crossbow. Or a crossbow that shoots spears!
====
6687
Don't interfere! This is mine and mine alone!
====
6688
I never knew the Orcs were capable of building such wonders!
====
6689
Headed outside the city? The rest of Wrothgar isn't quite so inviting, friend. Why not stock up on the essentials?
====
6690
Yes, you could give me a good death.
====
6691
Leave that broken corpse! Only the best bodies for the flesh colossus.
====
6692
The Vosh Rakh needs you. Don't make us kill you.
====
6693
You'll defeat me. And … it will be a good death.
====
6695
Why do you hesitate? Fight me!
====
6696
Come, strike the first blow. Try to avert my wrath.
====
6697
Fight me, then! I'll fill your gut with steel!
====
6698
Do you hesitate out of preparation for battle, or fear?
====
6699
You want a fair fight? Should I remove my fingers as well?
====
6700
<<1>> is gone. Help me join him.
====
6701
Can you not provide the death I seek?
====
6702
Are you stupid? Is it all that yellow snow you eat?
====
6703
Do you fear me? Are you a quaking little puppy?
====
6704
There! That's how it's done!
====
6705
Isn't this great? You know you love it!
====
6706
Do you know what kind of swill they drink in Valenwood? It's disgusting!

Rest assured, you won't find any fermented boar meat here.
====
6719
I've traced the lineage of an old Nord shield. It's really quite interesting! I'm confident that it belonged to Frohild Frost-Heart, who led a group of warriors against the rogue dragon priest.

I wonder … was she among the draugr in the barrow?
====
6720
Daughter? Where are you, girl? Is that you, Orluguk?
====
6722
Are we supposed to be impressed?
====
6732
If I'd paid for this, I'd want my money back!
====
6733
Let's see some more of that!
====
6735
Oh, look—they want to make friends!
====
6737
That was rather admirable!
====
6741
I wish I'd placed a side wager on this!
====
6742
Don't just stand there and take it!
====
6744
Don't be afraid, it will all be over soon.
====
6751
Araaaaaaaaaawwwwnnnnnnn ….
====
6754
[A quick shriek of ice on ice]
====
6755
Where are you aiming? Focus on the door, you fool!
====
6757
No one will consider you a failure if you never abandon your goals.
====
6758
Trinimac knows that deep down, we're all Orcs at heart.
====
6759
I'll avoid the Elven Gardens if I can help it. Let that Dremora think it finished the job.
====
6760
Trinimac knows the heart of every Orc, praise his powerful sword!
====
6761
How does it all connect to the Dark Anchors? I …. Ah, a customer!
====
6762
I understand there's a war and all, but they could send us a bard every now and again.
====
6763
I'm glad they don't make me say "For the Dominion." I'm just here for the coin.
====
6764
We're stationed where the emperors fling their dung. Smells the same to me.
====
6766
What would someone who isn't an Orc know of betrayal and broken promises?

Malacath's blessing is not for the likes of you.
====
6767
Come, beast, and pay tribute!
====
6768
Malacath knows the anguish in every Orc's heart, praise his relentless fury!
====
6769
The Imperial City's architecture is quite impressive. Except for all the broken parts.
====
6770
The Elder Scrolls don't exist. The Moth Priests? Skooma-blind … everyone knows that.
====
6771
Hmm? Prices aren't negotiable. They sell for what's listed.
====
6772
We've begun to add books recovered from the city. I hear there are many in the Arboretum.
====
6773
Some Dremora tied a severed hand to the dog's collar. I think it was its owner's.
====
6774
No bounty is high enough for the Worm Cult's many crimes.
====
6775
I know what you're thinking. Yes, this place did come with the original grime.
====
6776
It is no trouble to run a shop down here. Well, it is many troubles. But this one endures.
====
6777
We must be making progress. We'll retake the city and end the war soon—I bet.
====
6778
I never expected the Imperial City would be so … provincial. Mother really talked it up.
====
6779
No haggling. Prices are final.
====
6780
The alleys conceal you, but keep watch. An ambush will ruin your day.
====
6781
Keep throwing more soldiers at the problem. That always works. Hail Jorunn Skald-King.
====
6782
I'm impressed with what the Orcs have accomplished here. Orsinium is an amazing city.

I just hope it doesn't get sacked again in ten years.
====
6783
Do you hesitate out of preparation for battle, or fear?
====
6786
I have no time for disagreements about politics or religion. The trade agreements I'm negotiating will persist, regardless of who is in charge or which god they bow down to.

In the meantime, I still have much work to do.
====
6787
You'll find my durzog to be well-trained.
====
6789
With all these people coming into the city, we'll be able to sell these fish at twice the price … if we can catch them, anyway.
====
6790
If she's out drinking again, I'll feed her to the durzogs!
====
6792
Don't wander too far, dog. I'll need ya!
====
6793
You cannot know the master's schemes. They are everlasting.
====
6795
As an expert, I assure you that that isn't what you think it is.
====
6796
This is my home. I serve Trinimac. Trinimac is all I need.
====
6797
Praise Trinimac. Please don't hurt me any more.
====
6798
When I started this trip to Orsinium, I expected to make a new start in a new city. But believe me, this wasn't what I had in mind!

Still, I have stock and I'm open for business, so I guess I can't really complain.
====
6799
How did you get past the others? Die!
====
6800
I'd love to talk, but I've got to wipe down the counters.

Right after I finish this beer.
====
6802
The menders, they're counteracting my elixir. Stop them!
====
6804
Ah, the fresh air does wonders for my frame of mind! I feel so good, I might just give you a discount today!
====
6805
Know what I want to do? Drink this down in peace.

Know what I don't want to do? Answer some damn fool questions!
====
6806
This one is certain that she can fulfill your every need and desire.

What? I am talking about my trade goods. What did you think I meant?
====
6808
This one doesn't care what you may have heard. We do not deal in illicit goods.

However, if you return after we've finished setting up our shop, I may have something that would be of interest to you. Nothing illicit, of course.
====
6809
Gold. I admit it. I have an unnatural need to collect as much as I can.

That's why I can't offer you a discount, but I promise that we can strike a good deal.
====
6810
Looks like something else heard you! Take care of it!
====
6812
As soon as I spread the word, the false priests die!
====
6813
A good Morkul tonic should always go down gritty. It's good for the digestion.
====
6814
Hare and doe skins make for fine boots, sure. But if you're looking for a new bag, you can't beat echatere leather.
====
6816
Only thing we Morkul grunts like better than steel is a stiff drink. Lucky you, I've got plenty to spare!
====
6817
Tired of the slop they serve in the longhouse? I've got plenty of fresh ingredients right here. Have a look.
====
6818
These nobles and their high boots and riding crops and lacquered saddles, bah! A true rider needs nothing but a stout heart and strong knees.

Think you've got what it takes?
====
6819
Lazghal has been kind enough to let me continue my studies. "Anything to keep you away from the forge," she says. It's funny, right?
====
6822
Morkul garments are made to last. Think you can do better? Let's see it.
====
6823
Malacath help those smiths in Orsinium. Nothing but a bunch of soft-soled, nub-tusked, Elf-lovers. Just my opinion, of course.
====
6824
All right, friend, it's time to tighten those tusks and get to work! What do you need?
====
6825
Hardwood's tough to come by out here on the coast, but I've got plenty of other goods. What do you need?
====
6826
If you're looking for the forge, it's just across the bridge. But you can't fold iron on an empty stomach. What can I get you?
====
6827
In the market for some new armor? Every piece is fit for a chief.
====
6828
It's been a slow season, what with all the filth from the Reach. So how about it? Want to make a deal?
====
6830
If you plan on getting in a scrape out here, you'd better stock up on gems. These old crags never play nice.
====
6831
Cleave your foe with a Morkul weapon and he will not rise again. That is a guarantee.
====
6833
All manner of goods if you have a mind to buy. What can I get you?
====
6834
Like what you see? Not me, numbskull, the merchandise! Mauloch's jawbone ….
====
6835
Selling this junk is hard work. That's why I never do it sober.
====
6836
Great gear at rock-bottom prices! Don't believe me? Just have a look.
====
6838
I will spit on your corpse!
====
6839
You want some advice? Buy some provisions, get a little shut-eye, then get on the road. This stronghold is a dried-up relic. Orsinium's the future.

Trust me.
====
6841
I will spit on your corpse!
====
6842
You know what makes me thirsty? Everything! Let's have a drink.
====
6843
Rooting around in that quarry must have made you thirsty. Here, have a drink!
====
6844
Better loosen that belt. Only thing more dense than graystone is one of my suppers.
====
6845
Hope you're not looking to buy stone. The quarry's gone dry. If you need supplies though, I'm your Orc.
====
6846
Ah, it's the Dwarf-junk slayer! Good riddance, eh? What can I get you?
====
6847
"Elf mischief," they say. Pah! I make more gold in a day than they make in a week. Quarry workers are such wimps!
====
6848
Never thought I'd miss hauling stone. But I'll tell ya, it beats the snot out of being stuck in a bed all day.
====
6850
Are you all right? Keep trying—we're close, we must be.
====
6852
You want to buy something? This better not be a trick.
====
6853
Let's do this quick. I plan on retiring tomorrow.
====
6854
Stolen goods? Not so loud. The law has ears everywhere.
====
6858
The Guard sure doesn't know what we're up to. What are we up to? No? No reason.
====
6859
"Rhogar held her shield above her head, knowing that Trinimac watched over her."
====
6860
I never thought an Orcish city would have so many books! Perhaps our people really have turned a corner.
====
6869
We may not act the part, but Orcs are natural mages. I've barely passed my first tests and I've already learned so much!
====
6871
It doesn't even hurt. Amazing, huh?
====
6873
I hope someone deals with this shortage of food soon.
====
6874
The city won't let us work without feeding us, stop worrying about that.
====
6877
Fancy a fresh meal? Why not make your own? I've got everything you could need.
====
6878
Remember, each bas-relief told a different part of the full story.
====
6879
I miss Eastmarch, but the hunting here is so much better.
====
6882
I'd like a chance to sample <<1>>'s latest dish!
====
6884
We believed in her cooking before anyone else. Well, I did. I don't know about you.
====
6890
Finish the anchor! All others in this land were destroyed.
====
6891
Soon I'll taste your heart's blood!
====
6896
You can die. We Daedra cannot!
====
6898
I'll turn you to soot and cinders!
====
6900
Your death means nothing to me.
====
6903
You make it almost too easy!
====
6904
Look at the pathetic mortal!
====
6906
Foolish creature! You only delay the inevitable.
====
6907
This one is the true champion here!
====
6909
Grovel, and I'll kill you quickly!
====
6910
You dare not touch the flames.
====
6913
Bah! Our supply of webs is endless!
====
6914
By the scales of the queen!
====
6917
I shall not be denied a good death!
====
6920
Don't deny me a good death!
====
6921
Every tale they tell of you is a lie!
====
6922
I've had enough of your insolence!
====
6923
Fool! What else could you expect?
====
6924
There could be no other end.
====
6925
With my power, the Reach will attain the Ruby Throne once more!
====
6926
Thank you, blessed mothers, for the gifts you give me!
====
6927
The city is simply beautiful. It seems the king will leave a lasting legacy after all.
====
6931
Should I be quiet? Don't want to disturb your tracking. I'll be quiet.
====
6933
Alas, this one has no coats to sell—but there are other ways to keep warm, yes?
====
6934
Somebody get me a stiff drink and a crutch before I start cracking skulls!
====
6935
Are you headed back to the city? I need to see a healer. I'm in real pain here.
====
6936
I'd planned to set up shop in <<1>>, but a soldier there accused me of conspiring with the Winterborn invaders. Idiot.
====
6938
Don't think too hard about how it's made. Just eat.
====
6939
You won't find better drinks, unless you locate the Clockwork City.
====
6940
Wrothgar is too cold, and Alik'r is too hot. This one spends time in both—it is the only way to find balance.
====
6943
This one prefers gold to green baubles or blue stones. To crowns, to silver, platinum, and all other things. Gold is all that matters.
====
6944
For a short time only! Priceless treasures could be yours!
====
6950
When the world was young and Y'ffre taught creatures their ways, did he also teach them where he hid his gold?
====
6956
The Orsimer have so long been trod upon by others, beaten down to rise again. Why not show them all — with your riches?
====
6972
This will help the people of Orsinium.
====
6974
The Orcs aren't all that excited about a Nord-run business inside the city walls, so they pushed us to the outskirts. Just as well. My customers like the quiet.
====
6975
Way I hear it, the king's got a real taste for salmon. 'Course there's not much the king doesn't have a taste for, am I right?
====
6977
<screams as they are picked up by a harpy and flown away, third>
====
6978
Look for a baby with a bat in its mouth! That's mine ….
====
6980
It's a good thing I arrived when I did. These monks are in very poor shape.

You look a bit bedraggled as well. Can I help you find anything?
====
6982
You can die. We Daedra cannot!
====
7000
My father buried his treasure far away from Abah's Landing.
====
7001
My cousin, <<1>>? We are quite close, the two of us, quite close. Find me a good red wine and I'll put in a word on your behalf.
====
7002
It is hard to watch, yes? We have given the monks moon-sugar tonic and offered prayers in their name, but the rest …? The rest is up to them.

Turap'su hopes that she will not have to bloody her sword.
====
7003
What can Teifi get you? This one's stock is meager, but the Cantors have blessed every piece.
====
7006
Warehouse fire! I'm going to the tavern!
====
7008
Stay away from the pointy bits!
====
7013
Got somethin' for me, or just here for a good stab?
====
7016
I haven't seen too many of the old gang yet. I suppose it will take awhile for word of our return to spread.

In the meantime, I'll do what I can to get the guild up and running again. Who knows? I might even plan a heist while I'm waiting.
====
7017
I know, I know. You thought I was the queen of the Dominion for a moment there, didn't you? Sorry. I'm just practicing for my next assignment. Have to keep my skills honed, after all!
====
7018
My sword is sharp and my eyes are keen. When the guild needs my strength, I will be ready.
====
7019
Walks-Softly says we're safe down here, but I can't help looking around and thinking that I jumped out of the sinking boat and into the jaws of the slaughterfish.

Do those kind of thoughts make me a bad person?
====
7020
I don't care who takes over the guild, as long as they supply me with components and let me build things that go boom.

I've been working on a mechanical bird with an explosive inside. Impractical? Probably. Dramatic and flashy? Most definitely!
====
7021
While illicit genius sounds pretentious, it barely describes the talents I bring to the guild. I hope the higher-ups realize how lucky they are to have me.

But sometimes it's hard for those without quick wits to notice such things.
====
7022
Souls for the darkness! Meat for the beasts!
====
7024
Keep playing with that kind of heart and we can't lose!
====
7025
I've handled the accounts of House Hlaalu and the at-Addin Syndicate. How do you think I grew so rich?

Besides, being in the right place at the right time allowed me to pass along information that the guild used to plan some of its biggest heists.
====
7027
Behold, the power of the void.
====
7028
Your souls are ours to shape—ours to destroy.
====
7029
Glad to see <<1>> has been keeping the guild on track. I'm still worried about the Iron Wheel, but we can weather that storm if we keep our heads low for just a little while.
====
7030
Yes, yes, I hid from the Iron Wheel. Everyone in a position of power did exactly the same thing. But I'm back now, aren't I?

I am an expert in the subtle application of alchemy. My contributions work best when no one knows I've provided them.
====
7031
Zeira's a miracle worker, bringing the guild back from the brink of death. I suppose I can stick around for one more big score. And maybe for one more after that. It's not like I have anywhere else I need to be.
====
7032
I'll let you in on a little secret. Terror can be a stronger motivational force than either admiration or respect. That's why I foster this grim, dark attitude.

Deep down, though? I'm a lovable mudcrab!
====
7033
During the crisis, I worked behind the scenes to keep Abah's Landing from falling apart in the guild's absence. Oh, I wanted to be here to help, but I had responsibilities.

Look at everything Zeira has accomplished! She certainly did a great job!
====
7034
Behold the wrath of Lorkhaj!
====
7035
Forward, child of darkness!
====
7036
Rejoice, children. The void approaches!
====
7037
Claws out, friends! Rakkhat's servants have returned!
====
7038
Haste, friends! Lorkhaj is nearly upon us!
====
7039
Always the hard way with this one.
====
7040
The void relents—for now. Hurry back, walker!
====
7042
Late again. He'll pay for that.
====
7043
Look on me, fools, and see the end of all things!
====
7044
Rise, Jone! Rise, Jode! Grant us sanctuary!
====
7045
If I don't do a good job, I'll never be able to pay them back.
====
7054
Ever do something so stupid it made you feel as dumb as poor old Prince Hew? Well, what I did wasn't on the level of Hew's biggest follies, but it comes rather close.

Maybe I'll just try to avoid Thazahrr Cartel agents for a while. Just to be safe.
====
7057
You look like a decent enough person and I'm feeling generous, so I'm not going to rob you today. No, don't thank me. And don't look so disappointed. I'm sure we'll meet again in some other dark alley.

You can give me your gold purse next time.
====
7058
Welcome to Abah's Landing!

Where else can you drink with a pirate, chase a thieving pickpocket, and roll in the hay with one of the Winsome Welwa's well-endowed beauties all in the same day? Nowhere, my friend, nowhere!
====
7060
Good to see you! Come to deliver?
====
7063
You've been busy, my friend. Rest and reap your bounty.
====
7064
One cannot step light with such burdens. Let them take their leave.
====
7066
My wares are mostly legal. A boast for any merchant in Abah's Landing.
====
7069
I'll take a peaceful oasis to the bustle of the city any day.
====
7070
I think I may move on soon. Best to buy now.
====
7073
You would face me again? Fools!
====
7074
Have you seen any cats around here? Not the ones that sit in your lap and have fleas. No, the other kind. The big, smelly ones that think that they're people. Seen any of them lately?
====
7075
How dare you darken these sacred halls with your foul presence!
====
7076
I wouldn't go in there if I were you. Those pirates are a mean and ornery bunch.
====
7079
One cannot step light with such burdens. Let them take their leave.
====
7080
Any more would attract too much attention. My apologies.
====
7081
Don't call me a profiteer. I lost my store to this war and by Akatosh I'm not losing my living too.
====
7082
Gold for a miserable wrack. No, that's wrong. Wreck? Wretch?

Oh I give up! Why do I even bother? I'm the worst beggar ever to walk the streets of Abah's Landing! Whatever shall I do?
====
7087
Blast these fools to pieces!
====
7088
I have lightning on a leash!
====
7089
Kortu thought he saw something by the river, but it turned out to be nothing.
====
7090
If the next door doesn't open on the first knock, it's getting my boot!
====
7091
Bringing justice to this cesspool, it's what I live for!
====
7092
Half a shift before bed. Can't come soon enough.
====
7093
Cooperation will spare you the rod!
====
7094
The Chief Inspector is more patient with these thieves than I would be.
====
7095
Tomb robbers. There is no lower form of thief.
====
7096
Maybe we'll get lucky and some stupid thief will wander by.
====
7097
If we fail the Magnifica this time, heads will roll!
====
7098
As the Iron Wheel turns, justice prevails.
====
7099
Oh, Prince Hew, how far you have fallen.
====
7100
Stay vigilant. Transporting the prisoners is our priority.
====
7101
Nothing leaves this place alive!
====
7103
Destroy these foolish intruders!
====
7106
Remember yourself! Remember who you are!
====
7107
At least this foul city produces one good thing—"The Adventures of Pirate Empress Thusa ap Lagud!" Have you read the latest installment? I can't wait to see how she gets out of this one!

And just between us, I enjoy the bawdy bits immensely.
====
7108
I recently had the privilege of visiting Abah's Landing. Charming little village. I particularly enjoyed the hospitality at the Winsome Welwa.

Best night's sleep I've had in an Elf's age!
====
7109
A time existed when murders occurred in the shadows, behind closed doors. But did you hear what happened in Kvatch? A man killed by an unknown assailant and left on display in the street?

I tell you, it's enough to scare the tentacles off a netch!
====
7110
At dinner with the Provincial Governor, I said, "Fortunata, you need to rein in your pirates." And do you know what she said to me? She said, "But Magus, my pirates are upstanding citizens of our fair city. Whatever do you mean?"

Witch.
====
7111
A little light reading always relaxes me after a long day of study. I just need to decide what to read next.

Should I dive into the latest Narsis Dren travelog? Or perhaps I'll cuddle up with the new Inspector Vale mystery? Choices, choices ….
====
7117
Who knew "The Brave Little Scribb" was such a torrid tale! The Naughty Nereids really brought his struggle to life.

I can't wait to see what those performers present to us next!
====
7118
Not that I mean to complain about the Pirate Queen—excuse me, the Provincial Governor—but this one thinks we'd be better off if the Count of Kvatch was in charge.
====
7125
Welcome to the friendliest inn on the Gold Coast! We are so much classier than that pirate's den in Anvil. And cleaner, too, truth to tell. No one ever gets sick when they eat or drink in my establishment!
====
7126
As a merchant with a valuable stock, I depend on the common courtesy of my clients and the Kvatch Guard to keep my interests safe and secure. Lately, however, both the Guard and the Order worry me. They scare me when they're around.
====
7132
"Herein lie the countless damned, their worth measured only by the weight of the gold that condemned them. Select your meal and devour it whole."
====
7138
Little busy, I'm trying to track down two gold pieces that came up short in this morning's count.
====
7140
Greetings! Let's do some business.
====
7142
Walking these halls reminds me of the story they used to tell to scare the initiates. The tale of the Wrath of Sithis.
====
7143
In the old stories, the Wrath of Sithis appeared to carry away the souls of traitors. If that's true, I wonder why purification was even necessary?
====
7146
<Most employment opportunities appear on Anvil's bounty board. There's no shortage of postings tacked here.>
====
7148
Don't mind the dried blood on the merchandise. Gives it character.
====
7149
The Matron only allows me to keep the bare essentials in stock. My cupboards are bare to the bone.
====
7150
Don't mind Grazda. She can be a bit abrasive, but we're open for business if you have gold or goods to sell.
====
7152
They are toothless dragons! Powerless, frightened.
====
7153
Hear me, faithful of Akatosh! I speak of the foul followers of Sithis!
====
7155
Perhaps the Speaker or Elam have something for you. It's entirely possible.
====
7156
But Akatosh and his Primate will guide us through these troubling times.
====
7157
But they'll never silence her voice! Her sermons will live on!
====
7158
Welcome to the family, Initiate! Once you figure out your place here, I'm sure you'll do fine.

Just don't try to encroach on Mirabelle's area of expertise. We don't need more than one spy and infiltrator in our Sanctuary, understand?
====
7159
The Gold Coast welcomes you, reluctantly. My buccaneers and I are the law here now, and you'll respect it or be thrown in a ditch.
====
7164
The rats are weak! Xal-Nur is strongest!
====
7169
Watch where you step. I haven't finished mopping.
====
7170
What junk have you brought me? Doesn't seem like you have an eye for quality.
====
7171
Xal-Nur kill stupid lizard!
====
7173
Xal-Nur break ground! Ground break you!
====
7174
Xal-Nur make you spit blood!
====
7175
A wamasu is off it's chain! Kill it!
====
7176
Xal-Nur will spit again! You'll see!
====
7177
I was to be forgotten! Why must they always come?
====
7178
You want to get in on a fight card, just hop in the pit. I don't give billing to walk-ins.
====
7187
<Any bounties not suitable for the Kvatch Warders to undertake invariably winds up afixed to this notice board.>
====
7188
Nothing is beyond my control in this place. Not man, nor beast. Obey!
====
7189
Your flesh is nothing compared to my power, beast. Use it!
====
7191
From my slumber, your doom will rise.
====
7192
So much whining over a few dead Brotherhood members. It's quite simple: they failed. Why mourn the loss of weakness?
====
7193
I'm happy for you, Silencer, but I miss our lost Brothers and Sisters. Durisa, Van, Cimbar, Mirabelle, Green-Venom-Tongue. Dread Father must have needed them at his side.
====
7194
Look at you, a Silencer! The Speaker must be so proud! He brought you to us, after all.

If it's not beneath your new station, I'd love to go hunting with you again sometime. And by hunting, I mean sending some deserving souls to Sithis.
====
7195
If Green-Venom-Tongue were still here, he'd be writing this all down in that journal of his, preserving the moment for all eternity.

Well, he's not here, so thank the Dread Father we won't have to remember a thing!
====
7196
Your flesh is nothing compared to my power, beast. Use it!
====
7197
It seems like you're here more now that you're a Silencer than when you were my Assassin. It's good to see you, my friend.
====
7198
Akatosh may show mercy, I will not!
====
7199
I'll butcher you like an animal!
====
7200
The arena is my hearth and home. Enjoy the hospitality!
====
7201
Keep a brave face, before I shatter it.
====
7202
Oh, they don't bite. I jest, of course.
====
7203
This hostel has been in our family for generations, but it requires an awful lot of work to keep it running. I plan to sell it after mother dies and move to Daggerfall.

Oh! Please don't tell her I said that! She'd get terribly angry with me.
====
7204
Have you come to hear the will of our Night Mother?
====
7205
Assassin, come. Speak with me.
====
7206
The hunger of your blade is a blessing for which we remain grateful.
====
7207
Do not dally. A throat awaits your blade's sharp kiss.
====
7208
Have you dispatched your victim, Initiate?
====
7209
We both have duties to attend to.
====
7210
What news have you brought to me this time?
====
7211
You have my attention, Silencer.
====
7215
The key component to fetch, pup, is that you have something to bring me.

Finish a contract, then you get your pat on the head.
====
7216
There are plenty of contracts that could use your talents, Assassin.
====
7217
Something you needed, Silencer?
====
7218
Got a contract? Good. Now off with you.
====
7219
There are plenty more jobs waiting, so finish your current contract.
====
7220
Go on, Silencer. If the Initiates see you chatting me up they'll start doing it too.
====
7221
You're alive. I hope someone else isn't.
====
7222
What can I do for you, Assassin?
====
7223
Have you brought me something, Silencer? You know I love gifts.
====
7224
I refuse to stay overnight in Anvil. Inns are probably full of land pirates, waiting to steal my supplies.
====
7226
This chapel would make a right fine tavern. Just gotta clean out those rot-tusk priests.
====
7227
You seen the stone mermaid yet? It's a fine sculpture—just don't go swimming there. The locals don't take kindly to people scaring off the fish. I've got the welts to prove it.
====
7228
Think you're sneaky, huh? Well, Ghaturn wrote the book on sneaky! You probably never read it because it's so hard to find! Cause it's, you know, sneaky.

Nevermind.
====
7230
You been to the Chapel of Dibella yet? The priests seem a little more … reserved than the Dibella worshipers I've met before. More's the pity. Wouldn't mind hoisting my sails on a different mast, if you catch my meaning.
====
7231
Hoisting crab-pots isn't as glamorous as hoisting the black flag, but honestly, what is?
====
7232
Fine view of the sea from up here, huh? And no drunken buccaneers to muck it up. Damned Red Sails. To Oblivion with the lot of them!
====
7233
Don't even bother with that chapel! Nothing but faithless hypocrites in there.

Back in my day, a silken shawl over a single breast was considered modest! Now? Feh. Wooden pews and sky-high collars. It's a disgrace!
====
7234
I don't know why those Sermonizers wear white. Gonna be hard to wash out those blood stains when I thump'em in the nose. Yffre's bones—anything to stop them hassling me!
====
7235
The Order of the Hour has no time for pleasantries. If your business is not urgent I suggest you move on.
====
7236
Greetings! Oh, don't mind Gristle—he's gentle as a lamb. Unless you've got food. Or you look him in the eye. Or you move too quickly. Or you smell like a horse … he hates horses.

Easy, boy.
====
7237
Let the Dragon God guide my hand!
====
7239
Plautus, you fool …. What have you gotten yourself into?
====
7240
Classic Alexia …. Couldn't find her way out of a room with no walls.
====
7241
Rotten fruit for sale! Perfect for throwing at criminals in the Kvatch arena!
====
7242
Protect the stones! Kill the invaders!
====
7243
This city will be your grave!
====
7247
Calm yourself, Chudan, or pay the price!
====
7250
Plant the seed and reap the harvest!
====
7255
Did you hear what happened at Anvil Castle? That's another scandal for this disaster of a town.
====
7259
No matter the value of your goods, I shall guard them with my life.
====
7260
I'm a lover not a fighter, but I do leave marks.
====
7261
No matter the value of your goods, I shall guard them with my life.
====
7265
We've brought out the worst of the worst to come pay their penance in the pit!
====
7266
What bloodshed! Thieves and murderers certainly know how it's done!
====
7268
She desires your suffering!
====
7269
Welcome the all consuming darkness!
====
7271
Nowhere to run, nowhere to hide.
====
7272
Don't keep our lady waiting.
====
7273
Did you really think you could kill me?
====
7274
I think we need some time apart ….
====
7280
There is no escape from the web.
====
7281
Fools. Friendship is poison.
====
7283
Dead? Such a disappointment.
====
7289
Ah ah—leave that one alone!
====
7291
Mmm … I couldn't eat another bite.
====
7292
I see you lurking up there!
====
7293
Soon your powers will belong to the Serpent. He will use you to bring about his glorious reign.
====
7295
Let's hope we're not too late.
====
7296
Continue on, little ones. You will not escape my wrath!
====
7297
I came out of an egg! Did you know that? Not everyone does. Come out of an egg, I mean. Wood Elves pop out of acorns. That's why they're so small. 

Wait. That can't be right. I guess I don't know where Wood Elves come from. Do you?
====
7298
After this, no more mining and shoveling for Sahalu. This one will get a new job as a chef … or maybe an acrobat. There's a lot of gold in the flippy tumbling business, yes?
====
7299
Granosh crun! Granosh crun!
====
7300
This one cares nothing for snakes or corrupt caravan guards. Shurami is only interested in the art of the deal.

Come, fragrant one. Let us talk.
====
7301
Want to know my secret for scrumptious gorapple pie? Come closer. This isn't for everyone's ears.

It's the crust! I use genuine crust from the inside of a kwama's shell!
====
7302
Sometimes I miss the sights and sounds of Morrowind. But a few stiff drinks take care of that lickity-split!

You know, you look like you can use a stiff drink yourself, my friend.
====
7303
You've come to me at the right time, friend. The last wagons to arrive before all this trouble began filled my bins with goods, and much of it is still fresh!

I'm sure I've got something you'll like.
====
7304
Don't you walk away from me. Yes, I'm drunk. I'm very drunk. I even threw up over there in the corner.

But that doesn't make you better than me. Nobody's better than me. I'm a perfect drunk!
====
7305
Why that strange High Elf is so eager to purchase red brittle is beyond me. But I'm sure you have more important business to discuss with me.
====
7306
This Iron Orc nonsense, it's all just an elaborate trick. It's the Dragonstar Caravan Company. Figure if they scare us, we'll be more willing to put up with their outrageous demands.

Well, Tall Papa never paid gold for dung, and neither will I.
====
7307
I can't stop shaking. It should pass in a moment, though. Then I can get back to work.
====
7308
Sometimes I wonder why I left behind all the comforts of Rivenspire. Then I remember. It was the vampires. I never could abide such creatures.
====
7309
I once spent five days drinking mead with Thane Jeggi at a fishing hole in Eastmarch. We had a fabulous time!

But never try to match Jeggi mead for mead. The man drinks like a thirsty mammoth!
====
7310
Forced to work in intolerable conditions and this is what happens. This poor woman is more ill than she lets on.
====
7311
A traveling bard once told me to write what I know. But who would want to read a story about sifting dirt and digging rocks?

There's nothing so dry as advice that contains no water.
====
7312
Stupid, clawless, incompetent fools! Someone cracked another slab of red brittle trying to extract the foul metal.

If this one gets the shakes, someone can expect a gigantic hairball in their evening stew.
====
7313
Keep walking, you infidel dog! The Blood-Feathers care nothing for pleasantries—only for the banter delivered by the blades of our swords.
====
7314
You don't think there are trolls in the Arena, do you? I hate trolls. And ogres. And ducks. I really hate ducks.

I guess I hate all the things.
====
7315
Why the sour look, friend? Come. Dance and make merry! Nothing like the threat of a gruesome death to make you feel truly alive!
====
7316
Have you ever tried Voljar's mead? Better than that swill I hear they serve in Sovngarde! Better than anything!

I wish I had some Voljar's mead.
====
7317
If you're Stone-Fish material, then I'm the king of Shornhelm. Move along and don't look back, sour tart!
====
7318
Want to see what I have for sale? Of course you do!
====
7319
The Captain really thinks we can bring Imperial Law to this backwards region? That'll be the day! When pigs fly, I say.
====
7320
Regulations, this! Rules, that! What nonsense!

I will drink whenever it pleases me. It's medicinal. And besides, what will Lucina do? Flog me? I'm their damn healer and they need to keep me happy.
====
7321
Just look at those skeeving Imperial diamond-backs. So clean and proud in their fancy armor. 

One of these nights, I'm going to give them a proper deep-woods welcome. Cut them ear-to-ear with a deer antler. Just my way of saying hello.
====
7322
Grab a bowl and find a spot. You won't be able to conquer the Arena on an empty stomach.
====
7323
Another morsel for the Arena? Better hurry, little morsel. When the Five Claws are finished in there, nothing else will remain to fight!
====
7324
Have you ever been to a swamp. Dreadful places, but this one has heard that such knowledge will aid you inside the Arena.
====
7325
This one wonders why all these so-called warriors don't just pack up and go home. Now that the Five Claws have arrived, none of them stand a chance in Oblivion of winning.
====
7326
Sometimes I think we should pack up and move out. Offer to help deal with the Iron Orcs and the Scaled Court.

But then I think, no. Not today. Today, I want to become champion of the Arena!
====
7327
I don't have time for this. I have a competition to plan for!
====
7328
Perhaps moonlight as a catalyst? Yes! Secunda's lunar schedule corresponds to comparative mineral density! Right? No, no of course not. 

Focus, Elanwen! Focus!
====
7329
This is Ear-Carver's fire, walker. Ear-Carver's and the Five Claws.

What makes you fragrant enough to share its warmth?
====
7330
Glorious, simply glorious. Those ruins will make excellent subject matter for my next painting.
====
7331
Got something to sell? Well, we put the "profit" in "profiteer!"
====
7332
A newcomer! Marvelous! Come in and tell me your story.
====
7333
I could be a writer. It doesn't look that hard to me. But spelling? I hate spelling. I'll get someone to handle that for me.
====
7334
You're not here to take me back to my cohort, are you? I'm not going back. Not a chance.
====
7336
You never saw me, understand? I won't go back to my cohort. Not for all the gold in Wayrest!
====
7337
Everyone is welcome at the Crossroads! Just leave your hostility on the road and keep your gold handy.
====
7338
The Crossroads is open for business, but I'll be keeping an eye on you.
====
7339
Well done, soldiers! We held our ground and persevered!
====
7340
Such fine craft. Do you sell your work? One day, I should like one of these for myself.
====
7341
It is truly humbling to be the guardian of such beautiful gifts, if only for a short time.
====
7347
We've brought out the worst of the worst to come pay their penance in the pit!
====
7348
What bloodshed! Thieves and murderers certainly know how it's done!
====
7351
Don't you know it's rude to keep your hostess waiting?
====
7352
Wrap up these gifts for your mother, children.
====
7356
I tamed a scamp once. Made it fetch me my morning breads before I woke up. Scrubbed the floors of my house when I was gone to keep it clean.

Then I realized how despicable of a creature it was. So I ate it.
====
7357
Serve the Xit-Xaht, or die!
====
7358
Fools! We're Mephala's chosen!
====
7359
Mephala craves your death!
====
7362
Pacrooti really enjoys those small flatbreads baked by the High Elves. They are like tiny, edible plates.
====
7363
Your reward is in the cards!
====
7364
Heart of Mara, a bonus card!
====
7365
Fortune favor you, my friend!
====
7366
Bright moons! Pacrooti welcomes you and prays that the Divines grant you luck and great fortune!
====
7367
It has been Pacrooti's pleasure, as always, my good and faithful friend!
====
7368
Time for a repeat performance?
====
7376
Burn for me, my babies. Burn!
====
7378
The Order sends me another vision of our goal, and I shall impart that knowledge unto you if you wish. Will you help us retrieve another relic?
====
7382
Welcome home, soldier. What do you have to report?
====
7447
You missed it. Three Undaunted just had an arm-wrestling contest, all at once. They called it a draw when they each dislocated a shoulder.
====
7448
Choosing the proper equipment is half the battle, you know.
====
7449
For a hero of the Dominion, my wares are a necessity.
====
7450
The Dominion requires your best effort, soldier. This is rewarded with the finest equipment and supplies.
====
7451
The battlefields of Cyrodiil are littered with the bodies of the unprepared.
====
7452
Heroes of the Pact have earned the finest equipment. I am honored to offer my stock.
====
7453
Few have earned the right to purchase my goods, soldier.
====
7454
Know that only prowess on the battlefield earns one the right to claim my wares.
====
7455
Don't waste my time if you haven't earned the right to these goods.
====
7456
Only way to survive out there is to be prepared, trust me.
====
7457
For those of us from the north, diving naked into the Sea of Ghosts is a rite of passage. It really separates the reckless from the meek.

Still not sure where you fall.
====
12
We have no hope of getting reinforcements, but we have to guard our gates.

It's strange, isn't it? We're not fighting to keep our enemies out. We're fighting to keep them in.
====
13
At least the chickens are happy.
====
15
If you want to walk beyond these walls, you'd best go prepared.
====
16
Please help me! Everyone in Camlorn has turned into a werewolf. They're killing us!
====
22
The party inside is lovely, but this is nice and private.

I vastly prefer to sit out here and chat.

I might go back in and dance soon, though. If I could just find a partner ....
====
23
The party inside is lovely, but this is nice and private.

I vastly prefer to sit out here and chat.

I might go back in and dance, though ... if I can find a partner.
====
24
The party inside is lovely, but this is nice and private.

I vastly prefer to sit out here and chat.

I might go back in and dance, though, if I can find a partner ....
====
25
The party inside is lovely, but this is nice and private.

I vastly prefer to sit out here and chat.

I might go back in and dance, though, if I can find a partner ….
====
26
The party inside is lovely, but this is nice and private.

I vastly prefer to sit out here and chat.

I might go back in and dance, though, if I can find a partner ....
====
31
The only good ogre is a dead ogre!
====
35
Bathi escaped?  She sent you to free me?  Oh thank you!
====
37
All I want is a plot of land and safe place to raise our family. 

Every day, it's getting harder and harder to get either one.
====
38
All I want is a plot of land and safe place to raise our family. Every day, it's getting harder and harder to get either one.
====
39
Is this all my suffering comes to?
====
45
Everything has a price. Everything! Have you noticed that?
====
48
Light some magical torches in the canyon -- that's the solution? Really?

I can't say I'm overly confident that this is going to work.
====
54
The only good ogre is a dead ogre!
====
55
I can't just fall down and die in this pit. There's got to be a way to Deshaan!
====
56
They can't send me back to Stonefalls. They've got no right!
====
62
We're simple monks, but we're not defenseless. Many bandits have found that out firsthand.
====
72
I will harrow him for eternity.
====
76
We killed them. We killed them all. That was their will, their demand. 

Outsiders must be stopped. You... are an outsider.
====
78
I hear screams at night. After this last load, I'm not coming back.
====
79
We're simple monks, but we're not defenseless. Many bandits have found that out firsthand.
====
81
I guess this party wasn't as exclusive as I thought it was.
====
85
I don't know whose flat-headed idea it was to douse the lighthouse, but someone needs to go up there and light it.
====
90
I don't want to get too close. I'm just glad I can smell them coming.
====
92
I can move! Watching my body obey someone else's commands... that was terrifying!
====
96
I can barely keep my eyes open. But my fellows are depending on me.
====
97
I hope I can see my family again.
====
98
Arkay guide my blade. I will not die without avenging my comrades!
====
99
Hey. Have you heard if Captain Gagnon has ordered a retreat yet?
====
101
If you dare to walk beyond these walls, you'd best be prepared.
====
105
We know that some folks view us unfavorably, so it's just easier to live here near the Mill.
====
106
Some of the men here got sick when the dust storms blew in. 

They're all out there now, roaming around like madmen. 

I shudder to think what would have happened to me if I got sick, too.
====
107
I've never known these werewolves to bring misfortune before, but there's a first time for everything.
====
108
My arms and legs are red, but I feel fine. Except for this cough....
====
109
I prefer to remain on duty. Evermore needs me.
====
110
Welcome to what's left of Evermore.
====
111
My maid died and now I have no one to do the washing. This sickness is a terrible inconvenience.
====
112
They say Princess Elara cured us somehow. I wonder how she's doing now?
====
114
My family has forgotten me. 

Now, only one person ever comes to mourn my death. 

Is this the fate of all who have died?
====
115
Was it the blessing or curse of a god which caused that great surge to overtake us? Did the Akaviri wield such great magics as to bring a storm's fury at their backs, or was it our Tribunal? If so, why did it destroy all in its path?
====
116
Without you to convince Captain Baridan to renew the assault, I don't think we would be here.
====
117
We've got our work cut out for us... ballistae to repair, walls to shore up, barricades to repair. It's worth it to see Evermore's flag flying again, though.
====
118
There are so many wounded and dead. Why are we even here?

People are saying the leaders of the Lion Guard and the Gallants want to counterattack to retake the garrison. That's just not realistic. We're beaten.
====
123
Everything happened so quickly. I was standing near King Eamond as part of his guard, but we couldn't protect him.

What will we do now?
====
124
The Imperials took our city, but we still have our lives.
====
127
King Eamond would have wanted us to retake the Garrison. I can't wait until we move out.
====
129
They caught us just as we left the Cave of Many Tears. We'll either become sacrifices or slaves.
====
130
Those of us not conscripted to fight will either be sacrificed or sold as slaves. What hope is left?
====
133
If you're looking for entertainment, there better places around here 

I lost half my wages to the gamblers here. 

If you go there, watch your cards... and your pocketbook.
====
137
I can't move my head. Has the bleeding stopped yet?
====
138
Be careful if you get wounded near the miasmata.

The corruption makes wounds hard to heal.
====
139
We were caught totally unprepared by Vonov and his troops. Many of our Wardens were injured, and our healers are working themselves to the bone to save them.
====
140
They will leave our city, or they will watch their brothers-in-arms die one by one.
====
141
Set your burdens down, for your load is heavy, and I can help you.
====
142
You brought us together. We will not disappoint you.
====
143
Here in Fort Virak, we've been spared from Stonefall's plague.

Not too many outsiders travel north from here. It's just too cold.
====
144
My family was scattered when the Imperials arrived, but I'm sure they'll be back eventually.
====
145
Welcome to what's left of Evermore.
====
146
Ever since the Imperials took over, I've been waiting for them to come for me in the night.
====
148
The keep is not open for visitors. 

Move along.
====
150
You think this is a good fight? 

Last week I saw a this fur-licker pounce on the back of the Steward. She threw him off like he was a sack of dirty laundry.
====
152
Cave in the Orc's skull, Deoleth!
====
153
You think this is a good fight? 

Last week I saw a this fur-licker pounce on the back of the Steward. She threw him off like he was a sack of dirty laundry.
====
157
Get me out of here! If I stay I'll either become a sacrifice or a slave.
====
160
I don't understand the squabblings of the Dunmer Houses. 

Too much politics! Not enough rulings! How they ever get anything done, I'll never know.
====
161
Have you heard any news from Cyrodiil? 

The tales I've heard are too fantastic to believe.
====
162
When I return to the marshes, I will soak in peat and rootlings for days. 

My scales itch with the dust here. If I stay, it will drive me to madness.
====
163
I'm not worried about my supplies. House Redoran knows how to keep their people happy. 

Of course, if the mazte ran dry, there'd be a riot.
====
167
Please, let me make you more comfortable.
====
173
The healers stopped my bleeding, and my head doesn't hurt as much anymore....
====
174
Prince Aeradran has never shied away from handling problems directly. It's why we respect him as much as we do. Even with everything else happening in the forest, our Prince still comes here to help us.
====
175
I never thought I'd say it, but I miss Davon's Watch. 

At least there, you know where the disease is, and you're not surrounded by the stench of mudcrabs and Dreugh. 

Some call that stench natural. I just call it disgusting.
====
176
I hope the crew aboard doesn't decide to revolt. 

I don't think we have the manpower to handle it.
====
177
Such dull work examining cargo. Haven't even come across anything remotely illegal, not like Ebonheart. That wharf has more than its fair share of shady dealings.
====
178
I wonder if this is going on at Ebonheart, too. 

I can't wait to get off this ship and find a real meal somewhere.
====
182
I cut down two monsters of fire my own self! Too bad that two more walked right out of the magma…
====
183
I'm finally free from that torment.

You have my thanks.
====
185
By Tava's wings! I'd rather be sailing. 

Wouldn't you?
====
186
Just between you and me, these Redguards here are unnaturally obsessed with their ancestors.
====
187
There are rumors of trouble around Sentinel. You might want to stay close to the city.
====
188
I'm hoping we'll convince more people to sign up with the Lion Guard.

The Daggerfall Covenant needs us to band together.
====
189
Where'd that monkey go? By Malooc's nails! I bet it's run off with something of mine again. 

Nothing is safe with those monkeys about.
====
190
I came here to open another shop.

Then I found out they have better goods than any I could offer.
====
191
My nest-brothers are the only family I've ever known, and the only I'll ever need.
====
192
Take your time and browse, my friend! 

I'm sure you'll find I have what you've always wanted.
====
199
Watch your step out here. A sinkhole can take you as quick as a hackwing can snatch you into the trees.
====
201
Get me out of here! If I stay I'll become a sacrifice in a Blood Cat ritual.
====
202
I've heard that the Blood Cat rituals are pretty bloody. What hope is left?
====
203
Our ancestors would not have wanted us to disdain those who were here first. Those we did not conquer, we worked with. There is no shame in that.
====
204
Tall Papa is punishing them. They brought calamity upon themselves by turning their back on everything Yokudan.
====
206
Bergama's a nice place to visit. Once.
====
211
I hope joining the Cult was the right decision.
====
214
I should be okay for now, but I'm going to wait until things quiet down before trying to get away.
====
215
I have nothing left for you to purchase. At least nothing you can afford.
====
216
They have no right to keep me here. I did nothing wrong!
====
217
Many Redguards hope to learn from the masters here. I'm the first in my family to be accepted here. It's quite an honor!
====
218
I don't know how many times my brother failed his examinations before passing, but I'm determined to make it through on my first attempt.
====
220
My life before Whiskerleaf is a dim shadow of memory.
====
222
I wish to mourn in peace, stranger.
====
223
Seems like the Archeins are worse taskmasters now than they were before the Pact. Not that I'm complaining. At least now I have a chance at freedom.
====
224
Driven from my home, reduced to vagrancy... I am shamed. Disgraced.
====
225
They came all at once … we grabbed what we could but I do not think everyone escaped ….
====
226
I have no title to claim as the Archeins do, but I've a warm spot in the sun to stay, and no Dunmer sending me off with a sword and a prayer.
====
228
Did you know, not more than a few seasons ago, we held nothing more than Argonians in our swamps? The flu ravaged the weaker-fleshed, as if from the hand of Sithis himself.

It must have run out of victims, for I have heard no tale of it lately.
====
230
Keep your scales wet and your lids open.
====
232
I will set aside an egg-name in your honor, <<1>>.
====
237
When I try to think about the past, all I can see is fog. I suppose if it was worth remembering, I wouldn't have forgotten it.
====
238
If you squeeze it hard enough... sometimes their heads just pop... right off.
====
239
Keep your scales wet and your lids open.
====
241
I'm starting to remember the things I did before losing my memory. The smell of my victims blood. Their cries of pain. How powerful I felt as the life left their body. 

I won't lie... some part of me wants to experience those sensations again.
====
242
I hope you choke on my bones, monster!
====
246
We have destroyed much in this short time. I do not even remember all that I have killed in the blasphemer's name.
====
248
As if the Imperial threat were not enough, the forest itself seems to be fighting back. Strange creatures have attacked us from the underbrush, and reinforcements were expected from Velyn Harbor, but never came.
====
249
I've helped deliver coded messages from the Prince to Elden Root. Some of the messages are using a code I don't know, and one or two has been scented.

I'm not one to spread rumors, but....
====
251
Thank the Divines you came along!
====
252
If I had a hundred soldiers good and true, I could drive those traitors from the field. Instead I'm stuck here.
====
253
I've got to keep all these young fools alive. They all want to charge out and get themselves killed.

If they live long enough, they'll learn to hide behind stone walls and rely on archers.
====
254
I kept seeing these masked creatures with antlers, hooves, and fangs in my mind. It was horrible!
====
255
What? You going to tell me to respect the dead? No one respects me, and I'm still alive.
====
257
This one thought he could outrun us, hah. Even if he did get away from us, one of our patrols would have chased him down on the road.
====
263
When I had the strength, I'd go out hunting. I'd become some wild animal's food if I tried now!
====
265
I used to crew on cargo ships to and from Northpoint. But there's no vessels coming in, now that the Nords are here.

I miss the sea.
====
266
I need your help. I can't fight him!
====
267
You didn't see anything, understand?
====
268
Thank the Divines! I knew help would come!
====
269
Welcome to our humble home in the bogs.
====
270
This place isn't much safer, but I won't complain. It's better than being a nasty old hag.

What? It is!
====
271
Come closer so I can see you. Yes. Just like in the dream.
====
272
Rosalind! Thank goodness you're here.
====
277
The trick is to look busy and keep quiet. So please leave me be.
====
281
At least I still have my manuscript about Alik'r to write … except Azei carried it with him.
====
282
We fled Camlorn hoping for safety and walked right into a pass full of wolves.
====
283
This can't be happening. I have to get out of here.
====
284
Do you have any idea how unbearable male Orcs are after they're riled up by some bloodshed? Gah!

I wish the other women here weren't so flimsy. Maybe they'd bother them instead.
====
285
My rump is sore from sitting on this damn cart. I should have brought a pillow.
====
289
Worthless blood-sack! I'll kill you!
====
293
If you're looking for the way out, it's that way. Or … is it that way? I get turned around in these caves.
====
295
You've got a memorable face. Think I might've seen it on a poster somewhere.
====
297
Trust me. The dead don't mind.

This booty is ours free and clear.
====
299
I never did find out who that woman was - the one who sat with Ufa on the porch while he was organizing the rebellion.

Pretty girl. She'd have done well as a barmaid. If I ever see her again, I'll offer her a job.
====
300
Keep your hands where I can see them.
====
301
Stendarr! Mara! Arkay!

Help me!
====
302
Stendarr! Mara! Arkay! Help me!
====
303
This was such a peaceful place … until now.
====
307
Don't make me breathe. There are spores in the air! Huge clouds of them. Can't you see them?
====
308
Xuth, I've been three months on the marsh, looking for a ripe prize. I'm here to drink, not be pestered by land-loving drybacks like you.

And yes, you really are that obvious.
====
310
I don't think I received your tribute today. Pay up!
====
314
Want to see my knife? Then keep talking.
====
320
We never should have come to this place.
====
321
This vicecanon thing is working out great. Three people in charge, three times as long to get anything done.
====
323
I trust your business in Stormhold is amicable?
====
326
Impressive work. You certainly live up to expectations.
====
330
"Cliff racer flies so high … flyinnn' … so hiiiigh …"

Hmm? Oh, sorry. Old folk song from Vvardenfell. What can I get you?
====
331
May I get you a drink, my lord? Or perhaps a tune on the lute? I've been told my fingers are quite gifted.
====
336
<<1>> is very set in his ways. Time in his room, time to eat, that's about it.
====
337
War again. I had enough of that from the Akaviri. No more, thank you very much.
====
341
We don't go too far to the east. Those woods are haunted.
====
345
Shalidor seems vexed. It's a pity <<1>> denied the arch-mage the joy of translating these tomes himself.
====
346
I wish there was more I could do to help, rather than standing idly by.
====
348
I hope you can help my lord with his choice, but do hurry.
====
350
I won't let them trespass in Pact territory.
====
351
May Kyne keep us safe in the days ahead.
====
352
Your valuables are safe with us.
====
354
Ruuvitar won't escape. Heita-Meen trails in his wake.
====
355
The Dominion has been broken, driven from Loriasel.
====
358
Travelers report screams from the abandoned Daedric ruin at Eidolon's Hollow.
====
359
The Ashlanders say Boethiah hates you for defeating Magistrate Vox. Good.
====
366
What an unholy stink! It's horrible!
====
368
I hear her. Talking in my head. Can't make it stop!
====
369
The whispers drove them all mad!
====
372
These flames are starving. Feed them as much as you can!
====
373
Still a bit too hot, I'm afraid. I can't put the blade in just yet.
====
374
Does this look like a better future?
====
376
By the gods, stop digging! You're disturbing my rest.
====
377
How can you do this? You're one of us, aren't you?
====
382
At first I thought it was only a flesh wound.
====
384
Thank-you, whoever you are!
====
387
I was nearly stepped on. You ever smelled a giant's toes?
====
388
I was nearly stepped on. You ever smell a giant's toes?
====
389
Ulthorn, my Hound! Come forth!
====
396
Frail. Too frail for our uses.
====
398
You met Hallfrida? Chilly, that one. I bet I know how to warm her up, though!
====
399
Shh! You'll scare them off!
====
400
Cursed Nord woman! Cease your shouting!
====
402
I'll stop shouting when you stop muttering. Deal?
====
404
Never thought about it that way …
====
407
Go away, you'll make them spot me.
====
408
Don't worry about me, I'll get out of here!
====
411
I thought they'd never die! Thank you!
====
413
You should stop by the Cold Moon Inn. The place isn't much, but the sisters who work there are worth the trip.
====
414
I was watching the town across the water. The people over there seem unusually tall.
====
416
They took <<1>> and <<2>> toward the eastern cliffs!
====
417
By the gods, stop digging! You're disturbing my rest.
====
418
How can you do this? You're one of us, aren't you?
====
419
Smuggling is always a problem, but we keep a close eye on the ships that dock here and inspect everything.
====
420
No one cares about poor forgotten Valyadis.
====
431
You're certainly persistent.
====
433
Careful, traveler. They say the Ordinators use criminals to recharge their soul gems.
====
434
I heard the Dark Elf Ordinators are using the homeless to recharge their soul gems.
====
436
I thought we should call it the Five Brothers Brewery, but Haraldar said no. Voljar Meadery it remains.
====
437
Stop lagging behind! Get across the bridge!
====
438
You'll keep no secrets from me!
====
439
You'll never amount to anything, you snivelling skeever!
====
443
This could hit a skeever's eye from a hundred paces!
====
445
Perfectly balanced. Bring on the undead!
====
447
Thanks to you, I may finally rest.
====
452
Wonder how many died in there?
====
453
The people out there depend on us.
====
454
Progress must be made! This place must house thousands of prisoners!
====
455
I can't wait to examine the Mallari-Mora. Valaste expressed her doubts. But she'll be thrilled when I present it to the council.
====
456
These poor spirits. To have been wrenched from beyond. So cruel.
====
457
The Mallari-Mora no longer binds me. Thank you.
====
458
All done. Meet us at the standing stones.
====
459
Faster! I need to go faster! Be ready for another attack!
====
460
You face Lyris Titanborn! What chance have you?
====
461
Behold the might of the Empire!
====
464
Tell us where the Amulet is. The reward for cooperation will be a quick death.
====
474
It feels good to draw my sword again!
====
476
There's no time for sightseeing.
====
477
Is there something you'd rather be doing?
====
478
Please, help me! The pain!
====
479
To Oblivion with you Reach bastards!
====
481
It is no fun to live in a house.

Is much better to wander the roads. See the world! M'aiq likes this life.
====
486
We should talk. The Maormer are making their move!
====
488
We're never going to get out of here, are we?
====
489
Hmm… No that's not right at all, perhaps if I turn back a few pages…
====
503
With every death, I grow stronger. Kill more!
====
505
If it comes down to it, you may need to abandon me.
====
506
To think I was excited to accompany the Silvenar.
====
510
Do you want to get sick? Get out of here.
====
511
Auridon is already ours, whelp!
====
523
The sergeant says the lighthouse is all clear!
====
528
What are you guarding? The bridge is clear!
====
529
Keep working! Help will arrive soon.
====
534
You can't get me out of his head, fool.
====
538
The Farseer will know how to deal with the outsiders.
====
539
I'll slit your throats right here, damn you!
====
541
If I had my way, we'd burn all of 'em like they did our homes.
====
542
We'll take that ship if we have to burn it!
====
549
The civilians say they need more help rebuilding.
====
552
Hey, I've tried everything else …
====
562
We don't want your outsider ways. We're happy just as we are.
====
563
Panic in the streets … I should be doing something.
====
564
I bought a flute carved from a mammoth tusk! I have no idea what a mammoth is, but the flute makes beautiful sounds.
====
565
The Farseer says you're welcome here, but I'll be keeping an eye on you.
====
566
<<1>>'s men suffered in death. She suffers in life.
====
567
<<1>> finally finds love. As a slave.
====
568
Knowing secrets is like slowly freezing to death. Painful. Numbing.
====
569
<<1>> was furious. He snuck back into the village.
====
570
I am happy <<1>> has returned safely.
====
571
That's it! We'll all eat well tonight!
====
575
What!?! I don't know that!
====
583
Leave your goods! They'll be no use to you if you're dead!
====
584
I found a nice silver ring! Maybe?
====
586
<<1>>'s men suffered in death. She suffers in life.
====
587
Maybe the other bookshelf?
====
588
Sent a massager to Vulkhel Guard. Silsailen needs a mason.
====
597
Almalexia's blessing be upon you. Her grace will see us through the war of the Three Banners. Even if we do have to bring the Nords and Argonians with us.
====
598
The Mother will keep her children safe through this horrible war. A soldier told me he saw her face on the battlefield. And the next day, he slew a general in front of his troops! Her hand at work!
====
599
Stranger, stay away, I think I've been… Nooo!
====
601
I just want to find my missing friends.
====
609
I miss my Moroth. Got to get that runt to safety.
====
617
As long as we take five or six of them with us, I'm happy.
====
627
Restoration? Illusion? So many options. How can I choose just one?
====
633
They discovered my talent when I accidently turned my mother into a guar. I wonder if they can teach me how to turn her back?
====
637
Stars brought you here. What do you want?
====
638
Could you go bother someone else? Please?
====
639
The shard of Wuuthrad. Gullveig wields it for evil.
====
640
I have the strangest rash under my arm.
====
641
It was very kind of Aldcroft to take us in.
====
642
A new shipment of fleas has just arrived. Wonderful.
====
643
All I ever seem to do is study. I spend more time with my books than I do casting spells or performing military drills.
====
648
Stop them! They must not have her!
====
649
We'll help any refugees that make their way here.
====
650
The thief said to his boss:
====
652
Yes, yes. I'm sure Vesta will have everything ready soon.
====
653
No more! I don't want to die!
====
655
We strike for the Bloodthorn!
====
662
Undead werewolves? How is that even possible?
====
671
She's pretty easy to look at, too.
====
672
The way you put out those fires … very impressive!
====
675
Sure, the crowds are a bit large, but I wonder what really has the Ordinators on edge?
====
679
You look familiar. Did we pass each other somewhere in Eastmarch? Windhelm, maybe?
====
680
I'd swear I know you. Have you ever been to Mournhold?
====
683
Think you can take me, milk-drinker? I'm betting no.
====
686
We never thought Tamien would come back after the last fight with his father. Thank you for bringing him back.
====
687
Watch out! There are werewolves all over the place.
====
693
I'll tend to my wounds, good luck!
====
695
I was the terror of Windhelm. Now I'm an idiot's plaything.
====
697
Dead for days. He was only a beggar though.
====
698
Reachmen in Glenumbra? That can't be right.
====
703
This mead is so good. So … good ….
====
704
You have a problem? Didn't think so.
====
705
I don't stink of fish! I'm surrounded by a delicious bouquet.
====
707
Mmm. Have you ever tasted moon sugar rum? This one's not sharing.
====
712
All who worship the Lord, Mother, and Wizard are welcome in Ebonheart!
====
713
Evermore must find new allies, before it's too late!
====
717
I just want to finish this and find a place to sleep.
====
718
Prissy little Elves with their prissy little rules!
====
723
Oh no! Don't send me to the guard!
====
724
I have vague memories of drinking. A lot. 

I hope I didn't do anything silly.
====
727
Head upstairs and protect the King!
====
729
Y'ffre's bones are all around us. Feel his energy, smell his blood.
====
730
I say the words, in the name of the Tribunal!
====
732
Stay out of trouble and we'll get along just fine.
====
734
Keep those knees up, and breathe! Can't fight Daedra if you're dead.
====
735
Stop! Take it, take it all.
====
736
The time has come to reclaim the Wyrd Tree.
====
737
The Arm of Trinimac bears arms against our enemies, shielding us in our darkest hour.
====
738
Now, I know some of you are wondering why I ban necromancy in my classroom. Trust me. The smell alone is worth steering clear.
====
747
The coughing hurts so much. My ribs …
====
748
This fest is just fabulous. Much better than the last one, for old Count whats-his-name.
====
749
Last time I listen to a Greenvine trader. What am I going to do with a Khajiiti ritual pipe?
====
750
That Centurion! Amazing. Telenger truly is the greatest.
====
751
The mages are impressive. This one has never seen such demonstrations of power.
====
752
The blades forged in the crafting tents of Skywatch may be the finest this one has ever seen.
====
753
You have been to Telenger's Emporium, yes? If not, go. Go now!
====
754
Don't let me stop you. Our goods are definitely worth the look.
====
755
This time at the fest, I'm going to do it. I'll actually get away from the tent and see the Fighters Guild demonstration. It's supposed to be quite a sight!
====
756
When was the last time you saw crowds like this? Haven't seen this many people since that Khajiiti moot in Dune.
====
757
I still haven't managed to catch one of the street entertainers. Have you? Those hats. Amazing.
====
760
I hope I get two bowls of gruel tonight.
====
764
Why can't the guards stop this fighting?
====
766
Can we trust a stranger to save Alik'r?
====
767
The Crowns and our trade hold Alik'r together!
====
769
The Arm of Trinimac bears arms against our enemies, shielding us in our darkest hour.
====
771
A close one. But a win none the less!
====
778
need line 4 for Giving Orders Vignette ACEG
====
779
need line 4 for Giving Orders Vignette BDFH
====
780
I wouldn't feed your corpses to my dog!
====
782
Surprised? The Khajiiti taught me that!
====
784
The Thalmor have no place for filth.
====
785
The wood elf and the cat man will always serve the Altmer.
====
786
All who worship the Lord, Mother, and Wizard are welcome in Ebonheart!
====
788
You're not worthy to sit in my presence. Stand up straight!
====
791
Kill a few more slavers for me, friend!
====
794
My mother told me not to go to sea!
====
795
Well done, penitent. Go now with speed.
====
796
We should never have done this.
====
797
If Shaman Chirah has his way, we'll be free.
====
799
Tell the guards up there to get ready. If she won't cooperate, we may have to force our way in.
====
800
Xarxes hold my father secret, and safe.
====
803
I'll get Tanion for this. He set me up!
====
805
Secure the mine and kill these interlopers!
====
807
It's time to take action! I'm sick and tired of these Red Rook bandits!
====
808
We were separated from the elders. I hope they are safe.
====
810
It burns! My skin … it's on fire!
====
811
Aldcroft must fall! For claw and fang!
====
816
I'll dye the ground red with your blood!
====
818
I heard that you and that adorable Tamien Sellan are responsible for saving Crosswych.
====
820
I think it's time to pack up and move to Daggerfall. That should be safer than Crosswych, I imagine.
====
822
We're keeping any on things here for now.
====
823
Watch yer step, there's slime everywhere.
====
824
We don't need any more refugees here. If you can't pay your way, move on.
====
825
She's taking on water, captain! Crew to the pumps!
====
826
Aldcroft isn't safe, friend. If you decide to go farther I can't guarantee you'll come back with all your parts still attached.
====
828
Heita-Meen is looking into these murders personally. You have my word.
====
829
We've got the bastards on the run now!
====
830
Quit slouching, you pitiful excuse for a soldier!
====
831
The Worms are desperate. Honrich Tower is their last stand.
====
832
That's Jorunn's hand-picked champion. Crushed the Worm Cult at Honrich Tower.
====
833
The Reachmen overran Shor's Stone and Fallowstone! They're all over the Rift!
====
834
People who go to Lost Prospect don't come back.
====
835
I know you. You stopped the Worm Cult at Lost Prospect. Thank you.
====
836
What's happening at Skald's Retreat? Is it really cursed?
====
837
I heard about the nightmare at Skald's Retreat. I'm glad you dealt with it.
====
838
You were the one who helped Vigrod retake Fallowstone Hall! Bless you!
====
839
The Three fill the world, like the land, sea, and sky.
====
840
Move it, move it, move it!
====
841
Why are old ruins always so dangerous?
====
843
I'll bet the draugr gave those Worms a fight when they broke into Taarengrav.
====
844
There's the one who fought beside the Companions at Taarengrav! Crushed those cultists like the worms they are!
====
845
Something stirred up the giants in the hills near Treva's Farm. I wonder what.
====
846
They say a hero fought a giant chieftain in the hills near Treva's Farm. I wish I could've seen that!
====
847
Challenges of strength and prowess. Trials of endurance and willpower. Even tests of the mind. The contests at Geirmund's Hall determine the greatest champions among the Nords.
====
848
Thane Vigrun sure knows how to throw a party.
====
849
Take a good long look. I'll be here all day.
====
850
Not so tough in a fair fight, are you?
====
852
What's that? I hear rumblings from their leaders. There are so many twists and turns in this humble narrative.
====
855
Keep up the slaughter. The champions will arrive soon. The Altmer champion, in particular, has been here a very long time.
====
857
Hear that? The champions are coming! Do you have strength enough remaining to kill three more of these disgusting humans?
====
861
Why can't I find my home? This is maddening. I've been looking for so long.
====
863
This is a military camp, not fit for the likes of you. Be on your way, little one.
====
864
My brother was sent off to battle against the Ebonheart Pact, and I am assigned to escort a diplomat to Stormhaven? This is not what I expected when I signed on to serve in King Fahara'jad's army.
====
865
I never really considered Sir Edmund as a leader, but now I think he might be the right man for the job.
====
866
Thank you for releasing us!
====
867
Where is everyone? There should be more people here.
====
868
I don't think any of you are walking out of here alive.
====
869
You're either brave, or stupid.
====
870
More food for my little ones.
====
871
I'll live a good life. I promise.
====
873
Looks like we're adding more bones to these ruins.
====
874
Nobody's going to save you here.
====
875
Shalidor seems vexed. It's a pity Sheogorath denied the arch-mage the joy of translating these tomes himself.
====
880
A hundred mewling kittens make less noise than you!
====
891
You will never again plague my people!
====
897
Get that door open! We must signal the fleet!
====
899
I'm right you know! You'll see—when they plunder our town!
====
900
This is bad. This is all bad. What's happening to us.
====
901
The only Drublog I want to see are dead ones.
====
902
May your eggs be abundant and your nest damp!
====
904
Sharp Claws, let's see this done!
====
905
The sea calls to this one. Feel the call of Jone and Jode.
====
906
Bring me a proper lover's gift. Bring me the Dream Shard.
====
909
Deposit the essences you have. Only then can you gain more.
====
911
The lesser souls make my attraction spell useless against the greater soul. You'll need to deposit them first.
====
922
Practice now, talk later! Take this seriously!
====
923
I don't have time for pickpockets. Stay back!
====
925
Let me try something else. That wasn't really to my taste.
====
926
I really wouldn't talk about that. It's just inviting trouble.
====
928
I'll hold the shield as long as I can!
====
929
I can't believe you defeated us. What a sorry day for the Sentinels.
====
930
We have to hold here until the relic is ours!
====
931
They're worse than the Colovians were! Begone spirits!
====
937
Watch your back in the ruins, comrade. Dwarven constructs show no pity, remorse, or fear.

They cannot be stopped unless they are destroyed.
====
938
This one has not been to a Dwarven ruin in some time. It is not a problem for Aelif. The steam ruins her fur. The noise hurts her ears. 

It's better that you go, comrade.
====
939
I hope this will be enough.
====
944
I can never find sleep. And thus, never can you!
====
945
20% chance I say this line!
====
947
Hey, when's the next high tide?
====
951
Another day of just scraping by. 

I thought Wind Keep was going to be my opportunity to make some decent gold. So much for that idea.
====
952
I think I might buy one of Raolin Munier's pigs. I've just been having this craving for bacon lately.
====
953
Wood Elf is the new look this year.
====
955
Just finished cleaning in here. No drawer left unturned.
====
956
Yes, yes. We stuff the …

Oh! And then we put that into … Oh my yes. Sounds delicious!
====
957
Intruders! End them. We don't have time for this.
====
960
Do you think your friends will help you now?
====
962
You certainly have a lot of ideas.
====
965
Redguards, ha! I'm sick of the lot of you!
====
969
How long do we have to go through with this?
====
970
This is the last batch of sugar. Kill them!
====
971
Young men and women often come to the cathedral to soothe their aching hearts. Let them beware Dibella. The fire in her eyes has a way of attracting the lonely and the lover alike.
====
975
This is not so high! I've been on ships with higher masts.
====
977
Perhaps we've had our fill of excitement for now.
====
979
My little brother ran off and joined the Supernal Dreamers. I'm disappointed, but I sure hope he isn't caught and brought here.
====
980
I guess there aren't any Supernal Dreamers left to execute. I hear some hero-type wiped out every camp in Stormhaven.
====
981
I thought Crosswych was done for until you showed up.
====
984
I think we sent a message to the Red Rooks or anyone else who thinks they can cause trouble in Crosswych.
====
985
That's not your brew, friend.
====
988
Stormhaven is doomed! Mark my words! The Covenant will be our downfall!
====
990
Designs are coming to me faster than I can write them all down!
====
994
I will take your shell, mortal!
====
995
You Altmer sure can't handle your drink.
====
997
… and they burned! The fire was so hot, I couldn't save them!
====
998
An ugly lot, these cultists.
====
999
The general's orders are to be ready to move out. And no, I don't know where.
====
1012
It's finally gone! I need a minute to catch my breath and then I'll meet you at the ritual site.
====
1013
I've had a few too many, already.
====
1016
Why so much fear? She's just a woman … who may break my heart and ruin my life.
====
1019
Thank you so much! Thank you! Thank you!
====
1029
Get away from me. The others attack if they think we're planning something.
====
1030
This one must beg your aid.
====
1034
Nobody disturbs the masters!
====
1035
Don't let them reach Lord Winterbourne!
====
1043
Some of you may wonder what I've learned since meeting the elder Spinners of Silvenar, and you need not worry. My research has shown their "prophecies" to be nothing more than conjecture and finely spun lies!
====
1044
You remind me of someone I met once. I was on a pirate ship. Tied to the mast. Long story.
====
1046
My blade's getting dull. One of the worst things about being Queen.
====
1052
This can't go on. The Red Rooks can't take over Crosswych. It's just not right!
====
1053
I prefer to be able to walk the streets without getting harassed by despicable thugs.
====
1055
You stepped onto the wrong beach.
====
1061
Drag these intruders back to the ship.
====
1062
Mathiisen steel is the best in Auridon. Perhaps the best in the south. Well worth the trip, most days.
====
1063
This one is trying to think of what she will do with all the coin she earns from Mathiisen. Moons bless the one who freed the city from that scum!
====
1064
Why would the Divines allow something like this to happen to my village? To Shattered Grove?
====
1065
Mara, your love is like a spring. Your waters have cleansed Shattered Grove.
====
1066
The Skywatch Defiance Festival! The greatest party of the year!
====
1067
The Defiance festival goes on, but Kinlady Estre stripped of her noble rank!
====
1068
That one came down from Phaer. Sounds like a plague has hit the town pretty bad.
====
1072
I like Daggerfall. Always something going on in a city of this size.
====
1073
Looking for information about Daggerfall? 

Ask someone else.
====
1077
If there's hope for my ma, there's hope for you! Keep it up!
====
1079
Keep your weapons sheathed and we won't need to have words.
====
1080
I live to nourish another day.
====
1085
I'm not done, just catching my breath. Go on!
====
1086
It has been some time since my claws were last tested. Will this be the next?
====
1087
I hate spriggans. Trees with eyes. And they make such strange noises.
====
1088
Strike us, and we turn with the blow. Immerse us, and we do not drown. Surround us, and we swim free.

So we live. So we have always lived.
====
1089
I think we can deal with a few trolls. Who's with me? Anyone? No? All right then, never mind.
====
1090
Your claws are the sharper. May they see only peace.
====
1093
You really don't want to mess with me!
====
1094
Don't bet in the arena. The games are fixed. I learned it the hard way.
====
1095
The skies part and light shines through!
====
1096
Maybe I could take a short nap, somewhere Shagrod won't find me.
====
1097
These robes have been passed down from the kings of old. Try not to get blood on them.
====
1098
We won, didn't we? Tell me we won.
====
1099
If you don't need healing, don't waste my time now.
====
1101
We welcome our Bosmer and Khajiiti allies into the Thalmor!
====
1102
The Thalmor will be stronger with you among us!
====
1103
You'll make your family proud. I know it!
====
1105
By seed and spleen, I thank you for saving me.
====
1112
What's that? You're choking? Too bad, you little baby! Finish that pie!
====
1120
I'll never swear allegiance to your kind.
====
1127
A mission accomplished and the Dominion cause advanced! Excellent, but there is always more to be done.
====
1129
It is a long path we walk. Your mission has taken us one step farther.
====
1132
The more you achieve for the Pact, the more we ask of you. It is an honor to serve with you!
====
1134
Grand Warlord Zimmeron will hear of your success, warrior!
====
1136
Yes, you've done well. When you're done congratulating yourself, there's plenty more to be done.
====
1137
I would be proud to bare steel alongside you, warrior. Continue your efforts for the Covenant!
====
1138
I don't think I can take much more of this. I can't sleep. I can't think. And the food tastes terrible.
====
1139
I'm so tired. But I can't go to sleep. I heard if you fall asleep in Coldharbour, you never wake up.
====
1140
I felt good about that. Didn't you? Let's keep moving.
====
1141
Now, I know some of you are wondering why I ban Necromancy in my classroom. Trust me. The smell alone is worth steering clear.
====
1146
Not the kagouti! Not again!
====
1148
I'm not even interested in you!
====
1152
The Guild requests your help!
====
1153
By Stendarr's blade will we settle the score!
====
1154
The discoveries I'll make here will rewrite the laws of magic!
====
1157
Breath that in, wayfarer. Smell the waters and life of Eyevea.
====
1158
Magnus keep and watch over you, adept.
====
1159
Fight well, adept, and uphold the Guild's honor on the battlefield!
====
1160
Mara's heart, this place is lovely. Might have to bring my sweetie here someday.
====
1161
Luck to you, adept. And coin too, for all you've done for us.
====
1162
Hssk. May your research take root in the fertile soil of Eyevea.
====
1163
Bright Moons, adept. This one is glad to see you enjoying the air of Eyevea.
====
1164
Stars above, adept. Your work with Valaste is the talk of the guild!
====
1165
My only real complaint about Eyevea? Not enough meat in the beer.
====
1167
Suhr's inside, if you need help!
====
1168
Get me some more tar, will you?
====
1169
Those damned Sea Vipers still watching us? 'Course they are.
====
1170
More wood for the cookfires, captain!
====
1171
Sorry, adept. Trying to calculate pricing for a particularly intricate spell matrix.
====
1172
Go well along the river, adept. May it guide you well.
====
1175
Perhaps the gold is in another coffin. Curses!
====
1181
Such foul creatures in my forest will not be tolerated!
====
1187
Is it just me, or do those illusions stare into your soul?
====
1193
Come now, you can run faster than that!
====
1199
I think this has gone on long enough. Time for you to die now!
====
1200
Not gonna fall down today. Just not gonna.
====
1201
Marvel at its slavering maw!
====
1206
O'ver the seas and far away!
====
1209
Do you see, Grubnose? Everything will be all right.
====
1212
If I ever get a good night's sleep, I'd love to write a paper about these things.
====
1213
Why … what did we do that for? It looked so friendly!
====
1214
The buzzing is louder and louder and louder! Stopped. Stopped, it's all right now.
====
1215
So tired of the fighting. Why can't we all just talk?
====
1216
The poison's burn wanes. I am in your debt.
====
1217
No access to non-Covenant personnel.
====
1220
Come on, I don't want to move. This pole is comfortable.
====
1222
Don't go to sleep. Bad dreams. Bad, bad dreams.
====
1223
Oh, why did we even come to this awful place? What were we thinking?
====
1224
Did you know the Mane is here? I would have thought he'd oppose the occupation.
====
1225
You've no idea how grateful I am that you came along.
====
1228
I can see the fear in your eyes, you spineless worm!
====
1229
Trade caravan coming in from Mistral!
====
1230
Two hours until watch change. Stay alert.
====
1233
Do you hear the crowd? They cheer your death!
====
1235
Next time, throw yourself in the fire!
====
1236
Come forth! Crystal moonlight, come forth!
====
1237
Balance, balance! Do not overextend!
====
1239
… putting enemies off guard!
====
1240
… knock the light from his eyes!
====
1243
Such a cruel and distasteful chore the Elf has tasked you with.
====
1245
Hope no more get into the camp.
====
1246
Probably more down the hill.
====
1259
I take it the Dominion never asked you to kill wasps.
====
1262
I'd avoid Captain Accalia if I were you. He's not happy about meeting with the Stonefire Cult.
====
1263
The Master's Will be done!
====
1265
Balras should have been here by now.
====
1266
Curse those cultists. I should never have made this deal.
====
1267
Upon my honor, Eyevea certainly is grand!
====
1268
I know it's just my imagination, but I swear the Elves leave a stink behind. You know?
====
1269
This place is wonderful. Don't tell anyone, but I think even Sovngarde might pale next to Eyevea!
====
1270
Go with Almalexia, adept. May she guide your research well.
====
1271
Stars above, it's you adept! Do give Shalidor my best, yes?
====
1272
I saw an Argonian earlier today! Can you imagine?
====
1273
This one is most impressed. You survived the trials of Sheggorath, and still have your wits about you!
====
1274
May you find your way to Mara's Bosom, adept.
====
1278
From what Merric tells us, Aelif will guide you true.
====
1280
Solve this mystery quickly, comrade. The guild is restless.
====
1281
Merric has been reasonable so far. Perhaps he should have been the interim rather than Sees-All-Colors. I've always held a great respect for the Redguard.
====
1283
I pray you'll return with the answers we need.
====
1286
May your bellies fill with live scorpions and the sand scour your eyes from their sockets!
====
1287
There's no law against me standing here.
====
1288
I'll dye the ground red with your blood!
====
1297
What have my babies done? Those poor miners!
====
1300
Have you watched the General's projection? Really watched it? Her eyes kind of… follow you.
====
1302
The Clanmother demands we be kind to our Colovian prisoners. If we must…
====
1303
Clanmother Kazirra demands we be kind to our Colovian prisoners. If we must.
====
1304
Keep your lizard well in hand or I will step on it!
====
1306
Can we ever trust the Mane again? Is the darkness within him truly gone?
====
1311
It's a good thing you arrived. I'm not sure how much longer we could hold the undead back.
====
1312
Break those rocks! Dig those ditches! Why? Because I want you to!
====
1315
Those who cover up the truth are accomplices in the crime! You know who you are!
====
1323
This one knows that Senalana was once a home to the Ayleids. Perhaps that is why the Colovians are so intent on taking it.
====
1324
This one hears that Colovian mages were summoning Elven ghosts to aid them at Senalana.
====
1326
When I was young, I always dreamed of getting married. Can't say the idea appeals to me any more.
====
1327
Excellent. More meat sacks for the ogres!
====
1328
Imagine being forced to repeat your actions for an eternity.
====
1331
I can't wait to have more space for beekeeping. Cities as far away as Skywatch are importing it, and we just don't have the space to keep up.
====
1340
I want to dance! Do you want to dance? I want to spin around and around! Let's dance!
====
1341
I know it's wrong, but I had a really good time. I'm sorry the party had to end.
====
1342
I can make this last as long as I need.
====
1344
This one's purse is fat with riches.
====
1345
Just one more bet. I'll be out of the hole with just one more!
====
1346
I feel so sheltered as an Altmer. We must understand the other people of Tamriel if we stand a chance of ruling the continent.
====
1347
I love this place. It's the smell of desperation. Such a bestial stench. It makes betting so much more pleasurable.
====
1348
The Withered Hand comes with Satakal's blessing.
====
1353
I'd ask if you were interested in browsing, but I can tell from that look in your eye that you're here for business… not pleasure.
====
1354
I follow Y'ffre to forge a new path for our people. But you, Slim-Jah, command their respect. Please, listen to reason, we must join the Dominion.
====
1361
I need more time. Don't let those creatures get past you!
====
1365
A couple more hours, then I'm done!
====
1366
I don't have an unlimited amount of power at my disposal, so you'll need to deal with these brutes.
====
1367
Lizard run, under the sun! Fortune favored, victories savored! Lizard run, lizard run!
====
1368
We have the fastest lizards, here in Alik'r!
====
1369
I think I might have pulled something.
====
1374
I read about a lizard called a guar… I wonder if it has the passion to race as our lizards do?
====
1376
We're missing sales every minute we're closed!
====
1377
Lizard run, under the sun! Fortune favored, victories savored! Lizard run, lizard run!
====
1385
There has to be something out here. Where in Y'ffre's name is that sound coming from?
====
1402
Work, you lazy skeevers! Work!
====
1405
Do you get in trouble for being so "knotty"?
====
1406
Fancy words and stern indignation won't sway my decision.
====
1414
Those mercenaries will get what's coming to them!
====
1415
That ash is worth far more than your life to me.
====
1417
Poor <<1>>'s tail is pecked bare!
====
1422
Fishy, fishy, in the sea,
Jump onto this rock for me,
Fishy, fishy, in the sea,
What color fish will you be?
Fishy, fishy, in the sea,
…Dagon take you, I'm hungry!
====
1425
An Altmer called me 'half-elf' yesterday. I think he was insulting my height.
====
1426
I'd like to travel to Summerset one day.
====
1432
They say if the insects do not eat you, the forest will. I wonder if that is true.

Go find out.
====
1433
Before you ask, no, I've never eaten man or mer. I left Valenwood for Auridon some time ago to study magic.

To begin with, being a practicing cannibal in the Summerset Isles would make establishing a social life difficult.

Now, how may I help you?
====
1443
If ever a dark storm appears before you, and from it a great anchor falls ….

You rush in and kill everything you can find. And then, come tell me about it.
====
1445
We won't be made fools of in front of Molag Bal!
====
1446
Lost at sea in the service of the Emperor. I wonder what my family must think.
====
1447
You look like a sturdy one! Should I treat you to my whip or my riding crop?
====
1455
Silence, please, during our worship time.
====
1456
Better not stay long. They'll try to make you join the order if you do.
====
1457
Your corpse will join the rest of the dead!
====
1475
Beg for mercy. The captain may hear you out.
====
1476
Hurry up! We have treasure to load.
====
1477
Thought the captain was hard to please. <<1>>? Nothing but a tyrant.
====
1478
Razum-dar is a tough, but fair spymaster. Our last boss, Krin Ren-dro, would sacrifice us like pawns, all for some "greater cause." I never trusted the man.
====
1480
Fools thought betraying the captain would pay off.
====
1481
The Planemeld will go on as planned. You cannot stop it!
====
1482
We do sometimes admire our prey and secretly applaud when it cheats our snares.
====
1483
That's good, keep them off our backs. Buy the captain some time!
====
1486
We don't know death like this in the Wilderking's realm.
====
1487
We should leave soon, before the Orcs return to finish us off.
====
1491
Your efforts are futile. The Planemeld is nearly complete.
====
1492
While the prey was distracted, the predator prepared to strike.
====
1493
Have you tasted the wine? I recommend you do not.
====
1494
Her parents did right to come to me. Only I can help the poor thing.
====
1495
Prince Naemon told the most hilarious joke the other day. Something about a Bosmer and a Khajiit ….
====
1497
You really can't do anything yourself.
====
1498
Dogs! Filth! You anger a powerful enemy.
====
1499
You've proven your strength. Again.
====
1502
For the glory of the Ra Gada!
====
1505
Stendarr's wrath, that fire is hot. Just a moment, comrade. I'll prepare the core.
====
1507
<<1>> and the Dominion: together, we'll achieve unity.
====
1508
Don't be long, dearie. I'll wait for you up here.
====
1509
Good to see that you're well, dearie.
====
1513
The presence of unbelievers clouds our dreams and nightmares, cutting us off from Vaermina. Convert all you meet, slay those who refuse!
====
1516
Come to me if your limbs ache or your stomach rumbles. Phynaster's Stride has many beds, and plenty of room for you.
====
1518
I hear your steps, Vestige.
====
1519
What news from the world at large?
====
1520
Spit it out, we haven't got all eternity.
====
1522
I've seen that look. I've worn that look!
====
1538
Now they've gone and spoiled the mood!
====
1553
The best equipment in the Dominion army is right here, soldier.
====
1554
Fools charge into battle, the wise prepare first. Which are you?
====
1555
The Covenant provides only the very best equipment for its troops. Take a look!
====
1556
Once again, I have a task for you, warrior.
====
1566
We should head to <<1>>. The Mages Guild will want to hear of this mess.
====
1568
I don't think I'd taste very good anyway!
====
1572
You seem remarkably practiced at killing large groups of people. Should I be worried?
====
1573
You fight with a vigor that contrasts with this dead place. It is good to see.
====
1577
Did the captain put you up to this? I'll kill her myself!
====
1578
You return just in time. The Covenant needs your help again.
====
1579
Glad you're here. I have another mission for you.
====
1582
Don't leave here unprepared, warrior.
====
1583
The battlegrounds of Cyrodiil require the best equipment, yes?
====
1584
Many come to look, but only heroes of the Covenant may purchase my stock.
====
1585
My stock's only for warriors who've fought on the battlefields of Cyrodiil. Take a look.
====
1586
Take a look at my stock, but only real warriors can claim these items.
====
1587
Success in war has its rewards. See for yourself, soldier.
====
1588
I'm sure everything will be fine. Why would anyone bother us here?
====
1589
Now that Countess Tamrith is here, maybe they'll take us to Shornhelm. I could use a hot bath.
====
1596
If Mother Almalexia is the Anticipation of Boethiah… where are the arenas? Where is the strife here? It's all so strange.
====
1597
I wish I knew how to read.
====
1598
Does Lord Sotha Sil have an order of his own? For Mother Almalexia has her Hands, and Lord Vivec his Buoyant Armigers…
====
1602
We destroy the wards. Then we destroy the foul hag herself.
====
1605
My light shall lead the way.
====
1613
It's an honor to meet the champion of Hectahame.
====
1614
Oblivion take you, unclean spirits!
====
1616
Get over here! Another group's coming in!
====
1617
They won't stop coming! More to the west!
====
1618
More at the eastern portal!
====
1641
All the blood that is spilled in these arenas gives Thizzrini a wonderful aroma. I'm not sure I could leave if I wanted to.
====
1649
Grant unto us, your lowly servants, mercy.
====
1652
So many dead for your entertainment.
====
1653
The world will be better off without you…
====
1665
This is my town. You won't cast me aside!
====
1666
Both of me will defeat you!
====
1669
Molag Bal's slime imbues it. Scrub it with our blades!
====
1673
Raz, the troops' tails are not poofy enough.
====
1679
Let her rage flow through you!
====
1682
<Desperate yell. This text should not be shown.>
====
1683
Show me your potential. End him.
====
1686
They're all talking about you….
====
1690
There are those who come to me with purpose, and those who don't mean to arrive at all. But none who truly appreciate knowledge ever wish to leave.
====
1693
Vinedusk! It's the Vinedusk!
====
1695
Looking for a good time? Have too many coins in your pocket? Come to Pa'alat! We'll make your coins dance!
====
1696
Hear and learn! Krin Ren-dro collaborated with Covenant and Pact spies! Pa'alat riddled with traitors to the crown!
====
1697
Need a good pair of hands? Tired of bearing your burdens yourself? Choose a new, strong back from Hadran's Caravan!
====
1698
Spike ball races so intense, they'll soon be outlawed! See them before the Eagles crack down! Only at the new Hadran's Caravan!
====
1700
Spare him this misery, Nerien'eth! You've done enough!
====
1701
I am Mora's champion. I'll destroy any challenger!
====
1705
Destroy this shriven husk—free me. Please.
====
1717
Curtain! Curtain! Let the show begin!
====
1718
It is a priviledge to accompany one that is so trusted by both the High King and Queen.
====
1738
<<1>> is quite a demanding client, I'll grant you that, but she pays rather well and she always needs more exotic imports from all over Tamriel. 

I'm already importing some dryad saddle polypore caps for her at a fair but comfortable price.
====
1741
This site is remarkably well-preserved, considering the relics which remain here.
====
1742
Could you imagine being a miner? I certainly cannot.
====
1743
If you stay much longer, you can stay for stew … you'll last several days, no doubt!
====
1762
Hoarvor … horticulture … homilies? Quite a few books on that.
====
1770
If you wish to place a mammoth within a bag, Shikruz could find a bag for this task.
====
1774
I … don't know if I can make it!
====
1783
I've an ache in my knees. A sand storm must be coming.
====
1788
That might have been a fair fight if there were three of you!
====
1789
Coldharbour is a graveyard full of buried hopes.
====
1790
The penalty for theft in my camp is death! I'll power many spells with your soul!
====
1791
There's no time like the present to indulge in silence.
====
1799
Champion! Champion, I was at your last fight! Champion!
====
1800
Champion, over here! Champion!
====
1809
I didn't know screaming 'I give up' was a valid battle strategy!
====
1812
No mother should have to bury her children.
====
1814
I promise you, the Empire has absolutely no connection to the Worm Cult whatsoever!
====
1820
Turdas is my least favorite day. Buttons died on a Turdas.
====
1824
This valley was so beautiful. Look at it now!
====
1826
We sing and spin tales here in Valenwood in honor of you, Y'ffre, for the lessons you have taught us ….
====
1827
Why would you do that next to a shrine of Y'ffre?
====
1834
Where are you, Osgrikh? You can't hide forever!
====
1836
Bosmer consider drinking heavily to be a sacrament. I'm sure you can see how this complicates our negotiations.

It is difficult to establish even conversational ground when the other party is on their fourth pitcher of "jagga." Milk-liquor.
====
1838
<Triumphant crowd cheers.>
====
1839
<Person tsks disapprovingly.>
====
1845
I wonder if … is this moss? Oh, of course it is.
====
1848
Where all stand firm, one falls short. You have already made your decision, though you will not realize the choice until it has come to pass.
====
1860
The subtle approach is unexpected by even the most intrusive, but never underestimate the power of a forceful extraction.
====
1863
Stay down, filth! You are in the presence of a Tharn!
====
1882
Strange that my clothes are made of the same substance as my … ghostly form.
====
1895
I wish Sai could've seen that.
====
1916
It's amazing that there were no survivors. Were the Orcs really that precise?
====
1918
I love to explore, too, but now is not the time.
====
1919
I plan to drag these miscreants into the light. They should use Lady Tamrith as an example. She is devout, honest and lovely as the day is long.
====
1920
If you ask me, this lot should've been run through. But Lady Tamrith is too soft. 

At the very least, they should be put to work and locked up each night for a good long while.
====
1923
You have my thanks, traveler. I need to find out why my spell didn't work.
====
1927
Hircine—no! I just wish to commune with you!
====
1932
I wonder if Baron Montclair was plotting for a long time before trying to take over Shornhelm.
====
1933
Who knew that Montclair was that ambitious?
====
1937
I wonder if it's difficult to earn a place in High King Emeric's Lion Guard. That might be more exciting than guarding Shornhelm.
====
1939
There's nothing here for you but trouble.
====
1941
I … don't know if I can make it!
====
1942
I think we sent a message to the Red Rooks or anyone else who thinks they can cause trouble in Crosswych.
====
1943
Now you shall witness the true power of Verandis Ravenwatch!
====
1944
Adusa can smell your fear—and it is delicious!
====
1945
May your fur fall out and never grow back, you traitors!
====
1954
Collapse the Goblin Holes!
====
1963
Hungry? I'll put on the pot. You can't crack skulls on an empty stomach.
====
1971
We must survive. This cannot be our fate.
====
1977
We've lost so much already.
====
1979
By the light's holy radiance, let the dead stay dead.
====
1984
There's nothing lower than a day-old fish thief!
====
1985
You want a fish? Go in the water and get your own!
====
1987
Surrender before it's too late! Maybe I'll spare you.
====
2001
I can't believe this place is here. It's so … nice.
====
2002
I hear things about stolen souls and a planar vortex. I wish I understood what's happening around here.
====
2003
I think I saw a Clannfear, not far from one of the city gates. I hate Clannfear.
====
2004
I can hold my own fighting a Dremora. But a Daedroth? I sure hope I'm not alone when I run into one of those.
====
2029
The forest spirits are angry.
====
2030
Remember that our mission is sacred. Soon all of Morrowind will know about the Maulborn!
====
2031
The forest is coming to life!
====
2033
The guardians were amazing! I know you helped too, of course.
====
2039
S'wit! This area is off limits!
====
2041
Let me fix that complexion for you!
====
2047
You should never have come here.
====
2051
Don't let me keep you from having adventures and what not.
====
2052
Even now, there are those who dare to challenge me. Those who would set you free. Do not believe their lies. Theirs is a false freedom. The only true freedom lies in service to the Serpent!
====
2054
A thousand cuts, like whispers in the wind.
====
2083
M'aiq wonders why merchants boast of spacious bags, but never how much weight they carry.
====
2084
M'aiq always travels forward. This way he is certain of his direction.
====
2085
M'aiq wonders why some people in Tamriel seem more prominent than others.
====
2091
Here we reap, our mothers weep, it's time for sleep my boy, my boy-oh!
====
2134
Let me concentrate. This isn't as easy as it looks.
====
2135
I came to Craglorn to get away from dire end of the world situations.
====
2136
We are ensnared in the same web, you and I. But you cannot even see your bonds!
====
2137
Want to see a party trick? I don't want to ruin the surprise, but in involves a bottle of wine and a clothes iron. And … and probably some towels. It tends to be messy.
====
2138
Headman Cosh holds my honor. Don't forget that.
====
2139
Be welcome here. But watch your step.
====
2141
Mind your business, outlander, or you'll take it in the neck.
====
2146
Sahalu is full of big ideas! 

Instead of digging through the rock, we should dig underneath! No one listens to Sahalu, though. "We'll get crushed," they say. Feh. Ziss on them. I dig my hole anyway.
====
2147
Fire bests the sharpest blade!
====
2153
You're a tenacious lot! If you insist, I'll be happy to feed you to the Blade.
====
2155
Listen, trash. The master isn't here. Get gone before I make you gone.
====
2162
I cannot stop these weapons!
====
2163
You should have listened when I told you to flee this place.
====
2165
The Learned One did not create this realm for you. Leave, or be destroyed.
====
2167
These intruders are not worthy of the master's blade. End them.
====
2170
I want to leave. And the only way out is an empty bag.

Buy something.
====
2175
M'aiq asked a Nord what she sought. "Wuuthrad," she said. So M'aiq offered his kerchief.
====
2176
I bring this one into the folds of the Violet Lodge!
====
2183
Tear them to pieces! But Alanwe is not to be harmed!
====
2186
Sorry, I can only care about horses today. Let me be.
====
2187
Keep your hands from my coinpurse, lest you want to lose a few fingers.
====
2188
At least it's quieter than last year's party. Hmph.
====
2189
To King Fahara'jad and his enormous pile of gold!
====
2190
This is my fifth time at the Whispered Ball, did you know that? Of course you have! Everyone has heard of me!
====
2191
Listen … listen closely. My wife is the Lady Dalfassah al-Bergama. If you see her, it is imperative you give her a message. The message is this: "I have not seen your husband."
====
2192
You cannot possibly mean to speak to me. Perhaps you were looking for the stable boy? Or the dung sweeper? From the smell of things, they're your best friends.
====
2193
Where … where is that dancing girl? She can do things with gravy that make my jowls flutter. Hah hah hah.
====
2194
Turn these pests into corpses. The Ebony Blade is not to be disturbed.
====
2196
I've sampled six kinds of wine this year! Egg-sister said I couldn't get past five. Hmph.
====
2197
Bring me my token, boy! I have a special meeting with Headman Cosh ….
====
2198
The cat's claw reaches from the sky's watch. Always the eyes are watching.
====
2199
… was a pleasure working with the Alfiq agents. They lived up to their reputation, and I believe no one suspected a thing.
====
2211
This is my first time this far from the Ashlands. I'll be honest, I'm a bit nervous.
====
2212
I was brought in to cook, you know. Had to bring my special pot all the way from Windhelm. Nothing else holds the heat quite the same way. Forged by my grandsire at the fabled Skyforge!
====
2213
The Great Homecoming will see Orsinium reborn! For the King!
====
2214
I can't abide the smell of foreign food. It reminds me of the putrid excretions from a spider's milk sack.
====
2215
Everyone here is so … is so nice. I haven't been beaten but once since I arrived. Truly I must thank the master once I return to my cell.
====
2216
Please, drink of the wine and eat of the bread. The Headman's table is ever-bountiful.
====
2217
Look at me like that again and you'll be wearing your guts for garters!
====
2218
Oh my, excuse me! I need a nap.
====
2219
You look important! The mistress will be happy to speak with you, I'm sure.
====
2221
Friendly advice. Don't let that High Elven scum get near you. The stench of that trash is only matched by his stupidity.
====
2222
By the Two Moons, Alkosh and all his pride, this one has never sampled such sweetness as he has tonight. If you get the chance, be sure to sample the imports from Dune. Sensational!
====
2223
This is not a place for mortals.
====
2229
My flame will consume you!
====
2230
I have heard rumors of this Scaled Court. But Dragonstar has its own snake cultist. Have you met Safa? She is a very good customer—for a cult leader.
====
2231
I don't think all of the Serpent's followers are evil. Why, we had Regent Cassipia and her friend Little Leaf in here for dinner just the other night. A delightful couple!

Would you care to try the dish they raved about?
====
2232
Of course I enjoy paying the Caravan Company guards to protect me. Who wouldn't?

Now what can I get you? I really need to sell some drinks today.
====
2233
Please behave yourself around the Caravan Company guards. They're more ornery than usual, what with all the Iron Orc trouble and everything.
====
2235
If you get the chance, do try the chilled imgakin brains. One of my favorite recipes, and I hear they are a specialty of the chef.
====
2236
I was just talking to my husband about … ohh this wine is so good. Have you had the cranberry wine? Imported directly from the Black Marsh … hee. A lizard made my drink!
====
2237
Those who wear the Ring are best left to their own devices, lest a blade in the night cut you free.
====
2238
… have identified Kurog's representative here, but have not yet approached. Certain headway can be made.
====
2239
We make the most delicate brews, in my line of work. The sweetest of toxins. Sweet enough that you'd never notice them in wine. Just a thought.
====
2240
She cracked his chitin for those lost shoes, and ate him squealing for his disgrace.
====
2242
It's feeding time, my pet!
====
2243
The souls here are lost. So shall yours be.
====
2246
I will feast on your soul!
====
2250
See what you're making me do?
====
2257
I've worked for shabbier outfits, that's for sure.
====
2258
Why haven't these crates been taken to storage yet?
====
2259
After we take the next ship, we need to hit Stormhaven.
====
2260
I'm guessing no one returned from the last push into the crypts… Typical.
====
2266
This town was barely a hole in the ground before the Dragonstar Caravan Company put it on the map. We'll be bigger than Belkarth sooner than you'd imagine.

Oh, and feel free to use the equipment.
====
2273
Your monuments will fall, along with your civilizations.
====
2293
You know how it works. Pay your bounty or prepare to die.
====
2294
Divines know you'll answer for that.
====
2299
Once you've been here for a while, you won't feel so good either.
====
2300
Keep your head down, unless you want to die in the Arena.
====
2301
I'd let you request a song, but I only play what I want. If you don't like it, we can settle it in the Arena.
====
2302
Keep your guard up. This district is thick with Daedra. I wouldn't be here if I didn't have to be.
====
2303
To those who are attuned, the City echoes to the sound of souls screaming in agony.
====
2305
All will perish when I awaken the primeval fire under this land.
====
2310
Do me a favor and don't ask where my goods come from. I'm a terrible liar.
====
2311
That's it! I'm done waiting! I'm going to march in there and demand they let us compete. We're the Diamond's Daughters, for Akatosh's sake!

Imperial Legionaries don't wait in line for a battle. It's just not done!
====
2312
The Captain cut off the wine rations. Said she wants us clear-headed when we enter the Arena.

Well, pinch that! As a healer, I know for a fact that a few cups of wine help settle the nerves. And I have a key to the wine locker!
====
2314
Really? Again? How tiresome. Why don't you just give up and end this travesty?
====
2315
You're looking at one of Dorzogg's Dozen, the best warriors north of Belkarth! Get in our way and we'll cut you down—but not like a tree. I would never hurt a tree.
====
2316
Another champion in the making, eh? Better eat up if you want to do your best.
====
2317
This one has exactly what you need. Take a look and see for yourself.
====
2319
I look forward to seeing you compete! I haven't had a good laugh in a Daedra's age.
====
2321
We are fragrant! We are sleek! We are the Five Claws and we can't be beat!

It still needs work, but this one likes the sound of that.
====
2322
Are you planning to fight in the competition or are you just here to watch?

When you make up your mind, I'll be right here.
====
2324
Fools! Your time on Nirn grows short!
====
2330
We had to fight our way through a gang of Iron Orcs to get here. A decent enough exercise, but I hope the Arena offers a bit more of a challenge for warriors of our skill level.
====
2331
What? Is it time to enter the Arena? Wait a moment. You're not the Battlemaster. You're nobody!
====
2337
Armor dented? Blade dull, staff sputtering? Earn some new kit by taking the Undaunted pledge!
====
2338
You gave up your lives when you entered the Sanctum!
====
2339
Your gear has suffered from the passage of time. Stem the tide. Take the pledge and earn yourself new blades to replace the old.
====
2340
If you want to speak with someone who still has hope, talk to Valerianus. My heart holds only despair.
====
2344
If you're looking for trouble, the Imperial Prison's the place to go.
====
2345
Any enemy of Molag Bal is a friend of ours. Stay a while. There's more than enough killing to go around, believe me.
====
2346
Akatosh be praised—a fighter with Guild stripes. We've got work to do, comrade.
====
2347
Take care, warrior. Those who leave here do not often return.
====
2348
Now, where did I put that spare canvas? It must be around here somewhere.
====
2349
Most see the glint of gold and get a shovel. Undaunted? We draw steel. That stuff is always guarded. Come talk to me tomorrow, and we'll see what else we can find.
====
2350
Armor dented? Blade dull, staff sputtering? Earn some new kit by taking the Undaunted pledge!
====
2351
Not many of us left over here. Cultists and Daedra have thinned our ranks badly.
====
2352
Take a few deep breaths, then get out there and kill some things.
====
2353
Mortals. Don't you have anything better to do than come here to die?
====
2354
The next time you walk through a tomb, pause. Pick up a skull, and consider the extinguished hopes and dreams. Then come see me tomorrow.
====
2355
Why do you struggle? Your end is inevitable!
====
2356
You know the great thing about used armor? It's pre-ventilated!
====
2362
If you insist on going through with this foolishness, may I give you a word of advice?

Best to put your affairs in order before you get beaten to a bloody pulp.
====
2363
I see great pain and suffering in your future. Blood. Broken bones. Dismemberment.

And that's before you even step foot in the Arena!
====
2364
You remind me of Norgrum Bloodhand and his group of warriors. Fierce, capable, put on a good show.

They fed their remains to the guar out back.
====
2365
A skilled practitioner of the healing arts is the key to victory.
====
2366
I hate that pompous Battlemaster. When I get a chance, I'm putting an arrow right between his eyes.
====
2368
I really don't like that overconfident Battlemaster. When I get a chance, I'm putting an arrow into his left ear.
====
2369
You know what you need to do before you head into the Arena? You need to get powerfully drunk!

It's the only way to fight.
====
2370
How do they expect to run a proper competition to the death when they don't have enough ale to go around?

It's discouraging, it really is.
====
2371
I'd feel better if I had just a few more mugs of ale before we go in there. I hate fighting when I'm not completely inebriated.
====
2372
I wish I had more time to study this unusual place, but I expect they'll call us into battle at any moment.
====
2373
My partner wants to explore and take notes. As usual.

I swear, if she isn't here when the Battlemaster calls us to compete, I might just set her on fire.
====
2374
I didn't really want to fight in the Arena, anyway. Stupid horkers! Oh, why did they leave me?

I lied! I want to fight in the Arena so badly, I can taste it! And it tastes like Voljar's spiced mead!
====
2377
It's a shame everyone who doesn't want to fight just can't get up and leave the field of battle. Imagine how much better wars would be if the only participants actually wanted to be there.
====
2381
Valkyn Skoria will not suffer this! Slay the mortals!
====
2382
Did you get your helm caved in? Don't you want your cut?
====
2383
Feel free to examine the craftsmanship. All of my armor is of the finest quality, I guarantee it.
====
2384
Outsiders are often surprised by the quality of Orcish leatherwork. I have no idea why. We're not savages, you know.
====
2385
Have you visited the museum yet? Fascinating place. Who knew the Orcs had such a rich history?

Do buy something before you go, though!
====
2386
Down-on-their-luck adventurers and second-rate merchants. I'm so proud to be counted among them.

And what can I do for you this fine day?
====
2387
The ritual site is our only priority.
====
2388
I'll never get used to outsiders pawing at my masterwork weapons, but the king's wishes must be obeyed.
====
2390
Embrace the new day—and burn.
====
2392
Do I need to explain the concept of a bank to you, or are you familiar with our list of services?
====
2393
I'm innocent! Innocent, I say! Besides, that cur had it coming. I was morally obligated to end his miserable life.
====
2395
The Fire Maw will purify you.
====
2399
Prepare yourselves for the end!
====
2401
These mortals are not to touch the Valkyn. We stop them here.
====
2403
Be grateful for the cleansing fire.
====
2406
For the Valkyn, my fire will claim you.
====
2407
Valkyn Skoria rules this keep!
====
2410
A new day dawns amidst earth and fire!
====
2411
You should visit the House of Orsimer Glories. It's our museum in the Crafting District. A real treat, trust me.
====
2412
I never expected the Orcs to build something as grand as Orsinium. But all these stone walls are kind of oppressive, don't you think?
====
2413
Outsiders are good for business, sure. But seeing all these tuskless faces walking around like they own the place makes me nervous.
====
2414
Such a lovely city, yes? It's almost a shame to waste it on the Orcs. They seem to prefer more humble accommodations, yes?
====
2417
You do understand these components are used in alchemy, not baking, right? Good.
====
2419
Some people love the sound of hammers and anvils. Just sounds like noise to me. Ugh.
====
2421
So I prefer that everything be put in its proper place. Does that make me too genteel for Orc society? I think not!
====
2423
You should have seen this place before the king started rebuilding it. More like a disaster area than a proper city.
====
2424
The Fighters Guild ignores political boundaries and alliances. We go where we are needed.

And Wrothgar? Wrothgar definitely needs our help.
====
2426
The king was quite adamant that the guilds should have a place in the reborn Orsinium. He wants every service and convenience available in any other city, including the Mages Guild.

That's why we're here.
====
2427
The locals have little trust in magic and even less tolerance of outsiders. Especially outsiders of my particular pedigree.

How the king hopes to establish a proper kingdom with subjects such as these is beyond my comprehension.
====
2428
My brews pack a wallop like you wouldn't believe! Think you're tough enough to handle them?
====
2430
Cooking is usually women's work, but what can I say? I've always favored a fork and spoon over a hammer and anvil.
====
2431
What a fine day! But they're all fine days here in Orsinium, don't you agree?
====
2435
Going to have to shift all these if more supplies come in.
====
2436
These will be very useful in Cyrodiil!
====
2437
I wonder if I might buy one of these off you sometime.
====
2438
The Celestials caught us by surprise, so every gift helps.
====
2439
We must see that some of these items reach Dragonstar.
====
2440
Turn this place to ash! Leave nothing alive!
====
2441
Too many packages. I'll never sort these orders in time.
====
2442
Come, sit by the fire with <<1>>. Let us talk of things this one has that you need!
====
2443
Could you put your delivery on the cart? No, never mind, I should do it.
====
2444
This one knows how you die.
====
2445
This one shall not warn you again!
====
2446
With each delivery of goods, our struggle seems less futile.
====
2447
Your bodies will feed the light of the Deadlands.
====
2449
Come! Do your trading here!
====
2450
I've got just what you need.
====
2451
Greetings! Let's do some business.
====
2452
Selling! Buying! Trading! Right here!
====
2453
Come! Do your trading here!
====
2454
This one has what you need.
====
2461
We like it out here. It's quiet, peaceful.

Except for the draugr, but no place is perfect.
====
2462
One thing I'll say about the city, they pay well and they're willing to buy every fish I catch.

I'm just glad you were able to deal with the trouble at the barrow. I'd hate to have to move all our stuff again.
====
2463
Come, father. Let's clean the fish and make some lunch.

Hello. I'd ask you to join us, but company makes my father nervous.
====
2465
I've got good Orcish weapons. The finest craftsmanship in all Tamriel.
====
2466
Joining the king's army was the smartest thing I ever did.
====
2467
Don't call me Orc. I am Orsimer.
====
2469
You'd never know this used to be a beautiful place, would you? Once, it was the City's garden.
====
2472
You cannot help me, friend. Save yourself and go.
====
2473
You are welcome here, warrior, as are all who oppose Molag Bal.
====
2474
Blessings on you, warrior. May the Divines watch over you.
====
2475
Without Justinius, the City is no longer my home. If I could leave, I would.
====
2476
I wouldn't want the stone that builds Orsinium to come from any other quarry.
====
2477
If I were in charge, we would have sent word to Orsinium right away. But the chief always has to do everything himself, Malacath help us.
====
2478
Come! Do your trading here!
====
2481
If you need anything, don't ask me. I've handed out all the supplies I have.
====
2482
I complain a lot, but at least I'm not out there fighting. I wouldn't last a Wayrest minute in those tunnels.
====
2485
As the only king in this dank place, you'd think I'd get to burn one of those saplings. But no, I suppose I have servants to do such things.
====
2486
You lost? Only people down here are the ones who're lost or who're looking to die.
====
2490
If we don't wind up beating them, I plan to market my goods to the Winterborn. Gold is gold, am I right?
====
2491
It's nice to see a friendly face, but please leave. I don't want to attract those creatures' attention.
====
2493
I wouldn't go down to the quarry if I was you.
====
2494
I still think Chief Ramash is a stubborn fool for not seeking help sooner. But that's chiefs for you.
====
2495
Nearly every able-bodied Orc was in the quarry when it happened. We've been working day and night to provide the stone for Orsinium.
====
2501
Kill first, make apologies later—that's my motto.
====
2502
Not many are willing to help out around here. I appreciate your aid.
====
2503
Well, you're not in the army, but you'll do.
====
2506
Never thought I'd be glad to see Covenant warriors in the City.
====
2507
Welcome back, soldier. Still plenty of cultists left for you to kill.
====
2511
Bless you, warrior. When next you visit the Temple, come see me. We may have need of your services once again.
====
2515
To think of those cultists pawing over my finest goods!
====
2519
Always more of Molag Bal's creatures to kill around here. Glad to see you helping out.
====
2520
I was the best smith in my town. But I heard Clan Morkul were better. So I came to Wrothgar.
====
2524
I'm free? Praise the Eight!
====
2525
If you see General Nedras, please do not tell him you have seen this one.
====
2526
More fodder for the City's chaos, I see. Are you ready to face Molag Bal's vilest servants?
====
2527
You've proved yourself, warrior. You'll hear no blame from me if you never go up into the City again.
====
2529
If we don't wind up getting through this, my only hope is that someone will avenge our suffering from Molag Bal's machinations. If the gods are just, he will suffer.
====
2530
There will be few who miss Maximinus. Perhaps I'm the only one.
====
2532
I don't know if you have any loved ones back home, but if you're heading out into the city, you might want to write up a final farewell letter.

Don't try to give it to me, though. I couldn't care less for your sentimental garbage.
====
2533
You thought I'd be happy to hear that Maximinus is dead? I am. This is my happy face.
====
2534
The Pact needs your help to take back the City. Are you ready?
====
2549
The spiders—I can feel them all over me!
====
2555
You're not here about the spoiled rations are you? I told the last six people: a new supply is on its way. For now, just cut the mold off the cheese and be happy you've got something at all. 

Or were you here about something else?
====
2556
Right. You here about the apples? I swear, I didn't destroy them. I couldn't give two squeezes about the Green Pact. Must've been one of the ones always up on their high branch about it. Did you talk to <<1>>?

Or are you here about something else?
====
2557
We raided some supplies which had mead that reminded me of home. Folks say that the Whiterun meads are flavored with juniper berries, but I know the secret. They grind up the dried honeybee and put that in the mix. 

So sorry. Did you need something?
====
2559
I didn't get this far because I have thin skin. Let them taunt me. I can take it.
====
2561
Who would not like a few more coins weighing them down? Aishah, for one.
====
2562
Another warrior ready to face Molag Bal's minions, eh?
====
2563
Who are you to ensnare the Lord Warden of Coldharbour?
====
2565
Until you've lost everything you've ever loved, you have no idea what misery is.
====
2566
Worrying adds years to your life and dries out your skin, you know. But I just can't help myself.
====
2568
The Guard knows better than to come down here.
====
2569
I pray the Ehlnofey will forgive me. I tried to go with the soldiers to help heal the wounded in the sewers, but I … lost my nerve. I have never seen such carnage.
====
2570
The papers you found were reports on conditions up in the City. Not much news gets back to us down here, so they were very welcome.
====
2571
Every time I think we're making progress, another wave of Daedra washes over us and wipes out everything we've gained.
====
2572
The papers you found were reports on conditions up in the City. Not much news gets back to us down here, so they were very welcome.
====
2573
What? I didn't lose them! It's not my fault. I don't even know what you're talking about!

Um … you didn't say anything, did you? Never mind then. Carry on.
====
2576
The sewers are dark and dingy. Not the kind of place this one prefers to spend his time.

But General Nedras orders Tapak to guard this door, so that is what he will do.
====
2577
This one is still here, as you see. No fresh air for Tapak.

Not that the air of Imperial City is too fresh anyways ….
====
2578
I never thought I'd miss my time in Cyrodiil. But now? I'd give all the wealth of House Telvanni for an hour outside these walls.

But never mind me. We've got a war to win!
====
2579
Like fighting Daedra? Good news! You'll find no shortage of them here.
====
2580
No effort will be spared to drive the Daedra from the city. No life will be spared either.
====
2581
General Aklash will never leave while a Daedra remains in the City. And my place is by her side, always.
====
2584
You know, most people would hate being stuck down here, never even seeing the sun, but not me. I like the dark … if you know what I mean.

There are a couple of passages back there … no one's around. I'm just saying … maybe later.
====
2589
Hide! For all the good it will do!
====
2599
With Canuldil gone, there's nothing to keep me here any longer, aside from the certainty of instant death if I leave the house.
====
2604
The Calidia family will not stand for this dawdling. When my father gets here, he will set things right.
====
2605
Make sure you're not seen entering or leaving here. This is our only base in the Nobles District and we can't afford to lose it.
====
2608
You dare face me again, worm?
====
2609
Death and misery are all I have to look forward to. I hope death comes soon.
====
2610
You will fall to my storm!
====
2611
A friendly face is good to see in these sad times.

If you have needs, talk to <<1>>. He has many goods to sell.
====
2612
You are foolish to return to this place. Why tempt fate twice?
====
2613
If General Aklash asks about me, tell her you never saw me.
====
2615
Time to play again, little fool?
====
2618
By the Lord of Domination, you will be destroyed!
====
2620
Vengeance will be ours. Children, drain the fool!
====
2622
Thralls of Varen will die!
====
2624
You interrupt me once again, wretch?
====
2626
This time you shall taste the soil of a freshly-dug grave!
====
2630
Wicked, wicked. You shall atone!
====
2632
Awaken, and fight for your Lord Warden!
====
2633
Your bones will become our spears, your flesh will power our spells.
====
2635
Mortal flesh has so many uses. Yours will not go to waste.
====
2636
With your death will come many others.
====
2639
Out of the mist I call you!
====
2640
Come to me and bask in the glory of the Empire!
====
2642
My special ones will protect me!
====
2643
They mean to escape! Slay them!
====
2644
Oh, my pretty! Come to the Lady!
====
2646
I'll let you in on a little secret. If you ask, the general and the sergeant will give you a slew of orders. 

If you want to make some gold though, grab some friends and head into the sewers. Lots of creatures down here with a price on their heads.
====
2649
Just because there's a little war going on, that's no reason to let our standards slip!
====
2651
General Aklash spends all day looking at those maps, but she still doesn't know her way around the city.

Between you and me, I think she's faking it. I don't even think she can read.
====
2652
Don't bother asking for rat poison. I'm all out. If you're in the market for dead rats, however, you won't be disappointed!
====
2653
We'll return these valuables to the vault someday … I hope.
====
2654
As the mud is my mother, I promise, my prices are fair. I may be the last vendor left in the city, so I could set whatever price I please, but I wouldn't do that. 

Well, prices might have edged up a little.
====
2655
Ah, you look like someone with fine taste and many fine possessions. Do not risk them falling from your pocket in the city.

Leave them with Shamaea for safekeeping, yes?
====
2656
I should warn you, if the city gets pulled up into Coldharbour, my prices will go through the roof.

You should buy now, if you're smart.
====
2657
No loans here. I find soldiers in war zones to be poor risks.
====
2659
If we don't stop them, the Xivkyn will overrun the City once and for all. Will you help us?
====
2668
Collaborators. Who does not hate them?
====
2671
I'll never see him again. Paratus is lost to me forever!
====
2672
With Paratus back, I now have reason to live. Once I'm better, we'll find a way out of the City and leave this war behind.
====
2673
We both thought the other dead, and it took a complete stranger to reunite us. Who said no good remains in the City?
====
2674
Just keep moving. I don't need any help.
====
2679
Happy as Aishah is to see you again, there is no more work right now. Perhaps later, my eager friend.
====
2683
Keep your head down and hope it stays attached to your shoulders. That's all we're doing here.
====
2684
I am certain that my father's soul rests more peacefully now that you returned our family crest. We will always be in your debt.
====
2685
I have nothing more for you right now, friend. Check back next time you're in the area.
====
2686
This place isn't much, but it's better than living with Holia.
====
2687
Who does that Gryna think she is? Well, she'll never sweep floors in this city again, I promise you!
====
2688
I've eaten some pretty vile stuff in the last few weeks, including raw clannfear. But military food takes the cake.

Oh, why did I have to think about cake?
====
2689
Think sentry duty is a cushy job? Imagine having to smell that fetid sewer water all day, every day. Not as nice as you thought, eh?
====
2717
Mortals burn so quickly--too quickly. They should suffer much longer!
====
2718
Imperial City is ours. The mortal fools just don't know it yet.
====
2719
An Ayleid summoner once thought he could control me. I gutted him.
====
2721
Why don't we make a new garden ... out of Elven corpses!
====
2722
Molag Bal rules here, as in Coldharbour.
====
2723
Scamps! I need more scamps!
====
2724
Abnur Tharn will die, when next I see him.
====
2729
When do we feast upon mortal flesh once more?
====
2730
The master favors his Xivkyn. Can't you see that?
====
2732
No Khajiits. Cat-flesh is too gamey.
====
2733
There is no greater pleasure than corrupting an Aedric shrine.
====
2734
The insects live under rocks and plot our doom. Find them.
====
2735
Quiet, churls. I heard something.
====
2736
Scouts warned of mortal soldiers approaching. Be wary.
====
2738
I prefer disemboweling my foes. Shocking them is too subtle.
====
2739
I have guard duty when I could be studying under Gati.
====
2740
What happened in the Magisterium cannot be repeated.
====
2741
Praise be our master. This campaign is a success.
====
2742
The sewers are beneath me. I did not come here to swim.
====
2744
We should just flay their skin off and be done with it.
====
2749
Young clannfear need food to grow. Luckily, there are plenty of mortals around.
====
2751
Legion Zero belongs to us. We should kill them and raise them.
====
2752
We've got scouts posted all over the Arboretum. Not many of us left, but we're making these traitors pay out the nose, trust me.
====
2753
Succumb to flame and shadow!
====
2757
How can you wander around in plain sight like that? The Daedra will throw you into the arena with the rest if you're not careful.
====
2760
I will be at the right hand of a Daedric Prince one day, either Molag Bal or someone else.
====
2761
I used to love coming here when I was off duty—watching the bouts and such. Now I can't wait to get away. Damn shame.
====
2762
Don't believe everything you hear in the city, soldier. I've even heard people say that Clivia Tharn is back in the Tower. Fat chance that the Tharns will ever return.
====
2763
I'd keep that weapon in hand if I were you. As soon as you step into the sewers, you'll need it. 

We have made very little progress in making the sewers more secure.
====
2765
Isn't there something better you could be doing?
====
2767
Don't expect me to look the other way. I saw that.
====
2768
Go away! They'll grab us and drag us into the Prison. Once the Lord Warden gets ahold of you, you're never seen again!
====
2769
You hear about how cruel and evil Daedra are, but you never really believe it until you see them in action.
====
2771
I wonder how Captain Caudex is holding up. Said he was headed to the Arboretum to "take care of something." That probably means a lot of traitors are going to wind up dead.
====
2772
Do not let that oaf Pollius order you to your death. You should leave this place. I know I am.
====
2774
I never should have left Deshaan ….
====
2776
Seems silly to gain a bounty for that, but you will.
====
2777
Wait, please don't kill me! Guards!
====
2783
You do know I can see you?
====
2784
You got away with it … for now.
====
2785
No need to get violent. I didn't see anything.
====
2787
I know you, and I want nothing to do with you.
====
2788
You've got some nerve showing your face around here. Just do your business and move on.
====
2789
Yes, your name's on my list—that's not the end of the world. I'll cross it off as soon as you pay me.
====
2791
Fine, fine. If you want a fight ….
====
2794
Looking to incur a bounty? I should hope not.
====
2795
Don't expect me to look the other way—I saw that.
====
2796
You'll certainly pay a bounty for that!
====
2799
Did you really think you'd get away with it? You won't!
====
2803
Whatever you're planning, you should reconsider.
====
2804
You got away with it … for now.
====
2805
No need to get violent. I saw nothing!
====
2807
I can't be seen talking to someone with a bounty.
====
2808
Paid your bounty? Doesn't mean I've forgotten. Do your business and go.
====
2809
Look, we both know what you did. It's simple—you pay in gold or you pay in blood.
====
2812
Anything Molag Bal's creatures do to the city can be undone, given time.
====
2813
I've seen some disturbing things. You provincials aren't raising your banners over Imperial buildings, are you? You're here as allies, not conquerors. Remember that.
====
2814
These blue-eyed bastards are going to pay for what they've done to our temple. I'll see to it myself.
====
2815
Ugh. I'm sick of breathing in this smoke and filth, but I can't go back out there. I just can't!
====
2816
Beware the catacombs, stranger. There are things far more dangerous than Legion Zero soldiers down there.
====
2819
Major Fidenas set up this observation post, left a dozen of us here. Just me and Tactitus left now. Haven't seen Fidenas in a couple of weeks either.
====
2820
That civilian's going to get us killed if she doesn't keep her head down and her mouth shut. Never could stand rich people, not even dead ones.
====
2821
I do not know what waits below, but it does not wait peacefully. I am reconsidering my determination to reach the very bottom.
====
2824
Anitir! Tsabinna! Come back, don't leave me here! Noooo!
====
2825
Keep watch for Gati to reappear. Daedra are never truly gone. If she dies a thousand deaths, it will still not be enough for me.
====
2826
I hope you bold warriors appreciate the effort it takes to keep your bellies full!
====
2827
If it weren't for you bringing supplies in, I might have lost my job. Thank you!
====
2828
If you need anything, don't ask me. I've handed out all the supplies I have.
====
2829
I hope you bold warriors appreciate the effort it takes to keep your bellies full!
====
2830
If it weren't for you bringing supplies in, I might have lost my job. So … y'know … do that more often.
====
2831
I hope you warriors appreciate the effort it takes to keep your bellies full!
====
2832
If it weren't for those supplies you brought, I might have lost my job. Thanks.
====
2835
Smash those rifts or be overwhelmed!
====
2836
With the Daedra overruning the City, any help we can get is welcome.
====
2837
Thanks to you, I know that Sergeant Ocella's still alive. Or he was, anyway.
====
2839
Daedra were everywhere, all around us. We had no chance.
====
2843
You radiate hostility, warrior. I take it you're here to banish the Daedra I admire?
====
2845
Molag Bal better hope he never meets my sister. She'll tear him several new ones.
====
2846
The captain's going to have to come find me if headquarters wants a report on conditions up here.
====
2848
Take a break, soldier; you've done good work here. See me later and maybe I'll have something for you then.
====
2850
Generals. Hard to believe they were ever real soldiers. They give themselves medals for paper cuts back at base.
====
2851
You're a stranger to the City, I can tell.
====
2852
I've already heard. Maximinus was always hard to collect money from. I bet he died just so he wouldn't have to repay me.
====
2859
Welcome to the Market District, soldier. Interested in helping out the Imperial Army?
====
2860
I've got nothing more for you to deliver to Calreth. I'm staying at my post from now on, no more Deadra hunting for me.
====
2862
Well, at least you're not one of those damned legionaries. They're a little more prickly nowadays. Wonder what that's about ….
====
2863
With these Daedra, death is never final. That's good news for bounty hunters like us, eh?
====
2864
Never in my clan's history has a clan-brother committed a crime so heinous. There is no blood price for this. 

Only death will absolve this atrocity.
====
2865
I will remember Otholug as the bold Orc he was, not the monster whose existence you ended.
====
2866
The sewers, that's where it is! Have you seen it down there, the emperor's crown?
====
2867
Ah. A crown fit only for a Reachman. 

May the Tharns wear crowns of their own; crowns of wrought iron, cinched tight around their scrawny throats!
====
2875
White-Gold Tower is now the gravestone of the Empire!
====
2876
The eternal night of Coldharbour will consume all that you know!
====
2880
Little mortal comes a-calling. Comes to goggle at my devices.
====
2881
Do what you will with my devices, wretch. These halls are filled with those who call me "Master."
====
2883
Someone's going to get hurt!
====
2885
Where have all the weaklings gone? We can't have killed them all.
====
2890
Ready yourself! Daedra are coming through!
====
2891
You turned the tide! We push on!
====
2892
Got instincts like a cave bear in spring-time, don't you? I love it! Keep up the good work.
====
2893
Sewers … hrmph. Overrated if you ask me. Don't need to worry about a horde of Daedra busting out of an outhouse, do you? City folk. 

Look, we could use a hand down here. The sooner we clear these sewers, the sooner we can leave. You in?
====
2894
The Planemeld obverse—it begins!
====
2903
Let me see ... so that is the crime you committed? I was hoping for someone a little more notorious.
====
2906
You pay the bounty, you go free. You do not, I kill you. Simple.
====
2909
You know what you did, you scoundrel! Right? So, um ... pay up, for whatever it was.
====
2912
I am certain you regret your actions. But you must pay a bounty so we all know you are certain.
====
2915
They always send me to collect the bounties because I'm so pleasant! Unless you don't pay that is ....
====
2918
Foul blackguard! You're brought to heel. Will you answer for your crimes?
====
2921
I assume you cannot afford your bounty, you vile delinquent. Am I wrong?
====
2924
There seems to be a bounty hanging over your head, my unlawful friend.
====
2927
I almost walked right by you. Then I remembered your bounty.
====
2930
You want to pay your bounty with what, a guilty expression? The law only takes gold, you fool!
====
2933
Have you learned your lesson, felon? Crime is expensive!
====
2936
I do not mean to bother you, but I am a duly appointed officer of the law and you owe a bounty.
====
2939
I can make these charges disappear ... for a price.
====
2942
We all make mistakes. Some of us do not get caught. Unfortunately, you did.
====
2945
I prefer to handle this in a civilized fashion, but I can get loud if you prefer that approach.
====
2948
You are caught. Pay your bounty and I'll let you go back to whatever gutter you crawled out of.
====
2951
Time to pay the fine. Are you going to need help counting it? Basic arithmetic--a criminal's bane.
====
2954
I don't make the fines. I just collect the bounty. Now pay up or I'll get rough with you.
====
2957
Crime is a dank cloud of noxious vapor. Pay your bounty and let the winds of justice prevail.
====
2960
The fruit of crime is tough and bitter, mud-mouth. It is also costly. Pay your bounty or die.
====
2963
Look, I'm  new at this, so why don't you help me out and just pay the bounty?
====
2966
I've got a great epitaph for your tombstone. 'Did not pay bounty.' Has a nice ring to it.
====
2969
I don't have a problem, you have a problem! You know what your problem is? You committed a crime!
====
2972
My mind is a cloudy bog today. Still, there's no reason we can't settle your bounty peacefully.
====
2975
Take care, or collecting your bounty won't be an option. Bleeding on the ground? That's always an option.
====
2978
Good friend, it seems you forgot to take care of the bounty hanging over you.
====
2981
Will you honor your debt to society and make remunerations for your bounty?
====
2984
Here's the deal. You make a sizeable donation to the 'orphanage' and I'll forget this ever happened.
====
2987
What did you do? No, don't tell me, I'd rather not know. Just pay your bounty and be on your way.
====
2990
Captain says you're a bad person. Pay the bounty or else.
====
2993
Know what we do with criminals around here? Pay your bounty, and you won't have to find out.
====
2996
Such beauty--why must it be so savage? You must pay for your criminal transgressions.
====
2999
All right, I'm warning you! Pay off your bounty or ... or I'm going to .... Just pay your bounty, all right?
====
3002
I've got you now, criminal. Lucky for you, I'm easily distracted by shiny things.
====
3005
Please, please ... refuse to pay. I haven't smashed a felon in a tree's age.
====
3008
As a lawbreaker, you truly are without peer or equal. I almost hate to request your bounty.
====
3011
Everyone plans to get away clean. Then their plan meets reality. Today, I'm reality.
====
3014
In the end, we all pay for our misdeeds. You're lucky to pay for your crimes with gold.
====
3017
Have you seen a criminal around here? I'm supposed to collect a bounty. Oh, it's your bounty!
====
3020
No excuses. I've heard them all. Pay your bounty.
====
3023
I'm sure you're innocent. Everybody is. But I still need to collect your bounty. Sorry!
====
3026
You are the most exciting thing to happen to me in weeks. Now, be good and pay the fine.
====
3029
According to my records, you owe a bounty for alleged criminal activities. Will you pay?
====
3032
Y'ffre knows, I have the patience of a tree. Well? Just pay your bounty!
====
3035
Halt, law-breaker! Don't look at me like that, they make us say it. Look, just pay the bounty, all right?
====
3038
How foolish you are, to think you could get away with a crime! Do you also think to avoid the bounty?
====
3041
I don't like collecting bounties, but it's my job. So how about you pay and we can all relax.
====
3044
I'll never understand criminals. You all get caught, eventually.
====
3047
How depressing. You have a bounty on your head. If you pay it and clear your name, I'll still be sad.
====
3050
The fine assessed for your crime is perfectly reasonable. Will you pay?
====
3053
You look like someone I want to get to know better. A lot better. But I need to collect your bounty first.
====
3056
Look. You know what you did and I do too. It's simple--you pay in gold or you pay in blood.
====
3059
A criminal act starts a dark ripple that spreads across the sea of order. You must make amends.
====
3062
I'm just doing my job. It's nothing personal. But you're on my list and I have to collect your fine.
====
3065
It's an honor to meet you! I'm hardly worthy to demand your bounty. But here I am.
====
3068
As you pay your bounty, I will make a full and accurate record of the transaction.
====
3071
You want to break the law, you deal with me. Pay the bounty.
====
3074
If the hand offends us, I say cut it off! Or I accept gold in lieu of body parts.
====
3077
I don't like this any more than you do, but I-I have to do it. Can you just pay your bounty?
====
3080
I hate to be a bother, but I'd appreciate it if you paid your bounty now.
====
3083
I'm prepared to forget this whole thing if you pay your bounty. No harm done, right?
====
3086
You've reached the crossroads of fate, my friend. Pay in gold or pay in blood.
====
3089
We both know how this works. Try anything and I'll take the bounty out of your hide.
====
3092
You pulled me away from a nice mug of …. Never you mind, just pay your bounty so I can get back.
====
3095
Going to give me a sour look, ay? Well the cost just went up. Cough it up, s'wit!
====
3098
I've met a lot of criminals, but you don't have the look. I have no idea why your name is on my list.
====
3101
Your debt to society must be paid, rapscallion. Will you comply?
====
3104
You pay your bounty, or we find out what kind of pattern your blood makes when it hits the ground.
====
3107
If it were up to me, we'd dispense with this bounty business and kill the lot of you.
====
3110
No need to bow. We don't have to stand on ceremony. Let's just settle your bounty, shall we?
====
3113
You are free to go, as soon as you pay your bounty.
====
3116
You're caught, so it's time to behave yourself. Let's keep this civil.
====
3119
One day I'll meet an outlaw who pays a bounty without complaint. Will this be the day?
====
3122
Bah! All criminals are craven cowards and you're no different! Will you pay in gold or blood?
====
3125
Oh, Dumac take you! I can't tell you how this grates on my patience. Pay your bounty and begone!
====
3128
Stop in the name of the law! What? We have to say that. It's in the regulations.
====
3131
The bounty is an opportunity for you to set yourself right with me and with the gods.
====
3134
Look, I'm only asking because my captain will kill me if I don't. Can I collect your bounty please?
====
3137
I think we should execute criminals on sight, but my captain won't allow it.  He wants your bounty.
====
3140
You need to clear your record and I need to pay my rent, so turn over your bounty, if you please.
====
3143
The criminal's dilemma is easily resolved. Pay the bounty and live to defy the law another day.
====
3146
Guilty? Innocent? This one couldn't care less. I'm just here to collect your bounty.
====
3149
I am the law in this place and you will pay the bounty for your crimes.
====
3152
Evil deeds always come back to haunt you. This bounty is the least of your worries.
====
3155
Lucky for you, this one likes to toy with her prey. After I collect your bounty, of course.
====
3158
You think you're clever, hm? Not clever enough to avoid getting caught. Looks like you owe a bounty.
====
3161
You were caught with your hand in the moon-sugar jar again, weren't you?
====
3164
This one detests being a hagraven, but you do have a bounty hanging over your head. Will you pay?
====
3167
This one smells fear. Oh, wait. That is me. Well, at least one of us has the proper attitude.
====
3170
This one will stand very close and breathe on you until you pay your bounty.
====
3173
Dark moons and dull claws! This one is so tired of confronting criminals! Pay your gold and go away.
====
3176
A bounty has been placed on your person in accordance with local law. This one is here to demand payment.
====
3179
This one loves justice. And gold. Lucky me, I will claim both!
====
3182
You have two options: pay the bounty or face a beating. This one knows which he would choose.
====
3185
I'm not responsible for accidents that happen to those who won't pay their bounty.
====
3191
Some guards might try to squeeze extra gold out of you, but all I ask is that you pay what you owe.
====
3194
I like you, thief. Give me your gold and you'll be free and clear.
====
3197
Didn't your mother teach you right from wrong?
====
3200
Come, wrongdoer, pay up and be quick about it.
====
3206
Crime never pays, sweetheart. That's why I got into law enforcement. Now, let's talk bounties, shall we?
====
3209
Hi! I'm here for your bounty. Come on, pay up! You certainly look like you can afford it.
====
3212
There is no clemency for criminals here. You must pay your bounty, or I will use force.
====
3215
If you don't pay your bounty, I'll make you sing drinking songs with me.
====
3218
My patience wears thin and my pockets are empty. Will you pay your bounty now?
====
3221
It's nothing to be proud of, but it isn't the end of the world, either. Just pay your bounty.
====
3224
All right, lawbreaker, time to pay for your crimes. You are going to pay, right?
====
3227
Don't give me a reason to hurt you. Just pay your bounty and be on your way.
====
3230
The bad news is that you have to pay a fine. The good news is I'm going to get a promotion!
====
3233
I'd pay the bounty for you if I could, but such favors are frowned upon by my superiors.
====
3236
There's a reason I approached you ... Oh! I remember. You're a bad person. You need to pay a fine!
====
3239
Look. If the captain weren't riding my arse, I wouldn't care, but I have to ask for your bounty.
====
3242
You know what? You're such a good sort that I think I'll pay your bounty for you. That was a joke.
====
3245
Fun time's over, you Goblin-kissing bastard! Pay the bounty or this law-dog is going to chew you up!
====
3248
Thought you were gonna get away, eh? You're dumber than I am!
====
3251
Trust me, I enjoy this even less than you do. Pay the fine.
====
3254
Great! Another criminal who hasn't paid the bounty! This is your chance to settle up, troll-breath!
====
3257
The sword of justice cuts clean and true. Pay your bounty or bleed, criminal.
====
3260
Watch yourself. I'm faster after a couple drinks. If you're smart, you'll just pay the bounty.
====
3263
You're too beautiful to be a criminal. I could help you make amends, if you're interested in such things.
====
3266
Pay your bounty or die. There are no other options open to you.
====
3269
Another day, another low-life. Just pay up. I've got better things to do than waste time with you.
====
3272
Pay up, scum.  Don't worry--I guarantee that at least some will make it to your victims.
====
3275
You were naughty. Now you owe a bounty. Says so right here.
====
3278
It doesn't matter if you run. I'm not alone ... we'll all chase you down.
====
3281
Every guard in the region wants to meet you, and I'm the lucky one to catch you first! Now, about your bounty ....
====
3284
Oh boo hoo! Tell me another sob story, you spineless goat! I want your bounty and I want it yesterday!
====
3287
Tell your excuses to someone who cares. I only want your bounty.
====
3290
You face the same predicament as every other criminal. But it all goes away if you pay your bounty.
====
3293
They will sing of your crimes and the spectacular way you died, provided you do not pay me.
====
3296
Pay or die, criminal. You have no other options.
====
3299
There's no need for us to be enemies. I'm sure you had your reasons. But I must collect the bounty.
====
3302
Don't think of running. It's time to pay.
====
3305
Stay calm, my friend. I only ask that you pay your bounty and you can be on your way.
====
3308
I'm just going to keep taunting you until you pay your fine.
====
3311
Pay the fine or I'll have your skin for a cloak.
====
3314
I'm sorry, but what you did was against the law, and now I need to collect a bounty.
====
3317
Your crime spree is through. I'll have your bounty now.
====
3320
You are found in violation of the criminal statutes of this fair land. You must pay a bounty.
====
3323
Deep down you're a good person--I can tell. Here's your chance to prove it.
====
3326
Blood and blades! I am so tired of confronting criminals! Pay your gold and go away.
====
3329
Rejoice, criminal, for I have come to clear your name! Make recompense for your bounty, please.
====
3332
There are always options. Pay your bounty or face a beating. Which will you choose?
====
3343
I have to believe that more of our brothers and sisters found refuge out there. If only we could make contact! We may have the numbers to turn the tide.
====
3358
Failure will not be accepted!
====
3361
Make them believe that they have won, and they will never attack.
====
3364
May a thousand thousand more of these animals fall to my blades.
====
3367
I pity the Dremora. They cannot comprehend the majesty of the Xivkyn.
====
3370
Scamps! I need more scamps!
====
3378
There's a nice bounty on you. Guard!
====
3379
Get out of here, lawbreaker.
====
3380
You're a cold-blooded killer!
====
3384
You're not planning something illegal, are you?
====
3385
Call the guard, there's a thief in our midst.
====
3396
Even the stars turn a blind eye from time to time.
====
3399
Xarxes knows your deeds, monster.
====
3400
Auri-El's armored scales, another petty criminal.
====
3401
Stendarr have mercy on us! Someone call the Guard!
====
3404
Please, there's no need to get violent.
====
3405
I'll call the Guard if you try anything, by Stendarr.
====
3406
You stole that? You won't get away with it. Guard!
====
3420
You won't get away with this!
====
3421
Guard! Apprehend that fool!
====
3425
I assure you, my lips are sealed.
====
3426
What in Y'ffre's name are you doing?
====
3427
Guard! There's a thief here!
====
3443
Lorkhan take you, murderer!
====
3462
There's a nice bounty on you. Guard!
====
3463
Get out of here, lawbreaker.
====
3464
You're a cold-blooded killer!
====
3468
You're not planning something illegal, are you?
====
3469
Call the guard, there's a thief in our midst.
====
3480
Even the stars turn a blind eye from time to time.
====
3483
Xarxes knows your deeds, monster.
====
3484
Auri-El's armored scales, another petty criminal.
====
3485
Stendarr have mercy on us! Someone call the Guard!
====
3488
Please, there's no need to get violent.
====
3489
I'll call the Guard if you try anything, by Stendarr.
====
3490
You stole that? You won't get away with it. Guard!
====
3504
You won't get away with this!
====
3505
Guard! Apprehend that fool!
====
3509
I assure you, my lips are sealed.
====
3510
What in Y'ffre's name are you doing?
====
3511
Guard! There's a thief here!
====
3527
Lorkhan take you, murderer!
====
3543
I saw nothing. Not a thing.
====
3547
You certainly like racking up bounties, don't you?
====
3550
Don't force me to hurt you.
====
3551
I have nothing to say about any of this.
====
3552
If you keep that up, I'm going to call for a guard.
====
3553
Save me from that criminal.
====
3564
I have my own worries to deal with.
====
3567
Have you seen the size of the bounty on your head?
====
3568
You're a criminal? I am not impressed.
====
3572
I know how to mind my own business.
====
3573
What are you thinking, you fool?
====
3574
There's a bounty on your head now.
====
3585
I have better things to do.
====
3589
Crime is not tolerated here.
====
3590
By the stars, somone's been slain.
====
3593
I won't report you. I promise.
====
3594
I get the feeling I might have to call the guard.
====
3606
Carry on. I won't stop you.
====
3609
A crime most foul has been committed!
====
3610
Guards, there's been a crime!
====
3614
Have mercy. I can keep quiet.
====
3615
Your intentions are clear, and they are clearly bad.
====
3616
We do not tolerate thieves. Guards!
====
3627
I saw nothing. Not a thing.
====
3631
You certainly like racking up bounties, don't you?
====
3634
Don't force me to hurt you.
====
3635
I have nothing to say about any of this.
====
3636
If you keep that up, I'm going to call for a guard.
====
3637
Save me from that criminal.
====
3648
I have my own worries to deal with.
====
3651
Have you seen the size of the bounty on your head?
====
3652
You're a criminal? I'm not impressed.
====
3656
I know how to mind my own business.
====
3657
What are you thinking, you fool?
====
3658
There's a bounty on your head now.
====
3669
I have better things to do.
====
3673
Crime is not tolerated here.
====
3674
By the stars, somone's been slain.
====
3677
I won't report you. I promise.
====
3678
I get the feeling I might have to call the guard.
====
3690
Carry on. I won't stop you.
====
3693
A crime most foul has been committed!
====
3694
Guards, there's been a crime!
====
3698
Have mercy. I can keep quiet.
====
3699
Your intentions are clear, and they are clearly bad.
====
3700
We do not tolerate thieves. Guards!
====
3711
I will not condone your actions, nor will I condemn.
====
3714
A crime has been committed.
====
3715
You make my skin dry, criminal.
====
3716
It's a foul crime to take a life.
====
3718
Leave this place and never return.
====
3719
May my tongue be tied if I speak of this.
====
3720
You are not being very subtle.
====
3732
Go on. I won't stand in your way.
====
3735
The guards will not allow this.
====
3736
If I did not alert the guard, I would be as guilty as you.
====
3737
Please. There is no moisture in killing me.
====
3739
Look what you've done now! You better run!
====
3740
Are you going to hurt me? Please don't.
====
3741
I erect the spine of suspicion. Perhaps you should go.
====
3742
The guards' patience is dry for thieves.
====
3753
You go your way, and I'll go mine.
====
3756
I saw what you did. Someone call the guard.
====
3757
Even small crimes ought to be punished.
====
3758
How dare you kill someone.
====
3760
Why would you want to hurt me?
====
3761
Please, I am not involved in this.
====
3762
I would not cause trouble if I were you.
====
3763
A shameful deed! Someone call the guard.
====
3777
Sometimes the tree is rotten at the root.
====
3778
You are a wicked person. I hope the Guard arrests you.
====
3779
Fearful wind and dark skies, there's a killer on the loose.
====
3781
Leave me in peace. I am not involved.
====
3782
I have done nothing wrong.
====
3783
The eyes of nature are always watching.
====
3784
My scales are tingling. There must be a thief in our midst.
====
3795
I will not condone your actions, nor will I condemn.
====
3798
A crime has been committed.
====
3799
You make my skin dry, criminal.
====
3800
It's a foul crime to take a life.
====
3802
Leave this place and never return.
====
3803
May my tongue be tied if I speak of this.
====
3804
You are not being very subtle.
====
3816
Go on. I won't stand in your way.
====
3819
The guards will not allow this.
====
3820
If I did not alert the guard, I would be as guilty as you.
====
3821
Please. There is no moisture in killing me.
====
3823
Look what you've done now! You better run!
====
3824
Are you going to hurt me? Please don't.
====
3825
I erect the spine of suspicion. Perhaps you should go.
====
3826
The guards' patience is dry for thieves.
====
3837
You go your way, and I'll go mine.
====
3840
I saw what you did. Someone call the guard.
====
3841
Even small crimes ought to be punished.
====
3842
How dare you kill someone.
====
3844
Why would you want to hurt me?
====
3845
Please, I am not involved in this.
====
3846
I would not cause trouble if I were you.
====
3847
A shameful deed! Someone call the guard.
====
3861
Sometimes the tree is rotten at the root.
====
3862
You are a wicked person. I hope the Guard arrests you.
====
3863
Fearful wind and dark skies, there's a killer on the loose.
====
3865
Leave me in peace. I am not involved.
====
3866
I have done nothing wrong.
====
3867
The eyes of nature are always watching.
====
3868
My scales are tingling. There must be a thief in our midst.
====
3879
As long as you leave me be, I don't care what you do.
====
3883
Your crime has been witnessed.
====
3884
I saw a murder, right in front of my eyes.
====
3887
You have no reason to be concerned about me.
====
3888
I'll send for the guards if you keep that up.
====
3889
Oh, where are the guards when you really need them?
====
3900
I have my own problems right now.
====
3903
With a bounty that large, I might try to capture you myself.
====
3904
A criminal is like a thorn. Hard to see until you step on it.
====
3905
I can't believe what you just did.
====
3908
I have one rule: Never get involved.
====
3909
You are a very bad person.
====
3921
Maybe the law was broken, maybe it wasn't.
====
3924
Stop, you! The guards will hear of this!
====
3925
There are no shortcuts in the law.
====
3926
An innocent creature slaughtered. You will pay.
====
3929
Just go away. No one has to know.
====
3930
I would reconsider, if I were you.
====
3931
You poached from another's nest. I saw.
====
3942
Why alert the guards? Sithis will see you punished.
====
3945
Guards--hurry! Don't let them escape!
====
3946
The guards will know of this.
====
3947
By the Egg! Someone's been killled!
====
3951
This doesn't seem like a good idea.
====
3963
As long as you leave me be, I don't care what you do.
====
3967
Your crime has been witnessed.
====
3968
I saw a murder, right in front of my eyes.
====
3971
You have no reason to be concerned about me.
====
3972
I'll send for the guards if you keep that up.
====
3973
Oh, where are the guards when you really need them?
====
3984
I have my own problems right now.
====
3987
With a bounty that large, I might try to capture you myself.
====
3988
A criminal is like a thorn. Hard to see until you step on it.
====
3989
I can't believe what you just did.
====
3992
I have one rule: Never get involved.
====
3993
You are a very bad person.
====
4005
Maybe the law was broken, maybe it wasn't.
====
4008
Stop, you! The guards will hear of this!
====
4009
There are no shortcuts in the law.
====
4010
An innocent creature slaughtered. You will pay.
====
4013
Just go away. No one has to know.
====
4014
I would reconsider, if I were you.
====
4015
You poached from another's nest. I saw.
====
4026
Why alert the guards? Sithis will see you punished.
====
4029
Guards--hurry! Don't let them escape!
====
4030
The guards will know of this.
====
4031
By the Egg! Someone's been killled!
====
4035
This doesn't seem like a good idea.
====
4047
The law, you say? Never heard of it.
====
4050
Some things I can ignore, but not that.
====
4051
Sorry friend, I can't look the other way on this one.
====
4052
That was cruel. The guards will see you answer for it.
====
4054
I'll walk away if you will.
====
4056
I hate to call the guards, but I will if you make me.
====
4057
Baan Dar's shame! You should've known you'd get caught.
====
4068
If you're waiting for me to raise an alarm, keep waiting.
====
4071
You've gone and stepped in it now.
====
4072
You might think it's harmless, but the guards won't.
====
4073
I saw that. It was murder, plain and simple.
====
4075
You're scaring me. Stay back!
====
4077
Did you buy a Baandari invisibility potion? It's not working.
====
4078
I applaud your effort. I still have to report you though.
====
4093
What do you think you're doing?
====
4094
Guard! There's been a murder!
====
4097
I'm not looking for any trouble.
====
4098
You should lay off the skooma, friend.
====
4099
Thief! There's a thief here!
====
4118
Hey, we all have to make a living, right?
====
4119
Quit it, you sneaky viper!
====
4131
The law, you say? Never heard of it.
====
4134
Some things I can ignore, but not that.
====
4135
Sorry friend, I can't look the other way on this one.
====
4136
That was cruel. The guards will see you answer for it.
====
4138
I'll walk away if you will.
====
4140
I hate to call the guards, but I will if you make me.
====
4141
Baan Dar's shame! You should've known you'd get caught.
====
4152
If you're waiting for me to raise an alarm, keep waiting.
====
4155
You've gone and stepped in it now.
====
4156
You might think it's harmless, but the guards won't.
====
4157
I saw that. It was murder, plain and simple.
====
4159
You're scaring me. Stay back!
====
4161
Did you buy a Baandari invisibility potion? It's not working.
====
4162
I applaud your effort. I still have to report you though.
====
4177
What do you think you're doing?
====
4178
Guard! There's been a murder!
====
4181
I'm not looking for any trouble.
====
4182
You should lay off the skooma, friend.
====
4183
Thief! There's a thief here!
====
4202
Hey, we all have to make a living, right?
====
4203
Quit it, you sneaky viper!
====
4215
You do your thing, and I'll do mine.
====
4219
Guards! Lawbreaker on the loose!
====
4220
Guards! Come quick! There's a killer on the loose!
====
4222
Don't wave your weapon around here.
====
4223
Rule one: Don't eat plants. Rule two: Don't snitch. I follow both, I swear!
====
4224
The Guard can't see you, but I can.
====
4225
You can't just take things that aren't yours.
====
4236
Judge not, lest you get your throat cut. Or something like that.
====
4239
You think you can get away with that? I'm calling the guard.
====
4240
Why does everyone think the law doesn't apply to them?
====
4241
Y'ffre save us! That person just killed someone!
====
4243
Stay away. Blood makes me squeamish.
====
4244
I don't want anything to do with this.
====
4246
Guards, a thief! Apprehend them at once!
====
4257
I make it a habit to mind my own business.
====
4260
That's another mark against your record.
====
4264
You wouldn't hurt a Wood Elf, would you?
====
4265
No need to worry about me, I'm scared of my own shadow.
====
4266
I might alert the guards to your actions.
====
4267
Oh bother, never a guard when you really need one.
====
4278
I have enough problems as it is.
====
4281
You might as well wear a sign when you have a bounty that big.
====
4282
It's almost a crime to call that a crime.
====
4283
A murder, right out in the open?
====
4285
Death is too good for me, friend.
====
4286
I have one rule: Mind my own business.
====
4287
Some people think the law doesn't apply to them.
====
4288
Help, that's a wanted criminal.
====
4299
You do your thing, and I'll do mine.
====
4303
Guards! Lawbreaker on the loose!
====
4304
Guards! Come quick! There's a killer on the loose!
====
4306
Don't wave your weapon around here.
====
4307
Rule one: Don't eat plants. Rule two: Don't snitch. I follow both, I swear!
====
4308
The Guard can't see you, but I can.
====
4309
You can't just take things that aren't yours.
====
4320
Judge not, lest you get your throat cut. Or something like that.
====
4323
You think you can get away with that? I'm calling the guard.
====
4324
Why does everyone think the law doesn't apply to them?
====
4325
Y'ffre save us! That person just killed someone!
====
4327
Stay away. Blood makes me squeamish.
====
4328
I don't want anything to do with this.
====
4330
Guards, a thief! Apprehend them at once!
====
4341
I make it a habit to mind my own business.
====
4344
That's another mark against your record.
====
4348
You wouldn't hurt a Wood Elf, would you?
====
4349
No need to worry about me, I'm scared of my own shadow.
====
4350
I might alert the guards to your actions.
====
4351
Oh bother, never a guard when you really need one.
====
4362
I have enough problems as it is.
====
4365
You might as well wear a sign when you have a bounty that big.
====
4366
It's almost a crime to call that a crime.
====
4367
A murder, right out in the open?
====
4369
Death is too good for me, friend.
====
4370
I have one rule: Mind my own business.
====
4371
Some people think the law doesn't apply to them.
====
4372
Help, that's a wanted criminal.
====
4383
You got away with it … for now.
====
4387
Seems silly to gain a bounty for that, but you will.
====
4388
Wait, please don't kill me. Guard!
====
4391
No need to get violent. I saw nothing.
====
4392
You do know I can see you?
====
4393
Don't expect me to look the other way. I saw that.
====
4404
Eh. I'm too tired to deal with the guard.
====
4407
Looks like we need the Guard here.
====
4408
For the love of Mara, did you really have to do that?
====
4409
Someone will have to clean that up. Guard!
====
4411
Look what you did. You better run!
====
4413
You're acting rather suspicious.
====
4428
How could you do such a thing?
====
4429
Of all the outrageous--Guard!
====
4433
I won't tell anyone what you did, as long as you leave!
====
4434
Knock that off, all right?
====
4435
Call the Guard, there's a thief here!
====
4446
Best leave me alone, lawbreaker.
====
4449
The wicked never prosper, you wretch!
====
4450
Don't try to run, you cad!
====
4451
There's a killer on the loose!
====
4454
I don't want any trouble. Just leave and we're square!
====
4455
I see you, so quit those shennanigans!
====
4456
Help! There's a thief here!
====
4467
You got away with it … for now.
====
4471
Seems silly to gain a bounty for that, but you will.
====
4472
Wait, please don't kill me. Guard!
====
4475
No need to get violent. I saw nothing.
====
4476
You do know I can see you?
====
4477
Don't expect me to look the other way. I saw that.
====
4488
Eh. I'm too tired to deal with the guard.
====
4491
Looks like we need the Guard here.
====
4492
For the love of Mara, did you really have to do that?
====
4493
Someone will have to clean that up. Guard!
====
4495
Look what you did. You better run!
====
4497
You're acting rather suspicious.
====
4512
How could you do such a thing?
====
4513
Of all the outrageous--Guard!
====
4517
I won't tell anyone what you did, as long as you leave!
====
4518
Knock that off, all right?
====
4519
Call the Guard, there's a thief here!
====
4530
Best leave me alone, lawbreaker.
====
4533
The wicked never prosper, you wretch!
====
4534
Don't try to run, you cad!
====
4535
There's a killer on the loose!
====
4538
I don't want any trouble. Just leave and we're square!
====
4539
I see you, so quit those shennanigans!
====
4540
Help! There's a thief here!
====
4551
You got away with it … for now.
====
4554
Did you really think you'd get away with it? You won't!
====
4555
You'll pay the bounty for that. You certainly will.
====
4559
No need to get violent. I saw nothing!
====
4560
Whatever you're planning, you might want to reconsider.
====
4561
Don't expect me to look the other way. I saw that.
====
4572
Meh. I'm too tired to call the guard.
====
4575
You can't do that--not here!
====
4576
For the love of Mara, did you really have to do that?
====
4577
Please, you don't have to kill me too!
====
4579
Look what you've done now! You better run!
====
4580
Please don't hurt me. I'll be quiet.
====
4581
You're acting rather suspicious.
====
4593
Just another day on the dung-heap ….
====
4597
Hold right there, villain.
====
4601
I've got nothing to do with this!
====
4602
You're acting very suspicious.
====
4614
Not how I would have done it ….
====
4617
Were you raised by ogres? Guard!
====
4619
Akatosh preserve us. Someone's been slain!
====
4621
Trust me, you don't want this. Back off!
====
4622
I'm staying out of it, all right?
====
4623
Keep it up and I'm calling the guards.
====
4624
Let's see what the guards have to say about this!
====
4635
You got away with it … for now.
====
4638
Did you really think you'd get away with it? You won't!
====
4639
You'll pay the bounty for that. You certainly will.
====
4643
No need to get violent. I saw nothing!
====
4644
Whatever you're planning, you might want to reconsider.
====
4645
Don't expect me to look the other way. I saw that.
====
4656
Meh. I'm too tired to call the guard.
====
4659
You can't do that--not here!
====
4660
For the love of Mara, did you really have to do that?
====
4661
Please, you don't have to kill me too!
====
4663
Look what you've done now! You better run!
====
4664
Please don't hurt me. I'll be quiet.
====
4665
You're acting rather suspicious.
====
4677
Just another day on the dung-heap ….
====
4681
Hold right there, villain.
====
4685
I've got nothing to do with this!
====
4686
You're acting very suspicious.
====
4698
Not how I would have done it ….
====
4701
Were you raised by ogres? Guard!
====
4703
Akatosh preserve us. Someone's been slain!
====
4705
Trust me, you don't want this. Back off!
====
4706
I'm staying out of it, all right?
====
4707
Keep it up and I'm calling the guards.
====
4708
Let's see what the guards have to say about this!
====
4719
Your business is your own and none of my concern.
====
4722
Listen, s'wit, there's a bounty on your head.
====
4723
Not only did you commit a crime, you were caught in the act.
====
4724
A slayer of innocents walks free.
====
4726
You must have better things to do than kill me.
====
4727
As far as I'm concerned, this is a matter for you and the Three.
====
4728
The Three know what you're up to and so do the guards.
====
4729
If you must be a criminal, try not to be so … common.
====
4740
I have burdens of my own to handle.
====
4743
A bounty that big certainly makes a tempting target.
====
4744
A common criminal? I'm not impressed.
====
4745
Do my eyes deceive me? You commit murder and walk free?
====
4747
Please, I'd rather not have any of my bones broken.
====
4748
I want nothing to do with this, so leave me be.
====
4749
And what crime do you plan to commit today, friend?
====
4750
Your face is going to look good on a wanted poster.
====
4764
Don't let this s'wit get away!
====
4765
Mephala's garters, call the Guards!
====
4766
Someone stop that murderer!
====
4769
I don't want to get involved!
====
4770
You're acting awfully suspicious ….
====
4782
Ugh. I haven't time for this.
====
4785
This fetcher's broken the law!
====
4786
Hey! What did you do that for?
====
4787
There's been a murder! Help!
====
4791
You're making a fool of yourself.
====
4803
Your business is your own and none of my concern.
====
4806
Listen, s'wit, there's a bounty on your head.
====
4807
Not only did you commit a crime, you were caught in the act.
====
4808
A slayer of innocents walks free.
====
4810
You must have better things to do than kill me.
====
4811
As far as I'm concerned, this is a matter for you and the Three.
====
4812
The Three know what you're up to and so do the guards.
====
4813
If you must be a criminal, try not to be so … common.
====
4824
I have burdens of my own to handle.
====
4827
A bounty that big certainly makes a tempting target.
====
4828
A common criminal? I'm not impressed.
====
4829
Do my eyes deceive me? You commit murder and walk free?
====
4831
Please, I'd rather not have any of my bones broken.
====
4832
I want nothing to do with this, so leave me be.
====
4833
And what crime do you plan to commit today, friend?
====
4834
Your face is going to look good on a wanted poster.
====
4848
Don't let this s'wit get away!
====
4849
Mephala's garters, call the Guards!
====
4850
Someone stop that murderer!
====
4853
I don't want to get involved!
====
4854
You're acting awfully suspicious ….
====
4866
Ugh. I haven't time for this.
====
4869
This fetcher's broken the law!
====
4870
Hey! What did you do that for?
====
4871
There's been a murder! Help!
====
4875
You're making a fool of yourself.
====
4887
I'd turn you in, but I'm just too busy.
====
4890
I saw that, s'wit, and I'm reporting it.
====
4892
Dumac take you, you … you killer!
====
4896
Stop acting like a flat-head.
====
4897
I saw you take it. Don't deny it, thief.
====
4908
What? Someone committed a crime? I missed it.
====
4911
Scourge take you, criminal!
====
4912
It may seem harmless to you, but it's still a crime.
====
4913
Someone--help! There's a killer!
====
4917
The guards can be here in a matter of seconds.
====
4918
Only a weakling steals. You'll get what you deserve.
====
4929
Keep to your own problems, flat-head.
====
4932
Why won't the guards do something?
====
4933
Am I supposed to be impressed with your crimes?
====
4934
Who would do such a horrible thing!
====
4936
Dear gods, get away from me!
====
4937
Clearly, you are a very scary person. I'm not going to interfere with you.
====
4938
What are you doing, troublemaker?
====
4939
That's not yours. Guards, stop them.
====
4950
This simply does not concern me.
====
4953
Arrest that villain at once!
====
4954
Help! There's a crime in progress!
====
4955
Quick! Stop them! They just killed a person!
====
4957
Leave me be. What did I ever do to you?
====
4958
Honor to you.  I'm not your enemy.
====
4959
I see you, snooping around, looking for trouble.
====
4971
I'd turn you in, but I'm just too busy.
====
4974
I saw that, s'wit, and I'm reporting it.
====
4976
Dumac take you, you … you killer!
====
4980
Stop acting like a flat-head.
====
4981
I saw you take it. Don't deny it, thief.
====
4992
What? Someone committed a crime? I missed it.
====
4995
Scourge take you, criminal!
====
4996
It may seem harmless to you, but it's still a crime.
====
4997
Someone--help! There's a killer!
====
5001
The guards can be here in a matter of seconds.
====
5002
Only a weakling steals. You'll get what you deserve.
====
5013
Keep to your own problems, flat-head.
====
5016
Why won't the guards do something?
====
5017
Am I supposed to be impressed with your crimes?
====
5018
Who would do such a horrible thing!
====
5020
Dear gods, get away from me!
====
5021
Clearly, you are a very scary person. I'm not going to interfere with you.
====
5022
What are you doing, troublemaker?
====
5023
That's not yours. Guards, stop them.
====
5034
This simply does not concern me.
====
5037
Arrest that villain at once!
====
5038
Help! There's a crime in progress!
====
5039
Quick! Stop them! They just killed a person!
====
5041
Leave me be. What did I ever do to you?
====
5042
Honor to you.  I'm not your enemy.
====
5043
I see you, snooping around, looking for trouble.
====
5055
This one's fur stays clean.
====
5058
This one should claw your eyes out for what you've done.
====
5059
Guard. Come quickly. I've spotted a lawbreaker!
====
5060
Guards! There has been a killing.
====
5062
Please, no trouble! This one's tail is quite delicate!
====
5063
This one promises not to tell a soul!
====
5064
I warn you: I am on good terms with the guard.
====
5065
Are the guards asleep? I just witnessed a theft.
====
5076
If I reported every crime I saw, I would never leave the guard house.
====
5079
This one has done some bad things, but not that bad.
====
5080
Unfortunately, I must report you, lawbreaker.
====
5081
Please, this one does not wish to die.
====
5083
Please don't swing your weapon at me!
====
5084
Crime? What crime? This one saw no crime!
====
5085
Keep skulking. I will stand here, sharpening my claws.
====
5086
Guards! Someone's been burgled!
====
5100
You broke the law, and didn't cut me in? Guards!
====
5105
Your secret is safe with me.
====
5106
This one hopes you are not planning to do anything foolish.
====
5107
You clawless runt--come back with that!
====
5118
Sleek. Keep up the good work, walker.
====
5127
You are acting very suspiciously, walker.
====
5139
This one's fur stays clean.
====
5142
This one should claw your eyes out for what you've done.
====
5143
Guard. Come quickly. I've spotted a lawbreaker!
====
5144
Guards! There has been a killing.
====
5146
Please, no trouble! This one's tail is quite delicate!
====
5147
This one promises not to tell a soul!
====
5148
I warn you: I am on good terms with the guard.
====
5149
Are the guards asleep? I just witnessed a theft.
====
5160
If I reported every crime I saw, I would never leave the guard house.
====
5163
This one has done some bad things, but not that bad.
====
5164
Unfortunately, I must report you, lawbreaker.
====
5165
Please, this one does not wish to die.
====
5167
Please don't swing your weapon at me!
====
5168
Crime? What crime? This one saw no crime!
====
5169
Keep skulking. I will stand here, sharpening my claws.
====
5170
Guards! Someone's been burgled!
====
5184
You broke the law, and didn't cut me in? Guards!
====
5189
Your secret is safe with me.
====
5190
This one hopes you are not planning to do anything foolish.
====
5191
You clawless runt--come back with that!
====
5202
Sleek. Keep up the good work, walker.
====
5211
You are acting very suspiciously, walker.
====
5223
Your crime is your own business.
====
5226
Don't let the unclawed criminal escape.
====
5227
The guards will make you pay.
====
5228
Someone signal the guards.
====
5231
Your crime is none of my business.
====
5232
Fair warning, I am friends with the guard.
====
5244
The moons are silent and so am I.
====
5247
This one knows a law has been broken.
====
5248
Won't someone do something?
====
5251
Moons protect me from this criminal.
====
5252
This one is as silent as a windless night.
====
5253
I'll call the guard if you keep that up.
====
5265
Why should I ruffle my fur about this?
====
5268
Help! There's a terrible criminal among us!
====
5269
Criminals these days have no ambition.
====
5270
I do not like all this bloodshed.
====
5272
Why would you want to hurt me?
====
5273
I won't call the guards. Just leave me alone.
====
5274
Careful you don't fall afoul of the law, walker.
====
5275
Put that back! It doesn't belong to you!
====
5286
We've all broken the law from time to time. Who am I to judge?
====
5289
I can't bear to look. Please tell me someone stopped that criminal.
====
5290
Where are the guards when you need them?
====
5291
Killer! Someone come quickly.
====
5293
Please, I have too much to live for!
====
5294
Please, don't bring me into this!
====
5295
Think carefully before you do something unwise.
====
5296
Why would someone take something that doesn't belong to them?
====
5307
Your crime is your own business.
====
5310
Don't let the unclawed criminal escape.
====
5311
The guards will make you pay.
====
5312
Someone signal the guards.
====
5315
Your crime is none of my business.
====
5316
Fair warning, I'm friends with the guard.
====
5328
The moons are silent and so am I.
====
5331
This one knows a law has been broken.
====
5332
Won't someone do something?
====
5335
Moons protect me from this criminal.
====
5336
This one is as silent as a windless night.
====
5337
I'll call the guard if you keep that up.
====
5349
Why should I ruffle my fur about this?
====
5352
Help! There's a terrible criminal among us!
====
5353
Criminals these days have no ambition.
====
5354
I do not like all this bloodshed.
====
5356
Why would you want to hurt me?
====
5357
I won't call the guards. Just leave me alone.
====
5358
Careful you don't fall afoul of the law, walker.
====
5359
Put that back! It doesn't belong to you!
====
5370
We've all broken the law from time to time. Who am I to judge?
====
5373
I can't bear to look. Please tell me someone stopped that criminal.
====
5374
Where are the guards when you need them?
====
5375
Killer! Someone come quickly.
====
5377
Please, I have too much to live for!
====
5378
Please, don't bring me into this!
====
5379
Think carefully before you do something unwise.
====
5380
Why would someone take something that doesn't belong to them?
====
5391
Don't mind me, troll-breath. I don't care what you're up to.
====
5394
Hey horker, did you know there's a bounty on your head?
====
5395
I witnessed your criminal actions, horker.
====
5398
I prefer death over watching you do that.
====
5399
Look, I won't remember any of this in the morning.
====
5400
Who's totally obvious, guilty as sin, and drinks milk? Three guesses.
====
5412
I have enough problems, so let's say I never saw a thing.
====
5415
I find your bounty almost as tempting as a fine mead.
====
5416
The guards are going to want to talk to you, horker.
====
5417
You didn't really plan to kill that person, did you?
====
5420
I know how to keep my mouth shut. I'm no skeever!
====
5421
So, what crime's on your agenda today, horker?
====
5422
Did you plan to become a wanted criminal today?
====
5436
You'll pay a high price for that, you skeever!
====
5441
I want nothing to do with this.
====
5442
You're making a fool of yourself.
====
5443
Think you can get away with stealing, eh? Guards!
====
5454
I don't have time for this.
====
5459
There's a murderer on the loose!
====
5462
Lets just forget the whole thing, eh?
====
5463
Is this what you look like when you sneak? Ha! Hilarious.
====
5464
Don't let that greedy skeever get away!
====
5475
Don't mind me, troll-breath. I don't care what you're up to.
====
5478
Hey horker, did you know there's a bounty on your head?
====
5479
I witnessed your criminal actions, horker.
====
5482
I prefer death over watching you do that.
====
5483
Look, I won't remember any of this in the morning.
====
5484
Who's totally obvious, guilty as sin, and drinks milk? Three guesses.
====
5496
I have enough problems, so let's say I never saw a thing.
====
5499
I find your bounty almost as tempting as a fine mead.
====
5500
The guards are going to want to talk to you, horker.
====
5501
You didn't really plan to kill that person, did you?
====
5504
I know how to keep my mouth shut. I'm no skeever!
====
5505
So, what crime's on your agenda today, horker?
====
5506
Did you plan to become a wanted criminal today?
====
5520
You'll pay a high price for that, you skeever!
====
5525
I want nothing to do with this.
====
5526
You're making a fool of yourself.
====
5527
Think you can get away with stealing, eh? Guards!
====
5538
I don't have time for this.
====
5543
There's a murderer on the loose!
====
5546
Lets just forget the whole thing, eh?
====
5547
Is this what you look like when you sneak? Ha! Hilarious.
====
5548
Don't let that greedy skeever get away!
====
5559
Do as you wish, I don't care.
====
5562
Don't let the snowbacked criminal escape.
====
5566
Don't touch me or I'll scream.
====
5567
Your crime is none of my concern.
====
5568
I'm friends with the guard, just so you know.
====
5580
I never talk to guards anyway.
====
5583
I know a law has been broken.
====
5584
I want to watch when the guards catch you.
====
5585
By Stuhn's iron shield, a murder!
====
5587
Kyne protect me from this criminal.
====
5588
I can be as silent as a winter night.
====
5589
I'll call the guard if you do anything rash.
====
5590
You won't get away with that.
====
5601
I'd rather stay out of other people's problems.
====
5604
Won't someone do something about that lawbreaker?
====
5605
I wish people would just abide by the law.
====
5608
You think you're tough, attacking me?
====
5609
I can't bear to watch this.
====
5610
What exactly do you think you're doing?
====
5611
Shor's bones, what kind of mischief is this?
====
5622
If this is how you choose to live, who am I to judge?
====
5625
I can't believe what I'm seeing. Call the guard.
====
5626
Shor's bones, if you're going to commit a crime, why not do something big?
====
5627
To Sovngarde with you, murderer.
====
5629
I hope a mammoth tramples you!
====
5630
Don't drag me into this. I don't want to get hurt.
====
5631
Why must you linger where you're not welcome?
====
5632
You won't get away with this, thief.
====
5643
Do as you wish, I don't care.
====
5646
Don't let the snowbacked criminal escape.
====
5650
Don't touch me or I'll scream.
====
5651
Your crime is none of my concern.
====
5652
I'm friends with the guard, just so you know.
====
5664
I never talk to guards anyway.
====
5667
I know a law has been broken.
====
5668
I want to watch when the guards catch you.
====
5669
By Stuhn's iron shield, a murder!
====
5671
Kyne protect me from this criminal.
====
5672
I can be as silent as a winter night.
====
5673
I'll call the guard if you do anything rash.
====
5674
You won't get away with that.
====
5685
I'd rather stay out of other people's problems.
====
5688
Won't someone do something about that lawbreaker?
====
5689
I wish people would just abide by the law.
====
5692
You think you're tough, attacking me?
====
5693
I can't bear to watch this.
====
5694
What exactly do you think you're doing?
====
5695
Shor's bones, what kind of mischief is this?
====
5706
If this is how you choose to live, who am I to judge?
====
5709
I can't believe what I'm seeing. Call the guard.
====
5710
Shor's bones, if you're going to commit a crime, why not do something big?
====
5711
To Sovngarde with you, murderer.
====
5713
I hope a mammoth tramples you!
====
5714
Don't drag me into this. I don't want to get hurt.
====
5715
Why must you linger where you're not welcome?
====
5716
You won't get away with this, thief.
====
5730
There was no honor in that.
====
5731
Petty crime, petty criminal. The guard will get you.
====
5732
Not my place to stop you, but the guards will.
====
5734
Stick around and you'll get caught.
====
5735
I'm not going to stop you, that's for sure.
====
5737
You just got yourself a bounty, thief.
====
5748
What you do isn't my problem.
====
5751
You shouldn't have done that!
====
5753
That wasn't a good kill. It was cowardly.
====
5755
Don't just stand there. Run!
====
5756
You don't see me, and I don't see you.
====
5757
Are you really going to try that? You'll get caught.
====
5769
Me and the guard aren't on speaking terms.
====
5772
Get out of here before I call the guard on you, monster.
====
5773
I won't beat your lawbreaking hide. That's the Guard's job.
====
5774
I can't believe they'd kill someone out in the open like that.
====
5777
There's no reason we need to be enemies.
====
5778
Are you sure you want to do that?
====
5779
You think you can steal and get away with it?
====
5790
Me? Get involved? Forget it.
====
5793
You won't do that again. Guard!
====
5794
Somebody better stop them before they get away.
====
5795
You just killed someone in cold blood!
====
5797
Why is it that everyone wants to fight you when you're an Orc?
====
5798
Just leave me alone. This isn't my fight.
====
5799
There's nothing secret around here.
====
5800
There's nothing I hate more than a thief.
====
5814
There was no honor in that.
====
5815
Petty crime, petty criminal. The guard will get you.
====
5816
Not my place to stop you, but the guards will.
====
5818
Stick around and you'll get caught.
====
5819
I'm not going to stop you, that's for sure.
====
5821
You just got yourself a bounty, thief.
====
5832
What you do isn't my problem.
====
5835
You shouldn't have done that!
====
5837
That wasn't a good kill. It was cowardly.
====
5839
Don't just stand there. Run!
====
5840
You don't see me, and I don't see you.
====
5841
Are you really going to try that? You'll get caught.
====
5853
Me and the guard aren't on speaking terms.
====
5856
Get out of here before I call the guard on you, monster.
====
5857
I won't beat your lawbreaking hide. That's the Guard's job.
====
5858
I can't believe they'd kill someone out in the open like that.
====
5861
There's no reason we need to be enemies.
====
5862
Are you sure you want to do that?
====
5863
You think you can steal and get away with it?
====
5874
Me? Get involved? Forget it.
====
5877
You won't do that again. Guard!
====
5878
Somebody better stop them before they get away.
====
5879
You just killed someone in cold blood!
====
5881
Why is it that everyone wants to fight you when you're an Orc?
====
5882
Just leave me alone. This isn't my fight.
====
5883
There's nothing secret around here.
====
5884
There's nothing I hate more than a thief.
====
5895
That's your business, as far as I'm concerned.
====
5898
Don't let the criminal escape.
====
5899
Someone stop that criminal.
====
5903
I could care less about you and the law.
====
5904
For your information, I know a guard or two.
====
5916
I probably won't report this.
====
5920
I want to be there when the guards get you.
====
5924
I have no words to describe you, none at all.
====
5925
By Mauloch, I'm calling the guards.
====
5926
Enjoy your freedom while you can.
====
5937
I don't have time for this.
====
5940
You shame your clan, elf-lover!
====
5962
Hold it right there, criminal!
====
5963
Murder! There's been a murder!
====
5966
Let's just forget the whole thing.
====
5968
You'll pay for that in blood!
====
5979
That's your business, as far as I'm concerned.
====
5982
Don't let the criminal escape.
====
5983
Someone stop that criminal.
====
5987
I could care less about you and the law.
====
5988
For your information, I know a guard or two.
====
6000
I probably won't report this.
====
6004
I want to be there when the guards get you.
====
6008
I have no words to describe you, none at all.
====
6009
By Mauloch, I'm calling the guards.
====
6010
Enjoy your freedom while you can.
====
6021
I don't have time for this.
====
6024
You shame your clan, elf-lover!
====
6046
Hold it right there, criminal!
====
6047
Murder! There's been a murder!
====
6050
Let's just forget the whole thing.
====
6052
You'll pay for that in blood!
====
6063
If I had time, I'd report you.
====
6066
Did you just …? Tu'whacca's breath!
====
6067
What's done is done, but you will regret it.
====
6068
I am shocked to see such disrespect for life.
====
6070
Come near me and I'll scream!
====
6071
I want nothing to do with this.
====
6072
There's something strange about you.
====
6073
I saw that. You will incur a bounty for it, too.
====
6084
You took a risk, doing that here.
====
6087
I cannot abide such behavior.
====
6088
Perhaps our customs are unfamiliar to you. That was illegal.
====
6089
What you have done is unforgivable!
====
6091
You better run, or you'll get caught.
====
6092
Don't even look at me. I'm not here.
====
6093
The guards can get here quickly.
====
6094
I'm sorry, but thievery cannot be tolerated.
====
6105
Criminals are so unoriginal these days.
====
6108
I'm calling the Guard, Goblin-spawn.
====
6109
Guards! There's a criminal running free!
====
6110
Guards! Apprehend that foul murderer!
====
6112
Take your violence elsewhere!
====
6113
Please, I didn't see anything. I swear it.
====
6114
Think on your actions before you do something you regret.
====
6115
Blade's edge! Don't let that thief get away!
====
6126
Criminals are like sand. Really nothing special.
====
6129
Blood and faith! Someone do something!
====
6130
On my honor, you'll pay for your crimes. Guard!
====
6131
Murder carries a heavy price, fiend.
====
6133
What wicked spirit sent you on this path? Have mercy.
====
6134
I have my own life to think of.
====
6135
Stop that or I will call the guards.
====
6136
It is useless to cheat the law. The guard will catch you in the end.
====
6147
If I had time, I'd report you.
====
6150
Did you just …? Tu'whacca's breath!
====
6151
What's done is done, but you will regret it.
====
6152
I am shocked to see such disrespect for life.
====
6154
Come near me and I'll scream!
====
6155
I want nothing to do with this.
====
6156
There's something strange about you.
====
6157
I saw that. You will incur a bounty for it, too.
====
6168
You took a risk, doing that here.
====
6171
I cannot abide such behavior.
====
6172
Perhaps our customs are unfamiliar to you. That was illegal.
====
6173
What you have done is unforgivable!
====
6175
You better run, or you'll get caught.
====
6176
Don't even look at me. I'm not here.
====
6177
The guards can get here quickly.
====
6178
I'm sorry, but thievery cannot be tolerated.
====
6189
Criminals are so unoriginal these days.
====
6192
I'm calling the Guard, Goblin-spawn.
====
6193
Guards! There's a criminal running free!
====
6194
Guards! Apprehend that foul murderer!
====
6196
Take your violence elsewhere!
====
6197
Please, I didn't see anything. I swear it.
====
6198
Think on your actions before you do something you regret.
====
6199
Blade's edge! Don't let that thief get away!
====
6210
Criminals are like sand. Really nothing special.
====
6213
Blood and faith! Someone do something!
====
6214
On my honor, you'll pay for your crimes. Guard!
====
6215
Murder carries a heavy price, fiend.
====
6217
What wicked spirit sent you on this path? Have mercy.
====
6218
I have my own life to think of.
====
6219
Stop that or I will call the guards.
====
6220
It is useless to cheat the law. The guard will catch you in the end.
====
6231
I hate the guards more than I hate you.
====
6234
Guards take this mangy dog.
====
6236
No one gets away with murder.
====
6238
I must flee from this crime.
====
6239
I fear you more than I fear the guards.
====
6240
You may regret that action.
====
6241
You walk the razor's edge, criminal.
====
6252
You and I have no cause to tangle.
====
6255
Someone stop that vile creature.
====
6256
Make noise and summon the guard.
====
6257
By my father's head, I saw you, murderer.
====
6259
By Stendarr's shield, get away from me.
====
6260
I'd never make your crimes known.
====
6261
Refrain or I shall summon the guard.
====
6262
Only an infidel dog cheats the law.
====
6277
Guards! There's a criminal here!
====
6294
You are lucky I'm not a guard, wayfarer.
====
6297
Oblivion awaits, criminal dog!
====
6298
That's the criminal there!
====
6303
I will call the guard if I must. Move on.
====
6315
I hate the guards more than I hate you.
====
6318
Guards take this mangy dog.
====
6320
No one gets away with murder.
====
6322
I must flee from this crime.
====
6323
I fear you more than I fear the guards.
====
6324
You may regret that action.
====
6325
You walk the razor's edge, criminal.
====
6336
You and I have no cause to tangle.
====
6339
Someone stop that vile creature.
====
6340
Make noise and summon the guard.
====
6341
By my father's head, I saw you, murderer.
====
6343
By Stendarr's shield, get away from me.
====
6344
I'd never make your crimes known.
====
6345
Refrain or I shall summon the guard.
====
6346
Only an infidel dog cheats the law.
====
6361
Guards! There's a criminal here!
====
6378
You are lucky I'm not a guard, wayfarer.
====
6381
Oblivion awaits, criminal dog!
====
6382
That's the criminal there!
====
6387
I will call the guard if I must. Move on.
====
6397
I lost my sword on the first day of the invasion. One minute, I was being chased by a Daedroth and the next I was sobbing in a corner, empty-handed.

Lost one of my brothers that day too.
====
6398
You startled me, stranger. That's a way to get the heart racing in the morning, I tell you.
====
6464
You don't know me yet, but I'm about to become your very best friend! Let me tell you about a once-in-a-lifetime opportunity.
====
6465
And here you are again! Don't you think it's time you stopped fighting it and just joined us already? Think of the opportunity you've been missing out on.
====
6467
I like you! And because I like you, I'm going to forget you once wore Enforcers garb and make you an offer you won't be able to walk away from.

I assume you're interested?
====
6468
And here you are again! Don't you think it's time you stopped fighting us and just joined up again? Think of the opportunity you've been missing out on.
====
6469
So you've made some mistakes. I'd be lying if I said I hadn't gotten drunk more than once and killed an Elf for singing too loud. Doesn't mean you can't come back to the right side of the law.
====
6470
I'm glad you joined the Enforcers. Otherwise I'd be tempted to pick a fight with you, just to see who'd win.
====
6472
There are some who make mockery of the noble calling of Enforcer, seeking only to enrich themselves with gold and glory.
====
6473
Pathetic criminal! Pay the fine or I'll bleed it out of you.
====
6474
Three Gods, one true faith, and one judgment for the wicked. Submit or perish.
====
6589
<The creature flicks its tongue rapidly along the back of its teeth. It rubs its forefinger against its thumb.>
====
6592
I find that a good stab in the heart usually does the trick!
====
6593
We won't be safe until all of the Winterborn are dead! Now fire!
====
6597
My flames will consume you!
====
6601
I don't care who's in charge or what god we pray to, just so long as I get to fight something.
====
6602
I wonder what happens to the soldiers the harpies snatch and fly off with?
====
6603
I swear, the next harpy we catch, I'm going to stuff it, roast it, and serve it to the troops!
====
6604
The new chief decided we'd be better off out here in the middle of nowhere.

As long as I can fish, this place suits me as well as any other.
====
6606
Pay attention, you louts! You might learn something.
====
6607
Watch! The climax approaches!
====
6608
The challenger is triumphant!
====
6612
Mazgroth tells me that the old Nord bones have awakened to threaten our clan.

If you'll excuse me, I have to consider all of our options before I decide on the best course of action.
====
6613
I pride myself on thinking deep thoughts. In fact, I just finished formulating a plan to deal with the dead Nords. They don't have the decency to stay in their tombs!

But then I heard that you took care of that, so I guess my thoughts were wasted.
====
6614
Pay attention, you Daedra—it's never the same twice!
====
6616
That's the last time … I accept … an invitation from … an Orc ….
====
6617
I just … just need to … catch my breath. Then I'll be … ready to face the … damn Winterborn.
====
6618
I just wanted to see the new city of Orsinium. I don't want to die!
====
6619
I have a good mind to give those Winterborn a taste of their own pudding, but there might be more of them hiding in the rocks.
====
6620
They appeared out of nowhere. Overran the lead wagons. Then they turned their attention toward us. We would have been slaughtered if not for the arrival of Chief Bazrag and his warriors.
====
6621
You arrived at an unfortunate time, my friend. The Reach has already pillaged our wagons, as you can plainly see.
====
6623
The king and I go way back. I knew him before he was royalty. He even offered to make me one of his wives, but I decided to become the proprietor of this place instead.

Oh, and try some of Yakhu's stew. It will put hair on your chest, guaranteed!
====
6624
The king's got an appetite on him, let me tell you. Best fill up fast before he cleans me out.
====
6625
Have you really been to the alliance capitals? Are they as grand as the tales make them out to be? I'd love to visit them someday.
====
6626
Ufgel loves this place. And she loves helping other Orcs. I guess that's what I love about her. She's such a people person!
====
6627
Perhaps my next investment should be someplace warmer. I never imagined it would be this damn cold in Wrothgar. I'm always freezing here!
====
6630
Renounce Malacath or suffer!
====
6631
The forge-mother's murderer! Die!
====
6632
A pox upon you, you miserable thief!
====
6633
I don't care who's running Orsinium, just so long as they do something about these damn cultists.
====
6634
This weather! It's fit for Orcs and Nords, of course, but it does terrible things to my skin. Ah, well. Life in the Mages Guild and all that, I suppose.

Still, I continue to petition for a post in Mournhold. Maybe one day ….
====
6635
No! No no no! Attack! The other way!
====
6636
Ragh! You not win! Edu beat all!
====
6637
Foolish Orc! If you won't join us, then die!
====
6639
You've ruined my livelihood! What will I do without my herd?
====
6645
I'm not going to work in this inn forever. That's my father's dream, not mine.

Me? I plan to travel. See the world. Go out and make a name for myself. Just like King Kurog did.
====
6649
You dare to call me a city Orc? Would a city Orc do this?
====
6650
You have no honor, you thieving skeever!
====
6651
We had no quarrel with you, stranger. Now look what you made us do!
====
6652
A little bit to the left there.
====
6653
Find yourself a shovel and help me!
====
6656
You disrupted our ritual! You displease Corintthac!
====
6657
You are always welcome in Orsinium. Come and see us soon!
====
6658
Let my life energy sustain you, my son!
====
6660
Empty crates again? Trinimac's jawbone, we're never going to finish building this city ….
====
6661
My husband mingles with the guests while I run the shop. Typical.
====
6662
Ha! I thought Orcs could handle their liquor, <<1>>!
====
6666
If I can raise a little gold, I'm on the next caravan out. To Oblivion with this place!
====
6667
Burgo, be nice to your brother or no extra apples for you!
====
6669
You monsters! Why? They're books, there's no harm in books!
====
6670
Everyone is so concerned with rebuilding Orsinium they can't see the profit for the fees.
====
6671
Why do other nations keep destroying Orsinium?

Because the Orcs keep rebuilding it!
====
6672
You, my friend, are going to look hilarious with a pike up your arse.
====
6673
You've betrayed your Emperor! Your city!
====
6674
This is not the way to impress the Orcs, I can tell you that!
====
6676
I just hope they cremate me. Ruptga knows I haven't the gold for a gravestone. What a fool I am!
====
6677
I'm so sorry, Yisraza … just give up already, won't you?
====
6678
I wonder if they're still mad about me letting the guard captain into the refuge ….
====
6679
I'll be glad to get out of here, but you need to grab that chieftain's totem first. I know Orgotha would want it.
====
6680
I came to work, but the cold got into my bones. Please, just a few pieces of gold?
====
6684
Why build when you can buy?
====
6685
Ah, well, enough browsing. Back to the fish.
====
6686
Fishy-fishy … I am only trying to give you some food. The hook is just an added surprise!
====
6687
Molag Bal will send a champion, I'm sure of it.
====
6688
It's a marvel, the way these old buildings take on new life!
====
6689
Never thought we'd have a city of our own. It's an Orcish merchant's dream come true.
====
6690
You hesitate? Can't you give me what I ask?
====
6691
We strike in four hours. Their flank is entirely undefended.
====
6693
We should fight. Unless you have somewhere else to be.
====
6694
If we don't find the relics soon, we'll have to leave. I've heard there is a troublemaker wandering these parts.
====
6695
Face me, you ignorant trash!
====
6696
I see you quaking. Perhaps your cowardice stayed your hand.
====
6697
Why do you hesitate? Answer me in battle!
====
6698
My impatience grows, your refusal to enter combat insults me.
====
6701
You won't face me? Are you a mewling kitten?
====
6702
An infant left to die in the snow has more courage than you!
====
6703
Face me, unless you lack the courage!
====
6704
That's one where it counts!
====
6705
Ah, violence! It's just like a ballet, only with blood!
====
6719
The engravings upon the mammoth-tusk pendant you found? They tell a tale of love and loss that nearly broke my heart!

I need to learn more about Bogdur the Nord and Bulzurg the Orc. The romance of those two fellows sounds like it was epic!
====
6720
Oneg? Don't play games with me, Oneg! I'm not in the mood!

Speak up! Is that you, Oneg?
====
6732
When does the real fight start?
====
6734
Is that as hard as you can hit?
====
6735
Are they fighting or playing?
====
6736
I almost admired that one.
====
6737
See if you can do that again!
====
6740
This challenger does not disappoint!
====
6741
I am cautiously optimistic about this one!
====
6742
There's still time to turn this arena around!
====
6744
So brave. So proud! So … mortal.
====
6746
Just what do you hope to accomplish, here?
====
6750
Such dreams and aspirations … soon to be cut short!
====
6753
Run, yes! Quickened blood is all the sweeter!
====
6756
Is this the best Molag Bal has to offer?
====
6757
The answer to your question echos in your heart.
====
6758
Trinimac blesses us all, even if we aren't all Orcs.
====
6759
Payback for my wound? I'll settle for deep breaths that don't feel like wildfire.
====
6760
Trinimac blesses us all, but he has a special gift for his favorite Orcs.
====
6761
What could they possibly want with the sewers? Is it …. Pardon me! What do you need?
====
6762
This Tel Var nonsense has everyone in knots. I just move the stuff, like they tell me.
====
6763
The quicker you drive out Molag Bal's forces, the sooner I set up shop by the arena.
====
6764
If I'm to fight in a stinking cesspool, I'd rather be assigned to Shadowfen.
====
6765
Go, my pet. Make them scream!
====
6766
Malacath favors the Orcs. Your kind is only good for conflict and battle.
====
6767
Your strength is mine, beast!
====
6768
In the name of the stronghold, the grudge, and the fury of Malacath!
====
6769
Last week I noticed a blood stain on the ceiling. I can't stop thinking how it got there.
====
6770
Queen Ayrenn is a miniature Dwarven centurion from the next era. Everybody knows it.
====
6771
Hmm? If you don't need anything, I'll get back to my book.
====
6772
So much knowledge, nearly lost. When we take the city, we'll need these books to rebuild.
====
6773
If I don't make it out of here, I hope the dog has enough sense to not stay by my body.
====
6774
Those undead monstrosities give me nightmares.
====
6775
Imperial stew pots and chamber pots are very similar. If I were you, I'd stick with bread.
====
6776
Better to sell here than with the others. More places to hide, and to flee.
====
6777
Never thought I'd see the White-Gold Tower. Or a Planemeld, come to think of it.
====
6778
I've seen a Xivkyn up close. Mother has a similar scowl. A bit less … toothy.
====
6779
No trade in barter. Payment is all I accept.
====
6780
The deeper you travel through the sewers, the more danger you find.
====
6781
It's not like we've overextended ourselves … again. Sithis, take the reins.
====
6782
Lady Sovelle extended my contract. Yes, I'm here bodyguard, but she also asked me to provide an Orc's point of view while she conducts the High King's business.

No one's ever asked for my opinion before. I hope I have one when she calls upon me.
====
6783
My impatience grows, your refusal to enter combat insults me.
====
6786
Poor Ethian. He was forever trying to please his father, unable to see that Baron Materre was a selfish man whose only interest was himself.
====
6789
Heard they're buying fish at Skalar's Hostel. Lot of mouths to feed up there.
====
6790
This is where I'm supposed to meet her, isn't it?
====
6792
Gettin' a good sniff of this place, eh?
====
6793
You are but dust to be brushed from the face of this world.
====
6795
Don't we have better things to do than examine every piece of junk you come across?
====
6796
Safe here. Safer in here. Just say yes. Yes, yes, yes.
====
6797
Just say yes. Yes, yes, yes. I believe in Trinimac. I really, really do.
====
6798
I suppose that if I can survive a raging blizzard, a sinking ship, and a horde of Riekrs, when I finally get to Orsinium to open my new shop, everything from then on should be smooth sailing.

After all, how much worse could a city of Orcs be?
====
6800
I'd love to engage in a meaningful conversation, but I've got to sweep the floors.

Right after I finish this tasty beverage.
====
6801
Attack! Don't let the converts escape!
====
6802
The briarheart tenders! Don't let them use their healing magic!
====
6803
Don't let the tree die! Stop them!
====
6804
I go where the business is. No waiting around for sales to come to me!

So, what can I interest you in?
====
6806
No, no, let me guess. You are on a grand adventure! Oh yes, this one can see it in your eyes.

I for one enjoy the company of adventurers. They always send a tingle right to the tip of my tail! Come, buy something and tell me of your travels!
====
6809
I've grown fond of this land, but sometimes I miss the bug-infested swamps of Murkmire. And a heaping platter of nagahssees. You won't find that on the menu in Orsinium!
====
6810
Kill those monsters so they don't kill our beast!
====
6811
Nothing. Keep trying, <<1>>.
====
6812
You and the false king have doomed the priests!
====
6813
Nothing livens up a potion like a good frost. So you'd best keep the burners low, all right?
====
6814
Don't exactly travel light, do you? Well, step up and check out the merchandise. Best bags this side of the Druadachs.
====
6816
Come on up. Have a drink! Just no fighting in the commons. At least not without letting me rearrange some tables first.
====
6823
You're here to use the forge, right? Got a few things that might interest you. Take a look.
====
6833
Do look around. I'm sure you'll find something you fancy.
====
6836
Got the best goods from all over Tamriel! Take a look.
====
6837
Your death will be quick, if you'd stand still!
====
6840
By mother's blood, I will burn you all!
====
6852
Have you noticed? I think this place is full of criminals.
====
6853
Ahh! Never sneak up on a person doing business!
====
6854
Profit sounds like music to my ears. Come, let's dance!
====
6858
Our stolen are well-hidden. Where are they, again? No? Just asking.
====
6859
"Armed only with his fists and the blessing of Trinimac, Usunok charged forward to deliver a single blow."
====
6871
Next, I'll learn how to do it with ice! Don't think I'm ready for lightning yet.
====
6873
I'm not sure how long I can keep working if someone doesn't take care of the food shortage.
====
6874
If you're so worried about it, why don't you go out and hunt for more food?
====
6878
Not everyone fully grasps the intricacies of solving puzzles. But go ahead and give it another try.
====
6882
<<1>>'s cooking is the talk of Orsinium!
====
6884
If we keep eating here, how will we fit into our armor?
====
6890
How long have we been working on this dolmen?
====
6894
Give up! My flames will devour you!
====
6900
My axe will make quick work of you.
====
6903
You lose. Such is your fate.
====
6907
This one's spells are supreme!
====
6909
I'll scorch the skin from your bones!
====
6910
Fire and steel are my brethren!
====
6913
Think that light can protect you? Not for long!
====
6914
At the queen's command! Kill!
====
6925
You have no love for my kind. I have none for yours. Come, let us complete the ritual.
====
6926
Behold my devotion, as I become the Guardian of the Reach!
====
6933
Feel free to examine my goods. Yes, take a nice, long look.
====
6943
Here to buy, to spend freely, or merely to talk? Talking without trade is vexing to some, you know.
====
6944
Come, raise your gold, your money! Raise your riches!
====
6972
These will be very useful in Cyrodiil!
====
6980
Quite a view, eh? Alas, there's no time to enjoy it. A merchant's work is never done.

Speaking of which, what can I do for you?
====
7001
I don't know much about this <<1>> fellow. My cousin, <<2>>? She has every prerogative to throw her dowry away.
====
7003
Teifi has traded in the shadow of many temples. This one is the spookiest.
====
7006
<Cough> I'm getting out of here!
====
7008
Are we running? No? All right, then!
====
7013
Hate it when they bleed in the purse … right mess—yeah, what?
====
7014
All is ruin! All is sorrow! Die!
====
7035
Shadows, take shape. Slaughter them!
====
7036
Doom stands upon your threshold.
====
7037
Moons protect us—they are calling the void!
====
7038
The breach will not hold much longer—you must act now!
====
7039
Well, he hasn't skipped town … yet.
====
7040
This place poisons the soul. You must hurry—back to Nirni!
====
7041
Treasure this small victory. It will be your last.
====
7042
Everybody pays. Sooner or later.
====
7045
I can't focus … why can't I focus? I'll lose everything!
====
7053
Your mortal husks will burn!
====
7060
You look like you've been in a right scrap. If you've lost any teeth I can always post a bill!
====
7063
Come, your pockets look full, but they do not jingle. Let us remedy this terrible affliction.
====
7064
Someone's treasure is this one's trade.
====
7075
I see the Black Dragon failed me.
====
7079
Someone's treasure is this one's trade.
====
7080
You'll have to hang on to what you have. I cannot move anymore so soon.
====
7081
I've a long march ahead. Make it a little lighter, would you?
====
7103
Come forth, my loyal protectors!
====
7118
Have you seen the Naughty Nereids perform? Their rendition of Investigator Vale was just as this one imagined it, and this one has read all the stories.

Tilwen was perfect as Vale. She can investigate me whenever she wants to!
====
7132
"Herein lie the countless damned, their worth measured only by the weight of the gold that condemned them. Find your favorite and drive home the point—preferably with the tip of your blade."
====
7136
Come! Do your trading here!
====
7138
Ugh, there's blood in this purse. We work in a cistern—how much is it to ask to keep things clean?
====
7139
Come! Do your trading here!
====
7142
Another set of remains. I hope this is the last.
====
7143
She completed the purification of her own Sanctuary. I can't even imagine what that must have done to her.
====
7146
<This bounty board features an assortment of requests for jobs of one sort or another. A few crisp sheets of paper indicate new bounties were posted recently.>
====
7149
I've got whatever you need. No bones about it.
====
7152
Do not fear the Dark Brotherhood! They are children compared to Akatosh!
====
7153
The Dark Brotherhood! Cowards and skeever lovers, the lot of them!
====
7155
Astara was looking for Kor, have you seen him? Something about cleaning up after Hildegard.
====
7156
We just have to have faith, my friends. And maybe a little wine ….
====
7157
Just, perhaps, with a little less zeal until some of this blows over.
====
7166
I'm so hungry! Please help!
====
7167
Bah! Off with you, fish-breath!
====
7169
I refuse to see an alchemist. You want to meet a real outlaw? Look at what they charge for tonics!
====
7170
You want to succeed in this business, you learn which dogs to feed and which to beat.
====
7171
Xal-Nur crush puny wamasu!
====
7172
Xal-Nur will crush your heads!
====
7175
Xuth! One of the beasts broke free!
====
7176
You all wet! Xal-Nur hates wet rats!
====
7177
The memories are all I have left. You will not rob me of them!
====
7178
Don't jump onto the field unless you want to become part of the act.
====
7187
<This bounty board has an assortment of requests pinned to it. A few crisp sheets of paper indicate it was updated recently.>
====
7188
My hatred has a face. Gaze upon it.
====
7189
Give yourself over to me, become my will made manifest!
====
7191
Do not take them. I will find you ….
====
7192
Look, no offense, but I don't exactly fall into the whole "family" thing. I'm here to work. Unless my job is to kill you, I don't see what we have to talk about.
====
7196
Don't deny yourself the power, beast. Consume it!
====
7198
Fall before the Order of the Hour!
====
7199
Divine punishment is at hand!
====
7201
I'm afraid the chill can't numb shame.
====
7202
Come, my lovelies! It's dinner time.
====
7224
Don't venture beyond Varen's Wall. Not until someone can remain Emperor for longer than a fortnight.
====
7235
Kvatch used to be the Colovian crown jewel. Now? It's gone to Oblivion in an ore cart. Disgraceful. Varen Aquilarios must be rolling in his grave.
====
7245
Invaders! Bare your fangs, Xit-Xaht!
====
7250
Your strength belongs to me.
====
7259
During my time in the legion, I was known as the Draw-and-Quartermaster.
====
7262
Relax and let me handle all the pesky bartering.
====
7263
During my time in the legion, I was known as the Draw-and-Quartermaster.
====
7264
Relax and let me handle all the pesky bartering.
====
7265
Are you hungry for blood? The Kvatch Arena's next event is about to begin!
====
7266
Pardons well earned! Let's clean them up and make them presentable for freedom!
====
7268
Her brood will feast tonight!
====
7269
Her web is the night, there is no escape!
====
7270
Hope you've practiced your guard.
====
7271
Who will be the weak link?
====
7272
You won't suffer too long.
====
7285
Come here, little morsel! Come to Velidreth!
====
7286
Watch your step—I dropped something.
====
7290
Come here, sweetmeat! Come to Velidreth!
====
7291
Finished! Now who's dessert?
====
7293
Even now, there are those who dare to challenge me. Those who would set you free. Do not believe their lies. Theirs is a false freedom. The only true freedom lies in service to the Serpent!
====
7294
Let me concentrate. This isn't as easy as it looks.
====
7295
I came to Craglorn to get away from dire end of the world situations.
====
7296
We are ensnared in the same web, you and I. But you cannot even see your bonds!
====
7297
Want to see a party trick? I don't want to ruin the surprise, but in involves a bottle of wine and a clothes iron. And … and probably some towels. It tends to be messy.
====
7298
Sahalu is full of big ideas! 

Instead of digging through the rock, we should dig underneath! No one listens to Sahalu, though. "We'll get crushed," they say. Feh. Ziss on them. I dig my hole anyway.
====
7300
I have heard rumors of this Scaled Court. But Dragonstar has its own snake cultist. Have you met Safa? She is a very good customer—for a cult leader.
====
7301
I don't think all of the Serpent's followers are evil. Why, we had Regent Cassipia and her friend Little Leaf in here for dinner just the other night. A delightful couple!

Would you care to try the dish they raved about?
====
7302
Of course I enjoy paying the Caravan Company guards to protect me. Who wouldn't?

Now what can I get you? I really need to sell some drinks today.
====
7303
Please behave yourself around the Caravan Company guards. They're more ornery than usual, what with all the Iron Orc trouble and everything.
====
7305
This town was barely a hole in the ground before the Dragonstar Caravan Company put it on the map. We'll be bigger than Belkarth sooner than you'd imagine.

Oh, and feel free to use the equipment.
====
7315
I'd let you request a song, but I only play what I want. If you don't like it, we can settle it in the Arena.
====
7318
Do me a favor and don't ask where my goods come from. I'm a terrible liar.
====
7319
That's it! I'm done waiting! I'm going to march in there and demand they let us compete. We're the Diamond's Daughters, for Akatosh's sake!

Imperial Legionaries don't wait in line for a battle. It's just not done!
====
7320
The Captain cut off the wine rations. Said she wants us clear-headed when we enter the Arena.

Well, pinch that! As a healer, I know for a fact that a few cups of wine help settle the nerves. And I have a key to the wine locker!
====
7321
You're looking at one of Dorzogg's Dozen, the best warriors north of Belkarth! Get in our way and we'll cut you down—but not like a tree. I would never hurt a tree.
====
7322
Another champion in the making, eh? Better eat up if you want to do your best.
====
7325
We are fragrant! We are sleek! We are the Five Claws and we can't be beat!

It still needs work, but this one likes the sound of that.
====
7326
We had to fight our way through a gang of Iron Orcs to get here. A decent enough exercise, but I hope the Arena offers a bit more of a challenge for warriors of our skill level.
====
7327
What? Is it time to enter the Arena? Wait a moment. You're not the Battlemaster. You're nobody!
====
7330
Now, where did I put that spare canvas? It must be around here somewhere.
====
7331
You know the great thing about used armor? It's pre-ventilated!
====
7334
It's a shame everyone who doesn't want to fight just can't get up and leave the field of battle. Imagine how much better wars would be if the only participants actually wanted to be there.
====
7336
I'm innocent! Innocent, I say! Besides, that cur had it coming. I was morally obligated to end his miserable life.
====
7340
The Celestials caught us by surprise, so every gift helps.
====
7341
We must see that some of these items reach Dragonstar.
====
7347
Are you hungry for blood? The Kvatch Arena's next event is about to begin!
====
7348
Pardons well earned! Let's clean them up and make them presentable for freedom!
====
7351
Oh, look at all of you. Tonight will be a feast!
====
7352
Such a tangled mess we've made.
====
7353
My kin cry out for your blood.
====
7354
Death is my domain. I won't be bested at it.
====
7355
This should be refreshing!
====
7356
You ever been hit with a clanfear tail before? I have. Hit me square in the chest. Lucky for me, I'd been working the docks, lifting lots of crate that year. Stomach was rock solid.

The tail broke right off. Made a whip out of it after that.
====
7358
The Silken Ring will be your noose!
====
7359
Oh, you've wandered poorly, fools.
====
7360
No escape, only suffering!
====
7362
This one wonders, could there be anyone more lazy than the person who named the fireplace?
====
7364
Jone and Jode, a bonus card!
====
7365
Well met, and good fortune to you!
====
7366
Pacrooti would like to remind you that tips are appreciated. It is far easier for a mammoth to pass through the eye of a needle, if it is slightly greased, yeah?
====
7367
This one hopes you will visit him again soon. Until then, may good fortune go with you!
====
7368
Pacrooti admires your persistence!
====
7373
A blessing from the Divines!
====
7376
Fire, my children. More fire!
====
7382
Have you dealt with the anchors? Is Molag Bal thwarted?
====
7447
Anyone ever dare you to eat a live slaughterfish? Remember to knock its teeth out first.

Other than that, I have no regrets.
====
7448
The best equipment in the Dominion army is right here, soldier.
====
7449
The battlegrounds of Cyrodiil require the best equipment, yes?
====
7450
Don't leave here unprepared, warrior.
====
7451
Fools charge into battle, the wise prepare first. Which are you?
====
7452
Success in war has its rewards. See for yourself, soldier.
====
7453
Take a look at my stock, but only real warriors can claim these items.
====
7454
Many come to look, but only heroes of the Covenant may purchase my stock.
====
7455
My stock's only for warriors who've fought on the battlefields of Cyrodiil. Take a look.
====
7456
The Covenant provides only the very best equipment for its troops. Take a look!
====
7457
You're back. Rumor was you'd be too timid to return.

Best to disprove rumors through action, don't you think?
====
16
I won't last another day here. The werewolves are everywhere! Please, you must help!
====
31
The honor of the Murtag Clan is at stake!
====
35
I cannot wait to get out of this place. Thank you for setting me free.
====
45
Why are folks in Wind Keep upset about the murders? Those slain did nothing for the town anyway, didn't they?

Or did they?
====
54
The honor of the Murtag Clan is at stake!
====
62
We don't share many of our secrets with outsiders. If you want to learn more about us, ask Master Ahtah or Master Durak.
====
72
He spoke to me in comforting tones... even as I was suffocating....
====
79
We don't share many of our secrets with outsiders. If you want to learn more about us, ask Master Ahtah or Master Durak.
====
90
I can't believe <<1>> put us back to work without clearing these things out first. Ah, well. At least they stopped attacking!
====
105
All of us are here by our own choice. We don't force anyone to become a werewolf or remain here against their will.
====
106
The mender is worried about our injuries. I'm more worried about this sickness. 

Is it spread from bites? From our food? 

Am I sick right now? I have no idea.
====
107
These werewolves claim to hunt only animals, never humans, but how can they be sure?
====
108
You did this to us! You brought this sickness to Evermore! Why don't you help us?
====
109
Welcome to Evermore. Watch yourself for symptoms of illness while in our city, stranger.
====
110
It'll take time for Evermore to recover.
====
111
I plan to catch the next comfortable ship to Wayrest to escape this illness.
====
112
I hope things return to normal soon, now that the sickness has stopped spreading.
====
116
I'd fight at your side anytime, <<1>>.
====
117
We'll have Bangkorai Garrison up to full strength in no time!
====
118
We should pull back to the safety of Evermore before the Imperials sack the city.

If only King Eamond was alive!
====
124
This cave is all we have. I pray Malumud keeps it hidden.
====
127
Those Imperial soldiers should watch out! We're ready to take back what's ours.
====
130
If we're lucky, we'll be sold as slaves. Otherwise, they'll sacrifice us at the altar. We have nothing left to live for.
====
137
Shh! I'm not actually injured. 

I can't resist one of the healers here. She's been caring for me for a week.

Don't tell anyone!
====
139
Are you here to help? We really need it. Talk to Tyl Eloren, further up the road. He'll know what to do.
====
140
The Imperials will receive no quarter from us.
====
142
Hallin's Stand will be ours again!
====
144
By Diagna, it's you! I've heard that you saved us from the Imperial Army.

You'll always be welcome at Hallin's Stand, my friend!
====
145
It'll take time for Evermore to recover.
====
146
They will conscript anyone into their army. It's horrible!
====
153
Show him the underside of your maul, Namat!
====
173
Shh! 

I'm not actually injured, but I can't resist being cared for by one of the healers here. 

Don't tell anyone!
====
174
Prince Aeradran may be headstrong, but he understands what's important. We need to act decisively against Vonov!
====
183
No longer denied death....

What happens now?
====
185
Where'd that monkey go? 

By Malooc's nails! I bet it's run off with something of mine again. 

Nothing's safe with those monkeys about.
====
186
I'm going back to Wayrest as soon as I can.

There are more thieves in Sentinel than I've seen anywhere else.
====
187
There are troublemakers in every city, but we have our eyes on ours.

Mark my words. We know exactly who they are.
====
189
The price of water is higher than Tu'Whacca's Throne these days. 

They say there's trouble near the rain catchers in the desert.
====
190
I moved here from Daggerfall.

The weather agrees with my health, and the goods are cheap and plentiful in the markets!
====
203
By Zeht, I'll return home as soon as the sandstorms calm. I don't want to live in Bergama, with all these snobbish Crowns.
====
204
May Tu'whacca turn his back on the Forebears, the way they've turned their backs on him.
====
206
There are rumors the dead are awakening all across Alik'r. Do you think they're true?
====
211
This is too little space to keep so many recruits.
====
216
Capturing innocent travelers is not going to gain sympathy to your cause.
====
217
I'll work hard at my masterpiece, to show that I've learned all the masters taught me about our craft. And then, when it is accepted, I'll be a master blacksmith, too.
====
218
They say that <<1>> beat King Fahara'jad in a duel when they were younger.

That's a duel I wish I'd seen!
====
220
Noisy gases from the mire swamp startled us yesterday and made <<1>> mad at this one when he did not make his quota.
====
223
I heard Mistress Dasali makes her slaves work day and night. Maybe we should go free them. Whisperleaf isn't that far away.
====
225
I will not return to the fields until the beetle problem has been resolved.

This is a good job, but it is not worth dying for.
====
241
Since getting my memory back, I've had to fight my darker urges. I've resisted the temptation to fall back into my former ways so far. But how long can I fight who I am?
====
248
The Prince has been making a name for himself through his leadership. He is braver and more capable than any of us suspected.
====
255
My father used to say you can find a fortune after any battle. You can't have mine.
====
257
No one gets anything past Sir Fahlut. That man knows what everyone 'round here is up to.
====
283
I can't escape! Don't let me die here!
====
287
Don't have time to stop work. Make your point.
====
289
If I were free, I'd snap your limbs off and feed them to clannfear!
====
293
There's meat in the stew being served, but don't ask me what kind of meat it is.
====
300
No sudden moves near Ufa. You hear me?
====
301
Don't let the Reachmen kill me!
====
302
Can you heal me? Please, I need some help.
====
303
I came here to get away from violence. I guess I just can't escape it.
====
307
Triangles. They taste like silver. Like water. I never knew.
====
337
If bloody Darvynil sings that damn cliff racer song one more time ….
====
339
There's no point in running. They always catch you.
====
341
Sometimes the wind brings noises over the trees. Chanting. Screams.
====
346
The Mad God and his tricks! Be careful, Adept. Trust not what he says.
====
368
Don't let me die in this place.
====
372
Not quite there yet, comrade. We've got a ways to go.
====
373
Comrade, you're doing fine. If you keep working that lever, we can still control this blaze.
====
374
Now the Bad Man shall make a harvest of blood.
====
376
Leave us to rest in peace!
====
377
I hope you dig through to the other end of the world!
====
383
It's not far back to the camp.
====
387
I watched our cow get kicked into the barn. She's just a stain on the wall now.

Heh. We'll never get that clean.
====
396
Now that gem held a memorable soul ….
====
398
So, yeah, the Housecarl. He's kind of a milk-finger.
====
399
If you're not here to fish, leave me be!
====
400
Farvild, don't you ever get tired?
====
401
I don't even know what that means!
====
402
Only when I'm dating an Argonian.
====
408
It's not far to Ivarstead. Wish me luck!
====
411
If their spirits remain in Ouze, we'll give them a warm welcome!
====
417
Leave us to rest in peace!
====
418
I hope you dig through to the other end of the world!
====
419
I'm going to watch some of the competitions, maybe have a pint of mead, when my work is done.
====
431
I think I see something in the candle light across the hall.
====
433
I was buried in rubble when Sinmur stomped through. I would've died if someone hadn't pulled me out.
====
452
Oh, yay. More bricks to count.
====
453
How many times do I have to reprimand you?
====
457
I thought this my spiritual grave. Thank you for giving me freedom.
====
481
Some have urged M'aiq to get married. Married!

Why would M'aiq ever wish to do this? There would be no more traveling. No more exotic foods and fishy sticks.

M'aiq suggests you not ever get married.
====
505
I hope the Green Lady is all right.
====
506
I think the Drublog were manipulated into this.
====
533
Do you like guar? I like guar. I like guar a lot.
====
534
I'm all he can think about. Delicious.
====
538
Are you going to walk the Coiled Path?
====
541
Wonder if these were part of the group that killed the mayor.
====
542
The last of the invaders are stuck on their ship.
====
562
Troubles beyond the Vale don't interest us. The outside world is very far from here.
====
563
Wood Orcs and Redguards … working together?
====
564
This brightly dyed cloth intrigues me, but what would I do with it?
====
565
The Gulakhan doesn't want you here, and neither do I.
====
566
How can one live with nothing but rage?
====
567
If <<1>> dies here, he dies happy. You'd deny him that?
====
568
Amazing, isn't it? The Queen chose a herald who can barely stand speaking to others.
====
569
Why would anyone attack our village? We never hurt anyone.
====
570
Before Seeks-the-Night betrayed us, this was a safe place. With luck, it will be again.
====
584
I could have sworn I saw a gem over here!
====
586
Perhaps her anger is the only thing she has left.
====
587
Did I check back here? There has to be something valuable!
====
588
We cannot let this sort of thing happen again Captain.
====
597
I know every tract in the Temple. I've read every prayer. And still I don't understand why good things happen to Argonians.
====
598
I've met Nords. I've preached to Nords. I still can't understand half the words that come out of their mouths. What in the Mother's name is a "sveet roll"?
====
635
You'll get nothing from me!
====
643
I already have a commission. When I'm certified, I join House Redoran on the front lines as a lieutenant.
====
649
I fear for my sisters during these troubled times.
====
650
You're holding the map upside-down!
====
652
I agree! Nothing like sitting around a cozy fire with friends and family.
====
653
<<1>> put us up to this! Don't kill me!
====
671
Another song, Strong-Voice! Another song!
====
675
Have you heard? Maulborn spies have infiltrated the city!
====
679
This is the first year I've made it to the fest. It's so much bigger than I imagined!
====
680
I managed to down two brawlers before I had to bow out of the Trial. Two! 

Hah. Beat that.
====
683
Get ready to face a real fighter.
====
686
Merien was always a smart wizard, but will we really be able to hide right under the Bloodthorn noses?
====
693
Keep fighting, I'll tell the Captain of your progress!
====
695
I killed my father to gain a sliver of power. I'd kill you just for entertainment value.
====
696
Thank the Eight. You saved me.
====
697
You see all types in Daggerfall.
====
698
I've heard no word since Camlorn was attacked. How can I do business this way?
====
703
I used to do something. Don't you remember? I was somebody! I did … stuff!

Ah, who cares? I need another drink.
====
713
We will not be silenced by royal sympathisers!
====
714
Where did you get those clothes? They look like gifts from the Webspinner herself.
====
718
If the registrar doesn't call us soon, I may have to get violent.
====
724
I can't tell the difference between enchanted mead or not enchanted mead. I guess I need to drink some more.
====
726
Help! I'm trapped under the rubble.
====
730
Lord, Master of Morrowind, keep us safe.
====
732
When you visit the shops and markets, be sure to tell them the Daggerfall Guard sent you.
====
734
Guild rule: you can't run, you can't keep up. Those that can't keep up get left behind!
====
735
You win! You win. Here's your coin.
====
737
The Bones of Y'ffre surround us, giving us food, shelter, warmth, and companionship.
====
738
Don't let this theory of non-conjoined thaumaturgic vectors throw you. It's really quite simple!
====
748
This your first Defiance? Don't worry, you'll love it.
====
749
Defiance Festival! My favorite fest!
====
750
Festival of Defiance. The finest days to be in Skywatch, truly.
====
751
This one has never attended a Festival of Defiance before. Spectacle.
====
754
This year's Defiance is one of the best I've seen. Estre certainly has an eye for fests.
====
757
Thanks to the Sload! If they hadn't burned this burg all those years ago, wouldn't be here today.
====
764
The Withered Hand killed him. Right in the street!
====
766
If they have the Ansei Wards, no ancestor is safe.
====
767
Forebears have gone missing? What's the problem again?
====
769
The Bones of Y'ffre surround us, giving us food, shelter, warmth, and companionship.
====
771
Perfect timing. Thank you.
====
778
need line 5 for Giving Orders Vignette ACEG
====
779
need line 5 for Giving Orders Vignette BDFH
====
784
If you can't handle the training, leave!
====
785
The Altmer were created to rule the lesser races.
====
788
Fail my test again, and it's the cave for you!
====
806
This swamp is where you'll die!
====
808
I overheard them speaking of an excavation and a lost tomb. What are they doing here?
====
816
No more disturbances! My master commands!
====
818
You aren't my type. Probably.
====
821
Choose your purchases wisely. Some of these vendors sell nothing but crap.
====
823
There's plenty of fish in the sea, until you try to catch one.
====
824
Welcome to Riften, traveler.
====
825
Prowler's clear, captain, but we need to lay up!
====
827
Hrrr, var var var, as they say.
====
839
Let us pray together and praise the Three!
====
841
Why won't they leave us alone?
====
842
Incredible. Simply stunning.
====
850
Keep an eye on them. They're sneaky.
====
856
Stick 'em, bleed 'em and leave 'em for the skeevers.
====
861
I just want to sleep. All I want is to go home and sleep.
====
863
My sword arm has had little practice since coming to Stormhaven. You look like you might make good sport.
====
864
These Breton warriors think they are better because they call themselves 'knights.' When the Covenant is called to battle, they will see Redguard valor and they will know the truth.
====
865
It's going to take us a long time to heal after all this. The Knights of the Flame will never be the same again.
====
869
You've got some nerve coming down here.
====
873
We'll leave you bloody in the sand.
====
880
Please, please! Leave me. Come back later, yes? Later! Not now!
====
881
They can't win, I won't let them! Help!
====
897
The city is ours! Don't be foolish, old man!
====
899
I don't understand. Why are you doing this? I'm your friend.
====
900
Wait, I thought the knight was dangerous, now it's… I'm all confused.
====
939
Leon made me a potion from these berries once. I remember now.
====
944
I was a Grand Wizard while your great grandfather was in short pants!
====
949
Can't hit what you can't see.
====
956
According to this, scamp liver is delicious and tender. Wonder how many it would take to make the base of a nice stew?
====
957
Halt! You'll go no farther.
====
971
Remember that Arkay steers the cycle of life and death. He appears at the sunset of your life and provides the direction you need as darkness finally falls upon your existence.
====
984
It's nice to take a break from work now and again.
====
994
Not fair for you to live! But soon it shall be, once I live as you!
====
997
No! Not again! Have mercy, I can't … I can't remember!
====
1016
I can do this. I will do it. Perhaps later. I should sit here for a while yet.
====
1029
You're new here. You'll learn the rules or you'll die.
====
1030
By the Bright Moons, please speak to me, traveler.
====
1035
Spindleclutch belongs to the dead!
====
1044
What's your favorite brew? I've become very fond of Bolte Bitters the last few years.
====
1045
Have you fought the undead before? I'm getting a little tired of it, myself.
====
1046
Do you think the nobles would notice if I slipped out for a brew?
====
1055
I've been looking for a new trophy for my mast!
====
1061
You'll never leave this place alive
====
1077
Try not to throw the sword when you lunge. Makes it too easy if you disarm yourself.
====
1079
The Rosy Lion. That's a great spot for a bit of relaxation. Tell them the Daggerfall Guard sent you and you may get a discount.
====
1080
By Sithis! You're a welcome sight!
====
1085
Jagga break! … Just kidding. Let's go.
====
1093
Are you looking for trouble?
====
1094
I don't want any trouble. Honest.
====
1095
I live to nourish another day.
====
1097
Watching you fight exhausts us.
====
1098
I'm pickled in rotmeth—it'll take more than this to kill me.
====
1099
These soldiers have suffered injuries that would kill most folk.
====
1112
We're celebrating the King here! Eat like you mean it.
====
1127
Good work. I will make sure that Grand Warlord Sorcalin hears of your efforts on our behalf.
====
1129
The gods favor you, walker. May your every mission bring glory to the Dominion!
====
1132
Water moves fastest when flowing along a predetermined course. You must shape our path for us, warrior.
====
1134
You have a knack for getting things done, soldier. Keep it up.
====
1136
Good work. More to do though.
====
1137
With warriors such as you, the Covenant will conquer Cyrodiil. More tasks await!
====
1141
Don't let this theory of non-conjoined thaumaturgic vectors throw you. It's really quite simple!
====
1154
I will explore the summoning arts like no one has in the history of Tamriel!
====
1171
Gods keep you well, travler. And all of Eyevea!
====
1172
The wind here speaks to me. The soil as well. Eyevea is a good place.
====
1187
Can't believe the cats rolled over as easy as they did.
====
1199
Guilty! Guilty! I pronouce each and every one of you guilty as charged!
====
1201
Be disgusted by its cold, oozing nose!
====
1212
How … how do you think these things reproduce?
====
1213
Do you hear him? I hear his voice, he keeps saying my name!
====
1214
Have you seen my books? My books are my friends, did you know that?
====
1215
Always thought my combat spellwork was theoretical!
====
1216
I thought I would die here. I cannot thank you enough.
====
1222
How did I get here? Maybe I've always been here.
====
1223
I should want to fight this. Really, I should! But … wait a moment. What were we talking about?
====
1224
Damned cats have no fight in them. If my home was occupied I wouldn't rest till it was free.
====
1226
Nice catch you have there, sir!
====
1237
Smooth, arcing motions. Let your tide roll in!
====
1259
I was never stung when I collected honey as a child.
====
1262
Aren't those cultists supposed to be here by now?
====
1263
I can taste your fear, comrade.
====
1265
I want everyone ready. Just in case.
====
1267
Hail, wayfarer! Enjoy your time at the heart of the guild.
====
1268
Look, I belong here. So shove off, or you'll feel Mauloch's left fang!
====
1269
Just now I saw a Khajiit, an Argonian, and an Orc chatting over some scrolls! Troll's blood!
====
1270
May the Three keep us safe in the heart of the guild.
====
1271
Thrice-damn those Orc Mages. What part of quiet contemplation do they not understand?
====
1272
No one to tell me I can't try a salad! Hah!
====
1273
Please, if you would. Give my regards to Shalidor next time you see him.
====
1274
Stendarr preserve this home for the Mages of Tamriel.
====
1275
I'm not going near the city butcher for a while, I'll tell you that much.
====
1287
I love this city. The people are so friendly … but I'm not. Move on.
====
1288
No more disturbances! My master commands!
====
1300
Have you tried that skooma stuff? Packs a whollop!
====
1302
This one hoped he never sees fighting like that again.
====
1303
The fighting was brutal. I hope I never see the likes again.
====
1306
Those Colovians were pigs. Did you hear the way they spoke about our people?
====
1312
The smell of fear and a mortal's pain bring joy to my blackened heart.
====
1326
The reception better be good. I'm planning to drink my weight in grog.
====
1328
These poor spirits. There's no way to lay them to rest on this plane.
====
1340
So he said, do you want to see my sword? And I said, no not really. And he said, but it's a nice sword. And I said ….

Wait. Who are you again?
====
1341
I'm kind of thirsty. Do you think there's any more of that Special Blend around?
====
1342
Everyone breaks. Tell us what we want to know.
====
1344
No night sober, no day sober, this is the life.
====
1345
I can't go home until I have enough to feed my family. They're depending on me.
====
1346
It's always nice to win pocket change for a few rounds of wine!
====
1347
Hands off of my Shadowbanish Wine. The import prices out of Cyrodiil are astronomical because of this silly war.
====
1362
Together, we cannot be stopped.
====
1366
Are you purposely looking for trouble or are you just as blind as a dead cave bat?
====
1369
Do you have something to eat? Can't fight on an empty stomach you know.
====
1455
All our blessings spring from the Eight. Few remember to offer thanks.
====
1456
I used to be an initiate. Got into a few too many fights and then the abbess thought I'd be better as a guard.
====
1481
Man is mortal, and doomed to death and failure and loss.
====
1482
When Nirn and Coldharbour are one, all will serve my will!
====
1491
You again? Cease splashing blood upon my chains!
====
1492
Destroy the body, and the animus is cast into darkness. But the animus returns.
====
1499
You are useful little worms.
====
1507
Joining the Dominion isn't about what is taken from you, but what we gain from each other.
====
1513
Always remember, dreamers, that nightmares are Vaermina's truest sendings, piercing the veils that prevent us from seeing the world as it truly is!
====
1518
We are cast adrift in the ocean of destiny.
====
1538
If I can't give you my heart, I'll give you theirs … fresh, and still beating.
====
1548
More thralls for the army!
====
1553
Take a few minutes to look over my stock, soldier.
====
1554
The battlefield is a poor place to discover you lack vital equipment.
====
1555
Before you head out to battle, warrior, let me know if you need anything.
====
1568
Whew! I've really got to find a safer route…
====
1572
Do you still have spirits in this age? What Era is it? I really need a drink.
====
1573
You are quite good at fighting Daedra. Have you done this before?
====
1582
The right to purchase my wares is earned in battle, soldier.
====
1583
The Dominion has entrusted me with its finest equipment. It is given out only to those who have earned it.
====
1584
Greetings, warrior. Look over my stock but claim only what you have earned.
====
1585
Heading out to battle? Make sure you've got everything you need.
====
1586
Got some battles under your belt? Then take a look at my stock!
====
1587
The Pact's finest warriors deserve the best equipment we can offer.
====
1595
You won't kill me, Daedra!
====
1605
Be not afraid of my light.
====
1623
Death follows in your wake.
====
1649
Keep just the works of the people that your holy light of truth may shine across Tamriel.
====
1652
Who are you to decide who lives and who dies?
====
1653
The eyes of your victims see your sins.
====
1669
Monarch's lips to thunder's ears. Crack it open. Quaff its fears!
====
1673
Centurion Softpaws, front and center!
====
1682
<Whimpering, pained scream.>
====
1687
Death is too good for you….
====
1688
Your victims call for your death….
====
1689
You picked the wrong side, stranger.
====
1690
My champions are made and unmade of their own volition. Knowledge always has a price.
====
1718
Makeem and I have served the Queen together since she was crowned. It is a high honor.
====
1743
<<1>> is already ordering my next shipment of Jarrin root. When dried, it lasts for positively ages … of course, you don't need much to do the trick.
====
1762
Pompous Ayleid taskmasters buried more than knowledge on their shelves. Should've realized.
====
1774
Where are we supposed to go? We'll get eaten by Ferals!
====
1783
Zeht's tears, we could use a little rain. The city gardens look worse than I do.
====
1788
This is the part where you bleed to death.
====
1789
You want to die, but you don't. You can't. You just are. You can get used to anything. You kill. You eat. You just are.
====
1790
I bet you didn't think today would end like this, did you? Steal from me and die, fool!
====
1820
Fredas is utterly demoralizing. I realize I have nothing to do until Morndas.
====
1824
The Worms will pay for what they've done, I swear it!
====
1826
For the songs you sang to us, and for those you sang to the other creatures of the wood ….
====
1827
Excuse me. I'm right here.
====
1838
<Crowd applauds and cheers.>
====
1848
Not everything rises from the ashes, but the things that do are covered in the charred decay of the ancient past.
====
1860
The doors and windows are sealed by flame and eyes—the safer route is below your feet, in the hidden waters kept in stone.
====
1882
The sayings are wrong. I don't have more appreciation for life now. I'm just slightly bitter. And bored.
====
1923
Why does Hircine shun us? The Valenwood needs him!
====
1927
What are these? Creatures of the Hunt? Stay away!
====
1939
We're just trying to make a living. Leave us be, would you?
====
1941
Where are we supposed to go? We'll get eaten by Ferals!
====
1942
It's nice to take a break from work now and again.
====
1943
Coordinate our attacks! Make every blow count!
====
1944
You learn too late that Adusa's claws are sharp indeed!
====
1945
Thanks to these Montclair curs, this one will have fresh blood for weeks!
====
1963
I'm sure your time here will be … er, pleaseant. Just keep your coin purse close.
====
1979
This one smells terrible. May the light bless you anyway.
====
2001
I could get used to living in this place. I mean, except for all the terrible monsters prowling outside the walls.
====
2002
I'm not sure how long I wandered around out there until some kind Fighters Guild member found me.
====
2003
Luckily, I landed near the Hollow City when we came through that blasted portal. Others weren't so lucky.
====
2004
The Hollow City is a strange place. I wonder how long it's been here.
====
2029
Did the wood elves send that thing?
====
2030
We need to get these crates to Narsis as soon as possible.
====
2031
I told you this forest was cursed!
====
2033
So you killed Chieftain Thragdosh? I sure would have liked to watch that.
====
2051
It's hard to get a moments peace around here.
====
2052
Forget your former lives. Embrace the power that we give you. Students no more, you are members of the glorious Scaled Court!
====
2083
A bartender told M'aiq he must wait outside until the tavern was clean. It was only a short time, so M'aiq did not mind.
====
2084
M'aiq would rather travel in rain than fix holes in the roof after a storm. M'aiq hates patching holes.
====
2085
M'aiq thinks those with the most wine can never truly be pleased. This is why he drinks water.
====
2138
There are better days to die than this one.
====
2139
A new pair of hands to work for Headman Cosh, eh?
====
2141
Steel and stone, keep your feet moving.
====
2153
Alanwe returns to her suffering—you have no say in it!
====
2165
These are sacred grounds. The Learned One does not wish you here!
====
2175
M'aiq wonders, why does he find Imperial armies everywhere but Cyrodiil?
====
2176
Bless us in your darkness, as we work to your ends.
====
2187
Watch how the crowd moves, surges. It is like a living thing … a beast to be hunted.
====
2196
Do you ever worry about the Hist trees? It's a … it's a serious matter.
====
2197
Do you really think I'm a candidate? Hmm, I've never thought about ruling the world before.
====
2199
… suggest a seminar on the subject the next time there's an all-hands. Who knew netch were so flammable?
====
2207
Nothing will save you from me.
====
2211
This grape is delicious. The vintage is second era five seventy two, if I'm not mistaken. Velvety nose and a delicious bouquet.
====
2212
Excuse me, sorry. I need to focus on this broth. I'm not sure the brined Netch has quite settled in this stew. Hmm.
====
2216
Every grape is local, ever grain of bread. Headman Cosh offers you the fruits of the Alik'r!
====
2217
I can see the raven's mark, when it's there. You don't have it.
====
2218
The idea of an Imperial legion for sale. Damn the world.
====
2227
Our fury will consume you.
====
2238
… seemed extremely interested in the lingering werewolf problem. Will need to send representatives to the Earth Forge as soon as possible.
====
2243
If only a wayward mortal would stumble into this place, I could have someone to hold … to death.
====
2244
This place grows more beautiful with every death.
====
2245
Your fear is intoxicating!
====
2250
I need your strength, my pet!
====
2257
If we have mudcrab stew one more night….
====
2273
Gaseous forms will replace air. Their very existence will dissolve your flesh.
====
2293
If you pay your bounty, I can make this all go away.
====
2295
We will cleanse this land!
====
2305
My trolls will strip your bones of flesh, but my shamans will take so much more from you.
====
2314
I have to admit, you've turned being defeated into an art form! I suppose everyone has to be good at something.
====
2317
You, again? This one was sure he watched you die in the last bout.

Well, Kazbur is happy to see he was wrong. And Kazbur is even more happy to take some of your gold!
====
2319
I'm not sure you're worthy to compete in this arena. You have a certain air of … futility … about you.
====
2324
The master will burn the sea and raze the land.
====
2337
You look like you could take on a duneripper. Prove me right, take the Undaunted pledge!
====
2338
They are not to reach the Serpent. Slay them!
====
2339
Look me in the eye. I can see it. You do not fear death. Take the pledge. And we shall make death fear you.
====
2349
Make sure you pay your bar tab tonight, Undaunted. Who knows what will happen after we speak tomorrow?
====
2350
You look like you could take on a duneripper. Prove me right, take the Undaunted pledge!
====
2353
Another come to seek power? How amusing!
====
2354
I live by a simple code: no debts. Makes for pleasant bartenders and ensures my death will pass unremarked. Talk to me tomorrow, and we will contemplate death again.
====
2355
You accomplish nothing by fighting us! Succumb to our flame!
====
2356
All these weapons have stories. I don't know any of them, but I'm sure they were tremendous.
====
2357
All these weapons have stories. I don't know any of them, but I'm sure they must be very interesting.
====
2381
Get these mortals out of my sight.
====
2382
I know you want your reward! You've carved your way through an entire dungeon to get it!
====
2399
I'll flay the skin from your bones!
====
2401
Arise. Let the mortals have a taste of blazing sun.
====
2403
The Golden Flame of the Deadlands take you.
====
2406
Your journey ends here. The Valkyn will see you dead.
====
2435
Made that yourself, did you? Well done!
====
2436
Good workmanship is the mark of a careful craftsman.
====
2437
It is my task to see your deliveries to their destination.
====
2438
I will see that these are distributed immediately.
====
2439
We will need many such gifts to reclaim and rebuild the city of Elinhir.
====
2441
I'll note your delivery in my logbook. We won't lose track of it.
====
2442
Ah, welcome to our humble camp, traveler. We have many items of interest, if you take a look. 

All items have been thoroughly cleaned, have no fears.
====
2443
You made those? Spectacular!
====
2446
I'll distribute those as soon as I'm able. We'll hold the line. We have to.
====
2452
Your money is my business.
====
2454
Honest Merchant! Trust this one!
====
2463
We've never been a large clan. We stick to ourselves, mind our own business. That's served us well, both when my father was chief and under the current chief of the clan.
====
2466
I killed a dozen snow ogres last week. That's a personal record!
====
2476
Nothing beats old-fashioned Orc muscle when it comes to getting a job done.
====
2477
The king owes us. If we weren't working double-shifts to get the stone cut for Orsinium, none of this would have happened.
====
2493
I've hauled rock in that quarry for twenty years. Never heard such terrible noises.
====
2494
Chief Ramash doesn't want anyone but Clan Tumnosh touching the graystone. Pure lunacy. If we don't get help from Orsinium, we'll be cutting stone from now until the next siege of the city.
====
2495
I'm not sure what happened down in the quarry, but I'm certain it had something to do with that uppity Elf the chief hired.
====
2524
All those years lost, gone forever.
====
2563
A futile act by a futile creature.
====
2569
I've been pondering the matter all day, but I still can't think of a good solution for these portals the Daedra are using in the sewers.

Some kind of magical ward might do it, but I'm afraid I do not have such skill.
====
2589
This flame will darken your soul!
====
2606
Your guts will make fine flesh sacks!
====
2608
Scurry closer, little rat! The storm awaits!
====
2610
Flesh burning yet, little rat?
====
2612
Do you return here to mock me, wretch? I assure you I will free myself and then free the life from your mortal shell.
====
2618
Death awaits you here, fool!
====
2620
Otholug's grave will bathe in your blood!
====
2622
The Longhouse Dynasty is eternal!
====
2624
I tire of you, mortal! Prepare for the flames!
====
2630
Now you see the Lady cannot die.
====
2632
The Lord Warden grants you another chance at life! Now kill the intruders!
====
2633
You will serve the Lord Warden fighting your fellow mortals until time unending.
====
2635
We will add you to the might of the Abomination.
====
2636
We will harvest what's left of you, and your corpse will serve Lord Bal.
====
2639
Come to me, my children! It is time to feed.
====
2640
I command my subjects to serve me!
====
2642
Arise, sleeping warriors, arise!
====
2650
Mortal suffering is its own reward!
====
2657
Welcome! My bank isn't much to look at, but it's the safest place in the city for your treasures.
====
2729
We should destroy the Xivkyn now, before they replace us.
====
2760
The largest of those winged beasts brought his harem with him.
====
2765
Hey, what's going on here?
====
2767
Oh, you'll pay for that. Mark my words.
====
2776
We don't make laws so louts like you can break them.
====
2777
By the Eight, the sheer brutality!
====
2778
Not here you don't! Guards!
====
2779
What in Oblivion do you think you're doing?
====
2783
Don't make me call the guard.
====
2784
I don't see any guards. Oh well.
====
2785
I didn't see that. No, sure didn't.
====
2789
I hate to be a bother, but I'd appreciate it if you paid your bounty.
====
2794
I'm just observing …  for now.
====
2795
You'll pay for that, mark my words.
====
2796
The laws aren't made to be broken—as you'll soon learn!
====
2797
You poor, ignorant brute … you'll pay for this!
====
2798
Not here, you don't! Guards!
====
2799
What in Oblivion do you think you're doing? Guards!
====
2803
What's the meaning of this? Don't make me call the guard.
====
2804
I don't see any guards. Oh, well.
====
2805
I didn't see that. No, sure didn't.
====
2809
A life of crime isn't as fun as it sounds, eh? This is your chance to escape it.
====
2875
This is no longer a place for mortals, maggot!
====
2880
You're in my realm now, mortal. Don't think you can break the chains so easily.
====
2881
Again you seek to undermine my schemes. You are welcome to try. It is music
====
2885
When the Planemeld obverse is complete, we will never want for slaves again.
====
2903
I applaud your efforts! I've rarely met criminals who are as stupid as they are incompetent!
====
2906
Stop right there, lawbreaker. I will collect this bounty one way or the other.
====
2909
Too slow, troll-face! Now it is time to ... to .... Well, it is time for something, of that I am certain.
====
2912
Stendarr is with you today, friend. Pay your bounty and your slate shall be wiped clean.
====
2915
Another crime, another bounty. I do hope you've been busy. My armor could use some touching up.
====
2918
Hold, varlet! Pay for your crimes, or stare into the face of pain!
====
2921
You are a rogue and a scoundrel, and I mean that in the most insulting manner possible. Now yield!
====
2924
I may seem prim and proper to you, but I am extremely dangerous. I suggest you pay your fine.
====
2927
If I forget to collect your bounty, please remind me. The last time it happened was so embarrassing.
====
2930
A reduction in personal wealth is the only punishment criminals understand! And bloody, bloody violence.
====
2933
I will never rest until you are brought to justice, villain! Will you pay your bounty?
====
2936
I collect bounties. I meet a lot of interesting people. Criminals, mostly, but interesting.
====
2939
I have a thirst for justice and a thirst for mead. Lucky for you, I like mead more. Pay up.
====
2942
You know how this works. I am a guard. You are a criminal. Let us play our roles and move on.
====
2945
We both want the same thing. You want to be free and I want to collect your bounty.
====
2948
Thought you could get away without paying your bounty, did you? How amusing.
====
2951
Great news! You get to pay my salary. I hope you've been busy, I could use a raise.
====
2954
I erect the spine of judgment. Will you pay your fine?
====
2957
Your soul is covered in mud. Pay your bounty and let the rain of justice wash you clean.
====
2960
Halt, lawbreaker. I have come to claim your bounty. Pay now or you will drink mud.
====
2963
Don't try to run from me. Because I'll ... I'll chase you. Just pay the bounty, all right?
====
2966
Know the best thing about being a guard? I don't have to pay a bounty for breaking your pelvis.
====
2969
Let's pay your bounty and finish this so I can get back to my cups. Uh, patrol.
====
2972
I do believe I'm supposed to ask you to pay your fine. Or was I going to offer you a glass of wine?
====
2975
Don't move. Pay your bounty and you can go. Did you move? I'd better not see you move. I'm warning you!
====
2978
We all forget things in the midst of our hectic lives. So I'm here to remind you to pay your fine.
====
2981
Allow me to elucidate in a manner that even your criminal mind can fully comprehend--pay your bounty!
====
2984
Sure. I'm the town guard. What? Do I not look guardly enough for you? Now pay the bounty.
====
2987
Another criminal? Why am I not surprised? I suppose you want to pay your bounty now?
====
2990
You're a bad person. Pay the fine.
====
2993
Pay your bounty and maybe I'll let you walk away.
====
2996
Bright flowers often have poison barbs. Is it the same with you? I will not be beguiled.
====
2999
You've got a bounty to pay off, friend. You know I'm just doing my job, right? No hard feelings?
====
3002
I understand. The law is fungible. Go on, then. Make me an offer.
====
3005
Pay your bounty or I start ripping the heads off of pony guars. And when I run out of pony guars ....
====
3008
I know you've done illegal things, but I really am an admirer of your work!
====
3011
You want to leave without paying your bounty? It's nice to want, but you're going to pay.
====
3014
It's all a cosmic joke ... the endless dance of guard and criminal. No matter, you have a bounty to pay.
====
3017
Wait a moment. I think you're the lawbreaker I'm supposed to collect a bounty from. Will you pay?
====
3023
If I could, I'd pay the fine for you. But that's not how this works. And I could lose my job.
====
3026
You have committed a crime, so you must pay a bounty. That's just how it goes.
====
3029
I admit it. You scare the leaves off my tree. But I have a duty to uphold. Will you pay your fine?
====
3032
Let me help you clear your name. Hand over your bounty and I'll put in a good word next time I pray.
====
3035
You know how this works. Pay the bounty so I can go back to sleep. I mean, so I can get back to work.
====
3038
Let me explain this so your tiny mind can grasp the meaning. You must pay your bounty now!
====
3041
Looks like you caught me napping. No worries. Just pay the bounty and we're good.
====
3044
Every fool thinks they'll escape justice. But you're no fool. You'll pay your bounty.
====
3047
Nothing matters. We're all going to die. But pay your bounty and clear one black mark before the end.
====
3050
I'm sure this is all just a misunderstanding. Pay your bounty and allow me to clear your record.
====
3053
I can respect someone who wants to get caught. And I do love doing the catching. Now pay up, dear.
====
3056
A life of crime's not as exciting as it sounds, is it? This is your chance to escape it.
====
3059
You may be a criminal, but by Stendarr's mercy, I can exonerate you in exchange for your bounty.
====
3062
I don't want any trouble. Really, I don't! Pay your bounty and we can both forget this ever happened.
====
3065
I envy you. Such a freewheeling life you must lead! I'm doomed to just demand bounties, I suppose.
====
3068
The law has invested me with authority in these matters. Will you cooperate and pay your bounty?
====
3071
If I were you I'd pay that bounty in a hurry. I'm not in a patient mood.
====
3074
The gaze of justice has fallen upon you, offender! Will you pay your bounty?
====
3077
I'm still new to this guard work, so please, go easy on me. Could you just do the right thing here?
====
3080
Friend! Can I call you friend? You're in a bit of a pickle, but I can help you if you pay your fine.
====
3083
I'm afraid I'm here to collect your bounty. If it helps, just think of this as a fresh start!
====
3086
Last time a criminal fled, I sent him to the dirt. I suggest you pay. Unless you like dirt.
====
3089
Don't give me a reason to chase you. Just pay your bounty and be on your way.
====
3092
No talking. By the Eight, no talking. Just the bounty.
====
3095
It's not that I'm above bribery ... it's that I don't like you. Pay the bounty or else.
====
3098
What's that? You owe a bounty? Not you! I don't believe it. But if you insist, I'll take your gold.
====
3101
Vile blackguard, I'll have your bounty or I'll have your head! Which shall it be?
====
3104
Oh, good. Another criminal. Which will it be? The bounty or my weapon in your ribs?
====
3107
This place was nice until the likes of you came along. Pay up.
====
3110
Criminals always prefer to deal with me. Probably because I'm pleasant to look at. Now pay up.
====
3113
Pay your bounty and you can go about your business.
====
3116
There are laws and you have broken them. Now you must pay.
====
3119
You could just hand over your bounty. No need to whine about it. That's how we'll do it, yes?
====
3122
Criminals! So smart! Think they can get away with anything. Well, I'm here to tell you different.
====
3125
This must be some dark plane of Oblivion where I must endlessly confront filth. Your bounty, please.
====
3128
I'm sure you've done this before so you know the drill. Pay your bounty and you're free to go.
====
3131
The Tribunal frowns on those who disrupt order. Pay the fine.
====
3134
I know I can't take you down. I won't pretend otherwise. Can't you just do the right thing?
====
3137
Maybe your small mind can understand if I speak slowly ... I'm here to collect your bounty.
====
3140
The more you pay, the less I remember. See how this works?
====
3143
The criminal is a volatile element in the alembic of justice. Now, to extract a bounty.
====
3146
How does this sound? Hand over your gold and this one crosses your name off her list.
====
3149
Do not attempt to flee. If you refuse to pay the bounty, I will use force.
====
3152
The path to redemption is open to you. Simply pay the bounty.
====
3155
We have business, you and I. Intimate business. And there's also that matter of your bounty ....
====
3158
Nothing happens in this town without this one's awareness. Now pay your bounty.
====
3161
I would look the other way, but I am bored and in need of amusement.
====
3164
Decorum, attentiveness, and good manners--these cornerstones of civilization demand you pay your bounty.
====
3167
My voice does not quaver. Well, perhaps a little. Still, this one must ask. Will you pay your bounty?
====
3170
Do you know what happened to the last criminal I dealt with? Not even the healer could help him!
====
3173
Please. Do not waste this one's time with silly excuses. Just pay your bounty and scurry on.
====
3176
Your transgressions have been noted and a bounty has been assessed. Pay now and you are free to go.
====
3179
This one hears the jingle of ill-gotten gains in your purse! I love dirty gold! And justice. Yes.
====
3182
This one hopes your purse is deep. The price for a life of crime is high indeed.
====
3185
There is no gold in my hand, outlaw. Why is that, I wonder. Must I show you the anger of the law?
====
3188
There's a bounty on your head. Pay it.
====
3191
A life of crime has its ups and downs. You had to know your luck would run dry. Now you pay your bounty.
====
3194
I'd prefer to handle this all civil like, but I can get furious if you like that sort of thing.
====
3197
I understand. I'd break the law too if I'd had a horker for a mother.
====
3200
Don't make me get rough with you, villain. Really. Just don't.
====
3206
It's tough to ignore the law when it looks this good. Now ... bounty. Fork it over.
====
3209
Good day! You're not like those usual horkers I deal with. You look like you have plenty of gold.
====
3212
The use of force is only required if you resist. If you pay your bounty, you can avoid it.
====
3215
I have a powerful thirst and you're keeping me from my drink. Pay up before I get angry.
====
3218
Do I look like I want to talk to you? I just want to collect your bounty and move along.
====
3221
The evidence against you is overwhelming, but there's a light at the end of the pass.
====
3224
I've got orders to collect your bounty .... Very strict orders. Don't blame me, all right?
====
3227
I don't know what you did and I don't care. If you pay your bounty, we can forget all about this.
====
3230
Look at it this way: gold you pay now is gold you can try to steal back later! Gotta keep busy, right?
====
3233
A rendezvous? If you insist! But let's get your bounty handled first, shall we?
====
3236
Lawbreaker! How does this go again? Do I pay you? Or do you pay me?
====
3239
Sorry partner, but you got caught. Just give me the gold and you can get lost.
====
3242
Do you need help with that? Counting your gold? You are a criminal, so I just assume you're stupid.
====
3245
We've got laws, dungheap! Break any more of them and you'll pay with a lot more than gold!
====
3248
All right, you broke the law so now ... uhm .... Oh right, now you gotta pay the bounty!
====
3251
You going to pay, or do I have to smack you around?
====
3254
Look, don't make me fill out another form. I'll take your bounty and forget I ever saw you.
====
3257
Your actions demand justice--and payment. Time to settle your account, criminal.
====
3260
Whoa, you're shifty! Even for a criminal. Shifty like ...  you keep moving. Stop and pay your bounty.
====
3263
Um, hi. I'm a guard and I see your name is on my bounty list. Son of a troll! Let me start over ....
====
3266
You are on notice, lawbreaker. Pay your bounty or face the wrath of justice!
====
3269
When you pay your bounty, will it put and end to your life of crime? Yeah, I didn't think so. Just pay up.
====
3272
Oh, I can see the guilt is weighing you down. Let's lighten your purse a little. That should help, eh?
====
3275
Bounty? Don't know anything about that. They told me to collect restitution for your crimes. Shiny gold restitution.
====
3278
You don't look like a complete fool. Well? You going to prove me wrong?
====
3281
A mistake, a misunderstanding, a lapse in judgment ... yes, yes. Now make it all go away and pay your fine.
====
3284
Do you like your knee caps? If you pay your fine, maybe I'll let you keep them.
====
3287
No words, no whimpers. Just gold for your bounty. Now, you coward!
====
3290
It's not your fault. It's in your nature to lie, cheat, and steal. That's why we collect bounties.
====
3293
You owe a bounty, scum! I'd prefer you resist, but I'm sure you want to pay.
====
3296
Abide by the ruling of the law and pay your fine, outlaw.
====
3299
I do not relish this any more than you do, but I must collect your fine.
====
3302
Gold, or a beating. You choose.
====
3305
I will have your bounty. Do not doubt my abilities or my intentions.
====
3308
You owe a bounty? I had no idea! Well, actually I did. Now pay up, you swine.
====
3311
The only good criminal's a dead criminal. If you don't pay your bounty, I get to ... rehabilitate you.
====
3314
If I let you get away with this, there will be no order. Everyone will break the law. Understand?
====
3317
Ruptga demands justice--and he will have it.
====
3320
You did it because everyone else is, correct? I do not accuse you of being original, just wrong.
====
3323
You've done a lot of good in the world. Why not do a little more and pay the fine?
====
3326
Please. Don't deem to waste my time with silly excuses. Just pay your bounty and flee.
====
3329
Your luck has finally waned, lawbreaker. Pay your bounty or suffer mightily.
====
3332
I hope you have pockets deep enough to cover the price of your crime.
====
3343
Legion Zero heaps shame upon the Empire. I would join you in slaying them if General Pollius did not order me to stay.
====
3375
The Mer that mind their own business live long.
====
3378
Stay away from me, you monster!
====
3379
There's nothing more dull than a petty criminal.
====
3380
Gods save us, there's been a murder!
====
3382
Please don't hurt me. Please don't hurt me.
====
3383
By the firmament, I want no part of this.
====
3384
Don't test me or I'll call the Guard.
====
3385
Some people have no respect for private property.
====
3396
Phynaster preserves those who avoid needless trouble.
====
3399
There's a terrible criminal among us!
====
3400
Stendarr's mercy, does no one respect the law?
====
3401
You're a killer. Help, help!
====
3404
I really can't stand pain.
====
3405
Keep to yourself, spawn of Lorkhan.
====
3420
You'll face the Stars' justice, fiend!
====
3421
You won't get away with this.
====
3443
All this blood …. It's ... Oomph!
====
3446
Uhm … no harm done, right?
====
3447
If you're going to make mischief, do it somewhere else.
====
3459
The Mer that mind their own business live long.
====
3462
Stay away from me, you monster!
====
3463
There's nothing more dull than a petty criminal.
====
3464
Gods save us, there's been a murder!
====
3466
Please don't hurt me. Please don't hurt me.
====
3467
By the firmament, I want no part of this.
====
3468
Don't test me or I'll call the Guard.
====
3469
Some people have no respect for private property.
====
3480
Phynaster preserves those who avoid needless trouble.
====
3483
There's a terrible criminal among us!
====
3484
Stendarr's mercy, does no one respect the law?
====
3485
You're a killer. Help, help!
====
3488
I really can't stand pain.
====
3489
Keep to yourself, spawn of Lorkhan.
====
3504
You'll face the Stars' justice, fiend!
====
3505
You won't get away with this.
====
3527
All this blood …. It's ... Oomph!
====
3530
Uhm … no harm done, right?
====
3531
If you're going to make mischief, do it somewhere else.
====
3546
Help, I see a wanted criminal.
====
3547
If you're going to commit a crime, at least go after something valuable.
====
3551
You have nothing to fear from me.
====
3552
Are you …? You are! Won't the guards see you?
====
3553
Hide the valuables, I see a thief.
====
3564
I can't get involved in this.
====
3567
Turn yourself in, it's the right thing to do.
====
3568
If I call a guard, will I get a reward?
====
3573
There must be something better you could be doing.
====
3574
If I were a braver sort, I'd arrest you myself.
====
3588
You'll answer to the guards for that!
====
3590
It's a heinous crime to commit a murder.
====
3593
Let me go and I'll keep quiet.
====
3594
By all means, if you want a bounty, go ahead.
====
3606
So it goes. Not my problem.
====
3609
You will get no mercy for that.
====
3610
Your actions will cost you, friend. Oh yes.
====
3611
That was uncalled for. It was murder.
====
3615
I wouldn't do that if I were you.
====
3616
Stendarr's Folly, we have a thief!
====
3630
Help, I see a wanted criminal.
====
3631
If you're going to commit a crime, at least go after something valuable.
====
3635
You have nothing to fear from me.
====
3636
Are you …? You are! Won't the guards see you?
====
3637
Hide the valuables, I see a thief.
====
3648
I can't get involved in this.
====
3651
Turn yourself in, it's the right thing to do.
====
3652
If I call a guard, will I get a reward?
====
3657
There must be something better you could be doing.
====
3658
If I were a braver sort, I'd arrest you myself.
====
3672
You'll answer to the guards for that!
====
3674
It's a heinous crime to commit a murder.
====
3677
Let me go and I'll keep quiet.
====
3678
By all means, if you want a bounty, go ahead.
====
3690
So it goes. Not my problem.
====
3693
You will get no mercy for that.
====
3694
Your actions will cost you, friend. Oh yes.
====
3695
That was uncalled for. It was murder.
====
3699
I wouldn't do that if I were you.
====
3700
Stendarr's Folly, we have a thief!
====
3711
I am an observer, not a witness. I see no crime.
====
3714
That was … not wise. I'll have to tell the guard.
====
3715
By seed and spleen, you will pay for your actions.
====
3718
Go now, before the guards come.
====
3719
Don't hurt me. I won't tell.
====
3720
What are your intentions, I wonder.
====
3721
You've stolen from another's nest.
====
3732
Careful. Not everyone will look the other way.
====
3735
You will carry a heavy bounty for what you've done.
====
3736
It may seem harmless to you, but it is against the law.
====
3737
You have struck down a harmless person. So sad.
====
3739
Not again! Please don't do that here!
====
3740
If the guards didn't see, I didn't either.
====
3741
Are you a fox about to steal an egg? I hope not.
====
3742
As mud is my mother, I will report you.
====
3756
How could anyone be so wicked?
====
3757
Why won't someone do something about that criminal?
====
3758
The rocks weep at the sight of such violence.
====
3760
I am young, barely out of my egg. Do not harm me.
====
3761
Leave me alone. This is not my trouble.
====
3762
Even the trees are suspicious of you.
====
3763
Stop where you are, thief.
====
3774
Keep your trouble to yourself.
====
3777
What is the source of such depravity?
====
3778
Someone stop that criminal.
====
3779
The swamp bubbles at the sight of this violence.
====
3781
Away from me. Leave me in peace.
====
3782
Why would you drag me into this mess?
====
3783
The sky knows your intentions.
====
3784
There's nothing worse than a thief.
====
3795
I am an observer, not a witness. I see no crime.
====
3798
That was … not wise. I'll have to tell the guard.
====
3799
By seed and spleen, you will pay for your actions.
====
3802
Go now, before the guards come.
====
3803
Don't hurt me. I won't tell.
====
3804
What are your intentions, I wonder.
====
3805
You've stolen from another's nest.
====
3816
Careful. Not everyone will look the other way.
====
3819
You will carry a heavy bounty for what you've done.
====
3820
It may seem harmless to you, but it is against the law.
====
3821
You have struck down a harmless person. So sad.
====
3823
Not again! Please don't do that here!
====
3824
If the guards didn't see, I didn't either.
====
3825
Are you a fox about to steal an egg? I hope not.
====
3826
As mud is my mother, I will report you.
====
3840
How could anyone be so wicked?
====
3841
Why won't someone do something about that criminal?
====
3842
The rocks weep at the sight of such violence.
====
3844
I am young, barely out of my egg. Do not harm me.
====
3845
Leave me alone. This is not my trouble.
====
3846
Even the trees are suspicious of you.
====
3847
Stop where you are, thief.
====
3858
Keep your trouble to yourself.
====
3861
What is the source of such depravity?
====
3862
Someone stop that criminal.
====
3863
The swamp bubbles at the sight of this violence.
====
3865
Away from me. Leave me in peace.
====
3866
Why would you drag me into this mess?
====
3867
The sky knows your intentions.
====
3868
There's nothing worse than a thief.
====
3879
I make a habit of never getting involved.
====
3882
You are an ill wind, but the guards will punish you.
====
3883
Such a crime? I suppose you couldn't do any better.
====
3884
Cut down like a branch sliced from a tree.
====
3887
I am like a turtle with my head in the mud.
====
3888
I think you should leave that alone before a guard sees you.
====
3889
I erect the spine of help!
====
3900
If I wasn't wanted by the guards, I'd turn you in.
====
3903
Pay up before an overzealous guard gets his hands on you.
====
3904
I see you and I'm calling for the guards.
====
3905
Someone stop that murderer.
====
3908
Trouble? I wouldn't cause you any trouble.
====
3909
Your criminal activity is rather obvious.
====
3910
That bounty will follow you to Oblivion.
====
3921
Reporting you just wouldn't be worth my time.
====
3924
Tainted mud! You disgust me.
====
3925
A minor crime it may be, but a crime it is.
====
3926
Guards! A murder has transpired here.
====
3928
Don't make me call the guard!
====
3929
I will not utter a word about this.
====
3930
There is no moisture in what you are doing.
====
3931
Stealing is against the law.
====
3942
I'm going to pretend I didn't see that.
====
3945
You must've hatched from a rotten egg.
====
3946
You will pay for that. I promise.
====
3949
Walk away. Just walk away.
====
3950
I didn't see anything. I swear!
====
3951
You act like one who is hungry for a bounty.
====
3952
You should not steal. Now you have a bounty.
====
3963
I make a habit of never getting involved.
====
3966
You are an ill wind, but the guards will punish you.
====
3967
Such a crime? I suppose you couldn't do any better.
====
3968
Cut down like a branch sliced from a tree.
====
3971
I am like a turtle with my head in the mud.
====
3972
I think you should leave that alone before a guard sees you.
====
3973
I erect the spine of help!
====
3984
If I wasn't wanted by the guards, I'd turn you in.
====
3987
Pay up before an overzealous guard gets his hands on you.
====
3988
I see you and I'm calling for the guards.
====
3989
Someone stop that murderer.
====
3992
Trouble? I wouldn't cause you any trouble.
====
3993
Your criminal activity is rather obvious.
====
3994
That bounty will follow you to Oblivion.
====
4005
Reporting you just wouldn't be worth my time.
====
4008
Tainted mud! You disgust me.
====
4009
A minor crime it may be, but a crime it is.
====
4010
Guards! A murder has transpired here.
====
4012
Don't make me call the guard!
====
4013
I will not utter a word about this.
====
4014
There is no moisture in what you are doing.
====
4015
Stealing is against the law.
====
4026
I'm going to pretend I didn't see that.
====
4029
You must've hatched from a rotten egg.
====
4030
You will pay for that. I promise.
====
4033
Walk away. Just walk away.
====
4034
I didn't see anything. I swear!
====
4035
You act like one who is hungry for a bounty.
====
4036
You should not steal. Now you have a bounty.
====
4047
How did you know I wouldn't care?
====
4050
Hey! That crossed the line!
====
4051
Y'ffre's bones! You're even stupider than you look.
====
4052
Guards--hurry! We've got a gods-damned killer here!
====
4054
Come near and I'll scream.
====
4055
You don't see me. I'm not here.
====
4057
Thief! Caught with a hand in the biscuit jar too.
====
4068
Oh no, captain … I didn't see a thing!
====
4071
Some laws can be broken, but not that one!
====
4072
I've seen my share of crime, but that was just stupid.
====
4073
Such disrespect for life. I hope you pay dearly.
====
4075
Please, no. Just let me be!
====
4076
Oops! I didn't see that. I swear.
====
4077
Let me guess … you're about to break the law?
====
4078
Well now, you're going to get a bounty for that.
====
4096
Get any closer and you'll regret it!
====
4097
I just live here, all right?
====
4098
Nothing suspicious about that ….
====
4113
Run if you want. The guards'll catch you!
====
4117
I'm not kidding around. Stay back!
====
4119
You're just looking for trouble.
====
4131
How did you know I wouldn't care?
====
4134
Hey! That crossed the line!
====
4135
Y'ffre's bones! You're even stupider than you look.
====
4136
Guards--hurry! We've got a gods-damned killer here!
====
4138
Come near and I'll scream.
====
4139
You don't see me. I'm not here.
====
4141
Thief! Caught with a hand in the biscuit jar too.
====
4152
Oh no, captain … I didn't see a thing!
====
4155
Some laws can be broken, but not that one!
====
4156
I've seen my share of crime, but that was just stupid.
====
4157
Such disrespect for life. I hope you pay dearly.
====
4159
Please, no. Just let me be!
====
4160
Oops! I didn't see that. I swear.
====
4161
Let me guess … you're about to break the law?
====
4162
Well now, you're going to get a bounty for that.
====
4180
Get any closer and you'll regret it!
====
4181
I just live here, all right?
====
4182
Nothing suspicious about that ….
====
4197
Run if you want. The guards'll catch you!
====
4201
I'm not kidding around. Stay back!
====
4203
You're just looking for trouble.
====
4215
I can't be bothered with this.
====
4218
The Green curse you, criminal.
====
4220
Worthless murderer. You won't get away with this.
====
4223
I promise I won't tell. Just leave me alone!
====
4224
You try something, I'll call the guard.
====
4236
Laws are High Elf inventions, so what do I care?
====
4239
My mother warned me not to leave our treehome. Guard!
====
4240
Ugh. What's the world coming to? Guard!
====
4241
I hope the Green swallows you whole, killer!
====
4243
And they call me uncivilized!
====
4244
Live and let live, that's my motto.
====
4245
You look like you just had a very bad idea.
====
4246
First thieving, then what? Forgery? Embezzlement?
====
4257
There's no leaves off my branch if you commit a crime.
====
4260
That's going to cost you a bundle.
====
4261
If you were a real criminal, I wouldn't have seen a thing.
====
4262
You commit murder like a farmer swats flies.
====
4264
Take another step, I dare you.
====
4265
Leave me alone and I won't tell the guards anything.
====
4266
If I could spot you, a guard certainly can.
====
4278
I have no shame, so I'm staying out of this.
====
4281
Pay your bounty before something bad happens to you.
====
4282
The mark of a criminal is upon you.
====
4283
Don't let the bastard escape.
====
4285
Come any closer and I'll jump.
====
4286
Trouble? I don't even know how to spell the word.
====
4287
Some people think they can get away with any crime.
====
4299
I can't be bothered with this.
====
4302
The Green curse you, criminal.
====
4304
Worthless murderer. You won't get away with this.
====
4307
I promise I won't tell. Just leave me alone!
====
4308
You try something, I'll call the guard.
====
4320
Laws are High Elf inventions, so what do I care?
====
4323
My mother warned me not to leave our treehome. Guard!
====
4324
Ugh. What is the world coming to? Guard!
====
4325
I hope the Green swallows you whole, killer!
====
4327
And they call me uncivilized!
====
4328
Live and let live, that's my motto.
====
4329
You look like you just had a very bad idea.
====
4330
First thieving, then what? Forgery? Embezzlement?
====
4341
There's no leaves off my branch if you commit a crime.
====
4344
That's going to cost you a bundle.
====
4345
If you were a real criminal, I wouldn't have seen a thing.
====
4346
You commit murder like a farmer swats flies.
====
4348
Take another step, I dare you.
====
4349
Leave me alone and I won't tell the guards anything.
====
4350
If I could spot you, a guard certainly can.
====
4362
I have no shame, so I'm staying out of this.
====
4365
Pay your bounty before something bad happens to you.
====
4366
The mark of a criminal is upon you.
====
4367
Don't let the bastard escape.
====
4369
Come any closer and I'll jump.
====
4370
Trouble? I don't even know how to spell the word.
====
4371
Some people think they can get away with any crime.
====
4383
The Guard didn't notice? Oh well.
====
4386
What in Oblivion do you think you're doing?
====
4387
We don't make laws so louts like you can break them.
====
4388
By the Eight, the sheer brutality!
====
4391
I didn't see that. No, sure didn't.
====
4392
Don't make me call the Guard.
====
4404
Be careful. Not everyone looks the other way.
====
4407
That's going to carry a hefty bounty!
====
4408
No crime is too petty. You'll certainly pay for that.
====
4409
Gods, you can't just go around killing people!
====
4412
If the Guard didn't see, I didn't either.
====
4414
I saw that, and I'm not covering for you!
====
4425
I think it's time I moved on. This town is a pit.
====
4429
Disgraceful. You'll pay for that!
====
4433
I don't want to get involved. Honest!
====
4434
You keep that up and I'll call the guard.
====
4446
Just another day in this rat-hole town ….
====
4450
Why would you do something like that?
====
4451
Someone stop that murderer!
====
4453
Stop! Just get away from me!
====
4454
Please! I want no part of this!
====
4455
Stop acting like that--you're making people uncomfortable.
====
4467
The Guard didn't notice? Oh well.
====
4470
What in Oblivion do you think you're doing?
====
4471
We don't make laws so louts like you can break them.
====
4472
By the Eight, the sheer brutality!
====
4475
I didn't see that. No, sure didn't.
====
4476
Don't make me call the Guard.
====
4488
Be careful. Not everyone looks the other way.
====
4491
That's going to carry a hefty bounty!
====
4492
No crime is too petty. You'll certainly pay for that.
====
4493
Gods, you can't just go around killing people!
====
4496
If the Guard didn't see, I didn't either.
====
4498
I saw that, and I'm not covering for you!
====
4509
I think it's time I moved on. This town is a pit.
====
4513
Disgraceful. You'll pay for that!
====
4517
I don't want to get involved. Honest!
====
4518
You keep that up and I'll call the guard.
====
4530
Just another day in this rat-hole town ….
====
4534
Why would you do something like that?
====
4535
Someone stop that murderer!
====
4537
Stop! Just get away from me!
====
4538
Please! I want no part of this!
====
4539
Stop acting like that--you're making people uncomfortable.
====
4551
I don't see any guards. Oh well.
====
4554
What in Oblivion do you think you're doing? Guards!
====
4555
The laws aren't made to be broken. As you'll soon see!
====
4556
You poor, ignorant brute … you'll pay for this!
====
4559
I didn't see that. No. Sure didn't.
====
4560
What's the meaning of this? Don't make me call the guard.
====
4561
You'll pay for that. Mark my words.
====
4572
You're lucky. Not everyone would look the other way.
====
4575
Hope you can afford the bounty.
====
4576
No crime is too petty. You'll pay.
====
4577
Gods! You can't just go around killing people like that!
====
4579
Please. Don't do that here!
====
4580
If the guards didn't see, I didn't either.
====
4582
Think you can steal right in front of me? You can't!
====
4597
You won't get away with this!
====
4598
There's a killer on the loose!
====
4601
Don't look at me like that.
====
4602
Whatever you're doing over there, stop it!
====
4603
Guards, there's a thief here!
====
4618
Oh, come on … another criminal?
====
4622
I'm just going to leave. No harm done ….
====
4623
I don't want to know what you're doing. I just want it to stop.
====
4635
I don't see any guards. Oh well.
====
4638
What in Oblivion do you think you're doing? Guards!
====
4639
The laws aren't made to be broken. As you'll soon see!
====
4640
You poor, ignorant brute … you'll pay for this!
====
4643
I didn't see that. No. Sure didn't.
====
4644
What's the meaning of this? Don't make me call the guard.
====
4645
You'll pay for that. Mark my words.
====
4656
You're lucky. Not everyone would look the other way.
====
4659
Hope you can afford the bounty.
====
4660
No crime is too petty. You'll pay.
====
4661
Gods! You can't just go around killing people like that!
====
4663
Please. Don't do that here!
====
4664
If the guards didn't see, I didn't either.
====
4666
Think you can steal right in front of me? You can't!
====
4681
You won't get away with this!
====
4682
There's a killer on the loose!
====
4685
Don't look at me like that.
====
4686
Whatever you're doing over there, stop it!
====
4687
Guards, there's a thief here!
====
4702
Oh, come on … another criminal?
====
4706
I'm just going to leave. No harm done ….
====
4707
I don't want to know what you're doing. I just want it to stop.
====
4719
There's no skin off my ears if you commit a crime.
====
4722
I think I see a criminal. I do. I do see a criminal.
====
4723
A real criminal would have gotten away with that.
====
4724
A killer most foul wanders freely.
====
4726
Go away and I won't call the guards.
====
4727
I promise not to speak a word of this, just don't hurt me.
====
4728
Even a blind guard could see what you're doing.
====
4729
Is that a bounty I see on your head? Why, yes, I believe it is.
====
4740
I know the value of keeping a secret.
====
4743
I'd be impressed if you weren't an infamous criminal.
====
4744
You not only look like a criminal, you smell like one, too.
====
4745
Blood calls for blood, murderer.
====
4747
Come any closer and I'll scream.
====
4748
I'll tell the guards that you went the other way.
====
4749
I must say, I'm curious to see what you do next.
====
4750
You look like a wanted criminal with that bounty on your head.
====
4766
There's no need for more violence--help!
====
4770
Do you always act this way? You look absurd.
====
4786
Guard, we've got a lawbreaker here!
====
4787
The Tribunal will see you punished, murderer!
====
4789
Just stay away from me, all right?
====
4791
My my, you are a clumsy one. Yes, I see you.
====
4792
The thief is getting away!
====
4803
There's no skin off my ears if you commit a crime.
====
4806
I think I see a criminal. I do. I do see a criminal.
====
4807
A real criminal would have gotten away with that.
====
4808
A killer most foul wanders freely.
====
4810
Go away and I won't call the guards.
====
4811
I promise not to speak a word of this, just don't hurt me.
====
4812
Even a blind guard could see what you're doing.
====
4813
Is that a bounty I see on your head? Why, yes, I believe it is.
====
4824
I know the value of keeping a secret.
====
4827
I'd be impressed if you weren't an infamous criminal.
====
4828
You not only look like a criminal, you smell like one, too.
====
4829
Blood calls for blood, murderer.
====
4831
Come any closer and I'll scream.
====
4832
I'll tell the guards that you went the other way.
====
4833
I must say, I'm curious to see what you do next.
====
4834
You look like a wanted criminal with that bounty on your head.
====
4850
There's no need for more violence--help!
====
4854
Do you always act this way? You look absurd.
====
4870
Guard, we've got a lawbreaker here!
====
4871
The Tribunal will see you punished, murderer!
====
4873
Just stay away from me, all right?
====
4875
My my, you are a clumsy one. Yes, I see you.
====
4876
The thief is getting away!
====
4887
I just don't feel like straining my lungs.
====
4890
Not here you don't! You'll pay for that!
====
4891
The guards will hear of this.
====
4892
Guards,  someone's been killed!
====
4894
I have a disease! You should avoid me!
====
4895
Can't you pretend I'm not here?
====
4896
Should I go ahead and call the guard?
====
4897
There's a bounty for stealing.
====
4908
This time, I'll look the other way.
====
4912
Are you daft? You just earned yourself a bounty.
====
4913
Call the guards. We've got a murder here.
====
4915
Please, don't come any closer.
====
4916
You'll leave me be, if you're smart.
====
4917
Don't be a fetcher. It's not worth it.
====
4918
Guards, put this thief in the stocks!
====
4929
I don't have time to get involved in other people's problems.
====
4933
Where is the guard when you need them?
====
4934
By the Three! What a terrible thing!
====
4936
I'm too frail for this kind of excitement.
====
4937
I didn't see anything. Leave me out of this.
====
4939
Thief! Guards, do something!
====
4953
You have quite the bounty on your head.
====
4954
The guard will find you and make you pay!
====
4955
I don't understand why anyone would do this!
====
4958
How about we just go our separate ways, yes?
====
4959
Stop that or I will call the guard.
====
4960
You won't get away with this, thief.
====
4971
I just don't feel like straining my lungs.
====
4974
Not here you don't! You'll pay for that!
====
4975
The guards will hear of this.
====
4976
Guards,  someone's been killed!
====
4978
I have a disease! You should avoid me!
====
4979
Can't you pretend I'm not here?
====
4980
Should I go ahead and call the guard?
====
4981
There's a bounty for stealing.
====
4992
This time, I'll look the other way.
====
4996
Are you daft? You just earned yourself a bounty.
====
4997
Call the guards. We've got a murder here.
====
4999
Please, don't come any closer.
====
5000
You'll leave me be, if you're smart.
====
5001
Don't be a fetcher. It's not worth it.
====
5002
Guards, put this thief in the stocks!
====
5013
I don't have time to get involved in other people's problems.
====
5017
Where is the guard when you need them?
====
5018
By the Three! What a terrible thing!
====
5020
I'm too frail for this kind of excitement.
====
5021
I didn't see anything. Leave me out of this.
====
5023
Thief! Guards, do something!
====
5037
You have quite the bounty on your head.
====
5038
The guard will find you and make you pay!
====
5039
I don't understand why anyone would do this!
====
5042
How about we just go our separate ways, yes?
====
5043
Stop that or I will call the guard.
====
5044
You won't get away with this, thief.
====
5058
Call the guard! This one has spotted a dangerous lawbreaker.
====
5059
Someone help. This one has spotted a criminal.
====
5060
This one does not understand why anyone would commit murder.
====
5062
I don't care for pain, not one bit.
====
5063
Do not cause trouble here. I want none of it!
====
5064
If you try anything, I will call the guard.
====
5065
Dark moons, there is a thief among us.
====
5076
This one does not go looking for trouble.
====
5079
Somebody do something. That criminal is getting away.
====
5080
Guards! Stop that criminal!
====
5081
Somebody stop that killer!
====
5084
This one just wants to be left alone.
====
5085
I am watching you closely, ready to pounce.
====
5086
You will not get away with it, thief.
====
5097
Eh. Do as you will, walker.
====
5102
Jone and Jode … how could this happen?
====
5104
I'm warning you … get back!
====
5106
You move like a sugar-drunk cow.
====
5121
Don't let the lawbreaker get away!
====
5126
This one doesn't want any trouble.
====
5127
What are you doing over there?
====
5142
Call the guard! This one has spotted a dangerous lawbreaker.
====
5143
Someone help. This one has spotted a criminal.
====
5144
This one does not understand why anyone would commit murder.
====
5146
I don't care for pain, not one bit.
====
5147
Do not cause trouble here. I want none of it!
====
5148
If you try anything, I will call the guard.
====
5149
Dark moons, there is a thief among us.
====
5160
This one does not go looking for trouble.
====
5163
Somebody do something. That criminal is getting away.
====
5164
Guards! Stop that criminal!
====
5165
Somebody stop that killer!
====
5168
This one just wants to be left alone.
====
5169
I am watching you closely, ready to pounce.
====
5170
You will not get away with it, thief.
====
5181
Eh. Do as you will, walker.
====
5186
Jone and Jode … how could this happen?
====
5188
I'm warning you … get back!
====
5190
You move like a sugar-drunk cow.
====
5205
Don't let the lawbreaker get away!
====
5210
This one doesn't want any trouble.
====
5211
What are you doing over there?
====
5223
I make a habit of minding my own affairs.
====
5226
This one saw what you did.
====
5231
I'll mind my business if you do the same.
====
5232
This one should call the guard.
====
5244
This one would never betray you, walker.
====
5247
This one requires the aid of a guard.
====
5248
Guards! That's the criminal!
====
5251
I wish I had never seen what you did.
====
5252
I promise not to betray you.
====
5253
This one has an eye on you.
====
5254
That one is guilty, this one knows.
====
5265
I mind my own business. Keeps me alive.
====
5268
Guards! I've just witnessed a serious crime!
====
5269
Someone stop that lawbreaker!
====
5272
Dark moons, do not attack me.
====
5273
This one is not a hero. Leave this one alone.
====
5274
I would not do that if I were you.
====
5286
I am not the sort who gets involved in other people's business.
====
5289
You will pay for your crimes, monster!
====
5290
You call that a crime? I call that Sundas.
====
5291
I don't know why anyone would kill someone.
====
5293
My children will thank you if you spare me!
====
5294
Whatever you're doing, I want no part of it!
====
5295
Do not linger in places you should not.
====
5296
Did you see that? They just stole something!
====
5307
I make a habit of minding my own affairs.
====
5310
This one saw what you did.
====
5315
I'll mind my business if you do the same.
====
5316
This one should call the guard.
====
5328
This one would never betray you, walker.
====
5331
This one requires the aid of a guard.
====
5332
Guards! That's the criminal!
====
5335
I wish I had never seen what you did.
====
5336
I promise not to betray you.
====
5337
This one has an eye on you.
====
5338
That one is guilty, this one knows.
====
5349
I mind my own business. Keeps me alive.
====
5352
Guards! I've just witnessed a serious crime!
====
5353
Someone stop that lawbreaker!
====
5356
Dark moons, do not attack me.
====
5357
This one is not a hero. Leave this one alone.
====
5358
I would not do that if I were you.
====
5370
I am not the sort who gets involved in other people's business.
====
5373
You will pay for your crimes, monster!
====
5374
You call that a crime? I call that Sundas.
====
5375
I don't know why anyone would kill someone.
====
5377
My children will thank you if you spare me!
====
5378
Whatever you're doing, I want no part of it!
====
5379
Do not linger in places you should not.
====
5380
Did you see that? They just stole something!
====
5391
I might call a guard, but not until I finish my mead.
====
5394
What makes criminals think they can get away with whatever they please?
====
5395
Did you actually think you could get away with that?
====
5398
Leave and I won't call the guards.
====
5399
Please don't hurt me. I have a dozen little ones to care for.
====
5400
That's going to get you in trouble with the law.
====
5401
That bounty must be quite a burden, skeever.
====
5412
Secret, what secret? I don't know and I don't care.
====
5415
What did you do to deserve a bounty as large as that?
====
5416
Some criminals are stupid. What's your excuse?
====
5417
Try to murder someone your own size, killer.
====
5419
Take another step and I'll wimper like a cub.
====
5420
I'll say whatever you like, just don't hurt me!
====
5421
Keep that up and I'm going to call a guard.
====
5422
Trolls take you and the horse you rode in on, criminal.
====
5437
What have you done? Guards!
====
5438
Someone stop that skeever!
====
5441
I'm going! I'm going! Shor's bones ….
====
5442
Stop that skeeving you … you skeever!
====
5443
Guards, there's a thief here!
====
5457
You won't get away with it, skeever.
====
5462
I won't say a word. Promise.
====
5464
That's not yours! Come back!
====
5475
I might call a guard, but not until I finish my mead.
====
5478
What makes criminals think they can get away with whatever they please?
====
5479
Did you actually think you could get away with that?
====
5482
Leave and I won't call the guards.
====
5483
Please don't hurt me. I have a dozen little ones to care for.
====
5484
That's going to get you in trouble with the law.
====
5485
That bounty must be quite a burden, skeever.
====
5496
Secret, what secret? I don't know and I don't care.
====
5499
What did you do to deserve a bounty as large as that?
====
5500
Some criminals are stupid. What's your excuse?
====
5501
Try to murder someone your own size, killer.
====
5503
Take another step and I'll wimper like a cub.
====
5504
I'll say whatever you like, just don't hurt me!
====
5505
Keep that up and I'm going to call a guard.
====
5506
Trolls take you and the horse you rode in on, criminal.
====
5521
What have you done? Guards!
====
5522
Somoene stop that skeever!
====
5525
I'm going! I'm going! Shor's bones ….
====
5526
Stop that skeeving you … you skeever!
====
5527
Guards, there's a thief here!
====
5541
You won't get away with it, skeever.
====
5546
I won't say a word. Promise.
====
5548
That's not yours! Come back!
====
5559
What you do is your own business.
====
5564
That death was uncalled for.
====
5567
I know how to mind my own business.
====
5569
Alert the guards, damn it!
====
5580
The gods are silent and so am I.
====
5584
I want to be there when the guards catch you.
====
5587
Shor take you and leave me be.
====
5588
No need to hurt me, I didn't see a thing.
====
5590
The guards will make you pay.
====
5601
I keep to myself. It's how I stay alive.
====
5604
Sovngarde take you, villain.
====
5605
Call the guard. There's a petty criminal on the loose.
====
5606
Guard! There's a killer on the loose!
====
5608
Get away! I'm too young to die.
====
5609
What did I do to deserve this?
====
5610
A mammoth is more subtle than you.
====
5611
Call the guards! There's a thief on the loose!
====
5622
You keep to yourself and I'll keep to myself.
====
5625
Won't someone put an end to this villainy?
====
5626
These petty scoundrels should be flogged in the street.
====
5627
I've seen less bloodshed in a slaughterhouse.
====
5629
Don't hit me. I'm a pacifist!
====
5630
I'm not a criminal. Don't make me part of your crimes!
====
5631
Your behavior is suspicious.
====
5632
Didn't your mother teach you never to steal?
====
5643
What you do is your own business.
====
5648
That death was uncalled for.
====
5651
I know how to mind my own business.
====
5653
Alert the guards, damn it!
====
5664
The gods are silent and so am I.
====
5668
I want to be there when the guards catch you.
====
5671
Shor take you and leave me be.
====
5672
No need to hurt me, I didn't see a thing.
====
5674
The guards will make you pay.
====
5685
I keep to myself. It's how I stay alive.
====
5688
Sovngarde take you, villain.
====
5689
Call the guard. There's a petty criminal on the loose.
====
5690
Guard! There's a killer on the loose!
====
5692
Get away! I'm too young to die.
====
5693
What did I do to deserve this?
====
5694
A mammoth is more subtle than you.
====
5695
Call the guards! There's a thief on the loose!
====
5706
You keep to yourself and I'll keep to myself.
====
5709
Won't someone put an end to this villainy?
====
5710
These petty scoundrels should be flogged in the street.
====
5711
I've seen less bloodshed in a slaughterhouse.
====
5713
Don't hit me. I'm a pacifist!
====
5714
I'm not a criminal. Don't make me part of your crimes!
====
5715
Your behavior is suspicious.
====
5716
Didn't your mother teach you never to steal?
====
5727
Did you just … bah! Never mind.
====
5730
Some crimes are small, but not this one.
====
5731
You'll get a bounty for that.
====
5735
Trust me. I have better things to do.
====
5736
Should I go ahead and get the guard?
====
5737
By Malacath, another damn thief!
====
5748
You're not worth reporting.
====
5751
That's going to earn you a big bounty.
====
5752
You're pathetic, even for a criminal.
====
5753
There was a time I'd smash you myself, but not anymore.
====
5755
Walk away and I saw nothing.
====
5756
I don't take sides. Let me be.
====
5757
I know what you're thinking. I wouldn't do it though.
====
5758
Scourge thump you, you damn thief!
====
5769
I try not to go out of my way to court trouble.
====
5772
Someone stop that criminal!
====
5773
Someone ought to teach that criminal a lesson.
====
5774
Murderer! You won't get away!
====
5776
This used to be such a safe place.
====
5777
Uh-uh. I stick my neck out for no one.
====
5778
Don't test me. I will call the guards.
====
5779
Looks like someone needs to be taught a lesson.
====
5790
I know better than to step in other people's … dung.
====
5793
Guards! Stop that criminal.
====
5794
Stop right where you are. Guard!
====
5795
Malacath's tusks. You'll answer for every life you've taken.
====
5797
I'm really more of a lover than a fighter.
====
5798
Please, don't hurt me. I didn't see anything.
====
5799
You try something, the Guard will make sure you feel it.
====
5800
The Guard will take back what you stole.
====
5811
Did you just … bah! Never mind.
====
5814
Some crimes are small, but not this one.
====
5815
You'll get a bounty for that.
====
5819
Trust me. I have better things to do.
====
5820
Should I go ahead and get the guard?
====
5821
By Malacath, another damn thief!
====
5832
You're not worth reporting.
====
5835
That's going to earn you a big bounty.
====
5836
You're pathetic, even for a criminal.
====
5837
There was a time I'd smash you myself, but not anymore.
====
5839
Walk away and I saw nothing.
====
5840
I don't take sides. Let me be.
====
5841
I know what you're thinking. I wouldn't do it though.
====
5842
Scourge thump you, you damn thief!
====
5853
I try not to go out of my way to court trouble.
====
5856
Someone stop that criminal!
====
5857
Someone ought to teach that criminal a lesson.
====
5858
Murderer! You won't get away!
====
5860
This used to be such a safe place.
====
5861
Uh-uh. I stick my neck out for no one.
====
5862
Don't test me. I will call the guards.
====
5863
Looks like someone needs to be taught a lesson.
====
5874
I know better than to step in other people's … dung.
====
5877
Guards! Stop that criminal.
====
5878
Stop right where you are. Guard!
====
5879
Malacath's tusks. You'll answer for every life you've taken.
====
5881
I'm really more of a lover than a fighter.
====
5882
Please, don't hurt me. I didn't see anything.
====
5883
You try something, the Guard will make sure you feel it.
====
5884
The Guard will take back what you stole.
====
5895
I always mind my own affairs.
====
5898
Guards, I saw what that criminal did!
====
5899
The guards will catch you.
====
5900
Steel and stone, that was uncalled for.
====
5902
Don't come any closer or I'll scream.
====
5903
I mind my own business, on my word.
====
5905
Damn it, notify the guards!
====
5916
I know how to keep my mouth shut.
====
5920
Is there a reward for turning you in?
====
5921
Someone stop that dung-headed killer.
====
5923
Gods save me from this criminal.
====
5924
No need to concern yourself, I've forgotten you already.
====
5925
I'm watching you, ogre dung.
====
5926
You won't get away this time.
====
5937
Don't you have better things to do?
====
5940
Don't even think about trying to get away.
====
5942
Guards! Someone's been killed!
====
5946
You're not fooling anyone.
====
5947
Think you can steal something on my watch?
====
5958
Another upstanding citizen ….
====
5961
Stop! I said stop, you tuskless runt!
====
5963
Don't let that killer get away!
====
5967
By Mauloch, stop sneaking around!
====
5968
That thief is getting away!
====
5979
I always mind my own affairs.
====
5982
Guards, I saw what that criminal did!
====
5983
The guards will catch you.
====
5984
Steel and stone, that was uncalled for.
====
5986
Don't come any closer or I'll scream.
====
5987
I mind my own business, on my word.
====
5989
Damn it, notify the guards!
====
6000
I know how to keep my mouth shut.
====
6004
Is there a reward for turning you in?
====
6005
Someone stop that dung-headed killer.
====
6007
Gods save me from this criminal.
====
6008
No need to concern yourself, I've forgotten you already.
====
6009
I'm watching you, ogre dung.
====
6010
You won't get away this time.
====
6021
Don't you have better things to do?
====
6024
Don't even think about trying to get away.
====
6026
Guards! Someone's been killed!
====
6030
You're not fooling anyone.
====
6031
Think you can steal something on my watch?
====
6042
Another upstanding citizen ….
====
6045
Stop! I said stop, you tuskless runt!
====
6047
Don't let that killer get away!
====
6051
By Mauloch, stop sneaking around!
====
6052
That thief is getting away!
====
6063
Why not pretend this never happened?
====
6066
Call the guards before the criminal escapes!
====
6067
I must report this. I hope you understand.
====
6068
There has been a slaying here!
====
6070
Go with Tava's blessing. Just don't bother me.
====
6072
Don't do anything foolish, wayfarer.
====
6088
Your parents would not be proud of this. Nor should you be.
====
6089
Guards! There's been a murder!
====
6091
Why are you standing there? Run!
====
6092
Let's just forget about this.
====
6093
You are acting suspicious.
====
6094
That does not belong to you! You stole it!
====
6105
Crime? What crime? I didn't see anything.
====
6108
Guards! Apprehend that monster!
====
6109
Fetch the guard! Stop that cur!
====
6110
Craven cur! A curse on your head!
====
6112
I want nothing to do with this bloodshed.
====
6113
I promise not to call the guards. Just leave me alone.
====
6114
My, you are a strange creature.
====
6115
I can't believe they stole that!
====
6126
Don't bother to run. I won't call the Guard.
====
6129
Wickedness walks among us!
====
6130
You won't escape your fate, criminal!
====
6131
Justice will catch up with you, murderer!
====
6133
Spare me. I saw nothing! I know nothing!
====
6134
Upon my honor, I won't tell a soul what I saw!
====
6135
I don't like the look of you.
====
6147
Why not pretend this never happened?
====
6150
Call the guards before the criminal escapes!
====
6151
I must report this. I hope you understand.
====
6152
There has been a slaying here!
====
6154
Go with Tava's blessing. Just don't bother me.
====
6156
Don't do anything foolish, wayfarer.
====
6172
Your parents would not be proud of this. Nor should you be.
====
6173
Guards! There's been a murder!
====
6175
Why are you standing there? Run!
====
6176
Let's just forget about this.
====
6177
You are acting suspicious.
====
6178
That does not belong to you! You stole it!
====
6189
Crime? What crime? I didn't see anything.
====
6192
Guards! Apprehend that monster!
====
6193
Fetch the guard! Stop that cur!
====
6194
Craven cur! A curse on your head!
====
6196
I want nothing to do with this bloodshed.
====
6197
I promise not to call the guards. Just leave me alone.
====
6198
My, you are a strange creature.
====
6199
I can't believe they stole that!
====
6210
Don't bother to run. I won't call the Guard.
====
6213
Wickedness walks among us!
====
6214
You won't escape your fate, criminal!
====
6215
Justice will catch up with you, murderer!
====
6217
Spare me. I saw nothing! I know nothing!
====
6218
Upon my honor, I won't tell a soul what I saw!
====
6219
I don't like the look of you.
====
6231
You don't want to get on my bad side.
====
6234
Sound the alarm and protect your valuables.
====
6238
I do not want my blood spilled.
====
6239
I don't want to get on your bad side.
====
6240
What mischief are you up to over there?
====
6241
I can't believe you broke the law.
====
6252
Why ever would I call the guard?
====
6255
Blood and faith! Rouse the guards.
====
6256
You've sealed your fate, criminal.
====
6257
You should die for this, murderer.
====
6260
I wasn't going to call the guard.
====
6261
You look like a troublemaker.
====
6262
Someone needs to deal with this dog.
====
6276
Hold there or die, criminal!
====
6277
Zeht's Tears … call the guard!
====
6282
Have a care where you sneak, scoundrel.
====
6283
Where are you taking that?
====
6294
Truly, I am not interested.
====
6297
You will not escape this time!
====
6298
You won't get away with this!
====
6299
There's a killer here! Help!
====
6302
I'll take this to my grave. Truly.
====
6303
You are walking the crooked path, wayfarer.
====
6315
You don't want to get on my bad side.
====
6318
Sound the alarm and protect your valuables.
====
6322
I do not want my blood spilled.
====
6323
I don't want to get on your bad side.
====
6324
What mischief are you up to over there?
====
6325
I can't believe you broke the law.
====
6336
Why ever would I call the guard?
====
6339
Blood and faith! Rouse the guards.
====
6340
You've sealed your fate, criminal.
====
6341
You should die for this, murderer.
====
6344
I wasn't going to call the guard.
====
6345
You look like a troublemaker.
====
6346
Someone needs to deal with this dog.
====
6360
Hold there or die, criminal!
====
6361
Zeht's Tears … call the guard!
====
6366
Have a care where you sneak, scoundrel.
====
6367
Where are you taking that?
====
6378
Truly, I am not interested.
====
6381
You will not escape this time!
====
6382
You won't get away with this!
====
6383
There's a killer here! Help!
====
6386
I'll take this to my grave. Truly.
====
6387
You are walking the crooked path, wayfarer.
====
6397
I wound up sharing a hidey-hole with a pretty little Dunmer girl. We got real close. I thought we had something … until she betrayed me for a loaf of dry bread.
====
6398
Why, I completely forgot about this! I'm so glad you found it. 

Here, take this. It's the least I can do.
====
6468
You really need to stop changing your mind. It's so confusing! 

No, no, I jest. Welcome back. Ready to listen to my opportunity pitch for the hundredth time?
====
6469
I'd heard you'd turned to a life of crime, but I didn't want to believe it. This must be a mistake. You haven't left the Enforcers for good have you?
====
6592
I'll protect your rear quarter, never fear!
====
6595
Don't take the high road. You are never too good to take the easy way out.
====
6597
Nothing will remain of you!
====
6601
As soon as my shift ends, I'm heading for the nearest ale hall. Who's with me?
====
6606
Watch! Now we'll see some real action!
====
6609
Sanguine's red hat! What a blow!
====
6614
And the challenger returns for another try!
====
6633
They took my traveling pack. All my worldly goods were in that pack.
====
6652
A little bit to the right, over there.
====
6653
We're never gonna find this scroll.
====
6656
May the harpies pick at your bones, blasphemous fools!
====
6663
You think they'd learn to duck.
====
6667
Who wants to pull the little plow today? Feeling strong, Slagga? Of course you are!
====
6673
Oblivion take you, demonspawn!
====
6691
You literally killed the messenger? Then tell the others I'm ready to attack. Pray they don't do the same to you.
====
6694
The relic will give us strength. I hope we find it soon.
====
6704
Did you see that? That's action!
====
6705
The Maelstrom Arena! There's nothing like it in all Oblivion!
====
6707
Let's have a real fight here!
====
6719
The museum is coming along nicely! I love that they appreciate my skills and treat me like a valued member of the team.

I should thank Narsis Dren. If he hadn't been so in love with his own reflection, I never would have made the move.
====
6721
Do that again! Do it a lot!
====
6732
I've seen more fight in a mudcrab!
====
6733
Now you're giving us what we want!
====
6734
At last you got in a good one!
====
6735
I'm sure they can do better than that!
====
6736
This might yet turn into a real fight!
====
6737
Faster! I have a long way to go later.
====
6740
There could be no other end.
====
6741
This fight is developing nicely!
====
6746
A welcome distraction, but so fleeting.
====
6748
Your chapter comes to an end.
====
6750
Sleep now, mortal … sleep ….
====
6753
A fine meal, yes! Such a tasty morsel!
====
6755
Ready your weapons! We attack as soon as the door is breached!
====
6756
Knowledge is the ultimate weapon, fool!
====
6757
Your destiny is in your own hands.
====
6758
It's not your fault you weren't born an Orc. Trinimac blesses you anyway.
====
6760
Hail and well met, friend Orc! Have you heard the powerful words of Trinimac lately?
====
6765
Rend the flesh from their bones!
====
6766
It's not your fault you weren't born an Orc, but due to your circumstances, Malacath has nothing but contempt for you.

No offense.
====
6767
Molag Bal demands sacrifice!
====
6768
Hail and well met, friend Orc! Have you listened to the powerful words of Malacath recently?
====
6782
This city is way too religious for my taste! Malacath this and Trinimac that! Who cares?

Eat, drink, and fight, I say, and leave religion in the temple with the priests and the frightened horkers that don't know any better.
====
6786
Skordo has been indispensable to my work here. He offers a unique perspective on Orcs that is quite beyond my background and experience.

I don't know what I'd do without his firm and steady presence.
====
6793
I am reborn. The master bids it, and I obey.
====
6795
As the senior member of this expedition, I get first choice of the valuable items.
====
6796
Join or die. Join or die. I wish I could have some cake. I will join. I don't want to die.
====
6797
All right. I give up. I'll join your stupid cult.
====
6838
Your death will not be quick.
====
6840
Your charred corpse will adorn my mantle!
====
6841
Your death will not be quick.
====
6858
Can't help but notice all the criminals around here. Like you and I. No? Pay no mind.
====
6859
"You welcome the dead to an endless parade of war and celebrations, mighty Trinimac. Share with us your blessing!"
====
6891
Your head will decorate my wall!
====
6894
I'll boil your eyes in your head!
====
6895
I claim the mortal's body—afterward!
====
6898
Your blood will bubble and boil!
====
6900
Your skull will make a wonderful mug.
====
6904
This one's ugly, even for a mortal.
====
6907
Why bother, shaveskin? Just die!
====
6909
Soon you'll be nothing but ashes and bone.
====
6910
Death is your only escape.
====
6925
Through fire, vines, and blood, I shall consecrate your corpses.
====
6926
I become something greater. You fools … take no pleasure in my ascendance!
====
6943
A most satisfying sound, the clink of coin. More satisfying to sleep on it. Pains the neck, though.
====
6944
You! Are you the one to walk away a king?
====
6972
Good workmanship is the mark of a careful craftsman.
====
7001
I've decided this year, no more silk outfits. Only silverweave is good enough to clothe me.
====
7007
Don't make me draw my weapon!
====
7013
They say crime doesn't pay. They're stupid.
====
7014
Bend the soul! Rend the flesh!
====
7039
Guess I'll see if he shows.
====
7042
He has to poke his nose out eventually.
====
7045
I'll never finish in time.
====
7079
This one is at your beck and call.
====
7080
You are simply too good a thief. We cannot keep up. Perhaps a day of rest?
====
7081
Lifetime guarantee on all purchases. Yours, not the goods. No transfers.
====
7138
Someone told me recently that crime doesn't pay. Isn't that the dumbest thing you've ever heard?
====
7149
I used to be an assassin, just like you. These days, my skin is just too thin for that kind of work.
====
7177
You will join those who came before you.
====
7188
This beast will consume your bravery—and your shattered bones.
====
7189
Embrace the armor of my contempt, creature. End them.
====
7191
My power ebbs, but I am not defeated. Not now, not ever.
====
7196
I did not make this deal for nothing, beast. Channel the power!
====
7198
Your judgment will be swift!
====
7199
Face your end with some dignity.
====
7200
Come, dance with me in the flames!
====
7201
You'll beg for death before I'm done.
====
7202
Don't you dare hurt my pets!
====
7259
What do you require today? I brought everything.
====
7260
I don't have a changing room, but I promise to only sneak a peak.
====
7261
What do you require today? I brought everything.
====
7262
Oh, let me get that, you've got enough on your shoulders. They are nice shoulders, by the way.
====
7263
What do you require today? I brought everything.
====
7264
Oh, let me get that, you've got enough on your shoulders. They are nice shoulders, by the way.
====
7277
Give my regards to Sithis.
====
7293
Forget your former lives. Embrace the power that we give you. Students no more, you are members of the glorious Scaled Court!
====
7331
All these weapons have stories. I don't know any of them, but I'm sure they must be very interesting.
====
7340
I will see that these are distributed immediately.
====
7341
We will need many such gifts to reclaim and rebuild the city of Elinhir.
====
7351
Shall we start with the meal, or the entertainment? Why not both?
====
7362
This one is not always a good sleeper, but he is willing to put in a few extra hours every day to practice. It is just the kind of hard worker Pacrooti is.
====
7363
Are you ready to play your cards?
====
7364
Sweet Riddle'Thar, a bonus card!
====
7365
This one welcomes you back!
====
7366
This one welcomes you, and wishes you good luck! Pacrooti thinks we place too high a value on the luck of the early bird. Isn't the early worm even luckier?
====
7367
Do not be a stray, my friend. You will always be a welcomed sight!
====
7368
This one wishes you great luck!
====
7447
Took you long enough. I could have jogged to the White-Gold Tower and back by now. And these aren't even my original kneecaps.
====
7448
Take a few minutes to look over my stock, soldier.
====
7449
The Dominion has entrusted me with its finest equipment. It is given out only to those who have earned it.
====
7450
The right to purchase my wares is earned in battle, soldier.
====
7451
The battlefield is a poor place to discover you lack vital equipment.
====
7452
The Pact's finest warriors deserve the best equipment we can offer.
====
7453
Got some battles under your belt? Then take a look at my stock!
====
7454
Greetings, warrior. Look over my stock but claim only what you have earned.
====
7455
Heading out to battle? Make sure you've got everything you need.
====
7456
Before you head out to battle, warrior, let me know if you need anything.
====
7457
I always thought you'd be a glutton for a glorious reputation.

You're in luck. The work I have today is moderately glorious.
====
62
We don't have a charter from the High King, but we still defend Stormhaven. That's part of our calling as spirit wardens.
====
108
It hurts when I cough, or even just talk. Please go away.
====
110
The grain merchants raised their prices as soon as the sickness arrived, the fiends! We can't afford a plain loaf of bread.
====
111
The sickness is spreading so quickly. We must get away from Evermore before it's too late!
====
112
No one's gotten sick in a day or more!
====
116
Bangkorai Garrison is ours again. It feels good.
====
117
A laborer's life is not as glamorous as a soldiers, but I'm happy to do my part.
====
118
I've been thinking. We know Bangkorai garrison inside and out. You can't tell me there aren't some hidden ways inside … tunnels or something.

Otherwise, there's no way the Imperials could have beat us!
====
124
We are not too proud to ask for help. The Imperials threaten everyone.
====
139
Tyl Eloren has been standing in for Loran Saelen, after the imperials killed him. We never found Loran's body, and Tyl stepped up to rally us.
====
144
By Leki's blade, I will avenge our losses to those Imperials.

They fed my father to the lions, and they laughed. We'll see how much they laugh when my knife slits their throats.
====
145
The grain merchants raised their prices as soon as the sickness arrived, the fiends! We can't afford a plain loaf of bread.
====
146
Our people fought so bravely. Now, they are forced to bow to the Imperial lash.
====
185
The price of water is higher than Tu'Whacca's Throne these days.
====
186
They say the bluest skies you'll ever see are over Sentinel. 

Can't say that I've really noticed that.
====
203
Perhaps I'll leave this Crown village and go to Sentinel. I hear King Fahara'jad is looking for soldiers.
====
307
Don't take my shoes. My toes might grow into the earth.
====
339
Those were comfortable shoes.
====
341
You're welcome to share the fire. It's about all we have left.
====
372
Give it more! Get the flames large enough to make Leki blush!
====
373
Not quite there yet. Fire's still too hot.
====
374
You have sown the seeds of your own doom!
====
387
They say the Temple of Mara is going to take us in.
====
404
I'll have to write Ebonheart …
====
411
I cannot thank you enough. May the spirits guide you.
====
419
I wonder what the Argonians really think of being in an alliance with the Dark Elves. Some bad history there.
====
431
I'm sure you'll get it this time.
====
433
The Dark Elf priests came through with food. They droned on and on about their blasphemous gods. Made people listen while they ate. I decided to stay hungry. Wait for the priestesses of Mara.
====
434
The Dark Elf priests have food, but only for those who listen to talk about their blasphemous gods. I decided to stay hungry.
====
453
The citizens think we're doing nothing.
====
457
Can it be? You've undone my curse. I thank you, brave one.
====
474
The things I endure for my people.
====
481
M'aiq has heard others say that Tamriel is not a funny place. This makes M'aiq laugh.
====
487
Hope I don't end up like Mercano.
====
505
If we get to the handfast, it'll be a miracle.
====
506
If the Green Lady were here, we'd all be free.
====
533
The Gulakhan ate a guar steak. I haven't spoken to him since.
====
538
Poachers sometimes enter the Vale. They rarely get to leave.
====
562
A strange, new face. How interesting.
====
564
Look at all the shiny things!
====
569
I haven't seen <<1>> since the attack.
====
584
Are those gold coins I see?
====
587
Hmm. Maybe there's gems in the chests!
====
617
Look up, at that lighthouse. Quite a sight. Hope my Moroth is safe.
====
643
What ever happened to House Telvanni? It's like they just vanished or something.
====
671
Ophalia! Do you know Dark Elf in a Red Dress?
====
672
I'll never say a bad word about the wyresses again.
====
695
One day I will escape this prison. That day will be your last!
====
697
May the Eight keep these troubles away from me.
====
698
I've never seen King Casmir so tense.
====
703
So I said to Hjarklod, Hjarklod I says ….

Wait. What were we talking about?
====
713
How many lives must be lost before Evermore seeks aid?
====
714
Have you ever spoken with an Ashkhan? They look right into your soul.
====
724
What a great party! We need to do that again real soon!
====
725
Oh, Fara. How could I forget?
====
730
Mother Morrowind, bless us and grant us long life.
====
737
The Mouth of Xarxes whispers in our ear, encouraging us to always learn, always seek, always discover.
====
738
The system of inter-evocative hermetic harmonic resonance we still use today was developed during the construction of the Crystal Tower!
====
747
What did we do to deserve this plague?
====
760
You get used to the whippings after a while.
====
764
I'll cut the throat of any death-mage I see!
====
766
I wonder, could they really raise Suturah from the dead?
====
767
The Forebears may have fought for Alik'r, but they lost themselves along the way.
====
769
The Mouth of Xarxes whispers in our ear, encouraging us to always learn, always seek, always discover.
====
778
need line 6 for Giving Orders Vignette ACEG
====
779
need line 6 for Giving Orders Vignette BDFH
====
784
The Thalmor will be stronger without you!
====
785
You're lucky we even allow you on this island, filth!
====
788
Why are you still here? Haven't I chased you off, yet?
====
806
Bring their heads to the queen.
====
808
What do the cultists hope to accomplish with Y'ffre's blessing protecting this place?
====
818
Don't tell anyone I said so, but the innkeeper's wife wasn't that sorry to see Len dragged off to the mines.
====
824
If you're looking for peace and quiet, you've come to the wrong town.
====
854
They mean to take her from us, stop them!
====
856
Come here and let me show you the pointy end of my sword.
====
869
There's no chance you make it back to the top.
====
873
I want one of their heads for a soup bowl!
====
899
When I'm free, there will be an accounting.
====
939
This should do it. Now to head over to the apothecary.
====
944
Were I free to, I would smite you where you stand!
====
971
Thank Zenithar for the gold in your purse, but remember he is also responsible for the holes in a beggar's pocket.
====
994
Nirn will be my hunting ground!
====
1044
Have you seen much of the city? I'm always amazed by the artistic vision of my people.
====
1045
I hope to explore here, when this is all over. Beautiful place.
====
1046
Ambassadors. Courtiers. Politicians. Give me a screaming horde of Goblins any day.
====
1055
Let's see what you're made of.
====
1095
By the Egg, you are a welcome sight!
====
1141
The system of inter-evocative hermetic harmonic resonance we still use today was first developed during the construction of the Crystal Tower!
====
1146
Stop it! That's not my tail!
====
1201
In Daggerfall, packs of these horrible monsters roam the streets at night and prey upon the unwary!
====
1214
Did I just violate the third rule of inter-evocative hermetic harmonics?
====
1237
Backs straight, arms limber! Palms open as the full moon!
====
1262
If any more of those chapel guardians show up, we'll be ready for them!
====
1265
Don't let your guard down.
====
1275
I can't imagine how the Worms get used to this.
====
1300
Hah, these cats are hilarious. They call this a town?
====
1306
This one is so glad the Colovians are gone! They were rationing moon-sugar!
====
1312
The watchers are my eyes. Their payment is your tears.
====
1340
I'm going to stop drinking this mead. Soon. Very soon.

One of these days.
====
1341
I'll say this for the Lord of Schemes. He sure knows how to put on a magnificent celebration!
====
1342
Where is the forest spirit?
====
1481
You think me brutish? How do you imagine I view you?
====
1482
Your corpse will make a fine addition to my collection. Minions, destroy them!
====
1491
Your time in my realm made you strong, as expected. Let's see how you fare against these.
====
1492
They serve by choice. They serve the strong. They serve me.
====
1498
Pointless. Ten anchors drop for each that is destroyed!
====
1499
We shall see each other again.
====
1500
Turn back the invaders! Drive them from our home!
====
1507
For Prosperity! For Security! For Unity! For the Dominion!
====
1518
With one hand he moves the pieces, with another he turns the board.
====
1519
It's too damn hot this far south.
====
1520
My enemies will pay dearly for this disgrace.
====
1522
Do you think Snow Lily would like flowers? No, no, she wouldn't.
====
1538
You'll learn to love me, Sai. Even if it kills you.
====
1572
I wonder if the world has changed. I don't suppose my family's married into monarchy.
====
1595
You think you're better than me?
====
1599
Lavinia must answer for this!
====
1649
We pray in your name. Glory be thine, forever.
====
1669
It knows what we've done! We can't let it tell the Madgod!
====
1673
Troops, we will never face the puppy commandos in this shape!
====
1690
Mortal communication is merely three-dimensional. The only true exchange of information occurs in Apocrypha.
====
1717
I can't wait for the third act. I hear there's a twist!
====
1743
Come a little closer, so I can smear some troll dung on you. You stink like … supple, tender ….
====
1783
The Imperials would make all of our folk into beggars.
====
1788
Sorry, did that hurt? It looked painful.
====
1789
There is no hope. The future is a dark corridor, and at the far end, the door is bolted.
====
1826
For the spirit of the Chaos Times, when Mer were beast, bird, and tree, all ….
====
1827
Difficult to meditate with all that chopping.
====
1834
Ignorant trash. Next time, stay out of the way.
====
1882
What's on your itinerary today, adventurer? Probably more interesting than mine.
====
1923
By the Pact, why won't it work? Why does Hircine ignore me?
====
1927
No! Away with you! This isn't what I wanted!
====
1931
Half an ear! Stuck between its teeth!
====
2031
I don't like the looks of this …
====
2051
Just because I make it look easy doesn't mean it is.
====
2083
Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities.
====
2084
M'aiq does not wish to join a guild. Also, M'aiq is mostly alone. Hmm. M'aiq must ponder this.
====
2085
Sometimes people disappear in front of M'aiq. Are invisibility potions so affordable?
====
2138
Smell the sea air, wayfarer. A fine day on the island.
====
2139
By Onsi's bright blade, smell that sea air!
====
2141
You here for gore and glory? Heh. Me too.
====
2153
These Crypts will be your grave. I will ensure that.
====
2165
If you will not leave, the Firstmages will put you down.
====
2175
"Silvenar" is a person, a place, and a concept. M'aiq wonders, how can one thing be three things?
====
2207
You had to meddle. Now you die.
====
2227
You will never reach the Blade.
====
2257
We need a base of operations in Wrothgar.
====
2273
Dirt and sea will become gestating earth and primordial surf.
====
2293
Shouldn't have made me run. Pay up, you lackwit.
====
2294
Where's the guard when you need them?
====
2305
Let go. Give in to the darkness. Stand, and I will simply strike you down.
====
2314
Beaten again? Oh, I must have missed it.
====
2324
For the Vipers! For the Serpent!
====
2337
Mighty Mordra called you skeever-tailed yesterday. He said you weren't up to taking a pledge. Prove him wrong!
====
2339
The one called Mighty Mordra … continues to draw breath. With that breath, he implies you are not brave enough to take the pledge. Prove him wrong.
====
2349
You made us proud today. Now get out of here. You have drinking to do, and I need to get ready for tomorrow.
====
2350
Mighty Mordra called you skeever-tailed yesterday. He said you weren't up to taking a pledge. Prove him wrong!
====
2353
Welcome to Deadlands. Welcome to your grave.
====
2354
Undaunted, I have no further adventures or rewards to offer you today. Depart, so I may contemplate the fragility of my existance until tomorrow.
====
2355
Be a darling and burn for me!
====
2382
You have skeevers in your ears? Don't you want your reward?
====
2435
I know good work when I see it. That's good work!
====
2436
"A week's work is worth a belly full of moon-sugar."
====
2437
"Do not look to the day's end, lest it come and your work remain unfinished."
====
2438
Good supplies are hard to come by in Craglorn. The roads are dangerous.
====
2439
I am honored to accept your gift.
====
2441
Did you make those? Truly? I'm impressed.
====
2443
Your work is amazing. It could fetch a good price from the right fence. Not that it will.
====
2446
Your example inspires others to do their part. Keep the supplies coming.
====
2466
Trinimac? Malacath? Don't even get me started. I just follow orders.
====
2477
I'm trying not to think about those miners. Just focus on the work, you know? But I'm starting to lose hope. Can't help myself.
====
2478
Take a look at what I've got here.
====
2494
Thanks for your help. I guess Malacath hasn't given up on us yet.
====
2523
I long to see daylight again!
====
2524
My life in the shadows is over?
====
2563
Your kind works so hard to survive. Why?
====
2606
You should have fled when you had the chance!
====
2610
I'll flay you open like all the rest!
====
2622
This rebellion will be crushed!
====
2638
This world is ours now, mortal!
====
2642
Look well, mortal. Soon you will join them!
====
2643
Tear the flesh from the mortals!
====
2647
Banekin, give me your power!
====
2650
Arise, my minions, and kill!
====
2657
Since I'm the only one left from our original bank, this is now the First Bank of Aminyon.
====
2729
If it bleeds, it can be eaten.
====
2760
The seat of the mortals' empire is a hamlet compared to the glory of Oblivion.
====
2765
Don't you have anything better to do?
====
2767
By the Eight! Someone, stop that thief!
====
2776
You're a criminal, and by Stendarr, you'll pay for it.
====
2777
They may allow murder where you come from, but not here!
====
2778
Troublemaker. Get the guard!
====
2779
You churlish brute. Guards!
====
2783
I'll report you to the guard if I have to.
====
2784
I'm not paid to confront criminals.
====
2785
You're scaring me. Please go.
====
2786
What have you done? Just—just go!
====
2789
Friend! Can I call you friend? You're in a bit of a pickle, but I can help you if you pay your fine.
====
2796
What in Oblivion were you thinking? Guard!
====
2797
They might allow murder where you're from, but not here!
====
2798
That's not right. You'll pay!
====
2799
You deserve the gallows for that.
====
2803
I'll report you to the guard if I have to.
====
2804
Some people might be alarmed. Not me.
====
2809
I'm not here to lecture or moralize about what you did. I'm just here to collect the bounty.
====
2880
Where, oh where, is the little worm? We cannot have vermin in the heart of my devices.
====
2885
We'll soon have more nikyn to enslave.
====
2903
Allow me to explain how this works. You pay up and justice is served. Was that clear enough for you?
====
2906
Are you going to pay the bounty or am I going to have to take it from you?
====
2909
You there! I am looking for a criminal who looks ... exactly like you. Ha! Nice try, fiend ... Now pay up!
====
2912
It seems today isn't your day, friend. Come, now ... pay your bounty.
====
2915
Gracious--we've been busy haven't we? Well, I'm afraid the party is over. Pay up or else.
====
2918
Scoundrel! You shall answer to the fullest extent of the law!
====
2921
Pay your fine and perhaps we can do something about the deplorable state of your existence.
====
2924
Cease and desist in your actions, villain! I require your payment!
====
2927
Please remind me. Are you supposed to pay the bounty, or am I? Oh yes, you are the one who pays.
====
2930
You think yourself above the law? What gall! Pay your bounty, you misbegotten outlaw!
====
2933
You reek of guilt, guilt, and more guilt! Will you surrender to my authority and pay your fine?
====
2936
I am not trying to be difficult, but I need to ask for your bounty. What with your crimes, and all.
====
2939
The more I am paid, the less I remember. You do want me to forget this, don't you?
====
2942
When I first saw you, I thought ... where do I know you from? Then I remembered--you are a criminal.
====
2945
I am sure nobody will think less of you once you pay your bounty.
====
2948
Halt, you low-born cur. There is a bounty on your head and I will see it paid in full.
====
2951
I love collecting bounties. I always wanted to be a poorly dressed, underpaid tax-collector.
====
2954
Pay your bounty and no one will get hurt. Except me. Trouble at home, you know?
====
2957
Let me help you clear your soul. Hand over your bounty and I'll put in a good word next time I pray.
====
2960
The people call for justice ... and restitution. Pay your bounty and you may escape my wrath.
====
2963
You're a very bad person, and I'm ... I'm going to take your bounty, all right?
====
2966
I'm here to collect--your bounty or your head. You strike me as the 'bounty' type. More's the pity.
====
2969
I was on a break, having a few drinks, when I noticed your criminal face.
====
2972
Now I remember ... you're guilty! I suppose I need to demand your payment now.
====
2975
My last prisoner? Stabbed himself in the back, after roughing himself up a bit. Hint, hint.
====
2978
I must insist you pay your bounty. Justice shall be served.
====
2981
Do not be deceived by my scholarly manner. I am quite capable of dealing with delinquent criminals.
====
2984
We could've been good friends, if you hadn't been such a bad person.
====
2987
Neither of us wants to be here, but here we are. So, can I collect your bounty now?
====
2990
Why did you do such a bad thing?
====
2993
I dare you to run. No, please. I'd like that.
====
2996
You are a shining fish caught in a foul current, but you can still return to the river's flow.
====
2999
We don't want any more trouble. Just pay your bounty and move on.
====
3002
A little theft here and there, fine. But you just crossed the line.
====
3005
The law wants justice. Me? I want to open you up and root around in your innards. Or you can pay.
====
3008
As much as I respect everything you've done, I must ask you to pay your bounty.
====
3011
You really thought you would escape? Huh. I suppose we can't all be sensible.
====
3014
In a sense, we're all prisoners of fate. Your fate is to pay a fine.
====
3017
Surrender, culprit, or suffer my wrath! That was a bit much, wasn't it? I should have just asked for your bounty.
====
3023
Um, could I bother you to pay your bounty? That would be so much better than the alternative.
====
3026
I don't want any trouble from you. Just pay the bounty and be on your way.
====
3029
Excuse me. I think you owe a bounty. For crimes committed in the recent past. Allegedly. I think.
====
3032
The gods will judge you eventually, but today you must contend with the law.
====
3035
Just pay the fine and get lost, all right? I'm off in an hour and I've had a long day.
====
3038
Just as I expected. Another foolish criminal who needs to be punished. Now pay your fine, you cad!
====
3041
I guess I have to make you pay a fine now.
====
3044
Why not gamble? You'll have a better chance of success than a life of crime.
====
3047
There's no point in trying to escape. There are more guards after you than there are trees in the forest.
====
3050
I can make all your legal troubles go away. For the usual bounty, of course.
====
3053
What an exhilarating chase! Now give me your bounty and maybe I'll let you catch me.
====
3056
I'm not here to lecture or moralize about what you did. I'm just here to collect the bounty.
====
3059
Your transgressions have caught up with you. The wise course would be to pay your bounty.
====
3062
Look, I'm not a brave guard. I just want to do my job and get out of here. I hope you understand.
====
3065
My helm's off to you! It's rare that I catch such a talented criminal. A pity you must pay the fine.
====
3068
We will not deviate from the prescribed method of recompense. Criminal bounties must be paid in gold.
====
3071
I hate people. When you commit a crime, I have to deal with people. See where this is going? Pay up.
====
3074
There is nowhere you can run that I will not follow, rogue! Pay your bounty!
====
3077
Um. You're a criminal, so I guess that means I have to stop you. Please just be nice about this.
====
3080
You're a good person. I can tell. Now prove it and pay your bounty.
====
3083
Looks like you've got a bounty to pay off. But you can't put a price on a clean slate, am I right?
====
3086
There's no talking yourself out of this one. You committed a crime and got caught.
====
3089
We know what you've done. Pay your bounty and we'll leave you be.
====
3092
I'd let you off, but I still need to pay my tab. You need to hand over your bounty.
====
3095
Dragging your feet isn't going to make this any easier, f'lah. I've got all the time in the world.
====
3098
Everybody wants to pay me a bounty. It must be my face. It has that 'you can trust me' quality.
====
3101
What audacity! What utter gall! I'll have no more of it. Just pay your fine and be gone!
====
3104
I've seen cliff-racers that are scarier than you. Pay the bounty.
====
3107
The criminals around here used to have class. Now it's all dirt and bloodstains.
====
3110
Can we be quick about this? I have another engagement and I hate to keep her waiting.
====
3113
You owe a bounty and I'm here to collect.
====
3116
It saddens me how many people commit crimes. I hope you're ready to make amends.
====
3119
Wait, you're not who I .... No matter, turns out there's a bounty on your head as well. Pay up, then.
====
3122
There's a bounty on your head and I'll see it paid in full. Might even bring a smile to my face.
====
3125
Another fetcher? How many of you are there? Let's get it over with. Hand over your bounty.
====
3128
It's been a long day, so let's keep this short. Will you pay your bounty now?
====
3131
Freedom can be bought, but forgiveness must be earned, criminal.
====
3134
I can tell you're used to getting what you want. So ... do you want to give me your bounty?
====
3137
It's a travesty that criminals walk free instead of being kept as slaves. Ah, the old days. Now, your bounty?
====
3140
My orders are to collect your bounty. What happens after I take your gold is none of your concern.
====
3143
I don't hold your malformed sense of morality against you, but I'm afraid you must pay a fine.
====
3146
Come, fragrant one. You know you'd much rather deal with me than with one of the other guards.
====
3149
Desist at once from your criminal acts! Pay the bounty or face the decisive claws of justice.
====
3152
Justice is impersonal. You committed a crime. Now you must pay the bounty.
====
3155
This one would like to get to know you better. A lot better. But first, your bounty.
====
3158
I can clear your name, but it will cost you.
====
3161
Try to run, clawless one. I dare you!
====
3164
Good citizen, this one insists that you surrender and make restitution for your crimes.
====
3167
Payment would be an acceptable alternative to fighting, yes?
====
3170
This one loves it when they refuse to pay the bounty. I keep my claws sharp for just such occasions!
====
3173
The moons have gifted this one with sharp eyes and fast feet, yes? You are caught, you dungy fool.
====
3176
By the dictate of the guard-commander, I have come to claim your bounty.
====
3179
It is better to claim bounties than pay them, yes? This one would know.
====
3182
The law is not without mercy. Pay the bounty and you're free to go. Simple, yes?
====
3185
Pay your bounty, corrupt one. Or refuse, if you prefer, so I can gut you like a fish.
====
3188
No sudden moves. Pay the bounty.
====
3191
You don't have to confess anything. You just have to pay the gold and your name is cleared.
====
3194
We have a common purpose, friend. You want the law to leave you alone and I want your gold.
====
3197
What's that? Too stupid to know the law? I don't doubt it. But you still have to pay the bounty.
====
3200
There's no reason for this to get ugly, milk-drinker.
====
3206
Looks like you've been naughty--and not in the good way. Now it'll cost you.
====
3209
You have a criminal record. I can help with that! I'll gladly accept payment to make this go away.
====
3212
The suggested action is that you pay the fee for your bounty.
====
3215
I may be ineb … intox … I may be drunk, but I am no criminal. I don't think. Now pay up!
====
3218
What happens next is up to you. If you pay your fine, this all goes away. I prefer the other option.
====
3221
This doesn't have to be difficult. Pay the bounty and I'm on my way.
====
3224
Look, I know you have better things to do, but can you just pay your bounty?  Please?
====
3227
You need to pay your bounty. There really isn't any other option.
====
3230
Don't look so glum. Justice is great if you give it a chance! Pay and you'll feel better, trust me!
====
3233
I love rabbit meatballs! Do you love rabbit meatballs? Pay your fine and we may one day eat together.
====
3236
Stop criminal. If you try to run ... something bad will probably happen. Uh, can't remember.
====
3239
Well what do we have here? Looks like a fugitive from the law. Come on now. Cough up that bounty.
====
3242
Greetings! I'll be your bounty collector today. I accept gold, and gold, and, well, gold! Pay up!
====
3245
You're caught! Pay the fine or I start throwing punches!
====
3248
Hold it, you law-breaking bastard! You've got a bounty that needs paying. With gold I mean.
====
3251
It could be worse, I guess. Still, you're in a lot of trouble.
====
3254
Halt and don't move! I mean, you can move a little. To pay your bounty, I guess.
====
3257
Do I look like I care about innocence or guilt? All I care about is receiving your bounty.
====
3260
I told him ... I have a job to do! And it's the truth. See? Here I am, doing it. Give me your bounty.
====
3263
A blade cuts whatever it touches. Just like you. I guess I should keep my distance.
====
3266
Time heals nothing, cheaters never prosper, and crime doesn't pay. It's obvious, really.
====
3269
Why put people in jail when you can just bleed them for gold, right? What a racket.
====
3272
Want some advice? If you don't want to get caught, become a guard. Speaking of getting caught ....
====
3275
You know what happens to criminals? They pay their bounties or they die. Really! That's what happens.
====
3278
You made me run, in this armor? Next time, I'll pick you off at range.
====
3281
We have our roles to play--you, the criminal, and I, the hero. Well, the hero who collects your bounty.
====
3284
I'm going to count to three and then I want your bounty.
====
3287
Pay your bounty or I will hurt you.
====
3290
I realize that your kind can't help itself. So if you pay your fine I'll let you walk away.
====
3293
You've seen all the scum missing their left hands? That was me. So pay your bounty, or I'll start calling you Lefty.
====
3296
Rejoice, infidel dog! I am here to collect your bounty and clear your name.
====
3299
We all have our bad days. I understand. Nevertheless, the law is the law.
====
3302
You break the law, you pay the fine. Simple.
====
3305
The seeds of crime grow bitter fruit. Let me help you make restitution.
====
3308
Let us play a game! I can portray the guard and you the criminal. Now, shall I beat you until you pay your fine?
====
3311
Your first mistake was committing a crime on my watch. You don't get a second.
====
3314
When you consider it, the bounty is a reasonable price to pay for your crimes.
====
3317
You owe us a debt. We will have it in gold or blood. Choose.
====
3320
You have been caught in commission of illegal acts. Pay the bounty.
====
3323
Crime is beneath you, friend. Pay the bounty so you can get back to proper heroics!
====
3326
By my father's head, another infidel dog stands before me? Will this one pay its bounty?
====
3329
Know, O criminal, that your transgressions have been recorded. A simple payment will clear your name.
====
3332
I will gladly accept your bounty. You do plan on paying your bounty, correct?
====
6397
Someone was here just yesterday looking for this. My client will be very pleased to know you found it.

Sorry, all I've got to pay you with is gold.
====
6398
I've been looking for this forever. You have no idea how much I appreciate the effort you took to return this to me. So kind.

Let me give you this in exchange. Let's call it a little reward.
====
6468
Friend! How long has it been? No, no, just put that Enforcer garbage out of your head and let me remind you about the opportunity waiting for you here.
====
6469
Trust me. I've been on both sides of the law myself. It's no life, being hunted all the time, stealing for your meals. Much better to be an Enforcer—let others do the stealing for you!
====
6592
Show those monsters what for!
====
6595
The only difference between being creepy and being confident is how attractive you are.
====
6601
The Vosh Rakh? Pretenders, the lot of them! That's what I say!
====
6606
You're not done with this arena yet!
====
6607
You wanted a fight. Now you'll get one!
====
6608
The challenger wins! What an exciting bout!
====
6609
Now that's what we're here to see!
====
6633
The next person that even mentions the name Trinimac finds out why I call my walking stick "Head-Cracker."
====
6635
Crush! We crush the invader! Crush good!
====
6656
Was my sacrifice not enough? Will Corinnthac not appear?
====
6694
I wonder if I'll be made into a general if I find the relic.
====
6704
Ouch! Time for somebody to start making out a will.
====
6707
No cheating! Actually, go ahead and cheat.
====
6719
The tale that the stone tablet tells is really quite remarkable! I'm still working it, but so far it seems to be a first-hand account of the building of the barrow.

Unless I mistranslated. Is "bargash" the Orc word for "barrow" or "laundry?"
====
6721
Ha ha! That was a good one, that was!
====
6732
This is going to end in tears—I hope!
====
6733
There, see? That wasn't so hard!
====
6734
That took awhile! Do it again!
====
6735
Demiprince! Where do you find these weaklings?
====
6736
More of that, if you please!
====
6737
Nice! What do you call that?
====
6738
Taste the blood of your enemies!
====
6741
I used to be able to fight like that!
====
6742
How could you let that happen?
====
6743
Victory is within your grasp!
====
6745
Raaaagh! Ruuuuugh! Raaaaaaaaaaaaagh!
====
6757
Your greatest enemy looks back at you from the mirror.
====
6782
Lady Sovelle expects to be in Orsinium for a while, conducting the High King's business.

That's fine with me. I like exploring new places—as long as she keeps paying me a decent wage, that is.
====
6786
Ethian was a kind man and a considerate partner. I shall miss our talks and the way he would get lost walking through the gardens of our estate.
====
6793
Mortals. You summon me to destroy me? Such fickle creatures.
====
6795
That looks like something Berrice would be interested in.
====
6796
I can't help anyone. I can't even help myself.
====
6797
I can't help you. Just leave me alone.
====
6837
You shall die with the others fool! Mother, burn them all!
====
6840
Your choice. Die by my fires or the burning pitch!
====
6858
I could really move some stolen artwork. Who would handle that? No? It's not important.
====
6943
She does not accept alliance letters of credit. Gold, only.
====
6944
Are you ridiculously wealthy? This one can help with that!
====
6972
Those supplies will help in this harsh environment.
====
7013
Trade been treatin' you good, skulker?
====
7079
Something this one can move discreetly?
====
7149
Rough times ahead for the Brotherhood. I can feel it in my bones.
====
7259
I would drive your enemies before you, but it would jeopardize your possessions.
====
7260
Show a little more skin, you've got the figure for it.
====
7261
I would drive your enemies before you, but it would jeopardize your possessions.
====
7262
Why don't you take a load off? I'm sure even the Eight take a little break now and again.
====
7263
I would drive your enemies before you, but it would jeopardize your possessions.
====
7264
Why don't you take a load off? I'm sure even the Eight take a little break now and again.
====
7340
Good supplies are hard to come by in Craglorn. The roads are dangerous.
====
7341
I am honored to accept your gift.
====
7351
Did you work up an appetite on your way here? Me too!
====
7362
Did you know that pregnant dogs are filled with puppies?
====
7366
Hello, my friend! You seem to think that Pacrooti is a good egg, even though you know he is slightly cracked. Pacrooti appreciates that.
====
7367
Until next time, my sharp-clawed friend. May joy and laughter light your days!
====
7368
Your tenacity is impressive!
====
7369
Uninspired, but admirable.
====
7447
You have the stench of success about you. Blood, sweat, some kind of musk … as though you dove into a snow bear's mouth and stabbed your way out.
====
7457
You again. Thought you'd had enough—that you couldn't cut it.

Can you? Because I have something that requires a lot of cutting.
====
108
My son's gone to Wayrest to find a cure for me. I hope he comes home soon.
====
111
Welcome to what's left of Evermore, stranger.
====
112
Praise Arkay! The sickness has stopped spreading at least!
====
116
Many of my friends fell in the Imperial assault. By taking the garrison back, we've made their sacrifice mean something. Thank you.
====
117
One day, I'll tell my grandchildren about the great battle I witnessed at Bangkorai Pass, and about <<1>>, who led us to victory.
====
118
The Imperials may be strong, but they're far from home. We should pull back to Evermore, burn our crops behind us, and let them wither.

A few months of empty bellies will convince them to leave.
====
124
Ruhsul needs to rest more often. He is always tiring himself out.
====
139
Look for Tyl Eloren if you're here to help. He's been directing us in the aftermath of the Imperial attack.
====
146
I can't believe Hallin's Stand fell to the Imperial horde. We thought ourselves invincible!
====
307
It's all connected. They're all connected. They hide it from us, but I can see it now.
====
372
Put the spurs to it! Give it all you've got!
====
373
It's hotter than a dragon's innards! Let's cool it down some.
====
387
Maybe we should move to Markarth. We have family there.
====
388
Maybe we should move to Whiterun. We have family there.
====
399
Other Orcs want to fight. Me? I fish.
====
431
Are you just pushing the same button over and over again?
====
433
Where's the rest of the Pact army? Are they hunting that giant?
====
453
It's all double-shifts from now on!
====
457
The Mallari-Mora no longer binds me here. Free of the curse!
====
505
I know we don't have time, but I should rest.
====
506
I hope the Silvenar can hold out long enough.
====
533
Tippi makes the cutest noises when she sleeps.
====
562
The Farseer's wisdom guides us.
====
564
I bought a book. The Art of Love and Swordplay. I hope the story's good.
====
569
What did these cruel bandits hope to find here? Did they want our fish?
====
587
I definitely saw gold in the crates over there!
====
601
Please, I want to hear this.
====
643
Do you believe this alliance? Dark Elves, Nords, and Argonians working together. It can't end well.
====
672
If you hadn't come along … well, I don't want to think about it.
====
695
Don't you have more important things to do?
====
714
The wise woman's voice, by the fire last night. It's like she was singing just for me. Have you ever felt that way?
====
726
Can anyone hear me? I need help!
====
730
Wizard of Mystery, mind the clockwork at Nirn's heart.
====
737
The Heart of Mara beats beneath the breast of every mer, connecting us by blood and spirit.
====
760
Oh, this day will never end.
====
764
The Withered Hand are savages.
====
766
Without the Ansei Wards, we're doomed!
====
767
The Forebears forget that Crown rule keeps the peace.
====
769
The Heart of Mara beats beneath the breast of every mer, connecting us by blood and spirit.
====
784
Say that again and you go to the Cave!
====
785
If it were up to me, I'd toss every last one of you into the cave!
====
788
I wouldn't let you lick my boot, much less become a Thalmor guard!
====
808
Free at last. I saw <<1>> escape to the north.
====
824
If you'll be staying a while, check out the Shadehome Inn. Best place in Riften, for my money.
====
854
By the Whisperer's command, we shall obey.
====
869
I'll cut you up into little pieces.
====
873
Keep one of them alive, maybe they know the way in.
====
944
Tend to your duties. Let me wallow in my misery!
====
971
Young wives should always pay deference to Mara, for no child comes into this world without the goddess's blessing.
====
1146
Is it there? Is it still there?
====
1201
My own father, divines save his soul, was torn to pieces by just such a pack!
====
1214
Monkey rum butter, the butter so dark. Not sweet and creamy, the contrast is stark!
====
1237
Your motions must be as inevitable as the coming tide!
====
1262
Accalia gave the other relics to his lieutenants. Lucky bastards!
====
1312
Just give up and let your mind unhinge. For only madness brings peace in this dread realm.
====
1340
I never get to meet anyone new and exciting. Just the same old faces every day, day in and day out. It's so depressing! Why won't some hero wander in and sweep me off my feet and take me away?

But no one new ever comes to Everfull Flagon.
====
1407
They are inconsiderate neighbors, yes.
====
1481
We sometimes admire our prey, and secretly applaud when it cheats our snares.
====
1482
Thrashing you thoroughly will please me, mortal.
====
1491
My plan comes to fruition, mortal. You serve me now as a vessel of destruction.
====
1492
When oath-bonds are weak, there is pain, and shame, and darkness.
====
1498
Your strength will be rewarded. One day.
====
1499
The plan shall go on, with or without you.
====
1500
Rise and protect the roots!
====
1572
Seems warfare is still a grisly business.
====
1595
You can't fool me. I know you've been watching us!
====
1599
Daedric worship? What is this blasphemy?
====
1615
Blood … hungry … need blood ….
====
1649
Great Julianos, patron of knowledge and wisdom, may you grant unto us the ability to distinguish between truth and madness.
====
1669
Good fortune! Might we borrow your innards, to settle a wager?
====
1673
Raz, remind me to give you extra treatums when we get back to the palace.
====
1690
Vaermina's letters, dreams and nightmares, should never be trusted. They are knowledge counterfeit.
====
1717
I heard the author himself is directing this one!
====
1743
If you stay much longer, your granny Alyxe will have to show you her favorite toadstool. It's dry and crispy, just like her sweet tender nibbles.
====
1774
I need a weapon. Has anybody found a weapon?
====
1783
Generosity is a virtue of the Divines, O wayfarer.
====
1788
You know they're ugly when an axe in the face is an improvement!
====
1789
Get away from me! I don't want to kill you, but I'm so hungry!
====
1826
And for the Pact, the kinship we share with beast and bird and tree, now.
====
1827
Yes, scorn my beliefs in front of me. I don't mind.
====
1834
Shouldn't have crossed paths with us, dungheap.
====
1882
You know—sometimes I have better things to do than speak to you. Can't say what they are, but they're there!
====
1923
Thanks for your help, traveler. Almost didn't make it out of that one.
====
1931
It's going to tear us in half!
====
1941
I need a weapon. Has anybody found a weapon?
====
2031
Someone help me fight this thing!
====
2051
There's got to be an easier way to make some gold around here.
====
2083
M'aiq speaks with many in his travels. After a time, they seem to repeat themselves. Strange.
====
2084
M'aiq thinks more people should get to the point. Not you, of course.
====
2085
M'aiq was one of the Six Companions, but was asked to leave. Another was jealous of his whiskers.
====
2165
The Learned One is kind not to kill you where you stand.
====
2167
And thus your life comes to an end.
====
2175
M'aiq finds Dark Elves to be quite pleasant. One offered him a matching set of bracelets, but he declined.
====
2207
You think I feared fighting you?
====
2227
For you, there is no tomorrow.
====
2245
Savor your last few moments!
====
2257
I don't know half of the privateers around this place.
====
2273
Your friends are receiving a taste of Nirn's future.
====
2292
Think you'd get away with it?
====
2293
If I had a choice, you'd die for your crimes—but the choice is all yours. Pay the bounty or die, it's that simple.
====
2294
Guard! Come quickly! Guard!
====
2305
Your death was pointless. You should have run. The mortals of Nirn will follow you, shortly.
====
2314
Perhaps you should go back to fighting with the practice mannequins. They don't hit nearly as hard as the living opponents.
====
2324
We'll show you what it means to challenge the Scaled Court!
====
2337
Kailstig the Axe is one of our bravest members. And you can take him down a peg if you take the Undaunted pledge!
====
2338
If the lamia won't finish the job, we will!
====
2339
Kailstig the Axe plumbs the deepest dungeons, and throws fists of gold to tavern wenches. Show him you are greater than he. Take the pledge.
====
2350
Kailstig the Axe is one of our bravest members. And you can take him down a peg if you take the Undaunted pledge!
====
2353
Prepare to greet the new day—and burn in it.
====
2355
You'll never leave this place!
====
2382
You know a delve is successful when you stink afterward. Yours must have been especially good. You want your reward?
====
2399
Come and greet the new day. It will be your last.
====
2435
Shifting cargo is thirsty work.
====
2436
Only a few more shipments until this one goes home to nap.
====
2437
I'll guard your delivery until it is time to depart.
====
2438
These will avail us well. We're obliged to you.
====
2439
Every one must do her part in the struggle.
====
2441
Quality is your watchword—I can tell from your goods.
====
2443
Why is the cargo always so heavy? Are people shipping rocks?
====
2524
Flee! He's never gone long.
====
2563
You fight boldly, but without skill.
====
2606
Your souls will make fine prisoners!
====
2622
The Emperor sentences you to death!
====
2640
By Imperial decree, I sentence you to death!
====
2642
Come, friends—join the festivities!
====
2643
We shall feast on your corpses!
====
2765
I have a weapon and the skill to use it. Just so you know.
====
2767
Damn it! Where are the guards when you need them?
====
2776
I suppose I'll have to tell the guard.
====
2779
Gall and pox, you've done it now!
====
2783
You're flirting with disaster, friend.
====
2784
You go right ahead. Don't mind me.
====
2785
Please just go. I'll keep quiet.
====
2789
You're a good person—I can tell. Now prove it to the law and pay your bounty.
====
2794
I am trained with this weapon … if you're wondering.
====
2795
Damn it, where are those infernal guards?
====
2796
I saw that, and I'm going to tell the guards.
====
2797
Eyes of Akatosh, protect me from this killer!
====
2799
You must've come from the sewers. You're sick!
====
2803
If you're doing what I think you're doing, just stop now.
====
2805
Not my place to stop you. Go on.
====
2806
What? I have no loyalties here!
====
2809
How about this? You pay me the gold for your bounty and I mark your name off the list.
====
2880
My slaves will throw you into the heart of the device, and you shall endure the tortures of the damned.
====
2885
The birthskins shall kneel and beg!
====
2903
You have demonstrated the error of your ways. I suppose you'll pay your fine now?
====
2906
No one breaks the law on my watch. Hand over the bounty.
====
2909
My stars you are quick! You should become a guard. The pay is lousy, but-- Hold, you owe me a bounty!
====
2912
You simply must pay your bounty! Neither of us wishes you to become a fugitive.
====
2915
I'd hate to get your blood all over my freshly cleaned armor. Do me a favor and just pay up, yes?
====
2918
You can pay your debt in coin or in blood, vermin. Which is it?
====
2921
The only law your kind understands is the law of intense pain! So, will you pay or will you suffer?
====
2924
Pay up or it shall go bad for you, felon!
====
2927
I demand you pay your .... Oh, how interesting! Was that a bird? I mean, pay your bounty, criminal!
====
2930
Rights? You have no rights! But if you pay your bounty and stop annoying me, I might be lenient.
====
2933
Criminal acts are the last resort of the desperate and the damned. Pay up and it will be easier for you.
====
2936
Would you mind surrendering and pay your bounty? Then I would not need to crack your skull.
====
2939
Pay the fine in gold or I promise you will pay it in blood.
====
2942
Know what is really humiliating? Being beaten down by the guards. Spare yourself the embarrassment.
====
2945
If you cause a scene and refuse to pay your fine, I will be forced to get belligerent on your arse.
====
2948
I have orders to collect your bounty. Save your protests for someone who cares.
====
2951
Keep your hands away from your weapons ... or just stand there like an idiot. That works too, I guess.
====
2954
The mud of justice has finally caught up with you. You're under arrest.
====
2957
There are many paths through the forest of life. For you? I think your best option is to pay your fine.
====
2960
I erect the spine of urgency. Render payment on your bounty now. Quickly, dryskin.
====
2963
I don't know why people can't just be nicer. I mean--pay the bounty, criminal scum.
====
2966
It's the bounty or a shallow grave--you decide.
====
2969
Don't you get cocky with me, criminal! Pay your fine or face my wrath!
====
2972
Criminal, will you pay your fine before I ... wait, what was I saying? Anyway, about your bounty.
====
2975
Pay your bounty, criminal scum. Just pay it! I was having a bad day before I saw your ugly face.
====
2978
We must all face the consequences of our actions eventually. That's just how the river flows.
====
2981
Surrender and full restitution are the only viable options available to you, felon.
====
2984
Listen. I have to fine you or people will get suspicious. Just play along.
====
2987
If I'm not interrupting anything important, I'd like to secure your bounty now.
====
2993
You can pay the fine. Or I can send you to Sithis.
====
2996
My scales blush at your beauty, but I must ask for your bounty.
====
2999
You know how this works. I don't want to fight you, but you've got a bounty to pay.
====
3002
Even corruption has its limits. Pay the fine.
====
3005
The manual says I have to demand you pay your fine, but it says I only have to ask once.
====
3008
If you pay your bounty with the same flair you use to commit your crimes, we'd be done by now.
====
3011
I'll take something from you ... your bounty or your life. It matters not to me.
====
3014
In the long run, we're all dead. Doesn't make what you did any less wrong.
====
3017
Like last night's dinner, justice is served! Damn, now I'm hungry.
====
3020
You're in trouble now, scum.
====
3023
I'm sorry it's come to this, but I sort of have a duty to uphold here. Will you pay your bounty?
====
3026
It's not exciting work, but I do have to collect your bounty now.
====
3029
Just my luck, I actually caught you. Oh, very well! Please pay your fine, if you'd be so kind.
====
3032
Y'ffre helps those who walk the forest path. You? I think your best option is to pay your bounty.
====
3035
Says here you've got a hefty fine to pay.... You don't want me to read the rest of it do you?
====
3038
Most criminals never learn. Are you the exception? Let's see if you pay your fine.
====
3041
Cooperate, pay your fine, and it'll all work out.
====
3044
I can't fathom why you'd choose a life of crime. Bounties are so costly! Speaking of which ....
====
3047
What a sorry affair! You're a victim of circumstances, but I still need you to pay your fine.
====
3050
If you pay your bounty, we can avoid an unfortunate turn of events.
====
3053
I'm not usually attracted to criminals, but for you I'd make an exception. After you pay your bounty, of course.
====
3056
You keep running from the law and it's only going to get worse. Come on now. Give me the bounty.
====
3059
You cannot spit in society's face and then avail yourself of its luxuries. You must atone.
====
3062
The law demands you pay your bounty. Me? I'm going to ask nicely and hope you agree.
====
3065
It's not everyday I catch such a daring rogue! It is an honor to claim your bounty, truly!
====
3068
The law requires I inform you that if you do not pay your fine, there will be severe consequences.
====
3071
If it were up to me, I'd put you in a cell and throw away the key.
====
3074
Your options are exhausted, outlaw! Your only chance is to fall on the mercy of the law and pay your fine.
====
3077
Stop, Criminal. Hand over that bounty, or ... or else!
====
3080
Let's not get excited. I don't want any trouble. Pay me your bounty and I'll be on my way.
====
3083
I'm sorry, but I'm going to have to ask for your payment. You seem nice, but business is business.
====
3086
I don't like hurting people, but I do it when I have to. Do you want to pay or learn for yourself?
====
3089
You need to pay your bounty. Don't make this harder than it has to be.
====
3092
Your bounty will cover the next few rounds of drinks. We all appreciate your contribution.
====
3095
Want to get rich, huh? You picked the wrong profession. Law enforcement's where the gold is. Your gold.
====
3098
If you're a criminal, then I'm an Argonian's uncle! But I'll take your bounty if it will make you happy.
====
3101
And once again a varlet has succumbed to the long arm of justice. Will you pay your fine?
====
3104
You can pay the bounty or fight, and I love to fight.
====
3107
Lawbreakers like you make me sick. Pay the bounty and get out of my sight.
====
3110
Can we hurry this up? I have a prior appointment and he hates it when I'm late.
====
3113
The law demands recompense for your criminal acts.
====
3116
Well now. Neither of us wants to be here. Sooner you pay, sooner we can go.
====
3119
You owe a bounty. Don't even think of running. My knees aren't what they used to be.
====
3122
You have your crimes and I have my orders. Now pay up! I have more to do than just deal with you.
====
3125
I dare you--just give me an excuse and I'll bash your ugly teeth into the back of your head.
====
3128
This notice says you owe a bounty for committing a crime. Pay up so I don't have to keep reading.
====
3131
The crime you commit is your bondage. Pay the bounty and be free.
====
3134
Look. I'm a talker, not a fighter. I-I don't want this to get ugly, but I have to confront you.
====
3137
You probably don't even have the gold, but I have to give you a chance to pay your bounty.
====
3140
I understand the appeal of a life of crime. So many good memories. But I learned to pay my bounty. Have you?
====
3143
Though the criminal mind is rarely rational, I'm sure you can comprehend the value in paying promptly.
====
3146
Run like a frightened skeever or pay up like a five-clawed warrior. Your choice.
====
3149
Stop what you're doing and pay the fine.
====
3152
Do not be enslaved by your criminal passions. Pay your bounty. Make yourself right with the world.
====
3155
This one sees how you look at her. But we are from different worlds. It would never work out. Pity.
====
3158
Don't bother running. I have ways of finding you. Best to pay the bounty now.
====
3161
This one has caught you. Pay your fine. Or don't. I could use the exercise.
====
3164
Every action has a consequence. Your actions require payment in full.
====
3167
This one has caught you? I mean, this one has caught you! Will you pay your bounty now?
====
3170
Pay your bounty, you skeever-faced culprit, or I'll flay the skin from your bones!
====
3173
Look here. Another fine upstanding citizen who's falsely accused, yes? Just pay the bounty.
====
3176
In the name of the law, this one demands your swift and peaceful compliance.
====
3179
This one knows that crime tastes sugar-sweet. But only when you are not caught, yes?
====
3182
Stay your arms and render payment. Making me wait would be unwise.
====
3185
You have escaped justice for long enough. Pay your bounty now and you may live to face judgment.
====
3188
You owe a bounty. No running.
====
3191
You're the one who decided to break the law, so you're the one who has to pay the fine.
====
3194
Pay your bounty, friend, and perhaps we can work something out later.
====
3197
What's the matter? Can't hold down a real job? Got to commit crimes for a living?
====
3200
My back hurts and my eyes are tired, but justice will be served.
====
3206
Caught in the act! I know the feeling. Sorry to rain on the parade, but you've got a bounty to pay.
====
3209
Don't be a milk-drinking horker! Pay your bounty and set your mind at ease.
====
3212
If your crimes were more drastic, I'd be required to attack on sight. Instead, you may simply pay.
====
3215
Drunk? Of course I'm drunk! What of it? Give me more lip and I'll double your fine!
====
3218
My mood is like a winter's storm, cold and unpredictable! Care to try your luck or will you pay up?
====
3221
The law is reasonable, but you continue to snub your nose at it. Now you must pay.
====
3224
Can you just help me out and pay your bounty? If I lose another one I'm out of a job!
====
3227
I've dealt with hundreds of criminals. I know how to handle your kind. So pay me and go.
====
3230
I love collecting bounties! I can just hear those little coins jangling. Sounds like justice to me!
====
3233
Has anyone said you have a fabulous jaw? After you pay your fine, I'll tell you more.
====
3236
I know you! You're the Three-Fingered Masked Burglar of ... no, we arrested that guy last year.
====
3239
Two ways this can go. Pay me and I'll pretend I didn't see you, or refuse and I smash your face.
====
3242
I always wanted to be a guard. Poorly paid, hated, feared, given tasks no one else wants ... I love it.
====
3245
You're caught, runt! Pay the fine or else!
====
3248
Crime doesn't pay! So pay me .... Wait. Crime doesn't pay you--it pays me. Ugh! My head hurts.
====
3251
I guess you can't help yourself. Doesn't make what you did any less wrong.
====
3254
Say you're sorry! I mean, pay your bounty! Well, you can apologize, too. If you want.
====
3257
Do you think I'm the friendly sort? Well think again! And while you're at it, pay me your bounty.
====
3260
You know ... this guard duty's a lot more fun after a little frothy. Now I get to collect your bounty.
====
3263
Gore and glory, you're a healthy heifer! Pay your bounty, and I'll buy you a drink! After my shift, of course.
====
3266
If you don't pay, you'll be punished. That's the way of things.
====
3269
I'm here to collect your bounty. Pay it or fight. I don't give a damn--it's all the same to me.
====
3272
Justice is blind--and so am I, for the right price.
====
3275
Your gold or your ... now how does that go again? Oh, damn it, just pay me your bounty!
====
3278
Think you can get away from me? Some have tried. They're all dead.
====
3281
You're the first name on my bounty list today. Congratulations!
====
3284
So, what will it be? Gold for your bounty or a healer for your wounds?
====
3287
Save yourself some trouble and just pay your fine.
====
3290
My thesis on crime argues that all criminals are idiots. Care to pay your bounty and prove me wrong?
====
3293
Did you forget something, dishonorable one? There's the matter of your bounty.
====
3296
Be joyful, criminal! Your time of redemption is at hand! I will take your bounty now.
====
3299
I do not wish to harm you, lawbreaker, but I will if you refuse to pay the bounty.
====
3302
You're caught. Now, the bounty.
====
3305
Crime and punishment create a vicious cycle. Better to make restitution and get off the crooked path.
====
3308
I see you made my list. Another fool who thought they could avoid the law. Well, you failed.
====
3311
If it were up to me, we'd bury criminals like you, no questions. But instead we collect a bounty.
====
3314
Did you expect I wouldn't find out? No matter, just pay the bounty and everything is good.
====
3317
I am not a patient man. I will not abide delays.
====
3320
The law has no tolerance for those who flaunt it. Pay the bounty.
====
3323
Times are tough, but crime is never the answer.
====
3326
The smart criminals know to avoid the guards, but I don't suppose smart is one of your strong points.
====
3329
It has reached my ears that you are wanted by the law. I have come to claim your bounty.
====
3332
Drop your weapons and render payment. Delay would be unhealthy.
====
6397
So it finally turned up, did it? That notice has been posted for a while. Glad you found it.

Someone will be happy.
====
6398
Why yes, I did ask for these. How did you know? It's been so long, I had given up. 

You have my thanks, stranger. I'll pay you what I was to pay them.
====
6468
You must be tired of chasing your friends and associates. Not to mention how you had to wear that unflattering Enforcers garb. 

Well, let me welcome you back and remind you about the opportunities our organization offers.
====
6469
I don't know what those sewer-dwelling outlaws did to sway you, but I hope you'll come to your senses. Otherwise, I'll have to beat them into you.
====
6592
I recommend not letting them hit you so often!
====
6595
You think you're so great, and you're so not.
====
6606
Fear not! There's more where that came from!
====
6607
Your run of good luck is about to end!
====
6608
There's no doubt who won that one! Well fought!
====
6609
Savage and merciless! Yes, indeed!
====
6633
Don't want your help. Don't need your help. Just get out of my way.
====
6635
All to the surface! All must come!
====
6656
May Corintthac's vines pierce your heart!
====
6704
Oh! I've never seen anything like this!
====
6757
You shall travel to many exotic places before your adventure comes to an end.
====
6782
It's kind of strange seeing so many Orcs around. I mean, I'm used to city Orcs, but these clan Orcs? They're a bit too intense, even for me.
====
6786
Skordo has been a godsend! He's smarter than he lets on and is an excellent judge of character. He calls it his "gut instinct."

I'm glad he agreed to continue working with me now that we've reached Orsinium.
====
6793
Who disturbs my rest? You shall be punished. All shall be punished.
====
6795
Take whatever you want, but don't ask me to carry anything!
====
6796
Hail Trinimac, hail the Vosh Rakh.
====
6797
Go away and I'll pretend I never saw you.
====
6837
I pity those who deny my rule.
====
6838
The death of my mother will never be forgotten!
====
6858
You ever kill someone? Where was that, exactly? No? You're right, it doesn't matter.
====
6943
Some feel gold burdensome, a curse. They should give theirs to this enchanting foreign merchant, yes?
====
6944
Too much gold weighing you down? Shall we unburden you?
====
6972
There's always more work to be done, isn't there?
====
7079
What may I whisk away for you today?
====
7149
Elam and the Matron work me to the bone.
====
7259
Safeguard is only a step behind you.
====
7260
I'll show you mine if you'll show me yours.
====
7261
Safeguard is only a step behind you.
====
7340
These will avail us well. We're obliged to you.
====
7341
Every one must do her part in the struggle.
====
7351
Oh, I could just eat you all up.
====
7362
This one finds it funny that a bird is the only animal you can throw, and still be helping it.
====
7366
Welcome back, good friend! It is always a pleasure to talk nonsense with someone, and to have his nonsense respected.
====
7367
May luck follow you, and may your life's fur be free of tangles!
====
7368
Will you try again? This could be your lucky day!
====
108
The rest of my family caught the disease and died. I'll be dead soon, too.
====
116
The Imperials are going to pay for their attack. For now, it's just good to be back home.
====
124
Sometimes there is this awful weeping that fills the caverns for days. I hope it doesn't happen again anytime soon.
====
146
Governer Seius, the Imperial in charge, he's a hard man. He had a man hung for looking at him wrong.
====
307
I feel so hot. The mud outside was so cool. Could I go lie down in it?
====
372
Keep it coming. The heat's rising, but we're not there yet.
====
373
We're almost there! Just a little more.
====
387
Don't suppose you've got a few coins to spare?
====
404
They'll never believe this …
====
433
The Pact soldiers spend their time watching for looters. Looters! There are undead skulking around town, and they're worried about looters.
====
434
The Pact soldiers spend their time watching for looters. Looters! They're the least of our problems.
====
453
This is war. There's no time for romance!
====
457
What's this? The curse is gone? My freedom has returned.
====
505
Once we get what we need, it'll be up to you.
====
506
I'm sorry we're not any use in a fight.
====
564
I'm not sure how I feel about trading with outsiders. I must trust the Farseer's judgment, though.
====
569
Mud huts don't have a lot going for them, but at least they don't really burn.
====
584
<<1>> has to have more rare books around here somewhere.
====
587
<<1>> has to have more rare books here.
====
601
Could you come back later?
====
672
What will become of the Mill now?
====
695
Do you fear your own death? I look forward to it.
====
714
Muckspunge? The Ashkhan likes grilled muckspunge? I thought only crones ate muckspunge.
====
737
The body of the divine wills us into being. Venerate the gods as one. For we are one with the gods.
====
761
Kill it again! Make it die!
====
764
I've heard the Withered Hand raise the dead.
====
767
Tradition means nothing to those Forebear lunatics. Just burn down the spires, I say.
====
769
The body of the divine wills us into being. Venerate the gods as one. For we are one with the gods.
====
784
Maybe a night in the Cave will help your attitude!
====
788
Oh, I'm sure your friends won't die in the cave. Well. They might, I suppose …
====
824
Don't judge Riften by what you see now. It's not always this messy.
====
827
You would like the sands, I think.
====
856
Take one of 'em alive so we can have some fun later.
====
873
You're not gonna leave here alive.
====
944
Damn you for leaving me with these idiots, Telenger!
====
971
No society stands after Stendarr has deserted it. Make offerings to the god of righteous rule so that Daggerfall remains strong and pure.
====
994
With your flesh I shall hunt!
====
1055
Time to cut you up and feed you to the sharks!
====
1146
The cheese is testing me. I'll show her!
====
1201
Can you not feel the hatred that burns within its belly! Bars barely contain its hunger!
====
1214
That was terrible! Let's go get into a real fight now!
====
1237
Flow through your enemies and you will wash them away!
====
1262
I've heard the Chalice of Mara has mystical properties. Maybe that's why the Stonefire Cult wants it.
====
1312
Your weariness and despair are my meat and drink, and I am famished!
====
1481
Weakling. Pathetic piece of filth. Leave while yet you can.
====
1482
The armies of Coldharbour are upon you! Submit to their rule!
====
1491
It is you who will strike the final blow at our enemies. You are almost ready.
====
1492
The ends and the means are one. And you are both.
====
1499
I am patient. This world will one day be mine.
====
1595
I knew you were coming for me.
====
1599
How could Lavinia do this?
====
1649
May your guiding hand aid in the endeavors of your lowly children.
====
1669
I knew it would be you. I knew it! You were known!
====
1690
The Black Books have always been … and not.
====
1743
I met a drunk Bosmer hunter the other day, small and stringy, not too bright. 

Thought he'd make a nice pet, but he didn't stay long after he woke up. Ran off into the woods screaming … your granny Alyxe has that effect sometimes.
====
1774
They'll make us pay for this!
====
1783
Be beneficent, wanderer, and may Zeht enlarge you!
====
1826
Well, that's done. Now, where'd I put my jagga? I need a drink.
====
1827
I can't believe you just did that.
====
1882
This can't be all there is to the afterlife. Must be some way to pass onto the next plane. Some cliff I could jump off. Maybe a tiger could eat me.
====
1927
Why? Why is this happening?
====
1931
It smells of wet fur and death!
====
1941
They'll make us pay for this!
====
2051
It's not often I get to speak to someone of your stature.
====
2165
Why do you insist on continuing down this path? You are not wanted here.
====
2167
We cut the Nedes of old to ribbons. You will fare no better.
====
2175
M'aiq thought High King Emeric would have the tallest castle. Oh, well.
====
2227
There won't be enough left of you to bury.
====
2245
The crowd demands carnage!
====
2257
Too much rest, not enough pillaging.
====
2273
I will drive Men and Mer from Nirn.
====
2293
No sudden movements. Reach for anything other than your coin purse and I'll run you through.
====
2305
Nirn of old was nearly uninhabitable by the likes of you. I will see that it returns to that state.
====
2314
Good show! I haven't heard my master laugh so hard in an Elf's age!
====
2324
It's too late to flee! You're prey for the Court, now!
====
2338
The Serpent will not suffer your presence! Die!
====
2353
So many mortals this day. More to feed the flames!
====
2355
You know not what you challenge!
====
2435
You get used to the splinters. In case you wonder.
====
2436
This one sees that you've been working hard.
====
2437
We do not share the delivery route. You never know who spies for bandits.
====
2438
You've traveled far and endured much hardship, I see. Your sacrifice will not be forgotten.
====
2439
I swear, these gifts will not be misused.
====
2441
Inbound shipments are delayed. I can't move these until the wagon arrives.
====
2443
I don't know if I'm cut out for this work. Too much lifting and receipt-writing.
====
2446
With goods like these, the Daedra won't stand a chance—not even in their own home.
====
2523
Freed but still dead. This is ironic.
====
2524
I cannot be seen like this! Avert your eyes!
====
2563
One day I'll be free. And nothing will stop the nightmares from taking you.
====
2606
Did you come here to be processed, mortal? We will indulge you!
====
2622
The White-Gold Tower is mine!
====
2640
Bring the prisoners before me, for my judgment!
====
2642
Come out! Protect your master!
====
2644
Let me wrap you in the finest silks!
====
2650
I give you new life, my pets!
====
2765
Ahem. There's a guard here. And I see you.
====
2767
You shouldn't have done that. I'm going to tell the guard.
====
2776
I'd look the other way for some people, but not for you.
====
2783
There's no excuse for that!
====
2784
We'll let this be our little secret.
====
2785
Don't kill me. I won't tell anyone!
====
2786
You gods-damned fool. Go, get away!
====
2789
Let's not get excited—I don't want any trouble. Pay your bounty and I'll be on my way.
====
2794
We have an empty spot in the stockade, so go on.
====
2795
I saw that. You were stealing!
====
2796
I expect you earned yourself a bounty.
====
2797
For the love of Mara, someone help!
====
2799
I'm going to report you. Guards!
====
2803
Are you a criminal? If so, you're not very good at it.
====
2804
Don't worry. We can keep this between us.
====
2805
Don't kill me! Gods, I won't tell anyone!
====
2809
You're lucky it's me who found you and not one of my more brutish colleagues. Pay up now.
====
2885
These bloodsacks shall burst before me.
====
2903
I do not suppose you predicted this, but now is the moment when you surrender and pay your bounty.
====
2906
You know the law. You commit a crime, you pay a bounty.
====
2909
Let us keep this quick. Pay up and I ... wait, am I supposed to let you go? That does not sound right.
====
2912
Come now, surrender. Do not make this some sort of crime binge.
====
2915
Pay the fine and you'll receive fair treatment. Honestly! Would the Guard ever lie to you?
====
2918
Too late to run, you writhing maggot. Your bounty, or your life.
====
2921
Why does the criminal element insist on being difficult? Pay your fine and save us both some grief.
====
2924
You simply must surrender and pay your fine. That is the way things are done here.
====
2927
Pay up, lawbreaker, or we will have stern words! As soon as I remember where I put my weapon ....
====
2930
Another half-wit attempts to elude the law, and another half-wit fails. Spectacular!
====
2933
Your actions prove your guilt, but there is no need to die this day. Pay your bounty.
====
2936
I need you to pay your bounty. For your crimes. And because, you know, justice.
====
2939
Time to pay up. You can run if you want, but believe me, you will not enjoy the catching part.
====
2942
Yes, yes. It is just a misunderstanding. I know. Nonetheless, I must demand you pay the bounty.
====
2945
Will you pay your bounty, criminal, or must I draw my weapon and smite you repeatedly?
====
2948
Stay your arms and render payment. Quickly, now. I have more rats to round up today.
====
2951
Surrender, scum! That means 'give up.' I know, I know ... small words, short sentences.
====
2954
I'm probably wasting my time, but I'll ask anyway. Will you pay your bounty?
====
2957
When life hands you a rotten mudcrab, your only option is to pay your fine and beg for the law's mercy.
====
2960
Your crime spree is at an end, milk-blood. Pay your bounty now. I make this demand only once.
====
2963
If you run, you won't get away. Because I'll run after you. So just pay the bounty.
====
2966
Forget something, toad? Resist if you want, but it's tough to hop away with broken legs.
====
2969
You haven't paid for your crimes. Hand over you bounty so I can get back to the tavern.
====
2972
Pay your fine, villain, or we will battle! As soon as I remember where I left my sword ....
====
2975
I've got you surrounded. Don't make me nervous! I get all twitchy when I'm nervous.
====
2978
I'm sorry, but I must demand your bounty. I'm sure you understand.
====
2981
I ask you to yield, as I detest violence. That doesn't mean I won't get violent if required to, however.
====
2984
You'll pay now, criminal scum. (Was that good? Did I sound authoritative?)
====
2987
You'd think I'd find this more exciting, but no. Anyway, will you yield and pay your fine?
====
2990
The captain says you must pay 'restitution.' Whatever that means.
====
2993
Bounty's too nice for the likes of you.
====
2996
Even the prettiest saplings must be pruned. Especially when they branch into criminal activity.
====
2999
In the name of the law, I demand ... or, y'know ... politely request payment on your bounty.
====
3002
Scum like you gives scum like me a bad name. Now, come quietly.
====
3005
Some guards demand payment. Me? I just stare and make you feel uncomfortable until I gut you.
====
3008
As much as it pains me to do so, I must ask you to lay down your weapons and pay your fine.
====
3011
We know what you've done--you can't escape. But you're going to try, aren't you? Pity.
====
3014
You'll  most likely flee, but I have to ask you anyway: will you pay your bounty?
====
3017
Justice strikes like hot butter through a knife! Wait, that doesn't sound right.
====
3020
Cooperate, or I will put you down.
====
3023
Surrender, villain! Can I call you villain? Do you prefer scoundrel? Hooligan? Whatever works for you.
====
3026
I suppose I should be excited to stop a criminal, but I can't muster the energy. Just ... just pay your bounty.
====
3029
Guilty? Innocent? What do I know of such things? Pay your bounty and I'm sure we can clear this up.
====
3032
As Y'ffre is my witness, I will smite you if you refuse to pay your bounty.
====
3035
I'm here to collect your bounty. Please don't make me chase you. I hate chasing people.
====
3038
This is usually a waste of my time, but I'll ask anyway. Lawbreaker, will you pay your bounty?
====
3041
Why'd you have to ruin a perfectly comfortable day?
====
3044
Just pay the bounty. No need to die for your crimes today.
====
3047
Halt, you vile offender! As much as this depresses me, I must uphold the letter of the law!
====
3050
If you refuse to settle your accounts, then I'm afraid you will leave me no choice.
====
3053
If you pay your bounty like a good criminal, I may let you see my collection of antique riding crops.
====
3056
Oh yes. I know who you are. So do the other guards. You're smart, you'll just pay up now.
====
3059
Only the gods can truly judge you, but society demands that you account for your crimes.
====
3062
I'm sure you hate hearing this over and over, but it's my job. Will you pay your bounty?
====
3065
What a catch! I'll certainly have a story to tell tomorrow at muster! Now, about that bounty ....
====
3068
The book of laws is clear--pay your bounty or your punishment will be more than you can bear.
====
3071
Punishing parasites like you is the reason I get up in the morning.
====
3074
Let me state this plainly so that you clearly understand. Pay your bounty or there will be pain.
====
3077
I-I don't want to inconvenience you, but ... I-I have to ask for your bounty.
====
3080
Make restitution, say you're sorry, and this will all go away. I promise.
====
3083
You've got a bounty to pay, but don't fret.  Play your cards right and you'll be on your way before you know it.
====
3086
No one can skirt the law forever, friend. Now why don't you pay up and we can call it a day?
====
3089
Hand over your bounty. If you reach for your weapons, I'll kill you where you stand.
====
3092
You aren't going to run, are you? Just pay off your bounty so I can get back to my drink.
====
3095
Crime only pays if I get a cut, s'wit. Remember that for next time.
====
3098
If you were a real criminal, I don't suppose I would've caught you. You still need to pay me, though.
====
3101
Ah! Another flotsom of crime washes up to my shore! Will you pay your bounty now?
====
3104
I have a poem for you: What oh what will the criminal do? Pay the bounty or get run-through?
====
3107
I don't suppose it's your fault. I suppose your parents simply didn't teach you any better.
====
3110
My, you have been a busy scoundrel! Well, lucky for you I'm here to collect what you owe.
====
3113
The law is clear. Pay your bounty or face the ramifications of your act.
====
3116
Your crimes have caught up with you. It is time to pay your bounty.
====
3119
Almsivi knows your crimes ... as do I. Pay up, s'wit.
====
3122
I am in an ill temper, so just pay your bounty and be on your way.
====
3125
If it was up to me, I'd just have criminal filth like you killed on sight. It'd be less of a hassle.
====
3128
I'm here to collect the bounty. For that unfortunate incident? Look, don't make me spell it out.
====
3131
The gods will have justice for your crimes, one way or the other.
====
3134
I don't know if I can do this guard job. My heart is pounding! I don't like confronting people.
====
3137
Oh! Look what crawled up from the dung-heap--a pathetic criminal. I hope you can pay your bounty.
====
3140
If my superiors weren't watching, we could deal with this in a different fashion. However ....
====
3143
For many, the bounty is the warning they need that their life has gone awry. I hope it's the same for you.
====
3146
This one knows who you are. All the guards do. Your only chance is to pay your bounty.
====
3149
Surrender at once! Don't make another move without paying the fine!
====
3152
It's not this one's place to judge, only to collect the bounty that is owed.
====
3155
I enjoy a good chase, but did you consider what happens next? Let's collect that bounty and find out, yes?
====
3158
Smart, but not as smart as me. Pay the bounty, or I'll be forced to get creative.
====
3161
So tell me, walker. Do you feel that luck is on your side or will you pay your fine?
====
3164
Surrender and pay your fine, if you please, and this one will not beat you until you bleed.
====
3167
Guilty? Who am I to judge? But I must insist you pay your bounty, if you would be so kind.
====
3170
This one has decided he doesn't want you to pay your fine. Resist so that I can hurt you very badly.
====
3173
Yet another criminal who dares to cross this one's path? Pay your bounty, you dungy coward.
====
3176
It is this one's duty to demand payment in accordance with local and regional statutes.
====
3179
Pay me your bounty, walker. This one will put it to good use by ... uhm ... giving it to the poor. Yes.
====
3182
Your crime spree is over, walker. Pay the fine or face the consequences. There will be no second warning.
====
3185
Will you yield and make compensation, or must I sheathe my weapon in your soft and tender flesh?
====
3188
You don't move until you've paid the fine.
====
3191
No one can evade the guards forever. Just pay your bounty and then it's no longer a problem.
====
3194
Will you pay your bounty, must I introduce your face to the ground?
====
3197
All right. Pay your bounty. What's the delay? Do I have to count it out for you?
====
3200
If you make me run any more, I will beat you. Now, pay your fine, villain.
====
3206
Next time you break the law, make sure I'm not watching. Not that you're hard on the eyes.
====
3209
You know how to clear your record? Just pay your bounty! I can take care of that for you.
====
3212
There are laws here, and it's my duty to enforce them. You have a bounty and I must collect it.
====
3215
I almost never drink on duty, but I'm having a bad day. Don't ask. Just pay your bounty and go away.
====
3218
I have a thought. Pay your bounty and I won't pull your arms from their sockets.
====
3221
Your actions scream guilt. I see no contrition. That pains me, it really does.
====
3224
I ... I need you to pay your bounty. If you refuse someone will probably chase you. Just fair warning.
====
3227
Let's see. So that's what you did, huh? Why am I not surprised? Just pay your bounty and you can go.
====
3230
I remember the old days when we would just pound your head in after a crime. This is much easier!
====
3233
I know, I'm irresistible. I hear that all the time. Let's keep this professional and settle your account.
====
3236
Pay the bounty or pay the price! Now, where did I put my weapon?
====
3239
Getting caught stinks like rotten chaurus eggs, doesn't it? Why not give me the gold and keep walking?
====
3242
Ah, there must be some mistake. How could someone as upstanding as you wind up on my bounty list?
====
3245
All right ogre-bait, I'm giving you to the count of three to pay your bounty! One …. Two….
====
3248
You're gonna pay your bounty, right? If not, I'll put the hurt on you!
====
3251
Here we go again: Cooperate and I won't have to kill you.
====
3254
I am this close to losing it! This close! So pay your bounty and stop aggravating me!
====
3257
There's one way to make this all go away. It requires gold and a sincere apology, you skeever.
====
3260
Shh! Don't tell anyone I was drinking on duty. Just ... just pay your bounty and be on your way.
====
3263
I could suggest another way to pay your debt to society, but it wouldn't be proper.
====
3266
Make the right decision and pay up. I won't give you another opportunity.
====
3269
Yeah, yeah--let's skip the protests, all right? You're caught. Just pay the bounty and you can go.
====
3272
Sloppy! How do you expect to get rich owing bounties like this?
====
3275
I'm supposed to ask for your gold, but I have no idea why. Anyway, will you? I need to settle your bounty.
====
3278
Try to run from me, will you? Do that again and I'll put you in the ground.
====
3281
You look like a mean son of a troll! I'd love to fight, but you'd probably prefer to pay your fine.
====
3284
I suppose I could beat you for a while and then just take your bounty. That sounds good to me.
====
3287
Pay your bounty. Now. What? Were you expecting words of comfort? From me?
====
3290
I can recommend a good book to get your life back in order. It's called, 'Pay Your Bounty, Criminal Scum.'
====
3293
Enough! Pay your bounty or pray to your gods, for if you refuse me you will surely join them today!
====
3296
I hear and obey the law. Do you? Prove it by paying your bounty now.
====
3299
This storm will pass and you will see that you were wrong. Pay the bounty.
====
3302
You were sloppy--and it's going to cost you.
====
3305
I will accept your bounty now. Do you have the appropriate amount of gold upon you?
====
3308
I couldn't help but notice your bulging pouch of gold. I suppose that means you can pay your bounty?
====
3311
Don't try to flee, criminal. You won't get anywhere.
====
3314
I can forget I saw you do that, but you must first pay the bounty.
====
3317
Lawbreaker. You have a bounty to pay.
====
3320
The law requires remuneration for your crimes. Pay or else.
====
3323
I'm sorry, friend, but I have to ask for payment on your bounty.
====
3326
So, infidel dog, did your crime profit you? I hope so, for now I must collect your bounty.
====
3329
Hear and obey, offender! Make restitution for your transgressions and all will be well.
====
3332
You will pay your bounty. You have no other option. Don't make me ask you again.
====
6397
Do you have all of them? No need to count. That looks about right. I trust you won't need to stand here and count the coins too, eh?
====
6398
For me? You shouldn't have! I've looked forward to having these for so long, but never thought I'd actually get them.

A kindness deserves a kindness. Thank you.
====
6468
So, what did you learn during your time with the Enforcers? No, wait! Tell me later. I'm awfully busy and I'm sure you want to hear about the opportunities our organization provides.
====
6469
I hope you'll change your mind about the outlaw life. Believe me, it's not that crime doesn't pay … it's that the Enforcers pay so much better.
====
6592
Put a bit more swagger in your swing!
====
6595
Every morning there's a Halo hanging from my girlfriend's four post bed. I know its not mine but I see if I can use it for the weekend or a one night stand.
====
6606
This next bout should be memorable!
====
6607
Ha ha! Wait till you see what's coming next!
====
6608
And that's how it's done! Well played!
====
6609
I felt that one all the way up here!
====
6635
No no no! Now, from the back! Rush!
====
6656
If I don't kill you, the hagravens will!
====
6704
That was some move! Now do it again!
====
6757
Your deeds speak louder than your boasts and brags.
====
6793
I am reborn as a pale shadow of the master. I claim this realm for him.
====
6840
I will send you to the depths of Oblivion!
====
6858
I know someone who wants to buy soulgems, no questions asked. You interested? No? Another time, then.
====
6943
Some day, this one shall seek shade under boughs of gold. On a seat of gold. Eating goldfish.
====
6944
Come see what absurd amounts of gold can get you!
====
6972
Don't mind me. I'm here to load the goods and send them off.
====
7034
Moonlight … a fool's refuge!
====
7079
This one works a special kind of alchemy: theft to gold.
====
7165
Well, that's discouraging.
====
7259
I am not your bodyguard, but I will deliver custody to your next of kin.
====
7260
If your armor's well-made it can afford to be revealing.
====
7261
I am not your bodyguard, but I will deliver custody to your next of kin.
====
7262
No charge for flattery, it's all part of the service.
====
7263
I am not your bodyguard, but I will deliver custody to your next of kin.
====
7264
No charge for flattery, it's all part of the service.
====
7340
You've traveled far and endured much hardship, I see. Your sacrifice will not be forgotten.
====
7341
I swear, these gifts will not be misused.
====
7351
Is that how you dress for a meal? Slip in to something more comfortable, please.
====
7362
Pacrooti prefers to look young and sleek, so he has decided to befriend more old, fat Khajiit.
====
7366
Our friendship pleases Pacrooti. He believes that a  good friendship is like peeing his pants in public. Everyone can see it, but only Pacrooti can feel the warmth inside.
====
7367
Goodbye, my friend. May Jone and Jode light your path!
====
7368
Perseverance is a virtue, my friend.
====
108
Why doesn't King Eamond come back? He must have found a cure by now!
====
116
We've justified King Eamond's sacrifice, and the sacrifice of so many others. We won't fall again.
====
124
Are you here to help us? Will you stop the Imperials?
====
146
The guards have been coming and taking people to the Imperial manse. They never come back. What is Governer Seius doing with them?
====
372
More! Make this fire remind me of Sentinel's sands!
====
373
When we're done, you'll be as good as me! Keep adjusting the temperature!
====
453
I want this post running smooth and by the numbers.
====
457
The curse is gone. Finally I am at peace. Thank you.
====
487
"My Dear Sarfinaire—" No, too formal…
====
569
These bastards have taken prisoners!
====
601
My Kami wouldn't leave me!
====
671
Cliff Racer! Play Cliff Racer!
====
672
Why has the forest turned against us?
====
695
There's a special plane of Oblivion for people like you.
====
725
Gods, Fara. Help me remember.
====
726
For the love of Stendarr! Help me!
====
761
This is all your fault, father!
====
764
King Fahara'jad will protect us.
====
806
Deal with these trespassers.
====
824
Tred lightly, stranger. We won't put up with any more trouble.
====
944
Were Telenger here, I would strip the flesh from his bones!
====
994
Your supple flesh will be mine, creature!
====
1055
I'll swab the deck with your scalp!
====
1201
For five gold, gaze into its eyes! Peer into the face of death itself!
====
1262
Do you think it's going to bring us bad luck, stealing from a chapel?
====
1312
As your mind unravels, try to dwell on your fear and suffering.
====
1407
And if Maruin is telling Valenwood a story, are we just characters?
====
1481
Fool! Did you think Molag Bal, the Lord of Domination, would be defeated so easily?
====
1482
Your pathetic attempts to save this world amuse me.
====
1491
Ah, it's my unwitting tool. Return to my realm and serve me.
====
1492
The Prophet is a fool, and you are a greater one for following him.
====
1498
My subjects failed me. They deserve to be destroyed.
====
1499
Are you still working for the dim one?
====
1649
Guide the philosophers and wizards, holding them gently in your sway. Teach them your sublime wisdom.
====
1690
Knowledge is better glimpsed by a half-yielding eye than gazed upon full by a naked one.
====
1743
Ever tried baked kwama eggs? Like crispy potstickers mixed with guts and ash. Mix it into your gums to feed the tooth worms. 

If you want a sample, give your granny Alyxe a kiss, eh?
====
1774
They won't get me back in that cell without a fight!
====
1834
You should have dropped your weapons.
====
1927
No! Why would you attack me, Hircine?
====
1931
Frost trolls! All around us!
====
1941
They won't get me back in that cell without a fight!
====
2051
Sometimes I wonder if I'm really fullfilling my potential.
====
2165
The Learned One does not tolerate intruders.
====
2167
The master demands your death. I hear and obey.
====
2227
The fire and light take you.
====
2245
Your head will be my trophy!
====
2257
I'll never get the sand out of my armor.
====
2273
Come. Entertain me as your friends die.
====
2293
Yes, try to outrun the guard. Leave without paying your bounty. I'm sure it'll work.
====
2294
I don't want any trouble! Stay back!
====
2305
The shining cities of Man and Mer will become their graves—when I tear them to the ground.
====
2314
You know what they say. If at first you don't succeed … just give up.
====
2324
Come, fight us! Die your pointless death!
====
2338
The master will devour your corpses when we're done with you!
====
2353
Mortals lives are so fleeting. Just lie down and die.
====
2435
I'll go to the tavern after this. Have some drinks.
====
2436
Do not think this one lazes in the sun all day. It is hard work, loading the wagons.
====
2437
Honor to you. Your delivery is welcome.
====
2438
"Water is sweet on laborers' lips, but turns to dust in mouths of the idle."
====
2439
"Today's work is tomorrow's profit."
====
2441
Deliveries would be so much easier if we could move them through portals. A bit pricey, though.
====
2443
I could really go for some rotmeth. Where did I leave my flask?
====
2446
I need to spread the word about our supply deficiency, but what more can I do?
====
2523
You vanquished the wraith. I can leave!
====
2563
Lord Bal won't suffer a servant of his treated this way. He'll come for me. For you.
====
2606
The Lord Warden will adore your innards on a plate!
====
2640
Supplicants, come and pay homage!
====
2647
Come quicky, banekin! I command you!
====
2765
Please … just don't. I have enough to do already.
====
2767
I saw that, you motherless thief!
====
2776
For the love of Mara, did you really have to do that?
====
2777
Someone will have to clean that up. Guards!
====
2779
Looks like we need a guard here.
====
2783
You're acting rather suspicious.
====
2784
Eh. I'm too tired to deal with the guard.
====
2786
Look what you did. You better run!
====
2789
Make restitution, say you're sorry, and this will all go away. I promise.
====
2794
Oh, the anticipation! I can't wait to see what you're doing.
====
2796
For the love of Mara, did you really have to do that?
====
2797
Please, you don't have to kill me too! Guard!
====
2799
You can't do that—not here!
====
2803
You're acting rather suspicious.
====
2804
Eh. I don't feel like calling the guard.
====
2805
Please don't hurt me. I'll be quiet.
====
2806
Look what you've done! You'd better go!
====
2809
You keep running from the law and it's only going to get worse. Come on now, give me the bounty.
====
2885
Perhaps we'll find a resilient mortal to break, this day.
====
6397
Looks about right, there. Don't see too many of these lately. My contact will be so pleased to find so many intact.
====
6398
I'm not one to stomach such violent acts, but after what that monster did, I'd say good riddance. I appreciate you taking the time to tell me.
====
6468
Some of our associates consider you a spy. I told them that of course you were a spy. A spy inside the Enforcers who works for us! 

Now let's get you signed up again so you can take advantage of all our opportunities and benefits.
====
6469
You should consider yourself lucky. If I didn't like you so much, I'd gut you once for being an outlaw and a second time for betraying our friendship.
====
6592
Keep this up and you'll definitely get a mention in my next book!
====
6606
Now it comes! I've been waiting for this!
====
6607
Well fought … but now things get serious!
====
6608
And the challenger is the clear victor!
====
6609
That's what we want! Keep it up.
====
6635
Smash heads! Crush bones! Attack!
====
6656
Our savior will destroy you with smoke and crows!
====
6704
Uh-oh! This can't last much longer!
====
6757
The person you least expect admirers you from afar.
====
6793
Little mortal. You shall be tested in ways you cannot fathom.
====
6858
I hear we're going to raid the palace. When exactly? No? You're right, I don't need to know.
====
6943
Money can't buy love, they say! You'll disagree when you see my wares.
====
6944
You! Yes, you! Come, spend your money!
====
6972
My arms grow weary. Your shipments are heavy.
====
7259
The spoils of your conquest are secure.
====
7260
So, you prefer to wield with one hand, or two?
====
7261
The spoils of your conquest are secure.
====
7262
If you're sore, I can teach you some of the fifty-two sacred stretches.

They'll keep you limber, I promise.
====
7263
The spoils of your conquest are secure.
====
7264
If you're sore, I can teach you some of the fifty-two sacred stretches.

They'll keep you limber, I promise.
====
7340
"Water is sweet on laborers' lips, but turns to dust in mouths of the idle."
====
7341
"Today's work is tomorrow's profit."
====
7351
Let me weave you something … nice and snug.
====
7362
This one finds it frustrating to know all the answers because nobody ever asks Pacrooti any questions.
====
7367
Return soon, my sleek friend. This one is always pleased to see  you!
====
7368
Once more, my good friend?
====
108
There's nothing left for me here. No friends, no family, no hope.
====
116
This is a great day in Evermore's history. Thanks to your leadership, we threw off the Imperial invaders and restored our honor.
====
124
I long for the sun and sand, but both would prove treacherous with Imperials hunting us like rats.
====
146
The Imperials have no right to occupy our city, yet what can we do?
====
372
You're on the right track, but we need more. Much more!
====
373
The fire's dwindling. Keep at it! Almost there.
====
453
If I catch you kissing on duty again, I'll send you both to Cyrodiil!
====
457
A weight has been lifted and peace will be mine. Thank you.
====
487
Least I don't have that damn smelly catman with me.
====
569
We're farmers and fisherfolk. Why would anyone attack us?
====
672
I wish I had something valuable to give you.
====
695
You are mortal, but one day you will be like me. On that day you will know torment!
====
761
Break it before it breaks us!
====
764
The Ansei spirits won't allow necromancy.
====
824
You cause any trouble here, you're going to regret it!
====
856
You're not leaving here alive.
====
869
Take one alive so we can have some fun later.
====
944
You'll never amount to anything, you thickblooded idiot!
====
994
As your hunt ends, mine begins!
====
1146
Orcs can't talk. Don't be silly.
====
1201
For ten, place your hand upon its fur! Feel the muscle of a true killing machine!
====
1262
I know we made a lot of coin from this, but I'd rather rob merchant caravans than chapels.
====
1312
If you enjoyed your flogging today, please remember to thank your ogrim tormentor.
====
1481
Wretched things, mortals. May a storm wash you into Coldharbour.
====
1482
You must bow to me or die. Minions, destroy them!
====
1491
You think this is over, wretch? Tell yourself another lie.
====
1492
Varen's gambit nearly handed the empire to Mannimarco—and Nirn to me.
====
1498
I admire your tenacity, mortals.
====
1499
I've made you an offer, mortal.
====
1595
You've always been jealous of my light. I won't let you take it!
====
1649
Do not allow your children to wander into the ways of ignorance.
====
1690
All knowledge is mine. Gathered in time long past and come to me in time yet to arrive.
====
1743
Care to spend some of that gold you've earned, dearie?

And before you ask, I'm all out of boar knuckles. You wouldn't believe the demand on those things.
====
1774
Divines preserve us! Show us the way home!
====
1827
No, I don't mind, keep chopping.
====
1931
There's no hope! We'll be its next meal!
====
1941
Divines preserve us! Show us the way home!
====
2051
I have this strange sense of deja-vu.
====
2165
You will not mar the glory of the Learned One with your presence.
====
2227
Gaze upon our light and perish.
====
2257
I bet Malacath hates beaches too.
====
2293
I've no plans to die this day. Pay your bounty and we'll go our separate ways.
====
2305
No one will hear from you again.
====
2314
I hope you're not sticking around for the consolation prizes. No matter what you've heard—there aren't any!
====
2338
Look around. Sanctum Ophidia will be your grave!
====
2353
Even the air here burns your puny lungs. Enjoy!
====
2355
There will be no trace of you when I'm finished!
====
2435
More supplies? It seems this shift will never end.
====
2436
"The lazy Khajiit's tail is soon stepped upon." This one will not lose her tail!
====
2437
We nearly have enough supplies to start loading the cart.
====
2438
Many thanks, and may you come safely to your journey's end.
====
2441
"A delivery is only as good as its packaging," as they say.
====
2443
Nobody would notice if I just left. Would they? No, I should stay.
====
2446
This is going to work. This has to work.
====
2523
I must return to my love. Will she remember me?
====
2524
Does my lover still wait for me?
====
2563
Lyranth deserved everything we did to her. The injustice is imprisoning me.
====
2606
You have such curious eyes. I'll eat them!
====
2765
Stop what you're doing. Now.
====
2767
I saw that, and I'm not covering for you!
====
2776
No crime is too petty. You'll certainly pay for that.
====
2777
Gods, you can't just go around killing people!
====
2779
That's going to carry a hefty bounty!
====
2784
Be careful. Not everyone looks the other way.
====
2785
If the guards didn't see it, I didn't either.
====
2789
Let's not ruin either of our days by doing something stupid. Pay your bounty and be on your way.
====
2794
Go on. If you're going to break the law, go right ahead.
====
2795
Think you can steal right in front of me?
====
2796
No crime is too petty. You'll pay.
====
2797
You can't just kill people like that!
====
2799
Hope you can afford the bounty.
====
2804
Not everyone would look the other way. Not like me.
====
2805
If the guards didn't see, I didn't either.
====
2806
Please. Don't do that here!
====
2809
Oh yes, I know who you are—so do the other guards. If you're smart, you'll pay up now.
====
2885
A feast of hearts would not sate me.
====
6397
The job's done, huh? This work turns us into monsters, doesn't it? Weighs down my soul.

Let's hope the coins are enough for us to live with what we've done.
====
6398
There's so much death. So much. I'll sleep better knowing at least one of the death dealers has been eliminated.

Thank you, kindly.
====
6468
Oh, friend, I was afraid I was never going to see you again. I heard the most vicious rumors concerning you and the Enforcers. But let's put that behind us and get you signed up again so that you can take advantage of all the opportunities we offer.
====
6469
I know it's nothing personal, but feel responsible for this life you're leading. Did I somehow fail to prepare you for the life of an Enforcer? I just hope you'll change your mind.
====
6592
Perhaps if we had some mead … they are Nords, after all!
====
6595
Did you make that? Do me a favor, uninstall GRID and go home.
====
6606
You've done well so far! Now, however….
====
6607
You've beaten the odds so far! Now it changes.
====
6608
The challenger wins! That was one for the record books.
====
6609
This combatant can't take much more of that!
====
6635
Invaders! They attack! Rise! Rise from the tunnels!
====
6656
Our sacrament … disrupted!
====
6704
That does it! This is all but over.
====
6757
If words lack meaning, then they were not meant for you to hear.
====
6858
I heard we were opening a third tunnel, soon—where was that exactly? No? Forget I asked.
====
6943
Every now and then, there is a time when one reflects upon one's life and deeds.
This is a relevant philosophical question. It's decided: I need more money.
====
6944
The best feeling is a happy purchase! Have that feeling now!
====
6972
Hauling your fine work helps maintain my physique.
====
7079
You need something to disappear?
====
7259
Trouble me, it's what I live for.
====
7262
I think you could use a week at the temple. Mention me and they'll give you a discount.
====
7263
Trouble me, it's what I live for.
====
7264
I think you could use a week at the temple. Mention me and they'll give you a discount.
====
7340
Many thanks, and may you come safely to your journey's end.
====
7351
Ugh, I'll die of hunger! Come here my darlings!
====
7362
In times like these, Pacrooti finds it heartening to remember there are always times like these.
====
7367
Until next time, may the sun shine warm upon your face!
====
7381
<Laugh that says "I'm a real jerk.">
====
601
I just want my family back.
====
764
Why would the king send a foreigner after the Ansei Wards?
====
1481
You've only destroyed my whelps. These minions will not be so easily defeated!
====
1482
I will dominate this world and all others in time. The strong should always command the weak.
====
1491
I forged you in the soulfire of Coldharbour to be my tool. Prove your worth.
====
1492
Where has the giantess gone? Back to milk some mammoths?
====
1498
Nothing you can do will end this.
====
1499
May your enemies be broken and bloody.
====
1595
I, Akatosh, will smite thee!
====
1649
Shine your golden light and shatter the shackles of the subjugated. We pray in your name. Glory be thine, forever.
====
2051
You look far to serious for this place.
====
2305
The rest of Nirn will die screaming. Just like you.
====
2314
Am I distracting you? Bothering you? Throwing you off your game? Yes, let's stick with that as an excuse.
====
2435
With Kyne's luck, your package will be on the next ship out.
====
2436
This one wonders if her sister could use what you made.
====
2437
Each of us has a role. You create. I deliver.
====
2438
Exceptional craftsmanship. Hara will want to see this.
====
2439
May the fires burn up your enemies, and the waters rise to quench your thirst.
====
2441
"You can't predict miracles, so plan for disaster." The old maxim holds true.
====
2443
Don't stray too far into the wild. Dangerous creatures out there. Some on two legs.
====
2446
There are more people out there, I'm sure of it. I'll have these supplies ready for their return.
====
2563
Do you fancy yourself a benefactor of Daedra, mortal? Why not free me?
====
6397
The world's a better place without those wretches.

Here's your bounty. Good work.
====
6398
The poor soul contacted me to let me know that everything was fine. It's a shame such things are so commonplace. I'm in your debt, stranger.
====
6592
Most of the Nords I know are much more agreeable than these fellows.
====
6595
If you can't step over the bar, its too high.
====
6972
Fine work, friend. Fine work.
====
7259
Have you considered investing in a cart?
====
7260
I can't offer any blessings of Dibella, but I know a few oaths she's partial to.
====
7261
Have you considered investing in a cart?
====
7262
I can't offer any blessings of Dibella, but I know a few oaths she's partial to.
====
7263
Have you considered investing in a cart?
====
7264
I can't offer any blessings of Dibella, but I know a few oaths she's partial to.
====
7340
Exceptional craftsmanship. Hara will want to see this.
====
7341
May the fires burn up your enemies, and the waters rise to quench your thirst.
====
601
They can't lock us up like this!
====
1481
You do not yet know fear? I shall make you afraid!
====
1482
Kill my minions and you only remove the weaklings from my service.
====
1491
The sacrifices you make are all done in my name. You are and will always be my servant.
====
1492
Lyris Titanborn. She was the best slave at the Black Forge. Whatever happened to her?
====
1498
The Daedra. The anchors. You destroy them in vain.
====
1499
Your strength is mine. Come. Serve me.
====
1595
You won't kill me again. I'm invulnerable!
====
2051
Some times I feel like I'm just a player in someone else's game.
====
2305
I forced the Thief into hiding. I riled the Warrior to frenzy. I shattered the Mage into so many pieces she cannot remember which one is real. What chance have you against me?
====
2314
You stumbled into here by accident, didn't you? I see no other possible explanation for your disastrous performance.
====
2435
I hear the roads aren't safe. Good thing your package travels by sea.
====
2436
Do not ask what all these shipments are for. This one only makes the deliveries.
====
2437
The roads are harder, farther from the capital. I will need to deliver these soon.
====
2438
"Today's idleness is tomorrow's worry."
====
2439
"A gift given freely is twice given."
====
2441
I'm not allowed to leave until the cargo is shipped. I need a better contract.
====
2443
Couldn't pay me enough to ship this freight. Bandits out there … behind every rock.
====
2446
I don't trust this place. Our only real chance against the Daedra is to be well-supplied.
====
2885
When mortals seek power, they find only Oblivion.
====
6397
You're the great hero, eh? The family offered a reward for a live rescue.

But you know that already I suppose. Here you go.
====
6398
Well, at least my friend is safe, huh? Good to know. Such a flighty creature that one. I wonder where the little birdie will finally land.
====
6592
Careful! I think this group might be hostile.
====
6972
I don't really ask where these go. I just make sure they're on time.
====
7259
I surrender to nothing, except a notarized certificate of deposit.
====
7260
If times are tough, I'll gladly buy the shirt off your back. And then some.
====
7261
I surrender to nothing, except a notarized certificate of deposit.
====
7262
Happiness is never out of reach if you put your heart into finding it, or your hips.
====
7263
I surrender to nothing, except a notarized certificate of deposit.
====
7264
Happiness is never out of reach if you put your heart into finding it, or your hips.
====
7340
"Today's idleness is tomorrow's worry."
====
7341
"A gift given freely is twice given."
====
601
Hlaalu does what it always does. Nothing!
====
1481
When you are destroyed, the flies will pick your bones clean.
====
1482
Your White-Gold Tower will serve as an anchor point for my dark machines!
====
1491
How many have you killed to defeat me? Each death is like a prayer—to me!
====
1492
Where has little Abnur Tharn run off to? Where does he hide?
====
1498
I will ensure no tales are told of your valor.
====
1499
The time remaining when you can still refuse me is dwindling.
====
2305
I will hunt mortals until none are left.
====
2314
That was your healer's fault. No question about it.
====
2435
"Honest labor is its own reward."
====
2436
Good work! Thank you for your contribution.
====
2437
"A good day's work is sweet as sugar, but laziness is like the Trama Root."
====
2438
These have been difficult to come by of late.
====
2439
When all this ends, I will enjoy a cool bath and a goblet of spiced wine.
====
2441
I could really use a bowl of stew, but it's not seemly to eat while on the job.
====
2443
"Honest work for honest pay." Heh. Just the pay, any way I can get it.
====
2446
Send back anyone you see and I'll get them some supplies. We need to concentrate our forces.
====
2885
No birthskin escapes my bite.
====
6397
Innocents delivered to safety. That's what this job is all about.

Fantastic. Here's your reward.
====
6398
You did what? Well, that's impressive, isn't it? Good thing you came to me, stranger. I recognize accomplishment.
====
6592
I'll take care of anything that gets past you!
====
6595
You'll never be as good as Swix. Accept it and move on.
====
6972
Good work! Thank you for your contribution.
====
7259
I draw the line at piggybacks. Never again.
====
7260
Something to sell, or are you just browsing my goods?
====
7261
I draw the line at piggybacks. Never again.
====
7262
You look tense. A little devotional massage would do you wonders.
====
7263
I draw the line at piggybacks. Never again.
====
7264
You look tense. A little devotional massage would do you wonders.
====
7340
These have been difficult to come by of late.
====
7341
When all this ends, I will enjoy a cool bath and a goblet of spiced wine.
====
1481
Your soul is mine. I own you! Come. Let us play.
====
1482
If I cannot control your world, I will destroy it.
====
1491
Throw aside the pawns, my knight. Until one day you are taken unawares.
====
1492
The Tharns and their trinkets. It is weakness to rely on toys for strength.
====
1498
You've done nothing, mortal.
====
1499
I await you at the next anchor.
====
2305
To challenge me is to die. To flee is to become prey.
====
2314
You should replace that so-called warrior you have there. With allies like that, you can't afford to have any enemies!
====
2435
"Lift with the legs. Always, the legs."
====
2436
Ah, very fine work. Your skill shows.
====
2437
I shall commend your name when I deliver these.
====
2438
I collect these goods on behalf of the Star-Gazers.
====
2439
The Star-Gazers are in your debt.
====
2441
There are reports of bandits on the roads. All rumors, I say. Your delivery shall be safe enough.
====
2443
Next time you make a delivery, slip me a spare? I'm good for it. Usually.
====
2446
Cyrodiil is a bleak land of sudden, vicious murder … but compared to Coldharbour, it's a basket of kittens.
====
2885
None shall take my plunder from me.
====
6397
I never expected anyone to be able to complete that job. Really singular work, stranger. Really singular.

Oh, right. Your reward!
====
6398
I bet a friend of mine that what you did was impossible. I'm glad to be proven wrong. My friend passed in a Daedra attack not long ago, so I'll pay you what I owed him on that bet.
====
6592
Oh, what an adventure we're having!
====
6595
Math is whatever we want it to be.
====
6972
Ah, very fine work. Your skill shows.
====
7260
For some reason I just can't seem to keep potions of stamina in stock.
====
7262
If times are tough, I'll gladly buy the shirt off your back. Maybe a few other articles while I'm at it.
====
7264
If times are tough, I will gladly buy the shirt off your back. Maybe a few other articles while I'm at it.
====
7340
I collect these goods on behalf of the Star-Gazers.
====
7341
The Star-Gazers are in your debt.
====
601
Let's go get our families back.
====
1481
The end of Nirn is at hand. Come forth and destroy!
====
1482
Destroy this anchor and scores more will take its place!
====
1491
You entertain me, mortal. Well done. Now, entertain me more!
====
1492
The Battlemage has the amulet, but you have true power. Fight for me.
====
1499
The effort was not for naught. Until next time ….
====
2314
That's looks like it hurt. Did it hurt? Oh yes, I'm sure that hurt.
====
2435
Let me know if you sell those at market. My cousin could use a set.
====
2436
Someone will benefit greatly from your shipment. Who, exactly? This one does not know.
====
2437
Might I purchase some of those as a gift for my kinswoman? At a later date, of course.
====
2438
I would love a skin of wine, but there is still so much to do!
====
2439
Your gifts bring a blessing on your children and your children's children.
====
2441
I could do with less turmoil on the roads. Also, more predictable schedules.
====
2443
You don't do custom work, do you? No reason, just a side job. Shouldn't have mentioned it.
====
2446
We need more goods like these. Anything you can provide will help.
====
2885
Mortal whimpering enlivens me!
====
6397
A fair number of things surprise me, but rarely am I impressed.

Today, however, that's most certainly the case.
====
6398
And you ran straight here? Why, you deserve a medal!

All I can offer are some worthless gold coins.
====
6592
A day with Narsis Dren is an exciting day indeed!
====
6972
Wherever this goes, it will see much use.
====
7259
My word is carved in stone and my back forged of iron.
====
7262
Who knew you could make fetching look so fetching?
====
7263
My word is carved in stone and my back forged of iron.
====
7264
Who knew you could make fetching look so fetching?
====
7340
I would love a skin of wine, but there is still so much to do!
====
7341
Your gifts bring a blessing on your children and your children's children.
====
601
Give me a weapon, and I'll fight!
====
1481
You are unworthy to kiss my feet. Begone with you!
====
1482
Drink in your victory. It won't last long.
====
1491
Fool! Every drop of blood you spill to defeat me only gives me more strength.
====
1492
Where is that failed Sword-Saint now? Brooding in some sandy cave on the edges of Oblivion?
====
1498
When you destroy the next, this one will have returned.
====
1499
Good. I grant you permission to strengthen yourself with my minions.
====
2314
You need to end this. There's only so much punishment the mortal form can withstand. Sit down. Rest. I'll get you a sweetroll and a cup of sour milk tea.
====
2435
I'm told not to say, but your work is the best I've seen. Our secret, eh?
====
2436
This one will leave soon. The road is not unfriendly, but the horse is skittish.
====
2437
There were bandits on the road last time, but I did not let them claim a thing.
====
2438
I hope you encountered no trouble on your way here.
====
2439
Take care as you journey in Craglorn, wayfarer.
====
2441
The fighting in Cyrodiil causes most shipping delays, I'm sure of it.
====
2443
I think your shipment's headed for Cyrodiil. Unless it gets lost on the way. Which it won't! Of course it won't.
====
2446
Where are all the people who need these supplies? Lost? Something worse?
====
6397
That's quite an accomplishment. Here. You deserve every coin.
====
6398
If a proper emperor were sitting on the throne, you'd be given a parade for works like that. Maybe a title and a holiday, too.

As it is, you'll have to settle for a 'thank you' and a weary refugee's coins.
====
6592
Don't let them bite you! The dead are full of nasty illnesses.
====
6595
When it looks like you've backed yourself in a corner, remember the shaggy defense. It wasn't me.
====
6972
I'm off soon. There's much to cart, and I have no horse.
====
7259
I am sworn to carry your burdens.
====
7260
No charge for flattery, it's all part of the service.
====
7261
Do not let my physique intimidate you. I can be quite gentle when needed.
====
7262
Have you ever been told to act more ladylike? Like there's only one way for a lady to act.
====
7263
I am sworn to carry your burdens.
====
7264
Lead the way, I love a man who takes charge.
====
7340
I hope you encountered no trouble on your way here.
====
7341
Take care as you journey in Craglorn, wayfarer.
====
601
There must be another way.
====
1481
While the prey was distracted, the predator prepared to strike.
====
1482
Your death will mean nothing to me. You are but a minor distraction.
====
1491
Bend your knee to me, I'll give you a minion for each enemy you've slain. You will have an army.
====
1492
You and Sai Sahan have much in common … except you're not a complete failure.
====
1498
I am patient. But not that patient, fool.
====
1499
My subjects failed me. They deserve to be destroyed.
====
2314
Amazing. You truly have achieved new heights of mediocrity.
====
2435
Is your shipment headed for Cyrodiil? No matter, we'll get it where it needs to go.
====
2436
This one will ensure your shipment reaches Cyrodiil. Thank you for your efforts!
====
2439
Like water in the desert, your gifts are needful and appreciated.
====
2441
It won't surprise me if your shipment ends up in Cyrodiil. Most things do, these days.
====
2443
More goods for Cyrodiil? That place is a starved tiger. If you feed it, it'll always try to take your hand.
====
2446
Without the Hollow City, we'd already be dead. Thank the Divines for small favors.
====
6397
Solved the mystery, huh? That one really warped the mind.

You must be sharp. The reward is yours.
====
6398
I bet you had one of them old Dwarven machines at home to tinker with as a child. That's the only explanation I can have how someone could solve something so complex.

I guess there's good money in it.
====
6592
I don't suppose you have any rabbit meatballs with you perchance?
====
6595
It isn't a lie if they can't prove you wrong.
====
6972
This will make it to the caravan, I'm sure of it.
====
7259
You would have made a fine brother in arms.
====
7260
Wouldn't this look wonderful off you?
====
7261
For you, I would carry the world.
====
7262
Have I mentioned there's nothing I like more in a woman than free spirit?
====
7263
You would have made a fine brother in arms.
====
7264
Don't you cut a dashing figure today?
====
7341
Like water in the desert, your gifts are needful and appreciated.
====
1481
Puny mortals, you think you've won? Come, my slaves! Destroy them!
====
1482
My minions will gnaw the flesh from your corpse.
====
1491
You have killed many. But I have killed more. Fool, you are outclassed.
====
1492
Mannimarco's failures are your opportunities. You both shall serve me well.
====
1498
The plan is in place. You are but an inconvenience.
====
1499
That's right. Grind them into the dirt.
====
2314
You do realize that the sharp end gets stuck in your opponent, don't you?
====
2435
So many goods shipped to Cyrodiil. To end the fighting, or draw it out? Ah, no matter.
====
2436
Such attention to detail in your work! This one is jealous.
====
2437
Not an item will be lost between here and the destination.
====
2438
"For the dog that barks, the gate is never open, but the dog that digs runs free."
====
2439
I hope you are soon able to see Craglorn in more peaceful times.
====
2441
Do those come in matching pairs? No reason … just curious.
====
2443
It can't be easy to make those. Otherwise, I'd be doing it!
====
2446
I feared we'd have no potions for the wounded. But I haven't seen many wounded.
====
6397
Many tried and failed, but you did it, huh? You must have something special. A bit of raw smarts not everyone has.

The gold is yours. Congratulations.
====
6398
Unlocking the mysteries of the universe? Is that what you do? It sure seems like it, stranger. I'm just glad the conundrum has been solved. A few coins, for your trouble.
====
6592
This reminds me of the sixth chapter of my fourth book!
====
6595
Math isn't power. A baseball bat is power. Nerd.
====
6972
After my shift, I think I'll play a game of Chop.
====
7259
Lead, sir, and I shall follow.
====
7260
If you're looking for my sage advice, I find "put your hips into it" works for most situations.
====
7262
I was such a troublemaker as a young girl, was it the same for you?
====
7263
Lead, sir, and I shall follow.
====
7264
Some men find worshiping Dibella emasculating, but I think they're just not up to the demands.
====
7340
"For the dog that barks, the gate is never open, but the dog that digs runs free."
====
7341
I hope you are soon able to see Craglorn in more peaceful times.
====
1481
Unexpected. I will call forth someone more worthy of your strength.
====
1482
Kneel before me and submit to the power of Molag Bal!
====
1491
Destroy more. Destroy more. Destroy more in my name, pawn!
====
1492
The King of Worms served me poorly. Perhaps you will do better.
====
1498
I don't want revenge. I want your submission.
====
1499
These stones will wear down in time. As you will, mortal.
====
2314
Don't worry, no one here will judge you. Except me. And your opponents. Oh, and my master.
====
2435
That's made from superior materials. You have an eye for quality.
====
2436
If the war in Cyrodiil ends, we will all be out of work. Maybe then, this one can finally take a nap.
====
2437
I applaud your diligence, sera.
====
2438
Praise Tu'whacca! These are fine gifts.
====
2439
I have never seen such fine work. You are too generous and we are too unworthy.
====
2441
To make such quality items, your travels must take you far and wide!
====
2443
If you ever need to relax, try my job. I've caught up on so much sleep!
====
2446
Anywhere is fine. I'll sort through it in a moment.
====
6397
It's safe. Confirmed. Let's hope it stays that way.

You take payment in Imperial coin, right? I hope so. Even so, they'll melt down if you need it.
====
6398
I know I can't afford to be sentimental about these things, but I'm so glad you were able to stop it from being destroyed.

They may try again, but we'll just have to be vigilant.
====
6592
Never fear! This will all sound so much more exciting when I describe it in my next book!
====
6595
You don't need to test your own work, we have a whole department for that.
====
6972
If Orsinium is rebuilt, I'll be out of work. What would I carry then?
====
7259
You are a man of many talents, do not squander them.
====
7260
My my, do you strip the clothes off everyone you meet?
====
7261
To serve you is both my duty and my pleasure.
====
7262
I don't think I'll ever understand Mara. A lady has to make some time for herself too, you know?
====
7263
You are a man of many talents, do not squander them.
====
7264
I've heard Reachmen sometimes charge into battle wearing nothing at all. You should try it.
====
7340
Praise Tu'whacca! These are fine gifts.
====
7341
I have never seen such fine work. You are too generous and we are too unworthy.
====
601
When's the food going to be ready?
====
1481
Wretches! All my servants are wretches! Perhaps these will do the job!
====
1482
I give you one chance to surrender … surrender to your death!
====
1491
The strong will cleanse the world of the weak. Cleanse, my pawn, cleanse.
====
1492
Mannimarco was a pawn. You are another. Come. Let's play.
====
1498
The skins of those you love will fly as my banners.
====
1499
Yes. Wash the stones in blood. Good.
====
2314
I think I see what you were going for there. I don't understand it, mind you, but I certainly saw what you were trying to do.
====
2435
I've never lost a shipment. Yours will make it through.
====
2436
Just in time! This one will load the wagon, soon.
====
2437
"Rise early in the morning to work, and none shall besmirch your name."
====
2438
'Tis a dark day when the stars threaten to swallow the world. Your gift has made it brighter.
====
2439
"At different times and different places, fate calls some to receive and others to give."
====
2441
If you see an orange and green wagon in your travels, kindly tell the driver to pick up his pace.
====
2443
Never put distinguishing marks on your packages. They're much harder to slip past …. Um, never mind.
====
2446
You've done more than your part. If anyone says otherwise, send them to me.
====
6397
They've been trying to destroy that since the invasion began. I'm glad you stopped them. You have my sincere thanks.
====
6398
Tamriel is short on beautiful things. What you've done for me is one of them. A rare gift.

Here. A small gift in return.
====
6592
They certainly pack them in in these old Nord barrows!
====
6972
Just in time—I'm almost ready to set off.
====
7259
Everything as you left it.
====
7261
I am sworn to carry your burdens.
====
7262
Too many people think Dibella worship is all about femininity. As if beauty has anything to do with being a woman.
====
7263
Everything as you left it.
====
7264
Something on your mind, sir?
====
7340
'Tis a dark day when the stars threaten to swallow the world. Your gift has made it brighter.
====
7341
"At different times and different places, fate calls some to receive and others to give."
====
50
A few coins would suffice.
====
65
I wish *I* was off adventuring.
====
101
Don't you know I'm innocent?
====
103
A grave miscarriage of justice!
====
104
Don't you know I'm innocent?
====
106
A grave miscarriage of justice!
====
107
Don't you know I'm innocent?
====
109
A grave miscarriage of justice!
====
110
Don't you know I'm innocent?
====
112
A grave miscarriage of justice!
====
113
Don't you know I'm innocent?
====
115
A grave miscarriage of justice!
====
144
I'll chop your head clean off.
====
176
Come again when you can't stay so long.
====
177
The deepest waters make the least noise.
====
178
Caught a skooma smuggler last week. Can you imagine? Here?
====
203
I'm no better than before.
====
254
I'm at the end of my rope.
====
256
The gods have abandoned me.
====
257
I'm at the end of my rope.
====
259
The gods have abandoned me.
====
260
I'm at the end of my rope.
====
262
The gods have abandoned me.
====
263
I'm at the end of my rope.
====
265
The gods have abandoned me.
====
266
I'm at the end of my rope.
====
268
The gods have abandoned me.
====
290
I'm no better than before.
====
365
Anything I can do for you?
====
434
I eat well and stay fit, but I'll die anyway.
====
574
Is there something you'd rather be doing?
====
576
Go on...it's not as bad as it looks.
====
577
Hang on...I'll be with you in a moment.
====
580
I'd rather not go through that again.
====
65
Take pride in your work, I always say.
====
71
This is taking longer than I'd planned.
====
74
Take pride in your work, I always say.
====
80
I thought I'd been abandoned.
====
128
I know what you need...a drink!
====
129
I'd share but...I don't want to.
====
130
I hope you've come to drink!
====
131
I know what you need...a drink!
====
132
I'd share but...I don't want to.
====
133
I hope you've come to drink!
====
134
I know what you need...a drink!
====
135
I'd share but...I don't want to.
====
136
I hope you've come to drink!
====
176
You think I'm getting smart with you? How would you know?
====
177
If I were two-faced, would I be wearing this one?
====
178
Praise the Three and pass the bottle of sujamma. Eh?
====
200
How long can I last like this?
====
209
I'll be alright. I've had worse.
====
281
How long can I last like this?
====
380
Finest quality merchandise!
====
434
Wasting time is an important part of life!
====
435
Bah. Morality is a fool's game.
====
449
Wasting time is an important part of life!
====
450
Bah. Morality is a fool's game.
====
464
Wasting time is an important part of life!
====
465
Bah. Morality is a fool's game.
====
479
Wasting time is an important part of life!
====
480
Bah. Morality is a fool's game.
====
577
I'm wounded! I'm...down...
====
579
Well that was certainly fun.
====
593
Your gold, or your life's breath.
====
20
Let's keep it short, shall we?
====
21
You're going to bother me *now*?
====
22
You going to test my patience too?
====
23
Let's keep it short, shall we?
====
24
You're going to bother me *now*?
====
25
You going to test my patience too?
====
34
Still among the living, I see!
====
71
At least I'm getting something done.
====
72
A little help here would be nice.
====
73
Again. And again. And again.
====
91
Still among the living, I see.
====
103
The injustice of it all...
====
127
Still among the living, I see!
====
128
You should buy me a drink, I think.
====
130
This is the life, isn't it?
====
131
You should buy me a drink, I think.
====
133
This is the life, isn't it?
====
134
You should buy me a drink, I think.
====
136
This is the life, isn't it?
====
157
Still among the living, I see.
====
176
You should consider bathing more often.
====
177
Shock me. Say something intelligent.
====
178
That Dominion. Bunch of stuck-up ancestor-worshiping fetchers.
====
184
Still among the living, I see.
====
209
This is going to heal, right?
====
238
Still among the living, I see!
====
337
Still among the living, I see.
====
352
Still among the living, I see!
====
380
Quality and variety! Come see for yourself!
====
418
Still among the living, I see.
====
434
I try not to be superstitous. That brings bad luck.
====
577
There were...too many of them!
====
14
Let's keep it short, shall we?
====
15
You're going to bother me *now*?
====
16
You going to test my patience too?
====
17
Let's keep it short, shall we?
====
18
You're going to bother me *now*?
====
19
You going to test my patience too?
====
21
On top of it all...here *you* are.
====
37
Trust me to hold your assets.
====
48
Come get your hands around a mug!
====
65
This is taking longer than I'd planned.
====
71
I'll be at this again tomorrow.
====
72
I'm never going to be finished.
====
73
Nothing to do but keep at it.
====
74
This is taking longer than I'd planned.
====
101
Why won't anybody believe me?
====
102
You can't keep me like this!
====
103
Will no one believe my story?
====
104
Why won't anybody believe me?
====
105
You can't keep me like this!
====
106
Will no one believe my story?
====
107
Why won't anybody believe me?
====
108
You can't keep me like this!
====
109
Will no one believe my story?
====
110
Why won't anybody believe me?
====
111
You can't keep me like this!
====
112
Will no one believe my story?
====
113
Why won't anybody believe me?
====
114
You can't keep me like this!
====
115
Will no one believe my story?
====
134
You look a typical tavern rat.
====
136
Try saying that ten times fast...or even two times slow.
====
353
I've got the experience you need.
====
354
Let's sharpen those skills, shall we?
====
355
Listen to the voice of experience.
====
434
Did you meet the new commander?
====
435
Never trust an elf. Pointy-eared back stabbers!
====
436
Keep it down. You'll wake the dead!
====
449
Did you meet the new commander?
====
450
Never trust an elf. Pointy-eared back stabbers!
====
451
Keep it down. You'll wake the dead!
====
464
Did you meet the new commander?
====
465
Never trust an elf. Pointy-eared back stabbers!
====
466
Keep it down. You'll wake the dead!
====
479
Did you meet the new commander?
====
480
Never trust an elf. Pointy-eared back stabbers!
====
481
Keep it down. You'll wake the dead!
====
15
On top of it all...here *you* are.
====
21
You'd better not be bringing more trouble.
====
48
What's your favorite guzzle?
====
72
What is the point of this?
====
73
Why do *I* have to do this?
====
134
I lost it somewhere...along with my dignity, ha ha!
====
135
How did I get here...and where am I?
====
136
Has anybody seen my husband?
====
355
There's much I can teach you.
====
368
It costs you nothing to look.
====
434
I drew a map in the dirt. Not my fault someone trod on it.
====
435
Cities are like cats. They reveal themselves at night.
====
436
I drew a map in the dirt. Not my fault someone trod on it.
====
464
Take the goblet of blood, and drink deep.
====
465
Bring me a hollowed-out skull.
====
466
The ritual has begun. Prepare the sacrifice.
====
479
Take the goblet of blood, and drink deep.
====
480
Bring me a hollowed-out skull.
====
481
The ritual has begun. Prepare the sacrifice.
====
15
You'd better not be bringing more trouble.
====
134
Oh, so now *I'm* the drunken fool.
====
135
Not if you were the last Orc in Tamriel.
====
368
That coin-pouch getting heavy?
====
434
Our next job better bring a lot of gold.
====
435
The real bandits around here are the tax collectors.
====
436
Our next job better bring a lot of gold.
====
464
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
465
Summon the Dremora, and scamps will follow.
====
466
The altar must be cleansed before the Daedra can be summoned.
====
479
Molag Bal, God of Schemes, we come to do your bidding.
====
50
Can you lend a helping hand?
====
65
I'm in the middle of something.
====
101
I didn't do anything wrong!
====
103
Can't you see I'm innocent?
====
104
I didn't do anything wrong!
====
106
Can't you see I'm innocent?
====
107
I didn't do anything wrong!
====
109
Can't you see I'm innocent?
====
110
I didn't do anything wrong!
====
112
Can't you see I'm innocent?
====
113
I didn't do anything wrong!
====
115
Can't you see I'm innocent?
====
128
Here's the thing. I...I forget the thing.
====
129
Hail! Wait...do I know you?
====
131
Here's the thing. I...I forget the thing.
====
132
Hail! Wait...do I know you?
====
134
Here's the thing. I...I forget the thing.
====
135
Hail! Wait...do I know you?
====
137
Hey! I started without you.
====
145
Let's see what you're made of!
====
176
I'm not really looking for any new friends. Move along.
====
177
Want to see my collection of ears? They're all from irritating travelers.
====
178
News travels fast in places where nothing ever happens.
====
254
It's more than I can bear.
====
255
I'm miserable. Just...miserable.
====
256
There seems no end to woe.
====
257
It's more than I can bear.
====
258
I'm miserable. Just...miserable.
====
259
There seems no end to woe.
====
260
It's more than I can bear.
====
261
I'm miserable. Just...miserable.
====
262
There seems no end to woe.
====
263
It's more than I can bear.
====
264
I'm miserable. Just...miserable.
====
265
There seems no end to woe.
====
266
It's more than I can bear.
====
267
I'm miserable. Just...miserable.
====
268
There seems no end to woe.
====
359
Hello again. Welcome back!
====
386
Do you know where you're going?
====
434
Every woman has her price. Mine is twenty gold.
====
435
Every woman has her price. Mine is five gold.
====
436
Every woman has her price. Mine is thirty gold.
====
449
Every woman has her price. Mine is twenty gold.
====
450
Every woman has her price. Mine is five gold.
====
451
Every woman has her price. Mine is thirty gold.
====
464
Every woman has her price. Mine is twenty gold.
====
465
Every woman has her price. Mine is five gold.
====
466
Every woman has her price. Mine is thirty gold.
====
479
Every woman has her price. Mine is twenty gold.
====
480
Every woman has her price. Mine is five gold.
====
481
Every woman has her price. Mine is thirty gold.
====
579
It'll take a lot more than that to kill me.
====
580
I'm well enough to carry on.
====
581
Your kindness is appreciated.
====
588
Steel and stone! I need help!
====
593
Let's have it.  All of it.
====
595
Let me relieve you of the burden of wealth.
====
37
How may I be of assistance?
====
65
You've caught me at a busy time.
====
102
Just wait until I am free...
====
128
Just when I needed some company!
====
129
Just one more. And another after that.
====
130
I'm not drunk, I'm just drinking.
====
131
Just when I needed some company!
====
132
Just one more. And another after that.
====
133
I'm not drunk, I'm just drinking.
====
134
Just when I needed some company!
====
135
Just one more. And another after that.
====
136
I'm not drunk, I'm just drinking.
====
137
You're back! Let's drink to it!
====
144
Well, what do we have here?
====
145
You think yourself worthy?
====
176
Stand there too long and you'll grow roots.
====
177
We don't hang thieves, we skin them alive. It's more entertaining.
====
178
Remember...he who has the quickest blade makes the rules.
====
280
How may I be of assistance?
====
386
You're going the wrong way!
====
392
You don't want trouble with me.
====
435
He goes to the city for the pickpockets. He enjoys the attention.
====
575
I'm wounded...but I'll be alright.
====
577
I'm...going to need a minute...
====
579
Well that's going to leave a scar.
====
594
Your gold or your life. Or maybe both.
====
595
Your purse, if you please.
====
22
Are you going to add to my problems?
====
35
You've come to the right place!
====
37
Your custom is welcome here!
====
47
You've come to the right place!
====
49
Your custom is welcome here!
====
50
I just need a coin or two.
====
71
Feels like I've been at this forever.
====
72
I should sleep like a log tonight.
====
73
I was meant for better than this.
====
101
Listen to me! Hear me out!
====
102
Someone will pay for this.
====
104
Listen to me! Hear me out!
====
105
Someone will pay for this.
====
107
Listen to me! Hear me out!
====
108
Someone will pay for this.
====
110
Listen to me! Hear me out!
====
111
Someone will pay for this.
====
113
Listen to me! Hear me out!
====
114
Someone will pay for this.
====
128
You're not cutting me off, are you?
====
130
You know, I hate to drink alone.
====
131
You're not cutting me off, are you?
====
133
You know, I hate to drink alone.
====
134
You're not cutting me off, are you?
====
136
You know, I hate to drink alone.
====
176
Save your breath. I'm not the chatty type.
====
177
You should move on before I lose my patience.
====
178
Let me guess. Someone picked your pocket?
====
278
You've come to the right place!
====
280
Your custom is welcome here!
====
353
You've come to the right place!
====
355
Your custom is welcome here!
====
368
You've come to the right place!
====
370
Your custom is welcome here!
====
371
You've come to the right place!
====
373
Your custom is welcome here!
====
374
You've come to the right place!
====
376
Your custom is welcome here!
====
377
You've come to the right place!
====
379
Your custom is welcome here!
====
380
Selling! Buying! Trading! Right here!
====
434
The only fish that go with the river's flow are the dead ones.
====
435
I can't remember her name. The pretty one with the beard.
====
436
The only fish that go with the river's flow are the dead ones.
====
450
I can't remember her name. The pretty one with the beard.
====
451
The only fish that go with the river's flow are the dead ones.
====
465
I can't remember her name. The pretty one with the beard.
====
466
The only fish that go with the river's flow are the dead ones.
====
480
I can't remember her name. The pretty one with the beard.
====
481
The only fish that go with the river's flow are the dead ones.
====
575
You must carry on without me...
====
577
You'll have to make do with out me...
====
16
Are you going to add to my problems?
====
22
I hope you're not bringing more trouble.
====
34
You're getting quite a reputation!
====
35
That coin pouch looks heavy...
====
36
You've brought your loot to the right place.
====
46
You're getting quite a reputation!
====
48
Some mead is what you need!
====
49
Some sujamma should set you right.
====
71
It's always the same, day after day.
====
72
I've had just about enough of this.
====
73
This is becoming tiresome.
====
91
You're getting quite a reputation.
====
103
You must see that I don't belong here.
====
127
You're getting quite a reputation!
====
134
You're a big one, aren't you?
====
136
Where'd all the brandy go?
====
157
You're getting quite a reputation.
====
238
You're getting quite a reputation!
====
254
What hope is there for me?
====
277
You're getting quite a reputation!
====
337
You're getting quite a reputation.
====
352
You're getting quite a reputation!
====
353
Let me help you better yourself.
====
354
Listen up and learn something.
====
355
Listen well, I can teach you.
====
365
Where will your journeys take you?
====
368
Can I interest you in something?
====
418
You're getting quite a reputation.
====
434
You do not want to get on my bad side, trust me.
====
435
You can't swing a dead cat around here. I got in trouble for that.
====
436
You do not want to get on my bad side, trust me.
====
450
You can't swing a dead cat around here. I got in trouble for that.
====
451
You do not want to get on my bad side, trust me.
====
465
You can't swing a dead cat around here. I got in trouble for that.
====
466
You do not want to get on my bad side, trust me.
====
480
You can't swing a dead cat around here. I got in trouble for that.
====
481
You do not want to get on my bad side, trust me.
====
16
I hope you're not bringing more trouble.
====
20
You do *not* want to cross me.
====
22
You're going to brave my wrath?
====
23
You do *not* want to cross me.
====
25
You're going to brave my wrath?
====
71
Two steps forward, two steps back.
====
134
Have you heard the one about the spriggan?
====
135
I can still remember. I'd better have another.
====
136
Have you heard the one about the spriggan?
====
434
I killed him. Got tired of hearing him sob like a baby.
====
435
A little knowledge is a dangerous thing.
====
436
I killed him. Got tired of hearing him sob like a baby.
====
464
Recite the incantation thrice, then kneel.
====
465
Prepare the sacrifice. It is time!
====
466
By the powers of darkness, I invoke thee.
====
479
Recite the incantation thrice, then kneel.
====
480
Prepare the sacrifice. It is time!
====
481
By the powers of darkness, I invoke thee.
====
14
You do *not* want to cross me.
====
16
You're going to brave my wrath?
====
17
You do *not* want to cross me.
====
19
You're going to brave my wrath?
====
134
I can't possibly be drunk! I've only had...uh...oh.
====
135
Sometimes I just wish for peace...ha ha ha! Just kidding!
====
136
What's with the horns on the helmets?
====
434
We were about to call it a night, when that idiot drove his horse off a bridge.
====
435
You have to be quick, and you have to be able, or you'll be dead.
====
436
We were about to call it a night, when that idiot drove his horse off a bridge.
====
464
Dremora can only be controlled through complex oaths and contracts.
====
465
I submit to your will, Daedric masters.
====
466
We summon and control you, Daedra. Obey us.
====
479
Molag Bal, Lord of brutality, we praise your name.
====
2
Jone and Jode preserve us!
====
52
A coin for a soul in need?
====
65
<sigh> Another distraction.
====
71
<sigh> I could use a break.
====
74
<sigh> Another distraction.
====
101
It was...that other woman!
====
128
You could buy a lady a drink.
====
130
Do you think me beautiful?
====
131
You could buy a lady a drink.
====
133
Do you think me beautiful?
====
134
You could buy a lady a drink.
====
136
Do you think me beautiful?
====
137
Aren't you going to introduce me to your twin?
====
139
I've met you before... but remind me.
====
140
Aren't you going to introduce me to your twin?
====
142
I've met you before... but remind me.
====
144
Am I supposed to be scared?
====
176
When this shift's done, I could use a drink or three.
====
177
Surprise me. Say something intelligent.
====
178
A guard. What was I thinking? This is a job for Nords.
====
202
Can no one cure what ails me?
====
203
I'm no better. Maybe worse.
====
204
Thank Mauloch! You're back!
====
205
Thank the Three! You return!
====
206
I'm no better. Maybe worse.
====
207
Thank Mauloch! You're back!
====
208
Thank the Three! You return!
====
256
Have I offended the Three?
====
283
Can no one cure what ails me?
====
290
I'm no better. Maybe worse.
====
291
Thank Mauloch! You're back!
====
292
Thank the Three! You return!
====
293
I'm no better. Maybe worse.
====
294
Thank Mauloch! You're back!
====
295
Thank the Three! You return!
====
381
Buy and sell! Here and now!
====
382
Honest trade honors the Three!
====
392
We don't like strangers here.
====
394
Cause trouble, and you'll be sorry.
====
434
I wish a Spinner would come by. I love a good tale.
====
435
As long as I take five or six of them with me, I'm happy.
====
436
His fate was such that no woman would have him!
====
449
I wish a Spinner would come by. I love a good tale.
====
450
As long as I take five or six of them with me, I'm happy.
====
451
His fate was such that no woman would have him!
====
464
I wish a Spinner would come by. I love a good tale.
====
465
As long as I take five or six of them with me, I'm happy.
====
466
His fate was such that no woman would have him!
====
479
I wish a Spinner would come by. I love a good tale.
====
480
As long as I take five or six of them with me, I'm happy.
====
481
His fate was such that no woman would have him!
====
575
Don't count me out just yet.
====
580
Alright...I'm with you now!
====
593
Care to make a donation? I insist.
====
594
Cough it up. The lot of it.
====
595
Fortune does not favor you today.
====
37
Anything I can do for you?
====
65
I've little time for talk.
====
71
So much to do, so little time.
====
74
I've little time for talk.
====
101
I didn't do it, I tell you!
====
137
I know you! Sure! You're...um...
====
143
Let's see what you've got!
====
176
Keep your voice down. I had too much to drink last night.
====
177
That's not *you* I smell...is it?
====
178
When this watch is over, it's the cornerclub for me.
====
210
Another good scar for my collection...
====
280
Anything I can do for you?
====
380
Come! Do your trading here!
====
434
I cannot complain, but that does not seem to stop me.
====
435
Nine times out of ten, the cynics are right.
====
449
I cannot complain, but that does not seem to stop me.
====
450
Nine times out of ten, the cynics are right.
====
464
I cannot complain, but that does not seem to stop me.
====
465
Nine times out of ten, the cynics are right.
====
479
I cannot complain, but that does not seem to stop me.
====
480
Nine times out of ten, the cynics are right.
====
575
Go on...I'll pull through.
====
580
Oblivion hasn't claimed me yet!
====
593
Lets see what you've got there.
====
595
Let's have a look in that purse, shall we?
====
2
I've never known fear like this.
====
20
Haven't I troubles enough?
====
21
If you're looking for trouble, you've found it.
====
23
Haven't I troubles enough?
====
24
If you're looking for trouble, you've found it.
====
35
Something I can do for you?
====
65
<sigh> I could use a break.
====
72
An Orc's work is never done.
====
73
This Dark Elf could use a break.
====
74
<sigh> I could use a break.
====
101
Just hear my side of the story!
====
103
Look into my eyes...I'm innocent!
====
104
Just hear my side of the story!
====
106
Look into my eyes...I'm innocent!
====
107
Just hear my side of the story!
====
109
Look into my eyes...I'm innocent!
====
110
Just hear my side of the story!
====
112
Look into my eyes...I'm innocent!
====
113
Just hear my side of the story!
====
115
Look into my eyes...I'm innocent!
====
130
I've never...felt so happy...
====
176
Speak softly. Last night's revelry is today's headache.
====
177
It's not my job to answer foolish questions.
====
178
Just checking. Doing my duty.
====
209
It hurts! Oh, how it hurts!
====
278
Something I can do for you?
====
434
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
576
I'm hurt...but I've seen worse.
====
14
Haven't I troubles enough?
====
15
If you're looking for trouble, you've found it.
====
17
Haven't I troubles enough?
====
18
If you're looking for trouble, you've found it.
====
20
Do not add to my problems.
====
22
Can't you see that I'm furious?
====
23
Do not add to my problems.
====
25
Can't you see that I'm furious?
====
48
Care to try the local brew?
====
65
So much to do, so little time.
====
71
I can't seem to get ahead here.
====
72
I'd rather be cracking heads.
====
73
I'll just keep at it, I suppose.
====
74
So much to do, so little time.
====
92
Please...somebody...come to my aid!
====
102
Someone's going to be sorry.
====
103
This is all a horrible mistake!
====
105
Someone's going to be sorry.
====
106
This is all a horrible mistake!
====
108
Someone's going to be sorry.
====
109
This is all a horrible mistake!
====
111
Someone's going to be sorry.
====
112
This is all a horrible mistake!
====
114
Someone's going to be sorry.
====
115
This is all a horrible mistake!
====
134
I dare you to say that again
====
135
I have an axe that's bigger than you.
====
136
And then he said I was drunk. Drunk!
====
197
Please...somebody...come to my aid!
====
353
Care to sharpen your skills?
====
354
I can show you a few tricks.
====
355
Do you wish to sharpen your skills?
====
368
Take a look at what I've got here.
====
434
Did you see his new bow? That must have cost him.
====
435
What is that terrible smell? It's making me hungry.
====
436
Did you see his new bow? That must have cost him.
====
450
What is that terrible smell? It's making me hungry.
====
451
Did you see his new bow? That must have cost him.
====
465
What is that terrible smell? It's making me hungry.
====
466
Did you see his new bow? That must have cost him.
====
480
What is that terrible smell? It's making me hungry.
====
481
Did you see his new bow? That must have cost him.
====
14
Do not add to my problems.
====
16
Can't you see that I'm furious?
====
17
Do not add to my problems.
====
19
Can't you see that I'm furious?
====
21
You'd better be worth my time.
====
22
I must warn you, I'm in a foul mood.
====
24
You'd better be worth my time.
====
25
I must warn you, I'm in a foul mood.
====
48
Thirsty? I can help with that.
====
49
Something to wash the ash from your throat?
====
50
Please! I was once like you!
====
72
This is never going to end, is it.
====
134
Good thing there's no dragons around.
====
135
Stand back and let me show you how it's done!
====
136
Good thing there's no dragons around.
====
354
Skills getting a little rusty?
====
434
Failure is success if you learn from it.
====
435
I broke six lock picks opening an empty chest.
====
436
Failure is success if you learn from it.
====
464
I invite the forces of darkness to bestow their power upon me!
====
465
The ritual needs fresh blood!
====
466
Only death will appease the dark ones.
====
479
I invite the forces of darkness to bestow their power upon me!
====
480
The ritual needs fresh blood!
====
481
Only death will appease the dark ones.
====
15
You'd better be worth my time.
====
16
I must warn you, I'm in a foul mood.
====
18
You'd better be worth my time.
====
19
I must warn you, I'm in a foul mood.
====
134
I'll take one if you're buying.
====
136
This might just be the drink talking, but...<hic>
====
434
I mostly kill people who kill people, cause killing is wrong.
====
435
One weapon is never enough in this line of work.
====
436
I mostly kill people who kill people, cause killing is wrong.
====
464
What Daedra serves this Prince? Reveal yourself!
====
465
I will perform the Daedric summoning.
====
466
Through this ritual, we bind you to us, Daedric servant.
====
479
By the Master's Mace, bring us life in Undeath!
====
200
Please...somebody...come to my aid!
====
50
Can you spare some coin? I'm good for it...
====
65
I have little time to waste.
====
71
Doesn't seem like I'm getting much done here.
====
74
I have little time to waste.
====
101
You've got the wrong woman!
====
138
I saved you a drink...but then I drank it.
====
139
You're always in the way, aren't you?
====
141
I saved you a drink...but then I drank it.
====
142
You're always in the way, aren't you?
====
176
If you're going to climb the ugly tree, trim the lower branches first.
====
177
If the Dunmer have their way, we'll all die of civilization.
====
178
I know the Argonians are free now. Doesn't mean they can disrespect me.
====
201
Mauloch's fangs, how I suffer.
====
203
I'd hoped to be better by your return.
====
282
Mauloch's fangs, how I suffer.
====
290
I'd hoped to be better by your return.
====
341
I can't believe it...free!
====
382
Merchant to the Great Houses!
====
386
Check your heading, friend...
====
392
We like it quiet, understand?
====
394
Think twice before you cross me.
====
434
I love the smell of pipe grubs.
====
435
Tell that toothless runt to watch his back.
====
436
Tell that stupid s'wit to watch his back.
====
449
I love the smell of pipe grubs.
====
450
Tell that toothless runt to watch his back.
====
451
Tell that stupid s'wit to watch his back.
====
464
I love the smell of pipe grubs.
====
465
Tell that toothless runt to watch his back.
====
466
Tell that stupid s'wit to watch his back.
====
479
I love the smell of pipe grubs.
====
480
Tell that toothless runt to watch his back.
====
481
Tell that stupid s'wit to watch his back.
====
578
I told you I'd pull through.
====
579
I'm feeling strong enough now.
====
588
Steel and stone! I need help!
====
591
Honor and blood all your days.
====
593
Give me your gold, and be quick about it.
====
595
I must insist on a charitable contribution.
====
2
I don't want any more trouble...
====
35
Anything I can do for you?
====
37
Customers are always welcome!
====
47
Anything I can do for you?
====
49
Customers are always welcome!
====
71
There's always more to do.
====
80
I feared no one would come.
====
128
I forgot what I'm drinking to.
====
129
I don't know you. Do I know you?
====
131
I forgot what I'm drinking to.
====
132
I don't know you. Do I know you?
====
134
I forgot what I'm drinking to.
====
135
I don't know you. Do I know you?
====
176
If you're trying to rely on wit, I'd say you're halfway there.
====
177
I prefer to take humans in very small doses.
====
178
So the Bretons allied with the Orcs. That'll turn out well.
====
200
Don't think...I'm going to make it.
====
203
It's good you're back. The pain grows worse.
====
278
Anything I can do for you?
====
280
Customers are always welcome!
====
281
Don't think...I'm going to make it.
====
290
It's good you're back. The pain grows worse.
====
353
Anything I can do for you?
====
355
Customers are always welcome!
====
368
Anything I can do for you?
====
370
Customers are always welcome!
====
371
Anything I can do for you?
====
373
Customers are always welcome!
====
374
Anything I can do for you?
====
376
Customers are always welcome!
====
377
Anything I can do for you?
====
379
Customers are always welcome!
====
386
This doesn't look right...
====
434
Getting old is no picnic, but the alternative is a lot worse.
====
576
I'll be back in the fight...soon...
====
577
I'm sorry...I've failed you...
====
579
They'll have to do better than that!
====
593
Your coin purse calls to me.
====
595
Luck is not with you this day.
====
20
If it's not important, get lost.
====
22
For the love of The Three!
====
23
If it's not important, get lost.
====
25
For the love of The Three!
====
65
Doesn't seem like I'm getting much done here.
====
73
A brief rest, that's all I ask.
====
74
Doesn't seem like I'm getting much done here.
====
103
My captivity is undeserved.
====
129
Some drink to forget. I drink to remember!
====
176
I bet you'd have to study, just to be a half-wit.
====
177
Too many elf-lovers in these parts for my taste.
====
178
Nords. How can they drink so much without falling over?
====
380
Only the finest merchandise!
====
434
If we do not end this war, it will end us.
====
435
Hey, what's a little extortion among friends?
====
449
If we do not end this war, it will end us.
====
450
Hey, what's a little extortion among friends?
====
464
If we do not end this war, it will end us.
====
465
Hey, what's a little extortion among friends?
====
479
If we do not end this war, it will end us.
====
480
Hey, what's a little extortion among friends?
====
575
Let me...catch my breath...
====
577
My wounds...I cannot fight...
====
14
If it's not important, get lost.
====
16
For the love of The Three!
====
17
If it's not important, get lost.
====
19
For the love of The Three!
====
21
I don't have time for fools.
====
37
Seeking a haven for your assets?
====
48
Can I pour you a little something?
====
49
A mug of local brown mazte?
====
65
There's always more to do.
====
71
I don't think I'll ever be done.
====
72
I'll be at this until I drop.
====
73
It's true, no rest for the weary.
====
74
There's always more to do.
====
101
This is all just a big misunderstanding!
====
103
Why won't anyone listen to me?
====
104
This is all just a big misunderstanding!
====
106
Why won't anyone listen to me?
====
107
This is all just a big misunderstanding!
====
109
Why won't anyone listen to me?
====
110
This is all just a big misunderstanding!
====
112
Why won't anyone listen to me?
====
113
This is all just a big misunderstanding!
====
115
Why won't anyone listen to me?
====
134
I think...I think I'm going to be sick.
====
135
I like him, I'm just afraid he wouldn't survive.
====
136
My eyes aren't in my bosom.
====
200
Just...keep...breathing...
====
254
Things have never looked worse.
====
281
Just...keep...breathing...
====
353
I could teach you a thing or two.
====
354
I could show you a thing or two.
====
355
I can show you many things.
====
362
Where've you been, stranger?
====
368
Treat yourself to something!
====
370
Greetings! Let's do some business.
====
371
Treat yourself to something!
====
373
Greetings! Let's do some business.
====
374
Treat yourself to something!
====
376
Greetings! Let's do some business.
====
377
Treat yourself to something!
====
379
Greetings! Let's do some business.
====
434
We should throw dice for gold. Interested?
====
15
I don't have time for fools.
====
21
You'd better not be another bother.
====
48
What am I pouring for you?
====
49
Welcome to our fine establishment!
====
71
Seems this is all I ever do.
====
72
This is taking longer than I thought.
====
73
Why am I cursed with such a task?
====
134
Ha ha ha! Wait...I don't get it.
====
136
Ugh...you smell like an Orc.
====
353
There's much I can teach you.
====
434
He sang like a bird after I put one through his knee.
====
435
I like crime. The hours are good and you get to travel.
====
436
He sang like a bird after I put one through his knee.
====
464
A sacrifice must be made at midnight.
====
466
I will recite the invocation.
====
479
A sacrifice must be made at midnight.
====
481
I will recite the invocation.
====
15
You'd better not be another bother.
====
134
I...love...everybody! Except him.
====
135
Is it true what they say about the size of a Nord's...ego?
====
368
Need to lighten your load?
====
434
I say hang him. Let him twist in the wind.
====
435
Rule number one: Nothing is too small to steal.
====
436
I say hang him. Let him twist in the wind.
====
464
Daedric masters who speak in riddles, preserve your dominion over us.
====
465
Do we control the Daedra, or do they control us?
====
466
Once the unbound Daedra is summoned, he must be forced to submit.
====
479
All mortals will come to our lord and master. He is the Harvester of Souls.
====
50
A few coins would suffice.
====
65
I wish *I* was off adventuring.
====
101
Don't you know I'm innocent?
====
103
A grave miscarriage of justice!
====
104
Don't you know I'm innocent?
====
106
A grave miscarriage of justice!
====
107
Don't you know I'm innocent?
====
109
A grave miscarriage of justice!
====
110
Don't you know I'm innocent?
====
112
A grave miscarriage of justice!
====
113
Don't you know I'm innocent?
====
115
A grave miscarriage of justice!
====
144
I'll chop your head clean off.
====
176
Come again when you can't stay so long.
====
177
The deepest waters make the least noise.
====
178
Caught a skooma smuggler last week. Can you imagine? Here?
====
203
I'm no better than before.
====
254
I'm at the end of my rope.
====
256
The gods have abandoned me.
====
257
I'm at the end of my rope.
====
259
The gods have abandoned me.
====
260
I'm at the end of my rope.
====
262
The gods have abandoned me.
====
263
I'm at the end of my rope.
====
265
The gods have abandoned me.
====
266
I'm at the end of my rope.
====
268
The gods have abandoned me.
====
290
I'm no better than before.
====
365
Anything I can do for you?
====
434
I eat well and stay fit, but I'll die anyway.
====
574
Is there something you'd rather be doing?
====
576
Go on...it's not as bad as it looks.
====
577
Hang on...I'll be with you in a moment.
====
580
I'd rather not go through that again.
====
65
Take pride in your work, I always say.
====
71
This is taking longer than I'd planned.
====
74
Take pride in your work, I always say.
====
80
I thought I'd been abandoned.
====
128
I know what you need...a drink!
====
129
I'd share but...I don't want to.
====
130
I hope you've come to drink!
====
131
I know what you need...a drink!
====
132
I'd share but...I don't want to.
====
133
I hope you've come to drink!
====
134
I know what you need...a drink!
====
135
I'd share but...I don't want to.
====
136
I hope you've come to drink!
====
176
You think I'm getting smart with you? How would you know?
====
177
If I were two-faced, would I be wearing this one?
====
178
Praise the Three and pass the bottle of sujamma. Eh?
====
200
How long can I last like this?
====
209
I'll be alright. I've had worse.
====
281
How long can I last like this?
====
380
Finest quality merchandise!
====
434
Wasting time is an important part of life!
====
435
Bah. Morality is a fool's game.
====
449
Wasting time is an important part of life!
====
450
Bah. Morality is a fool's game.
====
464
Wasting time is an important part of life!
====
465
Bah. Morality is a fool's game.
====
479
Wasting time is an important part of life!
====
480
Bah. Morality is a fool's game.
====
577
I'm wounded! I'm...down...
====
579
Well that was certainly fun.
====
593
Your gold, or your life's breath.
====
20
Let's keep it short, shall we?
====
21
You're going to bother me *now*?
====
22
You going to test my patience too?
====
23
Let's keep it short, shall we?
====
24
You're going to bother me *now*?
====
25
You going to test my patience too?
====
34
Still among the living, I see!
====
71
At least I'm getting something done.
====
72
A little help here would be nice.
====
73
Again. And again. And again.
====
91
Still among the living, I see.
====
103
The injustice of it all...
====
127
Still among the living, I see!
====
128
You should buy me a drink, I think.
====
130
This is the life, isn't it?
====
131
You should buy me a drink, I think.
====
133
This is the life, isn't it?
====
134
You should buy me a drink, I think.
====
136
This is the life, isn't it?
====
157
Still among the living, I see.
====
176
You should consider bathing more often.
====
177
Shock me. Say something intelligent.
====
178
That Dominion. Bunch of stuck-up ancestor-worshiping fetchers.
====
184
Still among the living, I see.
====
209
This is going to heal, right?
====
238
Still among the living, I see!
====
337
Still among the living, I see.
====
352
Still among the living, I see!
====
380
Quality and variety! Come see for yourself!
====
418
Still among the living, I see.
====
434
I try not to be superstitous. That brings bad luck.
====
577
There were...too many of them!
====
14
Let's keep it short, shall we?
====
15
You're going to bother me *now*?
====
16
You going to test my patience too?
====
17
Let's keep it short, shall we?
====
18
You're going to bother me *now*?
====
19
You going to test my patience too?
====
21
On top of it all...here *you* are.
====
37
Trust me to hold your assets.
====
48
Come get your hands around a mug!
====
65
This is taking longer than I'd planned.
====
71
I'll be at this again tomorrow.
====
72
I'm never going to be finished.
====
73
Nothing to do but keep at it.
====
74
This is taking longer than I'd planned.
====
101
Why won't anybody believe me?
====
102
You can't keep me like this!
====
103
Will no one believe my story?
====
104
Why won't anybody believe me?
====
105
You can't keep me like this!
====
106
Will no one believe my story?
====
107
Why won't anybody believe me?
====
108
You can't keep me like this!
====
109
Will no one believe my story?
====
110
Why won't anybody believe me?
====
111
You can't keep me like this!
====
112
Will no one believe my story?
====
113
Why won't anybody believe me?
====
114
You can't keep me like this!
====
115
Will no one believe my story?
====
134
You look a typical tavern rat.
====
136
Try saying that ten times fast...or even two times slow.
====
353
I've got the experience you need.
====
354
Let's sharpen those skills, shall we?
====
355
Listen to the voice of experience.
====
434
Did you meet the new commander?
====
435
Never trust an elf. Pointy-eared back stabbers!
====
436
Keep it down. You'll wake the dead!
====
449
Did you meet the new commander?
====
450
Never trust an elf. Pointy-eared back stabbers!
====
451
Keep it down. You'll wake the dead!
====
464
Did you meet the new commander?
====
465
Never trust an elf. Pointy-eared back stabbers!
====
466
Keep it down. You'll wake the dead!
====
479
Did you meet the new commander?
====
480
Never trust an elf. Pointy-eared back stabbers!
====
481
Keep it down. You'll wake the dead!
====
15
On top of it all...here *you* are.
====
21
You'd better not be bringing more trouble.
====
48
What's your favorite guzzle?
====
72
What is the point of this?
====
73
Why do *I* have to do this?
====
134
I lost it somewhere...along with my dignity, ha ha!
====
135
How did I get here...and where am I?
====
136
Has anybody seen my husband?
====
355
There's much I can teach you.
====
368
It costs you nothing to look.
====
434
I drew a map in the dirt. Not my fault someone trod on it.
====
435
Cities are like cats. They reveal themselves at night.
====
436
I drew a map in the dirt. Not my fault someone trod on it.
====
464
Take the goblet of blood, and drink deep.
====
465
Bring me a hollowed-out skull.
====
466
The ritual has begun. Prepare the sacrifice.
====
479
Take the goblet of blood, and drink deep.
====
480
Bring me a hollowed-out skull.
====
481
The ritual has begun. Prepare the sacrifice.
====
15
You'd better not be bringing more trouble.
====
134
Oh, so now *I'm* the drunken fool.
====
135
Not if you were the last Orc in Tamriel.
====
368
That coin-pouch getting heavy?
====
434
Our next job better bring a lot of gold.
====
435
The real bandits around here are the tax collectors.
====
436
Our next job better bring a lot of gold.
====
464
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
465
Summon the Dremora, and scamps will follow.
====
466
The altar must be cleansed before the Daedra can be summoned.
====
479
Molag Bal, God of Schemes, we come to do your bidding.
====
50
Can you lend a helping hand?
====
65
I'm in the middle of something.
====
101
I didn't do anything wrong!
====
103
Can't you see I'm innocent?
====
104
I didn't do anything wrong!
====
106
Can't you see I'm innocent?
====
107
I didn't do anything wrong!
====
109
Can't you see I'm innocent?
====
110
I didn't do anything wrong!
====
112
Can't you see I'm innocent?
====
113
I didn't do anything wrong!
====
115
Can't you see I'm innocent?
====
128
Here's the thing. I...I forget the thing.
====
129
Hail! Wait...do I know you?
====
131
Here's the thing. I...I forget the thing.
====
132
Hail! Wait...do I know you?
====
134
Here's the thing. I...I forget the thing.
====
135
Hail! Wait...do I know you?
====
137
Hey! I started without you.
====
145
Let's see what you're made of!
====
176
I'm not really looking for any new friends. Move along.
====
177
Want to see my collection of ears? They're all from irritating travelers.
====
178
News travels fast in places where nothing ever happens.
====
254
It's more than I can bear.
====
255
I'm miserable. Just...miserable.
====
256
There seems no end to woe.
====
257
It's more than I can bear.
====
258
I'm miserable. Just...miserable.
====
259
There seems no end to woe.
====
260
It's more than I can bear.
====
261
I'm miserable. Just...miserable.
====
262
There seems no end to woe.
====
263
It's more than I can bear.
====
264
I'm miserable. Just...miserable.
====
265
There seems no end to woe.
====
266
It's more than I can bear.
====
267
I'm miserable. Just...miserable.
====
268
There seems no end to woe.
====
359
Hello again. Welcome back!
====
386
Do you know where you're going?
====
434
Every woman has her price. Mine is twenty gold.
====
435
Every woman has her price. Mine is five gold.
====
436
Every woman has her price. Mine is thirty gold.
====
449
Every woman has her price. Mine is twenty gold.
====
450
Every woman has her price. Mine is five gold.
====
451
Every woman has her price. Mine is thirty gold.
====
464
Every woman has her price. Mine is twenty gold.
====
465
Every woman has her price. Mine is five gold.
====
466
Every woman has her price. Mine is thirty gold.
====
479
Every woman has her price. Mine is twenty gold.
====
480
Every woman has her price. Mine is five gold.
====
481
Every woman has her price. Mine is thirty gold.
====
579
It'll take a lot more than that to kill me.
====
580
I'm well enough to carry on.
====
581
Your kindness is appreciated.
====
588
Steel and stone! I need help!
====
593
Let's have it.  All of it.
====
595
Let me relieve you of the burden of wealth.
====
37
How may I be of assistance?
====
65
You've caught me at a busy time.
====
102
Just wait until I am free...
====
128
Just when I needed some company!
====
129
Just one more. And another after that.
====
130
I'm not drunk, I'm just drinking.
====
131
Just when I needed some company!
====
132
Just one more. And another after that.
====
133
I'm not drunk, I'm just drinking.
====
134
Just when I needed some company!
====
135
Just one more. And another after that.
====
136
I'm not drunk, I'm just drinking.
====
137
You're back! Let's drink to it!
====
144
Well, what do we have here?
====
145
You think yourself worthy?
====
176
Stand there too long and you'll grow roots.
====
177
We don't hang thieves, we skin them alive. It's more entertaining.
====
178
Remember...he who has the quickest blade makes the rules.
====
280
How may I be of assistance?
====
386
You're going the wrong way!
====
392
You don't want trouble with me.
====
435
He goes to the city for the pickpockets. He enjoys the attention.
====
575
I'm wounded...but I'll be alright.
====
577
I'm...going to need a minute...
====
579
Well that's going to leave a scar.
====
594
Your gold or your life. Or maybe both.
====
595
Your purse, if you please.
====
22
Are you going to add to my problems?
====
35
You've come to the right place!
====
37
Your custom is welcome here!
====
47
You've come to the right place!
====
49
Your custom is welcome here!
====
50
I just need a coin or two.
====
71
Feels like I've been at this forever.
====
72
I should sleep like a log tonight.
====
73
I was meant for better than this.
====
101
Listen to me! Hear me out!
====
102
Someone will pay for this.
====
104
Listen to me! Hear me out!
====
105
Someone will pay for this.
====
107
Listen to me! Hear me out!
====
108
Someone will pay for this.
====
110
Listen to me! Hear me out!
====
111
Someone will pay for this.
====
113
Listen to me! Hear me out!
====
114
Someone will pay for this.
====
128
You're not cutting me off, are you?
====
130
You know, I hate to drink alone.
====
131
You're not cutting me off, are you?
====
133
You know, I hate to drink alone.
====
134
You're not cutting me off, are you?
====
136
You know, I hate to drink alone.
====
176
Save your breath. I'm not the chatty type.
====
177
You should move on before I lose my patience.
====
178
Let me guess. Someone picked your pocket?
====
278
You've come to the right place!
====
280
Your custom is welcome here!
====
353
You've come to the right place!
====
355
Your custom is welcome here!
====
368
You've come to the right place!
====
370
Your custom is welcome here!
====
371
You've come to the right place!
====
373
Your custom is welcome here!
====
374
You've come to the right place!
====
376
Your custom is welcome here!
====
377
You've come to the right place!
====
379
Your custom is welcome here!
====
380
Selling! Buying! Trading! Right here!
====
434
The only fish that go with the river's flow are the dead ones.
====
435
I can't remember her name. The pretty one with the beard.
====
436
The only fish that go with the river's flow are the dead ones.
====
450
I can't remember her name. The pretty one with the beard.
====
451
The only fish that go with the river's flow are the dead ones.
====
465
I can't remember her name. The pretty one with the beard.
====
466
The only fish that go with the river's flow are the dead ones.
====
480
I can't remember her name. The pretty one with the beard.
====
481
The only fish that go with the river's flow are the dead ones.
====
575
You must carry on without me...
====
577
You'll have to make do with out me...
====
16
Are you going to add to my problems?
====
22
I hope you're not bringing more trouble.
====
34
You're getting quite a reputation!
====
35
That coin pouch looks heavy...
====
36
You've brought your loot to the right place.
====
46
You're getting quite a reputation!
====
48
Some mead is what you need!
====
49
Some sujamma should set you right.
====
71
It's always the same, day after day.
====
72
I've had just about enough of this.
====
73
This is becoming tiresome.
====
91
You're getting quite a reputation.
====
103
You must see that I don't belong here.
====
127
You're getting quite a reputation!
====
134
You're a big one, aren't you?
====
136
Where'd all the brandy go?
====
157
You're getting quite a reputation.
====
238
You're getting quite a reputation!
====
254
What hope is there for me?
====
277
You're getting quite a reputation!
====
337
You're getting quite a reputation.
====
352
You're getting quite a reputation!
====
353
Let me help you better yourself.
====
354
Listen up and learn something.
====
355
Listen well, I can teach you.
====
365
Where will your journeys take you?
====
368
Can I interest you in something?
====
418
You're getting quite a reputation.
====
434
You do not want to get on my bad side, trust me.
====
435
You can't swing a dead cat around here. I got in trouble for that.
====
436
You do not want to get on my bad side, trust me.
====
450
You can't swing a dead cat around here. I got in trouble for that.
====
451
You do not want to get on my bad side, trust me.
====
465
You can't swing a dead cat around here. I got in trouble for that.
====
466
You do not want to get on my bad side, trust me.
====
480
You can't swing a dead cat around here. I got in trouble for that.
====
481
You do not want to get on my bad side, trust me.
====
16
I hope you're not bringing more trouble.
====
20
You do *not* want to cross me.
====
22
You're going to brave my wrath?
====
23
You do *not* want to cross me.
====
25
You're going to brave my wrath?
====
71
Two steps forward, two steps back.
====
134
Have you heard the one about the spriggan?
====
135
I can still remember. I'd better have another.
====
136
Have you heard the one about the spriggan?
====
434
I killed him. Got tired of hearing him sob like a baby.
====
435
A little knowledge is a dangerous thing.
====
436
I killed him. Got tired of hearing him sob like a baby.
====
464
Recite the incantation thrice, then kneel.
====
465
Prepare the sacrifice. It is time!
====
466
By the powers of darkness, I invoke thee.
====
479
Recite the incantation thrice, then kneel.
====
480
Prepare the sacrifice. It is time!
====
481
By the powers of darkness, I invoke thee.
====
14
You do *not* want to cross me.
====
16
You're going to brave my wrath?
====
17
You do *not* want to cross me.
====
19
You're going to brave my wrath?
====
134
I can't possibly be drunk! I've only had...uh...oh.
====
135
Sometimes I just wish for peace...ha ha ha! Just kidding!
====
136
What's with the horns on the helmets?
====
434
We were about to call it a night, when that idiot drove his horse off a bridge.
====
435
You have to be quick, and you have to be able, or you'll be dead.
====
436
We were about to call it a night, when that idiot drove his horse off a bridge.
====
464
Dremora can only be controlled through complex oaths and contracts.
====
465
I submit to your will, Daedric masters.
====
466
We summon and control you, Daedra. Obey us.
====
479
Molag Bal, Lord of brutality, we praise your name.
====
2
Jone and Jode preserve us!
====
52
A coin for a soul in need?
====
65
<sigh> Another distraction.
====
71
<sigh> I could use a break.
====
74
<sigh> Another distraction.
====
101
It was...that other woman!
====
128
You could buy a lady a drink.
====
130
Do you think me beautiful?
====
131
You could buy a lady a drink.
====
133
Do you think me beautiful?
====
134
You could buy a lady a drink.
====
136
Do you think me beautiful?
====
137
Aren't you going to introduce me to your twin?
====
139
I've met you before... but remind me.
====
140
Aren't you going to introduce me to your twin?
====
142
I've met you before... but remind me.
====
144
Am I supposed to be scared?
====
176
When this shift's done, I could use a drink or three.
====
177
Surprise me. Say something intelligent.
====
178
A guard. What was I thinking? This is a job for Nords.
====
202
Can no one cure what ails me?
====
203
I'm no better. Maybe worse.
====
204
Thank Mauloch! You're back!
====
205
Thank the Three! You return!
====
206
I'm no better. Maybe worse.
====
207
Thank Mauloch! You're back!
====
208
Thank the Three! You return!
====
256
Have I offended the Three?
====
283
Can no one cure what ails me?
====
290
I'm no better. Maybe worse.
====
291
Thank Mauloch! You're back!
====
292
Thank the Three! You return!
====
293
I'm no better. Maybe worse.
====
294
Thank Mauloch! You're back!
====
295
Thank the Three! You return!
====
381
Buy and sell! Here and now!
====
382
Honest trade honors the Three!
====
392
We don't like strangers here.
====
394
Cause trouble, and you'll be sorry.
====
434
I wish a Spinner would come by. I love a good tale.
====
435
As long as I take five or six of them with me, I'm happy.
====
436
His fate was such that no woman would have him!
====
449
I wish a Spinner would come by. I love a good tale.
====
450
As long as I take five or six of them with me, I'm happy.
====
451
His fate was such that no woman would have him!
====
464
I wish a Spinner would come by. I love a good tale.
====
465
As long as I take five or six of them with me, I'm happy.
====
466
His fate was such that no woman would have him!
====
479
I wish a Spinner would come by. I love a good tale.
====
480
As long as I take five or six of them with me, I'm happy.
====
481
His fate was such that no woman would have him!
====
575
Don't count me out just yet.
====
580
Alright...I'm with you now!
====
593
Care to make a donation? I insist.
====
594
Cough it up. The lot of it.
====
595
Fortune does not favor you today.
====
37
Anything I can do for you?
====
65
I've little time for talk.
====
71
So much to do, so little time.
====
74
I've little time for talk.
====
101
I didn't do it, I tell you!
====
137
I know you! Sure! You're...um...
====
143
Let's see what you've got!
====
176
Keep your voice down. I had too much to drink last night.
====
177
That's not *you* I smell...is it?
====
178
When this watch is over, it's the cornerclub for me.
====
210
Another good scar for my collection...
====
280
Anything I can do for you?
====
380
Come! Do your trading here!
====
434
I cannot complain, but that does not seem to stop me.
====
435
Nine times out of ten, the cynics are right.
====
449
I cannot complain, but that does not seem to stop me.
====
450
Nine times out of ten, the cynics are right.
====
464
I cannot complain, but that does not seem to stop me.
====
465
Nine times out of ten, the cynics are right.
====
479
I cannot complain, but that does not seem to stop me.
====
480
Nine times out of ten, the cynics are right.
====
575
Go on...I'll pull through.
====
580
Oblivion hasn't claimed me yet!
====
593
Lets see what you've got there.
====
595
Let's have a look in that purse, shall we?
====
2
I've never known fear like this.
====
20
Haven't I troubles enough?
====
21
If you're looking for trouble, you've found it.
====
23
Haven't I troubles enough?
====
24
If you're looking for trouble, you've found it.
====
35
Something I can do for you?
====
65
<sigh> I could use a break.
====
72
An Orc's work is never done.
====
73
This Dark Elf could use a break.
====
74
<sigh> I could use a break.
====
101
Just hear my side of the story!
====
103
Look into my eyes...I'm innocent!
====
104
Just hear my side of the story!
====
106
Look into my eyes...I'm innocent!
====
107
Just hear my side of the story!
====
109
Look into my eyes...I'm innocent!
====
110
Just hear my side of the story!
====
112
Look into my eyes...I'm innocent!
====
113
Just hear my side of the story!
====
115
Look into my eyes...I'm innocent!
====
130
I've never...felt so happy...
====
176
Speak softly. Last night's revelry is today's headache.
====
177
It's not my job to answer foolish questions.
====
178
Just checking. Doing my duty.
====
209
It hurts! Oh, how it hurts!
====
278
Something I can do for you?
====
434
He goes to the city just for the pickpockets. Says it's the only love he ever gets.
====
576
I'm hurt...but I've seen worse.
====
14
Haven't I troubles enough?
====
15
If you're looking for trouble, you've found it.
====
17
Haven't I troubles enough?
====
18
If you're looking for trouble, you've found it.
====
20
Do not add to my problems.
====
22
Can't you see that I'm furious?
====
23
Do not add to my problems.
====
25
Can't you see that I'm furious?
====
48
Care to try the local brew?
====
65
So much to do, so little time.
====
71
I can't seem to get ahead here.
====
72
I'd rather be cracking heads.
====
73
I'll just keep at it, I suppose.
====
74
So much to do, so little time.
====
92
Please...somebody...come to my aid!
====
102
Someone's going to be sorry.
====
103
This is all a horrible mistake!
====
105
Someone's going to be sorry.
====
106
This is all a horrible mistake!
====
108
Someone's going to be sorry.
====
109
This is all a horrible mistake!
====
111
Someone's going to be sorry.
====
112
This is all a horrible mistake!
====
114
Someone's going to be sorry.
====
115
This is all a horrible mistake!
====
134
I dare you to say that again
====
135
I have an axe that's bigger than you.
====
136
And then he said I was drunk. Drunk!
====
197
Please...somebody...come to my aid!
====
353
Care to sharpen your skills?
====
354
I can show you a few tricks.
====
355
Do you wish to sharpen your skills?
====
368
Take a look at what I've got here.
====
434
Did you see his new bow? That must have cost him.
====
435
What is that terrible smell? It's making me hungry.
====
436
Did you see his new bow? That must have cost him.
====
450
What is that terrible smell? It's making me hungry.
====
451
Did you see his new bow? That must have cost him.
====
465
What is that terrible smell? It's making me hungry.
====
466
Did you see his new bow? That must have cost him.
====
480
What is that terrible smell? It's making me hungry.
====
481
Did you see his new bow? That must have cost him.
====
14
Do not add to my problems.
====
16
Can't you see that I'm furious?
====
17
Do not add to my problems.
====
19
Can't you see that I'm furious?
====
21
You'd better be worth my time.
====
22
I must warn you, I'm in a foul mood.
====
24
You'd better be worth my time.
====
25
I must warn you, I'm in a foul mood.
====
48
Thirsty? I can help with that.
====
49
Something to wash the ash from your throat?
====
50
Please! I was once like you!
====
72
This is never going to end, is it.
====
134
Good thing there's no dragons around.
====
135
Stand back and let me show you how it's done!
====
136
Good thing there's no dragons around.
====
354
Skills getting a little rusty?
====
434
Failure is success if you learn from it.
====
435
I broke six lock picks opening an empty chest.
====
436
Failure is success if you learn from it.
====
464
I invite the forces of darkness to bestow their power upon me!
====
465
The ritual needs fresh blood!
====
466
Only death will appease the dark ones.
====
479
I invite the forces of darkness to bestow their power upon me!
====
480
The ritual needs fresh blood!
====
481
Only death will appease the dark ones.
====
15
You'd better be worth my time.
====
16
I must warn you, I'm in a foul mood.
====
18
You'd better be worth my time.
====
19
I must warn you, I'm in a foul mood.
====
134
I'll take one if you're buying.
====
136
This might just be the drink talking, but...<hic>
====
434
I mostly kill people who kill people, cause killing is wrong.
====
435
One weapon is never enough in this line of work.
====
436
I mostly kill people who kill people, cause killing is wrong.
====
464
What Daedra serves this Prince? Reveal yourself!
====
465
I will perform the Daedric summoning.
====
466
Through this ritual, we bind you to us, Daedric servant.
====
479
By the Master's Mace, bring us life in Undeath!
====
200
Please...somebody...come to my aid!
====
50
Can you spare some coin? I'm good for it...
====
65
I have little time to waste.
====
71
Doesn't seem like I'm getting much done here.
====
74
I have little time to waste.
====
101
You've got the wrong woman!
====
138
I saved you a drink...but then I drank it.
====
139
You're always in the way, aren't you?
====
141
I saved you a drink...but then I drank it.
====
142
You're always in the way, aren't you?
====
176
If you're going to climb the ugly tree, trim the lower branches first.
====
177
If the Dunmer have their way, we'll all die of civilization.
====
178
I know the Argonians are free now. Doesn't mean they can disrespect me.
====
201
Mauloch's fangs, how I suffer.
====
203
I'd hoped to be better by your return.
====
282
Mauloch's fangs, how I suffer.
====
290
I'd hoped to be better by your return.
====
341
I can't believe it...free!
====
382
Merchant to the Great Houses!
====
386
Check your heading, friend...
====
392
We like it quiet, understand?
====
394
Think twice before you cross me.
====
434
I love the smell of pipe grubs.
====
435
Tell that toothless runt to watch his back.
====
436
Tell that stupid s'wit to watch his back.
====
449
I love the smell of pipe grubs.
====
450
Tell that toothless runt to watch his back.
====
451
Tell that stupid s'wit to watch his back.
====
464
I love the smell of pipe grubs.
====
465
Tell that toothless runt to watch his back.
====
466
Tell that stupid s'wit to watch his back.
====
479
I love the smell of pipe grubs.
====
480
Tell that toothless runt to watch his back.
====
481
Tell that stupid s'wit to watch his back.
====
578
I told you I'd pull through.
====
579
I'm feeling strong enough now.
====
588
Steel and stone! I need help!
====
591
Honor and blood all your days.
====
593
Give me your gold, and be quick about it.
====
595
I must insist on a charitable contribution.
====
2
I don't want any more trouble...
====
35
Anything I can do for you?
====
37
Customers are always welcome!
====
47
Anything I can do for you?
====
49
Customers are always welcome!
====
71
There's always more to do.
====
80
I feared no one would come.
====
128
I forgot what I'm drinking to.
====
129
I don't know you. Do I know you?
====
131
I forgot what I'm drinking to.
====
132
I don't know you. Do I know you?
====
134
I forgot what I'm drinking to.
====
135
I don't know you. Do I know you?
====
176
If you're trying to rely on wit, I'd say you're halfway there.
====
177
I prefer to take humans in very small doses.
====
178
So the Bretons allied with the Orcs. That'll turn out well.
====
200
Don't think...I'm going to make it.
====
203
It's good you're back. The pain grows worse.
====
278
Anything I can do for you?
====
280
Customers are always welcome!
====
281
Don't think...I'm going to make it.
====
290
It's good you're back. The pain grows worse.
====
353
Anything I can do for you?
====
355
Customers are always welcome!
====
368
Anything I can do for you?
====
370
Customers are always welcome!
====
371
Anything I can do for you?
====
373
Customers are always welcome!
====
374
Anything I can do for you?
====
376
Customers are always welcome!
====
377
Anything I can do for you?
====
379
Customers are always welcome!
====
386
This doesn't look right...
====
434
Getting old is no picnic, but the alternative is a lot worse.
====
576
I'll be back in the fight...soon...
====
577
I'm sorry...I've failed you...
====
579
They'll have to do better than that!
====
593
Your coin purse calls to me.
====
595
Luck is not with you this day.
====
20
If it's not important, get lost.
====
22
For the love of The Three!
====
23
If it's not important, get lost.
====
25
For the love of The Three!
====
65
Doesn't seem like I'm getting much done here.
====
73
A brief rest, that's all I ask.
====
74
Doesn't seem like I'm getting much done here.
====
103
My captivity is undeserved.
====
129
Some drink to forget. I drink to remember!
====
176
I bet you'd have to study, just to be a half-wit.
====
177
Too many elf-lovers in these parts for my taste.
====
178
Nords. How can they drink so much without falling over?
====
380
Only the finest merchandise!
====
434
If we do not end this war, it will end us.
====
435
Hey, what's a little extortion among friends?
====
449
If we do not end this war, it will end us.
====
450
Hey, what's a little extortion among friends?
====
464
If we do not end this war, it will end us.
====
465
Hey, what's a little extortion among friends?
====
479
If we do not end this war, it will end us.
====
480
Hey, what's a little extortion among friends?
====
575
Let me...catch my breath...
====
577
My wounds...I cannot fight...
====
14
If it's not important, get lost.
====
16
For the love of The Three!
====
17
If it's not important, get lost.
====
19
For the love of The Three!
====
21
I don't have time for fools.
====
37
Seeking a haven for your assets?
====
48
Can I pour you a little something?
====
49
A mug of local brown mazte?
====
65
There's always more to do.
====
71
I don't think I'll ever be done.
====
72
I'll be at this until I drop.
====
73
It's true, no rest for the weary.
====
74
There's always more to do.
====
101
This is all just a big misunderstanding!
====
103
Why won't anyone listen to me?
====
104
This is all just a big misunderstanding!
====
106
Why won't anyone listen to me?
====
107
This is all just a big misunderstanding!
====
109
Why won't anyone listen to me?
====
110
This is all just a big misunderstanding!
====
112
Why won't anyone listen to me?
====
113
This is all just a big misunderstanding!
====
115
Why won't anyone listen to me?
====
134
I think...I think I'm going to be sick.
====
135
I like him, I'm just afraid he wouldn't survive.
====
136
My eyes aren't in my bosom.
====
200
Just...keep...breathing...
====
254
Things have never looked worse.
====
281
Just...keep...breathing...
====
353
I could teach you a thing or two.
====
354
I could show you a thing or two.
====
355
I can show you many things.
====
362
Where've you been, stranger?
====
368
Treat yourself to something!
====
370
Greetings! Let's do some business.
====
371
Treat yourself to something!
====
373
Greetings! Let's do some business.
====
374
Treat yourself to something!
====
376
Greetings! Let's do some business.
====
377
Treat yourself to something!
====
379
Greetings! Let's do some business.
====
434
We should throw dice for gold. Interested?
====
15
I don't have time for fools.
====
21
You'd better not be another bother.
====
48
What am I pouring for you?
====
49
Welcome to our fine establishment!
====
71
Seems this is all I ever do.
====
72
This is taking longer than I thought.
====
73
Why am I cursed with such a task?
====
134
Ha ha ha! Wait...I don't get it.
====
136
Ugh...you smell like an Orc.
====
353
There's much I can teach you.
====
434
He sang like a bird after I put one through his knee.
====
435
I like crime. The hours are good and you get to travel.
====
436
He sang like a bird after I put one through his knee.
====
464
A sacrifice must be made at midnight.
====
466
I will recite the invocation.
====
479
A sacrifice must be made at midnight.
====
481
I will recite the invocation.
====
15
You'd better not be another bother.
====
134
I...love...everybody! Except him.
====
135
Is it true what they say about the size of a Nord's...ego?
====
368
Need to lighten your load?
====
434
I say hang him. Let him twist in the wind.
====
435
Rule number one: Nothing is too small to steal.
====
436
I say hang him. Let him twist in the wind.
====
464
Daedric masters who speak in riddles, preserve your dominion over us.
====
465
Do we control the Daedra, or do they control us?
====
466
Once the unbound Daedra is summoned, he must be forced to submit.
====
479
All mortals will come to our lord and master. He is the Harvester of Souls.
====
50
A few coins would suffice.
====
65
I wish *I* was off adventuring.
====
102
A grave miscarriage of justice!
====
103
Don't you know I'm innocent?
====
105
A grave miscarriage of justice!
====
106
Don't you know I'm innocent?
====
108
A grave miscarriage of justice!
====
109
Don't you know I'm innocent?
====
111
A grave miscarriage of justice!
====
112
Don't you know I'm innocent?
====
114
A grave miscarriage of justice!
====
115
Don't you know I'm innocent?
====
137
Care to join me for another?
====
139
Going to stay longer this time?
====
140
Care to join me for another?
====
142
Going to stay longer this time?
====
143
I'll chop your head clean off.
====
176
The Dominion will rise, by fang or by claw.
====
177
Don't draw a weapon unless you're done living.
====
178
That Orcish shade of green is unwholesome, don't you think?
====
205
I'm glad you're back. I grow weak.
====
254
The fates are cruel to this one.
====
255
Sorrow seems my only companion.
====
257
The fates are cruel to this one.
====
258
Sorrow seems my only companion.
====
260
The fates are cruel to this one.
====
261
Sorrow seems my only companion.
====
263
The fates are cruel to this one.
====
264
Sorrow seems my only companion.
====
266
The fates are cruel to this one.
====
267
Sorrow seems my only companion.
====
292
I'm glad you're back. I grow weak.
====
365
Anything I can do for you?
====
392
Don't give us any trouble.
====
434
Keep your weapons sharp and close.
====
436
Keep an eye out for Hackwings, or you won't have any.
====
449
Keep your weapons sharp and close.
====
451
Keep an eye out for Hackwings, or you won't have any.
====
464
Keep your weapons sharp and close.
====
466
Keep an eye out for Hackwings, or you won't have any.
====
479
Keep your weapons sharp and close.
====
481
Keep an eye out for Hackwings, or you won't have any.
====
573
Is there something you'd rather be doing?
====
575
Go on...it's not as bad as it looks.
====
576
Hang on...I'll be with you in a moment.
====
579
I'd rather not go through that again.
====
582
I'm unworthy of your generosity.
====
590
This one bids you farewell.
====
35
Divulge your needs to this one!
====
37
I would be pleased to serve you.
====
47
Divulge your needs to this one!
====
49
I would be pleased to serve you.
====
65
Take pride in your work, I always say.
====
71
This is taking longer than I'd planned.
====
74
Take pride in your work, I always say.
====
80
I thought I'd been abandoned.
====
128
I'd share but...I don't want to.
====
129
I hope you've come to drink!
====
130
I know what you need...a drink!
====
131
I'd share but...I don't want to.
====
132
I hope you've come to drink!
====
133
I know what you need...a drink!
====
134
I'd share but...I don't want to.
====
135
I hope you've come to drink!
====
136
I know what you need...a drink!
====
176
I've a thirsty blade...and it's overdue for a drink.
====
177
I forgive my enemies, but I never forget their names.
====
178
Why do so many Nords choose to overindulge in stimulating beverages?
====
200
How long can I last like this?
====
203
Welcome back! I'm...no better.
====
209
How...how bad does it look?
====
211
How can anything hurt so badly?
====
212
How...how bad does it look?
====
214
How can anything hurt so badly?
====
278
Divulge your needs to this one!
====
280
I would be pleased to serve you.
====
281
How long can I last like this?
====
290
Welcome back! I'm...no better.
====
353
Divulge your needs to this one!
====
355
I would be pleased to serve you.
====
368
Divulge your needs to this one!
====
370
I would be pleased to serve you.
====
371
Divulge your needs to this one!
====
373
I would be pleased to serve you.
====
374
Divulge your needs to this one!
====
376
I would be pleased to serve you.
====
377
Divulge your needs to this one!
====
379
I would be pleased to serve you.
====
380
Finest quality merchandise!
====
434
That one has voices in his head.
====
435
Wasting time is an important part of life!
====
436
He hears voices in his head. Don't worry, they're good people.
====
449
That one has voices in his head.
====
450
Wasting time is an important part of life!
====
451
He hears voices in his head. Don't worry, they're good people.
====
464
That one has voices in his head.
====
465
Wasting time is an important part of life!
====
466
He hears voices in his head. Don't worry, they're good people.
====
479
That one has voices in his head.
====
480
Wasting time is an important part of life!
====
481
He hears voices in his head. Don't worry, they're good people.
====
576
I'm wounded! I'm...down...
====
578
Well that was certainly fun.
====
595
Your gold, or your life's breath.
====
21
Watch yourself...I am in a foul mood.
====
33
Still among the living, I see!
====
35
This one can help you, yes?
====
45
Still among the living, I see!
====
47
This one can help you, yes?
====
71
A little help here would be nice.
====
72
Again. And again. And again.
====
73
At least I'm getting something done.
====
90
Still among the living, I see.
====
92
If someone would only help...
====
94
If only somebody would come...
====
102
The injustice of it all...
====
126
Still among the living, I see!
====
129
This is the life, isn't it?
====
130
You should buy me a drink, I think.
====
132
This is the life, isn't it?
====
133
You should buy me a drink, I think.
====
135
This is the life, isn't it?
====
136
You should buy me a drink, I think.
====
156
Still among the living, I see.
====
176
I've killed men just for loitering. I thought you should know.
====
177
You break the law, and the law will break *you*.
====
178
The Khajiit are like slaves to the High Elves. I pity them.
====
183
Still among the living, I see.
====
197
If someone would only help...
====
199
If only somebody would come...
====
237
Still among the living, I see!
====
278
This one can help you, yes?
====
336
Still among the living, I see.
====
351
Still among the living, I see!
====
353
This one can help you, yes?
====
380
Quality and variety! Come see for yourself!
====
417
Still among the living, I see.
====
434
You can't be too careful when you're picking your enemies.
====
576
There were...too many of them!
====
15
Watch yourself...I am in a foul mood.
====
20
On top of it all...here *you* are.
====
37
Ready to do some business?
====
47
Care for a mug of honey mead?
====
48
Got something you'd like to forget?
====
65
This is taking longer than I'd planned.
====
71
I'm never going to be finished.
====
72
Nothing to do but keep at it.
====
73
I'll be at this again tomorrow.
====
74
This is taking longer than I'd planned.
====
92
Will no one come to my aid?
====
101
You can't keep me like this!
====
102
Will no one believe my story?
====
103
Why won't anybody believe me?
====
104
You can't keep me like this!
====
105
Will no one believe my story?
====
106
Why won't anybody believe me?
====
107
You can't keep me like this!
====
108
Will no one believe my story?
====
109
Why won't anybody believe me?
====
110
You can't keep me like this!
====
111
Will no one believe my story?
====
112
Why won't anybody believe me?
====
113
You can't keep me like this!
====
114
Will no one believe my story?
====
115
Why won't anybody believe me?
====
134
This one will have two jugs of Sparkle Syrup.
====
135
That one's as dumb as a post!
====
136
I've had just about enough to render you handsome.
====
197
Will no one come to my aid?
====
354
Listen to the voice of experience.
====
434
Do not test me, unclawed fool!
====
435
Did you meet the new commander?
====
436
What is her name? The sun-blessed one with small scales.
====
449
Do not test me, unclawed fool!
====
450
Did you meet the new commander?
====
451
What is her name? The sun-blessed one with small scales.
====
464
Do not test me, unclawed fool!
====
465
Did you meet the new commander?
====
466
What is her name? The sun-blessed one with small scales.
====
479
Do not test me, unclawed fool!
====
480
Did you meet the new commander?
====
481
What is her name? The sun-blessed one with small scales.
====
14
On top of it all...here *you* are.
====
20
You'd better not be bringing more trouble.
====
48
Thirsty? You've come to the right place.
====
49
Step up and name your poison.
====
71
What is the point of this?
====
72
Why do *I* have to do this?
====
134
How did I get here...and where am I?
====
135
Has anybody seen my husband?
====
136
I lost it somewhere...along with my dignity, ha ha!
====
353
My mastery can prepare you.
====
354
There's much I can teach you.
====
355
My mastery can prepare you.
====
368
It costs you nothing to look.
====
434
Cities are like cats. They reveal themselves at night.
====
435
I drew a map in the dirt. Not my fault someone trod on it.
====
436
Cities are like cats. They reveal themselves at night.
====
464
The ritual has begun. Prepare the sacrifice.
====
466
Take the goblet of blood, and drink deep.
====
479
The ritual has begun. Prepare the sacrifice.
====
481
Take the goblet of blood, and drink deep.
====
14
You'd better not be bringing more trouble.
====
134
Not if you were the last Khajiit in Tamriel.
====
136
Oh, so now *I'm* the drunken fool.
====
368
That coin-pouch getting heavy?
====
434
The real bandits around here are the tax collectors.
====
435
Our next job better bring a lot of gold.
====
436
The real bandits around here are the tax collectors.
====
464
Summon the Dremora, and scamps will follow.
====
465
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
466
Summon the Dremora, and scamps will follow.
====
479
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
481
We honor the name of Coldharbour, the realm of our master.
====
200
If someone would only help...
====
202
If only somebody would come...
====
200
Will no one come to my aid?
====
50
Can you lend a helping hand?
====
65
I'm in the middle of something.
====
102
Can't you see I'm innocent?
====
103
I didn't do anything wrong!
====
105
Can't you see I'm innocent?
====
106
I didn't do anything wrong!
====
108
Can't you see I'm innocent?
====
109
I didn't do anything wrong!
====
111
Can't you see I'm innocent?
====
112
I didn't do anything wrong!
====
114
Can't you see I'm innocent?
====
115
I didn't do anything wrong!
====
128
Hail! Wait...do I know you?
====
130
Here's the thing. I...I forget the thing.
====
131
Hail! Wait...do I know you?
====
133
Here's the thing. I...I forget the thing.
====
134
Hail! Wait...do I know you?
====
136
Here's the thing. I...I forget the thing.
====
137
Had a few while you were gone.
====
139
I know you from somewhere...
====
140
Had a few while you were gone.
====
142
I know you from somewhere...
====
144
Let's see what you're made of!
====
176
War doesn't build character. It reveals it.
====
177
Couple arrows short of a quiver, are you?
====
178
I've been awake for two days straight. Don't cross me.
====
203
I'm still alive...for the moment.
====
205
I'm so grateful you've returned.
====
206
I'm still alive...for the moment.
====
208
I'm so grateful you've returned.
====
254
The Moons send me nothing but woe.
====
256
I erect the spine of misery.
====
257
The Moons send me nothing but woe.
====
259
I erect the spine of misery.
====
260
The Moons send me nothing but woe.
====
262
I erect the spine of misery.
====
263
The Moons send me nothing but woe.
====
265
I erect the spine of misery.
====
266
The Moons send me nothing but woe.
====
268
I erect the spine of misery.
====
290
I'm still alive...for the moment.
====
292
I'm so grateful you've returned.
====
293
I'm still alive...for the moment.
====
295
I'm so grateful you've returned.
====
359
Hello again. Welcome back!
====
386
Do you know where you're going?
====
393
Don't give us any trouble.
====
434
She's crazier than a cat on skooma.
====
436
Ha! That's not a stew pot, it's my laundry!
====
449
She's crazier than a cat on skooma.
====
451
Ha! That's not a stew pot, it's my laundry!
====
464
She's crazier than a cat on skooma.
====
466
Ha! That's not a stew pot, it's my laundry!
====
479
She's crazier than a cat on skooma.
====
481
Ha! That's not a stew pot, it's my laundry!
====
578
It'll take a lot more than that to kill me.
====
579
I'm well enough to carry on.
====
583
Your kindness is appreciated.
====
591
Soft roads and softer beds.
====
592
May your scales remain strong.
====
594
Let me relieve you of the burden of wealth.
====
595
Let's have it.  All of it.
====
35
How can I meet your needs?
====
36
How may I be of assistance?
====
47
How can I meet your needs?
====
48
How may I be of assistance?
====
65
You've caught me at a busy time.
====
101
Just wait until I am free...
====
128
Just one more. And another after that.
====
129
I'm not drunk, I'm just drinking.
====
130
Just when I needed some company!
====
131
Just one more. And another after that.
====
132
I'm not drunk, I'm just drinking.
====
133
Just when I needed some company!
====
134
Just one more. And another after that.
====
135
I'm not drunk, I'm just drinking.
====
136
Just when I needed some company!
====
137
You return! Drink with me!
====
143
Well, what do we have here?
====
144
You think yourself worthy?
====
176
I'm itching for some action. You look like you've seen some action.
====
177
I bet you're all foam and no ale.
====
178
When my shift is over, I'm taking a long mud bath.
====
203
You're back! I feared I wouldn't last.
====
205
You're back! I didn't think I'd make it.
====
206
You're back! I feared I wouldn't last.
====
208
You're back! I didn't think I'd make it.
====
209
I'm hurt. Can you help me?
====
211
I'll make it. Don't you worry.
====
212
I'm hurt. Can you help me?
====
214
I'll make it. Don't you worry.
====
278
How can I meet your needs?
====
279
How may I be of assistance?
====
290
You're back! I feared I wouldn't last.
====
292
You're back! I didn't think I'd make it.
====
293
You're back! I feared I wouldn't last.
====
295
You're back! I didn't think I'd make it.
====
353
How can I meet your needs?
====
354
How may I be of assistance?
====
368
How can I meet your needs?
====
369
How may I be of assistance?
====
371
How can I meet your needs?
====
372
How may I be of assistance?
====
374
How can I meet your needs?
====
375
How may I be of assistance?
====
377
How can I meet your needs?
====
378
How may I be of assistance?
====
386
You're going the wrong way!
====
394
We don't care for troublemakers here.
====
434
He goes to the city for the pickpockets. He enjoys the attention.
====
576
I'm...going to need a minute...
====
577
I'm wounded...but I'll be alright.
====
578
Well that's going to leave a scar.
====
593
Your gold or your life. Or maybe both.
====
594
Your purse, if you please.
====
21
Are you going to add to my problems?
====
36
Your custom is welcome here!
====
50
I just need a coin or two.
====
71
I should sleep like a log tonight.
====
72
I was meant for better than this.
====
73
Feels like I've been at this forever.
====
92
Oh please...somebody come!
====
101
Someone will pay for this.
====
103
Listen to me! Hear me out!
====
104
Someone will pay for this.
====
106
Listen to me! Hear me out!
====
107
Someone will pay for this.
====
109
Listen to me! Hear me out!
====
110
Someone will pay for this.
====
112
Listen to me! Hear me out!
====
113
Someone will pay for this.
====
115
Listen to me! Hear me out!
====
129
You know, I hate to drink alone.
====
130
You're not cutting me off, are you?
====
132
You know, I hate to drink alone.
====
133
You're not cutting me off, are you?
====
135
You know, I hate to drink alone.
====
136
You're not cutting me off, are you?
====
176
I long to see the far corners of Tamriel.
====
177
I bet if you spoke your mind, you'd be speechless.
====
178
Any troublemakers will have to answer to *me*.
====
197
Oh please...somebody come!
====
211
Wounded badly...losing strength...
====
279
Your custom is welcome here!
====
380
Selling! Buying! Trading! Right here!
====
434
When the new Mane rises, the Khajiit will leave the Dominion.
====
435
What is that terrible smell?
====
436
Where is that half-witted reject of Sithis?
====
449
When the new Mane rises, the Khajiit will leave the Dominion.
====
450
What is that terrible smell?
====
451
Where is that half-witted reject of Sithis?
====
464
When the new Mane rises, the Khajiit will leave the Dominion.
====
465
What is that terrible smell?
====
466
Where is that half-witted reject of Sithis?
====
479
When the new Mane rises, the Khajiit will leave the Dominion.
====
480
What is that terrible smell?
====
481
Where is that half-witted reject of Sithis?
====
576
You'll have to make do with out me...
====
577
You must carry on without me...
====
15
Are you going to add to my problems?
====
21
I hope you're not bringing more trouble.
====
33
You're getting quite a reputation!
====
35
Your goods are safe with me!
====
37
Your money is my business.
====
45
You're getting quite a reputation!
====
48
How about a decanter of sujamma?
====
49
Dry? I've got the cure for that.
====
71
I've had just about enough of this.
====
72
This is becoming tiresome.
====
73
It's always the same, day after day.
====
90
You're getting quite a reputation.
====
102
You must see that I don't belong here.
====
126
You're getting quite a reputation!
====
135
The more I say it, the funnier it sounds.
====
156
You're getting quite a reputation.
====
237
You're getting quite a reputation!
====
254
What hope is there for me?
====
276
You're getting quite a reputation!
====
336
You're getting quite a reputation.
====
351
You're getting quite a reputation!
====
353
I can show you the way to great glory.
====
354
Listen well, I can teach you.
====
355
I can show you the way to great glory.
====
365
Where will your journeys take you?
====
368
Can I interest you in something?
====
417
You're getting quite a reputation.
====
434
Did you see that one's new bow? It is most fragrent!
====
435
Only the dead will see an end to this war.
====
436
Xuth! What is that terrible smell?
====
449
Did you see that one's new bow? It is most fragrent!
====
450
Only the dead will see an end to this war.
====
451
Xuth! What is that terrible smell?
====
464
Did you see that one's new bow? It is most fragrent!
====
465
Only the dead will see an end to this war.
====
466
Xuth! What is that terrible smell?
====
479
Did you see that one's new bow? It is most fragrent!
====
480
Only the dead will see an end to this war.
====
481
Xuth! What is that terrible smell?
====
15
I hope you're not bringing more trouble.
====
21
You're going to brave my wrath?
====
22
You do *not* want to cross me.
====
24
You're going to brave my wrath?
====
25
You do *not* want to cross me.
====
73
Two steps forward, two steps back.
====
134
I can still remember. I'd better have another.
====
135
Damned sand...gets in *everything*.
====
136
I've got mud caked places where mud should not be.
====
353
Ready to begin your training?
====
434
A little knowledge is a dangerous thing.
====
435
I killed him. Got tired of hearing him sob like a baby.
====
436
A little knowledge is a dangerous thing.
====
464
By the powers of darkness, I invoke thee.
====
466
Recite the incantation thrice, then kneel.
====
479
By the powers of darkness, I invoke thee.
====
481
Recite the incantation thrice, then kneel.
====
15
You're going to brave my wrath?
====
16
You do *not* want to cross me.
====
18
You're going to brave my wrath?
====
19
You do *not* want to cross me.
====
134
Sometimes I just wish for peace...ha ha ha! Just kidding!
====
135
What's with the horns on the helmets?
====
136
I can't possibly be drunk! I've only had...uh...oh.
====
434
You have to be quick, and you have to be able, or you'll be dead.
====
435
We were about to call it a night, when that idiot drove his horse off a bridge.
====
436
You have to be quick, and you have to be able, or you'll be dead.
====
464
I submit to your will, Daedric masters.
====
465
Dremora can only be controlled through complex oaths and contracts.
====
466
I submit to your will, Daedric masters.
====
479
Coldharbour beckons, Nirn obeys.
====
481
In the name of Molag Bal, we serve.
====
200
Oh please...somebody come!
====
2
Baan Dar's fingers, what now?
====
4
I erect the spine of fear.
====
5
Baan Dar's fingers, what now?
====
7
I erect the spine of fear.
====
8
Baan Dar's fingers, what now?
====
10
I erect the spine of fear.
====
11
Baan Dar's fingers, what now?
====
13
I erect the spine of fear.
====
50
A coin for this unworthy one?
====
51
Alms for the favor of Morwha?
====
53
A coin for this unworthy one?
====
54
Alms for the favor of Morwha?
====
56
A coin for this unworthy one?
====
57
Alms for the favor of Morwha?
====
59
A coin for this unworthy one?
====
60
Alms for the favor of Morwha?
====
62
A coin for this unworthy one?
====
63
Alms for the favor of Morwha?
====
65
<sigh> Another distraction.
====
71
<sigh> I could use a break.
====
74
<sigh> Another distraction.
====
102
It was...that other woman!
====
128
Can't this one drink in peace?
====
129
Can't a lady drink in peace?
====
130
I erect the spine...of inebriation!
====
131
Can't this one drink in peace?
====
132
Can't a lady drink in peace?
====
133
I erect the spine...of inebriation!
====
134
Can't this one drink in peace?
====
135
Can't a lady drink in peace?
====
136
I erect the spine...of inebriation!
====
137
You look...taller. Have you gotten taller?
====
139
I was just wondering about you...
====
140
You look...taller. Have you gotten taller?
====
142
I was just wondering about you...
====
143
Am I supposed to be scared?
====
176
This one hears many rumors, but little truth.
====
177
I'm a guard. Suspicion is my occupation.
====
178
It's my duty to prevent a crime before it occurs.
====
202
Could this be my final day?
====
203
You're back! Do I dare to hope?
====
205
My situation has not improved.
====
206
You're back! Do I dare to hope?
====
208
My situation has not improved.
====
254
A dark fate pursues this one!
====
256
Hope seems a foolish fancy.
====
257
A dark fate pursues this one!
====
259
Hope seems a foolish fancy.
====
260
A dark fate pursues this one!
====
262
Hope seems a foolish fancy.
====
263
A dark fate pursues this one!
====
265
Hope seems a foolish fancy.
====
266
A dark fate pursues this one!
====
268
Hope seems a foolish fancy.
====
283
Could this be my final day?
====
290
You're back! Do I dare to hope?
====
292
My situation has not improved.
====
293
You're back! Do I dare to hope?
====
295
My situation has not improved.
====
381
Prices have never been better!
====
382
Come! Erect the spine of trade!
====
392
Keep to your own business.
====
434
Do not let yesterday take up too much of today.
====
435
My bowstring snapped. Bad luck.
====
436
Stretch your tail. This watch is mine.
====
449
Do not let yesterday take up too much of today.
====
450
My bowstring snapped. Bad luck.
====
451
Stretch your tail. This watch is mine.
====
464
Do not let yesterday take up too much of today.
====
465
My bowstring snapped. Bad luck.
====
466
Stretch your tail. This watch is mine.
====
479
Do not let yesterday take up too much of today.
====
480
My bowstring snapped. Bad luck.
====
481
Stretch your tail. This watch is mine.
====
577
Don't count me out just yet.
====
579
Alright...I'm with you now!
====
591
Honor and faith all your days.
====
593
Cough it up. The lot of it.
====
594
Fortune does not favor you today.
====
595
Care to make a donation? I insist.
====
36
Anything I can do for you?
====
37
How might I be of assistance?
====
48
Anything I can do for you?
====
49
How might I be of assistance?
====
65
I've little time for talk.
====
71
So much to do, so little time.
====
74
I've little time for talk.
====
103
I didn't do it, I tell you!
====
145
Let's see what you've got!
====
176
A purr's as good as a hiss to the deaf, yes?
====
177
If I want your opinion, I'll give it to you.
====
178
Maintain decorum and you'll earn respect.
====
209
My fur will be scarred forever!
====
210
I hope I'll not be crippled.
====
212
My fur will be scarred forever!
====
213
I hope I'll not be crippled.
====
255
Will this torment never cease?
====
279
Anything I can do for you?
====
280
How might I be of assistance?
====
354
Anything I can do for you?
====
355
How might I be of assistance?
====
369
Anything I can do for you?
====
370
How might I be of assistance?
====
372
Anything I can do for you?
====
373
How might I be of assistance?
====
375
Anything I can do for you?
====
376
How might I be of assistance?
====
378
Anything I can do for you?
====
379
How might I be of assistance?
====
380
Come! Do your trading here!
====
394
Keep those weapons sheathed.
====
434
Khajiit does not like growing old, but the alternative is worse.
====
435
I cannot complain, but that does not seem to stop me.
====
436
Isn't the best defense always a good attack?
====
449
Khajiit does not like growing old, but the alternative is worse.
====
450
I cannot complain, but that does not seem to stop me.
====
451
Isn't the best defense always a good attack?
====
464
Khajiit does not like growing old, but the alternative is worse.
====
465
I cannot complain, but that does not seem to stop me.
====
466
Isn't the best defense always a good attack?
====
479
Khajiit does not like growing old, but the alternative is worse.
====
480
I cannot complain, but that does not seem to stop me.
====
481
Isn't the best defense always a good attack?
====
577
Go on...I'll pull through.
====
579
Oblivion hasn't claimed me yet!
====
594
Let's have a look in that purse, shall we?
====
595
Lets see what you've got there.
====
2
I've never known fear like this.
====
21
My patience is wearing thin.
====
65
<sigh> I could use a break.
====
71
The Moons send me too much work.
====
73
Ah...for a cool, sweet drink.
====
74
<sigh> I could use a break.
====
102
Look into my eyes...I'm innocent!
====
103
Just hear my side of the story!
====
105
Look into my eyes...I'm innocent!
====
106
Just hear my side of the story!
====
108
Look into my eyes...I'm innocent!
====
109
Just hear my side of the story!
====
111
Look into my eyes...I'm innocent!
====
112
Just hear my side of the story!
====
114
Look into my eyes...I'm innocent!
====
115
Just hear my side of the story!
====
129
I've never...felt so happy...
====
176
Don't chase trouble or it will chase you.
====
177
Curiosity isn't a virtue. Keep moving.
====
178
Proper behavior is like an egg that hatches good citizenship.
====
211
I'm injured! How it hurts...
====
434
Gold may be the root of evil, but we all need roots.
====
436
He's not the sharpest arrow in the quiver.
====
449
Gold may be the root of evil, but we all need roots.
====
451
He's not the sharpest arrow in the quiver.
====
464
Gold may be the root of evil, but we all need roots.
====
466
He's not the sharpest arrow in the quiver.
====
479
Gold may be the root of evil, but we all need roots.
====
481
He's not the sharpest arrow in the quiver.
====
575
I'm hurt...but I've seen worse.
====
15
My patience is wearing thin.
====
21
Can't you see that I'm furious?
====
22
Do not add to my problems.
====
24
Can't you see that I'm furious?
====
25
Do not add to my problems.
====
35
Come, do your banking here.
====
37
Come, do your banking with me.
====
48
Come in from the road and have yourself a drink!
====
49
Come, moisten your membranes.
====
65
So much to do, so little time.
====
71
I'd rather be cracking heads.
====
72
I'll just keep at it, I suppose.
====
73
I can't seem to get ahead here.
====
74
So much to do, so little time.
====
101
Someone's going to be sorry.
====
102
This is all a horrible mistake!
====
104
Someone's going to be sorry.
====
105
This is all a horrible mistake!
====
107
Someone's going to be sorry.
====
108
This is all a horrible mistake!
====
110
Someone's going to be sorry.
====
111
This is all a horrible mistake!
====
113
Someone's going to be sorry.
====
114
This is all a horrible mistake!
====
134
I'll crack him like a tree nut.
====
135
I'd rather drink with a Goblin, thank you very much.
====
136
I am impaired...most pleasantly.
====
354
Do you wish to sharpen your skills?
====
368
Looking's free, but business is business.
====
369
Can I show you anything in particular?
====
370
I erect the spine of commerce.
====
371
Looking's free, but business is business.
====
372
Can I show you anything in particular?
====
373
I erect the spine of commerce.
====
374
Looking's free, but business is business.
====
375
Can I show you anything in particular?
====
376
I erect the spine of commerce.
====
377
Looking's free, but business is business.
====
378
Can I show you anything in particular?
====
379
I erect the spine of commerce.
====
434
Khajiit's family died when the plague spread through Senchal.
====
435
I can't remember her name. The pretty one.
====
436
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
449
Khajiit's family died when the plague spread through Senchal.
====
450
I can't remember her name. The pretty one.
====
451
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
464
Khajiit's family died when the plague spread through Senchal.
====
465
I can't remember her name. The pretty one.
====
466
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
479
Khajiit's family died when the plague spread through Senchal.
====
480
I can't remember her name. The pretty one.
====
481
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
15
Can't you see that I'm furious?
====
16
Do not add to my problems.
====
18
Can't you see that I'm furious?
====
19
Do not add to my problems.
====
20
You'd better be worth my time.
====
21
I must warn you, I'm in a foul mood.
====
23
You'd better be worth my time.
====
24
I must warn you, I'm in a foul mood.
====
48
I've got mazte and sujamma by the keg.
====
49
Might I interest you in a drink?
====
50
Please! I was once like you!
====
71
This is never going to end, is it.
====
134
Funniest thing I ever heard!
====
353
Is it knowledge that you seek?
====
434
This one broke six lock picks opening an empty chest.
====
435
Failure is success if you learn from it.
====
436
I broke six lock picks opening an empty chest.
====
464
Only death will appease the dark ones.
====
466
I invite the forces of darkness to bestow their power upon me!
====
479
Only death will appease the dark ones.
====
481
I invite the forces of darkness to bestow their power upon me!
====
14
You'd better be worth my time.
====
15
I must warn you, I'm in a foul mood.
====
17
You'd better be worth my time.
====
18
I must warn you, I'm in a foul mood.
====
134
I'll take one if you're buying.
====
135
This might just be the drink talking, but...<hic>
====
136
I'll take one if you're buying.
====
434
One weapon is never enough in this line of work.
====
435
I mostly kill people who kill people, cause killing is wrong.
====
436
One weapon is never enough in this line of work.
====
464
This one will perform the Daedric summoning.
====
465
What Daedra serves this Prince? Reveal yourself!
====
466
I will perform the Daedric summoning.
====
479
Harvest our unworthy souls, God of Schemes.
====
481
Molag Bal, master of domination, spread the seeds of strife and discord in these mortal realms.
====
2
Fear grips this one's heart.
====
3
Tears of Zeht, what to do?
====
5
Fear grips this one's heart.
====
6
Tears of Zeht, what to do?
====
8
Fear grips this one's heart.
====
9
Tears of Zeht, what to do?
====
11
Fear grips this one's heart.
====
12
Tears of Zeht, what to do?
====
51
I'm a miserable sight, aren't I?
====
52
Open your heart...and your purse.
====
54
I'm a miserable sight, aren't I?
====
55
Open your heart...and your purse.
====
57
I'm a miserable sight, aren't I?
====
58
Open your heart...and your purse.
====
60
I'm a miserable sight, aren't I?
====
61
Open your heart...and your purse.
====
63
I'm a miserable sight, aren't I?
====
64
Open your heart...and your purse.
====
65
I have little time to waste.
====
71
Doesn't seem like I'm getting much done here.
====
74
I have little time to waste.
====
102
You've got the wrong woman!
====
176
This one has eyes in the back of her head.
====
177
You look alright, I suppose.
====
178
How can the soil speak to those who wear boots?
====
203
I wasn't sure I'd live to see your return.
====
205
Glad to see you...while I still can.
====
206
I wasn't sure I'd live to see your return.
====
208
Glad to see you...while I still can.
====
290
I wasn't sure I'd live to see your return.
====
292
Glad to see you...while I still can.
====
293
I wasn't sure I'd live to see your return.
====
295
Glad to see you...while I still can.
====
341
I can't believe it...free!
====
380
Honest merchant! Trust this one!
====
381
View my wares without obligation!
====
382
Purchase necessities here!
====
386
Check your heading, friend...
====
393
You'd best mind your step.
====
434
You will give Khajiit some moon sugar, yes?
====
435
Do not let yesterday's regrets become today's worries.
====
436
Tell that withered root to watch his back.
====
449
You will give Khajiit some moon sugar, yes?
====
450
Do not let yesterday's regrets become today's worries.
====
451
Tell that withered root to watch his back.
====
464
You will give Khajiit some moon sugar, yes?
====
465
Do not let yesterday's regrets become today's worries.
====
466
Tell that withered root to watch his back.
====
479
You will give Khajiit some moon sugar, yes?
====
480
Do not let yesterday's regrets become today's worries.
====
481
Tell that withered root to watch his back.
====
578
I'm feeling strong enough now.
====
580
I told you I'd pull through.
====
583
I erect the spine of gratitude.
====
592
I erect the spine of farewell.
====
594
I must insist on a charitable contribution.
====
595
Give me your gold, and be quick about it.
====
2
I don't want any more trouble...
====
36
Customers are always welcome!
====
37
I am in a position to serve.
====
48
Customers are always welcome!
====
49
I am in a position to serve.
====
71
There's always more to do.
====
80
I feared no one would come.
====
128
I don't know you. Do I know you?
====
130
I forgot what I'm drinking to.
====
131
I don't know you. Do I know you?
====
133
I forgot what I'm drinking to.
====
134
I don't know you. Do I know you?
====
136
I forgot what I'm drinking to.
====
137
It's you! I always liked you.
====
139
Started without you. Sorry.
====
140
It's you! I always liked you.
====
142
Started without you. Sorry.
====
176
Where words fail, claws flail!
====
178
Anyone can be crowned Emperor. That's one of the risks we take.
====
200
Don't think...I'm going to make it.
====
209
Can you do anything to help me?
====
279
Customers are always welcome!
====
280
I am in a position to serve.
====
281
Don't think...I'm going to make it.
====
354
Customers are always welcome!
====
355
I am in a position to serve.
====
369
Customers are always welcome!
====
370
I am in a position to serve.
====
372
Customers are always welcome!
====
373
I am in a position to serve.
====
375
Customers are always welcome!
====
376
I am in a position to serve.
====
378
Customers are always welcome!
====
379
I am in a position to serve.
====
386
This doesn't look right...
====
392
Let's not have any trouble.
====
434
I always forgive my enemies, but I remember their names.
====
436
I seem to be making a lot of enemies lately.
====
449
I always forgive my enemies, but I remember their names.
====
451
I seem to be making a lot of enemies lately.
====
464
I always forgive my enemies, but I remember their names.
====
466
I seem to be making a lot of enemies lately.
====
479
I always forgive my enemies, but I remember their names.
====
481
I seem to be making a lot of enemies lately.
====
575
I'll be back in the fight...soon...
====
576
I'm sorry...I've failed you...
====
578
They'll have to do better than that!
====
594
Luck is not with you this day.
====
595
Your coin purse calls to me.
====
22
To what do I owe this 'honor'?
====
35
May this one be of service?
====
37
What is it that you desire?
====
47
May this one be of service?
====
49
What is it that you desire?
====
65
Doesn't seem like I'm getting much done here.
====
72
A brief rest, that's all I ask.
====
74
Doesn't seem like I'm getting much done here.
====
92
For the love of...please help me!
====
102
My captivity is undeserved.
====
128
Some drink to forget. I drink to remember!
====
176
All Khajiits are grey in the dark.
====
177
I bet you can take care of yourself without any help.
====
178
Diplomacy is the art of lying for your alliance.
====
197
For the love of...please help me!
====
209
Just tell me I'll pull through.
====
211
It'll take more than this to kill me.
====
212
Just tell me I'll pull through.
====
214
It'll take more than this to kill me.
====
278
May this one be of service?
====
280
What is it that you desire?
====
353
May this one be of service?
====
355
What is it that you desire?
====
368
May this one be of service?
====
370
What is it that you desire?
====
371
May this one be of service?
====
373
What is it that you desire?
====
374
May this one be of service?
====
376
What is it that you desire?
====
377
May this one be of service?
====
379
What is it that you desire?
====
380
Only the finest merchandise!
====
434
This one is not superstitous. That brings bad luck.
====
435
If we do not end this war, it will end us.
====
436
Nothing is certain until it happens.
====
449
This one is not superstitous. That brings bad luck.
====
450
If we do not end this war, it will end us.
====
451
Nothing is certain until it happens.
====
464
This one is not superstitous. That brings bad luck.
====
465
If we do not end this war, it will end us.
====
466
Nothing is certain until it happens.
====
479
This one is not superstitous. That brings bad luck.
====
480
If we do not end this war, it will end us.
====
481
Nothing is certain until it happens.
====
576
My wounds...I cannot fight...
====
577
Let me...catch my breath...
====
16
To what do I owe this 'honor'?
====
20
I don't have time for fools.
====
35
Trust me with your riches.
====
36
Need a bank? My vault is your vault.
====
37
Need a safe place for your money?
====
47
And what can I get for you?
====
49
Can I tempt you with something?
====
65
There's always more to do.
====
71
I'll be at this until I drop.
====
72
It's true, no rest for the weary.
====
73
I don't think I'll ever be done.
====
74
There's always more to do.
====
102
Why won't anyone listen to me?
====
103
This is all just a big misunderstanding!
====
105
Why won't anyone listen to me?
====
106
This is all just a big misunderstanding!
====
108
Why won't anyone listen to me?
====
109
This is all just a big misunderstanding!
====
111
Why won't anyone listen to me?
====
112
This is all just a big misunderstanding!
====
114
Why won't anyone listen to me?
====
115
This is all just a big misunderstanding!
====
135
Stuck it right...in...his...eye!
====
136
I would share but...I don't want to share.
====
200
Just...keep...breathing...
====
254
Things have never looked worse.
====
281
Just...keep...breathing...
====
354
I can show you many things.
====
362
Where've you been, stranger?
====
368
This one has what you need.
====
370
I erect the spine of trade.
====
371
This one has what you need.
====
373
I erect the spine of trade.
====
374
This one has what you need.
====
376
I erect the spine of trade.
====
377
This one has what you need.
====
379
I erect the spine of trade.
====
434
This one wonders if the meat of shaveskins is tasty?
====
436
As mud is my mother, I will avenge that day!
====
449
This one wonders if the meat of shaveskins is tasty?
====
451
As mud is my mother, I will avenge that day!
====
464
This one wonders if the meat of shaveskins is tasty?
====
466
As mud is my mother, I will avenge that day!
====
479
This one wonders if the meat of shaveskins is tasty?
====
481
As mud is my mother, I will avenge that day!
====
14
I don't have time for fools.
====
20
You'd better not be another bother.
====
47
Welcome to our humble establishment.
====
48
Name your drink and I'll pour it!
====
71
This is taking longer than I thought.
====
72
Why am I cursed with such a task?
====
73
Seems this is all I ever do.
====
134
Ha ha ha! Wait...I don't get it.
====
434
This one likes crime. The hours are good and you get to travel.
====
435
He sang like a bird after I put one through his knee.
====
436
I like crime. The hours are good and you get to travel.
====
464
This one will recite the invocation.
====
465
I will recite the invocation.
====
466
A sacrifice must be made at midnight.
====
479
This one will recite the invocation.
====
480
I will recite the invocation.
====
481
A sacrifice must be made at midnight.
====
14
You'd better not be another bother.
====
134
You don't impress me. *I* impress me.
====
135
Is it true what they say about the size of a Nord's...ego?
====
136
I *have* to drink this much, or I'll dry out.
====
368
Need to lighten your load?
====
434
Rule number one: Nothing is too small to steal.
====
435
I say hang him. Let him twist in the wind.
====
436
Rule number one: Nothing is too small to steal.
====
464
Do we control the Daedra, or do they control us?
====
465
Daedric masters who speak in riddles, preserve your dominion over us.
====
466
Do we control the Daedra, or do they control us?
====
479
We serve the master, Molag Bal.
====
481
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
200
For the love of...please help me!
====
50
A few coins would suffice.
====
65
I wish *I* was off adventuring.
====
102
A grave miscarriage of justice!
====
103
Don't you know I'm innocent?
====
105
A grave miscarriage of justice!
====
106
Don't you know I'm innocent?
====
108
A grave miscarriage of justice!
====
109
Don't you know I'm innocent?
====
111
A grave miscarriage of justice!
====
112
Don't you know I'm innocent?
====
114
A grave miscarriage of justice!
====
115
Don't you know I'm innocent?
====
137
Care to join me for another?
====
139
Going to stay longer this time?
====
140
Care to join me for another?
====
142
Going to stay longer this time?
====
143
I'll chop your head clean off.
====
176
The Dominion will rise, by fang or by claw.
====
177
Don't draw a weapon unless you're done living.
====
178
That Orcish shade of green is unwholesome, don't you think?
====
205
I'm glad you're back. I grow weak.
====
254
The fates are cruel to this one.
====
255
Sorrow seems my only companion.
====
257
The fates are cruel to this one.
====
258
Sorrow seems my only companion.
====
260
The fates are cruel to this one.
====
261
Sorrow seems my only companion.
====
263
The fates are cruel to this one.
====
264
Sorrow seems my only companion.
====
266
The fates are cruel to this one.
====
267
Sorrow seems my only companion.
====
292
I'm glad you're back. I grow weak.
====
365
Anything I can do for you?
====
392
Don't give us any trouble.
====
434
Keep your weapons sharp and close.
====
436
Keep an eye out for Hackwings, or you won't have any.
====
449
Keep your weapons sharp and close.
====
451
Keep an eye out for Hackwings, or you won't have any.
====
464
Keep your weapons sharp and close.
====
466
Keep an eye out for Hackwings, or you won't have any.
====
479
Keep your weapons sharp and close.
====
481
Keep an eye out for Hackwings, or you won't have any.
====
573
Is there something you'd rather be doing?
====
575
Go on...it's not as bad as it looks.
====
576
Hang on...I'll be with you in a moment.
====
579
I'd rather not go through that again.
====
582
I'm unworthy of your generosity.
====
590
This one bids you farewell.
====
35
Divulge your needs to this one!
====
37
I would be pleased to serve you.
====
47
Divulge your needs to this one!
====
49
I would be pleased to serve you.
====
65
Take pride in your work, I always say.
====
71
This is taking longer than I'd planned.
====
74
Take pride in your work, I always say.
====
80
I thought I'd been abandoned.
====
128
I'd share but...I don't want to.
====
129
I hope you've come to drink!
====
130
I know what you need...a drink!
====
131
I'd share but...I don't want to.
====
132
I hope you've come to drink!
====
133
I know what you need...a drink!
====
134
I'd share but...I don't want to.
====
135
I hope you've come to drink!
====
136
I know what you need...a drink!
====
176
I've a thirsty blade...and it's overdue for a drink.
====
177
I forgive my enemies, but I never forget their names.
====
178
Why do so many Nords choose to overindulge in stimulating beverages?
====
200
How long can I last like this?
====
203
Welcome back! I'm...no better.
====
209
How...how bad does it look?
====
211
How can anything hurt so badly?
====
212
How...how bad does it look?
====
214
How can anything hurt so badly?
====
278
Divulge your needs to this one!
====
280
I would be pleased to serve you.
====
281
How long can I last like this?
====
290
Welcome back! I'm...no better.
====
353
Divulge your needs to this one!
====
355
I would be pleased to serve you.
====
368
Divulge your needs to this one!
====
370
I would be pleased to serve you.
====
371
Divulge your needs to this one!
====
373
I would be pleased to serve you.
====
374
Divulge your needs to this one!
====
376
I would be pleased to serve you.
====
377
Divulge your needs to this one!
====
379
I would be pleased to serve you.
====
380
Finest quality merchandise!
====
434
That one has voices in his head.
====
435
Wasting time is an important part of life!
====
436
He hears voices in his head. Don't worry, they're good people.
====
449
That one has voices in his head.
====
450
Wasting time is an important part of life!
====
451
He hears voices in his head. Don't worry, they're good people.
====
464
That one has voices in his head.
====
465
Wasting time is an important part of life!
====
466
He hears voices in his head. Don't worry, they're good people.
====
479
That one has voices in his head.
====
480
Wasting time is an important part of life!
====
481
He hears voices in his head. Don't worry, they're good people.
====
576
I'm wounded! I'm...down...
====
578
Well that was certainly fun.
====
595
Your gold, or your life's breath.
====
21
Watch yourself...I am in a foul mood.
====
33
Still among the living, I see!
====
35
This one can help you, yes?
====
45
Still among the living, I see!
====
47
This one can help you, yes?
====
71
A little help here would be nice.
====
72
Again. And again. And again.
====
73
At least I'm getting something done.
====
90
Still among the living, I see.
====
92
If someone would only help...
====
94
If only somebody would come...
====
102
The injustice of it all...
====
126
Still among the living, I see!
====
129
This is the life, isn't it?
====
130
You should buy me a drink, I think.
====
132
This is the life, isn't it?
====
133
You should buy me a drink, I think.
====
135
This is the life, isn't it?
====
136
You should buy me a drink, I think.
====
156
Still among the living, I see.
====
176
I've killed men just for loitering. I thought you should know.
====
177
You break the law, and the law will break *you*.
====
178
The Khajiit are like slaves to the High Elves. I pity them.
====
183
Still among the living, I see.
====
197
If someone would only help...
====
199
If only somebody would come...
====
237
Still among the living, I see!
====
278
This one can help you, yes?
====
336
Still among the living, I see.
====
351
Still among the living, I see!
====
353
This one can help you, yes?
====
380
Quality and variety! Come see for yourself!
====
417
Still among the living, I see.
====
434
You can't be too careful when you're picking your enemies.
====
576
There were...too many of them!
====
15
Watch yourself...I am in a foul mood.
====
20
On top of it all...here *you* are.
====
37
Ready to do some business?
====
47
Care for a mug of honey mead?
====
48
Got something you'd like to forget?
====
65
This is taking longer than I'd planned.
====
71
I'm never going to be finished.
====
72
Nothing to do but keep at it.
====
73
I'll be at this again tomorrow.
====
74
This is taking longer than I'd planned.
====
92
Will no one come to my aid?
====
101
You can't keep me like this!
====
102
Will no one believe my story?
====
103
Why won't anybody believe me?
====
104
You can't keep me like this!
====
105
Will no one believe my story?
====
106
Why won't anybody believe me?
====
107
You can't keep me like this!
====
108
Will no one believe my story?
====
109
Why won't anybody believe me?
====
110
You can't keep me like this!
====
111
Will no one believe my story?
====
112
Why won't anybody believe me?
====
113
You can't keep me like this!
====
114
Will no one believe my story?
====
115
Why won't anybody believe me?
====
134
This one will have two jugs of Sparkle Syrup.
====
135
That one's as dumb as a post!
====
136
I've had just about enough to render you handsome.
====
197
Will no one come to my aid?
====
354
Listen to the voice of experience.
====
434
Do not test me, unclawed fool!
====
435
Did you meet the new commander?
====
436
What is her name? The sun-blessed one with small scales.
====
449
Do not test me, unclawed fool!
====
450
Did you meet the new commander?
====
451
What is her name? The sun-blessed one with small scales.
====
464
Do not test me, unclawed fool!
====
465
Did you meet the new commander?
====
466
What is her name? The sun-blessed one with small scales.
====
479
Do not test me, unclawed fool!
====
480
Did you meet the new commander?
====
481
What is her name? The sun-blessed one with small scales.
====
14
On top of it all...here *you* are.
====
20
You'd better not be bringing more trouble.
====
48
Thirsty? You've come to the right place.
====
49
Step up and name your poison.
====
71
What is the point of this?
====
72
Why do *I* have to do this?
====
134
How did I get here...and where am I?
====
135
Has anybody seen my husband?
====
136
I lost it somewhere...along with my dignity, ha ha!
====
353
My mastery can prepare you.
====
354
There's much I can teach you.
====
355
My mastery can prepare you.
====
368
It costs you nothing to look.
====
434
Cities are like cats. They reveal themselves at night.
====
435
I drew a map in the dirt. Not my fault someone trod on it.
====
436
Cities are like cats. They reveal themselves at night.
====
464
The ritual has begun. Prepare the sacrifice.
====
466
Take the goblet of blood, and drink deep.
====
479
The ritual has begun. Prepare the sacrifice.
====
481
Take the goblet of blood, and drink deep.
====
14
You'd better not be bringing more trouble.
====
134
Not if you were the last Khajiit in Tamriel.
====
136
Oh, so now *I'm* the drunken fool.
====
368
That coin-pouch getting heavy?
====
434
The real bandits around here are the tax collectors.
====
435
Our next job better bring a lot of gold.
====
436
The real bandits around here are the tax collectors.
====
464
Summon the Dremora, and scamps will follow.
====
465
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
466
Summon the Dremora, and scamps will follow.
====
479
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
481
We honor the name of Coldharbour, the realm of our master.
====
200
If someone would only help...
====
202
If only somebody would come...
====
200
Will no one come to my aid?
====
50
Can you lend a helping hand?
====
65
I'm in the middle of something.
====
102
Can't you see I'm innocent?
====
103
I didn't do anything wrong!
====
105
Can't you see I'm innocent?
====
106
I didn't do anything wrong!
====
108
Can't you see I'm innocent?
====
109
I didn't do anything wrong!
====
111
Can't you see I'm innocent?
====
112
I didn't do anything wrong!
====
114
Can't you see I'm innocent?
====
115
I didn't do anything wrong!
====
128
Hail! Wait...do I know you?
====
130
Here's the thing. I...I forget the thing.
====
131
Hail! Wait...do I know you?
====
133
Here's the thing. I...I forget the thing.
====
134
Hail! Wait...do I know you?
====
136
Here's the thing. I...I forget the thing.
====
137
Had a few while you were gone.
====
139
I know you from somewhere...
====
140
Had a few while you were gone.
====
142
I know you from somewhere...
====
144
Let's see what you're made of!
====
176
War doesn't build character. It reveals it.
====
177
Couple arrows short of a quiver, are you?
====
178
I've been awake for two days straight. Don't cross me.
====
203
I'm still alive...for the moment.
====
205
I'm so grateful you've returned.
====
206
I'm still alive...for the moment.
====
208
I'm so grateful you've returned.
====
254
The Moons send me nothing but woe.
====
256
I erect the spine of misery.
====
257
The Moons send me nothing but woe.
====
259
I erect the spine of misery.
====
260
The Moons send me nothing but woe.
====
262
I erect the spine of misery.
====
263
The Moons send me nothing but woe.
====
265
I erect the spine of misery.
====
266
The Moons send me nothing but woe.
====
268
I erect the spine of misery.
====
290
I'm still alive...for the moment.
====
292
I'm so grateful you've returned.
====
293
I'm still alive...for the moment.
====
295
I'm so grateful you've returned.
====
359
Hello again. Welcome back!
====
386
Do you know where you're going?
====
393
Don't give us any trouble.
====
434
She's crazier than a cat on skooma.
====
436
Ha! That's not a stew pot, it's my laundry!
====
449
She's crazier than a cat on skooma.
====
451
Ha! That's not a stew pot, it's my laundry!
====
464
She's crazier than a cat on skooma.
====
466
Ha! That's not a stew pot, it's my laundry!
====
479
She's crazier than a cat on skooma.
====
481
Ha! That's not a stew pot, it's my laundry!
====
578
It'll take a lot more than that to kill me.
====
579
I'm well enough to carry on.
====
583
Your kindness is appreciated.
====
591
Soft roads and softer beds.
====
592
May your scales remain strong.
====
594
Let me relieve you of the burden of wealth.
====
595
Let's have it.  All of it.
====
35
How can I meet your needs?
====
36
How may I be of assistance?
====
47
How can I meet your needs?
====
48
How may I be of assistance?
====
65
You've caught me at a busy time.
====
101
Just wait until I am free...
====
128
Just one more. And another after that.
====
129
I'm not drunk, I'm just drinking.
====
130
Just when I needed some company!
====
131
Just one more. And another after that.
====
132
I'm not drunk, I'm just drinking.
====
133
Just when I needed some company!
====
134
Just one more. And another after that.
====
135
I'm not drunk, I'm just drinking.
====
136
Just when I needed some company!
====
137
You return! Drink with me!
====
143
Well, what do we have here?
====
144
You think yourself worthy?
====
176
I'm itching for some action. You look like you've seen some action.
====
177
I bet you're all foam and no ale.
====
178
When my shift is over, I'm taking a long mud bath.
====
203
You're back! I feared I wouldn't last.
====
205
You're back! I didn't think I'd make it.
====
206
You're back! I feared I wouldn't last.
====
208
You're back! I didn't think I'd make it.
====
209
I'm hurt. Can you help me?
====
211
I'll make it. Don't you worry.
====
212
I'm hurt. Can you help me?
====
214
I'll make it. Don't you worry.
====
278
How can I meet your needs?
====
279
How may I be of assistance?
====
290
You're back! I feared I wouldn't last.
====
292
You're back! I didn't think I'd make it.
====
293
You're back! I feared I wouldn't last.
====
295
You're back! I didn't think I'd make it.
====
353
How can I meet your needs?
====
354
How may I be of assistance?
====
368
How can I meet your needs?
====
369
How may I be of assistance?
====
371
How can I meet your needs?
====
372
How may I be of assistance?
====
374
How can I meet your needs?
====
375
How may I be of assistance?
====
377
How can I meet your needs?
====
378
How may I be of assistance?
====
386
You're going the wrong way!
====
394
We don't care for troublemakers here.
====
434
He goes to the city for the pickpockets. He enjoys the attention.
====
576
I'm...going to need a minute...
====
577
I'm wounded...but I'll be alright.
====
578
Well that's going to leave a scar.
====
593
Your gold or your life. Or maybe both.
====
594
Your purse, if you please.
====
21
Are you going to add to my problems?
====
36
Your custom is welcome here!
====
50
I just need a coin or two.
====
71
I should sleep like a log tonight.
====
72
I was meant for better than this.
====
73
Feels like I've been at this forever.
====
92
Oh please...somebody come!
====
101
Someone will pay for this.
====
103
Listen to me! Hear me out!
====
104
Someone will pay for this.
====
106
Listen to me! Hear me out!
====
107
Someone will pay for this.
====
109
Listen to me! Hear me out!
====
110
Someone will pay for this.
====
112
Listen to me! Hear me out!
====
113
Someone will pay for this.
====
115
Listen to me! Hear me out!
====
129
You know, I hate to drink alone.
====
130
You're not cutting me off, are you?
====
132
You know, I hate to drink alone.
====
133
You're not cutting me off, are you?
====
135
You know, I hate to drink alone.
====
136
You're not cutting me off, are you?
====
176
I long to see the far corners of Tamriel.
====
177
I bet if you spoke your mind, you'd be speechless.
====
178
Any troublemakers will have to answer to *me*.
====
197
Oh please...somebody come!
====
211
Wounded badly...losing strength...
====
279
Your custom is welcome here!
====
380
Selling! Buying! Trading! Right here!
====
434
When the new Mane rises, the Khajiit will leave the Dominion.
====
435
What is that terrible smell?
====
436
Where is that half-witted reject of Sithis?
====
449
When the new Mane rises, the Khajiit will leave the Dominion.
====
450
What is that terrible smell?
====
451
Where is that half-witted reject of Sithis?
====
464
When the new Mane rises, the Khajiit will leave the Dominion.
====
465
What is that terrible smell?
====
466
Where is that half-witted reject of Sithis?
====
479
When the new Mane rises, the Khajiit will leave the Dominion.
====
480
What is that terrible smell?
====
481
Where is that half-witted reject of Sithis?
====
576
You'll have to make do with out me...
====
577
You must carry on without me...
====
15
Are you going to add to my problems?
====
21
I hope you're not bringing more trouble.
====
33
You're getting quite a reputation!
====
35
Your goods are safe with me!
====
37
Your money is my business.
====
45
You're getting quite a reputation!
====
48
How about a decanter of sujamma?
====
49
Dry? I've got the cure for that.
====
71
I've had just about enough of this.
====
72
This is becoming tiresome.
====
73
It's always the same, day after day.
====
90
You're getting quite a reputation.
====
102
You must see that I don't belong here.
====
126
You're getting quite a reputation!
====
135
The more I say it, the funnier it sounds.
====
156
You're getting quite a reputation.
====
237
You're getting quite a reputation!
====
254
What hope is there for me?
====
276
You're getting quite a reputation!
====
336
You're getting quite a reputation.
====
351
You're getting quite a reputation!
====
353
I can show you the way to great glory.
====
354
Listen well, I can teach you.
====
355
I can show you the way to great glory.
====
365
Where will your journeys take you?
====
368
Can I interest you in something?
====
417
You're getting quite a reputation.
====
434
Did you see that one's new bow? It is most fragrent!
====
435
Only the dead will see an end to this war.
====
436
Xuth! What is that terrible smell?
====
449
Did you see that one's new bow? It is most fragrent!
====
450
Only the dead will see an end to this war.
====
451
Xuth! What is that terrible smell?
====
464
Did you see that one's new bow? It is most fragrent!
====
465
Only the dead will see an end to this war.
====
466
Xuth! What is that terrible smell?
====
479
Did you see that one's new bow? It is most fragrent!
====
480
Only the dead will see an end to this war.
====
481
Xuth! What is that terrible smell?
====
15
I hope you're not bringing more trouble.
====
21
You're going to brave my wrath?
====
22
You do *not* want to cross me.
====
24
You're going to brave my wrath?
====
25
You do *not* want to cross me.
====
73
Two steps forward, two steps back.
====
134
I can still remember. I'd better have another.
====
135
Damned sand...gets in *everything*.
====
136
I've got mud caked places where mud should not be.
====
353
Ready to begin your training?
====
434
A little knowledge is a dangerous thing.
====
435
I killed him. Got tired of hearing him sob like a baby.
====
436
A little knowledge is a dangerous thing.
====
464
By the powers of darkness, I invoke thee.
====
466
Recite the incantation thrice, then kneel.
====
479
By the powers of darkness, I invoke thee.
====
481
Recite the incantation thrice, then kneel.
====
15
You're going to brave my wrath?
====
16
You do *not* want to cross me.
====
18
You're going to brave my wrath?
====
19
You do *not* want to cross me.
====
134
Sometimes I just wish for peace...ha ha ha! Just kidding!
====
135
What's with the horns on the helmets?
====
136
I can't possibly be drunk! I've only had...uh...oh.
====
434
You have to be quick, and you have to be able, or you'll be dead.
====
435
We were about to call it a night, when that idiot drove his horse off a bridge.
====
436
You have to be quick, and you have to be able, or you'll be dead.
====
464
I submit to your will, Daedric masters.
====
465
Dremora can only be controlled through complex oaths and contracts.
====
466
I submit to your will, Daedric masters.
====
479
Coldharbour beckons, Nirn obeys.
====
481
In the name of Molag Bal, we serve.
====
200
Oh please...somebody come!
====
2
Baan Dar's fingers, what now?
====
4
I erect the spine of fear.
====
5
Baan Dar's fingers, what now?
====
7
I erect the spine of fear.
====
8
Baan Dar's fingers, what now?
====
10
I erect the spine of fear.
====
11
Baan Dar's fingers, what now?
====
13
I erect the spine of fear.
====
50
A coin for this unworthy one?
====
51
Alms for the favor of Morwha?
====
53
A coin for this unworthy one?
====
54
Alms for the favor of Morwha?
====
56
A coin for this unworthy one?
====
57
Alms for the favor of Morwha?
====
59
A coin for this unworthy one?
====
60
Alms for the favor of Morwha?
====
62
A coin for this unworthy one?
====
63
Alms for the favor of Morwha?
====
65
<sigh> Another distraction.
====
71
<sigh> I could use a break.
====
74
<sigh> Another distraction.
====
102
It was...that other woman!
====
128
Can't this one drink in peace?
====
129
Can't a lady drink in peace?
====
130
I erect the spine...of inebriation!
====
131
Can't this one drink in peace?
====
132
Can't a lady drink in peace?
====
133
I erect the spine...of inebriation!
====
134
Can't this one drink in peace?
====
135
Can't a lady drink in peace?
====
136
I erect the spine...of inebriation!
====
137
You look...taller. Have you gotten taller?
====
139
I was just wondering about you...
====
140
You look...taller. Have you gotten taller?
====
142
I was just wondering about you...
====
143
Am I supposed to be scared?
====
176
This one hears many rumors, but little truth.
====
177
I'm a guard. Suspicion is my occupation.
====
178
It's my duty to prevent a crime before it occurs.
====
202
Could this be my final day?
====
203
You're back! Do I dare to hope?
====
205
My situation has not improved.
====
206
You're back! Do I dare to hope?
====
208
My situation has not improved.
====
254
A dark fate pursues this one!
====
256
Hope seems a foolish fancy.
====
257
A dark fate pursues this one!
====
259
Hope seems a foolish fancy.
====
260
A dark fate pursues this one!
====
262
Hope seems a foolish fancy.
====
263
A dark fate pursues this one!
====
265
Hope seems a foolish fancy.
====
266
A dark fate pursues this one!
====
268
Hope seems a foolish fancy.
====
283
Could this be my final day?
====
290
You're back! Do I dare to hope?
====
292
My situation has not improved.
====
293
You're back! Do I dare to hope?
====
295
My situation has not improved.
====
381
Prices have never been better!
====
382
Come! Erect the spine of trade!
====
392
Keep to your own business.
====
434
Do not let yesterday take up too much of today.
====
435
My bowstring snapped. Bad luck.
====
436
Stretch your tail. This watch is mine.
====
449
Do not let yesterday take up too much of today.
====
450
My bowstring snapped. Bad luck.
====
451
Stretch your tail. This watch is mine.
====
464
Do not let yesterday take up too much of today.
====
465
My bowstring snapped. Bad luck.
====
466
Stretch your tail. This watch is mine.
====
479
Do not let yesterday take up too much of today.
====
480
My bowstring snapped. Bad luck.
====
481
Stretch your tail. This watch is mine.
====
577
Don't count me out just yet.
====
579
Alright...I'm with you now!
====
591
Honor and faith all your days.
====
593
Cough it up. The lot of it.
====
594
Fortune does not favor you today.
====
595
Care to make a donation? I insist.
====
36
Anything I can do for you?
====
37
How might I be of assistance?
====
48
Anything I can do for you?
====
49
How might I be of assistance?
====
65
I've little time for talk.
====
71
So much to do, so little time.
====
74
I've little time for talk.
====
103
I didn't do it, I tell you!
====
145
Let's see what you've got!
====
176
A purr's as good as a hiss to the deaf, yes?
====
177
If I want your opinion, I'll give it to you.
====
178
Maintain decorum and you'll earn respect.
====
209
My fur will be scarred forever!
====
210
I hope I'll not be crippled.
====
212
My fur will be scarred forever!
====
213
I hope I'll not be crippled.
====
255
Will this torment never cease?
====
279
Anything I can do for you?
====
280
How might I be of assistance?
====
354
Anything I can do for you?
====
355
How might I be of assistance?
====
369
Anything I can do for you?
====
370
How might I be of assistance?
====
372
Anything I can do for you?
====
373
How might I be of assistance?
====
375
Anything I can do for you?
====
376
How might I be of assistance?
====
378
Anything I can do for you?
====
379
How might I be of assistance?
====
380
Come! Do your trading here!
====
394
Keep those weapons sheathed.
====
434
Khajiit does not like growing old, but the alternative is worse.
====
435
I cannot complain, but that does not seem to stop me.
====
436
Isn't the best defense always a good attack?
====
449
Khajiit does not like growing old, but the alternative is worse.
====
450
I cannot complain, but that does not seem to stop me.
====
451
Isn't the best defense always a good attack?
====
464
Khajiit does not like growing old, but the alternative is worse.
====
465
I cannot complain, but that does not seem to stop me.
====
466
Isn't the best defense always a good attack?
====
479
Khajiit does not like growing old, but the alternative is worse.
====
480
I cannot complain, but that does not seem to stop me.
====
481
Isn't the best defense always a good attack?
====
577
Go on...I'll pull through.
====
579
Oblivion hasn't claimed me yet!
====
594
Let's have a look in that purse, shall we?
====
595
Lets see what you've got there.
====
2
I've never known fear like this.
====
21
My patience is wearing thin.
====
65
<sigh> I could use a break.
====
71
The Moons send me too much work.
====
73
Ah...for a cool, sweet drink.
====
74
<sigh> I could use a break.
====
102
Look into my eyes...I'm innocent!
====
103
Just hear my side of the story!
====
105
Look into my eyes...I'm innocent!
====
106
Just hear my side of the story!
====
108
Look into my eyes...I'm innocent!
====
109
Just hear my side of the story!
====
111
Look into my eyes...I'm innocent!
====
112
Just hear my side of the story!
====
114
Look into my eyes...I'm innocent!
====
115
Just hear my side of the story!
====
129
I've never...felt so happy...
====
176
Don't chase trouble or it will chase you.
====
177
Curiosity isn't a virtue. Keep moving.
====
178
Proper behavior is like an egg that hatches good citizenship.
====
211
I'm injured! How it hurts...
====
434
Gold may be the root of evil, but we all need roots.
====
436
He's not the sharpest arrow in the quiver.
====
449
Gold may be the root of evil, but we all need roots.
====
451
He's not the sharpest arrow in the quiver.
====
464
Gold may be the root of evil, but we all need roots.
====
466
He's not the sharpest arrow in the quiver.
====
479
Gold may be the root of evil, but we all need roots.
====
481
He's not the sharpest arrow in the quiver.
====
575
I'm hurt...but I've seen worse.
====
15
My patience is wearing thin.
====
21
Can't you see that I'm furious?
====
22
Do not add to my problems.
====
24
Can't you see that I'm furious?
====
25
Do not add to my problems.
====
35
Come, do your banking here.
====
37
Come, do your banking with me.
====
48
Come in from the road and have yourself a drink!
====
49
Come, moisten your membranes.
====
65
So much to do, so little time.
====
71
I'd rather be cracking heads.
====
72
I'll just keep at it, I suppose.
====
73
I can't seem to get ahead here.
====
74
So much to do, so little time.
====
101
Someone's going to be sorry.
====
102
This is all a horrible mistake!
====
104
Someone's going to be sorry.
====
105
This is all a horrible mistake!
====
107
Someone's going to be sorry.
====
108
This is all a horrible mistake!
====
110
Someone's going to be sorry.
====
111
This is all a horrible mistake!
====
113
Someone's going to be sorry.
====
114
This is all a horrible mistake!
====
134
I'll crack him like a tree nut.
====
135
I'd rather drink with a Goblin, thank you very much.
====
136
I am impaired...most pleasantly.
====
354
Do you wish to sharpen your skills?
====
368
Looking's free, but business is business.
====
369
Can I show you anything in particular?
====
370
I erect the spine of commerce.
====
371
Looking's free, but business is business.
====
372
Can I show you anything in particular?
====
373
I erect the spine of commerce.
====
374
Looking's free, but business is business.
====
375
Can I show you anything in particular?
====
376
I erect the spine of commerce.
====
377
Looking's free, but business is business.
====
378
Can I show you anything in particular?
====
379
I erect the spine of commerce.
====
434
Khajiit's family died when the plague spread through Senchal.
====
435
I can't remember her name. The pretty one.
====
436
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
449
Khajiit's family died when the plague spread through Senchal.
====
450
I can't remember her name. The pretty one.
====
451
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
464
Khajiit's family died when the plague spread through Senchal.
====
465
I can't remember her name. The pretty one.
====
466
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
479
Khajiit's family died when the plague spread through Senchal.
====
480
I can't remember her name. The pretty one.
====
481
The dryskin fool saw me taking daril, so I gave him some. It's poison to their kind! Ha!
====
15
Can't you see that I'm furious?
====
16
Do not add to my problems.
====
18
Can't you see that I'm furious?
====
19
Do not add to my problems.
====
20
You'd better be worth my time.
====
21
I must warn you, I'm in a foul mood.
====
23
You'd better be worth my time.
====
24
I must warn you, I'm in a foul mood.
====
48
I've got mazte and sujamma by the keg.
====
49
Might I interest you in a drink?
====
50
Please! I was once like you!
====
71
This is never going to end, is it.
====
134
Funniest thing I ever heard!
====
353
Is it knowledge that you seek?
====
434
This one broke six lock picks opening an empty chest.
====
435
Failure is success if you learn from it.
====
436
I broke six lock picks opening an empty chest.
====
464
Only death will appease the dark ones.
====
466
I invite the forces of darkness to bestow their power upon me!
====
479
Only death will appease the dark ones.
====
481
I invite the forces of darkness to bestow their power upon me!
====
14
You'd better be worth my time.
====
15
I must warn you, I'm in a foul mood.
====
17
You'd better be worth my time.
====
18
I must warn you, I'm in a foul mood.
====
134
I'll take one if you're buying.
====
135
This might just be the drink talking, but...<hic>
====
136
I'll take one if you're buying.
====
434
One weapon is never enough in this line of work.
====
435
I mostly kill people who kill people, cause killing is wrong.
====
436
One weapon is never enough in this line of work.
====
464
This one will perform the Daedric summoning.
====
465
What Daedra serves this Prince? Reveal yourself!
====
466
I will perform the Daedric summoning.
====
479
Harvest our unworthy souls, God of Schemes.
====
481
Molag Bal, master of domination, spread the seeds of strife and discord in these mortal realms.
====
2
Fear grips this one's heart.
====
3
Tears of Zeht, what to do?
====
5
Fear grips this one's heart.
====
6
Tears of Zeht, what to do?
====
8
Fear grips this one's heart.
====
9
Tears of Zeht, what to do?
====
11
Fear grips this one's heart.
====
12
Tears of Zeht, what to do?
====
51
I'm a miserable sight, aren't I?
====
52
Open your heart...and your purse.
====
54
I'm a miserable sight, aren't I?
====
55
Open your heart...and your purse.
====
57
I'm a miserable sight, aren't I?
====
58
Open your heart...and your purse.
====
60
I'm a miserable sight, aren't I?
====
61
Open your heart...and your purse.
====
63
I'm a miserable sight, aren't I?
====
64
Open your heart...and your purse.
====
65
I have little time to waste.
====
71
Doesn't seem like I'm getting much done here.
====
74
I have little time to waste.
====
102
You've got the wrong woman!
====
176
This one has eyes in the back of her head.
====
177
You look alright, I suppose.
====
178
How can the soil speak to those who wear boots?
====
203
I wasn't sure I'd live to see your return.
====
205
Glad to see you...while I still can.
====
206
I wasn't sure I'd live to see your return.
====
208
Glad to see you...while I still can.
====
290
I wasn't sure I'd live to see your return.
====
292
Glad to see you...while I still can.
====
293
I wasn't sure I'd live to see your return.
====
295
Glad to see you...while I still can.
====
341
I can't believe it...free!
====
380
Honest merchant! Trust this one!
====
381
View my wares without obligation!
====
382
Purchase necessities here!
====
386
Check your heading, friend...
====
393
You'd best mind your step.
====
434
You will give Khajiit some moon sugar, yes?
====
435
Do not let yesterday's regrets become today's worries.
====
436
Tell that withered root to watch his back.
====
449
You will give Khajiit some moon sugar, yes?
====
450
Do not let yesterday's regrets become today's worries.
====
451
Tell that withered root to watch his back.
====
464
You will give Khajiit some moon sugar, yes?
====
465
Do not let yesterday's regrets become today's worries.
====
466
Tell that withered root to watch his back.
====
479
You will give Khajiit some moon sugar, yes?
====
480
Do not let yesterday's regrets become today's worries.
====
481
Tell that withered root to watch his back.
====
578
I'm feeling strong enough now.
====
580
I told you I'd pull through.
====
583
I erect the spine of gratitude.
====
592
I erect the spine of farewell.
====
594
I must insist on a charitable contribution.
====
595
Give me your gold, and be quick about it.
====
2
I don't want any more trouble...
====
36
Customers are always welcome!
====
37
I am in a position to serve.
====
48
Customers are always welcome!
====
49
I am in a position to serve.
====
71
There's always more to do.
====
80
I feared no one would come.
====
128
I don't know you. Do I know you?
====
130
I forgot what I'm drinking to.
====
131
I don't know you. Do I know you?
====
133
I forgot what I'm drinking to.
====
134
I don't know you. Do I know you?
====
136
I forgot what I'm drinking to.
====
137
It's you! I always liked you.
====
139
Started without you. Sorry.
====
140
It's you! I always liked you.
====
142
Started without you. Sorry.
====
176
Where words fail, claws flail!
====
178
Anyone can be crowned Emperor. That's one of the risks we take.
====
200
Don't think...I'm going to make it.
====
209
Can you do anything to help me?
====
279
Customers are always welcome!
====
280
I am in a position to serve.
====
281
Don't think...I'm going to make it.
====
354
Customers are always welcome!
====
355
I am in a position to serve.
====
369
Customers are always welcome!
====
370
I am in a position to serve.
====
372
Customers are always welcome!
====
373
I am in a position to serve.
====
375
Customers are always welcome!
====
376
I am in a position to serve.
====
378
Customers are always welcome!
====
379
I am in a position to serve.
====
386
This doesn't look right...
====
392
Let's not have any trouble.
====
434
I always forgive my enemies, but I remember their names.
====
436
I seem to be making a lot of enemies lately.
====
449
I always forgive my enemies, but I remember their names.
====
451
I seem to be making a lot of enemies lately.
====
464
I always forgive my enemies, but I remember their names.
====
466
I seem to be making a lot of enemies lately.
====
479
I always forgive my enemies, but I remember their names.
====
481
I seem to be making a lot of enemies lately.
====
575
I'll be back in the fight...soon...
====
576
I'm sorry...I've failed you...
====
578
They'll have to do better than that!
====
594
Luck is not with you this day.
====
595
Your coin purse calls to me.
====
22
To what do I owe this 'honor'?
====
35
May this one be of service?
====
37
What is it that you desire?
====
47
May this one be of service?
====
49
What is it that you desire?
====
65
Doesn't seem like I'm getting much done here.
====
72
A brief rest, that's all I ask.
====
74
Doesn't seem like I'm getting much done here.
====
92
For the love of...please help me!
====
102
My captivity is undeserved.
====
128
Some drink to forget. I drink to remember!
====
176
All Khajiits are grey in the dark.
====
177
I bet you can take care of yourself without any help.
====
178
Diplomacy is the art of lying for your alliance.
====
197
For the love of...please help me!
====
209
Just tell me I'll pull through.
====
211
It'll take more than this to kill me.
====
212
Just tell me I'll pull through.
====
214
It'll take more than this to kill me.
====
278
May this one be of service?
====
280
What is it that you desire?
====
353
May this one be of service?
====
355
What is it that you desire?
====
368
May this one be of service?
====
370
What is it that you desire?
====
371
May this one be of service?
====
373
What is it that you desire?
====
374
May this one be of service?
====
376
What is it that you desire?
====
377
May this one be of service?
====
379
What is it that you desire?
====
380
Only the finest merchandise!
====
434
This one is not superstitous. That brings bad luck.
====
435
If we do not end this war, it will end us.
====
436
Nothing is certain until it happens.
====
449
This one is not superstitous. That brings bad luck.
====
450
If we do not end this war, it will end us.
====
451
Nothing is certain until it happens.
====
464
This one is not superstitous. That brings bad luck.
====
465
If we do not end this war, it will end us.
====
466
Nothing is certain until it happens.
====
479
This one is not superstitous. That brings bad luck.
====
480
If we do not end this war, it will end us.
====
481
Nothing is certain until it happens.
====
576
My wounds...I cannot fight...
====
577
Let me...catch my breath...
====
16
To what do I owe this 'honor'?
====
20
I don't have time for fools.
====
35
Trust me with your riches.
====
36
Need a bank? My vault is your vault.
====
37
Need a safe place for your money?
====
47
And what can I get for you?
====
49
Can I tempt you with something?
====
65
There's always more to do.
====
71
I'll be at this until I drop.
====
72
It's true, no rest for the weary.
====
73
I don't think I'll ever be done.
====
74
There's always more to do.
====
102
Why won't anyone listen to me?
====
103
This is all just a big misunderstanding!
====
105
Why won't anyone listen to me?
====
106
This is all just a big misunderstanding!
====
108
Why won't anyone listen to me?
====
109
This is all just a big misunderstanding!
====
111
Why won't anyone listen to me?
====
112
This is all just a big misunderstanding!
====
114
Why won't anyone listen to me?
====
115
This is all just a big misunderstanding!
====
135
Stuck it right...in...his...eye!
====
136
I would share but...I don't want to share.
====
200
Just...keep...breathing...
====
254
Things have never looked worse.
====
281
Just...keep...breathing...
====
354
I can show you many things.
====
362
Where've you been, stranger?
====
368
This one has what you need.
====
370
I erect the spine of trade.
====
371
This one has what you need.
====
373
I erect the spine of trade.
====
374
This one has what you need.
====
376
I erect the spine of trade.
====
377
This one has what you need.
====
379
I erect the spine of trade.
====
434
This one wonders if the meat of shaveskins is tasty?
====
436
As mud is my mother, I will avenge that day!
====
449
This one wonders if the meat of shaveskins is tasty?
====
451
As mud is my mother, I will avenge that day!
====
464
This one wonders if the meat of shaveskins is tasty?
====
466
As mud is my mother, I will avenge that day!
====
479
This one wonders if the meat of shaveskins is tasty?
====
481
As mud is my mother, I will avenge that day!
====
14
I don't have time for fools.
====
20
You'd better not be another bother.
====
47
Welcome to our humble establishment.
====
48
Name your drink and I'll pour it!
====
71
This is taking longer than I thought.
====
72
Why am I cursed with such a task?
====
73
Seems this is all I ever do.
====
134
Ha ha ha! Wait...I don't get it.
====
434
This one likes crime. The hours are good and you get to travel.
====
435
He sang like a bird after I put one through his knee.
====
436
I like crime. The hours are good and you get to travel.
====
464
This one will recite the invocation.
====
465
I will recite the invocation.
====
466
A sacrifice must be made at midnight.
====
479
This one will recite the invocation.
====
480
I will recite the invocation.
====
481
A sacrifice must be made at midnight.
====
14
You'd better not be another bother.
====
134
You don't impress me. *I* impress me.
====
135
Is it true what they say about the size of a Nord's...ego?
====
136
I *have* to drink this much, or I'll dry out.
====
368
Need to lighten your load?
====
434
Rule number one: Nothing is too small to steal.
====
435
I say hang him. Let him twist in the wind.
====
436
Rule number one: Nothing is too small to steal.
====
464
Do we control the Daedra, or do they control us?
====
465
Daedric masters who speak in riddles, preserve your dominion over us.
====
466
Do we control the Daedra, or do they control us?
====
479
We serve the master, Molag Bal.
====
481
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
200
For the love of...please help me!
====
1660
Would the Mages Guild be interested in this?
====
3499
Would you like a bottle of jagga?
====
3893
Give a Bone to the Tracker Wolf
====
3916
I have the snake meat you wanted.
====
3924
Would the Mages Guild be interested in this?
====
3929
I found this root charm on a deceased wyress in the Dresan Ruins.
====
3930
I was told this root charm was precious to you. I've come to return it.
====
3947
I found this deed to the Gaudet Farms, and I've come to return it.
====
3982
I found this locket with your name engraved on it.
====
4281
These <<1>> are a gift from <<2>>.
====
4283
This <<1>> is a gift from <<2>>.
====
4497
Here's Skull-Cracker's head!
====
5881
I wish to trade my tokens for the Chausses of Hammerdeath.
====
5882
I wish to trade my tokens for the Breastplate of Hammerdeath.
====
5883
I wish to trade my tokens for the Wrath of Hammerdeath.
====
6302
Here are your clannfear claws.
====
6485
I've collected the Sigil Stones.
====
6518
Here are your trophy heads.
====
6685
I have several citations. Is this enough?
====
6695
I have completed enough contracts to earn a citation.
====
7160
I've taught the Reachmen a lesson.
====
7239
I've collected the signet rings.
====
7360
I brought you these flowers.
====
7369
I brought you this pudding.
====
7370
I brought you this troll tooth.
====
8007
I've reclaimed the Guild's valuables.
====
8075
I've brought your medicine.
====
8327
I've collected the voucher.
====
8345
I've collected your tokens.
====
8408
I've collected the first mate's piece of the map.
====
8426
I've completed the bounty contract.
====
8446
I've reclaimed the Guild's valuables.
====
8670
I claim the title of Grand Gladiator.
====
9384
I have the green maple. Now what?
====
9390
I have the planed green maple.
====
9393
I have the oxidized copper ingot.
====
9396
I have the cured thin leather.
====
9406
I have the smokey garnets.
====
9408
I have polished the smoky garnet.
====
10469
I collected these for you. Maybe it's time for you to part company with His Lordship.
====
10470
I believe you were asking for some <<1>>. I decided to give them to you myself.
====
11091
I have already made an apprentice shield.
====
11092
I have crafted the shield.
====
11099
I have a polished smoky hrotanda.
====
11344
I have the cured thin leather.
====
12606
Give the object to the captain
====
14656
I've made an ingot, Henrik.
====
14711
You look like a Foozle man to me.
====
14712
I have decided to give you the woozle!
====
14904
I have a polished smoky hrotanda.
====
26864
Yes, and I have something for you.
====
37005
This writ is from the Queen herself.
====
44243
<Place the goods within the crate.>
====
45094
I have the bow right here.
====
45109
I have the maple right here.
====
45111
You were right, it was easy.
====
45113
This should be enough iron ore.
====
45130
I'm done. The refining process was simple.
====
45131
I have the gloves right here.
====
45137
Form accomplished. I have the glyph here.
====
45141
Ingredients located. Have them right here.
====
45143
The ingredients were a good blend. I have the potion here.
====
45146
I'm ready to try. I have them right here.
====
47260
<Place the goods within the crate.>
====
47269
<Place the completed contract within the dead drop.>
====
47280
<Place the goods within the crate.>
====
47740
Here you go! Don't use them all at once!
====
48370
I have the "special" delivery you requested.
====
48951
I have the ingredients you requested.
====
50641
I've returned with proof that my target is dead.
====
51001
I've returned with proof that the <<1>> is dead.
====
51002
I've returned with proof that <<1>> is dead.
====
51005
I've returned with proof that the <<1>> is dead.
====
51006
I've returned with proof that <<1>> is dead.
====
51061
I've returned with proof that the <<1>> is dead.
====
51062
I've returned with proof that <<1>> is dead.
====
51065
I've returned with proof that the <<1>> is dead.
====
51066
I've returned with proof that <<1>> is dead.
====
51121
I've returned with proof that the <<1>> is dead.
====
51122
I've returned with proof that <<1>> is dead.
====
51125
I've returned with proof that the <<1>> is dead.
====
51126
I've returned with proof that <<1>> is dead.
====
51361
I've returned with proof that the <<1>> is dead.
====
51362
I've returned with proof that <<1>> is dead.
====
51365
I've returned with proof that the <<1>> is dead.
====
51366
I've returned with proof that <<1>> is dead.
====
51421
I've returned with proof that the <<1>> is dead.
====
51422
I've returned with proof that <<1>> is dead.
====
51425
I've returned with proof that the <<1>> is dead.
====
51426
I've returned with proof that <<1>> is dead.
====
51481
I've returned with proof that the <<1>> is dead.
====
51482
I've returned with proof that <<1>> is dead.
====
51485
I've returned with proof that the <<1>> is dead.
====
51486
I've returned with proof that <<1>> is dead.
====
52966
I've brought a river betty for the Festival of Fish.
====
52967
I've brought a salmon for the Festival of Fish.
====
52968
I've brought a longfin for the Festival of Fish.
====
50
A few coins would suffice.
====
65
I wish *I* was off adventuring.
====
101
A grave miscarriage of justice!
====
102
Don't you know I'm innocent?
====
104
A grave miscarriage of justice!
====
105
Don't you know I'm innocent?
====
107
A grave miscarriage of justice!
====
108
Don't you know I'm innocent?
====
110
A grave miscarriage of justice!
====
111
Don't you know I'm innocent?
====
113
A grave miscarriage of justice!
====
114
Don't you know I'm innocent?
====
137
Going to stay longer this time?
====
139
Care to join me for another?
====
140
Going to stay longer this time?
====
142
Care to join me for another?
====
145
I'll chop your head clean off.
====
176
These double shifts are killing me.
====
177
After all's said and done, more's said than done.
====
178
That captain's got me seeing cat-men in every shadow.
====
203
I'm glad you're back. I grow weak.
====
254
I hardly remember what hope feels like.
====
256
I should drown my troubles in mead.
====
257
I hardly remember what hope feels like.
====
259
I should drown my troubles in mead.
====
260
I hardly remember what hope feels like.
====
262
I should drown my troubles in mead.
====
263
I hardly remember what hope feels like.
====
265
I should drown my troubles in mead.
====
266
I hardly remember what hope feels like.
====
268
I should drown my troubles in mead.
====
290
I'm glad you're back. I grow weak.
====
365
Anything I can do for you?
====
436
I eat well and stay fit, but I'll die anyway.
====
572
Is there something you'd rather be doing?
====
575
Hang on...I'll be with you in a moment.
====
577
Go on...it's not as bad as it looks.
====
578
I'd rather not go through that again.
====
581
I'm unworthy of your generosity.
====
65
Take pride in your work, I always say.
====
71
This is taking longer than I'd planned.
====
74
Take pride in your work, I always say.
====
80
I thought I'd been abandoned.
====
128
I hope you've come to drink!
====
129
I know what you need...a drink!
====
130
I'd share but...I don't want to.
====
131
I hope you've come to drink!
====
132
I know what you need...a drink!
====
133
I'd share but...I don't want to.
====
134
I hope you've come to drink!
====
135
I know what you need...a drink!
====
136
I'd share but...I don't want to.
====
176
It's been weeks since I've seen action.
====
177
Expect the worst, and you can only be pleasantly surprised.
====
178
Those Elves and their magic. They give me the shivers.
====
200
How long can I last like this?
====
205
Welcome back! I'm...no better.
====
209
How can anything hurt so badly?
====
211
How...how bad does it look?
====
212
How can anything hurt so badly?
====
214
How...how bad does it look?
====
281
How long can I last like this?
====
292
Welcome back! I'm...no better.
====
380
Finest quality merchandise!
====
434
Bah. Morality is a fool's game.
====
435
He hears voices in his head. Don't worry, they're good people.
====
436
Wasting time is an important part of life!
====
449
Bah. Morality is a fool's game.
====
450
He hears voices in his head. Don't worry, they're good people.
====
451
Wasting time is an important part of life!
====
464
Bah. Morality is a fool's game.
====
465
He hears voices in his head. Don't worry, they're good people.
====
466
Wasting time is an important part of life!
====
479
Bah. Morality is a fool's game.
====
480
He hears voices in his head. Don't worry, they're good people.
====
481
Wasting time is an important part of life!
====
575
I'm wounded! I'm...down...
====
580
Well that was certainly fun.
====
594
Your gold, or your life's breath.
====
20
Watch it...I am of a foul temper.
====
21
If it's not worth my time, keep moving.
====
22
You've got a lot of nerve, bothering me...
====
23
Watch it...I am of a foul temper.
====
24
If it's not worth my time, keep moving.
====
25
You've got a lot of nerve, bothering me...
====
32
Still among the living, I see!
====
71
Again. And again. And again.
====
72
At least I'm getting something done.
====
73
A little help here would be nice.
====
89
Still among the living, I see.
====
92
If only somebody would come...
====
94
If someone would only help...
====
101
The injustice of it all...
====
125
Still among the living, I see!
====
128
This is the life, isn't it?
====
129
You should buy me a drink, I think.
====
131
This is the life, isn't it?
====
132
You should buy me a drink, I think.
====
134
This is the life, isn't it?
====
135
You should buy me a drink, I think.
====
155
Still among the living, I see.
====
176
I grow tired of whining travelers.
====
177
Safe roads, soft beds and full flagons to you!
====
178
Foolish talk makes me grumpy. You won't like me when I'm grumpy.
====
182
Still among the living, I see.
====
197
If only somebody would come...
====
199
If someone would only help...
====
236
Still among the living, I see!
====
335
Still among the living, I see.
====
350
Still among the living, I see!
====
380
Quality and variety! Come see for yourself!
====
416
Still among the living, I see.
====
436
You can't be too careful when you're picking your enemies.
====
575
There were...too many of them!
====
14
Watch it...I am of a foul temper.
====
15
If it's not worth my time, keep moving.
====
16
You've got a lot of nerve, bothering me...
====
17
Watch it...I am of a foul temper.
====
18
If it's not worth my time, keep moving.
====
19
You've got a lot of nerve, bothering me...
====
22
On top of it all...here *you* are.
====
35
Trust me to hold your assets.
====
36
Help you with that coin pouch?
====
47
Here is an oasis of drink!
====
49
By the mug or by the pitcher?
====
65
This is taking longer than I'd planned.
====
71
Nothing to do but keep at it.
====
72
I'll be at this again tomorrow.
====
73
I'm never going to be finished.
====
74
This is taking longer than I'd planned.
====
94
Will no one come to my aid?
====
101
Will no one believe my story?
====
102
Why won't anybody believe me?
====
103
You can't keep me like this!
====
104
Will no one believe my story?
====
105
Why won't anybody believe me?
====
106
You can't keep me like this!
====
107
Will no one believe my story?
====
108
Why won't anybody believe me?
====
109
You can't keep me like this!
====
110
Will no one believe my story?
====
111
Why won't anybody believe me?
====
112
You can't keep me like this!
====
113
Will no one believe my story?
====
114
Why won't anybody believe me?
====
115
You can't keep me like this!
====
134
You look like fun. Are you fun?
====
135
One more, and I'll be dancing!
====
136
This ale is terrible. More!
====
199
Will no one come to my aid?
====
353
Listen to the voice of experience.
====
354
I've got the experience you need.
====
355
Let's sharpen those skills, shall we?
====
434
Keep it down. You'll wake the dead!
====
436
I can't remember her name. The pretty one with the beard.
====
449
Keep it down. You'll wake the dead!
====
451
I can't remember her name. The pretty one with the beard.
====
464
Keep it down. You'll wake the dead!
====
466
I can't remember her name. The pretty one with the beard.
====
479
Keep it down. You'll wake the dead!
====
481
I can't remember her name. The pretty one with the beard.
====
16
On top of it all...here *you* are.
====
22
You'd better not be bringing more trouble.
====
48
You look like you could use a drink.
====
49
Shor's bones! Have a drink!
====
71
Why do *I* have to do this?
====
73
What is the point of this?
====
134
Has anybody seen my husband?
====
135
I lost it somewhere...along with my dignity, ha ha!
====
136
How did I get here...and where am I?
====
353
There's much I can teach you.
====
368
It costs you nothing to look.
====
434
Cities are like cats. They reveal themselves at night.
====
435
I drew a map in the dirt. Not my fault someone trod on it.
====
436
Cities are like cats. They reveal themselves at night.
====
464
Bring me a hollowed-out skull.
====
465
Take the goblet of blood, and drink deep.
====
466
Bring me a hollowed-out skull.
====
480
Take the goblet of blood, and drink deep.
====
481
Bring me a hollowed-out skull.
====
16
You'd better not be bringing more trouble.
====
135
Oh, so now *I'm* the drunken fool.
====
136
Not if you were the last Nord in Tamriel.
====
368
That coin-pouch getting heavy?
====
434
The real bandits around here are the tax collectors.
====
435
Our next job better bring a lot of gold.
====
436
The real bandits around here are the tax collectors.
====
464
The altar must be cleansed before the Daedra can be summoned.
====
466
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
479
We honor the name of Coldharbour, the realm of our master.
====
481
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
200
If only somebody would come...
====
202
If someone would only help...
====
202
Will no one come to my aid?
====
50
Can you lend a helping hand?
====
65
I'm in the middle of something.
====
101
Can't you see I'm innocent?
====
102
I didn't do anything wrong!
====
104
Can't you see I'm innocent?
====
105
I didn't do anything wrong!
====
107
Can't you see I'm innocent?
====
108
I didn't do anything wrong!
====
110
Can't you see I'm innocent?
====
111
I didn't do anything wrong!
====
113
Can't you see I'm innocent?
====
114
I didn't do anything wrong!
====
129
Here's the thing. I...I forget the thing.
====
130
Hail! Wait...do I know you?
====
132
Here's the thing. I...I forget the thing.
====
133
Hail! Wait...do I know you?
====
135
Here's the thing. I...I forget the thing.
====
136
Hail! Wait...do I know you?
====
137
I know you from somewhere...
====
139
Had a few while you were gone.
====
140
I know you from somewhere...
====
142
Had a few while you were gone.
====
143
Let's see what you're made of!
====
176
Nice weaponry...but do you know how to use it?
====
177
That's a fine weapon you've got there.
====
178
Break the law, I break your skull. Got it?
====
203
I'm so grateful you've returned.
====
205
I'm still alive...for the moment.
====
206
I'm so grateful you've returned.
====
208
I'm still alive...for the moment.
====
254
My sadness is...unbearable.
====
290
I'm so grateful you've returned.
====
292
I'm still alive...for the moment.
====
293
I'm so grateful you've returned.
====
295
I'm still alive...for the moment.
====
359
Hello again. Welcome back!
====
386
Do you know where you're going?
====
394
Don't give us any trouble.
====
434
Ha! That's not a stew pot, it's my laundry!
====
436
She's crazier than a cat on skooma.
====
449
Ha! That's not a stew pot, it's my laundry!
====
451
She's crazier than a cat on skooma.
====
464
Ha! That's not a stew pot, it's my laundry!
====
466
She's crazier than a cat on skooma.
====
479
Ha! That's not a stew pot, it's my laundry!
====
481
She's crazier than a cat on skooma.
====
578
I'm well enough to carry on.
====
580
It'll take a lot more than that to kill me.
====
582
Your kindness is appreciated.
====
589
Ysgramor, give me strength!
====
593
Let me relieve you of the burden of wealth.
====
594
Let's have it.  All of it.
====
35
How may I be of assistance?
====
65
You've caught me at a busy time.
====
103
Just wait until I am free...
====
128
I'm not drunk, I'm just drinking.
====
129
Just when I needed some company!
====
130
Just one more. And another after that.
====
131
I'm not drunk, I'm just drinking.
====
132
Just when I needed some company!
====
133
Just one more. And another after that.
====
134
I'm not drunk, I'm just drinking.
====
135
Just when I needed some company!
====
136
Just one more. And another after that.
====
139
You return! Drink with me!
====
143
You think yourself worthy?
====
145
Well, what do we have here?
====
176
You look like trouble. Are you...trouble?
====
177
I bet where you go, trouble follows.
====
178
Stand and march, stand and march. When do we see action?
====
203
You're back! I didn't think I'd make it.
====
205
You're back! I feared I wouldn't last.
====
206
You're back! I didn't think I'd make it.
====
208
You're back! I feared I wouldn't last.
====
209
I'll make it. Don't you worry.
====
211
I'm hurt. Can you help me?
====
212
I'll make it. Don't you worry.
====
214
I'm hurt. Can you help me?
====
278
How may I be of assistance?
====
290
You're back! I didn't think I'd make it.
====
292
You're back! I feared I wouldn't last.
====
293
You're back! I didn't think I'd make it.
====
295
You're back! I feared I wouldn't last.
====
353
How may I be of assistance?
====
386
You're going the wrong way!
====
392
We don't care for troublemakers here.
====
434
He goes to the city for the pickpockets. He enjoys the attention.
====
575
I'm...going to need a minute...
====
576
I'm wounded...but I'll be alright.
====
580
Well that's going to leave a scar.
====
593
Your purse, if you please.
====
595
Your gold or your life. Or maybe both.
====
20
Are you going to add to my problems?
====
35
Your custom is welcome here!
====
36
You've come to the right place!
====
47
Your custom is welcome here!
====
48
You've come to the right place!
====
50
I just need a coin or two.
====
71
I was meant for better than this.
====
72
Feels like I've been at this forever.
====
73
I should sleep like a log tonight.
====
94
Oh please...somebody come!
====
102
Listen to me! Hear me out!
====
103
Someone will pay for this.
====
105
Listen to me! Hear me out!
====
106
Someone will pay for this.
====
108
Listen to me! Hear me out!
====
109
Someone will pay for this.
====
111
Listen to me! Hear me out!
====
112
Someone will pay for this.
====
114
Listen to me! Hear me out!
====
115
Someone will pay for this.
====
128
You know, I hate to drink alone.
====
129
You're not cutting me off, are you?
====
131
You know, I hate to drink alone.
====
132
You're not cutting me off, are you?
====
134
You know, I hate to drink alone.
====
135
You're not cutting me off, are you?
====
176
You look like you've seen your share of battle.
====
177
You look like you can handle yourself just fine.
====
178
I haven't killed anybody in weeks. I'll shall have to remedy that.
====
199
Oh please...somebody come!
====
209
Wounded badly...losing strength...
====
278
Your custom is welcome here!
====
279
You've come to the right place!
====
353
Your custom is welcome here!
====
354
You've come to the right place!
====
368
Your custom is welcome here!
====
369
You've come to the right place!
====
371
Your custom is welcome here!
====
372
You've come to the right place!
====
374
Your custom is welcome here!
====
375
You've come to the right place!
====
377
Your custom is welcome here!
====
378
You've come to the right place!
====
380
Selling! Buying! Trading! Right here!
====
434
What is that terrible smell?
====
435
I never tell the truth to those unworthy of it.
====
436
Did you meet the new commander?
====
449
What is that terrible smell?
====
450
I never tell the truth to those unworthy of it.
====
451
Did you meet the new commander?
====
464
What is that terrible smell?
====
465
I never tell the truth to those unworthy of it.
====
466
Did you meet the new commander?
====
479
What is that terrible smell?
====
480
I never tell the truth to those unworthy of it.
====
481
Did you meet the new commander?
====
575
You'll have to make do with out me...
====
576
You must carry on without me...
====
14
Are you going to add to my problems?
====
20
I hope you're not bringing more trouble.
====
32
You're getting quite a reputation!
====
37
You've brought your loot to the right place.
====
44
You're getting quite a reputation!
====
48
Tried our local spirits yet?
====
49
Fighting's thirsty work, eh?
====
71
This is becoming tiresome.
====
72
It's always the same, day after day.
====
73
I've had just about enough of this.
====
89
You're getting quite a reputation.
====
101
You must see that I don't belong here.
====
125
You're getting quite a reputation!
====
134
You've a filthy mind, you have!
====
135
The little one ran off with my purse!
====
136
Too much? I haven't had enough!
====
155
You're getting quite a reputation.
====
236
You're getting quite a reputation!
====
254
What hope is there for me?
====
275
You're getting quite a reputation!
====
335
You're getting quite a reputation.
====
350
You're getting quite a reputation!
====
353
Listen well, I can teach you.
====
354
Let me help you better yourself.
====
355
Listen up and learn something.
====
365
Where will your journeys take you?
====
368
Can I interest you in something?
====
416
You're getting quite a reputation.
====
434
Only the dead will see an end to this war.
====
435
Sometimes a little lie saves a ton of explanation.
====
436
Ysmir's beard! What is that terrible smell?
====
449
Only the dead will see an end to this war.
====
450
Sometimes a little lie saves a ton of explanation.
====
451
Ysmir's beard! What is that terrible smell?
====
464
Only the dead will see an end to this war.
====
465
Sometimes a little lie saves a ton of explanation.
====
466
Ysmir's beard! What is that terrible smell?
====
479
Only the dead will see an end to this war.
====
480
Sometimes a little lie saves a ton of explanation.
====
481
Ysmir's beard! What is that terrible smell?
====
14
I hope you're not bringing more trouble.
====
20
You're going to brave my wrath?
====
21
You do *not* want to cross me.
====
23
You're going to brave my wrath?
====
24
You do *not* want to cross me.
====
48
You name it, I'll pour it.
====
72
Two steps forward, two steps back.
====
134
You have any idea how to remove bloodstains?
====
135
Have you heard the one about the spriggan?
====
136
I can still remember. I'd better have another.
====
434
A little knowledge is a dangerous thing.
====
435
I killed him. Got tired of hearing him sob like a baby.
====
436
A little knowledge is a dangerous thing.
====
464
The incense must remain burning at all times.
====
465
Recite the incantation thrice, then kneel.
====
466
Prepare the sacrifice. It is time!
====
479
The incense must remain burning at all times.
====
480
Recite the incantation thrice, then kneel.
====
481
Prepare the sacrifice. It is time!
====
14
You're going to brave my wrath?
====
15
You do *not* want to cross me.
====
17
You're going to brave my wrath?
====
18
You do *not* want to cross me.
====
134
What's with the horns on the helmets?
====
135
I can't possibly be drunk! I've only had...uh...oh.
====
136
Sometimes I just wish for peace...ha ha ha! Just kidding!
====
434
You have to be quick, and you have to be able, or you'll be dead.
====
435
We were about to call it a night, when that idiot drove his horse off a bridge.
====
436
You have to be quick, and you have to be able, or you'll be dead.
====
464
We summon and control you, Daedra. Obey us.
====
466
Dremora can only be controlled through complex oaths and contracts.
====
479
In the name of Molag Bal, we serve.
====
481
Coldharbour beckons, Nirn obeys.
====
202
Oh please...somebody come!
====
50
A coin to mention you in my prayers?
====
52
I bet you could spare a coin.
====
53
A coin to mention you in my prayers?
====
55
I bet you could spare a coin.
====
56
A coin to mention you in my prayers?
====
58
I bet you could spare a coin.
====
59
A coin to mention you in my prayers?
====
61
I bet you could spare a coin.
====
62
A coin to mention you in my prayers?
====
64
I bet you could spare a coin.
====
65
<sigh> Another distraction.
====
71
<sigh> I could use a break.
====
74
<sigh> Another distraction.
====
101
It was...that other woman!
====
128
Am I attractive? Be honest.
====
129
Do you find me attractive?
====
131
Am I attractive? Be honest.
====
132
Do you find me attractive?
====
134
Am I attractive? Be honest.
====
135
Do you find me attractive?
====
138
I drank yours while you were gone. Sorry.
====
139
Hey! Get a drink, you're behind.
====
141
I drank yours while you were gone. Sorry.
====
142
Hey! Get a drink, you're behind.
====
145
Am I supposed to be scared?
====
176
Do I look like an information broker?
====
177
You're not staring at me...are you?
====
178
Any Daggers come around here, they'll get a taste of the axe.
====
203
It's good you're back. I'm...declining.
====
204
You're back! Thank Stendarr!
====
206
It's good you're back. I'm...declining.
====
207
You're back! Thank Stendarr!
====
256
Death begins to look good.
====
290
It's good you're back. I'm...declining.
====
291
You're back! Thank Stendarr!
====
293
It's good you're back. I'm...declining.
====
294
You're back! Thank Stendarr!
====
381
Buy local! Get your goods here!
====
393
We'll have no disturbances here.
====
394
No fighting or spitting, got it?
====
434
That was an unwelcome surprise.
====
435
Quiet, you beef-witted louts!
====
449
That was an unwelcome surprise.
====
450
Quiet, you beef-witted louts!
====
464
That was an unwelcome surprise.
====
465
Quiet, you beef-witted louts!
====
479
That was an unwelcome surprise.
====
480
Quiet, you beef-witted louts!
====
576
Don't count me out just yet.
====
578
Alright...I'm with you now!
====
591
May the Eight protect you.
====
593
Fortune does not favor you today.
====
594
Care to make a donation? I insist.
====
595
Cough it up. The lot of it.
====
35
Anything I can do for you?
====
65
I've little time for talk.
====
71
So much to do, so little time.
====
74
I've little time for talk.
====
102
I didn't do it, I tell you!
====
144
Let's see what you've got!
====
176
I'm so tired of answering dumb questions.
====
177
I'm not exactly known for my patience.
====
178
Keep your eyes open. The Daggers like sneak attacks.
====
211
I hope I get a good scar from this.
====
278
Anything I can do for you?
====
380
Come! Do your trading here!
====
392
Keep those weapons sheathed.
====
434
Nine times out of ten, the cynics are right.
====
435
Isn't the best defense always a good attack?
====
436
I cannot complain, but that does not seem to stop me.
====
449
Nine times out of ten, the cynics are right.
====
450
Isn't the best defense always a good attack?
====
451
I cannot complain, but that does not seem to stop me.
====
464
Nine times out of ten, the cynics are right.
====
465
Isn't the best defense always a good attack?
====
466
I cannot complain, but that does not seem to stop me.
====
479
Nine times out of ten, the cynics are right.
====
480
Isn't the best defense always a good attack?
====
481
I cannot complain, but that does not seem to stop me.
====
576
Go on...I'll pull through.
====
578
Oblivion hasn't claimed me yet!
====
593
Let's have a look in that purse, shall we?
====
594
Lets see what you've got there.
====
2
I've never known fear like this.
====
20
Do you really wish to interrupt* me?
====
21
You wish to suffer my wrath?
====
22
I'm mad enough to bite iron!
====
23
Do you really wish to interrupt* me?
====
24
You wish to suffer my wrath?
====
25
I'm mad enough to bite iron!
====
36
Something I can do for you?
====
65
<sigh> I could use a break.
====
71
Always there seems more to do.
====
72
Divines, there's a lot to do.
====
73
Good thing I never complain.
====
74
<sigh> I could use a break.
====
101
Look into my eyes...I'm innocent!
====
102
Just hear my side of the story!
====
104
Look into my eyes...I'm innocent!
====
105
Just hear my side of the story!
====
107
Look into my eyes...I'm innocent!
====
108
Just hear my side of the story!
====
110
Look into my eyes...I'm innocent!
====
111
Just hear my side of the story!
====
113
Look into my eyes...I'm innocent!
====
114
Just hear my side of the story!
====
128
I've never...felt so happy...
====
176
I'm so tired of rumormongers. Keep walking.
====
177
My temper is short and my blade is long. So watch it.
====
178
Strangers are about. Be alert, and keep your hand on your sweetroll.
====
209
I'm injured! How it hurts...
====
279
Something I can do for you?
====
434
He's not the sharpest arrow in the quiver.
====
436
Gold may be the root of evil, but we all need roots.
====
449
He's not the sharpest arrow in the quiver.
====
451
Gold may be the root of evil, but we all need roots.
====
464
He's not the sharpest arrow in the quiver.
====
466
Gold may be the root of evil, but we all need roots.
====
479
He's not the sharpest arrow in the quiver.
====
481
Gold may be the root of evil, but we all need roots.
====
577
I'm hurt...but I've seen worse.
====
14
Do you really wish to interrupt* me?
====
15
You wish to suffer my wrath?
====
16
I'm mad enough to bite iron!
====
17
Do you really wish to interrupt* me?
====
18
You wish to suffer my wrath?
====
19
I'm mad enough to bite iron!
====
20
Can't you see that I'm furious?
====
21
Do not add to my problems.
====
23
Can't you see that I'm furious?
====
24
Do not add to my problems.
====
47
A mug of the local favorite, perhaps?
====
49
Ah! I just opened a new barrel!
====
65
So much to do, so little time.
====
71
I'll just keep at it, I suppose.
====
72
I can't seem to get ahead here.
====
73
I'd rather be cracking heads.
====
74
So much to do, so little time.
====
101
This is all a horrible mistake!
====
103
Someone's going to be sorry.
====
104
This is all a horrible mistake!
====
106
Someone's going to be sorry.
====
107
This is all a horrible mistake!
====
109
Someone's going to be sorry.
====
110
This is all a horrible mistake!
====
112
Someone's going to be sorry.
====
113
This is all a horrible mistake!
====
115
Someone's going to be sorry.
====
134
I know that you know that I know that I'm drunk.
====
135
A woman could die of thrist before someone offered her a drink around here.
====
136
For Kyne's sake, don't spill it!
====
353
Do you wish to sharpen your skills?
====
354
Care to sharpen your skills?
====
355
I can show you a few tricks.
====
368
Looking for something in particular?
====
434
I can't remember her name. The pretty one.
====
435
Don't be offended. He hates everyone.
====
436
Sometimes a little lie saves a ton of explanation.
====
449
I can't remember her name. The pretty one.
====
450
Don't be offended. He hates everyone.
====
451
Sometimes a little lie saves a ton of explanation.
====
464
I can't remember her name. The pretty one.
====
465
Don't be offended. He hates everyone.
====
466
Sometimes a little lie saves a ton of explanation.
====
479
I can't remember her name. The pretty one.
====
480
Don't be offended. He hates everyone.
====
481
Sometimes a little lie saves a ton of explanation.
====
14
Can't you see that I'm furious?
====
15
Do not add to my problems.
====
17
Can't you see that I'm furious?
====
18
Do not add to my problems.
====
20
I must warn you, I'm in a foul mood.
====
22
You'd better be worth my time.
====
23
I must warn you, I'm in a foul mood.
====
25
You'd better be worth my time.
====
47
If you're in need of drink, just say the word!
====
50
Please! I was once like you!
====
73
This is never going to end, is it.
====
134
Funniest thing I ever heard!
====
135
Good thing there's no dragons around.
====
136
Stand back and let me show you how it's done!
====
355
Skills getting a little rusty?
====
434
I broke six lock picks opening an empty chest.
====
435
Failure is success if you learn from it.
====
436
I broke six lock picks opening an empty chest.
====
464
The blood must be fresh, or the ritual will fail.
====
465
I invite the forces of darkness to bestow their power upon me!
====
466
The ritual needs fresh blood!
====
479
The blood must be fresh, or the ritual will fail.
====
480
I invite the forces of darkness to bestow their power upon me!
====
481
The ritual needs fresh blood!
====
14
I must warn you, I'm in a foul mood.
====
16
You'd better be worth my time.
====
17
I must warn you, I'm in a foul mood.
====
19
You'd better be worth my time.
====
134
This might just be the drink talking, but...<hic>
====
135
I'll take one if you're buying.
====
434
One weapon is never enough in this line of work.
====
435
I mostly kill people who kill people, cause killing is wrong.
====
436
One weapon is never enough in this line of work.
====
464
Through this ritual, we bind you to us, Daedric servant.
====
466
What Daedra serves this Prince? Reveal yourself!
====
479
Molag Bal, master of domination, spread the seeds of strife and discord in these mortal realms.
====
481
Harvest our unworthy souls, God of Schemes.
====
51
Please! I was once like you, you know.
====
65
I have little time to waste.
====
71
Doesn't seem like I'm getting much done here.
====
74
I have little time to waste.
====
101
You've got the wrong woman!
====
137
Hey! A toast to your return!
====
138
We have to stop meeting like this.
====
139
I've forgotten your name. And mine.
====
140
Hey! A toast to your return!
====
141
We have to stop meeting like this.
====
142
I've forgotten your name. And mine.
====
176
I've not seen you before, have I?
====
177
Arkay's beard, it's been a long day.
====
178
Haven't heard a good song since I got here.
====
200
The flesh fails me at last...
====
202
Someone bring me a bucket!
====
203
Glad to see you...while I still can.
====
205
I wasn't sure I'd live to see your return.
====
206
Glad to see you...while I still can.
====
208
I wasn't sure I'd live to see your return.
====
255
Fate does not smile upon me.
====
281
The flesh fails me at last...
====
283
Someone bring me a bucket!
====
284
The flesh fails me at last...
====
286
Someone bring me a bucket!
====
287
The flesh fails me at last...
====
289
Someone bring me a bucket!
====
290
Glad to see you...while I still can.
====
292
I wasn't sure I'd live to see your return.
====
293
Glad to see you...while I still can.
====
295
I wasn't sure I'd live to see your return.
====
341
I can't believe it...free!
====
381
I've a fine selection to choose from!
====
386
Check your heading, friend...
====
393
You'd do well to keep quiet.
====
394
You start trouble, I'll finish it.
====
434
They are traitors to the memory of Aldmeris.
====
435
Mara's bosom, he's a dull one!
====
436
What in the nine holds...?
====
449
They are traitors to the memory of Aldmeris.
====
450
Mara's bosom, he's a dull one!
====
451
What in the nine holds...?
====
464
They are traitors to the memory of Aldmeris.
====
465
Mara's bosom, he's a dull one!
====
466
What in the nine holds...?
====
479
They are traitors to the memory of Aldmeris.
====
480
Mara's bosom, he's a dull one!
====
481
What in the nine holds...?
====
579
I told you I'd pull through.
====
580
I'm feeling strong enough now.
====
583
Your kindness will not be forgotten.
====
589
Ysgramor, give me strength!
====
590
Honor and praise be yours.
====
593
I must insist on a charitable contribution.
====
594
Give me your gold, and be quick about it.
====
2
I don't want any more trouble...
====
35
Customers are always welcome!
====
36
Anything I can do for you?
====
47
Customers are always welcome!
====
48
Anything I can do for you?
====
71
There's always more to do.
====
80
I feared no one would come.
====
129
I forgot what I'm drinking to.
====
130
I don't know you. Do I know you?
====
132
I forgot what I'm drinking to.
====
133
I don't know you. Do I know you?
====
135
I forgot what I'm drinking to.
====
136
I don't know you. Do I know you?
====
137
Started without you. Sorry.
====
139
It's you! I always liked you.
====
140
Started without you. Sorry.
====
142
It's you! I always liked you.
====
176
It's a fine day for staying out of trouble.
====
177
I've been at my post for so long, I can barely stand.
====
178
I lost ten pairs of boots in Shadowfen - four to mud, the rest to rot.
====
200
Don't think...I'm going to make it.
====
211
Can you do anything to help me?
====
278
Customers are always welcome!
====
279
Anything I can do for you?
====
281
Don't think...I'm going to make it.
====
353
Customers are always welcome!
====
354
Anything I can do for you?
====
368
Customers are always welcome!
====
369
Anything I can do for you?
====
371
Customers are always welcome!
====
372
Anything I can do for you?
====
374
Customers are always welcome!
====
375
Anything I can do for you?
====
377
Customers are always welcome!
====
378
Anything I can do for you?
====
386
This doesn't look right...
====
394
Let's not have any trouble.
====
434
I seem to be making a lot of enemies lately.
====
436
I always forgive my enemies, but I remember their names.
====
449
I seem to be making a lot of enemies lately.
====
451
I always forgive my enemies, but I remember their names.
====
464
I seem to be making a lot of enemies lately.
====
466
I always forgive my enemies, but I remember their names.
====
479
I seem to be making a lot of enemies lately.
====
481
I always forgive my enemies, but I remember their names.
====
575
I'm sorry...I've failed you...
====
577
I'll be back in the fight...soon...
====
580
They'll have to do better than that!
====
593
Luck is not with you this day.
====
594
Your coin purse calls to me.
====
20
I am not in the mood for annoyances.
====
22
Troll's blood! I've had it!
====
23
I am not in the mood for annoyances.
====
25
Troll's blood! I've had it!
====
65
Doesn't seem like I'm getting much done here.
====
71
A brief rest, that's all I ask.
====
74
Doesn't seem like I'm getting much done here.
====
94
For the love of...please help me!
====
101
My captivity is undeserved.
====
130
Some drink to forget. I drink to remember!
====
176
Keep your nose clean and you'll have no trouble with me.
====
177
A little less drilling and a little more action would be nice.
====
178
Should've joined the army instead of the guards. More loot.
====
199
For the love of...please help me!
====
209
It'll take more than this to kill me.
====
211
Just tell me I'll pull through.
====
212
It'll take more than this to kill me.
====
214
Just tell me I'll pull through.
====
380
Only the finest merchandise!
====
434
Hey, what's a little extortion among friends?
====
435
Nothing is certain until it happens.
====
436
If we do not end this war, it will end us.
====
449
Hey, what's a little extortion among friends?
====
450
Nothing is certain until it happens.
====
451
If we do not end this war, it will end us.
====
464
Hey, what's a little extortion among friends?
====
465
Nothing is certain until it happens.
====
466
If we do not end this war, it will end us.
====
479
Hey, what's a little extortion among friends?
====
480
Nothing is certain until it happens.
====
481
If we do not end this war, it will end us.
====
575
My wounds...I cannot fight...
====
576
Let me...catch my breath...
====
14
I am not in the mood for annoyances.
====
16
Troll's blood! I've had it!
====
17
I am not in the mood for annoyances.
====
19
Troll's blood! I've had it!
====
22
I don't have time for fools.
====
35
Seeking a haven for your assets?
====
36
Complete financial services!
====
65
There's always more to do.
====
71
It's true, no rest for the weary.
====
72
I don't think I'll ever be done.
====
73
I'll be at this until I drop.
====
74
There's always more to do.
====
101
Why won't anyone listen to me?
====
102
This is all just a big misunderstanding!
====
104
Why won't anyone listen to me?
====
105
This is all just a big misunderstanding!
====
107
Why won't anyone listen to me?
====
108
This is all just a big misunderstanding!
====
110
Why won't anyone listen to me?
====
111
This is all just a big misunderstanding!
====
113
Why won't anyone listen to me?
====
114
This is all just a big misunderstanding!
====
134
Stand back...I've got some flirting to do!
====
135
Have some water...and sit down before you fall down.
====
136
Sssh...I've got a secret. I'm drunk.
====
200
Just...keep...breathing...
====
254
Things have never looked worse.
====
281
Just...keep...breathing...
====
353
I can show you many things.
====
354
I could teach you a thing or two.
====
355
I could show you a thing or two.
====
362
Where've you been, stranger?
====
368
Why not buy yourself something?
====
370
Do not die with unspent gold.
====
371
Why not buy yourself something?
====
373
Do not die with unspent gold.
====
374
Why not buy yourself something?
====
376
Do not die with unspent gold.
====
377
Why not buy yourself something?
====
379
Do not die with unspent gold.
====
436
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
16
I don't have time for fools.
====
22
You'd better not be another bother.
====
47
Might I pour you one of our many fine beverages?
====
49
Let's put some mead in your blood.
====
71
Why am I cursed with such a task?
====
72
Seems this is all I ever do.
====
73
This is taking longer than I thought.
====
134
Ugh...you smell like an Orc.
====
136
Ha ha ha! Wait...I don't get it.
====
354
There's much I can teach you.
====
434
I like crime. The hours are good and you get to travel.
====
435
He sang like a bird after I put one through his knee.
====
436
I like crime. The hours are good and you get to travel.
====
465
A sacrifice must be made at midnight.
====
16
You'd better not be another bother.
====
134
Is it true what they say about the size of a Nord's...ego?
====
135
I...love...everybody! Except him.
====
136
You don't impress me. *I* impress me.
====
368
Need to lighten your load?
====
434
Rule number one: Nothing is too small to steal.
====
435
I say hang him. Let him twist in the wind.
====
436
Rule number one: Nothing is too small to steal.
====
464
Once the unbound Daedra is summoned, he must be forced to submit.
====
466
Daedric masters who speak in riddles, preserve your dominion over us.
====
479
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
481
We serve the master, Molag Bal.
====
202
For the love of...please help me!
====
50
A few coins would suffice.
====
65
I wish *I* was off adventuring.
====
101
A grave miscarriage of justice!
====
102
Don't you know I'm innocent?
====
104
A grave miscarriage of justice!
====
105
Don't you know I'm innocent?
====
107
A grave miscarriage of justice!
====
108
Don't you know I'm innocent?
====
110
A grave miscarriage of justice!
====
111
Don't you know I'm innocent?
====
113
A grave miscarriage of justice!
====
114
Don't you know I'm innocent?
====
137
Going to stay longer this time?
====
139
Care to join me for another?
====
140
Going to stay longer this time?
====
142
Care to join me for another?
====
145
I'll chop your head clean off.
====
176
These double shifts are killing me.
====
177
After all's said and done, more's said than done.
====
178
That captain's got me seeing cat-men in every shadow.
====
203
I'm glad you're back. I grow weak.
====
254
I hardly remember what hope feels like.
====
256
I should drown my troubles in mead.
====
257
I hardly remember what hope feels like.
====
259
I should drown my troubles in mead.
====
260
I hardly remember what hope feels like.
====
262
I should drown my troubles in mead.
====
263
I hardly remember what hope feels like.
====
265
I should drown my troubles in mead.
====
266
I hardly remember what hope feels like.
====
268
I should drown my troubles in mead.
====
290
I'm glad you're back. I grow weak.
====
365
Anything I can do for you?
====
436
I eat well and stay fit, but I'll die anyway.
====
572
Is there something you'd rather be doing?
====
575
Hang on...I'll be with you in a moment.
====
577
Go on...it's not as bad as it looks.
====
578
I'd rather not go through that again.
====
581
I'm unworthy of your generosity.
====
65
Take pride in your work, I always say.
====
71
This is taking longer than I'd planned.
====
74
Take pride in your work, I always say.
====
80
I thought I'd been abandoned.
====
128
I hope you've come to drink!
====
129
I know what you need...a drink!
====
130
I'd share but...I don't want to.
====
131
I hope you've come to drink!
====
132
I know what you need...a drink!
====
133
I'd share but...I don't want to.
====
134
I hope you've come to drink!
====
135
I know what you need...a drink!
====
136
I'd share but...I don't want to.
====
176
It's been weeks since I've seen action.
====
177
Expect the worst, and you can only be pleasantly surprised.
====
178
Those Elves and their magic. They give me the shivers.
====
200
How long can I last like this?
====
205
Welcome back! I'm...no better.
====
209
How can anything hurt so badly?
====
211
How...how bad does it look?
====
212
How can anything hurt so badly?
====
214
How...how bad does it look?
====
281
How long can I last like this?
====
292
Welcome back! I'm...no better.
====
380
Finest quality merchandise!
====
434
Bah. Morality is a fool's game.
====
435
He hears voices in his head. Don't worry, they're good people.
====
436
Wasting time is an important part of life!
====
449
Bah. Morality is a fool's game.
====
450
He hears voices in his head. Don't worry, they're good people.
====
451
Wasting time is an important part of life!
====
464
Bah. Morality is a fool's game.
====
465
He hears voices in his head. Don't worry, they're good people.
====
466
Wasting time is an important part of life!
====
479
Bah. Morality is a fool's game.
====
480
He hears voices in his head. Don't worry, they're good people.
====
481
Wasting time is an important part of life!
====
575
I'm wounded! I'm...down...
====
580
Well that was certainly fun.
====
594
Your gold, or your life's breath.
====
20
Watch it...I am of a foul temper.
====
21
If it's not worth my time, keep moving.
====
22
You've got a lot of nerve, bothering me...
====
23
Watch it...I am of a foul temper.
====
24
If it's not worth my time, keep moving.
====
25
You've got a lot of nerve, bothering me...
====
32
Still among the living, I see!
====
71
Again. And again. And again.
====
72
At least I'm getting something done.
====
73
A little help here would be nice.
====
89
Still among the living, I see.
====
92
If only somebody would come...
====
94
If someone would only help...
====
101
The injustice of it all...
====
125
Still among the living, I see!
====
128
This is the life, isn't it?
====
129
You should buy me a drink, I think.
====
131
This is the life, isn't it?
====
132
You should buy me a drink, I think.
====
134
This is the life, isn't it?
====
135
You should buy me a drink, I think.
====
155
Still among the living, I see.
====
176
I grow tired of whining travelers.
====
177
Safe roads, soft beds and full flagons to you!
====
178
Foolish talk makes me grumpy. You won't like me when I'm grumpy.
====
182
Still among the living, I see.
====
197
If only somebody would come...
====
199
If someone would only help...
====
236
Still among the living, I see!
====
335
Still among the living, I see.
====
350
Still among the living, I see!
====
380
Quality and variety! Come see for yourself!
====
416
Still among the living, I see.
====
436
You can't be too careful when you're picking your enemies.
====
575
There were...too many of them!
====
14
Watch it...I am of a foul temper.
====
15
If it's not worth my time, keep moving.
====
16
You've got a lot of nerve, bothering me...
====
17
Watch it...I am of a foul temper.
====
18
If it's not worth my time, keep moving.
====
19
You've got a lot of nerve, bothering me...
====
22
On top of it all...here *you* are.
====
35
Trust me to hold your assets.
====
36
Help you with that coin pouch?
====
47
Here is an oasis of drink!
====
49
By the mug or by the pitcher?
====
65
This is taking longer than I'd planned.
====
71
Nothing to do but keep at it.
====
72
I'll be at this again tomorrow.
====
73
I'm never going to be finished.
====
74
This is taking longer than I'd planned.
====
94
Will no one come to my aid?
====
101
Will no one believe my story?
====
102
Why won't anybody believe me?
====
103
You can't keep me like this!
====
104
Will no one believe my story?
====
105
Why won't anybody believe me?
====
106
You can't keep me like this!
====
107
Will no one believe my story?
====
108
Why won't anybody believe me?
====
109
You can't keep me like this!
====
110
Will no one believe my story?
====
111
Why won't anybody believe me?
====
112
You can't keep me like this!
====
113
Will no one believe my story?
====
114
Why won't anybody believe me?
====
115
You can't keep me like this!
====
134
You look like fun. Are you fun?
====
135
One more, and I'll be dancing!
====
136
This ale is terrible. More!
====
199
Will no one come to my aid?
====
353
Listen to the voice of experience.
====
354
I've got the experience you need.
====
355
Let's sharpen those skills, shall we?
====
434
Keep it down. You'll wake the dead!
====
436
I can't remember her name. The pretty one with the beard.
====
449
Keep it down. You'll wake the dead!
====
451
I can't remember her name. The pretty one with the beard.
====
464
Keep it down. You'll wake the dead!
====
466
I can't remember her name. The pretty one with the beard.
====
479
Keep it down. You'll wake the dead!
====
481
I can't remember her name. The pretty one with the beard.
====
16
On top of it all...here *you* are.
====
22
You'd better not be bringing more trouble.
====
48
You look like you could use a drink.
====
49
Shor's bones! Have a drink!
====
71
Why do *I* have to do this?
====
73
What is the point of this?
====
134
Has anybody seen my husband?
====
135
I lost it somewhere...along with my dignity, ha ha!
====
136
How did I get here...and where am I?
====
353
There's much I can teach you.
====
368
It costs you nothing to look.
====
434
Cities are like cats. They reveal themselves at night.
====
435
I drew a map in the dirt. Not my fault someone trod on it.
====
436
Cities are like cats. They reveal themselves at night.
====
464
Bring me a hollowed-out skull.
====
465
Take the goblet of blood, and drink deep.
====
466
Bring me a hollowed-out skull.
====
480
Take the goblet of blood, and drink deep.
====
481
Bring me a hollowed-out skull.
====
16
You'd better not be bringing more trouble.
====
135
Oh, so now *I'm* the drunken fool.
====
136
Not if you were the last Nord in Tamriel.
====
368
That coin-pouch getting heavy?
====
434
The real bandits around here are the tax collectors.
====
435
Our next job better bring a lot of gold.
====
436
The real bandits around here are the tax collectors.
====
464
The altar must be cleansed before the Daedra can be summoned.
====
466
When summoning Daedra, remember that little is known and nothing is to be trusted.
====
479
We honor the name of Coldharbour, the realm of our master.
====
481
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
200
If only somebody would come...
====
202
If someone would only help...
====
202
Will no one come to my aid?
====
50
Can you lend a helping hand?
====
65
I'm in the middle of something.
====
101
Can't you see I'm innocent?
====
102
I didn't do anything wrong!
====
104
Can't you see I'm innocent?
====
105
I didn't do anything wrong!
====
107
Can't you see I'm innocent?
====
108
I didn't do anything wrong!
====
110
Can't you see I'm innocent?
====
111
I didn't do anything wrong!
====
113
Can't you see I'm innocent?
====
114
I didn't do anything wrong!
====
129
Here's the thing. I...I forget the thing.
====
130
Hail! Wait...do I know you?
====
132
Here's the thing. I...I forget the thing.
====
133
Hail! Wait...do I know you?
====
135
Here's the thing. I...I forget the thing.
====
136
Hail! Wait...do I know you?
====
137
I know you from somewhere...
====
139
Had a few while you were gone.
====
140
I know you from somewhere...
====
142
Had a few while you were gone.
====
143
Let's see what you're made of!
====
176
Nice weaponry...but do you know how to use it?
====
177
That's a fine weapon you've got there.
====
178
Break the law, I break your skull. Got it?
====
203
I'm so grateful you've returned.
====
205
I'm still alive...for the moment.
====
206
I'm so grateful you've returned.
====
208
I'm still alive...for the moment.
====
254
My sadness is...unbearable.
====
290
I'm so grateful you've returned.
====
292
I'm still alive...for the moment.
====
293
I'm so grateful you've returned.
====
295
I'm still alive...for the moment.
====
359
Hello again. Welcome back!
====
386
Do you know where you're going?
====
394
Don't give us any trouble.
====
434
Ha! That's not a stew pot, it's my laundry!
====
436
She's crazier than a cat on skooma.
====
449
Ha! That's not a stew pot, it's my laundry!
====
451
She's crazier than a cat on skooma.
====
464
Ha! That's not a stew pot, it's my laundry!
====
466
She's crazier than a cat on skooma.
====
479
Ha! That's not a stew pot, it's my laundry!
====
481
She's crazier than a cat on skooma.
====
578
I'm well enough to carry on.
====
580
It'll take a lot more than that to kill me.
====
582
Your kindness is appreciated.
====
589
Ysgramor, give me strength!
====
593
Let me relieve you of the burden of wealth.
====
594
Let's have it.  All of it.
====
35
How may I be of assistance?
====
65
You've caught me at a busy time.
====
103
Just wait until I am free...
====
128
I'm not drunk, I'm just drinking.
====
129
Just when I needed some company!
====
130
Just one more. And another after that.
====
131
I'm not drunk, I'm just drinking.
====
132
Just when I needed some company!
====
133
Just one more. And another after that.
====
134
I'm not drunk, I'm just drinking.
====
135
Just when I needed some company!
====
136
Just one more. And another after that.
====
139
You return! Drink with me!
====
143
You think yourself worthy?
====
145
Well, what do we have here?
====
176
You look like trouble. Are you...trouble?
====
177
I bet where you go, trouble follows.
====
178
Stand and march, stand and march. When do we see action?
====
203
You're back! I didn't think I'd make it.
====
205
You're back! I feared I wouldn't last.
====
206
You're back! I didn't think I'd make it.
====
208
You're back! I feared I wouldn't last.
====
209
I'll make it. Don't you worry.
====
211
I'm hurt. Can you help me?
====
212
I'll make it. Don't you worry.
====
214
I'm hurt. Can you help me?
====
278
How may I be of assistance?
====
290
You're back! I didn't think I'd make it.
====
292
You're back! I feared I wouldn't last.
====
293
You're back! I didn't think I'd make it.
====
295
You're back! I feared I wouldn't last.
====
353
How may I be of assistance?
====
386
You're going the wrong way!
====
392
We don't care for troublemakers here.
====
434
He goes to the city for the pickpockets. He enjoys the attention.
====
575
I'm...going to need a minute...
====
576
I'm wounded...but I'll be alright.
====
580
Well that's going to leave a scar.
====
593
Your purse, if you please.
====
595
Your gold or your life. Or maybe both.
====
20
Are you going to add to my problems?
====
35
Your custom is welcome here!
====
36
You've come to the right place!
====
47
Your custom is welcome here!
====
48
You've come to the right place!
====
50
I just need a coin or two.
====
71
I was meant for better than this.
====
72
Feels like I've been at this forever.
====
73
I should sleep like a log tonight.
====
94
Oh please...somebody come!
====
102
Listen to me! Hear me out!
====
103
Someone will pay for this.
====
105
Listen to me! Hear me out!
====
106
Someone will pay for this.
====
108
Listen to me! Hear me out!
====
109
Someone will pay for this.
====
111
Listen to me! Hear me out!
====
112
Someone will pay for this.
====
114
Listen to me! Hear me out!
====
115
Someone will pay for this.
====
128
You know, I hate to drink alone.
====
129
You're not cutting me off, are you?
====
131
You know, I hate to drink alone.
====
132
You're not cutting me off, are you?
====
134
You know, I hate to drink alone.
====
135
You're not cutting me off, are you?
====
176
You look like you've seen your share of battle.
====
177
You look like you can handle yourself just fine.
====
178
I haven't killed anybody in weeks. I'll shall have to remedy that.
====
199
Oh please...somebody come!
====
209
Wounded badly...losing strength...
====
278
Your custom is welcome here!
====
279
You've come to the right place!
====
353
Your custom is welcome here!
====
354
You've come to the right place!
====
368
Your custom is welcome here!
====
369
You've come to the right place!
====
371
Your custom is welcome here!
====
372
You've come to the right place!
====
374
Your custom is welcome here!
====
375
You've come to the right place!
====
377
Your custom is welcome here!
====
378
You've come to the right place!
====
380
Selling! Buying! Trading! Right here!
====
434
What is that terrible smell?
====
435
I never tell the truth to those unworthy of it.
====
436
Did you meet the new commander?
====
449
What is that terrible smell?
====
450
I never tell the truth to those unworthy of it.
====
451
Did you meet the new commander?
====
464
What is that terrible smell?
====
465
I never tell the truth to those unworthy of it.
====
466
Did you meet the new commander?
====
479
What is that terrible smell?
====
480
I never tell the truth to those unworthy of it.
====
481
Did you meet the new commander?
====
575
You'll have to make do with out me...
====
576
You must carry on without me...
====
14
Are you going to add to my problems?
====
20
I hope you're not bringing more trouble.
====
32
You're getting quite a reputation!
====
37
You've brought your loot to the right place.
====
44
You're getting quite a reputation!
====
48
Tried our local spirits yet?
====
49
Fighting's thirsty work, eh?
====
71
This is becoming tiresome.
====
72
It's always the same, day after day.
====
73
I've had just about enough of this.
====
89
You're getting quite a reputation.
====
101
You must see that I don't belong here.
====
125
You're getting quite a reputation!
====
134
You've a filthy mind, you have!
====
135
The little one ran off with my purse!
====
136
Too much? I haven't had enough!
====
155
You're getting quite a reputation.
====
236
You're getting quite a reputation!
====
254
What hope is there for me?
====
275
You're getting quite a reputation!
====
335
You're getting quite a reputation.
====
350
You're getting quite a reputation!
====
353
Listen well, I can teach you.
====
354
Let me help you better yourself.
====
355
Listen up and learn something.
====
365
Where will your journeys take you?
====
368
Can I interest you in something?
====
416
You're getting quite a reputation.
====
434
Only the dead will see an end to this war.
====
435
Sometimes a little lie saves a ton of explanation.
====
436
Ysmir's beard! What is that terrible smell?
====
449
Only the dead will see an end to this war.
====
450
Sometimes a little lie saves a ton of explanation.
====
451
Ysmir's beard! What is that terrible smell?
====
464
Only the dead will see an end to this war.
====
465
Sometimes a little lie saves a ton of explanation.
====
466
Ysmir's beard! What is that terrible smell?
====
479
Only the dead will see an end to this war.
====
480
Sometimes a little lie saves a ton of explanation.
====
481
Ysmir's beard! What is that terrible smell?
====
14
I hope you're not bringing more trouble.
====
20
You're going to brave my wrath?
====
21
You do *not* want to cross me.
====
23
You're going to brave my wrath?
====
24
You do *not* want to cross me.
====
48
You name it, I'll pour it.
====
72
Two steps forward, two steps back.
====
134
You have any idea how to remove bloodstains?
====
135
Have you heard the one about the spriggan?
====
136
I can still remember. I'd better have another.
====
434
A little knowledge is a dangerous thing.
====
435
I killed him. Got tired of hearing him sob like a baby.
====
436
A little knowledge is a dangerous thing.
====
464
The incense must remain burning at all times.
====
465
Recite the incantation thrice, then kneel.
====
466
Prepare the sacrifice. It is time!
====
479
The incense must remain burning at all times.
====
480
Recite the incantation thrice, then kneel.
====
481
Prepare the sacrifice. It is time!
====
14
You're going to brave my wrath?
====
15
You do *not* want to cross me.
====
17
You're going to brave my wrath?
====
18
You do *not* want to cross me.
====
134
What's with the horns on the helmets?
====
135
I can't possibly be drunk! I've only had...uh...oh.
====
136
Sometimes I just wish for peace...ha ha ha! Just kidding!
====
434
You have to be quick, and you have to be able, or you'll be dead.
====
435
We were about to call it a night, when that idiot drove his horse off a bridge.
====
436
You have to be quick, and you have to be able, or you'll be dead.
====
464
We summon and control you, Daedra. Obey us.
====
466
Dremora can only be controlled through complex oaths and contracts.
====
479
In the name of Molag Bal, we serve.
====
481
Coldharbour beckons, Nirn obeys.
====
202
Oh please...somebody come!
====
50
A coin to mention you in my prayers?
====
52
I bet you could spare a coin.
====
53
A coin to mention you in my prayers?
====
55
I bet you could spare a coin.
====
56
A coin to mention you in my prayers?
====
58
I bet you could spare a coin.
====
59
A coin to mention you in my prayers?
====
61
I bet you could spare a coin.
====
62
A coin to mention you in my prayers?
====
64
I bet you could spare a coin.
====
65
<sigh> Another distraction.
====
71
<sigh> I could use a break.
====
74
<sigh> Another distraction.
====
101
It was...that other woman!
====
128
Am I attractive? Be honest.
====
129
Do you find me attractive?
====
131
Am I attractive? Be honest.
====
132
Do you find me attractive?
====
134
Am I attractive? Be honest.
====
135
Do you find me attractive?
====
138
I drank yours while you were gone. Sorry.
====
139
Hey! Get a drink, you're behind.
====
141
I drank yours while you were gone. Sorry.
====
142
Hey! Get a drink, you're behind.
====
145
Am I supposed to be scared?
====
176
Do I look like an information broker?
====
177
You're not staring at me...are you?
====
178
Any Daggers come around here, they'll get a taste of the axe.
====
203
It's good you're back. I'm...declining.
====
204
You're back! Thank Stendarr!
====
206
It's good you're back. I'm...declining.
====
207
You're back! Thank Stendarr!
====
256
Death begins to look good.
====
290
It's good you're back. I'm...declining.
====
291
You're back! Thank Stendarr!
====
293
It's good you're back. I'm...declining.
====
294
You're back! Thank Stendarr!
====
381
Buy local! Get your goods here!
====
393
We'll have no disturbances here.
====
394
No fighting or spitting, got it?
====
434
That was an unwelcome surprise.
====
435
Quiet, you beef-witted louts!
====
449
That was an unwelcome surprise.
====
450
Quiet, you beef-witted louts!
====
464
That was an unwelcome surprise.
====
465
Quiet, you beef-witted louts!
====
479
That was an unwelcome surprise.
====
480
Quiet, you beef-witted louts!
====
576
Don't count me out just yet.
====
578
Alright...I'm with you now!
====
591
May the Eight protect you.
====
593
Fortune does not favor you today.
====
594
Care to make a donation? I insist.
====
595
Cough it up. The lot of it.
====
35
Anything I can do for you?
====
65
I've little time for talk.
====
71
So much to do, so little time.
====
74
I've little time for talk.
====
102
I didn't do it, I tell you!
====
144
Let's see what you've got!
====
176
I'm so tired of answering dumb questions.
====
177
I'm not exactly known for my patience.
====
178
Keep your eyes open. The Daggers like sneak attacks.
====
211
I hope I get a good scar from this.
====
278
Anything I can do for you?
====
380
Come! Do your trading here!
====
392
Keep those weapons sheathed.
====
434
Nine times out of ten, the cynics are right.
====
435
Isn't the best defense always a good attack?
====
436
I cannot complain, but that does not seem to stop me.
====
449
Nine times out of ten, the cynics are right.
====
450
Isn't the best defense always a good attack?
====
451
I cannot complain, but that does not seem to stop me.
====
464
Nine times out of ten, the cynics are right.
====
465
Isn't the best defense always a good attack?
====
466
I cannot complain, but that does not seem to stop me.
====
479
Nine times out of ten, the cynics are right.
====
480
Isn't the best defense always a good attack?
====
481
I cannot complain, but that does not seem to stop me.
====
576
Go on...I'll pull through.
====
578
Oblivion hasn't claimed me yet!
====
593
Let's have a look in that purse, shall we?
====
594
Lets see what you've got there.
====
2
I've never known fear like this.
====
20
Do you really wish to interrupt* me?
====
21
You wish to suffer my wrath?
====
22
I'm mad enough to bite iron!
====
23
Do you really wish to interrupt* me?
====
24
You wish to suffer my wrath?
====
25
I'm mad enough to bite iron!
====
36
Something I can do for you?
====
65
<sigh> I could use a break.
====
71
Always there seems more to do.
====
72
Divines, there's a lot to do.
====
73
Good thing I never complain.
====
74
<sigh> I could use a break.
====
101
Look into my eyes...I'm innocent!
====
102
Just hear my side of the story!
====
104
Look into my eyes...I'm innocent!
====
105
Just hear my side of the story!
====
107
Look into my eyes...I'm innocent!
====
108
Just hear my side of the story!
====
110
Look into my eyes...I'm innocent!
====
111
Just hear my side of the story!
====
113
Look into my eyes...I'm innocent!
====
114
Just hear my side of the story!
====
128
I've never...felt so happy...
====
176
I'm so tired of rumormongers. Keep walking.
====
177
My temper is short and my blade is long. So watch it.
====
178
Strangers are about. Be alert, and keep your hand on your sweetroll.
====
209
I'm injured! How it hurts...
====
279
Something I can do for you?
====
434
He's not the sharpest arrow in the quiver.
====
436
Gold may be the root of evil, but we all need roots.
====
449
He's not the sharpest arrow in the quiver.
====
451
Gold may be the root of evil, but we all need roots.
====
464
He's not the sharpest arrow in the quiver.
====
466
Gold may be the root of evil, but we all need roots.
====
479
He's not the sharpest arrow in the quiver.
====
481
Gold may be the root of evil, but we all need roots.
====
577
I'm hurt...but I've seen worse.
====
14
Do you really wish to interrupt* me?
====
15
You wish to suffer my wrath?
====
16
I'm mad enough to bite iron!
====
17
Do you really wish to interrupt* me?
====
18
You wish to suffer my wrath?
====
19
I'm mad enough to bite iron!
====
20
Can't you see that I'm furious?
====
21
Do not add to my problems.
====
23
Can't you see that I'm furious?
====
24
Do not add to my problems.
====
47
A mug of the local favorite, perhaps?
====
49
Ah! I just opened a new barrel!
====
65
So much to do, so little time.
====
71
I'll just keep at it, I suppose.
====
72
I can't seem to get ahead here.
====
73
I'd rather be cracking heads.
====
74
So much to do, so little time.
====
101
This is all a horrible mistake!
====
103
Someone's going to be sorry.
====
104
This is all a horrible mistake!
====
106
Someone's going to be sorry.
====
107
This is all a horrible mistake!
====
109
Someone's going to be sorry.
====
110
This is all a horrible mistake!
====
112
Someone's going to be sorry.
====
113
This is all a horrible mistake!
====
115
Someone's going to be sorry.
====
134
I know that you know that I know that I'm drunk.
====
135
A woman could die of thrist before someone offered her a drink around here.
====
136
For Kyne's sake, don't spill it!
====
353
Do you wish to sharpen your skills?
====
354
Care to sharpen your skills?
====
355
I can show you a few tricks.
====
368
Looking for something in particular?
====
434
I can't remember her name. The pretty one.
====
435
Don't be offended. He hates everyone.
====
436
Sometimes a little lie saves a ton of explanation.
====
449
I can't remember her name. The pretty one.
====
450
Don't be offended. He hates everyone.
====
451
Sometimes a little lie saves a ton of explanation.
====
464
I can't remember her name. The pretty one.
====
465
Don't be offended. He hates everyone.
====
466
Sometimes a little lie saves a ton of explanation.
====
479
I can't remember her name. The pretty one.
====
480
Don't be offended. He hates everyone.
====
481
Sometimes a little lie saves a ton of explanation.
====
14
Can't you see that I'm furious?
====
15
Do not add to my problems.
====
17
Can't you see that I'm furious?
====
18
Do not add to my problems.
====
20
I must warn you, I'm in a foul mood.
====
22
You'd better be worth my time.
====
23
I must warn you, I'm in a foul mood.
====
25
You'd better be worth my time.
====
47
If you're in need of drink, just say the word!
====
50
Please! I was once like you!
====
73
This is never going to end, is it.
====
134
Funniest thing I ever heard!
====
135
Good thing there's no dragons around.
====
136
Stand back and let me show you how it's done!
====
355
Skills getting a little rusty?
====
434
I broke six lock picks opening an empty chest.
====
435
Failure is success if you learn from it.
====
436
I broke six lock picks opening an empty chest.
====
464
The blood must be fresh, or the ritual will fail.
====
465
I invite the forces of darkness to bestow their power upon me!
====
466
The ritual needs fresh blood!
====
479
The blood must be fresh, or the ritual will fail.
====
480
I invite the forces of darkness to bestow their power upon me!
====
481
The ritual needs fresh blood!
====
14
I must warn you, I'm in a foul mood.
====
16
You'd better be worth my time.
====
17
I must warn you, I'm in a foul mood.
====
19
You'd better be worth my time.
====
134
This might just be the drink talking, but...<hic>
====
135
I'll take one if you're buying.
====
434
One weapon is never enough in this line of work.
====
435
I mostly kill people who kill people, cause killing is wrong.
====
436
One weapon is never enough in this line of work.
====
464
Through this ritual, we bind you to us, Daedric servant.
====
466
What Daedra serves this Prince? Reveal yourself!
====
479
Molag Bal, master of domination, spread the seeds of strife and discord in these mortal realms.
====
481
Harvest our unworthy souls, God of Schemes.
====
51
Please! I was once like you, you know.
====
65
I have little time to waste.
====
71
Doesn't seem like I'm getting much done here.
====
74
I have little time to waste.
====
101
You've got the wrong woman!
====
137
Hey! A toast to your return!
====
138
We have to stop meeting like this.
====
139
I've forgotten your name. And mine.
====
140
Hey! A toast to your return!
====
141
We have to stop meeting like this.
====
142
I've forgotten your name. And mine.
====
176
I've not seen you before, have I?
====
177
Arkay's beard, it's been a long day.
====
178
Haven't heard a good song since I got here.
====
200
The flesh fails me at last...
====
202
Someone bring me a bucket!
====
203
Glad to see you...while I still can.
====
205
I wasn't sure I'd live to see your return.
====
206
Glad to see you...while I still can.
====
208
I wasn't sure I'd live to see your return.
====
255
Fate does not smile upon me.
====
281
The flesh fails me at last...
====
283
Someone bring me a bucket!
====
284
The flesh fails me at last...
====
286
Someone bring me a bucket!
====
287
The flesh fails me at last...
====
289
Someone bring me a bucket!
====
290
Glad to see you...while I still can.
====
292
I wasn't sure I'd live to see your return.
====
293
Glad to see you...while I still can.
====
295
I wasn't sure I'd live to see your return.
====
341
I can't believe it...free!
====
381
I've a fine selection to choose from!
====
386
Check your heading, friend...
====
393
You'd do well to keep quiet.
====
394
You start trouble, I'll finish it.
====
434
They are traitors to the memory of Aldmeris.
====
435
Mara's bosom, he's a dull one!
====
436
What in the nine holds...?
====
449
They are traitors to the memory of Aldmeris.
====
450
Mara's bosom, he's a dull one!
====
451
What in the nine holds...?
====
464
They are traitors to the memory of Aldmeris.
====
465
Mara's bosom, he's a dull one!
====
466
What in the nine holds...?
====
479
They are traitors to the memory of Aldmeris.
====
480
Mara's bosom, he's a dull one!
====
481
What in the nine holds...?
====
579
I told you I'd pull through.
====
580
I'm feeling strong enough now.
====
583
Your kindness will not be forgotten.
====
589
Ysgramor, give me strength!
====
590
Honor and praise be yours.
====
593
I must insist on a charitable contribution.
====
594
Give me your gold, and be quick about it.
====
2
I don't want any more trouble...
====
35
Customers are always welcome!
====
36
Anything I can do for you?
====
47
Customers are always welcome!
====
48
Anything I can do for you?
====
71
There's always more to do.
====
80
I feared no one would come.
====
129
I forgot what I'm drinking to.
====
130
I don't know you. Do I know you?
====
132
I forgot what I'm drinking to.
====
133
I don't know you. Do I know you?
====
135
I forgot what I'm drinking to.
====
136
I don't know you. Do I know you?
====
137
Started without you. Sorry.
====
139
It's you! I always liked you.
====
140
Started without you. Sorry.
====
142
It's you! I always liked you.
====
176
It's a fine day for staying out of trouble.
====
177
I've been at my post for so long, I can barely stand.
====
178
I lost ten pairs of boots in Shadowfen - four to mud, the rest to rot.
====
200
Don't think...I'm going to make it.
====
211
Can you do anything to help me?
====
278
Customers are always welcome!
====
279
Anything I can do for you?
====
281
Don't think...I'm going to make it.
====
353
Customers are always welcome!
====
354
Anything I can do for you?
====
368
Customers are always welcome!
====
369
Anything I can do for you?
====
371
Customers are always welcome!
====
372
Anything I can do for you?
====
374
Customers are always welcome!
====
375
Anything I can do for you?
====
377
Customers are always welcome!
====
378
Anything I can do for you?
====
386
This doesn't look right...
====
394
Let's not have any trouble.
====
434
I seem to be making a lot of enemies lately.
====
436
I always forgive my enemies, but I remember their names.
====
449
I seem to be making a lot of enemies lately.
====
451
I always forgive my enemies, but I remember their names.
====
464
I seem to be making a lot of enemies lately.
====
466
I always forgive my enemies, but I remember their names.
====
479
I seem to be making a lot of enemies lately.
====
481
I always forgive my enemies, but I remember their names.
====
575
I'm sorry...I've failed you...
====
577
I'll be back in the fight...soon...
====
580
They'll have to do better than that!
====
593
Luck is not with you this day.
====
594
Your coin purse calls to me.
====
20
I am not in the mood for annoyances.
====
22
Troll's blood! I've had it!
====
23
I am not in the mood for annoyances.
====
25
Troll's blood! I've had it!
====
65
Doesn't seem like I'm getting much done here.
====
71
A brief rest, that's all I ask.
====
74
Doesn't seem like I'm getting much done here.
====
94
For the love of...please help me!
====
101
My captivity is undeserved.
====
130
Some drink to forget. I drink to remember!
====
176
Keep your nose clean and you'll have no trouble with me.
====
177
A little less drilling and a little more action would be nice.
====
178
Should've joined the army instead of the guards. More loot.
====
199
For the love of...please help me!
====
209
It'll take more than this to kill me.
====
211
Just tell me I'll pull through.
====
212
It'll take more than this to kill me.
====
214
Just tell me I'll pull through.
====
380
Only the finest merchandise!
====
434
Hey, what's a little extortion among friends?
====
435
Nothing is certain until it happens.
====
436
If we do not end this war, it will end us.
====
449
Hey, what's a little extortion among friends?
====
450
Nothing is certain until it happens.
====
451
If we do not end this war, it will end us.
====
464
Hey, what's a little extortion among friends?
====
465
Nothing is certain until it happens.
====
466
If we do not end this war, it will end us.
====
479
Hey, what's a little extortion among friends?
====
480
Nothing is certain until it happens.
====
481
If we do not end this war, it will end us.
====
575
My wounds...I cannot fight...
====
576
Let me...catch my breath...
====
14
I am not in the mood for annoyances.
====
16
Troll's blood! I've had it!
====
17
I am not in the mood for annoyances.
====
19
Troll's blood! I've had it!
====
22
I don't have time for fools.
====
35
Seeking a haven for your assets?
====
36
Complete financial services!
====
65
There's always more to do.
====
71
It's true, no rest for the weary.
====
72
I don't think I'll ever be done.
====
73
I'll be at this until I drop.
====
74
There's always more to do.
====
101
Why won't anyone listen to me?
====
102
This is all just a big misunderstanding!
====
104
Why won't anyone listen to me?
====
105
This is all just a big misunderstanding!
====
107
Why won't anyone listen to me?
====
108
This is all just a big misunderstanding!
====
110
Why won't anyone listen to me?
====
111
This is all just a big misunderstanding!
====
113
Why won't anyone listen to me?
====
114
This is all just a big misunderstanding!
====
134
Stand back...I've got some flirting to do!
====
135
Have some water...and sit down before you fall down.
====
136
Sssh...I've got a secret. I'm drunk.
====
200
Just...keep...breathing...
====
254
Things have never looked worse.
====
281
Just...keep...breathing...
====
353
I can show you many things.
====
354
I could teach you a thing or two.
====
355
I could show you a thing or two.
====
362
Where've you been, stranger?
====
368
Why not buy yourself something?
====
370
Do not die with unspent gold.
====
371
Why not buy yourself something?
====
373
Do not die with unspent gold.
====
374
Why not buy yourself something?
====
376
Do not die with unspent gold.
====
377
Why not buy yourself something?
====
379
Do not die with unspent gold.
====
436
Where is that half-witted horker? He's trying to skeeve out of the deal!
====
16
I don't have time for fools.
====
22
You'd better not be another bother.
====
47
Might I pour you one of our many fine beverages?
====
49
Let's put some mead in your blood.
====
71
Why am I cursed with such a task?
====
72
Seems this is all I ever do.
====
73
This is taking longer than I thought.
====
134
Ugh...you smell like an Orc.
====
136
Ha ha ha! Wait...I don't get it.
====
354
There's much I can teach you.
====
434
I like crime. The hours are good and you get to travel.
====
435
He sang like a bird after I put one through his knee.
====
436
I like crime. The hours are good and you get to travel.
====
465
A sacrifice must be made at midnight.
====
16
You'd better not be another bother.
====
134
Is it true what they say about the size of a Nord's...ego?
====
135
I...love...everybody! Except him.
====
136
You don't impress me. *I* impress me.
====
368
Need to lighten your load?
====
434
Rule number one: Nothing is too small to steal.
====
435
I say hang him. Let him twist in the wind.
====
436
Rule number one: Nothing is too small to steal.
====
464
Once the unbound Daedra is summoned, he must be forced to submit.
====
466
Daedric masters who speak in riddles, preserve your dominion over us.
====
479
God of Schemes, Lord of Brutality, Father of Vampires, hear us!
====
481
We serve the master, Molag Bal.
====
202
For the love of...please help me!
====
1
Increase healing done by <<1>>.
====
1
Increase your chance to apply status effects by <<1>>.
====
1
Increase Weapon and Spell Critical values by <<1>>.
====
1
Increase weapon enchantment effect by <<1>> and reduces enchantment cooldown by |cFFFFFF40|r%.
====
1
Increases Physical and Spell Resistance by <<1>>.
====
1
Increase experience gained from kills by <<1>>.
====
1
Increase Physical and Spell Penetration by <<1>>.
====
1
When you gain Ultimate you have a <<1>> chance to gain 1 additional Ultimate.
====
1
Increase inspiration gained from deconstruction of this item by <<1>>, and gain additional refined material upon deconstruction of this item.
====
1
This item sells to merchants for <<1>> more.
====
1
Reduces block cost by <<1>>.
====
1
Increase your Critical Resistance by <<1>> and this item takes |cffffff50|r% less durability damage.
====
1
Increases this item's Armor value by <<1>>.
====
1
Reduces the cost of Sprinting and Roll Dodging by <<1>>.
====
1
Increase experience gained from kills by <<1>>.
====
1
Increase armor enchantment effect by <<1>>.
====
1
Increase gold gained from looting enemies by <<1>>.
====
1
Increases Mundus Stone effects by <<1>>.
====
1
This item sells to merchants for <<1>> more.
====
1
Increase inspiration gained from deconstruction of this item by <<1>>, and gain additional refined material upon deconstruction of this item.
====
1
Increase Maximum Health by <<1>>.
====
1
Increase Maximum Magicka by <<1>>.
====
1
Increase Maximum Stamina by <<1>>.
====
1
This item sells to merchants for <<1>> more.
====
1
Increases Physical and Spell Resistance by  <<1>>.
====
1
Increases Damage of this weapon by  <<1>>.
====
1
British Indian Ocean Territory
====
1
Democratic Republic of the Congo
====
1
French Southern and Antarctic Lands
====
1
Saint Vincent and the Grenadines
====
1
|alAt a workbench, select the type of item you wish to craft. You must have the appropriate ingredients to select an item.

Weapons and armor require you to choose a racial style and racial ingredient (available at nearby merchants). 

At the start you only know the style of your race. You can learn the styles of other races through books discovered in the world.
====
2
|alAdvancing a tradeskill is done by deconstructing items and gaining inspiration points in that tradeskill. 

Deconstructing your own crafted items gives few if any inspiration points. Deconstructing another player's crafted items or items found via adventuring give you the most inspiration.

When you accumulate enough inspiration in a given tradeskill, you automatically advance to the next rank and can craft using more advanced materials.
====
3
Resources that you gather are typically in their raw form. Most of the time it requires 3 raw materials to make 1 ingredient.

Raw materials must be taken to a specific crafting table to be worked into their refined form. 

-	Metal  - Anvil, Armorsmith table
-	Wood - Anvil
-	Leather - Armorsmith table
-	Cloth - Armorsmith table
-	Gems - Enchanter table
-	Flowers - Alchemy table
-	Mushrooms - Alchemy table
-	Water - Alchemy table, Cooking fire
-	Cooking material - Cooking fire
====
4
|alOnce you have selected the type of item you want to make, you next must add in ingredients.

Each item type uses different ingredients. For example swords use Metals and Leathers, while Light robes use Cloth and Leathers.

The more ingrediants you use the better the item becomes.

Remember: Crafting Stations can pull ingredients and additives directly from your account bank.  Store materials in your bank to free up inventory slots.
====
5
|alAdditive materials, when used in crafted items, will often improve the quality of the item. The more additives you use the better the quality of the item. 

Combining three different additives together can imbue the crafted item with additional special properties.

When you first find an additive, you will not know what special properties it has.  Use three different additives in different items and combinations to discover its special properties.

Remember: Crafting Stations can pull ingredients and additives directly from your account bank.  Store materials in your bank to free up inventory slots.
====
6
Additive materials, when used in crafted items, will always improve the quality of the item. The more additives you use the better the quality of the item. 

Combining three different additives together can imbue the crafted item with additional special properties.

When you first find an additive, you will not know what special properties it has.  Use three different additives in different items and combinations to discover its special properties.
====
7
|cFFFFFFTransitus Shrines|r allow you to |cFFFFFFfast travel|r in Cyrodiil. Approach a |cFFFFFFTransitus Shrine|r and press <<1>>, then select a |cFFFFFFkeep|r|t42:42:EsoUI/Art/Icons/mapKey/mapKey_keep.dds|t or |cFFFFFFoutpost|r|t42:42:EsoUI/Art/Icons/mapKey/mapKey_outpost.dds|t  on your map with an |cFFFFFFunbroken link|r between where you are and where you want to |cFFFFFFfast travel|r.
====
8
Use the |cFFFFFFmouse|r to |cFFFFFFAim|r your siege weapon.

Press <<1>> to |cFFFFFFFire|r your siege weapon.

Press <<2>> to |cFFFFFFStow|r your siege weapon.

Press <<3>> to |cFFFFFFExit|r your siege weapon.
====
9
Press <<1>> to stalk your victim.
====
10
To |cFFFFFFrepair|r keep walls, keep doors, or siege weapons, you must first place a proper |cFFFFFFKeep Repair Kit|r in a |cFFFFFFquickslot|r:

|cFFFFFFHold|r <<1>> to |cFFFFFFselect|r the proper |cFFFFFFKeep Repair Kit|r. Then |cFFFFFFpress|r <<1>> to begin repairs.

It is |cFFFFFFimportant|r to note that you cannot repair anything that was recently damaged.
====
11
When |cFFFFFFkilled|r by another player in Cyrodiil, you may |cFFFFFFrevive|r at any of your |cFFFFFFAlliance's Keeps|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_keep.dds|t that aren't under attack. An allied player may also |cFFFFFFrevive|r you with a filled |cFFFFFFSoul Gem|r |t32:32:EsoUI/Art/Icons/soulGem_006_filled.dds|t.
====
12
Before you can |cFFFFFFdeploy|r your |cFFFFFFballista|r, you must place it in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to select the |cFFFFFFballista|r.
• |cFFFFFFPress|r <<1>> to begin deployment.
• |cFFFFFFMove|r the target over |cFFFFFFflat terrain|r.
• |cFFFFFFClick|r <<2>> to deploy.
====
13
Forward camps allow you to revive outside the Transitus Shrine Network, including within enemy territory. If you die near an allied forward camp, you will be able to choose to revive at that forward camp. Forward camps have a limited number of total revivals, and you cannot revive at a forward camp if you have recently revived at one.
====
14
|cFFFFFFElder Scrolls|r are of prime importance to every alliance. Holding |cFFFFFFElder Scrolls|r at the |cFFFFFFscroll temples|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_temple.dds|t or on a |cFFFFFFkeep's scroll pedestal|r confers bonuses to every player of that alliance.
====
15
Much of the activity in Cyrodiil centers around |cFFFFFFcapturing|r the |cFFFFFFenemy's keeps|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_keep.dds|t and |cFFFFFFresources|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_farm.dds|t. See the |cFFFFFFBonuses|r section of the |cFFFFFFAlliance War|r menu for details on how holding keeps benefits your alliance.
====
16
Cyrodiil's map displays the |cFFFFFFmajor objectives|r in Cyrodiil, |cFFFFFFTransitus|r links between |cFFFFFFobjectives|r, and any |cFFFFFFlocales|r you discover.

Move your cursor over a |cFFFFFFkeep|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_keep.dds|t or |cFFFFFFresource|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_farm.dds|t to display detailed information. Any |cFFFFFFkeep|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_keep.dds|t or |cFFFFFFresource|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_farm.dds|t under attack will be outlined with a |cFFFFFFstarburst|r |t42:42:EsoUI/Art/MapPins/AvA_largeKeep_neutral_underAttack.dds|t.

|cFFFFFFObjectives|r can be toggled on or off by selecting |cFFFFFFFilters|r.
====
17
The scoreboard can be accessed by pressing "P." The scoreboard displays the current status of the campaign you're currently in. This includes time remaining, score and objectives held.
====
19
In the |cFFFFFFCampaigns|r |t42:42:EsoUI/Art/Tutorial/campaign_tabIcon_browser_up.dds|t section of the |cFFFFFFAlliance War|r |t42:42:EsoUI/Art/Tutorial/menuBar_ava_up.dds|t window, select a |cFFFFFFcampaign|r and |cFFFFFFright-click|r. Then select |cFFFFFFHome|r to confirm your |cFFFFFFHome Campaign|r.

Once you have chosen a |cFFFFFFHome Campaign|r, select it and |cFFFFFFright-click|r, then select |cFFFFFFEnter Campaign|r to travel to Cyrodiil.

Any benefits from |cFFFFFFkeeps|r or |cFFFFFFElder Scrolls|r held are linked to your |cFFFFFFHome Campaign|r. You are welcome to join another campaign as a Guest.
====
20
|cFFFFFFAlliance Points|r |t16:16:EsoUI/Art/currency/alliancePoints.dds|t, or |cFFFFFFAPs|r |t16:16:EsoUI/Art/currency/alliancePoints.dds|t for short, are earned by |cFFFFFFaiding your alliance|r in Cyrodiil, |cFFFFFFkilling enemy players|r, and |cFFFFFFcapturing|r or |cFFFFFFdefending keeps|r.
====
21
To fish press and hold <<1>> and select the bait you wish to use. 

Once you have selected the bait, target the fishing hole and press <<1>>.
====
22
To gain an |cFFFFFFadvantage|r in battle, players can |cFFFFFFhire mercenaries|r. Their contracts can be purchased from |cFFFFFFmercenary merchants|r at the alliance entry gates.

The contract can be used from a |cFFFFFFquickslot|r. A reticle shows where they can be placed.
====
23
Press <<1>><<2>><<3>><<4>> to Move.
====
24
Press <<1>> when standing near doors, objects, and people to interact with them.
====
25
Press <<1>> to open your Inventory.
====
26
Press <<1>> to Attack.
Hold <<1>> to Charge a Heavy Attack.
====
27
Approach and Press <<1>> to Interrupt Special Attacks.
====
28
Move the |cFFFFFFlockpick|r over a |cFFFFFFpin|r and |cFFFFFFhold|r the |t0:0:EsoUI/Art/Miscellaneous/icon_LMB.dds|t to attempt to |cFFFFFFset the pin|r. When the |cFFFFFFpin wiggles|r |cFFFFFFrelease|r |t0:0:EsoUI/Art/Miscellaneous/icon_LMB.dds|t to |cFFFFFFset the pin|r in place. Set all pins before the timer runs out.

You can attempt to |cFFFFFFforce|r the lock by pressing <<1>>.
====
29
|cFFFFFFPress|r <<1>> to revive |cFFFFFFhere|r.
|cFFFFFFPress|r <<2>> to revive at a |cFFFFFFWayshrine|r.
Reviving at the location of your death costs a filled |cFFFFFFSoul Gem|r |t32:32:EsoUI/Art/Icons/soulGem_006_filled.dds|t  once you reach |cFFFFFFlevel 6|r.
====
30
Deploy your ram to smash a |cFFFFFFkeep's main doors|r. First, place it in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to |cFFFFFFselect|r the ram.
• |cFFFFFFPress|r <<1>> to |cFFFFFFbegin deployment|r.
• |cFFFFFFPress|r <<2>> to |cFFFFFFdeploy|r.

|cFFFFFFRams require three players to move.|r
====
31
Bounty missions send you on quests to kill players of other alliances. Only enemy players count toward these quests.
====
32
There are pockets of natural resources, scattered throughout the world, that can be harvested and refined into ingredients and additives for crafting.
====
33
Items can be bought and sold through stores.

In the Buy menu, items available to purchase from the store are displayed.
 - Mouse over items to see their properties.
 - Press <<1>> to buy the item.
 - Right click the item to bring up a list of actions for that item.

In the Sell menu, items available to sell from your inventory are displayed..
- Mouse over items to see their properties.
 - Press <<1>> to sell the item.
 - Right click the item to bring up a list of actions for that item.

Remember:
 - You can buy back items recently sold.
 - Consider deconstructing items you cannot use at a crafting station for crafting inspiration.
====
34
Your |cFFFFFFbank|r |t32:32:EsoUI\Art\Icons\ServiceMapPins\servicepin_bank.dds|t stores |cFFFFFFitems|r for all of your characters to |cFFFFFFshare|r:
|cFFFFFFPress|r <<1>> to |cFFFFFFpurchase|r more bank space.
|cFFFFFFPress|r <<2>> to |cFFFFFFdeposit|r or |cFFFFFFwithdraw|r gold.

Crafting materials |cFFFFFFstored|r in your bank are pulled directly to you when crafting. |cFFFFFFYou do not need to carry them to a crafting station.|r
====
35
Achievements track the long term goals important to your account and your characters.  Completing achievements can unlock special rewards.

Remember:
 - The Skyshard section provides hints to Skyshard locations.
====
36
The |cFFFFFFLeaderboards|r |t32:32:EsoUI/Art/Tutorial/campaignBrowser_tabIcon_leaderboard_up.dds|t window displays top player rankings for the |cFFFFFFAlliance War|r, |cFFFFFFTrials|r and |cFFFFFFArenas|r.

Participants in the |cFFFFFFAlliance War|r are ranked based on participation and conquest. Killing enemies, taking or defending keeps, and capturing Elder Scrolls are some of the ways to improve your standings. 

Participants in |cFFFFFFTrials|r are ranked in part on total monster kills and completion time. 

Participants in |cFFFFFFArenas|r are ranked based on the total number of arenas completed, as well as completion time.
====
37
|cFFFFFFSelect|r an |cFFFFFFitem|r to view its |cFFFFFFproperties|r:

|cFFFFFFPress|r <<1>> to |cFFFFFFequip|r or |cFFFFFFuse|r an item.
|cFFFFFFRight-click|r when selecting an |cFFFFFFitem|r to view |cFFFFFFmore actions|r.

Mark |cFFFFFFunwanted|r items as |cFFFFFFjunk|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_junk_up.dds|t. You can quickly sell all |cFFFFFFjunk|r |t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_junk_up.dds|t items at any store.
====
38
|cFFFFFFSell|r your items at any |cFFFFFFVendor|r or |cFFFFFFTraveling Merchant|r, |cFFFFFFstore|r items in your |cFFFFFFaccount bank|r |t32:32:EsoUI/Art/Icons/GuildRanks/guild_rankIcon_misc09_large.dds|t, or |cFFFFFFpurchase|r backpack space from a |cFFFFFFPack Merchant|r |t32:32:EsoUI\Art\Icons\ServiceToolTipIcons\servicetooltipicon_bagvendor.dds|t.

Get rid of items you don't need! |cFFFFFFRight-click|r an item, then choose |cFFFFFFDestroy|r to remove it permanently.
====
39
You have acquired a weapon swap.  You can equip an alternate set of weapons with accompanying abilities in this weapon swap.
====
40
Use |cFFFFFFQuickslots|r to easily access |cFFFFFFpotions|r and |cFFFFFFother items|r. |cFFFFFFPress|r <<1>>, then select |cFFFFFFQuickslots|r|t32:32:EsoUI/Art/Tutorial/inventory_tabIcon_quickslot_up.dds|t in the upper right corner of the window. Drag items to the desired slot.

|cFFFFFFSelecting an Active Quickslot:|r
|cFFFFFFHold|r <<2>> to bring up your |cFFFFFFQuickslots|r|t32:32:EsoUI/Art/Tutorial/inventory_tabIcon_quickslot_up.dds|t. |cFFFFFFSelect|r the |cFFFFFFdesired item|r and |cFFFFFFrelease|r <<2>>.

|cFFFFFFUsing Quickslot Items:|r
|cFFFFFFPress|r <<2>> to |cFFFFFFuse|r the item in your |cFFFFFFQuickslot|r|t32:32:EsoUI/Art/Tutorial/inventory_tabIcon_quickslot_up.dds|t.
====
41
The |cFFFFFFJournal|r|t32:32:EsoUI/Art/Tutorial/menuBar_journal_up.dds|t  contains all of your character's active |cFFFFFFQuests|r|t32:32:EsoUI/Art/Tutorial/journal_tabIcon_quest_up.dds|t, |cFFFFFFLore Library|r|t32:32:EsoUI/Art/Tutorial/journal_tabIcon_loreLibrary_up.dds|t , |cFFFFFFAchievements|r|t32:32:EsoUI/Art/Tutorial/journal_tabIcon_achievements_up.dds|t, and |cFFFFFFLeaderboards|r|t32:32:EsoUI/Art/Tutorial/campaignBrowser_tabIcon_leaderboard_up.dds|t. 

|cFFFFFFQuest Tips: |r
To |cFFFFFFchange|r your |cFFFFFFfocused quest, press|r <<1>>. You can use the |cFFFFFFMap|r <<2>> to see where to perform your next task. |cFFFFFFAbandon|r the |cFFFFFFfocused quest|r by |cFFFFFFpressing|r <<3>> .
====
42
Your Lore Library is the collection of books that you find throughout Tamriel.
====
43
When your character has a |cFFFFFFmount|r set |cFFFFFFActive|r, they can take |cFFFFFFRiding Lessons|r provided by the |cFFFFFFStablemaster|r|t32:32:EsoUI\Art\Icons\ServiceMapPins\servicepin_stable.dds|t for a small amount of gold. 

|cFFFFFFUse|r the |t26:26:EsoUI/Art/Tutorial/pointsPlus_up.dds|t located next to the |cFFFFFFdesired skill|r to increase it.

|cFFFFFFOne riding lesson|r will be offered by the |cFFFFFFStablemaster|r|t32:32:EsoUI\Art\Icons\ServiceMapPins\servicepin_stable.dds|t every |c76BCC320 hours|r |t32:32:EsoUI\Art\Tutorial\timer_icon.dds|t, so don't forget to visit the stables daily.
====
44
The |cFFFFFFCharacter|r window will allow you to |cFFFFFFspend|r |t32:32:EsoUI/Art/Tutorial/pointsPlus_up.dds|t available |cFFFFFFattribute points|r to increase your effectiveness in combat.

|t64:32:EsoUI/Art/Tutorial/Examples/Help-StatusBars-Magicka_Mini.dds|t|cFFFFFFMagicka|r increases your efficiency with spells.
|t64:32:EsoUI/Art/Tutorial/Examples/Help-StatusBars-Health_Mini.dds|t|cFFFFFFHealth|r increases your survivability.
|t64:32:EsoUI/Art/Tutorial/Examples/Help-StatusBars-Stamina_Mini.dds|t|cFFFFFFStamina|r increases your performance with feats.

|cFFFFFFPress|r <<1>> to |cFFFFFFcommit|r the |cFFFFFFattribute points|r spent.
====
46
|cFFFFFFSkill Lines|r allow you to |cFFFFFFcustomize|r your |cFFFFFFcombat style|r to fight the way you want. You can select |cFFFFFFAbilities|r to learn more about what they do. |cFFFFFFPress|r |t32:32:EsoUI/Art/Progression/addPoints_up.dds|t to |cFFFFFFpurchase|r an |cFFFFFFAbility|r. 

|cFFFFFFActive Abilities|r can be |cFFFFFFslotted|r in your |cFFFFFFAbility Bar|r and are fired by |cFFFFFFpressing|r <<1>><<2>><<3>><<4>><<5>>.

|cFFFFFFPassive Abilities|r are |cFFFFFFalways active|r, granting you their benefits at all times.

|cFFFFFFUltimate Abilities|r are the |cFFFFFFmost powerful abilities|r and can be fired by |cFFFFFFpressing|r <<6>>.
====
47
Track the progress of your character's  trade skills.

Eventually you will not be able to gain inspiration in a trade skill without losing it in another.  Manage the potential gains and losses of inspiration in this interface.
====
48
The compass shows your current quest objectives with|t32:32:EsoUI/Art/Compass/quest_icon_assisted.dds|t or |t32:32:EsoUI/Art/Compass/quest_icon_door_assisted.dds|t. If you get lost, press <<1>> to open your Map.
====
49
Each of your characters and any guilds you may be in are committed to a campaign. Characters can be moved to another campaign or a character can fight in another campaign as a guest.

Guild leaders can manage the campaign assignment of the guild they lead. Members can join this campaign and take keeps and resources in the name of their guild.
====
50
Press <<1>> to open the Character window to increase your effectiveness in combat.
====
51
You have found a second Wayshrine.  You can use the fast travel network to travel instantly between wayshrines.

Remember:
 - You can always travel to a Wayshrine you have found for a small price from anywhere.  If ever you feel lost, open the map and travel to a friendly destination.
====
52
The |cFFFFFFContacts|r |t42:42:EsoUI/Art/MenuBar/menubar_social_over.dds|t window houses a |cFFFFFFcontact list|r of all your |cFFFFFFfriends|r. |cFFFFFFPress|r <<1>> to |cFFFFFFAdd Friend|r to your |cFFFFFFcontact list|r.

If another player bothers you, |cFFFFFFright- click|r on their name and choose |cFFFFFFIgnore|r |t42:42:EsoUI/Art/Contacts/tabIcon_ignored_up.dds|t to block all future interactions.

|cFFFFFFPress|r |t32:32:EsoUI/Art/Tutorial/tutorial_illo_status_online.dds|t to change your status to |cFFFFFFOffline|r |t42:42:EsoUI/Art/Contacts/social_status_dnd.dds|t when you wish to take a break from your contacts.
====
53
|cFFFFFFInviting a Player:|r
|cFFFFFFPress|r <<1>> to |cFFFFFFInvite a Player|r to your |cFFFFFFgroup|r. Type the |cFFFFFFcharacter name|r or <<2>>  of the person you want to add.

|cFFFFFFGroup Finder:|r
Select the |cFFFFFFGroup Finder|r|t42:42:EsoUI/Art/Tutorial/guildstore_browse_tabIcon_up.dds|t to find other players who want to adventure in groups. |cFFFFFFGroup leaders|r can use |cFFFFFFGroup Finder|r|t42:42:EsoUI/Art/Tutorial/guildstore_browse_tabIcon_up.dds|t to fill out their group.

Change your |cFFFFFFPreferred Role|r ( |cFFFFFFDamage|r |t32:32:EsoUI/Art/Tutorial/LFG_dps_up.dds|t , |cFFFFFFHealer|r |t32:32:EsoUI/Art/Tutorial/LFG_healer_up.dds|t, |cFFFFFFTank |t32:32:EsoUI/Art/Tutorial/LFG_tank_up.dds|t|r) to designate what group role you plan to fulfill.
====
54
While solo, you can use the Join a Group tool to find a group engaged in content you wish to explore.

As a group leader, you can use the Looking for Members tool to fill out your group with other adventurers.
====
55
You've received |cFFFFFFmail|r|t42:42:EsoUI/Art/Mail/mail_tabIcon_inbox_up.dds|t. |cFFFFFFPress|r <<1>> to open the  |cFFFFFFMail|r window to read your |cFFFFFFmail|r|t42:42:EsoUI/Art/Mail/mail_tabIcon_inbox_up.dds|t.
====
56
Someone is trying to speak privately with you. Type |cFFFFFF/r|r followed by <<1>> to respond.
====
57
Your |cFFFFFFequipment|r loses |cFFFFFFdurability|r each time you |cFFFFFFdie|r. You can pay to |cFFFFFFrepair|r it at any |cFFFFFFstore|r, or |cFFFFFFpurchase|r a |cFFFFFFRepair Kit|r |t42:42:EsoUI/Art/Icons/Quest_Crate_001.dds|t from a |cFFFFFFMerchant|r to repair it in the field and keep your equipment performing at its best.

Additionally, the |cFFFFFFCrown Store|r offers |cFFFFFFCrown Store Repair Kits|r|t42:42:EsoUI/Art/Icons/Store_RepairKit_002.dds|t that repair |cFFFFFFall equipped|r pieces of armor.
====
58
One of your |cFFFFFFenchanted weapons|r needs to be |cFFFFFFcharged|r. You can |cFFFFFFreplenish|r its |cFFFFFFmagical properties|r with a filled |cFFFFFFSoul Gem|r |t42:42:EsoUI/Art/Icons/soulGem_006_filled.dds|t of the weapon's level.
====
59
To repair a keep wall, place a |cFFFFFFKeep Wall Masonry Repair Kit|r  |t32:32:EsoUI/Art/Icons/crafting_heavy_armor_sp_names_001.dds|t in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to choose the |cFFFFFFrepair kit|r.
• |cFFFFFFTarget|r the |cFFFFFFdamaged|r keep wall.
• |cFFFFFFPress|r <<1>> to |cFFFFFFrepair|r the keep wall.
====
60
Before you can |cFFFFFFdeploy|r a Catapult, you must place it in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to |cFFFFFFchoose|r the Catapult.
• |cFFFFFFPress|r <<1>> to |cFFFFFFbegin deployment|r.
• |cFFFFFFMove|r the |cFFFFFFtarget|r over |cFFFFFFflat terrain|r.
• |cFFFFFFPress|r <<2>> to |cFFFFFFdeploy|r.
====
61
Before you can |cFFFFFFdeploy|r a Trebuchet, you must place it in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to |cFFFFFFchoose|r the Trebuchet.
• |cFFFFFFPress|r <<1>> to |cFFFFFFbegin deployment|r.
• |cFFFFFFMove|r the |cFFFFFFtarget|r over |cFFFFFFflat terrain|r.
• |cFFFFFFPress|r <<2>> to |cFFFFFFdeploy|r.
====
62
You |cFFFFFFdiscovered|r a |cFFFFFFGroup Dungeon|r |t42:42:EsoUI/Art/Icons/mapKey/mapKey_groupInstance.dds|t. It is |cFFFFFFbest to adventure|r in these areas |cFFFFFFwith a group|r. |cFFFFFFGroup Dungeons|r |t42:42:EsoUI/Art/Icons/mapKey/mapKey_groupInstance.dds|t are |cFFFFFFprivate|r so only other |cFFFFFFgroup members|r can enter with you.
====
63
You |cFFFFFFdiscovered|r a |cFFFFFFPublic Dungeon|r|t42:42:EsoUI/Art/Tutorial/POI_dungeon_complete.dds|t. These areas of |cFFFFFFincreased difficulty|r are best explored with others. You do not need to be in a group to enter a |cFFFFFFPublic Dungeon|r|t42:42:EsoUI/Art/Tutorial/POI_dungeon_complete.dds|t with other players.
====
64
You have equipped armor.

While all armor adds protection, different armor types have special benefits.

Adventuring in armor of a specific type will increase skill in that armor. This unlocks abilities that improve the armor's benefits.
====
65
You have equipped a weapon.

Basic Moves:
• Press <<1>> to execute a light attack.
• Hold <<1>> to execute a heavy attack.
• Hold <<2>> to take a defensive posture and block incoming attacks.

Advanced Technique:
• Approach and press <<3>> to interrupt enemies who are attempting a special attack.
====
66
You have collected a material usefull in crafting goods.
====
67
Your |cFFFFFFdisguise|r |t42:42:EsoUI/Art/Icons/quest_clothing_001.dds|t can be found in your |cFFFFFFcharacter's inventory|r. 

It is important to note that some |cFFFFFFenemies|r are able to |cFFFFFFsee through disguises|r and will |cFFFFFFdetect|r you. If you |cFFFFFFengage in combat|r your |cFFFFFFdisguise will be destroyed|r.
====
68
The |cFFFFFFMail|r |t42:42:EsoUI/Art/Mail/mail_tabIcon_inbox_up.dds|t window allows you to |cFFFFFFsend|r and |cFFFFFFreceive in-game mail|r.

Remember:
You have a |cFFFFFFlimited number|r of |cFFFFFFmail slots|r. Delete messages that you no longer need to free up space for new mail.
====
69
Delete messages to free up some space so that you can begin receiving mail again. |cFFFFFFTo delete a message, select it and press|r <<1>>.
====
70
Invitations to |cFFFFFFGuilds|r|t42:42:EsoUI/Art/Guild/guildHistory_indexIcon_guild_up.dds|t and |cFFFFFFContacts|r|t42:42:EsoUI/Art/MainMenu/menuBar_social_up.dds|t are moved to the |cFFFFFFNotifications|r|t42:42:EsoUI/Art/MainMenu/menuBar_notifications_up.dds|t window if you cannot answer them right away.
====
71
|cFFFFFFTrading|r allows you to |cFFFFFFsafely trade|r items and gold with |cFFFFFFother players|r. When you are happy with the |cFFFFFFtrade|r, |cFFFFFFaccept|r it. If the trade changes |cFFFFFFafter you accept it|r, you will have to |cFFFFFFaccept the trade again|r.
====
72
The |cFFFFFFguild bank|r |t32:32:EsoUI\Art\Icons\ServiceMapPins\servicepin_bank.dds|t is a |cFFFFFFshared storage area|r where you and your |cFFFFFFguild members|r can place items.

Remember:
|cFFFFFFDon't share precious goods that you don't want to be taken and used by others.|r Use the |cFFFFFFGuild History|r|t42:42:EsoUI/Art/Guild/tabIcon_history_up.dds|t to view a |cFFFFFFlog|r of items and those who have |cFFFFFFdeposited|r|t42:42:EsoUI/Art/Bank/bank_tabIcon_deposit_up.dds|t and |cFFFFFFwithdrawn|r|t42:42:EsoUI/Art/Bank/bank_tabIcon_withdraw_up.dds|t them.
====
73
The |cFFFFFFGuilds|r |t42:42:EsoUI/Art/Guild/guildHistory_indexIcon_guild_up.dds|t window is |cFFFFFFUnlocked|r when you reach |cFFFFFFlevel 10|r, allowing you to |cFFFFFFcreate|r and |cFFFFFFmanage|r your |cFFFFFFguild|r. 

Once created, |cFFFFFFpress|r <<1>> to |cFFFFFFadd members|r to the |cFFFFFFGuild Roster|r|t42:42:EsoUI/Art/Guild/tabIcon_roster_up.dds|t.

Remember:
You can join up to |cFFFFFFfive guilds|r, but you can only |cFFFFFFlead one|r.
Use the commands |cFFFFFF/g1|r, |cFFFFFF/g2|r, |cFFFFFF/g3|r, |cFFFFFF/g4|r, |cFFFFFF/g5|r to switch guild chat channels in the chat window.
====
74
The Guild Roster window allows you to view and manage the guild's membership.
====
75
The |cFFFFFFability|r you |cFFFFFFpurchased|r has been added to the first slot of your |cFFFFFFAbility Bar|r. |cFFFFFFPress|r <<1>> to use the |cFFFFFFability|r.
|ac
|t409:102:EsoUI/Art/Tutorial/Examples/Help-AbilityBar_Empty.dds|t
|r
====
76
You purchased an |cFFFFFFUltimate Ability|r. 

|cFFFFFFUltimate Abilities|r require a |cFFFFFFspecial resource|r called |cFFFFFFUltimate|r before they can be used. You gain |cFFFFFFUltimate|r by engaging in combat. Once you have enough |cFFFFFFUltimate|r, you can use the |cFFFFFFUltimate Ability|r in combat by |cFFFFFFpressing|r <<1>>.

|ac|cFFFFFF
|t64:64:EsoUI/Art/Tutorial/Examples/Help-Ultimate_Charged.dds|t

Example of a fully charged Ultimate Ability.
|r
====
77
|cFFFFFFWayshrines|r|t42:42:EsoUI/Art/Tutorial/POI_wayshrine_complete.dds|t are a |cFFFFFFfast|r and |cFFFFFFinexpensive|r way to travel.

|cFFFFFFWayshrine to Wayshrine:|r
|cFFFFFFWayshrines|r|t42:42:EsoUI/Art/Tutorial/POI_wayshrine_complete.dds|t allow you to travel to any |cFFFFFFWayshrines|r|t42:42:EsoUI/Art/Tutorial/POI_wayshrine_complete.dds|t you have previously discovered. 

|cFFFFFFRecalling:|r
If you are out adventuring in the world, you can |cFFFFFFrecall|r to any previously discovered |cFFFFFFWayshrines|r|t42:42:EsoUI/Art/Tutorial/POI_wayshrine_complete.dds|t for a small fee.
====
78
You can now |cFFFFFFequip|r an |cFFFFFFadditional set|r of |cFFFFFFweapons|r and |cFFFFFFabilities|r. Press <<1>> to perform the |cFFFFFFWeapon Swap|r|t42:42:EsoUI/Art/Tutorial/weaponSwap_up.dds|t.
====
79
|cFFFFFFPress|r <<1>> to |cFFFFFFmount up|r.
|cFFFFFFHold|r <<2>> while mounted to |cFFFFFFgallop|r.
|cFFFFFFPress|r <<3>> while mounted to |cFFFFFFjump|r.
|cFFFFFFPress|r <<1>> while mounted to |cFFFFFFdismount|r.
====
80
|cFFFFFFSkyshards|r|t42:42:EsoUI/Art/Tutorial/achievements_indexIcon_skyshards_up.dds|t are scattered across the lands of Tamriel. For every |cFFFFFFthree Skyshards|r you collect, your character gains an extra |cFFFFFFSkill Point|r.

|cFFFFFFSkyshard|r|t42:42:EsoUI/Art/Tutorial/achievements_indexIcon_skyshards_up.dds|t locations can be found by deciphering the |cFFFFFFhints|r found in the |cFFFFFFSkyshard|r section of your journal's |cFFFFFFAchievements|r|t42:42:EsoUI/Art/Tutorial/journal_tabIcon_achievements_up.dds|t section.
====
81
Refined ingredients can be used to craft items. Use the Create screen to start crafting a new item.
====
82
This text should be flagged as private and therefore never seen on a public client.  This is a bunch of text used to measure how much text can be displayed in one window of the tutorial screen.  Note that I am really not saying anything.  If this text becomes exposed in any non-dev client please bug it as it should not be visible to players.  If you are a player reading this, I deeply apologize.
====
83
Perform a sneak attack to destroy the Sentinel.
Press <<1>> to Sneak
====
85
You have 1 minute before the hoard arrives.
====
86
Bring Glowing Shards to the THREE Shrines.
====
87
Enter the Portal at the Temple.
====
88
Your |cFFFFFFalliance|r gains |cFFFFFFCampaign Points|r based on the amount of |cFFFFFFKeeps|r|t42:42:EsoUI/Art/Tutorial/POI_keep_complete.dds|t, |cFFFFFFOutposts|r|t42:42:EsoUI/Art/Icons/mapKey/mapKey_outpost.dds|t , |cFFFFFFResources|r|t32:32:EsoUI/Art/Icons/mapKey/mapKey_farm.dds|t, and |cFFFFFFElder Scrolls|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_elderScroll.dds|t it possesses when the campaign is scored. If one |cFFFFFFalliance|r outpaces the others by a large margin, the lower-scoring |cFFFFFFalliances|r will receive scoring bonuses against the lead |cFFFFFFalliance|r.

When your |cFFFFFFcampaign|r ends, you are rewarded based on the number of |cFFFFFFAlliance Points|r |t16:16:EsoUI/Art/currency/alliancePoints.dds|t  you earned in your |cFFFFFFHome Campaign|r.
====
89
|t32:32:EsoUI/Art/ChatWindow/chat_notification_echo.dds|t You have received a Notification.
[N] to manage Notifications
====
90
|ac|t32:32:EsoUI/Art/ChatWindow/chat_notification_echo.dds|t You received a |cFFFFFFNotification|r. 
|cFFFFFFPress|r <<1>> to view your |cFFFFFFNotification|r.
====
91
|t32:32:EsoUI/Art/Quest/questJournal_trackedQuest_icon.dds|t  Completing quest objectives will advance your character's story.  Active quests are tracked at the top right of the screen.
====
92
Press <<1>>  <<2>> <<3>> <<4>> to Move.
====
94
|cFFFFFFCadwell's Almanac|r |t42:42:EsoUI/Art/Guild/tabIcon_roster_up.dds|t allows players to keep track of their progress during their |cFFFFFFVeteran Alliance|r playthroughs.
====
95
You gained a Bind on Equip item. Once equipped to any of your characters, it is bound to characters on your account. You cannot trade or sell it to other players.
====
96
You purchased a |cFFFFFFPassive Ability|r. These are |cFFFFFFalways active|r, granting you their benefits at all times. |cFFFFFFPassive Abilities|r cannot be placed in the |cFFFFFFAbility Bar|r.
====
97
You have entered a |cFFFFFFscaled area|r which is scaled to your |cFFFFFFlevel|r or|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFFChampion|r, or to that of your party leader if you are in a group. |cFFFFFFMonster levels|r and |cFFFFFFdifficulty|r are adjusted to reflect this.

|cFFFFFFRewards|r will|cFFFFFF scale|r to your |cFFFFFFlevel|r or the |cFFFFFFmonster's level|r, whichever is |cFFFFFFlower|r.
====
98
You received a |cFFFFFFSoul Gem|r |t32:32:EsoUI/Art/Icons/soulGem_006_filled.dds|t. Use it to |cFFFFFFrecharge enchanted weapons|r, |cFFFFFFrevive|r fallen allies, or |cFFFFFFrevive|r yourself.
====
105
Select |cFFFFFFWeapon|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_weapons_up.dds|t or |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t, then choose the |cFFFFFFType|r of item you wish to |cFFFFFFCraft|r.

Select a |cFFFFFFMaterial|r and a |cFFFFFFStyle|r. (|cFFFFFFTraits|r are not required, but you can select any you have |cFFFFFFResearched|r.)

|cFFFFFFPress|r <<1>> to |cFFFFFFCraft|r.

|cFFFFFFRemember:|r 
You can only |cFFFFFFCraft Styles|r you know, and |cFFFFFFStyle Materials|r are required to |cFFFFFFCraft|r. Purchase them from any blacksmith.
====
106
Select |cFFFFFFWeapon|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_weapons_up.dds|t or |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t, then choose the |cFFFFFFtype of item|r you wish to |cFFFFFFimprove|r.

|cFFFFFFDouble-click|r to add the item to the |cFFFFFFImprovement|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFImprove|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r.

|cFFFFFFRemember:|r
If you don't use enough |cFFFFFFtempers|r, the item may be |cFFFFFFdestroyed|r in the process!
====
107
Select |cFFFFFFWeapon|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_weapons_up.dds|t or |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t, then choose the |cFFFFFFtype of item|r you wish to |cFFFFFFDeconstruct|r.

|cFFFFFFDouble-click|r the item to add it to the |cFFFFFFDeconstruction|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFDeconstruct|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFRemove|r the selection.

|cFFFFFFRemember:|r
|cFFFFFFDeconstruction destroys the item!|r Only |cFFFFFFDeconstruct|r unwanted items.
====
108
Select |cFFFFFFWeapon|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_weapons_up.dds|t or |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t, then choose the item you wish to |cFFFFFFResearch|r.

|cFFFFFFPress|r <<1>> to confirm |cFFFFFFResearch.|r

|cFFFFFFRemember:|r
|cFFFFFFResearching destroys the item!|r Only |cFFFFFFResearch|r unwanted items.
====
109
Select the |cFFFFFFType|r of |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t you wish to |cFFFFFFCraft|r.

Select a |cFFFFFFMaterial|r and a |cFFFFFFStyle|r. (|cFFFFFFTraits|r are not required, but you can select any that you have |cFFFFFFResearched|r.)

|cFFFFFFPress|r <<1>> to |cFFFFFFCraft|r.

|cFFFFFFRemember:|r 
You can only |cFFFFFFCraft Styles|r you know, and |cFFFFFFStyle Materials|r are required to |cFFFFFFCraft|r. Purchase them from any clothier.
====
110
|cFFFFFFDouble-click|r an item to add it to the |cFFFFFFImprovement|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFImprove|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r.

|cFFFFFFRemember:|r
If you don't use enough |cFFFFFFtannins|r, the item may be |cFFFFFFdestroyed|r in the process!
====
111
|cFFFFFFDouble-click|r the item to add it to the |cFFFFFFDeconstruction|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFDeconstruct|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r the selection.

|cFFFFFFRemember:|r
|cFFFFFFDeconstruction destroys the item!|r Only |cFFFFFFDeconstruct|r unwanted items.
====
112
Choose the item you wish to |cFFFFFFResearch|r.

|cFFFFFFPress|r <<1>> to confirm |cFFFFFFResearch.|r

|cFFFFFFRemember:|r
|cFFFFFFResearching destroys the item!|r Only |cFFFFFFResearch|r unwanted items.
====
113
Select |cFFFFFFWeapon|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_weapons_up.dds|t or |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t, then choose the |cFFFFFFType|r of item you wish to |cFFFFFFCraft|r.

Select a |cFFFFFFMaterial|r and a |cFFFFFFStyle|r. (|cFFFFFFTraits|r are not required, but you can select any you have |cFFFFFFResearched|r.)

|cFFFFFFPress|r <<1>> to |cFFFFFFCraft|r.

|cFFFFFFRemember:|r 
You can only |cFFFFFFCraft Styles|r you know, and |cFFFFFFStyle Materials|r are required to |cFFFFFFCraft|r. Purchase them from any woodworker.
====
114
Select |cFFFFFFWeapon|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_weapons_up.dds|t or |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t, then choose the |cFFFFFFtype of item|r you wish to |cFFFFFFImprove|r.

|cFFFFFFDouble-click|r to add the item to the |cFFFFFFImprovement|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFImprove|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r.

|cFFFFFFRemember:|r
If you don't use enough |cFFFFFFResin|r, the item may be |cFFFFFFDestroyed|r in the process!
====
115
Select |cFFFFFFWeapon|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_weapons_up.dds|t or |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t, then choose the |cFFFFFFtype of item|r you wish to |cFFFFFFDeconstruct|r.

|cFFFFFFDouble-click|r the item to add it to the |cFFFFFFDeconstruction|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFDeconstruct|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r the selection.

|cFFFFFFRemember:|r
|cFFFFFFDeconstruction destroys the item!|r Only |cFFFFFFDeconstruct|r unwanted items.
====
116
Select |cFFFFFFWeapon|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_weapons_up.dds|t or |cFFFFFFApparel|r|t42:42:EsoUI/Art/Tutorial/inventory_tabIcon_armor_up.dds|t, then choose the item you wish to |cFFFFFFResearch|r.

|cFFFFFFPress|r <<1>> to confirm |cFFFFFFResearch.|r

|cFFFFFFRemember:|r
|cFFFFFFResearching destroys the item!|r Only |cFFFFFFResearch|r unwanted items.
====
117
Add one |cFFFFFFRune|r of each type: 
|al|cFFFFFF
|t42:42:EsoUI/Art/Crafting/enchantment_tabIcon_potency_up.dds|t Potency
|t42:42:EsoUI/Art/Crafting/enchantment_tabIcon_essence_up.dds|t Essence
|t42:42:EsoUI/Art/Crafting/enchantment_tabIcon_aspect_up.dds|t Aspect
|r
Once all |cFFFFFFRune|r slots are filled, |cFFFFFFpress|r <<1>> to |cFFFFFFCraft|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r your selections.

|cFFFFFFRemember:|r
|cFFFFFFCrafting unknown Runes allows you to learn their effects.|r
====
118
|cFFFFFFDouble-click|r the |cFFFFFFGlyph|r from which you wish to |cFFFFFFExtract|r to commit it to the |cFFFFFFExtraction|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFExtract|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r the selection.

|cFFFFFFRemember:|r
|cFFFFFFExtraction destroys the Glyph!|r Only |cFFFFFFExtract|r unwanted |cFFFFFFGlyphs|r.
====
119
Select |cFFFFFFCook|r |t42:42:EsoUI/Art/Crafting/provisioner_indexIcon_meat_up.dds|t or |cFFFFFFBrew|r |t42:42:EsoUI/Art/Crafting/provisioner_indexIcon_beer_up.dds|t, then choose the item you wish to prepare.

|cFFFFFFPress|r <<1>> to |cFFFFFFCraft|r the item.

|cFFFFFFRemember:|r
You can only |cFFFFFFCraft Food|r or |cFFFFFFDrink|r if you learn the associated |cFFFFFFRecipe|r, and have the proper |cFFFFFFIngredients|r for the item.
====
120
Select a |cFFFFFFSolvent|r |t42:42:EsoUI/Art/Crafting/alchemy_tabIcon_solvent_up.dds|t and two different |cFFFFFFReagents| |t42:42:EsoUI/Art/Crafting/alchemy_tabIcon_reagent_up.dds|t to craft a potion.

|cFFFFFFPress|r <<1>> to |cFFFFFFCraft|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r your selections.

|cFFFFFFRemember:|r
Each |cFFFFFFReagent|r |t42:42:EsoUI/Art/Crafting/alchemy_tabIcon_reagent_up.dds|t has four |cFFFFFFTraits|r. You can consume a |cFFFFFFReagent|r |t42:42:EsoUI/Art/Crafting/alchemy_tabIcon_reagent_up.dds|t from your inventory to learn its first trait. Match |cFFFFFFReagents|r|t42:42:EsoUI/Art/Crafting/alchemy_tabIcon_reagent_up.dds|t with similar |cFFFFFFTraits|r to create potions.
====
121
Now that you've reached Level 10, you can enter the |cFFFFFFPvP|r battlefields of |cFFFFFFCyrodiil|r. Open the |cFFFFFFAlliance War|r window and select |cFFFFFFCampaigns|r |t42:42:EsoUI/Art/Tutorial/campaign_tabIcon_browser_up.dds|t to see the list of available campaigns.
====
122
To begin |cFFFFFFCrafting|r, |cFFFFFFBlacksmiths|r |t42:42:EsoUI/Art/Icons/mapKey/mapKey_crafting.dds|t must |cFFFFFFRefine Raw Materials|r.

Collect |cFFFFFF10 raw materials|r (such as iron ore) and |cFFFFFFDouble-click|r them to assign them to the |cFFFFFFrefinement|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFRefine|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r your selection.

|cFFFFFFRemember:|r
Once you have |cFFFFFFrefined|r enough |cFFFFFFRaw Materials|r, select |cFFFFFFCreation|r to |cFFFFFFCraft|r an item.
====
123
To begin |cFFFFFFCrafting|r, |cFFFFFFClothiers|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_clothier.dds|t must |cFFFFFFRefine Raw Materials|r.

Collect |cFFFFFF10 Raw Materials|r (such as raw jute or leather scraps), and |cFFFFFFDouble-click|r them to assign them to the |cFFFFFFrefinement|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFRefine|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r your selection.

|cFFFFFFRemember:|r
Once you have |cFFFFFFRefined|r enough |cFFFFFFRaw Materials|r, select |cFFFFFFCreation|r to |cFFFFFFCraft|r an item.
====
124
To begin |cFFFFFFCrafting|r, |cFFFFFFWoodworkers|r |t42:42:EsoUI/Art/Icons/mapKey/mapKey_woodWorker.dds|t must |cFFFFFFRefine Raw Materials|r.

Collect |cFFFFFF10 Raw Materials|r (such as rough maple), and |cFFFFFFDouble-click|r them to assign them to the |cFFFFFFrefinement|r slot.

|cFFFFFFPress|r <<1>> to |cFFFFFFRefine|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r your selection.

|cFFFFFFRemember:|r
Once you have |cFFFFFFRefined|r enough |cFFFFFFRaw Materials|r, select |cFFFFFFCreation|r to |cFFFFFFCraft|r an item.
====
125
You have accepted a |cFFFFFFdaily quest|r. These quests can only be completed once every |c76BCC324 hours|r.
====
126
|cFFFFFFCongratulations!|r You and your group have completed a |cFFFFFFTrial|r |t42:42:EsoUI/Art/Icons/mapKey/mapKey_raidDungeon.dds|t. Be sure to check out the |cFFFFFFTrial Leaderboards|r |t42:42:EsoUI/Art/Journal/journal_tabIcon_leaderboard_up.dds|t to see where you rank.
====
127
Your group is |cFFFFFFout of souls|r and is unable to continue this |cFFFFFFTrial|r|t42:42:EsoUI/Art/Icons/mapKey/mapKey_raidDungeon.dds|t. 
You will respawn at the staging area where you may choose to start the |cFFFFFFTrial|r|t42:42:EsoUI/Art/Icons/mapKey/mapKey_raidDungeon.dds|t again from the beginning.
====
128
Face the fiercest encounters Tamriel has to offer! Complete them as fast as you and your group can to earn a place within the top 100 on the |cFFFFFFTrial Leaderboards|r |t42:42:EsoUI/Art/Journal/journal_tabIcon_leaderboard_up.dds|t .
====
129
|cFFFFFFDifficult monsters|r you encounter will have |cFFFFFFunique Health bars|r. The more lavish the |cFFFFFFHealth bar|r, the harder that monster will be to defeat.
|ac|t307:35:EsoUI/Art/Tutorial/tutorial_illo_unitframe_03.dds|t
====
130
You have been targeted by a |cFFFFFFStatus Effect|r. The appearance of your |cFFFFFFHealth|r, |cFFFFFFStamina|r, and |cFFFFFFMagicka|r bar changes when there is a |cFFFFFFStatus Effect|r upon you.
|ac|t256:64:EsoUI/Art/Tutorial/tutorial_illo_decreaseArmor.dds|t
====
131
You received an empty |cFFFFFFSoul Gem|r|t32:32:EsoUI/Art/Icons/soulGem_006_empty.dds|t. To fill it, use the |cFFFFFFSoul Trap|r ability on an enemy moments before the enemy's death. The |cFFFFFFSoul Trap|r ability is located in the |cFFFFFFSoul Magic|r skill line.
====
132
You cannot loot any more items. Clear inventory space to loot more.
====
133
Your inventory is full and you cannot accept the quest reward. Clear out some inventory space.
====
134
You can now purchase an |cFFFFFFUltimate Ability|r in one of your |cFFFFFFskill lines|r. These powerful abilities can often turn the tide of battle. When you have a |cFFFFFFSkill Point|r available, open your |cFFFFFFSkills|r and purchase the |cFFFFFFUltimate Ability|r.
====
135
You have joined a group. To chat to your party members type /g.
====
136
You joined a |cFFFFFFGroup|r. To chat with your |cFFFFFFGroup members|r, type |cFFFFFF/p|r in the chat window.
====
137
To chat with your |cFFFFFFGuild members|r, type |cFFFFFF/guild1|r or |cFFFFFF/g1|r in the |cFFFFFFchat window|r.

If you belong to multiple |cFFFFFFGuilds|r, type |cFFFFFF/g2|r, |cFFFFFF/g3|r, |cFFFFFF/g4|r, or |cFFFFFF/g5|r in the |cFFFFFFchat window|r to select the appropriate |cFFFFFFGuild|r.
====
138
Your character now has |cFFFFFFEidetic Memory|r and will remember all of the |cFFFFFFnotes|r, |cFFFFFFbooks|r, and |cFFFFFFletters|r that your character has read (or will read).

|cFFFFFFPress|r <<1>> and select |cFFFFFFLore Library|r |t32:32:EsoUI/Art/Tutorial/journal_tabIcon_loreLibrary_up.dds|t to view your new collection!
====
139
The |cFFFFFFPaint Brush|r |t42:42:EsoUI/Art/Dye/dyes_toolIcon_paint_up.dds|t and |cFFFFFFBucket|r |t42:42:EsoUI/Art/Dye/dyes_toolIcon_fill_up.dds|t dye tools allow you to apply dyes to your armor.

The |cFFFFFFEraser|r |t42:42:EsoUI/Art/Dye/dyes_toolIcon_erase_up.dds|t and |cFFFFFFEye Dropper|r |t42:42:EsoUI/Art/Dye/dyes_toolIcon_sample_up.dds|t dye tools allow you to |cFFFFFFerase|r dyes from specific slots and |cFFFFFFcopy|r existing colors from other slots.

When you |cFFFFFFunlock|r a |cFFFFFFdye|r, the lock icon in front of that dye will be removed.

|cFFFFFFRight-click|r on any |cFFFFFFlocked dye|r to discover how you can unlock it.
====
140
Veteran Ranks reward you an Attribute Point as well as a
====
141
Press <<1>> to loot objects in the world.
====
142
Some chests and doors are locked. If you have a lockpick in your inventory, press <<1>> to attempt to pick them.
====
143
You discovered an entrance to Imperial City. Access to the Imperial City is gated by owning your natively owned six keeps for your alliance.
====
144
Approach and Press <<1>> to Interrupt Special Attacks.
====
146
Hold <<1>> to Charge a Heavy Attack.
====
147
Hold <<1>> to Block incoming attacks.
====
148
While hidden, press <<1>> to perform a Sneak Attack.
====
149
Tap <<1>><<2>><<3>> or <<4>> twice if Rooted.
====
150
Press <<1>> to Interrupt Special Attacks.
====
151
Press <<1>> to Break Free.
====
152
Press <<1>> to ready your weapon.
====
153
Press <<1>> to open the Character window to increase your effectiveness in combat.
====
154
Follow the pips on your compass to continue your quest. You can cycle through quests you have by pressing <<1>>.
====
155
|cFFFFFFBounty|r is the gold value you must pay to clear your name when you are wanted for criminal activity. Until your |cFFFFFFbounty|r is paid in full to a |cFFFFFFfence|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t or |cFFFFFFguard|r, you will be a fugitive of the law and |cFFFFFFguards|r will accost you if spotted.

|cFFFFFFBounty|r is gained whenever you are witnessed committing a crime. |cFFFFFFBounty|r will decay over time.
====
156
|cFFFFFFFences|r can be found in any Outlaws Refuge |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t, which are found throughout Tamriel.

You can only sell a limited number of |cFF0000stolen items|r |t42:42:EsoUI\Art\Inventory\inventory_stolenItem_icon.dds|t to a |cFFFFFFFence|r each day, for which you will receive a portion of the item's full value.

The |cFFFFFFFence|r will also allow you to |cFFFFFFlaunder|r a limited number of |cFF0000stolen items|r |t42:42:EsoUI\Art\Inventory\inventory_stolenItem_icon.dds|t that you wish to keep.
====
157
While |cFFFFFFcrouched|r, you can |cFF0000pickpocket|r some citizens.

|cFFFFFFCrouch|r behind your target and wait for the right moment to increase your chance of success.

You will gain a |cFFFFFFbounty|r if you fail, or if a witness observes your attempt.
====
158
|cFFFFFFLocked doors|r and |cFFFFFFSafeboxes|r can be |cFFFFFFlockpicked|r |t32:32:EsoUI/Art/Icons/lockpick.dds|t giving you access to all of the valuables inside. |cFFFFFFPress|r <<1>> to pick a |cFFFFFFlocked door|r or |cFFFFFFsafebox|r.

You will gain a |cFFFFFFbounty|r if a witness sees you interact with a lock.
====
159
|cFFFFFFCongratulations!|r You have proven yourself worthy of being a |cFFFFFFChampion|r |t42:42:EsoUI\Art\MainMenu\menuBar_champion_up.dds|t. |cFFFFFFPress|r <<1>> to gaze upon the stars and choose your destiny.
====
160
You gained a |cFFFFFFChampion Point|r. Go to the |cFFFFFFChampion System Menu|r |t42:42:EsoUI\Art\MainMenu\menuBar_champion_up.dds|t by |cFFFFFFpressing|r <<1>> to spend your point within the appropriate |cFFFFFFConstellation|r.
====
161
The |cFFFFFFChampion System Menu|r |t42:42:EsoUI\Art\MainMenu\menuBar_champion_up.dds|t allows you to assign |cFFFFFFChampion Points|r to various Constellations to attain statistical bonuses. 

Points are earned in |cFFFFFFsequential order|r. The first point will be earned in the |cFFFFFFWarrior Constellation|r, followed by the |cFFFFFFThief Constellation|r and the |cFFFFFFMage Constellation|r. 

|cFFFFFFChampion Points|r are spent within |cFFFFFFMinor Constellations|r. Every |cFFFFFFChampion Point|r spent in a |cFFFFFFMinor Constellation|r will increase its rank. When a |cFFFFFFMinor Constellation|r reaches an appropriate rank, |cFFFFFFpassive abilities|r will automatically unlock for your character.
====
162
Objects with red <<1>> |cFF0000Steal|r prompts are |cFFFFFFowned|r, and stealing items is a |cFF0000crime|r. If |cFFFFFFwitnessed|r stealing an item, a |cFF0000bounty|r will be placed on your head. |cFFFFFFGuards|r will confiscate |cFF0000stolen items|r |t32:32:EsoUI\Art\Inventory\inventory_stolenItem_icon.dds|t unless you successfully flee.

You can sell |cFF0000stolen items|r |t32:32:EsoUI\Art\Inventory\inventory_stolenItem_icon.dds|t to a |cFFFFFFfence|r in any |cFFFFFFOutlaws Refuge|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t.

|cFFFFFFStolen gold is not confiscated, but it may be used to pay off your bounty.|r
====
163
You are now |cFFFFFFDisreputable|r. |cFFFFFFGuards|r are aware of your |cFFFFFFbounty|r.

|cFFFFFFGuards|r who see you will give chase and attempt to |cFFFFFFaccost|r you. |cFFFFFFGuards|r cannot be killed, but you may evade them.

You can clear your |cFFFFFFbounty|r by paying a fine to a |cFFFFFFGuard|r who |cFFFFFFaccosts|r you or to a |cFFFFFFfence|r in an |cFFFFFFOutlaws Refuge|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t. 

|cFFFFFFYour bounty will decay over time.|r
====
164
You are now |cFFFFFFNotorious|r. |cFFFFFFGuards|r are aware of your |cFFFFFFbounty|r and will actively seek to |cFFFFFFaccost|r you.

Some citizens will refuse to speak with you until you clear your |cFFFFFFbounty|r. 

You can clear your |cFFFFFFbounty|r by paying a fine to a |cFFFFFFGuard|r who |cFFFFFFaccosts|r you or to a |cFFFFFFfence|r in an |cFFFFFFOutlaws Refuge|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t.

|cFFFFFFYour bounty will decay over time.|r
====
165
You are a wanted |cFFFFFFFugitive|r! |cFFFFFFGuards|r who spot you will actively attempt to |cFF0000kill|r you. If you are killed by a |cFFFFFFGuard|r, the |cFFFFFFGuard|r will remove gold from your pockets to pay a portion of your |cFFFFFFbounty|r.

Some citizens will refuse to speak with you until you clear your |cFFFFFFbounty|r. 

Clear your |cFFFFFFbounty|r by paying a fine to a |cFFFFFFFence|r in an |cFFFFFFOutlaws Refuge|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t.
====
166
You equipped a |cFF0000stolen item|r|t32:32:EsoUI\Art\Inventory\inventory_stolenItem_icon.dds|t. |cFFFFFFGuards|r who |cFFFFFFaccost|r you will |cFFFFFFconfiscate|r |cFF0000stolen items|r unless you successfully flee.

You can pay a |cFFFFFFfence|r in any |cFFFFFFOutlaws Refuge|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t to |cFFFFFFlaunder|r items you wish to keep. |cFFFFFFLaundered|r items are never |cFFFFFFconfiscated|r.
====
167
You |cFF0000killed|r |cFFFFFFlivestock|r that was owned by a citizen. If this crime is |cFFFFFFwitnessed|r, you will receive a |cFFFFFFbounty|r.
====
168
Each |cFFFFFFOutlaws Refuge|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t has multiple |cFFFFFFexits|r. One |cFFFFFFexit|r will always lead to an area where |cFFFFFFGuards|r do not patrol.

|cFFFFFFFences|r buy |cFF0000stolen goods|r |t32:32:EsoUI\Art\Inventory\inventory_stolenItem_icon.dds|t and |cFFFFFFlaunder|r |cFF0000stolen items|r you may wish to keep.
====
169
You have a  |cFF0000stolen item|r |t32:32:EsoUI\Art\Inventory\inventory_stolenItem_icon.dds|t in your inventory. If a |cFFFFFFGuard|r catches you, they will confiscate your |cFF0000stolen items|r unless you successfully flee.

|cFFFFFFMerchants|r will never buy |cFF0000stolen items|r. You can only sell|cFF0000 stolen items|r to a |cFFFFFFFence|r, found in any |cFFFFFFOutlaws Refuge|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t.

Using |cFF0000stolen items|r (such as food or potions) won't give you a |cFFFFFFbounty|r. Crafting with |cFF0000stolen materials|r produces "clean" crafted items.

You cannot store |cFF0000stolen items|r in your |cFFFFFFbank|r. If you wish to keep a |cFF0000stolen item|r, you must first |cFFFFFFlaunder|r it at a |cFFFFFFFence|r.
====
170
The |cFFFFFFCollections Menu|r |t42:42:EsoUI\Art\MainMenu\menuBar_collections_up.dds|t is home to all of your account's |cFFFFFFCollections|r and |cFFFFFFdownloadable content|r packs. |cFFFFFFCollections|r include wearable |cFFFFFFCostumes|r, non-combat |cFFFFFFPets|r, and |cFFFFFFMounts|r. Whenever you obtain a new |cFFFFFFcollectible|r it can be found and set as active within this menu. 

|cFFFFFFCollectibles|r can be assigned to a |cFFFFFFQuickslot|r via the |cFFFFFFQuickslot|r |t32:32:EsoUI/Art/Tutorial/inventory_tabIcon_quickslot_up.dds|t submenu.
====
171
The |cFFFFFFCrown Store|r allows you to purchase |cFFFFFFcustomization|r and |cFFFFFFconvenience|r items, as well as |cFFFFFFdownloadable content|r for your |cFFFFFFESOTU|r account. All transactions in the |cFFFFFFCrown Store|r are made with the store currency known as |cFFFFFFCrowns|r |t32:32:EsoUI\Art\Currency\currency_crown.dds|t.
 
|cFFFFFFCrowns|r |t32:32:EsoUI\Art\Currency\currency_crown.dds|t can be purchased using the |cFFFFFFBuy Crowns|r button.
====
172
You have received a |cFFFFFFCollectible|r. Your collections can be viewed and set active in your |cFFFFFFCollections Menu|r <<1>>.
====
173
Hold <<1>> to Charge a Heavy Attack.
====
174
When you purchase |cFFFFFFCrown Store Consumables|r from the |cFFFFFFCrown Store|r, they will appear directly in your |cFFFFFFcharacter's inventory|r.

|cFFFFFFCrown Store Soul Gems|r |t32:32:EsoUI/Art/Icons/Store_SoulGem_001.dds|t can take priority over regular in-game Soul Gems by toggling the |cFFFFFFDefault Soul Gem|r setting found in the |cFFFFFFGameplay|r submenu of your |cFFFFFFSettings|r.

|cFFFFFFCrown Store Repair Kits|r |t32:32:EsoUI/Art/Icons/Store_RepairKit_002.dds|t are used directly from your |cFFFFFFcharacter's inventory|r to |cFFFFFFrepair all|r of your weapons and armor.
====
175
You can also press block or attack to dismount
====
180
Your character is |cFFFFFFEnlightened|r and will earn experience towards their next |cFFFFFFChampion point|r at an accelerated rate.

|t304:38:EsoUI/Art/Tutorial/Examples/Help-Enlightenment.dds|t

The faded section of your |cFFFFFFChampion Bar|r is your current |cFFFFFFEnlightenment|r.
====
181
You have acquired |cFFFFFFTel Var Stones|r! This valuable currency can be obtained by |cFFFFFFkilling monsters|r in the |cFFFFFFImperial City|r. You can also slay |cFFFFFFenemy players|r to acquire some of the |cFFFFFFTel Var Stones|r they are carrying. Should you be killed by one of Molag Bal's servants or another player, you will lose a |cFFFFFFpercentage|r of your stones.
====
182
Molag Bal and his vile minions have claimed the |cFFFFFFImperial City|r. Lead your Alliance to victory by slaying the forces of Coldharbour and defeating enemy players. Acquire the valuable new currency, |cFFFFFFTel Var Stones|r, to purchase new items and help fuel your Alliance's effort to claim the city.

Obtain |cFFFFFFTel Var Stones|r by killing monsters in the Imperial City. You can also slay enemy players to acquire some of the |cFFFFFFTel Var Stones|r they are carrying. Should you be killed by one of Molag Bal's servants or another player, you will lose a percentage of the |cFFFFFFTel Var Stones|r you are currently carrying.
====
183
Your |cFFFFFFTel Var Stone Multiplier|r has increased! You can increase it even further by collecting more |cFFFFFFTel Var Stones|r. Growing your |cFFFFFFMultiplier|r results in higher |cFFFFFFTel Var Stone|r rewards from Molag Bal's minions. 

You can view your current |cFFFFFFTel Var Stone Multiplier|r on the |cFFFFFFTel Var Counter|r HUD element located in the lower right corner of your screen.
====
184
You have entered a |cFFFFFFscaled area|r which is scaled to your |cFFFFFFlevel|r or|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFFChampion|r. |cFFFFFFMonster levels|r and |cFFFFFFdifficulty|r are adjusted to reflect this.

Level 50 players can attempt to get on the |cFFFFFFVeteran Maelstrom Arena Leaderboards|r starting at|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFFChampion 160|r.
====
186
You can set your active|t32:32:EsoUI/Art/TreeIcons/collection_indexIcon_assistants_up.dds|tAssistant in your Collections Menu <<1>>.  Any Assistant purchased from the Crown Store can be used by both you and your group, once summoned.
====
187
You entered a trespassing area and acquired maximum |cFF0000Heat|r. |cFFFFFFGuards|r who spot you will actively attempt to |cFF0000kill|r you until you leave the trespassing area. Additionally, you will gain |cFFFFFFbounty|r if |cFFFFFFwitnessed|r by most citizens.
====
188
You can use |cFFFFFFhiding spots|r to evade |cFFFFFFguards|r or citizens who attack you for engaging in criminal activity. You can do so even while |cFFFFFFtrespassing|r or under attack.
====
189
While |cFFFFFFrevealed|r you cannot |cFFFFFFstealth|r and enemies can see you even if you're |cFFFFFFinvisible|r.
====
190
You've been spotted by a sentry! Your disguise will not work against certain enemies. When you see the red eye over their head, it means they are about to reveal your disguise!
====
191
|cFFFFFFFlare traps|r pulse periodically. |cFFFFFFInteracting|r with a trap while |cFFFFFFcrouched|r between pulses |cFFFFFFdisarms|r it, but be careful! Being caught in a pulse will activate the trap.
====
192
Lanterns suppress attempts to stealth within their radius. Crouch to see the area in which stealth is suppressed.

You can sneak past a monster carrying a lantern so long as it cannot see you.
====
193
|cFFFFFFLanterns|r prevent you from |cFFFFFFcrouching|r and |cFFFFFFreveal|r you if you are |cFFFFFFinvisible|r. |cFFFFFFCrouch|r outside a |cFFFFFFlantern's|r influence to see the area it affects.
====
194
You can now travel to your |cFFFFFFVeteran Alliances|r via the |cFFFFFFwayshrines|r on your |cFFFFFFMap|r.

Enemies in the |cFFFFFFEbonheart Pact|r range from|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF40|r to|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF150|r, and enemies in the |cFFFFFFDaggerfall Covenant|r will be |cFFFFFF|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t160|r.
====
195
You can now travel to your |cFFFFFFVeteran Alliances|r via the |cFFFFFFwayshrines|r on your |cFFFFFFMap|r.

Enemies in the |cFFFFFFDaggerfall Covenant|r range from|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF40|r to|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF150|r, and enemies in the |cFFFFFFAldmeri Dominion|r will be |cFFFFFF|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t160|r.
====
196
You can now travel to your |cFFFFFFVeteran Alliances|r via the |cFFFFFFwayshrines|r on your |cFFFFFFMap|r.

Enemies in the |cFFFFFFAldmeri Dominion|r range from|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF40|r to|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF150|r, and enemies in the |cFFFFFFEbonheart Pact|r will be |cFFFFFF|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t160|r.
====
197
While being pursued by guards there is a chance that a Thieves Guild |cFFFFFFFootpad|r |t32:32:EsoUI/Art/Tutorial/timely_escape_npc.dds|t holding a torch will appear to  whisk you away to a safe refuge. Keep an eye on the compass to see if one is nearby. The |cFFFFFFFootpad|r |t32:32:EsoUI/Art/Tutorial/timely_escape_npc.dds|t can only help one player at a time so make sure you get to them first and press <<1>>.
====
198
You can use a |cFFFFFFCrown Mimic Stone|r in place of any style item to craft an item in a style you already know. 

From the crafting screen, select a style you have learned and toggle on the |cFFFFFFCrown Mimic Stone|r with the check box in the |cFFFFFFStyle|r section of the |cFFFFFFCreation|r window.
====
199
You've gained |cFFFFFFbounty|r from being witnessed or committing crimes in a trespassing area. You must pay to clear your name when you are wanted for criminal activity, or wait for it to decay. Until your |cFFFFFFbounty|r is paid in full to a |cFFFFFFfence|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_fence.dds|t or |cFFFFFFguard|r, you will be a fugitive of the law and |cFFFFFFguards|r will accost you if spotted.
====
200
Press <<1>> to stalk your victim, and then <<2>> once you are in position to instantly kill your target.

The Blade of Woe may only be used on neutral or hostile enemies that belong to any of the playable races of Tamriel. It does not function on players or creatures of high difficulty, as indicated by their health bar.
====
201
Your |cFFFFFFCraft Bag|r allows you to store crafting materials in a separate inventory space from your regular inventory. 

From the Inventory Screen, select the |cFFFFFFCraft Bag|r from the |cFFFFFFStyle|r section of the |cFFFFFFCreation|r window.
====
202
You can choose whether to prioritize |t32:32:EsoUI/Art/Icons/Store_SoulGem_001.dds|t |cFFFFFFCrown Soul Gems|r or standard |cFFFFFFSoul Gems|r by changing the |cFFFFFFDefault Soul Gem|r option in the |cFFFFFFSettings|r menu, under |cFFFFFFGameplay|r.
====
203
|t32:32:EsoUI/Art/Icons/crafing_universal_item.dds|t|cEECA2ACrown Mimic Stones|r can be used at |cFFFFFFBlacksmithing|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_crafting.dds|t, |cFFFFFFClothier|r|t32:32:EsoUI/Art/Icons/mapKey/mapKey_clothier.dds|t, and |cFFFFFFWoodworking|r|t32:32:EsoUI/Art/Icons/mapKey/mapKey_woodWorker.dds|tcrafting stations by toggling the |cEECA2ACrown Mimic Stone|r option.
====
204
While you have a poison equipped, your |cFFFFFFLight Attacks|r and |cFFFFFFHeavy Attacks|r have a chance to consume a unit of poison and apply its effects.

Weapon enchantments are |cFFFFFFsuppressed|r while a poison is equipped, and |cFFFFFFwill not apply their effects.|r
====
205
Using |cFFFFFFOil|r instead of |cFFFFFFWater|r at an Alchemy Station|t32:32:EsoUI/Art/Icons/mapKey/mapKey_alchemist.dds|twill produce |cFFFFFFpoisons|r instead of |cFFFFFFpotions|r. Positive effects on poisons |cFFFFFFdrain|r that effect from your target.

Poisons can be |cFFFFFFequipped|r, the same way that you would equip weapons and armor.
====
206
You have entered a |cFFFFFFBattle-Leveled Zone|r. Enemies in this area will be|o|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF160|r. If you are not|o|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF160|r or above, your equipment and stat values will be |cFFFFFFBattle-Leveled|r to account for the difference between your |cFFFFFFlevel|r and|o|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF160|r.

In |cFFFFFFBattle-Leveled Zones|r, equipment you find will be scaled to your |cFFFFFFlevel|r.
====
207
Press <<1>> to open your Inventory.
====
208
The compass shows your current quest objectives with|t32:32:EsoUI/Art/Compass/quest_icon_assisted.dds|t or |t32:32:EsoUI/Art/Compass/quest_icon_door_assisted.dds|t. If you get lost, press <<1>> to open your Map.
====
209
Tap <<1>><<2>><<3>> or <<4>> twice if Rooted.
====
210
Press <<1>> to loot objects in the world.
====
1
Under the Thief's influence, the Tower raises your Stamina and makes you more efficient with Spells and Abilities.
====
1
Under the Warrior's influence, the Lord grants you Health and improves your Vitality.
====
1
Under the Warrior's influence, the Lady gives you Health and protects you from Negative Effects.
====
1
Under the Warrior's influence, the Steed boosts your Health and shields you from damage.
====
1
Under the Mage's influence, the Ritual grants you Magicka and makes your attacks more Precise.
====
1
Under the Mage's influence, the Atronach boosts your Magicka and trains your Skill-at-Arms.
====
1
Under the Mage's influence, the Apprentice increases your Magicka and Empowers your Spells.
====
1
Under the Thief’s influence, the Shadow grants you Stamina and helps you Elude your enemies.
====
1
Under the Thief's influence, the Lover gives you Stamina and accelerates your Regeneration.
====
68
Complete each of the achievements associated with the Black Sacrament contracts for the Speaker.
====
69
Aid Crafty Lerisa, Captain Jimila, Kireth and Raynor Vanos, Mel Adrys, Razum-dar, and Naryu Virian.
====
24
Castle Bloodmayne Lumbermill
====
34
Castle Black Boot Lumbermill
====
53
Kingscrest Keep Lumbermill
====
68
Fort Dragonclaw Lumbermill
====
96
QA AldmeriArtifact Offensive
====
97
QA AldmeriArtifact Defensive
====
103
QA EbonheartArtifact Defensive
====
104
QA EbonheartArtifact Offensive
====
115
QA Daggerfall ArtifactGate
====
116
QA DaggerfallArtifact Offensiv
====
117
QA DaggerfallArtifact Defensiv
====
123
Scroll Temple of Alma Ruma
====
7
|cFFFFFFTransitus Shrines|r allow you to |cFFFFFFfast travel|r in Cyrodiil. Approach a |cFFFFFFTransitus Shrine|r and press <<1>>, then select a |cFFFFFFkeep|r|t64:64:EsoUI/Art/Icons/mapKey/mapKey_keep.dds|t or |cFFFFFFoutpost|r|t64:64:EsoUI/Art/Icons/mapKey/mapKey_outpost.dds|t  on your map with an |cFFFFFFunbroken link|r between where you are and where you want to |cFFFFFFfast travel|r.
====
8
Use the |t42:42:EsoUI/Art/Buttons/Gamepad/XBox/Nav_XBone_RS.dds|t to |cFFFFFFAim|r your siege weapon.

Press to <<1>> |cFFFFFFFire|r your siege weapon.

Press <<2>> to |cFFFFFFStow|r your siege weapon.

Press <<3>> to |cFFFFFFExit|r your siege weapon.
====
12
Before you can |cFFFFFFdeploy|r your |cFFFFFFballista|r, you must place it in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to select the |cFFFFFFballista|r.
• |cFFFFFFPress|r <<1>> to begin deployment.
• |cFFFFFFMove|r the target over |cFFFFFFflat terrain|r.
• |cFFFFFFPress|r <<1>> to deploy.
====
19
The |cFFFFFFCampaigns|r menu allows you to |cFFFFFFselect|r and |cFFFFFFassign|r your |cFFFFFFHome Campaign|r. Once you have |cFFFFFFassigned|r a |cFFFFFFHome Campaign|r, |cFFFFFFselect|r it and |cFFFFFFpress|r <<1>> to travel to Cyrodiil.

Additionally, the |cFFFFFFCampaigns|r menu will display your |cFFFFFFCampaign's Score|r, |cFFFFFFEmperorship|r, |cFFFFFFBonuses|r and available |cFFFFFFAlliance Points|r |t32:32:EsoUI/Art/currency/gamepad/gp_alliancePoints.dds|t.
====
20
|cFFFFFFAlliance Points|r |t26:26:EsoUI/Art/currency/gamepad/gp_alliancePoints.dds|t, or |cFFFFFFAPs|r |t26:26:EsoUI/Art/currency/gamepad/gp_alliancePoints.dds|t for short, are earned by |cFFFFFFaiding your alliance|r in Cyrodiil, |cFFFFFFkilling enemy players|r, and |cFFFFFFcapturing|r or |cFFFFFFdefending keeps|r.
====
23
Press <<1>> forward to Move.
====
28
Move the |cFFFFFFlockpick|r over a |cFFFFFFpin|r and |cFFFFFFhold|r the <<1>> to attempt to |cFFFFFFset the pin|r. When the |cFFFFFFpin wiggles|r |cFFFFFFrelease|r <<1>> to |cFFFFFFset the pin|r in place. Set all pins before the timer runs out.

You can attempt to |cFFFFFFforce|r the lock by pressing <<2>>.
====
30
Deploy your ram to smash a |cFFFFFFkeep's main doors|r. First, place it in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to |cFFFFFFselect|r the ram.
• |cFFFFFFPress|r <<1>> to |cFFFFFFbegin deployment|r.
• |cFFFFFFPress|r <<1>> to |cFFFFFFdeploy|r.

|cFFFFFFRams require three players to move.|r
====
34
Your |cFFFFFFbank|r |t42:42:EsoUI\Art\Icons\ServiceMapPins\servicepin_bank.dds|t stores |cFFFFFFitems|r for all of your characters to |cFFFFFFshare|r:
|cFFFFFFPress|r <<1>> to |cFFFFFFpurchase|r more bank space.
Use <<2>> and <<3>> to switch between |cFFFFFFwithdraw|r and |cFFFFFFdeposit|r. 

Crafting materials |cFFFFFFstored|r in your bank are pulled directly to you when crafting. |cFFFFFFYou do not need to carry them to a crafting station.|r
====
36
The |cFFFFFFLeaderboards|r  menu displays top player rankings for the |cFFFFFFAlliance War|r, |cFFFFFFTrials|r and |cFFFFFFArenas|r.

Participants in the |cFFFFFFAlliance War|r are ranked based on participation and conquest. Killing enemies, taking or defending keeps, and capturing Elder Scrolls are some of the ways to improve your standings. 

Participants in |cFFFFFFTrials|r are ranked in part on total monster kills and completion time. 

Participants in |cFFFFFFArenas|r are ranked based on the total number of arenas completed, as well as completion time.
====
37
Your inventory houses all the |cFFFFFFEquipment|r, |cFFFFFFSupplies|r, |cFFFFFFConsumables|r, |cFFFFFFQuest Items|r, and |cFFFFFFCrafting Materials|r your character has accumulated throughout their journey.

|cFFFFFFPress|r <<1>> after selecting an item to |cFFFFFFequip|r or |cFFFFFFuse|r it.
|cFFFFFFPress|r <<2>> after selecting an item to view |cFFFFFFmore actions|r that are available.
====
38
|cFFFFFFSell|r your items at any |cFFFFFFVendor|r or |cFFFFFFTraveling Merchant|r, |cFFFFFFstore|r items in your |cFFFFFFaccount bank|r |t32:32:EsoUI/Art/Icons/GuildRanks/guild_rankIcon_misc09_large.dds|t, or |cFFFFFFpurchase|r backpack space from a |cFFFFFFPack Merchant|r |t32:32:EsoUI\Art\Icons\ServiceToolTipIcons\servicetooltipicon_bagvendor.dds|t.

Get rid of items you don't need! |cFFFFFFPress|r <<1>>  after selecting an item, then choose |cFFFFFFDestroy|r to remove it permanently.
====
40
Use |cFFFFFFQuickslots|r to easily access |cFFFFFFpotions|r and |cFFFFFFother items|r. Navigate to your character's |cFFFFFFinventory|r,  then select |cFFFFFFConsumables|r|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_emptyslot_over.dds|t. |cFFFFFFSelect|r an item and |cFFFFFFpress|r <<1>> to assign items to a desired |cFFFFFFQuickslot|r.

|cFFFFFFSelecting an Active Quickslot:|r
|cFFFFFFHold|r <<2>> to bring up your |cFFFFFFQuickslots|r. |cFFFFFFSelect|r the |cFFFFFFdesired item|r and |cFFFFFFrelease|r <<2>>.

|cFFFFFFUsing Quickslot Items:|r
|cFFFFFFPress|r <<2>> to |cFFFFFFuse|r the item in your |cFFFFFFQuickslot|r.
====
41
The |cFFFFFFQuest Journal|r contains all of your character's active |cFFFFFFQuests|r|t32:32:EsoUI/Art/Tutorial/Gamepad/gp_notificationIcon_quest.dds|t.

|cFFFFFFQuest Tips: |r
You can |cFFFFFFchange|r your |cFFFFFFfocused quest|r while adventuring by |cFFFFFFpressing|r <<1>>. You can use the |cFFFFFFMap|r <<2>> to see where to perform your next task. 

You can |cFFFFFFabandon|r a |cFFFFFFquest|r in your |cFFFFFFQuest Journal|r by selecting it and  |cFFFFFFpressing|r <<3>>, then select |cFFFFFFAbandon|r from the list of options.
====
43
When your character has a |cFFFFFFmount|r set |cFFFFFFActive|r, they can take |cFFFFFFRiding Lessons|r provided by the |cFFFFFFStablemaster|r|t32:32:EsoUI\Art\Icons\ServiceMapPins\servicepin_stable.dds|t for a small amount of gold. 

|cFFFFFFSelect|r the |cFFFFFFdesired skill|r and |cFFFFFFpress|r <<1>> to increase it.

|cFFFFFFOne riding lesson|r will be offered by the |cFFFFFFStablemaster|r|t32:32:EsoUI\Art\Icons\ServiceMapPins\servicepin_stable.dds|t every |c76BCC320 hours|r, so don't forget to visit the stables daily.
====
44
The |cFFFFFFCharacter|r menu will allow you to |cFFFFFFspend|r available |cFFFFFFattribute points|r to increase your effectiveness in combat.

|t64:32:EsoUI/Art/Tutorial/Examples/Help-Gamepad-StatusBars-Magicka_Mini.dds|t|cFFFFFFMagicka|r increases your efficiency with spells.
|t64:32:EsoUI/Art/Tutorial/Examples/Help-Gamepad-StatusBars-Health_Mini.dds|t|cFFFFFFHealth|r increases your survivability.
|t64:32:EsoUI/Art/Tutorial/Examples/Help-Gamepad-StatusBars-Stamina_Mini.dds|t|cFFFFFFStamina|r increases your performance with feats.

|cFFFFFFSelect|r the desired |cFFFFFFattribute|r you want to increase and use |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide.dds|t to spend points. |cFFFFFFPress|r <<1>> to |cFFFFFFcommit|r the |cFFFFFFattribute points|r spent.
====
46
|cFFFFFFSkill Lines|r allow you to |cFFFFFFcustomize|r your |cFFFFFFcombat style|r to fight the way you want. You can select |cFFFFFFAbilities|r to learn more about what they do. |cFFFFFFSelect|r an |cFFFFFFAbility|r and |cFFFFFFpress|r <<1>> to |cFFFFFFpurchase|r the |cFFFFFFAbility|r.

|cFFFFFFActive Abilities|r can be |cFFFFFFslotted|r in your |cFFFFFFAbility Bar|r and are fired by |cFFFFFFpressing|r <<2>><<3>><<4>><<5>><<6>>.

|cFFFFFFPassive Abilities|r are |cFFFFFFalways active|r, granting you their benefits at all times.

|cFFFFFFUltimate Abilities|r are the |cFFFFFFmost powerful abilities|r and can be fired by |cFFFFFFpressing|r <<7>>.
====
48
The compass shows your current quest objectives with|t64:64:EsoUI/Art/Compass/quest_icon_assisted.dds|t or |t64:64:EsoUI/Art/Compass/quest_icon_door_assisted.dds|t. If you get lost, press <<1>> to open your Map.
====
50
Press <<1>>  to open the Character menu to increase your effectiveness in combat.
====
52
The |cFFFFFFContacts|r |t42:42:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_contacts.dds|t menu houses a |cFFFFFFcontact list|r of all your |cFFFFFFfriends|r. |cFFFFFFPress|r <<1>> to |cFFFFFFAdd Friend|r to your |cFFFFFFcontact list|r.

If another player bothers you, use the |cFFFFFFIgnore|r submenu to block all future interactions.
====
53
|cFFFFFFInviting a Player:|r
|cFFFFFFSelect|r the |cFFFFFFInvite Player|r option to invite a player to your |cFFFFFFgroup|r. Type the <<1>> of the person you want to add.

|cFFFFFFGroup Finder:|r
Select the |cFFFFFFGroup Finder|r|t42:42:EsoUI/Art/LFG/Gamepad/LFG_menuIcon_groupFinder.dds|t to find other players who want to adventure in groups. |cFFFFFFGroup leaders|r can use |cFFFFFFGroup Finder|r to fill out their group.

Change your |cFFFFFFPreferred Role|r ( |cFFFFFFDamage|r |t32:32:EsoUI/Art/LFG/Gamepad/LFG_roleIcon_dps.dds|t , |cFFFFFFHealer|r |t32:32:EsoUI/Art/LFG/Gamepad/LFG_roleIcon_healer.dds|t, |cFFFFFFTank |t32:32:EsoUI/Art/LFG/Gamepad/LFG_roleIcon_tank.dds|t|r) to designate what group role you plan to fulfill.
====
55
You've received |cFFFFFFmail|r|t42:42:EsoUI/Art/Mail/mail_inbox_unreadMessage.dds|t. |cFFFFFFPress|r <<1>> then navigate to the |cFFFFFFSocial|r menu and |cFFFFFFselect|r the |cFFFFFFMail|r submenu to read your |cFFFFFFmail|r|t42:42:EsoUI/Art/Mail/mail_inbox_unreadMessage.dds|t.
====
60
Before you can |cFFFFFFdeploy|r a Catapult, you must place it in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to |cFFFFFFchoose|r the Catapult.
• |cFFFFFFPress|r <<1>> to |cFFFFFFbegin deployment|r.
• |cFFFFFFMove|r the |cFFFFFFtarget|r over |cFFFFFFflat terrain|r.
• |cFFFFFFPress|r <<1>> to |cFFFFFFdeploy|r.
====
61
Before you can |cFFFFFFdeploy|r a Trebuchet, you must place it in a |cFFFFFFquickslot|r:
• |cFFFFFFHold|r <<1>> to |cFFFFFFchoose|r the Trebuchet.
• |cFFFFFFPress|r <<1>> to |cFFFFFFbegin deployment|r.
• |cFFFFFFMove|r the |cFFFFFFtarget|r over |cFFFFFFflat terrain|r.
• |cFFFFFFPress|r <<1>> to |cFFFFFFdeploy|r.
====
68
The |cFFFFFFMail|r |t42:42:EsoUI/Art/Mail/mail_inbox_unreadMessage.dds|t menu allows you to |cFFFFFFsend|r and |cFFFFFFreceive in-game mail|r.

Remember:
You have a |cFFFFFFlimited number|r of |cFFFFFFmail slots|r. Delete messages that you no longer need to free up space for new mail.
====
69
Delete messages to free up some space so that you can begin receiving mail again. |cFFFFFFTo delete a message, select it and press|r <<1>>.
====
70
Invitations to |cFFFFFFGuilds|r|t42:42:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_guilds.dds|t and |cFFFFFFFriends|r|t42:42:EsoUI/Art//MenuBar/Gamepad/gp_playerMenu_icon_contacts.dds|t are moved to the |cFFFFFFNotifications|r|t42:42:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_notifications.dds|t window if you cannot answer them right away.
====
72
The |cFFFFFFguild bank|r |t42:42:EsoUI\Art\Icons\ServiceMapPins\servicepin_bank.dds|t is a |cFFFFFFshared storage area|r where you and your |cFFFFFFguild members|r can place items.

Remember:
|cFFFFFFDon't share precious goods that you don't want to be taken and used by others.|r You can use the |cFFFFFFGuild History|r to view a |cFFFFFFlog|r of items and those who have |cFFFFFFdeposited|r and |cFFFFFFwithdrawn|r them.
====
73
The |cFFFFFFGuilds|r |t42:42:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_guilds.dds|t menu is |cFFFFFFUnlocked|r when you reach |cFFFFFFlevel 10|r, allowing you to |cFFFFFFcreate|r and |cFFFFFFmanage|r your |cFFFFFFguild|r.  

Once created, |cFFFFFFpress|r <<1>> to |cFFFFFFadd members|r to the |cFFFFFFGuild Roster|r.

Remember:
You can join up to |cFFFFFFfive guilds|r, but you can only |cFFFFFFlead one|r.
====
75
The |cFFFFFFability|r you |cFFFFFFpurchased|r has been added to the first slot of your |cFFFFFFAbility Bar|r. |cFFFFFFPress|r <<1>> to use the |cFFFFFFability|r.
|ac
|t512:128:EsoUI/Art/Tutorial/Examples/gp_Help-AbilityBar_Empty.dds|t
|r
====
76
You purchased an |cFFFFFFUltimate Ability|r. 

|cFFFFFFUltimate Abilities|r require a |cFFFFFFspecial resource|r called |cFFFFFFUltimate|r before they can be used. You gain |cFFFFFFUltimate|r by engaging in combat. Once you have enough |cFFFFFFUltimate|r, you can use the |cFFFFFFUltimate Ability|r in combat by |cFFFFFFpressing|r <<1>>.
|ac|cFFFFFF
|t96:96:EsoUI/Art/Tutorial/Gamepad/gp_Help-Ultimate_Charged.dds|t

Example of a fully charged Ultimate Ability.
|r
====
78
You can now |cFFFFFFequip|r an |cFFFFFFadditional set|r of |cFFFFFFweapons|r and |cFFFFFFabilities|r. Press <<1>> to perform the |cFFFFFFWeapon Swap|r.
====
79
|cFFFFFFPress and hold|r <<1>> to |cFFFFFFmount up|r.
|cFFFFFFPress|r <<2>> while mounted to |cFFFFFFgallop|r.
|cFFFFFFPress|r <<3>> while mounted to |cFFFFFFjump|r.
|cFFFFFFPress <<4>> or <<5>> while mounted to |cFFFFFFdismount|r.
====
80
|cFFFFFFSkyshards|r|t42:42:EsoUI/Art/Tutorial/Gamepad/achievement_categoryIcon_Skyshards.dds|t are scattered across the lands of Tamriel. For every |cFFFFFFthree Skyshards|r you collect, your character gains an extra |cFFFFFFSkill Point|r.

|cFFFFFFSkyshard|r|t42:42:EsoUI/Art/Tutorial/Gamepad/achievement_categoryIcon_Skyshards.dds|t locations can be found by deciphering the |cFFFFFFhints|r found in the |cFFFFFFSkyshard|r section of your |cFFFFFFAchievements|r|t42:42:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_achievements.dds|t menu.
====
84
Press <<1>> while moving to toggle Sprint.
====
90
|ac|t32:32:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_notifications.dds|t You received a |cFFFFFFNotification|r. 
|cFFFFFFPress|r <<1>> to view your |cFFFFFFNotification|r.
====
94
|cFFFFFFCadwell's Almanac|r |t42:42:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_cadwell.dds|t allows players to keep track of their progress during their |cFFFFFFVeteran Alliance|r playthroughs.
====
97
You have entered a |cFFFFFFscaled area|r which is scaled to your |cFFFFFFlevel|r or|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFFChampion|r, or to that of your party leader if you are in a group. |cFFFFFFMonster levels|r and |cFFFFFFdifficulty|r are adjusted to reflect this.

|cFFFFFFRewards|r will|cFFFFFF scale|r to your |cFFFFFFlevel|r or the |cFFFFFFmonster's level|r, whichever is |cFFFFFFlower|r.
====
105
Select |cFFFFFFWeapons|r or |cFFFFFFApparel|r with <<1>> and <<2>> , then use |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide.dds|t to choose the |cFFFFFFType|r of item you wish to |cFFFFFFCraft|r.

Use |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide.dds|t to select a |cFFFFFFMateria|rl and a |cFFFFFFStyle|r. (|cFFFFFFTraits|r are not required, but you can select any you have |cFFFFFFResearched|r.)

|cFFFFFFPress|r <<3>> to |cFFFFFFCraft|r.

|cFFFFFFRemember:|r 
You can only |cFFFFFFCraft Styles|r you know, and |cFFFFFFStyle Materials|r are required to |cFFFFFFCraft|r. Purchase them from any blacksmith.
====
106
Select |cFFFFFFWeapons|r or |cFFFFFFApparel|r with <<1>> and <<2>> , then use |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the item you wish to |cFFFFFFImprove|r.

|cFFFFFFPress|r<<3>> to add the item to the |cFFFFFFImprovement|r slot.

|cFFFFFFPress|r<<4>> to commit the |cFFFFFFImprovement|r, or |cFFFFFFpress|r<<5>> to |cFFFFFFRemove|r selection.

|cFFFFFFRemember:|r
If you don't use enough |cFFFFFFtempers|r, the item may be |cFFFFFFdestroyed|r in the process!
====
107
Select |cFFFFFFWeapons|r or |cFFFFFFApparel|r with <<1>> and <<2>> , then use |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the type of item you wish to |cFFFFFFDeconstruct|r.

|cFFFFFFPress|r <<3>> to add the item to the |cFFFFFFDeconstruction|r slot.

|cFFFFFFPress|r <<4>> to |cFFFFFFDeconstruct|r, or |cFFFFFFpress|r <<5>> to |cFFFFFFClear|r your Selection.

|cFFFFFFRemember:|r
|cFFFFFFDeconstruction destroys the item!|r Only |cFFFFFFDeconstruct|r unwanted items.
====
108
Select |cFFFFFFWeapons|r or |cFFFFFFApparel|r with <<1>> and <<2>> , then use |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the trait you wish to |cFFFFFFResearch|r.

|cFFFFFFPress|r <<3>> to confirm |cFFFFFFResearch.|r

|cFFFFFFRemember:|r
|cFFFFFFResearching destroys the item!|r Only |cFFFFFFResearch|r unwanted items.
====
109
Select the |cFFFFFFType|r of |cFFFFFFApparel|r you wish to |cFFFFFFCraft|r using the |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide.dds|t.

Use the |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide.dds|t to select a |cFFFFFFMateria|rl and a |cFFFFFFStyle|r. (|cFFFFFFTraits|r are not required, but you can select any you have |cFFFFFFResearched|r.)

|cFFFFFFPress|r <<1>> to |cFFFFFFCraft|r.

|cFFFFFFRemember:|r 
You can only |cFFFFFFCraft Styles|r that you know, and |cFFFFFFStyle Materials|r are required to |cFFFFFFCraft|r. Purchase them from any clothier.
====
110
Use the |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the item you wish to |cFFFFFFImprove|r.

|cFFFFFFPress|r<<1>> to add the item to the |cFFFFFFImprovement|r slot.

|cFFFFFFPress|r<<2>> to commit the |cFFFFFFImprovement|r, or |cFFFFFFpress|r <<3>> to |cFFFFFFRemove|r selection.

|cFFFFFFRemember:|r
If you don't use enough |cFFFFFFTannins|r, the item may be |cFFFFFFDestroyed|r in the process!
====
111
Use |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the item you wish to |cFFFFFFDeconstruct|r.

|cFFFFFFPress|r<<1>> to add the item to the |cFFFFFFDeconstruction|r slot.

|cFFFFFFPress|r<<2>> to |cFFFFFFDeconstruct|r or |cFFFFFFpress|r<<3>> to |cFFFFFFClear|r Selection.

|cFFFFFFRemember:|r
|cFFFFFFDeconstruction destroys the item!|r Only |cFFFFFFDeconstruct|r unwanted items.
====
112
Use the |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the item you wish to |cFFFFFFResearch|r.

|cFFFFFFPress|r <<1>> to confirm |cFFFFFFResearch.|r

|cFFFFFFRemember:|r
|cFFFFFFResearching destroys the item!|r Only |cFFFFFFResearch|r unwanted items.
====
113
Select |cFFFFFFWeapons|r or |cFFFFFFApparel|r with <<1>> and <<2>> , then use |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide.dds|t to choose the |cFFFFFFType|r of item you wish to |cFFFFFFCraft|r.

Use |t64:64:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide.dds|t to select a |cFFFFFFMateria|rl and a |cFFFFFFStyle|r. (|cFFFFFFTraits|r are not required, but you can select any you have |cFFFFFFResearched|r.)

|cFFFFFFPress|r <<3>> to |cFFFFFFCraft|r.

|cFFFFFFRemember:|r 
You can only |cFFFFFFCraft Styles|r you know, and |cFFFFFFStyle Materials|r are required to |cFFFFFFCraft|r. Purchase them from any woodworker.
====
114
Select |cFFFFFFWeapons|r or |cFFFFFFApparel|r with <<1>> and <<2>> , then use |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the item you wish to |cFFFFFFImprove|r.

|cFFFFFFPress|r<<3>> to add the item to the |cFFFFFFImprovement|r slot.

|cFFFFFFPress|r<<4>> to commit the |cFFFFFFImprovement|r, or |cFFFFFFpress|r<<5>> to |cFFFFFFRemove|r selection.

|cFFFFFFRemember:|r
If you don't use enough |cFFFFFFResin|r, the item may be |cFFFFFFDestroyed|r in the process!
====
115
Select |cFFFFFFWeapons|r or |cFFFFFFApparel|r with <<1>> and <<2>> , then use |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the type of item you wish to |cFFFFFFDeconstruct|r.

|cFFFFFFPress|r<<3>> to add the item to the |cFFFFFFDeconstruction|r slot.

|cFFFFFFPress|r<<4>> to |cFFFFFFDeconstruct|r, or |cFFFFFFpress|r<<5>> to |cFFFFFFClear|r Selection.

|cFFFFFFRemember:|r
|cFFFFFFDeconstruction destroys the item!|r Only |cFFFFFFDeconstruct|r unwanted items.
====
116
Select |cFFFFFFWeapons|r or |cFFFFFFApparel|r with <<1>> and <<2>> , then use |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to choose the trait you wish to |cFFFFFFResearch|r.

|cFFFFFFPress|r <<3>> to confirm |cFFFFFFResearch.|r

|cFFFFFFRemember:|r
|cFFFFFFResearching destroys the item!|r Only |cFFFFFFResearch|r unwanted items.
====
117
Add one |cFFFFFFRune|r of each type: 
|al|cFFFFFF
|t64:64:EsoUI/Art/Crafting/enchantment_tabIcon_potency_up.dds|t Potency
|t64:64:EsoUI/Art/Crafting/enchantment_tabIcon_essence_up.dds|t Essence
|t64:64:EsoUI/Art/Crafting/enchantment_tabIcon_aspect_up.dds|t Aspect
|r
Once all |cFFFFFFRune|r slots are filled, |cFFFFFFpress|r <<1>> to |cFFFFFFCraft|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r your selections.

|cFFFFFFRemember:|r
|cFFFFFFCrafting unknown Runes allows you to learn their effects.|r
====
118
|cFFFFFFSelect|r a |cFFFFFFGlyph|r from which you wish to |cFFFFFFExtract|r and |cFFFFFFpress|r <<1>> to commit it to the |cFFFFFFExtraction|r slot.

|cFFFFFFPress|r <<2>> to |cFFFFFFExtract|r, or |cFFFFFFpress|r <<3>> to |cFFFFFFClear|r the selection.

|cFFFFFFRemember:|r
|cFFFFFFExtraction destroys the Glyph!|r Only |cFFFFFFExtract|r unwanted |cFFFFFFGlyphs|r.
====
119
Use the |t51:51:EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Scroll.dds|t to select the |cFFFFFFFood|r or |cFFFFFFDrink|r you wish to prepare.

|cFFFFFFPress|r <<1>> to |cFFFFFFCraft|r the item.

|cFFFFFFRemember:|r
You can only |cFFFFFFCraft Food|r or |cFFFFFFDrink|r if you learn the associated |cFFFFFFRecipe|r, and have the proper |cFFFFFFIngredients|r for the item.
====
120
Select a |cFFFFFFSolvent|r |t42:42:EsoUI/Art/Crafting/alchemy_emptySlot_solvent.dds|t and two different |cFFFFFFReagents| |t42:42:EsoUI/Art/Crafting/alchemy_emptySlot_reagent.dds|t to craft a potion.

|cFFFFFFPress|r <<1>> to |cFFFFFFCraft|r, or |cFFFFFFpress|r <<2>> to |cFFFFFFClear|r your selections.

|cFFFFFFRemember:|r
Each |cFFFFFFReagent|r |t42:42:EsoUI/Art/Crafting/alchemy_emptySlot_reagent.dds|t has four |cFFFFFFTraits|r. You can consume a |cFFFFFFReagent|r |t42:42:EsoUI/Art/Crafting/alchemy_emptySlot_reagent.dds|t from your inventory to learn its first trait. Match |cFFFFFFReagents|r|t42:42:EsoUI/Art/Crafting/alchemy_emptySlot_reagent.dds|t with similar |cFFFFFFTraits|r to create potions.
====
121
Now that you've reached Level 10, you can enter the |cFFFFFFPvP|r battlefields of |cFFFFFFCyrodiil|r. Open the |cFFFFFFCampaigns|r menu to see the list of available campaigns.
====
122
To begin |cFFFFFFCrafting|r, |cFFFFFFBlacksmiths|r |t42:42:EsoUI/Art/Icons/mapKey/mapKey_crafting.dds|t  must |cFFFFFFRefine Raw Materials|r.

Collect |cFFFFFF10 Raw Materials|r (such as iron ore),  select them and |cFFFFFFpress|r <<1>> to assign them to the |cFFFFFFRefinement|r slot. 

|cFFFFFFPress|r <<2>>  to |cFFFFFFRefine|r, or |cFFFFFFpress|r <<3>>  to |cFFFFFFClear|r your selection.

|cFFFFFFRemember:|r
Once you have |cFFFFFFRefined|r enough |cFFFFFFRaw Materials|r, select |cFFFFFFCreation|r to |cFFFFFFCraft|r an item.
====
123
To begin |cFFFFFFCrafting|r, |cFFFFFFClothiers|r |t32:32:EsoUI/Art/Icons/mapKey/mapKey_clothier.dds|t must |cFFFFFFRefine Raw Materials|r.

Collect |cFFFFFF10 Raw Materials|r (such as raw jute or leather scraps), select them and |cFFFFFFpress|r <<1>> to assign them to the |cFFFFFFRefinement|r slot. 

|cFFFFFFPress|r <<2>>  to |cFFFFFFRefine|r, or |cFFFFFFpress|r <<3>>  to |cFFFFFFClear|r your selection.

|cFFFFFFRemember:|r
Once you have |cFFFFFFRefined|r enough |cFFFFFFRaw Materials|r, select |cFFFFFFCreation|r to |cFFFFFFCraft|r an item.
====
124
To begin |cFFFFFFCrafting|r, |cFFFFFFWoodworkers|r |t42:42:EsoUI/Art/Icons/mapKey/mapKey_woodWorker.dds|t must |cFFFFFFRefine Raw Materials|r.

Collect |cFFFFFF10 Raw Materials|r (such as rough maple), select them and |cFFFFFFpress|r <<1>> to assign them to the |cFFFFFFRefinement|r slot. 

|cFFFFFFPress|r <<2>>  to |cFFFFFFRefine|r, or |cFFFFFFpress|r <<3>>  to |cFFFFFFClear|r your selection.

|cFFFFFFRemember:|r
Once you have |cFFFFFFRefined|r enough |cFFFFFFRaw Materials|r, select |cFFFFFFCreation|r to |cFFFFFFCraft|r an item.
====
126
|cFFFFFFCongratulations!|r You and your group have completed a |cFFFFFFTrial|r |t42:42:EsoUI/Art/Icons/mapKey/mapKey_raidDungeon.dds|t. Be sure to check out the |cFFFFFFTrial Leaderboards|r |t42:42:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_leaderBoards.dds|t to see where you rank.
====
128
Face the fiercest encounters Tamriel has to offer! Complete them as fast as you and your group can to earn a place within the top 100 on the |cFFFFFFTrial Leaderboards|r |t42:42:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_leaderBoards.dds|t.
====
129
|cFFFFFFDifficult monsters|r you encounter will have |cFFFFFFunique Health bars|r. The more lavish the |cFFFFFFHealth bar|r, the harder that monster will be to defeat.
|ac|t384:48:EsoUI/Art/Tutorial/gp_tutorial_illo_unitframe_03.dds|t
====
130
You have been targeted by a |cFFFFFFStatus Effect|r. The appearance of your |cFFFFFFHealth|r, |cFFFFFFStamina|r, and |cFFFFFFMagicka|r bar changes when there is a |cFFFFFFStatus Effect|r upon you.
|ac|t256:64:EsoUI/Art/Tutorial/gp_tutorial_illo_decreaseArmor.dds|t
====
136
You joined a |cFFFFFFGroup|r. To chat with your |cFFFFFFGroup members|r, make sure |cFFFFFFVoice Chat|r is enabled and you are in the |cFFFFFFGroup|r chat channel.
====
137
To chat with your |cFFFFFFGuild members|r, open the |cFFFFFFVoice Chat|r menu to ensure that you are in the appropriate |cFFFFFFGuild chat channel|r.
====
138
Your character now has |cFFFFFFEidetic Memory|r and will remember all of the |cFFFFFFnotes|r, |cFFFFFFbooks|r, and |cFFFFFFletters|r that your character has read (or will read).

Open the |cFFFFFFLore Library|r |t32:32:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_loreLibrary.dds|t to view your new collection!
====
139
The |cFFFFFFDye|r and |cFFFFFFDye All|r  dye menus allow you to apply dyes to your armor.

The |cFFFFFFClear Color|r and |cFFFFFFCopy Color|r dye menus allow you to |cFFFFFFerase|r dyes from specific slots and |cFFFFFFcopy|r existing colors from other slots.

When you |cFFFFFFunlock|r a |cFFFFFFdye|r, the lock icon in front of that dye will be removed.

|cFFFFFFSelect|r any |cFFFFFFlocked dye|r to see the name of the |cFFFFFFachievement|r that |cFFFFFFunlocks|r it.
====
141
Press <<1>> to loot objects in the world.
====
142
Some chests and doors are locked. If you have a lockpick in your inventory, press <<1>> to attempt to pick them.
====
153
Press<<1>>and select Skills to purchase new abilities.
====
159
|cFFFFFFCongratulations!|r You have proven yourself worthy of being a |cFFFFFFChampion|r. Enter the |cFFFFFFChampion|r |t42:42:EsoUI\Art\MenuBar\Gamepad\gp_playerMenu_icon_champion.dds|t menu to gaze upon the stars and choose your destiny.
====
160
You gained a |cFFFFFFChampion Point|r. Go to the |cFFFFFFChampion System Menu|r |t42:42:EsoUI\Art\MenuBar\Gamepad\gp_playerMenu_icon_champion.dds|t to spend your point within the appropriate |cFFFFFFConstellation|r.
====
161
The |cFFFFFFChampion System Menu|r |t42:42:EsoUI\Art\MenuBar\Gamepad\gp_playerMenu_icon_champion.dds|t allows you to assign |cFFFFFFChampion Points|r to various Constellations to attain statistical bonuses. 

Points are earned in |cFFFFFFsequential order|r. The first point will be earned in the |cFFFFFFWarrior Constellation|r, followed by the |cFFFFFFThief Constellation|r and the |cFFFFFFMage Constellation|r. 

|cFFFFFFChampion Points|r are spent within |cFFFFFFMinor Constellations|r. Every |cFFFFFFChampion Point|r spent in a |cFFFFFFMinor Constellation|r will increase its rank. When a |cFFFFFFMinor Constellation|r reaches an appropriate rank, |cFFFFFFpassive abilities|r will automatically unlock for your character.
====
170
The |cFFFFFFCollections Menu|r |t42:42:EsoUI\Art\MenuBar\Gamepad\gp_playerMenu_icon_collections.dds|t is home to all of your accounts' |cFFFFFFCollections|r and |cFFFFFFdownloadable content|r packs. |cFFFFFFCollections|r include wearable |cFFFFFFCostumes|r, non-combat |cFFFFFFPets|r, and |cFFFFFFMounts|r. Whenever you obtain a new |cFFFFFFcollectible|r it can be found and set as active within this menu.
====
171
The |cFFFFFFCrown Store|r allows you to purchase |cFFFFFFcustomization|r and |cFFFFFFconvenience|r items, as well as |cFFFFFFdownloadable content|r for your |cFFFFFFElder Scrolls Online: Tamriel Unlimited|r account. All transactions in the |cFFFFFFCrown Store|r are made with the store currency, known as |cFFFFFFCrowns|r |t32:32:EsoUI\Art\Currency\currency_crown.dds|t.
 
|cFFFFFFCrowns|r |t32:32:EsoUI\Art\Currency\currency_crown.dds|t can be purchased using the |cFFFFFFBuy Crowns|r button.
====
172
You have received a |cFFFFFFCollectible|r. Your collections can be viewed and set active in your |cFFFFFFCollections Menu|r  |t42:42:EsoUI\Art\MenuBar\Gamepad\gp_playerMenu_icon_collections.dds|t.
====
174
When you purchase |cFFFFFFCrown Store Consumables|r from the |cFFFFFFCrown Store|r, they will appear directly in your |cFFFFFFcharacter's inventory|r.

|cFFFFFFCrown Store Soul Gems|r |t32:32:EsoUI/Art/Icons/Store_SoulGem_001.dds|t can take priority over regular in-game Soul Gems by toggling the |cFFFFFFDefault Soul Gem|r setting found in the |cFFFFFFGameplay|r submenu of your |cFFFFFFOptions|r.

|cFFFFFFCrown Store Repair Kits|r |t32:32:EsoUI/Art/Icons/Store_RepairKit_002.dds|t are used directly from your |cFFFFFFcharacter's inventory|r to |cFFFFFFrepair all|r of your weapons and armor.
====
176
Press <<1>> or <<2>> to quickly dismount.
====
178
The |cFFFFFFSpeaker History|r menu allows you to view all the players you have |cFFFFFFpreviously|r interacted with in any |cFFFFFFchat channel|r.
====
179
The |cFFFFFFChannels|r menu allow you to manage which in-game |cFFFFFFchat channels|r you are a part of. By |cFFFFFFdefault|r, you will be placed on the |cFFFFFFArea chat channel|r. 

If you join a |cFFFFFFGroup|r you will automatically be placed on a |cFFFFFFGroup channel|r with your |cFFFFFFGroup|r members. You will also have access to a different channel for each |cFFFFFFGuild|r you are associated with.
====
180
Your character is |cFFFFFFEnlightened|r and will earn experience towards their next |cFFFFFFChampion point|r at an accelerated rate.

|t384:47:EsoUI/Art/Tutorial/Examples/Help-Enlightenment.dds|t

The faded section of your |cFFFFFFChampion Bar|r is your current |cFFFFFFEnlightenment|r.
====
183
Your |cFFFFFFTel Var Stone Multiplier|r has increased! You can increase it even further by collecting more |cFFFFFFTel Var Stones|r. Growing your |cFFFFFFMultiplier|r results in higher |cFFFFFFTel Var Stone|r rewards from Molag Bal's minions. 

You can view your current |cFFFFFFTel Var Stone Multiplier|r on the |cFFFFFFTel Var Counter|r HUD element located in the lower left corner of your screen.
====
184
You have entered a |cFFFFFFscaled area|r which is scaled to your |cFFFFFFlevel|r or|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFFChampion|r. |cFFFFFFMonster levels|r and |cFFFFFFdifficulty|r are adjusted to reflect this.

Level 50 players can attempt to get on the |cFFFFFFVeteran Maelstrom Arena Leaderboards|r starting at|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t |cFFFFFFChampion 160|r.
====
185
|cFFFFFFSelect|r an emote with<<1>>to play it immediately. |cFFFFFFSelect|r an emote with<<2>>to add it to your |cFFFFFFEmote Quickslot Menu|r.
To play an emote from your |cFFFFFFEmote Quickslot Menu|r, hold<<3>>, and select an assigned emote. 

|cFFFFFFQuick Chat:|r
Emotes found in the |cFFFFFFQuick Chat|r section will display a |cFFFFFFchat bubble|r above your character with the |cFFFFFFselected text|r, to nearby players who have chat bubbles |cFFFFFFenabled|r.
====
186
You can set your active |t48:48:EsoUI/Art/TreeIcons/Gamepad/gp_collection_indexIcon_assistants.dds|t Assistant in your |t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_collections.dds|t Collections Menu.  Any Assistant purchased from the Crown Store can be used by both you and your group, once summoned.
====
194
You can now travel to your |cFFFFFFVeteran Alliances|r via the |cFFFFFFwayshrines|r on your |cFFFFFFMap|r.

Enemies in the |cFFFFFFEbonheart Pact|r range from|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF40|r to|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF150|r, and enemies in the |cFFFFFFDaggerfall Covenant|r will be|cFFFFFF|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t160|r.
====
195
You can now travel to your |cFFFFFFVeteran Alliances|r via the |cFFFFFFwayshrines|r on your |cFFFFFFMap|r.

Enemies in the |cFFFFFFDaggerfall Covenant|r range from|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF40|r to|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF150|r, and enemies in the |cFFFFFFAldmeri Dominon|r will be|cFFFFFF|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t160|r.
====
196
You can now travel to your |cFFFFFFVeteran Alliances|r via the |cFFFFFFwayshrines|r on your |cFFFFFFMap|r.

Enemies in the |cFFFFFFAldmeri Dominion|r range from|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF40|r to|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF150|r, and enemies in the |cFFFFFFEbonheart Pact|r will be|cFFFFFF|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t160|r.
====
198
You can use a |cFFFFFFCrown Mimic Stone|r in place of any style item to craft an item in a style you already know. 

From the |cFFFFFFCreation|r screen, select a style you have learned and toggle on the |cFFFFFFCrown Mimic Stone|r with <<1>>.
====
201
Your |cFFFFFFCraft Bag|r allows you to store crafting materials in a separate inventory space from your regular inventory. 

From the |cFFFFFFInventory|r screen, select <<1>> to navigate to the |cFFFFFFCraft Bag|r.
====
202
You can choose whether to prioritize |t48:48:EsoUI/Art/Icons/Store_SoulGem_001.dds|t |cFFFFFFCrown Soul Gems|r or standard |cFFFFFFSoul Gems|r by changing the |cFFFFFFDefault Soul Gem|r option in the |t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_settings.dds|t |cFFFFFFOptions|r menu, under |cFFFFFFGameplay|r.
====
203
|t48:48:EsoUI/Art/Icons/crafing_universal_item.dds|t|cEECA2ACrown Mimic Stones|r can be used at |cFFFFFFBlacksmithing|r|t48:48:EsoUI/Art/Icons/mapKey/mapKey_crafting.dds|t, |cFFFFFFClothier|r|t48:48:EsoUI/Art/Icons/mapKey/mapKey_clothier.dds|t, and |cFFFFFFWoodworking|r|t48:48:EsoUI/Art/Icons/mapKey/mapKey_woodWorker.dds|tcrafting stations by selecting the <<1>> |cFFFFFFTOGGLE|r |cEECA2ACROWN MIMIC STONE|r option.
====
205
Using |cFFFFFFOil|r instead of |cFFFFFFWater|r at an Alchemy Station|t48:48:EsoUI/Art/Icons/mapKey/mapKey_alchemist.dds|twill produce |cFFFFFFpoisons|r instead of |cFFFFFFpotions|r. Positive effects on poisons |cFFFFFFdrain|r that effect from your target.

Poisons can be |cFFFFFFequipped|r, the same way that you would equip weapons and armor.
====
206
You have entered a |cFFFFFFBattle-Leveled Zone|r. Enemies in this area will be|o|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF160|r. If you are not|o|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF160|r or above, your equipment and stat values will be |cFFFFFFBattle-Leveled|r to account for the difference between your |cFFFFFFlevel|r and|o|t48:48:EsoUI/Art/Tutorial/Gamepad/gp_playerMenu_icon_champion.dds|t|cFFFFFF160|r.

In |cFFFFFFBattle-Leveled Zones|r, equipment you find will be scaled to your |cFFFFFFlevel|r.
====
208
The compass shows your current quest objectives with|t64:64:EsoUI/Art/Compass/quest_icon_assisted.dds|t or |t64:64:EsoUI/Art/Compass/quest_icon_door_assisted.dds|t. If you get lost, press <<1>> to open your Map.
====
210
Press <<1>> to loot objects in the world.
====
321
Azure Brow-to-Temple Circlet
====
333
Abah's Watch Turban with Mask
====
334
Dungeon: Cradle of Shadows
====
335
Dungeon: Ruins of Mazzatun
====
339
Dungeon: Cradle of Shadows
====
127
zARTtestTerrain_Stonefalls
====
157
zTestArt_EnvironmentLighting
====
196
QA MiniNorthern Heartlands
====
204
Shadow of Sancre Tor - Unused
====
211
zArtTestTerrain_Malabal Tor
====
218
Circus of Cheerful Slaughter
====
219
Chateau of the Ravenous Rodent
====
220
Lost City of the Na-Totambu
====
285
zArtTestTerrain_ColdHarbor
====
308
Lost City of the Na-Totambu
====
418
The Vault of Haman Forgefire
====
435
Cathedral of the Golden Path
====
625
Rahni'Za, School of Warriors
====
648
The King and Queen's Tavern
====
673
Cathedral of Empyrean Light
====
716
zTestGroupInstanceController
====
746
Vulkhel Guard Outlaws Refuge
====
749
Velyn Harbor Outlaws Refuge
====
757
Davon's Watch Outlaws Refuge
====
826
Dark Brotherhood Sanctuary
====
841
Jerall Mountains Logging Track
====
907
Rahni'Za, School of Warriors
====
41
Sneak behind monsters for Crit
====
42
Hold Shift or MB4 to Block!
====
82
Equip weapons from inventory!
====
98
Use 2 against VulnerableTarget
====
153
zzDEPRECATEDQ824 Grenstick Min
====
157
Hold down 2 for power attack!
====
170
Q656 Spirit of Earth ESCORT
====
171
Q656 Spirit of Water ESCORT
====
181
The Heart of the Wyrd Tree
====
196
Buried Library of Nerien'eth
====
217
Ancient Battle Site FollowerSZ
====
223
Q926 Lotheri Prisoner Area
====
267
Q968 Enthralled Traveler Insid
====
280
Q346 Spices of Life Commments
====
282
Q968 Enthralled Traveler Outsi
====
292
L1 Q1012 Nature Knows Best
====
294
Q1012 Nature Knows Best Loc 2
====
304
Q1045 Feladrim Alarm Subzone
====
329
Q1097 - Follower Exit Region
====
333
Q3699 Iliath Temple Grounds
====
340
Royal District Noble House
====
356
Q1127 Roadway Line of Death
====
359
zzzDeprecated Imperial Landing
====
361
Q1149Man and Mer's Best Friend
====
379
zzDEPRECATED Q1185 Lurcher Pit
====
385
Q1194 The Failing Front Summon
====
391
Q495 Traitor's Tor Tower02
====
403
Agro Attackers Lava Teleport
====
413
Crosswych Mine, Upper Tunnel
====
417
Q3546 Spawn Child Herd Mother
====
420
Crosswych Mine, Central Tunnel
====
421
Crosswych Mine, Western End
====
422
Crosswych Mine, Eastern End
====
427
Crosswych Mine, Tunnel Support
====
435
Q1266 Imperial Siege Lines
====
437
Destroy the Torture Devices
====
439
zzDEPRECATED Ratwit's House
====
464
q1285 Oblivion portal quest
====
470
Vwood ERoot Dewdrop 01 and 02
====
498
Q1437 Spawn Child Bestower
====
533
zzDEPRECATED Q788 Hear Claire
====
578
BG Assault captured GY root
====
579
BG Assault defender 1 root
====
580
BG Assault defender 1.1 root
====
583
Traitor575 Teleport Zone Area2
====
584
Traitor575 Teleport Zone Area3
====
587
Q1482 - Subzone Follow Check
====
595
Q1490 - Subzone for WineChild
====
603
Q521 Light of Azura Subzone
====
626
Heart of the Giant (Group)
====
627
Heart of the Giant - Atrium
====
628
InfDev Trigger Quintus Spawn
====
630
Traitor575 Weeping Giant L2
====
631
Heart of the Giant - The Forge
====
632
Heart of the Giant - Statuary
====
633
zzDeprecateMQ101 Chapel Part 2
====
634
Q1524 Dres Courier Spawner
====
635
zzzDeprecated Aphren's Dungeon
====
650
Fusion1572 Cauldron Subzone
====
656
_Nodata_SH_Docks: Reveal 12
====
658
_Nodata_SH_Hmrdeath Reveal 14
====
673
I see you! Can't sneak here!
====
674
Press "R" to React to NPCs
====
677
Q1575 Spawn Ondlares (hostile)
====
682
Content2ArenaQuestMeetSpot
====
683
Kill the Lurcher in the Tower
====
692
Balfiera Water Snare (N/A)
====
695
Murders1606 Strangler Spawn
====
704
Murders1606 Trigger Specter
====
713
Heart of Giant - Forge Fire
====
721
Heart of the Giant- Conglorium
====
723
zzDeprecateMQ101 Inside the Ho
====
754
Dshade instance exist trigger
====
759
Kilarthu-Endel - Spawn Child
====
762
Kilarthu-Endel - FailsafeSpawn
====
763
Q1721 Follower Target Area
====
764
zzQ694 DangerousWatersWarehous
====
770
Q1540 Deal with Mage Children
====
806
Siren1803 Siren Whisper 02
====
807
Siren1803 Siren Whisper 03
====
808
Siren1803 Siren Whisper 04
====
809
Siren1803 Siren Whisper 05
====
811
Lake1805 Sunken Final Room
====
817
Q1816 - Runnings Starting Circ
====
818
Q1798 Health Minister house
====
819
Q1849 Spawn Ghost Subzones
====
824
Keening1855-1880 Summon Script
====
828
Q1758 - Spawn Child Hostage
====
831
Q1891 Cliff Racer Home Barn
====
835
Banner1918 Post Flip Layer
====
837
Bangkorai Garrison Follower
====
839
Q1894 house by river spawn
====
842
Q1895 Soldier's Encampment
====
843
Q1894 Agnes Mavine spawner
====
876
Gwood CalFoot Forestwalk north
====
877
Gwood CalFoot Forestwalk south
====
883
Q1975 Victory Subzone Exit
====
884
Q1975 Victory Subzone Heart
====
913
Q956 - Ordinator Despawn Subzo
====
921
Q2061 Undercroft for Credit
====
983
LH - Q2122 - Lizard Path 1
====
991
Q2153 Lizard Spawn Trigger
====
1017
Q2183-Cult of the Fang Subzone
====
1018
Q2222 Tava's Blessing Layer 2
====
1037
LH - Q2122 - Lizard Path 4
====
1045
Q2271 - Spawns puzzle counter
====
1047
PMire Flavor - Angry Hostile
====
1048
PMire Flavor - Cheering Mini
====
1061
Whiskerleaf - Slaves Freed
====
1064
Whiskerleaf - Puzzle House
====
1066
Rain Catcher Fields Lizard
====
1072
Q2173 Trigger Mediator Spawn
====
1101
Q2387 - Follower despawn area
====
1110
MTor RoB MeliaraChildSpawnZone
====
1112
Alakad Q2318 Idrasin subzone
====
1113
Q2419 Spawn Wraith Children
====
1135
zzAndre's Beastfighter Arena
====
1137
zzLob's Gladiatorial Arena
====
1142
The Bazaar of Dark Wonders
====
1145
Q2390 - Welkynd Stone Platform
====
1155
Wayrest Residential District
====
1156
Cindertown Trooper Contingency
====
1158
Q1475 - Kwama Follower area
====
1159
Cindertown Salute Entrance
====
1163
Q2492 Spawn Child Zud-Reen
====
1165
Q4085 Fight Layer in Cave 1
====
1170
Q2445 Courier Script Trigger
====
1172
Q1541 Durak Line 01 Trigger
====
1176
Q2390 - Spawn Wraiths on Playe
====
1186
Q460 Spawn Montclair Child
====
1199
Keep 26 (Lumber for Keep 1)
====
1201
Q575 Peasant Aggro Subzone
====
1205
Q1641 Investigate Lightouse
====
1210
Q3784 Talisman Spirit Area
====
1222
Q2572 Spawn Child Emeraude
====
1225
Q2552 - Spawn in Falhuttroops
====
1231
QA Keep 32 (Lumber Mill for 29
====
1237
Q2603 Escort POI main hall
====
1250
Q2766 Worm Cave Boss Trigger
====
1277
Q518 Player Success Handler
====
1279
TMQ2569 Spectral Spawn Subzone
====
1280
Q3000 Ambush Zone, Guild Road1
====
1283
Q3000 Ambush Zone, Guild Road2
====
1284
Q3000 Ambush Zone, Castle Rd
====
1285
Q3000 Porkchop Bestower Spawn
====
1286
Q3000 Porkchop Bestower Spawn2
====
1290
Q577 Success Effect Cleanup
====
1291
Q974 - Gloria Fausta Spawn
====
1292
Castle Black Boot Lumbermill
====
1297
Q974 - Duke Sebastian Spawn
====
1315
Q3018 Duke Finisher (Save)
====
1324
Daggerfall Harbor District
====
1328
Q3027 - CV Children Mage Scene
====
1352
Q3047 - Direnni Base Camp SZ
====
1360
Q3034 Distraction Guard CV
====
1378
Satakalaam Smuggler's Tunnel
====
1382
Q2286 Ansei Wards Eavesdrop
====
1388
Castle Bloodmayne Lumbermill
====
1394
Kingscrest Keep Lumbermill
====
1396
Q3023 Spawn Captives Subzone
====
1423
Ancient Battle Site FolloRetur
====
1435
Q1799 Evermore Capt Escort
====
1436
Q3287 Handmaid Child Spawn
====
1465
BK-FW-HS Layer 1 (Hostile)
====
1467
Anna Test Layer on Quest Aban
====
1468
Q3287 Secret Meeting Imperial
====
1472
Q3191 South Portal Children
====
1473
Q3191 North Portal Children
====
1474
Q3191 West Portal Children
====
1475
Q3191 East Portal Children
====
1480
Q2146 Necro CV Child Spawn
====
1481
Q2146 Necro CV Child Escape
====
1484
Q1921 Spawn Princess at Hut
====
1485
Q3303 Dariya Credit Subzone
====
1508
Fort Dragonclaw Lumbermill
====
1529
Q3284 - Inside Pelin Temple
====
1551
Q3284 - Royal Crypt - Layer 1
====
1572
Q3348 Chief Tent Surrounds
====
1583
Q4899 Duraeg House Layer 0
====
1588
Resistance Counterattack 01
====
1589
Q3371 Cantrall Child Subzone
====
1590
Resistance Counterattack Manse
====
1592
Q3357 - Remove CV Guard-Abi
====
1597
Q3335 follower spawn subzone
====
1598
Q4899 Check Upstairs S4 Credit
====
1602
Resistance Counterattack 02
====
1603
Resistance Counter Manse 2
====
1612
Q1860 Stenwick Dying Child
====
1619
Q3411 - Kerbol vs Caithe arg
====
1620
Q4898 Post Quest Green Layer
====
1626
Q3416 Farwatch Tower Sub Zone
====
1643
Bangkorai Garrison Layer 1
====
1644
Bangkorai Garrison Layer 2
====
1651
Bangkorai Garrison Layer 3
====
1652
Q3401 Mine Theater Subzone
====
1664
Balfiera LumbermillTower Range
====
1668
Lion Guard Siege Camp LaySwap
====
1673
Q1805 Spawn Apostle Child Fire
====
1706
Troll's Toothpick Wayshrine
====
1715
Q1804 Spawn Herald at Laser
====
1719
BangkoraiGarrison Cyard Allies
====
1720
BangkoraiGarrison LL Allies
====
1725
Q1834 Spawn Rashan (tower)
====
1727
Q3440 - Wayward Scouts Subzone
====
1732
Q4911 Spawn Herminius Sophus
====
1736
Q3349 In Hunting Grounds Main
====
1747
Q1834 Jackdaw Cove Layer 1
====
1748
Q1834 Jackdaw Cove Layer 2
====
1769
Q1834 Hagraven Uela's Lair
====
1770
Stonefalls Lava (Senie) Pool01
====
1778
B Garrison Spawn Messenger
====
1782
Q3539 Mini Boss Controller
====
1785
Q3492 - Layer 2 - Dead zone
====
1788
Bangkorai Garrison Layer 2
====
1797
Koeglin Village Inn (Slavers)
====
1807
Hallin's Stand Layer 2 Bridge
====
1809
B Garrison Recover Follow Main
====
1818
Q3587 Siege Interior-Layer 1
====
1823
Q3600 Spawn Svanhildr Bestow
====
1829
Doomcrag Exit Subzone Door
====
1830
Stonefalls Lava (Senie) Pool02
====
1831
Stonefalls Lava (Senie) Pool03
====
1834
GMR Malak's Maw Leap Orc SW
====
1835
GMR Malak's Maw Leap Orc 2
====
1836
GMR Malak's Maw Leap Orc 3
====
1838
Q3610 - Opening Scene Spawn In
====
1848
Q3621 Saalu / Drathyra Subzone
====
1886
Q458 Spawn Scarlette Helper
====
1887
Q464 Spawn Scarlette Helper
====
1891
Q3610 - Naryu InterrogateScene
====
1893
Q3652 - Slips Through Spawn
====
1899
Q467 Teleport Ring Door 01
====
1900
Q467 Teleport Ring Door 02
====
1901
Q467 Teleport Ring Door 03
====
1902
Q467 Teleport Ring Door 04
====
1905
Q3666 General Theater Subzone
====
1906
Q3666 General Theater Subzone2
====
1916
Kwama Mines Child Despawner
====
1932
TMQ3646_Return to RuvaliEND
====
1949
Stillrise Daedric Temple L4
====
1950
Q3685 Stillrise Necro Kill
====
1951
Q3683 Spawn Theater Children
====
1952
Stillrise Daedric Choice Rm
====
1953
Q3685 Stillrise Necro Boss
====
1978
Q3713 Ice Monsters Subzone
====
1985
Stillrise Village Proper L0
====
1986
Stillrise Village Proper L1
====
1987
Stillrise Village Proper L2
====
1991
Q3678 - Trigger Thalmor - ToM
====
1994
Q3685 - Spawn Shaman & WC L1
====
1995
Q3679 - 2nd Zaht stone ambush
====
1996
Q3679 - 4th Zaht stone ambush
====
1997
Q3730 Wispmother Entice Spn
====
2005
Q3679 - 1st Zaht stone ambush
====
2007
Q3622 Layer 1 (Spawn Brothers)
====
2009
Q3677 Dominion Ship Landing
====
2016
Q3639 Dunmer Merchant Hail
====
2032
ctsang training whoops, extra.
====
2040
RBailey TraininPost-Boss Layer
====
2042
ctsang training subzone L1
====
2043
GWickhamTraining Subzone01
====
2054
Glenumbra Accomplish: Evermore
====
2055
Bang Garr Accomplish: Evermore
====
2060
Q 3787 Betina Branch Layer
====
2061
Q 3787 Argonian Branch Layer
====
2062
Q 3787 Betina Visible Subzone
====
2065
Q3703 Dolril Captive Subzone
====
2069
Q3804 Trash Pile Locations
====
2092
Mournhold Plaza of the Gods
====
2094
Mournhold Banking District
====
2096
Mournhold Residential District
====
2099
Q3703 Find Temple Basement
====
2113
Q 3820 Elynisi CVC Vis Range
====
2119
Q 3820 Elynisi Warning Range
====
2120
Q 3820 Elynisi Abort Range
====
2122
Q3826 Tormented Spire Ward
====
2127
Tormented Spire Area 01 Lay 2
====
2131
Q3826 Tormented Area 3 Ward
====
2132
Q3826 Tormented Area 2 Ward
====
2135
Q3837 SecondChallenge Subzone
====
2138
Q3826 Tormented Spire Area 2
====
2141
TMQ3616 Spawn Puzzle 01 child
====
2142
Q3831 - Well of Souls - Meram
====
2143
Pve Test Combat HEALTH BUFF!
====
2151
TMQ3616 Spawn Puzzle 02 child
====
2163
Q3735 Start Scamps Spawning
====
2164
White Rose Prison - Layer 1
====
2165
White Rose Prison - Layer 2
====
2169
Q3850 Spawn Damrina Bestow
====
2172
Q3818 Veloth Reliquary Dais
====
2181
Q3858 Wayrest Fighters Guild
====
2186
Q3551 - Enter Qismah's house
====
2207
Q3834 Spawn Heechata Child
====
2210
Q3354 follower spawning zone
====
2216
Q3790 Despwn Assistant for Spn
====
2217
Q3827 Layer 3 Hist Spirits
====
2226
Q3812 - Warden's go search
====
2229
Mzeneldt Spider Ambush Trigger
====
2230
Q3799 Barrel torching area
====
2277
The Percolating Mire layer 1
====
2289
Q3890 Spawn Looks Bestower
====
2310
Percolating Mire Wayshrine
====
2316
Shadowscale Enclave Wayshrine
====
2320
Lion Guard Redoubt Wayshrine
====
2332
Q3792 Keeper After Wave Event
====
2351
TMQ3647 End Subzone_Choice
====
2356
Q3868 Tormented Spire Instance
====
2362
Q3909 Spawn Dominion Captive
====
2369
Dro-Dara Plantation Wayshrine
====
2381
FG Q3856 Doshia's island final
====
2392
Q3902 Spawn Crow Mother Talker
====
2404
Q3902 Telbaril House Subzone
====
2418
Q3717 - Spawn captive Drillk
====
2423
Q3822 Mud Tree Village layer 1
====
2424
Q3822 Mud Tree Village layer 2
====
2432
Q3792 Hatching Pools Cmp Layer
====
2452
Q3910 Add Dom Child Follower
====
2456
MG Q3918 Behind first platform
====
2467
Q3910 East Keystone Door SZ
====
2468
Q3910 West Keystone Door SZ
====
2470
Q4140 Spawn Child Finisher
====
2476
Brothers of Strife Wayshrine
====
2487
Sathram Plantation Wayshrine
====
2520
Q 3787 Betina Inn Viz Zone
====
2521
Q3964 Paldeen Archive Follower
====
2522
MG Quest 3 Wandering Soul 1
====
2532
MG Quest 3 Wandering Soul 2
====
2535
Q3970 Yombira Spawn Subzone
====
2537
Q3986 Friendly Room 1 SPNs
====
2539
Q4140 Child Finisher-Despawn
====
2551
Q3911 SS Agent Helper Child
====
2554
Clickyville Treasure Location
====
2563
FG Q3856 Merric Daggerfall
====
2569
Q3675 Docks Pirate Children
====
2581
Q3995 Enter Orkey's Hollow
====
2584
Q3995 Frozen Man Flavor Line01
====
2603
Q3995 Spawn EimanRolunda Child
====
2607
Q3995 Brimlor Invites The PCIn
====
2608
Q3993 Goblin Attack 1 Start
====
2615
Q3995 Frozen Crazy Line 01
====
2616
Q3995 Frozen Crazy Line 02
====
2617
Q3995 Frozen Crazy Line 03
====
2618
Q3992 Subzone-Spawn Finisher
====
2619
Q3992 Subzone-Spawn Bestower
====
2620
MQ2 Cliffs of Cold Harbor 1
====
2622
Q4002 Bleakscar Village-L1
====
2623
zQ4002 Subzone-Spawn Halmaera
====
2624
Q4002 Subzone-Spawn Littrek
====
2625
Q3999 Subzone Fail-Child Dog
====
2626
Q4002 Subzone-Spawn Denskar
====
2629
Q4002 Subzone-Spawn Trynhild
====
2642
Q3994 01 Talk to Agent Spawn
====
2647
Q3995 Frozen Crazy Line 04
====
2651
MG Q3997 Mages Guild Bangkorai
====
2653
FG2 Mzeneldt Graveyard Part 1
====
2657
Q3985 - Hunter Hoknir (End)
====
2661
Q3832 Sacrifice Hint Fallback
====
2663
Q3995 Frozen Crazy Line 05
====
2675
Q 4018 Skorvild Turn In Zone
====
2699
FG Q3885 Earth Forge Opening
====
2701
MQ2 Cliffs of Cold Harbor 2
====
2702
Foyen Docks L1UNDER ATTACK
====
2706
MG SH Shalidor Koeglin Village
====
2717
FGrotto Dreugh Boss Theater
====
2724
MQ2 Prophet Hint Boss Fight
====
2747
FG Q4046 Doshia's island final
====
2760
Q4044 Dream Instance Layer1
====
2768
Q 4062 Barracks Victory SZ
====
2772
Kynesgrove - Happy Cabin Layer
====
2775
Q3731 Spawn Valrendil Child
====
2777
Q4075 - Spawn in Quest Giver
====
2778
Frt Morvunskar Friendly Layer
====
2781
Q4054 Guard Theater Room 1.1
====
2782
Q4054 Guard Theater Room 1.2
====
2783
Q4054 Guard Theater Room 1.3
====
2785
Q4054 Guard Theater Room 1.4
====
2787
Q4054 Guard Theater Room 2.1
====
2801
Q4054 Guard Theater Room 2.2
====
2802
Q4054 Guard Theater Room 3.1
====
2803
Q3784 Dancent Theater Area
====
2829
Q4091 Spirit Spinner Spawn
====
2842
Bloodtoil Valley Wayshrine
====
2844
Sanguine Barrows Wayshrine
====
2847
Q4097 Falmer Cave Exterior
====
2848
Cragwallow Falmer Cage Room
====
2854
Q4085 Summon Aspect Choice
====
2855
Q4085-SpawnRealIndrasethinCave
====
2857
Q4098 Cragwallow Falmer Exit
====
2869
Q4102 Bloodtoil Valley Dead
====
2873
Q4106 - Rala Turned Version
====
2882
Q4108 Spawn Aldor (Step 2)
====
2883
Q4106 - Layer 1 - Kill Majorn
====
2884
Q4085 Spawn GL at Chase 01
====
2888
MQ3 Castle of the Worm Sub
====
2889
Q4085 Spawn GL at Chase 02
====
2890
Chateau of the Ravenous Rodent
====
2898
Q 4118 Q Granter Selgaard SZ
====
2900
Q4115 - Mistwatch Alter Above
====
2901
Q3923 Cave Exit-Child Spawn
====
2908
Q4114 Spawn GH Child at QG
====
2909
Q4124 Ambassador Prisoners
====
2931
Q 4062 Soldier Follow Warn
====
2932
Q 4062 Soldier Follow Remove
====
2935
Q4124 The Silvenar's Prison
====
2936
Q3923 Child Spawn-Giant Event
====
2983
Q 4149 Q Continue Rigurt SZ
====
2993
Q4153_Sub02_GotoMage's House
====
2996
Q4153_Sub04_GotoThrone Room
====
2997
Q4153_Sub05_Search Library
====
3002
4143 Silvenar City Layer 1
====
3004
Q4114 Spawn Oriell Child at WH
====
3005
Q4153_Sub09 Bookcase Subzone
====
3008
MQ3 Castle of the Worm Overall
====
3010
EM JS Interior Gate Waypoint
====
3011
EM JS Exterior Gate Waypoint
====
3013
Q4146 Subzone Leaving Dungeon
====
3017
Q4160 Interior SAT Triggers
====
3018
Q3924 Subzone-Spawn Bestower
====
3034
Inside Fort Layer 1 - FortAmol
====
3049
Q4162 5-3 Thalmor vaporizer
====
3057
Q4172 Mournhold Fighters Guild
====
3073
EM Thulvald Airellia Respawn
====
3090
Q3924 Vaermina Say Subzone
====
3098
Q4085 Fight Layer in Cave 1
====
3107
MG Q4198 Mages Guild Riften
====
3109
Q4196 Spawn Trader Child @ Ent
====
3112
Q4196 Captive in House Layer
====
3119
EM - Argonian Cave Subzone
====
3132
Q4193 Res Dist Spawn Lt L1
====
3146
FGQ4 RGT Aelif trigger to body
====
3150
Temple of the Ancestor Moths
====
3189
Q4056 - Spawn in Alhana Backup
====
3205
Greg's House of Traps and Pain
====
3232
Q4196 Summon Captain Child
====
3243
Q4153_Sub04_GotoThrone Room
====
3246
Q4186 Instance Entrance-L1
====
3251
Q4201 Forelhost Warm Areas
====
3271
South Beacon Lighthouse Island
====
3274
Q4188 Child Finisher-Despawn
====
3275
Q4220 Initial Inner Sanctum
====
3282
Trolhetta Summit Wayshrine
====
3290
Q4085 Silvenar PFX Controller
====
3324
EM Windhelm Instance Trigger
====
3369
Q4283 Dead Bestower Subzone
====
3412
Q4267 Guard Talks to Bar-Neeus
====
3422
Bliss  - Sanasselmo taunt 1
====
3424
Melancholy - Sanasselmo taunt
====
3432
Sanessalmo End Taunt Bliss
====
3433
Sanessalmo End Taunt Despair
====
3439
Q4119 Master Stormwarden tell
====
3441
Deleyn Mill - Mill Subzone
====
3447
Q4289 Raerana and Rilyn Scene
====
3474
Q4293 Fistalle's House exterio
====
3516
Muth Gnaar Hills Wayshrine
====
3518
Ghost Snake Vale Wayshrine
====
3520
Tal'Deic Grounds Wayshrine
====
3528
Eidolon's Hollow Wayshrine
====
3543
Fallowstone Hall Wayshrine
====
3595
Fallowstone Basement Layer 2
====
3612
Q4317 Odvild Outer Spawn Child
====
3627
Q4276 Spawn Attring Bestow
====
3638
Q4285 Mother Spawn by Shrine
====
3643
Q4326 Tribual Spear Lower Deck
====
3662
Q3414 - Spawn Athel Confront
====
3676
Q4162 Lanuume 4 Revised Child
====
3718
Q3174 - Darien Calms Guards
====
3728
Q4334 Wolf Silvenar at Altar
====
3731
College of Aldmeri Propriety
====
3764
Breaking-Mountains Spawn Zone
====
3796
Library of Dusk Observatory
====
3802
Q4354 - Cliffs Intro Scene
====
3859
Trolhetta Wayshrine Subzone
====
3860
Q3660 - Narsis Underground
====
3870
Q4388 Slave Bestower Suriel
====
3901
Q4388 Spawn Children at Boat
====
3902
Q3968 Boss Room and LeadUp
====
3920
GW RS Laranalda Child at Camp
====
3946
Q4660 - Spawn in Dying Ralden
====
3950
Q3784 Captain's Greet Area
====
3966
SN SH Q3686 Listen Water House
====
3984
Q3379 - Send Angof Shout Trig
====
3990
Q3791 Quest Bestower Fallback
====
3998
Q4386 Deserted Hall Atronach
====
4009
Clone Me For Disguise Area
====
4010
Divad's Chagrin Mine Wayshrine
====
4031
MG Q3 Spawn Shalidor Eyevea
====
4033
Q4427 Spawn Shade Child 01
====
4038
Q4428 Confront Khajiit at Tree
====
4042
Q4428 Spawn Minstrel Child
====
4045
MG Quest 3 Dunmer Destro scene
====
4049
MG Quest 3 Trapped in Chest
====
4051
MG Quest 3 Cirterisse scene
====
4054
MG Quest 3 Lonely Mage scene
====
4056
MG Quest 3 Wandering Soul 3
====
4067
MGQ2 GladeSR Korthor's Tomb
====
4068
Greh gro-Yroth's Fishing Hole
====
4071
Q4106 - Apply Kill Valeric Buf
====
4097
Q4449 Carzog's L:2 (Ghost)
====
4100
MT DB Green Lady at Entrance
====
4108
Q4452 Spawn GL Child at Chief
====
4127
Jilan-dar Bestower Subzone
====
4136
MT DB Green Lady at Entrance
====
4158
MG4 Sheo + Shalidor Banter 4
====
4162
Q4344 Larisa Bush CV Subzone
====
4163
Q4101 Spawn Dalaneth Dying
====
4176
Q4344HelaneLarisaSceneClean
====
4179
Q4456 Silvenar North Bestow
====
4184
Q575 Emeric's Dream-Instance
====
4185
Q4468 Use Charged Staff 01
====
4186
Q4468 Use Charged Staff 02
====
4187
Q4468 Use Charged Staff 03
====
4196
Q4461 Khali/Shaza Spawns 2
====
4242
Darkshade Caverns Entrance
====
4246
Sanguine's Demesne Entrance
====
4251
Bad Man's Hallows Entrance
====
4269
Q4476 Bhosek Palace INTERIOR
====
4271
Q4476 Bhosek's Palace Yard
====
4278
Q4480 Destroyed Building 4
====
4280
Q4480 Destroyed Building 1
====
4281
Q4480 Destroyed Building 2
====
4282
Q4480 Destroyed Building 3
====
4293
Q4466 Left Stros Mkai Town
====
4376
Farangel's Landing Disguise
====
4384
Q4488 Water SaQ4488 Water mple
====
4410
Bloodthorn Lair Inner Sanctum
====
4417
Q4535 - Spawn Remly Brothers
====
4457
Q4535 - Spawn in Daggers End
====
4460
Q4329 Tanion trigger subzone
====
4462
Q4085 Spawn GL After Fight
====
4469
Q4535 - Bumnog Talkto Trigger
====
4494
Q4550 Residential Boss Layer
====
4497
Q4550 Residential Victor Layer
====
4499
Q4550 Merchant Victory Layer
====
4500
Q4536 Do'Krin Temple Sanctum
====
4519
Clone Me For Disguise Area
====
4545
Q4550 Mages Guild interior
====
4556
Q4548Advance Northern Shrine
====
4584
Kynesgrove - Inside House SZ
====
4599
Q 4018 Skorvild Turn In Zone
====
4628
Bramblebreach_Layer01_No Orcs
====
4684
Q4599 Halindor Quest Grant
====
4693
SN TMW Q4590 Bijot at Altar
====
4695
Q4590 Trigger Helper Spawn
====
4706
CH - GroundsKeeper Image 1
====
4723
Manor of Revelry Wayshrine
====
4760
Temple of the Mourning Springs
====
4788
Khenarthi's Roost Wayshrine
====
4795
Camlorn Keep - Fire Faolchu
====
4814
MGQ2 Asakala General Barriers
====
4841
Temple of the Mourning Souls
====
4847
RM TA Beastmaster Division
====
4849
RM TA Swordmaster Division
====
4851
Blessed Crucible Death Plane
====
4876
Q5063 Friendly Bosmer Post
====
4901
Q4654 - Council Top Lamia L0
====
4904
HoonDing's Watch Wayshrine
====
4909
Q4514 Super Duper Edge Case
====
4926
Temple of the Mourning Springs
====
4928
Q4575 Hermaeus Mora Whisper 01
====
4937
Q4652 Spawn Cariel Bestower
====
4946
Cat's Eye Quay Hostiles L2
====
5017
Q4701 Chasm-Chasmside Layer1
====
5027
Q4652 Lavinia Projection Child
====
5040
Q4586 Maruin Intro Whisper
====
5042
Temple of the Crescent Moons
====
5104
Temple of the Mourning Springs
====
5110
CoF - Watcher Fight Layer 1
====
5122
Q4649 Fear Mage  announcer
====
5123
Q4649 Spirit Master  announcer
====
5124
Q4650 Nightblade announcer
====
5125
Q4650 Thundermaul  announcer
====
5127
Q4586 Silatar Bandit Layer
====
5129
Q4575 Herma-Mora Whisper 02
====
5130
Q4575 Herma-Mora Whisper 03
====
5155
Q4586_Ara01_PirateFight02SAT
====
5156
Q4586_Ara01_PirateFight03SAT
====
5171
Clickyville Treasure Location2
====
5191
Court of Contempt Wayshrine
====
5207
Q4719 Bosmer scene layer 1
====
5208
Q4719 Spawn Silvenar and GL 3
====
5210
Q4719 Spawn Raz and Urcelmo
====
5224
Belle of Balfiera Upper Deck
====
5227
Bramblebreach Layer 1 Orcscare
====
5228
CH - Hollow City - Layer 1
====
5234
Q4749 Outside Kuna's Delve
====
5248
Q4750_Minor Lightning Floor
====
5251
Q4750_Find AraniasThrone02
====
5255
Q4750_Enter Throne Tunnels02
====
5264
Ancestor's Landing Ghost Layer
====
5270
Q4750_TopofTowerADV_FXSPAWN
====
5273
Q4754 Decide Master's Fate
====
5313
Q4690 HH Grotto L0 (normal)
====
5353
Q4774 Fighters Guild_Interior
====
5354
Q4774 Mages Guild Interior
====
5356
Q4449 Spawn Jakarn To Door
====
5383
Q4461 Khali/Shaza Spawns 1
====
5391
Blessed Crucible Death Plane
====
5400
Q4758 - Endless Stair Follow
====
5402
Glenumbra Treasure Map III
====
5404
Q2997 Motalion C Follow SZ
====
5405
Q2997 Motalion Non-Hostile L1
====
5406
Q4754 Fadalia Uncovers Grave
====
5415
Seaside Sanctuary Wayshrine
====
5421
Serpent's Grotto Wayshrine
====
5430
Temple of the Mourning Springs
====
5431
Q2364 Harpy Body Matriarch
====
5446
Q4719 Teleporting subzone 1
====
5459
Q4788 Spawn Nielas CV Child
====
5460
Q4788 Spawn Fanrel CV Child
====
5462
Q4788 Gorzesh Battle Subzone
====
5519
Q4758 - Inside Labyrinth GY
====
5520
Q2255 Seqbar Feeds Spiders
====
5522
Q4602 Light of Meridia-Dark
====
5537
Q4808 The Monk's Folly End
====
5540
FG Q4046 Doshia's island final
====
5562
Q3381 Lizard Race Auto-Lose
====
5572
Goat's Head Oasis Wayshrine
====
5576
Q4774 Subzone-Lyranth Wins
====
5623
Blessed Crucible Death Plane
====
5637
Stormhaven Treasure Map II
====
5638
Stormhaven Treasure Map III
====
5639
Stormhaven Treasure Map IV
====
5641
Stormhaven Treasure Map VI
====
5643
Rivenspire Treasure Map II
====
5644
Rivenspire Treasure Map III
====
5645
Rivenspire Treasure Map IV
====
5647
Rivenspire Treasure Map VI
====
5656
Bangkorai Treasure Map III
====
5668
Grahtwood Treasure Map III
====
5673
Greenshade Treasure Map II
====
5674
Greenshade Treasure Map III
====
5675
Greenshade Treasure Map IV
====
5677
Greenshade Treasure Map VI
====
5678
Malabal Tor Treasure Map I
====
5679
Malabal Tor Treasure Map II
====
5680
Malabal Tor Treasure Map III
====
5681
Malabal Tor Treasure Map IV
====
5682
Malabal Tor Treasure Map V
====
5683
Malabal Tor Treasure Map VI
====
5684
Reaper's March Treasure Map I
====
5685
Reaper's March Treasure Map II
====
5687
Reaper's March Treasure Map IV
====
5688
Reaper's March Treasure Map V
====
5689
Reaper's March Treasure Map VI
====
5691
Stonefalls Treasure Map II
====
5692
Stonefalls Treasure Map III
====
5693
Stonefalls Treasure Map IV
====
5695
Stonefalls Treasure Map VI
====
5704
Shadowfen Treasure Map III
====
5710
Eastmarch Treasure Map III
====
5720
Coldharbour Treasure Map I
====
5721
Coldharbour Treasure Map II
====
5722
Coldharbour Treasure Map III
====
5723
Coldharbour Treasure Map IV
====
5724
Coldharbour Treasure Map V
====
5725
Coldharbour Treasure Map VI
====
5726
Stros M'Kai Treasure Map I
====
5727
Stros M'Kai Treasure Map II
====
5730
Khenarthi's Roost Treasure Map
====
5739
Cyrodiil Treasure Map VIII
====
5744
Cyrodiil Treasure Map XIII
====
5748
Cyrodiil Treasure Map XVII
====
5749
Cyrodiil Treasure Map XVIII
====
5769
Hew's Bane Treasure Map II
====
5771
Gold Coast Treasure Map II
====
5772
Cyrodiil Treasure Map XXXV
====
5773
Cyrodiil Treasure Map XXXVI
====
5774
Cyrodiil Treasure Map XXXVII
====
5775
Cyrodiil Treasure Map XXXVIII
====
5776
Cyrodiil Treasure Map XXXIX
====
5779
Cyrodiil Treasure Map XLII
====
5780
Cyrodiil Treasure Map XLIII
====
5781
Cyrodiil Treasure Map XLIV
====
5783
Cyrodiil Treasure Map XLVI
====
5784
Cyrodiil Treasure Map XLVII
====
5785
Cyrodiil Treasure Map XLVIII
====
5786
Cyrodiil Treasure Map XLIX
====
5790
Cyrodiil Treasure Map LIII
====
5794
Spawn Yanaril Bestower 360
====
5797
Direfrost Keep: Great Hall
====
5798
Direfrost Hall of the Dead
====
5812
Temple of the Mourning Springs
====
5823
Q3438 Azei Yells to Player
====
5878
Elden Root Temple Wayshrine
====
5880
Redfur Trading Post Wayshrine
====
5959
Q4735 Final Ayreen CV Subzone
====
5968
North High Rock Gate Wayshrine
====
5986
South High Rock Gate Wayshrine
====
5987
Eastern Elsweyr Gate Wayshrine
====
5988
Western Elsweyr Gate Wayshrine
====
5989
North Nibenay Gate Wayshrine
====
5990
South Nibenay Gate Wayshrine
====
6002
Cliffs of Failure Lower Level
====
6030
Q5024 - Layer 1 Assault Start
====
6055
Cheydinhal Foothills Dolmen
====
6062
MQ5 Room 2 Crypt of Heroes
====
6069
Blessed Crucible Death Plane
====
6104
Eastern Evermore Wayshrine
====
6122
Q4766 Cultist Robe Use Req
====
6134
Q4766 Find Renoit and Draven
====
6212
Q4898 Bestower Follow Subzone
====
6234
Tormented Spire Area 03 Lay 0
====
6250
Q4899 Duraeg House Layer 1
====
6305
Q4845 - Level 2 Layer 3 BOSS
====
6313
Q4899 Search Chapel Credit
====
6340
Q3317 Laurent Child at Camp1
====
6342
Q3317 Laurent Child at Ransack
====
6386
Q3317 Yokudan Inscription 01
====
6387
Q3317 Yokudan Inscription 02
====
6388
Q3317 Yokudan Inscription 03
====
6425
VampireInitiation_RahajaSub
====
6458
Q4969 Izzara Spawn Surface
====
6468
Q2017 Qismah Follower Spawn
====
6473
Q4911 Quest Children Cleanup
====
6474
Q4911 Spawn Pickup Children
====
6479
Q4972 - Lady Montclair House
====
6491
MG Quest 3 Wandering Soul 1
====
6493
Q4969 PC Spawn Captives 1-2
====
6525
Q4965 Spawn Kaleen + Nic Scene
====
6549
Q4988 Child Emeric DSPN SZ
====
6559
Q4899 Isabeth Spawn at Camp
====
6578
MG Quest 5 Eyevea ValasteChild
====
6602
Q1834 Quest Children Spawning
====
6609
Q3335 Medya's Home Investigate
====
6614
Q1834 Hagraven Uela's Lair
====
6625
Q4252 Jakaral Child Despawn
====
6655
Coldharbour CE Treasure Map
====
6656
Cyrodiil Covenant CE Treasure
====
6661
Greenshade CE Treasure Map
====
6662
Khenarthi's Roost CE Treasure
====
6663
Malabal Tor CE Treasure Map
====
6664
Reaper's March CE Treasure Map
====
6665
Rivenspire CE Treasure Map
====
6667
Stonefalls CE Treasure Map
====
6668
Stormhaven CE Treasure Map
====
6669
Stros M'Kai CE Treasure Map
====
6671
Cyrodiil Dominion CE Treasure
====
6672
Cyrodiil Pact CE Treasure Map
====
6680
Blessed Crucible Death Plane
====
6713
Q5012 Spawn Return Theater
====
6718
Q4986 Helenus on Demand Boss
====
6727
Murcien's Hamlet Reload NPCs
====
6728
Blessed Crucible Death Plane
====
6732
EM Transition Warden Spawn
====
6734
Q3822 Mud Tree Village layer 1
====
6738
EM_Q4106_-_Door_Out_Study_2
====
6763
Q4719 Plane of Jode Hub for BC
====
6792
TR_Q3978_Upper_Area_Hallway
====
6796
Rahni'Za, School of Warriors
====
6818
Q4719 BC Moon Temple for BC
====
6825
Inside Fort Layer 1 - FortAmol
====
6837
CrG_R1_PP_SpawnPriestChild01
====
6849
Q4272 Glister Vale Breadcrumb
====
6850
Q4272 Sanessalmo's Madness
====
6851
Temple of the Mourning Springs
====
6860
Khenarthi's Roost CE Treasure
====
6863
Q3595 Kwama Cave SZ for BC
====
6864
Q3598 Daedric Cave SZ for BC
====
6868
SF Emberflint Mine SZ for BC
====
6869
Q5033 Spawn Ritual Subzone
====
6872
Q3626 - Spawn PreEvent Theater
====
6877
Q3627 Goblin Cave Interior
====
6883
SF Brothers of Strife Cave BC
====
6892
Q3718 Zuuk Gate Breadcrumb
====
6912
Pariah Abbey Breadcrumbing
====
6923
At-Tura Estate Breadcrumbing
====
6924
Coldharbour Region 3 Crumbing
====
6929
At-Tura Estate Breadcruming
====
6932
CH_Chasm_GateHouse_Interior
====
6950
Q4937 - Priest Move at End
====
6956
VampireInitiation_RahajaSub
====
7005
Q3050 Ghost King & Knights Vig
====
7008
Q3059 Sir Granden On Demand
====
7010
Seeker's Archive Wayshrine
====
7016
MQ1.5 Prophet Spawn Davons
====
7018
MQ1.5 Prophet Spawn Daggerfall
====
7019
MQ2 Fourndry of Woe Start GY
====
7020
MQ2 Cliffside Graveyard GY
====
7023
MQ2 Imperial Encampment GY
====
7039
MQ6 Heart's Grief Start GY
====
7081
Q1804 Nereid's Sanctum Door
====
7084
Q4958 - Spawn Scarlette End
====
7087
Chamber of the Stone Guardian
====
7091
FG2 Mzeneldt Graveyard Part 2
====
7092
FG2 Mzeneldt Graveyard Boss
====
7100
FG5 Halls of Submission End GY
====
7101
MG1 Cheesemonger's Hollow P2
====
7108
Q4586 Silatar Bandit Layer
====
7110
Q4115 Summon Portal Failsafe
====
7127
Er-Jaseen SAT (one weapon)
====
7128
DUN_RW Carina Room Breadcrumb
====
7129
BK_Razaks_Vault Breadcrumb
====
7138
Q4123 - Cave Lower Graveyard
====
7143
Q3592 Senie Ending Theater
====
7147
Falinesti Winter Wayshrine
====
7149
Q4730 Instance Start Spawners
====
7161
Q4261 Refuge of Dread Portal 1
====
7165
Q4219 Lighthouse Breadcrumbing
====
7171
Q4272 Glister Vale Breadcrumb
====
7206
Q5057 - Quarantine Door Track
====
7300
Q4099 Clean Up Lothgar Dead
====
7307
Duriatundur's Killing Field
====
7312
TMP Bosmer Teleporting Subzone
====
7313
TMP Altmer Teleporting Subzone
====
7314
TMP Altmer Warning Subzone
====
7315
TMP Bosmer  Warning Subzone
====
7323
Q4460 Ramp to Shaza for BC
====
7326
Q5063 Friendly Bosmer Post
====
7332
CL - Rahni - Vault Trial SZ
====
7333
GS TL Silatar Lighthouse 02
====
7336
Sathram Plantation Plateau
====
7339
Spawn Child Titus Prisoner
====
7379
Dagger's Point Invasion Camp
====
7387
Hidden Dagger Landing Site
====
7392
Q3645 Argonian Warn Dunmer
====
7395
DELETE ME Failed Expedition
====
7396
DELETE Covenant Invasion Camp
====
7400
Temple of the Crescent Moons
====
7413
Q4205 - DSpawn Asmalah FINAL
====
7420
Battle of Cormount Memorial
====
7460
MQ1 Sneak Tutorial Subzone
====
7483
Chancel of Divine Entreaty
====
7536
Q4453 House Dres Interior L1
====
7591
Crimson Kada's Crafting Cavern
====
7593
Thane Jeggi's Drinking Hole
====
7602
Q4208 Silsailen Ilemin Bestow
====
7606
Q4884 Spawn Verandis Room 2
====
7618
College of Aldmeri Propriety
====
7621
Q4958 - Spawn Scarlette House1
====
7639
Q4924 Barefoot Breton Prot
====
7646
MQ6 Colored Rooms Remove Buff
====
7649
Lothiel and Ganniel's House
====
7655
Q4965 Gate Captain gro-Yashna
====
7670
Temple of the Mourning Springs
====
7681
Falinesti Winter Site GY 1
====
7682
Falinesti Winter Site GY2 Boss
====
7683
Falinesti Winter Site GY3 End
====
7684
Q4885 Winter Site GY2 Boss
====
7707
Q4891 Begin Parley Trigger
====
7708
CL - ST - Shada's Realm L1
====
7709
Q5081 - Shada's Rest Entry
====
7723
Q4765 Fireballs On Player SZ
====
7726
Q4574 Raz Follow Respawn SZ
====
7740
Q4586 Spawn Spinner in House
====
7741
Q4461 Khali/Shaza Spawns 3
====
7744
Q4701 Cadwell Begin Flavor 01
====
7749
Trial of Martial Knowledge
====
7751
Baandari Tradepost Environs
====
7770
Q3860 Fish Stink Bar (fail)
====
7786
Q4209 Valano Hidden Entrance
====
7792
Blessed Crucible Death Plane
====
7802
Q5103 Blivis Beleth Despawn
====
7806
Reach Hermaeus Mora's Throne
====
7819
GS Driladan Pass Breadcrumbing
====
7822
Q3826 Tormented Spire Abandon
====
7836
FG Earthforge Public Wayshrine
====
7881
CLST - Bad Water City Wing
====
7882
CLST - Bad Water Crypt Wing
====
7883
CLST - Bad Water Main Area
====
7886
01CL_R2_Bandit Blackmarket
====
7898
Q5121 Numih In Stocks Spawn
====
7926
Q5130 - Spawn CompassScene
====
7934
TG1 Danni Spawn Behind Inn
====
7947
Q5130 - Spawn MageWerewolf
====
7955
MQ6 Colored Rooms Map Override
====
7972
TG1 Cybiades Aqueduct Upper
====
7982
CL - Shada's Tear City Wing
====
7986
CL Shada - Crypt Main Area1
====
7987
CL Shada Crypt Wing - Wing 2
====
7998
Q4211 - Make Sure Player Finis
====
8002
TG Gray Barrows Main Hall BC
====
8004
TG Gray Barrows Tunnels Below
====
8011
Mountain Overlook Wayshrine
====
8037
Q5121 Spawn Banu Flavor NPCs
====
8062
TG1 Quen SZ Windhelm Q5531
====
8064
GW-SP-Inst AulusBOSS Leash
====
8077
TG9 Area 1: Entrance Shore
====
8083
TG9 Area 5: Cultist Quarters
====
8089
EHH_Shadow_Titan_Boss Leash
====
8097
SF DW Personal Layer Start
====
8101
TG9 Vault Trigger for Speech
====
8104
Q5130 - Seeker Sight SZ USe
====
8114
Magistrate Hall Return Subzone
====
8128
Taken Alive - slaughter house
====
8129
Engine Guardian Boss Check
====
8143
TG9 PC Trigger Mini Scene 1
====
8144
TG9 PC Trigger Mini Scene 2
====
8183
CL - Elinhir Sewers Mages Apex
====
8190
Q4392 Liar's Passage Upper
====
8201
DB3 Isabella Personal Layer
====
8202
Q4028 Ship Dropped Interior
====
8216
DB5 Hears-the-Wind's House
====
8243
DB5 Listern Speech for Credit
====
8251
Q5107 Teleport Puzzle Subzone
====
8262
DB5 Spawn Hears + Sirotrius
====
8263
The Misty Isles of Nodnarbia
====
8273
Dominion Gate Teleport Plane
====
8274
Pact Northern Gate Tel Plane
====
8275
Covenant Southern Gate Tel Pl
====
8295
Shada's Tear - Instance Tracke
====
8321
CLR3_Q5194_Investigate Wamasu
====
8330
Investigate Scar_SpawnGaluEX
====
8350
Q3019 Leon Betrayal Theater SZ
====
8351
CLR3_Q5194_Investigate Wamasu
====
8355
CLR3_Q5194_VeeskFollowerDespaw
====
8356
Black Rose Terminus Exterior
====
8357
Black Rose Terminus Interior
====
8358
Black Rose Terminus Finale
====
8380
CLR3_Q5194_Investigate Wamasu
====
8383
Investigate Scar_SpawnGaluEX
====
8414
CLR3_Q5194_RaidersNestProper
====
8425
Q5194_CassipiaFearFrostSAT01
====
8426
Q5194_CassipiaFearFrostSAT02
====
8444
CLR3_Q5194Bestow_LittleLeafSPA
====
8449
Q5203 Little Leaf Exarch SAT
====
8454
Q5203 Little Leaf VoS Spawn
====
8459
Chamber of the Fallen Kings
====
8464
Q5203IlthagIronblood_CVTheater
====
8477
Q5239Reach Celestial Bridge
====
8486
VDUN-CoA-B2 Fly In Intro B
====
8488
Q4461 Temple Area 2 Tracker
====
8499
Q3671 - Edge Case Protection
====
8500
Q4371 Spawn Xoh NonBestower
====
8507
CLDA - Arena 9 Event Remove
====
8527
CL R3Q3LittleLeafBossIntroSAT
====
8529
Door to Irrigation Tunnels
====
8532
Door to Aldmeri Dominion Base
====
8533
Door to Barathrum Centrata
====
8536
Door to Ebonheart Pact Base
====
8552
Ladder to Memorial District
====
8555
Ladder to Arboretum District
====
8570
QC09_Q5194VScars_PreArmorer
====
8609
CLST - Emi'liah Exploit SZ
====
8656
CRAFT-SpawnsHarvestnodes-AD
====
8660
Q5203 Little Leaf END Spawn
====
8666
Q5203 IlthagLL Theater Start
====
8669
CRAFT-SpawnHarvestNodes-EP
====
8672
Q5194 Leash SZ Lamia Sisters
====
8684
CRAFT-SpawnsHarvestNodes-DC
====
8698
Q5329 Kurog Follower Attach
====
8700
Q5329 Iceheart Theater Trigger
====
8731
Ilthag's Undertower_Map Upper
====
8732
Ilthag's Undertower_Map Lower
====
8734
Howling Sepulcher Cave Map
====
8783
VDUN-ICP-B3 PCs in Boss Room
====
8786
Frostbreak Ridge Wayshrine
====
8823
VDUN-ICP-B3 PCs in Boss Room
====
8830
Elder Scrolls Library Vault
====
8831
CLDA - Arena 9 Crypt Check
====
8907
CLDA 2 - Extra Cleanup Protect
====
8921
Temple of the Two Moons Path
====
8953
Q3064 - Remove from Camp Event
====
8958
CRG_AtelierTwiceBornStar_map
====
8993
Lower Elder Scrolls Library
====
9005
CRAFT T1-BS-Survey-Auridon
====
9013
CRAFT T1-EN-Survey-Auridon
====
9014
CRAFT T1-CL-Survey-Auridon
====
9015
CRAFT T1-WW-Survey-Auridon
====
9021
CRAFT T1-AL-Survey-Auridon
====
9022
CRAFT T2-BS-Survey-Grahtwood
====
9033
CRAFT T2-CL-Survey-Grahtwood
====
9034
CRAFT T2-AL-Survey-Grahtwood
====
9035
CRAFT T2-WW-Survey-Grahtwood
====
9040
CRAFT T3-AL-Survey-Greenshade
====
9042
CRAFT T3-BS-Survey-Greenshade
====
9043
CRAFT T3-EN-Survey-Greenshade
====
9044
CRAFT T3-CL-Survey-Grahtwood
====
9046
CRAFT T3-WW-Survey-Grahtwood
====
9047
CRAFT T4-BS-Survey-Greenshade
====
9049
CRAFT T4-EN-Survey-MalabalTor
====
9051
CRAFT T4-CL-Survey-MalabalTor
====
9056
CRAFT T4-WW-Survey-MalabalTor
====
9057
CRAFT T4-AL-Survey-MalblTor
====
9058
CRAFT T5-BS-Survey-ReapersMrch
====
9066
Q737 Firebrand Garrison L2
====
9072
Manor of Revelry Int_Map01
====
9073
Manor of Revelry Int_Map02
====
9074
Manor of Revelry Int_Map03
====
9075
Manor of Revelry Int_Map04
====
9076
Manor of Revelry Int_Map05
====
9081
CRAFT T1-BS-Survey-Stonefalls
====
9082
Gil-Var-Delle_Abandon_Cave
====
9089
CRAFT T1-BS-Survey-Glenumbra
====
9090
CRAFT T1-AL-Survey-Glenumbra
====
9091
CRAFT T1-EN-Survey-Glenumbra
====
9092
CRAFT T1-CL-Survey-Glenumbra
====
9096
CRAFT T1-WW-Survey-Glenumbra
====
9100
CRAFT T2-BS-Survey-Stormhaven
====
9101
CRAFT T2-EN-Survey-Stormhaven
====
9102
CRAFT T2-CL-Survey-Stormhaven
====
9103
CRAFT T2-WW-Survey-Stormhaven
====
9104
CRAFT T2-AL-Survey-Stormhaven
====
9105
CRAFT T3-BS-Survey-Rivenspire
====
9106
CRAFT T3-EN-Survey-Rivensprie
====
9110
CRAFT T3-CL-Survey-Rivenspire
====
9111
CRAFT T3-WW-Survey-Rivenspire
====
9112
CRAFT T3-AL-Survey-Rivenspire
====
9125
CRAFT T5-BS-Survey-Bangkorai
====
9131
CRAFT T1-EN-Survey-Stonefalls
====
9132
CRAFT T1-CL-Survey-Stonefalls
====
9133
CRAFT T1-WW-Survey-Stonefalls
====
9134
CRAFT T1-AL-Survey-Stonefalls
====
9135
CRAFT T2-BS-Survey-Deshaan
====
9136
CRAFT T2-EN-Survey-Deshaan
====
9137
CRAFT T2-CL-Survey-Deshaan
====
9138
CRAFT T2-WW-Survey-Deshaan
====
9139
CRAFT T2-AL-Survey-Deshaan
====
9140
CRAFT T3-BS-Survey-Shadowfen
====
9141
CRAFT T3-EN-Survey-Shadowfen
====
9142
CRAFT T3-CL-Survey-Shadowfen
====
9143
CRAFT T3-WW-Survey-Shadowfen
====
9144
CRAFT T3-AL-Survey-Shadowfen
====
9145
CRAFT T4-BS-Survey-Eastmarch
====
9146
CRAFT T4-EN-Survey-Eastmarch
====
9148
CRAFT T4-WW-Survey-Eastmarch
====
9149
CRAFT T4-AL-Survey-Eastmarch
====
9150
CRAFT T5-BS-Survey-TheRift
====
9151
CRAFT T5-EN-Survey-TheRift
====
9152
CRAFT T5-CL-Survey-TheRift
====
9153
CRAFT T5-WW-Survey-TheRift
====
9154
CRAFT T5-AL-Survey-TheRift
====
9155
LKC Spawn Jomund1 EventTEST
====
9170
Atelier of the Twice-Born Star
====
9171
MQ6 Colored Rooms TP Fwd AD
====
9172
MQ6 Colored Rooms TP Fwd EP
====
9173
MQ6 Colored Rooms TP Fwd DC
====
9176
SH-FK Firebrand Keep Infirmary
====
9181
Imperial Battlemage Quarters
====
9199
LD_Interesting Location 01
====
9200
LD_Interesting Location 02
====
9201
LD_Interesting Location 03
====
9202
LD_Interesting Location 04
====
9203
LD_Interesting Location 05
====
9204
LD_Interesting Location 06
====
9211
LD_Interesting Location 07
====
9250
Southern Imperial Sewer Entry
====
9251
Northern Imperial Sewer Entry
====
9252
Western Imperial Sewer Entry
====
9253
Q4902 - Skordo Event Shout
====
9254
Q4294 Use Cell Door Subzone
====
9270
MG_south_hut_portal_cave_map
====
9271
MG_east_hut_portal_cave_map
====
9272
MG_west_hut_portal_cave_map
====
9274
Q3588 Balreth Destroys Boat
====
9310
Trigger Forgemaster Kill NPC
====
9343
MQ1 Undercroft Lyris to Door
====
9344
Q4002 Bleakscar-L1 Balcony
====
9345
Q4378 Glanir Quest Ender Spawn
====
9346
Q4373 Spawn Peras Bestower
====
9355
Q4256 Marine Blocker Failsafe
====
9378
MQ1 Lyris Intro Go Ready Check
====
9383
Q4601 SPN Bestower Subzone
====
9444
Q5447 - Instance SZTheater1
====
9482
Bandit Den 18 Pressure Plate
====
9515
Lower Elder Scrolls Library
====
9520
Q5348 - Child Eveli Fharun
====
9546
Imperial Regent's Quarters
====
9558
Q5348 - Got Bazrag Through
====
9562
Q5468 - Orsinium MS Spawns
====
9567
Q5468 - Spawn MasterSneakTeam
====
9578
Q5468 - Spawn Second Half Inst
====
9581
Q5468 - Gauntlet Event Start
====
9600
Q5349 - Spawn KurogAlgaFIN
====
9611
Q5349 - Spawn Evelibaz Prisone
====
9644
Q5468 - Redirect VR Subzone
====
9661
Q5481 - Spin up Final Event
====
9664
Q5481 - Moot Theater Approach1
====
9680
IC Memorial Q5491 Scout Loc
====
9684
Q5485 SpawnKyrtosForgeBackup
====
9699
Q5494 - Spawn Funeral Children
====
9701
WR-OR Q5499 Spawn Mehrusnah
====
9702
WR-OR Q5499 Find 3rd Trader
====
9756
Q5318 - Spawn Alinon Follower
====
9768
Q5329 - Kurog Intro Command
====
9783
WG - FB - Siege Shocks Undergr
====
9788
Lower Elder Scrolls Library
====
9791
Imperial Battlemage Quarters
====
9793
Imperial Regent's Quarters
====
9803
Q5450 - Ice Cave SpawnChild
====
9804
Door to Barathrum Centrata
====
9809
Q5450 - Return to Bazrag Scene
====
9846
Q5472 Spawn Eustis at Bear
====
9850
Q5447 - Spawn PriestOutside
====
9851
Daedric Shackle Trophy Vault
====
9854
Daedric Embers Trophy Vault
====
9874
Q5468 - Talviah Be4 Ritual
====
9876
WTG_Map_FharunStronghold01
====
9877
WTG_Map_FharunStronghold02
====
9878
WTG_Map_FharunStronghold03
====
9879
WTG_Map_FharunStronghold04
====
9886
Monstrous Tooth Trophy Vault
====
9889
Daedric Embers Trophy Vault
====
9894
WTG_Map_OrsTempleofIre_lower
====
9895
WTG_Map_OrsTempleofIre_upper
====
9920
WTG_Map_Graystonequarry_bottom
====
9921
WTG_Map_Graystonequarry_b2
====
9929
WTG_Map_SorrowInterior01_entry
====
9935
Q5318 - Readd Alinon Backup
====
9965
WG - MQ - Remove MQ Limiter
====
9967
Q5447 - Find and Free the Pris
====
9972
Q5468 - VR Disguise Inside
====
10017
Prince Hew's Shuttered Tomb
====
10020
No Shira Citadel Wayshrine
====
10025
Map_Ors_Alchemist_Position
====
10026
Map_Ors_Enchanter_Position
====
10036
Abandoned Slum Entry Point
====
10043
JB - Heist - Determine Score
====
10044
Q5541 Start Judgment Scene
====
10065
Q5532 Trigger Conspirators
====
10088
Q5549 - Spawn in PP Target
====
10090
Inspector Rhanbiq's Office
====
10100
Warehouse Exterior Walkway
====
10101
Q5532 SCs Shop 1st meeting
====
10146
Cistern Safehouse - TG2 End
====
10154
TG Heist - Bandit6 - Pip 1
====
10155
TG Heist - Bandit6 - Pip 2
====
10156
TG Heist - Bandit6 - Pip 3
====
10164
Q5532 SCs Shop 2nd meeting
====
10174
Q5447 - Spawn Eveli/Chasers
====
10175
Travel to Daggerfall Covenant
====
10176
Travel to Aldmeri Dominion
====
10183
TRIAL_MAW Kulan Gate 2.2 spawn
====
10184
Q5531 Walks Talks Catacomb
====
10185
TRIAL_MAW Kulan Gate 2.2 spawn
====
10186
Q5531 Walks Talks Big Room
====
10188
Q5534 Warehouse 2nd Lvl Outsid
====
10216
TG5 - Spawn Silver ChooseaDate
====
10217
Don't run from me, coward!
====
10228
Cistern Safehouse - TG2 End
====
10237
TRIAL_MAW Stone Cat SAT req
====
10244
Temple of the Seven Riddles
====
10261
AY - Heist - Determine Score
====
10267
TG5 - Outside Wedding Spin-UP
====
10286
AY - Heist - Determine Score
====
10327
Q5531 Zeira Notices Player
====
10337
Q5531 Spawn Quen Courtyard
====
10357
Dark Brotherhood Sanctuary
====
10371
HB-AL Dowager Post 5537 Abando
====
10391
Dark Brotherhood Sanctuary
====
10405
TG4 - Malcolm Shows UpSideDoor
====
10420
Colovian Revolt Forge Yard
====
10447
TG1 In Front of Portcullis
====
10494
Boss 1 Quest Advance Subzone
====
10519
Jarol Estate Smuggling Tunnels
====
10557
TG Ach 1394 Serpent and Senche
====
10582
Inspector Rhanbiq's Office
====
10595
Q5572 - Heist Start Timer (H9)
====
10599
VDUN-RoM Elder Rescue Init
====
10601
TG-H10 - Start Heist Timer
====
10612
DBH_Map_CastleAnvil02_caves
====
10613
DBH_Map_CastleAnvil03a_Tunnels
====
10614
DBH_Map_CastleAnvil03b_Tunnels
====
10618
DBH_Map_CastleKvatch_Throne
====
10619
DBH_Map_CastleKvatch03_Tunnel
====
10620
DBH_Map_CastleKvatch04_Tunnel
====
10631
QA rk TheaterScene Subzone1
====
10632
QA rk TheaterScene Subzone2
====
10636
AN_Gold Cost Traders Trespass
====
10637
KV_Strillian House Trespass
====
10638
KV_Catina's House Trespass
====
10639
KV_Panundus House Trespass
====
10643
DB-AV The Prowler Trespass
====
10644
Dark Brotherhood Sanctuary
====
10653
VDUN-RoM Kick Elder Theater
====
10655
Scavenger's Note: Proto Resear
====
10695
DBH_Map_BlackwoodsSanctuary
====
10702
Q5664 - Spawn Naryu-Raz House
====
10707
Q5664 - BreakIntoGoldCoastSZ
====
10712
Q5664 - SpawnAnvilMeetupScene
====
10727
TG-AB Leaping Frog Courtyard
====
10755
DBH_Map_TowerofJustice_Map
====
10757
DUN-CoS B3 Boss Room Upper
====
10800
Q5535 Trigger Dowager Theater
====
10818
Elven Gardens Capture Area
====
10822
Dark Brotherhood Sanctuary
====
10830
DBH_Map_CastleAnvil02_caves
====
10838
Rahni'Za, School of Warriors
====
10850
Q5033 Spawn Ritual Subzone
====
10881
Seeker's Archive Wayshrine
====
10890
CL - Rahni - Vault Trial SZ
====
10891
Spawn Child Titus Prisoner
====
10916
CL - ST - Shada's Realm L1
====
10917
Q5081 - Shada's Rest Entry
====
10926
Trial of Martial Knowledge
====
10935
Reach Hermaeus Mora's Throne
====
10967
CLST - Bad Water City Wing
====
10968
CLST - Bad Water Crypt Wing
====
10969
CLST - Bad Water Main Area
====
10971
01CL_R2_Bandit Blackmarket
====
10979
Q5130 - Spawn CompassScene
====
10984
Q5130 - Spawn MageWerewolf
====
10994
CL - Shada's Tear City Wing
====
10997
CL Shada - Crypt Main Area1
====
10998
CL Shada Crypt Wing - Wing 2
====
11006
Mountain Overlook Wayshrine
====
11013
Q5130 - Seeker Sight SZ USe
====
11015
Taken Alive - slaughter house
====
11027
CL - Elinhir Sewers Mages Apex
====
11039
Q5107 Teleport Puzzle Subzone
====
11045
Shada's Tear - Instance Tracke
====
11050
Q5768 Cassipia FF Follower
====
11058
CLR3_Q5194_RaidersNestProper
====
11062
Q5194_CassipiaFearFrostSAT01
====
11063
Q5194_CassipiaFearFrostSAT02
====
11070
CLR3_Q5194Bestow_LittleLeafSPA
====
11080
Chamber of the Fallen Kings
====
11090
Q5239Reach Celestial Bridge
====
11111
CLST - Emi'liah Exploit SZ
====
11125
Q5203 Little Leaf END Spawn
====
11126
Q5203 IlthagLL Theater Start
====
11130
Q5194 Leash SZ Lamia Sisters
====
11136
Ilthag's Undertower_Map Upper
====
11137
Ilthag's Undertower_Map Lower
====
11138
Howling Sepulcher Cave Map
====
11149
CRG_AtelierTwiceBornStar_map
====
11165
Atelier of the Twice-Born Star
====
11169
Ruins Of Mazzatun Exterior
====
11171
Ruins Of Mazzatun Interior 1
====
11172
Ruins Of Mazzatun Interior 2
====
11173
Ruins Of Mazzatun Interior 3
====
11203
Dead Man's Bluff Splashdown
====
11233
Cradle of Shadows Speed Achiev
====
87
City Center Bank of Mournhold
====
111
Shornhelm Savings and Loan
====
217
Prison of the Failed Protector
====
286
Vaifa's House of Enchantment and Admixtures
====
301
Skald-King's Temporary Court
====
519
Shrine of Magnus and Syrabane
====
521
Shrine of Trinimac and Xarxes
====
522
Shrine of Mara and Stendarr
====
720
College of Aldmeri Propriety
====
764
Wreck of the Bonnie Spriggan
====
865
House Redoran Living Quarters
====
917
The Tomb of the Reman Emperors
====
921
The Battlegrounds Antechamber
====
1017
Watch Captain Astanya's Home
====
1054
Bangkorai Garrison Courtyard
====
1145
Todrak's Eldritch Emporium
====
1176
Vulkhel Guard Lighthouse Tower
====
1434
Lost City of the Na-Totambu
====
1595
Bowenas and Halindor's House
====
1677
Charlebert Dalielle's Home
====
1737
Lothiel and Ganniel's House
====
1754
Cicero's Food & General Goods
====
1783
Daedric Sap Collection Facility
====
1939
Loglorag gra-Burbulg's Home
====
2006
Fighters Guild Training Grounds
====
2073
Zohreh's Books & Inscriptions
====
2082
The Manor of Revelry Grounds
====
2099
Ruins of Dushnikh's Shadow
====
2127
Mages Guild Living Quarters
====
2132
Crypt of the Virtuous Maidens
====
2138
Sepulcher of Blessed Interment
====
2267
Temple of the Ancestor Moths
====
2354
Artaeum Armor and Vestments
====
2400
The Slippery Scales Armory
====
2403
Daraneth's Basement Laboratory
====
2420
Dragonstar Caravan Company
====
2421
Covenant Recruitment Office
====
2537
Mongoth's Mouthwatering Meat
====
2628
bre_str_doorstandardlarge001
====
2633
bre_str_doorsmallcellar001
====
2635
bre_str_doorlargecellar001
====
2637
bre_waf_wallsdoorsspikes001
====
2651
nor_run_smallentrancedoor001
====
2654
gen_duc_roomentrancedoor001
====
2655
gen_duc_roomentrancegate001
====
2679
ayl_run_exteriorgatedoor001
====
2706
red_str_doorhatchhousessmall2story001
====
2709
red_str_doorhatchhousesshort2story001
====
2753
Chamber of the Stone Guardian
====
2786
Rahni'Za, School of Warriors
====
2831
Westmark Boots and Apparel
====
2870
Passage to the Wood Orc Camp
====
2907
Catacombs of the Temple of the Moth
====
2979
The Trial of the True Path
====
2985
Lake Hlaalu Retreat Crafting Hall
====
3002
Crimson Kada's Crafting Cavern
====
3005
Chancel of Divine Entreaty
====
3069
CL_R2_SM_StormAtronachDoor
====
3070
Captain Addin's Storehouse
====
3073
Lightkeeper Neemah's House
====
3210
King and Queens Tavern - Cellar
====
3390
Caravan Company Operations
====
3406
Exarch Braadoth's Throne Room
====
3414
Atelier of the Twice-Born Star
====
3419
Dragon Priest's Burial Chamber
====
3478
Ruinhusk's Hunting Grounds
====
3488
Imperial Regent's Quarters
====
3497
Lower Elder Scrolls Library
====
3586
Imperial Battlemage Quarters
====
3688
Vulkhel Guard Outlaws Refuge
====
3702
Velyn Harbor Outlaws Refuge
====
3716
Davon's Watch Outlaws Refuge
====
3872
Daggerfall Bookbinders and Company
====
3873
Ufgel's Bathhouse and Laundry
====
3884
Hydalion's Potions & Elixirs
====
3885
Fabasi's Runes & Enchantments
====
3887
Fabasi's Rune & Enchantments
====
3888
Hydalion's Potions & Elixirs
====
3942
Monstrous Tooth Trophy Vault
====
3974
Groundskeeper's Storehouse
====
4001
Daggerfall Bookbinders and Company
====
4003
Daedric Embers Trophy Vault
====
4072
The Serpent and the Senche
====
4076
Salvilo's Thrilling Philters
====
4093
Glyphs of Magrus' Favor Storeroom
====
4109
Spotless Goods Shipping Concern
====
4143
Coastal Clothiers and Fabrics
====
4144
Anvil Ironworks and Tannery
====
4158
Gold Coast Trading Company
====
4250
Anvil Castle Secret Passages
====
4252
Anvil Castle Central Halls
====
4253
Anvil Castle Secret Passages
====
4265
Dark Brotherhood Sanctuary
====
4296
al-Danobia Treasure Vaults
====
4301
Anvil Castle Secret Passages
====
4445
Rahni'Za, School of Warriors
====
4496
The Trial of the True Path
====
4546
Caravan Company Operations
====
4553
Exarch Braadoth's Throne Room
====
4555
Atelier of the Twice-Born Star
====
4556
Dragon Priest's Burial Chamber
====
4576
HousingColovianMedium001ext
====
4579
HousingKhajitMediumBalcony001ext
====
4580
HousingColovianLarge001ext
====
4581
HousingColovianLargeBack001EXT
====
4584
HousingKhajitLargeBalcony001EXT
====
325
Fallowstone Vault Entryway
====
528
North Beacon Barracks 2nd Floor
====
644
College of Aldmeri Propriety
====
1003
Lost City of the Na-Totambu
====
1054
Bangkorai Garrison Barracks
====
1069
Wayrest Residential District
====
1177
Vulkhel Guard Lighthouse Tower
====
1435
Lost City of the Na-Totambu
====
1676
Wayrest Residential District
====
2013
Weynon Priory Monastic Lodge
====
2085
Gottlesfont Priory Grounds
====
2091
The Manor of Revelry Grounds
====
2121
Ruins of Dushnikh's Shadow
====
2123
Dushnikh's Shadow Longhouse
====
2138
Sepulcher of Blessed Interment
====
2628
bre_str_doorstandardlarge001
====
2633
bre_str_doorsmallcellar001
====
2635
bre_str_doorlargecellar001
====
2637
bre_waf_wallsdoorsspikes001
====
2654
gen_duc_roomentrancedoor001
====
2655
gen_duc_roomentrancegate001
====
2679
ayl_run_exteriorgatedoor001
====
2706
red_str_doorhatchhousessmall2story001
====
2709
red_str_doorhatchhousesshort2story001
====
2742
Chamber of the Stone Guardian
====
2886
Rahni'Za, School of Warriors
====
2907
Temple of the Ancestor Moth
====
3069
CL_R2_SM_StormAtronachDoor
====
3192
North Beacon Barracks 2nd Floor
====
3201
Warehouse West Trading Floors
====
3202
Warehouse East Trading Floors
====
3210
King and Queens Tavern - Labyrinth
====
3211
King and Queens Tavern - Cellar
====
3212
King and Queens Tavern - Labyrinth
====
3302
Wharfmaster Broad-Hawse Manor
====
3366
Cathedral of Empyrean Light
====
3502
Twilight Cantors' Encampment
====
3504
Lower Elder Scrolls Library
====
3587
Imperial Battlemage Quarters
====
3591
Imperial Regent's Quarters
====
3682
Wayrest Residential District
====
3786
Castle Copperwing Gatehouse
====
3874
Ufgel's Bathhouse and Laundry
====
3943
Monstrous Tooth Trophy Vault
====
3975
Groundskeeper's Storehouse
====
4073
The Serpent and the Senche
====
4137
al-Danobia Treasure Vaults
====
4234
No Shira Prison Administration
====
4252
Anvil Castle Audience Hall
====
4259
Iron Wheel Evidence Stores
====
4282
The Stone Stockade Courtyard
====
4300
Anvil Castle Audience Hall
====
4369
Shack Breton House Interior
====
4376
Medium Loft F Breton Interior
====
4377
Medium Loft L Breton Interior
====
4378
Medium Loft R Breton Interior
====
4381
Housing Large F Breton Interior
====
4383
HousingLargeF_LBreton Interior
====
4386
HousingLargeF_Lgate Interior
====
4387
HousingLargeF_LBreton Interior
====
4388
HousingLargeC_Gate Interior
====
4394
HousingManorGateF Interior
====
4407
HousingArgonianLarge001 Interior
====
4430
HousingDunmerSmall001 Interior
====
4432
HousingArgonianSmall Interior
====
4434
HousingAltmerSmall Interior
====
4436
HousingRedguardSmallSideInt
====
4448
Rahni'Za, School of Warriors
====
4573
HousingBretonMediumLoftInt
====
4576
HousingColovianMedium001INT
====
4579
HousingKhajitMediumBalcony001INT
====
4580
HousingColovianLarge001INT
====
4581
HousingColovianLargeBack001INT
====
4584
HousingKhajitLargeBalcony001INT
====
4622
Wayrest Residential District
====
1
Increases your chance to apply status effects.
====
1
Increases Weapon and Spell Critical values.
====
1
Increases weapon enchantment effect and reduces enchantment cooldown.
====
1
Increases Physical and Spell Resistance.
====
1
Increase experience gained from kills.
====
1
Increases Physical and Spell Penetration.
====
1
When you gain Ultimate you have a chance to gain additional Ultimate.
====
1
Increases inspiration and refined materials gained from deconstruction.
====
1
Increases the amount merchants will pay for this item.
====
1
Reduces bonus damage taken from player Critical hits and durability damage.
====
1
Increases this item's Armor value.
====
1
Reduces the cost of Sprinting and Roll Dodging slightly.
====
1
Increase experience gained from kills.
====
1
Increases this item's armor enchantment effect.
====
1
Increases gold gained from looting enemies.
====
1
Increases Mundus Stone effects.
====
1
Increases the amount merchants will pay for this item.
====
1
Increases inspiration and refined materials gained from deconstruction.
====
1
Increases the amount merchants will pay for this item.
====
1
Increase Physical and Spell Resistance.
====
1
Increases Damage of this weapon.
====
2
Used when interacting with a Trophy Vault entrance.
====
3
The murder you committed has been observed by forces unknown.
====
10
Do you have business on my land, stranger?
====
11
What're you doing on my land?
====
12
How do you fare, stranger?
====
13
If i don't get my work done, Jerall will give me the axe.
====
14
Not now, friend. Please, not now.

We have so much work to do, and I'm not sure how we'll get it all done.
====
15
Welcome, stranger.  Care for a pint?
====
16
Good to see a friendly face out here.
====
18
Hello, what can I do for you?
====
19
You look new in town.  Take my advice, don't stay long.
====
20
You come to save Ranser? You come too late. Ranser is dead. He was slaughtered in my house!

Blood will follow blood: I have been blamed for his death, but my subjects will suffer for it. This will mean war, and we are not ready!
====
21
I do hope you're in town to curb this plague of werewolf attacks. If you're looking for ways to help, speak to Warden Godwin. He's my fiancee, you know!
====
23
Eagle's Watch is under siege. The last thing we need right now is graverobbing.
====
24
Obviously, there's other things I'd like to do than liason with the Magis Order. But someone has to do it.
====
25
Interesting. You seem to think I have nothing better to do than yap at strangers.
====
26
And what is it you're looking for?
====
40
You'll live longer if you move along…
====
41
Have you come to ask about herbs? I know a few things, but I'm no expert.
====
42
If you're quiet and still, you can hear the forest whispering its discontent. 

Something is not right here.
====
44
I did everything I could, but it wasn't enough…
====
46
There are few things the right potion won't cure… or kill.
====
48
Welcome to the finest inn in Grayborne.  It's the only inn in Grayborne, but we won't split hairs.  What can I do for you?
====
49
What? There's much to be done around here and too much lollygagging. Are you a lollygagger, or do you plan on helping me out?
====
51
Hello, friend. Are you here to aid the Hands of Northmoor? We can always use another set of capable hands— there is much to do.
====
52
Hello. If you're here to help out, excellent. Otherwise, please don't bother me unless it's important.
====
53
Keep your head low, friend. Camlorn's been a mess lately.
====
54
I'll cook when I cook. I'm off duty, now.
====
58
How can people continue to butcher each other this way?
====
59
With every wound I sew back up, some of this madness bleeds its way into me. Eventually, I will be so filled with madness, I won't see it as madness anymore.
====
60
There are werewolves running around, the dead walk, and I've got to teach a bunch of farmers and laborers how to soldier.  I'd rather just be sticking men with the pointy bit of my sword.
====
64
Without a plan, we are lost.
====
84
<The citizen does not acknowledge you. His eyes are distant and glazed.>
====
100
Good day to you. Go carefully, and beware the Magis Order.
====
101
There's nothing so important in life than the bear necessities.
====
111
Grayborne's overrun with strangers. I cannot wait for all these folks to return to their own homes!
====
112
This damn well water... can't drink from it, and bathing in it makes you smell like a cow's hind quarters.
====
113
Drink a cup of ale? Play some dice?  Maybe you'd care to make a small wager...
====
114
We've had bad luck with strangers, of late.  What do you want?
====
117
The spirits here? No, they don't seem to bother me much. What can I do for you?
====
118
Arkay's blessings upon you. This has not been a safe place recently.
====
119
Be careful out there. We're having trouble keeping the undead back.
====
123
Throw a coin, make a wish! Maybe I'll get a tasty dish! Hehe...
====
128
You come at a difficult time, friend.
====
129
A shame what's happening on the docks…
====
131
Adults aren't welcome here. You'd better go.
====
132
Bother and more bother! How am I to make a profit if my shipments keep vanishing?
====
133
It's dangerous out here. Be careful.
====
142
Grayborne means nothing to me personally. I cannot wait until I am recalled to Camlorn.
====
190
The evil must be cleansed.
====
206
I came to Camlorn as a diplomat, but now I am a hunter. This nefarious assassin must be found before he destroys the High King's grand design.
====
208
The Magis Order write their own laws and must not be trusted - be mindful in your dealings with them.
====
214
Welcome, traveler. This is the first quest.
====
217
I have broken no laws!  You must believe me.
====
221
I do hope Adwyn made it to Glenumbra safely….
====
226
I serve Countess Virolynn, and the Hands of Northmoor.
====
227
I must not falter under the weight of Aldcroft's burdens.
====
228
I serve the good lady Virolynn.
====
229
Best not to bother the Countess.
====
232
Well. If it isn't the great hero of Glenumbra! I am honored.
====
234
Watch yourself, stranger. Unholy forces are turning nature against us. Death itself is on the hunt here, hungry for our souls!
====
240
<Paine Oges is nursing a heavily bandaged leg.>\r
\r
Blasted wolves...
====
243
I've fine potions, unguents, and elixirs to sell, the best in Northmoor!
====
253
Good day to you! I've no wares to sell at present, though I'm busier than ever! They say war is coming, but I know little of such things -- all I need know is that I have work to do.
====
260
Yes? What is it, stranger?
====
269
Greetings.  Slow 'round here these days, isn't it?
====
277
We must move quickly. Arkay favors our task, but it is up to us to complete it. If we get separated, I will meet you back at the hallowed brazier. Light it and I shall join you.
====
303
I'm can't thank you enough for freeing me.
====
305
Can you believe that! Dock urchins today think they can just take anything they please!
====
306
You don't look a werewolf, but that's no guarantee... what can I do for you?
====
309
Grayborne's a jewel, but goblins, wolves, and witches take the shine off a bit.
====
310
And what is it you're looking for?
====
312
For now, we abide in Grayborne, and we do what we can for its people.
====
313
Our law is one of peaceful cohabitation with all of nature's creatures.
====
315
I'm free of it at last. Thank you.
====
316
Ugh, my head. The witch gra-Muzgob is close.
====
321
It's dark, dank. You get used to it.
====
324
It's better no home than no life, I suppose…
====
328
Be careful. We're close to Camlorn, but even this near it's unsafe.
====
329
They must be alive… oh please, they must be.
====
330
Stay back. This place is not for the untrained.
====
339
We are none of us perfect. Only Arkay can promise that.
====
344
Do you know where you are?
====
361
My constables and I have been hunting bandits along this stretch of road for weeks, and still they plague travelers and caravans.  Be careful!
====
371
Stay back! There's an injured man here!
====
372
<Marc scowls at you, ready to attack.>\r
\r
Whose side are you on, then? Ours or theirs?
====
373
<Ravsten looks at you thoughtfully.>\r
\r
You haven't been in Camlorn long, have you?
====
382
I'm not leaving. Not without her.
====
383
Things have been a bit uneasy beyond the town's walls. I keep my blades sharpened and my potions handy. You never know when we'll be sent to war.
====
385
In time you will all fall before us...
====
389
Greetings, stranger. What do you...Agnes! Not so close to the pig!
====
390
I don't believe I know you, and that can't be a good thing.
====
394
I did everything I could, but it wasn't enough...
====
396
I hate it! I hate swamps. Hate hate hate!
====
397
You're the hero of Glenumbra, truly? Thank the Gods, I've been sent to find you. King Drugo sends me with dire news.
====
399
Werewolves from the south, undead from the north, and Zenithar knows what else from up in Shornhelm. It's a bad time to be a Watcher, I'll tell you that.
====
412
Difficult times here, friend. So many sick and wounded to tend to...
====
420
It's good to see a friendly face out here!
====
421
Brr. The nights sure have been cold, haven't they?
====
426
Help! Let us out of here!!
====
428
Oh Grit, where could you have gone off too?
====
429
<Grit stares at you mournfully, begging to be freed from its cage.>
====
447
Greetings, traveler. Be cautious as you travel throughout Northmoor.
====
452
This town is doomed! Doomed I say! Their leader is oblivious to everything around him.\r
\r
What a fool.
====
453
Who are you stranger? If you hail from Coldun, you will not leave our grounds alive. Speak quickly or ready your weapon!
====
454
If you have business with the Bloody Eye, speak with Sly.
====
455
Your eyes are filled with a light I have not seen for some years..
====
456
All of this hiding in the mountains, as if we were bandits or outcasts simply because we use the power of the Veil? It sickens me. The people of Alaygon should welcome our presence, not shun it!
====
459
What you want? Can't you see? Crazy mens and wolfies all around!\r
\r
They scared of herbies though.. wonder why..
====
465
I'm can't thank you enough for freeing me.
====
476
<Germaine scowls at you, ready to attack.>\r
\r
Whose side are you on, then? Ours or theirs?
====
485
<Ravsten looks at you thoughtfully.>\r
\r
You haven't been in Camlorn long, have you?
====
486
<Marc scowls at you, ready to attack.>\r
\r
Whose side are you on, then? Ours or theirs?
====
494
You must excuse me. The undead threaten us even now, and I've no time for idle chat.
====
496
How are things in the city? I hope things aren't too tense between my father's men and the Magis Order. Lady Kallath has been doing her best.
====
499
Excuse me. Do you know the way back to the redoubt?
====
501
Hmmm, I seem to be lost. Do you know the way back to camp?
====
502
Aldcroft, like all of Northmoor, must be protected. Even against itself.
====
504
Oh, don't mind me, good traveler. Are you hungry, thirsty? I've fine drink and warm stew, just the thing to brighten a dark day. Camlorn's no Daggerfall, but I can offer you honeyed wine as fine as any you'll find in Daggerfall or Wayrest!
====
510
What a mess. I've never seen the like. What to do?
====
512
My father believes this town is doomed. Unlike him however, I can not simply pack my belongings and leave the only place I've ever called home.
====
514
Greetings child of man. It is good of you to call upon me in this hour. I know of the situation you face and the dark times that seek to consume the town of Alaygon.
====
530
Hah, see how fast Scag is?
====
533
The enemy approaches, we must be ready.
====
539
Forest Spirit protects us from coming fight!
====
540
I no want to turn into anything nasty! We stop the Coldun here!
====
541
Doogie will be revenged! My piggies will brings them down!
====
542
Coldun's dark magic will not work here. The Bloody Eye will make sure of it.
====
543
The time for battle has come!
====
544
May the Veil give us protection.
====
545
Coldun will not get past us this day. No more innocent lives shall be lost..
====
548
As long as you're off duty, there's always a pint waiting for you here, hon!
====
550
Strange times in Grayborne these days...
====
559
Is there something I can do for you?
====
560
My jokes may be dull, but my blades are sharp!
====
562
Sorry, but you are not authorized to use the flight path at this time.
====
563
You do not have authorization to use the flight at this time, I am sorry.
====
572
Never thought I'd be in the same tavern with those Order blokes. Odd times.
====
573
Hear about the screaming in the east tower? Ghosts, they say. As if ghosts would frighten us!
====
574
Inquisitor Alden says one must always be vigilant, even off-duty. That's why I never leave my sword at home.
====
575
Pierre needs to learn to relax. Vigilance and all that, that's nice, but settle down after work!
====
579
It takes more than a low cut top and some swaying hips to defend Eagle's Watch. *Some* women forget that.
====
580
Considering she's a Hand, Sabine and I get along *famously*. There's more to a tavern then groping the wenches, thank the Divines.
====
582
Greetings, stranger. Ah, it's good to stop working for a moment!
====
583
Only by remaining vigilant may we hope to stop those who would threaten Northmoor. Keep that in mind, friend.
====
584
Order never gets tired of swinging those blades around. Beats grooming horses, I suppose.
====
587
Suri, groom the horses. Suri, clean the stables. Suri, do my work while I watch the Order swing their blades around all day. You'd do my a favor by staying out of my way.
====
588
Do you mind? I'm having a private meal with my husband.
====
589
There's few enough women in the Watch, friend. Best find your own.
====
590
Me? Jump? You're silly. Why would I go and do a fool thing like that? I'm looking at the dumb dumb Shornhelm soldiers. I bet we could spit on 'em from here!
====
591
Hmph. I see you made it out of the Cultists' cave in one piece. Shame about that.
====
594
While my husband works to recruit and direct new Hands members, I've been teaching the new militia members how to take care of themselves and their equipment. It seems the commoners are much better at it, which should keep our nobles humble.
====
595
Greetings and salutations, stranger!
====
596
Francois isn't allowed to join the Hands, but I don't hold that against him. My admiration for him knows no bounds!
====
597
This Hands of Northmoor speaker makes some interesting claims. I wonder if there is any truth to the story she tells?
====
598
Ssh, I'm trying to listen to the orator!
====
599
Alas, my beautiful Marcella and I must hide our love from her parents! For now, that is. Soon, they'll realize my worth and give us leave to be together. We will travel the world, and I shall protect her as one protects a precious jewel.
====
600
Hah! Listen to this girl, speaking out against those who would protect us. A classic case of biting the hand that feeds you.
====
602
My daughter is a gifted alchemist. You could do much worse than her potions and tinctures.
====
603
Ah, brought any cattle with you? Sheep or oxen, with good supple hides? Too bad. I tire of working wolf hide, yet that's all there is, lately.  Wolves, wolves, wolves. You think we'd run out!
====
604
It is true! The signs are fulfilled, the stars whisper of death! These fools are blind, but- Wait... No! You are one of Them! Your soul bears the mark, I can see it! Begone, deathless fiend! Get thee back!!
====
606
<The citizen does not acknowledge you. There is a glazed look on her face.>
====
607
Dark times, these, when beast and ghost run riot! There was a time when the Old Ways kept such things down, when the Wyrd-women tamed the wild. But now the Old Ways fade, and these Magis firebrands drive the Wyrd witches out. The fools.
====
608
I fear there will be no market here today, stranger: the roads are so dangerous that the outer farms cannot send stock nor sheaves. My best mutton and beef is long since gone. The way things are going, I'll have naught to sell but rancid wolf steaks!
====
610
I'm free of it at last. Thank you.
====
612
<I am conditionally invisible.>
====
614
This will end badly, yes it will. So much to do... how will we ever recover?
====
620
Welcome to my bar, what will it be?
====
626
Settle down or you'll be out on your ass!
====
633
Gah! Damned wolves tore me up but good.
====
638
I used to have quests, back when an NPC like myself could carry 4 or 5 of 'em at a time.  And we liked it that way!!
====
641
Still haven't any time to spare. Camlorn's walls will need fixing soon enough.
====
647
We guard the King. If you've questions, speak to Oron, the Redguard Emissary.
====
648
Please leave me. Can you not tell that I am in mourning for my sister's husband?
====
649
I hope you're not looking for trouble.
====
650
Greetings, stranger! Throat dry from your travels?
====
651
No one enters this room, traveler. Away with you.
====
652
You gave me quite the fright, especially after what we've been through! What're you up to, sneaking around?
====
660
Y'ffre's blessings upon you, traveler!
====
661
A lumberjack's job is never done!
====
662
These wolves are still too close for comfort. Be cautious, stranger!
====
663
Foreman's been glad enough for your help, but we're still hard at work.
====
667
What brings you to the Order of Arkay, my child?
====
672
Your help was most welcome. It is good to be working again.
====
676
The Magis Order is not the protector it once was.
====
680
Watch yourself in these parts. The roads haven't been safe for ages.
====
682
Anything I can do for you, friend?
====
683
Look all you like, but don't pick it up 'less you intend to buy it!
====
687
I've recovered enough that I can take up the fight. Have your efforts been successful?
====
689
I'm just watching over the proceedings.  Don't mind me.
====
698
A big to-do up at the Manor. They say King Ranser dropped dead of a fit, right before supper! A fit! Can you imagine? That's what comes of marrying foreign women. May Akatosh preserve our King Sebastien and save him from such a fate!
====
701
Why won't anyone play with me?
====
704
Well. They'll let anyone near Camlorn Manse these days, won't they? No wonder the king was murdered. Hmph.
====
705
You should not speak until spoken to, stranger. It is no surprise that a murderer walks amongst us. People nowadays are so ill-bred.
====
708
I'll handle it from here, citizen.
====
709
I learn much by watching...I mean, listening to Orator Bovie.
====
710
The missus drags me here every day to hear Orator Bovie speak. I have no idea what he's talking about.
====
711
Orator Bovie shouldn't speak such rubbish about the Order. What does he know of these things?
====
714
Anything to report? No? Then step aside, traveler.
====
715
From what my patrollers have said, tales of your deeds are already spreading through town. This is good.
====
716
Do I look like I have time to talk? A king was just murdered! Off with you.
====
717
Can I interest you in some fine silk garments?
====
718
Bright blessings, my child!
====
719
I take care of the shipments that we receive from the logging camp to the South of Camlorn.
====
721
Have you heard the news? King Ranser of Shornhelm gave all his kingdom to our own King Sebastien, right before he died!
====
722
I don't know who killed King Ranser, so don't bother asking me anything else.
====
723
King Ranser of Shornhelm was murdered in his sleep. War is sure to follow. About time, too.
====
724
I wonder if Queen Parvani will come to Camlorn to retrieve her husband's body? My sister who lives in Shornhelm says the Queen is very pretty...and now she's single.
====
725
The Order is sure to blame one of us for King Ranser's murder. Zenithar, save us!
====
726
Shornhelm is sure to want retribution for the death of their king.
====
727
I cannot wait to return to war with Shornhelm. I'd like to thank the murderer personally.
====
729
If you ask me, King Ranser was slain by someone who knew his habits. Someone he brought with him from Shornhelm, no doubt!
====
730
All this talk of murder is unsettling. I'd rather speak of death in battle.
====
731
There are so many people passing through Camlorn these days. King Ranser could have been killed by any of them!
====
732
I haven't been to war in so long…I look forward to it! If war should happen with Shornhelm again, I am ready!
====
733
They say King Ranser's murderer has not been apprehended. No doubt one of the riff-raff from the village. They should all be tortured until one of them confesses.
====
734
I knew the King was cursed the moment I saw him. He had an aura of death about him!
====
735
All this trouble will delay shipments again. You'd think Shornhelm's king could have died upon his own soil!
====
737
I hope King Ranser's murder does not affect Camlorn's commerce.
====
738
Things are unsettled up at the Manse. I doubt we'll sleep easy until King Ranser's murderer is found.
====
739
King Sebastien should double the Royal Guards now. That'll be my chance to be hired on with them.
====
740
Anything to report? No? Then step aside, traveler.
====
741
Can't you see that I am thinking? Now I've forgotten everything! Bah!
====
744
Everyone has been a bit jumpy lately, what with King Ranser's murder and all.
====
751
<This man does not appear to have died of natural causes.>
====
753
We haven't seen a shipment in awhile.  Hopefully everything is ok at the camp.
====
757
The undead are so numerous. How long until they are freed from their misery?
====
768
Your presence brings me hope that we will win against the undead, stranger.
====
775
Thank the Divines I found you. My drake allowed me to reach you here - and I see you have slain our mysterious enemy. This is good.
====
776
Good day, traveler. May the blessings of Arkay always be upon you.
====
787
<Varic Aston is in a deep slumber, recovering from grevious wounds.>
====
788
These entities are a danger to us all.
====
790
Hello to you, revered Numinous. How can these old bones be of service?
====
791
Already, I sense the spiritual strength of our Wyrd Tree. You have cleansed the evil influence within it.
====
793
<Varic Aston is in a deep slumber, recovering from grevious wounds.>
====
794
King Ranser… he is gone, isn't he? It's hard to imagine. My family has served him for decades. And now the thing that slew him in his own bedchamber comes for me - oh, sweet Divines, protect me!
====
795
You may wish to turn back, friend. Westtry is no place for the living.
====
799
We meet again, my friend - you have followed the trail as well as I.
====
803
No spectres will threaten Grayborne while we hold this hill.
====
804
We will pull the One Who Hungers from the nether. Be ready.
====
805
Though we can not aid you, we will keep the One Who Hungers from escaping.
====
806
After this day, that cowardly spirit will not threaten Westtry. Toss those essences in the fire, and we shall pull it into the light.
====
807
It will be time to go home, soon.
====
809
Westtry lies in ruins, overrun by the undead. How will I ever return my parents' ashes to their home?
====
810
The weight of my guilt has robbed me of youth.\r
\r
A transformation I deserved...
====
817
Aldcroft was a quiet town... before the Magis Order arrived.
====
820
I don't care what Thetis the Poisoner calls himself; he's just lazy, plain and simple.
====
821
The one is pleased to meet a great hero.
====
826
I must clear King Sebastien's name. King Ranser was murdered in King Sebastien's house, and now Ranser's allies blame Northmoor's king and threaten war.×
×
I must find Ranser's real assassin, before he destroys the High King's grand design.
====
829
Who let all those Wyrd women into Grayborne anyway? They make me nervous. Who knows what they're really up to?
====
830
The Wyrd don't bother me none. They've been pushed out of their homes, same as the good folks of Westtry. The missus don't like 'em, though.
====
831
My cousin lived in Westtry before it was sacked. He's dead now, Arkay bless him. May Grayborne not suffer Westtry's fate!
====
832
Even now, I cannot believe that Westtry is gone. The Wyrd are to blame, I am sure of it.
====
842
It's been a year...why won't they let us build a real home inside Grayborne? What are they afraid of? They let the Wyrd live in Grayborne, but not us. It's unfair.
====
843
On a clear day, we can see Westtry from here. I still don't know if that's good or bad.
====
844
What are you bothering me for? I'm fine.
====
847
Nothing good can be done until the Magis Order are gone.
====
850
Collectin's a job like any other.  Just requires a bit more force, time to time.
====
856
I have phat loots... buy them!
====
859
It's too dangerous to work out in the woods. Not until those accursed beasts are dealt with.
====
866
If they want lumber in Camlorn, let them come out and cut it. That's what I say. See how they like dealing with them things out there!
====
869
The woods are cursed.  It's the work of evil spirits for certain!
====
870
The high folks in Camlorn don't care what happens to us.Let the soldiers set things right here -- then we can go back to work.
====
871
By the Eight, I'll cut down any accursed wolf that crosses my path!
====
872
Foreman sent us out here to watch for those wolf-beasts. It ain't right. Why hasn't Camlorn sent any guardsmen to help us?
====
876
This is ugly business. My axe is cutting trees, not taking on daedra-touched wolves.
====
897
This is no safe place, traveler. We Gravebinders will protect you in our camp, but go further at your peril.
====
898
I can sell you wares to help fight the undead here. It pains me to admit it, but the Ashen Order is sadly short of coin.
====
899
Have you come to fight beside us? My Gravebinders and I hold the line as best we can,  but we can make no headway against this undead tide.
====
900
We are the Lion Guard, the sorcery and steel of the High King. 

No matter what the cost, we'll retake Camlorn.
====
901
Incompetents! Idiots! How could they allow this to happen? Thank the Eight for the Lion Guard.
====
902
Daggerfall sent me to cure the corruption in the tarn.

The tarn is not only a source of beauty, but also a source of fish, plants, and provisions. 

We need to cure it quickly. The survival of the land depends on it.
====
903
If you're looking for my father, Duke Sebastien, he's not seeing anyone right now.

If you want to help, however, I could certainly use it.
====
904
My mind... is a little unclear.

How did I get out here?
====
905
The town to the north is Eagle's Brook. Its people fled when the werewolves took Camlorn. Now the Red Rook Bandits have seized it.
====
906
Here I am, safe and sound back in Aldcroft. 

I have you to thank for that.
====
907
Come closer. Let me look upon you with these weary eyes.

You are not one of Angof's minions. Help us, and we will help you defeat him.
====
908
You are here at last. Come closer, friend.
====
909
These swamps may look dark to some, but for a long time they were a beautiful garden to Shava.  Shava could once get many plants here, but now Shava hardly ventures from the path.
====
910
It's me... or a projection of me. 

I felt an enormous surge of energy when you used my potion.

Are you all right? What happened?
====
911
We can feel the flow of the spring. You have done it, <<1>>!

The hags, the hags! Angof has corrupted those foul women. Now they test their fate against ours.

We will see. You shall make their fate!
====
912
The painful venom that courses through my spirit prevents my eternal rest. 

Damnable Namira! Though I worshipped her in life, she has placed this curse upon me.

Now I must suffer endlessly in a realm beyond death.
====
913
General Faolchu created and led the werewolves that sacked Camlorn. 

One bite from him turns his victim into a mindless werewolf. It can happen in a heartbeat.

We need someone powerful enough to take the battle to General Faolchu.
====
914
See that cold pile of undead flesh right there? We just killed it!

Someone's creating undead wolves, and they're giving us no end of grief.

They stink like death, they don't feel pain, and they chomp any arm or leg in reach.
====
915
Faolchu is dead, and his army is falling before us. 

Soon, Camlorn will be ours again.
====
920
Be careful in this damned place. The anguish of the dead is palpable.
====
921
So rarely do we have visitors...
====
922
Why would the rootlings attack? We've always been at peace with them. 

Now I've lost everything. Without coin, I'm without hope.
====
923
Three shipments of lumber to send up the coast, and what do I have? Cutters cowering in their barracks. Trees with teeth, they're saying. 

It's madness.
====
924
I've heard disturbing news of an invasion in Camlorn. I pray it isn't true.
====
925
Seems an odd thing to me, all them nobles with more than enough to eat while I can't trap a single hare for my empty belly.  A crime, to hunt my supper?  Where's the law in that?
====
926
My sister Ileana and I were exploring the Dresan Ruins when spriggans attacked us. 

We escaped, but we never found what we were looking for....
====
927
The Bloodthorn cult has corrupted our beloved Wyrd Tree. 

Before we can return home, someone must cleanse it.

We need your help.
====
928
Day and night, it's politics and strife. My family's caught up in the worst of it.

"Alain tell them this... Alain tell them that...." All I want is a bit of quiet.

A bit of fishing, I thought, would be just the thing.
====
929
I think harpies are fascinating. Don't you?
====
930
Once the Beldama Wyrd came here to summon the spirits of the land. 

Since our Wyrd Tree was corrupted, however, the spirits have ignored our sacrifices. This worries me.
====
931
Many of my sisters grew sick when corruption took our Wyrd Tree. 

I'm tending two of the most afflicted now, hoping to keep their fever from consuming them.
====
932
Corruption threatens the people of Glenumbra and many rare plants throughout the land.
====
933
Those soldiers are everywhere now. We're just farmers. Why'd those foolish lords of High Rock bring their armies here? It's not our fight. It never was!
====
934
You have slipped into the spirit world... why have you come here?
====
935
So Duke Bealton killed Prince Gideon. So what? Why do we have to suffer for it?

We're just farmers. A pox on these soldiers and their war.
====
936
Can I interest you in a scented candle? How about a nice fur to keep back the cold in that chilly moor?
====
944
If they want lumber in Camlorn, let them come out here and cut it themselves. That's what I say! 

Let's see how they like dealing with those things!
====
945
Until those accursed beasts are dealt with properly, it's too dangerous to work out in the woods.
====
946
I must... be free! Help... the mistress...
====
950
Lucky to be back here... mark my words, this'll be the best dinner we've ever eaten.
====
955
We are running low on supplies, but our Supplier should have what you're looking for.
====
957
Those soldiers are everywhere now. We're just farmers... why'd those foolish lords of High Rock have to bring their armies here? It's not our fight. It never was!
====
958
You find a tarnished locket on the floor of the abandoned house. Engraved on the locket are the initials "C. A."
====
959
I'll help you take those tools to the camp.  Truth to be told, I'm deadly afraid of those murdering trees.  Never seen anything like that!
====
962
Would you like to go up or down?
====
964
I should have listened to my father's advice. I should have become a sailor.
====
966
It's bad enough working out here at all, much less in the dark.
====
967
Ormax is mad, insisting we should keep working under these conditions.
====
969
Would you like to go up or down?
====
970
<You hear the piteous howls of a trapped wolf.>
====
972
I was once an adventurer like you, but I left those days of swordplay and violence behind me. 

Sadly, the goblins have forced me to return to my old ways.
====
980
Would you like to go up or down?
====
981
Would you like to enter the portal?
====
988
Would you like to go up or down?
====
989
A would-be hero needs more than a blade and bold words to impress me. 

Most of the wanderers we meet who want to join the Lion Guard just aren't cut out for it.
====
990
I'll follow you wherever you take us.
====
1001
I am breath and life, wind and soul.

Why do you summon me?
====
1002
I am the oceans and the rain. I am the lifegiver.

Why do you summon me?
====
1003
All things come from me. All things return to me.

Why do you summon me?
====
1012
My brother says our family ring has been lost. It's been in our family for years. I hope we can find it... or the scoundrel who took it.
====
1013
Did you see them? Spriggans! All around! 

I think I'll stick with this log. Yes, here's a spot that needs chopping!
====
1014
What? Oh! Blessings of the Eight upon you, and all that rot. 

I'm sorry. I don't have much time for talking to strangers while those trees are killing my friends.
====
1015
Did you hear about poor old Zacharia? Dead! Killed by one of those tree beasts! 

You won't catch me going back out in those woods.
====
1016
We can't keep loading ships to Stormhaven if there's nothing to load. 

Someone needs to get those cowards in the woods moving.
====
1017
These days, I'm happy I'm safely here at the docks instead of working in the woods.
====
1018
Well met, traveler! Did you hear about the spriggans? 

It's like my cousin says. "There's always something worse in the forest!"

A sane person would never leave Daggerfall.

My cousin told me that, too. I wonder when he'll be back?
====
1019
There's nothing like the smell of the sea air! You couldn't pay me enough to chop wood. 

I'd hate to be surrounded by the forest all day. You can't see the sea from there!
====
1025
I used to speak with the Spirit of Air, but it's been so long since any of the Spirits have answered our calls.
====
1026
These warm lands are very different from the cold plains of my homeland in the north. Yet even I can sense that the land is suffering.
====
1028
I'm in a bit of a hurry, if you don't mind. Gotta put wood on the boats.

Wood doesn't just float on its... nevermind.
====
1031
Some may blame the Wyrd for changes to the land, but we are not responsible for these transformations.

We've been driven from our home. Whatever hurts the land hurts the Wyrd.
====
1032
<It appears this merchant was freshly murdered by something from the swamp...>
====
1033
I tire of blood, death, and destruction. 

One day, I hope to use my magic for research again.
====
1034
A lord and his squire passed us some time ago to go fishing on the western shore beyond the harpies. Fishing! Can't they see the land is under a magical siege! \r
\r
Selfish brutes.
====
1035
Nothing like the taste of venison.  Though these days, it's dodging trees to get the deer, which is a strange thing indeed, if you ask me.  Sit down, sit down, I'll tell you all about it.  Just the other day my - what?  Ah, another time, then.
====
1036
Be careful. This place isn't safe with all those spriggans around.
====
1037
Good day. I'm sorry if I seem somewhat distracted. I've recently lost something very precious.
====
1038
Well met, traveler. Welcome to Deleyn's Mill! 

I'm glad to see you aren't a talking tree, like the ones we've been seeing out in the forest.
====
1039
I don't feel much like talking, what with the forest coming alive and all.
====
1055
You are not one of my soldiers - but you fight alongside them, and so you have my trust.

You are safe in my camp.
====
1057
<The large bat seems quite tame.>
====
1058
I fletch arrows for both the foresters and the trappers around here. Requests have gone up since the trees began to move.
====
1087
The Lion Guard stands ready. We'll take back Camlorn from those dogs.
====
1091
You! What were you doing by my boat?
====
1093
Numinous you may be, but your true worth is yet to be determined.
====
1095
And what may I do for you?
====
1096
Hail, Optimate. Are you here to enjoy the Imago Serry?
====
1097
My soul is bound to this Imago Serry. Meditate, be well, and find the same peace I find in this blessed sanctum.
====
1098
May Syrabane bless your labors!
====
1099
Pray carry out your part in this war with diligence, Optimate.
====
1100
The Aquiferi Elementals ravage the land they should cultivate. What a revolting waste!
====
1101
This Imagerie is the pride of the Kinlord. Ponder its patterns, appreciate its artifice, and feel solace.
====
1112
We speak again across the ages. I prayed you would prevail, <<1>>.
====
1119
I'm not one to complain, but I'll be glad when those folks from Camlorn go back home.
====
1120
Soldiers are all around us while those Red Rooks rule the docks unchallenged. 

Someone should do something about those thugs. They're a menace!
====
1121
We've had hard times, especially when the wolves took Camlorn. 

Still, the Aldcroft harbor helps when it can.
====
1122
You know, I might just join forces with those wolves in Camlorn. 

Werewolves probably stink less than all these new people in Aldcroft.
====
1123
I may need to leave my job at the docks and join the army. 

A soldier's life might pay less, but it would certainly smell better.
====
1124
Those Camlorn folks need to take their city back. I'm tired of tripping over them.
====
1125
An entire city is gone, and their families were eaten by wolves. 

I feel for those Camlorn people.
====
1126
I hope our lives get back to normal soon. 

I hear even that witch Sibellec is having trouble... not that the thought bothers me too much.
====
1127
I miss my mother! I want my mother! 

Why can't we go home?
====
1128
It's a pleasure to meet you. These days, it's always a pleasure to meet someone who isn't a refugee from Camlorn.
====
1129
Those wolves killed my family. Not just one or two of them. All of them. 

What can an old man do?
====
1130
If it's not those Camlorn refugees whining, it's the Lion Guard wanting something.

 I can't wait until they're all gone and Aldcroft is ours again.
====
1131
Duke Sebastien is useless. Why didn't he defend Camlorn?

King Casimir should have forced him out for good.
====
1132
King Casimir's safe enough in Daggerfall. 

Meanwhile, Aldcroft is filled with Camlorn's dregs, and soon, the wolves will be at our doorstep, too.
====
1133
What is King Casimir doing? Why is he sitting in Daggerfall doing nothing while everything is falling apart? 

The wolves will be howling at his door before long. Surely, he has to see that!
====
1134
Ahnarra lost her new home in Camlorn. 

This one is saddened that Fadomai gave birth to Hircine and his dogs.
====
1135
Make fun of me all you want, but these moors are better suited to me than Camlorn ever was.
====
1136
Camlorn has been my family's home since the battles on Glenumbra Moors. 

Duke Sebastien needs to get my home back.
====
1137
Camlorn is going to be ours again. 

I'm not afraid of those damn werewolves. I don't care how many legs they walk on.
====
1138
Enough! No more chasing phantom lights around the marshes!

I want a chance at those Red Rooks. They've been a threat long enough!
====
1139
Duke Sebastien needs to give the order to take back Camlorn.

If he doesn't do it soon, we won't have enough people left to fill the walls.
====
1140
As with many other people, Camlorn was my home. 

I had good fortune there... until this war started.
====
1141
I lost everything... everything....

Please, can you help? Anything will help.
====
1142
We're just sitting here at this damn port while wolves prowl through our city.
====
1143
I wish Duke Sebastien would order the attack already. I'm tired of waiting.
====
1144
All I want right now is to feel the heft of steel in my hand as it slices through wolf entrails.
====
1145
Take back Camlorn or go home to Orsinium? I'm not sure which I'll do.
====
1146
We crossed Iliac Bay to take back Camlorn and put down those curs.
====
1147
Malauch will grant us victory in taking back Camlorn.
====
1148
I can't wait to go home. This harbor stinks.
====
1149
This is my first trip to the moors. The stink is as bad as I thought it would be.
====
1150
They say there's a Reach Mage to the north. 

After we take back Camlorn, we'll have to deal with him.
====
1151
This will be my first battle fighting beside the Magis Order. 

I look forward to unleashing what I've learned.
====
1152
Have you heard of Faolchu? He's the big werewolf they say started this whole thing. 

He's been dead over a hundred years, but now he's walking around. 

We live in strange times.
====
1153
Good day to you. Are you here to join our crusade to retake Camlorn?
====
1154
I hope today is the day Averos will let us retake Camlorn. Then we can march on to Cath Bedraud!
====
1155
The time for waiting is over. 

I want to go north to Cath Bedraud. I want to plant my spear in that witch.
====
1156
So this is the port of Aldcroft? Really?

Averos can't get us out of here fast enough!
====
1157
I'll admit it. When I first heard we were coming here to take back Camlorn, I wasn't happy. 

Now that I've seen these poor people, I know we're doing the right thing.
====
1158
I'll be happy to fulfill my obligation and finally go back to the desert. 

All this water travel has made me ill.
====
1159
Two months ago, I left home to join the Lion Guard. 

Now I'm back in the moors again.
====
1160
Glenumbra is less like Stormhaven than I thought it would be. 

I'm just glad to be helping these poor people.
====
1161
It wasn't two months ago that I left to join the Magis Order. Here I am back in the moors.
====
1165
Please, take the time to connect with the heritage of the Altmer by standing within our Serries!
====
1166
A Serry is a reflection of the Altmer race as a whole. It contains perfection that is a direct projection of our own perfection.
====
1181
Hail and salute! I confess I do not recognize your face - but is there aught I can do for you?
====
1184
If you seek audience with the Kinlord, you may find him preoccupied with events in the south.
====
1185
Grim misgivings guide me this day, Numinous, to whither I know not. \r
\r
Am I to fall on this enchanted beach, my breath carried off across the befouled sea?
====
1188
Isque is not unfamiliar with your exploits, Optimate - and we are a Kinship in distress.\r
\r
In ages past my people created weapons of sound to fend off the Maormer. Obtaining a Blessed Bell would allow us to reclaim Sunhold and our Varla Lens.
====
1189
The Maormer siege engines on Sunhold Island are devastating our lands. I could use the aid of a Numinous: even if killed, you can return to report.
====
1190
F-fivefold venerations, Optimate. Mind not my t-tears.
====
1191
May Stendarr's blessings protect you.
====
1192
Are you in need, my child?
====
1193
Could I risk leaving my shrine, the Orrery would be littered with dead Maormer.
====
1194
I hope you bring aid - our needs are urgent.
====
1195
I wondered why the Serpent was coiling about the Kinhouse. It swallowed the Varla Lens - how entertaining!
====
1196
The pale cowards dare to plague the Orrery!
====
1197
May Stendarr's blessings protect you.
====
1198
Strike hard, strike fast, and get out. That's how we do things, and you should too.
====
1201
I see you, Numinous. Your soul is of Mundus and of Coldharbour. I can rejoin your soul to your body in Mundus, but there is a cost...
====
1208
Well done, my friend. Now that you've placed our beacons, I can teleport you directly back to our camp, if you like.
====
1210
The sooner we can reclaim Camlorn, the better.

I'm supposed to find comfortable chambers for His Lordship. It would be easier to spin gold from straw.
====
1215
Honor and praise, Numinous.
====
1217
If we don't cure these soldiers, they'll become agents of Faolchu. May the Divines curse his name!
====
1218
Was that a spoonful, or a dram? I'm so busy I can't keep track of everything!
====
1220
Honor and praise, Numinous.
====
1226
In two more months, we would have been married....

I'm trained to kill undead, but now... how can I raise my sword against my love?
====
1229
Precision is the highest virtue, Optimate.
====
1230
My mother... she has gone to the Deadsands in her desperation.
====
1232
My son loved the sea. To him it brought death, and to me, despair.
====
1235
I am here under orders from the king to investigate the increase in crime.

It would seem some are willing to use our recent troubles to their advantage.
====
1236
So thirsty... and my head hurts....
====
1239
When a Breton is born in Crosswych, his family plants a flowering tree. When he dies, his children spread the flowers on his grave.

I came here to honor my father by his grave, but there are far too many undead here.
====
1240
Thank you for your kind words. I don't know what came over me, but I believe I have emerged from the darkness at last.
====
1243
You there! Listen to me! The others all think I'm crazy, but I'm telling you... these children aren't right.

You've seen them, haven't you? Prowling around Crosswych? Have you seen their dead eyes?

Something is wrong.
====
1244
Mind your own business. Get lost!
====
1250
I barely escaped the mine this time! 

There's still some miners in there. I hope they'll come soon.
====
1251
And what may I do for you?
====
1258
Traveler! I am Raymonde Chevalier! Please, view my wares. 

You have heard of the famous Chevalier brothers, yes? After all your time on the road, how could you not?

I, Raymonde Chevalier, assure you: out of all my siblings, I have best prices!
====
1259
Welcome, friend! Please, view my wares. I am Ronald, one of the famous Chevalier brothers! 

If you come across my brothers during your time in Glenumbra, know that I, Ronald, will have more to offer you than they ever will! 

Remember me!
====
1260
Friend! Please come and view my wares. I am Remi and I am one of the famous Chevalier brothers. Certainly you have heard of us. I am not the smartest brother, not the most handsome, but definitely the most generous. Fortunate for you, yes?
====
1262
May the beauty of Mara fill your senses.
====
1263
I look forward to this battle.
====
1264
I am eager to test the new spell I crafted with the Daedric Soul Gems you brought me.  You have my apologizes, should I accidentally set you aflame... or worse.
====
1265
My blade is coated with a Fire Salt poison. It will cut a poisoned wound then burn it shut to fester. The Serpent will suffer in its demise.
====
1267
Honor and praise, Optimate.

Such tribulations: our Varla Lens, devoured! Our planet Auri-El, downed and replaced by an impostor world!
====
1277
Enough chasing phantom lights around the marshes.  \r
\r
What I want is a chance at Astrid's Lot, down on the docks.  They've been a threat to shipping and business here long enough!
====
1278
The world's changed from when I was a lad. 

Now a fellow can't even fish in peace, what with the wolfmen, and the will-o-the-wisps, and those Red Rooks roaming the docks. 

It's disgraceful.
====
1279
Welcome to the Orrery, Optimate. It pains me that you must see it in this condition.
====
1280
The Maormer profane our skies with their hideous new planet: Orgnavar.
====
1281
The Aetherius is simply the first layer. I have seen outside the Aetherius.
====
1282
With Suuniqwe gone I am responsible for maintaining the Orrery - a burden I may not be fit to bear.
====
1287
Tell me, do you ever dream about... Sload?
====
1288
All things are in place here. Should you venture further south or east, you will find disarray.
====
1292
Greetings, Optimate. Remain vigilant, the Deadsands are rife with the possessed corpses of our fallen comrades.
====
1297
Blessing a weapon is a difficult task. Each campaign requires new enchantments.

First, it's flame to deal with zombies. Then it's cold to destroy with fire atronarchs. 

It's enough to wear an old man down.
====
1298
F-fivefold venerations, Optimate. Mind not my t-tears.
====
1300
Angof the Reachmage holds Cath Bedraud. 

From there, he's launched waves of undead against the people of Glenumbra. We're here to stop him.
====
1302
Greetings and salutations, Optimate. Might I borrow a moment of your time?
====
1303
Numinous! Look what has happened! Look what Hainen has done to me!\r
\r
As the stone took over my body I slipped through the cracks, but now my essence is trapped outside. The High Kinlord should hear of this. Go to him now!
====
1304
Welcome to our home. I trust you've met my lovely children?
====
1309
Mother will take care of you.
====
1310
We must hurry, before the Stormwitch attacks the Orrery again.
====
1313
<You've found a dead body. It's the remains of Arturo Charascel, and it's wearing the leather necklace his mother mentioned.>
====
1316
Please help us! Something terrible has happened.

Our expedition is in grave danger!
====
1317
Welcome to my humble establishment. I've been serving the miners of Crosswych for almost 10 years now.
====
1319
The Mages Guild came here for the Reach Cloak, an important relic in the fight against Angof.

We were ambushed. Many of my brethren are still trapped down below us.

Others are doomed to wander the ruins as spectres... forever.
====
1322
We can't allow Angof to spread his curse throughout Glenumbra. Calmorn will be the last city to fall.
====
1323
Auspicious tidings to you, Optimate.
====
1324
Do you know Arturo Charascel? He's my son. 

I came to look for him among the injured, but I can't find him.
====
1326
Fivefold venerations, Optimate.
====
1328
If you'll excuse me, I'll be doing what I can to keep the undead from flooding Crosswych.

Unless you're here to help, wanderer, kindly step aside.
====
1329
Crosswych Mine is famous for its ore. Well, it was famous, at any rate. 

First, the mine collapses. Now there's undead. We've been out of work for weeks.
====
1330
Zhian might need to leave Crosswych if the mine doesn't reopen soon. 

This one's family constantly asks for things Zhian can no longer buy.
====
1335
Crosswych would be better off without cats of any sort, if you ask me.
====
1338
We must raise the Lens into the Varline. If you take this Varline Focuser and use it on the Varla Lens, I can do the rest.
====
1348
Good day! What news have you?
====
1351
The ruins here in Glenumbra are among the most intriguing I've ever studied. Were it not for the restless spirits here, I would have already charted and cataloged their depths.
====
1353
My dreams were dark and violent, but I suddenly feel a little better.
====
1354
The town's surrounded by undead, but I don't care.

We aren't running out of ale anytime soon, and <<1>> is staying open for business.
====
1355
Welcome to Crosswych Inn, traveler. Sad times bring everyone to the inn. 

We have undead everywhere. The mine has collapsed. 

Sad times, indeed.

What can <<1>> get you that would help you forget your sorrows?
====
1356
For anyone who forges steel, dangerous times can be good times.

Hopefully, every blade I make finds a home... in an undead skull.
====
1357
I don't care where they post me, as long as I get to kill undead.

Whenever I'm protecting the people of Glenumbra, I'm content.
====
1358
Folks in Crosswych trust us with their lives. 

My job would be a lot easier if the things I killed stayed dead.
====
1359
Even the horses are uneasy when they're caught between the living and the undead.

So, what can I do for you today?
====
1361
I can't stay still, not while the undead are attacking. 

The undead keep coming from the mine and the barrows. 

They just keep coming....

Running helps clear my mind. It's better than sitting around and waiting to die.
====
1362
Blackhand Cultists hide in the mines. 

I could take them on all by myself! I'm not afraid of them!

It's the undead that worry me. I'm powerless against them.
====
1363
We're going into the mines again. They say we're insane. 

I say it's crazy to let a few undead stop us from going into a highly profitable mine.
====
1364
The only place I feel safe right now is outside these buildings. Outside! Not inside!

After all, what if I go inside and there's undead lurking in there? No! Never again!

At least out here, I can see them coming for me.
====
1365
With all the undead nearby, I wonder whether I'd be better off moving somewhere safer... somewhere like Crosswych. 

This is such a small town. How are we going to survive?
====
1366
Helping people leave Crosswych is disheartening. 

They always leave for the same reason. They want to live somewhere safer.

Crosswych was more prosperous before the mine was filled with undead.
====
1367
I became a guard because I wanted some action. 

Looks like I found it.
====
1368
My family has lived in Crosswych for many years. I've never seen such horrible things.

What brought the undead here? We have to do something. We have to save people from these horrors!
====
1369
We have to guard against whatever comes out of the mines... and whatever rises from the burial mounds beyond the wall.

I'm not really worried about the mines.
====
1370
Crosswych has enough dangers outside our village. We don't need you making more trouble here.

I've got my eye on you.
====
1380
<The resonance chamber emits a low hum.>
====
1381
<The resonance chamber emits a flat hum.>
====
1382
<The resonance chamber emits a high-pitched hum.>
====
1391
I'll have to return to Wayrest soon. 

There's no library here. Being surrounded by books just makes me feel safer.

I know one thing for certain: I won't be going anywhere near the Dwynnarth Ruins.
====
1393
The damned undead are everywhere. This is as close as I can get to the mine.

I heard the miners calling for help, but now they're silent. We have to get the survivors out of there!
====
1395
You can't get both parts of the talisman. 

You won't! You never will!
====
1397
Al'kari is pleased to meet you. This one has great respect for one who travels the roads in such times.
====
1398
Werewolves from the south, undead in the mine, and Zenithar knows what else in Stormhaven.

We've got a lot to watch out for, I'll tell you that.
====
1404
Welcome to the Phidian Menagerie, Optimate.
====
1407
Greetings, Optimate, and welcome to the Phidian Menagerie.
====
1410
I don't know how Ormax will be able to pay us. He's already paying for all the wardens guarding us.
====
1411
Chopping wood is what I do.
====
1412
To hear Ormax talk, we're a bunch of lazy sods who haven't done a day's work in our lives. 

I'd like to see him out here, breaking his back.
====
1413
Don't listen to Pierre. He does nothing but complain.
====
1414
When I was a child, I dreamed about being a knight. Now late at night, I dream of being a child.
====
1415
Where's my help, you might ask? Seems they all took sick - sick of dealing with spriggans, if you want my take.
====
1416
My job is standing guard against the spriggans. 

It's my chance to chop wood, if you take my meaning.
====
1417
Ormax pays me well. If he didn't, I'd be back on the docks, where the real excitement is.
====
1418
No need to fear, traveler. Warden Phiencel is ready for any threat!
====
1419
I hope you're here to help us retake the tower.
====
1420
I hope you're here to help. After we light that signal fire, we'll need to get back to Camlorn.
====
1421
I'm tired of being stuck here. I want to retake that tower. 

I want to drive their army back into the sea!
====
1422
Are you here to help us fight those Altmer dogs?
====
1425
Please! Please! You must help us!
====
1426
Greetings, <<1>>. It's a shame we couldn't meet under better circumstances.
====
1427
Old Man Murrell sent me here to find an ancient relic: the Thornbane Cloak. I didn't expect a welcoming party.

Don't worry. This isn't as bad as it looks. Lael's taking good care of me.
====
1431
Hey! Let me go! I'm telling Mother!
====
1432
Don't pick on me! Get your hands off!
====
1434
Leave me alone... or else.
====
1437
A visitor? How peculiar.\r
\r
My studies are not often interrupted. I trust you have good cause for this... visit?
====
1438
We fought off the undead in the mine for months, but lately they are much bolder. With so many injured, I'm short on the ingredients for my remedies.

Still, I do what I can for these poor souls.
====
1441
My arm... I need help....

If Didier can't heal me, I'll never work again. Who will feed my family then?
====
1453
This greeting does not exist in the WoW version of the character.
====
1454
Hey, citizen! You look like a stout one. We guards are spread a little thin out here, and I could use your help...
====
1455
We must hurry, before the Stormwitch attacks the Orrery again.
====
1459
The Wyrd strive to be in balance with nature. But that becomes difficult when nature is in tumult and turns against us.
====
1469
By blade and shield, the Fighters Guild maintains order throughout Tamriel. 

Word of your actions against Angof's corruption is spreading far and wide. 

Our guild has ears everywhere. You've made quite a name for yourself.
====
1472
Come, browse my wares. Are you looking for anything in particular?
====
1473
We live in strange days, Optimate. It is wise to go armed.
====
1474
Hello, I will begin you on the journey that is quest smoke testing. You fool!
====
1475
I am unable to focus.... Orgnavar blocks my attempt to harmonize with the planet Xarxes.
====
1478
I worry for Skyharker Vilmo. Ever since Suuniqwe went missing he became plagued with nightmares.
====
1479
Born in slime,\r
ashore with time.\r
\r
In Orgnavar\r
one now does climb.
====
1481
Nights are darker without Auri-El.
====
1482
Our supplies are low, but you are welcome to browse what we have.
====
1485
Honor and praise to you. I regret that you find us in such a trying hour.
====
1489
Honor and praise to you. I regret that you must find us in such a trying hour.
====
1497
It pains me to think that the undead that the ocean has awoken were once our companions, our friends... our lovers.
====
1506
By Lorkhan's right eye, that stings! Ah, excuse my outburst, Optimate... even with the blessings of Phynaster, the healers have yet to find a way to make injuries less painful.
====
1507
Pardon, but I am busy healing those who have returned from fighting the Maormer.\r
\r
If you require a healer, speak to my assistant Solcalin.
====
1508
My apologies for the inconvenience, but the library is closed until further notice.
====
1509
The day is short, and I must verify each of the Imageries is being maintained to the highest standard.
====
1510
My mother Shannae is not in her right mind at this moment. Please do not mind her.
====
1511
The magicka sings down from the air. But so discordant! Is your head not full of static and shadow?
====
1512
Perhaps another might answer your questions. I am awaiting an audience with the Kinlord.
====
1513
With all the recent refugees coming from Camlorn, I'm afraid my stocks are running low. 

I might weave a blanket here or a tunic there, but making a profit can be quite daunting. 

It's especially difficult when folks can't pay you much.
====
1520
Harmonious day to you, Optimate. Please enjoy your time in contemplation of this Imago Serry.
====
1521
Have you come to bask in the radiance of the Imagerie?
====
1528
Harmonious day to you, Optimate. Please enjoy your time in contemplation of the Imagerie.
====
1530
We'll never make it out of here with all the undead skulking about. I'm scared out of my mind!
====
1531
The mine is filled with undead! We can't escape!

They're going to feast on us. We're next....
====
1533
The Mages Guild is searching Glenumbra for interesting artifacts.

If you come across any ancient magical items, we may be interested in purchasing them from you.
====
1535
Fivefold venerations, Numinous. It is pleasant to see a living face.
====
1539
The Mages Guild is searching Glenumbra for interesting artifacts.

If you come across ancient magical items, we may be interested in purchasing them from you.
====
1540
The Mages Guild is searching Glenumbra for interesting artifacts. If you come across ancient magical items we may be interested in purchasing them from you.
====
1542
I didn't think anyone would come help.  So much has happened and I just don't know what to do.  We were just here for research and now three of my best friends... dead...  Would you be able to help me?
====
1548
Blessed the Divines,  are the others alive?
====
1556
The serries are but a shadow of the majesty of the Imagerie, yet they are all a part of the celebration of the perfect form of the Altmer.
====
1557
Dead is dead, whether you're killed by a werewolf or some ruffian on the docks.

Be careful.
====
1560
You! You're not a mudcrab, are you? 

Are you one of those damned poachers wandering about and stealing my shells? 

You seem a bit taller, but you won't fool me! I know you're up to no good.
====
1562
Might of Trinimac, sustain me!
====
1572
This one's head... it just fell right off.
====
1573
Tread safely, Optimate. The times are fierce, even in our gardens.
====
1575
A shame they don't have voices to hear them squeal while they die...
====
1577
Mother told us to go play... Would you like to play?
====
1586
Hail to thee. Welcome to the Alinor Scrutinarium. What service do you require?
====
1587
I will buy all of your junk!
====
1596
Good day to you, Optimate.
====
1601
PHEW!  Thought I'd never get out of there.  Thank you!
====
1602
Welcome to RL_DungeonTest. Be careful in your exploring, things in here can kill you.
====
1603
Another time would be preferable, Optimate.
====
1608
May Stendarr's blessings protect you.
====
1610
Strike hard, strike fast, and get out. That's how we do things.
====
1612
I've learned my lesson.  I'll be staying away from the puppy from now on.
====
1615
Corpses everywhere. Have the Pallid Devils no shame? No sense of propriety? No... tidiness?
====
1616
I would recommend you tread elsewhere, Optimate. This is no place for the uninitiated.
====
1625
We must starve and disarm the Maormer - a blow to morale is a lethal one.
====
1626
The Battlereeve is waiting for my report.
====
1628
Salubrious day to you, Optimate.
====
1629
Greetings, Optimate, and take care.
====
1633
I must get the soldiers back to the beach defenses.
====
1635
Bask in the radiance of Mara, Optimate.
====
1646
I got promoted to Warden. Can you believe it?
====
1647
Hail to thee, Optimate! Take heed in these unsound times.
====
1648
Mind not my form, Optimate. I am merely speaking through my familiar.
====
1650
What's happened to Roberte?
====
1651
This is the fabled RL_DungeonTest.  Rumored home of the all powerful magical tome.
====
1652
Behold the all powerful Important Mage.
====
1655
Bask in the radiance of Mara, Optimate.
====
1658
What? What will I do? What will become of me?
====
1659
Please, leave me to my duties.
====
1660
Bask in the radiance of Mara, Optimate.
====
1662
All follow the path of the stars. It is an irresistable pull that moves us all.
====
1663
Dawn breaks as you arrive, yet you eclipse the sun with your majesty. Will you not tarry a while?
====
1664
May Trinimac's strength fortify you.
====
1665
May the umbra of Auri-El ever shade your path.
====
1667
Anything you can imagine, I can create with but a thought. It only requires concentration and patience.
====
1668
Blessings upon you and your family. How may I aid you?
====
1669
If what you seek is hidden, you must simply find it. If what you seek is locked away, that's quite another matter....
====
1675
So! The Numinous nuisance has found a way to peer inside of orbiting Orgnavar! By accident, presumably.
====
1680
May the blessings of Mara be upon you, Optimate.
====
1683
I envy your ignorance. Could you know what horrors stir outside the... no. It must not be true!
====
1684
With Suuniqwe gone I am responsible for maintaining the Orrery. A burden I may not be fit to carry.
====
1685
Testing Conversations is my game.
====
1686
Be on your guard if you value your life here, citizen. There is evil about and it has almost overwhelmed us all. My men and I are doing our best to hold them back, but I'm afraid we are about to lose this fight.
====
1689
I'll never be able to get my work done under these conditions!
====
1690
You have found one of Commander Lafavre's soldiers. He didn't make it.
====
1699
Honor and praise, Numinous.
====
1700
This is our chance. The Baron thinks himself safe in his own keep, and that he can continue his crimes from here with impunity. Let us show him and all who think the same that stone walls and guards are no obstacle to the Dark Brotherhood.
====
1701
...Help me up before I fall!
====
1703
Another time would be preferable, Optimate.
====
1704
Can you not see that we are under siege here?
====
1706
Perhaps another time, <class>.
====
1709
Forgive me, Numinous, but surely you have more pressing needs than the company of one such as I.
====
1721
A Maormer came... I was caught unawares.... \r
\r
Nenwe assigned me to guard this trail against the invaders. It would seem I have failed in my duty.
====
1728
Howdy folks. I'm the questor NPC
====
1736
You seem surprised to see an obvious Ouster in a Kinhouse!
====
1739
The lines of your face present a most symmetrical aspect, Optimate. Truly you are one blessed by Mara!
====
1741
Ach, my wounds are aflame with pain! I will never underestimate a Kirin again.
====
1743
Yes, it's me - the Ouster Sky-Mage. It seems things are even worse in Isque than in Varyllis.
====
1744
I greet you on behalf of the Syldarim Kinship.
====
1747
I Rez every 15 seconds....suck it up and wait!
====
1748
Well met, Optimate. Your appearance is timely - and a touch careworn. Have you been fighting?
====
1749
I'm an Ouster - you really should pretend not to see me, Optimate. But you're not quite like the others, are you?
====
1750
Fivefold venerations, Optimate.
====
1751
I Rez every 15 seconds....suck it up and wait!
====
1754
Ah, the Optimate! Still running others' errands? Then carry the embryo of Auri-El up this ramp to the Throne Tower. Begin the ritual by placing Auri-El upon the cradle. Then use the Enkindle Rods to return it to the sky. I will speed you on your way.
====
1756
Guard me well, Optimate. I will move as quickly as I can.
====
1760
Greetings, Optimate. I cannot deviate from my patrols, for our lands are not suitably safe at the moment.
====
1761
Vigilance, Optimate -- vigilance at all times.
====
1763
May the constellations watch over you, Optimate.
====
1765
Gladsome salutations, Optimate.
====
1770
The Maormer will overwhelm the Orrery any day now. Soldiers are bred to throw their lives away on the battlefield, not Skyharkers.
====
1775
May the constellations watch over you, Optimate.
====
1778
Hail to thee, Optimate. I pray that your visit to our Kinship will be impeccably harmonious.
====
1782
I feel sadness, Numinous, for I seem to have lost my mount. I fear the Maormer have found him, and even now sup upon his sturdy haunches.
====
1784
Strong and steady, just as Master Sinderon always says.
====
1790
By the all-seeing eyes of Xarxes, how can this be? The rectilinear quotient of this pathway is two-fifths of a degree off!
====
1791
I am disgraced, Optimate! The Masters have rejected my entreaty for an apprenticeship at the Anquillius Forge. Decades of study, and all for naught!
====
1792
Oh joy. Another Numinous, sent by the great Queen Ayarynne to save us all from the terrible Maormer invaders. You should go, before I faint from excitement.
====
1800
Fair greetings to you! I find myself a bit fatigued at the moment, but I can say with certainty I shall be feeling better in a moment.
====
1816
May the divines watch over you, Optimate.
====
1817
The Serpent has been more aggressive than usual ever since Auri-El fell.
====
1818
Take caution, Optimate. These are not safe times.
====
1819
May the constellations keep your path safe, Optimate.
====
1829
Be watchful if you venture into the Stonewake, Optimate.
====
1831
My own court conspires against me. Whispers of "that Redguard witch" fly through the servants' quarters. 

My own Knights of the Flame treat me with suspicion. Dark times indeed.
====
1832
I've heard rumors of Daedric cultists to the south, ships crashing on the shore, slavers on the coast, and scamps overrunning my subjects' farms.

Forgive me if I don't have time to speak with you right now.
====
1833
A life without death would best be spent with love and beauty.\r
\r
Perhaps a prayer or two to Mara will do you good.
====
1834
An Optimate I am but a Numinous I am not. \r
\r
I have earned my place in the Isquer Kinhouse.
====
1835
The Bretons here are all as mad as Sep!

I lose sleep at night worrying about what they might do.
====
1836
I don't know you, but you have to listen. You've got to help. They're going to execute me. I didn't do anything! I'm innocent!

My husband is missing, and Koeglin Village has gone insane! If only Maelys was here....
====
1837
<You've found the body of Duchess Lakana. A huge sword cut runs from her neck to her sternum.>

<After suffering such a blow, she would have died quickly.>
====
1838
An Optimate I am but a Numinous I am not. \r
\r
I have earned my place in the Isquer Kinhouse.
====
1839
If I were affected by the Planemeld as you are, I would be able to better serve the Kinlord.
====
1840
Unless you've got business with these farms, you should run to the main road... and keep running.
====
1841
Unholy enchantment binds Farmer Vanne to a makeshift Daedric altar. 

Peering through the haze, you can see his unconscious form shows signs of rough treatment.
====
1842
Have I really awakened? Is the nightmare over?

I've seen such horrors, such terrible things … was it you who woke me?
====
1843
You found Inwold, and someone from the Glenmoril Coven attacked you? If they're involved here, things are worse than I feared.
====
1846
You must be <<1>>. Duchess Lakana bade me to wait for you.

She went to her quarters some time ago alongside Sir Hughes. I know not what it's about, but she asked me to direct you there. 

Her quarters are around the other side of the main building.
====
1847
Yours is a face I do not recognize.

I can only assume you've recently arrived in Shornhelm. I should warn you to watch your step, lest you find yourself in Montclair's district to the north. The people there are not as kind as we are.
====
1857
We were ambushed. Montclair's forces poured out of the canyons from all sides.
====
1858
I'm so hungry, I'm starting to see things. Who's there? 

You'd best leave this place. There's no hope! We're all doomed!
====
1859
The Fighters Guild was good enough to let us set up shop in here. Since then, business has been wonderful!
====
1865
<This body has been stabbed repeatedly by multiple blades. Judging by lacerations on the victim's hands and arms, he was attempting to defend himself.>
====
1866
By the Divines! We've been so busy with affairs in the city that we haven't seen what's going on out here.
====
1867
<This victim's back was slashed open from the shoulder to the waist. The wound appears to have been made by a two-handed axe.>
====
1869
<<1>> of House Tamrith actually cares about us, unlike the nobles who parade around as our "saviors."
====
1874
I lead all who guard Pariah Abbey, under Durak the Wise. What brings you here?
====
1885
Please, help us m'lord! We've managed to get away from the slave pits to the north, but so many off us still are held captive under Montclair's bloodfiends. The noble houses must know of this cruelty.
====
1887
Please, don't let them take me away again...
====
1889
She cannot really be dead, can she?

What am I to do now? Go back to Sentinel I guess.

I cannot believe this has happened.
====
1890
Dark times are upon us, friend. My family struggles to survive, while our beloved nobles bicker ceaselessly about the most meaningless things.

I tell you, just the thought of it makes my stomach want to heave.
====
1896
Congratulations! I haven't been this impressed in decades. You've been such good sports, you know, and you can make your way out of my little game through the portal stone up on the dias there. Be sure to collect your prize!
====
1897
Please, don't hurt me! I only swore allegiance to Montclair because he held my family hostage. It was the only way I could save them!
====
1899
I have my eyes and ears all over Stormhaven, little happens here without my knowing.
====
1901
I have eyes and ears all over Stormhaven. Little happens here without my knowing.
====
1902
With all the problems in Alcaire, I worry about my safety in the keep.
====
1903
I fear there might be a conspiracy against Duke Nathaniel. 

I'm an honest man, but I worry about being implicated even more. Someone's going to accuse me of being a part of this.
====
1904
Danger on the roads! Riots in the streets! 

At least Alcaire Keep is still safe.

It is, isn't it?
====
1905
Something's not right. Something must be done.
====
1908
I am the proud leader of the Knights of the Flame, the sworn protectors of Alcaire.

We'll eliminate any threat to Duke Nathaniel, no matter what it takes.
====
1909
Stendarr's Mercy! If you won't save us, at least put us out of our misery!
====
1910
I've seen to the captives. You've done good work here.

Time will tell if <<1>> can protect them from Lord Montclair … and themselves. With the arrival of <<2>>, I'm unsure how to proceed.
====
1918
Long after mortals leave this world, I will still be here, serving my Lady Meridia's shrine.

Alas! I cannot do battle with those who would corrupt it.
====
1920
Who are you? Didn't I see you lurking about on the docks the other day? 

You're up to no good, I bet.
====
1921
There are thieves everywhere these days. Everyone wants to steal from my shop.

State your business, and keep your hands off my wares. We wouldn't want you to lose a hand.
====
1923
Do you have any idea how many coven witches, Aldmeri spies, and slavers are prowling around our town? We're surrounded!
====
1924
They're out to get us, you know. These people... even my own brother wouldn't help me!

As soon as I can, I'm going to Wayrest, where I can start over. 

No one will judge me, accusing me of evil things. I only wish my Inwold was with me....
====
1928
We all train hard to impress Master Ahtah, yet I doubt I will ever be as skilled with a blade as he is.
====
1929
The tension is thick around here. I'm not used to Bretons and Redguards at odds. Aren't we supposed to be allies?
====
1930
I already feel my life slipping away.

The bonds of this barrier constrict more with each passing second. With each breath, I draw closer to death.

I know not who you are, but you must find out what they're doing to us. Find out who they are!
====
1939
I'm sorry. We're not ready for business yet.
====
1941
Arkay watch over you, my child. How can I help you?
====
1943
We're trying our best to get some fortifications in place, but we're short on supplies and manpower.
====
1945
Flesh is so soft, so easily shredded. I can still feel the rake of their claws.

Why did my brother ignore my warnings? Does he feel the same pain I do?
====
1947
Please don't hurt me anymore! What do you want?
====
1951
I never thought I'd see so many wounded and dying after the war. I suppose there's always suffering somewhere.
====
1952
My wounds are graver than I thought. I might not last through the night.

Come closer. We must plan what to do next.
====
1954
So you've come. I wasn't sure if the worries of this region were a priority to the Numinous.
====
1964
When Captain Janeve saw me, she growled.

I thought she was going to attack me!
====
1968
The body is frozen solid. The mage's eyes stare back as if still filled with life.
====
1976
Testing the random text to ensure that the text does not appear cut off, missing, or with strange text characters. Now I am just going on and on because I'm trying to fill  in more text in the greeting window.
====
1978
Bravo! Bravo! You've done it!

You've exceeded my expectations and done it with very little training. I knew I was right about you! 

Of course, I've thought I was right about a dozen others before you, but we'll ignore that for now.
====
1979
This is Hammerdeath Arena. Did you come here to wager ... or fight?
====
1980
Huh? Who are you? And who am I? Leave me alone and let me drink in peace.
====
1986
Greetings! If you find treasure in the Crypt of Hearts, feel free to come by afterwards and sell to me! I'll offer a fair price and save you the trouble of hauling it all to the nearest town.
====
1987
Sister Agnes. How delightful to see you. I trust you bring us a worthy sacrifice?
====
1995
What can I do for you, traveler? Are you looking for someone?
====
1998
One fights for the fame and glory of being heralded as the savior of Shornhelm, recklessly throwing her soldiers' lives away. The other still so bitter over betrayal that revenge clouds his every thought, blinding him.

This city will indeed fall.
====
2001
Constable Sal has agreed to let us stay at the inn free of charge... at least until we can retake our farm. 

I think he feels bad about the way the village treated me.

Thank you so much for all you've done, <<1>>.
====
2002
Don't worry about the farm. It's just a place. We can build another one.

What's important is that you saved me and my wife. As long as we're together, we can weather anything.

Thank you so much. May the Eight watch over you.
====
2004
There's nothing like a good excavation! I do hope that the, ah, more enterprising adventurers headed into the Crypt don't run off with priceless magical relics, though.
====
2008
Welcome to Pariah Abbey. We are the Spirit Wardens. All are welcome here.
====
2010
Attack today. Tomorrow, we may die.
====
2011
Hoarfrost Downs used to be a grand little town. Now look at it! Nothing's been the same since Ranser's War.
====
2013
My guards are over worked and my resources are running thin trying to put down all of the squabbles in Alcaire.
====
2027
This one is called Fahjiri. Fahjiri was trapped, and you ended the nightmare. Fahjiri is overjoyed!
====
2028
Be wary. Brigands gather near the roads like carrion birds. We don't have many able-bodied defenders here. Even the ones who can wield a sword balk at defending their home, my husband included. 

He's more concerned about the wailing spirits.
====
2030
Fahjiri is miserable. Durak is lost, and is is all Fahjiri's fault!
====
2031
Durak's eyes are open as he stares into nothingness.
====
2033
The trials test us in many ways, <<1>>.

Only those with the traits of the Raven will rise. You must show compassion, wisdom, strength, and honor -- even in the most desperate of times.

Those are the traits of the Raven.
====
2034
The vampire fills your mind with lies... lies! Tricks and deceit, how else... how else would he outlive us all... the Council of Ranser...
====
2035
You must be the nobles' hand. It's a pleasure. I wish we could have met under more civilized terms.

I believe you and I share the same purpose, although you may not know it yet. Perhaps we can help each other.
====
2038
You are in a deep slumber.
====
2044
Help me! You must save Ahtah's Book of Circles. I am too weak....
====
2046
S'rashi welcomes you on behalf of The Even Hand. As a neutral organization, we deal in information, legal and otherwise. This one would be a useful friend.

S'rashi has heard of your exploits. If you're looking for work, S'rashi could use a favor.
====
2048
No one gets in without an invitation. Don't have one, do you?
====
2050
Move along, vagabond. Unless you've got an invitation?

Didn't think so.
====
2051
If the count gets mad at you ….

So watch it.
====
2053
Who did you say gave you a letter of introduction? S'Rashi?

Oh, that's wonderful! Our servants refuse to play games anymore. I do so miss our games together.

Perhaps you and I can play a game now!
====
2055
I apologize for my wife's delay in bringing your arrival to my attention. She has been preoccupied of late, but as you know, one must of course allow a woman her... fancies.\r
\r
So, S'Rashi sent you. What business brings you to my palatial retreat?
====
2056
<I have been waiting for you. Do not be alarmed. This is how I speak... within your mind.>
====
2059
The wine cellar is off-limits. In addition to rare vintages, it holds a great many of the Count's treasures.\r
\r
Consider this a warning. The cellar is patrolled at all times, and trespassers are killed on sight.\r
\r
Enjoy the rest of your visit.
====
2064
It is good to finally be back among friends.
====
2067
<I have been waiting for you. Do not be alarmed. This is how I speak... within your mind.>
====
2069
Be wary. We don't know what we're up against.
====
2071
The duchess died by my hand. My crime is unforgivable, and I accept full responsibility.

Do what must be done.
====
2077
Yes, what is it? If you don't have business with the treasurer, I would suggest you be on your way.
====
2081
If you seek to scale the Serrated Crests, be wary of the foul creatures inhabiting its halls.
====
2082
Everyone has made sacrifices, whether to help others survive or to help their own survival.
====
2086
We could not dissuade King Ranser from his prideful stand. I would not watch as my men were needlessly slaughtered.

Now you know the truth of my betrayal. I can call upon Ranser's wraith, but you must defeat him to end this curse.
====
2087
This Khajiit is in a deep sleep.
====
2089
We must uphold the Daggerfall Covenant, no matter what the cost.

We must purge the unclean filth from all Covenant territories, starting with Stormhaven.
====
2090
I once served the king and the Daggerfall Covenant. I was a general! I knew things. Important things. Secrets. That's why Azura chose me.

She talks to me. In my head. Azura will save <<1>>. She will!
====
2095
I never thought it would come to this. A civil war has begun in Rivenspire. Finn and I are all that's left of Shornhelm's militia.

We never had a chance.
====
2106
First the war, and now this plague! 

Curse these undead monsters! Will we ever find peace in Rivenspire?
====
2108
My friend, you're healthy now, but you never know when a bloodfiend may strike. One bite dooms you to a slow, painful death... unless you have one of my curatives! 

Despite what authorities may have you believe, my salubrious remedies are authentic!
====
2109
I couldn't stop myself. He killed my Charlotte with his lies!
====
2114
Who are you? Did Moric send you to end my misery?
====
2115
We protect the walls of Pariah Abbey against those who bear us ill intent. None enter or exit unless we allow it.
====
2117
Yes? Please do not waste my time. What is it?
====
2118
Yes? Welcome to our library. Is there something I can help you with?
====
2119
Hm? Do you need assistance?
====
2120
Countess Tamrith returns here for her father's funeral, and what does House Montclair do? They attack the upper city!

The bastards killed more Shornhelm Guards and civilians than I care to think about. It's like Ranser's War all over again!
====
2121
<<1>> has seen more than its share of strife. Has there ever been a time when the city wasn't under siege?

I often sense what is unseen. I can hear their cries.
====
2126
How did you get in here? Did Lord Montclair send you?

I'm doing the best I can with his prisoners. Tell him that!
====
2130
Our end is at hand. What greater glory than to charge into battle one final time? \r
\r
We must take fight to these lithesome Ogres.
====
2131
Something must be done about Godrun, and soon.
====
2132
We've saved this town from Imperial tyranny.

We've brought the Aldmeri Dominion one step closer to victory!

Now we must slay the murderer leading the Imperials. <<1>> must die!
====
2133
Everyone's dead.

By the Divines, what has Montclair done?
====
2134
I almost pity Cinas and his silly Green Pact.
====
2135
I would rather stand guard with a Maormer or a Wood Orc than this Khajiit.
====
2136
There's nothing like the spectacle of bloodsports and the company of a good woman or two.

I'm still searching for a way to indulge in both at once.
====
2139
Please don't talk to me. You'll upset him.

My life gets worse when he's upset.
====
2142
Why would a great one such as yourself bother to speak with a lowly slave like me?
====
2151
Begone, accursed undead! I … uh, you're not a walking corpse. 

Please, traveler. The souls of Crestshade's dead are caught in the Gray Maybe. You must rally them if we're ever to pass on to our well-deserved rest.
====
2152
These creatures are fascinating. Wouldn't you agree?
====
2157
I must be dreaming. I'm standing outside the arena with my son, and we're free. You did this?
====
2158
I didn't like being with that creepy old man. 

I'm glad to be back with my mother.
====
2169
The war with the Empire has come to Southpoint.

We've recently taken the town back from the Imperials, but the battle rages on... and the casualties continue.
====
2171
Numinous! You must help me. Death holds no rest. I am haunted by memories that should be long forgotten.
====
2172
This is maddening. Volenfell might be the discovery of a lifetime, but we've been plagued by disaster after disaster since we started this excavation.
====
2179
The portal to the Dreamworld crackles before you.
====
2181
This is a great day for Stormhaven.
====
2182
We will not let anyone steal the Dream Shard again.
====
2183
We'll never forget you, <<1>>.
====
2184
The Omen has been slain. Thank the Divines!
====
2185
You helped us keep our pact with Azura. Thank you.
====
2186
Imagine! Walking into our town and just burning everything!

How dare the Imperials think they can hurt us without retaliation!
====
2187
The portal to the Dreamworld awaits you, traveler.
====
2190
You shouldn't be here.  This is your only warning, stranger.
====
2192
I'm so close to a breakthrough I can taste it! Soon, we will be able to crack the secrets of the Dwemer constructs, and even build them ourselves! Is that not amazing?
====
2193
This dream is the same every night, but you... you've never appeared in my dreams before....
====
2194
They come to Alcaire, not as friends, but as foes.

They camp at our doorstep. They claim diplomacy, but they lie.

The Covenant is a lie. Our dreams tell it true.
====
2196
She brought them here: Lakana the Faithless. Lakana the Sorceress!

Alcaire suffers as long as she lives. I honored her once, but now she brings misery and death.

No! What am I saying? Yet these nightmares began with her. She caused this madness!
====
2197
Please, you must help. 

This nightmare never ends.
====
2201
The Imperials aren't our only concern. Undead are roaming about the Bonebarrow, our ancestral burial site!
====
2202
I'm afraid Alard doesn't like me conversing with strangers. If you have business with our house, you should speak with him.
====
2203
Aha! The thief!

Hand over the Akaviri poison! Give me everything else you stole from the barrow!

Be quick about it. Don't compound your theft with insolence!
====
2208
This place is dangerous.

I'm sorry. I've got a bad habit of stating the obvious. 

You should be careful.
====
2210
We're not coming any closer to that cursed mountain than this. 

If you want to leave before you get killed, let me know!
====
2215
Oi! Glad to see a face that isn't some bloody spider construct or some risen grave robber! I appreciate the rescue, friend.
====
2216
I heard the fighting just now. I guess you gave those undead bastards what for! Well done! I could've handled 'em, but one of them got a lucky hit on my leg, you know how it goes.
====
2217
Is it over? I've been trapped in here for far too long. I just want to go home!
====
2225
A deep, threatening creak rumbles up from within the Swamp Cypress.
====
2226
Coming through the Man-Grove is not the friendliest path to Elden Root.
====
2240
In my day, I might have been able to help defend <<1>>, but it's getting harder to lift a pick, let alone a sword.
====
2243
Sir Edmund sent for me, and I came as soon as I could. 

Sir Hughes does not plead for clemency, yet he says his mind was not his own?
====
2251
Most people don't appreciate the importance of my craft. I provide comfort in times of woe. I create a final resting place for loved ones. 

If only I could do something to aid the restless spirits about the Downs. Their cries are most unsettling.
====
2254
I will honor the memory of my former master by fighting valiantly alongside the Oldgate mages.
====
2258
Damned wolves! I was just trying to earn a living by digging in these parts.

Why did that beast have to bite me?
====
2261
Death is ... not what I'd expected.
====
2263
Why won't this stupid ache in my head go away? Been going on for days now and it just keeps getting worse. You aren't helping either, being in my face like you are!
====
2264
My stomach... it won't stop hurting. Why does it hurt? I feel like I'm falling apart.
====
2271
Whaddaya want? Out of my face, stranger!
====
2275
This place is damned. Only way to try and forget that fact is to let loose in a little bit of drink I say!
====
2279
The prey is worthy to speak to this one.
====
2281
I'm continuing my studies, thanks to you. My mind is clearer now, but there are still things I can't remember. 

Perhaps it's better this way.
====
2282
My nephew and I owe your our freedom. We won't forget.
====
2283
Thank you for helping me regain my memory.
====
2285
I don't suppose you have time to help a Priest of Arkay?
====
2287
What...happened? How did I get here? My head aches!
====
2288
I like this place! Mister Ahtah and Mister Durak are nice.\r
\r
I want to be a Spirit Warden when I grow up!
====
2289
Verandis put me in charge. I'm keeping this area safe from the creatures wandering the tunnels.

Can't say it's been easy, but the Ravenwatch Keeper's magic is incredible. Some of the things he can do... let's just say they've made my life easier.
====
2292
Shadowhiskers is just resting. He is a Master Thief. These walls could not hold him if he wasn't resting.
====
2294
Greetings. Welcome to Elden Root. I am pleased to have you with us.
====
2295
I'll have the money on Tirdas! Wait. Who are you?
====
2296
Some of my cattle have disappeared. I know that weasel Arniel is responsible, but he won't admit it.

If I don't get my cows back, I'll take matters into my own hands.
====
2297
You tread a dangerous path. Step lightly.
====
2306
You want something? Talk to Cutter.
====
2307
I don't think you belong here.
====
2308
You know. It's actually ironic. I—probably the most unworthy man in all the kingdom—wound up being High King. It makes the entire Covenant look like some kind of circus. 

Yes, it's better that someone else takes the throne. I accept my fate.
====
2314
I'm sorry. I just don't feel much like talking, now that the forest is coming alive.
====
2319
I'm a Knight of the Flame. We're sworn to protect Alcaire.
====
2320
I don't know if we can trust these Orcs, but it seems like we have no choice.

At this point, we have to find a way to work together.
====
2322
Would you like to go up or down?
====
2323
First my land, and now my pride!

Do those fools in Wayrest think they can strip us of everything we own?
====
2333
The floor broke apart and you are actually falling to the room below.  Let me help you along your way...
====
2336
I don't understand where all my feathers went. They were here a moment ago.
====
2337
You fool, get out of the street! Do you want to anger the brushstrokes?
====
2338
She promised she'd be here after the vivisection. What's taking her so long?
====
2339
Have you seen my coat? It's oh so cold here, and... oh! You aren't my Thomas.
====
2341
Don't you dare touch my chickens.
====
2342
It's you... you're the serpent thing. They told me about you! Stay away!
====
2343
My arms won't move. How am I to fight a proper duel without my arms?
====
2344
You should know better than to be wandering around while the magpies are out.
====
2345
I'm a wolf! I'm a wolf! Don't pet me. You'll make it all fall out.
====
2346
I miss the bunnies. Don't you?
====
2347
My Senche-Tiger and I were ambushed by bravos - they had an Imperial look about them. My cat drew them off, but hasn't returned. Have you seen him?
====
2365
You have done much to displease my mistress, yet she is not without mercy.

Come. Listen to my words.
====
2366
We meet again, mortal, for we have met before, whether you know it or not.

When you mutter in your sleep, you speak to me. When you awaken wet with sweat, you've just left my house. I savor your nightmares.
====
2388
Well done, <<1>>.

Finally! I'm finally standing inside the Plane Merge. It's a strange feeling, as if it were long ago, before this curse flowed through my veins.

Being so close to life and death inside this realm... it affects us all differently.
====
2389
Isn't she wonderful? So elegant. So graceful.

This is what love feels like, isn't it? A million butterflies in my chest, ready to burst at any moment. 

Maybe it could have been what I ate....
====
2390
Our recent battles gave us reasons to research our enemies... and the curse that runs through them: vampirism.

Most think them horrible creatures, but I believe we judge too quickly. The ones who can control their powers are really a lot like us....
====
2391
I wish Marcach would be still for a moment. These cuts won't bind themselves. He'll need to be strong when the Horsemen of Rivenspire are helping the Lion Guard.

And yes, we're willing to help them at Oldgate, though we have problems of our own.
====
2393
No! They'll get me, just like they got my mother and father! 

Please, help me! I don't like coming here. Stop her. Please, stop Jenny!
====
2394
Even when the world falls apart, people still need candles and string. 

What can I help you with today, traveler?
====
2395
The Horsemen of Rivenspire will do what we can to help the Magis Order.

We'll do what we can here at Oldgate, although we still have problems of our own.
====
2398
Those damn Dorell guards better stay on their side of the city.
====
2402
The goblins and witches have not gotten along in the past.
====
2405
It's madness out here.

We're one of the strongest regiments in Tamriel.  How it came to this, we'll never know.
====
2407
We got the order to march out of Shornhelm. That was strange enough.  

Then we were attacked here on the plain by the Eight knows what....
====
2408
This far from Oldgate, and three score of us routed. It doesn't make sense.  

Nothing I've seen out here makes sense.

Those were no common soldiers.
====
2409
It's good to see you again, <<1>>.

Coming here wasn't the greatest idea I've ever had, that's for sure. 

I've failed, and now my Leah will have to live her life without me.
====
2411
Godrun caught me escaping. Now this is where I shall die.
====
2414
Thank you for rescuing me, but now I am a bit worse for wear.
====
2417
What happened? Where am I?
====
2421
The Fellwatch think of themselves as heirs to the throne. Their chosen regent depends on the day of the week.

Stranger, I know you're here to stop them, but at this point, I'm not sure whether to help or hinder you. Maybe I should just thank you.
====
2422
Y'ffre's blessings, friend traveler.
====
2423
I've found the corpse of Treethane Orthendor's pet Senche-Tiger, Helethrun.\r
\r
He's still bleeding from several gashes. The edges of the wounds are too clean for claws or teeth - he was attacked by edged weapons.
====
2425
I have the upmost respect for Godrun but I do not know how much longer our battalion will hold out under his command.
====
2427
Not all Bosmer in Leaftower are traitors. There are loyalists. They need our help to throw off the Imperial yoke!
====
2429
I haven't got time to talk, stranger. I've got work to do, and not enough time to do it.
====
2430
Tivel of Drivel is my name. My friends call me Tiv. You should follow my attitude, stranger. What is my attitude, you ask?

I say what I want and I get what I want.
====
2431
Does this day seem endless to you? I feel like I've been waiting all day.
====
2432
This is a military camp, <<1>>. If you were not sent here on business, I have much to do.
====
2433
While the duchess attempts diplomacy, the Gripdjur corsairs burn and pillage their way across our coasts. War is inevitable, but until it starts, our hands are tied.

I fear the people will have lost their faith by then.
====
2436
I'm glad to be back in my rightful home again, and Wayrest's stipend is a fine compensation for all the trouble I've had to endure.
====
2437
We finally have some peace. I was beginning to think I'd have to do something about that man.
====
2438
… fifteen … sixteen … seventeen … seve-

What? Now look what you've done, silly child. You've made me lose count of our taxes.

Taxes are important. They give us something to count. Now run off and play. One, two, three, four ….
====
2439
Don't interrupt me; I'm counting the stairs.
====
2441
Never worked a farm before. Can't say I like it much.
====
2444
Since Ranser's demise, this city has never truly flourished. 

Wars reduce it to ashes, bringing new rulers with empty promises to restore Shornhelm's former glory.

It is all for naught. This city is cursed and will remain in ruins.
====
2445
This is none of your concern, stranger.
====
2446
Every man has a right to earn his living. It's a shame some people don't see that.
====
2453
There's a bit of unrest around Leaftower. I'm sure it will settle down soon.
====
2454
I killed them, and I'll kill you!
====
2457
It's damn cold in here. And who makes flames that give no heat?

You! You can see me? Thank the Eight! Someone has cast a horrible invisibility curse upon me. 

Sure it has its benefits here and there, but it's rather been dull for the most part.
====
2460
Let's hurry. I feel as if something is trying to keep me here.
====
2466
Elin's been so upset lately. I wish we could do something about it, but there are too many parties to attend. I'd hate to miss any!
====
2473
My wife ran into Montclair's forces on the road near the Hinault's farm. She managed to make it home, but she's been ill ever since. 

Nothing seems to help. I just pray this isn't that blood-curse we've been hearing about.
====
2476
Please, don't hurt her! She was showing signs of turning. I needed to get her out of the city as quickly as possible.
====
2477
The body shows an indication of a recent struggle, but no longer holds signs of life.
====
2478
I... I don't feel so well. Tildus needs to get away... needs to go far far away.
====
2479
If you seek the Falon family, they've abandoned their home. Scarlette sent us ahead to keep an eye out, but they had already evacuated by the time we arrived. We've found tracks leading to the west gate. I'd check that way.
====
2481
Please, don't get involved.
====
2482
My daughter's still out there. I know she's alive. Those Nord dogs couldn't lay a finger on her.
====
2487
We cannot take two steps in this part of the forest without running into more Imperial soldiery.

Luckily I have managed to survive thus far in the forest, thanks to these Bosmer and their... really quite appealing leader, <<1>> as well.
====
2489
Haven Trace is no longer safe for the casual traveler. Not that it was ever very safe to begin with - but now it's just plain dangerous!
====
2491
I had to lie to him to slip away... I hope one day he will forgive me. If I had told him the truth he would not have allowed me to leave, putting himself in danger. He will live on now however. That is what matters to me the most.
====
2492
No matter what the hardship, we survive. That is the Orcish way.
====
2493
I don't know if we can trust these Orcs, but it seems we have no choice.
====
2494
I'm sorry, but this room is reserved.
====
2495
I'm a simple woman. I spin. I tend my pigs. I poke any Nords who come too close with a pitchfork.

It's a good life.
====
2497
Thorkan and Normar keep talking about unity, but what are they actually doing about it?
====
2499
All I ask is rain and sun for my crops. 

If any blight should come, it should fall on those Nords.
====
2500
So lonely in these halls. I do ever so wonder if I would find someone to keep me... company.
====
2502
You can't travel the roads without fearing for your life. You can't tend your fields or herd your goats without a Nord trying to cut you down.

When will Northpoint act?
====
2503
Mor! 

Calm down now! 

Don't worry, these men won't hurt you!
====
2505
The duchess sits in her castle serving Nord officers candied pears.

Meanwhile, the Nord soldiers spill our blood in the fields.

Where are the troops? Why won't they do something?
====
2506
You can barely get from the town to the farms without risking your life. 

I'm sure the duchess has her reasons for negotiating with those wretches, but I'd rather see them struck down.
====
2516
My, my, this is rather fascinating. 

The prey walks into the lion's den with no second thoughts. It would seem my pretty Scarlette has a new puppet for her errands. I rather did hope she would show her lovely face.
====
2517
The Aldmeri Dominion awaits the arrival of our reinforcements.

Once they are here, the Empire will be reminded why victory against the Dominion is preposterous.
====
2519
I can't... run... any further...
====
2521
So the puppet arrives with no signs of the puppeteer.

Does Scarlette intend to act as if her life before Verandis turned her was non-existent? As if she should not be responsible for her actions?
====
2528
The Imperials are driven out, fled to their palisade, but many are missing. Even I, Ra'Vardo, have heard rumors that the Treethane's daughter, Farah, searches for her parents.
====
2531
What do you want, stranger?
====
2532
Something must be done about Godrun, and soon.
====
2534
Aha! You're another infiltrator, aren't you? Ri'Zama is glad to see you.

This one has a plan to cause some trouble inside the palisade.

Perhaps this will help in your endeavors? This one sincerely hopes so.
====
2538
I am going back to Hammerfell and I am going to build a forge just like this one.

Imagine how much business I can do. I could have three smiths working around the clock!
====
2540
So the puppet arrives, but with no signs of the master? Does Scarlette intend to act as if her life before that bastard Verandis turned her was non-existant? As if she should not be responsbile for her actions?
====
2541
What do you want, stranger?
====
2543
Something must be done about Godrun, and soon.
====
2544
Be cautious where you tread. The miasmata of Cold Harbor have begun to seep down from Gil-Var-Delle.
====
2552
What we became, what we did ... I couldn't stand it. I ran. I tried to stop them, but they were too strong. 

Help me end this nightmare.
====
2556
You look into the mirror seeking answers, but there are no answers here for you. 

I am here for the countess and the countess alone. You would be wise to be on your way.
====
2559
<Count Hosni doesn't respond.>
====
2560
<Lady Adima offers no response.>
====
2562
The prey is worthy to speak to this one. What shall I call you, kine-creature?
====
2571
I want to protect Count Hosni, but I'm too old. Too old.
====
2572
Once could have saved the Count from the Omen. But now I'm so old. I can barely lift my pike.
====
2573
My teeth are falling out. My skin is rotting. I am moments from death. I cannot help anyone.
====
2574
If only I was younger… faster. I can barely move. I've lived to be a toothless dog.
====
2580
I am tasked with the research of magic for Lord Fahara'jad, and as such my time is quite valuable. I am pleased if you are here to help me, but I would ask that you disrupt my work as little as you can manage, unless you have great need.
====
2582
Hail and homage! I am here to remind you what you learned in Studium Vale.
====
2583
Constancy and courage, Optimate! I am here to remind you what you learned in Alinor.
====
2585
The harpies are leaving their aeries to attack us. We can't gather grain or tend our horses in safety. Last week, they killed my brother.

I want to make our village safe from those scavenging hags. I have an idea, but the elders won't listen to me.
====
2589
So this is the source of all of our troubles, eh? Our salvation lies somewhere in the <<1>>. I hope that soon, we'll all walk out of this and continue on as if today was any other day.

I know better, though. After all, this is war.
====
2590
We shouldn't be here. This war isn't ours to fight. I'm starting to wonder about Lady Eselde's decisions. She listens to fools from the Ravenwatch, and she actually believes them!

Meanwhile, House Tamrith is forced to deal with House Dorell's men.
====
2592
The healer says I might not be able to ride again.

Herd Mother, hear my pleas! Knit my wounds and keep my family safe!
====
2595
I've heard so many good things about you, my friend.

Sit down. Have some wine with me. Let's chat a bit about this unfortunate situation with the Nords.
====
2597
I'm relieved that we see eye to eye.

I knew you were a person of both bravery and reason. Now maybe we can work together on this issue.
====
2602
Yes? Tell me, what do you want? I'm a busy man, you know.
====
2605
You're not part of the Ravenwatch. You're not wearing the heraldry of Dorrell or Tamrith.

You know, I'd love to hear why you're up here, but first, I'm going to ask a favor of you.
====
2606
Can't chop anything when we haven't got the tools, eh?
====
2607
Now that we have these tools, Ormax will want us to work three times faster.
====
2608
I'd enjoy this break a lot more if we weren't surrounded by spriggans!
====
2609
This is the only rest I expect to get now that my wife and I have the baby. The little one keeps us up all night with its wailing.
====
2610
They say the Divines reward those who wait. I really wish my reward wasn't hard work.
====
2611
I enjoyed taking it easy, but there's nothing like an honest day's work.
====
2612
What is it? Can't you see I'm speaking with my wife?
====
2615
Truth be told, I've been enjoying the break.
====
2616
I'd rather work day and night than stand around doing nothing.
====
2617
Blessings of Arkay upon you, friend.
====
2618
Now that we're not busy chopping down trees, you can actually hear the birds singing.
====
2619
If our tools don't show up soon, I'll have to move again. Ormax won't pay us when we're just standing around like this.
====
2620
We're going to hear Ormax berating us all the way out here. After those tools show up, we'll have to work twice as hard to make up for the delay.
====
2621
No time to talk. Must get back to work!
====
2622
Well, this is very interesting. Our enemy becomes our ally. What a snake you've turned out to be!  

What do you have for me?
====
2624
Many good men and women died to get us here. 

We won't let their sacrifices be in vain.
====
2627
I came as fast as I could. Is my lady hurt? Any news about the Nords?
====
2630
We've lost too many soldiers these past few days.

The death toll continues to rise, and we're on the wrong end of it. Only a handful of us actually made it this far. Even our scouting party in the Merge hasn't returned. 

We're losing hope.
====
2633
This fight has gone on far too long. The Ravenwatch's forces have been decimated, and we can barely hold on to what we've got left.

The Dark Council cannot win this fight! We need to penetrate that barrier!
====
2637
The baron is grateful you've been so reasonable. He's retired upstairs, if you wish to speak with him.
====
2639
Northpoint is a city of history... a city of wonders... a city that can withstand whatever troubles those terrible Nords inflict upon us.

Once this region  teemed with life. Now our people hide, fearing the Nords who harass our shores.
====
2645
I've finally been granted my greatest wish.  How very strange. I can finally turn into the creature we sought to slay.

The cost was great. Everyone around me is gone. How I managed to live, I don't know. Why was I the only survivor?
====
2647
War can be good for business, but not if I can't reach my market.

I desperately want to make it to Shornhelm, but the guard refuses to let me through. They say it isn't safe!
====
2648
Unless you're buying something from Lanbaar, I'd suggest you move along.
====
2649
I'm tired of wasting my time here. I've got places to be. What do you want?
====
2650
Sorry. My skills are reserved for the Shornhelm guard. Even if I'm not busy, I have be ready in case they need me.
====
2651
Blessed Arkay, take these poor souls under your care.
====
2661
This Imagerie is the pride of the Kinlord. Ponder its patterns, appreciate its artifice, and feel solace.
====
2662
Are you here to help? Oh, this is a disaster....
====
2663
Our mistress appears to have turned to stone. This is most peculiar.
====
2665
Fancy a bit of fishing? We old fools have been fishing here longer than any of us can remember.

Then again, most of us can't remember what we had for breakfast this morning. Aye, it's a good life.
====
2668
This is as far as I go. I don't want to get caught up in a fight. If those monsters up on the crag attack the camp, I'm casting off and getting out!

If you need a ride back to Northpoint, and I'm still here, just come back and talk to me again.
====
2685
It's like we're living inside a tale told around a campfire, and it's a dark tale, indeed!

Driven from our home by vampires … forced to watch as friends and family become bloodfiends. And then there was that … that … abomination!
====
2691
It is said that a book is good for the mind.\r
\r
I've had nothing but headaches.
====
2693
Why do you disturb us? We're trying to restore the land!
====
2694
I can no longer hear the song of the woods, yet I shall always carry its tune in my heart.
====
2695
Good day. I'm sorry if I seem distracted. I've recently lost something very precious.
====
2696
Beware! The spriggans have risen up for reasons unknown, and the woods are no longer safe.
====
2697
I can't sleep. I keep thinking about those fiends. What's to stop them from following us and finishing what they started in Crestshade?

And to top it all off, I was forced to leave my beloved wife behind when we fled.
====
2699
Everyone wants something from the woodcarver today. Spears, tent poles, fire wood … how do they expect me to keep up this pace?
====
2700
More and more folks are passing through Deleyn's Mill these days. Makes me wonder what's happening out there in the wilds.
====
2701
I'm just taking a breather. I've been working out in the fields for too long. Between chopping down trees and running away from the spriggans, I'm exhausted.
====
2702
Please, help us m'lord! We've managed to get away from the slave pits to the north, but so many off us still are held captive under Montclair's bloodfiends. The noble houses must know of this cruelty.
====
2704
I hurt my back working down at the docks, but there's no work for me up here. I'm not a forester. As soon as I heal, I'll be on my way... somewhere.
====
2705
That's what I want to do. I want to work on the docks! I wouldn't have to worry about those spriggans if I was down by the water.
====
2707
The Fane of Breath suffers without Isrisa's song. Her voice was otherworldly! Noble Optimate, you must help recover it!
====
2708
I will never understand the purpose of this noise you mortals call music.
====
2709
I can't do this. No weapon, no skills, no time. How can I hunt mudcrabs without any tools?
====
2715
Be wary. We don't know what we're up against.
====
2716
The fiends are coming from the pass! I have to light the signal fire, but the tower has already fallen!

Then again, if I don't light the fire, all of Crestshade will fall... and everyone will die...
====
2721
Haven't seen any shady individuals have you?
====
2724
It was an honor to be given this position, but I mourn Balmont's death.  We're all shocked, and many wish to see justice done.
====
2725
The noise is gone. I am so tired. Do you think I can sleep now?
====
2726
The Ravenwatch fears nothing, not even death itself.
====
2728
Those damn Bitterkites think they can raid our stores anytime they want.

Next time they try that, they'll be in for a surprise.
====
2734
You know it's bad when a Bosmer can't find his way home.
====
2735
We've been here weeks doing little more than holding the Thornvenom tribe at bay. It's good to have some reinforcements - truthfully, I'm glad to see a seasoned <<1>> here.
====
2740
Oi! I got my eyes on you fancypants!
====
2741
Have you a need for the hands of mercy?
====
2746
The Lion Guard will get theirs soon enough. 

There's a reckoning coming! You better better be on the right side!
====
2747
You've put to rest a generation of soldiers and secured peace for those who survived them.

Ranser's bloody legacy has ended.
====
2759
You look like you need some coin...I got an offer for ya!
====
2762
Would you like to go up or down?
====
2763
Welcome to Varyllis, Optimate. Did you need me for something?
====
2764
I have considered moving to the Kinhouse until the Maormer are beaten. It is well defended.
====
2766
These men were attacked by the Red Rook Bandits. Their wounds won't heal.

I suspect poison.
====
2767
Have you seen those horrid statues in Varyllis? As if cold stone could match the peerless majesty of Isquer music!
====
2774
Spare some gold for a worker down on his luck?
====
2776
Nothing can save us! They're coming for you, for me, for all of us!
====
2777
Need something to ride? Most of my stock was killed, stolen, or commandeered by the guard, but the mounts I do have are healthy and strong.
====
2778
That's a fine how do you do! Do you make a habit of barging into a person's house?

You're lucky. If I weren't so exhausted, I'd knock you over the head with my broomstick.
====
2779
Who are you? Why are you here? You can't arrest me! I'm not breaking any laws!
====
2780
With all the recent trouble, these streets aren't safe at night. You should be careful and keep a hand on your gold pouch.
====
2781
Come closer. My hearing isn't what it used to be. Are you a soldier? Not one of Montclair's, I hope. Those ruffians! They're cowards, the lot of them, to hit an old woman like me.
====
2783
Please don't disturb my mother. She needs her rest.
====
2784
Ranser may have been an idiot, and Montclair isn't any better, but Shornhelm could really use a king.
====
2785
What is it? Why can't you leave a poor man to his sorrows?
====
2786
Dry as a bone. I think this well's been cursed!
====
2788
Gladsome salutations, Optimate.\r
\r
My shop is open rain or shine but the invasion of Sunhold was something I did not foresee. My inventory is thin due to the lack of shipments.
====
2789
I must not... stop playing... it will... burn me...
====
2790
(you wouldn't be reading this if Invisible mobs were invisible)
====
2792
Summerset is a lovely Isle - the trees complain too much, however.
====
2793
Please do not alert the guards... If I play just the right note I will change back.
====
2796
The Lord Magister and I came up through the ranks together. 

Glenumbra has problems, but we know the Lion Guard can solve them.
====
2797
<You've found a dead body. Madier's neck has been slit from ear to ear. He's clutching a note:>

"Averos, I was right. Astrid the White and the Red Rooks are working for Angof.

They're hiding in Aldcroft's lighthouse. I'll return when I know more."
====
2801
If we wanted to take Northpoint for our own, we could take it. 

If the Bretons here are smart, they'll do what we want and avoid any more trouble.
====
2802
Anyone too weak to keep what they have deserves to have it taken.
====
2807
You have to help me! I lost my husband. I lost my children. What else do I have to live for now?
====
2808
What is a Vartisan without the Varlines?
====
2809
Without the Varlines the simplest of tasks, such as binding spirits of Discarnates into servitude, becomes nearly impossible.
====
2810
We must remain vigilant against the enemy.
====
2812
Optimate, are you here to fix the Varla Lens?
====
2813
Hail, Optimate. With the Varlines down my usefulness here is limited.
====
2814
With this power we can defend against the Maormer.

I pray for you a speedy path to help the other Kinships.
====
2815
The magical energies flow through me!

I am whole again!
====
2816
You have restored the Varlines! Praise to you.
====
2817
I feel it!

The power of the Varlines!
====
2823
Hail, Optimate. With the Varlines down my usefulness here is limited.
====
2824
Optimate, are you here to find the Varla Lens?
====
2825
Without the Varlines the simplest of tasks, such as binding spirits of Discarnates into servitude, becomes nearly impossible.
====
2826
What is a Vartisan without the Varlines?
====
2828
My kitty, Jenkles, has come back to me!
====
2829
We shall fear those Pallid Devils no more!
====
2830
The magical energies flow through me!

I am whole again!
====
2831
You have restored the Varlines! Praise to you.
====
2832
The Varlines! They flow again.
====
2835
A pleasure, Optimate. Were I not preoccupied with the channeling of this Varline, I would love to continue this conversation further.
====
2836
I could use a break. I hope Alexandra doesn't run out of ale again.
====
2838
Care for a drink, traveler? 

Fell's Run has the best Nordic Ale on tap this side of the bay!
====
2839
Urgh. Go away! 

It's not time to march yet....
====
2841
You're fortunate to have found me, friend! I was just about to pack up and look for a better location.
====
2842
Where has that silly girl gone? She should have been back by now.
====
2843
Don't get any clever ideas. I'm watching you.
====
2844
I admire your courage. You venture so brazenly into my domain.

Tarry a while, and perhaps we may both learn something.
====
2846
Terrible, what's happening to Fell's Run. This used to be a safe, quiet place to raise a family
====
2847
Please leave me be. I just want to drink.
====
2850
Hail, Optimate. With the Varlines down my usefulness here is limited.
====
2854
Greetings and salutations, Optimate. Might I borrow a moment of your time?
====
2855
With this power we can defend against the Maormer.

I pray for you a speedy path to help the other Kinships.
====
2856
The magical energies flow through me!

I am whole again!
====
2857
You have restored the Varlines! Praise to you.
====
2858
I feel it!

The power of the Varlines!
====
2863
It's a sad time for me. Please leave me to my grief.
====
2864
My home is lost. I... I can't talk right now.
====
2865
We barely escaped Camlorn with our lives.
====
2866
If you ask me, we should just give up and move on.
====
2867
Hail, Optimate. With the Varlines down my usefulness here is limited.
====
2868
Optimate, are you here to find the Varla Lens?
====
2869
Without the Varlines the simplest of tasks, such as binding spirits of Discarnates into servitude, becomes nearly impossible.
====
2870
What is a Vartisan without the Varlines?
====
2871
After we're finished here, I think I'm gonna get promoted. 

Then hopefully, I can ask for a post in Wayrest. That's where my family lives now.
====
2872
With this power we can defend against the Maormer.

I pray for you a speedy path to help the other Kinships.
====
2873
The magical energies flow through me!

I am whole again!
====
2874
You have restored the Varlines! Praise to you.
====
2875
I feel it!

The power of the Varlines!
====
2881
Life has been a bit more cheerful since the Magis Order arrived. They keep our spirits up. 

They're not like those poor folks from Camlorn.
====
2882
I enjoyed taking it easy, but there's nothing like an honest day's work. Right?
====
2884
Just passing through? I'm about to head out myself. Between the bandits and the vampires and the rumors of war, I want to get out of Rivenspire as fast as I can.
====
2887
If that Captain Thayer comes around here again, someone's going to get hurt! That wench called me a coward because I prefer to work here rather than join the Shornhelm Guard. 

Sense of duty? Pfft! That's a pile of guar-dung!
====
2888
Just resting the legs for a few minutes here and letting my friends graze. No matter how bad things get, I'm always grateful that I have work that I love.

It's not everyone who finds their true calling.
====
2890
Ah, the ringing of hammers. One must admire the industry of the Scintillants, eh <<1>>? Just remember to speak loudly when you talk to them.
====
2891
Welcome to Isque, Numinous. I trust you had a pleasant journey east?
====
2892
Welcome to the Orrery, <<1>>. Do mind your head. You never know why might fly by around here.
====
2898
This one wishes she had some catnip….
====
2901
Thank you for helping Varyllis. Now we must help the Dominion.
====
2902
Thank you for helping Isque. Now we must help the Dominion.
====
2903
Thank you for helping the Orrery. Now we must help the Dominion.
====
2904
Thank you for helping Dusk. Now we must help the Dominion.
====
2910
This came to pass because that idiot child-queen.

If she had not stripped our garrisons for her foolish mainland adventures, the Maormer could have been repulsed!
====
2911
Many of Camlorn's residents were slain by wolves.

Of course, some of the survivors were unfortunate enough to become werewolves.

Gives me the shivers to think of what I'm actually killing in battle.
====
2912
The werewolves came at Camlorn quickly. Fortunately, Duke Sebastien was able to get to Aldcroft and send for aid, or I doubt these wolves would have stopped here.

We're able to contain them, but just barely.
====
2913
Our brothers and sisters fought with us valiantly to the bitter end. 

What you see here is simply the remains of the Ravenwatch.
====
2915
So you got past the mutinous dogs who were once my crew, did you?
====
2916
I hold the finest magicwork straight from the Anquillius Forge! Would you like to take a look?
====
2919
The Anquillius Forge, the greatest in all of Summerset, crafts specifically and exclusively for this store. 

Come and marvel at the stock!
====
2920
Gladsome salutations, Optimate.\r
\r
My shop is open rain or shine but the invasion of Sunhold was something I did not foresee. My inventory is thin due to the lack of shipments.
====
2921
Greetings, Optimate, and welcome to the Phidian Menagerie.
====
2926
<You see fear and confusion in the giant's eyes.>
====
2932
Dark times fall upon our lands. Shornhelm is but a glimpse of the chaos that spreads across this kingdom. 

A strong, noble house must unite our city once again. Only through unity can we conquer this undead threat to Rivenspire.
====
2933
The rending of Shornhelm just proves the city needs a strong hand if we hope to retain what little order is left within these walls.
====
2943
Our only choice is to flee! 

I'm sure I can secure a villa in Wayrest… at least until this whole situation dies down….
====
2944
My family has lived in Rivenspire for generations. 

No man or beast will make me flee my home.
====
2945
Something I can help you with today? Feel free to browse and just holler if you need help.
====
2946
I'm not afraid of dying. I'm afraid of Nords!
====
2948
Oh thank the Heavens! Thank the Divines! I thought I would never be rid of those Rogue Discarnates, until you happened upon them.

Such a valiant deed must be returned with a gift. Please, take it with all my gratitude.
====
2951
We'll save Camlorn yet, mark my words! Sure, it's filled with werewolves now, but the Lion guard will soon set things right.

We'll clear them out and get Duke Sebastien back in his manor.
====
2954
At least the shipping lanes are open again. Montclair's foolishness has cost me more gold than I care to think about.
====
2955
It is my great pleasure to welcome to the Phidian Menagerie. Did you happen to see a Kirin on the way in?
====
2957
My chickens are dying and I can't figure out why. I come out in the morning, and they're just dead. No blood or nothing. Doesn't make sense.
====
2958
War, war - everywhere.

Why not take a rest and visit the Phidian Menagerie to the north?
====
2959
Greetings, Optimate, and welcome to the Phidian Menagerie.
====
2960
I'm fine, really.

Adradan and I were just… no, never mind what we were doing.

We were distracted, and we got attacked. It happens.
====
2961
Hah! Come to spoil my adventure, are you?

I suppose I'm ready to go home.

I'm glad Jillae's all right. I assumed she would be, of course. 

She's nearly as good a fighter as I am! Nearly….
====
2976
Hail, Optimate. With the Varlines down my usefulness here is limited.
====
2977
Optimate, are you here to find the Varla Lens?
====
2978
Without the Varlines the simplest of tasks, such as binding spirits of Discarnates into servitude, becomes nearly impossible.
====
2979
What is a Vartisan without the Varlines?
====
2983
Beautiful day, isn't it? The cackling of the chickens is music to my ears. And the crowing of the rooster makes such sweet poetry. They're almost in harmony.
====
2986
I thought that was the end of me!
====
2989
How can a man make a living when everyone's out to sabotage him?
====
2990
I can't get to him. They'll kill him! They're gonna kill my only brother!

And then... then they'll come after me.
====
2991
Stonebridge Mill is broken down and these new River Dreugh are a constant nuisance. 

Sometimes I feel like The Eight themselves are conspiring against me.
====
2997
Hmm, interesting.

It appears the trickery bestowed upon us by our hosts continues. I was not... expecting this. The key to the puzzle no doubt is the same as before. Slay everything in your path, especially those who might seem familiar.
====
2998
Pushed like a mere pawn being moved about in her quest for power. Was it her soft voice filling your ear with whispers of lust filled nights? Was it her promise of power to rule by her side?

All lies sharp enough to kill a man.
====
3000
What do you want? Do I need to call the constable? Get away from me!
====
3002
Who are you? Why are you talking to me? 

They sent you, didn't they? Didn't they?
====
3004
When you see a man like me in the stocks, you might think I did something wrong. That's a bald-faced lie!

I stand accused of destroying the Koeglin Lighthouse and wrecking ships in the cove, but I didn't.

I am an innocent man.
====
3005
I didn't see anything, and don't let anyone tell you different!
====
3008
I rather enjoy walking about the village again.
====
3009
I saw someone like you in my nightmares. 

I'll be keeping an eye on you, stranger. Stay out of trouble.
====
3010
By Arkay's Breath! It's good to be free of those wretched things.
====
3016
What do you want? Can't you see I'm busy guarding Koeglin Village? 

You should head down to the coast and bother the slavers instead.
====
3017
I was just doing my job when they arrested me. Now they're going to kill us all! 

By Arkay, we know what they're doing here. We know the truth!

That's why they've locked us up. That's why I'll never see my family again.
====
3033
Can you help me? Someone has to drive these Daedra away from the lighthouse. They doused the signal fire at the top. They want the passing ships to crash!

Once they get tired of looting ships, they're going to attack Koeglin Village!
====
3035
A moment of your time? I can't offer much, but really, who can put a price on true love?
====
3036
All this cargo, and no way to unload it. I curse the winds that blew us to this miserable port!
====
3038
Please... you must help. I can't hold these pirates out for much longer.
====
3074
Who are you? Why do you want to speak to me?
====
3075
Kind traveler! A moment of your time?
====
3076
Shhh! If the Duke sees anyone speaking to us, we are cast out of the Keep!
====
3077
Please don't let them take me!
====
3080
What do you want? Can't you see I'm feeding what's left of my chickens?

Someone's been stealing them. I had a dozen or more before I had to move into town.

Now look what's left of 'em.
====
3081
Have you heard the noises from the forest? It sounds like something's in there, east of us. Something angry.
====
3083
The Dominion soldiers bought most of Ma'Dyi's wares and she thinks no new supplies will be arriving soon. She is happy to sell you what she has, though.
====
3084
Herb gathering has become a dangerous task.
====
3085
Welcome to The Leaking Keg.
====
3086
Just because the Imperials fell back when the Altmer arrived doesn't mean that we just gave up when the attack began.

We just did a really good job at hiding is all.
====
3087
The Imperials destroyed all the vessels that we used to get out and trade with the neighboring tribes. We haven't heard word from Greenshade in weeks.
====
3090
Haven't had a good night's rest since my neighbor got those chickens.

They sent him to Alcaire to drive us mad. I know they did!
====
3091
Hoodlums, that's what they are! They'll kill us in our sleep!

The duke has done nothing to protect us. Nothing!
====
3092
I can see them from here. That's why I keep watch, lest they attack us unawares.
====
3094
Pardon my poor welcome, stranger. Ever since I took in those poor mages from the Guild, there's nothing left to eat in our house but the chairs and tables.
====
3097
I'm sorry I can't be more help. We've got a crisis on our hands!
====
3099
Who told you that I'd be here? Where can I hide? 

You've ruined everything! Everything!
====
3106
If you're not here with food or firewood, I'm not getting out of bed.
====
3107
The shops charge too much, and I don't think they're entirely honest. 

As soon as the roads are a bit safer, I'm going back to Wayrest.
====
3108
This is dangerous territory, stranger. What are you doing outside the town?
====
3110
We didn't feel safe at the farm. I feel even less safe in town. 

I can't find a moment's peace anywhere. They're always watching us.
====
3111
It's nothing personal, stranger. I just don't trust you.

We don't like strangers around here.
====
3112
Such beautiful flowers. Enjoy them while you can, wanderer.
====
3113
The history of this region is fascinating.
====
3114
Why doesn't the duke do something? He could save us, but he does nothing. We're at his mercy.
====
3124
Get away from me! I don't know who you are!
====
3132
General Cruor is over there in that palisade - the palisade built from the felled trees of Mara's Grove! 

May he and his Imperial vermin contract Jungle Flux!
====
3135
J'Hriss believes the Imperials hold secrets that we all would benefit from. Why else would one guard a ship that is all but lost?

Makes no sense to J'Hriss.
====
3136
Can't you see I'm busy here?
====
3137
Don't bother me and I won't bother you.
====
3138
By the Eight, could anything else go wrong?

Father's gone mad, Mother's disappeared. Now scamps are feasting on what's left of our livestock! 

Someone has it out for us.
====
3142
I'm not sure how much longer I can wait here without losing my mind. 

Once my brother arrives, we'll head to Daggerfall as quickly as possible.
====
3143
This battlefield is ripe for the plucking! Many in Valenwood would pay good coin for these... abandoned articles.
====
3146
I am a placeholder for push content tech.
====
3147
With Senie in ruins and half our city in panic, I don't really have time for an audience, stranger.

If your need is urgent, however, I will grant you a moment of my attention.
====
3149
I have precious little time to address the questions of common rabble. 

Make your request quick. Do not waste my time... or test my patience.
====
3150
A strange affliction fell upon our city less than a month ago. 

We lacked the resources to oppose it, so House Dres offered Councilor Bravosi to aid us.

Councilor Miluru trusts his judgment, but does she know how far he has gone?
====
3151
Seems a shame to let so much fine armor go to rust on the seashore, don't you think?
====
3152
So many unpleasantries! I do wish we did not have to resort to such brutish measures, but Bravosi is quite insistent. Hopefully this will all be over soon.
====
3153
If we hadn't already lost half the crew, I'd have half a mind to teach these village guards a lesson.
====
3155
Davon's Watch is under strict control. No one enters without submitting to quarantine.

Oh, you are the <<1>> we've heard so much about. Tales of your deeds have traveled far, friend.
====
3157
When it comes right down to it, things never really change. 

Don't let anyone tell you otherwise.
====
3158
General Cruor! His father was a scamp, and his mother was a dog! May Auri-El eat them!
====
3160
I should have fought the Imperials... we lost everything.
====
3161
Have you seen these prices? These merchants are all trying to reduce us to poverty. It's their fault we're in such a terrible state.
====
3162
What little we owned was lost when the Imperials burned our homes.
====
3164
Foul servant of ignoble houses! We suffer for your hubris! 

If I had the strength, I'd kill you where you stand. 

Begone, accursed n'wah!
====
3166
No work for an old eelmer these days....
====
3167
We will push the Imperials off of Grahtwood and into the sea.
====
3168
The body is Blight-ridden and cold.  It's clear that those here at Fort Arand perished from the Blight not that long ago.

An insignia of Fort Arand lies on the body.
====
3169
They won't laugh at our mead after this, will they? 

They made fun of me. Now they'll pay....
====
3170
The body is Blight-ridden and cold.  It's clear that those here at Fort Arand perished from the Blight not that long ago.
====
3171
Few among the living would venture into a city of the dead. 

I must warn you. Our guardians do not distinguish unannounced visitors from scavengers.
====
3172
Nori-ja is listening to the forest. It sounds different.
====
3173
Be careful here.  House Redoran's men died quickly, and you may succumb to the same fate.
====
3175
What'll ya have, <<1>>? 

I've set aside some of my best mead for you.
====
3179
Welcome to the Old Goat Inn.

Mind your manners, or the Redguards will kick you out.
====
3193
Tsajivi can see you are headed into town.

Perhaps you are brave enough to help Tsajivi?
====
3194
I have heard of you.  Blightbane - that is what they call you.  We will see.  We will see.
====
3201
I'm sure she was only joking about bringing your corpse home.
====
3206
I do not remember asking you to speak.
====
3207
Any business you have with Sera Orvona, you'll conduct through me. No need to trouble him with any trifling matters.
====
3209
I don't know you. What business do you have with me?
====
3210
You're not from Sugar, are you? Tell him I'm not selling!
====
3211
I'm just waiting for the next boat to get off this rock, friend. Best move along.
====
3214
Keep your voice low, stranger. 

Damn near legion of goblins infest the ruins here.  Most horrible little beasts I've ever seen! My parents always told me tales of them to keep me in line when I was just a lad, but these are far worse!
====
3215
I, Ahjiivi, wear no chains. We fought to escape our bonds, and we will fight you as well, if you threaten our freedom.
====
3217
I beseech you, hold your blade if you have any pity for a hunted creature!
====
3221
The fish are easier to catch when they bite the lure. When they're floating next to it, dead, I can't catch em.
====
3222
I should be on the front line, not peering into the forest.
====
3223
Salutations, my dear traveler! Why so heavily dressed on such a fine day? The springs are truly wondrous!

I'd be in the water myself, if not for a little mishap with my ... um ... with my pants.
====
3226
Please don't disturb my Spinners. They're deep in the Green Time.
====
3227
Bubbles between my toes, breeze in my hair, half-clothed beautiful bodies all around ... how much closer could one be to Aetherius?
====
3229
Have you brought my wine? A servant was supposed to be here with my wine.

I hope he wasn't eaten by a dreugh.
====
3230
I remember this place. Here, I met my untimely demise. 

I followed the outlaws here. My brothers sealed me in with them.

Then the Four found me.
====
3231
Welcome to Reywell, stranger. You know, I've been told that strangers are just friends we haven't met. 

I'm pleased to meet you. We should get to know each other, so we can be friends.
====
3232
All the ale in Wayrest could not make these springs any nicer! Just look at the scenery, my friend!
====
3233
One has only to sink into the soothing mud and steam to know what the Divines must feel like on high!
====
3237
Welcome to our humble camp under the Thramble eaves.
====
3238
Greetings, comrade! My knave's senses tell me there is much potential for mischief in you.
====
3239
There are a lot of hoarvor in the lower areas of the Thrambles. They're big insects that suck blood.

The small ones are more dangerous - they're more hungry. The bigger ones have eaten, and usually won't attack anything they come across.
====
3240
The hunting here is strange. 

I can't remember anyone hunting in the Thrambles. It should be the easiest hunting in Grahtwood, I imagine. 

The animals might even be friendly!
====
3241
I do not know why I haven't come here to dance before! It's very soothing!
====
3242
Join us, friend! The mud is warm, and the courtiers will welcome you! It's very inviting.
====
3243
I don't know why the Daedric priest placed those idols around the barrow. In fact, I don't want to know.

Unfortunately, I think the priest stole some sorrowbloom from the vault down there. I can't turn a blind eye to a crime like that one.
====
3251
Have you found the packages?
====
3252
The watch captain knows I can't swim. 

Why would he post me so close to the water? I swear, it's as though he wants me to drown.
====
3255
You seem unaffected by The Fervor. This is good, for we are but two and the lamia are dozens.
====
3261
No enemy, living or dead, will harm Lady Idah while I'm by her side. Those dreugh don't stand a chance against me.

I enjoy a good fight, but they've learned to fear me. Now they run whenever they see me. 

If they try to harm her, they will suffer.
====
3265
I think my legs are broken… and my ribs… but I can't go back to Ebonheart! Ahjiivi will find me there, after she finishes with Omaynia!

Just stay away from me!
====
3275
Thank the gods. Help has arrived!

You're here to help me, right?
====
3279
Everyone talks about our mead. After all, it's the finest in all of Stormhaven!
====
3286
Didn't I see you talking to those traitors?
====
3287
I'm really grateful for your help.

Who knows what might have become of me if you hadn't come along?

I have a favor to ask, though. By the gods, I'm begging you: don't tell anyone about it!
====
3293
My wife is missing. Have you seen my wife? Oh, where could she be?
====
3294
You saved my wife from a fate worse than death. Thank you!
====
3295
You reunited me with my husband. Thank you! I'm never wandering off alone again!
====
3297
What? Who are you? What do you want with me? I'll bet your with them, aren't you? I'll get my grandson if you cause any trouble.
====
3298
Why the long face? One would think you were a horse!
====
3299
This was a private conversation!

Now that you are here, perhaps you'd like to join us?
====
3300
You don't look like an Imperial.

Good. Maybe you can help me.
====
3301
I could run all day...and drink wine all night!
====
3302
It's hard to think about the past. It's over and done.

Besides, what would the neighbors think?
====
3304
Good day to you, <<1>>. I hear you helped solve the murder of our Duchess. Thank you.
====
3305
What business do you have in House Dres' holdings?
====
3312
Can't you see I'm very busy?

Apologies for my sharp tongue. It's been a long day. 

It seems I'm not allowed to do my job anymore, until House Dres requires it. Most frustrating.
====
3313
Please, I don't want to die!
====
3315
Arkay's mercy! You almost scared me to death!

Keep your head down. There are Imperials everywhere!
====
3318
Tokutu, <<1>>! 

Welcoming a new friend to Ookvoot!
====
3319
<<1>> has suitors. They are mere shadows compared to the glow of my desire.

I must have her, even though I am too shy to speak with her directly.

My passion drives me mad. I cannot approach her in such a state of longing. Please! Help me woo her!
====
3320
Welcoming a stranger to Ookvoot.

Tokutu!
====
3321
Juggling food. Standing too close. 

Not seeing Gulpyougone! Shouting with surprise!

The suffocation of sorrow. The horror of realization. The gnashing of teeth!

Missing Lug. Realizing he is gone.
====
3322
All I want to do is give my friends a good show! Why would anyone have a problem with that?
====
3325
You! I've seen you before haven't I? You were the one causing trouble back at that Inn!
====
3326
Welcome, <<1>>. It was you what helped bring Sir Hughes to justice. You've my thanks.
====
3328
It's about time the Baron's soldiers arrived! 

Where are the rest of you? Surely an entire legion would be sent for a rescue of such a high ranking noble as I. What? You look at me as if you are unaware of who you stand before.
====
3332
P-please. Can you help me? Please?
====
3337
What is it? Here now, don't stand around. You'll ruin my work if you stand around.
====
3338
Welcome, <<1>>. I can't say I liked seeing Sir Hughes go down for a crime, but I respect what you did and why.
====
3339
House Redoran and House Dres do nothing but compete for business. It makes my task much more strenuous than it need be.
====
3341
They say those who dance at Reywell will never age.
====
3342
I heard you were helping the Champion.  I mean... how are you?  I mean... are you leaving the Conclave?  Can I go with you?  As your squire?  

...I meant as your squire.
====
3345
Can no one help me? My son is not far from here! Please, I ask for your assistance. Those slave traders will not wait much longer!
====
3349
Meridia may have blessed us with our health, but we have been cursed by these unclean outsiders.  Look at them, crowding our boundaries.  It's not our fault that they are weak and without the Divines' favor.
====
3350
Did you come here to beat Dalos as well?
====
3351
Dalos knows you, <<1>>. I know you helped bring one of those knights to justice. What is it to me? I'm little better than a slave.
====
3355
Hush, stranger. This one must not be seen.
====
3357
I finally get a little peace in my life. I finally go fishing at the Sand Cove south of here. Then what happens?

Looks like the dreugh had the same idea. They swarmed the place. Damn it all.
====
3358
Ugh! Those hideous creatures have tainted our sand coves south of here. They've ruined my picnic! 

The grandest Wayrest nobles were going to attend. How is one to divert one's self with fun when giant crabs are trying to turn one into hors d'oerves?
====
3359
Taste. 

It's such a simple, but pleasing enjoyment that we all partake in daily. Why limit ourselves to the simple and usual though? Why not open up our possibilities? We should try what the world has to offer us even outside our realm of comfort.
====
3360
Please help me.  I know that they have the cure here; if they would only share it with me I could be saved!
====
3361
The Conclave is untouched while the rest of us suffer the blight's affliction.  They should help us.  If they have a cure, they should share it with everyone.
====
3362
I'm the strongest gladiator in all of Stormhaven!
====
3373
This arena is filled with blood and death. 

I do what I can to resurrect gladiators who foolishly give their lives to the slaughter.
====
3375
Proving Hoom's skills are better than Wud's! 

Knowing Hoom will beat Wud in the Scavenger Hunt!
====
3376
Disliking Hoom intensely.

Tiring of the frequency of his practical jokes! 

Bemoaning the vanity of the obviously inferior!
====
3377
It's better our brothers and sisters bodies become food for the creatures of Grahtwood instead of rotting away to nothingness.
====
3378
Please... soon I'll be dead of the Blight.  The Conclave has answers, I know they do.  Tell them to help me.
====
3379
I've heard of you.  You're the Blightbane, aren't you?  Can you convince the Ashlanders to help us?
====
3380
It's wrong that the Conclave hoard the secret of the cure for themselves!  Why should we suffer when they have the remedy?
====
3381
They say the Ashlanders have the secret to protect them from the Blight.  Help me, help my family, or we will all perish!
====
3382
The hatred of the noxious Hoom. The  fear of the sea denizens. 

Will the <<1>> be helping Wud in the scavenger hunt?

Promising the infinity of Wud's gratitude!
====
3383
Will the <<1>> be noticing something shiny at the end? 

Will the <<1>> be getting it for Hoom? 

The assertion of Hoom's desire for it!
====
3385
I guess this place isn't so bad, even with those Spinners chanting and whooping all the time.
====
3386
Did you come to buy a slave today? Or are you volunteering to be one?
====
3387
I can cope with bugs the size of steer. I can choke down the disgusting concoctions the Bosmer drink instead of a decent wine. But Imperial invasion? Simply intolerable.

That Altmer Queen will be getting a letter that will blister her eyeballs!
====
3388
This one plans to return to Elsweyr, whence he came.
====
3389
Another day at the forge. Another suit of armor hacked apart for me to put back together. 

Ah, yes. I love my work.
====
3390
Alcaire is no safer than Koeglin Village. Things are worse here than I imagined. But at least, I am no longer a slave, thanks to you, <<1>>.
====
3391
There are times when I wonder whether Solon would have been better off as a slave than being treated so poorly here in Alcaire.
====
3392
How will we get back to our ship? There are too many pirates!
====
3402
You look like someone who's seen plenty of danger. I wager you'd do well in the Grand Melee!
====
3403
I am the Great and Deadly Mura, your incomparable announcer for the Grand Melee!

Be grateful I'm not competing. You'd be dead in the blink of an eye!

My pronouncement of your untimely demise would echo through the arena before you hit the ground!
====
3404
As soon as my lady's son is recovered, we can leave these filthy pirate slavers to their business.
====
3406
You'd be surprised how tasty a good, fat maggot can be.
====
3407
This corpse is crawling with live maggots.
====
3410
There just aren't enough of us to take down these pirates and get to our ship!
====
3414
How will we get back to our ship? There are too many pirates!
====
3415
There's not much for me to do without any thunderbugs.
====
3417
I'd like to say I'm a busy man but these days with every import restricted... I've got nothing but time.  What can I do for you?
====
3418
You're new here. I can tell.
====
3419
Better keep your distance, <<1>>.
====
3423
I strongly suggest you mind your own business.
====
3424
Welcome to our home. You, and so many others.
====
3426
Have you seen these prices? These merchants are trying to reduce us all to poverty!
====
3427
I don't care if you're with Duke Bealton or Baron Gradwyn. Get out and leave us to our misery.
====
3428
I've lived in Daggerfall all my life. 

I still get turned around inside the city walls.
====
3429
We're well-protected here.

I feel safe in Daggerfall.
====
3430
I don't care if you're with Duke Bealton or Baron Gradwyn. Get out and leave us to our misery.
====
3433
Wayrest is nothing compared to Daggerfall.

This place can't compare to our beautiful town!
====
3434
Do you know how much the armorer is charging for greaves these days? It's scandalous!
====
3435
Old King Casimir's a good leader.

He saved us from being overrun like Camlorn... at least, that's what they say.
====
3436
Before my marriage, I had never been to Daggerfall. 

It's so much larger than Aldcroft!
====
3437
This shouldn't have happened. They're all dead because of us.

Mara forgive us for what we did.
====
3439
Glenumbra's being invaded, and feathered freaks want to tear my head off.

Don't worry. This wound isn't as bad as it looks. I'm just catching my breath.
====
3442
Rebuilding Senie is imperative to House Redoran. 

We're attempting to gather resources for the effort, but the Orlishkaarn Ashlanders plague us at every turn. 

They attack our workers, claiming we're responsible for spreading disease. Nonsense.
====
3443
When I came here to investigate Dresan Ruins, spriggans attacked me. 

I escaped, but I still haven't explored the ruins.
====
3448
My family has lived in Daggerfall for a very long time.

I think the Daggerfall Covenant will finally bring us peace.
====
3449
There are so many new faces in Daggerfall these days!

It's getting harder to keep track of everyone. Say, have we met before?
====
3450
I should have known things would get worse before they'd get better.

Poachers are running rampant over my plantation. 

I suppose they want to snatch up what's valuable before things get even worse.
====
3451
I travelled to Crosswych once.

It's a pleasant little village, but certainly not worth seeing twice.
====
3453
We're well-protected here.
====
3454
No, I don't know when your shipment will be released.  

No, I can't speed up the process. No, I won't bribe the harbormaster.

Wait. You're not a trader! What can I do for you?
====
3455
Don't disturb my sister. The loss of our father... she's not ready to accept it.  She's not ready to bring him to the Bonebarrow.
====
3460
Please help us! We were ambushed suddenly and before we knew what was going on, we were surrounded.
====
3461
My grandfather took part in the Reachmen War. My father was in Ranser's War.

I still don't believe war is ever profitable. Even when you win, you still lose.
====
3462
Daggerfall is the finest Breton city ever built.
====
3464
I've heard stories about Daggerfall all my life.

This city has a sound structure, just as the tales say. I'm impressed.
====
3465
The Bretons aren't as friendly to others as they are to their own kind.
====
3466
I was expecting Daggerfall to be much more civilized.

What a shame.
====
3467
It's no wonder Daggerfall isn't the capital city.

I can only hope Wayrest lives up to my expectations.
====
3468
Have you been outside the city gates?

The woods are wondrous!
====
3469
The Bretons are certainly proud of Daggerfall, aren't they? 

I like it well enough. After all, it's surrounded by thriving, beautiful woods.
====
3470
What are you looking at?

Didn't you expect to see Dunmer in Daggerfall?
====
3471
Daggerfall is certainly amusing, but I can't wait to return to Vvardenfell.
====
3472
This one is pleased to greet you!
====
3473
Daggerfall is surrounded by woods, water, and walls. 

This one just doesn't understand. The residents want to separate themselves from everything.
====
3474
I'm a patron of the Fighter's Guild, but really, the politics between the guilds don't interest me. 

All I really want in life is time to train and a chance to learn.
====
3475
Glenumbra is much too cold for me.

I miss the heat of the desert.
====
3476
My family's trading improves each day the Daggerfall Covenant continues.
====
3477
Our skalds have a saying:

"Great Lorkhan protects and looks after his own, 
No matter how far his Nord children may roam."
====
3478
Keep quiet.  I can't be seen talking to you.
====
3479
Blessings of the Three upon you. What brings you to this holy place?
====
3482
Colovians don't belong in the jungle. Divines... why did I ever come here?
====
3484
Do not think your deeds will go unanswered. My death means little to the plans of House Dres!
====
3485
You weren't as easy a mark as I thought.
====
3487
Colovians don't belong in the jungle. Divines... why did I ever come here?
====
3488
The years weigh on me like barnacles gathering on a hull. 

I'm tired, but the sea keeps calling me. Lea keeps calling me.
====
3489
It's such a long drop. I wonder if it will hurt?
====
3490
I've heard stories about Daggerfall most of my life.

It's got a solid foundation and good structure, just as the tales say. I'm impressed.
====
3491
The Bretons aren't as friendly to others as they are to their own kind.
====
3492
I was expecting Daggerfall to be much more civilized.
====
3493
It is no wonder Daggerfall isn't the capital city.

I just hope Wayrest lives up to my expectations.
====
3494
There aren't enough trees inside the city walls.

Outside the walls, the forest is really quite beautiful.
====
3495
I don't know what them Bosmer are doing, but it sure looks pretty.

That lady priestess is real pretty too, if you don't mind me saying.
====
3496
The Bretons are certainly proud of Daggerfall, aren't they?
====
3497
What are you looking at?

Didn't you expect to see Dunmer in Daggerfall these days?
====
3498
Daggerfall is certainly amusing, but I can't wait to return to Vvardenfell.
====
3499
This one is pleased to greet you!
====
3500
Daggerfall is surrounded by woods, water, and walls. 

This one just doesn't get it. It's as though the residents want to separate themselves from everything.
====
3501
I hone my skills at the Fighters Guild almost every day. All that training keeps me sharp.
====
3502
Glenumbra is much too cold for me.

I miss the heat of the desert.
====
3503
I work aboard my cousin's trade ship. 

This time, we won't be in Daggerfell for long... at least, that's what my cousin says.
====
3504
Some days, I think Daggerfall is too warm. 

All these stone walls take in too much of the day's heat.
====
3506
For the first time I can remember, the pain is gone.
====
3508
These men might not make it through the night if we can't get a sample of the bandits' poison.
====
3509
My parents were laid inside the Bonebarrows. They might be part of that tower in Haven now.
====
3510
The Imperials could attack at any minute.
====
3511
I know there's a war on, but did the Wood Elves have to just dump these supplies in a pile? It's slovenly!
====
3513
To tell the truth, I'm looking for another place to buy wine. The last shop was completely sold out.
====
3514
Daggerfall is well-protected, especially with our help.
====
3515
There is nothing more satisfying than victory in the face of incredible odds.
====
3517
What are these Bosmer doing? This one has seen nothing like this before.
====
3518
The Razorvine tribe is generous to grant us shelter. I wish the others appreciated it more.
====
3519
I hope Thistlewhip's hunters return soon. I should be out there with him. With them, I mean.
====
3520
I represent the Aldmeri Dominion in Southpoint.
====
3521
I'm new to the Lion Guard, but I have faith in its purpose.
====
3522
What crime did I commit in life to deserve this fate? 

I will not toil here any longer. In our service, we have forgotten our very names!
====
3523
The king's guards stand ready. We live to serve.
====
3524
May the Eight bless you, traveler.
====
3529
Yes? Did you have a question, traveler?
====
3530
Hail, stranger! Welcome to Daggerfall.
====
3531
May the Eight bless you, traveler.
====
3532
Good day to you, traveler. Is there something you need?
====
3533
May the Eight walk beside you, traveler.
====
3534
You've saved me from an eternity of suffering, mortal. 

Mere words are insufficient to express my eternal gratitude.
====
3535
What mortal trespasses upon our land? Do not torment us so!
====
3536
The mill had some room, so they allowed us to set up our alchemy stations in here. Now I have to make sure we haven't forgotten anything.
====
3537
Steel and stone! You just gonna gawk at that anvil or are you gonna do something with it?

Bah. If you're gonna linger you may as well buy something.
====
3538
What do you need, my friend? My outfitting supplies are without equal. If you want something to research I have a few well-made Jacks available. Only one to a customer, please.
====
3539
Good day to you. I can supply all the basic supplies you need to learn the art and science of runecrafting!

For a modest price, of course.
====
3541
Mauloch's jawbone … needled myself again! Got hands like an ogre, I do! You look nimble though. Need something?
====
3542
And what can the guild of outfitters do for you?
====
3543
Anything can be made better through enchantment. Anything. Don't believe me? Give it a try.
====
3544
In the name of our Lady Kynareth, I welcome you to Daggerfall.
====
3549
What business would you like to discuss?
====
3550
I sell many types of armor. What's your preference?
====
3551
What do you need today? I restock my wares fairly often.
====
3552
If you need anything to combine with something to make a completely different thing, I probably sell it ... in one form or another. 

Don't believe me? Go, ahead. Ask!
====
3553
I have sources throughout Tamriel who can keep my shop well-stocked. 

If we don't make it here, we can always order it from elsewhere.
====
3554
Blessings of the Eight! Welcome to my humble shop. 

I made many of these items by hand. Take your time! Find one you really like!
====
3555
Greetings and blessings upon you, traveler! Welcome to the Hare and Dragon Inn.

What brings you to Daggerfall, my friend?
====
3556
Something to sate your hunger and slake your thirst, friend?
====
3557
Blessings of the Three upon you!

They've already forsaken me.
====
3558
I don't know how long I've been waiting outside this Dumac-cursed city. 

I might just turn around and take my wares to Ebonheart.
====
3559
Stay a moment! I bet you'd be interested in this health-bestowing anointing oil!

This miraculous tincture is guaranteed to cure baldness, facial blemishes, and other symptoms of the mysterious affliction infecting our land!

The cure is right here!
====
3560
I've never seen so many begging to get into this infested dunghole. 

If I were them, I'd get out of Stonefalls until this all blows over.
====
3561
Oh! Galas, my love! Will someone bring him back to me?
====
3562
Would you mind moving to the right a bit?
====
3564
If you're from House Dres, take a seat over there, I'm busy.   Otherwise, what can I do for you?
====
3565
This is no business of yours. Move along.
====
3566
Ah, this man will be the death of me!
====
3570
Another traveler has come to visit me! 

It's always good to see another fresh face. 

Do you need healing?
====
3571
<You've found a dead body. The forest has already begun to reclaim it.>
====
3572
The ordinators came to <<1>> to protect our shores from this unknown affliction. 

No ships can dock or leave here without a proper inspection. 

Even the cursed creatures of the sea can't seem to escape this wretched plague!
====
3573
<You've found a sleeping peasant.>
====
3574
I slipped on a mountain trail and broke my leg.

Reme's already got it splinted, though. I think it's healing quickly.
====
3575
Never had a cold this bad, but Reme... she fixed it. She healed me. 

I'm already feeling better.
====
3576
This one asks that the stranger be silent.

I, Raijo, must hide from my mistress, lest she command me to return with her.
====
3577
Have you seen my Raijo?

He's a handsome Khajiit, very well-spoken and polite.

I haven't seen him in a while, and I'm beginning to worry. This market is not safe!
====
3580
No other house could accomplish what we've accomplished here.  Look at this wall, that was so perilous and costly to build.  It is a monument to the greatness of House Dres.
====
3582
The best work in Varanis is done right here in my shop, if I do say so myself.  What will it be today; a new shirt?  A new pair of breeches?
====
3584
Have you come to pay your respects to our house?  Or hurry with your petition, if you have one.  I'm a busy woman.
====
3585
Ah, we were both fools. I should have known no one beats the house.
====
3586
Oh, leave me be! I'm ruined. Ruined!
====
3587
Care to play a hand, friend?
====
3588
Why are you staring at me like that?
====
3591
There is no spark of life in the form of this Lurcher. The wood of its limbs is black with mold.
====
3592
I don't know how we're going to recover from this...
====
3593
I feared all was lost. That beautiful woman called me here...

Where did she go? I must find her!
====
3594
You must be the attractive <<1>> my sisters saw wandering among the cypresses.
====
3595
Hello, my child.

Welcome to my home. 

Please, come stay with me.
====
3599
You are not like the others. You are... alive.

I am Prince Gideon of House Gradwyn. Are you here to grant my last wish?
====
3603
Your kind have been here time and again, stirring the bones, scavenging.  Let us rest!
====
3604
Those brutes haven't seen the marvelous fortune this coral creature has brought to us!

These grounds were once the landing point of the Akaviri invasion.

Now they're brimming with untold history. We're on the brink of countless revelations!
====
3609
<You've found an unconscious wyress. Her skin is pale and damp.>
====
3612
To be wondering what you are looking at. The rudeness of strangers! The loneliness of difference!
====
3613
Let me rest!  You  have no business here, you and that cursed House Dres digging up what should lie undisturbed.
====
3615
What disrespect for a warrior's rest is this, to unseal my tomb and pilfer my bones?
====
3618
The hoarvor hisses cheerfully as you approach.
====
3620
<You find <<1>> lying in silent repose. You can colllect her root charm.>
====
3621
<You find <<1>> lying in silent repose. You can collect her root charm.>
====
3623
To be wondering what you want?
====
3627
Who are you, to speak to me?
====
3630
Perhaps... that last cap wasn't the best plan...
====
3631
Who are you, to speak to me?
====
3634
It's good to be home again.
====
3635
Oh, I feel so much better! Everything is so much clearer now! What's that you say? Ha, a werewolf! A fine jest, friend!

Why can I smell colors?
====
3639
Please help me!  Llameni's been taken!
====
3644
Welcome to my humble camp, traveller. I'm sorry to say I have none of my wares for sale at this time. The shalk here are simply too aggressive!
====
3645
You're not supposed to be back here.
====
3653
These are no ordinary swine you see before you!

They belong to the Outfitters Guild, the finest guild in all of Daggerfall.
====
3657
Hey! You... you're real? 

Help me. Please, help me!
====
3658
The Rock Biter goblins are hateful things. They hate trees, people, and all the forest's children.
====
3660
The Rock Biter goblins have committed many crimes against the forest.

The worst of their transgressions is their cruel enslavement of wolves.
====
3662
In life, I was a Knight of the Dragon, a proud servant of Daggerfall. In death, I am cursed to relive my greatest failure... and the slaughter of those I held dear.
====
3663
Please, do not alert Toves to my presence.
====
3664
My Arynia, why do you spurn me so? I will follow you to the far reaches of the land and sea, my love! 

Stranger, have you seen my vision of beauty… my Arynia?
====
3667
Mind your toes, <<1>>. I've got a line you don't want to cross.
====
3668
If those Ashlander animals come near our keep, I'll wring their necks with my bare hands.

They deserve a dog's death.
====
3671
I don't belong here. There's been a mistake!
====
3672
Is... is it safe out there yet?
====
3673
Jone and Jode, you saved me, stranger! Those Blacksap bastards were about to end me.
====
3675
After what I've seen I will believe almost anything, but the rumors of King Faume still being alive in the Barrows... he's long dead. 

That silly tribal superstition should rest with him.
====
3676
Blighted storms beat at the lands of Stonefalls, fiercer than ever before. This one knows it is not natural. There is magic in the wind, in the dark clouds that spread out above us. I have a theory that I am eager to explore.
====
3678
There's no one here left alive; why shouldn't we find shelter in what they left behind?  The Conclave won't take us back; we must live somewhere.
====
3685
That's far enough, friend.
====
3686
I'm new to the Lion Guard, but I have faith in its purpose.
====
3687
Why do you pester me?

House Dres has no time for insignificant matters when the blight spreads so rapidly across these lands!
====
3688
What's your name, <<1>>?

Ah. Good name. Fine name.

Well now, <<2>>, I may have what you're looking for.
====
3690
Welcome to Maleron's Renowned Hoarvor Circus!

Have you sampled the slouchbear patties at our concession tent?
====
3692
The Imperials invaded the Colovian trading town of Haven. They're moving north and digging trenches around my village.
====
3704
The body of Treethane Dangor lies before you. Beneath the blood splatters you can see strange runic symbols carved into his skin. It appears this problem took care of itself....
====
3707
These days, no one comes in or out of Kragenmoor without proof of health.  House Dres - Divines bless them - built that Blightfence for a reason.
====
3708
Fair tidings to you, dear gentleperson.
====
3710
Hey. Hey you there. Yeah, I'm talkin' to you, you... ugly-face! Yeah. Heh heh.

Get your face out of my head!
====
3711
The harbor is closed until the Tribunal contains this disease. 

No cargo can enter or leave <<1>> without a proper inspection.
====
3723
Affliction! Nix-hounds! Mewling foreigners at our gate. Who knows what will darken our next dawn?

So you made it here alive, and through all of that! No ordinary soul you are. That I swear.
====
3725
Oh, another who seeks my company?

Do not look at me so. I was simply brought here to raise the… morale. Listening to the tales they weave, praising their strength, and warming their beds.  In return they let me know their secrets… their fears.
====
3726
I'd kill them all if I could. Tear their filthy faces off and feast on their corpses…

Hm, apologies. I get a bit angry when thinking about our current situation.
====
3727
That old man thinks he can keep me away from what's rightfully mine.

Are you going into Necris?

If you have a moment to listen, I have a proposition for you.
====
3730
Without having to look over my shoulder all the time, I can finally have some rest.
====
3732
Hard to pull tree out of ground, yes? Hard to push tree over, no? Take saws from men, they stop cutting trees.
====
3734
The liberation of Yoon! 

The confounding of Imperials!

Great joy.
====
3740
It's hot here on the docks, but I'd rather work here than beyond the city gates.
====
3742
You traversed a dangerous path to find me.  I will hear you.
====
3744
It's hot here on the docks, but I'd rather work here than beyond the city gates.
====
3748
We must stay alert. Invaders could strike at any moment.
====
3750
If I'm going to be posted outside the town someday, I'll have to concentrate on my training.
====
3751
We train as many soldiers as we can.

Unfortunately, the more we train, the more we need. Our work never ends.
====
3754
Please! Help me.

I'll die like the others if you can't get me out of here.
====
3758
At this rate, I won't be able to set up shop until the next moon!
====
3759
Who're you? I haven't seen you in the ranks before.
====
3760
Greetings, stranger. Any suspicious activity to report?
====
3761
Long ago, I fought the Alessian Order at the Battle of Glenumbra Moors. 

The time of the Direnni Hegemony is long past, but our charge to protect this kingdom remains.
====
3762
Who are you? You're not a Red Rook. What are you doing here?
====
3765
Join the celebration, friend... hic!
====
3766
I love festivals this time of year!
====
3768
My mother is going to be enraged when she finds out what I've been up to. Submitting to the Wardens is going to save me from her wrath.

 The Wardens understood my situation and I am going to help them in any way I can. 

Thank you, <<1>>.
====
3769
You!

I should have never listened to you. I overhear that buffoon over there telling his men that I'm going to get tortured.

I should have stayed with the Red Rooks.
====
3770
The Great Houses look down on the poor and destitute, but we were meant to serve and protect them. 

How can I turn my back on them?
====
3771
The Wood Orcs appear to tolerate the Imperials - their alliance must be prevented.

If an Imperial were to insult the Orc Chieftan...
====
3772
I'm out of stock at the moment. I'm expecting a shipment from Deshaan sometime next week.

The only good thing about this affliction is that it's driven up sales for alchemists and apothecaries.
====
3773
I did not call upon you, Imperial.
====
3776
Did that bastard Sakoth-ja send you? No? Good.

Do you have business with me, then?
====
3777
By the light of Arkay! I can't imagine why you've come here, but please listen - you must help me!
====
3780
Lledas! Don't leave me! 

I can't go on without you.
====
3782
One of the prisoners escaped - a priest named Lotheri. Find him! He will be able to help us.
====
3785
Darkness take me! The pain is too great to endure.
====
3786
May your deeds please the Three.
====
3787
This is too much work for an army, let alone one man!
====
3791
You there!

You can see me? Oh, please help me. I was part of a terrible accident.
====
3792
I'm sure I can't be of help. Perhaps you should… talk to someone else?
====
3796
Diviner Andalii sent me to attend to the many pilgrims who have come for the Temple's blessing, but I... cannot do as she asks.
====
3800
I think... you have something for me. Do you bear the love letters, my friend?
====
3803
If you are going to the temple, could you ask someone to attend to us? We've come so far to be seen....
====
3809
Werewolves are the worst kind of foe. 

It's hard to stab something in the back when it can smell you twenty paces away.
====
3810
You might think of me as a curiosity. Yes, I'm a talking wolf. 

It's a curse I've lived with for years now. Can you help me exact my revenge?
====
3811
Excuse me, do you work here? 

This asylum has truly fallen into disrepair.

You ought to be ashamed of yourself!

Oh, apologies. I just assumed from your dress that you were hired help.
====
3813
Almost there! I think I can see the gatehouse!
====
3814
The merchants here think we'll overlook shady business practices while Davon's Watch is in crisis. 

I am here to state quite demonstratively that this will not be tolerated.

The law is always the law.
====
3815
Hail and welcome! Have you given your thanks to the benevolence of the Almsivi today?
====
3816
I escaped thanks to your help. I am glad to see you have returned as well, <<1>>.
====
3817
Do not meddle in matters that do not concern you, s'wit.
====
3818
You'd best leave before the Ordinators falsely accuse you as well!
====
3819
Free, yet still chained to this accursed city... I cannot leave without my belongings!

I have no friends here, and no one else will lend me aid. Please, good stranger, help me find my belongings so I may return to the marshes.
====
3820
House Dres depends on me not to be distracted by idle banter. State your business and I will see what I can do for you.
====
3821
I will not rest until that serpent is put down!
====
3822
<You've found a dead body. Closer examination reveals the early signs of lycanthropy... and the grim telltales of a suicide. It's holding a note.>
====
3823
Business is slow today, friend, so I've time for a quick word or two.
====
3824
If you value your hide, turn around and head back to whatever hole you crawled out of. 

This place isn't too friendly to newcomers.
====
3830
We are looking for bergamont seeds.

It's a common plant and has pink flowers with green leaves. There should be a bit of it around the Tarn.
====
3832
What is it like to be out of breath? Shadowhiskers wonders this, never tiring himself.
====
3839
Praise Mara! A rescue!

You're the first person we've seen in Camlorn who hasn't been turned into a werewolf.
====
3840
By the Green! A living, breathing being. How did you get in here?

Wait a moment... my barrier! What have you done?
====
3841
We're holding a teleportation portal open in case there are any survivors in Camlorn. We could use your help.
====
3842
Great!

Now we can get started on making the potion. Just take a drop from the purple vial on the table and a dash of reagent from the sack on the ground.

Combine those both in the alchemy set along with the bergamont seeds you collected.
====
3843
Being suspended in the air was quite comfortable, but alas, there are riches to be burgled. 

You should investigate the Molag Bal temple to the north.
====
3844
Tread with respect, stranger.
====
3845
By the Three, my rights and duties.  What business have you here?
====
3846
I have no time for the unworthy.
====
3847
I'm afraid I can be of no help to you. You should seek the counsel of another.
====
3848
Here I have the finest wines anywhere.  Come and taste, stay and buy!
====
3849
I left off soldiering to become an innkeeper.  Prosperity and an easy life, I thought.  Then the Blight came.  In the end, all you can do is laugh.  How can I help you, my friend?
====
3850
Have you come for diamonds?  Maybe some glass or emeralds?  I just got in a shipment of beautiful ebony; you must see it to appreciate it.
====
3851
I'm ready to drive the Altmer all the way back to Summerset!
====
3852
I'm tired of being stuck here. I want to retake that tower. 

I want to drive those mongrels back into the sea!
====
3853
I hope you're here to help. We need to light that signal fire so can get back to Camlorn.
====
3854
I hope you're here to help us retake that tower.
====
3855
I hope you're here to help us retake Farwatch Tower.
====
3856
I'm tired of being stuck here. I want to retake Farwatch Tower. 

I want to drive those mongrels back into the sea!
====
3857
I hope you're here to help us retake the tower.
====
3858
I'm tired of waiting. I'm ready to fight!
====
3862
As long as House Redoran is keeping Davon's Watch safe, I don't care what happens outside the city. 

Those folks are mostly Ashlanders, anyway.
====
3863
Dark times, friend.

I'd stay out of the way of those Ordinators. They're riled up and looking for blood.
====
3864
What are you doing in my home? Did one of the Great Houses send you?
====
3865
I can't believe we escaped! Thank you, <<1>>.
====
3866
I can't believe we escaped. Thank you, <<1>>.
====
3868
I cannot believe we escaped. Thank you, <<1>>.
====
3872
The wolf gives you a sad look.
====
3894
The Blight has devasted the wildlife here. It's terrible.

I've pledged to help those who remain unblighted however I can.
====
3898
Please, don't come too close. I would not wish my fate upon you!
====
3899
The time has come for Black Log to be cured of its Daedric plague.
====
3900
With the tarn as corrupted as it is, finding food has become very difficult.

We've been out here so long that we've run out of provisions. In fact, we've resorted to foraging.

If you see something moving, kill it. Then maybe we can eat it.
====
3902
I've almost finished my apprenticeship with Master Drathal, and now this! Who knew those little kwama beasts could be so formidable?
====
3905
Ah, many many thanks for your help with that rat, brave <<1>>.  I thought I'd be stuck here for days with that filthy thing menacing me!
====
3907
We've been tracking <<1>> for weeks. Finally, one of his minions has fallen into our trap. 

I'll enjoy seeing your head on the end of a pike, criminal… unless, of course, you're willing to tell us how to find <<1>>.
====
3908
We've been waiting for this chance for weeks.
====
3912
The Elder Tree Lifetimber is sending blossoms down from Gil-Var-Delle, but Scamps have appeared to destroy these blossoms. 

They must be stopped!
====
3917
What? Did you need something? Ask someone who cares. I suggest looking somewhere over there. 

I'll be keeping a lookout for illegal ale and wine over here.
====
3918
The Eight walk beside you, traveller.
====
3919
Distilling is an art form. The flavors must meld, but not be overwhelmed.
====
3920
The best part about being a guard is finding out where the best parties are!
====
3921
Yes? Did you have a question, traveller?
====
3922
The city of Wayrest is truly the jewel of Stormhaven. I'm proud to serve here.
====
3923
Serving in Wayrest is a privilege. I'm proud to live in such a great city.
====
3924
Have you got any ale to spare?
====
3925
Haven't slept in days, but I feel just fine… so long as the ale continues to flow!
====
3928
I know I'm a long way from home, but I figure as long as I do my job, my life is nice and quiet.

I do miss the forest, though.
====
3929
When you live in one of the largest cities in the kingdom, you can gather the best ingredients.

Oh, and being able to hire an assistant certainly helps!
====
3930
Welcome to Wayrest, stranger! We have an abundance of shoppers and gawkers from all over Menevia.

I really hope you move along to another city soon.
====
3931
Where did I put that wineskin?
====
3934
I can't dance as well as some do, but I certainly enjoy trying!
====
3935
Seems like the campaign against the ogres never ends!

I heard they're still close to Wayrest.
====
3936
Dear me! I've spiilled some wine on my shirt again.
====
3940
I cannot remember the last time I enjoyed myself so much.
====
3941
Stay a while, friend. We've got plenty of supplies.
====
3942
Don't tell the boss I've been tapping into the comberry brandy.
====
3944
I had no idea Wayrest was such a friendly city! 

Everyone's inviting someone to celebrate something. It's rather nice!
====
3945
I am so tired from all my socializing. Even when I do sleep, it is without rest.
====
3946
What is this? One of the flesh aboard our ship? 

The captain refuses to speak to any who do not swear by the Oath of the Sea.

Do you know the Oath?
====
3948
Did you bring me things?  Did you bring me gold or ebony?  Did you bring me silks?  What did you bring me?
====
3949
I'm enjoying myself more than I have at any other time in my life.
====
3950
There are many festivities throughout Wayrest these days.
====
3951
There's nothing more pleasant than a day of wallowing in the mud baths!
====
3952
Meet me at the hot springs later. We'll have more privacy there.
====
3953
I'm going to the wine merchant's home for a celebration. You should meet us there!
====
3954
Later tonight, I'm going to enjoy some quiet time aboard my ship with a lovely lady or two.
====
3955
My sleep is troubled, so I'm not troubling to sleep!
====
3956
That's right. I have a Breton name. I sing Breton songs, and I craft Breton lutes and drums. I actually enjoy it more than bashing in Goblin heads with a jagged piece of metal.

I'd rather sing about bashing in Goblin heads.
====
3957
The nobles can have their wine. It's not strong enough for an Orc!
====
3958
It's not time to get up yet. Let me sleep a little longer.
====
3959
The fools drank themselves into a stupor last night. It's a wonder we still have our goods intact.
====
3960
Greetings, stranger. If you have the time, I would like to learn more about you.
====
3961
It's so difficult to find a decent intoxicating beverage these days.
====
3962
Strong fermented drinks are acceptable within the Green Pact's rules! 

Bring on the ale!
====
3963
I had no idea the Bretons were so friendly! They keep inviting me to their homes for little festivals!
====
3964
I've never been happy living so far away from Morrowind, but the people of Wayrest have been very welcoming.
====
3965
By Saint Veloth! The ground sways as though we're standing on Red Mountain during a tremor!
====
3966
You don't have any sweets to spare, do you?
====
3968
Where did you come from? Do they have more ale there?
====
3969
Does your blood run as hot as mine does? I must cool off. 

Perhaps some ale will help.
====
3970
What brings you to Wayrest, friend? 

Want to meet for an ale later, or would you prefer something stronger?
====
3971
I haven't had enough to drink today. I'm still standing.
====
3972
The war has taken many lives, but that's not the worst of it. Innocent souls are being raised as undead.

There is no greater affront to Arkay. We must put a stop to this blasphemy.
====
3973
I didn't think my cart would give out so quickly.

I wonder. Should I turn back to Davon's Watch or continue on to Ebonheart?
====
3975
Kal-J'Rei is a simple fisherman.
====
3979
Greetings, traveler! I'm not just here to drink. I'm here to buy and sell.

Doing business here was the best idea I've ever had.
====
3980
Something to sate your hunger and slake your thirst, friend?
====
3982
I was sent here to scout Barkbite - to learn if the Orcs and Imperials are working together.
====
3984
The pain wracks every part of my body. I've not long for this world. If only I could see my wife again...
====
3992
Thank you! Oh gods above, thank you!
====
3994
I was taken captive by the Blacksap. They were marching me up to Gil-Var-Delle from Brukbrook - they were going to sacrifice me!

A brave hero took pity and set me free. Now I wait, hoping they will some day return here.
====
4002
Nothing to see here. Move along.

That means "I better not see your face around here again."
====
4003
It tastes like music. It's like the Temple chorus!
====
4010
You don't look like a Bloodthorn cultist. I assume this is a rescue attempt?
====
4011
Thanks, friend. But I'm not the cult's only prisoner.
====
4013
I have to give it up. I must give it up.

This is the last time.
====
4016
May the Eight bless you, traveler.
====
4017
Watch yourself. This place is thick with Bloodthorn cultists.
====
4020
Welcome, welcome, to Graylin's Little Shop of Pleasures!

We have everything you need here. You want it, we got it. It just comes down to a matter of... payment, of course.
====
4022
We should hurry to Aldcroft.
====
4028
You can't pass through he- hic! Here.
====
4030
There's work to do. Training these new recruits would usually take me years, but the front lines are calling them now.
====
4035
This is not a place for the living. 

Ahji was badly injured trying to retrieve the Werereaver.
====
4036
Greetings, newfound friend! What are you bringing to our festivities?
====
4037
I can't sleep. I should probably find a place to drink instead.
====
4038
Cannot find quality skooma anywhere beyond Elsweyr. 

Cannot find... need to find something. Lost. Cannot find it.

Need sweet.
====
4039
Well, what have we here? A traveler? 

Need some companionship?
====
4040
Want to fight? No? 

Then leave me alone!
====
4041
The rich think they own the hot springs outside of Wayrest.

They don't! I've been there many a time myself!
====
4043
I'm really honored to get first-hand training from you.

I'll follow wherever you lead.
====
4044
Looking to collect my head, are ya? I'm thinking that reward will remain unclaimed.
====
4045
You are standing at the edge of Branglebracken, friend. This is where the local Bosmer do their hunting.

We have an understanding with the forest. We only collect what we need.

It is reasonably safe here... as safe as the forest can be, I suppose.
====
4046
You've returned. I hope you have good news.
====
4047
Do not do anything foolish.
====
4052
It looks to speak with me?
====
4053
Find a deep hole to die in.
====
4055
Oh, you're just the hero I've been looking for! I'm under an awful curse! Won't you save me?
====
4059
How... how did I get out here?

I know I was on my way to Aldcroft, but I just can't remember what happened.
====
4061
Welcome to the bank of Wayrest. You can trust our security and discretion.
====
4062
You don't leave town without proper equipment, do you? What can I get you?

Choosing the right gear can be a matter of life and death!
====
4063
Well hello there! I'm sorry it's a bit of a mess in here—we're doing some remodeling.

I have a wide assortment of goods that might interest you. I might have to move some things around, but would you care to take a look?
====
4064
Sure are a lot of people around here! It's a pity there aren't more mages.

What can I do for you?
====
4065
My father, Noah Georence, crafts the finest armor in Stormhaven.

So … are you here to admire his handiwork, or are you going to actually buy something? Let's make a deal.
====
4066
After years in the army, I can tell you nothing is better than some solid protection when you're in a fight.
====
4070
We're here to do something important, but I can't remember what it is.
====
4071
There is nothing more interesting than seeing everyone else suffering after a party. It's rather amusing.
====
4072
My feet are killing me. I've been walking across Wayrest from house party to house party for weeks!
====
4073
Wine always gives me a headache. It's ale or nothing for me.
====
4074
It pains me to remain, but I must not leave my duties unfinished.
====
4075
You'd best stay back from our camp, friend, unless you're willing to risk catching the Blight.
====
4076
We don't want any trouble. 

We're just trying to survive for as long as we can, until the Tribunal finds a way to rid their followers of this blight.
====
4077
I can't take the pain anymore, Garma! 

Please, end my suffering… before I go mad with agony.
====
4079
I Rez every 15 seconds….suck it up and wait!
====
4081
The guide stands immobile, frozen by a layer of sulphuric crystal.
====
4083
The Ashlander Champion stands immobile, frozen by a layer of sulphuric crystal.
====
4084
What are you willing to learn today?
====
4086
What will you learn about yourself today?
====
4087
I can teach you much, but only if you're willing to learn.
====
4089
Come. Learn what I have to teach you.
====
4090
I teach the essential skills of a ranger.
====
4091
Let us prepare a mnemonic ritual together. I will teach, and you will learn.
====
4092
I am highly skilled in my craft. I can teach you a thing or two....
====
4093
You will learn much from me, but only if you pay attention!
====
4096
Many pursue the arcane arts, but few truly master them.
====
4097
Few master the arcane arts, but many students pursue them.
====
4098
Too much heavy armor gets in the way. I'd rather rely on swift weapons.

The enemy can't hit you when they're already dead.
====
4099
Sometimes, I forget that my fellow mages are not my minions.
====
4100
Yes? Can I help you with something deadly?
====
4101
The Eight are all the armor I need, but heavy plate certainly helps.
====
4103
Some question why we choose to heal others instead of hurting them.

Anyone who has lost a friend or loved one should never ask that question.
====
4104
Armor is for those who can't learn how to avoid being hit.

I can teach you how to take down anyone in armor.
====
4105
Anyone can pick up a sword.

Learning to wield it properly requires dedication and constant practice.
====
4106
I'll get stronger. I swear it.
====
4107
Knowing that Wood Orc raiders have been looting Karthdar since the Imperials left burns at me.

Before I was injured, no Orc dared harass a Bosmer within a day's march of Moss Lord!
====
4108
I love Danae, but I can't leave my home. 

I've lived in Stonefalls my whole life. I don't know anywhere else to go.
====
4109
Tolvia, let's just get out of Stonefalls! There's nothing but death here nowadays. 

Maybe… maybe we could finally settle down in Mournhold….
====
4110
My, a traveling adventurer. Do you never tire of all that running about?
====
4114
Please let me be. I must concentrate on the escape portal for Camlorn survivors.
====
4115
All my focus must be on the portal. Please leave.
====
4116
I can't talk now. Holding this portal open takes intense focus.
====
4117
I thought my luck had finally run out. It seems I owe you my life, <<1>>.
====
4120
My family has looked after this city of the dead for generations.
====
4127
If you've come to use the docks, you're too late. They're closed until further notice. 

You can direct any complaints you have to House Redoran.
====
4128
I won't survive long if I don't slip past these Orcs. 

Inside my house, there's a potion on my shelf. Bring it to me.
====
4130
This Dunmer wears the garb of a sailor.
====
4131
Even in these trying and dangerous times, my beloved Asharom and I travel all of Stonefalls to find the best merchandise for you.  Stop and buy - you will not find such quality and value anywhere.
====
4132
Greetings, greetings.  My Fadron and I have many fine wares here.  Come and see.  Armor from Shalk chitin.  Very nice snake leather shoes.
====
4133
The blight makes travel difficult, and prices may rise accordingly.  For you, special prices, of course.
====
4136
Who are you? You aren't one of those Ordinators, are you?
====
4137
I wonder if they'll still pay us.
====
4138
Qa-Dur thought that he could escape his slavery when the mine was taken over.  Sadly, this is not the case.
====
4139
I'm a miner, not a soldier.  I can tend and harvest eggs better than anyone but fighting for my life?  I didn't sign up for that.
====
4142
I thought I was dead when I saw you coming toward me, but I guess you're not a poacher.

No job is worth this. I quit!
====
4150
Someone has been dumping these bodies in the tarn.

Most of the bodies are on the northern end of the lake. 

That makes me fear for the people who live north of here.
====
4151
The <<1>> has heard my cries and summoned me!
====
4152
I was wrong in my judgment. Too many have treaded upon these grounds seeking to disrespect those who rest here. 

You are free to journey through Othrenis from here on forth. Be warned, many others besides our own guard occupy this ground now.
====
4155
Eugene Frendrick, at your service. I assume you're not out here for sightseeing.

The lake has been corrupted, and I've been asked to find out why. 

I'm ashamed to say that I haven't had much luck.
====
4166
Hnngh. You are small. But you will do.
====
4169
Ah, to have failed at my most sacred duty! I cannot die like this!
====
4172
Are you looking to restock your wares, traveler? 

I'll only be here for a short time before I continue on to my next area. If you are looking to buy or sell, this would be the best opportunity for you!
====
4173
War should be exciting, but all the Altmer do is sit around and plan. It's hurting Bosmer morale. We like action!

You look like a quick one... you might be able to lift our spirits!
====
4174
Cast off by the only ones I knew… my life is forfeit. There is no salvation for me. Leave me to die.
====
4185
We stayed in the mine as long as we could.  I need my pay as much as the next man, after all.  But in the end, I like my life more.  There's little we can do now.
====
4186
Please, you must help me. I think they plan to use me for something horrible.
====
4188
This body was altered after its death and has an unnatural hue.  

The vine nearby seems to be feeding of this body.
====
4189
You've got to help me! They're going to kill us all for their sick rituals!
====
4193
There's a lot to be done around here, but not much I can help with. That makes me feel a little useless.
====
4194
May the Eight watch over you.
====
4196
It's bad enough that these hairless dogs keep us enslaved.  Worse still when there is no work to do and no pay for anyone.  We must retake this mine, and soon.
====
4197
I do not wish to speak. I need some time to think about what happened.
====
4198
Leave me alone. I've suffered enough!
====
4199
What is it? Have you news of my family? Did they make it out okay?
====
4200
Go away! Let us heal in peace.
====
4201
We're just trying to make a bit of coin, friend. 

How were we supposed to know the treasure was cursed? It's not like the dead needed it!
====
4202
We need healing, not curiosity-seekers. If you really want to help, talk to one of soldiers out there.
====
4203
Be wary when you leave the tomb. The necromancer's foul magic still infects the dead outside these walls. In time, perhaps, this will be a place of rest again.
====
4204
I brought the Ordinators back with me, thinking you would need aid. It seems I underestimated your prowess!
====
4206
Curse you and your ilk! Rathell will rise again, and you will rue the day you came to this place!
====
4208
Have you ever seen such hideous artifacts? One cannot help but admire the work they put into their experiments, no matter how vile they may be.
====
4209
I'll never get these remains separated at this rate. How are we to put their spirits to rest when they are but a pile of bones in a corner?
====
4210
It's a good thing you came when you did. There's no telling what horrors these crazed zealots would have conjured up, given enough time.
====
4212
Fascinating. Amazing! 

To stand for so long and still be in such pristine condition. The Dwemer were certainly remarkable! 

The Mages Guild will surely accept us when we bring them the results of these tests!
====
4214
Shaali is too impatient, and she's far too free with her tales of hunting.
====
4215
For weeks, we've hunted three "eaters-of-mer." They're animals that delight in killing our children and elders. 

For weeks, we've been outmatched.

<<1>>! <<2>>! <<3>>! I curse your names!
====
4219
In times past, the Wise Woman would consult with our ancestors - our most sacred guides.

But even as I have asked her, she refuses to invoke their presence, saying they are a distraction in these trying times.
====
4221
Fascinating. These creatures respond when I channel various tones to them.

See this one? It moves in an odd rhythm when I channel this talisman's emanations at it. 

Surely this discovery will gain me an audience with the Mage's Guild!
====
4222
You are not known to me. What are you doing amongst my children?
====
4224
Who dares summon me without proper ceremony? What right do you have to be in our home, stranger?
====
4225
I would not have thought a stranger would know the ways of our tribe. What compels you to summon me?
====
4229
Those poor folks up in Camlorn didn't have a chance.
====
4231
Let's take the fight to Angof!
====
4232
My sword is at your service.
====
4234
You're alive. Good news for you, I guess.
====
4237
That cliff racer queen had us pinned down for far too long; we had little hope of survival until you came.  Thank you again.
====
4238
Under sun and sky, friend.  I owe you my life.
====
4239
You're not a Jaqspur! How'd you get up here?
====
4240
The conclave... so sheltered, so naive. They know nothing of what goes on here. I almost pity them!
====
4248
Whatever you can spare will certainly be appreciated. 

My children haven't eaten a decent meal in far too long.
====
4250
You do not seem ill. 

Though all are welcome, you may want to seek shelter elsewhere. 

Contagious citizens enter these halls seeking aid. I would not think of turning them away.
====
4251
The troops could use your support in the north, under Leaftower.
====
4253
Oooooh, have I got some stories for YOU.
====
4256
Greetings again, friend! Thank you for your help in clearing me name.

See, Jivon! I told you the Ordinators were mistaken!
====
4260
I have failed my beloved Andre! He died to save me, and I cannot fulfill his last wish.

May Arkay let me live long enough to see this through....
====
4264
These docks aren't safe for anyone anymore. What, are you here to rob me too?
====
4267
You look like you're strong and capable. Would you be willing to do me a favor?
====
4268
I don't see how we have anything to talk about.
====
4269
Look at all the lights...they are so beautiful...
====
4283
I'd like to be in the fight against Angof, but Marcel is too important to risk.
====
4284
Don't have time to talk. They'll fall upon us any minute now, and we've got nothing but pitchforks and sticks.
====
4287
Irresponsible youths! 

I have them to thank for my injuries. 

I should be seeing to Orlishkaarn agitators, not chasing our own ordinators and investigating necromancy!
====
4290
The Akavari Battlebarge to the north draws a great interest from the Mages Guild. To think of the secrets that sit upon that boat; to think of what we could learn from them! Thus the reason we were sent here.

A shame we cannot get to the barge.
====
4291
That ship holds far too many secrets to be just left sitting about. A good thing those damned fire creatures have taken up residence on it. Keeps all the good for nothing scavengers out.

Course, it's keeping us out too!
====
4292
The Magmer are drawn to the flames in which they were created - not to a vassal that has been washed up during our last war. Residing upon this ship is not their doing. Something must be drawing them there - something the Akavari left behind.
====
4295
Please, help me! I am but a lighthouse-keeper who helps slaves in need.

I've gotten this far from the lighthouse, but even so, my warnings will come far too late. If you have but a bit of compassion, listen to my story!
====
4296
Hold there, stranger.

What business do you have in this watchtower?
====
4299
Barking, screaming, howling, roaring.
====
4301
If I am correct, which I hope I am not, the horror that caused this devastation was summoned nearby.
====
4302
I can't believe this happened. All I have left is the clothes on my back.
====
4310
I don't care what you've been told about me. I just lost everything I had in life, and I'm not in the mood.
====
4311
There are no apparant signs of death on the corpse of the young Ordinator. He wears a medallion that identifies him as an Ordinator.
====
4312
The Incunambulist confirmed my fears.
====
4313
What? I've done nothing wrong! Sure, I'm not a patient here, but...

Wait, you don't belong here either. Interested in helping a fellow out?
====
4315
Not enough time. The night comes, and with it our doom.

I must not sleep, lest the voices come again.
====
4316
Gods above, why can't these were-beasts see they are not welcome here?
====
4317
Welcome! Welcome!

You look quite healthy, I must say.

No symptoms yet? Or are you just visiting?
====
4318
What a tragedy!

I came to this cursed place to meet with my love. He's fallen ill with corprus.

He told me to meet him by the tower, but he't not here!
====
4319
You! You're not one of the guards. 

Are you a patient here?

Perhaps we can help each other!
====
4320
<You've found a dead body.>

<This Dunmer's remains show symptoms of the Blight, but he has a wide smile on his face.>
====
4321
<You've found a dead body.>

<This Dunmer's remains show symptoms of the Blight, but she has a wide smile on her face.>
====
4323
This site right here was where one of the war's biggest battles would have transpired.  I say 'would have' because it was in the midst of this battle that the volcano up there erupted.
====
4325
We've been working on excavating this site for some time now.  We're on the verge of proving Aldanis' theory that it was indeed the Argonians who caused the volcano to erupt.
====
4326
While my colleagues at the main camp delve into the mysteries of the Akaviri battle barges, I lead this team of experts in my quest to prove that it was indeed the Argonians who caused the fateful volcanic eruption that ended the battles here.
====
4327
Imperials to the north. Blacksap to the east. I hate to admit it, but we need the Dominion right now.
====
4338
Welcome to our camp. Carelleth calls it Residue.

I suppose there's a joke in there somewhere. Y'ffre take me if I know what it is.
====
4342
I can't believe the Blacksap would attack Brukbrook like that. They weren't trying to steal ransom items, or rustle our slouchbears, or replace a dead tribe member.

And I know they weren't bored. It doesn't make sense!
====
4350
I don't suppose you want to buy anything?

No one ever wants to buy anything.
====
4351
Tresspassing on my boat, distracting the cabin boy… Give me one good reason I shouldn't gut you now, s'wit.
====
4356
Ten cases of the Blight were confirmed here in Ebonheart.  There have been three deaths already.  Quarantine is a necessary evil; it protects everyone.
====
4358
I feel fine.  I swear.  It's just that I'm tired from working on the docks.
====
4359
Don't get too close, friend.  I'm not sure what sickness has taken me, but I fear it's the Blight.  What will I do…
====
4360
I can barely take care of my business here.  I know I should rest, but there's so much to do…
====
4361
My sister took sick a few days ago, and I followed not long after.  I've been using this curative Tonas the Apothecary gave me, but it doesn't seem to do anything.
====
4362
Stay out!  Get out of the house. Get out of here, unless you want to wind up like me!
====
4363
What do you want?  I'm busy today.  I don't have time to talk to people.
====
4365
We cannot cure this disease.

No matter what remedies the charlatans purport to have, all we can do is ease the suffering of the afflicted.

Then when it's time, we'll have to say Mara's blessings over the dead.
====
4366
Sorry, I'm quite busy at the moment.
====
4368
Hello. Hello! Who are you...?

I am <<1>>. I am not a werebeast. They are here though. The beasts, they rule this village. I do not approve.
====
4370
Who do you think you're talking to, s'wit? Best step away, before you find a knife between your ribs.
====
4372
You'd best not get involved. I owe her… some money.
====
4373
You don't have much time left!  The Blight has arrived in Ebonheart, and if you want to escape a certain death, I can help you with one of my many potions…
====
4377
Gone! My Farvyn is gone!

What life will I have without her?
====
4381
This one is on pilgrimage.  Do you see that tree?  That Hist Tree is very important to the People of the Root.  This one's people.
====
4387
Thank the Divines!

Help me out of here before the hags see you. I think they're planning something terrible!
====
4393
Are you… are you from Virak? Have they finally sent someone for me? You must get word back and soon… the Ashlanders - they prepare to overtake the Fort!
====
4396
This is a war not just for the lives of my people, but for their very souls.
====
4399
Oh, how things have gotten worse. Here I thought we hit the bottom, that things were improving.
====
4400
Infernal beasts! I'd clip their wings and throw them from this mountain if I could.

Ah, welcome to the Iliath Temple. Please be wary of the cliff racers that plague these cliffs.
====
4405
Go across the bridge, fool.
====
4406
We must rid Crosswych Mine of the undead. That should give hope to the townsfolk. 

Once their hope is renewed, anything will seem possible again.

I have a plan, but need help executing it.
====
4407
My life wastes away at this temple.

I feel naught but emptiness in my heart when I pray to the Tribunal.

What if they're nothing but a myth?
====
4410
We've traveled the lands searching out Dwemer Ruins for what seems like weeks now, but never have I seen a Daedric foce like this just come rushing out of Oblivion knows where. They're looking for something all right… but what?
====
4411
Just one more step and we would have been inside the ruins! We were so very close to a great discovery, I just know it! 

Unfortunately with the appearance of the Daedric creatures, we've had to sit and wait, hoping that they will just up and vanish.
====
4414
It is not often the prey walks into the predator's mouth. What are you doing here, brave hare?
====
4421
Goreclaw taunts us. He offers freedom to anyone who can survive the gauntlet and beat him in combat. 

No one has made it through the gauntlet.
====
4422
We don't know what hell is about to come through that thing but we could use all the help that we can.
====
4423
Glenumbra will not fall on our watch.
====
4425
What sort of fool are you, treading in the lair of the Huntress? Flee if you dare. She will catch you same as all the others.
====
4430
It is not often the prey walks into the predator's mouth. What are you doing here, brave hare?
====
4431
What am I doing? Nothing, certainly nothing suspicious!

Oh, you aren't a guard. What a relief.
====
4434
Keep your voice down if you want to keep your head.

I should apologize. You are not from House Dres. 

I can see you've got more of a spine than they do. Are you interested in helping a slave?
====
4435
What business do you have up here?
====
4437
It's good that Camlorn is built the way it is... and it's bad. There's less chance for those werewolves to sneak out and escape, but it's fortified, so we can't easily make a direct assault.

It's a stand-off for the moment.
====
4438
Some of those wolves are former citizens of Camlorn. We can't let that stop us from doing what has to be done.
====
4439
Duke Sebastien sent for the Lion Guard as soon as he reached Aldcroft. It's a good thing he did! We could keep the wolves from rampaging across the countryside, but that's about it.

We need help to eliminate them entirely.
====
4440
The werewolves are unnatural, even for their kind. They say the wolves are minions of a Reachmage. That's why they don't need to wait for a full moon before they enact their evil schemes.
====
4441
Aldcroft will be next if Camlorn cannot be saved. It's small, but a good port for a city of Camlorn's size.

I know we'll be able to stop the wolves. It's just a question of when.
====
4442
My husband and I had a small villa in Omaynia before the uprising. 

I've never seen such rampant violence!
====
4443
I thought Heimlyn Keep would be a safe place for my family to weather the storm. 

Unforunately, the madness has reached Dres' highest point.

It's time to get out of Stonefalls altogether.
====
4444
I'm cursed, doomed to die by another's hand! I've seen the signs, the looks people give me, the whispers... it's only a matter of time!
====
4459
Help me, please. I can't see... can't see....
====
4470
I worry for our future, despite the Gulakhan's outlook. 

I've lived in Stonefalls my entire life. I know the hunting grounds here. 

How can I hunt effectively in Deshaan without knowing anything about it?
====
4471
I hear the anguish from every living creature in Stonefalls. This land is cursed, and we must flee. You would do well to flee as well.
====
4477
I hear Davon's Watch is even worse than this place. 

That's scary.
====
4480
May the Three protect you on your travels.

You'll need their blessings in Ebonheart.
====
4481
Watch your back in Ebonheart. 

This has always been a rough town, but now the criminals don't even try to hide what they're doing.
====
4487
I didn't think I'd see another living soul before the end.

It's too late for me. I can feel the darkness closing in around me.
====
4491
What curious flora! 

I'm sure the Mages Guild would be ecstatic to see the specimens I've collected! 

Truly, the Blight creates a wondrous number of altered and variegated life forms for me to study!
====
4492
I am humbled by your grace, Silvenar.
====
4497
I don't know how much longer I can last. I don't want to die like this!
====
4498
We've heard people are being healed at the Iliath Temple. It's not far from here, but getting there is a challenge nonetheless.
====
4499
The future is uncertain. In times like this, we must rely on the guidance of our ancestors.
====
4500
Glad tidings, stranger. 

You are welcome to what we have, but I must ask that you not indulge in mischief. 

We have our own trials to withstand.
====
4501
The Farseer does not know how much danger we're in. 

We were foolish to not follow the others and leave this accursed land.
====
4502
If you have nothing to trade, I must ask you to move along. 

The Farseer has little time for idle banter.
====
4503
Blast this wheel! 

It held up all through the Grieving Grounds and the ruins up north. Now it breaks on a pothole here?

What cursed luck I have.
====
4504
I hope you do not seek refuge at the temple to the east, stranger. All that waits there are false worshipers who are soon to be punished by the order of Illiath Temple. 

Though it pains me to slay one who does not threaten me, I do what I must.
====
4506
I think I broke my leg when my cart overturned. 

By the ancestors! Let it just be a sprain!
====
4507
We'll be out of Stonefalls soon, I hope. This place holds nothing but pain and death.
====
4508
The Gulakhan risked much to guide us out of our home. She is braver than any of the Dunmer of the Houses!
====
4509
Please, do not disturb my brothers and sisters during our worship to the Lady Meridia. For many this is their first time to this shrine. I would not have it be disturbed by the chatter of a stranger if you can control your tongue.
====
4511
Why would you bother the Silvenar?
====
4520
Hrr. <RACE> you may smell and <<1>> you may be, but to us you are just meat.
====
4525
Troublesome descendants!

For so many years, we rested in peace and silence.

Now one lowly distant cousin has rousted the entire family into furor.
====
4526
I've lost my comb! My beautiful little ebony comb!

Have you seen it?
====
4529
We will fight and die on this bloodied field!

For our Great House, for our noble family, for each other!

To arms, my soldiers! To arms!
====
4530
If I could only hear the sound of my own thoughts, but these horrible little cousins won't be quiet...
====
4532
I can't sleep! Let me sleep!

Did I not earn my rest in my time walking above? Did I not earn this tomb's restful slumber?

Why can I not rest?
====
4537
The Gulakhan is gone. I wish the Farseer would have reconsidered her decision.

Perhaps I should have followed the Gulakhan.
====
4538
Since the Farseer and the Gulakhan parted ways, our tribe has been a shadow of its former self. 

The Farseer insisted on staying in Stonefalls. I hope the rest of the tribe survives the journey to Deshaan.
====
4540
Welcome to Heimlyn Keep, the stronghold of House Dres in Stonefalls. I'm afraid if you wish to talk business, you should schedule a meeting with someone working in Kragenmoor.
====
4541
Oh, hello. I'm afraid you'd have to talk to my masters if you need your horse stabled. House Dres is very particular about who has their animals stabled in the fort.
====
4542
If I stop to talk to you, I get punished. I've got work to do.
====
4543
Sorry, I'm in the middle of training.

Can't talk!
====
4544
The <<1>> greets us as friends, yes?
====
4545
This one greets the wayfarer. 

Have you come to bask in the glory of Fel'tha?
====
4546
Our roots tangle. They gather the children to me. 

They are all within me, sheltered under our twisted branches.
====
4547
What sadness you must have! To be a single creature, so isolated! 

Our roots sing to us, comforting us, even in the darkest times.
====
4548
I wait to see the child of our tree. 

We are far from the comfort of the Black Marsh, but perhaps it has come here to give us hope.
====
4556
The Redorans constantly make false accusations against our Great House.

They have no proof. They never have any proof, but the others believe them anyway!
====
4557
It wasn't really necromancy, I swear.

There's a rumor of Solir Nath family treasure.

I hoped I could awaken my ancestors, so they could tell me about it.
====
4562
Please! You must help me! You must make these two stop before they hurt each other! Why did we come this way... it's all my fault. I should have never mentioned it, never! Stop it you two! Stop it! Please, stranger, please help me!
====
4565
I was bound, but now am free. What magic have you unearthed to perform this deed?
====
4568
House Dres takes pride in protecting Kragenmoor. I wouldn't want to live anywhere else!
====
4569
Kragenmoor is the safest place in Stonefalls now. I don't plan to leave here until the Blight dies down.
====
4570
Please! You must help me! You must make these two stop before they hurt each other! Why did we come this way... it's all my fault. I should have never mentioned it, never! Stop it you two! Stop it! Please, stranger, please help me!
====
4572
Watching the bandits destroy my farm was a heartbreaking experience.

When the Red Rook Bandits are done, I may never be able to grow crops here again.
====
4573
I lived on that farm with my son, Depaul, for many years.

All we have now are a few simple belongings. We weren't even able to take our valuables with us. 

I lost a necklace my love once made for me. That pains me almost as much as losing the farm.
====
4576
Thank you again for saving me, <<1>>.  I hope that the rest of my scouting party finds their way back to camp sometime soon.
====
4578
<You've found a dead body. Sharp claws ripped it open from stomach to neck.>
====
4580
I pray you have no relations at rest here.

Necris has been beset by necromancy.

No spirits will find rest here as long as the source remains unchecked.
====
4581
Have you seen that lovely woman singing in the swamp?
====
4582
Thank you for finding Adradan.

Eventually, he found his way here… after he was done getting himself into trouble.
====
4591
Living guests at my party? Wonderful! Welcome, friends! It is a pleasure to be your host, and an honor to have such exotic company as yourselves.
====
4596
I'm sorry, the party is inside. Things are a bit busy out here.
====
4599
One of Angof's undead knifed me in the back while I was out searching for a friend. Don't suppose you'd be willing to help out?
====
4601
Keep your head down, friend.
====
4602
Josaja feels weak. The swamp is blurry - both hot and cold.
====
4607
The delightful rush of wind. The searing pain of landing head first.
====
4608
Light and leaf! What's a <<1>> like you doing out here?
====
4609
These Orcs are doing more than just harassing travelers passing through Haven Trace.

I can hear them mining in that cave. I've noticed tools in their camps.

Orcs are lazy. They don't mine if they don't have to... so what are they doing in there?
====
4612
Be wary. We don't know what we're up against.
====
4615
So … cold. I can't imagine a worse fate than to be trapped here. Waiting … watching … feeling.

That's the worst. I can feel my flesh. It craves destruction. It craves blood.
====
4618
Wishing he was not a coward.

Longing for delicious fruits. 

Agonizing because he cannot reach them!
====
4619
The signal fire... I couldn't light it in time... I wasn't strong enough....

Did Crestshade even know what descended on them that fateful night?
====
4621
You seem different, my love. Has our time apart worn at your heart?
====
4625
Watching you from the trees above.

Telling Elder Brump of your bravery.

Will the <<1>> be honoring Cliffvoot as one of its sentries?

The status! The glory! The extremely light duties!
====
4626
Acting as elder until Brump returns.

Imagining the dread of Brump's misfortune! 

Contemplating Shoof's fear of the unknowable.
====
4627
Totuku! 

Greetings, <<1>>!
====
4629
Knowing the reputation of the <<1>>. 

Watching you from tree tops, above Grahtwood.

Welcome a brave <<1>> to Cliffvoot!
====
4630
Welcoming the <<1>> to Cliffvoot!
====
4631
Missing Elder Brump. 

The wisdom of his advice!

The grooming of his pelt!
====
4637
Warning the <<1>> not to swim down the waterfall. 

Not wanting to fish for corpses.
====
4641
I lost my livelihood after Ormax let me go.

I hear things. Yes, I hear valuable things.

Perhaps they're valuable to you, yes?
====
4642
Things are in a bad way here in High Rock. I came from the North where things are even worse than here. I don't have much, but I do have information that might be useful to a person like you... for the right price.
====
4644
Got no business with you, <<1>>. Let's keep it that way.
====
4650
No doubt you have already crossed paths with one of my brothers. I joined the Lion Guard to get away from the family business, yet here I am bartering for goods. Ironic, isn't it? I don't have much to offer but feel free to look around if you like.
====
4657
We were slaughtered by those Montclair dogs. I watched some of our men led away at swordspoint by the enemy.

I couldn't do anything with my arm like this! It just ... hangs there. It's useless, like me.
====
4658
Feeling the shame of foolish actions.

Regretting the loss of precious things!
====
4659
You! You're <<1>>, right? 

I've been looking all over for you. You have to help us!
====
4661
My partner and I were on contract to the Mages Guild, before he vanished. Now I'm the only one left to play bodyguard.
====
4662
The last thing I remember is a wave of darkness washing over me. When it ended, I was here, bound by the cultists.
====
4663
As much as I'd like to track down who did this to me, I think I'll just call it even and get out of here.
====
4664
Thank you for cleaning my grave.

It's a shame I couldn't be buried with the other knights in the great graveyards of Glenumbra. At least my spirit is blessed with a beautiful view of the ocean.
====
4665
Good to see you alive, my intrepid friend.
====
4668
By the Divines! Someone, please rescue me!

This place is haunted. Accursed phantasmagoria!
====
4670
What is this? You're here to steal my fine crafts!

I'll not give them up to the likes of you! Not when I'm so close to completing my collection. 

I'm missing only one item: a valuable painting of Sera Sofia, a lady knight standing on the cliffs.
====
4673
The corruption is so strong. I won't last much longer!
====
4676
Your spirit clings to the mortal plane, as if unable to leave. How is such a thing possible?
====
4677
Buried in a shallow grave... for what? We were both betrayed by that daedra!
====
4680
May Stendarr's blessings protect you.
====
4682
Strike hard, strike fast, and get out. That's how we do things, and you should too.
====
4686
My wounds are painful, but superficial.

Luckily, I wasn't bitten by a werewolf, so I won't turn into one of the beasts.
====
4687
Get back! Get back, you damned vampire! Go find someone else to chew on!

Unless ... have you come to help me?
====
4690
So many voices speaking at once....
====
4691
You've chosen a poor time to visit Lushwallow, stranger.

The Peatwalker tribe lives west of here. They've accused our tribe of stealing their totem. They've enacted the Rite of Quarrel, and now the spriggans are attacking us!
====
4692
The Lion Guard must defeat Angof.
====
4696
Find your own vein, stranger. This is my prospect.
====
4697
Eagle's Brook is overrun. We were ambushed. I barely escaped.
====
4700
<You see the spirit attempt to speak to you, but you hear no words. It points to the ruins to the north.>
====
4710
The pain... it's too much to bear. 

Curse you, Ranser! Curse you for leading us to this grave!
====
4713
Don't judge us, outlander.
====
4714
Stay away from the ruins to the northeast. They're haunted. Ayleid ghosts, they say.
====
4715
The Red Rook Dockmaster was burned to death in his failed attempt to save the Red Rook Crates.
====
4719
Look at all the lights...they are so beautiful...
====
4721
Welcome, stranger. You've come to burgle me away, haven't you?

I will abide by the Laws of Lushwallow. They dictate that I must follow you peacefully.
====
4722
The ruins to the north are cursed, traveler.

Stay clear of them.
====
4725
Just let me find him. I'll kill him.  I'll kill the bastard who took my Leia.
====
4727
Woe and misery! A spriggan killed our sage!

The Laws of Lushwallow allow us to abduct a sage from the Peatwalker tribe in return, but with the spriggans attacking, I'm afraid to leave the village.
====
4730
No time for talk. One second of inattention, and I'll be a corpse, like the rest.
====
4732
<Grim's kitten rubs against your hand and purrs.>
====
4734
Are you here to help me? Thank the Divines! Faolchu terrifies me! What a horrid beast!
====
4735
Thank for for saving me from that horrid beast! I hope never to see such a gruesome sight again.
====
4737
She is impressed with your courage. 

She might have torn your head off and dined on your entrails. 

Not today.
====
4744
You took the fight to Faolchu. When they rebuild the inn, the first pint is on me!
====
4746
You took the fight to Faolchu. When they rebuild the inn, the first pint is on me.
====
4747
You took the fight to Faolchu. When they rebuild the inn, the first pint is on me!
====
4748
You may think it odd, but I knew you were coming. My mistress Raven told me to expect you - a visitor for parts unknown.
====
4749
Wolves are furry, right?

Darling? Where's my sword, Gaelle?

I'll show them... I'll show them all.
====
4750
We escaped the werewolves of Camlorn, but we lack the pelts and blankets we need to survive this weather. The cold nights might do what werewolves could not!

To make it worse, my drunken husband is going to get himself killed trying to get supplies.
====
4762
You took it straight to Faolchu. When they rebuild the inn, the first pint is on me.
====
4769
Don't know what we'd have done without your help, <<1>>.
====
4771
Thanks to you, Ferdie and I will live to tell this tale for many, many years to come.
====
4774
You don't belong here. Leave.
====
4775
I don't care if you're lost. You're still not welcome here.
====
4778
Thank you so much for saving my sister. I'll never let her out of my sight again.
====
4780
Watch your step. I might have been ill there.

Those damn mudcrabs took my ale! 

Don't look at me like that. It's the truth.
====
4781
The creature is surrounded by some sort of magical field being fueled by the Fire Atronachs about it. Perhaps if they were destroyed, the field would dissipate.
====
4787
I can't hold them off much longer! Help!
====
4789
If you're not going to kill me, then go away. Let this old soldier die in peace.
====
4790
Hello there, friend! It's so good to see others out and about. 

Are you're planning on hunting harpies? Perhaps you could do me a little favor.

You see, I'm a bit stuck out here....
====
4791
The creature is surrounded by some sort of magical field being fueled by the Fire Atronachs about it. Perhaps if they were destroyed, the field would dissipate.
====
4793
These cultists are planning something terrible!

They've been keeping us alive just to... feed us to the creatures they've summoned. Please, free me so I can escape!
====
4794
Y-you c-c-caught up to me? That is n-n-nice.
====
4798
If they find me, I'm a dead man.
====
4799
You'll never get both parts of the Talisman!
====
4802
What are you doing out here? Have you seen the size of those spiders! 

Me? I have some business to complete. I used to be a smuggler, but that's all behind me now.
====
4803
We came here seeking a refuge from war. Then we were entangled in a nest of spiders!
====
4804
My family has lived in Crosswych for many years. I'll do anything I can to help, including giving my life, if it comes to that. 

Of course, I'd rather not, if you know what I'm saying.
====
4805
You answered the horse clan's prayers. You restored their hope.

Friend of the Horsemen, it is my honor to speak with you.
====
4806
The mine is filled with with much more danger than usual.

I'll just catch my breath before heading back to town.
====
4807
You saved me from certain death!

Thank you, friend. I'll make my way back to town shortly.
====
4808
I've been hiding here for so long, my muscles are still cramped. It'll take me a few moments to stretch them out.

Thanks for helping me!
====
4809
You're a long way from shore, aren't you?
====
4812
I have been waiting for you, kind mortal.
====
4815
The damned undead are everywhere. This is as close as I can get to the mine. 

I still need to check the supports. If the supports don't hold, the mine will never reopen, even after the undead are cleared out.
====
4816
It's good to see a friendly face. I've seen too many angry ones.

<<1>> dispatched Lion Guard scouts to Merovec's Folly. We need to find sources of magic we can use for enchanting our weapons.
====
4817
The <<1>> has found the key!
====
4818
These cultists are planning something terrible!

They've been keeping us alive just to... feed us to the creatures they've summoned. Please, free me so I can escape!
====
4819
I see the fate of all those around me. 

Your fate confuses me. I see you dying a thousand times.

That's grim, but my pronouncements are infallible.
====
4821
Help me! The bandits attacked us. My wife was kidnapped, and my birds... my birds are all lost!
====
4823
You must help me!  The bandits attacked us and my wife was kidnapped. And my birds!  My birds are all lost... please help!
====
4828
One who looks upon me with such curious eyes, are you surprised to see a Redguard here? Not even our people are free from the reign of chaos that spreads through Rivenspire. Held here as the others, a special prize for Montclair.
====
4833
The birds are everywhere, and my betrothed is gone. 

What are we to do?
====
4834
I am the Magnanimous Maelle, the traveling trader. Perhaps you're familiar with my exploits? 

A terrible fate has befallen me. I was jumped by some highwaymen! Those uncouth brutes ran up the path to the right.
====
4835
I found several baskets with most of their birds inside them.

You had good luck, I take it?
====
4842
Oh, thank goodness you found me.  I didn't think I was ever getting free of these swine!  I can make it back to the caravan now, I think...
====
4843
Here I am, and not a scratch on me thanks to you!
====
4844
I'm just... resting here a little while.  Don't mind me.  I'm not a bandit.  Not at all.  Not even a little bit. 

Yet.
====
4848
I see the people who robbed these tombs have discovered the error of their ways. I only hope it's not too late.
====
4856
I can't believe this madwoman still wants to visit the ruins.

Sure, I'll just slip us through the Imperial lines. That won't be a problem. Bosmer can completely disappear from view by putting a fern on their head, and we can summon tigers at will.
====
4857
Please delete me if i am not supposed to be here.  Thanks!
====
4858
You do realize this is a private room, don't you?
====
4859
Please, don't move me. I'm in too much pain. 

I am not long for this world.
====
4861
I'm dying, my love….

Gregoire, stay with me a little longer….
====
4862
You'll want to check your path, friend. Selene's Web is a destination you'll want to avoid. Few have returned alive.
====
4866
You... you're one of <<1>>'s assistants. Oh, thank goodness! I thought for a moment that he wasn't going to come.
====
4873
You'll learn respect for your betters, cur!
====
4874
Thank the Divines, you're back.

Were you able to help <<1>>?
====
4891
I barely made it out of Ebon Ro alive, but that won't be a problem much longer.
====
4892
I lost everything... everything....

Please, can you help?
====
4895
I hope the Razorvine hunters come back soon. I think I saw one of the Colovians eating his shoe.
====
4898
Please, can you help me?

I just need a few coppers, so I can get to Wayrest.
====
4899
There is nothing more important to the Lion Guard than retaking Camlorn for the High King.

We will see it done.
====
4901
Mortal creature, you trespass on the ancient grounds of my children. 

I do not know your intentions, but you should know that I am always vigilant.
====
4902
Spare some coin for some news, stranger?
====
4906
The water of this spring is corrupted.
====
4909
This poor horse caught his leg in a rut running from the damned cats. I can only bandage it and hope it gets better. If worse comes to worse, though, I won't let him suffer.
====
4910
We have little to trade and few horses to sell. We live off of the land in harmony with the herd.
====
4911
A friendly face in our little village? That's a good omen!

Don't mind the others. Many are distraught over the loss of our horses. I know the Herd Mother will look after us, as she always has.
====
4913
The Dusklight is the finest inn in Hoarfrost Downs. It's also the only inn in Hoarfrost Downs! What can I get you?
====
4915
I might be down on my luck now, but I hear things now and again.
====
4916
There's trouble in Rivenspire, that's for certain. Still, for all that changes, much is the same. You can take heart in that.
====
4917
I've had a long journey here, and I've heard many tales.
====
4921
Even the main roads aren't safe near Crosswych.
====
4924
I've had a long journey here, and I've heard many tales.
====
4925
I've seen so much pain and suffering. I just want to find a safe place to live.
====
4926
I might be down on my luck now, but I hear things on the street. Important things.
====
4927
Please help me! I don't want to die like this!
====
4932
My body's out there somewhere, raised from my tomb by that damned Reachmage, Angof.
====
4933
<The spirit looks at you for a moment before letting loose with another ear-piercing wail.)
====
4934
The spirit stares, unblinking. One hand slowly beckons.
====
4936
One hears many stories, especially when one spends too much time on the streets.
====
4943
Oh, my dear, sweet daughter. Oh no, oh no... I don't know what I can possibly do!
====
4944
So... you must be the kind person my mother asked to go find me. Don't you worry - everything's just fine now.
====
4945
Welcome to Maleron's Hoarvor Circus! Would you like a collectable stone?
====
4947
You saved me from certain death in the mine, <<1>>. I can never thank you enough.
====
4948
I never thought I'd be back in this old pub again after getting trapped in the mine.

Thank you, <<1>>, for rescuing us.
====
4952
We've protected these lands and the Edrald family for years. Now the manorhouse is occupied by daedra and cursed, and here we are camped in our own fields.
====
4953
It's humiliating, to be driven out of the manorhouse by vile familiars. The Baroness should have stopped her daughter from using daedric magic, before she drove us out and cursed the lands!
====
4954
We've protected these lands and this family for years, but we didn't have a chance against the Daedra.
====
4956
After the manor was overrun with Daedric minions, we had no choice but to retreat and set up camp.

I'd rout those demons myself, but I don't trust the baroness's safety to anyone but myself.
====
4957
You're runing everything! My mother sent you, didn't she? I suppose it was only a matter of time.
====
4963
We thought this place was going to be our refuge. Instead, it might be our doom.
====
4964
All hope is lost. We've fled from one terror right into the arms... I mean, the webs... of another.
====
4965
The pain ....

Cursed spiders! We never should have come here!
====
4966
How could we know these ruins were infested with spiders? What will we do now?
====
4967
I'm still not feeling well, but you have my thanks!
====
4969
I want to offer my thanks before you leave! 

Without your help, I would have been dinner for those spiders.
====
4970
Truly, I cannot thank you enough. You've saved my life.
====
4971
<You've found a dead body. The remains have decomposed beyond recognition, and its clothes are ripped.>

<A <<1>> must have made quick work of it.>
====
4972
Keep your head down!

Magharz asked us to scout the area and see what kind of trouble our brethren are stirring up. 

No signs of any activity outside the ruins yet. I'm sure our brother had his reasons to send us here.
====
4974
Help me!  Oh please help me!  I've been Brethus Tharn's play thing for so long I can't stand it anymore.

Defeat him and then set me free. I'll make it worth your while!
====
4975
The Guardians of Elden Grove -- enslaved! Such a thing is unthinkable! These Tharns and their abominations must be stopped!
====
4977
Greetings <<1>>. I am the Protector of the Grove. There is little time...
====
4978
Koeglin Village is not the only town to suffer from rampant paranoia. All Alcaire seems affected.
====
4979
We've protected these lands and this family for years.  But we had no chance against those daedra.
====
4980
I apologize for my deception.  I had to be sure you were up to the task of dealing with Attelus Tharn. You have passed my test of strength.
====
4981
Should you need something, I would be happy to oblige.
====
4982
Stranger, I'm bold to ask, but have you met a man named <<1>> in the neighborhood?
====
4983
<This man appears to have been enchanted by the spellbook.>
====
4984
What can I do for you, stranger?
====
4986
Colovians have a lot of money, don't they? Or at least they did until the Imperials kicked them out of Haven.

I'm trying hard to have sympathy for them. Really.
====
4987
I am glad to see you're safe, my friend.

Those cultists were preoccupied with their shattered anchors. 

They paid little attention when I slipped away into the shadows.
====
4996
Yeah, I've got armor. You want to buy some?
====
4997
Will you be making a deposit today?
====
4999
You'll find soft beds, a bottomless keg, and good company here.
====
5001
Jo'dhen spies a discerning eye on this one. The <<1>> will approve of Jo'dhen's fine clothes.
====
5002
I offer handcrafted weapons from the magical forges of Dusk.
====
5014
The sly lift of a curious brow. The quiet nod of an agreed upon trade. The luminous glow of a satisfied patron marvelling at their purchase.
====
5021
Why endanger yourself leaving Elden Root in search of junk? I haul the junk here from the many roads of Valenwood.
====
5024
The Nevin family has held this land for centuries. I refuse to be the first to let it fall into the hands of those barbaric Nords. 

We need the mammoth spirits back on our side.
====
5025
Draw upon my wisdom to sharpen your skills in battle.
====
5026
Quiet the mind. Bring peace to a battle. Ahnjada will teach you much.
====
5027
The guards won't let us leave our home, unless they're making us do work for them.
====
5028
Too much chat and the guards get ornery. Hold your tongue, stranger.
====
5029
The Ravens fear not even death itself.
====
5030
Draw upon my wisdom to sharpen your skills in battle.
====
5031
Looking for a fight or training?

I will teach you either way.
====
5032
Never turn your back to a Nightblade, friend. 

Have you come to learn?
====
5033
Hello. If you have come to learn, Arkay guides you well.
====
5034
S'Virr watches this one. Have you come for a lesson?
====
5035
What does this <<1>> want from Khazura?
====
5036
Come to learn?

Tell me, <<1>>, how deep are your pockets?
====
5037
Greetings. Are you looking to train?
====
5045
First, a black cat shows up on my farm. Then the Nords land on our shore. Now I'm hearing rumors of necromancers and vampires.

The Nevins' say I'm being paranoid. I don't trust them.
====
5047
<The cat look sat you quizzically.>
====
5048
My family has raised herds under the eyes of the Watchers for generations.

These days, approaching the shrines is too dangerous for herders.
====
5049
May the Divines protect you, stranger. 

I feel a great change descending upon our people. I fear for our future.
====
5051
<You've found the carcass of a mammoth. Someone has impaled it with a Nordic sword.>
====
5053
The mortal creature wishes to speak. Speak, mortal.
====
5054
Oh! I'm sorry. I must have been daydreaming.
====
5055
Halt! Identify yourself! Everyone must tell me. Tell me who you are. Identify yourself.
====
5056
We fight for Godrun and the Murtag Clan!
====
5058
While negotiations drag on with the Nords, we should do what we do best.

We should go down to the beach and drive them back to Skyrim! We should send them back beaten and bloody.
====
5064
I must be the luckiest girl in Valenwood! I've finally found my true love, and he's right here in Altmertown. Dear, sweet <<1>>. What an elf he is!
====
5065
Yes, what is it? I am rather busy, if you don't mind. Conversing with a random stranger is surprisingly low on my priority list today.
====
5071
Excuse me, but what are you doing in my home? You do know it is considered rude to intrude upon someone's privacy, without invitation? Please. Depart.
====
5072
Please, browse my wares - they make excellent gifts!
====
5073
Well! We don't often get visitors down here!
====
5074
Good weather for fishing, don't you think? And look at those clouds!  You know the old saying: Clouds like mammoths, cast your lines. Clouds like dragons, run and hide.
====
5077
Not all battles are won by strength alone. It's wiser to think about your options before deciding which road to take.

Through careful consideration, you will find that which you seek.
====
5080
We fight for Godrun and the Murtag Clan!
====
5082
I have failed in my duties. Sworn to protect my liege, I set out to guard his family during the attack. When I returned... he was slain. I should have sent my guard with the queen and stood by his side! I should have been the one to fall!
====
5084
My family starves while I try to gather food from the streets. Please, I beg of you. You must give me anything you can spare. Without it, my poor lil' boy will surely perish! He's starvin' as we speak! Starving!
====
5085
What am I to do? My father has fallen ill and his health fades rapidly. My mother has already passed on. I've trained for this all my life. To rule in my father's place, but this is not what I want! I should flee, start anew!  A new life.
====
5089
If we wanted to take Northpoint for our own, we could take it. 

If the Bretons here are smart, they'll do what we want and avoid trouble.
====
5090
Anyone too weak to keep what they have deserves to have it taken.
====
5091
This is most peculiar... that chicken keeps staring at me. How did it even get here?

Well, I imagine <<1>> will be able to explain it when she returns. I wonder where she has gone off to?
====
5092
<<1>>, <<1>>, my wayward love. Truly you must care, to lock me away like so. One day you will come and rescue me, won't you my dear?
====
5103
Those who join the Ravenwatch must have complete control of their bodies. 

They must be swift and strong. They must be paragons of endurance. 

A fight is not always what it seems. Pay close attention to your surroundings and your enemies.
====
5111
You can search and search but you'll never find my treasure!  I took it after I ran the ship aground and buried it where you'll never find it!  The cleverest spot, by the rocks near the northwestern Northpoint cliffs - 

oh.  Damn.
====
5112
Greetings?

Come to learn Forestry?
====
5113
The forge is burning bright. Have you come to apprentice yourself to me?
====
5115
Do you seek training in runecrafting?
====
5116
Wesh is wanting to share a pattern with you.
====
5123
Hello, beautiful. 

Won't you dally with me for a while? 

I promise I won't bite.
====
5128
The Dominion could use a skilled <<1>> on the field of battle.
====
5129
Your sweat and blood wasn't in vain.
====
5130
Come to claim a treasure from Jo'Halan? A reward you earned - Jo'Halan is proud to sell to a proven <<1>>.
====
5131
Greetings little one. Looking to form a guild?
====
5132
Don these vestiments and honor the Dominion.
====
5134
Don't forget. Don't let them forget.
====
5139
If you don't stop moving, I'll tie you to a chair, Murisa!

Herd Mother grant me the patience to deal with you.
====
5151
I'm not sure what I'm doing on top of this hill.

The weather is quite pleasant, so I suppose it can't be all bad.

My name? Well, I can't quite recall it! I'm sure it doesn't really matter.
====
5175
Welcome to the Cat Box, the best tavern in Tamriel!

What can Ra'Faril get you, eh?
====
5176
This place has gone downhill since they started serving Altmer.
====
5177
Hmph. Another rustic local.
====
5179
Hey. 
Hey. 
You gotta. You gotta whatsit? A drink? 
I ordered a drink and never got it. 
Just this glass. Got the glass. 
Was empty when it got here. I swear.
Heh.
====
5182
I barely made it out of Moira's Hope with my life. Whatever you do, don't go there!
====
5183
Imagine that. Mor went all the way to Northpoint to save me! 

Normally, the giants never leave their mountain homes, not even when their lives depend on it.
====
5184
Care to place a wager on the next fight? It's guaranteed to be a great show!
====
5186
It hurts! The whole world is going dark. I'm not sure I'm going to make it.
====
5189
Azura! Heed my prayers! Save Gavaudon from the evil that infects it.

Only Azura can save us!
====
5192
I'm looking for an ogre with a stolen pack. One of the other scouts is wounded, and the bandages are in that pack.
====
5201
Glad to have more help with our assault. Two houses of <<1>> are finally working together. Damn stubborn lot.

Malhaven has been reasonably cooperative, but Sayda may become a problem. She seems more concerned with winning glory for House Tamrith
====
5217
Ho! What are you doing here?

These bastards captured me when they attacked Southpoint. But listen - I think I can get out of here. I just need a distraction!
====
5219
That was perfect! I bet the guards still haven't missed me.
====
5222
I won't touch it! I won't go near it!

You... be careful there! This poor bastard grabbed that glyph... and the next thing he knew, some damn beast was chomping his head off!
====
5223
By the Eight, where in the blazes am I?
====
5225
Tired of hearing about the Nord negotiations, or lack of them? I've got more interesting tales to tell, and good wine to wash them down. Pull up a chair, my friend.
====
5228
I can teach you everything you need to know about interrupting an attack. Only abilities with cast times can be interrupted.
====
5229
There is no passive defense in ESO. Meaning your character will never randomly dodge, parry or block.

Active defense, an ability that you activate, is a great way of avoiding damage. Defending can create openings on your target for exploits.
====
5230
When your target is off-balance you can use an Exploit skill to deal extra damage or buff yourself. Waiting for the off-balance or creating the off-balance is the tricky part.
====
5235
I might be down on my luck now, but things will surely look up soon.
====
5242
The mountain pass contains Tier 2 monsters. The main thing to know is how to use your interrupt.

Wait for a long cast time spell or large wind up melee attack and then interrupt the monster.
====
5243
We'd hoped to settle farther to the west, but it was not meant to be.
====
5245
There may be vampires and other evils in the world, but we still have fish in the water and crabs on the sand.

I'm not giving up.
====
5247
Welcome to the Wayside Inn!

What would you like? Something to sate hunger, slake thirst, or satisfy curiosity?
====
5248
Something must be done about Godrun, and soon.
====
5254
Welcome to the Wayside Inn. 

Whether it's cold beer or fine wine you prefer, we have it all.
====
5255
Something must be done about Godrun, and soon.
====
5257
I used to feel unclean all the time, but I feel much better now.

Somehow, I feel that I owe you a debt of gratitude!
====
5258
Why do I have a list of birds in the area? I hate birds!
====
5259
I'm exhausted from all that walking I've done recently.
====
5263
We can finally sleep at night without nightmares. 

The next time I hear voices, I'll know it's just the neighbors fighting again.
====
5265
So lonely in these halls. I do ever so wonder if I would find someone to keep me... company.
====
5266
Years have passed since I've felt another's touch.  It's so lonely in these halls. I do ever so wonder if I would find someone to keep me... company.
====
5267
Please! Please! You must help us!
====
5268
I'm glad you caught the murderer before Wind Keep turned into a ghost town.
====
5270
She meant the world to me, but now, we'll never see each other again.

At least we won't have other murders like this one. Thank you.
====
5272
I will rend a hundred Imperials this day!
====
5273
No matter what's going on in the rest of Rivenspire, we still have a job to do out here. And that's just what we're going to do!
====
5274
My poor Daniel! My sweet son, eaten up by that monster, Ithguleoir!  

What vengeful prince could have created such a monster?
====
5277
Fishing without my Annine is not the same.

Life without her will never be the same. I go day to day, now. 

Someone should stop the damn beast that killed her!
====
5282
Isn't that waterfall beautiful? I wish Mathias were alive, so he could see it.

He was a good husband. He always let me stop to admire the waterfalls.

That certainly is a beautiful waterfall, isn't it? I love waterfalls.
====
5283
Now that Northpoint is open again, maybe things around here will get back to normal.

I just wish I knew what was eating all the vegetables in my garden.
====
5288
I still can't believe so many of our citizens were murdered. Thank the Divines, it's over now.
====
5292
I didn't see anything. That's why I'm on patrol. I didn't hear anything, either.

They died, but I didn't see anything. I'm on patrol now, but I didn't hear anything. 

I'm on patrol now.
====
5293
Stay down, and stay quiet.

I'm investigating the Blacksap tribe in the village south of here. You're welcome to join me, if you want.

I would certainly enjoy your company. If you don't mind me saying so, you look good enough to eat.
====
5294
I hurt myself walking on that wall. Fortunately, Master Malarelie offered me a position as Wayside Inn's private guard.
====
5296
My friend and I used to sit together under these trees all the time. She was one of the first ones slain.

I will always miss her.
====
5299
This one begs your pardon, but Mister Munier tells me when he is expecting guests.

If you would kindly leave the premises, this would be most appreciated.
====
5300
Amidst the chaos, I have found respite. 

Any who come seeking knowledge and reflection are welcome by my campfire.
====
5302
Friend, you have found me again. I cannot fully express my thanks with clumsy words.

I know your path is not an easy one. I will pray each step you take will be surefooted.
====
5308
Fishing without my Annine is not the same.

Life without her will never be the same. I go day to day now.
====
5309
Oh, poor Ithguleoir! 

We'll tell our children stories about that wonderful beast...
====
5310
Ithguleoir is dead? 

He was like a son to us... like a son to me!
====
5311
There may be Nords to the east and demonic evil to the west, but we still have fish in the water and crabs on the sand.

I'm not giving up.
====
5313
'Tis a shame about Ithguleoir, for certain. 

What would Farmost Reach be without him?
====
5315
Josaja does not respond...
====
5317
This one has little time to talk.

Someone needs to make sure the chickens are watched and guarded!
====
5320
I regret I have no better hospitality to offer you than this. My husband was taken by the sea, leaving me penniless and alone.

If you would but stay a while, I would be thankful. I've been so lonely.
====
5321
Dra gru mmm go ram. Gra mum jarab! Mrrg.
====
5322
I've been too busy healing the wounded and dying. I haven't had time to help on the battlefield.
====
5325
You must be the attractive <<1>> my sisters saw wandering among the cypresses.
====
5327
Well done <<1>>! Attelus has been stopped - Elden Grove is safe once again.

As a Protector of the Grove, I cannot thank you enough for all you have done.  Please, if there is anything I can do for you, let me know.
====
5328
Arkay sent you! Gods bless you.

Please, please help! It's Marcel.
====
5329
Oh, a tasty one!

Lean down. I'll only chew your face a bit.
====
5331
Help me!  Oh please help me!  I've been Brethus Tharn's play thing for so long I can't stand it anymore.

Defeat him and then set me free. I'll make it worth your while!
====
5334
Don't waste your pity on me, <<1>>. 

I was the blind fool who fell in love with her, all unknowing. 

Now thanks to you, I have been avenged.
====
5338
We can fish and harvest crabs in these waters, aye... while we wait for our untimely death.
====
5339
Exploits can only be used on targets that are off-balance. Only one Exploit ability can be used on a monster per off balance.
====
5340
Exploits can only be used on targets that are off balance. Only one  Exploit ability can be used on a monster per off balance.
====
5341
There is no passive defense in ESO. Meaning your character will never randomly dodge, parry or block.

Active defense, an ability that you activate, is a great way of avoiding damage. Defending can create openings on your target for exploits.
====
5342
Harrenit's cultists have captured my sister! They won't listen to reason. I fear for her life!
====
5343
Ancient ruins hold ancient secrets.
====
5346
I was sent here to hurt the Dominion, not aid them in gaining prisoners.
====
5347
We will drive back the Aldmeri Dominion!
====
5351
Don't come too close. I do not wish to spread my illness.
====
5352
This one may have made a mistake in coming here. 

The ruins are filled with artifacts and knowledge, but they're also filled with danger.
====
5354
The door is sealed by some sort of magical barrier.

I thought the shield would fall if the Soul Gems were destroyed. I know you must think I'm crazy, but we have to find a way in there. We have to!
====
5362
Roop and Lug are eating fruit - not wanting to share it with crocs.
====
5370
Be on your guard, <<1>>. It's a slaughterhouse in there.

I had to fight my way out. I saw bloodfiends everywhere ... and Captain Gagnon's brother was leading them!
====
5372
Please help, <<1>>, we must get through to Fairfax!
====
5375
You've saved me. 

I shudder to think how many more lives I might have taken if you hadn't stopped me.
====
5376
Copper at your service, friend. Don't ask where I got my nickname. It's a story I'd soon forget!
====
5378
One of our scouts was eaten by a bear. This gave me an idea...
====
5379
You can't make me go back down there. At least here I can see them coming!
====
5381
I fear for my wife... I have not seen her in days.
====
5382
I've been discarded here, to die.
====
5384
The ogres stole my <<1>> and went up those stairs! I sent several conscripts to save her. Now they're trapped up there, too. I'm starting to run low on soldiers.
 
I can't go into battle without her! Will you help rescue my <<1>>?
====
5390
Look at this waterfall! I wish Mathias were here. He always let me stop to admire waterfalls.

It's a beautiful waterfall, isn't it? I love waterfalls. Even Mathias would have liked this one.
====
5391
Always digging. It seems like there are always so many dead people. 

Couldn't someone at the mage's guild create some kind of magic shovel? I've seen magic brooms.
====
5392
Too many deaths of late. I cannot dig enough graves for them. The stone mason takes too long to make markers.

What can I do? Even my apprentice is slow. Everyone is slow; only death is swift.
====
5393
Something must be done about Godrun, and soon.
====
5394
Whatever dark purpose the Infernal Device was designed to serve, I only hope it can be halted.
====
5396
I've come to warn you, <<1>>.

I believe they know we're here. My hope is that they'll underestimate us and act recklessly in this fight. 

l'll aid you, nonetheless.
====
5399
I'm not supposed to deal with Daedric priests.

I'm not trained to handle the walking dead and crocodile-faced monsters! 

I'm just a simple, boring Bosmer. I can't believe they put me on guard duty!
====
5400
My daughter and I thank you for saving Gavaudon. We can never repay you.
====
5401
We will never forget what you've done for us, <<1>>. Indeed, all of Gavaudon is in your debt.
====
5411
We must purge the foreigners! The impure will not interfere with the Covenant.

All of them are spies. All of them must die.

We must purify the Daggerfall Covenant, no matter what the cost.
====
5416
Noticing a stone beneath a carpet of leaves. Taunting Foosh's curiosity.

The snarling and roaring of predators!

Humbling Foosh, who is lacking bravery.
====
5417
We must purify the Daggerfall Covenant, no matter what the cost … even if that means hiring mercenaries to do the work.
====
5423
Who let you in? If you've come to kill me, turn around. Go back to the hole you crawled out of and tell your master Seagrave Titanborn is laughing. Go on!
====
5424
What am I going to do? What am I going to do?
====
5428
What are you doing up here?
====
5430
We have much to do before we can bring prosperity back to Wind Keep. You helped us considerably, friend.

May the Eight walk with you!
====
5431
Light and leaf! What's a <<1>> like you doing out here?
====
5433
When my arms are finally free, I'll flail the hide from those Blackmaul thugs with my bare hands.
====
5434
They want to grind my bones into flour. Please, untie me.

<<1>> would like to assure you that any bread made from an Argonian would not taste very good.
====
5436
Finally, the murders in Wind Keep are over. Now the town can return to normal.
====
5437
Wind Keep is slowly returning to normal. Thank you for your part in our recovery, friend.
====
5438
I'm still rather tired. For some reason, I haven't been getting enough sleep lately.
====
5439
Meet me at the docks - southwest of town.
====
5443
Greetings, comrade! My knave's senses tell me there is much potential for mischief in you.
====
5445
Have you seen my wife? Have you seen Nadene?
====
5446
I hope you aren't here looking for work. 

Our crops are failing. The alits and crocodiles are aggressively roaming our lands. 

It's as if the Illsam Farmlands are cursed!
====
5447
What did I do to get stuck with this lousy job?
====
5449
What are you standing around for? Make yourself useful!
====
5450
How does that song go? Have you heard it? It's called "The Orc and the Bear."

I can't sing it until I remember it properly. Maybe it's called "The Bear and the Orc." Is that it?
====
5452
We have saved this town from the Empire's tyranny, and brought the Aldmeri Dominion one step closer to winning this war.
====
5454
This sickness has stripped me of all I have. 

I've lost my home, lost my wife, and driven away my son.

Now its wearing away at the little sanity I have left.
====
5455
Please leave me alone. I have nothing to say to you.
====
5457
Sincere and not-at-all-condescending greetings to you, citizen. I represent the Aldmeri Dominion here in verdant Valenwood.

Should you have any business with our alliance, I would gladly assist you.
====
5458
My beautiful babies, slaughtered without a thought! 

Would you look at this? Who would kill a scuttle so close to spawning?
====
5460
When the Vereansu stormed our gates, I fled the Tribunal Temple with the others. 

By the grace of the Three, I survived! Yet here, the peasants see these trials as signs of abandonment. 

Don't they know these events are simply tests of our faith?
====
5462
I was a fool. I can see that now, even as my lifeblood flows from me.

What puppets we were to think the Tribunal cared a whit about our plight!

I've been a disciple of the Tribunal my entire life. I would not dare make this pronouncement lightly.
====
5464
Wyress Helene has brought me a tale I'd be loathe to believe under normal circumstances. 

I trust her, though. The wyresses once saved me from a great fever. They're as trustworthy as they are kind.
====
5465
My lifeblood soaks the earth, even as we speak. 

We were unprepared for such a vicious attack! 

The Vereansu slaughtered us, even as we prayed for salvation.
====
5467
For the time being, you'd best keep away from the temple. 

We've yet to devise a strategy to wrest it from those crazed Vereansu.
====
5468
You are brave to come here in this trying hour - braver still to approach me with this sickness! I pray that you will stay and hear my plea.
====
5470
You are brave to come here in this trying hour.

You are braver still to approach me while I bear this sickness!

I pray that you will stay. Hear my plea, wanderer.
====
5471
I know not why the Vereansu gave me this vile disease, but I know where the answers may lie.
====
5472
<You've found a sleeping body. The Dunmer tosses fitfully, mumbling incoherent words.>
====
5474
I hesistate to attack the Matuul Ashlanders because I know their ways. 

Obviously, they wouldn't consort with the warlike Vereansu unless they were under duress.
====
5475
There's trouble brewing in the mines. I fear my brother has done something incongruous.
====
5477
<The Farseer moans fitfully in her sleep.>
====
5479
Another scout? I did not expect one such as you to come up this way.
====
5480
Why hello! Welcome to this treetop!
====
5481
No one dares enter the Ashkhan's yurt uninvited. Begone!

If you must insist on petitioning the Ashkhan, I must demand a task of you first. 

Come closer. I do not want prying ears to overhear my revelations.
====
5482
I'm not sure what's worse in these times: being afflicted with this disease or being separated from family.
====
5483
This disease has infected both myself and my daughter. Luckily, it has spared my wife and son.
====
5484
I wish I could just go home. This disease just ruins everything.
====
5486
Something must be done about Godrun, and soon.
====
5494
Troubling times, very troubling. I see no good coming of these Vereansu infesting our camp.
====
5495
Welcome to the Quarantine Serk. If you have some time, we could use some help.
====
5497
Every day, more people are coming in from <<1>>. 

It's too bad we have to turn so many of them away.
====
5498
Guarding the southern gate is pretty easy. 

I don't need to worry about fights breaking out near the inspection tents. I don't have to see the emotional scenes that happen out there. 

I'd rather be here.
====
5499
Spending all day watching the sick try to sneak through our checkpoints isn't the ideal job.

It's worse when they choose to deny it and claim it's something innocuous.

Luckily, you appear to be in good health... for now.
====
5500
It's rough being new here. 

I hoped I'd never see this contagion.

Now I've seen enough sickness to last two lifetimes.
====
5501
A new face? That's rare these days, especially with so many troops being sent to the front.
====
5504
Clan Murtag defends the Daggerfall Covenant to the death. The honor of all Orcs, Bretons, and Redguards is at stake.

So says <<1>>, our illustrious leader.
====
5505
I'm sorry, but I don't have time to speak to the citizens of Narsis. 

Please take a seat outside. One of the servants will receive your request.
====
5506
I'm sorry, I'm looking for someone. Please address another servant with your inquiry.
====
5509
I don't know how the captain expects me to do my job. They're even rationing swords and shields now!
====
5510
You've been meddling in my affairs, <<1>>. 

This is a dangerous game you play. You should know who the players are... before you get hurt.
====
5511
Sure feels good to be holding a quality weapon again.

I'm itching to test it against a Vereansu or two!
====
5519
A little fresh air is useful for balancing one's humours. 

The council chambers can be absolutely... stifling!
====
5523
I am not ashamed of my tears. 

A free man conscripted is naught but a slave, yet I honor demands I respond to the call to arms in Cyrodiil!

To know I will never see Falena again... it is a knife in my heart.
====
5524
What are you doing in our house? 

My father will be very cross if he sees I have visitors. He's forbidden me from leaving, ever since he found out about Savard and me.
====
5525
<You've found a dead body, slain by several sword blows. The corpse has been searched and looted, but in its clenched fist, it still holds a gold ring.>
====
5532
Once we get all these catapults set up, we'll give those filthy ogres something to remember.

Ever fire a catapult?
====
5533
It's a pleasure to meet you! I'm Dirani. I manage imports and exports for House Hlaalu in Narsis.

If you're looking to do any major shipping, you'll have to understand our current situation with the Vereansu. It's not good.
====
5538
Ah, yes. What can I do for you?
====
5544
If we can't hold back the ogres in Shinji's Scarp, they'll overrun us.

We've got to kill Skull-Cracker.
====
5548
Perhaps my wife had the right idea all along. Dancing does seem to make one feel better.

I'm sure the Eight understand.
====
5550
You've got to get me out of here!
====
5554
Try to be quiet. There are hostile Ashlanders nearby. I can't afford to have you giving away our position.
====
5560
This conscript won't lie still, and his wound is getting worse.

I can't heal him if he won't listen to me.
====
5566
Escaping without you was harder than I thought! 

Nevertheless, I survived, thanks to you.
====
5567
How could this have happened? I suppose I was too careless.
====
5568
Please help me! I'm an innocent woman, and I'm with child! 

These men will surely kill me if you don't stop them.
====
5569
Do I know you? 

You're interrupting my teatime. Quite rude, I should say.
====
5573
I hope you're enjoying your stay in Narsis. 

It's a charming town. House Hlaalu is proud to claim it as one of its own.

If you're here for official business, I'll direct you to one of my servants. So much work to do!
====
5574
Sloppy, that's the word! Yes, the regulations in this town are laughable, and the enforcement is nonexistent!
====
5579
The superiority of Hoom's skills over that of Wud. Hoom will be beating Wud in the Scavenger Hunt!
====
5580
Wud is disliking Hoom intensely.

The frequency of his practical jokes! The vanity of the obviously inferior!
====
5582
Something must be done about Godrun, and soon.
====
5584
Nethryn is too foolish to know what happened. 

I know who did this to me. They'll pay for this.
====
5585
We fought beside Princess Mira. We died with her. Now these invaders trample our graves.
====
5587
<You've found a dead body. It's bruised and beaten. There's a knife wound in its back.>
====
5588
That worm won't get far without his fortune! 

My family put Nethryn where is is today, and he thinks to repay us like this? 

I'll make sure his life is not a happy one.
====
5590
My crown! 

I do not deserve it. Not when my sister and my people despise me.
====
5595
Since the Obelus lost its power, we've been blocked off from the mines. 

Daedric abominations are swarming the pass, and we've yet to hear back from our scouts.

Without access to the mines, our noble house has lost its most precious resource.
====
5605
Son of a... this really stings!

Some damn scamp got a hold of me. He took a big bite right out of my flesh! I haven't been able to feel a thing below my waist since....

Oh, no. Kill me now.
====
5606
What's this? Another fool wants to be a hero.

Unless you're here to get killed, hero, I suggest you go back to the Obelus. Let the others know the scouting party was decimated. 

If you're as foolish as the others, you should take my advice.
====
5608
I'd keep my voice down if I were you, stranger.

See those Ogrim down there? They're pouring out of the Ebony Mines. 

Our squad didn't even realize that until it was too late. They were my friends. Now they're corpses.
====
5609
My first visitors! I'm so glad you dropped by! 

Drop? By? Get it? 

Ha! I amuse myself sometimes.

Enough small talk. You want to make some coin? Of course! We all do! The potential for profit is everywhere.
====
5611
Be careful. These may be ruins, but I've experienced firsthand that the Dwemer's handiwork isn't really dead.
====
5612
This camp is full of idiots. They're sending a magical charge at the Obelus. 

The Obelus is older than us! The magic it possesses is greater than anything we've ever seen. This plan is folly!

This will probably set everyone on fire or something.
====
5615
My children and my people suffer.

The Planemeld continues … but that's not why I'm restless.
====
5616
<You've found a <<1>> that's been partially reconstructed with miscellaneous parts. A patina of rust and grime hints at the creature's true age.>
====
5617
By the grace of the Three, I serve House Hlaalu. 

I attend to all matters of restoring and maintaining the public record of history. 

It's quite a daunting task, I assure you.
====
5619
Help me! My family is being held hostage.

If I don't report back to Clan Murtag soon, my family is going to get hurt.
====
5623
I fled the Tribunal Temple with the others when the Vereansu stormed our gates. By the grace of the Three, I survived!

Yet here, the peasants see these trials as signs of abandonment. Do they not know these events are simply tests of our faith?
====
5626
I was a fool. I can see that now, even as my lifeblood flows from me. 

What puppets we are to think the Tribunal cares a whit about our plight!

I've been a disciple of the Tribunal my entire life. I wouldn't make this pronouncement lightly.
====
5628
Do not interrupt our conversation. We're discussing some important business. The Blackmauls have a lucrative relationship with Clan Murtag.
====
5629
We made it back, just barely.

That's good enough for me.
====
5634
Wherever the  guards go, profit is sure to follow. I have an ample supply, if there's anything you happen to need.
====
5640
This dream again....

 What are you doing in my dream? 

I remember now! Vaermina's Omen of Counting Stars has been destroying Gavaudon. It's poisoning our dreams.

You must kill it, deep in this dungeon. I cannot leave my sleeping self.
====
5646
Only the pure will be allowed in the Daggerfall Covenant. He must be eliminated.
====
5648
If Murlog keeps drinking like this, I'm going back to Orsinium. 

My mother warned me about marrying a soldier.
====
5653
You were in my dream. You … saved me.

Malacath curse me, what have I done? What have I done?
====
5654
Clan Murtag will defend the Daggerfall Covenant to the death!

I see now that we were being influenced, but that's no excuse for our behavior. We'll help make things right in Stormhaven.
====
5656
Clan Murtag no longer requires our services.

We'll be on our way soon, but I have no doubt our paths will cross again.
====
5662
This nightmare is neverending. All my choices have ended in death and destruction. The Daedra are everywhere now, poisoning my mind with their lies.

You must save the Daggerfall Covenant. Kill the Omen of Counting Stars!
====
5671
Once the Blackmaul showed up, we left so fast I didn't have time to grab my journal!
====
5674
I know I should leave. Go south to the Razorvine village. Or west to Elden Root.

It's just that I feel safe here by the fire.
====
5675
Thank goodness someone has found me. You don't look like you're from House Hlaalu though.... Be careful. There are Vereansu Ashlanders close by.
====
5676
<<1>> is praying for those who were lost. The safe haven was not so safe, was it? <<1>> grieves, and remembers.
====
5677
I'd never noticed how quiet and peaceful Wind Keep is before.
====
5678
The crimes the Wood Orcs committed here are unforgivable. They've always been hostile, but never like this.

I expect them to act like savages, but I've never seen them resort to such organized destruction.

This is new. It disturbs me.
====
5680
Wood Orcs attacked us. They came from out of nowhere!

Why would they attack us? What could they possibly gain by raiding merchants?

They don't even use our wares!
====
5687
Thank goodness someone has found me. You don't look like you're from House Hlaalu though.... Be careful. There are hostile Ashlanders close by.
====
5690
I'd keep my voice down if I were you, stranger.

See those Ogrim down there? They're pouring out of the obsidian mines. 

Our squad didn't even realize that until it was too late. They were my friends. Now they're corpses.
====
5693
I'm exhausted from crossing the forest.

I really need a rest.
====
5694
He's not coming out, is he?

Is he?
====
5696
I'd keep my voice down if I were you, stranger.

See those Ogrim down there? They're pouring out of the obsidian mines. 

Our squad didn't even realize that until it was too late. They were my friends. Now they're corpses.
====
5698
What manner of creature are you?
====
5701
I'm ill for two days and these Imperials move in and cut down my grove! The best mushrooms grew in that grove! All of them!

They, with their saws and their mushroom-trampling feet. How dare they?
====
5705
We've got all the traditional brews and distillations, as well as our customers' more unusual creations! You look like you could handle them. 

Have a taste! It's for the advancement of knowledge!
====
5706
Stay away from the Netch Floater Ale! 

Ach! I fear I may perish....
====
5707
Do you normally interrupt conversations so rudely?
====
5712
Verandis put me in charge. I'm keeping this area safe from the creatures in the tunnels out there.

Can't say it's been easy, but the Ravenwatch Keeper's magic is incredible. Some of the things he can do... let's just say he's made my life easier.
====
5713
I have watched your journey here, <<1>>. The one who has cast my physical form into this unending sleep plots against my people, and yours. You must help us.
====
5714
It's getting too dangerous to walk along the shore these days. 

I wish the duchess would do something to get rid of those damned Nords!
====
5716
Lorkhan, curse those Nord monsters! I'm ruined!

The Daggerfall Covenant must avenge me!
====
5717
Anyone who wants to fight in the Ravenwatch must have control of his body. 

Be swift. Be strong. Develop the endurance to withstand any blow. 

A fight isn't always what it seems. You must pay close attention to your surroundings and your enemies.
====
5718
Anyone who wants to fight in the Ravenwatch must have control of his body.

Be swift. Be strong. Have the endurance to withstand any blow. 

A fight isn't always what it seems. Pay close attention to your surroundings and your enemy.
====
5719
Sorry, friend, but I'm closing up shop. Trading's shut down with those Nords at our gates!
====
5720
My sister...my people...will they ever forgive me?
====
5721
Isn't she wonderful? So elegant. So graceful. 

This is what love feels like, isn't it? A million butterflies in my chest, ready to burst at any moment. 

Maybe it could have been something I ate....
====
5723
Where are you going, apeneck? Nixad is as nixad does!
====
5724
I'm trapped here with nothing. No food, no money. Only the clothes on my back and this blasted disease.
====
5725
It is good to be in my body again, but I fear that enchantment has weakened me more than I first suspected.
====
5726
<You've found a body. It's warm, but lifeless. This victim must have been killed recently.>
====
5730
Mud and bark may have this dance. A poxy apeneck drinking wine and stars!
====
5731
<<1>>! My child, these eyes may be blind, but I can sense your power. What brings you to Old Ulimu?
====
5733
Bring glory to the Three with your actions, and you shall be justly rewarded!
====
5736
Well done, <<1>>.

Finally! I stand inside the Plane Merge. Such a strange feeling, as if it were so long ago, before this damned curse flowed through my veins.

Being so close to life and death inside this realm... it affects us all differently.
====
5739
My time is devoted to my patients. Please state your business, and make it quick.
====
5740
What are you standing around for? Make yourself useful!
====
5741
Oh, it's you again. 

I'll have you know I hold no grudge. 

I miss my family, but I know I can do more good here than I ever could back at the Serk.
====
5747
I feared this would end in bloodshed. How long will it be until the Vereansu attack us openly, now that we've shown our true allegiance?
====
5753
You're back! What… what happened? 

The Plane Merge closed so suddenly. I heard Verandis's voice, and we all arrived back here.

Where is he, <<1>>? Where is Verandis?
====
5754
Please leave me alone. I have nothing to say.
====
5758
If you want to stake a claim in these mines, you're out of luck.

There's nothing but a morass of angry kwama and collapsed tunnels here. 

Not even our Great House has access to these mines anymore. Not with the cave-in!
====
5761
Many of my sisters grew sick when corruption took our Wyrd Tree. I'm tending two of the most afflicted now, hoping to keep the fever from consuming them.
====
5765
I'm glad you're not a cultist!

Those thieving fiends are scuttling all over the place.
====
5766
It's good to see you alive, my friend!

Were you successful?
====
5770
I have no time to chat. 

Until there is peace, I will be busy making or mending equipment for the Dominion.
====
5776
Have you got any ale to spare? Please?
====
5777
By the end of a shift, I'm ready for a flagon of ale. 

Of course, sometimes I'm ready at the start of a shift, when you get right down to it.
====
5779
Greetings. What's that your wearing?
====
5780
Greetings. Are you here to craft some runes?
====
5781
Would you learn the ways of a forester?
====
5783
Psst! Keep your voice low!

Very, very low.
====
5789
You have woken us, loosed us from our own curse. Our leaders sealed the Archives, and we gave our spirits to power the spell. But now we are awake, and must leave this place.

If you were wise, you would leave too.
====
5790
Yes? Did you have a question, traveller?
====
5791
I need more ale. If you aren't going to give me any, then you'd best move along.
====
5792
Yes? Did you have a question, traveller? Or perhaps an answer?
====
5793
Have you got any ale to spare? Please?
====
5797
Adyssa only came here because the little Bosmer asked so nicely.

While this one set up camp, the whole forest filled with evil.

Adyssa was only separated from her for a moment, but when Adyssa returned....
====
5799
You come here to enjoy the city?
====
5801
Afraid I don't have a lot to offer, friend.

I lost a good bit of stock with the tunnels collapse. Not much I can do about it. Just been spending most of my time ironing out the ore we have left. What I'd give to work with something other than rock.
====
5805
This statue stands unmoving with its arms out, hands upturned, as if expecting something.

At the base is a plaque with an inscription:

"The book of Right Reaching informs the Selected of the Inflexible Axioms. Commit these doctrines to memory."
====
5807
They expect me to make them a lush landscape, when all I have to work with is moss and lichen? Curse this swamp! What I wouldn't do for some rich Vvardenfell ashen soil!
====
5808
I think I'm coming down with something. You'd best stay back, lest it's catching.
====
5810
Off-duty - don't be bothering me, <<1>>! Another drink!
====
5813
They'll kick me out of town soon. They always do! 

I just need to find a bit of bread to eat....
====
5816
I knew I was right! I knew it!

The others didn't believe me. I told them from the start! 

I said to them, "These mines connect, you just wait and see!" And here I stand, proclaiming my genius in the very tunnel that proves it!
====
5821
We fight for Godrun and the Murtag Clan!
====
5823
Through your deeds, you honor the Tribunal and our Great Houses.

Go with honor.
====
5824
With a little bit of work, we could be back in those mines in a day or so! 

Of course, we'd also have to drive out the rest of the Daedra. 

I'm still trying to figure that part out.
====
5825
I'm not ashamed of my tears. A free man conscripted is naught but a slave.

'Tis a pity a poet must go to war, yet the skalds will sing of my triumphs!
====
5827
Savard will mend in time. Thank you for doing this, friend.
====
5828
You're a mad one, that's certain. Such lunacy! Such bravery!

I thank you for saving my life... and my love.
====
5833
I'm so glad to see you. This mine is filled with idiots.

Everywhere I go, I'm plagued by idiots. I swear, Vivec must be testing me.
====
5837
I can breathe again. Thank the Eight, I can breathe!
====
5838
They'll come back. I know they will.
====
5839
Curse that guard and all of his descendents! 

May their bodies be scavenged by kwama!

May the guar tear them apart!
====
5840
This camp was set up for the afflicted who can't enter Deshaan. They've been deemed too dangerous.

It's a safe place for them to stay before they move on. I just want them to hurry up and leave.
====
5844
They just don't understand. I need to get through these gates! It's a matter of life and death!
====
5845
This wasn't my first choice for a location, but I'll sell my wares where they're needed. 

So... what can I do for you?
====
5846
No live plants or animals through the gate. 

You'd be surprised how many people ignore that simple rule.
====
5847
How much longer is this going to take?
====
5848
We waited so long to get past the palisades.

Now this.
====
5849
No one gets in or out of this place without an inspection. 

We're here to make sure of that.
====
5850
Hands off the keg, my friend. Step away from the keg.

Rations are only for off-duty guards.
====
5854
These are my applies. I didn't steal them.
====
5857
The Ayleids cursed this place. They cursed every place they touched!
====
5858
The Master calls to us. He speaks to us through our dreams. 

We've come together to awaken him once more.

You will bear witness to the summoning of our grand master. The power we've extracted from the Obelus will make it so.
====
5859
What? Who are you? 

Guards! Seize him!
====
5860
Just as I thought! Those cultists have stripped the Obelus from its source of power!

Now they're using it in their insidious rituals. If they use up its magic, we'll never power the towers!

Did you discover anything? Or did you just kill them all?
====
5861
Unless it's urgent, please see Captain Yarborough.
====
5863
Curse those bandits!  Another merchant robbed!  Please see one of the Sergeants downstairs while I deal with this.
====
5864
Greetings <<1>>.  If you're looking to help, the patrol can always use some additional aid.  Please see either of the Sergeants in the rooms on this floor.
====
5865
Greetings <<1>>.  I'm Sergeant Wallace, in charge of patrolling the road to Westgate.
====
5866
Greetings <<1>>.  I'm Sergeant Ellsworth, in charge of patrolling the road to Eastgate.
====
5868
I'm afraid Westgate is closed at the moment.  Is there anything I can help you with?
====
5869
I'm afraid Eastgate is closed at the moment.  Is there anything I can help you with?
====
5872
I don't understand why the Vereansu are so determined to defy the noble houses. 

I don't believe they're right to do what they do, but I have no personal quarrels with any of them.
====
5873
I'm glad you stopped by. I didn't take the time to thank you properly before. 

So thank you. Properly.
====
5880
Why's it called blue wine? It's not actually blue.
====
5881
Are you going to keep staring, or are you going to help me?
====
5883
Is that it? Is that my wine?
====
5889
Huh? Is that you, Relah? 

I thought you were... right behind me....
====
5890
Pierre Donat and Claude Jerick roughed me up and threw me down here, just because I argued with them about the last job.

Was it my fault? Did Andre really knock out Pierre because he smacked me? 

Sometimes, I think there's no honor among thieves.
====
5891
What do you want? Can't you see I'm busy?
====
5894
They took my husband. He was only trying to defend our homes, but the dreugh took him. 

Please, stranger, can you help?
====
5896
Why the long face? One would think you were a horse!
====
5899
Hold a moment, stranger. If you're heading into the plantation, let me give you some advice.

Don't trust what people say within those walls. 

Govyn controls the minds of those in his employ as much as he controls their lives.
====
5900
Want to place a bet? Here to pick up winnings?

Or are you here to make ... other ... arrangements?
====
5901
I'm sorry, I have no time for visitors. House Hlaalu is demanding an audit of the plantation's revenues within the week.
====
5902
Do you see this? Even our crops are withering away around us! 

I've got little hope left for this place. We've been cursed!
====
5903
<<1>> handles transactions. I handle transgressions.
====
5904
I can't leave. Not while the others are away.

I've also got good news. My new fishing poison's almost ready.
====
5905
One of our own is missing. We can't leave until we find him.

This swamp reminds me of the marshes, but it's no substitute for my home tree.
====
5906
This statue stands unmoving with its arms out, hands upturned, as if expecting something.

At the base is a plaque with an inscription:

"Simple in summary, profound beyond measure, brief and yet all-encompassing: here you begin."
====
5907
This statue stands unmoving with its arms out, hands upturned, as if expecting something.

At the base is a plaque with an inscription.

"Read here how the Man-Ape Maruhk looked beyond the End and saw Eventuality."
====
5908
This statue stands unmoving with its arms out, hands upturned, as if expecting something.

At the base is a plaque with an inscription:

"Even the simplest minds can be consoled by truth, when that truth is presented in ritual song."
====
5911
Welcome, stranger! As you can see, I've made myself a comfortable abode here.

I still crave another soul for civilized discourse, but I doubt any Dunmer in his right mind live here with me.

Assuage my loneliness, wanderer, if only briefly.
====
5913
I wasn't expecting to see another sane soul on this damned mount. 

Getting past those crazed witches below was quite a trial!
====
5914
Excuse me, but I'm waiting to speak to the elder. I've neither the time nor the patience for idle chatter.
====
5915
There's nothing left for me! Nothing! What a fool I was!
====
5916
I'm resting for a moment. I must return to my training soon.
====
5917
I don't know if I can stand this anymore. Simply waiting for the inevitable to happen... watching yourself forget and decay.

This is too much for anyone to bear!
====
5918
Come a bit closer, friend. I don't want to raise my voice. I fear of the wrong ears may hear us.

There's something very wrong with these mines. I'm determined to find out what that is.
====
5923
Have you got any ale to spare? Please?
====
5924
What? Huh? What's going on?
====
5925
My mistress is going to kill me. Why did I have to buy the cheap wine?

I can't pocket the difference in price, and I can't enjoy anything else until this problem is solved!
====
5926
Have you got any ale to spare? Please?
====
5930
I hope the war in Cyrodill concludes quickly. Then the council can finally focus on Aldsotha again.
====
5931
I certainly hope you aren't here to stir up trouble. 

Seems like the ones who claim they're just "passing through" are usually the ones who make things more difficult.
====
5932
I heard it won't be long before unspeakable creatures overrun this town.
====
5933
I was told the council won't sparing any of their resources for the town's defense.

When Aldsotha comes under attack, we'll be doomed.
====
5934
This town is in danger, yet House Indoril's council does nothing.
====
5936
Welcome to the arena adventurer!  You must purchase a ticket to see the games.
====
5939
Have you come here for a challenge?.
====
5940
Is that it? Is that my wine?
====
5941
The Aldmeri Dominion thanks you for your aid. Welcome to Woodberth.
====
5942
Being the only leatherworker in town has its ups and downs. 

On the one hand, everyone comes to you for their needs. 

On the other hand, you run out of wares all the time! Then you end up with unhappy customers.
====
5945
Judging by the dress, you can easily discern this was a House Indoril scout. It looks as if he put up quite a struggle against his attacker.
====
5951
Submit to the Three, the spirits, and thy Lords.
====
5955
An outsider in our glen is a rare sight indeed. I know you've come to me for a reason.

Your arrival must be more than mere coincidence. I see you walk the path of destiny.

You are the one for whom I have been waiting.
====
5956
I, Zairrm-dar, greet you. Zairrm-dar and his men are here to help the Altmer unload their ships before all of us move into the Grahtwood.

This forest is not kind, however, and Zairm-dar has personally been attacked by the very plants themselves.
====
5958
<You see the elder staring ahead, unblinking and unfocused.>
====
5959
Watch your step there, you wouldn't want to step in anything smelly.
====
5960
I have much work to do here.  If you need your horse looked after, see the stable master.
====
5967
I have a confession, <<1>>. Fate and I conspire together, and many are the tasks set before you. To be the tool, the smith's hammer, the one who strikes the formative blow. This is known.
====
5968
Looking for some food or drink before the games?
====
5969
Thank goodness. You're not one of those crazed witch-women.

For pity's sake, listen to me! Hear a dying man's plea, friend. I don't know how much longer they'll let me live!
====
5970
I got the finest weapons for sale.  What can I sell you?
====
5972
Brelayne may never forgive me for my deeds.

In fact, I believe she was the one who asked me to endure this in the first place! 

Still, I must see her again, <<1>>. I must!
====
5973
My Armor is the toughest around.  What can I do for you?
====
5974
I've more pressing matters at hand than the wants and needs of a wayward stranger.
====
5975
You've picked a poor time to visit, stranger. The Imperials haven't attacked us, but....

Well, you don't dig trenches if you've come to talk.
====
5976
By the Three, I enact my rites and perform my duties.
====
5977
Welcome to Woodberth. We are glad to have the extra help. You might want to find a Bosmer by the name of Lilymoth near the log-bridge into the forest. She can direct you to the village of Razorvine.
====
5978
Is that it? Is that my wine?
====
5980
Difficult times for a town create difficult times for its merchants. 

Seems interest is rather low these days. Folks don't want to purchase anything they won't need for survival.
====
5981
You must take the heart back to the camp. House Hlaalu will be most grateful for the restoration of the Obelus. I will send you back, do not worry about me. I'll clean up the mess here and make my way out.
====
5982
I've rallied the warriors, but our most experienced archers went north to hunt in the Thrambles.

Of course, warriors and archers won't help if the Imperials set up siege engines.
====
5984
That man isn't part of the Daggerfall Covenant. He's half-Altmer!

Only the pure will be allowed in the Daggerfall Covenant. He must be eliminated.
====
5985
I don't know if I feel better or worse, now that I've done it. 

What does it feel like to have your soul torn from your body?
====
5986
I'm scared! My father shouldn't go out to investigate those murders.

That Orc has been saying such strange things since we passed him on the way into town....
====
5987
I'm sure these murders are connected. I arrived in Wind Keep yesterday, but I am already feeling an affect I've never felt before. My dreams last night were haunted.
====
5988
I'm in the middle of negotiations.
====
5989
After all this time, I've finally done it! 

The deed to the plantation is mine, and Govyn can't stop me!
====
5990
After all this time, I've finally done it! The deed to the plantation is mine, and Govyn can't stop me!
====
5995
What's this? Another guttersnipe here to whine about the dreugh?
====
5999
Go away! Can't you see I'm hiding?
====
6016
Friend or foe? Declare yourself! 

No one will harm the Abbot, not while I draw breath.
====
6017
<You've found Abbot Durak's unconscious body.>
====
6018
I have no time to entertain the rubes of Valenwood.
====
6020
This sickness has stripped me of all I have. I've lost my home, my wife, driven away my son, and now it chisels away at what humanity I have left.
====
6021
Abbot Durak led us here for something he called "Azura's Guardian." He said it could stop the fires and protect the abbey.

The two of us were told to wait here outside. Then we got ambushed.
====
6028
An atronach! Simply amazing. 

Durak, you were right, my friend. You were right.
====
6031
You've got some nerve coming in here. Give me one good reason why we shouldn't just kill you.
====
6039
You're interfering with my quality time with Serge. You'll have to excuse us, we're in love.
====
6046
This is Pariah Abbey, home of the Spirit Wardens.
====
6053
I have a great deal on my mind right now. Perhaps we could talk another time.
====
6055
This sister has suffered a concussion, and the brother behind me has internal injuries. 

It's an outrage. The Union must be stopped.
====
6059
These spirit wardens are so pompous! The Fervor has set us free! Now is the time to rejoice!

Gorge on food. Dance into the night. Make wild love. We'll all be dead tomorrow!
====
6060
Dance with us! Join us! When will you get another chance? 

Tomorrow, we could be dead. Tonight, we are free!

It's going to be a wild night!
====
6062
The fields! The fields are burning!
====
6063
I don't understand how this could be happening … we have no feud with the Midnight Union!

Why would they suddenly come here and destroy the Abbey? It doesn't make any sense.
====
6067
Suddenly, the light returns to my eyes. I was surrounded! Visions of the living! Revelations of rotting death!

Why am I here? How did this come to be?

Mortal One! You who stand before me! I want to taste life's breath once more.
====
6071
We have to put out those fires before they destroy our crops!
====
6072
The Midnight Union, pfah! And Sister Safia said we could trust them.
====
6073
Azura take them! I planted that cornfield myself.
====
6074
What are you doing in my house?
====
6076
<You've found Abbot Durak's unconscious body.>
====
6077
Ghwahhhhhhhhhhh nughhhhhhhhhhh.
====
6078
Being able to stand under the water and not long for the breath of the air is quite fascinating. Even better, the slaughterfish in the area pay me no attention without any flesh to tear at.

Not that I'm really enjoying this, but it's... different.
====
6079
Finally, I am whole again.

I know not what I've done to deserve a second chance, but you have my thanks.  I shall return to Mournhold in hopes of reclaiming my memories. Perhaps there I will find out who I once was and reclaim my former life.
====
6080
Hold for a moment, <<1>>. I would speak to you before you proceed. 

Things are never as simple as they appear, traveler.
====
6084
Don't worry, Godrun, my friend. We'll take care of anyone you want killed: the Bosmer, the Altmers, and the Khajiit.

We'll get rid of whatever your funding desires.
====
6085
I believe I see kindness in those eyes. Then again, I've been wrong before.
====
6086
I never even had a child....
====
6087
Who sent this Altmer to kill me? Skull-Cracker? Damn those half-breeds and filthy foreigners from outside the Covenant!

We must cleanse Stormhaven of all traitors to save the Daggerfall Covenant.
====
6088
Die, Orc scum! If you won't be enslaved, you will die!
====
6089
Without you, I'd still be trapped in that dream.

Now we must work together to stop this threat to High Rock.
====
6090
You have no business here, stranger.

I'd recommend you head back to one of the nearby towns. Without the proper precautions, one could easily stumble upon a creature that would rip your flesh to pieces.
====
6091
You startled me! My apologies, but I'm a bit jumpy, considering our chosen research site.

You look like a hale, strong individual. I think you'd be perfect for what we need!
====
6092
Ah. We weren't expecting guests, so far out here. Come to admire these undead specimens? I've never seen anything so fascinating.

This may be our first trip out from the Guild Hall, but the dead, walking? That would thrill even the most jaded.
====
6093
You're the one who helped save our fields.

Listen—I may have discovered the source of Durak's affliction.
====
6094
The greater part of our task still lies ahead.
====
6097
You realize we cannot allow you to leave this place alive.
====
6099
I am glad I wasn't wrong about you.
====
6100
Do you want improve your smithing skills?
====
6101
I can teach you how to make sturdy and comfortable clothes.
====
6102
Would you like me to show you my forestry techniques?
====
6103
Have you come to learn the ways of runecrafting?
====
6104
Altis tosses in a feverish state. He doesn't seem to be aware of your presence.
====
6105
You're new here, aren't you? What brings you to the Illsam Farmlands?
====
6114
The Supernal Dreamers captured me and tied me up. You've got to help me!
====
6118
I knew this job would be the death of me.
====
6125
You have survived many conflicts, defeated many opponents, no? Your presence radiates this.
====
6128
The body upon the altar is mine, the life claimed by my three compatriots. It seems they wish to claim another victim in the name of their experiments.

It's naught but a game to them. Us, the experiments, and they, the experimenters.
====
6130
Shivina has much yet to learn.
====
6137
I didn't want to kill him, I swear! The others forced me to do it. They told me to stab him! I've never killed a man before!
====
6138
So, you know.

You spoke to the one who made this all possible. Our victim, as he would put it.

Did he also tell you he was the one who led us here? The one who first suggested a sacrifice? I thought not.
====
6139
I knew we should have left days ago! These fools want to stand about reveling in their work. I just want to forget all about this horrible place!

It's just not fair!
====
6141
My accursed companions are gone. Show me the blade, so I may see what you have wrought!
====
6142
The Altmer are high strung and dwell on the past -- ancestors this, ancestors that.

We need to properly welcome them to Grahtwood.
====
6144
Welcome to the mines. Grab an pick and join in, if you want to earn some coin.
====
6148
Most of the supplies we gather here are sent to Aldsotha, but lately, we've also been helping the Uplands.
====
6149
If you're looking to earn some coin, you've found the right place.

These mines aren't held by any specific house of nobles. Lots of workers from Aldsotha come here to earn gold. Lately, we've been seeing lots of folks from the Sylvan Uplands.
====
6160
You'd best step out of the arena before someone challenges you.
====
6163
You will pay for this insult! All of you!

House Dres does not take kindly to threats, peasants!
====
6165
<You've found a body. It's frail and still warm to the touch.>

<Its furrowed brow and grimacing countenance suggest its death was not a peaceful one.>
====
6167
Why have you come back?

This is no mere chore to be done at your leisure! The Balac is the key to freeing this world from Molag Bal's grip. 

You must find it with all haste.
====
6170
I pray you got what you wanted.

He will spout his poisonous words no more.
====
6175
We have been cast out as abominations.

Now we live on as legends.
====
6176
Perhaps the world beyond will simply wither and die. 

We'll persevere, as we always have, as their wars tear the others apart.
====
6177
Is there hope for my sisters? 

What must we do to stop this darkness from falling?
====
6179
Mortal! I know not how you came here, but you must set the elder free! 

Even I am powerless within this dream.

I do not like that.
====
6182
Friend, we should leave this place. 

You may be exhausting yourself more than you realize by staying here.
====
6183
Times have been tough here lately. 

Our miners come from a wide range of backgrounds. Soldiers, farmers, medicine men... you name it.

They all want the same thing: a chance to earn some coin and feed their families, one way or another.
====
6188
You! You look pretty dangerous. You're drafted. 

There are Goblins here that need killing.
====
6189
I did all that I could but there was just too many of them to fight off.
====
6190
This is a nightmare that will never end.
====
6191
I don't have time for fools.  Please move a long.
====
6192
Welcome to my inn.  How can I be of service?
====
6195
What buisness do you have with me?
====
6201
I'm retiring to Reywell. Those thieves made off with my precious jewels and gems. Now there's nothing left for me here.

Can you help me take care of one last thing before I go?
====
6203
Have you come to destroy me?
====
6204
You there! Help! Please, help! 

That double-crossing snake Sadir set me up!

He betrayed us. He locked us up the moment we got here!
====
6206
I was supposed to meet my lady love here on the road to Koeglin,  but she never arrived. 

I fear for her safety!
====
6212
Please, adventurer, you must help us!
====
6221
I envy the living. Do not waste your life, as I did. 

You never know when death might take you.
====
6225
Well, at least now we know what brought the Stonechewer Goblins down on us.
====
6229
I'm sorry, but our usual tasks must be put on hold. Our biggest concern right now is defending these mines from the undead. 

They want to drive us out. That's not going to happen.
====
6238
Do you have business with the Mages Guild? If so, then I'm the one you want.
====
6240
Don't worry about the blood. If anything, it will act as more evidence of my death.

I was trained from a young age to ignore pain, but even now, I ache. The tip of my tail is a fitting goodbye to the only family I've ever known.
====
6243
The local Bosmer test the patience of the Altmer. Our benevolent ruler, Queen Ayarynne, rises above the concern of such annoyances, but her image is tarnished.

I will not have that.
====
6251
<You stare into the face of a ferocious senche. It looks hungry....>
====
6255
Please, hero! You must help us!
====
6259
Greetings, traveler. We welcome all who come seeking respite from their troubles.

If you are bringing a donation to our cause, I can accept it.
====
6260
We are together. We are one.

You have restored us, <<1>>.
====
6264
I feel the warmth of life radiating from you.
====
6265
This is Sibellec, speaking through my familiar.

We have little time. Our bodies are dying as we speak.
====
6270
Feel free to browse as long as you like. 

If you see anything you'd like to purchase, I'd be happy to help you.
====
6273
We've been sent here from Aldsotha to investigate musk screal plants. 

Apparently, its scent attracts certain animals. Our guar was carrying all our belongings, and it was one of those poor creatures.
====
6275
She stole us. She took us away.
====
6276
Half-witted guar!

All our research equipment is strapped to the backs of those half-witted animals. 

Now we're sitting and watching helplessly with no hope of reaching them... or our gear.
====
6286
You're speaking to me? You can see me! 

Please, you have to help me.
====
6306
Welcome to the Runecrafters Guild, traveler.

What can I do for you?
====
6315
This foolish girl just doesn't understand my logic!

Nix-hounds use their ability to warm their blood to match the temperature of a tar pit. The rest of their bodies react accordingly, giving them freedom of movement on the tar!
====
6316
This man must fall asleep to the sound of his own voice every night. 

He rambles on with no proof to back up his outlandish claims.

Surely the Nix-Hounds are able to use the oil pits due to their skin and its ability to push off the oily toxins.
====
6318
Ever since the Altmer arrived, the Camorans have been demanding I do something to end the crime in this city.

Here's an idea; how about assigning me more reliable Bosmer, and fewer "I just love the Dominion" yes-men?
====
6320
I don't know what you're doing in here, but you should leave.
====
6321
Life is tedious, but bloodshed relieves the ennui. Don't you think?
====
6326
I'm glad to see you made it. Turning and aiming is dependent on mouse look. Movement is dependent on the W,A,S,D keys.

Go down this hill and talk to the man in the blue dress for some instructions on attacking and targeting.
====
6329
You can target a monster by tabbing and selecting them. This will cause you to lock onto your target.

You can also rely on soft targeting. If you do not choose a target when you attack it will target the monsters closest and most in front of you.
====
6330
You can defend frontal assaults with your right mouse button. Defending with your mouse button will not completely negate damage or effects but it can be the difference between life and death.

Try your defending skills against the target dummies.
====
6332
If you're heading for Cumberland's Watch, I've bad news. Goblins have overrun the fort.
====
6333
Picking your fights is one of the most important factors leading to victory. You can practice on one monster before you are lead into an enemy encampment.

Watch and learn their movements and strike when the time is right.
====
6334
Excuse me. Do you have business with me? 

If you don't, clear out. I'm busy.
====
6336
I don't believe I've ever seen you at one of Hosni's parties..... Well, welcome to the party.
====
6338
Did you hear the guards killed another guest? I'm sorry to have missed it! It's the only real form of entertainment here.
====
6343
The musk screal fascinates me.

First, its scent calls you, enticing your senses. Then you mindlessly trudge through the tar pits to get it. 
If you survive, you can taste a few sweet drops... before its poison kills you.

So deadly. So fascinating.
====
6348
Welcome to the Uplands, stranger. Here, we stage our battle against the evil witches of the Mabrigash. 

When we accept petitioners, we harbor no prejudices of race or kind. 

We all came for the same reason: witches wronged us, one way or another.
====
6350
The longer I stayed in that cage, the more I felt like I was losing my mind!
====
6352
We have to put out those fires before they destroy our crops!
====
6353
This meeting is a farce. Do they think we have not realized their spies are trying to get into Elden Root even as we speak?

This is insulting.
====
6354
I'm glad to see you again!
====
6356
I wasn't even aware of the attack until one of the clannfear ambushed us.

Luckily, Drevin saw it first. He saved me before it had a chance to finish me.
====
6357
I saw their leader. 'Twas a Dremora Lord. When it looked at me, I stared back.

Before I knew it, several Daedra were upon me, but I just stood there, staring at their lord and master.

Were it not for the other soldiers, I would be dead now.
====
6358
I'm doing what I can. 

I can only hope the few supplies I salvaged before we fled will be enough.
====
6359
Please. You have to help me. 

The Midnight Union bandits. I don't know why. I was no threat to them. They attacked me anyways.
====
6362
Thank goodness you're not one of them. You scared me half to death!
====
6365
Ugh. Loud noises. Who're you?
====
6368
Welcome to the arena adventurer!  You must purchase a ticket to see the games.
====
6369
You've come to this camp at a good time, stranger. The Sylvan Guard has grown, as of late. 

Soon, we'll have our chance to strike out at the foul, destructive Mabrigash.

Any help would be much appreciated.
====
6373
Welcome to the arena adventurer!  You must purchase a ticket to see the games.
====
6374
The day of our attack on the Mabrigash cannot come soon enough. 

Those damned witches will pay for everything they've done to me... to all of us!
====
6376
The Mabrigash should not be allowed to live.

Even if we share the same blood, what they're doing to our people goes against everything we believe in.

They would use our magic for selfish reasons. Through defeat, they will learn humility.
====
6377
I'm glad to see you again!
====
6388
The Mabrigash haven't moved from the glen in days, but I've noticed a spike in their activity lately. I wonder what's got them all stirred up down there.

What can I do for you?
====
6390
Always good to see a new face around here.

Please, have a seat and share a meal with us if you'd like. I'm just waiting for my husband Gharvin to come back from his watch before we eat. He's the nicest man I know. Most of the guard agrees.
====
6393
Many chose to end to their lives.

My wife. My sister. Many others. Eventually, myself.

I wept for them in life. I refuse to grieve in death.
====
6399
We must put our differences aside if we wish to survive the battle against the Mabrigash. Both Ashlander and House Dunmer have felt the pain these witches inflict.

Stand together or fall one by one to their magic.
====
6412
I can feel the myself slowly returning to normal. Thank you for freeing me.
====
6414
It's hard to hold a meeting when the other side seems so distracted. They called this meeting, you'd think they could at least stay focused.
====
6415
We're here to try and find some middle ground, so that all of us Bosmer can live in peace... without outsiders interfering.
====
6416
Don't interfere with Janiel.
====
6417
I wish I knew why the Blacksap keep looking around. They seem nervous.
====
6418
Look—I have no interest in risking my money on this hand-held ballista contraption. Who would want a bow they have to load and fire with a trigger?

I don't have any gold anyhow … oh … I'm sorry. Thought you were someone else.
====
6420
Good, you're finally awake.

We were worried for you. You've been sleeping for hours.
====
6421
Don't worry about Nevena. She's never wanted any part of Sadir's madness, and she's not interested in the Book of Circles. She won't stop me from returning home.
====
6425
Treachery! I can't believe they attacked us!
====
6429
I've arrived too late. I cannot help you... or save Christophe. 

When they left Pariah Abbey, I should have followed them immediately.

We should leave.
====
6431
I'm glad to see you're awake.

We were all worried that we might have... lost you to whatever ailment that had stricken you.

I've been delayed in creating the amulet because of your sickness. It'll be done soon though.
====
6432
Did you kill her, <<1>>?

Is she... dead?
====
6435
State your business, and make it quick.
====
6436
Please, <<1>>. You must listen to me!

Nythis told me everything. You were their ally all this time, acting against your will. 

You must free yourself from their curse! Free yourself from what they've done to you!
====
6437
Travel with caution, stranger. The alit here are infected, making them far more formidable than usual.
====
6438
<You've found a dead body. From the severity of the wounds inflicted, it's obvious the victim died quickly.>
====
6439
There's some lovely filth down here.
====
6447
I have a quest! Try it. You may like it!
====
6448
It was a trap. They knew we were coming!
====
6450
What do you want? Can't you see I'm grieving?
====
6451
I don't want your charity.
====
6452
Excuse me. I was busy thinking deep thoughts.
====
6454
I'm drinking. Leave me to my liquor.
====
6456
If you want me to play something for you, you'll just have to wait your turn.
====
6457
Who allowed you entrance, stranger? 

I think you need to leave.
====
6462
I bet my last coins on Jazha.
====
6466
Yeah! Did you see that tiger's head come off?
====
6467
I hear the Altmer want to stop the tiger fights. That's why Shifty moved everything back into this cave.
====
6476
I bet my last coins on Shanari.
====
6478
I heard it won't be long before unspeakable creatures overrun this town.
====
6480
I'm sorry. I have to keep a lookout for the severely infected.

Sometimes, they're attracted to the lights of the camp.
====
6481
Spare anything for a humble stranger?
====
6487
The scamps got me. I don't think I can fight anymore.
====
6488
Sssh! You'll ruin my cover. 

If the poachers find me, I'm as good as dead!
====
6495
I haven't seen any boats from the Narsis temple in a while. 

I've even heard rumors that the Vereansu ransacked it... and killed Temple Master Nothsalea.
====
6496
Help, please! These fiends must be stopped before they shatter any more of our souls!
====
6497
Help me, please! They're doing unspeakable things to our souls!
====
6498
Quickly! They're using our souls to create weapons... powerful weapons!
====
6505
We were hunting for a tome called the Book of Circles when we fell prey to an ambush.
====
6506
Help me, please! They're doing unspeakable things to our souls!
====
6510
This is Pariah Abbey, home of the spirit wardens.
====
6511
Quickly! They're using our souls to create weapons... powerful weapons!
====
6512
You're not a Supernal Dreamer. Help me!
====
6514
Be careful. These cultists attack anyone who draws near.
====
6515
We can't leave until we've rescued the people these Supernal Dreamers captured.
====
6516
Glad you made it. We found some injured, but don't have a way to free those locked in cages.
====
6517
I must tend to the injured. Please excuse me.
====
6520
My husband didn't come home last night. I'm worried sick.

He's a guard at Cumberland's Watch. Are you coming from there? I hope he's all right.
====
6528
We were sent in here to place crystals in some foolish attempt to relight the Obelus at the canyon pass. Can't say we made it very far before we were split up from all the damn scamps swarming us.
====
6529
If it weren't for Mhaltu and Danmus, most of us would be dead. They someone managed to someone find order in the chaos that happened.

I wonder what became of the others. I fear the worst, but I can hope for the best.
====
6532
Excuse me, but are you here on business? If you aren't, I'll have to ask you to leave.
====
6533
You look better than most do.

You're probably the healthiest traveler the Quarantine Serk has ever seen. 

For that, you should be thankful.
====
6534
With Sarvyl gone, they've appointed me as the new Head Mender. 

Dirdren's first orders required a full examination of everyone in the Serk. 

Since Sarvyl managed to linger so long while he was infected, concern and paranoia here has risen a bit.
====
6535
<The silent warden stares back at you, glaring thorugh empty eye sockets.>
====
6545
You! 

Well... it's strange to run into you again. Wouldn't you agree?
====
6551
I know you—you're the meddler from Pariah Abbey.

I don't care, so long as you amuse us more than the other guests. Quite frankly, they're gutless and feeble.
====
6553
Why are you bothering me? I've done nothing wrong. 

I'm just watching the carts go in and out. Maybe if a spare scrap falls out, I'll get lucky.
====
6554
Come closer. I must speak to you... quietly.
====
6555
See these empty beds? We've been lucky. No outbreaks of the disease are plaguing Stonefalls yet. 

The soldiers at the Serk are doing a splendid job.
====
6560
My sister and I made it out of Razorvine just in time, it seems. I was watching for Imperial pursuers, but it seems like the forest took care of that.
====
6568
Aren't the hoarvor amazing?
====
6569
Are you enjoying the show?
====
6571
This building is under quarantine. 

Spend no more time inside than necessary.
====
6586
You! 

Will you fight me, little <<1>>? 

I dare you!
====
6590
The plants around here are quite thorny today! Ha!

...Just my little joke. Never mind.
====
6596
How could you set her loose? What did I ever do to you?
====
6597
Who let that horrid woman free?
====
6599
I dare say next time you have a free moment, rescue me from this unreasonable woman.
====
6600
Forlos won't take responsibility for trading our last good wagon wheel to those workers at the crossroads to the west. It will take forever to repair this one.
====
6609
I'm sorry but the Count has ordered that no guests be allowed past this point.

Anyone who violates that may be attacked.
====
6610
The eyes of the Silent Warden are fixed upon Haventown to the south.
====
6611
Begone, mortal!

Leave me, lest I find an reason to separate your body from your soul.
====
6617
Mortal, you tread on treacherous ground. 

My sisters may take offense to your trespass.

That would bode ill for you.
====
6618
Ah, it's you. 

Thank Azura you're all right. I've heard terrible rumors about Count Hosni's revels here.
====
6621
The satisfaction of seeing the Vereansu get cut down will be enough to assuage the pains of this sickness for some time now.
====
6622
I didn't care much for House Hlaalu when I first arrived.

After what I've been through, I can't thank the Three enough for their help.
====
6623
With the shock of that rock slide, I don't think the Vereansu even knew what hit them.
====
6624
Oh, praise the Eight you're not a slaver! Feels like I've been hiding up here forever.

You've got to help me. They put out the signal fire and I need help getting it relit.
====
6626
Listen! <<1>> tried to steer our ship true, but I swear the first mate sabatoged us.

We were captured by pirates when we foundered. Once they're done beating our poor captain, they're going to sell us as slaves. You've got to untie me! Hurry!
====
6630
Elvira Derre! I trusted her with my life and my ship. This is the thanks I got. Run aground and beaten, my crew …. 

Blessed Mara, I hope they haven't killed my crew.
====
6636
Our ship foundered in the dark, and now these filthy pirates plan to sell us as slaves.

Please help us! Our captain and half the crew are in chains!
====
6637
You are not expected. 

If you want your petition to be heard, you will wait with the others.

If that is not your task here, you may proceed.
====
6638
Deliveries. Letters. Missives.

Whatever. All I really want is a flagon of cool ale.
====
6647
We're searching for a Nord woman named Lyris Titanborn. 

If you see her, you will inform an Imperial representative immediately. Understood?
====
6649
I'm a little busy now, if you can't tell. 

Othrina will have my hide if we miss this shipment.
====
6658
First, they attacked my husband and left him to die. Then they separated me from my sister. They sent her to be sold as a slave.

I've lost everything and everyone I ever cared about. Only my oath of vengance sustains me now.
====
6661
Try to be quiet. There are hostile Ashlanders nearby, and I can't afford to have you giving away our position.
====
6674
Please, talk to one of my clutchmates.

I am in too much pain to offer you assistance.
====
6675
You don't look like one of our guests. Maybe you can do me a favor....
====
6678
Our rogue sisters may hold our attention, but remember: we're watching you.
====
6680
This was... not what I was expecting.

I'm unsure of how this is even possible. A cruel joke played upon me by the gods, surely. To live once more, yet be farther from life than ever before.

You put more than just bones in there, didn't you?
====
6681
You are brave to enter our haven so brazenly. Few care to invite death as you have. I admire that.

My sisters may think little of you, but I know you are one willing to do what must be done. Time will tell if you are strong enough to succeed.
====
6682
I will not speak to you. 

If you need something from the guardians, speak to Kussi.
====
6683
Stay away. I don't have time for your kind.
====
6684
I'm very thankful that those dark times are past. I don't remember much of what happened, but what I do remember is unpleasant.
====
6687
I'd prefer to work without distractions. 

The last assistant who was distracted found himself stuck in the tar. He was eaten by a nix-hound.
====
6688
Rarthis didn't deserve to be killed by those witches.

Who will avenge him?
====
6689
Don't worry about me. I'm testing out a new method of removing oneself from this viscous muck.

I do wish my partner would return, though.
====
6690
What does it matter? 

There's no reason to guard Wayrest. It's gonna be gone by tomorrow! 

May your end be pleasant, traveler!
====
6691
<You have found a dead body.>
====
6692
By the Three! May the soul of my son Rarthis find peace...

...and may the Mabrigash witches who did this to him find everlasting torment in Oblivion.
====
6693
Rarthis and I were to be married!

How am I to tell my parents that I will bear a dead man's child?
====
6694
He was too young! He died too soon.
====
6700
Why have you come back?

This is no mere chore, <<1>>, to be done at your leisure! The Balac is the key to freeing this world from Molag Bal's grip. 

You must find it with all haste.
====
6701
This one has heard that only the dead walk in Haven.
====
6702
I found this nice little spot on the road. 

I had to set up camp for the night, and thought, "Why not? Let's set up shop here for a little while!"
====
6705
I'm on duty now. I gotta watch out for bandits. 

You're not a bandit, right?
====
6706
If you need something, talk to Rindras. 

He won't let us handle the coins.
====
6707
Being the only leatherworker in the area has its ups and downs. 

On the one hand, everyone comes to you for their needs. 

On the other hand, you run out of wares all the time. This job is always feast or famine.
====
6708
What business do you have with me?
====
6710
I certainly hope you aren't here to stir up trouble.

Seems like those who claim they're just "passing through" are really here to make things more difficult.
====
6712
We've got to do something about the lighthouse before any more ships wreck. 

If we can find enough mirrors, we can fix the damage and repair the lighthouse. 

Then we relight the lighthouse.
====
6713
I don't know if I can stand this anymore! Simply wait for the inevitable to happen... watching yourself forget and decay.

It's simply too much for anyone to bear!
====
6720
Welcome, intrepid adventurer!

Welcome to the wonderful, the magical, the miraculous Crypt of Hearts!
====
6722
Thank you for freeing me from that accursed stone!

Master Wizard Kellisa must pay for this insult.
====
6728
You survived, my friend!

Now you know the truth.
====
6730
These filthy pirates want to sell us all into slavery. Please, find a way to save us!
====
6731
It was the captain. I know it was! He sold us out. I can feel it in my bones!

Crashing the ship was just a clever ruse, but I see through it. Getting tied up like the rest of us? Nice try, but I'm not fooled, captain!
====
6732
Lately, brigands have been ambushing merchants on our roads.

I suspect someone has been feeding them information.
====
6733
I don't know if I can stand this anymore. To simply wait for the inevitable to happen, to watch yourself forget and decay, is too much for any one to bear.
====
6734
Help me out of here! Hurry, before the slavers see you!
====
6738
I'm tired of listening to Ra'ud's sellswords brag!

Most of us have better things to do than swinging a sword all day.
====
6739
The guards watch me like a hawk whenever I'm preparing their food.

The slavers think their wine is safe because they're keeping an eye on it. We should prove they're wrong.

A little poison should do the trick, don't you think?
====
6743
Why? Why does the Sleeper torment me? Why does the Sleeper's master haunt my dreams?
====
6744
They say I'm crazy, but I know Danabi is alive! 

I did not feel his passing as I did my father's death.

He is still with me.
====
6745
I must be dreaming... or is this the punishment I must endure?
====
6747
I am bound by the will of Master Wizard Kallisa. 

Kallisa is bound by the will of her master. 

Therefore, we are all bound by the will of Kallisa's master. 

I cannot break my bonds. When I break my bonds, Kallisa's Master will be my Master.
====
6750
I can see them with my eyes shut!

How can you escape something that lives in your mind?
====
6751
The sickness spreading through this village is a test of our faith. I'm quite certain of that!
====
6752
Alas, my troops have arrived! Razorvine Refuge will be secured.
====
6754
This area holds the first key: the <<1>>.
====
6755
<The acolyte stares listlessly into the glowing artifact.>
====
6757
Here, you will find <<1>>... if you stay alive.
====
6758
Within the flames is the <<1>>, one of the keys you need.
====
6759
The key you need, the <<1>>, is in this statuary.
====
6760
Another challenger has come to taunt me?

Save your breath.
====
6762
So I finally have the chance to meet <<1>>, the hero who carved a path of blood and steel through Hammerdeath. This is indeed a momentous occasion.

I am Hosni at-Tura. I think you and I have a few things in common, my friend.
====
6764
They've gone mad! All of them! 

The Master Wizard. The teachers. The apprentices. All mad!

I came from Shad Astula, the wizard academy up the path. I barely escaped with my life, but others are still trapped inside!
====
6765
Once the madness began, I felt it overwhelm me. 

I fled to my room and used a glass orb my mother gave me for protection against evil. 

It warded off the madness long enough for me to barely escape! If you can find it, you can save my friends.
====
6766
I could feel my mind slipping away. 

It was like someone was pulling at each thought with a puppeteer's strings.
====
6767
When I was slipping over the edge, I saw visions of the Red Mountain. I saw horrible creatures I cannot even begin to describe! 

It was as if my terror gave them shape and form.
====
6768
The others tormented me because I wasn't mad... not like they were. 

I did feel myself slipping away, but only slowly. 

Perhaps that's the only reason they didn't tear me apart.
====
6769
What a noble heart yours must be, to have endured Nerien's trials. You give me hope for the world, even now.
====
6770
If you require anything, please speak to Disciple Farathan.
====
6771
A catastrophe in Shad Astula! A catastrophe caused by the taint of foreign magic! 

That tree-licker was hired to teach "alternative" magic. Now she's disrupted the spirit of the Master Wizard!

That Argonian has destroyed our great school!
====
6772
Shad Astula is poisoning minds. Its source lies in its roots.

To cleanse the great tree, we must remind it of its greatness.
====
6773
Are you on their side? Can I trust you?

Mark my words. The Midnight Swell isn't all that it seems. They're up to no good on that ship. We can't have their kind coming ashore.
====
6774
What do you want? I'm protecting our village from these foreign cretins. You'll move along if you know what's good for you.
====
6777
The area behind me is known as the Sylvan Uplands.

A gathering of men and women who have been wronged by the evil Mabrigash have come here to prepare for battle. We will slay each and every one of those witches to get our revenge.
====
6781
I tried to stop them, but was too late. 

Ancestors! Forgive me for my weakness!
====
6782
We live in trying times. First, the House Dunmer forced themselves upon us. Now we must fight whatever plagues our village.
====
6783
You shouldn't have come… why did you come here?
====
6787
The plants around here are quite thorny today! Ha!

...Just my little joke. Never mind.
====
6788
From the temple, blessings to you and yours  

What can this humble servant do for you?
====
6790
A blessing upon your house, traveler. 

May the Tribunal grant you safe passage through our troubled lands.
====
6792
I'm dead. 

I'm not intangible. I'm just a ghost.
====
6794
I know you. <<1>>, right?

Don't ask me how I know. I do this for a living. 

I run around, delivering messages to poor damned souls who don't want to be found.

I found you. I have a message.
====
6795
Beware! 

Losing his Heart, his Light has made him mad. Nerien has become Nerien'eth and he will doom you all.

Beware what lies ahead - beware his tricks, beware the very ground beneath your feet lest it be a trap!
====
6799
Alanwe means 'daughter of the moon.'  But now he sees only darkness.
Where once there was love, now obsession. Where once there was joy, hopeless wrath. Where has his heart gone?
====
6801
Nerien and I built Heartland, a city of great beauty, for those who sought our guidance.

When I was killed, Nerien turned his intellect to cheating death.

Beware his monsters that lie ahead.  You will need all your wits and strength to pass.
====
6804
Nerien and Alanwe were so good to us, in those days. Heartland was a beautiful place, as they promised. Then the dream turned to a nightmare...
====
6805
We all came to Heartland looking for something better. For a long time, we found that. Nerien and Alanwe created a paradise for us.
====
6806
There's more work to be done here.
====
6812
I couldn't ask for a greater gift than seeing dear Hairan's smiling face again.

I have you to thank for that, friend.
====
6813
By the Divines, do you come to help me?
====
6814
I've collected beasts from all over Tamriel to fight in our arena. 

Adventurers travel vast distances to test themselves against these monsters. Spectators pay to watch their triumphs … and tragic deaths. There's nothing quite like it!
====
6815
Make it quick! I have to feed the beasts soon.

But not too much. They're meaner when they're hungry.
====
6821
I barely escaped with my life! Please, you've got to listen to me!

I came here at the behest of the patriarch. I thought it was an honor to be summoned by him. 

I was wrong. He's gone completely mad!
====
6823
Betting's the thing here at Hammerdeath. Winning isn't. 

We're not here to lose money.
====
6826
I have no interest in what you have to say.
====
6827
You win some, you lose some. 

I win a lot!
====
6829
Somebody has to get rid of these scamps before they get me. They've kidnapped my boss, and I'm next! I can feel them all around me, sniffing at my thoughts...

No one else saw this coming but I knew! I knew! The chickens told me, you see.
====
6831
What'll you have, then? This is a cash only establishment, mind you. No credit extended for anyone, not even family.

Can't trust anyone to pay these days, other than up front. So what'll it be?
====
6833
Have you seen a small guar around here? 

He's dark brown and only about six months old.
====
6834
The small, brown guar looks very frightened. He is uncertain of your presence.
====
6842
Never a dull day in Alcaire. These are thirsty times, my friend.
====
6844
The small guar looks happy to see you.
====
6845
We're searching for a Nord woman named Lyris Titanborn. 

If you see her, you will inform an Imperial representative immediately. Understood?
====
6846
The acolyte doesn't respond.
====
6848
I was beginning to get worried!

I overheard the Supernal Dreamers talking about using me in some sort of ritual. I guess you got here just in time.
====
6850
I've never seen alits fight quite like these.
====
6852
I'm trying to find a way into the lower level. Somewhere down there, we'll find a way to stop Kellisa.

My divinations have shown me she's siphoning dark magic from an unknown source.
====
6854
We treated the roots, but the groundwater was fouled. The cleansing is not complete.
====
6855
I know you must think I'm crazy, but I've seen this temple in my dreams.

For years, I tried to forget it, but I finally had to come and see it with my own eyes. 

Imagine my surprise....
====
6856
So you've finally arrived. That took you long enough, wanderer.

I didn't call you here for pleasantries, <<1>>. No matter how much time I spent watching and waiting, knowing what I had to do... 

...I couldn't do it.
====
6857
Two mages in my school are at odds over how to destroy this madness. 

One proposes a traditional Argonian approach. The other would like to feed the magic back into itself, cutting it off from the source.

Both methods seem sound. What do you think?
====
6858
<You've found a statue that looks very lifelike.>
====
6862
Do you mind? I prefer to drink in peace.
====
6865
At first, it was pretty quiet here. Then someone touched something they shouldn't have, and all of Oblivion broke loose. 

Now the ruins are a mess of goblins, Daedra, and Sep knows what else.
====
6866
I'd stay clear of the ruins, if I were you. It's not a good place to be right now.

Sayma and I are returning to Alcaire Castle as soon as we can convince the foreman to leave.
====
6869
So you've finally come. That took you long enough, wanderer!

I didn't call you here for pleasantries, <<1>>. No matter how much time I spent watching and waiting, knowing what I must do... 

...I couldn't do it.
====
6887
You are no match for the patriarch. Leave this place, before you are enslaved! 

The patriarch must not be allowed to bolster his ranks!
====
6894
Do what you must. Do what I couldn't. Deliver the final blow!

My thoughts of you will not change. I understand you are merely guiding me along a path to the fate I deserve.

You are no more than an agency of my destiny.
====
6896
There has been a distinct change in the mannerisms of the students, but those of power still seem far gone. We still have a lot to do, but at least no more will be afflicted.
====
6897
The river has taken another course. Its flooding waters will no longer harm this land.
====
6900
I was enslaved in a Dunmer mine years ago, but I escaped. Now, of all the villages in all of Tamriel, they attack here? 

I think maybe I'm cursed. I'm not going anywhere until I'm sure the slavers are long gone.
====
6917
The Supernal Dreamers captured me and tied me up. You've got to help me!
====
6919
I couldn't leave, not without knowing what's going on here.

Did you free my men? 

They didn't deserve this. None of us did.
====
6922
I know you. <<1>>, right?

<<2>> said you'd be arriving soon. "The Gray Carrier will come," she said. Damned woman is never wrong.

I suspect you're eager to get this writ taken care of. Let's cut right to it.
====
6923
A stranger? Here? Have you come to join us?

We always have room. There's always a dark alcove nearby, ready to hide another body.

Why the worried expression? Ah, yes. You must be Gray Carrier the master mentioned.
====
6924
Keep your distance from these fetchers, Gray Carrier. 

They would fill your ears with lies. They'll slice your neck, if chance favors them.

Enough of my rants against the Brotherhood. You've come for the gray writ, yes?
====
6925
What're you lookin' at, s'wit?

You're getting in my face like you got something to say. I don't remember saying you could speak to me.

You're disrespecting me, aren't you? You're lucky I don't smash your face in.
====
6926
Thanks! I never though I would actually survive that. Let's get out of here... quickly!
====
6927
They've tied me up here! They want to cut my heart out!
====
6928
Wouuuld youu like to hear a shong? Huh? Let me shing a shong for you!

I have sho many to choose from! What about the Morhagdongsh? I know pleeenty about them and their evilish ways. What'dya shay, eh?

My shongs are unique!
====
6929
You! You look pretty dangerous. You're drafted. 

There are Goblins here that need killing.
====
6930
Why do I bother trying to collect from people who have no money?
====
6931
S'Rashi is grateful for the help you provided to Hilani at Hammerdeath Arena. This one thanks you.

What business have you with S'Rashi today?
====
6932
They let you in so you could help. 

I don't understand it, myself. In here, you're just another mouth to feed.
====
6934
By the Lord, Mother, and Wizard, let us escape!
====
6936
Nothing like a good drink to keep you going.
====
6938
The alits here are truly fascinating.
====
6940
Who allowed you entrance here? I think you need to leave.
====
6941
The cloaked dunmer regards you coldly with no interest in speaking with you.
====
6942
You're not a Supernal Dreamer. Help me!
====
6948
Do you have business with me? I sincerely hope not. You seem like quite a bore!
====
6951
Care to make a wager, friend?
====
6962
They've tied me up! They want to cut my heart out!
====
6964
If you think being nice will get you better service, don't waste your breath.
====
6965
You look weary, traveler. I have talents to ease your tension.
====
6966
I wouldn't try anything, if I were you.
====
6967
I just need one good break to turn my luck around!
====
6969
These fights keep getting better and better. I never knew those animals were so powerful!
====
6970
What can I interest you in, friend?
====
6971
May your journey through Mournhold be safe and profitable.
====
6972
Blessings of the Three upon you. I fervently hope you fare better than we do.
====
6973
Ho, stranger. Walk softly and trust no one.
====
6975
What do you want? Do you make it a habit to accost strangers? 

That's foolish, even in the best of times.
====
6978
Be on about your business.
====
6979
I have to admit, the man knows how to brew a good beer!
====
6980
Would you look at this? It's just my luck.
====
6982
I'm not doing business with you.
====
6984
Stop bothering me or I'll call the guard.
====
6987
Stay back! Spiders have taken over the basement!

I think they're a Redguard plot to keep us from getting to our scrolls!
====
6989
Tsajivi can see you are headed into town.

Perhaps you are brave enough to help Tsajivi?
====
6995
We came with Lady Brerama to see what happened to her brother.

Be careful around here. Something's not right.
====
6997
This is still House Indoril's property, regardless of what's happened here. 

State your business with the Lady Brerama, or be on your way.
====
7001
I wish we were able to meet under better circumstances. 

I am Nelam Indoril, the father of Brerama and Beltis.

Tell me what you've discovered.
====
7004
I don't envy you.

I wouldn't go down there.
====
7009
I don't know who you are, and I don't want to know. Leave me alone.
====
7010
They're going to find me. Are you working for them? You are! Get away from me!
====
7011
Get back, stranger. I don't know who you are.
====
7013
You'll not get anything from me. Spy!
====
7014
Keep your distance. I don't trust you.
====
7015
They better stop talking about me, or I'm going to make them stop.
====
7016
How would you like a sword in your gut? Mind your business!
====
7018
This place was once a peaceful place, a refuge of repose... but the Supernal Dreamers have desecrated it with their bloody rites. 

Even as we speak, they enact their rites of sacrifice. My spirit cannot rest until you purify this land again.
====
7019
I know we can't trust them, but how am I to run a boarding house when I haven't any boarders?

My son should let them sailors off the ship to spend their money at least.
====
7033
I don't envy you.

I wouldn't go down there.
====
7034
I beg your pardon. Was there something you needed?
====
7035
This is the worst port I've ever seen, with the most unfriendly people. What's wrong with them?
====
7041
How bad was it?

I'll bet you have some stories to tell.
====
7042
I don't recognize you. What are you doing here? 

Show me your credentials!
====
7043
What do you think? This is the finest Dwemer artifact I've seen in my four centuries as a scholar.
====
7044
Being a dockworker has its benefits… the ocean breeze on my face, eating fresh fish for lunch and meeting new people every day.

On the downside, it stinks like rotten fish and I've gotten more splinters than I can count.
====
7048
I still don't trust them. I don't care what Oscent says. These sailors are bad news.
====
7049
I wonder if these sailors are really what they claim to be? They could be spies. I'm sure they are!
====
7050
Go away! No one asked you to be here.
====
7051
Something's very wrong in the mine. 

I don't know the extent of the problem, but we have to investigate.

I fear my brother may be involved!
====
7053
One moment, we were unearthing an ancient obelisk. 

The next thing I knew, my workers were dead, and Daedra were everywhere!
====
7056
The Dominion owes you much.

Another regiment of troops are on their way. When they arrive, we'll take back the Cyro-Valen Trade Compound to the west.
====
7076
You've got to help me! I won't survive another one of Jharad's interrogations.

He laughs when they beat us and smiles while he takes notes.

I shudder to think what will become of us once he's collected enough information.
====
7083
First, they kill my villagers and burn the village.

Now they're looting the houses. They're torturing us for information about Bangkorai!

They can hurt me, but I still won't talk.
====
7084
I killed her. She deserved it, didn't she?  

I know she did, or I think I know … is this real?
====
7085
You killed the Omen. May the Eight bless you.

My mind is free … but my sins remain.
====
7086
Have a good- is it day or night?

Oh, now this is interesting....
====
7088
They'll kill him. Don't you understand, they will kill my brother in there.
====
7089
Be silent. Place your fingers on the stones. You can still feel reverberations. As if the Dwemer struck Nirn itself with a tuning fork.
====
7090
The fishing has been good. Too good. Some sort of witchery. I don't think these fish look right. What, what do you want?
====
7091
One day we'll understand Dwemer artifacts like this. After that, we'll be able to replicate them.
====
7105
I came here to investigate the legend of the Band of Four.

I almost became a legend myself!
====
7108
They're coming for us all, you know. It's only a matter of time. That's why this lot had to be locked away. They're conspiring against us.
====
7109
I didn't mean to do it. I didn't mean to do it. It was an accident!

They're out to get me. They locked me up, but it was an accident.
====
7110
Go away! Go away! I'm not mad, I tell you! They are! The ones out there!
====
7111
We set up camp on a main road close to Mournhold. You'd think we'd be safer here.
====
7112
Please, let me out! They're going to kill us. We've done nothing!
====
7113
I think I can pull these nails out. 

We can escape before they hang us... or maybe they plan to cut off our hands... or burn us!

Are you here to help us escape? You must be here to save us!
====
7114
I want to die. Please, kill me. 

Kill me before they do. They think we're mad, but we're not.

It's the nightmares. The nightmares are terrifying! Please, kill me before I sleep again!
====
7115
Everything is going according to their plan. Everything!

They came in the night, right into our homes. They frightened everyone, didn't they? 

They don't scare me! And soon, they'll come to set me free!
====
7116
I was a smith, you know. In Heartland they taught me new ways to forge and better my craft. I was happy there.
====
7117
You never saw such a beautiful place as that valley. And how we all lived together, worked together... it was every bit as good as they promised, until the end.
====
7118
Nerien loved her to distraction. Everything he did in Heartland, he did for her. But then when she died, everything changed.  That was the beginning of the end. He was a changed man.
====
7119
You should have seen our governors back then, Nerien and Alanwe.  So bright, so beautiful. He hung the moon on Alanwe, you know.  He called her his Bright One.
====
7120
My wife and I grew such bountiful crops we had more than we knew what to do with. How things grew in that place was magic, I'm telling you.
====
7121
We worked hard in those days, it's true. But we worked willingly, for the good of all. Not like later, when Nerien became so changed. And those under his hand toiled for such a dark purpose...
====
7122
I'd have done anything for Nerien, before he lost Alanwe. He was a good man. But then she died and the things he asked of us… many refused. Then we were punished. I will not speak of it more.
====
7123
I was a tailor in Heartland. I made clothes for so many settlers who came, I scarcely remember their names anymore. I do remember we were happy, though. As happy as anyone gets in this life.
====
7124
Alanwe was Nerien's light and reason. And when she was gone, light and reason went with her. Only darkness and insanity remained.
====
7125
We were all so glad to find that gentle valley. We had no idea what nightmares would come later...
====
7126
Nerien loved her too much. Without her, he transformed into something none of us recognized.
====
7127
Oh, Alanwe was beautiful, I suppose. But what she was was smart. I was a good architect when I came to Heartland, but a better one after her tutelage.
====
7128
We had a good life in Heartland. Almost as good as they promised us, before it all changed.
====
7135
Don't try anything. Keep your voice low and don't hurt any of the villagers. They may be mad, but they're my friends and neighbors.

By Mara's heart, you don't think I'm in here because I'm next, do you? Do you?
====
7136
Why are you here? Is Edros all right?
====
7137
Do you see my power? Can you see all the atronachs I've summoned?

Tremble, mortal, for I am the Storm King!
====
7160
There's nothing wrong with an honest day's work.
====
7180
Nerien and Alanwe were so good to us, in those days. Heartland was a beautiful place, as they promised. Then the dream turned to a nightmare...
====
7182
These devices would be quite fascinating… if they weren't trying to kill us.
====
7188
Welcome to Evermore Farms! Our fields are burnt, and our livestock is slaughtered, but hey - at least we're still alive.
====
7195
The Reachmen killed our sentries. They attacked in the dead of the night. They slaughtered those who offered resistance and captured the rest.

I can still hear screams from time to time, so I know at least some of our people are still alive.
====
7196
Welcome to my realm.

Be at ease and listen to my songs.
====
7233
I beg your pardon. I'm trying to present the daily reports to Lord Saren.
====
7234
You... you are the one who sealed the breach. I cannot thank you enough. 

You freed me from that nightmare, though I may not have deserved such kindness.

Kindness is never forgotten.
====
7243
I can't hear the stones anymore! 

Why won't these contraptions be silent? I was so close to an answer!
====
7244
There were vibrations everywhere. 

There were sounds beyond hearing, just a ringing in the ears. 

I think I was close to understanding something.
====
7246
Huh? Oh, you don't want to talk to me.

I'm just a student assisting the <<1>>!

No one ever talks to me. It's so lonely here.
====
7247
You! Yes, you! I remember you. Lord Saren said something about....

Okay, I don't remember. I was busy extrapolating the past subjective tense of the rune representing the absence of decay.

Forgive me. Just some light reading.
====
7248
I'm fairly sure one of those runes represented a rather nuanced concept. It symbolizes a lost soul vainly straining to reach apotheosis.

Did I mention that?
====
7249
Dwemer machines are impressive, but our efforts to reactivate them have been somewhat premature. 

We need to study the instructions on how to operate them first.
====
7251
My theory goes against all currently accepted scholarship, yet I must insist! It is the truth! 

Only a fool would deny it!
====
7284
Watch your step. We don't tolerate crime here.
====
7291
I don't know what's going on around here, but if you're looking for a good Orcish novel, I can offer a few suggestions.
====
7294
Hey, you! <<1>>! 

You look like you're passing through town. Are you heading east?
====
7295
Bring glory to the Three through your actions, and you shall be rewarded.
====
7297
Careful, friend. Haven Trace is full of Wood Orcs.

As if we didn't have enough trouble with the Imperials....
====
7298
You made it through! Fantastic! 

I was worried. I thought the Wood Orcs would tear you to pieces on your way here.
====
7302
<This knight is too injured to speak.>
====
7303
So many brave and injured knights. Some will not live to see tomorrow.
====
7304
I sure hope Tidryn is all right. 

She left to find a path. She's looking for people on the hill north of here.

She never returned.
====
7305
These people have treated me well, despite the fact that I'm an outsider.
====
7306
I sent a team out to research the swamps south of here days ago. 

I expected some kind of response by now.
====
7307
I can't let anyone see what I've found. 

How am I going to get away from here, so I can prove this was my discovery?
====
7309
Whatever dark influence that dominated Sir Hughes, that was the enemy.

This man is innocent.
====
7310
No matter how hard you try, you can't get this sticky mess off your hands.
====
7311
Have you seen a guar with a scar on his rump?
====
7319
I made it out. The fetchers up north won't let me through. Said I was sick. 

But I found a way. Who says Ashlanders are good for nothing?
====
7320
While the Dominion was focused on retaking Southpoint, the Imperials sacked the Khajiit town of Haven. 

Some of the Khajiit guards responded, but not many.

I fear an Imperial advance on Razorvine is inevitable.
====
7321
Keep an eye out! More Orcs means more trouble.
====
7322
Have you come to help the Warrior Guard liberate Haven from the Imperials?

They've aligned themselves with Daedric forces, adding dark magic to their already formidable power.

Your alliances should be quite clear.
====
7323
We may be at war with the Empire, but that doesn't mean we should be rude to them!

They should meet some of our friends. In fact, I know some snakes who would love to greet them properly!
====
7324
Spare a coin for the hurt and hungry? 

A good, strong <<1>> like you should always be flush with coins, right?
====
7325
J'Hriss believes the Imperials hold secrets we should all know.

Why else would one guard a ship that's sunken and lost?

That makes no sense to J'Hriss.
====
7326
You here for sleep, or are you here for talk?
====
7327
Careful, friend! Haven Trace is full of Wood Orcs. 

As if we didn't have enough trouble with the Imperials. Now the Orcs are preying on our weakness.
====
7329
You here to spend coin? If not, get out.
====
7330
You've made it through Haven Trace! 

We've been worried that we wouldn't get aid from Southpoint. 

It's fantastic to see you!
====
7331
I have no money to live in the town, but I don't have the skills to live in the wilderness. Especially not after what I saw.
====
7332
I sure wish I could help you with something.
====
7333
The waters are muddy, and silt chokes. The surface is distant.
====
7335
<<1>> took his scouts and moved through the Trace, headed east. 

If you're looking for him, you should be able to find him on the other side of Haven Trace.

Hopefully, he's managed to clear the way, so we can get troops and supplies through.
====
7336
My friends were slain, and their bodies were burned. 

That stench... it was too much.
====
7339
A Daedra's heart! I never thought I'd ever see one!

Take it back to camp. House Hlaalu will be grateful for the restoration of the Obelus.

I'll teleport you! Then I'll clean up. Then I'll outsmart these idiots and go back to camp.

Hmph. Idiots.
====
7343
My soldiers fought ferociously to make it here.

Once they've rested, we'll press on and reclaim the town.
====
7345
My arms are numb. I can't feel my fingers. I won't be able to fight.
====
7346
Our Great House finally sent someone to get us out of here?

Thank the Three!
====
7349
If I don't report by next morning, I'll surely be reprimanded. 

If I leave, though, Marayn wil surely leave me!
====
7352
I'm pleased to meet you, <<1>>. 

You may not know me, but I'm well acquainted with your exploits. 

Consider me... an admirer.
====
7353
The daedra are everywhere! I'd run, but where is safe?
====
7354
I have a feeling you're here for the same reasons I am, <<1>>. 

If you have a moment, I'd like to know more about what you've discovered.

Abide with me a while.
====
7355
I should be in fighting shape in a few weeks. Thank you again for rescuing me.
====
7356
I had a few dark moments out there. Thank you for bringing me back to the light.
====
7357
Thank you for saving me! I can't wait to see my mother's smiling face again.
====
7359
Our attack was precise. Our victory was swift.
====
7360
Halt! Identify yourself! Everyone must tell me. Tell me who you are. Identify yourself.
====
7365
What are you doing out here? Did you see my parents on the road?
====
7370
With the Warmaster leading the way, reclaiming this town will hardly be a challenge.
====
7371
If you had business with the Morag Tong, I would have been notified. 

Best move along. Forget you ever saw this place.
====
7372
We didn't think we'd make it past the Daedra. Thank you!
====
7373
The war has even reached the southern shores of Grahtwood.

Imperial attacks on innocent villages are becoming all too common.

Why they felt this town was important enough to occupy still remains to be seen.
====
7375
I've got to get back to Eagle's Gate. Can you help me?
====
7378
You hold no claim to these goods. Unless you are another servant of House Dres? We've already dealt with the first one.
====
7379
Have you anything to report?
====
7385
No one expected we would ever come back to Haven. 

It is good to be home.
====
7386
Villagers are trapped in their homes!
====
7389
The fish are really biting! Ha ha.

Ha.

Oh gods.
====
7395
What assistance do you require, traveler? 

If you're looking for advice, I suggest you remain in Stormhaven … and stay well away from Rivenspire.
====
7396
This is unexpected. Why are you here?
====
7397
Honored guests! Please, excuse the mess. Things are just starting to calm down after the attack.

Would you like something to eat? I'm waiting for Father to return. I've made more than enough.

He should be back soon... I hope.
====
7399
Something must be done about Godrun, and soon.
====
7405
Don't draw too much attention to me. 

I need to rescue my friends. I'm not sure if I can do it on my own.
====
7408
I do not know from whence you came.

Nonetheless, I appreciate your timely arrival.
====
7409
Will you look at the damage to this bucket? It's full of holes!
====
7410
Greetings, traveler. What brings you to this remote locale?
====
7411
You killed Blackroot? I won't lie. That's pretty impressive.

He's been a thorn in our side for a while, even before this Blacksap treachery.
====
7414
The Imperials will pay for what they've done to my people.

I will see them suffer, slowly twisting in agony! 

And I shall laugh and laugh at their torment. I shall savor their suffering! I shall have my revenge!
====
7415
Nothing like a good drink to keep you going.
====
7416
Tread lightly, for you are not one of our kind. My sisters may take offense to your trespassing, and that would not bode well for you.
====
7421
I can send you to distant lands in the blink of an eye. Where do you wish to go?
====
7422
I found Jillae, as you can see. 

What a fine adventure we all had!
====
7427
Do you need assistence? If not, I'm afraid I'm busy at the moment.
====
7428
I'm not sure if I've ever felt like this before. This is the greatest contraption I've ever seen!

See how they've bound me? Not with rope... not with leather... but with these chainlink cuffs!

They're incredibly painful. In fact, they're brilliant!
====
7429
It'll be good to be back home.

What's left of it, anyway.
====
7430
It's good to see you again, <<1>>!

I'm glad you made it out of the palisade safely.

I wasn't worried, of course. I'm just happy to see you.
====
7443
Stormclouds gather over Rivenspire, just as they did in the days of Ranser's War. 

Shornhelm's forces once filled this valley. They say his army was so vast that it spread beyond the horizon. Fortunately for us, that army is much smaller now.
====
7444
There are so many dead. 

She must be nearby. I can feel her presence.
====
7446
It's good to see you again. 

I will confess, though, I wasn't certain you'd actually try to find us.
====
7447
Why have you come back? 

This is no mere chore to be done at your leisure! The Balac is the key to freeing this world from Molag Bal's grip. 

You must find it with all haste.
====
7448
Wisdom dictates one must retreat when outnumbered.

J'raka prefers to charge forth, butcher the enemy, and burn their corpses. 

Those who run carry fear into the ranks of the enemy.
====
7458
I have a confession, <<1>>. Fate and I conspire together, and many are the tasks set before you. To be the tool, the smith's hammer, the one who strikes the formative blow. This is known.
====
7459
From the shadows, <<1>> watches the Imperials' movements. 

This one sees everything they do... every time they move... in every direction they travel.

<<1>> will avenge Southpoint!
====
7460
Thank you for ending my waking torment.
====
7461
Qi, I want to help fight! I can fight, just like my brother!

I think they made father run away. Qi, you have to let me help!

I wa... oh, hello there, <<1>>. I didn't see you there!

Have you come to join the fight?
====
7468
They attacked while you were gone.

The Imperials knew we were here! Qi'Ravin tried to fight them off. 

This one took many with him, but not enough to stop them from taking Farah. She's gone!
====
7470
We've been asked to ensure these mages don't get into trouble while in Spritedancer Marsh. All of us Jaqspurs could watch over these Altmer and they would still manage to get themselves in trouble.

It wouldn't be so bad if they bothered to listen.
====
7472
Why would anyone build warding obelisks in this Daedra-damned swamp?

Bosmer claim there was a road here once, but the forest reclaimed it.

I remain skeptical. I have trouble separating their truths from their myths. Honestly, I think they do, too.
====
7473
<This body has already started decomposing. It still vaguely looks like an Altmer.>
====
7476
My Bosmer guide simply does not understand.

I am an Altmer, and a mage at that!

I am above this endless trudging through muck. This unnecessary physical exertion is beneath me!
====
7478
Qi'Ravin has fallen silent. The life from his body now drained.
====
7479
<<1>>? Is that you? How did you find me? It's so dangerous around here!

The Imperials treat me like a sack of fruit, tossing me about and what not. 

I didn't know how much longer they were going to keep me alive.
====
7482
The warmaster believes Vonov awaits us beyond that foul-looking portal.
====
7483
Look! When the magic disappated, that portal appeared!
====
7484
My brother Loran and I were asked to guide these mages through the marsh. 

I expressly told the Altmer, "Don't look directly at the wisps!"

Of course, one of them didn't listen. The wisps entranced him, and he wandered off with a ritual book
====
7485
Thanks for meeting with me, <<1>>.

I couldn't speak about this at Southpoint. Too many ears might overhear. I know what my father was trying to protect. 

I wasn't sure if I could tell you, but you've done more than enough to earn my trust!
====
7497
Rahira is proud to know you, <<1>>.
====
7498
<You see the body of Farah resting before you. A look of solemn peace adorns her face, even in death.>

<The soil  rises up around her, embracing the body of the Treethane's daughter, as if the two were becoming one.>

<Then she is gone.>
====
7504
We don't have much to sell, but any coin we make here will help us.

Once those dirty Imperials leave our lands, I'm certain our lives will improve.
====
7506
I would ask you to let these people rest, stranger. They need sleep, not company.
====
7507
Our healers work day and night, attempting to heal the wounded.

Most who fell during the invasion have already healed. The ones who still lay ill are suffering from something different.

We suspect poison.
====
7508
Yes, father. I hear you. I'll do everything I can to protect our people.

Are you hungry, father? Would you like something to eat?

Why, hello there, stranger! Have you met my father?
====
7509
We must be missing something.

While the Imperials are pushing from the eastern shores, they're maintaining a tight grip on Haven.

They won't relinquish their grip on the town. Why is that? Why focus so heavily on Haven?
====
7510
The Imperials are sly. They keep slipping from our grasp.

Ri'osh thinks the guards attacking Haven aren't normal. He thinks they're accompanied by dark magic.
====
7522
This guardian is now active. Cormeir is now protected.

Caution is advised. The prison at Cormeir is no longer contained.
====
7539
Cursed! Ever living. Never living. 

Arlimahera demanded we hold the ruins. Padesh was our leader, but we followed.

We slaughtered the four mages and their retainers, but not before they cast their curse: no life and no release in death.
====
7593
Why do we wait for the Ashlanders' mercy? We should force them to share their cure with us!
====
7652
Could you ask someone to attend to us?

We've come so far.
====
7663
The song! It stopped!

My hands feel so heavy. 

What just happened? Who are you? What do you want with me?
====
7733
Do you see them? The Aldmeri Dominion is strong. It's powerful. It's honorable! 

It's exactly like Ra'Vashi wants to be someday.

To live and die defending those he loves... that is Ra'Vashi's dream!
====
7778
Welcome to Evermore, stranger.

I fear our court is not suited for visitors at this time, but you are welcome to enjoy any of the services within our city.
====
7806
Welcome to the Anchor's Point—a cozy home in weather fair or foul! How can I help you?
====
7812
Are you interested in the arcane arts? 

Magic is an art, you know.
====
7814
Come closer. I sense you carry a great burden.
====
7824
Salutations, traveler. We are the magi of the Aldmeri Dominion.

When we started scrying for magical weapons, the ruins at Cormeir blazed brightly.

We are endeavoring to unlock its secrets. However, the ruins exhibit ... strange behavior.
====
7834
Ever since the Imperial attack, Spriggans have risen up on the cliff side over there. Crazy things tried eating me! If they're hungry, all they have to do is ask.

You might want to stay away. Not much up there anyways.
====
7843
The animals here were docile, possibly even curious.

As soon as we killed the first one, they turned on us.
====
7846
Aha! A fellow infiltrator. Ri'Zama is glad to see you.

I have a plan to cause some trouble inside that Palisade. Perhaps this will help in your endeavors, no?
====
7850
Cormeir Warden reporting: year one thousand, two hundred and sixty-three.

Please provide directives.
====
7852
This one tries to focus on the positive. Fighting mad kwama now will make it easier to appreciate our lives later.

Then we'll be ready to work long hours in the mines for poor food and no pay.

See? It is easy, yes?
====
7853
All these giant bugs are making me hungry.
====
7854
I hope another bug attacks soon.
====
7855
Can you get us out of here?
====
7856
Hunting here is strange. 

I can't remember anyone hunting in the Thrambles. That would be the easiest hunt in Grahtwood, I'd imagine. 

The animals might even be friendly!
====
7858
You probably don't realize how lucky you are. 

Tell you what. You wanna play a game and find out?
====
7859
Exciting, wasn't it?

Fighting your way through a dangerous maze of wilderness... racing to reach the cure....

Excuse me. I lied. There is no cure.
====
7861
Most people don't appreciate the importance of my craft. 

I provide comfort in times of woe. I create a final resting place for loved ones. 

Who else in this forsaken land can say the same?
====
7863
You have done the impossible. Nerien's quest to bring me back from the grave has resulted in these atrocites you see around you. I must try and stop him now that you've freed me.  

Go quickly, before you too are trapped here!  Thank you!
====
7875
If you're lost, know that the paths in the Thrambles never change. You can always turn back.

Unless the paths have changed, of course. That would probably explain why you're lost.
====
7876
You must have eaten some of the moondrop mold. If it wasn't for that mold, you wouldn't be able to see me!

Don't worry. I don't think the poison in the mold is deadly. 

Unless, of course, it is. Then you're gonna die.
====
7877
Looking for the Grahtlord? I could lead you to him.

We might get lost, though... especially since I don't really know where he is.
====
7882
The animals were docile, possibly even curious.

As soon as we killed the first one, they turned on us.
====
7883
One moment we're hunting Thunderbugs, then I'm crushed under a stampede and carried away.

I woke up in the dark. It smelled of rot and I think the floor was covered in bones...

Then I'm knocked out, when I wake I'm on the path out of the Thrambles.
====
7884
Thank you for searching for the Jaqspur. 

I made it out of the Thrambles safely, but I'll still be haunted by the memory of that attack.

I'll be honest. It's gonna be a while before I aim another arrow at an animal.
====
7896
Lob's men came and freed me from that prison. I can fight again. Moric is going to regret what he did... for about as long as it takes me to slice his head off.
====
7898
It might seem strange to be a gravedigger's apprentice. But there's good coin in it, particularly these days.
====
7929
What do we do now? We've lost everything...
====
7930
I lost my children and my wares in that camp. What is left for me, now?
====
7943
The Warguard slaughtered the scamps in town.

This one thinks there's still a few in the Bosmer burial site to the northeast.
====
7944
Attacked in the night! Our fields burned, our livestock slaughtered! Now the trolls are here, feasting on the dead. I'm just a farmhand… this is too much for me to deal with.
====
7951
Have you seen them? The cutthroats downstairs? 

I really don't know how I'm going to get out of this place alive.
====
7952
Excuse me! I wasn't expecting visitors today, not with all these unsavory characters loitering about the place.

If you're looking for the owner of the plantation, Lluthyne is in the house next to this one. 

Watch your step. After all, it's a farm.
====
7967
You may want to turn around and leave Lushwallow, stranger. 

The Peatwalker tribe set the spriggans against us because they believe we stole their totem.

You don't want to get caught in the middle of that.
====
7968
Hey there. Come to buy some chickens? I'm afraid you're out of luck. Most of them were killed in the attack, and we can't afford to lose the ones we have left.
====
7969
I'm a farmhand. At least... I used to work the farm. Now <<1>> always makes me work the kitchen. I don't mind the cooking, or the cleaning even. But the other farmhands - they don't respect my work! It's not my fault I have a nose for cooking.
====
7970
Do you mind? I was about to take a nap. I haven't gotten much sleep since the attack happened.
====
7975
How these small wood elves managed to capture a vicious senche fascinates me. 

Now they use them as gladiatorial combatants against each other?

That seems so wrong... and yet I cannot turn away.
====
7976
Oh goodness! I didn't mean to push him over. But he was... and I just....

Please, don't kill me. It was an accident!
====
7996
My injuries in battle left me useless as a conscript for their armies so I ended up here. They beat us and starve us. Most have lost all hope of rescue.
====
7997
Those of us who aren't conscripted to fight will be sold as slaves or sacrificed.

We're losing hope.
====
8001
For generations, animals have come to the Bone Fields to die.

They want to end their lives in a holy place.

After Hallin's Stand fell, the Imperials started dumping bodies here. All those slain Redguards are defiling our sacred ground!
====
8091
Greetings friend. It's nice to see a new face. The Mages Guild has its work cut out for it in Bangkorai and every member has to do their part.
====
8097
Have you come to petition for healing, my friend?

Let me take a look. I'll do what I can for you.
====
8098
Wyress Reinette is the city's only healer now. I've come to get a curative before it's too late.
====
8099
Something's gone terribly wrong in Evermore, hasn't it?

All the healers are dead except for Wyress Reinette.
====
8100
Wyress Reinette is the city's only healer now. I need to get a curative before it's too late.
====
8101
My father's dying, and I don't know what to do.

I sent word to Wyress Reinette for help, but she hasn't returned.

Why won't she come here to save my father?
====
8102
They told me that Wyress Reinette is Evermore's greatest healer.

Even Queen Arzhela's consulted with her concerning the princess's illness.

That's why I... why I came to ask for Reinette's help, too.
====
8107
Those barbarians… they came back. Attacked us again. I knew it wasn't the trolls!
====
8111
This situation is starting to vex me.
====
8112
Careful there, friend. Rumor has it there's a nereid luring people to their doom.

I guess it pays to invest in a magic charm or two!
====
8113
You summon me to provide healing.

I'm ready to help you.
====
8115
I cannot leave here without my children. I won't!
====
8116
Damned fiends got a hold of me before I could react. 

I won't let that happen again!
====
8117
Stay back! I don't know if you're one of those fiends or a looter, but I know how to defend myself!
====
8119
We're going to be in serious danger if the Nereid continues like this.

We need your help, stranger.
====
8120
Lorelia sent you, didn't she? She always takes such good care of me.
====
8121
What's going on here? Who are all you people? Who am I?
====
8122
I was no match for him and his army.

Thank you for stopping him.
====
8123
I welcome all who pass through the Viridian Woods... and I have seen many.

This young woman was brought here by her mother, Queen Arzhela of Evermore. I have promised to do everything in my power to save her from this sickness.
====
8125
Whatever the sickness is in Evermore, it spread quickly through the town. Praise the Eight, I survived it!
====
8127
I feel much better now, but still a bit weak. The sooner I can return to work, the better.
====
8135
Our Queen's worried about King Eamond and Princess Elara, much to the detriment of the government. Her decisions are scattered and inconsistent.

Do you have time to help me with a matter of state?
====
8137
You've got to help me out of here! I'm Evermore's Minister of War. 

This treatment is deplorable!
====
8140
Please! Help me!

Those Dunmer have left me for dead!
====
8146
We don't care who enters the dungeon, just who comes out.

Just beware the ghosts that roam below.
====
8147
I can't believe someone would want gullygrubs so badly.

Imagine! Summoning creatures so he could claim the entire forest as his!

What about the rest of us? We all enjoy them! That selfish nutwally is ruining it for everyone.
====
8148
You heard me. You came.

Thank Azura.
====
8149
Don't worry. I can keep up.
====
8150
I've never been held prisoner by my own guards before.

This is an outrage!
====
8151
This dungeon is older than Evermore's current castle.
====
8158
I'll be fine here. You go on.
====
8160
What happened to this place? 

Two moons ago, I stood here without a creature in sight. Now they infest the entire forest, daring to attack any who come near!

How am I supposed to get my gullygrubs now?
====
8161
<<1)>>, I offer you my sincerest thanks in getting me out of that dungeon.

I'm going to have it closed down permanently once things are back to normal around here.
====
8162
The Reachmen attacked in the the night.

They slaughtered anyone who resisted and captured the rest.
====
8163
You are welcome to rest, friend. 

The insane afflicted outside are beyond our help. 

Be careful. You must not fall prey to their madness.
====
8164
<You've found the body of a slain Bosmer woman. She was clawed to death, most likely by the senches nearby.>

<She's clutching a small book of forest rituals. One page is marked.>
====
8166
I can't stop coughing. 

When will it end?
====
8167
For a moment, that was rather frightening. Those blasted lurchers are everywhere! 

I figured they finally got smart enough to start looking in the trees for their food. 

By "food," of course, I mean… me.
====
8171
What do you want?

If your family has suffered a recent loss, I offer my condolences.

I'm doing what I can to keep the streets free of bodies.

If you have other concerns, please wait until this crisis is over before approaching me again.
====
8172
All I want, and all I need, is to find out where my uncle's body was taken.

He's not the only one missing, but no one will tell me where they've taken the bodies.

Why won't the Minister of Health speak with me?
====
8173
Do you see them? Did you?

They swarm like insects! They're just as mindless! The afflicted are everywhere!

Only the Three know when we can to return to our homes. We're heading to the temple until all of this calms down. Maybe then I can calm down!
====
8175
I must not rest. 

If my family shows up while I'm sleeping, how will they find me?
====
8176
You must have been sent by the gods to save our family. 

No words can express how grateful we are.
====
8178
Too many. Clannfear. Could not fight them all.
====
8179
Ah, greetings young <<1>>. I knew the foul reek of necromancy issuing from this place would eventually draw the attention of a worthy adventurer such as yourself.

Tell me, what do you know of Reach magic?
====
8183
For every bird I pick off, another two fly out in its place.

<<1>> needs to get back here, and soon. I can't keep this up forever.
====
8184
Oh, mercy! I'm sick. Very sick. And when I die... I won't be dead. I'll come back as one of those things! What an awful way to go.
====
8185
I know how to cure it!

I've stayed up all night and concocted a potion that will cure Evermore's disease forever!

You must help me, before it's too late. My daughter won't let me use my cure. She won't let me out of her sight.
====
8187
I must sincerely thank you for everything you've done.

They've poured so much emotion into me. They've infused me with such extremes of agony and ecstacy!

I am exhausted.
====
8188
<You see the spirit point to the southwest.>
====
8190
<You stare at the coalescing energies of the spirit.>

<Images of the forest flood your mind. Animals hidden in the trees and underbrush look in your direction>

<As you commune with the spirit, the feeling of being watched is overwhelming.>
====
8191
So many have fallen ill that I've taken it upon myself to supervise the tax collection from this ship.

They are being most uncooperative.
====
8192
I don't know what exactly the Reachmen are doing, but I know this - where once there were peaceful folk, now there's walking dead.
====
8198
I'm here to make sure these sailors pay their fair share of Evermore's taxes.
====
8199
I hope you're not expecting any shipments from these people. They haven't paid the tariff yet and are refusing to do so.
====
8200
We've never had to pay a tariff this high before, and we're not paying it now.
====
8201
I don't understand why Evermore's taxes are suddenly so high.
====
8202
I'm making sure Evermore's tax collector doesn't take more than his fair share of our profit.
====
8203
House Redoran sent me here to ensure the Hortator's spirit finds rest, despite his violent death.

I brought a talisman to honor his service, but the priestess does not share House Redoran's concern for the Hortator's well-being.
====
8207
It all happened so suddenly! 

We were getting ready to go hunting for our Gullygrubs and those... things rose up out of nowhere! They destroyed our camp!

I'm scared for my brother. He ran into the forest, and he hasn't come back yet.
====
8216
As soon as we can, we're getting out of this port.
====
8217
So many have fallen ill that I've taken it upon myself to supervise the tax collection from this ship.

They're being most uncooperative.
====
8218
We usually make a good profit in Evermore, seeing as they're so far inland.
====
8219
Can't wait until we turn around and head back to Wayrest. Or Daggerfall.

I've a lass in either city who'll be happy to see me.
====
8220
I'm grateful for the chance to work aboard the Bjoulsae Queen! She's got a good reputation amongst the sailors.
====
8221
Sorry, I don't recognize you.
====
8224
Arkay help me, I don't feel well at all.
====
8226
Think you have what it takes? Do you dare to challenge Bisni's runners?

The race is simple. Take three flags in order. The first to grab all three and get back here wins!

I'll even give you a little something... extra.... to help. You up for it?
====
8227
Running is fun! I could run all day!

And I'm sure you could watch me run all day... from far, far behind me.
====
8228
You would race against this one?

This one will tear you apart. Then you will eat this one's dust! 

Watch yourself!
====
8230
Have you heard of Vonov Sarturus, the vile Daedric priest?

We defeated him in Haven, but after we secured the town, we couldn't find his body.

Rahira fears that even death could not end his treachery.
====
8231
May I help you with something?
====
8232
You are <<1>>, are you not?

My troops have spoken of you. Your reputation precedes you.

Can you help our dying Bosmer king?
====
8233
I'm not supposed to talk to you. I'm supposed to stand up straight and look menacing.
====
8237
Don't disturb Her Royal Highness.

She's here to receive healing, not to mingle with the public.
====
8238
Nothing is won in war, only lost.
====
8240
Honored one, you grace me with your presence. 

Without you, I fear our cries for help would have never been answered.
====
8241
Blessings of the Eight upon you.
====
8243
May the Tribunal bless and keep you in these dark times, friend. 

I've done my best to keep my family together. That will become much harder as the days pass.
====
8245
Kynareth's good fortune upon you, friend.
====
8246
What's happened to our friends, papa? I'm frightened!
====
8247
What's happening in there? Father won't let us go back for our belongings.
====
8248
I feel dizzy, father. It's too stuffy in here. 

My throat's so dry....
====
8249
I pray these people get better soon. 

I just want to go home.
====
8251
Her Majesty, like the city of Evermore, is suffering. As Her Majesty's sister, I know how difficult things are for her at the moment.
====
8252
This land dreugh is dead. The corpse is still fresh with no signs of decomposition.
====
8254
I think I'm starting to see things. 

Are you real?
====
8270
Bangkorai Garrison has fallen. 

The others want to retreat. I say we fight!
====
8271
I never thought I'd miss the days when our biggest problem was skooma smugglers. 

This disease seems far worse.
====
8272
Don't interrupt me. I must speak with the minister.
====
8273
Wait... you're no Reachman. Maybe you can help me. Maybe you can help... all of us.
====
8277
I certainly hope you're here to offer help instead of just asking for it.

Between the random lava flows and the Ashlander raids, rebuilding Senie has turned into an epic undertaking.
====
8284
Aha! It's the meddling <<1>>!

I knew it was only a matter of time before you discovered my true motives. The captain is too caught up in his own pride to notice.

How unfortunate. Because of your curiosity, you must die.
====
8288
Heads will roll once I'm released!
====
8289
We've been locked up unjustly! Release us, immediately!
====
8290
They arrested us for no apparent reason.
====
8292
I hope the Minister is all right. They locked her up elsewhere in this horrible place.
====
8294
You should leave while you still can.

Don't risk yourself on my behalf!
====
8296
You shouldn't be here, child.

Go back to the towns of House Dunmer. The Ashlands hold nothing for you.
====
8297
Please be quick. I wish to continue my studies.
====
8298
You are not Taros!

Why have you awakened me?
====
8299
I loved Erena, but I was too afraid to let her know my true feelings. 

Now she's gone, and it's too late for us to be together.
====
8307
The Karthdar Pilgrimage isn't just a place. It's a journey

Those who partake are called wardens. We're trained to hold back Daedric corruption.

Some stay to protect Gil-Var-Delle. Others become experts at holding off Daedric incursions.
====
8318
The Imperials are losing their stranglehold.

Despite that, they're ruthless. They're proving themselves quite capable of treachery. 

We must be mindful. We must be cautious.
====
8319
If you are a wayward apprentice seeking power from your master's collection, you should know that it's far too late for you. 

You'll get flayed alive.

That being said, what do you want?
====
8320
Please excuse me, child. 

We're in the middle of our devotions.
====
8322
I remember what happened. I remember when we died.
====
8323
I would lament our fate, but I cannot be sad when Taros is near. 

Even after her death, her presence still warms my spirit.

Thank you for reuniting us, friend.
====
8324
Kynareth save us! This temple is filled with ghosts!

Must ... catch my breath.
====
8325
Thank the Eight! I'm so glad you handled that mess.

All the same, I think I'll be worshipping safely in Evermore from now on.
====
8326
I don't feel so good. My mother's medicine won't help me. Nothing can help me now.
====
8327
I pray to Mara night and day for our princess, but she fares no better. I feel so helpless!
====
8329
I'll stay here until the Ashlanders share their cure with us. 

What other choice do I have?
====
8330
Thinking clearly is getting harder. 

I can hear my family crying in the night. Sometimes I think I hear them behind me, but when I turn around... I am alone.

I don't think I have much time left.
====
8331
You know, there are enough of us out here. We outnumber their guards.

We could break in and take their cure. Some of us would survive.
====
8342
Why won't the Ashlanders give us their cure? I'm not going to die, but I'm not going to beg.

If I feel my mind going, I'll make sure it happens when I'm near some of these Kagesh. 

There's no one left who would mourn over my corpse anyway.
====
8349
Every pilgrim attempts to confront the corruption in Gil-Var-Delle. Few make it more than twenty steps up the hill before turning back.

Just breathing feels like you're being choked, like your insides are being wrung out.

I made it sixteen steps.
====
8352
These villagers are under quarantine. Keep walking.
====
8355
Soldiers brought many dead from a battle to the south. 

We consecrated a few of their bodies, but the dead men rose up and walked again within a day of their arrival. 

Never have I seen a necromantic plaguge spread so quickly.
====
8356
Keel-J'Rei hungers, but House Redoran's keeps this one trapped! 

This one cannot hunt!
====
8358
The sun crawls across the sky so slowly!

Keeras-J'Rei can do nothing except dwell on this one's hunger.
====
8359
I don't feel very well. It's the sickness. The plague's come to Evermore.

Please, help me!
====
8360
If you try to enter, we will slay you where you stand.

Don't even think about it.
====
8361
If you try to enter, we will have to slay you where you stand.

Don't test us.
====
8365
I still have a few wares from Ebonheart, if you're interested. 

I've got some beautiful urns and exotic incense for your loved ones.

 I'm sure they'd appreciate it!
====
8366
This land is my responsibility now. The things you've done here - I will not forget them. Thank you.
====
8367
I'm off duty. What do you need?
====
8368
My child is gone, dead to the sickness.

They let him die!
====
8370
The world of the dead is reaching into our world more and more often these days. The undead that have overrun my graveyard are only the start of the problem.
====
8381
You're a stranger to this place. I guess we have that much in common.

I've lived under the watchful eyes of the Tribunal for years. 

The ways of the Ashlanders are unknown to me.
====
8383
This cabin belongs to <<1>>. 

He's lived here as long as anyone can remember. Since I was a boy, I've done what I can to help the old man. 

I'm afraid this time, the task may be too great for me.
====
8388
I have no idea how you made it this far, but if you need shelter, you're welcome here.

I'm afraid I can't offer you much more than that, though. 

After all, I have to reserve our supplies for the few troops I have left.
====
8389
I must not fail my comrades. I cannot leave them to rot here, no matter what the captain says!
====
8391
Praise the Three! Someone came! Can you help me?
Cliff racers and madmen have overrun the fort, but my brother was intent on delivering those supplies to the captain. 

I fear for his life!
====
8392
What madness has taken hold of the creatures here? 

Is this the same affliction spreading through Davon's Watch?
====
8394
We lost a battle with the Imperials at Bangkorai Garrison, south of here.

The bodies from that battle were brought here, but they rose from the dead before they could be consecrated!

I think I have a way to stop them, but I need your help.
====
8395
I'll carry out King Eamond's last command, no matter who stands against me.
====
8397
Necromancy is blasphemy against the Divines. 

I will not allow it, not even in King Eamond's name.
====
8401
These villagers are under quarantine. 

I'd stay back if I were you.
====
8403
Did you see the bodies outside? Did you see the injured? 

With no one to defend us, how long will it be before we're overrun? 

I can't sit here and wait for that.
====
8405
The captain told me to abandon the barn, but I'm not leaving anytime soon. 

If our men need horses, they'll have a place to stable them. 

Until then, I'm not going to let those dirty cliff racers get their filth all over it.
====
8414
The animals were docile, even curious, but when we drew blood, killing the first, they turned.
====
8415
Who hangs laundry this high? How am I supposed to get it now? I bet it was one of those High Elves!
====
8416
My son Eamond will not be raised as undead.
====
8417
I respect the spirit of Queen Therese, but she no longer rules Evermore.

I'm bound by honor to respect the final commands of my king.
====
8418
Given the insistence of these knights, I saw no choice but to summon Queen Therese. 

I can see now I was right to do so.
====
8419
You have no place here, outsider.
====
8421
You are unclean. Go, or I will summon our warriors.
====
8422
The Orlishkaarn are savages! 

I came here to reason with them, and what do they do? 

They tie me up and leave me in this wretched hovel! I know they're trying to infect me.
====
8423
It's good to see you've made it out of there in one piece.
====
8424
I used to hate the days when taking inventory took a day and a night. 

What I wouldn't give to have them back now!

With our current supplies, I can count them in a glance.
====
8426
Lost count again. 

I don't even know why I bother with precise measurements anymore, not in a patchwork house like this.
====
8427
I despise not having the tools and materials to produce quality work.
====
8428
You haven't got a spare leg on you by any chance? No?

No. Of course not. No one ever does.
====
8431
I've prayed to Stendarr day and night, that he might see fit to bring my husband home to me.
====
8432
What do you want? Did Rerynia send you to check up on me? 

I rough up a prisoner, and they act like I started a war. 

It's nothing. He'll live.
====
8433
I hope you're not here to harass me as well.
====
8434
I will not welcome you at my fire, outsider.
====
8435
Evermore can't force us to work after accusing us of spreading the plague.
====
8436
You must leave our camp. Begone!
====
8437
They attacked us without any warning, and now they sit there glaring at us. Well, I can glare at them, too!
====
8438
I should've killed them all when I had a chance.
====
8439
Have you come to murder us, or can you see past the prejudice that blinds so many others?
====
8440
I didn't know that being a werewolf would bring such trouble to my life. Then again, I wouldn't live any other way.
====
8442
I've got a moment to speak, but only if you make it brief.

I have to continue my rounds before the captain catches me off-guard.
====
8443
This grotto was once a great cave, and this shrine to Hircine is its hidden jewel. 

The Daedric Princes are fickle masters. Legends are told of their fitful whims.

Some legends yearn to be relived. Would you care to try one on for size?
====
8444
What can I do for you?

I'm afraid we're a little short-handed.

 I've started doing some of the less savory chores around here.
====
8445
I don't remember asking you to report to me.

Are you even in a regiment at the fort?

I suggest you leave, outsider, before you find yourself in trouble.
====
8446
You may be wondering why I don't order my men to take up arms. Why not drive these Ashlanders from our doorstep?

It's simple. I want to know what caused the Orlishkaarn to attack first.

Others are less eager to assess the situation, I fear.
====
8447
My wares are not for such as you.
====
8449
Evermore can't force us to work after accusing us of spreading the plague.
====
8453
I don't understand why they don't just kill us. Isn't that why they're holding us captive?
====
8454
Why don't they just get this over with?
====
8455
I feel sick.

They did this to me. The werewolves brought the plague to Evermore.
====
8456
The soldiers had no reason to attack Kerbol's Mill.

The werewolves here are peaceful!
====
8462
You deign to speak to me, though I am a prisoner of your allies.

I wonder if those you serve would be interested in a trade?

Tell them. I will bargain with them.
====
8469
Those Imperials don't care who they cut through to get what they want.

Kill a dozen people here. Take a half-dozen hostages there. 

They'll do anything their crazy leader tells them to do. 

All we can do is try to get our people out to safety.
====
8477
Don't get too close to the werewolves. They're spreading disease throughout the region.
====
8478
I'd turn back, friend. The Imperials are holding Bangkorai Garrison now.

You can go in, but without allies, you might not make it very far.
====
8480
You're the one!

You're the one who killed the centurion on the northern wall, aren't you?

Good job!
====
8481
Great job! The Imperials are already falling back to the courtyard.
====
8482
They think I'm hiding a cure for the plague, but I'm not. I'm innocent!
====
8483
This entire area has been quarantined.

The mill workers are werewolves. They're holding their cure for the plague hostage.
====
8484
We've done nothing wrong. They attacked us without warning!
====
8485
I used to trust these folks, but I heard they caused Evermore's sickness.

Could it be true?
====
8486
All who embrace Boethiah are welcome here. Those who have yet to embrace his truth may learn it.

All who worship of the pretender Tribunal will die. We will spill their blood in honor of the Prince of Plots.

You must choose. Which are you?
====
8492
Thank you! I'm getting out of here!
====
8496
With all of these Ashlanders here, I don't see how anyone can expect to get Senie rebuilt.
====
8497
Under your leadership, we'll retake Bangkorai's garrison.
====
8499
<<1>> sends another in his stead. How disappointing.

The Viridian Sentinel's power wanes, yet he asks a boon? It is only due to his past service that the woods will respond.
====
8501
I don't understand why they don't just kill us. Isn't that why they're holding us captive?
====
8504
The more I think about it, the happier I am that I chose this life for myself.
====
8505
What was once a curiousity has grown into a coral monstrosity.

We were lax to allow it to spread so far.

Now I wonder if we're too late to stop its spread.
====
8507
This campaign is against a different foe than my men are used to fighting.

It's one that creeps and grows under our feet. It somehow conscripts other creatures to protect it.

I don't know how coral growth does this. I just know we need to stop it.
====
8508
You're one of the few friendly souls I've found here. 

Please help. I have a task I can't accomplish alone.

Hopefully, saving the mercenaries will get them to reconsider their crusade… or at least listen to us.
====
8512
I don't understand why they don't just kill us. Isn't that why they're holding us captive?
====
8513
Why don't they get this over with?
====
8514
I heard that werewolves in Glenumbra overran Camlorn. Could the same thing happen here?
====
8515
Some think the people of Kerbol's Mill made the plague. That's why they're immune. 

I guess we all know better now.
====
8525
We've done it! We've won the day!
====
8526
You've accomplished everything we wanted.
====
8531
I would lament our fate, but I cannot be sad when Taros is near. Even in death her presence still warms my spirit.

Thank you for reuniting us, friend.
====
8533
What business do you have here?
====
8534
Every wretch with hands strong enough to carry a sword has beating down our doors these days to risk their miserable lives in exchange for a few coins.
====
8535
The Mages Guild is accepting donations of any magical curiosities that you may have, as well as the results of any magical research. 

These are desperate times, however, so we must be discerning about who and what we accept.
====
8536
Hail, stranger. If I had to guess, you want to ally yourself with the Mages Guild.

We're not giving bread to the poor here. If you want to join us, you'll have to prove you've got the will to serve.
====
8537
We lost a battle with the Imperials at Bangkorai Garrison to the south. 

The bodies from that battle were brought here, but they rose from the dead before they could be consecrated!

I think I have a way to stop them, but I need your help.
====
8538
The world of the dead is reaching into our world more and more often these days. The undead that have overrun my graveyard are only the start of the problem.
====
8539
<The wisp stares balefully at you.>
====
8540
Oh, look. Another seeking membership. You earned any scars yet?
====
8542
<The wisp stares balefully at you.>
====
8550
The Argonians here see this overgrown fungus sprout as a creature to be communed with, not a weed to be rooted out.

You'd think the foul monsters it attracts would convince them otherwise.
====
8557
Good to see you! How can I help?
====
8569
They may not be from Evermore, but they still deserve a burial. It's only right.

As for our dead, they're going to Pelin Temple to be consecrated and buried with their ancestors.
====
8570
This work may not be pretty, but no one deserves to rise as a monster.

Wouldn't be good to make us kill them twice, now would it?
====
8571
There's many dead to consecrate and little time to do it. Please leave me to my work.
====
8589
Lots of Imperials to put in the ground, thanks to you <<1>>.
====
8590
If you would do ill to Serjo Ulden, you must face me first.
====
8591
Have you come to praise Boethiah?
====
8595
How could such a thing come to pass?
====
8597
How could this come to pass?
====
8601
Take care, my friend.

The grotto below is full of danger. The Huntsmen of Hircine patrol it endlessly. 

They're as merciful as a duneripper.
====
8603
To think I'd be standing here again, ready to face the man who took my life!

He's caused so many troubles. He's taken so many lives. We must stop him once and for all.

Vonov must not channel the power of <<1>>.
====
8604
Have you finished planting lifetimber seeds?
====
8605
I apologize for our late arrival. You seem to have matters well in hand.

Thanks to you, we're gradually regaining control of Gil-Var-Delle.
====
8608
The prince will lead us to victory again!
====
8609
Daedra aren't much of a challenge for this one.
====
8610
When we finally defeat Vonov, Grahtwood will be free.
====
8611
Vonov is cowering. He knows his death is near!
====
8627
These lands are the dominion of Hircine, the Huntsman of Princes. May his spear never dull! 

None may trespass here without first making an offering to him. 

What will your sacrifice be?
====
8633
Who are you? Tell me, stranger!

Has the Dominion sent reinforcements?
====
8634
I have shamed my people.

I won't increase my shame by speaking with you, <<1>>.
====
8635
There you are! I sure hope you've found something.

They're on to us. We nearly got our heads lopped off back there.

We need to finish our business here. Is that an Orc prisoner? Have those Orcs finally gone nutwally?
====
8636
Are you mad, <<1>>?

You've set foot into the home of the Wood Orcs. Now you wander around like a lost child! 

Keep your head down if you want to keep it. This just went from bad to worse.
====
8637
Those brutes almost got us, but I have to admit... that was rather exciting!
====
8639
Blessings from the sea grace these shores.

We're here to bask in their glow, as they grow on these inhospitable lands.

The coral is quite like us in its resiliency. Wouldn't you agree?
====
8640
You won't find better prices for my essential tinctures! Not anywhere!

Why take your chances with a virulent plague when you can prevent it right now?

Live without fear, friend.
====
8642
This disease is driving the good people of Ebonheart away... and allowing the dregs of <<1>> to filter in.
====
8643
Another new face in Ebonheart? 

I should welcome you! 

I just wish you could have arrived under better circumstances.
====
8645
Who are you?

You don't look like one of Irano's men.
====
8646
<The Khajiit looks at the ground and remains silent.>
====
8648
Yes? Please do not disturb the king. 

His health wanes, and he needs rest.
====
8649
<You smell herbal ointments and incense. The king is awake but unresponsive, his eyes staring into the distance.>
====
8650
What a cruel mockery this life is!

After days of hunting, Hircine's servants granted me safe passage through this grotto.

Then with one careless step, I fell prey to the jaws of a waiting crocodile. What an embarassing demise.
====
8651
We've had any number of supply problems, and now this.

I swear that Imperial saboteurs are lurking nearby, destroying what little we have left.

Can you help me find these spies?
====
8652
My sons! Have you seen them?

Their names are Raiyeem and Raiyad. I haven't seen them since before the attack.

They went to Evermore to visit their grandmother.
====
8653
Blessings from the sea grace these shores.

We're here to bask in their glow, as they grow on these inhospitable lands.

The coral is quite like us in its resiliency. Wouldn't you agree?
====
8654
Fighting for freedom doesn't excuse being stupid. 

Back when we were slaves, those fools burned down our bunkhouses.

Didn't they think we might need them later? It gets cold at night. Did they think the Dres would invite us inside?
====
8663
That necklace...! The true son must have sent you here.
====
8666
Friend, you've returned! 

I've told everyone of your brave deeds.

You're welcome to site by our fire or sun yourself on our shores.
====
8667
You live! 

Prince Aeradran led us through the fires of the Rotting Tree. 

He carried you out personally.
====
8668
Skooma! Why are you so cruel to me?

This isn't your usual bliss! I may be an addict, but I know my limits.

Wait, is someone really there? I thought you were a figment of my mind. Curse this fever!
====
8669
Cursed orcs and these Imperials are everywhere! No one spotted me on my way back here... I hope.
   
Damn it all! We're going to get ourselves killed creeping around here. <<1>>, I need your help again.

Trust me, I don't like it either.
====
8670
Another stranger to Ebonheart? Forgive me if I seem... unenthused. 

Most newcomers are only concerned with how they can profit from our plight.
====
8671
Curse this disease!

Boethiah protects the Kagesh! Why doesn't the Tribunal protect us?
====
8672
It's unfortunate. <<1>> has fallen into disarray.

There was a time the Mages Guild could easily acquire assistance for research.

Now every one is preoccupied with the Great War, rebuilding <<2>>, and this bothersome plague.
====
8673
Surin has been obsessed lately.

He's always watching our neighbor's house. He makes me nervous.

I'd hate to think what conclusions he's made about my lifestyle.
====
8674
I only recently arrived here in Omaynia. Originally, I came to turn myself in.

You can imagine my surprise when I stumbled upon this!
====
8675
Elvasia? Is that you?

No, you aren't my daughter.
====
8676
We've never had this many people in the city. We need to send out more hunters to get food. 

It's easy to forget about gathering food, but who's gonna get blamed when we all go hungry? Certainly not the Bosmer taking our bows to go fight.
====
8678
Don't... don't look at me. 

Don't stand so close.
====
8679
This one thinks you smell bad. 

Of course, this one is no rose himself, eh?
====
8680
Slavery is better than disembowelment... or so they say.

Of course, those who say that couldn't know what it's like to be disemboweled. 

Merely making an observation....
====
8681
I'm a long way from Cyrodiil.
====
8682
There has to be an end to this. There has to be.
====
8683
You won't find better prices for these essential tinctures. 

Why take your chances with this disease when you can prevent it right now?
====
8686
Tall Papa left us with a few strong sword arms. We aren't heavily guarded, but we'll make do.

The Imperials won't take any more of us. We'll see to that.
====
8688
I understand why Rushul fell asleep.

Men are weak. It's in their nature.

I will do better.
====
8689
Are you lost? We are the leaders of this …. rabble. And we are in conference.

Unless you have urgent business with one of us, I suggest you find someplace else to be.
====
8690
Not only was I captured again, but they also captured my son.

Now they've poisoned us both as punishment. Without the antidote, we'll both die.

I don't care about myself any more. Find the antidote and save my son!
====
8691
Is there something you need?
====
8692
Who's that, then? Come to laugh at the cripple, eh?

He was thrown away when too hurt to work! He was forgotten in the glorious slave revort!

Go ahead, then. Drop your breeches and let fly.
====
8694
If you've come to buy a cure from these apothecaries, save your coin. 

They're charlatans!

They'll promise anything to get your money!
====
8695
Pardon. Have you seen a young lady by the name of Zunaida?

I fear I've done her an ill turn.
====
8696
You're <<1>>, right? I've heard of your deeds.

Is this important? I don't have time to gossip.
====
8697
They've taken the Tribune captive. You have to save her!
====
8707
Oh, hello! Sorry! Sorry I'm in the way here. Don't mind me, I'm just bleeding to death.

I think I'll be speaking with Tu'whacca soon. Do you think he'll be tall?
====
8708
They sacrifice us, beat us, and starve us.

What hope do we have left?
====
8709
Speak, <<1>>.

Tell me how you came into possession of my son's amulet.
====
8710
Gone! My Farvyn is gone!

What life will I have without her?
====
8712
I know not who you are, <<1>>, but you carry the amulet of the true son of the Great Father.

We will let you pass. Make a wrong move, and we will smash you.
====
8713
Have you have spoken to my Great Father, <<1>>?
====
8714
Their cries echo through the cave. The sound comes from everywhere and nowhere.

It sounds like the cries of women we once knew, but they're no longer here.

Their wailing terrifies the refugees.
====
8715
He was going to do bad things ... very bad things.
====
8716
Where are my sisters?

What has that mage done with them?
====
8717
I'm so afraid!

That mage said such terrible things!
====
8724
I'm sick. Caught a fever.

Stay away from me, unless you want it too!
====
8725
The Reachmen may break my body, but they'll never break my spirit.
====
8726
Your kind have no rights on our soil.

Begone, before my men cut you down where you stand.
====
8727
Zhavas does not care for cities in the trees.

Metal is heavy. So are tools. Mere wood is poor support for such weighty things.
====
8728
<This body is laid out in a sleeping pose.>

<The boy looks young and strong, though death has robbed his face of its expression.>
====
8729
If we're lucky, we'll be sold as slaves. 

If we're unlucky, they'll sacrifice us on an altar.

We have no reason to live.
====
8730
I worry about my mother, but at least I'm alive.

They're sacrificing the troublemakers. Then they plan to sell the rest of us as slaves.
====
8731
Keep your voice down, or you'll give away our position.
====
8734
This house is under investigation. Nothing to see here.
====
8735
This house is under investigation.
====
8740
Speak, <<1>>.

Tell me how you came into possession of my son's amulet.
====
8742
Why if it isn't <<1>>!

I'll never forget that you came back for me.
====
8752
You are strange, <<1>>.

Why risk your life for something that does not concern you?

These Imperials are blood enemies of the Orcs now. Why do you fight for us?
====
8753
Skooma! Why are you so cruel to me?

This isn't your usual blissful oblivon! I may be an addict, but I know my limits.

Wait, is someone really there? I thought you were a figment of my mind. Curse this fever!
====
8757
Speak, <<1>>.

Tell me how you came into possession of my son's amulet.
====
8758
Our Great Father hasn't left his true son's body since it washed ashore.

He must have time to grieve. Then he must decide when to tell the others.

Many will wish to know so that they may attempt to take control of our tribe.
====
8759
That could have been a lot worse, I suppose.

I can still hear the ringing of the Imperial and Orc blades from over here. 

It's a shame we can't stir up more trouble, but I think we've done more than enough here.
====
8760
I never thought I'd feel bad for an Orc, especially with them trying to eat us.

However, this... this is just sad.
====
8763
That cowering mage! I know he's far from his home in Alinor, but that doesn't mean he can get away with his crimes. 

His monstrous growth potions are dangerous and unstable.

He thinks our laws are lax. He thinks he won't be caught. He's wrong!
====
8764
Welcome to Heimlyn Keep, the safest location for your trading needs in Stonefalls! 

Can I interest you in some profitable caravan enterprises?
====
8780
<You see the spirit point to the top of the stairs.>
====
8791
The stench of fear pollutes the waters around our camp. It emanates from the coral-child.

The Dunmer mercenaries will not listen to reason. The coral calls for aid, and the Dreugh respond.

The mercenaries must withdraw if they want an end to this!
====
8793
You cannot prove anything! I will not be assaulted by these brutes!
====
8807
Greetings, comrade-in-arms!

Yes, I've seen your type. You've seenhorrors on the battlefield. A hero to many, a villain to few!

Perhaps you could aid a kindred spirit....
====
8808
Hello, sweetness. 

I'm not working right now, but I may have something for you... if I can steal a moment of your time.
====
8821
Have you seen my Raijo?

He's a handsome Khajiit, very well-spoken and polite.

I haven't seen him in a while, and I'm beginning to worry. This market is not safe.
====
8826
The Imperials ruin everything.

Shavari cannot find peace, no matter where this one goes.
====
8827
I escaped from captivity! I killed a slave boss and ran for it.

When Hallin's Stand fell, the Imperials handed their captives over to the Reachmen.

The Reachmen sold them as slaves ... or worse. We've got to free them before it's too late!
====
8828
They caught us as we were leaving the Cave of Many Tears.

Now they'll use us as slaves ... or sacrifices.
====
8848
We must do everything in our power to stop this slaughter.

Neither the coral nor the Dunmer know what they are truly fighting.
====
8849
Oh, hello. Don't mind me. I'm just quietly bleeding to death.

Ha. Talking to your hallucinations now, 'Aida? You'll be speaking with Tu'whacca soon enough ....
====
8856
This one asks that the stranger be silent.

I, Raijo, must hide from my mistress, lest she command me to return with her.
====
8857
That Renoit has nerve. His men accused me of creating this plague.

He took me prisoner, and his guards attacked my sister.

Now he wants our cure?
====
8858
Thank you for protecting us when Virgil lost control.

My brother is still injured, but I think I can patch him up.

We're alive because of you, <<1>>.
====
8859
I wasn't expecting a warm welcome, but at least they haven't turned into wolves and ripped out my throat.
====
8861
The soldiers got out of hand.

I'm just glad no one was killed.
====
8863
I'm afraid I'm not interested in talking to strangers.
====
8865
If you're looking for work, look elsewhere. Sugar's only got room for one stevedore, and I'm his man.
====
8866
Those of us not conscripted to fight will either be sacrificed or sold as slaves. What hope is left?
====
8867
If we're lucky, we'll be sold as slaves. Otherwise, they'll sacrifice us at the altar. We have nothing left to live for.
====
8869
The Reachmen are barely better than animals.

Without your help, I would have died.
====
8870
I owe you and <<1>> my life.

To be honest, I didn't expect you to come back here and help us escape.
====
8871
The Reachmen are cruel masters. I wouldn't have survived for long.

Many thanks, <<1>>.
====
8881
Be careful. This entire area is quarantined.

The mill workers are werewolves, and they're holding a cure for the plague hostage.
====
8882
These people saved Virgil from plague.

I never imagined my brother and I would bring them so much grief. 

They deserve so much better.
====
8883
Those of us not conscripted to fight will either be sacrificed or sold as slaves. What hope is left?
====
8884
If we're lucky, we'll be sold as slaves. Otherwise, they'll sacrifice us at the altar. We have nothing left to live for.
====
8885
Those of us not conscripted to fight will either be sacrificed or sold as slaves. What hope is left?
====
8886
If we're lucky, we'll be sold as slaves. Otherwise, they'll sacrifice us at the altar. We have nothing left to live for.
====
8887
Do you recognize me, <<1>>? You saved my life back at the Nilata Ruins. 

My children, my children's children ... all of them will know your name.

They'll tell the tale of how you fought so I could live.
====
8890
I came down here to see what these numbbrained orcs were up to and they had the nerve to outnumber me! I'm all right; I'm strong as boughs. I just wish I could scout deeper in and see what the orcs are up to...
====
8897
You can find good and evil in both man and beast. The same is true of the Daedric Princes.

Many claim Hircine is a monster, but he's always treated us fairly.
====
8903
I've never seen anything like this.

We sent a whole regiment into the heart. Then you two walked out unscathed. 

What of the swarming Dreugh? Why have they ceased their attack?
====
8904
Rumors are the Reachmen sacked Dunkarn Haven.

I hope my wife survived. I'm afraid to find out the truth, but I can't stand not knowing.
====
8905
It was horrible! The Reachmen killed everyone!
====
8907
I don't require anything at the moment, slave. 

Run along to the stables.
====
8908
The slaves may be running amok now, but their day in the sun will be brief.

When more of our troops arrive, we'll round them up and lock them in their cages.

In the meantime, I hope they won't become too malnourished.
====
8909
House Dres has many demands on its attentions.

Serjo Belaal's need for rest leaves them in my hands.

I'm hardly her equal in intelligence and wisdom.

I trust you appreciate the value of my time. Do not squander it.
====
8910
And you are?

And you bothering me because?
====
8911
Life has been terribly dreary since our slaves ran away.

I hope they come to their senses before our messengers reach Kragenmoor.

If they don't, I can't be held accountable for the consequences.
====
8916
I don't have time for questions.
====
8919
We're watching you, stranger. 

Sugar Cove protects its own.
====
8921
You won't find better prices for these essential tinctures. 

Why take your chances with this disease when you can prevent it right now?
====
8922
You won't find better prices for these essential tinctures.

Why take your chances with this disease when you can prevent it right now?
====
8927
Where's my son? Why can I not see him? 

I'm his mother! You can't keep me from him!
====
8930
You must know. You found out? 

Falonu will not answer me. He's hiding him from me!

Please, I beg you. Help me find my son.
====
8931
Filthy, degenerate thieves and miscreants! The wharf is full of them.

Watch your pockets, <<1>>. 

No one can be trusted around here.
====
8932
Fancy a scamp's foot? A harpy tooth? Lizard glands?

Whether you want to ease your digestion, improve your love life, or remove unsightly warts, Heba's Emporium has the cure for you!
====
8934
You made it. Good.

I've found something.
====
8935
Watch your step.

The patients here have trouble controlling themselves.
====
8949
I knew you'd come back in one piece.
====
8951
This is not a place you should be, <<1>>.
====
8952
When the Ebonheart Pact was founded, the Dunmer agreed to end trade in Nord and Argonian slaves. 

Now the wind carries news. The Dres of Omaynia are still buying and selling my people.
====
8958
The Imperials took Hallin's Stand. The people they didn't kill are now slaves.

It's safer here.
====
8966
I came here to investigate rumors that the Imperials have been training gargoyles.

I also heard you already handled the situation!

We should talk.
====
8969
The Tribunes fight for the peoples of the sand.

We won't stand for Imperial aggression.
====
8970
My strength... falters! How can this be?
====
8977
You! You're not one of the guards.

Are you a patient here? Perhaps we can help each other!
====
8978
May Tu'whacca bless your path.
====
8979
Must tell ... the commander ....

Must tell her. Please, help me!
====
8980
Several families in Mournhold have asked for updates on the condition of their kin entrusted to Sera Thovasi.

I came to search the headstones for their names, but I am loathe to walk around this living graveyard anymore.
====
8983
Keep your voice down. Imperials are everywhere.
====
8985
Keep  your voice down. Imperials are everywhere.
====
8989
Ah, it's you. I was about to give up hope. What have you found?
====
8998
Tall Papa guide your steps.
====
9003
This is not a place you should be, <<1>>.
====
9009
The Dres are only good for one thing: feeding a tree. 

Those Redorans are nice enough, but they're a little too eager to talk about their "gods."

You know, their gods are not a tenth as old as our Hist, and not half as wise.
====
9016
Watch your pockets. The slaves outside are hungry.

Poor n'wah. I feel bad for them, but with this affliction, we can barely feed ourselves.
====
9018
These are difficult times, but the Dres have brought worse ills upon themselves through poor judgment.
====
9022
Beautiful creature, isn't she?
====
9023
Father is much vexed by the slave problem. I wish it would all just go away.
====
9024
Trash surrounds our manor. 

I wish House Father Aryon would allow us to go out there and clean things up.
====
9025
The slaves may be our inferiors, but the way the Dres treat them just isn't right.
====
9026
The slaves don't seem to mean us any harm, but they still make me nervous.
====
9027
Now that the Dres slaves have freed themselves, I wish they would all just go away. 

Every time I walk by, I feel their eyes on me. 

Without someone to keep them in line, who knows what they might do?
====
9035
You've got to get us out of here!
====
9041
Are you here looking for wood?

There's not a lot left. The damned Dres took all the good pieces up to their manor!
====
9042
You've got to get us out of here!
====
9089
Come to finish me off, you accursed abomination? 

Oh, it's you! Thank the Three! I mistook you for a wraith.
====
9092
Mind your fingers in our manor. 

You may have our pity, but nothing more.
====
9094
They took my wife.

They took her, and they fed her to the lions.
====
9115
I don't have many items yet, but soon, I expect to be back in business.
====
9116
Fortunately those Imperial soldiers didn't find my cache of wineskins, or I wouldn't have anything to sell to you.
====
9117
My master, <<1>>, asked me to pray over these fallen Redguards until we can sanctify their remains.
====
9118
Be careful, adventurer. The wraiths within are ruthless.

The ritual to raise them must be powerful.

They're not just strong. They're Akaviri!
====
9133
I've given too much of my merchandise away to the refugees.

Any purchase you can afford is a welcome one!
====
9137
Looking for anything in particular?
====
9138
Let me know if anything interests you.
====
9140
The streets of <<1>> run red with the blood of Imperial dogs.

The town is ours again!
====
9141
<You've found a dead body. Scamp claws have mangled and mutilated its flesh and bones.>
====
9144
May the Eight watch over us.
====
9150
I heard a rumor from the Mages Guild about a Daedric portaling open nearby.

Before I left to explore it, the merchants warned me of a flaming creature called the Magmer.

I didn't see the truth until it burned me. Then I fled here to hide.
====
9156
All of my workers ran off when those Magmer appeared.

With the workers gone, no one's keeping the shalk from breeding like Khajiit. 

The prices of those yellow gems are higher than ever, but I have no one to gather them!
====
9158
Did you find any of those unusual fire salts?
====
9160
It's warmer here than anywhere else in Stonefalls. 

Is it the volcano, or is it perhaps the coral?

I suspect the coral parts the very clouds so it can enjoy more sunshine!
====
9161
The coral-child is primitive, but perhaps it will grow in time.

We've never seen anything like this, not since our time in the marsh-lands.

That was back when I still had my egg-tooth.
====
9162
Have you ever eaten a fish plucked fresh from the sea?

It's the only way to truly appreciate the ocean's blessing.
====
9163
Once I was a slave, working day and night on the docks of Ebonheart.

I always wanted to see the coral. When I was free, I paid my debts and came here.

I never want to leave.
====
9169
Once those magmer appeared, I stayed by her side, but she refused to leave! I fled for my life in the night.

I can't live with myself knowing that I left her there!
====
9170
I'm sorry I rushed ahead, <<1>>. I just can't take it anymore!

Ever since I've been back, I've been haunted by the memories and what Vonov did to me... and my father.

I've been given a second chance! Together, we can put an end to him!
====
9173
Pardon me if I seem preoccupied. I haven't slept in days, and I've barely eaten. 

My sons went with the others to look at the statues a few days ago. 

My daughter went yesterday to find them. Now I fear I've lost them all to the curse.
====
9175
Please, I have no quarrel with you. 

I just want to help my brothers. I mean you no harm!
====
9176
Why don't you mind your own business? 

You must be siding with Delvas! 

Stay out of my way if you know what's good for you.
====
9177
What do you want? 

Can't you see I'm busy?
====
9182
It's always something, isn't it?
====
9183
Greetings, <<1>>. What brings you to Volenfell?
====
9184
What do you want?

If your family has suffered a recent loss, I offer my condolences.

I'm doing what I can to keep the streets free of bodies.

If you have other concerns, please wait until this crisis is over before approaching me again.
====
9189
The Karthdar Pilgrimage isn't just a place. It's a journey.

Those who partake are wardens. We're trained to hold back Daedric corruption.

Some, like me, stay to protect Gil-Var-Delle. Others become experts at holding off Daedric incursions.
====
9190
Our troubles never end. One threat immediately replaces the next. 

Grahtwood was never tranquil, but someday, I hope I'll only be worrying about insects.
====
9195
You're brave to approach me, <<1>>. 

I'm not myself. By the Three, what have I done?

My own father, dead by my hand, and despoiled by those wretched scamps.
====
9197
Have you seen my sister and her three children?

She's about my age. She has two sons and a daughter. 

They should have been here days ago.
====
9203
Quiet, traveler. You'll bring the Imperials down on our heads.
====
9204
Walk softly. Don't let the Imperials hear you.
====
9207
If you've come for trouble, you'll get more than you bargained for.
====
9212
Hail to you, <<1>>!

The fires worked. The plan was a success. We caught the Imperials completely off-guard!
====
9215
A word of caution, stranger. 

Beware the Brothers of Strife, lest their rage overtake you. 

Once their hostility seizes you, death will be your only relief.
====
9216
This is bad. Something's happened, and I can't handle it alone. 

While I was digging, I found an ancient sword encased in the rock.

I'm certain the Imperials are looking for it. I hid it, but it won't be long before its discovered!
====
9217
I'm so relieved to be out of that place, but I fear I'm not free of it yet.

While I was digging, I found an ancient sword encased in the rock.

I'm certain the Imperials are looking for it. I hid it, but I fear they'll discover it soon!
====
9221
I don't like the look of those Orcs over there, not one bit. 

This seems like a dangerous place to be detained. 

At this rate, travelling to Deshaan will take forever.
====
9222
What happened? Where's the sword?
====
9223
I'm afraid you have me at a disadvantage, sera.
====
9224
Take a look at what's on offer today. Some delightful items have just arrived!
====
9225
I hope Julianos isn't holding your purse strings, friend. We have so many shinies to look at!
====
9226
We built this bank to last. We built it like a fortress.
====
9227
I can offer you some of the finest swords you've ever seen.
====
9228
Some days, it seems there are more boats coming and going than drops of water in the sea.
====
9230
Only the best for the brave men and women of the Daggerfall Covenant.
====
9232
I'm here to see S'rashi. My business is my own.
====
9233
Will the <<1>> be finding Elder Brump?
====
9234
The forge keeps me  busy, but I've always got time for aspiring blacksmiths.

Need anything?
====
9235
War's coming, friend. That's bad news for soldiers, but it's plenty of business for crafters like us who make weapons and armor.
====
9236
Interested in buying? I can offer you a great deal.
====
9237
In this, our chironasium, the enchanters and alchemists of Wayrest share their resources.

And you benefit from our collaboration!
====
9238
Only fools go into the wilds without the proper armor. How can I help you?
====
9240
I have all that the journeyman Outfitter needs. The crafting table is out in the yard ... the smell don't you know.
====
9241
Orcs and Redguards aren't subtle, but in battle, they're unmatched. We couldn't ask for better allies.
====
9242
Redguard steel has protected Wayrest for many generations, just as it does today.
====
9243
If you expect me to teleport you someplace, just go away. I'm out of that business.
====
9244
Runecrafting is a delicate business, but you can learn with time.
====
9245
I see an unfamiliar face!

Heimlyn Keep is not a place for sightseeing, <<1>>.
====
9249
Free at last from that wretched urn! 

Over the years, no one has overcome the curse of strife long enough to free me.

Before you, no one discovered this shrine.
====
9252
Have you been to Omaynia? My brother lives there. 

We haven't had any mail from him since the plague began.
====
9255
Make no mistake. Kragenmoor is a hard place to live.

The Dres expect everyone to pull their own weight. If you can't swim with the slaughterfish, they won't throw you a rope.
====
9256
Can I get you a drink? A Nightflower? A room? 

You know, no one ever wants a room. They try to pass out in the corners, where they think I can't see them. 

Worthless freeloaders. I don't know why I even have the rooms.
====
9257
House Dres has a cancer within, and I need your help to cut it out. Whatever foul necromancy they work, it is not to the benefit of any of us.

Please, you must help me. I will not leave this keep alive unless I have your aid.
====
9258
As long as the soul gem remained intact, my rage was endless. 

My anger and hatred for Thadan overwhelmed me.

I believed he was responsible for our sister's death. 

Thank you for releasing me and opening my mind to the truth.
====
9259
Thank you, <<1>>. 

Once you freed me from the soul gem, I was finally able to see the truth. 

I still can't believe it. Our own mother sacrificed our sister.
====
9274
Welcome, stranger.

Would one such as yourself like to partake in the many festivities of our little den here?

Many have made a wondrous fortune by participating in our games.
====
9280
With all of these Ashlanders about, I don't see how anyone can expect to get Senie rebuilt.
====
9281
These fresh corpses have drawn scavengers in record numbers.

This is a prime opportunity for hunters like me to make a profit.
====
9307
Keep your distance. By order of the Tribunal Temple, this ship is under quarantine.
====
9308
This ship is under quarantine. 

No one is allowed on or off until the designated time has expired. 

If no signs of disease are found at that time, you can go aboard, but not a moment sooner.
====
9309
That sailor has done nothing but stare at me for hours. 

Did he just wink at me? 

That's... that's just not right.
====
9310
I've been staring at that guard for hours now. I even winked once or twice, just to throw him off guard.

Hey, it's not like I have anything else to do around here.
====
9313
They got him! I killed the scamps, but they got Master Muzgu.
====
9314
Friend, have you considered that your soul has a real value?
====
9316
Why do you trouble me? Do you seek training?
====
9320
You're not a Supernal Dreamer. Who are you?
====
9321
There's a good reason these people are down here. It's a matter of simple mathematics.
====
9323
<Master Muzgu has died from poison.>
====
9325
The captain fled when she heard you had breached their defenses. Soon after that, my allies released me.

We've retaken the fort for House Dres, not those crazed necromancers!

Tell me, what did you find within?
====
9328
What's … where am I? Oh, gods, let me go!
====
9329
Have you ever been to the coast? I'm told the breezes are refreshing.
====
9334
I'll take care of Gerarde, and get us both back to Pariah Abbey. I hope to see you there one day.
====
9335
Everyone's anxious to continue training, but there's been so many sick lately, we haven't had much opportunity.
====
9337
I'm visiting from Vvardenfell. Sometimes I find the colors so bright here, I have to close my eyes.
====
9349
The Dres are trying to keep a secret. The head of their Great House, Grandmagister Jaelyck, has gone missing in Deshaan.

So many people hate the Dres. The real question is who's above suspicion.

For all I know, my noble house is behind it.
====
9350
Have you read the Sermons of Vivec? 

I find them more comprehensible after a glass or two of shein. 

I suspect he intended them to be that way. They're unintelligible to those of conventional intellect.
====
9352
It is good to be back. I will not leave my brother again.
====
9354
Have you been watching Mount Heimlyn, the mountain to the north? Every day, I see smoke rise from it.

After the eruption of Mount Senie, it's an ill omen. I hope the mer at the keep are ready to leave.
====
9355
You think you're better than me, don't you?

That's all right. I can use that. Please, continue.
====
9356
Hard times make hard people.
====
9357
Some are saying the Dres have lost their Grandmagister. 

I don't mean he's dead. I mean they really don't know where he is.

Heh. Wouldn't that serve them right?
====
9366
Smithing is not a craft for the weak-willed. Work through the pain of the heat requires determination. 

I've lost many students to attrition, but I'm still determined to find a true apprentice.
====
9367
I know Master Dranolos means well, but he really should take things a little less seriously. 

He can be a bit overbearing at times.
====
9368
Forestry requires a steady hand and a keen eye, even in the face of danger. 

Many foresters risk their lives to find the perfect timber. Do you have that same dedication?
====
9369
If I never see another splinter, it will be too soon. 

Maybe I'm just not cut out for forestry.
====
9370
Can you see the striations in this stone? If concentrate, you can sense what it was really meant to be. 

With a nudge here and a nudge there, you can created something... magical.
====
9371
Master Tels speaks to the stones. 

His whispers carve such beautiful patterns. You would think they were made by nature herself.
====
9372
Clumsy, half-tight stitches in a suit of armor can kill a man as surely as a sword. 

Where I come from, improper vestments mean you're nothing but food for the wolves.

If you wish to learn, you must take this to heart.
====
9373
Does it matter if a few stitches are crooked? I'm sure she wouldn't even notice.
====
9374
I have nothing to say to you. Begone!
====
9375
Excuse us, this is a private matter.
====
9376
I'll be with you in half a moment, sedura.
====
9377
Many years ago, my great-grandfather Padesh slaughtered innocents here.

He was cursed to roam this place eternally.

I want to find a way to redeem our family's honor, but the Redguard immortals attack me whenever I approach.
====
9378
I hanged along with all of my men. Every one of them was condemned for my sins ... eternally cursed!

I was unable to atone for a mistake made in a time of war. I will haunt this place forever.
====
9386
This one does not care for scratching in the dust, but there are certainly worse punishments.
====
9390
It's so hard to relax my mind these days. 

I'm not sure what worries me more: fear of the Orlishkaarn attacking, or fear of them infecting me with their illness.
====
9392
With all of these Ashlanders here, I don't see how anyone can expect to get Senie rebuilt.
====
9394
To think there was a time I used to complain about not having enough work to do. 

Now I don't even think four of me could get everything done for Senie.
====
9395
I may be the only one around here who doesn't feel overworked. 

Everyone here seems to be more worried about the Orlishkaarn than the disease.
====
9396
TBD - Tells the player about class training for Mages, Ritualists, and Sorcerers.
====
9397
TBD - Ghost describes teleportation system.
====
9398
Little creatures ruined my experiment, scattering the pieces. I am unable to continue...
====
9399
The Mages Guild takes pride in our knowledge of the world and its history. We gather lost tales and artifacts long forgotten... and now our collection is smaller because of those little thieves.
====
9412
Have you ever stolen pollen from a bumblebee's mouth? My master once claimed he did!

Of course, I doubted that was true... and while he was telling me the story, I stole his pouch.
====
9413
Breathe easy. As long as your gaze falls upon me, you are safe this day. 

Once you can no longer see me, however, I can no longer guarantee your safety.
====
9414
Neither beast nor man can escape a true ranger. 

The leaves tell of a ranger's passing, but the wind conceals a master ranger's trail.
====
9418
I don't know if I'll ever be equal to the master. 

It's as though she more than one lifetime of experience.
====
9419
Put your ear to the ground, and you can hear the footsteps of your prey. 

That is how you will find your next target.
====
9421
Doesn't matter what happens in Stonefalls. My job is always the same. 

That's comforting, isn't it?
====
9422
Why do you interrupt me? 

Can you not see I am in pain?
====
9423
Sorry. These are not for sale.
====
9439
If you hadn't come along, I was as good as dead.

I was next on Curio's list.
====
9440
You've got to get us out of here!
====
9441
We're always watching.

Remember that.
====
9443
The Tribunes sent me to investigate rumors that the Imperials are training gargoyle pets.

I didn't believe the rumors until I saw them.
====
9445
I feel my heart sinking into the ground. 

What use is it to me? It's broken. Adrusa loves me not.
====
9446
Quit making a spectacle of yourself, Deval! You knew this couldn't last!

Please, stranger, do not tell anyone what you've seen here. 

If this affair came to light, the consequences would be... unpleasant.
====
9447
The water is sweet, but where are the fish?
====
9448
I could sit here all day... though my master will probably scold me if I miss my lessons again.
====
9449
Blessings of the Three upon you! 

This temple is a testament to the power and glory of the Tribunal. 

I expect you to show appropriate displays of respect during your stay.
====
9451
Submit to the Three, the spirits, and thy Lords.
====
9453
Welcome to the Iliath Temple. Please be wary of the cliff racers that plague the path.

Such infernal beasts. I'd clip their wings and throw them from this mountain, if I could.
====
9454
Beyond this gate lies the Gutter. Skooma addicts are everywhere.

If you must enter, I suggest you bring a weapon.

Or a spell, I suppose. Personally, I don't put stock in magic. I like the feel of a weapon in my hand.
====
9455
Your pardon, sedura. Your pardon. I didn't mean to be in your way.
====
9457
Good day to you, serjo. Need a ride?
====
9458
Take care if you must speak. River Walker gets nervous around loud noises.
====
9460
Saint Nerevar, teach us valor, so that we may strike down our many foes.
====
9479
The blasted dreugh are everywhere, and these citizens are brave, but they're no soldiers.

Can you help, stranger? It's desperate.
====
9480
You aren't an Imperial.

Maybe you can help my brethren.
====
9484
The Necropolis of Heroes lies ahead.

It's been a holy burial site for our people since the Ra Gada first landed on these shores.

The Imperials have completely taken it over, but we have no idea what they're doing there.
====
9485
With the onset of this disease, many are seeking the comfort of the Tribunal Temple.

While it's good to see them embrace the Three, it saddens me that we still have no cure.
====
9486
I'm here to keep an eye on the Imperials.

They've taken a lot of our people prisoner and set them to digging in these caves.
====
9487
Were we supposed to meet today? 

My apologies. I've been distracted by the issue of the Grandmagister's disappearance.
====
9489
<<1>>, right? I heard you'd be coming through here. 

I'm so glad I caught you before you headed into the city!

Come closer. We don't know who else might be listening.
====
9491
Now, now. Just a moment.

Where do you suppose you're going with those census records?
====
9492
Could you ask someone to attend to us?

We've come so far.
====
9493
We came to repair the works, but everything has gone wrong!
====
9498
During the war, there was a shortage of ale. Could you imagine? Now we always have enough ale!
====
9499
The Daggerfall Covenant means nothing to me. It's political jousting, as far as I'm concerned. 

So long as no one takes away my ale, the king can ally with whoever he wants.
====
9503
We need to gather up all able-bodied soldiers and return to the Garrison immediately. There should be no debates about our need for action.

King Eamond would have wanted it.
====
9511
The soldiers cannot wait to return to the battle. Captain Ondre should let me lead them back now, before the Imperials press their advantage.
====
9518
Greetings, friendly traveler!

Don't mind me, I'm just your run-of-the-mill talking Ogrim.
====
9521
My life wastes away at this temple. 

I feel emptiness in my heart when I pray to the Tribunal.

What if they're nothing but a myth?
====
9526
Keep clear of me, <<1>>.

My sister is dead, slain in cold-blood, and I suspect her murderer will pass this way soon.
====
9527
I want no pity from heretics and outlanders. I will face my death as one of the true people.
====
9529
You've removed the necromancer's hold on me.

I am free.
====
9531
I see that you've retieved the lost artifacts. Return them to the Grandmagister in a moment... but first I have a warning.
====
9532
The Ayleids cursed this place. They cursed every place they touched!
====
9535
Little creatures ruined my experiment, scattering the pieces. I am unable to continue...
====
9536
Ensure that the message is heard. Take it to all the Guild Halls.
====
9537
We shall depart knowing that our warning has been sounded.
====
9538
The Reachmen nearly overcame us, but we fought them off.

I was captured during the skirmish and dragged up here.

Did you manage to free the rest of the prisoners?
====
9539
Stay at an arm's length, if you care for your health. 

I've caught something that's burning inside me.

I've no wish to spread it to anyone else.
====
9541
Who calls me from Aetherius?
====
9542
You dare raise the Champion of Tu'whacca?
====
9543
I would like to say they forced me to raise my hand against my own.

I could claim I was simply surviving... yet we all have a choice. 

I chose to serve Dres until the revolt. I regret that decision with every breath.
====
9544
Many have joined.

Many more will join us soon.
====
9545
Please don't startle me like that!

I've endured so much already. My nerves are starting to fray.
====
9546
The Imperials will not survive this.
====
9547
No one enslaves our brethren. Verro will pay!
====
9548
Tu'whacca's vengeance will take all who would defile our graves!
====
9549
After I was free of the necromancer, I heard Mazira's call.

I will gladly join you in destroying the Imperials.
====
9551
I haven't seen my wife for months, but I know she's still alive.
====
9552
Divad favors our calls. Verro and all his necromancers will crumble before us.
====
9553
That swarm! I've never seen anything like it! 

The Diviner told me to take comfort knowing so many have faith. 

I... could not.
====
9554
Are you going to the sanatorium? 

There's a lot of sick and wounded there. Be careful, or you might join them.
====
9555
Did you see the Altmer running and yowling about the ruins? 

Fine way to get yourself chewed on and killed... or worse.
====
9556
Blessings of the Three upon you. 

This temple is a testament to the power and glory of the Tribunal. 

It's no wonder so many flock to its walls.
====
9557
You are not permitted to leave until <<1>> is done with you.
====
9560
Lost! Missing!

Where is it? It's gone!
====
9571
I want no pity from heretics and outlanders. I face death a member of the true people.
====
9574
I'm here to make sure these sailors pay their fair share of Evermore's taxes.
====
9578
Oh, aren't you just the sweetest, coming to visit me on my birthday!
====
9581
Would that I had died young with a sword in my hand.

Perhaps Ruptga will give me a chance in my next life.
====
9582
If you're looking for a drink, go on inside. 

Don't bother anyone, and I'll give you a discount.
====
9583
I've tasted better fluids from a mud puddle. I don't know why I even bother coming here.
====
9584
I haven't seen a proper barfight break out for hours! 

The barkeep must be watering the drinks.
====
9585
Eating the weevils that nest in the bread here is better than eating the bread.

They're tastier, too.
====
9586
Seems every customer asks me the same questions. 

No, I'm not interested, and yes, I will stab you.
====
9591
I'm ready to defend my goods and my life with sword and spell.

Curse the winds that brought us to this decrepit port!
====
9592
I must warn you. It's a madhouse on the docks. 

I barely beat back the villains that tried to take my possessions.
====
9601
My brother and I fled to here not long ago.

I could not dream of a better place to stay.

I just wish he was around to see it.
====
9607
Find me during the fight, and I'll use my energy to heal you!
====
9609
At last, we face Legatus Verro.

The army is ready. Are you?
====
9610
Tu'whacca's vengeance will seize all who would defile our graves!
====
9612
Undead will feel the wrath of my blades!
====
9614
We will crush all who stand in our way!
====
9620
I hear the queen has asked for your council regarding who will be regent.

I find this highly... unusual, but such has been our leadership since Princess Elara took ill.
====
9621
Oh. It's you.

Please don't say anything about that little matter with the bodies. It's all handled, I assure you.
====
9622
I handle disputes that cannot be resolved any other way.

If you've no business here, you'd best be on your way.
====
9636
This inspection may be daunting, but I'd rather be here than the Iliath Temple.

In Iliath, the sick wail in the mountains and moan in the courtyards, every day and night.

We're trying to find the disease's source, but people here appear healthy.
====
9637
If you're here to pick up goods, you're in for a wait. 

We just started this inspection. If it's anything like the last one, this will be an all-day affair.
====
9638
This inspection may be daunting, but I'd rather be here than the Iliath Temple.

In Iliath, the sick wail in the mountains and moan in the courtyards, every day and night.

We're trying to find the disease's source, but people here appear healthy.
====
9639
If you're here to inquire about goods, I'm not the person you want. 

The ordinators won't allow any merchandise off this ship before it's ready, regardless of who wants it.
====
9640
The captain's been talking to one of those ordinators for some time now. 

I wonder if he's trying to make a deal with her. 

Coin solves everything.
====
9641
The captain's been talking to one of those ordinators for some time now. 

I wonder if he's trying to make a deal with her.
====
9642
I don't see why we're even posted here. 

The ordinators didn't find anything on the last ship, but quarantined it anyway! 

Why not just quarantine it right now, so we can all get this over with?
====
9643
Excuse me if I'm not in the most conversational mood. 

Being trapped on my own ship after the nspectors found nothing has made me less than amicable.
====
9645
Excuse me if I'm not in the most conversational mood. 

Being trapped on my own ship after the inspectors found nothing has made me less than amicable.
====
9669
This is insulting. 

I'm confined to my ship after those ordinators tore it apart with their so-called inspections.

They didn't find anything! Why am I still here?
====
9671
I never thought I'd see my family together again. 

Thank you, friend.
====
9672
I never lost hope that we would survive. 

Now I know there is still kindness in this world.
====
9673
Affliction! Nix-hounds! Mewling foreigners at our gate! Who knows what will darken our next dawn?

So you've made it here alive, and through all of that! No ordinary soul you are. That I swear.
====
9674
Affliction! Nix-hounds! Mewling foreigners at our gate! Who knows what will darken our next dawn?

So you made it here alive, and through all of that! No ordinary soul you are. That I swear.
====
9676
My master, <<1>>, speaks the truth. The Imperials are destroying this sacred ground.
====
9680
The Ashkhan wanted me to stay with the village. But our warriors are here, and the threat is here, not down at the foot of the volcano. 

And one of us must be here, to try and right what the Lost Farseer has done.
====
9681
If it hadn't been for that fool of a Farseer, we wouldn't be in this mess. I don't have the warriors to keep up with what the daedra are throwing at us. Something must change, and soon. Meanwhile, our village stands all but undefended.
====
9682
Be careful! This place is more dangerous than you can possibly know… and it's all because of what I've done!
====
9685
I don't see why we're even posted here. 

They ordinators didn't find anything on the last ship, but quarantined it anyway. 

Why not just quarantine this right away so we can all get this over with?
====
9736
I managed to escape, thanks to <<1>>.
====
9752
If you're heading further into Emberquay, stay alert.

Between this disease and Mt. Senie's eruption, resources are spread thin.

Looters have moved in to get whatever they can.
====
9762
The happiness of knowing <<1>> is Yoon's friend! 

The joy of seeing <<1>> arrive safely in Cliffvoot!

Learning my lesson. Staying in Cliffvoot. Not seeking adventure for the rest of the week!
====
9764
Free... the prisoners.

The slave masters to the south. They hold the keys to the shackles. We... have to free them.
====
9774
You must help us.

A handful of scouts attempted earlier, but the Imperials quickly split them up. But you are here now.., you must be able to help!
====
9775
You. It was you!

You'll go under the axe for this. 

We've got friends in Nibenay. Powerful friends.
====
9776
Skooma! Why are you so cruel to me?

This isn't your usual bliss! I may be an addict, but I know my limits.

Wait, is someone really there? I thought you were a figment of my mind. Curse this fever!
====
9785
Halt. You do not want to enter this cave.

The air is thick with what they call the miasmata; the corruption left behind by Molag Bal when he was summoned here, centuries ago. 

It is quite lethal. I advise you to turn back.
====
9787
They must be here somewhere...
====
9801
I am beset by greater ills than the troubles of a lost traveler.

Pray, take your problems to one of my mer.
====
9821
All who embrace Boethiah are welcome here. Those who have yet to embrace his truth may learn it.

All who worship of the pretender Tribunal will die. We will spill their blood in honor of the Prince of Plots.

You must choose. Which are you?
====
9823
All who embrace Boethiah are welcome here. Those who've yet to embrace His truth may learn.

Those who come to preach the worship of the pretender Tribunal will be slain, and their blood poured out in honor of the Prince of Plots.

Which are you?
====
9824
Many years ago, my great-grandfather, Padesh, slaughtered innocents here.

He was cursed to roam this place eternally. 

I want to atone for this blight on my family's honor, but the Redguard immortals attack me whenever I approach.
====
9825
I was hanged, along with all of my men.

Every one of them was condemned for my sins ... eternally cursed!

Now I can never atone for a mistake made in a time of war. I will haunt this place forever.
====
9828
I'll see myself out as soon as I've gathered my papers. Please free my retainer.
====
9829
The Argonians here see this overgrown fungus sprout as a creature to commune with, rather than a weed to be rooted out. You would think the foul monsters it has attracted would be an indicator.
====
9830
The Ordinators' false gods have abandoned them.
====
9840
The farseer has gone to the oversee the battle outside the gates of the shrine.

We will prove our faith to Boethiah!
====
9842
This is the NPC model swap tester.
====
9851
We caught this Ashlander trying to spy on us.

If I were you, I wouldn't trust him.
====
9857
Greetings. Do you seek runecrafting wares?
====
9858
Are you a forester? If you are, I sell equipment you might need.
====
9866
You don't belong here, stranger.
====
9872
You have done well, <<1>>. Princess Elara is at last returned to health.
====
9881
I have a few things for sale, but only if you're of the appropriate standing.
====
9882
The Ashkhan wanted me to stay with the village. But our warriors are here, and the threat is here, not down at the foot of the volcano. 

And one of us must be here, to try and right what the Lost Farseer has done.
====
9883
If it hadn't been for that fool of a Farseer, we wouldn't be in this mess. I don't have the warriors to keep up with what the daedra are throwing at us. Something must change, and soon. Meanwhile, our village stands all but undefended.
====
9906
Watch your step. The patients here have trouble controlling themselves.
====
9907
Mind your step inside. The patients here have trouble controlling themselves.
====
9938
I have no wish to speak to an outsider.
====
9960
May Tall Papa guide you, traveler.
====
9970
Welcome to Bergama, traveler.
====
9974
Tava's blessings be upon you, wayfarer. You have come for silks and fine wools, yes? Our robes and tunics will ward off the desert heat and your foe's blade in equal measure.
====
9975
The desert is an unforgiving place, wayfarer. Are you sure you are prepared? 

Take a look at my goods. You may find something needful.
====
9976
In defense, speed is best. Is it not so? In this armor, you will be swift as a scorpion.
====
10032
How do I know you? Who in the Lion Guard doesn't know you?

You're becoming something of a legend in our circles.
====
10038
Be careful. The villains of the Withered Hand have been committing crimes again.
====
10039
Welcome to my humble inn, traveler!

May you find rest, comfort, and peace within these walls.
====
10040
Welcome to the Desert Star—Sentinel's most aromatic blossom of culture and refinement. Please, sit and be welcome.
====
10041
What's the matter? Never seen an Orc who likes forestry before?
====
10042
Welcome to Sentinel's forge, my friend.

What can I do for you?
====
10044
Greetings to the Sisters of the Sands. Sit, and abide a while. Our inn is your oasis in the desert.
====
10045
Take your time and browse, my friend! 

I'm sure you'll find I have what you've always wanted.
====
10046
My countrymen prefer the simple elegance of the sword—but there is glory to be found in the bow and staff as well. If you have an eye for fine woodcraft, you'll want to see my stock.
====
10048
Hail, O wayfarer. The swords of Alik'r are the finest in all of Tamriel.  But mind your fingers! They are as sharp as jackal fangs.
====
10049
Everyone who talks about heavy armor mentions the heat. It's not that bad. Getting killed is much worse!
====
10050
Spells or swords? I am skilled with both. 

Come. Let me teach you how to survive.
====
10051
My specialty is the art of healing.

If you'd like to learn more, I can teach you.
====
10052
Iif you'd like to learn more about being a mage, then come closer, my friend!
====
10054
Do you need training in the skills of a knight, my friend?
====
10057
Few who can track me in the wilds or best me at archery. 

I'm willing to share my knowledge. You have but to ask.
====
10058
I've made a lifelong study of the magical arts. 

If you wish to learn more, don't hesitate to ask.
====
10059
Some of what I know is best taught quickly and quietly. 

Stand a little closer, my friend, and we'll talk.
====
10061
Welcome, wayfarer. You have traveled far, is it not so? You may sit and take rest in our hall, but do not tarry long. I have training to offer.
====
10062
My brothers live in Alten Corimont. The Nagas will not pass.
====
10063
When you can learn to be be still - truly still - the wind will tell you all the enemy's secrets. By the rustle of leaves, the stirring of water, or the scent of musk, they cannot move without your knowing.
====
10064
My brothers live in Alten Corimont. The Nagas will not pass.
====
10069
I trust you're not here to disrupt my negotiations?
====
10073
The Imperials have overrun the Fallen Wastes.

Please. Help us.
====
10074
What makes you think you can board my ship, stranger?

Your tongue had best be quick... or I'll use it for a fishing lure.
====
10075
Won't these workers listen to reason? 

It's as if their very lives were at stake!
====
10077
Oh, ho! Another intrepid researcher has come to swell the ranks of Telenger's team. Splendid!

We've made excellent progress with our excavations.

Unfortunately, it appears the indigenous goblinoids are working contrary to our efforts.
====
10081
If history is what you seek, you have certainly come to the right place.

Try not to step on anything.
====
10082
Have you come to assist our little expedition? How amusing!
====
10083
One cannot simply stroll into an enterprise such as ours and expect to make a valuable contribution. 

Telenger and I have dedicated centuries to our craft.

It pains me to say it, but I doubt the ability of others to discover anything of true worth.
====
10087
Ho, there! For a moment, I thought you were one of those damned Altmer.

They dig in the dirt, even as the dead rise to ravage our lands.

Such folly!
====
10088
Stay your weapon if you wish to enter our home. Do you seek the blessings of Sithis, or are you but a chance wanderer?

Either way, you must speak to the Nest-Mother.
====
10091
It is not my will to speak to you.
====
10093
Filth! Traitors! Sithis take your soul, unbeliever!
====
10097
Can you see the spirits? They're fascinating! 

I do not know their purpose, but I am intent on discerning it.

Are you one of the locals? I have a task that wants doing right now: three deliveries, one for each of my assistants.
====
10100
The Sand-born sabotaged Redguard ships. I must get back to the docks and stop any ships from leaving.
====
10101
Welcome to Samaruik, palace of the all-beneficent King Fahara'jad. I serve His Majesty, and through him I serve our people. 

What seek you here?
====
10102
Now is not a good time. Please go.
====
10103
We can't even go to market.

I fear some thug will put a knife in my wife's ribs.
====
10106
By the Three! I've never seen your face before!

Listen. The villagers here have hidden in this canyon since the Knahaten Flu broke out. That was twenty years ago! You have to help me convince them to leave.
====
10108
Run along, <<1>>. You're not welcome here.
====
10110
I long for the days of peace within Stormhold. These constant protests and arguments weigh heavily on my heart.
====
10112
Stay out of trouble, and be on your guard. This place offers no safe haven to travelers.
====
10115
I thought it would be so glamorous to be married to the king's favored general. 

I was wrong though. It is not glamorous; it is just lonely.
====
10117
I'd steer clear of this area if I were you.
====
10120
Eldros was a good commander, but that life just isn't for me.
====
10122
What are you doing here? Shouldn't you be investigating <<1>>'s murder?
====
10145
You are from the outside as well?

Tell me, are all the men as handsome and charming as my dear Devad?
====
10163
My weakness cost lives. If only I could have fought off those thugs last night.

Redguard ships "mysteriously" sunk off shore moments ago. I fear all the ships which leave port now may sink as well.
====
10166
Who are you? I don't know you!
====
10174
I wish I could go kill those dogs with you, but I can't leave mother.

Make them bleed, <<1>>.
====
10187
The Knahaten Flu has run its course and trade flourishes once again.... But the trade brings travelers, and the travelers have brought a new parasite that threatens our Hist. A threat to the Hist is a threat to us all.
====
10191
What can I get you today? We've wares from all over the world!
====
10195
All eyes are upon you, outsider. We feel your clumsy footsteps upon our soil.

Be sure your words do not offend the Nest-Mother, or they will be the last you utter.
====
10196
An outsider wishes for the poison of our Nest-Mother? Strange that a victim would seek death so earnestly.
====
10198
These assassinations are getting out of hand. We've never seen crimes like this in Stormhold before. <<1>> blames the Shadowscales, but I think the real minds behind it belong to those much closer to us.
====
10199
To think those Wardens have the audacity to keep me trapped down here. An Archein noble! 

I suppose it's better than a cell, at least.
====
10200
I've heard some shalk have made a home among the roots of our Hist Tree. It's a pity the Wardens don't take better care of Stormhold.
====
10201
The Wardens are handling the assassination investigation poorly. Stormhold is in turmoil due to their incompetence.
====
10202
No one wants any part of the war in Cyrodiil. I'd be protesting and deserting, too, if they forced me to join up.
====
10203
Are you <<1>>?

Your reputation preceeds you.
====
10205
You must believe me. I've done nothing wrong!

The investigator who arrested me is the real criminal. He's working for the Pellingare gang!
====
10206
With the state of turmoil that Stormhold is in, I almost don't blame the soldiers for deserting. But how can you turn your back on your own people?
====
10207
Would you have us believe lands beyond the fields we know are safe?

You will come to know the truth. You will learn who yokes the dead to drag their people to an unseemly future.
====
10208
Are you here for the Telenger expedition? We could certainly use another pair of hands.
====
10209
What do we have here? A new research assistant? How droll.

Telenger will be pleased.
====
10210
What are you, an errand runner? 

I grow weary of Telenger's open invitations. 

We can't let just anyone into these sites. Our research could be compromised!
====
10212
Welcome to the Mages Guild. Please let me know if I can be of service.
====
10213
The body is horribly mutilated from the neck up. At a glance, the only thing recognizable about this corpse is that it's a Dunmer.
====
10217
This is great! I'm having the time of my life!
====
10218
Stormhold is under too much strain. We've attempted to settle things peacefully for far too long. Now is the time to use force.
====
10228
Welcome to Neeneban's Emporium of strange and wonderful things!

Can I interest you in a lizard-catching net … or perhaps a trained lizard?
====
10230
I've never enjoyed such fine food and drink!  I don't want to stop!  Why would I?
====
10231
What?  Oh… welcome to the party!
====
10232
I've never knew such joy existed.  Nothing else seems important!
====
10233
Let us leave this place, and quickly!
====
10234
If the danger is so pressing, why do we dawdle here?
====
10235
Do you always run so slow? This rapid escape is taking an embarassingly long time.
====
10236
Be wary should you intend to venture deeper into the caves.  Your mind may become stuck like an insect in sap.
====
10241
Where am I?  It's all a blur.
====
10243
<The spirit stares right through you.>
====
10244
I came in to explore.... After that, it's all blank!
====
10245
I'm full to bursting.  What have I been drinking?
====
10246
You're in danger! If the Pellingare smugglers find you here, they'll kill you for sure.
====
10249
Can it be true? Have the Gods abandoned us?
====
10251
Whatever it is you want, don't bother me with it.
====
10252
Helene said she'd sent you after Anelle.

I thought it was too dangerous, but you seem to have made short work of her.
====
10254
We wait for the Nest-Mother to allow us to end his worthless life. Do not dawdle.
====
10256
Can it be true? Have the Gods abandoned us?
====
10258
The Shadowscales have no hand in these murders.
====
10262
Who are you? I don't know you!
====
10268
There you are! Say, about that drink… I'm afraid I spent my last gold on this one.

Maybe next time!
====
10273
I'd steer clear of this area if I were you.
====
10276
Stormhold has gone to ruin! We demand to be treated with respect! They can't force us to go to war, and hiring these mercenaries is the last straw!
====
10278
I'm sorry, but only Spirit Wardens may enter our abbey.
====
10279
It's been a long time since I've seen the horizon.
====
10280
I'm sorry, but only Spirit Wardens may enter our abbey.
====
10283
Ruined! Sunk as surely as my lost cargo!

The Black Marsh expeditions of the illustrious Vivendus are over. Curse these treacherous swamps, and the lizards wallowing in them!
====
10284
Alten Corimont is going to be a problem.
====
10285
Walk softly, <<1>>.  You wouldn't want to find a rope around that neck of yours.
====
10289
Who approaches? Scar-Eye may be blind, but he can smell you well enough.
====
10291
Unless we can halt the beetle infestation, Sentinel will be without water very soon.
====
10292
This is not a safe place, stranger. A band of Nagas have taken Ten-Maur-Wolk.

We are trying to keep them from spilling south into Alten Corimont. It is... not going well.
====
10293
These assassinations and protestors are getting out of hand. I think I may know the cause of all these problems.
====
10294
I long for the days of peace within Stormhold. These constant protests and arguments weigh heavily on my heart.
====
10295
I knew it was just a matter of time before one of us Wardens fell victim to these assassinations. We should have locked down all of Stormhold in order to find the murderer.
====
10296
Dock workers are rioting, and a cabal of mercenaries called the Withered Hand have kidnapped Dock Master Bahir. 

I fear I'm not capable of freeing him alone.
====
10298
People are dying under suspicious circumstances... without our consent!
====
10300
Halt! What business have you in this place?

We can't tolerate any more disturbances to the site.
====
10301
If you're looking for trouble, turn back now. 

There won't be any more disturbances here. Not on my watch.
====
10305
If this one doesn't meet his quota, he will not eat tonight.
====
10322
Welcome to Sentinel, crown jewel of the Iliac Bay.
====
10333
Please, I must focus on finishing this antidote. I've no time to talk.
====
10334
You'll forgive me if I do not welcome you, stranger. The last traveler who came through our camp sought to destroy us.

If his poison doesn't kill us, the dead he summoned probably will.
====
10335
I don't suppose you've seen a well-dressed Argonian around here?

Maybe a well-dressed Argonian corpse?
====
10339
Walk softly. This territory belongs to the Cult of the Fang.
====
10340
A return to tradition is the only true path for the Argonian people.
====
10341
Why am I still being held? Let me go, I'm no threat to your group.
====
10342
What do you want?  I've no time to waste on the likes of you.
====
10343
I need more recruits if we're going to make a go of this.
====
10344
You should speak with <<1>>. I can't speak with an outsider without his approval.
====
10358
Knowing the Withered Hand hasn't defiled the honored dead puts my mind at ease.
====
10360
The lamia would rather eat me than my goats!

I fear they may soon forget this preference. Then my goats will become part of their diet again.

I would venture to the oasis to retrieve them... but I don't want to get eaten.
====
10373
I know my lack of confidence in battle played a part in my desertion. I hope further training will make a formidable soldier out of me.
====
10380
You don't belong here, stranger.
====
10412
The risen dead! They're everywhere!

If I die from these wounds, I pray I don't join them.
====
10414
Welcome back, my fellow researcher.

How did you fare in your search?
====
10415
The Cult of the Sangiin has taken over Bloodgutter. Most of this one's shipmates were killed. 

Dar'Thid, barely escaped with his life, no?
====
10420
Oh, hello, and welcome! We rarely get visitors in our humble village, at least friendly ones. 

We thought our troubles were over once we drove the Worm Cult out, but now mercenaries hunt us outside of our village. Can we not just coexist in peace?
====
10422
Welcome to Velyn Harbor.

I hope your journey was a good one as I am afraid you will not find much in the way of pleasantries here. Our army is holed up within the city walls and all ports for trade have been shut down.

Everyone is restless.
====
10429
Come to drown your sorrows in a glass of wine?

The port is closed. Our army stands around eager and anxious waiting for word from our scouts in the forest. It's been days now. We may as well drink until then, yes?
====
10431
Why do you disturb me?

I would recommend you keep your distance. This business of mine does not concern you, stranger.
====
10433
Thanks for that, but you should have stayed back. That man … he's stir crazy. He's been harassing people for days trying to cause trouble. I just happened to get caught in his sights this time.

Watch your back out there, all right?
====
10455
Ahmuzi welcomes you to the trade district, friend.

With the closing of the shipping ports, you'll find most of the merchants now reside here. Take care not to get caught up in their mess.

The mob they gather makes even Ahmuzi nervous.
====
10456
We cannot just simply stand by and lose out on our profits! The Dominion would have us starve and lose all that we care for. For what? For our safety?

Their incompetence and inability to keep the seas safe only results in us being their prisoners!
====
10457
He's got a point you know! We're losing out the longer we sit around here!
====
10459
The very ground rises against us. Even the dead dare not strike against it!

Scar-Eye does not know what has caused this, but soon Master Lorkus will arrive and put this to rights.
====
10460
State your business, stranger. 

I have no time for idle chatter.
====
10461
<This Redguard goatherd was recently slain. The discoloration of his skin indicates he may have been poisoned.>
====
10462
<The body is hardly recognizable. Small sprouts and vines are already growing from the corpse.>
====
10463
You are exceedingly eager in these pursuits, <<1>>.

Such a quality is far less admirable than you might believe.
====
10464
You've returned. I hope you have not done so empty-handed!
====
10489
You don't look like one of my mer. What do you want?
====
10500
Though we may be dead, the ties to our past still remain. Perhaps it's our state of death that amplifies the pain of our restless brothers and sisters. My concerns grow daily for them.
====
10501
Anything I can help you with?
====
10505
Blood Cat Cultists dragged me into an alley in Velyn Harbor and brought me to Bloodgutter. I don't know what they have planned for me but I'm sure it's not good.
 
Who sells knives in an alley at three in the morning? I should pay more attention.
====
10508
Brave <<1>>! Why do you hesitate?

Only a fool would leave a lovely creature like me to the whims of these murderous spirits!
====
10509
Alten Corimont does not allow casual visitors at this time. So says the Archein nobles, forever shaded be their steps.

If you wish to do business here, you must be recorded by the guard captain.
====
10511
When we docked, Dar'Virr didn't know Bloodgutter was controlled by the Cult of Sangiin. Half this one's crew had wandered into town when the cultists struck.

Dar'Virr repelled the attackers, but they stole Dar'Virr's pet raven during the fight!
====
10515
Unless you have business with the guard, I suggest you ask questions elsewhere.

And you don't want to have business with us, I assure you.
====
10518
Inerri, the leader of the Bloodgutter sect of the Cult of Sangiin had my crew murdered because I refused to smuggle moon sugar.
 
I was the lucky one. She turned her scurvy minions on me after I spit on her fine blouse.
====
10523
Stendarr, sweet merciful god! Deliver me from this trap.

I'm too young to die!
====
10524
Listen to me very carefully, <<1>>.

You must not, under any circumstances, leave me here with these idiotic spirits.

Do you understand? Free me!
====
10525
Boats trickle in slower by the day. I know not what the Archeins will do when the Pact finally cuts off this town from our commerce.
====
10527
We didn't know Bloodgutter is  under control of the Cult of Sangiin. It's always been neutral. The crew had already wandered into town to drink when the cultists struck.

We repelled them, but they stole my bird. I want it back!
====
10529
Come closer and I'll bleed you like I did your friends. I am slave to no one, mer or lizard!
====
10530
A pleasure, <<1>>. You look to be most capable. Perhaps I can engage your... expertise?

We've had trouble keeping our allies out of sight from the Archeins of late. I worry what befell Shadowscale Teeus may strike twice.
====
10533
I was wealthy a month ago. And then the spiders came. Who knows what brought them, but it didn't stop our production.

Now the spiders are everywhere! I've closed the mines, but the last prospectors haven't come out.
====
10534
My cousin was supposed to meet me here in Bloodgutter, but he never showed. That's not like him at all.

If he'd been at my side I might not have taken that blade to the stomach.
====
10535
We drove out the Worm Cult, and we can do the same to these mercenaries. They don't realize who they are dealing with.
====
10536
Since we forced out the Worm Cult members in an uprising, they left many of their possessions behind. I've been going through them to see if they've anything to learn about how we were created. So far it's proven quite interesting.
====
10537
Damned elves!

Since they set up camp in Ancestor's Landing, the ruins have been crawling with angry spirits. 

I used to harvest mudcrabs down by the water. Now I can't get anywhere near the place!
====
10541
This one smells an ill odor wafting across the land, and it is not just the stink of old fish.
====
10542
<<1>> recommends you stay away from the slums of the city. People have been going missing. More and more every night.

Is not a good place to be, no. This one suggests you stay here. Drink instead!
====
10549
News for me, friend? Or just here to dirty my floors?
====
10551
<The raven stares at you with one beady eye, in the manner of suspicious avians everywhere.>
====
10577
I don't know your face. So I doubt we have any business to deal. Off with you.
====
10578
Tall Papa is testing me. He is watching how I deal with this crisis.

He did not pour those spiders into my mine. No. Tall Papa wants to see how I prevent the spiders from eating all of my workers.
====
10579
Mauloch's sword! I thought I'd met my end! 

Get me out of here. We don't have much time!
====
10580
Thank you, friend. Though my wounds will take me to the Tree soon, I had no wish to endure their interrogations with my last moments.

Tell Shade-Tail I died honorably.
====
10581
You are Lei-Kai's friend. Keep your ear to the ground, for his friends do not lead the safest of lives.
====
10591
It's so peaceful here. I hope it stays this way forever.
====
10603
Those flesh flies were just what we needed to launch our attack.
====
10628
<The lumbering creature seems to be looking at you, but does not make a sound.>
====
10637
<<1>>, it is dangerous for you to be seen talking to me. I would not have you captured by these fiends as well.
====
10639
Freedom is within reach, but my clumsy hands cannot grasp it. I never thought living within the law would hurt me so.

Would you know any thieves or swindlers about these parts, friend?
====
10640
This old one has no time for you, stranger. Too many new branches, far too many. They will drive me into the ground before my time.
====
10641
Our egg-brother returns to the Hist this day. We celebrate his life and what is to come for him.

The rite will go on, despite our difficulties. What we lack in our preparation, we will make up for in words.
====
10644
I wish I could give you a warmer welcome, <<1>>, but what you see is what you get.
====
10645
It all happened so fast. We've lost everything... and everyone.
====
10646
What is going on? What is happening?
====
10647
How dare you come near me! I'll tear your eyes out!
====
10648
I've been appointed the new captain to look after the Mirewalk Expedition. We were lucky the Chief of Stillrise was willing to accept our surrender. Compassion isn't something I'd think a skeleton would have.
====
10650
Please, leave us be.

Our valuables have already been taken. There is nothing left here for the scavengers.

I simply wish to give comfort to my dying son and lessen his pain. Having my home filled with strangers is not what we need right now.
====
10652
Don't give Elandra a hard time. My friend's already gone through too much pain.

I won't let anyone else hurt her. Not while I'm around.
====
10654
What is going on? What is happening?
====
10662
Walk softly, you're scaring off my catch.
====
10663
Soradenor is a skilled mage, but his magic is not powerful enough to feed all of us.
====
10665
Hello <<1>>. I hadn't thought I'd see you again.
====
10666
I don't know whether to hug you or punch you, <<1>>.
====
10667
Hello <<1>>. I was just wondering what ever became of you.
====
10668
Come and join us. There's plenty of free space, as you can see.
====
10675
If you're looking for work, look elsewhere. I have my hands full paying these mer as it is.
====
10679
Tall Papa is testing me. He is watching how I deal with this crisis.

He did not pour those spiders into my mine. No. Tall Papa wants to see how I prevent the spiders from eating all of my workers.
====
10682
One cannot simply swing a blade and expect success. Each novice here must forge a blade before learning to wield it.

By understanding what goes into making the blade, a novice can understand how it must be used.
====
10684
Please, kill them! Kill them all!
====
10686
You may have caught me, <<1>>, but my sister is far beyond your grasp!
====
10689
Look at them all. Delectable. Exquisite.

And no, I speak not of the food.

An adventurer of my kind tends to grow bored with being shut out of the forest and such. He needs more... common things to keep his mind off the troubles of the world.
====
10690
I hope joining the Cult was the right decision.
====
10693
I hope you didn't encounter any of our mindless bretheren out there. Poor souls.
====
10694
If you'd like to purchase more space at the bank of Wayrest, you can buy it from me.
====
10695
We drove out the Worm Cult, and we can do the same to these mercenaries. They don't realize who they are dealing with.
====
10696
Care to trade in your old bag for a larger one? I'll make you a great deal.
====
10697
Terrifying beasts attacked us in the night and many of our neighbors went mad turning into horrid creatures! We tried to reach the safety of trees, but we're trapped here. If it wasn't for the scouts outside, they'd have eaten us already!
====
10698
We have to keep the werewolves at bay. There are townsfolk counting on us.
====
10701
If one waits for the right time, they can see the stars rise and fall on the setting of the ocean.

It's as if the sea is freeing its children, allowing them to fly, gliding into the heavens above.

Zihija wishes she too could be free like them.
====
10702
If you have no business here, I would ask you leave.

The Aldmeri Dominion is hard at work with our attempts to open up the port once more. We have nothing new to inform anyone who may be looking for information.
====
10703
Have you seen those Altmer walking around in their shiny armor? They are so adorable!

Mother was right when she told me to come here. "Start a family. Get to it now! You'll need to catch up to your seventeen brothers and sisters!"

I can't wait!
====
10706
All manner of beastly creatures arrived in the night and attacked the village of Gallowroot. Most never stood a chance, but a few villagers managed to avoid getting eaten and made it to the protection of the trees.
====
10707
Oh gods, it's awful. Awful! I came back to check on Hadima, to see if you had found her. But that's not Hadima up there. It's not!

What about my other friends? I know they are out there... walking around, even though they're dead. It's unbearable!
====
10708
Thank goodness you've come.
====
10709
We have to keep the werewolves at bay. There are townsfolk counting on us.
====
10713
It's my job to keep the beetles in check, but something has gotten them riled up. I'm a farmer, not a warrior. I don't have the weapons or skills to deal with this.
====
10720
We have to keep the werewolves at bay. There are townsfolk counting on us.
====
10724
The stink of death will hang over Gallowroot for many months.
====
10726
A shame this building sits here abandoned like this.

I've been thinking. The traders are restless because they make no coin. I... might be able to remedy that, but I'd need some help.

Maybe, just maybe, we could start turning things around here.
====
10728
Ahh, I can smell it from here. Fresh crab!

I've managed to convince some of the traders to provide the necessities we need. It'll need to be blended just right.

We mess it up even a little and we'll need to start from scratch.
====
10729
Thank goodness you've come.
====
10731
We drove out the Worm Cult, and we can do the same to these mercenaries. They don't realize who they are dealing with.
====
10732
Did you see what those flies did to those mer? I feel like they're crawling all over me!
====
10738
<<1>>, do you have business here? I am usually not this cautious of outsiders, but we are plagued with many troubles and I cannot be certain of every warmblood.
====
10740
You're back! You won't believe what's happened.

I passed the dish around to a couple of traders in the area and people were ready to start eating right away. So, I went ahead and set up shop.

This is amazing.
====
10748
I shouldn't have left her behind!
====
10749
<<1>> thinks he's got worries? I brought most of the miners here. Now I have their deaths on my conscience.
====
10751
You are welcome to pay homage to the Elder Hist. May her branches rain on you one day.
====
10753
I am without flesh, and still I feel the flames.
====
10756
There was great beauty and power here, once. Now, there is but ash.
====
10760
The Withered Hand has mustered an army!

My partner, <<1>>, and I were sent here to sabotage the camp. <<1>> killed a cultist and used his robes as a disguise. He slipped inside the caves unnoticed, but he's been gone for some time now.
====
10762
Why have you called me forth?
====
10763
Why do you draw out my torment?
====
10766
It's dangerous to go further. The Nagas kill anyone who enters Ten-Maur-Wolk.
====
10772
Look at them all.

Delectable. Exquisite.

And no, I speak not of the food.

An adventurer of my kind tends to grow bored with being shut out of the forest and such. He needs more... common things to keep his mind off the troubles of the world.
====
10773
This one is glad you brought her out of her slump.

This… Larland. He is funny, even for an Elf! Perhaps I shall buy him a drink?
====
10774
Really? This is your friend?

You should have told me. This... acquaintance of yours almost had himself thrown in the cells with the way he approached me earlier!

Why, maybe I shall still throw him in one before the night is over.
====
10775
Oh, this is so exciting!

Look at this man. He is so adorable! I think we shall name our first child after him. We'll call him Larls. A great name if I do say so.

I wonder how tall he'll be?
====
10778
Why? Why did she leave us?
====
10786
A viper needs only one precise blow to defeat an opponent. 

The style of Viper's Strike follows this principle, focusing on speed and control over brute strength.
====
10787
The scorpion overwhelms its opponent by attacking from all sides.

The style of Scorpion's Claw provides multiple avenues of attack, overwhelming an opponent's defense with lighting fast strikes from multiple angles.
====
10788
When a duneripper is threatened, it burrows into the earth to shield itself, then strikes again when its opponent is weak.

The style of Duneripper's Guard emphasizes defense as well as aggression. A proper balance of the two will lead to victory.
====
10789
A lion attacks without fear, overwhelming an opponent with strength and power.

The style of Lion's Roar follows this principle. Put enough force behind a two-handed blade, and your opponent can only flee or fall.
====
10790
Oh a visitor? And look at the state of my home!  I simply don't see why it's such a mess. Doesn't anything know how to put itself away these days?
====
10793
This is as far as I can take you - from here, you'll have to find my scout.  

Be careful. We have not had the best of luck here, and despite your reputation, I worry that you underestimate the Maormer.
====
10798
Come, come.

Won't you stay a while?
====
10799
You know you want to buy it... you just know it.
====
10816
Careful. It's not safe out there in the Mire. Not safe. But you seem to have made it here all right. Maybe you're not safe, eh?

Don't mind me. Chopping to do. Go ahead and talk.
====
10817
Who are you? Why are you talking to me?
====
10827
Look at that mess down there. Used to be a caravan, on its way to Bergama, but it was attacked. We suspected bandits were using this basin as a hideout, and so we came here to search. What we found was worse. Far worse.
====
10831
I can't talk. I must deliver this message.
====
10835
My husband has lost his wits and become something beastly. We saw it happen to others in Gallowroot.  A madness overcame them and our friends became vile creatures and attacked us on sight. They've destroyed the town and killed most of the townsfolk.
====
10837
What do you want? I'm quite busy.
====
10879
Have you seen our new neighbors to the east? Pirates.

So far they've only attacked trade barges going up and down the river, but many people come for our rocks. They bring money to exchange for goods and services.

Pirates are attracted by money!
====
10881
You're not familiar to me.... Are you really there? I can never tell these days. My mind plays endless tricks on me, but I suppose it's what I deserve.
====
10886
You don't belong here. Shove off.
====
10887
I was only here to observe! I had no real hand in this!
====
10888
I was out on patrol when I caught this boar sniffing around. Then <<1>> told me it's an Archein spy and I need to guard him, make sure he doesn't escape. I didn't realize boars could be spies.

I'm just waiting until we can eat him!
====
10892
<<1>> said this Argonian is an Archein spy.
====
10895
Why are you here, mortal? Why do you not heed my warnings?

There is only death in this forest. Death in these ruins.

Have your eyes not already shown you enough? Why do you press deeper into this cursed place?
====
10898
We once came across a Bosmer, ridden with disease. Filled with a mad rage. We could've left him to die. It would have not mattered to us. He was no one.

But we did not. We nursed him back to health, saving his life.

Could you do the same?
====
10899
I once met a great beast's gaze with my own. Four heads taller than I and as wide as a Valenwood oak. He could have crushed me... if he could catch me.

But he did not. With a single blow, his head was dismembered by my blade.

Could you do the same?
====
10900
When we first set foot upon this soil, we had no knowledge of the lands or its people. We were lost. Confused even. But through the years, we learned.

We taught ourselves what we needed to survive. What we needed to live.

Could you do the same?
====
10902
This was a nice vacation. Good to get some sun on the old bones. Too bad about the pirate slaughter, eh? Too bad they only had one toothless old lizard with a dull sword to protect them.

Well, their mistake, I suppose.
====
10904
Please, no! Get away! You'll not put your tendrilly spirit bits near me!

Wait... you have flesh. Like me! You're not one of them, are you? One of the spirit people?

By the Treethane's flowing hair, I'm glad to see you.
====
10905
My illusions were without peer, visions and phantasms of such detail that they would be the envy of all other mages!
====
10906
In death, I can still heal the land.
====
10907
They want to see fire? I'll show them fire.
====
10908
Pleasant rays warm your back, traveler.
====
10943
What are you doing here? If you're with these necromancers, draw your weapon now.
====
10945
I noticed you're no friend to the Withered Hand. Please, hear me out.

I may wear their robes, but I'm not one of them. This is merely a disguise, although it's not as effective as I would have hoped.
====
10946
Running the mines is Kasal's job. I'm just his assistant.

If you want something, talk to him.
====
10960
Please help, if you can. It's too late for me, but my mission must be accomplished.
====
10961
Freedom is within reach, but my clumsy hands cannot grasp it. I never thought living within the law would hurt me so.

Would you know any thieves or swindlers about these parts, friend?
====
10962
Strangers are both rare and rarely welcomed. What brings you here?
====
10963
Please help, if you can. It's too late for me, but my mission must be accomplished.
====
10965
Mongrels, all of them, those Withered Hand necromancers!

The dead left here recieved no proper burial and so the Withered Hand are able to raise any corpse they find as a slave. If we had only sanctified the corpses, none of this could happen.
====
10968
Give me a moment.

It's harder to swim with one arm than it was in my youth. I had to walk along the riverbed. I was afraid you'd get here before I did.
====
10970
You don't belong here, stranger.
====
10974
I am pleased that you stand before me.

With the chaos of the forest erupting across all of <<1>>, these lands need more that know of the true virtues. More that can stand up and fight against the coming shadows.

Perhaps there is still hope.
====
10976
The best part about being a guard is finding out where the best parties are!
====
10977
Well, that was satisfying. Everyone likes a bonfire, wouldn't you say? And good work with Nedir!
====
10980
The Cult of the Fang holds the only true answer to the problems of our people.
====
10981
How am I supposed to get any work done with those little men climbing all over this tree? Don't they know it's not allowed?
====
10982
I hope joining the Cult was the right decision.
====
10989
<<1>> - this is no place for civilians. Are you trying to get yourself killed?
====
10990
Excuse me. The smell of the corpses. I think I'm going to - hurp!

Ugh. Those waste-of-skin pirates took everything. I can just imagine them over there, sitting around their fires, drinking our wine and eating our food. Infuriating.
====
10992
No one gets through this door without my permission.
====
10994
<<1>>, whatever your motivations, you deserve our thanks.
====
10996
You saved my life, <<1>>. May you never lose your way in the woods.
====
10997
Don't worry, this time I won't leave my cousin behind if he stumbles.
====
10998
My wife and I will go with Soradenor back to Velyn Harbor. It will be hard, but we will do our best to start over.
====
10999
Time will heal both Venosir's wound and the ache caused by our fallen kin. Thank you, <<1>>.
====
11002
Shhh. If you're very, very quiet, you can hear them breathing.
====
11003
What are you doing here? If you're with these necromancers, draw your weapon now.
====
11005
Welcome to Mirewalk Village in the heart of the Percolating Mire. I'm sure your stay here will be interesting to say the least.
====
11007
Caravans are being attacked on the way to Bergama. You can see the remnants of one from here. We suspected bandits were using this basin as a hideout, and so went down to search. What we found was worse. Far worse.
====
11008
You don't look familiar to me, so I highly doubt you're real. Now leave at once!
====
11010
Long swim.

Pirates everywhere.

Only thrown up twice.

I think my Khajiit friends would call this a good day.

How was your trip?
====
11011
Please, cut me free! I must get back to my family.
====
11015
I'm glad to see you made it here safely, friend.
====
11018
<This corpse bears many cuts and bruises. The victim was tortured before being killed.>
====
11024
Greetings and welcome! I get few visitors, and my father will not let me leave with the strife that has taken hold of Bergama.
====
11026
Your arrival to Whiskerleaf is fortuitous. I need the aid of an outsider.
====
11027
I sent for the leaders of this rabble. Not a messenger.

You are dismissed.
====
11045
An outsider? We don't get many visitors here at Whiskerleaf.
====
11047
You have met us at an unfortunate time, stranger. The elder held us above the Pact's squabbles, away from the Archein's desperate preening. With him gone....

Ah, but our troubles are not yours. What do you wish of me?
====
11049
Fire and iron! Did you escape too? That was the most awful thing I've ever seen. Ever!
====
11050
I think I pulled a muscle running up the hill.
====
11051
You think there'll be any more? If I have to start casting again, I might- urp!
====
11059
I just can't believe this could happen. Where did they all come from? The dead! The dead are walking! Why did the Withered Hand need to attack this place?
====
11071
Your arrival to Whiskerleaf is fortuitous. I need the aid of an outsider.
====
11075
How did Eiam become a fisherman of notoriety?

That is a secret, known only by Eiam.
====
11076
Damned elves! Ever since they set up camp in Ancestor's Landing, the ruins have been crawling with angry spirits. I used to harvest mudcrabs down by the water there. Now, I can't get anywhere near the place!
====
11077
Damned elves!

Since they set up camp in Ancestor's Landing, the ruins have been crawling with angry spirits. 

I used to harvest mudcrabs down by the water. Now I can't get anywhere near the place!
====
11078
Damned elves!

Since they set up camp in Ancestor's Landing, the ruins have been crawling with angry spirits.

I used to harvest mudcrabs down by the water. Now I can't get anywhere near the place!
====
11080
You are the first to venture here… in so long. I regret the trouble my kind brought to the stone-builders. Do you know of Gatheron?
====
11082
The body of a woman has started to bloat. Her skin shows signs of painted symbols, and feathers adorn her hair.

Judging by her position, she died before being able to reach the door before her. Her right hand looks like it still clings to something.
====
11086
I don't like your face, outsider.
====
11089
Your arrival to Whiskerleaf is fortuitous. I need the aid of an outsider.
====
11091
No good! No good at all!

What is Da'Nishi to do with all of my wares? Who wants sugar at a time like this? No one!

This is why Da'Nishi shouldn't have come here. This one will rot away before the ports open back up.
====
11092
Do you believe this will actually work?

Da'Nishi is not so sure. If the girl is wasting this one's time, she will find herself in much pain. Of course... Da'Nishi has nothing better to do either.
====
11094
I do not taste the touch of Brinereed upon you, stranger. What has made you drink of my waters so lightly? What do you seek?
====
11096
I've lived here for many years, you know. My father came here during the Imperial attempts to - ah - settle the area.
====
11101
I know the Dominion is just trying to protect us, but... well there's a lot of commotion being stirred up around town. It's amazing how much of a mob a bunch of traders can become if they get restless.

Hopefully the ports will open soon.
====
11102
We now work for ourselves and not a master.
====
11104
It's so boring here!

I'd almost say it'd be worth going out to sea and facing the Imperials, or even venturing into the woods and confronting whatever manner of beast is out there.

Anything but this.
====
11105
Dried pieces of sinew still cling to the bones of this skeleton. A closer examination of the bones shows evidence of gnawing. This person must have died recently and became food for the scavenging creatures of the hamlet.
====
11106
You might want to step back. I don't know if you'll catch what I have.
====
11108
Are you new?

Please, buy something! Please!
====
11109
Take a look around, and let me know if you need anything! Regrettably, this is not the fine market of Velyn Harbor, but I do what I can with the lot I am given.
====
11110
I'm putting my faith in Andri. She's a smart girl and the idea's a good one.

If it doesn't work out, well, I lose some goods that might otherwise go bad regardless. No risk, no reward!
====
11112
I just can't get comfortable.
====
11113
Now this, this is exciting!

If Andri can make use of my grains, I'll be known all through Velyn Harbor.

That is once everything opens up and what not. Sure hope that's soon.
====
11114
Yes, yes, of course this was all Da'Nishi's idea.

This one may not know how to prepare a meal, but a business man I am. If not for Da'Nishi, all of these people would have not come together.
====
11115
You have to give her credit, Andri knew what she was doing.

Just look at it in there. Busy as can be and for once everyone seems to be enjoying themselves. Hopefully we can keep this up for a while. At least until the ports open again.
====
11116
Can you taste that? Comes all the way from the heart of Valenwood.

You might not want to ask what's in that exactly. It might be better that way.
====
11118
First sandstorms plague us. Then there's talk of necromancy.

And now the Crowns won't leave us in peace!
====
11119
People are disappearing from the streets, and no one's doing anything!

All the Crowns care about is keeping their people in power.
====
11123
I suppose you want me to talk in Imperial? Always gives me a headache.

As if I didn't already have one.
====
11124
Do you think it looks like rain? That would be a pity. The weather's been pleasant all week.

We get a lot of rain here. You probably guessed that.
====
11131
You're in luck, my friend. I have here some of the finest treasures this cursed place holds... and all for a reasonable price! Something for every taste.

Wait, are you that <<1>> everyone's been talking about? <<2>>, is that right?
====
11133
I'm going to kill them! I'm going to kill all the ogres, everywhere!
====
11134
They came from the sands. They came from every direction!

We didn't know who she was. How could we have known?
====
11139
It's <<1>>, isn't it? Your reputation precedes you. Will you help those less fortunate than yourself?
====
11143
You have saved my people. I was unable to finish the ritual of protection before succumbing to sickness. It was trapping our spirits. Now we are finally able to move on. Thank you.
====
11147
I won't let you harm her. No fighting, understand?
====
11156
What will I do without my wife? I'm lost without her, lost! Alakad's Curse lies heavily upon these shoulders! She is gone! Gone!
====
11157
I believed this day would never come, but here you stand before me.

The Hunt has begun and few will have the will to stand before it. Cities will fall and many will lose their lives, but there will be hope.

That hope will be you.
====
11160
A lot of my goods have been stolen by those cultists, but I still have a little coin left.
====
11161
No one knows what you need better than I do.

You won't find better deals!
====
11162
So very busy, but not enough business!

You'd think with all the danger in this world, more people would want to wear light, inexpensive armor. I know you want some? Right? I smell a sale.
====
11163
The best way for us to survive is for the Archeins and Wardens to destroy eachother.
====
11165
He deserves what he gets, the cowardly fool!
====
11169
You walk into death's maw, stranger. Yet that is not what you should fear, for there are worse fates than the peace of the void.

My egg-brothers have turned away from the Shadowscale. I must discover the cause, before we are all destroyed by it.
====
11174
No one gets through this door without my permission.
====
11177
Why is this happening? We had no warning! When we woke up this morning the ogres were here, screaming and killing! I've never been so scared in my life!

They killed so many, even my father! Oh, father! Why?
====
11180
For too long we waited. Waited for what was not to come until now.

Was our life wasted? Andrial seemed not to think so.

The rest is in your hands now. Do what we cannot. Protect this forest.
====
11181
Andrial has sacrificed so much. So very much.

The Tear's powers are strong. They will keep the darkness of the forest away.

The time for it to be used once again has come. You must not fail.
====
11182
The forest is falling.

Have we failed?

No, I still sense the power of the Tear. The city of Silvenar... it is in danger.

Andrial will know what to do. She always did.
====
11186
I just got to open this... all this skin on my arm is so frustrating!
====
11187
Kneel and bow your head! The Blood Cat will tear out your throat unless you show submission!
====
11188
This one cannot stop crying! Why? Why! Tell me!
====
11189
You... where? This one does not... so confused.
====
11190
I have not overslept. Why are you not resting like the others? I shall take five more minutes, now be off.
====
11191
Is not life grand? Sangiin has opened my eyes! Everything is so beautiful, so many colors!
====
11195
The scent of blood clings to you easily, stranger. Our Nest-Mother would approve.

They have not molested the shrine proper. Disturbing. Perhaps... they are not as malevolent as I first thought.
====
11196
You are not... numbed by their magic. That you have survived is a blessing from Sithis himself.

But you must not tarry here, lest you find yourself lost with my brothers.
====
11209
The Shadowscale seek to petition me, after their betrayal? I would think it fitting to grind them into dust for their hubris.

But you are not one of them, and neither are you tainted by their necromantic blood. Why are you here, mortal?
====
11215
An outsider? We don't get many visitors here at Whiskerleaf.
====
11217
The Silvenar Prime has been trapped within the bramble walls. All of our power is not enough to break him free!
====
11218
You're going to break my concentration. Ask Zanthir to help you.
====
11219
I am trying to concentrate, knave! Go bother Zanthir!
====
11222
Blessings find you, stranger.

Have you come to seeking Caretaker Thahala?
====
11234
Greetings! We are happy indeed to see you, stranger. As you can clearly tell we are in dire need of assistance.
====
11236
Please don't bother me. I'm currently deep in thought about my research.
====
11237
Forgive me, but I must remain alert. There are many dangers in this desert and I must be watchful.
====
11247
I have seen this type of heat sickness before. It is a terrible way to die.
====
11248
Come! Come and enjoy the festivities and games of the bazaar!

You there! Why don't you join us?

Surely you don't have anything better to do!
====
11249
Come, come!

Bet on the right rat and you can maybe win shiny token. How special you will feel. M'adric promises this.

Beginner's luck will maybe give you an advantage, yes?
====
11257
What in Sep's name are you doing down here? There are dangerous creatures in these caves! 

Head back to the surface at once.
====
11261
I don't know who you are, but now's not the time to come visiting.
====
11265
What is it, <<1>>? I am on duty and cannot linger to entertain your insipid curiosities.
====
11266
Outside, the creatures of the forest roam about in a craze, ripping apart any who would wander into their path. In here, a rousing affair goes on where people cheer, dance, drink, and eat cheese.

These people are either daft or suspicious.
====
11267
What? What are you staring at? Can't a mer think in peace?
====
11277
The wind told me of your arrival, <<1>>. "This is the champion of Alik'r," it said, "the one who will end the threat of undeath."

If this is to be, <<1>>, you'll need my aid. I have a gift for you.
====
11278
The snakes have gone Wrong. Very, very Wrong. These sacred waters are befouled, and the get of Sep now grow in strange forms. 

These aberrations, these insults to the World Eater … they must be destroyed.
====
11279
My brother is missing! The High Priest gave us a sacred task, but the lamiae nearly killed us. 

You must help me!
====
11280
Gah! What ... wait ... who are you?
====
11281
Is there something I can do for you?
====
11303
No one gets through this door without my permission.
====
11307
I was once a Judge in Sentinel. I served with honor in life. My peace in death, however, was disturbed by these infidels, these Withered Hand necromnacers!

I have returned to see justice done! Four above all must die. Four I sentenced to die, here.
====
11312
I have little time for idle talk. Unless you have business with me, be on your way.
====
11313
I used to live near here. A little town to northeast called The Mire. But I have no time to go visiting.

Nothing ever changes there. I'm sure they're all right.
====
11314
I smell old blood on you. Many races. Many lives.

I wonder, have you come to see them as mere numbers? Momentary sparks in the depths of time, there and gone again?
====
11315
You're heading the wrong way, wayfarer. Just so you know.
====
11321
You look lost there, <<1>>.

Perhaps I could help you find what it is you're looking for?

For a price, of course. Everything has a price.
====
11322
Turn back now, if you value your life. Bergama is full of kidnappers! Forebears are being taken from the streets.

The Forebears blame the Crowns. Now both sides are crossing swords! I'm leaving the city before I get taken … or killed!
====
11323
You again? Haven't I told you to go away? I don't care for your company.
====
11327
We weren't thinking. We were fools!

Daneem and I wanted to show we weren't afraid of the harpies.
====
11331
Come, take a look. You'll find no finer wares this side of Bergama.
====
11332
<Poor Pehman mutters unintelligibly.>
====
11333
You think you can outdrink one of the Nord?

Hah, you are nothing but a puny <<1>>.

Come! We welcome a challenge!
====
11334
Greetings, O traveler. What can I interest you in today?
====
11337
You are welcome to pay homage to the Elder Hist. May her branches rain on you one day.
====
11338
I'm going to kill them! I'm going to kill all the ogres, everywhere!
====
11339
The Ogres! There were just too many of them! My Captain is surrounded and has injured men! You must help him!
====
11340
<This horse looks injured and frightened. Perhaps he can lead me back to where he came from and I can learn more about this area.>
====
11345
Why look who graces us with their presence.

Were you lucky enough to receive this little broacher from Silvenar as well? I must admit, I can never truly say no to a pretty woman giving away free handouts.

I am sure glad I came though.
====
11346
A new life... a new beginning. It's exactly what I need. My past weighs on me like a boulder. I can't bear it another day.
====
11347
Did you see that? They race rats here. Rats!

<<1>> thinks this is quite amazing.

This one has seen many races before, but not like this. The cheese they have here must be delicious.
====
11349
People usually only come to White Rose Village if they are trying to escape their past. You don't look the sort.
====
11353
You gave me a scare. I thought you were a Maormer pirate. Keep your head down or they'll see us.

I think they're looking for something. Captain Ravenil and his men must be after the Treasure of Bleaker Rock.
====
11354
You have been chosen by Sithis himself, mortal. Your life is his. Your will is his. Listen well, for he speaks through us.

Go now, and submit to his shrine. The blood we have created for you will cleanse away your fears.
====
11355
I am the messenger of the will of Sithis. He has decreed the treacherous Shadowscale are to die for their hubris.

From the blood we bestow, you will grow strong. Drink deep from the pools we provide in his shrine, and all shall be revealed to you.
====
11356
You are without your mark, servant. Be bathed in the glory of your master! Join your brothers in his shrine!
====
11358
<The construct stares blankly.>
====
11359
At last you arrive, <<1>>.

I hoped you would arrive before grass sprouted across the Alik'r, there is much you must learn before you become our savior.

Should I teach, will you listen?
====
11363
What is this bag?

The smell is very strong.
====
11364
My brother is missing! The High Priest gave us a sacred task, but the lamiae nearly killed us. 

You must help me!
====
11365
These outcasts need to be dealt with. They are thieves and a blight upon our peaceful existence.
====
11366
I wondered when you would arrive.

Why would one such as you feel the need to investigate my camps? Can you not see the people of my bazaar are simply enjoying themselves?

No, of course not. There must be some sinister plot involved!
====
11370
You don't look like one of my mer. What do you want?
====
11375
Oh, hello there? Are you new? I'd introduce myself, but I can't seem to remember my name.
====
11376
Well done, <<1>>. The Silvenar Prime is now free, and we can turn our efforts to others who need them.
====
11377
Thank Y'ffre, that is over. I don't know how much more I could have channeled.
====
11381
Please, no more. I... I have no more.

Just kill me. I want to... <<1>>, is that you?

How... how did you find me?
====
11388
Thank you … thank you for saving me! I'll make a run for the cave entrance. 

Speak with my sister and I before you leave the caves. We must repay you for the kindness you have shown us.
====
11403
I boasted to the sergeants that I was going to kill all the Gray Sail pirates and rid Malabal Tor of their menace…
====
11404
I heard a rumor that the Gray Sail pirates have all but been eradicated, today.
====
11405
Though we may be dead, the ties to our past still remain. Perhaps it's our state of death that amplifies the pain of our restless brothers and sisters. My concerns grow daily for them.
====
11406
I hope the Mayor will help us. I need to know what where my friend is. It feels important.
====
11409
You gave me a scare. I thought you were a Maormer pirate. Keep your head down or they'll see us.

I think they're looking for something. Captain Ravenil and his men must be after the Treasure of Bleaker Rock.
====
11419
We heard the screams from the road and we came to investigate. This place was hit hard, <<1>>.
====
11421
Where could he be? I wish I could remember his name....
====
11422
This guard won't listen to me, will you?
====
11423
Go on, do not worry about me. Ma'Zarman will stand watch here.
====
11432
Everything you see, R'Dashun can sell to you.
====
11433
I am ready to drink!

Are you ready? Are you?
====
11436
<<1>>, I would speak to you.

I come on behalf of the king. He has a matter that requires great discretion.
====
11438
The Shadowscale seek to petition me, after their betrayal? I would think it fitting to see them all ground into dust for their hubris.

But you are not one of them. What brings you into this, mortal?
====
11439
May the spirits of the Ansei watch over you, child.
====
11440
You saved me! One day, I will walk in peace on the distant shores of Tu'whacca's realm.

You have my thanks, traveler.
====
11447
Your pardon, citizen, but I do not have time to speak with you.
====
11448
Another rescue from Lei-Kai? You're a lucky one, my friend. We usually don't get to the newcomers fast enough.
====
11449
Ah, there you are.

Ma'Zarman was wondering if you had gone all sneaky sneaky on me. When this one realized that the rat that ran by me was you, my curiosity took the best of me.

Good thing too. Bad things happening out there. Very bad things.
====
11453
Valaydia is dead, I assume?

I must thank you for what you have done. Her tyranny will not be missed.

My apologies for deceiving you through all of this. I worried if you knew the truth, my words would fall on deaf ears.
====
11460
I owe you my life. I never thought I would escape from this place.
====
11461
Being trapped by the serpent's poison for days on end - it was a nightmare. One you ended. You have my thanks.
====
11468
I used to live near here. A little town to northeast called The Mire. But I have no time to go visiting.

Nothing ever changes there. I'm sure they're all right.
====
11470
Dar'Thid is angry at cultists for killing his friends. Blood Cat is a bad influence, he says.

Keeba-sho misses his friends, but misses his lost profits more, yes?
====
11474
Don't even talk to Idrasin... he's dishonest and a cheat! Speak to Mala!
====
11475
It is dangerous for the living to enter Loriasel. I have only been within once, but that was an age ago.
====
11476
Speak softly. Relazar's followers don't yet know what we've done.
====
11477
I've never seen the forest as dangerous as it is these days. Y'ffre is displeased or there is something worse afoot, and I don't like being stuck here in either case.
====
11478
Shh! Stop making so much noise!
====
11479
Don't stare, <<1>>. I'm not so different from yourself.
====
11480
You there, <<1>>! Surely you wish to test your skills and earn magnificent prizes and fame?
====
11481
I can't believe I lost him! Y'ffre's sap, what if a troll eats him?
====
11482
<The wolf growls and raises its hackles as it glares off down the path.>
====
11483
<The wolf looks up at you expectantly.>
====
11485
Be silent.

We are waiting for the right moment to strike.
====
11487
<The wolf lets out a vicious snarl at the garbage heap.>
====
11493
They say we're going to attack Hissmir. For what, I wonder? They're not Archein, but they're not against us, either.
====
11495
There you are - just as the Prophet predicted! He was here waiting for you, with the Nord woman Titanborn. They said you would show up, and to send you on to Wayrest to meet them.

But you can't go yet - there's been a theft from our Moth Chapel!
====
11496
The Hissmir are obstructionists. They're too busy with their own little issues to think about the rest of us.

I don't see why we should worry about attacking them.
====
11500
A new life... a new beginning. It's exactly what I need. My past weighs on me like a boulder. I can't bear it another day.
====
11501
Don't even talk to Mala! She and the other beggars are disloyal!
====
11502
Forgive me for following you. I wanted to help, but... I was afraid. I am no fighter.

Judging by the commotion I heard, you found the thief. Did you find our book as well?
====
11506
Zud-Reen, one of our old ones, has gone on a fool's errand to reason with ghosts and whispers.

I do not expect him to return alive from this tomb, but we cannot leave without knowing.
====
11507
Welcome to our chapel. How may the Ancestor Moths aid you?
====
11508
Do you have anything amusing to share? A joke, a story? Perhaps a song?

We've been here for weeks. There's nothing to do. Well, there's one thing we do. But I don't think you'd like it.
====
11511
If we don't find some way of protecting ourselves the Imperial Army will sweep us away like chaff on the wind when the barrier falls, as it surely will!

I am the only one with a plan that can possibly save us!
====
11512
You're in luck, my friend. I have here some of the finest treasures this cursed place holds... and all for a reasonable price! Something for every taste.

Wait, are you that <<1>> everyone's been talking about? <<2>>, is that right?
====
11514
It's <<1>>, isn't it? Your reputation precedes you. Will you help those less fortunate than yourself?
====
11521
<You can smell burnt flesh and blood. This scout was tortured before being slain.>
====
11525
A visitor? To see me? How fortuitous.

Perhaps you are the one who will solve this mystery.
====
11526
We really don't have much time left before the Imperial Army is upon us. The Thane keeps telling us that the barrier will keep us safe but I know better.

I've seen the Imperial Scout camp near here. They are searching for us. They will find us soon.
====
11528
I wish someone would bring me news of a dead goblin shaman.
====
11531
There isn't a <<1>> standing in front of me.

There isn't a <<1>> standing in front of me.

I'll just close my eyes... and... damn it, still there!
====
11532
So you are the one who bypassed the barrier?
====
11533
Don't worry about me, traveler.

I have my own problems to deal with.
====
11535
I have need of someone to look through some of the boxes.
====
11536
I wonder what games my mistress has in store for today.
====
11537
Y'ffre's blessings, <<1>>. I am Yendirwen. Are you interested in earning a bit of silver?
====
11540
What do you want? I don't have anything to hide!
====
11541
I don't know what all the fuss is about with the brambles. It's just some rampant overgrowth.
====
11542
Where is she? She should've been back by now.

You haven't seen a little, fierce Bosmer girl named Exani have you? She's my daughter; sent off to scout the area with another.

She's never been out this long though.
====
11544
We meet again, <<1>>. I am glad. Molag Bal and his servant Mannimarco tighten their net. Yet together, we persevere.

Now. The book - "<<2>>." Have you brought it?
====
11545
Speak, dog! Speak or I will slice you apart one piece at at time.

I don't care if the Imperials catch me, but you'll wish you were dead if you even dare think of screaming.
====
11546
You look different than when we last met. 

Spilled some blood since then, have you?
====
11547
The fish aren't biting today. Who can blame them, eh? Trouble upstream, trouble downstream. If I were a fish, I'd hide under this bridge too.
====
11548
Y'ffre's blessings, <<1>>. I am Yendirwen. Are you interested in earning a bit of silver?
====
11554
You expect to get anything from me?

Hmph, you'll not get out of this alive. Dumb-witted and ignorant? Hah, if not for a moment of foolishness I wouldn't even be in this situation.
====
11556
This isn't good. It isn't going to work.
====
11559
It is dangerous for the living to enter Loriasel. I have only been within once, but that was an age ago.
====
11563
The Huntress has gone too far and we have no choice but to take arms against her. She has captured innocent Bosmer and plans to sacrifice their lives to create an army of Risen loyal to her. With this force she will be able to sweep all foes aside.
====
11570
Go away, I will only speak to a <<1>> or greater.
====
11572
I've got a job. It's members only.
====
11576
No one gets through this door without my permission.
====
11577
This Dunmer's throat was slit. The flesh around the wound has turned black and started to decay at a far more rapid pace than the rest of his body. It looks like only a matter of time before the decay separates the head entirely.
====
11578
Move along. We're waiting to see S'rashi, not you.
====
11579
Do you seek enlightenment? I offer training in Mages Guild techniques and a few goods to members who qualify.
====
11580
Praise Azura! We're desperate. I beg you. The Abbey's under attack! They're trying to burn the place down!
====
11581
This Dunmer was stabbed in the heart. The fatal wound has decayed rapidly, leaving behind a crater of blackened, dead flesh where his chest once was. The discoloration is spreading outward toward the arms, neck, and torso.
====
11582
This Argonian suffered several blows that appear magical in nature. She has large circular wounds on her left shoulder and abdomen. It's hard to tell if the affected flesh was melted and charred, or has just severely decayed.
====
11583
It is dangerous for the living to enter Loriasel. I have only been within once, but that was an age ago.
====
11584
The Huntress is unmasked. We all believed in her, even worshiped her. She brought us back to this life and promised a new dawn for all Bosmer.

Now, we see her true nature. That she would kill innocent Bosmer to create more Risen is unforgiveable.
====
11587
The force of the shield is quickly fading. We need more focus crystals to put into the charge if we're to have any hopes of keeping this up.
====
11602
The Huntress has gone too far this time! I can't let her continue down this path.

The altars must be destroyed!
====
11603
I am one of The Huntress' Risen warriors, brought back from beyond death to serve her.

Some of the Risen, like me, have decided we can no longer follow her. She plans to kill nearly everyone in Malabal Tor in her quest for power. We must stop her!
====
11605
You're new to this area, aren't you?

Maybe you'll hold no prejudice against what I have no control over and offer me aid? Something of mine has been... lost. And I'm not going to find it by myself.

I don't have much time. Please help.
====
11608
If you haven't found out yet where they're holding Miranda, please keep searching. 

I'm working up my courage to go confront the kidnappers.
====
11609
Name of Azura!

This is bad.
====
11610
The Midnight Union has taken over Farangel's Landing.

They're holding my wife for ransom, but I can't pay it!
====
11611
You have but one more step to take, mortal. You must take your charge into the inner sanctum and put it upon its final resting place. Only then will its power be sealed.
====
11613
A new life... a new beginning. It's exactly what I need. My past weighs on me like a boulder. I can't bear it another day.
====
11616
I hope the Mayor will help us. I need to know what where my friend is. It feels important.
====
11620
Our chapterhouse has been ravaged, and my fellow priests are all missing. I don't know what to do!

I wish the abbot were here ....
====
11626
You look competent, and I could use another competent soldier. 

We need to show these goblins that Cumberland's Watch will never belong to them.
====
11628
More visitors?

The cloaking shield must be fading faster than the Thane let on. This isn't good. Just another headache I have to deal with.
====
11629
It's nice to finely meet you, <<1>>.

Farah has told me about your many adventures. Surprising how even one who was raised from the dead can be so cheerful, isn't it?

I shouldn't complain. She's been the best friend I've had since my former life.
====
11630
<<1>>, I've missed you!

It's so nice to see you here. Of course I wish it were under better circumstances and all, but you know, a friendly conversation here and now is better than a boar mauling your face. Or... something like that.
====
11631
Time is of the essence, <<1>>. What do you need?
====
11632
You aren't an Imperial! What are you doing in here?
====
11633
What a grave insult is this to the trees, and so to all of us.
====
11636
The Midnight Union? Cowards and traitors. Snuck up on us and attacked, and a few got by into the cave.
====
11637
I shouldn't have had that fish last night. That woman couldn't cook a decent meal if her life depended on it.
====
11641
The crow soars upon the wind, free to go wherever he chooses. I do not.
====
11642
Bah da da, Bah da da. Bubble, bubble. No more trouble!

Swimming little fishes. Tasty little dishes.
====
11643
Layliana is up there.

She must know how I feel. I don't care what she is. This love is true, isn't it? 

I can't think on it too long, or I'll miss my chance. I'm meant to be with her. No matter what.
====
11644
I stand with Enerist against The Huntress. She cannot be allowed to slaughter her way through Malabal Tor.
====
11645
I stand with Enerist against The Huntress.

I couldn't stand it if I was responsible for helping her to kill so many innocents. She can't do it. We have to stop her!
====
11649
This ring... did Thorne show you this ring?

He carved it himself. Did you read the inscription? "Even in death, our bonds shall grow stronger". I... I can't say no.

No matter what happens, we're together now. Until the end.
====
11652
I'm going to travel with the Risen when they leave.

Layliana has accepted my hand. No matter what happens, I'll be with her until the very end and I will fight anything that would do harm to my love.

My eyes are open. I'll not regret this.
====
11659
So the rumors of the cloak failing must be true, otherwise you'd not be standing before me.

The Imperials must not know of this yet, or they'd already be burning through our homes.

It'd seem we still had some time.
====
11671
My grief is too great to face alone!
====
11672
The hatching will be soon. New life is such a joy to behold! I wish <<1>> could be here, but he is still traveling with the elder of our tribe.
====
11690
What should I do? They are coming for me. I know it. My dreams tell me it all of the time. You... did they send you? Are you going to hurt me? Torture me? Kill me?
====
11691
I have an urgent message for you!
====
11692
You've ruined me! You blasted fool, you've ruined me!
====
11703
You there! What is your name?
====
11710
I swear, if they do not open this port soon, I'll drink every ounce of mead and wine they have.

If only they actually had some decent food around here, maybe I wouldn't be so damn grumpy.
====
11711
If you ever want to go back to Tenmar, just let me know.

This boat will be leaving shortly.
====
11726
I'm Lady Miranda's steward. 

Who are you, and what do you want here?
====
11727
Why am I still here? Scybalum is the place to be!
====
11728
Look at all of this junk! We can make a fortune here!
====
11729
Whoever you are, please help me.
====
11730
<Miranda didn't quite make it.>
====
11734
Greetings, noble soldier. The Maruhkati Selective welcomes you in this time of trial.
====
11739
Welcome to the finest carnage you'll ever see. Welcome to Hammerdeath Arena!

What thrills do you seek? Gladiatorial combat? A Grand Melee? Fighting a slavering beast alongside your friends? You'll find it all here!
====
11741
I had heard that Alten Corimont was the best place to trade with the Argonians, but my stock isn't moving as fast as I thought it would. I wish I had something truly unique to offer shoppers here.
====
11747
<<1>> doesn't like strangers talking to us.

I don't much like it either. You just stay back.
====
11754
You must help me end this.

Help me end what I began, so long ago. I never meant for it to come to this.
====
11758
I do not know you. Why would one not of our village repair this totem?
====
11762
Have you come to see the skull?

You can't touch it.
====
11764
Yes? Hello?

This garbage is ours. Get your own.
====
11765
You do not belong here, Unbeliever.
====
11766
We keep our own ways, stranger. Keep to yours as well, and the wind will blow gently.
====
11767
You are strange to my eyes. They will not see you.
====
11768
You have no business with us.

Go. We have much planning to do before our next negotiation.
====
11772
The Worm Cult has trapped Kothringi spirits. They are torturing them!
====
11787
These peasants are trash. Trash! 

The judge will believe me. He has to believe me.
====
11788
I don't believe I've ever seen you at any of Hosni's parties.

I'm sorry this one had to be your first.
====
11789
Don't make eye contact with Lady Adima. 

If she thinks you don't like her, she has the guards take you away.
====
11790
A new face? Welcome, stranger!

Isn't this the most wonderful party? Wonderful, wonderful!
====
11803
Do you have any wine? We ran out of wine, and now we're all trying to find more!
====
11804
<<1>> is going to get you killed.
====
11807
You are living, but you are not one of the Imperials. What do you want in this cursed place?
====
11808
Welcome to the best carnage you'll ever see. Welcome to Hammerdeath Arena!

What thrill do you seek? Gladiatorial combat? A grand melee? Facing a massive beast alongside your friends? You'll find it all here!
====
11812
A mortal walks among us. I cannot imagine what force of will has driven you this far, creature. So enlighten us. Why do you tread the dead halls of the Maruhkites?
====
11815
We're the Midnight Union! The Supernals should fear us.

Instead, they've turned our shore into their campground. The dogs.
====
11817
<<1>> and <<2>> play in the filth of the Imperials. They see the garbage as a source of money.

I have lived here a hundred years. I remember when the waters were green and the air smelled of flowers.
====
11818
We will complete our mission. The Dominion reigns!
====
11820
The scent of blood clings to you easily, stranger. Our Nest-Mother would approve.

They have not molested the shrine proper. Disturbing. Perhaps... they are not as malevolent as I first thought.
====
11829
Let your eyes feast upon the wonders of the world. From the vast deserts of Alki'r, to the planes of Oblivion itself, my wares have traveled far and wide.

All are available. For a price, of course.
====
11830
Thank you for returning the Welkynd Stone to its proper resting place.
====
11835
I can't believe Larland brought me with him!

We're going to travel the world together. He even mentioned something about going to the most dangerous places in the woods to see if we could get lost.

How romantic is he?
====
11837
Your friend has a certain charm about him, you know that?

I would not have guessed I would leave my post to go on some wild adventure with an Elf such as him. Either I have lowered my standards greatly, or perhaps I am finally finding enjoyment.
====
11839
Zihija must thank you for introducing me to this elf, <<1>>. Without your help, we would have never met.

It turns out, Larland doesn't mind fur so much. He says I am very snuggly! Very odd thing to say, yes?
====
11841
Leave me alone.

I have more pressing matters at hand.
====
11851
It's my duty to guard, Count Hosni, but I'm too frightened.
====
11852
How can I guard Count Hosni, when my vision is fading? I can't see.
====
11854
It is dangerous for the living to enter Loriasel. I have only been within once, but that was an age ago.
====
11862
Count Hosni is not present.

All closed up here, so move along.
====
11863
I think you must be in the wrong place.
====
11866
I never thought it'd come to this. I hope the others have made it here safetly or I fear we'll have no hope of winning.
====
11881
We're a bunch of fools. The whole lot of us. With the battle of Shattered Circle turning in our favor, we decided to strike while the Huntress' eyes were averted.

Clearly her gaze wasn't as blind as we hoped.
====
11882
We captured a couple of those Dreamers.

The captain and I are taking turns interrogating them. They might not survive the process.

You know, that would be a damn shame.
====
11889
Xuth! Luring fish out of these waters is never easy when the lines are a mess like tangled vines.
====
11890
May the waters be calm for you, <<1>>.
====
11893
I... I never thought the one who valued the lives of Valenwood and brought so much hope to its people would be the one that would ultimately destroy it.

I used to believe in her. I used to trust her. And now... now I don't know what to think.
====
11894
I never thought it'd come to this. I hope the others have made it here safetly or I fear we'll have no hope of winning.
====
11895
You aren't an Imperial! What are you doing in here?
====
11899
There are fortunes to be found here.
====
11908
You've returned safely! I... I was worried. Just for a moment of course. I mean I knew you'd be fine! It's not like we haven't been in worse, you know? You're rather powerful, you know that? And I just....

Oh my, I'm rambling again.
====
11915
There's nothing better than a night of drinking … except a day of even more drinking.
====
11916
My wife, Franara, wanted to move out to the country. So here we are, I guess.
====
11917
I don't miss Koeglin Village one bit.
====
11918
Eboth-mok has things to do. You come back another time, walker.
====
11924
No one gets through this door.
====
11931
<<1>>! Thank Azura you're all right. S'Rashi said you were coming here. There have been ominous rumors about Count abd-Tura's "party".

I also didn't expect the Supernal Dreamers, so I was forced to hide here. Who is the Midnight Phantom?
====
11934
The spirits are angry here. I fear for the safety of <<1>>.
====
11954
New business is hard to come by with all of these protestors around town. Protestors don't buy many shoes.
====
11956
What should I do? They are coming for me.
====
11958
Hissmir is the best town for a tanner like me.
====
11959
Have you come to see the skull?

You can't touch it.
====
11960
A series of murders plagues Wayrest, and I have no reliable leads. 

High King Emeric is extremely troubled by these crimes. He expects results, and I have none to give him.
====
11968
The nobles tear at the scraps like rabid dogs. There's nothing left for me here.

I almost wish Montclair would descend upon us and finish the lot of us off.
====
11970
Your name is not known to us.
====
11971
Are you to be a stone dropped in the still waters of Hissmir?
====
11995
We don't trade with strangers.
====
12000
Our days are coming to an end. The Huntress attempts to summon her master, the Daedric Prince Hircine, into our realm to begin the true hunt.

All who live in this forest would fall prey to it. Even you. We can't allow that to happen.
====
12007
One of the living... how strange your presence makes me feel. I wish I could welcome you.

Instead, I give warning. This is no place for your kind. My brothers and sisters are taken to arms. They defend this place beyond the veil of death.
====
12008
Greetings, traveler. We welcome all who come seeking respite from their troubles.

If you are bringing a donation to our cause, I will gladly accept it.
====
12011
Did my son send you, or are you just one of his feckless, doomed guests?
====
12012
Keep out, you Supernal brutes! Remember what happened the last time you tried to sneak in?

I may be old, but my stiletto is still sharp.
====
12018
It's over, isn't it <<1>>? I never thought this would happen... not again. I... I can't feel her in this world anymore.

This is for the better... it has to be.
====
12019
Our days are coming to an end. The Huntress attempts to summon her master, the Daedric Prince Hircine, into our realm to begin the true hunt.

All who live in this forest would fall prey to it. Even you. We can't allow that to happen.
====
12020
It's... it's over?

I didn't get enough time. There was never enough time. Why... why is this happening?
====
12022
Value every second. Take in every breath. Hold the hand of a loved one, squeeze tightly, and never let go.

Be sure you are remember to live for every moment.
====
12023
Why does Layliana hold back? She's hiding something, but she refuses to tell me.

Something's wrong, my friend. What it is... I don't know. I just have a bad feeling.
====
12024
No... this can't be happening. I can't lose her. Not like this.

<<1>>, you have to do something! There has to be a way.

Please... there has to be.
====
12034
<Count Hosni sleeps deeply, but looks troubled.>
====
12036
My betrothed lies dead before me, but all I can feel is … relief.
====
12038
Hail, stranger! Welcome to Daggerfall.
====
12043
Something must be done about Godrun, and soon.
====
12045
I tried to protect my crew, but once the first mate sold us out, we were finished before we started fighting.

If I ever get my hands on that scoundrel Elvira Derre, I'll make her pay!
====
12061
The Blackmaul have yet to squash you. Hah!

Don't you think it might be better to hide somewhere safe?
====
12064
Oh, no! The captain is going to keelhaul <<1>>, beat <<1>>, and make <<1>> walk the plank. And once that's done, he'll skin <<1>> alive!

The captain was not always this way. There's only one thing <<1>> can do.
====
12068
I don't understand what's happened. Part of me feels relieved, and the rest? I can't describe it suffice to say I am overwhelmed with guilt and horror at what I must have done.
====
12069
Lady Adima—she was the Omen of Blood all along. A spirit. Not real ….
====
12082
Is the Captain dead? Is <<1>> safe?

The thought of becoming a rug for the Captain's cabin has left <<1>> unable to eat or sleep.
====
12087
There was great beauty and power here, once. Now, there is but ash.
====
12097
You don't look like one of those necromancers. What are you doing in Hissmir?
====
12123
My illusions were without peer, visions and phantasms of such detail that they would be the envy of all other mages!
====
12124
They want to see fire? I'll show them fire.
====
12125
In death, I can still heal the land.
====
12126
I can't believe his premonition proved true!

My father was Gavaudon's chief constable. He was close to solving the recent murders, but he was killed before he could reveal the murderer's identity.
====
12129
Hail, stranger! Welcome to Daggerfall.
====
12131
Welcome to the Dusklight. I'm the cook.

Things have been so nerve-wracking lately that I've started to lose my hair. If you find a stray strand or two, it's probably mine. But I wash it quite often, so don't let it concern you.
====
12133
Eggs are such delicate, precious things. Such a thin shell!
====
12134
A fine weapon is an important accessory in times such as these. Feel free to examine my stock.
====
12137
You'll want to talk to my husband. He handles the customers, I just keep the fire going.
====
12141
If you're looking to protect yourself, I've got just what you need.
====
12142
Four pigs. Four chickens. Nice, even numbers.

Even numbers are good. Not like odd numbers.

Wouldn't you agree?
====
12158
For a modest fee, the Mages Guild would be happy to teleport you across Tamriel.
====
12168
Too many deaths of late. Can't dig fast enough to prepare graves for all of 'em, but it doesn't matter! The Blackmaul will kill me if I bury even a single one! So I figure, may as well get reacquainted with an old friend. The Eight know I need it.
====
12170
I don't care how much loot <<1>> says we can plunder from the tombs.

I'm not going near those holes in the ground.
====
12175
Your Majesty. I humbly beg your forgiveness. My mind was poisoned, and I was not myself.

I vow to make this up to you.
====
12176
Welcome. I've been waiting for you.
====
12177
I've been watching the Veiled Grotto for days. There's definitely something strange going on inside.
====
12178
It's a beauty, isn't it? Been working on this sword for months. 

I think I might send it to King Emeric as a gift.
====
12180
Knarstygg left the farm, but what happened to Murk-Watcher?
====
12181
Thank you for helping us get revenge. I will travel along the river singing the song of the crocodile.

I hope that will give my Xanajol some peace.
====
12182
I'll try to find work.

There's a stonemason nearby. Maybe I can help him while I'm keeping an eye on the levee.
====
12183
You're not from around here, <<1>>. What do you want?
====
12186
<The body in the water appears to be a Supernal Dreamer. It seems someone was using this dock as a dropoff to supply weapons to the Supernal Dreamers.>
====
12215
Hail, stranger! Welcome to Daggerfall.
====
12219
Flesh is so soft, so easily shredded. I can still feel the rake of their claws.

Why did my brother ignore my warnings? Does he feel the same pain I do?
====
12227
You will pay for your interference, dog! My master will avenge me.
====
12229
You've got to help me! The Murtag Clan is holding my family hostage to force me fight. If I don't report back, they'll hurt them!
====
12232
It is about time we stopped running from these Imperials, yes?
====
12235
Wait! Don't kill me, I won't sound any alarms! I can help you!
====
12237
Y'ffre's blessings, <<1>>. No one wants to admit it, but we surely need it.
====
12242
Ah, are you part of the emissary's retinue? King Ranser is quite busy presently, but I assure you, all will be seen as promptly as possible.
====
12258
I'm just checking the lock to make sure it's still safe. You can never be too sure.

Did you lock your door? I think it's time for you to check it. If it's not locked, you aren't safe.
====
12268
I'll do what I can to help you against the Omen.
====
12281
Please, release my bindings.

We've got to liberate my plantation from these Blackmaul fiends!
====
12286
I wouldn't take another step, friend. Evermore is a city filled with plague.
====
12916
As you examine the body, burn marks are scorched upon the skin from head to toe. Only magic or a creature of flame would be capable of dealing wounds of this magnitude.

Near the corpses' hand rests a slightly burnt note and a tarnished silver ring.
====
12920
You're not here for food, are you? Our rations are running out.
====
12921
We need to get these defenses repaired before the ogres attack them … again.
====
12928
We've got to hold this position! If we lose it, we'll never push the ogres out.
====
12933
I apologize for not getting up. I've been … ill for some time now. If you need anything, please talk to my husband, Karnosis.

Wait. Something is not right.
====
12934
It is here. I know it is.

I must find it. Give me a moment.
====
12935
What are you looking at? It's not like they're using this stuff anymore.
====
12951
You've done what I thought no mortal could accomplish.
====
12955
<This cat's body has been mutilated and completed drained of blood.>

<There's no sign of <<1>>.>
====
12974
Can you help me? Someone has to drive these Daedra away from the lighthouse. They doused the signal fire at the top. They want the passing ships to crash!

Once they get tired of looting ships, they're going to attack Koeglin Village!
====
12975
All I hear outside is Montclair this and Montclair that! The Baron has been a true friend to the people of Rivenspire, and I'm sure he has a perfectly good reason for raising arms against the other nobles.
====
12976
My aunt has an opinion about everything. She's especially passionate about politics.

But she makes a mighty fine pie, though. So I sit here and listen, letting the wonderful aromas coming from her cooking fire fill me with happy thoughts.
====
12980
Hungry? I've got the freshest goods this side of the Darguard Ridge. That's not saying much, but you get the idea.
====
12982
<<1>> suspected that I was behind his recent problems. When he saw the crew making a break for it, he grabbed me and dragged me down here.

Make sure they get away. That's all I ask.
====
13001
O intrepid traveler! Heed my words before you climb this hill.
====
13004
That scheming fetcher… that backstabbing f'lah! I'll skin him with my bare hands. No one backs out of a deal with me.
====
13005
What are you doing here? How'd you get this far into the cave?
====
13008
If you wish to kill me, do so now.

Do not make me suffer like an animal waiting for slaughter.
====
13012
No one's been in here since the Daedra appeared. Will you help me, stranger? Will you help this restless spirit find peace?
====
13023
Bones with the mammoth. Good.
====
13024
<Most of the bones have been torn from the corpse, leaving it a bloody mess of flesh.>
====
13030
It's good to be free at last. Thank you, Empty One.
====
13032
I'm in no mood to suffer strangers, y'see?

Whatever you want, say it quick before I think to run you off this dock.
====
13041
Sweet release! I am unbound!

Thank you, stranger. You have my eternal gratitude.
====
13085
If you're the inspector <<1>> sent, <<2>> would like to speak with you.
====
13093
This one not so tasty! Giddy likes them fresh. This one old. Not so fresh.

Skin like soggy branches, too. Not crispy! Not like scamp skin ... delicious, crispy scamp skin. Ooh .... Better than bacon, it is!
====
13095
After all the gold I've spent here, you'd think these backwater merchants would be more grateful. No patience whatsoever. I miss city life. I miss Wayrest.

By the way, have you seen Sir Higgens?
====
13117
Sometimes, a true knight must undertake a mission that requires reading books rather than slaying monsters. Such is what I asked of you. 

Did you learn anything in the library?
====
13121
The forge is closed, especially to strangers.

The door is over there.
====
13122
Outsider - what are you doing here? Come to serve your Daedric overlords?
====
13124
Welcome to the Sleepy Sailor. As long as you behave yourself, you're welcome to drink yourself into a stupor.
====
13125
<This man looks like he put up quite a fight before the slavers killed him. He's gripping a letter in his lifeless hand.>
====
13126
Darima told me you spoke to Sir Hughes about Dame Falhut. Thank you.

You don't know what a relief it is to have her here. I am an outsider in Alcaire Castle, with no one I can fully trust. Sometimes, I even wonder if I can trust the duke.
====
13130
What we became, what we did ... I couldn't stand it. I ran. I tried to stop them, but they were too strong. 

Help me end this nightmare.
====
13134
Have you seen my son? He's been missing four days now.

There are bad people everywhere right now. Even people in Koeglin can't be trusted.
====
13135
Shh! Just keep moving. I'm spying on the slavers.
====
13138
Who are you? What do you want?

I don't like strangers in my home … especially in times like these!
====
13152
Help me! My family is being held hostage.

If I don't report back to Clan Murtag soon, my family is going to get hurt.
====
13156
I have no business with you. Come back when you're proven yourself.
====
13163
I got away; others, not so lucky.
====
13166
We could hear your fight from here, <<1>>.

I take it Dame Falhut is dead. What happened?
====
13169
You shouldn't be here. Sir Hughes sent you here to die!
====
13170
<This body is still warm to the touch. The blade in its back bears the sigil of the Knights of the Flame. This weapon obviously belonged to Sir Hughes.>
====
13171
Why would someone do this? Where were the Knights of the Flame? Why weren't they protecting my wife?

There must be something … anything … that will explain this. Search the castle!
====
13173
We don't like strangers around here. There's too many of you, if you ask me.
====
13174
What do you want? Do I need to call the constable? Get away from me!
====
13179
Our ship foundered in the dark, and now these filthy pirates plan to sell us as slaves.

Please help us! Half the crew and our captain are in chains!
====
13190
Good morrow to you, fair person! Please, allow me to introduce myself. My name is <<1>>, wandering knight and hero extraordinaire.

Can I just say what a pleasure it is to have a bit of genial company once again? Praise the Eight!
====
13200
Survivors of the Hinault Farm massacre have been wandering in, but there are still more of our soldiers out there.

Lieutenant Fairfax and his unit have yet to return. I hope they found a defensible position to hold up in.
====
13203
Help me! You've got to help me!
====
13204
When the slavers show up for another attack, they'll be in for a nasty surprise.
====
13209
This ship is nothing but trouble.
====
13210
Did you find the medicine? One of the wounded is fading fast!
====
13211
This ship is nothing but trouble.
====
13212
Halt! Identify yourself! Everyone must tell me. Tell me who you are. Identify yourself.
====
13215
The constable has lost his mind.
====
13217
The items you hold could only mean you've read the ritual book. You are foolish to follow this path, just as I was. Do not give in to curiosity.

Make no mistake. The ritual worked, but not in the way I expected.
====
13218
Welcome to my new establishment!

Wait a minute. I know you.
====
13222
You walk among the living, yet you speak to the dead. I've heard only the winds of these caves for so long.

Could you be here to help?
====
13230
Inside those walls, my duchess continues to attempt diplomacy. Outside? They're burning and pillaging their way along our coasts.

I've had enough. The time to talk is over.
====
13231
Honor and faith. These hold the Covenant together. Keep them always in your heart, warrior.
====
13232
Too busy, soldier. See Jeggord or Dar-Liurz.
====
13233
This is a bleak homecoming.
====
13249
Have you come to authorize release of our cargo? The Captain wants to talk to you. She's waiting in her cabin.
====
13255
Go away! No one asked you to be here.
====
13256
I didn't see anything! Don't let anyone tell you anything different!
====
13257
Koeglin Village has been a lot more helpful since you proved our intent. Since we've already had a run-in with the slavers, I've agreed to do what I can to help the village.
====
13260
You don't have any skooma to spare, do you? No? 

That's all right. I've never tried it before. I was just … curious.
====
13261
If you were planning on visiting Dorrell Manor, you should rethink your plans, friend.
====
13263
Work hard. Do not stop for idle chatter.
====
13265
Don't know why you're here, but I know you'll leave soon.
====
13274
All I ask is rain and sun for my crops. 

If any blight should come, it should fall on those Nords.
====
13275
You can barely get from the town to the farms without risking your life. 

I'm sure the duchess has her reasons for negotiating with those wretches, but I'd rather see them struck down.
====
13277
Welcome to Northpoint, <<1>>. Be cautious as we deal with our little … Ebonheart problem.
====
13279
You'll need quite a lot of bag space to carry all this beautiful equipment. As for the fee, well, it's contractually (and programmatically) obligated of me.
====
13281
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13290
Chatter, clatter goes their teeth. Slither, slather goes their tail.

They watch us through the cracks in things.
====
13291
Who are you? What business do you have in the warehouse?
====
13294
Get me out. Get me out of here!
====
13296
Help! They're abducting us!
====
13299
Until our business with Clan Murtag is finished, I'm Godrun's shadow.

We've got to protect our interests.
====
13310
Tell me you don't come bringing more bad tidings. I've already heard about the slavers on the shore and the cultists in the hills.

I don't mean to be rude, but I have enough concerns. It's probably better if you speak to Sir Hughes.
====
13311
Our Duchess, Lady Lakana, knows that you speak with the Knights of the Flame. She also knows that you are an outsider. A traveler who is unaware of the true nature of what goes on behind these walls.

You should know, not all is as it seems.
====
13312
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13318
I hope you will forgive us for not offering a more friendly welcome. The affairs of the region weigh heavily on my husband's shoulders.

There are also concerns about security here in the castle. You really should speak with Sir Hughes.
====
13319
Welcome to Alcaire Castle, visitor.

I apologize beforehand if I'm a little blunt this morning. The duke and I have had a recent … disagreement, and I'm still attempting to clear my mind of distractions.
====
13320
Something must be done about Godrun, and soon.
====
13324
Step right up and see the spectacle. Don't know if she's innocent or guilty, but it's good for business.

See anything you like?
====
13325
For a modest fee, the Mages Guild would be happy to teleport you across Tamriel.
====
13330
Shela ... oh, Shela ....

Why did you leave me? Why did you break my heart?
====
13331
I didn't know that being a Northpoint Guard would be so much work. I miss my little home in Fell's Run.
====
13332
All day long, I strike metal for scales and strapping.
====
13339
Yes? Tell me, what do you want? I'm a busy man, you know.
====
13340
I glad to not be in cave now.
====
13342
I didn't see anything! Don't let anyone tell you anything different!
====
13343
Didn't I see you talking to those traitors?
====
13346
You! You're an agent of the duchess, are you not?

The Nords are marching. You have to warn her!
====
13349
Those who seek wisdom and observe the law will find peace in Julianos.
====
13350
Always be open and true to love and the beauty it brings.
====
13351
Honor the spirits, both living and dead.
====
13352
May Zenithar grant you prosperity in all your honest ventures.
====
13354
May Stendarr grant you clarity in your most trying of times.
====
13355
Gods! You scared me - I thought you were one of them.

But no, I can see it in your eyes. You're normal. You're not like they are. You're not… gone.
====
13357
Thank you for helping me. I only wish my sisters were as fortunate.
====
13364
I'm always willing to hear from the citizens of Northpoint. It's gotten harder to hold court as of late, but I haven't forgotten my duties to the people.

What can I do for you, my friend?
====
13365
I can't believe it - you came back. I feared you would lose your mind in there like the rest. But you didn't. You freed them from that madness, didn't you?
====
13366
I keep hoping all of this is one long nightmare.
====
13369
I'm not afraid of dying. But I am afraid of vampires!
====
13380
Everyone's dead.

By the Divines, what has Montclair done?
====
13383
Be wary. We don't know what we're up against.
====
13388
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13421
If you're not here on official business, keep moving. This is a castle, not an alehouse.
====
13422
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13463
Squawk!

Help old crow! Help!
====
13464
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13470
I don't trust Verandis as far as I could accurately spit a rat. And despite what you might have heard, that's not actually very far.
====
13472
Apprentice crafting components are my stock and trade.
====
13473
Shhh! If you make too much noise, the cats will hear you.
====
13474
Shhhh! I didn't know there were so many sabre cats about.
====
13475
I fear my brothers will be trapped like this forever. Herd Mother protect them!
====
13476
My armor is the best protection money can buy.

If this isn't enough for you, I suggest buying a castle instead.
====
13479
If you wish, you may purchase surplus runecrafting supplies from the Mages Guild.
====
13491
The trick to sturdy gear is tight stitching. As I always say: stitch the sleeve, not the arm!
====
13492
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13500
<<1>> and <<2>> have returned, allowing <<3>> to ascend to the pinnacle.

If he ever found a way to harness the full power of that artifact above us, that could very well mean the end for all of us.
====
13501
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13503
I have no time to answer questions. The trivialities of the noble houses are the least of my worries.

We've only a brief opportunity to attack, so attack we must. Our enemies grow stronger with each passing moment.
====
13508
We are of a similar mind, I think. The Blackhearts are your enemy as well as mine. That makes you and I friends … for the nonce.
====
13509
I must thank you again for interceding on my behalf. Sir Hughes spoke with Dame Falhut, and I was promptly allowed entry.

If only we could convince them that we came in peace. If only it was that easy!
====
13514
King Fahara'jad is furious over the death of his daughter. He demands an immediate execution for her murderer.
====
13515
You are not a Blackheart. You will help us.
====
13516
It would be wise to set me free, mortal. I will help you in your cause.
====
13517
Your heart is not yet black. Free me then!
====
13518
Our captor's time has come. You must free me, mortal. Now!
====
13519
Well, you made it! 

It's good of you to come. My soldiers were lucky to make it here.
====
13526
This wouldn't happen in Wrothgar. And if it did, we'd just string the madman up … or burn him … or throw him off a cliff. Whatever was easiest.
====
13527
House Tamrith employs mages like me to give them an edge against their rivals.

I'm just glad I was here to help.
====
13528
Montclair has killed our brothers and sisters. For a while, I knew not why. But I have seen them. The blood fever. It has taken them.

This "Verandis" says he knows the cause. I don't trust him.
====
13529
They bring us here and tell us this will be the fight of our lives, only to make us sit and wait.

I didn't sign up to stand around.
====
13530
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13536
My dear husband Alard remained in Shornhelm to deal with whatever may be happening there.

I'll make sure our forces here are doing their job, by any means necessary. Hard work never killed anyone, but I certainly have.
====
13539
Stay back. This is no place for the uninitiated.
====
13540
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13546
There is nothing for the living beyond this passage. We warned so many of you … only to watch you all suffer, unheeding our advice!

You must not awaken the power lying dormant here.
====
13549
I'm a Knight of the Flame. We're the protectors of Alcaire.
====
13558
<This body, like the others around it, has been drained of blood. From the markings, it looks as if it was drained after the scout had died.>
====
13559
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13631
<This body looks and feels alive, but it's unresponsive.>
====
13632
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13664
I hope you didn't mind me slipping past you and the others.

I didn't think it wise to interrupt, not when there's a more formidable opponent right above us.
====
13665
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13695
Please help me! They've taken my husband. They'll kill him. I know they will!
====
13696
Another Midnight Union lout come to torment us? 

Don't you have anything better to do?
====
13698
Breaking through to this place as a group took everything we had. You came through alone?

I wish I had a dozen soldiers like you. We'd have taken the Doomcrag by now, and we'd be on our way home for dinner.
====
13699
These filthy pirates want to sell us all into slavery! Please, find a way to save us.
====
13701
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13710
I'm not here to start trouble. I've been sent to deliver a message.
====
13711
You dare address me uninvited? Go away until you learn some manners, pup.
====
13712
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13761
Slavers attacking Koeglin Village? Doesn't make any sense.
====
13762
The way things are going around here, I'm thinking of picking up and moving the family to Wayrest.
====
13763
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
13799
Looking for a fight? You've come to the right place.

Especially if you're not one of those weaklings who won't fight to the death.
====
13803
Lakana. My friend. This can't be happening. How can she be dead?
====
13811
Herdmother, save me! The hapries are attacking!
====
13812
May the Herdmother crush all harpies beheanth her cloven hooves!
====
13814
Going into Hammerdeath Arena? I wouldn't.

The Midnight Union are capturing travelers and forcing them to fight locals.
====
13831
If you're in the market for a reliable mount, I have horses from the Covenant lands.

Sometimes, I can manage to get a bear from the mountains near Orsinium!
====
13834
Curse the Midnight Union! They're nothing but murderous thieves!

They killed my brothers and left me here to suffer.
====
13845
No one followed you here, did they? I don't want to move again.
====
13846
Bones of the ancients! This pain!

Please ancestors, help me.
====
13847
Oh, my head! When will this dreadful pounding stop?
====
13855
State your business, <<1>>. I've got drinking to do.
====
13858
Arkay sent you to me. Please, you must help me. Help us!
====
13859
Didn't I see you talking to those traitors?
====
13860
My sister's supposed to be coming in from High Rock, but I've been waiting here for hours. I hope nothing's happened.
====
13861
You should be careful who you talk to around here.
====
13865
Haven't seen your face before. Are you one of this new crowd, come for the death-battles?
====
13866
I knew the days of the Daggerfall Covenant were numbered.
====
13870
Cruel death ... Kin of my kin not rest easy. Help him.
====
13876
If this bloodfiend plague isn't controlled, it could mean the end of Rivenspire.
====
13880
It takes much more than simple fabric to make a tailored masterpiece. A true clothier needs what I provide.
====
13883
I have all that the Adept Outfitter needs.
====
13884
I love the mix and mingle of alchemical concoctions. That's why I got into the business!
====
13885
Yes, I am Shornhelm's most prominent enchanter. If you have enchanting needs, I can probably fulfill them. Feel free to examine my stock.
====
13895
Hold, stranger — this is Hammerdeath Arena. It's run by a gang called the Midnight Union, and they've taken to capturing travelers and forcing them to fight to the death. 

You might want to go another way.
====
13896
What's this? Another Midnignt Union lout come to torment us?

Why can't you just leave us alone?
====
13897
Please help me! They've taken my husband. They'll kill him! I know they will!
====
13914
For a modest fee, the Mages Guild would be happy to teleport you across Tamriel.
====
13915
Something must be done about Godrun, and soon.
====
13920
Thank the ancestors you found us! Are you the one the abbot sent? The newfound friend of the order?
====
13922
You! Did Sir Hughes send you to kill me?
====
13925
Curse the Midnight Union! They're nothing but murderous thieves!

They killed my brothers and left me here to suffer.
====
13932
Most of my provisions are needed for the soldiers. But I do have some things I can trade, if you've the coin.
====
13933
Heavens above, you found us! How did you find your way here, <<1>>?
====
13934
Welcome to Gudrun's Retreat, <<1>>.

Now, I'm curious - why in Shor's name did you bring a Dremora Kynval here?
====
13938
This camp is all that remains of my regiment.
====
13939
This regiment was hit hard by Montclair's forces. I'm holding them together as best I can.
====
13940
Who's this? Another Midnight Union thug? 

Tell you what: leave us alone, and maybe we'll put on a good show for you.
====
13944
More than three quarters of our regiment is lost, dead or injured.

I hope <<1>> doesn't lose his command over this. There's no way he could have known what would happen.
====
13954
Welcome to the bank of Wayrest. In times of trouble, you should take comfort knowing that we'll keep your money safe.
====
13965
I have a war to direct, soldier. Speak with the others if you need orders.
====
13967
Every day my future becomes more and more bleak. My sister ran off to Cyrodiil so long ago, I can barely remember her … and my brother? He's dead set on being a bandit. A bandit! My own brother!
====
13981
You've collected two of the Ansei Wards, but <<1>> wields the remaining blade. Even now, she is preparing her ceremony in a magically sealed vault within the necropolis. 

We must stop <<1>> before the undead overrun Alik'r!
====
13983
<The dog whines anxiously.>
====
13984
<This Breton hasn't been dead very long. His body is still warm.>
====
13985
Welcome, friend. You can't get better fruits or vegetables anywhere in Daggerfall. I guarantee it!
====
13986
Flowers for sale!  A posy to gain a sweetheart's favor, perhaps?
====
13987
Interested in a set of new clothes? Something in silk, perhaps? No one ever leaves my shop empty handed.
====
13988
Welcome to Daggerfall. Move along.
====
13989
I'm busy. Can't you see I'm drinking here?
====
13990
Unless this is about cargo, I can't talk right now. I'm extremely busy.
====
13992
Welcome to my court. What brings you into our presence this day?
====
14005
Ugh. Who are you? What happened?
====
14007
My wound itches, but they told me not to scratch.
====
14023
What're you doing back here? Come to give me some coin?
====
14026
While the duchess attempts diplomacy, the Gripdjur Nords burn and pillage their way along our coasts. War is inevitable, but until it starts, our hands are tied.

I fear the people will have lost faith by then.
====
14033
Retrieve the Ansei Ward from the body of <<1>>.
====
14038
For a modest fee, the Mages Guild is willing to teleport you across Tamriel.
====
14046
<<1>> has already started her ritual. You'll have to hurry.
====
14047
You'll find <<1>> in the next chamber. She's already begun raising the consecrated dead of the Motalion Necropolis.

We must recover the Ansei Ward from her before it's too late!
====
14057
Good news! Strong fermented drinks are acceptable within the Green Pact's rules! 

Bring on the ale!
====
14068
Hail, citizen. Will you lend your aid to the war effort?
====
14069
I am at your mercy, mortal. Before you turn away, listen for a spell. Perhaps we can come to a mutually beneficial arrangement.
====
14078
Chatter, clatter goes their teeth. Slither, slather goes their tail.

They watch us through the cracks in things.
====
14088
I'm glad the guards showed up when they did! Those bandits would've killed me!
====
14090
I'm a little busy. Red Rook bandits are holding hostages at a house down the lane.
====
14091
We almost had him. Catch him before he reaches the King!
====
14096
The spirit of the Wyrd weeps, for something drives her children mad. 

I fear for the innocents in this village.
====
14098
A caution, my friend. If you're following this road, know that Deleyn's Mill is lost!
====
14101
My executioner? You couldn't lift the axe, let alone deal with all the blood.
====
14103
Thanks again for your help with the Bloodthorn. It was careless of me to get captured. 

Now, shall we straighten out this gloomy town of Aldcroft?
====
14108
<The pig devours a huge chunk of the strange, thorny vine.>
====
14109
<The pig pauses eating long enough to look up at you with tender affection before going back to its meal.>
====
14110
Thieves! Daggerfall is full of them! They steal anything that's not nailed down!

They even stole my livestock.
====
14111
Welcome to the Rosy Lion, friend. Have a seat and I'll pour you a mug of something strong.
====
14114
I've no time to answer questions. Whether the noble houses will be patient is the least of my worries.

We only have a brief opportunity, so we must attack. Our enemies grow stronger with each passing moment.
====
14129
Bandits are always trouble in the woods. Watch yourself if you leave Daggerfall from this gate.
====
14130
Ha! Stupid monsters! Nothing gets past Mighty Marie! Best saw in all the land!

As long as she spins, the mill will be safe.
====
14144
Did you hear? Such terrible news from the Mill.
====
14145
My husband says we're safe in here. I hope he's right, but I think he gives this stupid saw blade too much credit.
====
14146
She ... she was just picking flowers. Kailey, my beautiful, beautiful wife. She wouldn't harm a thing. She cared for the forest! Why would those creatures harm her?

I'll not leave her side. I'll not let those creatures desecrate her body.
====
14147
<This is the corpse of the man from upstairs at the inn. Apparently, his employers weren't happy with his loose talk.>
====
14153
Right, so here's how we capture a werewolf. You fight the beast and keep it busy. Meanwhile I cast the spell that entraps it. 

Just do your part and leave the magic to me. I'm an expert.
====
14162
I'm tired of defending this backwater. There's work to be done in Camlorn and … oh, sorry. I thought you were one of my soldiers.
====
14163
Why does the forest attack us? It makes no sense.
====
14165
Soon there'll be nothing left in Deleyn's Mill worth saving. If not for Bernard's quick thinking and the arrival of the Wyrd Sisters, we would have all died back there!
====
14170
Angof the Gravesinger has imprisoned us and we are cut off from the Wyrd. You must set the Guardians free.
====
14177
Excuse me! <<1>> has asked to see you. He's inside the inn.
====
14180
Who are you to nonchalantly walk through flames and forest? You smell of the city of stone.

Have you come to cleave our forest? Rip up our soil? Haven't the spirits already been enraged enough by your kind?
====
14186
Why are you in my house? You're not here to take advantage of a beautiful woman during this mess? I have stabbed others before, I'll have no problem stabbing you as well!
====
14187
<<1>>, <<2>>, and <<3>> wield the Ansei Wards. Even now, <<1>> prepares her ceremony in a magically sealed vault within the necropolis. 

We must stop her before the undead overrun Alik'r!
====
14188
You've collected one of the Ansei Wards, but <<1>> and <<2>> wield the remaining two. Even now, <<1>> prepares her ceremony in a magically sealed crypt within the necropolis. 

We must stop her before Alik'r is overrun by the dead!
====
14189
You've collected one of the Ansei Wards, but <<1>> and <<2>> wield the remaining two. Even now, <<1>> prepares her ceremony in a magically sealed crypt within the necropolis. 

We must stop her before the dead overrun Alik'r!
====
14191
Hurry! He's trapped in the south tower.
====
14192
You captured one. Good work. 

Now for the ritual.
====
14194
Could you help me? I'm next. I know I'm going to be next.
====
14201
There must be something in the air. I've never seen the watch so busy.
====
14202
<This beggar was savagely mauled. Deep slashes appear to have been made by large, sharp claws.>
====
14205
Please, you must help me. I don't want to die. I'm not ready to leave this world!

Those creatures out there ... they tore those poor people apart. There's ... there's nothing left of them.
====
14206
It was huge! Went right into the river after it struck down poor Guillaume.
====
14208
<This man's spine was twisted several times before he died. The attacker must have been incredibly strong.>
====
14209
Get out of here! It'll kill you, too!
====
14210
All I saw was fur and fangs! It killed that one in the alley, too!
====
14211
It seems like the poor were made to suffer. I wish I had been born into a family of wealth and means.
====
14212
The fire! Put out the fire! It's so hot!
====
14215
We supply the Lion Guard with whatever arcane gear they may need.

But we don't have an exclusive arrangement, so if you need something, just ask.
====
14216
Trust me, you don't want to sound like a child's rattle when you're trying to sneak around. 

You want my leathers—strong enough to turn a blade yet silent as a whisper.
====
14217
What a rousing speech! Makes you want to run out and join the Lion Guard!
====
14219
You don't look like you belong on the docks, friend. It can get kind of rough down here.
====
14238
Welcome, friend. I don't care what you may have heard, but I sell nothing but the best light armor that your gold can buy.
====
14246
I'm telling you, what with werewolves and cultists on every corner, you can't trust an inferior weapon to do the job.
====
14247
You want it sharp? You want it strong? You want it pointy? Well, you've come to the right place!

Swords and daggers. Two-handers and single-hand grips. I've got just what you need.
====
14248
If you want state of the art protection, then you want to encase yourself in heavy metal armor.

Nothing gets through my armor. Arrows, axes, blades, my armor laughs at it all. Laughs, I tell you!
====
14249
Times are tough, but people have to eat, right? There's barely enough for the residents, what with the influx of refugees and all.

Still, if you have the gold, you're welcome to purchase whatever I have left.
====
14250
Yes I know … I am a Bosmer. I am also a Smith.  So stop staring and tell me what you want.
====
14254
I have settngs, inks and everything needful to craft items most arcane.
====
14258
I stock the finest tools and supplies for runecrafters.
====
14259
Welcome to my shop. What can I help you with?
====
14260
Forget those idiots selling their rusty swords and shaft rotted axes. Make your own.
====
14262
You want something? Well I got something. If what I got and want you want are the same, we can trade.
====
14266
I command the Lion Guard forces in southern Glenumbra.

You must be curious about the proud history of the Lion Guard.
====
14267
Let's find ourselves a fight!
====
14271
I apologize—to all of you. I thought I could fight this off. I was wrong.
====
14272
I did not lose hope that someone would come to our rescue. These fiends would not listen to reason. They are mindless in their dedication to their mad lord.

Let us flee from this place while there is still time!
====
14281
You know, it's difficult to take notes, fight, and tell you about the Lion Guard all at once.
====
14282
You seek the inner mysteries of alchemy?

Allow me to lead the way.
====
14283
Enchantment!

My favorite scholarly pursuit. I have many rivals, but none can compete with the master enchanter!
====
14286
The Wards are restored and so are we. We can again maintain vigil over the living and the dead, and ensure that both adhere to the divine laws of Tu'whacca.

Your role in this has not gone unnoticed, young one.
====
14295
The Nords have been blocking shipments for weeks, but there's a barrel of ale or two left for my best customers.
====
14299
Looks like we're in time. The Duke hasn't transformed yet, but he's very close. 

If you're sure about this, you'd better act now.
====
14303
Don't hassle the dock workers. They have plenty of work to do and no time for chit-chat.
====
14307
If you've got a problem, you can wait, or you can talk to my associate.

I suggest you wait … or leave.
====
14308
I should never have suggested fleeing to Aldcroft. Brilliant idea, LeBlanc. 

Now they're gone. All the women in our group. Kidnapped by cultists and dragged off into the fen.
====
14309
You startled me. I thought you were one of those awful Bloodthorn people!
====
14311
I'm no warrior. I'm a chandler. Candles don't make very good weapons, you know.
====
14312
I guess we lucked out when you came by. Thank you, <<1>>.
====
14313
Help! Free us before the hags come! 

We were traded like so many beads and glass trinkets. How degrading!
====
14314
Break the stone! Just hit it with your weapon and smash it to bits!

Quickly, before that horrible hag returns.
====
14315
Please, please! You must set me free.

Swing your weapon and break the stone!
====
14316
Swing your weapon at the floating stone and set us loose. Then go kill all the bastards that did this.
====
14322
Please, you must help me. I don't want to die. I'm not ready to leave this world!

Those creatures out there ... they tore those poor people apart. There's ... there's nothing left of them.
====
14323
We lost a lot of good people today, and for what?

Why would Montclair do this? Revenge? Lust for power?
====
14326
By Stendarr, I thought we'd have this figured out by now. We're supposed to be the Daggers' gadgeteers, after all.

I never knew harpies could be so tricky.
====
14327
Did Lord Diel send you? Well, there's nothing new to report, except that my brother is an idiot.

Armel placed dozens of traps and he just realized something. Harpies don't walk! Now we're trying to figure out how to salvage the situation.
====
14328
You're going to help me find the rest of the Daggers? Hmm. I'm not sure you're Dagger material.

Your hands look kind of soft and delicate. Like you've never beaten anything into submission with your own two fists before.
====
14329
Thank Mara! Rescue!

One of these crazy birds thinks I'm a hatchling. It keeps trying to feed me dead bodies!
====
14330
I can't do this! I haven't found a single harpy egg, and all around me, enraged harpies are mauling people.

I'm going back to camp before I'm next!
====
14332
What are you doing back here?
====
14333
Tu'whacca says this is good. He says all is as it should be, and you have done well ….

I agree with Tu'whacca. I have enjoyed walking the sands with you.
====
14334
Balance is restored. The dead can rest. The living can thrive. And we can return to our vigil.
====
14341
Ah, another one. Here to work with the great Lord Diel, no doubt.

I'm renowned throughout Glenumbra, you know.
====
14344
Stendarr's Mercy! If you won't save us, at least put us out of our misery!
====
14345
Don't worry, no one will get past us, not as long as we draw breath!
====
14347
No matter how much I study, I still have more to learn.
====
14348
Arcane knowledge is secret knowledge, but my bargains are clear and forthright! Take a look at what I'm offering today.
====
14349
I think all this talk of war will affect trade. I must shore up my investments accordingly.
====
14350
Sorry. I was just thinking. I need to walk through the alleys, but I'm afraid of the back-alley murderer.
====
14352
My family has lived in this city for many generations. This statue depicts my great-great-great-grandfather, Ducal.
====
14358
The ghosts of the Alessian army still haunt this place. 

It's been an age since the Battle of Glenumbra Moors raged here, yet the spirits linger.
====
14359
Can't you see I'm miserable? Leave me to my pain.
====
14360
When food is this good, life is great!
====
14361
Thank the Divines you've come! I thought I was to die in that cage!

We must leave quickly. I've no wish to tarry in this cursed place!
====
14362
It might be unseemly for a woman of noble birth to be drawn to the forge, but I can't help myself.

I find all the muscles and sweating to be … so interesting.
====
14363
<<1>> has asked me to clean the southern rain catcher.

Can you protect me while I work?
====
14373
Pay no attention to my little friend here. He has a weakness for tall tales. The taller, the better, I'm afraid. 

It's all rubbish, of course.
====
14376
Bhagrun here claimed that the threat that Faolchu poses has been greatly exaggerated. 

Poor fool wouldn't know a moth from a mammoth.
====
14383
You made it here at last, <<1>>, as was foreseen. I'm glad I was here to meet you.

You are the key to defeating the Withered Hand, but to do so completely, you must defeat them in Satakalaam.
====
14389
There's no problem a few mugs of ale can't fix. And this sweet roll is delicious!
====
14390
Have you ever met a Wyrd sister? I think it might be fun to run around in the forest with the nature witches. At least for a little while.
====
14392
I'm writing a letter to my family back in Hammerfell. I have so much to tell them about!
====
14397
Pay no attention to my little friend here. He has a weakness for tall tales. The taller, the better, I'm afraid. 

It's all rubbish, of course.
====
14398
Bhagrun here claimed that the threat Faolchu poses has been greatly exaggerated. 

Poor fool wouldn't know a moth from a mammoth.
====
14399
Is there something I can help you with?

His lordship keeps me very busy, you know.
====
14401
This is a good place to make a quick profit.
====
14402
I'm cold, I'm hungry, and I don't have any gold to my name.

But at least I'm in Daggerfall.
====
14403
A tidy shop is a profitable shop, my mother always told me.

If you've got anything to trade, I'll give you a fair price.
====
14405
My horses are beauties! Look how they hold their heads up high.

I treat my horses well, whether they belong to me or if they just happen to rent a stall in my stables.
====
14406
Someday, my husband's ship will return. Until then, I'll come here every day to watch the harbor.
====
14407
I won't complain. I've got too much work to do.
====
14409
No matter how bad things get, as long as I can keep the flowers growing, I have hope for the future.
====
14410
I can never decide. The market has so many choices.
====
14413
It seems like I'm always working.
====
14414
We just had major repairs done on the house and I'm checking the work.
====
14415
Keep an eye on your gold. I was robbed and now I'm sleeping in the street.
====
14420
I assume you have my eggs? I really want to … er … get on with my studies. Yes, that's what I told you. Studies, right?
====
14427
I've had it! No disgusting old swamp woman is going to steal my youth!
====
14430
You helped me before. I'm hoping you can help me with one more thing … revenge!

Ask <<1>> why the harpies are in such a state and attacking everyone. He'll claim ignorance. That's a lie. Lord Diel is responsible for all this!
====
14435
I can't believe we ever agreed to this. What were we thinking? Can we really be that stupid?
====
14443
Greetings, <<1>>. I can send you through the roots of the world to our nearby enclave within the northern bog if you wish.
====
14444
Well met, <<1>>. How can I be of assistance?
====
14445
<<1>> was furious at me for returning without any harpy eggs.
====
14447
What a disaster. Why did we try to be heroes?
====
14453
Stranger, beware! My captor is a jealous and suspicious man. He'll kill anyone who comes to this island.

He musn't see you speaking to me!
====
14454
Oh, Sonia! This life is nothing without you. All I have left is sitting and waiting for death to reunite us.
====
14455
I foresaw this meeting. 

Your arrival was written in the stones and the sky.
====
14458
Hail, stranger! Welcome to Daggerfall. Have you come to aid in defense of this great Alliance against the unwashed hordes that seek to see us dead? Will you do your part to keep the Ebonheart Pack and the Aldmeri Dominion from killing us all?
====
14460
<This Orc hasn't been dead for very long.>
====
14461
Eh? What do you want with this old Huntmaster?
====
14462
Oh, my sweet wife, my sweet Sonia! This life is nothing without you.

All I have left is sitting and waiting for death to reunite us.
====
14463
Don't worry, <<1>>. I'll take care of him. I always have, and I always will.

Thank you for freeing me ... for freeing us both.
====
14464
My poor Poppa, what will I do without you? Why would they kill a defenseless old man?
====
14469
You're on a fool's errand.
====
14474
Angof's corruption defeated us. But never again, thanks to you.
====
14475
The stench of Angof's magic endures. It fouls the air with its wretched odor.
====
14476
Angof's foul influence pollutes the rivers and streams. We must end this corruption now.
====
14487
Zeht's Tears! I am at my wit's end. We woke early this morning to the sound of screaming horses and roaring Daedra!

My father has a plan to retake the stables, but I fear I'm not up to the task. Can you help me, O benevolent stranger?
====
14488
Welcome to Gudrun's Retreat, <<1>>.

Now, I'm curious - why in Shor's name did you bring a Dremora Kynval here?
====
14490
We all thought we were going to die when the Daedra attacked <<1>>! Thank Zeht for Master  <<2>>. He saved us all! 

Now we're trying to save his family's legacy. Will you help us?
====
14491
We expected to find fresh mounts here. Instead, we found Daedra rampaging all over the stables.

I sent a patrol inside already, but I need the rest to protect the horses and stablehands.
====
14492
<This corpse has been cut multiple times by a blade and mangled beyond recognition.>
====
14496
I had a terrible dream. It was very … bloody.
====
14497
I felt so … furry. And mean. Why was I so mean?
====
14498
The shard won't be yours. It can't be. Angof won't get it. Faolchu won't get it. No one will get it.

Who are you? You'll not take my shard!
====
14499
This shard has to be protected. It has to be. They'll have to take it from my dead hands. Not letting go. Never letting go!
====
14501
We've got to get the Daedra under control!

You look like you can handle yourself. Can you lend us a hand?
====
14502
You saved my husband. I can't thank you enough for that. 

I'm truly in your debt.
====
14503
I was so worried about Father! How brave you were to rush in there and save him.
====
14508
The earth cries. The wind's lullaby is silenced. The soil in which we stand upon suffers. This is just the first of what will happen when nature rebels against us.

The innocents who call this place home are caught in that very rebellion.
====
14509
I'm sorry. I should have told you. I thought I could fight it off.

I was wrong.
====
14510
The Withered Hand summoned a Dremora Kynreeve to negotiate a pact for the destruction of Aswala Stables. The Dremora betrayed them and bound them with dark magic.

Now the Daedric portal draws its power from the life force of the trapped occultists.
====
14512
I can't thank you enough. You have saved my husband and you're well on the way to becoming Camlorn's savior.

We are truly in your debt.
====
14513
I was so worried about Father. How brave and courageous you were to save him.
====
14514
<The portal appears to be feeding off of the lifeforce of the trapped men.>
====
14519
<<1>> does not like this desert where the dead crawl out of the ground.

They buy nothing, scare her customers, and want to bite her tail. <<1>> dislikes all of these things!
====
14520
Please! The cold is burning.
====
14521
I've come to pay the debt I owe to my ancestors. Lead on. I'll give what aid I can.
====
14528
He's in agony! Do something! Help him!
====
14529
What's happening to Father? This is so horrible.
====
14531
I should never have suggested fleeing to Aldcroft. Brilliant idea, LeBlanc. 

Gone. All the women in our group. Kidnapped by cultists and dragged off into the Fens.
====
14532
We're very lucky you came along. Thank you.
====
14533
This was a disaster. Why did we try to be heroes?
====
14539
Greetings, traveler. I am <<1>> of the Order of the Ancestor Moth.

Is there something I can help you with?
====
14540
Shove off. Can't you see I'm busy here?
====
14541
<This corpse still has bits of shell still on its hands. Obadal must have tried to steal harpy eggs.>
====
14543
The Daedra attacked in the night. The horses' screams were deafening.

Without the Lion Guard, we would never have survived.
====
14545
I thought Poppa was nearby, but now—nothing. 

Do you have his pipe? I just want to hold on to him, just a little longer.
====
14546
Husayn doesn't want anyone to get killed, but you're right. If this doorway to the past is the answer to defeating Faolchu... then we must open it!

Use the sword as a focus in the battlesite. We'll see if we can open up that doorway again.
====
14553
That's it. I've had it. I'm done with this bog. It's like looking for a needle in a muddy haystack!
====
14554
We should never have left Camlorn. This bog is worse than the werewolves.
====
14556
<<1>>! You have to help us!
====
14557
Shouldn't have left Camlorn. There were werewolves, but at least we were all in one piece!
====
14560
I'm wet, I'm muddy, and I'm totally miserable. This was the worst idea ever!
====
14561
We should never have left Camlorn. This bog is worse than the werewolves.
====
14578
<<1>>! It is great to see you again! I'm a guard now, how about that?
====
14580
Stranger, a word. You look like the courageous type. I have an opportunity. 

You're sober, aren't you? Good. Are you interested in taking on a contract?
====
14582
Shhh! Don't move. There are harpies all around!
====
14585
The Daedra struck from the heart of Oblivion, aided by the cowardly Withered Hand. They rushed us in the dead of night. Only my father's leadership kept us alive. 

Now we must enact his plan to drive those beasts away, or <<1>> will be no more!
====
14596
Ah, someone has finally arrived. My father sent me to this godsforsaken beach to round up some layabouts. I think he hates me. 

Interested in taking on a contract?
====
14601
I'm sorry. I need something new to keep me occupied, but I can't decide between the martial arts or the culinary arts.

Mayhem or marinades? Fencing or fricasee? Bloodshed or blood pudding? It's a tough choice.
====
14619
I remember this place. It all started here, on the day of the final battle. 

We gave up everything to kill Faolchu. I'll be damned if I just let him come back to life and curse the world again.
====
14628
I miss Orsinium something awful. I'm going to go back there one of these days. Take a ride on one of those ships and sail back home.

One of these days.
====
14629
Captain! We were worried you might have not made it. We've been looking all over for you.

We're about to make the final push against Faolchu's forces. We'll need every sword we can get.
====
14634
Why do you linger while Parmion rallies the troops for the final assault? You're his best officer and our noblest knight.
====
14635
It's been so long since I've seen Leon. It's good just to spend some time with him.

Thank you for all you've done for us.
====
14636
I can feel the anger of the wraiths emanating from my sword. You've made the town safe for the living, but damned the innocents of Westtry.

But Leon is to blame for this, not you. I can't bear to speak to him yet. You tell him of his fate.
====
14637
The lamentations of Westtry's dead have been silenced. Now I can finally tell Rosalind how sorry I am.

Thank you, traveler.
====
14638
It's good to have Rosalind back, but she won't speak to me. What happened out there?
====
14639
There you are, my knight. Did you recover the orders?
====
14640
Quiet. I have a long-winded speech to give.
====
14648
There were too many of them. They tore us apart …. 

Captain, I have bad news. Commander Parmion is dead.
====
14649
Do you need my assistance, sir?
====
14651
What a disaster! I should have suspected a trap. And now Commander Parmion's dead. 

What about Faolchu?
====
14657
Come, step forward. Let me get the measure of you, friend. It allows me to serve you better. Plus, I like to get to know as many of our members as I can.
====
14659
Welcome back. Are you all right? Were you successful? 

Why … why are you staring at me?
====
14660
We can't resist much longer. Soon we'll be forced to answer their call.
====
14661
Welcome back. Are you all right? Were you successful? 

Why … why are you staring at me like that?
====
14662
It's good to have you back. 

Saravith was just starting to babble about time travel magic. But here you are, gender unchanged. As usual, her theories prove to be wildly inaccurate.
====
14663
The Withered Hand attacked us in the night. I fear they have slain all my brothers and sisters.

We have failed in our sacred duty to protect this foul ground from the dark arts.
====
14664
You're back. And just in time. But the celebration must wait, I'm afraid.

Faolchu's forces have taken all of Camlorn and the Lion Guard's counterattack falters.
====
14667
The ghosts of the Alessian army still haunt this moor. 

It's been an age since the Battle of Glenumbra Moors, yet the spirits still linger.
====
14668
Shove off. Can't you see I'm busy here?
====
14669
<This unfortunate soul appears to be the victim of a necromantic ritual.>

<The corpse is crawling with worms.>
====
14671
I was too weak to protect the tomb of my lord, the Iron Son of High Rock.
====
14672
I failed to protect the regalia of my exalted lord, the Golden Prince.
====
14673
I have failed in my duty. I could not defend the trophies of the supreme hunter, the Ivory Lord.
====
14674
I suffer eternal dishonor for failing my lady, the Emerald Princess. I am no longer worthy of the post I hold.
====
14675
In life, I doled out justice with an even hand. Many of my sentences were executed here at the Tears of the Dishonored. My spirit rested peacefully knowing I made the land a safer place.

Now I can no longer rest. Someone has overturned my rulings!
====
14676
Say the word, and I'll follow you into battle, captain.
====
14677
My sword is yours, Captain.
====
14678
Sheathe your weapon. I may be dead, but I am not your enemy.
====
14679
His lordship has a plan, but that's nothing new. He has plans coming out his ears. But this one might actually work out this time.
====
14680
Daggerfall's as good as saved. Now all we need is something to save it from.

Er … don't tell his lordship I said that, all right?
====
14682
We weren't sure if you'd be coming back to us.
====
14683
You have no idea what a relief it is to see a friendly face.

But who are you? Where did you come from?
====
14689
Asheeni is watching you. You do not steal from Asheeni.
====
14692
You have no idea what a relief it is to see a friendly face.

But who are you? Where did you come from?
====
14701
We've got to get these Daedra under control!

You look like you can handle yourself. Could you lend us a hand?
====
14708
Please, we're dealing with serious matters here. The guardians are in desperate need of our aid and any interruption can have dire consequences.
====
14716
Not everyone can successfully walk the path of both steel and magic. If you have a moment, I'd be happy to show you a few things I've mastered.
====
14717
Honor guide you. In times like these, it's a rare commodity.
====
14718
If your weapon isn't of the finest quality, you may as well call your life forfeit. A finely crafted weapon can shatter a crude one.
====
14719
Always keep your weapon ready.
====
14720
Sheathe your weapons. I am no wraith sent to drain your soul.
====
14724
You returned the sky-iron sword to my crypt. You are a true knight and I thank you for your efforts on my behalf.
====
14725
You have an entrepreneurial nature. Continue on this path and one day you'll be as wealthy as I was.
====
14726
You have the cunning and skills of a true hunter. May you always catch whatever prey you stalk.
====
14727
Our duty to High Rock did not end with our deaths. We shall always defend this land. Thank you for assisting us.
====
14734
The wayshrine is a powerfully spiritual place. The ancestors are strong here.

That's fortunate. Their presence may yet give us insight into the troubles of this town.
====
14735
Come, let me gauge your strengths. I offer training to Fighters Guild members in some of our special techniques.

I also have a few things for sale, but only if you're a member of the appropriate standing.
====
14745
The Mages Guild asks that all members do their part to destroy the Cold Harbor anchors, dispatch the creatures that have come through, and return any artifacts to learn more about that realm.
====
14747
I offer Mages Guild goods to members who qualify.
====
14748
Do you seek enlightenment? I offer training in Mages Guild techniques and a few goods to members who qualify.
====
14754
Thank you. These ancient stones are precious to us.
====
14762
The Mages Guild battles alongside the Lion Guard this day. If we fail to reclaim Camlorn, this entire region will fall into darkness. 

We're making final preparations now.
====
14763
First we lost Camlorn. Then they turned back our offensive. 

If we can't retake this camp, Faolchu's beaten us. Nothing else matters until this is resolved.
====
14764
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
14767
This ship is off limits. Step away.
====
14768
Another day in the forge. Another set of armor smashed in the arena. Blood and guts and bone.

The life of a smith is glorious!
====
14793
May the spirits of the Ansei watch over you, child.
====
14794
The corruption. It's gone! 

We did a good thing here this day.
====
14795
The old magic returns. That gives me hope. We may yet restore the Wyrd Tree!
====
14796
What Angof's doing here sickens me. It's a relief to finally be able to do something about it.
====
14802
I won't just stand here and watch our people die.

Get General Gautier to give the order. My axe thirsts to taste werewolf blood!
====
14806
Hold on, traveler. You don't want to go that way. 

Faolchu and his werewolf legion have taken Camlorn.
====
14810
How in Oblivion did you get in here?
====
14830
Oh, thank goodness you've come! The bandits tossed us down here. They threatened to kill us!
====
14831
I'll be all right. I stepped in front of Lord Noellaume to protect him. The Red Rooks didn't appreciate my loyalty.
====
14841
I can't believe we made it! I'm so glad to be out from under those bandits. Thank you!
====
14842
Arm's not broken. Just sprained. I'll be all right. I can't thank you enough for helping us get out of there.
====
14846
This place is great! I love this place!

I … so … wait a moment. This doesn't look like Aldcroft!
====
14847
Who's drunk? I'm not drunk. You're drunk!
====
14848
Hold your horses, I'll get to you in a moment.

If you're in a hurry, head over to the bar and talk to Phelain. He'd be happy to help you.
====
14853
Can you think of a better place to recruit guards? It's the best place to hear people boasting of great deeds.
====
14856
Your gold won't do anyone any good at the bottom of the well.

Instead of throwing it in there, give it to me. That would certainly make my dream come true.
====
14858
Please help me. Please. A bit of gold for a poor, old woman.
====
14859
The forest aches. Angof's bane is upon it. We must end this.
====
14860
The guardians should have prevented this. Perhaps they aren't as powerful as we imagined.
====
14861
The guardians have provided us with so much through the ages. We must help them in return.
====
14862
I hate to see the trees that shelter us tortured and twisted by these … cultists! It's time to end this.
====
14869
Ah, a new recruit! We could certainly use the help out here.
====
14872
Thank Kynareth I found someone. Just let me catch my breath.
====
14874
My own court conspires against me. Whispers of "that Redguard witch" fly through the servants' quarters. 

My own Knights of the Flame treat me with suspicion. Dark times indeed.
====
14875
We're ready to start the charge! Camlorn will be ours once more!
====
14877
Everything you see, R'Dashun will sell to you.
====
14879
I don't know what to do. It's all my fault. If the Duke dies, his blood will be on my hands.
====
14883
I hate meeting new people when I'm not at my best. Is my hair all right? Are my robes on straight?
====
14884
You survived. Are you still all in one piece?
====
14909
I noticed you're no friend to the Withered Hand. Please, hear me out.

I may wear their robes, but I'm not one of them. This is merely a disguise, although it's not as effective as I would have hoped.
====
14910
A stranger who isn't dressed as a Bloodthorn? I don't know what you're doing out here, but you're a sight for sore eyes!

Now hurry up and cut me loose.
====
14919
I don't understand it. Instead of using their resources to help people, the Bloodthorn cultists insist on causing all kinds of trouble.

It's such a shame.
====
14921
I can't decide what I want to read next. Should I go with something scholarly such as Glenumbra's People? Or am I in the mood for something a little lighter? Perhaps Lady Veronica's Best Friend?

Decisions, decisions ….
====
14922
I'm writing the ultimate guide to the factions of the Daggerfall Covenant. It's going to be so much better than any of those previously published guides.

You don't look like much of a reader, though.
====
14923
The book I need used to be on this shelf, but now it's gone!

Varuhl probably placed it on one of the higher shelves again. Just to annoy me.
====
14924
<This woman was in a struggle. She paid with her life.>
====
14925
<This woman was involved in a struggle. She paid with her life.>
====
14927
<The crow stares at you intently, then looks off to the south, almost as if directing you.>
====
14935
You have the look of a bowman, I think. Or do you wield the staff? Onsi shines on you this day, for I sell both!
====
14937
This is for you, hero! Thanks again for that timely rescue.
====
14940
The poison ... it's like a yellow fog smothering my lungs and heart.
====
14965
I'm in the middle of something right now.
====
14970
What brings you to our pleasant little city? The war? The blood? The thrice-damned werewolves?
====
14984
This poison will kill Marimah if we do not stop it. Malooc's spit!
====
15002
I don't know you. Shove off!
====
15015
The Wyrd Tree screams. The corrupting vines choke it from within.

Can you hear its pain?
====
15016
Draw upon my wisdom to sharpen your skills in battle.
====
15028
Must ... get this potion to ... to the mages. Can't ... can't let it go to waste. Alinon would be so ... so very angry, heh.

You who stand before me. Are ... are you my mind playing tricks ... or are you real?
====
15030
I have many fine wares for sale, O wayfarer.
====
15031
You've seen action, eh? Scars are like mugs of ale, friend. Having a few is great, but having too many is … well, no, that's good too. Bad metaphor. 

Look, just buy some armor, all right?
====
15038
The earth weakens. Angof's poison corrupts it. Together we will crush this vile manifestation.
====
15041
Retribution must be swift. Angof will pay for his insolence!
====
15043
This pollution is almost too much for me to bear. Help us restore balance to the Wyrd Tree.
====
15045
I've come on behalf of <<1>> to deliver an invitation to the palace.

The king has need of your unique abilities, traveler.
====
15050
You're placing the sacred candles instead of my worthless descendant? Has he no shame at all?
====
15064
What did great-grandfather tell you? Am I back in good graces?
====
15069
There are still many souls in jeopardy at Motalion Necropolis. <<1>> has begun amassing an army by raising the consecrated dead.

She's using soul energy as fuel to incite their rage. The spirits are in agony!
====
15072
My little boy's all grown up! I never thought this day would come!
====
15073
I can't believe it! My baby brother is getting married before me!
====
15074
I never thought I'd see the day that <<1>> got married. 

Seeing how happy he is, I've changed my mind. This is a good thing.
====
15076
I always get so emotional at weddings.
====
15085
May Tava's winds guide you, traveler.
====
15094
Welcome to the Runecrafters Hall, traveler.

What can I do for you?
====
15099
Greetings!  I am the QA Quest NPC.
====
15103
How is it I'm still alive?
====
15104
Was that a dream or did I really …?

Thank you for changing me back.
====
15107
There's nothing better than a night of drinking … except a day of even more drinking.
====
15112
<<1>> just killed my partner and stole her horse. <<2>> and I tried to stop him, but we were too late.

If it weren't for <<2>>, I might not have survived. And I would never have believed it had I not seen it with my own eyes.
====
15113
I was chasing a criminal from Bergama, but I lost him in the desert.

If he shows up here, I'll be waiting for him.
====
15114
Greetings!  I am the QA Quest NPC.
====
15128
I was hoping I'd see you again. I'm so much happier in Crosswych.

My family here has helped me move past my loss and start a new life.
====
15130
Outfitters are hunters, attuned to the ways of the animals of the field and forest.

We take raw hides, and bones and turn them into armors, weapons and salves.
====
15137
Are you injured? No? Then stop bothering me.
====
15139
You should grovel before me for my help, weakling.
====
15143
The Ash'abah is my family.

I've heard all the tales of the undead, but seeing them crawl from the sand … nothing can prepare you for something like that!
====
15159
The guardians do not answer our call. Without their guidance, we are lost.

This whole region will fall to the unnatural corruption you see before you.
====
15160
The magic of this forest sheltered us and cared for us. It has never failed us. In return, we must do everything we can to preserve it from Angof's corruption.
====
15161
The wounds inflicted by Angof's minions fester rapidly. They're difficult to heal.
====
15162
<<1>> - I've found you at last. The ancestors whisper of your successes against Mannimarco's Worm Cult, and so I seek your help in fighting them once again.
====
15163
I don't care how tough you think you are. No one should go into battle without a good set of proper armor.
====
15164
A good weapon is better than food, better than drink. I sell very good weapons.
====
15165
The armor I sell didn't just fall off the back of a caravan wagon. It's the finest medium-weight armor that your gold can buy.

I guarantee it!
====
15166
My relief was supposed to be here hours ago! I'm supposed to be enjoying a nice hot bath right about now.

Do you need a suit of light armor? It's cool and it doesn't chafe!
====
15167
Oh! A customer!  Can I help you choose something from our selection of fine woodcraft? Please? 

Sorry I'm so excited. It's my first day.
====
15168
Spellcaster? I've got what you need.
====
15172
<<1>> - I've found you at last. The ancestors whisper of your successes against Mannimarco's Worm Cult, and so I seek your help in fighting them once again.
====
15178
See someone else if you need orders, soldier.
====
15183
The harsh winds of war sweep the lands of Cyrodiil. The Pact must ride those winds to victory!
====
15184
Excuse me for being so forward, but I know who you are and I need your help.
====
15187
It is a fine day for war, yes?
====
15190
Sorry, soldier. Very busy here right now.
====
15191
Back off, stranger. I've no time or patience to spare.
====
15194
Just look at those lost souls. What drives them? Why do they fight on?
====
15201
Please help me. I'm supposed to find Wyress Ileana, but I'm afraid to go on. It's too dangerous out here.
====
15204
Stranger, if it is in your heart… pray to Tu'whacca to guide the souls of our fallen to their final rest.
====
15208
Welcome to Bergama, O traveler!
====
15210
Are you an agent of <<1>>? You do not look to be from <<2>>, yet your face is familiar.

This city is filled with vipers waiting, watching, and spreading dissent. I am surprised the Imperials have not taken over completely.
====
15222
<<1>> was apparently slain by one of the undead. From the look of her hands, she must have fought back fiercely, but to no avail.
====
15225
Never a quiet moment 'round here.

First, Renchant suddenly cancels all court activities, and then ….
====
15234
Why do you linger, my love? Commander Parmion rallies the troops for the final assault. You're his best officer and our noblest knight. You should be at his side for this moment.
====
15236
Be kind to each other. That is our way.
====
15244
Mongrels from the Reach flood into Bangkorai, yet what does their "High King" do for them? I have yet to see a response from Wayrest.

I do hope the people of Evermore realize we can work together for our mutual benefit.
====
15245
It is a surprise to see you standing here, <<1>>.

Unless <<2>> sent you, I am quite sure we have nothing to discuss.
====
15250
My debt to you is great, <<1>>. Without you, I would still be in prison.

Did you have any trouble getting me released?
====
15251
The Imperials walked all over us at <<1>>. <<2>> is dying, but he continues to fight.

As for what he's contemplating … well, you'll have to talk to him if you want to know more.
====
15273
<This knight has been slain with three precise slashes between the plates of his armor.>

<The assassin who killed him must have been skilled.>
====
15275
Forgive me. I have many things to consider and precious little time to decide.

The funeral waits for me, but I cannot go. Not now, after everthing that's happened.
====
15276
I have nothing left for me here.

My son, my breath, is gone.
====
15277
Ishan died well. I am only here out of respect for his family's traditions.

Mourning his death would lessen his deed.
====
15278
Ishan was always a braggart. When he was assigned to Bangkorai's garrison, all he would do was crow about how he was going to be a hero.

Heroes die just as easily as any of us.
====
15280
You have to buy a ticket before you play games in the gray market.

No exceptions. Everyone pays.
====
15281
The dead walk again in Pelin Temple.
====
15282
I once asked the gods for more work. I guess they have a sense of humor.

And if you want to bury <<a:1>> someday soon, I've got coffins already made in that size.
====
15288
I'm afraid you've caught me at a bad time. Master Virian's just returned from his expedition, and he's been in a foul mood ever since.

Whatever it is, make it quick.
====
15289
Ah, well. I was not expecting visitors.
====
15292
There's not much we can do except hold our position. I would not think to question my lady, but unless we find reinforcements, we cannot think to stand against the numbers of Lord Montclair's soldiers.
====
15297
There's not much we can do except hold our position. I would not think to question my lord, but unless we find reinforcements, we cannot think to stand against the numbers of Lord Montclair's soldiers.
====
15300
Gods! First Her Majesty, and now our own guards turn against us!

Evermore is sure to fall to ruin if somebody doesn't do … something!
====
15301
So much work, so little time.
====
15313
Can you help me? You've come from the woods. Did you meet one of our sisters, Wyress Ileana?

We haven't heard from her and we're very worried.
====
15321
May Tall Papa guide you, traveler.
====
15322
What? Are you another pawn of Hermaeus Mora come to torment me? Away! I have suffered enough.
====
15323
Pelin Temple is no longer safe for virtuous people.
====
15336
You're not one of them! Quickly, untie me before they return!
====
15338
I'm glad you came along when you did. I wasn't expecting an ambush on a routine inspection.

I'll have to ply this one a bit more to get the answers I need. What did you find in the hold?
====
15339
We have nothing more to discuss. You've abandoned Prince Adrien and our only chance to beat the Imperials.
====
15351
I saw them! They went north, toward the cliffs. A guard chased them!
====
15352
Are you after the prince? They took him toward the cliffs! 

Hurry!
====
15353
I saw them running! They went west.
====
15358
I saw them. They dragged someone into that home.

Go get them!
====
15362
Everything you see, R'Dashun will sell to you.
====
15366
All of these unconsecrated corpses. It's no wonder the dead are walking.
====
15369
Something is strange here. But I just can't figure out what. Do you have any thoughts?
====
15370
How could my father have done this? How could he be responsible for all this sorrow?
====
15373
Shhh. Please don't interrupt my prayer.
====
15374
I hope the Eight have answered my prayers.
====
15377
The Eight have seen fit to answer my prayers. The curse will soon be broken!

They've sent help to rid my family of our undying shame. Our regret has haunted us since the time of Arlimahera the Blood Queen.
====
15379
Why did Padesh's curse draw me here? Wasn't a life of poverty bad enough? Must I suffer an eternity repeatedly watching his failure as well?
====
15383
By the Eight, look what they've done to my city. 

And now the Lion Guard is being driven from its own siege camp.
====
15384
Camlorn was a great city before Faolchu dug his claws into it. Just look what he's done.
====
15412
This is dangerous territory, stranger.
====
15418
Seeking our help? If so, you're destined to be disappointed.

This is a dark time for the Beldama Wyrd. We have little aid to offer.
====
15423
Greetings. I am chamberlain to the king. How may I assist?
====
15433
One cannot simply swing a blade and expect success. Every novice here must first forge a blade before they can wield it.

Only by understanding what goes into making the blade can they understand how it must be used.
====
15434
May Tu'whacca, God of Souls, help me restore my family's honor.
====
15440
I haven't had to handle these kinds of problems since I left the Lion Guard. This is beyond what the Wyrd Sisters usually deal with.
====
15442
The wayshrine is a powerfully spiritual place. The ancestors are strong here.
====
15444
Alik'r's predators all use different strategies to kill their prey, just like the foes you will face on the road. At <<1>>, we have bred particularly venemous predators to test our students.

In a long battle, strategy is as important as strength.
====
15445
It is here that the best blades of our generation train and hone their skills. Do you think to count yourself among them?
====
15451
Do not fear me. The curse that caused my madness has no hold on me … for the moment.
====
15453
This is so much sorrow here, but at least I am at peace for now.
====
15455
Out for a stroll? No? 

Whatever you're doing here, it's impressive you've made it this far.
====
15459
Don't pester me. I'm working on a cure. Go bother someone else for a while.
====
15466
No forgiveness! Vengeance for the murdered!
====
15469
Blessed Mara, why is this happening? What did we do to deserve this trouble? 

You better go. They'll be back at any moment to demand more gold from me.
====
15489
We've been ordered to search for people snatched from Daggerfall.

If you're going to continue saving people, I'm sure <<1>> can make it worth your while. I wouldn't fight these creatures for free.
====
15493
I should never have lowered my guard! Thinking that the werewolves would remain in the city was a foolish mistake. I only hope we didn't lose too many lives because of it.
====
15494
The Mages Guild shall be helping the Lion Guard in the battle this day. If they fail to win and reclaim Camlorn, this entire region is at risk of falling to the darkness of the area. 

We're making final preperations now.
====
15495
This might be the last thing these soldiers do in life. Unlike the others, I'll let my troops rest and enjoy each others company for now.

Once the battle starts, they'll be no more time for such pleasantries.
====
15501
Hi! I will give you the Interact with IO and Quest Items quest!
====
15503
Many lives are at stake here, as is the future of Crosswych.
====
15504
We had no warning! When we woke up, the Daedra were pouring out of the portal, screaming and killing! Now they've overrun the stables.

My father has a plan, but I fear I'm not up to the task. Can you help me?
====
15506
Tough times ahead. <<1>> is dying, and <<2>> is lost.

The prince has a plan, but you'll have to talk to him about it if you wish to hear it.
====
15507
Greetings, young one. You've come to ask about the Daedra. Know that the Withered Hand summoned a foul Dremora into this world. 

The creature betrayed the acolytes. It has them bound with dark magics. The portal is now drawing their life energy!
====
15510
The dead walk again, in Pelin Temple.
====
15533
To choose for oneself is simple. To choose for a nation is hard. The heaviest blade is as a feather compared to the trust of one's people.

Abide with me and listen carefully.
====
15534
A goat will run if you strike it. A jackal may bite if you give chase. Only man can choose to do nothing. The path of restraint is often the hardest. I pose to you a question—one that still haunts me.
====
15535
All choices exact a toll, wayfarer. Some are trivial, but some … some linger for generations. I was forced to drink from a bitter cup in my time and all Redguards have paid the price. I wonder if you would have made the same choice.
====
15536
Great heroes often carry the greatest regrets. They lie buried in the sand with the bones and broken blades. Hidden. Forgotten. I had many stories to pass on, but only one is known. Hearken to me ….
====
15537
Are you ready to free Padesh from his madness?
====
15542
The dead walk again, in Pelin Temple.
====
15548
I was careless. I never thought they'd leave Camlorn to attack us. 

I only hope we didn't lose too many lives because of my mistake.
====
15549
The wind told me you're the savior of the Alik'r. We'll see about that.

You've come for the artifact I protect, yes?
====
15550
It is good to see persons of renown traveling to <<1>> to train with our masters.

I wish you well, traveler.
====
15551
I was careless. I never thought they'd leave Camlorn to attack us. 

I only hope we didn't lose too many lives because of my mistake.
====
15553
I'm glad to be alive and away from those beetles.
====
15559
Hold there, friend. I suggest you turn back. Crosswych is under siege both without and within.
====
15560
Know that the Eight themselves look down upon the masters and their students in <<1>>.

Our actions can mean honor or dishonor for generations to come.
====
15561
Not a month goes by without a dozen new mouths to feed.

Still, I've never felt safer than I do at <<1>>.
====
15565
O Noble One, I am a hard worker. Please, I just need a few coins to get back on my feet.
====
15568
The dead walk again, in Pelin Temple.
====
15570
What <<1>> wants .... It's an insult to the Divines!
====
15572
Why have you interrupted my rest?
====
15595
Blood of the Forebears! Angof's minions are relentless.
====
15598
Blood of the forebears! Angof's minions are relentless.
====
15601
Return to your time. You learned that Faolchu's weakness is fire. Use that knowledge well.

Now enter the nearby portal. It will take you home.
====
15609
Knowing the Withered Hand hasn't defiled the honored dead puts my mind at ease.
====
15617
You're interrupting my business with Master Luvian!
====
15625
Have you seen the children? It's my turn to watch them, but they've seem to run off. I hope they aren't hiding in Virgil's supplies again. He gets so mad when they do that.
====
15636
You are the first to come here in many long centuries, since this place was sealed.

I despaired of anyone ever finding their way here.
====
15641
I have nothing more to say to any of you!

Kill me if you want. It'll be better than what I'll get if I say any more!
====
15642
You there! You can see me?
====
15647
It's about time you arrived. You have the missing details, I hope?
====
15648
<<1>> is going to get herself killed! She went into the aeries to find out what the Imperials are doing to the gargoyles.

I knew her love of monsters was going to get her into trouble eventually.
====
15650
Hearken, wayfarer! An opportunity for honor presents itself. Are you open to this challenge?
====
15651
That lunatic woman … Sep himself wouldn't step in her shadow!

I'd stay off this path, lest she demand some humiliating task from you.
====
15654
And what do you come seeking?
====
15655
Looking to crack some Daedric skulls? I've got what you need.
====
15656
Daedra don't go down easy. You need the right weapon for the job.
====
15658
What can the Fighters Guild do for you?
====
15676
What're you gawking at? Do I look like I'm here to entertain you?
====
15683
Get down! Bloodfiends are everywhere!
====
15687
I can't believe what's happened here. It doesn't make any sense.
====
15688
Knowing the Withered Hand hasn't defiled the Ash'abah's honored dead puts my mind at ease.
====
15690
Knowing the Withered Hand haven't defiled the Ash'abah honored dead puts my mind at ease.
====
15691
You are not marked with the corruption of undeath, nor those that foster it. You are not aligned with them, are you?
====
15692
I'm not much good with a sword, but I'll do whatever Captain Darien asks of me.
====
15696
Before you speak, stranger, I would have words with you. For centuries, this cell has held me. You are not the first. Others tried to free me and failed.

No key will open this lock. No weapon will break these bonds.
====
15707
Who's there?

I can't see clearly.
====
15709
I should never have lowered my guard! 

We're trying to take our camp back, but we're not having much luck.
====
15711
My enchantments are superior to anything you'll find anywhere else in the city. Of course, quality will cost you more. But trust me. It's worth it.
====
15717
I should never have lowered my guard! Thinking we would be the only one to take the offensive was a foolish mistake. I only hope we didn't lose too many lives because of it.

We're trying to take our camp back, but we're not having much luck.
====
15722
Blessings upon you, traveler.
====
15730
I thought I could save my ancestors from the Withered Hand, but I wasn't strong enough. Now their eternal rest has been broken. Someone has raised them from the dead!

I can't leave this world knowing I've failed to protect my ancestors.
====
15743
You make this hero business look almost as easy as I do.

Someday we'll return to that inn and I'll buy you a drink.
====
15752
I tried … but they got me with their evil magic!

They took the prince … down there. I think it leads out of the city! Please, go stop them!
====
15753
We meet again, Sentinel-friend. Gurles has left us, and a new <<1>> has come to take his place.

But can she wield the forces of nature? That is the question we must ask.
====
15757
You found him. I knew you would. The Withered Hand will not harm this family again. We'll see to that. 

Safe travels, friend.
====
15767
May Tall Papa guide you, traveler.
====
15778
Zeht's spade, I can't believe it's come to this. First, the Imperials chased us from our home. Now, I must sell the few things I have left in order to feed my children.

Where did our ration tokens go? What will we do?
====
15780
Don't worry about the wars outside. The Shining Scarabs will take care of you while you are here.
====
15782
Oh, my leg … a stupid beetle bit me! Does this wound look poisoned to you? It doesn't to me, but it sure hurts.
====
15783
Maybe I should have stayed in Hallin's Stand.
====
15784
How will I ever keep all of my children fed?
====
15785
I don't think that we'll stay here much longer. The caves have become too dangerous of late.
====
15786
When you don't have anything, you want everything.
====
15787
I know the Shining Scarabs are trying to help all of us survive, but did they have to recruit both my husband and my only son? What will I do if anything ever happens to them?
====
15788
There's more work here than there was in Hallin's Stand.
====
15790
They say that recruits are fighting the beetles in the lower cave. A few days ago, I was there and barely escaped with my life. Those raw recruits must be either dead or injured.
====
15793
Want to test out getting an achievement via completing a quest?
====
15795
There you are. I've been looking for you.
====
15796
Prince Adrien is gravely injured. He is unlikely to survive the day.
====
15797
Are you lost, friend? Make sure to watch your step. These woods are not as friendly as they used to be.

I know a few folks have gone missing, even by the outskirts, but with Stendarr's grace, I'm sure they'll make it.
====
15798
I have a test of skill for you to try… I'll give you an achievement if you complete it. Care to try?
====
15824
Welcome to Leki's Blade. Enter with an open heart and a steeled soul.
====
15831
I'm in the middle of something. Go talk to someone else.
====
15834
The Prince's instructions are clear. His death does not change the content of his orders, no matter how we feel about them.
====
15835
What these knights are doing is sacriledge!
====
15836
You need to get out of here right now. These mists are poisonous and … wait, are you immune too? Mara's bosom, what's going on?
====
15837
Saving the day again, eh? Can't say I'm surprised. 

But I'm not about to let you have all the glory. There ought to be enough here for both of us.
====
15842
My uniform must be in here somewhere.
====
15843
The great King Casimir sent us to stop Angof.

With the combined might of the Dragons, the Lion Guard, and you, Angof will surely fall.
====
15844
We'll beat this Angof, claim glory for the king, and return home victorious.
====
15845
Against the knights of the Covenant, the Lion Guard, and you, Angof doesn't stand a chance.
====
15860
Who are you and why have you taken my amulet?
====
15864
Please! No! Go away! They're going to find me! 

I don't want to die!
====
15880
This is no time to dither about with maps and reports!

We're here. The enemy is to the south. The longer we dawdle, the more likely we lose the initiative!
====
15881
<This body is perforated with innumerable tiny thorns.>

<Perhaps the forest did not welcome this person's presence.>
====
15882
Arkay help me, I've never actually had to fight before.
====
15883
Thank you, my friend, for giving an old man his vengeance. These folk think I'll live, thanks to you and Theodore.

He's a good lad, but he hasn't lived to see the day when all his greatest battles are behind him.
====
15895
We're almost to the family crypt. I'll be able to take my last mortal breath under the watch of my ancestors.
====
15901
The hunters watch and wait, Sentinel-friend. We wait for a weakness to show, when our prey takes a single faltering step. Only then do we strike.

The <<1>> must possess the will to find our weakness and best us.
====
15902
<<1>> too tough to bite. Small one not able to keep us now. Small one too weak, too frail. 

This one enjoys eating the weak and frail. Crunch bones. Sweet and red, like berries. Easy to chew!
====
15909
That Reachman got lucky. Just wait until my head stops spinning, and I'll give him what for!
====
15910
Great Ruptga, if this be not your will, send me a sign ….

Wait … who are you? What are you doing here?
====
15965
They killed Heseph. They gave Gelves everything he demanded to keep the townsfolk safe. Even surrendered his own house. 

They killed Heseph anyway. Our beloved mayor. They killed him in cold blood!
====
15967
So much anger. So much suffering. I don't know where I am or why I'm here!
====
15968
No more! No more! I just came to look at the gardenias!
====
15969
I can feel myself slipping away. All the confusion … the fear … I'm losing myself in it.
====
15971
I hope we find the Queen soon. All these other spirits are so full of anger. It's not safe here.
====
15972
Thank you for helping me. I don't know what I would have done. I couldn't find my way.
====
15973
I'm feeling better already. Just having the hope of getting someplace safe....
====
15984
What a terrible idea this turned out to be. What was I thinking?
====
15989
I don't suppose you've seen a frightened tailor wandering about. 

His name is Odei Philippe. I'm his wife and I very much want to find him.
====
16000
Who are you? Another Red Rook dog barking for its masters? 

I've got bad news for you, hound. I'm fed up. Whatever you want, the answer is no.
====
16010
I won't rest until I see the Red Rooks answer for their crimes. They've taken enough from me. 

They've taken enough from everyone.
====
16034
You must witness the past to help those who are cursed. Padesh's memories can be revived if he is confronted with his past.

You must witness the past and take up the relics you find.
====
16035
Morwha's mercy! What have I done?

I was just trying to defend myself, and now I have committed the greatest dishonor and brought a curse down upon my family!
====
16042
I've made it to the family crypt.

I'll be able to take my last mortal breath under the watchful gaze of my ancestors.
====
16047
If you're a smith by trade, I can give you a fair price on our raw materials.
====
16048
I offer materials and recipes best suited for expert smiths.
====
16049
Stay back. We don't know what kind of magic this Reachman may wield.
====
16050
I only teach the best of the best.

Their weapons are legendary, just like the crafters who make them.
====
16061
I'm going to have to sell more if I'm going to meet my quota for the month.

Oh, I'm sorry! Where are my manners? I'd like to offer you the finest armor money can buy. Not too heavy, but always strong enough to save your life!
====
16062
Oh, hello! Just taking a break from working outside. I think I know exactly what you need!

My armor is so light, you'll forget it's even there.
====
16063
I love having an isolated, quiet place for our studies, but I must admit, some of the alchemists and enchanters working here tend to be a bit … melodramatic.

That's often the result of seclusion and scholarly pursuits.
====
16064
Yes I have a Nord name ... is that a problem? If not ... buy somehting.
====
16067
What can I get for you today?
====
16072
Have you ever seen such madness? Every farmer and family have fled to Evermore because of the Reachmen.

It'll only be a matter of time before the guards start turning them away. And then where will they go?
====
16077
We are in the midst of blessing these soldiers for the service. Though King Eamond has passed on, his soldiers will continue to serve his kingdom.
====
16080
Learning is not the means to an end. It is both the beginning and the end.
====
16083
You blink, you're dead. Just like that. Always make sure your opponent blinks first.
====
16084
Have a care around those banekin, friend. They're small but vicious—I saw a man lose his foot to one just the other day.
====
16085
Come to hear my challenge, have you? Listen up. I'll tell you about a decision I had to make.
====
16092
From now on, I do not think I will allow my children to swim in the sea here.
====
16093
After what happened here, I cannot see myself setting foot in the sea ever again.
====
16094
You are truly a gift from the gods, seafarer … from Ruptga himself, in fact.
====
16095
I am afraid to go home and face my family … how do I tell them that I have caused us all to be cursed?

This is all so unfair.
====
16096
I thought I would escape the curse. But no, no one can ever escape their fate.
====
16098
Pardon me. I must attend to important matters.
====
16108
I won't rest until I make the Red Rooks answer for their crimes.
====
16115
Everything you see, R'Dashun will sell to you.
====
16117
<<1>> does not like this desert where the dead crawl out of the ground. They buy nothing, scare her customers, and want to bite her tail. <<1>> dislikes all of these things.
====
16118
Asheeni is watching you. You do not steal from Asheeni.
====
16123
I wasn't always a merchant, you know. Believe me, it's not like I want to be one. Do I look like a salesman to you? 

Don't answer that.
====
16124
Greetings! I can see you have an eye for fashion. You'd look quite fetching in blue, I think ….
====
16125
Stout woodwork requires a strong arm, friend. Think you're tough enough?
====
16126
Knowing the Withered Hand haven't defiled the Ash'abah honored dead puts my mind at ease.
====
16130
Crosswych isn't the best place to visit right now. If you do enter the town, try not to get noticed by the Red Rooks.

If you're good in a fight, though, you could join our resistance. We could really use the help.
====
16131
Shh… Get down! Can't you see that the barracks have been overrun by Imperials? Do you want to get us all killed?
====
16133
I pity these foolish Bretons, with their hot iron casques and rusty metal plates. You and I know that in battle swiftness is best.
====
16134
Blessings be upon you. 

I apologize for my sparse stock, but we must take heart. In times like these even trifles feel like treasures.
====
16135
Brave meeting! Come to look over my gems? They can be yours … for the right price. 

Point one out and let's make a deal.
====
16136
A fellow clothier, is it? Well, you've got your work cut out for you in Evermore. Some folk are wearing nothing but rags and bandages.

Got a few things that might help. Take a look.
====
16138
If it's provisions you want, look elswhere, stranger. Too many hungry mouths in Evermore nowadays.
====
16139
Looking for a weapon, eh? Well, If your enemy's got a head, I've got a blade that'll cut it off. 

Have a look for yourself.
====
16147
I won't do it. I won't pay any more hard-earned gold to those Red Rook dogs. 

It's time for action, I say!
====
16151
I'm trained as a snake charmer, but I've lost my snake. I'm going to starve without my livelihood to sustain me.

My poor <<1>>! Where could she have gone?
====
16166
May Tall Papa guide you, traveler.
====
16177
Can't stop the storm. You can only build a stronger roof. That's what keeps us going—that, and our children.

Pity about the queen's young ones. She's held up admirably, considering.
====
16178
Ah. Another one. Must I explain myself again?

Know that my business is my own. The queen invited me here. And no, I won't make a potion or poultice for you.
====
16198
For my entire life, I prayed that Tall Papa would keep me from suffering Padesh's curse, but here I am. Now, I pray that someone will free me from having to watch this endless slaughter.
====
16202
These soldiers won't last much longer and I don't have enough magic to extend my ward to protect them.

Darien told me about the amulets. Did you get them? With any luck, they'll work like the talisman you're carrying.
====
16222
Oh, gods! Why is this happening? Ever since the Red Rooks showed up, everything has been in shambles!

It's almost time. They'll be here any minute to collect their protection money from me!
====
16223
Tamien sent word to the Lion Guard. They'll help us get the town back to normal.
====
16224
Thanks for reminding me of my duty. 

I'll make certain this never happens again.
====
16226
A few Red Rooks have taken refuge in the mine. Ha! They won't last long.
====
16228
It's good to see you again.

These soldiers won't last much longer. Did you get the amulets Darien wanted?
====
16231
If you value your hide, keep away from Hircine's shrine. It's been overrun by Reachmen, and the shrine's guardians have turned against us.

Only the matriarch would know why our Lord Hircine allowed this.
====
16232
The scent has left. The blood taste does not plague me any longer.
====
16233
What are you doing here? You're not working with the smugglers, are you?
====
16237
Creature! You are not of the Wyrd, nor of the northmen. The scent of fear is upon you, but it does not overwhelm — neither a true hunter, nor simple prey.

Yet you have made your way into this blighted place. Why do you travel this path?
====
16245
Curse those smugglers. To rot and ruin with them!
====
16247
May Tall Papa guide you, traveler.
====
16250
I will help you complete the Combat Quest section of the smoke test!
====
16252
You're <<1>>? You've made quite a name for yourself. I'd shake your hand, but I'm pretty sure something would snap.

To what do I owe the pleasure?
====
16258
I mean you no harm. I only wish to complete my task here so I may leave this realm.
====
16259
I'm glad to be away from those beetles.
====
16260
Those beetles will give me nightmares.
====
16261
I'm glad to be away from those beetles.
====
16297
Traveling with mages always makes me queasy.

I'll stay here and guard Gabrielle. Be careful out there.
====
16311
You must be Magician Benele's friend. 

What went wrong with that spell? That's the last time I volunteer to be teleported.
====
16327
When I heard the King was sending troops up here to go after Faolchu's master, I wasn't about to be left out of the action. 

By the way, is this your dog?
====
16328
King Casimir finally decided to take the war to Angof. 

If his Daggerfall knights and the Lion Guard can work together, we have a chance to stop this madness.
====
16329
Always saving the day, aren't you? Heh. I can't say I'm surprised to see you here. In fact, I'm glad to see you! 

In any case, I wasn't going to let you have all the fun. I'm happy to take on anything that won't lie down and die like it should.
====
16332
By the Eight, never creep up on a person. You're likely to get beheaded. 

You must be Wizard Benele's friend.
====
16333
Stay back—this area's trapped. Don't get caught like I did. 

I've been watching to see how it works. The trap has guardians. They're the key to disarming it, I believe.
====
16339
How does this sound?

"The Imperials are murderous fiends who burn our towns and starve our children. Join the Shining Scarabs to fight them!"

It's very inspirational!
====
16340
The Imperials are murderous fiends who burn our towns and starve our children. Join the Shining Scarabs and ….

Well, you don't look like a refugee from Hallin's Stand. How can I help you, friend?
====
16345
I … almost got through.

We can't waste any more time out here! Ugh!
====
16347
I will help you with the Escort/Waypoint section of the smoke test!
====
16348
I will help you with the Conversation section of the smoke test!
====
16350
I will help you with the modification section of the smoke test!
====
16351
I will help you with the quest creation section of the smoke test!
====
16360
Are you the answer to my fevered prayers? Surely, Stendarr hears our cries!

There's so little time left! Soon, the hagraven's curse will sweep away our will to fight the Reachmen.
====
16364
Reachmen are strong people, but they've never been this aggressive before.
====
16367
The Reachmen killed so many of our people when they attacked.

Only a few of us managed to gather here. The guards are keeping the attackers at bay for now, but what about everyone we left behind?
====
16380
Corruption surrounds you, yet it does not touch you. I will not question this blessing.

Offer what you found to Hircine. He will destroy it, if that is his will,
====
16381
It's good to see <<1>> again. We've been so worried about her, especially after what happened to His Majesty and their children.
====
16392
That spirit. His gaze, so hard and cold. 

He won't stop looking at me. He looks right through me. Why? Why am I so cold?
====
16430
Greetings. You may believe fate brought you this way, led you to speak to me. I say: give the credit to your legs and your heart. They are what have brought you to me.

I am working to prove that fate's bite has no sting.
====
16431
If you value your hide, stay far away from Hircine's shrine. It has been overrun, and his guardians have turned against his worshippers.

The matriarch would know why Hircine's guardians have turned on us. Tiria thought she could get to her, but ….
====
16432
How goes your hunt?

If there's anything I can do to aid you, I will not hesitate.
====
16434
Did you know you were meant to talk to me? It was your fate. You cannot escape your fate, you know.

I can prove this truth.
====
16445
Grrr … greetings, tall one. Will you save <<1>>?
====
16477
You're the Covenant scum who knocked me out and tied me up.

I'm going to carve your heart out with a spoon.
====
16479
Look at all of the folks we're helping. All of them have lost their homes. With any luck, we'll be able to return home once the war with the Imperials ends.
====
16480
Never a dull moment. I just want to get back to cooking.

Ah, the sweet smells of garlic and leeks! How I missed you.
====
16481
Supervising the newest Shining Scarabs may look easy, but it's not. Some of these fools take on beetles without planning a strategy first. Fighting is more than using one's body; it's also using one's mind.
====
16484
These ruins … this was once a place for prayer and contemplation.

Now these fools have awakened the sleeping beasts, and I bear the shame of helping them do so.
====
16485
Thank Stendarr you're here, <<1>>. The necromancers who fell at the <<2>> are giving me no end of trouble. Their cursed bones are still a danger.
====
16486
<<1>> ! I knew that was you.

Listen, Zeli needs your help!
====
16487
You look troubled. How can I aid you?
====
16491
Alik'r has its own pantheons, but I serve Arkay.
====
16492
Welcome to <<1>>, traveler. May Tall Papa guide your steps.
====
16493
I love to talk! Talk to me about anything!
====
16500
You are the one who wishes to destroy my master. 

I know what you seek. I would tell you if I could, but instead, I must thwart you.
====
16501
Someday, the Red Rooks will pay for what they've done here.
====
16503
Has it finally happened? Is this nightmare over?
====
16506
Maybe the Red Rooks think they can break me. 

Heh. And maybe the sun will rise in the west.
====
16518
<Sir Etienne was stabbed through his armor, and his skin is still slightly warm. Sir Etienne's leg is splinted, leaving one of his greaves slightly askew atop the bandages.>
====
16519
Get me out of here! Please!
====
16520
Please! Get me out of here!
====
16525
The pain …. I can barely stand it!
====
16527
And the mortal has returned.

Have you considered Hircine's offer? My lord doesn't invite every stranger to hunt in his hunting grounds.
====
16528
It ... hurts! What did that werewolf do to me?
====
16529
Did I escape the reach just to die here?
====
16530
Can you believe that reachwoman bit me? Marthe said I was infected with lycanthropy. That just can't be possible.
====
16531
Captured by a werewolf and now we're in a village full of them? You're the only person left I trust, aside from my friends here. That Marthe even tried to give me some potion. Said it'd cure me.
====
16533
Virgil left me access to his cache of goods to sell. Have a look, if you like.
====
16537
We should hurry back to the rally point.
====
16540
We must recover the Ansei Ward from <<1>> before it's too late!
====
16542
Another mortal ready for a test of skill!

I eagerly await to see how you fare in my hunting grounds, young one.
====
16543
You're here! My savior returns. Thank you for all your help.

<<1>> told me you freed her from the Pellingare gang. She released me before heading back into the sewers. Praise the divines! I can finally return to my life.
====
16546
Thank you for the kindness you showed my husband. It's a rare soul who would risk their own life to save another's.
====
16547
Greetings!  I am the QA Quest NPC.
====
16549
Want to test out getting an achievement via completing a quest?
====
16560
Are you ready to put an end to all this?
====
16568
If the Knights of the Dragon and the Lion Guard can work together, we have a chance to stop this disaster.
====
16569
When I heard the king was sending troops up here to fight that Reach-born bastard, I was ready to go within minutes.

Say, this isn't your dog, is it?
====
16575
Come to admire my lizards?

All my little babies are highly trained. You should see Hiram do a trick!
====
16592
I grieve to see any destruction done to Hallin's Stand, whether by pestilence or by invaders.
====
16594
You are bold to enter a collapsing mine, stranger! 

Beware, lest you share my fate!
====
16597
Hurry upstairs! Grab Bonerender before the Reach do!
====
16598
I endured their lashes. I endured the burns and the beatings. I will endure the humiliation.
====
16599
I'm not paying any more gold to these blasted Red Rook. Not doing it. Not one bit more.
====
16601
<The dog whines and paws at the mound of sand at her feet.>
====
16603
I know I left some rum arond here somewhere.
====
16604
These weapons all look so nice. I don't know which one to take.
====
16611
I endured their lashes. I endured the burns and the beatings.

I will visit my suffering back upon them a thousandfold!
====
16612
Just give me a few minutes and a splint.

I'll be back in the fight as soon as I catch my breath.
====
16619
What? Are you another pawn of Hermaeus Mora come to torment me? Away! I have suffered enough.
====
16627
It's not safe for your kind here. Best leave these woods before you end up as a troll's meal.
====
16633
Welcome to <<1>>. Should you require information about <<2>>, please talk to <<3>>. I must see to city's defense.
====
16640
I'm hurt, but I think I'll bet better soon.
====
16641
Those reachmen were roughing me up, but I wouldn't tell them a thing.
====
16642
Marge says that I need time to heal. I hope it doesn't take long. I want to get the Reachmen back for what they've done.
====
16643
I'm very sore, but Marge thinks I'll bet better soon.
====
16648
What? Are you another pawn of Hermaeus Mora come to torment me? Away! I have suffered enough.
====
16654
We survived, as we always do in Crosswych. 

Mountain winters, Red Rooks—we're strong folk. We endure.
====
16655
Things have gone from bad to worse in Crosswych. I'll just stay here, where it's safe.
====
16656
We were complacent. The Red Rooks took us like wolves take sheep. 

It won't happen again.
====
16660
Welcome to Balfiera recruit! I have orders from the Commander to give out hit and run tasks!
====
16663
Welcome to Balfiera soldier! I'm here to make sure you and your allies have proper orders!
====
16667
The water is so calming … you can almost see into the lands beyond …
====
16668
Oh, my sweet wife, my sweet Sonia! This life is nothing without you.

All I have left is sitting and waiting for death to reunite us.
====
16670
What? Are you another pawn of Hermaeus Mora come to torment me? Away! I have suffered enough.
====
16671
You'll find <<1>> in the next chamber. She's already begun raising the consecrated dead!

We must recover the Ansei Ward before it's too late.
====
16678
Stenwick served the woods well, both in life and as the Sentinel. The Wyrd will etch his name upon our stones, and his memory will last as long as the mountains.

He has left his last wishes with you, it seems. Honor his memory.
====
16679
And so the Sentinel passes. Fair journey, Old Stenwick. We will remember you fondly.

We will take care of the body. He would want it to be left in the woods he loved so dearly.
====
16680
Something is not right about this village.
====
16681
Oh, my sweet wife, my sweet Sonia! This life is nothing without you.

All I have left is sitting and waiting for death to reunite us.
====
16682
What? Are you another pawn of Hermaeus Mora come to torment me? Away! I have suffered enough.
====
16686
They took him. A pack of madmen abducted Captain Jerick. 

I've got to get up.
====
16690
<The captain lies writhing on the ground. Nightmare fire streams from braziers to his struggling form.>
====
16692
<The troll looks at you, but does not move to attack.>
====
16693
You shouldn't be down here. Only residents of Kerbol's Hollow are allowed here!
====
16696
Nothing like finding out that the family estate you inherited is nothing but a pile of ruins.

And here I thought my life was finally taking a turn for the better.
====
16698
The Guardians do not answer our call. Without their guidance, we are lost.

This whole region will fall to the unnatural corruption you see before you.
====
16703
Another visitor? Suddenly this village isn't feeling so isolated.
====
16706
Not a bad scrap. Thanks for getting me back into the fight.
====
16707
<Istahn appears to be in silent prayer.>
====
16722
Do not distract me from the races … I am on a winning streak.
====
16726
Welcome to Balfiera recruit! I have orders from the Commander to give out hit and run tasks!
====
16727
Welcome to Balfiera soldier! I'm here to make sure you and your allies have proper orders!
====
16728
Welcome to Balfiera recruit! I have orders from the Commander to give out hit and run tasks!
====
16729
Welcome to Balfiera soldier! I'm here to make sure you and your allies have proper orders!
====
16731
Welcome to the fight soldier! I'm here to give you any information about the battle going on here in Balfiera!
====
16734
We heal much more quickly in our werewolf form. I'll be better in no time.
====
16738
We felt the passing of the Viridian Sentinel, and we came to see who would claim his place.

So far, I am not impressed.
====
16744
You look strong and capable. I could use your help, if you're willing.

And if you're brave enough.
====
16745
Quiet! Dominion soldiers are everywhere.
====
16747
Gods! They killed them all! Those Daedric filth killed my entire patrol. Then they dragged me off and threw me into a nightmare. 

"Vaermina." They kept saying "Vaermina."
====
16756
The Divines smiled on us when they brought you here today, my friend.

My thanks for saving my lord from himself. The man's worth more than just a sword arm, and its weakening pains him so. Hopefully, wisdom will find him soon.
====
16764
The Reach can just stay in that tunnel for as long as they want, as far as I'm concerned.
====
16767
We don't see many outsiders here.

Most folks wouldn't understand that we just want to be left alone. We don't want to hurt anyone.
====
16776
Welcome to Kerbol's Hollow.
====
16778
<<1>> has asked me to repair the broken rain catchers.

Can you protect me while I work?
====
16781
You're the Covenant scum who knocked me out and tied me up.

I'm going to carve your heart out with a spoon.
====
16790
Once again, our sacrifice has proven worthy. Alik'r belongs to the living, and the dead can return to the rest they have earned.

The vile arts will return to these sands again someday, and again, we will be ready.
====
16791
Before I died in this tower, I prayed for my child. Akatosh, Daedra … it didn't matter. I wanted my baby to live. Just not as a Baelborne.

Imagine my surprise when someone answered.
====
16820
I know it is only a matter of time before we are called to the fight in Cyrodiil. 

When that day comes, and we fight that final, desperate battle, I hope I find myself fighting at your side once again. May the gods keep you until then.
====
16825
We met only briefly, but I will remember you forever, <<1>>.
====
16827
Tu'whacca's Throne is under siege by the Withered Hand. All of the Keepers have been slain or have fled, except my master, <<1>>.

My advice is to escape before you're trapped here, like I am.
====
16828
Ambushed! Of all the stupid luck. I barely got out of there alive.
====
16829
Didn't think I'd make it. I barely made it into hiding before more of those bastards showed up. 

But by the Eight, it's good to see a friendly face!
====
16831
I thought I was done for. Thanks for finding me.
====
16840
The Imperials are more devious than I thought.
====
16846
History presses down on us like a weight. Pay heed, or it will crush you into the sands.
====
16850
Another creature entering the fray? Lord Hircine will be pleased!

And what part will you play, little mortal?
====
16851
I knew you would succeed in your quest, <<1>>. As I foresaw on the Rain Catcher Fields, the Ansei Wards have been returned.

You are a truly a gift to Alik'r.
====
16852
The winds spoke of your return, and with the Ansei Wards no less! You are a blessing upon every grain of sand.

Thank you, <<1>>. And thank you for the chance to leave Leki's Blade for a time. It has been a pleasure to speak with a fellow tribune.
====
16853
<<1>>! It is good to see you again. I've spent the time since last we met layering spell after spell onto the vault.

You can imagine my expression when the king said we'd be admitting this many people into the area. A mage's job is never done!
====
16854
They're already telling quite the tale of our time at Salas En, friend! The Aldmeri are in retreat from Alik'r. The ritual we cast has left them no choice.

Many of my kinsmen look down on my magecraft, but I look on our adventures as validation!
====
16855
I've visited <<1>> many a time with horses for the king's army, but I have never entered the Impervious Vault. It is wondrous!

We have you to thank. Always know, as I vowed, that you are family. You are most welcome at Aswala's stables!
====
16857
What's going on? I was able to get this far, but I still feel the approaching dread and building terror. Did you talk to the spirit?
====
16858
The Impervious Vault! The Ansei Wards! Never in my lifetime did I think to see such wonders.

It's all thanks to you, <<1>>. You saved our stables, our family, and our livelihood. We can't ever repay you, but know that we will never forget!
====
16859
My arm has recovered since we last spoke at Aswala Stables. Soon, I'll be able to fulfill my vow. I'll never let evil threaten my family again!

You are a true champion, <<1>>. I may never see another hero like you.
====
16860
<This corpse appears to be powering the Daedric gate through some sort of necromantic ritual.>
====
16861
<<1>>! You helped the Ash'abah greatly at Morwha's Bounty. Now you have slain the spawn of Suturah and returned the Ansei Wards.

What we started, you have finished. Know that we will always consider you part of our tribe.
====
16863
<<1>> honors us for our part in saving Alik'r, both then and now. Admitting the Ash'abah to the Impervious Vault borders on sacrilege. It is not lost on us.

<<1>> is a good man. He sees right beyond tradition. We are proud to serve such a ruler.
====
16864
<<1>>! It warms my heart to see you've done so well. You will always be part of the Ash'abah. I have stepped in to lead the tribe, now that Marimah … I miss him dearly.

<<2>> does us great honor by admitting us to the vault. Hail to the king!
====
16874
Thanks for finding the missing scouts. I wasn't sure I'd see them alive again.
====
16875
All safe and sound, thanks to you.
====
16876
I was in quite a bind. Thanks for getting me out of it.
====
16877
Good to see you again. I hate to think what would have happened to me if you hadn't come along.
====
16883
Consecrating the corpses at Sep's Spine was just the start. Once you slew Parisa, the Withered Hand fell into chaos. Rashdi and I saw to that. 

It is good to see you alive and well. Then again, I never had any doubt you would succeed!
====
16887
I bring our respects from Kozunset.
====
16893
<This corpse is powering the Daedric gate through some sort of necromantic ritual.>
====
16896
I endured their lashes. I endured the burns and the beatings. I will endure the humiliation.
====
16897
Another traveler in the <<1>>?

See that you keep a good distance from the trolls. They're even more bloodthirsty than legend would lead you to believe.
====
16916
The water is so calming … you can almost see into the lands beyond …
====
16949
The Imperials will never defeat us.
====
16977
Word of the conflict here reached me at Pellin Graveyard. If you have need of a strong shield, I would fight the Imperials with you.
====
16978
I could not rest in Pelin Graveyard while this conflict torments my people.

I'm honored to fight the Imperials at your side.
====
16979
I do not often leave Kerbol's Hollow, but I couldn't stay away while so much innocent blood was being shed.

If you need someone to seriously reduce the Imperials' forces, I will help you kill them.
====
16980
I will not rest until the dogs who captured the garrison and defiled my soldiers are rotting in the ground.
====
16981
There is no safe haven while the Imperial threat exists.

I'll help you defeat them, so my sacred grove will remain secure.
====
16982
I wasn't sure if I'd run into anyone else on these forsaken roads.

Well, except for the werewolves and the maniacal cultists, that is.
====
16984
My wife is wounded and my son, <<1>>, is missing!

Why do you test me so, Stendarr?
====
16985
Without your help, I would have been a meal for the jackals.
====
16988
I'm trapped up here! Do you know a way down?
====
16993
I sell humble bags and backpacks. They're not extravagant or lavish, but they're very roomy and they get the job done.
====
16994
Welcome to the Bank of Daggerfall.
====
16998
Thank you, thank you, Wayfarer. My family is in your debt. Thank you for returning my son to me safetly.
====
17003
You come to Morwha's for fresh water? Better stock up on other supplies while you're at it.
====
17004
Please take a look at what I have to offer, but know I have an eye on you.
====
17006
On your way out into the desert, adventurer? It's dangerous to go alone, you should probably buy a few things?
====
17009
Ah, but you must be wondering what we're doing on your shores. That's a fair question.

This was to be our last destination on this side of Tamriel. It was the last ruin we needed to seal away, but as you can see, we were less than successful.
====
17012
The Primeval Seekers aren't all bad.

If we can't make peace, however, we won't hesitate to do whatever we can to protect our Lady.
====
17015
Hey there, you've got to help me. My buddy's missing, and I think he met a bad end!
====
17019
Be wary. We don't know what we're up against.
====
17022
My brother - I can't find him anywhere. The High Priest sent us down here to kill the lamia, but those beasts nearly killed us instead. You must help me!
====
17047
Please, choose the type of wave event you'd like to participate in.
====
17057
She's not going to make it, is she?

Tu'whacca, what have I done?
====
17063
I thought I'd make my name as a feared bandit, but it didn't work out. 

Now I'm going to live out my life as a fisherman of notoriety!
====
17069
Be wary. We don't know what we're up against.
====
17078
I have a long walkabout ahead of me, wayfarer. Make your purchases quickly so I may be on my way.
====
17093
I didn't think I'd see you again. Duchess Lakana's remains have been consecrated. Her rites have finished. Soon, she'll be moved to the royal tomb.

Now the populace can gather to mourn Sentinel's favorite daughter. I must mourn my friend.
====
17101
Much of Leki's Blade supplies come from Bergama. Who do you think is responsible for making sure they get their supplies?
====
17129
My brother's horses are the fastest in all <<1>>. For a moderate fee, we can get you to any other major city in the desert … provided you've already spoken with the stable master there.

We can't lend our horses to just anyone, you know.
====
17132
Do you seek to travel further, O wanderer?
====
17139
Be careful. The villains of the Withered Hand have been committing crimes again.
====
17144
Your bag is poorly made. It will soon break. Buy one of mine.
====
17145
May prosperity find you. You are here to make a deposit, is it not so?
====
17149
The Imperials have found a way to raise our ancestors' corpses!

If this continues, they'll have an army we cannot fight. Will you help us?
====
17150
I've heard of you, <<1>>. We could use your aid in the <<2>>.
====
17151
It's about time someone came to help me. The Imperials are rebuilding their forces quickly with the undead.

If we don't stop them, they could capture all of <<1>>!
====
17154
Have you come seeking my secret as well? I will only reveal it to one who is worthy.
====
17159
You made it here at last, <<1>>. <<2>> foresaw your arrival. I'm glad I was here to meet you.

<<2>> assures me you are the key to defeating the Withered Hand, but to do so completely, you must defeat them in Satakalaam.
====
17161
Aha! You are the Prophet's friend, I presume? Welcome to Daggerfall.

Your arrival is timely. I have a situation here which I am unable to resolve myself. The Prophet said you would be willing to help.
====
17165
Greetings my friend. Perhaps you could offer me aid?
====
17167
My thanks for what was not done.
====
17170
The Imperials are disturbing our ancestors.

We must do what we can to stop them!
====
17173
Our Lady doesn't speak with just anyone these days. You've been truly blessed!
====
17174
What is it? Can't you see I'm busy here?
====
17180
Stendarr, please send me aid.
====
17182
This might be the last thing these soldiers remember in life. Unlike the others, I'll let my troops rest and enjoy each others company for now.

Once the battle starts, they'll be no time for pleasentries.
====
17184
What a mess, huh? Have you ever seen a city with so much death and destruction?

But one Orc's disaster is another Orc's opportunity, I always say. Want to see what I'm selling?
====
17192
The curse has lifted. Thank you!
====
17220
Please help us! We escaped Camlorn only to fall straight into the dangers of the bog…

My people are out there!
====
17238
I provide a service. I supplement what the soldiers receive, for a price. If you're interested, I'd be happy to show you my wares.
====
17247
You! Are you one of the survivors from the fight at <<1>>?
====
17248
Bound and weaponless ... If I only had a weapon and a free hand, I would cut my way through these Imperials.
====
17250
Please help me! The Imperials have kidnapped my father. I have to save him!
====
17264
Learning to control the ebb and flow of magicka requires patience and expert training. And I, my friend, am just the expert you need.
====
17270
Honestly—why fight a foe up close when you can roast them from afar? Some people call it cowardice. Me? I call it good sense.
====
17271
If you're looking for trouble, you must be looking for me. Let me show you how to walk in the shadows.
====
17273
I love the great outdoors, but there's nothing like a mug of ale and a warm fire.

What can I help you with?
====
17275
There is nothing for the living here. Your presence will only add to our pain.

Why would you awaken what must remain dormant?
====
17277
So far these Red Rooks have left me alone. Most people leave me alone. I like it that way.
====
17279
I am the hero of three-dimensional space!
====
17290
Hi! Would you like to adopt this darling child and/or follower?
====
17291
Is that Antoine's ring? You have my husband's ring? Then you freed him from his bonds to this dark magic?

No … he would be here again at my side if that was the case. His spirit still wanders. Cursed by this evil.
====
17292
Hello, <<1>>! I am your child that cleans up on a condition increment.
====
17293
Is that Antoine's ring? You have my husband's ring? Then you freed him from his bonds to this dark magic?

No … he would be here again at my side if that was the case. His spirit still wanders. Cursed by this evil.
====
17295
Hircine is pleased with your offering.

What boon do you crave?
====
17296
Always saving the day, aren't you? Heh. Big hero. 

Still, can't say I'm surprised to see you here. In fact, I'm glad.
====
17299
So you've come to the bog at last. I've waited for your arrival. It was written on the stones and in the sky.
====
17300
Hello, <<1>>! I am your follower that cleans up when you die or logout. Can I have your autograph?
====
17301
There's so much to do. I never knew being a Shining Scarab meant twice the work I had before.
====
17302
Watch your step in these caverns. The ground's uneven, and some of the platforms aren't very stable.
====
17303
More and more people are arriving at our camp. That must mean the fighting outside isn't over yet.
====
17304
Ugh! This blood will never come out of my shirt! How can I protect these refugees if I can't even get bloodstaind out of clothing?
====
17310
Please help us! The Imperials captured us to use as blackmail against my husband. He's stationed at the old tower.
====
17329
We don't take well to outsiders, even on our best days, and I've already lost several friends to a Reachmen's raid today.
====
17335
We're with you. Our people are engaging the Reachmen where we can.

We'll leave the Hagraven to you. She would just turn us against ourselves. Good luck!
====
17336
Hello, <<1>>! I am your follower and I will defend you in combat, but only until you are victorious.
====
17339
I just want to survive the night. That's all I ask.
====
17340
It's good you are here. The nereid could arrive at any moment.

Prepare yourself. I know not what tricks she will bring.
====
17341
My home, my people ... my life. All gone. Taken away by these scurrilous Orcs.

And here I stand, injured and impotent, without a friend in the world.
====
17345
You wish to see the fine items this one has to trade, yes?
====
17346
The Baandari have many fine items to trade.
====
17347
<<1>> has many fine items for sale.
====
17348
The Hollow Wastes are unsettled right now.  We're safe enough here.
====
17349
This one is happy to stay safely in this small camp.
====
17357
Welcome to our little oasis in the wilderness. Out there? Vampires, giant bats, bloodfiends …. In here? Frightened villagers, bad food, and poor company.

All the comforts of home, all things considered.
====
17358
The Hollow Wastes are unsettled right now. Difficult times for any traveler.
====
17362
The fangs! The blood! Everywhere, crimson in the dirt.

What? Who?
====
17366
I can't sleep. Those fiends are going to descend upon us, just as they did in Crestshade!

When will my wife finally join us? What happened to our village?
====
17367
In my day, I might have been able to help defend <<1>>, but it's getting harder to lift a pick, let alone a sword.
====
17369
Greetings. It is good to see the garrison back in the hands of the Daggerfall Covanent.
====
17374
I can never repay you for what you've done for me.  My family is alive because of you.
====
17376
Welcome to the arse end of nowhere.
====
17389
Please, you have to listen to me! My family's in danger! No one will listen. 

I'll tell you everything I know, but you have to help me. I'm begging you.
====
17393
I came here looking for help for Crosswych. But seems like they have their own problems.

I don't know what to do now. We need help.
====
17395
Join the Lion Guard and see the world, they told me. All I've seen is the Glenumbra wilderness! I'm sick of this place.
====
17396
Everyone's leaning on the woodcarver today. Sybille, make us spears! Sybille, make us tent poles!

Bah! I don't know how much longer I can keep up this pace!
====
17399
Thank you again for saving me.
====
17400
They took him. A pack of madmen abducted Captain Jerick. 

I've got to get up.
====
17401
You aren't one of them! Please help us! 

These bandits grabbed us. They're using us to force my husband to help them. I'm so worried about him!
====
17402
Poor father! He didn't mean to get us into all of this.

He's a good man!
====
17403
<<1>> has fine weapons to trade.
====
17406
I won't leave my husband's side again.

If they want to lock him up in a cell, then they'll have to lock me up with him!
====
17407
Why is my father still a prisoner? This wasn't his fault!

Please, you must tell the guard to release him.
====
17410
Please, you have to listen to me! My family's in danger! No one will listen. No one!

I'll tell you everything I know, but you have to help me. I'm begging you! If they know I've been captured, they'll kill them!
====
17416
The dead weep while the flames burn. I've burned so many, but I can't keep up.

As long as the corpse robbers toil, I can't rest.
====
17417
Hail, stranger! Welcome to Daggerfall. Have you come to aid in defense of this great Alliance against the unwashed hordes that seek to see us dead? Will you do your part to keep the Ebonheart Pack and the Aldmeri Dominion from killing us all?
====
17421
This is none of your concern, stranger.
====
17422
Please, don't get involved.
====
17423
This is none of your concern, stranger.
====
17424
Please, don't get involved.
====
17431
Thorkan and Normar keep talking about unity, but what are they actually doing about it?
====
17443
May Onsi guide our blades.
====
17444
May Tu'whacca bless your path.
====
17445
By Tall Papa's breath, I don't know why we're made to suffer.
====
17447
Mercy! Please, traveler. My children will die if someone can't do something about the beetles!
====
17448
So many to feed and so little to feed them with. And so much blood!

I pray the Eight have better things in store for us than this suffering.
====
17454
Oh! Hello, traveler!

Watch out. There are grave robbers ahead in the barrows. Best steer clear.
====
17457
We found <<1>> surrounded by this wall of souls when we arrived.

These fractures empower the wall. Together, we can close them.
====
17465
I'm sorry, stranger, but I don't have much time to talk. The citizens of Fell's Run are up in arms, and I'm not sure what can be done. 

The Ebonheart Pact is pressing on Northpoint. The city will need our support to fend off the Nords' assault!
====
17484
The wall of souls is powerful, but not indestructible.

These fractures keep it going. Close them!
====
17485
You're a new arrival. Identify yourself!
====
17486
I wanted to run. I should have run. Mother wanted us to go far, far away. But she's in no condition to go anywhere. Not really. 

All I can hear are his whispers. Tainted-Heart found Camp Tamrith because of me.
====
17511
Something I can do for you?
====
17516
Mercy! Please, traveler. Beetles are everywhere! We won't survive without help.
====
17517
I need someone to escort my brother!
====
17518
I hear you're going to escort me.
====
17519
I wonder. Did you think I was just an ornament for Ufa's arm?

He's not the sort with whom I normally choose to associate, though I grant you, he possesses a refreshingly shrewd mind.
====
17522
Orcs survive. It's what we do.
====
17523
Thank you for destroying what I had become.

I was trapped in my reanimated body. I heard voices speaking deep within my mind as we fought, controlling me … and taunting you.
====
17528
The wall of souls surrounding <<1>> is nearly impenetrable.

We need to destroy the fractures to disable it. We can do it together!
====
17529
This barrier can be destroyed like any other.

We can close it together. Are you with me?
====
17544
Trust me. The dead don't mind.

This booty is ours, free and clear.
====
17545
This treasure's so easy to get.

Robbing these people after they're dead? We should have thought of that years ago!
====
17556
From the tower, I could see crowds gathering!
====
17567
We brought our best crops of the season for our Lady.

What will happen if she never receives them?
====
17568
It's no good if the fields turn fallow because of this.

If the plants are just going to wilt away, I won't bother digging in the dry ground.
====
17569
My husband is brave, but I've no wish to be a widow.

Please, help him if you can.
====
17570
If the rains won't come this season, there's not much to be done.

I might as well slaughter all my cattle now, before they starve to death.
====
17578
I'm sure I don't know you, stranger.

These are dangerous times. Perhaps you should find another table to sit at.
====
17580
Governor Seius' days are measured in hours!

That sounded better in my head. Ah, well.
====
17583
We have been waiting, <<1>>. 

We called you, for we are prisoners of Angof the Gravesinger, and only you can free us.
====
17586
The pain …. it will end soon.
====
17587
You! I know you.

You went into that tunnel up north, the one the Reachmen used.
====
17608
Tough times ahead. <<1>> is dying, and <<2>> is lost.

The prince has a plan, but you'll have to talk to him about it if you wish to hear it.
====
17618
Curse the Imperials for forcing me to live in this cave!

If it wasn't for them, I would never have been digging in the back tunnel when those beetles broke through the ground.
====
17619
When you don't have anything, you want everything.

Even this soup is wanting something. Onions, I think.
====
17620
Have you seen the children? It's my turn to watch them, but they've seem to run off. I hope they aren't hiding in Virgil's supplies again. He gets so mad when they do that.
====
17621
Did you see something on the horizon? I only came down for a moment.
====
17622
Dangers are all around us. Beetles scavenge our food. Imperials murder our neighbors and starve our children. Join the Shining Scarabs and ….

Well, you don't look like a refugee from Hallin's Stand. How can I help you, friend?
====
17623
Hail, stranger. I wonder how they do it.
====
17624
Everyone is a bit on edge since the Reachmen's raid.
====
17625
You're welcome here in Kerbol's Hollow, as long as you don't cause trouble.
====
17629
Get me out of these chains. Please!
====
17630
I thought I was done for. You are here to resue me, aren't you?
====
17634
Hey there, you've got to help me. My buddy's missing, and I think he met a bad end!
====
17636
Another outsider, eh? Normally, I'd welcome you to Kerbol's Hollow, but after the Reachmen's attack, we're a bit wary of strangers.
====
17640
I thought I was hidden here!
====
17641
Stendarr, help me! It hurts so much …
====
17642
Please, in Stendarr's name, save me!
====
17647
Damn these Reachmen! There are far more of them than we can dispatch quickly.

You there! You look like the sort who knows which end of a sword has a point. Can you help me?
====
17651
Where did they come from? The screams … the fires …. I've been praying for guidance and for help.

Are you the answer to our prayers?
====
17655
Hey there, you've got to help me. My buddy's missing, and I think he met a bad end!
====
17656
I've been watching and I don't trust <<1>>.
====
17658
Playing with the little girls of the forest? A game with me though, many have come to regret!

How exactly does my new playmate plan to win?
====
17697
Looking for fine wordcraft and fair prices? I've got what you need!
====
17701
Thorkan and Normar keep talking about unity, but what are they actually doing about it?
====
17721
<<1>>? I've heard of your deeds.

I couldn't stop the Imperials. Soon, I will be in Aetherius, but I still have the strength to summon an ally to aid you, someone you've helped in the past. Who will fight at your side?
====
17725
TBD - Ha! I'm a good fighter!
====
17739
We don't get many visitors nowadays. Don't get me wrong, though. I'm pleased to see another soul.

I'd offer you something to eat, but I'm afraid I've already finished most of it.
====
17761
All the Khajiit do is complain, complain, complain. We've better things to do than pamper the pets.
====
17762
I'm not worried. Do I look worried? Then leave me alone.
====
17763
The stones are firm, but the foundation may not be. If you follow my meaning.
====
17764
I told him, I said, "It's too warm there." Did he listen? No! And now I'm the one suffering!
====
17766
Being around so many Dark Elves makes me a bit uneasy.
====
17770
The sooner those unwanted guests leave, the better.
====
17771
We must keep our spirits up somehow.
====
17772
How I long for a bit of quiet!
====
17773
I can't imagine how those without slaves get anything done.
====
17774
He's raising the fallen to massacre us! There's no hope!
====
17776
We've been waiting for you, <<1>>.

Your deeds have brought you renown. Now you seek aid against the abomination.
====
17777
Wait, my friend! The fracture you closed links our realm and Oblivion. It enabled the Imperial necromancers to raise the bodies of those buried here.

There are more fractures within the necropolis, and they must all be closed!
====
17778
I know why you are here, <<1>>. <<2>> threatens all of <<3>>.

You must stop the Imperials' actions. Then I'll decide if you are worth my time and allegiance.
====
17779
The stones whisper of your deeds within these halls. Why have you come to me?
====
17780
I sense that you're different from these others, the ones who enslaved my soldiers. You fight for different reasons.

What do you wish of me?
====
17781
Our army is in shambles before the attack has even begun!

If we can't find a crack in the Imperials' defenses, there's no way we'll be able to retake the garrison.
====
17784
The Reachmen are everywhere!

Perhaps Fatimah was right, after all. Running has done us no good.
====
17785
I've followed my husband this far. I think it's about time he followed me instead.
====
17786
Who are you? Are you with the Imperials?

Please, don't hurt me again!
====
17789
More and more people are arriving at our camp. I guess the fighting outside isn't over yet.

Surviving another attack seems impossible.
====
17790
<<1>> and I barely survived. The Imperials have taken over the garrison!
====
17791
What you did in the barracks will change this battle. Our forces are streaming through the hole you punched in their defenses.

I took advantage of the confusion to escape. We actually have a chance to dislodge those dogs from our garrison!
====
17798
Curse those pale bastards! They've ruined me!
====
17800
The Nords of the Ebonheart Pact have all but invaded us, but Chirane would have us stand defenseless while they camp on our shores and burn our farms. This is an outrage!
====
17808
I'm sorry, friend, but we're in mourning and we've no heart for visitors. Those young men sleeping, they're my sons, unconscious for days. Their spirits are far away.
====
17812
Anyone too weak to keep what they have deserves to have it taken.
====
17819
Memories that beg to be forgotten haunt me. The knowledge of what my corpse has become torments me. You must save the others, so that we made destroy the abomination and eventually find peace.
====
17820
Stay viligant. We may not win the day, but we will strike back at those who struck us down!
====
17821
Flesh is so soft, so easily ripped.

I can feel each rake of their claws.
====
17822
I stand with you, friend. Let's put an end to this, once and for all.
====
17823
We must find peace, <<1>>, and you're our only hope.
====
17827
Shh! If you make too much noise, the cats will hear you.
====
17828
Without your help, we might have been trapped forever. Thank you!
====
17830
Watch your step. Every manner of foul magic is being used in this place.

I trust the Wyrd only a little more than I trust the Reachmen.
====
17832
A bit of bruising and a few broken ribs won't stop me from getting my report to Shornhelm. I've got to let my superiors in House Tamrith know what happened at Crestshade.
====
17860
My daughter's still out there. I know she's alive. Those Nord dogs couldn't lay a finger on her.
====
17868
I saw smoke.

Are you a friend of the Daggerfall Covenant?
====
17883
<The mammoth looks down at you with an ancient and weary gaze.>
====
17884
Are you another fool sent from Evermore to die at the hands of the Reachmen? Then you must wait here.

We are missing one of our own. The soldiers must not endanger her.
====
17900
My father told me what you did for us. We are in your debt.
====
17901
Halt, criminal scum— oh, sorry. Force of habit.
====
17902
Begone, accursed undead! I will not let you take our village!
====
17924
What is the meaning of this interruption?
====
17925
<<1>>, you are not unknown to me. Your deeds precede you.

Yet I cannot help but wonder why you interrupt us now.
====
17926
What is the meaning of this interruption? We're trying to ensure the safety and solvency of Evermore here!
====
17928
I apologize, but court is not in session for the foreseeable future. <<1>> is entertaining the Council of Kings.
====
17937
You did it! I can't believe the size of the hole you punched through the Imperial lines!
====
17938
What you did in the barracks will change this battle. Our forces are streaming through the hole you punched in their defenses.

I took advantage of the confusion to make my escape. We actually have a chance to dislodge those dogs from our garrison!
====
17941
If you have urgent business, take it to <<1>> or <<2>>.

If you don't have urgent business, move along.
====
17961
You hold all of our fates in your hands. If you return to Evermore, you will surely have a hero's welcome waiting for you.
====
17964
You! You're the one I detected when the fracture closed. I came here because I felt a connection between that closure and this place.

This man was already dead, killed by Imperial hands.
====
17967
Welcome to the Mages Guild. Please do not touch, gesture at, or talk to any strange objects. The Guild cannot be held responsible for accidental teleportation, death, or dismemberment.
====
17971
Your army will be right behind you, <<1>>.

May the Divines watch your path!
====
17978
The resonance between our world and Oblivion increases with each new fracture.

What do the Imperials have planned? Do they even realize what they've done?
====
17988
House Tamrith employs mages like myself to give them an edge against their rivals.

I'm just happy for an opportunity to practice my skills and continue my research.
====
17993
Oh, the pain! I can feel his will burning into my soul!

No! I will never serve Molag Bal!
====
17994
I don't know how much longer I can resist the call.

No! I will never call Molag Bal my master!
====
17995
Stendarr, save me! Deliver me from this fate! I can feel myself slipping away into madness.

I served Stendarr faithfully my whole life. He won't abandon me to Molag Bal … will he?
====
18006
Sorry, friend, but I'm closing up shop. I can't stay here anymore - the area's just become too hostile, in many ways.

I'll probably set up somewhere sunny. Like Sentinel, or Wayrest.
====
18007
These last loaves of the day are still fresh. I'll give you a bargain.
====
18008
Steel and stone! I've many fine sacks, pouches, satchels, bags, backpacks, knapsacks, bandoliers and purses to suit the storage needs of… well, anyone, really.
====
18009
Tall Papa guide your steps, my friend.

I have little honey left, but it is of excellent quality, as always.
====
18015
I'm glad you survived the trip here. The others may not be as lucky, but I'll make sure none will fall due to carelessness on my part.

Now we have a little time to prepare. We must hurry.
====
18027
Your friend is dead, and I'm trapped in Cold Harbor.
====
18053
Not many still take to the waters. To me, it seems like a fine place to stay.
====
18072
The streets of <<1>> run red with the blood of Imperial dogs.

The town is ours again.
====
18080
You did it! I heard you were headed here, so I rushed over to help, but you had already finished before I arrived.

I never thought, when we were scouting the Imperials near here, that you would be the one to kick them out of the garrison. Amazing!
====
18095
Time is against us, my friend. I must remove the Remnant from this place before it's too late.

I … I need you to do something for me first, though.
====
18100
I never thought being an alchemist would result in my aiding the Imperials.
====
18106
Stendarr, help me! It hurts so much.
====
18107
Please, in Stendarr's name, save me!
====
18108
Thorkan and Normar keep talking about unity, but what are they actually doing about it?
====
18110
For the last time, stay out of ….

Oh, apologies. You are not another one of those Evermore soldiers. We have been trying to keep them out of the Reachmen's camp, for their safety and ours. But, like most, their skulls are too thick to understand.
====
18116
We're fighting with the Imperials on too many fronts.

The troops we sent across the bridge and toward the stables were overwhelmed, but we can't spare enough men to rescue them!
====
18118
We have to save them! We have hurt soldiers behind enemy lines!
====
18149
Please, can you help us? My father sent me to look for help, but these soldiers are too injured to fight the Reachmen who attacked us.
====
18159
Come closer, my friend, and look upon my armor! Do you see the fine metal rings? The shining buckles? True craftsmanship is in the details!
====
18160
Little busy here, so make it quick.
====
18161
Preparation is half the battle. Good armor, good weapons, and a good head on your shoulders.
====
18162
The greatest lessons you'll learn are the ones you experience for yourself.
====
18163
Welcome to the Fighters Guild outpost. Interested in training today?
====
18164
There's much to be done here. What can I help you with today?
====
18165
There's experience behind your eyes. That's just what we like to see here.
====
18166
What brings you out here today? Let me guess …. Your endless quest for knowledge, right? Well, you've definitely come to the right person!
====
18167
Hmm …. Oh, interrupted again! That's only the tenth time today, and Jollivet seems to think I can still get my work done.

Regardless, I always have time for someone willing to learn.
====
18168
Welcome to the Mages Guild! I hope we may be of service today. Please let us know if you need anything, anything at all! 

Really, it's so dull out here. I don't see why I can't go help at the Garrison!
====
18169
Ah, an experienced traveler. What can I do for you today?
====
18170
What can an old man do you for today?
====
18179
I could hear you coming a mile away. You definitely need my help.
====
18180
The sharper the blade, the better the kill.
====
18181
You look like you could handle yourself. We'll have to put that to the test.
====
18182
The refugees coming from Hallin's Stand are complaining about their difficult trip through Nilata Ruins, just outside our southern entrance.

Seems the whole place was first overrun by Imperials, then overrun by Dremora. I hope we'll be safe here.
====
18187
Refugees keep trying to make their way through the ruins to the northern road. First, it was Imperials waylaying them. Then it was Dremora.

<<1>> sent someone to investigate the ruins and find the source of the Dremora, but she hasn't come back.
====
18188
For a modest fee, the Mages Guild would be happy to teleport you across Tamriel.
====
18192
I'm not here to cause trouble. I've earned a living in the desert for the past twenty years. I know what you'll need. Would you like to see my wares?
====
18193
Only the best prices for the people of Bangkorai!
====
18198
Adventure? Interested in gore and glory, hm? Well, hard to keep at it when you're hungry! Step up and buy your fill.
====
18208
Everyone deserves variety in their diet. I provide that.
====
18209
Oh! Popped in for a bit of a respite as well, I see.

If you'd like some provisions, I might be able to help you out while we're both resting in here.
====
18220
Begone, accursed thing! I … hmm … you're not a bloodfiend. 

Please, whoever you are, help us. Help the spirits of Crestshade. They tore our spirits from our living flesh.
====
18238
Stranger, I'm surprised to see any friendly faces out here.

Did you meet any Covenant soldiers on the road?
====
18239
If you're looking for pleasant conversation, find a bard.

I'm looking for soldiers, not friends.
====
18254
Flesh is so soft, so easily shredded. I can still feel the rake of their claws.

Why did my brother ignore my warnings? Does he feel the same pain I do?
====
18255
These items are meant for the experienced handler. Otherwise, I can't guarantee you'd reap the full benefits.
====
18317
Welcome to the war.

We're losing ground to Covenant raiders. If we don't hold the line here, they'll push us back to Ebonheart and take all of Zabamat.
====
18320
Whatever happens, we can't let the Covenant retrieve the Coral Heart.
====
18321
You've been in the belly of Daggerfall's beast. Did you find <<1>>?
====
18322
<This soldier was stabbed in the back.>
====
18327
Please, don't kill me. Please!
====
18365
I'm Holgunn, the Nord commander here in Davon's Watch. My men are the spine and strong arm of the Ebonheart Pact. 

I've heard good things about you. Let's see if they're true.
====
18366
I am Grandmaster Tanval, commander of House Indoril. 

I've heard of you. You may be of help.
====
18367
I'm the Nord commander here in Davon's Watch. We are the spine and strong arm of the Ebonheart Pact.
====
18372
Welcome to what used to be the front lines, soldier. Something very strange is happening out here.

I'm just a grunt. And not a very smart grunt, at that. Maybe you can sort things out for me.
====
18373
What? Today, of all days? What was it about today that made these spirits become so restless?
====
18375
Ahknara ambushed us. She used a flask of blinding light to stun us, then ran back through the door behind me.

Were you able to activate the plates?
====
18376
Are the assassins now feeding the earth with their blood and bone?
====
18377
Are you here to help? There's much to do, but the Dunmer and Argonians aren't even talking to each other!
====
18378
Stranger, you've picked a bad time to visit Senie. 

The volcano's burning up the town! You'd think these thick-headed louts would accept some help.
====
18379
Look at the devastation! And in the face of all this, they still argue.

You can't believe it either, can you?
====
18380
Stranger, you have come at a bad time. The ground bleeds, and many are hurt.

If you wish my time, first you must help.
====
18405
Blessings of the Three, traveler.
====
18412
<This soldier has several stab wounds on her back and neck. The assassins must have ambushed her.>

<Someone ran across the floor and used the trapdoor in the corner. Strikes-from-Shadows may be down there.>
====
18414
I don't want to look at my wounds. You do it.
====
18416
<The nix hound stares at you with unblinking, multifaceted eyes.>
====
18419
Thanks for helping us on the Starved Plain.

With the spirits guarding us, we need not fear on this front.
====
18431
I gladly gave  my life for victory.
====
18432
My life, ended so quickly…
====
18433
Everyone dying. So much screaming…
====
18436
Captain Hjolm will be forever honored, along with the others slain here. Their deaths will fuel our conviction to slaughter the Covenant.
====
18481
Help me. By the Three, set me free!
====
18498
Why are you here, stranger?
====
18499
You're <<1>>, right? I've heard of your deeds.

Is this important? I don't have time to gossip.
====
18503
How are we going to get her off there?
====
18506
This is not a good day for Senie, traveler.
====
18511
Who are you? What do you want of me?
====
18517
He's raising the fallen to massacre us! There's no hope!
====
18523
The brazier, did you light it? Did you do anything to it?
====
18524
Quietly! The enemy abounds. What do you seek?
====
18529
Those tents … they seem so far away.

What? So what if I'm lazy?
====
18531
Someone came! Did Father send you?

I fell and twisted something. Damn my ankle!
====
18533
These warmer climes warp our fine northern wood terribly. I feel like I'm constantly making repairs.
====
18536
Did you hear? There's been another murder!
====
18540
Hello fellow Pact person. We should do something about all these angry Daggerfall spirits.
====
18549
You're standing a little close, don't you think?
====
18550
I have heard of your deeds. Finally, we meet!
====
18568
Why do you insist on interfering, dryskin?
====
18570
You don't look to be Daggerfall Covenant, and you're not one of ours. Who are you?
====
18578
You have to get the Heart.
====
18582
<Sings-With-Reed says nothing. Her attention seems focused inward.>
====
18584
A traveler. This is a strange time to visit Senie.
====
18585
A traveler! This is a strange time to visit Senie.
====
18589
Ready to wring some Orc necks?
====
18598
Well, you're a warm hut in a blizzard.

What news? Could you keep that <<1>> out of the Covenant's hands?
====
18599
You Morag Tong scum. Let us go right now!
====
18604
<Father Perennis lies dead, slain by the blade of a Morag Tong assassin.>
====
18608
You Morag Tong scum. Let us go right now!
====
18633
You look well-traveled. Hilani must warn you. Although you look like you can take care of yourself, Hammerdeath Arena is not safe.

Hilani cannot leave, so this one would ask a favor of you.
====
18640
Praise Vivec, child. Tell me you're here to pray instead of fight.

It pains me to see this holy site bathed in impure blood.
====
18642
Um, your pardon. Have you seen any kwama around? Maybe west of the town?

If you do, I don't suppose you could lead them to my mine, could you?
====
18643
I, uh … your pardon. Have you seen any kwama around? Maybe west of the town?

I don't suppose you could lead them to my mine, could you?
====
18660
I have phat loots... buy them!
====
18662
I stand ready to assist <<1>>.
====
18682
Something must be done about Godrun, and soon.
====
18691
The destruction! The loss of life! This slaughter was totally unnecessary.
====
18692
You're not one of the raiders.
====
18707
We'll gather up the survivors and begin our work anew. The afflicted need us, and they need the Tear.

I'll just try to keep in mind that I always need to look before I leap.
====
18722
It's fortunate that you were able to recover the Sacred Thumb. With it, we can continue our work and worship in the area.
====
18723
Troll's blood! Why have you come for training today? Fort Arand is under threat.

The Covenant stands poised to gut us as easily as a horker lazing in the sun.
====
18724
Thank you for your efforts, friend.
====
18725
Your help is greatly appreciated.
====
18726
I can't wait to get back to helping the afflicted.
====
18727
Orcs to the south, mercenaries camped outside by the lake, and now people are missing.

I'm not sure how much more we can take.
====
18728
I sell Armor and Wares for Dominion soldiers!
====
18732
I sell Potions for Dominion soldiers!
====
18733
I sell Armor and Wares for Dominion soldiers!
====
18742
I sell Potions for Dominion soldiers!
====
18743
I sell Armor and Wares for Dominion soldiers!
====
18750
I sell Potions for Dominion soldiers!
====
18751
I sell Armor and Wares for Dominion soldiers!
====
18754
How do you fight something you can't see? It isn't fair!

I can't cut the throat of the plague. I can't smash its bones. I can only wait until it fills me with its blackness and takes my life bit by bit.
====
18755
It's about time you showed up! I was beginning to get a bit charred around the edges.
====
18757
I told you, we're leaving this forsaken place. I'd rather ….

Wait. You're not my husband! What do you want? Narsis isn't safe, stranger. Not that House Hlaalu cares.
====
18758
Vivec guide you, traveler.
====
18760
I don't suppose you're here to buy a weapon?

No, you probably just want me to fix another wagon wheel or something. Everyone just wants to get out of here.
====
18762
Yes? Is there something you need?
====
18773
You! What are you doing here? Why do you disturb me?
====
18781
I'm sure that witch is around here somewhere.
====
18782
We've won a great victory! I'm eager to hunt down the survivors.
====
18789
I don't know why I put up with him.
====
18814
Why has our village suffered so?
====
18818
Who are you, stranger? Were you sent by the Tribunal?

No, of course not. What would they care for the problems of five little people grubbing in the dirt for a living?
====
18821
I know this place. We made our last stand here, many years ago.

Gone! Why am I here? Why have I been summoned?
====
18823
Wait. This is where the final battle took place. Why am I here?
====
18824
Run, friend! Get out of here before the Covenant soldiers come back!

I'm staying put, so I can direct other survivors to safety. But if I see another Dagger uniform, I'm leaving!
====
18826
"Just read some old runes," he said. He didn't mention how … active the dead are here.
====
18827
What are you doing? Hide, fool!
====
18830
These filthy pirates want to sell us all into slavery. Please, find a way to save us!
====
18840
A Brother of Strife walks near Ash Mountain, so the Ordinators sent me to learn how bind it. "Read some old runes," they said. "No danger," they said.

The dead are very active. I need help.
====
18845
I know we are few, but we must not fail in what we've come here to do.
====
18848
I have much to do. The fate of Narsis hangs in the balance!
====
18849
So you're the guar who raised me.

This had better be astonishingly important, or I'll do unspeakable things to your fleshy mortal form.
====
18851
These cursed shalk are after my blood. They've got me pinned here. Please, help me!
====
18859
Why? Why did they do this?
====
18897
You've done us a great service, friend.
====
18909
There are wolves all around and I have no more house.
====
18914
You judge us from another era, but you should know: we could have chosen power or chosen death. 

If power destroyed the enemy, then nothing else matters.
====
18915
The Chimer were powerful. We thought we could face any challenge. Even at the end, we were arrogant and proud. 

But I will not believe our sacrifice was in vain.
====
18931
Have you come to learn more in the ways of healing? I'll be more than happy to show you.
====
18932
The plague must be contained!
====
18940
Did you need something? I don't have as many things to sell as I did before the war, but you might see something useful.
====
18942
I know it seems strange that I'm in this dark place, but the pain of losing him once was unbearable. 

I can't lose him again.
====
18952
Common filth! You dare to disturb my slumber?
====
18953
What is this thing, Eanen? Why is it looking at us?
====
18971
The roads aren't safe, but I haven't a choice if I want to sell my goods, do I? Why don't you buy something from me and make my journey worth the while?
====
18973
My brothers have awakened! Thank you!
====
18978
I couldn't find him. Did you?
====
18981
You bother me now? Half-wit!
====
18985
I had to change my breeches before I came home. Don't tell my father.
====
18986
I hope this war with the Covenant ends soon, preferably with us slaying their men, selling their women and children into slavery, burning their towns, and salting their fields.

Those ruthless barbarians deserve no better.
====
18987
Your help is appreciated, outsider.
====
18988
You cannot put the yolk back in its shell.
====
18999
Why do you meddle in our affairs?
====
19003
These once-fertile lands have been reduced to ash and dust.

My fair <<1>> must be ashamed of me. I am a poor protector.
====
19004
Have a care, traveler. My lord Hrogar's fields are overrun with hideous Goblins and spiders. Whatever business you have here, best come back another day.
====
19005
These Goblins are merciless, stranger. They don't feel pity or remorse or fear, and they won't stop until they're killed.
====
19006
I wish I could make them pay for what they've done!
====
19029
This once-grand hall has been reduced to ruins.
====
19030
Watch out, traveler. Troll's bones, the Goblins could be upon us any moment!

I won't go down easy.
====
19031
We've been members of the Fighters Guild forever. In fact, that's how my wife and I met! When we retired from all the fighting, it just made sense to go into business selling what we know. And we do know our weapons!
====
19032
My stock isn't what it used to be, what with the war and all. But I still have a decent selection, if you want to have a look.
====
19033
These are hard times, my friend. I hope you find something to your liking. I could certainly use the gold.
====
19034
Some armor can be too light, and some armor can be much too bulky and heavy. But the armor I carry is just right. Take a look and see for yourself.
====
19036
Don't touch what's not yours.
====
19037
If you're going to be dabbling in the arcane, I can tell you that quality ingredients are essential. Unless you don't mind singeing your eyebrows, that is.
====
19038
Ooooh… my head…. where am I?
====
19039
No matter the troubles assaulting our fair city, my vault stands strong. You may bank with me in complete confidence. Your personal items will be perfectly safe within our secure facility.
====
19041
Oh, good! Someone new! I was worried that business would be slow, what with the rumors of war and vampires and all.

Feel free to look around and don't hesitate to let me know if you need any help!
====
19042
A fine day for an exhilarating battle! A fine day!
====
19044
Soon, I'll get the cure they promised!
====
19046
I saw the Goblins capture Gar. They took him into a cave near the beach.

Please, you've got to save my brother!
====
19050
Nice to see someone who's not walking around looking like their pig just died. Let me know if there's anything you need.
====
19051
Fell's Run may seem like a strange place for the Fighters Guild, but we try to hold a presence in the major locations.
====
19052
Need something? I'm a bit busy at the moment, but …. What am I saying? No blade is ever sharp enough to suit my tastes.
====
19053
Greetings, greetings. Let me know if there's anything I can do for you.
====
19054
Welcome to the Mages Guild in Fell's Run. It's not much to look at, but hopefully someday. We have to start somewhere, right?
====
19087
Well met! The Vale of the Ghost Snake doesn't get many visitors.
====
19089
Halt! This quarantine is under the authority of the Maulborn.
====
19096
The dreugh attacks have killed most of my kinsmen. I thirst for revenge but <<1>>, has stayed my hand.
====
19099
And what do you think of that … man?
====
19100
What do you want, outsider?
====
19101
Strangers aren't welcome here. Be on your way.
====
19102
We don't get many visitors in the vale.
====
19115
House Redoran has things well in hand.
====
19128
<The dog whines anxiously.>
====
19142
I hate relying on others, but I owe you my life. I will not forget that. If it wasn't for you and Drathyra, I'd be ashes in our ancestral hearth.
====
19143
My father is a strong man. Not as much as my mother, but strong enough. He will survive.

As for me, I'm going to Cyrodiil. I'm going to kill Daggerfalls.
====
19144
Thank you for helping me save my mother. I'm sorry I panicked. It won't happen again. 

There's more steel in me than even my father suspects.
====
19148
I'm sure the Covenant troops have eaten them all.

Uncivilized savages.
====
19158
I've never seen Hrogar so drawn down by sorrow. It pains me.
====
19165
Well, look who's back! Good to see you again.
====
19166
Siege weapons win wars, no matter what the generals tell you.
====
19167
Don't go into a Siege battle without the proper gear!
====
19168
If you question the value of siege weapons, try to take an enemy keep without them!
====
19169
Hail! <<1>> wants all able bodied fighters to report to him immediately.
====
19170
So many people have left or simply disappeared. My profits are falling faster than the level of mead in a Nord fest hall. Please tell me you're here to buy something!
====
19171
By the Three! Good to see you again, my friend.
====
19172
Care to purchase some seeds, <<1>>?
====
19174
Rest assured, the Maulborn pose no threat to House Hlaalu. My husband guarantees it.
====
19183
While you wait for the cure, my fine wares will keep you strong and healthy.
====
19203
Please don't kill me. I had nothing to do with the ritual.
====
19210
Welcome, landstrider. Good to see you again.
====
19213
Ah, the landstrider! Welcome to the war.
====
19216
I've got a message for you!
====
19217
How could he be so stupid? I told him where to deliver the shipment. But he thinks he knows everything! That's why things get messed up.

My apologies. Just talking to myself. Don't mind me.
====
19223
Please, you have to get this crazy woman away from me! I've done nothing, but she keeps insisting I'm a smuggler or something.

I'm innocent!
====
19225
I have no intention of letting an amateur screw up my investigation.

Turn around and walk away. Now.
====
19227
How curious to see a creature like you.
====
19236
Didn't my messenger reach you?

No matter. You're here now. Speak.
====
19239
Have you seen it? I don't know where it went. I must be cursed!
====
19240
It's true. I was cowering here when Mavos cast his spell . Don't worry,  I was hoping you'd survive the entire time. 

Ahem. Do you know how to bind Balreth?
====
19241
Father was sure Balreth was the only way to defeat the Covenant army. But it seems he may have been a bit hasty in his actions.
====
19243
Thank Vivec you're here. We desperately need your help.
====
19245
Please, help me. My son died before my very eyes. What do I do?
====
19246
Here to kill me? I wouldn't blame you. But save this mage, at least. 

You can leave me to die.
====
19257
I have no quarrel with you. We shall speak.

But know that if you would help those trying to murder our Hist, I will speak with my teeth instead of my tongue.
====
19259
Writhing worm. You have no idea what you've done.
====
19260
Wretched meatsack. Let me return to the dream of death.
====
19268
He killed them all. They're all dead.
====
19269
Say something. Speak now, before I hack you apart!
====
19272
We were going to expand the plantation. We wanted to trade the useless cat-men for some strong Bretons and Redguards.
====
19273
He hasn't said anything. Hasn't moved. He's just watching.
====
19275
You bring Ra-shadda the Idol of the Hollow Moon, yes? Moons guide you, stranger.
====
19279
Beware, soldier. There's a curse on the keep.
====
19280
Have you seen my husband? We got separated when those Khajiiti animals started rioting.
====
19281
Ha ha! It's all green. Can't you see it?
====
19305
Soldier! There is a curse on the keep!
====
19308
They say curiosity killed the Khajiit, but that never stopped me before.
====
19311
My family and I thank you. May the Tribunal bless you for what you have done here. Perhaps we shall meet again.
====
19312
Thank you for your efforts, friend.
====
19314
I look forward to our next meeting, friend.
====
19315
Thank you for your efforts. We shall rebuild our village in another area.
====
19317
What do you want, outsider?
====
19318
Why do you bother me, outsider?
====
19319
Watch your step among the Mabrigash, outsider.
====
19320
I'm a respected House Hlaalu merchant. How dare they treat me this way!
====
19321
Miserable, cowardly Khajiit!
====
19324
I hope they suffered at your hands!
====
19326
The undead fascinate me. Their energies are so potent.
====
19329
Keep your voice down and act like you're helping me.

I can't go into details. Not here. But I know you've been trying to find the missing people for House Hlaalu.
====
19336
<Star is a cat. Upon closer examination, you notice a small silver key hanging around the cat's neck. She seems well-trained for a city cat.>
====
19337
Get your own plague token!
====
19338
I hate all this waiting around.
====
19372
At least the plague doesn't hurt the plants. That would be a shame.
====
19373
I've done nothing wrong, I promise. Please don't take me away.

I'll find a way to pay for the bread. I swear it!
====
19375
Living trash. You have no idea what you've done.
====
19376
Begone! Your living breath pollutes our bone-dry air.
====
19379
You found us. I apologize for my earlier abruptness. 

We heard you confirmed that our people were taken.
====
19380
You must be the one Slips told us about. She said an outsider was hired to find our people.

That's a strange thing for an outsider to do, even for Hlaalu gold. What are you really up to?
====
19381
Madras has a plan. And with your help, it's sure to succeed.
====
19382
House Hlaalu can lock the gates, but they can't lock up the truth.

If the guards won't help, we'll do it ourselves. Damn Hlaalu! Damn the plague! I just want my family back.
====
19385
How did you get in there? Madras doesn't let just anyone attend his secret meetings.

Wait! You're the outsider working for Councilor Ralden. Please tell me you haven't bought into Madras's foolishness.
====
19394
Knowing the Withered Hand haven't defiled the Ash'abah honored dead puts my mind at ease.
====
19401
Sick workers, poison fumes, enraged kwama … could anything else go wrong?
====
19402
Glad to see you made it out.
====
19403
Sorry, I haven't time for pleasantries. We're having a bit of a crisis, here.
====
19404
Were you successful in the mines?
====
19405
Come and join us. This spot is safe, above the smelly fumes. Safe for the little scribbles.
====
19406
Hello, welcome to House Redoran.
====
19424
Don't judge us too harshly. We do things our own way here.
====
19432
Everyone screaming, everyone dying. Why do you taunt me, filth?
====
19434
The wind is alive with butterscotch! Can't you feel it?
====
19468
Before you ask, yes, I've been following you. No, I have nothing to do with the missing people or the plague. And no, I'm not here to fight you.

There, that's out of the way. Feel better? Now let's talk about why Giron wants you dead.
====
19470
Ralden isn't here. He and Giron left some time ago.

And Giron's connection to the Maulborn makes me a little concerned.
====
19471
There you are, outsider. I came as quickly as I could.

Madras and the others left for the ruins. They want to save our people but they're going to get themselves killed.
====
19489
Curious how some people want to escape the plague, while others continue to arrive.

I wonder why that is?
====
19511
I'm such a fool! Why did I think a gang of untrained villagers could handle this? I led them to their deaths, and it's my fault.
====
19512
Giron betrayed me. He killed our people. Put Llodos plague in the corpses. Said it made it more potent. He bled them into the lake.
====
19515
What brings you to this gods-forsaken Dark Elf dung hole? The beer in this land is fit only for pigs. Good thing we brought our own.

Have the Elves asked you to help beat back the Covenant yet? Bah! To Sovngarde with them.
====
19518
Still alive, I see. I suppose that justifies Naryu's confidence in you.

Did you find them? How's Ralden? Are they inside?
====
19522
I've got the key and the location you seek, as promised.

Our plan might have worked a little too well. You can still hear screams coming out of Madras's house.
====
19523
Please, you must listen to me!
====
19526
Giron betrayed me. He killed our people and put Llodos plague into their bodies. Said it made it more potent.

He needed a large supply of potential corpses. That's why he wanted Narsis locked down.
====
19529
Soldier, be warned. There's a curse on the keep.
====
19536
Things have been strange around the fort lately.
====
19537
An army travels on its stomach, and this one won't get anywhere without me.
====
19539
Serving the needs of a fort isn't the same as setting up a shop in a city.
====
19610
Welcome, traveler. We don't have much yet, but I can show you what's in stock if you like.
====
19643
The snakes are agitated. They sense something is happening in the Vale.
====
19678
The pain of losing him once was unbearable. I can't lose him again.
====
19679
I can't find him. 

So hard to go on without him.
====
19681
Soldier! There's a curse on the keep.
====
19683
This pain is so hard to bear.
====
19687
If you're looking for honest work, look elsewhere. There's little enough of that to go around.

Anything dishonest goes through One-Eye, unless you want to find out how she got that name. Catch my meaning?
====
19688
Don't trust the mead here, friend. If you're lucky, they'nt done nothin' more than piss in it.
====
19689
Rich times for some, not for all. Chee-Dooka and I have been … less than fortunate.

But, the sea brings new breeze each day. That is the saying, is it not?
====
19690
No, these breads are Eilara's! No stealing!
====
19693
Hard enough making a living with the tariffs from Skyrim. Now the elf Houses want their cut! Not to mention the thieves right before me!

When I next head north, perhaps I'll stay there.
====
19695
I thought coming home would mean the end of hardship. Turns out, It's no easy feat to feed a family in the swamps.
====
19697
I take my creature comforts as they come. You don't know when you'll next have a warm meal or a dry spot to nap.
====
19705
I have no reassurance to offer. Do what you think best in the time remaining.
====
19706
I have nothing to say to you or to the House Redoran tyrants.
====
19713
<This corpse has stretched, bruised flesh. Its clothes are soaked with blood. Judging from the exit wound in the soldier's back, something tore its way out of her from within.>
====
19723
Come not to the keep.

It is cursed.
====
19725
No one keeps their forge as hot as an Avani. You'd have to journey to the heart of Ash Mountain to find a fire this strong. 

You're welcome to work … if you think you can handle it.
====
19727
My Lady Almalexia bids you carry a message to Disciple Sildras.
====
19728
Beware the curse of Heimlyn Keep.
====
19729
Fool. Flee the curse of Heimlyn Keep while you can.
====
19748
The Llodos plague is a curse upon us! A curse, I say!
====
19751
I appear at my lord's behest.

Or perhaps I was always here, and you merely lacked the ability to see me.
====
19756
Step up, step up. Ahhh… you look like a fine player, yes. No silly games for you. No. Not for you. You are a true adventurous spirit, a gambler. Perhaps I can convince you to try a -real- game. What do you say?
====
19759
We'll all be reunited in Sovngarde, won't we? That's what I tell myself.
====
19762
If you're planning to use the pass to Mournhold, find another route. It's not safe.
====
19764
Gods, why did I ever set foot in this stinking pit? Was it duty or stupidity?

Come to mock me like the rest, have you? Well, fear not. I've no dignity left.
====
19777
I speak to <<1>>, and only her.
====
19780
This place has seen better days.
====
19782
If you're here to complain about that Dominion soldier, I've heard everything already.
====
19789
Need to report back. Maulborn. They're trying to make the plague stronger.
====
19790
<<1>>'s the name. I was working as a guard in the trading camp before the Maulborn attacked. 

This Elven scout was lucky I came along when I did. She was getting her arse handed to her.
====
19793
He… he killed them. They're all dead.
====
19795
I fear I've done terrible harm to the morale of my people in Ebonheart.

I will do all I can to convince them to work with House Dres. They, at least, have been constant in their defense against the Daggerfall invaders.
====
19804
Well, hello there. What can I do for you today?
====
19806
Oh boy, oh boy! A Consumer, customer, maybe even a friend. Do you like parfait? Ain't nobody don't like parfait!
====
19810
Shadowfen is full of challenges.
====
19812
I'm eager to prove my worth.
====
19813
New challengers are always welcome.
====
19827
I've heard the stories about Ahknara, but she's a Redguard, not a Daedra.
====
19837
I've heard the stories about Ahknara, but she's a Redguard not a Daedra. This
====
19850
Take a look at my goods. Nothing but the best for the brave members of the Ebonheart Pact!
====
19851
I purchase what I need from our allies.

For the Ebonheart Pact! Blood and glory!
====
19852
What an amazing thing, this Ebonheart Pact. Safety, strength in numbers, and increased profits.

What can I get for you today?
====
19853
I love our new alliance! Now I can sell to three times as many people!
====
19854
Are you ready for some action, comrade?
====
19855
Master Samtri always talks about walking the narrow path, but I just want to learn how to cast spells and such.
====
19856
Anchors fall from the sky! Daedra spill from the shadows!

Sometimes it feels like we're the only thing keeping this world together. Pray we don't fail.
====
19857
We learn to anticipate the ebb and flow of Magicka.

That's the difference between an acolyte and a mage.
====
19858
Fear not. I intend no mayhem.
====
19859
The Eight provide all the protection I need, but I do look good in heavy armor.
====
19860
I've all manner of potables for the discerning palate. Care to look over my stock?
====
19861
The path to enlightenment is exceedingly narrow and must be tread carefully. Are you prepared to walk this path?
====
19862
A chicken in every cooking pot! It's more than a house councilor's promise. It's a way of life when you strive to create the perfect bite!
====
19863
Anyone can pick up a sword. Learning not to cut yourself with it requires dedication and constant practice.
====
19864
I love this place! Kemirik knows how to show his customers a good time.
====
19865
This place is great! I can't wait for my turn to dance in the fire pit.
====
19866
I get ten percent of whatever I sell, so buy often and buy a lot.
====
19867
Not all members of House Hlaalu are simple merchants. I deal in alchemy. But I only work with the most advanced practitioners of the craft.
====
19868
You need something. I know you need something. Something alchemical, perhaps? What do you need?
====
19869
Welcome to the Flaming Nix. Our fire pit adds a level of entertainment not seen in the other, so-called, finer establishments.
====
19870
Runecrafting isn't for everyone. You look like someone who's mastered the techniques.
====
19871
My enchantments are the finest in the land. But quality has a cost my friend, quality has a cost.
====
19872
Yes, I sell runecrafting supplies. What can I get for you?
====
19873
If you're looking for enchantments, you've come to the right place. Best in the city. Costs a bit more, but it's worth it.
====
19874
Welcome, friend. You won't find a better stable in all of Morrowind!
====
19875
Yes, I'm a Nord. Is that a problem? Are you going to buy something or not?
====
19876
We always seem to be taking inventory.
====
19877
My weapons are without equal. They are oiled, sharpened, and polished to perfection. Leave lesser weapons to farmers and footpads. Heroes deserve the best.
====
19879
I like to write poetry when the forge isn't too busy. Someday, I'll be as famous as Fjokki!
====
19880
These elites smiths think the sun shines only for them.

If they weren't so good, I'd take my business elsewhere.
====
19881
If you're a smith by trade, I can give you a fair price on our raw materials.
====
19882
Benus believes that his weapons are without equal. That's only because they've never been tested against my armor.
====
19883
I really can't talk right now. Master Benus would rather we didn't mingle during business hours.
====
19884
I erect the spine of welcome. Welcome to the bank of Mournhold.
====
19885
Don't leave town without the proper equipment! Let me get you outfitted right.
====
19886
What do you need today? I just received a new shipment, so take a look at what's in stock.
====
19887
Welcome, friend. What bit of arcane wonder can I sell you today?
====
19888
My armor can withstand a charging ogrim. Can your armor do that? I don't think so.
====
19889
You look like someone who appreciates a good weapon.
====
19890
I know exactly what you need. You won't find better deals anywhere else in the city!
====
19891
Be welcome and wallow. Gaze upon this wonderful armor and prepare to open your gold pouch very wide.
====
19892
If you're looking for the Bank of Mournhold, you've come to the right place. Your valuables will be safe with us.
====
19893
Care to trade in your old bag for a larger one? I'll give you a great deal.
====
19895
Welcome to Hissmir, stranger.
====
19901
Our curse is misunderstood by outsiders. We wish to remain here in peace, as we always have.
====
19929
Those nix-hounds won't take me! Won't make me into a husk.

Bled myself with my own blade. No use to them now. That'll show them.
====
19931
Looking to craft some sturdy lightweight armor? War's at our doorstep, so now's the time.
====
19933
You look like you can handle yourself in a fight. The Pact needs your help here.
====
19934
I knew someone would come to free me. Vivec wouldn't allow his priestess to suffer like this.

He sent you, didn't he?
====
19950
Pardon my tears. I recently lost my wife, and ….

I'm sorry. Can I help you?
====
19960
Who are you? What do you want with me?
====
19962
I get 10% of whatever I sell, so buy often and buy lots.
====
19967
Didn't my messenger find you? 

No matter. You're here now. Talk to me.
====
19976
You approach the Vale of the Ghost Snake. Tread carefully, outsider.
====
19978
Visitors to Stillrise Village are rare.

Have you spoken to our chief? You should pay your respects.
====
19979
A stranger to Stillrise? You have some surprises in store for you here.

If you haven't spoken to <<1>>, you should.
====
19984
Good day. What are you drinking?
====
20007
We perform an important service, you know. If not for us, the Dark Elves would never see a massive log or a long, smooth piece of wood … especially the lady Elves, if you know what I mean.
====
20008
I signed up to guard these wagons for the money. And guarding's the only thing I take money for. You got that?
====
20009
I tried the drink at the inn, but I think I'll stick with our own mead.

I can't take this local stuff. It's made out of mold or something.
====
20010
Some of the boys like to flirt with the Elf girls. I don't know why. They're so little. There's nothing to them!
====
20011
About time you showed up. 

Those Wood Elves're creeping forward, step by step. I don't like it.
====
20037
I tried to visit the Maulborn camp. Figured they'd need some work done on their boots. But they sent me away.

How rude is that?
====
20041
The grandmaster is very busy today. Move along.
====
20042
Shornhelm's in dire straights, but I'll never be sorry we moved here. It was the only way my daughter would get over the loss of her worthless husband.
====
20052
This Khajiit is not here to challenge. You have won your right to lead. All here will follow you, if you spare them!
====
20053
Living in Shornhelm's been hard on our family, but we've still prospered more than most people in this poor city.
====
20054
The Trials are not for the faint of heart.
====
20057
My father sees my grief as weakness. But I will not forget my husband. Embracing the sadness I feel at his death only makes me stronger.
====
20060
They came out of nowhere. Attacked the caravan. I'm fine, I just hope my brother's all right.
====
20062
Don't tell my sister, but I'm not really injured. I'm just terrified.
====
20083
Yes, yes. Finally, a discerning customer.
====
20089
We were going to expand the plantation… Sell these useless slaves for Breton and Redguard slaves…
====
20090
We were going to expand the plantation. We wanted to trade the useless cat-men for some strong Orcs and Nords.
====
20091
Hold a moment, friend. You look like a fine specimen of … well, nevermind.

Anyway, perhaps you'd be interested in helping me with a little … experiment?
====
20093
This plantation was built on suffering. It's only right that it should end in suffering.
====
20094
She just left! Without a word, without a whim. No instructions, no commands.

Does that mean … am I … free?
====
20107
I'm not getting paid enough for this.
====
20110
Welcome to <<1>>, stranger.
====
20111
By Sithis, keep your head down! Activate the Zaht stones and drive back the Kothringi!
====
20130
My love, I've found the right mixture. You've heard it before, I know, but this time I feel it in my scales.

Drinking this will allow me … allow all of us … to commune with the Hist. We'll regain what our people lost!
====
20134
Years of work, and it all comes to this. I almost don't believe it.
====
20145
<This Khajiit is carrying a map and a sealed message addressed to "Vahara." An area north of the plantation is circled on the map.>
====
20146
<This dead Khajiit clutches a message.>
====
20147
<This woman's body has a crumpled note beneath it.>
====
20148
Please show mercy to Vahara. She wields no weapons, nor does she harbor ill thoughts against you.
====
20152
He… he killed them. They're all dead.
====
20153
Please, traveler, would you grant a dying soldier his last wish?
====
20154
What's this? 

This is my father's shield. Where'd you get this?
====
20155
Speak to Captain Diiril if you need something.
====
20156
Why won't Mournhold send reinforcements? This pass leads straight to the city.
====
20157
The Gorge is closed. If you're going to Mournhold, find a different way.
====
20158
You're here to make a deal, right?

We show you the Dominion's treasure ship, you take their prize, and we all stay alive. Much better than the alternative!
====
20180
We're a peaceful order, but right now I could easily knock a few Vereansu heads together!

Now if you'll excuse me, these people need my healing skills. Healer Senar can tell you more.
====
20181
Please, not now. The Vereansu drove us from the village and I must attend to the ill.
====
20182
<A broken Dwarven construct near a major road? Unusual, to say the least.>
====
20183
<<1>> would have me believe you single-handedly rid this … port of Dominion meddling. I would be dubious, but <<2>> corroborated her story.

Now we don't need to fight a war with these pirates. We have you to thank for that.
====
20185
Hmm. I see cunning in your eyes and smell blood on your weapon. But if you're a Vereansu, I'm a bloated netch.

What brings you to Muth Gnaar?
====
20186
Dolril came out of nowhere and saved me. I owe him my life!
====
20202
Ha, what a sight! Ulawa thinks he's the best of the barrel, I suppose.

A couple of rounds of cards and I'll win myself those pants right off him!
====
20203
What business brings you here?
====
20210
I'm expecting another shipment of forester goods any day now.
====
20214
My family! We're free! We're finally free.
====
20217
Who would take the relics? Their only value is historic!
====
20222
This man took his own life in order to not suffer from this sickness. What kind of madness is this?

We need to find the one responsible.
====
20223
There's war, and then there's just slaughter. 

The Maulborn fight without honor. I don't expect we'll be taking any prisoners.
====
20224
Don't tell the stable master, but I can't stand the smell of guar.
====
20225
My family runs a stable in Windhelm. It's much nicer than this place.
====
20226
As soon as we finish repairs and fill the cart, we're heading back to Eastmarch.
====
20227
You're still alive. Good! After I found poor Kanat, I wasn't sure. 

We've got some help from Narsis. Things are looking up.
====
20239
I can't believe someone would steal from the Root Stewards. It's unthinkable.
====
20240
I can feel the wind at my back, like a caress. It's very peaceful, but you're interrupting its flow. Why?
====
20241
I heard a songbird yesterday. Today, it's gone. Nothing is permanent, even beauty. Perhaps it is the same with our relics.
====
20247
Kaoc! Do you make a habit of barging into houses?
====
20248
I sense changes coming to our Vale, and we may have no say in the matter.
====
20252
Ready for a fight? Once the archers start shooting, the Maulborn will swarm this overlook.

Let me know when you're ready.
====
20261
Where could they be? The pilgrims were supposed to arrive hours ago.
====
20262
<This pilgrim's clothing is torn, but unstained.>
====
20263
<This pilgrim's body is cold to the touch.>
====
20264
I need your help! They captured <<1>>!
====
20265
Change of plans! Those crates the archers destroyed? The plague is spreading quicker than dragon's breath. Can't go that way.
====
20266
I warned that fool Diiril not to go on ahead.

If he's not a husk yet, he's probably a feast for one. That plague moves like lightning.
====
20270
A stranger to Stillrise? You have some surprises in store for you here. If you have not spoken to <<1>>, you should.
====
20272
Greetings, stranger. Visitors to Stillrise Village are rare. Have you spoken to our chief? His dwelling is at the top of the hill.
====
20289
What's your business here, stranger?
====
20295
Greetings. It sure is cold in here, eh?
====
20297
Quick, untie me before they come back and put my soul into that horrid purple rock!
====
20302
The destruction … the loss of life. This slaughter was totally unnecessary!
====
20303
We only sought to help the afflicted.
====
20305
I can't get out. I don't want to die.
====
20313
Please leave me be. I must focus on the sick.
====
20314
I must not be distracted. Please speak to Senar or Dolril.
====
20315
Stop, traveler, and listen.

I'll be brief. Try to keep up with me.
====
20326
My wife got away, but I'm trapped. I'll never see her again.
====
20327
My whole family, dead. I'll never get out of here alive.
====
20349
You are trespassing in the Kingdom of Zuuk. Depart immediately.
====
20356
Qa'jhirr, at your service.
====
20357
I'm sorry. I don't believe I know you.
====
20373
Events like these are gifts from Vivec. Peril keeps the mind sharp and the eye keen.
====
20374
What a horrible fate to befall these people.
====
20375
The curate insists I treat this heretic like an ambassador. I don't know why. Those are her people outside screaming for our blood.

I'd rather cut her head off and kick it over the wall to her barbarian kin. That would send a message.
====
20377
Did you recover any medallions? I hope so. 

I don't know what I was thinking—that I could just go out there and find them all by myself.
====
20386
It may be a ruin in a swamp, but this town has resources perfect for the Fighter's Guild.
====
20388
Defensive moves are good, but it's better to know a number of offensive ones, too.
====
20390
Come closer if you want to work on your technique ….
====
20391
I don't teach advanced breathing styles, but I do know quite a few other tricks.
====
20393
Sundries to sell, or buy! My inventory runs low, so if you have what I need, I'll pay well.
====
20394
Cheap prices here! No returns, no questions asked!
====
20395
Without a proper laboratory, we can't continue our research.

With luck, Stormhold will send us supplies; otherwise, we're wasting our time here.
====
20396
And how can this humble servant aid you, muthsera?
====
20397
Looking for action? You've come to the right place.
====
20398
Best not to swim in the swampwater. Why not take a boat instead?
====
20399
The river flows through Shadowfen. The perfect place to train.
====
20400
Here to hone your skills with the blade, eh? Welcome to Hissmir.
====
20402
Some dismiss the swamp. Me, I see it as a trove of ancient lore!
====
20403
Mud. Flies. Lizards. And not a single decent tavern. How was I supposed to know that cat was the Archmage's familiar?
====
20404
Even here in the deep swamps, we hear the drums of war. Will you march to their beat?
====
20418
<<1>> is waiting for you on the docks. She has some important news for you.

I'll get this back to <<2>> and <<1>>, after setting aside a cut for you and your crew. Don't worry. I excel at counting coins.
====
20422
My friend, you have no idea how good it is to be free again.
====
20428
It's been a pleasure having you work for me. As long as I'm boss of this town, you're welcome in <<1>>.
====
20431
A stranger to Stillrise? You have some surprises in store for you here.

If you have not spoken to <<1>>, you should.
====
20432
Greetings, stranger. Visitors to Stillrise Village are rare. Have you spoken to our chief? His dwelling is at the center of town.
====
20433
I know this will sound atypical, but are you willing to risk heresy?
====
20435
I've heard enough complaints about the Dominion soldier here. Please don't provide me with another.
====
20436
If you're here to complain about the Dominion soldier's presence, I've already heard every complaint you can imagine.
====
20446
Tread lightly. The swamps are an unforgiving teacher.
====
20455
"My love, you cannot know how lonel-"

Oh, I didn't see you. How embarrassing. Don't mind me.
====
20457
Keep your head down. The invaders in Percolating Mire are indiscriminate in their killing.
====
20458
Never trust a Khajiit, no matter how honeyed his words may seem. I've been cheated for the last time!

Now if only I could get my coin back.
====
20459
Cheating Argonian! <<1>> left me to wait. He went to get it all for himself!
====
20460
We've got the raiders on the run! 

Didn't hurt that their machines turned against them.
====
20469
You don't need healer training, they said. You're a trader, they said. No one ever gets hurt on a caravan. Hmmph.
====
20470
Say, I'm good at this. Maybe I will become a healer.
====
20472
Oh thank you for stopping. I don't know what I'm going to do and I really need some help.

If only I were a braver person.
====
20474
The raiders are using ancient Dwemer constructs. It doesn't seem possible!
====
20475
Fruitful travels to you, wanderer.

Have you one to remember in our marshes?
====
20476
This is no place for the living, not anymore. If you're here to honor lost friends, you should come back next season.

Maybe things will be better by then.
====
20480
I'm sorry, I'm quite busy at the moment. If you don't have specific business, please speak to one of the Ordinators.
====
20482
You've returned. And you have the amulet! My mother will take it as a sign.
====
20484
You've returned!  Any luck finding the amulet?
====
20494
I grieve. Dominion soldiers destroyed my home. 

Without help from the Shadowscales, I wouldn't have escaped.
====
20496
Be careful, if you give away our position, our operation will be in shambles.
====
20498
Walk softly, friend. Worm Cult necromancers infest these swamps.
====
20499
Keep still, or the Worm Cult will spot you! What are you doing here?
====
20500
All these sods puttering about with their nose in dusty books. Frighteningly boring, don't you think?

I'm tempted to summon up a skeleton or three. It'd liven the place up. Ha!
====
20501
Can I help you find something to sate your appetite? We have many delicacies here, from all over Skyrim and Morrowind.
====
20502
And you interrupt me for what? I've half a mind to throw my mug, except that'd be a good waste of ale.
====
20503
Victory requires strength, courage, a good weapon, and a great teacher. Hope you are prepared!
====
20504
Do you need training in the skills of a knight, my friend?
====
20505
Yes, I am new to … swordplay. But I have known the fine edge of blades since I was hatched. Shall I show you my wares?
====
20506
There's nothing better than fresh meat, but you can't be picky on the trail. I can show you how to keep it tasty for months!
====
20507
Truly talented. And in more than the arts, let me tell you. But quite out of your league.

I see you making anything but friendly conversation with Attiri, it'll be the last words your tongue says.
====
20508
Dung-for-brains over here hardly knows the business end of a weapon. If he's going to watch our stock, he needs to learn to use it as well.

Now, what can I help you with?
====
20509
I've fought in many wars, too many to count. 

Now I share what I've learned with those who need me.
====
20510
Experiments don't have to be boring. But they frequently aren't delicious.
====
20511
To augment what was once plain is as close to divine as any of us will see. Shall I show you my craft?
====
20512
Welcome to Stormhold's forge, friend. Keep back from the fire, and we'll get along fine.
====
20513
I have a little bit of this and a little bit of that. All those little things can be yours to drink.
====
20514
You won't find better armor anywhere, friend.
====
20515
I earn my bread in steps and song. But if you're buying a round, I won't turn it down.
====
20516
See anything that catches your eye?

Don't be shy. Everything's negotiable.
====
20517
If I can't make what you need, then you probably don't need it at all.
====
20518
Heavy armor is a greater burden on your assailant than on you.
====
20519
Your backpack is poorly made. Also, it's too small.

You want all your provisions to fall out? No? Buy one of my packs!
====
20520
Your riches will be well looked after. I swear on my mother's egg-tooth.
====
20522
I worry about Gethis. He insists on working after his wife's murder, but it weighs on him.
====
20542
A traveler! Welcome. Rest at our hearth as long as you wish.

Shall I prepare you some food and drink?
====
20565
Getting here was not easy. My scales are scuffed and cracked from the climb.
====
20567
The scamps do not know fear.

Troll's blood, I've tried to teach them.
====
20581
I want to wake up. I want this to be a dream.

Yesterday life was good. My Tiril was alive. What happened?
====
20617
Visitors to Stillrise Village are rare. Have you spoken to our chief? His dwelling is atop that hill.
====
20653
You there!  You look like someone who can handle a… troublesome situation.
====
20654
Greetings Traveller. I have need of you! Are you prepared to join the glorious ranks of the many brave souls that have come before you to go out to do my bidding?
====
20655
I gottah have them shards, <<1>>!!
====
20656
How can I be a noble without my expensive crystal?
====
20658
You come in troubled times, friend. I have been robbed most dearly.
====
20659
The Supernal Dreamers! They stole my Crystal of Power!
====
20661
Ah, you've come—and just in time. Vox has summoned Daedric cultists to make up for the Maulborn losses.

Mother Morrowind ordered us to wait for the one who brings the blessing of Veloth to arrive.
====
20683
I follow your lead, my friend.
====
20695
You look brave and wise. What is your name?
====
20697
My father, Tanval Indoril, commands here. Speak with him.
====
20707
If you've got business, then let's get on with it. I've got to catalogue a slew of broken hilts before the next fortnight.
====
20708
A symbol is nothing without fine men and women behind it. That is what I build, in these old ruins. The backbone of the Fighters Guild.
====
20709
Stormhold is ill-equipped for the kind of experiments I'd like to perform, but the sheer number of artifacts buried here makes up for it.
====
20710
When you're as old as I am, you don't care if anyone agrees with you or not.

Makes research much more enjoyable.
====
20720
If you want to work on your technique, you can't be afraid to get burned. Come closer and I will show you.
====
20728
<<1>> has seen much suffering, but we survive. We always survive.
====
20729
These Covenant soldiers are not lions. They are insects.
====
20730
Have Captain Fjold and his troops made it to town?
====
20731
The Worm Cultists tore up my hut looking for the <<1>>.

Miserable toad-lickers.
====
20746
We are allowing no one to approach the Hist, especially strangers claiming they wish to help us.

We just caught a Dark Elf trying to poison the tree.
====
20749
Hail, citizen. What seems to be the trouble?
====
20751
I'm afraid I can't help you right now. Please see Registrar Riivel.
====
20756
Thank the Eight, you aren't one of these Supernal Dreamers.
====
20759
Thank the Eight you are here!
====
20761
Please! Can you get me out of here?
====
20764
Greetings, stranger. Visitors to Stillrise Village are rare. Have you spoken to our chief? Her dwelling is at the center of town.
====
20765
A stranger to Stillrise? You have some surprises in store for you here. If you have not spoken to <<1>>, you should.
====
20770
You've done a fine job here. Drathus told me all about it while you were in there. 

That may have been why we were late. But you won anyway, eh?
====
20775
I should probably give up gambling.
====
20776
I'm not captive anymore! And I'm still rich!
====
20778
Mm? Sorry, I'm trying to visualize the fields of fire across the beach below.

It all depends on sea airs, you know. Magic spells aren't affected, but a damp bowstring will hamper enemy archers' range and armor penetration.
====
20781
Alexandra stands now inside the coral. She has stolen its heart, and it dies a slow death. We are joined, and I feel its pain as I feel my own.
====
20787
Step quietly traveler. There's a mountain of an Orc nearby.
====
20791
You've done a fine job here.
====
20792
I am not a very good climber. Even uninjured, I don't climb well.

Did you find the totem?
====
20803
Mourn for me, or they'll suspect I'm alive.
====
20817
Tanval's Vanguard pushed us out of the city. I don't know how we'll get them out of there. The grandmaster bends to their every whim.
====
20818
Out safely, I see. Thanks again for your timely aid.
====
20832
Did the reinforcements from Fort Virak make it to the village?
====
20838
He hasn't said anything. He hasn't moved. He's just watching.
====
20854
I am a merchant full of goodies.
====
20893
No time for talk. One second of inattention, and I'll be a corpse, like the rest.
====
20915
I came to pay my respects to our beloved sovereign, but it seems his body has already been taken south to Bangkorai Garrison. 

No doubt it's safer there.
====
20917
Have you come looking for a steed, friend? Fallen knights mean riderless horses! Misfortune for them means savings for you! Have a look at my stock.
====
20930
My armor's the best in Stormhaven, and don't let anyone tell you different.
====
20945
You don't look much like a smith … too clean, says I. 

If you want to get your hands dirty, have a look at my materials. They may cost a bit more than most, but quality like this don't come cheap.
====
20960
If it's a drink you want, speak with Mortine. I've got my hands full.
====
20973
Right up the walk! Step inside! <<1>> has items to dazzle and delight the most jaded traveler!
====
20977
Zeht's tears, traveler. She weeps for Hallin's Stand.
====
20978
Gore and glory, friend. There's plenty of both to be found fighting the Reach.
====
20984
Welcome to Evermore. Can I interest you in a fine riding beast?
====
20987
Are you here to contribute?
====
21022
These filthy pirates want to sell us all into slavery. Please, find a way to save us!
====
21056
I'm lost. Horribly, horribly lost.

Then again, if you're here, I'm sure you're lost, too.
====
21068
Welcome to Evermore, home of the best ale in Tamriel!
====
21071
More soldiers coming? You know what that means. More mouths to feed.
====
21072
These soldiers seem nervous. They want to end this fight and move on, but for some reason, the general has them waiting for reinforcements.

Of course, I don't mind staying for a few more days. I hate packing.
====
21074
I thought we would be moving on by now, but the general wants us to put up more walls.

Maybe he's planning something more elaborate. I wouldn't know.
====
21085
It has been a long time since I've made a sale.
====
21090
Don't know why I even bother fishing. These damn crows snatch the blasted thing right off the line before you can pull it ashore.
====
21111
At last! Someone who can appreciate my wares!
====
21113
What? You just walk up and start talking to everyone you see? Maybe I want to be left alone.

Pox! There's a patrol. Just pretend like you're talking to yourself.
====
21124
I hope you're not headed for Deepcrag Den.
====
21126
Quiet! I think I hear something!
====
21135
Greetings! Have you heard of the once-great Volek family? I'm the last of my line.
====
21136
Over here! You have the look of someone who deals in gold and blood.
====
21137
I pray that you will help us, land-strider.
====
21143
Enjoy the gratitude of Sen Dres.
====
21144
We don't get a lot of call for horses, the swamps being what they are. But I'm here to supply the Vicecanons if they need my services.
====
21148
Never clean. Never clean enough.
====
21151
I've been in port a week. If you can even call this a port.
====
21152
When you've sailed for as far and as long as I have, the swamps don't bother you much. It's the people that get to me.
====
21154
Don't mind me. I'm traveling with these folks because they're paying for my drinks.
====
21158
I don't trust the Shadowscales. Sure, they're on our side. But they're secretive, unaccountable, and all they know how to do is kill.
====
21163
The Dark Elves of Kragenmoor are a tough audience. They do not dip their tails in the River of Humor.
====
21165
<<1>> was a kind woman. She tended eggs, you understand? She was a midwife to Argonian hatchlings.

And they butchered her. The Dominion cut her down and left her to rot.
====
21166
You don't look like much. I could take you.
====
21169
My scales are dry with disappointment.
====
21172
Before the Three, as is my right and my duty, I greet you as the eldest of the Brothers Randoro.
====
21173
Own no weakness or fault. I greet you as one of the performing Brothers Randoro.
====
21174
Justice does not know sleep, and the honor of your house is yours alone. I greet you as the youngest of the Brothers Randoro.
====
21175
Welcome to Lukiul Uxith. If you're here to slaughter Covenant soldiers, you should hurry before they're all dead.
====
21176
Not so loud. You'll betray our position.
====
21179
Please. Our swamp is being corrupted. I need help to prepare, so I can stave off our destruction.
====
21188
What is it you wish, child?
====
21189
If we had an army of heroes like you, we'd never lose a battle.
====
21190
I owe you a drink, partly for saving us, but mostly for proving that Aanthis was wrong.
====
21191
Thank you for saving us—especially my friend, Meejapa.

I'm glad he's alive. I just wish he'd shut up.
====
21192
You there! What is your name?
====
21193
<This body has been stabbed multiple times and appears not to have died that long ago.>
====
21197
Thanks for meeting me here. I'm glad I don't have to face this alone.
====
21216
If you're another Dominion retainer come to mock our hatching ritual, we won't stop you. Not that we have a choice.
====
21220
I'm sorry. I don't believe I know you.
====
21237
This is a disaster! Some scavengers are lost in the mire and I can't spare anyone to go look for them.

Any chance you can help me?
====
21243
Tear this room apart if you have to.

There has to be something here that can help us against the plague.
====
21254
Thanks for meeting me. I am glad I don't have to face this alone.
====
21274
<Belronen Telvanni's corpse remains where it fell in the duel. The only wound he bears is a tiny cut on his arm.>

<There is a crumpled note tucked into his belt.>
====
21276
Fenila lent Belronen her blade before the duel. I insisted Vamen and Belronen swap weapons.

You'd think she was Ash Mountain, the way she fumed.
====
21278
Lord Vivec, I was here when Belronen issued his challenge. He would still live if not for Fenila! She stoked the Telvanni's rage, urging him not to back away from an insult to his honor.

She called herself his friend. Curious way to show it.
====
21283
Thanks for meeting me. I am glad I don't have to face this alone.
====
21288
Get ready. The lizards should arrive at any moment.
====
21291
The swamp's gone mad. We sure could use some help.
====
21297
Thanks for getting me out of there.

If you think this bog smells bad, imagine being buried in it.
====
21308
Watch out. You think this is just for show?
====
21310
They say an injury which does not kill you is nothing more than a stinging lesson.

Hmph. I don't feel like I'm learning anything.
====
21341
Ah, it's you! Good. We need someone here who can get things done.
====
21346
With the death of the alchemist Merdyndril, our contract is fulfilled. 

I'm not sure we could have accomplished it without you.
====
21347
You're full of surprises. Not that I doubted you.

Thanks for your help.
====
21348
Well. Looks like both of us survived.
====
21349
So much to be done, and too many strangers nearby.
====
21351
My turn is coming and I have to get ready.

Is there something you want?
====
21352
<This Argonian was stabbed in the back. Her closed hand is still tightly clutching something.>

<This must Dreams-in-Daylight's body, it matches the description within Lotash's diary.>
====
21355
Silent Mire used to be a busy place. Now I think I should find a new location to set up shop.
====
21356
The mire provides to me, and I provide to you.
====
21357
Oh? Would you like to shovel hot coals for a while? Be my guest.
====
21358
You've found the Mournhold crafters' circle. What're you looking for?
====
21359
Welcome to the crafters' circle. Feel free to look around.
====
21360
I can't believe so much of my stock survived that ordeal. My wares're in fine condition. See for yourself.
====
21375
Hello Traveler! *woof*

Could you please offer me some of your time? *woof*
====
21384
The kwama went crazy! It wasn't supposed to be like that!
====
21401
Quiet or they'll notice us!
====
21402
What? Oh, I thought you were one of the Ashlanders.

I don't know if I can do this.
====
21409
Finally, the Voleks have paid for their crimes. Thanks to you.
====
21413
The Voleks have all been slain, but Eyes-that-Glint is still dead. 

We are as bad as the Voleks.
====
21421
Father! Oh, Father! Why did this happen to you?
====
21424
I was so not ready for this. Tribunal save us!
====
21425
I hope you drank one of Edrasa's potions. Otherwise, this is going to be a short visit.
====
21426
These bindings are an indignity. Uncomfortable, too.

You, there. Untie me.
====
21427
Please, I can't get out. I don't want to die.
====
21428
My wife escaped, but I'll never see her again.
====
21429
You have to help me. My son died before my eyes. What do I do?
====
21430
My whole family. Dead. I'll never leave here alive.
====
21436
Hail! I am Rigurt the Brash. I lead our Glorious Expedition for Nord Cultural Exchange to the Dark Elves.

Excuse please, Dunmer. The proper term for puny ones is Dunmer. Small, I mean. Not puny.
====
21437
The imps attacked as I was passing through Deleyn's Mill. Now my wagon is damaged and I'm stuck out here. Perhaps the kind stranger would care to buy something before everything spoils?
====
21438
I have some items you may find useful, many gifts from nature.
====
21441
Welcome to Shad Astula. I maintain the school's collection of manuscripts and books.
====
21452
Who are you that shatters Vox's wards and defies her will? Why hasn't she consumed your soul, as she has with all the others? How very interesting.
====
21455
Without your help, I would have been food for baby spiders.
====
21481
Please get me out of here! Do whatever she says.

You can't imagine the indignities she's promised me if you fail.
====
21482
You dare trespass in the Kingdom of Zuuk? Begone!
====
21496
The prisoner's in the tower. Up the path and enter the tower on your left.
====
21515
Why do you intrude in the Kingdom of Zuuk? Be on your way!
====
21529
I still feel the Fang of Sithis clacking at me.

Get it away from me, quickly!
====
21538
This is a nightmare. You must do something.
====
21539
Well met. I'm studying the ruins throughout Shadowfen.

Should you find anything significant, please bring it to me.
====
21540
We're all doomed. Almalexia save us!
====
21542
My masters do not want this one to speak in public.
====
21543
Your Ebonheart Pact must be so proud. Everyone is free, except those of us who serve House Dres.
====
21545
Have you come to hear my daughter Ophalia's music? She's performed in some of the Pact's largest cities.
====
21552
Clothing, fine raiment here, the finest in Mournhold.
====
21568
Another mortal seeking power! I will be amused to see yet another destroyed.

Wait … your scent is different! Perhaps you can wield the will of the ancients and survive their price.
====
21569
Please, traveler. Our swamp is being corrupted. I need help to prepare, so I can stave off its destruction.
====
21575
Welcome back, Deputy Envoy! Did you have luck making our cultural exchanges? We're still waiting to hear from the damn registrar.
====
21606
Things are in some disarray here at the monastery. Did you need something important?
====
21615
Who are you that shatters Vox's wards and defies her will? Why hasn't she consumed your soul, as she has with all the others?

Ah. No soul. How very interesting.
====
21629
Make haste or soon I will be no more.
====
21630
I heard Ruvali scream. When it came from below, I took a few swings at it, but we can't kill this thing unless it's in a body.
====
21632
The son listened when cunning Boethiah whispered in his ear. He tried to steal an artifact from the Tribunal Temple—the hammer known as the Judgment of Veloth.

Many of the Tribunal's faithful died gloriously that day!
====
21633
I don't see this thing. Ruvali said you chased it down here.
====
21634
He hasn't said anything. He hasn't moved. He's just watching.
====
21656
I don't recommend going into <<1>>, if that's where you're headed.
====
21657
This place is crawling with wasps. Feels like home.
====
21671
The Dremora may be tough, but they're not that smart. How dare they invade our shrine!
====
21676
Turn back, traveler. There was an explosion and now Selfora is overrun. I was injured trying to get to the inn.
====
21683
Please, you must help the woman! I beg you!
====
21699
I'm sorry. I don't believe I know you.
====
21700
Tirinaat told me what happened at the temple. You stand alone, so I must ask: how did our Ashkhan face his death?
====
21705
Manifesting even this remnant is becoming more difficult, my strength fades.
====
21707
Poor Vox, mad with grief, vowed revenge upon the Three. Beautiful Boethia whispered in the mother's ear, revealing that faith isn't as strong as the bond between a mother and her child.

Vox had been wronged. She had been pushed too far.
====
21729
Welcome back to the fight, my friend.

This mountain's been rumbling for hours, and we're stuck out here, blades in our hands and no one to stab.
====
21732
The storm rages, but here I am, out of the rain.

How goes the battle, my friend?
====
21733
My friend. I see you've come to stop me. Thank Vivec you're here.
====
21734
With the final ward down, the way is clear. 

Fortunately, Walks-in-Ash has restored some measure of my strength.
====
21747
Thank you for rescuing Elynisi. I hope you can help us.
====
21758
Can't keep fighting. We need help. Our village … is under attack.
====
21761
I never thought I'd be so happy to get back in this inn.
====
21762
Need help. Our village is under attack. Defend it.
====
21767
Impressive! Her memory detected your presence! Look how her power grows!

Your time is running out. This is so exciting! I think you'll have only one chance to stop her.
====
21786
There's nothing here but withered roots and dead earth, but it's too soon for Tanval to join the dust. He still has a part to play.
====
21787
Look at him, my friend. Garyn's death has ruined him.

History won't remember him as a great general. They'll just remember him as this.
====
21788
You shattered my wards. You entered my Hollow in service to a false god.

I'm impressed you made it this far. But your interference ends here!
====
21789
We've already dispatched messengers to Kragenmoor. Shor's bones, I hope we don't need to evacuate Ebonheart.
====
21793
My gods have forsaken me, but you radiate divine favor.

I sense power in you. Have you come to set us free?
====
21794
The power in your hands is familiar, yet I cannot place it. It almost feels ….

Oh, what I would give to be able to feel anything. To feel the touch of wind on my face, my hand on another's.
====
21795
A visitor? Strange. Your hands. Your body. Solid. Whole. 

Where did you come from?
====
21799
Please … I must have peace if I am to complete this ritual.
====
21801
<<1>> goes through difficult times. Few friends, many foes.

So? Are you friend, or foe? Best to learn now, when turning you away is a simpler affair.
====
21809
Our leader, dead by an unknown hand. Now a stranger arrives, unannounced.

Curious.
====
21810
Please … I must have peace if I am to complete this ritual.
====
21813
No time to wait around while some other House grabs this spot. House Hlaalu has coin to make!

We'll honor the fallen by doing what we know best. Filling our pockets with gold.
====
21819
Yes, our leader is dead. But we need an outsider's perspective, or we'll fall into disarray.
====
21831
You bring chaos and destruction to our ordered afterlife. Why are you here?
====
21838
Return with the stone, or we have nothing more to discuss. Follow the magical steps we used to bind Sadal.
====
21851
Mortal! Come closer. I cannot harm you in my current state.
====
21857
My gods have forsaken me, but your gods favor you. 

I sense great strength in you.
====
21859
You've done it! At last! The power in your hands. It's Veloth's blessing, isn't it? 

I remember now. I was a priest at the shrine before the woman came. Vox. I will have my revenge!
====
21864
You've done it! By the Three, you've done it!
====
21865
I've never met anyone like you. I doubt I ever will again. You've saved us.
====
21869
It's as though the storm still blows, but I can see the sun on the horizon.
====
21870
We must reforge the links in Sadal's chains, or we'll all be ashes in his inferno.
====
21871
<<1>> does not welcome outsiders.
====
21878
You saved the woman. You have my thanks.
====
21880
I spent three days haggling over treacle-sap and fermented fish sauce. And look how well that's worked out for me!

Three curses on their house, those lizards.
====
21882
Yes, I'm waiting to speak to the Shadowscales. My business is my own, and no one else's.
====
21883
The Shadowscales are a necessary evil for governing so many provinces, yet we cannot stand by as they continue their senseless killings.

We will have answers, or they will pay the price in blood.
====
21893
The Daedra. They drove me mad. And now they've done the same thing to Mother. 

It can't go on. She must be stopped. Go. The Reservoir of Souls stands open. We'll join you on the other side.
====
21898
I don't plan to sit here and wait to be seen.

These lizards saw fit to murder without asking questions. Why should I not do the same?
====
21901
Thank you for rescuing Elynisi. I hope you can help us.
====
21902
I never thought I'd be so happy to be back in this inn.
====
21938
I'll answer no questions, tail-lifter. I spit on your snout! Do what you will with me, for I welcome death.
====
21939
Come to fight, have you? All right, let's do this.
====
21940
I was sure I was going to die. Thank you!
====
21941
Please, I did nothing wrong! I'm a simple merchant. This is all a misunderstanding!
====
21949
You walked in our skin and wrought our judgment. You exposed the lie at the core of all truth.

This may be lost on you. It does not matter.
====
21953
How did you make it through the Daedra, stranger? 

We're having a damned hard time just holding back the tide.
====
21959
<The arbiter stands dormant. A loose panel slides open to reveal five empty sockets and five large pegs within its chest cavity.>

<The panel bears a small but legible inscription.>
====
21963
<This construct stands dormant, obviously missing some crucial gears and pistons. An inscription reads, "Fix me.">
====
21964
<This  construct stands dormant, obviously missing some crucial gears and pistons. An inscription reads, "Fix me.">
====
21966
<A dead Imperial lies in the sand, his skin blistered as if struck by lightning.>
====
21967
Have we met before? There's a familiar air about you.
====
21971
You are doing well, valiant one.
====
21973
You gained the decanter. There was an echo here, but now it is silent. The defilement begins to lift from Selfora.
====
21978
I have shown you everything I can remember.
====
21979
We have to stop Vox here and now. This power is not hers to control.
====
21980
Dominion troops have been spotted in this area. Steer clear, if you've a mind to keep your head.
====
21981
The Tribunal will not stand for this. Even in death, life, whatever this is—I can't allow Vox to continue.
====
21987
Another visitor to <<1>>? This isn't exactly the main route.
====
21988
We won't last much longer. Every day, the cannibals get more desperate.
====
21993
Excuse me for not rising. I'm not as spry as the hatchling I once was.

Look out there, outsider. What do you see? Sadness? What of the ones who can never find their way to this place of rest? What of the ones lost to us forever?
====
21994
Hold the tower, he said. Keep the ferals in check, he said. If we ever get out of this awful place, I'm going to demand hazard pay.
====
21996
Am I cursed to watch the world go on without me?

Were my crimes that great?
====
21998
We're pushing them back! We'll keep them hammered. You get that next ward down!
====
21999
Balreth is too powerful. Portals everywhere. We're doomed.

Who are you? Where did you come from?
====
22000
You're not my acolyte. Where did you come from?
====
22001
<The construct tilts left and right, like it's considering which way to go.>
====
22002
Who are you? How did you get past the flames?
====
22003
I knew someone would come. I never gave up hope.
====
22004
Your reason surpassed the arbiter's trap. In doing so, you revealed yourself to us.

You do not fully comprehend. Such is your imperfection.
====
22006
I knew I wasn't abandoned. The Three watch over you!
====
22013
It's good to see you alive.
====
22017
These are dark days, friend.
====
22018
I'd heard that the roads outside Cyrodiil weren't safe for travel, but I had to see for myself. Perhaps I should have stayed home.
====
22019
Balreth is too powerful. Portals everywhere. We're doomed…

Wait, where did you come from?
====
22021
I am returned to my customary ethereal vigor.

Thanks to you, my child.
====
22036
It is good to have our city back. My steel has been sullied by the touch of Imperial dogs. Soon, we strike back!
====
22037
The Imperials fled with their tails between their legs. They headed southeast, to some dig site. A Dwarven ruin. Dogs are probably going to make a fortune from their finds.
====
22040
News Imperial defeat is never bad news, my friend.
====
22041
I worry for the other settlements in Bangkorai. The Imperials won't just lie down in a ditch.
====
22060
Tidyn's gone, I'm afraid. I'm all that remains of his too short life.
====
22066
PV Tester NPC…. how's this look?
====
22096
We must dispatch these creatures to bring my companions through. 

Then we can put an end to my mother's madness.
====
22097
PV Tester NPC…. how's this look?
====
22175
Vox is defeated and Veloth's Judgment returns to the Temple where it belongs. 

Our will prevails. Order shall be restored.
====
22178
PV Tester NPC…. how's this look?
====
22208
Thank you for releasing me. Thank you for defeating Vox. Thank you for freeing all these people.

Though my spirit moves on, it will no longer be imprisoned.
====
22209
My Lady has not forgotten us.

I should never have doubted her. She has released us and given us our freedom.
====
22215
I need more material. I hope you got the joke.
====
22216
Have you spoken to my wife? Me, either.
====
22218
Where would our Khajiiti friends find work, if not with us?
====
22219
Beware! This is a place of angry death.
====
22220
I need more material. I hope you got the joke.
====
22221
Justice knows no sleep. Neither does profit. Where there's trouble, prices go up. That's why I'm here.
====
22222
My ambitious apprentice seems to be in some trouble.
====
22223
It would have been perfect! I had such plans for the Goblinization spell matrix.
====
22230
Please, kind serjo. Would you help me find my cat?

I swear, it's like he slips out the door every single day.
====
22231
PV Tester NPC…. how's this look?
====
22342
You know what would make me very, very happy? Being left alone.
====
22343
I'm not sure what this is all about. Politics, no doubt.
====
22348
This is official Fighters Guild business. If you want to join, find our hall over there in Daggerfall.
====
22354
This is where our end began.
====
22366
Beware! This is a place of angry death.
====
22371
Stranger, are you interested in earning a few coins?
====
22376
Well, I see that my considerable investment in you wasn't a total waste.
====
22378
Tomorrow will be better! Is it tomorrow yet?
====
22379
I've been working the Deepcrag Den for years and I've never heard of a single instance of a kwama attacking a handler. Something very strange is going on.
====
22380
Honor to you, traveler. Name's Naril. I'm guessing you're new in town and need some work?

It's a bit of luck we met, because I need some help in a business deal.
====
22383
Welcome to the Fish Stink. What can I get you?
====
22388
Come here. Quietly, please.
====
22394
You did it. The Echo of Vox is defeated and the fires and spirits have dissipated.
====
22395
Up on the hill looking over the town there is an old temple. We are hoping that others have fled there from the destruction.
====
22405
Anything you need, I have.
====
22406
Hi, I'm a test NPC for verifying various quest bugs.
====
22409
What brings you to this stinkhole?
====
22410
Poor Valen! All that drinking has really taken its toll.
====
22416
I have plenty to do without constant interruptions.
====
22418
Honor to you and your house, traveler. 

Say, you look like a smart one. Any interest in a business arrangement?
====
22425
About time you got here! I've been dodging spiders for what seems like forever.

Wait, you're not Raynor.
====
22426
Stranger! Stranger! Stranger! I require your immediate assistance.
====
22433
You've done well, for a mortal.
====
22461
We want no trouble, outlander. My injury doesn't keep me from stringing a bow.
====
22466
Divines bless you, friend! I am a good man who's fallen on hard times. I have eleven starving children who will surely die without a morsel to eat today.

Won't you spare a gold for an honest man and his adoring children?
====
22470
I wouldn't want to be stuck here forever myself.
====
22472
These are dark days, friend.
====
22475
I always welcome platform bots!
====
22480
It's a shame that some of the kwama have to be put down.
====
22484
<This guar's body was ripped open, and it's partly devoured. The beast that killed it might be nearby.>
====
22485
You there! Come over here … quietly. Don't let them spot you.
====
22487
Even in death, I feel trapped here. Part of my soul is tied to this prison.
====
22494
We were told to expect you, citizen.
====
22495
Prepare yourself, muthsera. What happened here was terrible.
====
22498
I can't spare a moment for another tryst. Oh! Excuse me, I thought you were someone else.
====
22499
I find this village refreshing in its innocence, don't you?
====
22504
<This skeleton is covered with a thin layer of dust. A journal lies just beneath its rib cage.>
====
22505
My brewing skills are unmatched, for one who must work with dregs.
====
22511
S'rendarr bless you, my friend.
====
22531
You'll have to wait with the rest if you're seeking passage, f'lah. I don't care if King Emeric himself is banging on the gates. These manifests need to be checked and filed before we embark.
====
22562
By the skull of the saint! Sacrilege, blasphemy, and heresy!
====
22564
Dithisi pays me well to make sure there's no trouble. So do me a favor and don't start any.
====
22566
The Tanval Blades have pushed us out of the city. I don't know how we'll get them out of there. The grandmaster seems to bend to their every whim.
====
22574
I won't let this mockery continue.
====
22582
If you value your life, go no further. The <<1>> does not welcome outsiders, even moreso with our current woes.

Even wardens have been turned away. Don't let it concern you.
====
22588
<This mudcrab's shell is discolored, as if from poison. The beast that killed it might be nearby.>
====
22590
<This vanguard is dead. His armor is deeply dented, and the disjointed look of his limbs suggests crushed bones. The creature that killed him might be nearby.>
====
22591
<This vanguard is dead. Her armor is deeply dented, and the disjointed look of her limbs suggests crushed bones. The creature that killed her might be nearby.>
====
22602
Hello, traveler! I am but a humble merchant searching for new markets for my fine goods.
====
22605
If you want to join the Fighters Guild, you should visit our Guild Hall in Daggerfall city.
====
22607
Bakkhara, one of our Khajiit guild members, traveled to the Elden Tree in Grahtwood to look for rare alchemy components. Everyone's worried about her.
====
22608
This is no place for wanderers.
====
22610
You have far outstayed your welcome in our home.

This farce must come to an end.
====
22611
I don't know what convinced Bakkhara to think going into Dominion territory was a good idea. Sure, she's a Khajiit, but that jungle is dangerous!
====
22612
We can't survive much longer here. Every year, the cannibals are more desperate.
====
22618
They're going to turn me into one of the unliving. You've got to save me!
====
22619
I don't want to die. Please!
====
22620
I don't want to be a zombie! Save me!
====
22621
They're going to turn us into zombies. You've got to help me!
====
22625
Word is that Bakkhara found something big going on under the Elden Tree.

That Khajiit always lucks out!
====
22626
Bakkhara has a good nose for trouble, by which I mean she seems to actively find it all the time. Who would have thought that the Worm Cult had a foothold beneath the Elden Tree?
====
22630
All my bags are genuine Skyrim auroch hide.

There isn't one stitch from any of those weird critters around here.
====
22633
Forgive my wheezing. The road from Dhalmora is long and my stock is ample. I could have loaded my burden onto a Guar, but I can't bring myself to do it. They look too much like family.
====
22634
It's a bad time to visit Davon's Watch. The Daggers could come over the walls at any moment.

You should buy some of my father's armor. You won't find better in all of Stonefalls.
====
22635
You buying or just talking?
====
22636
As far as you know, the leather in my boots isn't from anyone in my family.

Excuse me. That's a joke.
====
22640
Welcome to Narvyn's Arcane Emporium. Glad you found us. And by us, I mean me. Because a mage needs no one. Just his mind and good equipment. And every mage knows the best equipment can be found at Narvyn's.

Am I going too fast for you?
====
22642
I do not like the Khajiit, but Bakkhara was at least one of us. Why she crept off to Valenwood's Elden Tree, I will never know.
====
22643
Why don't you grab a drink and join us?
====
22645
Hello, stranger. Just talking about the giant rats around here. 

Hectur, the owner, goes after them like he's a great hero. He thinks it makes him look brave.
====
22646
Greetings, stranger. Long journey?
====
22647
Pardon me, I'm showing this scale sister around town before we take up blades for the Pact.
====
22648
Stupid Khajiit! It's no wonder we made slaves of them. Bakkhara is going to waste her gifts creeping around Valenwood.
====
22651
That Bakkhara has more luck than any Khajiit has a right to possess.
====
22652
Leave it to a Khajiit to stir up a pot with the Worm Cult and some crazy Bosmer.
====
22653
I've been beaten lower than a dock rat. What's it to you?
====
22655
What took you so long? And who's your sparky new friend?
====
22661
These fumes … I feel terrible.
====
22663
Don't know who you are, but you should get out if you can!
====
22675
In all my years, I've never seen anything like this.
====
22719
If you value your life, go no further. The <<1>> does not welcome outsiders, even moreso with our current woes.

Even Vicecanons have been turned away. Do not let it not be a concern to you.
====
22724
Are you here to help me out, recruit?
====
22739
Good timing. I think I almost have this contraption figured out. Did you get the parts?
====
22749
Looking to shape some metal? I've got what you need.
====
22752
Were you successful in the mines?
====
22755
They say their spirits are here, you know. The lost souls who can't return to the soil. They say that this Vox … she enslaves them to do as she pleases.

Do you think that's true? Are they not truly free from life's burden?
====
22756
We're safe. I would prefer not to do that again.
====
22758
My shield brother is gone. He died as well as anyone could.

Let's return to Kragenmoor and drink to his memory.
====
22759
Now that you have gathered the necessary components, we must begin to combine them and place them accordingly.

We'll need to find an area where the lost spirits emanate from a central area.
====
22763
Give me some room. I'm trying to relax down while we're in port.
====
22764
You spare some gold? I'd do anything for a bottle of - urp! For a bottle of, uh, whatever.
====
22766
Meht, my mouse, is not feeling well. His last meal sits ill with him. I will stay with him until he gets better.
====
22767
It is good to see another friendly face. Most let our current troubles weigh heavily, but I prefer to see them as challenges.

Are we not to take challenges as a sign of Sithis' love for us?
====
22768
We have few supplies left, but no merchants are allowed on our grounds for the foreseeable future. Maybe I should send out our agents with a shopping list to get the sundries we need.

By the Sap, I tire of this task.
====
22775
Your pardon. I know you have urgent business, but I must entreat your aid.
====
22777
You have to help me. I watched my son die before my eyes. What do I do?
====
22779
Do you need something, citizen?
====
22781
My whole family. Dead. I'll never leave here alive.
====
22784
Did you harvest the kwama cuttle?
====
22792
<The corpse of an Argonian female lies in the dirt. Even though her body is slashed and burned, she appears to be dressed in the accoutrements of a tree-minder.>
====
22795
Hello, traveler! I am but a humble merchant searching for new markets for my fine goods. Can I interest you in a morsel of food? Perhaps you would prefer a cool drink?
====
22798
Raynor showed up right after you went inside. 

We heard scary noises from behind the door. What was in there?
====
22799
I appreciate the help you gave my sister, even if she is rash and impetuous. Was the control rod useful?
====
22804
<This skeleton's bones show signs of abuse. Hidden beneath its bones, a small journal has survived the years.>
====
22807
<This skeleton's dry bones barely conceal an old journal.>
====
22808
<A skeleton lies here. Whatever armaments it may have worn at one time are gone, but a journal remains behind.>
====
22812
Beware! This is a place of angry death.
====
22813
I should do my best to comfort this man. He's dying.
====
22814
I like the ambiance out here.

There's a quiet in the air. So pleasant compared to that screaming from below.
====
22823
Stretch your tail here in peace.
====
22824
Be welcome and wallow, soldier. We aid Mistress Reesa in her humble works.
====
22834
What are you doing here?

No matter. I have goods to trade. They're just trifles, except for that odd statue.
====
22845
Haven't seen you before, are you new here?
====
22846
I hate them rats! If I see any more of em in my kitchen, I'll stomp em myself!
====
22848
What? What are you doing out here?
====
22850
Three bless you! We're grateful for your help.
====
22856
For speed on the battlefield, light armor is the best choice!
====
22857
I've been expecting you. I'm the Nord commander here in Davon's Watch. We are the spine and strong arm of the Ebonheart Pact. 

I've heard good things about you. Now you work for me.
====
22858
Protection and speed—that's what my armor offers!
====
22859
This one offers weapons to fit every hand!
====
22860
My wares are small but powerful. Don't risk battle without their protection!
====
22861
Light armor is for cowards who plan to run. Invest in heavy armor and you will never regret it.
====
22862
I'm glad you got back safe.

Since the merchants have returned, I decided to stick around for a while.
====
22863
What a pleasant surprise! I didn't think you'd get out of that gorge alive, but I'm happy to have been wrong.
====
22864
Hmm. There's something about you.
====
22865
Those pirates are digging … and drinking. We can take advantage of that.
====
22866
You look like someone who appreciates armor that doesn't slow you down!
====
22867
Why wear armor that won't stop a dagger or that will rust if it rains? Try my armor on for size!
====
22868
My weapons will keep you alive out there, warrior!
====
22869
Small items pack great power. My wares will make a believer out of you!
====
22870
I sell the best protection available. Anything less will leave you dead on the battlefield!
====
22872
You go into battle unprepared, expect to die. Equip yourself well, warrior.
====
22873
While heavy armor suits clods who plod around the battlefield, light armor is best for the nimble of foot and mind!
====
22874
The wise choose both protection and speed, qualities in which my armor excels!
====
22875
It's the little things that make the difference in battle, friend. See for yourself!
====
22876
When some Elf is poking at you with his little sword, you'll be glad you bought good armor from me!
====
22893
I suppose I must now see to the farm. 

It won't ever be the same, you know.
====
22898
Three gods. One faith.

I trust you have practiced your devotions for the day.
====
22909
I'm going to die and rot in this swampy grave. No hope.

I can't even get a dry pair of socks! Can't a soul die in a dry pair of socks?
====
22913
Don't touch me. You stink of life.
====
22926
I'd never give up my invitation!
====
22929
No way! Get your own invitation!
====
22930
I've waited all my life to go to the Academy.
====
22934
What? Give up my invitation? Never!
====
22935
I'm glad you're with us on this.
====
22936
You want me to give you what now? Nope. Not gonna happen.
====
22937
Those pirates aren't just digging. They're drinking, too. Good.
====
22957
What do you want? Do you have an invitation?

No invitation, no passage.
====
22958
Control. We must learn control.
====
22959
I can't wait to get to the Academy! I want to become an officer and help lead the Pact.
====
22960
The instructors think they'll be able to contain my innate power. Ha!
====
22961
This is official Fighters Guild business. If you want to join, find our hall over there in Daggerfall.
====
22962
I may not look it, but I'm glad to see you.
====
22963
I'm new to the Guild, but I'm ready and eager to help out.
====
22964
My squad's heading to Aldcroft. We'll show these Daedra what it means to face the guild's steel!
====
23029
Tell me, how did your invitation arrive?

In the claws of a bird of prey? In the fist of a charmed giant? I got mine from a terrifying ghost!
====
23047
I've never been this far from home. I can't believe I'm doing this.
====
23048
Just wait till I get over to that school and show them what I'm made of. They'll be amazed!

What're you looking at, s'wit?
====
23049
My father said I was the most amazing wizard he'd ever seen. 

They'll probably make me class hortator.
====
23052
Hello again my sweet… wait a minute. You aren't my sweet at all! Where is Orana?
====
23053
Oh great, my father is convincing strangers to do his dirty work now. He couldn't talk me out of it and neither will you.
====
23054
Hello stranger, forgive me for not offering more hospitality but my family is in something of a crisis right now.
====
23112
Swamps are full of bugs. I hate bugs.
====
23113
I spit on you! You're ugly as a Wood Orc, and smellier to boot!
====
23116
You must be invited to enter the Shad Astula Academy of Magic.

You don't seem the type. Still, I've known unassuming students who achieved great success.
====
23131
Welcome to Shad Astula, proud training ground for the next generation of House and Pact leaders.

May I see your invitation?
====
23144
There must be a way to fix things.
====
23186
Be careful where you step, outsider.
====
23198
What are you waiting for? Attack him!
====
23205
I expect my students to strive for excellence. I demand brilliance, determination, and eagerness to embrace the ineffable mysteries of our noble calling.
====
23213
You have a touch of the Hist about you. It's strange.
====
23218
You want something, featherless?
====
23227
I knew you could do it. Well done!

Now to business. Something threatens this Academy, but your presence here will save the day. I have seen it in a vision!
====
23229
I never thought I'd be so happy to be back in this inn.
====
23230
Thank you for rescuing Elynisi. I hope you can help us.
====
23232
I knew the Three wouldn't abandon me!
====
23237
Vivec guide your steps, soldier.
====
23238
Troll's blood! I was hoping you'd show up here.
====
23239
Welcome in the name of the Three. How do you like Ebonheart?
====
23241
Sun on my scales! Welcome. You have seen my cousins in the Argonian quarter, I hope?
====
23246
When you came around, it was a lucky day for Shadowfen
====
23247
I can fetch you a beverage if you'd like. If you're looking to make a more … intimate request, you'll have to speak with one of our courtesans.
====
23255
Find the amulet, she said. Use the wand, she said. 

What if it sets things on fire? I could burn the whole Academy to the ground.
====
23262
Those Dominion dryskins are all safely dead, I trust.
====
23267
Hello, traveler. I'm Selfora's healer. Not that it means much now. 

This disaster has left me short on supplies. All I've got left are bloody rags and soothing words.
====
23301
Uxith-Ei betrayed us. May Sithis draw him into the void.
====
23302
The keeper failed. Everything he tried to stop happened anyway. What now?
====
23327
What do you want? Can't a man drink in peace?
====
23328
What rubbish! Fish magic from a pond? Vivec's buttocks, what does that even mean?
====
23332
Asked me to do one simple thing. Bring student-rats back to instruction hall. But Hadmar can't do anything right.
====
23340
Did you see that back there? Whatever it was, it was too much for the Wood Elves. They're gone.
====
23348
You were unconscious for hours. At least it seemed like hours.

How do you feel? I was worried about you.
====
23349
This is terrible! The Academy's in danger, the Arch-Mage is missing, and I'm locked in here with you.
====
23352
The Dominion fought like starving kagouti to get to this place. The fleshflies will surely feast upon their bodies.

Poor fleshflies.
====
23355
I remember you! You helped us save Deepcrag Den!
====
23357
<The dead Argonian's wrists bear fresh shackle-scars. A sticky substance oozes out from beneath his body.>
====
23359
Master send me to make sure you safe. 

You smell all right. Look funny, though.
====
23364
Hail and such. Keeping the ash out of your eyes?

You know, you look like a smart one. Any interest in a business arrangement?
====
23366
Mayhem? Make things go boom?
====
23367
Hadmar's glad to see you. Arch-Mage said you'd be here soon. And here you are.
====
23368
Wait, where am I? Why are we up so high?

That blasted banekin! It could have warned me.
====
23369
About time you summoned me. I thought you'd leave me sitting in that cell forever.
====
23371
Destroy the Lens! Release the students from its spell.
====
23373
We were going to expand the plantation. Sell the useless Cats for some strong Bretons and Redguards.
====
23380
You're awake! Oh, I was so worried. 

I'm so glad you're all right.
====
23386
Good to see you up and around. 

I knew you'd be fine, but Lena wouldn't leave your side. You gave her a good scare.
====
23396
Once again my people need me, but I dwindle and fade.
====
23400
The Dominion will never make us flatten our spines.
====
23402
Haven't seen you before, are you new here?
====
23407
Welcome, friend! Why don't you grab a drink and join us?
====
23408
I've come to get my scales wet for the Pact. First with drink, then with blood.
====
23409
I've lived in Davon's for years. I'm showing this scale-sister the sights. Then, we take up blades for the Pact.
====
23413
Beware! Daedra assail this humble shrine.
====
23417
I thought I was the only one fool enough to be sneaking around this place. Are you trying to get killed? Run for it while you can.
====
23418
Watch where you walk. The keeper wants us to keep stray leaves and mud from fouling the area.
====
23420
Well done, friend. That hag had no business keeping me here. You did the right thing.
====
23421
It's not all bad. At least I get a feather bed, right?

Ask my son to come up to the tower. I'd like him to meet his … er, new stepmother.
====
23441
Be welcome, my friend. We have few luxuries here, but we will trade with what we have.
====
23450
Haven't seen you before, are you new here?
====
23455
I hoped and prayed someone would come along.
====
23457
Why are you bothering me? Want to end up in the stocks?
====
23458
While I've enjoyed finding treasures, it's probably time for me to seek a new direction.
====
23473
<This victim looks like he suffered many wounds. Sometimes exploration can have quite a cost.>
====
23478
I've heard these mushrooms are delicious, but I'm not going to eat them. They glow like lanterns! That's not appropriate mushroom behavior! I disapprove.
====
23483
I'm giving up tomb excavation for good. I think I'll grow mushrooms.
====
23484
That woman would destroy us all in her madness.
====
23485
Not so loud! You'll betray our position!
====
23486
I wish I had the courage to confront the Daedra in the shrine.
====
23496
I came all the way from Saint Veloth's Shrine to lend my skills to this effort.
====
23503
Welcome. Are you a scholar of the Mages Guild? 

Wait, don't tell me.
====
23504
I can't talk. I have to concentrate on not being seen. If I can't see her, she can't see me!
====
23512
No, another monster! I'd almost escaped. Don't hurt me!
====
23526
Hush, fool. Do you want to give my position away?
====
23527
Another fan of my music, eh? What brings you to Whiterun?
====
23528
Welcome to Riften. I don't have time to be polite. We need help. If you're willing, I'll love you forever. If you're not, get out of my way.
====
23529
What brings you to White Rose, stranger? Did you take a wrong turn somewhere?
====
23530
No, father, please. Don't beat me! I'll learn the song!
====
23531
Mother, why don't you understand? I'm not some milk-drinking schoolgirl!
====
23534
Dark winds flow through the woods these days.
====
23537
You'll not get a word out of me.
====
23560
I was afraid I was the only person here. I'm glad to see a friendly face.
====
23561
Alas, poor me.  Misfortune and ruin abound.  Excuse me, but do you think you could help?
====
23562
Greetings, I could use some help with a troubling situation.
====
23563
You there! I've been robbed by Supernal Dreamers!
====
23564
Oh, my poor antique crystals.
====
23565
Hail, greetings, and welcome! Are you friendly to those of my ilk?
====
23572
What are you doing up here? It's too high for your kind! You have no wings. If you fall, you'll go "splat!"

I'd be sad to eat your tasty bits. Mostly.
====
23574
It's a shame that some of my kwama must be put down.
====
23576
What's this Daedric ruin doing here? What's its purpose? 

Oh gods, is that blood coming out of my ear?
====
23578
Come to join me in exile, featherless one?
====
23581
You heading into that cave, too? The last one who went in there didn't come out.
====
23583
I am trapped and forgotten, like so many others.
====
23584
Hey, you! You're awake, yeah?
====
23585
Hey, you! A minute to help an old man?
====
23596
I will take the prisoner to be questioned. Please speak with Dajaheel.
====
23600
Where? This body. This isn't my body!
====
23612
It is an honor to work with <<1>>.
====
23613
Quick, you have to get me out of here before they come back. I'm next!
====
23617
I'm so very tired of being kidnapped.
====
23619
Hi, I'm an escape artist with amnesia. Can you help me?
====
23620
Quick, you have to get me out of here before they come back. I'm next!
====
23623
The swamp's blood boils with dark magic.
====
23624
The swamp has always had teeth. But those teeth now have venom.
====
23639
Please, I must concentrate.
====
23640
Well, that was exciting. Let's never do it again.
====
23642
What's that? Ha, made you look.
====
23643
Thank you for saving me from the Dreamers.
====
23645
Thank you for freeing me! You rock!
====
23647
We'll hold the line here. We can't let the rotgorges wash over the village like a poisonous wave.
====
23648
Rotgorges … stranglers … they used to be a nuisance. Now, they're proving deadly.
====
23649
I wasn't going to let you go away without saying goodbye.
====
23650
I know I gave you a hard time and all, but ….

Gah. I'm sorry. There, I said it.
====
23651
Hadmar's glad you're all right. I'm proud to call you my friend.
====
23668
It's good to see you again. If my prince would allow it, I'd show you just how grateful I am.
====
23669
Another traveler? Strange. This isn't exactly on the beaten path.
====
23670
What are you doing here? Turn back while you have the chance.
====
23671
Hail, greetings, and welcome! Are you friendly to those of my ilk?
====
23672
PV Tester NPC…. how's this look?
====
23714
That damn giant almost killed me. He did more damage than all the Reach combined.
====
23720
Sinmur was the most frightening thing I'd ever seen. It stepped on the soldier right next to me, squashed him flat!
====
23721
I need to go somewhere far from this chaos. Maybe I'll try Riften.
====
23727
No time to talk. This barricade's gotta be built!
====
23728
How much higher do we need to make these things?
====
23729
Why don't some of these damn soldiers help out?
====
23730
What hope is there that these barricades will hold?
====
23731
The enemy is upon us. Be wary.
====
23734
Waiting for the next attack is the worst part for me.
====
23735
The Reach will regret the day they decided to tangle with us.
====
23736
Will the Reachmen ever go away?
====
23737
All's well that ends well. Or as well as it's going to get, anyway.

I'm glad to see you're still in one piece.
====
23739
This is just the beginning. Sinmur will destroy the Rift if he's not stopped.
====
23740
What good are barricades against a monster like that?
====
23741
You're here to help against those savage bastards, yeah? You deserve a drink.
====
23742
I need a rest. I haven't slept since the Reach's first attack.
====
23743
The Reachmen will break against Shor's Stone walls if they dare to attack again.
====
23744
They never saw it coming. I hope we can secure the town and recover the survivors.
====
23745
The Ordinators must be vigilant in our pursuit of preserving the peace for the Tribunal.

Sadly, we can't be everywhere at once. And so Magistrix Vox grows bolder every day.
====
23746
I have no idea how the Reach got here, but we have to drive them out.
====
23750
Maybe we should abandon Shor's Stone.
====
23751
We can use all the help we can get around here.
====
23755
PV Tester NPC…. how's this look?
====
23764
You'll not get a word out of me.
====
23773
If we don't work, we don't eat. Company doesn't pay us for sitting outside the mine.
====
23777
I can keep busy here, but my brother Adon can't work with those Goblins running loose in the mine.
====
23778
You ask me, sweeping's better than mining … but I doubt I'll get paid as much.
====
23779
Might … might … might as well drink my troubles away!

You wanna use the well? I'm not going to!
====
23781
So the Maulborn lies to everyone. I figured as much. This doesn't bode well for Narsis, though.
====
23782
Thragnar the Breaker. You've heard of me, of course.
====
23798
Those Reach dogs will think twice about messing with <<1>>!
====
23810
I don't trust the Maulborn. Not one bit.

And I bet they're behind the Serk situation. That wouldn't surprise me at all.
====
23824
You'll not get a word out of me.
====
23829
The Reach forces were too much for us. I've never seen them in such numbers or working together.
====
23844
Thallik is pleased with my Reachmen for unleashing the giant, Sinmur. He has asked that you guard Vernim Wood while his priests perform rituals upon us.
====
23845
You see that thing? That's what's left of the Reachmen gathered at Vernim.
====
23858
That madwoman will destroy us all!
====
23873
You'll not get a word out of me.
====
23879
Be careful, stranger! The farm isn't safe.
====
23888
You bear the implements of my thralls, yet skin and sinew drape your bones. 

You're more than a wandering collection of ritual components. But what, precisely?
====
23933
You've returned. With a number of dripping presents. Excellent work.
====
24004
This place is lost to time, wanderer. You could never understand its significance.
====
24022
I'm trying to grieve. Bother me later. And bring a bottle.
====
24023
These poor souls need our help.
====
24030
They came from the darkness.
====
24032
You'll not get a word out of me.
====
24065
Welcome to Riften. I don't have time to be polite; we need help. If you're willing, I'll love you forever. If you're not, get out of my way.

What say you?
====
24066
The Goblins deserve freedom as much as we do.
====
24067
I'll teach those Goblins what's good for them.
====
24085
I didn't think we were going to make it out of there … Dajaheel. Belron.
====
24093
You'll not get a word out of me.
====
24114
Too late. You've come too late.
====
24142
The Worm Cultists injured several of our farmhands. Without healing, they're not going to last long.
====
24145
Baltis fired our cook, so you are going to have to cook anything yourself. Feel free to use the cooking pots on the fire.
====
24154
So much death. My students, my egg-siblings … none survived the Dominion's experiments. Now, the lamias take their bodies for food.

Please, help me recover their bodies so they can return to the Hist!
====
24155
The Reach forces were too much for us. I've never seen them in such numbers or working together.
====
24185
<<1>> still mourns, but you've brought him hope. I thank you.

If you're leaving, I can show you a quicker way out.
====
24223
If I were alive these caves would be silent. No bothersome cultists, no damned Elves, I'd even squash the rats for good measure.
====
24224
I am doing what I can, but the weapons wielded by the Worm Cult have a cruel bite. 

We should have been more careful. Considering what we came here to do, we should have known there would be danger.
====
24258
Beware … this is a place of angry death.
====
24272
Good to see you up and around. Figured you were crossing the bridge to Sovngarde for sure.
====
24277
You're the one Holsgar pulled out of the water.

I'm glad you're up. I could use your help.
====
24309
Wondrous.

You touched <<A:1>>, yes? Then our minds join within the Hist itself.
====
24316
Can you use that weapon, friend? I need your help.
====
24317
Listen, stranger. My brother is missing.
====
24318
Mind yourself. There are bandits about.
====
24319
Butchered! Their blood poisons the ground. The work of those who serve, or those who forget their place?

We'll rend the swamps barren before they tear our roots from the earth!
====
24320
Our thoughts turn against us. Who else would have the will but the flesh-walkers?

Is it time for the Song of Sithis to bring the Void? Shall they taste fear, and then nothing?
====
24321
We heard the wails, felt the trembling of roots. But what our brother says of the flesh-walkers, it cannot be!
====
24326
Maggot. You dare summon me?
====
24327
You're up. Good. Maybe you can help.

I know our village is about to be attacked, but <<1>> won't listen to me. She's a fool!
====
24331
Welcome back. The villagers you rallied are ready to move.
====
24333
You're not part of my expedition. Interesting. 

This is no random chance. I believe you're the answer to our problem.
====
24342
Come to prove your courage? So did my brother. Now he's gone.
====
24357
Mudcrabs! Delicious creatures.
====
24359
We've got bigger trouble now.
====
24361
Ah, our mysterious guest. My husband Holsgar was the one who found you.

If you're looking to buy supplies, you've come to the right place.
====
24362
I'm glad you're awake. When Holsgar brought you in, everyone thought for sure you'd die.
====
24368
I've got a lot of work to do. Sorry.
====
24369
That daughter of mine. You mark my words—she'll never amount to anything.
====
24370
Watch your feet. Don't want to end up with pig droppings on them shoes of yours.
====
24386
Don't talk to me. I'm a shrub.
====
24387
My husband, Geilund, went fishing yesterday morning. He never came home.

I went looking for him this morning with my dog, and now my dog has wandered off!
====
24388
<<1>> wants me to follow him.
====
24408
Ah, you're one of ours. Thought there might have been a survivor in the camp. Not that the lamia would leave any.
====
24412
PV Tester NPC…. how's this look?
====
24416
The Dominion cut away my sight. They thought it would muzzle a Shadowscale? Ha!
====
24436
War is a brutal business, friend. But you appear to be a survivor. I like that.
====
24437
The storm sweeps across the field of battle, breaking upon the enemy with wind and rain and thunder. When you go to war, be the storm.
====
24438
The mud of war flows slowly into the lazy river, turning the clean water dark and bitter. The time has come to divert the stream.
====
24439
We plan. We plot. We send troops hither and yon. And with all of that, the balance of power never seems to shift one way or the other. It's maddening!
====
24440
The best fighters use every weapon at their disposal. I combine arcane arts with martial weapons, and that works amazingly well for me.
====
24441
A mage requires more than study and practice to succeed. You must make every use of magic as natural as taking a breath. Only then will you be ready to experience the true essence of magicka.
====
24442
The storm of battle overwhelms all things. Be the storm.
====
24443
The Mages Guild always maintains an air of neutrality, but I really want to experience this Nord festival. I admit I find all the excitement rather exhilarating.
====
24444
A sharp blade solves more problems than it creates. At least that's been my experience.
====
24445
Your best friend is a good weapon. Treat it well and it will never fail you.
====
24446
This is my shadowy alcove. Go find your own.
====
24447
Too cold, too cold! Magrus scorch the day Tender-Paws decided to come to this frozen wasteland! Still, this one is here to help. You want to be trained, yes?
====
24448
It's hard to be sneaky with you standing here talking to me. Is there something I can do for you?
====
24449
The sword is but a tool. The true weapon in any battle is the body and mind that wields it.
====
24450
The trees always tell a tale, provided you have the skill and patience to listen.
====
24451
Haunted forest? Rubbish, I say!
====
24452
The forest teaches us so much, gives us so many things. I just love nature!
====
24453
The rolling netch gathers no moss. Think about it.
====
24454
Have you met my sister, Gabbi? I never understand what she's talking about, but she always seems to make a certain amount of sense.
====
24455
Enchanting is precise work. So many variables. So many options.
====
24456
I carry only the finest enchantments. Much better than anything you'll find in the marketplace. But quality is expensive.
====
24457
Windhelm was desperately in need of alchemists, so we traveled a long way and here we are!
====
24458
Any news, traveler? I long to hear something, anything, that doesn't involve Nords and mead and battle. 

Ah, but I'm sure you're here for another matter. Our enchantments are the best in Skyrim. But the best will cost you, as I'm sure you are aware.
====
24459
I've come a long way to practice my craft and I've grown particularly fond of this city.
====
24460
Forge's no place for games. If you're here to work, get to it.

I've got a few things if you're short on supplies—but let's make this quick. The metal's going cold.
====
24461
Feel free to make use of our anvil. It's right over there.
====
24462
The celebration has been good for business. Thanks to all the visitors, we've never been busier.

Have a look around. Our goods are the best in the city. We charge a little more, but it's definitely worth it.
====
24463
You look light on your feet. No bulky metal plates for you, eh? 

I've got plenty of items that will help you craft some sturdy, lightweight armor. Just shout if you see anything you like.
====
24464
Hello, friend. Don't you love the smell of freshly cut wood? That's the smell of unlimited possibilities. 

We sell the finest products in the land, but quality will cost you, so I hope you've a full purse!
====
24465
Are my husband and his daft cousins having another one of their silly competitions? They never include me because I'm clearly the better merchant. Let me show you what I have.
====
24466
Hail, friend, and well met! Are you here for the celebration? In that case, what you're wearing just won't do. You need a new set of armor. May I show you something that matches your eyes?
====
24467
My son, Galmar, is the battlemaster in the Fighters Guild. Me? I just sell them armor. Made right here in Windhelm at Coldheart's forge. Finest armor in all the land!
====
24468
Welcome, traveler. Your armor looks a bit battered and beat up. I can replace it with genuine Nord-crafted plate mail. And the price is right.
====
24469
My deals may seem harsh, but I assure you my prices are fair. And no one carries more potent arcane equipment than I do. You have my word on that.
====
24470
I'm competing with my cousins. I plan to sell the most weapons by the end of the cycle and win the purse of gold. You can help me by making a purchase today.
====
24471
I sell the keenest blades in all the land. You look like someone who appreciates a fine blade. Feel free to take a closer look at my wares.
====
24472
I bet you need a new bag. Let me help organize your life with a larger backpack.
====
24473
A fool and his gold are soon parted, but you don't look foolish. We will keep your valuables safe and sound.
====
24474
Time is gold, and today I have a short supply of both. There's just so much to do! King Jorunn doesn't celebrate the tenth anniversary of his rule every day, you know. Do you need something?
====
24475
Eh. Good to see you again, mate.
====
24489
What happened? Did … did you see those Covenant soldiers?
====
24504
<<1>> wants me to follow him.
====
24524
Don't just stand there. Help me!
====
24525
What should I do? What can I do? Trynhild would know what to do!
====
24528
<<1>> wants me to follow him.
====
24529
Maesa's dead. They slit her open like a pig. She - she was trying to hold her guts in.

I want to kill someone.
====
24535
We made it. We have you to thank for that. 

May Kyne always guide your steps, and may Shor always keep your soul.
====
24536
I loved Tillrani, I really did, but I'm not going to let Trynhild run out of here lusting for revenge.

I forbid it!
====
24537
I'm going to kill Covenant soldiers. They let you do that in the Pact army.

If I have to, I'll just buy an axe and start walking west.
====
24538
They're dead. Everybody's dead, Littrek. Everybody's dead.
====
24550
Watch yourself. There are bandits about.
====
24594
Too many. There were just too many of them.
====
24595
We wouldn't be here if you hadn't helped us. 

You have our thanks.
====
24596
I just couldn't help it.

I ran! I'm sorry.
====
24598
The soldiers chased me in here. I thought I might burn alive!
====
24600
Have you come to prove your bravery? So did my brother. Now he's gone.
====
24601
Tillrani told us to run. I thought of the water and all those calm days in the surf. What was I thinking?
====
24602
The Daggerfall Covenant attacked the village and set fire to everything!
====
24610
Looks like a hard road to Davon's Watch.
====
24623
Divines bless you, friend! I am a good man who's fallen on hard times. I have eleven starving children that will surely die without a morsel to eat today. Won't you spare a silver for an honest man and his adoring children?
====
24624
Hello, traveler! I am but a humble merchant searching for new markets for my fine goods. Can I interest you in a morsel of food? Perhaps you would prefer a cool drink?
====
24630
PV Tester NPC…. how's this look?
====
24637
The soldiers are everywhere! Where's Tillrani? I thought I'd be safe with her!
====
24641
I fear the flames. The heat is drying my scales from here.

We must escape down the river, so we can swim again another day.
====
24642
Good to see Vivec has kept you safe. We'll make it out of this.

I trust Rana, and I trust myself. We'll make it out.
====
24643
Rolly, what happened? How could they do this?
====
24644
The Covenant has made a mistake. I'm going to make them pay for what they've done today.

They'll regret the day they crossed me!
====
24645
<Rexus whines sadly at the smell of smoke and stench of death.>
====
24647
I wish I wasn't so weak. I'd grab a sword and run those bastards down!
====
24649
We were reunited, and then all this happened. Damn them!
====
24691
You're in luck, warrior. Whatever you need, I have it right here!
====
24705
How clever of you to have found me. I carry the finest merchandise and offer the best prices you'll find anywhere!
====
24709
Greetings, warrior! Peruse my wares, please. The best goods at the lowest prices in all of Cyrodiil!
====
24751
Ah, a fellow traveler. This one is pleased to meet you. Hazari's wares are yours, if they please you.
====
24752
Hail, wayfarer. Stendarr guide you on the perilous roads of Cyrodiil. Mayhaps my wares would interest you?
====
24753
Greetings. May your membranes always be moist. If you have need of any supplies, perhaps I can assist?
====
24764
The Pact summons you to her defense.
====
24766
I thought Tillrani was always a bit paranoid. Today? Today I think she's right. We've got to get the civilians ready to move.
====
24767
All the stuff that was in there! We have to go back and get some. The evil baby man must be gone now, right?

Wow! Did you see that, and that other, and, and….

Aw, come on, Rolly!
====
24768
I swear, if he goes back to that cave again, I'm going to punch him in the throat.
====
24791
We Nords love the wind and sea! From the docks here in Windhelm, our ships sail across the world. I know every vessel in port, where it's from and where it's going.
====
24793
I don't know. Tillrani did keep us all safe for years. But Rana is captain now. We should listen to her, right?
====
24796
Is it true? There's going to be an evacuation?
====
24797
We came as soon as we heard.

I'm not the sort to skeeve out of a fight, but if Tillrani and Rana both agree, well, that says something.
====
24799
I can't believe this. First, bandits. Now the Covenant!

I wish Dedring was here.
====
24800
We've got things for sale other than iron here, if you're interested.
====
24816
Soldier! There's a curse on the keep.
====
24817
You're awake! When <<A:1>> took you and the vicecanon, I sent for troops to carry you away from <<2>>. The vicecanon can explain why you're on this ship.

I prayed for Sithis to keep you from the void. Did you hear me, in your sleep? No matter.
====
24818
Please, vicecanon … ten more minutes of sleep.
====
24843
Hi, I'm a mood test dummy.
====
24846
Lower Yorgrim is dying. We have nothing left to offer you. I suggest you look for somewhere safer to rest this night.
====
24847
If you seek sanctuary, you've come to the wrong place.

This is my war council and you have interrupted its proceedings.
====
24848
Hi, I'm a mood test dummy.
====
24931
You came. Thank you. 

We're going to need all the help we can get.
====
24959
Are you heading to the shrine?
====
24960
I thought the tale the traveling merchant told us was just a story.

But with all the chaos, it's hard to know what to believe anymore.
====
24966
I can't believe this is happening to me.
====
24969
Come to Cyrodiil! See the world and grab some glory. Join the Pact in arms!
====
24979
This one welcomes you to Eyevea! Flowing robes of the finest cloth await your beautiful eyes.
====
24987
My apologies, but these are dangerous times. I watched my soldiers turn into mindless slaves. I had to make sure your will was still your own.
====
24988
The forest teaches us so much, gives us so many things. Don't you just love nature?
====
24990
Our raw materials should suit your smithing needs. What can I get you?
====
24993
The ringing of hammers, the hiss of steam! I love the sound of the forge in the morning! Hello, friend. Need something?
====
24996
Some see the arcane arts as the ultimate intellectual pursuit. They just don't appreciate the visceral thrill of blowing stuff up.
====
24997
A mage requires more than study and practice to succeed. You must make every use of magic as natural as taking a breath. Only then will you be ready to truly learn.
====
24998
The storm of battle overwhelms all things. Be the storm.
====
24999
In my opinion? The greatest of the magika disciplines is summoning. In my opinion.
====
25000
A sharp blade solves more problems than it creates. And so the lesson begins.
====
25001
Your best friend is a good weapon. Treat it well and it will never fail you.
====
25002
Attacking from a distance is so much more fun than fighting up close and personal. Much safer, too.
====
25003
Too cold, too cold! Magrus scorch the day Tender-Paws decided to come to this frozen wasteland! Still, this one is here to help. You want to be trained, yes?
====
25004
It's hard to be sneaky with you standing here talking to me. Is there something I can do for you?
====
25005
The sword is but a tool. The true weapon in any battle is the body and mind that wields it.
====
25007
The storm sweeps across the field of battle, breaking upon the enemy with wind and rain and thunder. When you go to war, be the storm.
====
25008
You made it. It's about time!
====
25009
I have many fine goods, direct from Davon's Watch.
====
25014
A fever curse grips poor Droi. If we don't cure him soon, I fear he'll become one of the bewitched.
====
25015
Go away and leave me to my drink.
====
25017
They say the Daggers are coming. Just a few years ago it was, "the Dark Elves are coming."

Hrr. Either way, our children are too big to hide.
====
25018
We're under seige. Strange happenings on the farms, slavers lurking beyond the docks … and don't get me started on those Redguards taking over Alcaire Castle!

It's not safe here, especially for a stranger like you. You'd best be moving on.
====
25019
I saw someone like you in my nightmares. 

I'll be keeping an eye on you, stranger. Stay out of trouble.
====
25021
After you helped our escape from Silaseli, Roselle and Oriane have been sending us out in scouting parties to find a new home. We have a future again, thanks to you.
====
25034
Why do you approach me? Do you want to end up like the rest of the bewitched? 

Or perhaps you believe Kyne will protect you?
====
25035
I've got to get the meadery open again. I made a promise!
====
25036
You fought on Bleakrock, yes?
====
25043
If I hadn't taken a dagger in the ribs, I'd deal with these damn Stormfists myself!
====
25045
I have a plan to deal with Covenant soldiers, but I need your help.
====
25051
The bees are too agitated! They must be calm to produce the most flavorful honey.
====
25053
Stupid Stormfists. Stupid Orcthane. What a mess they made!
====
25057
Have you said your devotions to the Three today?
====
25076
Kyne must be smiling. To think some refugees from an island could help win a battle like this!
====
25079
The women here all hate me. No idea why. Maybe I should move to another town? I hear Cropsford is nice.
====
25080
The Covenant flooded the docks. We tried to surrender, but they didn't want prisoners. 

Many of us were gutted and thrown into the sea.
====
25081
I'm not sure what we would have done without your help.
====
25082
I love this town. It's so peaceful, unlike most of Cyrodiil since this stupid war began.
====
25083
This one finds Vlastarus to his liking. A simple life, easy work, and the others keep danger at bay. Fezdal plans a long stay.
====
25084
These ironwood trees are so tough, it's a race to see what breaks first—the axe or my arms.
====
25085
The people here drive me crazy, all so happy. Maybe there's something in the water. An army could wipe out the town at any minute. But no one seems concerned.

If it weren't so dangerous on the roads, I'd be long gone.
====
25086
The water here tastes so sweet! I'm just happy to be alive after fleeing Pell's Gate.
====
25090
By the docks. Seyne is defending the fishermen, but the Covenant will soon pull her down. You must help her!
====
25094
I fell fighting beside Captain Rana. She hid me here and ran onto the ship. 

She's after the Covenant commander. He's the one who burned Bleakrock.
====
25095
If they try to take the villagers, we'll stop them in their tracks.
====
25096
Rana asked us to stand watch and guard the rest of the villagers. I am proud to help the commander.
====
25097
Why are you here? I'm the prince's chosen one. What does he want with you?
====
25098
Can you see how wonderful this is? My prince has made all my dreams come true!
====
25099
If those bastards push on the tomb, we'll push back. We are not mice.

We are men.
====
25101
Molag Bal lost a powerful servant today, thanks to you.

And because of your wisdom, I can continue Meridia's sacred work.
====
25108
Don't tell me you have a problem too.
====
25110
Thank Kyne you've returned. 

Everyone. They're all gone. My family is gone.
====
25113
<This man's throat has been cut, as if taken in a surprise attack.>
====
25114
Who are you? Did Skorvild send you?
====
25116
Who are you? How did you find me up here?
====
25126
Need a blade? 

I hope not. I don't have any to spare.
====
25129
Looking for rations? 

Keep going down the river, friend. Everything here is spoken for.
====
25144
Travel down the river is not cheap. It's a good thing your friend here is a fast talker.
====
25163
A cold wind blows, giants stomp through our village, and we have nothing but the shirts on our backs to keep us warm.

You've picked a poor time to visit Lower Yorgrim.
====
25166
The Breton dies here.

Are you ready?
====
25167
The commander of this vessel is the one who led the slaughter at Bleakrock. 

This ship will be his grave.
====
25169
We … we won! We're still alive!

I can't wait to see Trynhild again. I have so much to tell her.
====
25170
I did it! I gutted one of those fools just as he was going for Father. We won!
====
25171
After all we lost at Bleakrock, it means so much to be able to cheer.

Victory for the Pact!
====
25172
I can't wait to tell Rolly I lived! She'll be so happy!
====
25174
That turned out all right, didn't it? 

The commander says I could do well in the army. I'm going to sign up.
====
25175
Thank you, Hero of Bleakrock. You're the Hero of Bal Foyen!
====
25176
Those Daggers are nothing to joke about, but today, we have something to celebrate. Go well.
====
25210
I understand I have you to thank for driving the Covenant from these docks. 

The Pact owes you a debt.
====
25214
I should have checked the window. 

Nords tend to break things, not sneak through them.
====
25241
I'm not one for sneaking around. I prefer fiery kills with lots of screaming.
====
25242
The silent kill is a work of art.
====
25243
He appears to be trapped in a nightmare
====
25244
I'm not one for sneaking around. I prefer fiery kills with lots of screaming.
====
25260
Thanks for dealing with that ugly Orc for me! That should teach the rest of those Stormfists a lesson.
====
25265
Take my advice. Go and forget you ever met us.
====
25266
Thank you for your work, but we no longer have need of you here.
====
25267
You're interrupting my prayers. What is it?
====
25268
I've no time for pleasantries. Speak.
====
25270
I'm not one for sneaking around. I prefer fiery kills with lots of screaming.
====
25276
I don't know what I'm going to do. Trynhild wants to run off and join the war. Littrek already has a sword.

My home, my family … what else can they take from me?
====
25277
I've never trained with a sword. Do you think maybe I could just use a wood axe?
====
25278
No, Littrek. Hold the blade like so.

Sorry, friend. No time to talk right now.
====
25279
Rolly, what are you thinking? You've got that look in your eye.
====
25281
I'm thinking about joining up. I think the Pact needs a few stubborn curs like me.
====
25282
I can't believe how few of us made it. All that death. And for what?
====
25283
Shor take the whole Covenant!

Look after Brend and Faltha. I already miss those milk drinkers.
====
25284
Someone stole my sweetroll!
====
25285
I'm going to join up, and nothing Mother says will stop me. 

I'm not too young. I can hold a sword. I'm ready to fight. I'm better than my daft brother Littrek, anyway.
====
25287
Has to be sharp. Has to be very, very sharp. Has a lot of work to do, yes?

Many new friends to make.
====
25288
Eiman, be brave. I'll send you off with the other villagers. You'll be safe.

I need your help. We need to make the Covenant pay for what they did on Bleakrock. All right?
====
25289
Hey there, my friend. Vivec keep you safe. 

May Vivec keep us all safe, eh?
====
25297
Hi, I'm a camera test dummy.
====
25299
Hi, I'm a mood test dummy.
====
25305
<The dog whines anxiously.>
====
25307
You search the body and find the maguffin.
====
25310
I'm new to the guild, but I'm ready and eager to help out.
====
25316
I'm ready to start making mead!
====
25317
The Daggers are cowards. They attack the weak and hide behind tricks.

These soldiers thought I was a defenseless farmer. I've corrected that error.
====
25318
Some of the Daggers came up here looking for fresh game. That's not what they found.

There are some civilian families here, but you can move on. I'll protect them.
====
25319
I fear the flames. The heat is drying my scales from here. We must escape down the river. To swim again another day.
====
25321
Welcome, my friend. Have you tried any of our brews?
====
25322
Go away … honey … so yummy.
====
25327
We followed you and Yraldar dealt with the remaining Stormfists before heading back out. The meadery is completely secure now.

Roruld is already at work downstairs. We want to start filling orders as quickly as we can.
====
25335
The Covenant are lambs, not lions.
====
25349
Dangerous times to walk the roads alone, but one must earn a living.
====
25350
Do you know the secret to Nord courage? It's mead. Makes them too bold to back down, and too numb to feel pain.

So, feel like getting brave?
====
25351
I don't have much of a selection, but on the other hand, I don't have much competition out here.
====
25353
Just as the mud is moved by the river, my goods follow a stream of coins.

The current is … uh, slow and … er, muddy. Or something like that.
====
25368
I'm the official greeper … um, greeter.

Welcome to Voljar's Meadery.
====
25370
Best deals this side of Alten Corimont, and my goods aren't even stolen.
====
25373
<<1>>, at your service! I bring the best these marshes have to offer!

After all, why brave the leeches when I've done it for you?
====
25375
Watch your step. We don't tolerate crime here.
====
25378
Who are you? What are you doing out here?
====
25380
The Covenant attacked the docks. We surrendered. We're fishermen. We spear fish, not men.

But today, we were the Covenant's catch. The ones they caught, they gutted and threw into the sea.
====
25383
Mind yourself, stranger. Many dangers roam Lower Yorgrim this day.
====
25384
You should talk to our leader, Skorvild. He knows exactly what Lower Yorgrim needs right now.
====
25385
She's closer than I imagined.
====
25397
Thank you for coming, comrade. Stendarr's grace has allowed me to reach out from within the tower.
====
25408
I don't want to look at my wounds. You do it.
====
25413
I wouldn't go that way if I were you, traveler.
====
25430
This fermented honey tastes wonderful!
====
25431
I heartily recommend the flavor of the day. It's delicious!
====
25432
As good as ever. You'd never know Roruld wasn't a true Voljar.
====
25437
It wasn't Droi we had to worry about. Ghain was under the witches' control the entire time. I just thought he was drunk and moody.

Once the Captain left, he attacked me.
====
25438
You did it, didn't you? Ormi is dead. You avenged my brigade. Thank you.
====
25439
Fresgil told us what happened.

Thank you for saving our friend. We'll honor those we lost this day. We'll make them proud!
====
25440
You did what we were too frightened to do. Thank you.
====
25442
If you're looking for a hired blade, look somewhere else. I don't do that anymore.
====
25452
Sahun's alive? He wasn't killed? 

I have been such a fool.
====
25453
Why would you do this to yourself, mother? To all these people?

Listen, traveler. I know she did horrible things, but she's still my mother. Kyne must forgive her. The goddess never gives up on her people.
====
25454
My poor Denskar and Littrek. If only there'd been more of us ….
====
25467
Kyne's cleansed me. She's forgiven me for everything I've done.

How could I have been so foolish? I hurt so many people during my crisis of faith.
====
25468
PV Tester NPC…. how's this look?
====
25469
Hi, I've got a quest that you start from an inventory item. 

Type ]createitem 1854
====
25499
By the docks. Seyne's defending the fisherfolk but she'll soon be overtaken. You must help her.
====
25508
I fear the flames. The heat is drying my scales from here. We must escape down the river. To swim again another day.
====
25543
I'm so glad I could save all these lives. 

And all these coins, as well. These poor, innocent coins. I will protect them.
====
25544
Did Captain Hamar send you? Are you our support?
====
25546
It's about time Windhelm sent someone. What took you so long?
====
25553
<You see shackle marks on the Argonian's neck and wrists. A broken link of gold chain is embedded in his scales.>
====
25554
I must never forget the lives lost because of my mistakes.

I took a trophy from that Breton. It will … remind me.
====
25555
PV Tester NPC…. how's this look?
====
25556
Comrade! I'm heading to Fort Zeren to join the defenders. Perhaps I'll see you there.
====
25557
Can I interest you in any of my wares, serjo?
====
25576
While hunting on Bleakrock, we ran into bandits sometimes … bandits and wolves.

Never fought in a war before. I wonder what tomorrow will be like.
====
25579
Be careful, Geilund. You're not a hero.

You be careful too, friend.
====
25580
I've been practicing since we got to the fort. I think I'll be able to pitch in here and there at the edges of the battle.
====
25582
Darj told me to stay out of the way. He said I shouldn't look threatening during the battle. 

I think I can do that.
====
25583
Father and I are training hard. I think we'll be ready.
====
25584
Watch your form there, son. Hold the sword higher, over your heart.

And take care during the battle, friend.
====
25597
I don't want to look at my wounds. You do it.
====
25607
The Dominion will never defeat us. We won't let them.
====
25610
I have no idea what the Vicecanons want with this place.
====
25611
Glad to see you. I came to be with my men. The Daggers almost had us.

Go. Darj has need of you.
====
25612
The Daggerfall Covenant attacked the village and set fire to everything!
====
25614
I did it! I gutted one of those bastards just as he was stepping out of a portal.

We won!
====
25615
You did well Littrek.

And you, as well, my friend. Thank you.
====
25618
Vlastarus is a wonderful place to live, but lately I worry about our safety.
====
25622
You look brave … brave like my Gena.

Please. Help me?
====
25623
It just ignored the flute. 

If this nix-hound hadn't saved me, I would have been eaten.
====
25649
The flute. It ate the flute. 

If the nix-hounds I tamed hadn't saved me, I would have been next.
====
25654
She's safe. Wounded, out of breath, and unnerved, but safe.
====
25663
I am Nurnhilde, Queen of the Nords. I come to you from Sovngarde with an urgent demand.
====
25672
See anything you'd like to buy? 

I've got to get back home.
====
25677
PV Tester NPC…. how's this look?
====
25690
These dock workers would sleep the day away, if they could. It dries my scales.

Sorry, friend, too busy to talk.
====
25691
What can I do for you, friend? I'm waiting on my lady love, the beautiful Famdii.

Isn't it a beautiful day?
====
25693
No time for you. Got to keep my eyes open. We had a fishing vessel go out yesterday, and it hasn't come back yet.

Weather's been good. So it could be trouble.
====
25694
My whole life. Spent my whole life with him. And what do I have to show for it?

Nothing. Shor's buttocks.
====
25695
The cool water flows and cleanses the mind. Stay a while and listen to the water, yes?
====
25696
They seem very intent, yes? Training as if there is no tomorrow.

I think perhaps it is time I went west to join my cousins in Lukiul Uxith.
====
25700
You need some fish, yes? What can I get you?
====
25703
There's a fish in these waters named Firescales. It's said to be nearly six feet long with eyes like coals. 

Ever seen such a thing? If you do, steer clear. Dangerous fish. Dangerous fish.
====
25706
All these freaks are running around the Ashlands these days! Shellbacks used to know their place, Vivec curse them. And these trolls from the north. Can smell them from up here. 

What?
====
25708
Are you here to stand with Fort Zeren?
====
25709
Do you stand with Fort Zeren?
====
25710
Thanks. It's the rare soul who stops to help an opponent.
====
25711
The Covenant flooded the docks. We tried to surrender, but they didn't want prisoners. 

Many of us were gutted and thrown into the sea.
====
25714
Wars come and wars go, but the Hist endures.
====
25715
Your victory at Zeren will be welcome news to the Pact.

However, I have to report some grave losses at the dockyards.
====
25716
The barracks are clear. How did you fare against Halskar?
====
25720
I wonder if this Pact of ours will actually accomplish anything meaningful.
====
25723
So you're the one I've heard about! Darj speaks highly of you.
====
25724
What happened? My neck is killing me and I feel like I drank an entire barrel of mead.
====
25725
Kyne sent us a miracle, my friend.

When some of the witches showed up here, I thought we were finished. Then they started tending to our wounds. They left without saying a word. I'm so confused!
====
25727
I have been waiting for you to arrive.
====
25731
Fresgil says you're the one who helped me. Thank you.

I'm not really sure what happened, but I think I've had enough rest and relaxation.
====
25732
My apologies, but these are dangerous times. I can't simply greet a traveler with open arms after I watched my soldiers turn into mindless slaves.

I had to make sure your will was your own.
====
25744
Well met. As you can see, I've gathered the remaining Bleakrock veterans. 

We're family now, to hear Aera tell it. We'll see.
====
25747
<Aera doesn't look up. Tears stream down her face as she quietly sobs.>
====
25754
I've been praying for Trynhild, telling her about our victory at the fort.

I think … I think she'd be proud of me.
====
25755
How's a father supposed to feel? You're not supposed to outlive your daughter.

And Aera ….
====
25756
Rolly. Rolly, why did you have to leave me? 

I'm so sorry I went to the cave, sister. I'll never do it again.
====
25758
It's sad to have lost so many people. 

But honestly, my friend, I'm just glad to be alive.
====
25759
After all we've been through, I'm just so tired. So tired.
====
25760
My friends are all dead. Faltha. Brend. Runs-in-Wild. 

Just a short while ago, we were hunting together on Bleakrock.
====
25761
They're all gone. They're going down the river to meet the sea. I'm going to miss them.

Very, very much.
====
25765
<Aera doesn't look up. Tears stream down her face as she quietly sobs.>
====
25766
Despite the pain, I'm glad we're standing together today to lament the loss of friends and comrades.

That may be selfish, but it's true.
====
25767
We survived the trial Vivec set for us. Hard to believe, even now.
====
25768
The stump still acts up, of course, but at least I'm around to complain.
====
25769
Damn that brother of mine. He went and got himself killed.

And damn the Daggers, too. Every last one of them.
====
25770
My Pa and brother are dead. I can't believe it.

I can't imagine what my mother must be feeling.
====
25771
I expect you've come to learn the secrets of great mages?

There's ultimately one secret. Do not compromise. If you believe something is true, you must require the Mundus to act in accordance with your will.
====
25772
Looking to learn? I'd be happy to help.

Just don't ask me to help with my da's trade, right?
====
25779
Spies in the trees, assassins in the shadows. We must stay vigilant!
====
25780
You're here! I knew you would show up! And you're here to make a deal, right?

We show you to the Dominion's treasure ship. You take their prize, and we all stay alive. Much better than the alternative!
====
25781
This is the last straw, the final insult of many!
====
25784
Eh, you're a fine one, aren't you? S'jash say we take orders from you, no questions.

Maybe I'm done with this place now. No offense, friend.
====
25785
Thank you for keeping S'jash alive. He knows about the best jobs.

We will find another one soon, yes?
====
25796
A bit of gold to keep out the cold?
====
25797
There's nothing in this city worth doing. It's all snow and more snow.

Not a decent cornerclub anywhere. Someone really should open one.
====
25800
Please help me! I pushed her down and now she's gone.

It was the only way I could get away from those horrible monsters!
====
25801
These Daedra worshipping cultists have stolen my Crystal of Power!
====
25802
Hey there. Hungry? I'm your woman.
====
25803
Kyne keep you, friend! Come to turn some trash into treasure?
====
25805
The river delivers you to Bal Foyen. Welcome.

Hungry?
====
25806
We saw the boat, so we came to help. With drink, and food, and … you have coin, yes?
====
25807
I don't know you, you don't know me. We both walk away happy. Deal?
====
25809
This is wrong. Something is terribly, terribly wrong.
====
25811
The last sunset stained the land like a great battle. It seemed a portent.

Who knows what the next eve will bring?
====
25812
Greetings! Are you here to learn our secret techniques?

I must warn you, if you're a spy from the Mages Guild, I'll have to cut your head off.
====
25820
He appears to be trapped in a nightmare
====
25821
Ah, you're back! Lieutenant Koruni's plan worked perfectly. And she says she owes her success to you. Good job!
====
25822
I no longer know my own brother's heart, but now I know yours.

Even though Fildgor escaped with my crown and my mortal remains, you have performed a great service this day.
====
25825
Whatever your problem is, soldier, someone else will have to solve it. This camp is going to be the death of me.
====
25827
You rescued my soldiers. For that, you have my thanks.
====
25831
Never a shortage of work here, keeping the Pact supplied with siege weapons.
====
25834
All this mud makes me thirsty.

Is it the same with you? I can help.
====
25835
You swim now into Bal Foyen. Welcome.

Hungry?
====
25855
Looking for rations? 

Keep on going down the river, friend. Everything here is spoken for.
====
25860
Keep that thing away from me!

I was already bitten once and I don't want to be a feast for that vile creature!
====
25862
Scales here is about to have a really bad day if she doesn't come with me right now.

That bite … it's spreading faster than she realizes.
====
25866
PV Tester NPC…. how's this look?
====
25867
The fight on Bleakrock was hard. The fight for Bal Foyen will be harder. 

Will you take a moment and pray with me?
====
25868
This pup is confident that we'll repel the Daggers. After Bleakrock, I'm not confident in anything.

The only things I trust are my blade, my sergeant, and you.
====
25869
Endril. Aide to Centurion Mobareed, commander at Fort Zeren. We're here to secure the docks.

If the Covenant attacks, we'll be ready for them.
====
25870
A one-legged Nord versus the Daggerfall Covenant. Ha! 

Poor milk-drinking Daggers. They're as good as dead.
====
25871
Whatever comes down the river, I'm ready.

Let's see whose teeth are sharpest, yes?
====
25872
Damn that brother of mine. Went and got himself killed.

And damn the Daggers, too. Every single last one of them.
====
25877
Spies in the trees, skirmishers in the shadows.
====
25880
My baby! She was so beautiful. Why did the Three let this happen?
====
25881
I hate to even ask this, but can you help us?
====
25911
They try to get to the hatchlings, again and again.

They have much to learn, yes?
====
25915
What can I do for you, friend? I'm waiting on my lady love, the beautiful Famdii.

Gorgeous day, no?
====
25921
I'll be fine, don't worry. The surgeon will get me patched right up.
====
25922
You did great, Tryn. Don't worry. The healer will fix you up.

She did great, didn't she?
====
25923
Thanks for your help back there. We're now family by blood and steel.

Don't worry: I treat my family well. Ha!
====
25924
Just need a bit of a rest.

Blasted stump. Shouldn't've tried to kick with it.
====
25925
The wind sings a victory song, yes? 

I think I'll take some time to bask in the sun and forget about killing.
====
25939
I'm a little busy at the moment. Come back later.
====
25940
I love coming out here and basking in all this nature!
====
25941
Mead or milk? Are you a Nord or a gnat?
====
25943
I am recovering, but the process is slower than I'd like.
====
25944
Man, I hate this place. It's filthy and full of filthy people. I just, well, I just hate this place. I like being outside.
====
25949
There's more to battle than strength and physical training. Knowledge is also power. What can I teach you today?
====
25951
The river has brought us victory, yes? After Bleakrock, it is well deserved.

Now, I think I will take some time to bask in the sun and forget about death.
====
25953
I bring news from Fort Zeren. It's grim, I'm afraid.
====
25954
The Skald-King holds you in high regard, and so do I.
====
25955
Get me out of this filthy cage!
====
25961
This chamber contains the remains of the honored cupbearers who served the rulers of Skyrim.
====
25983
I'll say one thing for the Daggerfall Covenant. They certainly are persistent.
====
25991
This chamber contains the remains of advisors who served the throne. Trusted counselors, viziers, and shamans are buried here.
====
26027
Yeah, I'm kinda new around here, but still don't try anything. Are you new too?
====
26029
No, no! The story's all wrong! The temple's version should be right, but it's not.

Too late to start over, too late to end. What to do ….
====
26031
Your help during these troubled times has been most appreciated.
====
26032
Like a wolf pack, we'll work together to take down Fildgor Orcthane.
====
26033
War makes strange egg-brothers, it seems.
====
26034
The time has come to crush Fildgor and the Stormfist Brigade once and for all.
====
26065
Watch yourself on the roads, stranger. Bandits and monsters at every step. I'm camping out here until someone restores order in Cyrodiil.
====
26066
Greetings! I am the QA armor set master. If you would like to change the models, please tell me what you would like to change.
====
26067
Well met, my courageous friend! The time of our victory is at hand!
====
26079
All this talk of war makes me thirsty. I need a mead.
====
26086
If you don't have orders to be here, you should move along.
====
26087
I've been waiting for you to arrive.
====
26089
I have a request, stranger. I know we've just met but are you willing to risk heresy for the greater good?
====
26090
The Three keep you, traveler. Are … are you willing to risk heresy to save the soul of Ebonheart?
====
26095
Who are you? Where did you come from? What am I doing here?

Wait, I think it's all coming back to me ….
====
26097
The Silvenar's Story - it's all wrong. This Huntsman was in none of the other retellings!

We must be rid of him before the Story ends!
====
26098
The big ones spotted your approach. Be warned. Cradlecrush isn't the idyllic place it once was.
====
26099
Your scent is familiar, but I do not know you. Why do you interrupt my courtship of the Hound?
====
26101
We'll hold out as long as we have to. Nothing's getting past my blades!
====
26102
Ah, the challenger finally arrives! Let's see how well you play the part, shall we?
====
26106
What business do you have with me, stranger?
====
26139
I would tell you a tale of feasts and frivolity, but our tongues are as tied as our hands.
====
26140
O Silvenar, first of the wild children with eyes open, why do you fight? You are stronger than the others. Your destiny is to rule over them.

If you walk this path alone, you remain superior to them. A god who walks amongst the cattle!
====
26141
The Silvenar, first of the wild children with eyes open. He alone knows the ways and wiles of the Valenwood!

What use is the Green Lady to him, I ask you? A distraction, nothing more.
====
26143
You're not one of my soldiers. Do you need something?
====
26152
My friend! It's good to see you again. As you can see, I've gathered the remaining Bleakrock veterans. 

To hear Aera tell it, we're family now. We'll see.
====
26154
How is a father suppoesd to feel? You're not supposed to outlive your daughter.

And Aera ….
====
26157
At least I've got my Tryn, right? 

And Rexus. He's a good boy.
====
26158
It's hard to take in a big city like this. Look at it all.

Did you see the Hist Tree? Kind of amazing.
====
26159
We're out in the big world now. Tryn and I are going to get some real training.
====
26160
Going to get a custom wooden leg made up here in the city. Then old Hoknir will be back to fighting fit.
====
26163
Welcome to camp, my friend. 

After Bal Foyen, I thought for sure that Seyne and I would be reassigned immediately. Still haven't heard from command, though.
====
26165
My men insist that Tryn's death wasn't in vain, that she gave her life in defense of the powerless.

The Pact is stronger, but my heart is weaker. My Tryn ….
====
26169
Our protector returns. 

This time with Darj has been a challege, but it's time we found work. Maera and I are used to selling, trading, and making things.
====
26170
Hope you're taking care of yourself. I'm just trying to find one of my lighter dresses. It's so much hotter in the Ashlands than it was on Bleakrock.
====
26171
Sometimes, I still talk to Rolly in my head. I ask her things, like, "What should I do now?"

The Earth-Turners are joining the army, but I'm much better with a cookpot than I am with a blade.
====
26172
The Earth-Turners are going to make stone-blood warriors. 

But I'm still not used to being in command.
====
26173
Darj asked me to be part of his new command! Exciting times. 

It won't replace my fallen friends, but I'll fight to make sure they didn't die in vain.
====
26174
Still got some details to sort out. Lot of supplies to gather before we make for Deshaan.
====
26175
I have my own group of irregulars! I'm proud to receive so much responsibility. Kyne willing, we'll make a difference in this war. 

The Pact will remember Bleakrock! I can't wait until we muster out.
====
26176
Amazing, how these warriors handle themselves. I think we could learn a lot from them. If father would let us.
====
26177
I don't trust these guild mercenaries. Littrek may think they're heroes, but I know their type.

Shor's bones! If Darj hadn't proven himself worthy, I don't know where we would be.
====
26178
Ah, my fellow hunter. Nice to see you from this height. With the new foot, I'm as agile as an ice wolf.
====
26179
It's funny, these Fighters Guild contractors. They're all hunting Daedra. 

Why Daedra? Who's paying for that?
====
26180
Trynhild won't stop talking about these spell-slingers. It's all I can do to convince her not to join the Mages Guild.
====
26181
Oh, hey! Good to see you again. 

Have you seen what those mages can do? Saw one pull a Daedra out of thin air. Wish I had that kind of power.
====
26182
Justice and honor, friend. Seyne and I finally have our orders. We're being sent to Deshaan to help with some local troubles there.
====
26183
May the Three bless you … and us, as well.

As long as our faith remains strong, we'll be ready.
====
26189
PV Tester NPC…. how's this look?
====
26191
Ooooh … my head. Where am I?
====
26198
Whickmuz greets you, walker. It is always pleasant to have visitors, no?
====
26205
PV Tester NPC…. how's this look?
====
26207
Please don't beat me. Yesterday's bruises still hurt.
====
26208
The Worms come down now and then to take some of us into the castle.
====
26209
Keep your head down, or they'll take you away, too.
====
26210
What hope? What hope is there for us?
====
26211
Worm Cult murderers killed my clan and turned us all into these … shades! Those dogs!
====
26212
My brother Gahznar and I were sacrificed on a black altar and sent here to slave away.

So here we are. What choice do we have but to serve?
====
26213
My wretched cousin had me sold off to the Worm Cult as a sacrifice so he could steal my wife and my home.

If I ever get out of here….
====
26214
Famazar wishes he at least had his wares. Even Worms need new clothes, yes?
====
26215
I miss the smell of the oasis at dawn. This place has no scent.
====
26216
What? You think it's only you provincials the Worm Cult murders?
====
26225
Please help! The Worm Cult's got her!
====
26226
Please, you've got to save her! The Worm Cult's taken her!
====
26238
Ouze was always a sad place, but now it's dangerous as well.
====
26245
I see victory in your eyes! What did you find on the Stormfist scouts?
====
26248
Damn you … you'll pay for this, you miserable soul shriven!
====
26249
<The Giant stares at you blankly.>
====
26255
Come to Cyrodiil! See the world and grab some glory. Join the Pact in arms!
====
26317
Something in the story seeks to destroy me. You must not allow this!

I will summon my allies, but I cannot do this alone. Will you help?
====
26324
Another traveler wanders in. But you don't look like a bard.
====
26373
Taste this. I think it needs a pinch more salt.
====
26375
Herbs. Who needs them? Fancy folk, that's who.
====
26486
A fine gathering. A fine gathering, indeed.
====
26488
Looks like you've been busy!
====
26489
Great party. Plenty of mead. And plenty of memories ….
====
26491
Looks like you've been busy!
====
26492
I can't believe this happened. All of my friends ….
====
26494
This Voljar mead tastes so good! I can't feel my nose!
====
26495
I like hard work, but I like hard drinking even better!
====
26509
You must help my daughter! <<1>>, he's attacked us!
====
26510
We'll never be the same again.
====
26511
Ouze was always a sad place, but now it is dangerous, too.
====
26513
You did well. Better than I or my master expected. Now, only one task remains.
====
26516
How could this have happened?
====
26523
Come over here immediately!
====
26525
PV Tester NPC…. how's this look?
====
26531
You've stumbled into the wrong place, stranger.

It's not safe here. I'd recommend leaving as soon as you can. And be careful outside.
====
26532
Let me out of here! Please. This isn't right!

You're killing me! You gave me to these creatures and they're going to use me as food. Why would you do such a thing?
====
26533
PV Tester NPC…. how's this look?
====
26554
I'm tired of being stuck in here all day long. Such a shame. When we walk in the beautiful sunlight, we burst into flames.

Though I suppose it does make taking a stroll more exciting.
====
26556
The graveyard of Ouze has been at peace for many years. No longer.
====
26557
Did you need help with something?
====
26558
An outsider? Jaruk has not seen one in many years. Outsiders tend to fear us.

Come, pull up a chair. Let us entertain you. It's not like we're going anywhere.
====
26562
You need a drink, my friend!
====
26563
Sweeping up after a bunch of rowdy road workers is an endless task.
====
26564
That bard said he was from Solitude. Probably went to the bard's college there. 

You know, I think I like educated men.
====
26566
The women won't stop talking about that fancy-pants bard and how handsome he is. It's shameful, really.
====
26567
We work hard. Usually for days on end. It's good to relax and have a bit of fun every now and then.
====
26572
Perhaps a ship will arrive soon. We could use the supplies.
====
26575
Remarkable what sells in the Ashlands. Mushrooms, kwama eggs. Trade here bears little resemblence to trade in Skyrim.

What do they do without horker fat?
====
26576
Sorry, I'm talking to this nice Khajiit. She has a unique perspective on what it takes to trade with the Dark Elves.
====
26578
Gold! Gold for the poor!

A giant destroyed my home, and now I'm cold and hungry.
====
26585
The wolves are almost worse than the giants!

I just pray we survive the night.
====
26586
If you're looking for my wife, Eiraki, you can find her inside.
====
26592
Welcome back, friend. You survived the challenge and helped the giants take back the stronghold.

I couldn't have asked for a better resolution to this situation. Well done!
====
26594
You've made contact with Majorn's son, Valeric. He's a troubled young man, ashamed of his heritage.

Majorn simply wishes to end the conflict with his son. For this reason, my lord requests to meet with you.
====
26595
There was nothing I could do.
====
26597
My poor wife! The giant swung its club and shattered her leg.

Oh, what am I going to do?
====
26598
Look, I appreciate what Skorvild does for the village. Everybody does. But I find him a bit too … intense. Know what I mean?
====
26599
Don't mind my cousin. She never could keep her opinions to herself.
====
26600
These are dangerous times to walk the roads alone, but one must make a living.
====
26601
I'm not as strong or as fast as I used to be.
====
26604
Something out there smells terrible. Whatever it is, I'm sure it attracted the giants and wolves to our village.
====
26610
Been busy on the roads lately, guess everyone wants a chance to see the Green Lady while she's here. Anything I can provide you with?
====
26611
Mammoth tusks fetch a high price, but they aren't worth the risk. I'll stick to safer stock. Can I interest you in anything?
====
26612
My stock isn't as plentiful as it once was, thanks to those thieving Drublog, but you're welcome to browse what remains.
====
26615
The spinners say the things you dream are worth more than the things you have, but don't get any bright ideas. I'm a pragmatist. Cash only.
====
26617
I don't much envy merchants tied down to a stall. I belong on the open road, seeing new things and meeting new people. How can I help you?
====
26667
Ouze was always a sad place, but now it's dangerous as well.
====
26677
I'm Berj's assistant. He keeps me pretty busy.
====
26680
Ouze is in terrible danger as long as the Worm Cult's here.
====
26681
Ouze was always a sad place, but now it's dangerous as well.
====
26683
We're all doomed. Almalexia save us!
====
26684
Be careful! Whatever attacked us might still be nearby.
====
26689
We had to lock Scales up so she wouldn't try to escape. It's nothing to worry about. More about her safety … and everyone else's.

It won't be long until she starts getting that crazed look in her eyes.
====
26690
Valeric's plan might actually work this time!

I don't remember ever saying that before. Can't get too excited, though. There are a hundred ways this could still go horribly wrong.
====
26691
Ha! This one's special concoction has changed the scent of the hunters. The bloodfiends will never find them now.

Sometimes I surprise even myself.
====
26692
I'm going through so many changes right now. Feeling so many … sensations. It's wonderful. It's amazing. It's … is that urine I smell?

I must write this in my journal so I never forget this moment.
====
26693
You're back. It's good to see a friendly face jus before the end.
====
26694
Please, leave me alone. I don't want to talk about what happened over there.
====
26704
Look at that sky. Get you something while you admire the view?
====
26705
PV Tester NPC…. how's this look?
====
26707
Don't sit here and chat. The Reachmen are everywhere!
====
26736
It's a grim road, isn't it? Some spirits to calm your nerves?
====
26737
With Majorn destroyed, perhaps we will finally have some peace.

Valeric believes we need to leave this place and find a better home for our kind. Jaruk hopes that such a place really exists.
====
26741
I was a fool for losing control like that. I can't thank you enough for helping me through that. I don't know what I would have done if the bloodlust had taken me.
====
26742
Valeric says the cure isn't working. I'm changing … becoming one of them.

He offered me a place in his family, so he could teach me how to control my … urges.
====
26743
The Three guide your steps. Need something for the road?
====
26749
You must be curious as to why I summoned you.

I want to give you an opportunity to learn my son's true intentions. His fire is admirable, but he does more harm than good.
====
26750
We wait for you, forest-elf. We will rip and tear your soft flesh.
====
26751
Friend of the Silvenar, the Green Lady went by! The way is blocked to you, but I can clear it.

Shall I lend you my aid?
====
26760
You never know where the river will take you. Why not buy something on the way?
====
26761
I was sent here to break the Reach encampment, but they were too much for me and my squad.
====
26762
The fort's much more pleasant without those Stormfists all over the place. Now what can I do for you? If you need it, I probably sell it.
====
26764
I'd like to taste boar someday. Maybe seasoned with thunderbug legs.
====
26765
Nilara needs to get out and do more if she wants any respect.
====
26767
Those Ra Gada brigands think they can take anything they want? Oh well, we'll show them how wrong they are!

As soon as <<1>> finds her spine again. Gods, I wish she wasn't the only one left!
====
26769
Please, leave me. I deserve the fate I've been given.
====
26781
Not all Bosmer wish me to be united with the Green Lady. Thankfully, I have allies like you.
====
26798
Beware! This is a place of angry death.
====
26805
You ruined it! His return. You brought his wrath!
====
26806
My stock turns over quickly, so buy now before it's gone.
====
26810
Please, outsider, leave us be. The Ternion monks want no part in the war that rages across this land.
====
26813
The Ternion monks survived this long by avoiding conflict and remaining isolated.

This war that rages across Eastmarch, it must not come here. Our sacred temple has been sealed, closed to outsiders. You may not enter.
====
26814
The Brother of Strife scored a great victory, but there is still a problem.
====
26832
Ouze is in terrible danger as long as the Worm Cult's here.
====
26834
We've done our part, now you do yours. Make sure the Reach do not return.
====
26837
PV Tester NPC…. how's this look?
====
26866
<<1>> was once a great senche tamer. But now I have no senche. There is nothing left.
====
26877
Dinner will be ready when I'm done cooking it.
====
26882
I need you to wait by the docks for my signal - they'll never know what hit 'em!

Wait, you're not one of mine. You've stumbled into the wrong place.
====
26885
This structure is fascinating! How do the Ternion monks travel to and from the temple area?

Large birds? Maybe they climb like Bosmers? Or maybe they transform into insects and ride the winds up and down? I'd love to see that!
====
26904
Can I interest you in something?
====
26925
Head to the docks at my signal - they'll never know what hit 'em!

Wait. You're not one of mine. You're in the wrong place, stranger.
====
26926
The dead aren't supposed to walk around, and they certainly aren't supposed to attack innocent loggers!
====
26949
Xuth. Life is hard in this part of the Ashlands. Some Roasted Pike for the road?
====
26953
If it were up to me, this gate would stay closed.
====
26954
What can the Pact do for you, traveler?
====
26957
Kaoc, dryskin. You bother me. Buy what you need and move on.
====
26960
Don't disturb the Skald-King. He needs his rest.
====
26961
We expect the Skald-King to make a full recovery. It will just take time.
====
26964
King Jorunn's son is worried and I don't blame him. Our healing magic is strong, but it's not much good against Daedra-corrupted poison.

The King won't awaken on his own.
====
26965
You again? If you do anything to harm my father, I will personally hunt you down and feed you to a Kagouti. Remember that.
====
26966
Thank you so much for helping secure the town!
====
26974
Listen to them howl! I wonder what stories they tell their cubs.
====
26984
Thank you so much for helping secure the town!
====
27022
Please, traveler. You have to help us!
====
27023
Please, stop! The Worm Cult slaughtered my brother.

Don't … don't let the family end up like him.
====
27024
Sal said you found <<1>>. I hope he comes back soon.
====
27031
I need you to wait by the docks for my signal - they'll never know what hit 'em!

Wait, you're not one of mine. You've stumbled into the wrong place, stranger.
====
27032
At last. I'd begun to give up hope. The Green Lady, she must be warned.

You, are you a friend to the Bosmer? I cannot see you clearly … Who are you?
====
27052
You're walking, but you're not dead. You picked the wrong day to visit our camp, stranger.
====
27053
Did you find them? Is my family all right?
====
27056
The Silvenar needs to be free to join with the Green Lady. Surely all Bosmer understand that?
====
27057
If the Silvenar does not join with the Green Lady, I fear for the fate of the Bosmer.
====
27058
You picked a bad time to visit the Lost Knife Mine, stranger.
====
27075
Please, get me out of here!
====
27102
I returned to Jakild after you went to the Barrow. We've been hiding in here.

Did you find those Covenant milk-drinkers? Did you stop them?
====
27258
We've held the Sea Vipers back so far, and we'll carpet the floor in dead Maormer before we let them pass.

If you wish to help us protect the sphere, speak to Cirnean. I'd welcome another sword to the cause.
====
27261
My father is strong. In fact, he's the strongest man I've ever known.

He'll pull through this. He has to.
====
27263
<This soldier appears to have died recently.>
====
27282
Why do you continue to follow me? The Argonian that followed me couldn't handle the ordeal. You won't fare any better. Leave now before it's too late.

Too many have already died on my behalf. I must handle this on my own.
====
27288
I apologize about the mess. Normally we keep this place quite clean!

The Sea Vipers insist on bleeding all over our floors. Awfully rude behavior for guests!
====
27289
My apologies, stranger, but make sure to stay out of the line of fire. I can't let Dennir and Tharel get too far ahead of me in their count before we run out of invaders to kill.
====
27290
Don't worry about me. A lucky hit from one of the Sea Viper archers. He suffered far worse in the exchange.

I'll be up in a few minutes … just need to catch my breath.
====
27292
I'm not even supposed to be here yet! I'm just an apprentice!

I only arrived last week. Stormwardens swear to die for duty … I just didn't expect to do it so soon.
====
27293
If I were alive these caves would be silent. No bothersome cultists, no damned elves, I'd even squash the rats for good measure.
====
27295
He's dead. My <<1>> is dead.
====
27299
Kyne bless you! We'll join Ysgramor with honor, thanks to you.
====
27300
Boo! What, you've never seen a dead man before?
====
27318
I love setting things on fire!
====
27324
Please, get me out of here.
====
27326
By Anuiel's grace, I need your help.

Maormer attacked our ship, and captured the surviving crew!
====
27328
If I wore flesh these caves would be quiet. No bothersome cultists, no creepy elves, I'd even squash the rats for good measure.
====
27339
Did my sister, Eitaki, send you?
====
27340
I saw you take out some of these bastards. That can only mean we're taking back the mine.
====
27352
Watch out, the mammoths are loose! We're all in danger!
====
27353
If I live through this, I'm never leaving the library again.
====
27354
He's doomed and it's all my fault. I ran like a coward and left him there.
====
27358
This is a good place for me to continue my research. It's mostly quiet here, and the people keep to themselves, which I appreciate.
====
27359
Were you able to recover our research notes? Did you get the ore sample?
====
27362
Please. Help the dead find their rest.
====
27380
Are you a Jarl, a General, or a member of the gods-cursed Tribunal? No? Then shove off!
====
27381
We meet again, my friend. I fear I am in some difficulty.
====
27390
Are you real or just part of this dream? Ouch! I hurt all over. Feels like my body is being crushed. And not in a fun way.

Why have you followed me? This experience, I wouldn't recommend it to my worst enemy.
====
27398
If I wore flesh these caves would be quiet. No bothersome cultists, no creepy elves, I'd even squash the rats for good measure.
====
27400
Last evening's sunset stained the land red. It seemed a portent.

Who knows what the next eve will bring?
====
27401
Arm yourself well, friend. This area's deadly.
====
27404
Will the bloodshed never end? They don't understand ….
====
27405
You're the one Holsgar pulled out of the water.

I'm glad you're up. I could use your help.
====
27411
How can we hope to defeat the evil that surrounds us?
====
27414
I can feel the pull of evil magic, deep within the mine. Can't you?
====
27418
Along came a traveler, seeking and offering wisdom on the path to enlightenment.
====
27423
Perhaps it's good that the mine's sealed off. Nothing but death awaits inside.
====
27427
No one who made it out of the mine will talk about it. It must have been horrible.
====
27430
The Worm Cultists killed several of our farmhands and used animus geodes to collect their souls!
====
27431
Can I interest you in something?
====
27434
Those cultists ruined any chance we had of establishing contact with the Falmer. We were so close, damn them.
====
27443
Along came the traveller, seeking wisdom on the path to enlightenment.
====
27444
Those damned Worm Cultists have ruined any chance we had of establishing communication with the Falmer. 

We were so close. Our studies were nearly complete.
====
27454
Thanks to you, the mine is ours again.
====
27456
Not all Bosmer wish me to be united with the Green Lady. Thankfully, I have allies like you.
====
27457
If the Silvenar does not join with the Green Lady, I fear for the fate of the Bosmer.
====
27458
The Silvenar needs to be free to join with the Green Lady. Surely all Bosmer understand that?
====
27460
The Pact is sealed! Long live the Ebonheart Pact!
====
27461
Yes, yes, hooray for the Pact. Can we go back where it's warm now? I'm freezing out here!
====
27462
My people trusted my sister. Loved her. Great Queen Nurnhilde, they called her. Leader of the Nords. Then the Akaviri attacked. The people lost their Queen and I lost my sister.

The realm wept the day she died.
====
27464
Thank you for helping my brother. He needs more friends like you.

I'll make sure he wakes up after we finish our conversation.
====
27466
You again?

If you do anything to harm my father, I will personally run you through with my blade. Remember that.
====
27467
We're still alive! I never would have guessed that would be the result of all this.

Now I need some rest. To study the Ternion monks and the Three Old Gods. Fascinating stuff. And, truth to tell, I don't want to go into any more dreams for awhile.
====
27494
Your equipment is looking a little old. Perhaps you consider buying something from me.
====
27511
I can sense Jorunn's troops coming up the mountain. But they will be too late.

I am sorry, but this all falls to you. You are the only one who can reach Fildgor in time.
====
27512
I like animals better than people. They don't complain as much.
====
27520
What did you find when you took down the messenger?
====
27521
Please, I need help. Something prevents me from rooting in Treehenge. I must take my place among the matrons!
====
27522
Time is money. If you don't buy something, you're wasting mine.
====
27523
Help! Everything's in chaos. The sacred brew is in danger!
====
27529
My tale nears its end. I pray to Y'ffre it goes well.

But there could be a dark ending. Silvenar is closed against me.
====
27530
Not all Bosmer wish me to be united with the Green Lady. Thankfully, I have allies like you.
====
27535
Get back! Wait, you're no stinking Reachman. 

Where did you come from?
====
27539
We've been busy questioning our prisoner. Did you find what you came for?
====
27547
Get out of here! There's Gray Vipers to the East. They catch you, you'll be picking apples for them too.
====
27548
Don't bother me. I don't fill up enough baskets with apples, I don't eat today. Go away.
====
27552
Rumor says the Worm Cult infests Taarengrav.
====
27557
Stop, stranger! Come no closer, or I'll carve you apart.

State your business, or be on your way.
====
27561
It gets tiring being holed up in here all day long. A shame when you walk into the sunlight and burn to death.

Makes taking a stroll that much more exciting I suppose.
====
27562
An outsider? Jaruk has not seen one in many years. Outsiders tend to be afraid of us.

Come, pull up a seat. Let us entertain you. It's not like we're going anywhere, heh.
====
27589
Ah, our mysterious guest. My husband Holsgar was the one who found you.

If you're looking to buy supplies, you've come to the right place.
====
27590
My friend. Fond greetings will have to wait.
====
27592
<<1>> didn't like how the Ra Gada treated him, but at least he's in one piece!

Thank you for saving him. I … I don't know what I'd do without him.
====
27593
I found some new dresses amongst the Ra Gada's possessions. Hope some of them fit me.
====
27598
PV Tester NPC…. how's this look?
====
27601
We fled Hackdirt with only what we could carry. The little food we had is almost gone. We are not hunters; how will we survive?
====
27602
The Black Daggers roared into Hackdirt like a swift tide over mudflats, sweeping all before them. Only we few escaped their wrath.
====
27603
Everyone here's given up. They're just waiting to die. They all make me sick.
====
27604
I can't seem to move. I just think about my husband and our son. I'll never see them again. Why am I still alive?
====
27605
Why are you talking to me? Enemies are in the Hall!
====
27610
My tale nears its end. I pray to Y'ffre it goes well.
====
27611
The Maormer savages will die for this!
====
27612
Welcome to the Withered Tree. What would you like to end your drought?

No, I don't think it's clever either. The owner makes me say it.
====
27619
There are too many wounded!
====
27626
Are you really going to help us take back the mine? That would be so great!
====
27628
Stay out, unless you would like to end up like me. Mad beasts roam the docks.
====
27658
And here I thought <<1>> was the last. He is strong, but not so fast as I. 

Maybe you are better? No matter. We both know how this will end.
====
27661
These games have gone on long enough. More pressing matters await my attention!
====
27662
Don't sit here and talk to me, we've got enemies crawling across the countryside!
====
27670
I broke another one! Cultists die too quickly!
====
27676
Rumors proclaim that the Ebonheart Pact is having a secret meeting here. Why that should hinder humble travelers, though, is beyond me.

We've been on the road for so long!
====
27677
We've been traveling for days now, trying to escape the Stormfist Brigade and their Orc raiders to the west.

We finally arrive at a safe place, and they turn us away.
====
27678
They say we are allies, friends. But when we need a place to rest, we're turned away!

"Important business," they say. "The inn is full." Rubbish! It's because we're not Nords!
====
27686
Welcome to Windhelm! You are just in time for powerful party! Powerful party!
====
27687
Listen, if you're part of this group, I already explained this a dozen times. Feel free to enter Fort Amol, but the inn is full. There's no more room.

And the Jarl's keep is off limits, too, of course.
====
27689
So few …. Ah, but it's good to finally see them again!
====
27691
<<1>> and <<2>> were killed as we secured this exit. They will be buried with honor.

Thank you for saving the captain, my friend. We couldn't have done this without you.
====
27692
Swords are vulgar weapons. Edherien is blinded by how shiny they are.
====
27693
We Bosmer must learn swordplay, regardless of what Elphiniel thinks.
====
27694
You'd be surprised how much wood these Bosmer buy. They can't harvest it themselves, so this one makes a fortune.
====
27695
Cheap prices here! No returns, no questions asked!
====
27696
Without a proper laboratory, we can't think to continue our research. With luck, Stormhold will send us adequate supplies. Otherwise, we're wasting our time here.
====
27697
Cold … cold … since the accident, always so cold.

Oh! I didn't see you there.
====
27698
Edherien and Elphiniel are always arguing. I come out here just to hear myself think!
====
27704
I can't wait until they get the meadery back up and running.
====
27705
After we report this, Thalmor warships will return and burn these bastards to ash for what they've done.

Live with honor, my friend, and remember the fallen.
====
27706
<<1>> mentored me from my first days at sea. I will do my best to pass on his wisdom and traditions to his children.

Thank you for all you've done for us.
====
27707
Many good mer lost their lives to the Maormer in the attack. When we return, we'll scour the beaches and caves clean of their filth.
====
27708
Honor and praise, my friend. You've may very well have saved the Thalmor fleet with this rescue.
====
27709
I surprised a few of those Maormer bastards along the path up here. Now that we're all armed, we'll be fine.

Thank you for the assistance. May Auriel guide your blades in battle.
====
27710
Let me catch my breath before the next round, small one.
====
27713
Where's that lazy skeever? I'm going to kill ….

What do you want? Someone steal your gold pouch or something?
====
27715
I hope the Silvenar returns soon. The Green Lady needs him.
====
27716
I hope the Silvenar returns soon.
====
27726
The Green Lady needs the Silvenar to return.
====
27733
I made several mistakes, but I believe it will serve our purposes.
====
27736
Bosmer are to be admired for their resourcefulness. Even in Shadowfen do they speak of the rotmeth. 

I am here to ensure this remains true.
====
27737
Bosmer drink strange things. I'm all for a well cooked steak. I'll even eat bugs! But throwing all that in a mammoth skin to rot for years on end?

I'll stick with jagga.
====
27738
Up in the morning, down at night. Morning comes, they're up again!

The trees are ready for a fight. Watch where you step! They do …
====
27739
The tales of Nords and their mead drinking are legendary, but Jeggi here. He's absolutely epic.

He's been drinking for two days straight now. Two days!
====
27740
Oh yes, Naryu …. Whatever you say, Naryu ….
====
27741
Hello my excellent friend. Thank you for joining me on this auspicious occasion!
====
27744
What a gathering of diverse troops! Nords and Dark Elves and Argonians, side by side and all together!

Just let the Stormfists try to cause trouble here. They wouldn't stand a chance.
====
27746
These fools didn't even see it coming.
====
27748
Where? This body. This isn't my body!
====
27752
I've always been fond of this overlook.
====
27772
Can't a man walk ten feet without being harassed every step of the way?

Leave me to my business, please.
====
27773
The Maormer will pay for this!
====
27776
Don't come near me! I'll gut you if you touch me!
====
27781
PV Tester NPC…. how's this look?
====
27814
Fancy meeting you out this way. So far from the crowds. Now run along while you still can.
====
27816
Back off! If you're with these monsters, I'll slice you open!
====
27817
It's about time you arrived.
====
27835
Welcome back, my most excellent friend! How goes the hunt?
====
27838
Why are you bothering me?

I'll need to speak to my guards about letting every peasant disturb us.
====
27841
A gathering! A feast! A time to drink!

Who am I kidding? It's always time to drink!
====
27842
Prince Irnskar must emulate the wolves and find his inner peace. If not, he may undo all of his father's hard work.
====
27843
I must apologize. If you seek the King, he's currently busy within the city and cannot receive visitors. He has important matters to deal with, as you can well imagine.
====
27848
She's caught, I'm sure of it! Held in the Worm Cult's festering pits. We've got to rescue her!
====
27865
The shadow's lifted! For the first time in many moons, my spirit is my own. I can see my destiny again.

Without your help, the Silvenar might never have made it back. I hope I didn't injure you.
====
27867
If Gelds sent you over here to have me fetch something, tell him to go jump in the river.
====
27868
I told them to leave me if I were captured, but Y'ffre bless them for not listening.
====
27869
Why hold a summit in such a frigid place? You want our respect? Come to Mournhold and dine like real nobles. Don't send us on a damn camping trip.
====
27870
Did you know? It's pronounced Con-un-leekar, not Corn-loon-licker. I feel so silly now!
====
27871
Thanks for helping me back there. I don't want to think about what those rieklings were going to do to me.
====
27877
This murder. I have a suspicion this was a message. Finding the corpse wasn't an accident. But what exactly was the message and who left it?
====
27879
Another of Aera's guardians? Save your breath. I refuse to run. If Betar-Nes was the best the Worm Cult can send against me, I have little to fear.
====
27880
Let me guess: you're looking for Worm Cultists, right?
====
27881
<Golun was stabbed repeatedly until he died. A faintly glowing object is scarcely visible beneath him, as though he'd tried to hide it.>
====
27883
You look familiar. You're one of Sergeant Aera's friends, aren't you?
====
27884
What a peaceful, lazy day. It's perfect.
====
27888
The body is bound and gagged. Bloody gaps where scales were forcibly removed appear on his body. There is no poisonous blackening around the wounds.

Besides the plucking of scales, there is no evidence of physical violence.
====
27892
These damn cats follow us everywhere!

It's like they've never seen an Argonian before. Why do the Nords keep so many cats around? You'd think they were the Khajiit.
====
27893
I never imagined how exciting this could be!
====
27927
The Arrow of the King! You're most welcome.
====
27937
The shadow is lifted. My spirit is my own, and I can see my destiny clearly, for the first time in many moons.

Without your efforts, the Silvenar could never have come to me. I, um, hope I didn't injure you.
====
27938
This bond is as much your work as anyone's.

The Green Lady and the Silvenar will celebrate for some time, expressing their joy in many ways. Still, I am certain they can make time for you.
====
27971
Shandi has much to do, much to do. Rhymes don't find their own way into words, no.
====
27973
<A skeleton lies here. Whatever armaments it may have worn at one time are gone, but a journal remains behind.>
====
27977
Stop staring and close your mouth or I'll call a guard.
====
27979
Nice to see a friendly face around here.
====
27980
Who knew that war mostly consists of sitting around and waiting for something to happen? I was promised action!
====
27997
Just because I'm not a soldier doesn't mean I can't defend myself. I am a Nord, after all.
====
27998
Oh, hello. Are you here to see my grandfather?
====
28000
What business do you have with me, stranger?
====
28001
You're fortunate I intervened.
====
28002
The camp is on high alert. Watch your step. You wouldn't want a Pact soldier to mistake you for one of those Stormfist brutes.
====
28003
Finally! I've escaped that snake-infested mud-hole they call a city. Stormhold's no city; it's the only dryland to speak of south of Deshaan.

Such a wretched pit with no culture.
====
28005
You don't find a hero of the Pact on your doorstep without a reason. What brings you to a backwater like Fullhelm?
====
28006
I hate all this sitting around and waiting.
====
28026
Pinooh is always happy to meet new people.
====
28029
The General appreciates my cooking. But that harlot of his … she's demanding and rude. Not to mention over-dressed.
====
28047
I'm worried about my twin brother, Thalm. 

He's down there with those stinking Stormfists. Not a true Nord in the bunch. Not a one!
====
28048
Be quiet. I don't want them to notice you—or me, either, for that matter.
====
28053
We've been overwhelmed by Reachmen led by a Ghost Giant!
====
28055
Go away. I don't want them to hurt my husband, Ogmann. If they see us talking, they're liable to kill him.
====
28056
Thank you for helping us. I don't know what would have happened if you hadn't come by.
====
28057
I need to keep busy or I'll worry so. I don't like these Stormfist thugs. Don't like them a bit.
====
28058
Leave me alone! Do you want the Stormfists to come over and chop my hand off?

They'll do it. Or worse! I've seen how cruel they can be.
====
28059
My younger brother, Holguss, is in the mine. I promised our parents that I'd look after him, but I never should have let him follow me from Windhelm.
====
28060
Can't talk. Very busy. Leave me alone.
====
28061
Stupid Fildgor. He thought he could just force us to help him.

Ha! We showed him.
====
28062
King Jorunn requests your presence at the war council. Come with me to the keep, please.
====
28063
I feel so helpless. I wish there was something I could do that wouldn't just make the Stormfists angry.
====
28064
It feels good to have those rotten Stormfist thugs out of our hair. Thanks!
====
28065
My wife toils away in the mine while I stand here and wait for my stew to boil. What a life!
====
28066
Hjolard sad. All my friends are gone.
====
28067
You're fortunate I intervened.
====
28068
This isn't the best time to visit Lost Knife Cave, traveler.
====
28071
Greetings, Master Drenduf. As always, your memories are alive in me. How may I serve?
====
28072
I need help. Things haven't been normal for a long time.
====
28073
The cultists. They came out of nowhere. Aera. She was leading them!  She demanded I join the cult. 

Surprised … surprised her.
====
28075
It felt good to hold a sword again.
====
28078
Resilient. Determined. I like you. I take it you've dealt with my would-be assassin?
====
28079
Told you something bad was going to happen.

I wasn't going to let you walk into this trap alone. So I followed you.
====
28080
We've been overwhelmed by Reachmen led by a Ghost Giant!
====
28086
Told you something bad was going to happen.

I wasn't going to let you walk into this trap alone. So I followed you.
====
28126
Work is so much better without Fildgor's ruffians standing over us.
====
28127
I'm going to kill that old Dunmer. He's probably laughing, enjoying a drink, thinking me dead.
====
28139
Thank you for all your hard work here in Fort Amol.

I can't say that Vurlop was as useful as I'd hoped, but he served his purpose, right? I mean, just look at me! Stunning, am I not? A Breton leading the Nords. Who would have thought of it?
====
28141
My sturdy little assistant! Where have you been?
====
28148
The trick is to look busy and not draw attention to yourself.
====
28149
Isn't <<1>> just charming? He's seen so much, yet he told me he's never seen anything so beautiful as … as …. 

Our fort. Er … excuse me.
====
28154
King Jorunn's breathing is shallow. The poison Dhalen used. It's tainted. Daedric.

I'm not sure what it's doing to this poor man, but I don't think he will survive.
====
28155
I can't believe the Stormfists had the audacity to disrupt this proceeding and attack the Nord king. Their actions are so … undignified.
====
28157
Where's my father? What did our so-called allies do to him?

I'll kill every single Argonian and Dark Elf myself if my father's been harmed!
====
28169
This is not the best time to visit Lost Knife Cave.
====
28171
My twin brother, Thalm, is safe and sound. Thanks for helping him.
====
28172
I hope the trolls stay in the west dig. We have enough problems as it is.
====
28173
I've hidden weapons around the mine, just in case Fildgor's goons come back. We won't get caught with our pants down again!
====
28174
I'm glad that's over. I don't think Fildgor's fools ever realized how little we actually produced for them.
====
28176
Can you distract Ganthis Fancypants so my brother and I can sneak off to get a drink? There's not much mead in Shadowfen, and what the Argonians drink … well, I'd rather taste rotmeth.

No? Oh, well.
====
28178
My brother <<1>> and I haven't broken anyone's bones in days.

He gets twitchy. Don't bother him.
====
28184
We'd best be on our way. If they turn on each other so easily, who knows what they'll do to us!
====
28198
Be careful if you're going through to Treehenge. The spriggans have been on guard ever since the Worm Cult's invaded. 

I haven't been able to convince them to let anyone pass. If I don't get to the grove soon, it'll be too late.
====
28203
Yes, I'm Haraldar's sister. Mother demanded at least one female to help even things up a bit back home.

I'm happy to see the meadery up and running again. We'll do our best to live up to the Voljar family's standards.
====
28207
The last sunset stained the land like a great battle. It seemed a portent.

Who knows what the next eve will bring?
====
28211
Don't sit here and chat. Our enemies are everywhere!
====
28233
You did great work today. Thank you.
====
28234
Know what I like to do? Fish!
====
28235
Feels good to remove my helm for awhile. I can't stand helm hair.
====
28237
Have you seen all the Pact soldiers? Fort Amol is crawling with them!

And do you know what that means? My till is full!
====
28241
So many new people to meet. So little time.
====
28242
Fort Amol sure is busy. The inn needs lots of mead and wine.
====
28247
What … what do they put in that meat? Meal? Mead? Mead! It's so yummy!
====
28249
This mead's going to give me a headache. It'll be massive. I'm sure of it. But first, I'm going to get very, very drunk. 

You should join me.
====
28250
Nothing like a crowded inn full of good food, good drink, and good company to bind the Pact together.
====
28251
These Stormfists and their Orc allies are starting to get on my nerves. They better give us the order to attack soon or I might have to deal with this situation in my own way.
====
28253
I really only know four chords, but no one seems to mind.
====
28261
You've done well. Now that the sphere is safe, we can mop up what remains of these dungy Sea Vipers.

The Thalmor thank you for your assistance.
====
28265
The Nords are an interesting people. Always drinking. Always fighting. Always happy.

It makes me wonder what's wrong with Fildgor Orcthane.
====
28280
These soldiers don't appreciate my music. They'd rather sing along to bawdy drinking songs. I wish I knew some.
====
28281
Even officers need to relax every now and then. And an inn! The last place my troops camped was cold, hostile, and barren. And we ran out of mead.
====
28282
Glad you're back. We've got a little problem.
====
28284
There's got to be a clue here somewhere.
====
28285
I find that quiet contemplation helps me prepare for battle.
====
28286
<Her body appears to have been mauled by an animal.>
====
28288
<This Nord male appears to have been stabbed to death.>
====
28315
You'll not get a word out of me.
====
28318
Please! I couldn't stop him!
====
28332
Your courage and compassion are welcome, but I fear it's far too late for anything to be done.
====
28347
I need to keep my skills sharp, but that tree isn't a very challenging target. It doesn't move or shoot back or anything.
====
28348
A newcomer, eh? I hope you'll stay for dinner.
====
28355
Welcome to Windhelm and to the finest stable in the city! We also run the best inn, if that's what you're looking for. It's right over there.
====
28356
Sure, we have the best stable, but you're better off at the Sober Nord. It's much nicer than our place.
====
28359
What can you tell me about Nord mating rituals? I'm not sure how to respond to some of the things Innbild has been suggesting.
====
28360
That Nurara sure is great! Did you see how I impressed her?
====
28375
Welcome to the Cold Moon Inn. We only attract the lowest class of customers. No offense.
====
28381
I continue to work on my masterpiece. The one song that will win the heart of the woman I can't live without.

She'll surely swoon and accept my hand in marriage the moment she hears it. I … just need to finish it first.
====
28387
Were you able to catch Thorulf?
====
28389
A grim day. Who could have seen this coming?
====
28392
Stay back. I know what I have to do.
====
28397
Grandfather is himself again. I can hear it in his voice. We owe you a great deal.
====
28406
What happened? I heard a terrible commotion from below.

Did he—is my brother dead?
====
28429
Hi there! I'm Undead Green Flavor Clippy!
====
28438
Furu's been leading us around for weeks now. She keeps promising she'll find us a new home and some work so we can settle down.

If promises were gold, we'd be wealthy misers by now!
====
28444
I greet you in the traditional manner of my people.
====
28445
I'm learning how to use my brains!
====
28454
Well met! Let me buy you a drink, my newfound friend.
====
28455
If you need something, please talk to Master Benus. I have a lot of work to do today.
====
28458
You're not one of them! 

Please, get out before it's too late!
====
28466
I do not want more trouble. It's bad for business. And business is often trouble enough, yes?
====
28470
Please, stay and browse. If something catches your fancy, Jainda will put it aside for you.
====
28471
Brother says I'm too small to fight. I'll show him. I'll wet my claws on his blood!
====
28472
This one feels a storm brewing. My fur's standing on end. Hurts my old joints to be up and about.

Best stay inside until it passes, kitten.
====
28473
You'd think my kitten brother had learned after a few cuffings. Stubborn takes a lot of licks to beat out of the young ones.
====
28474
Hrr, what'sit want from Fazaddu? No more room, no more. Bring more sugar next time.
====
28475
Greetings, honored one. I trust your travels have been pleasant?
====
28476
You talk to the girls, that's fine. You want more, you talk to me.
====
28477
When I asked for a room, I wasn't expecting a mat and some linens. Ah, well. My time of riches is far behind me.
====
28478
No caravans, no kids. Protection is extra.

Want me to kill an Orc? It'll cost you more … but I'll kill Elves for free.
====
28479
I work all day, then they yell at me for napping. Jainda's tongue is too quick to lash.

She probably needs a nap too.
====
28490
Fighting only hurts those that cannot defend themselves. And with the troubles the Houndsmen have brought about, I thought it was wise to prepare.

I see now that I may have been … mistaken.
====
28507
Get out of here, I'm busy.
====
28512
Spare a coin for a stranded traveler, friend?
====
28513
If <<1>> asks for gold, don't give him any. 

He's got this crazy idea that he's a stranded traveler. He's lived here all his life! Too much sugar for that one.
====
28514
Is it time for feasting yet? I'm starving!
====
28515
This place is a mess! Maybe you've time to wander about, but we've work to do!
====
28516
Silvenar, Green Lady … who cares? Our city's in shambles because of them.
====
28517
I'm not usually a gossip, but when you hear about Dunmer in Malabal Tor, it's hard not to talk.
====
28520
Never trust a Dark Elf. My mother said their skin is a reflection of their soul.
====
28521
Praise the Silvenar! Praise the Green Lady! Pass the rotmeth!
====
28522
Nothing like a feast after a hard-fought battle.
====
28535
All that fighting works up my appetite. I could eat a whole roast mammoth leg, bone and all!
====
28536
Hope you're not here to buy eggs. This celebration's all but cleaned me out!
====
28537
I've brought everything to the celebration! Well, what little the Hound didn't devour.
====
28538
Fortunately, the Houndsmen didn't destroy all my stock!
====
28539
I know all the best songs. And if I don't, I make them up.
====
28540
Welcome to the Fighters Guild outpost in Silvenar! Have a look around, and don't be shy!
====
28542
Bright blessings! Are you here for training?
====
28543
There's nothing like fresh meat washed down with aged rotmeth! This is the best posting I've ever had with the Guild!
====
28544
You have business with the Guild, hrr?
====
28546
Not right now. I'm much too busy to talk.
====
28559
I've visited every known Ayleid well in Cyrodiil, yet I still have no clue as to how they work or why they exist. The Ayleid culture was so interesting … aside from the slavery, torture, and cruelty, of course.
====
28562
I won't tell you what he has planned for you.

I can keep a secret … unlike someone else I know.
====
28563
My prince said that if you don't put on a good show, I'll get to show you how it's done.
====
28564
He told me you'd be back!

I can't wait for you to entertain me. It sounds so exciting!
====
28578
There was a scream and the sound of fighting. When we arrived, Golun was dead. It happened so fast.
====
28588
You're safe! I thought Boethiah meant to destroy you too. Glad I was wrong.
====
28589
You stopped the ritual, praise Y'ffre!

The Worm Cult failed to summon Mauloch! One less Daedric Prince for Malabal Tor to worry about now.
====
28602
Never seen a guar spook that easily. What a mess!

Something I can help you with?
====
28604
If we don't get underway again soon, I'm ruined. Ruined!
====
28606
Father needs to calm down. Silla just gets skittish around mages. All those loud booms. It's not her fault!
====
28611
My prayers are answered!

Please, lend me your talents for a time. My comrades have been captured.
====
28612
Please, I require assistance. Maormer attacked our ship, and captured some of the crew.
====
28616
Hail, friend. This is a sad day for the guild, but I'm glad we'll perform this terrible duty together. I still can't believe Sees-All-Colors betrayed us.
====
28617
Well met, friend. Aelif has sworn to pursue the traitor <<1>> into Oblivion itself so that justice may be served. Aelif knows that you will execute the sentence.
====
28634
There's something wrong across the river. Trolls! They don't usually get this close to major settlements.

I hope they don't decide to come over here.
====
28635
Darkwater, across the river, is crawling with trolls. The poor Argonians that were living there probably ended up as troll food.

I can't think of a worse way to go than that.
====
28643
Nice weather, eh? For the season, I mean.
====
28675
You handled yourself pretty well in the caves. Impressive work.

We'll be fine, now that the captain's safe again.
====
28692
The Stormfists have been dealt with and the duplicates rounded up.

But whatever poison attacks the King grows worse with each passing hour. We can't help him without more information.
====
28706
Those who give the orders, whether intended or not, can alter any outcome.
====
28707
Shor's blood! You're a serious one, aren't you? Why not stop and enjoy the springs with us?
====
28731
<The sabre cat-mauled corpse of the Worm Cultist is settling into the mud. It will be devoured by scavengers before long.>
====
28735
Velyn Harbor's being overrun. We have to do something!
====
28736
The Ra Gada came out of nowhere! Velyn Harbor is under attack!
====
28737
Velyn Harbor's usually safe. Why'd they attack now?
====
28744
We did what had to be done.
====
28745
Molag Bal lost a powerful servant today, thanks to you. And, because of your wisdom, I can continue Meridia's sacred work to resist the God of Schemes.
====
28746
Please … help me! I don't want to die!
====
28748
I don't know what to do! Tell me what to do!
====
28749
We fled Darkwater Crossing when the trolls attacked. If not for Stormy-Eyes, we wouldn't have found this place.
====
28750
We were sleeping. There was a rumble and some shouting.

Next thing I know, Pulls there grabs my arm and yells that we have to go. Those trolls. They almost got us.
====
28751
All my supplies, my stock of goods. All smashed by some oaf of a troll! I'm ruined!
====
28752
I don't have a lot left, but I split my supplies with the rest of the camp.
====
28753
The Skald-King. Bah! He gave us Darkwater Crossing and what good did it do us?

He probably knew the trolls were coming. Probably sent them our way!
====
28754
Stormy-Eyes, he's special. We owe our lives to him a dozen times over.
====
28755
This one is ready now. As mud is my mother, no trolls shall pass.
====
28756
The King has been good to us, and we're grateful. We came here after the Aldmeri attacks on our land and the King gave us Darkwater Crossing. Even helped us rebuild it.

I just wish he had provided soldiers to protect us, though.
====
28757
<The body of a dead Worm Cultist.>
====
28759
Sister-of-Wind was injured when the trolls attacked. She's still unconscious and I'm worried about her.

Stormy thinks he can save her, but he needs supplies that were left behind when we fled.
====
28760
Too much to do and too little time.
====
28766
Laughs has what you need to slick your crest or spin your tail.
====
28767
The Lieutenant died for Velyn Harbor. We should remember his sacrifice.

In his name, I think I can help out a little more, too.
====
28769
I never thought we'd have to take up arms ourselves to protect Velyn Harbor, but the city's worth it!
====
28770
It's been a long time since I've handled a weapon.
====
28834
Nice to see you again, friend. Have you tried the mead? I didn't think Roruld could do it, but I'm happy to say I was wrong.
====
28843
That was well done. I'm sure the Wood Orcs will be back, but we now have a foothold on this side of the bridge.

We'll need to keep fighting, though, if we want to hold it.
====
28845
Dralof found this amazing hot spring. It really opens the pores.
====
28846
Isn't it nice out here? The water's so warm and bubbly!

Take off your armor and soak with us.
====
28848
You're back! Did you get the bath salts?
====
28849
Did you bring the bath salts? They say they make the water tingle!
====
28850
You're still dressed? The hot water can't do its thing if you don't jump in!
====
28855
No more! I can't work anymore! You can't make me!
====
28869
Poor Sister! I've never seen such terrible injuries!

Stormy said that everything would be all right. Told me to sit and rest. I hope he can really save her!
====
28873
Did you bring the items I requested?
====
28887
Hey, you! You're awake, yeah?
====
28905
The spirits told me you were close.

I spoke to the Ternion monks. They admitted the King and the Prince, but not me. I left the fold. They remember that. But they will help the King.
====
28909
I'm glad to see a friendly face.

You are friendly, right?
====
28913
I'm searching for ingredients for a potion. It will make me grow a full, flowing beard. Just like my father's.
====
28914
If you follow this road, you'll cross into the Rift.
====
28915
Did you hear that Bleakrock was hit hard by the Daggerfall Covenant? I have family out that way. I hope they're safe.
====
28916
<The Pact scout died of exposure to the elements.>
====
28917
You made it back. And you're not bleeding, frozen, or gibbering! Damn sight better than those Cultists, eh? 

Andrin's people will help me back to Riften. And then, mead, lots of it.
====
28918
People claim many things. Some claim to be the best gamblers. Others the best lovers.

Me? I'm the best hunter you'll ever meet. No question about it. I've never lost a hunting competition. Not a one.
====
28919
The lizard mocks me. I'm the best hunter in Eastmarch, but he shows up and out hunts me. Twelve rabbits! I need to figure out his secret.
====
28924
Steady-Hand swears he's the best hunter in Eastmarch. Says he can nab more rabbits in a minute than anyone else.

I've got an idea, if you don't mind bending the rules a bit. Come back and talk to me after you equip the hunting bow.
====
28943
I'm staying, no matter how bad things get. Mark my words, 500 years from now, there'll still be Dorans in Chorrol.
====
28944
Every tremor brings another piece of my house down around my ears. I hear there's a portal to Oblivion at the bottom of the fissure!
====
28945
I don't care if the fissure and earthquakes are punishments from the gods. Not even they can chase the Motierres from Chorrol!
====
28965
A customer! Welcome, how can I help you?
====
28971
Thank you for getting me out of there.
====
28974
Just when things were going so well, all this had to happen.
====
28982
The balance of the world tilts precariously and the gates of the dead shiver in anticipation.

The Daedric Prince succeeds at his unholy task. This pocket proves that.
====
28986
No one expects an Altmer to enjoy fighting, but I can change their minds.
====
28987
Though the ground shakes and fumes taint the air, Harzad is here to help.
====
28990
I don't want to die! What can I do? What?
====
28993
Welcome to Weynon Priory, friend. In these troubled times, helping hands are welcome.
====
28994
If you've come to join the Quickstep Bandits, you're too late. The Black Daggers killed my whole gang. But they'll pay, if it's the last thing I do!
====
28999
I don't see that bard fellow with you. Did those creatures kill him?
====
29001
Thank you for convincing me to fight. Velyn Harbor's my home.
====
29002
I may not be a citizen of Velyn Harbor, but I'll be damned if I let the Ra Gada take it!
====
29010
Who are you? Z'en! What've we done?
====
29011
Gods, let it not be my time yet!
====
29013
"Don't trust the Orcs," I said. But did they listen?

Now they're dead, all dead.
====
29019
It isn't enough to drive the Drublog back to the forest. We have to kill them all!
====
29020
The Drublog have taken too much from us! We have to start taking from them.
====
29039
Z'en, have you abandoned us?
====
29040
What's the purpose of all this, if Z'en won't protect us in our time of need?
====
29041
I told them not to forsake Y'ffre for Z'en! I told them!

That's why I'm still alive. I put my trust and faith in Y'ffre.
====
29086
Don't believe a soldier's life is all fame and glory. Taking a life isn't heroic.

Your enemy has a family, just like you and … like I did. No one deserves to die. No one.
====
29116
If I have to comb through the Worm Cult's filth to find her, I'll strangle her with my bare hands.
====
29119
Please, don't interrupt my meditation.
====
29120
The Worm Cult! Y'ffre help us. What are they doing here?
====
29153
I'm currently well employed, friend, and not taking requests.
====
29175
Fair day, traveler. Best steer clear of here. Vernim wood is not safe.
====
29176
You'll want to steer clear. Danger on the road ahead.
====
29183
A shame. He may be a killer, but this is no way to die.
====
29184
He slipped and fell! What kind of imbecile assassin does that?
====
29185
Oh ho, did the poor assassin take a spill? Saves me the trouble of putting an arrow in your backside as you run away, coward!
====
29214
Right behind you, small one.
====
29215
Don't worry, I'm not going anywhere. Keep your mind on the task at hand.
====
29218
Thank you for helping us ….
====
29247
We all walk the river's edge. What do you see on your journey?
====
29249
I traveled many days to commune with the Hist. I cannot wait to begin the trials.
====
29250
Looking to taste what's come down the river? Or brew your own?
====
29251
You're clearly a person with a refined palate. Interest you in some swamp cuisine?
====
29252
I failed. I failed the Trial of the Heart. To have come so far to fail. Why?
====
29253
Which trial do you look forward to? I cannot wait to partake, and have my mind judged by the Hist.
====
29255
I was to partake in the Trials. And then that Dominion soldier showed up. The Hist speaks with a High Elf! Pah!
====
29256
Don't let the river knock you around, friend. Toughen up those scales.
====
29257
Looking to hit something? Trust me, I understand.
====
29348
Canonreeve Valano, at your service.
====
29368
Just trying to keep folks happy, you know? Have any requests?
====
29369
I can't go back to the lines. So much blood and death. I can't do it.
====
29370
Hard to keep warm here. Even harder when your man is on the front lines.
====
29524
Sinmur is alive again …  how can this be? How can we fight this monster?
====
29525
Now we know what the Reach were here for—reviving that monster Sinmur. The bastards.
====
29532
Please, let the poor girl be. She just lost her father.
====
29618
It's rude to interrupt someone while they're eating! Hmm, or is it the other way around?
====
29619
Ever wrestle a mammoth? It ain't pretty.
====
29620
A dull blade will betray you. Care for your weapons as you'd care for a lover, and they will both stay true.
====
29621
People think that manipulating magical energy is easy. You and I know nothing could be farther from the truth.
====
29622
I'm working on an alchemical recipe for a self-silencing spell.

First test subject will be my fool brother. I'm so tired of his bellyaching!
====
29638
I heard tell of honest work in these parts. I've no want to turn to brigandry as long as there's work to be had.
====
29639
Another local. How lucky I must be today.
====
29640
The ground yields to one's step here, not like those parched lands up north. It reminds me of my home, far from here. Good memories and bad.
====
29641
Blessings of the Eight upon you. You … do know of the Eight in this land. Don't you?

Ah, Stendarr, how you send me almost too many burdens to bear.
====
29650
This is humilating. I was hoping for a little decency, but these Hlaalu savages have trussed me up like a spit roast.

I suppose it's better than being impaled on a Dwemer sphere's blade.
====
29660
You'll need more than claws to get through well-forged armor. A small sword in between the cracks does the job in half the time!
====
29665
What's done once will be done again.
====
29666
There is strength in you, to do what must be done.
====
29670
I don't care how thick your skull is—everybody needs a strong helm. Gotta protect our pretty faces, eh?
====
29672
Many years I have traveled, in search of the finest luxuries!

Have you ever lain on a rug that once graced the steps of the White-Gold Tower? Or drank from a cup forged in the bowels of Ash Mountain?
====
29679
I saw her head toward the water.
====
29680
She went into the crypt ….
====
29683
This will be a celebration to remember!
====
29684
So. You're the one who's working with this beast?

Funny. You look familiar somehow.
====
29702
Did you hear my singing? I'm certain all of Silvenar heard me!
====
29703
We did it! We played at the handfasting! I hope this makes Dadazi happy.
====
29704
This is just one small step. First the handfast, then … well, I don't know what comes next, but it'll be great!
====
29705
Again, I must thank you! We got to perform at the handfast because of you!
====
29710
My da's starving, and I'm too weak to hunt. I just need a few coins to buy some food. Something to get me back on my feet.
====
29712
Kind stranger will bless Halarel with a favor, no? Some scraps, or a sweetroll? My belly needs medicine, before it goes into knots again.
====
29713
Which do you like better - the drummer, or the flautist? I'm partial to the dancer, myself. Very provocative.
====
29716
That is my sister dancing. She hopes to perform in Elden Root one day.

I think maybe they are not ready for our kind of dancing.
====
29738
Don't waste my time, if you know what's good for you.
====
29739
A fair day to you, friend. Care to try your strength against mine?

I may not look like much, but in Morrowind, I arm-wrestled many a Nord warrior to his knees!
====
29740
Ah, a fellow traveler. If you wish, I can relate some of my adventures to you. I've been told they are quite exciting.

I'm a storyteller by trade, you see. Words are my instrument.
====
29741
Some say Khajiit cannot retract their claws. It is not so.

I am skilled in massaging away the hardest knots. My warm pads will melt your cares away, friend.
====
29742
Are you the mercenary we've heard so much about?

I am skilled in the ways of the harp. Shall I strum a tune to relax your sore muscles?
====
29743
This dress is ridiculous! How can I cook a decent meal in this?

Well, if you're interested in Bosmer cuisine, let me know. I'll change into something more practical.
====
29744
Finally. I thought I'd be paid for nothing. I warmed up my steps just in case, worry not.

What kind of dancing do you need? I'm versed in the rotes of many cultures.
====
29745
Well. This is quite a pickle I've gotten myself into.

I've been hoodwinked into this. The cat outside said I couldn't leave until everyone else left. Whatever indignity you're here to inflict, let's make it quick.
====
29746
I don't have all day to be waitin' around.
====
29747
I was told there'd be entertainment. This place's as dead as a hanged cat.
====
29748
My sword arm's getting stiff with all this waiting. Maybe I'll get some practice in before I leave.
====
29769
The best horses aren't just strong, they're smart. Now I'll be honest—these ladies aren't guild scholars, but they're sharper than most. 

So what do you say? Need a ride?
====
29775
The last of the Heritance have been driven out. Silsailen is safe once again, thanks to you.
====
29781
I feel … I'll never leave that cavern, no matter how far away I travel.
====
29806
Welcome to my home, friend. Get you some mead?
====
29844
Hey there, traveler. Come to watch the trials? Or join perhaps?
====
29953
I can't believe we got this far, only to have this happen.
====
29963
Hello! I'm just a simple merchant searching for new markets for my fine goods. Can I interest you in a morsel of food? Perhaps you would prefer a cool drink?
====
29989
I hear you adventurers go around murdering potential threats. Ever think of reasoning with them?
====
30026
The giant left us little more than our lives. We have no wares and no coin to rebuild. My mother is too proud to admit it, but this may be the end for us.
====
30033
I don't really stand on ceremony, so out with it. I'm very busy today.
====
30034
Why my father continues to cater to these … foreigners … baffles me.
====
30039
You really shouldn't be in here. The Skald-King is extremely busy right now.
====
30040
Celebration is fine, but we must stay vigilant. Especially with so many visiting dignitaries in the city.
====
30041
What a humble chamber for such an important king. We could all learn a lesson from this impressive dry-skin.
====
30042
Ten years and they throw a party. Only the Nords.
====
30043
With all the work the ambassador has given me, I won't get to attend any of the celebration.
====
30046
I remember when we didn't have to put up with all this Pact nonsense. That was when I was young and I ran the forge. Now my daughter's daughter stokes the fires. And I sit in here. Alone.
====
30050
This one is not worthy to talk to such an accomplished traveler.

This one expresses astonishment and admiration!
====
30068
Soon as my brother is well, I'm out of here. I'm brokering a deal to buy blades in Mathiisen.
====
30088
Feel free to browse, friend. Best prices in all the Rift.
====
30103
And that was the last time Geirmund was ever seen.

Oh. Yes?
====
30135
Riften welcomes those who mind their own business.
====
30138
<This Dark Elf appears to have died beside a nest of kwama eggs.>
====
30155
The view from up here is amazing.
====
30158
A thousand pardons, but please do not stray too far from the walls while in our village. It is for your own safety, and ours.

Our shops are still open, for your convenience.
====
30160
I'd heard rumors you were here, stirring up trouble. Fortunately, you're easier to find than I expected.
====
30163
You've done it! Now, we name you to the crowd.
====
30165
When you sit, you exercise muscles that can atrophy if you stand or walk around too much.
====
30179
Oh thank Kyne! Can you see to Jakaral? 

He lured the giants away from us so we could escape.
====
30195
I have news from Vernim Wood!
====
30272
My wife and her cousins run the shops on Merchants Row. Me? I take care of the house. 

I assume you don't have a problem with that.
====
30276
Between the fumes and the berserk kwama, I didn't think I'd make it out of there.
====
30277
Please don't make me go back in the mine yet. The kwama went crazy!
====
30282
I like working as a librarian, but this isn't much of a library.
====
30284
Trade's picking up in the harbor, isn't it?
====
30285
The Ra Gada won't get their hands on our gold so easily!
====
30286
I hope things get back to normal soon. My business is suffering!
====
30287
Not sure what was worse, the smell of the fumes in the cave or the taste of the potion Edrasa just gave me.
====
30288
I sell armor. I don't normally use it myself.
====
30301
I got a whiff of those fumes and my head's still pounding. Small wonder the kwama went crazy.
====
30304
Work piles up faster than dead bodies, doesn't it?
====
30305
Fighting leaves one with a powerful appetite, no?
====
30306
Remarkably, we lost very little from the marketplace, but the residential district was nearly burned to the ground.
====
30310
They say there are fumes in the mine, but I don't see how that's possible. We're raising kwama, not digging for minerals.
====
30370
I love listening to the roar of drunken Nords, but it's far too dangerous for me to go inside that drinking hall.

Most Nords don't care much for Altmer.
====
30375
Another round of drinks! Another song! 

Aha! And I see I have another ardent admirer.
====
30379
Apologies. Betting is closed. Come back later.
====
30385
Get down! Don't let them find me!
====
30386
I've never seen anything like it. The attackers used Dwarven spheres and spiders!
====
30391
If you plan to fight in the arena, I suggest you use your own weapon. These tend to snap on impact.
====
30397
Ahh. I saw you around at Geirmund's. Here to save me. How nice! 

How nice.
====
30399
Unless you've got business with me, leave me be.

Even if you do have business with me, I don't give a fig. Piss off.
====
30408
Hmm. You look like you could win a bar fight. But what about a drinking contest? That's a real challenge.
====
30428
Why we feed and house that stupid dog, I'll never understand. The damn flea bag bit me again!
====
30440
Just look at them over there! Win one battle and think they've won the war.
====
30441
The Maulborn know we're here, but they don't care. I guess they're not frightened by a handful of house guards.
====
30444
First Narsis and now here! All we can do is watch. There aren't enough of us to challenge them.
====
30460
We're lucky. My wife Taderi and I made it out alive.
====
30461
This poor one didn't make it. What a shame.
====
30462
If not for Viros, I wouldn't have survived.
====
30471
You nearly scared me to death when you and Elynisi came through that door.
====
30472
There was an explosion … then the wall collapsed on top of me … by the Three, it hurts!
====
30473
Whenever I get nervous, I pace. Unless something changes, I'm going to wear a hole in this floor.
====
30474
I'm hoping to find something for my nix hound, Anther, to eat.
====
30475
I can hear the ghosts wailing outside. What do they want with us?
====
30476
That woman came into town. That's when all this terrible trouble started.
====
30477
I hid in the chamber below the temple when the explosion occurred. I'm lucky to be alive.
====
30478
I hope that Aamela can help my brother Nilus.
====
30479
We're lucky the inn had so many books. We've been able to keep the fire going, but we'll run out of books soon. Then we'll have to burn the holy texts.
====
30480
I'm so nervous. I just can't seem to get any sleep.
====
30482
People often say I look just like my sister, but I don't see the resemblance.
====
30483
We were lucky enough to survive the explosion, but now we're surrounded by hostile spirits!
====
30484
My husband, Dural. We were separated on our way to the inn. He never made it, and they won't even let me go out to look for him.
====
30495
Thank you, stranger. 

Even a soul-shriven can stand only so much torment.
====
30498
Ahem. This one was not cowering. No.
====
30499
Thank you. Our fate would have been dire.
====
30513
The Maulborn really made a mess of things.

We've got a lot to clean up before we're ready to open.
====
30514
Ani and I brought Lluther and Adol from Narsis. I'm trying to find the blankets we packed. Even though it's warm, the sickness makes them shiver.
====
30515
The Maulborn really care about the little people. We received more help from them than we have from the Houses or the Tribunal.
====
30516
Ani? Is that you? I hope they let me in soon. And I hope it's warm in there. I'm so cold.
====
30517
They call it the Llodos plague, and we're here to get help for my brothers. It's taking so long, though. So many people are sick.
====
30518
Why have the Three abandoned us? A mother shouldn't watch her daughters wither. That's not … not how it's supposed to be.
====
30519
Father thinks we don't see him pray to the Tribunal. I know it's hopeless, but he wants to help.
====
30520
My daughters deserve better than this, but there's nothing more I can do. We must keep up appearances, however. For their sakes.
====
30521
I'm not sure about all this. The Maulborn seem too good to be true, if you ask me.
====
30522
I've been helping my sister, but now I'm starting to get the shivers. I hope I don't have the plague, too.
====
30523
This is unacceptable! People are dying, actually dying! There are dead bodies piled in carts! I won't let them cart off my wife like some … dead peasant!
====
30524
Please, go away. I don't want to spread the plague.
====
30525
My son, my daughter. Both sick, just like me. We wait here for our tokens, but time is running out.
====
30526
We need a token to get inside? Really? I have plenty of money and influence, and yet I still have to wait here with all the common people. What a disgrace!
====
30527
I have a bad feeling about this place. The Maulborn are friendly enough, but something isn't right ….
====
30528
My son's talking to the gate guard, but he isn't having much success.
====
30529
I feel … wrong. Not just sick. Something's very wrong.
====
30530
I'm waiting for my brother. We got separated at the gate. I can't leave, so I hope he gets in soon.
====
30531
My children are sick, and there's so much suffering. I wanted to do something to help, so I'm making soup. Hot soup always makes you feel better.
====
30532
This damn plague! I need help, but I don't trust these Maulborn cultists. Who are they? Where did they come from? Why haven't we heard about them before?
====
30533
I'm writing to my cousin to let him know about this plague. I want him to leave Mournhold before the plague spreads there.
====
30534
My brother's a scholar. A master of divination and illusion. It hurts so much to see him like this.
====
30535
I'm sorry, do I know you? Dalyn says I'm hallucinating, but I don't know if he's real.
====
30536
The Maulborn have special healers called nostrums. That's why they were able to develop a cure so quickly.

Feel my head. Do I feel warm to you?
====
30537
My husband's still out there, while the Maulborn take their sweet time. When are they going to let him in?
====
30538
When will they finish administering the cure? My daughter has gone to the wards, yet nothing seems to be happening. What are they waiting for?
====
30539
For a group of healers and care-givers, the Maulborn sure carry around a lot of weapons.
====
30540
I gave my wife my token. I wanted her to get inside as soon as possible.
====
30541
I was just telling handsome Belos here about a quiet place I know. But my, look at you! I think you might be more fun.
====
30542
Wherever we are, wherever we go, my sister finds someone to flirt with. We came here to help, but she's more interested in aiding the not-quite-sick among the crowd. And those with a bit of muscle tone. Typical.
====
30543
Even sick people have to eat, so we set up these cooking fires. And the Maulborn were kind enough to provide some much needed supplies. Don't you just love those guys?
====
30544
I miss my brother and my father. I even miss my brother's silly little nix-hound. Does that mean I'm dying?
====
30545
Ginger! No! My poor, poor nixie. My brother and my nix-hound, both victims of this damn plague!
====
30546
Please go away. It hurts to talk.
====
30547
There's a breeze up here. It's cold, but it keeps the stink of the Serk away.
====
30548
The Maulborn keep atrocious records. I hope their elixirs are better than their bookkeeping.
====
30549
Please, can you spare some gold? I want to hire a cart to bring my sick cousin to the Serk.
====
30550
Who are these Maulborn and where did they get this miraculous cure?
====
30551
People out there cry to get in. People in here scream for the cure.

I'm so tired of all the yelling.
====
30552
I'm here for the cure, that's all. Please tell this woman that I'm not interested.
====
30553
You know, I never appreciated the hired help before I got sick. When I'm well again, I'm giving gifts to all my servants.
====
30554
I feel terrible, but I'm not worried. Vunden will take care of me.
====
30555
The nostrum gave me the cure, but I don't feel much better. I wonder how long before it takes effect?
====
30556
Alaru means everything to me. I'm not leaving her side.
====
30557
I came here so my dear Urynnar could be cured, but I've been inspired. If they'll have me, I'm going to join the Maulborn and make sure others get the help they need.
====
30558
The guards, the locked gates, the rules and regulations. It's like these Maulborn were some kind of cult or something.
====
30559
As soon as I get well I'm going to join the Maulborn. I want to help others, just as they helped me.
====
30560
My wife's been helping out since she arrived. She's sick, but she still goes out of her way to lend a hand.
====
30563
Pardon? We're not open for business yet. Be a while.
====
30566
The Hlaalu allowed me to set up shop here in the Gorge if I promised to help clean up.
====
30572
Look at all this trash! It's hard to decide what to keep and what to burn.
====
30573
Velyn Harbor nearly boiled over. Glad you put a lid on it.
====
30574
Wish I'd been here for the excitement. Might've made a profit. Still, plenty of good weapons ready for sale.
====
30575
Mastering a weapon can take a lifetime. Of course, it helps when the weapon's a masterpiece. 

Lucky for you, that's all I sell.
====
30579
Hurry up. I got me some hot metal to work.
====
30584
Magic always comes with a price, but my prices are eminently reasonable.
====
30585
A good suit of armor is all that stands between you and your enemy.
====
30586
I don't know about bringing my wares to Velyn Harbor. This place is dangerous.
====
30587
Fermented meat, spoiled milk, and honey! Those make a good Bosmer brew.

If you want something else, I can help you, too.
====
30608
What can I help you with? Something mystical, I hope.
====
30609
I'm trying to stay on the down-low. Just keep walking.
====
30614
This Vox is evil. Word of her plague has spread to the north. We came from Eastmarch to help our Pact allies.
====
30615
Looking for a little excitement? The Fighters Guild can provide it.
====
30616
Ready to fight for the Dominion? I sure am! Defending Velyn Harbor gave me a taste of battle, and I hunger for more.
====
30617
She scares their gods and the Dark Elves send only a handful of soldiers to confront her?

If this was Eastmarch, Vox's head would already be on a pike.
====
30619
Hey there, friend! Just looking for an ale? Or a chance at the trials?
====
30621
Well met. You look a little lost. Are you looking for the kegs? Or the competition?
====
30623
Velyn Harbor survived, but many of our homes burned.
====
30624
It's amazing the Drublog didn't run off with all this stuff!
====
30625
Please, don't bother me! I'm trying to write the Ballad of Velyn Harbor! It was much simpler to free the harbor than to sing about it!
====
30626
I'm here to help with the reconstruction. There's money to be made here!
====
30627
Relax! We're just cleaning up the beach. Invasions make such a mess.
====
30628
What do you want? We're not doing anything wrong!
====
30629
All the fighting scared away the fish. The mudcrabs are feasting, though.
====
30630
Have you seen my cat? She's gone. Did one of those Drublog eat her?
====
30631
You! You're the one that helped the Fists and formed the militia! Wish you'd stick around to help with clean-up.
====
30632
My oxen got loose when the Drublog attacked. I'm lucky they didn't end up roasted or slaughtered, I guess.
====
30633
Damn Drublogs' blood must've poisoned the worms! Fish ain't biting!
====
30634
I have no idea how we're going to rebuild.
====
30635
I don't know who lived here before, but I don't think they're coming back.
====
30636
We cornered a few of the Ra Gada and their pet wood orcs on the ship. They can't leave the harbor, but no one wants to go in and clear them out, yet.
====
30637
The mayor of Velyn Harbor died during the attack. We need to find a new leader.
====
30638
We have a lot of work to do. The Drublog destroyed almost everything.
====
30639
They say our mayor was poisoned. Those Drublog Wood Orcs wouldn't do something like that.

At least, I don't think so.
====
30640
You look familiar …. Oh! You fought the Drublog!
====
30641
Velyn Harbor's been exciting lately. I could do with a little less excitement.
====
30642
I'd like to get the worst of this cleared away by nightfall.
====
30643
Looks like someone started a fire in here.
====
30644
Just like always. My partners'll talk while I work.
====
30645
I should be grateful, I know, but rebuilding will be hard work.
====
30646
I appreciate what the Fists of Thalmor and the new militia did, but we need to rebuild! I need to find some help.
====
30647
It's a good thing some of the townsfolk fought back. I would never have had the courage to do that!
====
30648
The Ra Gada won't mess with us again!
====
30758
I weep for my gentle guar! I wish we could have saved them all.
====
30768
Don't know you. Don't care to, either.

Back off while your face is still in one piece.
====
30769
Eh, what's that? Barely understand you people from around here. I'm no scholar myself, but at least I know normal speech!
====
30770
Not bad, not bad. Certainly not my usual tastes, but I won't turn down the local … delicacies.

Oh, you're not one of Rejmina's? A thousand pardons.
====
30771
I think they've watered down my drink again! I should kick'n that door and show 'em what we do to drink-robbers 'round here!
====
30772
I wish the Silvenar would visit here. I hear his beauty brings awe to man and mer alike.
====
30773
You can make so many meals out of meat!

I can't imagine what it might be like to … grow something and eat it. That's against the Green Pact!
====
30775
I can't sleep at night with all the wolves howling.
====
30776
They say you should wrestle wolves when you're feeling lonely. I tried it once, but it didn't make me feel any better.
====
30777
Why would I ever leave Deepwoods? I mean, aside from the fear of getting eaten by wolves?
====
30778
This town's all right. People stick by each other.
====
30779
These blades aren't bad. Doubt they could hold up to our Colovian armor, but for a backwater hovel like this, it's good quality.
====
30781
Found a curious waterlogged book in the river a few days back. It's a fascinating read!
====
30782
This ale's not bad. Least, they told me it was ale. It's sweet, like Ma used to make.
====
30783
Mmm mmm. I could get used to this view.
====
30785
I've got half a mind to up and leave this swamp-hole. Never seen an insect dwarf a dog! And I certainly don't want to find out if they can bite like one.
====
30786
Grateful just to have a dry place to set my old bones. This'll be my last tour with the captain, methinks.
====
30787
Got no business with you, unless you want to meet one of my arrows close up.
====
30788
Never again. I'm done with games for good. I've got to find a way to get that ring back!
====
30795
Such terrible things happen here.
====
30796
Those evil cats need to be punished for this.
====
30798
My songs are silent now, for my heart mourns.
====
30803
Be quiet. Those cat bastards didn't see me sneak in here. I'm safe, for now.
====
30817
Welcome to Sanguine's Dem … Deme … Sanguine's … Sanguine's party! 

Leave the Divines at the door and come have a good time!
====
30819
This is ridiculous. I've been waiting in line for … what day is it?
====
30823
I love this place! We don't have anything like it in Skyrim.
====
30834
This temple has survived three purges, four wars, and an attempted crusade. And you know why? Because it's Sanguine! He's not that evil!
====
30841
Sanguine was here once. I saw him! He waved at me. Well, he told me to move along. What an honor!
====
30848
I don't understand why everyone hates Daedra. I mean, Mehrunes Dagon, Molag Bal, sure. But Sanguine seems harmless. He's certainly more fun than the Divines.
====
30849
Stay away from those ogrim. Very unfriendly creatures! And they smell bad, too.
====
30853
I left my family for this place. And you know what? I don't miss a single one of them.
====
30856
Those Dremora don't scare me. Give me a sword and I'll take them down a peg or two.
====
30858
Why would anyone ever want to leave this place?
====
30860
Nice to see you! I just stopped by for one drink, but they taste so good!
====
30861
I enjoy the arena games. The blood, the stabbing! It's all so exciting!
====
30863
You missed the best fight last night. I caught an arm!
====
30885
Welcome to Sanguine's Demesne! Put down your weapons, grab a drink, and join the celebration!

Actually, hang on to your weapons. The Daedra can get a little fiesty.
====
30887
Let me guess. You're here for the party, right? It's through the door at the end of the tunnel.
====
30894
Seen any Drublog nearby? I'm afraid they're going to come back and finish off what they started.
====
30895
I am very drunk, and standing is surprisingly difficult.
====
30896
We've seen more than our fair share of sorrow. It's my job to comfort everyone who lost sons and daughters to this madness, even when my own daughter is gone as well.

I trust you're not here to add to our troubles?
====
30900
Praise Sanguine! That temple makes this swamp almost tolerable.
====
30902
Thane Mera isn't home right now. She has so much to do what with the Konunleikar and all the visiting dignitaries.
====
30903
What do you think? I so want a suit of Nord armor, but I'm not sure this works for me. Perhaps I should go for the light armor instead.
====
30904
Lots of people in Windhelm right now. It's rather exciting.
====
30905
I suppose I am getting used to drinking mead. But I'd pay good gold to have a jug of flin.
====
30907
Ten cheers for the Skald-King! One for every year of his reign!
====
30908
Cheer? I say ten drinks for King Jorunn. And then ten more!
====
30909
Ooh. This Nord beverage makes my head all fuzzy. What was I singing again?
====
30919
Saint Veloth taught us to respect the Daedra, not fear them.
====
30934
We'll get through this. Vox just caught us off guard.
====
30937
Healer says I'll be fine, but by Veloth, how it hurts. 

Watch out for the tails on those clannfear.
====
30944
I'm appealing to the saints to heal my injury. I think it's starting to work.
====
30947
Cursed Daedra smashed the holy reliquary. Will I ever polish it again?
====
30954
Holy Veloth was a warrior as well as a philosopher. We're not afraid of Daedra.
====
30957
When the shrine is restored, we'll add a memorial to the faithful who died today.
====
30962
I'm trying not to be angry at Magistrix Vox. She's misguided and lost.

I'll redouble my prayers for her.
====
30964
I heard there was another stranger visiting the Vale. How tedious.
====
30966
This is the Vale of the Ghost Snake, outsider. What do you want here?
====
30967
Why are you here, outsider?
====
30973
Treat the snakes with respect, and they will respect you.
====
30974
Sometimes I feel like I'm the only one who actually does any work around here.
====
30978
The Coiled Path requires a light tread.
====
30982
What? Never seen a Nord who could use magic?
====
30983
What? Never seen a Nord use magic before?
====
30984
May Kyne guide my way and light my path. 

And may Kyne forgive my parents for raising a daughter cursed with magic.
====
30987
Just wait till the instructors see true Argonian magic in action. I'll be in the advanced class in no time.
====
30988
I can't believe I'm drinking with these Dark Elves. They enslaved my people, and now they're teaching me magic.

This is going to take some getting used to.
====
30989
I'm one of the first Argonians admitted to the Academy since slavery was outlawed and the institution decided to open its doors to all members of the Pact. 

I hope I can handle the pressure.
====
30990
You must be new. Did they tell you how hard this place is?

I'm in my second session and I'm still struggling with illusions, alterations, and military strategy.
====
30991
The Academy better not disappoint me. I waited my whole life for this honor.
====
30993
I think that instructor over there just offered to sell an Academy invitation. For gold!

I must be mistaken. Why would an instructor do such a thing?
====
30994
No! My report was almost finished when a shadow cluck ate it! I can't believe I have to start over!
====
30995
My friends and I trained all our lives for this.

A shame I was the only one who got selected. Maybe next season for them.
====
30996
I'm so nervous. I'd kill for some flin right about now.
====
30997
Maybe now that his report's gone, Belvo'll pay some attention to me.

What? Belvo just needs some help with his priorities.
====
31026
I was looking for Sergeant Aera, but the Thane tells me she was slain valiantly defending her from the Worm Cult.
====
31028
I wonder if something happened to the water? Too much blood, maybe?
====
31029
It's great the Redguard Ra Gada are gone, but we need to bring back the fish!
====
31030
The fish aren't biting. I think all the excitement has them worried. Guess I'll need some new bait ….
====
31035
If you're looking for my sister, get in line. She's out at the stables today.

If you want something to drink, grab a table and wait your turn.
====
31045
Well met, traveler. Good to have another strong arm in the field.
====
31053
Nothing like a Dark Elf covered in mud to brighten my day.
====
31054
This isn't the most humiliating thing One-Eye's done to a nosy fellow. She's got a leather collar for the ones that really scrape her scales.
====
31055
So much decoration, so little useful coverage. It's a wonder the Pact hasn't fallen to bandits, if this is what they suit their soldiers in.
====
31056
He's a handsome one, Neeta-Li. At least, I think it's a "he." 

Either way, handsome. I'd take 'em home, no question.
====
31057
This spot has the best rays in the afternoon. If I don't stake my claim, some other mud-scale gets here first.
====
31058
You must got something better to do than bother me, now don'tcha?
====
31059
Your smell pleases me. Many nights spent in the swamps, I gather?
====
31060
Can't you see we're having a conversation, here?
====
31061
Warm welcome, kitten. S'jash sits at the bow, if you wish to speak with him.
====
31062
I've no quarrel with you, stranger. Leave me to my drink. It's the only rest I get all day.
====
31063
My patience for these whining merchants wears thin. Perhaps I should bite one of their noses off to get them back in line.
====
31064
Don't get much shore leave nowadays. Think you could leave a body to enjoy herself, won'tcha?
====
31066
I'm collecting letters. We give them to the guards, to pass to family in quarantine. Deliver any for you?
====
31067
I know this scaly rat took my ledger. He thinks he can fool me, but I know!

Filthy beasts, the whole lot of them!
====
31068
Why isn't High Kinlord Rilis or our new Queen doing anything about this plague? Never would have happened in the old days.
====
31069
I've heard stories of the Maormer sniffing around Auridon lately. 

Wouldn't be surprised if those Sea Elves started this plague business. Their ships are full of sea rats!
====
31070
I've got my eye on you, stranger.
====
31071
Soon as this is all sorted, I'm going to Shattered Grove. Friend told me the critters there are so friendly, they come right up and let you pet them.

In the meantime, got work to do.
====
31072
I am so glad my daughter Elenya went off with that Telenger fellow. She's part of an important Mage Guild project now!

Don't know what I'd do if she got this nasty plague.
====
31074
Shh. Quiet. I'm just pretending to be sick so I can be with my husband. They put him in quarantine last week, I'm so worried about him.

Don't tell anyone.
====
31076
Someone has to keep an eye on goings-on. That someone is me.
====
31077
Dimarra hopes the Dominion goes home soon. Too many eyes have seen this one.

Someone from Tenmar will find this one. No, let it not be so!
====
31082
Monkeys. The worst thing those Khajiit brought with them. That and the fleas, but at least those don't screech when you take their bananas.

Greedy monkeys.
====
31083
Mmm, what have we here? What a fragrant vision of beauty!

Come a little closer. Feel that rumbling, kitten? You would like to … have more of a taste. Is that not so?
====
31085
I seem to inspire nothing but snickers from the others on the decks.

I don't mind. I prefer to stay down here.
====
31086
There's no use worrying so. Turan will make himself sick. Nothing to do about it, it is.

As soon as I'm well again, I'll show him there's no reason to worry.
====
31087
My egg-brother was once in the Shadowscales. A few hours earlier, and it would have been me.

Certainly would have been a better fit. He got himself killed on his first contract. 'Course, didn't help that his first contract was me.
====
31088
The jungle rat Bosmer think they can keep our docks from us. I saw 'em laughing.

Well, I'll spit and roast the next one I get my hands on. We'll see how much they laugh then.
====
31091
What? You need directions or somethin'? There's the door.
====
31092
Nothing like the smell of fresh fish at sunrise! Well, except old fish at sundown. That's a smell to remember, I tell you.
====
31093
All this shore leave's making me crazy in the head. If the captain doesn't get back soon, I … I don't know what I'll do.
====
31094
This ship's not free, friend. You buy your way, or you work your way. Or you swim. Ha!
====
31096
Nope, not on my list. Can't take any shipments unless you're on my list. No exceptions.
====
31104
We ain't got room for wanderers. All bunks're taken.

You're welcome to sleep in the barn, if'n you don't mind the rat droppings.
====
31108
I don't know what's turned my stomach so horribly. True, this place is less than gourmet, but I thought a mug of mead would be safe!
====
31112
Hrr, stop that infernal drum-beating! You shake the ground with that noise!
====
31113
Are you from the swamps, traveler? Seem comfortable enough in the muck, from the looks of it.
====
31114
Shabol wouldn't know a good deal from a hole in the ground. He don't got what you want, I bet I can find it for you.
====
31115
Aye, and who might you be? Don't look like you're from this stinkmire.

Take my advice - you don't want to die in a place like this. So keep your nose clean.
====
31116
You don't find a lot of moments for peace and quiet in a place like this. Got to carve them out for yourself, or you'll go mad like the rest of 'em.
====
31118
I have One-Eye's trust to keep her accounts. And that trust is not for sale.
====
31121
You want better stock? Come back in, oh, let's say a month. If I'm still here, I may have something worth your time.
====
31123
We're missing a few barrels, but that's understandable. This must be the seediest place I've ever brought trade to, but I keep coming back.

When the coin's this good, it's hard to turn down.
====
31124
By the looks of things, I should start importing weapons and armors. Conflict is always good for business.
====
31126
We're out of rotmeth. And honey mead. House ale's on tap, though.
====
31127
Rotmeth's not for the faint of heart. Or of stomach!

Aslohild knows how to brew it, though. Just like home.
====
31128
See them in the cages there? Yeah. You don't want to be them.
====
31129
Watch out! Some invaders made it inside!
====
31130
We've cornered some of the invaders inside. But there are too many for us to handle alone.
====
31131
There aren't enough of us to rush inside. We'd just get killed.
====
31132
I'm not going in there without back-up! Where's the Captain?
====
31133
If the Lieutenant wants us to go in there, he's going to have to tell me himself. There's at least a half-dozen invaders inside!
====
31134
If you want to go in there, that's your problem. We're just here to keep anyone from getting out.
====
31135
We can't go in there! We're the last line of defense Velyn Harbor has! It's a fool's errand!
====
31137
If they come out, we'll try to hold them off. But we can't just go inside and die.
====
31140
The bugs never stop, you know! Blasted creatures must be a curse sent down by Shor himself!
====
31141
Four hundred seventeen thousand, six hundred and … thrice curse you! Now I've lost count!

Ugh. I'll be here until the next moon at this rate.
====
31142
Do you see them? The eyes in the leaves? They are always watching, you know. Their lids fell off, long ago.

They think I don't hear them. Know they follow me. But I do. And I'll catch one, soon enough!
====
31147
We need more actors in Skyrim. We have an annoying bard or two in every inn, but no real actors.
====
31148
Theater makes me feel so cultured. I usually don't understand what's going on, but that's hardly the point.
====
31149
I hear there's a war going on out there. If it's all the same to you, I think I'll stay in here.
====
31150
The architecture reminds me of my summers in Vvardenfell. I find it to be very peaceful.
====
31154
Something you need? Anything for a discreet friend.
====
31171
A place in the center market. What a stroke of luck for us!
====
31172
We have been lucky, some might say. I say that willpower overrides luck.
====
31173
The Rothalen family has overcome many hardships. We are Dunmer - we will rise from the ashes once again!
====
31174
Unless you have food and drink, get out.
====
31181
I found my husband Dural! He was hiding in the temple.
====
31187
Thank you so much for your help.
====
31188
Anther and I wanted to say thanks!
====
31195
My sister and I can't bear to be separated. Thank you for saving us.
====
31197
Selfora will recover and prosper. Salima and I will see to it.
====
31204
Please respect the peaceful nature of the Tribunal Temple.
====
31205
Welcome to the Tribunal Temple. May your worship bring you solace.
====
31206
Things are stressful with only one of the Three in residence. Even Almalexia can't be in multiple places at the same time.
====
31207
Please keep your voice down. We whisper to maintain the serenity of this holy place.
====
31208
We help those who come to the Temple seeking aid. Often, we can deal with problems before they ever reach the Tribunal.
====
31209
I'm training to become a priest. Today I'm practicing my Temple voice.
====
31210
My wife has been studying to become a Tribunal Priest. I'm very proud of her.
====
31211
My sister came to ask the Tribunal to reprimand Shad Astula's irresponsible mages. She's seeking a compromise when she should be demanding recompense!
====
31212
The Academy continues to use my farm for their training exercises, and it's starting to interfere with my ability to make a living. I don't want to complain, but the Tribunal has to do something!
====
31213
I represent my people to the Dunmer in an effort to maintain good relations. Things are going well. Only a few Dark Elves have mistaken me for a servant.
====
31214
Diplomacy with the Dark Elves is like holding a dinner party with a netch in the room. Everyone eats and talks and ignores the creature even as it stings them all over and over. Our netch? Slavery. And oh how it stings!
====
31215
I come from a long line of diplomats. The Dark Elves have often spoken with us Nords, in peacetime and in war. They are not fools and do not shy away from dealing with people bigger than they are. I can respect that.
====
31216
My husband and I visit Mournhold often, but lately many more diplomats from Skyrim make the journey. Have you met Rigurt? He's one of our newest envoys.
====
31221
The Treethane says we just have to set our roots and recover. Easy thing to say when you haven't lost everything.

What am I saying? We've all lost something here. There's just too much to take in.
====
31222
I'm the apothecary of the village. Or at least I was until those brutes came in and ransacked my supplies.

Ah, there's nothing for it but to salvage and move on. We've got our lives, at least.
====
31223
Come to try your hand against old <<1>>? I may be blind, but I can smell you from here, Goblin-spawn.
====
31237
We're all trying to do our best to help each other. I hesitate to call this tragedy a good thing, but … it has brought us together.

I just wish it didn't come at such a cost.
====
31239
I don't care what the others say. The Drublog aren't going to stop with one raid, and we need to be ready.

I may just be one Bosmer, but any Drublog shows its face, I'll show it the business side of my blade.
====
31240
I'm luckier than some. I got out of the way just in time.

Never thought I'd find myself hiding in a stew pot, but whatever works, right?
====
31241
Sorry, I'm a bit busy looking for reagents. Old remedies for wounds and such.

The beetles I need are getting harder and harder to find.
====
31242
My boy took the fight to those Drublog. He said, "Mamma, we've got to chase them as far away as possible."

I wish I'd stopped him. I wish I could have.
====
31245
Be sure to purchase any books you need before heading up to the Academy! You can never have too many books!
====
31247
Students concentrate best on a full stomach. If you're hungry when you cast a spell, you might turn someone into a tasty pie by accident. And we wouldn't want that to happen, would we?
====
31256
The start of the season is always exciting. New faces at the Academy mean new customers. And new customers mean more sales. 

And that means more gold in my coffers. Life is good.
====
31257
When the Drublog burned the town, so many people lost everything.
====
31264
This used to be my home. I never thought I'd outlive it.
====
31303
An unprecendented opportunity for research! And perhaps a way to stop this from happening again.

Auri-El protect those that gave their lives here today.
====
31308
Stars. Almost too tired to stand. But we need to examine these pylons before they cool. They could help us prevent this kind of assault on Firsthold in days to come.
====
31335
Velyn Harbor's under attack, and the townsfolk are fleeing to Greenshade! I don't know what the lieutenant's thinking, but we've got to get everyone out of here!
====
31336
Thank you. You have served your queen and nation today.
====
31337
I am not sure I feel completely safe here.
====
31338
You have done well, but we cannot rest till the Veiled Heritance has been eradicated!
====
31342
The lieutenant's trying to rally the civilians, but I just want them to get to safety!
====
31343
Oh … who would do this, and why? Am I being punished? Why take my family and leave me to suffer?
====
31344
Stop right there. I've got three murders and a heartbroken girl to deal with here. I don't need any more complications.
====
31346
<This woman's throat was slashed and the skin of her ring finger appears torn.>
====
31363
Er, hello. I thought you were someone else. Share my fire if you must, but don't stay long. I'm expecting someone, any minute now.
====
31377
The rain falls sweet upon these roots. This will be a rich hatching.
====
31378
Nasty biting creatures come for the young ones, and I must find them. I am lucky they are tasty.
====
31379
I came when I heard the Shadowscales were killing Dunmer in Shadowfen. I'd rather see my killers face to face, you get?

Now they tell me it weren't them who did the killings. Guess this'll be the safest place for me, for the time being.
====
31386
We don't see many visitors here. At least, ones that come and go of their own free will.

You must be someone important.
====
31387
I'm busy taking inventory. I can't talk now.
====
31388
We've waited for Falinesti's return for so long.
====
31389
The chill at nightfall can catch one unawares. I like to stay close to a warm fire.
====
31392
I love Am-Rana's cooking, she knows how to handle a dagger too. If you know what I mean.
====
31394
Without a leader some of these Shadowscales have been slacking. It's my duty to whip them into shape.
====
31396
I haven't had a contract in three weeks. Usually times of war are busy. This is unsettling.
====
31397
Do I feel remorse for those I've killed? No. But I feel like I should.

It is a strange thought, to want to feel a certain way. It is unnatural.
====
31398
Keep to the shadows. You never know when someone may be following you.
====
31399
"A blade is only as good as its bearer." Pah! Let the expert come at me with a dull blade, and I will prove him wrong.
====
31400
I thought I was a candidate for leader. Turns out, they were all making fun of me.
====
31401
I don't know what's in this, but it tastes divine.
====
31402
I like the porridge here. Thick and fishy.
====
31403
Adzi is still sore about that one time. She should know better than to make me angry.
====
31404
I once split an arrow in half with a following shot. My training partner broke my hand for that.
====
31406
Jarakh came here to find new trading opportunities, but all he found was danger.
====
31424
I was hoping you'd come back. Thank you again for all you've done.

Jorald will stay with me as long as I need. He's so very kind. Don't worry for me.
====
31425
Good to see you again. Raerana is resting inside. Go ahead and talk to her, if you want. Just don't get her upset.

She said it would help her sleep if I watched over her. So here I am.
====
31426
Well met. If hunger afflicts you, I've got the cure! What can I get you?
====
31431
Honor and blood. May His hand guide your blade.
====
31432
They broke my husband's arm and tied him up! Lady Noellaume even lost her family heirloom! This is awful.
====
31590
You must be here for the secret meeting. Sign in and head downstairs. Madras has already started.
====
31592
In the name of the Aldmeri Dominion, I bid you welcome!

Hmm, was that formal enough? I'm still working on my royal-ese.
====
31617
Everyone just has to wait. I'm cooking as fast as I can.
====
31663
Hmm … what? Go away … I'm trying to sleep.
====
31664
Goblin troubles? Rabble-rousing Argonians? What do I care? It isn't like I'm getting paid much anyway.
====
31665
If I can't work, I might as well rest.
====
31666
This trouble will be resolved soon enough. We have to make sure the gear's ready when the mine is!
====
31667
Damn Goblins! They take our jobs and now they've taken the mine!
====
31668
Stay down! They're shooting arrows!

I hope the Guard does something about them soon.
====
31675
That was so exciting! A real rescue, with adventure and disguises and everything! You're my hero!
====
31676
Narsis has been cursed. Plague take us all!
====
31677
Do what you can to assist our comrades. The skin-stealers are ruthless combatants.
====
31681
The Dominion will pay for this treachery.
====
31682
Strangers seldom find peace in Stillrise. I suggest you leave while you can.
====
31683
Why don't you leave me alone?
====
31684
Please … there must be some way to end this.
====
31685
We have it better here in Stillrise than most. If it weren't for the necromancers and the whiny villagers, this village would be a paradise.
====
31686
Stillrise is cursed, and now we've got outsiders making trouble. I hope you aren't going to add to our sorrows.
====
31697
Your presence merely reminds me of what I cannot have. Begone!
====
31698
Those fools playing soldier … can't they just let it all end?
====
31700
Some people don't know a blessing when they see one.
====
31704
Go away! If they spot me, there's no telling what they'll do!
====
31705
Don't bother us! We're training!
====
31708
Now that you see our true shape, are you horrified?
====
31709
Don't look at me, damn you!
====
31710
Now you see our horror, first hand. You must end this torment! I don't care what happens to us, just so long as this curse ends!

Please, when the time comes, make the right choice!
====
31711
You want to die? Of course not. But if you did, would you want to take everyone else with you?
====
31712
I'm sorry for the soldiers, but the rest of us have endured too much. It's time for this to end!
====
31713
This isn't what I agreed to. It needs to end.
====
31723
Your time will come, too, stranger, if you stay in Stillrise much longer.
====
31724
The Shaman did his best, but we need this to end, now!
====
31726
Bet you didn't expect this! Welcome to Stillrise!
====
31730
What are you trying to do? Get me caught?
====
31731
Watch it. You're likely to get hit standing there.
====
31745
The ruins crawl with Dominion. Watch yourself out there.
====
31748
Go on and sit down. Enjoy a meal. At least the food is still good in Riften.
====
31753
Please, help us.

Just break the floating stone. That should free us!
====
31754
I was afraid that no one would come to help us.
====
31755
Are you enjoying yourself at this fine celebration?
====
31756
I can't thank you enough for freeing me and the others. 

I shudder to think what might have happened to us if not for your timely intervention.
====
31757
Without your help, who knows what would have happened to us.

But what about next time? You can't just follow us around and keep us safe, you know.
====
31758
I feel like I'll never be safe again. 

Fleeing the horrors of Camlorn, then taken in the night by cultist thugs. When will it all end?
====
31759
What I wouldn't give to be in a nice warm inn, drinking a pint of ale. Or three.
====
31760
I just need to rest for a bit. I'm sure I'll be all right soon.
====
31761
I'm sure we'll find someplace safe in a few days.
====
31763
To know your weakness is to know your enemy's strength.
====
31764
I'm not arrogant, just better than you.
====
31765
I know, I know. I'm amazing.
====
31768
<This bandit was executed with a single slash to the neck.>
====
31771
I'm doing what I can, but my family's falling apart.
====
31798
You're the first interesting thing to walk into Narsis in a long time.
====
31808
Unless I killed a friend of yours and yer here to get even, back off. 

I'm lookin' for someone and it's not you. It's yer lucky day.
====
31810
The Cultists came out of nowhere. It was chaos. Netapatuu fought back. We all would have died if not for him.
====
31812
We're just researchers. We don't stand a chance. The others are dead, or worse.
====
31825
Not much to do in Ivarstead except drink, fish, hunt, and, well, drink. 

I like it here.
====
31826
Welcome to the Horker's Tusk Tavern. Fancy a drink?
====
31931
Step right up, they have pretty good drink here. You won't find much rat hair in it at least.
====
31932
Haven't seen you here before. Or I don't remember it at least. But welcome to our little tavern. Well, it's not mine, but I kinda feel I belong here, you know what I mean? Well, anyway, hello!
====
31950
This one will be staying down.
====
31952
Maybe I should go talk to her instead of sending illusions.

Nah, that's a horrible idea. I'd probably throw up or something.
====
31953
Isn't this conjuration simply adorable? But when is Drifts going to come over and talk to me?
====
31955
He insists on sending her small illusions. What a coward.

He should just go and talk to her!
====
31956
I'm glad he's going to hurt.
====
31968
I hope our soldiers take the fight all the way to Auridon. I want blood for blood.
====
31969
Look at these magnificent projections. I wonder what they do?

Are they wards? A test of some sort? Maybe mood lighting? I just don't know.
====
31971
It's so hard to say goodbye to a friend.
====
31972
I can't believe I lost that fight! I was cheated out of my invitation!

Ah, it doesn't matter. My family's gold secured me a new one, and here I am.
====
31973
I need to cast a spell. Conjure a familiar, levitate a groundskeeper, blow something up.

If instruction doesn't start soon, there's no telling what I might do.
====
31974
I just arrived and I'm already overloaded with work.

Conjurations, illusions, healing salves, Pact diplomacy, leadership training. What's next?
====
31975
My first assignment. Study the flame. Determine what fuels it.

I'm pretty sure the wax and wick fuel it. But it can't be that simple, can it?
====
31976
My invitation? I don't have it with me. Someone took it, all right?

My family is dealing with it. Now go bother a Nord, why don't you.
====
31980
House Hlaalu. That's where I'm going after the Academy certifies me. Merchants need magic, and they pay well.

Hey, got any flin?
====
31981
By Kyne, don't these chattering Dark Elves ever shut up? They're driving me crazy.
====
32009
The Mages Guild will never give up. No werewolf, undead or not, will harm the people of Glenumbra.

We'll find out how Faolchu fell and we'll put him right back in the grave.
====
32010
We've been at this for weeks.

The Mages Guild is comprised of the wisest scholars, but even I'm starting to doubt if we can really learn anything here.
====
32013
Is he a friend of yours? This one is doing what she can for him but it is difficult.

At least he's alive. That makes him lucky compared to the other pilgrims we found in the storm.
====
32016
Never would have thought that I, a mere farmer's son, would one day explore the ruins of the Glenumbra Moors. 

I'll never forget this experience.
====
32021
The Mages Guild has never been known as a militaristic force. You tend to find us in ruins, searching for lost knowledge.

But sometimes even scholars need to take up arms.
====
32028
These lost spirits refuse to rest. They just wander about, lost in the dream of battle.

The Alessian Order had the wrong intentions, but I wouldn't wish this on my worst enemy.
====
32033
The Alessian army was driven by faith to put a quick end to anyone who didn't share their beliefs.

If only we'd learn these lessons from the past.
====
32034
The remnants of the last battle of Glenumbra Moors still linger.

That means there's a connection, something that holds them here. But what?
====
32035
My brother was almost killed by one of Faolchu's werewolves.

I couldn't bear losing him, and I don't want anyone else to suffer such pain. That's why I'm here. We'll find a way to stop Faolchu.
====
32037
We've been out here digging around for hours, and we haven't found one clue. It's hopeless!
====
32041
This site was the breaking point of the Battle of Glenumbra Moors.

The Alessian army made one of their last stands here. The Direnni army was able to defeat Faolchu and prevail. We need to figure out how.
====
32059
Burns. My chest is like fire.

Sovngarde take me.
====
32060
I begged him not to go on this pilgrimage, but he wouldn't listen. 

If I lose him, my heart will break.
====
32067
I can't stand to watch him suffer any more. I know he'll soon be lost to me.
====
32071
Y'ffre's bones! A brave adventurer! Please, won't you help me?
====
32075
Welcome to Ivarstead. Stay out of trouble and we'll both be happier.
====
32079
<This body has been stripped of all possessions.>
====
32080
Just get me some food in my belly and I'll be back at those stairs.

Damned avalanche didn't kill me. I'm not going to give up now.
====
32081
To save a life is the greatest of pleasures. It is why I choose to heal. 

This one would not have lived without your help. Take pride in that. May you always help the innocent in times of need.
====
32082
If you hadn't shown up, I would have been burying my husband now instead of watching him stuff his face. Thank you!
====
32098
<This corpse is badly burned. His death was recent, no more than a day ago. A note on the body may explain what happened.>
====
32099
I've been by the Prince's side since he could hold a sword. And I'll be with him until he puts it down again.
====
32114
You need somethin', friend? Got more than enough to do for two of me, so let me be unless you're looking for work.
====
32115
Somethin' you need, stranger? Go talk to Pa.
====
32116
I don't know you. State your business and don't make me angry.
====
32121
<Malsia holds a broken soul gem in her hand.>
====
32123
Haven't caught much today.
====
32159
<<<1>> lies dead near the shrine to Mauloch. Blood still oozes from a stab wound in his chest.>
====
32169
I almost had the bugger, but that right tusk came from nowhere! I'm going to have bruises in the morning, I tell you!
====
32170
I don't know how the mammoths got out, but they certainly aren't coming back in on their own!
====
32171
Ugh, my head … it's the only thing that doesn't hurt.
====
32172
I saw what you did up there! You took on the Green Hunters! Are you crazy?
====
32181
<This man was killed by a massive club. He was stripped of all valuables, including his shirt.>
====
32182
<This woman was stomped by a massive boot. All valuables have already been looted.>
====
32209
J'Eeja's wares are yours, friend, for a mere pittance.
====
32219
<The senche died horribly, torn and bloody from many wounds.>
====
32235
I think that so-called Witch of the Moors puts on airs.
====
32238
My little Firwin … is that you? I can't see you clearly.

I'm so tired, dear.
====
32348
Arfanel must have sent you. The Queen's Eyes see all, eh?
====
32355
Oh … another guest. Splendid. Vesta will be so pleased. Have you told her you're here? If not, just run into the house and let her know.
====
32356
Welcome to Narsis, where people vanish in the night and a flesh-rotting plague ravages those unfortunate enough to still be here.

This must be your lucky day.
====
32368
We can rebuild, with time. I don't think many others share that feeling.
====
32369
If we were better stewards of the forest, the forest would have protected us. Don't you see?
====
32370
I knew this day would come. We should have taken the fight to the Drublog when we were strong. When we were ready.
====
32371
Things are much more peaceful up here. Simpler.

If I could, I'd live in the treetops. Think of how wonderful that would be!
====
32372
Me? I'm not hiding. What makes you think that?
====
32378
Welcome to the Serk. Head up to the crypts and wait for a nostrum. You'll be cured of the plague before you can recite Saint Veloth's prayer.
====
32380
Step back, peasant. Why aren't you in the nostrum's care?
====
32384
Even in this place of war, knowledge can still be found … by those interested in such things.
====
32390
What do you want? Can't you see I'm preparing the ritual?
====
32419
Divines bless you, friend! I am a good man who's fallen on hard times. I have eleven starving children that will surely die without a morsel to eat today. Won't you spare a silver for an honest man and his adoring children?
====
32422
Hello, traveler! I am but a humble merchant searching for new markets for my fine goods. Can I interest you in a morsel of food? Perhaps you would prefer a cool drink?
====
32438
Greetings, traveler! Welcome to the Pilgrim's Rest, the best inn in Ivarstead.
====
32442
I often wonder if you could get a rock to grow if you cared for it enough.
====
32443
Though it is rare, there are members of the Wyrd that are not Bretons.
====
32450
I never thought much of the Wyrd, but the way they've taken us in shows they have good hearts.
====
32451
I never thought of living in a tree, but I could get used to this.
====
32452
Thank you for your help, stranger.
====
32453
When can we get back to our lives?
====
32462
Where I am from, the trees are not so green.
====
32464
Simple toil is good for the heart, or so the Wyresses say.
====
32465
I'm glad to be back at camp rather than at that mill.
====
32466
This camp may not be what the survivors from the mill are used to, but it will have to do.
====
32468
What are we to do when the earth itself rises to harm us?
====
32469
Apples, apples, where are those apples?
====
32470
Many of the Wyrd dislike fire, but I find I have an affinity for it.
====
32495
Be careful if you're going to Crosswych. Red Rooks have taken over the town. 

We're getting ready to fight back though. If you want to lend a hand, you can join the resistance.
====
32496
You want to watch your step in Crosswych. The place is crawling with Red Rook thugs.

Of course, we'll take any help we can get. If you feel like getting involved, talk to Tamien at the inn.
====
32501
A pact was forged here many years ago. No Baelborne may walk this land. Any of that bloodline who ignore this decree shall be dealt with.

Harshly.
====
32503
Every Baelborne who dares to return to this land shall fall.
====
32508
I have more important things to do than give you directions to the inn.
====
32509
Excuse me, I am much too busy to deal with you right now.
====
32526
You did a great thing this day. If you need anything, you can always find me here.
====
32527
You saved my life. You're a hero.
====
32532
No refunds, no returns. No exceptions.
====
32534
Belarata is closed. All you'll find is a shady Khajiit selling rubble and old spoons.
====
32560
The Redguard like bloodsport almost as much as we do. I like their style.

You one of the new champions? Make sure to show 'em up, will ya?
====
32582
Always happy to serve. Get you something?
====
32583
Running orders to Mathiisen, but I can stop for a moment. What do you need?
====
32585
You lead, and we will follow, friend. We all want our pound of flesh from the Wood Orcs.
====
32586
They took us captive in the middle of the day. Brazen disregard for generations of peace!

I always knew they were animals.
====
32587
I do not know this land like the others. But my time here has taught me much about its inhabitants.
====
32588
Get me near one of those Orcs, and I'll rip their ears from their skulls!
====
32604
You'd be surprised what bounties the sea provides. Share in the bounty?
====
32605
From the Skywatch docks to your pack. What can I get you?
====
32606
Weary steps? I have something for that.
====
32607
My deals are the best deals! Taste the value!
====
32608
Why wait for the high prices in Firsthold? Enjoy bargains for a weary traveler.
====
32609
Great prices for a weary traveler, here. Test my claim?
====
32627
The werewolves … fight hard.
====
32631
How did you manage to get here? You must have had quite a swim.

Sadly, that skill doesn't qualify you to attend the Academy.
====
32632
Serving the needs of a fort isn't the same as setting up a shop in a city.
====
32638
What? Where am I? Where have they —

Ah. I'm in the archives. Fitting, I suppose.
====
32639
Is it my time? You're going to turn me into one of those deathless?
====
32640
Terrible dryness. My scales feel cracked even though they are long since gone.

Oh? Is it my turn? Very well. I'm not afraid.
====
32659
It's too late. He's lost to us.

Kill me now. I don't want to live if the Silvenar is no more.
====
32664
I saw a big light over the tree and came this way. Do you need anything?
====
32665
Before you have any of my brother's drinks, I'd recommend getting some solid food in your stomach.
====
32678
I'll never understand why we didn't build one large stable instead of these two smaller ones. It makes no sense!
====
32686
Don't tell the stablemaster, but I can't stand the smell of guar.
====
32688
Another murder? Why doesn't that surprise me?
====
32697
Have you come to hear my daughter Ophalia's music? She's performed in some of the Pact's largest cities.
====
32699
Move aside. I have house business to attend to.
====
32705
Ah! The pain! What's happened?
====
32743
Hello! I'm just a simple merchant searching for new markets for my fine goods. Can I interest you in a morsel of food? Perhaps you would prefer a cool drink?
====
32744
Hello, traveler! I'm just a simple merchant searching for new markets for my fine goods. Can I interest you in a morsel of food? Perhaps you would prefer a cool drink?
====
32747
I've never seen Mournhold this crowded before.
====
32763
I'm waiting for word from Narsis. I hope things have returned to normal.
====
32764
Thanks to your efforts, order and peace are restored. Crosswych will be back to normal in no time.
====
32779
I'm rather busy right now. Come back later.
====
32781
<Raynor Vanos doesn't say a word.>
====
32830
Shoveling guar droppings has one thing going for it. Job security.
====
32831
The Academy turns out the best leaders and mages in the world. And now I'll be a part of it all.
====
32836
You really ought to visit Crosswych when we're not quite so overrun with … pests.
====
32843
This would never happen in Summerset! Where is a justiciar when you need one?
====
32844
He sold me a Welkynd stone! Do Welkynd stones dissolve in the rain? I think not!
====
32845
Don't believe anything that swindler says. Look what his garbage did to my brother. It's not safe!
====
32846
Ugh … feels like I've been trampled by a mammoth.
====
32849
Who are you? I won't let you torment Indaenir. I won't allow it!
====
32852
Another fine night. Or is it day? Doesn't matter. The drinks are still coming.
====
32862
You'd think trained warriors wouldn't make quite such a mess, but I guess it keeps me employed.
====
32864
Between the armies tearing up the countryside and the demons terrorizing the island, the dust never stops flying. And it all seems to settle on my doorstep.
====
32866
I have to speak to the King, but they won't let me into the castle.
====
32873
Here to taunt the blind man too? The captain doesn't deserve this mockery!
====
32874
Will that woman ever stop sweeping? It makes me exhausted just watching her. Not that I mind watching her, you understand….
====
32879
I'm on a business visit from Vvardenfell. With the Argonians emancipated and Shadowfen open to the free market, there's plenty of money to be made.
====
32882
Much hotter and more humid down here than in Solstheim. Have to say that I like it.
====
32890
Monsters, soldiers, and demons. As long as they leave me to my work, I don't care what they do to each other.
====
32893
I have a great many staves to choose from. Summon powerful magicks with a flick of the wrist!
====
32895
You will always be welcome in Crosswych.
====
32897
Well done. Well done indeed. 

We'll make sure that something like this does not happen again.
====
32901
I've paid my debt to society. Unfortunately, I haven't paid my tab to Six-Coins.
====
32909
Ever been to the ruins at Bogmother? That's where we returned my mentor, Bran-Na, to the swamp.
====
32912
The Dunmer no longer take us as slaves. But that doesn't mean they take us seriously.

I'm fine with that. The less they know about us, the better.
====
32914
Stormhold's a great city. You give us ten years and it'll be the crown jewel of the Pact.
====
32915
I understand why we need Argonian and Dunmer vicecanons. But what do we need a Nord for? Drunken tie-breaker?
====
32920
I've got a lot on my mind, and all this noise isn't helping me think. Do I need to get lost in the swamp to get a moment of peace?
====
32923
If you see that bastard Five-Coins, tell him … don't tell him anything. He doesn't deserve it.
====
32927
They say you can actually go talk to the Dunmer gods. Given the way the Dunmer treated us … do you think that also means you could punch them?
====
32932
I'm a test model used for doing appearances.
====
32933
Something has occurred within the Mages Guild, and now I'm being terribly inconvenienced.
====
32934
Wagers only interest me if the stakes are high.
====
32936
I tried to find one of the magisters to assist my lady, but no one's available.
====
32938
My miners will take care of any Red Rooks hiding out in dark corners of the mine. It'll restore their confidence, to send these shiftless rogues running. 

Much obliged to you, for all your help here in Crosswych.
====
32939
A banekin delivered my invitation! Walked right into the house and dropped it in my porridge.

Now I want to see who else got one!
====
32940
I've been studying at Shad Astula for two seasons now. I can't wait until I get my certificate and take my place as a Pact officer.
====
32942
Don't think this affront will go unanswered!
====
32943
Thanks for your help on the trail. I might've not made it home without your help.
====
32949
Fishing's pretty good here. The screams and flashes from the Imperial City don't seem to bother the fish any.
====
32950
Hello! Welcome to Admand Brothers Lumber Works. Please don't bother my workers, we have orders to fill.
====
32951
There's plenty of good fishing on Lake Rumare. This is our spot; go find your own.
====
32952
I rue the day I agreed to work here. We have been paid in thin stew for a week. I shall not work without pay.
====
32954
You don't want to talk to me. Yves is the smart one, apparently. I do the work, he drinks the ale. Yes, don't waste your time talking to the dumb Admand brother.
====
32955
Who?

You about scared me out of my pelt. At least there's flesh on your face. Where did you come from?
====
32959
I can't believe what I just heard. Magistrix Vox was a paragon of virtue!
====
32967
I haven't heard news from Narsis lately. I hope for the best, but I fear the worst.
====
32968
I thought they were all dead. Glad to find it isn't so.
====
32969
Never got to repay those Sea Drakes. I'll kill them some other time.
====
32970
I may have only five working fingers, but that's enough to hold a mug.
====
32971
I told you to get out. Glad you ignored me.
====
32978
Nightcaller Molacar inspires me. His interpretation of Vaermina's sendings in our dreams has shown us our true path!
====
32979
I hope there's a sacrifice this time. It's been too long since we made an offering to Vaermina.
====
32980
I worry that we misread Vaermina's intent. A nightmare may be inspired by a spoiled serving of swamp eel pie. Then would it be Vaermina's will we follow, or the swamp eel's?
====
32981
Nords boast that they can hold their liquor. What they mean is that they don't care what they do when they're drunk.
====
32985
I don't want your help or your pity. I have willingly offered myself to Vaermina. Only she can save Cyrodiil. If my sacrifice brings peace to others, I go gladly.
====
32990
Don't get on Vori's bad side. She may look pleasant, but I heard she flayed a failing student. For botching their spell! Can't count how many times I've done the same.
====
32998
A pilgrim, I see. Vaermina's shrine lies just down the path. Worship will continue for some time.
====
32999
I'm glad we have two smaller stables instead of one big one. Working near my sister all day would drive me crazy!
====
33000
A new face! That's a rare occurrence. Welcome to the Everfull Flagon!
====
33004
You're not one of the Flagon regulars.
====
33012
Therich and I grew up in Daggerfall, but people there weren't very tolerant of our relationship. We moved here five years ago and instantly felt accepted.

Funny how the smallest minds are found in the biggest cities, isn't it?
====
33015
Talmo has been whining about his stupid flag for days. I'm glad it's gone!
====
33016
So many refugees here, it's not an Imperial town anymore. I'll be glad when this war is over and the newcomers can go home.
====
33017
Why have you wandered into the Cliffs of Failure, mortal? Are you curious as to what you must face here? Do you wonder why we haven't destroyed you? Or why these mages are bound before us?

I have answers, of course—if you are willing to listen.
====
33018
The land's plenty fertile. The main problem with farming here is armies tromping through—ruining fields, stealing livestock, and burning homes. All we can do is build and hope for the best.
====
33019
Has Therich talked to you about his dumb wall idea yet? Stick around long enough and he will. What a nut!
====
33020
I don't see what's so ridiculous about building a wall around Vlastarus. We'd all be a lot safer!
====
33022
I can't believe these chickens eat so much. Where do they put it all?
====
33029
You have no idea what you just walked into. You should never have come here.
====
33030
Yes, yes. I see, I see. You would make a fine addition to my forces.
====
33031
Ah, a new recruit! Splendid! I have a good feeling about you. Yes, I really do.

Together, I'm sure we can win this contest. Good fortune follows me, or so I've been told.
====
33033
Cursed, Daedra take it! Cursed! A curse on all curses!
====
33050
I don't know what I'm going to do about Darvell.
====
33053
Everyone thinks I'm crazy, even my wife.
====
33054
If it weren't for Vastae, I'd have left town a long time ago. Everyone here is so concerned about the fissure and earthquakes and such, they don't take the time to appreciate music. It'd do them some good to relax a little.
====
33055
I try to keep what's left of Chorrol as neat as I can. I hope to eventually plant a small spice garden. The food here is so bland!
====
33057
You want to help? Walk along the fissure and watch for monsters.
====
33062
Halion is an unappreciated genius. Chorrol doesn't deserve him. Isn't he great?
====
33067
The waters of life flow strongly through this village. Despite the dangers from the fissure, the people remain. I admire them, though I will not stay.
====
33072
Hello!  I'm another Breton Male!

I am <<(c:1>>, the spiritual advisor to ? why, it's you! Wonderful.
====
33074
What? My friend's looking for an heirloom that was put in the wrong coffin. Keep moving.
====
33075
Hello, I'm the third Breton Male at this little party of yours.  Updated text.
====
33078
Ha, well I am Five!  Suck on that Four.  Updated text.
====
33079
Well… I used to be a Breton… Six I think it was… Updated text.
====
33080
There's never anything new here. The danger scared away the best merchants. Not that we have the money to buy anything, with Asvorn just hanging around the tavern all day and night.
====
33081
Cheese!!!

CHEEEEEEEEEEEEEEEEEESE!

Ahahahahahaha!
====
33082
Join the army they said… see the world they said…

Now look at me… half decomposed and last in line of a stupid test group.

I've editted this too on Tuesday 2nd Oct at 9:58am to see if splunk catches it.
====
33083
This is a cursed place, wayfarer. Satakal's flames will consume all who dwell here. I await the end. What sense to flee when all Cyrodiil burns?
====
33084
Hard to believe there aren't any beds available in town. I think it's anti-Orc racism!
====
33086
If you're looking for a bed, check at the Oak and Crosier. I'm full up.
====
33087
Times are hard here, stranger. If not for the help we get from Weynon Priory, this would be a ghost town.
====
33171
<You can see a resemblence between this young man and Nelulin. This must be Iwelien, Velatosse's younger son.>
====
33175
We have such lovely flowers here. I can think of a thousand places to plant them around the city.
====
33181
Why are you here? Why have you come searching for this damned fleet of the lost?
====
33184
You'll be in my songs, friend.

Thank you.
====
33185
I could hear the giants howling from here. How many did you kill? A hundred? A thousand?
====
33224
You … you came with us to stop Molag Bal, didn't you?

I'm sorry you got caught up in this stupid game, too. Well, take my life. Finish me. I refuse to participate in this travesty.
====
33225
Stay away from Mim!

Don't … don't make this one hurt you. Mim will win this game. Mim will beat everyone and get us out of here. All of us!
====
33226
I can end this nightmare … one step and it would all be over. No more worries. No more unpleasant options. I wouldn't have to hurt anyone ….

Just one single step.
====
33227
You came back. I was afraid I'd imagined our earlier discussion.

My mind plays tricks on me. Especially when the craving gets really bad.
====
33233
I see your skin is still on your bones. I searched the rest of the ship, but there's no sign of the journal. 

Did you have better luck?
====
33238
What do you want? Can't a Nord drink in peace?
====
33251
Well met, stranger. I suppose you demand a song.
====
33277
Maybe you can convince Ravila. She's actually talking about breaking the rules.

By the Tribunal, that's just not done!
====
33278
Why does anyone care what I do? It's not like any of you are the boss of me.
====
33279
I think Ravila should be allowed to do what she wants. We're all free now, after all.
====
33292
What a creepy place! It feels like something's tugging at my mind.

Find my brother and the scholars. And hurry! I don't know how long we can resist the binding spell.
====
33295
I'm a test model used for appearances.
====
33306
Did you see? The villagers. They're starting to remember.

The Thane threatened my daughter and I actually stood up to him. Of course, he knocked me down, but still. We're returning to our old selves!
====
33308
My mind is clearing, I remember more and more. I was studying to be a healer once.
====
33314
Your interference will be tolerated. To a point.
====
33344
Welcome to the Everfull Flagon, friend. Have a mead. The first one is always on the house!
====
33349
I used to be a House Hlaalu slave. Now I'm a paid assistant. Honestly, I'm not exactly sure what the difference is.

And I still have to stand in line.
====
33352
All the way from Narsis and we have to wait out here like common … commoners! I blame it on all this Pact nonsense.
====
33353
We avoid getting the plague, escape the Maulborn, and dodge falling anchors. So what happens? We get waylaid by Dunmer bureaucracy. Oh, the irony of it all!
====
33354
The wheels of Mournhold turn exceedingly slow, but they do turn. I, for one, support their efforts. With these procedures in place, we remain safe and secure.
====
33361
Good to see you again, friend!
====
33362
Lunk likes the pretty sky. And the rocks. Lunk likes rocks.
====
33363
I'm sticking with the Captain. If anyone can get us out of here, she can.
====
33364
This is a bad place. A very bad place. It chills my scales.
====
33369
Damn these crowds! We're going to lose our entire shipment!
====
33370
The registrar still won't see us. And now our guar steaks are beginning to spoil in their carts.
====
33385
The Maulborn turned out to be evil. I never would have believed it!
====
33398
Rats in the supplies. Lord Vivec sent them, I know it. Just as in the scriptures … a living parable!
====
33399
You hold a knife one way, it cuts through an onion. Hold it another way, and it cuts through three Orcs in no time flat. Screams, carnage. Sorry, what can I get you?
====
33400
Mother Almalexia teaches us that work is good for the soul. I believe her. But I wish that sleeping was good for the soul too.
====
33404
Avani's fires must be tended. Always. Dries my scales!
====
33411
Look what I found: some long-lost relatives. The shock of seeing me has knocked them out from under the crown's control, but it won't last. 

That be the crown right there. What're you going to do with it, mate?
====
33421
I don't know what you did, but something changed! Everyone can feel it.
====
33473
Are you waiting to see the registrar, too? You're not the only one.
====
33475
Behold me in my glory. The fleet it now mine to command. 

Seek me out if you have need of us.
====
33494
I just returned from business outside the city. Now I can't even go back to my own home!
====
33497
Why do we have to wait for the registrar? It's taking so long!
====
33498
I'm tired of waiting for these silly little Elves to get their act together. I'll sell my rabbit meatballs right here.
====
33501
And another weary visitor washes up on Mournhold's crowded shores.
====
33526
I can't believe it. I haven't had good rabbit meatballs since I left Skyrim!
====
33532
I don't know. Tillrani did keep us all safe for years. But Rana is captain now. We should listen to her, right?
====
33539
A new contestant arrives, peering out from cold, cold eyes. But what does this mean? Only the Shadow Court can glean!

Choose wisely or we shall see your demise!
====
33548
Where do you think you're going? We're in line here.
====
33551
It feels like I've been waiting here forever.
====
33552
I don't think this line is ever going to move.
====
33576
No one may enter Daggerfall Castle without special permission at this time.
====
33577
We can't allow you to enter right now. My apologies.
====
33578
We can't wait any longer. As soon as the roads are clear, we need to get our caravans moving again.
====
33579
Belosi's orders are very, very precise. She wants to get her caravan back on the road as soon as possible.
====
33580
We must be cautious. I believe the Maulborn still pose a serious threat.
====
33582
We make many decisions in life that we truly believe are correct when we make them.

This body, for example. It was a gift from the lord of this realm. He said it would grant me the power to topple the corruption of Glenumbra. He lied.
====
33585
It seems as though the purifying potion is working. People are coming to their senses.
====
33649
<The glowing crystal hums with power.>
====
33652
Ebonheart this. Pact that. Bah! This alliance hasn't made any of you any cleaner.

Now watch where you step. I just swept that spot.
====
33653
The damn registrars had me running all over the place. No more.
====
33656
Not now! I have to find it!
====
33657
Travel in the Ashlands can be slow. I can sell you some strong legs to get you going.
====
33658
Oh, are you here to clean? I think the fire pit needs sweeping, and my daughter always leaves spell components in the corners. Be quick about it, please.
====
33663
This book is fascinating. It attempts to disprove the fourteenth law of arcane pyrodynamics by applying Magnus' theorem of non-conjoined thaumaturgic vectors to Geirmund's system of harmonic resonance. 

What do you think?
====
33666
There is nothing you could possibly say that would interest me. Begone, netch fart.
====
33667
Such treatment! I shouldn't have to wait for the registrars. I'm not some … commoner!
====
33669
Compared to the inside of a noble's home, I don't mind tending to a nice damp well. Smells ever so much better.
====
33670
I'm not a Dark Elf. Apparently she thinks she could get preferential treatment.

Guess what? We're both waiting.
====
33671
Got to get the old planks ready. The Perch are biting off the coast!
====
33675
Have you ever just stood and gazed into the water? The river flows through us all. Truly.
====
33685
By the Three, your gear looks worn. What can I get you?
====
33687
My father's the best armorsmith in all the Ashlands. Just ask him.
====
33694
Things were easier for me before the Telvanni decided to abscond with all of their knowledge and goods.

But, no matter. Can I be of assistance?
====
33711
I love this place! Kemirik knows how to show his customers a good time.
====
33813
How positively exciting! You have won the game that could not be won. You defied the laws of this realm.

Oh, well done! Well done!
====
33814
Leave me! You must take the others and go. That is your only option.
====
33815
When you make your final decision, remember the reason we all came to this dreadful realm. You must select whoever you feel will best serve you in the battles ahead.

Whatever you decide, I know it will be the correct choice.
====
33816
I had allies and friends once. I understand this was not an easy choice for you.

Help me restore my mortal self and you will have my support. On this, you have my word.
====
33817
Yes, yes. You decided to serve me because I have the best chance to win. I understand that. You want to survive.

Listen to what I say and do not question my orders. Do this and we shall escape this game.
====
33820
How good to see you again! And on the winning side! Wonderful!

My dear friend Relmus told me so much about you. As I told Relmus, if you help me, I shall help you. It's as simple as that.
====
33827
Molag Bal plays such cruel games with the people of his realm.

To put those who have failed in their life in a never ending battle, it's just, I don't want to think about it.

I'm thankful that you saved me. What now?
====
33868
You have come to Haj Uxith in its most desperate hour.
====
33875
I grieve to see Khajiit like those on the streets below.
====
33877
Not an ideal post, but I'm sure this is temporary.
====
33878
By the end of each day, Jul-dar is exhausted.
====
33879
Welcome to my wife's inn! Please, make yourself at home.
====
33880
The dust makes cleaning impossible, so why try too hard, yes?
====
33881
Why must we work so hard for so little?
====
33883
I sharpen my claws against the stones. It feels good.
====
33884
There's no reason we can't all get along, provided the ale flows.
====
33885
They say all cats are grey at night, but I don't believe it.
====
33886
The winds singe my fur! I can't wait to leave this place.
====
33897
House Hlaalu maintains a very strong presence in Mournhold. We support free trade throughout the Ebonheart Pact.
====
33924
Do you make a habit of entering homes that clearly don't belong to you? Please leave at once!
====
33935
If you're here for the auction, you're early.

We only show the merchandise on Middas and Fredas.
====
33937
Cause no trouble, and I'll cause no pain.
====
33941
The dead may not speak, but they have so much to say.
====
33948
The other houses are jealous of House Dres.
====
33951
We disagree about many things, outsider, but it all comes down to this: our Hist tree is dying.

Bah! I will say no more until you have passed the Trials of Body and Spirit.
====
33969
We're still getting set up, fair traveler. Offer you something to tide you over?
====
33971
Perhaps Venthin will listen to you. An alliance is Morrowind's best hope.
====
34159
Best stay back, citizen. Those people are from the cursed town of Phaer. They might be carriers of a deadly plague.
====
34200
You look fit and able. Ready to get back into the action?
====
34201
Did you hear about the magister? The Ordinators are keeping it quiet, but I heard it was murder.

What a pity. He was a favorite of Almalexia.
====
34202
I don't know who you are, but I know you shouldn't be here.
====
34204
Have you been to Cyrodiil recently? Tell me we're winning the battle!
====
34206
A well-balanced blade that holds its edge and cuts without effort? Priceless.

How many can I get you?
====
34220
Would you like to see some of my latest designs? They should really add a boost to your next stint in Cyrodil.
====
34221
The right tool for the right job, I always say. If you've got the gold, I'm sure I can provide you with the right tool.

The rest is up to you.
====
34222
Why deal with the outrageous prices at the Mages Guild? We have everything you need right here!
====
34223
My secret to a great sauce? Pork fat and a barrel of butter!
====
34224
Free samples? If you want charity, go bother someone in the Tribunal Temple.
====
34225
One good thing about war: business is booming. And that means profits continue to rise.
====
34226
Our techniques may not be as fancy as the master smiths on the other side of the city, but our metal is just as strong.
====
34227
Ma crafts all our armor. If it doesn't fit, she'll be happy to resize it for you.
====
34228
Mournhold has become a dangerous place, friend. All of Deshaan, really.

You don't want to be caught without a sturdy weapon when an enemy appears.
====
34229
Step right up! No need to wait! I can put you in a fine suit of armor before the grass waves in the afternoon breeze.
====
34232
I make leather look good. And my armor will do wonders for you, too. Ready to buy something?
====
34243
Hold on, hold on.

Where do you think you're going? Are you mad?
====
34245
To have come so far, and be turned away at the gate. Damn the Skywatch guard!
====
34246
Don't, don't come closer. I can feel the fluid in my throat now.
====
34247
I can't believe they won't let us in. We pay coin into the Queen's purse like everybody else!
====
34248
You'll want to keep back. Who knows if the damned of Phaer are catching?
====
34251
I grow weary of conversation. House Dres requires no help from lesser creatures.
====
34259
Don't feel bad for this one. He got what was coming to him.
====
34278
Thou wouldst speak to me? Thousands of years, the highest arcana, and I must speak to you? Ahem. 

What may I get you, valued customer?
====
34281
Yeah, you're fine. Go on through. These folks still need to pass inspection.
====
34290
Welcome to the city of Skywatch, and the Festival of Defiance. Can I answer any questions for you?
====
34306
This one was told Perch are running today. Best get out there while you can.
====
34334
In town for the celebration, are you? You'll find all manner of debauchery here, if you're one to debauch, that is.
====
34335
I may have something special for you. Let me check my stores.
====
34336
Buy a sword, get a mug of mead! You won't get a better deal than that, and I can tell you from experience, this batch isn't half bad.
====
34337
I can't wait until closing time. I don't want to miss the drinking contest! Thane Jeggi is sure to win. And his victory belch is a wonder to behold!
====
34345
This woman will live. I have made sure of that. She is too valuable to lose so early in the contest.

You may have accomplished her task, but I know she will help me in the end. For this reason, her life is not forfeit.
====
34347
So you ended up with my rune? Interesting. You're either working with the cat or you killed him. I'd prefer the latter, of course, but perhaps that's just me.

Still, there's a way for everyone to win today.
====
34353
Do you see my court jester? Isn't he handsome? In life, I knew him and other members of the Shadow Court. We worked together on more than one occasion. Doesn't he dance like a Daedra?

Oh, but you must be wondering why I'm here to greet you.
====
34368
Honor and faith. Please keep your distance from the door. This ruin is off limits to those such as you.
====
34394
No time to talk, I'm getting out of here!
====
34415
This one never expected this development.
====
34433
<The researcher shows signs of being savagely mauled.>
====
34434
<The claw marks on her back suggest this researcher was trying to escape the ruins when she was attacked by a mist tiger.>
====
34435
<The researcher's body has stab wounds and claw marks, consistent with a Spriggan attack.>
====
34459
Please help me—these women are crazy, they're going to kill me for no reason!
====
34460
Turn around and leave. This pitiful excuse for a man has wronged all three of us. It's none of your business.
====
34461
Don't interrupt me while I'm working!
====
34462
Never enough provisions, but we do what we can.
====
34463
This will be Erning's last picnic. I hope he enjoys it.
====
34465
Erning is a three-timing bastard. He gets whatever Adrienne gives him. I think she's looking for an excuse not to kill him though. Maybe just maim him a little….
====
34472
Got gold? Spend it here. Don't waste your money on the trash for sale by other merchants!
====
34476
Best deals in town—quality goods, no watered-down ale or stale beer here!
====
34477
I heard the Maulborn have spies in the city. Maybe that's what all this fuss is about.
====
34494
Seems silly, doesn't it? Sweeping the front porch when our house is in ruins. I just don't know what else to do.

At least no one's tried to stab me in the last few days.
====
34496
That was an impressive bit of work. I was right to doubt <<1>>'s claims about the amulet. Thank you for sparing my hide that bit of unpleasantness.
====
34499
You should get out of here. Imperial troops assume everyone new is here to support the rebellion.
====
34504
Did you really just leap down into this slime pit?

You're either remarkably brave or really stupid. My guess? A little of both.
====
34565
I can do this. I really can. All I have to do is … oh, who am I kidding? I can't do this! There's no way!

Why did I ever think I could make it in the Fighters Guild?
====
34571
The stronghold is under attack!
====
34576
You have my eternal thanks!
====
34620
Some of those Dunmer travelers invited me for a drink. They probably want to see what a drunk Argonian looks like.
====
34621
Can't talk. I'm on duty. Last time I did, I got latrine cleaning for a month. Not going to make that mistake again.

Bloody Sovngarde, I'm doing it again!
====
34626
The dead outnumber the living in Cheydinhal. Sometimes I wonder which group is better off.
====
34629
This isn't a safe place for anyone not in the Imperial army. Get across the river!
====
34639
My family has lived here for three generations. Now our home is gone, all gone.
====
34642
Just let me rest. Hilio is doing all he can, for me and the others. Nothing you can do.
====
34643
Get away! This is my hiding place—go find your own!
====
34644
So many dead and wounded. No cause is worth this!
====
34645
If I can just fix this old cart, Junia and I can load up our few remaining possessions and get out of here.
====
34647
<You recognize this figure's familiar face from the images projected by the Speaking Stones. It is none other than Eboric Direfrost, his features frozen in abject horror.>
====
34650
Ah, a new guest has joined our little party! And will you provide amusement and interesting diversion? I think you just might, at that!
====
34666
You aren't one of our soldiers.
====
34669
<Borgath obviously hasn't been dead very long.>
====
34674
Have no fear. I shall be free in a moment.

But why wait when you're standing right there. A little help, please.
====
34679
Welcome. Are you here to help in our time of troubles?
====
34700
You helped us get out of that terrible place. I won't forget that.
====
34701
I was almost out of those ropes, but I still appreciate your help. Thanks.
====
34725
This is no place to dally, friend. I'm waiting for the Vicecanons to arrive as soon as they've stabilized Stormhold.

Until then, travel on this road is not advised.
====
34726
You'll want to find a different route. Travel on this road is not advised.

I'm waiting for the Vicecanons' arrival. They have their hands full stabilizing Stormhold, or so I hear.
====
34728
Who are you. What do you want? You've been spying on me, haven't you? Watching me!
====
34729
You so much as smirk and I'll gut you.
====
34730
Talk fast, stranger. You look like a spy to me.
====
34733
This poor soldier. He didn't have to die. At least the Khajiit got away. How long can he manage to survive, though, I don't know. My clan can be very persistent.
====
34734
You've made some progress, I see. You fleshly types, so energetic.
====
34746
Welcome to the Hissing Guar! How can I help you?
====
34754
This one doesn't understand the game the little Elf and the snake thing are playing, but we have something important to do! We need to get into this tower. The key to our victory, it's in there! I know this to be true!
====
34755
We shall help you enter the tower. But first, you must help us against these foul Wood Elves. Do not listen to their lies!

They murder our children! For no reason! Please, you must help me save the little ones!
====
34756
By the First Forge! Welcome, bloodkin.
====
34761
I may be sleeping in this tent by myself. Jena refuses to leave our house, battered as it is. If you heard that thing groan with every breeze, you'd be sleeping out here too.
====
34762
Have you seen Brielus? Is he still setting up that stupid tent? He thinks our house is about to fall down, but I'll chance it. I'm not sleeping in a tent.
====
34765
Look at these. Water damage. Loose ropes. It's amazing they survived at all.

Did you need something?
====
34770
Who are you and why are you here? Stop staring at me!
====
34777
Where is everyone? No more drinkers in town?
====
34778
Are you the new bartender? More mead!
====
34779
Sit and listen awhile, friend. If you hear something you like, coin is appreciated!
====
34806
By Malacath's bloody mace, I feel so much better! That unbearable cloud of fear and confusion has finally lifted. I assume that this is your doing?
====
34807
This is exciting. I'm excited.
====
34809
You should not be here. This place is dangerous.
====
34811
I know, I know. The signal fire is out. There's nothing I can do though. I had just stepped outside to relieve myself and all these slavers came out of nowhere. 

How was I to stop them? I'm a lighthouse keeper—not a soldier.
====
34825
Do you have a comb? These damn slavers messed up my hair.
====
34827
I'm in your debt. I will pray for Rupta to guide you in all your journeys.
====
34828
Knowing that Captain Angarthal is dead will keep me warm for many nights to come. You fight well, friend.
====
34857
Anyone who wants to join the Fighters Guild in Mournhold has to talk to me. Are you good in a fight? Ready to serve and protect? While the army is off to war, it falls to us to deal with the Daedra.

Let me know if you want to sign up.
====
34858
You enter the Mages Guild at a most difficult time, friend. Please bear with us.
====
34859
Even in our time of grief, the work of the Mages Guild must go on.
====
34860
The Mages Guild always has numerous irons in the fire. We could always use some help.
====
34861
Why are you still here?

The one person in this entire place that has free reign to come and go as you please, and you come back? I'll never understand some people.
====
34864
What's going to happen to us? Why won't they let us leave the city?
====
34866
Since you're working for Councilor Ralden, you've been granted access to come and go as you please.

Don't abuse the privilege. And don't disappoint these people. They're counting on you.
====
34872
I'm sure you must find my predicament endlessly amusing.
====
34873
The plague is coming and they lock down the city!

They're going to get us all killed.
====
34874
They have no right to do this.

I have family in Mournhold. We know it's safe there. The Tribunal would never let harm come to their city.
====
34875
Do I look feverish to you? We should never have left Eastmarch.
====
34880
I'll recover. Don't let them send me home, please! I want to make my father proud and return as a Thalmor guard.
====
34881
Don't look at this one with pity in your eyes! This one is tougher than she looks, I promise you. I will finish this cursed school and join the Thalmor to protect the Dominion.
====
34882
This one just has to stay strong, a while longer. This one is sure they'll send us to the Thalmor soon. Right?
====
34883
I won't let them beat me. I won't! This is all just part of the training, to make us strong, right?
====
34897
Ha ha! Look at the poor fool, Adima. Does he think he can defeat your mistress in her own realm?
====
34899
It would be amusing, Count Hosni, if his insolence weren't so insulting. But he'll get his comeuppance. I just hope we're there to see it.
====
34917
What are you doing here? Get away from our prisoner!
====
34995
I've got weapons if you've got coin. Let's keep this brief, eh?
====
35019
If our queen could see us, she'd send help immediately!
====
35020
This is madness. Why wasn't <<1>> around to stop these pirates?
====
35021
Have we met? Got knocked on the head by one of the pirates. I think it was a pirate.

I don't feel so good.
====
35022
Pirates or not, I have wares to move. Schedules don't keep themselves.
====
35023
No matter what happens, we must honor our commitment to the Fighters Guild.
====
35027
Bloody black-hearts! I sailed out as the pirates sailed in. Their mages blasted my boat!

Barely made it to shore. If I can't fish, how do I find the gold to fix this thing.
====
35030
Sharp. Pointed. Makes a clear statement to your enemies.

Nobody will make swords for you but Zhosh, so get them right here.
====
35031
I don't know why everyone's standing around. We don't fish? We won't eat!
====
35033
Look, I just want to do what's right. Anyone who wants to grab a pole can fish, but I won't turn over our catch for free.
====
35034
We're all tired, we're all frightened, and we're all hungry! I just want to make sure I get my fair share!
====
35039
You look like you could use a drink. Listen well, friend. Ale makes everything better.
====
35042
My food isn't anything to write home about, but it is hot and filling. Let me get you something.
====
35043
I drink, therefore I brew. Heehee. Just a little brewer humor.

Can I get you something wet and wondrous to drink?
====
35048
Bless you for what you've done! I never thought we'd see our homes again.
====
35049
<<1>> really acquitted himself.

He's no <<2>>, you understand, but few people are.
====
35050
Enough with <<1>>, I say. <<2>> has room for one hero, and I say it's <<3>>!
====
35051
I fed one of the pirates to a strangler. He kept screaming, even when he was inside it. Not sure how to feel about that.
====
35060
Welcome to Daggerfall, stranger. Enjoy your stay.
====
35061
Go away. Leave me be. There's nothing for you here.
====
35066
Seems like the war in Cyrodiil never ends. We need more soldiers willing to do their part. That's the only way we'll win this damn war.
====
35068
<This Veiled Heritance officer looks like he was killed recently.>
====
35073
Our Lady Almalexia has asked us to keep an eye on Vox's forces until her champion arrives.

We'll make our stand here if her troops attempt to leave this place. Though we may fall in battle, we do so in the name of our Lady.
====
35075
You're favored by the Ghost Snake, outsider. Did you find the eggs?
====
35084
Who are you? And why are you dragging that frost witch behind you?

Out with it.
====
35106
Outrageous! What kind of protection can the vicecanons offer if they can't protect a Dunmer in his own home!
====
35109
The dryskins do not welcome our prayers. But they are confused.

I don't pray for their dead. I pray for those who live in these dark times.
====
35130
I thought it'd be safe for us here in Riften after we escaped Northwind. But just look at this place …
====
35134
Finally, we're away from those Reach bastards.
====
35135
I saw horrible things at the mine. Is anyone trying to save the ones who didn't escape?
====
35142
You know the deceased? I do hope so. Too many people have come, as if this is a spectacle for entertainment.

Bow your head as you leave. The Hist watches us all.
====
35143
All must return to the swamps, eventually. We are but borrowing a spark of life from the world. It must be passed on for life to continue.

Take comfort in that, if nothing else.
====
35163
Please don't tell the guards we're here. We need a place to stay, just for a little while.
====
35164
We've been watching this place. No one lives here anymore. Just leave us be. I'm only trying to keep my family safe.
====
35166
Lookin' for armor? I'm your man. What'll it be?
====
35185
Greetings. Please excuse the mess. Sinmur has disrupted everything.
====
35186
Welcome, friend. How may I help you?
====
35188
Welcome to Menoit's Emporium. If I don't have what you need, then you don't really need it.
====
35210
Be quiet! Those thugs haven't found me yet. I can stay down here for days.
====
35214
The Midnight Union's retreated—and I never got a chance to clout one of them!
====
35215
I guess I'll be replanting half the field. But thanks for saving what you did.
====
35233
This horse is not for sale. So don't ask.
====
35234
Well, what'll it be? Don't waste my time.
====
35257
Once we defeat the Imperials, we can start rebuilding Cheydinhal. We must re-take this town!
====
35272
My family … My friends … Please, you must help them!
====
35331
Looking for something specific?
====
35333
Sorry, little busy here. Speak to Hadriss if you need something.
====
35335
Keep walking, hero. If I had business with you, you'd never see me coming.
====
35336
Armor is like tree bark—a tough outer coating protecting the tender insides.
====
35367
We meet again, little fleshling. Surely this must be fate!

Or perhaps I could not get enough of that sour look on your face. You're quite cute when you're annoyed, sweetling.
====
35389
Are they gone yet? Damned cats nearly ate me!
====
35401
Well, what is it? I've got a lot to do today.
====
35420
As soon as I can, I'm leaving this cursed town. I've been indentured to these Nords far too long.
====
35422
Is Thane Fjora still alive? I couldn't stay in Nimalten anymore. Who knew that Riften was even worse?
====
35423
May your sword always strike true!
====
35424
I pray for the souls of those we have lost. You should do the same.
====
35426
Don't mind Akarn. He's surly until he's drunk.
====
35433
Sorry, just enough mead for us two. Go find your own!
====
35434
Dark clouds gather over Aldcroft. You don't need magicka to see that.
====
35462
Never extend your claws unless you intend to use them. The same is true of magic. If you're going to cast a spell, you may as well unleash a monsoon of magicka.
====
35483
Welcome to Shadehome. Need a bed for the night?
====
35485
Yes, I sample my own wares. What of it? With all that's been going on out there, we all deserve a few drinks.
====
35486
First time Mari's been able to sleep since Sinmur's attack. Please don't wake her.
====
35489
The secret to my wonderful physique? Why, I cook my own food, of course.
====
35492
We're hanging by a thread here. One more setback and we've lost this war.
====
35494
Bed and brew. We've got the best of both! Just go on in and see my wife, Bolfrosti. She'll get you set up.
====
35500
Hey there! Skills getting rusty or looking for new ones?
====
35502
What sort of gear are you missing?
====
35503
Hey, I saw you earlier! Next to the injured elf girl.

Glad you could help her and, well, everyone here. Don't suppose you'd be willing to help me with something as well?
====
35504
When the guild calls, all must answer.
====
35507
You want to poke someone with something sharp? Come talk to me!
====
35509
Do Guar look … tasty to you?
====
35512
Greetings, traveler. Not even Sinmur can shut us down!
====
35515
Sorry, can't help you. Too much paperwork. Go talk to someone else.
====
35517
I've found that my workers perform better when I watch them closely.

Takes a lot of effort on my part, but productivity has never been better.
====
35521
Did you take my favorite pole? Someone did.
====
35529
I have the finest woven cloth in the north. What is it you're looking for?
====
35531
Ignore Eager. His shadow frightens him and it's dark in here. Nimalten's a nice place, full of friendly folk!
====
35532
I was told Eastmarch was a nice place. It wasn't. So I came here. And what did I find? Bandits, Reachmen, giants. 

I should dig a hole to live in.
====
35533
First it was bandits attacking on the roads, now Fjora is attacked right here in town. I'm sick of it.
====
35536
This store was my life. What now, retire?
====
35544
Don't worry about us, stranger. The giant made a mess of things, but we'll rebuild.

I hope someone kills that thing, and soon.
====
35557
We were thinking of starting a family. But now? Everything we'd worked for, gone in an instant.
====
35561
The fish aren't biting anymore. Something's scaring them off.
====
35562
The Covenant sends troops here to watch over us. Are we children?
====
35564
These are joyless times in Riften.
====
35567
I appreciate Sifvid taking me in and giving me work here. But it's been five years. Any longer and I'll grow scales and gills. I want to see the world. You know what I mean?
====
35571
I can hardly wait to strike the bandits. Until then, we train.
====
35573
I love listening to songbirds. So does Dimi!
====
35574
I may not have everything you want, I'm afraid. Those Red Rook thugs help themselves to my stock and leave me precious little to sell.
====
35577
Take care. The shrine downstream was once a site of great evil. Perhaps it still is, as the fishing is poor here.
====
35578
Greetings, adventurer. Come, check out the finest that Nimalten has to offer!
====
35581
Welcome to my inn. A room for the night, a meal, or both?
====
35585
If you find a hair in your drink, blame the dog. Mutt sheds like a dead pine.
====
35591
Hungry? I got anything you'd want right here.
====
35592
Bandits ambushed my companions and me while we escorted these merchants here. Poor bandits.
====
35593
I've got a stalwart band of mercenaries at my back. What more could I ask for?
====
35601
The last person that made a joke about my cooking ended up wearing a pot of stew. Just saying.
====
35602
Good to see you, my friend. 

Much to do in Crosswych, but things are improving daily.
====
35603
Well, I must say, I was quite annoyed with those Red Rook ruffians. They took anything that wasn't nailed down.
====
35604
We are grateful for your help.

Now we just have to make sure to keep our town safe in the future.
====
35605
Much obliged to you for all your help.
====
35607
Prepared to learn the intricacies of our craft?
====
35608
In these times, the talents of all mages are welcome.
====
35609
How can I help outfit you?
====
35610
Don't fool with alchemy unless you know what you're doing!
====
35611
The Rift may be falling apart, but at least the guild library is still here.
====
35612
The rare and unusual are my specialty. Care to look?
====
35613
Organizing these books is a losing cause. Mages are such slobs.
====
35614
Enter our hall, friend. Unlike some guilds, all are welcome here.
====
35619
Feast yer eyes, pilgrim! The great Vithon Battlewolf and his, er, battle wolf. We won't see his likes again, as Mother always said, curse her tongue.
====
35622
I don't know why they didn't just kill us all.
====
35624
I wish those two would shut up. I can't hear myself think.
====
35625
Nothing on those pirates' belts but empty pockets.

I suppose that makes sense. They came here hoping to fill them.
====
35634
Bloody pirates, swimming up from below!

I should get down to the hold, help finish them off. But, oh, it hurts ….
====
35641
Pirate mages blasted the deck. If I don't put out the cinders, the Prowler will go up like a torch!
====
35644
Don't get a blade from those other guys. They're rubbish! Buy from me!
====
35646
Have you ever seen anything like this? It is High Elf make, but what it's for, I've no idea.
====
35652
We were destined to meet. Why are you saving so much from my low, low prices? It is your destiny.
====
35653
Ten days in the cage for two underweight fish. Seems a little extreme, doesn't it?
====
35656
Shoulda chopped off that bum's hands, insteadda throwin' him in the cage. Gives us all a bad name.
====
35657
Welcome. How can I help you today?
====
35671
We offer a rare selection of ingredients here. A true specialty shop. There's a solution for any problem you might have.
====
35676
I have plenty to sell. And I've saved you a trip to the market!
====
35679
If you can find these goods cheaper … well, you'll have to walk pretty far to find bargains like this.
====
35681
I was up all night reading this book. But I'm so close to being done. Just a few more chapters, I promise.
====
35682
I always prefer a walk in the country to a crowded marketplace.
====
35687
We meet across a crowded table of goods. We lock eyes. 

And I ask you what you want to buy.
====
35690
Oh, hello. I saw you coming. Last week, I believe it was.
====
35701
Praise to the Three! Can you spare a bit of gold for one of Almalexia's faithful?
====
35702
Damn, but you live up to your reputation. I guess I'll have to tell Raz his obnoxious crowing was spot on.
====
35709
Almalexia be praised! Such wisdom and faith to emerge from the mouth of an Argonian.
====
35710
What a strange and beautiful land this is. It's so very different from Skyrim.
====
35712
An Argonian singing the praises of the Three? That's just not … right.
====
35713
I never thought I'd see the day. An Argonian, walking free and worshipping the Tribunal. It's … inspiring.
====
35714
All our meager belongings … lost.
====
35715
These poor excuses for soldiers need to get into shape! We'll never re-take Camlorn with this sorry bunch.
====
35716
Well, hello there. Enjoying the scenery back here?
====
35718
I have as much sympathy as the next soldier, but I don't think I can take much more of this woman's incessant whining.
====
35719
Those damn marauders! My egg-sister hasn't stopped weeping since they robbed us.
====
35723
I can't abide by all this fog and rain. I miss the bright sun and the heat of the desert.
====
35724
I'm proud to be part of the Lion Guard.
====
35726
Please, can you spare anything to help my egg-family?
====
35733
A squire's job is harder than you might imagine. We tend to the horses and care for the armor and weapons. If it's not shiny and sharp, the officers take it out of our hides!
====
35734
<The atronach greets you with empty eyesockets, their contents long rotted away.>
====
35735
How rude! I'm trying to have some peaceful contemplation time out here.
====
35737
If Rigurt sent you, you're wasting your time.
====
35738
Stay away from those chickens! It's my duty to guard them and I take my duty very seriously.
====
35739
Such amazingly large mushrooms! How do they grow so big?
====
35742
I miss the swamp already, but I'm also looking forward to attending the Academy.
====
35752
The Lion Guard showed up and practically took over. I've been with the town watch for a long time and I've never seen Aldcroft this busy.
====
35756
No matter the trouble, people always want something to drink. Sad but true. And I always have plenty of business.
====
35757
What are we going to do with all these refugees from Camlorn? And what about Hircine's curse? I heard that some of the refugees are actually werewolves!
====
35765
The Lion Guard are amazing. I'd sign up in an instant if I didn't have Marguerite to worry about.
====
35766
Leave me be, pup. I have fish to catch!
====
35767
Don't mind my father. He's a bit of a grump. But he does make a tasty fish stew.
====
35779
The refugees make such a mess. They should all go back to wherever it was they came from.
====
35783
Metal's just like anything else. Raise the heat high enough, and it'll do anything you want. 

See anything you like?
====
35792
Sadly, there's little more I can do for these poor people. I'm at the limit of my abilities.
====
35797
Just because the Lion Guard has set up in town, that doesn't mean the town watch can slack off.

We won't relinquish our duties to a bunch of fancy-pants soldiers. Not on my watch!
====
35807
You know, it's good not to be the weirdest thing in town for a change.
====
35808
I'm just here to eat. A soldier's gotta eat.
====
35810
We're happy to help our neighbors, but how long are they planning to stick around? You know the old saying, guests and fish start to stink after three days.
====
35828
Who are you? Speak quickly!
====
35850
With the Covenant guards and Fighters Guild here, I don't think we'll have to worry about the Red Rooks anymore.
====
35859
Miraculous. To think that the Dwemer of old Volenfell settled as far as Stros M'Kai! 

My brother and I have scoured the ruin's exterior for some time now, but we have never been able to get inside.
====
35864
I don't care who's fighting who. There's always more laundry.
====
35871
I'm a long way from home, but my work never changes.
====
35872
I'm good … It's a wonderful thing, traveling.

So much interes-intra … new. Like-like Breton wine. So interes- … it's great stuff.
====
35874
Welcome to Shor's Stone. Are you hear to help against the Worm Cult?
====
35876
Did you happen to see a beautiful woman with fiery red hair walk out of the inn? Yeah, neither did I. Damn.
====
35877
Everyone wants to stable a horse, but I'm the only one who cleans up the next day.
====
35878
On a day like this, nothing tastes as good as a mug of cider.
====
35881
Crosswych needs a stronger Mages Guild presence.
====
35884
Delicious. This is delicious!
====
35886
I've been writing a letter to my family. They keep asking questions about politics here, but I don't have answers for them.
====
35887
I don't ask questions. I just keep working.
====
35895
I haven't seen anything suspicious. And I'm not looking for trouble.
====
35896
Take it from me: the best garments are the ones you make yourself. I've got some goods that might help, if you're interested.
====
35902
I might have some things that would interest you. My collection is quite extensive.
====
35905
I've got to get these nuts to Mister Rodynak. He's paying me to haul them down to that Redguard camp later today.

If the knights won't let them into the market, we'll bring the market to them.
====
35908
All day long, I work as a carpenter. Then I get to come home and work on my house.
====
35909
We sealed up the well in case the Pact tries this route again, but we still need to get fresh water!
====
35914
I don't like this. I don't like this at all. An army of Redguards down there, and the Knights of the Flame don't look happy to see them.

Might be a good time to take that vacation I've been planning.
====
35915
I'll talk to anyone who wants to join the Fighters Guild … and a few people who won't.
====
35916
Your best friend is a good weapon. Treat it well and it will never fail you.
====
35917
There's danger ahead. You'll need more than a weapon and armor.
====
35918
I'm sure Dalen is fine. I probably shouldn't worry.
====
35919
I know that a fight isn't always won by the soldier with the best weapons or gear.

Your survival depends on skill.
====
35925
For those with an aptitude for magic, the Mages Guild provides endless opportunity.
====
35926
I hate this nonsense between the Duke and those Redguards. 

I need a book from my room, but Master Curmalen insists we have to stay out here. Neutrality be damned!
====
35930
I don't just drink. I study. I research.

In fact, I do a lot of research.
====
35931
Hello there, stranger. What brings you all the way out here?
====
35932
I'm writing a very polite letter to the duke.

Then I'm going to tie it to a rock and throw it at Alcaire Castle.
====
35934
I was going to sell apples today, but someone started throwing them at people. Then the guards shut me down.

Now everyone gets rocks for free instead. Go figure.
====
35937
I can't help you. I have my own problems.
====
35938
Let's see. Apples, apples, apples … as long as I'm baking with apples today, I'll do fine.

What can I do for you?
====
35945
Don't mind me. I'm just a groundskeeper here and this place needs careful inspecting. The captain wants this place spit-shining.

He gets like that every time there's a hit of trouble, always finding every bleeding little fault.
====
35957
My wife hunts game. I hunt for bargains.
====
35958
I've got a little of this, a little of that.
====
35992
So many choices! I can't decide.
====
36000
That's a great inn, but I can't stay in there all day drinking. Sometimes, I need to step outside and get some air.
====
36012
So many wolves. I hate wolves. Always preferred cats myself.
====
36017
Watch your step, stranger.
====
36018
I watch the guards. The guards watch me.

We understand each other.
====
36020
I don't know you. Be on your way.
====
36021
Why are you here, stranger? When will you leave?
====
36022
We've claimed this house as part of our encampment.

That means you should turn around and walk out. Good day to you.
====
36023
Dangerous times. If we are lucky, Ruptga walks with us.
====
36024
Who are you? I do not know you.
====
36026
As we travelled here I saw a ghost, and so now I pray to Tu'whacca to guide the lost soul to final rest.
====
36027
You'd best watch your step around here.
====
36028
I like a warm fire, but I don't care much for strangers.
====
36029
You are not supposed to be here.
====
36036
I could stay here like this all day.
====
36038
What a beautiful day! I just wish I knew why it smells like wet fur over by the river.
====
36040
What a view!

I had a friend who used to throw cats from a wall like this. Then my friend got caught, so now he just enjoys the view. He won't get caught again!
====
36041
This stonework is amazing! The use of the arch to provide structure and support … it's ingenious!
====
36044
I wish I could teach these chickens to clean up after themselves. That would be something to see!
====
36045
War this and war that! That's all anyone's talking about these days. Well, that and the back-alley murders.

And to think, Daggerfall used to be such a safe city.
====
36046
I got here early. It's tough to get a good seat when Pitof's giving the lecture.
====
36047
I could sit here all day. Just listening to Pitof makes my spirit soar!
====
36048
Do you mind? I'm trying to listen to this.
====
36049
You look like you could use a little inspiration. Have a seat and trust in the gods, my friend.
====
36051
I hope you're here to pray and listen to the words of the faithful, because that's why I'm here.
====
36052
You really should be more respectful. This is a cathedral, not an ale hall.
====
36053
It's so peaceful here. Let's keep it that way.
====
36054
Don't talk to me. Talk to your gods.
====
36056
What a great view! If one of those ships hits the rocks, I'll be able to see everything!
====
36057
I'm supposed to visit my cousin in Camlorn, but now I'm worried. I heard something about werewolves! Do such creatures really exist?

Oh, I don't know what to do!
====
36058
Good book. Very violent. Lots of action. It's called "Everybody Dies."

I wonder how it ends ….
====
36061
Please. Leave me alone. I'm miserable!
====
36062
I love gardening. It's so relaxing.
====
36063
This is a perfect place to plant flowers.
====
36064
Don't have time to talk, friend. Too much to do!
====
36065
Daggerfall's always busy this time of year.
====
36066
I swear, it seems like there's always something going on around here, but I never have a clue as to what it is.
====
36067
Well, hello there, stranger. Pull up a chair and sit for a while. I'd love to hear about your adventures.
====
36068
Innkeep said I was too drunk to drink! How rid … how red … how stupid is that?

I do my best drinking when I'm drunk! Ask anyone. Ask Aldimonwe over there. She'll tell you!
====
36069
The drama of courtly life can't compete with the contents of a good book.
====
36070
You really must go and bother someone else. I'm close to convincing Neomi to come and see my collection of antique riding crops.

If you know what I mean.
====
36071
Please go away now. I've almost got Michebert to finally ask me over to see his antique riding crops and I don't want anything to get in the way.

I really need to see a good riding crop today.
====
36072
Another one of my shipments has been delayed. They say that there's some kind of trouble at Camlorn and Aldcroft. It's really quite vexing.
====
36073
How did these barrels wind up here? They should have been unloaded with the rest of the cargo.

I say, heads will roll over this!
====
36074
So much to do. We're always busy this time of year!
====
36075
Each day offers new opportunities.
====
36076
Not now, stranger. I'm listening to Pitof's discourse.
====
36077
Fall down on your knees and pray, stranger! Let the words of the Eight fill you with hope and joy.
====
36078
I'm tired of all the long-winded speeches. What we need here is a good riot. That would get my blood boiling!
====
36079
Such talk is all well and good, but I don't want more bloodshed. We need to find a peaceful solution to this situation.
====
36080
More talk of war. I feel ill.
====
36081
How exciting! The thought of all these brave people gallantly risking their lives for us!

I do believe I'm getting a little flush.
====
36082
I love watching other people work. And you know what would make it even better? A glass of wine and a bowl of grapes to munch on while I'm watching!
====
36083
I'm ever so thankful that my family is wealthy. I come here everyday to pray for our good fortune.
====
36084
I hate being caught in the middle of this. They just won't listen to reason!

I knew Francine was stubborn, but even Jean is acting like such a dolt. And all because of a little misunderstanding about a dog.
====
36085
I'm not talking to Jean, I'm not listening to Etienne, and I'm not listening to you.

My cute little puppy is not a menace to society. She's not!
====
36086
Francine won't listen to me. She's so sensitive about that damn, ugly little dog of hers.

Did she tell you that it bit me? Took a nip out of my ankle. It's a menace—it's a menace, I tell you. A menace!
====
36112
I surrender!

Wait, you're not one of those mutineer bastards. Please, you have to help me!
====
36134
Why? Why must she always complain?

So irritating! I should've never left the army.
====
36148
Can't you see that I'm trying to write? Someone has to document these strange sounds coming from Norvulk Ruins, for posterity!
====
36150
I appreciate that my brother lets me stay here, but I wish he would at least let me help out.

He wants me to stay away from the stable, so I'm just supposed to entertain myself here at the house.
====
36151
I know the Murtag Clan Orcs are at Shinji's Scarp fighting them, but I can't help feeling nervous when I know there's an army of ogres just over the hill.
====
36199
<The corpse of this pirate is warm to the touch.>
====
36201
<The Khajiit's dead face is frozen in a rictus of pain.>
====
36203
Thanks for getting us out of those crypts. From now on I think I'll do my drinking right here in this alley. It's sufficiently draugr-free.
====
36204
Ten cheers for King Jorunn! Ten drinks for Jofarr!
====
36205
Two minutes. We were only out of the crypts for two minutes before those two drunken idiots ran off. Jofarr's probably been eaten by a troll at this point. To Oblivion with them. It's time they learn self-reliance.
====
36206
<Wounds mark this Bosmer's chest and back, as if it were attacked from all sides.>
====
36232
Bad archers always depress me.
====
36240
Do I know you? Oh yeah, you're the one who helped us back at the farm.

Now we just need to get back to Camlorn. Guess you can't help us with that.
====
36241
Oh! It's you! My hero! I can't thank you enough for talking me into leaving that house! 

What was I thinking?
====
36247
You hold my lock of hair, yet you are not him. Why follow the words of another?

Do you bring me a message from him? Is he delayed?
====
36258
Marq's special brew is all gone, but the house stuff's not too bad.
====
36259
I miss those Goblins. The food was free, and clothing was optional.
====
36272
You want mead, right? That's all anyone around here wants. How about you dare to be different?
====
36290
Is… is this really it? Where's the mead? The songs?
====
36292
Good to see you again, friend. Any luck finding my goods?
====
36294
Watch yourself traveling these roads alone, stranger.
====
36295
Greetings. I don't suppose you know a man named Kalodar? He's my father.

He left on a hunting expedition years ago, promising to return in a few months. My mother gave up on him, but I never have.
====
36298
I've already been places, don't you see? From the icy reaches of Skyrim to the salty bays of Black Marsh, I've already seen it. 

I just want to stay where I am now.
====
36300
I'm glad you're awake. When Holsgar brought you in, everyone thought sure you'd die.
====
36321
Whew, dancing is exhausting.
====
36337
If you were wounded in the battle, go see Odette in the infirmary downstairs. She will see that your wounds are treated.
====
36341
I don't ask what's in the boxes. I just fix them.
====
36344
You're not drinking enough! Go buy yourself a mug of something strong.

And get one for me while you're over there.
====
36363
Please wait outside. We'll be with you as soon as we can.
====
36401
I just moved here. I'd be more comfortable if I saw more Orcs in this neighborhood.

Everything here is so peaceful. It drives me crazy.
====
36424
They landed so fast. The Redguard were on the docks before anyone knew what was happening.
====
36436
The Fighters Guild won't let me join, just because I don't know how to fight!

If I can't join, how am I supposed to learn? It's just not fair.
====
36481
Who are you? Get away from me!
====
36488
Never fear, citizen. She has five more minutes to move that cart or I'll burn it to the ground.
====
36489
I could fix this a lot faster if that Imperial wasn't glaring at me.
====
36498
Just waiting for my ship to come in.
====
36507
I wonder what's out beyond that ocean. Islands? Another continent? Someone else looking back towards me?

Makes you think, doesn't it?
====
36508
Welcome to the Cloudy Dregs. Don't let the name fool you—you won't find better accommodations in all of Stormhaven.
====
36510
Just leave me to my chickens.

People here leave me alone, and that's just the way I like it.
====
36522
The Drublog refuse to tell me anything. After what happened in Velyn Harbor, I can guess why.

You helped at the harbor. Can I count on you here too?
====
36524
Collecting a bounty seems like a decent way to make some money. I could pay for some improvements to my house!

Unfortunately, I'm not thrilled about the chance that I might die.
====
36525
I know why you're here. You're looking for the reasons we went to Velyn Harbor, right?

I can't say anything. My uncle commands me to be silent. I'm sorry.
====
36526
Drunk? No.

No no no no no. Not drunk.
====
36530
Your arrogance shall be your undoing, mortal!
====
36531
Get out, before I beat you senseless.
====
36540
I didn't expect to make it out alive. I don't want to think about what we did to that man.
====
36553
I miss my home.

This city has too much stone and not enough trees for my taste.
====
36554
Have you seen the guillitone in the marketplace? I think they're going to do something about that Dreamer cult.

I'll be glad when this is all over.
====
36564
Don't tell the guards I'm up here! I just wanted a quick drink.

I'm sorry I made such a terrible mess. Blame the liquor, not me!
====
36565
Working in a garden is almost as nice as living in the forest.

At least, that's what I keep telling myself.
====
36577
My father named me after a flower. My mother taught me to tend her garden.

I got sick of it, so I moved out here to be a carpenter. I made the right choice.
====
36584
I told <<1>> someone would come to stop this madness.

And here you are, but you're too late.
====
36594
Welcome to the house of the Eight. Enter and may you find whatever it is you seek.
====
36598
Look what the sea spat out, Lambur. Might be just what we need. You interested in some easy money?
====
36599
If it looks like you need help, I'll kill some Goblins for you.
====
36606
Hurry! The Worms' corruption is eating away at me!
====
36611
<This farmer was mauled to death by sabre cats. A tattered note is clutched in her hand.>
====
36613
Hey, you're not a guard. Get me out of here. Please!
====
36614
I'm tired of chasing that damned Breton.
====
36616
I can't believe it. Trelan and Iriana were finally on their way off this rock!
====
36617
Cursed Sea Drakes, nothing but mean.
====
36619
Camping here was such a bad idea. But we didn't know.
====
36620
I don't think we'll see Iriana alive again.
====
36628
This one regrets ever coming to Stros.
====
36632
I miss Ebonheart. I wish I was home.
====
36657
I'm a master trader from House Hlaalu! I'm welcome everywhere. But these people want to sacrifice me to some snake!
====
36668
If you're here to visit, pull up a chair.

If you're here to cause trouble, talk to the Orc.
====
36676
Don't you be causing any trouble, understand?

Bertrand might be friendly and forgiving, but I like to break things.
====
36677
Seeking potions and elixirs? Fortune favors you! I've just finished bottling a new batch. 

Have a look.
====
36680
I never thought we'd get out of there. Thank the gods you came along when you did.
====
36681
We'd all be dead if it weren't for you. I wish I had more to offer, but you have my eternal gratitude. 

I'm going to head home and clean myself up. I feel like a dried-up piece of orc dung.
====
36682
Thanks for getting us out of that foul pit. I thought we were done for!
====
36686
Please, release the bindings.
====
36687
They want to grind my bones into flour. Please, untie me.

Murk-Watcher would like to assure you that any bread made from an Argonian would not taste very good.
====
36688
When my arms are finally free, I'll flail the hide from those Blackmaul thugs with my bare hands.
====
36691
This is the part where I trust you.
====
36692
This is the way things were meant to be. Raerana and I, together forever. Who knows, I might even become a farmer, in time.
====
36693
Thank you, for Rilyn and for my family. 

Rilyn will keep me safe, forever. For now, I just need to rest.
====
36719
Velyn Harbor is a beautiful city. We'll restore it to its glory, I'm certain of it.
====
36723
I'm not sure if I should welcome you or curse you.
====
36727
I hope we survive this ordeal. I've been at sea so long my children will be grown by the time I return home.
====
36734
The magicka, it fades too quickly! I can't correct for the fluctuations in time. No!

Wait … is someone there? Quickly! If you ever want to see the city again, come to me!
====
36753
You probably don't want to get too close to that village.
====
36754
Pirates? Who said anything about pirates? I certainly didn't. I'm just an honest business woman waiting for her ship to come in.

So to speak.
====
36767
What you did here was impressive. I hope the rest of Velyn Harbor realizes that.

I also hope they'll welcome an Argonian trader. Not all of us are warriors or fanatics.
====
36812
Why would she want to go in alone? I swear, if the Silvenar finds out about this, I'll never hear the end of it!

Sorry, I'm trying to keep an eye on <<c:1>>. Not having much luck, though.
====
36813
I hear the man buried here was brave. I wish I had met him.

The ice will melt in his honor.
====
36814
Let me catch my breath before the next round, small one.
====
36816
I don't understand why the Drublog did this. Please, don't judge all orcs by the actions of a few vicious idiots.
====
36821
This city is far too warm.

I've made some bad choices in my life. Now I'm paying for them … unless I can get someone else to pay for them. Got any coin?
====
36822
That's right. Look at the freak! Maybe if you pitied me and gave me some coin, you could feel better about yourself!
====
36823
I don't care about the Covenant's wars. I just need some food and a safe place to sleep.
====
36826
I've spoken to some of the Mabrigash Wisewomen. They've been perfectly polite.
====
36830
This isn't good. I wish my partner Varon was here. He'd know what to do. Wait, no I don't. Varon would wring my neck for being down here.

So, um, fair warning. This could be bad. Real bad.
====
36834
Sep's vultures! Keep away from me, or I'll ….

Oh, my mistake. You're not with the invaders.
====
36847
Welcome to Craftland! I sell racial components.
"]addmoney 9999999" to afford your purchases.
"]tradeskill grantall" to get the skills you need!
"]tradeskill list" to see the tradeskills you have.
"]tradeskill addinspiration" to add inspiration.
====
36853
Don't get me wrong. This is a nice place, but it can't compare with Orsinium.
====
36855
I don't care about war. I just want to live my life in peace.
====
36859
That buffoon is still behind me, isn't he? I suppose as long as I don't make any sudden moves, I'll be fine. 

I just want to finish my ale in peace.
====
36860
I shouldn't talk with my mouth full, but I can't stop eating!

This bread is wonderful! Warm and chewy and … oh … so, so good!
====
36862
Have you seen the guillitone in the marketplace? I think they're going to do something about that Dreamer cult.

I'll be glad when this is all over.
====
36865
Oh, we're not set up here to sell produce right now. Emilien's fault, wherever he is.
====
36871
Nothing to see here! This one just forgot her key.

Yamaea is a servant in this house, but now she can't get back inside. She sincerely hopes she has not done anything to offend her generous employer.
====
36878
If you want to buy something, speak to my brother.
====
36905
If your pockets are getting too full, I'm the man you need to talk to.
====
36916
Speak to the captain. She's the one who likes to talk.
====
36929
We'll hold the Fighters Guild as long as we can.
====
36933
What brings you to this trashpit?
====
36937
Just because I'm Altmer doesn't mean I support the Aldmeri Dominion.

I walked away from conquest and war a long time ago. Life is too short, even for me.
====
36938
Some days, I feel like we've got too many cooks in this kitchen. It's not easy being Leobois' apprentice.
====
36939
We didn't mean to cause any trouble. How could love between two people cause so much suffering?
====
36941
I came to see if the king of this land needed soldiers, but xuth! These Bretons are most unfriendly to outsiders. 

Now I just sit and drink and wait for work to come my way.
====
36943
If you possess sufficient power, I have the knowledge you seek.
====
36969
You're a welcome sight. I've rescued everyone but Crenard, <<1>>, and Mekag. Any luck?
====
36971
Headman Bhosek threw my sweet Jakarn into the Grave!
====
36973
You are wanting to forge metal, yes? Akethi has what you need.
====
36974
Fashion—bah! My garments don't turn heads, but it's better to be frumpy and warm than stylish and dead, eh?
====
36975
Greetings, I have everything a young alchemist can want.
====
36976
Greetings, what can I help you with?
====
36977
Greetings. what do you need?
====
36978
Interested in alchemy? I could teach you a thing or two. Or maybe you just need supplies?
====
36979
Greetings, how can I serve you?
====
36980
Greetings, would you like to learn about armorsmithing?
====
36981
<Captain Helane doesn't seem to see you.>
====
36982
Greetings, would you like to learn about alchemy?
====
36985
I shouldn't have stood up. Look how swollen that ankle is.
====
36988
Thanks for breaking me out back there.

Listen, while you're in a heroic mood, want to help me get something I left with the Goblins?
====
37009
I thought we were all dead. You and the captain got us out, but it was damn close.
====
37010
Helane may be a murderous witch, but she does have good taste in books.

Don't bother looking for One-Legged Elvinn. I already set him free.
====
37012
Sit down, warm your bones.

See the two dead pirates? They killed Lazy Gwael. I liked him. Only pirate I ever knew who liked rats.

Now, the pirates who killed him are rat food. Seems fitting, doesn't it?
====
37016
Fair warning—don't drink the rum in the desk below. I'd guess someone poisoned it.

This is a nice bed.
====
37017
If you're looking for that bastard Jakarn, he's at the tavern with a Redguard girl.
====
37018
Hey there, glad to see you made it out.
====
37058
Stop right there! No one enters, Chief Tazgol's orders.
====
37059
Greetings, stranger. You are not a cultist. Help us defeat these necromancers!
====
37071
The wards. They're active! That's impossible.

No one outside my … organization … should have been able to activate them. If the Maulborn are using this base, the entire city is in danger!
====
37080
Soon we will fade from this plane once more. We have you to thank for returning us to peace.
====
37117
I know you. You were in the sewers, right?

You saved me, didn't you. I don't remember much, but I remember you.
====
37118
Hear a lot of noise going on up there? Anything I need to be concerned about?
====
37127
Just leave me alone, would you?
====
37128
Tedras must be strong if he hopes to get through his teachings. Let us hope they do not send him on many boats.
====
37129
Well, we were on our way to get registered and start these classes, but well, you can see a certain someone here doesn't handle the sea very well.
====
37170
How much longer must I wait? I need this loan!
====
37183
I knew Ela would find someone to help us. But even with our lives saved, what about our livelihood?
====
37185
If only I could see <<1>> one more time. But the Ra Gada monsters probably skinned and ate him by now.
====
37220
This one is not going to run away. This one likes working here.

This dog, however, does not believe me.
====
37229
We used to stop here every other season. I doubt we'll be coming here again, after all this.

I'm done being sentimental. I just want to get everyone out, alive and mostly unharmed.
====
37249
I can almost see Bangkorai from here.

I knew I would have to leave home when I married into a Breton family, but now, I don't think I can ever go back.
====
37266
I have a job. I don't live in a swamp. People here don't try to kill me.

The way I figure it, I'm better off than most Argonians.
====
37268
I miss the ocean.

I left home so I could go on an epic journey, but I don't think I've reached my destination yet.
====
37290
You've inspired a number of Velyn Harbor's citizens to join the militia. You rescued them, now they'll protect the town when you're gone.

Thank you!
====
37310
You can always tell which potions are the most potent—they taste the worst. So let me tell you, friend, I sell the worst tasting potions in all of Glenumbra.
====
37325
A good meal isn't complete without the perfect brew … or beer … or cider.

You get the idea.
====
37326
I'm amazed how much these people drink.

If you're looking for some particularly potent potables, you should talk to my sister over near the door.
====
37352
We're ready to settle down finally. But not here. Anywhere but here, I hope.
====
37378
Chief Tazgol is leading an attack on Carzog's Demise!
====
37384
The Bard returned, telling a tale of Reiklings. He said you helped him escape.
====
37387
I unlocked the door. Now we can retrieve my gem.

I'll see you inside.
====
37391
Whatever it is, I didn't do it.
====
37397
These ruins don't interest me, but the pay does. 

I'm not even sure what I'm supposed to be searching for. I just try to look busy.
====
37444
I'm not going to just hand you my best gear, soldier. You better damn well earn it.
====
37445
If you're the best of the best, I'll give you some of the best gear we've got.

If you're another half-wit recruit looking for a quick advantage over our enemies, you're wasting my time, soldier.
====
37446
Seems like our war with the Dominion and the Pact never ends.

That's why it's a good idea to never let up on your training.
====
37447
What can I say? I got tired of swinging a sword.

When you want to do the job right, drop a giant rock on someone. I have what you need to launch really big rocks.
====
37452
Thank-you for settling the Mammoths. I don't know what we would've done without you.
====
37453
<<1>> tells us you're quite the hero! Well done!
====
37455
Those Daedra took off with their tails between their legs! Well, the ones with tails, anyway.
====
37491
I knew I'd find you here! 

We're still raising funds for our next voyage, but it's only a matter of time. If you ever decide you want to set out to sea, let me know! We could use a heroic crewman like you!
====
37492
Quite the motley crew, aren't we?
====
37494
It's a wonderful day for a sailing trip, isn't it, friend? Especially if it gets me off this rock before Bhosek chops off my head.
====
37495
I remember you! You tricked me to get into that library. You said my wife was seeing someone else! I had to leave Wayrest to get away from that lying, deceitful, treacherous ….

Excuse me. I've got a great job in Wayrest now. Thank you!
====
37497
My life is better here in Wayrest. I have you to thank for that.

I'm also grateful that this tavern isn't troubled by crocodiles. That's a nice change of pace.
====
37519
Hey! The captain's looking for you.
====
37522
The Dwemer were wonderful machinists. We could learn much from studying their works.
====
37525
If the others were unharmed, maybe there is hope for my sweet <<1>>!
====
37526
I don't know why we're still here. <<1>>'s the boss, so we wait on her orders.

I could use a strong drink right about now.
====
37528
That was amazing! I'll need to get myself some of that oil now.

Uh, but don't mention that to <<1>>.
====
37534
I trust you are here to help. Dark rituals are being performed around the island. 

I first smelled the corruption on the wind. Then my shaman found evidence at an Ayleid ruin nearby.
====
37535
Summoning spirits can be dangerous work. I heard about you. About how you entered the ruins of Baelborne tower.

You must not undo the sacrifices that have already been made. My master sent me to give you advice and guide you to the right decision.
====
37541
Nyah, go away! Supper's not for another hour, at least!
====
37543
It's such an honor to work here! <<1>>'s rotmeth is legendary. His family's made it for generations. I wonder if I'll ever be trusted with their secrets!
====
37544
I'd still be in <<1>> if those blasted Houndsmen hadn't stirred up trouble.

Maybe <<2>> will come to his senses soon.
====
37546
Isn't <<1>> a marvel? He's from Summerset! The songs he plays are from all over!
====
37563
What is this place? What happened to the tower? What … what have you done?

The Baelbornes hired you, didn't they? But you don't understand. You don't know what I gave up to stop them. I lost everything! I lost my … my baby.
====
37564
Please hurry! If nobody stops them they'll eat everything, even the trees!
====
37565
There's something not right here. The forest, the beasts … everything's wary. Watching.
====
37572
What … what's going on? Where am I?

Wait, I know you. I feel like we just talked but … I can't remember anything.
====
37578
I walked in here and this young man nearly fell on my head!

And you? Were you successful?
====
37592
Have you ever been in love—madly, desperately, stupidly in love? If so, you know how I feel. Madria and I were meant to be together.

If only I weren't so hateful in her father's eyes.
====
37600
You'd better not be here to talk about Remius. I hear enough of him from my daughter, who needs to learn obedience. Remius - bah! He'll never have Madria.
====
37601
You… you look familar. Have we met? My memory is hazy, I took ill on a recent trip to Deshaan.
====
37602
Father doesn't understand. Remius and I love each other. We must be together!
====
37607
The work around here never ends. I'm just resting for a bit.
====
37612
Shoveling mud! I suppose it's better than getting my skull bashed in by a Goblin or being eaten alive by a zombie. And I'm getting paid for it, so it could be worse.
====
37613
I hope Amadour comes up with new pumpkin recipes soon. I'm sick of eating fried pumpkin every day.
====
37624
No time for idle chatter. I'm testing a new way of growing corn. I flood the field, keeping the plants wet all the time. I just have to figure out why half my crop keeps dying.
====
37642
If I catch that pervert Shagol staring at my backside one more time, he'll get this shovel between the eyes. That should teach him.
====
37655
The time has come to leave Coldharbour.
====
37660
Joy to you. Have you ever seen a pleasanter place? Dirt upon one's hands, life growing, the smell of manure on the breeze. No more the soldier's fate for me.
====
37661
Quickly … you've defeated the guardian, but it will return soon. You need to get inside the city and locate the three spinners.
====
37662
Every night, I pray to Arkay to kill me in my sleep. Every morning, I wake up, still here. I hate this place. There's nothing to do, everything's always dirty, and I'm dressed in rags. Someday I'm going to beat Octavimus to death with this broom.
====
37663
Hi,
Go talk to the Second bot, on my left, Thanks!
====
37664
Don't cross the headman here, stranger. You'll end up in the Grave.
====
37666
Hello.
I'm kinda busy at the moment, please talk to my sister over there, to my left.
====
37668
Cropsford's not much, but it's good enough for me. Start a family, grow crops, grow old, and pass it along to your children. Who needs anything more?
====
37670
Doesn't my hair look beautiful?
====
37683
C'mon, in or out. Stop blocking the gate.
====
37693
At times it is a hard decision: grow crops or wallow in the waters.
====
37695
I've been praying to Z'en for the Drublog to stand down. None of us would survive against their mad rage.
====
37696
We haven't had a good night's sleep ever since the Drublog arrived.

What I wouldn't give for them to up and leave.
====
37697
The Drublog should be ashamed of what they're doing to this valley. They destroy the Green without a care.
====
37699
I've heard rumors that <<1>> has been seeing the Drublog chief's son.

A fool's folly. She's too good for that lout.
====
37703
I hope my lackwit twin isn't bothering you. Ever since the accident… Well, just look at him.
====
37712
Do you know why we're building more walls? I sure don't.

No one tells me anything, but I think there's something odd going on.
====
37715
I have a question for you!
====
37718
I thought we would be pulling up stakes by now, but the general wants more walls.

I don't ask. I just do.
====
37719
I thought we would be moving on by now, but the general wants us to put up more walls.

That means I don't have much time to talk to wanderers. Excuse me.
====
37720
Everyone around here is on edge. I mean, it's a dangerous place, but I think they're ready to move on.
====
37722
I don't have any food to spare, but I can certainly sell you some brew.
====
37728
Hey there. Interested in one of my girls? They're the finest mares on the Isle.
====
37732
Did my sisters send you to aid us?
====
37735
My darling daughter. No. She … she can't be dead. No, no, no.
====
37736
Have my sister's sent you to aid us?
====
37737
New to <<1>>? Walk softly around the Bloody Fists.
====
37751
Don't know why I bother. The fools sink these boats as fast as I fix 'em.
====
37752
Kaleen's never getting off this island. No one's gonna sail with her ever again.
====
37753
The Spearhead's no Maiden's Breath, but at least she doesn't have a giant hole in her side.

I'd be happy if we never saw land again.
====
37754
Stros M'Kai is a depressing place. Too many Redguards waving their damn swords around. At least on the Spearhead, no one wants to kill me except Irien.

She'll come around. She's crazy about me.
====
37758
I'm looking forward to seeing Jakarn in action. I hear he's an incredible sailor. Lots of … stamina.
====
37759
Blade's edge, we're setting sail with the famous Jakarn!

Elethian and I have a bet on who's going to bed him first.
====
37760
I'd give my sword arm for him!
====
37761
I can't wait to see Jakarn's battle scars. I'm sure he's got them everywhere.
====
37762
Wherever Captain Lerisa goes, I go. Even on this tub. Can't wait until we get our own ship again.
====
37766
<This body has multiple stab wounds and several blunt impact wounds. It's been stripped of anything valuable.>
====
37767
I can't hold a sword yet, but I can hold a book. Perhaps I should find a book that will teach me to fight with my left hand!
====
37768
Really, how do they eat this stuff? I'm going to teach Fenlil a thing or two about cooking.
====
37769
<This body had its head bashed in. There are no valuables.>
====
37770
The Spearhead's a good ship but she's no Maiden's Breath. At least she'll get us away from Stros M'Kai.

Looking forward to getting to know Lambur better. I like an Orc with a quick blade and a quicker tongue.
====
37771
When active, Dwemer spiders have an extraordinary capacity for learning.

Now I have to stop Andrilion from teaching Clanker to bring him drinks.
====
37774
Wonderful. Now I've been ordered to follow Neramo on another fool's errand. At least the drinks are free.
====
37775
To be on the seas once again. This is paradise.

Headman Bhosek is a cruel master. If Kaleen will have me, I will join the Spearhead's crew.
====
37776
This should be an interesting voyage. Quite a crew Kaleen has thrown together!
====
37777
Captain Kaleen took her time getting off this damned island. Doesn't surprise me. Orc problems aren't her problems.

But we'd be stuck here if not for your help. I won't forget that.
====
37782
I think I'm on the verge of a breakthrough. Stand back! This could be messy.
====
37785
I don't want to die out here! You've got to help me!
====
37789
The bounty of the sea nourishes my family. Early word of approaching ships brings coin from Headman Bhosek as well.
====
37791
I thought I was the last one left out here. Well, get up here and fight beside me. Today is a glorious day to die!
====
37797
<<1>> iwrites as fast as possible, but still these spinners come up with more to say! After uncountable generations, they still change the story.

Do you know the story of the Silvenar and the Green Lady? Or I should say, one of the stories?
====
37842
The witches use magic the likes of which I've never seen before. I don't entirely trust it, but it does seem to be working.
====
37844
She needs time. Her daughter died right in front of us. The imps just kept tossing bolts of fire. They wouldn't stop. It took everything I had just to keep the flames at bay.

Something evil corrupts the forest spirits. It must be stopped!
====
37845
In <<1>>, the wise look for protection against the blades of the Bloody Fists.
====
37847
I still can't believe this is happening. The forest has never turned on us before.

And there are so few of us now. I hate to say it, but this might really be the end of Deleyn's Mill.
====
37850
Peace to you, wayfarer, but I have naught to sell. Speak with my mother below.
====
37865
Some gather firewood only when they see snow fall. The spring sun will thaw their corpses.
====
37867
I don't have time for idle chatter. This wheel won't fix itself.
====
37876
Larus is stubborn as an ox. Maybe it comes from hauling this cart around all day.
====
37877
Need a weapon? These Redguards love swords, but I sell all varieties.
====
37879
My poor Jakarn! I don't want to think about what they're doing to him down there. He's a Prince! He doesn't belong in the Grave.
====
37880
<<<1>> died recently, blood still oozing from his wounds.>
====
37882
Shhh. Don't tell Ufgra you saw me here. She's always finding something for me to do.
====
37887
A fortunate tide brings you to my stall, traveler.
====
37890
Khajiit make me nervous. We must be desperate to be hiring all these conscripts.
====
37891
My darling son's gone off on some fool errand. I hope he returns in one piece.
====
37892
We weren't supposed to be here so long. The general's waiting for something, but I don't know what it is. Reinforcements, maybe?

I don't care about his reasons. I care for the wounded.
====
37896
Selling supplies to these grunts is child's play! I don't think the moron commanding them was ready for this mess.

Of course, it is also my distinct pleasure to sell to discriminating travelers such as yourself.
====
37899
You'll have to come back later I'm afraid. My master is out on a grand adventure at the moment.
====
37911
The melodies ease my mind. I like being around all these musicians.
====
37914
Excuse, please. This one must entertain the guests.
====
37915
Shove off. Can't get into their coinpurses with you standing around.
====
37916
Excuse me. A hundred guests to feed before evening. Lots to do and only ten fingers to do it with.
====
37917
Yeah, yeah, welcome to Skywatch. I've got work to do.
====
37918
The quarry faces the hunter at last. You won't stop me from claiming my prize!
====
37920
What can this one get you?
====
37930
Zally admits, she likes to keep the upstairs clean. Warmer up here, and fewer drunken hands to squeeze her tail.
====
37931
Nice to get some warmth into these old bones. The mistress is kind to give us time to rest.
====
37932
Come, sit by the fire. Nice and warm.
====
37936
They keep asking me if I have trouble getting things off the top shelf. Geniuses.
====
37937
No, we don't know any of the "Lusty Argonian Ballads." Sit.
====
37938
Don't worry. The beer's better than the music. What can Mic get you?
====
37945
My father met my mother in a tomb not far from here. He said when their eyes first met, he was struck dumb. She cut him down from the spider nest, and they're together ever since.

Perhaps I'll meet a lass the same way. Keep up the family tradition!
====
37955
You look tired. The best beds in all of <<1>> are right upstairs!
====
37957
Kaleen's still hiding behind Lambur, eh? If I catch her alone, I'll suck her eyeballs out.
====
37958
Go 'way. We're drinking here.
====
37960
Hmm? Don't want any. Stop bothering me.
====
37962
Don't bother Grubulash. She's obsessed when researching.
====
37964
<A slit throat marks the end of this Breton's adventures in the exciting city of <<1>>. The backpack next to the body has been emptied.>
====
37965
Nothing like a good book, is there? And this is nothing like one, I'm afraid.
====
37978
So far, Cropsford hasn't been ravaged by this war. Some say we've been lucky. I say we've been blessed by Zenithar.
====
37991
No man can resist my charms. It's good to know I've still got it!
====
37996
The only good Goblin is a dead Goblin. With its head cut off.
====
38011
<The monkey seems agitated and keeps looking eagerly toward the coastline.>
====
38043
Leave me to my drink, stranger. If I can't remember what matters, might as well forget it all.
====
38047
Cropsford may seem peaceful, but trouble is everywhere.
====
38057
Who's there? <<1>>? 

No, you're someone else. Please, don't kill me. I've nothing of value to steal.
====
38059
No matter where I travel, my bargains are all the same!
====
38066
I'm in the mood for skewered Goblin. You with me?
====
38067
You'd have to walk awfully far to find bargains like mine … farther than I do!
====
38068
By the thousand scales of Satakal! What savings!
====
38073
The prisoner must pay for his crimes. It is the only way to restore order to the kingdom.
====
38075
My customers all say the same thing: Mahbub knows quality. Mahbub knows bargains.
====
38084
If you've got extra junk you want to get rid of, I'll give a decent price for it.

If you're looking to buy, my prices won't break you. I'm not that kind of merchant.
====
38093
We weren't prepared for the Aldmeri Dominion to assault Farwatch Tower. Now we're scrambling to keep them contained.
====
38116
Blasted elves! How dare they attack Farwatch!

We're not prepared for this. If they launch a full assault, we're doomed.
====
38121
<The monkey looks at you hopefully.>
====
38126
Death is but another moment in time. Quickly, continue your mission or my sacrifice will be worthless.
====
38129
Death came before all but life. It will come again to us all. I shall linger, though, to see your mission conclude.
====
38130
Please…take me…to the subzone…
====
38132
The future is always uncertain. You did what was necessary. Continue, and you may yet save Silvenar.
====
38133
Hey. Get you something? A room, maybe a drink?
====
38159
Glad to see you made it out.
====
38172
I'm standing here trying to figure out how much this stop is going to cost us. The Queen's time is valuable, you know. 

Keeping up with noble fashions alone sets us back several gold a day.
====
38173
Just jotting this stop down for posterity. Ahem. "The Queen was a stickler for tradition, and would not eschew the dead."

No, that doesn't sound good at all.
====
38174
Damn this delay. Her majesty is too good for this pomp and circumstance.

We should be out with the people, not wasting our time with the dead.
====
38175
The countryside is beautiful, is it not? Just wish my lovely wife were here to enjoy it with me.
====
38176
<Qawi squeaks happily. He seems very fond of you.>
====
38181
Are you with the Thalmor? Thank Y'ffre, I knew they'd send help!

They wiped our camp out. When the patrol disappeared, I thought … wait, where are the rest of you?
====
38182
Stay wary, traveler. Unnatural creatures stalk these woods.

We paid the price for our ignorance. Learn from our mistakes.
====
38196
Your scent is familiar, but I do not know you. Why do you interrupt my courtship of the Hound?
====
38201
My wife will never know what happened to me.
====
38208
Just being back on a ship brings more memories. I'm looking forward to the voyage.
====
38211
Run while you still can! There's no telling when they'll strike again!
====
38214
Damn that Kaleen. Won't sail with her again, no money in it.
====
38215
A Breton fighting for the Direnni? Somewhat surprising though not unheard of considering the current circumstances.

Wait a moment. That armor …. I've heard stories about you. They say you fight as if Auri-El himself blessed you.
====
38218
Please get some water and help me, my tree is on fire!
====
38219
I pray that blessed Tava sends a ship soon. Never again shall I sail on the Spearhead.
====
38220
Ask anyone. If you want the best, you need to make it yourself.
====
38221
How can I help you, friend?
====
38222
<The captain doesn't seem to notice you. He's staring intently at something behind you.>
====
38223
I bring fine powders, tinctures, and concoctions from far away lands.
====
38241
Favorable winds no longer fill Captain Kaleen's sails. I fear she is landbound forever.
====
38244
Wanna drink? Better than the stuff the tavern serves!
====
38249
Know, O wayfarer, that Bloody Bhosek will soon be no more. Await the sign and strike with us!
====
38252
Soon, the fates shall descend on Headman Bhosek and he shall be no more!
====
38253
Shh! Don't give me away. Soon as I get a chance, I'm climbing those vines and robbing this place.
====
38256
Hoping to see Bhosek? So am I, for three days now!
====
38257
I'm sorry, but I don't really feel like talking. I've been trying to find a quiet minute all day. 

I need to pray for my son. He's missing, you see.
====
38258
The gods have abandoned Stros M'Kai. All live only at the whim of Headman Bhosek.
====
38261
Don't irritate him, please. He can be quite cruel.
====
38265
My daughters! They spend all day working in that inn.

I'm so proud of their success, but now they're all grown up! This house is so big and empty when they're away.
====
38267
I don't see "Meet Disreputable Stranger" on the headman's agenda, so you'll need to wait for another day.
====
38268
Don't touch anything! Everything's in its proper place; I don't want anything moved.
====
38269
The waters of justice flow around this cursed town, avoiding all in it.
====
38270
Isn't he done talking yet? I've been waiting forever!
====
38271
I hate this place, don't you? But I can't drag Gurilda away from her books until she's read every last cursed one.
====
38272
This place would be nice, if Bhosek weren't around.
====
38279
Surprised to see me? So were the Sea Elves. I didn't even have time to say "Mages Guild!" before they killed me. 

And now, here sits poor old Beddi. Stuck because of that stupid bet.
====
38280
I'm waiting for someone … someone who isn't you.

I think it would be best for you to leave now.
====
38287
Stars above, more interruptions. Is this important? I'm monitoring a very delicate experiment right now.
====
38303
You haven't seen a sneaky little Goblin around here, have you? I'm gonna kill that thing, no matter what Amadour says.
====
38310
On behalf of the Knights of the Flame, I came here to pay my respects.

You saved my order and now my king, friend. I have a feeling I will hear about many more of your accomplishments in the future. I'm honored to know you.
====
38311
You remind me of my old self. Proud, and full of hope.
====
38312
In all the years I've known him, I've never seen Godrun so emotional. 

I'm sure the king will forgive him, but I worry that he will not be able to forgive himself.
====
38314
<This man was killed by wild beasts.>
====
38315
<This man is dead. Beetles have been gnawing on the corpse.>
====
38316
<This woman was killed by wild beasts.>
====
38317
<This woman looks to have drowned.>
====
38318
The souls of the dead are restless. Ancient warriors who died in battle against the Bretons now rise. Who calls to them, and why?
====
38320
The hills and valleys of this land are so beautiful. Even the light is different here than in my homeland.
====
38328
Ho, there! You're who I think you are, aren't you?
====
38329
<This scamp is not obviously aggressive. Around its neck is a choker bearing an inscription.>
====
38331
The souls of the dead are restless. Ancient warriors who died in battle against the Bretons now rise. Who calls to them, and why?
====
38332
Hello there! Are you enjoying the festival?
====
38337
You return, new scent? To free the one who is trapped?
====
38341
I'm drafting a report for command. I hope you don't mind accolades.

If it was up to me, you'd get the biggest damned medal they'd make!
====
38345
Where am I? The attack … the lieutenant was injured. I pulled him into a bush to hide. 

After that … voices, dead ones! I struck at them … the lieutenant! He isn't …?
====
38356
Who are you? Why does Lyris walk with you?
====
38364
I've supplies for the seasoned traveler, and those who're just starting out. Please take a look.
====
38366
You bring sunlight in your wake. Welcome and be blessed.
====
38371
Ah! The savior of Silvenar. How can I help you?
====
38372
Who's there? I thought I said I wasn't to be disturbed!
====
38375
Shandi is a funny one! I hope she stays for the next feast.
====
38387
Time I spend talking to you is time away from my patients.
====
38396
Trouble follows like hyenas after the wounded. I wish they were dealt with as easily.
====
38401
Just when things were settling down, the Khajiit make a mess.
====
38402
So many tomes. So little time.
====
38403
Did you hear what happened to the Mane? Disaster comes for us all eventually, but a Daedra? Unthinkable!
====
38405
Welcome to my home. Do you like it?

Great. Thanks for stopping by. Now leave, before I throw you out.
====
38406
And so we meet again. Tabakah and I were actually just on our way back to the Abbey.

We heard Abbot Durak was here so we came to tell him that the shrine was cleansed. I guess you beat us to it, though.
====
38407
Ah! <<1>> did not hear you approach!  Too busy … helping the shopkeeper, ah … organize her wares! So organized now!

And, um … <<2>> is nice this time of year, yes?
====
38408
Oh! It's you. I can't believe it! 

I was just praying for Azura to watch over the king, and you show up at that very moment? This can't be a coincidence.
====
38412
Queen Ayrenn decided a warrior would be her best ambassador to Silvenar. I agree.
====
38414
You know, I was thinking. If Vaermina's Omens were really driving people mad, does that mean they weren't responsible for their decisions?

Never mind—don't answer that.
====
38416
Ah … good to see you again, my friend. Your fame is growing fast. 

I hear your name all the time now. Better you take the spotlight, and I can stick to the shadows, eh?
====
38417
It's you! You … you are amazing!
====
38418
The Silvenar is saved, thanks to you! Our city will sing your name for years to come!
====
38419
You set those Houndsmen running with their tails between their legs! Get it? Tails? You know, because they're … Houndsmen!

Have a drink … it'll sound funnier then!
====
38441
The spirits of the tree told me to follow you. They spoke of great suffering in Aldcroft.

I'm here to aid in any way that I can.
====
38442
Hello again. We decided that a few of us should come to help the refugees here.
====
38454
Hail, friend! I was ordered to bring news of our victory at Camlorn to the main camp here in Aldcroft.
====
38455
No, I'm not gonna do your laundry too. Bug off.
====
38457
Thank goodness for the Sea Drakes. They may be bad people but the wrecks they cause are great!
====
38460
You … you are not one of them. You have not the taint. Help us. Free us from this torment!
====
38463
Piss off. Find your own junk pile.
====
38465
There you are, Vestige. We must speak at once.
====
38475
Any word of ships approaching?
====
38477
Hark at Kaleen, acting like she owns the town. I wish her a bitter fate!
====
38481
The pain is bad enough. The surprise and betrayal, worse.
====
38485
One definitely tires of seeing one's own blood.
====
38503
Don't tell the others, but maybe going back to Kaleen would be better than sitting around here.
====
38510
Things are settling down, now the town is free of the Red Rooks. 

I confess, it was a bit exciting, being part of the resistance.
====
38517
I was thinking I might join the Fighters Guild.  See the world, have some adventures.
====
38533
Thank you for what you have done.
====
38534
I wanted to say thank you again.
====
38535
Congratulations. You are a true hero.
====
38536
Is this not peaceful? I seek refuge here when the cruelty of Bhosek and his minions overwhelms me.
====
38541
Um, hello. That was a bit of a predicament. The Remly brothers do set a good trap, I must say. That one trussed me up tight.

But now that you're here … wait a moment. Who are you?
====
38550
Divines bless you, friend! I am a good man who's fallen on hard times. I have eleven starving children that will surely die without a morsel to eat today. Won't you spare a silver for an honest man and his adoring children?
====
38551
Hello, traveler! I am but a humble merchant searching for new markets for my fine goods. Can I interest you in a morsel of food? Perhaps you'd prefer a cool drink?
====
38552
Raw seaweed. That's the secret. I could eat it for hours on end.
====
38561
Just keeping my fingers warm, friend. I'll be playing in the tavern later tonight.
====
38568
Careful. Bhosek's Fists watch strangers closely. Step out of line and you'll get beaten.
====
38570
You have freed me! But my warriors still cry out for an end to their torment.
====
38580
You're not a Supernal Dreamer. Who are you?
====
38582
Have you seen the guillotine in the marketplace? I think they're going to do something about that Dreamer cult.

I'll be glad when this is all over.
====
38585
This waiting's killing me. I gotta get to sea again soon.
====
38593
I didn't realize the harpies would be in so much agony. They hate being trapped like that.

I'm starting to get a bad feeling about all this.
====
38594
Something's not right. Gelvin hasn't returned yet and Lord Diel's getting more and more impatient.

By Azura, he doesn't look like he intends to do much research, either. I think he likes to watch those creatures suffer.
====
38596
Ah, you're back. Much more reliable than those damn Daggers. I don't see their leader, Gelvin. He didn't come back with you? More gold for the rest of you, I suppose.

Now, hand over the eggs, please.
====
38597
Greedy, ignorant, ugly, son of a mammoth's ass! That Diel can go leap in the river.
====
38608
Enjoying <<1>>? It's a fine place, until you get your throat slit.
====
38611
Welcome! What will you have?
====
38614
Something fishy's going on here. I think Lord Diel hasn't been entirely truthful with us.

But how did you find me? Granette sent you, didn't she?
====
38615
Ready to fight for the Dominion?
====
38616
Hope I can help you find something magical.
====
38617
How can this one serve you?
====
38618
You need some training up.
====
38620
Learn from your experiences.
====
38621
Knowledge is power. Power is power. Learn to wield both.
====
38622
<<1>> will need your help dealing with these muskarse invaders. You're up to the task, yes?
====
38638
I didn't want to do it, but it had to be done. 

I just hope he forgets all this when he gets back to his right mind… if he gets back to his right mind, I suppose.
====
38639
We'll work through the night if we have to. We're putting out to sea as soon as possible. This will be my last visit to Koeglin Village.
====
38640
Have you ever noticed you just can't find a specific book when you really need it?

Guess I'll just have to keep looking.
====
38648
Get back, monster! I won't give in!
====
38660
I'm glad Gelvin came to his senses.

He doesn't realize it yet, but sometimes you have to make wrong decisions for the right reasons. This was one of those times.
====
38662
I'm glad my brother came to his senses.

I don't care if Diel is a bastard. As long as he pays Gelvin for his work and no one gets hurt, that's all that matters to me.
====
38663
I do hope you have both the thief and the egg with you. For everyone's sake.
====
38664
I need to think about all this, but I think I'm all right with how it turned out.

Thank you for helping us. Without you, the Daggers would have disbanded and we'd all go hungry again.
====
38678
Why did Zeht make this place such a desert? The horses' troughs never remain filled.
====
38679
Bhosek's horses live better than we do, curse him.
====
38682
Step back and wait your turn!
====
38683
You're not staying for dinner too, are you?
====
38684
This town's history is fascinating. Did you know that many of the Dwarven relics still function?
====
38691
The quality of Orcish arms and armor are excellent, but their other goods …
====
38692
He's going to survive. He has to!
====
38693
No one is going to help us. We're all going to die here!
====
38694
These northern lands are not to my liking. The mud is frozen, the trees do not speak to me, and the winds are bitter. I long for Black Marsh.
====
38695
Laganakh sent me to look for you. She was concerned for you and eager to know what you've learned.
====
38697
It is gone. Everything. Torn away by the winds of death.
====
38698
Huh. More driftwood washed up from the sea. I'm Tazgol's forge-wife, so watch your tongue or I'll pull it out.
====
38715
Gelvin's sister gave up his location so easily. Now where is that damn thief?

And where in the Eight is my damn egg?
====
38738
Ah, see, another outlander. May you prosper in Sentinel more than I have. Stay moist.
====
38746
My sister the mercenary needs to get out of the house and find a job. If I bought her a new dagger, do you think she'd get the hint?
====
38747
In Orsinium we would have settled this zombie nonsense before breakfast. If these Redguards are afraid of the dead, what good will they be against the living?
====
38748
The dry side of the city is best, yes?  Less salt on the whiskers … and fewer guards.
====
38749
This one is happy he is a groundskeeper and not a dockworker. Eilam does not enjoy being eaten by zombies.
====
38750
The risen dead, almost within the city walls! This is what happens when a Forebear is king.
====
38751
Thank the Eight for imported mead. Little taste of home overseas, yeah? Ha!
====
38752
You'll need a stout back to bear the weight of this armor—but you look like you're up to it. Have a look.
====
38753
You look dry! Wash the sand down with a pint, eh?
====
38754
Quite a place, the Sentinel market. And the prices are acceptable—even for foreigners.
====
38755
I'm afraid these aren't for sale at present. I'm cataloguing inventory for the Mages Guild. They're obsessed with acquiring books like these.  

You should speak to them if you haven't already. Membership certainly has its benefits.
====
38756
I only swim here when the Redguards are not looking. The water is cool, and clean. 

Too clean.
====
38758
Those crates behind the target are brand new. A noble catches an arrow in the calf and suddenly it's safety first. What a joke.
====
38759
Why is it so hot here? It smells like … goats. Why does it smell like goats?
====
38760
How do these Redguards stay cool while wearing so much fabric?
====
38763
Glag works us hard, but he pays well. I guess he misses Wrothgar.
====
38765
I don't know what they do in there, but I see people come and go at all hours. I don't mind. I just want to know what's going on!
====
38766
This cat follows me all over town. And when he begs for food, he gets it.

I should have been born a cat.
====
38770
Leki's Sparring Ring is closed to outsiders, but you may observe if you wish.
====
38780
By Tava's red feathers, I'm sick to death of these monkeys! I buy a brand new fez from the bazaar, and they make off with it.
====
38782
I'm going to go home, lock the doors, draw the windows shut, and sit quietly until this all blows over.  

May Onsi's justice come swiftly!
====
38783
Have you been to the palace yet? It is a nest of asps and jackals. 

If you are looking for the truth, you would be better served by speaking to the people.
====
38790
The Frozen Palms has become quite raucous since the Nord took over. If you prefer to drink in peace as I do, you should stay here or seek out the tea house.
====
38792
I stopped sparring here a long time ago.  Still enjoy watching, though.
====
38793
You have need of these goods, is it not so?
====
38797
I hope he still has a few bottles of the seventy-four in here. This year's batch was shamefully harsh. Quite undrinkable.
====
38799
I have not seen much movement across the bridge since the docks came under attack. It is probably a good idea to stay indoors, wayfarer.
====
38834
Look at that statue. I wonder who that was? 

I bet he was some Forebear's ancestor. Think they're better than us, you know.
====
38845
We used to get more caravans from the south, but trade has been light recently.

With all this trouble at the docks, the well of prosperity may go dry before we know it.
====
38852
I meet you at last. I saw you defeat the scheming Redguard who rules Stros M'Kai. I see great events swirling about you.
====
38853
That's the package to be delivered to Magula, right?
====
38888
I can't wait to tell Haraldar that this bastard is dead. It won't bring Inga back, but I know I'll sleep better now.
====
38898
So Gelvin killed the bastard? I didn't think he had it in him.

It still doesn't change the fact that he botched our entire deal. I told you to talk him out of it.
====
38899
Diel's gone, but I don't feel any better. These people depended on me and I failed them.

I can't even do one job correctly.
====
38900
Thank you for helping my brother. I was worried there for a bit, but it looks like everything worked out in the end.
====
38901
Wait. Does this mean I get to build more traps and gadgets now?

This is most excellent news.
====
38902
I knew Gelvin would come through!

We chose a good leader for the Daggers.
====
38940
What can I tell you about the magical arts?
====
38958
Good to meet you here, where the river runs to the sea.

Can I get you something from guild stores?
====
38967
You have much to learn, adept! What can Master Uftbat teach you?
====
38968
And what do you want? You're just here to gawk at the weaponry, aren't you? Make a purchase or shove off.
====
38970
Stand up straight, soldier! And tell me why I should train you.
====
38975
The Daggers, the new champions of Daggerfall, have been victorious this day!

Hah, I always wanted to say that. Well, actually, I wanted to say that since about five days ago. When we formed. But still.
====
38976
Gelvin actually went through with it. I'm surprised, to say the least.

A little disappointed. A little happy. I'm so confused!
====
38978
This is Abnur Tharn. The Master and I are very busy. This had better be important.

Wait a moment. I don't know your face. Identify yourself, immediately!
====
38984
Oh, my head. No more drinking, I swear.
====
38986
I'm a little busy here. These guar don't skin themselves.
====
38996
<The body is warm to the touch. The odor of charred flesh suggests he was burned inside his armor.>
====
39006
You're new to Daggerfall, aren't you? I know everyone in town.
====
39007
Thank Kynareth I found you! You don't know how many people I met who had been torn apart by these cultists and their creatures.
====
39008
Who's this, now? I bet you've got a wild tale or two to share.
====
39009
I hope you're not expecting a performance. I had to sell off my equipment and instruments just to make ends meet.

Times are tough, my friend.
====
39010
It's a fine day, isn't it? The fish are biting, and the water is soothing.
====
39011
Since the war began, the market has never been busier.
====
39012
I wasn't going to ask you for coin. I'm no begger. I prefer to sleep out here, where it's warm.
====
39017
<<<1>>'s breathing is labored. She is not aware of her surroundings.>
====
39020
Bloodthirsty savages! If they won't join the Covenant, they should be wiped out!
====
39037
You don't look wounded. What do you need?
====
39053
Greetings! Blessings of Arkay upon you.
====
39054
I'm dying, aren't I? Hjorik keeps telling me I'm not, but I know I am.
====
39056
When the Empire was strong, the madness that has overcome Bruma would not have been possible.
====
39063
I couldn't take it down there anymore. I tried to help, but all that pain …. I just need a rest, just for a little while.
====
39069
Every day, the piles of dead and wounded grow and our supplies dwindle.
====
39087
<Sud-Hareem keeps his focus on the center of the room. He pays you little mind.>
====
39091
Greetings, traveler! Blessings of Arkay upon you.
====
39108
No one said anything about haunted ruins and necromancers! I didn't sign up for this.
====
39109
Superbly done, as expected. I'll just take a look around now that you've cleared the way.
====
39110
Nothing but dusty tomes and rusty weapons. I expected tagging along with Neramo to be more lucrative.
====
39111
Foul cultists, defiling the souls of the dead. I hope we find more of them so I can cut down a few myself.
====
39113
Redguard architecture is so elegant, don't you think?

For human structures, that is.
====
39114
Did you see the way that one looked at me? They all look at me like that.

Do you think it's the tusks?
====
39115
My husband and I came here all the way from Wrothgar.

Now he just spends his time drinking and sleeping. And he leaves making the money for it to me. Lazy brute.
====
39117
My husband was supposed to meet me here for a drink after work. A few glasses of wine, some Redguard poetry ….

I suspect I chose the wrong tavern. Or the wrong husband.
====
39119
I don't trust that Khajiit as far I can throw him, but then again, I don't have to pay him much.
====
39123
Too hot for me today. A person blessed with wisdom knows when to stay in the shade.
====
39125
The king, Ruptga's blessings be upon him, invites all his kinsmen to enjoy this garden.  

We need such tranquility in troubled times, is it not so?
====
39127
There are far too many foreigners in the palace for my liking.  Present company excepted, of course. 

Do mind the carpets, though. Blessings!
====
39128
Have you come to speak to the Forebear king? I have waited long and long and he does not even lift his eyes. 

Such is the way of things for Crowns in Sentinel.
====
39129
Water is life. Without johad wells, our cities couldn't prosper.

I dare not leave it while that Argonian lingers. I've heard distressing rumors.
====
39131
When I heard the commotion from the docks, I came here. There is no safer place than the house of the king. Is it not so?
====
39133
The palace has been like a tomb since the news of trouble at the docks. I am sorry, wayfarer, but I fear you may not receive much hospitality today.
====
39138
I've no idea what most of this is, but I'm fairly certain you can't find it in Alinor. Smells like profit.
====
39139
I've not seen the dead wandering the streets yet, thank Tu'whacca!
====
39145
There are foul doings at the docks. May Onsi's justice be visited upon those responsible.
====
39151
Is there a reason you're in the chief's chambers? 

If not, be on your way!
====
39152
Greetings, friend of Lambur. How can an old Orc help you?
====
39155
Fair breezes unto you! I have all manner of needful things if you've a mind to buy. Please, feel free to browse.
====
39157
I don't have much left, but I'm still in business. For now, at least.
====
39159
You were among the crew that arrived with Lambur, yes? I envy you, free to see the world and make of your life whatever you wish.
====
39166
Rajhin's shadow! <<1>> thought you another monster, coming up to …. 

Do not surprise Zahra again!
====
39202
Wait! Stop! Please don't hurt me.
====
39205
Beer! It brings us together. Can I interest you in some liquid courage?
====
39213
This one does not sail the seas for riches. Instead, the riches sail to him.
====
39247
These bodies stink worse than High Elf perfume. Makes you wonder if these cultists were dead before they attacked.
====
39248
So many dead. You'd think even Bretons would know better than to attack an Orc fortress.
====
39253
Watch where you step. Still plenty of fresh corpses fouling up the place.

Can't burn them soon enough, if you ask me.
====
39255
You stand on Orc soil, outlander. Tread carefully. This is not a good time to visit our island.
====
39256
Who're you? This is a dangerous place for the unwary.
====
39258
Ah, my friend! <<1>>'s compatriots had the <<2>> appraised! Its enchantments are much diminished, but still worthy of study. They even found a buyer in Morrowind!

Such songs they will sing of us! May Khenarthi's breath carry them far and wide!
====
39261
Eyes of Akatosh! You just scared the oblivion out of me!

I guess that's what I get for reading these scary books.
====
39264
Who … who are you? What are you doing in here? Everyone was supposed to be gone.
====
39294
I don't care what they say, I wasn't drunk! I saw something!
====
39307
You have entered my son's dream. Some uncorrupted part of him has sent me to tell you what you need to know.
====
39328
I am sure that among Your Excellency's many virtues, generosity is paramount!
====
39329
I hate taking things without asking, but a man's got to eat. If you saw anything, just keep it to yourself, all right?
====
39330
Outlander. Have you met Lokra, the chief's daughter? She has a fascination with the lives of adventurers like you. It's unfortunate.
====
39331
This desert sun has dried my scales. Would that I could buy some fresh water!
====
39332
Wanna kill something? I got what you need.
====
39334
How can it be so hot? How is this even possible?

Gods! I need enough coin to sail back to Skyrim. Have pity on a poor traveler!
====
39335
We should just eat all the horses and be done with it.
====
39336
Curse this leg. I hate sitting here while Bruma burns!
====
39337
The guards won't let me drink from the fountains. They won't let me climb the trees to eat figs.

I must depend upon the generosity of strangers … like you.
====
39338
In the name of Morwha the compassionate, have mercy on a child of poverty.
====
39339
Don't mind me. A little dust-up with the town guard. Nothing serious. Just keep walking, all right?
====
39341
You are a stranger to me. What do you want?
====
39342
Is it too much to ask, that I have a few moments of peace?
====
39343
I keep telling him to lie still and be quiet, but like all Nords, he's too thick-headed to listen to reason.
====
39352
Tall Papa aid me. Have you been to the docks, wayfarer? Half my inventory is missing. Probably ruined or looted. 

Fahara'jad better settle this or he'll have a riot on his hands.
====
39353
My husband was supposed to meet me here. He was due to arrive at port today … oh, Ruptga help me.
====
39362
Just keep moving. Around here, folks are as likely to knife you as talk to you.
====
39365
Don't mind Dommy, she just likes to fuss over me. I'll be up on my feet and hacking cultists to bits in no time.
====
39366
Auri-el knows, I'm here to serve. What can I help you with?
====
39367
Fivefold venerations, my friend. You've come to make a deposit, yes?
====
39386
Thank you, again. Our injuries will heal, but I'll never forgive those Sea Drakes!
====
39395
Thank you for your help in Vinedusk. It was a glorious battle.
====
39405
You're a true hero of Reaper's March. Your efforts will not be forgotten.
====
39406
Fine work, my friend. Vinedusk salutes you.
====
39409
Don't bother me, traveler. I must be ready to aid the Prince at a moment's notice.
====
39410
Such a waste of the Prince's time. That such a great man should be made to follow along after Ayrenn. Like a tamed hound!

Naemon is no hound. He is a wolf.
====
39427
My husband died in the invasion … but I never liked him anyway. 

<<1>>, now that's a lizard I could wrap my fingers around!
====
39430
<<1>> lives to drink and sell another day!
====
39432
Thank you for saving me.

There has been so much death, so much destruction. I don't know if I can stay in Murkwater any longer.
====
39435
Murkwater is so quiet now.
====
39445
<This hunter hasn't been dead for very long. A notice of some kind lies on the ground nearby.>
====
39450
Let the alliances fight over the castles. As long as they leave Cropsford alone, I don't care what they do to each other.
====
39459
Hey there. Want to know how to think like a Bramblebreach Bosmer?
====
39460
Don't think I've seen you in the Rosy Lion before.
====
39462
These old cliffs and valleys … there are too many places to hide.
====
39466
Azartah exists to serve. How may I help?
====
39468
Do you think the town walls are strong and solid? I think so. I think we're well and truly safe here.
====
39480
How do I look? Had to stretch the leather straps a little to make the armor fit, but I think I still make quite the impression. 

I'm ready for adventure… again. Perhaps we'll cross paths in the bottom of some dungeon, eh?
====
39548
Wind, water, and sunshine. Everything that adds spice to life is also needed to clean clothes.

It is good that I enjoy my work, as there is always so much of it.
====
39562
This is not good. This is not good at all. These trees are unfamiliar. And there are spriggans and lurchers everywhere.
====
39585
A fine day here in Daggerfall.
====
39593
Don't look so shocked. I'm a member of the Mages Guild, not an Ebonheart spy.
====
39616
This one welcomes you to this humble Fighters Guild hall.
====
39621
The kitty is very serious.
====
39658
Just between you and me, my husband Beaubel and I are making a killing off these grunts.
====
39662
You look like someone who can appreciate the finer wares I have to offer.
====
39664
I was sent here to find <<1>>. Have you seen him or perhaps his son, <<2>>?
====
39667
What? Not all of Clan Murtag are warriors. Who do you think they get their armor from?
====
39687
TEST Text for bug reproduction purposes.
====
39696
You want to sign up? You ready to fight for your king?

The Covenant needs strong arms fighting for Cyrodiil. You sign up now and I'll make sure you get out there to fight those poxy Ebonheart and Aldmeri bastards right away. So, what say you?
====
39705
And so your journey brings us together again. I was wondering if I might encounter you during my trip back to Wayrest.
====
39712
My Savior! My greetings and blessings upon you.
====
39713
Stay low! The Stormfists don't know we're here yet and I want to keep it that way.
====
39723
What can I fill you with today?
====
39724
If I don't have it, you don't need it.
====
39725
Poor Mingor. He's not very bright. He'll never catch a fish that way.
====
39726
I know I could shoot these fish, if only they'd stop moving!
====
39742
Trouble in the woods? Send the Wood Elf. He can deal with it. Bah!

Why do people think all Bosmer have an affinity for nature? That's like saying all Nords love mead. Oh. Wait a moment ….
====
39743
Something is wrong here, very wrong.
====
39758
I can't believe a spriggan got the drop on me. I'm going to turn that thing into kindling!
====
39761
Hail, friend. We do meet each other in the most interesting places, don't we?
====
39762
Well if it isn't the hero of Camlorn.
====
39764
Well I'll be. What are you doing here?
====
39765
You think you can handle Orcish brew?
====
39766
The river of plenty flows through my stall, adventurer.
====
39767
I cannot wait until my next assignment. Orcs abhor "outsider magic."
====
39777
The dreugh have become unsettled since the Dominion arrived.
====
39778
<The corpse of <<1>> looks different than the others you've seen at <<2>>.>
====
39781
I agreed to guard this fool of a forester, but I never signed on to fight an army of trolls.

I think we should head back to Windhelm and consider this camp to be a lost cause.
====
39783
Thulvald was right to bring me along. He never would have survived that troll attack without me.

But I've never heard of trolls roaming around in such large numbers. This is all very strange, if you ask me.
====
39789
Hmm? Can I help you with something? 

The Fort Amol Guard barracks are off limits, so I hope you don't plan on trying to get inside.
====
39846
I really needed this drink. These Dark Elves have the right swill for when you're trying your best to forget.
====
39873
The others can hide in the manor and church. I'm staying here. This is the most fun I've had in a long time.
====
39874
There's no end to these creatures!
====
39875
Don't stop, now. Keep moving! More guards are on the way!
====
39884
We are ready to attack. We await only your success with the door.
====
39885
Get this door open, and we'll fight our way to the relic!
====
39886
We're with you. Captain Kaleen's going to lead us in as soon as you open the door.
====
39887
Orcs are dying, worse than dying. Get us in there!
====
39889
<<1>> lives to drink and sell another day!
====
39890
I have never seen anyone activate the welkynd stones before!
====
39905
Same old crap, every day. If Tazgol would let us join the Covenant, we'd have stuff worth buying.
====
39917
The others have gone on ahead. I delayed here to discourage pursuit.
====
39918
Worry not, life still flows strongly through me. The others are waiting for you. I will be safe here.
====
39919
Stubborn Orcs. I told Master Peverel this was a mistake. They're not even part of the Covenant!
====
39920
She was the beauty of the sea, the Silverfish. But her captain drank and she fetched aground. Such was the will of the Divines.
====
39923
This island's too small for a man of my ambition.
====
39924
Hard to make a living hunting around here. Between the Orcs, the Ayleid ghosts, and the cultists, game's scarce.
====
39948
Beds? Ha! There's some mulch piles if you're not tough enough to sleep on the ground.
====
40032
Lesser being … there is a void within you. I find it intriguing.
====
40035
Do not cross the Shadowscales. We have a long reach and even longer memories.
====
40038
Can you believe this? I thought I'd be in the tavern, three sheets to the wind by now.
====
40052
You want a drink? Go see the other girl. I'm all out.
====
40054
This place isn't safe for strangers. What are you doing here?
====
40069
<This gentleman is quite dead… OR IS HE?>
====
40075
Be gone from this temple, there is nothing for you here.
====
40097
This is an interesting visage you've made for us.
====
40106
I shall remain aboard until we reach Daggerfall, my friend.

An island full of Orcs would try my patience.
====
40127
I see now. You were only thinking of the clan when you fled with my horn. You knew how great a threat my descendents faced, and that we would be needed to defend our land one final time.

Let them come, then! None will break our line!
====
40145
First time visitor to the Harvest Festival? Enjoy yourself. We love visitors!
====
40146
This whole festival seems like a lot of nonsense, but it's all in good fun. What's the harm?
====
40148
An outsider, are you? You're in for a few surprises before the day is out, I'll wager.
====
40149
It's a lovely day for a festival, isn't it? It's all so exciting!
====
40190
<Cirion's body lies motionless.>
====
40203
Wayfarer, what interest have you in a goat herder with no goats?
====
40262
I don't think I can eat another bite.
====
40265
Enter and be welcome, friend! Make yourself at home!
====
40268
More food! Keep it coming! I'm starving over here!
====
40269
Where does Airia put it? She eats like twelve Orcs, that's for sure. She must have a hollow leg or something.
====
40270
After my thirteenth victory, they made me the judge. But I really want to get back in there are show them how to eat!
====
40271
We're so busy because of the King's festival! It's almost enough to make me forget how terribly I miss Betra. Almost!
====
40283
One cask of mead? Is that all they expect us to get through? What kind of contest is this?

I'm sure I'll need another dozen.
====
40284
Tell Old Man Jeggi that he's going down! This year the trophy belongs to me!
====
40285
Sorry, boys! If anyone's winning this contest, it's going to be me. Let's have another round!
====
40286
They asked me to judge this contest, but I honestly have no idea what I'm doing. I've never had a drop of mead in my life.
====
40292
You're standing too close. I'm trying to watch the bard perform. She's very easy on the eyes, if you know what I mean.
====
40293
Please, friend, I need to concentrate. I am the judge of this competition, after all.
====
40297
Her voice is as soothing as the healing mud of Black Marsh.
====
40303
Since Arani started performing here, the number of male customers has increased dramatically.
====
40315
I just joined the Royal Work Crew! I'll be repairing the roads of Eastmarch in no time.
====
40320
The Cold-Moon Stables might be larger, but we provide a much better level of service.
====
40322
Another busy day at Windhelm Bank. It's the safest spot in town.
====
40324
As soon as I finish my chores, Papa says I can go watch the eating contest!
====
40378
I can't believe my partner and I have to travel all the way out here from Wayrest. What do you want?
====
40380
Watch yourself. This is a frisky one.
====
40383
You really know how to make an entrance! But forcing your way into the Prince of Murder's realm … that takes exceptional bravery. Or is it unprecedented stupidity? No matter.

Clearly, you came here for a purpose.
====
40385
You've come to put hammer to anvil, yes? I have some goods you might be interested in. 

Remember that Onsi's eyes are upon you. Mind the angle and strike true.
====
40389
Welcome, friend! Has the sun gone to rest yet? My scales dry and crack in this heat. Fortunately I have potions and ointments of all kinds—far better than those found in the marketplace.
====
40390
So you're an enchanter? Or just getting out of the heat? 

I sell enchantments—top quality only. Poor enchantments can cause … complications.
====
40418
I am Oromin, head of Thalmor affairs here in the fair city of Woodhearth.

You may speak if you have business with me, otherwise I would ask that you leave me to my work. Fariel may be more suited to help you.
====
40424
Wayfarer! Would you be wise in the ways of the desert? Hearken to what I have to tell you.
====
40426
<The corpse of an Altmer female lies cold upon the stone floor. She has clearly been dead for a considerable length of time.>
====
40428
Didakah is a wise man. Didakah purchases very shiny object for what he told is a great price. This one is wise indeed, and now owner of a new shiny.
====
40429
Welcome to my store, Adept!
====
40430
Who … who wants a drink? Oh, that's right. I did! Now … make your … make your own, with my high quality merchandise.
====
40431
Eyes open, my friend. We are not out of this yet.
====
40432
To learn is to live! To live is to eat! To eat, you must cook! To cook … you must have the right supplies.
====
40434
Hmm hmm hmm … by Stars, Moons, and Green! Sorry, sorry. The whole pub broke into song last night in Skywatch. What can I get you?
====
40439
And what, my good adept, can I do for you today?
====
40449
Do you smell that? The magicka on the air, fragrant as the wind off of a sand dune. Ahh.

What can this one help you with?
====
40452
You the one with the delivery for Dariah?

She's right back there. Tell her no more excuses. I'm ready to eat my biscuits!
====
40469
I see you have a Lycanthropy infection. I know that feel bro.
====
40495
Why does the Dominion send Hazazi to places like this?
====
40501
My eggsister's mind is dry with madness. Do not buy from her. Purchase what you need from me.
====
40503
Scales can only protect you so much, adept. I recommend heavier plates to keep you safe.
====
40504
You have to believe me when I tell you this. The Lord, the Mother, and the Wizard all three want you to buy from me.
====
40505
Spices, sauces, sausages, more! You name it, I've got it galore!
====
40506
The Mages Guild is fortunate indeed! This Eyevea … the perfect place to practice spellwork and sell my leatherwork!
====
40518
Welcome, welcome, welcome! To the best selection of heavy plate armor on this island full of wizards! I don't regret coming here at all!
====
40520
Rigurt is glorious master of ceremonies of glorious Corn-loon-licker! I am so proud!

But don't tell him where I am. I want to enjoy the party, not work it.
====
40521
Tell me honestly … how do my eyebrows look? No, never mind. What can I get you?
====
40522
Strong wood and taught bow strings, newly made by the finest crafters in Daggerfall. And now, awaiting your light touch.
====
40523
Joyful day! Know, wayfarer, that the waters of magicka flow freely from these robes.
====
40524
Peace be upon you, wayfarer. If I can give you some friendly advice? Don't bother with robes. They are for scholars and old women.
====
40525
I know you're looking for me. I'm showing myself to tell you to leave. Tell Thorinor you found me dead. It'll be true enough soon.

I'm going to end my life before I turn.
====
40526
A blade in the hand is worth two in the back, if you catch my meaning. What can I get you?
====
40527
Bright steel and hot coals! What can I get you?
====
40528
Heavy bags weigh down even the greatest Arch-Mage. Allow me to lighten your load?
====
40529
Welcome to my beautiful patch of Eyevea. What do you want?
====
40542
Sorry, sorry. Much to catalog, less time to talk. What do you need?
====
40545
I'll have to make another trip to Woodhearth soon to replenish my ingredients. If you have your own, you're welcome to use my tools.
====
40546
Fine woodwork from Cyrodiil and beyond!
====
40547
A sharp blade is a Mage's best friend. And you look lonely.
====
40549
There's so much to learn on Eyevea! Like, who knew there were this many kinds of brew in the world?
====
40569
Hey there adept! Be one of the first to get new goods just off the boat from Auridon!
====
40576
Welcome to Longhaven! Used to be a busier place, before the trouble with the mist started. But we won't let that be an excuse for poor hospitality.
====
40577
Turn back. That way's bad omens. Even the air's turned against them in Longhaven.
====
40578
Begone. I must finish my prayers and purify my spirit before I meet my foes in battle.
====
40585
You kept your head and did very well, my friend. The Fighters Guild owes you a debt.  

Before you go, you should take the crystal over there. I'm no scholar, but I bet it's a Light of Meridia. That's probably why Ifriz kept it behind the barrier.
====
40588
Enough idle talk. Let us hunt.
====
40619
The slaves are armed and the uprising has begun. We may yet escape this place!
====
40628
Interact with me to make me say an SAT.
====
40637
The kagouti walk amongst the guar, but do not hunt unless the guar strays from her herd. Then wooden wasps would fly, bringing the guar down to the mud.
====
40678
Brothers, do not despair! The fleshed ones do not know their wrongs. The unborn do not deserve to carry this burden,

We must not be rash. Patience!
====
40679
Brothers, did you not feel our life leaving this husk? They took our lifeblood, set it ablaze! Our roots shriveled, and the earth held no solace.

We are too weak. They will overcome us as summer brings drought. We shall wither away!
====
40680
These thoughts are not ours. Who has planted these seeds here? Brothers, I hear you, but I do not understand.

We are one, but fractured! Do we not all share the same taproot? Speak!
====
40681
Enak is a valued assistant. I am disappointed at his failure to outwit this door, however.
====
40683
Brelynd pays well. Good thing for her or I'd be using her head for a battering ram.
====
40684
You there! Have you seen my squad?
====
40691
Who are you? Were you part of the fleet?
====
40692
Bless Y'ffre, I'm glad you came by! Have you seen any other marines along the beach?
====
40693
I lost a lot of friends in that storm. Give me some good news.
====
40710
I have an important matter which must be addressed quickly, before things escalate.
====
40714
These sea rats came without warning!
====
40737
<You can reach your hand through the opening in the head to deposit your choice of reagents.>
====
40744
<Tied to a blood-stained post is the body of a Wood Elf marine. He appears to have died recently.>
====
40748
Rum. Nothing but rum.

Who do I have to gut for a flagon of wine around here?
====
40751
"Let's open an inn!" he says. "We'll be rich and have the time of our lives!" he says. We're in the middle of nowhere and get hardly any customers!

We'd have been happier farming.
====
40754
Cabbage, salted pork, rum … dear gods, the Prowler will smell like a flux-riddled mammoth if we can't improve her stores.
====
40755
Rasala thinks we made a mistake opening an inn here. Sure, we're off the beaten track, have trouble getting supplies, and our only customers are bandits who never pay. 

We just need more time to work things out!
====
40756
In Alik'r I played for royalty. Here … nobody.

I agreed to play for a portion of the inn's profits. That Leono, he really pulled one over on me.
====
40802
This is a test conversation.
====
40903
I'll handle this, Zur. You can come out and see in a moment.

So, someone has come to help us at last!
====
40929
<A strange aura surrounds <<c:1>>'s corpse. His body is warm to the touch. A faint smell of sulfur permeates the room.>
====
40969
The Horns of the Deep! They must be destroyed!
====
40977
Ah, what a terrible existence.
====
41005
I suppose I'm getting used to the taste of mead. Still, I'd pay good gold for a jug of flin.
====
41010
Are you lost? Ambassador <<1>>'s quarters aren't open for visitors.
====
41012
Floors that don't sway. Sand that creeps into boots. Bugs the size of anchors!

May the gods see me posted to a proper ship.
====
41016
I make the finest ales throughout the Frostwater Tundra.
====
41019
If you're not here to help, get off my ship.
====
41020
One soup. As long as it's delicious, that's all anyone ever needs!
====
41023
This Elf is mad! I deal in reagents, not instruments of death!
====
41024
I am honored to represent the Fighter's Guild in General Godrun's presence.
====
41027
There's no situation so bad that a dead horse can't make it worse.
====
41031
This company needs a good minstrel, then perhaps there would be someone worth conversing with.
====
41036
Bonjour, je m'appelle Eric.
Ravi de vous rencontrer!
====
41040
Aidez moi, je vous en supplie !
Ma femme et mon fils sont partis il y a deux heures, et ils ne sont toujours pas revenus.
Je commence a etre vraiment inquiet.
====
41042
Can you fight? We have a serious situation here and we need all the sword and spell-arms we can get.
====
41069
Maormer, eh? This could be fun.
====
41075
Repairs go faster with a drink in hand!
====
41082
Have the sigil-trees been reactivated yet?
====
41090
Well, there. You look like someone who could use some coin. How about running a simple errand for me? It'll pay well.
====
41094
The situation developing across Eastmarch has the Mages Guild quite concerned.
====
41095
The Fighters Guild is watching the situation here in Skyrim very closely.
====
41096
My oh my, these soldiers sure are a thirsty lot! I can hardly keep up with the demand!
====
41097
I've got this! You keep moving.
====
41101
Gods' bless! I'll handle this.
====
41104
You look like a person of great intelligence. Allow me, wayfarer, to let you in on a secret.
====
41106
All of these wars and rumors of war make it very difficult for scholars to advance their studies.
====
41109
Fortune favors you! Keep it up. I'll take over here.
====
41116
If you wish to raid Sercen, wait your turn. Our claim takes precedence.

If you wish some coin, I offer a task.
====
41160
You don't look like much. This one hopes <<1>> knows of what he speaks.
====
41174
A good drink cures whatever ails you. And I know how to make very good drinks.
====
41175
Soup is for dryskins! Now a stew. A stew is a meal!
====
41176
I have to commend the Nords. They certainly know how to throw a grand party. Almost makes me sorry that I'm stuck inside catching up on Mages Guild paperwork. There's always paperwork. It never seems to end.
====
41179
A strong plan wins a battle, and a perfect plan wins the war.
====
41184
Oh, perfect. My favorite people. The very faces of my failure … and now you've tracked me down just to watch me die?

You're just like my sister and the rest of the Thalmor. No sympathy whatsoever.
====
41185
The time has come to destroy the Mortuum Vivicus.
====
41187
I'm a distant cousin, but brewing is in my blood!
====
41188
Sauce. That's the secret to great cooking. A good sauce. And spice.

A good sauce and a little heat can hide any other imperfections in your cooking techniques.
====
41189
The best armor in all of Skyrim! Get it here and get it now! No waiting!
====
41192
Ugh. My stock is probably ruined.
====
41193
Oh! Hey there! Welcome to my eatery! Are you feeling hungry? Me, I'm always hungry.
====
41194
Greetings, wayfarer. I'm sorry, but I have nothing to sell. I'm just packing up my sister's things.
====
41195
These Redguards are slow to reopen their shops. Halinad is not slow, and has much to sell. Please look.
====
41196
I'm leaving. I can never fish here again. This has ruined it.
====
41197
Fish aren't biting. I'm afraid they might never bite again.
====
41198
I always hated this boat. Now I'm going to have to pay some Argonians to yank the damn thing out. To Sovngarde with the Alik'r!
====
41199
Fair winds and blessings, my friend!
====
41214
This one promises to bring money next month! No, next week!
====
41215
I wasn't stealing, I just slipped and put my hand in his coin pouch!
====
41217
Shor's bones! Look what the jackals dragged in! Ha! I'm just yanking your helmet-horns. What'll you have?
====
41218
I'm trying to write a ballad about the Harvest Festival. You'd be amazed how hard it is to find words that rhyme with "festival."
====
41220
This is my first Harvest Festival, but I'm having a wonderful time!
====
41223
They can sacrifice all the apples and grain they want, just tell them to keep their hands off the wine!
====
41224
If you're not careful, this desert air will turn your tongue to jerky. How about a drink?
====
41225
I foresaw your coming, strange one. In my vision, you bought many of my finest items.  

You don't want to buck the forces of prophesy do you?
====
41226
You'll need to bear more than water across the dunes. Why not make sure you have room for all that is needful?
====
41227
Your belly growls like a duneripper! You should sit and abide for a while. Even the mightiest heroes have to eat.
====
41228
Cast your eyes over my wares. I swear by Tava's bright feathers, we've got everything you might need.
====
41235
You … did I overhear you correctly? Vampires were the source of the creatures and the corrupted mist? Tell me it isn't so.
====
41236
You look light on your feet. Have a look at my stock of armor. You might find something you fancy.
====
41238
Greetings! I sell the finest garments from Alik'r and beyond. You'll need a fresh tunic if you're heading off into the dunes.
====
41239
You address the seneschal of King Fahara'jad's court. Spare me your foreign preambles and tell me your business here.
====
41244
Swords aloft, warriors! With the blessings of Onsi's bright blade, the Covenant banner marches forward. Are you ready to make war upon the enemies of the Alik'r?
====
41246
By Onsi's bright blade, I welcome you, wayfarer. You are in the Sentinel branch of the House of Leki, patron of swordswomen and swordsmen. In this place, we honor her through meditation and combat.
====
41247
I'm afraid I can't tarry. I'm on an errand for the Mages Guild. They don't like to be kept waiting—especially Master Eteldil.
====
41249
Cordial greetings, and welcome to the tower: an isle of knowledge amidst a vast sea of ignorance.  

Have you come for training?
====
41251
Well met! I'm the resident librarian. We don't have much, but what we have I care for. Have you found anything to add to our collection?
====
41253
Here at the priory, I have found the peace I never knew as an adventurer. Perhaps someday you will find this as well.

If you're looking for work, Mael is in need of assistance.
====
41254
Akatosh's blessings upon you. All are welcome to worship at the eternal flame of Akatosh.
====
41256
<<1>> asks how I find you so swiftly. I tell him I look for the one trudging as if their feet were stuck in the soft mud-sucks of Black Marsh.

Up, up. Lift your feet up. Surely you've seen Zaeri run enough by now that you recognize good form, yes?
====
41257
Ah, a visitor! Do you have a moment to talk about Akatosh, the Dragon God of Time?
====
41282
The horses are restless. I think they sense the taint of necromancy better than we do.
====
41363
Y'ffre knows what would have happened to me if you hadn't come along.
====
41367
This one owes you her life.
====
41368
Did you kill it? Is the Hollow Lord dead?
====
41372
Welcome to <<1:)>>! Though … normally, everyone isn't stranded by a storm this way.
====
41378
My friends are going to murder you for this, just you wait!
====
41386
My friend from Bramblebreach.
====
41390
You are the outsider who has done so much for my people. I am grateful.

Perhaps when this is over, my people can live without fear or worry.
====
41418
Who knew that being a stablehand was such hard work? If I had some money, I'd leave this place and never look back.
====
41455
Curse those Arbordawn idiots! I'll be bald for life!
====
41456
Why am I stuck in this forsaken mud pit near all these tree lovers?
====
41457
Please excuse me, but I need to finish packing the Great Mage's tent. I want to be done when <<1>> returns!
====
41458
Can you believe where we are? A Falinesti site! I've dreamed of visiting a site like this since I was a little boy in Aldcroft. I can't believe I'm actually here!
====
41480
It's peaceful here, isn't it? As long as the cold doesn't bother you. The fish here taste much better than those caught in warmer lakes.
====
41494
Now what were we talking about? Oh, I remember!

Before my people will even listen to you, you need to perform an honor deed. It has to be an act that benefits my clan. Something they would expect one of us to be able to accomplish.
====
41498
The sun and salt are bad for injuries. If you are wounded, get to the encampment in the shadow of those towers. <<1>> will have you up in no time.
====
41499
Unless you're in serious pain, I can't help you right now. I have too many patients to attend.
====
41504
This one can't believe you crossed this chamber without so much as an illusion to mask your presence. You are so brave! This one? Zur's whiskers were twitching inside the Dark Elf's head!
====
41506
Trying to do everything myself is killing me.
====
41507
The ship was too close to shore, even before the storm hit. I said as much before she sank.
====
41510
Can you heal my wounds? Better yet, heal the others. If they stop moaning and groaning, I can finally get some rest.
====
41513
An Altmer ship would have survived the tempest intact.
====
41514
I'll wait until there's more room amongst the injured. My wound isn't as bad as some of the others I've seen.
====
41516
I'm not used to seeing so much open space. This is my first sea voyage.
====
41519
It's a wonder anyone survived! Did you see the wreck?
====
41520
A lot of folks were injured in the storm. Good thing there's a town nearby, even if it is full of Khajiit.
====
41521
Everyone's ready to pass the blame, even folks who know nothing about ships and sailing.
====
41526
Strange winds blow lately. The air's full of salt and sorrow!
====
41527
Nasimar prepared for such an event, but there are more injuries than expected. Sleep is best for them now.
====
41529
Many new faces, many new clients, yes? Business will be good for Duharr soon!
====
41555
You don't look tough enough to have beaten the lamia champion, but even a mighty storm starts with a light breeze.

Still, an honor deed is an honor deed. Maybe the council of elders will actually agree to meet with you.
====
41556
You're lucky, outsider. The only thing keeping me from sticking my knife in you right now is our code.

But if you think I'm going to help you, think again.
====
41557
I don't remember the last time I talked to an outsider. Killed one? Sure, I do that all the time. But talk? That's a new one for me.

I was born and bred in these woods. Never ventured outside its borders. Always wondered what was out there.
====
41558
Faraniel is like a sister to me. I almost convinced her to give up her foolish plan, and then you showed up!

Well, since you made it this far, we might as well try it her way. I guess any chance—no matter how remote—is worth the trouble.
====
41559
Use the portal behind me to reach the council.

They didn't want to meet with you at first. They can be extremely stubborn when they want to be. But when I dropped the lamia champion's head at their feet, they quickly changed their minds.
====
41565
I see the delight in your eyes. You want something special, yes?
====
41566
Did you come in with the storm? I'm sure you've worked up a thirst out there.
====
41567
He may be a drunk, but <<1>> is one sleek walker. Wait and see.
====
41572
This is a great privilege, allowing you to stand here. Never before has an outsider been permitted to set foot on this platform. My daughter, however, was insistent that we speak with you.

We shall hear what you have to say.
====
41573
Spew forth your lies and be quick about it. I have a great many things to contemplate today.
====
41574
You poor child! Dealing with those disgusting lamias as you navigated the Moonless Walk must have been so unnerving. Such horrible creatures!

Now, sad little Faraniel mentioned that you bring us news from Nirn. What is it?
====
41575
You've accomplished much, outsider. Survived the Moonless Walk, performed an honor deed. Well done!

I shall listen to your words and consider them with great respect. I promise you this much, at least. Now tell me. Why are you here?
====
41576
Everything this one sells is fresh. Except for what's clearly marked old.
====
41577
There's nothing like a good fire to warm one's weaponry, my friend.
====
41581
Hey, look. A hero came to save the day.
====
41597
You don't look like you belong in this awful place.
====
41598
I have work to complete before the Taskmaster returns.
====
41610
This one has an escape plan. So simple. So elegant. This one just needs the machines to stop working and away we go.
====
41613
Alexis? Is that you Alexis? I've missed you so!
====
41615
Don't know why I bother. I no sooner patch one hole then another quake hits and more of the walls fall apart.
====
41617
Welcome to the Oak and Crosier. Don't worry about that fissure. It's been rumbling and shaking for years, and we're still here.

How can I help you?
====
41620
What is it? I need to record my latest observation of the fissure's activity before foolish chatter wipes it from my mind.

Please go away.
====
41623
I'm sitting on a pier, ready to end it all, and <<Ac:1>> appears. "Don't give up," he says. "The Green provides for all its saplings, you just need a patch of sun."

<<2>> comes to me the next day, looking for sailors! To think I nearly gave up.
====
41624
And the Mane spoke, "Look to Riddle'Thar! Did he surrender ja-Kha'jay to Skooma Cat and the others? No! He kept it close for all of us, under his belly for all to follow!"

It is true, you know?
====
41626
When I don't catch enough to feed my family, I sleep beneath the docks. It's safer that way.
====
41627
Welcome to my humble abode! A place with a roof costs much more than an open area like this.
====
41630
What do you think goes on inside these buildings? Why live inside at all, when Mistral is so beautiful?
====
41639
What are you looking at? Haven't you ever seen a Nord wait for a magic tree to return from … wherever?
====
41640
I don't care what Mother says. I'm not going home until I see Falinesti with my own eyes! In the meantime, can I get you something?
====
41641
I hope those fool Arbordawn cultists don't come back here. They have this look in their eyes that chills my bones. Crazy fools!
====
41643
The ale's weak, the bread's stale, and the weather's too warm. I hope this whole village slides into the fissure soon.
====
41646
Farisel's going to crack one joke too many and end up eating Blodrat's sword. I'd pay to see that!
====
41651
Don't know why I come in here. Can't be the ale or the company.
====
41652
Another traveler, by the looks of you. If you're heading north, you may want to explore the Sancre Tor ruins. It's a major historical site; many former emperors are buried there.

I couldn't get close—too many undead. But you might.
====
41656
Too many foreigners in Chorrol nowadays. I hope that fissure swallows every non-Imperial here!
====
41658
Sit down and rest a while, friend. Don't try to move any of the furniture though. We had to nail it to the floor because of all the quakes.
====
41663
Between the vapors from the fissure and the dust from the earthquakes, cleaning this place is a never-ending task.

Excuse me, please.
====
41692
I have the finest in armor available. Well, some of it's not all that fine, but it's still decent quality.
====
41703
The view is quite entrancing. If only smells didn't waft upward.
====
41704
I've never had such a difficult time deciding. Especially in a shop with such few goods.
====
41705
I love <<1>>, but it is good to see Altmeri faces again.
====
41707
I do hope <<1>> comes to his senses. Since grandmother died, he isn't himself.

He's never been a heavy sleeper. Lately he's taken to wandering <<2>> at night! He's even changed the way he dresses!
====
41708
<<1>> was built on an ancient Khajiiti temple. Without proper maintenance the ruins could collapse, taking the city with them!
====
41736
I don't have anything to steal, or sell. No sugar, nothing.
====
41737
I am unused to begging, but with so many mouths to feed, what choice do I have?
====
41738
We'll be cleaning up after that storm for some time to come. And I don't just mean the docks.
====
41740
Some dislike the way <<1>> runs <<2>>, but this is such a tiny island. Storms, pirates, even the Maormer threaten us, yet we are still here!

Our leader, she is clever, yes? She sees what must be done and does it! How many others can say the same?
====
41744
I'll not leave my cousin behind. You're on your own from here.
====
41748
Maormer just walking around like they own the place. Mark my words, this entire island will regret dealing with those sea rats.
====
41749
What good is a wall if the sand blows over it? I'll have words with the Magistrate about this.
====
41752
We simply let their ship dock right here in town? <<1>> has lost her mind.
====
41757
So. I bet, then I roll the dice? Or is it the other way round? 

Tall Papa help me.
====
41758
Oh, hello. You caught me off guard. My pretense is that I am doing research, but I really come to watch Bailiff Trayard. 

By Tall Papa's starry breeches, he is handsome beyond measure.
====
41770
Before you ask, no, you can't have my bed. Now go find some other place to stay.
====
41775
Unless you're offering to pay my debts to Uncle Thakh, I'd appreciate it if you let me be.
====
41780
A thousand pardons, wayfarer, but I am still taking inventory. 

I believe Nabeenim across the street is offering general goods. Visit her and convey my regards.
====
41788
In her tale, Aranias was volatile and she swung between anger, shame, and hope. Feared by her own parents because of her abilities, she faced the bandits alone.

This made her bitter and hardened against others. Vulnerable to outside influences.
====
41792
I don't actually need new armor or anything. I just like coming here to get warm.
====
41797
I hate to admit it, but there is a certain charm to this place. If only it were cleaner.
====
41798
Heaven's sun shines brightest on Redguard steel. Gaze upon my wares. You'll not find better blades in all Tamriel.
====
41803
If you cleave to Fahara'jad and the Covenant, do not expect a warm welcome here in Bergama. There are many Crowns here, and they disapprove of such new-fangled ideas.
====
41804
Only in Bergama would the honored warriors of the Covenant be forced to train in a goat sty such as this. Accursed Crowns. I hope my writ of transfer comes soon.
====
41815
The wine selection here isn't all that impressive. But at least they have some bottles from the Hegathe vineyards. All you get in the inn is cactus pear cordials—at twice the price, to boot.
====
41817
This music is fine if you've an ear for the traditional. The performance is predictable, though—just like everything else Crowns produce.
====
41819
I must ask you to find another table, wayfarer. I have this man drunk enough to bet, but not so drunk that he falls asleep. It is a delicate dance that requires my careful attention.
====
41826
Someone tell this doddering old coot to place his bet.
====
41832
Our honored dead may be rising to plague us, but someone has to keep the spirits flowing. I don't know about you, but dread makes me thirsty.
====
41834
I am certain I can win my money back. Certain as sunrise. Just a few more games, then I walk away for good.
====
41846
Malooc take all this disappearance nonsense—I just want my writ of ownership! Those goats will starve before I get them back to Kozanset.
====
41847
Greetings, my friend! You have a fair amount of equipment there. I'd wager you need something to hold it all.
====
41849
I've watched this Forebear and Crown staring each other down for hours. Even a stump-brained Orc like me knows to stay out of that mess.
====
41856
Magicked goods are hard to come by in Redguard country, but I think you'll find this assortment of soul gems impressive nonetheless.
====
41857
Being an Orc in Bergama is miserable. Getting charity out of a Crown is like squeezing ale out of a skeever's arse.
====
41859
Hrm. Quiet today. I don't like it.
====
41862
These Crowns don't pay us Orcs much, but it's better than living on the street. 

I guess.
====
41865
Do you mind? I get so little time to write in this cursed place.
====
41879
Many tasty bugs hide in the crevices of old stone like this. And I am hungry.
====
41901
My father catches fish with his bare hands. Soon as I find one, I'm gonna do the same.
====
41913
Desolation overwhelms this one. The horse is missing, gone in the night. Without a horse, the wagon does not move. Where the wagon stays, this one stays. Purchase some goods?
====
41918
How can this humble servant aid you?
====
41926
What are you doing? Don't stop now! You're almost there!
====
41929
You haven't seen my sister Thiirril, have you?
====
41930
Curse those decadent Nibenese, trying to spread their foul Daedra worship across Cyrodiil. A few came to Chorrol, but we chased them out. I hope wild animals tear them to pieces on the road!
====
41990
I haven't the heart to tell him there aren't any fish in there.
====
42042
Tava's blessings to you. You are new to Sentinel, I think. You wonder how I know? The sun has barely kissed your cheeks yet.
====
42047
Keep some distance from the beast. It is only my long exposure to it that allows me to tolerate the smell.
====
42094
Ah, I think it's working. I can feel the soul-meld unraveling.
====
42096
It feels like my very essence is being shredded.
====
42101
The city returns to life, thanks to you. The Mages Guild and the Fighters Guild have joined forces and believe the time to strike is fast approaching.

War is coming, champion. May the light guide us.
====
42116
<<1>> asks for patience. Easy for her to say when my men are still out there! The longer we wait, the fewer will come back.
====
42121
This is my favorite spot in the priory. Nature's beauty is spread before me, yet I can feel the warmth of Akatosh's presence at my back.
====
42124
I've been told this staff casts an opacity spell over the windows, and it needs to be renewed constantly.

I suspect the older acolytes are playing a trick on me.
====
42135
Please speak to an acolyte. I am preparing for our next service to Akatosh.
====
42170
Urp, land … have we reached land?
====
42191
Another day, another dead Daedra.
====
42212
Tu'whacca's breath, how could we have left so many bodies beneath the waves for this long? Had we cared for our honored dead properly and buried them, none of this would have happened.
====
42214
I heard a stranger helped save the Great Tree. Thank you!
====
42215
Just got to clear away this brush before auntie gets mad. Thank Y'ffre that foul green stuff is gone!
====
42216
I'm sorry, but I can't talk long. I'm preparing for the trip back to the shipyards at Tava's Blessing. Some of our finest warships are berthed there, and they always need fresh provisions.
====
42218
I thought the most dangerous things in the shallows were mudcrabs. May Mauloch yank out my tusks if I ever swim again.
====
42219
As soon as I finish taking inventory, I'm off to Wayrest. If you see a weasel-faced diplomat, tell him he'll have to book passage with a different captain.
====
42220
The dryskins' boats sink and suddenly I am everyone's friend.
====
42221
Watch your step, ground walker.
====
42225
Hello. I think you must have the wrong person.

I only speak to two kinds of people, and you seem to be neither of them.
====
42226
Ya? Need something to wash that salt out of your throat, am I right?
====
42243
How did someone like you get an invite to the party?
====
42291
You are the one who struck the Ra-Netu? You will forgive me for not taking your hand in friendship.
====
42292
Oh! Hello, wayfarer. I am sorry, my mind wanders.
====
42293
I am ashamed to be working with what's going on downstairs. This old warehouse may well become sacred ground.
====
42297
Welcome to Cyrodiil, soldier. Here to help out in the war?
====
42308
War is certainly good for business. We're having trouble keeping up with demand. What do you need?
====
42332
Very flammable materials here. Watch your tail.
====
42339
Kill any ogrim lately? Wouldn't mind bashing a few of their thick skulls myself.
====
42369
Please stand away. This area is for the royal family and their consorts alone.
====
42395
My brother was suppposed to meet me here well over an hour ago. I don't doubt he's still squandering his money in that damned gambling hall.
====
42400
We've got a good view of the island here, but our situation's less than ideal.
====
42401
Brilliant works from Breton masters left to crack and peel here in the desert sun. It's a travesty! I should have known these Crowns would fail to recognize their value.
====
42410
I'm drinking mead! Well, I'm pretending to drink mead. But it tastes pretty good.

Now I'm eating fried guar. Yum!
====
42412
I like having firm ground under my feet, but treebranches over my head would make things even better.
====
42413
The temple of the Crescent Moons has such a beautiful view of the island. If only this one came here under better circumstances.
====
42415
You're in a sorry state, friend. Head up the beach and rest.
====
42421
I never want to see another ship. I'll stay on this island for the rest of my life, if I have to! They can't force me to go back, can they?
====
42426
What is it? Rasha finally figured out a way in? If not, let me rest.
====
42427
I hope you're here to help us get into that ruin. Rasha sure doesn't know the way in. I've sharpened my sword into a toothpick waiting.
====
42429
That Crown priest over there has been muttering to himself for hours. The only thing worse than a muttering Crown is a loud Crown.
====
42430
You want to talk to someone, talk to my sister, Rasha. She likes to talk.
====
42431
Crown priests are intolerable. Couldn't we have a moment's peace to bury our sacred dead before the hectoring begins?
====
42433
The sword is the soul … without the sword I am lost.
====
42446
Fair winds, O wayfarer. You stand at the foot of Leki's Blade: swordsmen's most holy site. All who place their trust in the blade are welcome here.
====
42448
It's a relief to be here in the Hollow City, but I wonder if I'll ever see my home again.
====
42455
I went days without a sip of mead when we were in the Tower of Lies.
====
42461
I wouldn't go up there. The dead roam freely in Juras Fall.
====
42464
Weapons! Freshly imported from the mainland!
====
42465
Exotic foods from the mainland! So fresh it's still damp!
====
42472
I've entirely too many manifests to go over. I almost wish more boats had sunk. It would save me the paperwork.
====
42474
I've been here for hours. If I'd known that alit were on the contraband goods list, I'd never have brought them here.
====
42475
Getting out of the heat? You won't find a better place to duck work.
====
42476
These dune-dwellers are suspicious in the extreme. In the Alik'r sharp ears and noble bearings stand out, so we are watched constantly. That's just the price of doing business here.
====
42478
I hope you've got this zombie nonsense well in hand. Some of this inventory is perishable!
====
42479
I can't wait to get back to Woodhearth. I've had enough goat meat, thank you very much.
====
42480
This lot stinks of Aldmeri treachery. When they make their move, I'll be ready.
====
42481
My wife … she didn't even like fishing, but I bullied her into it. I thought it would make for a fine afternoon. I'll never forgive myself.
====
42508
I was guarding this tree when the others were seeds in the wind.
====
42511
Hello again. I guess by now you've figured out that I'm not just a researcher.
====
42514
We've come upon a great deal of fresh meat and have decided to have a feast. You are welcome to stay.
====
42520
What do you want? Good way to die, bothering me now.
====
42521
Do you come to worship? The temple is open to all who revere the moons, whether they be khajiit or not.
====
42534
Please, leave us to our training.
====
42551
Do not disturb the ritual, cub. Our harvest depends upon it.
====
42565
There's something strange going on here!
====
42576
Let me guess—another new recruit. And you're here to fight for the Pact?
====
42577
I long for quieter times, but I fear they will never come to Cyrodiil.
====
42578
Careful—this is a live firing range. Are you supposed to be here?
====
42579
Another soldier to join the fight?
====
42580
Repairs will take a while, but the Quay will recover in time.
====
42582
Pardon, wayfarer, but there is much work to be done and few hands to do it. Speak with Roshan, please.
====
42584
Nothing like the smell of a freshly oiled trebuchet, is there? Well, how can I help you?
====
42585
This one is glad the Dominion was here. <<1>> could have died without your help.
====
42586
Escaping death at the hands of those savages gives me a thirst. Fortune favor you!
====
42587
Y'ffre bless you, my friend! We're lucky you came along when you did.

I broke open my personal reserve for this occasion. Nothing settles the nerves like a tankard from back home.
====
42589
Something strike your fancy? The sea bears strange fruit of late.
====
42614
You want words? Talk to <<1>>.
====
42622
Please, join the festivities! My sister, she dances! <<1>> plays music from distant lands! Even <<2>> plays a wonderful fool!

When he stops drinking, anyway. Which is never.
====
42626
Bold bandits are not long for this world. Mark my words—they'll think twice before reaving along these shores again.
====
42636
Alik'ri forges are hotter than any in Tamriel - and the hottest steel births the keenest blades.
====
42638
Magics are not welcome here, wayfarer. The forge must be kept pure. If you practice the dark arts, have a care and do it outside.
====
42656
Tell no one, wayfarer, but I have always favored the bow. I only train here to please my father. Hopefully the Disciples will take note of my weakness and send me home.
====
42669
Maybe <<1>> is right, we have been lucky. Still, this one will rest more easily when word arrives from <<2>>.
====
42670
We were very lucky to survive this storm. Khenarthi smiles upon us, or perhaps we are just lucky. Either way, <<1>> is grateful.
====
42687
<The wooden ring Darius mentioned is not on this body.>
====
42714
The storm, it brings strange fish, yes?
====
42715
<<1>> fishes up an Elf! "Throw it back!" this one says, "You cannot eat it. You cannot use it as bait. What good is an Elf?"

What does he do? He keeps it! If it dies, <<2>> will never hear the end of it!
====
42716
You are here to trade? Not to cause trouble? This one is sorry he must ask, but it pays to be careful, no?
====
42726
Thank you, my friend. You let me see that preserving life is not worth abandoning it.
====
42773
<The wooden ring Darius mentioned is not on this body.>
====
42778
Today you saved <<1>> from destruction. Khenarthi herself must watch over you.
====
42779
These totems seem to harness a combination of wind and spirit! I wonder if I can …

Excuse me. Do you mind?
====
42780
You're slow, but you turned the tide of battle. <<1>> admits that counts for something.
====
42782
Think of the power the Maormer must command to control a creature like that. But the cost? It's simply too great.
====
42783
What the Maormer planned with that storm atronach was madness. Did they realize their own lives would end if they succeeded? If so, did they care?
====
42786
You saved many of our brothers and sisters. Thank you for so bravely charging into battle.
====
42788
I ran out of Maormer to kill. If you find any more, let me know.
====
42789
The Prowler is headed to Auridon, and we're happy to ferry you there. When you're ready, hop in the launch. We'll set you up with your own bunk.
====
42790
<<1>> seems happy to join the Dominion now, but it won't last. I give it less than a year til they forget what happened here.
====
42799
<<1>> is gone, and I wasn't there to stop it. We may have won today, but why does it feel like I lost?
====
42802
Don't mourn for <<1>>. You made sure her sacrifice had meaning.

Gods favor you, friend.
====
42803
We swept the shoreline. <<1>> captured some Maormer. <<A:2>> slaughtered the rest.

You fought well.
====
42811
A few more serpents came rose from the sea before you silenced the horns. With the Green Lady leading our forces, we quickly slew the beasts and put down the remaining Maormers.

It was a true honor to serve alongside her. Rictus will be glorious.
====
42826
The time has come. The Great Shackle must be destroyed.
====
42832
Your pardon, please. This one is too worried to speak with you at this time.
====
42833
No teeth marks on you, huh? Well, just wait!
====
42835
I thought I would rot in that cage forever.
====
42836
Someone needs to pay for locking me away in this dung heap!
====
42855
How did someone like you get an invite to the party?
====
42856
I'll have a glass of wine.
====
42857
Do you know how many Breton, Redguard, and Orcs Ayrenn has taken to bed?
====
42906
These days I have time to talk. What would you ask of this old warrior?
====
42919
Come up for some fresh air? I've been sparring all day. The breeze up here is always so refreshing.
====
42924
Your purse looks heavy, wayfarer. Can we help safeguard your valuables?
====
42949
I was beginning to think you wouldn't make it. I've already begun Aranias' story.
====
42968
You were a fine character. Most enjoyable. And it looks like you made quite an impression on Aranias.
====
43027
Dogs and … sons of dogs! Jackals and fiends! Swords aloft …! Come, brothers! Come and ….
====
43064
I am all right … just tired. Go and tend to the others.
====
43076
These green recruits need to be shown how a real soldier fights.
====
43077
This one'll be doing repairs 'til the big cat catches the little one!
====
43080
Hope for no more bad weather, but this one's shoulder is acting up. There's another storm on its way!
====
43125
Have you seen my ribcage? That milk drinking wizard scattered me across three of these piles.
====
43130
Do you hear the call of Sithis? It was drowned out by the wailing spirits, but now they're at rest.
====
43132
Where's the lieutenant? She was supposed to rendezvous with the landing party hours ago.
====
43133
Hey, you saved us from <<1>>! My brother and I didn't want to fight you earlier, but that wizard controlled our bodies. Or what's left of them! Ha!

Come, dance with me in the fountain!
====
43141
Pelidil. What a fascinating character.

He doesn't die here, you know.
====
43142
How do you fight the weather? I'd like to kill more of these Maormer, but I'll follow the sergeant's lead.
====
43143
The gods are certainly playing games with us today.
====
43144
Luck's been bad ever since we hit this damned beach.
====
43150
This appears to be the body of Zakavit. He appears to have been poisoned.
====
43151
I was beginning to think you wouldn't make it. I've already begun Aranias' story.
====
43158
Little Elf thought he could get away from Oblan. He was wrong.
====
43159
I'm afraid this one is about to die. I didn't realize how frail Bosmer were.
====
43164
Step away from me, filth! This changes nothing! It's too late for you!
====
43179
You… you cut my bindings?

You're not one of them, are you? I can tell. Please, get me out of here!
====
43182
I told the last of your cretins that I was more than adequate for the time being, thank you. I would appreciate some privacy.
====
43185
This residence is meant as a retreat for acolytes of Akatosh. Please don't disturb anything.
====
43203
Release me, or you're next!
====
43206
Everyone here, from the newest acolyte to the abbess, partakes of the chores necessary to run the priory. It keeps us humble in Akatosh's sight.
====
43215
I'm looking for the rest of my squad. Have you seen them around the beaches?
====
43235
We must be vigilant. Daedra can be as devious as dark clouds on a sunny day.
====
43242
Would you do a mate a favor? I'd wager a meat-walker like you would like to put your hands on some treasure that ain't cursed. I could arrange that.
====
43248
I hope Nelhilda and the others are safe in that Hollow City. 

A few people stayed here. If anyone finds there way here, at least they will find a friendly face.
====
43259
If you have come to search my remains for the gems I was accused of stealing, then you are both a coward and a fool.

You will not find the gems here, only the corpse of a good woman who did not deserve this dishonor.
====
43260
And thus, Longhaven is cleansed of the rank pollution of the undead.

Cherish victory, but do not let vigilance falter. We cannot fathom what evils lie undiscovered in this wild land.
====
43276
The jaws of the Dominion close upon Pelidil now. He will not escape this time.
====
43307
You are changing much in this story. Salalin and his wife are both supposed to die. Andur is not.
====
43342
I don't believe we've met. I'd prefer to keep it that way.
====
43343
I remember you. You helped free us from the Everfull Flagon. Thanks for that.
====
43345
This place is great! They have the most delicious mead!
====
43347
I still enjoy mead. Just not the enchanted kind. And not all the time.
====
43349
All this traveling has really taken it out of me. I'm so tired!
====
43350
I like to come out here and just look at the trees. 

It doesn't look anything like my memories of our lost home, but it is rather beautiful here.
====
43351
The hero of the Everfull Flagon! Nice to see you again, my friend.
====
43352
Well met, my friend. 

We have met, haven't we? I confess, my memory isn't what it used to be.
====
43359
Should have listened to father. Should have gone to work for Hadran at the Caravan.
====
43360
Don't eat me! This one will taste terrible! Wait. You're not a troll! Thank Jode!
====
43361
Feels good to be somewhere safe again. I don't know how much longer we would have survived out there.

I'm just going to enjoy this quiet time for as long as it lasts.
====
43362
All this bickering becomes tiresome. While I agree we can't just leave our brothers and sisters out there, Darien's right. We need a plan.
====
43363
Everything we saw out there … it was maddening.

There's no way we can win this. There's just no way.
====
43365
I refuse to leave our guildmates to rot in the wilds of this wicked place! I don't care about the dangers.

How would you feel if it was you still out there? Wouldn't you want us to come find you?
====
43366
My apologies for that display. The whole rash comment—just a figure of speech, of course.

So! I suppose you know more about this place than any of us? Like, where I can get a decent drink?
====
43368
I do not expect this group to blindly trust me. That would be foolish.

I plan to instill them with confidence so that when the others arrive they will follow me without question.
====
43404
Greetings, soldier. You stand in a holy place. The Elder Scrolls are a sacred charge of the Aldmeri Dominion. We must keep the scrolls from those who would defile or misuse them.
====
43406
The pieces begin to fall into place. With the King's aid, we shall assemble a force worthy of Meridia's blessing.
====
43418
I thought I heard something.
====
43419
It's just the wind. No one's there.
====
43423
I heard something. I know I did.
====
43432
I'm glad Vanus made it. I was afraid we lost the old braggart.

Vanus and I go way back. I'm not sure we could continue this mission without him.
====
43433
We all knew we'd be fighting for our lives and the lives of the people of Nirn when we agreed to undertake this mission.

I never expected anything different.
====
43438
I will take it from here, my friend. We have many things to do before we can assault the planar vortex.

Continue to build our forces. I promise we won't march against Molag Bal without you.
====
43490
The air is heavy, like velvet in my throat. It is a wonder these blades do not rust before my eyes!
====
43495
Welcome, friend. We need to discuss the preparations for the coming assault, but I wanted to wait until you arrived.

Do you have any questions before we begin?
====
43496
With the slightest amount of assistance from the Mages Guild, I have figured out how to cross the Chasm and reach the planar vortex. The effort, however, will require the work of our combined forces.

King Dynar will explain everything shortly.
====
43497
Look at this place! All fancy and formal. Everyone gathered, putting aside their differences to overcome a greater evil. How heroic! I expect this means that we're all going to die.

Heroically, of course.
====
43498
Vanus has assured me that his plan will work. We just have to put aside our differences and work together.
====
43499
The Mages Guild and Fighters Guild, working together! I never thought I'd see the day!

But with you helping us, I'm sure that everything with turn out fine.
====
43500
It is time to have our revenge!
====
43502
Let's make this quick. There're monsters out there that need killing.
====
43503
This is so exciting! My first council meeting! At least, my first that didn't involve Wood Elves and a dark forest.
====
43504
All that work and worry, and here we are, helping the Mages Guild! It's like a dream come true.

I can't wait to delve into a few more of these Coldharbour dungeons!
====
43505
The probability that any of us will survive this adventure, based on every calculation I could reference, is exceedingly infinitesimal.

Could be worse, I suppose.
====
43506
I represent the people of Haj Uxith. My soldiers are your soldiers, as promised.
====
43508
Molag Bal will shiver in fear at our approach! He will feel the might of me and my sisters!
====
43510
I'm curious to examine this plan that Vanus has come up with.
====
43511
If this one wasn't shaking in his fur at the thought of facing Molag Bal, I would find this gathering to be extremely fascinating!
====
43512
Remember our deal. I help you, then you help me.

Everything else is just so much sound and fury.
====
43518
I'm not strong enough. 

He's going to kill the Wilderking.
====
43541
I didn't escape the fields with much, but you're welcome to take a look.
====
43547
Don't bring the war in here with you. I don't want to hear it. I served my time in the Covenant army, and I want nothing more to do with it.
====
43551
As soon as the cart is fixed, I shall return to my mother in Bergama. Crowns I can suffer, but never again do I want to see another beetle! Jahi offered a fat purse if I would stay here as cook, but I would rather sell everything and go.
====
43552
I don't feel safe leaving the house anymore. The war seems to be right outside our doors.
====
43554
Peace be upon you, wayfarer. Do you have a thirst that I can satisfy?
====
43555
Welcome. Whatever Vlastarus has to offer is yours, for the right price.
====
43563
I'm rather busy right now. Come back later.
====
43565
<Raynor Vanos doesn't say a word.>
====
43570
Default Greeting Text Test
====
43574
This ram doesn't want to move. The training grounds always get the worst equipment.
====
43578
I'm still a Shadowscale, sight or no sight. I protected <<1>> from the lamias, yes?
====
43591
Everything is so beautiful here. I never thought I'd see anything like it.

I think my people are starting to understand how important this decision really was. For all of us.
====
43592
Please, take care where you step. Whoever killed this man may have left something behind.
====
43593
Faraniel seems so at peace here in this city.

Maybe she was right all along.
====
43596
We'd just put out for Haven when the storm hit. Our ship foundered on some rocks and we had to swim back to land.

Now we wait for another vessel to hire us on.
====
43597
Fighting an opponent you know nothing about is like going into battle unarmed.

Study him first—what he wants, how he moves. If you can discover this, he is defeated before blades are drawn, yes?
====
43599
Hush! This one is busy! Can you not feel the skooma flowing through the streets? If you cannot, listen! It is all around us!
====
43600
I hope we made the right choice by coming here.

Being surrounded by all this though - it's so overwhelming.
====
43601
Well, I'll be. Who knew what we were missing out on all this time?
====
43602
I have not seen this type of greenery before. It's fascinating.
====
43615
If Aranias does not receive help, she will die.
====
43621
I'm scared. Is it okay to be scared?

Look at all of this! I've moved the land on my island… but. Tell me I can do this.
====
43622
There is… an island. There is an island out there. I can feel it reaching. I can almost touch it.
====
43624
We receive strange looks from your people. I expected nothing less. They still think we are monsters.

We will prove otherwise. We will show them the power of the lamias and how our aid will help win this battle.
====
43630
It isn't every day a bard comes to <<1>>! What better way to set aside our cares than by listening to songs of far off lands?
====
43631
Isn't <<1>> wonderful? He's been to every port between here and <<2>>!
====
43632
Anyone can sing. This one is here for news from afar!
====
43633
<<1>> has come to <<2>>! We'll be drinking rotmeth to a spinner's yarns before the month is out!
====
43647
Can I help you, or are you just going to stand there and stare?
====
43650
It is my task to show the Imperial the sights of Alik'r.
====
43657
This used to be a place of repose, of learning. Now … I don't know.

If my heart weighs this heavily, it is probably best if I leave this place.
====
43669
Your skill with siege weapons will make a difference in many battles. Learn to use them here.
====
43670
This one saved what one could from the wreckage of our ill-fated caravan, and wrestled the vultures for the rest! 

You wish to see these things?
====
43674
If you remember that gates are a keep's weak points, you know what tool to use to break in.
====
43678
Our caravan was set upon nearby while <<1>> and I were … occupied elsewhere. I suppose we are stuck here until another travels through here.
====
43685
You don't plan to patronize this place, do you?

Never mind. Forget I said anything.
====
43688
Walk softly, warrior. You are in the presence of great power.
====
43692
Some of those creatures are still out there, but we'll deal with them now that you've cut off the source.
====
43694
I heard you were the one that came to Longhaven's aid. I thank you, friend.
====
43696
I hope those filthy elves didn't raid my shop.
====
43698
If the beetles rush us, I will give my life to buy a few moments for the others to escape. 

My son died in the fields, and I hold no fear in my heart at the thought that I might join him.
====
43706
Look, Barbas! A surprise mortal.

I hope you aren't here to cause trouble for me.
====
43719
Welcome to Willowgrove! Thanks for visiting!

I'm sorry we don't have enough spare honeymead to offer you a sample. We're running a bit low at the moment.
====
43720
Oh! Come to sample our honey-mead?

My apologies, but we're running a little low at the moment. Hopefully things will be resolved soon and we should be overflowing again.
====
43721
Must a man watch his livelihood slip through his fingers like sand, and his friends take Tu'whacca's guidance to the Far Shores? It is almost more than I can bear.
====
43740
Careful, soldier. Siege weapons are dangerous to the unwary.
====
43742
I have played in these fields since I was a child! I will not simply walk away!
====
43744
How can I help you, soldier?
====
43757
Hail, warrior. Have you come to gaze upon the Elder Scroll of Alma Ruma?
====
43759
I must ready these supplies. A thousand apologies.
====
43762
It is beyond my importance to speak with you. Best to seek out Jahi, at the house near the center of the field.
====
43763
I wonder what <<1>> intends for these Dominion fools. If he has any honor it will be nothing pleasant, mark my words!
====
43764
It will be good to leave this forsaken rock! How do the cat men stand being so still all the time?
====
43765
Comings and goings, records of supplies, dialogues between the Helmsreeve and the Aldmeri envoys, the paperwork never ends!

A moment's rest! Is that so much to ask?
====
43766
Had the Dominion simply sailed on by, it wouldn't have come to this. Whatever happens next is on their heads, not ours.
====
43772
This place is like the northern wastes of my homeland. The sky dominates the landscape.

I could sit here and look at it for days.
====
43817
Brewing fermented liquids in this dry climate is much more difficult than working in my beloved swamp. But foul ale is better than no ale at all, I always say.
====
43822
Magic and magical tomes abound in this strange land!
====
43825
The Fighters Guild is watching the situation here is Deshaan very closely.
====
43856
Even strangers are welcome at our table, though we have little to share.
====
43864
In the days of the Empire, rabble like the Black Daggers were hunted down and left to dangle from trees along the roadside.
====
43872
With the Empire gone, who protects people like us? No one, that's who!
====
43876
The Dark Lord's vile scheme fails today.
====
43879
Though I live in squalor like the rest, I will not die here with them. Somewhere in Cyrodiil, there is a place unsullied by chaos and war. I will find it!
====
43883
This one cannot find anything since fleeing the chaos in Hackdirt!
====
43890
I cannot lose him too. Elethlin is all I have left, but I fear he will leave me soon.
====
43891
Perhaps this place is worthless enough that no one will bother us here. Who knew Hackdirt was of value to any but us?
====
43902
Let Iirenir rest, please. She hasn't had a good sleep in weeks, not since those damned Black Daggers kicked us out of our home.

I could use some sleep too, but I can't seem to relax.
====
43916
Now that I've got me sea-legs for this deck, so to speak, I think I'll navigate these waters just fine. 

Me and my new old friends.
====
43918
The war has been our undoing. You see us at the end of our days, treasures stolen and safety gone.
====
43922
Bird-people, unsavory sellswords, and dung in the streets. This Kozanset is a shaveskin paradise, yes? 

Ha! Lucky for you, I sell many blades. Have a look.
====
43924
You look like a wise walker to Khunzum—not like these unclawed Redguards. They spit on this Baandari's goods and wares. 

But you know better. You know quality. Only the best from Khunzum.
====
43925
Do you tire of wares that do not meet your impeccable standards? I see the woe on your face—you need not try to hide it. Look, then, at my sweet goods! I have spotless items from all across Tamriel!
====
43926
I am thinking you need more bags. Easier to hide things, yes?
====
43927
This one's wagon would not break if we did not stea- … if we did not buy so many heavy things!
====
43930
Ah. Come in, come in, walker! You have traveled far to see this one, yes? 

I know; you seek something lost. Hanubina-ko may help you find it. This one sees through mist and stone to speak with the moons and stars.
====
43937
I don't know who sent you, but the answer is "no." I just want to be left alone. Please leave.
====
43943
Soreheels tried to cook the bird people, but their meat tastes dry and sour. The shaveskins do not want to buy it. They make strange faces and run away. Now what is this one to do with it?
====
43944
Good ale loosens the tongue and also the purse strings, is it not so? 

I have some things you might like—old Khajiiti spices. Nothing illegal, mind you. At least it was not illegal when last I was in the khaj. You will take a look, yes?
====
43945
Between Soreheel's lead bottom and Wheelbreaker's clumsy carpentry, we will never get the wagon out of this stinking village. 

I do not wish to stay here. I'm far too young and sleek for such a place.
====
43949
The only way to reach Molag Bal's planar vortex is to take control of the Chasm.
====
43959
Andrathel does a much better job at coating these bowls. I don't know who coated these, but the honey is caramelizing.

We don't have the spare honey to waste on bad batches of mead.
====
43980
Even the best chef can only do so much with inferior ingredients. But I am grateful for what Desh-Wazei and the other farmers provide. And I do make a delicious casserole surprise!
====
43981
In my experience, a community's success depends in large part upon the quality of its brewmaster. And make no mistake. I am the best brewmaster you'll find in this Hist-forsaken realm.
====
43982
Visitors to our ancient city are a rare commodity. Almost as rare as some of the wares I sell. Let me show you what I have available this fine day.
====
44009
Icy water is the key to long life. First I work up a sweat, then I jump in the lake.
====
44011
Oljorn is crazy, but it's all I have for entertainment out here.
====
44053
It was truly unwise to let things get so out of hand.
====
44065
May those bastards' evil souls languish here for all eternity!

Now we must only nullify the wrong they did to me in life. If you will take the gemstones back to Darius, he can present them to the authorities and prove my innocence.
====
44083
Never had I thought to hear an apology from such as she. Truly, I too am to blame for being too quick to fight.
====
44090
With you here, maybe I don't need to worry so much about getting my ship back from these cursed Sea Elves.
====
44093
Pelidil will pay for what they did to Asteril. They will all pay.
====
44094
I never thanked you for helping us back in Woodhearth. Asteril was my friend, and because of you we can catch the ones that did this to her.
====
44097
Well met, Queenseye. Grim work to be done here, and we're glad to have you with us.
====
44100
Those bastards. If they hadn't outnumbered me ….
====
44101
<The harpy doesn't seem to be afraid or aggressive.>
====
44115
Fancy a drink? All the finest libations in Tamriel, here. All the worst, as well.
====
44117
Those Maormer pirates came from the water. They're all over <<1>>!
====
44121
We can't let those Maormer pirates reach <<1>>. They'll butcher our families!
====
44124
What are you doing here?

Doesn't matter. If you're in the mood to cave in some Sea Viper skulls, I don't really care.
====
44125
Why, it's you. We do seem to meet in the strangest places.
====
44126
Not one Sea Viper will make it through this door.
====
44129
<This Wood Orc's neck was snapped with incredible force. A blood trail leads off the edge of the cliff, and huge claw marks are gouged in the rock. It appears something tumbled off.>
====
44163
Let me work on this barrier, you help stop the daedra coming through the portals!
====
44169
I think our friends have the Chasm well in hand. What say we pop in for a chat with Molag Grunda?
====
44232
These mages are crazy. Fearless, but crazy. The little wood elf says she can get this barrier down. I'll just make sure no one attacks her in the meantime.
====
44256
Hey.

Squad got separated. <<1>> and I found <<2>>. They hurt him bad.
====
44267
<The marine <<1>> is dead.>
====
44268
A ringing head is bad.

But when it remains somewhat head-shaped … that is good, yes?
====
44275
At last, a messenger! Welcome, oh winged deliverer. What does my prince have to say to me, after all these years?
====
44279
What are you doing here? Get away, this is my place!
====
44280
Greetings! This magical projection presents my current plan to my allies. Separated and alone, I decided to complete our mission. Personally.

I entered the Black Forge through a side door with the intention of destroying the Great Shackle beyond.
====
44286
Oh, it's just you. What a relief! I hate guard duty. Especially portal guard duty. You never know what's going to pop out and kill you where you stand.
====
44308
My friend! To escape death so triumphantly is constant thrill, yes?

Not so thrilling for the Maormer, of course.
====
44319
You must be here to work with that matchmaker lug. If so, the boss says I can't touch you. 

Which is a shame, because some of that stuff you're wearing looks pricey.
====
44321
"No robbery, extortion, or drunken revelry until after the wedding."

Bloody Wildur and his blasted daughter. What are we supposed to do, eh? Are we the Ungodly, or ain't we? Pooey.
====
44322
Let me be clear: I don't like you, and I don't like your smarmy friend inside the tent. 

Stay out of my way, lest you want me to show you the color of your guts.
====
44344
Vanus is amazing with his portal placement. Conjuration has never been a strength of mine.
====
44378
My name is Halelah, and I have a gift for you.
====
44379
It's finished. My masterpiece. What do you think? Be honest now.
====
44392
I greet you, walker. Study my wares; there is sure to be something to your liking.
====
44393
Please buy from Airal. He refuses to move until all his wares are sold. This one tires of the cold and his sullen company.
====
44410
Do you honestly believe that this collection of misguided mistfits can actually challenge the Lord of Brutality?

I take it back. You are as stupid as you are brave!
====
44411
Ah, darling! Perhaps you could say something to your companions? They refuse to let me participate in their little council.

The Ayleid actually told me to shut up and be quiet! How terribly droll of the man.
====
44412
I wish that Zur were here. He would have been shaking in his fur at the thought of going up against Molag Bal, but he also appreciated a good council meeting.
====
44423
Lord Sanguine has decreed a revel! Talk to Skeewul and join us!
====
44431
Lord Sanguine provides needed relief in dire times like this. Do you wish to participate? I have a special drink, brewed just for this occasion!
====
44434
The world is going to Oblivion, so we might as well enjoy life while we can. Talk to Skeewul if you want to join in!
====
44437
There are no unhappy folk at Lord Sanguine's revels. The war, those alliances, the Empire—none of that matters anymore.

Join us, talk to Skeewul!
====
44440
Feel free to look, but don't touch the prisoners. Sylvian wants them alive, for now.
====
44460
My father would be very proud of us, I think. 

You have ensured that the honor of the Ash'abah will abide. I am grateful that I can count you as one of our tribe.
====
44463
To know that young girl masquerading as a scholar's apprentice was actually one of the most dangerous necromancers in the Alik'r desert …?

I still cannot understand it.
====
44464
I still feel like such a fool. To have shared my knowledge with that evil girl, and the whole time ….

I am very grateful that she is no longer a threat. If things had not turned out this way, I don't know if I could've forgiven myself.
====
44465
Look at you. First you drive the risen dead from the Sentinel Docks, and then you drive them from all of Alik'r.

I must confess. I am impressed.
====
44467
When I think back to when this all started, when the Withered Hand had captured me and was holding me beneath the city … I can't believe how far we've come.

It wasn't easy, but we defeated the Withered Hand. We're heroes now!
====
44478
This is our spot. You're welcome to sit by the fire for a time, but you'll need to make your own camp, if you're staying.
====
44479
I hope the fish keep biting. We'll be here a while.
====
44480
This camp is primitive, but at least we're alive and out of harm's way, for the time being.
====
44481
I can't believe they dragged me out into the middle of nowhere. It's cold and wet and all my books are ruined!
====
44485
She killed them all. Froze them solid. How am I supposed to defeat that? I had to run, right? I had to hide or I'd be killed too!
====
44490
Watch it, stranger. <<1>> put me here to keep an eye on his daughter's dowry.
====
44502
Hold. In the name of the Dominion.
====
44532
The city has been empty for so long. It's good to finally see a new customer in here.
====
44533
Welcome to the Shining Star, my friend! You won't find a more warm and inviting place in all of Coldharbour!
====
44534
Welcome, friend. I come from a long line of master brewers, and I guarantee that my beverages are the best you'll ever drink in this horrid land.
====
44535
If you're looking for something to eat, just give me a moment. I'm not used to these crowds.
====
44536
I represent the Fighters Guild here in the Hollow City.
====
44537
My job is to establish the Mages Guild hall here in the Hollow City.
====
44538
I'm almost sorry to be stuck inside these walls. I'd love to get out there and get into the thick of the battle!
====
44539
A secure vault makes for a confident heart.
====
44544
To see everything so alive and full of energy pleases me greatly. It is a stark contrast to the world outside these walls.

It reminds me of my time in Glenumbra, when things were … better.
====
44545
This city is dreadful. All the bright colors. The blooming flowers and trees. The … life!

Maybe I should go back outside again. I think I prefer Coldharbour's stark landscape to this … wonderland.
====
44547
Finally, I can just relax in a nice, warm room. A glass of fine wine in my hand.

I think I'll draw a nice hot bath to soothe my weary body. I just wish I had a servant or two to deal with these mundane tasks.
====
44550
Hungry? Of course you are. C'mon over and let Firuin take care of you.
====
44559
The wonders of war never cease. Every ram that shatters against a keep door, every trebuchet set afire, it's all coin in my pocket. Hurray for war, I say!
====
44561
Aetis drives us like he fears the war will end tomorrow. Can't come soon enough for me.
====
44563
Last load of logs broke our wagon wheels. Now Aetis says we have to cut them all in half.
====
44572
Sorry, no time to talk. Vanus is running me ragged.
====
44573
You'll want to talk to Vanus. I'm just his assistant.
====
44625
Valenwood just keeps getting stranger and stranger. I might have to change my route entirely.
====
44632
People call this one a coward for not fighting. Ziss on them. Getting drunk when things turn dangerous takes real courage!
====
44647
Just policing up the last of these damned Imperials. Most scattered like bloodflies when we threw down our sheathes. Cowards all.
====
44664
These claws are only good for one thing—slashing prices!
====
44681
My head feels as if a dozen Orcs are pounding on war drums inside my skull.
====
44682
I am proud to lend my magic to such great personages as you and Vanus Galerion.
====
44683
Just give the word and my hammer will be by your side!
====
44706
Hello, wayfarer! I am but a humble merchant searching for new markets for my fine goods. Can I interest you in a morsel of food? Perhaps you would prefer a cool drink?
====
44711
Greetings. I guard this Transitus Shrine for the Dominion. Do you have questions for me?
====
44713
<This Bosmer was tortured to death. There is nothing left to be done.>
====
44736
I hate this place. I miss the warmth and golden glow of Alik'r.
====
44759
I came along with the original force. I wanted to show my support for this important effort.
====
44760
What a dismal land this is! Why don't they ever send me somewhere nice?
====
44761
It's like stepping into the past. We're walking around in a piece of history! Look at the architecture!
====
44762
I find it rather inspiring to see the Fighters Guild and the Mages Guild working together. It gives me hope for the future.
====
44763
I fear for the mages still lost in the wilds of Coldharbour. I do hope we find them all before too much time has passed.
====
44764
We need to gather our forces and end this! If we stand back and do nothing, the Planemeld will destroy our world.
====
44765
If you're thinking of venturing outside the city, you'll need the toughest armor you can afford. Lucky for you, I have exactly what you need.
====
44766
It's hard maintaining stock in a place like this. Especially with such a high demand. But I'll show you what I've got.
====
44767
I wasn't sure what it would be like when I got here, but it isn't too bad. I might even be able to turn a profit!
====
44768
As soon as I can take a break, there's so much I want to search and explore!
====
44769
Irrki's heart beats with a thousand sorrows! But if you wish to purchase a sword, this one will show you what she has.
====
44772
What a spectacular day! I almost feel like singing!
====
44773
Despite the lack of ingredients I'm used to dealing with, this desolate place isn't half bad.
====
44774
Enchanting requires concentration and precision, but I'm just not feeling like myself today.
====
44775
My forge is your forge, friend.
====
44776
If you need something, step right up! My work is in high demand right now. High demand.
====
44777
I left my family back in Windhelm to come here. I hope I don't live to regret it.
====
44778
This ancient city is pretty impressive.
====
44785
You… You're the one from the mine. Leave me alone! 

Isn't it bad enough to see me this way?
====
44802
Hmm. This one smells wood smoke. You should wet your throat before you go. Easier to breathe with some sugar on the tongue, yes?
====
44808
Greetings, walker. As events have turned from foul to fragrant, it falls upon Manabi to see to the blessings of this temple. She must see to this thing, but may the moons ever light your path.
====
44811
This one's task is to render our temples sleek and fragrant once more, as should be any Temple of the Two-Moons Dance.  It would be too much to ask for the invaders of Dune to have been tidy about it, yes? This one thought as much.
====
44818
Valenwood is a trove of rare ingredients.
====
44819
The forest is rich with spiritual energy, so be careful. It makes the gems … anxious.
====
44820
The Elf Queen demands garments, demands leathers—demands, demands, demands! But isn't that just the way of the world?
====
44821
Welcome to Marbruk. Jewel of Valenwood. A good place to spend some coin!
====
44822
Most Altmer wouldn't trust a Wood Elf with their money. Fair enough, but trust is the Dominion's foundation, is it not? We have to start somewhere.
====
44825
This one could tell such stories of war over Valenwood. Yet none so strange as an Altmer city in Greenshade.
====
44826
The best woodcraft is both strong and flexible. Just like me, yes? Ha!
====
44827
Mead from meat, wine from grapes … by the end of the night it all tastes the same.
====
44828
What? You think an Orc doesn't know his spices? That he can't please the delicate Altmer palate? Pah. Then you haven't tried my cooking.
====
44829
If one more Bosmer tells me that he's "enchanted to meet me" I'm moving back to Summerset.
====
44830
Equipment is at a premium in Valenwood, but I've orders to see guild members supplied.
====
44832
At your service. One can never know enough.
====
44833
A fine day for fine goods, no?
====
44834
War brings high demand for armor, but it makes metal costly, especially in Valenwood. The Bosmer rely on imports.
====
44835
The finest silks, the finest thread, the beauty of Nirn woven into a robe.
====
44839
This is a good place to have one's mind opened. The magic runs deep here, and there is much more quiet.
====
44840
Keep an eye peeled; this wood is full of the remnants of the Ayleid civilization.
====
44841
The law of meat, hide, and bone obligates us to use every fleshy thing in the air, on the earth, and beneath the sea. Hence the superiority of Bosmer leathercraft.
====
44842
Normally, I'd say these woods are no place for riding, but these are no ordinary woods. Seems like the beasts know their way better than I do, sometimes.
====
44843
It is not the horse that makes the mount, but the master. Take care of your animal and your animal will take care of you.
====
44845
Lay aside ancient enmities, or take up arms and make me rich. I'm not particular.
====
44846
Sometimes claws do not suffice. Sometimes only the skill of the able craftsman will do.
====
44855
You strike an imposing figure, friend. And you look like you might not be shy about using it to make a little coin, yes? I've got a little problem, and I think the answer just stepped onto this balcony.
====
44856
Careful. Sure, you look like you can handle yourself, but this place is full of unscrupulous rats. 

Especially Angore. Bastard thinks he can get away with ripping me off. Say, you interested in helping me settle accounts? For pay, of course.
====
44862
I'm quite busy at the moment, sorry. I'll be lucky if this haul allows me to keep myself fed, much less pay off my debts. Please leave me to my work.
====
44876
Something is very wrong here.
====
44878
What captains are going to come out here to trade when there are magical hurricanes destroying entire fleets?
====
44895
We meet again, fellow knight! Wonderful day to sally forth, wouldn't you say?
====
44897
You can go in, if you want. This one knows you drove the muskarse mage out of our inn, after all!

But this one must have you know the inn is closed for now. It is unsleek and foul-smelling, unfit for visitors.
====
44899
What luck that someone came along. Don't worry about me. My companions need help!
====
44903
Don't mind <<1>>. We're together again, and it's all thanks to you.
====
44906
I've been waiting forever to spend time with my darling. A little privacy?
====
44907
Red-Ears hears you, walker. Though his mate and he are very grateful for your assistance, the inn remains closed for now.

Until I wash, and I wash, and the filth and soot alll scrub away. Then and only then may Dune's inns accept visitors.
====
44912
Not going to make the same mistake this time. I've got a system.
====
44913
What is this? Who are you?
====
44914
You're not with them, are you? Help me!
====
44915
You fight well. I don't suppose you're here for us?
====
44916
Daedra apparently don't have a big interest in looting. My goods are completely fine, even after all the chaos! And a good thing, too! With all of the destruction in the Merchant's District, people are going to need me.

Do you need anything?
====
44917
You get what you deserve. Nothing more, nothing less.

Strength. Strength and steel, these are the only things that matter.
====
44918
Leave me be, sera. I am considering the homilies of blessed Almalexia as I hone my body.

The next s'wit to cross blades with me will surely be passed under the axe, mark my words.
====
44919
Zur hates standing in the green goo. No amount of licking gets it out of one's fur.
====
44931
Whatever it is you want from me, make it quick.

With Dune having so recently been subject to a daedric incursion, I don't exactly have much time to deal with you.
====
44934
Hmm? Oh, excuse me. I lost a bit of time for my studies with the Daedra and all.

It's imperative I show my family I deserve to leave this dump and return to Auridon. So, I hone my magics constantly. I'm sure you'll understand, I am, thus, busy.
====
44936
Many of us will be remaining here, to fill in for those guards of Dune who died in its defense. Just between you and me, I'd rather be on the front, but orders are orders.
====
44946
It's pretty from here, isn't it, Aleswell? Majestic even. Up close, inside, it's very different. I prefer the view from here.
====
44949
Banking is an unfamiliar art, deep in Valenwood. But I am an eager student.
====
44961
Fortunately, we didn't get hit as hard as most. We won't be able to take another storm like that though.
====
44963
I have roamed this land since before many of these trees were seeds. In that time I have wanted to know how I came to be. 

Yet here you stand with the answer and I hestitate, uncertain.
====
44982
This one has many fine goods for sale. Care to look?
====
44983
This one has traveled far and wide to assemble these wares. Special discount, just for you!
====
44994
The water flows once more! Our souls are no longer bound by <<1>>'s magic.
====
45000
Spare a coin for a veteran's meal?
====
45017
Now that the storm's over, everyone here is really just trying to pick up the pieces. If you are looking for work or trade, I'd recommend Mistral. They didn't get hit as hard as the rest of us.
====
45027
Do you see how strong these ants are? They can carry a dead bug three times their size!
====
45031
Kamu crossed the Chasm, with most-fragrant companions by his side! 

This one grieves for the friends we lost today, however, and for the losses yet to come.
====
45038
Animal husbandry; one of the few jobs here that doesn't violate the Green Pact. But Marbruk's where the money is.
====
45039
Just the person I was looking for. King Dynar is rallying our forces near the Reaver Citadel.
====
45054
I shouldn't be able to see you. It looks like the Mourning Stone brought the spirits out in the temple courtyard. Can you hear me?
====
45064
Cadwell takes some getting used to, I must admit, but he really is an amazing fellow. He ….

Wait a moment! What happened? Where's the rest of your team?
====
45078
Greetings Soldier! How may I aid you?
====
45107
Many outsiders who visit Bramblebreach are weary. They carry weapons and have seen much violence.

If you are one of them, please stay a while. Relax. Daydream a little.
====
45108
The spirits told me another outsider has come to visit Bramblebreach.
====
45109
Don't mind Uunril. Welcome to our home.
====
45110
Does everyone break into each other's houses where you come from?
====
45115
Shh. Don't tell Galesse my hiding place.
====
45116
I can't tell if it's laughing … but I think it is.
====
45127
See the tower in the distance. That's where the Wilderking lives.

I hope to travel there one day. Maybe I'll meet the Wilderking himself!
====
45128
You look like a confident person. I wish I was confident.
====
45130
You scared them away! I almost had one.
====
45132
My poor brother Thragaer. He's really looking for them.
====
45136
I thought the battle behind us was dreadful, but this place … it boggles the mind!

Still, we've made it this far. Victory is within our grasp, especially now that the Radiant Lady stands with us.
====
45137
Meridia and Molag Bal have always hated each other with a fiery passion, but that hatred has cost so many of our lives.

I have a notion to show them both why Vanus Galerion's power should be feared!
====
45138
Most people dream of lusty Argonians or delectable dishes. But not old Darien. Oh, no—I dream about planar vortexes and blinding lights of Meridia! How is that possible?

And why do I keep asking questions that no one can answer?
====
45139
I've seen so many things in my life. This though, I could've never imagined something as big as this.

There have been far too many people who have given up their lives so we could stand here. We have to ensure they did not die in vain.
====
45141
If only we could have known about … all of this. If we'd have known about this before everything happened. Maybe my people could have stopped it.

Or maybe it's just wishful thinking.
====
45147
Quickly, untie me! They could be back at any moment!
====
45154
Greetings, soldier. How may I aid you?
====
45174
You're welcome to share my fire. Or is there something else you need?
====
45175
They say the war will affect us all. That we should all care about what is happening. Well, I do! Nord mead is so much easier to come by when Dominion soldiers are raiding supply caravans in Cyrodiil. I like the softer stuff.
====
45176
I like these little guys, but I can't help wondering how they might taste.
====
45179
I came here after hearing rumors of vampires and some kind of magical cursed skull. It all sounded quite interesting. That is, until I heard some hero went and destroyed it for the sake of the village.
====
45180
Come and have a look! Any traveler can benefit from Shajamah-ja's finely stitched goods.
====
45181
These are dangerous times. Don't leave unprepared.
====
45183
Fada thought merchant life wouldn't be so bad. Certainly safer than picking pockets. But, you know, this one sometimes misses the thrill of the hunt.
====
45187
We heard a lot of the merchants left Longhaven, so we decided to try our luck here. Even if the claims that the place is cursed turn out to be true, it can't be any worse than dealing with Bashshi-ra in Woodhearth.
====
45200
Nirnroot wine. This one sings its praises!
====
45201
Need a warrior you can count on? For the right coin, I can supply you with one.
====
45202
When you're on the battlefield, you want comrades you can count on, soldiers you've paid to be at your side. My mercs are the best in all of Cyrodiil.
====
45203
I'm just passing through to resupply before I head out to hunt for more Dark Anchors. Everyone has their share of problems, but none of it will matter either way if we don't destroy those Anchors.
====
45204
We are always willing to wield swords in the Dominion cause, for the right pay, of course.
====
45207
Oh, it's you again! I heard a rumor that you ended up saving Longhaven. Maybe I'll return there one of these days and take up hunting again.
====
45224
I'd planned this painting as a gift to Queen Ayrenn, if only people would stop getting in the way.
====
45233
The Dominion is looking for more able-bodied fighters. I think I'll answer the call.
====
45239
I can't believe the Thane tricked us like that. And he hurt Bernt! If the Thane shows his face in here again, I'm going to give him a piece of my mind!
====
45240
That so-called Thane threatened me for tampering with the casks. 

My father pushed him away from me and that dreadful … creature … he knocked my father down. I was afraid he might kill him.
====
45242
Damned bloodfiend took a piece out of my arm.
====
45247
When you hunt lizards on the sands, you must know their favorite basking spots.

I make sure the softest and warmest pits are clear of debris. Then, the lizards come to me.
====
45248
Crime is the brother of civilization, I suppose.
====
45389
It's almost like that girl doesn't realize how ridiculous she looks flouncing about like that.
====
45391
You look bored. C'mon over and have a drink!
====
45395
This passage leads to an old sanctuary built by the first Altmer to travel to Valenwood. It is now in the hands of the Maormer, but the rightful rulers will soon reclaim it. I suggest avoiding the place until then. The Maormer protect it fiercely.
====
45396
This is my favorite fishing hole. I'm glad the Altmer left it alone, even though the guards give me grief when I try to visit.
====
45411
You've a strong heart. Don't let the troubles of this world change that.
====
45412
Have you seen my husband, Cassirion? If he's ogling that Bosmer dancer again … and on top of that the Green Artisan stole my wedding gift!
====
45420
I have to travel to Marbruk every day for work. It is a long walk, but Shalirr has many mouths to feed.
====
45421
Come to use this Transitus Shrine? A wise choice. Do you have questions?
====
45423
O, I beseech you! Let none of them remain safe from your blade, let your righteous wrath flow through them and leave not a scrap behind … and let my family be yet alive….
====
45424
It is all gone … everything and everyone … just gone, in the blink of an eye!
====
45457
Every able-bodied soul is needed to oppose our enemies. We will either bury old divisions, or bury our families.
====
45464
Stand back, vile beast, lest I slay you in no uncertain terms!

Oh, it's you. Taking a stroll, then? Enjoying the beautiful countryside?
====
45465
Welcome to our humble guildhouse.
The presence of the Thalmor in Woodhearth has been a mixed blessing for us.
I fear you'll find the bureaucracy as vast as our collection of rare knowledge.
====
45466
Arkay preserve me, I thought you were one of them for a moment!
====
45469
The horses were screaming and something hit me … I feared I would die here.
====
45470
My husband Calastil hasn't left his bed since his favorite dog Pluck was stolen by the Green Artisan. I'm worried for his health.
====
45475
You are always welcome here, warrior.
====
45486
My heraldic cane was stolen by the Green Artisan! I can't show my face in court without it. How humiliating!
====
45490
Don't bother Lowindor, he's pretending to be asleep.
====
45491
An Altmer researcher from Summerset told me the Bosmer here worship a god they call the Wilderking. She is determined to search for this Wilderking in that treacherous forest, discover if he is real, and if he is in fact a god.

Such a brave girl.
====
45508
Truly it is a beautiful place now that the stains are washing away and the rightful owners have reclaimed this place. Oh, I wish Asteril could see it. Perhaps she is looking down on me now.
====
45509
Not a bad haul. Good condition, too. We can use these to resupply our soldiers.
====
45510
I've kept the forge running hot if you need to use it. Retaking this place isn't without its benefits for the Dominion.
====
45512
The battle made this one a bit hungry. Let's cook up something nice, yes?
====
45513
Hard-fought and well won. You're making quite a name for yourself you know.
====
45514
It's surprising how many of our own supplies and armaments the Maormer managed to take from us on their raids. But you've seen to it that they're back in our hands. Well done.
====
45520
It feels good just to be able to sit by a warm fire and read again. It's been too long, really.

If anything, it's a nice distraction. Takes my mind off everything that went on back at the cliffs.
====
45535
Thank you for not giving up on me back at the cliffs even though I had already given up on myself.

I was so close to just stepping off that edge ….
====
45536
This one apologized for stabbing Juline. She … didn't seem to accept it, though. This one thinks she's going to need time to forgive Mim.

Mim hope she knows that what Mim did was for her own good. To save her. Sounds strange, even to Mim, yes?
====
45537
Fariel wants me to remain here for a time as her representative. Holding the sanctuary could greatly strengthen the military might of Woodhearth. We've driven the Maormer out, but they won't stop the raids. They never do.
====
45551
Marbruk gardens are beautiful, yes?

Azurdat planted these. Of course they are beautiful.
====
45558
Best get back to Shrouded Vale before it's too late.
====
45561
Make your selection quickly. This potion requires my utmost concentration.
====
45562
You want my services? Fine. It seems any fool is allowed to meddle in the arcane these days.
====
45600
An outsider! Don't tell me anything about the world. I want to see it for myself.
====
45601
Hello, I hope you are enjoying our village.
====
45608
Compared to other Bosmer settlements, Woodhearth is downright civilized. At least, they don't constantly try to steal your tools here.
====
45612
I traveled Tamriel studying the art of weaponsmithing. And then war brought me back to Woodhearth.
====
45613
Treethane Fariel herself commissioned one of my blades. I was humbled, truly humbled.
====
45616
Greetings, warrior. I guard this Transitus Shrine for the Covenant. Do you have questions for me?
====
45617
So much soil to till for the planting, so little time.
====
45618
Bosmer brew is poison. Mead from the guts of insects. Blech.
====
45621
This one sells a wide variety of meats and also plants for those of delicate digestion.
====
45641
You are always welcome here, warrior.
====
45646
A hunter's weapon is no mere tool. It's an extension of himself.
====
45653
It's imperative I be left to catalog our supplies. Leave me to it, if you don't mind.
====
45686
We're going to scare our friend Khalima. She loves it when we scare her. Once she stops chasing us she laughs. 

I haven't seen her laugh … but I'm sure she does. She loves us!
====
45688
Aha. A guest! How wonderful!

I wonder, would you help my friend and I with a little experiment?
====
45695
See? <<1>> has more sense in him than half the Albatross crew.

He never did like <<2>>. Next time, I'll trust the monkey.
====
45701
Found the old Everfull Flagon, eh? Interesting place, the Flagon. Glad someone's finally got it sorted out. Good show!
====
45704
If the fight reaches these walls, I plan to be ready.
====
45705
I'm a merchant by trade, but a warrior at heart.
====
45706
Even for a well-traveled denizen of the planes such as myself, this place is way beyond my comfort level. I fear it won't get any easier from here on in.
====
45707
There's no time to rest. We have to keep moving. I'll make sure our flank is protected while you clear the way ahead.
====
45708
Every strategy has a dozen flaws. The trick is making sure the enemy doesn't take advantage of them.
====
45709
I prefer to fight from a distance. The longer the better. So I'm quite content to hold up in this city for the duration of this engagement.
====
45714
Look at this! I'm actually sweating! I can't remember the last time I performed this much physical exertion.

This better be worth it. Usually Kireth deals with these things while I deal with the research and planning.
====
45723
Come to buy some of my astonishing Nirnroot wine? Well, I hate to break your heart but I'm all out.
====
45725
I greet you, wayfarer. Doubtless you have come for my renowned Nirnroot wine. I grieve to say that I have no more at present.
====
45755
Zur does not like this place. It has everything this one despises—great heights, impenetrable darkness, deadly opponents …. But it also has things that fascinate this one.

Zur is so conflicted!
====
45811
I don't care for this job, I'm just here for the free food.
====
45814
Ignore my brother, we're professionals. Laurosse isn't paying us enough to fight Orc warbands. Much less haul this cooking bowl around.
====
45818
Laurosse is so cute when he's fumbling with life skills.
====
45833
That was a close call. Thanks for helping me in there.

I don't know about you, but I'm really starting to dislike Daedric death traps.
====
45842
The planar vortex is destroyed. Molag Bal's Planemeld is at an end.
====
45846
My time has finally come it seems. I have … I have lived far longer than any of my people.

Finally … I will … I will be able to join them once more.
====
45848
I fear the King's wounds are too extensive for us to heal.

He … he doesn't have much time left.
====
45934
Do not fear. This one won't jump.

But the thought has occurred.
====
46003
Talk to Maelen. He makes the deals around here.
====
46005
When I'm not terrified of dying, this job's pretty boring.
====
46006
If you have need of swords, speak with Maelen. His word guides us.
====
46008
Have to keep practicing. There's a war on, you know.
====
46013
A swift stream yields the tastiest fish. Few know this, but Minal shares with you.
====
46015
Welcome! Siege weapons win the wars, you know, no matter what the generals say.
====
46020
It is good that Mangeth likes to talk. He could not repair a siege engine to save his life.
====
46063
Slowly, now. You've been through an ordeal. Take a few moments to collect yourself.
====
46064
Run here, check on this, note down that—someday I'm going to stab Sorcalin with this quill.
====
46067
No time to talk, soldier. Grand Warlord Sorcalin keeps me running all day.
====
46069
I finished training yesterday. Had too much to drink. Need time to recover. Just go away.
====
46084
We'd better win this war, with all the crap I've had to haul for you soldiers.
====
46089
This one honors you for your service to the Dominion, walker. Nezashun will soon join you on the battlefields.
====
46140
What a dismal location for a battle! I can't wait until this whole thing is over and I can return to Auridon and put all this nonsense behind me.
====
46151
What destruction! What death! Oh, this entire situation brings a smile to my face.
====
46171
I can't believe you came here. And killed that monster of a man. Thank you.
====
46175
Used to be known as Fangs-Like-Steel. I changed my name when posted here.
====
46178
Greetings, wanderer. If you have come to speak with an augur, there are none present at this time. Augur Volso was the last to have blessed this refuge, and he passed to his reward several months ago.
====
46185
Smashing. So glad you could join us. Welcome to the Fighters Guild, which is rather a mundane name, isn't it? 

Though it is precise. They fight things and they're in a guild. Works rather well, actually, come to think of it.
====
46189
These Argonians don't know what cold is really like. Where I grew up, even our fires froze solid.
====
46190
Moth Priest Crassius is practically an augur. The ancestor moths sing to him, when outsiders are not about. His wisdom guides us in this refuge.
====
46191
Though the Elder Scrolls we studied have been taken from us, this is still a holy place. Walk reverentially here.
====
46192
I'm just an acolyte here, as you can tell from the vital tasks I've been given. Speak with Moth Priest Crassius in the temple, if you seek answers to questions.
====
46193
The cold here torments my body, but the serenity of this refuge soothes my spirit.
====
46194
While the Way of the Peaceful Fist cannot prevail against the hordes that stole our Elder Scrolls, it is sufficient to defend ourselves against wayfarers who come to despoil this refuge.
====
46195
Greetings, wayfarer. If you seek knowledge, speak with Moth Priest Crassius in the temple. My advice extends only to cooking.
====
46196
Onto the backs of a few fall the duties of many.
====
46197
Going crazy around this place. I need some live targets.
====
46198
Welcome to the Mages Guild enclave.
====
46202
Welcome. Is there anything the Mages Guild can do for you?
====
46203
Greetings. You've stumbled across the Mages Guild enclave here in Nimalten.
====
46204
Welcome. Are you here on Mages Guild business?
====
46205
I don't understand what you people see in this city. I mean, compared to the rest of Coldharbour, it's a bloody rathole.
====
46206
Welcome to the Mages Guild. Make yourself at home.
====
46208
This one is having some difficulty translating these pages. Your distraction is welcome.
====
46212
Gindur and I have a bet. Whoever collects the most Altmer ears in the first month of battle wins a dozen bottles of sujamma.

I'm going to enjoy drinking that.
====
46221
You think generals are demanding? Try keeping a bunch of whiny merchants fed and supplied. Then you'll know what work really is.
====
46236
Oh, thank Y'ffre you're not one of the Wood Orcs, and you're not one of the strange people in that cave.
====
46239
I hope you've got a job for us. I'm sick of eating gritty bread at every meal.
====
46242
There's always another sword to sharpen, another piece of armor to clean. The work never ends around here.
====
46251
It is an honor to assist Grand Warlord Dortene. On the battlefield, I would be but one sword amongst thousands. Here, with Dortene, I help guide the course of the war.
====
46257
Going into battle without a siege weapon is like eating mountain bear hash without any teeth. You might live through it, but it won't be pleasant.
====
46258
Grand Warlord Zimmeron is demanding, but at least the constant movement keeps me warm.
====
46259
I do all the work and Ulg gets all the credit. I'll have my own shop one day and run her out of business.
====
46262
Organizing this camp is a never-ending task. No sooner do I get one pile straightened out and someone else makes another mess somewhere else.
====
46331
Get out of here, before they spot you. They'll kill us all!
====
46333
When you're tired of being regular army, come join us. The food's good, the pay's good, and we take the jobs we want, not those some general forces on us. No suicide missions for us!
====
46343
Another one who likes to stand around and watch work being done, eh? Well, this statue's not going to carve itself.
====
46344
There's nothing like a little ale after being on duty. Unfortunately, I never seem to stop at just a little.
====
46345
I hate always having to cook, but I'm the only one in camp who doesn't burn the food.
====
46347
I will bring honor and glory to my clan and the Covenant!
====
46349
Greetings. When I sight on the target, I picture an Elven face there. My aim is true every time.
====
46351
Growing up, I longed to be a warrior. Now that I am, I long for home. I wonder if I'll ever be happy.
====
46352
Asheeus likes to talk. Why don't you go bother him and let me do my work?
====
46353
Welcome to Gottlesfont Priory. You come at a sorry time, as we will soon close our doors, perhaps forever.
====
46354
Greetings, warrior. I pray that the Eight watch over you as you head to battle. Remain here as long as you like.
====
46356
I don't know why Dortene hasn't had all those trees chopped down. Hard to see if enemies are coming.
====
46357
These creatures show up in the night, try to take everything from Mura. This one has worked hard to make friends, find people who would accept her.

Mura will not allow these beasts to kill her friends.
====
46362
Even the fish here are foolish. No southern fish would bite at hooks in this cold. They would be sensibly buried in the mud, waiting for the weather to become liveable.
====
46367
The sisters are in the cathedral. They're in charge of the priory now, what's left of it.
====
46369
Only vigilance keeps the enemy from our gates.
====
46373
I love the feel of a skull splitting under my sword. But I hate all this waiting.
====
46374
Deliveries of supplies never stop around here. If the weather weren't so nice, it'd be pretty miserable.
====
46375
Do not stare so, warrior. Though Redguard mages are rare, we do exist.
====
46376
I keep thinking I see movement by the rocks. Must be shadows playing tricks on my eyes.
====
46377
Soldiers step out of line, they answer to me. A couple hundred laps around the camp usually straightens them out.
====
46378
Keep a sharp eye, soldier. We've spotted enemy spies out there. An army might not be far behind.
====
46379
How lucky am I? Apprentice to some of the best crafters in the Covenant!
====
46396
It's, uh, good you got here when you did. You were much more, eh, merciful than I was about to be to those creatures.
====
46397
This one knew Ronyssa's daughter. She was a good girl. Full of life.

What evil could have done this to us?
====
46398
I still don't know what happened out there. I've never felt fear like that before. 

I just froze. Sorry about any trouble I gave you back there.
====
46401
We can use all the help we can get here. We've already lost a few brave scouts.
====
46451
Looks like the previous owner took a fall off the rocks in back. Bad luck for him, good luck for me. This place is mine now; go find your own.
====
46470
This cave is quite lovely, but have you seen the nightmarish landscape outside? How do you people keep your sanity? 

I believe I'll just remain indoors. Do let me know if I'm needed for anything heroic, won't you?
====
46494
Tu'whacca's breath! Are all my efforts doomed to failure? Is there nowhere I cannot be found?
====
46498
Would ya look at that thing? It's huge!

You're going up there, aren't you? I'd say you were an idiot, but what use would that be? I'll just wish you luck and hope for the best.
====
46516
<Maujad appears to have been struck down by unholy magic.>
====
46531
Are you with those loggers? Damn Admands. I never should have trusted them. Now they're chopping down all my trees.
====
46534
Dibella's legs! But you are a bold one! Even the bards of Wayrest sing of your exploits. 

I must confess—I had hoped to meet you one day. We sharpen our blades on the same whetstone, if you take my meaning.
====
46540
I've served the Thalmor for almost twenty years now, as an advisor in the matter of healing arts.
====
46543
You don't happen to be my relief, do you? No, I suppose not.

I hate standing guard on my own. Not that I'm afraid or anything. It's just a little eerie out here, so close to poor, cursed Crestshade.
====
46571
The Light of Arkay guides our way. It protects us and gives us strength. It shines forth through this unfortunate darkness and shall lead our troops to victory.

The Light protects us all.
====
46586
I will stay your execution since you came all this way. But choose your words carefully. I'm not a patient king.
====
46594
Ah - thank the Eight. Hurry up and cut me loose!
====
46596
We sat around Shornhelm for way too long. I'm tired of twiddling my thumbs and watching my nails grow.

It's time to get out there and hit something.
====
46611
House Dorell is ready. More than ready!

Why we have to wait for that vampire to order the assault, though, I'll never understand.
====
46612
The lightest and finest armor, that's all I sell!
====
46613
If you trust your life to inferior armor, you deserve the death you'll receive. I sell only the best.
====
46628
My armor protects and conceals. Neither heavy nor light armor does both!
====
46631
Light armor gives you stealth and speed, both vital on the battlefield!
====
46638
No armor defeats my weapons. No arrow straighter, no blade sharper!
====
46640
Some think of my wares as trinkets. Think that if you will, but one of my trinkets could very well save your life!
====
46646
Heavy armor repels heavy blows. What foe delivers the lovetaps that lighter armor can turn away?
====
46651
Wisdom lies in being prepared for all eventualities. My weapons will ensure that.
====
46653
Here for mercenaries? I have only the best.
====
46654
There's nothing like the feel of a good, skull-splitting weapon in your hand, is there? Go ahead, take a look.
====
46655
<It appears to be the corpse of an unfortunate mage. Possibly a low-ranking member of the Mages Guild based on his garb.>
====
46657
Like a pebble rolling down from a mountaintop, sometimes the smallest of things can have great effects.
====
46703
It's well known that everyone attacks the least-armored foe on the battlefield. Don't make yourself a target—wear heavy armor.
====
46704
Please! Please! I can't breathe! I can't … breathe! Let me out!
====
46705
To make an impact on the battlefield and impress the generals, you need siege weapons. Check out my stock!
====
46709
Ahh … it's the Mane's pet. Are you here to let me out? I can't wait to dig my fingers into your very soul.
====
46759
Fire … pain! Faolchu … repent. Please … release me.
====
46760
This one is greatful for your help.
====
46777
Sorry, stranger. I'm here on important business with the Mages Guild seeking some rogue members of our organization. I don't have time for idle conversation.
====
46781
Vanus is a dear man. In many ways, he is family to me. Since he has given you his trust, I'm willing to set aside our differences. But under different circumstances, you and I would be sworn enemies.
====
46782
This one's eye is on you. Make one move against the Queen and this one will cut you down.
====
46788
Mind the skies. There are harpies about.
====
46794
<This man is wearing the uniform of a Mages Guild acolyte. His face is contorted in fear and pain. However he died, it was sudden and unpleasant.>
====
46799
For soldiers, this is a waystation, one place among many they will see in Cyrodiil. For myself, it is home and I would be nowhere else.
====
46800
I hate to say it, but this place is starting to get a bit overwhelming.

Nah, I'm just kidding. This has been exciting so far! I'm having a great time!
====
46803
We need to ensure that whatever is behind us does not get ahead of us.

I think this is where we make our stand while you go ahead. Hopefully the others catch up eventually.
====
46806
And how can I help you, warrior?
====
46808
Let them attack. I'm eager to prove myself in battle.
====
46820
It took a bit of work, but I was able to track you down. Just one of my many gifts, if you must know.
====
46822
You soldiers better use these furnaces. I'm not hauling all this wood for nothing, you know.
====
46841
Shimmy tries to be patient, but he never holds out for long.
====
46843
Huh. Another soldier. You here to break things or buy something?
====
46846
This one is clever, always taunting her foe to strike first. I will not fall to her wiles this time.
====
46857
If you want to see them in action, hire us. Talk to Milva inside and make a deal, get us out of this damned place.
====
46883
There's nothing like a good meal after a hard day. Sadly, this is nothing like a good meal.
====
46895
I'd rather clean up after pigs than soldiers. At least pigs don't crap where they sleep.
====
46925
Don't mind me. I'll be fine. It takes more than a few Daedra to finish me off.
====
46960
In Hammerfell, it is said that any food is preferable to starvation. Those who speak so have never tasted army food.
====
46961
Everyone complains about my cooking, but no one offers to do it themselves. Typical.
====
46973
Speak with Roshan. I just work here.
====
46977
The enchanting facilities upstairs are open to all who wish to use them.
====
46982
An army that attacks here, gets crushed. I look forward to that.
====
46986
Excellent fighters, these orcs. I once saw Thoga slice an Elf's head clean off his shoulders. We laughed for days about that one.
====
46993
This post will not be taken while I can wield my sword.
====
46994
Take care of your mount, and he'll take care of you.
====
46995
Yeah, I'm wearing human armor, so what? Mine was stolen at Fort Ash. How do Bretons fit their heads into these tiny things?
====
46996
Bad food, poor pay, and deadly work. If the ale weren't good, I'd quit.
====
46997
This place has changed.

The Wilderking… he's leaving us.
====
46998
Only constant vigilance keeps the enemy from our door. I am honored to do my part for the Covenant.
====
47001
Dydier spends too much time atop the tower. War looks glamorous when you're high above the bloody fields.
====
47006
One can never be too careful with alchemy. The slightest mistake by the unskilled can have disastrous results.
====
47118
Want armor that doesn't clank loudly with every step, slowing you down and alerting your enemies? Look no farther!
====
47121
Moderation in all things, including armor. I have what you need, warrior!
====
47122
Want to cut through armor to get to the delicious meat inside? The tools you need are right here!
====
47124
Without the right accessories, you're not ready for war.
====
47127
Fear no blade or arrow in my armor!
====
47174
Fur in your food is just an added bonus, friend.
====
47175
Ah! Another sharp-minded citizen!

Do you also prefer not to be ravaged by Reachmen?
====
47177
When the troops cram in here before deployment, you could die of thirst in this place. Take me days to find your body too.
====
47178
Ah! Did you hear the voice of reason and come to listen more closely?

The Reachmen are at the city's doorstep. Something must be done, must it not?
====
47180
Drink up, soldier. No ale out in the field.
====
47213
You can never have too many friends around you on the battlefield. Want to rent a few?
====
47215
Sharul fights for coin, not politics. Coin purchases more two-moon cordial.
====
47217
Not all mercenaries are motivated by greed. Some choose this life for reasons no less honorable than yours.
====
47218
Anyone who wants to eat vegetables needs to find another cook!
====
47224
Hail, friend! Have a look around. Take your time, admire the goods. 

You don't see much work of this quality south of Orsinium.
====
47225
Cyrodiil will belong to the Dominion. Soldiers like you will make it happen.
====
47226
You've a mind to weave enchantments, I take it? Do be careful with the equipment. Like everything in my shop it's spotless … and expensive. 

I've a few enchantments of my own if you're interested. Have a look.
====
47228
<The doe's throat was recently slashed.>
====
47231
This staging area requires constant supervision. I serve as General Marenil's eyes and ears throughout the camp.
====
47233
If it were up to me, I'd toss those mercenaries out of camp. They're nothing but spies who'll sell out to the highest bidder.
====
47242
Ah—Nabina-ko is glad to finally see someone with jah in their purse. You've come to look over my potions, yes? Each is a fragrant gem, walker. Potent as skooma and sweet as sugar! Behold!
====
47243
You, there! The Covenant is threatened by more than filthy Reachmen and Imperial conscripts! The Pact and the Dominion are poised to pounce. We must take up the sword to defend our homeland!
====
47247
Blessings of St. Pelin be upon you. What brings you to the house of the Divines? Do you need aid or shelter?
====
47249
Few come here. The tavern seems more popular with soldiers.
====
47253
By Zenithar, it's good to see someone with a heavy purse again—we haven't had a deposit in days. How can I help you?
====
47254
Greetings, my friend. You've come to make a deposit, yes?
====
47255
Comrade … Aelif never thought to see you again. What are you doing here?
====
47256
Perhaps the gods do not intercede on mortals' behalf. But I'm unwilling to take that chance before battle.
====
47260
Want some helping hands for battle? Talk to me.
====
47263
You puny mortal whelp! Father is so very angry with me, all because of you! Come here! I'm so very, very hungry!
====
47264
I heard there was an important meeting going on. I'm sure they meant to invite me. After all, important meetings lead to quests, and quests are my speciality!

I'm always ready to smite evil and preserve the natural beauty of Coldharbour.
====
47266
Enough. Enough! I'm ending this story now.
====
47269
I find the wisdom of my ancestors soothes me on the eve of battle.
====
47284
I cannot wait to return to Hammerfell. This city stinks of dog and bird droppings.
====
47285
I am a long way from Ash Mountain and the warm climate of Stonefalls.

But I have committed my time and talent to helping the Mages Guild here in Coldharbour. Hopefully, this will soon be over and we can return to our homes.
====
47286
Nice Fighters Guild hall! It's got all the comforts of home. But I'm ready to get out there and fight. 

You can only plan so much. Sometimes you need to swing your damned axe and move forward.
====
47297
Until we take back the Imperial City, no one crosses this bridge!
====
47306
General Braning is a harsh taskmistress. My work never seems to end. Get out into the field as soon as you can, before she finds something for you to do.
====
47317
You can't get through here. Even if you survive the monsters, the bridge is in ruins.
====
47334
Fancy yourself a clothier? Well, I'm the best in town. You'll need some of my goods if you want to keep up.
====
47349
Soldiers cut down trees to make siege engines, which in turn cut down soldiers. I sense a lesson in this, but it escapes me.
====
47350
The captain of the Bjoulsae Queen still hasn't furnished me with her manifest! I suspected smuggling, but the guard won't even help me enforce the laws.
====
47352
Talk to Golvy if you wish to purchase. Rest assured, machines made by me fulfill their duties.
====
47364
We are ready. We await only General Marenil's orders to attack. Until then, we try not to go crazy with boredom.
====
47369
The general likes his home tidy. If the books aren't lined up like soldiers on review, he makes me run laps around the house.
====
47373
I've been following Angranel around for years now, keeping her house and making her meals. This is the nicest place we've ever stayed. It's usually a leaky tent with mud floors.
====
47389
Quiet in here right now. No stabbings, no bodies to toss out the door, no broken furniture. I could get used to this.
====
47392
Yeah, what is it? If the sarge sent you, tell him I'm not coming. I'm going to sit here and drink until I pass out or piss myself. Or both.
====
47399
<The torn and bitten flesh of this recently murdered victim displays remarkably little blood for such a violent death.>
====
47409
Siege weapons win wars, no matter what the generals tell you.
====
47426
The other soldiers laugh at me, but my soul yearns for sweet, gentle music. If only my father had let me become a bard, instead of forcing me into the army!
====
47428
These louts better be ready for the battle of their miserable lives, because they haven't seen anything yet!
====
47430
I am proud of the Guilds and what we have accomplished thus far, but it isn't over yet. I hope we can continue this unprecedented cooperation a while longer, for I fear our greatest challenge is yet to come.
====
47433
So you have fought your way to Molag Bal's gates, outsider. Saying I am impressed would be an understatement.

As promised, I have come to give you a gift from my people. It will aid you in your coming battles.
====
47445
These poor bastards. They're just trying to find some place safe, but disaster seems to follow after them.
====
47446
Here's someone who's seen a battle or two. You've read the writing on the wall, haven't you, my friend?
====
47451
I think I'm going to be ill.  Sorry.
====
47462
Vanus wants me to round up this interesting bunch and lead them into the battle. This should be … challenging? Yes, that's a word.

I understand you're going in ahead of us. Be careful in there. And leave a few Daedra for us to deal with!
====
47599
We've come from Senalana to help secure the Mane's ascension.
====
47612
Thank you for your help in Greenhill.
====
47619
Your work here and in Falinesti should be a beacon for others.
====
47623
Dune and Willowgrove wouldn't be the same without your help, my friend.
====
47626
S'ren-ja salutes you, walker.
====
47636
The vessel is ours and the shards are in place. But we must be careful. If the vessel is destroyed before it reaches the barrier, our chance to to get inside will be lost.
====
47637
That's a big, uh, bone thing you got there.

So Verandis was able to get that thing under control, eh? I need to remember not to cross that guy.
====
47650
Leave this business with the Reachmen to the militia. A pack of howling hill-dwellers dressed in skins is not a matter worthy of your skills.
====
47656
When times are tough, there's always beer! … I hope.
====
47660
Welcome to the Bay-Tar's Mess, mate! 

Be careful not to step on any toes here; everyone's a little on edge, and I only allow one bar-fight per day.
====
47663
Ah-ha! Another would-be brewer. I can always tell.
====
47664
Greetings, customer! Or so I hope. 

My other customers say I sample these delectable morsels far too often. But how else can I be sure of their quality? Eh?
====
47665
Those Reachmen—by St. Pelin's sacrifice, they're inhuman. I saw their faces beneath the rotten leathers. Black eyes … like a troll's eyes. Gods help us.
====
47706
This one thinks you could be looking to make a purchase, yes?
====
47711
I trust you plan to purchase something?
====
47712
What can I get you today?

Everything's made right here in town by my father, Merail Avani.
====
47722
It is time, Vestige. Sai Sahan's strength has returned. You must accompany him to his ancestral home in the Valley of Blades.
====
47750
Hail, friend. I apologize for the mess. The chapel is usually a bit more … tidy.
====
47752
Are you headed to the Mages Guildhall? I've been waiting on a shipment of nirnroot for days! Magister Sernays will not be best pleased. If he says anything about turning Jernald into a goat, you'll let me know, right?
====
47754
We set out for Skyrim in a few days. I hope the drovers Dalmi sends with us smell better than the last bunch.
====
47757
Honor to you, traveler. You don't look like one of those poor devils out on the street. But if you've come for work, I'm afraid there's none to be had.
====
47758
I'd rather drink alone if it's all the same to you, f'lah.
====
47760
I ask Master Larhoth for guidance. He says "poke sharp end" into the fighting doll. Fine advice, no?
====
47780
One of those creatures bit me. It bit me!

Oh, I don't … I don't feel so good.
====
47784
They get you to join up, too? 

Frankly, I'm just here for the chow.
====
47837
Greetings, warrior. I have mounts for sale, if you need one. Do not travel Cyrodiil on foot!
====
47838
Looking for a mount? I have the fastest ones in all Cyrodiil!
====
47839
If it's a mount you want, a mount you shall have. None finer in all of Cyrodiil!
====
47848
The gods protect us in our time of need. We will … we will get through this.
====
47849
I was a damn fool to charge in here. Caught in the heat of the moment.  I could smell the chance of victory. And we ran into this. I … I'm at fault for these troops. They died because of me.
====
47885
May St. Pelin watch over you, traveler. I'm afraid I can't tarry. There are many here who require my attention.
====
47888
Ah, hello there, my lovely! You look thirsty. See anything you like? Of course you do. Ha—by Dibella, I'm such a tease! Can I get you something?
====
47889
You a sailor? I don't suppose you're setting out anytime soon? I'm a fair carpenter—I just need a way out of this town.
====
47891
If you're thirsty, you'll want to talk to Mortine. Dibella knows she'll want to talk to you. 

If it's grub you're after, you're talking to the right person. What can I get you?
====
47896
This inn has quite an impressive library. I'm surprised the Mages Guild hasn't ransacked the place.
====
47915
Have you any news from Northglen? My aunt lives there, but I've not seen her among the refugees.
====
47918
I left Sentinel shortly after the dead started rising. I've got a real talent for migrating to doomed cities.
====
47921
Divines bless you, friend! Rivenspire has become a hard place to earn a living. My eleven children will surely starve today without a morsel to eat.

Won't you spare some gold for an honest man and his poor children?
====
47936
Divines give me strength—in my time I've helped both the poor and the wounded, but never both at once.
====
47938
He told me he wished he could stay, but he couldn't be in two places at once. I think I proved him wrong.
====
47940
Once again, you succeeded at the task set before you. Well done, my friend.
====
47941
I didn't fight my way up here just to wiggle my toes in front of a fire. There's killing to do!

If Verandis tells me to wait here one more time, I may just have to stab him.
====
47942
I'm trying to talk some sense into the Countess. She needs to abandon all this Light nonsense and start trusting in herself and her own abilities.

Besides, she's much too pretty to hide her head inside a prayer book all the time.
====
47945
This one was honored to fight alongside you. Adusa knows there will be more battles ahead of us. The Doomcrag, for example. That will be one to tell our descendants about!
====
47947
The Light shines upon you, champion.

Let us give thanks for the power and guidance the Light provides us. May it illuminate us in the coming battle.
====
47948
If I hear one more word about the Light, I'm going to throw this woman off the cliffs.

Let's see how this Light of hers guides her on the way down.
====
47966
Sebazi greets you, walker. Return when you have risen higher in the Fighters Guild.
====
47968
Greetings, comrade. You must rise higher in the Fighters Guild to hear of the contracts I offer.
====
47969
My contracts are for high-ranking members of the Fighters Guild. I cannot offer them to you yet.
====
48064
Solid ground, beautiful surroundings, and a customer! What more could an Elf want?
====
48065
I thought I heard the jingle of coins approaching. Care to make a purchase?
====
48116
Soldiers … soldiers everywhere! They've turned our holy site into a slave camp.

Get out of here while you still can!
====
48118
Your sharp claws played no small part in the rise of the new Mane, walker. Be proud of your achievement and know you have the eternal thanks of the Khajiiti people.
====
48120
My friend, you definitely bring the party. A new Mane, dead Daedra in the streets … I can't wait to draw steel with you again.
====
48123
Blood and toil! The new Mane will do just fine … thanks to you.
====
48124
Impressive work. Very impressive work indeed!
====
48253
Many pray for the return of the Walking City. I seek to honor Falinesti's memory.
====
48302
Your soul is restored. I can see its light within you. And you have saved your world from a great calamity. 

But know this, mortal. The forces of Oblivion are legion, and the God of Schemes is but a single player in a complex battle for supremacy.
====
48358
You have done much for Shornhelm and Rivenspire. I hesitate to ask more of you, but I am concerned about Tainted-Heart. 

I sent one of my best Captains, Janeve, to track him and hopefully eliminate him.
====
48368
I would simply like to escape this prison.
====
48388
I have some beverages for sale, but do exercise caution. The penalties for spell-weaving while inebriated are … severe.
====
48414
If you're hungry, I've got plenty of food here. All of my drinks have been paid for already, unfortunately.

All of them. But not the food, I've still got plenty of food.
====
48434
Quite a battle! I suspect you'll need a few things before you set out again. 

My stock's a bit sparse, but I still have a few items for sale.
====
48437
You were leading the charge, eh? I can tell from the state of your armor … no offense. Why not buy a shiny new breastplate? Mara knows you've earned it!
====
48438
It is difficult to find a blade worthy of Onsi's blessing outside the Alik'r—but I do have a few fine swords worth inspecting. Take a look.
====
48442
Are you bound for southern Bangkorai? It's an unforgiving place, my friend. Why not have a bite before you leave?

Might be your last good meal for a while.
====
48444
I don't know about you, but laying siege to a fortress and killing a half-dozen Imperial soldiers makes me thirsty!
====
48447
I would like to put him with the rest of the wounded, but it is too dangerous to move him. 

I fear it will not be long before Tu'whacca comes to claim him.
====
48448
I thought the Garrison would be a little … I don't know … grander. What a dump. 

Glad I'm not one of the poor bastards who died for this place.
====
48450
The battle for the Garrison has left us all weary, friend. These tents are sparsely furnished, but might afford you some rest and comfort. Shall I prepare one for you?
====
48451
Just have to … walk it off.
====
48453
Bah! Imperial cowards …. Dogs and sons of dogs! They were right to pierce me with an arrow. Attacking me with a sword is … is an errand for fools.
====
48455
Say what you want about the Imperials, but they make damn decent armor. It's a real shame we beat it all to pieces.
====
48456
Well, I took down six or seven before I fell. 

If I don't make it … and you see the priest speaking my eulogy—tell him I took fifteen. Mauloch loves a good tale.
====
48465
Don't suppose you saw a loose squirrel foot around here …?
====
48466
If you've come to mock or assault these soldiers, I suggest you move on.
====
48468
The healers tell me they might be able to save my arm, but it'll never be the same.

I say cut it off. By Leki's first lunge, I will not be weighed down by a useless limb.
====
48469
I've not been north of the Garrison since I was a child. It is good to see a little green in the world.
====
48470
Hmph. I guess this is Yagramak's last brawl. Damn shame. 

If I see Mauloch, I'll put in a good word for you.
====
48471
"Uuth! The stables need tending to!" "Uuth, the horses need feeding!" Mauloch's left tusk, I'm tempted to just eat the cursed beasts. 

Well, you here for a horse or what?
====
48472
We lost too many Lion Guards taking back this pile of rocks. Far too many. 

If Queen Arzhela's commitment to the Covenant falters after this, I'll march on Evermore myself.
====
48478
Ah, the flame. It can bring comfort on a cold night, or reduce one's enemies to embers on the wind. 

Forgive an old Elf his ramblings. You are welcome here among the Mages Guild.
====
48525
Treat your mount well and it will never betray you.
====
48526
These Wood Elves have a way with animals—when they aren't trying to eat them, that is. I've had much success raising strong horses here. If it's a trustworthy steed you seek, you'll find no better than these.
====
48536
We must arm ourselves, body and soul, for the obstacles ahead.

To do any less is an insult to those who have gone before us.
====
48545
Peer review and cooperative research is the root of all arcane development.

The Psijics formed for just such a purpose, did you know that? And from them came we, the Mages Guild.
====
48557
Come to do some blacksmithing, eh? Well take up the tongs and get to it! 

I've got some goods here you might like. Fair prices too. Interested?
====
48586
Traveling to Onsi's Breath? Do you wish to be enslaved?

Imperial soldiers will drag you into the mines if you're not careful. That's how they caught us.
====
48641
Delectable sweets from the heart of Elsweyr, brought here at great expense!

You seem quite the discerning walker. Care to browse?
====
48642
Delicious fruits from the Summerset arbors! Our grapes are the freshest this side of the Abecean!
====
48674
This one makes soup. Tasty, fills your belly, keeps the plague away.
====
48675
So many people have gone. Damn the plague! Who am I going to sell my delicious beverages to?

Bah, maybe it's time for me to move on.
====
48709
He's always just, and always right. We'll scrub the town until it's bright.

He leads us down a golden path, away from filth and free from wrath.
====
48726
The Order of St. Pelin thanks you for your aid here at the Garrison, traveler. We owe you a great debt.
====
48727
Why are we even bothering to heal these flyblown Imperials? They're bound for the dungeon or the gallows. 

Nothing but a waste of effort and supplies, if you ask me.
====
48728
I'm terribly sorry, but the inn is closed for business.
====
48730
I only listen to the fire.
====
48739
A poultice to bind your wounds? Restorative elixirs to sooth your skin? <<1>> has it all!
====
48746
My father is an influential tribune, you Covenant cur! He won't stand for his son being treated like … like chattel.
====
48770
Please, walker. Shoo! Go away!
====
48773
I lost my head back there. <<1>> says it's not cowardice if you're transformed into a bear by a town full of crazy people. I guess that's true.
====
48774
You know, my time as a bear was somewhat liberating.

Don't get me wrong, I'm glad you saved me, but it was fun while it lasted.
====
48780
Not only did they kidnap us from our own homes, they tried to turn us into bloodfiends!
====
48814
Any enemy of Montclair is a friend in my book. Thanks for releasing me.
====
48833
My mother sent you, didn't she? I suppose it was only a matter of time.
====
48868
What's Rivenspire coming to? Tales of vampires roaming the countryside. Bandits camped outside our town. The noble houses at war.

And people want to know why I spend my days drinking in this inn!
====
48892
What's the rush, my friend? I have a message for you.
====
48907
Please, get me out of here. I saw what they did to the others. It is a fate worse than death.
====
48908
I'm tired of trying to convince people to buy my wares. I'm just going to lay it out here and you can tell me if you see anything you want.

You should definitely buy something, though. I mean it.
====
48919
The power we seek is close! I can feel it!
====
48927
My father told me how you kept Mother's condition a secret. I … I thought you were better than that.

I think you need to leave me alone until this is done, Verandis.
====
48950
I'm sorry, I don't have room for more passengers.
====
48995
And the thorn in my side returns. Your prince has accepted the gift I offered. He is a visionary. He sees beyond convention.

But what about you? Do you still question the value of my blessing?
====
49037
I worry about Verandis. I know I shouldn't. He's brilliant and strong. But this whole thing with Montclair and the death of Lleraya. It has him all torn up inside.
====
49056
Please, I just want to be alone right now. A dear friend didn't survive the occupation and … and I don't feel like talking about it.
====
49058
She'll be fine. A little bruised up, but I pulled her away from those bloodfiends just in time. She hit her head pretty hard when she fell, though.

But that's nothing compared to what I'm going to do to Zeli when I get my hands on her!
====
49059
I should probably be more frightened, what with fighting vampires and dodging blood curses and all. But damn if I'm not having fun!
====
49060
These fiends can't withstand the might of House Dorell!

The vampire holds us back and wastes time! We're going to lose our advantage if we don't strike now.
====
49062
The Ravenwatch. I do not trust them, and neither should you.

The Light speaks to the good in our hearts, to the life within us all. These vampires have neither good nor life within them—only hatred and evil.
====
49063
The gate around the bend is unlocked now. I was surprised we didn't need one of those damn stones, but my lockpicks did the work.
====
49071
For centuries I languished, trapped in the husk of that cold machine.

My dear Klathzgar; he only wanted us to be together. But once I was in the machine, I could no longer express my feelings. He may never have even realized I was conscious.
====
49076
No need to worry, Adusa shall fight beside you. Almost as if you were one of the Ravenwatch. Almost.
====
49091
Fifteen apologies, but my stock is khaj-dry. Dungy Imperials stole nearly everything I did not sell to the Knights. 

Luckily for you, Sanua-la is good at hiding things. Take a look.
====
49092
Oh, just leave me alone!

The horses are all dead or carried off. I don't have anything left for you.

I'm sorry, just go.
====
49093
Usually, where there are soldiers there is drink and song. But these Knights of St. Pelin, they pray, and complain, and drink only water. 

You are more fun, yes?
====
49094
You have seen battle this day, yes? You must eat! What will you have? Greedy-Gut will put on the pot. It is not healthy to go to bed with an empty belly.
====
49099
Hrmph. Not much left in stock, but if you see something you want, just let me know.
====
49107
Mind your eyes, you knave. Do I look like some mangy Baandari hustler to you? In the guild we have rules about fraternization and lewd advances.
====
49120
Hey there, friend. You're blocking my view of the fire. And the heat, too. Mind shifting a bit?
====
49122
Before all this trouble, dinner conversation consisted of all manner of interesting subjects. Now all that anyone wants to talk about is Montclair and vampires.

I just want life to get back to normal around here.
====
49128
I'm going to write down what happened here. Tell all about the vampires and what not.

I've never done anything like that, but how hard can it be? My book will make me wealthy, mark my words!
====
49131
So many dead. So many wounded. 

Those Imperials may not wear animal skins, but at heart they're as bad as the Reachmen.
====
49132
When I shipped out with these knights, I thought I'd be using my needle and thread to mend their tunics, not their wounds. Maybe you can use these goods for something a bit less … gory.
====
49133
I never really thought this day would come. But it is what Verandis has been training me for.

I guess we're really going in there. Into the Doomcrag. It's a bit scary, but I'm with Verandis to the end.
====
49139
Welcome to the Sloshing Tankard! Please don't take the name literally—I'm sick to death of cleaning these floors.
====
49143
I'm looking for someone, and she is not you. Leave me be.
====
49190
I prefer the woods of <<1>>, but sometimes you go where the work takes you.
====
49192
Dominion troops are stingy with coin, but you're an adventurer of refined tastes. Yes, one who appreciates quality wares.
====
49195
Gravedigging doesn't pay too well, but there's never a shortage of work.
====
49202
My player go stuck as a Guar. Help!
====
49203
<There's a dead knight on the floor of this cell.>
====
49205
Turn back now. And take the other mortals with you.

Your flesh and blood is too fragile to withstand the power of the cursed relic.
====
49227
I trust you have spoken to Tamrith and Dorell. Are the soldiers standing guard at the second portal?
====
49234
This one enjoys the great tree, but truly appreciates those who gather in its shade.
====
49241
The roads are dangerous. Be sure you're well stocked, friend.
====
49245
I don't make many sales here. Come, take advantage of my misfortune. I need to move stock!
====
49246
The Imperials' tricks are undone, but your stone city will still fall.

Through crows' eyes I spy your weak defenses. These lands belong to the Reach, and we will soon sweep through!
====
49247
You can buy in Redfur. Or you can buy from me, to save some coin.
====
49253
I'm glad you made it out of there. I wanted to ask you something before you leave, and I wanted to thank you once more for trusting me.
====
49287
It is better for Verandis to tell you what will become of this place if the Remnant is destroyed. It is not for me to say.
====
49322
Very funny I find it that you have come so far from your stone city.

Are you a little lamb lost in the forest? I could have this crow shepherd you back home.
====
49370
Look at this! We leave you alone for a bit and look what happens. The Countess, the Baron, even the little vampire—down and out for the count!

Well, we're here now. So what are you waiting for? Go and kick Montclair's arse!
====
49384
I'm not going to be a refugee forever. Life's too short to always be on the run.
====
49391
Things are just so wretched these days. So much misery and filth … how are we supposed to live like this?
====
49406
I never thought I'd get away from them! I've never run so fast in my life.
====
49414
I'm not sure why, but it seemed like the Baron expected me to turn into some kind of vampire or something.
====
49417
What … what have we done? I don't remember … ugh, what is that feeling? The Remnant's power must be reaching out to us.
====
49418
Thank you for helping Verandis. For helping me.

If it hadn't been for you, well, I … I don't want to think about it.
====
49422
Eselde is still breathing. That's a good sign, right? Of course it is!
====
49439
Karnosis tries to tempt me with the Remnant's power. He knows just a taste of it would be enough to drive me over the edge.

I can't face him like this … and he knows that. This is why I found you in Shornhelm.
====
49440
House Ravenwatch is in your debt, Five-Claw.

Thank you.
====
49461
<The multiple cuts on this Wood Elf's body appear to have come from an axe. His hands are calloused, and he wears the simple clothing of a tradesman.>
====
49462
We need <<1>> alive. But if she runs, I'm putting an arrow through her ankle.
====
49482
I don't guess you've run into a big, lumbering, brute of an Orc in your travels? Name's Storgh. Was a friend of mine, emphasis on the "was."

I'm in a pile of trouble because of him.
====
49496
It's never snowed this far south. I don't like this. I don't like this at all.
====
49505
It's finally over, isn't it?

What a terrible price we had to pay for this victory, though. A lot of good men and woman died—including Verandis. For a vampire, he turned out to be an honorable man.
====
49507
Put a blade through the fanatic girl Zeli, then you go and blast two vampires straight into Oblivion.

I'm impressed.
====
49508
I heard what you did. Zeli … the vampires. You saved me.

Zeli was my most devout general, but even she wa ready to leave me in the name of the gods. I still can't hold that against her, even now.
====
49510
The Countess continues to impress me. Even after all she went through, she's still holding firm to her faith.

Something to be said for that.
====
49511
Please, they might come into the tent at any moment! The only chance I have is to get away while they aren't looking!
====
49533
Being the only Orc in the order has its benefits, I suppose. Like … well …. 

Uhm. I'm sure I can come up with something. Eventually.
====
49541
Divines forgive us. To be bested by a flock of leather-clad draftees … I almost hope this wound proves fatal. Better to die than to live with this choking shame.
====
49550
Greetings. I have a wide selection of rare delicacies, if you are buying. Eggs from the legendary Wamasu, perhaps?
====
49553
Do you see something you like?
====
49554
You know the best thing about being a cook? You are never out of work. Sand storms, invasions,  occupations … but still, everyone needs to eat!

Speaking of which, you look famished. What can I get you?
====
49555
Each new piece I unpack is bought immediately. Take a look, before everything is sold from under your very nose!
====
49557
Look at your posture! Why do you hunch over so? 

Weighed down by your burdens, I'll wager. Luckily for you, I have many backpacks and satchels to sell.
====
49569
Is a gold drake too much to ask from one as noble-looking as you?
====
49572
The Grandeya is outside? I hope she finds the palace to her liking.
====
49574
I can understand killing people, but trampling plants? It's inhuman!
====
49579
Please tell my dear sister that I'm still waiting for that apology.
====
49581
Please. Release me. I have to get back to Lorelia. I have to.
====
49582
Please get me out of here! These Daedric cultists have been torturing me!
====
49608
Even in the south, I can't seem to keep these old bones warm. Heh! Share my fire if you like, as long as you bring no trouble with you. This war is for younger men than I.
====
49629
May the Light bathe and bless these people. May it guide their way and grant peace to those they have lost.
====
49642
You shouldn't be talking to me like this out in the open. You're going to ruin my cover.
====
49667
They dragged him into an alley, dragged him like a sack of horse feed! Then … oh, Tu'whacca help me.

Pray for my son, O wayfarer. And for me.
====
49670
A city can be repaired. A heart will mend. But memories can never be erased.
====
49674
I can no longer hold a weapon properly in these hands. Too many broken bones over the years.
====
49675
My beautiful abomination! How you shine in the dark. 

But heed a mother's warning.
====
49676
Be wary, my friend. There are worse things than Imperials in the deep deserts of Hammerfell.
====
49678
Some drink to forget. I drink to honor the fallen. Is that a crime?
====
49687
This used to be a quiet place. And then we built walls. Suddenly our town became a city, ripe for plunder.
====
49688
We had hoped you would come. We have watched you ever since you first emerged from Coldharbour. 

If you were like other mortals you would soon turn. But you are unique.
====
49692
I sent my husband to the market to see if any vegetables are left.

Meanwhile he's busy looking for produce at the bottom of every bottle at the inn.
====
49694
Disturb me not. I pray for the dead.
====
49697
I don't recall an appointment for this hour. Come back another time.
====
49698
Tread carefully. An army is massing under our feet. I don't know how this happened.

Somehow the Covenant has managed to fill this ruin with troops, and more seem to be arriving as if out of thin air.
====
49701
I used to own a goat farm, but the smell got to me after a while.
====
49705
My scales bake in this sun. I welcome the heat, but not the arid air.
====
49706
Please tell my beloved brother that he has a better chance of squeezing fire salts out of an ice cube than he does of receiving an apology from me.
====
49708
<This Khajiit mercenary was recently slain. There are no visible wounds on the front of his body.>
====
49710
I tend to their child's education, but not much longer. She's already quite the lady.
====
49714
If you're not here on Dominion business, I'll need you to move along. My time is precious.
====
49715
Sorry, friend. If you're here for goods I'm afraid my supply has run dry. 

I was researching the kwama in Burroot mine, but I had to abandon everything. Even my research was left behind in that mine.
====
49771
You have come seeking a steed, is it not so? I have given the Imperials naught but wheezing mares and half-dead nags. I have saved my best stock for you!
====
49774
Hail, friend! I heard shouting about Imperials invading or somesuch. Is that true.? I … well … I don't really get out much.

I've been busy, you see? Take a look at the fruits of my labor—the best enchantments in all of Bangkorai.
====
49776
Just because I can't chop wood doesn't mean I can't hawk it! What do you need?
====
49777
You want supplies? I have supplies. Fresh down the river today.
====
49789
Let me guess … another sticky-fingered Mages Guild docent, yes? 

Well, we have labored long and long to assemble this collection. Tell your heretical masters if they want to plunder our cultural heritage, they'll have to look elsewhere.
====
49793
According to this ledger, the Imperials ate more than half of our emergency food stores. Zehts tears…. Looks like we'll be eating nothing but salted lamb until the next harvest.
====
49798
So much to do to prepare for the Grandeya!  I have tried to keep the palace tidy in her absense, but those Imperials lived like wild animals.
====
49799
Tell me you found something good, hero. It's not like the fate of Rivenspire is hanging in the balance or anything.
====
49807
What're you looking at? Just 'cause I'm an Orc I can't enjoy the finer things? Go swallow sand!
====
49814
I like the sound of the water. It's soothing. Plus, I get burned a lot. You know how it is. Get you something?
====
49815
My blades are as good as any a fancy-dress High Elf would make. Try one, and see!
====
49818
Who says High Elves are fragile? C'mon! Hit me! Or … just browse my wares. That's fine too.
====
49819
Leather has so many uses, don't you think? Armor, especially useful. Try some on today!
====
49820
I can tell you're smarter than most of the unwashed masses that pass by our stall. Try my armor … special, just for you!
====
49827
I'm not sure how Montclair and his troops stand this armor. It's itchy and it smells like rotten mudcrab meat.
====
49830
I find it hard to believe that Baron Dorell allowed a smuggler to dig a tunnel into his city—and right under his very nose!

Still, it is our good fortune that this tunnel exists. The Light truly shines on those who need it.
====
49851
Participating in this ceremony means you accept a dark fate. Will you proceed?
====
49895
You're lucky my trap didn't work. We'd be sweeping your body parts up right now if it did.

My traps never fail … wonder what went wrong.
====
49896
I thought my son might be hiding here, in his office. But all I found was his journal. You might as well have a look.
====
49899
Letting a noble woman wander alone through a city full of vampires and bloodfiends. What was Skordo thinking?
====
49905
<The soldier's throat is slit, and there are numerous bruises on her exposed skin.>
====
49917
Verandis sent me to help. He said he needed to do some more research. I swear, the man's got his head buried in that old book you found in Lorkrata. But if it wasn't that, it'd be something else. He loves his research, that's for sure.
====
49918
I still don't know why my trap didn't go off earlier. That's so strange.
====
49920
Never heard a man cry so much in my entire life. Good thing my drink is almost empty. Would of hated to spill this wine. It's got quality. Rich people stuff.
====
49922
Can't talk now. The pretty lady said it's sleepy time. Ssshhh!
====
49958
Sit awhile if you wish. Speak your prayers. The wood will hear them. Y'ffre is there.
====
49972
Are those two still arguing like kittens?

Minshur finds it quite difficult to enjoy his book with them prattling on in this way.
====
49980
Who are you? Where is my mother? She always brings the water to these falls!
====
50009
I had hoped to save Lleraya from this fate. Or else, I should have been the one to end her campaign. I'm sorry this unfortunate task fell to you.
====
50016
I've heard a lot about you. Finally, we meet in person.
====
50018
Are you looking for the Captain? You will find her at the city's docks.

She said something about a 'great beauty' that she needed to see.
====
50019
This ship … she's impressive. Maybe someone will give her to me.

"Commodore Jimila." Ha! What do you think of that?
====
50022
I'm surprised there's only one vessel. They must have been absolutely packed in here.
====
50023
This is a dark elf vessel? It's so large!

And very open. I think having this chance to study one will be good for us.
====
50024
It smells like boiled cabbage and feet in here.

Pirates.
====
50037
Ah, that look. So familiar. Your mouth is dry, your blood boils in your veins, while your skin turns cold as ice. 

Your body does not accept the blessing for what it is. It resists.
====
50044
The itching … it just won't stop!
====
50048
I upheld the promise I made on the boat out there.

Bumnog and the others are resting up, but they arrived a short time ago with your companions. My friend here has already sent one boat out to give them passage.
====
50060
Wood Elves … hmph. I serve my potions in the finest glass, and what do they do? They pour the tonics into their filthy deer bladders then cast the bottles aside! 

Savages!
====
50061
I'll never feel right again.
====
50066
These Wood Elves have scads of leather, but bolts of fabric are few and far between. Makes a career in clothing quite an ordeal, let me tell you.
====
50068
I pity these High Elves tramping about in their metal pants. Leather and cloth are so much finer, don't you think? Of course you do.

Is there anything I can help you with?
====
50070
I get a lot of strange looks for my choice in armor. It requires some talent to imbue ebony with Daedric essence, you know.

I consider it a point of pride. A mark of my trade, if you will.
====
50084
The raw destructive power imbued in a staff of quality is enough to make a difference on any battlefield.

Imagine: An entire army hurling bolts and blankets of fire, frost, or lightning. Majestic.
====
50088
Nobody makes bows like the Bosmer!

No, really. Nobody does. Everyone else cuts down trees, it's insane.
====
50091
Sorry, friend. I have no time to chat. One of my subordinates recently came across something very interesting. Something that could make our time in this dreadful land worthwhile.
====
50096
If you've come to work wood, I'd keep your wits about you. The locals stage protests now and again.

It's bizarre, but you get used to it.
====
50187
Please, get me out of here! I've changed! Please!
====
50189
You! You did this to me! 

Sai Sahan, my love … let me out, would you? I promise you an eternity of delights …
====
50193
Since we've had more high elves and khajiit around, the food has gotten much more varied in Elden Root.
====
50245
The spirits of the dead require as much soothing as wounded soldiers on a battlefield.
====
50265
What do you want with this old woman?
====
50298
My heart goes out to Arzhela. I admire her strength in shouldering so much responsibility in the wake of so much tragedy.

I look forward to seeing King Eamond and the children avenged.
====
50443
I'll tell ya, these Khajiit are tough on fabric. Mending claw-marks is a full-time job, but I still sell some goods on the side. Have a look.
====
50444
This one has many accounts to settle before the Moons rise and fall. What do you need?
====
50445
You can trust this one implicitly. Or, if you do not trust her, trust the guards and their blades. What can I do for you?
====
50446
We may be far from the front, soldier, but there's still much to do. Now, report!
====
50447
I can tell, you've got brains and smarts both. Smarts enough to buy from me! So what do you need?
====
50458
I've been in more fights than most, comrade. What can I teach you about the fine art of fisticuffs?
====
50460
Tell me what you're here to learn! My northern magic may be too much for you, but if you fail to learn it shall not me on me!
====
50490
Greetings, walker! Rabamak has many spotless goods. You will come and look, yes?
====
50522
If you want a horse, then we have something to talk about. If you want gossip, find the tavern.
====
50616
I've got all manner of guild goods here, readily available. Especially to one such as you.
====
50625
I have a delicate spell matrix in progress here. So please, speak quickly. I don't want to lose all this work.
====
50626
Many and many are the inner mysteries of Alchemy. If you seek to learn more, you are speaking with the right woman.
====
50627
Do not be fooled by my eggbrother's words. My goods are just as moist as his.
====
50629
Don't mind my friend. She's always looking for an excuse to tear down <<1>>.
====
50637
<<1>> wasn't garrisoned at <<2>> to protect it. The Dominion put her there to keep a boot beside our necks.
====
50650
<<1>> means well, this one is certain.

Perhaps "certain" is too a strong word.
====
50651
I try to share my love of culture with friends. Some take to it better than others.
====
50673
I have no idea where the funds for these projects are going to come from, but it's my responsibility to find that funding.

Perhaps I should reopen my family's salt mine.
====
50679
I ensure the reception and distribution of all Thalmor-requisitioned goods here in Elden Root.

If you don't mind, I must be about the day's inspections.
====
50748
I am doing my very best to reconcile the diverse culinary preferences of the Dominion.

The Khajiit prefer their food with moon-sugar, which doesn't respond well to the aging in Wood Elf meats. High Elves, of course, prefer neither. Impossible!
====
50756
Oh, hello. I was just napping.

It's just the thing after a stout meal and a pitcher of warm jagga … a good nap.
====
50761
You want to know what happened to Falinesti? The real truth is, nobody has a clue!
====
50762
Every Wood Elf thinks they have some special claim on the walking city of Falinesti. They don't, or they'd know where it went!
====
50763
Such a shame, how the Argonians were treated. My friend has lived in <<1>> for decades. Will the Dominion think her a spy, too?
====
50764
One grows used to the mistrust and suspicion, outside of the Black Marsh. I've learned to smile with my mouth closed. That usually helps.
====
50768
Long as you haven't come to take my things, you're welcome to loiter in my home for a bit.

I'm a touch busy, I'm afraid. Probably won't make the best company.
====
50839
This one moves things into and out of the vault for Ahmussa. Speak to her for any banking business you have.

She keeps the records and logs. This one … he mostly forgets.
====
50840
My favorite thing about the Elden Tree is the gardens. They're cultivated, but also wild. The same plants you see elsewhere in <<1>>, but here kept safe from harm and disease.

Just like pets. Except … plants. Plant pets?
====
50841
I used to live down in the Middens. It's a hard place to stop living once you start—once you're down it's hard to get back up, right?

So, once I came into some money I got out of there. I can't go back. I just wish I could have brought my friends.
====
50842
The Thalmor asked me to do something with this plaza space. Ideally, I would use it for something that would appeal to the entire Dominion. Perhaps a monument?

Or a tea house! I would prefer that.
====
50857
I've never experienced a carnival before. I think I need a moment to just appreciate it all. With all of the darkness in the world, it's nice to have something like this.
====
50914
Freedom. Freedom at last! And Uela dead. Dead!
====
51047
Zeht's tears, what a mess. It's a miracle that these laborers were even able to lift a pick, let alone meet Imperial Legionnaires in battle. 

Without your help the losses would have been … catastrophic. You have our thanks.
====
51052
Well these Imperial louts weren't paid much, I can tell ya that. I've been rooting through their pockets for hours and all I've found is a wad of lint, a handful of drakes, and a half-eaten wedge of cheese.
====
51053
That runt on the left was called Fibias … the one on the right was named Marano. I always favored a sword in my old dog-fighting days—but I gotta tell ya, thumping those slavers to death with a mining pick was pretty damned satisfying.
====
51061
Honor to you, stranger. You have my thanks for helping us escape, but I urge you to step away from these prisoners.
====
51065
Greetings, warrior of the Dominion. Bask in the presence of this revered artifact.
====
51066
You are welcome here, soldier. Even more so if you've come to defend our Elder Scroll.
====
51069
Gaze upon the Elder Scroll if you must, but do not linger unless you are here to defend it.
====
51078
I was worried for a moment there. I gave you the antidote but then you passed out. I thought I mixed it wrong!
====
51086
My brother Brendar went into the barrow last night and still hasn't returned. Do you think he's okay?
====
51088
Thank Kyne someone came. I thought I'd die down here. I was surprised I even woke up at all. Did my sister send you to find me?
====
51089
That mine was like a prison … worse than a prison. If I had my way, we'd throw those Imperials' bodies down the main shaft with a heap of firesalts and blow the whole damned thing to Oblivion.
====
51121
A small bottle of wine, a pair of boots, and some pickled hoarvor for the road … not so much to fret over, yes? So why the stockade? This one is just going to steal them back tomorrow, no?
====
51127
The Wood Elves … aheh … they do not eat plants, yes? So where do they get their ale? Fermented milk!

They call it "jagga," yes? Hearty, sweet, and it goes down smoothly! <<1>> could drink forever!
====
51128
If the prices of moon-sugar were not so high, there is so much more this one could make. As it is, we must make do with what the Bosmer provide.
====
51131
Yes? Are you here for supplies?
====
51134
You. You must reach my brother.
====
51136
You … you're not one of these cultists. Get me out of here.
====
51137
My friend, I'm so glad to see you!
====
51138
Thank you again. I made sure to put myself in harm's way to protect my little brother. Unfortunately, he learned nothing and thinks I caused us to get caught. 

Ah, youth.
====
51155
My … my friend. I never thought to see you again. Please, end me. Put me out of my misery one more time.
====
51156
Ah … my brother's keeper. Here to taunt me in death as you did in life?
====
51171
Count Verandis is a kind and caring master. I am grateful for everything he's done for me.
====
51189
This business about the Covenant invasion makes you want to crawl in a hole and drink, don't it?
====
51190
Arms for the war effort? I give you a special price. I wouldn't want you to think I profit from misfortune.
====
51191
Some put faith in the Divines, some put faith in the Tribunal. Me? I put faith in my armor is stronger than your sword.
====
51193
Yes, I make armor. It's nothing glamorous. Lots of sweat, lots of hard work. If you need supplies, I sell them.
====
51194
A little bit of this, a little bit of that. And maybe some of … no that's perfect.

Alchemy is a delicate but rewarding art.
====
51195
You spend a lot of time thinking about weapons? About armor? Plenty do. They spend good coin on what they take into battle. But then they don't give a second look to the enchanter.

Might as well charge into battle naked, I say.
====
51196
The way I see it, the world has a certain hierarchy. You've got your kings, your generals, and your blacksmiths. After all, what's a king or a general without a good weapon?
====
51197
Have something you need to keep safe? This is the place. Best service in Tamriel, too.
====
51198
I won't pretend it's the best stock in Tamriel, but I'd trust my life to it, and you'll get no better guarantee anywhere.
====
51203
Crafting warm, sturdy clothing is the most important job on the island. Think you're up to it? I've got a few goods you might like. 

Take a look.
====
51204
Times like these, it pays to know the art of alchemy. Reagents are more dangerous to acquire, sure, but everyone wants potions. Very profitable.
====
51205
Pains me to think of leaving this place behind. But maybe it's time I did. The danger is too great.
====
51206
Take a load off. Our banks are the most secure places in all Tamriel. We pride ourselves on our services.
====
51216
<The horse eyes you nervously as if he's expecting to be beaten.>
====
51231
Can't last much much longer ….
====
51233
We're about to run a shipment back to Wayrest if you'd like to come aboard.
====
51252
I wanted to show the guard that I appreciate all they do for us. After giving it some thought, I decided to shore up their defenses instead.
====
51255
Why have we been visited with these disasters? Sometimes it feels like all of Rivenspire has been cursed.
====
51256
I'm writing a letter to my sister. Let her know what's been happening here in Rivenspire. Sometimes the town criers blow everything out of proportion.
====
51257
Now is not a good time, friend. I have a lot of thinking I need to do.
====
51263
My Lord … my Count … Your Highness? Oh, who cares? We don't need to stand on ceremony. Not us!

Me and good old Verandis, showing the world how vampires are supposed to behave ….
====
51270
The people in this town aren't very welcoming.
====
51271
How may I be of assistance?
====
51283
I keep hoping to see my wife or a few others from Crestshade coming this way.  I promised my wife I would not go back to town. I wish I hadn't made such a promise.
====
51289
Holding down the fort while you have all the fun? Remind me again why I volunteered for this mission.

Well, don't get your robes in a bunch. I'll keep the way out clear of skeletons until you get back.
====
51302
Frost trolls, in <<1>>? The world has gone mad.
====
51320
The following conversation will start an actionlist, when complete.
====
51328
I am praying for strength and courage. I should not be hiding from those foul creatures. Arkay watches over me, surely.
====
51352
In the springtime so fair, 
the ladies sow the seed.
When harvest rolls around,
I'm still drinking mead ….
====
51375
My father was working here during Ranser's War. He disappeared and we never heard from him again.

I've been looking forward to meeting this man Althen for a long time.
====
51397
Another one, eh? Come to gawk at Titus the Mad?

Well, I'm not insane, no matter what you may have heard. And I might be your only hope to defeat the Anka-Ra.
====
51417
By the Eight … who did this? What happened to my people?
====
51420
"Alchemist," they call me. My dear traveler, I am no mere alchemist—I'm a miracle worker!

What do you need?
====
51423
I'm positively enchanted to make your acquaintance. Ha! Get it? I … oh, never mind.

What do you need today?
====
51424
It's dangerous out there. Goblins, pirates, and beasts! What I've got here will keep you safe.
====
51425
Protect yourself! The armor I sell will keep your pretty skin intact.
====
51427
Don't let these meat-heads get to you. A good set of lightweight armor is worth every bit of effort you put into it.
====
51429
There's no steel better than Orc steel. What more do you need to know?
====
51430
Come to try your hand at some alchemy? I started out as a brewer. Worked great for a while. But when my beer started turning people into mudcrabs, I figured it was time for a change.
====
51431
Think you're strong now? Give enchanting a try. A few soul gems and a bit of elbow grease is all it takes. You'll be arm-wrestling trolls in no time!
====
51436
Without a well-crafted, carefully maintained weapon, you can end up as a meal for some wild animal. Or worse. All sorts of dangerous things out there, my friend.
====
51440
You can always buy armor, of course. But wearing pieces you made yourself will give you more confidence.
====
51444
Pointed metal pieces, or iron casings are all well and good, I suppose, for your common adventurer. But understanding the mysteries of enchantments? That is for the refined, well-traveled and intelligent adventurer.
====
51447
I love mixing different reagents, trying different things. Mind you, I've singed my fur a time or two with some unexpected results, but alchemy is for the adventurous, I always say.
====
51449
Perhaps I deserve this. The death, the suffering. I am to blame for this disaster.

Lock me up and throw away the key. I must pay for these crimes.
====
51463
Awake! The long eons of silence have finally come to an end.

I speak in the coarse tongue of our servants so that you may understand. Knowledge is the key that opens this door, and none may pass who have not gained knowledge.
====
51529
The shrines are under attack. They maintain the temple barrier. If they fall, so too will the temple.

The attacking gargoyles contain star shards. Use those star shards to empower the shrines.
====
51534
Shor's bones, look at those sunken cheeks! You need a good meal and fast. What can I get you?
====
51536
Kyne curse those Daggers! They burned everything. Ten years ago I would have killed the lot of them before they stepped off the boat. Old age—bah! If you run into Holgunn, tell him to split an Orc at the shoulder for old Vestalgar.
====
51538
Bah! Off with you, troll bait! You're ruining the show!
====
51540
Honor to you, sera. Welcome to the Watch House Inn. Those netch-brained Daggers won't trouble you here—I hope. How can I help you?
====
51546
I'm just going to ignore our farmyard neighbors at present and simply go on about guild business. The business of selling magical paraphernalia.
====
51547
As with all creatures, time brings change, and with change, wisdom.

The Mages Guild grew from the Psijjics, often held as the wisest of mages. Lord Sotha would grant them room to grow.
====
51558
I'd be happy to help with anything you may need.

As long as it's mystical, and you're paying.
====
51578
Not every Orc wants to wield a heavy mace or hammer. Some of us prefer the use of staves and other magic implements.
====
51587
Is there anything this humble perquisitor can get for you? Everything is ours, I swear. We would never knowingly distribute the temple's relics.
====
51588
Bah! I can't take this waiting any longer! If our regiment doesn't march on Cyrodiil soon, I'm going to rent a mule and ride there myself.
====
51594
Out traveling and exploring, are you? Let any evil-doer or riled up creature know you mean business with a finely-crafted and sharp blade!
====
51595
We've been waiting on a troop of reservists for days now. At this rate the war for Cyrodiil will be over before we even get there.
====
51601
You look dry, my friend. Fancy a drink?
====
51700
I thought for sure that dropping a mountain on top of you would turn you into a fine paste. Not sure how you got out of there, but I'm glad I was wrong.
====
51705
I'm glad the Light saw fit to guide you back to us, my friend. If not for you and Verandis, we all would have died in there.

The Count's name will be remembered. I promise you that.
====
51715
Got sturdy shields and long-range weapons. Safety first, right?
====
51738
YOU WANT EVENT?! YEAH! EVENT GO TIME! HOTDOGS!
====
51787
Have you come looking for a steed, friend? Fallen knights mean riderless horses! Misfortune for them means savings for you! Have a look at my stock.
====
51800
My mounts are bred strong to cross mountainous terrain. The Gold Coast Trading Company is one of my best customers. I'm also happy to take care of your animal, for a fair price.
====
51805
Welcome, friend! Don't believe my sister, over at Skywatch. I breed the best mares on the island. Just you see.
====
51820
I left my family back in Windhelm to come here. I hope I don't live to regret it.
====
51821
My horses are beauties! Look how they hold their heads up high.

I treat my horses well, whether they belong to me or if they just happen to rent a stall in my stables.
====
51823
Hello. How may I be of service?
====
51832
These are troubled times. Let me know how I can help.
====
51836
What? Haven't you ever seen a Wood Elf before? I know I'm still learning my trade, but the armor I craft isn't half bad.

For a Wood Elf.
====
51917
If you're heading into the White, you'll need some strong armor—heavier the better! 

Just shout if you see anything you like.
====
51970
It's good you've arrived. You should talk to Hara, if you haven't already.
====
52071
It's strange. The Star-Gazers have been around in some form or another for a very long time. But no one really knows how they started.
====
52075
I've spent so much time on the water, it is dry land that seems to pitch beneath my feet.

All a matter of perspective anyway, is it not?
====
52083
These beasts belong to the embassy staff. They are not for sale. So don't ask.

One of those little Bosmer creatures sells horses outside of the big tree. Assuming you can even afford one.
====
52088
These docks aren't all they once were.
====
52089
I'm pretty good with knives. I know how to fillet fish, butcher livestock. I can gut an enemy on the battlefield too, if I need to. But honestly, I prefer to cook.
====
52095
You came through the valley and you still have your wits about you? I'll drink to that.

Drinking's about all there's left.
====
52099
By my sword, I will end this. Divines give me strength. Warrior give me strength. Ysmir give me strength!
====
52102
Divines help us, this isn't how it was supposed to end. We were supposed to die gloriously, not trapped in a Mead Hall, drowning in our cups.
====
52108
The false Ysmir has been overthrown! The true Ysmir has returned! Nothing can protect you! The Age of Order has ended. The Age of Chaos has begun!
====
52109
I'd be careful if you go in there to talk to poor Nuhran. He's … twisted.

Whatever's happened to him, I … I just don't know.
====
52201
How many friends do you have?
====
52222
Oh, I'm afraid you'll have to wait your turn, my lovely.
====
52235
Please, let me repair your broken gear!
====
52317
They built that fort for a reason, friend. Why not buy some protection of your own?
====
52319
I regret I can offer you no hospitality today. I lost my husband to the sea, and now I am alone and without so much as a half-gold piece to my name.

But if you care to stay and talk awhile, I would be grateful. My days and nights are so lonely now.
====
52361
<This soldier appears to have been killed recently, but his limbs are stiff and cold to the touch,  and the blood is frozen in his veins.>
====
52388
You look a little dry, stranger. What can I get you?
====
52425
Hands to yourself or I chop—I mean, please refrain from touching anything. Please.
====
52426
Well met! Welcome to the Dead Wolf Inn! Not the most flattering name, I know. But at least you needn't worry about being mauled, right? Because the wolf is dead, you see …. Oh dear, that sounds awful. Let's just start over. 

How can I help you?
====
52446
This adventure is over, but another one awaits. Would you like to return to Raid Heaven and claim your rewards?
====
52732
The Anka-Ra seem to be coming from burial sites like this one around Craglorn. 

There is a ritual that can consecrate this ground for a time and keep the Anka-Ra from rising, but you must protect me while I perform it.
====
52763
You are a friend of the queen, yes? Hazazi recognizes you from the sketch. Though this one thinks it may not do you much justice.
====
52824
Sometimes I can't even hear myself think, what with all the hustle and bustle at the temple. I can't expect the Three to hear us through all that noise and bother, so I came out here to pray for an end to all of Deshaan's troubles.
====
52825
Plenty of dangerous folk out there on the moors. The trick is to be the most dangerous one. I've got the tools if you've got the talent. Take a look.
====
52826
Come to look at my knives? Well, be careful. These aren't for buttering your bread.
====
52828
The squalls haven't been kind so my stock's a little thin. But what I've got is fresh as milk and roses!
====
52829
Welcome to the Redfur Fighters Guild. Such as it is.

I suppose you'd like to take a look at my stock?
====
52852
Ah, you come to see what is on offer in Redfur. Even here, this one can procure useful things for mages. Have a look.
====
52858
My eyes are his eyes. My blood is his ink.

My eyes are his eyes. My blood is his ink.
====
52865
We boast a unique Mages Guild hall, nestled here in the great tree.
====
52933
Hey! Hey you …. Don't tell my boss I'm here. I'm supposed to … I don't remember what I'm supposed to do. Damn. I hope it wasn't important.
====
52952
Poor, poor Monster. You didn't deserve this. It should have been me. I've had more than enough time, and you were always so strong and healthy.
====
53040
There's a rumor going around that the most recent grand melee was won by an unarmed and unarmored Imperial! 

Hard to believe. Especially when others add that he also appeared seemingly out of nowhere. Sounds like magical trickery to me.
====
53041
Welcome to the arena of Rahni'Za, initiate. This is a trial of stamina, strength, and teamwork. 

When you are ready to put your discipline to the test, give the command. Then I will commence the trial.
====
53087
I did not think any beating heart would ever undertake these trials again. And you say you have come to avenge us? Hmm.

I would help you, if I could. If these arms were more flesh than spirit. If I could grip steel and strike at the betrayer.
====
53096
I never dreamed that our avenger would arrive so soon. Thank you for defeating the betrayer. There's no saving the Sword-Disciples, but at least their spirits may find rest.
====
53098
The path to the final trial lies below. You will need to find the True Path through the darkness. It will lead you to Abelazar the betrayer. 

If you would avenge us, this is the path you must take.
====
53101
Abelazar bested the Trial of Air like it was nothing. Like he had been born a bird and had spent his whole life flying.

We should have seen through him then.
====
53103
The story of the Wilderking has come to an end, and the story of the Wilderqueen has begun. 

Few Bosmer realize how fragile their relationship with the Valenwood really is, but you and I know. We've seen the sacrifice required to preserve it.
====
53644
Glad to see a friendly face. I've a few goods and extra cots prepared if you're in need of some rest. Just have a care walking around the injured.
====
53662
I'm in this for the profit!
====
53682
I truly enjoy my work. Creating graceful armor that protects you completely? It's very satisfying.
====
53683
I suppose you wish to see my fine gems? I don't stint on the quality of my stock. Prepare to be impressed.
====
53684
You carry many things. Small things, bigger things? You need to put them in something, yes?

Punirai's Put-ins. Bags, to put things in!
====
53711
Listen closely. You were right to help Titus. Had Tarish-Zi been able to gather his forces, there would have been nothing you could do to stop them.
====
53736
Have a look at my woven creations. There is no reason one can't look good while protected by light armor.
====
53737
Sure, sure. Steel and iron are fine for armor—if you want to make sure your enemies know you're nearby.

But leathers, tanned and treated, that's for those of us who prefer a more subtle approach.
====
53739
I've been doing decent amount of business out here. Warriors and soldiers like to take care of their armor, that's a fact.
====
53742
The intense heat of the forge, the power in shaping metals for weapons… It's a craft that makes you feel strong and alive. 

Not an easy mistress, though.
====
53800
The alchemist's suppressant works wonders. I may not be cured, but I certainly feel much, much better.
====
53806
Sometimes soup really is the best medicine. Hot, tasty, and made with your own two hands! Well, not your hands. That would be disgusting.
====
53808
You look a little parched, friend. Perhaps I can assist you with that.
====
53838
I do not live here, nor do I intend to remain here.

Your purchases will help ensure my future relocation to somewhere more… magical.
====
53882
Looking to wet your whiskers? This one thinks you've come to the right place.
====
53885
It's been difficult getting everything I usually stock, but so far I've managed. What I lack in selection, I make up for in bulk. So what can I get you?
====
53886
No, I'm not worried. This will pass. Trouble comes and trouble goes. It's the way of the world.
====
53887
Well met, traveler. Looking to resupply?
====
53888
We're trying to clear as much room as we can for the refugees from Elinhir. I hear the destruction out that way is pretty bad.
====
53889
You look like you could use a strong drink. I know I could.
====
53890
My food was voted "least likely to cause a stomach ache" in a region-wide cooking competition. Lucky for you!
====
53891
There's a lot of uncertainty in Belkarth these days, but you can rest assured we'll take good care of your valuables here.
====
53892
The Orcs of the Dragontail Mountains were powerful allies in the fight against the Daedra, but now something's driving them from their lands and into ours.
====
53893
The Fighters Guild only recently arrived in Belkarth. We're here to help with the Celestial threat.
====
53894
The Mages Guild isn't very popular here in Craglorn. The last time we were here, our representative was tied to the back of a horse and run out of Elinhir. And that was merciful compared to what happened to the others.
====
53895
I first came here because of my brother, Oscar. I had to make sure he stayed out of trouble.
====
53905
Gods walk with you, outsider.
====
53909
We didn't ask the Pact to come to our sacred refuge.
====
53911
Few remember the old ways or the Three Old Gods. But we try. We try.
====
53992
It … won't be long now. Even without the flowers, I'm glad we came. Being in this place … with Hartmin … this is how I want my final moments to be.
====
54000
They … they handed me over to the Nereids. My own people!

A sacrifice to Shada they called it. My life … I could feel it slipping away. I don't know how much longer I could have lasted.
====
54001
You are not Yokudan. You are their enemy. 

Why are you here? How are you here?
====
54041
My horn … have you seen my horn? The Yokudan army is coming, and I don't have my horn. How am I supposed to signal the others?

It must be around here somewhere.
====
54044
Stars above, is that thunder, or the Yokudan army I hear? Where's my lucky mug? It figures we'd come under attack, and I'd lose my mug.
====
54045
How am I supposed to use this book of schematics Alexam gave me without my hammer?

I bet I left it in the tavern again. I swear, it's the last time. By the heavens, I'm never drinking again.
====
54046
What's taking that blacksmith so long with that book? I need those schematics back so I can finish the fortifications before I meet Juliana.

Oh, I hope she hasn't been waiting too long.
====
54049
It's about time! We sent a runner to Belkarth days ago!

Wait—you're not the reinforcements we requested, are you? Damn it.
====
54051
He never came for me. I waited here for him when the Yokudans attacked. I killed them until they overpowered me and still I kept fighting, kept hoping.

Why did he not come for me? We should have died together.
====
54151
I sell armor crafted by the finest smiths in High Rock, Skyrim, and Hammerfell. Only the strongest plate and mail in my shop, that's for sure.
====
54152
Leather from Valenwood, metalwork from Skyrim, produced by the best crafters in Hammerfell.
====
54153
Yahiri's wares are sleek-fit and stitched to perfection. And do not worry—all my fabrics are troll-tested, so you can count on both style and safety, yes?
====
54155
With all the mages here in Craglorn, you'd think business would be better.
====
54186
I have traveled to many places, seen many strange things. The discerning shopper appreciates my wares.
====
54188
Don't bother haggling. I can't control the prices. Supply and demand, you see.
====
54189
My wife told me that I need to move more product, so I took the shields out of a crate and put them in a barrel. I don't know how that's supposed to help our business, but she's always been the brains in the family.
====
54190
They say the caves of Craglorn contain plants that don't grow anywhere else. I wouldn't recommend looking for them, though. Much too dangerous.
====
54191
Come for enchantments? By Tava's red feathers, you'll not find better.
====
54192
Working a huge stone forge on the second floor of a broken-down warehouse is dangerous, sure, but the gold's too good to pass up.

Can I help—wait. Did you hear a creak? Please tell me you didn't hear a creak.
====
54193
Less fashion, more function—that's my motto. Don't get me wrong. I clean up all right. But a pretty shirt isn't worth a damn on a dead man.
====
54194
Sometimes I wonder what I'm doing with my life. My father wanted me to become a banker in Daggerfall. Instead, I'm in the middle of nowhere, selling backpacks to people with more armor than sense.
====
54196
The Mages Guild must guide the people of Craglorn through this difficult time. We will accept any aid offered.
====
54203
You've picked a fine day to visit! Take your time, browse around.
====
54225
That's the third caravan this week. Besides what's happening at Elinhir and the giant crater outside, we'll be out of business by the end of the year.
====
54227
It may just be my imagination, but it feels cold and dark now that the stars have fallen from the sky.
====
54228
I worry about Hara. She's been working so hard since the Celestials appeared. I tell her she'll wear herself out, but she doesn't listen.
====
54259
This one roams, for this one knows: Those who themselves roam often have needs.

And Mulabez, he satisfies these needs, yes?
====
54261
What can I do for you? It pays to store your items in a bank vault, no matter what's happening in town.
====
54262
Shausa meets many travelers upon the road, and of all of them she asks one question.

Do you need anything?
====
54264
It's a hard life, traveling with your wares. I imagine that is why few do it.
====
54265
I love traveling this part of Valenwood. It's very different from the forests of Summerset, which I find both refreshing and pleasant.

I often run across individuals in need of supplies, as well.
====
54269
Don't mind me! Just your average traveling peddler of sundries, I swear.

I can prove it, too! Have a look at my wares, you'll see.
====
54366
This one believes that each piece of wood can have only one ideal use. As a woodworker, Splinter-Paws must find this ideal use. Only then can he create a useful object, and if it is the will of Jone and Jode, an object of lasting beauty.
====
54369
I stock only the freshest herbs and the finest spices. Let me know if you see anything you like.
====
54370
Quality leather goods here, at honest prices!
====
54371
I have many quality items crafted of the finest woods in all of Tamriel. Would you like to peruse my inventory?
====
54372
Mine is an honest profession. I'll take your measurements anew every time I see you. The rest of the world will size you up once and expect you to fit those measurements forever.
====
54375
This one thinks you have come to make a deposit, yes?
====
54389
Well met, friend. Are you interested in the study of Alchemy?
====
54390
Pulemu welcomes you, honored guest, and hopes she can be of service to you.
====
54401
Trading runs in my family, though I wish I had chosen a warmer climate to ply my trade. 

Still, business is good when there are soldiers camped nearby.
====
54403
I'm rather enjoying my stay in Fort Amol. Not every town I bring my wares to is so accommodating.  Deldwine's Inn is very nice and there are lots of friendly soldiers.
====
54404
I know this is a bit of a rustic set-up, but I promise you, my armor is as good as any you will find in Windhelm.
====
54410
Will you say a prayer for those who have fallen behind the walls of Rahni'Za, the great school of blades?

For the great Sword-Disciples, who have been reduced to mindless thralls?
====
54413
Someone around here needs to make sure work gets done—goods get sold. And it's usually me. Did you want to see my stock?
====
54414
A camp full of soldiers. Mostly Nord soldiers too. Pretty much the ideal situation for a brewer.
====
54424
Please leave me be. I'm lost in thought.
====
54425
I only sell the finest of wares.
====
54426
This drink really hits the spot.
====
54439
You mean there's not going to be a hostage exchange? 

Dirt-eating liars! We'll kill you all and feed your remains to the seagulls!
====
54446
Gods' mercy … what's going on? Why don't you just kill me …? To let me linger like this … it's wrong!

Wait. You're not one of them, are you? Where in Oblivion am I? Who … who are you?
====
54556
This timber does not speak as the Hist does, but it does have a voice. Each branch begs for purpose—for meaning. You need only listen.
====
54558
Don't have many ingredients to work with here in Coldharbour. Ones that won't kill you I mean. But you're welcome to look over what I've got.
====
54564
Even with the alchemists camped here in the mill, I can still get plenty done.

Speaking of, need anything?
====
54566
I handle the woodworking for the village here—most of it anyway. Anything I can help you with?
====
54567
Bokeeus whispers secrets to the wood. Our craft requires trust as much as a steady hand, yes?
====
54571
There's been a shift. Since the forming of the Pact. Dunmer are using more and more wood, less and less bone. I molded bone once. Things change.
====
54572
Getting your hands on proper woodworking materials in this swamp can be a nightmare.

That's why I'm here.
====
54573
You need something? If not, I've got wood to cut.
====
54574
Strange to see Nereids in here. It's like they're taunting me, but as soon as I get near, they dive beneath the water.

They must have played a role in the curse that's on this place. But what?
====
54580
I can't tell you how relieved I am to find you. I'm Ibrula—a friend of the Star-Gazers.

I'm trying to gain entry to this temple, but the Celestial Warrior's army of Anka-Ra have sealed the door. I need help to get past them and disable the seals.
====
54581
Have you seen an old Redguard woman around here? A Star-Gazer, dressed in the garb of our order?

We've been searching for days. Please tell me you've seen her.
====
54583
That's the second time I've seen a spirit like that. It's like they're all locked in time, on the day that the Yokudans invaded the city.

If theses priestesses were trying to protect the goblets from the Yokudans, that confirms their importance.
====
54584
Wanna know a secret? I'm a terrible woodworker. Can't plane a board to save my life. But you know what they say. Those who can, do; those who can't, sell!
====
54585
This one assures you—none of the wood here violates the Green Pact.

If it did, we would not hear the end of it.
====
54590
Every port needs a gifted woodworker—especially if it's a proper naval yard. There's always work to be done, so let's make this quick, eh?
====
54592
We have less trees here in the Reaper's March than many other places, so a fine carpenter is a rare and cherished thing. This one, he is a fine carpenter. 

What do you need?
====
54593
Of course I am distressed over the recent incursion of Daedra here in Dune. But looking on the bright side, it is certainly going to increase demand for my services.
====
54595
Yeah, I work with this lot of rowdy Nords. It's a struggle, but an artist can't always pick where their materials come from, you know? Anyway, what can I get you?
====
54596
If I'm understanding this right, this chamber is where most of the healing took place. The Nedes considered this area their holy place, their temple.
====
54601
You almost feel bad for the Guardians, knowing that they were once alive. Before they try and kill you that is. 

It looks like we found one of the goblets, at least.
====
54602
Sanabi's stock is not the finest, but you cannot expect quality in a place such as this. We work with what we have.
====
54609
Move along. I've got some serious guarding to do.
====
54611
The crypts. There's a lot of ugly rumors about the Nedes and their dead. Most of it written by their conquerers after the fact, of course.

Still, I'd be ready to face the restless dead. It wouldn't be the strangest thing I've seen in this place.
====
54625
I know the Yokudans were powerful, but for these people to call this curse on themselves to stop them?

It's either the bravest thing I've ever heard of or the dumbest. Was sacrificing an entire city worth it?
====
54627
A well-made and carefully maintained weapon made from treated wood can last a lifetime. Or two!
====
54628
I left the Grahtwood, because I have the gift of working with wood. Not a skill prized by many of my people.
====
54634
It looks like the goblins tried to break into the city and … couldn't.

In fact, it looks like the Yokudans tried the same thing hundreds of years ago.
====
54637
The city may fall, but the goblets must be saved. So says Shada.

The Yokudans will destroy everything if they gain this power.
====
54639
When I first saw this room, warded by spouts of water, I thought it would be important. 

Now, I'm certain. The Water of Life is through here. We're so close. My son will have his cure soon. Do you have the goblets?
====
54647
Please, do come in. Here at the Parchment and Horn, we do our best to ensure a relaxing stay for any journey to Marbruk. Even yours.
====
54718
I love the feel of smooth planks and the smell of sawdust. Making beautiful, durable wooden weapons is a useful skill to have.
====
54735
I never expected to end up in a place like this, let alone selling foodstuffs to any wanderer who passes by. Still, I like to be useful.
====
54755
Bah. The teeth on these saws are flatter than mine!

Ah, carpentry … It's a labor of love. Unrequited I'm afraid. What can I get you?
====
54756
Fresh flavors! Exotic spices! A queen's bounty of flavor for the discerning cook! Come, have a look!
====
54776
Woodworking takes patience, discipline, and absolutely everything I have for sale! Buy now because supplies are limited.
====
54780
I wasn't sure if I would be able to ply my trade in Grahtwood, given how touchy some Wood Elves are about their trees. So far so good.
====
54789
I hate it here. I'd rather do my tailoring somewhere warmer and safer. Less remote.
====
54790
Can I interest you in anything?
====
54791
Only the most skilled warriors earn the right to study under the Sword-Disciples of Rahni'Za.

The Trial of Fire is the test that separates the worthy from the unworthy . With its completion, you begin your first step into our school.
====
54793
Wooden wonders for sale. This is what I sell.

You will buy them, of course.
====
54795
Trust me when I tell you that none but an Argonian truly knows quality leather or hide. We live it, you know?
====
54796
I weave fabrics while I meditate.

I seem to do a great deal of meditation—after all, I have so many garments to sell!
====
54797
Bark-Scraper does not understand this hate for fine woodcraft here in Elden Root. But then, the little walkers do many things that make no sense.
====
54798
Initiates often tested their might against the most ferocious beasts of the pits. It was a means of improving strength and teamwork before facing the more arduous trials.

The betrayer skipped this trial in his hurry to destroy us.
====
54833
The forests and fields of Greenshade are a treasure trove ingredients and foodstuffs. I forage and explore and always find something interesting.
====
54851
Care to lighten my load? It's a long way to where I'm going.
====
54852
I shouldn't have bought so much stock. Care to trade? I could use a lighter pack, and I'll give you a fair price!
====
54853
The road is long. Best stock up while you can, eh? Never know when you'll have another chance!
====
54855
I'd shake your hand but, y'know … wood sap. 

What can I get you?
====
54861
Most Nords don't really appreciate the gift of magic or what I do.

Including me. I'd rather be a lumberjack.
====
54871
You've come seeking power. I can see it in your eyes. Look on my wares. I'm sure you'll find what you're looking for.
====
54876
Channeling arcane power is an art. You'll need soul gems if you wish to perfect it.
====
54897
Interested in creating your own plane meld?

Sorry. Bad joke.
====
54901
Do you see something you like?
====
54916
Some of the other mages do not care for such rustic quarters, but I rather like it here. Stone buildings are too confining.
====
54917
Hail, O wayfarer. I must admit, I am uneasy around so many Orcs. But a carpenter must go where the wood is, yes?

What can I help you with?
====
54979
Sturdy, eye-catching clothes are a must for any true privateer. 

You could buy some from the scoundrels here in town, but isn't it more satisfying to make your own?
====
54998
It sure is a fine time to be a worker of wood. Plenty of good, strong wood to go around—and plenty of demand for it.
====
55006
I am quite sure my posting to this… backwater was a mistake. I am sure the situation will be rectified soon.
====
55007
You're in luck, I've recently re-stocked. Have a look.
====
55009
I must've upset someone high up in the guild to end up posted here. Ah well, things will change eventually. In the meantime, I still have some interesting items to show you.
====
55044
I don't remember why I came here, but I have every regret for doing so.

If I could move backwards through time, I would slap myself.
====
55066
Wood's hard to come by out in the Alik'r. You should stock up while you can.
====
55069
The wise cook knows that the secret to cooking is patience. And the right ingredients, of course.

As it happens, I have such ingredients, all for sale at fair prices.
====
55079
We have to import a fair amount of wood, but the warm sun and dry wind here cure it wonderfully.
====
55110
Well, well, well, look what the Khajiit dragged in.  What do you need?
====
55128
With the power of the Earth Forge, we can arm the Guild. Deal with any number of enemies!

Lucky for us we have Guildmaster Merric to lead us, eh?
====
55130
The quality of the lumber here is wonderful!

It's been quite an asset for the Guild, I can tell you.
====
55132
If I may be of assistance, do let me know. Otherwise, I shall be occupying myself with my own duties here.
====
55133
Since Guildmaster Merric took over, our stores have been top quality!. If you should need anything, just ask comrade!
====
55143
I hear you've come to help, and let me tell you, we're all grateful.
====
55145
Shada will destroy you … she'll destroy you all!

She's going to save us. She'll do anything to save us.
====
55146
My dear friend, what did you get into? This is worse than moon-sugar withdraws.
====
55148
You must be from outside. I'm glad to see someone's noticed us.

A word of advice, though. Don't drink the water in here. Don't even touch it.
====
55157
All the new faces in the Forge since Merric was made Guildmaster! 

It's a boon for us grunts on the ground to have a seasoned veteran at the top. Can't wait to see what changes he makes!
====
55158
Another day, another new Guildmaster. First the lizard, now the Redguard. I remember when there was a real Council, and the Guild was a force to be reckoned with.

Hmph. Hope we return to that, someday.
====
55159
It's good to see a strong man of Alik'r leading the Guild! May Tall Papa guide his judgement, and the guild prosper forevermore!
====
55160
You should know, not all of my people were like that snake Aelif. We of Elsweyr are the proud claws of the guild. We would never betray our comrades!
====
55161
This Dwemer machinery is maddening. I'd love to repair some of it but … well. They didn't leave a lot of instructions behind.
====
55163
I wonder what Merric is up to. What he's thinking about … If he's thinking of me.

He's an impressive fellow, you know? But then, so are you.
====
55165
You're in luck, warrior. Whatever you need, I have it right here!
====
55185
The Grandmaster is very busy today. Move along.
====
55221
Please, help. I was with the research team that was sent to investigate this wing of the temple.

The others drank the water, but Nahlia and I refused to drink it. They attacked me, and then they captured Nahlia and took her deeper into the wing.
====
55226
Where do these undead keep coming from? Have you seen how they gather around the Nereids? It's as if they're worshipping them.

I wonder if that's what happens, eventually, when you drink the water. You start worshipping Nereids and turn undead.
====
55248
What did we do? Nahlia—she's going to be used in the sacrifice. The waters turned us against our own people.
====
55249
The water. Don't drink the water.

It turns your mind. The Nereids will control you. Shada will control you. She made us take Nahlia.
====
55252
It's over. Thank you. 

We took Nahlia. You have to save her. I hope it's not too late.
====
55267
I can't believe Klause and the others would have done this. This is all because of the water?
====
55268
I don't know how I can repay you or Ralai for saving me. It was horrible. They captured me and handed me over to the Nereids. My life was being drained away.

I don't know how much longer I could have lasted.
====
55292
I miss the soft-hearted cypress trees back home. These Craglorn maples are too rigid and creaky—like an old man's knees. But I ramble. How can I help you?
====
55294
Have you tried the local food? Bah! Bland as my auntie's ash tea. A true cuisinier needs what my wagon carries. Exotic flavors at rock-bottom prices!
====
55371
Friend of the Star-Gazers. Look at this place. Here, the mages of Craglorn fended off the Prince of Schemes and his Dark Anchors.

But the sweet taste of victory quickly turned bitter.
====
55375
You there! You must set me free!
====
55378
I thought I heard the tell-tale sounds of the living outside these doors.

Be warned: the once-refreshing waters of this place run rancid with an unholy magic—a curse that grants great strength and unnatural long life, but for a price.
====
55388
How this fool ever possessed the power to control such mighty atronachs, I'll never understand.
====
55405
I don't know why the Serpent has bound the monarch atronachs like this. I'm not sure I want to know. He must have some purpose.
====
55419
The atronachs are bound to the gem of command. Use the gem on each focus stone to summon the atronachs. Then we may speak with them.
====
55448
I suppose I should thank you. I couldn't have bound the atronachs or defeated the air monarch on my own.

I'm sure this isn't the end of the Serpent's mad plans, but I'd wager this sets him back for a while.
====
55450
Kelmen believes there is a fourth Atronach roaming Craglorn. Could this one have been created by the Serpent?
====
55452
Between cities, it's usually just me on the road. Well, me, and the other idiots looking for a profit.

Speaking of profit … anything I can do for you?
====
55459
Enjoy the fruits of the robust Stormhaven agricultural community!

Buy your produce here!
====
55460
The freshest produce and food stock of the fertile Deshaan plains, grown locally by only the finest of Dres plantations!
====
55486
That flesh abomination killed thousands of Yokudans as they assaulted this place. That you took it down so easily—could Zal'ik's magic be weakening?

In any case, the cloud of poison has begun to move.
====
55502
Buy Dungeon Items from me. Also, I'm a Mammoth.
====
55538
Folks said I was mad to build a huge stone forge on the second floor of a rickety warehouse. I did it, anyway! Sure, you might get crushed in a fiery collapse, but you can't beat the view!
====
55540
Such terrible times these are. At least we are safe here in Belkarth.

I heard that Elinhir did not fare so well. In fact, I hear that the entire Eastern portion of Craglorn is overrun with atronachs.
====
55541
This one thinks the Star-Gazers should spend less time looking at stars and more time gazing down here. Walkers starve while they shuffle around in their silly robes, comfortable in their observatory. Ziss on them!
====
55542
Quite an impressive library for some paltry inn, eh? I haven't seen many Dragonstar thugs or traders up here for story time, though. Damn odd, that.
====
55543
Keep it nice and orderly. And if you see anything suspicious, let me know.
====
55544
Can't you see I'm eating? Off with you, troll-bait.
====
55550
This can't be happening! The mages haven't turned against us. They wouldn't! This is … just a silly nightmare isn't it? I'm going to wake up and my Itinia will still be alive ….
====
55557
What do you want? This one has gold! Jewels! Slaves! Riches beyond your wildest fantasies! Release me and this one will make you wealthier than anyone in Tamriel!
====
55558
I demand that you release me at once! Do you have any idea who I am? You'll regret this injustice for the rest of your short life!
====
55559
Well, my situation can't get any worse … so now it can only get better! Onwards and upwards!
====
55560
All my friends have gone mad. The town is in ruins. What's going to happen to me?
====
55599
<This scamp is not obviously aggressive. Around its neck is a choker bearing an inscription.>
====
55613
Things like this aren't supposed to happen in Elinhir. They just aren't.
====
55614
How did I fail to see this coming? It was my responsibility to protect them. The city was my responsibility.
====
55615
Behave yourself. These people have suffered enough. I won't let any more harm come to them.
====
55616
Did you hear that? Spellfiends, howling in the tunnels. Terrible sound.
====
55617
No mage is going to get the better of me.
====
55620
I've been waiting days for a reputable escort to Evermore. Nothing but low-born hooligans and toothless drovers in this Eight-forsaken place. I'll not have my things handled by such people.
====
55621
Ugh. No time for chatter. Too many wounded!
====
55625
Of all the … oh, I'm sorry. I didn't see you there.
====
55636
I studied at the mage school for a little while. In the healing arts. I did not think they would turn against us.
====
55645
There's nothing left. It's all gone.
====
55646
If it weren't for Minerva, we'd all be dead.
====
55647
How long do we have to hide in this sewer? We should arm ourselves and kill them all!
====
55648
What if Minerva isn't really on our side? What if she's just gathered us here to kill us?
====
55656
My father always said it was a mistake, handing control of Elinhir over to the mages.
====
55683
Hara wanted me to stay with these Mage women to keep an eye on things. But I might have had a little too much wine ….
====
55720
I trust that you've come to harrass us like the others. Let me save you the effort. Until such time as we're physically removed, we will remain here to conduct our research. Now begone.
====
55774
This one has many accounts to settle before the Moons rise and fall. What do you need?
====
55775
Your riches will be well looked after. I swear on my mother's egg-tooth.
====
55776
Now how did I know it was you who was helping the aspects?

They convinced me that they are what they say they are. The time has come to restore what was shattered and lost.
====
55777
May prosperity find you. You are here to make a deposit—is it not so?
====
55793
You. I remember you, though we have not met. 

I am glad you arrived before the Scaled One. I believe this place is no longer safe.
====
55803
Fascinating creatures. Such uncomplicated lives. Kill or be killed. Consume or be consumed.
====
55815
Halt. This mile gate is a restricted area. Only members of the Covenant will be granted passage. Now be about your business.
====
55816
You want something? Go talk to the lieutenant. I got a lot on my mind. Strategy, you see? So take off.
====
55829
The ruse is dropped, and the thief emerges from the shadows. You see the truth.

Forgive me. I wore the guise of Hara because I didn't know who to trust, but neither could I rest while the Serpent preyed on the other Guardians.
====
55859
Here to join up? We're offering decent pay for a hard day's work. And with this much rock to move … well … there's plenty of job security.
====
55940
The Scaled One craves magic. But you have stopped him from gathering it. For now.
====
56044
Antonia Gratas. Sixth Legion ahorse. 

I have some items you might find useful. Purchase something or be on your way.
====
56046
Greetings, walker! You mean to enter the Seeker's Archive, yes? This one thinks you have the brains of a ja'khajiit. That is good! Crazy people need my goods most of all!
====
56048
Careful. There are dangerous doings in Elinhir. I'd prefer to run for the hills, but we can't very well move the farm, can we? Zenithar preserve us.

But enough blather. Do you need supplies?
====
56049
Headed up to Rahni'Za? Hope you enjoy boring lectures. Me? I prefer a merchant's life. The open road. Exotic locales. And happy customers!
====
56108
Yeah? Did the Dremora send you to finish me off?
====
56112
While we have a moment, we should try to fortify our position. Find supplies throughout the district and bring them back here. If we get enough, we can upgrade our defenses.
====
56158
It's strange. The longer I spend here, the more clouded my mind becomes. Memories that to me are only days gone are becoming as fleeting as a dream. I suppose at least there is comfort that you aided me in stopping Tarish-Zi before it was too late.
====
56177
It's strange, all these people pouring into Belkarth. We used to be such a quiet town. 

Well, maybe not quiet. Just anonymous.
====
56194
Mauloch gnash it! Of all the damned tuskless, ogre-brained …. Argh!

What do you want?
====
56203
I knew settling near the city would eventually lead to trouble, but Alarice just had to live close to her mother. Now we've got giant monsters running wild in our garden. 

I guess it puts a visit from the in-laws into perspective.
====
56214
If those mages want this farm, they're going to have to come and take it.
====
56225
Keep your head down. It is not safe here.
====
56226
Have you come to slay Iron Orcs? If so, give this one a wide berth. What I do will be … messy.
====
56228
Get out of here. No telling when they'll come back.
====
56235
Those aren't Orcs, they're monsters! Mauloch help us!
====
56245
They call it liquid courage. I'm not sure that's the right name. More like liquid forgetfulness.

A toast—to our dear, lost friends. And to the Thief, whatever she may be.
====
56305
Those Dremora aren't going to kill themselves, you know. Talk to the captain and help us take back the City!
====
56341
If you're looking for the dumbest man in all of Cyrodiil, your search is over.
====
56434
Many pursue the arcane arts, but few truly master them.
====
56436
Learn from your experiences.
====
56447
My deals will make you howl!
====
56502
Welcome! Get all of your siege weapons here, free of charge! I have siege for every alliance!
====
56687
Wha … who are you? Flee, fool—before they come for you too!
====
56706
Who are you? You've got to get away! It's not safe. Run … run while you can.
====
56889
What is it? You're one of them, aren't you? Traitor! Leave me to die in peace!
====
56988
You fool! Flee this dungeon—get out! Leave now or you'll never see sunlight again.
====
57021
Another Daedra lover. So, it's my turn now?
====
57103
Well, I'm glad to see you, no mistake. I'd rather have been rescued by Imperials, but you'll do.
====
57474
You and I have a common enemy; the Serpent and his Scaled Court. If you will stay your hand and hear what I have to say, I can offer you a unique opportunity to see this enemy slain.

Will you listen to my offer?
====
57569
You're not one of Master Relvi's guards.

Doesn't bother me. I don't get paid enough to care.
====
57570
I don't know who you are, but I don't want any trouble.
====
57621
I'll be honest, I'd given up hope and was looking up and down the path for another group of adventurers to send in after you.

Were you successful? I'll not blame you for running away.
====
57622
It's excellent to see you came out alive. We were worried we wouldn't see you.
====
57656
Captain Brocchus told us to hold here, so that's what we're going to do. At least until those monsters spot us, anyway.
====
57657
Keep your head down! There's Dremora all over the place.
====
57721
Why are you here? This is my spot. Hurry, go away before they see you!
====
57744
Get your head down or the Daedra'll take it off for you.
====
57745
Good to see a face that's not horrible to look at. Not too horrible anyway….
====
57869
Hello, I am an Inn Keeper. I offer bounties.
====
58096
Don't go in there. You don't know what they've done to us! It's horrible!
====
58308
What are you looking at, skeever?
====
58415
<Holstagg ignores everything around him.>
====
58425
You're not a Stone-Fish. State your business or move along, if you please.
====
58432
Every life is a battle waiting to unfold.
====
58447
Come to spit on us like the rest of these thugs? I'll tell you what I told the others. We're here to compete in the Arena, nothing more.
====
58636
Hello there! Are you enjoying the festival?
====
58752
This one has much to offer. From as far away as the Summerset Isles—enchanting and mystical!
====
58753
My enchantments are the finest in the land. But quality has a cost my friend, quality has a cost.
====
58754
Anything can be made better through enchantment. Anything. Don't believe me? Give it a try.
====
58769
Please, leave Holstagg be. He's had a trying day.
====
59268
A secure vault makes for a confident heart.
====
59963
I may be grateful for the help you provided me earlier, but you aren't one of us.

For your own good, stay out of this. Kurog will be the death of you, mark my words.
====
59965
You're one of Kurog's pet outsiders, aren't you?

Kurog has always had strange ideas, but I think he was drunk when he invited you here. From what I've seen, that's how he makes all his important decisions.
====
59981
Something catch your eye? Something hard to find? Something exotic?
====
59982
Yes, yes. Finally, a discerning customer.
====
59983
Something I can help you with today? Feel free to browse and just holler if you need help.
====
59984
Welcome, outlander. Have you come to prove yourself worthy of the hist?
====
59985
Welcome child of Nirn. You have come to prove yourself?
====
60167
Well, look at the little wasp. What brings you here little wasp? Wanting to prove your sting?
====
60353
<The scamp doesn't appear to be able to speak, but it does offer some basic services.>
====
60356
You're on a layer, and when you turn in this quest, should remain on this layer with me.
====
60503
Have you seen my dogs? A horrible noise spooked one of them and all three ran off in different directions. They're my babies and I can't go on without them!
====
61642
You're not part of my expedition. Interesting. 

This is no random chance. I believe you're the answer to our problem.
====
61920
You did a great thing this day. If you need anything, you can always find me here.
====
62539
Interact and let someone else do the pummeling to douse yourself in the blood fountain!
====
64457
Countess Tamrith returns here for her father's funeral, and what does House Montclair do? They attack the upper city!

The bastards killed more Shornhelm Guards and civilians than I care to think about. It's like Ranser's War all over again!
====
64654
This is the monster's default greeting text. It opens the conversation and should not reappear 'til the player has left the conversation window.
====
64898
This one has many accounts to settle before the Moons rise and fall. What do you need?
====
64937
Quiet! Can't you see I'm working here?
====
64949
Get out of my face, outsider. You helped Bazrag, so I'm not inclined to knock out your teeth right now, but that could change at any moment.
====
65080
The captain wants a report. So I'm trying to figure out what happened here.
====
65095
A fool and his gold are soon parted, but you don't look foolish. We will keep your valuables safe and sound.
====
65100
You can rest assured we'll take good care of your valuables here.
====
65101
You may bank with me in complete confidence.
====
65102
You can trust our security and discretion.
====
65103
Time is gold, and today I have a short supply of both. Do you need something?
====
65104
This one has many accounts to settle before the Moons rise and fall. What do you need?
====
65105
Your riches will be well looked after. I swear on my mother's egg-tooth.
====
65106
Auri-el knows, I'm here to serve. What can I help you with?
====
65107
Take it from me: Your goods are safe here.
====
65108
Once you ask us to store an item of yours, our guarantee is that nobody will ever touch it again.

Except for you. Usually.
====
65109
Welcome. Shall I attend to your account?
====
65111
Greetings, my friend. You've come to make a deposit, yes?
====
65112
A secure vault makes for a confident heart.
====
65113
This one thinks you have come to make a deposit, yes?
====
65114
Your purse looks heavy, wayfarer. Can we help safeguard your valuables?
====
65115
I erect the spine of welcome.
====
65229
Your timely arrival was a blessing from Trinimac, outsider!

The forge-mother promises that our temple will never again be a target for hatred and persecution. Next time, we'll be prepared!
====
65233
<This frozen Orc wears an ornate bracer on one raised wrist.>
====
65353
Gharala. She … she just leaped off. Said she didn't want to be taken prisoner. And then … she was gone.
====
65354
You don't look like a Reachman. Did Chief Bazrag send you? I'm sure he did! He's a good chief. Can we get out of here now?
====
65558
<This cultist died recently, as the body is still warm and displays evidence of wounds from a Wood Elf's arrows.>
====
65765
<This cultist and his uniform are too badly mangled to be of any use.>
====
65873
A pox upon me! I didn't think I'd survive to tell me tale to another living soul!
====
65952
Boy, I'm glad to be out of there!
====
65972
Oh, hey it's you again!

Hope you figured that poem thing out earlier. Actually got to talk to the little Bosmer girl earlier today in fact. She's cute when she's not wearing a mask.
====
66008
I … I'm trying to look heroic. Is it working, do you think? Is Eveli looking this way?
====
66211
I surrender! I surrender!

You killed some of our best soldiers. I know when I'm outmatched.
====
66217
How could something like this happen? We just wanted to spread the word of Trinimac, not start a civil war.
====
66221
Am I glad to see you!

I was about to start putting arrows into the soldiers when you showed up. No way was I going to let them get close to the high priestess!
====
66311
No entry for your order past here.

Your unit is down the north hallway.
====
66411
Is there something I can do for you?
====
66424
<The harpies killed the merchant, but you find an official-looking document tucked within her robes.>
====
66605
The clans, you earned their respect by what you did in there.

Follow me. I can lead you back to the keep. The path should be safe enough now.
====
66728
I knew this mountain was going to be the death of us.
====
66948
Greetings. I'm sorry, I was looking for someone. I'll take my leave.
====
67154
Did you see that guy just now? Ran by without so much as a "by your leave." He's going to hurt someone.
====
67156
The next fool to run into me is going to get a sound beating! Plowed into me like an angry echatere and ran right up those stairs.
====
67157
I thought things would improve as the city neared completion, but what do we get? Rude and impatient hooligans running hither and yon!

This is why we can't have nice things. I hope a guard beats his head in.
====
67158
Orcs should know better than to run wildly past the Mages Guild. What if I had been in the midst of casting a spell? He could have been turned into a chicken and it would have served him right!

He went up those stairs like his arse was on fire!
====
67174
Please, I need your help. The priests inside the temple are at the mercy of these … fanatics! Please, I think they want to kill my brothers and sisters in Trinimac!
====
67232
<This man looks like he was only recently killed.>
====
67376
No one's allowed on the ramparts. Not unless they're a soldier or a guard.

And you don't look anything like a soldier or a guard, do you?
====
67455
Greetings champion. Thank you for returning me to my prince.
====
67523
Come, come! Our goods are clearly lonely. Come and spend some time, and also money. Spend the money first.
====
67595
Such a sad and dismal day. But Rigurt knows how to fix that! I have most excellent Nord gifts for everyone!

No face can stay sad when it has one of Rigurt's most excellent gifts in its mouth!
====
67598
If anyone asks, just tell them that you know us.

What? It's research! How often do we get to attend a king's funeral and coronation?
====
67599
Kireth's plan worked, just like she said it would. I'm really quite surprised.

"Just walk in and act like we belong," she said. They even handed me a drink! I can't remember when I had such fun.
====
67628
Greetings, Vestige.  Though, I can hardly call you that anymore, can I? Let us say, Meridia's Champion, the Hero of Coldharbour, the Savior of Tamriel.
====
68090
All right, we're in. Now it's up to you to find any goods these folks might have that have some value to them.

The key is getting in and out without getting caught. The more loot you grab, the better our share at the end.
====
68201
Oi! What you doing down here? Looking for some goodies, eh?

Listen, if you find anything, I've got a couple of coins in me pockets.
====
68587
<An outfit available to wear at the wedding.>
====
68697
Are you ready to become an assassin?
====
68822
<This emaciated corpse is covered in welts, but there are no obvious mortal wounds. The insides of the nostrils, mouth, and ears are coated in soot.>
====
68976
I'll have time to think on all of this later. Right now, let's just get back to base. We can speak more there.
====
69143
Salutations, comrade.

Now that the guild is up and running in some capacity again, we've begun receiving requests for certain… extractions of goods from various holdings across Tamriel from potential buyers.
====
71362
Come, come! Our goods are clearly lonely. Come and spend some time, and also money. Spend the money first.
====
71872
A new contestant arrives, peering out from cold, cold eyes. But what does this mean? Only the Shadow Court can glean!

Choose wisely or we shall see your demise!
====
72122
I am sorry I misled you. I really thought that Tsatva had been taken. Foolish sentiment, yeah? Not a mistake I'll make again, trust me.
====
73663
I've come to see my family, and she sends me away. She's afraid I'll be captured and sold into slavery, I guess. I have many Dark Elf friends. They would not enslave me.
====
73664
She is ignorant of our plight in Vvardenfell. She doesn't know how much danger she is in just being here. Please, convince her to go.
====
73944
Pacrooti welcomes you! So much of his business is carried out through couriers, it is nice to finally place names with faces!
====
4
To perform a Roll Dodge, press <<1>>.  You will roll in the direction you are moving, or backwards if you are not moving.
====
5
At level 15, you can equip two weapons and swap between them during combat. The two extra "Backup" slots will appear in your inventory. You will also receive a different ability bar to match the swapped weapon.
====
6
If you use an ability while sprinting, you will automatically slow down to normal run speed.
====
11
You don't just have class abilities; you have lots of skill lines. Press <<1>> and select |t32:32:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_skills.dds|t "Skills" to view your abilities, and to review skill lines for weapons, armor, race, and the many other types you may have acquired.
====
18
If you lose track of where you are in a quest, open the Quests section of your Quest Journal and read task information related to that quest.
====
22
While using a cooking fire you can view recipes you've learned and ingredients required by pressing <<1>> and unchecking the "have ingredients" and "have skills" check boxes.
====
28
To add an enchantment to an item, highlight the item, press <<1>>, and select "enchant." If you have a glyph of the appropriate level, you will be able to enchant that item.
====
30
Weapons with enchantments possess charges. If your weapon runs out of charges, you will need to recharge it using a full soul gem. If you have a full soul gem in your inventory, highlight the weapon, press <<1>>, and select "charge."
====
32
To place a "waypoint" on your map, open the map and press <<1>>. A custom waypoint will appear on your map and on your compass.
====
33
Consumable items can be loaded to your quickslot wheel for use in combat. Press <<1>> and select |t32:32:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_inventory.dds|t "Inventory", then select  "Consumables."  Select the item you want to quickslot and press <<2>> to assign it to a slot.
====
35
You can enter Cyrodiil once you reach Level 10 by pressing <<1>> and selecting the |t32:32:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_allianceWar.dds|t Campaigns menu and set a campaign. Once set, press <<2>> to join!
====
36
Guilds are given private voice chat channels that are only accessible to members. The more members in your guild, the more channels you get!
====
43
You can speak to other members of your guilds in the guild chat channel of Voice Chat.
====
46
If you need help completing a dungeon, try using the Dungeon Finder. To find it, press <<1>>, select |t32:32:EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_activityFinder.dds|t "Activity Finder", and then select "Dungeon Finder".
====
56
Need help accessing DLC? Visit the in-game Tutorials for detailed information on how to get in and play.
====
62
Crown Store Soul Gems can be given priority over regular in-game Soul Gems by toggling the Default Soul Gem setting in the Gameplay submenu of your Options.
====
1
I've helped the contingent out of Crosswych fight back the Werewolves on the Moors.  It may not be enough to turn the tide, but it's something.
====
2
I've provided Father Arod with enough hops to continue quenching Crosswych's insatiable thirst.
====
3
I returned the blades I collected from the zombies to Gaspar. Though he was dismayed at the condition of them, he believes they can still help equip his soldiers.
====
4
I have aided the Magis Order by clearing out a number of bandits in Ykalon Forest.
====
5
I was able to ensure the safety of Orator Simine, but Orator Dalomar was murdered. Lady Kallath is determined to send her people out with better protection in future.
====
6
I've completed a patrol of Camlorn, and helped the shortmanned Magis Order keep peace in the city.
====
7
The acolytes in northern Ykalon have fled to the north, but Jha Gra-Muzgob still lives.
====
8
I returned the werewolf ears to High Inquisitor Averos. He assured me that despite their human origins, the creatures are subhuman and thus worthy only of death.
====
9
I've informed Marcus's wife of his death.
====
11
I returned the soul gems to Captain Danfor. He asked me not to think of the soldiers I slew, but rather of those I saved by helping bring the conflict between Northmoor and Shornhelm closer to an end.
====
15
By slaying Jha gra-Muzgob, I prevented her from raising an army of dead to attack Eagle's Watch from the rear. King's Guard is much safer with this orc necromancer in the ground.
====
16
At the request of Battlereeve Tariella I managed to infiltrate Sunhold Isle and lay waste to the Maormer Siege Engines stationed there, destroying both machines and the engineers who maintained them.
====
18
I brought a supply of Hag Scales to the hospital in Crosswych. Doctor Sevarain was quite pleased.
====
19
Faya is fine, though she was a bit shaken up by the discovery that her friend was a ghost. She promised me she would never have an imaginary friend again. Given the many ghosts wandering Aldcroft, that may be for the best.
====
24
I used Thetis' unction to purify the foul lake water by the goblin camp.

Nathaniel Varle hopes this will also purify the water in Grayborne's well.
====
25
I've successfully defended the Oyinaam from the Zombie Incendiaries. I should speak to Battlereeve Tariella at the Harmonium Fortress.
====
26
Tactician Veraul believes the reports I collected may help him devise a better defense against Shornhelm forces. After he reviews the reports, he promised to call on me again.
====
33
Brennoc was glad to see me.  He needs my help with a problem the Magis Order have created.
====
36
High Inquisitor Averos asked me to speak with Captain Arin Blayne about a graverobbing epidemic. Averos is worried the graverobbing may have something to do with Shornhelm's next attack.
====
37
I put an end to the feud between Al'kari and Guillie, freeing up Watchman Derran for more important duties.
====
39
Odette, the nominal leader of the camp, is a girl of perhaps 17. She claims that her small camp has had trouble with bandits and requested my help in stopping them from harming the camp.
====
43
I've agreed to help Tactician Veraul with matters pertaining to the Shornhelm invasion.
====
44
King Fahara'jad, ruler of the Nine Crowns, sent Oron to defuse a potential war between Shornhelm and Northmoor.
====
45
I managed to help Pierric break free from being corrupted at the hands of the Ulorion Cultists.  Guendeline is elated at his return.
====
46
Summary of what happened on the quest. Appears in the Completed Quests tab.
====
48
Warden Rielle assured me that everyone affected by Mother Murk's machinations will find good homes at the caravan. She credits my efforts with saving both the children and their families.
====
50
I've given Veraul the documents I stole from Marshal Gerard's desk. He promised to inform me the moment he found anything of use contained in them.
====
52
I've returned Henri's pendant to Denise, his twin sister. Though Denise grieved for Henri's death, she feels he found peace when I slew his possessed body.
====
53
With my victory over Namira's spawn, I wrested the Mines of Khuras from the Ulorion Cultists and stopped their plot to resurrect Ulorion.
====
54
I gave the heart of the Spider Daedra to Bruno Dabney, who thanked and paid me for it. He thinks it may help the Magis Order learn the Daedra's weaknesses.
====
57
I collected a kelpie spirit in Alain's soul gem and gave it to him for use in his studies. He thanked and rewarded me.
====
59
I chose to do as Constable Barre asked and killed Morgan Frey.

She died knowing justice was done and the muder of her family answered.
====
60
With my actions, one threat, at least, will no longer trouble Odette and the murklings.
====
62
Jes was grateful to have his missing weapons back, and my efforts have made the roads to and from Camlorn safer. He said the Red Rook bandits were led by a lunatic who is not to be trusted.
====
63
The lumberjack camp was attacked by wolves, in force. It's an odd behavior, even for pack hunters, and the camp was ravaged. Many of the lumberjacks need help, and they're willing to get it from anywhere.
====
65
Baron Avon is confident that Magister Averos is responsible for the murder of Lord Ranser.
====
66
The courier was seen south of Grayborne, near the forest edge.  Roche mentioned that there are Spriggans within the forest who could have harmed the courier.
====
67
I met Nathaniel Vorne.  While I wait for Brennoc to locate the courier, I may help about town.
====
68
I fulfilled Pane Oges' desire for revenge against the wolves who maimed him.
====
72
The Countess' advisor will not allow me to enter the manor and speak with her.  I will have to convince Chamberlain Gargast of the urgency of this matter.
====
73
Hopefully I will reach Katarin before she passes the weapon off again.
====
74
I have reached Aldcroft and found Katarin.  I hope I can retrieve the murder weapon and return it to Oron.
====
77
I have helped Alchemist Sylbenitte gather ingredients for vital potions and delivered them to the Magis Order.
====
78
I have successfully gathered the limbs from the zombies.
====
79
The house was not haunted… but there was an assassin.  He mentioned something about the "Shrouded Throne" and how I was close to uncovering it.  

I will be sure to ask the Countess of this Shrouded Throne when I speak to her.
====
80
Guardian Caldrun will return to Countess Virolynn, now that we have slain Gargast.  He suggests I travel to Crosswych…
====
81
The treacherous Chamberlain escaped, but the Countess is safe.  I will will track the Chamberlain down at a later time.
====
82
You've done it, you are so cool!
====
84
Oron seems to know more than he is telling.

I returned to Camlorn and spoke with Oron.  He seems to know more than he is revealing.  He fears "what we are going to uncover by finding the murderer will endanger us all."
====
85
Before arresting Lord Sebastien, Oron wants to speak with him first.
====
86
King Vincintian informed me that the Shrouded Throne must not break through the defenses at Eagles Watch.  I have travelled here to help in its defense.
====
87
Oron suspects there are agents of the Shrouded Throne in Crosswych.  I must work with Warden Godwin to find them.
====
88
I have aided Doctor Marris with providing the soldier's peace.
====
91
I revealed Varik Maen as a coward, unfit to be Captain of any watchtower. In light of this vacancy, the Warden was more than willing to give Saul Azeer a chance, which he accepted.  Crosswych's City Watch is now another man stronger.
====
96
Warden Rielle believes the children are being held in the camp by a hostile force we have not yet encountered. She wants me to help her convince the children to return home, to the caravan, and requested my help in finding a way to make that occur.
====
99
I collected the Lady's Mantle as Doctor Gillibert requested.
====
100
I delivered medical supplies to the camp outside of Crosswych.
====
101
Oron asked that I speak to Baron Avon and Inquisitor Danain.  These two individuals attended the dinner on the night of Lord Ranser's murder and he believes they will confirm two of his suspects.
====
103
It seems that an agent of the Shrouded Throne is behind the undead that walk in the graveyard. There must be something bigger going on as the Acolyte didn't want me to survive my investigations.
====
104
I delivered a shipment of silver from Crosswych to Wayrest for Seth.
====
105
I recovered Keet's missing shipment of glass, but was forced to slay her best merchant, who had fallen victim to some dark magic.
====
106
I helped the Magis Order rescue some of their patrollers in Camlorn.
====
107
Baron Winoc was nonplussed to find Camlorn's people fairly divided between the Magis Order and Hands of Northmoor, and believes he must do more to promote the organization. He thanked me for my work in gathering data about public opinion.
====
109
I left the recruits to their duties. All that remains is to report what happened to Capel.
====
111
I have helped drive back risen undead attackers in Northern Ykalon.
====
112
I returned the intact curaisses to Alborn. He was grateful to receive the armor and thinks it can be put to good use armoring Northmoor soldiers.
====
113
The order has been delivered to Blacksmith Oges in Camlorn, and the Hands of Northmoor will help escort the smith's supplies to the camp when they're ready.
====
114
Inquisitor Roche asked me to handle a dangerous witch, Elsie Dunlop.

After speaking to the people of Grayborne, I asked Elsie to leave the village and not return.
====
115
I left the recruits to their duties. All that remains is to report what happened to Capel.
====
116
Capel was not happy with Ames' defection, but believes his force is stronger with Ames gone. He assured me I did as well as could be expected.
====
117
Capel was suspicious of Ames' 'death', but did not question me further. Even so, he did not seem pleased with the outcome of my patrol.
====
118
Capel knew his recruits would freeze up in battle, and thanked me for protecting them during their first real battle experience. He believes that by following my example, both will soon grow into fine soldiers.
====
119
I have helped the Hands of Northmoor exact justice against the Magis Order patrollers who killed one of their agents.
====
121
I returned the spectres' pendants to the Priest of Ar'kay, so he can put the spirits to rest. He thanked me and gave me Ar'kay's blessing.
====
122
Tactician Veraul wishes to study the scraps of information I retrieved from the dead Shornhelm soldiers. He hopes he may see something he missed with further study. He thanked me for my help and told me to report to High Inquisitor Averos.
====
123
I've found Oron and I am ready to render what aid I can in the investigation of the murder.
====
125
I informed Tarrant of my findings on the Biren farm. The possible implications frightened him, but he was at least relieved that his friend Aquil was innocent of any wrongdoing.
====
126
I helped Roche in his inquisition against the witches of the Beldama Wyrd. Hopefully, they'll reconsider before they interfere with the people of Grayborne again.
====
127
I blew the Howling Pipe, which frightened off most of the goblin camp.  Then I killed their king and his henchmen.
====
128
Capel was intrigued by the charm I found in the zombie's skull, but cannot say for sure what it represents. He plans to look into the matter further and see what else he can find out.
====
132
Caretaker Villas was extremely grateful to hear that the spirits of Eagle's Watch are now at rest. I do wonder, however, about the blank book he found in the tower so long ago…
====
133
I found several of the refugees' belongings in Westtry and returned them to Iven of Westtry in Grayborne.
====
134
I returned to Camlorn and spoke with Oron.  He seems to know more than he is revealing.  He fears "what we are going to uncover by finding the murderer will endanger us all."
====
136
I killed a number of wolves around the village of Grayborne, making it safer for the villagers and travelers on the roads.
====
137
While I was embattled with Frey's gang, Constable Barre found Morgan Frey and killed him.  

Though she herself was killed in the attempt, at least she died knowing her family was avenged.
====
138
I saved Doctor Sevarain, so no arcane test was necessary to prove my loyalty. Warden Godwin was pleased that I saved his friend, and welcomed me into Crosswych with open arms.
====
140
I have killed the bears as Teddy asked.
====
143
I've recovered all of Ahlotica's missing papers.
====
152
I used the curative Thetis provided me on Isaac's wound. He looks much better now, and I believe he will recover.
====
155
Oron suspects there are agents of the Shrouded Throne in Crosswych.  I must work with Warden Godwin to find them.
====
156
I failed to return to Isaac in time. It would appear he expired during my absence.
====
157
Doctor Holcombe was pleased with my success and paid me handsomely for my work. Should he require additional assistance, he promised to call upon me again.
====
158
I presented the letter to Oron Nassir and have agreed to help him investigate the murder.
====
159
Once we reached Aldcroft, Aurore Bagot thanked me for my work in helping her reunite her family. With Aurore's strong sword arm to protect them, I believe their family will be fine once Tristan recovers enough to walk again.
====
160
Baron Avon is convinced Averos, the leader of the Magis Order, is Lord Ranser's murderer.  This was an act of vengeance since Lord Ranser slew the founder of the Magis Order - a man named Ulorion.
====
163
I helped Adrienne Vanne, a shopkeeper in Aldcroft, obtain supplies for her shop from Aldcroft Habor.
====
166
Medic Stanwood complimented me on my work bandaging the injured lumberjacks. He thanked me for my help and told me my efforts had made his job easier.
====
168
With their captors slain, we should be able to get the children out of the murkling camp… if they're willing to leave.
====
169
With their well water horribly sour, the children at the murkling camp will hopefully be all too eager to return home.
====
170
With their supplies burned, the children now have no choice but to look elsewhere for food. With luck, they'll allow us to bring them back to the caravan.
====
171
I have helped Amelie and her family to keep warm by finding Drythistle to make a fire.
====
172
I delivered Veris' son, Balen, from the clutches of the bandits assaulting Aldcroft Harbor.
====
173
I agreed to help Odette and the other murklings find their parents. When I spoke to Warden Rielle about the matter, she referred me to Doctor Holcombe, a famed monster hunter who happens to be traveling with the caravan.
====
174
I found Nathaniel Varle's kitty, Sweetling out in the forest of Grayborne.

I'm not sure she needed my help with the wolves after all but I saw her home safely.
====
175
Doctor Holcombe analyzed the lake water using his own devices and concluded that Mother Murk's lair must be almost directly beneath the Greenfoot Root growths, beneath the surface of the lake. We now know where she may have been nesting.
====
176
I killed the bandit leader and freed the prisoners they had aboard their ship. Aldcroft Harbor is on its way to being recovered.
====
177
I agreed to help Odette and the other murklings find their parents. When I spoke to Warden Rielle about the matter, she referred me to Doctor Holcombe, a famed monster hunter who happens to be traveling with the caravan.
====
178
Arnand's supplies consisted of paraphenalia the likes of which I am unfamiliar with. Perhaps he is a chemist.
====
179
I helped the alchemist in Aldcroft get ingredients for his special potion and in return he provided me with one of them.
====
180
Serge was overjoyed to see his dire wolf alive and safe, and promised to never let Grit out of his sight again.
====
181
Odette says she doesn't remember much about her life before she came to the murkling camp, which is odd. Perhaps the spell that enchanted the dire wolves has enchanted the children as well.
====
184
I have found evidence of the werewolves where abouts and reported my findings to Dr. Holcombe.
====
185
I have taken out the werewolves in this area, but I'm sure thats not the last of them.
====
188
By slaying Jha gra-Muzgob, I prevented her from raising an army of dead to attack Eagle's Watch from the rear. King's Guard is much safer with this orc necromancer in the ground.
====
191
I've found Gui at Camp Mercy, and enlisted his help in the investigation into the missing bodies from Cath Bedraud.
====
192
With the help of the Hands of Northmoor, I will get to the bottom of this graverobbing.
====
193
With the help of the Magis Order, I will get to the bottom of this graverobbing.
====
194
The Werewolves have kidnapped Annalynne, Warden Godwin's fiancee. He has decided to gather what watchmen he has to launch an all out offensive on the main Werewolf camp northeast of town. I have pledged my assistance.
====
195
Inquisitor Roche is going to make arrangements for what to do with the courier's body.  He suggested I assist him with other issues in the interim.
====
196
Inquisitor Roche has prepared a ritual which will summon the courier's spirit.  This will be the only way for me to discover where the murder weapon was hidden.
====
197
After I help Gargast push the Magis Order out of Aldcroft, he will let me speak with Virolynn.
====
198
The documents prove Gargast is working with Shornhelm agents in Dwynnen. The courier also mentioned 'The Shrouded Throne'. Unfortunately, Virolynn will decry any evidence we present as fake. We must find another way to reveal Gargast's true nature.
====
199
Inquisitor Spencer revealed the purpose of the rare Elixir of True Nature. Upon touching the skin of a subject, it temporarily forces the subject to speak nothing but the truth. He believes we can use it force Gargast to incriminate himself.
====
200
After Gargast revealed himself as a werewolf and wounded Virolynn, I decided to track him along the road to Crosswych and slay him before he reaches it. When I spoke to Caldrun, he mentioned ominous rumors about the 'Shrouded Throne'.
====
202
I helped Master Metalwright Sinderon forge a magical protection onto the core of Auri-El.
====
204
Oron has asked me to go to Grayborne to pursue the murder weapon. I am to speak to Brennoc Hursh who usually frquents the outside of the Inn in the town.
====
206
Brennoc's scouts discovered the courier.  He is being held in a 'make-shift' prison to the east of town.
====
208
I've identified two potential assassins: Lady Virolynn and Averos of the Magis Order.  Vizier Oron agrees.
====
210
While on the Maormer-held island of Sunhold, I killed Rahoeri, the commander of the enemy camp. I turned Rahoeri's head over to Battlereeve Tariella, and was duly rewarded for his death.
====
211
I have met with Inquisitor Danain.  It appears he suspects Countess Virolynn was involved in Ranser's murder.
====
212
I have found the Redoubt Camp in northern Ykalon, and ensured that Lieutenant Emeric's girlfriend is all right. She was pleased to hear from him.
====
213
I have found the Redoubt Camp in northern Ykalon, and passed on news of Camlorn to Laeran Jes. He is going to redouble his efforts to establish a relationship between the Hands of Northmoor and the Magis Order.
====
214
I helped fend off the werewolf assault on Crosswych. It turns out Godwin's betrothed, Annalynne, was in fact the alpha werewolf in the region. He seems characteristically stoic about this tragic turn of events.
====
219
I've gotten caught up on events at Eagle's Watch and have spoken to Tactician Veraul. He should be able to direct me further in this area.
====
220
Inquisitor Danain was glad to have the wraiths vanquished, and emphasized the perils the Magis Order faces defending Camlorn from evil.
====
223
Chamberlain Gargast is certainly a spy for Shornhelm, and Countess Virolynn is in danger as long as he remains in her court. Spencer and I will expose Gargast for the traitor he is. Then I should be able to speak to Virolynn.
====
237
After my successes against the Maormer at Sunhold, High Kinlord Maldarawo summoned me to his Kinhouse. As I have reduced the threat to his people, he has agreed to support High Queen Ayarynne's policies.
====
238
I have cleansed the lake of the goblin sludge and provided Grayborne with a clean water source once again. It did disturb a Vile Dweller that moved in with the sludge, but I took care of it. The tainted water nor the vile creature should bother anyo
====
239
High Kinlord Maldarawo of Isque sent me on to Orrery. The Maormer have devastated the magickal construct that gives the region its name. There is much work to be done.
====
240
After Gargast revealed himself as a werewolf and wounded Virolynn, I decided to assist Priestess Eliana and help heal Virolynn. When I spoke to Caldrun, he mentioned ominous rumors about the 'Shrouded Throne'.
====
241
I've delivered the Magis Order potions to Daenia on behalf of Inquisitor Bieller.
====
242
I have killed the infamous Scar and returned his head to Goodwife Mallory in Grayborne.
====
245
After Gargast turned into a werewolf and wounded Virolynn and fled, I decided to track him along the road to Crosswych and slay him before he reaches it. When I spoke to Caldrun, he mentioned ominous rumors about the 'Shrouded Throne'.
====
246
After Gargast revealed himself as a werewolf and wounded Virolynn, I decided to assist Priestess Eliana and help heal Virolynn. When I spoke to Caldrun, he mentioned ominous rumors about the 'Shrouded Throne'.
====
247
I have hunted down and slain the beast known as Gargast. His very presence implies greater forces at work behind the scenes. I should travel to Crosswych and see if I can uncover any further secretive workings.
====
248
Countess Virolynn seems to be on the mend. She asked me to search for
====
253
I spoke with Inquistor Roche at Brennoc's behest.
====
257
I reunited Pierric with Guendeline. Pierric was upset at me playing matchmaker with his betrothed, but at least they're together now.
====
259
With the Wyress' help, I terrified the goblins with the Howling Pipe and killed their king.

Now it's possible that the goblins will disband and leave Grayborne in peace.
====
261
I met with King Sebastien, and he has agreed to help Warden Godwin by allowing Godwin to go directly to Fahara'jad.
====
262
I've identified two potential assassins: Lady Virolynn and Averos of the Magis Order.  Vizier Oron agrees.
====
263
When I shared my story with Commander Blarae, he was unsurprised. It seems this hooded figure has been plaguing the Redoubt as well. I must stop whatever plans the hooded figure has for Camlorn, and for Ranser's body.
====
269
I administered Stanwood's poultice to the diseased lumberjacks, and eased their suffering.  The Lumberjacks can get back to work.
====
270
At Foreman Maston's behest, I killed several of the undead wolves. They are clearly unnatural, a threat to both the men at the Mill and everything in the forest.
====
271
I successfully lured out and killed Necanis, the creature that leads the undead wolves. They should no longer threaten the lumber camp in any organized way.
====
273
I was correct… King Ranser was assassinated before I arrived. I've offered my help to King Sebastian to investigate the murder.
====
275
High Priest Canning believes we can summon Ranser's soul using the Chalice of Gwedrun and Soulstone of Brall. He is now preparing himself for the ritual, and advised me to prepare myself as well. I must speak to him again when I am ready.
====
276
Though relieved to known Simine and Bovie were safe, Jes was angered to learn of Dalomar's fate. Jes is convinced the Magis Order murdered Orator Dalomar to silence him.
====
277
I delivered the document to Claudette. She recognized it as belonging to her betrothed, Jerome Roux, who went missing several days ago. She prayed for his return, but it was not to be.
====
278
Inquisitor Danain seems eager to take credit for my patrol and paint me as a loyal servant of the Magis Order. As it seems this will help Camlorn stay peaceful, I have not corrected this impression.
====
279
I infiltrated the Bandit Camp and retrieved his Masolaude's trunkload of valuables. He was less than gracious in accepting its return.
====
280
I've given the Chalice of Gwedrun to High Priest Canning. Canning can use Chalice of Gwedrun and the Soulstone of Brall to summon Ranser's spirit and ask who murdered him.
====
281
I've given the Soulstone of Brall to High Priest Canning. Canning can use the Chalice of Gwedrun and the Soulstone of Brall to summon Ranser's spirit and ask who murdered him.
====
282
I traveled to the Lumber Camp south of Camlorn to investigate Amaury's concerns. He has good reason to be worried; the men of the mill are under attack from the undead!
====
283
I have slain five of the bandits troubling Camlorn's merchants. It may not stop the attacks, but it will at least curb them somewhat.
====
284
High Priest Canning has survived the mysterious assassin's attack, but the ritual's failure unleashed evil spirits upon Camlorn. High Priest Canning is too weak to face the fiends himself - I must stop them.
====
286
I have consecrated three of the spawning sites of the undead invaders. Hopefully their forces are weakened.
====
289
I've agreed to help Oron, an emissary to King Fahara'jad, investigate King Ranser's murder. We must prove Sebastian innocent, or Northmoor and Shornhelm could go to war - such strife could destroy the Adamant Crown.
====
290
I've agreed to work with High Priest Canning of the Order of Arkay to summon Ranser's spirit, so Ranser's shade can name his killer.
====
291
Though Inquisitor Danain agreed to give me the Chalice of Gwedrun, but he wants me to prove myself to him and the Magis Order first.
====
292
Though Jes of Wayrest agreed to let me borrow the Soulstone of Brall, he asked me to do a favor for him first.
====
293
I have traded the Fine Spider Silk that I have found to Outfitter Benoit in Camlorn. He will continue to trade stacks of 5 Fine Spider Silks that I find for a reward.
====
294
I've killed Vorgo, the Red Rook. Doubtless some other brigand will take his place, but with luck, perhaps one not so cruel as he.
====
295
I brought four Dark Acolytes to the central altar in Glaes Maar, where they were overcome by spirits.  In gratitude for my actions, Claude combined the souls within Crystalwan with the Maarsword, giving me an item of great power.
====
296
When I shared my story with Commander Blarae, he was unsurprised. It seems this hooded figure has plagued the Redoubt as well. 

I must thwart the hooded figure's plans and recover Ranser's body. I hope Commander Blarae can help.
====
297
Canning was pleased with my efforts to exorcise Camlorn's citizens, and now believes that between the two of us, we should be able to minimize the damage from the failed ritual in Camlorn's temple.
====
301
I brought four Dark Acolytes to the central altar in Glaes Maar, where they were overcome by spirits.  In gratitude for my actions, Claude combined the souls within Crystalwan with the Maarsword, giving me an item of great power.
====
304
At Blanche's request, I found the vengeful spirit of her beloved Coren and sent her to her final rest.
====
305
Captain Blanche Geves, unable to leave the Redoubt camp to locate her missing squad members, sent me to locate them. The four squad members I found are now safely back at the Redoubt.
====
306
Inquisitor Blarae praised my efforts with rallying his defenders - he believes the Redoubt will now hold against the undead. With Camlorn saved, I must now go to Thrandor's Portal and stop Morholdt from sending Ranser's body to Oblivion.
====
308
We have lost Ranser's body, but Oron believes we still won a victory by slaying Morholdt and thwarting his master's plans for Camlorn. I gave Oron the note I found on Morholdt's body, hoping he could make some sense of it.
====
309
Brennoc said a man from Shornhelm, Varic Aston, arrived in Grayborne recently to visit his cousin, Bruno. Bruno and Varic were attacked by a 'giant wolf' shortly after Varic arrived. Though Varic survived the attack, Bruno did not.
====
310
At the behest of Questgiver, I killed a number of goblins and was rewarded.
====
311
Though Wyress Jacinta managed to keep Varic alive, she lacks the power to heal him. The Beldama Wyrd was recently forced out of their home, something called the Wyrd Tree. I've agreed to help Jacinta recover the Wyrd Tree so she may heal Varic.
====
312
I found Thetis at his house midway between Grayborne and the lake. Once I mentioned Jacinta's request, Thetis agreed to help me clean the lake of goblin poison for her sake.
====
313
I have set up several barricade along the river. That should keep the Maormer Zombies out for some time.
====
314
After examining the sludge in the barrel I retrieved from the lake, Thetis concluded two things - first, the mixture is too complex for goblins to make, so someone must have made them poison the lake. Second, he can mix a remedy.
====
315
I located Michael Herbert in Westtry.
====
316
While I was able to remove several goblins from Thetis the Poisoner's garden, there are still some goblins left that might do more damage.
====
317
With the ingredients I gathered, Thetis was able to complete his remedy for the poisoned lake.
====
318
Thetis is confident the lake will be pure in a matter of days, and does not need further help.
====
319
I have burned the witchroot, and it had an effect on the goblins, but I don't know how long it will last.
====
320
Wyress Jacinta was grateful for my help cleaning the lake, and Thetis will have it purified in a few days. Jacinta said there was now another threat that requires our attention.
====
321
Wyress Jacinta thanked me for returning the Wyrd Tree to her and her sisters. She has promised to do all she can to wake Varic from the sleep he entered after he was almost slain by the 'giant wolf' that attacked him.
====
322
I helped Wyress Jacinta find the imposter amongst the Wyrd that caused them so much trouble. With this decieving hag out of the way, the Wyrd should be able to regain thier defenses.
====
323
Jacinta has heard only whispers of the Shrouded Throne, but she offered another clue. The evils I've fought were controlled by a powerful spirit plaguing Westtry - the One Who Hungers. It may serve this Shrouded Throne.
====
324
Wyress Zoe and her sisters work to keep Westtry's tormented spirits from escaping and wreaking havoc in Grayborne, but they are fast losing ground. They need my help to stop the One Who Hungers, which is behind the evils I've fought in Daenia.
====
325
Wyress Zoe now believes she and her sisters have the grip they need to draw the One Who Hungers from the shadows - but it will not be easy, and the spirit will be greatly angered by such an act.
====
326
Wyress Zoe believes that with the One Who Hungers exorcised, she and the Beldama Wyrd can finally help Westtry's tortured souls find peace - though it will take time.
====
327
When I reached Aldcroft, I found that Oron had preceded me there - and he believes the Bloodstone is in the town, in the possession of Countess Virolynn. He also said that the Magis Order suspects Virolynn's Chamberlain, Gargast, of treason.
====
328
I've found Mirielle's locket and brought it to her sister, Saelle.  When I gave it to her, she transformed in front of my eyes from an old haggard crone to a young woman again.
====
329
Despite its destruction, Westtry's place in the Viralaine family heart is strong. By returning Mari's parents's ashes to their home, I've given her peace of mind and spirit.
====
331
With the addition of the pure poison sample I gathered, Thetis was able to complete his remedy for the poisoned lake.
====
332
Melusine Darte asked me to pick Blood Nettle Flowers for Thetis the Poisoner. She did not realize how allergic she was to them when she agreed to his task.
====
333
I killed the goblins' Chieftain. There should be fewer goblins to bother Thetis the Poisoner now.
====
334
Constable Ailsa Baird is dying. While chasing down a murderer who escaped justice in Camlorn, she was afflicted with the poison on the murderer's blade - a poison powerful enough to leave her beyond help. Shava asked me to grant Ailsa's dying wish.
====
335
Brennoc said a man from Shornhelm, Varic Aston, arrived in Grayborne recently to visit his cousin, Bruno. Bruno and Varic were attacked by a 'giant wolf' shortly after Varic arrived. Though Varic survived the attack, Bruno did not.
====
336
I returned the empty purse to Lady Dalomar, who seemed unhappy with its lack of coin.

At least she didn't blame me for stealing.
====
337
High Priestess Vendialara invited me to assist her in a ritual to bless the Starglass Bell I forged in the cave of the Liriel Nereids. In addition to preparing the ritual space, I played a musical accompaniment to her psalm.
====
338
I've reduced the Maormer supplies on Sunhold Island, weakening their position.
====
342
Inquisitor Danain seems eager to take credit for my patrol and paint me as a loyal servant of the Magis Order. As it seems this will help Camlorn stay peaceful, I have not corrected this impression.
====
344
I have recieved the blessing of the damned from Princess Aurais at Castle Silvermist. All that remains is binding the source of the evil here.
====
345
I have destroyed one of the vampires in Silvermist Castle. The Mistress of the Castle still survives, but it will be up to me to put together a force capable of combating her. Even the Ashen Order thinks that this may be a lost cause.
====
346
I delivered a work report from the lumber camp when I went to Camlorn.
====
347
I discovered the poachers have been using cheap curses to kill local deer, and issued them a warrant.  They must report back to the forester's guild or be considered fugitives.
====
348
I discovered the poachers have been using cheap curses to kill local deer, but chose not to issue them a warrant.  Forester Brehat accepted my decision as her deputy.
====
349
When I returned to the abandoned Atois household, Tomas' spirit joined his wife, Vivienne. The two are reunited at last.

Vivienne said they'd be leaving soon to 'join relatives." This may mean they're finally ready to move on.
====
350
Lord Alain Diel may be free from politicians, but he's still surrounded by harpies. 

At least the fishing is good.
====
351
Squire Maddoc's not quite sure how to handle the harpy eggs I brought him. That's a problem he'll need to solve for himself.
====
352
The spirit of Claire Lirlane was grateful to me for destroying the spirits of those warriors who slaughtered the people of Westtry, and hopes now to find absolution... and rest.
====
353
The grandparents of Colette Atois lived in Westtry. They were slain during skirmishes between the armies of feuding lords. Colette lost her locket when she was a little girl. Now she's a grown woman, and she's grateful to have it back.
====
354
Outside of Daggerfall, I was able to help<<1>> by recovering his lost tools. Rootlings had scattered them by the roadside.
====
355
Lord Magister Averos agrees that a Reachmage with necromantic powers could be responsible for the troubles in Glenumbra. It seems we share a common enemy: Angof.
====
356
I delivered goblin hearts to Wyress Adelle. She cast her spell and vowed to abduct goblins from all over Daenia. She plans to replace their hearts with the ones she's ensorcelled. Then they'll hate each other as much as they hate us.
====
357
Wyress Zoe can sense the rightness returning to her glen. She feels my work in pruning away the Corrupted Wyrd Saplings has eased the way to recovering the purity the Beldama Wyrd lost when their tree was stolen.
====
358
I took the foresters' tools to Ormax's foremen  in the forest around Deleyn's Mill.

It's a wonder they can work at all with the spriggans attacking constantly.
====
359
Wyress Laure thanked me for freeing the captured wolves and killing their cruel goblin masters. She hopes that tales of wolves turning against their masters will convince the goblins to stop enslaving them.
====
360
When Wyress Ileana touched the spriggan limbs, she immediately sensed Reach magic, a perversion of nature. Their magical aura matches emanations from the center of the Dresan ruins. This confirms that the ruins spawned more spriggans.
====
364
I've harvested some hawthorn seeds for Wyress Paulette. She hopes she can restore hawthorn bushes to the land after we've found the source of the forest's corruption.
====
365
The Nereids of the Liriel River were infected by the Catagious Cadavers Maomer siege engines hurled into Isque.

I slew some of the Nereids infected by the Maormer corpses. Hopefully this will prevent further spread of the disease.
====
366
Wyress Ashtah assured me that burning the idols would weaken the goblins' resolve discourage them from invading Daenia. She hopes one day to push all of the goblins out of Glenumbra.
====
367
Wyress Jacinta was glad to know the source of the spriggan uprising, but she's worried about the role of the Bloodthorn adepts. They're corrupting spriggans, and that can't be good.
====
368
Wyress Zoe thanked me for returning the Wyrd Tree to the wyresses. She's promised me that by restoring their glen's purity, they can drive out the Reach magic that has overwhelmed Glenumbra.
====
369
I delivered High Priestess Vendialara's blessed bell to High Kinlord Maldarawo, head of the Isque Kinship.
====
370
When I returned to Wyress Janett after destroying the barrels of goblin poison, she offered one last warning. Janett doesn't believe the goblins could devise such a poison on their own. She believes someone powerful is pulling their strings.
====
371
Warden Rielle feels her deputy learned much from shadowing me while we slew monsters around Aldcroft, and thanked me for helping her train one of Aldcroft's newest protectors.
====
372
When I told Wyress Gwen the spirits' words, she realized the corruption's source. Angof, the man the spirits mentioned, is a powerful Reachmage. Necromancy has tainted his Reach magic. 

Angof is the true source of High Rock's corruption.
====
373
Lord Magister Averos complimented me on my success in slaying the Prowling Werewolves threatening Aldcroft. He believes my talents will be of great help in retaking the plagued city of Camlorn and removing the threat to High Rock.
====
374
When I returned the missing silk bedsheets to Chamberlain Weller, he seemed glad to have them.
====
375
I destroyed the mortal bodies of the fallen as Aldridge asked. Now they can't be raised as undead.

Father Aldridge worries about the words of the spirits and the corruption of the tarn. This blight could have caused the undead wolves.
====
376
I found and killed several bog lurchers and harvested rare ingredients for the Alchemist Shava. My bag still smells of the nasty stuff.
====
377
I spoke with Sibellec on behalf of Duke Sebastien. She will aid him by distracting the swamp creatures only  if I help her first.
====
378
Sibellec the Swamp Witch, driven from her home by Bog Lurchers, asked for my assistance in slaying them.

By killing these creatures, I am enabling the Magis Order to concentrate on retaking Camlorn.
====
379
Sibellec mixed a potion in my absence - the Cinnabar Yellow Caps were the final ingredient. Sibellec believes that if I use the potion to see into the past, to visit the memories of the dead, I may find a clue that will lead us to Ehlnofic Lens.
====
380
While investigating the Mud-cloaked Hags' Dens in the swamp, I found a Thorn which Sibellec found very interesting.
====
381
I collected Mandrake Roots for the Alchemist Shava.  The swamps were too dangerous for her to venture into alone.
====
382
I located the Order's Alchemist, Thetis, at Lord Magister Averos' request.

I'll help the alchemist in any way I can.
====
383
The spirit of Coty Danain told me about the Cave of Penance, an ancient place where Raven Direnni often went to meditate. Some time after she passed, it became a haven for Namira worshippers.

Coty believes the thief fled there with the Werereaver.
====
384
According to Sibellec, the Unusual Thorn I found in the swamp is infused with Angof's Reach magic. Angof, a Reach mage of great power, is somehow spreading a corruption throughout High Rock.
====
385
When I recovered Werereaver from Angof's thief, a vision of Raven Direnni spoke to me from ages past. She asked me to keep the legendary sword, so I could wield it against Faolchu and his spawn. She entrusted the safety of the kingdom to me.
====
386
After I slew the wild boar that had drawn off all of the trappers' pigs, they assured me they will no longer poach deer.
====
388
Forester Seleine Brehat sent me to check on poaching in the Daenia woods.  I found a poacher's arrow, and was told it belonged to Felix Glenan, who I chose to let go with a warning.

Felix sent me to his wife for some stew as a thank you.
====
389
<<1>> was very pleased to hear that I stopped Red Rook bandits from stealing corpses. He gave me a bit of coin for my trouble, and he promised to pass on word of my efforts to <<2>> when he returns to camp.
====
390
I've given a valuable ring back to Didier Panoit, who then informed me that Warden Moreau had something to do with it being stolen. I've confirmed this with Moreau, who claims to feel sorry for what he has done, and has begged me to keep his secret.
====
391
<<1>> was pleased to hear I dealt with the undead wolves attacking the Lion Guard camp. He's certain that because I've dealt with them, it should be easier for the Lion Guard to concentrate on retaking Camlorn.
====
392
I spoke with Telenger, as Langdruun requested.
====
394
Ashby was shocked to hear the news about Marie. Apparently, they're sisters. Ashby thought Marie was dead for five long years, but now that Ashby knows Marie is alive, she has vowed to find her and lift her curse.
====
395
Thetis and I discovered that his redwort potion will kill undead wolves. Armed with this knowledge, Thetis is preparing a plan to cleanse the tarn and remove the scourge of undead wolves from Glenumbra.
====
396
I found the rightful owner of the Thierry family ring. Warden Thierry seemed very grateful for its return.
====
397
Magus Commander Danain contacted me via a magical projection once I placed the last beacon. Though grieved by Nightblade Channing's death, he thanked me for activating the beacons. They provide a clear view of Camlorn, making invasion easier.
====
398
I have used Thetis's redwort potion on the thorny vines around the tarn to begin the cleansing. Thetis thanked me for my help. He'll remain at the Cambray Tarn to mix more potions and complete the cleansing over the next few days.
====
399
With the powerful Magis Order sighting gem at my disposal, I called down fireballs on the Werewolf Behemoths of Camlorn and then slew them, opening a clear path to Danain's soldiers.
====
400
I was able to clear the marshes near Aldcroft of a number of Will-O-the-Wisps.

If they have any connection to Anghof remains to be seen, but at least the marshes are safer for soldiers and travelers.
====
401
I made an offering for the spirit of Raymond Geotene. He was killed by Namira, despite his faithful worship. Despite this, she will forgive him, and his spirit will never rest.
====
403
I found a functioning Varla Lens in the wreckage of Landbreaker and brought it back to the High Kinlord. He was immensely pleased.
====
404
While I recovered the book Ameralee requested, I returned to find her turned to stone. In her stead, I brought the book to the High Kinlord.
====
405
Velanya told me that one of the items needed to repair the Var Lens was a chapter from the tome "Varlines and Vartisans."

The book sprang to life when I touched it! After subduing it, I was able to rip the relevent pages out.
====
406
Vartisan Ameralee brought Varyllis' damaged Varla Lens to her old mentor Hainen, seeking his help with the repairs. Instead, he turned her to stone, and retreated to his Sanctum bearing the Lens. Fortunately, I was able to recover it.
====
407
When I located Vartisan Ameralee, she had been turned to stone by her mentor, Hainen

At the suggestion of her student, alcantar, I created an elixir of nimbleberries to cure her condition.
====
408
I used the Focuser on the Varla Lens. With Ameralee's help, the Lens rose into its proper place, restoring the Varyllis Varline.
====
409
I found Telenger overlooking the beach at the Deadsands. Indeed, there seems to be a horde of dripping Zombies lurching up from the depths.
====
410
I have killed five Drowned Zombies, as Liralen requested.
====
411
I recovered Fulgurite from the Deadsands and brought it to Telenger, who used it to power his Sload-luring device.
====
412
I used Telenger's Lure to dispatch the Sload troubling Varyllis. Hopefully its death will staunch the flow of Drowned Zombies onto the beach.
====
413
I destroyed several Sload Larva Sacs in the shoals near the Pearls. The presence of the Sacs proved that a Sload is behind the Zombie menace.
====
414
At Telenger's request, I notified Kinlord Langdruun that a Sload was behind the evils of the Deadsands.
====
415
Battlereeve Heldarmo expressed his pleasure at receiving any help he could get, although he seems doubtful of my ability.
====
416
I dispatched several Maormer Scouts using the Irradiant Jewel to spot them.
====
417
I put five Earth Atronachs out of their Maormer-induced misery, burying their souls in Mundus Fissures, thus giving them the peace they desired.
====
418
I mined Dawnshards from Nodules on the ridge of he Stonewake and brought them to Sorceress Andria, so that she might continue supporting the Verdant Grove Tower unassisted.
====
420
Melodian Fiannalor was grateful to see I have arrived in Isque. The region could benefit from my support.
====
421
I slew Stormwitches on the Tessellated Shores.The defenses are safe for the nonce.
====
422
I charged the Tesselated Grid with Imbued Stones, channeling magicka into our defenses.
====
423
The Maormer will repair the pillars, but they are not a threat for now.
====
424
The Mage thanked me for delivering Daedric Soul Gems to him. I can count on his cooperation with the Serpent.
====
426
I returned the stolen Varla Lens to the Vartisan Urselor.
====
427
Kinlady Genivra was grateful for my help with restoring Nirn.
====
428
The Thief was grateful for my deliver of Fire Salts. He promised they would be put to a hazardous yet entertaining use.
====
429
Skyharker Nureva was able to glimpse the planet and explained that it is made of the same materials as their own planets. She also mentioned she felt something or someone was inside of Orgnavar...
====
430
I retrieved the Irradiant Jewel from the Landbreaker and delivered it to Battlereeve Heldarmo.
====
431
The Mage is eager to examine the debris I brought him, though now the Rogue Discarnates may be re-bound so that he can no longer harvest their Daedric Soul Gems.
====
432
The Atronach is thankful to be whole again. It claims a Stormwitch destroyed it.
====
433
Vartisan Urselor was pleased to hear one more threat to the Orrery has been removed.
====
434
Skyharker Vilmo was saddened by the death of his former teacher. He hopes her soul will find solace in knowing that they both sought the same goal: the restoration of the Orrery.
====
435
Vilmo read Suuniqwe's book… he seems confused, frightened. He seems the same as the Starblind Altmer.
====
437
Vartisan Urselor explained the artifact was in fact a Maormer Snake-Wizard's staff, and is probably all that remains of the Snake-Wizard.
====
438
When I met Magus Commander Danain at the Redoubt, he was grateful for the offer of help. He stated that the greatest threat facing the Magis Order right now is General Faolchu, an undead werewolf king who has conquered Camlorn.
====
439
I was able to find the Meteoric Glass Melodian Fiannalor needs to begin to craft a Blessed Bell, a magic weapon.
====
440
Battlereeve Nenwe was impressed with my delivery of the Serpent's Heart. He vowed this deed would be long remembered.
====
441
Magus Commander Danain thanked me for aiding the Magis Order against General Faolchu's mindless werewolf army. Though Faolchu's plague of lycanthropy has not ended, Danain feels we have taken a significant step against it.
====
443
Battlereeve Artulion asked me to help train one of his young soldiers. With the boy at my side, we slew many Maormer on their sourthern beachead in Dusk.

Afterwards, Artulion had another task that required my attention.
====
444
Now that General Faolchu is dead, the Lion Guard can retake Camlorn in short order. Magus Commander Danain praised my heroism in saving Camlorn. He says he'll speak to the High King himself of my deeds.
====
445
Warden Rielle feels her deputy learned much from shadowing me while we slew monsters around Aldcroft, and thanked me for helping her train one of Aldcroft's newest protectors.
====
446
The Warrior thanked me for protecting his soul gem from the Maormer invaders.
====
448
Battlereeve Artulion asked me to board the Maormer Flagship and slay one of their commanders. With the help of the Sorcercess Rolantae, I was able to complete his mission, throwing the Maormer in southern Dusk into confusion.
====
450
Muriel Eardswulf's old Breton cure of Wolfsbane mixed with Liquid Silver cured the Magis Order soldier and prevented him from turning into a Werewolf.
====
451
I escorted the traveler safely back to Aldcroft.

Warden Rielle speculated that he was lured out into the moors by Will-O-the-Wisps.
====
452
I bathed the Starglass in the Sky-Well, then delivered it to the Isquer Kinhouse.
====
454
I took Medallions from the Maormer Marines on the south beach of Dusk, and gave them to Battlereeve Artulion to raise the morale of his soldiers.
====
455
Maormer siege engines on Sunhold have been hurling Contagious Cadavers into the Orchestrated Gardens of Isque. At the request of Priestess Meloria, I put many of the Cadavers to the torch.
====
456
Now that I've slain Coren's risen body and returned his locket to Blanche, she believes Coren is finally at peace. Though she will never forget him, Blanche can go on with her life. One day they will meet again... beyond Aetherius.
====
457
Apothecary Bella's cure of Foxglove Nectar mixed with Liquid Silver did not cure  the Magis Order soldier. He immediately turned into a Werewolf.
====
458
I braved the Aldmeri Crypts and recovered the ancient pieces of the shattered Triumvial Crown.
====
459
I have convicned Optimate Illira not to end her life. She has rejoined her daughter, Exultant Elleste at the Felballin Kinhouse.
====
460
Optimate Illira was resolved to join her son in death. She asked me to respect her choice, and I did exactly that.
====
462
Benedict was put at ease when I told him I spread the flowers from his father's birth tree on his father's grave in Cath Bedraud.
====
464
I located Gerard Tenant's Pick-ax in the Crosswych Mine. Although it is filled with undead now, soon the people of Crosswych hope to retake the mine and bring prosperity back.
====
465
Sapiarch Lilia asked Declaen to collect a toxin called Opalescence from Gem Spiders. Declaen, who is afraid of spiders, asked me to do this in his stead.

Lilia mentioned the toxin would be used to poison the blades of Altmer soldiers.
====
466
Apothecary Bella's cure of Foxglove Nectar mixed with Liquid Silver did not cure  the Magis Order soldier. He immediately turned into a Werewolf.
====
467
Muriel Eardswulf's old Breton cure of Wolfsbane mixed with Liquid Silver cured the Magis Order soldier and prevented him from turning into a Werewolf.
====
468
The Priestess Vendialara asked Melodian Liriondion of the Isque Kinhouse for Isque Roses.

Liriondion sent Discarnates, but a tremor in the Varline caused them to become rogues; they attacked the roses instead. I cut and delivered the blossoms.
====
469
The spices that Colette the Alchemist poisoned were meant for the Magis Order. I destroyed the spices and informed the Wardens in Aldcroft.
====
472
I delivered the Requisition to Vartisan Taarifil as requested, but learned that the Varla Lens had recently been stolen.
====
473
Marcel was pleased by the bones I gathered from Angof's undead creatures, and will use it to create a good supply of bonemeal for the Magis Order to use against the rest of Angof's undead.
====
474
I've burned the zombies of Cath Bedraud. The lieutenant complimented me on my work. He said my heroic actions earned his respect and impressed the soldiers at the redoubt.
====
475
Not only was Mother Murk very real, she was unhappy that the people of Crosswych no longer believed in her.  I killed her just in time to stop her perpetuating worse mischief than she already has.
====
476
I dispatched Rogue Discarnates who had stolen from the Anquillius Forge, and returned the valuable ores to the rightful owner.
====
477
I slew an innocent Kirin and contributed its Horn to create an echanted weapon.
====
478
I slew a Giant Sea Serpent and contributed its Fang to the forging of an enchanted weapon.
====
479
Priestess Ahlotica at the Fane of Breath asked me to find the missing book "Psalms of Old Ehnolfey." Unfortunately, another young priestess found it first, and was driven mad by it. I was forced to defend myself from her crazed assaults.
====
480
I returned the completed rubbings to Lith, who thanked me for my excellent work. She told me that should I ever need work, I should speak to the Mages Guild.
====
481
The Lion Guard doesn't rely purely on magic. They also enchant items to enhance their potency against the undead. Knight Adept Dolbanitte claims that a Lion Guard's blessed arrow can drop an undead with a single shot.
====
482
Darene Charascel's son Arturo died within Crosswych's mine. He apparently died a hero's death, fighting to the end. Darene was grateful to finally know what happened to her son.
====
484
I retrieved the smithing tools from the maze, much to the relief of Apprentice Braefurn.
====
485
Marcel was pleased to see the dormant Midnight Talisman. He believes that he can reactivate it. It should finally give us the power we need to defeat Angof.
====
486
Magus Commander Panoit and his soldiers were inspired by my defense of the Lion Guard banner. 

Angof must certainly know that our triumph heralds his destruction.
====
487
I've harvested mort flesh from risen miners in the Crosswych Mines.
====
488
Outside the Dwynnarth Ruins in High Rock I met Scholar Lael Corgine. She asked me to enter the Ruins and return with a collection of Welkynd Stones which she needed for her research into the undead.
====
490
I found Battlereeve Artulion and offered him my assistance.
====
491
I located the Midnight Talisman in Crosswych Mine. Arnand Murrell told me the power of the talisman is dormant. It must be reactivated. To do this, I must head to the Lion Guard redoubt.
====
492
Darene Charascel's son Arturo died within Crosswych's mine. Darene was grateful to finally know what happened to her son.
====
494
Ahlotica asked me to inform High Priestess Vendialara that one of the other young priestess was driven mad, and tragically died.
====
495
Magus Commander Panoit was surprised to see the Midnight Talisman restored, but pleased to hear that I can wield it against Angof. He's pledged that his forces will support me in our final push, so we can defeat Angof once and for all.
====
496
I have killed more Noxious Nereids from the Liriel River.
====
497
I assisted Scholar Lael with her research in the Ruins. She asked me to defend a Welkynd Stone but it mysteriously vanished after a minute. She theorized that these Stones summoned the undead but we discovered Spectres actually seek to destroy them.
====
498
It appears Suuniqwe survived the attack on the Steed's Constellation. I gave her the Steed's soul gem for safe keeping.
====
499
Many of the Nerieds in the Liriel River of Isque have fallen prey to diseases spawned by Contagious Cadavers the Maormer send into Isque.

I fought Thoe, an unusally old and powerful Neried, and delivered her head to Melodian Liriondion.
====
500
When I used the Potion of True Nature on the citizens of Camlorn, I revealed several werewolf spies. Averos was relieved to know the spies are now gone.
====
501
High Priestess Vendialara at the Fane of Breath was preparing a Blessed Bell for the Kinlord of Isque. She asked me to forge starglass in a cave protected by Nereids.
====
503
I checked the Crosswych Mine's support beams for Miner Marthe Yvienne. They appeared in relatively good repair.
====
504
Magus Commander Panoit was alarmed to learn that the Angof was a minion of Malog Bal, a Daedric prince. Even so, he believes Angof's death has foiled Molag Bal's plans for Glenumbra. For today, at least, we'll celebrate.
====
505
In Crosswych, a man named Verick asked me to deliver his notes on Welkynd stones and the Ayleid ruins to Scholar Lael. When I arrived at the ruins southeast of Crosswych, Lael said she might have more work for me.
====
506
Ackers was pleased to hear I recovered the Thornbane Cloak. He believes it will aid us in the fight against Angof.
====
507
<<1>> was pleased to hear that I resolved the dispute between Al'kari and Gulitte. He expects it will only be a temporary solution, but for the moment, Derran can concentrate on bigger threats.
====
508
Watchman Derran was pleased to hear that I resolved the dispute between Al'kari and Gulitte. He expects it will only be a temporary solution, but for the moment, Derran can concentrate on bigger threats.
====
509
I killed Gem Spiders to thin out the exploding population for Head Keeper Calnemin in the Phidian Menagerie.
====
510
I delivered the core of Auri-El to High Kinlady Astraela.
====
511
I tracked down a wild Kirin and lured it back to the Phidian Menagerie. It is now the crown jewel of their extensive wildlife collection.
====
513
The plans I found could only mean one thing: the Aldmeri Dominion is invading Glenumbra.
====
514
With the support of the Guardian Exemplars, I will now attempt to retrieve the Varla Lens from the belly of the Serpent.
====
515
I've found Nightblade Ackers at the edge of some ancient ruins. He has found out a bit about the artifact Magus Commander Danain believes may be Angof's bane - the Midnight Talisman - but will need my help to retrieve it.
====
517
Suuniqwe believes she still has much to teach Skyharker Vilmo. She believes he can be "enlightened".
====
518
Vilmo was relieved to hear that I did not turn the soul gem over to Suuniqwe's wraith.
====
519
I have freed the Ascendants in the Umbral Tower for Talrien by using the Pyxides of Ashes.
====
520
The Green Stain Cup Caps I gathered for Didier Nestal will help him treat the miners injured in the recent surge of undead in Crosswych's mine.
====
521
I have answered the call of Battlereeve Artulion.
====
522
I failed to protect the Oyinaam, but Battlereeve Tariella will let me attempt it again.
====
524
I met with High Kinlady Astraela who presented me with a reward for my heroic deeds on behalf of her Kinship.
====
526
I found a nightblade named Ackers at the Dwynnarth Ruins. He suggested we work together to search the ruins for the Thornbane Cloak.
====
527
I have found Wyress Jacinta and a group of Beldama Wyrd at a temporary camp in the forest north of the Deleyn's Mill. They, too, have been fighting the corruption of nature, and were recently forced from their home, the Wyrd Tree.
====
528
I Destroyed the Bone Colossus which stalked Cath Bedraud.
====
529
Vartisan Urselor promised I would be remembered in legend. He praised me for returning Auri-El.
====
531
We have done it! Auri-El has been returned to the sky of the Orrery, and the Maormer planet Orgnavar has been destroyed, along with its Sload artificer.
====
533
Exultant Ecclea thanked me for burying the Aquiferi Piths. The foundation of Summerset was strengthened as a result.
====
535
I've brought the feather of Dreadtalon to a local tailor in Aldcroft who fashioned it into a fine hat for me. He seemed thrilled to work with such a plume, though he claimed it could have been more wonderful if his supplies were not so depleted.
====
536
The Mages Guild official took the skull off my hands. He told me it was the skull of an Orc clan hero. A Duke appropriated this relic during the siege of Orsinium.
====
537
The sword hilt I found belonged to a powerful Aldmer spellsword. I gave it to an official of the Mages Guild. He told me the relic would be added to their historical archives, and he suggested I should look for more magical artifacts.
====
538
I handed the harp over to the Mages Guild official in Aldcroft. He told me it was the property of a legendary Breton hero. Only a master can play it.
====
539
The Mages Guild representative told me the stone I found is, in fact, an Aldmer waystone. It might have once been the property of Baridan Bloodsail, a Redguard corsair.
====
541
The Mages Guild official gladly accepted my gift of the horn. He told me it once belonged to a legendary Nord named Egil Hrandigsson.
====
542
You have aveneged the death of Vestrial's friends.
====
543
You have recovered the pages of Vestrial's research book.
====
544
You have vanquished all evil from Blacheart Crypt
====
545
You have found and returned Corellis to Vestrial
====
546
Vestrial asked that you find Corellis but the news was not good.
====
547
Langdruun sent me to inquire after Vartisan Ameralee. I found her turned to stone, surrounded by her grieving apprentices.
====
548
I found a functioning Varla Lens in the wreckage of Landbreaker and brought it back to the High Kinlord. He was immensely pleased.
====
549
I recovered a new Varla Lens for Varyllis from the Maormer ship Landbreaker, and brought it to Vartisan Ameralee.
====
550
By slaying the Maormer that invaded Sunhold Island I have granted the final request of Harmonium Guard Rolperil, hearth-brother of Battlereeve Tariella.
====
553
I have reported to Glaewon the Discriminant in the Scrutinarium and granted the title of Optimate with access the Mulberry and Turquoise districts of Alinor. I am to report to the Queen in the Immaculate Tabernacle.
====
556
I have met with Queen Ayrenn after gaining my Alinor medallion. She wishes the Numinous to aid the High Elves against the Maormer.
====
557
I've found the midget!  I should return to Quest Giver NPC.
====
558
I have reported to High Kinlord Langdruun in Varyllis to help unite the land under her banner.
====
559
I defended Vartisan Treyfellin as he recovered the Greater Welkynd Stone from the core of Auri-El. This will enable the Syldarim to replace the downed planet.
====
560
Urselor fell attempting to recover the Welkynd Stone. He has been revived, and we may try again.
====
561
Placing the glowing rock in the statue teleported me back to the entrance of the instance.  Quest NPC was amazed at my adventure.
====
563
I found the Thierry family ring, and Didier Panoit attacked me. Then Panoit implicated Warden Moreau as his accomplice. I've turned in Warden Moreau to Ormax Matrenaice.
====
564
The Thierry family ring has been lost. I gave it to Didier Panoit, who implicated Warden Moreau. I decided to refuse Warden Moreau's offer, but I told him I would keep his secret.
====
565
The Thierry family ring has been lost. I gave it to Didier Panoit, who implicated Warden Moreau. I decided to accept Warden Moreau's bribe, and I told him I would keep his secret.
====
566
I've successfully defended the Oyinaam from the Zombie Incendiaries. I should speak to Battlereeve Tariella at the Harmonium Fortress.
====
567
I failed to protect the Oyinaam, but Battlereeve Tariella will let me attempt it again.
====
568
After I confronted Warden Moreau with his theft of Warden Thierry's ring, I spoke with Warden Thierry. Thierry was worried for Moreau's wife, Paulette, who is very sick, and asked me to spare Moreau. I agreed.
====
569
I decided to give the Tome to the mage, who started giggling uncontrollably after reciving it.  He gave me a handsome reward and then abruptly dissapeared.
====
570
After turning down the mage's offer and fending off his attacks, I returned to Discheveled NPC and gave him the tome. He was relieved to finally have it and promised to use it to save the Tamriel.
====
571
After seeking the aid of some of the constellation Exemplars, I managed to imbue a Welkynd Stone with enough magical energy to be granted a vision of Orgnavar.
====
572
With the support of the Guardian Exemplars, I will now attempt to retrieve the Varla Lens from the belly of the Serpent.
====
573
I destroyed Suuniqwe's Journal and returned to Vilmo to let him know what had occurred.
====
574
You have helped Commander Lafavre forward an advance into the Halls of the Damned and helped clear out many undead.
====
575
You have killed all the bosses in the Halls of the Damned.
X Nazgol the Undying
X General Ripfang
X Bone Colossus
X Orutu
X Anarose Direblood
X Therion Direblood
====
576
You have found Commander Lafavre's soldiers. Sadly, none of them survived.
====
577
You have returned the Nightmare Dust to High Mage Dilborn.
====
578
I have failed to kill the Maormer Stormwitch who was responsible for destroying The Atronach Exemplar.
====
584
I found a Maormer Marine trying to climb up the cliff south of the Orchestrated Gardens. He offered to give the battle plans in return for his life but I choose to do away with him by releasing a boulder to topple him.
====
585
I found a Maormer Marine trying to climb up the cliff south of the Orchestrated Gardens. He offered to give the battle plans in return for his life. I tossed down a rope to help him up and he was true to his word.
====
588
I collected Crab Carapaces for Vartisan Urselor in The Orrey. The Altmer will make fine armor out of them.
====
589
While walking through the orchards of Varyllis, I met Dehiria. I protected her from Rogue Discarnates as she wandered through the trees, selecting the choicest pomegranates for Battlereeve Heldarmo.
====
591
I have escaped the Crypt of Hearts and Nerien'eth, the Mad Architect who imprisoned me and forced me to play his twisted game. I was, however, denied the opportunity to exact justice against the lich.
====
593
I have managed to prevail in Nerien'eth's Crypt of Hearts, but the Mad Architect has given me no chance to repay him for his dark crimes, as he was nowhere to be found within the Crypt proper.
====
597
I found Sir Edmund, an exiled Knight of the Flame, and several other knights outside Firebrand Keep. He said Sir Croix exiled them from the keep. He offered to help me find Sir Hughes if I could help him save his order.
====
598
We found Inwold Vanne, but we couldn't free him from the Daedric altar. After I summoned Derelle Nin, I told her the Glenmoril Coven was involved. Derelle said the truth is worse than she ever suspect.
====
599
Lady Eselde of House Tamrith had concerns about destitute peasants. She wants to gain their goodwill by offering them food. I took it upon myself to acquire some, and I gave it away to the poor.
====
602
I found Rin in the slave pits below Hammerdeath Arena. She fights in gladiatorial combat for a man named Moric Nirine. He has her son, Tahn.

As long as Moric holds Tahn hostage, Rin will not leave.
====
603
I had to do some dirty work but I found evidence incriminating Sir Hughes in the murder of Duchess Lakana
====
606
I've learned of House Tamrith and their attempts to strike back at House Montclair.
====
607
<<1>> sent me north to the gates of Shornhelm, seeking word of <<MONSTER: 2095>> and a column of missing reinforcements under <<3>>. I found Polstic's command shattered by a Montclair ambush.
====
609
At Finnegan Polstic's suggestion, I found Alard Dorell and spoke to him about the situation in Shornhelm. He is a localist who favors action over negotiation. He believes his noble house is well-suited to lead the city. He wants my help.
====
610
While bound to the Daedric altar, Inwold Vanne was lost in a horrific nightmare. Derelle Nin and I have freed him, but his freedom came with grim news. Inwold claims the Glenmoril Coven plans to raise an army of Daedra and destroy Alcaire Keep.
====
612
I investigated the rumors of kidnapped citizens sent to die in slave pits. I found a dying man who told horrific tales of vampires feeding on captured people. I took him back to Eselde Tamrith. For the dying man, however, it was too late.
====
614
I investigated the rumors of kidnapped citizens sent to die in slave pits. I found a dying man who told horrific tales of vampires feeding on captives. I took him back to Alard Dorell. For the dying man, however, it was too late.
====
620
I found evidence incriminating Sir Hughes in the murder of Duchess Lakana.
====
622
The librarian in the Mages Guild told me the guild has sent their mages to Crestshade, a town west of Shornhelm. He hasn't heard back from them in several days. He's asked me to find out what happened.
====
625
Dabienne Vanne is grateful that Derelle and I proved her innocence, but fears for her missing husband. She said she would gladly spend a year in the stocks if it would bring him back.
====
627
I followed footprints from Ahtah's Study to the scene of a great struggle. One set of tracks leads toward Hammerdeath Arena, while the other goes toward Baelbrone. I will need to investigate further.
====
632
I've made my decision about Sir Hughes. He will be exiled.
====
634
The Bloodsworn Micnog dro-Nar lies dead. That's a major blow to House Montclair. A cloaked figure appeared as we fought. With his aid, I destroyed Micnog's protective barrier.

His reign is over.
====
635
I retrieved the artifact from the frozen body. I presented it to the Servant of Meridia. I have proven my worth.
====
638
I killed Sister Nissa and halted the Glenmoril Coven's plans to summon a Daedric army to sack Alcaire Keep. The Magis Order investigator, Derelle Nin, commended me on my fine work. It will be some time before the coven threatens Alcaire again.
====
639
I found evidence incriminating Sir Hughes in the murder of Duchess Lakana.
====
640
I had to do some dirty work but I found evidence incriminating Sir Hughes in the murder of Duchess Lakana
====
641
I found Rin in the slave pits below Hammerdeath Arena. She fights in gladiatorial combat for a man named Moric Nirine, who holds her son, Tahn, hostage.

As much as she worries for Makana and Christophe, she will not leave until Tahn is free.
====
642
Constable Winchcombe has not been affected by The Fervor, and struggles to retain order in Baelbrone. Unfortunately, she has seen no sign of Christophe.

Winchcombe suggested she could help with Makana's memory, but first needs help in Baelbrone.
====
645
Scarlette Dwynor sent me to the Ravenwatch's leader, Verandis Ravenfeld. The Ravenwatch asked me to travel to the Doomcrag, where Verandis says I can end this plague on Rivenspire once and for all.
====
646
I've found a resistance group known as the "Ravenwatch" hiding in Shornhelm's undercity. They're fighting a battle similar to my own, and they've requested my help.
====
647
As a result of the death of Montclair, Verandis Ravenfeld told me he would swear allegiance to my sworn house, Tamrith.

Tamrith was amazed to hear of the truth of the resistance and their  new loyalty to her.
====
648
After the death of Montclair, Verandis Ravenfeld told me he would swear allegiance to my sworn ally, House Dorell. Dorell was amazed to hear news about Ravenwatch and its newfound loyalty to him.
====
650
<<1>> was pleased to hear that I had stopped the Supernal Dreamers from using the ritual site. He told me that his spirit could now rest in peace.
====
651
I've killed the goblin warlord, collected the key, and set <<1>> free. He told me the Midnight Phantom ordered the theft of a goblin totem.
====
652
Using the infusion from Azura given to me by Constable Winchcombe, I restored Makana's memory. He claims Christophe is afflicted with The Fervor, and that is why he stole Ahtah's book. Christophe think she can summon a Shehai.
====
658
I've returned to Verandis, who I've now found is a vampire. He claims that he's not the same as the creatures we're fighting. He just wants to help in the battle against the Doomcrag. He'll examine the essence so he can aid us in the fight.
====
660
Durak will not wake. Ahtah fears that he has been afflicted by the same madness, The Fervor, that threatens all of Menevia. He has asked for my help in saving Durak.
====
661
I managed to silence some of the apparitions haunting the moors. Reges Morascel is waiting for me in Hoarfrost Downs. He'll be pleased to hear the tale of success instead of that uncanny spectral wailing.
====
662
I've located a hidden door leading beneath the daedric shrine in Menevia, east of Pariah Abbey. If the same people who abducted Rin and Makana are inside, Christophe and Ahtah's Book of Circles may be inside as well.
====
665
After the death of Montclair, Verandis Ravenfeld told me he would swear allegiance to my sworn ally, House Tamrith. Tamrith was amazed to hear about Ravenwatch and its newfound loyalty to her.
====
668
I tracked down Ahtah's Book of Circles in the Moonlit Maw. The Spirit Warden Tirdad took it to Pariah Abbey. Unfortunately, Ahtah's apprentice Christophe could not be saved.
====
672
Durak thanked me for waking him from his unending slumber. He believes the ultimate power behind the madness afflicting Stormhaven, and the fervor in Menevia, is the Daedric Prince Vaermina. He wants my help to stop her.
====
673
I've returned to Verandis, who I've learned is a vampire. He claims he's not the same as the creatures we fight.. He just wants to help in the battle against the Doomcrag. He'll help us by examining the essence.
====
674
I've given Serine's daughter her necklace. She was overjoyed.
====
675
S'Rashi claims to have information about the Moonbird, but will not give it to me without payment. He has requested a sum of 100 gold or seven Tokens of Noble Favor. Tokens of Noble Favor can be obtained by doing favors for Wayrest Nobles.
====
676
I met <<1>> at his estate in southern Menevia.
====
677
S'Rashi spoke of a bird with crystal feathers that shines with an inner glow. This must be the Moonbird Durak spoke of. S'Rashi also said the bird has a new owner - a man named Hosni-Abd-Tura.
====
678
I have returned to Pariah Abbey with the Moonbird egg, and the Moonbird has returned to its proper size. Now that the Moonbird has returned to Durak's side, we plot together to stop The Fervor from claiming Menevia.
====
681
I've cast the insignias into the fire, destroying them completely. I told King Ranser the dying soldier's last words.
====
683
Chancellor Karine asked me to deliver the newly recovered Crown of Ranser directly to Wayrest. She said to give it to Chancellor Regina, who will be expecting me.
====
684
I investigated the rumors of kidnapped citizens sent to an area called the "Slave Pits." I found a dying man who told horrific tales of vampires feeding on captured people, and took him back to Eselde Tamrith. It was too late for him, however.
====
685
I investigated the rumors of kidnapped citizens sent to an area called the "Slave Pits." I found a dying man who told horrific tales of vampires feeding on captured people, and took him back to Alard Dorell. It was too late for him, however.
====
686
I told Duke Nathaniel that Sir Hughes was not responsible for his actions. He will be exonerated of his crimes.
====
687
I tracked down Ahtah's Book of Circles in the Moonlit Maw. 

Unfortunately, the Book was destroyed. That was the only way we could save Ahtah's apprentice... and all of Menevia,
====
688
I told Duke Nathaniel that Sir Hughes is guilty of Lakana's murder. He will be executed for his crimes.
====
689
I investigated the rumors of kidnapped citizens sent to an area called the "Slave Pits." I found a dying man who told horrific tales of vampires feeding on captured people, and took him back to Eselde Tamrith. It was too late for him, however.
====
690
I investigated the rumors of kidnapped citizens sent to an area called the "Slave Pits." I found a dying man who told horrific tales of vampires feeding on captured people, and took him back to Alard Dorell. It was too late for him, however.
====
695
I have collected organum for Artificer J'neth. It is possible he still needs more.
====
697
I found Verandis waiting for me at the entrance to the Doomcrag.
====
698
I helped Mul save the dam in Gavaudon by killing Ogre Patriachs who were bombarding the dam with huge rocks.
====
699
I have burned tents and killed centaurs at the camp near Bjoulsae Dam. I should return to Ghara and report what I have done.
====
700
I relayed Jacques' request for a special grave marker for Mathias Raiment. I delivered it to Noleon Velain, Gavaudon's Master Mason.
====
701
Noleon Velain dreamt that the Daedric Prince Azura promised to save Gavaudon if he rebuilt her shrine.
====
702
Karnosis Xane is defeated, and the Lightless Remnants are no more. In the end, Verandis sacrificed his life to destroy them. I should return to the base of the Doomcrag, so I can let Scarlette know what happened.
====
703
After buying a false cure for his ailing wife, Lierre barely managed to contain his anger. I stopped him from confronting the <<1>> and possibly doing something reckless.
====
704
In his anger and grief, Lierre has killed the merchant who sold him the false cure.
====
707
I destroyed the bodies around Crestshade, ensuring that the victims would not rise again as undead.
====
709
Winged Twilight appeared at Azura's Shrine and told me to see Vaermina's agent in Wind Keep. It seems that this agent is a child who does not realize her part in Gavaudon's problems.
====
710
I found Makana in a bar in Baelbrone, but he has lost his memory. He drinks himself into a stupor among others in Baelbrone afflicted with The Fervor.

He mumbled something about Christophe taking Ahtah's Book of Circles, but it was barely coherent.
====
712
I've located several documents that detail Montclair forging a new alliance with some unknown ally. I should return to Scarlette to show her the orders.
====
715
I've accepted Lob gro-Bug's offer. I am now a Hammerdeath gladiator. Mar gave me an amulet. As long as I wear it, I can go anywhere I want in the arena.
====
716
Lob gro-Bug told me I fought with vigor and honor. He now counts me as a Champion of Hammerdeath.
====
717
<<1>> gave me a sack of Kindlepitch to burn the Imperial supplies on the Landing Beach west of Southpoint.
====
718
I convinced Moric Nirine to free Rin and her son, Tahn. Rin will now return with Tahn to Pariah Abbey. She'll tell Durak everything that happened with her, Christophe, and Makana.

Makana, Christophe, and Ahtah's Book of Circles are still missing.
====
719
It appears the Swamp Cypress appreciates my assistance in moving the Seedling out of the road.
====
720
Aenlin thanked me for delivering the glowing fungus. She commented how this will brighten the paths of those who traverse the swamp at night.
====
721
At the request of a Bosmer Jaqspur I found Saproot Seedlings in the forest around Haven Trace trail, and then delivered them to <<1>>.
====
722
<<1>>  believes "negative emanations" were transforming ordinary creatures into the harpies infesting the Wracked Plain. The samples he asked me to gather didn't seem to prove anything, except to him.
====
723
I located Lieutenant Fairfax on the Wracked Plain. He says the forces that overcame them were too small to be so successful. He also says there are more survivors who need my help.
====
724
Captain Gagnon wasn't surprised to hear of Montclair's coup and subsequent control of Shornhelm. However, she's wondering how he had the forces to do it. Oldgate must now prepare for a similar assault.
====
725
Montclair's troops mortally wounded <<1>>, a militiaman from Shornhelm. He wanted revenge, and as a reward, he offered me his "pension": the contents of a chest he kept in the Shornhelm militia barracks.
====
727
My arrival in Valenwood was opposed. With the harbor of Southpoint blocked by sunken ships, the Altmer waded ashore from the sea. I aided the troops by clearing Maormer Stormwitches that were casting lightning at them from the beach.
====
728
I planted several Saproot Shoots outside the Imperial camps along Haven Trace Trail.
====
731
I entered the dream of Hosni abd-Tura and destroyed the Omen of Blood. Though it may take a few days for the Fervor to fully fade, it will no longer threaten Menevia. 

Durak wants me to meet him at Pariah Abbey.
====
736
I've burned down several of Montclair's wagons, which were indeed full of corpses. I should return to Calden at the western entrance and let him know the rumors were true.
====
738
I found Makana in a bar in Baelbrone, but he has lost his memory. He drinks himself into a stupor among others in Baelbrone afflicted with The Fervor.
====
739
I encountered the Bosmer mage Golion in the village of Haven, overlooking a strange Pit of Stars. He'd devised a spell to counter the Pit, yet was too weak to gather the materials himself.
====
740
I should speak to the boatman at the docks west of Northpoint and travel to the Doomcrag.
====
741
I found the Magis Order mage, Heloise Menoit.  She had clearly transformed into some kind of hungering monster, and in the end I decided it was better to kill her than to endanger the lives of others.
====
742
Lieutenant Fairfax was having difficulty defending the wounded survivors of the Wracked Plain massacre. I helped him by escorting one of his soldiers back to Captain Gagnon.
====
743
By using <<1>> in the Bonebarrow I was able to discover that the Imperial looters are actually Zombies, disguised by a magical spell.

This is why the skeletons were not attacking them.
====
744
I've used Perrine's potion on the wolves and saw some interesting results. She's pleased with my findings.

Now she wants to pressure Alard to allow further research of her alchemical concoctions.
====
745
I've located a hidden door leading beneath the daedric shrine in Menevia, east of Pariah Abbey. If the same people who abducted Rin and Makana are inside, Christophe and Ahtah's Book of Circles may be inside as well.
====
747
I found Makana in a bar in Baelbrone, but he has lost his memory. He drinks himself into a stupor among others in Baelbrone afflicted with The Fervor.
====
748
I found Rin in the slave pits below Hammerdeath Arena. She fights in gladiatorial combat for a man named Moric Nirine, who holds her son, Tahn, hostage.

As much as she worries for Makana and Christophe, she will not leave until Tahn is free.
====
752
I collected the heirloom Manard requested. He paid me well for it.
====
754
Rescuing prisoners from the slave pits almost destroyed Shornhelm. Several of the freed slaves were infected with a disease that turned them into hungry flesh-eating ghouls. Fortunately, we stopped them.
====
755
I killed a Cinderfen wolf that attacked a villager named Edren Gane. Edren believed the wolf had stolen his soul. Regardless of the truth, Edren died of his wounds, but his spirit seemed appeased.
====
756
On the brink of turning into the undead, Golion thanked me for destroying the Infernal Device.
====
757
I've dealt with Del Vinyar and his outspoken hatred of House Dorell.
====
759
Prince Aeradan asked me to determine the loyalty of three Bosmer Treethanes - do they follow him, or the pretender king?

Anglir Ancientwood readily agreed to join Prince Aeradan, leaving two other Treethanes to speak to.
====
760
<<1>> fashioned <<2>>  to power protective magical wards around Oldgate. I placed them in the columns in front of the Oldgate wall.
====
761
I've dealt with Del Vinyar and his outspoken hatred of House Dorell.
====
762
Prince Aeradan asked me to determine the loyalty of three Bosmer Treethanes - do they follow him, or the pretender king?

Anglir Ancientwood and Roublerub have agreed to join Prince Aeradan, leaving just one Treethane to speak to.
====
763
The Cinderfen wolfmother spirit now knows the dead no longer pose a threat to the wolves of the barrows.
====
764
I've returned the note to Verandis Ravenfeld. The creature I killed was a man who went by the name "Shalo." Years ago, he was trapped in a cave during Ranser's War. He feasted on his comrades to stay alive. He's insane now, but he's finally free.
====
766
I talked my way out of a trap laid by Canonreeve Sorcassil, convincing the Khajiiti thief Shadowhiskers to set me free. With the Canonreeve's treachery revealed, I returned to the Thalmor and informed the Queen.
====
767
I culled the sickened cows in gro-Largash's herd near the Ruined Steppe, thereby making it safer for the rest of his cows to graze.
====
768
I informed Cannonreeve Sorcassil that the infiltrating Imperials were halted once their tunnels were destroyed.
====
770
Now that Irne and gro-Urish have been separated, Fell's Run might have a bit of peace.
====
771
Now that Irne and Ghak gro-Urish have been separated, Fell's Run might have a bit of peace.
====
772
I've defeated Tainted-Heart and Veraya and dissipated their souls. That should disrupt Karnosis' plans long enough for me to confront him. I should continue my trek up the Doomcrag, where I should find Verandis.
====
773
Thorkan was worried that rumors of necromancy around Fell's Run would cause bloodshed between Orcs and Bretons. To keep the peace in Fell's Run, I defiled and destroyed the necromantic altars I found in the Ruined Steppe.
====
774
I took a glyph from the Imperials in the Fire Veins and found out that is how they are passing information.
====
776
The bloodfiend that attacked the Hinaults turned out to be <<1>>. She ran into a burned-out building, half-mad with an insatiable hunger for something she couldn't find. I convinced her that the safest course was to end her own life.
====
777
I've spoken to Leah. I've found out she's obsessed with vampires, and I've told Tristan. Now he's pondering if he can use this to his advantage somehow.
====
778
I delivered the covenant to Normar, who signed it as he was asked. He pledged to send for the peasant and her family as soon as possible.
====
780
I've collected all the ingredients and returned to Tristan. He's made his vampire potion. It did nothing except taste horrible. It doesn't seem to have affected his quest for Leah's heart in any way. So much for that.
====
781
When I reached Wind Keep, I found the young daughter of Lord Mathias Raiment - Elin. She informed me her father and mother recently died. She is staying with her aunt, Countess Ilise Mantaeu of Wind Keep.
====
782
I was able to get a sack of grain and bring it to Sagert the Elder.  He hopes to use it to transform the clan's horses back from their helhest form.

There's clearly a story about Hotspur and Nathalie, but the wise man isn't talking.
====
785
I found several Magis Order regiments on the Wracked plain and gave them Lieutenant Fairfax' orders to retreat to Oldgate.

The more defenses Oldgate has right now the better.
====
786
After I found Tristan wounded inside Montclair's castle, I returned to the Ravenwatch. Now the disease is spreading. Tristan collapsed when he returned. Verandis is searching for a cure, but Tristan's chances for survival are rapidly fading.
====
787
Although the helhests put up a considerable fight, I fed them the grain Sagert blessed. The magical grain transformed them back into the beautiful horses the Horsemen have kept for centuries.
====
788
I freed Mul from the orc camp at the Bjoulse Dam. He ran off to take on the ogres and was injured. He may need my help dealing with the threat.
====
789
By bringing horses to Hotspur at Oldgate, I improved relations between the Horsemen and the Lion Guard. I arrived in Oldgate's time of need.
====
790
Bloodfiends have overrun and devastated the village of Moira's Hope. I have killed <<1>>, who was responsible for the slaughter.
====
791
Prince Aeradan asked me to determine the loyalty of three Bosmer Treethanes - do they follow him, or the pretender king?

Anglir Ancientwood, Roublerub, and Orthendor all agreed to support Prince Aeradan.
====
792
I found the traitor Sorcassil in the cultist stronghold of Gil-Var-Delle. I agreed to spare his life in exchange for information about the Eye of Molag Bal, a powerful Daedric artifact.
====
795
The bandits had stashed away items they stole from the people of Fell's Run. I recovered and returned the valuables. This should ease the tension between Bretons and Orcs around town … for now, at least.
====
796
I found the traitor Sorcassil in the cultist stronghold of Gil-Var-Delle. I convinced the Cannonreeve to pay me a bribe in exchange for sparing his life.
====
797
I found the traitor Sorcassil in the cultist stronghold of Gil-Var-Delle. He refused to answer the Queen's summons, and so I slew him on the spot.
====
798
<<1>> believed there were enough Camoran loyalists in Leaftower to overthrow the Imperial occupiers.

I found three loyalists and gave their names to <<2>>. He felt the chances of a successful revolt were slim.
====
799
Leaftower was under the authority of a cruel Imperial governor named Catian Teideius. He imprisoned Elladrel's granddaughter Nialyn for his own amusement. At Elladrel's request, I killed him.
====
800
I unified Tristan's body and soul. He's slowly recovering. Leah was upset with him, but she promised to look after him.
====
801
I've slain some of the bandits around Fell's Run. I've sent the Fellwatch a message: this behavior will not be tolerated.
====
802
I've found Elise, though she didn't want to return to the safety of Northpoint. I should let Thomas know.
====
803
I found a very suspicious note on one of the Nords attacking Northpoint.

Someone from the city is giving tactical information to the Nords. Adienne sent me to the Duchess with the news.

This might start a war.
====
804
I've located the owner of the amulet: Scarlette Dwynor of the Ravenwatch. She thinks it might be her old necklace, but she insists it was destroyed many years ago. 

She's rather hesitant to elaborate on this more.
====
806
I've spoken to both gra-Orgak and Sidrey. They're adamant that one of them is stealing from the other. Without my help, this may end badly.
====
807
The duchess asked me to find Adienne and let her know she's safe. She has probably arrived at the manor by now.
====
808
I've called back Arniel's cows from the field until the feud between him and gra-Orgak is resolved.
====
810
I've branded some of the cows on the Ruined Steppe with Duzag gra-Orgak's brand. This will serve as a reminder of whose cows belong to whom.
====
811
Fight between goblins and witches
====
812
Once Jolie found out she had Blood Fever, she asked me to end her life. I met her at a nearby watchtower and obliged her so she would spare others from harm. She's finally at rest, but her husband is still grieving at their home.
====
813
I was not in time to prevent Jolie from turning. 

For some reason, Tildus had gone with her outside the town, where she appeared to have turned and killed him.

I reported the events back to a Ravenwatch agent. He promised to send scouts after her.
====
814
I was able to retrieve a healing tonic for the blood fever from the Ravenwatch. Luckily I was able to get back to Jolie in time to give her the potion and hopefully cure her of the foul disease.
====
815
I was successful in recruiting farmers for Northpoint. I should let Gregoire know. He's at the gates of Northpoint.
====
816
I rescued Thomas Robic's son Andrew from the Nords. They were holding him at their encampment east of Northpoint. The Duchess will have to deal with the Nords' presence in a more direct way... and soon.
====
817
The people of Wind Keep are each obsessing over different things. Lord Henri Manteau is consumed by counting, including counting tax revenues. I collected taxes for him.
====
818
I rescued Countess Ilise Manteau from her mirror. Now I should speak to her about his this happened.
====
819
After taking care of the ogres bombarding the Bjoulse Dam I traveled to the ogre encampment and killed their leader, the Ironhand Ogre Shaman.
====
820
I traveled across Haven Trace Trail, leaving a swathe of dead Imperials in my wake.
====
822
Normar and gro-Thorkan have drafted a new town charter. I've put up copies around town. There were mixed reactions, but everyone in town now knows that equal representation of Orcs and Bretons will result in fair decisions for all.
====
824
I delivered tools so the Loyalists can dig into the tunnels that run beneath Leaftower. They will be able to use them to pass information and supplies.
====
825
<<1>>, leader of the Bosmer refugee camp of Residue, knows a potion to keep me alive in the Daedric realm of Cold Harbor.

Among the ingredients were the seeds of asphodel, a strange kind of flower native to Cold Harbor.
====
826
I found the wandering spirit of a woman haunting the halls of Shornhelm. When I tried to speak to her, she turned hostile. I had to destroy her. Now there's one less spirit traversing these tunnels.
====
827
I've set fire to many of the Nord's supplies along the coast. I should let Adienne know the duchess has put the first part of her plan in motion.
====
828
I found an <<1>> and acquired from him an official <<2>>. I then delivered the Dispatch to an <<3>>.
====
829
Godrun decided to return to Orsinium after I spoke with him about his wife. He asked me to inform Borkul that he may take over command of the Blackmauls.
====
831
We've stopped Jon's spirit, but only for now. Scarlette told me that years ago, they were lovers. Jon began to show signs of insanity. He was threatening others around them... and she had to end his life. 

He's vowed revenge.
====
840
I have found Tor near the Imperial Palisade. He failed to kill the Sorcerers' leader but has a plan to defeat him.
====
841
I rescued Sanda from the clutches of a vampiric necromancer named Veraya. I should leave Breagha-Fin. Then I can make sure Sanda escaped safely.
====
842
I found strange crystals enthralling the giants of Breagha-Fin in Rivenspire. I disabled their fell magic and freed the giants.
====
843
I found Thierry Gagnon's standard covered in blood. It stood in the center of a terrible massacre in Moira's Hope, a deed most likely perpetuated by Thierry and his men.

Fullo says he will take the standard and go. It's probably for the best.
====
844
The spirit I spoke to on the ascent to the Doomcrag said I should speak to <<1>>. The spirit also warned me to be wary, though I've yet to find out what it meant by that.
====
846
I was able to find the base for the fallen statue and lock it in place.
====
847
Jonne the Younger wants to protect the Horsemen's lands from the encroaching harpies. I gathered materials for his "harpy scarecrow,"which he believes will keep the harpies away from the village for good.
====
849
The assault on the Doomcrag was delayed by the strength of enemy forces in the Shrouded Pass. <<1>> of House Dorrell asked me to thin the ranks of the creatures holding the Pass while I ascended to the Doomcrag.
====
850
I've killed the harpy matriach and the next generation of eggs. This will certainly reduce the harpy population in the months to come. I should let the leader of the horsemen know their troubles with harpies will be less frequent.
====
851
<<1>> wants House Tamrith to leave Doomcrag covered in glory. On her behalf - and in the name of House Tamrith - I slew a creature called a <<2>> in the Shrouded Pass.
====
853
I was able to find the base for the fallen statue and lock it in place.
====
854
I returned the Fallen Statue to its base.
====
855
I met an injured scout named Celeste outside of the Shrouded Pass. She told me tales of Ravenwatch soldiers turned into undead creatures within the pass. I slaughtered the ones that had turned and told their leader my grim news.
====
857
After I confronted Warden Moreau with his theft of Warden Thierry's ring, I spoke with Warden Thierry. Thierry was worried for Moreau's wife, Paulette, who is very sick, and asked me to spare Moreau. I agreed.
====
858
I confronted Warden Moreau with his theft of Warden Thierry's ring. He admitted his guilt and agreed to turn himself in. He apologized to Thierry and said he only stole the ring to buy a cure for his sick wife.
====
859
I confronted Warden Moreau with his theft of Warden Thierry's ring. I spoke with Warden Thierry. He was worried for Moreau's sick wife, Paulette, and he asked me to spare Moreau. I agreed.
====
860
I found the Base for the Statue and placed it atop it. The Base and Statue were magically drawn together.
====
861
I placed the Statue upon its Base in the Imago Serry and it was magically drawn into position.
====
862
When I placed the Statue upon its Base it snapped into place, pulled down by a magical force.
====
863
An injured scout suggests I should light any torches I find in the corridors of the Shrouded Pass. That should give lost Ravenwatch soldiers a path to follow.
====
864
The duchess will want to know what happened with the baron. I should return to her and let her know he got her message.
====
865
I've helped Baron Chirane assist the Nords in their takeover of Northpoint. Only time will tell what effect this event will have on Northpoint. In the meantime, I need to talk to Baron Chirane.
====
868
I killed Felix Glenan, then returned to Seleine Brehaht. She thanked me for my help with the bounty, and as she had promised, gave me half of the reward.
====
870
I found the four lions of the Pride of Northpoint, despite the ghostly apparitions that attacked me when I approached the artifacts. I should return them to the Minister of Legacy.
====
872
After entering the Merging Planes, I found Tristan. Somehow, he survived. He's been turned into a vampire, but he was struggling to control his powers. I convinced him to come back with me. Maybe Verandis can train him.
====
873
After entering into the Merging Planes, I came across Tristan. He had somehow survived. He had been turned into a vampire, but he was struggling to contain his power. I ended up having to slay him to protect the ones he loved.
====
874
I won Gaffer Robins' bet by killing enough sandy mudcrabs before time ran out.
====
875
I have returned Melodian Liriondion's sheet music for his Oratorio. I took the sheets from the undead Altmer choir.
====
876
By summoning and defending the spirits of the land, I've allowed them to restore the purity of the land around the Wyrd Tree. One threat remains: the corrupting spirit inside the Wyrd Tree. It's a minion of Angof, the Reachmage.
====
879
For Optimate Ianlin in the Library Tower, I have captured Animated Books and returned them to their shelves.
====
882
Priestess Isrisa has her voice back, but now roams the Fane of Breath in the shape of a cat.
====
883
Priestess Isrisa is without a voice, but walks upright - not as a cat - amid the beautiful Fane of Breath.
====
884
I brought Tanet Kerglen enough mudcrab legs to make supper for his boss... who just happens to be his wife.
====
885
A ghost of the watchman in Crestshade haunts his watchtower. He's wracked with guilt because he couldn't notify the town in time. He asked me to destroy the other undead who defended the town in life.
====
886
I uncovered the lost Blessed Bell from the Liriel River, despite the efforts of the Nereids to prevent me.
====
887
I assisted the Priestess Vendialara in creating a new Blessed Bell, ready to be used against the Maormer invaders.
====
890
Priestess Isrisa is without a voice, but walks upright - not as a cat - amid the beautiful Fane of Breath.
====
891
Priestess Isrisa has her voice back, but now roams the Fane of Breath in the shape of a cat.
====
892
Priestess Isrisa is without a voice, but walks upright - not as a cat - amid the beautiful Fane of Breath.
====
893
Priestess Isrisa has her voice back, but now roams the Fane of Breath in the shape of a cat.
====
894
I rescued the Isquer Varla Lens from the Maormer invaders on Sunhold, and returned it to High Kinlord Maldarawo.
====
896
I freed trapped scouts and soldiers and burned webs enshrouding the valley.
====
897
I recovered Nathalie's stolen goods from the ruins and bandit camps near Trader's Meet. Hopefully, the presence of her mercenaries will deter future theft.
====
901
I'll find <<1>> in Fell's Run, north of Hoarfrost Downs. He needs to know Hoarfrost is having problems. He might be willing to help them.
====
906
Queen Ayrenn wants the Kinlords of Summerset united under her banner.

She ordered me to the Felballin Kinhouse in Varyllis, where I aided High Kinlord Langdruum by restoring the Varlines.
====
907
I helped Warden Broles find the poison the bandits used. He believes he can cure the foresters, now that he's identified the sample I brought him. The bandits distilled their poison from nirnroot.
====
909
Though Averos was saddened by the death of his friend Magus Commander Madier, he thanked me for ensuring that Madier's discovery of a link between Angof and the Red Rooks came to him even after Madier's death.
====
911
I found Jenkles in the company of the witch, Sibellec. Sibellec told me that Jenkles can somehow communicate with her and that he is one of her spies.
====
912
Sibellec, a witch in the High Rock swamps, asked me to kill Bog Lurchers in order to discover the source of their animation. I found a Thorn upon one of their corpses. When I returned to Sibellec she told me that Angof and the Hags were responsible.
====
913
I have collected Hag Hearts and Reach Vine Thorns for Sibellec. She will use them to complete her plan to deal with the Lurchers and Hags.
====
914
Queen Ayrenn wants the Kinlords of Summerset united under her banner.

At the Kinhouse in Isque, I aided High Kinlord Maldarawo by recovering a Varla Lens.
====
915
Queen Ayrenn wants the Kinlords of Summerset united under her banner.

At the Kinhouse in Orrery, I aided High Kinlady Genivra by raising the downed model planet representing Nirn.
====
916
I reported the news of Leonce Gavendien's death to Droka gra-Morad in Fell's Run. It's possible that his death will cause the so-called "Felwatch" to disband.
====
917
The Red Rook bandits poisoned the people of Deleyn's Mill, so I helped Warden Broles get revenge. I've poisoned the Red Rooks' food.
====
918
Queen Ayrenn wants the Kinlords of Summerset united under her banner.

At the Kinhouse in Dusk, I gained High Kinlady Astraela's support by assisting her Kinship with the reforging of Auri-El.
====
919
I visited all the High Kinlords and Kinladies of Summerset, seeking their support for Queen Ayrenn's invasion of Tamriel.

Having achieved success in every area, I carried a chest containing token of loyalty back to Ayrenn in Alinor.
====
921
I helped Sibellec create a giant Lurcher which she will use to clean up the swamp.
====
922
I found a writ that told of a planned attack on Camlorn. I've given it to <<1>>, who thanked me for my service to the kindgom.
====
923
After much searching, I found the Sea Wolf's treasure. Along the way, I learned that Red Bess had planned to attack Northpoint's merchant vessels. Her crew mutinied over her plans to attack Northpoint's treasury.
====
924
I took Gammer Robins' turnips and delivered them to Sanda. It's a long way to go with a basket of vegetables, but I manage to survive the Nords' patrols.
====
927
Govran Cerone agreed to pay for the damage he caused to Irne's boat, so he's been released from the warehouse.
====
928
I couldn't convince Irne Oscent that Govran Cerone would pay him for the damage to his boat. Govran is still locked up and awaiting trial.
====
929
River Dreugh were damaging the mill in Alcaire. Miller Jodoin asked me to take out a number of them.
====
930
I helped Miller Jodoin restore Stonebridge Mill to working order by recovering three cogs which I found strewn about the nearby river.
====
932
I freed Captain Leon from the stocks, and he rewarded me as he promised. He also urged me to leave Koeglin Village. He believes that if I'm not careful, the villagers here may throw me in the stocks.
====
934
I visited all the High Kinlords and Kinladies of Summerset, seeking their support for Queen Ayrenn's invasion of Tamriel.

Having achieved success in every area, I carried a chest containing token of loyalty back to Ayrenn in Alinor.
====
937
In order to stop an aggressive assault on Alcaire Castle I had to take out the standing leader of the Knights of the Flame, Sir Croix.
====
938
I returned the pearls I collected to Arcady, who paid me for my trouble. He hopes to make them into a necklace "to rival those worn by the finest ladies in Wayrest" and impress Ganise.
====
939
I took thumbs from Imperials and gave them to Narela, the Southpoint Treethane.
====
940
I led the captured slave safely back to Koeglin Village. After he arrived, I spoke with Brother Stental, who thanked me for my help. He offered me a blessing from the Divines.
====
941
I poisoned the Imperial army's slouchbears with a rare variety of fungus. The normally placid beasts became wild and dangerous. <<1>> though it was hilarious.
====
942
In the Alcaire region of Stormhaven Sir Edmund, a Knight of the Flame, asked me to reignite the beacon atop Firebrand Tower.
====
944
In the aftermath of the Imperial invasion, the Bosmer of Southpoint were unable to collect the catch Ooze-Eels from their coastal traps.

While exploring the areas near Southpoint, I discovered some  traps, and recovered several eels for the locals.
====
945
I killed Pirate Captain Ra'Dara, leader of the pirates who have taken over Koeglin Village's lighthouse. Without his leadership, a raid on Koeglin Village is unlikely. Constable Ama thanked me for my help and gave me a bounty for Ra'Dara's head.
====
946
Tiradil warned me of the Firetraps the Imperials buried in the sand of the beach west of Southpoint. I disabled several Firetraps by tossing rocks at them.
====
947
The salvaged amulet turned out to be an Altmer mending amulet used to repair clothing. I sold it to Captain Lash gra-Agdur as salvage.
====
948
The ancient ceremonial shield turned out to be a relic from the Alessian Order. I sold the ancient ceremonial shield to Captain Lash gra-Agdur as salvage.
====
949
The gold coin turned out to be currency of the ancient Direnni Hegemony. I sold it to Captain Lash gra-Agdur as salvage.
====
950
The ancient tankard turned out to be a Maomer relic. I sold it to Captain Lash gra-Agdur as salvage.
====
951
The purple gem turned out to be dried sea serpent mucus. I sold it to Captain Lash gra-Agdur as salvage.
====
952
While exploring the woods east of Southpoint, I encountered a hostile plant creature. After slaying it, I found an enchanted "heart" within its form. The vibrations of this object led me to a hidden Blacksap Bosmer village.
====
953
I discovered a letter implicating the Blacksap Bosmer tribe in an alliance with the invading Imperial Army. I then delivered the document to an <<1>>, who rewarded me for presenting my discovery.
====
955
I found a logging camp run by the Imperials in Valenwood. Swift justice was brought by rolling a stack of logs onto them, crushing the unsuspecting loggers.
====
956
Though I slew many Water Dreugh in Alcaire Cove, Arneil Len's fear was uneased. In fact, it only grew when I returned with news of my deed. He feared I might be a Dreugh in disguise, and shouted at me to keep away from him.
====
957
J'Hriss served on the Imperial privateer that sank in Southpoint harbor. He heard that the Captain, Aulus Catae, kept his "most precious treasure" in a lockbox.

The box contained only a lock of a woman's hair. Disappointed, J'Hriss gave it to me.
====
958
I accosted several looters on Southpoint Strand, stopping them from despoiling the dead.
====
959
Mainard Nurdin had asked that I round up the loose cattle on Nurdin Farms. It seems the scamp in the area decided to let them all free and were in the process of playing with them before I came along and brought them back.
====
960
I met Per Stegine near Koeglin Village. He's trying to leave the area and left before paying his rent.

I delivered the payment for him.
====
961
I've relit the signal fire in the lighthouse. Ship captains can now safely navigate the harbor.
====
962
House Dres dismissed my aid and sent me to speak to a representative of House Redoran in Davon's Watch.
====
963
I traveled to Fort Arand for the Davon's Watch Quarantine Master, to discover that the Oathmen and Lawmen there had succumbed to the Blight.  I was not infected, and have proved my immunity.
====
964
William Nurdin believed his wife was conspiring with the Daedra to bring him down. He planned to sacrifice her to ward them off, but I rescued her in time.
====
967
Marea was plotting to destroy the Hortator's spirit. I've saved it.
====
968
Didier Loche started poisoning his mead to silence his enemies, but fortunately, I stopped him and destroyed the bad mead.
====
969
Several more Knights of the Flame have rallied to the cause and joined Sir Edmund to help re-take Firebrand Keep.
====
970
Sir Croix is dead and the Knights of the Flame are again united with Sir Edmund in command.
====
971
I managed to get the machine to start, and was immediately ambushed by a Dunmer assassin. Far from a Dwemer threat, the Hortator's killer was most likely this same assassin. I should return to the Hortator to let him know what transpired.
====
973
You have slain the goblins.  Return to QA Quest NPC.
====
974
I traveled across Haven Trace Trail, leaving a swathe of dead Imperials in my wake.
====
975
I was able to complete the Trial of Meridia by praying at her altar and defeating the blighted shalk she summoned.  I am now a Clanfriend of the Conclave, and have confirmed my immunity.
====
976
I found the Flaming Fissure in Windridge Cave, and tossed Sir Croix's sword into it. It quickly spiraled out of sight. I believe the Knights of the Flame would be pleased with how I have honored Sir Croix.
====
977
Orvona's Retainer informed me that Ravnos will now speak with me.
====
978
Valentin, a local merchant, was robbed of his goods when ambushed on the road out of Alcaire. I helped him retrieve his goods from the nearby goblins in exchange for one of his items that I managed to save.
====
979
The slavers are no longer in Omaynia. Ahjiivi will be relieved to hear it.
====
981
At the request of Lolbor Sapfingers I found Saproot Seedlings in the forest around Haven Trace trail, and then delivered them to Sticky Agachon.
====
982
Upon slaying a large goblin at the Balarel Ruins, I came across a magical, but shattered dagger on its person. I brought it back to town hoping for a reward, yet was accused of attempting to show up the guard instead.
====
983
Mazhe was relieved to recover his pants ... and the wine token in his pocket. He says he can trade the token for a 500-year-old bottle of Daggerfall Royale.
====
984
I helped the Meddling Inveigler by slaying Imperial Rangers and their trained Guard Bears.
====
986
<<1>> was sent from Razorvine Refuge to pick <<2>>s. The hungry <<3>>s in the area made it difficult, so I recovered them for her.
====
990
I've helped a Knight of the Flame exact his vengeance on the Fallen. His soul can finally rest.
====
991
Duke Nathaniel was pleased with my success. I've properly dealt with the local brigands. As Watch Captain Emarie promised, the duke rewarded me with a modest amount of gold.
====
992
While traveling through the primeval forest of the Thrambles, I encountered the mighty senche Dro'tahn. I took his head. Thistlewhip, the leader of the Bosmer hunters, was pleased to receive news of his death.
====
996
I found a shipping manifest originating from Kragenmoor in Noosehole Cavern.

I should let the Argonian slaves know their slaver has been killed - perhaps they will have more information on how to find the origin of the manifest.
====
997
You have completed all of the objectives.  Hopefully they were all working.  Return to QA Quest NPC.
====
998
I discovered monstrous lurchers in the woods near Southpoint. They were created by the Bosmer of Blacksap Village with corrupt magic and rotting logs.
====
1000
Countess Vivienne Muric thanked me for my help in discouraging the lamia from preying on the people in Reywell, and gave me a Token of Noble Favor.
====
1001
You have safely escorted Tiny.  Return to the QAT Cat Lady.
====
1005
When the Bosmer of Razorvine Refuge were driven from Haven, they lost their herds of domesticated Thunderbugs.

I was able to replace the losses by collecting eggs from the nests of wild Thunderbugs in the Thrambles.
====
1006
I found a Bosmer named Glonagaum held captive in an Wood Orc camp. I gave him a key to free himself. He's planning to scout for a while before he takes off the last of his shackles.
====
1008
I freed the Wayrest Noble from the boiling cauldron before the lamia could boil her alive. She fled safely  back to Reywell.
====
1010
Belene Ancois's wedding ring somehow ended up in one of her hens, which ran off to the nearby farms. 

I retrieved her ring and returned it to her. It's a bit misshapen, but still recognizable.
====
1012
I found the owner of the locket and returned it to her. She was, like all the resident's here in Alcaire, crazy. For my efforts, she accused me of stealing it in the first place.
====
1013
I've returned a locket I found from killing the bandit spirit Arie to its rightful owner. She seemed happy to have it back, but sad about the memories of the locket.
====
1015
I helped the deserter Bron slay his former comrades-in-arms, who had apparently risen from the dead.
====
1016
Gar gro-Gatuk believes the remaining dreugh will be frightened by the death of their kind. He says they'll hesitate before preying on helpless Reywell nobles again.
====
1017
Imports Overseer Llameni now knows about the mysterious packages I investigated. The packages contained remains used in necromantic rituals.
====
1018
I returned to Lord Ra'ud after presenting a bouquet of flowers to  <<1>> on his behalf. Unfortunately, she hated the flowers and is no longer speaking to him. He took the news surprisingly well.
====
1020
I killed the Ogrim who was harassing Daja Adb-Naeem, and he can now launch his fireworks unmolested. He thanked me for my help and awarded me with a Token of Noble Favor.
====
1022
I found a hairpin when I killed Gilbert of the Fallen Four. The hairpin belonged to <<1>>. It was his mother's hairpin and had been missing for some years. He thought it might have been cursed...
====
1023
I found a hairpin when I killed Gilbert of the Fallen Four. The hairpin belonged to <<1>>. It was his mother's hairpin and had been missing for some years. He was touched to receive it back after all this time.
====
1027
I used the Meddling Inveigler's Snake Summoning Spriggarum to plant several snake nest ambushes within Imperial Cargo crates. The Cyro-Valen Trading Compound is a much more dangerous place now, thanks to me.
====
1030
I found a locket in a hoarvor nest, next to the drained blood-drained corpse of a Breton man. A trail of footprints and dropped items led me to his grieving wife. I escorted her safely to the camp of Thistlewhip's hunters.
====
1033
I stopped the necromancy of House Dres and killed Teranos Dres, the Dunmer behind it.
====
1034
After killing Jeanne of the Fallen Four, I retrieve the sword of a man who was murdered. I returned it to <<1>>, who was felt its return meant I was threatening her.
====
1035
After killing Jeanne of the Fallen Four, I retrieved the sword of a knight in training who was murdered. I returned it to <<1>>, who explained that Phillipe, the knight in training, was her friend. She seemed saddened by the sword's return.
====
1036
I encountered Serinna, who was unable to cross the river to ransom her son Solon from slave traders. I made the payment on her behalf and Solon went free.
====
1038
Pentents seeking a cure for their affliction surround the gates of the Kagesh Conclave of Inoculates. <<1>> asked me to persuade them to leave.
====
1039
I returned the nordic axe I found after killing Emory of the Fallen Four to a servant named <<1>>. The axe was used to kill his family. He seemed to wish to use it to get revenge. I'm not sure how that will happen.
====
1041
I found a shipping manifest originating from Kragenmoor in Noosehole Cavern.

If I bring it to someone in charge of the shipping records for the town, they may be able to help me track down the shipper.
====
1042
When I returned the heads of the lamia High Priestesses to Lord Moric Nirine, he was disturbingly happy to have them. He promised to have his taxidermist mount the heads immediately, and rewarded me with a Token of Noble Favor.
====
1043
Dreaugh invaded the Sand Cove, south of Wayrest. This caused an issue with Lord Edgard who simply wished to go fishing. Upon his request I slew a number of them to hopefully clear a spot for him to now go fishing.
====
1044
Lob gro-Bug told me I fought ruthlessly. He applauded my decision to kill the conquered gladiators who attempted to surrender.
====
1050
I found a temple dedicated to Jyggalag, one of the the Daedric Princes. I watched an apparition reenact a ritual for summoning it, but the ritual had a gruesome ending. The ghost was torn inside out, and a portal opened inside him.
====
1052
Because I showed true honor by sparing my defeated opponents, Lob gro-Bug awared me a Helm of Valor.
====
1053
Because I showed true ruthlessness in crushing my defeated opponents as they tried to flee, Lob gro-Bug awared me a Helm of Bloodlust.
====
1054
As a reward for my victory in the Grand Melee, Tar gro-Bug awarded me a Hammerdeath Victory Token. If I collect enough tokens, I can give them to Mar gro-Bug in exchange for fine weapons and armor.
====
1055
Jon Donhan and his privateers were unable to make their way back to their ship until I cleared away the roving pirates along the shore.
====
1056
<<1>> was amused by my sabotage of the Wood Orc mine.
====
1057
I placed the House Father's remains on the altar, which summoned his spirit. He did not disguise his plans.

I should speak with the diviner and see if this is sufficient proof for her.
====
1059
Roop praised me for saving his friend. He says I'm responsible for the return of many things, including laughter, dancing, and jumping.
====
1060
I travelled from Shornhelm to the Hoarfrost Downs so I could offer my assistance.
====
1061
I've found a journal in a house in Westtry. It has the last words of Heseph, a soldier.

He said the war in Westtry began over the death of a Prince Gideon, but many more innocents were killed in the struggle. Heseph felt guilt over this as he died.
====
1062
The Ebonheart Harbormaster asked me to investigate his crew to see if any of them are receiving kickbacks to ignore illegal shipments.

His deputies are probably trustworthy, but a cloaked stranger wants me to meet them for more details.
====
1064
I've travelled from Shornhelm to Hoarfrost Downs so I can give them any assistance I can offer.
====
1065
I found the source of the mournful cries. The restless spirits of the citizens of Westtry are still inside the caves. They hid there during a great battle in Westtry, but the Bealton Raiders slaughtered them.
====
1066
The Mages Guild official was happy to pay me for the helm. He told me it's an ancient ceremonial helm crafted for Ryan Direnni of the Direnni Hegemony.
====
1067
The treasure map led me to a chest high on the cliffs. There I found a journal implicating the two men who stole it: Vres Gane and Adam Cerone. They had a falling out. Both died atop this cliff.

There may be something valuable in the nearby chest.
====
1070
Senie was under attack by an Ashlander tribe known as the Orlishkaarn. I was asked to help rescue their workers who were being held captive on the outskirts of the town. I managed through battle to free several so they can now continue their work.
====
1071
Jodie was pleased. I told her I cleared the harpies off Glenumbra's western cliffs. She suggested I lend my sword to help repel the Aldmeri invaders. She's continuing on to Daggerfall to request reinforcements.
====
1073
I collected netchlings from the netch plantation and delivered them to Lluthyne.
====
1076
I travelled to Farwatch Tower and sold the severed claws of Foulwing the Younger. The Daggerfall Commander compensated me with a considerable bounty.
====
1078
I met with the Cloaked Stranger, whom I convinced to give up her contact.  The trail led to "Sugar" Orvona in Sugar cove, but it seems I must speak to her retainer first.
====
1079
Following the guidance of Lea Rolaine's spirit, I found Lord Gette's journal... and discovered Lea's horrible fate.

After her death, Lord Gette resurrected her body and chained it below the sea. Her spirit cannot rest until her body is destroyed.
====
1081
After placing the remains, the spirit appeared near the cart. I should speak to the spirit. He's regained his memories of who he was.
====
1082
Adrone Murric was furious when he learned of the necromancer's atrocities... but with Lord Gette dead twenty years, Adrone has no chance of revenge. Fortunately, he found comfort knowing Lea found peace.
====
1083
I came across an oddly shaped key in the Dwemer Ruins off of one of the spiders protecting the area. I managed to find a chest in which the key fit and made off with a small amount of treasure.
====
1086
Sticky was delighted to receive the supplies. He feared they were lost in the chaos of the Aldmeri counter-invasion.
====
1088
The tree is called the Wyrd Tree, the home of the Beldama Wyrd. It's keeper is Wyress Zoe, a powerful sorceress.
====
1090
I met with the Cloaked Stranger, whom I convinced to give up her contact.  The trail led to "Sugar" Orvona in Sugar cove, but it seems I must speak to her retainer first.
====
1092
I should let House Cousin Giras know the supplies have been returned to their rightful owners.
====
1093
Nedre was looking for her lover Galas, who was stranded on an island. 

He really wasn't stranded, though. He was just avoiding her because he didn't love her.

I lied to Nedre. I told her he was dead.
====
1094
Nedre was looking for her lover Galas, who was stranded on an island. 

He really wasn't stranded, though. He just avoiding her because he didn't love her. 
I told her the truth. Now Nedre knows that Galas doesn't love her.
====
1097
You have completed your task.
====
1098
Reme Hositte is a midwife and healer who has lived in this remote house since her husband died years ago. Bretons come to her from all over High Rock to be healed of their injuries and sicknesses.
====
1099
I was asked by the Ordinators of Emberquay to collect several dreugh chitins for testing. They believed that the sea creatures may too also be infected by the blight. If this is the case they will need to re-examine their plans of attack.
====
1100
I found a root charm that belonged to the mentor of Wyress Jacinta. I gave it to her, since it was obviously of sentimental value.
====
1101
The shippingmaster was right; House Dres has has a lot of gold to spend, and has seemed more to benefit than be harmed by the Blight.  To find out more, I may need to do some work for them and gain their confidence.
====
1103
I proved I could identify and gather raw corn rose oil. I'm not sure if I should continue as an apprentice or choose a different tradeskill, though.
====
1104
I completed the assignment given to me by Daggerfall's Smith Guild trainer, Zhosh gro-Izburg. He accepted me into the Smith Guild as an apprentice.
====
1105
I proved that I could handle killing animals and taking their hides.

Whether I continue as an outfitter apprentice or choose a different tradeskill is entirely up to me. I can take my time deciding.
====
1106
I informed Nivele of Rajho's escape plans. I should let Rajho know he isn't going to be escaping anytime soon.
====
1107
I've obtained the shackle key from Nivele. Now I can free Raijo.
====
1108
I proved I could collect raw ingredients for runecrafting. Whether I continue as an apprentice or choose a different tradeskill is entirely up to me.
====
1109
I healed an injured man on the road from Daggerfall to Deleyn's Mill. He mentioned that I should do the same thing if I encounter other injured people.
====
1110
I found a lost Blood Blossom and carried it to the Scarlet Summit. There I planted the flower amongst others like it.
====
1111
I've killed Rajho's mistress and obtained his Shackle Key. I should let Rajho know he's a free Khajiit.
====
1112
While swimming across Southpoint Harbor, I noticed a piece of loose driftwood on the bottom. When I moved it aside, I was attacked by Catchclaw, a mudcrab of unusual size and aggression.

The fishermen of Southpoint were pleased to hear of his demise
====
1114
I've collected the Kwama Jelly for Uthis. I should deliver it to Master Drathal near Noosehole Cavern.
====
1115
I was able to secure the bones of the heroic dead, which make better materials for the Blightfence.  Lawman Adrusu was impressed with my performance, and I think I have earned her trust.
====
1116
Reme was revealed as a supernatural being. She consumes small portions of lifeforce from those she heals. Saving people who would have otherwise died outweighs any harm she might do. I'll keep her secret safe.
====
1117
Though Reme believed her healing powers justified draining the life force of peasants, I knew it was wrong. I threatened her with exposure, and she fled, never to return. I told the peasants I sent her away.
====
1118
I was able to secure the bones of the common dead, already unearthed by careless scavengers.  Lawman Adrusu would have preferred the remains of heroies, but I think I have earned her trust.
====
1119
I killed many slouchbears upon the Scarlet Summit, for which Mother Ana rewarded me.
====
1120
I trapped the spirits of the Baelborne in a soul cage. Prince Gideon has been avenged.
====
1122
I've collected remains from the grounds of Vivec's Antlers. I should bring them to Brela Garnes at the Argonian camp north of the coral growths.
====
1124
The Imga <<1>> was mourning the loss of her friend and confidante <<2>>, who run away to join an Altmer circus.

Lurmpi proved to be a hoarvor of unusual intelligence. I persuded her to return to Fuella.
====
1126
<<1>> was grateful to me for returning the root charms of her fallen sisters. She promised they would not be forgotten.
====
1127
The Imga <<1>> was mourning the loss of her friend and confidante <<2>>, who run away to join an Altmer circus.

<<2>> proved to be a hoarvor of unusual intelligence. I informed the Elder that <<2>> was happy where she is.
====
1128
The Imga <<1>> was mourning the loss of her friend and confidante <<2>>, who run away to join an Altmer circus.

<<2>> proved to be a hoarvor of unusual intelligence. I persuaded her to taste the adventuring life beside me.
====
1129
I took the remains I found in Necris and used them to shore up the weak northeastern end of the Blightfence.

Foreman Norus was so pleased with my work that he introduced me to the House Father Teranos Dres.
====
1130
I've brewed the "curative" for Dalayn. I should give it to him to help him recover.
====
1131
I found a wyress trapped by Harrenits cultists. I set her free.
====
1134
Llameni has been taken by the  House Dres Ordinator, and all her findings seized.  I discovered that she had been taken to Heimlyn Keep and is being held there.
====
1136
I've collected some Crystallized Carapaces from the shalks around the Sulphur Pools. These could be valuable to the right person.
====
1138
It seems that Maleron feeds his performing hoarvor with members of the audience. I found a captive tied up in one of the tents, with a slavering hoarvor feeding from him.
====
1141
I visited the Hoarvor Circus run by <<1>> and made a grisly discovery: the circus was feeding its patrons to its performers! I escorted <<2>> out of the circus, despite attacks from Orc guards, hungry, hungry hoarvors, and <<1>> himself.
====
1146
I was asked by the guard at Fort Virak to help in their fight against the Ashlanders. I went out and slew a fair number of them in their camps to the south.
====
1149
After giving charms to Paulette, Laure, and Adelle, I met Wyress Gwen. When I told her what the other wyresses had seen, my news confirmed her suspicions. The Blood Thorn adepts have recruited Rock Biter goblins to their cause.
====
1151
When I freed the wolf, a poacher tried to stop me. The Red Rook bandits are trapping wolves. Wyress Laure has been investigating.
====
1156
I delivered a... special package to Seladair the Maggot Farmer for Wort Bristlebrow.
====
1159
<<1>> told me that Imperial forces had invaded the Colovian trading town of Haven. She feared they were about to siege the Razorvine Refuge, and asked me to speak to <<2>>.
====
1163
Queen Ayarynne assured me such losses are necessary in times of war. She thanked me for strengthening the Dominion.
====
1172
I destroyed many pieces of cargo around Emberquay. I should let Ordinator Goval know of my success.
====
1176
One of the guar-herders in the Conclave of the Inoculates asked me to kill nix-hounds threatening the tribe's guar herds.
====
1177
Sathura of Fort Virak believed the Ashlanders advantage in their fight to be of something other than wild magic. After investigating I discovered a note detailing information on the Fort that was delivered to the enemy.
====
1178
I've freed slaves around Omaynia and collected supplies from their masters. I should return to gra-Grensk.
====
1179
I've destroyed Sera Alvar's remains, allowing Faynis to claim his fortune.
====
1180
I've killed Faynis Alvar at the behest of his father. I should speak to the ghost of Sera Alvar to let him know his fortune is safe.
====
1183
I tried to fight my way out of a trap laid by Canonreeve Sorcassil, but was slain in the process. Free from the trap and returned to life, I went back to the Thalmor and informed the Queen of Sorcassil's treachery.
====
1185
I insulted the Orc Chieftan while disguised as an Imperial. He was quite upset - hopefully enough to stop trading with the Imperials.
====
1187
I did not find Sorcassil but I discovered a clue of his whereabouts.
====
1188
I was able to find and destroy some of the kwama nests in Grenstick Mine.  I told the Mine Overseer Rols, who said what I did will mean that they can eventually retake the mine.
====
1190
<<1>>, leader of the Bosmer refugee camp of Residue, knew a way to keep me alive in Cold Harbor.

One of the ingredients she needed was Nirnroot, a plant native to Cyrodiil. I was able to take one from an Imperial alchemist.
====
1192
I turned in Gads to his captain for extorting merchants coming into Kragenmoor. Melves may not be happy about losing his "friend."
====
1193
I found some incriminating documents in Gads' locker, and convinced him to let Melves get in Kragenmoor.
====
1194
I've given Gads the bribe. I should return to Melves and let him know.
====
1195
I turned in both Gads and Melves to the captain.
====
1196
When I returned the Danain family necklace to a chest in the tomb, the ghost of Coty Danain, a soldier from the time of the Direnni Hegemony, appeared and spoke with me. He asked my help in recovering the Ehlnofic Lens, a powerful artifact.
====
1197
I found the spirit of a knight named Coty Danain. He claims he and his brothers where charged by their mistress to guard a powerful artifact.

When that artifact was stolen, he and his brothers rose, cursed by their failure to keep their oath
====
1198
I found the village of Brukbrook wrecked and abandoned, overrun by gloating Blacksap Bosmer from Ebon Ro. I took a small measure of vengeance for the inhabitants.
====
1200
<<1>> asked for my help making a treatment for skooma addiction. I gathered several questionable ingredients from around Kragenmoor. The results were... less than promising.
====
1201
In the ruined Bosmer village of Brukbrook, I found a note that said the residents were evacuated to Residue by <<1>>. Following this clue, I found the survivors of the Blacksap attack.
====
1202
I escorted the Fort Arand blight survivor to the Quarantine Master at Davon's Watch.

To the survivor's surprise, he was immediately escorted to a quarantine pen.  The Blight has made enemies of friends, it seems.
====
1206
The spices that Colette the Alchemist poisoned were meant for the Magis Order. I destroyed the spices and informed the Wardens in Aldcroft.
====
1207
After finding a dying peasant near the lighthouse in Aldcroft, she told me of the Red Rooks' plans to kill off the town. I thwarted their plans by killing the victims who would spread the sickness. This was not a pleasant task.
====
1208
I met a captured scout on the beach and released him from his bonds. He asked me to carry out his mission to destroy Aldmeri supplies on the beach. I burned them and met him back at camp.
====
1210
I helped Apprentice Eugene at the Tarn cure himself of a potion experiment gone wrong. I helped make a potion to cure him and he was very thankful.
====
1212
I tried to treat the Blighted Pilgrims but none of the Blessed Oils seemed to help. I should let Diviner Andalii know what has occurred.
====
1213
I lit the signal fire atop Farwatch Tower. Daggerfall should now send reinforcements to this position and push the Altmer back into the sea.
====
1214
Carelleth believes the claw was to be used by the cultists to draw Molag Bal back to Grahtwood. She was grateful that I destroyed it.
====
1215
When I entered the Grove of the Living Dead, I heard the piteous cries of some creature. I found a young lost Nixad deep within the mire, and guided it back to its family.
====
1216
I convinced Savila that she didn't need her ring back from her corprus-ridden sister in the Corprusarium.
====
1217
I've retrieved the ring from the jewelry box. I should return it to Savila outside the sanatorium.
====
1219
I've gone to the Emberquay docks west of Davon's Watch. I've spoken to <<1>>, and he needs my help.
====
1220
I've destroyed the evidence implicating Ferema. I should let Armiger Jivon know there is no evidence against her.
====
1221
To appease the spirit of the Hjolmfast Grettir, I collected the tongue of an Argonian from the unearthed remains at the Grieving Ground.  Now that he has the trophy of his killer, the Nord's soul can rest.
====
1222
To appease the spirit of the Hjolmfast Grettir, I collected the tongues of alit and fashioned a false tongue out of them.  Now that he has the trophy of his killer, the Nord's soul can rest.
====
1227
I told Armiger Jivon of Ferema's suspicious activity, which seemed to confirm his fears.
====
1229
Lady Elise is safe. With my help, Adept Sommers was also able to rescue several survivors of the sacking of Camlorn. He thanked me for my efforts.
====
1230
I destroyed the ghosts of Gil-Var-Delle so that Welpattel could restore her prismatic barrier.
====
1232
I tried to help Apprentice Eugene at the Tarn but failed to create a cure. Instead, the potion I created turned him into an undead wolf.
====
1233
At Kinsman Othralu's request, I "convinced" several of the Kragenmoor merchants to deal exclusively with House Dres.

The inkeeper, Evali Falen put up a fight but in the end agreed.
====
1234
A young Bosmer woman, Nialyn, was imprisoned by the Imperial governor of Leaftower. Elladrel Stillwaters, her grandmother, been asked to free the girl and lead her to safety.

Nialyn was treated poorly by the governor, a man named Catian Teideius.
====
1235
I've managed to recover all of Muz-Talg's belongings. I should return them to her since she was obviously very worried.
====
1236
The wizard was suprised to see a living, breathing being. He was also preturbed that I shut down his barrier.
====
1238
While passing through an Imperial Scout Post west of Gil-Var-Delle, I slew the alchemist <<1>>.
====
1239
Using the Ordinator's charm, I led several unblighted alit to her for safekeeping.  Eventually the unblighted wildlife will be taken to the temple to keep them blight-free.
====
1240
I found a wandering squire who asked me to help his commander. The Aldmeri Dominion have invaded, and Daggerfall's army is pinned down.
====
1242
To survive the deadly airs that shroud the plateau of Gil-Var-Delle, I collected Asphodel and Nirnroot. <<1>> combined them into a potion.

I used this potion to perform the Ritual of Unlife, which drew many angry undead to attack me.
====
1243
I gathered snake meat for <<1>>, the chef at the alchemist post on the southern bank of the tarn.
====
1246
After finding an odd note in Kragenmoor, I was lured into a trap meant for a skooma dealer. Instead of being thrown in jail, I was recruited to assist them in tracking down of their criminal. With their help, I killed a criminal mastermind.
====
1247
I found a key in the belly of a Giant Tarn Snake that had the name Murgle engraved on it. I found a chest with the same name engraved on it and unlocked it.
====
1251
I found Iena on the road by Davon's Watch. I should give her Noldres' Note.
====
1252
I assisted Kiama in her efforts to steal spices and trinkets items from the Wood Orcs of Barkbite.
====
1256
Chamberlain Weller, Duke Sebastien's advisor, was quite happy to receive the unopened bottle of Abd-Tura's Finest. He paid me handsomely for bringing it to him.
====
1257
When I kicked over the signal fire next to the Red Rook crates, they all caught fire and quickly burned. Whatever was inside those crates was highly flammable. The Red Rooks won't recover from this setback any time soon.
====
1259
I brought an enthralled traveler to Aldcroft. Warden Rielle told me the will-o-the-wisps have been glamoring many travelers around the swamps.
====
1260
I notified the Quarantine Master at Davon's Watch that Fort Arand has fallen to the Blight.
====
1264
Harim and whoever he works for have Duke Sebastien, ruler of Camlorn, hostage. The package Chamberlain Weller hired me to deliver was a ransom. 

Weller now believes the Red Rooks do not negotiate in good faith, and has another plan.
====
1266
<<1>> defends an Ayleid fortress between Haven and Elden Root. They are of ancient Ayleid stonework, which were damaged over the centuries.

I gathered rubble from the ruins nearby, and used it to repair his barricades.
====
1267
<<1>>, an inebriated Bosmer guard, objected to my passing along the main road into Elden Root.

I could have gone around her, but I brought her a bottle of alcoholic Bosmeri jagga instead.
====
1271
I found Ahji. She told me that the Danain family tomb has been cracked open. Angry spirits wander the ancient battle site. She refuses to investigate further, so if anyone's going to find the cause, it's going to be me.
====
1272
I trained a Lion Guard recruit for the siege against Camlorn. They'll need every last person they can get to win back the city.
====
1273
Nalluth did not accept the current peace treaty between the Bosmer and the Khajiit. Mainly because that would remove Khajiit from her diet.
====
1274
<<1>> rejected the unification of the Bosmer and Khajiit under the Aldmeri Dominion - mainly because it removed Khajiit from her diet. I tracked her down, slew her, and collected a reward from the Dominion authorities.
====
1278
I freed an enthralled traveler from a will-o-the-wisp, and I safely escorted him to Aldcroft.
====
1279
The Blightwater pouring down from Gil-Var-Delle has tainted much of the area's water. <<1>>, one of the refugees of Residue, asked me to find a source of fresh water.

I found three underground springs that were not yet polluted.
====
1280
I've sought Tirinaat, the wise woman of the Kagesh tribe of Ashlanders. Dolsa asked me to tell her of her son's death.
====
1281
I was able to free the souls of some Ashlander warriors, using sulphuric gems as soul stones.  The guides had been trapped in crystallized sulphur when the volcano erupted and heated the water.
====
1282
I'm checking on the recovery effort in Senie.
====
1286
I found a group of survivors protected by the temple's priest, Father Montague.
====
1287
I've found Kal-J'Rei's fishing lures as well as her tacklebox. I should return these items to her.
====
1288
I've revealed hidden graverobbers and ended their lives. That should discourage the survivors from continuing their pillaging.
====
1289
Battlereeve Hanen will send the plans to Malabal Tor so they can prepare, if the Imperials do invade.
====
1291
I've gathered all four of the pieces and reconstructed the map. It points to a location near Emberquay.
====
1292
Using Asharom's vial, I was able to extract the venom of several vipers for him to use in tanning.  The vipers did not take kindly to the process, but I was able to subdue them.
====
1293
Despite the dangers of the sulphuric pools, I was able to collect several sulphuric gems for the trader Fadron Hlenu.  He says that the casualties of the Blight have caused a greater demand for soul stones than usual.
====
1295
While investigating the Blacksap village of Ebon Ro, I discovered the hut of Altaan Ratwit. He was making a foul brew of fungal poisons, which drives the other Blacksap mad with rage.
====
1296
I have killed Bog Lurchers in Sibellec's Swamp and should alert her.
====
1297
I've found Lluthyne's last bottle of Mazte liquor. I should bring it to Orva.
====
1298
I got answers from the two remaining farmhands on the netch plantation. I also discovered the fate of the third. I've told the owner of the farm.
====
1300
Knight Adept Bieller is injured. He's recovering under some shady trees south of Eagle's Brook. He blames dark magic for his wounds.
====
1301
Knight Adept Bieller thanked me for killing the Blood Thorn necromancers throughout Eagle's Brook. He said he's seen Red Rooks taking corrupted corpses to the tarn. He'll report this to Magus Commander Danain when he recovers.
====
1302
I helped <<1>> at the Eledrim Camp by disrupting the <<2>>s surrounding Leaftower.
====
1303
Scout Jorge of the Lion Guard sent me north of the tarn to help out his commander, <<1>>.

Dark forces are gathering in the homes outside Camlorn. Trouble is brewing.
====
1304
I've gathered chitin pieces from poachers on the netch plantation and returned them to the farm's owner.
====
1305
Dead bodies have been ceremoniously mutilated and tossed in the Tarn. Now corrupted Reach vines are feeding off the decaying corpses.
====
1308
I found the Wood Orc chieftain <<1>> imprisoned by Blacksap Bosmer in the village of Ebon Ro.
====
1309
I've slain the necromancers within the Rathell Ancestral Tomb. I should seek out this "Firyn" Arvys spoke about, and see if I can help her.
====
1310
Now that I've destroyed the sources of magicka fueling the altar, I should be able to destroy it.
====
1312
I've destroyed Sirdi Rathell's spirit, ending the font of necromantic corruption that fed the worshipping necromancers. I should return to Firyn and let her know the lich is no more.
====
1314
I helped Mine Overseer Rols retake Grenstick Mine by killing some of the corprus kwamherds that had taken the mine over.
====
1315
I collected kwama eggs for the Khajiit slave Qa-Dur.  He hopes that feeding the miners may soothe their foul tempers.
====
1316
Despite the corprus kwamherds and kwama in the Grenstick mine, I was able to retrieve many of the tools Ihdana sent me after.
====
1317
<<1>> was being held hostage in Eagle's Brook. I did my best to rescue him, but his fate was sealed. While I was helping him escape, he transformed into a werewolf. I can only hope that larger and more dangerous plans were ruined because my actions.
====
1318
I discovered that the Tarn is being corrupted by altered dead bodies that have been tossed into the Tarn. Corrupted Rats seem to be feeding off the decaying bodies.
====
1319
In the Tallows Affair, four High Rock knights stopped a necromancer named Serge the Unclean from raising powerful undead. When Franck Barras and his friends took the Fragments of the Unclean from the tombs, they inadvertently unleashed the undead.
====
1321
I touched down and spoke to Battlereeve Hanen. He was not pleased to welcome another recruit from Tarhellor.
====
1322
I've lured and slain three predatory beasts that were terrorizing the Kagesh tribe.
====
1324
I should tell the Farseer the reactions I got from the three spirits she sent me to talk to.
====
1326
I've found these relics on a tomb raider. I should find the Groundskeeper and give them to him so that he can make certain that they are properly interred.
====
1327
I should find Shulki's brother and make sure he is alive and well. She said he would be somewhere in Ebonheart.
====
1328
I've cured Sibellec's Spring of corruption. Hags cast the corruption spells, and Sibellec thinks someone put them up to it.
====
1329
I found and destroyed several cliff racer nests around Fort Arand.  Destroying the nests will help the outcast Ashlanders thin the cliff racer population and take the fort for their own.
====
1330
I helped the Ashlanders establish themselves in Fort Arand by thinning the cliff racer population.  Once the cliff racers are driven out, the abandoned fort will make the outcasts a good new home.
====
1331
I was able to collect weapons for the Ashlanders attempting to settle in Fort Arand.  With my help, Champion Shallabi and her guides will be able to build a strong defense.
====
1334
Sibellec revealed that Angof was the one who tried to take over her swamp. She gave me a weapon of great power to help in the battle against him.
====
1335
I learned more about the reasons Camlorn's residents fled their city... and ended up as beggars in Aldcroft.
====
1336
I killed slavering wretches in the northern district of Davon's Watch. I tried to tell the family I met in the Tribunal temple that their neighborhood was safer, but they're still afraid.
====
1337
I applied Akis-Leeda's poultices to the sick within the temple. We've eased their suffering, but for how long is uncertain.
====
1342
I scattered the ashes of Anne-Louise Choux's beloved at the Old Stone Bridge near Camlorn on her behalf.
====
1344
I've freed trapped mercenaries in Vivec's Antlers. I should speak to Sings-With-Reeds.
====
1345
When Blacksap Bosmer attacked the village of Brukbrook, the residents had to abandon several valuable heirlooms as they fled for their lives.

I recovered these items and delivered them to their owners in Residue and Moss Lord.
====
1346
The lurcher belonged to Sibellec, a woman who lives in the swamp north of Aldcroft. She claims ownership of the land, and she says her lurchers have gone rogue.
====
1347
I retrieved Lynoit Gidric's stolen purse. He complimented me on my honesty and gave me a letter of referral for Colane Lan of the Fighters Guild in Daggerfall.
====
1348
Marlene Edette gave me a letter to deliver to Anick Conele in Daggerfall, and implied that if I'm interested in more "scores," Anick could provide another job.

It's possible Anick and Marlene may be members of the Thieves Guild.
====
1349
I delivered the bergamont seeds to Sibellec. Now Acel has paid for his father's cure.
====
1350
I rescued unfortunate travelers who were mesmerized by an Ancient Will-O-the-Wisp near Aldcroft.
====
1351
I've slain Dreugh in Vivec's Antlers. I'll find <<1>> in the field and tell him of my success.
====
1352
I've salvaged some weapons for Guthrun and the other slaves. I should bring them to him.
====
1353
I returned the shimmering ore to Marcel. He was grateful to have it. He was amazed at how ancient the ore was. After the fall of the Direnni Hegemony, the first Bretons to rule this land used the same ore we have now.
====
1355
I've burned the wagons around Omaynia. I should let Thora know the merchants won't be coming home to their goods.
====
1356
I've killed Taluro at the behest of the lighthouse-keeper Duvala. Now I must light the lighthouse so that the slave ship may make its escape tonight.
====
1359
Incunambulist Ameon was pleased with the brains I presented him. He will present them to the Mages Guild.
====
1361
A ghost of past battles was trapped in a watchtower on the eastern cost of Glenumbra. I told him that the war was long over. He has passed on, and his vigil has finally ended.
====
1362
A ghost of past battles was trapped in a watchtower on the eastern cost of Glenumbra. I put on a King's Guard uniform and gave him orders to leave his post, so he could pass on.
====
1365
I've destroyed several of the nearby Akaviri Wraiths. I should report back to Ordinator Mathas and let him know.
====
1367
I've located the corpse of novice Ordinator Tavis. I should bring his medallion back to Ordinator Mathas.
====
1368
I've slain the abberration that once was Thovasi's son. His wife now realizes her son is dead.
====
1369
I've discovered the fates of the three Dunmer Ureval was searching for, and obtained evidence of each. I should find Ureval in the sanatorium courtyard.
====
1370
I've lied to Drolara about Balen's last moments. It's probably best that she doesn't find out.
====
1371
Balen has escaped the sanatorium. He asked me to meet him outside of the gates, just past the sleeping guards.
====
1373
I've slain some of the corprus victims about the sanatorium. I should return to Falonu Thovasi at the entrance to the sanatorium and inform him.
====
1374
I killed the wanted criminal, Melur the Rat.  The Harbormaster's Deputy, Ovis, gave me a tidy bounty for my efforts.
====
1376
I managed to secure a good amount of rum for Captain Trivon from Captain Vamori's ship.  

While it was several barrels, I have the feeling it won't last long.
====
1378
I showed the package to the accountant, who acted rather suspiciously. I should inform Orvona of this.
====
1379
I spoke to several people, most of whom probably have the Blight.  I sent them to the Quarantine Master to be quarantined.
====
1380
I collected Mountain Tail for Sister Alarvyne.  The Sisters of Mara tend to the blighted, and she says the herb will make a soothing tea.
====
1381
I burned the apothecaries' wagons, and killed one of the apothecaries.  It won't bring Garer's wife back, but maybe it will make the other swindlers think twice about peddling their false wares.
====
1385
I'v cursed the items Rayne has requested. I should return the soulstone to her.
====
1386
I've found a coded book that belonged to the Necromancer. I should take it to Ordinator Mathas to see if he can decipher it.
====
1388
I collected coral polyps from Vivec's Antlers and gave them to Weeping-Talon.
====
1389
I've destroyed the obelisk. I should return to Orinator Mathas.
====
1390
I've saved many young maidens from the hags of Glenumbra Bog, but I couldn't save the last one. She's been dead for a long time... and the vines around her body are feeding from her corrupted corpse.
====
1394
The Bosmer of Vulkwasten are beset by terrible dreams, sent by the magic of the Huntress. These cause them to rise and wander as sleepwalkers. <<1>> asked me to wake some of the sleepers from their unquiet dreams.
====
1396
I lit the signal fire, but the Daggerfall army at Farwatch Tower is waiting for reinforcements. I've delivered this message to the Commander at the Siege of Camlorn.
====
1397
I've slain the cliff racers around the Iliath Temple and burned their hearts in sacrifice to the Tribunal. I should inform the Diviner at the temple of my success.
====
1398
Lorduin was thankful for his freedom. Goreclaw was one of the Huntress' lieutenants and said she has reason to fear me.
====
1400
I've gathered the ingredients for the Scrying Pool. I should place them in the Scrying Pool.
====
1404
I've spoiled Briran's cargo. Evona has exacted her revenge.
====
1405
I've given bribes to the sentries around Heimlyn Keep. I should let Wort know his escape plan is viable now.
====
1407
I found Marayn, but he wasn't in his right mind. When he regained clarity, he told me he didn't want to join his family. He feared he might harm them. I should let Galvo know.
====
1410
I stole a key and took it to Wort.
====
1412
After searching the Royal District, I teleported a survivor I found back to Sommers.
====
1413
After searching Camlorn's inn, I teleported a survivor I found back to Sommers.
====
1414
I've poisoned Galva's food as hinted by Ervasa. I should return to him and let him know of my actions.
====
1415
After searching the ransacked house, I teleported a survivor I found back to Sommers.
====
1416
I teleported a survivor I found back to Sommers.
====
1418
Commander Bennet was pleased to hear the spy had been stopped and offered me a reward for my hard work.
====
1419
I destroyed the Blackhand laboratory. I've dealt a serious blow to the Blackhand necromancers.
====
1420
Vulkwasten is besieged by Madthorn Vines stirred up by the Huntress. <<1>> sent me to Silvenar to seek aid from <<2>>.
====
1422
I should speak to the Gulakhan so she does not leave without Ohitinti.
====
1423
I've retrieved the stolen supplies. I should return them to the Gulakhan.
====
1424
A group of Tribunal Ordinators was sent to remove the Ashlanders from the Daedric Shrine of Boethiah - by any means necessary. The possibility of a slaughter troubled their leader, <<1>>.
====
1427
I have slain the demented Huntress and stopped the Wild Hunt. Silvenar is safe from the threat of primeval chaos.
====
1428
I've collected the two kinds of cuttle Dutabael wanted. I should bring them to him before he leaves Stonefalls.
====
1430
I found and returned several of Urili Nath's belongings.  She left them when she ran out of the tomb to avoid the angry ancestors she had disturbed.
====
1432
I used Dyns Solir Nath's flute to soothe several of the disturbed Solir Nath anscestors back to their rest.  They were awakened by a living descendant attempting necromantic magic in the tombs.
====
1433
When I entered the Danain family tomb after slaying the wraiths outside, the ghost of Coty Danain, a soldier from the time of the Direnni Hegemony, appeared and spoke with me. 

He asked my help in recovering the Werereaver, which was stolen.
====
1434
Commander Bennet was overjoyed that I recovered the secret message from the Red Rook Spy
====
1435
House Redoran plotted to accuse House Dres of enslaving the poor of Kraganemoor. <<1>>, a House Dres bureaucrat, asked me to retrieve a set of census records. Instead, I aided the Redorans with their deception.
====
1436
After rescuing Scout Mithiel, I was asked to slow the advancement of Selene's army by killing three of her Champions. Selene's army poses little threat now.
====
1438
I found Squire Maddoc along the road below the Baelbrone Ruins, safe and sound. He does appear to have run into a bit of trouble, as Alain suspected. Maddoc asked for my help.
====
1440
I found Lord Alain Diel fishing on the beach north of Daggerfall. He was glad to know his squire is doing well, and invited me to join him for a spot of fishing.
====
1441
I found the squire Jodie spoke of, Maddoc, along the road east from the cliffs. He seems to be in fine shape, and in fact expressed regret that he did not stop and help Jodie when he saw her fighting the harpies.
====
1443
Lord Alain Diel revealed an ulterior motive in his request that I fish... he has been unable to catch anything, and his peers are giving him grief about it.

He has offered to trade me valuables for any fish I catch so he can claim them as his own.
====
1445
I found Grandma Alma, the owner of the locket. A young man from the southern Camlorn Farms gave it to her when he was trying to court her. She was happy to see her locket returned.
====
1446
Feeding tracker wolves in the farms of northern Camlorn makes them loyal pets.
====
1460
I helped a <<1>> escape the Imperial Palisade by setting fire to the <<2>>s which crowd the fort.
====
1461
I've found Arnand Murrell in Crosswych. He spoke of an artifact called the Midnight Talisman. It may help us defeat Angof, but he needs my help to retrieve it.
====
1462
I've found Arnand Murrell in Crosswych. He spoke of the Midnight Talisman, an artifact that may help us defeat Angof.

He needs my help to retrieve it.
====
1463
I burned Imperial supplies on shore but, it was only a temporary solution; the invaders unloaded more from the warship offshore.

<<1>> proposed burning the boats used to ferry supplies ashore. The fires spread to the larger warship!
====
1464
Marcel was excited to see the Midnight Talisman. He knows he can reactivate it, and he's certain it will finally give us the power we need to defeat Angof.
====
1465
I found Arnand Murrell in Crosswych. He was impressed that I recovered the Reach Cloak. He said he would trust me based on the word of Nightblade Ackers.

I'm keeping the cloak, and I'm going to use it against Angof.
====
1467
I returned to Crosswych, where I showed Arnand Murrell the Thornbane Cloak. He was impressed, and he's certain it will be useful in the fight against Angof.
====
1468
I reeled in a small tuna, and Lord Alain Diel traded me a valuable item in exchange for my catch. He will boast of his fishing exploits to his peers so they will stop giving him grief about never catching anything.
====
1469
I reeled in a rainbow carp, and Lord Alain Diel traded me a valuable item in exchange for my catch. He will boast of his fishing exploits to his peers so they will stop giving him grief about never catching anything.
====
1470
I reeled in a giant catfish. Lord Alain Diel traded me a valuable item in exchange for it. Now he can boast about his fishing exploits to his peers, so they'll stop giving him grief about never catching anything.
====
1471
I burned the body of the fallen Priest of Arkay, assuring he would never walk as undead.
====
1472
I found Blanche Geves on Soldier's Hill. She is safe. She told me that she deserted because Angof is torturing the man to which she was betrothed, and asked me to listen to her story before I judged.
====
1473
I took a scroll from an Argonian Red Rook leader. It was the deed to the Gaudet Farms. I returned the deed to the owner, Depaul Gaudet, and he was very thankful.
====
1475
Josaja's body rests motionless in the grass. The rise and fall of breath has ceased.
====
1476
<<1>> saw Bosmer traitors helping the invaders on the Imperial Landing beaches. He asked me to hunt and kill some of them.
====
1478
I blasted harpies flying above Oldgate. One can only hope the others got the message.
====
1482
I found a fisherman, Lord Alain Diel, on the beach of Daggerfall Cove. He has offered to show me how to fish.
====
1483
Tung was kind enough to make some amberberry wine for me. He insisted I brace myself before drinking it. If I don't, I might fall off the cliff.
====
1484
I found all the Gaudet family's belongings and gave them to Depaul Gaudet. I also killed the trackers who were trying to steal them. Depaul Gaudet was very thankful, and he gave me a reward.
====
1485
I broke through Montclair's siege so I could help Fairfax and the remainder of the Lion Guard regiment. Hopefully, I can help them.
====
1486
I killed the leader of the Blacksap Bosmer. That should hinder the Blacksap's attempts to aid the Imperial invasion.
====
1488
I should find a way to put the ghostly soldier to rest. Perhaps I should speak to him, or maybe I should search the inn for clues.
====
1489
<<1>> blundered into Belkali Village while hunting for game. He was stabbed and locked up by the Blacksaps. Before he died, he asked me to poison the village's water source.
====
1490
<<1>> asked me to deliver tools to <<2>>, <<3>>, and <<4>>. I made all my deliveries, and the foremen seemed grateful to have tools again. Now they're back to work.
====
1491
<<1>> asked me to deliver tools to <<2>>, <<3>>, and <<4>>. I delivered all of the tools, and the foremen seemed grateful to have them. Now they're back to work.
====
1493
After retrieving tools for <<1>>, I delivered them to a man named <<2>> in Deleyn's Mill. Ormax had more work for me.
====
1495
I have warned the scouts in Haven Trace of the potential Wood Orc plot involving fire salts.
====
1496
I helped several survivors of the battle on the plain make their retreat. Hopefully, the rest of the regiment was able to fall back to Oldgate and help their comrades defend it.
====
1497
Baf was delighted to receive his satchel. He's offering to sell me goods as a reward.
====
1498
I was sent by <<1>> to help the Lion Guard in Camlorn. So far, their efforts to take back Camlorn from the werewolves have failed. I reported to <<2>> to help drive them back.
====
1500
I found Blade-Turner, bound in a chamber deeper in the Dwynnarth Ruins. He claims he was captured by a wave of dark magic. He also says Black Hand cultists are behind the trouble in the ruins. Once freed, he was well enough to return to Naveed.
====
1502
I found Blade-Turner in the Dwynnarth Ruins and told him I had killed the Shadow of Dwynnarth. Blade-Turner was impressed and told me the Fighters Guild is always looking for people with my talents.
====
1505
Though Lael Corgine grieves for her fallen friends, she's grateful to know that their souls are finally free of Angof's torment.
====
1507
I found Elder Brump in a cage in Stumptown. I should free him.
====
1508
According to the journal, the author was searching for a powerful Daedric artifact with her friend. The journal ends abruptly after the author mentioned making a camp at the top of the hill.
====
1513
I found a note in the ruins of Moira's Hope. It led me to the massacre's only survivor. Edmonde Bellacq is a little unstable, and he isn't willing to leave.
====
1517
I've slain Orcs and placed their heads on pikes in Ranser's small camp. I should return to Corporal Taern and see if that's appeased her bloodlust.
====
1518
I've given the reports to King Ranser, though it seems he's not dissuaded from making his last stand on the tor. I should let General Dathieu know.
====
1519
I found Knight Adept Bieller alive, south of Eagle's Brook. His soldiers were ambushed by Red Rooks and necromancers called the Blackhand
====
1520
I've tracked and killed the creature called Mother Murk. She's been abducting young women and turning them into bog hags. Her death should put an end to the strange disappearances in the area.
====
1523
I've informed House Tamrith of House Dorell's plans. I should speak to Lady Eselde about continuing to work with her house.
====
1525
The mercenary Grim asked me to find his Leia, who turned out to be a kitten. Kitten and mercenary have been reunited, and Grim was grateful to have her back.
====
1526
I mentioned the pyroil stone to <<1>>. She's expressed her concern.
====
1528
I've killed the Spider Daedra's children after they trapped her inside Spider Tower. She won't survive long enough to return to Oblivion, but was grateful to me for exacting her revenge.
====
1529
I found a couple in the old ruins east of Camlorn. They needed pelts keep warm and keep out the elements. I hunted wolves and brought back their pelts.
====
1531
I found a couple in the old ruins to the east of Camlorn. They needed pelts to keep warm. I hunted wolves and brought them enough pelts.
====
1532
I went to Camlorn and visited the graveyard outside the Temple of Julianos. There, I spread Raymond's ashes over the grave of Elisa Helane.

Perhaps it will bring Raymond's tortured spirit some small measure of peace.
====
1533
I've released Jayne Durhnil from a cage deep inside a cave on the coast. Jayne told me a friend trapped her there. Then her friend transformed into one of the creatures in the cave.
====
1535
I've tracked and killed the creature called Mother Murk. She's been abducting young women and turning them into bog hags. Her death should put an end to the strange disappearances in the area.
====
1536
I rescued two trapped miners from Crosswych's mine. They bought me a pint.
====
1537
Blink thinks the Imperials are foolish enough to try and sail the ship I wrecked.
====
1538
I've found the last item for the collector in Merovec's Folly and sold it to him. Now he owns a painting of Sir Sofia.
====
1539
I gave some Crosswych Ale to <<1>>. He seemed genuinely surprised that I found it.
====
1542
I gave some stringy harpy sinew to <<1>> in Merovec's Folly. She should be able to fix her bow now.
====
1544
The Herdmother summoned wind spirits, and I defeated them. She now considers me worthy.
====
1546
I drained the Giant Welkynd Stone in the first sub-basement of the Dwynnarth Ruins
====
1547
I've slain several of the spiders amongst the ruins. I should report back to Arlois Leyron and let him know.
====
1548
I drained the southern Giant Welkynd Stone on the second basement floor of the Dwynnarth Ruins.
====
1549
I drained the northern Giant Welkynd Stone on the second basement floor of the Dwynnarth Ruins.
====
1550
I drained the Giant Welkynd Stone on the lowest basement floor of the Dwynnarth Ruins.
====
1551
Lael thanked me for rescuing what few survivors I could. She assured me I had done all that was possible. She hopes to avenge her fallen comrades when the Mages Guild comes back to the ruins.
====
1552
Isaura Belette, Piers Renoit and Raoul Jolvanne were injured and became trapped in Crosswych Mine. I located and healed all three survivors.
====
1556
Augur Strenra believes her own pronouncements enough to condemn herself to an unavoidable death. There is nothing I can do.
====
1557
I located and rescued captives from the cages inside the cave.
====
1558
I helped <<1>> recover her stolen travelling supplies from highwaymen in Cambray Pass. After I returned them, she was happy to sell me any items I needed.
====
1559
I helped the Calvez family recover some of the doves that were lost when the Bitterkite bandits attacked their caravan. The birds are the entirety of the Calvez' fortune. Without them, they would be destitute.
====
1560
Lael Corgine agreed with my analysis. Blackhand cultists were ambushing explorers from the Mages Guild by harnessing the power of giant Welkynd stones. I disabled their traps, and Lael thanked me for stopping the Blackhand cultists.
====
1562
I found Lael Corgine, a Mages Guild adept, and Ackers, a nightblade of the Lion Guard, injured at the entrance to the Dwynnarth Ruins.

Lith is right. Something horrible happened here.
====
1563
I found Chaliene Calvez in the Bitterkite bandit camp, right in their leader's tent.

Armand was grateful to me for rescuing her.
====
1564
Gustave thought his fiancee Therese had been kidnapped by bandits. In fact, she wanted to be a bandit. I found his ring and returned it to him.
====
1565
When I returned to "Mudwin," he revealed himself as the spirit of Sir Wimund. He's the knight who led the fight against Serge the Unclean in the Tallows Affair.

He thanked me for killing the bone colossus. Now his shade can finally rest.
====
1566
I've found Jean Dupaul near a seaside cave. He's asked for my help freeing the people trapped inside.
====
1569
I've rescued cocooned refugees. I should let Arlios Leyron know they're safe.
====
1570
<<1>> offered money to <<2>> for protection against the undead. It was all a sham. <<2>> died, and I confronted <<1>>. He was a crook and a coward, but he was a good man at heart, so I let him go.
====
1571
<<1>> offered money to <<2>> for protection against the undead. It was all a sham. <<2>> died, and I confronted <<1>>. I convinced him to turn himself in to the Lion Guard.
====
1572
I protected <<1>> from the undead that threatened a house outside Crosswych. <<2>> rewarded me for my help.
====
1573
<<1>>'s father, Aglair, was killed by Imperial soldiers. She was beside herself with grief, and wished someone would visit the same pain on the Imperials.

I slew a number of Imperial soldiers, and beheaded one of their commanders.
====
1574
I found Tharlas of the Mages Guild, but as a ghost haunted by the events that transpired in Crestshade. His spirit seems unable to rest, yet the memories of what happened escape him.
====
1575
I found Tharlas of the Mages Guild. He's a ghost haunted by the events that transpired in Crestshade. His spirit cannot rest, but the memories of what happened elude him. His memory is hazy.
====
1576
When I arrived at Razorvine Refuge, it was surrounded by Imperial forces. I had to break through their lines to reach the town.
====
1578
I protected <<1>> from the undead threatening a house outside Crosswych. <<2>> compensated me for my assistance.
====
1579
I destroyed the Daedric anchors, and I've broken the curse on the manor. Now that I've dispelled their Daedric magic, the baroness can reclaim her lands, and I can claim my reward.
====
1580
Kiama was pleased to hear I was resposible for freeing the Timber Mammoth. She remarked that it wasn't often that one's dinner becomes one's death.
====
1581
I returned to Marcel Wirich with the tale of Sir Sofia and her magical weapon. Marcel used her name to unlock the enchantment on the weapon, and its power is now restored.

I shall wield the weapon against Glenumbra's undead.
====
1583
I retrieved the Midnight Talisman. When I returned it to Arnand, he explained that the talisman might be the only relic capable of stopping Angof and saving High Rock. Its power is dormant, so I'll have to reactivate it.
====
1586
After following the spirit around Cormount, collecting various bones, it changed into a skeleton and introduced itself as Cincelior. Cincelior travelled across Tamriel long ago. He never expected his death to come at the hands of the Wild Hunt.
====
1587
I returned to Leon's spirit and described the destruction of his body. He thanked me for my help and vanished. Perhaps he has finally passed on to Aetherius.
====
1589
I located and saved several trapped miners within the Crosswych Mine.
====
1590
Didier Panoit placed a bounty on my head. I hunted him down and killed him. Then I visited his brother to collect my compensation.
====
1591
I chose to tell <<1>> that her daughter was killed in Branglebracken, but she refused to believe me. Now a Changeling has taken her daughter's place, and no one will ever know the difference.
====
1592
I chose to let <<1>> go on believing that her daughter is alive and well, when actually she has been replaced by a Changeling.
====
1593
<<1>> asked me to speak with his friend, <<2>>, in Koeglin Village. There seems to be trouble in Stormhaven, east of Glenumbra.
====
1594
Arturo Charascel's mother is in Crosswych's boarding house. I gave her the sad news about Arturo. Although she was greatly saddened by her son's death, she was glad to finally know his fate.
====
1595
I killed several of the Daedra in the manor. Krisandra was grateful for my help. I thinned their numbers before the Edrald guard moved to retake the house and grounds.
====
1597
I've killed the Fellwatch Knaves. I should return to Corrie to let her know I'm finished.
====
1598
I've destroyed the befouled ectoplasm, releasing the spirit within. Perhaps Elder Rebia can shed more light on what exactly that was.
====
1599
Thorkan was worried that rumors of necromancy in Fell's Run would cause bloodshed between Orcs and Bretons. To keep the peace, I've destroyed a few necromantic altars on the Ruined Steppe.
====
1601
Treethane Bathi was overjoyed that I was able to help him free her enslaved people and cleanse the Temple of Elden Grove from the Tharn menace within.
====
1604
I've bested some of the bandits around Fell's Run. Hopefully this will send a message that this behavior will not be tolerated.
====
1608
Deep in the Catacombs of Elden Grove, I found an ornate coffin that had been vandalized and battered like no other. This coffin turned out the be the final resting place of an ancient Ayleid Protector, who had risen to help me stop Attelus Tharn.
====
1611
I got one of the mammoths to eat the cake that <<1>> baked for them.
====
1612
I've collected the holy water and garlic Deniel needs to protect his home.
====
1613
I should let Deniel know that Aodred is taking care of the cat.
====
1614
Stenve's family has made offerings at the shrines of the Watchers for generations, but now it's too dangerous to do so now. I placed the offerings at the shrines and prayed at the central keystone. The spirits seem pleased.
====
1615
I found a Nordic sword impaled in the slaughtered carcass of a mammoth. At the request of <<1>>, I convinced the <<2>> that the Bretons are not to blame for the mammoth's death.
====
1616
Using a few handfuls of chicken feed, I've brought Anne-Marie's chickens back to her. I should see if she caught them all.
====
1619
I chose to help <<1>> and use her potion on <<2>>'s wife. It turned out the anti-love potion was in fact a transformation potion - <<3>> is now a chicken!
====
1620
I chose to expose <<1>>'s plot and save <<2>>. As a result, <<3>> has resolved to arrest <<1>> and put her in jail.
====
1622
I found the cabin girl's sextant and took it to her father... along with the tale of his daughter's fate. Reynard Valiene seemed secretly pleased that his daughter had become a successful pirate. She stayed loyal to her captain.
====
1625
I've killed Kaoxia, the Dark Seducer who enthralled Nierre.

I should return to him and make sure he's all right.
====
1626
I took a locket from Kaoxia. I can give to Nierre in exchange for a kiss.
====
1632
Keeper Ra'Faril's Cat Box Tavern is plagued by frequent drunken brawls between it customers. He hired me to keep any of his customers from dying. All in a day's work.
====
1633
In the cave behind The Cat Box, a Bosmer named <<1>> organizes senche fights. I wagered on <<2>>, and I won! I reaped the rewards of his victory in the ring.
====
1634
In the cave behind The Cat Box, a Bosmer named <<1>> organizes senche fights.

I wagered on <<2>>, and I won!

I reaped the rewards of her victory in the ring.
====
1636
I recovered the <<1>> from the Imperial Palisade and killed the butcher of Southpoint, <<2>>.
====
1638
I delivered the dead mercenary's note to a sergeant. He thanked me profusely. The information in the note might make the difference between life and death for his men.
====
1640
<<1>> was sent to light a signal fire in the Shrouded Pass, which would cue a second wave of troops. When they lit the fire, waves of vampires attacked them. Celeste alone survived, and she was wounded. At her request, I lit the signal.
====
1641
Wondrous! The quest is completed and hopefully worked perfectly.
====
1643
I've informed the baron that the duchess is aware of his schemes. I should speak to him and find out what he plans to do next.
====
1645
Treethane Narela was skeptical that the death of the Imperial leader, General Cruor, would inspire the imperials to drop their weapons and flee. She sent me to contact <<1>>, a scout observing the Imperials on the landing beaches west of Southpoint.
====
1646
I searched the dead soldiers on Southpoint Strand for salvageable equipment. I delivered it to <<1>> in Southpoint.
====
1647
A Winged Twilight appeared at Azura's Shrine and told me that Vaermina is poisoning Gavaudon's dreams through her Omen of Counting Stars.
====
1649
My destruction of the supplies on the Imperial Landing beaches put terrible strain on their forces. <<1>> sent me on to <<2>>, an Altmer soldier, outside the Imperial Palisade.
====
1650
Queen Ayarynne was glad to receive the Imperial map. She will immediately take action upon the revealed strategic movements of the Empire.
====
1651
I've informed the duchess of the schemes plotting and returned with a warning for the baron.
====
1652
I killed the sea monster that was eating the fishermen of Farmost Reach. 

When the fishermen heard the local legend was dead, they weren't as grateful as I'd hoped they would be.
====
1653
I killed the sea monster that was eating the fishermen of Farmost Reach. When the fisherman heard the local legend was dead, they were not as grateful as I'd hoped they would be.
====
1654
I killed the sea monster that was eating the fishermen of Farmost Reach. When the fishermen heard the local legend was dead, they were not as grateful as I thought they would be.
====
1655
While exploring the site of the Imperial landing west of Southpoint, I fought <<1>>, decapitated him, and took his head. <<2>> rewarded me.
====
1656
I found a wandering squire who beseeched me to come to his commander's aid. Dominion invaders have his troops pinned down.
====
1658
Blacksap cultists roam the forest east of Southpoint. The residents of the town where hearing them and the lumbering Lurchers.
====
1659
Godrun was pleased. I told him Skull-Cracker was dead, and he offered me a reward.
====
1663
<<1>> was convinced the Blacksap Bosmer were allying with the Imperials. At the suggestion of <<2>>, I retrieved Imperial weaponry from the Blacksap and proved their treachery.
====
1666
After An-Zaw transformed into a werecrocodile, we had no problem defeating the mercenary captain. I hope this gives An-Zaw a little peace, now that he's had his revenge.
====
1667
Widow Granger was a nereid who led Matthias to his death. I searched her cottage for clues.
====
1668
I found a worked metal altar to Molag Bal within a guarded house in Blacksap Village. This proves the Blacksap are worshipping the Daedric Prince.
====
1671
<<1>>, a Ravenwatch scout, survived an ambush at the Ayleid Ruin in the Shrouded Pass.

The other members of his party weren't as lucky. Wounded by vampires, he asked me to put them out of their misery before they change into maddened bloodthralls.
====
1672
<<1>> felt "pulled" by the <<2>>  in the Shrouded Pass. This was due to the machinations of <<3>>, who was using an Ayleid artifact to harvest the souls of his slain comrades.

In the end, I killed Balcone while Marcel destroyed the Ayleid device.
====
1673
I lessened the oceanic threat to the wardens and knights of Farpoint Landing. I've been busy killing slaughterfish and nereids.
====
1674
I helped an archaeologist salvage research that was lost when his boat was attacked by a nereid. Hopefully, he can salvage enough of his work to make a good report to the archaeologist's guild.
====
1679
I collected several rubbings of old marker stones inside a ruin in Glenumbra.
====
1681
Aulus Catae was the captain of the Imperial privateer that sank in Southpoint harbor.

Aulus kept his "most precious treasure" in a lockbox. I found a Khajiiti locksmith who could open it. 

The box contained a map of Grahtwood.
====
1682
<<1>> and his men were ambushed at the Ayleid ruins in Shrouded Pass. He asked me to kill the last remaining scout before they turned. The scout I found showed no sign of turning. He said he fled after Verin led them into the ambush.
====
1683
I traveled from southern Valenwood to Elden Root, where I visited the Thalmor and presented the letter I discovered within the Imperial Lumber Camp.
====
1684
I found a stone artifact in the Ayleid ruins north of Farpoint Landing. The Mage's Guild archaeologist Weerhat confirmed that it was a Welkynd Stone. It's old, but it's in good condition.
====
1685
After I found a dying peasant near the lighthouse in Aldcroft, she told me of the Red Rooks' plans to kill off the town. I thwarted their plans by making a deal with an alchemist. I cured all of the villagers, but it wasn't a pleasant task.
====
1686
I helped the injured scout in Shinji's Scarp. He said he can make it back to camp by himself.
====
1687
<<1>> mentioned several strange Orcs passed through Fell's Run, haeading west towards the Ruined Steppe. They seemed to be in a hurry.

I caught up with one of the <<2>>s outside the ruin
====
1689
The captain was pleased. I closed the tunnel, and he offered me a reward for my hard work.
====
1691
Ilise Manteau, the Countess of Wind Keep, is obsessed with staring into her own mirror. Everyone in Wind Keep seems to be lost in their own thoughts.
====
1692
Elin Raiment's father was murdered in Wind Keep. I was able to help the gravedigger by defending him against the thugs who threatened him.
====
1693
I killed an ogre, took his liver, a baited a bear into Shinji's Scarp. It looks like the bear has developed a taste for ogre meat.
====
1694
I traveled to the Bonebarrows and placed an offering of incense on <<1>>. Nothing happened. Fortunately, a Bosmer named <<2>> was there to help me.
====
1697
I arrived in Southpoint and reported to Battlereeve Alengwe. She informs me there was a terrible battle to the south on the beach. The Imperials are led by <<1>> - a vicious murderer.
====
1700
I helped the injured scout in Shinji's Scarp. He said he can make it back to camp by himself.
====
1701
Priestess Fleile is delighted I have arrived in Razorvine Refuge. She mentioned they could use my help in preventing the desecration of their ancestors.
====
1702
I put several heads of <<1>>s on  <<2>> in the Bonebarrow as an offering. The King appeared to me, but he didn't seem to appreciate the offering very much.
====
1705
The charm identified Mathias Raiment's killer, a Blackmaul assassin. 

I told Countess Ilise Manteau how I dealt with the murderer.
====
1709
I found Elin Raiment at the center of Wind Keep. She was standing over the corpse of her slain father. She couldn't understand why the crime occurred.
====
1710
I ventured into the depths of the Canulus Refuge and secured the Maruhkite Codex from its guardians.

I then handed the Codex over to <<1>>.
====
1712
I returned with flowers, wine, and mudcrab meat for Michel. He was grateful for the food. Now he can give his wife the perfect burial.
====
1713
I helped <<1>>. I eased a dying man's suffering.

Before he passed, I reunited him with his son, <<2>>. He died with dignity.
====
1715
I found a wedding ring on a corpus corpse. I returned it. I kept travelling.
====
1716
I delivered a report to <<1>> in the Quarantine Serk, just south of the Stranded Lurk.
====
1717
<<1>> was happy to hear that I slaughtered some Wood Orcs.
====
1719
While exploring a small Ayleid ruin, I fought and defeated a <<1>>. It left behind a small pile of glowing dust.

I asked <<2>>, one of the nearby Bosmer guards, about the creatures. He identified them as wisps, thought they were Ayleid ghosts.
====
1720
I've coated many of the betty shalk with the repellant musk. This should stop the Ashlanders from poaching them. The musk has an offensive stench.

Gilvon was pleased to hear his shalk are coated in musk.
====
1721
I've found some prayer books that should suit Ravela's purposes. She thanked her gods for my safe return... and the return of her sermons.
====
1722
I found the dead body of Diviner Vadesu. She died of her wounds while waiting to her if I burned her insignia.
====
1723
I've destroyed the insignia of Diviner Vadesu. The diviner is free of the Tribunal Temple.
====
1724
I've retrieved the scuttle from poachers about Saginate Grange. Now I can return it to someone in charge of the farm.
====
1725
When Wyress Ileana touched the spriggan limbs, she immediately sensed Reach magic, a perversion of nature. She also said that the magic matches emanations from the center of the Dresan Ruins, confirming that the ruins spawned the spriggans.
====
1726
Diviner Nevyn now knows that the statues have been returned to their proper places within the temple.
====
1728
I freed the Temple Master, but she didn't want to leave the temple. She led me to the center of the compound.
====
1729
I've slain the Vereansu Champion, a twisted and abominable corprus-ridden creature. Ordinator Redramea is pleased.
====
1730
I saw disturbing visions while reading the prophecies of the Vereansu. I read of a "lost house" and the rise of "Lorkhan's vessel."

Others have seen and may understand more.
====
1731
The tincture only seemed to offer a temporary reprieve from the visions and madness plaguing the Matuul village. I should inform Disciple Farathan of this.
====
1733
I located Brerama Indoril at the Darkshade Caverns mine. It seems that there is something indeed amiss with house Indoril - she appears not to be involved, but wants my help.
====
1734
I've slain a Vereansu who was channeling a vile spell. Farseer Yamsi is recovering.
====
1736
I experienced the vision Farseer Yamsi glimpsed. High Ordinator was murdered by the Ashkhan of the Matuul.

He was controlled by an evil force, but I managed to drive it out of his dream. Farseer Yamsi was pleased.
====
1737
I've slain many ash servants, hopefully disrupting their nefarious plan. I suspect they wanted to control the dreams and actions of dreamers near the Tribunal Outpost. I am consulting with Ulimu-Samsa, the Ashlander mentioned in the note.
====
1738
I have collected all of the reports around the Quarantine Serk. I need to return to Dirdren Marvo in the central tent and hand them in.
====
1739
<<1>> asked me to deliver her valuables to her husband and daughter. The were eagerly awaiting any news about her, waiting north of the Quaratine Serk in the Stranded Lurk.
====
1740
I need to return to <<1>> in the Quarantine Serk to inform him of the Vereansu's activities.
====
1741
I informed <<1>> about the recent activities of the Vereansu Ashlanders at Scabrous Pass.
====
1742
I've freed the captured elders in the Matuul camp near the Oortrel Fort. Now Guard Mansilnat knows that the elders are safe.
====
1744
I've slain the Gulakhan in the Ashkhan's yurt. Now Guard Mansilnat knows his people have nothing to fear from the Vereansu.
====
1745
I've recovered and delivered ebony to the blacksmith in Narsis. Nerena will have her weapons.
====
1746
The unarmed guards of Narsis are claiming their new weaponry. Nerena can sleep better knowing Narsis is well-protected again.
====
1748
I've found Falena's body, slain by Vereansu looters. I've recovered the gold ring I originally gave to Falena. 

Savard must mourn her before he goes to war.

They were in love until death. Now she is the dearly departed.
====
1750
The blacksmith easily recognized the weapons. He crafted them. There's no question someone within Narsis has been supplying the Vereansu with weapons from House Hlaalu's caches.

Dirani now knows.
====
1751
I took down some ogres and defended the catapult. Now the Orcs can regroup.
====
1752
I've spared Hlerva, but taken his finger. Dirani now has his trophy.
====
1753
I've killed Hlerva and taken his hand. I should give it to Dirani as proof of my deed.
====
1754
During my exploration of the Darkshade Caverns, I found and destroyed several corrupted kwama eggs.
====
1755
Captain gro-Gamul was pleased with my service and offered me his thanks. Without my help the orcs wouldn't have survived against the ogre attack.
====
1756
I've successfully caused a rockslide that should be large enough to block the Scabrous Pass. I need to return to <<1>>, north of the Vereansu camp, and let him know of my success.
====
1757
I need to go to the Quarantine Serk and inform <<1>> of what has happened at the Scabrous Pass.
====
1758
I need to return to <<1>> and let him know I've freed the other diseased prisoners. He is waiting for me near the northern end of the Vereansu camp in the Scabrous Pass.
====
1759
I killed the Ashlander assassin named <<1>> and retrieved his chitin ring. At the Quarantine Serk, <<2>> rewarded me.
====
1763
I've informed Nethryn's wife of the plot against her. I should let Nethryn know his affair is at an end.
====
1764
I've informed Nethryn of Ranae's pregnancy, and her plot against his wife. I should speak to him and see what he is going to do about it.
====
1766
I've poisoned Mehna's tea at the behest of Ranae. I should tell Nethryn what his mistress has wrought.
====
1767
When I returned to Princess Mira with news of my success, it only emboldened her. She remains convinced that her father, King Aphren, has abandoned her. She still thinks the "Imperials" in the ruins must be slain.
====
1768
The Redguard was grateful for my help. He told me I had honored him and his fallen brethren. They're still plaguing the Blackmaul mercenaries in the ruins, and he will not rest until every last invader is dead.
====
1770
Crown Prince Amal was grateful for my help. He finally honored both his father, who demanded he surrender, and his sister, who demanded he fight. He hopes that one day, he will calm her enduring rage. He will remain with her until the end of time.
====
1773
Mhaltu Sayn told me of survivors in Moontooth Canyon. I went into the canyon, found several survivors, and led them back to safety.
====
1774
I met a House Hlaalu scout named <<1>> perched over Moontooth Canyon. His comrades were slain by a hoard of Ogrim. Working together, we crushed the beasts under falling boulders.
====
1776
I need to take this heart to someone who may be interested in Narsis.
====
1777
The <<1>> couldn't be controlled, but I found someone interested in the journal.
====
1778
I've found the pack <<1>> left behind, and I returned to him.
====
1780
I left King Aphren's sword with the shade of his daughter, Princess Mira. She has forgiven her father for his actions so long ago. At last, they can finally rest.
====
1781
I found <<1>> in Moontooth Canyon, and he has a plan.
====
1782
Taron Hlaalu was unable to identify the map I found apart from confirming that it is a Dwemer artifact.

He recommended I speak to the Master Incunabulist in the Mornhould Mage's Guild to find out more.
====
1783
I've lain several diseased victims to rest. <<1>> is still stationed at the Stranded Lurk entrance. He was relieved to hear of my success.
====
1784
I found the book in Ahnisa's house and burned it. Now her family should be safe from Blackmaul retribution.
====
1785
I took the machinery-riddled head of the Kwama Queen to Nelam Indoril, who confirmed the mine was once Dwemer ruins. They were possibly some sort of research facility.  He was relieved to know his son had not acted deliberately.
====
1789
I delivered word of Cumberland's Watch to <<1>>.
====
1794
After finding the body of an Orc soldier who was on a secret mission for General Godrun, I investigated and discovered that General Godrun was supplying the Supernal Dreamers with weapons.
====
1795
Brukbrook was devastated by the Blacksap Bosmer. Out of the wreckage a cart stood out. Perhaps it will offer a clue to where I can find Carelleth or any survivors.
====
1796
Treethane Tarhellor was eager to gain my assistance, explaining he had a task that needs immediate assistance.
====
1797
I talked to Tabakah of the Mages Guild. Now she knows I've destroyed the Dwemer conjuration boxes. I stopped the cult from opening a portal to Quagmire.
====
1799
<<1>> swore to me that he would bid farewell to his family and then immediately leave <<2>> for <<3>>. I am to inform Dirdren that he simply vanished.

I hope he proves trustworthy.
====
1800
Sorcassil turned into some ghastly abomination and attacked me, but I was able to slay him. Carelleth was pleased to hear that his plot was foiled. She will send word of my success to the Queen in Elden Root.
====
1804
Adelphe was delighted to have the artifacts returned, but he kept counting them over and over again to make sure he had all three. His obsession is unmistakable.
====
1812
When I met up with Farad, he showed me a schematic for a Dwemer device used to open Daedric portals. It required components of a puzzle box, centurion schematics, and chronal globe. Farad is quite glad we stopped the Dreamers from building it.
====
1815
When I gave the bones to the <<1>> he devoured them.

As payment for the bones, the <<1>> summoned skeleton guardians to protect me for a time.
====
1816
I've stopped the conspirators listed on the manifesto from committing treason against House Hlaalu. Now I can hunt down the "The Seeker"... if he doesn't find me first.
====
1817
Adyssa wanted to watch me kill some of the Spriggans in her area.
====
1818
A Bosmer named Alreal outside of Elden Root had me collect some Wayward Branches fallen from the trees.
====
1821
I've saved the High Councilor from the assassination attempt.
====
1824
I've found a few examples of contraband, but nothing as great as Investigator Seryan probably wished. I should bring him what I've found and hope it fits his uses.
====
1825
I've saved the High Councilor from an assassination attempt. She's shaken, but alive.
====
1826
I've wounded Savard, who fled towards Falena's house. The deed is done.
====
1827
I ventured into the depths of the Canulus Refuge and secured the Maruhkite Codex from its guardians.

I then handed the Codex over to <<1>>.
====
1828
I rescued Arcady Charnis from the dreugh. It seems the dreugh were abducting villagers and encasing them in mud. That saved them for the hatchlings, who then burrowed into the mud and fed on the villagers. Fortunately, Arcady survived.
====
1829
<<1>> suggested we should sneak into the tunnels of the Sia Ebony Mines, so we could discover what the acolytes are doing. To make this easier, I killed one and donned his robes.
====
1832
<<1>> discovered that two crystal shards are needed to open the Daedric temple within the Sia Ebony Mines. While she obtained one from <<2>>, I recovered the other from <<3>>.
====
1835
I negotiated Miranda's release from captivity and set her free. Serge can't get out of Miranda's clutches that easily.
====
1838
Upon finding Relah and telling her that Andre was waiting for her, she informed me she wouldn't leave until Pierre and Claude were taught a lesson.
====
1839
I killed Claude Jerick and Pierre Donat. Then I informed Relah that I've taught them a lesson.
====
1841
I delivered a note to <<1>> at Hammerdeath Arena. People in the area place their bets on various athletic events through him.
====
1842
I've slain Landholder Govyn. Uvela knows the deed is done.
====
1843
I've slain Uvela Modryn. Govyn knows the deed has been done.
====
1845
I've flooded the saltrice paddies with fresh water, hopefully removing any lingering contaminants. Farmer Rothala is pleased that his paddies are on their way to recovery.
====
1846
I set Claude Jerick and Pierre Donat against each other. Then I informed Relah I've taught them a lesson.
====
1847
Lady Diane Gedanis's servant bought cheap wine instead of the rare vintage Lady Diane requested.

I helped enhance the wine's flavors, and Lady Diane was none the wiser.
====
1849
I exposed a spy working for House Dres. <<1>> was spreading rumors in Aldsotha.
====
1850
I collected hides for <<1>> in Aldsotha so he can create more armor for House Indoril soldiers.
====
1851
I found a scroll on a dead scout and gave it to <<1>> in Aldsotha.
====
1852
I closed a portal that a cultist was using to summon Daedra into our plane of existence.
====
1853
I rescued the town of Aldsotha from an attack by a Dremora Lord named <<1>> and its army of enthralled Daedra.
====
1854
I brought news of House Dagoth to Mournhold.
====
1861
Everyone at Trident Watch is dead.
====
1864
Lady Diane Gedanis's servant bought cheap wine instead of the rare vintage Lady Diane requested.

I helped enhance the wine's flavors, and Lady Diane was none the wiser.
====
1866
I've freed Kushibi from her imprisonment inside her dream. I should speak to her outside the Dream Realm.
====
1869
I ventured into the depths of the Canulus Refuge and secured the Maruhkite Codex from its guardians.

I then handed the Codex over to <<1>>, and later met him again in Wayrest.
====
1870
I brought Nelin to apologize to Brelayne, but she did not forgive him. She did release the death warrant on his life, so Nelin left, albeit sadly. I should speak to Brelayne and see what she will do next.
====
1871
I've reunited Nelin and Brelayne, though whether they'll reconcile is still uncertain. I should speak to Nelin about what he plans to do next.
====
1873
I uncovered the truth. Lord Sorick had his men bring eggs into Wayrest slums so the dreugh would slaughter peasants. I agreed to take a bribe to keep his secret.
====
1874
I reported Lord Sorick's crime to Padier Renoit, who grew even more furious upon hearing his suspicions confirmed. I do not think Sorick will live another day.
====
1875
<<1>> sought a volunteer to parley with the invading Imperials,  in hopes an agreement could be reached.

A brief conversation with the Imperial commander, <<2>>, made it clear there was no room for negotiation.
====
1876
I used Durak's scroll to summon a storm atronach. It put out the biggest fire in the fields, saving some of the crops.
====
1877
I've collected the evidence Ravani needs to prove his theory. The kwama are being used to smuggle skooma. Scoundrels are stuffing the creatures' bodies with the drug.

I should let Ravani know what I've discovered.
====
1878
I've taken the souls from the Rogue Mabrigash that have left the Mabrigash clan and returned them to the Coiled Shrine. I should tell Hansa her sisters' souls have returned.
====
1882
I've finished gathering the last pieces for the Drifting Spirit. I should speak to it to see the results of my work.
====
1883
Serge was pleased that I returned with the ring. He plans to marry Elisa soon.
====
1884
I returned to Lord Ra'ud after presenting a bouquet of windflowers to  <<1>>. Her encouraging words filled him with happiness.
====
1885
I met Safia at the entrance to Pariah Abbey. She's asked me to help her save Pariah Abbey.
====
1886
I helped Safia and the Spirit Wardens of Pariah Abbey fight off the invading Slackjaw Goblins. Safia thanked me for my help.
====
1887
I made sure the fire won't spread beyond Pariah Abbey's fields. Safia thanked me for my help.
====
1888
I've finished gathering the last pieces for the Drifting Spirit. I should speak to it to see the results of my work.
====
1890
Burying the necklace and destroying the spirit of Marnon Sebat granted final rest to the abomination's victims.
====
1891
I spoke to the courier, who told me of a "master" House Dres served. I should inform Hansa of what I've discovered.
====
1893
I've given Broker Tonasa the deeds from the mindless on Huskhill. I should speak to him to get my payment.
====
1894
I've returned land deeds to the surviving members of the families who own them. I told Shali Addanabisar, the Mabrigash elder in Huskhill, the property was returned to its rightful owners.
====
1895
When I finally spoke to Durak, he revealed the purpose of the Spirit Wardens. Durak founded their order at Azura's behest. They're protecting Menevia from a threat created by the Daedric Prince Vaermina. Spirit Wardens fight the Fervor.
====
1896
I killed Miranda's captors, found the key to the cage, and set her free.
====
1897
I've brought Madris one of the confused husks about Huskhill for a companion. I should give him the supplies he asked for as well.
====
1898
I obtained a remedy from <<1>> that healed Altis.
====
1899
I set up cleansing wards in the Loqueach River and the Illsam Farmlands Delta. That should rid the water of the poison that was killing the crops and wildlife.
====
1902
I used the blade upon a mage, and it cast a mysterious enchantment on them. The lost spirit was pleased, and now it can pass on.
====
1903
<<1>> thanked me and offered me a reward for saving the maiden from Supernal Dreamers.
====
1905
I ventured into the depths of the Canulus Refuge and secured the magical staff known as the Balac.

I then returned to Lyris Titanborn's hideout and handed the staff over to the Prophet.
====
1907
I used the black soul gem on Ervyna, but her spirit was too great for the vessel. Her body was killed, however, but she has gravely injured Andalas. I should speak to him and see if his quest for vengeance is complete.
====
1909
I've made a discovery. House Dres is poisoning the Loqueach River.
====
1910
I let the mages go free, depriving the murdered soul of his revenge. I should speak to the spirit to tell him what occurred.
====
1911
I saved <<1>>. He was helping House Dres by poisoning the river, but he's promised to change his ways. I believe him. He said he'd assist the Illsam farmers while they recover from the damage he's wrought.
====
1912
I discovered that House Dres was poisoning the Loqueach River and delivered the news to <<1>>.
====
1913
I discovered that House Dres was poisoning the Loqueach River. I went to tell <<1>> about it.
====
1915
In the caves beneath Haven I encountered <<1>>, the Imperial commander I attempted to parley with outside of Razorvine Refuge. After explaining his plans, he attacked.

I defeated him, and took his head.
====
1916
In the caves beneath Haven I encountered <<1>>, the commander of the invading Imperial forces. After explaining his plans, he attacked.

I defeated him, and took his head.
====
1919
<<1>> was pleased to hear I had collected heads and burned territory markers. I've stopped the goblins from laying claim to Cumberland's Watch.
====
1920
The poison seemed quite effective against the local wildlife of Gullsnip Isle. Five-Tongues was even more excited to learn of the results. He's... fishing.
====
1921
I alerted the town of Aldsotha. Now they about House Dres' threatening activities at the Illsam Farmlands.
====
1923
I freed the souls of <<1>> and his victims. I've broken the curse <<2>> created to avenge her husband and son. As a last request, I relit the flame in the Trident Watch lighthouse so no further lives would be lost.
====
1924
I found out how to lift the curse on <<1>> and his victims.
====
1926
After delivering Parveneh's donation to the shrine, I found that she intended me to be a part of her offering.

I have found a cult, and they see me as a sacrifice.
====
1927
I found both Eilwen and Aderyn in the swamp. Both believe it is possible to fuse their spirit with Sibellec's once more and return to their former power. If I help them do so, they have promised to help me fight Angof.
====
1929
Sadir's Supernal Dreamers cult imprisoned Nevena in a cage.

I defeated Sadir. Now Nevena Kilgor can escape.
====
1932
I brought Shaleen's tail to Ah-Nakul and told him his brother is dead. He believed my lie.
====
1933
I returned the Soul Gem to Sibellec, who confirmed it contained all the power she needed. The souls are imbued with Reach magic. Once her sisters have recovered their power, they'll be ready to cast their fusion spell.
====
1934
I returned the lure to Aderyn, who confirmed it contained all the power she needed: the primal power of nature. Once her sisters, Sibellec and Eilwen, have recovered their power, they'll be ready to cast the spell.
====
1935
I removed a Stonechewer tribal totem from Cumberland's Watch.
====
1936
I returned the Capture Gem to Eilwen. She confirmed it contained all the power she needed. Once her sisters have recovered their power, they'll be ready to cast the spell.
====
1941
I helped Sibellec, Aderyn, and Eilwen rejoin their souls. They are now one entity, and their power is restored. They vowed to push Angof out of their swamp and protect it from his minions, thus protecting Aldcroft below.
====
1942
I gave the fish crate to Master Vinden, who promply died of an unknown cause. I should return to Five-Tongue to get an explanation.
====
1945
<<1>> succumbed to madness. I killed him.
====
1946
After I destroyed her twisted hag body, the tortured maiden spirit and many others like her finally passed on to Aetherius. Her suffering has finally ended.
====
1949
I saw a wanted poster for <<1>> a notorious thief and murderer sought for many crimes in Elden Root. I tracked him down in the Jolly Squalor and collected the reward offered for proof of his death.
====
1950
I've successfully sabotaged the smuggling operation in the Olain Fir Kwama mine. Many of Othrina's workers abandoned her when I showed them the letter of pardon.

I should find the contact waiting for the weapons shipment and confront them.
====
1954
I retrieved a music box for Hosni.
====
1955
I retrieved a lockbox from the Supernal Dreamers for <<1>>.
====
1956
I recovered a necklace for <<1>>.
====
1957
I delivered a note to Watch Captain Rama, but he's been mortally wounded.
====
1960
While wandering the Jolly Squalor, I fought <<1>> a notorious murderer and thief sought for many crimes in Elden Root. When I reported his death to <<2>>, commander of the city guard, he gave me the reward offered for proof of Sariel's death.
====
1964
I collected the two items Hosni wanted to make the perfect gift for Lady Adima.
====
1966
Falice thanked me for healing her fellow wardens. She'll be returning to Abbey soon.
====
1967
I noticed a hoarvor sneaking up to devour a passed-out drunk in the Jolly Squalor. Acting quickly, I managed to kill the beast before it could pounce.
====
1971
I found Hakam and Kala at the entrance to the Cave of Dreams. Hakam said the Midnight Union attacked them when they reached the entrance to the cave.

Master Ahtah left Kala in charge, so Hakam won't leave her side until she decides it's safe.
====
1972
Each of the Guard attacked me when I confronted them. Some even muttered very strange things....

I fear there may be more to the problem than Valeor realizes. I should let him know immediately.
====
1973
I've returned to Valeor who has no memory of ever assigning me the task of speaking to Gharvin.

He fears that I may have fallen under the curse of the Mabrigash because I do not wear an amulet that would protect me from their magics.
====
1976
I spoke with High King Cumberland in his throne room in the center of Wayrest. His Highness said he requested help from outside sources because his people are too busy drinking excessively. They are obsessed with beer, wine, and ale.
====
1979
I found Sharag. She was disturbed to hear the Dream Shard had been stolen. She's convinced S'Rashi knows something, but we'll have to convince the Khajiit to help. She suggested offering S'Rashi a favor in exchange for his information.
====
1980
S'Rashi was pleased that I collected his debts. His own enforcers have been unreliable lately. 

He revealed that a rival called "The Midnight Phantom" has arisen in Menevia. S'Rashi is convinced that the Midnight Phantom stole the Dream Shard.
====
1981
I found Rama, but he showed nothing but disdain for Nielle. He's spending all of his time killing goblins at Cumberland's Watch, and he seems to be enjoying it.
====
1982
I found Devis, Padier's "man," lounging under a tree near Farangel's Landing. He's very drunk. He said there are too many intruders in Farangel's Landing to fight. 

He thinks I would be better off joining him in a drunken stupor.
====
1983
I found Adiel, but Arcady was missing. Adiel claims she and her husband spent all their money on frivolous luxuries. They have no money left to pay their taxes.
====
1985
I found Hilani, S'Rashi's "bookkeeper" at Hammerdeath Arena. She said it's been difficult for her to work at Hammerdeath because of interference. She's being harried by the Midnight Phantom and his Midnight Union of thieves and enforcers.
====
1986
<<1>> revealed what he knew of the spirit I killed. The legendary Wayrest Strangler lived fifty years ago. He killed those he deemed immoral or lazy. High King Emeric personally congratulated me on solving the mystery.
====
1987
Nythis revealed herself as a Mabrigash. She's been using me. I agreed to leave the camp, and she promised not to put any of the others in danger.
====
1988
I found Gerarde, just as Tirdad asked. I'll continue to pursue the Book of Circles.
====
1989
I killed the Cliff Racers for Tester Questor, collected the shalk stomachs, and took them to Receiver Deceiver.
====
1990
I killed the cliff racers and drank the potion. All I got was a stomach ache and cliff racer filth all over me.
====
1992
I rescued several Spirit Wardens from captivity in the Moonlit Maw, a den of the Supernal Dreamers. This cult of Vaermina is intent upon using souls to create weapons.
====
1993
I killed enough Supernal Dreamers to allow them to get to the cave entry. They need to tend to those they have rescued.
====
1994
The Supernal Dreamers were holding <<1>>. Why they are holding these people is unclear, but <<1>> might know more.
====
2000
The missing scout, <<1>>, was at the Scabrous Pass.
====
2001
I was able to create a rockslide large enough to strike a cripping blow to the Vereansu's numbers. As a result, <<1>> was able to bring in adequate reinforcements to get the Scabrous Pass under House Hlaalu's control.
====
2002
I've righted my wrong in letting Mender Sarvyl back into Deshaan. I only hope it wasn't too late to stop an outbreak of the plague from Stonefalls.
====
2004
<<1>> ran out of the main ingredient in the famous fried boar skin snacks sold by Maleron's Hoarvor Circus. I hunted down a few of the boars foraging for mushrooms in a nearby grotto.
====
2005
<<1>> at Maleron's Hoarvor Circus challenged me to defeat a series of opponents: first a <<2>>, then a <<3>>, and finally, Log-Arms himself.
====
2007
I have killed the Ashlander assassin, <<1>>, and retrieved his chitin ring. I need to find <<2>> at the Quarantine Serk to collect my reward.
====
2008
I found Maelys Nin. She might be able to get Dabienne Vanne released from Koeglin Village's stocks.
====
2009
I found information Maelys Nin can use to prove that Dabienne Vanne didn't kill her husband.
====
2011
I've toppled a boulder large enough to break through the Farseer's shield. It crushed her. As a result, <<1>> was able to bring in enough reinforcements to get the Scabrous Pass under House Hlaalu's control.
====
2012
Vereansu Ashlanders held prisoners captive in the Scabrous Pass. I set them free.
====
2015
<<1>> needed someone to distribute snacks to the ravenous spectators while he finished cooking a fresh batch of boar skins. I helped him out!
====
2017
We've saved Menevia, but Durak told me other parts of Stormhaven still suffer from Vaermina's influence. Until we deal with Vaermina, her Omens will plague Stormhaven.
====
2020
I found <<1>> at Steelheart Moorings. She told me they've already started loading their captives. There isn't much time.
====
2022
I killed Supernal Dreamers on the shore of the At-Tura Estate.
====
2024
I investigated Koeglin Lighthouse and found <<1>>, the lighthouse keeper, tied up. Upon releasing him, he informed me that pirates have broken the lighthouse mirrors..
====
2025
For now, Durak and I are going to keep an eye on General Godrun and make an effort to flush the Omen out of hiding.
====
2027
I reforged the charm that bound the spirit of Shad Astula Archmagister Vonuvan Retharys. I've freed him from his magical prison. Now that he's taken the charm, he's searching for a way to use it against Kellisa.
====
2030
I soundly trounced the sellswords in duels. Guard Conele was overjoyed. He promised to remind them of my prowess the next time they taunted the local guards. As promised, he gave me a bit of coin for my troubles.
====
2031
I returned the packet of love notes to Alanwe's lingering spirit. Whatever Nerien became, it is clear that the love they had was once enduring.
====
2033
I rescued several Shad Astula students at the request of their classmate, <<1>>.
====
2037
I told <<1>> I poisoned the wine. Those slavers got what they deserved.
====
2038
I've found Hairan's uncle, and I stopped a cabal of enthralled Tribunal servants trafficking in sick mer. 

I didn't find out why they were doing this or what possessed them. 

For now, it's enough to know Hairan is pleased and her uncle is safe.
====
2039
I've slain Diviner Vemar, though I can't fully fathom the depths of his treachery.
====
2040
When I approached Moric Nirine to confront him about fixing fights, he was already in the clutches of the Midnight Phantom. The Phantom has revealed himself as Count Hosni at-Tura. He offered me a deal to keep Moric's scheme secret.
====
2042
<<1>>, an instructor at Shad Astula, devised a way to weaken the evil magic of the school using <<2>> magic. I helped to collect and place the magical foci she required.

She seemed displeased by the results.
====
2043
I found a journal in Master Wizard Kellisa's room. It implicates her in the previous master's disappearance, and it seems to exonerate <<1>>. <<2>> was not convinced. He promptly disappeared to do his own investigation.
====
2044
I have dealt with the source of Shad Astula's madness. <<1>> devised a way to shut down the power of <<2>>. That allowed me to kill her.
====
2045
I convinced a couple of locals to write letters on behalf of the Midnight Swell's crew. They convinced Colane Oscent to let the ship to unload its cargo and obtain fresh supplies.
====
2047
I told Captain Veronika that the dock foreman, Colane Oscent, did not want her unloading her ship in Koeglin Village.
====
2048
I destroyed the contaminated food before it reached the Matuul village. I should inform the leader of the village what happened.
====
2049
I followed the spirit of Alanwe Malanon through the Crypt of Hearts, learning the story of her fate… and the madness of her lover, Nerien. Clearly, love should endure, but not beyond reason.
====
2050
I've completed the Trials of the Four Troubles. In the temple's inner sanctum, I am now allowed to speak to Vivec.
====
2051
I closed the portals within the temple just as Almalexia arrived. She's one of the Tribunal gods, and we still have much to discuss.
====
2054
I've slain the thralls around the Nychthemeral Temple. I believe I found the remains of Galseth's siblings. I should return to him and let him know.
====
2055
It turned out <<1>> was just using us for her own amusement. She was a horrible lich in disguise.
====
2056
I freed the souls of <<1>> and his victims. That broke the curse <<2>> created to avenge her husband and son. As a last request, I relit the bonfire on top of the lighthouse so no further lives would be lost.
====
2057
<<1>> rewarded me for defeating his giant bear. Even fiercer beasts remain to be slain.
====
2058
<<1>> rewarded me for defeating the mighty ogre. Apparently, he has even more fiercesome beasts waiting to be slain in the arena.
====
2059
<<1>> rewarded me for defeating the king crocodile. Though he has three fewer rare beasts now, the money he made from betting on me has more than made up for it.
====
2060
I've freed souls from the black soul gems around Nychthemeral Temple. I've killed the mer responsible for those atrocities. Enver knows his men have been avenged.
====
2061
After I convinced the three winning bettors to leave, Tar gro-Bug thanked me for doing the guard's job. 

He paid me the guard's salary for the day.
====
2062
After I convinced the three winning bettors to leave, Lob gro-Bug thanked me for doing the guard's job. In fact, he paid me the guard's salary for the day.
====
2063
I found <<1>> bound to a sacrifical altar. After I freed her, she thanked me and ran off towards Vanne's farm.
====
2065
I found and returned <<1>>'s missing guar, <<2>>.
====
2066
I delivered a sample of the supplement the Ashlanders at the Ligor Pits were using on their alits to <<1>> in Mournhold. With the evidence, the Tribunal will be able to launch a proper investigation.
====
2067
I found the supplement the Ashlanders have been feeding to the alits. I gave it Anabi Nilar, and she believes she can make a potent cure.
====
2070
I broke the spell the Supernal Dreamers had placed on Ingride Vanne.
====
2071
I reduced a "rabid" alit threat in the Ligorcap Fields.
====
2072
The source of the madness of Shad Astula has been dealt with. <<1>> devised a way to weaken the evil magic's strength and free <<2>> from her own madness.
====
2073
I reduced a "rabid" alit threat in the Ligorcap Fields.
====
2074
I found a farmhand at Vanne's farm. He told me cultists abducted Farmer Vanne. He's being kept under an enchantment at Stonebridge Mill.
====
2075
I've destroyed the main sources of vice in the Ashlander Ligor Pits.
====
2076
I've returned Aron's amulet, and he can leave the temple safely.
====
2077
I found Duchess Lakana in Alcaire Keep's royal manse. She's holding court with her husband, Duke Sebastien.
====
2078
I found Sir Edmund at Firebrand Keep. He told me Sir Hughes had already come and gone. Had he known of Sir Hughes' crime, he would have detained him at swordpoint.
====
2081
When I was in Aldsotha, <<1>> told me he hadn't heard anything about House Dres sending reinforcements for Narsis.
====
2082
Though I presented proof to Ra'ud that his taxes are the same as those of other merchants, he remains adamant. He says Duke Nathaniel wants to ruin his business and force him out of Alcaire Castle. He seems irrational and paranoid.
====
2083
I stalked and killed the dremora leader's, Xivilai Ridash, deep in the Balarel Ruins. Foreman Lucent rewarded me with the treasure his ill-fated crew unearthed at the dig site.
====
2084
I've slain Patriarch Leyden, but in his final moments, he revealed that he has stored his soul in a phylactery. He may return... unless someone destroys it.
====
2085
I've destroyed the Patriarch's phylactery, ending his control over the Grandmagister's mind.  The House Dres Grandmagister has fled the heart of the temple, no doubt eager to get back to Mournhold. I should speak to him before I leave the temple.
====
2086
I returned the tabards to Sir Graham. Now bandits will no longer besmirch the good name of the Knights of the Flame.
====
2087
I returned the items stolen by bandits to Sir Edmund, a Knight of the Flame. Edmund promised that his knights would not rest until all the owners had been found. He thanked me for bringing hope and heroism to their lands.
====
2088
I returned the items stolen by bandits to Sir Graham, a Knight of the Flame. Graham promised that his knights would not rest until all the owners had been found. He thanked me for bringing hope and heroism to their lands.
====
2089
I've returned the items stolen by bandits to Sir Edmund, a Knight of the Flame. Edmund promised that his knights would not rest until all the owners had been found. He thanked me for bringing hope and heroism to their lands.
====
2092
I earned the trust of the people hiding in the Nipperkin plantation house.
====
2093
I fed the starving people in the locked Nipperkin plantation house.
====
2094
I found a group of survivors in the corprus-plagued Nipperkin plantation. An ascended sleeper was controlling the corprus creature, but I don't know why. Destroying the sleeper made the creatures more benign.
====
2095
I followed the trail of a person who turned out to be dead at the Nipperkin plantation. 

There is a house just east of the body. It may hold survivors.
====
2099
I have once again won the Grand Melee. Tar gro-Bug congratulated me and awarded me a Hammerdeath Victory Token.
====
2100
Once again, I defeated my fellow gladiators in Hammerdeath Arena. Lob gro-Bug awarded me a Hammerdeath Victory Token.
====
2101
In exchange for three Hammerdeath Victory Tokens, Mar gro-Bug gave me the chausses he forged.
====
2102
In exchange for three Hammerdeath Victory Tokens, Mar gro-Bug gave me a custom-forged breastplate.
====
2103
In exchange for three Hammerdeath Victory Tokens, Mar gro-Bug gave me a powerful new weapon: the Wrath of Hammerdeath.
====
2107
I arrived at Pariah Abbey to find it already under attack. I arrived too late to stop the attack, but I may be able to help repair the damage.
====
2108
S'Rashi was pleased that I collected his debts. His own enforcers have been unreliable lately. He compensated me for my trouble.
====
2109
When I met with S'Rashi, S'Rashi thanked me... excuse me... he thanked me for working with his associate at Hammerdeath Arena, Hilani. He also informed me that the mania of the Fervor has overtaken Wayrest. It's seriously hurting his business.
====
2110
William Nurdin's wife, Rosalie, forgave him for leaving her as a sacrifice to the Daedra. Her forgiveness sparked something in him that helped him return to sanity.
====
2113
I found <<1>> tied to an altar. I set her free. She thanked me quickly, then ran towards Vanne's farm.
====
2116
I found Duchess Lakana in Alcaire Castle's royal manse. She said Toun's suspicions are unfounded and insists the Duke isn't plotting against the local Redguards  Then she asked for my help.
====
2117
I talked to Lucienne Cerone of the Lion Guard. Now he knows the outlying farms need more Lion Guard soldiers to protect them.
====
2118
<<1>> thanked the Divines that I stopped Supernal Dreamers from desecrating the site of their ritual. He told me his spirit could finally rest in peace.
====
2119
I took the <<1>> to Duke Nathaniel at Alcaire Castle. Now he knows the Supernal Dreamers' infernal plans. He intends to look into the matter immediately.
====
2120
<<1>> invited me to tour the archeological dig at the Dwemer ruin of Kilarthu-Endel.
====
2121
<<1>> gave me a tour of the Dwemer ruins at Kilarthu-Endel. Then he offered me the honor of activating the <<2>> his team discovered. The results were less than ideal.
====
2124
I've told Aron I must destroy his amulet. It seems to be cursed or possessed. He should leave the temple grounds before anything else happens to him.
====
2126
I've destroyed the risen spirits of the Band of Four. Surus Nuccius was beside himself. He believes an accounting of his discoveries in Windridge Cave will elevate his position at Arcane University. He paid me for my assistance.
====
2127
Rodrick, the self-proclaimed Storm King, promised that if I continued to serve him he would reward me with "the oceans themselves"... but first he needs to capture the king of the atronachs.
====
2128
The Dwemer ruins of Kilarthu-Endel were brought to life by the activation of a Dwemer artifact. <<1>> asked me to find his <<2>> and lead her safely to the surface. Her skills were needed to keep the Dwemer animunculi from escaping the ruins.
====
2130
Captain Veronika said I should talk to Belene Ancois, Valentin Cerone, and Irne Oscent in Koeglin Village.
====
2131
I encountered the <<1>> I met earlier cowering in a corner. He was complaining that the noise was interrupting his listening, so I led him someplace quieter.
====
2132
After the Kilarthu-Endel ruins came to life, one of the mighty Dwemer steam centurions began patrolling the halls. After defeating it, I salvaged a curious mechanism from the debris. The machinery was purchased by a young Dunmer lady.
====
2133
I found the <<1>> exactly where I saw him during Saren's tour. He was off in a side-room, studying Dwemeris runes. I led him safely back to his camp.
====
2134
<<1>> now knows how I stopped the Supernal Dreamers from desecrating the ritual site. His spirit can finally rest in peace.
====
2139
The Dwemer ruins of Kilarthu-Endel were brought to life when I activated a Dwemer artifact. <<1>> asked me to find his <<2>>, and I led her safely to the surface. Her skills will needed to keep the Dwemer animunculi from escaping the ruins.
====
2140
I convinced a couple of locals to write letters on behalf of the Midnight Swell's crew. They convinced Colane Oscent to let the ship unload its cargo and obtain fresh supplies.
====
2141
Captain Veronika recommended that I talk with Belene Ancois, Valentin Cerone, or Irne Oscent in Koeglin Village.
====
2142
I've delivered a report to Oortrel Fort on behalf of <<1>>.
====
2145
I have took the exotic delights to the scouts at the entrance to the Sylvan Uplands.
====
2146
I found <<1>> at the Mabrigash camp on top of the hill. She's injured, but they're tending to her. She'll send word to <<2>> that she's in good hands.
====
2150
I took the <<1>> to <<2>> in Aldsotha. I did it for <<3>>.
====
2151
I've made my decision about Sir Hughes. He will be executed.
====
2152
I followed through on the Duke's request to seek the counsel of the Spirit Wardens on this "Omen of Fear." It was suggested that I speak directly to Abbot Durak, as he would be most likely to know.
====
2153
I discovered a letter that allegedly had a son's last words to his father. When I found his father, <<1>>, his son was with him. Apparently, he escaped from his Mabrigash captors.
====
2154
I successfully recovered the slavers' artifacts. The foreman promises to keep them out of the hands of the slavers working south of the Balarel ruins.
====
2155
I found and released Maleah Ashar's guar, Gulpi.
====
2157
Brek and his crew no longer have to worry about Daedra threats.  Brek says they'll be able to take back the mine eventually.
====
2160
I should bring the curative poultices to Disciple Farathan in the Matuul Village to the northeast.
====
2162
I've stopped the conspirators listed on the manifesto from committing treason against House Hlaalu. Now I can search for "The Seeker." He may find me before I find him.
====
2164
I spoke to the courier, who told me of a "Great House" that House Dres served. I should inform Naryu of what I've discovered.
====
2165
I spoke to <<1>> about purchasing new guar for <<2>>at the Nipperkin plantation.
====
2167
I escorted Arnoit Sidrey to Eagle's Gate. Then I realized that he and his beloved are ghosts.
====
2169
I found an Imperial ambassador in Blacksap Village. He was negotiating with the treacherous Blacksap Bosmer.

I also found a cultist statue of Molag Bal and freed an Altmer prisoner.
====
2170
I've killed some goblins and discovered the fate Brek's crew. He's got another task for me: kill the Dremora that killed his crew.
====
2171
Brek and his crew no longer have to worry about Daedra threats.  Brek says they'll be able to take back the mine eventually.
====
2173
The <<1>> told me how the Balac can be restored. Now I must undertake a new journey, traveling to the Anchor Towers of Tamriel, in order to fix the broken staff.
====
2174
I found <<1>>. She had stayed behind to rescue some of the other students.
====
2175
I traveled to the Crystal Tower of Summerset Isle and navigated through magic traps and ghostly guardians until I came upon the tower's foundation stone, Crystal-like-Law. I then charged the Balac upon the stone, filling it with power.
====
2177
I delivered water to the watchtower. The guard thanked me and offered me a reward for my time.
====
2180
<<1>> gave me a sack of kindlepitch to burn Imperial supplies on the beach west of Southpoint.
====
2181
I recovered the <<1>> from the Imperial Landing and presented them to MONSTER:2132)<<.>>
====
2182
I've broken the link for the zTestContent propylon network informed Miner Brek of my exploits.
====
2186
I ventured into the depths of the Canulus Refuge and secured the magical staff known as the Balac.

I then returned to Lyris Titanborn's hideout and handed the staff over to the Prophet.
====
2187
I traveled to the capital city and eventually found the hideout of <<1>> and the Prophet.
====
2193
I helped the Altmer by driving off spriggans and wisps. They were disrupting Altmer rituals in Spritedancer Marsh.
====
2194
I retrieved several power crystals from an Imperial Scout camp in Spritedancer Marsh.
====
2196
I helped <<1>> protect the farm by burning many of the carcasses that littered the fields. Hopefully the sickness from Evermore will stay within the city walls now.
====
2198
I've reactivated the wards. That should prevent the Imperial Army from moving through Spritedancer Marsh into Elden Root.
====
2200
You killed the Goblins.  Huzzah!
====
2217
Nerien'eth, the Architect of the Crypt of Hearts, has been using stolen corpses in his necromantic experiments. Delia was glad I solved her mystery… except the answer was worse than anyone could have imagined.
====
2218
The spirit wardens need my help east of the abbey at the Moonlit Maw.
====
2220
I found an old letter from an ancestor of the Perroult family to her son, warning him of dangers in the fabled city of Heartland. There was a relative still living in Hoarfrost Downs. She was grateful to have this missive, even many years late.
====
2224
I helped the farmhands at Evermoor Farms recover some of their lost cattle… though my farm dog friend did most of the work.
====
2225
I advised Queen Arzhela about possible candidates to act as the Regent of Evermore. In the end, she chose her sister, Lady Nadine Lia.
====
2226
I safely escorted the Minister of War out of Evermore's dungeon.
====
2227
I defeated Evermore's tax collector in single combat. The Bjoulsae Queen did not have to pay taxes this time.
====
2228
I defeated the Bjoulsae Queen's sailor in single combat. The ship must pay Evermore's taxes.
====
2229
With <<1>> out of the way, <<2>> will need to clear up the problem of where the bodies of the Evermore's dead have gone.
====
2230
I helped Wyress Reinette perform a curative ritual. She summoned a spirit, and it told us Evermore's hope lies in curing Princess Elara.
====
2231
I found Gurles Edier in the Viridian Woods.
====
2232
I poured Clemence Silain's potion into the Evermore Farms well.
====
2233
The Singer claims that she didn't willingly lure villagers into the cave. Instead, she says a Dremora, Kynreeve Bakar, enslaved her and forced her to lure new followers for Bakar's master, Hermaeus Mora.
====
2235
I sold the clannfear claws I collected to Edouard.
====
2236
After I killed The Singer, Kynreeve Bakar was waiting for me outside the room where she was trapped. He thanked me for stopping her. Then he promised me that all who wish to worship Hermaeus Mora can do so now without being lured away.
====
2237
After I killed Kynreeve Bakar, I found The Singer waiting for me outside the room where he was hiding. She thanked me for freeing her. She promised no more villagers would be lured under the sway of Hermaeus Mora.
====
2238
While I was investigating the attacks made on Evermore Farms, the area was once again assaulted by Reachmen. I was unfortunately unable to save the farmer and his people.
====
2240
I destroyed abandoned cargo and killed looters around Emberquay for <<1>>.
====
2241
You did it!! That Pesky Wolf man got his butt kicked!! Would you happen to have picked up my laundry?
====
2242
The mysterious afflliction plaguing Stonefalls infected the Grenstick kwama mine. At the behest of <<1>>, I investigated to see how deeply the disease ran. As it turned out, every kwama in the mine was infected.
====
2244
I sold the clannfear claws I collected to Edouard.
====
2245
I crossed the River Bjoulsae and found evidence of the Reachmen there.
====
2247
After slaying the <<1>>, I recovered an egg from her corpse with signs of the affliction plaguing Stonefalls. <<2>> was grateful I brought it to her attention.
====
2248
Gurles Edier, the former Viridian Sentinel, sacrificed his life in order to save Princess Elara of Evermore. By making Elara the new Viridian Sentinel, Gurles was able to at last cure her of the sickness which would have otherwise killed her.
====
2250
The crew of the abandoned ship at Emberquay were skooma dealers. They fled overboard with their merchandise when they learned House Redoran ordinators were planning to examine their cargo.
====
2251
Abandoned shipments of skooma are leaking their contents into the tide pools. They're causing Dreugh and mudcrabs at <<1>> to behave strangely.
====
2252
<<1>> proved that the chitin samples showed signs of disease. That means <<2>> is not safe.
====
2253
I collected crab legs for <<1>> and his family during their quarantine.
====
2254
I discovered that Hlorin's daughter, Adrusa, was killed in the eruption of Mt. Senie. Her father will be devastated.
====
2255
I killed Reachmen, then reported to Constable Didier. He thanked me and offered me a reward for my service to Bangkorai.
====
2256
I found the Chief Constable tied up in the lighthouse. He's too injured to move, but he thanked me for saving his villagers.
====
2258
I found one of the slaves at the kwama mine locked in a cage. <<1>>  begged me to escort him out past afflicted kwama and vicious guards.
====
2259
I found the lighthouse lamp and destroyed it. The  Chief Constable thanked me for my efforts to protect Bangkorai.
====
2261
I found a chewed up piece of parchment carried by a forest troll, which turned out to be a map. Following the map's directions, I traveled to the Ayleid ruins in northern Bangkorai and there uncovered a buried crate packed full of Ayleid relics.
====
2262
I returned the four tomes of ancient knowledge to Elmedros. He paid me for my trouble and bid me leave, claiming he needed to prepare himself mentally to absorb the knowledge in the recovered books.
====
2264
I found Jharad's journal in the lighthouse. Now that it's been destroyed, no one can use the information Jharad collected against Bangkorai.
====
2265
I've set fire to the inn, the pub, and the Mayor's house in Dunkarn Haven. I've reported to a constable at the camp southeast of Dunkarn Village.
====
2266
I've confronted the two people responsible for the state of the northern district. I discussed this with Miluru Redoran in the Mages Guild to the east.
====
2267
I've found Savure's wife and children. I should return to him in the Tribunal temple and make sure they made it there safely.
====
2268
I met Gurles Edier in his house in the Viridian Woods. He expressed sadness that the spriggan, whom he called "Greenthing" was dead. He suggested we work together to find a cure for the plague.
====
2269
I destroyed many of the Bloodthorn creatures which infest the fishing village along the Bjoulsae River, north of Evermore.
====
2270
Hayz was pleased with my success in placing the false orders in the Reachmen camp. He says that every day we keep the Reachmen confused is one more day Evermore has to prepare to eventual attack.
====
2271
Barkul was greatly pleased by my victory over Brinarch, the Soultaker. She believes the now leaderless will fall apart in short order, allowing Evermore's remaining forces to push them back into the north.
====
2273
I searched the Reachmen-occupied village and found a cure to the wasting disease they've introduced here. However, when I returned to the sick villager who asked me to find the cure, he had already passed away.
====
2274
I traveled to Dunkarn Haven in order to warn them of the marauding Reachmen. Unfortunately I was too late; the town was already taken.
====
2279
The box has been clicked, meaning has flooded your life.
====
2280
I fought off angry Reachmen while a comrade in arms set fire to the unconsecrated corpses of several unfortunate villagers. With the corpses turned to ash, the Reachmen will no longer be able to raise them as undead monsters.
====
2283
I hid a magical listening stone inside a house occupied by Reachmen. With the stone in place, Evermore will be able to overhear everything those Reachmen are planning.
====
2284
Victims of the plague afflicting Stonefalls fill the valley around the Kagesh village. Some of them have become angry and violent. I burned their shelters to drive them away.
====
2291
I set fire to several carts full of corpses, to fulfill the dying wish of a villager. Now the Reachmen will not be able to use the deceased for necromancy.
====
2292
My warning came too late. Bangkorai Garrison fell to the Imperials long before I arrived. King Eamond is dead, and the Evermore army is in retreat.

A few soldiers seem willing to fight on, but the rest want to return to Evermore.
====
2293
I collect sufficient sigil stones and returned them to Kastus Valtieri in Evermore. He was pleased and offered me a reward.
====
2294
I collected all of the ancient lore books and returned them to Thorley Masterston in Evermore. He thanked me and gave me a reward.
====
2295
<<1>> had a guar herd. Her animals died in the eruption of Mount Senie .I gathered harnesses from her dead guar and slaughtered scamps nearby.
====
2296
Barkul gra-Shugurz was grateful to me for killing the Hands of the Reach, and promised to use what I've learned against other Reachmen in Bangkorai. Without his Hands, Brinarch is crippled.
====
2297
I returned the box to the old hermit. He spoke to it like a pet, and promised it there would be "plenty of souls for you when the Planemeld comes."

Before I could ask him what he meant, he vanished!
====
2298
I've found Erena's spirit and informed her of Taros' vigil in Othrenis. Taros' undying love was not unrequited. Though they both harbored regret, they've found a measure of solace. They're happy now.
====
2302
I killed many trolls in the Viridian Woods, to help protect an old healer named <<1>>.
====
2303
I gathered ingredients from the Viridian Woods for an herbal tonic. The drink managed to wake Princess Elara from her fever.
====
2304
I collected rations and gave them to a prisoner in the pens.
====
2305
After finding an injured traveler named <<1>> in the Viridian Woods, I traveled north to the town of Dunkarn Haven to inform his wife of what befell her husband.
====
2306
I killed the slave bosses and returned to the prisoners. They thanked me for avenging their mistreatment.
====
2307
<<1>> was ravaged by the disease. Whatever is spreading the sickness is infecting both Ashlanders and House Dunmer.
====
2308
When I confronted Father Ergend with his own skull, he was shocked. Though he denied it at first, he gradually remembered how he was murdered by Daedraphiles. Now moved on, and taken his congregation with him, including Barahar.
====
2312
I collected proof of my deeds and returned to <<1>> in Evermore. He thanked me and gave me a reward.
====
2313
After freeing several captives, I returned to <<1>>. She's been taken captive again.
====
2314
I collected trophies and returned them to Pierre Dupree in Evermore. He thanked me and gave me a reward.
====
2315
I administered the antidote to <<1>> before it was too late. She thanked me for all of my help and offered me a reward.
====
2316
<<1>> asked me to search a wise woman's yurt for a cure to a deadly illness. I didn't find one, but I did find religious writings suggesting that the Kagesh worship the Daedric Prince Boethiah.
====
2317
I found the master of which the keening box, an old hermit.

He spoke to whatever was in the box like a pet. He promised it there would be "plenty of souls for you when the Planemeld comes."

Before I could ask him what he meant, he vanished!
====
2318
I found the last will and testament of Lord Orlane Lia on the body of Grigoros, a necromancer. I took the will to its beneficiary, Lady Nadine Lia of Evermore.
====
2319
I helped Father Ayham ward the remaining unguarded doors to Pelin Temple's deep crypts. Those interred there are no longer in danger. The roaming undead can no longer defile their graves.
====
2321
Acting on behalf of one of the city's residents, I petitioned Wyress Reinette of Evermore for healing
====
2322
I've taken the journey to Ebonheart. It's west of Davon's Watch and Emberquay. The harbormaster needed to know that Alva Bedenia won't be picking up her shipments.
====
2323
I stopped the evil spirits of the Ripper, the Crusher, and the Feeder. They're bound again, safely locked away. Father Hurrent told me Stenric's grandmother was a priest of Arkay who hunted evil spirits. They've watched over her captives ever since.
====
2325
The Kagesh tribe tend a shrine for the Daedric Prince Boethiah. Tribunal ordinators blocked Kagesh pilgrims from visiting the Shrine. At the wise woman's behest, I asked them to leave.
====
2326
I've collected several enlistment medals from the soldiers' bodies around Fort Arand. I brougtht them to Ivulas Vir within the fort, so he can arrange a memorial service.
====
2327
I've immolated nests about Fort Arand. The mender who sent me was pleased.
====
2328
The mender was alarmed at the state of the cliff racer hearts, and asked me to inform the captain. She said the cliff racers carry some vile disease, and that might be the cause of their madness.
====
2329
I've delivered medical supplies to Erenen Sals, the captain of the fort.
====
2330
I agreed with Sir Dencent and gave him the parts he needed to raise King Eamond as a revenant. Sir Dencent gave me a charm I can use to call to King Eamond at Bangkorai Garrison. Once there, he'll aid me against the Imperials.
====
2331
I agreed with Father Hurrent and Queen Therese. Father Hurrent gave me a charm I can use to summon Queen Therese at Bangkorai Garrison. Once I'm there, she can aid me against the Imperials.
====
2332
I've delivered the cliff racer to Ralmas. The captain is waiting for the results of his examination.
====
2334
I found one of the slaves at the kwama mine locked in a cage. <<1>> begged me to help him escape, but I returned him to his legal owner, <<2>>.
====
2335
I met an Evermore soldier named Awyeh. She's convinced that Evermore's surviving soldiers should retake Bangkorai Garrison, rather than retreating to Evermore. She thinks the Imperials have overextended themselves and are vulnerable.
====
2336
I freed <<1>> from the Orlishkaarn Ashlander camp.
====
2337
I recovered supplies from an Orlishkaarn Ashlander camp and redistributed them to the Dunmer workers.
====
2338
I helped Kerbol's Mill by clearing out many wolves near his mill in Bangkorai.
====
2339
I gained Hircine's blessing and the tonic that will keep Evermore's soldiers from becoming werewolves. Loraine thanked me for my help.
====
2340
After Agnes turned into a werewolf, a guard attacked out of fear. I stopped the attack. Captain Renoit thanked me for sparing the soldiers. He's almost convinced Virgil has a cure, but he accepts that his orders are orders.
====
2341
Loraine Themond thanked me for gathering silver bark and making the ashes she needed for her poultices. She said I've helped many injured people.
====
2344
I found Raiyad at the Fallen Grotto and delivered the offering from Kerbol's Mill. Raiyad promised to sacrifice it to Hircine on their behalf, and he thanked me for bringing it.
====
2345
The Orlishkaarn Ashlanders won't lay claim to the murder of the House Redoran Hortator. <<1>> believes the truth is only known by the Hortator. Talking to the dead may prove difficult.
====
2347
I spoke to <<1>> in Othrenis. I told her <<2>> sent me to help.
====
2348
I went to the Conclave of the Inoculates and returned a pendant to <<1>>.
====
2353
I've slain Orlishkaarn outside Fort Virak. Urvian's comrades have been avenged.
====
2354
I met a magical storyteller who showed me the Legend of Fallen Grotto. She enabled me to assume an Aspect of Hircine, Daedric Prince of the Hunt. In his guise, I chased down servants glamoured as the children of Edam and captured them like animals.
====
2355
I've delivered wayward correspondence to men stationed at the fort. I should let the captain of Fort Virak know.
====
2356
I've travelled to Senie to tell House Cousin Rerynia she won't be getting aid from Fort Arad anytime soon.
====
2358
I've freed Lieutenant Eris and her men.
====
2359
<<1>> revealed he had purposefully sent corrupted medicine all over Stonefalls. I defeated him, but he's not the only one involved.
====
2360
The shipments leaving Fort Virak are contaminated with a virulent disease.
====
2361
I killed the Imperial centurion commanding troops on Bangkorai's northern wall. The Imperials are disorganized. Now Evermore's army can launch a counterattack. I must lead them in retaking the garrison courtyard.
====
2362
<<1>> had no desire to end the standoff at the Shrine of Boethiah with a slaughter. He sent me to negotiate a solution with <<2>> of the Kagesh tribe. Unfortunately, she refused to abandon the shrine or allow the Tribunal ordinators to destroy it.
====
2363
I met Archmage Suriel at the entrance to Bangkorai Garrison's southern wall. With Imperial leaders dead, the Imperial ranks are already disintegrating.
====
2364
I met Arch-Mage Suriel at the entrance to Bangkorai Garrison's southern wall. She said I made the right choice in destroying the ballistae. We could't risk the possibility the Imperials would use them against Evermore's army.
====
2365
I met Archmage Suriel at the entrance within Bangkorai Garrison's southern wall. She thanked me for burning the Imperial banners. She's confident their loss has lowered the morale of our enemies.
====
2366
I met Loraine Themond in Kerbol's Village. She's been caring for the soldiers in Kerbol's Village since the attack. She can mix the cure that will save the soldiers, but she warned me the cure will soon be useless.
====
2367
Captain Baridan and Archmage Suriel credited my heroism and bravery. I led Evermore's forces retaking Bangkorai Garrison. Evermore is now safe, and the Imperials will think twice before making another attack.
====
2371
I found the wood wisps hiding around the Viridian Woods and spoke with them of the troubles in the forest. They all had varying opinions, but agreed that the Sentinel was doing nothing to stop it.
====
2372
I gave the parts I collected to Sir Dencent. He promised to remember my service to Evermore. He'll complete the ritual to deal with the undead after settling an argument with Father Hurrent, a priest of the temple.
====
2374
The Ordinators will be pleased with the passing of <<1>>.

I hate to get involved in matters of the spirit, but a contract is a contract.
====
2378
Unable to negotiate a peaceful solution, Ordinator Ulden's troops attacked the Kagesh tribe at the Shrine of Boethiah.

The Ashlanders prevailed, driving the Ordinators off with heavy losses. The ordinator camp is filled with wounded mer.
====
2379
Unable to negotiate a peaceful solution, Ordinator Ulden's troops attacked the Kagesh tribe at the Shrine of Boethiah.

Orindators prevailed, slaughtering the Ashlander tribesmen. The shrine is now in the hands of Ulden's men.
====
2382
I interrogated a <<1>> and learned that the Imperial Army is having trouble resupplying <<2>>.
====
2383
I identified two spies tampering with the Evermore soldiers' supplies and dealth with them for <<1>>.
====
2384
King Eamond of Evermore died in the battle at Bangkorai Garrison. His body was taken to Pelin Temple.
====
2385
When I went to Kerbol's Mill to check on a lumber shipment, I found that some of Evermore's soldiers are holding the Mill's workers captive.
====
2386
I've helped many of the Redguards soldiers rest in peace and returned to the Redguard immortal. He thanked me for easing his fellow soldiers' suffering.
====
2387
This mage thought throwing away his illegal wares would save him. He's been ranting to Saajin about "legality" and "proof," but Saajin can see the evidence with his own eyes.
====
2389
I made an offering to the Huntsmen within the Fallen Grotto, in the form of a severed head belonging to a legendary beast. Now they have accepted me as a hunter like them, and will forever after allow me to pass through the Fallen Grotto unharmed.
====
2390
I found a letter from <<1>> to Davon's Watch. I returned it to her.
====
2394
The medicine the apothecaries were selling had no effect on the disease. I delivered a soothing tea to <<1>>, but his wife had already passed on.
====
2395
I helped a man avenge his wife.
====
2396
I found evidence of a skooma den in Ebonheart. I've reported it to <<1>>.
====
2397
The escaped Dres slaves burned their own shelters during the revolt. <<1>> asked for my help collecting wood to keep everyone warm.
====
2398
I fulfilled the dying wish of a young Redguard named Raiyeem. I slaughtered the crocodiles that killed him and harvested meat from their carcasses.
====
2399
I found evidence against Harbormaster Irano and delivered the warrant for his arrest to <<1>>.
====
2401
I discovered that shipments of skooma may be tainted with the disease.
====
2402
I delivered a letter to <<1>> at the shrine to Boethiah.
====
2403
I delivered supplies to <<1>> at Vivec's Antlers.
====
2407
I found Malumud, one of the few able-bodied Redguards capable of protecting the Redguard refugees. Many of the refugees are old, sick, or injured. Only a few heroes like Malumud and Ruhsul are able to protect them.
====
2408
The Imperial spy I discovered carried a personal journal, which revealed plans for a raid on the mustering camp's supply depot. <<1>>, the Lion Guard's commander, believed it was a fake. When the raid arrived, I was able to handle it myself.
====
2409
At the request of <<1>>, I infiltrated the Dres compound to slay the cruel <<2>>.

Fortune had already seen to her punishment, however. 

She had caught the affliction plaguing Stonefalls. She was locked within her chambers, mindless and raving.
====
2411
I carried out Jahtinjah's plan: stealing Reach banners and planting them on slain ettins.
====
2412
<<1>> was interviewing soldiers wounded in the battle at Bangkorai Garrison. He wants to gain intelligence on the Imperials. I helped and turned in my notes to <<2>>.

While conducting interviews, I  revealed an Imperial spy.
====
2416
With my help, the three sisters escaped the curse laid by a powerful mage. They've moved on. Their weeping will no longer bother the refugees.
====
2417
When I returned the rock salt to Malumud, he told me a thief had raided their food supplies while I was away. Malumud was certain it was a refugee. If the culprit isn't found, the others will have enough food.
====
2418
To punish him for stealing food from the other refugees, I've exiled Zad from the Cave of Many Tears. Malumud has accepted my judgment. He believes the other refugees are safer now that Zad is gone.
====
2419
I kept Zad's secret. Malumud was disappointed and angered by my actions. He said I had been too kind, and he believes my actions have endangered the others. However, Zad's regret seemed genuine, and I doubt he will steal again.
====
2420
I found Wasafa in the Reachmen camp. He claims he can escape at any time, but he's stayed behind so he can find a way to free the other captives. He refuses to leave until the others are free. He needs my help.
====
2421
I found the slave's missing mother in Hallin's Stand. She's joined the army, and she's been defending the land. She promises to retrieve her son soon.
====
2423
Abandoned shipments of skooma were leaking their contents into tide pools near Emberquay. That's probably what caused the irregular behavior of the local Dreugh and mudcrabs. However, I still need physical proof.
====
2425
I should travel south of Fort Virak to Heimlyn Keep. It's on top of a great mountain. Then I can question a trader named Sedrethi.
====
2426
Ula-Tei and I pacified the waves of dreugh swarming the coral. He's asked me to escape the heart before the coral is disturbed once again. I should find the closest way out and leave.
====
2427
I've destroyed  wanted posters for Arven the Fingers around Ebonheart and its docks.
====
2428
I've collected some of the debts owed to Ferise.
====
2432
I uncovered Shavari's chest and burned it. It burned far more quickly than I expected. A terrible growl came from within the chest when I ignited it. It's probably for the best that the chest was never opened.
====
2433
I uncovered Shavari's chest and burned it. Something emerged. The chest is empty now, and it doesn't appear to contain any further threats.
====
2434
The Dremora infesting <<1>> were summoned by an Orc sorceress named <<2>>. Following the advice of a Daedric noble, <<3>>, I rampaged through her lab until she was distracted from her experiments. Then I killed her.
====
2435
At the request of a Redguard named Zunaida, I killed many Deadra in the Nilata Ruins.
====
2436
I fulfilled the dying wish of a young Redguard named Raiyeem. I butchered the crocodiles that killed him. Then I took their flesh to his father, Rai'ud, in the Cave of Many Tears.
====
2437
I met Loraine Themond in Kerbol's Village. She's been caring for the soldiers in Kerbol's Village since the attack. She can mix the cure that will save soldiers from becoming werewolves, but she warned me they won't have long until it's useless.
====
2438
I destroyed several fire salt crates placed under the Elden Tree by the Wood-Orcs.

By doing this, I may have foiled a plan to destroy the Great Tree itself.
====
2439
I slew <<1>>, but the portal on the surface remained open, allowing Dremora and Watchers to infest the <<2>>.

To end the threat, I broke the bindings protecting the portal, then flooded it with Daedric energies until it exploded.
====
2441
I defeated the deranged sorceress responsible for the Daedra infesting Nilata Ruins. Then I decided Troggit was too dangerous to release. I left him trapped beneath the ruins.
====
2443
Captain Renoit accepted the werewolf skulls as proof. He promised to take his soldiers back to Evermore, where he'll report the werewolf threat has been resolved. It's fortunate both Renoit and Moric Kerbol were able to see reason.
====
2444
I found Janise Malyne alive and well. Constable Myn, one of Dunkarn Haven's defenders, helped her escape. Janise was relieved to find out her husband was alive. She promised to join Barnabe at the mill as soon as it's safe.
====
2447
I collect sufficient sigil stones and returned them to Kastus Valtieri in Evermore. He was pleased and offered me a reward.
====
2448
I recovered some medicine that was really skooma.
====
2449
I exposed evidence against the harbormaster of Ebonheart Wharf.
====
2450
I killed <<1>>and turned in his eyepatch in for a reward.
====
2451
I rid Ebonheart of a corrupt harbormaster.
====
2452
I delivered a bundle of unsent letters to <<1>> in Sugar Cove.
====
2453
I freed Ala from an Imperial trap. Ala claims the Imperials have taken over the aerie and are setting traps to capture gargoyles. He was also concerned about getting all the tongues Heba requested. He claims she never lets up.
====
2454
After I returned to Ala with news of the gargoyle tamer's death, he thanked me for helping Redguards everywhere. Then he gave me a small reward from Aunt Heba's collection of trinkets. He and Heba will soon move on to safer country.
====
2456
<<1>> believed House Dres still trafficked in Argonian slaves, despite the laws of the Ebonheart Pact. At her request, I entered the canyons east of Omaynia and recovered proof of this, helping several captive Argonians escape in the process.
====
2457
I sold the tongue to Heba, who said she could make good use of it.
====
2458
I found Ufa the Red Asp. He leads a group of Redguard resistance fighters called The Hidden. They're an underground movement dedicated to pushing the Imperials out of Hallin's Stand.
====
2459
I met Tribune Abheh, one of several Tribal Elders leading the nomadic Redguard desert peoples. She and her fellows are determined to drive the Imperials out of Bangkorai.
====
2460
I found <<1>>. He told me about the Imperials' desecration of the Bone Fields.
====
2461
I collected blossoms and offered them to the priest. He thanked me for my help and offered me a reward.
====
2462
I gathered the bodies and brought them to graves the priest has prepared.
====
2463
<<1>> had a plan to raise the dead and kill them. His plan is complete. He assured me they're safe now.
====
2465
Bangkorai Garrison fell to attacking Imperials, who killed King Eamond of Evermore. The garrison's soldiers retreated.
====
2466
<<m:1>> intends to launch a rebellion in <<2>>, but he needed more fighters to support the cause. I took to the streets with a drum to gain the attention of like-minded citizens.
====
2468
I brought news to an advance scout fighting for Evermore. I told him his army will be returning to Bangkorai Garrison.
====
2469
<<1>> thought someone as well-equipped as me would have no trouble killing the well-armed Dres. He was right.
====
2470
One man I freed is staying in Hallin's Stand. He wants to join The Hidden in fighting the Imperials. He told me a tyrant named Vedius Curio often sent prisoners to die in the lion pits. Then he rewarded me for saving his life.
====
2473
I found <<1>>, but he was fatally wounded.
====
2474
I stopped a necromancer at Fort Threndr.
====
2475
I stopped a necromantic ritual.
====
2477
I delivered a flower to <<1>> in Vivec's Antlers for <<2>>.
====
2478
Ufa confirmed that they key I took off <<1>> will open the door to Governor Seius' mansion on the west side of town. With the key in our possession, Ufa says it's time to rise in rebellion.
====
2479
I collected mountain tail samples for <<1>>.
====
2480
I defeated <<1>> to expose the obelisks in Fort Threndr. They're maintaining necromantic enchantments in the area.
====
2481
While I dealt with Governor Seius, Ufa and The Hidden fought off the Imperials and retook Hallin's Stand. All Imperials in the city have fled or been killed. The city is once again under the control of the Redguards and the Daggerfall Covenant.
====
2482
In Paggler's Hollow, I found a Daedric staff on the corpse of an adventurer. The staff was a terrible burden, not only because of its weight, but also because of the scamps that followed me around while I bore it. I left it on an altar to Sheogorath.
====
2483
I met <<1>> in a back room at the inn at Hallin's Stand. He seems to be connected with some form of resistance to the Imperial occupation, though he remains guarded with me.
====
2484
I met a Redguard merchant named Heba on the road to the aeries. She confirmed that both gargoyles and Imperials are present in the aeries. I wouldn't be surprised if the Imperials were actually training them.
====
2485
I met Tribune Abheh, one of several Tribal Elders leading the nomadic Redguard desert peoples. She and her fellow s are determined to drive the Imperials out of Bangkorai.
====
2488
I collected the bounties and returned them to <<1>> in Wayrest. He thanked me and gave me a reward.
====
2489
I collected proof of my deeds and returned to <<1>> in Wayrest. He thanked me and gave me a reward.
====
2490
I collected all of the pieces of ancient lore and returned them to <<1>> in Wayrest. He thanked me and gave me a reward.
====
2492
I collected sufficient sigil stones and returned them to <<1>> in Wayrest. She was pleased and offered me a reward.
====
2494
I found Danea and killed hostile creatures for Ranora.
====
2495
I traveled from Nilata Ruins to a Reachmen camp in southern Bangkorai to find a Redguard. I approached <<1>> and offered my help.
====
2496
Congratulations, you did it.
====
2497
<<1>> tries to keep the street lamps of Kragenmoor lit. The criminals in the lower portions of the town are constantly breaking them. I helped by fixing and lighting the lamps again.

I fixed several, which angered the criminals.
====
2498
I found a letter in a dungeon below Nilata Ruins and delivered it to an Orc named Mogra in the ruined city of Volenfell. When asked of the whereabouts of the letter's author, I lied to the Orc, claiming her sister was alive and well.
====
2499
I found a letter in a dungeon below Nilata Ruins. I delivered it to an Orc named Mogra in the ruined city of Volenfell. I had the unfortunate task of telling the Orc that her sister, the letter's author, was dead.
====
2500
I freed the spirits of the two brothers and restored peace to the land.
====
2501
I found a letter in a dungeon below Nilata Ruins. I delivered it to an Orc named Mogra in the ruined city of Volenfell. I had the unfortunate duty of telling the Orc that her sister, the letter's author, died by my hand. She didn't believe me.
====
2502
I found a letter in a dungeon below Nilata Ruins and delivered it to an Orc named Mogra in the ruined city of Volenfell. The Orc wanted to know where the letter's author was, but I told her I didn't know.
====
2504
I recovered stolen effigies for <<1>>.
====
2505
I delivered a message to <<1>> in Kragenmoor.
====
2506
I collected a reward offered for the death of <<1>>, an Argonian guilty of heresy and public indecency.
====
2507
I assaulted the Imperials in their dig site in Southern Bangkorai, and I seized weapons from them. Then I gave the weaponry over to Amjahan, a captive Redguard and leader of the resistance inside the camp.
====
2508
At the Imperial dig site, I created a fiery distraction that allowed the Redguard captives to flee the camp and regain their freedom.
====
2509
I searched the Imperial dig site for an ancient sword. One of the Redguard captives unearthed it and subsequently hid it. My search revealed the sword was missing, taken by the Imperials.
====
2510
In the impoverished Gutter of Kragenmoor, I found the body of an Akaviri War veteran who had become addicted to skooma. I brought his belongings to his daughter.
====
2511
I recovered an ancient sword from the Imperials at their dig site. Then I dropped it down a fissure in the earth. Now the sword is once again hidden away where no one will find it.
====
2512
I found the Eeder in a cage in Calypsi's Foothold. I should free him.,
====
2516
I destroyed a necromantic font in Necris.
====
2517
I helped a deceased father ensure his fortune went to his daughter.
====
2522
Gerarde made it to Master Muzgu safely. Muzgu refuses to return to the abbey, insisting that Gerarde should return alone.
====
2524
Muzgu asked me to kill him to stop the Omen from possessing him. I refused. Instead, we agreed to capture a Supernal Dreamer and trick the Omen into possessing them instead.

Vaermina will take the Supernal Dreamer and lock them in eternal nightmare.
====
2525
Gerarde was furious with both himself and me. He doesn't believe I made the right choice and ultimately blames himself for Muzgu's death.
====
2527
I have destroyed the Daedra. It no longer threatens Stormhaven. 

Muzgu has promised he would return to Pariah Abbey when no trace of the Daedra remained.
====
2528
Gerarde was furious with both himself and me. He doesn't believe I made the right choice and ultimately blames himself for Muzgu's death.
====
2531
I assaulted the Imperials within their dig site in Southern Bangkorai, and I took many weapons from them. I then gave the weapons over to Amjahan, a captive Redguard and leader of the resistance inside the camp.
====
2532
The spirit thanked me for closing the Gate Barrier, saying that I've set his spirit to rest, and rewarded me for my labors.
====
2533
I agreed to help <<1>> break the curse on his men. He said I could call on him when I'm ready to attack the Imperials at Bangkorai Garrison.
====
2534
Gerarde says that Master Muzgu is being kept inside the cave on the northern part of Moonlit Maw. He worries that, while he is inside saving Muzgu, the portals outside will cover Moonlit Maw with Daedra.
====
2535
Safia was saddened to hear of Muzgu's death, but she still thinks stopping the Daedra and the Supernal Dreamers is a victory.
====
2536
Safia was glad to hear that Muzgu is alive. Now she knows we've thwarted the Supernal Dreamers' plans.
====
2540
Ala has discovered the Imperial archmage in charge of training gargoyles. He's training them as pets. The other mages only command the gargoyles. If the archmage dies, no more gargoyles can be trained.
====
2541
When I returned the book, Aunt Heba revealed herself as a Redguard spy.

She pretends to be a merchant so she can move freely through occupied territory.

She told me the ledger has hidden directions to rebel camps. She's glad to have it back.
====
2542
When I returned the book, Aunt Heba revealed herself as a Redguard spy. She pretends to be a merchant who moves freely through occupied territory. She told me the ledger book has hidden directions to rebel camps. She's glad to have it back.
====
2545
I helped <<1>> summon the spirit of <<2>> to prove his guilt.
====
2546
I helped a lost apostate of Tribunal Temple renew his faith.
====
2547
I killed cliff racers around Iliath Temple and burned their hearts in sacrifice to the Tribunal.
====
2548
I infiltrated the Imperial encampment at the Necropolis of Heroes. Then I made contact with a Redguard spy posing as an Imperial soldier.
====
2549
I killed Imperial necromancers. Inadan assured me they deserved no mercy.
====
2550
I returned dreugh eggs to their nests and killed the dreugh encroaching on Wayrest. That's significantly reduced the chance the dreugh will invade the slums again. Soon, they'll go back to their spawning pools and leave the slums alone.
====
2551
The spirit is named Mazira. She is an ancient Redguard warrior buried in the necropolis. When the Imperials desecrated her tomb, she found her way back to our world and fought them off. Unfortunately, many other honored dead were not so lucky.
====
2552
I anointed several afflicted pilgrims with sacred oils from Iliath Temple.
====
2553
The barkeep gave me a package in exchange for the letter from Giden. I delivered the package to Braso Endise in the merchant square. I still haven't found out what's inside it.
====
2557
I collected sigil stones and delivered them to the Mages Guild. They offered me a handsome reward.
====
2559
House Redoran plotted to accuse House Dres of enslaving the poor of Kraganemoor. A House Dres bureaucrat named <<1>> asked me to retrieve a set of census records. I was forced to defend myself against an ambush of Redoran agents.
====
2560
Outside the Danarkus Dwemer Ruin, I encountered a stranger who babbled about his failure to repair the waterworks. At his urging, I collected the parts necessary and completed the task that killed his team.
====
2561
I collected proof of my deeds and returned to <<1>> in Wayrest. He thanked me and gave me a reward.
====
2564
I collected proof of my deeds and returned to <<1>> in Evermore. He thanked me and gave me a reward.
====
2567
I agreed to help <<1>> regain her family honor. She asked me to call on her when I'm ready to attack the Imperials at Bangkorai Garrison.
====
2568
At the entrance to Danarkus, I found an explorer's body. The remains of his journal were scattered throughout the complex. The pages revealed that <<1>>, the Dunmer who asked me for help, was here when the explorers arrived.
====
2570
<<1>>, a dying Ashlander, believed Dwemer godlessness created the affliction in Stonefalls. Her tribe came to Danarkus to cleanse its corruption. I tested the quality of the water throughout the ruin, but found no evidence of the affliction.
====
2571
I returned two sets of disinterred Redguard bones to their tombs. When I was done, the spirit of a Redguard hero named Jhanaida appeared to thank me. Now her spirit can rest eternally.
====
2572
I returned the two sets of disinterred Redguard bones to their tombs. When I did so, the spirit of a Redguard hero, Jhanaida, appeared and thanked me for restoring her to her tomb. Her spirit can rest once more.
====
2573
We've raised a grand army of the dead. In addition to the spirits I summoned, others have joined us. Now we're finally ready to march on Legatus Verro's troops, kill him, and free the spirits he's enslaved.
====
2575
I travelled to Fort Virak and spoke to the captain there. The nobility of Omaynia needed military reinforcements to bring peace to their town.
====
2576
I travelled southwest of Omaynia to find an alchemist named Erja.
====
2577
I was unable to save <<1>>. The freed soldier thanked me for trying and offered me a reward.
====
2578
I was unable to save <<1>> or her son. The freed soldier thanked me for trying and offered me a reward.
====
2579
I went to Kragenmoor to find a former slave owner from Omaynia for Sting-Lash.
====
2580
<<1>>, a Dunmer from Kragenmoor, asked me to deliver an anniversary gift to his wife at the Thovasi Sanatorium.
====
2581
An acolyte from Iliath Temple asked me to take word of her resignation to the Diviner within the temple.
====
2582
<<1>> noticed the volcano near Heimlyn Keep stirring. I told tell the residents they're welcome to take shelter in Kragenmoor.
====
2584
I delivered a letter from <<1>> to <<2>> in Narsis.
====
2585
I found a valuable item: a beetle covered in jewels. I returned it to a Bosmer named Handolor the Handy.
====
2589
I defeated the champions of the Ministers of the Treasury and War. I've chosen the Minister of Health as the new Regent of Evermore.
====
2590
I defeated the champions of the Ministers of War and Health. I've chosen the Minister of the Treasury as the new Regent of Evermore.
====
2591
I defeated the champions of the Ministers of the Treasury and Health, choosing the Minister of War as the new Regent of Evermore.
====
2593
I made an old lady's birthday wish come true by giving her a lovely bouquet of flowers. Unfortunately she took this gift the wrong way. Now she believes I'm romantically interested in her.
====
2594
I found the book's owner, an old Redguard named Elhamud. He told me he no longer needs the book. He's memorized the devotion, but he asked me to keep the book with his blessing.
====
2596
I killed Legatus Verro and freed the Redguard souls he enslaved. They are at peace again. The spirit of Mazira told me I would always be the champion of the Redguards entombed here.
====
2598
I made an old lady's birthday wish come true by giving her an old hunk of blood pudding I found in her house. Fortunately she really likes blood pudding, and didn't seem to notice it was from her own pantry.
====
2599
I should travel to Omaynia and speak to whoever is in charge of the freed slaves there. They may know of Half-Tail's fate.
====
2600
I met a lonely old woman on her birthday, and decided to give her a troll's tooth for a present. She was not happy.
====
2601
I met an old lady living in an abandoned house who asked me to give her a birthday gift. I refused, only to find out the woman was a vampire. She attacked me as retribution.
====
2605
Queen Arzhela told me her city has fallen upon dark times. A plague grips the city, and it afflicts her daughter. Her husband is at war. She was impressed with the way I dealt with her ministers, and she asked for my counsel.
====
2615
I found <<1>> near one of the entrances to the Pens. She thanked me and asked for my help freeing the other captives.
====
2618
I recovered some medicine that was really skooma.
====
2619
<<1>> was concerned about the food supplies of the Ashlanders. They're besieged within the Shrine of Boethiah. <<2>> gladly accepted the food, but she said she had no cure for the affliction.
====
2620
<<1>> was concerned about the food supplies of the Ashlanders. They're besieged within the Shrine of Boethiah.  We gathered food, but the ordinators had already taken over.

<<2>> accepted the food, saying Almalexia could use it to feed the poor.
====
2621
I met a pair of saboteurs that have been harrassing the Reachmen. They were glad to see me, and they asked for my help.
====
2622
<<1>> was concerned about the food supplies of the Ashlanders besieged within the Shrine of Boethiah.  We gathered food, while the Ashlanders  broke the siege.

<<2>> accepted the food, but said the Ashlanders had no cure for the affliction.
====
2624
I helped a deceased father ensure his fortune went to his daughter.
====
2625
After drinking the poison, the Nest-Mother appeared for a moment. I should journey to the top of the enclave and speak to her, now that I have passed her test.
====
2626
The captains ended the rioting once I provided proof to all of them.

One clue of note is the name Owafa; it appeared on the suspicious note I found. Owafa may be the one organizing the uprising.
====
2629
The Reachmen are keeping many Redguards as slaves in a large prison. Tribune Kabra at-Shadr and others have been freeing many, but they need my help freeing more slaves.
====
2631
I believe I've found the assassin who returned from Alten Corimont. He spoke of hearing the voice of Sithis and killing his own brothers before he attacked me. I should speak to the Nest-Mother and tell her what occurred.
====
2632
I combed the ruins of Salas En looking for Altmer relics, then handed them over to an Altmer researcher named Telenger.
====
2633
I killed several of the beetles troubling the Rain Catcher Fields and collected the desert grubs they were feeding on. I gave the grubs to <<1>>, one of the water gatherers.
====
2634
Within the depths of Salas En, I sought the remains of slaughtered Altmer. Then I consecrated their bones.
====
2635
A Sand-born tried to run past Guard Captain Zafira. She cut him down, saying he claimed the Sand-born were promised a reward for being at the docks. The Sand-born did not live long enough to say who.
====
2636
I saved the rain catchers from destruction by a Withered Hand saboteur, securing the water supply for Sentinel.
====
2637
I've found some notes that were dropped by some suspicious Argonians. They all seem to be written in the same strange code. I should take them to the Listener and see if he can decipher them.
====
2638
I reached Dock Master Bahir. He told me the Withered Hand kidnapped him because he was about to uncover their plans. He's convinced they're behind the unrest on the docks.
====
2640
I summoned "Sithis" but saw nothing but a vision of a cloaked figure. When it realized I was no Shadowscale, it called upon the Children of Sithis to attack me.

I must tell the Nest-Mother someone masquerades as the voice of Sithis.
====
2641
The Children of Sithis have taken up arms against the Shadowscales. I should ask the Nest-Mother how she will recover from this blow.
====
2642
At the request of Telenger the Artificer, I travelled to the ancient site of Ancestor's Landing and offered my help.
====
2643
I freed Azah from his captors. Apparently, he heard the Withered Hand talking while he was held captive. They have plans beyond a simple kidnapping.
====
2644
In the ruins beneath Salas En ,I discovered an Orc imprisoned for centuries within magical bonds. Then I found a way to dispel the magic and set him free.
====
2645
Guard Captain Zafira was pleased to hear Salmaran is dead.
====
2646
<<1>> wanted the people of Burrower's Chasm to rejoin the outside world. He believed the best way to do that is by exposing them to delicious foods none of them have experienced before.

I collected and passed out the food, delighting the villagers.
====
2647
I helped <<1>> discover the Shadowscales are innocent.
====
2648
Dock Master Bahir was not pleased to hear the ships would be landlocked. He said this will cripple the Redguard navy.
====
2649
Dock Master Bahir was not pleased to hear the ships would be landlocked and declared that King Fahara'jad must know of the damage the Withered Hand has caused.
====
2651
I did some things for <<1>>.  He seems pretty happy now.
====
2653
I killed many shalk infesting Stormhold's Hist Tree.
====
2654
I found and killed Garron the Red, a notorious criminal wanted in Wayrest.
====
2655
I dispersed some violent mercenaries from Stormhold.
====
2656
I travelled to Tu'whacca's Throne and spoke with a Throne Keeper. He told me tales of a necromancer taking over the temple and defiling it with undead.
====
2657
The thief thanked me for my mercy. He plans to leave Sentinel entirely so as to escape the Withered Hand, who are threatening to harm beggars unless they start stealing things.
====
2658
I turned the would-be thief over to the city guard. He says he's a first time offender. He'll probably spend a week in the dungeons before he's set free.
====
2659
I infiltrated a house of Archeins and learned they are not responsible for the assassinations in Stormhold.
====
2661
I helped return several deserters to <<1>>.
====
2662
I met a doomsayer in Burrower's Chasm, who insisted that various signs proved the people would meet a bad end if they opened their valley to trade.

I discovered that he had caused the "signs" himself, and I denounced him to several of his followers.
====
2663
I met a doomsayer in Burrower's Chasm, who insisted that various signs proved the people would meet a bad end if they opened their valley to trade.

I discovered that he had caused the "signs" himself, to convince the people his visions were true.
====
2664
By using a magical orb, I was able to hear memories of the spirits which haunt Ancestor's Landing. I then reported my discoveries to Telenger the Artificer, who realized the spirits anger was caused by the presence of him and his Altmer colleagues.
====
2665
I led a group of Altmer historians out of Ancestor's landing to escape the hostile spirits there, only to be ambushed on the way out. The spirits demanded payment for the trespass, and I offered Artirinwe as sacrifice.
====
2666
I was able to find a necromantic text that may describe the ritual.
====
2667
I have found <<1>> in Sanguine's Demesne.  He was enthralled into endless revelry.
====
2668
I killed a <<1>> who was enthralling people into an endless party.  They were freed once it was dead.
====
2669
With the chaos of the Fervor, the Wayrest sewers have been overrun by dangerous beasts. I killed a number of these at the request of Contable Lienne.
====
2673
The city guard was glad to hear that I had dealt with the monkey overpopulation throughout Sentinel, and awarded me some coin for my trouble.
====
2674
I discovered <<1>> was really the Archein Noble, <<2>> and killed him.
====
2675
I've found <<1>> in Alten Corimont.  He is part of the underground there.
====
2676
I travelled to Shadowscale Enclave and spoke with a <<1>> about the unsanctioned assassinations taking place in Shadowfen.
====
2677
I found a package of odd trinkets in the stomach of a crocodile at the bottom of Burrower's Chasm. The creature turned out to be "<<1>>," a supposed Daedroth that <<2>>'s followers made offerings to.
====
2681
Dock Master Bahir thanked me for my assistance. I brought him the note I found on the Withered Hand minion. He suggested the king should see it.
====
2682
I led a group of Altmer historians out of Ancestor's landing to escape the hostile spirits there, only to be ambushed on the way out. The spirits demanded payment for the trespass, and I offered Erramenya as sacrifice.
====
2683
I led a group of Altmer historians out of Ancestor's landing to escape the hostile spirits there, only to be ambushed on the way out. The spirits demanded payment for the trespass, and I offered Cirundelie as sacrifice.
====
2684
I led a group of Altmer historians out of Ancestor's landing to escape the hostile spirits there, only to be ambushed on the way out. The spirits demanded payment for the trespass, but I refused and fought them myself.
====
2687
I met Guard Captain Zafira at the Sentinel Docks. She says the revolt that's currently going on is the bloodiest she's ever seen. She suspects something may be amiss.
====
2688
I travelled to the ruins of Salas En. I spoke with Telenger the Aritificer at his base camp.
====
2689
I found an ancient scroll hidden within Ancestor's Landing, and brought it to Telenger the Aritficer. He was able to tell me the scroll was written in the high elf language, and bore a message of welcome to the Yokudan who lived here.
====
2691
<<1>>, a resident of Burrower's Chasm, wondered if the Argonian trading post of Ten-Maur-Wolk on the river to the west still existed. I met an Argonian fisherman along the river's edge who told me there had been no trade for many years.
====
2692
I should bring Vivendus' cargo and idol back to him so he can recover from the loss of his riverboat caravan.
====
2693
I found a dead sheep in the ruins of Ancestor's Landing. I took its collar to its owner at Rain Catcher Fields. However, the owner was upset because I didn't bring back the sheep.
====
2694
I've found the Archein contact for the necromancers. I should speak to him to find out exactly what he's supplying to the necromancers.
====
2695
I've freed the captives of the Archeins in Bogmother. They spoke of one of their number who went to find out what the Archeins and the necromancers were doing at the shrine itself. I should find her and see what she's discovered.
====
2696
Nagas have taken over the village of Ten-Maur-Wolk. The Archeins of Alten Corimont are trying to keep them contained. I helped by eliminating the Naga <<1>>
====
2699
I reached Dock Master Bahir. The Withered Hand kidnapped him because he was about to uncover one of their plots. He's convinced they're behind the unrest on the docks.
====
2700
<<1>> sent me in search of an Archein diplomat in Ten-Maur-Wolk, whom she feared had been captured or killed. Instead I uncovered a plot by more extremist Archein to wipe out more moderate members.
====
2701
I ventured into Salas En and spoke with Rinlan. Telenger the Artificer hired him to protect his excavation.
====
2703
I've killed the necromancer dealing with the Archeins in Bogmother. I should let Neekta know the negotiations are over.
====
2705
I found a woman named Neyali caring for a sickly goatherd. Neyali said the goatherd was poisoned when he drank from a johad.. She gave him milk, but that will only slow the effects of the poison. The goatherd desperately needs a cure.
====
2706
I was able to give Neyali the reagents in time for her to save Marimah's life. Neyali was overjoyed. She'll use this cure to prevent more deaths.
====
2707
I was too late. Marimah died. Neyali thanked me for trying. She'll use her curative to prevent more deaths.
====
2708
I spoke with <<1>> who taught me about the Cult of the Fang and has asked me to help them further.
====
2709
I recruited several merchants and prisoners to join the Cult of the Fang.
====
2710
I collected vital supplies for <<1>> of the Cult of the Fang.
====
2711
I trained the members of the Cult of the Fang in combat.
====
2712
I challenged and defeated <<1>> for leadership of the Cult of the Fang.
====
2720
The Nagas were supplied with flammable pitch by extremists among the Archein. I stole several barrels of the pitch, and poured it over the naga campfires. The result was a massive conflagration that burned the raiders from the river.
====
2725
The Elder Throne Keeper said the keys I've collected will allow him to cast a powerful spell. The incantation will open Tu'whacca's Shrine. Unfortunately, doing this will weaken him greatly. I'll have to destroy Owafa without him.
====
2729
I found an ancient Yoku sword in Ancestor's Landing. I used a Soul Gem to drain spiritual energy from it. The spirit within revealed itself to be a young Yoku warrior with aspirations of greatness.
====
2730
I killed several cultists and burned the stolen goods, then spoke to Dar'Virr, a smuggler captain.
====
2731
On the road north of Morwha's Bounty, I discovered a dead goatherd. He stumbled from the south before falling in the sand. There are more bodies near the entrance to Morwha's Bounty.
====
2733
I found a missive and spoke to the leader of Stillrise, <<1>>.
====
2734
I offered a truce to the mercenary leader but he refused. As a result, I killed several of them at <<1>>'s request.
====
2735
I helped drive away a band of mercenaries from Stillrise.
====
2736
I helped a grave tender put his unearthed friends to rest.
====
2737
I spoke to a member of the Cult of the Fang about expanding business but he wasn't interested.
====
2738
I brought Soul Gems to each of Telenger's assistants in Ancestor's Landing, then helped them with their research. Along the way, I managed to destroy many hostile spirits roaming the ruins.
====
2739
Kalas was already dead when I found him. The Withered Hand has already attacked Morwha's Bounty.
====
2740
I found a Yoku smoking pipe in Ancestor's Landing. I used a Soul Gem to drain spiritual energy from it. The spirit within revealed itself to be an aging storyteller. He recounted histories of the Yoku people.
====
2741
I found a worn Yoku hair-comb in Ancestor's Landing. I used a Soul Gem to drain spiritual energy from it. The spirit within revealed itself to be a Yoku mother fretting over her unhappy daughter.
====
2742
Within the ruins of Ancestor's Landing, I was forced to make a choice. I could only free two of three Altmer from angry Yoku spirits. I decided to leave the kind and bubbly Artirinwe behind while I escorted the others out to safety.
====
2744
Within the ruins of Ancestor's Landing, I was forced to make a choice. I could only free two of three Altmer from angry Yoku spirits. I decided to leave the young and sarcastic Erramenya behind while escorting the others to safety.
====
2745
Within the ruins of Ancestor's Landing, I was forced to make a choice. I could only free two of three Altmer from angry Yoku spirits. I decided to leave the harsh, demanding Cirundelie behind while escorting the others to safety.
====
2751
I've found the safehouse and was greeted by a gruff Nord. I should let him know Lei-Kai sent me.
====
2752
I found an killed Inerri, the Blood Cat leader. Minglos thanked me and offered a reward.
====
2753
I've freed the slaves before the slavers had a chance to regroup. I also discovered Riane had freed herself. She asked me to tell Scale-Shorn she will not be returning because of his betrayal.
====
2754
I've told Shade-Tail the news of her brother. She was understandably upset, and vowed revenge.

I should let Keira know what has happened.
====
2755
I found Captain Dar'Virr's bird and returned it to him. He thanked me and offered me a reward.
====
2757
<<1>> was determined to return to Sentinel. He saw his losses at Kulati Mines as a small price to be able to walk away alive.
====
2758
In the ruined city of Ancestor's Landing, I met a High Elf named Telenger the Artificer. He claimed to be a researcher searching the ruins for evidence of the ancient Yoku people.
====
2760
I located a survivor of the events at Murkvale.
====
2762
I visited Bloodgutter and located a khajiit named Dar'Thid, who shed light on the events in Bloodgutter.
====
2763
I spoke with Kasal. He was delighted to meet me, hoping I could help him in these dire times.
====
2765
<<1>> realized she was foolish to attempt to trick a Daedra.
====
2766
I gathered working amulets from the bandits and used them on the mad villagers, halting their insanity.
====
2767
I've destroyed the bodies the Worm Cult necromancers were using in Alten Corimont. I should return to the safehouse and tell Shade-Tail of my success.
====
2768
I've discovered that Hjarl was the one who betrayed Lei-Kai and his men. I should tell Shade-Tail the news.
====
2769
Kee-Scale's master has agreed to let him go free, despite asking me to do his task for him. I should let Kee-Scale know he is a free Argonian.
====
2770
I've mixed the venom in the amphora and tasted its contents. A strange vision spoke to me, a vision of a coiled snake rising from the fumes. Perhaps I can... speak back to it.
====
2773
I found the corpses of Venosir's father and brother, rescued his wife, and was forced to kill his mother when she became a werewolf.
====
2774
The worried villager thanked me for saving his cousin and bringing him to Soradenor's home.
====
2776
I found a pile of stones in the ruins east of Murkvale that appear very similar to the stone bandit amulets.
====
2778
I informed Dronoril about the events at Murkvale.
====
2781
Tiela was pleased with my choice and seemed to appreciate the book of poetry. She asked me to speak with Casnar, who was happy with the news.
====
2787
In the town of Tava's Blessing I helped ease the troubled mind of a survivor by recovering the treasured possessions of three of his friends.
====
2791
You killed the Gideon River Pirates who had been collecting sap from the Hist Tree.
====
2792
I gave <<1>> the supplies she needed for the sharxal salve.
====
2793
I have killed many of the swamp-addled Argonians who were hatched without the blessings of the Elder Hist.
====
2794
I licked the Elder Hist roots, rubbed the salve on the newly hatching eggs, and completed this season's hatching ritual.
====
2795
I have informed Shamar that Tiela chose him as her suitor.
====
2796
Captain Munada stated that Justice Istah is actually the killer. Her guards claim Istah murdered Inila, a server at the Thirsty Lizard inn. They caught him fleeing the scene. Istah's blades were found in Inila and Fakimal's backs.
====
2797
I've cleared Justice Istah's name. I've proved that Captain Munada abducted and murdered the missing people from Bergama. The victims' bodies will be consecrated and buried so they cannot be raised by the Withered Hand.
====
2798
I found Lenathil near the entrance to Gallowroot.
====
2804
I was warned that Nagas took over the village of Ten-Maur-Wolk. I sought out nearby forces loyal to the Archeins, who are trying to defeat them.
====
2807
I pieced together a journal explaining the events in the last days of the charred village and returned it to its author.
====
2809
I collected dishes for a strange Argonian.
====
2810
I killed murderers threatening the people in MIrewalk Village.
====
2811
I killed <<1>>s for a paranoid Argonian.
====
2812
I destroyed some gas that was poisoning the minds of a village.
====
2814
I was able to find out the plans of the Maormer and defeated both Admirial Khamisin and Orgnum's protege, Nedir.

The coast of Tamriel is safe from Maormer invasion for now.
====
2815
Within the stone-filled basin of Ogres End, I discovered a book indicating the Withered Hand could be planning to resurrect ogre bones to create a horde of undead monsters.
====
2817
Within the stone-filled basin of Ogres End, I discovered a message indicating the Withered Hand could be planning to resurrect ogre bones to create a horde of undead monsters.
====
2818
I slew Cingur and other werewolves in Gallowroot on behalf of Uurwen.
====
2819
<<1>> was concerned the pirates that recently arrived at Sunscale Strand might attack and plunder the Argonian resort.

While he sent me to ask the pirates their intentions, they attacked and plundered the resort.
====
2823
I met Tribune Salida al-Natedan in the monument yard. She said my name came to her on the wind, and I am at the center of many events to come. She asked me to meditate with her. She hopes I will receive a vision from the Ansei.
====
2825
I met Master Fadalia abd-Ahtar at the southernmost entrance to Anvil's Heart. She confirmed she has need of me, warning that the cabal of necromancers called the Withered Hand grows stronger every day.
====
2826
I found Rashdi. His plan was to discover how the Withered Hand controlled the zombies. He was wounded, so he asked me to investigate in his place. I'll need a cultist disguise of my own to accomplish this task.
====
2828
I met a Redguard scout named Halida near Sep's Spine. She came here tracking a massive undead army that has risen up against Alik'r. She says it is led by a necromancer named <<1>>. He may still have the Ansei Wards.
====
2831
Within the stone-filled basin of Ogres End, I discovered a book indicating the Withered Hand could be planning to resurrect ogre bones to create a horde of undead monsters.
====
2832
Within the stone-filled basin of Ogres End, I discovered a message indicating the Withered Hand could be planning to resurrect ogre bones to create a horde of undead monsters.
====
2833
In order to prove I was not a spy of the Withered Hand, I killed many of their members in the stone basin called <<1>>.
====
2834
I tried to reinforce the threat of Mannimarco to the Hissmir.
====
2836
At the request of <<1>>, I entered the pirate camp at Sunscale Strand. While fighting, I found a Privateering Contract between the pirates and mannimarco's Cult of Worms.
====
2837
I explained to Rashdi what I learned about the Withered Men. He has a plan for how to stop a Storm Wizard who draws his strength from Withered Men.
====
2839
At Ogres End, Withered Hand necromancers used the petrified bones of long-dead ogres to create skeletal monsters. To stop this threat, I took the bones away from the necromancers, carried them into the desert and destroyed them in a fire.
====
2840
<<1>> sent me to burn goods the pirates had stolen before they could use them, and pilfer a chest of cash to recoup the loss.

The chest, however, proved to have a jar of Hist sap in it - a discovery which drove <<1>> to apoplectic rage.
====
2842
Using a Maormer snake charmer's ring, I was able to kill a number of snakes around Tempest Island.

Clearly the Maormer were breeding and taming them to aid in their invasion of Tamriel.
====
2843
Rashdi mentioned that King Fahara'jad would learn of my victory over the WIthered Hand at Sep's Spine.
====
2845
I returned to the Ghostly Magistrate and informed him that each of the four risen criminals had been dealt with.
====
2849
I discovered everyone in the village succumbed to illness.
====
2850
I found the ingredients for a Kothringi ritual.
====
2851
I collected boar blood for a Kothringi ritual.
====
2852
I completed a Kothringi ritual.
====
2854
I reached Tava's Blessing, only to find it besieged by the Withered Hand.
====
2856
I gave <<1>> the incorrect reagents for her elixir, resulting in her death.
====
2857
I helped <<1>> extend her life.
====
2858
Worm Cult necromancers were stealing Hist sap, poisoning it and shipping it off for use elsewhere. I destroyed the poisoned sap.
====
2859
I traveled to Kulati Mines and spoke with the mine owner, who confirmed his mine was indeed infested by giant spiders.
====
2860
I found a series of letters from Gathorian the mage to a lover of some sort in Root Sunder. He stayed for whoever it was long after the other Imperials fled, and one way or another he died here. His body was in a tree, either protected or consumed…
====
2861
I traveled to the town of Satakalaam to provide any assistance I can to the local citizens.
====
2863
I was given a sapling by the dryad Shivaralai, to give to the children of her beloved Gatheron.

Raolus Gatheron seemed very ...enamored... of her gift.
====
2864
I ventured into the canyons below Lainlyn and slew many giant snakes there, proving my martial prowess to the people of Lainlyn.
====
2866
I slew the huntsmen's leader on behalf of Lenathil in Gallowroot.
====
2870
In the canyons surrounding Lainlyn I discovered clutches of giant snake eggs all over the place. I then destroyed the eggs to prevent the snakes from overpopulating, thus preventing them from overrunning the town of Lainlyn.
====
2872
I visited Murkvale and delivered news about Gallowroot to Venosir.
====
2873
I spoke to a merchant at Silvenar and told him about Gallowroot.
====
2875
The Trader Idtrasin asked me to find treasure for him in the Alakad's Curse sinkhole. He claimed his workers were lazy and ran off.

It turns out he was swindling the beggars; I sold the treasure to them for a good price instead.
====
2876
The Trader Idtrasin asked me to find treasure for him in the Alakad's Curse sinkhole. He said his workers were lazy and ran off.

There may be another story, but I was content to work for Idrasin, who treated me fairly enough.
====
2879
Arad's revenge has been carried out.
====
2880
I managed to find enough food to help the starving residents of Lainlyn.
====
2884
I have supported Keethius' leadership of the Cult of the Fang and avoided exile.
====
2886
I discovered everyone in the village succumbed to illness.
====
2888
In Lainlyn, I disguised myself as a member of the Withered Hand, and interrogated two townsfolk who had dealings with the necromancer called Death's Consort.
====
2889
I've killed several of the horrors haunting the sinkhole. I returned to Jarakhad to let him know his wife had been avenged, but it seems his wife has actually improved her situation…
====
2892
I delivered a package of false Warden reports to <<1>> at Ten-Maur-Wolk.
====
2893
I found a journal that told me the villagers went to the shrine.
====
2894
I've slain many Children of Sithis. This should have given Dan-Shei the time needed to get into the shrine. I should seek her out there.
====
2897
I found a journal that told me the villagers went to the shrine.
====
2898
I encountered a puzzle at the Whiskerleaf Farm. Solving the puzzle released a Daedra that was likely trapped for centuries.

Hopefully this doesn't come back to haunt me.
====
2905
You found and killed Old Split Thumb which should weaken the Ogre's resolve, making them easy targets for the Army. The town of Aswala Stables will rebuild, in time.
====
2908
We dealt with all the workers involved in the effort to poison the water at Rain Catcher Fields. We never learned if the workers were working for someone else, but I might have my suspicions.
====
2910
I met Almur. I told him I would help him reclaim the Rain Catcher Fields.
====
2911
I rescued captive citizens of Velyn Harbor and disrupted the worship of the Blood Cat cult.
====
2912
Someone has poisoned the johads at Morwha's Bounty. People and their herds are dying. If the poison isn't removed, the reservoirs will be useless to Sentinel.
====
2913
I've found a dying Argonian who once was one of the Chidlren of Sithis. I should speak to him.
====
2914
With my help, Dan-Shei has summoned the Night Mother. But the spirit or entity that is the Night Mother seems upset. I should speak to it.
====
2916
I freed the Silvenar Prime by presenting an offering to Y'ffre.
====
2917
I should speak to Dan-Shei outside of Ildroth's cavern and let her know the Night Mother is pleased.
====
2919
I purchased an offering for the spinner and may now listen to her tales.
====
2920
While "exploring" a house in Wayrest, I discovered a red diamond bracelet and gave it to the Thieves Guild for safekeeping.
====
2924
The leaders of the Archein force outside the town of Hissmir are arguing among themselves. Mannimarco's Worm Cult have asked them to attack an Argonian village to obtain the skull of a giant, needed for a ritual.
====
2925
I gathered water from the Zehtswater pools and used it to revive several paralyzed soldiers for Lieutenant Ragara.
====
2926
I ventured from Silvenar to an ancient ruin in the western region of Malabal Tor.
====
2930
At the behest of a High Priest of Sep I cleansed the Zehtwater Caves of many lamia.
====
2932
I delivered a letter from <<1>> to <<2>> explaining the consequences of he fails to pay his debts.
====
2935
<<1>> was appalled by the plan to attack Hissmir, but the other two leaders of the Archein force, <<2>> and <<3>> wouldn't support him.

I found evidence of Cult misdeeds that persuaded both, then confronted the Cult leader, <<4>>.
====
2936
I traveled to the town of Satakalaam and met with my ally, <<1>>.
====
2940
Justice Istah told me there have been many disappearances across the city. Thus far, he has no suspects.
====
2941
I was able to find the missing harpy eggs in Lainlyn, and deliver them to <<1>>.
====
2945
To gain <<1>>'s support in breaking the Archein-Worm Cult alliance, I entered the Cult's sanctum in the Archein Staging Grounds. Within I found a <<2>> filled with the power of an Argonian soul.
====
2953
I found out about the gas plumes in the Mire from <<1>>.
====
2957
I helped <<1>> dig through the Imperial garbage in Scybalum for objects to clean up and sell to collectors.

I found a precious heirloom once owned by a Cryodiiliac Emperor.
====
2958
The trash piles of Scybalum are infested with undead <<1>>s, which hamper the efforts of the trash -pickers to make a living. I volunteered to reduce their numbers.
====
2959
<<1>> wanted to wash away the filth of Scybalum with a torrential rain. As part of the invocation ritual, she asked me to pluck out the eyes of six wamasu.
====
2961
At the behest of <<1>> I invoked the power of the Hist to bring a cleansing rain to Scybalum. While I succeeded, the rain did little to dislodge the centuries of filth piled up in the river. It did reduce the smell - at least for a time.
====
2963
Using the map, I was able to find the missing treasure and collect my reward.
====
2966
I delivered a package of possessions to the Village Keeper from one of the new villagers in White Rose Village.

Alaynos didn't seem to recall anything from his previous life when I returned to him.
====
2968
I created a crude crown for <<1>> the lone living inhabitant of Zuuk.

Upon giving him the crown, he seemed to reenact some past event where he was trying to save his village.
====
2969
I freed Kothringi spirits who were being tortured at the hands of the Worm Cult. 

I then helped return the memory of <<1>>, the last survivor of Zuuk.
====
2970
I returned a welkynd stone to the Temple of Sul. A priestess appeared and told me that the Worm Cult is seeking the Skull of Yotmir in the hopes of raising an army of giant undead.
====
2971
I returned an embarrassing letter to <<1>> in Hissmir.
====
2975
I have recovered the goods stolen from White Rose Village.

As I killed the outcasts responsible, many of them claimed they were only recovering their belongings.
====
2978
My investigation into a missing person in White Rose Village turned up no information. Some of the villagers I questioned even turned hostile.
====
2979
I defeated the Sin Eater residing in the village pit.

Killing it seems to have returned the villager's memories of their past. For good or ill.
====
2981
I all but wiped out the Gray Sail pirates to help an Altmer constable save face. I let Constable Harus take the credit, and told his Sergeant he had collected the pirates' rings and done the deed himself.
====
2982
I all but wiped out the Gray Sail pirates at the request of an Altmer constable, who wanted me to give him the credit so he could save face.

I think not. I told the truth and took the credit myself.
====
2983
<<1>> was concerned about the Worm Cult's regular contact with the pirate band that plies the Gideon River. Once a week, the pirates drop off a mysterious crate. I infiltrated their ship and discovered crates of Hist sap.
====
2984
I found a treasure map on a pirate's body in Crimson Cove. It seems the pirate had lost the key, but it didn't take me long to find it on another pirate.

Having the two vital pieces, I was able to find the treasure and take it for my own.
====
2985
I spit in a pot of roiling salve and helped set up signs proclaiming the hatching was to begin soon.

I was rewarded by a "blessing" of yellow Hist rain.
====
2986
I helped Trelenas acquire supplies for the Murkvale survivors.
====
2991
I assisted the Silvenar Prime in restoring the protective wards around the Silvenar settlement that keeps the wild from taking over.
====
2992
On behalf of a <<1>> I helped lay to rest the recently killed residents of Lainlyn. I then took word of our work to <<2>>, who asked the priests to perform the burials.
====
2994
I must be forged by Anvil's Heart before I am ready to find the next Ansei Ward.
====
2995
The Withered Hand's influence in Bergama has been exposed and dealt with.
====
2996
I spoke to the leaders of the Hatching Pools and learned something about the Argonians.
====
2997
I've placed the conduits and charged the meridians. I should speak to the Ayleid guardian to see if the way is now open.
====
2999
I should tell Zud-Reen the spirit has translated the ballad of the Champion. Perhaps the ballad will tell us how to invoke the Champion and obtain the Varla Key.
====
3000
I found a surviving privateer at Scaleskin Cove.
====
3001
I found the Huntress at the Imperial Front.
====
3002
I found Valaydia's Bazaar of Dark Wonders.
====
3005
I helped Arestas find her lost wolf, and slew a nasty troll in the process.
====
3006
I've obtained the Varla Key the guardian spoke of. I should bring it to him and ask him how to get into the inner sanctum.
====
3007
The master necromancer is dead, and the Skull is safe. I should speak to Zud-Reen and make sure he is well.
====
3010
The Archein guards at the Staging Ground pass the time by tying a slab of raw meat to themselves and entering a pit used by the Worm Cult to store zombies. I tried it myself, and survived.
====
3012
I should go into the ruins of Loriasel and speak to the guardian spirit in the center, to convince it we are here to return the Skull to their care.
====
3014
I have reconstructed a journal written by one of the guards of Black Rose Prison. It tells the story of how the prison was transformed into White Rose Village.

I should bring this journal to the village leadership and ask them about the contents.
====
3017
After I discovered an incriminating letter regarding <<1>> of Wayrest, I showed it to several Ancestor Moth priests. One of them, <<2>>, doctored the letter for me. I then delivered it to Lord Corbolo, who mistook me for his Imperial agent.
====
3020
I told <<1>> of a possible trade deal with <<1>>.
====
3024
I found the missing merchant <<1>> in Burrower's Chasm.
====
3027
I placed five distraction urns in the Imperial Scout camp to provide additional protection for Vulkwasten as they attempt to escape Imperial scrutiny.
====
3028
The Bosmer prisoners have been freed and will not be enslaved as The Huntress' Risen.
====
3029
I hired mercenaries to guard Ten-Maur-Wolk at <<1>>'s request.
====
3030
Though I brought Moric Nirine two Hammerdeath Victory Tokens, he claims I must fight the former Grand Gladiator before I can receive the title.
====
3031
At the behest of the Prophet, I delved into an ancient dungeon in search of a fabled artifact called the <<1>>. I braved deadly spirits and magical wards before claiming the artifact and returning to the Prophet.
====
3034
The Huntress no longer has the ability to bring the dead back to life as Risen slaves.
====
3040
I destroyed several piles of bones in the Rulanyils Falls ruins that were spreading the taint of the Worm Cult to the stone and the forest beyond.
====
3043
I freed a Dominion trooper on behalf of Commander Leonsen near the Imperial fortress.
====
3044
I spoke to <<1>> in Percolating Mire, but he was too far into madness to listen.
====
3045
The Huntress has been defeated. Her plans for Malabal Tor have been shut down.
====
3046
I have told <<1>> of the grief that <<2>> feels over the passing of their elder.
====
3047
I made an offering at the shrine of Sithis. Perhaps the <<1>> will have some peace now.
====
3048
I freed the Dominion trooper and helped him recover his confiscated equipment.
====
3053
I followed <<1>>'s path to Loriasel, where I met <<2>>.
====
3054
I have found a good home for a forsaken kitten.
====
3055
Gerard was furious with both himself and me. He doesn't believe I made the right choice. Ultimately, he blames himself for Muzgu's death.
====
3056
I've destroyed the Daedric spirit. It no longer threatens Stormhaven. Muzgu promised he would return to Pariah Abbey after he confirmed all traces of the Daedra were gone.
====
3058
The ghost of Rulanyil asked me to find the key that he sold to the Worm Cult of Astarsha, who then took over the ruin.

I found the key, and gave it to the Lion Guard, who will seal the ruins once they clear them.
====
3059
I found a poorly-maintained totem in the center of the village of Hissmir. As the residents couldn't cooperate long enough to keep it in good repair, I gathered the materials and fixed it myself.
====
3061
I helped <<1>> dig through the Imperial garbage in Scybalum for objects to clean up and sell to collectors.

I found five valuable antiques once owned by Imperial noble families.
====
3062
I helped <<1>> dig through the Imperial garbage in Scybalum for objects to clean up and sell to collectors.

I found fifteen common relics that could be sold for a small profit.
====
3064
When I threatened to kill Lord Sorick, he relented. He agreed to have his men remove dreugh eggs from the slums. The attacks will end. He also agreed to compensate the peasants for their losses and leave from the slums forever.
====
3066
<<1>>, the leader of the Stone-Knappers of Hissmir, refused to believe the Worm Cult is a threat unless I could provide "enough zombie heads to build a house."

So I brought her enough zombie heads to build a house.
====
3067
<<1>> didn't believe I possessed the wisdom to advise the villagers of Hissmir. She required me to prove myself by adjudicating a dispute over items from a depopulated Kothringi village.
====
3069
<<1>> needed proof the Ayleid spirits would be better protectors for the Gilded Skull of Yotunmir than his trade coterie. I performed a ritual that summoned three spirits to present their case.
====
3070
I retrieved a winding key for <<1>>.
====
3071
I created a distraction in the Imperial fortress by setting fire to their supply caches.
====
3075
I collected S'Rashi's debts from two men, and we worked out the issues surrounding the money Captain Marck owed. S'rashi should be able to pay of his own debt to his boss in the Midnight Union now.
====
3076
I have assisted the Dominion in driving the Imperial invaders out of Valenwood once and for all.
====
3079
Gerarde was furious with both himself and me. He doesn't believe I made the right choice. Ultimately, he blames himself for Muzgu's death.
====
3081
I found pieces of a Daedric amulet in the Bonesnap Ruins. As I tried to piece them together, an imp named Zix hounded me. He revealed that Daedra are behind the Bonesnap tribe's activities. The tribe is flourishing and shows no signs of leaving.
====
3083
I have helped feed the residents of the Wading Village.
====
3086
I brought Rufinus Maximus's personal effects to Eboth-mok in Silvenar's Mages Guild.
====
3089
I recovered the Dream Shard from Hosni Abd-Tura.
====
3092
I persuaded the three trade coteries of Hissmir to return the <<1>> to Loriasel.  Once told of their support for the plan, <<2>> - the Argonian who found the skull - agreed to bring it back to where he found it.
====
3093
I told <<1>> not to trade hides while they are still fresh.
====
3096
From Count Hosni's parents, I learned he has no intention of handing over the Dream Shard. He wants the signet ring so he can dispose of his parents without consequence.
====
3097
I found evidence that proved <<1>> is working with the Supernal Dreamers and manipulating Hosni at-Tura.
====
3098
I rescued <<1>> from the <<2>> and retrieved the Dream Shard.
====
3101
Andre accepted me as a novice after I delivered a bundle of bow staves to Quatermaster Lanier.
====
3108
Ilise Manteau, the Countess of Wind Keep, is obsessed with staring into her own mirror. Everyone in Wind Keep seems to be lost in their own thoughts.
====
3109
I have torn the shield apart, learning all I could from it.
====
3111
I have crafter the apprentice shield. I should show it to Forester Gaerheart and see if it will pass muster.
====
3113
Smith gro-Izburg  will accept me as a novice after I pick-up a bundle of training swords from Quatermaster Lainer.
====
3125
I have picked up some damaged jerkins from Quarternaster gro-Marag. 

I need to return them to Outfitter Wickton.
====
3134
I have picked up the garent runes from Quartermaster gro-Marag. He said that the runes were worthelss and demanded a refund. 

I need to return the runes to Ashton and deliver gro-Marag's message.
====
3153
Upon investigation, it was the Supernal Dreamers who actually gave the countess the cursed mirror. After they were exposed, they tried to kill her. All so that they could take over the town. Fortunately, I thwarted their plans.
====
3161
I found a dead bloodfiend dressed in a Lion Guard uniform on the Wracked Plain. <<1>> was able to identify the uniform's insignia. It belonged to a soldier who died in the fighting. I investigated further, but the man's corpse was missing.
====
3173
I proved <<1>> was innocent.
====
3174
It turned out that <<1>> was under the influence of some kind of Daedric curse. With the evidence I found in his home, we were able to dispel the accusations he had been making around town. Dame Dabienne is now overseeing security for the village.
====
3180
While exploring Breagha-Fin, I found a severely mutilated corpse which had no bones. The bones had been taken away to form a large construct, which I destroyed.
====
3195
<<1>>, one of the Lion Guard healers, was trying to treat the survivors of the Lion Guard massacre at the Hinault Farm. She's critically short of medical supplies.
====
3198
Sir Hughes did indeed return to Firebrand Keep and his Knights said his mental condition was deteriorating. I must talk to Sir Edmund to learn Hughes' exact location.
====
3199
Sir Hughes is indeed at Firebrand Keep, and Sir Edmund has agreed that he must answer for his crimes.
====
3201
I buried the body of <<1>>, a soldier of the Lion Guard, in the Sanguine Barrows.
====
3223
I made certain that Manard will not trouble the Sanguine Barrows again. He's started a new business at the tavern in Hoarfrost Downs.
====
3224
I carried a message of love from Arcady to Shela.
====
3225
I carried a message from <<1>> to <<2>> regarding an order she placed with the smith.
====
3226
I found <<1>> in the deep caves of Breagha-Fin. He asked me to lead him out, but he died before he could see the light of day.
====
3227
I rescued <<1>> from deep within the caves of Breagha-Fin. He told me some distrubing things about the vampire Veraya.
====
3253
I told <<1>> about slavers off the coast of Koeglin Village.
====
3342
When I arrived at Pariah Abbey, it was already under attack. I was too late to warn anyone, but I may be able to help repair the damage.
====
3343
I found Maura's husband, Thomin. I arranged an audience with <<1>> to ask for the release of Thomin and all those being held here. Count Hosni has asked a steep price in return.
====
3344
I beat the champions of Hammerdeath Arena and won freedom for the Midnight Union's prisoners.
====
3384
I killed the Nord General and placed Northpoint's banner in the Nord's camp. That should send a clear message.
====
3410
I helped cure the hillmen of Breagha-Fin of a terrible desease.
====
3631
I've located several documents that detail Montclair forging a new alliance with an unknown ally. I should return to Scarlette and show her the orders.
====
3653
I escorted a Lion Guard recruit into combat against some Bloodthorn cultists. In return, he regaled me with the history of his order.
====
3671
Andre accepted me as a novice after I picked-up some damaged shields from Quatermaster Lanier.
====
3678
I got rich off a merchant named <<1>> in Sanguine Barrows.
====
3683
I have become an apprentice in a craft and Curio Gratus has given me some coin for my efforts. I don't expect this will be the last I have heard of this.
====
3704
I have crafted the journeyman's ring. Once Ashton has seen it I should be advanced to the rank of journeyman.
====
3828
A detachment of Lion Guard soldiers was massacred by House Montclair forces at the <<1>> north of Oldgate. I helped <<2>> bless the corpses strewn across the battlefield, preventing them from rising as undead abominations.
====
3833
I have learned the apprentice shield recipe. Now I should talk to Forester Gaerheart.
====
3839
I have crafted an apprentice shield. Once Forester Gaerhart evaluates it, he should advance me to the rank of Apprentice.
====
3843
I have crafted an apprentice rune. Now I should show it to Master Ashton.
====
3856
I have crafted an apprentice sword. Now I should show it to Smith gor-Izburg..
====
3881
I have crafted an apprentice jack. Now I should show it to Outffiter Wickton.
====
3979
<<1>> was concerned about the safety of the Hinault family. We investigated together, and we initially found the family alive in their house. When we returned with weapons, the door was ajar. Gennove was dead, and the rest were missing.
====
3982
Now that several of the spirits have moved on, perhaps the High Priest, <<1>> will as well. I should speak with him.
====
3995
I escorted an Ash'abah warrior to the deep tombs. It was undisturbed. He'll remain at the tomb to protect the dead until the threat at Tu'whacca's Throne has ended.
====
3997
<<1>> and I found Gennove Hinault dead in his house. His wife and children were missing. Heloise asked me to go look for them. Melita and Merrac had been turned into bloodfiends, but I was able to lead Jowan and Mayla safely back to Lannalas Tower.
====
4005
In the ruins beneath Salas En, I discovered an Orc imprisoned for centuries within magical bonds. I found a way to dispel the magic, setting him free and reuniting him with his long-lost love.
====
4024
I have crafter the Expert's Ring. Once I show it to Runecrafter Arcole I should be advanced to the rank of expert runecrafter.
====
4032
I have crafted the Expert's Ring. I should show it to Gelves so that she can give me the title of expert forester.
====
4034
I have crafter a flawless Expert's Ring. This should allow Smith Georence to grant me the title of expert.
====
4035
I have crafted the Expert's Ring. this should prove to Outfitter Susulma that I am worthy of the title of expert.
====
4041
I talked to the Achievement Quest Bestower.
====
4048
I have crafted the Adept's Ring. I should show it to Gelves so that she can give me the title of adept forester.
====
4051
I have crafted the Adeptt's Ring. this should prove to Outfitter Susulma that I am worthy of the title of adept.
====
4053
I have crafter the Adept's Ring. Once I show it to Runecrafter Arcole I should be advanced to the rank of adept runecrafter.
====
4054
I have crafter a flawless Adept's Ring. This should allow Smith Georence to grant me the title of adept.
====
4061
I've returned a trained snake named Relinda to <<1>>.
====
4062
The bloodfiend that attacked the Hinaults turned out to be <<1>>. She ran to a burned-out building, half-mad with an insatiable hunger for something she couldn't find. She promised to go somewhere she wouldn't harm anyone. I chose to let her go.
====
4070
I've found the key to the cabin of the <<1>>.
====
4073
<<1>> wanted more information on the state of the Imperial army. She asked me to lead <<2>> on a reconaissance mission to the <<3>>. We patrolled the perimeter of the Imperial positions and captured a prisoner for interrogation.
====
4107
<<1>> asked me to interrogate the prisoner we captured outside <<2>>. I was able to get him to speak by offering him a decent meal and vowing that his superiors would not find out about it, especially after we defeated them with his information.
====
4108
<<1>> asked me to interrogate the prisoner we captured outside <<2>>. He bled for a while, but in the end, he gave us the information we needed.
====
4148
I've aided <<1>> by helping to continue her life's work.
====
4185
Zazin was in league with the Withered Hand. He was a traitor to Sentinel. He tried to use me as a tool to steal a Sword Singer's blade.
====
4298
Sounds like Fell's Run is in turmoil. I need to talk to the Marshal to see if I can help.
====
4303
The city of Fell's Run works together once again, and the Fellwatch's forces are scattered. Fell's Run can resume their work to support Northpoint as they repel the Nord invsaion.
====
4305
I've spoken to Captain Shella at Northpoint. She's ready to call upon the people of Fell's Run when the time is right.
====
4405
While I dealt with <<1>>, The citizens of Hallin's Stand rallied and liberated the town. All Imperials have fled or been killed.

Hallin's Stand is once again under the control of <<2>> and the Daggerfall Covenant.
====
4422
<<1>> and I found Gennove Hinault dead in his house. His wife and children were missing. Heloise asked me to go look for them. Melita and Merrac have turned into bloodfiends, but I was able to lead Jowan and Mayla safely back to Lannalas Tower.
====
4431
Baron Chirane decided to go out fighting instead of surrendering, lending towards his guilt. With the traitor revealed, Northpoint can begin rebuilding their defenses.
====
4433
At the request of <<1>>, I carried his report on the events at <<2>> to the Captain of the Watch in <<3>>.
====
4467
I've replaced the orders of the Seventh Legion soldiers in Old Tower with falsified documents, which will send the troops back to their homeland instead of on a mission to loot Volenfell.
====
4471
I slew <<1>>, but the portal on the surface remained open, allowing Dremora and Watchers to infest the <<2>>.

To end the threat, I broke the bindings protecting the portal, then flooded it with Daedric energies until it exploded.
====
4472
I killed <<1>>, but the portal on the surface remained open. That allowed Dremora and Watchers to infest the <<2>>. To end the threat, I broke the bindings protecting the portal. Then I flooded it with Daedric energies until it exploded.
====
4490
I've given <<1>> the <<2>>.
====
4499
I gave <<1>> what she requested. Now she can begin to make her offering to the plain.
====
4505
<<1>> lost most of his kwama in a mine collapse. He asked me to help round up the survivors and convince them to return home.
====
4506
The Dunmer of Senie have reached a fragile accord with their Argonian neighbors. While my efforts to cure the wounded and find the house cousin's daughter helped, ultimately an ancient warning beacon finally pursuaded the stubborn Girvas.
====
4507
I've spoken to Guraf Hroason about Senie.
====
4513
I made the offering at the <<1>>
====
4522
The signal tower near Senie warns of an ancient threat. <<1>> suggested I speak to <<2>>, a dead elder who rests in the necropolis of <<3>>.
====
4537
The Covenant is occupying volcanic sulfur pools outside Omaynia. I rescued the various members of the Othrys family.
====
4538
The volcanic sulfur pools outside of Omaynia were occupied by the Daggerfall Covenant. I was able to rescue most the Othrys family. The matriarch, Saalu, died after being poisoned by Daggerfall soldiers. I reunited the rest safely outside the <<1>>.
====
4539
I've returned from my vision of the past. I saw firsthand the desperation that pushed the Chimer into creating the Brothers of Strife.
====
4557
A herd of guar stampeded during the Covenant attack on the sulfur pools. They were scattered throughout the area. I claimed them and sent them back home.
====
4558
I made an offering at the <<1>>
====
4571
I've arrived at Vivec's Antlers.
====
4575
<<1>> fears for the survival of the Hist Tree the Argonians transplated from Black Marsh to Ebonheart. He thinks the Dunmer of House Dres poisoned it, so he wants to fertilize it to encourage its growth.
====
4604
The Covenant landed west of Ebonheart. The Nord sawyers outside town refused to join the general defense until I proved the rest of the Pact can drink and brawl as well as any Nord.
====
4611
<<1>> had a crisis of faith. It appeared as though the Tribunal gods were ignoring the tribulations of Ebonheart. Messengers representing each of the Tribunal's leaders told me to assure him the Three were watching and had faith in him.
====
4616
I have crafted an apprentice sword. Now I should show it to Smith <<1>>.
====
4619
I've arrived at Fort Vivak.
====
4636
I've saved Argonian slaves from the soul crystals and cleared the slaver's camp.
====
4648
Elynisi re-entered her body, safe and sound. But she has no idea what happened to the rest of the village.
====
4649
We will attempt to summon Elynisi's master. Hopefully she is skilled enough to perform the ritual safely.
====
4652
Meet <<1>> back at the palace.
====
4653
I've succesfully helped gather guar for <<1>>.
====
4662
I found out that hostile Kagesh Ashlanders led by <<1>> were besieging <<2>>. The Kagesh wise woman, <<3>>, wants to work with the House Dunmer to stop him. She believes the current peace is better than another cycle of religious bloodshed.
====
4668
I have crafted an apprentice rune. Now I should show it to Master Ashton.
====
4679
I have learned the apprentice shield recipe. Now I should talk to <<1>>.
====
4688
The Argonian enclave of Lukiul Uxith is in the path of the advancing Covenant army. <<1>> at the <<2>> suggested I check on them.
====
4691
I have crafter the apprentice shield. I should show it to <<1>> and see if it will pass muster.
====
4706
I have crafted the journeyman's ring. Once <<(MONSTER: has seen it I should be advanced to the rank of journeyman.>>
====
4730
I have crafter a flawless Expert's Ring. This should allow <<1>> to grant me the title of expert.
====
4737
I have crafter a flawless Adept's Ring. This should allow <<1>>  to grant me the title of adept.
====
4738
I have crafter the Expert's Ring. Once I show it to <<1>>  I should be advanced to the rank of expert runecrafter.
====
4739
I have crafter the Adept's Ring. Once I show it to <<1>>  I should be advanced to the rank of adept runecrafter.
====
4744
I need to take the crystal shards back to <<1>>
====
4747
I returned the remains of the Fertility Crystal to <<1>>. He believes that his court wizard can repair the damage.
====
4752
I have crafted the Adept's Ring. I should show it to <<1>> so that she can give me the title of adept forester.
====
4754
I have crafted the Adept's Ring. I should show it to <<1>>  so that she can give me the title of adept forester.
====
4755
I freed Stephen Strictal. Now he can return to a life of leisure untroubled by cultists and poor people.
====
4759
I saved Steve from bondage.
====
4762
<<1>> suggested I head to <<2>>, where <<3>> was helping push the Covenant invaders back into the sea.
====
4948
<<1>> knew his monks could not defend <<2>> from the Kahgesh Ashlanders. He asked me to appeal to the Tribunal for aid. Almalexia's messenger told me how to summon and gain the aid of the Ordinators who previously defended the temple.
====
5035
Renegade Ashlanders tunneled into the temple, taking the monks and their defenders by surprise. I ventured into the tunnels and weakened its supports. Before the tunnel collapsed, I had to face down <<1>>.
====
5039
You've completed your quest.
====
5083
When Namira's Hand is in the possession of Loriasel's Argonians, I can be certain it will no longer spread its corruption.
====
5093
I've freed Damrina, a Covenant scout, from Imperial clutches, and helped her get her lost orders back.
====
5104
<<1>> of Ebonheart lost her cat. I found it.
====
5122
The wilderness of Stonefalls was rife with predators and hostile creatures. The citizens of the region can now sleep better knowing I've slain the worst of them.
====
5139
You have completed all the talking objectives.
====
5141
I was able to successfully test the new book tech.
====
5167
I purchased a strange statue from an Ashlander merchant in the wilderness. It might be a religious fetish. Later, I met a Dark Elf named <<1>> who wanted to purchase it from me. When he used it, the <<2>> appeared. It killed him him where he stood.
====
5169
I've discovered a key that should unlock the way into the ancient xanmeer of Sunscale Strand.
====
5171
I chose to keep the Fangs of Sithis and that decision was rewarded.
====
5198
You killed and carried all sorts of stuff.
====
5268
I've found my way into the mine. One step closer to uncovering the Reachmen's plan.
====
5289
I returned the shards to Geoffroi and claimed my reward.
====
5292
I found the bongos for Troggg, and am now at his mercy in the matter of sandwiches. Or so he says.
====
5301
I've freed Daeril, and he should live a long, healthy life, never to be bothered by Supernal Dreamers again.
====
5305
I freed the young man from captivity.
====
5306
I've temporarily freed Kidnapped Guy.
====
5314
I killed Remelie Frinck, and freed Test Realm from the Supernal Dreamers.
====
5315
I killed Remelie and recieved a gift from Geoffroi.
====
5328
I killed Remelie Frinck, but lied to Lord Geoffroi about her death.
====
5331
I lied to Remelie and took the reward from Geoffroi.
====
5347
I successfully constructed Lurcher Wards according to instructions by <<1>>.
====
5376
I helped <<1>> retake Fallowstone Hall. Unfortunately Wuuthrad, the legendary axe of Ysgramor, is missing.
====
5398
I've killed Deathclaw and helped finish what <<1>> started.
====
5401
I saved the trapped companions.
====
5431
Epic stuff with that water and pail.
====
5437
The Daggerfall raiders have set fire to the dry hay in the fields around Bleakrock. I helped the Earth-Turner family extinguish the flames before we retreated to the barrow outside of town.
====
5490
I've found all the farmers mentioned by the first Argonian I saved. I should head back to town, so I can make sure everyone made it safely.
====
5491
I successfully warned Davon's Watch.
====
5492
I found all of <<1>>'s guar.
====
5508
I successfully used <<1>>'s <<z:2>> to defeat several Covenant invaders.
====
5549
I helped the Fighters Guild resist an invasion using Coldharbour anchors, and I rescued a guild guardian from being sacrficed to Molag Bal.
====
5612
A Daedric cult called the Supernal Dreamers stole a Crystal of Power from <<1>>.  The cult shattered the Crystal in five <<m:2>> and attempted to use them in Daedric rituals.

I thwarted their plans and took back the <<m:2>> for <<1>>.
====
5627
I freed <<1>> from the Supernal Dreamers.
====
5671
I learned more about the history of Bloodtoil Valley, but it was too late for the Spinner who began the effort. He is dead, and the Wood Orcs and Bosmer are at war in the valley.
====
5766
A Worm Cult cell in the town of Riften was terrorizing the citizens. I destroyed its apparent leader, but another cultist escaped with one of the shards of Wuuthrad.
====
5778
I learned more about the history of Bloodtoil Valley. It is possible the Spinner can take that knowledge and use it to stop the violence elsewhere in Malabal-Tor.
====
5835
You arrived outside Jathsogur to aid in rescuing the Silvenar.
====
5843
I arrived at Fullhelm Fort to find it facing imminent attack by the undead. Worse, the Thane's granddaughter suspects that their Housecarl is himself a necromancer.
====
5859
<<1>>'s soul has been sealed within Treehenge, joined with the other matrons.
====
5885
I found Fullhelm Fort besieged by undead raised by the traitorious <<1>>. While I helped the garrison weather a final assault, Thorulf fled the scene. Fortunately, I was able to save the Thane from his manipulations.
====
5886
I found Fullhelm Fort besieged by undead raised by the traitorious <<1>>. While I helped the garrison weather a final assault, Thorulf manipulated <<2>> into suicide. I Thorulf did not live long; I took a shard of Wuuthrad from his corpse.
====
5887
I found Fullhelm Fort besieged by undead raised by the traitorious <<1>>. While I helped the garrison weather a final assault, Thorulf manipulated <<2>> into suicide. I found a shard of Wuuthrad on the Thane's corpse.
====
5889
I found <<1>>. They've taken her eyes, but at least she's still alive.
====
5946
Shalidor and I cleansed Eyevea of Daedra. Now the Mages Guild completely controls the island.
====
5953
The Lieutenant is dead. He died protecting Velyn Harbor and its militia.
====
5963
I have ventured into Arx Corinium and saved the enslaved nature spirits there.
====
5990
I have saved the townspeople of Silsailen.
====
5996
I met a Pact scout, <<1>>, who was injured while following the Worm Cult up Forelhost. She asked me to build a fire to keep her alive.
====
6002
Firras's note said that the storm runestones could be destroyed at his workbench. I should go use it to destroy them.
====
6008
I met a Pact scout, <<1>>, who was injured while following the Worm Cult up Forelhost. She asked me to build a fire to keep her alive; unfortunately she died before i could make it back.
====
6021
I killed <<1>>, and recovered proof of Norion's involvement with the Veiled Heritance.
====
6091
<<1>> safely made it to the crypt, but her husband is nowhere to be found. She will wait at the camp while the search continues.
====
6092
<<1>> safely made it to the crypt, but her husband is nowhere to be found. She will leave the crypt while the search continues.
====
6093
The survivors of the forgotten crypts were left to continue their cannibalism. <<1>> is nowhere to be found.
====
6094
The survivors of the forgotten crypts were left to continue their cannibalism. <<1>> was told of <<2>>'s death.
====
6095
The survivors' food supply was burned, forcing the camp dwellers to abandon the forgotten crypts. <<1>> is nowhere to be found.
====
6096
The survivors' food supply was burned, forcing the camp dwellers to abandon the forgotten crypts. <<1>> was told of <<2>>'s death.
====
6121
Queen Ayarynne came to Tanzelwil to perform some rituals in honor of the Altmeri ancestors. When she arrived, however, the holy shrine was filled with malevolent spirits. She asked me to defend her priestesses as they performed the rituals on her beh
====
6156
I discovered that the Pellingare siblings, Allene and Varaine, were organizing an army in the sewers of Wayrest, and planned to take over the city. I've ended their threat by defeating both in battle.
====
6198
The generous Bar-Neeus forgave his would-be enemies. I delivered his package of supplies and gold, which will enable the Rothalen family to survive and rebuild.
====
6199
No-Name isn't a very honest Khajiit, but he's compensated me for retrieving his rare tome.
====
6202
With Bar-Neeus out of the way, Sarisa's family can claim the coveted spot in the central market. Not sure how I feel about my role in this, but her money is good.
====
6220
I read two silly books. No wonder Jacques is so morose. He doesn't want to leave this place, but thankfully, I can.
====
6228
I have defeated Mininaire and claimed my own reward.
====
6232
Mininque now has a book of Skald Skullsplitter's drinking songs. I told her about his "darker works" and his … proposal. She was shocked. She may need some more time to think about her hero in this new light.
====
6247
I uncovered the secret behind the town's plague. Hendil faked the plague in order to provide his son, a vampire with fresh blood on a regular basis. I killed the vampire and reported Hendil to the cananreeve so she can deal with him internally.
====
6308
I have stopped the Spider Cult's plot in Fungal Grotto.
====
6388
The brewer's apprentice confirms that the Hunters' Brew can't be made now and the rotmeth in Vulkwasten will remain pure and true to the Green Pact.

If only it didn't smell like that …
====
6487
I have solved the mystery of Direfrost and defeated Drodda of Icereach.
====
6603
I have driven the Daedra from the Crypt of Hearts and made whole the soul of Alanwe.
====
6628
I freed <<1>>. He said he would return to <<2>>'s camp.
====
6632
Condition testing Complete Journal text
====
6657
It was a narrow victory, but <<1>> is free of pirate invaders. The cost may have been high, but the city is safe once more.
====
6659
I helped track down the source of the poison afflicting the Wood Orcs of <<1>>.
====
6690
I rescued the three crewmembers and reunited them with Captain Marck.
====
6694
The inn's workers are safe. I've informed <<1>>, the inn's cook.
====
6705
I delivered <<1>> to her contact, <<2>>. He seemed very happy to have it.
====
6715
I've done everything the strange and mysterious Bestower asked of me.  The quest section of the coders test is complete!
====
6732
I freed <<1>>. He said he would return to <<2>>'s camp.
====
6745
I rescued the villagers from the Worm Cult camps and found the Spinner in the Bone Orchard.
====
6746
I rescued the Elders of the Grove and discovered an entrance to a crypt beneath the Bone Orchard.
====
6747
I slew the necromancer who was assaulting the Bone Orchard and destroyed <<1>>.
====
6838
I succeeded in helping Tharayya find the Guardian's Eye. Unfortunately, as she attempted to loose it from its resting place, the artifact shattered. The destruction of the artifact seemed to awaken a group of undead that we were forced to flee from.
====
6890
I returned what was left of Sigunn's goods, ensurinng that he could deliver some of them to the settlement of Shor's Stone.
====
6891
I took down the bandit Yngrel the Bloody and made at least this road safer for travelers.
====
6892
I gave Helfhild her father's farewell message. Now she no longer needs to wonder what happened to him.
====
7051
I heard some of the stories of <<1>> from <<2>>.
====
7093
You have done it. Now go to the chest which is behind Bernard somewhere. It will give you the next quest.
====
7150
I usccessfully reached the Subzone
====
7161
I reported Lord Sorick's crime to Padier Renoit, who grew even more furious upon hearing his suspicions confirmed. I do not think Sorick will live another day.
====
7211
Tempest Island has been invaded and those that would do harm have been destroyed. Tamriel is now safe from the Maormer menace, for the time being.
====
7285
The vampires have all been defeated. But At'avar's fate is not certain.
====
7434
I have defeated Captain Blackheart, who was under the thrall of an evil power. The seas of Tamriel are free from Blackheart's menace.
====
7485
The Fangs of Sithis are too dangerous to keep. I've given them to the Shadowscales. Hopefully, they can contain their power.
====
7536
The Dominion severed the keepers' link to the Hist, but I managed to save several eggs from Dominion attackers.
====
7603
The assault on Cat's Eye Quay has ended with the destruction of the Maormer pillars.
====
7672
I got a portion of the debt from <<1>>.
====
7743
I saved <<1>> and put an end to <<2>>, once and for all.
====
7758
The miasma covering the Great Tree cleared up. <<1>> assures me everything will be fine.
====
7767
I have freed both Bakkhara and Kargand from the mysterious Daedric Realm under Elden Hollow.
====
7863
I've given <<1>> the note and forgiven his debt.
====
7867
I've killed <<1>> to stop him from harming others.
====
7869
I gave <<1>> a chance to change his ways and do good.
====
7870
<<1>> was only doing what he had to in order to survive. I spared his life and gave him freedom.
====
7871
I have saved Bakkhara from the Daedric Realm but unfortunately, Kargand was beyond redemption.
====
7887
<<1>> directed me to <<2>> to rescue the members of his research team they had to leave behind.
====
7994
I have defeated Selene, an ancient changeling that was in conflict with a group of Guild Mages. Her power is now left to the Warlock Carindon, the group's leader, to study.
====
8009
I helped the bestower with wolves, but not really.
====
8048
I found Zariya's corpse and recovered her ring.
====
8116
Zazin was in league with the Withered Hand. He was a traitor to Sentinel. He tried to use me as a tool to steal a Sword Singer's blade.
====
8123
The scholar <<1>> hired me to  <<2>>
====
8188
The assault on Cat's Eye Quay has ended with the destruction of the Maormer pillars.
====
8199
I helped <<1>> decide the fate of the Argonian tribe. I should speak with her.
====
8266
I have freed the City of Ash from the clutches of Razor Master Erthas, though the victory came with a price. Gilraen, the leader of the Bosmer, sacrificed herself to close the Oblivion Gate that threatened the entire forest.
====
8605
I returned Mercano's journal to Mercano, who was deeply upset to learn that his studies had been used by the Veiled Heritance for such evil ends.
====
8610
I chose to tell the tree the truth of how he murdered his brother for immortality and let him live with his actions.
====
8950
Q4920 Complete Journal Text
====
9031
I reunited a sibling refugees after one tried to join some bandits in <<1>>.
====
9152
I helped <<1>> find his delayed shipment of tainted goods from Redfur and delivered them to a somewhat friendly hag, <<2>>.
====
9162
I helped <<1>> find his delayed shipment of tainted goods from Redfur and delivered them to <<2>>, a seemingly friendly hag.
====
9191
I fulfilled the last request of <<1>>, by killing the Seventh Legion <<2>> who devastated his Orcish brethren and taking the helm. However, he was dead by the time I returned and so Captain Helenus's Helm was left to me to do with as I please.
====
9635
I found <<1>>. They've taken her eyes, but at least she's still alive.
====
9745
Nerien'eth has been cleansed. I should speak to Alanwe about what the other spirits said before they left.
====
9917
Nerien'eth has been defeated and the souls of Alanwe and her students have been freed from their torment within the Crypt of Hearts.
====
11296
Fa'ren-dar says I'm ready to start taking jobs. I should consult the tip board to see what's available.
====
11843
You have completed this test.
====
143
Survive the Dwarven Onslaught
====
177
Kill Rulantaril and Crow Mother
====
185
Defend the Frightened Bard
====
191
SN LO Q3910 THE Ruuvitar Boss
====
281
Daedric Skorvild Boss Fight
====
358
Q3920 - Hist Energy Corpse (3)
====
373
Q3974 - Step 01 Talk to Vigrod
====
375
Q3974 - Step 06 - Kill Boss
====
385
Q3974 - Reachman Boss (vault)
====
399
Q3974 - Step 3 Talk to Vigrod
====
403
Q3920 - Hist Energy Corpse (2)
====
421
Q4174 - Step 01 Tovisa Bestow
====
430
Q4174 - Step 07 Talk to Tovisa
====
433
Q4176 - Step 04 Kill Matriarch
====
445
Q4176 - End - Talk to Tovisa
====
462
Q4150 - Follow Yjarnn Event
====
477
MT-WR Avatar of Hircine - BOSS
====
478
Q4205 - Final Asmalah Fight
====
546
Skullbreaker the Sea Troll
====
547
The Green Hunter Commander
====
551
DS Distraction Bandit Event
====
562
Q3959 - Captain Jardirr Cave
====
607
Q4176 Hagraven Dyta Chatter
====
657
MT BP Colovian Commander 01
====
697
Fallowstone Hall - Sage Svari
====
804
DS Distraction Bandit Event
====
830
Eliminate the Khajiiti Hunters
====
834
Defeat the Giant and his Mammoth
====
890
CH - CoF - Angof Boss Fight
====
891
GW-CM Sum Lieutenant FIGHT
====
946
GW-HV Pact Chief Steward BOSS
====
1005
Q3338 - Gabrielle Wave Event
====
1031
Q4382 00 Scared Straight Best
====
1057
SH-SM Slavers - Friendly Dies
====
1107
Q4452 Arena Fight Instance
====
1175
Circus of Cheerful Slaughter
====
1246
Q4535 - Foulwing Spawner EVNT
====
1281
Q4536 Event Martialis Tharn
====
1351
Q4158 - Death in Winter EVNT
====
1388
Q4601 08 Standing Stone Vig
====
1389
Q4399 - Bosmer Attack Event
====
1472
Q4679 - Lamia Champion summon
====
1603
Q4654 - Guardians of Crystal
====
1628
Defend The Silvenar and The Green Lady
====
1693
Q4758 - Dynar Spin Up Intro
====
1755
Q4758 - Dremoa Wave Spawn In
====
1844
RM Distraction Bandit Camp
====
1845
RM Distraction Robbery Event
====
1847
RM Stonefire Cultist Event
====
1856
Q4758 - Spawn Mim/Elf Help
====
1859
Q4758 - Dremoa Wave Spawn In3
====
1865
ESINST - Over Bridge Enc 3
====
1887
Q3016 - Summon on Demand Vine
====
1901
GQ4833 Prey Hunt - Snake - Wolf
====
1902
Q4833 Predator - Snake - Tiger
====
1924
Q2599 - Luzmash VIGN Spawn
====
1925
Q3016 - Summon on Demand Vine
====
1929
Q3027 - General Sword 1 VIGN
====
1931
Q3027 - General Sword 2 VIGN
====
1933
Q3027 - General Sword 3 VIGN
====
1945
GQ4833 Prey Hunt - Snake - Wolf
====
1946
Q4833 Predator - Wolf - Snake
====
1950
Q4833 Prey Hunt - Tiger-Snake
====
1954
Q4833 Predator - Tiger - Wolf
====
2078
Q3280 Queen in Castle Event
====
2079
Q3280 Queen in Dukes Room EV
====
2102
Q4891 VIG 9539 Parley Event
====
2123
Q4902 Dorell_Tamrith Intro
====
2169
Q4891 Prisoner in Cell Child
====
2189
Q4884 - Verandis PreDoomCrag
====
2237
Q4911 Spider on Demand Boss
====
2239
Q4959 Puzzle 1 Control Event
====
2244
Q4972 - Spawn Brothers EVNT
====
2250
Q4960 Emeric Put Soul Back VIG
====
2257
Q4972 - Spawn Gelvin Finisher
====
2280
Soul Shriven in Coldharbour
====
2362
Q4986 Helenus on Demand Boss
====
2380
Q4958 - Dorell Army Outside
====
2410
Q4972 - Ending Theater Spawn
====
2434
Adventure Zone Encounter POI
====
2441
Imperial City Arena Merchants
====
2443
Imperial City Arena Crafting
====
2445
Imperial City Nobles District
====
2453
JB - CL - Guardian Outside
====
2454
CL - HE - Serpent's Savior
====
2463
CLDE - Caravan Brain PROTO
====
2476
Sir Granden On Demand Boss
====
2490
Imperial City Nobles-Plaza
====
2492
Imperial City Temple Merchants
====
2493
Captain Sa'dir on Demand Boss
====
2535
Q5063 Hollow Lord Theater EV
====
2547
Q5063 Indanas Runner Event
====
2552
Q3986 Graveborn Room 1 Hostile
====
2564
CL ST - OgreGoblin Duo BOSS
====
2566
Q4884 Vanus Final Vignette
====
2573
CLST - Shada Final City BOSS
====
2587
MT BP Colovian Commander 01
====
2602
Q5081 - Goblin Relic Scene
====
2605
Q5081 - Chamber Stars Scene
====
2606
Q5081 - Priestess Crypt Vign
====
2608
Q5025 - High Priest Spawn DMD
====
2615
Trial of Martial Knowledge
====
2616
CL Rahni Library Boss VIGN
====
2637
Q3412 Dreamer Portal Event
====
2639
JMason - DS - Shrine of Saint Veloth - Q3818 Alt Bestower
====
2654
Q3191 Guardian of the Earth
====
2655
Q3191 Guardian of the Water
====
2673
Q5081 - Neried City Wing Boss
====
2678
Q5118 - 1st Room Event Scene
====
2680
Q5118 - 2nd Room Event Scene
====
2692
Q5081 - Crypts Neried Emi'liah
====
2694
Q5081 - Temple Spider Boss
====
2703
Q5130 - Scene 2 Wine House
====
2714
Q5130 - Sewer MageSummonIn
====
2811
Q3903 - Snapper Boss Spawn
====
2834
coh death achievement test
====
2881
Q5318 Briarheart Tree Event
====
2903
The Guest That Wouldn't Leave
====
2980
DS-OG Maulborn-Corprus SoD
====
3060
Alik'r Desert - Hoonding's Watch - March of the Ra Gada
====
3076
Council Kill Norm Mini Boss
====
3077
Council Kill Nor Full Boss
====
3078
Council Kill Nor Final Boss
====
3079
Council Kill Vet Mini Boss
====
3080
Council Kill Vet Full Boss
====
3081
Council Kill Vet Final Boss
====
3082
Council Kill Nor Final Boss FG
====
3128
Corintthac the Abomination
====
3314
Q5349 - Stop the VoshRakh1
====
3316
Q5349 - Stop the VoshRakh3
====
3324
Q5481 - Solgra Death Event
====
3348
Q5481 - The Moot GroundEnemy
====
3376
Nikolvara the Durzog Whistler
====
3452
Q5468 - Ritual Room EVNT Alga
====
3491
Q5556 Malcolm Locke Rescue
====
3551
TG1 Bestowal Reject Theater
====
3791
Q5664 - Farmhouse Wave EVNT
====
3830
CLST - Shada Final City BOSS
====
3835
Trial of Martial Knowledge
====
3838
Q5754 Architect Portal Event
====
3847
Q5750 Neried City Wing Boss
====
3848
Q5118 - 1st Room Event Scene
====
3850
Q5762 - 2nd Room Event Scene
====
3853
Q5118 - Flesh Atronach BOSS
====
3855
Q5762 - Crypts Neried Emi'liah
====
3856
Q5081 - Temple Spider Boss
====
3865
Q5130 - Scene 2 Wine House
====
3869
Q5130 - Sewer MageSummonIn
====
3936
Hruzizolk the Progenitor Mantikora
====
3948
The Trial of the True Path
====
1
Attributes have been re-balanced in this update. To compensate you, all your attribute points have been refunded. Please read the patch notes for a complete list of changes.
====
27
Costume, Disguise, Bundle, Lerisa, Thief, Naryu, Scout, Ninja, Black, Assassin
====
28
Costume, Disguise, Bundle, Burning, Fire, Flaming, Lion Guard
====
29
Costume, Disguise, Bundle, Jaqspur, Scout, Ranger
====
30
Costume, Disguise, Bundle, Black, Valenwood, Tree, Mage, Wizard
====
34
Costume, Disguise, Polymorph
====
35
Costume, Disguise, Marriage
====
37
Bundle, Imperial, Race, Mara, Pledge, Mudcrab, Mount, Horse, Style, Conversion
====
38
Starter, Potion, Consumable, Bundle, Windhelm Wolfhound, Piebald Destrier, Mount, Horse, Pet, Dog
====
39
Bundle, Race, Any, Alliance, Explorer, Treasure Map, Unlock, Upgrade
====
42
Mount, Horse, Burning, Fire, Flaming, Black, Shadow
====
48
Potion, Consumable, Bundle
====
56
Potion, Consumable, Bundle, Soul Gem, Repair Kit
====
58
Mara, Pledge, Consumable, Marriage
====
59
Mount, Horse, Ice, Snow, White
====
64
Drink, Consumable, Magicka
====
65
Drink, Consumable, Stamina
====
66
Drink, Consumable, Bundle, Health, Magicka, Stamina
====
67
Food, Consumable, Bundle, Health, Magicka, Stamina
====
68
Costume, Disguise, Bundle, Ordinator
====
69
Costume, Disguise, Bundle, Imperial
====
71
Costume, Disguise, Marriage
====
74
Scroll, Consumable, Respec, Attribute
====
75
Scroll, Consumable, Respec, Skill
====
76
Potion, Consumable, Respec, Morph
====
77
Consumable, Skill, Vampire
====
78
Consumable, Skill, Werewolf
====
79
Consumable, Skill, Werewolf, Vampire, Remove
====
81
Consumable, Motif, Crafting, Breton, Orc, Redguard, Race
====
82
Consumable, Motif, Crafting, Altmer, Bosmer, Khajiit, High Elf, Wood Elf, Race
====
83
Consumable, Motif, Crafting, Nord, Dunmer, Argonian, Dark Elf, Race
====
84
Consumable, Motif, Crafting, Primal, Primitive, Barbarian, Barbaric, Ancient Elf, Daedra, Daedric
====
85
Consumable, Motif, Dwemer, Dwarf
====
86
Consumable, Motif, Imperial
====
89
Consumable, Motif, Redguard
====
90
Consumable, Motif, Altmer, High Elf
====
91
Consumable, Motif, Bosmer, Wood Elf
====
92
Consumable, Motif, Khajiit
====
93
Consumable, Motif, Dunmer, Dark Elf
====
94
Consumable, Motif, Argonian
====
97
Consumable, Motif, Barbarian
====
98
Consumable, Motif, Ancient Elf
====
100
Costume, Disguise, Bundle, Soul, Shriven, Dirty
====
103
Mount, Horse, Mind, Shriven
====
107
Food, Consumable, Health, Magicka, Stamina
====
108
Drink, Consumable, Health, Magicka, Stamina
====
109
Potion, Consumable, Health, Magicka, Stamina
====
110
Mount, Riding Skill, Inventory, Backpack, Space
====
112
Mount, Riding Skill, Stamina, Distance
====
113
Costume, Disguise, Bundle,
====
114
Costume, Disguise, Bundle, Assassin, Black, Ninja
====
115
Costume, Disguise, Bundle, Dirty
====
116
Costume, Disguise, Bundle, Nedic
====
117
Costume, Disguise, Bundle, Mage, Wizard
====
118
Costume, Disguise, Bundle,
====
123
Costume, Disguise, Draugr, Zombie, Skeleton
====
124
Costume, Disguise, Trailer, Blur
====
128
Costume, Disguise, Dovahkiin, Dragonborn
====
129
Consumable, Bag, Backpack, Inventory
====
130
Consumable, Bank, Inventory
====
134
Motif, Xivkyn, Daedra, Daedric
====
137
Mount, Riding Skill, Stamina, Distance, Inventory, Backpack, Space, Fast
====
143
Starter, Potion, Consumable, Bundle, Windhelm Wolfhound, Piebald Destrier, Mount, Horse, Pet, Dog
====
152
Undead, Mount, Skeleton, Horse
====
153
Undead, Mount, Skeleton, Senche, Cat
====
154
Undead, Skeleton, Mount, Guar
====
155
Costume, Disguise, Polymorph, Halloween
====
157
Costume, Disguise, Polymorph, Mind, Shriven
====
158
Motif, Akaviri, Style Item
====
159
Costume, Disguise, Polymorph, Vampire
====
160
Costume, Disguise, Polymorph, Werewolf
====
161
Mount, Horse, Undead, Zombie
====
164
Mount, Bear, Undead, Skeleton
====
181
DLC, Wrothgar, Orsinium, Orc
====
184
DLC, Mount Bundle, Bear, Cub, Orsinium, Grizzly
====
185
Exp, Experience, Potion, Scroll, Repair, Kit, Tri, Restoration, Soul, Gem
====
187
Costume, Disguise, Bundle, Barbarian, Reach, Winter
====
198
Costume, Disguise, Bundle,
====
202
Costume, Disguise, Priestess
====
205
Imperial City, Daedrat, Mind-Shriven, Horse, Skin
====
206
Guar, Green, Narsis, EXP, experience, scroll, food, meal, crown, riding, lesson, deal, discount
====
220
Motif, Style Item, Crafting Item
====
223
Portable Banker, assistant, handy banker
====
241
Bosmer Female Low, costume, crown, CRWN
====
242
Bosmer Female Medium, costume, crown, CRWN
====
243
Bosmer Female High, costume, crown, CRWN
====
250
wild hunt, senche, mount, spriggan
====
251
Spriggan, Bear, Mount, Wild Hunt
====
255
Portable Vendor, assistant, handy merchant
====
257
DLC, Assassin, Dark Brotherhood, Ninja
====
267
pet, badger, crown store, dark brotherhood
====
270
Crown store costume, formerly Imperial Female Low
====
271
Crown store costume, formerly Imperial Female Med
====
272
Costume formerly Imperial Female High, Crown Store
====
273
Crown costume, formerly Imperial Male Low
====
274
Crown Store costume, formerly Imperial Male Med
====
275
Costume formerly Imperial Male High, Crown Store
====
276
botanist, herbalist, costume
====
277
chemist, alchemist, costume, poisoner
====
278
dro-mothra, khajiit, crafting style, dromothra, crown store
====
280
Food, Consumable, Health, Magicka, Stamina, Birthday
====
282
Motif, Style Item, Crafting Item
====
287
dragon priest, costume, skyrim, CRWN
====
289
DLC, Assassin, Dark Brotherhood, DBH
====
299
Personality, drunk, crown store,
====
300
Dragon Viper, pet, crown store
====
513
Crown, Poison, Lethal, Crafting, Toxin
====
516
melancholy sad mournful personality crown store
====
518
four spike wattle argonian adorn crown store facial hair
====
519
humanoid squid goatee sailor's octobeard
====
520
humanoid khajiit bone veil talon
====
521
lizard rhinoceros argonian horns crown adornment
====
522
Arg Long Flaps hair argonian spikes
====
523
Arg Spiky Mohawk hair upright spike garden head crest
====
524
Hair Hu Kha Triple Bun Taneth Mystical
====
525
Anime Dude long wild locks hair crown store adornment
====
526
heroic poet humanoid hair crown store adornment long with braid
====
527
Long, Elven, Braid, Khajiit, Unisex, Hair, Braid
====
528
Hair: Kha Mane w/ Clasps khajiit brass clasped long beaded mane crown adornment
====
531
jhunal's owl mask witches festival hat crown store julianos
====
532
rajhin's cat mask hat crown store witches festival
====
533
hist guar mount crown store
====
534
crown adornments body marking aurbical symbols mystical
====
535
crown adornments face marking aurbic eye mystical
====
536
winged body markings pack crown adornments wings wind goddess
====
537
winged brows face markings crown adornments
====
538
Zyggazag mystic geometries tribal markings crown store adornments
====
541
argonian body markings chevron headwrap paint crown adorn
====
542
argonian body markings chevron slashmarks headwrap paint crown adorn
====
543
argonian body markings chevron headwrap paint crown adorn
====
544
argonian square spiral body markings squarejaw headwrap crown adorn
====
546
khajiit body markings dark crescent moons crown adorn
====
548
khajiit body markings tattoo crown adorn lunar lattice
====
549
khajiit markings head tattoo crown adorn lunar lattice
====
550
khajiit body markings tattoo crown adorn jungle stripe striping
====
551
khajiit body markings head tattoo crown adorn jungle stripe striping
====
552
argonian hair fine upstanding spines crown adornment
====
553
hair kha loosely bunched tousled bard crown adorn
====
554
wrestler's burr buzz cut crown hair adornment
====
555
tribal knots Warrior Topknots hair crown store adornment
====
556
portside shave hair crown adornment
====
557
crest with pony braid mohawk hair crown store adornment
====
558
wrapped horsetail hair crown adornment
====
559
windhelm weavenet hair crown adornment
====
560
short mussed wave hair crown adornment
====
561
azure brow circlet belly dancer mask crown adornment
====
562
argonian spiny lashes eyelashes crown store adornment
====
563
subtle dark lashes luscious eyelashes crown adornment
====
564
long patriarch beard crown adornment
====
565
khajiit ear hair tousled temple tufts crown store adornment
====
567
winged herald markings pack crown adornments
====
568
Zyggazag mystic geometries tribal markings crown store adornments
====
570
argonian body markings chevron slashmarks headwrap paint crown adorn
====
571
argonian square spiral body markings squarejaw headwrap crown adorn
====
572
khajiit body markings dark crescent moons crown adorn
====
573
khajiit body markings head tattoo crown adorn lunar lattice
====
574
khajiit body markings head tattoo crown adorn jungle stripe striping
====
575
wizard hat 01 crown store cowl
====
577
badger, gray, pet, crown store
====
578
haj mota hatchling crown store pet
====
579
lynx 2, caracal, pet, crown store
====
581
abah's watch wrap turban without mask w/o mask costume hat
====
582
abah's watch turban with mask hat costume crown store wrap
====
584
crown craft style motif bundle thieves guild
====
586
crafting motif style book assassins league crown
====
589
Cradle of shadows argonian dungeon dlc
====
590
Ruins of Mazzatun dungeon dlc argonian
====
595
dungeon dlc argonian ruins of mazzatun
====
596
dungeon dlc argonian cradle of shadows
====
691
dragonfly wing lashes rocket eyelashes crown adornment
====
692
long glitter lashes colossal spider eye eyelashes facial hair crown store adornments
====
756
Hair, Styles, Pack, Bundle, Cosmetic
====
757
Event, Witches, Festival, Halloween
====
758
Personalities, Happy, Sad, Angry
====
759
dark shaman costume crown store
====
760
Consumable, Dye Stamp, Color, PURPLE, BROWN, GREEN
====
761
Consumable, Dye Stamp, Color, PURPLE, YELLOW, GREEN
====
763
Consumable, Dye Stamp, Color, YELLOW, YELLOW, GREEN
====
764
Consumable, Dye Stamp, Color, YELLOW, YELLOW, BLUE
====
765
Consumable, Dye Stamp, Color, YELLOW, BLUE, GREEN
====
766
Consumable, Dye Stamp, Color, RED, RED, YELLOW
====
767
Consumable, Dye Stamp, Color, YELLOW, PURPLE, BLUE
====
768
Consumable, Dye Stamp, Color, YELLOW, GREEN, YELLOW
====
769
Consumable, Dye Stamp, Color, PURPLE, GREEN, BROWN
====
770
Consumable, Dye Stamp, Color, PURPLE, GREEN, YELLOW
====
772
Consumable, Dye Stamp, Color, YELLOW, GREEN, YELLOW
====
773
Consumable, Dye Stamp, Color, YELLOW, BLUE, YELLOW
====
774
Consumable, Dye Stamp, Color, YELLOW, GREEN, BLUE
====
775
Consumable, Dye Stamp, Color, RED, YELLOW, RED
====
776
Consumable, Dye Stamp, Color, YELLOW, BLUE, PURPLE
====
777
Consumable, Dye Stamp, Color, YELLOW, YELLOW, GREEN
====
778
Consumable, Dye Stamp, Color, BROWN, PURPLE, GREEN
====
779
Consumable, Dye Stamp, Color, YELLOW, PURPLE, GREEN
====
781
Consumable, Dye Stamp, Color, YELLOW, YELLOW, GREEN
====
782
Consumable, Dye Stamp, Color, YELLOW, YELLOW, BLUE
====
783
Consumable, Dye Stamp, Color, BLUE, YELLOW, GREEN
====
784
Consumable, Dye Stamp, Color, RED, RED, YELLOW
====
785
Consumable, Dye Stamp, Color, PURPLE, YELLOW, BLUE
====
786
Consumable, Dye Stamp, Color, GREEN, YELLOW, YELLOW
====
787
Consumable, Dye Stamp, Color, BROWN, GREEN, PURPLE
====
788
Consumable, Dye Stamp, Color, YELLOW, GREEN, PURPLE
====
790
Consumable, Dye Stamp, Color, YELLOW, GREEN, YELLOW
====
791
Consumable, Dye Stamp, Color, YELLOW, BLUE, YELLOW
====
792
Consumable, Dye Stamp, Color, BLUE, GREEN, YELLOW
====
793
Consumable, Dye Stamp, Color, RED, YELLOW, RED
====
794
Consumable, Dye Stamp, Color, PURPLE, BLUE, YELLOW
====
795
Consumable, Dye Stamp, Color, GREEN, YELLOW, YELLOW
====
796
Consumable, Dye Stamp, Color, GREEN, PURPLE, BROWN
====
797
Consumable, Dye Stamp, Color, GREEN, PURPLE, YELLOW
====
799
Consumable, Dye Stamp, Color, GREEN, YELLOW, YELLOW
====
800
Consumable, Dye Stamp, Color, BLUE, YELLOW, YELLOW
====
801
Consumable, Dye Stamp, Color, GREEN, YELLOW, BLUE
====
802
Consumable, Dye Stamp, Color, YELLOW, RED, RED
====
803
Consumable, Dye Stamp, Color, BLUE, YELLOW, PURPLE
====
804
Consumable, Dye Stamp, Color, YELLOW, YELLOW, GREEN
====
805
Consumable, Dye Stamp, Color, GREEN, BROWN, PURPLE
====
806
Consumable, Dye Stamp, Color, GREEN, YELLOW, PURPLE
====
808
Consumable, Dye Stamp, Color, GREEN, YELLOW, YELLOW
====
809
Consumable, Dye Stamp, Color, BLUE, YELLOW, YELLOW
====
810
Consumable, Dye Stamp, Color, GREEN, BLUE, YELLOW
====
811
Consumable, Dye Stamp, Color, YELLOW, RED, RED
====
812
Consumable, Dye Stamp, Color, BLUE, PURPLE, YELLOW
====
813
Consumable, Dye Stamp, Color, YELLOW, GREEN, YELLOW
====
814
Consumable, Dye Stamp, Color, PURPLE, BROWN, BROWN
====
817
Consumable, Dye Stamp, Color, YELLOW, BROWN, BROWN
====
820
Consumable, Dye Stamp, Color, RED, BROWN, BROWN
====
821
Consumable, Dye Stamp, Color, YELLOW, RED, RED
====
823
Consumable, Dye Stamp, Color, PURPLE, BROWN, BROWN
====
826
Consumable, Dye Stamp, Color, YELLOW, BROWN, BROWN
====
829
Consumable, Dye Stamp, Color, RED, BROWN, BROWN
====
830
Consumable, Dye Stamp, Color, YELLOW, RED, RED
====
832
Consumable, Dye Stamp, Color, PURPLE, GREY, GREY
====
835
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
838
Consumable, Dye Stamp, Color, RED, GREY, GREY
====
839
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
841
Consumable, Dye Stamp, Color, PURPLE, GREY, GREY
====
844
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
847
Consumable, Dye Stamp, Color, RED, GREY, GREY
====
848
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
850
Consumable, Dye Stamp, Color, BROWN, BROWN, BROWN
====
851
Consumable, Dye Stamp, Color, YELLOW, BROWN, BROWN
====
855
Consumable, Dye Stamp, Color, BLUE, BROWN, BROWN
====
856
Consumable, Dye Stamp, Color, RED, BROWN, BROWN
====
857
Consumable, Dye Stamp, Color, PURPLE, RED, RED
====
858
Consumable, Dye Stamp, Color, GREEN, RED, RED
====
859
Consumable, Dye Stamp, Color, BROWN, BROWN, BROWN
====
860
Consumable, Dye Stamp, Color, YELLOW, BROWN, BROWN
====
864
Consumable, Dye Stamp, Color, BLUE, BROWN, BROWN
====
865
Consumable, Dye Stamp, Color, RED, BROWN, BROWN
====
866
Consumable, Dye Stamp, Color, PURPLE, RED, RED
====
867
Consumable, Dye Stamp, Color, GREEN, RED, RED
====
868
Consumable, Dye Stamp, Color, BROWN, GREY, GREY
====
869
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
873
Consumable, Dye Stamp, Color, BLUE, GREY, GREY
====
874
Consumable, Dye Stamp, Color, RED, GREY, GREY
====
875
Consumable, Dye Stamp, Color, PURPLE, GREY, GREY
====
876
Consumable, Dye Stamp, Color, GREEN, GREY, GREY
====
877
Consumable, Dye Stamp, Color, BROWN, GREY, GREY
====
878
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
882
Consumable, Dye Stamp, Color, BLUE, GREY, GREY
====
883
Consumable, Dye Stamp, Color, RED, GREY, GREY
====
884
Consumable, Dye Stamp, Color, PURPLE, GREY, GREY
====
885
Consumable, Dye Stamp, Color, GREEN, GREY, GREY
====
886
Consumable, Dye Stamp, Color, GREEN, BROWN, BROWN
====
890
Consumable, Dye Stamp, Color, BLUE, BROWN, BROWN
====
891
Consumable, Dye Stamp, Color, GREEN, BROWN, BROWN
====
892
Consumable, Dye Stamp, Color, YELLOW, BROWN, BROWN
====
893
Consumable, Dye Stamp, Color, BLUE, RED, RED
====
894
Consumable, Dye Stamp, Color, YELLOW, RED, RED
====
895
Consumable, Dye Stamp, Color, GREEN, BROWN, BROWN
====
899
Consumable, Dye Stamp, Color, BLUE, BROWN, BROWN
====
900
Consumable, Dye Stamp, Color, GREEN, BROWN, BROWN
====
901
Consumable, Dye Stamp, Color, YELLOW, BROWN, BROWN
====
902
Consumable, Dye Stamp, Color, BLUE, RED, RED
====
903
Consumable, Dye Stamp, Color, YELLOW, RED, RED
====
904
Consumable, Dye Stamp, Color, GREEN, GREY, GREY
====
908
Consumable, Dye Stamp, Color, BLUE, GREY, GREY
====
909
Consumable, Dye Stamp, Color, GREEN, GREY, GREY
====
910
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
911
Consumable, Dye Stamp, Color, BLUE, GREY, GREY
====
912
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
913
Consumable, Dye Stamp, Color, GREEN, GREY, GREY
====
917
Consumable, Dye Stamp, Color, BLUE, GREY, GREY
====
918
Consumable, Dye Stamp, Color, GREEN, GREY, GREY
====
919
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
920
Consumable, Dye Stamp, Color, BLUE, GREY, GREY
====
921
Consumable, Dye Stamp, Color, YELLOW, GREY, GREY
====
922
Consumable, Dye Stamp, Color, RED, GREEN, GREEN
====
923
Consumable, Dye Stamp, Color, RED, GREY, GREY
====
924
Consumable, Dye Stamp, Color, GREEN, RED, GREEN
====
925
Consumable, Dye Stamp, Color, GREY, RED, GREY
====
926
Consumable, Dye Stamp, Color, GREEN, GREEN, RED
====
927
Consumable, Dye Stamp, Color, GREY, GREY, RED
====
928
Consumable, Dye Stamp, Color, RED, GREY, GREY
====
929
Consumable, Dye Stamp, Color, RED, RED, GREY
====
930
Consumable, Dye Stamp, Color, GREY, RED, GREY
====
931
Consumable, Dye Stamp, Color, GREY, RED, RED
====
932
Consumable, Dye Stamp, Color, GREY, RED, GREY
====
933
Consumable, Dye Stamp, Color, RED, GREY, RED
====
934
Name, Race, Change, Service, Tokens
====
1
Achievement Monster Killed
====
5
Achievement Quest Completed
====
6
Achievement Monster Killed
====
25
Interact with Goblin Spit Roast
====
26
Complete QAT Working Quest
====
32
Monster Killer Test Achievement
====
33
Root out the Worm Cult in Daggerfall.
====
37
Kill 1000 Amorphous Creatures
====
48
Kill 1000 Undead Creatures
====
64
Apprentice Crafting Harvester
====
65
Journeyman Crafting Harvester
====
68
Grand Master Crafting Harvester
====
79
Defeat Investigator Garron
====
81
Defeat Valaran Stormcaller
====
109
Alliance War August Palatine
====
113
Alliance War Grand Warlord
====
124
Deposit 100 Battletokens in Defense of a Resource
====
125
Deposit 500 Battletokens in Defense of a Resource
====
126
Deposit 2000 Battletokens in Defense of a Resource
====
127
Deposit 6000 Battletokens in Defense of a Resource
====
128
Deposit 12000 Battletokens in Defense of a Resource
====
129
Donate 100 Battletokens to a Resource for Production
====
130
Donate 500 Battletokens to a Resource for Production
====
131
Donate 2000 Battletokens to a Resource for Production
====
132
Donate 6000 Battletokens to a Resource for Production
====
133
Donate 12000 Battletokens to a Resource for Production
====
146
Bangkorai Garrison Liberator
====
170
Earn 100 finesse points in a single fight
====
171
Earn 250 finesse points in total
====
172
Earn 500 finesse points in total
====
173
Earn 1000 finesse points in total
====
174
Earn 2000 finesse points in total
====
180
Troll's Toothpick Explorer
====
181
Inner Sea Armature Explorer
====
193
Shrine of the Black Worm Explorer
====
202
Inner Sea Armature Explorer
====
208
Sheogorath's Tongue Explorer
====
228
Flyleaf Catacombs Explorer
====
229
Tribulation Crypt Explorer
====
230
Orc's Finger Ruins Explorer
====
232
Hildune's Secret Refuge Explorer
====
249
Onkobra Kwama Mine Explorer
====
252
Icehammer's Vault Explorer
====
264
Lady Llarel's Shelter Explorer
====
266
Triple Circle Mine Explorer
====
270
Lady Llarel's Shelter Explorer
====
272
Defeat Ganakton the Tempest
====
282
Roots of Silvenar Explorer
====
297
Tomb of the Apostates Explorer
====
307
Favored Daedroth Destroyer
====
308
Closer of the Ever-Open Eye
====
310
Devourer of Souls Subverter
====
313
Xivilai Slavemaster Destroyer
====
314
Seductive Sister Destroyer
====
315
Verkarth Vampire Destroyer
====
316
Crescent Dremora Destroyer
====
319
Dark Anchor Creatures Destroyed
====
321
Fully Deployed Anchors Destroyed
====
330
Broken Helm Hollow Explorer
====
333
Shroud Hearth Barrow Explorer
====
357
Defeat Guardian of the Flame
====
369
Defeat the Silent Colossus
====
371
Lion's Den Group Challenge
====
372
Sanguine's Group Challenge
====
379
Crow's Wood Group Challenge
====
380
Bad Man's Hallows Group Challenge
====
381
Hall of the Dead Group Challenge
====
388
Forgotten Crypts Group Challenge
====
397
Watching lions swim to shore.
====
398
High atop the shrouded Barrow.
====
405
Hidden near the highest hut.
====
407
Across the water from the western wall.
====
409
Guarding Daggerfall's eastern gates.
====
414
Divad's Chagrin Mine Explorer
====
419
Coldrock Diggings Explorer
====
431
Exposed to sky, surveying the strand.
====
433
Grotto of Depravity Explorer
====
445
Rulanyil's Fall Group Challenge
====
449
Veteran Banished Cells Assassin
====
455
Weeping Wind Cave Explorer
====
460
Crimson Cove's Group Challenge
====
462
Bogdan the Nightflame Defeated
====
464
Defeat Transmuted Hive Lord
====
468
Toothmaul Gully Group Challenge
====
469
Vile Manse Group Challenge
====
470
Root Sunder Ruins Group Event
====
539
Troll's Toothpick Explorer
====
541
Crypt of the Exiles Explorer
====
545
Defeat the Maw of the Infernal
====
554
Just outside Shornhelm's gate.
====
556
Sentinel of a domed tower.
====
557
A scenic view of Evermore's bridge.
====
569
QA Event Success Achievement
====
576
Burroot Kwama Mine Explorer
====
613
Guardian of the Great Mage
====
628
Hero of the Daggerfall Covenant
====
678
Defeat Malubeth the Scourger
====
679
Defeat Varaine and Allene Pellingare
====
680
Varaine and Allene Pellingare Defeated
====
681
Defeat Varaine and Allene Pellingare
====
682
Granted safe haven by the mages.
====
683
Flee the labyrinth of words and stone.
====
684
On an orbit of the storm sphere's home.
====
685
East from the solemn eye's shrine.
====
686
East of the bastion of deceit.
====
687
Above the mages' eye between the falls.
====
688
Nestled beside Morvunskar's royal tomb.
====
689
Braced against wind near the mine.
====
692
Near the scroll of royalty's secret syllable.
====
693
Approach the southern scroll.
====
695
A landing of noble's blood.
====
705
Alliance War Grand Overlord
====
706
Alliance War First Sergeant
====
708
Razak's Wheel Group Challenge
====
713
Obsidian Scar Group Challenge
====
714
Bonesnap Ruins Group Challenge
====
727
Lava flows where Ayleids walked.
====
736
Defeat Claudette the Sharper
====
743
Defeat Cynaceae the Verdant
====
748
Where White Fall reaches for Aetherius.
====
760
Death to the Black Daggers!
====
771
Hidden Dagger Landing Site
====
778
Defeat the betrayer of Rahni'za.
====
855
Veteran Flesh Atronach Slayer
====
867
Khenarthi's Roost Pathfinder
====
874
Village of the Lost Group Challenge
====
887
Ilthag's Undertower Explorer
====
892
Chiselshriek Mine Explorer
====
895
The Howling Sepulchers Explorer
====
898
Exarch's Stronghold Explorer
====
900
Crypt of Tarish-Zi Explorer
====
905
Shada's Tear Curse-Breaker
====
909
Complete quest "The Corrupted Stone" in Craglorn.
====
912
In the nesting grounds of scales and deceit.
====
936
Complete quest “The Serpent’s Fang” in Upper Craglorn
====
940
Veteran Flesh Atronach Slayer
====
943
Help Razum-dar defeat the Veiled Heritance at Skywatch.
====
944
Save Southpoint from madness.
====
945
Drive back the Maormer invasion at Seaside Sanctuary.
====
946
Help the Green Lady investigate the Drublog compound.
====
947
Help the Lunar Champion begin a spiritual journey.
====
948
Imprison Balreth inside Ash Mountain.
====
949
Find out why Maulborn are occupying the pass.
====
950
Investigate Dominion activity at Ten-Maur-Wolk.
====
951
Keep the Nord celebration safe and sound.
====
952
Help King Jorunn defeat the Worm Cult at Honrich Tower.
====
953
Unravel the mystery of Daggerfall.
====
954
Restore order to Pariah Abbey and save the Spirit Wardens.
====
955
Help the Camp Tamrith refugees and the Shornhelm Guard.
====
956
Stop the Withered Hand plot at Tava's Blessing.
====
957
Destroy the Great Shackle and end the Planemeld.
====
958
Slay Uela the Hagraven to put an end to the Reachmen threat.
====
980
Reaper's March Cave Delver
====
982
Stros M'kai and Betnikh Explorer
====
983
Bleakrock and Bal Foyen Explorer
====
986
Lower Craglorn Cave Delver
====
989
Stros M'Kai Skyshard Hunter
====
990
Complete the Aetherian Archive.
====
991
Complete the Hel Ra Citadel.
====
993
Complete Main Quest Chapter 1
====
994
Complete Main Quest Chapter 1.5
====
995
Complete Main Quest Chapter 2
====
996
Complete Main Quest Chapter 2.5
====
997
Complete Main Quest Chapter 3
====
998
Complete Main Quest Chapter 3.5
====
999
Complete Main Quest Chapter 4
====
1000
Complete Main Quest Chapter 4.5
====
1001
Complete Main Quest Chapter 5
====
1002
Complete Main Quest Chapter 5.5
====
1003
Complete Main Quest Chapter 6
====
1005
Associate of the Fighters Guild
====
1009
Master the Werewolf Skill Line.
====
1010
Master the Vampire Skill Line.
====
1012
Fighters Guild Skill Master
====
1022
Refine 3000 raw materials.
====
1023
Research the Powered Weapon Trait.
====
1025
Learn the Breton Racial Style.
====
1026
Learn 10 Provisioning Recipes.
====
1027
Learn 50 Provisioning Recipes.
====
1028
Learn 100 Provisioning Recipes.
====
1030
Learn the Breton Racial Style.
====
1031
Attain an Alchemy rank of 50.
====
1032
Attain a Blacksmith rank of 50.
====
1033
Attain a Clothier rank of 50.
====
1034
Attain an Enchanting rank of 50.
====
1035
Attain a Provisioning rank of 50.
====
1036
Attain a Woodworking rank of 50.
====
1040
Improve a Blacksmithing item to Fine quality.
====
1041
Research the Powered Weapon Trait.
====
1043
Learn the Ancient Elf Racial Style.
====
1044
Improve a Woodworking item to Fine quality.
====
1046
Complete Renowned Provisioner
====
1048
Improve a Clothier item to Fine quality.
====
1050
Defeat Hannat the Bonebringer
====
1056
Defeat Mirok the Deplorable
====
1058
Defeat Hannat the Bonebringer
====
1064
Defeat Mirok the Deplorable
====
1065
The Vile Manse Group Challenge
====
1071
Veteran Elden Hollow Assassin
====
1079
Completed a Weekly Trial within 33 min
====
1080
Completed Hel Ra Citadel within 33 min
====
1081
Completed the Aetherian Archive within 33 minutes.
====
1106
Veteran Flame Colossus Slayer
====
1113
Survive the Feeding Frenzy
====
1119
Rkindaleft Group Challenge
====
1123
Complete the Sanctum Ophidia.
====
1124
Completed Sanctum Ophidia within 33 min
====
1125
Research the Nirnhoned Weapon Trait.
====
1126
Upper Craglorn Cave Delver
====
1136
Hel Ra Citadel Difficult Mode Completed
====
1137
Aetherian Archive Difficult Mode Completed
====
1138
Sanctum Ophidia Difficult Mode Completed
====
1139
Hel Ra Citadel, Difficult Mode Completed
====
1142
Defeat the Lord Warden Dusk of Imperial City Prison
====
1143
Complete the Missing Guardian quest.
====
1144
Learn the Dwemer Style for Axes
====
1145
Complete the Alchemy Certification
====
1146
Complete one crafting daily quest.
====
1147
Complete twenty five crafting daily quests.
====
1148
Complete one hundred and fifty crafting daily quests.
====
1149
Complete two hundred fifty crafting daily quests.
====
1150
Complete one Undaunted daily quest.
====
1151
Complete ten Undaunted daily quests.
====
1152
Complete fifty Undaunted daily quests.
====
1153
Complete one hundred Undaunted daily quests.
====
1154
Complete one Veteran Undaunted daily quest.
====
1155
Complete ten Veteran Undaunted daily quests.
====
1156
Complete fifty Veteran Undaunted daily quests.
====
1157
Complete one hundred Veteran Undaunted daily quests.
====
1160
Atop a pile of rancid flesh.
====
1161
Kill the Amoncru while he is standing in his own silence.
====
1162
Survive the Tentacle Whip while standing in the Shocking Gaze.
====
1163
Kill the Screeching Matron in under 30 seconds.
====
1164
Kill Ysenda Resplendent without allowing her to heal herself.
====
1165
Make Volghass kill 50 of his minion skeletons.
====
1166
Dodge roll out of King Khrogo's Firebomb attack 25 times.
====
1167
Kill Lady Malygda without killing any of her summoned minions.
====
1168
Deal 500,000 fire damage to the Frost Atronach, Nunatak.
====
1171
Assemble a Key for the Bone Shard Trophy Chest
====
1172
Assemble 25 Trophy Door Keys
====
1173
Collect 5 keys for the Mark of the Legion Trophy Chest.
====
1175
Complete  the quest "Knowledge is Power".
====
1176
Kill 1 player while inside the Imperial City.
====
1177
Kill 50 players while inside the Imperial City.
====
1178
Kill 100 players while inside the Imperial City.
====
1179
Gain 900 Tel Var Stones from a single kill.
====
1180
Kill 100 players while carrying 250 Tel Var Stones.
====
1181
Learn the Xivkyn Style for Axes
====
1182
Kill 1 Trove Scamp while adventuring in the Imperial Sewers.
====
1183
Rescue 20 Imperial Captives in the Imperial City.
====
1187
Kill one of Baron Thirsk's summoned Banekin before it explodes.
====
1188
Kill Immolator Charr without being struck by his stomp attack.
====
1189
Kill Mazaluhad, without taking damage from exploding zombies.
====
1191
Pickpocket Success One Hundred Times
====
1192
Pickpocket Success One Thousand Times
====
1196
Pay a total of 100,000 gold to the Fence
====
1197
Sell 1,000 gold worth of stolen goods to a fence
====
1201
Sell 100,000 gold worth of stolen goods to a fence
====
1202
Sell 1,000,000 gold worth of stolen goods to a fence
====
1203
Spend 100 gold laundering stolen goods through a fence
====
1204
Spend 1,000 gold laundering stolen goods through a fence
====
1205
Spend 10,000 gold laundering stolen goods through a fence
====
1206
Successfully Lockpick a Door
====
1207
Successfully Lockpick fifty doors
====
1208
Successfully Lockpick one hundred doors
====
1209
Have one piece of equipment stripped by a guard.
====
1210
Have all equipment slots stripped by a guard.
====
1211
Steal an Item of Fine Quality
====
1212
Steal an Item of Superior Quality
====
1213
Steal an Item of Epic Quality
====
1214
Spend a single point in the Warrior Constellation
====
1215
Spend 100  points in the Warrior Constellation
====
1216
Spend 50  points in the Warrior Constellation
====
1217
Spend 150  points in the Warrior Constellation
====
1218
Spend 50  points in the Mage Constellation
====
1219
Spend 100  points in the Mage Constellation
====
1220
Spend 150  points in the Mage Constellation
====
1221
Spend 50  points in the Thief Constellation
====
1222
Spend 100  points in the Thief Constellation
====
1223
Spend 150  points in the Thief Constellation
====
1224
Kill your first Justice NPC
====
1226
Kill one hundred Justice NPCs
====
1227
Kill a domestic Cow, Bull, or Ox.
====
1228
Kill a domestic Chicken, or Bantam Guar
====
1229
Kill a domestic Goat or Sheep.
====
1232
Kill ten Livestock Animals
====
1233
Kill one hundred Livestock Animals
====
1234
Kill five hundred Livestock Animals
====
1249
Defeat Corintthac the Abomination.
====
1260
Complete quest "A King-Sized Problem" in Wrothgar.
====
1261
Kill 1 member of the Coldharbour Elite Guard.
====
1262
Kill 50 members of the Coldharbour Elite Guard.
====
1263
Kill 100 members of the Coldharbour Elite Guard.
====
1264
Kill 2 different Patrolling Horrors in under 15 minutes.
====
1265
Kill 3 different Patrolling Horrors without dying.
====
1266
Kill a player in all six city districts without dying.
====
1267
Kill 100 players while inside the Imperial Arena.
====
1268
Kill 1 Cunning Scamp while adventuring in the Imperial Sewers.
====
1269
Kill 50 Trove Scamps while in the Imperial Sewers.
====
1270
Kill 100 Trove Scamps while in the Imperial Sewers.
====
1271
Kill 50 Cunning Scamps while adventuring in the Imperial Sewers.
====
1272
Kill 100 Cunning Scamps while in the Imperial Sewers.
====
1273
Complete the Barathrum Centrata event.
====
1275
Veteran White-Gold Assassin
====
1276
Deadly White-Gold Tower Survivor
====
1279
Complete the ritual, then defeat Molag Kena.
====
1282
Collect 5 keys for the Monstrous Tooth Trophy Chest.
====
1283
Collect 5 keys for the Bloody Claw Trophy Chest.
====
1284
Collect 5 keys for the Xivkyn Scrap Trophy Chest.
====
1286
Kill Zandadunoz the Reborn.
====
1288
Kill Corintthac the Abomination
====
1289
Kill Mad Urkazbur the Ogre
====
1291
Kill Wrothgar Group Boss 1.
====
1292
Kill Wrothgar Group Boss 2.
====
1293
Kill Wrothgar Group Boss 3.
====
1294
Kill Wrothgar Group Boss 4.
====
1295
Kill Wrothgar Group Boss 5.
====
1296
Kill Wrothgar Group Boss 6.
====
1297
Nikolvara's Kennel Explorer
====
1300
Thukhozod's Sanctum Explorer
====
1303
Destroy the Lord Warden's Tome, then defeat Lord Warden Dusk.
====
1307
Assemble a Key for the White-Gold Tower Trophy Chest
====
1308
Collect 5 keys for the Imperial City Prison Trophy Chest.
====
1309
Kill 10 players while carrying 250 Tel Var Stones.
====
1310
Kill 50 players while carrying 250 Tel Var Stones.
====
1311
Gain 1000 Tel Var Stones over the lifetime of your character.
====
1312
Gain 10,000 Tel Var Stones over the lifetime of your character.
====
1313
Gain 100,000 Tel Var Stones over the lifetime of your character.
====
1314
Gain 300 Tel Var Stones from a single kill.
====
1315
Gain 600 Tel Var Stones from a single kill.
====
1318
Learn the Akaviri Style for Axes
====
1319
Learn the Glass Style for Axes
====
1320
Beneath the ruined aqueduct.
====
1321
Nikolvara's Kennel Explorer
====
1330
Maelstrom Arena: Perfect Run
====
1335
Monster Hunter of the Month
====
1339
Hooking Wrothgar's Biggest Catch
====
1341
Learn the Ancient Orc Style for Axes
====
1342
On a lonely isle staring out across the Abecean.
====
1343
Complete the Maw of Lorkhaj.
====
1344
Complete Maw of Lorkhaj Difficult Mode.
====
1347
The bank's finest treasure.
====
1348
Learn the Mercenary Style for Axes
====
1356
Shark's Teeth Grotto Explorer
====
1361
Never, Ever Steal From the Guild
====
1366
Hew's Bane Grand Adventurer
====
1367
Completed Maw of Lorkhaj within 33 minutes
====
1368
Complete Veteran Maw of Lorkhaj.
====
1369
Use both switches within ten seconds and defeat the dro-m'Athra.
====
1371
Welcome to the Thieves Guild
====
1379
Steal Kari's Hit List item in Auridon
====
1380
Steal Kari’s Hit List item in Glenumbra
====
1381
Steal Kari’s Hit List item in Stonefalls
====
1382
Steal Kari’s Hit List item from Abah's Landing
====
1405
Vulkhel Guard Outlaws Refuge
====
1406
Davon's Watch Outlaws Refuge
====
1410
Slay the Target in Auridon with the Blade of Woe
====
1411
Learn the Trinimac Style for Axes
====
1412
Learn the Malacath Style for Axes
====
1414
Learn the Ebonheart Pact Style for Axes
====
1415
Learn the Aldmeri Dominion Style for Axes
====
1416
Learn the Daggerfall Covenant Style for Axes
====
1417
Learn the Outlaw Style for Axes
====
1418
Learn the Soul Shriven Style
====
1422
Learn the Abah's Watch Style for Axes
====
1423
Learn the Thieves Guild Style for Axes
====
1424
Learn the Assassins League Style for Axes
====
1433
Gold Coast Grand Adventurer
====
1462
Complete Veteran Sanctum Ophidia at Champion 160
====
1474
Complete Veteran Hel Ra Citadel at Champion 160
====
1475
Lava flows where Ayleids walked.
====
1476
Defeat the betrayer of Rahni'za.
====
1480
Ilthag's Undertower Explorer
====
1485
Chiselshriek Mine Explorer
====
1488
The Howling Sepulchers Explorer
====
1491
Exarch's Stronghold Explorer
====
1493
Crypt of Tarish-Zi Explorer
====
1496
Complete quest "The Corrupted Stone" in Craglorn.
====
1497
In the nesting grounds of scales and deceit.
====
1498
Complete quest “The Serpent’s Fang” in Upper Craglorn
====
1503
Complete Veteran Aetherian Archive at Champion 160
====
1506
Defeat Tree-Minder Ka-Nesh after destroying her notes.
====
1509
Xit-Xaht Sludge-Slingers Slain
====
1511
Ruins of Mazzatun Champion
====
1512
Tree-Minder Ka-Nesh Slain Last
====
1514
Prevent all Sludge Slingers from buffing allies.
====
1515
Defeat Veteran Mighty Chudan without being struck by Bog Rush.
====
1516
Defeat Veteran Xal-Nur the Slaver without unleashing Wamasu.
====
1517
Defeat Veteran Xal-Nur with a designated Spice cleanser.
====
1518
Defeat Veteran Tree-Minder Ka-Nesh without using Reveal.
====
1519
Defeat Veteran Tree-Minder Ka-Nesh without being hit by Amber.
====
1520
Enter Ruins of Mazzatun or Cradle of Shadows.
====
1524
Defeat Velidreth after activating her statue.
====
1527
Statues of Velidreth's Devotion Destroyed
====
1529
Cradle of Shadows Champion
====
1530
Pass through spider caves without lighting more than 2 braziers.
====
1531
Defeat Veteran Khephidaen without relighting any braziers.
====
1532
Defeat Veteran Dranos Velador without absorbing orbs.
====
1533
Defeat Veteran Velidreth without any catacomb deaths.
====
1534
Defeat Veteran Velidreth without using Atronach Light.
====
1535
Defeat Veteran Velidreth without being hit by Shadow Strike.
====
1536
Defeat Velidreth without being hit by any of her spores.
====
1537
Defeat Khephidaen the Spiderkith
====
1538
Cradle of Shadows Champion
====
1539
Drink The Witchmother's Brew during the Witches Festival
====
1540
Earn Your First Plunder Skull
====
1543
Complete "Witchmother's Bargain" during the Witches Festival.
====
1545
Learn the Hollowjack Style for Axes
====
1546
Pumpkin Pairs Well With Guts
====
1659
Learn the dro-m'Athra Style for Axes
====
1660
Learn the Order of the Hour Style for Axes
====
1661
Learn the Dark Brotherhood Style for Axes
====
1662
Learn the Minotaur Style for Axes
====
32
Interact with Object Test Achievement
====
33
Save a helpless Moth Priest in Dresan Keep.
====
41
Kill Insect-like Creatures
====
178
Flyleaf Catacombs Explorer
====
272
Defeat Sliklenia the Songstress
====
294
Defeat Kra'gh the Dreugh King
====
296
Tomb of the Apostates Explorer
====
318
Destroy the Ogrim Brothers
====
328
Brokenhelm Hollow Explorer
====
398
A Hollow victory beyond the iceflows.
====
405
In the fort, just around the way.
====
407
The mouth of the Grave stands open.
====
408
Where wolves prowl eastern ruins.
====
409
Before Dresan's headless sentinel.
====
413
Divad's Chagrin Mine Explorer
====
424
Icehammer's Vault Explorer
====
431
Southern temple's hidden jewel.
====
438
Grotto of Depravity Explorer
====
464
Defeat Grobull the Transmuted
====
501
Precariously perched on Dresan's tower.
====
515
Atop the stairs of Newgate.
====
547
A Hlaalu victory in Narsis.
====
551
Defeat Warden of the Shrine
====
554
Honoring the dead in Eyebright's west.
====
556
Shedding shame in the oasis.
====
557
Listening to Silaseli's whispers.
====
628
Hero of the Aldmeri Dominion
====
678
Defeat Garron the Returned
====
682
The shrine of the south leads north.
====
683
In crumbled keep where shadow creeps.
====
684
The best view of Fuller's Break.
====
685
Where temple became tree-house.
====
686
Discarded from the mages' walls.
====
687
Still shrouded by spray past a western rise.
====
688
Giants despoil the village below.
====
689
Be Shor to search all over the stone.
====
692
Rope ladder hangs south of Ghartok.
====
693
Overlooking Ni-Mohk's falls.
====
694
Ascending toward prophecy and dawn.
====
704
Buy a Drink in Davon's Watch
====
727
In a lair of metal spiders.
====
741
Defeat Emelin the Returned
====
742
Defeat Regsrot Blacktongue
====
768
Temple of the Crescent Moon
====
876
Defeat the Brothers Ilambris and Ilambris Amalgam
====
880
Defeat Ibomez the Flesh Sculptor
====
909
Complete quest "The Warrior's Call" in Craglorn
====
912
Beneath the tower on the ridge.
====
936
Complete quest "Slithering Brood" in Upper Craglorn
====
943
Help the Queen uphold High Elf traditions.
====
944
Uncover the secrets buried in the Reliquary of Stars.
====
946
Defeat the Hound and free the city.
====
947
Deal with the Dark Mane's corruption.
====
948
Stop Tanval from unleashing the second Brother of Strife.
====
949
Protect the Tribunal Temple from the Maulborn menace.
====
950
Determine the Dominion's purpose in Hatching Pools.
====
951
Reach the dragonshrine and stop Fildgor's vile plot.
====
953
Remove Angof's corruption from the Wyrd Tree.
====
954
Reunify the Knights of the Flame.
====
955
Infiltrate the besieged city of Northpoint and set it free.
====
956
Stop Uwafa from raising the dead at Tu'whacca's Throne.
====
957
End the threat of the Planemeld once and for all.
====
958
Retake the garrison from the Imperial Army.
====
983
Stonefalls Master Explorer
====
1023
Research the Charged Weapon Trait.
====
1025
Learn the Redguard Racial Style.
====
1040
Improve a Blacksmithing item to Superior quality.
====
1041
Research the Charged Weapon Trait.
====
1043
Learn the Imperial Racial Style.
====
1044
Improve a Woodworking item to Superior quality.
====
1048
Improve a Clothier item to Superior quality.
====
1055
Defeat Centurion Solinthia
====
1071
Veteran Crypt of Hearts Assassin
====
1125
Research the Nirnhoned Armor Trait.
====
1139
Aetherian Archive, Difficult Mode Completed
====
1143
Complete the Time-Lost Warrior quest.
====
1144
Learn the Dwemer Style for Belts
====
1145
Complete the Blacksmithing Certification
====
1160
Cheap seats at a pit fight.
====
1171
Assemble a Key for the Bloody Claw Trophy Chest
====
1175
Complete  the quest "The Watcher in the Walls".
====
1181
Learn the Xivkyn Style for Belts
====
1196
Pay a total of 100,000 gold to the Tamriel Guard.
====
1214
Spend a single point in the Mage Constellation
====
1260
Complete quest "The Anger of a King" in Wrothgar.
====
1274
Defeat the Planar Inhibitor
====
1307
Assemble a Key for the Imperial City Prison Trophy Chest
====
1318
Learn the Akaviri Style for Belts
====
1319
Learn the Glass Style for Belts
====
1320
West of the cliff jumper's falls.
====
1341
Learn the Ancient Orc Style for Belts
====
1342
Proudly displayed near the Caretaker’s home.
====
1345
Defeat Ibomez the Flesh Sculptor
====
1348
Learn the Mercenary Style for Belts
====
1349
The Serpent and the Senche's Private Storeroom
====
1357
Shark's Teeth Grotto Explorer
====
1379
Steal Kari’s Hit List item in Grahtwood
====
1380
Steal Kari’s Hit List item in Stormhaven
====
1381
Steal Kari’s Hit List item in Deshaan
====
1391
Maw of Lorkhaj Difficult Mode
====
1410
Slay the Target in Grahtwood with the Blade of Woe
====
1411
Learn the Trinimac Style for Belts
====
1412
Learn the Malacath Style for Belts
====
1414
Learn the Ebonheart Pact Style for Belts
====
1415
Learn the Aldmeri Dominion Style for Belts
====
1416
Learn the Daggerfall Covenant Style for Belts
====
1417
Learn the Outlaw Style for Belts
====
1422
Learn the Abah's Watch Style for Belts
====
1423
Learn the Thieves Guild Style for Belts
====
1424
Learn the Assassins League Style for Belts
====
1434
Defender of the Gold Coast
====
1475
In a lair of metal spiders.
====
1496
Complete quest "The Warrior's Call" in Craglorn
====
1497
Beneath the tower on the ridge.
====
1498
Complete quest "Slithering Brood" in Upper Craglorn
====
1522
Defeat Khephidaen the Spiderkith
====
1538
Ruins of Mazzatun Champion
====
1544
Crisp and Crunchy Pumpkin Snack Skewer.
====
1545
Learn the Hollowjack Style for Belts
====
1659
Learn the dro-m'Athra Style for Belts
====
1660
Learn the Order of the Hour Style for Belts
====
1661
Learn the Dark Brotherhood Style for Belts
====
1662
Learn the Minotaur Style for Belts
====
32
Hard Mode Test Achievement
====
33
Stop a Worm Cult plot festering in Aldcroft Harbor.
====
41
Kill Lizard-like Creatures
====
78
Defeat Sentinel of Rkugamz
====
178
Tribulation Crypt Explorer
====
180
Crypt of the Exiles Explorer
====
270
Triple Circle Mine Explorer
====
272
Defeat Sellistrix the Lamia Queen
====
299
Defeat the Guest That Wouldn't Leave
====
318
Destroy the Dremora Pirate
====
369
Defeat the Forgotten Sheriff
====
395
Defeat Gritstone Patriarch
====
397
Staging an attack on Arand.
====
398
To dig too deep would be no Folly.
====
407
Crashed through a Saintsport roof.
====
408
Outside a house for the dead.
====
421
Defeat Vorenor Winterbourne
====
431
Wooden bones, awash in ruin.
====
452
Weeping Wind Cave Explorer
====
459
Defeat Bogdan the Nightflame
====
464
Defeat the Engine Guardian
====
501
Fallen from the Harpy's roost.
====
515
Beside the henge of Nightmare Crag.
====
547
A river view on Muth Gnaar's outskirts.
====
551
Defeat Razor Master Erthas
====
554
Crumbled tower, Crestshade's welcome.
====
556
Across the ruin from the Warrior.
====
557
Tossed into a coveside tower.
====
628
Hero of the Ebonheart Pact
====
678
Defeat Varaine and Allene Pellingare
====
682
Cooling off on the way to the Tower.
====
683
Breath of fresh air for Marbruk's mages.
====
684
Unnoticed by a melancholy Elf.
====
686
Seek a shattered bridge suspended.
====
687
Sneak behind the relic-thieves' camp.
====
688
Leave the hollow to cure the chill.
====
689
Nearly discovered by a mauled stablehand.
====
694
Helping establish a new town.
====
695
Offered to appease riled ancestors.
====
702
Circus of Cheerful Slaughter
====
704
Buy a Drink in Vulkhel Guard
====
768
Temple of the Two-Moons Dance
====
832
Battle of Cormount Memorial
====
880
Defeat the Gravelight Sentry
====
909
Complete quest "Elemental Army" in Craglorn
====
912
Overlooking a valley of serpents beneath glimmering falls.
====
936
Complete quest "Dawn of the Exalted Viper" in Upper Craglorn
====
943
Save Firsthold from the Veiled Queen.
====
945
Defeat Prince Naemon and restore the Heart of Valenwood.
====
946
Uncover the secret of the Belarata ruins.
====
947
Walk the Two Moons Path with the Lunar Champion.
====
948
Repel Covenant forces from Fort Virak.
====
949
Put an end to the threat of Magistrix Vox.
====
950
Stop Ruuvitar from corrupting the Mnemic Egg.
====
951
Help the Ternion Monks save King Jorunn.
====
952
Help the Ebonheart Pact defeat the Worm Cult.
====
953
Lead the effort to retake Camlorn.
====
954
Resolve the Military Standoff that threatens the Covenant
====
955
Ascend the mountain and put an end to Baron Montclair.
====
956
Defeat Shiri and reclaim the final Ansei Ward.
====
957
Rescue the Last Ayleid King from the Lightless Oubliette.
====
958
Help King Emeric defeat the Imperials at the Hall of Heroes.
====
982
Stormhaven Master Explorer
====
1023
Research the Precise Weapon Trait.
====
1025
Learn the Orc Racial Style.
====
1040
Improve a Blacksmithing item to Epic quality.
====
1041
Research the Precise Weapon Trait.
====
1043
Learn the Barbaric Racial Style.
====
1044
Improve a Woodworking item to Epic quality.
====
1048
Improve a Clothier item to Epic quality.
====
1052
Defeat Pelona the Marksman
====
1071
Veteran Darkshade Assassin
====
1120
Defeat the Planar Inhibitor
====
1139
Sanctum Ophidia, Difficult Mode Completed
====
1144
Learn the Dwemer Style for Boots
====
1145
Complete the Clothier Certification
====
1160
In the Garden's darkest corner.
====
1171
Assemble a Key for the Dark Ether Trophy Chest
====
1175
Complete  the quest "Of Brands and Bones".
====
1181
Learn the Xivkyn Style for Boots
====
1214
Spend a single point in the Thief Constellation
====
1260
Complete quest "Blood on a King's Hands" in Wrothgar.
====
1318
Learn the Akaviri Style for Boots
====
1319
Learn the Glass Style for Boots
====
1320
Smuggled away in Shipwreck Cove.
====
1341
Learn the Ancient Orc Style for Boots
====
1342
Nestled in the arm of the eastern watchtower.
====
1345
Defeat the Gravelight Sentry
====
1346
Defeat the Planar Inhibitor
====
1347
On the shoulder of the arch.
====
1348
Learn the Mercenary Style for Boots
====
1379
Steal Kari’s Hit List item in Greenshade
====
1380
Steal Kari’s Hit List item in Rivenspire
====
1381
Steal Kari’s Hit List item in Shadowfen
====
1391
Maw of Lorkhaj: Fang Focused
====
1410
Slay the Target in Greenshade with the Blade of Woe
====
1411
Learn the Trinimac Style for Boots
====
1412
Learn the Malacath Style for Boots
====
1414
Learn the Ebonheart Pact Style for Boots
====
1415
Learn the Aldmeri Dominion Style for Boots
====
1416
Learn the Daggerfall Covenant Style for Boots
====
1417
Learn the Outlaw Style for Boots
====
1422
Learn the Abah's Watch Style for Boots
====
1423
Learn the Thieves Guild Style for Boots
====
1424
Learn the Assassins League Style for Boots
====
1496
Complete quest "Elemental Army" in Craglorn
====
1497
Overlooking a valley of serpents beneath glimmering falls.
====
1498
Complete quest "Dawn of the Exalted Viper" in Upper Craglorn
====
1522
Defeat the Votary of Velidreth
====
1544
Bowl of "Peeled Eyeballs".
====
1545
Learn the Hollowjack Style for Boots
====
1659
Learn the dro-m'Athra Style for Boots
====
1660
Learn the Order of the Hour Style for Boots
====
1661
Learn the Dark Brotherhood Style for Boots
====
1662
Learn the Minotaur Style for Boots
====
33
Destroy the Worm Cult's lair beneath Crosswych.
====
178
Orc's Finger Ruins Explorer
====
193
Onkobra Kwama Mine Explorer
====
318
Destroy the Traveling Dremora
====
375
Defeat Jalfrid Lodorrsbane
====
377
Defeat High Overseer Kvotai
====
389
Defeat Thek and Black Bessie
====
397
A lady on a cliff, beyond Sulfur Pools.
====
409
Westtry's dead slept underneath.
====
413
Coldrock Diggings Explorer
====
424
The Frigid Grotto Explorer
====
431
Abandoned before mourning.
====
501
Bogged down in Westry shallows.
====
515
At the foot of Wind Keep's falls.
====
547
A twin falls in Mournhold.
====
554
Wolves howl at the Hoarfrost nearby.
====
557
Answer the call to battle.
====
566
Kill the Heart of Rootwater
====
572
Burroot Kwama Mine Explorer
====
682
Where the road to the root is an isle.
====
683
Find an eclectic outskirt by the sea.
====
684
Near the river, disentangled.
====
685
Overlooking the site of the fall.
====
687
Beside a bowsprit among pirates.
====
688
Strewn between tusks near the barrow.
====
689
Cultists' prize near Ragged Hills.
====
692
Cradled in a ruined temple hall.
====
693
Decorating a Nord's manor grounds.
====
695
Watching the sky in a tower of swords.
====
702
Chateau of the Ravenous Rodent
====
727
Where sunlight penetrates Dwarven delves.
====
772
Dagger's Point Invasion Camp
====
909
Complete quest "The Shattered and the Lost" in Craglorn
====
912
Amidst howling winds and restless tombs.
====
953
Defeat Angof the Gravesinger.
====
969
Greenshade Master Explorer
====
982
Rivenspire Master Explorer
====
989
Stormhaven Skyshard Hunter
====
1023
Research the Infused Weapon Trait.
====
1025
Learn the Dark Elf Racial Style.
====
1040
Improve a Blacksmithing item to Legendary quality.
====
1041
Research the Infused Weapon Trait.
====
1043
Learn the Primitive Racial Style.
====
1044
Improve a Woodworking item to Legendary quality.
====
1048
Improve a Clothier item to Legendary quality.
====
1050
Defeat Onkal the Harbinger
====
1071
Veteran Banished Cells Assassin
====
1144
Learn the Dwemer Style for Bows
====
1145
Complete the Enchanting Certification
====
1159
Veteran Flame Colossus Slayer
====
1160
From the river to the grave.
====
1171
Assemble a Key for the Mark of the Legion Trophy Chest
====
1175
Complete  the quest "The Imperial Standard".
====
1181
Learn the Xivkyn Style for Bows
====
1184
Kill Dredaza the Ringmaster
====
1237
Kill Sharga the Firestarter
====
1260
Complete quest "Long Live the King" in Wrothgar.
====
1318
Learn the Akaviri Style for Bows
====
1319
Learn the Glass Style for Bows
====
1320
On a stonecutter's scaffold.
====
1321
Thukhozod's Sanctum Explorer
====
1341
Learn the Ancient Orc Style for Bows
====
1342
Pulled from the ground in a strange harvest.
====
1345
Defeat the Flesh Abomination
====
1347
Overlooking the home of the Deep.
====
1348
Learn the Mercenary Style for Bows
====
1358
Prince Hew's Shuttered Tomb
====
1379
Steal Kari’s Hit List item in Malabal Tor
====
1380
Steal Kari’s Hit List item in Alik'r
====
1381
Steal Kari’s Hit List item in Eastmarch
====
1391
Maw of Lorkhaj: Void Avoided
====
1405
Velyn Harbor Outlaws Refuge
====
1410
Slay the Target in Malabal Tor with the Blade of Woe
====
1411
Learn the Trinimac Style for Bows
====
1412
Learn the Malacath Style for Bows
====
1414
Learn the Ebonheart Pact Style for Bows
====
1415
Learn the Aldmeri Dominion Style for Bows
====
1416
Learn the Daggerfall Covenant Style for Bows
====
1417
Learn the Outlaw Style for Bows
====
1422
Learn the Abah's Watch Style for Bows
====
1423
Learn the Thieves Guild Style for Bows
====
1424
Learn the Assassins League Style for Bows
====
1475
Where sunlight penetrates Dwarven delves.
====
1496
Complete quest "The Shattered and the Lost" in Craglorn
====
1497
Amidst howling winds and restless tombs.
====
1504
Defeat Tree-Minder Ka-Nesh
====
1544
Witchmother's Party Punch.
====
1545
Learn the Hollowjack Style for Bows
====
1659
Learn the dro-m'Athra Style for Bows
====
1660
Learn the Order of the Hour Style for Bows
====
1661
Learn the Dark Brotherhood Style for Bows
====
1662
Learn the Minotaur Style for Bows
====
32
Quest Completion Test Achievement
====
41
Kill Water-based Creatures
====
296
Roots of Silvenar Explorer
====
318
Destroy the Daedroth of Kora-Dur
====
328
Shroud Heart Barrow Explorer
====
375
Defeat Sorgild Lodorrsbane
====
397
Among mushrooms, high above Lukiul Uxith.
====
409
Far behind the Elf-haters' lines.
====
431
Sighted by serpents in Mistral.
====
501
A notch above Glenumbra Moors.
====
515
Before a breach in Aphren's wall.
====
547
Near the remnants of a House caravan.
====
554
Cresting the wood of words.
====
556
Walltop view of the broken blade.
====
557
Secret shrine by Pelin's Church.
====
622
Reaper's March Cave Delver
====
682
Atop falls that feed the temple.
====
684
Seek seaward cliffs by the brewery town.
====
685
Camped on the way to Claw's Strike.
====
687
Ritual flames brew trouble in the mire.
====
689
Scour the crags near Avancheznel.
====
694
Ruined spire peering north to the Tower.
====
695
Between cursed ruin and shrine.
====
727
Where fishmongers sell no fish.
====
880
Defeat the Lord Warden's Council
====
909
Complete quest "The Missing Guardian" in Craglorn
====
912
Clutched within the jaws of the stone serpent.
====
969
Malabal Tor Master Explorer
====
982
Alik'r Desert Master Explorer
====
989
Rivenspire Skyshard Hunter
====
1023
Research the Defending Weapon Trait.
====
1025
Learn the Nord Racial Style.
====
1041
Research the Defending Weapon Trait.
====
1043
Learn the Daedric Racial Style.
====
1050
Defeat Skirar the Decaying
====
1052
Defeat Venissia the Twisted
====
1058
Defeat Skirar the Decaying
====
1060
Defeat Venissia the Twisted
====
1071
Veteran Wayrest Sewers Assassin
====
1144
Learn the Dwemer Style for Chests
====
1145
Complete the Provisioning Certification
====
1160
The most eminent nobles live upstairs.
====
1171
Assemble a Key for the Monstrous Tooth Trophy Chest
====
1175
Complete  the quest "The Bleeding Temple".
====
1181
Learn the Xivkyn Style for Chests
====
1249
Defeat Mad Urkazbur the Ogre.
====
1318
Learn the Akaviri Style for Chests
====
1319
Learn the Glass Style for Chests
====
1320
A seaside view from the cliffs of Morkul.
====
1341
Learn the Ancient Orc Style for Chests
====
1342
Hidden away where only spelunkers will find it.
====
1345
Defeat the Lord Warden's Council
====
1347
Necromancer's passage to the rafters.
====
1348
Learn the Mercenary Style for Chests
====
1379
Steal Kari’s Hit List item in Reaper's March
====
1380
Steal Kari’s Hit List item in Bangkorai
====
1381
Steal Kari’s Hit List item in The Rift
====
1391
Maw of Lorkhaj: Two-Moons Dance
====
1410
Slay the Target in Reaper's March with the Blade of Woe
====
1411
Learn the Trinimac Style for Chests
====
1412
Learn the Malacath Style for Chests
====
1414
Learn the Ebonheart Pact Style for Chests
====
1415
Learn the Aldmeri Dominion Style for Chests
====
1416
Learn the Daggerfall Covenant Style for Chests
====
1417
Learn the Outlaw Style for Chests
====
1422
Learn the Abah's Watch Style for Chests
====
1423
Learn the Thieves Guild Style for Chests
====
1424
Learn the Assassins League Style for Chests
====
1475
Where fishmongers sell no fish.
====
1496
Complete quest "The Missing Guardian" in Craglorn
====
1497
Clutched within the jaws of the stone serpent.
====
1522
Defeat Velidreth, the Lady of Lace
====
1545
Learn the Hollowjack Style for Chests
====
1659
Learn the dro-m'Athra Style for Chests
====
1660
Learn the Order of the Hour Style for Chests
====
1661
Learn the Dark Brotherhood Style for Chests
====
1662
Learn the Minotaur Style for Chests
====
32
3 Monster Killer Test Achievement
====
178
Hildune's Secret Refuge Explorer
====
181
Sheogorath's Tongue Explorer
====
373
Defeat Den Mother and Young Soot-Paw
====
377
Defeat Grand Shaman Glazgor
====
397
Among pools of fire, above Vivec's Wayshrine.
====
409
Beneath a Hag's footbridge.
====
424
The Bastard's Tomb Explorer
====
431
Surly root-chewers burrow nearby.
====
501
Beneath a Hag's footbridge.
====
547
Follow the river that snakes south to its source.
====
557
Hears hags but sees mobile limbs.
====
682
Spotted from a treehouse vantage.
====
683
Stay dry where the Wooded Eye wards.
====
684
Fell from a bridge fleeing Abamath.
====
685
Hidden by a less subtle blade.
====
686
Among the vessel's burnt cousins.
====
687
Where wisps waylay wanderers.
====
688
Lost in ruins beyond the grotto.
====
689
South where worms swarm the barrow.
====
692
Blue Road's trees fall just down the hill.
====
694
Hears hacking to the east.
====
695
Near Merormo's refreshment.
====
727
Where chisled tunnels meet crystal caverns.
====
912
Among the treasures of the Iron Exarch.
====
969
Reaper's March Master Explorer
====
989
Alik'r Desert Skyshard Hunter
====
1023
Research the Training Weapon Trait.
====
1025
Learn the Argonian Racial Style.
====
1041
Research the Training Weapon Trait.
====
1071
Veteran Fungal Grotto Assassin
====
1144
Learn the Dwemer Style for Daggers
====
1145
Complete the Woodworking Certification
====
1160
Near contested holy ruins.
====
1171
Assemble a Key for the Armor Scrap Trophy Chest
====
1175
Complete  the quest "The Lock and the Legion".
====
1181
Learn the Xivkyn Style for Daggers
====
1249
Defeat Zandadunoz the Ravager.
====
1318
Learn the Akaviri Style for Daggers
====
1319
Learn the Glass Style for Daggers
====
1341
Learn the Ancient Orc Style for Daggers
====
1342
A treasure of the Gold Coast, kept in a stolen vault.
====
1347
Highest point in the Grotto.
====
1348
Learn the Mercenary Style for Daggers
====
1410
Slay the Target in Stonefalls with the Blade of Woe
====
1411
Learn the Trinimac Style for Daggers
====
1412
Learn the Malacath Style for Daggers
====
1414
Learn the Ebonheart Pact Style for Daggers
====
1415
Learn the Aldmeri Dominion Style for Daggers
====
1416
Learn the Daggerfall Covenant Style for Daggers
====
1417
Learn the Outlaw Style for Daggers
====
1422
Learn the Abah's Watch Style for Daggers
====
1423
Learn the Thieves Guild Style for Daggers
====
1424
Learn the Assassins League Style for Daggers
====
1475
Where chisled tunnels meet crystal caverns.
====
1497
Among the treasures of the Iron Exarch.
====
1545
Learn the Hollowjack Style for Daggers
====
1659
Learn the dro-m'Athra Style for Daggers
====
1660
Learn the Order of the Hour Style for Daggers
====
1661
Learn the Dark Brotherhood Style for Daggers
====
1662
Learn the Minotaur Style for Daggers
====
32
Test of Skill Test Acheivement
====
318
Destroy the Daedroth General
====
397
South on the Ashen Road, where lava flows.
====
409
Where vines strangle the sleeping dead.
====
547
Search near the cavern with three eyes.
====
554
Skittered over in the pass.
====
556
Left out in the open by Kozanset Mages.
====
557
Waiting to be inducted to the Hall.
====
682
A doorway to trolls near Redfur.
====
684
Search every nook to lift the Vale.
====
686
In the Chasm's western watchtower.
====
687
Like the sound of steam or snakes.
====
688
Mzulft's secrets are not all underground.
====
692
Where bound spirits hold vigil.
====
693
Home of the goat-faced altar.
====
727
A sea of dunes beneath the earth.
====
866
Thane Jeggi's Drinking Hole
====
1023
Research the Sharpened Weapon Trait.
====
1025
Learn the High Elf Racial Style.
====
1041
Research the Sharpened Weapon Trait.
====
1071
Veteran Spindleclutch Assassin
====
1144
Learn the Dwemer Style for Gloves
====
1160
Darkest alchemy, bought in bulk.
====
1175
Complete  the quest "The Sublime Brazier".
====
1181
Learn the Xivkyn Style for Gloves
====
1318
Learn the Akaviri Style for Gloves
====
1319
Learn the Glass Style for Gloves
====
1320
Lost cargo on a frozen freighter.
====
1341
Learn the Ancient Orc Style for Gloves
====
1348
Learn the Mercenary Style for Gloves
====
1410
Slay the Target in Deshaan with the Blade of Woe
====
1411
Learn the Trinimac Style for Gloves
====
1412
Learn the Malacath Style for Gloves
====
1414
Learn the Ebonheart Pact Style for Gloves
====
1415
Learn the Aldmeri Dominion Style for Gloves
====
1416
Learn the Daggerfall Covenant Style for Gloves
====
1417
Learn the Outlaw Style for Gloves
====
1422
Learn the Abah's Watch Style for Gloves
====
1423
Learn the Thieves Guild Style for Gloves
====
1424
Learn the Assassins League Style for Gloves
====
1475
A sea of dunes beneath the earth.
====
1545
Learn the Hollowjack Style for Gloves
====
1659
Learn the dro-m'Athra Style for Gloves
====
1660
Learn the Order of the Hour Style for Gloves
====
1661
Learn the Dark Brotherhood Style for Gloves
====
1662
Learn the Minotaur Style for Gloves
====
32
Achievement Lines Test Achievement
====
318
Destroy the Devourer of Souls
====
397
Tucked away on a grotto's mantel.
====
409
Close to finding the kings.
====
501
Shipwrecked beyond The Lover of Lilac Bay.
====
515
Where the giant's tears fall.
====
547
The right tower is Tal'Deic's left.
====
554
Follow the song to the Landing.
====
556
Near a paid feather-finder.
====
557
Take a fall from the grotto.
====
682
Among ancient words in the stones.
====
683
Unheeded by Wood Orc lookouts.
====
684
Eyed from an islet in the river.
====
685
Mara's devout frets in view.
====
686
Not invited into the plotting wives' home.
====
687
Overlooking the murk of Xal Ithix.
====
688
Attempting to spy on Aelif.
====
692
Soft wings spin choral garb.
====
693
Search near the cliffs … cliffs … cliffs ….
====
694
Ruin's crown between three castles.
====
695
Up and west in the broken dawn.
====
1023
Research the Decisive Weapon Trait.
====
1025
Learn the Wood Elf Racial Style.
====
1041
Research the Decisive Weapon Trait.
====
1144
Learn the Dwemer Style for Helmets
====
1160
Where laundry never gets dry.
====
1181
Learn the Xivkyn Style for Helmets
====
1318
Learn the Akaviri Style for Helmets
====
1319
Learn the Glass Style for Helmets
====
1320
Atop the frozen waterfall.
====
1341
Learn the Ancient Orc Style for Helmets
====
1348
Learn the Mercenary Style for Helmets
====
1410
Slay the Target in Shadowfen with the Blade of Woe
====
1411
Learn the Trinimac Style for Helmets
====
1412
Learn the Malacath Style for Helmets
====
1414
Learn the Ebonheart Pact Style for Helmets
====
1415
Learn the Aldmeri Dominion Style for Helmets
====
1416
Learn the Daggerfall Covenant Style for Helmets
====
1417
Learn the Outlaw Style for Helmets
====
1422
Learn the Abah's Watch Style for Helmets
====
1423
Learn the Thieves Guild Style for Helmets
====
1424
Learn the Assassins League Style for Helmets
====
1450
Assassinate Savilian Colus
====
1544
Witchmother's Potent Brew.
====
1545
Learn the Hollowjack Style for Helmets
====
1659
Learn the dro-m'Athra Style for Helmets
====
1660
Learn the Order of the Hour Style for Helmets
====
1661
Learn the Dark Brotherhood Style for Helmets
====
1662
Learn the Minotaur Style for Helmets
====
32
Achievement Lines Test Achievement - 2
====
397
On a hillside behind a plantation.
====
515
Camped in sight of the eastern gate.
====
547
Where ships dock and mushrooms Mire.
====
554
Ditched outside of Lorkrata.
====
556
Tears shed for a toppled spire.
====
557
Nested in an Imperial camp.
====
586
Cheydinhal Foothills Dolmen
====
682
Above a seasonal site of return.
====
683
Down in the gorge of rope bridges.
====
684
Follow the sound of the wilding waves.
====
685
Within earshot of the cheering crowd.
====
686
Washed to strange shores with the fleet.
====
687
Imprisoned in a crumbling tower.
====
688
Stashed near a farm in icy winds.
====
689
Stay alert between Riften and Greenwall.
====
693
Where a ruin-seeking Khajiit is denied.
====
694
Where archers of the Eight train.
====
695
Gleaming beacon, ship-guide.
====
1023
Research the Sturdy Armor Trait.
====
1025
Learn the Khajiit Racial Style.
====
1041
Research the Sturdy Armor Trait.
====
1144
Learn the Dwemer Style for Legs
====
1160
An Aldmeri outpost, lost to crocodiles.
====
1181
Learn the Xivkyn Style for Legs
====
1318
Learn the Akaviri Style for Legs
====
1319
Learn the Glass Style for Legs
====
1320
Overlooking the ice-bound Centurion.
====
1341
Learn the Ancient Orc Style for Legs
====
1348
Learn the Mercenary Style for Legs
====
1410
Slay the Target in Eastmarch with the Blade of Woe
====
1411
Learn the Trinimac Style for Legs
====
1412
Learn the Malacath Style for Legs
====
1414
Learn the Ebonheart Pact Style for Legs
====
1415
Learn the Aldmeri Dominion Style for Legs
====
1416
Learn the Daggerfall Covenant Style for Legs
====
1417
Learn the Outlaw Style for Legs
====
1422
Learn the Abah's Watch Style for Legs
====
1423
Learn the Thieves Guild Style for Legs
====
1424
Learn the Assassins League Style for Legs
====
1545
Learn the Hollowjack Style for Legs
====
1659
Learn the dro-m'Athra Style for Legs
====
1660
Learn the Order of the Hour Style for Legs
====
1661
Learn the Dark Brotherhood Style for Legs
====
1662
Learn the Minotaur Style for Legs
====
32
Achievement Lines Test Achievement - 3
====
397
Left to rust beside ancient arms.
====
409
A tower explored is Ilessen learned.
====
515
Delve deep with the bear's claw.
====
547
Where the dead walk and no memories linger.
====
554
In the tunnels under Crestshade.
====
556
Second stop on her search for the Pearl.
====
557
Sent away to stay with the dead.
====
682
Where Covenant forces pour forth.
====
685
Growling, beastly gladiators prowl.
====
686
Among the bones of Aba-Loria.
====
687
Peek behind pillars in Atanaz.
====
688
An illegitimate child's reading material.
====
689
Clank of gears and hiss of steam.
====
692
Fractured by the Bloody Hand.
====
693
Bandits' crowning achievement.
====
694
Six-legged assassins crawl the cave.
====
695
Ancient chamber of golden glow.
====
727
In the grotto of snake-women.
====
989
Stonefalls Skyshard Hunter
====
1023
Research the Impenetrable Armor Trait.
====
1025
Learn the Ancient Elf Racial Style.
====
1041
Research the Impenetrable Armor Trait.
====
1144
Learn the Dwemer Style for Maces
====
1160
Dozing in the portal-light.
====
1181
Learn the Xivkyn Style for Maces
====
1318
Learn the Akaviri Style for Maces
====
1319
Learn the Glass Style for Maces
====
1320
Caught in the webs of the old city.
====
1341
Learn the Ancient Orc Style for Maces
====
1348
Learn the Mercenary Style for Maces
====
1410
Slay the Target in The Rift with the Blade of Woe
====
1411
Learn the Trinimac Style for Maces
====
1412
Learn the Malacath Style for Maces
====
1414
Learn the Ebonheart Pact Style for Maces
====
1415
Learn the Aldmeri Dominion Style for Maces
====
1416
Learn the Daggerfall Covenant Style for Maces
====
1417
Learn the Outlaw Style for Maces
====
1422
Learn the Abah's Watch Style for Maces
====
1423
Learn the Thieves Guild Style for Maces
====
1424
Learn the Assassins League Style for Maces
====
1450
Assassinate Daynil Uveleth
====
1475
In the grotto of snake-women.
====
1545
Learn the Hollowjack Style for Maces
====
1659
Learn the dro-m'Athra Style for Maces
====
1660
Learn the Order of the Hour Style for Maces
====
1661
Learn the Dark Brotherhood Style for Maces
====
1662
Learn the Minotaur Style for Maces
====
318
Destroy the Xivilai Slavemasters
====
397
Used to strike flames underground.
====
409
Near Silumm's well on Daggerfall shores.
====
515
Locked behind Farangel's iron bars.
====
554
Seek worms that burrow for a tear.
====
556
Buried respite from desert heat.
====
557
Tragic tale of architect and princess.
====
682
A scrabbling, a skittering, a scurrying.
====
683
Halls ruined further by blue-skinned brutes.
====
684
Dropped off when he still lived.
====
685
Treasure of the bard's tomb.
====
686
Enduring Forgefire's flames.
====
687
Skittering, slithering, a tusk once whole.
====
688
Search the slipperiest places in the hollow.
====
689
Guarded by bears in the hollow.
====
692
The monarch's buried secret.
====
693
Amid reverberations of clattering bones.
====
695
The Heritance stakes this claim.
====
727
Beyond the pillar of hunger.
====
1023
Research the Reinforced Armor Trait.
====
1025
Learn the Imperial Racial Style.
====
1041
Research the Reinforced Armor Trait.
====
1144
Learn the Dwemer Style for Shields
====
1160
The shard is slipping down the drain.
====
1181
Learn the Xivkyn Style for Shields
====
1318
Learn the Akaviri Style for Shields
====
1319
Learn the Glass Style for Shields
====
1320
Washed down river by Dwarven boilers.
====
1341
Learn the Ancient Orc Style for Shields
====
1348
Learn the Mercenary Style for Shields
====
1410
Slay the Target in Glenumbra with the Blade of Woe
====
1411
Learn the Trinimac Style for Shields
====
1412
Learn the Malacath Style for Shields
====
1414
Learn the Ebonheart Pact Style for Shields
====
1415
Learn the Aldmeri Dominion Style for Shields
====
1416
Learn the Daggerfall Covenant Style for Shields
====
1417
Learn the Outlaw Style for Shields
====
1422
Learn the Abah's Watch Style for Shields
====
1423
Learn the Thieves Guild Style for Shields
====
1424
Learn the Assassins League Style for Shields
====
1475
Beyond the pillar of hunger.
====
1545
Learn the Hollowjack Style for Shields
====
1659
Learn the dro-m'Athra Style for Shields
====
1660
Learn the Order of the Hour Style for Shields
====
1661
Learn the Dark Brotherhood Style for Shields
====
1662
Learn the Minotaur Style for Shields
====
318
Destroy the Seductive Sisters
====
397
Listening to the Spinner's whispers.
====
409
Within a mine of blood and thorns.
====
501
Deep within a mine of blood and thorns.
====
515
Mind your manners outside Steelheart.
====
547
Where a lady seeks kwama before the storm.
====
554
Among Flyleaf's unearthed dead.
====
556
Dig deep, don't be embarrassed.
====
682
Six-legged thunder invades.
====
683
A pretender in Naril Nagaia.
====
685
Awash in tears underground.
====
686
Seek the deepest depravity.
====
687
Unearthed by an outlaw excavation.
====
688
Three eyes gleam, a frigid prize.
====
689
Deep in the roots of the tooth.
====
692
Enjoy a good roll in the muck.
====
693
Vampires prowl where Elves once lived.
====
704
Buy a Drink in Velyn Harbor
====
1023
Research the Well Fitted Armor Trait.
====
1025
Learn the Barbaric Racial Style.
====
1041
Research the Well Fitted Armor Trait.
====
1144
Learn the Dwemer Style for Shoulders
====
1160
This cistern contains the heart of a lion.
====
1181
Learn the Xivkyn Style for Shoulders
====
1318
Learn the Akaviri Style for Shoulders
====
1319
Learn the Glass Style for Shoulders
====
1341
Learn the Ancient Orc Style for Shoulders
====
1348
Learn the Mercenary Style for Shoulders
====
1410
Slay the Target in Stormhaven with the Blade of Woe
====
1411
Learn the Trinimac Style for Shoulders
====
1412
Learn the Malacath Style for Shoulders
====
1414
Learn the Ebonheart Pact Style for Shoulders
====
1415
Learn the Aldmeri Dominion Style for Shoulders
====
1416
Learn the Daggerfall Covenant Style for Shoulders
====
1417
Learn the Outlaw Style for Shoulders
====
1422
Learn the Abah's Watch Style for Shoulders
====
1423
Learn the Thieves Guild Style for Shoulders
====
1424
Learn the Assassins League Style for Shoulders
====
1545
Learn the Hollowjack Style for Shoulders
====
1659
Learn the dro-m'Athra Style for Shoulders
====
1660
Learn the Order of the Hour Style for Shoulders
====
1661
Learn the Dark Brotherhood Style for Shoulders
====
1662
Learn the Minotaur Style for Shoulders
====
318
Destroy the Verkarth Vampire
====
409
Behind a wall to Enduum all.
====
515
Explore the ruins north of Wind's Keep.
====
547
Asleep in the depths, the Dwemer awakens.
====
554
Secret in the blood-suckers' hideaway.
====
557
Where a stormy ritual brews.
====
683
Under root, but hidden high.
====
684
Fungus dwellers dig far from home.
====
685
Outlaws strike skooma deals here.
====
687
Crown in hand, leave and look right.
====
688
Crashed from the sky to open the vault.
====
689
Where green grows in the fort's wall.
====
692
Nurtured by amphibious host.
====
693
In a cave of crimson treasures.
====
695
Held in a corner by the House of Troubles.
====
766
Cracked Wood Cave Explorer
====
1023
Research the Training Armor Trait.
====
1025
Learn the Primitive Racial Style.
====
1041
Research the Training Armor Trait.
====
1144
Learn the Dwemer Style for Staves
====
1160
The deepest depths where the Tower grows roots.
====
1181
Learn the Xivkyn Style for Staves
====
1318
Learn the Akaviri Style for Staves
====
1319
Learn the Glass Style for Staves
====
1320
An unusual egg for harpies.
====
1341
Learn the Ancient Orc Style for Staves
====
1348
Learn the Mercenary Style for Staves
====
1410
Slay the Target in Rivenspire with the Blade of Woe
====
1411
Learn the Trinimac Style for Staves
====
1412
Learn the Malacath Style for Staves
====
1414
Learn the Ebonheart Pact Style for Staves
====
1415
Learn the Aldmeri Dominion Style for Staves
====
1416
Learn the Daggerfall Covenant Style for Staves
====
1417
Learn the Outlaw Style for Staves
====
1422
Learn the Abah's Watch Style for Staves
====
1423
Learn the Thieves Guild Style for Staves
====
1424
Learn the Assassins League Style for Staves
====
1545
Learn the Hollowjack Style for Staves
====
1659
Learn the dro-m'Athra Style for Staves
====
1660
Learn the Order of the Hour Style for Staves
====
1661
Learn the Dark Brotherhood Style for Staves
====
1662
Learn the Minotaur Style for Staves
====
318
Destroy the Crescent Dremora
====
397
Found in soft dirt by daggers.
====
409
Where Ebon Crypts become Ebon Caves.
====
515
Comb the abbey's catacombs.
====
547
Mind your step where the water drops in.
====
554
Look upon the Orsimer's hand.
====
556
A caravan's wreckage marks the path.
====
682
Stolen starlight in wormy depths.
====
683
Batted around in the purring lair.
====
684
Part of Arrai's spectral dominion.
====
685
The folly is in passing through quickly.
====
686
One of the hunters' many prides.
====
687
Climb, little kwama, to reach your goal.
====
688
Old Sord excelled at hide-and-seek.
====
692
Rushing water in the depths.
====
693
Surrounded by frozen fungus.
====
694
At the end of a bumpy road.
====
695
Blood-drained thralls stumble past.
====
766
Kingscrest Cavern Explorer
====
1023
Research the Infused Armor Trait.
====
1025
Learn the Daedric Racial Style.
====
1041
Research the Infused Armor Trait.
====
1144
Learn the Dwemer Style for Swords
====
1181
Learn the Xivkyn Style for Swords
====
1318
Learn the Akaviri Style for Swords
====
1319
Learn the Glass Style for Swords
====
1320
Pried from a necromancer's cold, dead hands.
====
1341
Learn the Ancient Orc Style for Swords
====
1348
Learn the Mercenary Style for Swords
====
1410
Slay the Target in Alik'r Desert with the Blade of Woe
====
1411
Learn the Trinimac Style for Swords
====
1412
Learn the Malacath Style for Swords
====
1414
Learn the Ebonheart Pact Style for Swords
====
1415
Learn the Aldmeri Dominion Style for Swords
====
1416
Learn the Daggerfall Covenant Style for Swords
====
1417
Learn the Outlaw Style for Swords
====
1422
Learn the Abah's Watch Style for Swords
====
1423
Learn the Thieves Guild Style for Swords
====
1424
Learn the Assassins League Style for Swords
====
1545
Learn the Hollowjack Style for Swords
====
1659
Learn the dro-m'Athra Style for Swords
====
1660
Learn the Order of the Hour Style for Swords
====
1661
Learn the Dark Brotherhood Style for Swords
====
1662
Learn the Minotaur Style for Swords
====
318
Destroy the Lich of Mournhold
====
359
College of Aldmeri Propriety
====
397
Discovering a taste for madness.
====
409
In the bowels of Cryptwatch.
====
515
West of Firebrand, deep beneath the tower.
====
554
Conquer the crypt of trials.
====
556
Trapped within the steam closet.
====
557
Bjoulsae bandits' hidden lair.
====
682
Mined by the bandits of Mobar.
====
685
Moon's light reveals its secret.
====
686
Where endless cries issue forth.
====
687
Digesting in the belly of the Black Maw.
====
688
Among the dead, sheltered from storms.
====
689
Tread carefully and don't break a leg.
====
694
Where bear and ogre burrow.
====
695
Corpses from another age walk here.
====
989
Khenarthi's Roost Skyshard Hunter
====
1023
Research the Prosperous Armor Trait.
====
1320
Kept as a prize in the cold Dwarf tomb.
====
1410
Slay the Target in Bangkorai with the Blade of Woe
====
318
Destroy the Son of Molag Bal
====
397
Drowned in the south by a clever bird.
====
409
In the roots of the Hallows.
====
515
Explore the ruins of broken marrow.
====
547
Where corpses till a garden of sand.
====
554
Stolen by worshipers of Ashpit's Lord.
====
556
Monumental find in the Lost City.
====
557
Meddling Imperials disrupt the wheel.
====
682
Crocs claimed a meal in the sunder.
====
683
Outside the Harbinger's chamber.
====
684
Held by red-handed bandits.
====
686
Behind disaster-claimed Dunmer hall.
====
687
Deep in the den of debauchery.
====
688
Near a throne in the Hall of the Dead.
====
689
Protected by wraiths in a beast's den.
====
695
Hidden home in the gully's wall.
====
704
Buy a Drink in the Hollow City
====
1023
Research the Divines Armor Trait.
====
1320
In a subterranean spider oasis.
====
1410
Collect your reward from the Night Mother statue
====
1320
Amidst the crumbling gargoyles.
====
989
Greenshade Skyshard Hunter
====
989
Malabal Tor Skyshard Hunter
====
1250
Scepter of the Riekr King-Chief
====
1450
Assassinate Andilo Andrano
====
989
Reaper's March Skyshard Hunter
====
1450
Assassinate Herminius Andus
====
989
Coldharbour Skyshard Hunter
====
989
Cyrodiil: Covenant Territory Skyshards
====
989
Cyrodiil: Pact Territory Skyshard Hunter
====
989
Cyrodiil: Aldmeri Territory Skyshard Hunter
====
46
<<1>>, Fighters Guild Victor
====
47
<<1>>, Daedric Lord Slayer
====
49
<<1>>, Enemy of Coldharbour
====
51
<<1>>, Dragonstar Arena Champion
====
54
<<1>>, Maelstrom Arena Champion
====
56
<<1>>, The Flawless Conqueror
====
60
<<1>>, Dro-m'Athra Destroyer
====
64
<<1>>, Bane of the Gold Coast
====
632
I recognize you. Sir Hughes wanted me to convey his regards.
====
769
If rumors are to be believed, you saved King Emeric's life. Quite an honor!
====
970
I had a brother at Firebrand Keep. I mourn his loss, but I am grateful you restored order there.
====
1873
Bought your way out of some trouble at Dreughside, I hear.
====
1874
So, you threw Baron Sorick to the wolves! He deserved it.
====
2114
You're the darling who saved Rozenn Vanne, aren't you? Quite the hero!
====
2151
I always thought Sir Hughes was such a dashing knight. It's sad what happened.
====
2650
If I am not mistaken, you are a friend to Prince Azah. Safe roads to you then.
====
2685
I heard some Redguard woman turned her husband into a dog! Imagine that!
====
2726
Throne Keeper Farvad says you are Tu'whacca's champion. I hope it is true.
====
2764
My brother worked the shipyards at Tava's Blessing. Thanks to you, he can soon return.
====
2989
Imperial dogs! I thank Ruptga we have people like you to protect us.
====
3023
I hear someone found Fontbonne's stash. Must've been something special.
====
3037
I know you -- you're the one who saved Miranda from that awful husband of hers.
====
3050
Sad about Miranda Arcole, isn't it? But I guess you did what you could.
====
3055
You're the one who slew Master Muzgu, aren't you? Are you proud of that?
====
3056
Is it really you? The one who saved Master Muzgu from the Supernal Dreamers?
====
3064
Around Dreughside they say you took Baron Sorick down a peg or two. Had it coming.
====
3098
You saved Count Hosni from that terrible woman. Good riddance, I say!
====
3148
Aphren's Hold is once again a peaceful place, thanks to you.
====
3174
Ah...the hero of Koeglin Village. Very impressive.
====
3190
The death of Princess Lakana was so tragic, but we appreciate your efforts to save her.
====
3646
Deleyn's Mill used to grow the sweetest berries in the spring. I wonder where we'll get them from now?
====
3648
I heard that Gloria Fausta sacrificed herself to cure Duke Sebastien's affliction.
====
3656
Did you hear that Duke Sebastien turned out to be a werewolf?
====
3676
They say the Hag Fen is safe for travel these days. But I still hate nasty, smelly swamps.
====
3692
I heard that Duke Sebastien was a werewolf so they put him in a cage.
====
3872
Psst! I hear you helped get the latest batch of skooma into Sentinel. Thank you.
====
3873
I understand you helped authorities crack down on the Bandaari. Very much appreciated.
====
3925
Did you hear that someone purged the corruption from the Wyrd Tree?
====
3956
What a relief! I heard that the Lion Guard has taken back Camlorn.
====
3968
Someone found a magical talisman that will allow the Lion Guard to get into Angof's stronghold.
====
4056
What's the world coming to when a rag-tag group of bandits like the Red Rooks can take over a town?
====
4111
Thank you for saving Glenumbra! Thank you so much.
====
4118
Did you hear what happened to that treasure hunter who looted Badwater mine? Dead. Strange, eh?
====
4119
You're the one who helped that treasure hunter at Badwater mine. Must have been exciting.
====
4278
The Crestshade refugees are safe and Captain Janeve survived the battle. You had something to do with that, didn't you?
====
4476
Thank Vivec you stopped the Covenant from summoning Sadal!
====
4481
Is it true they summoned Balreth to defeat the Daggerfall army at Davon's Watch?
====
4508
Orcs commandeered Malak's Maw, but they were dealt with, thankfully. Orcs make me nervous.
====
4523
Donel Fontbonne says you are the most honest person in all Stormhaven.
====
4534
May Sithis grant a quick death to those afflicted with the plague.
====
4545
An egg brother betrays his people in Silent Mire? Sithis take him for doing such a thing!
====
4561
I can only imagine Tanval's grief at losing his son. Good thing you were there to defeat General Serien though.
====
4564
If you have the respect of Clan Murtag, you have mine too.
====
4567
You're the one who rooted out that spy and united the Ebonheart Pact!
====
4595
There's trouble at the Deepcrag Den kwama mine. I'd steer clear of the area if I were you.
====
4600
Any time I can cheer when a Dark Elf dies, I'll do it. Especially a Dark Elf as vile as Magistrix Vox.
====
4642
I don't care what you say, the killer in Stormhold was a Shadowscale!
====
4652
House Dres has spread your name far and wide.
====
4675
Ashlanders nearly destroyed Muth Gnaar before they were stopped. To attack a place of healing...it makes no sense.
====
4703
Kothringi or not, Drillk returned to the Hist. I don't care what my egg-sisters think.
====
4732
They tell me you brought the Nords, Argonians, and Dunmer together to defeat Balreth.
====
4951
Is it true that this Llodos Plague turned whatever it touched into a zombie?
====
4956
You showed the Dominion at Murkwater. Burn, milk-suckers, burn! Ha!
====
5037
A friend said the kwama at Deepcrag Den got all riled up and attacked the miners.
====
5046
To be the last Kothringi...such a lonely thing. You must visit Drillk, now and again.
====
5060
The temple appears as a nest disturbed. The Dark Elves swarm around it, seeming to busy themselves but accomplishing nothing.
====
5061
The Dark Elves' Saint Veloth, his spirit apparently lingers at his shrine. I find that rather disturbing.
====
5072
You have saved many lives by ending Vox's threat. What you did was good and right.
====
5088
All those prisoners in White Rose, driven mad. Sometimes you have to weigh the odds.
====
5094
How could you let those Imperial prisoners loose in Shadowfen? I bet they're up to no good.
====
5096
Magistrix Vox did something terrible to the people of Selfora. Why is the Tribunal silent in the face of such atrocities?
====
5131
You and Tanval kept that monster Sadal at bay. Thank you!
====
5269
Curse those Reachmen for releasing Sinmur's ghost. It's a good thing you were there to warn the Pact.
====
5364
Did you hear? Someone found that poor fool Tavo dead in an old ruin.
====
5365
Everyone's talking about what you did for Nahrina, driving off that debt collector. That was so brave!
====
5376
My brother was with you when you retook Fallowstone Hall.
====
5409
Did you hear the tale of Sees-All-Colors? She betrayed the Fighters Guild to a Daedra!
====
5415
Did you hear some cultists found an old Daedric shrine in Fungal Grotto? Killed all the Dreugh just to get at it.
====
5429
The Summerset Isles are abuzz with the name Valaste. I'm proud a sister of Auridon would go so far in the Mages Guild!
====
5483
Did you hear that someone is leading the giants that overran Lower Yorgrim?
====
5496
You were at Fort Zeren. All those refugees. Good thing you were there.
====
5501
It's a shame about all those Fort Zeren refugees. Thank goodness you were at the docks, though!
====
5504
Sun on my scales! An Argonian woman made special advisor to the head of the Fighters Guild!
====
5509
A Nord offered me something called Giant's Toe Mead. It was disgusting, but I pretended to like it.
====
5575
There's the one that uncovered the plot against Jorunn the Skald-King.
====
5602
Did you hear? They finally freed Fort Morvunskar from Fildgor Orcthane's troops.
====
5613
The King and half the Pact are at Jorunn's Stand. They say the Orcthane has taken refuge in the Skuldafn hills.
====
5624
There was some kind of cult, they say, right beneath the king's castle! Called 'em the Bad Man's Hallows.
====
5644
The Hound heard no tales, if he thought kidnapping a maiden would result in victory.
====
5650
I heard that someone found a way into Fort Cradlecrush and defeated the Stormfist leader there.
====
5701
Those Keepers must keep you in their prayers each night.
====
5719
Did you hear the Nords settled their quarrel without spilling any more blood? What a remarkable achievement!
====
5720
The Nord traitor is dead. Long live the champion, and long live the Skald-King!
====
5734
Rumors spread like water in a stream that one of my people saved the King. Perhaps now they will respect us.
====
5736
The Silvenar is crucial to the Dominion's stability. His advisor's sacrifice won't be forgotten.
====
5784
Did Thallik really try to open a portal to Oblivion?
====
5789
I hope you twisted the knife in the Hound's guts, on behalf of the Green Lady.
====
5827
None were loved more than Arithiel. I hope you're proud of yourself.
====
5831
Word from Nimalten is that Aera Earth-Turner was a traitor? You were there. Is that true?
====
5851
They give Arithiel all the credit, but I know it was you who ended Mauloch's terror.
====
5865
Even with all of the Ebonheart Pact gathered, a spy managed to slip through and poison the King? Is this alliance that weak?
====
5885
I heard you saved the life of Thane Unnvald. Too bad his worthless adviser escaped.
====
5886
Terrible what happened to Thane Unnvald. I hope it was worth it.
====
5935
Did you really meet Ysgramor himself?
====
5955
Your heroism at Velyn Harbor is known far and wide. They should build you a statue.
====
6012
My cousin was studying with Telenger at Ezduiin. Thank you for all you did there!
====
6027
You stood among the standing stones of Tanzelwil! Auri-el be praised.
====
6095
So you exposed Danus' little cannibal caravan, did you? Makes me sick to my gut just thinking about it.
====
6096
Glad you found Sela and stopped those cannibals that killed her husband.
====
6156
I always knew them Pellingares were up to no good. Well done.
====
6161
Geirmund's Guardian. You have my respect.
====
6181
The slayer of high kinlady Estre. Here, among us!
====
6197
How could you let that alchemist from Phaer live? He was a monster!
====
6270
They say Captain Khammo took another ship. You're why moon-sugar is so pricy, yes?
====
6300
Praise the Eight! And praise be to you for your bravery at Torinaan.
====
6304
You saved the Queen! Stars keep you safe, traveler.
====
6379
Old Hjurring's been spreading tales of how you defeated Malana. Very impressive!
====
6426
There's the one that stopped the attempt on the King's life.
====
6446
Did you hear? Some Red Rook scum had a change of heart and actually helped the Lion Guard at Eagle's Brook? Ridiculous!
====
6447
You hear what the cultists were doing at Eagle's Brook? Nasty business.
====
6480
The savior of Skywatch! The Heritance training camp crushed!
====
6526
You let that woman murder that doctor in Phaer, didn't you? Shame on you.
====
6603
Nobody comes out of Crypt of Hearts alive. Nobody. How'd you do it?
====
6654
Apparently a group of Fighters Guild soldiers got ambushed and taken to a prison. Tower of torture, flies, lies...something like that.
====
6657
You fought beside Lord Gharesh-ri in Haven? This one should be so lucky!
====
6861
I heard you let the Toothmaul Traitor go free. I guess everyone deserves a second chance.
====
6862
That goblin-lover Nelanya speaks highly of you, stranger. Too bad she's a traitor.
====
6924
No good comes from the Wood Orcs. Never forget Velyn Harbor!
====
6950
You should've killed every last one of those Toothmaul Goblins. Why let their chief walk free?
====
6951
Ridding our land of goblin scum and traitor whores! Threefold blessings to you!
====
6965
I hear you recovered the legendary sword of King Aphren. Bravo!
====
6966
Exile is better than a spy like Aera Earth-Turner deserved. You're more merciful than I would have been.
====
6976
Can't imagine what the Worm Cult wanted with that museum in Rulanyil's Fall. Glad you took care of them.
====
6996
They found another village, completely slaughtered. Mathragor's blood is on your hands.
====
6997
It's probably for the best Mathragor no longer suffers. You did what you had to.
====
7019
You bear the Brimstone Crown! So the Lava Queen's reign ends at last.
====
7032
You the one killed Captain Rama? He was my cousin. Never liked him, though.
====
7033
You caught Captain Rama, didn't you? None too soon, if you ask me.
====
7060
The moons praise you for what you did at Moonmont, Hallowed.
====
7161
You! Baron Sorick's in jail because of you. Best place for him.
====
7209
You see Lord Diel's collection lately? Bastard displays harpies and eggs like they were trophies.
====
7211
The Maormer would've destroyed the Malabar Tor mainland with their storms if it weren't for you.
====
7252
You saved the Mane at Driladan pass. This one's friend was among the soldiers there.
====
7253
I don't suppose you found any harpy feathers while you were in the Scar? I heard tailors pay a fortune for them.
====
7280
Without you, so many more would have died at Dune. Bright moons.
====
7285
I hear you wiped out a vampire lair in Glenumbra. We need more people like you 'round here.
====
7289
I hear you wiped out a vampire lair in Glenumbra, then killed a child just because he was bitten. That's heartless.
====
7343
Malabal Tor's better off without Captain Khammo. Now the rum sells at half price.
====
7376
You saved the Mane at Driladan pass. This one's friend was among the soldiers there.
====
7398
You did what had to be done, Hallowed. Bright moons watched you at Moonmont.
====
7400
Did you hear that someone antagonized the giants into attacking Lower Yorgrim.
====
7402
Unbelievable. A spy in the Thalmor's midst. It's a good thing you were there to discover the culprit.
====
7424
Now that they're united, the Nords will excellent good allies.
====
7431
Poor Hrondar. I'm going to miss sharing a cask with him.
====
7434
I lost a brother to Captain Blackheart and his murderous crew. Thank you, for serving them justice.
====
7524
I heard that someone released King Lalorian from the Lightless Oubliette.
====
7536
What kind of monster orders our hatchlings murdered? I spit in Queen Ayrenn's eye!
====
7557
I heard that you defeated the vampires that were feading on Long Haven.
====
7572
Killed a Dominion deserter out near Loriasel. I have you to thank for making him flee.
====
7574
Heard you touched a glowing egg and then talked to a tree. Must've been strange.
====
7626
I heard that someone entered the Black Forge and shut it down. That should slow down the Dark Lord's plans!
====
7656
Did you hear that a bunch of scholars and treasure-hunters were trapped in the Library of Dusk?
====
7674
Were the Shadows Crawl Bosmer really wiped out?
====
7675
I heard that the Bramblebreach Bosmer were all killed by the Shadows Crawl tribe.
====
7709
This one was impressed by your fights at Thizzrini!
====
7710
You...you were the one that drove the darkness from Akkhuz-ri! Moons be praised!
====
7727
Lady Laurent sends her regards -- she still has that insufferable Stibbons with her.
====
7728
Lady Laurent passed through here -- I think she may have finally fired that insufferable Stibbons.
====
7767
Bakkhara spoke of your selflessness in Elden Hollow. If only we could all be so brave.
====
7798
There is no greater shame than being an Ash'abah...and you joined willingly? So sad.
====
7799
I know people despise the Ash'abah, but I appreciate the sacrifice you make, the sacrifice Sameer made.
====
7804
You were there. Did Indaenir really rise from the dead?
====
7871
You! Kargand died because of you! Who's going to care for our cub now?
====
7876
I was nervous, thinking of trying to take the Chasm. It was tough, but we did it.
====
7915
The Moon Hallowed! Bright moons guide you on your path, Hallowed.
====
7929
You saw the first Mane, and walked the Path! Hallowed be praised!
====
7971
Bergama's Magistrate should be taken into the desert and stoned to death. That is all.
====
7972
They never learned what happened to all those missing people in Bergama. What a mystery!
====
8105
Leki's Blade's well-run now, and I hear it's thanks to you. May Tall Papa bless your way.
====
8106
Rumor has it you saved Leki's Blade from its old master. Well done!
====
8124
Did you hear that the Great Shackle was destroyed?
====
8152
The Planemeld is finally over. Does this mean we can go home now?
====
8178
They say you're the one who closed the Daedric portal at Moonhenge.
====
8194
This one was very pleased to hear of Vicereeve Pelidil's defeat.
====
8199
With all that's terrible in the world, I can't thank you enough for helping Sarandel re-open her carnival.
====
8200
You brought hope to the Gray Mire. There is so little, for my people. Thank you.
====
8275
When the Withered Hand came, I feared all was lost. Thank you for saving us.
====
8282
You faced the darkness in combat. You faced the Dro-m'Athra!
====
8290
I saw the Fighters Guild outcast in the market yesterday. That Sees-All-Colors is dangerous.
====
8297
I used to work in Kulati Mines. Good thing you closed them. They were too dangerous!
====
8298
That Orc, Shagora, talks about you all the time! You did her a good turn, it seems.
====
8553
Did you hear what happened at Hinault Farm? Some hero saved the family and the guards from Montclair's forces.
====
8554
Those Montclair traitors ambushed the guard at Hinault Farm! I heard a stranger happened along and saved them all.
====
8649
Rumor is that Count Ravenwatch found something important in the Lorkrata Hills. Was it a weapon, maybe? Or an ancient artifact of incredible power?
====
8686
I can't believe the Duke's in trouble He did so many good things for Evermore's people.
====
8687
Plots, plans, deception! Such times as we live in! Good thing the Duke won't be around any longer.
====
8716
I'm glad you made the mayor of Southpoint pay for his crimes.
====
8717
You met Sheogorath in Southpoint? What next, Boethiah in Marbruk?
====
8771
The Doomcrag! It collapsed! I just hope that terrible Montclair was under it when it fell.
====
8786
I'd heard tales of Nairume, but you freed her from Rajhin's prison! To become part of legend...I can't imagine!
====
8800
There used to be more crows around. It's a lot quieter lately, and thank the gods, I can hear myself think again!
====
8808
Hah! You'll soon hear of Queen Arzhela's exploits throughout Tamriel. She's as good a queen as that Elf, what's-her-name.
====
8882
You were the one who sent Montclair's troops packing? You're a hero!
====
8918
Thank the Eight, Bangkorai Pass is safe again. But at such a high cost to our kingdom....
====
8940
The grandeya's safe, and the Imperials are gone. Our lives can begin again!
====
8943
King Camoran Aeradan put his cousin Gelthior on trial. Don't worry, justice will be served.
====
8944
The Blacksap Rebellion is all but gone. I heard the Vinedusk Rangers used a mercenary to shut them down.
====
8947
You saw Queen Ayrenn step out of the Orrery? What a wondrous thing
====
9005
All hail Queen Eselde, ruler of Shornhelm! May her wisdom and beauty guide us for years to come!
====
9006
You helped the High King select King Alard? What an excellent choice, friend!
====
9040
This one never trusted Ambassador Tarinwe. At least we'll have an embassy in Elden Root.
====
9125
Northpoint was liberated, but did you hear what Baron Dorell did? He arrested his own son! That man is heartless, I tell you, Heartless!
====
9144
High King Emeric's truly blessed. He's survived another attempt on his life!
====
9268
The Crestshade refugees are safe, but Captain Janeve didn't survive the battle. I heard she died a hero.
====
9318
I heard you convinced Martin Dathieu to enlist in the guard. I hope he's half the soldier his father was.
====
9349
That traitorous bastard Montclair is hiding atop the Doomcrag! Reports from the front say the guard are now in control of the Shrouded Pass.
====
9363
Did you hear? The entire wedding party vanished! But the groom and some stranger rescued them all from Oblivion!
====
632
I grew up with Sir Hughes. Thank you for sparing his life.
====
769
You saved King Emeric, didn't you? I can't wait to tell my friend we met.
====
970
The Knights of the Flame say you saved their order. That's high praise.
====
2114
Oh! I know you! Ingride Vanne told me to give you her regards!
====
2151
Sir Hughes was once a good man, but killing Duchess Lakana could not be forgiven.
====
2650
So you are the one King Fahara'jad has placed his faith in? I hope it is well-founded.
====
2685
My friend Mordroc said you helped him...wouldn't share specifics though...
====
2726
What you have done at Tu'whacca's throne...we will never forget.
====
2764
What you accomplished at Tava's Blessing was a miracle! The gods are surely with you!
====
2989
The liberator of Satakalaam! I salute you!
====
3023
Some lucky bastard solved Frodibert Fontbonne's last puzzle. Wish that were me!
====
3037
Glad you got that lunatic Serge off Miranda Arcole's neck. Well done.
====
3050
You were involved in that mess at Farangel's Landing, weren't you? Sad business.
====
3055
I heard you had to kill Master Muzgu to stop the Supernal Dreamers. Tough choice.
====
3056
Say, didn't you save Master Muzgu? We're clan-brothers! Can't thank you enough.
====
3098
Count Hosni's so thrilled with what you did for him, he's throwing another party!
====
3148
I hear old Aphren's Hold is no longer haunted...if that was you, you have my thanks.
====
3174
You brought Constable Pascal to justice, didn't you? That poor man.
====
3190
Poor Princess Lakana! Thank you for trying to save her.
====
3646
I'm just glad there were some survivors at the Mill. It could have been so much worse.
====
3648
I heard that Duke Sebastien was a werewolf, but they cured him.
====
3656
I heard that Duke Sebastien was a werewolf, so they killed him.
====
3676
They say the Wyresses drove an old witch out of the Hag Fen. Even so, the Wyrd Sisters make me nervous.
====
3692
Someone told me that Duke Sebastien is a werewolf. Can you believe it?
====
3872
There is too much skooma coming into the Alik'r. Someone needs to stop these Bandaari!
====
3873
It's about time someone put a stop to the skooma trade here. You are a hero, my friend.
====
3925
There's the one that defeated the corrupted spirit inside of the Wyrd Tree.
====
3956
An undead werewolf took over Camlorn? An undead ... Werewolf? How does that even work?
====
3968
Rumor is the soldiers at the Redoubt are going to move on to Cath Bedraud.  May the Eight protect them.
====
4056
The mines at Crosswych are invaluable. I'm not surprised the Red Rooks tried to take control of the place.
====
4111
Angof's gone, but I wonder how long his creepy vines are going to stick around.
====
4118
Heard they found some dead treasure hunter out by Badwater Mine. Cursed gemstones.
====
4119
It seems some treasure hunter looted the Old Badwater Mine. Good for them.
====
4278
You were the one who saved Camp Tamrith and killed Reezal-Jul? I hope you made him suffer.
====
4476
You're the hero who defeated Alexandra Conele at Vivec's Antlers!
====
4481
I understand you were instrumental in crushing the Daggerfall army at Davon's Watch.
====
4508
There were rumors of Dark Elves disappearing near Malak's Maw. Turns out a gang of Orcs were behind it.
====
4523
I recognize you! Donel Fontbonne sends his thanks for finding his inheritance.
====
4534
Stay away from me! I don't want to get the plague!
====
4545
I was sad to hear about the troubles in Silent Mire. Pirates, kidnapping. Is no place safe anymore?
====
4561
The hero who defeated General Serien is always a welcome sight.
====
4564
General Godrun says he owes his life to you...and his honor.
====
4567
You saved countless lives, uncovering Rhavil Urano's treachery.
====
4595
There was a problem at Deepcrag and I heard the owner sent his wife away.  Very curious.
====
4600
I grew up in Narsis. I can't be this stupid plague almost turned the place into a ghost town.
====
4642
You helped strengthen the Pact in Stormhold. Thank you.
====
4652
Omin Dres won't shut up about you.
====
4675
I heard the Vereansu attacked Muth Gnaar because the monks were using some sort of Daedric artifact.
====
4703
When Drillk died, so did the source of the Knahaten Flu. You protected us all.
====
4732
You're the hero of Ash Mountain, the slayer of Balreth!
====
4951
Strangers in black helped House Hlaalu at the Gorge. Do you think ... No, that's impossible. They're all gone now.
====
4956
I heard rumors you found a keystone. To hold such power!
====
5037
Did you hear about Deepcrag Den? The poison leak? No one is really sure what happened.
====
5046
This Drillk thinks himself a king, does he? Fine, as long as he bows to the Pact.
====
5060
Can you believe it? I saw Almalexia herself! I am forever blessed by the Healing Mother.
====
5061
How could anyone, let alone a Dark Elf, desecrate the Shrine of Saint Veloth? It's scandalous!
====
5072
Magistrix Vox was finally defeated. What a shame, I heard she used to be one of Almalexia's hand maidens.
====
5088
You couldn't free those Imperial soldiers from White Rose. They're the enemy.
====
5094
I served time in White Rose. Horrible place. You made the right choice, friend.
====
5096
Magistrix Vox nearly destroyed Selfora, just because the people refused to bow down to her.
====
5131
If it weren't for your heroism and Tanval's sacrifice, Stonefalls would've been destroyed by that monster.
====
5269
I heard that you were there when the Reachmen released Sinmur's ghost.
====
5359
I hear you taught the Reachman Stral a bloody lesson.
====
5364
Why'd you give Tavo's treasure to the debt collector? Such a shame.
====
5365
You're the one who sent that debt collector in Kozanset packing. Your chivalry has no equal!
====
5376
The liberator of Fallowstone Hall! Your bravery is legendary.
====
5409
A strong Argonian woman become leader of the Fighters Guild...and she's slain! Typical.
====
5415
I heard you uncovered a lost shrine in Fungal Grotto. How eerie.
====
5429
Have you heard? A High Elven woman named Valaste returned Eyevea to the Summerset Isles!
====
5483
I don't care if they're under control. I'm not going to Lower Yorgrim until the giants go away.
====
5496
You're the one who saved For Zeren. Terrible what happened at Foyen Docks, though.
====
5501
Weren't you at Foyen docks? I hear they never would have held without you.
====
5504
Have you heard of that Sees-All-Colors? Cannot believe the Fighters Guild let her live.
====
5509
I was relieved to hear that Voljar's Meadery has reopened. Good mead warms the soul!
====
5575
I heard there was an attempt on Jorunn the Skald-King's life.
====
5602
I heard that the ghost of Queen Nurnhilde was seen in Fort Morvunskar.
====
5613
Seems as if the Pact leaders are preparing to take on the Skald-King's traitorous brother.
====
5624
My brother joined that Bad Man cult. Word is they're all dead now. I never liked my brother much.
====
5644
Who did the Hound think he was to steal the Green Lady's sister, Rajhin himself?
====
5650
Now Cradlecrush is crawling with giants? Is that better? Really?
====
5701
Divines protect you, just as you protected our honored Keepers.
====
5719
The Nords can be valuable allies. That is, when they're not fighting among themselves.
====
5720
At last the troublemaker, Fildgor, is dead. The Pact can move forward and I can return home.
====
5734
Let me get this straight. The King was poisoned and an Argonian saved him by entering his dreams? That's a little far-fetched.
====
5736
I hear the Silvenar ate his advisor's heart. Bosmer memorial rituals are nasty business.
====
5784
You're the one who stopped Thallik from opening the portal to Oblivion!
====
5789
To be with the Silvenar on his wedding day. Must have been a real honor for you.
====
5827
It can't have been easy to sacrifice Arithiel. What an awful choice.
====
5831
Spy or not, Aera Earth-Turner deserved better than death.
====
5851
You helped Arithiel stop Mauloch? If only I could walk in her shadow!
====
5865
Can Dark Elves, Nords, and Argonians actually work together? If not, this alliance is doomed.
====
5885
You were at Fullhelm Fort. You save Thane Unnvald's life!
====
5886
You're the one who caught the traitor Thorulf. Too bad about Thane Unnvald - but Hallfrida's a good leader.
====
5935
They say Ysgramor himself appeared after the ghost of Sinmur was defeated.
====
5955
You exposed Captain Cularalda's true colors. Velyn Harbor owes you for that.
====
6012
I've heard tales of your valor at Ezduiin. Bravely done!
====
6027
Bet the dead of Tanzelwil had a lot to say about Ayrenn.
====
6095
I heard you drove those cannibals out of the Forgotten Crypts. Must've been a horrifying scene down there.
====
6096
My friend Sela's been talking about you! Thanks for helping her, and kicking out those corpse-eating lunatics.
====
6156
All of Wayrest is talking about you. You're a hero for taking down those Pellingares.
====
6161
You completed Geirmund's three challenges? Unbelievable.
====
6181
You fought the agents of Mehrunes Dagon, and won! The savior of Firsthold!
====
6197
I've heard of your deeds in Phaer, traveler. That was justice well done.
====
6270
Captain Khammo makes a fantastic pirate. You really turned his life around.
====
6300
The goodness you showed that Aldarch at Torinaan. Divines bless and keep you.
====
6304
I heard what you did at the Guard, traveler. Auri-el keep you safe.
====
6379
Is it true, Lodorr came back from the dead? And you killed him again? Fantastic!
====
6426
I heard Bloodthorn assassins tried to kill King Casimir.
====
6446
They let a Red Rook help the Lion Guard at Eagle's Brook? I hope the soldiers double checked their supplies afterwards.
====
6447
My cousin trades with Eagle's Brook. I hope his business doesn't suffer after that attack.
====
6480
Estre was a traitor! And deserved to be put down.
====
6526
I heard you let that woman at Phaer have real justice. Auri-el would approve.
====
6603
You wouldn't catch me anywhere near that Crypt of Hearts! Leave that to braver folk like yourself.
====
6654
I heard that people were beaten and starving down in that Tower of Lies prison. I wonder if they were hungry enough to...never mind.
====
6657
This one lost friends in Haven. But you avenged them, I hear. Many owe you their thanks.
====
6924
You kept the Silvenar and the Green Lady from harm. You're alright.
====
6965
Blaise from the Mage's Guild told me that you're one to be trusted.
====
6966
They say Aera Earth-Turner was working with the Worm Cult.
====
6976
I heard you battled the Worm Cult in Rulanyil's Fall. What would they want with an old museum like that?
====
6996
I heard about Mathragor. You know what it means to settle a score.
====
6997
After all he'd been through, you couldn't let Mathragor get his justice? Figures.
====
7019
I lost a lot of money betting against you in that Crucible fight. You're a lucky one.
====
7032
I hear that troublemaker Captain Rama wound up dead. What a shame, eh? Ha ha!
====
7033
So, you caught that captain who set the Goblins on Cumberland's Watch. Nice work.
====
7060
You stood against the darkness at Moonmont. The Dro-m'Athra. Moons be praised!
====
7209
Have you heard about the Daggers? They killed an entire flock of harpies with their bare hands. Makes the Fighters Guild look like amatuers.
====
7211
Not one in a million can claim they've slain a Maormer Stormreeve. Damned impressive!
====
7252
This one has heard how you saved the Mane at Driladan Pass.
====
7253
Someone said the Daggers have gone north to look for work. Anyone know who  the Daggers are, by the way?
====
7280
You stood against the Daedra in Dune. Bright moons be praised!
====
7285
Sud-Hareem's a friend of mine - I want to thank you for saving him and his son.
====
7289
Sud-Hareem told me what happened in Spindleclutch - you helped him make a hard choice. The right choice.
====
7343
This one wonders if Captain Khammo enjoys Anvil. You must visit him sometime.
====
7376
This one has heard how you saved the Mane at Driladan Pass.
====
7398
I heard what happened at Moonmont, Hallowed. Moons be praised for your bravery.
====
7400
There's the one that made peace with the giants in Lower Yorgrim.
====
7402
You're the one who discovered Vicereeve Pelidil's involvement with the Veiled Heritance.
====
7424
From what I've heard, the Orcthane deserved a traitor's death.
====
7431
They say Argonians can smell skin-stealers. Must be why they went after the lizards first.
====
7434
You slayed Captain Blackheart! Thank the divines for brave souls like you.
====
7524
Did you hear that someone actually escaped from the Lightless Oubliette?
====
7536
The Hatching Pools recover, due to your efforts. You are truly a friend to the Hist.
====
7557
Did you hear about the town of Long Haven? Vampires were luring the villagers into the mist.
====
7572
It's good you killed that skin-stealing alchemist. Paid him back for Hrondar, eh?
====
7574
The Dominion never should've gone to Loriasel. The lamias ate them for breakfast!
====
7626
Did you hear that Vanus Galerion was rescued from the Black Forge?
====
7656
I heard that they discovered a Light of Meridia floating above the Library of Dusk.
====
7674
You're the one who wiped out the Shadows Crawl Bosmer!
====
7675
You're the one who let those Shadows Crawl monsters destroy the Bramblebreach Bosmer!
====
7709
The Thizzrini champion, here before me!
====
7710
This one has heard of your bravery. You drove the Colovians from Arenthia!
====
7727
Hey there. My friend Stibbons wanted me to say hello, tell you 'thanks again'.
====
7728
Apparently, they found this crazy old Breton lost in the desert. Stibbons...that was his name.
====
7767
You saved those poor mages trapped within Elden Hollow. An honorable deed.
====
7798
You are the one they say joined the Ash'abah. I cannot imagine why.
====
7799
If it is true that you have joined the Ash'abah...you are not welcome in my home.
====
7804
The official word is that Vicereeve Pelidil used Prince Naemon for his own evil ends.
====
7871
Bakkhara says you convinced her to put down her brother. He was always arrogant, that one.
====
7876
They say Molag Grunda guarded the gatehouse on the Chasm. I didn't see her. Nor did I want to.
====
7915
The Hallowed! You stood with the Champions at Rawl'kha!
====
7929
You are the Hallowed. The one that walked the Path with the Mane! Bright moons!
====
7971
You exposed the Magistrate in Bergama. Thank you for seeing justice was served.
====
7972
Justice Istah still languishes in the stocks in Bergama! With no evidence, how can this be?
====
8105
My son studies at Leki's Blade. He told me you saved the school from great danger. Thank you!
====
8106
The old master of Leki's Blade is a traveling teacher now. She has more students, thanks to you.
====
8124
With the Great Shackle destroyed, has the Planemeld been stopped?
====
8152
It is the calm after the storm. We must pick up the pieces and continue, despite all the things we lost.
====
8178
I heard that someone closed the portal at Moonhenge, and escaped while the Daedric realm was collapsing.
====
8194
Bright moon, you are the one who chased down Pelidil's ship and defeated him!
====
8199
I love the trained bugs at Sarandel's Carnival. They're just so colorful!
====
8200
I don't know the tribe in the Gray Mire, but I know your deeds there. May the Hist remember you always, friend.
====
8275
You recovered all three of the Ansei Wards. This is a cause for joyful celebration!
====
8282
You've been beneath the Grimwatch. You've seen the Khajiiti ruins. Fascinating!
====
8290
The Fighters Guild was cruel to cast out Sees-All-Colors. She was brave to do as she did.
====
8297
Those mines needed to be closed. I'm glad you convinced Kasal to finally do so.
====
8298
Shagora doesn't remember her friend Seqbar, but she's very fond of you.
====
8553
Montclair bastards! Attacked the Shornhelm Guard at Hinault Farm! But I heard everything turned out fine.
====
8554
You! You were the one who helped Lieutenant Fairfax and the guard at Hinault Farm. You have my thanks.
====
8649
You were the one that helped Count Ravenwatch explore the Lorkrata ruins? Did you find something to stop the blood-curse?
====
8686
The queen's a strong woman. Glad she's taking care of the city, not some regent.
====
8687
Did you hear about Duke Renchant? Dead! And well-deserved, may he rot forever!
====
8716
Sheogorath, in Southpoint? The tales can't be true, can they? No, of course not.
====
8717
I wonder how long Southpoint's mayor will survive in the Shivering Isles. Hopefully, not very.
====
8771
Now that Rivenspire is safe, High King Emeric finally decided to crown a ruler for Shornhelm. It's about time, I say!
====
8786
I heard the Jade Dragoons were nearly destroyed by frost trolls. Frost trolls!
====
8800
I saw several Reachmen run north, headed home. May a werewolf devour them before they get there!
====
8808
I'm not surprised Duke Renchant's dead, but I didn't think the queen would...take care of things herself.
====
8882
I knew we never should have trusted Baron Montclair. Thanks for saving the city.
====
8918
The garrison's ever protected the pass, and it's ours once more. And the less we hear about Imperials or Reachmen, the better.
====
8940
What the Imperials didn't steal or destroy will soon be for sale to desperate people. That's the hidden cost of any war.
====
8943
The Blacksap Rebellion out of Cormount, and its leaders on trial. I never thought I'd see the day.
====
8944
Cormount was like a wasp's nest. You were a bold one to shove your hand inside.
====
8947
Don't believe the rumors. Prince Naemon died protecting the queen in the Orrery.
====
9005
You helped the High King select Queen Eselde? What an excellent choice, friend!
====
9006
All hail King Alard, ruler of Shornhelm! May his wisdom and courage guide us for years to come!
====
9040
You made certain the Khajiit will have a voice in Elden Root. Thank you, walker.
====
9125
Lord Ellic Dorell must have been working with the Montclairs. Why else would his father throw him in the stocks?
====
9144
They say someone brought High King Emeric back from the dead. From the dead! I don't know what to believe any more.
====
9268
You were the one who saved Camp Tamrith and killed Reezal-Jul? I hope his end was long and painful.
====
9318
The guard certainly needs more recruits, but who thought that Martin Dathieu would make a good soldier?
====
9349
I can't believe our troops are climbing the Shrouded Pass. I guess it's the only way to reach the Doomcrag, but I wouldn't want to be up there!
====
9363
Someone was playing with Daedric magic out at the Edrald estate. Opened a portal to Oblivion and everything!
====
769
Heard you were the one who saved the king's life...thank you!
====
970
What happened at Firebrand Keep was downright embarrasing. Glad you restored order.
====
2114
Ingride Vanne speaks highly of you. If you're high in her esteem, you're high in mine.
====
2650
They say you are the one who fights the Withered Hand. Tu'whacca watch over you.
====
2685
One night I met a monkey who claimed to be an Orc! Imagine that!
====
2726
The Throne Keeper says you cleansed Tu'whacca's throne. Truly one favored by the gods.
====
2764
I am told the threat to Tava's Blessing has subsided thanks to you. It is an honor to meet you.
====
2989
I hear you helped drive the damned Imperials out of Satakalaam. Long live the Covenant!
====
3098
So Count Hosni's back to normal -- thanks to you, eh, stranger?
====
3174
Captain Curran told me of how you helped him in Koeglin Village. Well done.
====
3190
It is rare for General Thoda to offer word of praise, but he speaks highly of you.
====
3646
You cut the forest and the forest cuts back. Bet those witches had something to do with all these nature problems.
====
3648
Someone told me that Gloria Fausta gave her life to cure Duke Sebastien of the werewolf's curse.
====
3656
Did you hear? Duke Sebastien was a werewolf and he ate his entire family.
====
3676
Someone has finally defeated that old crone, Mother Murk. Maybe the Hag Fen will be safer now.
====
3692
You won't see much of Duke Sebastien anymore. He's a werewolf, so they locked him up and threw away the key.
====
3925
I heard that someone killed all the cultists and saved the Wyrd Tree.
====
3956
If an Orc was in charge, Camlorn would have never fallen to a bunch of mangy werewolves.
====
3968
Bet the Lion Guard could use another strong Orc. Maybe I'll head to the Redoubt and offer my services.
====
4056
I worked the Crosswych mines a while back. Glad to know the town is safe again.
====
4111
You saved Glenumbra? Really? I guess I'm impressed.
====
4476
If you hadn't stopped the Covenant from summoning Sadal, we'd all be dead.
====
4481
The hero of Davon's Watch. What I wouldn't have given to see Balreth destroy the Daggerfall army.
====
4508
House Redoran spotted Orcs at Malak's Maw. They were harassing travelers. Everything's under control now, praise Almalexia!
====
4534
Can you believe it? The Maulborn lied to us! They had no intention of curing anyone..
====
4545
Some of the lizard folk were attacked in Silent Mire. It's just an old swamp, so at least nothing valuable was ruined.
====
4561
You defended Fort Virac against General Serien. A friend of mine fought there!
====
4564
You're the one who killed Skull Crusher, aren't you? Brave Meeting!
====
4567
Because of you, the Pact was able to defend Vivec's Antlers.
====
4595
I heard you helped the Deepcrag miners. That was mighty brave of you.
====
4600
Almost joined the Maulborn myself. They seemed like good people doing good work. Did they fool me!
====
4642
I'm glad Stormhold is safe again. But why did the killer restrict himself to Dunmer?
====
4652
That was a brave deed, rescuing Sen Dres.
====
4675
The Muth Gnaar monks use an ancient Daedric artifact to heal. How dare the Vereansu interfere with their holy work.
====
4732
Did you really defeat the Daedra Balreth blindfolded?
====
4951
Even if you hadn't destroyed those shipments, I'm sure the Tribunal would have stopped the plague before it reached Mournhold.
====
4956
They say Shadowscales are killers in the night. Then how do they explain Murkwater?
====
5037
Rumor has it that Deepcrag Den was sabotaged. By one of its own workers!
====
5060
Maybe the restrictions in Mournhold will ease now that the Temple is safe again.
====
5061
I can't believe Vox smashed Saint Veloth's reliquary. Thank you for helping to restore it.
====
5072
You were at Eidolon's Hollow and survived? You must be stronger than a mammoth!
====
5096
Why would Vox attack her own people in Selfora? It's madness!
====
5131
You're the hero who defeated Sadal at tormented spire. My respect.
====
5269
You're the one who warned the Pact about Sinmur's ghost.
====
5359
You were with Dajaheel and Belron when Stral was defeated.
====
5376
Is it true Wuuthrad was stolen from Fallowstone Hall?
====
5409
This one thinks that Sees-All-Colors got what was coming to her. Traitorous Argonian scum.
====
5415
Well, if it isn't the new King of the Grotto! You ask me, those beasts got what was coming to them.
====
5429
The Mages Guild is recruiting to fill roles on their fancy new island refuge. Eyevea, I think? Impressive.
====
5483
You won't catch me visiting Lower Yorgrim. There are too many giants in that place.
====
5504
A noble Khajiiti woman like Aelif is murdered, and an avowed Daedra-worshiping Argonian is given a role in the Fighters Guild leadership. This one is sickened.
====
5509
Heard the Orcthane sent thugs to harass the owners of Voljar's Meadery. But you can't keep a good Nord down.
====
5575
Aren't you the Champion of Windhelm? The one that stopped Fildgor Orcthane?
====
5602
Did you hear? Someone stole Queen Nurnhilde's body from the Royal Tombs.
====
5613
The King and his councilors are camped at Jorunn's Stand, getting ready to move against Fildgor Orcthane. It's about time, I say.
====
5624
The Bad Man! The Bad Man! The Bad Man is dead!
====
5644
You rescued the Green Lady's sister? Is she unmarried? You should introduce me.
====
5650
Mess with the mammoths and you get the giants rilled up. Just look at what happened at Cradlecrush.
====
5701
By the Empyrean Light, it's the savior of the Keepers!
====
5719
King Jorunn is truly merciful to let his traitorous brother live.
====
5720
I heard someone gave Fildgor a warrior's death. Was that you?
====
5734
You saved the King. You are a friend to all Nord people this day.
====
5736
What was the Silvenar's advisor, the one who died? Terrible shame.
====
5784
Did you hear that Thallik tried to open a portal to Oblivion?
====
5789
You were at the Green Lady's wedding, weren't you? She must have been resplendent.
====
5865
So Fildgor poisoned his own brother? And he expects the Nords to follow him? He's more foolish than I imagined.
====
5935
Aren't you the one who defeated the ghost of Sinmur?
====
5955
Why did those Wood Orcs think the Covenant could take Velyn Harbor? Madness.
====
6012
Amazing to think you've been in the field with Telenger himself. Simply amazing.
====
6027
Amazing to stand at the heart of Tanzelwil, isn't it. You can hear the Ancestors whisper.
====
6156
Look there! It's the one who brought those Pellingare brats to justice!
====
6161
Your reputation spreads far and wide, Geirmund's Guardian.
====
6181
My brother was stationed at Firsthold. Thank you, traveler.
====
6300
The Divines walked at your side at Torinaan. Auri-el bless you.
====
6304
So you're the one that saved the Queen, eh? You don't look that special.
====
6379
Caught the King's old mage red-handed in Lodorr's tomb, did you? You've got my thanks.
====
6426
Did you hear about the attempt on the King's life? Someone saved him!
====
6446
You helped save Eagle's Brook? I thought you'd be taller.
====
6447
I heard cultists took over Eagle's Brook. We should double our security here.
====
6480
Lady Estre was our true Queen! Damn you for killing her!
====
6603
You walked into the Crypt of Hearts...and survived? I don't believe it!
====
6654
This one was glad he was not in a hole in the ground called the Tower of Lies. Only in Coldharbour is a hole called a tower.
====
6657
They say Lord Gharesh-ri saved Haven from pirates. But this one knows it was you.
====
6924
You showed those Wood Orcs. It's what they get for betraying the Green Lady.
====
6976
Say, you're the one who exposed that swindler Endarwe, aren't you? Ha! Ayleid warlord my arse.
====
7019
Hail, Champion of the Crucible!
====
7209
Saw that group that calls itself the Daggers earlier. Never seen people drink so much. Wonder what they're celebrating.
====
7211
You're the one who stopped the Maormer offensive! Divines bless you!
====
7252
Thank you for saving the Mane at Driladan Pass.
====
7253
I heard that poor Lord Diel met a tragic end in the Shrieking Scar. About time someone took care of that bastard.
====
7280
You saved my life, traveler. I was in Dune the day of the attack. Thank you.
====
7376
Thank you for saving the Mane at Driladan Pass.
====
7400
I heard that Skorvild baited the giants into attacking Lower Yorgrim.
====
7402
Can you believe there was a spy in the Thalmor at Woodhearth?
====
7424
It must have been hard for King Jorunn to kill his own brother.
====
7431
When did the skin-stealers take Hrondar? Weeks ago? Months? Years?
====
7434
Look there! That's the one what bested Captain Blackheart and banished his crew!
====
7524
Have you heard that King Lalorian has returned? He's going to lead the Fighters Guild now.
====
7536
My hatchling lives because of you. I tell all I see, so your legend will grow in the Hist.
====
7557
You're the one who helped that Dunmer vampire hunter drive the vampires out of Long Haven.
====
7626
Vanus Galerion tried to destroy the Black Forge all by himself. He was captured, but someone rescued him.
====
7656
Someone told me that the Library of Dusk is a trap for smart people. I guess we're safe then.
====
7709
The Thizzrini champion! Here, before me!
====
7710
You were with the Resistance at Arenthia. Bright moons!
====
7804
The Veiled Heritance is broken, there is a new Silvenar, and we have you to thank!
====
7876
I heard you were there when Molag Grunda was defeated. Well done.
====
7915
Moons guide you on path, Hallowed. Guide you in all things.
====
7929
You...you are the Hallowed. You walked the Path with the Mane!
====
8124
I heard the Great Shackle was destroyed! I hope that means the Planemeld has been stopped.
====
8152
Hah! The Hero of Coldharbour walks among us.
====
8178
Did you really destroy the Daedric portal at Moonhenge all by yourself?
====
8194
Thanks to you, Vicereeve Pelidil is dead and the Dominion has one enemy fewer.
====
8199
This one knows the truth. The Argonians in the Gray Mire were spies. You did well to send them away.
====
8200
The storyteller at Sarandel's Carnival ... how could he get Bosmer history so wrong?
====
8275
You are the one who destroyed the Withered Hand! You are a hero!
====
8282
I had a sister stationed at Grimwatch. Thanks for what you did for them.
====
8290
The Fighters Guild is a nest of snakes. They should have put that Argonian to the sword.
====
8649
There's an Ayleid ruin under the Lorkrata Hills? I never suspected such a thing!
====
8686
If the Duke were an Orc, he'd have killed himself by now. He brings shame to Evermore.
====
8687
Glad to see the queen finally show her backbone. The duke deserved death for what he did.
====
8771
I heard what you did at the Doomcrag. I don't know if I could have been as half as brave as you, but thanks for what you did.
====
8786
A terrible shame about General Endare. I suppose you had to do what was best.
====
8800
A little bird spoke to me outside the inn. Said the Reachmen's leader was dead. Never had a bird talk to me before.
====
8808
The queen killed the Duke. Strong, decisive. I like that. And she's a widow. Hm....
====
8882
I heard the battle in the Fevered Mews was touch and go. Glad you won the day.
====
8918
The garrison's safe now, but there'll soon be another fight. Another way to raise our weapons in battle. Mark my words.
====
8940
My family's together for the first time since the Imperials left! Praise the gods, we've survived!
====
8947
King Camoran Aeradan knows his place. He made no attempt to use the Orrery for himself.
====
9040
This one heard you captured the High Elf ambassador for her crimes in Elden Root. Well done, walker.
====
9125
Lady Lleraya was a vampire? I'm glad you defeated her and saved Northpoint.
====
9144
Other kings step back, but High King Emeric charges ahead! He's lucky someone keeps saving him from disaster.
====
9318
Captain Thayer certainly found a bumper crop of guard recruits at Hoarfrost Downs. I wonder how he did it.
====
9349
Baron Dorell and Countess Tamrith led the assault against Baron Montclair! We never would have taken the Shrouded Pass without their leadership!
====
9363
Daedric magic at the Edrald estate? I'm just glad you were able to close that portal!
====
769
Look here. If it isn't King Emeric's own champion. The hero of the Covenant!
====
970
Knights of the Flame came very near dissolution, were it not for you.
====
2114
The Vanne Family says you saved their farm. Well done.
====
2650
Is it true the Impervious Vault was robbed? I did not deem that possible!
====
2685
My friend Mordroc told me you saved him from being a monkey. Crazy talk!
====
2726
The dead had risen at Tu'whacca's throne, but you returned them to their rest. Thank you.
====
2764
To think that necromancer at Tava's Blessing had such dark plans. Thank the gods you stopped him!
====
2989
The nerve of the Imperials to attack Satakalaam! You gave them what they deserved!
====
3098
Heard what you did at the at-Tura Estate. Tava bless you.
====
3174
I know you. You exposed the mad constable in Koeglin Village. Ruptga guide you!
====
3190
I hear you resolved the standoff at Alcaire Castle. I am glad no blood was shed.
====
3646
Those witches helped at the Mill? That really surprises me.
====
3648
I heard that Duke Sebastien was ill, but Gloria Fausta cured him. Royalty have all the luck!
====
3656
Did you hear what happened in Aldcroft? They killed the Duke.
====
3676
The Hag Fen is a strange place, even with the Wyresses watching over it.
====
3692
Turns out that Duke Sebastien's a werewolf, What a world we live in!
====
3925
I hear someone helped the Wyrd Sisters save the Wyrd Tree.
====
3956
Glad to hear Camlorn is safe again. I imagine that it will take years to rebuild it, however.
====
3968
I heard you helped the soldiers camped at the Redoubt. Thank you for that.
====
4056
If I'd been in Crosswych, I'd have put my mining pick right into Sternes Gelves back.
====
4111
Tales of Angof's defeat by your hand have begun to spread. You're starting to make quite a name for yourself.
====
4476
Praise Vivec, you were there to stop Alexandra Conele from capturing the coral heart!
====
4481
Davon's Watch would have been overrun if you hadn't been there.
====
4508
I would have enjoyed tangling with the Orcs at Malak's Maw. They're strong fighters. Almost as strong as Nords.
====
4534
If they don't find a cure for this plague soon, I'm going back to Skyrim.
====
4545
Argonians in Silent Mire had a bit of pirate trouble recently, but I heard some stranger saved them.
====
4561
Good thing you stopped General Serien. Too bad about Tanval's son, though.
====
4564
You fought at Shinji's Scarp, huh? Heard that was quite a battle.
====
4567
Drathus told everyone who would listen how you discovered that spy.
====
4595
The Dark Elves sure like their kwama eggs. I think they taste terrible, but that's just my opinion.
====
4600
Plague in Narsis? Hah! Those Dark Elves wouldn't know a real plague if it crawled out and bit them.
====
4642
Nasty business in Stormhold. You must enjoy having the ear of the vicecanons.
====
4652
Anyone who has House Dres's respect has mine.
====
4675
Don't know why the Ashlanders attacked a holy order, but at least someone stopped them.
====
4732
Are you the one I should thank, for saving my home from Balreth?
====
4951
The moment the plague disappeared from the Gorge, traders were selling their wares again. Amazing.
====
4956
I wonder what the Dominion thought when they saw you burn their ship.
====
5037
Deepcrag kwama mine had some trouble recently. I always wondered why they call it a mine? They just harvest eggs.
====
5060
The Ordinators seem on edge. What are the Dark Elves so nervous about?
====
5061
Some of my Dark Elf friends are still upset that Saint Veloth's shrine was attacked. And by one of their own, no less.
====
5072
If you hadn't defeated that nasty little Elf, Vox, I'm sure our great King Jorunn would have taken care of her.
====
5096
I heard there's a crater in the middle of Selfora now and not much else.
====
5131
Is it true Tanval sacrificed himself to seal Sadal away?
====
5269
Can you believe the Reachmen raised Sinmur's ghost? It's a good thing you were there.
====
5359
You're the hero who made Stral pay for the deaths of Dajaheel and Belron.
====
5376
I'm trying to compose a song about your heroics at Fallowstone Hall.
====
5409
This one is not sure what to think about a Redguard leading the Fighters Guild. Strange times we live in.
====
5415
Heard you wiped out that goblin tribe in Fungal Grotto. Maybe I can go visit the place now.
====
5429
It's great to hear the Mages Guild have a new refuge for study and contemplation. Scholars should have a safe place to study, don't you think?
====
5483
I heard that someone overthrew the giant leader in Lower Yorgrim.
====
5504
This one does not know what to think. A Khajiiti woman slain and a Daedra-worshipper advising the Fighters Guild? Strange times we live in.
====
5509
I love mead. I love Voljar mead. Well, really, I love any mead. I'm not that particular.
====
5575
You're the one that saved Jorunn the Skald-King in Windhelm. Hail, hero!
====
5602
The rumor is that some stranger helped route the Stormfist Brigade from Fort Morvunskar.
====
5613
We Nords will route out that bastard Fildgor. He won't be able to hide in the hills for very long.
====
5624
Good riddance to those mad cultists and their Bad Man tree.
====
5644
This one doesn't grasp the Hound's goals, but thanks you for thwarting them.
====
5650
The Stormfist Brigade made a critical mistake at Cradlecrush. They should have left the mammoths alone.
====
5701
Rilis XII is an embarrassment and an abomination. You did well to destroy him.
====
5719
High-King Jorunn rules unopposed and Fildgor yet lives. The divines truely smile on the sons of Skyrim.
====
5720
I heard there was a fight at the entrance to Sovngarde. I wish I could have seen such a thing!
====
5734
I'm starting to think the Skald-King is invincible. Not even poison can kill the smug bastard!
====
5736
I presume it was quick for the Silvernar's advisor, in the end. You have my sympathies.
====
5784
You were at Faldar's Tooth, when Thallik tried to open a portal to Oblivion!
====
5789
I'm glad you put an end to this Hound business. All Bosmer are in your debt.
====
5865
Maybe Jorunn deserved this fate. Maybe Fildgor was right all along. The Nord people must stand together.
====
5935
You're the favored one, the one Ysgramor appeared to.
====
5955
Good riddance to cowards. Captain Cularalda has no place in the Dominion!
====
6012
You stood in the ruins of Ezduiin. The halls of the Ancients.
====
6027
Thank you for standing beside the Queen at Tanzelwil, traveler. Stars watch over you.
====
6156
You did us all a favor by saving Wayrest, but what were you doing down in those sewers?
====
6161
Hail, Geirmund's Guardian!
====
6181
Firsthold...so much death. I hear the place still smells of fire and death.
====
6300
I've heard tell of your devout work at the holy site of Torinaan. Divines bless you.
====
6304
You saved our high-and-mighty Queen, eh? Pah, Naemon should have had the crown!
====
6379
Heard you found some witch raising Draugr in the Hall of the Dead. We live in dangerous times.
====
6426
There's the person that uncovered the plot against the King. Hail, hero!
====
6446
Trusting a bandit? The Lion Guard should be ashamed of itself.
====
6447
You know what happened in Eagle's Brook? That's what happens when you rely on magic.
====
6480
Ayrenn should have been the one put to death at Skywatch. Bah!
====
6603
Is it true? Did you really explore the Crypt of Hearts?
====
6654
Bad enough to come to Coldharbour, but to end up in the Tower of Lies, toiling away? Glad some of those people were saved.
====
6657
The Jackdaws should never attacked Haven. They got what they deserved.
====
6924
You saw a spectral wolf that spoke like a man? Takes all kinds, I guess.
====
6976
Is it true you saved those priceless relics from the Worm Cultists in Rulanyil's Fall? What a brave gesture!
====
7019
Champion of the Blessed Crucible, this one salutes you!
====
7209
Lord Diel was talking about expanding the docks of Daggerfall to the north. Guess someone took care of those harpies.
====
7211
They say the storms from Tempest Island would've drowned and blasted us all, were it not for your heroics.
====
7252
My sister was among the soldiers you saved at Driladan Pass.
====
7253
So Diel messes with the harpies to try to turn a profit, and they find his body covered in claw marks? I'd call that justice.
====
7280
I can't imagine...all those people killed at Dune. Thank you, traveler.
====
7376
My sister was among the soldiers you saved at Driladan Pass.
====
7400
Now that the giant threat is over, I'm going to start trading in Lower Yorgrim again.
====
7402
I understand we've you to thank for uncovering the spy in Woodhearth.
====
7424
Now that Fildgor is gone, perhaps the Stormfist clan will accept with the one true king.
====
7431
I heard Ten-Maur-Wolk was full of Daedra. You're no milk-drinker, that's for sure.
====
7434
Bless my eyes, if it isn't the Scourge of Blackheart!
====
7524
I heard a rumor that someone braved the Lightless Oubliette and saved the last Ayleid King.
====
7536
May Ruuvitar rot. Do we slaughter Dominion children in their cribs? It is not done!
====
7557
The moors outside of Long Haven were home to vampires. Can you imagine!
====
7626
I feel safer knowing that the Black Forge was destroyed.
====
7656
There's the hero who freed the researchers from the Library of Dusk. Well done, friend!
====
7709
Hah, my brother was at your final match at Thizzrini! Well done!
====
7710
You helped the Clanmother retake Arenthia! Bright moons and well done!
====
7804
Valenwood still exists because you defeated the Veiled Heritance. I honor you.
====
7876
Taking the Chasm was necessary, but by the soul of Tu'whacca I would prefer never to have to fight over ground like that again.
====
7915
You are the Hallowed! Bright moons be praised!
====
7929
The Hallowed that walked the Path. This one is not worthy to stand before you.
====
8124
I was beginning to think this fight was hopeless, but with the Great Shackle destroyed, we might just have a chance here.
====
8152
Is it true that you faced Molag Bal himself? This one shivers just thinking about it.
====
8178
The Daedra opened a portal at Moonhenge, and some hero collapsed it single-handedly.
====
8194
A friend sailed on the Prowler when you defeated Vicereeve Pelidil. The stories he tells!
====
8199
Argonians, exiled from the Gray Mire. Will the Dominion do so to Khajiit, one day?
====
8200
I never thought I'd enjoy a stage magician before I went to Sarandel's Carnival.
====
8275
Truly the gods sent you here to save us from the Withered Hand...thank you!
====
8282
I heard you fought beside the Champions at Grimwatch! By the Green!
====
8290
This one thinks the Fighters Guild is confused...why let a Daedra-worshipper live? Yes?
====
8649
Folks are saying that Count Ravenwatch discovered an Ayleid manuscript in the Lorkrata ruins. Good thing you were there to help him!
====
8686
Blood is thicker than water. The queen's soft-hearted where her family's concerned, even when it's the Duke.
====
8687
I hear the Duke's gone. Good riddance! I never did trust him.
====
8771
We haven't had a real king since Ranser, and he was a little bit crazy. I hope our new ruler isn't quite as warlike as the last one.
====
8786
You kept the Falinesti Faithful safe in Grahtwood. I know a few. Good sorts.
====
8800
The Reachmen are off-guard. Something's gone wrong with their plans, it seems.
====
8808
They say the queen herself killed Duke Renchant. Good for her!
====
8882
Shornhelm is safe, thanks to you! We'll make sure those Montclairs never come back!
====
8918
I rejoice to know Bangkorai Garrison is under Covenant control once more.
====
8940
Those bastard Imperials killed my dog, so I took as many of their lives as I could. Now they'll fear the name Hallin's Stand.
====
8947
You aided Queen Ayrenn in her ratification, correct? You do look like someone to know.
====
9040
Will the High Elves build our embassy even uglier than theirs? But no, this one shouldn't complain.
====
9125
The Montclairs have been forced out of Northpoint. Thank you for fighting for us, friend.
====
9144
The Covenant's leader should've been King Fahara'jad. No one would dare attack him as they do King Emeric.
====
9318
Dathieu? The son of King Ranser's traitor general? Do we really want another Dathieu serving in the army?
====
9349
You there! I saw you fighting at the Shrouded Pass. You were remarkable, if you don't mind me saying.
====
9363
I've heard of cold feet, but why would anyone open an Oblivion portal just to stop a wedding?
====
5409
A strong Redguard man leading the Fighters Guild! Tall Papa be praised, it is as it should be!
====
5429
The spirit of Shalidor returned and advising the Mages Guild! The times we live in.
====
5504
I can't believe they're making Guildmaster at-Aswala listen to that Argonian scum. He should have killed her when he had the chance!
====
8290
Guildmaster at-Aswala truly has the mercy of Tall Papa. He let that Argonian traitor leave the guild with her life!
====
5409
About time there was a strong Redguard leading the Fighters Guild. He'll keep the outlanders in line!
====
5429
The return of Arch-Mage Shalidor! Truly a reason for all sons of Skyrim to smile.
====
5504
The new Guildmaster was merciful to let that Argonian traitor stay in the Fighters Guild, don't you think?
====
8290
That Argonian traitor should have been put to the blade. Guildmaster at-Aswala is kinder than I'd have been!
====
6012
I should kill the Kwama queen to end her destructive reign.
====
16892
I should burn these corpses to disrupt the gate ritual.
====
20145
I should find the location on the map.
====
37669
OK, I guess you won't be of any help, I'll go talk to that last dude.
====
1
Kill the Achievement Test Monster in the RL_Test Area
====
2
Use the Achievement Interactable in the RL_Test Area
====
3
Kill the Hard Mode monster while it has the debuff from the bean sack  in the RL_Test Area
====
4
Kill any three monster types in the RL_Test Area from the list below:
====
5
Complete the Achievement Quest in the RL_Test Area
====
6
Kill the Achievement Test Monster in the RL_Test Area 3 times
====
7
Completed the test of skill in the RL_Test Area
====
8
Kill the Achievement Line Tester harpy in RL_Test Area
====
9
Kill the Achievement Line Tester harpy 2x in RL_Test Area
====
10
Kill the Achievement Line Tester harpy 3x  in RL_Test Area
====
11
Defeat Akash gra-Mal, Chokethorn, and Canonreeve Oraneth in Elden Hollow.
====
17
Acquire a Superior quality item.
====
18
Acquire an Epic quality item.
====
19
Loot any 10 Treasure Chests.
====
20
Loot any 50 Treasure Chests.
====
21
Loot any 100 Treasure Chests.
====
22
Loot any 1000 Treasure Chests.
====
23
Kill one of the QAT Goblins
====
25
Interact with the Goblin Spit Roast object
====
26
Complete the quest QAT Working Quest
====
27
Help the Wyrd Sisters remove Angof's corruption from their sacred groves.
====
28
Defeat Faolchu the Changeling and set the city of Camlorn free.
====
29
Rid Glenumbra of the evil Faochu once and for all!
====
30
Help the Wyresses remove Angof's corruption from their sacred groves and the Wyrd Tree.
====
31
Stop Angof the Gravesinger's necromantic plan to conquer Glenumbra.
====
32
Complete all the Test Achievements in the RL_Test area.
====
33
Help the Ancestor Moth priests of Glenumbra in their plight against Mannimarco's insidious Black Worm Cult.
====
34
Complete 53 quests in Glenumbra.
====
35
Wear a full set of Superior, and only Superior, gear.
====
36
Wear a full set of Epic, and only Epic, gear.
====
37
Kill 1000 amorphous creatures.
====
38
Kill humanoids, Goblin-kin, and giant-kin.
====
39
Kill Daedric creatures from Oblivion.
====
40
Kill Dwarven mechanical constructs.
====
41
Kill a variety of natural creatures in the wilds of Tamriel and beyond.
====
42
Kill skeletons, zombies, ghosts, spirits, and vampires.
====
43
Kill 1000 Storm Atronachs.
====
44
Kill humanoids, goblin-kin, and giant-kin.
====
46
Kill 1000 Plant Creatures.
====
51
Complete all of the Slayer Achievements.
====
52
Complete 50 Quests.

Note: Repeatable quests only count towards this achievement the first time they are completed.
====
53
Complete 100 Quests.

Note: Repeatable quests only count towards this achievement the first time they are completed.
====
54
Complete 250 Quests.

Note: Repeatable quests only count towards this achievement the first time they are completed.
====
55
Complete 500 Quests.

Note: Repeatable quests only count towards this achievement the first time they are completed.
====
56
Complete 1000 Quests.

Note: Repeatable quests only count towards this achievement the first time they are completed.
====
57
Complete 60 quests in Stormhaven.
====
58
Complete 42 quests in Rivenspire.
====
59
Complete 42 quests in Alik'r Desert.
====
60
Complete 36 quests in Bangkorai.
====
61
Complete all Daggerfall Covenant quest achievements.
====
62
Discover all of Stormhaven
====
64
Harvest any crafting materials 10 times.
====
65
Harvest any crafting materials 50 times.
====
66
Harvest any crafting materials 100 times.
====
67
Harvest any crafting materials 1000 times.
====
68
Harvest any crafting materials 10000 times.
====
73
Complete all the Glenumbra objectives.
====
74
Complete all the Stormhaven objectives.
====
75
Complete all the Rivenspire objectives.
====
76
Complete all the Alik'r Desert objectives.
====
77
Complete all the Bangkorai objectives.
====
78
Defeat Foreman Llothan, the Hive Lord, and the Sentinel of Rkugamz.
====
79
Defeat Investigator Garron, Varain Pellingare and Allene Pellingare.
====
80
Defeat Archmaster Siniel, the Bone Leviathan, and the Ilambris Twins.
====
81
Defeat Valaran Stormcaller, Stormfist, and Admiral Neidir.
====
82
Defeat Tamos of Xivlen, Baroness Zeyrun, and Baron Xivlen.
====
83
Defeat Slimecraw, Uulgarg the Hungry, and The Rat Whisperer in Wayrest Sewers.
====
84
Defeat Magmos, Flametongues, Skrit-Skrat and Xerilos.
====
85
Defeat Leafseether, Nenesh gro-Mal and Grandmother Longlimb in Elden Hollow.
====
86
Defeat Suillistta the Matriarch, Yalorasse the Speaker, and Commodore Ohmanil.
====
87
Defeat Head Shepherd Neloren, the Massive Bull Netch, and the Prototype Sphere.
====
88
Kill 10 enemy Dragonknights.
====
91
Help capture a resource (farm, lumbermill, or mine) in Cyrodiil.
====
92
Earn your first rank in the Alliance War.
====
93
Earn the rank of Recruit in the Alliance War.
====
94
Earn the rank of Tyro in the Alliance War.
====
95
Earn the rank of Legionary in the Alliance War.
====
96
Earn the rank of Veteran in the Alliance War.
====
97
Earn the rank of Corporal in the Alliance War.
====
98
Earn the rank of Sergeant in the Alliance War.
====
99
Earn the rank of Lieutenant in the Alliance War.
====
100
Earn the rank of Captain in the Alliance War.
====
101
Earn the rank of Major in the Alliance War.
====
102
Earn the rank of Centurion in the Alliance War.
====
103
Earn the rank of Colonel in the Alliance War.
====
104
Earn the rank of Tribune in the Alliance War.
====
105
Earn the rank of Brigadier in the Alliance War.
====
106
Earn the rank of Prefect in the Alliance War.
====
107
Earn the rank of Praetorian in the Alliance War.
====
108
Earn the rank of Palatine in the Alliance War.
====
109
Earn the rank of August Palatine in the Alliance War.
====
110
Earn the rank of Legate in the Alliance War.
====
111
Earn the rank of General in the Alliance War.
====
112
Earn the rank of Warlord in the Alliance War.
====
113
Earn the rank of Grand Warlord in the Alliance War.
====
114
Earn the rank of Overlord in the Alliance War.
====
115
Score a Revenge kill in the Alliance War.
====
116
Score 10 Revenge kills in the Alliance War.
====
117
Score your first Avenge kill in the Alliance War.
====
118
Score 10 Avenge kills in the Alliance War.
====
119
Earn a kill when below 5 percent health in the Alliance War.
====
120
Earn 5 kills when below 5 percent health in the Alliance War.
====
121
Earn 10 kills when below 5 percent health in the Alliance War.
====
122
Capture your first keep in the Alliance War.
====
123
Kill all four Bloodthorn Lieutenants throughout Glenumbra.
====
124
Deposit 100 Battletokens in Defense of a Resource
====
125
Deposit 500 Battletokens in Defense of a Resource
====
126
Deposit 2000 Battletokens in Defense of a Resource
====
127
Deposit 6000 Battletokens in Defense of a Resource
====
128
Deposit 12000 Battletokens in Defense of a Resource
====
129
Donate 100 Battletokens to a Resource for Production
====
130
Donate 500 Battletokens to a Resource for Production
====
131
Donate 2000 Battletokens to a Resource for Production
====
132
Donate 6000 Battletokens to a Resource for Production
====
133
Donate 12000 Battletokens to a Resource for Production
====
134
Kill an enemy player of Alliance War rank 50 in the Alliance War.
====
135
Deal 1,000,000 points of damage to enemies in Cyrodiil.
====
136
Deal 5,000,000 points of damage to enemies in Cyrodiil.
====
137
Deal 100,000,000 points of damage to enemies in Cyrodiil.
====
138
Heal 1,000,000 points of damage to allies in Cyrodiil.
====
139
Heal 5,000,000 points of damage to allies in Cyrodiil.
====
140
Heal 100,000,000 points of damage to allies in Cyrodiil.
====
141
Kill 100 Breton enemies in the Alliance War.
====
145
Stop the Reachmen from attacking Evermore.
====
146
Liberate the Bangkorai Garrison from the invaders.
====
147
Rescue High King Emeric from the clutches of Septima Tharn.
====
148
Kill the spriggan Woodblight at Blighted Isle.
====
149
Kill Dayarrus the Xivilai at Arlimahera's Sanctum.
====
150
Kill the frost atronach monarch Nomeg Hyril at Nilata Falls.
====
151
Kill the liches Qumehdi and Zaman at the Telesubi Ruins.
====
152
Kill the summoner Caecilia Attius and her Daedra minions at the Summoner's Camp.
====
153
Destroy the ghost Garach Wolf-Father and his werewolf spirits at Lakewatch Tower.
====
154
Defeat the Omen of the Watchful Eye and lift the paranoia in Alcaire.
====
155
Return the Dream Shard to Pariah Abbey and restore peace to Menevia.
====
156
Defeat the Omen of Counting Stars and end the obsessions plaguing Gavaudon.
====
157
Kill the infamous mudcrab Titanclaw.
====
158
Kill the giant spider, Aesar the Hatespinner, at Aesar's Web.
====
159
Kill the gargoyle, Menhir Stoneskin, at Valeguard Tower.
====
160
Kill the necromancer, Louna Darkblood, at Old Kalgon's Keep.
====
161
Kill the hag, Magdelena, at Magdelena's Haunt.
====
162
Kill the Orc, Stroda gra-Drom, at East-Rock Landing.
====
163
Kill the nereid, Desuuga the Siren, at Siren's Cove.
====
167
get a chest from finishing combat with a rank 4 chest
====
168
get 10 chests from finishing combat with a rank 4 chest
====
169
get 100 chests from finishing combat with a rank 4 chest
====
170
Earn more than 100 finesse points in a single fight
====
171
Earn 250 finesse points in total
====
172
Earn 500 finesse points in total
====
173
Earn 1000 finesse points in total
====
174
Earn 2000 finesse points in total
====
176
Discover and clear all six caves in Glenumbra.
====
177
Discover and clear all six caves in Stormhaven.
====
178
Discover and clear all six caves in Rivenspire.
====
179
You have discovered and cleared all six caves in Alik'r.
====
180
Discover and clear all six caves in Bangkorai.
====
181
Discover and clear all six caves in Stonefalls.
====
182
Testing cool stuff in the game.
====
183
See Clickyville's Ghostly Stag run.
====
184
Destroy the Dominion's ability to create Skin-Stealers.
====
185
Protect the Argonian eggs so a new generation can be born.
====
186
Recover the Mnemic Egg from the Dominion.
====
187
Kill the wamasu champion Haynekhtnamet in its lair.
====
188
Kill the ogre twins Argalog and Vlaga at Xal Thak.
====
189
Kill the Ayleid Mummy Lord Talkynd at Nen Ria.
====
190
Defeat Captain Bones and his undead crew aboard the Captain's ship.
====
191
Kill the Daedroth Urrai at Bitterroot Cave.
====
192
Kill the Slave Lord Rendrasa at the Slaver's Camp.
====
193
Discover and clear all six caves in Shadowfen.
====
194
Find Bleakrock's missing villagers and send them home.
====
195
Kill the champion of the Strifeswarm kwama hive.
====
196
Enter the Cave of Memories and destroy the Ashlander Guardian.
====
197
Survive the mudcrabs of Shipwreck Strand and kill Shellcracker, the cannibal crab.
====
198
Storm the beach at Matron's Clutch, slay the Dreugh Matrons, and end the threat of the Dreugh egg-tenders.
====
199
Destroy the Golden Saint at the Shivering Shrine.
====
200
Defeat the bull netch Ozzacha in Brahma's Grove.
====
201
Destroy Balreth and return the Brother of Strife to slumber.
====
202
Explore and clear the Inner Sea Armature.
====
203
Explore and clear Emberflint Mine.
====
204
Slay General Serien and stop the Covenant invasion of Stonefalls.
====
205
Explore and clear Mephala's Nest.
====
206
Explore and clear Hightide Hollow.
====
207
Explore and clear Softloam Cavern.
====
208
Explore and clear Sheogorath's Tongue.
====
209
Destroy Sadal and save Stonefalls.
====
210
Kill the great werewolf, Rageclaw, at Rageclaw's Den.
====
211
Kill the Breton necromancer, Vivien Armene, at the Dragon Mound.
====
212
Kill the vampire, Olveidi the Ratmaster, at the Ratmaster's Prowl.
====
213
Kill the wild mammoth, Mannskadi, at Dragon's Hallow.
====
214
Kill the great sabre cat, Ammabani, at Ammabani's Pride.
====
215
Explore and clear Ilessan Tower.
====
218
Explore and clear the Mines of Khuras.
====
219
Explore and clear the Ebon Crypt.
====
220
Explore and clear Cryptwatch Fort.
====
221
Explore and clear Portdun Watch.
====
222
Explore and clear Koeglin Mine.
====
223
Explore and clear the Pariah Catacombs.
====
224
Explore and clear Farangel's Delve.
====
225
Explore and clear the Bearclaw Mine.
====
226
Explore and clear the Norvolk Ruins.
====
227
Explore and clear Crestshade Mine.
====
228
Explore and clear the Flyleaf Catacombs.
====
229
Explore and clear the Tribulation Crypt.
====
230
Explore and clear Orc's Finger Ruins.
====
231
Explore and clear the Erokii Ruins.
====
232
Explore and clear Hildune's Secret Refuge.
====
233
Explore and clear Santaki.
====
234
Explore and clear Divad's Chagrin Mine.
====
236
Explore and clear Coldrock Diggings.
====
237
Explore and clear Sandblown Mine.
====
238
Explore and clear Yldzuun.
====
239
Explore and clear Murcien's Claim.
====
240
Explore and clear Troll's Toothpick.
====
241
Explore and clear Viridian Watch.
====
242
Explore and clear the Crypt of the Exiles.
====
243
Explore and clear Jabberjaw.
====
244
Explore and clear Rubble Butte.
====
245
Explore and clear the Atanaz Ruins.
====
246
Explore and clear Broken Tusk.
====
247
Explore and clear the Chid-Moska Ruins.
====
248
Explore and clear Gandranen.
====
249
Explore and clear the Onkobra Kwama Mine.
====
250
Explore and clear the Shrine of the Black Maw.
====
251
Explore and clear The Chill Hollow.
====
252
Explore and clear Icehammer's Vault.
====
253
Explore and clear Old Sord's Cave.
====
254
Explore and clear the Frigid Grotto.
====
255
Explore and clear Stormcrag Crypt.
====
256
Explore and clear the Bastard's Tomb.
====
257
Kill the great bear, Beralagr, at Swiftblade's Camp.
====
258
Destroy Thjormar and the Drowned Horde at Bitterpoint Strand.
====
259
Kill the Orc reaver Dugan the Red.
====
260
Kill the strangler Bone Grappler in its nest.
====
261
Kill the nereid queen Tallatta the Lustrous in the Jagged Grotto.
====
262
Kill Skullbreaker the sea troll at Windshriek Strand.
====
263
Kill Commander Faldethil of the Green Hunters at River Edge.
====
264
Explore and clear Lady Llarel's Shelter.
====
265
Explore and clear the ruins of Lower Bthanual.
====
266
Explore and clear the Triple Circle Mine.
====
267
Explore and clear Taleon's Crag.
====
268
Explore and clear Knife Ear Grotto.
====
269
Explore and clear the Corpse Garden.
====
270
Discover and clear all six caves in Deshaan.
====
271
You have discovered and cleared all six caves in Shadowfen.
====
272
Defeat the Ancient Wamasu, the Lamia Songstress, and the Lamia Queen.
====
273
Defeat the Fanged Menace, the Lamia Gorgon, and the Subverted Lurcher.
====
274
Explore and clear Dead Man's Drop.
====
275
Kill the giant kagouti, Short-Tusk, at Short-Tusk's Hillock.
====
276
Kill the corpse husk, the Abomination, at the Grove of the Abomination.
====
277
Kill the giant troll, Sharpfang, at the Dire Bramblepatch.
====
278
Destroy the Mabrigash Shade at the Mabrigash Burial Circle.
====
279
Kill the Dremora ritualist, Druitularg, at Druitularg's Ritual Altar.
====
280
Kill the giant guar, Bittergreen the Wild, at Caravan Crest.
====
281
Explore and clear the Black Vine Ruins.
====
282
Explore and clear the Roots of Silvenar.
====
283
Uncover the Hound's Plan to lure the Green Lady to Silvenar.
====
284
Save the Silvenar from his captors.
====
285
Unite the Silvenar with the Green Lady.
====
286
Explore and clear the Shael Ruins.
====
287
Discover and clear all six caves in Auridon.
====
288
Explore and clear Del's Claim.
====
290
Explore and clear Entila's Folly.
====
291
Explore and clear Wansalen.
====
292
Explore and clear Mehrunes' Spite.
====
294
Defeat the Goblin War Chief and the Dreugh King at the Fungal Grotto.
====
295
Defeat the Murkwater Huntmaster, Dreugh Broodmother, and Colossal Mudcrab.
====
296
Discover and clear all six caves in Malabal Tor.
====
297
Explore and clear the Tomb of the Apostates.
====
298
Explore and clear the Hoarvor Pit.
====
299
Defeat three of the champions in Sanguine's Demesne.
====
300
Defeat all six champions in Sanguine's Demesne.
====
301
Defeat the Swarm Mother and the Whisperer in Spindleclutch.
====
302
Defeat the Monstrous Webspin Spider, Big Rabbu, and Cerise the Widow-Maker.
====
303
Defeat Kathutet, Amkaos, and Ranyu, Molag Bal's torturers, at a Dark Anchor.
====
304
Defeat Glut, Hogshead, and Stumble, the three Ogrim Brothers, at a Dark Anchor.
====
305
Defeat Velehk Sain, the Dremora pirate, at a Dark Anchor.
====
306
Defeat Methats, Vonshala, and Sumeer, the Dremora travelers, at a Dark Anchor.
====
307
Defeat Menta Na, Molag Bal's most favored Daedroth, at a Dark Anchor.
====
308
Defeat Yggmanei the Ever-Open Eye, Molag Bal's greatest spy, at a Dark Anchor.
====
309
Defeat the Daedroth Hrelvesuu at a Dark Anchor.
====
310
Defeat Rhagothan, the Devourer of Souls, at a Dark Anchor.
====
311
Defeat Nomeg Haga, the giant Frost Atronach of Coldharbour, at a Dark Anchor.
====
312
Defeat Zymel Hriz, the giant Storm Atronach of Coldharbour, at a Dark Anchor.
====
313
Defeat Anaxes and Medrike, the Xivilai torturers, at a Dark Anchor.
====
314
Defeat Vika, Dylora, and Jansa, the Dark Seducer sisters, at a Dark Anchor.
====
315
Defeat King Styriche of Verkarth and his companions, Fangaril and Zayzahad, at a Dark Anchor.
====
316
Defeat Lord Dregas Volar, the holder of the Daedric Crescent, at a Dark Anchor.
====
317
Defeat Gedna Relvel, the Lich of Mournhold, at a Dark Anchor.
====
318
Destroy all of Molag Bal's generals that appear at the Dark Anchors.
====
319
Destroy creatures transported to Tamriel via Dark Anchors
====
320
Destroy Dark Anchors with no participation from other players.
====
321
Destroy a Dark Anchor that spawns
====
322
Release the Dark Anchor pinions to send the chains back to Coldharbour.
====
323
Defeat the Champions within Crypt of Hearts.
====
324
Destroy 10 Dark Anchors from Coldharbour.
====
325
Defeat Shadowrend and High Kinlord Rilis in the Banished Cells.
====
326
Defeat the Monstrosity, Angata Life-Bender, and the Haunter of the Cells.
====
327
Complete all objectives in Shadowfen.
====
328
Discover and clear all six caves in the Rift.
====
329
Explore and clear Faldar's Tooth.
====
330
Explore and clear Broken Helm Hollow.
====
331
Explore and clear Avancheznel.
====
332
Explore and clear Fort Greenwall.
====
333
Explore and clear Shroud Hearth Barrow.
====
334
Explore and clear Snapleg Cave.
====
335
Crush the Reach's presence in the Rift.
====
336
Defeat Thallik Wormfather and scatter the Worm Cult.
====
337
Return Sinmur to his grave.
====
338
Complete all objectives in the Rift.
====
339
Complete all objectives in Malabal Tor.
====
340
Defeat Mephala's Fang, Gamyne Bandu, Ciirenas the Sheperd, Spawn of Mephala, Reggr Dark-Dawn, and Vila Theran in Veteran Fungal Grotto within twenty minutes of starting the dungeon. Timer starts when players engage the first group of Spider Cultists.
====
341
Fight through all of Veteran Fungal Grotto and defeat Vila Theran with your entire party never being hit by a blockable, avoidable, or interruptible attack.
====
342
Defeat Vila Theran without any member of your party using the protection of the Obsidian Husk.
====
343
Defeat Gamyne Bandu, the Spawn of Mephala, and Vila Theran.
====
344
Defeat Mephala's Fang, Ciirenas the Shepherd, and Reggr Dark-Dawn in the Heroic version of Fungal Grotto.
====
345
Defeat Indur-sa and the Khajiiti Hunters at the Hunter Camp.
====
346
Defeat the trolls, Frostdrool and Sleetclaw, at the Troll Cave.
====
347
Defeat the Frost Atronach, Nomeg Rine, at the Frozen Ruins.
====
348
Put Ghoragham to rest at Angarvunde Mound.
====
349
Defeat Longstride the Giant and his Mammoth at the Giant Camp.
====
350
Banish Aereus the Wispmother from Wisplight Glen.
====
351
End the threat of the necromancers at Soulfire Plateau and avenge the First Auridon Marines.
====
352
Defeat Quenyas, leader of Auridon's bandit gangs, in the camp at Seaside Scarp.
====
353
Destroy Ghost Captain Blanchete at the Wreck of the Raptor.
====
354
Defeat the clannfear champion, Snapjaw, and end the murder of innocents at Heretic's Summons.
====
355
Defeat the giant snake known as the Nestmother in her den.
====
356
Defeat Anarume at the Heritance Proving Ground and end his treason.
====
357
Defeat the Guardian of the Flame, the Empowered Frost Atronach, and Drodda of Icereach at Direfrost Keep.
====
358
Defeat the Enchanted Snow Troll, Drodda's Apprentice, and the Dreadlord Necromancer.
====
359
Complete all objectives in Auridon.
====
360
Execute the traitor at Tanzelwil in the name of Queen Ayrenn.
====
361
Infiltrate the Veiled Heritance and discover its secret.
====
362
Defeat the Daedric army and their leader at Firsthold.
====
363
Kill Merdyndril the Alchemist at Obsidian Gorge and put an end to the Llodos plague.
====
364
Free the Tribunal Temple from invading Daedric forces.
====
365
Kill Magistrix Vox at Eidolon's Hollow and restore peace to Deshaan.
====
366
Complete all objectives in Deshaan.
====
367
Defeat three of the champions in Crow's Wood.
====
368
Defeat all of Crow's Wood's champions.
====
369
Defeat three of the champions in the Forgotten Crypts.
====
370
Defeat all of the champions in the Forgotten Crypts.
====
371
Defeat  the Lonely Giant and his angry mammoths in the Lion's Den.
====
372
Defeat Fight-Master Grel and his adepts at Sanguine's Demesne.
====
373
Defeat three of the champions in the Lion's Den.
====
374
Defeat all of the champions in the Lion's Den.
====
375
Defeat three of the champions in the Hall of the Dead.
====
376
Defeat all of the champions in the Hall of the Dead.
====
377
Defeat three of the champions in Obsidian Scar.
====
378
Defeat all of the champions in Obsidian Scar.
====
379
Destroy the Soul Wraiths to summon and slay Ghyslain in Crow's Wood.
====
380
Slay the Giant Snake Mother in Bad Man's Hallows.
====
381
Defeat Reynir the Destroyer and his minions in the Hall of the Dead.
====
382
Kill the giant bear Graufang at Seaview Point.
====
383
Defeat the lurcher Limbscather at the Western Overlook.
====
384
Kill the werewolf, Salazar the Wolf, at the Wolf's Camp.
====
385
Defeat the Bloodthorn zombie, Asard the Putrid, at North Shore Point.
====
386
Defeat the giant crocodile, Trapjaw, at Trapjaw's Cove.
====
387
Defeat the necromancer, Grivier Bloodcaller, at Balefire Island.
====
388
Eradicate the Kwama infestation and kill the Kwama Guardians in the Forgotten Crypts.
====
389
Defeat three of the champions in Toothmaul Gully.
====
390
Defeat all of the champions in Toothmaul Gully.
====
391
Defeat Quintus Verres, Tremorscale, and the Guardian's Constructs at Volenfell.
====
392
Defeat the Desert King, Unstable Sphere, and Incinerator Beetle.
====
393
Defeat the Pack, the Beast Master, and the Lava Queen at the Blessed Crucible.
====
394
Defeat Grunt the Clever, Teranya the Faceless, and Captain Thoran.
====
395
Defeat three of the champions in the Lost City of the Na-Totambu.
====
396
Defeat all of the champions in the Lost City of the Na-Totambu.
====
397
Find all 16 Skyshards in Stonefalls.
====
398
Find all 3 Skyshards in Bleakrock.
====
399
Defeat Titanclaw the mudcrab at Mudcrab Beach.
====
400
Defeat Old Widow Silk and the Bloodweaver spiders at the Spider Nest.
====
401
Defeat the Dreugh Brood Queen at the Dreugh Waters.
====
402
Defeat the Daedroth Gar Xuu Gar and his minions at the Abandoned Farm.
====
403
Defeat the Ogre called Cousin Scrag at Scrag's Larder.
====
404
Defeat Zymel Kruz the Storm Atronach at the Ancient Altar.
====
405
Find all 3 Skyshards in Bal Foyen.
====
406
Jump from the nose of the Weeping Giant.
====
407
Find all 3 Skyshards in Stros M'Kai.
====
408
Find all 3 Skyshards in Betnikh.
====
409
Find all 16 Skyshards in Glenumbra.
====
410
Defeat Atarus, the Roost Mother, and Captain Blackheart in Blackheart Haven.
====
411
Defeat Iron-Heel, Wavecutter, and Hollow-Heart
====
412
Explore and clear the Santaki Ruins.
====
413
Discover and clear all six caves in the Alik'r Desert.
====
414
Explore and clear Divad's Chagrin Mine.
====
415
Recruit all three famous privateers on Stros M'Kai.
====
416
Explore and clear the Aldunz Ruins.
====
417
Defeat Longclaw, Foulhide, and Selene in Selene's Web.
====
418
Defeat Treethane Kerninn, Queen Aklayah, and Mennir Many-Legs.
====
419
Explore and clear Coldrock Diggings.
====
420
Explore and clear the Sandblown Mine.
====
421
Defeat the Blood Golem, Praxin's Ghost, and Vorenor Winterbourne in Spindleclutch.
====
422
Defeat Mad Mortine, the Three Atronachs, and Urvan Veleth.
====
423
Explore and clear the Yldzuun Ruins.
====
424
Discover and clear all six caves in Eastmarch.
====
425
Destroy the tainted plant creatures at Deathsong Cleft in Reaper's March.
====
426
Defeat Big Ozur the Ogre in Big Ozur's Valley.
====
427
Defeat the Queen of Three Mercies and her entourage at Waterdancer Falls in Reaper's March.
====
428
Defeat Gravecaller Niramo and his dark daughter Varien at the Reaper's Henge.
====
429
Defeat the Daedroth, Ysolmarr the Roving Pyre, near the Old S'ren-ja Docks in Reaper's March.
====
430
Defeat the vampire, Overlord Nur-dro, at Ushmal's Rest in Reaper's March.
====
431
Find all 6 Skyshards in Khenarthi's Roost.
====
432
Explore and clear Aba-Loria.
====
433
Explore and clear the Grotto of Depravity.
====
434
Explore and clear the Cave of Trophies.
====
435
Explore and clear the Vault of Haman Forgefire.
====
436
Explore and clear Mal Sorra's Tomb.
====
437
Explore and clear the Wailing Maw.
====
438
Discover and clear all six caves in Coldharbour.
====
439
Defeat the daedroth, Sthorha the Crazed, at Aba-Darre.
====
440
Defeat the ice wraith, Duriatundur, at Duriatundur's Killing Field.
====
441
Defeat the ancient Dwarven Centurion, Zemarek-thul, at Zemarek's Hollow.
====
442
Defeat the daedroth trio, Nolagha, Keggagiha and Rsolignah, at the Daedroth Larder.
====
443
Defeat the Dremora necromancer, Brolsgerbwd, at the Risen Court.
====
444
Defeat the harvester, Cynhamoth, at Cynhamoth's Grove.
====
445
Defeat the undead hordes of Hergor the Fallen at Rulanyil's Fall.
====
446
Defeat Mad Mortine, Blood Spawn, Praxin Douare, the Flesh Atronach trio, Urvan Veleth, and Vorenor Winterbourne in Veteran Spindleclutch within twenty minutes of starting the dungeon. Timer starts when players engage the first group of Thralled warriors.
====
447
Fight through all of Veteran Spindleclutch and defeat Vorenor Winterbourne with your entire party never being hit by a blockable, avoidable, or interruptible attack.
====
448
Defeat Vorenor Winterbourne without killing any of the innocent victims held captive in his lair.
====
449
Defeat Keepers Imiril, Areldur, and Voranil, as well as the Maw of the Infernal and the Sisters Sihna and Vera, before defeating High Kinlord Rilis, all within twenty minutes. Timer starts upon engaging the first group of Banished skeletons.
====
450
Fight through all of Veteran Banished Cells and defeat Kinlord Rilis with your entire party never being hit by a blockable, avoidable, or interruptible attack.
====
451
Defeat High Kinlord Rilis while three or more Daedroth still live.
====
452
Discover and clear all six caves in Reaper's March.
====
453
Explore and clear Kuna's Delve.
====
454
Explore and clear Thibaut's Cairn.
====
455
Explore and clear the Weeping Wind Cave.
====
456
Explore and clear Claw's Strike.
====
457
Explore and clear Fardir's Folly.
====
458
Explore and clear Jode's Light.
====
459
Defeat Dark Root, Murklight, and Bogdan the Nightflame in Elden Hollow.
====
460
Defeat Flat Tooth and his minions at Crimson Cove.
====
461
Defeat Dubroze the Infestor, Dark Root, Azara the Frightener, Murklight, the Shadow Guard, and Bogdan the Nightflame in Veteran Elden Hollow within twenty minutes of starting the dungeon. Timer starts when players engage the first group of Daedra.
====
462
Fight through all of Elden Hollow and defeat Bogdan the Nightflame with your entire party never being hit by a blockable, avoidable, or interruptible attack.
====
463
Defeat Bogdan the Nightflame after reading the Opus of Torment.
====
464
Defeat the Transmuted Hive Lord, Grobull the Transmuted, and the Engine Guardian in Darkshade Caverns.
====
465
Defeat the Hive Lord and its Scribs, the Fallen Foreman, Transmuted Alits, Grobull, the army in front of Rkugamz, and the Engine Guardian in Veteran Darkshade Caverns, all within twenty minutes. Timer starts upon engaging the first kwama group.
====
466
Fight through all of Veteran Darkshade Caverns and defeat the Engine Guardian with your entire party never being hit by a blockable, avoidable, or interruptible attack.
====
467
Defeat the Engine Guardian without anyone in your group activating an Engine Lever.
====
468
Destroy Bloodroot and its guardians at Toothmaul Gully.
====
469
Defeat the damned creations of Graccus' frost experiments at the Vile Manse.
====
470
Defeat the Bonemonger and its captors in Root Sunder Ruins.
====
471
Catch all 12 rare fish in Glenumbra.
====
472
Catch all 12 rare fish in Stormhaven.
====
473
Catch all 12 rare fish in Rivenspire.
====
474
Catch all 12 rare fish in Alik'r Desert.
====
475
Catch all 12 rare fish in Bangkorai.
====
476
Complete all Daggerfall Covenant fishing achievements.
====
477
Catch all 12 rare fish in Stonefalls.
====
478
Catch all 12 rare fish in Deshaan.
====
479
Catch all 12 rare fish in Shadowfen.
====
480
Catch all 12 rare fish in Eastmarch.
====
481
Catch all 12 rare fish in the Rift.
====
482
Complete all Ebonheart Pact fishing achievements.
====
483
Catch all 12 rare fish in Auridon.
====
484
Catch all 12 rare fish in Grahtwood.
====
485
Catch all 12 rare fish in Greenshade.
====
486
Catch all 12 rare fish in Malabal Tor.
====
487
Catch all 12 rare fish in Reaper's March.
====
488
Complete all Aldmeri Dominion fishing achievements.
====
489
Catch all 12 rare fish in Cyrodiil.
====
490
Catch all 12 rare fish in Coldharbour.
====
491
Catch a rare Eltheric Grouper in Stros M'Kai.
====
492
Catch a rare Pyandonean Ray in Khenarthi's Roost.
====
493
Catch a rare Inner Sea Scalyfin fish in Bleakrock.
====
494
Complete all fishing achievements.
====
495
Defeat the duneripper, Mother Sands, at the Lost Caravan.
====
496
Defeat the giant, Lonely Papa, at the Giant Camp.
====
497
Defeat the Hag Sisters, Igazkad, Orochar and Ukha, at the Hag Camp.
====
498
Defeat Korignah the harvester in the Forsaken Hearts Cave.
====
499
Defeat the Mummy King at King's Rest.
====
500
Defeat the golden saint, Staada, at the Lesser Circle.
====
501
Find all 16 Skyshards in Glenumbra
====
502
Craft all Novice potion types.
====
503
Craft all Apprentice potion types.
====
504
Craft all Journeyman potion types.
====
505
Craft all Expert potion types.
====
506
Craft all Master potion types.
====
507
Craft all Iron weapon types.
====
508
Craft all Iron, Leather and Cloth armor types.
====
509
Craft all Novice enchantment types.
====
510
Protect the Court of the Wilderking.
====
511
End the Veiled Heritance threat in Greenshade.
====
512
Cleanse the corruption from Valenwood.
====
513
Complete all objectives in Greenshade.
====
514
Craft all Novice provisions.
====
515
Find all 16 Skyshards in Stormhaven.
====
516
Defeat Uwafa and reclaim the Ansei Ward.
====
517
Defeat Alasan and restore the Ansei Ward.
====
518
Defeat the Withered Hand and reclaim all the Ansei Wards.
====
520
Craft all Apprentice weapon types.
====
521
Craft all Expert weapon types.
====
522
Craft all Journeyman weapon types.
====
523
Craft all Master weapon types.
====
524
Gather all of the Lights of Meridia within Coldharbour.
====
525
Stop the Maormer from summoning a hurricane to destroy Khenarthi's Roost.
====
526
Intervene in all instances of skooma abuse on Khenarthi's Roost.
====
527
Craft all Apprentice armor types.
====
528
Craft all Journeyman armor types.
====
529
Craft all Expert armor types.
====
530
Craft all Master armor types.
====
531
Craft all Apprentice enchanter gear.
====
532
Craft all Journeyman enchanter gear.
====
533
Craft all Expert enchanter gear.
====
534
Craft all Master enchanter gear.
====
535
Complete all objectives in Reaper's March.
====
536
Restore the Clanmother to power in Arenthia.
====
537
Shackle the Dark Mane to his prison beneath Moonmont.
====
538
Walk the Two Moons Path with the next Mane.
====
539
Explore and clear the Troll's Toothpick.
====
540
Explore and clear Torog's Spite.
====
541
Explore and clear the Crypt of the Exiles.
====
542
Explore and clear the Viridian Watch.
====
543
Explore and clear Rubble Butte.
====
544
Explore and clear Klathzgar.
====
545
Defeat the Maw of the Infernal, Keeper Imiril, and High Kinlord Rilis in the Banished Cells.
====
546
Defeat Keeper Voranil, Keeper Areldur, and the Sisters.
====
547
Find all 16 Skyshards in Deshaan.
====
548
Destroy Ozzozachar, the favored Titan of Molag Bal.
====
550
Explore and clear the Underroot.
====
551
Defeat the Infernal Guardian, the Warden of the Shrine, and Razor Master Erthas in the City of Ash.
====
552
Defeat Golor Scamp-Caller, Dark Ember, and Rothariel Flameheart.
====
553
Explore and clear Carac Dena.
====
554
Find all 16 Skyshards in Rivenspire.
====
555
Explore and clear Gurzag's Mine.
====
556
Find all 16 Skyshards in Alik'r Desert.
====
557
Find all 16 Skyshards in Bangkorai.
====
558
Explore and clear Harridan's Lair.
====
559
Explore and clear Barrow Trench.
====
560
Defeat the giant crocodile, Gathongor the Mauler, at Gathongor's Mire.
====
561
Defeat the ogre, Thodundor of the Hill, at Thodundor's View.
====
562
Defeat the Sea Elf, Jahlasri, and her Maormer companions at the Maormer Camp.
====
563
Defeat the lurcher known as the Heart of Rootwater at Rootwater Spring.
====
564
Defeat the Argonian Maheelius and his force of spies at the Reconnaissance Camp.
====
565
Defeat the Storm Atronach, Zymel Etitan, at Pelda Tarn.
====
566
Kill all six group bosses in Greenshade.
====
567
Explore and clear Naril Nagaia.
====
568
Discover and clear all six caves in Greenshade.
====
569
You have completed the scripted event.
====
570
Defeat Ulguna Soul-Reaver, Grothdarr, Iskra the Omen, and the Mad Architect in the Vaults of Madness.
====
571
Defeat the Cursed One, Achaeraizur, the Ancient One, and Deathtread.
====
572
Discover and clear all six caves in Grahtwood.
====
573
Explore and clear Ne Salas.
====
574
Explore and clear the Scuttle Pit.
====
575
Explore and clear Vinedeath Cave.
====
576
Explore and clear Burroot Kwama Mine.
====
577
Explore and clear Wormroot Depths.
====
578
Explore and clear Mobar Mine.
====
579
Destroy every Dark Anchor in Aldmeri Dominion territory.
====
580
Craft all Apprentice level provisions.
====
581
Craft all Journeyman level provisions.
====
582
Craft all Expert level provisions.
====
583
Craft all Master level provisions.
====
584
Destroy every Dark Anchor in Daggerfall Covenant territory.
====
585
Destroy every Dark Anchor in Ebonheart Pact territory.
====
586
Destroy every Dark Anchor in the contested lands of Cyrodiil.
====
587
Destroy every Dark Anchor in Tamriel.
====
588
Gain all Pact fishing achievements.
====
589
Kill Reezal-Jul at Camp Tamrith and save the Crestshade refugees.
====
590
Kill Lady Lleraya Montclair at Northpoint and set Baron Dorell's city free.
====
591
Kill Baron Wylon Montclair and destroy the Lightless Remnant at the Doomcrag to save Rivenspire.
====
592
Complete all Stonefalls objectives.
====
593
Complete 59 quests in Stonefalls.
====
595
Complete 55 quests in Deshaan.
====
596
Complete 51 quests in Shadowfen.
====
597
Kill Lob the Cleaver and befriend the Giants at the Cradlecrush Arena.
====
598
Save Jorunn the Skald-King at Mistwatch Tower.
====
599
Defeat Fildgor Orcthane at Skuldafn and earn the title of Arrow of Jorunn the Skald-King.
====
600
Complete 43 quests in Eastmarch.
====
601
Complete all the Eastmarch objectives.
====
602
Complete 45 quests in Reaper's March.
====
603
Complete 61 quests in the Rift.
====
604
Complete 37 quests in Auridon.
====
605
Free Southpoint from the influence of the Daedric Prince, Sheogorath.
====
606
Retrieve the Heart of Anumaril from the Reliquary of Stars.
====
607
Free Nairume from her prison and retrieved Rajhin's Mantle.
====
608
Complete 38 quests in Grahtwood.
====
609
Complete all the Grahtwood objectives.
====
610
Complete 40 quests in Greenshade.
====
611
Complete 40 quests in Malabal Tor.
====
612
Rescue the last Ayleid King, Laloriaran Dynar, from the Lightless Oubliette.
====
613
Rescue the Great Mage, Vanus Galerion, and help him destroy Molag Bal's Great Shackle.
====
614
Stop the Planemeld and defeat Molag Bal's plan of conquest at the Endless Stair.
====
615
Complete all objectives in Coldharbour.
====
616
Complete 29 quests in Coldharbour.
====
617
Complete all Ebonheart Pact quest achievements.
====
618
Complete all Aldmeri Dominion quest achievements.
====
619
Destroy 50 Dark Anchors from Coldharbour.
====
620
Destroy 100 Dark Anchors from Coldharbour.
====
621
Destroy 250 Dark Anchors from Coldharbour.
====
622
Complete all of the Aldmeri Dominion cave exploration achievements.
====
623
You have discovered and cleared all the explorable caves in Grahtwood.
====
624
You have discovered and cleared all the explorable caves in Greenshade.
====
625
Complete all of the Daggerfall Covenant cave exploration achievements.
====
626
Complete all of the Ebonheart Pact cave exploration achievements.
====
627
Complete every cave exploration achievement in Tamriel.
====
628
Complete all of the quest achievements across Tamriel.
====
640
Craft all a Homespun Shirt
====
657
Craft a Maple Lightning Staff
====
658
Craft a Maple Restroation Staff
====
676
Craft a Novice Distilled item
====
678
Defeat Malubeth the Scourger, Garron the Returned, and Varaine and Allene Pellingare in the Wayrest Sewers.
====
679
Defeat Malubeth the Scourger, Skull Reaper, Uulgarg the Risen, Garron the Returned, the Forgotten One, and the Pellingare Twins in Veteran Wayrest Sewers, all within twenty minutes. Timer starts upon engaging the first necromancer and his minions.
====
680
Fight through all of Wayrest Sewers and defeat Varaine and Allene Pellingare with your entire party never being hit by a blockable, avoidable, or interruptible attack.
====
681
Defeat 15 Zombies during the battle with Allene Pellingare and Varaine Pellingare before defeating the twins themselves in Veteran Wayrest Sewers.
====
682
Find all 16 Skyshards in Grahtwood.
====
683
Find all 16 Skyshards in Greenshade.
====
684
Find all 16 Skyshards in Malabal Tor.
====
685
Find all 16 Skyshards in Reaper's March.
====
686
Find all 16 Skyshards in Coldharbour.
====
687
Find all 16 Skyshards in Shadowfen.
====
688
Find all 16 Skyshards in Eastmarch.
====
689
Find all 16 Skyshards in the Rift.
====
691
Kill 100 named enemies in dungeons.
====
692
Find all 15 Skyshards in the Ebonheart Pact territory of Cyrodiil.
====
693
Find all 15 Skyshards in the Daggerfall Covenant territory of Cyrodiil.
====
694
Find all 15 Skyshards in the Aldmeri Dominion territory of Cyrodiil.
====
695
Find all 16 Skyshards in Auridon.
====
696
Defeat the crazed Orc hunter Shagura at Hircine's Henge.
====
697
Defeat the senche-tigress Nindaeril the Monsoon atop Nindaeril's Perch.
====
698
Defeat the nereid Lady Solace in Lady Solace's Fen.
====
699
Defeat Otho Rufinus, the poacher leader, at the Poacher Camp.
====
700
Defeat the giant flesh atronach Thugrub the Reformed in Thugrub's Cave.
====
701
Defeat the lich Valanir the Restless at Valanir's Rest.
====
702
Complete the Mages Guild series of quests.
====
703
Complete the Fighters Guild series of quests.
====
704
Buy drinks for your Undaunted companions at each gathering.
====
705
Earn the rank of Grand Overlord in the Alliance War.
====
706
Earn the rank of First Sergeant in the Alliance War.
====
707
Solve the puzzle of the Guardians in the Lost City of the Na-Totambu.
====
708
Defeat the flesh atronach at Razak's Wheel.
====
709
Defeat 1000 named enemies in Dungeons.
====
710
Defeat 1000 enemies in Dungeons.
====
711
Defeat 10,000 enemies in Dungeons.
====
712
Unleash a caged Dreugh on its goblin captors.
====
713
Defeat the Orc, Zilbash the Deceiver, at Obsidian Scar.
====
714
Defeat the Eternal One in the Bonesnap Ruins.
====
715
Take a leap of faith from the Elden Tree.
====
716
Help ease cultural tensions and reconcile the allies in Grahtwood.
====
717
Kill 10 enemy Nightblades.
====
718
Kill 100 Redguard enemies in the Alliance War.
====
719
Kill 100 Orc enemies in the Alliance War.
====
720
Kill 100 Dunmer enemies in the Alliance War.
====
721
Kill 100 Nord enemies in the Alliance War.
====
722
Kill 100 Argonian enemies in the Alliance War.
====
723
Kill 100 Bosmer enemies in the Alliance War.
====
724
Kill 100 Altmer enemies in the Alliance War.
====
725
Kill 100 Khajiit enemies in the Alliance War.
====
726
Kill 100 Imperial enemies in the Alliance War.
====
727
Find all 12 Skyshards in Lower Craglorn.
====
729
Complete all objectives in Eastmarch.
====
730
Explore and clear Bloodmayne Cave.
====
731
Explore and clear Breakneck Cave.
====
732
Explore and clear Haynote Cave.
====
733
Explore and clear Nisin Cave.
====
734
Explore and clear the Pothole Caverns.
====
735
Explore and clear Serpent Hollow.
====
736
Explore and clear Capstone Cave.
====
737
Explore and clear Echo Cave.
====
738
Explore and clear Lipsand Tarn.
====
739
Explore and clear Red Ruby Cave.
====
740
Explore and clear Toadstool Hollow.
====
741
Explore and clear Underpall Cave.
====
742
Explore and clear Cracked Wood Cave.
====
743
Explore and clear Kingscrest Cavern.
====
744
Explore and clear Muck Valley Cavern.
====
745
Explore and clear Newt Cave.
====
746
Explore and clear Quickwater Cave.
====
747
Explore and clear Vahtacen.
====
748
Find the Skyshard on top of the mountain in Cyrodiil.
====
749
Deal 1,000,000 points of damage in Dungeons.
====
750
Deal 10,000,000 points of damage in Dungeons.
====
751
Heal 1,000,000 points of damage to allies in Dungeons.
====
752
Heal 10,000,000 points of damage to allies in Dungeons.
====
753
Block 1,000,000 points of damage in Dungeons.
====
754
Block 10,000,000 points of damage in Dungeons.
====
755
Complete a dungeon without dying.
====
756
Unleash a caged dreugh on its goblin captors.
====
757
Defeat all six challenging encounters in Auridon.
====
758
Complete all quests in Bruma.
====
759
Complete all quests in Cheydinhal.
====
760
Complete all quests in Chorrol and Weynon Priory.
====
761
Complete all quests in Cropsford.
====
762
Complete all quests in Vlastarus.
====
763
Kill 1000 Flesh Atronachs.
====
764
Kill 1000 Water Creatures.
====
766
Explore and clear all 18 caves in Cyrodiil.
====
767
Complete all quest achievements in Cyrodiil.
====
768
Discover all of the striking locales on Khenarthi's Roost.
====
769
Discover all of the striking locales on Auridon.
====
770
Discover all of the striking locales on Bleakrock Isle.
====
771
Discover all of the striking locales in Bal Foyen.
====
772
Discover all of the striking locales in Stonefalls.
====
773
Discover all of the striking locales on Stros M'kai.
====
774
Discover all of the striking locales on Betnikh.
====
775
Discover all of the striking locales in Glenumbra.
====
776
Catch the heaviest spadetail
====
778
Unravel the mysteries of Rahni'Za, School of Warriors.
====
779
Translate all of the Positive Potency runes.
====
780
Translate all of the Negative Potency runes.
====
781
Translate all of the Essence runes.
====
785
Translate a Strengthen Rune
====
786
Translate an Exaggerate Rune
====
788
Translate all of the Aspect runes.
====
789
Translate a Intensify Rune
====
807
Translate a Health Regen Rune
====
808
Translate a Magicka Regen Rune
====
809
Translate a Stamina Regen Rune
====
819
Translate a Alchemist Rune
====
820
Translate a Physical harm Rune
====
821
Translate a Magical Harm Rune
====
826
Translate an Artifact Rune
====
827
Translate a Legendary Rune
====
832
Discover all of the striking locales in Grahtwood.
====
833
Discover all of the striking locales in Stormhaven.
====
834
Discover all of the striking locales in Deshaan.
====
835
Discover all of the striking locales in Reaper's March.
====
836
Defeated by slaughterfish.
====
837
The alit is known to consume small volcanic stones to help pulverize bones and teeth in its gullet, and it is common for such a stone to form the core of a bezoar over time. This one has been polished to a pearlescent shine over the years.
====
838
Collect trophies from all the beasts of Tamriel.
====
839
Discover all of the striking locales in Greenshade.
====
840
Discover all of the striking locales in Rivenspire.
====
841
Collect trophies from all the undead of Tamriel.
====
842
Collect trophies from all the chitinous creatures of Tamriel.
====
843
Collect trophies from nature spirits and natural creatures from across Tamriel.
====
844
Collect trophies from all the monstrous creatures of Tamriel.
====
845
Discover all of the striking locales in Shadowfen.
====
846
Collect trophies from Dwemer constructs.
====
847
Collect trophies from all types of atronachs.
====
848
Collect trophies from all types of slain Daedra.
====
849
Discover all of the striking locales in Alik'r Desert.
====
850
Defeat 200 Spiders in Veteran Fungal Grotto.
====
851
Defeat 425 Obsidian Warriors in Veteran Fungal Grotto.
====
852
Defeat 120 Skeletons in Veteran Banished Cells.
====
853
Defeat 300 Dremora in Veteran Banished Cells.
====
854
Defeat 220 Vampire Thralls in Veteran Spindleclutch.
====
855
Defeat 65 Flesh Atronachs in Veteran Spindleclutch.
====
856
Defeat 200 Kwama in Veteran Darkshade Caverns.
====
857
Defeat 800 Dwarven Constructs in Veteran Darkshade Caverns.
====
858
Defeat 140 Banekin in Veteran Elden Hollow.
====
859
Defeat 60 Lurchers in Veteran Elden Hollow.
====
860
Defeat 350 Zombies in Veteran Wayrest Sewers.
====
861
Defeat 40 Bone Colossi in Veteran Wayrest Sewers.
====
862
Discover all of the striking locales in Malabal Tor.
====
863
Discover all of the striking locales in the Rift.
====
864
Discover all of the striking locales in Coldharbour.
====
865
Discover all of the striking locales in Bangkorai.
====
866
Discover all of the striking locales in Eastmarch.
====
867
Discover all of the striking locales in the core regions of the Aldmeri Dominion, the Daggerfall Covenant, the Ebonheart Pact, and Coldharbour.
====
869
Extort gold from merchants across Tamriel.
====
870
Sound the war horn in Veteran Hel Ra Citadel and defeat the ancient warriors who answer.
====
871
Share your wealth with needy beggars across Tamriel.
====
872
Track the movements of M'aiq the Liar across Tamriel and beyond.
====
873
Bring light to the dark places of the world.
====
874
Defeat Zatalguch in the Village of the Lost.
====
875
Defeat Ulguna Soul-Reaver, Grothdarr, Iskra the Omen, and the Mad Architect.
====
876
Defeat Ruzozuzalpamaz, the Brothers Ilambris and the Ilambris Amalgam, and Nerien'eth in Veteran Crypt of Hearts.
====
878
Complete Veteran City of Ash by defeating Horvantud the Fire Maw, the Ash Titan, and Valkyn Skoria.
====
880
Defeat the Overfiend, Ibomez the Flesh Sculptor, the Gravelight Sentry, the Flesh Abomination, the Lord Warden's Council, and Lord Warden Dusk in Veteran Imperial City Prison.
====
882
Defeat the Emperor of your Home Campaign in the Alliance War.
====
884
Explore and clear Molavar.
====
885
Explore and clear Rkundzelft.
====
886
Explore and clear Serpent's Nest.
====
887
Explore and clear Ilthag's Undertower.
====
888
Explore and clear the Ruins of Kardala.
====
889
Explore and clear Loth'Na Caverns.
====
890
Explore and clear Rkhardahrk.
====
891
Explore and clear Haddock's Market.
====
892
Explore and clear the Chiselshriek Mine.
====
893
Explore and clear the Buried Sands.
====
894
Explore and clear Mtharnaz.
====
895
Explore and clear the Howling Sepulchers.
====
896
Explore and clear Balamath.
====
897
Explore and clear Fearfangs Cavern.
====
898
Explore and clear Exarch's Stronghold.
====
899
Explore and clear Zalgaz's Den.
====
900
Explore and clear the Tombs of the Na-Totambu.
====
901
Explore and clear Hircine's Haunt.
====
902
Discover all of the striking locales in Lower Craglorn.
====
903
Reach level 10 and become eligible to enter Cyrodiil and join the Alliance War.
====
904
Defeat an Emperor from any campaign in the Alliance War.
====
905
Defeat Shada and cleanse the waters of Shada's Tear.
====
906
Uncover the secrets hidden within the Seeker's Archive.
====
907
Prevent a catastrophic explosion of magic from within the Spellscar.
====
908
Defeat Yamanu-ko and end the strife in Elinhir.
====
909
Discover why the Celestials have appeared in Craglorn.
====
910
Defeat High Kinlord Rilis within twenty minutes of starting Veteran Banished Cells.

This achievement awards Veteran Points.
====
911
Complete every timed challenge for the Black Horse Couriers.
====
912
Find all 6 Skyshards in Upper Craglorn.
====
916
Catch all 12 rare fish in Craglorn.
====
935
Dominate the Alliance War battlefield and become Emperor of Tamriel. 

Long may you reign!
====
936
Dismantle the Serpent's forces and vanquish the Exalted Viper.
====
937
Discover all of the striking locales in Upper Craglorn.
====
938
Secure all sites of conflict within Craglorn.
====
939
Defeat 250 Spiderkith in Veteran Crypt of Hearts.
====
940
Defeat 50 Flesh Atronachs in Veteran Crypt of Hearts.
====
941
Defeat Ibelgast, Ruzozuzalpamaz, Chamber Guardian, Ilambris Amalgam, and Mezeluth, before defeating Nerien'eth in Veteran Crypt of Hearts within thirty minutes of starting the dungeon. Timer starts when the entrance gate opens.
====
942
Defeat Ibelgast, Ruzozuzalpamaz, Chamber Guardian, Ilambris Amalgam, and Mezeluth, before defeating Nerien'eth in Veteran Crypt of Hearts without suffering a group member death.
====
943
Defeat a hidden threat to the Dominion in Auridon.
====
944
You thwarted perilous Daedric schemes in Grahtwood.
====
945
Drive corruption from the heart of Valenwood in Greenshade.
====
946
Restore the Silvenar and the Green Lady to their rightful place in Malabal Tor.
====
947
Walk the Two Moons Path in Reaper's March.
====
948
Imprison the Brothers of Strife in Stonefalls.
====
949
Avert the destruction of Deshaan.
====
950
You defeated a great threat to the Hist in Shadowfen.
====
951
Prevent a great threat to the Skald-King in Eastmarch.
====
952
Defeat the Worm Cult in the Rift.
====
953
Stop an insidious cultist plot in Glenumbra.
====
954
End the nightmares in Stormhaven.
====
955
End the blood-curse and restore order in Rivenspire.
====
956
Put the dead to rest in Alik'r.
====
957
Defy the will of Molag Bal in Coldharbour.
====
958
Drive the Imperial forces out of Bangkorai.
====
959
Kill 100 enemy Nightblades.
====
962
Kill 100 enemy Dragonknights.
====
963
Help capture a Resource (Farm, Lumber Mill, or Mine), and Keep in Cyrodiil.
====
964
Discover and clear all six caves and striking locales in Glenumbra.
====
965
Discover and clear all six caves and striking locales in Stormhaven.
====
966
Discover and clear all six caves and striking locales in Rivenspire.
====
967
Discover and clear all six caves and striking locales in the Alik'r Desert.
====
968
Discover and clear all six caves and striking locales in Bangkorai.
====
969
Discover and clear all caves and locales throughout the Aldmeri Dominion Territory.
====
970
Discover and clear all six caves and striking locales in Stonefalls.
====
971
Discover and clear all six caves and striking locales in Deshaan.
====
972
Discover and clear all six caves and striking locales in Shadowfen.
====
973
Discover and clear all six caves and striking locales in Eastmarch.
====
974
Discover and clear all six caves and striking locales in The Rift.
====
975
Discover all of the striking locales on Bleakrock and Bal Foyen.
====
976
Discover and clear all six caves and striking locales in Auridon.
====
977
Discover and clear all six caves and striking locales in Grahtwood.
====
978
Discover and clear all six caves and striking locales in Greenshade.
====
979
Discover and clear all six caves and striking locales in Malabal Tor.
====
980
Discover and clear all six caves and striking locales in Reaper's March.
====
981
Discover all of the striking locales on Stros M'kai and Betnikh.
====
982
Discover and clear all caves and locales throughout the Daggerfall Covenant Territory.
====
983
Discover and clear all caves and locales throughout the Ebonheart Pact Territory.
====
984
Discover and clear all six caves and striking locales in Coldharbour.
====
985
Discover and clear all twelve explorable caves in Lower Craglorn.
====
986
Discover and clear all caves and locales throughout Lower Craglorn.
====
987
Translate all of the Potency runes.
====
988
Wear a full set of Legendary gear.
====
989
Find all the Skyshards located throughout Tamriel.
====
990
Defeat the Celestial Mage, freeing her from the Serpent's control.
====
991
Defeat the Celestial Warrior, freeing him from the Serpent's control.
====
992
Conquer all challengers and earn the title of Dragonstar Arena Champion!
====
993
Complete Main Quest Chapter 1.
====
994
Complete Main Quest Chapter 1.5.
====
995
Complete Main Quest Chapter 2.
====
996
Complete Main Quest Chapter 2.5.
====
997
Complete Main Quest Chapter 3.
====
998
Complete Main Quest Chapter 3.5.
====
999
Complete Main Quest Chapter 4.
====
1000
Complete Main Quest Chapter 4.5.
====
1001
Complete Main Quest Chapter 5.
====
1002
Complete Main Quest Chapter 5.5.
====
1003
Complete Main Quest Chapter 6.
====
1009
Reach the max level of the Werewolf Skill Line.
====
1010
Reach the max level of the Vampire Skill Line.
====
1011
Reach the max level of the Mages Guild Skill Line.
====
1012
Reach the max level of the Fighters Guild Skill Line.
====
1013
Reach rank 5 in the Undaunted Skill Line.
====
1014
Defeat Exarch Arnoth and clear Skyreach Hold of the Scaled Court and its allies.
====
1015
Defeat Virmaril the Betrayer and his undead legions within Skyreach Catacombs.
====
1016
Defeat Aetherion and restore the Nedic wards within Skyreach Pinnacle.
====
1022
Refine 3000 raw materials.
====
1023
Research a Trait for any weapon or armor type.
====
1026
Learn 10 Provisioning Recipes.
====
1027
Learn 50 Provisioning Recipes.
====
1028
Learn 100 Provisioning Recipes.
====
1029
Gain a set bonus by wearing a full set of Set Items.
====
1030
Learn all Alliance Racial Styles.
====
1031
Attain an Alchemy rank of 50.
====
1032
Attain a Blacksmith rank of 50.
====
1033
Attain a Clothier rank of 50.
====
1034
Attain an Enchanting rank of 50.
====
1035
Attain a Provisioning rank of 50.
====
1036
Attain a Woodworking rank of 50.
====
1037
Improve a White item to a Green item at the Blacksmithing Station.
====
1038
Improve a Green item to a Blue item at the Blacksmithing Station.
====
1039
Improve a Blue item to a Purple item at the Blacksmithing Station.
====
1040
Improve Blacksmithing items to all available Qualities.
====
1041
Research every available Trait at least once.
====
1042
Have a character apply a Legendary Enchantment that they created, to a Legendary piece of gear that they created.
====
1043
Learn all Rare Racial Styles.
====
1044
Improve Woodworking items to all available Qualities.
====
1045
Learn every trait for each of the Alchemy reagents listed below.
====
1046
Make a Renowned and an Epic Food or Drink.
====
1047
Improve a Blue item to a Purple item at the Clothier Station.
====
1048
Improve Clothier items to all available Qualities.
====
1049
Defeat all of the champions in Root Sunder.
====
1050
Defeat all of the Champions in Rulanyil's Fall.
====
1051
Defeat all of the champions in Crimson Cove.
====
1052
Defeat all of the champions in The Vile Manse.
====
1053
Defeat all of the champions in Bad Man's Hallows.
====
1054
Defeat all of the champions in Bonesnap Ruins.
====
1055
Defeat all of the champions in Razak's Wheel.
====
1056
Defeat all of the champions in Village of the Lost.
====
1057
Defeat three of the champions in Root Sunder.
====
1058
Defeat three of the champions in Rulanyil's Fall.
====
1059
Defeat three of the champions in Crimson Cove.
====
1060
Defeat three of the champions in The Vile Manse.
====
1061
Defeat three of the champions in Bad Man's Hallows.
====
1062
Defeat three of the champions in Bonesnap Ruins.
====
1063
Defeat three of the champions in Razak's Wheel.
====
1064
Defeat three of the champions in Village of the Lost.
====
1065
Defeat the Dread Atronach and the frozen army in the Vile Manse.
====
1067
Destroy your First Dark Anchor
====
1068
Defeat all of the Public Dungeon champions in the Ebonheart Pact.
====
1069
Defeat all of the Public Dungeon champions in the Aldmeri Dominion.
====
1070
Defeat all of the Public Dungeon champions in the Daggerfall Covenant.
====
1071
Complete the listed Speed Challenges.
====
1072
Complete the listed Death Challenges.
====
1073
Defeat all the bosses throughout the Group Dungeons in the Ebonheart Pact.
====
1074
Defeat all the bosses throughout the Group Dungeons in the Daggerfall Covenant.
====
1075
Defeat all the bosses throughout the Group Dungeons in the Aldmeri Dominion.
====
1076
Defeat all the bosses within the Mages Trial.
====
1077
Defeat all the bosses within the Warriors Trial.
====
1079
Completed a Weekly Trial within 33 minutes.
====
1080
Completed the Hel Ra Citadel within a time limit of 33 minutes.
====
1081
Completed the Aetherian Archive within a time limit of 33 minutes.
====
1082
Rescue all of the members of the failed Undaunted expedition to the Deadlands of Mehrunes Dagon.
====
1084
In Veteran Crypt of Hearts, allow four of Nerien'eth's Students to survive until he takes the Ebony Blade before defeating them all.
====
1085
Make a Renowned Food or Drink.
====
1086
Make an Epic Food or Drink.
====
1087
Learn all of the Traits for the Blessed Thistle Alchemy reagent.
====
1088
Learn all of the Traits for the Wormwood Alchemy reagent.
====
1089
Learn all of the Traits for the Lady's Smock Alchemy reagent.
====
1090
Learn all of the Traits for the Bugloss Alchemy reagent.
====
1091
Learn all of the Traits for the Dragonthorn Alchemy reagent.
====
1092
Learn all of the Traits for the Mountain Flower Alchemy reagent.
====
1093
Learn all of the Traits for the Columbine Alchemy reagent.
====
1094
Learn all the Traits for the Corn Flower Alchemy Plant.
====
1095
Learn all of the Traits for the Nirnroot Alchemy reagent.
====
1096
Learn all of the Traits for the Water Hyacinth Alchemy reagent.
====
1097
Learn all of the Traits for the Stinkhorn Alchemy reagent.
====
1098
Learn all of the Traits for the Blue Entoloma Alchemy reagent.
====
1099
Learn all of the Traits for the Emetic Russula Alchemy reagent.
====
1100
Learn all of the Traits for the Violet Coprinus Alchemy reagent.
====
1101
Learn all of the Traits for the Namira's Rot Alchemy reagent.
====
1102
Learn all of the Traits for the White Cap Alchemy reagent.
====
1103
Learn all of the Traits for the Luminous Russula Alchemy reagent.
====
1104
Learn all of the Traits for the Imp Stool Alchemy reagent.
====
1105
Defeat 300 Dremora in Veteran City of Ash.
====
1106
Defeat 50 Flame Colossi in Veteran City of Ash.
====
1107
Defeat Rukhan, Marruz, Akezel, Urata the Legion, Horvantud the Fire Maw, the Ash Titan, and the Daedra at the bridge to Valkyn Skoria, before defeating Valkyn Skoria himself in Veteran City of Ash without suffering a group member death.
====
1108
Defeat Rukhan, Marruz, Akezel, Urata the Legion, Horvantud the Fire Maw, and the Ash Titan; reassemble the bridge; and defeat Valkyn Skoria himself in Veteran City of Ash, all within thirty minutes. Timer starts when players enter the Inner Grove.
====
1109
Kill all the named champions lurking in the Imperial Sewers
====
1111
Explore the culinary traditions of the Dremora.
====
1112
Complete the Gray Passage pilgrimage within the alloted time limit.
====
1113
Use the feed pile in Sanctum Ophidia and survive the ensuing battle.
====
1114
In Veteran City of Ash, make a pact with the Frigid Tome, then defeat Valkyn Skoria.
====
1115
Deal 1,000,000 points of damage in Trials.
====
1116
Heal 1,000,000 points of damage to allies in Trials.
====
1117
Block 1,000,000 points of damage in Trials.
====
1120
Defeat the Adjudicator, the Elite Guard, the Planar Inhibitor, and Molag Kena in Veteran White-Gold Tower.
====
1121
Find Geldrion Treehelm's stash in Belkarth.
====
1122
Free prisoners from their cell blocks in Imperial City Prison.
====
1123
Defeat the Celestial Serpent.
====
1124
Completed the Sanctum Ophidia within a time limit of 33 minutes.
====
1125
Research the Nirnhoned Trait for any weapon or armor type.
====
1126
Discover and clear all caves and locales throughout Upper Craglorn.
====
1127
Discover and clear all six explorable caves in Upper Craglorn.
====
1128
Defeat all mini-boss and boss enemies in Veteran Imperial City Prison within forty five minutes of starting the dungeon. Timer starts when players enter The Bastion.
====
1129
Defeat all mini-boss and boss enemies in Veteran Imperial City Prison without suffering a group member death.
====
1130
Defeat 50 Vigilant Watchers in Veteran Imperial City Prison.
====
1131
Defeat 300 Mindshriven in Veteran Imperial City Prison.
====
1132
Complete the listed Challenges for veteran dungeons in Imperial City.
====
1133
In Imperial City Prison, defeat the Overfiend, Ibomez the Flesh Sculptor, the Gravelight Sentry, the Flesh Abomination, and Lord Warden Dusk without any group member being noticed by the Vigilant Watchers.
====
1136
Defeat the Celestial Warrior after enraging him through the destruction of his statue army.
====
1137
Defeat the Celestial Mage after taunting her by smashing the Aetherial Orbs.
====
1138
Defeat the Celestial Serpent after desecrating the sacred banners of the Scaled Court
====
1139
Complete Hel Ra Citadel, Aetherian Archive, and Sanctum Ophidia at their highest difficulties.
====
1140
Conquer all challengers on the increased difficulty version of Dragonstar Arena.
====
1141
This is an achievement to test Dungeon Scripted Achievements.
====
1142
Defeat the Lord Warden Dusk of Imperial City Prison while you and your group members avoid every Darklight Burst.
====
1143
Eliminate the threat of the Serpent and his Scaled Court throughout all of Craglorn.
====
1144
Collect and learn from every Dwemer Style book.
====
1145
Become certified in every crafting profession.
====
1146
Complete one Crafting Writ.
====
1147
Complete 25 Crafting Writs.
====
1148
Complete 150 Crafting Writs.
====
1149
Complete 250 Crafting Writs.
====
1150
Complete one Undaunted Pledge bestowed by Maj al-Ragath.
====
1151
Complete 10 Undaunted Pledges bestowed by Maj al-Ragath.
====
1152
Complete 50 Undaunted Pledges bestowed by Maj al-Ragath.
====
1153
Complete 100 Undaunted Pledges bestowed by Maj al-Ragath.
====
1154
Complete one Veteran Undaunted Pledge bestowed by Glirion the Redbeard.
====
1155
Complete 10 Veteran Undaunted Pledges bestowed by Glirion the Redbeard.
====
1156
Complete 50 Veteran Undaunted Pledges bestowed by Glirion the Redbeard.
====
1157
Complete 100 Veteran Undaunted Pledges bestowed by Glirion the Redbeard.
====
1158
Reach level 45, attracting the attention of the Undaunted elite.
====
1159
Complete all the achievements associated with the Veteran City of Ash Dungeon.
====
1160
Find all 13 Skyshards in the Imperial City.
====
1161
Kill the Bone Collossus, Amoncrul, while it is standing inside its own Antimagic Field.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1162
Survive Zoal the Ever-Wakeful's Tentacle Whip while standing within his Shocking Gaze.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1163
Kill the Screeching Matron without killing any of her children.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1164
Kill Ysenda Resplendent without allowing her to heal herself.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1165
Kill 50 of Volghass' skeletal minions by shepherding them through the Flesh Atronach's flame attack.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1166
Dodge roll out of King Khrogo's Firebomb attack after being targeted.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1167
Kill Lady Malygda without killing any of her summoned minions.

Only players that enter the fight when the monster is at or above ×95% health will be eligible for this achievement.
====
1168
Deal 100,000 fire damage to the Frost Atronach, Nunatak.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1169
Discover all of the striking locales in the Imperial Sewers.
====
1170
Complete Hard Mode achievements for all Patrolling Horrors in the Imperial City.
====
1171
Assemble a key for each of the trophy chests found in the Imperial City.
====
1172
Assemble a total of 25 trophy door keys in the Imperial City.
====
1173
Collect 5 keys for the Mark of the Legion Trophy Chest.
====
1174
Defeat all the Patrolling Horrors in the Imperial City.
====
1175
Bring an end to Molag Bal's secret plot in the Imperial City.
====
1176
Kill 1 player while inside the Imperial City.
====
1177
Kill 50 players while inside the Imperial City.
====
1178
Kill 100 players while inside the Imperial City.
====
1179
Gain 900 Tel Var Stones from a single gain.
====
1180
Kill 100 players inside Imperial City while carrying a minimum of 250 Tel Var Stones.
====
1181
Collect and learn from every Xivkyn Style book.
====
1182
Kill 1 Trove Scamp while adventuring in the Imperial Sewers.
====
1183
Rescue 20 Imperial Captives in the Imperial City.
====
1184
Complete the Imperial City Arena by slaying the Ringmaster and her monstrous servants.
====
1185
Complete the Imperial City Temple event by defeating the Daedric Titan, Uzuruz.
====
1186
Catch all 12 rare fish in Imperial City.
====
1187
Kill one of Baron Thirsk's summoned Banekin before it explodes.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1188
Kill Immolator Charr without being struck by his stomp attack or any subsequent explosions.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1189
Kill the dread lich, Mazaluhad, without taking damage from his exploding zombie minions.

Only players that enter the fight when the monster is at or above 95% health will be eligible for this achievement.
====
1190
Successfully pickpocket any citizen of Tamriel.
====
1191
Successfully pickpocket one hundred citizens of Tamriel.
====
1192
Successfully pickpocket one thousand citizens of Tamriel.
====
1193
Successfully escape a guard after choosing the "Flee" option in the Accost Dialogue Window.
====
1194
Successfully escape the guards a total of one hundred times after choosing the "Flee" option in the Accost Dialogue Window.
====
1195
Make a one time transaction of 1,000 gold or greater for crimes committed against the citizens of Tamriel.
====
1196
Pay a total of 100,000 gold to the Fence OR to the Tamriel Guards to clear your criminal record.
====
1197
Earn 1,000 gold by selling stolen goods to a Fence.
====
1198
Break into and loot the contents of a safebox.
====
1199
Break into and loot the contents of ten safeboxes.
====
1200
Break into and loot the contents of one hundred safeboxes.
====
1201
Earn 100,000 gold by selling stolen goods to a Fence.
====
1202
Earn 1,000,000 gold by selling stolen goods to a Fence.
====
1203
Spend 100 gold to launder stolen items through a Fence.
====
1204
Spend 1,000 gold to launder stolen items through a Fence.
====
1205
Spend 10,000 gold to launder stolen items through a Fence.
====
1206
Successfully pick the lock on a locked door.
====
1207
Successfully pick the locks on fifty locked doors.
====
1208
Successfully pick the locks on one hundred locked doors.
====
1209
Have an article of stolen clothing that you are wearing repossessed by a guard.
====
1210
Have stolen clothing from all your armor slots repossessed at the same time by a guard.
====
1211
Steal an item of Fine quality.
====
1212
Steal an item of Superior quality.
====
1213
Steal an item of Epic quality.
====
1214
Spend your first Champion Point.
====
1215
Spend 100 Champion Points in the Warrior Constellation.
====
1216
Spend 50 Champion Points in the Warrior Constellation.
====
1217
Spend 150 Champion Points in the Warrior Constellation.
====
1218
Spend 50 Champion Points in the Mage Constellation.
====
1219
Spend 100 Champion Points in the Mage Constellation.
====
1220
Spend 150 Champion Points in the Mage Constellation.
====
1221
Spend 50 Champion Points in the Thief Constellation.
====
1222
Spend 100 Champion Points in the Thief Constellation.
====
1223
Spend 150 Champion Points in the Thief Constellation.
====
1224
Kill a citizen of Tamriel.
====
1225
Kill fifty citizens of Tamriel.
====
1226
Kill one hundred citizens of Tamriel.
====
1227
Kill a livestock cow, bull, or ox.
====
1228
Kill a livestock chicken or bantam guar.
====
1229
Kill a livestock goat or sheep.
====
1232
Kill a total of ten livestock animals.
====
1233
Kill a total of one hundred livestock animals.
====
1234
Kill a total of five hundred livestock animals.
====
1235
Activate the ancient centurion in Rkindaleft.
====
1236
Defeat all of Rkindaleft's champions.
====
1237
Defeat 3 champions in the Rkindaleft public dungeon.
====
1238
Resist the cultist onslaught in Old Orsinium.
====
1239
Defeat all of the champions in Old Orsinium.
====
1240
Defeat 3 champions in the Old Orsinium public dungeon.
====
1241
Complete 3 quests in Wrothgar.
====
1242
Complete 9 quests in Wrothgar.
====
1243
Complete 15 quests in Wrothgar.
====
1244
Complete 21 quests in Wrothgar.
====
1245
Complete 27 quests in Wrothgar.
====
1246
This is a place holder achievement for the Old Orc Content in Wrothgar.
====
1247
Grant 5 elderly Orc warriors a glorious death.
====
1248
Complete quests, defeat bosses, and explore delves to become the Hero of Wrothgar.
====
1249
Defeat 4 Wrothgar world bosses.
====
1250
Collect 16 relics for the House of Orsimer Glories museum.
====
1257
Complete both Wrothgar public dungeon boss achievements.
====
1259
Explore the POI's of Wrothgar
====
1260
Complete Wrothgar's main quests.
====
1261
Kill 1 member of the Coldharbour Elite Guard.
====
1262
Kill 50 members of the Coldharbour Elite Guard.
====
1263
Kill 100 members of the Coldharbour Elite Guard.
====
1264
Kill 2 different Patrolling Horrors in under 15 minutes.
====
1265
Kill 3 different Patrolling Horrors without dying.
====
1266
Kill a player in all six city districts without dying.
====
1267
Kill 100 players while inside the Imperial Arena.
====
1268
Kill 1 Cunning Scamp while adventuring in the Imperial Sewers.
====
1269
Kill 50 Trove Scamps while adventuring in the Imperial Sewers.
====
1270
Kill 100 Trove Scamps while adventuring in the Imperial Sewers.
====
1271
Kill 50 Cunning Scamps while adventuring in the Imperial Sewers.
====
1272
Kill 100 Cunning Scamps while adventuring in the Imperial Sewers.
====
1273
Complete the Barathrum Centrata event deep beneath the Imperial City.
====
1274
Defeat the Adjudicator, the Planar Inhibitor, and Molag Kena in White-Gold Tower.
====
1275
Defeat the Adjudicator, the Empress Regent's Guard, the Planar Inhibitor, and Molag Kena in Veteran White-Gold Tower within 30 minutes of starting the dungeon. Timer starts when you enter Green Emperor Way.
====
1276
Defeat the Adjudicator, the Empress Regent's Guard, the Planar Inhibitor, and Molag Kena in Veteran White-Gold Tower without experiencing the death of a group member.
====
1277
Defeat 100 Xivkyn in Veteran White-Gold Tower.
====
1278
Defeat 75 Daedroth in Veteran White-Gold Tower.
====
1279
In Veteran White-Gold Tower, complete the ritual listed in the Obelisk Tome, then defeat Molag Kena.
====
1280
In Veteran White-Gold Tower, destroy all portals to prevent the arrival of the Planar Inhibitor's reinforcements.
====
1281
Locate and interact with all of the speaking stones in the White-Gold Tower.
====
1282
Collect 5 keys for the Monstrous Tooth Trophy Chest.
====
1283
Collect 5 keys for the Bloody Claw Trophy Chest.
====
1284
Collect 5 keys for the Xivkyn Scrap Trophy Chest.
====
1285
Kill Old Snagara the echatere in the Poacher's Encampment.
====
1286
Defeat Zandadunoz the Reborn at the Unfinished Dolmen.
====
1287
Kill the Riekr regent King-Chief Edu at the King-Chief's Throne.
====
1288
Kill the Winterborn Briarheart Warrior, Corintthac the Abomination, at the Accursed Nursery.
====
1289
Kill Mad Urkazbur at the Mad-Ogre's Altar.
====
1290
Kill Nyzchaleft the Dwarven Centurion at Nyzchaleft Falls.
====
1291
Kill Wrothgar Group Boss 1.
====
1292
Kill Wrothgar Group Boss 2.
====
1293
Kill Wrothgar Group Boss 3.
====
1294
Kill Wrothgar Group Boss 4.
====
1295
Kill Wrothgar Group Boss 5.
====
1296
Kill Wrothgar Group Boss 6.
====
1297
Explore and clear Nikolvara's Kennel.
====
1298
Explore and clear Coldperch Cavern.
====
1299
Explore and clear Argent Mine.
====
1300
Explore and clear Thukhozod's Sanctum.
====
1301
Explore and clear Watcher's Hold.
====
1302
Explore and clear Zthenganaz.
====
1303
In Veteran Imperial City Prison, destroy the Warden's Tome, then defeat Lord Warden Dusk.
====
1304
Conquer all challengers and earn the title of Maelstrom Arena Champion.
====
1305
Conquer all challengers in Veteran Maelstrom Arena.
====
1306
In Veteran White-Gold Tower, become completely engulfed in flame by the Planar Inhibitor's Heat Stroke attack before it completes its Daedric Catastrophe attack. Then stay alive until the Planar Inhibitor is defeated.
====
1307
Assemble a key for each of the trophy chests found in the White-Gold Tower and Imperial City Prison group dungeons.
====
1308
Collect 5 keys for the Daedric Shackles Trophy Chest.
====
1309
Kill 10 players inside Imperial City while carrying a minimum of 250 Tel Var Stones.
====
1310
Kill 50 players inside Imperial City while carrying a minimum of 250 Tel Var Stones.
====
1311
Gain 1,000 Tel Var Stones over the lifetime of your character.
====
1312
Gain 10,000 Tel Var Stones over the lifetime of your character.
====
1313
Gain 100,000 Tel Var Stones over the lifetime of your character.
====
1314
Gain 300 Tel Var Stones from a single gain.
====
1315
Gain 600 Tel Var Stones from a single gain.
====
1316
Make 15 donations to the Orsinium City Solicitor.
====
1317
Translate all of the Champion 150 and Champion 160 runestones.
====
1318
Collect and learn from every Akaviri Style book.
====
1319
Collect and learn from every Glass Style book.
====
1320
Find all 17 Skyshards in Wrothgar.
====
1321
Discover and clear all 6 explorable caves in Wrothgar.
====
1322
Discover all the striking locales in Wrothgar.
====
1323
Discover and clear all caves and striking locales in Wrothgar.
====
1324
Collect all 20 relics for the House of Orsimer Glories museum.
====
1325
Complete quest "A King-Sized Problem" in Wrothgar.
====
1326
Complete quest "The Anger of a King" in Wrothgar.
====
1327
Complete quest "Blood on a King's Hands" in Wrothgar.
====
1328
Complete 40 quests in Wrothgar.
====
1329
Translate all of the Champion 170 and Champion 180 runestones.
====
1330
Complete Veteran Maelstrom Arena without dying, and without continuing from a saved quest.
====
1331
Leap from the cliff west of Frostbreak Ridge and survive.
====
1332
Take a leap of faith off the cliff Glothum is standing at and die,
====
1333
Complete 1 group boss daily quest in Wrothgar.
====
1334
Complete 7 group boss daily quests in Wrothgar.
====
1335
Complete 30 group boss daily quests in Wrothgar.
====
1336
Complete 1 Delve Daily in Wrothgar.
====
1337
Complete 7 Delve Dailies in Wrothgar.
====
1338
Complete 30 Delve Dailies in Wrothgar.
====
1339
Catch the rare Crab-Slaughter-Crane fish found in Wrothgar.
====
1340
Catch all 12 rare fish in Wrothgar.
====
1341
Collect and learn every chapter in the Ancient Orc style book found in Wrothgar.
====
1342
Find all 6 skyshards in the Gold Coast.
====
1343
Drive the dro-m'Athra back to the void and close the Maw of Lorkhaj in Normal Mode.
====
1344
Defeat Rakkhat after empowering him at the lunar shrines in Veteran Maw of Lorkhaj while the Trial is scaled to Champion 160.
====
1345
Defeat the Overfiend, Ibomez the Flesh Sculptor, the Gravelight Sentry, the Flesh Abomination, the Lord Warden's Council, and Lord Warden Dusk in the Imperial City Prison.
====
1346
Defeat the Adjudicator, the Elite Guard, the Planar Inhibitor, and Molag Kena in White-Gold Tower.
====
1347
Find all 6 skyshards in Hew's Bane.
====
1348
Collect and learn from every Mercenary Style book.
====
1349
Trespass in seven locked locations throughout Abah's Landing.
====
1350
Learn every rumor about the statue in the Thieves Den.
====
1351
Catch all 12 rare fish in Hew's Bane.
====
1352
Kill Syvarra of the Deep at Ko Estaran.
====
1353
Kill Captain Virindi Slave-Taker at Thrall Cove.
====
1354
Defeat both Hew's Bane world bosses.
====
1355
Explore and clear Bahraha's Gloom.
====
1356
Explore and clear Shark's Teeth Grotto.
====
1357
Discover and clear both explorable caves in Hew's Bane.
====
1358
Discover all the striking locales in Hew's Bane.
====
1359
Discover and clear all caves and striking locales in Hew's Bane.
====
1360
Complete quest "Cleaning House" in Hew's Bane.
====
1361
Complete quest "A Flawless Plan" in Hew's Bane.
====
1362
Complete quest "Forever Hold Your Peace" in Hew's Bane.
====
1363
Complete quest "Prison Break" in Hew's Bane.
====
1364
Complete 12 story quests in Hew's Bane.
====
1365
Complete quests, defeat bosses, and explore delves to become the Hero of Hew's Bane.
====
1366
Complete 16 story quests in Hew's Bane.
====
1367
Complete Veteran Maw of Lorkhaj while it is scaled to Champion 160 within a time limit of 40 minutes. Your trial begins when you cross the threshold of the Temple of Seven Riddles.
====
1368
Defeat Rakkhat, Fang of Lorkhaj and his legions of dro-m'Athra in Veteran Maw of Lorkhaj while the Trial is scaled to Champion 160.
====
1369
Use both chain switches within ten seconds in Veteran Maw of Lorkhaj while the Trial is scaled to Champion 160, then defeat the dro-m'Athra invaders.
====
1370
Complete quest "The Long Game" in Hew's Bane.
====
1371
Join the Thieves Guild by completing quest "Partners in Crime" in Hew's Bane.
====
1372
Complete 1 heist from the Heist Board for the Thieves Guild.
====
1373
Complete 7 heists from the Heist Board for the Thieves Guild.
====
1374
Complete 15 heists from the Heist Board for the Thieves Guild.
====
1375
Complete quest "His Greatest Treasure" in Hew's Bane.
====
1376
Complete quest "That Which Was Lost" in Hew's Bane.
====
1377
Complete quest "Everyone Has A Price" in Hew's Bane.
====
1378
Complete quest "The One That Got Away" in Hew's Bane.
====
1379
Steal the treasures on Kari's Hit List from every territory of the Aldmeri Dominion and place them in the Thieves Den.
====
1380
Steal the treasures on Kari's Hit List from every territory of the Daggerfall Covenant and place them in the Thieves Den.
====
1381
Steal the treasures on Kari's Hit List from every territory of the Ebonheart Pact and place them in the Thieves Den.
====
1382
Steal the treasure on Kari's Hit List from Abah's Landing and place it in the Thieves Den.
====
1383
Steal every treasure from Kari's Hit List and place them all within the Thieves Den.
====
1384
Deal 100,000,000 points of damage with Dark Vortex.
====
1385
Defeat 25 Void Callers in the Maw of Lorkhaj.
====
1386
Defeat Rakkhat without anyone dying while afflicted by the Breath of Lorkhaj.
====
1387
(WiP) Defeat Rakkhat, Fang of Lorkhaj in Veteran Maw of Lorkhaj, without anyone being killed by a Dark Vortex.
====
1388
In Veteran Maw of Lorkhaj scaled to Champion 160, force Rakkhat into his final phase within two lunar cycles, then defeat him.
====
1389
Defeat Rakkhat in Veteran Maw of Lorkhaj while it is scaled to Champion 160, with a maximum of two players ever being afflicted by the Breath of Lorkhaj.
====
1390
Defeat Rakkhat in Veteran Maw of Lorkhaj while the Trial is scaled to Champion 160, with at least three dro-m'Athra Dreadstalkers still alive.
====
1391
Complete all achievements related to defeating Rakkhat, Fang of Lorkhaj in Veteran Maw of Lorkhaj while the Trial is scaled to Champion 160.
====
1392
Complete Veteran Maw of Lorkhaj while the Trial is scaled to Champion 160 without suffering a group member death.
====
1393
Come visit the Orcs' newly rebuilt capital city: Orsinium!
====
1394
Successfully pick pockets at each of the four most popular shops in Abah's Landing.
====
1395
Discover and loot 1 Thieves Trove.
====
1396
Discover and loot 5 Thieves Troves.
====
1397
Discover and loot 15 Thieves Troves.
====
1398
Complete 1 job from the Tip Board for the Thieves Guild.
====
1399
Complete 10 jobs from the Tip Board for the Thieves Guild.
====
1400
Complete 30 jobs from the Tip Board for the Thieves Guild.
====
1401
Assist each member of the Thieves Guild in resolving personal matters.
====
1402
Evade justice with the help of the "Timely Escape" Thieves Guild skill, as well as a friendly footpad.
====
1403
Complete 1 heist for the Thieves Guild without being detected.
====
1404
Receive the highest possible reward in 5 heists for the Thieves Guild.
====
1405
At each Outlaws Refuge within the Aldmeri Dominion, receive 4000 gold for fencing items.
====
1406
At each Outlaws Refuge within the Ebonheart Pact, receive 4000 gold for fencing items.
====
1407
At each Outlaws Refuge within the Daggerfall Covenant, receive 4000 gold for fencing items.
====
1408
Receive 4000 gold for fencing items at the Thieves Den in Abah's Landing.
====
1409
At each Outlaws Refuge within every Alliance territory, as well as the Thieves Den, receive 4000 gold for fencing items.
====
1410
Execute all targets listed in the Litany of Blood and collect your reward.
====
1411
Collect and learn every chapter in the Trinimac style book found in Wrothgar.
====
1412
Collect and learn every chapter in the Malacath style book found in Wrothgar.
====
1413
Travel to the notorious free port of Abah's Landing!
====
1414
Collect and learn every chapter in the Ebonheart Pact style book found in Cyrodiil and Imperial City.
====
1415
Collect and learn every chapter in the Aldmeri Dominion style book found in Cyrodiil and Imperial City.
====
1416
Collect and learn every chapter in the Daggerfall Covenant style book found in Cyrodiil and Imperial City.
====
1417
Collect and learn every chapter in the Outlaw style book found in Hew's Bane.
====
1418
Collect and learn the Soul Shriven style book found by completing Cadwell's Silver.
====
1419
Defeat Limenauruus the possessed minotaur and the shadow spirits at Tribune's Folly.
====
1420
Enter the Kvatch Arena and defeat all challengers.
====
1421
Visit the Gold Coast and take in the local scenery.
====
1422
Collect and learn every chapter in the Abah's Watch style book found in Hew's Bane.
====
1423
Collect and learn every chapter in the Thieves Guild style book found in Hew's Bane.
====
1424
Collect and learn every chapter in the Assassins League style book found in the Gold Coast.
====
1425
Defeat both world bosses in the Gold Coast.
====
1426
Explore and clear Hrota Cave.
====
1427
Explore and clear Garlas Agea.
====
1428
Discover and clear all caves and striking locales in the Gold Coast.
====
1429
Discover and clear both explorable caves in the Gold Coast.
====
1430
Discover all the striking locales in the Gold Coast.
====
1431
Catch all 12 rare fish in the Gold Coast.
====
1432
Complete 14 story quests in the Gold Coast.
====
1433
Complete 17 story quests in the Gold Coast.
====
1434
Complete quests, defeat bosses, and explore delves to become the Bane of the Gold Coast.
====
1435
Join the Dark Brotherhood and complete the "Voices in the Dark" quest.
====
1436
Complete the "Signed in Blood" Dark Brotherhood quest in the Gold Coast.
====
1437
Complete the "Welcome Home" Dark Brotherhood quest in the Gold Coast.
====
1438
Complete the "A Lesson in Silence" Dark Brotherhood quest in the Gold Coast.
====
1439
Complete the "Questions of Faith" Dark Brotherhood quest in the Gold Coast.
====
1440
Complete the "A Special Request" Dark Brotherhood quest in the Gold Coast.
====
1441
Complete the "Dark Revelations" Dark Brotherhood quest in the Gold Coast.
====
1442
Complete the "A Ghost from the Past" Dark Brotherhood quest in the Gold Coast.
====
1443
Complete "The Wrath of Sithis" Dark Brotherhood quest in the Gold Coast.
====
1444
Complete the "Filling the Void" Dark Brotherhood quest in the Gold Coast.
====
1445
Complete your first Black Sacrament contract, as the Speaker commanded.
====
1446
Complete 7 Black Sacrament contracts, as the Speaker commanded.
====
1447
Complete 15 Black Sacrament contracts, as the Speaker commanded.
====
1448
Complete 5 Black Sacrament contracts at the highest possible reward level.
====
1449
Complete a Black Sacrament contract without being detected.
====
1450
Assassinate every target named by a Black Sacrament contract when commanded to by the Speaker.
====
1451
Complete your first murder contract from the "Marked for Death" tome.
====
1452
Complete 10 murder contracts from the "Marked for Death" tome.
====
1453
Complete 30 murder contracts from the "Marked for Death" tome.
====
1454
Closely observe the silent vigil of the Ayleid Sentinel at Beldaburo in the Gold Coast.
====
1455
Murder 20 innocents in the Gold Coast city of Kvatch.
====
1456
Murder 20 innocents in the Gold Coast city of Anvil.
====
1457
In the capital city of each alliance, murder an innocent with the Blade of Woe.
====
1458
Aid each of the notable figures recently arrived on the Gold Coast.
====
1459
Murder your first innocent with the Blade of Woe.
====
1460
Murder 25 innocents with the Blade of Woe.
====
1461
Murder 100 innocents with the Blade of Woe.
====
1462
Defeat the Celestial Serpent in Veteran Sanctum Ophidia, while the Trial is scaled to Champion 160.
====
1463
Complete each achievement associated with the Speaker's Black Sacrament contracts.
====
1464
Learn every trait for each of the Alchemy reagents listed below.
====
1465
Learn all the traits for the Torchbug Thorax Alchemy reagent.
====
1466
Learn all the traits for the Beetle Scuttle Alchemy reagent.
====
1467
Learn all the traits for the Spider Egg Alchemy reagent.
====
1468
Learn all the traits for the Butterfly Wing Alchemy reagent.
====
1469
Learn all the traits for the Fleshfly Larva Alchemy reagent.
====
1470
Learn all the traits for the Scrib Jelly Alchemy reagent.
====
1471
Learn all the traits for the Nightshade Alchemy reagent.
====
1472
Learn all the traits for the Mudcrab Chitin Alchemy reagent.
====
1474
Defeat the Celestial Warrior in Veteran Hel Ra Citadel, while the Trial is scaled to Champion 160.
====
1475
Find all 12 Skyshards in Lower Craglorn.
====
1476
Unravel the mysteries of Rahni'Za, School of Warriors.
====
1477
Explore and clear Molavar.
====
1478
Explore and clear Rkundzelft.
====
1479
Explore and clear Serpent's Nest.
====
1480
Explore and clear Ilthag's Undertower.
====
1481
Explore and clear the Ruins of Kardala.
====
1482
Explore and clear Loth'Na Caverns.
====
1483
Explore and clear Rkhardahrk.
====
1484
Explore and clear Haddock's Market.
====
1485
Explore and clear the Chiselshriek Mine.
====
1486
Explore and clear the Buried Sands.
====
1487
Explore and clear Mtharnaz.
====
1488
Explore and clear the Howling Sepulchers.
====
1489
Explore and clear Balamath.
====
1490
Explore and clear Fearfangs Cavern.
====
1491
Explore and clear Exarch's Stronghold.
====
1492
Explore and clear Zalgaz's Den.
====
1493
Explore and clear the Tombs of the Na-Totambu.
====
1494
Explore and clear Hircine's Haunt.
====
1495
Discover all of the striking locales in Lower Craglorn.
====
1496
Discover why the Celestials have appeared in Craglorn.
====
1497
Find all 6 Skyshards in Upper Craglorn.
====
1498
Dismantle the Serpent's forces and vanquish the Exalted Viper.
====
1499
Discover all of the striking locales in Upper Craglorn.
====
1500
Complete the Gray Passage pilgrimage within the alloted time limit.
====
1501
Find Geldrion Treehelm's stash in Belkarth.
====
1503
Defeat the Celestial Mage in Veteran Aetherian Archive, while the Trial is scaled to Champion 160.
====
1504
Defeat Zatzu the Spine-Breaker, The Mighty Chudan, Xal-Nur the Slaver, and Tree-Minder Na-Kesh in the Ruins of Mazzatun.
====
1505
Defeat Zatzu the Spine-Breaker, The Mighty Chudan, Xal-Nur the Slaver, and Tree-Minder Na-Kesh in Veteran Ruins of Mazzatun.
====
1506
In Veteran Ruins of Mazzatun, defeat Tree-Minder Na-Kesh after enraging her by destroying her alchemical notes on Amber Plasm.
====
1507
Defeat Zatzu the Spine-Breaker, The Mighty Chudan, Xal-Nur the Slaver, and Tree-Minder Na-Kesh in Veteran Ruins of Mazzatun within 30 minutes of starting the dungeon. Timer starts on passing through the first archway.
====
1508
Defeat Zatzu the Spine-Breaker, The Mighty Chudan, Xal-Nur the Slaver, and Tree-Minder Na-Kesh in Veteran Ruins of Mazzatun without suffering a group member death.
====
1509
Defeat 50 Xit-Xaht Sludge-Slingers in Veteran Ruins of Mazzatun.
====
1510
Defeat 600 members of the Xit-Xaht tribe in Veteran Ruins of Mazzatun.
====
1511
Complete the listed achievements for Veteran Ruins of Mazzatun.
====
1512
Defeat Tree-Minder Na-Kesh after first eliminating all other enemies in Ruins of Mazzatun.
====
1513
Rescue all six of the Su-Zahleel Elders from the Ritual Chamber in Veteran Ruins of Mazzatun.
====
1514
Complete Ruins of Mazzatun without ever allowing a Sludge Slinger to empower one of its allies with Amber Plasm.
====
1515
Defeat the Mighty Chudan in Veteran Ruins of Mazzatun without any party members being hit by Bog Rush.
====
1516
Defeat Xal-Nur the Slaver in Veteran Ruins of Mazzatun without unleashing any Wamasu to assist you.
====
1517
Defeat Xal-Nur the Slaver in Veteran Ruins of Mazzatun with only one party member cleansing the Swamp Spice. Other party members may still touch the Swamp Spice.
====
1518
Defeat Tree-Minder Na-Kesh in Veteran Ruins of Mazzatun without any party members using the Reveal synergy to identify the real Avatar of the Hist.
====
1519
Defeat Tree-Minder Na-Kesh in Veteran Ruins of Mazzatun without any party members being struck by Blistering Amber.
====
1520
Enter either the Ruins of Mazzatun or the Cradle of Shadows for the first time.
====
1521
Defeat Zatsu the Spine-Breaker, The Mighty Chudan, Xal-Nur the Slaver, and Tree-Minder Ka-Nesh in Veteran Ruins of Mazzatun, after [activating Nightmare mode]. [TEMP, name is also temp]
====
1522
Defeat Sithera, Khephidaen the Spiderkith, the Votary of Velidreth, Dranos Velador, and Velidreth the Lady of Lace in the Cradle of Shadows.
====
1523
Defeat Sithera, Khephidaen the Spiderkith, the Votary of Velidreth, Dranos Velador, and Velidreth the Lady of Lace in Veteran Cradle of Shadows.
====
1524
Defeat Velidreth in Veteran Cradle of Shadows, after first enraging her by defiling her statue of Mephala.
====
1525
Defeat Sithera, Khephidaen the Spiderkith, the Votary of Velidreth, Dranos Velador, and Velidreth the Lady of Lace in Veteran Cradle of Shadows within 30 minutes of starting the dungeon. Timer starts on entering the initial caverns.
====
1526
Defeat Sithera, Khephidaen the Spiderkith, the Votary of Velidreth, Dranos Velador, and Velidreth the Lady of Lace in Veteran Cradle of Shadows without suffering a group member death.
====
1527
Destroy 50 statues of Velidreth's Devotion in Veteran Cradle of Shadows.
====
1528
Defeat 600 members of the Silken Ring or their Spiderkith allies in Veteran Cradle of Shadows.
====
1529
Complete the listed achievements for Veteran Cradle of Shadows.
====
1530
Pass through the spider caves in Veteran Cradle of Shadows without lighting more than two braziers.
====
1531
Defeat Khephidaen the Spiderkith in Veteran Cradle of Shadows without relighting any extinguished braziers.
====
1532
Defeat Dranos Velador in Veteran Cradle of Shadows without absorbing any orbs.
====
1533
Defeat Velidreth in Veteran Cradle of Shadows without any party members dying in the catacombs.
====
1534
Defeat Velidreth in Veteran Cradle of Shadows without using the Atronach's Light synergy.
====
1535
Defeat Velidreth in Veteran Cradle of Shadows without any party members being caught by her Shadow Sense.
====
1536
Defeat Velidreth in Cradle of Shadows without any party members being hit by venom sacs.
====
1537
Defeat Khephidaen the Spiderkith, Dranos Velador, and Velidreth in Veteran Cradle of Shadows, after [activating Nightmare mode]. [TEMP, name is also temp]
====
1538
Complete Veteran Cradle of Shadows and Veteran Ruins of Mazzatun.
====
1539
Drink the Witchmother's Brew during the Witches Festival.
====
1540
Earn your first Plunder Skull.
====
1543
Complete the Witchmother's Bargain quest.
====
1544
Collected all witchmother recipes from Plunder Skulls.
====
1545
Collect and learn every chapter of the Hollowjack style book found during the Witches Festival.
====
1546
Complete the listed achievements for the Witches Festival.
====
1659
Learn every chapter in the dro-m'Athra style book, found in weekly quest reward containers for sealing the Maw of Lorkhaj.
====
1660
Learn every chapter in the Order of the Hour style book, occasionally found in daily quest reward containers for successfully competing in the Kvatch Arena.
====
1661
Learn every chapter in the Dark Brotherhood style book, often found in daily quest reward containers for fulfilling the Black Sacrament.
====
1662
Learn every chapter in the Minotaur style book, occasionally found in daily quest reward containers for resolving the disturbances at Tribune's Folly.
====
61
Special Announcement: Imperial Mount
====
606
Digital Content— Crony Scrib
====
611
Digital Content—Wolfhound Pet
====
615
Digital Content—Rufous Mudcrab
====
618
Exclusive Digital Content - Nibenay Mudcrab
====
620
For Your Dauntless Deeds at Hel Ra Citadel!
====
621
For Dauntless Deeds at the Aetherian Archive!
====
635
For Your Dauntless Deeds at Sanctum Ophidia!
====
636
Digital Content—Bristlegut Piglet
====
637
Exclusive Playstation 4 Frisky Scrib
====
751
Your Dauntless Deeds at the Maw of Lorkhaj!
====
1302
Exclusive High Hrothgar Wraith
====
1305
Exclusive Windhelm Wolfhound
====
1306
Raw Materials - Blacksmithing - Delivery #432
====
1307
Imperial City Conquest Begins!
====
1408
Exclusive Striped Senche Mount
====
1409
Exclusive Mask of Cheerful Slaughter Costume
====
1420
Orsinium Welcomes Heroes and Champions!
====
1421
For your Victories in the Maelstrom Arena!
====
1430
Premium Undaunted Exploration Supplies
====
1431
Undaunted Exploration Supplies
====
1432
Premium Undaunted Exploration Supplies
====
1433
Undaunted Exploration Supplies
====
13
Increased Door Regeneration
====
15
Increased Wall Regeneration
====
16
Increased Wall and Door Regen
====
21
Longer Range on Ranged Guards
====
39
Tradeskill Resources appear
====
42
Topal Island Mine Graveyard
====
53
Upgrade Honor Guard Abilities
====
62
Upgrade Archer Guard Abilities
====
5
$USER_NAME_OR_ID's guild in $TITLE_NAME added members!
====
18
$USER_NAME_OR_ID joined $STORY_COUNT guilds in $TITLE_NAME!
====
19
$USER_NAME_OR_ID created $STORY_COUNT new characters in $TITLE_NAME!
====
28
$USER_NAME_OR_ID defeated Rakkhat, Fang of Lorkhaj on $STORY_COUNT characters in $TITLE_NAME!
====
29
$USER_NAME_OR_ID defeated Rakkhat, Fang of Lorkhaj on $STORY_COUNT characters at Veteran difficulty in $TITLE_NAME!
====
30
$USER_NAME_OR_ID defeated the empowered Rakkhat, Fang of Lorkhaj on $STORY_COUNT characters in $TITLE_NAME!
====
31
$USER_NAME_OR_ID defeated $STORY_COUNT Hew's Bane world bosses in $TITLE_NAME!
====
33
$USER_NAME_OR_ID completed $STORY_COUNT Thieves Guild quests in $TITLE_NAME!
====
39
$USER_NAME_OR_ID has completed their first heist on $STORY_COUNT characters in $TITLE_NAME!
====
40
$USER_NAME_OR_ID has completed their seventh heist on $STORY_COUNT characters in $TITLE_NAME!
====
41
$USER_NAME_OR_ID has completed their fifteenth heist on $STORY_COUNT characters in $TITLE_NAME!
====
42
$USER_NAME_OR_ID has helped $STORY_COUNT Thieves Guild members resolve personal matters in $TITLE_NAME!
====
46
$USER_NAME_OR_ID completed $STORY_COUNT Dark Brotherhood quests in $TITLE_NAME!
====
54
$USER_NAME_OR_ID defeated $STORY_COUNT Gold Coast world bosses in $TITLE_NAME!
====
56
$USER_NAME_OR_ID has completed their first Black Sacrament on $STORY_COUNT characters in $TITLE_NAME!
====
57
$USER_NAME_OR_ID has completed their seventh Black Sacrament on $STORY_COUNT characters in $TITLE_NAME!
====
58
$USER_NAME_OR_ID has completed their fifteenth Black Sacrament on $STORY_COUNT characters in $TITLE_NAME!
====
59
$USER_NAME_OR_ID has executed all the targets from the Litany of Blood on $STORY_COUNT characters in $TITLE_NAME!
====
60
$USER_NAME_OR_ID defeated Tree-Minder Na-Kesh after enraging her in Veteran Ruins of Mazzatun on $STORY_COUNT characters in $TITLE_NAME!
====
61
$USER_NAME_OR_ID defeated Velidreth after enraging her in Veteran Cradle of Shadows on $STORY_COUNT characters in $TITLE_NAME!
====
62
$USER_NAME_OR_ID obtained the Hist Skin collectible by completing the Ruins of Mazzatun Challenger achievement in $TITLE_NAME!
====
63
$USER_NAME_OR_ID obtained the Hist Skin collectible by completing the Cradle of Shadows Challenger achievement in $TITLE_NAME!
====
64
$USER_NAME_OR_ID drank the Witchmother's Brew during the Witches Festival for the first time on $STORY_COUNT characters in $TITLE_NAME!
====
65
$USER_NAME_OR_ID has learned every chapter of the Hollowjack crafting motif on $STORY_COUNT characters in $TITLE_NAME!
====
12836
Projection of Vanus Galerion
====
23044
Empress Regent Clivia Tharn^F
====
27424
Numakelurruz the Radish-Eater
====
28400
Empowered Tree-Minder Totem
====
1
As an ESO Plus member, you have full access to all DLC game packs and benefit from in-game bonuses.
====
18431
Those blessed by the Shrine of Akatosh will benefit from the holy Blessing of Akatosh, granting increased Weapon Power on all Dual Wield attacks for the blessed and nearby group members.
====
18446
Those blessed by the Shrine of Arkay will benefit from the holy Blessing of Arkay, granting reduced cost to CC Break when wielding 2 Handed weapons for the blessed and nearby group members.
====
18448
Those blessed by the Shrine of Mara will benefit from the holy Blessing of Mara, granting increased range to Restoration Abilities for the blessed and nearby group members.
====
18449
Those blessed by the Shrine of Stendarr will benefit from the holy Blessing of Stendarr, granting increased Stamina Regeneration while wielding a Shield for the blessed and nearby group members.
====
18450
Those blessed by the Shrine of Julianos will benefit from the holy Blessing of Julianos, granting increased range on all Destruction Staff attacks for the blessed and nearby group members.
====
18452
Those blessed by the Shrine of Kynareth will benefit from the holy Blessing of Kynareth, granting increased range on all Bow attacks for the blessed and nearby group members.
====
19049
Do you want to join your groupmate in their timestream?
====
21114
WHILE USING DUAL WIELD ATTACKS
====
29375
WITH A TWO-HANDED WEAPON EQUIPPED
====
29387
WITH TWO-HANDED WEAPON EQUIPPED
====
29397
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
====
29457
WHILE USING DRACONIC POWER ABILITIES
====
29460
WITH DRACONIC POWER ABILITIES SLOTTED
====
29463
WHEN ACTIVATING AN ULTIMATE ABILITY
====
29475
WHILE USING EARTHEN HEART ABILITIES
====
29639
WITH ONE OR MORE PIECES OF LIGHT ARMOR EQUIPPED
====
29667
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
====
29686
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
====
29687
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
====
29769
WITH ONE OR MORE PIECES OF HEAVY ARMOR EQUIPPED
====
29773
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
====
29791
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED
====
29804
WITH ONE OR MORE PIECES OF HEAVY ARMOR EQUIPPED
====
30869
WITH RESTORATION STAFF EQUIPPED
====
30948
WHILE USING A DESTRUCTION STAFF HEAVY ATTACK
====
30957
WITH DESTRUCTION STAFF EQUIPPED
====
30972
WITH RESTORATION STAFF EQUIPPED
====
31378
WHILE USING DARK MAGIC ABILITIES
====
31398
WHILE USING DAEDRIC SUMMONING ABILITIES
====
31417
WHEN A DAEDRIC SUMMONING ABILITY IS SLOTTED
====
31698
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
====
31718
WHILE USING AEDRIC SPEAR ABILITIES
====
31743
ACTIVATING A DAWN'S WRATH ABILITY
====
33090
WHILE YOU HAVE VAMPIRISM STAGE 4
====
33095
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
====
33096
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
====
36532
WITH A SHADOW ABILITY SLOTTED
====
36550
WHILE USING SHADOW ABILITIES
====
36595
WITH SIPHONING ABILITY SLOTTED
====
36603
WHILE USING SIPHONING ABILITIES
====
36630
WHILE USING ASSASSINATION ABILITIES
====
36636
WITH AN ASSASSINATION ABILITY SLOTTED
====
39266
WHEN SOUL ABILITY IS SLOTTED
====
40393
WHILE USING FIGHTERS GUILD ABILITIES
====
40436
WHILE USING MAGES GUILD ABILITIES
====
40438
WITH A MAGES GUILD ABILITY SLOTTED
====
43561
WHILE USING MAGES GUILD ABILITIES
====
44046
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
====
44730
WHILE USING AEDRIC SPEAR ABILITIES
====
44933
WHILE USING DRACONIC POWER ABILITIES
====
44951
WITH DRACONIC POWER ABILITIES SLOTTED
====
44984
WHEN ACTIVATING AN ULTIMATE ABILITY
====
45009
WHILE USING EARTHEN HEART ABILITIES
====
45048
WHILE USING ASSASSINATION ABILITIES
====
45053
WITH AN ASSASSINATION ABILITY SLOTTED
====
45084
WITH A SHADOW ABILITY SLOTTED
====
45115
WHILE USING SHADOW ABILITIES
====
45150
WITH SIPHONING ABILITY SLOTTED
====
45155
WHILE USING SIPHONING ABILITIES
====
45165
WHILE USING DARK MAGIC ABILITIES
====
45198
WHILE USING DAEDRIC SUMMONING ABILITIES
====
45200
WHILE A DAEDRIC SUMMONING ABILITY IS SLOTTED
====
45215
ACTIVATING A DAWN'S WRATH ABILITY
====
45430
WITH A TWO-HANDED WEAPON EQUIPPED
====
45443
WITH TWO-HANDED WEAPON EQUIPPED
====
45452
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
====
45481
WHILE USING DUAL WIELD ATTACKS
====
45500
WHILE USING A DESTRUCTION STAFF HEAVY ATTACK
====
45509
WITH DESTRUCTION STAFF EQUIPPED
====
45517
WITH RESTORATION STAFF EQUIPPED
====
45526
WITH ONE OR MORE PIECES OF HEAVY ARMOR EQUIPPED
====
45528
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
====
45529
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED
====
45531
WITH ONE OR MORE PIECES OF HEAVY ARMOR EQUIPPED
====
45548
WITH ONE OR MORE PIECES OF LIGHT ARMOR EQUIPPED
====
45561
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
====
45563
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
====
45572
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
====
45574
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
====
45583
WHEN SOUL ABILITY IS SLOTTED
====
45601
WHILE USING MAGES GUILD ABILITIES
====
45603
WITH A MAGES GUILD ABILITY SLOTTED
====
45607
WHILE USING MAGES GUILD ABILITIES
====
46040
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
====
46041
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
====
49063
WITH ONE-HANDED WEAPON AND SHIELD EQUIPPED
====
49066
WHILE USING MAGES GUILD ABILITIES
====
51146
Must be crouched to activate.
====
55123
WHILE USING VAMPIRE ABILITIES
====
56864
WHILE USING AEDRIC SPEAR ABILITES
====
59247
WITH TWO-HANDED WEAPON EQUIPPED
====
59580
WITH ONE-HANDED WEAPON AND SHIELD EQUIPPED
====
59620
WITH RESTORATION STAFF EQUIPPED
====
60626
WITH ONE-HANDED WEAPON AND SHIELD EQUIPPED
====
61631
WITH DESTRUCTION STAFF EQUIPPED
====
62047
WITH ONE-HANDED WEAPON AND SHIELD EQUIPPED
====
62403
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
====
63827
WITH ONE OR MORE PIECES OF LIGHT ARMOR EQUIPPED
====
64062
WHILE USING EARTHEN HEART ABILITIES
====
64256
WITH ONE OR MORE PIECES OF LIGHT ARMOR EQUIPPED
====
65741
WHEN A LIGHT ARMOR SET OF 5 OR MORE PIECES IS EQUIPPED
====
68132
This effect scales from Level <<1>> to Level <<2>>.
====
72543
WHEN A DAEDRIC SUMMONING ABILITY IS SLOTTED
====
72544
WHILE A DAEDRIC SUMMONING ABILITY IS SLOTTED
====
78189
WITH DESTRUCTION STAFF EQUIPPED
====
78224
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
====
79998
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
====
80384
WHILE USING MAGES GUILD ABILITIES
====
80441
WHILE YOU HAVE VAMPIRISM STAGE 4 OR HIGHER
====
83329
WITH ONE-HANDED WEAPON AND SHIELD EQUIPPED
====
62
MoK_Spawn Darkness Portal Sna
====
64
Mok_Spawn Shadow Charge Stun
====
76
MoK_Nematode Eruption Knockba
====
77
MoK_Nematode Eruption Stun
====
81
MoK_NematodeTentacleGrabTract
====
83
MoK_NematodeTentacleTossStun
====
98
MoK_Nematode Sweep Knockback
====
139
MoK_SpiderDaedra Consume Chil
====
277
DanC_GlobbyBabiesSlowingness
====
294
Ward Magicka Drain Trigger
====
300
QA Toggle Self Off-Balance
====
386
DanC_GlobbyBabiesSlowingness
====
564
Fire Strike proc (1h sword)
====
567
Fire Strike proc (2h sword)
====
569
Fire Strike proc (2h staff)
====
751
Right Click to start Floating
====
752
Adrovian's Stub Teleport Spell
====
772
Q - Hostage of the Ruins Kickb
====
786
Restore the Varlands Slowfall
====
787
Restore the Varlands Knockback
====
788
DUN_VOM Disappearing Floor
====
800
Restore the Varlands Knockback
====
914
TMQ301_Maormer Scout Stealth
====
1001
CCTest_BaronNightmareCleave
====
1038
PvP Ram Knockback immunity
====
1049
zzzdeprecatedKnockSelfBack
====
1055
Destroying Suuniqwe's Journal
====
1089
Invisible Man Perma-stealth
====
1117
Proced Self Heal Available
====
1135
Bakrutil's Banishment Threat
====
1245
Weapon Proc - Poison DoT Trigg
====
1247
Weapon Proc - Bleed DoT Trigg
====
1249
Weapon Proc Trigger - Self Dod
====
1257
Armor proc - accuracy debuff
====
1299
Constructor's Torch Damage
====
1348
Bakrutil's Banishment Threat
====
1369
Oldgate Standard Crystal Bolt
====
1385
zzDeprecatedowhiskers' Release
====
1412
Reduce summon Cooldown 5 secon
====
1413
Reduce summon Cooldown 10 seco
====
1505
Pride of Northpoint Sparkle
====
1519
Stagger of the Blessed Bell
====
1529
Blessing of the Constellation
====
1558
Sneak with stun and damage
====
1572
Health Potion - Rivenspire
====
1599
zzDeprecatench to the Varlines
====
1629
QA Legendary Endurance Aura
====
1661
Bakrutil's Banishment Threat
====
1832
Reduce summon Cooldown 2 seco
====
1842
Slave Trader Parlance Flag
====
1980
Bakrutil's Banishment Threat
====
2010
TEMPContent 1 Sec Smoke Blast
====
2026
Hallucination Spike Overload
====
2072
TEMPContent Binding Bubble
====
2102
zzDEPRECATED Dowsing Spell
====
2111
PVP Deathsnare subzone cast
====
2193
TempCONTENT Recommendation
====
2194
TempCONTENT Recommendation2
====
2251
Murder stealthed, not behind
====
2255
Generic Reduce Stealth Detecti
====
2259
Hallucination Spike Overload
====
2285
TEMPContent 3 Sec Smoke Blast
====
2302
Q846 - Anchor Object Smoke
====
2361
Veddergen's Devastation Damage
====
2370
Prexdor's Soul Touch Healing
====
2436
Wpn Proc - Bleed quest Lvl 10
====
2437
Weapon Upgrade Proc -Lvl 12 bl
====
2443
Hallucination Spike Overload
====
2452
Wpn Proc - Bleed Craft lvl 12
====
2456
Wpn Proc - Bleed Drop lvl 12
====
2466
Wpn Proc - Concus quest Lvl 10
====
2467
Wpn Upgrade Proc -Lvl 10 Concu
====
2472
Wpn Proc - ConcussCraft Lvl 12
====
2479
Wpn Proc - Sweep quest Lvl 10
====
2480
Weapon quest Proc lvl 10 Sap
====
2481
Wpn Upgrade Proc -Lvl 10 sap
====
2482
Wpn Proc - Sweep Craft  Lvl 12
====
2483
Wpn Upgrade Proc -Lvl 12 Sweep
====
2484
Wpn Proc - Sweep Drop Lvl 12
====
2485
Wpn Upgrade Proc -Lvl 12  Swee
====
2486
Wpn Proc - Sap quest  Lvl 10
====
2487
Wnp Proc quest Lvl 10 Sapping
====
2488
Wpn Proc - Sap Drop Lvl 12
====
2489
Wpn Proc - Sap Craft  Lvl 12
====
2490
Wnp Proc Craft Lvl 12 Sapping
====
2492
Wnp Proc Drop Lvl 12 Sapping
====
2502
Arm Proc - Heal Quest Lvl 10
====
2504
Arm Proc - Healing Quest lvl 1
====
2509
Arm Proc - Heal Craft Lvl 12
====
2510
Arm Proc-Healing Craft lvl 12
====
2511
Arm Proc - Heal Drop Lvl 12
====
2512
Arm Proc-Healing Drop lvl 12
====
2513
Arm Proc - Fort Drop Lvl 12
====
2515
Arm Proc - Fort Craft Lvl 12
====
2518
Arm Proc - Fort Quest Lvl 10
====
2520
Arm Proc - Energy Quest Lvl 10
====
2522
Arm Proc - Energy Craft Lvl 12
====
2524
Arm Proc - Energy Drop Lvl 12
====
2525
Arm Proc-Energy Drop Lvl 12
====
2527
Arm Proc - Shield Craft Lvl 12
====
2528
Arm Proc- Shield Craft lvl 12
====
2529
Arm Proc -Shield Drop Lvl 12
====
2530
Arm Proc- Shield Drop lvl 12
====
2531
Arm Proc - Shield Quest Lvl 10
====
2532
Arm Proc- Shield quest lvl 12
====
2572
Posion - DoT Posion Lvl 10
====
2579
Small Stamina Phial Rank 1
====
2586
Generic Set Corpse On Fire
====
2616
NPC Run Away Theater Speed
====
2618
Generic ghostly sustained FX
====
2650
Wpn Dirk Proc -Lvl 10 bash
====
2651
Wpn Proc -  Magi Dirk Lvl 10
====
2652
Wpn Dirk Proc -Lvl 10 bash
====
2663
Generic Perma Diseased Effect
====
2692
Generic Debris Falling Effect
====
2748
TempCONTENT Summon Champion
====
2812
Withering Touch Stun Target
====
3071
Generic Knockback 0 cast 0 cd
====
3147
BM_Critical Damage Discipline
====
3155
Generic Knockback 0 cast 0 cd
====
3236
Marie the Black's Blood Seep
====
3243
Generic Knockback 0 cast 0 cd
====
3289
Attelus's Banishment Threat
====
3397
Generic Knockback 0 cast 0 cd
====
3496
Q1443 Targeting for Centurion
====
3568
Q1423 Targeting for Clanminion
====
3723
Trauma Chance Dummy Widget
====
3768
Off Balance Poisoned Targets
====
3875
Generic Flash Powder FX Any
====
4132
Generic Self Perma Levitate
====
4268
Generic Oblivion Gate Self Cas
====
4403
Generic Delayed Threat Buff
====
4564
Wraith's Spirit Link Spell Res
====
4670
cp_propylonteleportability_01
====
4686
Threatening Blow Caster Marker
====
4788
Telekinetic LIft Register Trig
====
4793
Food remove in combat trigger
====
4839
Perma Set Off Balance Target
====
4855
Increase Juggernaut Duration
====
5006
Sacrifice Spell Power Bonus
====
5022
Q1802 ViridianTransformationFX
====
5120
The Ancient Queen Has Fallen
====
5192
Q1975 Action List Begin Timer
====
5198
Group Pull Test: Healer Base
====
5200
Group Pull Test: Mender AOE DM
====
5202
Group Pull Test: Mender Syphon
====
5204
Group Pull Test: Mender Totem
====
5206
Group Pull Test: Mender DMLimi
====
5208
Q1893 Attacked by MillWorker
====
5216
Group Pull Test: Mender AOE DM
====
5217
Group Pull Test: Healer Base
====
5229
Q1975 Action List End Timer
====
5236
zzDEPRECATED Q1998 +1 Follower
====
5354
Donning Orlishkaarn Garb...
====
5449
Q1865 Garb Credit for Opt step
====
5509
Anointing Afflicted Pilgrim...
====
5631
Generic Monster Fighter Low
====
5671
ZZZ DEPRECATE Withering Touch
====
5680
The Sworn Sword Has Fallen
====
5709
Weapon Mastery: One Handed
====
5779
Defensive Edge Revenge Removal
====
5839
Maintain the Edge Cooldown Mod
====
5873
Spiked Shield Reflection Bonus
====
5931
Q2128 Has Poisoned Someone
====
5977
Weapon Mastery: Two Handed
====
6016
One Hand Sword Mastery (G)
====
6018
Weapon Master 1h Sword (G)
====
6019
Two Hand Sword Mastery (G)
====
6026
Weapon Master 1h Sword (G)
====
6118
Magicka Potion Restore Effect
====
6119
Stamina Potion Restore Effect
====
6178
Weapon Mastery: One Handed
====
6180
Weapon Mastery: Two Handed
====
6242
Maintain the Edge Cooldown Mod
====
6331
Weakness (-50% Damage Done)
====
6333
Fragile (+50% Damage Taken)
====
6402
PMire Flavor - Hostile Spawn
====
6441
CL Ghost Statue Possession
====
6842
Q2296 Collecting Blood ability
====
6922
Q2420 Boss Channels Portals
====
6980
Grant Perk Greatsword Vigor
====
6981
Grant Perk Axe-Wielder's Brawn
====
6983
Grant Perk Staff-Wielder's Res
====
6986
Grant Scourge of the Undead
====
6993
Grant Speechcraft: Persuasion
====
7070
Who is the Freer of Slaves?
====
7186
Telekinetic Bolt Knockback
====
7307
Summoned Skeletal Protector
====
7341
Huntress - Bubble Despawn Blas
====
7478
Q2232 - Guard Steal Trigger
====
7700
EB Generic 5 Min Counter 01
====
7701
EB Generic 5 Min Counter 02
====
7702
EB Generic 5 Min Counter 03
====
7843
Q2498 - Return Planed Green Ma
====
7844
Q2498 - Return Green Maple
====
7856
Q2512 - Return Oxidized Ore
====
7859
Q2520 - Return Thin Leather
====
7860
Q2520 - Return Cured Thin Leat
====
7864
Q2527 - Return Smokey Garnets
====
7865
Q2527 - Return Polished Smokey
====
7882
AVA Border Protection Spell 2
====
7892
Bladeturn Damage Reduction
====
7930
zzQ2555 CV Ability for Dabienn
====
8062
zzAdorning Peasant Clothes...
====
8071
Weapon Mastery: One Handed
====
8233
SHavenGhost CompletedQuest
====
8262
Weapon Mastery: One Handed
====
8323
Q2908 CV Hammerdeath Guard
====
8339
dismount trigger for 2% health
====
8386
Q518 Karnosis Corrupted Soul
====
8487
Q577 Stunned Bone Colossus
====
8505
Q518 Verandis Destroy Remnants
====
8527
Q467 Sir Hughes Kill Lakana
====
8547
dismount trigger for 2% health
====
8680
Q520 - See Burning quest Giver
====
8770
Weapon Mastery: One Handed
====
8825
Generic Crouch Fiddle Animatio
====
8826
Generic Take 30% More Damage
====
8833
Is Casting Desecrated Ground
====
8874
NFX Q1529 Lightning Strike
====
8875
NFX Q1529 Dig Out of Ground
====
8940
Gravity Well (s) Pet Ability
====
8968
Reset Wrecking Blows Passive
====
8980
Q2286 PC has Spoken to Rashdi
====
8983
Speed Buff Proc Speed Buff
====
8988
Speed Buff Proc - Zero if Moun
====
8996
Gravity Well (g) Pet Ability
====
9015
MJS Reflect Magic Reflector
====
9019
Q2404 Door Visibility Delay
====
9122
Q1200 - Charge Storm Shard
====
9139
Life Duration Modification
====
9142
Death Duration Modification
====
9160
Q3187 Buff for Guard Greet
====
9174
dismount from doing damage
====
9175
A3446 Bonus Damage while Ridin
====
9176
A3446 Dismount when Doing Dama
====
9177
dismount from doing damage
====
9178
A3447 Dismount when Doing Dama
====
9184
MJS Resist Normal Weapons 25%
====
9188
Reverse the Forward Knockback
====
9213
MJS Absorb Health Constant Pro
====
9214
A9213 Absorb Health damage
====
9249
Q3027 - Follower Script Abilit
====
9283
MJS Absorb Stamina from Hit
====
9301
GU TOLK Tomb Spikes Warning
====
9327
Death Duration Modification
====
9329
Life Duration Modification
====
9363
Generic 1 Dmg Monster No Push
====
9524
Minor Resist Normal Weapons
====
9542
Q3289 - See Camille FX Ability
====
9625
Sir Gavendier Summons Prince
====
9669
MJS Reflect Magic Reflector
====
9694
EB Generic 5 Min Counter 04
====
9695
EB Generic 5 Min Counter 05
====
9701
Q3317 Antidote Use on Goblin
====
9711
JS Generic 5 Min Counter 01
====
9712
JS Generic 5 Min Counter 02
====
9713
JS Generic 5 Min Counter 03
====
9732
JS Generic 5 Min Counter 04
====
9737
Q3317 - Throw Gargoyle Potion
====
9782
RL_Test_ClearAchivementProg
====
9815
Q3305 Wraith Aggro Ability
====
9824
Q1921 Wolf Fight Begin CV NoFX
====
9832
Q1921 Elara Shield on Player
====
9838
Q1921 Spirit Wolf Engaged FX
====
9842
Remove Selene's Dark Carapace
====
9954
Q1921 Blessing on Princess
====
10003
Rob doesn't know how to make i
====
10015
Transfer back from subzone
====
10074
Crosswych Resistance Signal
====
10081
Crosswych Resistance Fighters
====
10112
zQ3349 Wolf Form for Apply
====
10114
Ban Fallen Grotto Dead Bear
====
10163
Q3373 - Offered cure to Louis
====
10164
Q3373 - Offered cure to Evette
====
10165
Q3373 - Offered cure to Paden
====
10166
Q3373 - Offered cure to Leah
====
10177
Bracing Command Self Bonus
====
10181
Exalted command self bonus
====
10207
Fire's Wrath(AP and SP Buff)
====
10209
Q3374 - Offering in Progress
====
10225
Seduction (Stuns at 6 Stack)
====
10228
Remove Stacks of Seduction
====
10231
Q3374 - Villager is in combat
====
10240
Superior Werewolf Transformati
====
10249
Rite of Portals Blood Price
====
10333
Q3374 - Talked to Rosalind
====
10384
Q3043 1 Dmg Monster No Push
====
10403
dismount from doing damage
====
10404
A3447 Dismount when Doing Dama
====
10529
Exhausting Poison % Chance
====
10531
Exhausting Poison Stealthed
====
10587
Using the Rune of Blizzard
====
10628
Generic Script Encount Credit
====
10632
Generic Quest Target Weakened
====
10665
Generic Permanent Hidden Abili
====
10734
Generic 5 Min Script Credit
====
10757
Registered Damage Shielded
====
10793
Defensive Edge % proc chance
====
10794
Defensive Edge Revenge Bonus
====
10798
Defensive Edge Bonus Threat
====
10801
Defensive Edge Revenge Bonus
====
10802
Defensive Edge % proc chance
====
10803
Defensive Edge Bonus Threat
====
10804
Defensive Edge Revenge Removal
====
10827
Q3491 - Read Soldier's Journal
====
10828
Q3491 - Has talked to Research
====
10859
Steady Advance Defend Bonus
====
10862
Steady Advance Weapon Trigger
====
10866
Steady Advance Defend Bonus
====
10869
Steady Advance Weapon Trigger
====
10883
Remove Quick Attack Small Bonu
====
10956
Red Rook Messenger Disguise
====
10974
Bind Villager to Medallion
====
10988
Generic 70% Dmg Red. Fight
====
10991
Generic Magic Explosion Small
====
10992
Generic Magic Explosion Medium
====
10993
Generic Magic Explosion Large
====
10994
Generic Script Encount Credit
====
11019
Vase Disguise Remove Damaged
====
11020
Vase Disguise Remove Attacked
====
11021
Vase Disguise Set Cooldown
====
11023
Vase Disguise Remove Attacked
====
11032
Red Rook Messenger Disguise
====
11055
zQ3349 Player Stackable NoFX
====
11059
Vase Disguise Set Cooldown
====
11082
Is Casting Desecrated Ground
====
11298
75% Reduce Dmg Monster No Push
====
11359
Balfiera Ownership XP bonus
====
11363
Velothi Ownership XP Bonus
====
11415
Chosen Ground Healing Debuff
====
11518
Improve Oblivion Resist r4
====
11523
Q3492 - Trigger Molag Bal say
====
11534
Cold Harbor Anchor Destruction
====
11536
Improved Combat Stamina Reg r4
====
11537
Improved Combat Magicka Reg r4
====
11539
Improve Combat Health Regen
====
11573
Improve OOC Movement Speed r4
====
11575
Improve OOC Movement Speed Che
====
11590
Q3553 Nuwarrah Unlocks Door
====
11591
Q3553 Wave Encounter Credit
====
11617
Movement OOC did begin combat?
====
11621
Improve Combat Movement Spd r4
====
11622
Improve Combat Movement Speed
====
11647
Improve Stealth Movement Speed
====
11653
Stealth Speed proc improver
====
11661
Generic Script Encount Credit
====
11665
Q3492 - Septima spawn portal
====
11746
Improve Physical Critical r4
====
11749
Improve Magical Critical r4
====
11806
Bonus Damage Battle Standard
====
11818
Generic 50% Less Damage Done
====
11947
dismount from doing damage
====
11949
A3446 Dismount when Doing Dama
====
11953
Q3035 Mother Murk Cast Start
====
11996
Magic Mitigation Reduction
====
11998
Reduced Critical Resistance
====
12016
Improve Disorient / Fear r4
====
12023
Improve Disorient / Fear Durat
====
12024
Improve Combat Movement Speed
====
12036
Improve Stealth Movement Speed
====
12037
Stealth Speed proc improver
====
12043
zQ3349 Fake Cast for Apply
====
12070
Q3284 - Prince Adrien Rename
====
12083
Q3552 Soldier Credit Ability
====
12085
Q3552 Soldier entered combat
====
12098
Q1921 Elara becomes Sentinel
====
12143
Well of Magicka Protection
====
12172
Destructive Reach Flame Focus
====
12174
Open Wound Elemental Weakenss
====
12175
Destructive Reach Lightning
====
12186
Charge that damages on move co
====
12187
Damage after move complete
====
12196
Q3317 - Varus Becomes visible
====
12249
Destructive Reach Flame Focus
====
12250
Elemental Aura Lightning Damag
====
12251
Elemental Aura Flame Focus
====
12252
Elemental Aura Frost Damage
====
12260
Elemental Aura Frost Snare
====
12263
Elemental Catalyst Fire Damage
====
12264
Elemental Aura Frost Damage
====
12265
Elemental Catalyst Lightning D
====
12266
Elemental Catalyst Fire AoE Da
====
12270
Elemental Aura Frost Snare
====
12271
Will of the Arcane Flame Focus
====
12272
Elemental Aura Frost Damage
====
12273
Will of the Arcane Lightning E
====
12276
zQ1985 Northeast Conv Credit
====
12277
zQ1985 Northwest Conv Credit
====
12278
zQ1985 Southwest Conv Credit
====
12279
zQ1985 Essence Conv Credit
====
12284
Will of the Arcane Weakening
====
12285
Will of the Arcane Frost E
====
12297
zQ1980 Anexiel Cast on Journal
====
12299
Generic Spawn Apply Darkness
====
12307
Battlemage Temp Stat Package
====
12308
Battlemage Temp Spell Power Bo
====
12314
Generic Spawn Apply Darkness
====
12331
Stress Test Max Parts & Emits
====
12378
Generic 10m range magic explos
====
12538
Improve Combat Health Regen
====
12542
Improve Combat Health Regen r6
====
12543
Improve Combat Health Regen r7
====
12544
Improve Combat Health Regen r8
====
12547
Improved Combat Magicka Reg r3
====
12550
Improved Combat Magicka Reg r2
====
12551
Improved Combat Magicka Reg r1
====
12553
Improved Combat Magicka Reg r5
====
12554
Improved Combat Magicka Reg r6
====
12555
Improved Combat Magicka Reg r7
====
12556
Improved Combat Magicka Reg r8
====
12559
Improved Combat Stamina Reg r3
====
12561
Improved Combat Stamina Reg r2
====
12562
Improved Combat Stamina Reg r1
====
12563
Improved Combat Stamina Reg r5
====
12568
Improved Combat Stamina Reg r6
====
12569
Improved Combat Stamina Reg r7
====
12570
Improved Combat Stamina Reg r8
====
12633
Improve Oblivion Resist r3
====
12634
Improve Oblivion Resist r2
====
12635
Improve Oblivion Resist r1
====
12636
Improve Oblivion Resist r5
====
12638
Improve Oblivion Resist r6
====
12641
Improve Oblivion Resist r7
====
12642
Improve Oblivion Resist r8
====
12685
Improve Physical Critical r3
====
12686
Improve Physical Critical r2
====
12688
Improve Physical Critical r1
====
12690
Improve Physical Critical r5
====
12691
Improve Physical Critical r6
====
12692
Improve Physical Critical r7
====
12693
Improve Physical Critical r8
====
12694
Improve Magical Critical r3
====
12695
Improve Magical Critical r2
====
12696
Improve Magical Critical r1
====
12697
Improve Magical Critical r5
====
12701
Improve Magical Critical r6
====
12702
Improve Magical Critical r7
====
12703
Improve Magical Critical r8
====
12706
Improve Disorient / Fear r3
====
12707
Improve Disorient / Fear r2
====
12708
Improve Disorient / Fear r1
====
12709
Improve Disorient / Fear r5
====
12710
Improve Disorient / Fear r6
====
12711
Improve Disorient / Fear r7
====
12712
Improve Disorient / Fear r8
====
12759
Improve Combat Movement Spd r3
====
12760
Improve Combat Movement Speed
====
12763
Improve Combat Movement Spd r2
====
12764
Improve Combat Movement Speed
====
12767
Improve Combat Movement Spd r1
====
12768
Improve Combat Movement Speed
====
12771
Improve Combat Movement Spd r5
====
12772
Improve Combat Movement Speed
====
12775
Improve Combat Movement Spd r6
====
12776
Improve Combat Movement Speed
====
12779
Improve Combat Movement Spd r7
====
12780
Improve Combat Movement Speed
====
12783
Improve Combat Movement Spd r8
====
12784
Improve Combat Movement Speed
====
12788
Improve OOC Movement Speed r3
====
12792
Movement OOC did begin combat?
====
12793
Improve OOC Movement Speed r2
====
12797
Movement OOC did begin combat?
====
12798
Improve OOC Movement Speed r1
====
12802
Movement OOC did begin combat?
====
12805
Improve OOC Movement Speed r5
====
12809
Movement OOC did begin combat?
====
12812
Improve OOC Movement Speed r6
====
12816
Movement OOC did begin combat?
====
12817
Improve OOC Movement Speed r7
====
12821
Movement OOC did begin combat?
====
12822
Improve OOC Movement Speed r8
====
12826
Movement OOC did begin combat?
====
13126
Chest Explosiont Knock Back
====
13268
Magic Mitigation Reduction
====
13282
Reduced Critical Resistance
====
13325
Q3284 - Spawn child revenant
====
13326
Q3284 - Spawn Revenant Child
====
13376
Clear Assassinate Cooldown
====
13385
Q3622 Ritual Final Theater
====
13404
Will of the Arcane Weakening
====
13405
Will of the Arcane Flame Focus
====
13406
Will of the Arcane Frost E
====
13407
Will of the Arcane Lightning E
====
13420
Destructive Reach Flame Focus
====
13421
Destructive Reach Lightning Fo
====
13422
Destructive Reach Flame Focus
====
13423
Destructive Reach Arctic Focus
====
13428
Sword and Staff Damage Bonus
====
13430
Sword and Staff Spell Watch
====
13450
Sweeping Attacks Melee Used
====
13465
Q1921 Elara Disappears on Path
====
13487
Generic Spawn Apply Darkness
====
13553
Q3413 - Spawn end children
====
13600
Battlemage Temp Spell Power Bo
====
13610
Generic KB 0 cast 0 cd ANY
====
13739
Deal Extra Damage from Behind
====
13755
Sword and Staff Damage Bonus
====
13756
Sword and Staff Spell Watch
====
13763
Open Wound Elemental Weakenss
====
13782
Sweeping Attacks Melee Used
====
13812
EB Generic 30 Sec Counter 01
====
13816
Destructive Reach Flame Focus
====
13817
Destructive Reach Lightning Fo
====
13818
Destructive Reach Flame Focus
====
13822
Elemental Aura Flame Focus
====
13823
Elemental Aura Frost Damage
====
13824
Elemental Aura Lightning Damag
====
13825
Elemental Aura Frost Snare
====
13834
Elemental Catalyst Lightning D
====
13835
Elemental Aura Frost Damage
====
13836
Elemental Catalyst Fire AoE Da
====
13837
Elemental Catalyst Fire Damage
====
13838
Elemental Aura Frost Snare
====
13858
Q3622 Brother Argue 3 (Young)
====
13859
Q3622 Brother Argue 1 (Old)
====
13860
Q3622 Brothers Argue 1 (Young)
====
13861
Q3622 Brother Argue 2 (Young)
====
13862
Q3622 Brother Argue 2 (Old)
====
13936
Will of the Arcane Weakening
====
13937
Will of the Arcane Flame Focus
====
13938
Will of the Arcane Frost E
====
13939
Will of the Arcane Lightning E
====
13946
Q3660 - Narsis Ending CV Delay
====
14005
Q3642 Totem Spirit Despawn
====
14022
Q3667 CV Almalexia Shrine Fire
====
14023
Q3667 CV Sotha Sil Shrine Fire
====
14024
Q3667 CV Vivec Shrine Fire
====
14026
TMQ3646 Dromathrapossession
====
14084
Generic Permanent Status Effec
====
14118
Q3686|Q3786 Examined Arilen
====
14119
Q3686|Q3786 Examined Naldyn
====
14120
Q3686|Q3786 Examined Eroni
====
14133
SS Assassin Male Transformatio
====
14134
Q3678 - Escort Leetu Credit
====
14139
SS Assassin Female Transformat
====
14141
SS Adept Female Transformat
====
14142
SS Wizard Male Transformat
====
14143
SS Wizard Female Transformat
====
14144
SS Evoker Male Transformat
====
14148
SS Evoker Female Transformat
====
14151
Check for Allies in Combat
====
14162
TMQ3646 DromathraULOV GROUND
====
14173
SS Assassin Male Transformatio
====
14177
Applying Alchemical Draught…
====
14182
SS Female Rogue to Argonian
====
14210
TMQ3646 DromathrapossessionEND
====
14228
remove flag carrier via stealt
====
14230
Q3674 Pirate Combat Pause NoFX
====
14231
Q3674 Has Killed Pirate NoFX
====
14253
Q3695 Grandmaster Argue Theate
====
14281
Set Cooldown for Helljoint
====
14296
Q3681 -  Ambush Combat Pause
====
14312
Set Cooldown for Helljoint
====
14374
Generic Dwemer Smoke Plume
====
14383
Weapon Mastery: One Handed
====
14404
Q3678 - Spawn Thalmor Flag
====
14412
Q3667 CV-Aggro Almalexia Offal
====
14413
Q3667 CV-Aggro Sotha Sil Offal
====
14414
Q3667 CV-Aggro Vivec Offal
====
14441
Q3667 CV Almalexia Offal Fire
====
14442
Q3667 CV Sotha Sil Offal Fire
====
14448
Stillrise Village Appear Human
====
14455
Q3660 - Advance Quest Check
====
14463
Q3639 Rhavil Suspicion Aura
====
14464
Q3639 Rhavil Suspicion TRIGGER
====
14473
Q3679 - Recently Ambushed Flag
====
14482
Q3622 Move PLayer to Shire
====
14520
Q3677 Spawn Compass Helper
====
14531
Dispersing Spiritual Binding
====
14554
Q3695 - Give Tanval Disguise
====
14569
TEST_Ritual Nature Healing
====
14590
Accomplishment Met - Glenumbra
====
14591
Accomplishment Met - Bang Garr
====
14592
Accomplishment Met - Hallins
====
14595
Q3730 Respawn Entice WM NoFX
====
14623
TV1029 Victim Health [Generic]
====
14632
Q3685 Heal Skeleton Quest Step
====
14659
Bracing Command Self Bonus
====
14686
Bang Evermore Arcane Hawker
====
14724
Dragon Strike (Adrenaline)
====
14752
TV1121 Protect Location NoFX
====
14753
TV1121 Enemy Target Attack
====
14761
Set Cooldown for Helljoint
====
14764
dismount from doing damage
====
14766
A3446 Dismount when Doing Dama
====
14788
TV1121 Event Fail Enemy Flag N
====
14792
wheel action bar swap test
====
14857
Q3730 Shaman Disperse Wisps
====
14901
Q3790 Assistant Respawn NoFX
====
14902
Q3790 Trigger Respawn NoFX
====
14904
Q3790 Assistant Respawn NoFX
====
14974
CON_Knockback&KnockdownSelf
====
15041
Q3808 Harbinger of Vox Glow
====
15043
Q3799 PC Killed Dro'khasar
====
15048
Q3622 Brothers Argue 1 (Young)
====
15049
Destructive Reach Flame Focus
====
15054
Q3717 - Spirit Summon Timer
====
15080
Q3795 Tree Minder Nexith FX
====
15088
Q3677 Examine Map Feedback NoF
====
15099
Q3799 PC Used Persuade Batar
====
15156
Q3729 Ritual Win Child Spawn
====
15161
Modify Clearing Move Cooldown
====
15201
Q3731 WM Fight Flag 01 NoFX
====
15210
Q3731 WM Fight Altmer A FX
====
15211
Set Cooldown for Helljoint
====
15213
Q3735 Snare Boss and Shield
====
15217
TV1121 Protect Location NoFX
====
15260
DBH Give Henchman Disguise
====
15278
Q3799 CV Pale-Heart/Radithax
====
15307
Q3799 PC Used Persuade Nuwisha
====
15308
Q3799 PC Used Persuade on Radi
====
15354
Q3832 Give Blood Flag NoFX
====
15461
Q3833 Target Kill Go Layer 0
====
15541
Toppling Charge Stun Cooldown
====
15573
Q3696 Ejection 3 (Grandmaster)
====
15574
Q3696 Ejection 1 (Grandmaster)
====
15575
Q3696 Ejection 2 (Captain)
====
15598
W20-DBH-Distract-Beast-LOS
====
15601
Skeleton Reanimate Ground Rise
====
15607
Q3696 Ejection 4 (Captain)
====
15686
Generic Spawn Apply Portal
====
15707
CON_DelayKnockback&KnockdownSe
====
15716
Q3837 Capture Control Beam
====
15739
Q3846 - Release Prisoners - CR
====
15754
Q3789 Final Show 1 (Com - Than
====
15755
Q3789 Final Show 2 (Com -Prep)
====
15756
Q3789 Final Show 3 (Com- Joke)
====
15757
Q3789 Final 3 (Aud 1-Bored)
====
15759
Q3789 Final Show 5 (Com- Bow)
====
15760
Q3789 Final Show 4 (Com- Joke)
====
15764
Q3789 Final 5 (Aud 1-Angry)
====
15766
Q3789 Final Show 6 (Com- Con)
====
15767
Q3789 Final Show 6 (Tel- Att)
====
15768
Q3789 Final Show 7 (Com- Die)
====
15770
Q3789 Final Show 7 (Tel- Att)
====
15772
Q3789 Final Show 7 (Com- Dead)
====
15795
Q3789 Final 5 (Aud 2-Angry)
====
15797
Q3789 Final 3 (Aud 2-Bored)
====
15801
Q3789 Final 7 (Aud 2-Cheer)
====
15807
Q3789 Final 5 (Aud 3-Angry)
====
15809
Q3789 Final 3 (Aud 3-Bored)
====
15811
Q3789 Final 5 (Aud 3-Angry)
====
15813
Q3789 Final 3 (Aud 4-Bored)
====
15815
Q3789 Final 7 (Aud 1-Cheer 4)
====
15816
Q3789 Final 7 (Aud 1-Cheer 3)
====
15817
Q3789 Final 7 (Aud 3 -Cheer 1)
====
15818
Q3789 Final 7 (Aud 3 -Cheer 2)
====
15819
Q3789 Final 7 (Aud 4 -Cheer 2)
====
15820
Q3789 Final 7 (Aud 4 -Cheer 4)
====
15870
Test DBH Fire Distract Fire
====
15927
Q3863 Ebonheard Bartender Tele
====
15931
Q3860 Ebonheart Bartender Tele
====
15939
Generic Surrender Cower FX
====
15941
Generic Surrender Perm Check
====
15945
Q3349 Hunting Grounds Persist
====
15951
Q3680 Davons Rat Distract Rese
====
15962
Q3857 Saervild change appearan
====
15975
Chosen Ground Healing Debuff
====
15979
Q3735 Post Balreth Screenshake
====
16012
Set Cooldown for Helljoint
====
16013
FGQ2 CV Sees-All-Colors v0
====
16114
Progress Q 3864 Progress Cond
====
16123
Q16107 Player Theater Stun
====
16140
Progress Q 3864 Progress Cond
====
16146
Light Attack (Restoration)
====
16156
Progress Q 3864 Progress Cond
====
16160
Q3719 - Ayleid Soldier app
====
16182
Test DBH Fire Distract End
====
16213
Heavy Attack (Restoration)
====
16221
Flame Well (s) Pet Ability
====
16225
Bladeturn Damage Reduction
====
16235
Telekinetic Shield Knockback
====
16236
Telekinetic Shield Trigger
====
16240
(4313) NFX - Vox's Transendenc
====
16298
Q3858 Sees Change Appearance
====
16305
Generic Surrender Perm Check
====
16309
W20-DBH-Knockback&Knockdown
====
16336
Q3833 Skin Stealer Trans FX
====
16343
Q3813 - Persuaded Bijot Flag
====
16344
Q3833 Prisoner Comp Tracker 01
====
16345
Q3833 Prisoner Comp Tracker 02
====
16346
Q3833 Prisoner Comp Tracker 03
====
16396
Light Attack (Restoration)
====
16405
Chosen Ground Defender Bonus
====
16441
Q3689 Experiment Explosion
====
16463
Q3695 Slave Will Give Uniform
====
16516
FGQ4 CV Aelif Final Perm Vers
====
16521
Q3750 Flash and layer transiti
====
16525
Q3900 ability debug experiment
====
16530
Generic Buff Spell Hand Glow
====
16550
Q3864_Kireth_Stealth_Despawn
====
16596
Been Crowd Controlled Trigger
====
16660
Light Attack (Restoration)
====
16703
Q3049 - Faolchu Morphs Back
====
16721
Q3905 Layer Transition Step 1
====
16722
Q3905 Layer Transition Step 2
====
16732
Q3789 Final Show 6 (Tel- Att)
====
16751
Create Ballista Fire Bolt…
====
16752
Create Ballista Lightning Bolt
====
16753
Create Catapult Scattershot…
====
16761
Blackfeather Court Whistle
====
16772
Q3789 Final Show 7 (Com- Dead)
====
16802
Q3827 Spirit Despawn Victory
====
16822
Q3910 PC Has Any Keystones
====
16845
MGQ1 PC Fire Door Spawners
====
16846
Blackfeather Court Whistle
====
16859
MG Quest 3 Teleporting book
====
16866
Q3916 Shalidor Teleport PC
====
16868
Q3909 Find Scout Bark NoFX
====
16919
Object State Transition to 1
====
16938
W20-DBH-Distract-Human-LOS
====
16953
Q3910 V1886 Boss Bomb Maint
====
16957
Q3910 V1886 Boss Summon Drain
====
17001
Q3910 Dom Child Die Scene 02
====
17003
MG Quest 3 Sheogorath Despawn
====
17004
Q3905 Ja-Reet capture bubble
====
17011
Tool - Moving Build01StrikeC
====
17038
Telekinetic LIft Register Trig
====
17045
Q3912 Take Sword at Quest Beg
====
17059
Q3905 Ja-Reet spirit vanish
====
17065
Q3911 SS Agent Child Spawn
====
17066
Q3911 SS Agent Child Despawn
====
17074
Q3911 Rescued Target 01 CV
====
17078
Q3911 Rescued Target 02 CV
====
17081
Q3911 Rescued Target 03 CV
====
17084
Q3911 Rescued Target 04 CV
====
17102
Set Cooldown for Helljoint
====
17142
No-longer-Subzone-specific Fir
====
17145
Q3994 Hist Dream Mem Remnant F
====
17153
Brother of Strife Disguise
====
17192
SF TLast Rest Trap Spikes Prep
====
17193
Last Rest Trap Spikes Fire
====
17194
Last Rest Trap Spikes Fire Sna
====
17197
Q3730 Travelers Rescued CV
====
17216
Lunar Fang Werewolf Transform
====
17230
Q3910 V1886 Boss Summon Drain
====
17236
Protective Countermeasures
====
17255
CON_Generic Wooden Debris Expl
====
17270
BUFFHACK97_WISHWEHADPCCOUNTERS
====
17296
Q3910 Arg Warden Captive FX
====
17307
Q3994 Warden Get Keystones FX
====
17316
Health Potion Lingering Effect
====
17325
Magicka Potion Lingering Effec
====
17330
Stamina Potion Lingering Effec
====
17333
Health and Magicka Potion Ling
====
17340
Q3994 Take PC Keystone Timeout
====
17343
Health and Stamina Potion Ling
====
17346
Magicka and Stamina Potion
====
17348
Magicka Potion Lingering Effec
====
17350
Magicka and Stamina Potion
====
17354
Health and Magicka Potion Ling
====
17417
Q3994 Warden Dream Fade FX
====
17461
Remove Necrotic Restoration
====
17485
Forge Master Fire Backlash
====
17486
Forge Master Knockback&Knockdo
====
17500
Generic Self PermaStun Kneel
====
17501
Molag Bal's Touch of Sight
====
17502
Molag Bal's Touch of Wrath
====
17504
Generic Player Disable Regen
====
17527
Forge Master Fire Backlash
====
17528
Forge Master Knockback&Knockdo
====
17569
Increase Max Health & Magicka
====
17573
Increase Max Health & Stamina
====
17577
Increase Max Magicka & Stamina
====
17581
Increase All Primary Stats
====
17608
Magicka & Stamina Recovery
====
17705
Set Cooldown for Helljoint
====
17791
Telekinetic Shield Knockback
====
17835
Chosen Ground Healing Debuff
====
17882
Q3969 Shali Port PC to Wayrest
====
17883
Q3969 Shalidor Teleport PC
====
17909
Q3969 CV Shalidor Bestowers
====
17931
W20-DBH-Distract-Human-NoLOS
====
17932
Q3969 Shali Port PC to Alcaire
====
17933
Q3969 Shali Port PC to Koeglin
====
17934
Q3969 Shalidor Teleport PC
====
17936
W20-DBH-Distract-Human-Run
====
17938
Q3969 Shali Port PC to Shrine
====
17939
Q3969 Shalidor Teleport PC
====
17961
Q3987 - Advance Disguise Hint
====
17977
Controlled Rage Damage Mitigat
====
18000
Set Cooldown for Helljoint
====
18044
dismount from doing damage
====
18045
A3447 Dismount when Doing Dama
====
18069
Wispmother Surround Clone 1
====
18073
Wispmother Surround Clone 2
====
18079
MGQ2 PC Use Amulet on Wrong T
====
18123
Q4045 Shalidor Teleport PC
====
18124
Q4050 Shalidor Teleport PC
====
18125
Q4045 Shalidor Teleport PC
====
18126
Q3916 Shalidor Teleport PC
====
18127
Generic Stun Enemy half second
====
18136
Legendary Resurection Fatigue
====
18142
DBH Chest (Yellow) State 2
====
18161
Forge Master Fire Backlash
====
18163
Forge Master Knockback&Knockdo
====
18168
Q3792 Event Helper Defeated
====
18219
Q3969 Dremora to Redguard M
====
18220
Q3969 Dremora to Redguard F
====
18221
Runecraft Theater Cosmetic 1
====
18222
Runecraft Theater Cosmetic 2
====
18223
Runecraft Theater Cosmetic 3
====
18224
Runecraft Theater Cosmetic 4
====
18282
Q3588 Fake Melee Raise Shield
====
18308
Reduce Off Balance Duration
====
18393
Q3959 Extinguish Fire Spell
====
18394
Q3959 - Spell On Signal Fire
====
18477
4s Snare (-100% Movespeed)
====
18492
Check for Allies in 10 meters
====
18501
Q 4071 Pedestal Fail Explode
====
18523
W20-DBH-EndInteraction (Aud)
====
18537
W20-DBH-Beast-Distract-Posture
====
18543
Was Hit Fountain Buff Lost
====
18564
Q3695 - Advance Disguise Hint
====
18573
Q3987 Mine Doorman Stumble
====
18587
20s Snare (-100% Movespeed)
====
18615
Q4085 06 Defeat Aspect NoFX
====
18616
Q 4086 Trigger Tree to SPN
====
18617
Q3987 - Abandon in Oblivion
====
18618
Q3987 Abandon to Bleakrock
====
18633
Q4085 Aspect of Silvenar FX
====
18686
JB - Test Door Fade to Black
====
18693
Heavy Attack (Restoration)
====
18701
W20-DBH-ThiefCatcher-Caught
====
18732
MT VG Q4085 Spriggan Point FX
====
18734
MT-OZ Drain Spirit Remove Self
====
18739
MT-OZ Drain Spirit Trigger
====
18758
Q3886 Winged Twilight Attack
====
18783
Q 4086 Tree Smash Screen Shake
====
18795
CON_Invisible_30%_Speed_Debuff
====
18965
Remove Refreshing Shadows Buff
====
18982
Remove Daedric Empowerment
====
18983
Q3634 Holgunn KnockdownSelf
====
18992
Shrouded Armor Blood Frenzy
====
18994
Q3900 Shatter Crystal part 2
====
19000
Q3905 flash and teleport step
====
19012
Q4112 Captured Redguard FX
====
19018
Q3987 - Advance Disguise Hint
====
19032
Q4114 Captured GH Free Attack
====
19038
QQ4119 - Birthsign Counter
====
19064
Q3920 - Sinmur Summon Beam
====
19074
Q3920 - Sinmur Projectiles
====
19079
Q3920 - Sinmur Projectile 1
====
19080
Q3920 - Sinmur Projectile 2
====
19081
Q3920 - Sinmur Projectile 3
====
19082
Q3920 - Sinmur Projectile 4
====
19083
Q3920 - Sinmur Projectile 5
====
19084
Q3920 - Sinmur Projectile 6
====
19096
Q3920 - Sinmur Burns Corpses
====
19121
Endless Fury Regeneration I
====
19153
Generic Stand Fiddle Animatio
====
19157
Q4111 Burninating Town Use
====
19235
GU-DiscCave1 Handsglow Dummy
====
19239
Summon Spirits of Sovngarde
====
19261
Anna's Placing Ability Helper
====
19263
Q4124 Send Trig to Silvenar
====
19350
TMQ3928_WormKillCreditBuff
====
19609
Telekinetic Shield Knockback
====
19792
Q3974 - Open Vault Projectiles
====
19953
Q4107 Cirion Cast on Stone
====
20076
Controlled Rage Damage Mitigat
====
20138
Chosen Ground Healing Debuff
====
20171
Q4135 Zombie Porpoise Knockbac
====
20183
Q4112 GH vs RG Theater Timer
====
20204
Q4143 MT-SV Silvenar Bubble 1
====
20241
Q4162 Laanume 2 smoke puff
====
20277
Q4166 - Return to Normal Yjarn
====
20308
dismount from doing damage
====
20320
Spiked Armor Damage Return
====
20324
Volatile Armor Damage Return
====
20329
Hardened Armor Damage Return
====
20370
Gen Self CON_Ritual FirePerm
====
20375
Q4162 Lose disguise quest updt
====
20376
Q4162 Use disguise quest updt
====
20382
City - Lean on Table (16s)
====
20384
City - Use Scroll on Table 1
====
20387
City - Use Alchemical Table 1
====
20388
City - Use Alchemical Table 3
====
20389
City - Use Alchemical Table 2
====
20393
City - Use Lrg Magic Object 1
====
20395
City - Use Lrg Magic Object 2
====
20396
City - Use Lrg Magic Object 3
====
20397
City - Use Lrg Magic Object 4
====
20400
City - Train, Training Dummy
====
20406
City - Posture, Sharpen (16s)
====
20413
City - Posture, Stand Fiddle
====
20417
Q3959 - Spell On Signal Fire
====
20428
City - Posture, Fiddle, Crouch
====
20430
City - Posture,Fiddle Crouch 1
====
20431
Q4174 - Step 01 Neyru Caught
====
20447
City - Posture, Write, Stand
====
20449
City - Posture, Write, Stand 1
====
20452
City - Posture, Stir Pot 1
====
20453
City - Posture, Woodcuttin 2
====
20455
City - Posture, Woodcuttin 2.1
====
20456
City - Posture, Woodcuttin 1
====
20458
City - Posture, Woodcuttin 1.1
====
20459
City - Posture, Drink, Stand
====
20461
City - Posture, Drink, Stand 1
====
20462
City - Posture, Drunk, Stand
====
20464
City - Posture, Drunk, Stand 1
====
20465
City - Posture, Read, Stand
====
20467
City - Posture, Read, Stand 1
====
20468
City - Posture, Lean Flipping
====
20472
City - Posture, Lean Flippin 1
====
20473
City - Posture, Give Orders
====
20475
City - Posture, Give Orders 1
====
20515
City - Posture, Write, Stand 1
====
20533
Q4174 - Fast Prisoner Disguise
====
20534
Q4165 Bosmer Boss Capture FX
====
20539
Q4165 Soul Glow on Hands FX
====
20540
MT-SV Lord Huntsman Portal End
====
20542
Priority Targeting : been hit
====
20546
Priority TargetingHit Me 2
====
20575
Q4085 Puzzle Enemy Defeat FX
====
20577
Q4085 Puzzle Enemy Breach FX
====
20581
CON_Knockback&KnockdownSelf
====
20589
Aera + Thane Convo 01 buff
====
20611
Q4174 Shrine 1 Spirit Spawn
====
20622
Q4174 Shrine 3 Spirit Spawn
====
20631
Q4181 Shali Port PC to Narsis
====
20640
Light Attack Bonus Removal
====
20643
Light attack (1H + Shield)
====
20644
Light Attack Bonus Removal
====
20664
Remove Unstable Flame Trigger
====
20666
Q4135 Salmon Zombie Knockbac
====
20709
Q4181 Dremora to Argonian M
====
20710
Q4181 Dremora to Argonian F
====
20720
Omni Shout Channeling Test
====
20723
Q4181 Shali Port PC to QSerk
====
20737
Q4181 Shali Port PC to Shrine
====
20738
Q3969 Shalidor Teleport PC
====
20739
Q4181 Shali Port PC to Mournho
====
20769
Light Attack Bonus Removal
====
20791
Q4201 CV Puzzle WOLF Left OPEN
====
20794
Q4201 CV Puzzle WOLF Center
====
20796
Q4201 CV Puzzle OWL Center
====
20797
Q4201 CV Puzzle WOLF Right
====
20799
Q4201 CV Puzzle OWL Right OPEN
====
20849
Q3918 Shali Port PC to Shornhe
====
20850
Q3969 Shalidor Teleport PC
====
20866
Q3953 Shali Port PC to Sentine
====
20867
Q3953 Shalidor Teleport PC
====
20873
Q3997 Shali Port PC to Evermor
====
20874
Q3997 Shalidor Teleport PC
====
20877
Q4203 - Advance Wittestadr
====
20922
Light Attack Bonus Removal
====
20980
Remove Necrotic Restoration
====
21003
Remove Stored Energy Hidden 2
====
21004
Remove Stored Energy Hidden 3
====
21005
Remove Stored Energy Hidden 4
====
21006
Remove Stored Energy Hidden 5
====
21028
NFX EM-GrB 4-Lightning Strik
====
21040
Q4220 Spirit Layer Ability
====
21063
Q4193 02 Civs Spawned SZ 1
====
21085
Q4218 - End Scene Triggers
====
21093
Heavy Attack (Restoration)
====
21099
Q4165 Spriggan Teleport FX
====
21107
Q4193 02 Civs Spawned SZ 2
====
21179
Q4220 Spirit Layer Ability
====
21345
Earthbuff/debuff removal trigg
====
21362
Q4127 End PFX and teleport
====
21393
Q4220 PC Chooses to Rescue
====
21395
Q4220 PC to L0 Jiluza Rescue
====
21397
Q4220 PC to L0 Bolion Rescue
====
21398
Q4220 PC to L0 Elenya Rescue
====
21399
Q4220 PC to L0 Eryon Rescue
====
21400
Q4220 PC to L0 Bolion Rescue
====
21401
Q4220 PC to L0 Elenya Rescue
====
21402
Q4220 PC to L0 Eryon Rescue
====
21410
Q4219 Teleport Scroll AB END
====
21477
Can Cast Daedric Explosion
====
21539
Crippling Extracted Poison
====
21573
Q4220 Spirit Layer Ability
====
21584
Q4201 CV Puzzle OWL Left DFLT
====
21585
Q4201 CV Puzzle MOTH Cntr OPEN
====
21586
Q4201 CV Puzzle MOTH Rght DFLT
====
21602
Q4174 - Matriarch Spirit FX
====
21643
Q4220 CV Undercroft Barrier
====
21655
I Will Break You KnockBACK
====
21656
Q4220 PC Spawned Ghost 1/4
====
21657
Q4220 PC Spawned Ghost 2/4
====
21658
Q4220 PC Spawned Ghost 3/4
====
21674
Q4221 Spirit Surrender Flag
====
21682
LA: Scorched Earth (Broken)
====
21831
Q4261 CV Finale Friendlies
====
21839
Q4261 Event Rilis Surrender
====
21843
Q4261 Event Layer 2 Ability
====
21876
Q4260 West Barrier Teleport
====
21878
Q4260 East Barrier Teleport
====
21988
Q4261 Event Mal Cast on Rilis
====
22030
Q4261 ROD Event Atro on Estre
====
22032
Daedric Explosion Knockback
====
22036
CTY-Healer,CastSpell1 (Aud)
====
22037
CTY-GenericAbilityReset (Perf)
====
22074
Q4261 ROD Event Atro Spawn in
====
22142
Magic Jar Strange Mushrooms
====
22158
Collecting with Magic Jar…
====
22186
Malevolent Spirit Taunt Strang
====
22244
CTY-CastSpell-4 (Sum Banekin)
====
22252
Rushed Ceremony Trigger Magick
====
22272
Q4272 Teleport Scroll AB END
====
22326
Remove Heavily Armored Guards
====
22349
Q4261 ROD CV Puzzle Flame 1
====
22350
Q4261 ROD CV Puzzle Flame 2
====
22351
Q4261 ROD CV Puzzle Flame 3
====
22355
Q4261 ROD CV Puzzle Flame 4
====
22360
Q4127 Hunting Grounds Persist
====
22361
Q3349 Hunting Grounds Persist
====
22384
Q3588 Balreth Beach CountDown
====
22395
Q4261 ROD Barrier Teleport
====
22400
Q4261 ROD PC Finished Puzzle
====
22422
Q4261 ROD CV Puzzle Flame 1
====
22470
Q4272 Sanessalmo Taunt Buff ST
====
22490
Q4272 Sanessalmo Taunt Despair
====
22492
Q4272 Sanessalmo Taunt Bliss
====
22493
Q4272 Sanessalmo Taunt Rage
====
22497
Q4127 End PFX and teleport
====
22506
Q4174 - Give Mystic Disguise
====
22550
(2466) NFX_Q3009 - Wyrd Shield
====
22551
Q3009 - Theater Orbs - FXAdd
====
22579
Q4255 PC Black Out and Port
====
22652
Carrying the Obsidian Husk
====
22754
Q4315 GiveBlackBriarDiguise
====
22873
Light Attack Bonus Removal
====
22926
Generic Remove All Abilities
====
22980
W20-DBH-CallForHelp-Human-LOS
====
23053
Dragon Fire Plate Cooldown
====
23251
Q4326 PC Ebonheart Uniform
====
23295
Q4171 - Shine Scene 1 Ends
====
23305
Q4171 - Shrine 3 Ysgramor 2
====
23306
Q4171 - Shrine 3 Ysgramor 3
====
23307
Q4171 - Shrine 3 Ysgramor 4
====
23308
Q4171 - Shrine 3 Ysgramor 5
====
23309
Q4171 - Shrine 3 Ysgramor 6
====
23310
Q4171 - Shrine 3 Ysgramor 7
====
23311
Q4171 - Shrine 3 Ysgramor 5a
====
23312
Unstable Familiar Explosion
====
23322
Unstable Clannfear Explosion
====
23404
Cyclone Partial Charge Duratio
====
23451
Zone of Daedric Corruption
====
23452
Q4295 Portal to Skywatch END
====
23453
Zone of Daedric Corruption
====
23493
Summon Greater Storm Atronach
====
23510
FGH_Boss2_TowerDummyRemove
====
23552
Generic Surrender Perm Check
====
23592
Shadow Killer Vulnerablity
====
23651
Modify Clearing Move Cooldown
====
23661
Golem Synergy Buff Removal
====
23662
Greater Storm Atronach Stun
====
23684
Q4334 Wolf Silvenar Act 01
====
23732
Toppling Charge Sun Cooldown
====
23823
Spiked Armor Damage Return
====
23835
Volatile Armor Damage Return
====
23847
Hardened Armor Damage Return
====
23865
Toppling Charge Stun Cooldown
====
23891
Remove Unstable Flame Trigger
====
23948
Q4334 Silvenar Spirit at Altar
====
24199
Rushed Ceremony Trigger Magick
====
24248
(7010) JB - TEST BED USE NO US
====
24274
W20-DBH-EndInteraction (Aud)
====
24372
Q4334 Ralion Notify Bark Fire
====
24543
Q4334 Free TP from Silvenar
====
24664
Q3987 - Advance Disguise Hint
====
24789
Q4220 Soul Thirster Ground Pro
====
24810
Power Overload Heavy Attack
====
24863
Q4355 PC Persauded Elannie
====
24891
Restoring Shadows Heal Shield
====
24911
Impaling Blade Heal Reduction
====
24939
Unstable Familiar Explosion
====
24942
Impaling Blade Heal Reduction
====
24945
Unstable Familiar Explosion
====
24971
Sinister Blessing Killing Blow
====
25042
Was Hit Fountain Buff Lost
====
25130
CV Delay - Remove on Subzone
====
25132
Q4369 - Thallik's Gem Buff
====
25188
Q4355 PC Found Almion First
====
25206
Generic Discoverable Boss Cool
====
25261
Suprise Attack Off Balance
====
25325
Was Hit Fountain Buff Lost
====
25332
Q4355 PC Completed Elannie
====
25333
Q4355 PC Completed Fasaran
====
25355
Aspect of Terror Disorient
====
25361
Stacking Damage Bonus Test
====
25373
Aspect of Terror Disorient
====
25421
Summon Storm Atronach Death Ov
====
25483
Q4396 Chief Steward Tracker
====
25629
Gen Ritual Daedric on Self
====
25680
Q3660 - Ralden injured pose
====
25686
Summon Storm Atronach Death Ov
====
25702
Q4333 Falcon Land Dead thing
====
25753
SFN-BM Dom Saervild BOSS M
====
25784
Q4174 Tovisa Give Disguise
====
25814
SFN-LO Lamia Queen Tracker
====
25882
Q3680 Hidden Hands Tracker
====
25897
Q4171 - Promo Scene 2 (Cheer)
====
25913
Valakath Projection Shader
====
25983
FGQ4 Event Crystal Despawn
====
25986
Generic Theater Stun 5 sec
====
26025
The Feast Registered Trigger
====
26052
Q4386 Ghost Chase Scene 01A
====
26069
The Feast Registered Trigger
====
26280
Q4428 Khajiit Monster Despawn
====
26296
Q4428 Floating Khajiit Skull
====
26320
05CL R2Q1 Flame Atron Boss
====
26340
Q4062_Soldier_Stealth_Runoff
====
26380
Rite of Passage Self Snare
====
26384
Dark Blessing Damage Penality
====
26480
Bound Armor Magicka Regenerati
====
26489
Bound Armor Passive Remover
====
26553
zzMGQ2 Remove Essence Stack
====
26558
Restoring Dark Armor Bonus
====
26559
Restoring Dark Spell Resist
====
26562
Restoring Dark Armor Bonus
====
26563
Restoring Dark Spell Resist
====
26565
Restoring Dark Armor Bonus
====
26566
Restoring Dark Spell Resist
====
26581
MG2 Captured Rashomta Essence
====
26600
SN Arg Keystone Receive FX
====
26634
MG2 Captured Sahdina Essence
====
26648
Surge Self Take Extra Damage
====
26689
Trappe Puzzle Box Explosion
====
26692
dismount from doing damage
====
26694
A3446 Dismount when Doing Dama
====
26707
BCrucible-Wave Spawner Leap
====
26719
Q4193 MT-VH Layer Theatre Det
====
26730
Q4452 Arena Theater End 12
====
26762
Generic CombatTheaterSnare 70
====
26802
Aurora Javelin Damage Bonus
====
26823
Repentance Magicka Restore
====
26841
Localized Weather Manipulator
====
26866
Luminous Shards Restoration
====
26870
Q4452 Green Lady at Entrance
====
26887
Generic CombatTheaterSnare 100
====
26894
Q3987 - Advance Disguise Hint
====
26906
Q4344 - Advance Disguise Hint
====
26928
zzMGQ2 Shalidor Speaks Delay
====
26929
zzMGQ2 PC Obtained 5th Essence
====
26937
Q4452 Daughter Announce CD
====
26944
Q4468 Staff of Arkay Flavor
====
26978
Aurora Javelin Damage Bonus
====
27037
Repentance Magicka Restore
====
27109
Luminous Shards Restoration
====
27237
Baan Dar's Summoning Scroll
====
27322
CON_Knockback&KnockdownSelf
====
27391
Rite of Passage Self Snare
====
27432
Q4449 04 Charge Master 2.1
====
27433
Q4449 04 Charge Master 1.1
====
27434
Q4449 04 Charge Master 1.2
====
27440
Q4449 04 Charge Master Orb
====
27441
Q4449 04 Charge Master 2.2
====
27442
Q4449 04 Charge Master 3.2
====
27443
Q4449 04 Charge Master 3.1
====
27446
Q4449 04 Charge Master 4.1
====
27449
Q4449 04 Charge Master 4.3
====
27450
Q4449 04 Charge Master 4.2
====
27547
Q4449 08 Artifact Projectile
====
27633
Q4454 SpawnFlavor GobboFighter
====
27645
CON_Knockback&KnockdownSelf
====
27651
MGQ2 PC Used Wabbajack on Targ
====
27724
Generic Turn to Face Target
====
27745
Generic Flame Wave Buildup
====
27762
Temple Door Fire Left Buff
====
27763
Temple Door Fire Right Buff
====
27772
Q4452 Ghara gets Attention
====
27817
Q4487 Event Telenger Teleport
====
27844
c_PowerUpDefensive01 (Full)
====
27845
c_powerupdefensive01 (Instant)
====
27849
c_PowerUpOffensive01 (Full)
====
27851
c_powerupoffensive01 (instant)
====
27853
c_attackshoutomni01 (instant)
====
27855
c_attackshoutUni01 (instant)
====
27873
CTY-CastSmallSpell1 (Crouch)
====
27875
Artie CTY-CastSmallSpell1 (Cro
====
27877
CTY-SmExplosion 1 (Hammer 1)
====
27909
Q3893 - Renus Greet Defeat
====
27910
Q3893 - Guronii Greet Defeat
====
27911
Q3893 - Geirvarda Greet Defeat
====
28007
Rising from the Dead Limit
====
28065
W20-StumbleThenFallAsleep 1
====
28066
W20-StumbleThenFallAsleep 2
====
28067
W20-StumbleThenFallAsleep 5
====
28068
W20-StumbleThenFallAsleep 4
====
28070
W20-StumbleThenFallAsleep 6
====
28082
Farangel's Landing Disguise
====
28132
Unstable Familiar Explosion
====
28152
Health Potion Lingering Effect
====
28165
King Emeric Transformation
====
28178
Rising from the Dead Stacks
====
28221
Rising from the Dead Trigger
====
28239
King Emeric Transformation
====
28384
Q4488 PC Hasn't Left Falinesti
====
28403
Guardian Circle (Restoration)
====
28425
(8429) Q4454 Radius of Lurker
====
28426
Guardian Circle (Restoration)
====
28458
Q4449 02 Lambur Arrives (Ner)
====
28468
Force Siphon Projectile Dummy
====
28476
Rising from the Dead Limit
====
28509
Modify Clearing Move Cooldown
====
28566
REFERENCE - Burning Pickaxe
====
28622
Shield Charge (1H + Shield)
====
28770
Q4220 Spirit Layer Ability
====
28788
MQ2_Boss1_Doom-Truth'sGaze
====
28796
Unstable Familiar Explosion
====
28931
Set Surround Hide Run Away Abi
====
28955
Q4501 Switch 1 Reset Delay
====
29121
Armor of the Alessian Order
====
29137
Q4555_Werewolf Transform Abili
====
29148
Rising from the Dead Trigger
====
29157
Q3267 - Posture Adjust Quest
====
29213
Rising from the Dead Limit
====
29334
Steadfast Ward (Light Armor)
====
29366
Q4566 02 Arrive in Glenumbra
====
29371
Q4165 Spriggan Matron Theater
====
29418
Q4548Advance Northern Shrine
====
29537
Q3799 Theatre Shdowscale Rescu
====
29538
Q3799 Shdowscale Rescues Slave
====
29589
Q3799 Theatre Shdowscale Rescu
====
29674
Generic Flavor Book Fixture FX
====
29684
Q4330 Altmer Disguise (Raz)
====
29710
BCrucible-Wave Spawner Leap
====
29712
Unstable Familiar Explosion
====
29717
Generic Despawn Self 5 Sec
====
29751
Fildgor's Lightning Charge
====
29818
Q4587 Dead Gerent Skin Ability
====
30412
Bound Armor Magicka Regenerati
====
30456
JMB Konckback Konckdown Self
====
30527
Create Dominion Siege Beacon
====
30563
Create Covenant Siege Beacon
====
30565
Greater Storm Atronach Stun
====
30607
Create Ballista Fire Bolt…
====
30608
Create Ballista Lightning Bolt
====
30611
Create Ballista Fire Bolt…
====
30612
Create Ballista Lightning Bolt
====
30692
Summon Winged Twilight Dummy
====
30696
Summon Storm Atronach Dummy
====
30711
Q4449 04 Charge Master Explode
====
30721
Q4546 05 Releasing the Spirits
====
30726
Q3333_Soldier_Stealth_Runoff
====
30744
Generic Teleport Through 2.5m
====
30747
(5209) Q4030 - Scroll of Findi
====
30750
Generic Fade To Black 2.5s
====
30767
Generic Player Climb Ladder
====
30816
Q3905 Apply Ja-Reet Appearance
====
30824
Generic Disable Health Regen
====
30826
Q3905 Apply Ja-Reet Appearance
====
30828
Q4548Advance Northern Shrine
====
30894
Twin Blade and Blunt Bleed
====
30917
Necromancy Synergy Wait caster
====
30985
(8816) Q4573Shimmering Glow
====
31004
zzQ4601 03 Ghost Scene 1 1
====
31005
zzQ4601 03 Ghost Scene 1 2
====
31006
zzQ4601 03 Ghost Scene 1 4
====
31007
zzQ4601 03 Ghost Scene 1 3
====
31008
Necromancy Synergy Charge Call
====
31045
Artie CTY-CastSmallSpell1 (Cro
====
31056
Necromancy Synergy Helping
====
31061
Q3889 Respawn Looks Barvyn
====
31072
Q4605 - Vision of the Past
====
31078
Necromancy Synergy Helping
====
31095
Q4593_FakeHazaziConvoCheck
====
31112
zzQ4601 03 Ghost Scene 1 5
====
31130
Daedric Synergy Anchor Minion
====
31145
Daedric Synergy Anchor Remove
====
31146
Daedric Synergy Anchor Minion
====
31214
CTST Colorbox Marker QT NPC
====
31274
MG Eyevea Hidden Perm Ability
====
31278
Prophet Portal Open Complete
====
31335
Modify Clearing Move Cooldown
====
31343
Generic Run Speed Buff 10-20%
====
31356
Modify Base Attack Cooldown
====
31357
Modify Clearing Move Cooldown
====
31385
Necromancy Synergy Move Back
====
31387
Necromancy Synergy Kill Self
====
31390
Necromancy Synergy Move Back
====
31397
Necromancer Synergy Summon
====
31406
Magicka Restore Action List
====
31416
Expert Summoner (Atronach)
====
31427
Q4468 AskedWrongQuestion01
====
31438
BCrucible-Wave Spawner Leap
====
31441
FG Doshia Harvester Transform
====
31460
Necromancy Synergy Charge me
====
31462
Q4449 02 Lambur Arrives (Azl)
====
31471
Necromancy Synergy Charge Dead
====
31476
Necromancy Synergy Chanting
====
31477
Necromancy Synergy Charge Dead
====
31494
MGQ2 Equip Wabbajack Credit
====
31502
MGQ2 Asakala Sahdina Barrier
====
31503
MGQ2 Asakala Rashomta Barrier
====
31504
MGQ2 Asakala Sahdina Barrier
====
31505
MGQ2 Asakala Rashomta Barrier
====
31528
Necromancy Synergy Charge here
====
31530
Q4624 Sneak Hint 01 Clothing
====
31534
Necromancer Synergy Summon
====
31573
Necromancy Synergy Kill Self
====
31578
Necromancy Synergy Chanting
====
31607
Weapon Swap Cooldown Timer
====
31690
Q4399 - Last Scene Scene Delay
====
31763
Q4590 Lyranth Kills Prisoners
====
31780
zzQ4652 Give Colovian Disguise
====
31782
Q4652 Credit Wear Disguise
====
31895
Q4652 Credit Attuning Crystals
====
31925
Daedric Synergy Anchor Minion
====
31963
BCrucible-Wave Spawner Leap
====
31977
Q4636 Delayed Teleport Ext
====
31978
Q4636 Delayed Teleport Ext 01
====
31983
Q4636 Delayed Teleport Ext
====
31998
Q4575 PlayerChannelWardStone
====
32020
Necromancy Synergy Kill Self
====
32021
Necromancy Synergy Move Back
====
32022
Necromancy Synergy Chanting
====
32025
Necromancy Synergy Charge Dead
====
32071
Q4680 Piece of Stone Theater
====
32212
Eye of the Queen Ninja Out
====
32242
Q4587 Dead Gerent Skin Ability
====
32273
Magicka Restore Action List
====
32279
Unstable Familiar Explosion
====
32303
Modify Clearing Move Cooldown
====
32321
Q4653 Akkhuz-ri Separation
====
32350
Rising from the Dead Limit
====
32358
Rising from the Dead Trigger
====
32360
Remove Raise from the Dead
====
32366
Q4624 Warehouse Stakeout Comp
====
32405
CON_Knockback&KnockdownSelf
====
32452
Q4624 Ship Sailor Surrender
====
32486
Q4692 Thunderbug Resurrection
====
32500
JB - Silent Snare 5 Seconds
====
32510
Q4681 Serpent Spit Warning FX
====
32524
CH - CoF - Entering Cliffs
====
32594
Q4624 GL Smellovision Spell
====
32604
Q4624 Deal with Maormer Stab
====
32606
Q4624 Deal with Maormer Die
====
32629
Daedric Synergy Hide Anchor
====
32693
4625 Stun for Teleport 2.5s
====
32760
Heavy Attack (Restoration)
====
32764
RM-MM Drain Spirit Remove Self
====
32777
Initial Posture and Rotation
====
32779
Robes of Alteration Mastery
====
32806
Robes of Destruction Mastery
====
32866
Q4623 Dwemer Smoke on Anvil
====
32920
Modify Clearing Move Cooldown
====
32979
Consuming Darkness Refresher
====
32988
Disable Magicka Regen (Self)
====
32989
Disable Health Regen (Self)
====
33063
Q4575 Altmer Soul CV Delay
====
33065
Q4575 Khajiit Soul CV Delay
====
33067
Q4575 Orthenir Soul CV Delay
====
33068
Q4575 Saromir Boss CV Delay
====
33161
Increment Quest Counter for Pa
====
33192
Necromancy Synergy Kill Self
====
33257
EB Generic 10 Sec Counter 01
====
33274
PC Moon Sugar Elixir Delay
====
33275
Twins Moon Sugar Elixir Delay
====
33358
Q4624 Warehouse Stakeout Comp
====
33396
Generic Surrender Perm Check
====
33406
Seaside Sanctuary Disguise
====
33423
DUN_DSH Eng Expl Escaped! 2
====
33445
Dark Metamorphosis Stamina
====
33446
Dark Metamorphosis Stamina Hea
====
33477
Bound Armor Magicka Regenerati
====
33578
DUN-RF_Event_Brazier_Flame
====
33595
Q4750_Andur_OpeningTheater
====
33861
Q4754 Master Vamp Theater FX
====
34136
Q4740 Quest Complete Theatre
====
34157
Q4750 AndurFireballExplode
====
34239
Dragonknight Standard Dummy
====
34400
Q2364 Kabralah Backflip FX
====
34420
MQ Knockback and Knockdown, Sh
====
34439
Generic Boss Staging Ability
====
34452
Q4690 Wait for Door Credit
====
34565
Robes of Alteration Mastery
====
34606
Robes of Restoration Mastery
====
34670
Q4754 Third Riddle Wrong Flag
====
34693
Q4754 Old Master Appear FX
====
34719
Q4740 Quest Complete Theatre
====
34916
Ghostly Essence Collection
====
34928
Generic Set Posture Levitate
====
34989
Q4788 Corrupting Ooze Ability
====
35114
AvA Practice Catapult Scatter
====
35257
Gen Magic Explosion-Caster Onl
====
35295
Q2255 Seqbar Feeds Spiders
====
35297
Q2255 Trapped by Spider Queen
====
35353
Q2255 Seqbar Feeds Spiders
====
35359
Replenish Synergy Cooldown
====
35420
Q2364 Angry Villager Signal
====
35478
ESINST - Poof the Followers
====
35512
Q4680 Water Stone Hit Player
====
35520
EB Generic Stand Fiddle ANIM
====
35611
Q4690 CV VH Barrier (timed)
====
35619
Q4690 CV VH Barrier (perm)
====
35622
Q4436 Primary Quest Bestower
====
35645
Q4768 PC Tribunal Layer 2 Stun
====
35669
(8589) Q4535 - SS Harpy Egg
====
35678
Q737 Garrison Siege Horn Targ
====
35706
Q4758 - Spawn Across Bridge
====
35742
Michael's Self Knockdown Test
====
35820
Q4758 Light Crystal Channel
====
35857
Q4773 Dringoth Proxy Splode
====
35968
Q4768 Bestowal Theatre Check
====
35972
Set Cooldown for Helljoint
====
36025
SW CON_Screen Shake on Target
====
36058
DUN_SCH_Boss3_Maidens_Live
====
36072
DUN_SCH_Boss3_Maidens_Stand
====
36161
Q4833 Bestowal Hunter Spawn
====
36318
Bound Armor Magicka Regenerati
====
36475
Q4833 Wolf Kills Theatre 60
====
36476
Q4833 Wolf Kills Theatre 200
====
36602
Cold Harbor Anchor Post Test
====
36604
Q4833 Spriggan Nature Spawn
====
36675
Gen Magic Explosion CV Caster
====
36736
Magicka Restore Action List
====
36738
Summon Storm Atronach Death Ov
====
36744
Magicka Restore Action List
====
36750
Summon Storm Atronach Death Ov
====
36751
Magicka Restore Action List
====
36757
Summon Storm Atronach Death Ov
====
36766
Q4842 Stun Headgrab Knockback
====
36820
CON_KnockbackKnockDown PCOnly
====
36862
FG Doshia Harvester Transform
====
36934
Heavy Attack (Shock Proto)
====
37125
RM Willow Pircalmo Divination
====
37257
Rise from the Grave res timer
====
37303
(11024) Q3064 - Heart Place
====
37322
Q4842 Yalorasse CV Delay 8
====
37361
CFX_4842 Ossuary Ghost Possess
====
37384
MQ2 Clannfear Birthing Effects
====
37393
GS Seaside Catapult Animate
====
37423
GS Seaside Fireball Launch
====
38108
Q4868 Sheo Teleports Player
====
38172
Stun After Knockback Movement
====
38208
Birth Manifestation of Terror
====
38249
Q3643 Adras/Rendrasa Energy
====
38343
Q3735 Guardian Summon Self
====
38353
Q4868 Sheo Teleports Player
====
38354
MQ4.5 Undead Sword Singer init
====
38358
Q4868 Sheo Teleports Player
====
38426
Q4868 Sheo Teleports Aulus
====
38432
CFX_4868 Sheo Fast Despawn
====
38433
Priority TargetingBeen Hit
====
38437
Q4868 Aulus's Tongue Begin
====
38469
Q4881 Pile of Offal Sprout
====
38516
Q4868 Rufinus is Lightning
====
38533
Q3826 Tormented Spire Teleport
====
38558
Generic PC Untie NPC w/2s Stun
====
38581
Q4899 Delphi Cast on Denille
====
38593
Q4899 Delphique Kill Spell
====
38594
Q3908 - Backup and Port Out
====
38717
Q4893 Disguise Watcher Des
====
38730
Q3797 - Transformation-Diiril
====
38731
Q3797 - Transformation-GuardM
====
38732
Q3797 - Transformation-GuardF
====
38744
Q4868 Sheo Teleports Player
====
38800
Q4903 Teleport to DoomcragPast
====
38869
Health Potion Lingering Effect
====
38876
Q3533 Prince Adrien Possessed
====
38918
Improve Combat Health Regen r8
====
38946
Stun After Knockback Movement
====
39042
Transform Bonus PhysResist
====
39048
Transform Bonus SpellResist
====
39074
Physical Crit Rating Potion
====
39103
Magelight Magicka Reduction
====
39127
(10579) NFX_Q4575 Herma-Mora
====
39160
Q4457 Trapped Puzzle Box END
====
39221
JB - Friendly NPC Surrender
====
39225
Q4903 Teleport to DoomcragPast
====
39227
DUN_VM Black Book No Aggro
====
39236
Q4938 PC Sacrifices Nyronie
====
39238
Q4938 Linnae Cast Ritual PFX
====
39239
Q4938 Linnae Cast Darkness
====
39262
Q4737 Herm After Fall Stun
====
39295
Hallin's Stand Seventh Legion
====
39305
Q4737 Graccus Madness SAT 2
====
39345
Armor/ArmorPen/Power Potion
====
39348
CCTEST Necrobomb Destruction
====
39350
Q4919 Bloodfiend M Transform
====
39355
Q4919 Bloodfiend F Transform
====
39361
CCTEST Necrobomb Destruction
====
39368
Q4919 Bloodfiend F Transform
====
39370
MGQ5_Knockback&KnockdownSelf
====
39373
Q4919 Apply Bloodfiend Head
====
39384
Q4917 Lurcher Construct Ground
====
39386
Q3317 Antidote Use on Goblin
====
39440
DUN_VM Black Book Dsp Herm
====
39442
Q4737 Herm After Fall Stun
====
39487
Shalidor's Perfect Library
====
39509
VampInit_PC becomes a vampire
====
39523
SW CV Magic Explosion MED on T
====
39536
Q4972 - Dorell Office Scene
====
39537
Q4972 - Remly Brothers Scene
====
39542
Q4768 Bestowal Theatre Block
====
39626
Q2018 Search Traitor Action
====
39638
GW CulTen BosVSAlt Happy Comp
====
39648
GW CulTen BosVSAlt Sad Comp
====
39649
GW CTen KhajVAltm Happy Comp
====
39650
GW CTen KhajVAltm Sad Comp
====
39651
Q2017 Spawn Qismah Outside
====
39671
Emperorship Alliance Bonus
====
39674
Generic Spawn Apply Portal
====
39682
Spell Pro/Pen/Unstop Potion
====
39686
Speed/Stealth/Detection Potion
====
39775
GW CTen BosmVKhaj Scare Ending
====
39776
GW CTen BosmVKhaj Calm Ending
====
39863
Bound Armor Magicka Regenerati
====
40033
Heavy Attack (Restoration)
====
40055
Q2017 Killed Soldier Nearby
====
40064
GW DC Mage Summon Daedra React
====
40066
CON_DelayKnockback&KnockdownSe
====
40072
Q4918 Complete POI Temp CV
====
40163
Flawless Dawnbreaker Passive
====
40271
CON_Destealth Stun 3 Seconds
====
40272
CON_Destealth Stun 2 Seconds
====
40411
Q4981 Transition To Action
====
40419
Q4981 Transition From Action
====
40453
Structured Entropy Passive
====
40500
Q4922 Use Mantle on Device
====
40537
Q49222 Ogre Transform Dead
====
40557
(12127) CFX_4922 Mantle Cast S
====
40559
Q4922 Use Mantle when Stunned
====
40566
Generic Crouch Fiddle Stun 1s
====
40567
Q4922 Use Mantle on Device
====
40568
Magicka Restore Action List
====
40694
Q4868 Aulus's Tongue Begin BAC
====
40698
Q4868 Aulus's Tongue BACK UP
====
40747
Duchess or Grunda Released
====
40986
Stun After Knockback Movement
====
41024
Q4903 Teleport to DoomcragPast
====
41032
Stun After Knockback Movement
====
41542
Generic Crouch Fiddle Animatio
====
41624
Modify Clearing Move Cooldown
====
41835
Q4766 Destroy Talisman Timer
====
41853
MQ3 Door Barrier Knockback
====
41957
Expert Summoner (Twilight)
====
41978
AM Multi Spawner Bestow CV
====
42010
Limited Ebonheart Graveyard
====
42011
Limited Daggerfall Graveyard
====
42024
Q3317 Antidote Use on Goblin
====
42068
CFX_4765 Mage Hold open portal
====
42071
Q5005 Drunk Teleport Action
====
42091
Q4903 Teleport to DoomcragPast
====
42234
Structured Entropy Passive
====
42498
Flawless Dawnbreaker Passive
====
42803
Weakness to Elements Dummy
====
42817
Circle of Protection Dummy
====
42837
Q4903 - Verandis Dream Layer
====
42842
Q4938 Brinarch Cast Ritual
====
42893
Q4813 Yahyif Open Sickies Door
====
42935
Q4903 - Interact with Remnant
====
42940
Block Mitigation Reduction
====
43117
Q4174 - Fast Prisoner BLIND
====
43123
CL Craglorn Tornado Spawn STUN
====
43133
Lightning Ability Cooldown
====
43193
Generic Disable Health Regen
====
43207
Q4165 Finoriell Child at End
====
43209
Q4972 - NP Ending Theater CV
====
43212
Q4884 - Montclair 2.0 Recieve
====
43213
Q4845 - Montclair 2.0 Recieve
====
43585
Explosive Charge AoE Dummy
====
43616
Q5027 Undercroft End Tracker
====
43660
Q4884 - Verandis Free Gwendis
====
43670
Get Kill Less By The Things
====
43722
First Auridon Marine Disguise
====
43734
Q3725 Wabbajack Action list
====
43735
Q3064 - Shaza No Talk Buff
====
43756
Necromancy Synergy Kill Self
====
43832
Generic Spawn Apply Stealth
====
43849
Unstable Familiar Explosion
====
43870
Volatile Familiar Explosion
====
43960
CHT Portal from Coldharbour to
====
43976
Q4381-SphereStartReplacement
====
43989
Charged Lighting Synergy Remov
====
43990
JB - Group Scale Ability Test
====
44005
Crag_R1_Event4_TempleSentinel
====
44006
Crag_R1_Event4_DownedSentinel
====
44007
Crag_R1_Event4_TitanSceneStart
====
44015
SW CON_Screen Shake on Target
====
44067
CJC CL Garg Proto Dummy Swipe
====
44094
Q4868 Aulus Knockback Backup
====
44135
NFXQ1529 Storm Atronach Rise
====
44313
Q3905 Eat Fade To Black 2.5s
====
44331
Rite of Passage Self Snare
====
44362
(12867) CFX_4972 Enter Veil Sh
====
44377
Q3817 Harbinger Relic Beam 01
====
44418
Q3286 - Set On Fire With Torch
====
44450
Q3817 Harbinger Relic Beam 02
====
44451
Q3817 Harbinger Relic Beam 03
====
44465
Concentration tooltip dummy
====
44474
Set Cooldown for Helljoint
====
44497
Endless Fury Regeneration II
====
44500
Endless Fury Regeneration III
====
44503
Endless Fury Regeneration IV
====
44519
Q4586 Fireplace Player Sit
====
44658
Q3592 Girvast Teleport Morvani
====
44668
Q4123 Increase Damage on Minio
====
44669
Q3642 Magical Barrier Beam
====
44670
Vamp Theater Head Grab Stun
====
44783
Set Cooldown for Helljoint
====
44797
RobS 1 Dmg Monster No Push
====
44878
CL_EC_07 Centurion Boss Pose
====
44880
CL_EC_07 Centurion Startup
====
44888
Q4730 Shackle Lightning IO
====
44910
Q4730 Shackle Breakign Shakes
====
45323
Q4903 Risen Dead 1 Sec Delay
====
45342
Q4903 Risen Dead .5 Sec Delay
====
45384
Health Potion Lingering Effect
====
45387
Magicka Potion Lingering Effec
====
45390
Stamina Potion Lingering Effec
====
45436
Modify Clearing Move Cooldown
====
45468
Q4034 Giants Toe Mead Effect
====
45483
Twin Blade and Blunt Bleed
====
45586
Q4903 Room 2 Hostile Spawn
====
45588
Q4903 Room 2 Hostile Despawn
====
45638
Ibrula's Wisdom - 5% Shield
====
45646
CL Gazer Slot Machine SPAWNFX
====
45659
Necromancy Synergy Kill Self
====
45660
Q4903 Remnant Casters Circle
====
45728
Summon Storm Atronach TEST
====
45762
Dragonknight Standard TEST
====
45784
Generic Spawn Fire Atronach AM
====
45785
Generic Spawn Apply Portal Dae
====
45894
CL Rahni - Sword Upgrade W2G
====
45908
CL Rahni - Sword Upgrade G2B
====
45911
CL Rahni - Sword Upgrade B2P
====
45916
Q4653 Akkhuz-ri Separation
====
45939
Q4548 Sir Hughes Kill Lakana
====
45947
c_powerupoffensive02 (instant)
====
45948
c_PowerUpOffensive02 (Full)
====
46079
Q3006 INST Captain Aresin Tht
====
46082
Q3645 Hist Argoni Spoke to PC
====
46097
Set Cooldown for Helljoint
====
46106
DUN_TI3 Neider Intro Self FX
====
46144
Q4386 Ukaezai Boss Recover
====
46156
Q4548Advance Northern Shrine
====
46189
Fire Sword Boss Initialize
====
46195
Magicka Potion Lingering Effec
====
46201
Stamina Potion Lingering Effec
====
46213
Expert Summoner (Atronach)
====
46214
Expert Summoner (Twilight)
====
46217
Health Potion Lingering Effect
====
46239
Magicka Potion Lingering Effec
====
46242
Stamina Potion Lingering Effec
====
46275
Disable Magicka Regen (Self)
====
46276
Disable Health Regen (Self)
====
46433
DUN_BCH_Knockback&Knockdown
====
46482
GMR Q4476 Gate NPC CV Post Que
====
46559
RobS Bone Col Rise 1 Delay
====
46583
Q4903 Risen Dead 1 Sec Delay
====
46684
Q3736 Scamp Cave Knockback
====
46693
CL ST - Ogre Smash Rock Fall
====
46696
Q4903 Risen Dead 1 Sec Delay
====
46734
Q3817 Solved Vivec's Puzzle
====
46739
Reduce Block and Bash Cost
====
46813
Q3987-AdvanceDisguiseHintStep
====
46814
Q3987-AdvanceDisguiseHintStep2
====
46840
Q4884 Montclair Remnant Chan 1
====
46842
Q4884 Montclair Remnant Chan
====
46866
Q4884 Montclair Remnant Chan 2
====
46867
Q4884 Montclair Remnant Chan
====
46874
Q4256 PC Blocked & Teleport 1
====
46876
Q4256 PC Blocked & Teleport 2
====
46881
CL CryptBoss 1 - Spirit Change
====
46915
Q4452 Arena Theater GL Dispel
====
46916
Q4452 Arena Theater GL Capture
====
46917
Q4884 Montclair Destorys Relic
====
46920
Q4452 Arena Theater GL Dispel
====
46931
Q4884 Montclair Destorys Relic
====
46997
EB Generic 5 Sec Counter 01
====
47006
Generic Spawn Fire Atronach AM
====
47010
Q4845 - Montclair 2.0 Recieve
====
47024
Q4912 Daedric Sacrifice Comple
====
47258
Q4259 Intimidated or Persuaded
====
47356
Blessing of the Potentates
====
47397
Absorb Stamina and Weakening
====
47405
Frozen Weapon and Hardening
====
47413
Charged Weapon and Absorb Magi
====
47419
CL ST - Ogre Smash Rock Boss
====
47474
CL Flesh Atronach Bone Summon
====
47476
Flesh Atronach Bone Summon
====
47477
CL Flesh Atronach Bone Summon
====
47534
Stun After Knockback Movement
====
47540
CL Flesh Atronach Bone Summon
====
47579
Q4158 Disguise Watcher Des
====
47610
CLST - Town Crier Battle Horn
====
47614
CLST - Horn Call (TC) Debuff
====
47617
CLST - Crier Add Give Bonus
====
47625
Raid_HRC_WM_Rain of Arrows
====
47632
Health Potion Lingering Effect
====
47643
CLST - Blacksmith Spark Summon
====
47653
CLST - Flame Spark Barrier
====
47684
(13584) CLST - Blacksmith Stea
====
47691
CLST - Spark Finished Boff
====
47725
Summoned Spectral Guardian
====
47741
Unsummon Spectral Guardian
====
47742
CTY-Fairwen 2 Pyrodynamics
====
47760
Q4885 Endare Immune for Double
====
47784
Q4885 Inivs Lootable Spawn
====
47785
Q4134 Player Roused Mammoth 1
====
47786
Q4134 Player Roused Mammoth 2
====
47787
Q4134 Player Roused Mammoth 3
====
47788
Q4134 Player Roused Mammoth 4
====
47790
Celestial Warrior Approaches
====
47804
Q4885 Rajhins Mantle Appears
====
47837
Julianos Blessing Bestowal
====
47863
Q3735 Block Quest Item Use
====
47880
Q4285-FirwinFightsTransformati
====
47892
Q3735 Balreth ABL Cooldowns
====
47931
Q3735 Snare Boss and Shield
====
47982
Kynareth Blessing Bestowal
====
48007
Modify Clearing Move Cooldown
====
48052
Shards Synergy Recast Timer
====
48079
Galerion's Grandiose Greeting
====
48086
Vanus Appearance Player KB
====
48112
Q4971 Shali Cast (abandoned)
====
48117
RAID_HRC Gladiator Door Burst
====
48127
CL - Rahni Trial Damage FX
====
48128
CL - Rahni - Protection Vault
====
48153
Improve Combat Health Regen r8
====
48238
Q4903 Darien Destroy Portal
====
48239
Cold Harbor Anchor Post Test
====
48241
Q4903 Darien Destroy Portal
====
48289
Q4085 Pick Puzzle Plant 03
====
48343
Q4085 Puzzle Enemy Defeat FX
====
48349
Q4085 Pick Puzzle Plant 03
====
48358
Q2497 Drink Dream Cup Fade
====
48362
Generic Fade To Black 5s Delay
====
48364
ALLY_Frost Mage Winter's Reach
====
48370
Gen Spawn Apply Portal CH Dae
====
48371
Generic Spawn Apply Portal Dae
====
48376
Q4701 Grunda Lands Despawns
====
48406
Pull of Corruption - Strike
====
48429
Gold Coast Courier Uniform
====
48434
CLRahni - Last Trial Ghost Sha
====
48482
Deployable Aldmeri Soldier
====
48494
Q4960 Naemon Cast Shade World
====
48692
CH-GrB5 Ground Rise on Init
====
48696
Set Cooldown for Helljoint
====
48711
Q5079CL GB Totem Boss ENRAGE
====
48743
Q4111 Burninating Town Use
====
48780
CH-GrB3 BOSS Centurion Startup
====
48781
CH-GrB3 BOSS Centurion Stun
====
48782
CH-GrB3 BOSS Centurion Posture
====
48880
DUN_DSH 1 Dmg Monster No Push
====
48892
Q4487 Mephala Spawn/Despawn
====
48918
Daedric Synergy Hide Anchor De
====
48931
Q5079CL Gazer Assassin Bamf
====
48947
Burning Breath Armor Reduction
====
49004
Raid_HRC_WM_Rain of Arrows
====
49124
Q3683 Change Dremora Appearanc
====
49139
Q5079CL_R1_GB_Become Shadow
====
49288
The Feast Registered Trigger
====
49324
Q4034 Giants Toe Mead Effect
====
49330
CL_EC16 Harmony Force Cast
====
49346
MG2 Essence Buff for Sound
====
49348
Q5106 - Final Beam PuzzleLeft
====
49399
RAID_MR3_Conjured Reflection
====
49428
CL-SS Spellfiend Chnnl Fire
====
49448
CL-SS Flame Atronach spawn in
====
49480
CLST - Arch - Summon Atronach
====
49487
Q5079Remove Shadow Tenticles
====
49496
Q5106 - Blacksmith Teleport
====
49507
(135004) Q5106 - Blacksmith Fi
====
49537
CLST - Steam Room Self Buff
====
49565
CL-SS Storm Atronach spawn in
====
49644
RAID_MR3_Conjured Reflection
====
49675
CL-SS Frost Atronach spawn in
====
49676
RAID_MR3_Conjured Reflection
====
49698
Generic Perm Illusion Shader
====
49725
VDun_CoH_SpiderSummon Init
====
49749
CLST - Crypt Lightning Wall
====
49801
500% Increased Dmg Take No Dam
====
49810
Q5118 - Atronach Death Ritual
====
49813
Crag R2 Elearmy - McCracken
====
49837
Q5081 - Water Cleansed Scene
====
49853
Q5081 - Stormy Inside Weather
====
49857
CLST - Emi'lah Add Water Tunne
====
49859
Emi'liah - Water Pull Debuff
====
49863
CLST - Emi'lah Add Water Tunne
====
49864
CLST - Emi'liah Summon Wave 1
====
49865
CLST - Emi'liah Summon waves
====
49866
CLST - Emi'liah Summon Wave 2
====
49867
CLST - Emi'liah Summon waves
====
49868
CLST - Emi'liah Summon Wave 3
====
49869
CLST - Emi'liah Summon waves
====
49873
JB - Neried Shrine DEATH Test
====
49876
500% Increased Dmg Take No Dam
====
49924
CL Flesh Atronach Bone Summon
====
49938
CLST - Scorpian Range Paralyze
====
49942
(8378) Fire Mage Fire Runes Ao
====
49963
Q5081 - SpiderAdd WebbingStart
====
49970
CLST - Poison Burst PRISONER
====
49975
(14308) CLST - Spider Frees Ad
====
50045
Q5081 - ShadaFinal DamageDebuf
====
50069
05CL R2Q1 Flame Atron Fire
====
50117
(13603) CLST - Cooled Off AoE
====
50118
Q5106 - Final Beam PuzzleRight
====
50166
Q3885 MV Destroy Knockback
====
50180
Q3695 - Advance Disguise Hint
====
50198
Q5130 - First Scene END Say
====
50328
Q5130 - Mage Ritual Portal
====
50372
Q5130 - Winery FIN Scene 1
====
50449
Q5130 - Guiding Light Compass
====
50451
Q5130 - Use Compass FX Sewer
====
50543
Q3695 Barracks Door - Accept
====
50555
BRebouche Projectile Example
====
50585
RAID_HRC_WC_YokedaResSHOUT
====
50719
Q4765 Maomer Climb Into Boat
====
50750
Celestial Warrior Approaches
====
50755
Rite of Passage Self Snare
====
50778
Q5085 - Kalith Summon Guardian
====
50783
Q4211 - Needs Finish Quest
====
50795
Conjure Dremora Ruler Aura
====
50819
Magicka Infused Dremora Lord
====
50836
Health Potion Lingering Effect
====
50842
Stamina Potion Lingering Effec
====
50845
Raven Storm - Human Version
====
50849
Magicka Potion Lingering Effec
====
50853
Health Potion Lingering Effect
====
50854
Magicka Potion Lingering Effec
====
50856
Stamina Potion Lingering Effec
====
50904
Lasting Magicka Resistance
====
50908
Shimmering Magicka Resistance
====
50926
Modify Clearing Move Cooldown
====
50963
Q5130 - Back in time Scene
====
50973
CL-SS Spellfiend Chnnl Ice
====
50979
CL-SS Spellfiend Chnnl Storm
====
50996
RAID Serpent Armor AttackSpeed
====
51126
Q5130 - Mage Split Theater
====
51130
Generic Stun No Kneel 4.75s
====
51131
Q5130 - Mage Split Theater
====
51144
Q4256 PC Blocked & Teleport 1
====
51181
Q5130 - Mage Split Theater
====
51218
Q5130 - Back in Time Vision
====
51234
Q5115 Waygate Teleport Out
====
51242
Crowd Control Break Enrage
====
51298
Q4765 Initial Serpent Appear
====
51338
Setting down AoEs for Charge
====
51397
Q3617 Disturbed Spirit Init
====
51398
CL Shadowstar - DarkCelestial
====
51399
CL-SS Air Atronach spawn in
====
51400
RAID Warrior Armor Remove Avoi
====
51402
RAID Warrior Armor Avoid Timer
====
51406
CL-SS Air Atronach WhirlWind
====
51416
Eyes of the Queen disguise
====
51436
RAID Mage Armor Remove Debuff
====
51439
RAID Mage Armor Remove Timer
====
51491
Rahni'Za - NoMechanic Damage50
====
51500
DUN_FGH_Boss3_RemoveEffects
====
51504
Yokudan Air Stealth Detection
====
51538
Rahni'Za - NoMechanic Damage25
====
51587
Magicka Potion Lingering Effec
====
51617
Q5130 - Fire Atronach Spawnin
====
51639
DUN_FGH_Boss3_RemoveEffects
====
51690
Q5118 - Zal'ik Soul Sacrifice
====
51708
JB - Generic Skeleton Rise
====
51709
Craglon Scale Buff - 2 Groups
====
51710
Craglon Scale Buff - DMG Taken
====
51711
Craglon Scale Buff - DMG Done
====
51754
Generic Crouch Fiddle Animatio
====
51764
CL Rahni - Fin Boss Weapon Swa
====
51797
CL Flesh Atronach Bone Summon
====
51838
Ground Rise on - Flesh Beast
====
51845
Craglon Scale Buff - DMG Done
====
51884
Q5106 - Spawn Nahlia Child
====
51903
(135004) Q5106 - Blacksmith Fi
====
51922
Q4124 Spawn Spirit Animal Raen
====
51930
Craglon Scale Buff - DMG Done
====
52030
VDUN-CoH MiniBoss 01 Init Act
====
52079
VDUN_CoH_Boss4 FlyingWhirlwind
====
52276
CL_EH_Strangling Vines END
====
52291
Chain Pull Range Suppression
====
52371
CLST - Inner City Door CheckOn
====
52407
Loryvn Beggar 5 Min Counter 01
====
52415
Q5107 Elinhir Puzzle Teleport
====
52479
Q2404 - Spawn Smoke Explosion
====
52483
VDUN_CoH_Boss4 FlyingWhirlwind
====
52519
Emi'liah - Water Pull Debuff
====
52521
CLST - Emi'lah Add Water Tunne
====
52543
Q5130 - BackinTime Cleanup Tra
====
52595
Q5081 - SpiderAdd WebbingStart
====
52624
Skeleton Necro Circle Rise
====
52779
Immortal Warrior Avoid Death
====
52797
VDUN Boss Immunities Passive
====
52951
Q3978 - Keep in Place while Re
====
53076
VDUN-CoH Final Spell React
====
53081
VDUN-CoH Alanwe Corpse Destroy
====
53084
JB - Test AoE Leave Behind
====
53131
Remove in Cyrodiil Trigger
====
53201
CLST - Crypt Lightning Wall
====
53395
VDUN-CoH B2 Disable Thrall
====
53629
CL R3Q3 Exalted Viper INIT
====
53645
CL R3Q3 EViper_LeafDeath_KB
====
53649
CLEND_ExaltedViperLeaptoLeaf
====
53653
CL R3Q3 ExaltedViperLeaptoLeaf
====
53657
CL R3Q3_ExaltedViperRitual
====
53658
CL R3Q3_ExaltedViperRitualHit
====
53659
Power Overload Heavy Attack
====
53663
CLINIT_ExaltedViperLeaptoLeaf
====
53664
CL R3Q3 ExaltedViperLeaptoLeaf
====
53666
CL R3Q3 EViper_LeafDeath_KB
====
53674
CLINIT_ExaltedViperLeaptoLeaf
====
53675
Power Overload Heavy Attack
====
53709
CL R3Q3 EVBoss Ultimate Kill C
====
53729
CLINIT_ExaltedViperLeaptoLeaf2
====
53730
CL R3Q3 EViper_LeafDeath_KB
====
53733
CL R3Q3 Exalted Viper INIT
====
53737
CL R3Q3 EViper_LDeathTrack
====
53739
CL R3Q3 EVBoss Ultimate Kill C
====
53747
CLEND_ExaltedViperLeaptoLeaf
====
53748
CL R3Q3 ExaltedViperLeaptoLeaf
====
53749
CL R3Q3 EVBoss Ultimate Kill C
====
53763
CL R3Q2 BraadFightEmpowerCast
====
53767
CL R3Q2 BraadFightEmpowerTroll
====
53771
Mantikora ExampleSpawnBORN
====
53772
Mantikora ExampleSpawnGOAL
====
53857
Q4034 Giants Toe Mead Effect
====
54120
Rite of Passage Self Snare
====
54247
CL R3Q3EV_UltimateAbilityJump
====
54248
CL R3Q3 EVBoss Ultimate Kill C
====
54274
Q5194CLR3_LittleLeaf_Frostball
====
54386
SF-HH Story Soldier Hrogar
====
54391
Guard Healing Taken Debuff
====
54394
CLEND_ExaltedViperLeaptoLeaf
====
54400
Generic Surrender Perm Check
====
54407
CL R3Q3 EVBoss Ultimate Kill C
====
54473
IC-SW-MB2P Flaming Skeletons
====
54587
Q4143 Learn Einriel Debuff
====
54588
Q4143 Learn Caerlin Debuff
====
54589
Q4143 Learn Dothriel Debuff
====
54591
Q5194CLR3_LittleLeaf_Frostball
====
54638
CLEND_ExaltedViperLeaptoLeaf
====
54643
CL R3Q3 Exalted Viper INIT
====
54754
Q5239_LL_Exalted_ScryScene09KL
====
54771
VDUN_CoH_Boss3_Charged Skull
====
54786
VDUN_CoA_B2_Air Take Flame
====
54838
DSA - Arena 8 Element Launch F
====
54842
DSA - Arena 8 Ele Launch Ice
====
55021
DSA - Arena 8 Element Launch F
====
55074
Q3671 - Edge Case Protection
====
55127
CLDA - Marked for Death Launch
====
55131
Rite of Passage CC Immunity
====
55340
CLDA Arena9 - Zackael Shield
====
55607
Undaunted Command Magicka Rest
====
55608
Undaunted Command Stamina Rest
====
55618
VDUN_CoA_B3 Flame Atr Spawn In
====
55675
VDUN-CoA-B1 Add Stealth Despaw
====
55678
Undaunted Command Stamina Rest
====
55679
Undaunted Command Magicka Rest
====
55682
Undaunted Command Stamina Rest
====
55683
Undaunted Command Magicka Rest
====
55694
Health Potion Lingering Effect
====
55697
Magicka Potion Lingering Effec
====
55699
Stamina Potion Lingering Effec
====
55714
Send Trigger to Controller
====
55720
Q4034 Giants Toe Mead Effect
====
55983
Found Recommended Ingredients
====
56256
Found Recommended Runestones
====
56266
Found Recommended Solvent and
====
56352
Shifting Standard Duration
====
56432
RAID_MR3_Conjured Reflection
====
56451
IC-AR Flame Atronach Spawn
====
56565
Disable Magicka Regen (Self)
====
56632
DSA - Arena 8 Ele Launch Reset
====
56685
DUN-GEN NPC Jump Fall Down
====
56693
Generic Self PermaStun Kneel
====
56762
20s Snare (-40% Movespeed)
====
56882
Daedric Explosion Knockback
====
56970
CLDA - Normal Arena Normalize
====
56986
CLDA Arena9 - Zackael Shield
====
57002
GS Seaside Catapult Animate
====
57022
CLDA - Normal Arena Duo Power
====
57042
Lacerating Knife Disorient
====
57368
Frozen Weapon and Hardening
====
57374
Charged Weapon and Absorb Magi
====
57721
Q3841 Vault Door Knockdown
====
58138
Poison Arrow Enchant Draw Fx
====
58159
Generic Theater Stun 2 sec
====
58170
Destructive Touch Enchant Draw
====
58223
Grand Healing Enchant Draw Fx
====
58287
(16095) CLDA - Enslavement
====
58302
VDUN_ICP_B3 Hate Me Dummmy
====
58313
500% Increased Dmg Take No Dam
====
58462
CLDA10 - Hiath Summons Friends
====
58482
(16432) CLDA - Even Ground Tes
====
58490
Q3735 Snare Boss and Shield
====
58499
Constitution Damage Counter
====
58824
CL SRC Spawn Apply Celestial P
====
58825
Generic Spawn Apply Portal
====
58937
Generic Assassinate an NPC
====
58940
Generic Self PermaStun Kneel
====
58966
RM-GB1 Flesh Atronach Boss - R
====
58970
CLDA 8 - Remove Flame Shot
====
59007
CON_Skeleton Rise Corrupt Wate
====
59019
Q4636 Delayed Teleport Ext
====
59020
Q4636 Delayed Teleport Ext 01
====
59079
Dragon Leap range suppression
====
59097
CFX_Q4719 Silvenar Feral Trans
====
59100
AI Range (Ranged) Brute EXC
====
59119
IC-SW-MB2D Imperial Summons
====
59138
VDUN-ICP Scout Alarm Shout
====
59195
RM-X6 Dro-m'Athra Boss Stun
====
59196
RM-X6 Dro-m'Athra Boss Shield
====
59273
Stendarr Blessing Bestowal
====
59349
Zenithar Blessing Bestowal
====
59384
Lacerating Knife Disorient
====
59415
VDUN_ICP_Sculptor Tend No Fear
====
59665
Undaunted Bastion Phys Resist
====
59667
Undaunted Infiltrator Crit+
====
59803
CLDA - Hiath Summon Tracker
====
59832
Werewolf Transformation TEST
====
59858
Generic Sphere Drop to Combat
====
59884
RAID_MR3_Conjured Reflection
====
60004
(17699) CLDA - Before Even Gro
====
60405
Werewolf Stamina Regeneration
====
60509
Generic Spawn Apply Darkness
====
60556
Cast Mundus Boon Apprentice
====
60667
CFX_TR4 Area Effect TARLIN
====
60797
Grievous Twilight Imm Removal
====
60980
Set Cooldown for Helljoint
====
61191
Q4915 - CV Appearance Tracker
====
61213
CLDA - Rahni'Za Ghost Shader E
====
61218
Increase All Primary Stats
====
61255
Increase Max Health & Stamina
====
61257
Increase Max Health & Magicka
====
61271
Undaunted Infiltrator Crit+
====
61294
Increase Max Magicka & Stamina
====
61345
Magicka & Stamina Recovery
====
61378
Claws of Life Caused Damage
====
61379
Claws of Life Saved Damage
====
61418
Rite of Passage Self Snare
====
61431
Immortal Warrior Avoid Death
====
61453
RS - Grand Healing Enchant
====
61455
1H Puncture Weapon Enchant
====
61456
RS - Grand Healing Enchant
====
61460
1H Puncture Weapon Enchant
====
61557
Generic Spawn Apply Portal Dae
====
61596
Q3588 Balreth Teleport Despawn
====
61622
Q3588 Balreth Meteor Shower
====
61655
Q3588 Balreth Teleport Despawn
====
61659
Q3588 Balreth Rise Kill Child
====
61719
Arboretum District Defender
====
61775
Supporting Soldier Trigger
====
61961
Perma Set Off Balance Target
====
62616
Shards Synergy Recast Timer
====
62661
Stun After Knockback Movement
====
62797
Weapon Swap Cooldown Timer
====
63021
Repentance Removal Trigger
====
63049
Radiant Glory Saved Damage
====
63171
JUST Guard Used Talons Speed B
====
63180
JUST Used Talons Speed Boost
====
63181
JUST Guard Used Talons Speed B
====
63190
JUST PC moved away quickly
====
63492
Armor Master - Listen Heavy
====
63493
DS-OG Summon Hallucination
====
63500
Armor Master - Listening, Medi
====
63501
Armor Master - Listening, Ligh
====
63555
MQ1 Sneak Atk Tutorial Trigger
====
63559
MQ1 Sneak Tutorial Trigger
====
63665
JUST Tag All PCs on Hate List
====
63763
Generic Spawn Apply Portal
====
63830
Ultimate Heal Caused Trigger
====
63888
BEH_Trespass_Path Hold Fail
====
64045
CON_Knockback&KnockdownSelf
====
64064
EH Boss 3 Ground Rise Mobs
====
64083
Q4773 Dringoth Rib Cooldown
====
64113
Block Cost Increase Trigger
====
64141
Camouflaged Hunter Prototype
====
64170
Ability Cost Bonus (Generic)
====
64246
Capture Werewolf Interrupt
====
64247
MQ1 Input Lock Visual No Delay
====
64286
Mask of Cheerful Slaughter
====
64674
Cyrodiil Guard See Stealth
====
64676
MQ1 Tutorial Perma Off-Balance
====
64728
Dagger Bonus Calculation Only
====
64750
Briar Heart Set Resurrectable
====
64751
BG Clicky Juggernaut Transform
====
64756
Briar Heart Reset Res Timer
====
64757
Briar Heart Res Reset Trigger
====
64782
Briar Heart Set Resurrectable
====
64812
Q5318 - Tree Event Phase 1
====
64830
Collective Defensive Focus
====
64844
Portable Blacksmith Station
====
64863
Cyrodiil Guard See Stealth
====
65054
Volatile Familiar Explosion
====
65057
Unstable Familiar Explosion
====
65121
Q5450 - Quest Item Tracker
====
65127
Q5318 - Tree Event Phase 2
====
65128
(18664) Q5318 - Tree Event Pha
====
65216
RS - Grand Healing Enchant
====
65246
Reduced Potion Malus Duration
====
65287
Q5343 - Kurog Holds Sword up T
====
65297
Reduce Malus Duration 2 Short
====
65298
Reduce Malus Duration 3 Short
====
65299
Reduce Malus Duration 3 Normal
====
65375
Grievous Twilight Imm Removal
====
65387
IC-SW1 Envelop Banekin Die
====
65410
Grievous Twilight Imm Removal
====
65461
WGT Medium Item Set Bonus Test
====
65475
Generic Bone Colossus Rise
====
65705
DUN-WGT Pre-B3 Portal Channel
====
65782
IC-US2 Immolator Heras Struck
====
65784
IC-US2 Immolator Heras Strike
====
65823
Deadly Motive FX Dummy Remove
====
65837
Reduce Malus Duration 2 Short
====
65851
Shadow cloak remove channel
====
65890
Grievous Twilight Imm Removal
====
65963
IC-SW1 Envelop Banekin Die
====
66005
Rite of Passage Self Snare
====
66067
Heretical Conversion Tracker
====
66069
Heretical Conversion Removal
====
66176
Q5464 Morushna Gets a Weapon
====
66234
Daedric Feast Register Trig
====
66340
CL Flesh Atronach Bone Summon
====
66361
IC Flesh Atronach Skeleton Sum
====
66386
Q5466 Spawn Sphere With Raynor
====
66605
QA Noble (Masculine) Costume
====
66606
QA Noble (Feminine) Costume
====
66688
Q3987 Smash Artifact Explosion
====
66692
Q5349 - Fade to Black Losing C
====
66704
_CRWN Remove Vamp/Werewolf
====
66736
mjs test exp disease pass on
====
66743
Test Alliance-less Firepot Tre
====
66750
Portable Woodworking Station
====
66751
Portable Provisioning Station
====
66752
Portable Enchanting Station
====
66907
turretorbdummyfx explosion
====
66928
MJS TEST Experience Booster
====
66954
10s Snare (-100% Movespeed)
====
67045
DUN_BCH_Knockback&Knockdown
====
67095
ICP Light Set 1 Spell Power
====
67106
Partial Heavy Attack (Resto)
====
67107
Partial Heavy Attack (Shock)
====
67160
Daedric Explosion Knockback
====
67225
DUN_BCH_Knockback&Knockdown
====
67281
ICP Heavy Set 2 Hit w Taunt
====
67380
Stun After Knockback Movement
====
67603
Q5481 - Moot Damage Protect
====
67729
Venomous Detonation Stagger
====
67773
TEST Sphere Drop to Combat
====
67787
TEST Sphere Fall to Combat
====
67868
IC Memorial Q5491 Crystal Use
====
67890
Daedric Explosion Knockback
====
67892
Fake Fire Arrow (no damage)
====
67895
IC Memorial Q5491 Inc Shards
====
67929
Passing Through Avoid death
====
67937
Passing Through Kill Trigger
====
67979
IC Memorial Rep Spy Vis 5491
====
68000
Daedric Synergy Anchor Minion
====
68203
Riding Lesson: Carry Capacity
====
68245
SphereBirth Launch Horizontal
====
68247
Cast Randomizer -50 to 100
====
68258
Create Psijic Ambrosia Recipe
====
68411
Increase All Primary Stats
====
68485
Speed Announcement Tracker
====
68493
Increase All Primary Stats
====
68509
Daedric Synergy Anchor Minion
====
68518
IC Memorial Rep Spy Vis 5491
====
68528
Stamina Announcement Tracker
====
68533
Carry Capacity Announcement Tr
====
68660
Q5489 Zolgar Death Countdown
====
68678
Increase All Primary Stats
====
68716
Riding Skill: Speed Return
====
68717
Riding Skill: Stamina Return
====
68718
Riding Skill: Carry Capacity R
====
68788
Werewolf Stamina Regeneration
====
68798
IC Crystal Light Pillar FX
====
68824
Stun After Knockback Movement
====
68879
IC Crystal Event Portal Comple
====
68989
DUN-MA OB Necrotic Stab Air
====
69279
Modify Clearing Move Cooldown
====
69294
IC Memorial Rep Spy Vis 5491
====
69334
Dark Ether Achievement Progres
====
69335
Mark of Legion Acheivement Pro
====
69336
Teeth Achievement Progress
====
69338
Armor Scraps Acheivement Progr
====
69385
IC-US2 Immolator Heras Struck
====
69406
Mazaluhad Achievement Tracker
====
69415
Werewolf Stamina Regeneration
====
69441
Restore Magicka & Make You Sma
====
69446
Potion of Raw Physical Power
====
69447
Potion of Physical Prowess
====
69466
Potion of Rapid Invisibility
====
69473
Venomous Detonation Stagger
====
69513
IC Memorial Rep Spy Vis 5491
====
69714
Drain Essence Heal Remaining
====
69833
Venomous Detonation Stagger
====
69908
Create White-Gold Conqueror's
====
69923
JB - Knockback Test Off Cliff
====
69949
Kinetic Resonator Damage Limit
====
69969
VDUN_ICP_Sculptor Tend No Fear
====
70104
IC-SW-BossC Twilight Tracker
====
70110
_crwn Interact Proto Fetch
====
70585
Destroy Glass Style Fragments
====
70622
Glass Chapter Binary Split
====
70884
Skyshard interaction break
====
71183
Soul Discharge Cast Remain
====
71633
IC Sweeper Healing Reduction
====
71641
Saintsport Sea Drake Disguise
====
71665
JB - Moot Archer Test Shot
====
71674
Morkuldin Bow Light Attack
====
71727
DUN-MA Remove Pick Up Buffs
====
71831
VDUN_ICP_Sculptor Tend No Fear
====
71985
Eveli Arrow Spray [monster]
====
72001
DUN-MA GM Stun Slam Trolls
====
72004
DUN-MA GM Stop Slam Trolls
====
72006
DUN-MA GM Stun Slam Trolls
====
72009
DUN-MA GM Stop Slam Trolls
====
72010
DUN-MA GM Stun Slam Trolls
====
72088
Generic Spawn Apply Portal
====
72183
Breton Female Middle Class
====
72189
Redguard Female Middle Class
====
72190
Redguard Female High Class
====
72241
Khajiit Scroll Coffer Glow
====
72404
QA Test - Chain Heal Anchor1
====
72405
QA Test - Chain Heal Heal2
====
72406
DUN-MA Remove Pick Up Buffs
====
72423
QA Test - Chain Heal Bounce Pr
====
72454
Daedric Synergy Anchor Minion
====
72486
Anti Scaling Regen Reduction
====
72634
Q5450 - Give Readable Letter
====
72816
Increase Max Health & Magicka
====
72819
Increase Max Health & Stamina
====
72822
Increase Max Health & Health R
====
72824
Increase Max Health & Health,
====
72965
Health and Stamina Recovery
====
72968
Health and Magicka Recovery
====
72971
Magicka and Stamina Recovery
====
73371
Test Bear Polymorph REM REUP
====
73530
Grant Venom Grenade Removal
====
73539
Unique Drink: Max H, M, Flagon
====
73540
Unique Food: H, S Reg, Small B
====
73553
Unique Food: H, All Reg, Meal
====
73885
Ability Line Cooldown Test
====
73911
Generic Surrender Cower FX
====
73912
Generic Surrender Perm Check
====
73913
Generic Surrender Cower FX
====
73914
Generic Surrender Perm Check
====
73958
Marketing Trinimac Costume (Li
====
73959
Marketing Malacath Costume (Li
====
73960
Marketing Ancient Orc Costume
====
73964
Marketing Trinimac Costume (Me
====
73965
Marketing Trinimac Costume (He
====
73966
Marketing Malacath Costume (Me
====
73967
Marketing Malacath Costume (He
====
73968
Marketing Ancient Orc Costume
====
74006
Cavalier of the Sworn Oath
====
74007
Trinimac's Penitent Knight
====
74064
DUN-MA Arena Enter Protection
====
74126
Breath of Lorkhaj Avoid Death
====
74152
BL2 Scaling Buff Magicka Max
====
74154
BL2 Scaling Buff Stamina Regen
====
74155
BL2 Scaling Buff Magicka Regen
====
74156
BL2 Scaling Buff Health Regen
====
74158
BL2 Scaling Buff Spell Power
====
74159
BL2 Scaling Buff PhysResist
====
74160
BL2 Scaling Buff SpellResist
====
74163
BL2 Scaling Buff Magicka Max
====
74165
BL2 Scaling Buff Stamina Regen
====
74166
BL2 Scaling Buff Magicka Regen
====
74167
BL2 Scaling Buff Health Regen
====
74169
BL2 Scaling Buff Spell Power
====
74170
BL2 Scaling Buff PhysResist
====
74171
BL2 Scaling Buff SpellResist
====
74264
Remove in Cyrodiil Trigger
====
74411
Q5565 Soulcatcher Catch Ghost
====
74413
Q5565 Increment Quest Step
====
74559
IC Flesh Atronach Skeleton Sum
====
74582
Stun After Knockback Movement
====
75119
Vampire's Bane - Prototype
====
75124
Purifying Light - Prototype
====
75236
Remove Encounter Abilities
====
75248
Crippling Grasp - Prototype
====
75468
Remove Dark Afflict Heal Debuf
====
75600
Generic Surrender Perm Check
====
75638
Veteran Cast Speed Reduction
====
75687
TRIAL-MAW Marked for Death
====
75725
Generic Instant Blackout 1s
====
75755
TRIAL-MAW Senche Have Target
====
75762
TRIAL-MAW Colossal 1 Has Targe
====
75764
TRIAL-MAW Colossal 2 Has Targe
====
75765
TRIAL-MAW Senche Have Target
====
75767
TRIAL-MAW Marked for Death
====
76035
Merciless Resolve - Prototype
====
76040
Assassin's Will - Prototype
====
76047
Generic CV Delay 5 Minutes
====
76055
Vampire's Bane - Prototype
====
76073
Unstable Clannfear Prototype
====
76077
Clannfear Heal (Pet) - Prototy
====
76109
Razor Caltrops - Prototype
====
76218
Q4260 East Barrier Teleport
====
76515
Igneous Weapons - Prototype
====
76522
Molten Armaments - Prototype
====
76585
Manifestation of Terror - Prot
====
76782
Trigger Mudcrabs and Trolls
====
76956
Monstrous Charge Self Buff
====
77027
Anniversary Cake - Forreals
====
77078
Rune Focus - Modify Duration
====
77138
Twilight Tormentor - Prototype
====
77141
Cleanfear Heal - Prototype
====
77171
JB - Test Door Fade to Black
====
77179
Cleanfear Heal - Prototype
====
77187
Volatile Familiar Damage Pulsi
====
77368
Twilight Tormentor Damage Bonu
====
77392
Scales of Pitiless Justice
====
77394
Scales of Pitiless Justice II
====
77395
Scales of Pitiless Justice III
====
77451
Clairvoyance Tutorial Cooldown
====
77490
TG-X01-Boss Statue Possession
====
77492
TG5 - Reset Child Wanderer
====
77638
Clairvoyance Tutorial Cooldown
====
77904
VDUN-RoM Boss2 Theater roar
====
77995
Funnel Health Variance Test
====
78076
Shadow cloak remove channel
====
78090
Claws of Life Saved Damage
====
78091
Claws of Life Caused Damage
====
78147
TRIAL-MAW IO hardmodeswitch
====
78195
10% Critical Strike Chance
====
78287
Crippling Darkness KBPROTECT!
====
78419
Gemstone of Instant Inspiratio
====
78711
Lingering Ritual Prototype
====
78841
Deadly Cloak Shield Prototype
====
78933
Litany of Blood Soul Steal
====
78988
Reduced Potion Malus Duration
====
78989
Reduce Malus Duration 3 Short
====
78990
Reduce Malus Duration 3 Normal
====
78991
Reduce Malus Duration 2 Short
====
79000
Remove Encounter Abilities
====
79047
Shadow Cloak DoT Suppression
====
79274
Scales of Pitiless Justice IV
====
79275
Scales of Pitiless Justice
====
79276
Scales of Pitiless Justice II
====
79277
Scales of Pitiless Justice III
====
79321
DUN-CoS MB2 Fast ClimbDown
====
79626
Tripping Wire Trap Broadcast
====
79628
Instance Controller Broadcast
====
79630
Shadow Cloak DoT Suppression
====
79668
Modify Clearing Move Cooldown
====
79759
Q3888 - Quest Item Tracker
====
79781
Hurricane Bonus Damage Stacks
====
79789
Hurricane Bonus Radius Stacks
====
79853
Cheap Shots Caster cleanup
====
79865
Scales of Pitiless Justice IV
====
79866
Scales of Pitiless Justice
====
79872
Passing Through Avoid death
====
79873
Passing Through Kill Trigger
====
80005
Gemstone of Instant Knowledge
====
80210
Nobles District Tel Var bonus
====
80407
(22838) Q5534 - Hidey Hole
====
80484
Hurricane Bonus Radius Stacks
====
80485
Hurricane Bonus Damage Stacks
====
80492
Hurricane Bonus Radius Stacks
====
80493
Hurricane Bonus Damage Stacks
====
80494
Hurricane Bonus Radius Stacks
====
80495
Hurricane Bonus Damage Stacks
====
80496
Hurricane Bonus Radius Stacks
====
80497
Hurricane Bonus Damage Stacks
====
80805
Set Cooldown for Helljoint
====
80813
Grievous Twilight Imm Removal
====
81101
Assassins League Style Item Gi
====
81118
Assassins League Style Item FX
====
81183
QATESTPOISON_DO_NOT_DELETE
====
81184
Gemstone of Instant Experience
====
81265
Elven Gardens Tel Var bonus
====
81401
Invis and no target player
====
81528
Immortal Warrior Avoid Death
====
81575
Event - WitchFest Cauldron
====
81590
IC-US2 Immolator Heras Struck
====
81732
Donolon's Infinite Recipe Book
====
81735
Donolon's Green Recipe Book
====
81736
Donolon's Blue Recipe Book
====
81737
Donolon's Rare Recipe Book
====
81829
CL Rahni - Sword Upgrade W2G
====
81856
Q4903 Risen Dead 1 Sec Delay
====
81857
CL CryptBoss 1 - Spirit Change
====
81873
CLST - Crier Add Give Bonus
====
81879
CLST - Blacksmith Spark Summon
====
81880
CLST - Flame Spark Barrier
====
81884
(13584) CLST - Blacksmith Stea
====
81885
CLST - Spark Finished Boff
====
81893
CLRahni - Last Trial Ghost Sha
====
81898
Q5079CL Gazer Assassin Bamf
====
81903
Q5079CL_R1_GB_Become Shadow
====
81907
Q5106 - Final Beam PuzzleLeft
====
81911
CL-SS Spellfiend Chnnl Fire
====
81912
CL-SS Flame Atronach spawn in
====
81913
CLST - Arch - Summon Atronach
====
81914
Q5079Remove Shadow Tenticles
====
81919
Q5106 - Blacksmith Teleport
====
81920
(135004) Q5106 - Blacksmith Fi
====
81924
CLST - Steam Room Self Buff
====
81936
CL-SS Frost Atronach spawn in
====
81937
Generic Perm Illusion Shader
====
81941
Q5118 - Atronach Death Ritual
====
81945
Q5081 - Water Cleansed Scene
====
81954
Q5081 - Stormy Inside Weather
====
81958
CLST - Emi'lah Add Water Tunne
====
81960
Emi'liah - Water Pull Debuff
====
81964
CLST - Emi'lah Add Water Tunne
====
81965
CLST - Emi'liah Summon Wave 1
====
81966
CLST - Emi'liah Summon waves
====
81967
CLST - Emi'liah Summon Wave 2
====
81968
CLST - Emi'liah Summon waves
====
81969
CLST - Emi'liah Summon Wave 3
====
81970
CLST - Emi'liah Summon waves
====
81974
JB - Neried Shrine DEATH Test
====
81987
CL Flesh Atronach Bone Summon
====
81990
Q5081 - SpiderAdd WebbingStart
====
81997
(14308) CLST - Spider Frees Ad
====
82027
(13603) CLST - Cooled Off AoE
====
82028
Q5106 - Final Beam PuzzleRight
====
82042
Q5130 - First Scene END Say
====
82058
Q5130 - Mage Ritual Portal
====
82073
Q5130 - Winery FIN Scene 1
====
82078
Q5130 - Guiding Light Compass
====
82080
Q5130 - Use Compass FX Sewer
====
82118
Q5085 - Kalith Summon Guardian
====
82134
Q5130 - Back in time Scene
====
82137
CL-SS Spellfiend Chnnl Ice
====
82138
CL-SS Spellfiend Chnnl Storm
====
82146
Q5130 - Mage Split Theater
====
82183
Q5130 - Back in Time Vision
====
82186
Q5115 Waygate Teleport Out
====
82205
CL-SS Air Atronach spawn in
====
82219
Rahni'Za - NoMechanic Damage25
====
82234
Q5130 - Fire Atronach Spawnin
====
82243
Q5118 - Zal'ik Soul Sacrifice
====
82244
JB - Generic Skeleton Rise
====
82245
Craglon Scale Buff - 2 Groups
====
82246
Craglon Scale Buff - DMG Taken
====
82247
Craglon Scale Buff - DMG Done
====
82250
CL Rahni - Fin Boss Weapon Swa
====
82257
CL Flesh Atronach Bone Summon
====
82259
Ground Rise on - Flesh Beast
====
82270
Q5106 - Spawn Nahlia Child
====
82305
CLST - Inner City Door CheckOn
====
82327
Q5130 - BackinTime Cleanup Tra
====
82330
Q5081 - SpiderAdd WebbingStart
====
82358
CL R3Q3 Exalted Viper INIT
====
82362
CL R3Q3 EViper_LeafDeath_KB
====
82365
CLEND_ExaltedViperLeaptoLeaf
====
82371
CL R3Q2 BraadFightEmpowerCast
====
82373
CL R3Q2 BraadFightEmpowerTroll
====
82374
Mantikora ExampleSpawnBORN
====
82375
Mantikora ExampleSpawnGOAL
====
82404
Q5194CLR3_LittleLeaf_Frostball
====
82407
CL R3Q3 EVBoss Ultimate Kill C
====
82426
CLEND_ExaltedViperLeaptoLeaf
====
82427
CL R3Q3 Exalted Viper INIT
====
82598
CL SRC Spawn Apply Celestial P
====
82599
Generic Spawn Apply Portal
====
82606
CLDA - Rahni'Za Ghost Shader E
====
82685
CC (Crowd Control) Shared Cool
====
82686
AD (Area Denial) Shared Cool
====
82788
IC Harvester Door Exception
====
82904
Event - Witches Festival QG
====
83207
Crippling Stamina Recovery
====
83218
Witchmother's Brew EXP Buff
====
83775
Event - Q5742 WitchFest Intro
====
83820
Event Q5742 WitchFest Done
====
83825
SW TurnTest noMoveCast CHANNEL
====
83827
SW TurnTest noMoveCast HIT
====
83828
SW TurnTest noMoveCast HIT_COU
====
83829
SW TurnTest moveCast CHANNEL
====
83830
SW TurnTest moveCast HIT_COUNT
====
83835
SW TurnTest moveCast FIRST
====
83836
SW TurnTest noMoveCast FIRST
====
83838
SW TurnTest noMoveCast LAST
====
83954
Vassir-Didanat Miner's Disguis
====
84124
Banish Remove Other Debuffs
====
84274
Damage Reduction - 95% 5 secs
====
84313
Witchmother's Brew EXP Buff
====
84432
Shadow Cloak Cast Time Miss
====
84562
Major Resolve Haj Mota Mask
====
84642
Event - Q5742 WitchFest Intro
====
84677
Atronach's Light NEW REFRESH
====
84683
Witchfest Food: M, S, Meal
====
84702
Witchfest Drink: M, H, Flagon
====
84707
Witchfest Drink: HMS, Flagon
====
84711
Witchfest Food: Max M, Reg S,
====
84723
Witchfest Food: Max M, Reg M,
====
84729
Witchfest Food: M, H Reg Meal
====
84734
Witchfest Food: Max HM, Reg M,
====
84737
Witchfest Drink: Max MH, Flago
====
84943
Trigger Mudcrabs and Trolls
====
85068
ESO-477415 APPEARANCE Child
====
85472
Flameshaper Enrage Timer Count
====
85475
Flameshaper Enrage Cleanup
====
85493
HRC WW Master Enrage Timer Cou
====
85495
HRC WW Master Enrage Cleanup
====
3
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia.
====
19
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant.
====
20
This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening.
====
41
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end.
====
57
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact.
====
58
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves.
====
92
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore.
====
101
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself.
====
103
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich.
====
104
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most.
====
108
As the region of Valenwood farthest from all other realms, Greenshade's graht-oak forest is virtually pristine, the Tamriel jungle at its most primeval. Its capital is the trading port of Woodhearth.
====
117
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge.
====
381
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
====
382
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants.
====
383
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root.
====
725
An ancient Khajiiti shrine called the "Temple of Seven Riddles" has been overrun by the Khajiit's eternal enemy, the dro-m'Athra. With each passing hour, more Lost Cats pour into Nirn through a gaping rift between worlds. If Tamriel is to be saved, this Maw of Lorkhaj must be closed.
====
39
Battle Axe of Death's Wind
====
41
Greatsword of Death's Wind
====
66
Inferno Staff of Death's Wind
====
68
Lightning Staff of Death's Wind
====
69
Restoration Staff of Death's Wind
====
71
Mace of Twilight's Embrace
====
72
Sword of Twilight's Embrace
====
73
Battle Axe of Twilight's Embrace
====
74
Maul of Twilight's Embrace
====
75
Greatsword of Twilight's Embrace
====
76
Dagger of Twilight's Embrace
====
77
Cuirass of Twilight's Embrace
====
78
Sabatons of Twilight's Embrace
====
79
Gauntlets of Twilight's Embrace
====
80
Helm of Twilight's Embrace
====
81
Greaves of Twilight's Embrace
====
82
Pauldron of Twilight's Embrace
====
83
Girdle of Twilight's Embrace
====
84
Robe of Twilight's Embrace
====
85
Shoes of Twilight's Embrace
====
86
Gloves of Twilight's Embrace
====
88
Breeches of Twilight's Embrace
====
89
Epaulets of Twilight's Embrace
====
90
Sash of Twilight's Embrace
====
92
Jack of Twilight's Embrace
====
93
Boots of Twilight's Embrace
====
94
Bracers of Twilight's Embrace
====
95
Helmet of Twilight's Embrace
====
96
Guards of Twilight's Embrace
====
97
Arm Cops of Twilight's Embrace
====
98
Belt of Twilight's Embrace
====
99
Shield of Twilight's Embrace
====
100
Inferno Staff of Twilight's Embrace
====
101
Ice Staff of Twilight's Embrace
====
102
Lightning Staff of Twilight's Embrace
====
103
Restoration Staff of Twilight's Embrace
====
107
Battle Axe of Night's Silence
====
109
Greatsword of Night's Silence
====
111
Cuirass of Night's Silence
====
112
Sabatons of Night's Silence
====
113
Gauntlets of Night's Silence
====
115
Greaves of Night's Silence
====
116
Pauldron of Night's Silence
====
122
Breeches of Night's Silence
====
123
Epaulets of Night's Silence
====
128
Bracers of Night's Silence
====
131
Arm Cops of Night's Silence
====
134
Inferno Staff of Night's Silence
====
135
Ice Staff of Night's Silence
====
136
Lightning Staff of Night's Silence
====
137
Restoration Staff of Night's Silence
====
168
Whitestrake's Inferno Staff
====
170
Whitestrake's Lightning Staff
====
171
Whitestrake's Restoration Staff
====
202
Inferno Staff of the Seducer
====
204
Lightning Staff of the Seducer
====
205
Restoration Staff of the Seducer
====
209
Battle Axe of Vampire's Kiss
====
211
Greatsword of Vampire's Kiss
====
214
Sabatons of Vampire's Kiss
====
215
Gauntlets of Vampire's Kiss
====
218
Pauldron of Vampire's Kiss
====
224
Breeches of Vampire's Kiss
====
225
Epaulets of Vampire's Kiss
====
233
Arm Cops of Vampire's Kiss
====
236
Inferno Staff of Vampire's Kiss
====
237
Ice Staff of Vampire's Kiss
====
238
Lightning Staff of Vampire's Kiss
====
239
Restoration Staff of Vampire's Kiss
====
277
Battle Axe of the Night Mother
====
279
Greatsword of the Night Mother
====
280
Dagger of the Night Mother
====
281
Cuirass of the Night Mother
====
282
Sabatons of the Night Mother
====
283
Gauntlets of the Night Mother
====
285
Greaves of the Night Mother
====
286
Pauldron of the Night Mother
====
287
Girdle of the Night Mother
====
290
Gloves of the Night Mother
====
292
Breeches of the Night Mother
====
293
Epaulets of the Night Mother
====
298
Bracers of the Night Mother
====
299
Helmet of the Night Mother
====
300
Guards of the Night Mother
====
301
Arm Cops of the Night Mother
====
303
Shield of the Night Mother
====
304
Inferno Staff of the Night Mother
====
305
Ice Staff of the Night Mother
====
306
Lightning Staff of the Night Mother
====
307
Restoration Staff of the Night Mother
====
338
Inferno Staff of Ashen Grip
====
340
Lightning Staff of Ashen Grip
====
341
Restoration Staff of Ashen Grip
====
345
Battle Axe of Oblivion's Foe
====
347
Greatsword of Oblivion's Foe
====
350
Sabatons of Oblivion's Foe
====
351
Gauntlets of Oblivion's Foe
====
354
Pauldron of Oblivion's Foe
====
360
Breeches of Oblivion's Foe
====
361
Epaulets of Oblivion's Foe
====
369
Arm Cops of Oblivion's Foe
====
372
Inferno Staff of Oblivion's Foe
====
373
Ice Staff of Oblivion's Foe
====
374
Lightning Staff of Oblivion's Foe
====
375
Restoration Staff of Oblivion's Foe
====
378
Sword of the Spectre's Eye
====
379
Battle Axe of the Spectre's Eye
====
381
Greatsword of the Spectre's Eye
====
382
Dagger of the Spectre's Eye
====
383
Cuirass of the Spectre's Eye
====
384
Sabatons of the Spectre's Eye
====
385
Gauntlets of the Spectre's Eye
====
387
Greaves of the Spectre's Eye
====
388
Pauldron of the Spectre's Eye
====
389
Girdle of the Spectre's Eye
====
391
Shoes of the Spectre's Eye
====
392
Gloves of the Spectre's Eye
====
394
Breeches of the Spectre's Eye
====
395
Epaulets of the Spectre's Eye
====
399
Boots of the Spectre's Eye
====
400
Bracers of the Spectre's Eye
====
401
Helmet of the Spectre's Eye
====
402
Guards of the Spectre's Eye
====
403
Arm Cops of the Spectre's Eye
====
405
Shield of the Spectre's Eye
====
406
Inferno Staff of the Spectre's Eye
====
407
Ice Staff of the Spectre's Eye
====
408
Lightning Staff of the Spectre's Eye
====
409
Restoration Staff of the Spectre's Eye
====
413
Battle Axe of Torug's Pact
====
415
Greatsword of Torug's Pact
====
440
Inferno Staff of Torug's Pact
====
442
Lightning Staff of Torug's Pact
====
443
Restoration Staff of Torug's Pact
====
474
Inferno Staff of Hist Bark
====
476
Lightning Staff of Hist Bark
====
477
Restoration Staff of Hist Bark
====
480
Sword of the Willow's Path
====
481
Battle Axe of the Willow's Path
====
483
Greatsword of the Willow's Path
====
484
Dagger of the Willow's Path
====
485
Cuirass of the Willow's Path
====
486
Sabatons of the Willow's Path
====
487
Gauntlets of the Willow's Path
====
489
Greaves of the Willow's Path
====
490
Pauldron of the Willow's Path
====
491
Girdle of the Willow's Path
====
493
Shoes of the Willow's Path
====
494
Gloves of the Willow's Path
====
496
Breeches of the Willow's Path
====
497
Epaulets of the Willow's Path
====
501
Boots of the Willow's Path
====
502
Bracers of the Willow's Path
====
503
Helmet of the Willow's Path
====
504
Guards of the Willow's Path
====
505
Arm Cops of the Willow's Path
====
507
Shield of the Willow's Path
====
508
Inferno Staff of the Willow's Path
====
509
Ice Staff of the Willow's Path
====
510
Lightning Staff of the Willow's Path
====
511
Restoration Staff of the Willow's Path
====
515
Battle Axe of Hunding's Rage
====
517
Greatsword of Hunding's Rage
====
520
Sabatons of Hunding's Rage
====
521
Gauntlets of Hunding's Rage
====
524
Pauldron of Hunding's Rage
====
530
Breeches of Hunding's Rage
====
531
Epaulets of Hunding's Rage
====
539
Arm Cops of Hunding's Rage
====
542
Inferno Staff of Hunding's Rage
====
543
Ice Staff of Hunding's Rage
====
544
Lightning Staff of Hunding's Rage
====
545
Restoration Staff of Hunding's Rage
====
548
Sword of the Song of Lamae
====
549
Battle Axe of the Song of Lamae
====
551
Greatsword of the Song of Lamae
====
552
Dagger of the Song of Lamae
====
553
Cuirass of the Song of Lamae
====
554
Sabatons of the Song of Lamae
====
555
Gauntlets of the Song of Lamae
====
557
Greaves of the Song of Lamae
====
558
Pauldron of the Song of Lamae
====
559
Girdle of the Song of Lamae
====
561
Shoes of the Song of Lamae
====
562
Gloves of the Song of Lamae
====
564
Breeches of the Song of Lamae
====
565
Epaulets of the Song of Lamae
====
569
Boots of the Song of Lamae
====
570
Bracers of the Song of Lamae
====
571
Helmet of the Song of Lamae
====
572
Guards of the Song of Lamae
====
573
Arm Cops of the Song of Lamae
====
575
Shield of the Song of Lamae
====
576
Inferno Staff of the Song of Lamae
====
577
Ice Staff of the Song of Lamae
====
578
Lightning Staff of the Song of Lamae
====
579
Restoration Staff of the Song of Lamae
====
582
Sword of Alessia's Bulwark
====
583
Battle Axe of Alessia's Bulwark
====
585
Greatsword of Alessia's Bulwark
====
586
Dagger of Alessia's Bulwark
====
587
Cuirass of Alessia's Bulwark
====
588
Sabatons of Alessia's Bulwark
====
589
Gauntlets of Alessia's Bulwark
====
591
Greaves of Alessia's Bulwark
====
592
Pauldron of Alessia's Bulwark
====
593
Girdle of Alessia's Bulwark
====
595
Shoes of Alessia's Bulwark
====
596
Gloves of Alessia's Bulwark
====
598
Breeches of Alessia's Bulwark
====
599
Epaulets of Alessia's Bulwark
====
603
Boots of Alessia's Bulwark
====
604
Bracers of Alessia's Bulwark
====
605
Helmet of Alessia's Bulwark
====
606
Guards of Alessia's Bulwark
====
607
Arm Cops of Alessia's Bulwark
====
609
Shield of Alessia's Bulwark
====
610
Inferno Staff of Alessia's Bulwark
====
611
Ice Staff of Alessia's Bulwark
====
612
Lightning Staff of Alessia's Bulwark
====
613
Restoration Staff of Alessia's Bulwark
====
617
Battle Axe of Orgnum's Scales
====
619
Greatsword of Orgnum's Scales
====
621
Cuirass of Orgnum's Scales
====
622
Sabatons of Orgnum's Scales
====
623
Gauntlets of Orgnum's Scales
====
625
Greaves of Orgnum's Scales
====
626
Pauldron of Orgnum's Scales
====
632
Breeches of Orgnum's Scales
====
633
Epaulets of Orgnum's Scales
====
638
Bracers of Orgnum's Scales
====
641
Arm Cops of Orgnum's Scales
====
644
Inferno Staff of Orgnum's Scales
====
645
Ice Staff of Orgnum's Scales
====
646
Lightning Staff of Orgnum's Scales
====
647
Restoration Staff of Orgnum's Scales
====
651
Battle Axe of the Eyes of Mara
====
653
Greatsword of the Eyes of Mara
====
654
Dagger of the Eyes of Mara
====
655
Cuirass of the Eyes of Mara
====
656
Sabatons of the Eyes of Mara
====
657
Gauntlets of the Eyes of Mara
====
659
Greaves of the Eyes of Mara
====
660
Pauldron of the Eyes of Mara
====
661
Girdle of the Eyes of Mara
====
664
Gloves of the Eyes of Mara
====
666
Breeches of the Eyes of Mara
====
667
Epaulets of the Eyes of Mara
====
672
Bracers of the Eyes of Mara
====
673
Helmet of the Eyes of Mara
====
674
Guards of the Eyes of Mara
====
675
Arm Cops of the Eyes of Mara
====
677
Shield of the Eyes of Mara
====
678
Inferno Staff of the Eyes of Mara
====
679
Ice Staff of the Eyes of Mara
====
680
Lightning Staff of the Eyes of Mara
====
681
Restoration Staff of the Eyes of Mara
====
685
Battle Axe of Kagrenac's Hope
====
687
Greatsword of Kagrenac's Hope
====
689
Cuirass of Kagrenac's Hope
====
690
Sabatons of Kagrenac's Hope
====
691
Gauntlets of Kagrenac's Hope
====
693
Greaves of Kagrenac's Hope
====
694
Pauldron of Kagrenac's Hope
====
700
Breeches of Kagrenac's Hope
====
701
Epaulets of Kagrenac's Hope
====
706
Bracers of Kagrenac's Hope
====
709
Arm Cops of Kagrenac's Hope
====
712
Inferno Staff of Kagrenac's Hope
====
713
Ice Staff of Kagrenac's Hope
====
714
Lightning Staff of Kagrenac's Hope
====
715
Restoration Staff of Kagrenac's Hope
====
719
Battle Axe of Shalidor's Curse
====
721
Greatsword of Shalidor's Curse
====
722
Dagger of Shalidor's Curse
====
723
Cuirass of Shalidor's Curse
====
724
Sabatons of Shalidor's Curse
====
725
Gauntlets of Shalidor's Curse
====
727
Greaves of Shalidor's Curse
====
728
Pauldron of Shalidor's Curse
====
729
Girdle of Shalidor's Curse
====
732
Gloves of Shalidor's Curse
====
734
Breeches of Shalidor's Curse
====
735
Epaulets of Shalidor's Curse
====
740
Bracers of Shalidor's Curse
====
741
Helmet of Shalidor's Curse
====
742
Guards of Shalidor's Curse
====
743
Arm Cops of Shalidor's Curse
====
745
Shield of Shalidor's Curse
====
746
Inferno Staff of Shalidor's Curse
====
747
Ice Staff of Shalidor's Curse
====
748
Lightning Staff of Shalidor's Curse
====
749
Restoration Staff of Shalidor's Curse
====
780
Inferno Staff of the Arena
====
782
Lightning Staff of the Arena
====
783
Restoration Staff of the Arena
====
786
Shirt of Twilight's Embrace
====
795
Shirt of the Spectre's Eye
====
798
Shirt of the Willow's Path
====
800
Shirt of the Song of Lamae
====
801
Shirt of Alessia's Bulwark
====
807
Axe of the Twice-Born Star
====
808
Mace of the Twice-Born Star
====
809
Sword of the Twice-Born Star
====
810
Battle Axe of the Twice-Born Star
====
811
Maul of the Twice-Born Star
====
812
Greatsword of the Twice-Born Star
====
813
Dagger of the Twice-Born Star
====
814
Cuirass of the Twice-Born Star
====
815
Sabatons of the Twice-Born Star
====
816
Gauntlets of the Twice-Born Star
====
817
Helm of the Twice-Born Star
====
818
Greaves of the Twice-Born Star
====
819
Pauldron of the Twice-Born Star
====
820
Girdle of the Twice-Born Star
====
821
Robe of the Twice-Born Star
====
822
Shirt of the Twice-Born Star
====
823
Shoes of the Twice-Born Star
====
824
Gloves of the Twice-Born Star
====
825
Hat of the Twice-Born Star
====
826
Breeches of the Twice-Born Star
====
827
Epaulets of the Twice-Born Star
====
828
Sash of the Twice-Born Star
====
829
Bow of the Twice-Born Star
====
830
Jack of the Twice-Born Star
====
831
Boots of the Twice-Born Star
====
832
Bracers of the Twice-Born Star
====
833
Helmet of the Twice-Born Star
====
834
Guards of the Twice-Born Star
====
835
Arm Cops of the Twice-Born Star
====
836
Belt of the Twice-Born Star
====
837
Shield of the Twice-Born Star
====
838
Inferno Staff of the Twice-Born Star
====
839
Ice Staff of the Twice-Born Star
====
840
Lightning Staff of the Twice-Born Star
====
841
Restoration Staff of the Twice-Born Star
====
842
Axe of the Noble's Conquest
====
843
Mace of the Noble's Conquest
====
844
Sword of the Noble's Conquest
====
845
Battle Axe of the Noble's Conquest
====
846
Maul of the Noble's Conquest
====
847
Greatsword of the Noble's Conquest
====
848
Dagger of the Noble's Conquest
====
849
Cuirass of the Noble's Conquest
====
850
Sabatons of the Noble's Conquest
====
851
Gauntlets of the Noble's Conquest
====
852
Helm of the Noble's Conquest
====
853
Greaves of the Noble's Conquest
====
854
Pauldron of the Noble's Conquest
====
855
Girdle of the Noble's Conquest
====
856
Robe of the Noble's Conquest
====
857
Shirt of the Noble's Conquest
====
858
Shoes of the Noble's Conquest
====
859
Gloves of the Noble's Conquest
====
860
Hat of the Noble's Conquest
====
861
Breeches of the Noble's Conquest
====
862
Epaulets of the Noble's Conquest
====
863
Sash of the Noble's Conquest
====
864
Bow of the Noble's Conquest
====
865
Jack of the Noble's Conquest
====
866
Boots of the Noble's Conquest
====
867
Bracers of the Noble's Conquest
====
868
Helmet of the Noble's Conquest
====
869
Guards of the Noble's Conquest
====
870
Arm Cops of the Noble's Conquest
====
871
Belt of the Noble's Conquest
====
872
Shield of the Noble's Conquest
====
873
Inferno Staff of the Noble's Conquest
====
874
Ice Staff of the Noble's Conquest
====
875
Lightning Staff of the Noble's Conquest
====
876
Restoration Staff of the Noble's Conquest
====
880
Battle Axe of Redistribution
====
882
Greatsword of Redistribution
====
885
Sabatons of Redistribution
====
886
Gauntlets of Redistribution
====
889
Pauldron of Redistribution
====
896
Breeches of Redistribution
====
897
Epaulets of Redistribution
====
905
Arm Cops of Redistribution
====
908
Inferno Staff of Redistribution
====
909
Ice Staff of Redistribution
====
910
Lightning Staff of Redistribution
====
911
Restoration Staff of Redistribution
====
915
Battle Axe of the Armor Master
====
917
Greatsword of the Armor Master
====
918
Dagger of the Armor Master
====
919
Cuirass of the Armor Master
====
920
Sabatons of the Armor Master
====
921
Gauntlets of the Armor Master
====
923
Greaves of the Armor Master
====
924
Pauldron of the Armor Master
====
925
Girdle of the Armor Master
====
929
Gloves of the Armor Master
====
931
Breeches of the Armor Master
====
932
Epaulets of the Armor Master
====
937
Bracers of the Armor Master
====
938
Helmet of the Armor Master
====
939
Guards of the Armor Master
====
940
Arm Cops of the Armor Master
====
942
Shield of the Armor Master
====
943
Inferno Staff of the Armor Master
====
944
Ice Staff of the Armor Master
====
945
Lightning Staff of the Armor Master
====
946
Restoration Staff of the Armor Master
====
980
Lightning Staff of Julianos
====
981
Restoration Staff of Julianos
====
1016
Restoration Staff of Trials
====
1050
Lightning Staff of the Code
====
1051
Restoration Staff of the Code
====
1083
Inferno Staff of Morkuldin
====
1085
Lightning Staff of Morkuldin
====
1086
Restoration Staff of Morkuldin
====
1090
Battle Axe of Tava's Favor
====
1092
Greatsword of Tava's Favor
====
1118
Inferno Staff of Tava's Favor
====
1120
Lightning Staff of Tava's Favor
====
1121
Restoration Staff of Tava's Favor
====
1125
Clever Alchemist Battle Axe
====
1127
Clever Alchemist Greatsword
====
1131
Clever Alchemist Gauntlets
====
1153
Clever Alchemist Inferno Staff
====
1154
Clever Alchemist Ice Staff
====
1155
Clever Alchemist Lightning Staff
====
1156
Clever Alchemist Restoration Staff
====
1188
Eternal Hunt Inferno Staff
====
1190
Eternal Hunt Lightning Staff
====
1191
Eternal Hunt Restoration Staff
====
1192
Axe of the Kvatch Gladiator
====
1193
Mace of the Kvatch Gladiator
====
1194
Sword of the Kvatch Gladiator
====
1195
Battle Axe of the Kvatch Gladiator
====
1196
Maul of the Kvatch Gladiator
====
1197
Greatsword of the Kvatch Gladiator
====
1198
Dagger of the Kvatch Gladiator
====
1200
Cuirass of the Kvatch Gladiator
====
1201
Sabatons of the Kvatch Gladiator
====
1202
Gauntlets of the Kvatch Gladiator
====
1203
Helm of the Kvatch Gladiator
====
1204
Greaves of the Kvatch Gladiator
====
1205
Pauldron of the Kvatch Gladiator
====
1206
Girdle of the Kvatch Gladiator
====
1207
Robe of the Kvatch Gladiator
====
1208
Shirt of the Kvatch Gladiator
====
1209
Shoes of the Kvatch Gladiator
====
1210
Gloves of the Kvatch Gladiator
====
1211
Hat of the Kvatch Gladiator
====
1212
Breeches of the Kvatch Gladiator
====
1213
Epaulets of the Kvatch Gladiator
====
1214
Sash of the Kvatch Gladiator
====
1215
Bow of the Kvatch Gladiator
====
1216
Jack of the Kvatch Gladiator
====
1217
Boots of the Kvatch Gladiator
====
1218
Bracers of the Kvatch Gladiator
====
1219
Helmet of the Kvatch Gladiator
====
1220
Guards of the Kvatch Gladiator
====
1221
Arm Cops of the Kvatch Gladiator
====
1222
Belt of the Kvatch Gladiator
====
1224
Shield of the Kvatch Gladiator
====
1225
Inferno Staff of the Kvatch Gladiator
====
1226
Ice Staff of the Kvatch Gladiator
====
1227
Lightning Staff of the Kvatch Gladiator
====
1228
Restoration Staff of the Kvatch Gladiator
====
1232
Battle Axe of Varen's Legacy
====
1234
Greatsword of Varen's Legacy
====
1238
Sabatons of Varen's Legacy
====
1239
Gauntlets of Varen's Legacy
====
1242
Pauldron of Varen's Legacy
====
1249
Breeches of Varen's Legacy
====
1250
Epaulets of Varen's Legacy
====
1258
Arm Cops of Varen's Legacy
====
1262
Inferno Staff of Varen's Legacy
====
1263
Ice Staff of Varen's Legacy
====
1264
Lightning Staff of Varen's Legacy
====
1265
Restoration Staff of Varen's Legacy
====
1302
Pelinal's Restoration Staff
====
1333
Inferno Staff of the Arena
====
1335
Lightning Staff of the Arena
====
1336
Restoration Staff of the Arena
====
1338
Axe of the Twice-Born Star
====
1339
Mace of the Twice-Born Star
====
1340
Sword of the Twice-Born Star
====
1341
Battle Axe of the Twice-Born Star
====
1342
Maul of the Twice-Born Star
====
1343
Greatsword of the Twice-Born Star
====
1344
Dagger of the Twice-Born Star
====
1345
Cuirass of the Twice-Born Star
====
1346
Sabatons of the Twice-Born Star
====
1347
Gauntlets of the Twice-Born Star
====
1348
Helm of the Twice-Born Star
====
1349
Greaves of the Twice-Born Star
====
1350
Pauldron of the Twice-Born Star
====
1351
Girdle of the Twice-Born Star
====
1352
Robe of the Twice-Born Star
====
1353
Shirt of the Twice-Born Star
====
1354
Shoes of the Twice-Born Star
====
1355
Gloves of the Twice-Born Star
====
1356
Hat of the Twice-Born Star
====
1357
Breeches of the Twice-Born Star
====
1358
Epaulets of the Twice-Born Star
====
1359
Sash of the Twice-Born Star
====
1360
Bow of the Twice-Born Star
====
1361
Jack of the Twice-Born Star
====
1362
Boots of the Twice-Born Star
====
1363
Bracers of the Twice-Born Star
====
1364
Helmet of the Twice-Born Star
====
1365
Guards of the Twice-Born Star
====
1366
Arm Cops of the Twice-Born Star
====
1367
Belt of the Twice-Born Star
====
1368
Shield of the Twice-Born Star
====
1369
Inferno Staff of the Twice-Born Star
====
1370
Ice Staff of the Twice-Born Star
====
1371
Lightning Staff of the Twice-Born Star
====
1372
Restoration Staff of the Twice-Born Star
====
5
It's important everyone feels their voices are heard. How would you like to proceed?
====
6
The Hands of Northmoor and the Magis Order all have a stake in this, as do the staff of the graveyard. Given your prior dealings with them, who do you think will best serve us?
====
9
Pierric?  He disappeared just two nights ago, during his watch. He didn't raise any kind of alarm, which I find strange—Pierrick was as vigilant as any man I've known. I can't help but fear the worst.
====
10
Taken? By Werewolves? I cannot believe it... he... I...
====
11
There's nothing for it. I will mourn him when there is time. Please, could you go to the barracks - they're only makeshift, a house near the northeast tower - to pick up his personal effects and deliver them to his betrothed, Guendeline?
====
12
A Cultist in the Barracks?  Very odd.  Not like Pierric at all to be mixed up in such things.  

Perhaps there is more here than meets the eye.
====
13
You could either speak to Guendeline or Vireche.

Guendeline is Pierric's fiancee.  She might know if he had some shrouded secret.  

Vireche is an exiled witch from the Beldama Wyrd. If anyone knows anything about cults in this town, it'd be her.
====
17
The King of Worms is known to us. He and the necromancers who follow him are our greatest foes.

Take the unclean thing to the statue of Arkay outside and burn it. Perhaps, with Arkay's blessing, we can put an end to this blasphemous graverobbing.
====
18
Honest Pierric?  Consorting with Cults?  Surprising. I know a thing or two of the cults near Crosswych.

Bring me ten hag's toes and perhaps I'll be in the mood to share my knowledge.
====
19
I know what you're thinking.  Quit staring at my feet and get moving.  You can find a clutch of Hags southwest of town.
====
20
My Pierric?  What am I to do?  The doctor bids me not to leave my house, but has yet to diagnose my illness... I feel so weak...
====
21
What do you want?  I have a long, grueling trial ahead of me, I cannot afford distraction.
====
22
Yes, of course, you're right... I must return.  I don't know what came over me before...
====
23
They intend to... raze Crosswych?  What about my Gwen?  This was not what they told me...
====
24
She is... with child?  I... I didn't know.
====
25
Could you speak to Doctor Severain on my behalf?  Whatever is plaguing me, I need to know if I am to help Pierric!
====
26
A bear once killed my sister.
====
27
Child?  But Pierric and I are not even wed... 

Please, you must deliver this note to him.  I admit I saw him one evening returning from north of town, but he would say nothing of where he had been... please, hurry!
====
28
Ah, Guen.  I am not "holding something back," but due to the circumstances surrounding her condition I need to be certain of the diagnosis before I make a pronouncement.  If you could collect a reagent for me I could complete the necessary testing.
====
29
Ah yes... Begging your pardon, but I fear I need to test you to see if you are all that you - LOOK OUT!
====
31
Ah, it is as I suspected.  Gwen is pregnant.  Given her circumstances, I don't know that she'll take well to the news; I'd be inclined to wait until Pierrick returns to inform her, myself...
====
32
Ah!  The final ingredient.  The Wyrd will soon regret my exile.  Now, on to young Pierric.
====
34
He wasn't the carefree hero his companions thought.  He may have been lured into joining the Cult of Ulorion - they can be very persuasive when needs warrant.
====
35
They meet in a cave to the north.  Ancient magic makes quick work of the likes of you, so use caution.  I have a copy of their plans you may take - they don't bode well for Crosswych, I'm afraid.

You'll find the plans near the mantle.
====
36
I was going to give her a necklace. I designed it myself. But bandits stole my design, along with the gem and silver I had saved for so long to purchase.

Oh, perhaps Mother was right and I should get a love potion, instead.
====
37
Indeed he was - but no longer.  He disappeared just two nights ago during his watch. He didn't raise an alarm, which is odd - Pierric is as vigilant a man as any I've known.  

I can't help but fear the worst.
====
38
Who are you?  Why have you slain my personal guard?  What do you want?
====
39
I have no time for interruptions, soldier, speak quickly.
====
40
Ah, Elsie.  There's a story there - it's not about Elsie at all, my friend, but the Wyrd.  Bad blood with them and Roch, and I can see both sides, to tell you the truth.
====
41
I hid during the attack. I saw the cultists smash into a shrine behind the cave wall, then seal it.
====
42
They intend to... raze Crosswych?  What about my Gwen?  This was not what they told me...
====
45
She is... with child?  I... I didn't know.
====
48
Bold yet reasonable.  It appears I have no choice in the exchange... Here.  Take them.
====
50
What!  My messenger will burn if he failed to deliver my orders!  Here, take this to your Captain.  Hurry!
====
51
It is unfortunate you must die.  The Throne has use for such sly agents.  Guards!
====
52
I'm part of the Fighter's Guild... I do odd jobs outside the mines. There were far too many cultists for me to face, though. Sometimes the best plan is to live and fight another day.
====
53
If we destroy the webbing, we can use the ram to bash our way into the shrine and stop them.

When you're ready, hit that webbing with all you've got! They'll probably try to stop us, so prepare for anything.
====
54
They used a battering ram to get inside the shrine. They disabled it after opening the wall, but if you can protect me, I think I can get it working again.
====
57
Alaric? Aye, I know him. Poor lad. His parents vanished a month ago. I'd knew he'd run away, but not where.

I'll keep Alaric safe. This camp... disturbs me. 

Can you go west and see if you can find the camp? Find out what you can about the place.
====
58
Put up your weapon or die.
====
59
Thetis the Poisoner.  He lives in the woods to the southeast.  I bought the poison from him; surely he would provide the antidote, for a fee.
====
62
If I don't leave Grayborne I'll be killed?

Roche is a hateful fool! I'm no threat to anyone; ask around the village if you don't believe me.
====
63
Please! Don't turn me in. I'm just doing what I need to survive - you don't know what it's like at camp. Let me go - I'll be good from now on, promise!
====
64
You... you're a real jerk, you know that?
====
65
My parents? I... I have none. I live at our camp, with the other children. Mother Murk gives us everything we need. Wanna see?
====
66
Ahunno.  I live out at the camp.  No parents there.
====
67
Oh good! I'll put these to use at once. If I could impose upon you once again, please deliver these potions I've just finished to Inquisitor Bieller of the Lion Guard.
====
68
Hmm.  Never thought of that.  I'll tell you what, if you bring her a bouquet of Lacelilles I'll think about joining the Watch.  As long as my post is in town...
====
70
Then you've wasted your journey. I know Tristan worries for us, but I'm not leaving this swamp until I find my daughter. In case you haven't noticed, I can take care of myself. If you want to help us, help me find Isabelle, first.
====
71
Curse the Divines!

I suppose I've nothing left to lose, I may as well join the Watch.  Tell Frelie Morascel I'll report in the morning.
====
72
Our soldiers here are dying. We have to send them on their journey without worry that the horrors of undeath will prevent them from reaching their rest. Please, go find symbols of Ar'kay so that he may watch over them.
====
73
Really? You seemed so sure … so confident!

Please tell me you haven't given up!
====
74
If i'm to join any Watch, I'll accept no position less than Captain of a Watchtower. I was Captain of the Guard in my homeland, and in a real city to boot - not some speck on the map.
====
75
Lorlinai is like no woman I've ever known. She's perfect. I know a way to make myself young again, to be with her at last… but should I?
====
76
The cheek! I know nothing of this man's past! I, for one, will not relinquish my tower to *any* man.  The northwest tower is helmed by one of my most trusted... The northeast tower, on the other hand...
====
77
Varik is not my ideal Captain, yet I cannot humiliate him or he is likely to leave the Watch, making this an even exchange at best.

Perhaps you could speak to Varik, gauge how attached he is to his post.  We can proceed from there.
====
78
I don't know. If we do this, I'll forget everything — my ex-wife. My former life. I love Lorlinai but those are good memories. Perhaps you should talk with Lorlinai before we make a decision.
====
79
I've had a good, long life, but my wife is dead many years. I'm lonely. All my life, I've never forgotten my Lorlinai, and now I've so little time left.
====
80
You're right. We'll do it. Give me a moment alone with Lorlinai. I'll follow you shortly.
====
81
Immutably. I righteously defend Crosswych from what invaders may come from the northeast...
====
82
Only for a bit!  We've never been attacked on this front before...  Perhaps I would be better suited to a post within the city.
====
83
I'm not surprised. Varik's always been a commander in his head, but has no heart to back it up. 

Go tell Saul that if he'll have it, the northeast tower is his to command.
====
84
You must find it strange that I love a mortal, but it is his very mortality I love. Though he has been given only a few years of precious life, he longs to devote those to me. I know of a way to join him… yet I hesitate to sacrifice my immortality
====
85
He was young. He came crying to my pool. His water mixed with mine and I felt his pain. He had murdered to defend his people, and this burdened him. We talked into the night, and I found his soul unlike any I had ever encountered. I fell in love.
====
86
Mortal courage. Perhaps I will share it some day. We shall work together to walk this path. Look for me at a pool in the National Graveyard. Our path begins there.
====
87
I do not know if I can sacrifice so much. To know that I will age, and die — it terrifies me. Yet what is life without love? Should I become mortal? Would he love me if I did?
====
89
I heard the hermit in the forest was out trying to talk to the ghosts. I don't know what he's up to, but it can't be good. Who talks to spirits, you know?
====
90
Rumor has it a foreign mage of some kind has come to try and help. A Redguard, even! We don't see many of them around here.
====
91
A hermit? Can't say that I do. Although... if he comes into town at all, one of the town criers has probably seen him.
====
92
A Redguard? Here? That's something you don't see every day. Haven't heard of anyone like that, though, sorry. The blacksmith might have, though.
====
93
You must mean Claude. He's out there, day and night, trying to tell the spirits something about his grandfather or something. If you ask me, he's not quite all there.
====
94
Oh, the mage, Irama? Lovely girl. She's trying to bring the spirits away with her, in crystals. I hope she's up to the task.
====
95
Who are you to tell us where I can't live? You big doofus! You should go away now!
====
96
Indeed, I am. What can I do for you?
====
97
Very well, lets go meet this brigand you've apprehended.
====
98
Ah yes, he's been having this problem for some time, I just haven't had the resources to catch the thief. Did you have much luck?
====
99
We don't have much to give, but will part with what we can. Take one of the boxes along the back wall. It should provide basic first aid capabilities.
====
100
I am sorry, child. I am no priest of Arkay-- I know little about the undead.
====
101
Averos, that rabid cur, murdered King Ranser.  Sure as steel.

The fool!  His folly will bring war down upon us all, mark my words.
====
102
You've a ways to travel. I know of Gui - he's been helping with our wounded. You'll find him with the doctors at Camp Mercy, to the south. Are you sure this is how you wish to proceed?
====
103
Barnard does have a great deal of experience dealing with King's Guard's less - desirable, elements. It could work. Are you sure this is how you wish to proceed?
====
104
I can't say I'm comfortable with Ephin's methods, but they do produce results. I suppose any cost is warranted to ensure our soldiers are taken care of. Are you sure this is how you wish to proceed?
====
105
Well, that's the difficult bit.  I need a powder made from ground Wolf's Teeth.  Five should do it... I don't need to tell you how dangerous those beasts are.
====
106
Ranser's ghost is accusing her through the mouths of our citizens.  Use this to expell his shade from the possessed.

Do this and you'll understand why I suspect Virolynn.
====
107
Thank you.  Give me a moment.
====
108
It is as I suspected.  Guendeline is with child.  Given her circumstances, I don't know that she'll take well to the news.
====
109
Me? With child? But Pierric and I aren't even wed!  Please, you must find him... give him this note - wherever he is, whatever he is doing, he must know that we are to be parents!
====
110
Pierric is not much like other men. He spent - spends - lots of time by himself, far away from town. I admit I saw him returning late in the evening from the direction of the Wrothgar Mountains on more than one occasion...
====
111
Do I look like I read? If it's parchment you're on about, you'd do better with a priest. They have the leisure for that sort of tripe.

Last I heard, a sect devoted to Arkay set up in my old chapel. I'd say you should poke one of them about it.
====
112
While you were away my Watchers brought me news of the murder weapon.
====
113
gra-Muzgob? During my time at the chapel, I ran her off a time or two. Orc witch, if I remember. Had a thing for dead bodies.

Thought she was dead. Probably wouldn't stop her. Her old house is south of here. Maybe you'll find something there.
====
114
Weeping witch? I'd bet my bones she means the statue of Mara, behind the chapel. 

Bad business, this. In my time, we kept the fallen safe. Still should. You want to end this, I'll back you. Meet me at Cath Bedraud. I've got a favor to call in.
====
115
Perhaps. My name is Claude. Who are you, and why are you asking me this?
====
116
Poor Seth.  Still trying to sell snakeskins to the snakes. He really should move on, but knowing him he'll stick with it 'till he's in the ground. In any case, here's the package - not that anyone in Crosswych will be able to afford anything in it.
====
117
Raising the dead? That may have been what riled the spirits here to begin with.
I may know where these instigators are. There is a camp to the north of here... I'll show you where it is on your map.
====
118
I am fine, thank you. While I appreciate your timely intervention, might I inquire as to what brings you so far off the beaten path?
====
119
<Curate Marcel's face darkens.>
This blight will not be tolerated. I will help you in this task, but we must act quickly. I will need water blessed by Arkay-- you can find it in a tomb near here, where others of my faith are interred.
====
120
Once you have the holy water, light the brazier at the southernmost graveyard. I will meet you there, and we can set about this business.
Now go! Quickly!
====
121
We arrested the courier, but he must have hidden the weapon before we caught him on the road.
====
122
The good Baron told me to keep an eye out for the courier, and for you as well.
====
123
Elsie cured my son of chills once.
====
124
Missing corpses. Pah. How can I ask souls to die for Northmoor if we can't even bury them?

A few years back I hung some bandits for graverobbing. They set up southwest of Camp Mercy. Go there and kick over some rocks. Maybe a snake will crawl out.
====
125
No matter what you know, there's nothing you can do, now. The ritual won't be stopped!
====
126
Roche and the Wyrd; there's a story there.

All I know is Roche's son was in Westtry, some months ago.  He came home wounded, and neither Elsie nor the Wyrd could save him.
====
127
Graverobbing? Is that why you beat me within an inch of my life? Look, it's like this. So maybe a few times we maybe dug up some bodies and maybe sold them to an orc. Don't murder me over it!
====
128
Some female orc - Jha gra-Muzgob. Don't know what she did with them and don't care. We're just trying to make a living. You want to murder someone, murder her!
====
129
Hmm. Was a gravedigger awhile back at Cath Bedraud, looting graves. Palo. Couldn't prove it, but I put the fear of Akatosh into him. Thefts stopped.

If anyone's connected to this Muzgob, it's Palo. Go shake him up a bit, see what falls out.
====
130
Barnard sent you? I'd never! I've not touched a grave save to bury the dead. Man's a lunatic! Said he'd break both my thumbs!

I tell you, friend, I'm just an honest man trying to make a living. I certainly haven't been selling no bodies to no orc.
====
131
That wasn't me, swear on my mother's soul! It must have been gra-Muzgob! She knows I gave her up!

Look, I'm just trying to make an honest living. I met her behind the chapel when I had a sale, all right? That's all I know! Please don't kill me!
====
132
The Lion Guard won't abide any witch.

But the Wyrd and Roch?  That story's more personal.  They took his son, you see.  No man can forgive that.
====
133
You can always trust the same snake to slither the same way. Good work.  I'll gather a few men. Meet us behind the chapel in the graveyard. You and I, we're putting a stop to this.
====
134
<The acolyte laughs, madly.>
The Mistress is going to destroy Camlorn with a monster the likes no one here has ever seen! You have no hope! The Colossus will crush you!
====
135
It is hidden in the forest! You'll never find it! Mistress Jha has hidden it well.
<The acolyte spits.>
====
136
Now that's good ale...

Roche's boy went to fight in Westry; when he came back he wasn't right.  Badly hurt, but more than that.  The Wyrd couldn't cure him.

Then he disappeared.  Roche blames them.
====
137
My cow wouldn't give milk.  Elsie gave me some herbs for it, and now we have all the milk we could want.
====
138
Lord Ranser was murdered here in Camlorn on an official visit.
====
139
So.... you're the Glenumbra hero? I can't do much with this missive. I can tell you that there has already been a murder. You should report to Oron. He's Faharajad's representative here.
====
140
Lord Ranser was murdered here in Camlorn on an official visit from Shornhelm.
====
141
Lord Ranser was a "diplomat" from Shornhelm. Between you and me, he was a right bastard. Back in the war, he gutted old Ulorion of the Magis Order.
====
142
Oron is leading the investigation from Fahara'jad. He's a man serious about his business.
====
143
Fahara'jad? Where're you from again? He's the Lord of the Nine Crowns. Brought together the nine kingdoms. Married off all his daughters to do it.
====
144
Oron? He's back with Lord Sebastien in the castle.
====
145
"LORD" Sebastien is the Lord of Northmoor. He's married to Parvani of the Nine Crowns.
====
146
The Magis Order is my outfit and the army of Northmoor. We report to Lord Sebastien. The army was started by Ulorion, but is currently ruled by Lord Averos.
====
147
Oh, thank you! The bandits are hiding in the old ruins to the west. They took everything I had!

After you retrieve my items, go see <<1>>. She's the blacksmith's apprentice. She can smelt them into a necklace that Guendeline will be proud to wear.
====
148
You're right. As Mother always says, drastic times call for drastic measures.

The alchemist Vireche Kel brews potions. Would you speak to her and see if she can make something to help?
====
149
I'll strike you a deal.  Help me win her and I'll join the watch.  That'd actually be kind of romantic... penning love letters from my post each night...

Any ideas how I might win her heart?
====
150
If I had a gold piece for every time I've been asked that question ….
====
151
Possible, yes. But if it were easy, I'd be a wealthy woman.

I can brew you such a potion, but I need the essence of a lovesick spirit. And the final concoction will be … volatile. As with all true love, there is some level of risk involved.
====
152
I gave the weapon to a second courier.  Her name is Katarin.  She took it to Aldcroft in Urvaius...

I just wanted to return to my home in Glenumbra...
====
153
I can help with that-- I owe my brother one. I'm worried about getting there safely, though. With both bandits and aggressive wolves in the area, I'll need protection. Lord Jes at the Hands of Northmoor holdings in Camlorn could provide it.
====
154
Oh Isabelle, you look just a mess... and yes, friend, I will return with you, now that we've found my daughter. Just be warned. I did not have my sword before. I have it now. If I see that Lurker, I'm going to cut it apart, piece by bloody piece.
====
155
Oh praise the Divines, at last someone's come! This swamp is horrid, horrid! There are flies and snakes and leeches and... oh, it's just dreadful. Please, good knight, escort me back to my family!
====
156
What? No! What sort of twisted need is that?  Please leave me be!
====
157
Julien wants to give me gems? That is so sweet! 

I wasn't sure if he understood what I was hinting at the other night, but does this mean … does he feel the same way about me as I do about him?
====
158
Oh. I see. He didn't get the hint, after all.

If he's in love with Guendeline though, then it's for the best. In fact … here. Take the piece I was crafting for the Dorells. I was tempted to keep it, but maybe it will bring Julien happiness.
====
159
That's a bit odd. Why would he ask me to fashion a necklace for myself?
====
160
Gods! Such exquisite work! It's … it's beautiful! I had no idea Julien had such good taste. And I guess this means he has some coin, too!

Tell Julien that my feelings for him have grown. Tell him I love him and I will wait for him.
====
161
I've lived in this village my entire life.  I'm not going anywhere.
====
162
She did?  She likes me?? That's fantastic!

I knew it already, of course.  You can just tell.
====
163
Of course not. With Guendeline's love behind me, there's nothing I can't face!

I'll report to Frelie Morascel in the morning, on my honor. Thank you, friend.
====
164
I froze up. I knew what I had to do, but I froze up. Divines protect me. I've never seen anything so awful.
====
165
But sir... it's all I've ever wanted to do. You may be right, but... I'm not giving up. Next time I see a zombie, I'm hacking it to bits! Sir.
====
166
You're right. I believe you. I promise you sir, I will do better.
====
167
By Akatosh, I've never been so scared. Those things... they're monsters. What if I die, end up like them? I'm not cut out for this. Just tell Capel... something. Tell him I died. Either way, just let me leave.
====
168
For a friend, of course. Now let me see that. Yes, you found one! Nicely done!

Now give me a moment and stand back. Love can be delicate and volatile, as you no doubt know.
====
169
A dash of this, a touch of that. Now the distilled essence of the lovesick spirit, and … success!

A perfect potion to guarantee the affection of the person you love. Or, rather, the person your friend loves.
====
170
Divines forgive me for being such a coward.
====
171
I... I'll try, sir. I guess if you learned to fight those things... maybe I can too. Thank you.
====
172
Oh, thank you! I do so enjoy getting special gifts. I don't usually take potions from strangers, but you seem trustworthy enough. And it is from Julien. He's that peasant fellow, right?

Well, bottom's up!
====
173
You have a good and kind nature.  I thank you for your mercy.
====
174
Oh, how sweet of you to ask! I'm surprised I never noticed you before. Are you new in town?
====
175
If there's anything I can do to help, please let me know. I wouldn't mind getting busy, if you ever want some company.

Be a dear and come visit me again when you have the chance. I'll be counting the moments ….
====
176
Well, I do hope you'll be staying for a while. I'd love to get to know you better.

We could go for a walk under the stars. Or have a drink at the inn. They serve a lovely rabbit stew … for two.
====
177
Zombies, you say? Could have been worse. How'd my recruits do?
====
178
Deserter, eh? Lucky for him I've not the manpower to track him down. Still, better he leave now than in the thick of battle. You did as well as you could. Our force is healthier with him gone. Go tell Captain Arin what happened.
====
179
Died, with you and Mallery backing him? More than a few recruits 'die' on their first patrol, only to be found weeks later suckling their mothers. Still, I'll not question you. I've more important things to do. Go give Captain Arin your report.
====
180
Zombies, you say? Could have been worse. How'd my recruits do?
====
181
Oron is an official from the Nine Crowns.  King Fahara'jad sent him to find Ranser's killer before there's another full scale war between Shornhelm and Northmoor.

He is just inside the manor.
====
182
Admirably! Hah. More like their boot heels turned all sticky. Either way, they've tasted battle now, and when it comes again, it will taste less bitter. You've served them well.
====
183
Your deeds, and your words, will do more good than you know. They've tasted battle now and lived through it, which will make them stronger. You've served them well.
====
184
Shornhelm's military is invading ours.  Well, part of it.  Their military split after the last war.  Part didn't want to accept the peace with Northmoor.

Ranser was in Camlorn to prove he had nothing to do with the rebels.
====
185
Oron is an official from the Nine Crowns.  King Fahara'jad sent him to find Ranser's killer before there's another full scale war between Shornhelm and Northmoor.
====
186
A Reachmage in Glenumbra!  I heard of the goblin invasion, but a Reachmage that far south!  These are sinister times indeed.

Oron will want to see this.
====
187
That man was a devil.  He led every charge in the last war.  Stories claimed he couldn't die...  sure as steel, he's dead though.  I saw his body with my own eyes - run through with a blade of some kind.
====
188
Of course! She'd have no idea you're asking on my behalf.

I'll wait right here for her response!
====
189
I suppose so. I'm not feeling well, so try to keep it brief.
====
190
The Kingdom of Nine Crowns is the alliance that High Rock joined years ago.  We are united with Hammerfell and the Orc nations of the Wrothgar Mountains.
====
191
What a peculiar question, my lady.

I'm a practical woman. Love is only part of the equation. I have loved terrible men in my past, and don't intend to repeat the experience.

I admire thoughtfulness and adherence to the customs of courtship.
====
192
No, I am a practical woman.  Love is only a part of the equation.  I have loved some terrible men in my past, and don't intend to repeat the experience!
====
193
The necromancer lashed out at me, with some kind of force. It hurts, but I have an idea of where she is now. There is some kind of ritual going on-- you must stop it! I'm afraid I will be of little help to you like this.
====
195
Then our course is clear!

The outskirts of town are rich with silver. Find some nuggets and bring them to Aubrey, the assistant blacksmith. Ask her to forge a delicate necklace for my love!
====
197
Averos? What's that overzealous fool want with me?
====
199
You want the sword too? Cursed thing! I don't have it anymore - it was bound for Aldcroft up north, so I gave it over to Katarin, a courier bound that way. Gods, I hope the Magis aren't after her too! Can you find her? 

Back to Glenumbra for me!
====
201
More than I'd like. Everyone here has a shady past of some sort or another. Crosswych attracts exiles from all across Northmoor, and they don't come here for the sights!
====
202
Well, for one, I wouldn't call it a 'town'.  It's a village, no matter what that fool Godwin says.  I won't be staying any longer than I must. I may relocate to Wayrest - now *there's* a city!
====
204
They're an odd lot, that much is certain. Crosswych attracts a diverse element. Makes for interesting days, if you don't mind the rather puerile drama.
====
205
Crosswych used to be home to the miners up at Khuras, but there isn't much work to be had there now.  Most of the villagers left for greener pastures, but I like it here.  It's quiet and safe - not counting the Werewolves, of course.
====
207
I know it's a town by the will of Godwin alone. I doubt the Magis Order even knows we exist - a blessing and a curse. Granted, we don't have to deal with their iron-handed rule, but we also can't get the protection we need from the Werewolf threat..
====
208
Most of the townsfolk are eccentric but harmless - with one exception: Vireche. Rumor has it she was thrown out of her conclave of witches because she violated one of their rules - she killed someone! 

I'd be careful around her.
====
209
Can't you see them? Werewolves... just lying in wait for a chance to pounce.

This much I promise - they won't catch me unaware. I'm ready for whatever they throw my way, cursed beasts.
====
210
So Veraul's cranking that brain of his again, eh? Very good. Here's what I've observed of Shornhelm movements from my vantage above the pass.
====
211
My scouts have delivered me what they can about Shornhelm movements on the ground. Take this parchment to Veraul and we'll see what he can do.
====
212
Reports? I'm a bit busy keeping the wounded alive, here. 

Look, if it will get you out of my tent, here's everything related to Shornhelm that my patients have rambled about in their fevers. Perhaps it will help Eagle's Watch stop this carnage.
====
213
I should have guessed. Tarrant thinks I'm poisoning his crops.  Known the man twenty years and he suspects me of such a thing! 

No, it isn't me you should be questioning - it's whoever took up residence at the Biren farm after *their* crops failed.
====
214
They packed up and left after their ground went sour, but someone's living there still - I've seen the lights myself!
====
215
It *was*. I don't know what you think you're doing here, but unless you have business with the Lion Guard you'd best leave.
====
216
That isn't your concern. Keep to your own affairs, stranger - you do *not* want to raise the ire of the Lion Guard.
====
217
That's a ridiculous accusation, and the only one authorized to make ridiculous accusations around here is me. You'd do well to remember that.
====
218
Fine! My life is forfeit anyway.

<The acolyte pulls a scrawled map out of his robe and sets it on the cart.>

I hope, for both of our sakes, that you're confident in your ability to stop her.
====
219
That oaf! He can't even see devotion staring him in the face.

I hope they both find happiness together, although I wouldn't hold out much hope. No one cares for Julien as I do, least of all that vapid Guendeline!
====
220
That's perfect! Completely unique and totally romantic! If Guendeline doesn't fall in love with me after receiving this, then there's no hope for us at all.

What did Khalisah think? Was she glad that I took her up on her offer?
====
222
Feelings? For me? You can't be serious. 

I've known Khalisah since we were toddlers. She's like a sister to me. I mean, I love her dearly, but not like that … at least, I don't think I do.
====
223
All right. That's probably for the best. Otherwise, I'd always wonder what would have happened.

Truth is, if Guendeline turns me down, I can always approach Khalisah.
====
224
All right. Maybe … maybe you're right. Maybe I've just been a fool this whole time, chasing Guendeline because she teased me when true love was right under my nose.

Will you take the necklace back to Khalisah and tell her I was wrong?
====
225
Mother always said I was hopeless when it comes to this sort of thing. I never really thought about Khalisah in that way before.

What do you think? Have I just been blind this whole time?
====
226
He … he does? You mean, he feels about me the way I feel about him?

I don't know what to say. I thought my dreams were dead, and now you tell me that they have come true. Tell Julien to come to me. I must hear this from him.
====
227
Thank you, stranger! You've made me so... happy!

It's a shame I did such intentionally shoddy work on the necklace... but I shall wear it with pride nonetheless!
====
228
The phantoms haunting the Sanguine Barrows to the southeast. That's where I'd try, if I were you.

The lingering dead always have a broken heart or a lovelorn soul among them.
====
229
That old sop prattling on about it again, is he? Man's got no spine. The spirits, they don't bother no one. Just weep and shriek some nights. Breaks up the monotony of duty, as I see it.
====
230
Last man to look into it - he jumped off a cliff. Still, maybe you'll do better. Heh.

Go inside, then. Talk to Bhogoth. Big orc. Nutty as a squirrel. Oh, the asylum guards are all on the line now, so the inmates are running things. Watch yourself.
====
231
That'll go well for you. Digging into spirit matters, that's best left for the priests.
====
232
From what I've heard those spirits weeping about at night, what happened here years ago is best left buried. Buried deep, deep down, if you get me. You'd be better off leaving it alone.
====
233
Tell me things, you say. Crush your head, they say. So many voices. Orders. Questions. Stop crying. Stop crying. Hate crying. Crying doesn't help.
====
234
You're the same? No. Still in one piece. Not in pieces. So many pieces.

I throw it away, but the key comes back. Other took it, but jumped. You take it now. Make them stop talking. Key's to the west tower. Voices are there. They're asking for you..
====
235
I'm not cut out for this!  This is supposed to be the quiet tower... get away, you'll bring them to me!
====
236
I went first, after the lock. 

I gave the child his first taste.

Going my way leads to lies, 

While the wolf's fangs close with haste.
====
237
Gargast? He passes this way once each month, but I've not seen him of late. I fear I have no news of the Chamberlain, but I have other tidings: I've just gotten word from Oron that he needs your aid in Camlorn, as quickly as you can get there.
====
238
The others can't help you. The others can't give you what I can.
====
240
I killed many. So, so many. Find the blood I spilled in the pass below Eagle's watch, west of our lines. We'll see their curse undone.
====
241
I was last to offer blood,

A hearty aperitif. 

Follow me where darkness dwells

And I'll tell the tale of grief.
====
243
The others can't help you. The others can't show you what I can.
====
244
To save his blood, I sacrificed my own. Look for me there, at the lone house west of Camp Mercy. See then how they hate me.
====
245
Guardians of noble blood,

Offered the child all we had.

I can offer only sword,

And the fight for good turned bad.
====
247
The others can't help you. The others can't teach you what I can.
====
248
They were so many, we, so few. The child had to be protected. Look for me in the ruins southwest of Eagle's Watch. We'll find our answers.
====
250
Just because my assignment has been quiet for some months doesn't mean that we are immune from assault, and when that time comes, I will avail myself admirably!
====
251
If you would be so kind, please tell the Warden I'll resign my post here and take whatever he has on offer.
====
253
There is much you do not understand.  This is larger than the murder of one man...
====
254
It took an evil blade to kill a beast like Ranser.  Here.  Take this back to the investigator in Camlorn.
====
256
Too much.  You must alert Fahara'jad!
====
257
Those of us among the Wyrd knew of a cure for the disease which now consumes her.

You will need to collect Wolfsbane and Belladonna Berries which grow on the Spriggans to the south of here.  Please, you must be swift!
====
258
Come with me, quickly!  I can track him.
====
259
Thank you.  While I prepare the cure, you should speak with Virolynn while she has the strength to respond. She is in her bedchamber. Please, do not over tax her with questions.
====
260
Oh, yes. Pierric. He left me, disappeared without a trace... is it any wonder I found comfort in the arms of another?
====
261
I have to be honest, I'm trying to put that behind me. I haven't been feeling well, and Doctor Sevarain doesn't seem inclined to tell me what might be wrong with me. Could you speak with him on my behalf?
====
262
Me? With child? What will Julien think...
====
263
Pierric is not much like other men. He spent - spends - lots of time by himself, far away from town. I admit I saw him returning late in the evening from the direction of the Wrothgar Mountains on more than one occasion...
====
264
I must break it off with Julien. I am going to be a mother. If Pierric returns, I will be forever his wife.
====
265
I should slap you for implying it could  belong to anybody else.
====
266
What do you want?  I have a long, grueling trial ahead of me, I cannot afford distraction.
====
267
Yes, of course, you're right... I must return.  I don't know what came over me before...
====
268
Guen? Do you speak the truth - I am to be a father?
====
269
What do you want?  I have a long, grueling trial ahead of me, I cannot afford distraction.
====
270
Yes, of course, you're right... I must return.  I don't know what came over me before...
====
271
Oh, is she? I find it interesting that the person bringing me this information is the same one who fouled our sacred union...
====
272
I find that highly unlikely...
====
273
A wise choice.  Go to Thetis the Poisoner, near Grayborne.

The poison is his, and he will know the cure.
====
276
Good.  Very good.  

Take my tabard to Sergeant Gallmau on the way to Camlorn, tell him how I died and that Frey was brought to justice.

Be careful; Frey had a gang who may be looking for you.
====
277
She was courageous and determined, that one.  

Here, take her tabard.  Tell Sergeant Gallmau that you took care of Frey and that Barre has passed on.  He should be somewhere on the road between here and Camlorn.
====
278
At least her death wasn't in -

Look out!
====
280
Foul wolves besiege us - unnatural beasts, risen from their graves! The undead things refuse to die, and their bite spreads a wasting disease. Too many of my men are afflicted or dead already. Without help, we're doomed for sure!
====
281
As a rule, they don't.  But these creatures are different - they stink of death and decay. By all rights, they should be long in their graves.
====
282
I believe you have unfinished business in Aldcroft...
====
283
Wayle and I were on patrol and tried to quiet down one of the damned "Hands of Northmoor" rabble-rousers, when the man, smelling like liquor, pulled a knife on us! He said he'd be a martyr for the cause and stabbed Wayle!
====
284
I'd appreciate it. I managed to stop Wayle here's bleeding, but I'm no healer.
====
285
Well, I was worried about ol' Wayle, and tried to stop that rebel as fast as I could... used a bit o' magic to do it, just a bit of fire to scare him so's we could get away. Next thing, a crowd of people is throwin' stuff at us and so we hid here.
====
286
I don't rightly know. I cast a bit of fire-- to scare him, y'see, and then tried to get away with Waylan. I heard a bunch of shouts that we'd killed him, but I didn't use that much fire, I know it!
====
287
She is in the belly of the beast.
====
288
That is completely a pop culture reference. FIRED!
====
290
When she visited, she brought sweet things and... ugh. They were bugs. She made us eat bugs. How could she be so evil? What she did to Alaric...

When she left, she always went north. She went into the lake. Maybe... you could start looking there?
====
292
The Chamberlain was obviously an agent of the Shrouded Throne.  I expect you will find other agents in Aldcroft as well.

Return to Aldcroft and speak to Warden Godwin, perhaps he has news of Gargast's associates.
====
293
The Chamberlain was obviously an agent of the Shrouded Throne.  I expect he will has contacted his associates by now.

Return to Aldcroft and speak to Warden Godwin.  Perhaps he has spotted the Chamberlain.
====
294
Isaac... yes. I recall the boy. Never fails to deliver my powders dry and without delay. It would be a shame to lose him.

Shornhelm poison is primitive - not like mine. My standard curative should work. Take this. Apply it to his wound to cure him.
====
295
Follow me! Try and keep up!
====
297
I must now return to the High King.  Fahara'jad will pardon Sebastien - his valiant defiance of the Shrouded Throne will not soon be forgotten.

You should travel to Crosswych and dispose of Gargast's allies there.
====
298
The Chamberlain was obviously an agent of the Shrouded Throne.  I expect you will find other agents in Crosswych as well.

When you reach Crosswych, speak again to Warden Godwin. Perhaps he will have news of Gargast's associates.
====
299
The Chamberlain was obviously an agent of the Shrouded Throne.  I expect he has contacted his associates in Crosswych by now.

Journey to Crosswych and speak to Warden Godwin. He may have found news of the Chamberlain in your absence.
====
300
High Rock should have fallen centuries ago.  Our borders would shift with the seasons.  Books will claim High Rock persevered due to the steadfastness of its populace.  The truth was, until recently, viciously defended.
====
301
The Shrouded Throne are commanding rebels from Shornhelm and crushing our forces at Eagles Watch in Kingsguard to the north.  If they break through...  they must not.

Hurry to Eagles Watch and speak to Averos.
====
303
The Chamberlain passes through here once a month.  He never stays long and keeps to himself.

It is good you found me.  I received word from an Oron Nassir in Camlorn that you are needed there.
====
304
I can't even begin to express my thanks: you clearly need no test, because even if you were a werewolf, you'd be the kind I liked. I'll send word to the Warden that you are welcome in Crosswych.
====
305
I have placed a sound box of my own design to the south of Aldcroft. When activated, they attract Bog Lurchers. My intent is to allow wardens to wind the boxes and cull any Bog Lurchers who appear. I need you to enter the bogs and test my box.
====
306
Take this to the victim, administer it as soon as you can.  My poisons are not to be trifled with!
====
307
You fool!  You had my instructions... all that matters is Morgan Frey's death!  

I'll take the antidote, and only hope I can find him again and repair both our failures.
====
308
I feel stronger already... I'll deal with Frey.

Go and see if you can locate his henchmen.  They camp in the forest to the west, deep in the trees.  Keep them out of my way.
====
309
Frey's band of brigands have been terrorizing the roads here for months.  His contacts in Camlorn were selling the goods; I shut them down.

He murdered my brother and father in retaliation.
====
310
My mother's alive! Not that disgusting bog witch... my real mother! She told me all about the brave knight who saved her. 

Mother said we're going to go to the caravan to stay. We're never going to be apart again. It's all thanks to you. Thank you!
====
311
Your warning's too late, I fear. Sebastian's hall is awash with royal blood! King Ranser of Shornhelm is slain. The Redguard emissary hunts the assassin, but I fear in vain. The Adamant Crown has cracked, and war will come of it, mark my words!
====
312
The Queen Mother will not speak with outsiders.
====
313
We have someone who takes care of us and gives us everything we need. Otherwise, we watch out for each other and are protected by Queen Mother's pets, the Dire Wolves. Although, lately, we have had some other problems.
====
314
Not much other then the source being tainted and the water unusable. Not only is it not drinkable, but I'd rather bathe in the bog waters. If you could help us cleanse the source, we'd be greatly appreciative.
====
315
Recently, they've become a nuisance to all of Northmoor. But they continue to become more of a problem and have ventured dangerously close to our camp. If you could help us rid of this threat, we'll provide you with anything we can.
====
316
Our water source has been tainted somehow... or by someone. It could be these bandits that have causing problems recently for all of Northmoor. Maybe you could help us?
====
317
Oron is his name I think. Some fine Redguard nobleman from Hammerfell across the sea, the High King's man. I hear he's leading the search for the assassin. He needs all the help he can muster - if you'd help set things right, seek him out.
====
318
She's the daughter of King Fahara'jad.  Their marriage solidified the alliance between Northmoor and Hammerfell.
====
319
Sebastien is King of Northmoor. That's this whole realm if you're confused, and he rules alongside Queen Maraya from Camlorn - the city where you're standing, in case you didn't know. A fine king, even if an Adamant Crown is higher than his.
====
320
He's back with King Sebastien in the manor.
====
321
Ranser was King in Shornhelm to the north. He warred with Northmoor for years, 'till the High King made him and Sebastien brothers. Many in Northmoor found that hard to bear. Seems someone's done something about it.
====
322
Who was King Ranser you mean. Ranser was King in Shornhelm to the north. He warred with Northmoor for years, 'till the High King made him and Vincentian brothers. Many in Northmoor found that hard to bear. Seems someone's done something about it.
====
323
Why, the Adamant Crown's our grand alliance! Eight kings and one High King, bound in an indestructible ring. All High Rock's joined the High King's union, conquered without a fight. It's unnatural, I tell you: to stand beside Redguards and Orcs...
====
324
Fahara'jad is his name, King of Hammerfell and the Redguards.  He forged the Adamant Crown.  He rules from Sentinel, across the Illiac Bay.  He bound all High Rock to his will without a single battle.
====
325
Do I look like a lord or baron to you? I'm a simple solder: all they told me was great guests were coming. Some new treaty, no doubt, King Sebastien and King Ranser making some deal under the Emissary's watchful eye.
====
327
Hah! Don't blame me. Blame Guillie. He's a filthy human being, and that's why his house is infested with rats... RATS. And what do they do when they can't find any food left in his house? They wander next door into mine!  I won't tolerate it.
====
328
Sebastian's hall is awash with royal blood! King Ranser of Shornhelm is slain. The Redguard emissary hunts the assassin, but I fear in vain.
====
329
Well, you'll have to take that up with Al'kari. She keeps roosters in her house... ROOSTERS! Guess what they do first thing every morning? You try sleeping through that!
====
330
That man was a devil.  He was the ruler of Shornhelm and led them when they invaded Northmoor years ago.  Stories claimed he couldn't die...  sure as steel, he's dead though.  I saw his body with my own eyes - run through with a blade of some kind.
====
331
Shornhelm's military split after the last war.  Part didn't want to accept the peace with Northmoor and recently began invading again.

Ranser was in Camlorn to prove he had nothing to do with the rebels.
====
332
Lord Ranser was murdered here in Camlorn while on an official visit from Shornhelm.
====
333
The Kingdom of Nine Crowns is the alliance that High Rock joined years ago.  We are united under one banner with Hammerfell and the Orc nations of the Wrothgar Mountains.
====
334
Oron is a representative of the Nine Crowns.  He was sent here by King Fahara'jad to lead the investigation of the murder.
====
335
He's inside the manor with Lord Vincintian.
====
336
Lord Vincintian rules Northmoor with the daughter of King Fahara'jad, Lady Maraya, at his side.
====
337
King Fahara'jad rules the Kingdom of Nine Crowns.  He resides in Sentinel, across the Illiac Bay to the east.
====
338
She's the daughter of King Fahara'jad.  Their marriage solidified the alliance between Northmoor and Hammerfell.
====
340
With you and Mother, I know everything will be okay. Lead the way!
====
345
Fantastic! Thank you, friend. Now if you'll excuse me, I need to go gather more rats.
====
346
Didn't say I didn't have rats. Said I didn't have a rat *problem*. Rats don't bother me none. They bother Al'kari, so *she's* the one with the rat problem!
====
347
Fine!  Do whatever you want!
====
348
I'd bet if you brought that big old black cat that lives behind the Barracks into her house, she'd take care of the problem quick.
====
349
Why should I?  You know what Al'kari has? ROOSTERS. Lots of them! At the crack of dawn every morning I'm awake whether I want to be or not. Now *that's* unneighborly!
====
350
Who are you? Who wants to know?
====
351
I'm ready! Just let me know when it's time to go!
====
352
Indeed, you have found him. I am Oron Nassir, vizier to the Golden Court of High King Fahara'jad. My king sent me to foster friendship between two worthy kings, but now one of them is dead. Now I am hunting a murderer and a coward. Can you assist me
====
353
We must cast our net wide, before this traitor runs far. No deed this dire can be done without leaving ripples. Inquisitor Danain is well positioned to hear of intrigues. Ask him if he heard any whisperings, before or after.
====
354
As I just arrived, I have yet to collect enough evidence to offer a specific task.

For now, speak with (name).  She/he is a notable citizen and may know something about Lord Ranser's murder.
====
355
He commands from Magis Order Headquarters - the barracks directly west of this Manor House.
====
356
Baron Avon is a noble here in Camlorn and an official of the Hands of Northmoor.
====
357
The Hands of Northmoor is a local militia.  I believe they were formed to protect the people of Northmoor from the Magis Order.
====
358
They call Danain an inquisitor: of an order devoted to fighting evil and dark sorcery. His struggle against darkness doubtless gives him some insight into who may have done this evil deed. It would be worth knowing who he might suspect, yes?
====
359
I know a Hand well - name of Barnard. Did a right fine job cleaning up the bandits here, before he moved out to Eagle's Watch. If you're thinking of joining them, you could do worse.
====
360
The Hands of Northmoor? I honestly don't know much about them, but the ones I've met have treated me far better than those Lion Guard ruffians. They seem like stand up folk.
====
361
Bah, those layabouts are nothing more than too-rich nobles playing a game of soldiers. They'd crumble under real attack. The Lion Guard has kept us safe for as long as I remember, and they will still. You should join the Lion Guard, not some farce.
====
362
I know what I'd *like* to do, except she knew I did it - a big black cat lives behind the barracks. If you could lure it to her house, it'd scare the roosters. Cats love rabbit, if you can find one it'll follow you anywhere!
====
363
I've been thinking about this for a while... a big black cat lives behind the barracks. If you could lure it into his house, it'd likely eat the rats. Cats love rabbit, if you can find one it'll follow you anywhere!
====
366
Odette's gonna get you for this!
====
367
Really? Great work. Now please pardon me, I need to go to the market to purchase more roosters. The louder, the better!
====
368
Yes, praise the Divines that you've come! Let's get out of here...
====
370
Yes, please!  Let's get out of here as soon as possible...
====
371
You've done all this? Oh, you're in for it now! Come to us, bog queen! Come destroy the infidel!
====
372
But... you don't understand. She doesn't allow us to leave. The wolves will tear us to bits.
====
373
You'll really...? Oh no. It's Mother. Mother's coming!
====
374
Aye, although I may not be for much longer if these bandits hear you yammering away.  Keep your voice down!
====
375
*I* did, but my possessions did not! They looted the chest from my shop upstairs. When they realized they couldn't open it, they just took the entire thing... luckily, I keep the key on me at all times.
====
376
I'm sure they'll find a way to do so eventually. Tell you what - i'll give you the key. Bring its contents back to me and I'll reward you handsomely.
====
377
Vandica's my friend who came from the fountain! She's a little girl, just like me, but not everyone can see her. Only special people!

Mommy says she's not real. Vandica gets real mad when she says that, and turns all purple. Hee...
====
378
She's not! I know she's not! She flips coins and we have tea parties and she shows me... oh, I thought you were a special person, too.

I know. I can prove it! I'll show you where we play. Then you'll see she's real, just like I say she is!
====
379
Try and keep up this time!
====
380
Excellent.  I'm encouraged by your success; now onto bigger things.

The source of the Wyrd's power is their tree.  To strike against it, there are some spell components you will need.
====
381
Collect three hearts of the spriggans that guard the Wyrd camp, and also some of the local Worm's Head Mushrooms.

Take this catalyst, and put them in it.

Then use the resulting potion on their tree.
====
382
As you like. I will not move from this spot until I can win Guendeline's heart!
====
383
Oh, the Inquisitor sent you? Right then, you'll want to start up by the temple-- you can see it up on the hill there, to the east. There's usually a priest out front, just let him know you're patrolling for us so's he doesn't get worried.
====
384
Hey, it's your choice, witless.
====
385
Ew, why would you want to talk to her?
====
386
Finally, after checking on the crafters, head on by the front gates. It's always busy there, and I generally keep an eye on the tavern-- far too much drink in some people there of late.
====
387
After the temple, you want to check on the crafters in the southeast part of the city. It's usually pretty quiet there, but occasionally some fool will try to break in somewhere and do a runner out of town.
====
388
Propitious timing. I fear they are in more trouble than they know. They think they have the west front sealed up, but that isn't the real danger.
====
389
As usual, it's from within. We suspect many of the 'residents' in Crosswych have actually been lycanthropes for some time.
====
390
We've developed an accurate method of distinguishing between the infected and the pure. If you could bring several villagers to us under whatever pretexts you need invent, we can test them.
====
391
They aren't immortal. They bleed and die just like we do. They're hoping for a bloodless coup — and if they infect enough of Crosswych's populace, they'll get it!
====
392
What?! We're utterly defenseless... what am I to do?
====
394
Oh, excellent! Thank you-- I was getting worried that we wouldn't have our usual watchful eyes keeping the peace around here. Good to see the trouble hasn't hindered the Lion Guard overmuch.
====
395
Then return to me when you can. I wish you luck. Stay safe.
====
398
The King of Worms? I fear for my brother…

Both Lion Guard and Hands of Northmoor have a stake in this matter. The alliance is fragile, and a break at this point could allow Shornhelm's invasion to succeed. I must not appear to favor any side.
====
399
I'm too emotionally invested to decide that. I trust you to handle this.

Speak with Barnard Danvers of the Hands and Inquisitor Ephin of the Order. Also, speak to Caretaker Villas. He has connections at Cath Bedraud. Tell me what you decide to do.
====
400
You were wise to come to me. The Hands and the Order despise each other. Neither is poised to look into this graverobbing.

I know the ex-chapel keeper of Cath Bedraud well. His name is Gui. I say, investigate things with him. Keep matters neutral.
====
401
My advice? Way I see it, you crack a graverobbing ring using its hired help. They're the most like to talk with a sword under their chin.

I say we shake down every bandit and mercenary in King's Guard. One's bound to turn us on whoever hired them.
====
402
Obviously, a spy within Eagle's Watch is sending tips to Shornhelm. How else could they find our dead?

I believe a Shornhelm spy hides among the refugees. I say we round them up. Interrogate them. With the right persuasion, the spy will surely talk
====
404
Wha? What're you... talkin' about?

<Braen is having difficulty focusing on you.>
====
405
Wait... Jaine is actually mad? I thought we was jes' playin'! I'm so sorry Jaine, I didn't really mean it, I jes' thought...

<Braen begins mumbling to himself.>
====
406
Ol' Braen -is- in his cups just a bit, isn't he. You're right, I'll lay off. Sorry for the trouble, sir.
====
407
Blessed mercies! Where is it?
====
410
I'll believe this when I see it.
====
411
It mentioned reaching Annalynne? I do believe that's Warden Godwin's fiancee. Perhaps you had best warn him, they may be aiming to hold her for ransom...
====
412
We've developed an accurate method of distinguishing between the infected and the pure. If you could bring several villagers to us under whatever pretexts you need invent, we can test them.
====
413
As usual, it's from within. We suspect many of the 'residents' in Crosswych have actually been lycanthropes for some time.
====
414
They aren't immortal. They bleed and die just like we do. They're hoping for a bloodless coup -- and if they infect enough of Crosswych's populace, they'll get it!
====
415
I didn't... oh, Bal take you! I'm just trying... what? Ah!
====
416
Adwyn his name is, and he's in trouble. The Magis dogs were waiting for him, and took him soon as he arrived. They've got him in a storehouse east of town, holding him tight: a brace of Watchers guard the place, threatening any who come near.
====
417
While my scouts search for the courier, you might help our Innkeep, Nathaniel Varle.  Poor man has had troubles ever since the goblins returned from Glenumbra.
====
418
Inquisitor Roche ordered his arrest.  I am sure Roche wants to retrieve the sword before the Hands - to protect Averos from the murder charges.
====
419
The vampire… he sent us ahead, just as you. You're walking into a trap <<1>>. It's he… who wishes to control the power of the Lightless Remnant.

We must stop him before he manages to destroy all of Rivenspire. Help me… we'll fight him as one.
====
420
The Coldharbour Glyph behind you… activate it. I have already destroyed the Dark Council member who held dominion over this part of the Doomcrag. 

Hurry… before it's too late.
====
421
Bless you, stranger!  Let's go south to the forest - I can reach my home in Glenumbra from there.
====
422
Namira's blight!  I should burn the forest down - it would end all of my troubles.
====
423
I'll have his corpse recovered.  There might be a way to speak with him yet, but that will take time.
====
424
I anticipated the courier's demise.  I will send a group of Magis Order Watchers to transport his body to Westtry.  There they will prepare a ritual which will allow you to communicate with his spirit.
====
425
What makes you think that?
====
426
Oh, this is awful!  My Annalynne!  Could you please check on her? She should be in our house overlooking the town... I cannot leave my post!
====
427
Questioning? Questioning about what?
====
428
What is it? What's this about?
====
429
As I said, these are hard, desperate scum. They've thus far professed their innocence, but I can see the guilt in their eyes. 

Have no worries, friend. We'll have a confession soon enough. For now, go gather a few more refugees - just to be sure.
====
430
No surprise. These scum are like starving dogs - they'll snap at any moment.

I've good news. A refugee admitted to helping a necromancer steal bodies. My aide, Heaton, took him to Cath Bedraud to reveal his master. Go meet him behind the chapel.
====
431
You're sure, then? We'll clean up after. You'll need to tell Lady Kallath that we found the ones who killed Dalomar.
====
432
Good. Let's be done with this, then.
====
434
You're sure about this? I don't want to drag you into something this ugly. If we live, you'll need to tell the Sergeant while I keep Wayle safe.
====
435
My thanks. I could not have stood against the two of them by myself, much less three if you had sided against me.
====
436
Heaton, a spy? I'd not believe it if not for his absence. To think, he was hiding under our very noses. It's too bad you could not bring him back to be put to the question.

Still... the threat is ended, for now. Tell Captain Blayne of our success.
====
439
Luckily, Sevarian has created an elixir that will expose any werewolves in human form. Take it.  Sprinkle it on any villager and if they are infected they will be transformed.  We need to see how far along the infection has spread...
====
440
I need to speak to Sevarain. He is concocting an elixir that, when splashed upon a human-form werewolf, will reveal their true nature.  Return to me later and we shall continue on. (Player Level = 17)
====
442
What in Daedric hell do you want me to do with that sludge? It smells like horse ass. Speaking of a horse's ass… old Thetis might know what to do. That little grubber can't handle his drink worth a damn, but he's handy with concoctions.
====
443
According to my Watchers, Countess Virolynn hired a courier to deliver the weapon to a town in Daenia called Grayborne.  I sent word to Inquisitor Roche of Grayborne - if you want the weapon and the courier, he'll have intercepted both.
====
444
Countess Virolynn governs the town of Aldcroft in Urvaius to the east.  Her family was slain by King Ranser.
====
445
Watchers are the lowest ranking members of the Magis Order.  We Inquisitors command them, but ourselves answer to the noble High Inquisitor Averos, the leader of the Order.
====
446
Ah yes, Mr. Varle. A "charming" man. Let me see that… well, we do have a problem with this sludge and the goblins who made it. I can offer some suggestions, but not all of them may be to your liking.
====
447
Well, the direct approach is just that. Find some friends, go directly into the goblin camp, kill them all, and break the barrels of sludge.
====
448
Well, I just don't know what the reaction would do. You would need to find some ingredients for me, Ella Blossom and Neri tears, take them to the lake and use them on a sludge barrel.
====
449
Goblins have to eat. It would not be unheard of for me to use certain ingredients to make their food "unpalatable." I would need you to collect those ingredients. Then, we could use the goblins' food, rabbits, to give the goblins a disease.
====
450
You may take the direct approach, but that may take more than just yourself. The other option may be the safest, albeit unpleasant.
====
451
You can either force your way into the storehouse or take the uniform from one of the Watchers and enter in a disguise.  

Either way, you'll need to escort Adwyn to safety, so the Watcher's don't over hear the weapon's location.
====
452
Only briefly, there were Watchers everywhere.  The courier's name is Adwyn.  He did not have the murder weapon when they arrested him.  You will have to free him, then find out what he did with the murder weapon.
====
453
Gerard is in the Shornhelm camp below. Enter the camp, find his tent, and steal his plans.

You could fight your way in, but I'd suggest a sneakier approach. Slay a soldier and don his uniform. Just avoid the werewolves - they won't be fooled.
====
454
This ritual will summon nearby spirits, the courier's among them.  Everything should be in place by the time you arrive in Westtry, you will simply need to make contact with his bones.
====
455
In the last war against Shornhelm, Ranser killed Ulorion the grand battlemage, High Inquisitor and founder of the Magis Order. Averos was Ulorion's ablest student, and Ulorion's successor. Averos swore vengeance upon Ranser years ago, and now he has
====
456
Averos leads the Magis Order, he's their High Inquisitor. He's dangerous: he and his Magis Order lackeys will be the doom of all Northmoor, if left alone. But there are some in Northmoor who will not leave them alone...
====
457
No...  however, you should eavesdrop on the Magis Order.  Those thugs are always crowding the Inn.  I am sure you will find Watchers boasting of Averos' deed.
====
458
I knew it! Why flee Camlorn and hide his sword if Averos were not the killer? If he can be proved guilty, the entire Lion Guard could fall. Their abuse of Northmoor would end. You must find that blade - it may be the key.
====
459
If the blade is bound for Grayborne, seek out my friend Brennoc there. I shall send word ahead , so he will stop the courier and end Averos' game before it's begun.
====
461
We are working on a method that will… coax any werewolf masquerading as a villager out of their human form. The method is not perfected yet, return to me in some time and we can set the plan in motion (Player Level = 17)
====
462
Emeric sent you to check on me? That's sweet of him. I imagine he can't get free of the city what with how much of the Order was posted in Kingsguard, but I appreciate his concern. Thank you.
====
463
Shortly after the Magis Order moved north to Kingsguard, Camlorn started seeing small raids by undead. We're here to fend them off. You should talk to Commander Blarae, he'll tell you more.
====
464
<Laeran closes his eyes and sighs.>

We had all feared that, but hoped it would not come to pass. If we cannot have an accord in the city, perhaps we can come to one here, where our goals are mutual.
====
465
The Magis Order is painfully short on manpower. The Hands of Northmoor have started sending our militia to bring relief for the Order soldiers. There are bigger problems afoot than our petty squabbles. Commander Blarae could tell you more.
====
466
Now I make the poison. Simply use it on at least five rabbits near my garden. The goblins that kill them for food will sicken and die.

I sincerely hope they don't die right on my noxious herbs and crush them. This is very stressful for me.
====
467
Oh, thank you! I've been trying to find my way back to camp for hours now.
====
468
I see lots of people. Spare a coin, friend?
====
469
I am. Thank you for finding me and showing me the right direction!
====
471
You are ever so generous, sir. I'll tell you something— I did see two Magis Order men drag something that looked heavy into the lake here just down there. If you don't mind a swim, you could probably find it.
====
472
Sadly, the size of the lake makes a search impractical. The minty smell, however, is common among Greenfoot Roots. A large colony of such grows beside the lake.

Bring me a sample of water from the area. I shall test it for traces of the bog witch.
====
473
Go talk to Tactician Veraul. He almost certainly has work for you.
====
474
I was ambushed by angry spirits as I tried to pass by the ruins! I had to leave my cart behind and just run for the city. I thought they were going to tear me apart! As if that weren't bad enough, well...
====
475
I saw bandits sneaking up as the ghosts gave up the chase. I think they've been robbing carts! It's especially bad because I was bringing weapons to one of the lords in town!
====
476
I was just 14 when my parents disappeared. I came looking here for them and then I... forgot.

Mother Murk visited often... she brought sweet things. Oh. They were bugs. Ugh, she made us eat bugs!

When she left, she went north. Into the lake.
====
477
I remember... one day, my parents just left. Then one night I heard them calling to me, from the swamp. I went into the swamp to find them, and then... she took me.

Whenever she came to us, she smelled... minty. Like she'd been rolling in mint.
====
478
She said... our parents? Mother had... but she said... my mommy's alive?

Ooooh, that witch! She tricked us! She made us think everyone was dead! Oh, brave knight, I'm so sorry I doubted you! Please! Will you help us find our parents?
====
479
Oh, thank you! I've been trying to find my way back to camp for hours now.
====
480
The Lion Guard claims Virolynn's chamberlain, Gargast, is a spy. The Hands deny it. If you want details, in this inn are a couple of men at the bar who know all about it. Ask them - if you can get them to stop arguing long enough to listen to you.
====
481
We're in the very Shornhelm you fought to protect.

The chaos in these people's hearts has turned rotten and black. A dismal sight strains heavily on their souls and twists their visions.

This will only get worse. We must put a stop to it now.
====
482
Ha! Not me - the Hands have her place buttoned up tight.  If someone could settle this break between Virolynn and Spencer, maybe you could get in to see her. But not before.
====
483
I can't help you. We're under siege. Those zealous Lion Guard think I'm some sort of spy.

I'd give myself up if I thought it would stop them, but the Countess won't allow it. But if you help me run the Lion Guard off, I'll ensure you can see her.
====
484
We'll release her docks as soon as she gives us the spy, Gargast. We have indisputable proof he's working for Shornhelm, and I won't have him escaping by sea.

You want to see Virolynn? Help us reveal Ghargast. Do that, Virolynn gets her docks back.
====
485
Fine! Speak to Chamberlain Gargast, in the mansion up the hill. If you can get the Lion Guard off our doorstep, I'm sure the Lady Virolynn - and Gargast - will be grateful.
====
486
I suspected you might have a scrap of sanity about you. You'll find our leader, Spencer, to the east at the docks - he'll tell you what he has in mind. Good luck!
====
487
I'd not expected to need such a rare elixir out here - but I can certainly mix it for you. I would ask a favor in return.

Bog lurkers are a constant nuisance to the caravan. Go slay them while I mix your elixir. I'll have it by the time you return.
====
488
Indeed I have. It has been some time since I was able to work with such rare ingredients. The elixir shall be, I believe, sufficient to your needs. I wish you luck in your quest to root out the unnatural elements that threaten the innocent.
====
489
Elsie Dolban?

I'd stay away from her.  She's in league with those Wyrd women up on the hill, almost a certainty.

Woman living alone like that, potions and poisons... up to no good!
====
490
At last! Those zealous fools came to their senses!
====
491
Don't splash me with elixir...
====
492
I didn't expect the Redoubt Camp to be in such good shape. Blarae's last report was much less positive. You must have done an excellent job there. I do in fact have something you can help with.
====
493
I really appreciate it. Take them to the innkeeper, Nathaniel Varle. Inquistor Roche in town is quite busy, and probably doesn't need the interruption. Varle is also a good man, and will be able to direct you to anything Grayborne needs.
====
494
I need someone to make a run to Grayborne, in Daenia. One of our inquisitors is there with several soldiers, and they're running low on magicka potions, as well as some others. I realize it's fairly mundane for someone like you.
====
495
Not a problem. Give me just a moment to inject it with one of my poisons... 

Ok, all done. Here you go.

You can find Scar's Den to the southwest.
====
496
You must intercept Gargast before he reaches his masters in Crosswych. May Gargast pay! I cannot leave Virolynn's side - I'll not fail her again!
====
497
Thank you, but wait a moment before you leave. There's more I must tell you.
====
498
Fine, help Eliana if you wish! I'll hire hunters to chase him down myself!
====
499
We must heal the Countess before she expires. I have managed to slow her bleeding and delay her death - but I cannot leave her side or she'll expire! I need your help!
====
500
Thank you! I must ease her bleeding, first. In the meantime, speak with Caldrun. There is more that you must know.
====
501
How can you say that? Virolynn's life is more important than revenge!
====
502
Of course, my friend. I will summon her.
====
503
Now that you mention it... yes.

For a most intrepid soul, a real challenge.  The Wyrd have stolen my staff.  If you can find it and bring it back to me, I will tell you how to use it to your advantage against them.
====
504
Ah, excellent, you found my staff!

This bodes very well for you and I, very well indeed.  I will entrust you with this staff for your next task.  Take it with you back to the camp and kill the Wyress Jacinta.
====
505
So I see Roche's poison has not infected everyone.  He is blind, but we know a higher truth.  We have the age and wisdom of the trees to guide us.

You helped Elsie Dolban.  Perhaps you will also help us?
====
506
We think the goblins fled here. They have powerful shamans with them. Destroying their effigies and weakening their power would be a good start. You could use this thread to make a disguise from goblin parts.
====
507
That's a good question.

I'd say bandits. Wolves. Goblins to the southeast, near the lake.

Other things are here, but we will speak of those in time.  I would start with the goblins.
====
508
All in time.  Leaves are patient for the rain and so should you be.
====
509
Did my Father send you? Really? Huh. I thought he'd be too busy drinking to give a damn.  

He's gone mad, I tell you... mad!

I'm surprised he's noticed she's gone.
====
510
Let us hurry. Arkay has favored us thus far-- let us not waste his blessings.
====
511
The Bloody Eye who are located in the mountains behind the village. They are not your typical bandits, but their leader Sly is a good man.

The others are the Nomads in the woods to the north. They are .. different then what you will be used to.
====
512
I must think on this for awhile. If you truly wish to help, there is something you can do for me.

I am but one man, and there are two messages that must be carried with urgency. I would ask use of you as a messenger to one of these camps.
====
513
William's madness is new. He tied me up here, said I'd be safer here.

We're all looking over our shoulders now, frightened by the wind. William's frightened. We all are. That's what the Daedra are doing to us. Scaring us.
====
514
I appreciate your help, but keep a better eye on my pups here, would you? 

It's dangerous enough out there. I don't need my hounds turning into meals for the scamps.

I've had my hounds for years. I just met you.
====
515
Let us be done with this. I worry about the forces behind these undead, that they can send assassins against us.
====
516
I'm glad to hear your opinion, and equally glad of my capacity to disregard it. Elsie *will* leave, my men shall see to it. Good day.
====
517
Clearly you require instruction in your methods of persuasion. Meet me at her house and I will demonstrate how the Order deals with situations such as these...
====
519
Certainly. This war was started with the swing of a sword. Our King, Vincintian, slew the criminal Ranser from Shornhelm. Although no one wants war, this invasion from Shornhelm probably averted our own civil war.
====
521
Ah, there's a tale. The High King, he's a clever one -- he has nine daughters, and married them all off to forge his alliance. Northmoor, Shornhelm, Evermor, Wayrest... all have queens from Hammerfell. Politics! I've no head for it.
====
523
There is a ravine, an ancient alcove, cut into the earth, in the forest northeast of here. The ritual is taking place there. I will mark your map with its location.
====
524
Lord Ranser is a noble from Shornhelm, and was a member of the Shrouded Throne. Ranser was here on the pretext of diplomacy, but word is that he was threatening King Vincintian. Apparently the Shrouded Throne oppose Vincintian bowing to Fahara'jad.
====
525
I appreciate your concern, but i'm not going anywhere.
====
529
High King Fahara'jad wears the Adamant Crown. The Adamant Crown rules over all of High Rock, and he's even brought Orsinium  into the kingdom.
====
530
The Hands of Northmoor? A recent militia put together by the Nobles opposed to being questioned and brutally handled by the Magis Order. They generally have the support of the common people.
====
531
The Magis Order is the local army of King Vincintian. Started more as a mercenary group by a man named Ulorion, they are somewhat fanatical about stamping out the dark arts. Ulorion offered their services to King Vincintian, who accepted.
====
532
Well, certainly unrest was brewing… it may not have come to war. The Hands of Northmoor oppose what they consider to be the oppressive and invasive methods of the Magis Order.
====
533
Shornhelm attacks because King Vincintian slew Lord Ranser. Lord Ranser was overconfident coming to Northmoor and threatening our king, either that or Ranser was duped. I believe Shornhelm was going to attack no matter the outcome of that meeting.
====
534
King Vincintian sits on the Throne of Northmoor.
====
535
The Shrouded Throne? They are rumored to run Shornhelm and some say they've been around High Rock for years working behind the scenes in all the nine kingdoms. I know they feel The Adamant Crown is threatening their power.
====
536
I'm told Countess Virolynn took the murder weapon to her manor in Aldcroft until she and Vincintian could prove the Shrouded Throne's existence to High King Fahara'jad. It turns out her advisor was working for the Shrouded Throne and attacked her.
====
537
The murder? Apparently High King Fahara'jad sent a man here to look into who killed Ranser. It wasn't revealed that it was King Vincintian until the Shrouded Throne revealed themselves in Aldcroft.
====
538
He didn't just attack her. He turned into one of these damn werewolves damn near ripped out her throat. I suppose he did it to keep her quiet, but Fahara'jad had an agent there. So now that the Shrouded Throne is revealed, they are attacking.
====
540
Can't say for sure... but it feels like eyes are on these farms, watching us. 

Father must have crossed someone before he went all mad in the head.  

Why would someone go through the trouble of unleashing scamps and letting our cows out? Who knows?
====
541
When you one day pass on, be it in combat or of natural cause, you will come to a crossroads.  Several paths reach out of from here, all leading to different destinations. Some say you will be guided to the right path if you lived a good life...
====
542
Leaving? More like forced out! I had the best price on goods in the city. The other merchants didn't like that though. 

I saw their eyes as they passed by my store. Conspiring to get me out of the business permanently if you catch what I'm saying.
====
543
Coldun channels power through statues erected about the town you refer to as Alaygon. Only they have placed them within the realm of the Veil. 

They use this power to attempt a ritual to summon the demon forth into our lands.
====
544
What do you have there? 

Grut-Nak's blade? You managed to defeat him? I'm impressed, but why bother? He plagues the nearby lands for days and before Alcaire can stop him, some stranger with no reason slays him. Are you after my position as a guard?
====
545
This... this is my mother's! 

How did it break? Where did you find this? Where is she?
====
546
You bring me a broken piece of metal and ask me if I'm familiar with it? Is this a threat? Are you indicating that I too will soon be like that blade - broken and shattered in your hands? 

Let me ask you, are you familiar with my fist?
====
548
Please, I have no gold! Do not slit my throat! I did nothing, I swear it!
====
549
Coldun uses its dark magic to attempt to turn those who oppose them into slaves of their army. These wolf creatures you see about.. they were also human at one time.

This is what they wish to do to the town of Alaygon.
====
551
It looks like any other blade I've seen. You might want to head toward the keep though. Word has spread that one of the guards has her eye out for a very specific dagger. Couldn't tell you why though.
====
552
Are you deaf as well as dumb? You will assist me in gathering up the goblin's treasure and we will return to Wayrest. If you refuse… the blame in my imprisonment will fall on you. The rest of your days will be spent in the dungeons!
====
553
Once they are safe, the rest is your decision.

I pray that you return to offer your blade, but you've already done so much that this town will forever be in your debt.

Please, hurry. Coldun approaches and we cannot be caught off guard.
====
554
Several villagers have not yet left this village. I need you to make sure they get out of here alive! 

They should be in the buildings in this village. Go, give them persuasion so they may live for another day.
====
555
There is a curate of Arkay living in a house just to the northeast of here. His name is Marcel and he has been a good friend to my parents. He would be invaluable in our cause, but he has been cut off from Camlorn and us by bandits.
====
556
There was a ranger who knew all of the hiding places in this forest that passed through here a bit ago. He was headed past Camlorn, and some of the soldiers who came north said they saw his camp in the ruins near the city.
====
558
And you would know, I suppose?
====
560
You've diminished the goblins' magic. Well done.  That will go a long way towards pushing them away from Grayborne.

To truly dissuade them, we need a particular artifact: the legendary Howling Pipe.
====
562
Inquisitor Roche's men took the Howling Pipe from a sister of the Wyrd they... apprehended.

You can get close to him. We cannot. Take this powder and throw it in his face. It should stun him long enough for you to get the pipe back.
====
563
What you lack in wisdom you make up for in nerve!

Your meddling in the matter of Elsie Dolban made an enemy of me.  GUARDS!
====
564
What have you done?

GUARDS!!
====
566
I know quite a few, but they're all terrible.
====
569
A skeleton walks into a bar and asks for an ale...and a mop.
====
570
I could tell you about the well, but that's a dry joke.
====
573
I named my pet salamander "Tiny" because he's my newt.
====
574
You're right, of course... *I* must return.  *You*, however, can stay here and rot, for all I care...

Now give me back my robe!
====
575
I'm doing well, thank you. At least, for now.
====
576
He's back with King Sebastien in the manor.
====
577
Do I look like a lord or baron to you? I'm a simple solder: all they told me was great guests were coming. Some new treaty, no doubt, King Sebastien and King Ranser making some deal under the Emissary's watchful eye.
====
578
Why, the Adamant Crown's our grand alliance! Eight kings and one High King, bound in an indestructible ring. All High Rock's joined the High King's union, conquered without a fight. It's unnatural, I tell you: to stand beside Redguards and Orcs…
====
579
You are new here, aren't you? Sebastien is King of Northmoor. That's this whole realm if you're confused, and he rules from Camlorn - the city where you're standing, in case you didn't know. A fine king, even if an Adamant Crown is higher than his.
====
580
Oron is his name, I think. Some fine Redguard nobleman from Hammerfell across the sea, the High King's man. I hear he's leading the search for the assassin. He needs all the help he can muster - if you'd help set things right, seek him out.
====
581
Who was King Ranser you mean. Ranser was King in Shornhelm to the north. He warred with Northmoor for years, 'till the High King made him and King Sebastien brothers. Many in Northmoor found that hard to bear. Seems someone's done something about it.
====
582
Ah, there's a tale. The High King, he's a clever one — he has nine daughters, and married them all off to forge his alliance. Northmoor, Shornhelm, Evermor, Wayrest… all have queens from Hammerfell. Politics! I've no head for it.
====
583
Fahara'jad is his name, King of Hammerfell and the Redguards.  He forged the Adamant Crown.  He rules from Sentinel, across the Illiac Bay.  He bound all High Rock to his will without a single battle.
====
584
She's the daughter of King Fahara'jad.  Their marriage solidified the alliance between Northmoor and Hammerfell.
====
585
Sadly, no. I just pay attention to the winds.
====
586
When the winds pick up, my eyes get watery and I can barely breathe. For now, though, I'm fine.
====
587
I am tired! M'lady doesn't have near enough hands for her holdings! Never a minute to m'self, that's what.
====
588
We live in interesting times, traveler. I wouldn't darken your sleep with some of the tales I've heard.
====
591
Those thieving little Murklings are known to do more than just steal. They aren't above cutting your throat should they catch you unawares.
====
592
A cousin of mine has had several run-ins with them. And he bears the scars from their last meeting. Don't trust any Murkling. If one is close enough to speak with you, strike first!
====
593
My wife wouldn't leave the cottage lest our son return home and find it empty. Then she ran off, too. That leaves all the work to me...not that my son did much work to begin with.
====
594
Alert!  Alert!  Unbeliever in our midst!
====
595
I've had cows with more energy than he ever showed! At least my daughter will marry a good crofter to take over the farm work.
====
596
If you ask me, he's run off to join the Murklings, and good riddance to him. Always dawdling about his chores. We'll see how he likes having to steal his daily bread instead of doing honest work for it!
====
597
Just my thoughts, and I'd as soon forget them. Tell me something: what do you know of the Lion Guard?
====
598
As have I. You guard your words, which shows great wisdom. I have heard many things about the Lion Guard that trouble me, at least a little.
====
599
There may be some misinformation being spread about them. They have always been good to me. If only things were simpler, eh?
====
600
Some say their motives are not pure. Others say that only the doubters are impure. I no longer know what to believe, and that is why you find me lost in thought.
====
602
Someone from the...Magis Order. I think. I'm not sure. It's hard to tell sometimes.
====
603
I...I can't remember. It's probably not important. Listen, please say nothing of this to anyone. I must be imagining things. Please!
====
604
Wouldn't you be? They come in, looking and touching and asking questions...sometimes more than once in a day! It's distracting me from my shop!
====
605
As a shopkeeper, I hear many things. My sources, however, depend upon my discretion. You'll hear no gossip from me.
====
606
I will speak to King Sebastian about Countess Virolynn. I need you, my friend, to speak with Baron Winoc.
====
607
You will find Baron Winoc in the northeastern corner of Camlorn.
====
608
Baron Winoc is a respected nobleman of Camlorn. I hear he is an honorable man, prominent in High Rock's militia. His defense of Northmoor doubtless alerts him to any threats to the kingdom: he may know much indeed.
====
609
The Magis are battlemages, defenders of Northmoor. They say they're our protectors, hunting hidden evils. They've become a legion of thugs, oppressing common folk at the slightest suspicion. Of course, to speak against them is proof of wrongdoing!
====
610
My sisters and I are against harming anyone, yet the truth remains: These goblins are causing trouble. They will only cause more.

Frighten them with the pipe. After that, perhaps killing their leader will finally convince them.
====
611
Not directly, not yet. The Hands of Northmoor are the original militia, who protected us of old. The Magis Order was founded to reinforce the Hands, but now eclipse them. But I've heard some among the Hands grow tired of their arrogance...
====
613
Well, I'd not want to burden you with troubles, but if you insist... Times are grim, the worst I've seen in a score of winters. Werewolves in Dwynnen, bandits on the road, and ravening ghouls here in Ykalon! All the while, strife ties our hands.
====
614
The way I heard it, the north is crawling with werewolves! The entire village of Westry in Dwynnen has been lost to the beasts, and Crosswych is sore beset. But that's not the end of it - wild packs are killing loggers in the woods outside Camlorn!
====
615
Aye, the dead walk in Northmoor! Ghouls by the hundreds attack from the north, hungry for our very souls! The Magis Order can keep them at bay, but for how long? If you're brave enough, seek Commander Blarae at the Redoubt. He needs help.
====
616
When the cat's away, the rats shall have their day. The troubles have drawn the Magis Order away, and the bandits grow bold. The roads aren't safe, for the first time in years! If traders can't bring goods to Camlorn, we'll all be paupers by winter.
====
617
You've not heard of them? The Magis Order hunts witches and slays monsters. They were founded to defend Northmoor and they've done a fine job; I've never felt safer.  But some say they go too far. And now, I fear they have too many foes to face.
====
618
How you view them depends upon many things. Some say they bring hope to the simple folk who've struggled beneath the Magis Order's dictates. Others say they're little better than bandits. I've never had trouble with them, myself.
====
619
Look around you. The Magis Order, founded to protect us from evil, has grown so zealous that they can't tell enemies from friends. There are some calling themselves the Hands of Northmoor who've tired of them. Their feud may lead to civil war.
====
620
There were a group of Kings who ruled High Rock during a period of peace and great prosperity.  Recognizing their rule would someday conclude they sought to deny fate and extend their rule.  They became vampires.
====
621
Precisely.  I was commanded to withdraw Northmoor from the Adamant Crown.  When I refused soldiers appeared on Shornhelm's border and Ranser visited Camlorn to personally encourage my compliance.
====
622
One of them, yes.  Fear not, I walk openly beneath the sun.  

High Rock continued to prosper under the shadow cabinet until High King Fahara'jad's sought to forge the Adamant Crown.
====
623
Nay, I dare say we have enough time to get help from one.

You must make haste and get to either. The hourglass sands are quickly falling and I fear what shall happen when they are all but gone.
====
624
The good Baron told me to keep an eye out for the courier, and for you as well.
====
625
Adwyn his name is, and he's in trouble. The Magis dogs were waiting for him, and took him soon as he arrived. They've got him in a storehouse east of town, holding him tight: a brace of Watchers guard the place, threatening any who come near.
====
626
Inquisitor Roche ordered his arrest.  I am sure Roche wants to retrieve the sword before the Hands - to protect Averos from the murder charges.
====
627
I am afraid not.  Perhaps if you were to befriend Roche, earn his trust, you may learn where the courier is being held.  My scouts will continue searching.
====
628
You went to Daenia in pursuit of the murder weapon which was used to slay King Ranser. You were supposed to speak to either Roche or Brennoc, what did you discover?
====
629
I'd heard this through my contacts. So the second courier sent you to Countess Virolynn who was attacked by a werewolf.  Did you slay the fell beast?
====
631
I'd heard this through my contacts. So the second courier sent you to Countess Virolynn who was attacked by a werewolf.  Did you look after the Countess?
====
633
These are ill times. There's enemies at the gates of Eagle's Watch, and now Crosswych is besieged by werewolves? It is time to put this new alliance to the test. Give this missive to Godwin. It will allow him to request help from Fahara'jad himself.
====
634
I'm ruined, surely! My entire shipment lost to howling specters. I've no money to hire a caravan to Wayrest or Daggerfall, and I'll be dipped in tar before I walk that road alone. I'm trapped here.
====
635
It's simple enough. Folk are so busy squabbling about the Hands and Order no one will raise a finger. Danain's the only one with his head on straight, but his men are too busy fighting other evils or bracing for war. I can't decide what to do.
====
636
I saw them on the road east of here. We were passing a ruin when they came upon us like a chill wind. All my caravan hands fled in terror, and the horses and oxen broke free and ran! Beware that place - death dwells there.
====
637
Who knows? They made an awful racket, howling about doom and pain. One shouted something about Ulorion being cursed - he founded the Magis Order, you know. I don't see how that can be - King Ranser put a sword through Ulorion twenty years ago.
====
638
Murder! And a king, no less. Hospitality is broken, the king is disgraced, and who knows how it will end? This was to be an age of peace, but the old feuds still burn too hot. Now there will be war with Shornhelm. Blood from blood.
====
639
We Bretons have always fought. Daggerfall, Wayrest, Evermor-- we've shed all their blood, and them ours. Why, I can remember the last war agaisnt Shornhelm. Now we're sure to have another. May Stendarr's mercy be upon us all.
====
640
It's the Redguards-- the King in Sentinel married off four of his daughters to High Rock Kings. Northmoor, Shornhelm, Evermor, and Wayrest-- all the kings are brothers. Brothers-in-law, to be sure, but brothers all the same. And now that's ruined.
====
641
None can tell, that's the real horror. whoever the assassin is, they are long gone. There's an envoy from across the bay-- he's leading the hunt for the killer. If we can bring the killer to justice, maybe Shornhelm can be appeased.
====
642
Ranser is dead, slain under King Sebastien's own roof! The King of Shornhelm, dead. I saw his body, with these eyes I did. Poor man had been hacked near to pieces. So much blood...
====
643
They say no news is good news. Still, we have plenty of travelers passing through who tell us bits of news now and then. What interests you?
====
644
No, not really. Well, perhaps. I don't know who to turn to for advice.
====
645
Aldcroft's a good town. Small, but it has everything anyone needs. Traders pass through regularly, so our shops are usually well-stocked.
====
646
I've overheard things that I think certain people, if you catch my meaning, would pay handsomely to learn. And yet...
====
647
You like the song? A fine ballad, old and true. 'The Winds of Iliac Bay' — the story of how King Fahara'jad of Hammerfell wooed Queen Jenevieve of Wayrest, though a sea lay between them. Know you the tale?
====
648
Ah, 'tis a lovely tale. How bitter enemies were reconciled by love. Kynnarth, Goddess of the Winds, bore Fahara'jad's lovesuit all the way from Sentinel to Wayrest, so they say. And now their children have bound nine crowns into an adamant ring.
====
649
I will gladly sing another song to you, my friend. But first I must ask for some music of your own. You need not sing: the jingle of coins is the tune I accompany best. Why, even a single coin can have music in it— if it be made of gold…
====
650
Ah, I see you've no time or taste for the finer things. So be it! I'm sure so fine a stranger as yourself has far more important matters to attend to. But mark me well: If you would become a legend, best to learn some legends first. Fare thee well.
====
651
By the grace of Kynareth, Goddess of the Winds, the Sun King and the Star of Wayrest married. Fahara'jad asked Mara, Mother-Goddess fair, for the means to bring peace to the rest of Iliac Bay. And the Goddess blessed him with daughters nine.
====
652
His fair daughters now reign as queens in Evermor, Shornhelm, Gilane, Wayrest, Dragonstar, even here in Northmoor! So many Kings call him father now, all the Baylands are kin. Thus Fahara'jad forged his Adamant Crown, our grand alliance.
====
653
Aye, stranger, I do indeed! I am a master bard, and no bards in Tamriel compare to the Breton born! I can sing of Reman's Doom, the Elvish Odes to Sky and Sea, the Saga of the Wilderking, and countless more. Would you care to hear them?
====
654
Of course, friend! If you like it, feel free to show your appreciation!
====
655
I have no time or patience for anyone who would give these wretches mercy.

Go bother that fool Brennoc.
====
656
We're looked after here, unlike in some places. It's not perfect, but I'm happy. Of course, that could just be the ale speaking, eh?
====
657
Well, this is my hometown. Turning in strangers to the Order is one thing, but my neighbors and friends? Still...I could use the coin. I don't know what to do.
====
658
You're very perceptive. Why starve until the Countess turns in that traitor, or fend for myself in the wilderness? I'll give the Order what they want and take what I can!
====
659
Elsie! She practices witchcraft of a diabolical sort, probably taught to her by those evil Wyrd.
====
660
The Beldama Wyrd... never mind that, just go meet her yourself. I'm sure once you speak to her your course will be obvious.  She needs to leave town, immediately. Do this task for me and you will be rewarded...
====
661
You are a true hero to Northmoor. I'm certain Averos will be glad of your service. Journey to Eagle's Watch as soon as you can and look for him in its west tower.
====
662
Given what you've done for Northmoor, I cannot command you. Very well. Return to me if you decide to travel to Eagle's Watch.
====
663
Before you leave, there is one other matter to discuss.
====
664
Very well. I trust your judgment. If after speaking with Sebastien you decide to investigate things in Crosswych, speak to me again.
====
665
Close one, that. If you'd not arrived to warn us when you did, we'd all have been caught with our pants down. Can't say I'd raise a mug to Averos, but his choice in spies and messengers is beyond reproach. Head back and let Averos know we won.
====
666
Westtry? That was our sister village. No one knows what happened to it, or those that do aren't talking. Iven of Westtry might know more. He's on the East side of town.
====
668
Who am I? Who am I! 

I am your head on a block if you do not unbind me and free me from this damned place, that's who I am! How dare you ask the great Lord Drugo who he is? Commoners these days…
====
669
It's extremely rare! It's what we use as trade in order to survive up here. It's in constant demand by the nearby villages for various potions and mends that they use. In fact, I'd be afraid to think of what would happen without it...
====
671
I live in Aldcroft! I'm in the protective custody of my cousin Dilborn, here, one of the leading Hands.
====
672
We have proof that Virolynn's chamberlain, Gargast, is a Shornhelm spy, and we will not let him escape by sea! Help us expose Gargast and we'll lift the siege.
====
673
The Lion Guard claims that Virolynn's aide, Gargast, is some kind of "spy." It's ridiculous, and besides, who put the Lion Guard in charge? Help us run them off and restore the situation to order.
====
674
Our troubles touch more than just Camlorn. Queen Parvani, is...that is, was married to the late King Ranser of Shornhelm. She will be devastated to hear of his death.
====
675
My beloved younger sister and I have always been close. When I married, she and I wept together, sad to be parted. When she married and came to Shornhelm, we wept together for joy.
====
676
Joy to be near each other again. Shornhelm is not that distant from Northmoor. Indeed, some say it is too close. My poor sister, all alone now.
====
677
Then I fear you are too late. Ranser is dead. But wait - you are the one who saved King Drugo, yes? I hear rumors - they already call you the Hero of Glenumbra. Your arrival is a blessing from the Divines. Will you help me find Ranser's murderer?
====
678
King Sebastien would never risk war by slaying King Ranser, but someone wished it to appear he did. As emissary to High King Fahara'jad, it is up to me - and you, my friend - to prove Sebastien's innocence. If not, the Adamant Crown will break.
====
679
As you wish. Once you have concluded your business, I urge you to return to me. If we cannot find Ranser's true killer, I fear Shornhelm and Northmoor will plunge into war, and our entire alliance may crumble.
====
680
Murdered in the night by an assassin. They found Ranser in his chamber, hacked to pieces. In the resulting chaos, Shornhelm's and Northmoor's delegations fled. There are many who know much, I fear, that are beyond our reach... at least for now.
====
681
First, speak to High Priest Canning - he has Ranser's body in the temple near the manse. Canning works to call forth Ranser's spirit, so that we may learn the murderer's identity from the King himself. So far he has had no success. We must learn why.
====
682
The Chalice? That beacon of darkness is a foul thing we pried from the dead hands of a daedra-worshipping witch. The world is better off without it. What use does a holy priest have for it?
====
683
I shed no tears for Ranser - the dog murdered Ulorion, our Order's founder. Yet I serve the King, and cannot let any accusation against him stand. I'm loathe to trust you numinous gravewalkers, but you may have your beacon - if you prove your worth.
====
684
You understand why we are so wary of you demi-mortal numinous. Your very existence conjures thoughts of daedra, or worse. Even so, Oron trusts you, and I see no other way out of our predicament. Take the Chalice to Canning. Clear Sebastien's name.
====
685
Oh, you seek the Soulstone of Brall? You, and so many others. You'd shudder to learn what I had to pay to acquire such a rare prize. Why should I give such a valuable treasure to you?
====
686
War with Shornhelm would raise the price of steel, but clearing the King's name will keep more of my customers alive. Very well, you may take the stone, on two conditions: first, bring it back. Second, you must earn the right. A favor for a favor.
====
687
Of course I will lend you the stone - a bargain is a bargain. A Shornhelm invasion would destroy commerce all over High Rock. For the good of our people, and of our King, I give up to you my dearest treasure. Just be sure I get it back.
====
688
The mushrooms grow in the forest to the southwest of Grayborne.
====
689
Tell him fear not - I'm quite safe here. The Order is all bluster. They'd not dare threaten us, not in front of all these people. Still, I appreciate your concern. Take care.
====
690
Did he? Just between you and me, I've had my share of troubles with the Order. Nothing too bad, mind you, but trouble all the same. During the day, in the crowd, we're safe. Alone, at night... who knows? Tread carefully, friend.
====
691
I know Dalomar well - he's down here every day filling our ears with his lies about the Order. Now that you mention it, though, I've not heard any bellyaching recently. Maybe he grew tired of sedition.
====
692
You're looking for Dalomar? Well I didn't tell you, but a few days ago there was a Lion Guard bloke down here asking all sorts of questions about him. Funny type. Don't know what came of it, but best you stay clear of whole matter, I think.
====
693
I've not seen Dalomar of late - but I did hear something odd. Couple of Lion Guard patrollers were down here yesterday, talking about the fish - how they'd die choking on all their own talk. Had a good laugh about it. Odd, if you ask me.
====
694
Begin at the temple by Sebastien's manse. I've heard chatter among the rabble that the undead risings in Northmoor are divine punishment, and the priests have lost Arkay's favor. Fools. If anyone is troubling High Priest Canning, run them off.
====
695
Camlorn's tavern, in the lower city. The rabble lose themselves in their cups at the slightest trouble, and a royal assassination is certain to have them uproariously drunk. Make sure the peasants aren't beating in each other's heads.
====
696
With our guards drawn to the manse the thieves grow even bolder than before. One rogue even attempted to steal the Chalice of Gwedrun! Go to the docks and reassure the merchants that the Magis Order still watches over them.
====
697
That should put you in sufficient sight of any who look to profit from Camlorn's distress. I will patrol as well to see if your appearance has the effect we want. Meet me on Camlorn's docks after you complete your patrol.
====
698
Have you not seen the dead walking, friend? Why would Arkay allow such horrors, unless his priests had betrayed him? The Order of Arkay is responsible! They've betrayed us!
====
699
The Order! Your pardon - you didn't say you were with the Order. I'm no rabblerouser, I swear it! I'm loyal to the King! I'm just… afraid, is all. I'll go… I'll go. Please don't arrest me.
====
700
The Order oversees the graveyard where my father was buried - they said he'd be protected. But now my father is gone. He's among the walking dead!
====
701
You may be right, it's just… my father. It was his worst fear. To rise souless, like that… and it's happened. I don't know what to do. I know I shouldn't be here - I'll go home.
====
702
Isn't it obvious? Would Arkay allow rampant necromancy? Open your eyes, friend! The Order of Arkay has failed us! The Lord of Coldharbor rules here!
====
703
The Order is helping them, you fool! All they do is round up innocent citizens and torture them until they'll admit to anything. Wait… are you with them? You are! You're a fool to keep such company. I'm leaving, don't worry. Keep your lies.
====
704
Who do you think you are, walkin' in here? This is Master Jes' house. The stinking Order's not welcome here!
====
705
Keep Camlorn calm… well. Fine. I suppose we are causin' a stir. Get on your way then. We'll be good.
====
706
Nothin'… two men and too much ale. Forget I said anything. You'll hear no more from us.
====
707
Yes. With the artifacts you've gathered, I do believe we have a chance to contact Ranser despite the disturbances beyond the Mundus.
====
708
That's good news. If not for the Lion Guard, we'd have to depend on those bloody Hands of Northmoor to protect us. Oh, they're friendly enough if you pay their fees, but try to earn a profit on your own and you're like to be run out of town.
====
709
Yes... but we must be cautious. These artifacts glow brightly beyond the Mundus. They will attract more than Ranser's spirit. Any distraction could summon something... unexpected. When you are ready, light the Holy Incense Burner on the left wall.
====
710
Yes. We need both artifacts before we can proceed. I'll leave that task to you.
====
711
We Bretons don't live as fancy as some folks. Queen Maraya  lets me run the house as I see fit and I keep things simple. I didn't expect that, Her Grace being from across the water and all.
====
712
One of the eldest daughters of High King Fahara'jad and as practical as they come. Her Grace keeps to herself mostly, but she's open-handed with gifts come feast days.
====
713
I've been the housekeeper since before their wedding, all those years  ago.  Her Grace is pious and pure.  King Sebastien couldn't have brought us a better wife and Queen. Unless he'd married a Breton, that is.
====
714
His Grace is strong-minded, like Bretons. Some say His Grace shouldn't have married one of the High King's daughters just to make an easy peace. I say peace isn't always easy, marriage or not.
====
715
King Sebastien can be rash... he's always had that regal air. Born to it, you might say.  I will allow that His Grace throws supper across the room less frequently,  now that Queen Maraya's here.
====
716
An odd guest. Hardly ate, and drank not a drop of wine. Never wanted any of us in his rooms after he retired, not even his own manservant. If His Departed Highness had let one of us near him, maybe he wouldn't have been sliced to ribbons.
====
717
His Grace had odd Shornhelm customs...that is to say...I don't gossip about the dead. It's bad luck!
====
718
Murder, that's what! His Highness, King Ranser of Shornhelm. Dead! Benwick ran out of the guest quarters screaming, he did. I daren't go in there.
====
719
His Highness's ghost, that's who. He didn't die natural...'twas murder!
====
720
Well, I'm sure not touching it! Not alone, anyways. I know they'll make me go in there to scrub up, but I won't go alone. I'm afraid of ghosts!
====
721
So much bad news... News enough to turn your stomach. Like cheese will. Do you know what goes into making cheese? Disgusting! I'll never touch the stuff again!
====
723
Arkay preserve us! Thrandor Direnni was an Aldmer sorcerer ages ago. Legend has it his sanctum lies somewhere north of here. I will free the possessed - go immediately to the Redoubt north of Camlorn and find Commander Blarae. Recover Ranser's body!
====
725
Mother Murk is gonna get you for this!
====
726
Troubled times...you know nothing of the werewolves?
====
727
The way I heard it, the north is crawling with werewolves! The entire village of Westtry in Dwynnen has been lost to the beasts, and Crosswych is sore beset.  Can't tell friend from foe in them places.
====
730
Ah, Thank you. These will work just fine. If you'll just give me a moment, I will grant you your reward.
====
731
How you view them depends upon many things. Some say they bring hope to the simple folk who've struggled beneath the Magis Order's dictates. Others say they're little better than bandits. I've never had trouble with them, myself.
====
732
You've not heard of them? The Magis Order hunts witches and slays monsters. They were founded to defend Northmoor and they've done a fine job; I've never felt safer.  But some say they go too far. And now, I fear they have too many foes to face.
====
736
He said what? That's nonsense! The only reason Vorgo the Red Rook even knows my name is because he's robbed my shipments so many times. 

The man's a lunatic, and an outlaw besides. Would you take his word over mine?
====
737
Yes! Did Geves sent you? I thought I was surely lost!
====
738
Thank you. Your efforts today have helped us all.
====
739
I don't know. I was bringing tea when I heard shouting. I peeked in the keyhole.

There was a shadow by my lord. They were shouting about something - the Shrouded Throne. My lord screamed. I cast open the door, but the room was empty. He was dead!
====
740
My lord had mentioned it - only in whispers, when he thought I'd not overhear.

Oh, I shudder to imagine the Shrouded Throne. My lord died when its servant came, and he was the strongest man I knew. If he couldn't stand against it, who could?
====
741
My lord's Bloodstone… it was his most treasured possession. I never saw him without it. 

I am so ashamed. I knew they would blame me for my lord's death… I was the last to see him alive! So I took his Bloodstone - to sell, you see - and fled.
====
742
No. There was a giant wolf… it attacked us. Poor Bruno. He died for me - he tried to stop the wolf. Then it was upon me!

Wyress Jacinta - bless that woman - fought it off, but the wolf took the stone in its jaws and fled.
====
743
Many come and go from Aldcroft every day, or did - before the Order came to town.

There is something odd - an emissary to the High King arrived shortly before you did. He's staying upstairs at this very inn. What he wants here I can only guess.
====
744
This is not the imposter you are looking for.
====
746
King Sebastien rules all of Northmoor, answering only to the High King, Fahara'jad - my master. He was hosting peace talks in Camlorn, with King Ranser of Shornhelm, when the assassin struck, murdering King Ranser in the night.
====
747
King Ranser ruled Shornhelm, our neighbor to the north - only recently did we find an uneasy peace. Ranser's death in Camlorn, while under Sebastien's protection, now threatens that peace. With Sebastien suspected, Shornhelm prepares for war.
====
748
We have only one lead - a man named Morholdt, who served masters yet unknown. He stole Ranser's body when we tried to raise the fallen king's spirit, to have Ranser reveal his murderer. When we slew him, we discovered Morholdt sought someone here.
====
749
One of Ranser's manservants fled Camlorn after his murder. That man is here, in Grayborne. He had a trinket of Ranser's - a Bloodstone. Sadly, Morholdt's allies reached Grayborne ahead of me. The manservant is too wounded to tell me anything.
====
750
I'm not missing, I'm perfectly fine! Just need to open this chest of drawers and they won't budge. Can you give me a hand?
====
751
He was?

I see.

Would you do a bereaved wife a last favor and... retrieve his purse for me?
====
752
You haven't heard? Oh, you must be from out of town.
====
753
Well, King Ranseur was assassinated last night — right in King Vincintian's manor. They say there was blood all over! And now there's going to be war with Shornhelm!
====
754
King Ranseur is lord of Shornhelm. It lies north over the mountains. He was here to join an alliance arranged by our king. Those so-called nobles in Shornhelm  clearly want to stop this.
====
755
He is our noble and just ruler. He would never condone such a thing.  Why, there was a score of assassins seen in town! I shudder just thinking about it.
====
756
Shornhelm lies to the north. It's a nasty mountainous land and its people are no better. I'm sure they killed their own king just to prevent this alliance. And now they'll try to blame us for it!
====
757
That is what I heard. You know the Shornhelm council is sure to use this as an excuse for war. It won't be the first time they've tried - though murdering their own king! How awful.
====
758
Well, I just heard it. That's what everybody knows.
====
759
You will need to speak with the Princess - a lowly servant such as myself cannot offer you a blessing, even in death. Princess Aurais is just inside the castle. Nothing can touch you while you walk in the spirit world. Be safe.
====
760
I am. You do not belong here - you are not one of the Dead. What do you seek?
====
761
I have something to show you, then. Please come with me.
====
763
If only I had done something in life to deserve such chivalry. You have my blessing, Hero, for what it is worth.
====
765
I will return you to your living body, Hero. Good luck.
====
766
Excellent! Not many could defeat such a dark foe. I worry, though, that my blessed chains have broken.
====
767
What?! That is... very troubling. I must mediate for guidance. In the meantime, ask Ranger Lord Merin if anything needs to be done.
====
768
What d'you want?  Suppose those meddling foresters sent you.
====
769
You see how it is, then.  Thank you for your mercy.  My wife's just making some stew, if you'll have some.

Go and talk to her; the least we can do for you is fill your belly.
====
770
You'd best watch your back in these woods after today!
====
771
So what if it is my arrow?  It's not right all this game should be claimed by fat Daggerfall nobles.

What do I have to feed my empty belly?
====
772
She's right to worry. Those soldiers are mad. Did you know one actually took a swing at me? They're so blind. They don't see who they stab.

I hid a locket in a house to keep those men from getting it. I can't go out now. You'll have to go instead.
====
773
The locket! That's it, all right. You're a kind soul, kinder than most, and you've helped me more than I can say. The least we can do is offer you a meal. My wife will insist.

Go let my wife know I'm on my way home. I'll be right behind you.
====
779
Yes, I can help you. However, agents of the infernal lurk at every corner, and I fear for my life. We tread on dangerous ground.
====
791
You look like the type who can handle a fight. Take a deputy into the swamp and slay some monsters - just don't dawdle. I want you both back soon - we've got a lot of camp to cover.

We'll all be safer by your effort. Tell Rielle when you're done.
====
792
I'm so glad to meet you. My sisters and I have done all we can to summon the spirits of the land, but it hasn't been enough.

There is one hope. If we can somehow draw the corrupted magic from a lurcher, that might convince the spirits to manifest.
====
793
Find a forest lurcher or grove lurcher. Hit it until it breaks. Once broken, use this charm to tame it. 

Bring the tamed lurcher here, where our connection with the land is strongest.

After we take it apart, we can examine it more closely.
====
794
Pollen, seed, and insect alike are thick with Angof's corruption. 

A flood of corruption flows from the north in a bitter chill, seeking living things and bringing only death.

I am suffocating on my own breath. Help me, champion.
====
795
My veins flow poorly, choked by vines.

Viscous filth obscures my blind eyes.

My streams are thick with muck. Fish and moss alike both die.

Angof sends pollution from ancient graves of Cath Bedraud, north of here. Go there. Stop him.
====
796
My body is rife with seeds of corruption sprouting tendrils of hate.

Foulness seeps into the trees, the animals, even the rocks. 

Ancient, powerful nature magic from the north carries the foul stench of necromancy.

Angof. Stop Angof.
====
797
Wraiths in the ruins east of Camlorn attacked a merchant named Jael. Now you'll see how we turn evil against evil.

We took this Soul Cage from a necromancer. Go to the ruins.Fight the wraiths until they are weak, then use the Soul Cage to trap them.
====
798
The Chalice of Gwedrun. Dark times lead to dark measures.
====
799
It's the Chalice of Gwedrun you want? No one in Camlorn can be trusted, and I'll not part with it easily. Prove yourself to me by helping the Lion Guard with their patrols or by clearing the ruins of some troublesome wraiths, and I'll consider it.
====
801
Indeed you have. Very well, the Chalice of Gwedrun is yours.
====
803
Coty! So loyal. Always at my side. 

How many battles have we seen, you and I? How often have we survived, when others fell? 

Divines willing, today we'll see the destruction of the Alessian Order. Slay them all, my friend! For king and kingdom!
====
804
I know. I forged it for Coty Danain. 

I sent him on a quest to kill a dangerous enemy of the Direnni Hegemony, an Altmer werewolf named Faolchu.

Coty will prevail in this realm, but that won't help you in yours. What happened?
====
805
Yes. All things forged by my magic retain a tie to me.

I can sense a trace of where the sword will be. I sense an echo of its future... and yours.

Return to your time. Ask Coty's spirit about the Cave of Penance. There, you will find your thief.
====
806
You bring with you a trace of your origins: the broken strings of the veil of time.

I can sense the trials that await you. The dead will walk. The planes will meld.

I can tell that your thief was here. He is no longer. It is time for you to go.
====
807
This arrow?  I've mended arrows like these for Felix Glenan, and his band of trappers.  Their camp is to the northwest, up the hill.

Some poach because it's the only way to survive, these days.  Still, the law's the law.  I stay out of it.
====
808
These belong to Felix Glenan and his band of trappers.  They're in that camp there, just to the north.

Some poach because it's the only way to survive, these days.  Still, the law's the law.  I stay out of it.
====
809
Valyn, a Dreadlord lies within. 

What is a dreadlord you ask? A fallen god as the wives tales would put it. We do not know if this is true, but if they wish to pull him into this realm to use as their own.

We cannot let this happen.
====
810
I only wish it were a fairy tale.

Coldun wishes to pull a dreadlord from the Veil for its own use. A fallen god, some would say. Not only will it destroy this region if they succeed, no mortal can hope to hurt the demon if brought under control.
====
812
Tch.  No easy answer there.  Daggerfall  nobles claim the deer for themselves.  There's plenty of other game, most of the time.

These days, though, a trapper might take whatever he can get, with the forests as dangerous as they are.
====
813
Daggerfall  nobles claim the deer for themselves.  There's plenty of other game, most of the time.

These days, though, a trapper might take whatever he can get, with the forests as dangerous as they are.  A man might need to poach just to get by.
====
814
You may not be as dumb witted as I first thought.

We can only hold the gate to the spirit realm open for a limited time. If you do not return in that short period, your spirit is as damned as those who wander that realm.
====
815
I seek Dwemer relics from the distant past... relics integral to deciphering the Deep Folk.

Once I uncover them, the Mages Guild will have no choice but to invite me into their order!

If they want access to them, they'll have no choice.
====
816
So you've dispensed with Corbeau, have you? If only that were the end of our troubles with the Rooks. They're a plague on Camlorn, and a plague on my name.
====
819
The sad thing is, Uncle Forton was killed by those trees not long ago. You know, his strongbox is still out there in the woods.

We won't brave those spriggans, but if you went and found it, we wouldn't grudge you keeping whatever was inside.
====
820
Friend, I can see how a sack lying in a boat might seem like something you can just come by and take.

I must impress upon you that most valuable items, such as the heirloom within that sack, are owned.

I own the heirloom in question. Give it back.
====
821
A wise move. My thanks, friend. 

Why don't you go speak to old Warden Moreau? 

He might give you something in compensation, now that you've wisely decided not to interfere with our plan.
====
822
You obviously know it isn't. That's beside the point. 

So, friend, I recommend you give that back to me, as I am its most recent owner.
====
823
You're going to regret that decision. 

You're going to regret it very soon... and very badly.
====
824
Oh, yes. That ring belongs to Warden Thierry. It was his father's ring, if I'm not mistaken. 

He would be very happy if you returned it to him. He's posted just outside Deleyn's Mill on the road to Daggerfall.
====
825
No. I'm sorry, but that ring doesn't look familiar to me.
====
826
Stendarr! You found my ring. This is more valuable than you can imagine, friend. I believe I might even have something for you...
====
827
This... this is my family ring. It belongs to my brother. He will be elated to receive it. Please, take this to him. He is right over there guarding the camp. You have my thanks!
====
828
As I suspected. This Thorn reeks of Angof's Reach Magic. Angof! How dare he meddle in my swamp?

Still, knowing our enemy will allow me to reduce his influence in my kingdom, at least.
====
829
Angof is a Witchman of the Reach. A grave singer...you would consider him a necromancer, perhaps. Someone who corrupts the natural order of the world.

As such, he was sent away from the Reach. I do not know what is in his mind now.
====
830
All these refugees. I feel for them, and I know they need a home, but it can't be here. There isn't any room and the place smells of waste.
====
831
It's horrible what's happened there. I'm glad the Lion Guard is here to help take Camlorn back.
====
832
Werewolves took over the city is what I hear . Some say there's a big werewolf leader, uglier than most. He's what turned most of the people into werewolves.
====
833
I want to go home. Here, I'm living in my own filth. This harbor cannot support the number of people here. Duke Sebastien needs to do something to get us home.
====
834
We've all lost family in the worst way possible. I saw my own husband, he...he killed my mother when he turned into that - that damned thing.
====
835
Yes. A werewolf. That's how they do it. Take us one at a time and turn us into wolves. They make us fight for them...and do worse.
====
836
Duke Sebastien called for help from High King Geriant and His Majesty's sent Averos and his Lion Guard. I hope Averos can take our homes back from those werewolves.
====
837
They sent us here to take her back. That's as plain a mission as you could want. What they didn't tell us before we came over the Iliac Bay is that she's been taken by werewolves.
====
838
Overrun by werewolves, or overrun by men, we'll take her back. The only difference between fur and skin is they smell different when they burn.
====
839
Sibellec? I hear that her precious moors aren't hers anymore. Whatever has been happening to High Rock hasn't left her alone either.
====
840
Sibellec is the 'queen of the moors'. We've pretty much left her alone and she's left us alone.
====
841
Some people claim she came here from the Reach. I won't speak of her anymore here - her ears are everywhere!
====
842
If you ask me, Sibellec is the cause of all these troubles. That witch wants one thing: for us to be gone.
====
843
Sibellec means us no harm. She's an odd one to be sure, but she just wants to be left alone.
====
844
I don't know anything about her. Sorry.
====
846
Sibellec, I don't know for sure, but supposedly Duke Sebastien is trying to get her aid in dealing with the problems in the moor so we don't have to fight a battle on two fronts.
====
847
If you tell this to anyone else I'll call you a liar, but Sibellec once cured a disease I'd gotten from a...very friendly barmaid. Sibellec is strange, but you can trust her.
====
848
Just some local witch, right? I can't say I know much about her.
====
849
Duke Sebastien and Lord Averos have cooked up some plan to use her to keep the creatures off of us while we kill wolves.
====
850
No, I've not heard that name.
====
851
Angof... yes. I think I overheard a guard mention it. They lay the troubles of the land at his feet. They say he is from the Reach.
====
852
Angof. I hear he's an agent of the Aldmeri Dominion. They call him the Master of Thorns.
====
853
Angof, no. I don't know the name.
====
854
Angof... no. The only name I know or care about is that wolf... Faolchu. I won't get a good night's rest until he is burned and his ashes scattered over the Iliac Bay.
====
855
Angof, the Master of Thorns. Yes, he's taken up in old Cath Bedraud. At least, that's what I hear.
====
856
Angof is our next stop after we liberate Camlorn. We've already got a camp near his hold out in Cath Bedraud.
====
857
They say he's got a hold on some big cemetery in the North.
====
858
I've never heard the name.
====
859
One of the refugees claims it's him what leads the wolves.
====
860
The pack leader. He's responsible for the death of Camlorn. The spit dries in my mouth just saying his name.
====
861
Damned, he is. The talk is he's a foul legend come back to life. Not like any other werewolf I've heard of, and his pack isn't afraid of the sun.
====
862
Aye, that name I know well enough. He's foul, that one is. Stinks of the grave and smells of mange. I've an arrow I'd like to test on him.
====
863
He's the pack leader. Made all the other werewolves around. Kill him and we've got a chance.
====
864
He's the pack leader. Made all the other wolves around. Kill him, and we've got a chance.
====
865
He's working for Angof. Apparently Angof raised him from the grave. Our job is to put him back there.
====
866
Have you now? You betray us, and now you hope to do the same for your new master? 

You have already shown your true colors in this fight. We have no use for traitors.

Do what your brutish master tells you. Leave us be.
====
867
I've done a lot of traveling in my youth. Seen all sorts of wild creatures.

But that is a story for another place and time. This is not something that should concern you. You've done your job well and I suspect the Elder waits eagerly for you.
====
868
That I did. 

These spiders carry a poison that I've seen kill large animals in seconds. You seem to be fine however, otherwise you'd be strewn about the corpses.

What concerns me, is why they are here. This is not their region of habitat.
====
869
I apologize if I implied that you couldn't handle your weapon. You proved your skills surely enough by the corpses at your feet. 

These spiders though, they are not of this region. I am still unsure why they are here and where they came from.
====
870
Coldun is a dark place now, dishonoring its former glory as a nation of peace and prosperity. Their leaders, they practice dark magics that no man should trifle with. Magic of death. Necromancy.

I'm afraid Camaroot is not all that they seek.
====
871
The Bloody Eye are one. Already I have sent a messanger ahead to their leader and my friend, Sly Sheldon.

They are a group of... mystics, if you will. If anyone knows what other purposes the Coldun army have to march upon Alaygon, it would be them.
====
872
Nay, I dare say we have enough time to get message to one.

You must make haste. The hourglass sands are quickly falling and I fear what shall happen when they are all but gone. All of these lands must be ready.
====
873
The nomads in the forests to the north. They are... different then what you might expect, but harmless I assure you. They must be warned at once of the approaching army. I fear Coldun will simply rip right through them if they serve no need.
====
874
Indeed you are. I can mend your soul from its journey to Cold Harbor, if you wish.
====
876
Arkay's blessing has been granted. The corruption of the unclean has been cleansed from your soul.
====
877
I can restore you to your body in Mundus, but there is a cost. Your body must be moved to the Wayshrine, and this will damage it. The damage will heal only with time.
====
879
Well I can send you back to the real world, but you'll be sick for 10 minutes and it can't be cured.
====
880
A pity, but there are many more young soldiers here who could use your aid. Would you like to try again?
====
882
May your hunt fare better this time, Numinous.
====
883
The sheets! The confounded sheets!

Yes, there's a band of miscreant looters down at the docks. Pirates, or their allies, I expect.

No doubt they're hiding the sheets there somewhere, hoping to sell them later. Astrid's Lot, they're called.
====
884
As you wish. Divines protect you.
====
885
Very well. Faolchu started this nightmare.

Divines willing, you'll end it.
====
887
That buffon Chancellor Weller certainly has been complaining about this or that. You might try to see what has been causing the clouds to swallow his sunshine. He's in the fancy blue tents in the northeast part of the port.
====
888
Warden Rielle over at the guard tower in the southern part of the port seems to be worried about her volunteers. She's working with a bunch of raw kids trying to play at soldiering.
====
889
Lord Averos has been trying to take the war to the werewolves ever since he arrived from Wayrest. I know he's at the port's Northwestern gate looking for help on how best to take back Camlorn.
====
890
Rolantae? We have not spoken in many years....
====
891
Ah. She still knows me well.

I do possess such an item. I have kept this box for many years. Open it on the ship - you shall have your distraction.
====
892
Egads! Your prowess is unmatched, indubitably. Let me take those, and hearten our soldiers with the raiments of our slain enemies.
====
893
Ahnarra grieves for Camlorn. Overrun by werewolves, its citizens forced to live in filth here in Aldcroft. Once Duke Sebastien cleanses Camlorn, Ahnarra will be glad to return there.
====
894
That is a difficult name for Ahnarra. Sib...Sib...how do you say it? All Ahnarra knows is that this person lives in the swamps.
====
895
That is a name Ahnarra does not speak aloud. It is too dangerous.
====
896
Ahnarra heard that Faolchu's bite is worse than his bark.
====
897
Let's go, then.  Beware of lights over the water!
====
898
Lost in the realm in which we refer to as the Veil. 
It is here the Bloody Eye watches over. We have all gone through trials in order to tune ourselves to pass into this world. To keep watch to those who would disturb the spirits who dwell there.
====
899
Yes.

They practice the art of death magic, necromancy. With their hands, they dip into the murky depths of the Veil, hoping to use the damned spirits as their own. 

To this end, they must be stopped.
====
900
You may not be as dumb witted as I first thought.

In order for the ritual to be a success, a sacrifice must be made to appease the demon. This sacrifice will come from the blood of the villagers of Alaygon.

Scared yet, hero?
====
901
You must destroy the statues scattered about the town. 

We can only hold the gate to the spirit realm open for a limited time. If you do not return in that short period, your spirit is as damned as those who are lost within the Veil.
====
903
Fine, but please... make your case brief.
====
904
...then I choose to join my soul with Aldmeris.
====
905
This is sad. I can't condone his actions, but he has risked his life for this community more than once. I leave this up to you. If you wish to turn him in, speak to Captain Rielle near the little house to the North.
====
906
The flagship has ridden at anchor for days now. This has allowed me to make detailed observations of its position. I believe I can teleport you aboard.

You will merely have to fight through the crew and kill the Commander.
====
907
You need wolfsbane? Did Muriel send you? That old Breton cure for werewolves was never proven.

What you really need is bee's... no, worm's... no, no....

Ah! Foxglove nectar! Foxglove with silver! That purges the poisons very quickly.
====
908
Wolfsbane grows on the western side of most trees near the camp.

It's not a proven cure, but I'm sure Muriel can something with it if you take enough of it to her.

If you gather foxglove nectar instead, bring it to me.
====
909
Foxgloves grow on the eastern side of most trees near the camp. You can get fleas from them... I mean, nectar.

Bring the nectar to me and I'll mix it up with grubs... er, silver.

If you'd rather get wolfsbane, take it to Muriel. I can't stand it.
====
910
I just combine the wolfsbane with this potion of liquid silver. There you go!

My grandmother taught me these remedies, though they've fallen from favor lately. Would you mind administering this to one of the soldiers in the tent for me?
====
911
She would understand that an individual has the right to choose if they live or die. She would respect my wishes.
====
912
Do not jest at a time like this.
====
913
Yes... yes, that may be the best idea. Thank you for your insight.
====
914
Well, no... of course not. I didn't think....
====
915
Good choice! Anemone Nectar is always used in...oh, wait. This is Foxglove Nectar. That's what I meant. Foxglove speeds up the healing process.

I've added it to this vial of Liquid Silver. This'll work on the wounded soldiers; try it!
====
916
Prepare yourself. I cannot account for the motion of waves!
====
917
You could ask other Numinous, I suppose. But... perhaps there is another way.

Talrien the Archivist possesses a singular item which may aid you. Seek him in the depths of the Umbral Tower, which lies in the bay to the east.
====
918
Well that is a bit trickier, isn't it? There is one possibility, though...
====
920
I just combine the Wolfsbane with this potion of Liquid Silver....and there you go!

My grandmother taught me these remedies, though they've fallen from favor lately. Would you mind administering this to one of the soldiers in the tent for me?
====
923
Then let us summon the beast.
====
925
Do not thank me yet. Alaygon still faces grave danger in the coming hours.

You have my assistance. I have already sent word ahead for the rest to meet you in town. Speak to Scag as soon as possible.

I wish you luck, child of man.
====
926
I will protect the villagers from the dark magics so that they can not be turned, however you must still protect their fragile lives.

Tamarus has already gathered a small force together to fend off the coming attack. I shall send the nomads as well.
====
927
At first we did not know. All we could tell was that some illness had struck him down, put him on his death bed.

But a shadow of doubt clouded my mind. Why had the King fell ill when no others who served him showed no signs?
====
928
Poison, fed to him by his own son.

He was tainted with the dark magics, his associations bringing his soul away, far from saving.

He killed his father to ascend the throne.. and soon the chaos started.
====
929
Civil war erupted in the kingdom. The prince, now king, struck at our allies with his armies when they least expected it. Quickly they fell to his might and power.

I barely escaped with my life. I refused to take part in the.. madness that occured.
====
930
I fled, like a coward. 

I supposed life in the western lands would be safe.. but it has caught up to me now.

The King of Coldun will want my head.. but we will strike first.
====
931
You have done much already, my friend, but it would be an honor.

Rest now, you have helped save this village and there is still much to be done. 

In the morning I will gather the villagers..

Today, victory is ours!
====
932
We will attack Coldun from within.

I will gather a small band and travel far east to see why Coldun marches forth. 

When we know the cause.. we will stop them.
====
933
Oh, you stay clear of Astrid's Nords, youngster.  They're nothing but trouble, came here about the same time as the Camlorn refugees and been trouble ever since.
====
934
The Pallid Devils have seized our island of Sunhold, from which they operate siege weapons both arcane and mundane. It is an inconvenient situation.
====
935
You must see the madness if you insist then.

If you wish to save Alaygon and stop Coldun, you must get a taste of what the Veil holds.
====
936
First, we must make sure you will survive the trip into the Veil. 

Please, close your eyes. I will send you into the spirit realm for but a moment's time. We need to see if your mind will maintain a balance to survive. 

Good luck.
====
937
Very well. Be sure to place the crown fragment as soon as I tell you to.
====
938
When Karnosis channeled the power from the Doomcrag, we all became a part of it, including Karnosis, <<1>>, <<2>>, and me.

We feel the weight on our souls. We suffer from unending thirst. We're weakened when drawn away from a source of that power.
====
939
Damned witches I'd say. We keep an open trade in town with them, mainly because Tamarus vouches for them.

They've never harmed us, and they keep to their selves in the mountains, but they claim they can speak to the dead!

I say keep them away!
====
940
Nomads? In the woods?

We tend to stay away from the forests. Strange things happen there. I suppose something could live there... but I wouldn't know. I don't get out much that way.
====
941
Not much I'm afraid.

Tamarus hails from there, but he's been with this village for years now as our smith and he is a good man. The contrast in manner between that soldier and Tamarus is astonishing to be honest.

Other than that.. I know nothing.
====
942
<<1>> will use the power of fire to destroy you.

To tame it, I'll attempt to summon healing waters you can use in the fight.

Be warned, though. If <<1>> summons his wraith, you'll need to avoid him at all costs.
====
943
Only what Tamarus has told me.

He lived there for a many years, but says the kingdom collapsed under a great shadow of its former glory.

The rulers of that land practice the dark arts. They rule by fear and power over their people.
====
944
They practice magic that causes fear in those whom have no knowledge of its purpose. 

Sly is a friend to this village, even if many are not a friend to him. He keeps his group in the mountains, away from it all not to cause a stir.
====
945
Ahh yes. 

<The woman chuckles, but her face draws grim a moment later>

They.. they would not harm anyone. I fear for what Coldun will do to them if they find them in the forests. Will they force them to join us as well in their... army?
====
946
Yes?  Is there something I can do for you?
====
947
Are you now? Tell me then, my dear, convenient Numinous - would you be willing to participate in a thrilling investigation of larceny and deceit?
====
948
Magnificent!

I have crafted a Magicka Pulsator! When used, the device will reveal magicka residue left behind by heavily enchanted items such as a Varla Lens. 

The trail starts on the beach. Follow it to pursue that wretched thief.
====
951
I feel no anger towards him. Long ago he was my mentor. All I know of tending the Varlines comes of his wisdom.

I do not know why he sought to create an Imago Serry by turning living people to stone. I only know that I... regret his passing.
====
952
I'm sure he keeps it in his retreat, somewhere near the foothills north of here. But take care - He won't like anyone invading his space. I fear he's gone quite mad.
====
953
Upon use, you will see the residual trail of magicka left behind by the Varla Lens. 

Now consider this: the Lens fell onto the beach. That is where the Maormer thief lay in wait for it, so that is where the trail would logically start.
====
954
Come to visit Mother Murk, have you?

Once the people of Crosswych brought me tributes. They feared and respected me.

Now only my good children tend to their kindly mother.  We watch the rest. We wait.

Soon, the bad children will be punished!
====
955
You killed a Kirin? The creature that embodies all that is beautiful, magical, and elegant...?
====
956
You managed to slay a Giant Sea Serpent?
...A brave choice, Optimate. Give me a moment and your enchanted item will be complete.
====
957
You see before you an image of M'Kraka. This one is amused by your intrusion, and will humor it.
====
958
I did find a book on the bridge, Optimate. I shall fetch it for you.
====
960
Arnand? He gave us a hard time back in training. Made us the soldiers we are today. Good man. 

I won't ask how you know about the talisman. I'll just thank you for bringing it.

Look for Marcel Wirich at an altar to the west. He'll know how to help.
====
961
Yes, yes. This will do nicely. 

I should be able to discover what's causing the poor people dying in the mine to fall under Angof's influence...

...but first, I have something for you.
====
962
Previously, I theorized that Welkynd Stones have power over the undead. 

Unfortunately, my theories were too controversial for most scholars. My research has proven to be extremely difficult. 

That's why my discoveries here are so important!
====
964
While exploring the ruins, we pushed through into a chamber containing Welkynd Stones. 

It was late, so I picked up a single stone and returned to camp.

That night, spectres and zombies attacked me relentlessly! I barely escaped to Crosswych.
====
965
I know! I must conduct further experiments, but I fear for my life. 

If we can prove the link between Welkynd Stones and the undead, I will finally be vindicated.

We might even find a new method of defeating the undead!
====
966
Why?

Because you, my friend, are trapped like the rest of us. Do you not think Coldun watches the path on both sides of the mountains? You could attempt to flee, but they will make sure no one leaves this village.

That is why.
====
967
The talisman once had immense power. It opened portals to other realms.

Some say a Daedric Prince made it. Others claim a Telvanni mage conjured it.

No matter what its origin, Ulorion knew it was far too powerful to be in Tamriel.
====
968
The Magis Order couldn't break the talisman. It could only be... changed.

Ulorion found a confluence: a place where air, water, and earth were in balance. There, he asked the spirits of the land for help. He asked them to weaken the talisman.
====
969
The spirits hid the Midnight Talisman's power away.
 
To keep the talisman safe, we only tell this story to a few heroes in the Lion Guard.

I only know it because I heard it from my teacher, who heard it from Ulorion himself.
====
970
The last stranger we trusted was false, a thrall of the Spirit Daedra.

You are different. The words on your breath feel true. We believe you want to defeat Angof... but can you?

Show us the power you possess. Defeat my champion to gain my blessing.
====
971
Your blood flows with purpose, and your eyes reflect truth. 

You are brave, and you have power, but I wonder...  would you truly sacrifice yourself to save us all?

Show your bravery. Prove your selflessness. Face my champion to gain my blessing.
====
972
I nourish life, yet all return to me in time.
 
Your connection to life is tenuous.  Do you understand the urgent desire to live?

This desire infuses all who live. You must feel it if you wish to defeat Angof. Face my champion to gain my blessing.
====
973
Prepare yourself. Suffering awaits you.
====
974
Prepare yourself. Pain awaits you.
====
975
Prepare yourself. Agony awaits you.
====
976
The spirits didn't bless the talisman. They blessed you. 

Only you can wield the Midnight Talisman. To anyone else, it's useless.

The spirits wouldn't entrust such power lightly. You are the only one who can defeat Angof.
====
977
I believe you. Take the talisman with my blessing, along with our blessings. I have faith in our cause. I know you won't fail us.

Go tell Magus Commander Panoit that we're ready for our final attack.

Your triumph awaits you.
====
978
Vilmo sent you! He would have me stand by and watch the Orrery decay. I will not! The Orrery must fall, for only through its destruction can it be reborn.

Do you not agree?
====
981
What a terrible tragedy.

S'Raverr and his daughter had just moved here. The mine collapsed. Many died.  

And now?  Now it's worse.
====
982
It was Dwynarth, you know, an ancient Alyeid city.  Scholars come from time to time, to study them; I think there's some up there now.  They say you could go there sometimes and speak to those who have passed on, but it's probably just stories.
====
983
The Maormer are not without some skills of note. Their master shipwrights designed a vessel with the ability to pass through land as if it were ocean.
====
984
At the far northern end of the Stonewake.

If you visit, be wary. The Landbreaker's passage stirred many dangers.
====
985
They sought to destroy our blessed Crystal Tower. Arrogance clouded their judgement.

Thee Tower's mages prevented the ship from reaching its target.
====
986
Those children... now that's a strange thing.  Running into the woods at all hours, acting strangely, even aggressively!  Each parent swears it's not their own child, but who knows...
====
987
I don't know about them running off, but one of those wee miscreants broke into my forge and stole tools and wrecked the place.  The children in this town act like none should, I tell you.
====
989
It is likely. There are musical instruments scattered throughout the cave. Play a hymn to Mara upon any of them, and the Nereids shall know you as a friend.
====
990
<This pedestal resonates with a dull hum.>
====
991
<The resulting cacophony knocks the resonance crystal from the pillar.>
====
992
<The tone of the crystal and the hum of the pillar harmonize into a euphonious chord.>

<You feel tranquility resonating through you.>
====
993
<The resulting cacophony knocks the resonance crystal from the pillar.>
====
995
<This pedestal resonates with a high-pitched hum.>
====
996
<The resulting cacophony knocks the resonance crystal from the pillar.>
====
998
<The tone of the crystal and the hum of the pillar harmonize to create a euphonious chord.>

<You feel tranquility resonate through out your body.>
====
999
That is most gracious. The Bell is stored within a cave, hidden behind one of the Fane's waterfalls. It is under the protection of the Liriel Nereids.
====
1000
<This pedestal gives off a low hum.>
====
1001
<The tone of the crystal and the hum of the pillar harmonize into a euphonious chord.>

<You feel tranquility resonate through your body.>
====
1002
<The resulting cacophony knocks the resonance crystal from the pillar.>
====
1004
There are musical instruments scattered throughout the cave. Play a hymn to Mara upon any of them, and the Nereids shall know you as a friend.
====
1005
The writing is barely legible. She writes of seeing outside the Aetherius? These symbols...
====
1007
The tone of the crystal and the hum of the pillar combine to create a resonance that sends calm through out your body.
====
1008
<<1>> is just defending her own. Al'kari keeps chickens. Chickens love <<1>>.

Gulitte keeps rats. Rats hate <<1>>'s chickens, so he and <<1>> fight!

Want to help? Catnip can lure a cat to Gulitte's house. It can eat his rats! Save <<1>>'s chickens!
====
1009
<<1>>'s obsessed with chickens. Am I wrong to ask she keep them out of my yard?

I keep rats. <<1>>'s  chickens upset my rats greatly!

Want to settle this? Get some catnip to lure a cat to <<1>>'s house. Let it chase away her chickens!
====
1010
Al'kari thanks you! Al'kari's children thank you as well.

You are a true friend to Khajiit and Khajiit brethen. Al'kari's chickens will one day sing your name.
====
1011
Well done, my friend. Those Khajiit seem to have no sense of common decency.

You did the right thing. Al'kari can channel her energies into something that won't bother my rats.
====
1012
That cave-in... so many lives lost....

Now few will go there, out of fear. They say the mines are haunted.  

Crosswych needs that mine, though. We have few other sources of income here.
====
1013
The Ironstone Mines are cursed! Everyone here knows that. 

They say it's because of something the miners found there, just before the attack of the risen dead.
====
1014
First, there was the cave-in. Now the mines are filled with undead. 

Without the Ironstone Mines, there would be no Crosswych, but it's been a curse as much as it's been a blessing.

Actually, it's been more of a curse lately.
====
1015
The ruins? Dwynnarth was an ancient Alyeid city.

Scholars show up from time to time to study them. I think there's a few up there now.

Some say you can go there and talk to the shades of the departed. That's probably just a story.
====
1016
Those old ruins? No one goes there anymore.

We have enough trouble with the mines without looking for more of it.

It's not worth looking at a pile of haunted old stones.
====
1017
I think there's a scholar up there now, probably studying the stones. Most of us Crosswych folk stay away. 

They say there's some sort of magical power source there, but like everything else around here, it's wretched haunted.
====
1018
Something's responsible for all this.

They're running into the woods at all hours, acting strangely, and lashing out like little beasts! 

Each mother swears her child is fine. The fathers just get angry. No one wants to take responsibility.
====
1019
Children in Crosswych are a menace! I've never seen anything like it. 

Simple child's mischief is one thing, but those wicked little scamps cause more trouble than you could possibly imagine.

It's disgraceful!
====
1020
My own children are well-behaved, but some of the others here... well, their behavior would shock you!

 Aggressive, mean, and reckless. You know what? I want to know who their parents are! I blame them.
====
1021
It's the high cemetery for all the Bretons... or it was, at least.

Now it's just the unholy pit these foul undead crawl from.  

The Lion Guard soldiers are doing all they can there. Can you imagine fighting the risen bones of your own kin?
====
1022
Cath Bedraud? Bretons have been buried there for centuries. Even their kings and queens are interred there.

Once, it was a beautiful place, but now you can't go anywhere near it. It's too dangerous. 

If I were you, I wouldn't go there.
====
1023
Once it was a beautiful landmark, something Bretons could be proud of.

Now it's just like everything else here: ruined and overrun with undead horrors.

It's the high cemetery, you know! Very impressive.
====
1024
He's blighted Glenumbra.

If the Magis Order could ever defeat that vile dog, perhaps we could go back to a life without undead horrors.

I doubt that would ever happen. We'll never be rid of him.
====
1025
Don't even speak that name! 

We've suffered enough because of him. For all I know, that evil wizard is watching us right now!

He's poisoning Glenumbra. No one knows what he has planned fo us.
====
1026
Only this: he must be stopped.

I don't know whether it's going to take a few brave souls or an entire army.

Either way, we can't endure his evil any longer.
====
1027
That place was once the home of my distant ancestors. 

You'll see Ayleid stones there. They're superior to any other magic you'll find.

Oh, and a scholar named Lael  was here a few days ago. She was headed in that direction. I sold her some paper.
====
1028
I met a scholar who was headed out to the ruins.

She bought a pony from me. She needed it to carry all her books.

That's a dangerous place to study!
====
1029
S'Raverr knows very little about them.

Perhaps Theldyn Andalor would know?

Yes. Ask her! This one does not know much.
====
1030
I've only seen them once. They're not very impressive.  

Folks only care about them because they're haunted.
====
1031
Ah, the ancient Ayleid site! 

That scholar, what was her name? Lael! That's her.

She wanted us to fend off the undead while she did her research. Imagine that!

We have orders. We defend the town. As it is, we have our hands full! She's on her own.
====
1032
We used to play among the stones there when I was a little girl!

We can't now, though. It's too dangerous, even if you travel in numbers.

It's never safe there, even if you're armed. You should stay away from that place.
====
1033
We used to play among the stones when I was a little girl.  Not now, though - it's dangerous even if you're in numbers and armed.
====
1034
The mines? Rabinna would never go there. It's much too dangerous.

This one fears for the safety of the miners.
====
1035
My wife was in the mines when they collapsed last year. She was lucky to get out alive! 

Now she works in the village with me.

That place is cursed. I won't let her go back.
====
1036
My sister will be working there soon.

I fear for her safety, what with all the undead and the cave-ins. Still, it's a good living, if you can survive it.  

We'll ask the Eight for their blessing and hope for the best.
====
1037
My brother doesn't want me to go in the mines.

First, there was the collapse. Now they say it's haunted. 

You know what? I'm not afraid. They don't scare me.
====
1038
I was one of the lucky ones. That's all I'll say.  

It's folly to go in there again, but a man has to feed his family somehow.

 We do what we must.
====
1039
These Bretons are fearful of the mines, but how bad can it be? 

I spent seven years cutting rock in the Alik'r Desert! I had scorpions in my boots and sand sharks breathing down my neck.

If there's good money to be made here, I'll take my chances.
====
1040
That place is crawling with undead. 

They're just like those wretches who murdered my father at Cath Bedraud last month.

I'd go there and wreak some havoc... if I didn't have orders from Averos himself to defend the town.
====
1041
I was deployed here after the cave-in last year.

I'll tell you this much: it's an evil place.
====
1042
There was a cave-in there last year, during the Second Seed.  

Many miners perished. Now the place is thick with undead.

I don't want to see their faces again.
====
1043
I don't know much about that mine, except there are plenty of undead to fight.  

The people here say it's cursed. I don't know if that's true.

The place is full of walking dead. That's bad enough for me.
====
1044
Children. What a delight! 

S'Raverr has seven of his own. This one's daughter, Rabinna, helps S'Raverr here. 

Be careful of these Crosswych children, my friend. They're not... quite... right.
====
1045
Rabinna would like to have children someday, but not if they resemble those Crosswych terrors. 

They're wicked little things!
====
1046
The children in this village are a menace!

I think it was Panoit's boy who broke into my forge and stole my tools.

He says it wasn't, of course, but they're lying little thieves!
====
1047
One of the girls here was trying to herd all of our goats.

Turns out, she was trying to send them off into the marshes. 

It's strange how the children around here act, sometimes....
====
1048
I caught one of those little wretches sneaking into our supplies the other night.

He ran away before I could get my hands on him! He has no idea how lucky he was....
====
1049
I've seen them running through these gates and into the forest at all hours of the night.

What parent could let their child do that? 

I know who's really to blame. It's the parents!
====
1050
Breton children are always unmanageable.

Rirne says it's just the Crosswych children, but I can't stand any of them.

Don't get me wrong. It's nothing personal. I just know all Breton children are the same, everywhere you go.

They're all brats.
====
1051
Everyone complains about the children.

What can we do?  We're soldiers, not nannies.
====
1052
I've seen children run through these gates and out into the forest at all hours of the night.  

Can you believe it? What kind of parent lets their children do that?
====
1053
The great cemetery?

S'Raverr has never been there, but this one knows that's where the Bretons keep their dead.

There must be hundreds of thousands of Bretons in that cemetery. Even the most exalted kings are buried there!

Remarkable, isn't it?
====
1054
Rabinna doesn't know much about the cemetary, only that it's of great importance to the Bretons here.

This one is not an archaeologist. This one does not understand.
====
1055
Cath Bedraud! Now that's a cursed place, if ever I knew one.

Our order needs all the help it can get there. I took a wagonload of weapons to them a fortnight ago.

I sincerely hope they're not all dead by now. One would hope.
====
1056
My father was slain there. My sister and I both joined the Magis Order the next day.

We made a vow. We'll cut down every monstrosity that arises from that foul place.

We won't stop until our father is avenged.
====
1057
If there's an evil heart hidden in this land, it beats somewhere in there.
====
1058
Angof. Yes. Of course. 

They say... they say he is the cause of so much trouble here.

They say horrible, evil things about him!

Forget about that for now. Have some wine.
====
1059
He has brought great misery to many.

Someone should cause him some misery!

That would be justice. Someone should make him miserable.
====
1060
My uncle is a forester. He works in the southern woods. 

Have you seen what Angof has wrought there?  Do you know of the evil that came to those woods?

He's twisted the land. He's poisoned it. Now his legion of bones threatens everything we have.
====
1061
There are those here who won't even speak his name out loud.

They're afraid he'll hear them.

I'll say no more about the matter.
====
1062
They say he listens through the briars.

They say his evil seeps under every rock and into every shadow. His curse is spreading, reaching to the farthest corners of Glenumbra!

Something must be done before it's... too late!

That's what they say.
====
1063
They call him the Master of Thorns! They say he's the Grave Singer! 

Me? I just call him "Evil Bastard Waiting to Get His Head on My Pike." 

What do you think of that name? Is that good enough?

My poetic talents are wasted as a soldier.
====
1064
Our troops marched through Wrothgar on our way here. I saw his handiwork as we passed Cath Bedraud.

He has no tactics or strategy. He wants to poison everything here, scheming until all of Glenumbra has been corrupted.

That seems to be working.
====
1065
Angof? That's the one villain I'd like to kill more than any of my other enemies. 

Cut off the head, and shortly thereafter, the head will die.

They should let me at him. I'd solve all this with one swift stroke.
====
1066
Skorvild the Smithy says my boy Etienne broke into his forge. 

He claims my boy stole his tools and wrecked the place. I know it wasn't him. He's a good boy!

I saw the footprints, though. It was someone's child... but whose?
====
1068
Cold Harbor is a plane of Oblivion ruled by Molag Bal, a Daedric prince of great power. 

I do not know why souls of your kind travel to Cold Harbor, but I believe Molag Bal is involved.
====
1069
When you or one like you is killed, your soul travels to Cold Harbor. The gateway back is the place where your soul departed its body. Coming back through this gateway has a cost to your soul.
====
1070
Yes, Cold Harbor diminishes your soul. At first, there are minimal noticeable effects. After repeated deaths, however, and without the healing I provide, your weakened soul will affect your body and mind.
====
1071
I cannot heal this sickness. Your body and soul were rejoined at the Wayshrine. Your body was moved to the Wayshrine through magic. This always takes a toll on your body, but the sickness will heal over time.
====
1072
Magnus? I believe the common thought about him from Mundus is that he is the wellspring of what you would call magic. He is et'Ada, and has long since abandoned Mundus.
====
1073
The Mundus is a plane apart and yet surrounded by Oblivion. It was architected by Magnus from the vision of Lorkhan. It is where you were born and where you live this incarnation of your life, Numinous.
====
1074
Lorkhan was the trickster. He lied to get others of his kind to create Mundus. He succeeded of course, but not without paying a price. But I know little enough of such things.
====
1075
Follow me. I'll take you to her.
====
1076
Follow me, I will take you to her.
====
1077
A few days back, we left Daggerfall to aid Camlorn. 

When we stopped to resupply at Farwatch Tower, the Altmer ambushed us. They came out of nowhere!

Now they've got the tower. We can't let them hold it, but Camlorn still needs our help.
====
1078
Light that signal fire!

Daggerfall will send more troops. Then we can keep marching to Camlorn. 

When we get there, we'll join forces with the Lion Guard and retake the city.
====
1079
Casimir got word that the city fell.

Apparently, there's an army of werewolves there. I heard they were once the citizens of Camlorn. 

We can't help them because we're stuck here. We're busy fighting the Altmer, but you can turn the tide of battle.
====
1080
That's up to you. If you try to assault the tower, you might want to follow one of my assault teams over. But, if you have enough seasoned vets, you can assault it without waiting for my team.
====
1081
I presume he wasn't dead when you arrived? Good show. 

Yes, this is serious. The Aldmeri Dominion has its eyes on Glenumbra. I wonder what they could want with us? 

Take this letter and these plans to Danain. She's outside of Camlorn.
====
1082
I presume he wasn't dead when you arrived? Good show.

Yes, this is serious. The Aldmeri Dominion has its eyes on Glenumbra. I wonder what they could want with us?

Is this why Daggerfall's forces aren't here? I wonder....
====
1083
Vartisans are skilled practitioners of the art of maintaining the Varlines passing through Tamvir, Varlines which keep the Altmer magic flowing strong.
====
1084
Very astute. As a rule, Intricants maintain Imago Serries spread across Varyllis, but the Imagerie is Langdruun's crown jewel. He would not trust it to any but me, and I am still close enough to the Kinhouse to respond quickly if the need arises.
====
1085
As you must know, the Altmer are a race of studious and isolated people - Vartisans doubly so.The disruption the Maormer have wrought on the Varlines has pushed some of the less stable Altmer over the edge. Hainen is among these unfortunates.
====
1086
In my experience, there are but two methods for luring a wild beast. Which way would you like to know about?
====
1087
I apologize for delaying you. When you confront the Serpent, I will be at your side.
====
1088
I will gladly assist you in defeating the Serpent. Once you have the support of the other two Guardian Exemplars, the Warrior will summon us all to join you in the assault.
====
1089
You will not face the Serpent alone. When you confront it, I will be at your side.
====
1090
In my experience, there are but two methods for luring a wild beast. There is the simple, easy way and the difficult but praiseworthy way.

Which way would you like to know about?
====
1091
You shouldn't be here. Mother doesn't like it when people trespass. You're a trespasser. You're bad.

Do you want to talk to her? You want to talk to Mother? Keep going.

Go deeper. You'll find her... or maybe she'll find you.
====
1092
Naturally the High Kinlady would send you to me. In matters of every category I am an expert undisputed. What is it this time? An outbreak of Knahaten Flu? Another Gem Spider infestation?
====
1093
Ah. Indeed. Obviously the Ancestral Labor of Phynaster must be recreated.

In three catacombs there sits three pieces of an ancient and powerful relic, the Shattered Crown. Recover these and return them here.
====
1095
Well enough. We have contained the Maormer to the beaches, though they seized Sunhold Island.

They do not press hard, doubtless due to our Oyinaam and their need to reinforce Sunhold. They constantly send Zombies up the bed of the Liriel on raids.
====
1096
The Oyinaam are works of Isquer sound-magic. They turn in the currents of the Varlines, and as they move, emit a noise noxious and terrible to the ears of Maormer.

Others could explain better than I: my strengths lie in the School of Destruction.
====
1097
The work of the Maormer's revolting Sload allies, I do not doubt.

Zombies have no hearing, at least not as you and I do, and are immune to the effects of our Oyinaam. By walking along the riverbed, the water protects them from our arrows and spells.
====
1098
Yes, the island off our southern coast. It held little more than a fishing village, but it is defensible and well-placed to serve as a staging point for invasions.

The Maormer have erected siege engines on Sunhold that are devastating our gardens.
====
1100
Do I look like a Wyress? All I know is I asked Alene what she needed, and she said spriggan limbs. She knows her stuff.

You still wondering? Go ask Alene.
====
1101
The Dresan Ruins hold an ancient brazier the Wyrd use to communicate with forest spirits. We burn sacrifices upon the altar to summon them.

By burning spriggan limbs, we can summon a spriggan spirit.
====
1102
We're horribly undermanned - we couldn't protect these refugees if we got got hit. I'd train them myself if I had time.

I want your help because you know how to fight. It was obvious the moment you walked in. Our recruits can learn a lot from you.
====
1103
I've been a forester for years, but I've never seen anything like this. Trees don't just come alive and start attacking woodcutters!

We've been so busy fighting for our lives that we can't look into what caused it. Someone should.
====
1104
Life wasn't always like this. 

The spriggans just started coming out of the forest one day. First a few, then more and more. 

Now we can barely go into the woods to work, except when we're in groups... and armed.
====
1105
I've been a forester for years, but I've never seen anything like this. 

Trees don't just come alive and start attacking woodcutters!

We're so worried for our lives that we don't have time to find out what caused it. Someone should.
====
1106
They were once peaceful creatures, communing with the trees they called home. 

The Wyrd lived in harmony with the forest, and the foresters left them alone.

Now spiggans attack all who draw near. They're filled with hatred, and we don't know why.
====
1107
Spriggans and their smaller cousins, the rootlings, are forest spirits bound to Daenia's trees.

The easiest way to anger a spriggan is by cutting down its tree. 

Our foresters know how to recognize spriggan trees, so we never cut them down.
====
1108
The spriggans are making it impossible to get any work done.

Before all the troubles we're having, these woods yielded the best lumber for miles around.

They still would... if we could get at it!
====
1109
Well, the spriggans have kept us all from working.

I want to know what caused this.

Why did the trees suddenly come to life?
====
1110
I don't know what's causing this, but I know about something far worse. 

I've heard rumors of an invasion in Daggerfall and Aldcroft. 

They're asking for more wood than we can supply. They're fortifying something. I just know it!
====
1111
This mill has worked the same way for centuries. 

We don't cut spriggan trees, and spriggans don't stop us from cutting the other trees, the ones they don't need.

Something's changed. We've had plenty of spriggan attacks. No one knows why.
====
1112
I've heard those witches talking!

The Wyrd say the earth itself is being turned against us. 

There's something to give you nightmares, eh?
====
1113
They're a sisterhood of witches. They were forced out of their home by recent troubles there. 

You should speak to the Wyress Alene. The Wyrd could use your help.
====
1114
Daedra worshippers! I don't like them.

Noemi says I have nothing to fear from them, but they're strange, and I'm certain they'll put a curse on me.

They give me warts, or turn me into a toad, or something horrible like that!
====
1115
I suppose they're all right, those witches.

They live in the trees and worship nature or some such thing. We keep clear of them. They keep clear of us.

One thing, though. Late at night, their songs make the hairs on the back of my neck stand up.
====
1116
The Wyrd are grateful to us for keeping an eye on them, especially after they were forced from their home. 

Some of the men weren't sure about having witches around camp.

You know what? They've been good neighbors.
====
1117
We are tree and forest. We are water flowing over the earth and wind soaring through her branches.   

We were forced from our home, but we will reclaim it.

Know this: the woods hold greater dangers than the spriggans.
====
1118
Yes! They're helpful mystics and wise women. One of the wyresses gave me a charm for finding my way in the forest. 

I had my doubts, but I haven't been lost around here since. 

Even when the spriggans are chasing me, I can always find my way home!
====
1119
They're witches. They're called the Beldama Wyrd.

They told me they worship the Goddess. I think they mean Azura, but I'm not sure about that.

Some men fear them, but they just follow the old ways. Their ways are strange, but nothing bad.
====
1120
This appears to be what is left of an Enchanter's Staff.

From the markings, it cannot suggest anything other than the Maormer were trying to control The Serpent.
====
1121
Thierry said something about losing his ring by the docks. I think it was a family heirloom.

It's difficult enough working under these conditions, much less searching for lost belongings.

Too bad someone can't find it for him. We're just too busy!
====
1122
I'm worried about that young Daggerfall nobleman who goes out to fish on the western shore. 

The woods have turned dangerous. Someone should go out there and check on him. 

We can't. Our hands are full here!
====
1123
Daggerfall and Aldcroft are ordering more wood than ever before. I hear it's to fortify against an invasion.

Imagine that! An invasion on top of everything else... or is it all connected? Is it one and the same?

Sinister forces are at work.
====
1124
Keep clear of the abandoned town to the north.

All sorts of folks have gone in there looking for loot, but it's not worth it. 

It's haunted, I tell you. No sane soul should face those restless spirits.
====
1125
Want to know why Westtry is haunted? The armies of two kingdoms met in battle there. Westtry was caught in the middle.

Nothing but ghosts left now! The bloodshed is over, but the ghosts will be there forever.

Did you just feel a cold chill? I did.
====
1126
I'd swear those trappers to the north are poaching deer.

Seleine Brehat usually handles the poachers, but her hands are full.

Hey! Maybe you could help her!
====
1127
Amaury came in one night hollering about a tree monster.

The others said he was drunk, but I was the one who found him and talked him down.

He was serious... and sober.
====
1128
My cousin in Daggerfall says there's trouble along the western coast, north of Daggerfall. 

I know what you're thinking. No, it's not spriggans. It's something else!

 Whatever it is, it's bad news for the fishermen!
====
1129
They say I'm drunk, but I swear I saw it!

One of those infernal trees, as tall as a tower, chased us halfway back to camp. It's the truth, I tell you! 

I'm not drunk! You want to smell my breath? Yeah, I didn't think so. 

It's true!
====
1130
Everyone knows the trappers to the north have been poaching. 

Seleine Brehat usually handles the poachers, but her hands are full.  

Hey, I have an idea! Maybe she could use your help!You should go there.
====
1131
Daggerfall's ordered more wood than we can get to them. 

I bet they're preparing for an invasion. Fortifications need wood!

As if we don't have enough problems.
====
1132
An impressive treasure, my stalwart <<1>>, and proof that the Maormer are driven forth. I will grant my Baton of Fidelity.

I would not have you carry this artifact overland. Speak to Vartisan Guyeron oustide about an alternate travel arrangement.
====
1133
Then you are direct, if nothing else. Artulion stands to the northwest, watching over the conflict on the beaches.
====
1134
If you can disable the Maormers' spellfire pillars, I will be free to help you defeat the Serpent.
====
1135
I would relish the chance to assail the Serpent, but these Rogue Discarnates claim the priority. If there were fewer of them, I might be free to assist you.
====
1136
If my soul gem is damaged, I can provide little support. Please check on it first.
====
1139
Make haste, Optimate. With this book we shall start the rebirth of The Orrery.

Hurry to Vilmo or the book will consume you too.
====
1140
So you agree, the choice is mine to make?
====
1141
The shore swarms with bodies from the sea! Anuiel's grace protect us - I barely escaped with my life!
====
1142
No... but my companion has been gravely wounded. The creature which attcked us seemed intent on him, but did not harm myself. I feel that this is a sign from the stars.
====
1143
Once, the coast was a serene retreat - many Exultants spent time contemplating the rise and fall of the constellations from the horizon. Now the sands are covered in corpses long rotted, pollutinng the sea for the rest of the living.
====
1144
All of Glenumbra has been corrupted.

Twisting vines are sprouting from the earth, spreading corruption and death, killing beasts, trees, and even people.

This corruption has even taken our great Wyrd Tree. Whatever its source, this must be stopped.
====
1145
What is this? It's... magnificent! Where did you find this? No, it matters not.

Normally I'd charge a fine bit of gold for this, but since I'm so low on supplies....

Let's see what we can do. Please, abide for a moment.
====
1147
Felballin is the eldest of the Altmer kinships, and known for its achievements in the art of sculpture.

High Kinlord Langdruun is blessed by the stars to lead such an auspicious kinship.
====
1150
It is solely by the grace of Auri-El that we have survived this long. The Varlines flicker and sap our power. We look to the Queen for guidance, but she seeks the counsel of lesser mer. I fear for our future.
====
1151
Oh, wondrous tidings! I shall take the Varla Lens into my care this very moment.

At last we shall be able to restore the Varlines of Varyllis. I will prepare for the rite - will you meet me in front of the Kinhouse?
====
1152
Foul undead assault our lands from the south, and the thrice-cursed Maormer continue their onslaught unabated. I advise you to seek sanctuary at the Kinshouse.
====
1153
If you travel due east you shall come upon the Tower of Verdant Grove. It sits perched on the edge of the Stonewake, and therein lies the shattered ship Landbreaker.

Should the stars align favorably, you shall find a Varla Lens aboard.
====
1154
The Imagerie is the largest of the Felballin Imago Serries.

An Imago Serry consists of statues of Altmer arranged in patterns that symbolize the perfection of the Altmer form.
====
1155
I have been blessed with the task of supervising the maintenance of the Imago Serries and the Imagerie. The Imagerie is the crowning achievement of the Felballin Kinshouse.
====
1156
Verily he has lost his way. Those who have encountered him of late indicate that Hainen is attempting to create his own Imago Serry out of living creatures turned to stone. To think my wise teacher could fall so far... it is utterly tragic.
====
1157
A rend in the very earth, carved by a Maormer ship called the Landbreaker.

Foul leeches brought up from the depths of the sea prowl the Stonewake, and Maomer Scouts lurk in ambush.
====
1158
Nimbleberry bushes grow under the dome at the northern end of the Imagerie.

Once you have collected enough in the flask I gave you, you need only use said flask on Ameralee.
====
1159
A Sapiarch is one of the Wise, the recognized authority in a given area of knowledge. For example, Lilia is Sapiarch of Alchemy.
====
1160
This coast was a serene retreat where scholars contemplated the stars and planets as they wheeled above the horizon.

Now the sands teem with shambling corpses!
====
1161
I could not explain it to one such as you, and I am not obliged to do so. Suffice to say I am privy to much you are not. It is not your place to judge my decision.
====
1162
Dispense with vague implications. What do you speak of?
====
1163
The Deadsands were once a place of beauty and serenity. We called it the Alabaster Strand, in celebration of the shimmering sand that graced its shore. Now, the dead have been wrested from their slumber, and walk the shores as mindless monsters.
====
1164
The Imagerie was created in order to celebrate the grace and form of the Altmer. The Felballin Kinship is the keeper of the Imagerie, and welcomes anyone to admire it and meditate upon the sublime perfection of the Altmer.
====
1165
Sky-Cursed fiends!

They are no more than animals, destroying everything in their path. May they suffer a blight upon all their kin!
====
1166
The Sea Elves, a fierce race of lesser mer who have invaded us repeatedly. Our warriors easily repulse their ill-planned attacks, but with Undead on the rise and the Varlines in flux, this time we are... finding it hard to expel the Maormer.
====
1167
It is a tumultuous hour for the Altmer. Contact with the Ascendants is severed and the Varlines are wavering. We must hold fast to our traditions, and weather the storm.
====
1169
I know of the problems with the Varlines, Optimate. But before you label me insane, have you not considered that perhaps it is only now, without the influence of the Varlines, that we are in our right minds?
====
1170
I do not understand. What are you saying? All your words are coming out backwards, pouring over one another. Red on green. Star patterns.

Do you feel the lines in the sky? They are twisting. Wincing. Every quiver sends knives down my spine.
====
1171
Hainen was undoubtedly the most talented Vartisan in all of Summerset. He was among those... unbalanced by the disruption of the Varlines.

His genius persists. Now puts it to the more dubious purposes.
====
1172
They are revolting.

Sload are bloated abominations from the island kingdom of Thras. They practice the vile art of Necromancy, raising and commanding the Undead.
====
1173
You refer to the madman running about our Imago Serries, turning his own people into stone grotesqueries?

Yes, I have heard. Hainen the Once-Great, the supernally talented Vartisan, jewel of the High Kinlord's Court. An Ouster if ever I knew  one.
====
1177
This appears to be the hilt of an ancient Direnni blade. The markings put it near the time of the battle of Glenumbra Moors. Please, let me examine it.
====
1179
We of the Wyrd draw our power from the great Wyrd Tree. She defends and provides, but now the Blood Thorn cult has corrupted her.

The corruption spreads from her into us and on to all of High Rock. We cannot return home until it is cleansed.
====
1180
Wrought of sky iron! Forged in the heart of a glacier! 

This dreaded blade had an uncanny power over ice and cold. It protected its wielder from ice magic and froze the blood of its victims.

This blade was last borne by the Aldmeri Lord Meaglath.
====
1181
The legends say Meaglath died at the battle of Glenumbra Moors.

High Priestess Vardra of the Alessian order turned the sword's own power against its wielder, freezing Maeglith and shattering Maermacil.
====
1184
They are Altmer mariners, esteemed Optimate - the bodies of our drowned sailors, returned to shore for vile purposes.

I am certain that High Kinlord Langdruun, praise his name, has already dispatched one wiser than I to determine their source.
====
1185
Kinlord Langdruun of Varyllis is a patron of Imagoform -  the art of sculpting and arranging statuary in pleasing patterns. It is not unlike the creation of flower gardens in other lands.

We call our sculpture gardens Imago Serries.
====
1187
Who would dare to challenge us?  Who would dare to threaten our very Mother, whose magic is older than even these temples that have risen and fallen again all around us?  Who dares to poison the Great Tree against her loving daughters?  Who?
====
1188
We sisters have kept to ourselves, for longer than these forests have known man's influence.  A darkness came to our Tree Mother, and transformed Her into something foul.  For once, we could not fight it.  So here we are, until it can be banished.
====
1189
Our secrets are our own, stranger. Our sisters do not look past our Wyrd Tree or her circle anymore. We appreciate your help, and we reward it, but do not ask questions when the answers may not please you!
====
1193
Once, none would dare come close enough to we sisters to ask these questions.  Once, we sisters would not answer.  But now there is a darker and greater magic than our own, and I tell you this: we must be rid of it before it destroys us all.
====
1194
Our ways are the old ways. Our sisters do not keep with the company of men. We forsake their temples and brash upstart magics. 

If you can restore our Tree, the Wyrd will return to the land. Then it would be best for you to leave us alone once more.
====
1196
There is a witch in the bog who styles herself a queen.  We sisters do not like her.  Her magic is that of the Reach, and she is greedy for power.  Yet it was not her magic that took our home from us.
====
1198
Baridan Bloodsail, the infamous corsair who terrorized the Iliac Bay.

It is said he sailed across the Western Sea, exploring the remnant of Yokuda and even stranger lands. He must have used the Waystone you found to navigate.
====
1199
Egil was one of Vrage most trusted warriors, a Giant-killer, terror on the battlefield, who was eventually slain by a Direnni wizard at the Battle of Meri Darguard.
====
1200
The trees whisper of ships on the western shore.  What fools men are, who wage their wars while the Mother languishes and the land rots under their feet!  When the battle is done and bodies bleached to bone on grass, we and our Tree will remain.
====
1201
Egil was one of Vrage most trusted warriors, a Giant-killer, terror on the battlefield, who was eventually slain by a Direnni wizard at the Battle of Meri Darguard.
====
1202
The horn's name is Taarund, or 'Thunder' in Old Nordic.

Some say that Egil himself made the horn, and breathed his thu'um into it. To this day, nobody else has been able to blow it.
====
1203
Duke Roddard Rielle of Normar? He was a vassal of the King of Shornhelm.

He fought with distinction in the siege of Orsinium. In fact, he was one of the first through the Iron Gate.

We know he participated in the sack of the city with wild abandon.
====
1204
The skull belonged to Kurgen gro-Agluk, a warlord of the Orcs and hero ancestor of clan Agluk. 

Most of that clan were slain in the siege of Orsinium, but a few still survive.
====
1205
Telain is said to have wrought the harp out of white wierwood and strung it with hair to given him by Azura.
====
1206
The music fosters love, either for the singer or the subject of the musician's song.

Telain used the harp to win the hearts of queens and empresses.

He even tamed the wrath of Morrighail, the Shadow Queen of Karrengar.
====
1207
Tales relate that only the greatest of Breton musicians could make the strings sound.

All others who try get blisters on their fingers. 

If a bard does make it play, it lets him sing with several voices, harmonizing perfectly with himself.
====
1208
To the west on the shore, a fool and his servant brave the harpies to catch fish.  Fish!  He should hope someone saves him, before the hunter becomes the prey, and well deserved!
====
1209
Have you seen the fishermen on the western shore?  Those harpies will eat them alive if they're not careful.
====
1210
When I first came to the Great Tree, I thought nothing could ever threaten Her magic.  I was wrong.  Now we will be more vigilant.  This will not happen again.
====
1211
Before the corrupting spirit came, the spriggans were friendly and peaceful creatures.  Now they must either be purified or destroyed.
====
1212
I'll try not to slow you down.
====
1213
Tell Vestrial I tried my best.
====
1214
Optimate Telenger was dispatched to rid the shores of the undead, but I wonder if his force is enough to destroy them. Such a concerted attack must be the orchestration of some greater threat.
====
1215
I do not know who we should look towards to reconstitute our Varline junction. The esteemed High Kinlord must have a course of action for us in these trying times.
====
1216
It is a magical focus, chiseled from the glass of a fallen star. The Lenses channel the magicka of the stars into our Varlines. Through the Varlines, magicka flows to Kinhouses and monuments throughout Summerset.
====
1217
I have heard that the waves of undead are even reaching some of the southern Serries. I worry for our Intricants. Especially Liralen, since he has naught but Discarnates to protect him. They have become less reliable as of late.
====
1218
Vile slug-men from the coral kingdom of Thras! They ooze through my nightmares, abusing the dead and appalling the living. Almost I fear to sleep!
====
1219
No, I don't know anything about an artifact.
====
1220
Some of the scholars in the Mages Guild are always looking for that sort of thing.

There's usually a Mages Guild Emissary woolgathering near the well in front of the lumber mill.
====
1223
I've heard of one in the Camlorn area. He's near Aldcroft.

His name was... Dalnish? Dalnith? Something of the sort. Yes, search in Aldcroft.

Personally, I've only worked with those skilled enough to master the fine needlework nobles require.
====
1225
You won't find tailosr here, unless they've somehow figured out how a way to whittle wood into clothing.

I would check north of here if I were you. Search in Aldcroft, near Camlorn.

There's many different types of trade going on in those parts.
====
1226
His name is Dalnith. He does wonderful work. 

He's been doing a lot lately for the refugees of Camlorn. He's always very busy, but he keeps his chin up.

If you need any needlework done, I highly recommend him. He's by the merchants' carts.
====
1227
Though I have studied the Varlines, those rivers of Magicka that flow across our land, I have much yet to learn. For instance, can a damaged Varla Lens truly be repaired?
====
1228
I believe so! A tome, Varlines and Vartisans, describes the process in detail - but alas, it was taken by Hainen the Deranged.

Seek the book in Hainen's mountain retreat, up the path northeast of here. And tread lightly!
====
1229
You tell me! I've seen stranger things in my lifetime.

My eyes may grow weaker with each passing day, but I know a mudcrab when I'm speaking to one!

Where is your shell?
====
1230
I can sense from here that this stone has a magical essence. May I have a closer look?
====
1231
Why do you want to know? Are you here to steal my shells? I know you're up to no good! You're just like that crazy woman to the north of here.

These shells sell for a good bit of coin; you won't take them from me! 

Leave me and my shells be.
====
1232
To the north of here, along the beach. Crazed lady trying to plunder riches of the dead. She's wild as can be.

I'd stay away from her if I were you. Something is not... right with her.
====
1233
From here that horn appears to be of Nord craftsmanship. May I have a closer look?
====
1234
It will be a mere trifle for me to speed you along your way, now that the power of the Varlines has been restored. When you are ready, I will instantly transport you to Verdant Grove Tower, which lies but a short stroll away from Teriskor Kinhouse.
====
1236
The Harmonium Fortress is our bulwark against the foul Maormer that invaded Sunhold Island to the south.

It is only the Oyinaam along our coast that keep the Pallid Devils at bay. They find the music of the towers most unpleasant.
====
1237
Is that a bronzed Orc skull. May I have a closer look?
====
1238
Is that a bronzed orc skull. May I have a closer look?
====
1239
Eccentricity is tolerated, but I fear Hainen has quite lost his wits. He is said to be attempting to create an Imago Serry by turning living people to stone. What madness! To think my wise teacher could fall so far....
====
1240
The Maormer are formidable enemies. Their knowledge of engineering and the sea allowed them to design a massive ship with the ability to churn through earth as easily as water.
====
1241
If you travel due east, you will come upon the Tower of Verdant Grove, which sits perched on the edge of the Stonewake. 

The Stonewake was created by the magics of Landbreaker. Follow the wake north, and there you shall find the shattered ship.
====
1242
They wished to destroy our blessed Crystal Tower. However the arrogant Maormer underestimated the power of the mages there, who were able to destroy the ship just short of its intended target.
====
1243
Be stationary a moment as the Surveilling Aura ascertains your composition. The process is rarely fatal.

 ...Ah! You are, in fact, one of the Numinous.
====
1244
Be stationary a moment as the Sureilling Tendrils ascertain your composition. The process is rarely fatal.

 ...Ah! I see that you are one of the Numinous
====
1245
And honor it is, according to the Queen. By her decree, all Numinous are awarded the status of Optimate, with access to the Mulberry and Turquoise districts of Alinor.
====
1246
If you were, for example, a Maormer infiltrator, the Aura would congeal your blood in your veins.
====
1247
Accept this Turquoise Medallion, which enables entrance to authorized districts. Retention is mandatory: do not lose or sell it, or the consequences will be dire.
====
1248
Quest NPC always told me to steer clear of that puppy.  I just wanted to pet him and he ate me!  I'm going to go back to him... he is probably sad without me next to him.
====
1249
Since I must, I welcome you to Alinor, and to the opportunity to serve your Blood-Kin. My sister the Queen believes you Numinous may be of use in repelling the Maormer. Perhaps. She awaits you within.
====
1250
Just so. Once again, the accursed Maormer invade our southern shores. And yet the Queen thinks we can intervene on the continent when the Home Isles are under attack! Folly.
====
1251
Indeed! Each Kinlord speaks for the interests of every mer in his or her domain. In this time of trials, we must stand united.

Menaced as they are by the Sea Elves, the Kinlords decline to support Our goals. Yet I am convinced we must aid Tamriel.
====
1252
Indeed! Menaced as they are by the Sea Elves, the Kinlords decline to support Our greater goals. Aid them in My name, and they will embrace Our policies. In this time of trial, we must have Altmer unity!
====
1253
My Intelligence service doubts the Pallid Devils really have sufficient forces for a major incursion. I suspect this "invasion" is a mere feint. Prove it, and earn Our gratitude!
====
1255
My spymasters doubt the Pallid Devils truly have sufficient force to conquer our isles. I suspect this "invasion" is a mere feint. Prove it, and earn Our gratitude!
====
1256
The Varlines power the Oyinaam, which play a music the vile Maormer cannot abide. The melodious sounds weaken their bodies as well as their minds.

'Tis astonishing such beasts respond to music at all....
====
1257
Trinimac was the mightiest Altmer hero, a knight of the et'Ada. In the Battle of the Hundred Mer, he held his position against a swarm of lesser enemies. You will need similar courage to face the Maormer.
====
1258
I am one of the fishers of Sunhold. Every dawn, my discarnates would cast nets into the sea.

When the Maormer invaded, I managed to escape and take shelter here. Others were not so fortunate. Now the Pallid Devils sleep in my very bed.
====
1259
Rolperil is overdue to report from our last sally against Sunhold Island. I pray that no grievance has befallen him.
====
1260
Panoit said what? Why that little....

What I did... well, I was desperate. 

You couldn't understand. The money wasn't worth trading away my values. Please, don't tell Ormax.
====
1261
I thank you sincerely.

I feel awful about Thierry and putting you in danger. I can't make it up to you, except by never doing anything like this again.

I'll do my best to make it up to Thierry, whatever it takes.
====
1262
I suppose it is comfortable to sit upon that throne of self-righteous indignance. 

Do as you will. I'll not explain myself any further to you.
====
1263
My wife is sick. Panoit offered me a lot of coin if I helped. 

With the coin, well, I was going to buy a healing unction from Sibellec up near Aldcroft.
====
1264
You're right. It is absolutely no reason.

I feel awful about Thierry and his ring being gone. 

Please, I sincerely regret what I did, but turning me in won't help anyone.
====
1265
I feel awful about putting you in danger.

Could you take this money and keep this matter between us?
====
1266
Here, take this coin. I don't want any it any more.

I can only promise you I'll never do anything like this again.

As for the Thierry family, I'll find a way to make it up to them... somehow.
====
1269
My wife is sick. Panoit offered me a lot of coin if I helped. With the coin, well, I was going to buy an unction from Sibellec up near Aldcroft.
====
1270
Here, take this coin. I don't want any of it any more. I can only promise you I will never do anything like this again.

As for the Thierry family, I'll find a way to make it up to them somehow.
====
1271
You're right. It is absolutely no reason. I regret taking part in Thierry's loss.

Please, I sincerely regret what I did, and turning me in will help no one.
====
1272
I suppose it is comfortable to sit upon that throne of values. Do as you will, I'll not explain myself any further to you.
====
1273
Thank you, sincerely. I feel awful about stealing from Thierry and putting you in danger.

I promise that I won't act so recklessly again. I'll do my best to make it up to Thierry, whatever it takes.
====
1274
I feel awful about putting you in danger. Will you take this money, and keep this matter between us?
====
1275
On what do you base these charges?
====
1276
This confirms my suspicions. Damnation! 

We thought the thief might have been Panoit.

Hearing Moreau might have been involved sickens my heart.
====
1277
Panoit is a known thief and brigand.

I fail to see how his involvement implicates a good family man like Warden Moreau.
====
1278
The Orchestrated Gardens are carefully arranged to play melodies as one walks through.

Alas, its beauty has been marred by the Maormer assault.
====
1279
The Fane of Breath is a temple to Mara, the goddess of beauty and love. 

The mountain winds blow through the canyon the Fane is built around. Instruments are strung between the walls to create a melodious piping for the glory of the goddess.
====
1280
The Maormer have managed to sweep up the southern shores of Sunhold Island and only the Oyinaam keep them from advancing.  

The music created by the Oyinaam repels them. Obviously their taste in the arts is as muddled as they are.
====
1281
Greetings Advuenturer, I am the great and all powerful Important Mage. I see you have managed to find the magical tome.  That tome would increase my powers and allow me to become the most powerful mage in the land...
====
1282
Fantastic! HAHAH!  Quickly, dig out the tome and give it to me!
====
1283
What?!  I MUST have that tome.  You shall regret that decision... I shall return when you least expect it!
====
1284
I want that tome.  If you give it to me, I will reward you handsomely.  What is your decision?
====
1286
The Discarnates? They probably went rogue - there was another flicker in the Varlines, so I imagine their binding spells came undone. Watch out for them: they may want revenge for having been pressed into our service.
====
1287
When the Maormer launched their initial attack, The Serpent, one of our Constellation Exemplars, slithered from its cave, coiled around the kinhouse, and swallowed the model planet Nirn. 

Nirn is our Varla Lens!
====
1288
In the sky directly above the Orrery whirl planet models which replicate their celestial counterparts. The Moarmer smote the Auri-El model from the sky and replaced it with their own foul Orgnavar!
====
1289
An Exemplar is a magical incarnation of a zodiacal symbol -- a living constellation, if you will. They serve the Orrery, though in time they develop minds of their own.
====
1290
I am an Exemplar, the embodiment of the power and glory of the constellations. However, I am but one piece in the grand orchestra.
====
1291
One for each sign of the Zodiac - twelve, plus the Serpent. Excepting the Serpent, each has its own shrine in the Orrery, wherein abides its soul gem: the Exemplar's focus and source of magicka.
====
1292
I shall help your cause as I am able, though I am but an Exemplar - a mere image of the lissome Lover that sways through the stars.

What do you wish of me, my dear?
====
1293
It is done. Go with my blessing, and may you be victorious!
====
1294
An Exemplar is the magical incarnation of a constellation. They serve the Orrery and overtime have developed minds of their own. There are thirteen of them - twelve spread about the Orrery and The Serpent in its lair.
====
1296
Welcome, exalted creature. This one sensed your approach from afar, and we have prepared for your request. You may speak your purpose freely.
====
1297
Shall we try and guess your purpose, Optimate? We sense flaw and falsity, and we awake. An enterprising soul comes for assistance. But this is an easy riddle to solve - do you have one that is more challenging?
====
1298
Fivefold venerations upon you and yours, Optimate. Have you come because of the trespasser in the sky? Even my strength was not enough to sustain Auri-El, and now the impostor stains the heavens.
====
1299
I sense that you bear a Welkynd Stone, already brimming with the essence of my brethren - but your purpose is shrouded. Will you illuminate me?
====
1300
Dear Optimate, how brave you are! Your noble purpose clothes you in a celestial aura. Please, let me lend you my aid to restore the Orrery to its rightful order!
====
1301
Finally! Cannot stand being chained here. Held still. Held to ground. Want to run! Race across the Firmament.

What do you want? Speak!
====
1302
The magicka flows easily around you, Optimate. From this, I know you are a friend. What can a humble servant of magic like myself do for such a powerful Numinous?
====
1303
Ah, is that all? I was hoping you would need more personal attentions.

Show me your Welkynd Stone. I shall infuse it with my essence, and leave it to your brave soul to wield as you will.
====
1304
And it is granted. Our essence infuses your Welkynd Stone. Walk with purpose, exalted one.
====
1305
Ah, you've spoiled your own surprise! And now we must reveal that we intended to aid you all along. Thus, I infuse your Stone. Now set all to rights - we wish to return to contemplation of the glory that is the Tower.
====
1306
If it will aid our purpose, I will give every iota of strength I have! There: I infuse your Welkynd Stone with my essence. Go with glory at your heels!
====
1307
I find being an Exemplar of the Mage quite delightful!

The Mage's three charges are The Apprentice, The Atronach, and The Ritual. Those born under The Mage obviously possess the greatest potential for spellcasting.
====
1308
The rogue planet eclipses the sky, darkening heaven's glory with malevolence. I shall lend you my essence if it will help divine the purpose of this uninvited spectre.
====
1309
I know that you will succeed. You must, for all of our sakes. A moment... and there! I have infused your Stone with my heavenly essence!
====
1310
Yes! Orgnavar. Here. Your stone. My essence.

Now go. Go! Want to run.
====
1311
A trivial matter for one as versed in the magic arts as I! Nabuc faernu shindish urunus... and it is done. Your Welkynd Stone pulses with celestial magicka!
====
1312
Orgnavar somehow bent Suuniqwe's mind. Now she leads the wretched Starblind Altmer. 

They are intent on remaking the Orrery... once they have destroyed it.
====
1313
Have you made your decision? Give me the gem, before it is too late!
====
1314
The Orrery is infested, rotted to the core by Maormer and far worse. I shall start anew, purging the land with my power. But first, I require that soul gem!
====
1315
Mara is a goddess of beauty as well as love.

In the Dawn Age, Auri-El created the bounds that protected Old Ehlnofey, and Mara, his wife, played a melody on the flute to create order and beauty within.
====
1316
Glorious Numinous, the Kinships of the south do not revere me. By aiding them, the Numinous will be able to unite them under Our banner.
====
1318
An infernal device of the Sload that the weak-minded Altmer cannot even begin to understand! Its retrograde orbit tears apart the Orrery even now. I laugh to think of it!
====
1319
The Master commands the ruin of the Aldmeri Dominion! He, and he only, do the Sload obey!
====
1320
This one is no air-huffing Sea Elf! Tender your question to King Orgnum of the Maormer - if you can find him.
====
1321
This is the first conversation widget
====
1322
This is the 3rd Conversation widget
====
1323
This is the 2nd Conversation Widget
====
1324
Begone yourself, dryskin! This one is the reality - you are but a dream!
====
1325
Speak now, for your power to hold me here will not last forever!
====
1326
Because the Beacon drove the Discarnates Rogue, which makes it permissible to slay them and harvest their Daedric Soul Gems. Why else?
====
1327
The wind that blows through the Fane is the breath of our Goddess. 

Yet... I hear to the west the Priestess Ahlotica cursing at each gust.
====
1328
You found one of Commander Lafavre's soldiers. He did not make it.
====
1329
Truly? That is rather disappointing. Are you sure you won't reconsider?
====
1330
Five thousand lamentations! All is over - but Altmer dignity requires making an appropriate end.
====
1331
You think I linger on cliff sides for fun?

My comrades and I were trying to climb this cliff but met some peril on the way. I broke my leg and now I have no way back down or up. 

I'll give you the information if you help me up.
====
1332
To get behind your defenses, you fool.

The Oyinaam keep us from advancing directly. Your music is a horrible thing that somehow manages to devastate our minds and strength.

Now help me up.
====
1333
So much death.  I'm afraid I can't make it any further myself.  Please tell Vestrial I tried my best and it was an Honor knowing him.
====
1334
Yes, I saw that Maormer devil - but not until he put me on my back. A wonder he did not finish the job then and there.

The failure is mine, yet perhaps I may be redeemed. Find that blasted thief, Numinous. He was headed east, towards the harbor.
====
1335
The Kirin are often praised by the Altmer as embodying all that we hold dear.

To kill one of these majestic creatures would be a crime but if it is the only way then I cannot fault you. They are seen north of the Maze of Obliquity.
====
1336
The Giant Sea Serpents infest the water off the Tessellated Shores, to the east. 

They are powerful beasts. To kill one is a feat of honor; its Fang could be crafted into a fine weapon.
====
1337
To recover Auri-El's Welkynd Stone, which is secured within the fallen planet itself. I must ask you to follow me down into the wreckage and act as my protector until I am able to extract the stone from its bindings.

Let me know when you are ready.
====
1339
Prepare yourself. I cannot account for the motion of waves!
====
1340
That is to be expected. What do you wish to know?
====
1341
Prepare yourself. I cannot account for the motion of waves!
====
1342
Mm? You swim, I suppose. You could just as easily swim out. It is not that far, but you could not scale the hull of the ship.
====
1343
Other Numinous may be able to assist, but there is an alternative.

Talrien the Archivist possesses a singular item which may aid you. Seek him in the depths of the Umbral Tower, which lies across the bay to the east.
====
1344
You swim. You could just as easily swim out. It is not that far, but you could not scale the hull of the ship.
====
1345
The Zombies are quite persistent and will continue on their deadly course unless you stop them. 

Take heed, when they are close to death they will explode!
====
1350
The Zombies are persistent and will continue on their deadly rampage unless you stop them. 

Take heed: when close to death, they explode!
====
1351
The Zombies are quite persistent and will continue on their deadly course unless you stop them. 

Take heed, when they are close to death they will explode!
====
1353
It would not be wise to speak of it here. Open it when beset by enemies, and not a moment before.

This is not hyperbole, but a sincere warning.
====
1354
We were colleages, classmates at the Psijic Academy on the Isle of Artaeum. We even shared lodging for the last decade of our schooling....

More than that I do not care to discuss with strangers. You have a ship to board, do you not?
====
1356
I am under no obligation to answer. I have provided aid, as Rolantae wished me to.
====
1357
It would not be wise to speak of it here. Open it when beset by enemies, and not a moment before.

This is not hyperbole, but a sincere warning.
====
1358
No. Rolantae and I never required more than one.

And thank the Firmament for such meager graces as that.
====
1359
We were collegues. Classmates at the Psijic Academy on the Isle of Artaeum. We even shared lodging for the last decade of our schooling.

More than that I do not care to discuss with strangers.
====
1360
Ha ha, yes! But the so-very-proper Kinholders look the other way when they need us. And since the Varlines are under attack, and I was once Sapiarch of Astronomy, they most certainly need me.
====
1361
A most impertinent question, for an Altmer! ...I like you, Numinous. I will watch your future career with interest.
====
1362
Naturally, since they employ Varla Lenses of my own design. The Sea Elves know that if they disrupt the magicka-flow of our Varlines, Altmer magicka-based society will come apart at the seams.
====
1363
I applaud your bravery. This method is simple enough. If you make a creature mad at you, it will invariably chase you down.

If you have ever seen an angry Kirin though, you might reconsider your options.
====
1364
This is the Phidian way. Long ago we keepers devised a spell which would tame even the wildest of beasts.

I now give you a scroll which contains this spell. Once used, the Kirin will follow you to Oblivion and back.
====
1365
In my experience, there are but two methods for luring a wild beast. Which way would you like to know about?
====
1366
I applaud your bravery. This method is simple enough: if you make a creature mad at you, it will invariably chase you down.

However, if you have ever seen an angry Kirin, you might reconsider your options.
====
1367
This is the Phidian way. Long ago we Keepers devised a spell which would tame even the wildest of beasts.

I give you now a scroll which contains this spell. Once used, the Kirin will follow you to Oblivion and back.
====
1368
I once read an interesting text detailing the peculiarities of Kirin behavior. The author claimed that Kirin repeatedly sought out the shelter of the Bonfom Benla Tree, which can be recognized by its distinctive yellow foliage and white bark.
====
1369
A Kirin? I don't believe such a creature exists!
====
1370
Hmm... a Kirin? Are those the lovely quadrupeds I always see lying under the Bonfom Benla Trees? Those trees have the strangest appearance - with those yellow leaves and white bark. I never understood why we even cultivated such plants.
====
1371
After many days of searching, I finally came upon a Kirin lying placidly under the yellow leaves of a Bonfom Benla Tree.

It seemed to ignore me, until I laid a hand upon its back. Even now I am not sure how I survived.

Best of luck to you though!
====
1373
The circumstances were inopportune, but I cannot bear the thought of the Heldarmo going without. If you are not unwilling to try again, I am certain we will succeed!
====
1375
The Sapiarch of Astronomy at the Crystal Tower has nearly always been a Syldarim.

Genivra, now High Kinlady of the Syldarim, held that position herself before the Ascendance of the previous High Kinlady.
====
1376
The Orrery draws magicka from the sky and delivers it across the Varlines to Summerset. To do this the model planets must sync up with the celestial spheres.
====
1380
Unlike the twelve other constellations, The Serpent bows to no master as it slithers through the sky. It is as shifting as the sands. 

Those that are born under The Serpent constellation are thought to the most blessed and the most cursed.
====
1381
Nirn was created when the god Lorkhan tricked the other gods into creating a mortal plane, thus upsetting the balance of the planes.

The creation of Nirn caused us to lose our link with the spiritual realm.
====
1382
There are eight celestial spheres which orbit Nirn - the most honored of them is Auri-El.

The Elven King Auri-El led a war against the tyrant-god Lorkhan and created the first Altmer kingdom.
====
1383
Orgnavar is a planet created by the traitorous Maormer. 

They have named it after their seemingly immortal and self proclaimed king, Orgnum. It is said that he was a Aldmeri noble that rebelled and was exiled along with his followers to Pyandonea.
====
1384
Those born under the sign of The Tower are able to unlock hidden treasures with relative ease.

Always be wary of whose locks you are breaking before you embark on your task.
====
1385
Those that are favored by The Shadow are able to blend themselves into the darkness. 

What you cannot see can be the most dangerous of all.
====
1386
I run. My favored run.

Faster than anything on Nirn.

Faster than wind.

Faster than lightning.

You are still here?
====
1387
Those born under The Lord will have a faithful advocate in their path to glory. 

The Lord grants its favored the vitality and might to conquer all.
====
1388
Those born under The Ritual have a variety of abilities that change depending on the aspects of the stars and celestial bodies. 

Look to the skies, young Optimate.
====
1389
You wish to... know me? My, but you are bold! Come close, I shall whisper in your ear.

Grace and passion are blessed to those born under the sign of The Lover. It is said their kiss can steal one's breath away.

Would you care to to try?
====
1391
Whoever is born under The Lady is both tolerant and kind. 

It is often those who stay calm and persistent who are the victors at the end of the day.
====
1392
Those who are favored by the Apprentice have both an affinity towards magic as well as a weakness to it. 

They may be more intense than their masters - and perhaps a trifle less cautious.
====
1393
The Warrior's charges are The Lady, The Lord, and The Steed. He protects them all from the devious nature of The Serpent.

The Warrior's favor grants skill with all weapons as well as its bellicose temperament.
====
1394
From time immemorial Scintillants have been revered as masters of metalcraft. This forge is the instrument of our greatness. Through it, we channel the celestial energies of the Firmament into items both magical and mundane.
====
1396
We Scintillants hold precision to be the greatest virtue, and prefer clean geometries: lines, angles, planes.
====
1397
It was horrible. When Orgnavar replaced Auri-El, the Skyharkers bound to Auri-El wailed hideously and tore at their eyes... they became the Starblind.

Then Prime Skyharker Suuniqwe disappeared! Skyharker Vilmo is the new Prime Skyharker.
====
1398
Our ancestors built these defenses several centuries ago. The lines of stone channel the power of the Varlines to enhance our protective magics.
====
1399
I am no metalwright. Perhaps another could tell you more.
====
1400
The Queen sends a Numinous when I have called for an army?

Very well; you will need to perform the deeds of an army yourself. Prove your ability in Varyllis' service, and I shall give you Felballin's Baton of Fidelity.
====
1401
Contemptible mer, they seek only to destroy the beauty and grace that we have created on this Blessed Isle. Stories say that the Maormer seek revenge for wrongs done them in aeons past, but why should the Altmer be held responsible for that?
====
1402
Never will you experience a more harmonious sense of space than within the Maze of Obliquity. It was designed nearly twelve centuries ago by the Optimate Corbusano, one of the Scintilla Kinship's greatest progenitors.
====
1403
Here, here! Three cheers! You have done an old man a good turn, and now I must repay the favor.

Behold! A Daedric monster from the planes of Oblivion! Wawoosh!
====
1404
Our young Queen may amuse herself by moving pieces on her chessboard, but my Kinship will not be her willing pawn.

Aid my people. Rid our shores of Maormer, and recover our Varla Lens. Only then shall I consider Ayarynne's petition.
====
1405
Our sky has fallen, <<1>>. You are an outsider, and cannot understand the significance of this. As above in the Firmament, so below in our Orrery - and vice versa.

I cannot give the Queen my loyalty our sky is mended.
====
1406
It is without a doubt the most definitive text on the Vartisans' craft. Hainen stole it from the Kinhouse several days ago, for reasons I cannot fathom. What could he stand to gain from a Vartisan's knowledge?
====
1407
I desire the Queen's support against the Maormer invasion of my lands. She cannot expect my aid while we fight Maormer on two coasts. 
 
If you are all she is sending, I suggest you get to the beaches and take a sword.

You are dismissed, Optimate.
====
1408
I do not know where Hainen has gone, though I suspect he lurks somewhere nearby. Go with caution!
====
1411
Words have power, Optimate. With Altmer books, that is literal truth, not mere poetic license.

The disruption of the Varlines has corrupted magical objects. Animated books were once common manuscripts on which powerful incantations were scribed.
====
1412
The Landbreaker was a massive ship the Maormer sent to destroy the Crystal Tower. 

Our mages destroyed it short of its goal, but it left a scar in the earth we call The Stonewake.
====
1413
The Isquer Kinship has long been protectors of Mara's Shrine, The Fane of Breath. 

I am honored to be among those protectors, but our focus has shifted to repelling the Pallid Devils in the south.
====
1414
Today I roam the land
I'll always lend the weak a hand
I am a soldier know me by my arms
I trust I will be kept from harm

A title of respect precedes my name
I'd rather die than have to suffer shame
In stories and a game I live today

What am I?
====
1415
Our most skilled warriors and mages have transferred to the Harmonium Fortress, our southern stronghold against the Maormer.

If I were able to return from Coldharbour after death like a Numinous, I would be more valuable to Battlereeve Tariella.
====
1416
Wow.... You really are an idiot
====
1417
Your such a wait.... You actually got it right?  Umm... Still get out of my face!
====
1419
You must be the biggest idiot in the world.  I was right about you!!!
====
1420
The Daedric altar grips Farmer Vanne tightly, refusing to let go.
====
1421
Perhaps one. Take this summoning stone. Go east to the Vanne farm and look for Inwold. If you find him, summon me.

I searched the farm and found no sign of Inwold, but the Daedra there severely limited my search. Maybe you'll have better luck.
====
1422
Who are you to deliver this to me?

Matters in the keep must be worse than I feared. Now Lakana entrusts her letters to strangers.

Wait... this letter speaks of a threat to her life. Apparently, she doesn't believe Duke Nathaniel can protect her....
====
1423
What? She says that if I do not cease my underground market activities she will report me to the Duke. This is preposterous, I will be ruined. I do not have a license to operate in Alcaire. I suppose I have no choice but to comply. Go, tell her.
====
1424
Lakana betrayed Sentinel, and all Redguards, by marrying that cur of a Breton, Duke Nathaniel. They say the marriage was entered to strengthen the Daggerfall Covenant. I say at the cost of Redguard pride.
Is that all you need of me? I am very busy.
====
1425
Ha! Ignorant knave, you do not know of the Daggerfall Covenant? It is the alliance stricken between the Breton, Redguard, and Orcish states. Now be off, I have no time for your education.
====
1426
You're from House Tamrith, correct? I've been given strict orders to keep our supplies for our soldiers until this whole thing blows over.
====
1427
Nah. I like my job. No need to scrounge, got a good roof over my head, and guards at the door. Lord Dorell knows how to keep a man loyal.
====
1428
You... you wouldn't! I mean, he wouldn't believe you... Oh, fine, have your blasted supplies.
====
1429
We charge a hefty markup for selling supplies, I'll warn you. But if you're bent on this fool's errand, I'll sell you supplies for, let's say, twice the normal price.
====
1430
Well? What're you still bothering me for?
====
1431
Not unless you can feed my family. They're hiding in the ruins of our home, waiting for me to return with something to eat.

Death is all around us. Only the carrion birds feast these days!
====
1432
Truly? I'm no beggar, but I won't refuse help for my family. Many thanks, kind sir!
====
1433
Inwold and I live east of here on our farm.

I've only been gone for a few days! Oh, I'm so worried about him. What if something happens to him while I'm trapped here? I should be out searching for him!

May Arkay protect him! I pray he's all right.
====
1434
No one believed me when I told them the scamps took my husband. 

They accused me of plotting against him. They even said I might have murdered him!

No one is right in the head anymore. Everyone's blaming everyone else, and for what?
====
1435
It's the same here as all over Alcaire. People are throwing wild accusations as casually as they talk about the weather. Even Duke Nathaniel is paranoid.

It all started a few months back. My superiors think it may be some sort of magical madness.
====
1436
Daedra worshippers, as I hear it. Some say they worship Molag Bal, others Hircine.

Whoever they serve, Duke Nathaniel has forbidden us to touch them. They made some sort of deal. That's part of the reason I came here to investigate.
====
1437
Duke Nathaniel rules Alcaire from his home in Alcaire Keep. Like his subjects, he's grown increasingly paranoid in these past months. 

When he made a deal with the Glenmoril Coven, it was the last straw. High Inquisitor Averos wants answers.
====
1438
Our column had just passed beyond sight of Shornhelm's gates when we were swarmed from all sides. 

Valen drew his blade, screaming in rage. The rest of our unit fell apart, and we were cut down. It all happened so quickly ....
====
1439
Shornhelm is at war. The alliance that held the noble houses together has fallen apart. Now they fight over the city like stray dogs over a bone.

Lion Guard soldiers were coming to offer help and keep the peace. They never made it.
====
1440
We dispatched the last of the free militia of Shornhelm to meet the Lion Guard's soldiers.

Montclair got to them first. When we drew up, the Wracked Plain was covered with corpses. Most were wearing the colors of the Lion Guard.
====
1441
I lived by the skill of my blade! The Montclairs had surprise on their side ... and numbers ... and darkness.

If you get them on equal terms, they're actually pretty poor fighters, especially when compared to someone like me.
====
1442
Oren ran back toward Shornhelm when the Montclairs attacked. I heard a scream, and  ... well, I can't say it's likely to have ended well.

Jared fled east, yelling at the top of his lungs. I don't suppose he fared much better.
====
1444
Wylon Montclair is one of the lords vying for control of Shornhelm.

He didn't seem that bad before this. Something has changed. Something's … not right.
====
1445
She's the one who offered aid to my family in these dark times.

One noble's as bad as another, but I'd rather have one in charge that cares about the little people.

If she wants to help Shornhelm, she has my support!
====
1446
Cray? Of the town militia? I had wondered where he got off to. Men and women die from the horrors of this land every day. It would be a shame to lose one such as him.
====
1447
I am the leader of the House Tamrith. My father was of Rivenspire blood, my mother of Stormhaven. A lesser house, but I intend to change that. When we heard word of the happenings in Shornhelm, we marched here. It is time people know of us.
====
1448
We have to strike back at Montclair, but we must take care of those around us. When we reclaim this city in our name, it will be those who toil, the shopkeepers and the smiths, who bring Shornhelm to its feet once more.
====
1449
Montclair sent them away. He broke the treaty that held them... then stabbed them in the back, slaughtering them to the south. My house could do nothing. We barely hold onto what we have and try to shelter the innocents within these walls.
====
1450
That's disturbing news, but not unexpected. Lord Montclair will wait for someone to release the captives.

This could be the first major move against our interests, especially if these people are infected with blood fever. We must strike first.
====
1451
Have you lost faith in House Tamrith so quickly?  

If the affliction spreads through the city, we'll be as good as dead. We cannot let the infected escape alive.

If you want to help, then tell me: who did she send you to rescue?
====
1452
Is leaving the townspeople to simply rot any better? Shall they be fed upon in Montclair's holding grounds?

No, <<1>>. Sickness does not concern us. We must get to them, and quickly. 

We will deal with this Blood Fever when the time comes.
====
1453
Uhn... the altar's true name? It's... jakay-jhe. Speak that to banish the altar and its spell.

That's all I know. Please, don't hurt me anymore.
====
1454
You say you've found a witness to these alleged kidnappings? Bring him before us as soon as you can.
====
1455
I don't have the time or resources to investigate rumors based on whispers around the city. Find me some hard evidence, and I'll be able to commit my men.
====
1456
So you've found this vagrant who escaped Montclair's fortifications? I knew he was hiding something. Whatever he plans, I will foil.
====
1457
My family has lived and ruled in this place for generations. The Treaty allowed Montclair to smile to our faces while he built up an army to bring Shornhelm to its knees.  No more!

All around are outsiders, traitors.  Shornhelm needs my rule.
====
1458
Yes. Now that we have the altar's true name, breaking the altar's power is child's play. I'll have Farmer Vanne free soon enough. Are you ready?
====
1459
Yes… it should. Daedric magic is always tricky, but there's a good chance this will work.

Assuming, of course, it doesn't flow back and suck us both into Oblivion. Small chance, but… still ready?
====
1460
The only thing I know is that we're to bring the bodies to the <<1>> behind Montclair's mansion. He doesn't care if they're alive or dead. 

I'd say the dead are the lucky ones. I can't close my eyes without hearing the screams of the dying.
====
1463
I've only heard whispers, but they say Lord Montclair uses them to feed someone … or something …  I don't know which!

I fear they may take me away someday. I've seen our own men go missing, only to be replaced by ones we've never seen before.
====
1464
The Bloodsworn? Never have those words crossed my ear. I wonder what dark magics they supply to Montclair... enough to give him an advantage. I shall send my soldiers to find more of this... Bloodsworn.

Thank you.
====
1467
All Daedra have both a true name. These are words of power to banish it back to Oblivion.

The altar holding Vanne is a Daedra - though not intelligent. It resists traditional magic. But if a coven member reveals its true name, we can banish it.
====
1468
It's tricky, but I've learned a thing or two about manipulating Daedric essence. Simply put, we need more Daedric essence than powers the altar - hence why you'll collect the hearts.  I'll extract their energy and use it to break the altar's power.
====
1470
I know what this looks like, but I'm not responsible. 

Remember the letter you delivered to me from Lakana? It exonerates me... and it incriminates someone else.
====
1471
Not so fast. I can't resist leveraging a business opportunity....

Some brigands have taken a foothold in one of my storehouses. Take out their leader, and I'll give you the letter.
====
1472
Good. My storehouse is the southernmost building on the east side of the creek. 

I'm sure that ruffian will be no trouble for you.
====
1473
That may be, but I still do what I can to make my way in this world.

If you won't help me, I have more pressing matters to attend to. Good day.
====
1474
By Ruptga! You are a good friend to have, <<1>>.

I'll bring these lists to Captain Rodrick. I'll expose these Bretons for what they really are. 

I can't wait to see the look on his face! Now I'm certain to get a license.
====
1475
Now that her shrine is whole once again, you must show your reverence. 

Drink from the basins of crimson and violet. 

If you are worthy, you will know the glory of Meridia.
====
1477
Meridia looks favorably upon you! 

I am compelled to grant you this: the Phylactery of Pureblood. It is a potent weapon against the necromancy plaguing Rivenspire. 

Know this though: what you face here is only the beginning.
====
1479
Of late I noticed how Sir Hughes would eye my wife. She was a most rare beauty - the type of beauty a man would kill to possess.
====
1480
I trusted Sir Hughes with our lives. I never thought would betray us! I fear he killed that which he could not have...

He will pay. By the Divines, he will pay with his life.
====
1481
What else would you like to know?
====
1482
One of my spies said that Ra'ud at-Mara contacted him. He's trying to sell information about a threat to Alcaire.

Ra'ud is a slippery fish. I don't like dealing with him, but he's our only lead. He's at the Mule and Bull. See what he knows.
====
1483
They are an association of assassins for hire. No one is safe from their blade if the price is right. They are a very dangerous group but my contact might help us.
====
1484
Go to the Mule and Bull, there you will find a woman known simply as Sosia. Speak the words, "Sanguine my sister," and she will answer your questions. Don't ask why or how I know her, I cannot disclose that.
====
1485
Who spoke those words to you? Who sent you?

You tread on rocky ground.
====
1486
There's a short list of people who know those words are important to me. I'll have to pay each of them a visit. 

So, you have my attention. What do you want?
====
1487
Tailas and I will have a conversation about the virtue of silence. 

Doubtless he sent you with good reason. Tell me why you're here... and what you want to know.
====
1488
Have a care. Attentive ears are everywhere.

No, the Brotherhood didn't act against her. However, I do know the party responsible for this indiscretion. 

I can tell you... after you fulfill a contract for me. One bloodstained hand washes the other.
====
1489
Then our business here has concluded.

On the topic of our conversation, know this: Discretion is best for your health. You will be silent... or you will be silenced.
====
1490
Be careful of the guards. Sometimes, they are displeased to discover the murder of upstanding citizens.

If anything goes wrong, you do not know me.
====
1491
A merchant whose name I can't disclose has requested the elimination of his competition.

You'll remove that target before he ever gets here. 

Here's the plan: you'll follow a Alcaire merchant to a secluded location and then dispatch him undetected.
====
1492
Master Ahtah's Book of Circles is an ancient copy of Frandar Hrunding's venerated Redguard tome. It predates the reign of Reman III. When he took power, he altered passages in the book.

Unaltered versions are rare. They cannot easily be replaced.
====
1493
Rin and Makana are sister and brother. They came from Al'akir to study with Master Ahtah. Christophe is a young Breton, one of Master's most promising students.

Christophe and Rin met here and fell in love. I doubt Makana ever got used to that.
====
1494
Doesn't matter. I have a sworn statement from Ganise Oscent that Dabienne Vanne bewitched her beloved.

You doubt that, ask Ganise yourself. She's on the docks, with her brother. Unless you can prove Ganise wrong, Dabienne's staying in the stocks.
====
1495
It's true! Inwold loved me - until a year ago. He suddenly asked Dabienne to marry him. I know the Glenmoril Coven helped her bewitch him!

I told Brother Stental not to marry them. He didn't listen. Don't believe me? Go to the wayshrine and ask him.
====
1496
Dear Ganise. Such a sweet girl. She set her cap for Inwold, but he never had eyes for anyone but Dabienne.

Inwold told me many a time how much he wanted to approach her. He was so shy. He finally got up the nerve a year ago. Then I married them!
====
1497
Bewitch? By Arkay, no. Wait. Are you saying Ganise's claims are why Dabienne's in the stocks?

This is intolerable! Go north to the Nurdin farm. Find a copse of three thin trees. Dig between them to find proof Dabienne is innocent. Take it to Sal.
====
1498
Love poetry? Why would Inwold hide...

Onsi's mercy. These are horrible. "Dabienne, be my mother hen?" Really?

This parchment is many years old. If Ganise claims Dabienne bewitched Inwold a year ago, she's wrong. So was I. Take my key and free her.
====
1499
Excellent, I have something for you. 

For recruitment purposes the Brotherhood keeps track of all those who kill in cold blood. This particular list contains the name Lakana. Next to her name is that of her killer's. You may have it.
====
1500
That is fine; all other murderer's names have been redacted. 

Do not think to use this list to incriminate me. I have another list, upon which your name is written.
====
1501
What would you like to know?
====
1502
It's the same here as all over Alcaire. People are throwing wild accusations as casually as they talk about the weather. Even Duke Nathaniel is paranoid.

It all started a few months back. My superiors think it may be some sort of magical madness.
====
1503
Duke Nathaniel rules Alcaire from his home in Alcaire Keep. Like his subjects, he's grown increasingly paranoid in these past months. 

High Inquisitor Averos is convinced this paranoia has a magical origin. He sent me here to find answers.
====
1504
Daedra worshippers, as I hear it. Some say they worship Molag Bal, others Hircine.

There's been rumors flying around that they're planning something big, but we have no idea what they're up to.
====
1505
Nonsense! Speak with my head councilor, Juillen. He can vouch that I've been in court all day. 

If my court is spreading whispers about me, I will certainly do something about it.

Thank you for bringing this to my attention.
====
1506
I've heard strange sounds on my watch. It could be a bloodfiend, or it could be something more.

Are you here to help?
====
1508
That depends on you. Do you follow the ways of war? Do you prefer the art of healing, or are you one with the shadows?
====
1509
When the vampires came, I stayed behind to fight. My younger brother remained, acting against my wishes. 

When I fell, he gave me a proper burial... at the cost of his own life.

I am caught between worlds until I can repay him for his sacrifice.
====
1510
Then your best course of action would be to slay the bloodfiends feasting on my brother's body.

Bury his remains in the grave adjacent to mine.
====
1511
Then your best course of action would be to heal one of the bloodfiends feasting on my brother's body. 

The other bloodfields will turn on it. They'll sense the false life your healing imbues.

Please bury my brother next to the grave he dug for me.
====
1512
Then your best course of action is sneaking into one of the homes nearby. 

Steal the Amulet of Holy Light. Use it as you approach the bloodfiends. They should scatter long enough for you to retrieve my brother's remains.

Then bury him next to me.
====
1513
Then I can only offer you this advice: beware of the bloodfiends. In groups, they're vicious. When they're feeding, they're worse.

However you choose to retrieve his remains, please bury him in a grave next to the one he dug for me.
====
1514
What terrible news! I saw her run to the healer's tent, but I didn't thin-

Wait, a vampire? Now we're fighting vampires, too? As if all the undead weren't enough. I hope that creature didn't spread its vile curse!
====
1515
Not much of a rumor, but they've got a witch over in the stocks. She killed her husband, they say. Some Lion Guard soldier named Derelle is taking her side. If you ask me Derelle is a witch too.
====
1516
As soon as I heard the news, I knew someone would be coming for me

My heart grieves for what I must do. I cannot betray my duke, but Sir Hughes is family.

I had no idea his irrational fears would lead to such a tragic end. If only I'd done more....
====
1517
He fled to Windridge Cave to the northeast. It's a sacred place. 

Inside is the Flaming Fissure. When one of us dies in honorable combat, we cast his sword into the flames.

If you find Sir Hughes, please be merciful. He's not in his right mind.
====
1518
Sir Hughes believed Lakana was planning a Redguard invasion. 

I told him we needed evidence before we could act, but he left. He said we had to act immediately.

He returned with blood on his hands. I don't know what Duke Nathaniel will do next....
====
1519
Names don't matter in these dark times. What does matter is what the group I work with fight for. We are known as the Ravenwatch and if not for us, this town would of been overrun weeks ago. 

Our leader sent me to assist you against the Bloodsworn.
====
1520
The battle of Shornhelm is just a glimpse of what is to come from the west - the Doomcrag. 

You should investigate it youself. Come to your own conclusions. When you return... seek us out in the under city. We'll have the answers you search for.
====
1521
He thinks you to have a special ability that could aid us. The Bloodsworn you slew was just one of many who wait in the shadows, eager to strike. You defeating him was a test to prove yourself to us - in which you succeeded.
====
1523
I would do anything in my power to help my fallen brother.
====
1524
As a spectre, my resources are limited, but you can take some of my void essence. Perhaps that will suffice for your task.
====
1525
There's still sounds coming from the east. Are you and Jerwinna going to do something about this?
====
1527
I know about Dabienne, but I've had no luck freeing her. The townspeople are agitated. If you know some way to free her, I'd welcome your help.

Constable Sal's at the center of town. Convince him to release her, and I'll make sure she's protected.
====
1528
Back again, I see. Are you interested in taking up my offer? I will give you the evidence you seek, if you take care of a contract for me.
====
1529
Be careful of the guards, they sometimes frown upon the murder of upstanding citizens. If anything goes wrong, you do not know me.
====
1530
Then our business is done. On the topic of our conversation, discretion is best for your health.
====
1531
A merchant, whose name I cannot disclose, has requested that we eliminate some competition before he moves in to the region. All you must do is follow an Alcaire merchant to a secluded location and dispatch him undetected.
====
1532
Not so fast. I never pass up a chance to leverage a business opportunity....

Thanks to Lakana, I can no longer do business in the shadows. I require a license to operate in Alcaire. 

Help me get one, and I'll share what I know of Lakana's murder.
====
1533
The duke only allows a small number of licensed vendors in his lands. 

However, if the duke found out about the local merchants fixing prices, he'd revoke their licenses.

Get me the price lists from three corrupt merchants. I'll expose them all.
====
1534
Good. And here's a friendly warning: Alcaire's guards react strongly to any threats to the local merchants. 

If you're going to do anything illegal, you'd best do it out of their sight.
====
1535
I don't care. Bribe them. Intimidate them. Rob them. Kill them.

Do whatever you feel must be done. Just don't fail me. I want those lists.
====
1536
Preposterous! Price fixing is illegal. I don't know what you'e talking about.
====
1537
I would be willing to part with a certain list for a modest sum.

A thousand gold pieces would suffice.

That is, of course, as long as no one knows where this list came from.
====
1538
Please don't hurt me. Let's be civilized about this!

I knew this tactic was a bad idea. He's the list.
====
1539
And here's the list!

Tell no one where you found it.
====
1540
The blood of an innocent - indeed, this will please our Prince greatly. Be a lamb and place it on the altar, dear. We'll step from the shadows once you've placed the sacrifice.
====
1542
<<1>>, you've helped me so much, and I want to thank you for it. It's just that I … I don't know what to do now. 

I'm cursed. I'm going to become one of the damned.
====
1543
How can I face them? How can I tell them that my kind killed their friends and families?

I've become the monster I once despised.
====
1544
And where would I go? What would I do?

Even now, I feel bloodlust poisoning my thoughts. Is it only a matter of time before I become a monster? My thirst for blood will become overpowering. How long can I hold out?
====
1545
I know my body is betraying me, and my thoughts are dark, but … I don't want to die.

I worked so hard to save everyone. Why can't I find a way to save myself?
====
1547
Vampires, you say? Surely you don't believe such creatures exist, do you? 

Even if they did, why would they bother assaulting a city? 

We do not mean to doubt you, for you have been extremely resourceful, but the notion seems somewhat farfetched.
====
1548
Your words strengthen my hope. I still have my morals, my thoughts, my identity.

This disease is not what I imagined it to be. Then again, what is?
====
1549
I can't deny it. I'm a monster now.

Perhaps this is for the best. It means one less abomination will be plaguing Rivenspire. Who knows what horror I might become? Who knows what I might do?

Here. Take my dagger. Take my life. Kill me swiftly.
====
1550
Perhaps you're right. Once again, you've saved my life. I can fight this disease and not give in to its madness. I'll do what good I can.

Return to <<1>>. Tell <<2>> why I can't return. I pray the Eight continue to bless them.
====
1551
You must be swift. I'm changing into something hideous, something that will fight viciously and live for carnage.

Don't let me live that way. Kill me now!
====
1552
Do you still believe there's a cure for this disease? Can we take that chance? What if the bloodlust overwhelms me? I couldn't bear the thought of killing the same people I protected.

I've decided. Take my dagger. Take my life.

Strike swiftly.
====
1553
I don't feel like a monster. I feel afraid, but I also sense … a gnawing hunger … an endless thirst ….

I'm afraid of what I might become. I'm afraid of what I might do.
====
1554
I'm at a loss. I don't whether I should live or die. Maybe I don't care anymore. Why do I have to make this choice?
====
1555
Honestly, it worries me. Long ago Sotha Sil made a pact with the Daedric Princes, forbidding casual summoners from unleashing them.

However, the Glenmoril Coven have ancient ties with Hircine - if they asked, I don't know that he would refuse.
====
1556
The coven meets at stones east of the farm. Nissa will be guarded. Take friends, unless you're *very* good.

To get Nissa's attention, put this fake sacrifice on the altar. If you decide to face her alone, I have some ideas: a disguise, and sabotage.
====
1557
From what Inwold said, the coven member who was to sacrifice him was named Sister Agnes. The other coven members may not know she's dead.

I'll stay here for a bit. If you bring me the robe of a coven member, I can spell it to disguise you as Agnes.
====
1558
Daedric Princes are fickle, and Hircine prizes only mortal sacrifices. Sacrificing one of his prized Hernes may enrage him.

If you gather a fresh Herne heart and place it on the coven's altar during their ritual, I bet *bad* things would happen.
====
1559
Excellent. This will do nicely. Give me just a moment... there.

Don't put the robe on until you're going to use it. The enchantment will only last a short time. And don't get too close to the coven - they know magic, and they may see through mine.
====
1560
I would think you mad for what you say, but you have done more than enough to earn my trust, <<1>>. 

If this is true, Shornhelm faces a larger threat than I imagined. My scholars shall research more on this matter. For now, I have a request of you.
====
1561
Stuff and nonsense. No doubt you are weary from your travels. 

We must focus on the matters at hand. Citizens are losing faith in our protection. Word spreads of a "Resistance" mucking about in our city, giving false hopes of oblivious safety.
====
1562
The people of Shornhelm have begun to place their faith in certain rumors spreading about the city.

Stories are passed in the inns, telling of a secret "Resistance" that holds a cure to the Blood Fever. We must find if there is any truth to this.
====
1563
I am the answer you seek. A member of the "Resistance."

I assure you, <<1>>, our interests are mutual. Our leader requests a meeting. You know a great deal about the true threat that shadows Rivenspire. You can be of use to us.
====
1564
We're the only survivors from <<1>>. <<2>> of the Mages Guild led the retreat to this more defensible site.

They call this place <<3>>. Most of the people here are injured or dying, but I'll fight to make sure they survive.
====
1565
Bloodfiends swarmed from the northern pass, slaughtering mages and peasants alike. We collapsed the pass to stop the undead horde from completely overruning Rivenspire.

I led the survivors here, so we could defend ourselves.
====
1566
It's coming back to me. It was late, and everyone was asleep.

I heard shouts from inside Ahtah's study. I entered to find Christophe crossing blades with Rin. He had Ahtah's Book of Circles clutched in his free arm.

Naturally, I helped. He fled.
====
1567
Rin protected Christophe, even when he refused to take the Dreamless Potion. She didn't want him exiled. When I found out, what was I to do? Turn in my own sister?

Christophe did this. He thinks he can summon a Shehai. We had to try and stop him.
====
1568
I do tend to keep an eye on things around here. Someone needs to protect the town!

Anyway, Martin's been running around with a bad crowd. I don't have proof yet, but I'm certain they're involved with the Bitterhand bandits.
====
1570
A madness afflicting Menevia. We believe it comes from the dreams of its people.

Those with the fervor think of nothing but the wants of the day, with no care for future or past. Immediate gratification is more important than their own lives.
====
1571
We do not speak openly of her, for many in Stormhaven would frown on our beliefs. She cares not for empty worship. She values the defense of the people over credit for her grace.

She is dusk and dawn, mistress of twilight. I say no more than this.
====
1572
Long ago, our benefactor gave me a recipe - a Dreamless Potion. All Spirit Wardens imbibe it nightly. We cannot permit ourselves to dream, you see, or we could fall into nightmare. We live only in the waking world, as our benefactor has charged us.
====
1573
We are protectors. We do not dream. To do so exposes oneself to threats beyond those most can see. These are what we stand against - the smoky black tendrils of the nightmare.

You may have seen the fervor throughout Menevia. We work to stop it.
====
1574
You have been a great friend to us. Now, I need your help.

My initiate, Fahjiri, went to the shrine to the east to complete her rite of passage as a Spirit Warden. She has not returned.

Search the shrine for her. Bring me news of what you find.
====
1575
Dusk and dawn watch over you.
====
1576
I understand. If you change your mind, please speak to me again.
====
1577
A Shehai is a mighty spirit sword, created by a master Sword Singer by weaving magic, artistry and the powers of one's own mind. It is a deadly weapon, unseen since the days of Frandar Hunding, who wrote the Book of Circles.
====
1578
I...I've been drinking for so long now, everything in my past is a blur. Some days, I don't even remember my own name.
====
1579
A Shehai is a mighty spirit sword, created by a master Sword Singer by weaving magic, artistry and the powers of one's own mind. It is a deadly weapon, unseen since the days of Frandar Hunding, who wrote the Book of Circles.
====
1580
We were Ahtah's apprentices at Pariah Abbey. My sister Rin protected Christophe. She did not want him exiled by the Spirit Wardens, despite his odd behavior.

Christophe stole Ahtah's Book of Circles and summon the Shehai He must be stopped!
====
1581
Several nights ago, I heard two Knights of the Flame talking.

They claimed Lakana was raising a revolt against them. They said Sir Hughes should "take care of it."

I tried telling James Tailas, but he paid me no heed. He should have listened to me!
====
1582
You mustn't be from around here. Everyone knows how King Ranser declared war on Wayrest. Tried to show High King Emeric what for!

Truth be told, it didn't go so well. After about a year, Ranser was defeated. Happened right up there on Traitor's Tor.
====
1583
If you're working for Blaise, you can go to Oblivion for all I care!

On the other hand, it has been pretty boring standing up here all by myself. It might at least pass the time to humor you for a while.
====
1584
Fahjiri was trapped by dro-m'Athra. You slew it. This one is grateful to be free.

Yet Fahjiri worries. The evil used this one roughly. It learned things about Durak. It hungers for him. 

There is danger. Go warn Durak, now! This one will follow!
====
1585
What would you ask of Fahjiri?
====
1586
This one came to complete the ritual. All Spirit Wardens do. This one drank the potion, and the dro-m'Athra came - a nightmare! The potion was to stop dreaming, not summon it!

This one was bewitched, held, hurt. Fahjiri wishes never to dream again.
====
1587
It is a Khajiit word. Nightmares. dro-m'Athra have haunted Fahjiri since this one was but a kitten.

Fahjiri fled Elsweyr to be free of them, and lived many years in Stormhaven without nightmares. Months ago, they came again. Durak offered help.
====
1588
Fahjiri's mother was once trapped in a nightmare by the dro-m'Athra when Fahjiri was still in her womb. Mother escaped, but was forever scarred.

From birth, Fahjiri has been tormented in dreams. Only leaving Elsweyr allowed Fahjiri to escape.
====
1589
For many years, the dro-m'Athra let Fahjiri be. Fahjiri heard rumors of Pariah Abbey, of those who do not dream.

When the dro-m'Athra came to Stormhaven, Fahjiri came to Durak for help! Fahjiri fears Durak's help left him open to the dreams.
====
1590
Poor souls in Elsweyr have been trapped like Durak, asleep without waking. The dro-m'Athra come and trap them in nightmares. 

Durak searched Fahjiri's soul to try and sever the link to the dro-m'Athra. This one fears they found him through the link.
====
1591
Could it be? Could the dream world have taken Durak, even while he was awake?

There is only one way to find out. If Durak is indeed trapped in the dream world, I must go there. I must free him, even if costs me my life.
====
1592
You would risk yourself, for us?

Sep's skin. If you weren't right, I would try and talk you out of it. With Durak gone, I must lead the Spirit Wardens.

If you really wish to do this, you'll find a potion in our shrine to Azura beneath Pariah Abbey.
====
1593
You have done all you could. If I live to see another day, we will speak again. I must prepare.
====
1594
The Dreamless Potion is not all we have learned. We have a potion of dreaming as well - endless dreaming.

At any other time, I would not think of using it. There's a good chance anyone who drinks it will never wake. Even so, I must try.
====
1595
Not told... not told the truth. Bound to this world we are... bound by the nightmares. Picked those of his choosing... gave them his... his protection. Not us... left us to rot.

The Ravenfeld... traitor... betrayer... will not have our secrets.
====
1597
I only... wish to be free. The Raven... he told them... told them the power of the Doomcrag. Those necromancers... he helped them. He must... not be trusted! Left us... to die. Take this.. get far away... fight the power of the Doomcrag.
====
1598
You... wish to use us too? No better than... the beast! Do you side... with the Raven?
====
1599
You've collected the writ? We'll examine it right away. 
 
The information Ranser's Council held on the Doomcrag is extremely valuable. It's the key to many questions left unanswered for us. 

I apologize for making you go through all this.
====
1600
My brother? That stupid Blaise, he let his position on the town watch go to his head. He threw my brother in the stocks!

Martin's the only family I have left in the world. But why do you care?
====
1601
Durak stirs from his slumber.
====
1602
Martin's taken care of me ever since our parents died. I know he's gotten involved with a rough crowd, but he's always been good to me.

Please, you have to help him! If I lost my brother, I don't know what I'd do.
====
1603
My brother rarely tells me anything lately. He seems restless... I worry for him. If only father was here. Martin idolized him more than father knew.
====
1604
Mother? Surely you jest. Our mother has been dead for years.

I was a young girl then, but I remember it well. How can you forget the day you became an orphan?
====
1605
My brother is an honorable man! If he's done something, it's because I'm keeping him here. In a way, this is my fault.

Sometimes I wish he'd stop worrying about me so much. He needs to do something that will make him happy.
====
1607
Wake. Yes. That would be wise. Come with me, friend.
====
1608
You wake from your slumber.
====
1609
They're just some of the locals, but Martin rarely tells me what he's up to these days.

He should leave this place. I would miss him dearly, but being here, so close to where our parents died—it's like poison to him.
====
1610
Yes. He gives me money to survive, and I know he earned it!

If he didn't earn it, it's this cursed place's fault for turning him into … this! Oh, Martin! What have you done?
====
1611
Don't you know the story of Traitor's Tor? Martin's father was Ranser's general. He betrayed the mad king and got killed for his efforts. Happened right up there on the tor.

If you ask me, the whole family is a disaster waiting to happen.
====
1612
Some of the local young men and women. They've been sneaking out to meet up with those Bitterhand bastards. At least, that's what I think they've been doing.

Martin needs guidance and discipline. Trouble is, he's finding it in all the wrong places.
====
1613
Martin and his friends broke into the inn. Helped themselves to a keg of ale and a wheel of cheese. Had a grand old time, they did.

He's as bad as his father! He's going to stay in the stocks until he tells me where to find his no-good accomplices!
====
1614
Martin's troubles began when I died. King Ranser's vendetta against Wayrest was in full swing, and he wouldn't let my husband leave to take care of our children.

And when Ranser cursed our family name, things got even worse.
====
1615
Martin became angry and rebelled against … everything. I could not depart this world knowing he was on such a dark path.

I only want Martin to be happy. To find his way in life and return honor to our family name.
====
1616
They became orphans. I died, and then my husband fell at Traitor's Tor.

Martin was too young to understand. He grew up hearing the tales of how his father betrayed Ranser. He couldn't handle that shame.
====
1617
King Ranser led us into a war we couldn't win. My husband watched Ranser's madness grow, until he eventually decided to act against him.

Ranser killed him and cursed our family's name in retribution.
====
1618
Brigands? Is that what Blaise told you?

I've put up with a lot of lies and insults over the years, but I'd never turn to a life of crime. It isn't in my nature.
====
1619
What do you know of my parents? My father was a general! He knew what it took to get things done. He knew how to protect the people closest to him.

I don't think I want to talk to you any more.
====
1621
I have good news.

I just got back from a foray in the Barrows! I think I found what you're looking for!

However, I've already found a buyer. I'm sorry, but you're out of luck.
====
1622
Whoa! No need to get violent! 

Here, take it. It's probably just some worthless trinket.
====
1624
Ha! Do you see any guards here? Report all you want. I'll be gone by the time they get here anyhow.
====
1626
Nice doing business with you!
====
1627
Stop wasting my time, then!
====
1628
A thousand gold! No less! 

And I'll even polish it up for you, free of charge!
====
1629
My mother's necklace? How did you find this?

I cannot even begin to thank you for bringing it to me.
====
1631
I had a dream when I was born. I was to found an order and lead it against a great evil.

It was only after growing in Orsinium that I realized I was not destined to lead orcs. I came here, to Stormhaven, and it is here the Moonbird came to me.
====
1632
The Moonbird taught me of the Dreamless Potion, and of the nightmare that lurks in the dream world. It showed me where to build Pariah Abbey, and I carved it from rock with my magic. It told me one day, Azura would call on what I had made for her.
====
1633
Like Azura herself, it is a wonder to behold. Its crystal feathers glitter like cut diamonds, and its center glows with light. It is wet and slick to the touch, like glass in rain. It speaks inside my mind, and in the minds of those who serve me.
====
1634
Like all Daedric Princes, her motives are unknowable. I like to think that Azura cares for all her children, and foresaw the madness Vaermina would unleash upon them. Whatever her reasons, we serve her with all our heart and soul.
====
1635
S'Rashi will not forget your generosity.
====
1636
S'rashi is known throughout Wayrest. Ask anyone where they would go to find out something. They say, "S'rashi knows! Go to S'rashi."

If you can't trust S'rashi, this one has no desire to do business with you. Trust S'rashi.
====
1637
S'Rashi's honesty and sources are known throughout Wayrest. Ask anyone where they would go to find out something not many know, and they say "Come to S'Rashi'."

If you doubt S'Rashi's honesty, this one has no desire to do business with you.
====
1638
Let me see. Ah, this is a platinum-level invite. The count says you get to come and go as you please.

That's more leeway than he usually gives his guests these days.
====
1639
He's in the manor with his betrothed, <<1>>.

Tonight's festivities have already resulted in four deaths. Better hurry.
====
1640
Certainly. I'll open the gate.
====
1641
I welcome you. I'll open the gate.
====
1642
I'll open the gate without delay.
====
1643
I'll open the gate, but be warned. The lands beyond these gates aren't safe for outsiders.

Inside, you're protected by Count Hosni as one of his guests. 

Outside, you're trespassing on Midnight Union and Supernal Dreamer territory. Take care.
====
1644
Most people of your status aren't worthy of my husband's time. 

He has the ear of the High King himself! He moves in circles entirely beyond you!

Still, I'll let you see him ... if you play a game with me! Hosni's so busy, and I'm so bored.
====
1645
My husband collects rare artifacts. He recently hired a team to excavate ruins to the northwest. 

They found a rare Altmer statue of Auri-El. Then dreughs attacked, and they all fled!

You must bring me that statue. If you live, you win!
====
1646
You found it! You're not dead! Well done.

My last servant wasn't so lucky. He lost. Not everyone can win, after all. Then it wouldn't be a game!

It's a shame, though. My husband's still busy. Let's play one more game!
====
1647
Oh! It's the best kind of game!

This one involves my husband.
====
1648
They've begun fusing my soul to the Book of Circles. We're already merging as one.

The book's power can save or destroy entire villages, but it can only be activated when it's joined with a spirit warden.
====
1649
We had men traveling through Hinault farm when they came across some of Montclair's men. Montclair is usually our ally, so we thought nothing of intermingling our troops. Then in an instant there was belowing and Montclair had drawn blades on us.
====
1650
Ahtah's Book of Circles is a rare tome, stained with the blood of the Ansei, Makela. Sadir will infuse her blood with a Spirit Master's soul - mine, though I am but an apprentice.

He must fail or we will fall to Vaermina.
====
1651
Sadir leads this band of Supernal Dreamers. They're thieves, and worse.

They worship Vaermina, the Daedric Prince of dreams and nightmares.
====
1652
What? I should betray my king? No, that's not fair. My father was a great man. And a great general.

If you're suggesting I join the High King's army and leave this place behind me, I think I see the wisdom in that plan.
====
1653
I've tried to protect her, but I've done nothing but cause her pain. She's always telling me I should leave this place. Maybe I should listen to her.

I should find a place I can call my own. Aubrey always was the smart one in our family.
====
1654
If you want the Moonbird, then make me a good offer!
====
1655
Oh ho ho! What a grand tale you weave. The fate of Stormhaven rests on you acquiring my Moonbird? If only I'd known!

I applaud your bravado. However, the fate of Stormhaven doesn't reimburse me for my time. Make me another offer!
====
1656
My menagerie lacks one creature: the rare and angry Wyvern. They are vexatious to capture and impossible to tame. However, if you gather an egg from cliffs to the north, I could raise one as my own.

So, shall we trade? The Moonbird for a Wyvern Egg?
====
1657
While I am sorry we could not do business, I welcome you to think on my offer as long as you wish.  Please feel free to come and go from my estate at your leisure. You have done great service to my friends, and will always be welcome here.
====
1658
Now that is an offer! It just so happens I need a warrior of your prowess.

I would not be loathe to part with the Moonbird for a creature of equal value. I am wary of Daedra. The clever creatures can turn on one at any time.  I propose a trade.
====
1659
<It would be difficult to escape were I in my true form. I will transform into an egg. Place me in your satchel.

Once transformed, I will be helpless - but should any guards search you, they will have no way of knowing I am inside such a small egg.>
====
1661
<Very well. Return to me when you can... but hurry. Every moment that passes, The Fervor consumes more of Menevia.>
====
1662
Oh ho ho! Well done, hero, well done.

This wyvern will be raised by me, loyal to no one else. Imagine, being the only noble in all of Wayrest with a tame wyvern!

My men brought the Moonbird out to the pool. Per our agreement, you are welcome to it.
====
1663
<It is dangerous to cross Menevia in my true form. I will transform into an egg. Place me in your satchel.

Once transformed, I will be helpless - but should any search you, they will have no way of knowing I am inside such a small egg.>
====
1665
<Very well. Return to me when you can... but hurry. Every moment that passes, The Fervor consumes more of Menevia.>
====
1666
Some nonsense about breaking into the inn. Blaise's trying to scare me into talking. Wants to know where to find my friends.

But it won't work—I'm no tattler!
====
1667
By the Divines, I haven't done anything! How did I get myself into this mess? Perhaps Frelie would believe me if I said I was innocent. 

Do you really think I should serve my time?
====
1668
What's done is done. I've thrown my lot in with these men. There's no way out of it now. 

I know Frelie plans to convict me with the rest of the bandits, but I don't want to die. That's why I'm running.
====
1669
A Shehai is a Sword Singer's weapon, forged by training, meditation and devotion. They are rare; even Master Ahtah has not created one. I was a fool to believe that I ever could.

Sadir will create one by destroying both the Book and me.
====
1670
I do not need Ahtah's forgiveness! He has never created the Shehai and cannot defeat Vaermina...only I will be able to do so!
Why do you prattle on so? I will create a Shehai and rule Pariah Abbey. My strength will be legendary! Leave me be.
====
1672
Now that I am free from their spells, I have enough strength to take us to the Maw's entrance.

Are you ready to leave this place?
====
1673
The tor is surrounded! Even as we speak, the Orcs are strengthening their siege. Their force is well-armed and well-trained. We have no hope of breaking through.

Please, take my report. We can't hold the tor much longer.
====
1674
An interesting development! It is likely Dathieu knows where Ranser fell, seeing that he himself delivered the fatal blow. Seek this apparition out. It spoke with you before, perhaps it will speak with you once again.
====
1675
Are you mad? My plan is flawless! I just need more time.
====
1677
Yes. I shall return to Pariah Abbey soon to gather my belongings.
====
1678
With enough funding, I could someday create my own training facility for Spirit Wardens.
====
1679
Yes...I know you are right. I've tried and tried and cannot create a Shehai. I fear the Cultists will steal the Book if I continue along this path and weaken.

Return the Book to Ahtah. I will come soon and apologize myself.
====
1680
Sir Hughes claims he was under a spell. Ensorcellment drove him to murder my beloved Lakana. 

Without her, my nights are too long and my days too numerous. 

I can't think clearly. You saw Hughes. What do you think I should do?
====
1681
I trust your conscience. 

If you feel Sir Hughes must pay for his transgression, then I'll prepare for his execution.
====
1682
I trust your conscience. 

If you feel Sir Hughes wasn't responsible for his actions, I'll prepare for his immediate release.
====
1683
I'll tell you everything that I can, but we must hurry. They stole Ahtah's Book of Circles, and now they are stealing my soul.
====
1684
Yes. I shall return to Pariah Abbey soon to gather my belongings.
====
1685
Yes...I know you are right. I've tried and tried and cannot create a Shehai. I fear the Cultists will steal the Book if I continue along this path and weaken.

Return the Book to Ahtah. I will come soon and apologize myself.
====
1686
With enough funding, I could someday create my own training facility for Spirit Wardens. My family is poor...I can barely afford to train with Master Ahtah as it is.
====
1687
The basecamp is through the door over there. Keep going up the stairs. I'm holding the creatures off as best I can.

They left me behind, and I wasn't fast enough. One of the bloodfiends grabbed me. I feel cold. I feel ... hungry.
====
1689
Azura is a Daedric Prince and ruler of Moonshadow, a twilight country of shades and half-thoughts. While the Divines remain distant and aloof, Azura touches our lives every day.

We believe, unlike her Daedric kin, she wants what is best for us.
====
1690
Fahjiri stirs but does not wake.
====
1691
Yes. Sabotage. Daedric Princes like Hircine value mortal sacrifices only. Sacrificing one of his prized Hernes may enrage him.

Collect a Herne heart, and place it on their altar during the ritual. If Hircine reacts, it may distract Nissa's guards.
====
1692
You'll need a disguise to get close to the altar. Take a robe from a Glenmoril Coven Initiate. Put it on before you place the Herne heart on the altar.

The disguise should keep the coven off you until it's too late. Then, it's just you and Nissa.
====
1693
Ah, yes! My legendary bloodfiend cure! 

It's made from a very rare plant that only grows in Summerset. Very expensive!

Here is his order. If you'd like, I could order you a case of it as well! In exchange, I would only require a modest deposit!
====
1694
I won't let this stand. That man murdered my wife, as clear as if he wielded a blade to do it.
====
1695
The packets of bone and ash that were buried in the past, they need to be dug up and destroyed.

Then you need to kill King Rancer once more to let these soldiers finally know peace.
====
1696
When I came in this morning, I saw signs of a struggle. Master Ahtah's study was in disarray, his Book of Circles gone. Dried ink covered the floor.

I saw three sets of inky footprints leading to the window: two sets chasing one, as if in pursuit.
====
1697
I think Makana fought Christophe, and Rin tried to stop them.

Makana hated Rin's romance with Christophe, especially since Rin's first husband died in a duel defending her honor.

I bet one of them took the book. Maybe a Spirit Guard saw something?
====
1698
I saw a scuffle on the road: two chasing another. I thought they were bandits!
 
A mob took one to Hammerdeath Arena. They took the other to Baelbrone, a den of drunkenness and debauchery. 

Where will you start looking?
====
1699
I wish I'd done something to help them, if I'd but known who they were.

I wish you luck tracking them down, my friend.
====
1700
I wish I'd done something to help them. If only I had known who they were!

I wish you luck tracking them down, my friend.
====
1701
This is an amazing find! It will need to go to a major city. Jacel Thorin in Wayrest, Ilian Elante in Elden Root, or Ulare Telvanni in Mournhold should be able to interpret it, depending on your preference. All three of them are highly skilled.
====
1702
This is an amazing find! I don't have the translations I need to make heads or tails of it, but you should get this to Ulare Telvanni in Mournhold. She'll be stunned. I'll send a runner ahead so that she can expect you.
====
1703
This is an amazing find! I don't have the translations I need to make heads or tails of it, but you should get this to Ilian Alanwe in Elden Root. He'll be stunned. I'll send a runner ahead so that he can expect you.
====
1704
You're right. But my poor Charlotte! She never deserved this!

Curse that man! Curse the beasts that did this to us!
====
1706
They're kept in cells downstairs until the other jailers come for them. They'll be sent to the <<1>> before the week is out.

With all that crying and wailing, I came up here to get some peace. I've no wish to join them. I just do as I'm told.
====
1708
You're right. I can't be a part of this anymore.

Lord Montclair is wrong. I don't know why he's turned against his own people, but I won't help him do it.
====
1709
<The captain fails to notice you pick-pocketing the slave key>
====
1710
Can't say as I know any of those, but as far as Redguards go, Moric Nirine has this beast of a woman in his stable. She fights like no woman I've ever seen!

When she's not drawing blood, I hear he keeps in the slave pits beneath the arena.
====
1711
Haven't heard of any of those. Couldn't hurt to keep asking around, though!
====
1712
Your interest intrigues me. I admit, Rin doesn't excite me as she once did.

She slays every woman I put her against, but she lacks real bloodlust. She pities those she slays. Imagine! My women should hunger for the kill.

So, let us make a deal.
====
1713
I obviously misjudged you. Be on your way.
====
1714
I seek Daedric souls to enchant a powerful sword, one that will devour the very life of those it cuts. I have sent others to collect souls. They have failed.

Fill this soulstone will five Daedric souls, and you may trade it for Tahn and his mother.
====
1715
How laughable! You think to intimidate me here? In my tent? Surrounded by my guards? 

If I didn't find your insanity amusing, I'd have my guards tear off your skin and make me a coat.

Quit your posturing. Leave my tent before I am no longer amused.
====
1716
What is the world coming to when ruffians like you can come into a man's tent and threaten his well-being?

You're lucky I'm feeling generous. Fine. Take the ungrateful little wench and her spawn. I tire of them. 

Just get out of my tent.
====
1717
Well, now you're speaking my language! You wish to purchase Rin and her son for your own amusement? We'll make a deal.

I paid a great sum to acquire them. I expect a return on my investment. Pay me 100 gold, and they're yours to do with as you wish.
====
1718
I see she's worth far more to you than she was to me. Very well. Take her. I can easily find another who better suits my interests.

Lob's men will instruct Rin to meet you at the gates. You'll find her son there.

Take the boy and his mother and go.
====
1719
Then you're wasting my time. Maybe we can speak again when you aren't poor.
====
1720
Your competence is refreshing. 

The sword I'll create with these souls will be without equal. I cannot wait to see it draw blood!

Lob's orcs will instruct Rin to meet you at the gates. You'll find her son there. Take the boy and his mother and go.
====
1721
Because I was a fool. You really want to hear this?

Well, it started with Christophe. He refused to take his Dreamless Potion. It made him very sick, you see. 

We told no one. I thought it was a silly ritual. Then he started talking in his sleep.
====
1722
I decided to stop him myself, but he was a better swordsman. Makana heard us fighting and showed up. 

Confronted by two of us, Christophe fled.

We chased him to the crossroads, where a mob ambushed us. Then I woke up here.
====
1723
It's a spirit sword made from the wielder's soul. Making one is a lost art. 

None have managed to summon a shehai since Frandar Hunding, who wrote about his ritual in the Book of Circles. 

Master Ahtah is obsessed with learning to summon one.
====
1724
He talked about summoning a shehai. As if anyone could do that! He said he would "take Ahtah's book and learn the secret."

 I should have told someone, but then I'd have to tell them he stopped taking his potions. 

We'd both be banished.
====
1725
They say that their grazing land has been flooded. They don't understand the nature of progress; the river must be dammed to irrigate our crops. Many people live in Stormhaven, they must be fed.
====
1726
Who knows why ogres do anything? Perhaps it is just because they don't like anything that is bigger than they are. All I know is that they must be stopped.
====
1727
Save me? They need us both! Without my soul or the Book of Circles, the ritual will fail.

Ahtah can use the book to restore all of Menevia, but I am just one man.

You can save me or the book. Breaking our bond will destroy one of us.
====
1728
Makela Leki was a Sword Singer, one of the legendary few who could summon a Shehai.

I do not know who had saved her blood, or how it came to be on Master Ahtah's Book of Circles. That would be another tale.
====
1729
Then Ahtah's Book of Circles will be destroyed, and they can never use it to destroy Menevia.

Act swiftly! Release me from this spell before their ritual is complete.

I can get out of here by myself. I'll meet you at the cave exit.
====
1730
Then I go to the home of my ancestors, knowing that the Supernal Dreamers cult has been defeated.

Act swiftly! They have nearly completed the ritual! The book is over there....
====
1731
To defeat the Omen of Time's Passage, we must confront it inside the Dreamworld. 

Durak, his initiates, and I will use our powers to open a portal to the Dreamworld.

To cure the Fervor, you must enter the portal and slay the Omen of Time's Passage.
====
1732
Durak and I will rally the magically gifted of Pariah Abbey. 

They'll meet you below the abbey in the shrine to my mistress, Azura. Enter it through Ahtah's study.

We'll link to them from here. When you are ready, meet them inside the shrine.
====
1733
Very well. Don't be long. 

The suffering of the Fervor won't end until the Omen of Time's Passage is destroyed.
====
1734
You step through the portal.
====
1736
I am authorized by the Duchess to take you to Northpoint, and that's it. 

Are you itching to leave this cursed place as much as I am?
====
1738
My advice to you is to stay as far out of this as you can.  Start walking and don't stop until you reach Wayrest.
====
1740
Suit yourself! I'll be here when you want to leave.
====
1741
Of course. For all you have done, I will gladly grant you passage to Farpoint Landing any time you want.
====
1743
Of course. I'll be waiting.
====
1744
All right, all right!  It's over, regardless.  House Montclair has crushed any opposition, and Shornhelm is ours.  I'd watch yourself in the city.  Now let me go.
====
1745
Some nerve you have to threaten me, after everything that happened here.

This army is invincible!  Now pay the price for your impudence!
====
1746
Never better! I'll have this lil' thing tickin' before you know it.
====
1747
I'll get this working for you, but then I'm leaving. Bother this nonsense.
====
1748
One of the constructs cracked a rib, but once I'm bandaged up I'll be more than fine. I can get things fixed in here, no problem.
====
1749
There's a good chance my... body may be drawn to something that belonged to me.

Failing that, a fresh corpse is an option. Place the flesh in the Diviner's Collapse and you're sure to draw out a bloodfiend. It may take several tries to get mine.
====
1750
The ones around here are dead and rotting. The bloodfiends disregard them, preferring something fresher, I imagine.

I know scavengers and bandits roam the area near here. You could kill one and use its body, if you have the stomach for it.
====
1751
If you look in the houses around Crestshade, I have no doubt you will find some of the mages risen as ghouls. One of them probably carries it with him.
====
1752
I kept my personal belongings in our supply cache. When the others fled, many of them were left behind all around Crestshade.

If you search them, you may find something my ghoul would be attracted to.
====
1753
I am Azura's messenger and may speak on behalf of my mistress.
====
1754
All ghouls crave human flesh, so you could find a fresh corpse, as ghastly as that sounds. There's also a small chance my... body may be drawn to something that belonged to me.
====
1755
The village would have held, but for the abomination. A dark presence now stalks our homes, holding us in this place. We need to rally Crestshade's dead to strike at this creature!

Go talk to the dead of the village. Help them however you can.
====
1756
Surely not. You would have me think this is the end of the world!

We've added guards to the watch. Everyone should be quite safe very soon.
====
1757
We were sure we were safe. <<1>> and <<2>> led the bravest of the troops to the pass, so they could stop those bastards at the source.

We thought we'd have the threat contained here by the time they returned. We were so, so wrong.
====
1758
I remember. Undead swarming through the village, flooding houses... tearing through women and children....

Screams rending the very air! So much blood! So much pain!
====
1759
You would not visit a mere dream. You need a vision of Moonshadow, Azura's realm. 

I have a potion that makes one dream endlessly. You can go there yourself!

Perhaps if we summoned Azura to the shrine, she would save us.
====
1760
Azura's messenger sent me home. She will likely do the same for you.

Enter my home and drink the potion. Then seek her mighty messenger, the Winged Twilight. 

Through her, Azura will speak with us. She will tell us how to summon her to Nirn!
====
1761
Ah, yes. Noleon Velain wishes to summon Azura to Gavaudon's aid.

Gather Glow Dust from the Will-O-the-Wisps, then place it in the bowl at the Shrine and pray.

Faith is always rewarded, though perhaps not in the way one imagines.
====
1762
Dreams are a place where the fabric of your realm and ours sometimes overlaps.

Vaermina is twisting what dreamers see into obsessions. Those obsessions sometimes ended in murder.
====
1763
Azura is Queen of Dawn and Dusk, Mother of the Rose, and Queen of the Night Sky.

She is the Daedric Prince of the twilight.
====
1764
Then I shall return you to your own realm.
====
1765
The Mages Guild can't help you right now. <<1>> led an expedition to investigate an undead infestation in <<2>>. Until they return, we can't spare anyone.

Head west out of Shornhelm and follow the road. Ask <<1>> if anyone is available.
====
1766
I must have a word with Gerard for his courier choices... Fine, then! A modest delivery stipend. And since you seem to be in the business of deliveries, take the items to my client, and he will provide the payment.
====
1767
A scavenger with a heart of gold! Fine, then! Go bury them in the dirt for all I care, or strew them about the town! I'll have to have a word with Gerard for his courier choices...
====
1768
Stealing is such a harsh, judgmental word. I'm simply reviving these lost artifacts, and providing them to people who appreciate their value!
====
1769
Were you now? Well, I was expecting the delivery from Gerard, whom I already employ, so I do not see why I must pay for his laziness.
====
1770
The creatures must have infected them while they were held captive. 

Why did my visions not show me this? The power of Montclair's magic must be clouding my sight!

Yes! That has to be it. We still have time to stop them.
====
1771
Tristan is at the crossroads between life and death. 

Even after drinking my elixir, his body and spirit are still apart. Normally, he'd be lost to us, but something odd has happened. 

It's as if the effects of another elixir are keeping him alive.
====
1772
I think … I think Hinault's son is right. I think I did attack his father.
====
1773
Rumors? Is that what you call them? I call them facts. My boy was murdered in cold blood up in those Pits. House Dorell sent someone up there to kill them all. He was worried they had already been infected. No chance for any of 'em! No chance at all!
====
1775
Did he? You'd look a father in the eyes and tell him that his son had to die from necessity? There's always a chance. Always. My boy didn't get that chance. All he got was a cold blade to the heart. The last I ever saw of him, he was so happy...
====
1777
He... did? I... how do you know? If that's true... please, just leave me be. I wish to remember my boy by the smile on his face and that cheerful spirit of his. Not him as a crazed lunatic. I'll stop the talk of House Dorell. Please, leave.
====
1778
Do you know how many Altmer diplomats he's sent to me? How many thees and thous I've had to listen to? It's enough to drive a sane mer to the Shivering Isles.
====
1779
Yes, yes, the same thing every time. "Thee wisest o' Treethanes, t'would further the goals of both our kinships were we to twain our destinies, thou."

Pfaugh!
====
1780
I like him. He's a leader of quality. It's the fancy Altmer he sends that I don't care for.

It's been fun turning him down and seeing them huff and sputter. But the joke is over. May it die in peace.
====
1782
The Pretender - may worms refuse his flesh - has allied himself with the blasted Blacksap. Everywhere clans are pushed from their ancestral grounds.

Even worse, he openly courts the Imperial invaders.
====
1783
Bosmer would keep the Green Pact. Imperials don't perceive the living wood. They see it as a thing - like they see rocks.

They murder trees to build walls to keep us out. Set wildfires just to drive us from our hidden places.
====
1784
Now that is an interesting proposition. Shadowhiskers wishes to hear more. How much are you offering, exactly?
====
1785
Now that is a smart proposition, my friend. Come, come. Step out of that trap and let us talk like gentlemen.
====
1786
Hmm. Either you are having a joke with Shadowhiskers, or you are an extremely poor adventurer.

Neither will get you out of there.
====
1787
And why would this one consider doing such a thing?
====
1788
This is true. Perhaps a favor is owed here.
====
1789
Yes, an astute observation. This one has a greater purpose in mind for his hapless prey.
====
1790
This one has much use for his arms. It would be most unfortunate to lose them, especially in such a violent way.
====
1791
Ooh, frightening! And yet… my arms still seem to be in place. How peculiar!
====
1792
It's stained with an ancient master's blood.

They will infuse the blood on the Book with a Spirit Master's soul - mine, though I am but an apprentice. Then, the Book can be used as a weapon, or a shield.

They must be stopped.
====
1793
A Shehai is a Sword Singer's weapon, forged by training, meditation and devotion.

They are rare; even Master Ahtah has not created one.
====
1794
Makela Leki was a Sword Singer, one of the legendary few who could summon a Shehai.

I do not know who had saved her blood, or how it came to be on Master Ahtah's Book of Circles. That would be another tale.
====
1795
Ahtah's Book of Circles is imbued with ancient powers that not even Ahtah will invoke. This copy has the power to affect entire villages.

The Supernal Dreamers will use that power to destroy Menevia, one village at a time. That's why the stole it.
====
1796
The Prince? He heard about the Honey Incident? Look. that's just a rumor, all right? I swear on my mother's bones, those Khajiiti females were there when I woke up.
====
1797
I hired a Khajiit - Shadowhiskers - to recover something the Thorn Gang stole from me. Only fair I steal it back, right?

Well, Shadowhiskers got caught by the Thorns himself. You free him, I'll do whatever Aeradan wants. Deal?
====
1798
With Khajiiti? Just tell him to nibble the nape of the neck and hold on tight.

What? Oh! Against the Pretender. I'd love to. Really. I just need a favor first.
====
1799
At the Thorn Gang's headquarters. It's just east of here on cliffside of Elden Grove. He's locked inside, and there are guards at the doors.
====
1800
I don't know. They're thugs. They respect money and fighting ability and... well, not much else, really.

As you can see, I come up a bit short on both of those. Lucky for me I'm so popular with the ladies.
====
1801
The prisoners we freed!

Several of them went back into the city against our warning, insisting they were fine. My visions did not say otherwise. 

We'll need to find them and see if they are infected! I know of three. They could endanger us all.
====
1802
Very well. Shadowhiskers will let you go. It will make my employer most upset. I trust you will inform the Aldmeri of Sorcassil's treachery.

I may call on you again, <<1>>. Until then, stay clever.
====
1805
Will that man give me no peace? Ghak and Irne are driving me insane!

There's nothing I can do about it. Wayrest declared that all lands belonging to Ranser's supporters have been bequeathed to the immigrating Orcs.
====
1806
Then you will remain Shadowhiskers' prisoner.
====
1807
A greater purpose. Are you familiar with the Horn of Molag Bal? It is an artifact of great power - so great that even Shadowhiskers cannot capture it alone.
====
1808
I've written a letter of eviction, but to be honest, I don't know who I should evict. I'll invoke the ire of Shornhelm or Wayrest. I honestly don't know which is worse.

You should decide. Deliver the letter to whichever one seems more dangerous.
====
1809
They gave him compensation, though admittedly not nearly as much as the holdings were worth.

I don't agree with the Orcs coming in and taking our land. I just want to make sure things don't get violent
for Irne or Ghak. One of them has to go.
====
1810
What's this? I've only just arrived, and Normar is forcing me to leave?

How typical. My people were driven from their homeland. Now we've placed our trust with our persecutors!
====
1811
Thorkan will hear of this treachery!

What Wayrest gives, Wayrest thinks it can take away. This insult will not stand!
====
1812
Of course it's a mistake! Take your papers and politics and get off my land!
====
1813
Eviction? Normar can't do this to me! Doesn't he see what Wayrest is trying to do?

Orcs are nothing but two-legged beasts! How can he think to trust them in our town?
====
1814
If that's the way it is, then I don't want to live here anyway.

You can tell Normar that my family will not accept this insult lying down!
====
1815
You'd best do that! I've got my rights, and no fool with a foreign crown can take them away!
====
1816
And you must be the dupe Sorcassil hired Shadowhiskers to eliminate!
====
1817
What else would you call it, when one's prey lies prone and helpless before him?
====
1818
A tempting proposition, but this one must decline your offer. Perhaps another time.
====
1819
Ugly, is it? And smelly? Why...!

Step forward, you hideous wretch. You're going to pay for those insults.
====
1820
Yes. I know.

What is your point?
====
1822
He a friend of yours? We caught him trying to steal some from us and locked him up inside.

He's the worst thief I've ever seen.
====
1823
That's generous of you. Real generous.

We'll take a walk. I think we can trust you to watch the door while we're gone... here's my key.

Pleasure talking to you.
====
1824
Me? Ha! No way I'm getting in there. You see the claws on those things?

Wait. I've seen you in the pit, haven't I? You beat one of the tigers!

The Khajiit's a friend of yours? Here, take the key. Just don't tell anyone I gave it to you, eh?
====
1825
Just because you're more experienced and better armed than us doesn't mean you can push us around!

You'll have to catch us first.

Here's the key to the door. Goodbye!
====
1826
Within Aphren's tomb you'll find <<1>>. His dreams hold a Daedra: the Omen of Counting Stars.

Read this scroll when you're near <<1>>. It will put you to sleep. Then I'll send you into Godrun's dream, so you can slay the Omen.
====
1827
Sorcassil hired Shadowhiskers for this job, yes. Normally this one does not take assassination contracts... but the Canonreeve made an impressive offer.

Such treachery! The Canonreeve must be exposed, no? Go then. Tell your people.
====
1828
Uncle Henri doesn't let me take Jenny outside. Aunt Ilise doesn't care, but I have to listen to Uncle Henri.

Jenny's in my toy box. You can go see her if you want. I don't play with her much anymore.  It's no fun having a doll you can't take places.
====
1829
Wind Keep isn't as big as Wayrest. The grown-ups are even sillier there, though.
====
1830
In Wayrest, all the grown-ups do is laugh and go to parties. My parents went to a party…and they never came home.

Here, they're all busy with stupid things, like counting coins or stacking papers.
====
1831
I liked Wayrest because my parents were there. We had a nice house. My friends came over to play.

Then the grown-ups acted silly. I didn't like it after that.
====
1832
The door gives way before your might!
====
1833
I looked everywhere and couldn't find them. A week after they left…I don't like to talk about it. They died.

Uncle Henri and Aunt Ilise sent for me to live with them in Wind Keep. Aunt Ilise is Lady Mayor. I don't have any brothers or sisters.
====
1835
You owe my visit to a Telvanni mage, the ancient wizard Galthis. He is a doppleganger, one who can disguise himself as others.

Galthis is in Stormhaven even now, disguised as one of you. He influences Cumberland's dreams with not a soul the wiser.
====
1836
High King Cumberland remains out of my reach. I cannot call to him. Someone interferes. I now believe it to be the same one who summoned me.

I will not tolerate such insolence. No one may keep me from the nightmares of another. You will fix this.
====
1837
You dare?

Insolent fool. Leave me.
====
1838
I can no longer send nightmares to Galthis. He has developed a charm to keep me from his mind.

This was never part of our agreement. No mortal may keep me from the nightmares. Galthis grows insolent.

We can help each other.
====
1839
Weigh this one life against the fate of so many. Is it really so great a cost?

Enter the dream world, bring me the skull of Galthis, and I will trouble Stormhaven no more.

Refuse me, and my Omens will plague Stormhaven until it burns.
====
1840
Do not mistake my intent. It is Cumberland's nightmares I desire, not his life. If you take his head in his nightmares, your High King will suffer not a bit in the waking world.

Refuse me, and my Omens will plague Stormhaven until it burns.
====
1841
If I knew the method, it would not stop me. It is powerful magic, more powerful than I have encountered before.

Only a few mortals can hope to thwart me. I will not tolerate it. After you break his spell, the traitor will never sleep soundly again.
====
1842
I was bitten by... a creature! Clawing, biting, a rabid monster! Soon after I began to... hunger for flesh, for blood! I couldn't take it anymore, so I tried to leave before I hurt someone... but I was too late.
====
1844
Sorcassil hired Shadowhiskers for this job, yes. Normally this one does not take assassination contracts… but the Canonreeve made an impressive offer.

Such treachery! The Canonreeve must be exposed, no? Go, then. Tell your people.
====
1846
I'll go away. Far away. I'll find a place to hide, someplace where I can't hurt anyone.

I don't trust myself. Stendarr help me! I'm so hungry!
====
1847
One of the three noble houses of Shornhelm. <<1>> tried to persuade <<2>> to grant him control of the town. Instead, King Emeric forced him to sign a treaty that shared power equally.

Montclair always chafed under that treaty. Now's he's scratching.
====
1849
Oh? 

He's been standing at that same spot for quite some time. I was beginning to wonder if he was all right Perhaps he simply lost something. 

It's beginning to get quite unnerving, honestly. Maybe Scarlette has put a curse on his legs?
====
1850
What a sweet thing to say! I do wish he had said it himself.

It's not a burden at all. I rather enjoy my research. The Cursed Ones are so mysterious! So intriguing! Researching them is a guilty pleasure of mine. 

I do appreciate his concern.
====
1851
I... well... thank you. I'm flattered. Really, I am.

I apologize, though. I'm committed to my research. I study... Vampire lore. 

I'm afraid I have little time for any other diversions. You do seem sweet, though. I'm sure we could be great friends!
====
1852
Pardon? I don't even... I don't know the man that well! What... wait... I... no. 

What's wrong with him? What's wrong with you? How could you deliver a message like that? I'm not that kind of girl! 

Besides, my heart belongs to my research.
====
1854
The Treethane is a fine customer, yes. Very gracious to think of Shadowhiskers while so busy drinking and lying with females.

Shadowhiskers thanks you from the tip of his tail. Blessings upon your home. Many fat kittens. That sort of thing.
====
1855
From Hotspur? It's been a while since I've seen him. He's not someone you'd soon forget, if you know what I mean!

Yes, I have some nice grain. For the Horsemen, it's free of charge. You can take it.

Oh, and... tell Hotspur that Nathalie said hello.
====
1856
I'm not surprised! Though my clan has tended its herds in <<1>> for hundreds of years, we keep to ourselves.

They say we're descended from the giants of <<2>> because of our courage and strength. We're like our horses: proud and enduring.
====
1857
It's Jenny! Whenever someone touches Jenny, she hurts me! That's why I put her in my toy box. 

Please, make the bad things go away so we can go home again. I want to go home!
====
1859
Yes...thank you. Can we go home now?
====
1860
Do we have enough soldiers to fall back? Ha!

Okay, I'm going. Be careful out here.
====
1861
I don't like leaving my post, but I can see the wisdom in it.

When my men are ready, we'll go back to Oldgate.
====
1862
Too little, too late.  

The best we can hope for now is defending Oldgate.
====
1863
Obviously, I didn't make it as far as I would've liked.  

Getting in here was easy enough, but those damn creatures swarmed me. I fought them off, but they kept biting, and I kept bleeding. 

Can't even get bit by the right damn beast. Just my luck.
====
1864
Okay. I'll see you back at the base. 

Be careful.
====
1865
Have you ever been in love, <<1>>? 

You're right. It was foolish of me to come here alone... but I must live on! Surely, Verandis can help me. 

I can't die! I must live on! For Leah! For love!
====
1866
Only Godrun has the key. You will likely have to take it from him by force. You will not stand a chance with his men around; you will have to wait for them to go on patrol.
====
1867
I am in your debt, but I still need your help. Godrun may be insane but he is right, the dam must be defended. Perhaps he will see the light if we take care of the ogres.

Meet me at Camp Gavaudon, to the north, and together we will deal with them.
====
1869
Hah.  Well.  Nathalie.

She's a fine woman.  A good friend.  

... why, what did she say?
====
1870
Hrm.

So... all right, then.  Other topics.

Too bad about the weather.  And the corpses.
====
1871
Nathalie?  Well.

I suppose.  Yes.  Somewhat.  She's charming, you know.  

Maybe once, some time ago.  I seem to remember.  Possibly.
====
1872
Once I was the pack mother of the wolves your kind call the Cinderfen. I left this world many moons ago, but my spirit was compelled to return.

I cannot rest until I know my children are no longer corrupted.
====
1873
Young Bosmer used to summon me and pester me like some manner of oracle. "King Faume, how can I be happy?" "Toad-Eye, does being dead hurt?" "Is your eye a toad or an eye, I'm confused."

My apologies. You were saying?
====
1874
Bosmer bring the bones - and only the bones - of their dead here for interment. There are some rooms reserved for Treethanes and Spinners, but no discrimination as to which tribe is laid where.

In death, we're all equal.
====
1875
The Fatesinger is a musical instrument that was played by a Spinner to reveal the true nature of things around him. 

It reveals only current truths, not future fates. Bosmer live in the now, and have no interest in events yet to come.
====
1876
By her royal decree, I am to return to Elden Root to face judgement? This is rather unfortunate. I must say I am quite content where I am.

Inform her majesty I must decline the summons. Will there be anything else, messenger?
====
1877
Every tribe or clan has its own Spinner who interprets matters relating to the Green Pact. 

Somehow a Spinner gets fed when he tells a Meal Story, is given gifts when he tells a Generosity Story, gets drunk when he tells a Drinking Story.
====
1878
The cultists command them to transport the bones to Haventown, where they are building some foul device.

They tried to command me, but I'm old and stubborn.
====
1879
Do you honestly expect me to return, knowing what awaits me?

I imagine Ayarynne did not expect me to obey either. Tell me, what are you to do, should I refuse the Queen's will?
====
1880
I answer to none but the God of Schemes! His will I follow, not some foolish young Queen.
====
1881
Is that so? And why would you harbor such a hope?
====
1882
Why would he do that? That fool is going to get himself killed!

If you must follow him, leave our quarters and turn right. Follow the tunnels up, and you should find a passage into the manor. 

Be cautious. We don't know what awaits you in there.
====
1883
My life is not my own; it belongs to my lord Molag Bal.
====
1884
In that case, I have a proposition. Spare my life, and I will divulge to you my secret knowledge of the Horn of Molag Bal.
====
1885
Death does not frighten me. But perhaps my living could prove useful to you….
====
1886
I knew you would see reason. What do you want to know?
====
1887
I see. It does not surprise me that the Queen has enlisted a more sordid sort for her errands these days.

A bribe suits my purposes well enough. Take the money and be gone.
====
1888
Choose...but choose wisely!
====
1889
What would you like to know?
====
1890
The Claw serves as an anchor to Molag Bal's domain of Cold Harbor. It allows the planemeld to manifest so strongly here.

I would not even think of taking it if I were you. The power of the Claw cannot be controlled by one such as yourself.
====
1891
I know a powerful daedra guards the Claw, roaming the temple interior. More over, my lord Molag Bal long ago placed certain enchantments on his Claw, spells that would alert him to any malign actions directed at the artifact.
====
1892
Tch. Alhas should have warned you to speak more discreetly, child.

I can help you, yes. This is a town divided, neighbor against neighbor. You must watch and listen to discover who can be trusted.
====
1893
Not far from here.

The Claw rests upon an altar in the deepest recess of our Temple.
====
1894
To recognize each other we use... let's say, a pattern.

If you hear someone use the same word twice, they may be a loyalist discreetly asking what side you're on. Try to reply in the same pattern.
====
1895
The Horn serves as an anchor to Molag Bal's domain of Coldharbour. It allows the planemeld to manifest so strongly here.

I would not even think of taking it if I were you. The power of the Horn cannot be controlled by one such as yourself.
====
1896
An enchanted barrier surrounds the Horn. Should this barrier be breached, a powerful Daedra will be summoned to protect the Horn.
====
1897
The Inner Sanctum of our temple, which lies just east of this room. 

The Horn rests upon an altar there, in the center of the Sanctum.
====
1898
Just so, just so! And I'd find you a friend in cause, unless I miss my mark.

Should you find yourself accidentally causing some kind of riot or rebellion, I just might join in. That's the sort of fellow I am. Giving. Always willing to lend a knife.
====
1899
Well, in times like these you have to keep looking up!
====
1900
Loyalists? Well, I wouldn't know anything about that. No, no. I swear upon my mother's grave. She's still alive, so I don't think she'll mind.

Shoo, shoo! Get out of here.
====
1901
You seek my husband? I'm afraid you've missed him, child. He's taken Helethrun for a walk. Ah, sorry - Helethrun is our pet Senche-Tiger.

I don't know when they'll return. If it's urgent, they usually walk around the roots of Elden Bole.
====
1902
I think everyone in Leaftower needs help. Don't you agree, friend?

It's good to know there are others who feel like I do.
====
1903
I'm taking a break. No point in wearing myself out.
====
1904
Wh- what? Are you a spy? A traitor?

Captain, help! There's a rebel here!
====
1905
As I lean in, Helethrun opens his eyes and draws a gurgling breath.
====
1907
We'll need to bring his wandering spirit and his torporous body back together. 

You should carry his body to his spirit to merge the two as one... or you could find the spirit and bring it back here. Yes, I suppose that would work better.
====
1908
His spirit separated from his body and wanders these halls. 

Luckily for him, his experiments with potions appear to have worked in his favor. 

Between the potion he drank and his will to live, there's a hope of bringing him back.
====
1909
It has been a long wait indeed. I am loyal to Prince Aeradan, and if he needs me I'll be ready.
====
1910
My sister went to go trade for imported wood but she hasn't returned yet. I've been itching for my new bow!
====
1911
Bold words yield a quick death.

You should move on, stranger.
====
1912
It's no feud. It's theft.

That Breton is using my land to let his cattle graze! If that's not plain thievery, then I don't know what is.

If he doesn't stop, I'm going to have... um... a talk with him. Yes. We'll... talk.
====
1913
By her royal decree, I am to return to Elden Root to face judgement on charges of treason?

Never. I answer only to the God of Schemes. Do not be so hasty to kill me though, <<1>>. I may yet be of use to you.
====
1914
As you say. It seems you are committed to this murder. Be done with it then.

Unless, of course, there is some other way I could dissuade you….
====
1915
I know that you seek an artifact of Molag Bal, the source of the corruption which spreads from this place. Spare my life, and I will aid you in this cause.
====
1916
My death will only please my master further!
====
1917
I see. It does not surprise me that the Queen has enlisted a more sordid sort for her errands these days.

A bribe suits my purposes well enough. Take the money and be gone.
====
1918
What? Why? Are you- You're one of them, aren't you?

Guards! I found a traitor!

Don't forget my reward!
====
1919
I knew you would see reason. The object you seek is called the Claw of Molag Bal. What do you wish to know?
====
1920
The Claw serves as an anchor to Molag Bal's domain of Cold Harbor. It allows the planemeld to manifest so strongly here.

I would not even think of taking it if I were you. The power of the Claw cannot be controlled by one such as yourself.
====
1921
I know a powerful daedra guards the Claw, roaming the temple interior. More over, my lord Molag Bal long ago placed certain enchantments on his Claw, spells that would alert him to any malign actions directed at the artifact.
====
1922
Not far from here.

The Claw rests upon an altar in the deepest recess of our Temple.
====
1925
Separated? But my body is right here in front of you!

You're right though. Something does feel rather off. I just quite can't put my finger on it.

Is it cold in here to you as well? Been freezing for what feels like days now!  Can't just be me.
====
1928
Some Bosmer have been a little more sneaky than usual. There are rumors that someone's trying to start a rebellion. It's more likely to be a mass suicide.

The Imperials are here to stay. We may as well profit by it.
====
1931
Sometimes I wonder that myself. 

I cheer up by remembering that those with an active lifestyle live longer. They can run faster from dangerous things.
====
1932
Hah! Y'ffre help anyone stupid enough to admit that.

The Imperials keep a short leash. Anyone who stands up to shout "freedom" gets knocked down and beaten.

I feel sorry for anyone who tries. It's safer to keep your head down.
====
1933
Fantastic! Let me see them!
====
1934
Deal with me? Wait, you don't have to do that. I never wanted it to get this far!

Let me go. I promise you won't see me around here anymore!
====
1935
Thank you! May Stendarr bless you for your mercy. I'll leave right away!
====
1937
Help? I'm afraid I'm beyond that point. You must listen to me or Tildus' life is in danger. I know what I'll become if I wait much longer. You must put an end to my life. I could not rest if I was to harm or even worse, murder, the one I love.
====
1938
Tildus will not be pleased with my decision. He  may even try to stop me, but I will convince him it is for the best. Please, let me speak to him for a bit. 

I will meet you at the building nearest the east watch tower. Wait there for me.
====
1939
Perhaps... perhaps you are right. Something Montclair's men spoke of caught my ear. They spoke in hushed voices of a resistance, one in which could challenge Montclair, but swore allegiance to no house. There were rumors that they held a cure.
====
1940
Lots of people have been infected. We can't help them all.

Verandis feels we should be in your good graces, however. I'm sure he'd be willing to help you... this time.
====
1942
The Daggerfall Covenant is more important than life itself. It cannot support the admission of half-breeds, such as this Altmer.

He hides behind a Breton name, but his kind must be purged.
====
1943
I am. 

Thank you again, stranger. This is not an easy task for anyone. If... if you speak to Tildus again, let him know I'll always be with him.
====
1947
Take this remedy. Hurry back. 

If the infected becomes a Vampire inside the walls of Shornhelm, we could have a massacre on our hands.The deaths would then be your fault, since you wouldn't end her life. 

If you're going to go, then go! Quickly!
====
1948
Yes! Yes, they do!

Thank you for finding them! I suppose in the future, I'll have to be a bit more careful where I level my accusations.
====
1949
What... what is this? It feels... feels as if my fever is breaking. I dare say it's too soon to proclaim a cure, yet I'm feeling better already. Wherever you got this, you have saved a life this day.
====
1950
Are you mad? The sharpest weapon I've ever held is a scythe.

If the corsairs come to the farm, I'll be the first one running.
====
1951
Thank the Divines! I'll have to apologize to a few people now; I've made some accusations that are obviously unfounded, because here you have my missing valuables! Thank you again!
====
1952
My father's netch paperweight! This is a one of a kind; can't get them outside of the capital. Thank you for finding this.
====
1953
Ah, the soul gems are intact! I was afraid someone would pry the gems out of my mother's earrings, but they look none the worse for wear. Thank you!
====
1954
Some citizens in Wind Keep owe tax tokens. Altogether, they have shorted the treasury one gold. They must pay, or they will die.
====
1956
Excellent! The debtors are plain citizens of Wind Keep. Without strict adherence to our tax laws, I would have nothing to count!
====
1957
It can't be just any gold! It must be their gold! That's how the treasury works. Will you collect their taxes or shall I send the guard to behead them?
====
1958
Long ago an underground river flowed beneath Leaftower. The dry bed of it forms caves under the town.

If you could bring digging tools from the Eledrim Camp, we could dig down to it, and pass information out to the Eledrim.
====
1959
You mean, everything the Duchess owns? If that happens, I'll just find another farm to work on, and I'll still have my hide!

Find another farmhand to help you. I'm leaving before this gets any uglier.
====
1960
If the duchess is finally sounding the call to war, I suppose I have no choice.

I won't let them take what we've built here!
====
1961
Conscription?

This is adding insult to injury! I break my back every day putting bread on Northpoint's table. No one defends us here in the fields.

No. You go fight for Northpoint. I'm staying here.
====
1962
Take up arms against them?  I've never fought before, but if there ever were a time, it's now.

Aye, I'll go. It will be an honor to fight, if they'll have me.
====
1963
Obligation?  I want no part in this war.

My Andrew, if he still lives, is in the hands of the Nords.  He's been captured. You came here to send him into danger.

You want my cooperation? Then save my son.
====
1964
I...  yes.  

Yes, I should. I'll go.
====
1965
Recruit me? So it's true! The Duchess is about to declare war.  

I'd be proud to serve my kingdom. I'll go. Thank you, and good luck to you.
====
1966
Me? I'm nobody special. 

Not unless you know how to make a girl feel special. You wouldn't know how to do that, would you darling?
====
1967
How could he survive capture and then put himself in peril again? I don't understand it.

You're right. He's a man now, and it's his choice. I'll abide by his decision.
====
1970
What...

No; it doesn't surprise me.  Fine, take the both of us, then.  I can do no less than follow his example.
====
1971
Yes.

I'll report to the Northpoint keep by sunset.
====
1972
Yes, I should. Thank you for your help.
====
1973
We've been trying to get a look at the lower city. The massive statue platform in the middle of town is more than just a display - we believe it is some kind of elevator. We've read reports on the upper city, but no one seems to have ever gone below.
====
1974
Look for machine buildings, spread out around the upper city. The notes we have suggest that repairing the machines in those buildings will re-activate the elevator, and maybe some other things as well.
====
1975
We had split up to fix various machines. I was watching the lift in the center when I heard some kind of loud gong, and then the constructs activated. I ran back here to try and get help, but I'm cut off from my team.
====
1976
I've been too busy to think about paying taxes, so I'm probably late. Here's my token payment.

Lord Henri's so particular. He minted special gold coins just for taxes!
====
1977
When the constructs activated, Hurgen tried to fight them. He yelled at me to get in a building, because the constructs wouldn't go in them. So far, he's been right. I'm hoping my team has taken cover in the buildings, and I'd look there first.
====
1978
I've been too busy to think about paying taxes, so I am probably late. Here's my tax payment token.

Lord Henri's so particular, he minted special gold coins just for taxes.
====
1979
Despite everything, if we can get the elevator fixed I still want to see what's down below. We came all the way out here and we knew what we were getting into. My team knows how to fix the machinery up here, so if they can be found we can go deeper.
====
1980
An old acquaintance you could say. I take it she got my message if she sent her lap dog to snoop around. Always putting others in danger while protecting herself. She hasn't changed one bit. I suppose I'll need a more direct route to settle things.
====
1981
Oh, nothing without a little help from you of course. 

If you manage to find your way out of this little mess alive, deliver this message to Scarlette. Tell her Jon will meet her at the gazing stars. She'll understand.
====
1982
The giants were here long before any of us... before Bretons... before the Altmer....

The gentle giants keep their herds on the plains of Boralis. Long ago, they tended herds all over Rivenspire.

The horsemen are allegedly their descendants.
====
1983
You, stop me? Haha!

You've fallen into her trap, haven't you? A love sick dog vying for her affects, doing her every wish. I was like you once. I learned my lesson the hard way.

You won't stop me. I will kill you and I will find Scarlette myself.
====
1985
My lovely Gurz, I do so miss her. I do not regret my duty's here but I so long to see her again.
====
1987
Let me see. Ah, this is a platinum-level invite. The count says you get to come and go as you please.

That's more leeway than he usually gives his guests these days.
====
1989
He's in the manor with his betrothed, <<1>>.

Tonight's festivities have already resulted in four deaths. Better hurry.
====
1990
So you are the reason the bombardment has ceased, thank you stranger. I shall leave for Orsinium at once. Please tell Borkul gro-Shatur, my second in command, that he will take over my duties here.
====
1991
My Gurz lies ill? Malak, what should I do? The dam remains under attack from the ogre scum but I feel I must be by my wife's side.
====
1992
Those letters are my only joy here in Stormhaven. If only the dam did not lie under siege from the ogres. Were it not for those curs I would go to here immediately.
====
1993
I've already paid my taxes. Lord Henri should keep better records.
====
1994
If Lord Henri wants my taxes, he can collect them himself!
====
1995
I've been in the count's employ for almost a decade. 

Many call him a shrewd negotiator. People he's bested in negotiatons call him greedy.

That's not my call. The count's been more than fair with his guards and his staff.
====
1996
If you ask me, the lady has a low opinion of anyone who isn't nobleborn. That includes us. 

It's irksome to listen to her complain about us when we're the ones who keep her from harm.

Of course, you didn't hear that from me.
====
1997
Excellent! I've only threatened to kill two citizens for non-payment so far, but that still upsets my wife.

My wife, Countess Ilise, is Lady-Mayor. Please pay your respects to her and give her the treasury's key. I cannot see her while I'm counting.
====
1998
Gil-Var-Delle has been taken, traveler. The top of the mountain is no longer in Grahtwood. It is within Cold Harbor - the realm of the Daedric Prince Molag Bal.

You must do something to halt this.
====
1999
Centuries ago, Molag Bal was summoned by ritual pact and given leave to destroy Gil-Var-Delle. He left something behind, something which killed and rotted the wood, and bound that peak to his realm.
====
2000
Gil-Var-Delle has been taken, traveler. The top of the mountain is not in Valenwood. It is within the Daedric Prince Molag Bal's realm of Cold Harbor!
====
2001
I'm sure he'd be happy to help!
====
2002
I have taken the countess away, but it was with no animosity.

The countess you see before you is the reflection. The true countess is in the mirror and that is where she will stay.
====
2003
I am a spirit, bound to the mirror by an enchantment which can never be broken.

Why this is so is unimportant. What matters is that I make the mirror show the truth to those who wish to see it.
====
2004
The mirror shows the truth of what is happening near it.

In this case, many wonder what is going on around them. By looking into the mirror, you will see the truth of recent events.
====
2005
I will not go without a fight!
====
2006
I will not. The mirror is the gift to her, but she is the gift to me. 

If you wish to release her, you'll have to pass through to the other side into my domain. You shall find a warm welcome there.
====
2007
I'm mourning my son. Now leave me in peace. I will complete the rites and then... join him in death.
====
2008
My... daughter?

She must forget about me. Since death from the sea took my son, I lack the will to go on. I will join my son in death.
====
2009
Elleste... my daughter. You are right. Though it grieves me to go on, I shall try - for her sake. 

I shall compose myself and then return to the Kinhouse. Thank you, Optimate.
====
2010
Then death is my choice. Thank you for respecting that, Optimate. The sea shall take me, as it did my son.

His grave is at the bottom of the path on this island. As my last request, I ask you to please light the candle on his grave.
====
2011
No... no, it is not. Nor, I think, is it what my son would want. 

But how shall I live? Am I to abandon my resolve as easily as that?
====
2012
My precious son... you, you cannot know...

Perhaps... but, no! I will stick to my resolve.
====
2013
Family is everything to the Altmer. Each is a member of an extended clan group called a Kinship, and owes allegiance to a Kinlady or Kinlord. All the members of a Kinship live together in a great home called a Kinhouse.
====
2014
You will find them all over Varyllis. The largest is the Imagerie, to the east of the Felballin Kinhouse. 

Alas, many of our Imago Serries lie in disarray due to the depredations of the Maormer.
====
2015
Just as the Discarnates concern themselves with the upkeep of Altmer designs aboveground, Aquiferi Elementals maintain Summerset from below - routing waterflow and pushing up nutrients. 

Perfection demands diligence!
====
2016
Each great Kinhouse is home to an extended family of Altmer, a Kinship. For example, to the east of here is the Isquer Kinhouse, home of the Isquer Kinship. Kinlord Maldarawo, head of the Isquers, is the leading Altmer of his region.
====
2017
The Crystal Tower, on a mountain east of Alinor, is home to the Wise, the leading Altmer in all areas of arcane knowledge. They are called the Sapiarchs, and they wield great influence with the Queen and with the Kinlords.
====
2018
To power our magical civilization, we draw Magicka from the sky through giant patterns that mimic the constellations. Each starpoint is grounded by a Varla Stone, a meteoric gem. The Varla Stones are connected by lines of magical force: the Varlines.
====
2019
A Battlereeve is a commander in the Altmer military. Only warriors who have served Summerset for at least four centuries may be appointed Battlereeves. Many a Maormer has met his end on the edge of my blade.
====
2020
Accursed Sea Elves, the Maormer of Pyandonea have invaded Summerset time and again throughout history. Now the scum once again taint our southern shore - and they seem intent on damaging our Varlines!
====
2021
Title and social status are of supreme importance to the Altmer! The Queen has granted all Numinous the noble title of "Optimate" - an honor indeed! You need defer to no one of lower status than a Kinlord.
====
2022
Beneath the Queen are the Kinlords and Kinladies. Next come Optimates, then Exultants, then commoners such as guards and artisans. The Ousters are pariahs, Altmer who have left or been banished from their Kinships. I pretend not to see them.
====
2023
I know you've done such good things for the people of Northpoint in their current woes.

It's a shame you don't know the whole story, though.
====
2024
I would never speak out directly against the duchess, of course. Still, I'm concerned about war with the Nords, and I'm not the only one!

It's not for me to say. You could talk to my master the Baron, though.
====
2025
Baron Chirane's manor is just across the town square, north of where we're standing.

Take this insignia ring. We can't be too careful who we associate with, and that ring will prove your... trustworthiness.
====
2026
Now you see, I'm glad you asked. After all, one man's sedition is another man's patriotism.

We can't afford a war with the Nords. There are too many of them. There are just too many to fight! If we want peace, we must accede to their demands.
====
2027
Well, my friend, it may be more prudent to make sure we're on the winning side, if you know what I mean.

I'm not the only one who thinks the Nords will make better friends than enemies. That's just between you and me, of course.
====
2028
Hah! Good one. A good jest! You are not just a noble hero, but a noble hero with a sense of humor.

No harm done. Now on to other topics ….
====
2030
Balcone? That bastard led us here.

Don't believe anything he says. He's the cause of all of this!
====
2032
What? Wait!

You're going to kill me? Why? What did I do to you?
====
2033
There are old ruins on the hillside to the west. They're guarded by restless spirits.

I wouldn't go near the place for love or gold, but I hear folks still find ancient artifacts up there.
====
2034
Restless Spirits walk these lands, drawn to ancient artifacts of power.

You might find something of value up at those Breton Ruins on the hill, or you might not.
====
2035
When my father was a lad, he found something strange at those Breton Ruins up on the hill. Now the place is guarded by Restless Spirits, but he thinks there are still items to be found there.
====
2036
The western cliffs of High Rock are beautiful. Many young artists have climbed them to paint the alluring landscape.

I hear that's not possible anymore with the harpy infestation. That's a shame.
====
2037
The western cliffs of Glenumbra have a great view of the best fishin' hole in all of Tamriel.

It's a shame the entire area is infested with harpies, though. 

I sure hope they're taken care of soon.
====
2038
In my younger days, I used to travel to the north. Then I'd walk along the western cliffs of Glenumbra. 

The winds always lifted my spirits.

The other day, I went out again. To my horror, the land was infested with harpies!
====
2039
Several folks have noticed missing items lately. We're not sure if it's a thieving ring or plain forgetfulness, what with the spriggans about and all.
====
2040
I heard someone searching my things the other night. Gave me a scare it did; thought it was one of those spriggans!

The next day, I heard the Thierry family's ring was stolen. Do you think there's a connection?
====
2041
We don't have many nice things handed down in our family so I'm not worried. Still, it's sad to think that someone would steal the Thierry's family heirloom. 

Hope someone catches the evil-doer soon.
====
2042
Ormax knows? I never should have stolen Thierry's ring. I didn't know what else to do. 

I needed the money for a cure for my wife. She's sick, but no one knows what's wrong.

Please, tell Thierry how sorry I am. After what I did, I can't face him.
====
2043
Thank you. I won't fight you. I won't try to escape. 

Let me know when you've spoken to Thierry.
====
2044
Very well. I've brought this on myself. 

Tell Ormax I'll turn myself in, right after I tell my wife what happened. She does't walk too well these days.

I was so foolish. After I'm gone, who's going to take care of her?
====
2045
Roberte did this? How could he do that? We're friends!
====
2046
Thank you for your mercy. 

That ring was in my family for generations, but I won't trade my friend's life for it.

Somehow, Roberte, Paulette, and I will work this out.
====
2047
At least let me bring him in myself. He's saved my life so many times. 

If anyone is going to take him to jail, it should be someone he trusts.

Could you give us a moment? Let Ormax know that Roberte and I will be there soon.
====
2048
That stubborn fool. If he had asked, I would have given him the money.

Please, <<1>>. Spare Roberte.

With Paulette as sick as she is, she needs him. Don't arrest him. We can work this out!
====
2049
Greetings!  I'm the QA Talker, I like to converse about a great many things.
====
2050
Ah, yes. In a few days, we'll march on the city, and that's just what we'll need. This will make things much easier.

I'm sure the baron will be looking for his reward. Take this to him with our thanks.
====
2051
He leads a group of bandits called the Red Rooks. They've been taking advantage of High Rock's troubles to poach the King of Daggerfall's game.

He's also killed several Wardens who tried to arrest him. Nasty character, as I hear it.
====
2052
Melita? Why, she's probably upstairs in her chambers.
====
2053
All of the Red Rooks wear uniforms. If you can steal one and put it on, you might be able to get close to Glenan without causing trouble.

Don't get too close, though. If you do, or if you attack anyone, they'll see right through your disguise.
====
2054
Chirane!  I should have known. 

I'll give you this chance to prove yourself.  Kill that meddling servant.

Report back to the Baron first, so we don't arouse their suspicions.  Then find Marita and kill her.
====
2055
Just because I can't clap you in Northpoint irons doesn't mean I can't take care of you myself.

Report to your Baron.  Then meet me here.  And we will settle this once and for all.
====
2056
Ah, excellent! A brave friend has become a loyal and trustworthy friend. How fortunate I am.

Perhaps it's best if we keep these meetings to ourselves. After all, it's very hard to know who to trust these days.
====
2057
Oh, <<1>>! Whatever you desire!

Perhaps we can discuss some more... private matters.
====
2058
Our party set out to investigate the Plane Merge. As soon as we crossed that boundary, it was as if our world shifted upon itself.

Most of them simply vanished. The ones who didn't were set upon immediately. The undead swarmed us.
====
2060
Laughter and darkness. 

When I woke up, a thirst for blood compelled me. I wanted to feed on someone... anyone... my companions weren't safe.

I can't control this. You can't let me leave this place. I might hurt someone.
====
2061
Not a word. And every day we sit here is more gold I won't be earning. And all because some noble or another decided he wanted to be king.
====
2062
No, I'm their bard, but I lost my lute so I thought I'd improvise with a hammer and an axe.

Of course I'm their blacksmith! Now go bother someone who likes to talk.
====
2063
Yes, I am a priest of Arkay in service to the Shornhelm Guard. I've been tasked with giving the final blessing to the soldiers that died in today's battle.

Without Arkay's blessing, they could become enthralled by a necromancer.
====
2064
They really aren't the most forthcoming bunch when it comes to revealing information. But I did hear a few of the soldiers say something about "putting the Montclairs in their place."
====
2065
Haven't you heard? Baron Montclair has taken control of Shornhelm's upper city and his forces are on the march. It's like Ranser's War all over again!
====
2066
Go on ahead! It's not like I'm going anywhere anytime soon!
====
2067
I'm not grumpy. I have a wonderfully sunny disposition.

Now get lost before I accidentally hit you with my hammer. Twice.
====
2068
Nothing I wouldn't have against any other man, woman, or Orc who considers duty more important than soldiers' lives.

If she really cared about saving lives, we wouldn't still be here. We're just waiting to die.
====
2069
Haven't had a chance to talk to a veteran <<1>> like yourself, so go ahead.
====
2070
Thank you, but this task is mine to perform. I trained many years in Wayrest to become a priest. If I can't get through such a task on my own, I'm not suited for this calling.

Arkay tests me. I must prevail.
====
2071
Arkay is the Divine of Birth and Death. He is the caretaker of the Divine Cycle all mortals must traverse—change and rebirth. Only through him can we fathom the meanings of these heady concepts.
====
2073
More questions? I haven't done anything wrong!

I don't care about Shornhelm's problems. I'm on my way to Fell's Run to meet my cousin. These soldiers have no right to stop me!
====
2074
Because these soldiers are a bunch of empty-headed, magic-snorting imbeciles! I've half a mind to crush their heads together and just leave.

I won't, though, because I don't want any trouble. I just want to be on my way.
====
2075
My cousin said there would be work there for me. I think he owns a farm now. It's hard to imagine him farming!

Honest work's getting hard to come by, so I'll take whatever I can get.
====
2076
As long as I'm here, I might as well. What do you want to know?
====
2078
To the Doomcrag? You're sure 'bout this? That's a bad, bad place over there. There's a reason ain't no one heading out that way no more.

But hey, a ride's a ride. Don't matter where you're goin'.
====
2080
All right. Just let me know when.
====
2081
Come aboard, then. I won't mind seeing this place from the stern of my ship, that's for certain.

Ready to shove off for Northpoint?
====
2083
Well, come back when you're ready to shove off.
====
2084
Really, <<1>>? How do you know I won't turn without warning and attack you? Even now, I can barely contain my rage.

I trust you, though. We need to get back to Verandis. We won't have much time before I lose control again.
====
2086
Terrible things happened in Moira's Hope… death… destruction… too much pain. 

I'm sorry. I can't speak about it anymore.
====
2087
There was report from travelers on the eastern road from Shornhelm that something's wrong at Moira's Hope.

Lieutenant Gagnon's troop was patrolling in that area, but we haven't heard from them in days.  I'd like to know what the hell is happening.
====
2088
"Know?" I do not "know." Sapiarch Lilia did mention a distillation of Nimbleberries known to remedy magical paralysis.

Nimbleberries grow under the dome at the north end of the Imagerie. Gather some in this flask, and apply the result to Ameralee.
====
2089
Oh.  Yes.  

Well, you could kill carrion harpies or the helhests or... well.  It's probable some of the corpses out on the battlefield will be tainted.  You could... harvest some of that flesh.

Sorry.
====
2094
Gods! I thought I'd die in the street today. This will feed my family for at least a week!

Bless you, stranger. Perhaps there is hope, after all.
====
2095
The Varlines aren't flickering here - they're down! Maormer spies have stolen the Isque Varla Stone and taken it to their strongpoint on Sunhold Island. 

Feeling ambitious? Then help the Isquers recover that stone before their defenses give way.
====
2096
They hold magicka, much like a Soulstone. Of course, a Soulstone only holds raw power: the force of a spell. 

My crystals also contain the pattern it should make: the spell itself. 

When a threat nears, it casts a spell: in this case, a firebolt.
====
2097
Westtry lies in ruins, though it's near Daenia's center. 

An ancient battle was fought there. The spirits continue their fight there to this day.
====
2098
Right to business. I like that. 

We've summoned you to arrange an agreement between you and the Ravenwatch, <<1>>.

We both hold a mutual goal in this entire affair. I have my reasons, as I am sure you have yours.
====
2099
I remember Westtry as it was before the battle.

It's a place of spirits now, some in battle and some in fear.

Westtry is a place of unrest.
====
2100
If you see a village filled with spirits locked in battle, that place is Westtry.

Westtry used to be a friendly hamlet, but now it holds only unhappiness.
====
2101
This is the Felballin Kinhouse - the seat of High kinlord Langdruun's power. You may find shops, places of manufacture, and rooms to stay the night.

These days most visit to learn the progress of our war against the Maormer, and assist as they may.
====
2102
Their homeland of Pyandonea is said to consist of islands, lush with greenery and shrouded in perpetual mists. The waters between the islands are shallow and treacherous with coral reefs. The Maormer use ships like the Landbreaker to clear channels.
====
2103
Look to a small house in the west of the city. The basement holds the door to our sanctuary.

It will not be an easy journey. The spirits of those who have not passed on from our realm walk the halls below.

Consider it... a test.
====
2105
Thank you, <<1>>. We'll get back to work straight away.
====
2106
No. Please, no. I knew I shouldn't have let her talk me into leaving. But she was the mayor of <<1>>. She said she needed to stay behind.

Please, tell me what happened to her. I must know!
====
2107
Well, now! You're interested in Old Stenric's stories? 

I've seen more wars than most, but I've never seen anything like <<1>>. Grown men screaming in the streets, slaughtered like cattle …. I hope my boy died well.
====
2108
I used to study in the Mages Guild in Shornhelm, but I came with Jerwinna's regiment to investigate Crestshade. 

I tried to save as many lives as I could. I only wish I'd been more successful.
====
2109
That's right. Sorry, I don't really have time to chat.

People need shelter, and I'm the only one skilled enough to build it for them.
====
2110
Thank you, <<1>>. We'll get back to work straight away.
====
2113
I speak? Words are poison. Do not listen to them. They make your mind slip away. Slimy fish words. The bad dreams come into you from clean white pages.

Wait, where am I? I was in the library, reading, and my book... attacked me!
====
2114
It is not her voice she wants back...

Isrisa was a talented vocalist, yet knew her voice was frail compared to the Fane of Breath. She summoned me and made a pact. I would lend divine power and grace to her simple mortal voice... for a time.
====
2115
It's not her voice she wants back...

Isrisa was a talented vocalist, yet knew her voice was frail compared to the Fane of Breath. She summoned me and made a pact. I would lend divine power and grace to her simple mortal voice... for a time.
====
2116
I may have forgotten to mention how long she could borrow the voice and that once I withdrew it she would be mute. But alas, she cared only of the gift, not the price.

Yet, I am not unreasonable. Should you entertain me, I will give the gift again.
====
2117
We could play a riddle game, you could silence Mara's Singing Cats, or you could demonstrate your Numinous ability to cheat death.
====
2118
I present you with a Riddle and you solve it. You will want to answer correctly.

Shall I pose a riddle?
====
2119
Some of the cats that roam the Fane of Breath can sing. I grow tired of their yowling. Bring me their tongues.
====
2120
Die. 

Then return to me. I will watch you end your life. It would be delightful to watch a mortal escape fate. To make things interesting, I will place you in a perilous location.
====
2121
We could play a riddle game, you could silence Mara's Singing Cats, or you could demonstrate your Numinous ability to cheat death.
====
2122
I present you with a riddle and you solve it. You will want to answer correctly.

Shall I pose a riddle?
====
2123
Some of the cats that roam the Fane of Breath can sing. I grow tired of their yowling. Bring me their tongues.
====
2124
Die. 

I will place you in a perilous location and watch you end your life. If you are a Numinous and the stories are true, return to me after you have cheated death.
====
2125
I will play unusually fair and pose a riddles in your own language.
====
2126
I pull down the sky,
smash mountains flat,
and swallow every sea.

You may run and run
'neath moon and sun
and never come close to me.
====
2130
In the night we arrive unbidden
In the day we appear to be hidden.

What are we?
====
2131
Nightmares may be forgotten, but they never hide.
====
2134
I did not doubt for a moment that I could rely on you. You have my thanks, <<1>>.
====
2135
Where are the oceans dry, the mountains flat, and the sky can never be seen?
====
2136
Should you find yourself searching for the sky in the middle of the desert, tilt your head back and look up.

You are incorrect.
====
2137
The sky is not obscured in every dream.

You are incorrect.
====
2138
You are a clever Numinous.
====
2140
It pleases me you answered incorrectly.
====
2142
A simple answer to a simple question.

You are correct.
====
2143
It pleases me you answered incorrectly.
====
2144
My mother has always been sensitive to fluctuations in the Varlines. When they were disrupted, it affected her badly.

It did not help that she was at the Tower of Many Bindings at the time.
====
2146
Bring me the tongues of the Singing Cats, not just any stray.
====
2147
An archival tower in the southeast of Varyllis. Many of our oldest tomes are stored within.

The written word has power in Summerset. When the Varlines were disrupted, many books took on a semblance of life, and attacked the librarians.
====
2148
Which do you think Isrisa values more, her voice or her beauty?

If I return her voice to her, she will turn into a cat. Otherwise, I will return her voice to one of the wandering strays.
====
2149
Have you ever noticed how many Singing Cats there are in the Fane of Breath?
====
2151
Something terrible happened in Moira's Hope. Merchants travelling through the small village tell tales of carnage and slaughter.
====
2152
Aha! There we go again. Direct and forward.

I accept partial blame for what's happened to this city. A miscalculated judgment of trust on my part has resulted into power falling into the wrong hands. 

You've dealt with the minions already, but….
====
2153
As much as it pains me to admit, I am partially at fault for the current state of Rivenspire. I'm merely attempting to correct a mistake I made placing my trust in strangers.

I need your help. Doing this alone is not an option for us.
====
2154
You know how to fight, I'll give you that. 

Slaying Montclair was the easy part. He was a mindless minion bent on destruction. The foe you'll face next is much stronger. 

It's settled! A test! We wouldn't want you getting yourself killed. would we?
====
2155
I am not prone to rumormongering. However, those who are say that Animated Books have been seen flying away from the Tower of Many Bindings, which lies on the southwestern side of the Stonewake.
====
2156
Ring the Blessed Bell to unleash a wave of magical sound in whatever direction you face. To most creatures the sound is mild and pleasant, but the uncouth Maormer will be overwhelmed by its onslaught.
====
2157
Ah, <<1>>. We watched you raise the Var Lens with Ameralee.

As soon as the lens was in place, my mother stilled. She is more coherent now. It will take time and rest for her to recover completely, but you have my gratitude.
====
2158
Yes! Oh, Mara's blessing on the little things but they're constantly underfoot. 

Would you like one? It's the least I can do after all you've done for me! 

Graymalkin is an excellent mouser. I'm sure her kittens will grow up to be the same.
====
2159
All right, just let me know if you change your mind!
====
2160
Oh, wonderful.  

Here, <<1>>, take this one in the basket.
====
2161
Delia spends most of her time in the barrows. She's the gravedigger. 

She even knows which heirlooms belonged to which families. She'd probably even bury things for you, if you asked!
====
2162
You would too, Optimate, if you could even begin to comprehend the limitless depth of my knowledge.

So. Beyond displaying your unwarranted impertinance, was there something else you wished to accomplish here?
====
2163
I am King Ranser's general, the commander of the elite forces of Shornhelm.

At least, I was. Now I command naught but dust, while Ranser himself leads his undead legion.
====
2164
Has it been so long that Ranser's War was forgotten? Know that King Ranser was proud and his army strong. He attacked Wayrest.

But this action united all of High Rock against him. After a year of conflict, he met the Orcs here in final battle.
====
2165
Surely, you jest. King Ranser was the king of Shornhelm and all of Rivenspire, a man of great and terrible pride.

He and the court of Wayrest had many conflicts, but none so great as when Wayrest's prince spurned his daughter's hand.
====
2167
Yes, for I am the hand that slew him upon the battlefield. If you seek the crown, I must know your motives.

Cease your destruction of the Tor, and I will seek you out. Then perhaps I will aid your quest.
====
2168
I don't know. Mother always said I was hopeless when it comes to this sort of thing.

What do you think? Is it a mistake to chase Guendeline? Is Khalisah the better woman?
====
2169
There is one more thing I need to do to atone for my actions. I need to make sure the Crown of Shornhelm is returned to its rightful liege.

The crown is in the chest behind me. Take it and bring it to Chancellor Karine in Hoarfrost Downs.
====
2172
We must restore the purity of water, air, and earth.

The spirits of the land yearn to help us, but Angof's corruption chokes every attempt they make to reclaim our glen. Worse still, one of Angof's minions has corrupted our Wyrd Tree.
====
2173
Search our glen for three signs: water, earth, and air. Touch the signs. Through you, each spirit of the land will manifest.

If you can defend each one from Angof's corruption, they can restore purity to our glen, leaving Angof's minion vulnerable.
====
2174
The corruption sickened the others. It made them flee.

I am our Wyrd Tree's keeper. We are bonded. Only I was strong enough to stay, though I am as sick as our tree.

Wyress Gwen, on a hilltop to the south, seeks a cure. If you would help, find her.
====
2175
Speak, then. My time here grows short.
====
2178
The Altmer Choir vanished just before they were supposed to perform for the Kinlord. There is however, an odd ...warbling... coming from the bridge to the northwest of the Isquer Kinhouse, a location the choir normally chose for their recitals.
====
2179
The priestesses of Mara at the Fane of Breath are reknowned musicians. Among their singers, young Isrisa's voice is believed the most powerful and haunting. Anyone travelling through Summerset should hear her perform once!
====
2180
Keep clear of the crumbling cliffs south of the Orchestral Gardens! Last night our students were awakened by the sound of a large piece falling into the sea. One even said she heard cries for help, but I told her she was dreaming.
====
2181
And to you as well, friend!
====
2183
This is the Tyrsicor Collegium. Our Kinship is reknowned for its mastery of matters musical. Only the brightest are invited to study the art of sound-magic at Tyrsicor.
====
2184
I thought as much when they came trotting home.

Here they are now. Take better care of them this time.
====
2185
My poor Isrisa - I care for her too much to play such a vile game with her fate. It is best if you decide.
====
2186
Gracious, no! The cats of Isque may sing, but they do not speak.

No, I am a mer of advanced years. I find it far easier do business abroad through the vessel of this marvellous enchanted cat.

Is she not sweet? Scratch her behind the ears.
====
2187
Oh, it lies abed in the upper stories of the Kinhouse. It is quite decrepit, I fear. Thus my use of this familiar.

Really, you should scratch her behind the ears. She quite likes that.
====
2188
Not all of them. Only Mara's blessed cats. They are tended to at the Fane of Breath, the temple complex that lies north of the Isque Kinhouse.

Ask me not how they sing. The priestesses do not speak of the matter. Perhaps it is a sacred mystery.
====
2189
We are reknowned across Tamriel for our arts of music. The finest instruments and the most majestic symphonies issue from this very Kinhouse. We have moved stones to tears, and struck birds to silence with shame.
====
2191
I expect you are a Numinous of surpassing ability then, eh?

Like most Kinhouses in Summerset, Varyllis has lost its Varla Lens. Damaged or some such. Restoring it might convince Kinlord Langdruun to offer the Queen Felballin's Baton of Fidelity.
====
2192
It was full of water just a few days ago. Now, nothing but mud and dust!

It must be a curse! My father says it's the vampires, that they've brought a curse down on the entire kingdom!
====
2193
You know. The blood-sucking, evil, somewhat romantic kind. Surely you've heard of them? They've always been around, but lately there are more than ever.

Don't tell my father, but I actually think they're kind of exciting.
====
2194
Well, in addition to the vampires, I've heard talk about people turning into mindless bloodfiends. They say Moira's Hope is crawling with the disgusting creatures. And don't ask about what's happening to the west.

We're cursed, I tell you. Cursed!
====
2195
You mean you would actually trade me that for this unworthy beast? If you are willing to do that, you are as dumb as the damn horse!

What will you do with him? He's only good for hauling heavy loads, and he's not even much good for that!
====
2196
Ha! You are crazy as that dog-loving boy Handre! This horse does not want to be free. He would not even know what to do. 

I will trade with you, but no taking it back. You will feel like a fool when the stupid thing just stands there.
====
2197
Do you think I'd rather beg than work? But work for a dust-sweep isn't as common as it used to be. And a man's got to do what he can. I have a family to feed, after all.
====
2198
Bless you and bless this glinting gift. Tonight I will turn this clanking metal into bread and turnips for my family's supper. A feat greater than the most talented alchemist can conjure, eh?
====
2199
Who can say? What with this civil war and all, maybe people don't care as much about cleanliness as they used to.

I'm just trying to make ends meet, and economics was never my strong point.
====
2200
They come in the night! Clawing! Biting! They have the faces of friends and lovers, but they're monsters! Monsters!

I tried to run, but I was trapped! In my own house! That's when my own husband turned on me! I had to kill him. I had no choice.
====
2202
Monsters! Who cares what the technical term for them is? The kind of monsters that used to be our friends and loved ones. Until the blood cravings take them. And the madness. And the rage.

Soon all of Rivenspire will be filled with these creatures!
====
2203
No! He wasn't my husband. Not any more. He was a monster! He came back from Northpoint, and the next morning he … changed. There was rage in his eyes. Madness.

He was an animal and I had to put him down. May the Divines forgive me!
====
2204
I, uh, work in the Mages Guild. At least, I used to work there.

When Jerwinna … that is, Master Leonace … left for <<1>>, she released all apprentices from service until further notice. That's given me more time to catch up on my studying!
====
2205
Once, I was the master of a vast enterprise, brokering deals, trading goods. Now I'm nothing but another destitute drunk—thanks to those vampires. 

And do you know who suffers? My daughter, that's who.
====
2206
Belle? She's outside, fetching water. She's such a smart young woman, and I've brought her down with me and all my talk of vampires. What kind of father am I?

Pardon me, but I need another drink.
====
2207
They have everything to do with it! Oh, they may have looked like Montclair ruffians when they trashed my cart and took everything I had. But make no mistake! There were vampires among their ranks!

Now my daughter and I have nothing. Nothing!
====
2208
If you're looking for my lazy husband, he's out somewhere, doing who knows what.

I work two jobs to keep us fed, but they call him the dust-sweep. It breaks my heart.
====
2209
Well, things might be worse elsewhere. We at least have a house here, such as it is. I don't want to end up living in some raggedy tent, worrying about wild animals—or worse—attacking. 

Shornhelm is my home. That's where I'll stay.
====
2210
He was, but there isn't much call for his services of late. Me? I take care of the miller's children every morning and then clean noble manors all afternoon.

I'm wiped out!
====
2211
I know your kind. You befriend me and then you take everything I've collected for your own! Well, I see right through your plan and I'm having no part of it! 

Now get away before I scratch your eyes out! I have sharp nails, you know!
====
2212
I will be. The pain will pass. My son carried me home after the … incident. He's been taking care of me since.
====
2213
I was outside, watching Countess Tamrith walk by, and I commented about how beautiful she was. Next thing I know, one of Montclair's ruffians struck me and knocked me down.

If not for my son, I'd probably still be lying out there.
====
2214
He's a good son, but I fear he might try to avenge me for the insult of the … incident.
====
2215
No, no. She isn't blood-cursed, or anything like that. She just mentioned how lovely the Countess was, and one of those Montclair thugs punched her.

My mother has protected me my whole life. Now it's my turn to watch over her.
====
2216
I did once! Not anymore, it seems. I hardly have a copper to my name. I'm a stablehand with no stables to speak of. How can I expect her to even notice me?

I'm sorry, what were you saying?
====
2217
Who else? She's a delicate flower among the debris, my darling Belle. I see her at the bar sometimes with that sad look on her face.

I wish I could take her away from all this, but look at me! I can barely take care of myself!
====
2218
Because our constantly bickering nobles are the reason Montclair decided to strike out on his own.

I admire the High King immensely, but why he thought setting up a triumvirate instead of just selecting a local ruler, I'll never know.
====
2219
Yes. Some refugees from Calmorn must be werewolf spies in human form.

Use this Potion of True Nature on Camlorn Refugees and Guards. It destroys any illusion.

Oh, and keep this quiet. If people know werewolves are about, no one will trust anyone.
====
2220
What would you like to know?
====
2221
He's a Reachmage unlike any we've ever seen.

He wields both necromancy and nature magic. The combination is corrupting Glenumbra.

At the moment, he's the most dangerous threat facing the Daggerfall Covenant.
====
2222
We serve the High King of the Daggerfall Covenant and all the territories that compose it.

When their armies can't deal with a threat, the High King sends us.

Duke Sebastien, the ruler of Camlorn, requested our help after Camlorn was lost.
====
2223
No doubt you've seen the refugees in Aldcroft.

An invading army has sacked Camlorn. Many of the survivors claim the army was composed entirely of werewolves.

Their leader, General Faolchu, is has been infecting peasants with lycanthropy.
====
2224
What would you like to know?
====
2225
In life I was Coty Danain, Captain of the Guard protecting my mistress, Raven Direnni. 

Her magic kept us from harm. Our steel protected her.

The time of the Direnni Hegemony is long past, but our oath to our mistress remains.
====
2226
Many years ago, the Alessian Order invaded Glenumbra and warred with the Direnni Hegemony. 

The Direnni were mostly Altmer, the ancestors of your Bretons.

Aiden and Raven Direnni led their forces to repel the Alessians. They won, but at great cost.
====
2227
The Direnni Hegemony ruled Glenumbra in the First Age. Two Altmer brothers ruled: Ryan and Aiden Direnni.

Their cousin, Raven, was one of the most talented sorceresses ever known.

Many Bretons are descended from those early Direnni.
====
2228
After forsaking her elven masters, Alessia, the Slave Queen, started her own religion.

Her empire, the Alessian Order, ruled all of Cyrodiil in the First Age.

After her death, her fanatical followers made her a saint and tried to conquer the world.
====
2230
I've seen some unsavory types rooting around behind buildings. They might have stashed their ill-gotten gains out of sight.

I suspect some of the thugs around town might still be carrying their stolen valuables. There's only one way to find out.
====
2231
As you would, Optimate. Prepare yourself.
====
2232
I'm very glad you said that.  Take this key.  

The key is to the Northpoint Garrison.  Give it to my Nord contact in the lighthouse, and bring what they give you to me.
====
2233
You couldn't pay me to do what Alchemist Thetis is doing. 

He's out there all alone, surrounded by who-knows-what up at the tarn.
====
2234
Alchemist Thetis is very brave. 

He didn't even take a guard with him when he left to do his research up at the tarn!
====
2235
They say Alchemist Thetis plays a flute to charm the beasts near the tarn. 

That's how he can live among them and see what's happening in the water.
====
2236
The soldiers at Farwatch Tower are normally good at giving us fair warning of attack.

However, we've heard nothing since Camlorn fell. 

I hope the tower is all right.
====
2237
There's a garrison out at Farwatch Tower keeping watch over the northern coast.

They didn't get caught up in Camlorn's misery, thank the Eight!
====
2238
Aldcroft wouldn't be full of refugees if the guards on Farwatch Tower had done their job. They should have noticed the attack on Camlorn.

Putting more troops on the north coast is a waste of time!
====
2239
I've lived in Fell's Run all my life, and I'm as stubborn as any Breton here. 

Still, I'll never understand why so many folks throw up their hands at the Orcs coming here.

Money is money! Their coins are as good as any others!
====
2240
There's always been a few here and there, mostly working as mercenaries. After the sack of Shornhelm, some of the Orcs came north to settle.

The first few years were hard, but I think people are getting used to seeing them around now.
====
2241
Oh, Grok's harmless. He just can't hold his liquor. 

I let him stay here because he entertains the customers with his war stories. Plus, he tips well.

Always remember: tip well.
====
2242
It's probably nothing. This wouldn't be the first time she's run off. She always comes back a few days later, cold and hungry.

I'm sure she'll come back soon.
====
2243
Me? I'm just a farmhand. I used to work on Normar's fields, but he… well, he sold them off when he became mayor.

Now I do odd jobs for people around town.
====
2244
Let me guess. You've never seen someone milk a cow? 

Jessa here is one of the best producers in town.

Can't stand milk myself. So chalky and rank. Ugh.
====
2245
About a fortnight ago, I got conscripted as a watchman after Old Themond got too drunk to stay awake. 

Usually, I stick to honest labor. If it's good work at a good wage, I'll do it.
====
2246
I've been working as the treasurer here for, what, two months now? 

Putting down my sword was hard, but I do like having a comfortable bed again. It's better than the hard ground we slept on after marching all day.
====
2247
Soldier? No. I fought for myself. Sometimes it was for money. Sometimes, I just fought to survive.

Once you fight for someone else, you become nothing more than a slave. I am no slave.
====
2248
We'll have more to report once we finish questioning the prisoner. I turned him over to <<1>>.

Barnabe has him in one of the tents on the hilltop.
====
2249
Wolves have taken over Camlorn.

My cousin's entire family was slain!
====
2250
Heard any rumors? I've been living in a nightmare! 

Terrible wolves are besieging Camlorn. Some are as big as a bear!
====
2251
Wolves have completely overrun Camlorn.

They're spreading a strange disease.

Unless they're stopped, they could kill everyone in Aldcroft!
====
2252
Have you now? Then why do I find these... fetishes around the town?

First we hear tales of undead south of us. Now there's necromancers in our town?

Take these vile symbols to Thorkan. See if he dismisses my fears now!
====
2253
You stand in the presence of Leonce Gavendien, rightful heir to the throne of Shornhelm … perhaps not in name or blood, but in deed and intent!

I have a vision, dear friend. Mayhaps you are intrigued enough to listen, learn, and understand it.
====
2254
'Tis simply the start of my illustrious empire! I am a Breton, descended from the noble Aldmeri themselves!

That fact alone grants me the mandate to rule, and I shall seize my rightful place in history … by force of arms, if necessary!
====
2255
Would you not be hostile, if your right to rule was constantly dismissed as treasonous?

If I cannot win lands by diplomacy, then I will seize them by might!
====
2256
Even now my men muster an army of allies: Bretons who understand my vision and righteous might. All who stand with me will be rewarded. All who oppose me will fall!

Seems to me to be a simple choice. Would you not agree, friend?
====
2257
They might mention something important in front of you if you eavesdrop on their conversations. Likewise, they might have some important parchment or something in their belongings.
====
2258
You're looking at it. I leave soon to wield it against Faolchu. That Altmer bastard will fall at last.

I don't know what you're doing here, but I don't question my mistress. I ask only that you speak to her.

Maybe we'll meet again some day.
====
2259
If you didn't already pick one up when you were looking for the cure, you will probably have to kill one of the Rooks.
====
2260
Thank you for collecting the QAT Catnip.  Now I can make stew for Tiny.
====
2261
Astraela is a steel fist in a velvet glove in a block of ice, but her affection for her people is sincere.

There are Maormer invading from the south and the east. At the very least, I expect you shall have to throw them back into the sea.
====
2262
Isque is holding its own against the Maormer, but its Varla Lens is missing. Kinlord Maldarawo will want it restored.

Maldarawo is Ayarynne's sharpest critic, if not the most influencial. The only things stiffer than his neck are his compositions!
====
2263
Fascinating story, actually. A giant avatar of the Serpent constellation slithered up the spire of Genivra's Kinhouse and devoured her Varla Lens.

Recover her Lens and you will win her Baton of Fidelity.

There is no subtext in this, I am sure.
====
2264
My name's Blaise - Blaise Ascent. I work for Frelie, guarding the town from scavenging beasts and thieves.

My family's lived here for generations. I'm not about to let Hoarfrost fall to bandits and brigands.
====
2265
Me? Not much. I mind the stables. Make sure the horses are fed and watered. Keep them safe from the bandits. That sort of thing.
====
2266
I'm a cattle wrangler. I ride around these parts, watching people's herds. I've been working for the Edralds for most of the last few years. 

I just came up here to track down a few bulls that had managed to wander off.
====
2267
Not much to tell. Rumors, mostly. I heard that everyone in Moira's Hope was turned into bloodfiends. And House Montclair attacked the Rivenspire troops over at Hinault Farm.

Plus, there's the bandits. So I'm leaving, and I suggest you do the same.
====
2268
Of course I'm upset! Rivenspire's going to Oblivion in an ox cart, and there's not a damn thing I can do about it!
====
2269
It's certainly better than the question! But why should I expect you to understand? You're not even from around here.

Go bother someone else. I've got more drinking to do.
====
2270
Ah, now that'd be Red Bess' ship.

She sank off the coast so many years ago, after she attacked Northpoint and tried to run off with half her treasure.

She would have succeeded if the mages hadn't blasted her mast to smithereens and foundered her.
====
2272
They were wounded attacking the Maormer. Or defending against them. All the same, really.

The bridge to Sunhold is fortified, and the beaches patrolled. They say there are undead benath the waves as well.

Foolish, really. We should stave them out.
====
2273
Burn their supplies. Sink their ships. Sunhold does not have enough to feed them forever. Bottle them up on the island until they start eating their shoes, then attack.

We have ships. We should use them here, not send them off to Tamriel!
====
2274
No, the soldiers line up to bask in my sparkling personality.

Bah.

Tariella promises more help is coming, yet she sends me more corpses than healers.
====
2275
I heard those damned Bitterkites are taking over the Obsidian Scar. 

They've made the most of the turmoil there. They're vicious fighters!

Their leader is Kitemaster Gra'zagor. They say ten men can't stop him... but one hero should.
====
2276
This is not good news. Camlorn has already been attacked, and they have plans for Daggerfall as well? You'll need to report this to <<1>> in Deleyn's Mill.
====
2277
By the Divines! First an attack on Camlorn, and now an invasion here? <<1>>, you have my thanks.
====
2278
Thank you.  The years may not have been kind to me, but I can still fight.  And better me than my son.

Better me than him, after everything that happened.  Tell Balmont to send him home.
====
2279
<The giant looks to the cave entrance. It seems to understand.>
====
2280
This is very interesting.

We have a traitor in our midst. It's a good thing you discovered this. The Nords are planning to march on our city and take us by surprise.

Take this to the duchess. It looks like her negotiations with the Nords are over.
====
2281
I hasjhsjah ahjfahjfh ahfkjashfjkh ajlfhasjkfha hfajkh

hajkfhasjf ahfjkahfa sfhasfjkahfjkha fhajkfhjaskfh ashfjkashjkfha jkashfjkashf 

hfajfh ahfjkhasfjkahsfjh ahafjkhsjakfh ahfjkahsfjkahf ahjkfhajkshfa hkfjshafjkahjkfhasf jkasfhjaskfhjkashf asjkfh
====
2282
Kill them all.

Show them no mercy, for they deserve none! Slay either of the noble House leaders. It is the only way for us to return to the Doomcrag … and the true threat.

Please, <<1>>. I need you to do this.
====
2283
Each Exemplar you speak to can tell you where to go next. You need only ask.

After The Lady, you will choose one of several Exemplars to visit. Pick whichever most appeals to you; all can aid our cause.
====
2284
You need to ask a total of four to bind their essence into the Welkyn Stone.
====
2285
The Ritual or The Lord could assist. Go to whichever you most desire. The Lord is a stong yet stern master. The Ritual is wise, but distant.
====
2286
The Tower, The Shadow, or The Steed could aid your cause.

The Tower can see that which is hidden, while the Shadow is itself hidden. The Steed is swift and sure.
====
2287
The Lady. The Apprentice.

Lady endures. Boring. Nice person. But dull.

Apprentice has great magic. Good! Falls quick to magic. Bad!
====
2288
Your last stop could be either The Lady or The Apprentice.

The Lady is charming and stoic, while The Apprentice has great affinity for magicka.
====
2289
All of Summerset draws magicka from the Orrery.

The Orrery harnesses the celestial magic from the sky by mimicking the positions and motions of the planets with model planets.

The Skyharkers are the guardians of the Orrery.
====
2290
Skyharkers maintain the Orrery. To keep the Orrery's model planets in sync with the actual celestial spheres each of us forms a mental bond with one of the models.

The Prime Skyharker forms a bond with all of the model planets at once.
====
2291
Indeed! Countless young fighters have attempted to capture a Kirin for the Phidian Menagerie but all have failed. We menagerie keepers must continue to dream for such a beast....
====
2292
Indeed they did, but the Guardians pushed them back. The Maormer have since spread their camps across the southern edge of the Orrery. I fear they may be regrouping.
====
2293
In addition to model planets, the Orrery is also home to living embodiments of the constellations called Exemplars. The Thief, The Mage, and The Warrior Exemplars protect the other constellations - they are the Guardians.
====
2294
After completing our apprenticeship each Skyharker is assigned a model planet with which we commune, forming a mental bond. The Prime Skyharker is bound to the Orrery as a whole - mentally connected to every model planet.
====
2295
For now, I must keep my own counsel on that.

I can only assure you - and all my subjects - that it was not a decision I reached lightly. If we remain in splendid isolation, all the world may fall to ruin.
====
2296
Ahh... you do? I see. Of course.

Do not delay then! The pieces of the Crown must be taken to the Anquillius Forge, where Master Metalwright Sinderon presides. He is familiar with the ritual; speak with him to begin the process.
====
2297
It is a symbol. A token that a Kinlord offers during votes in council. Giving it to Ayarynne would indicate that Langdruun will support her policy on the Heartlands.
====
2298
Talk to Langdruun. The best way to find out what someone wants is to ask, eh?

I doubt he would trust you with the matter of the Varla Lens staright away. I do expect he has some other task that will prove your ability. Not a subtle man, I think.
====
2299
A crystal, made of meteoric glass. Varla Lenses direct and focus the energy of the Varlines.

The Varlines are streams of magicka drawn from the stars.They flow across the land, powering various works of magic.
====
2300
Suuniqwe was the Prime Skyharker of the Orrery - she oversaw the Skyharkers and kept the model planets aligned with their celestial counterparts. 

During the Maormer attack, after Auri-El was thrown down from the sky, she disappeared.
====
2301
Talk to Langdruun. The best way to find out what someone wants is to ask, eh?

I doubt he would trust you with the matter of the Varla Lens staright away. I do expect he has some other task that will prove your ability. Not a subtle man, I think.
====
2302
It is a symbol. A token that a Kinlord offers during votes in council. Giving it to Ayarynne would indicate that Langdruun will support her policy on the Heartlands.
====
2303
Talk to Langdruun. The best way to find out what someone wants is to ask, eh?

I doubt he would trust you with the matter of the Varla Lens staright away. I do expect he has some other task that will prove your ability. Not a subtle man, I think.
====
2304
A crystal, made of meteoric glass. Varla Lenses direct and focus the energy of the Varlines.

The Varlines are streams of magicka drawn from the stars.They flow across the land, powering various works of magic.
====
2305
No. She was leading the Skyharkers in defending the Orrery when suddenly she began screaming... and was gone. The sky went black, then was full of fire, and Auri-El came crashing down.
====
2306
Maslir, a rival of mine, became a Starblind. He was clearly weak willed. The Orrery is better without such frail Skyharkers.
====
2307
I know that bandits take over old encampments, sometimes even abandoned villages, and make themselves at home.

Those leaders divide up and defend their territories like the dogs that they are. They're all over Bangkorai.
====
2308
A crystal, made of meteoric glass. Varla Lenses direct and focus the energy of the Varlines.

The Varlines are streams of magicka drawn from the stars.They flow across the land, powering various works of magic.
====
2309
It is a symbol. A token that a Kinlord offers during votes in council. Giving it to Ayarynne would indicate that Maldarawo will support her policy on the Heartlands.
====
2310
Stiff as a Varyllis garden. Stiff as young man on his first pilgrimage to Priestess Vendialara's Fane.

A terrible secret, really. The leader of Summerset's finest musicians has no ear for music.

He is quite good at cultivating roses, though.
====
2311
A crystal, made of meteoric glass. Varla Lenses direct and focus the energy of the Varlines.

The Varlines are streams of magicka drawn from the stars.They flow across the land, powering various works of magic.
====
2312
It is a symbol. A token that a Kinlord offers during votes in council. Giving it to Ayarynne would indicate that Genivra will support her policy on the Heartlands.
====
2313
Then I'll stay here, and I'll hope that Frelie has mercy on me. If she doesn't… well, maybe I deserve what's coming to me. I'll tell the truth and bide my time.
====
2314
You want to think about it? This is my life you're toying with! 

I should have known better than to trust an outsider. What makes you fit to judge what I've done?
====
2315
Then I'll do it. 

If Frelie won't take me, I'm sure Shornhelm could use a soldier like me.
====
2316
Maybe she was right. Maybe I just need to get out of Rivenspire and go my own way.

Thank you, stranger. I don't know what I'll do or where I'll go, but I know what I want now. I want the freedom of the open road.
====
2317
The Starblind... used to be Skyharkers. They once maintained the Orrery, but now they ravage it.

Vilmo, our new Prime Skyharker, believes Suuniqwe is communicating with them somehow - directing them.
====
2318
You killed her! My love! My betrothed! 

We grew up together, fought together. Something turned her, but I know she still loved me.  

She's never harmed me, never. I... fed her things. Remains. I... we.... 

We would have been fine by ourselves.
====
2319
It is a symbol. A token that a Kinlord offers during votes in council. Giving it to Ayarynne would indicate that Astraela will support her policy on the Heartlands.
====
2320
We weren't always this way, jumping at every noise, afraid of our own shadows.

Govran's my younger brother. I brought him up after our parents died in the war.

If they take him from me, they'll take away my reason to live. I think they'll kill him.
====
2321
You'll need to take along a charm. It calms the poor fools down when they get violent.

Don't attack anyone. Just use the charm. And don't try anything suspicious, or I might not let you back out.

Ready to go in?
====
2322
Those Cerone brothers are a curse on Koeglin Village: always asking for handouts, but never doing an honest day's work.

Where's the money, then? I don't see you carrying a sack of coins large enough to pay for my boat.
====
2323
Can't you tell? Everyone's gone mad. The ones in here and the ones outside... all of us are mad!

They'll kill us soon, when there are too many of us. 

They're afraid of us. And we're afraid of them. None of us deserve to die.
====
2324
You get to come and go as you please, don't you?

Fine. Get out of here... while you still can.
====
2325
By Mara, you're right. I should have seen it. I suppose it was easier to blame Irne rather than see the true cause.

Still, this doesn't mean Irne's not out to get me! I'll watch him close. Even so... let him know I don't blame him for my boat.
====
2326
That claw does fit the hole, almost exactly. If you hadn't put it right in front of my face, I wouldn't believe it.

Still, that doesn't mean Valentin isn't plotting something else! I'll keep an eye out. Can you let him know I'm sorry?
====
2327
Maybe you're right. Her hunger was growing. It was endless, boundless. Who knows where that might have led?

I'll go back. Just let me have a few last moments with her.
====
2328
Irne Guylitte's been raising all sorts of fuss about someone sabotaging boats, down on our docks. Wouldn't surprise me, with all the undesirables around.
====
2329
Think not of it as killing, but setting them free. 

It is the only way, <<1>>. If we stand idly by, we will be doomed to an eternity stuck in this twisted realm of shadow visions.

We must slay one of the noble houses to return to the task at hand.
====
2330
I know this weighs heavy on your heart, but it is our only option. We either slay one of the noble house leaders or stay stuck in this life until we wither and die of old age.

As much as I enjoy your company, <<1>>, we must do this to continue on.
====
2331
Of course I am. Are you not?

It is however simply another challenge we are thrown up against and must overcome. It's that simple.
====
2332
When isn't it? Even when the farmers task the lone adventurer with saving their crops, it always involves the slaying of some poor creature that simply lived its life.

Either bend the creature to your will to live by your standards, or be rid of it.
====
2333
I... must have power... must have.. flesh!
====
2334
I've heard of ruins beyond the barrow mounds to the southeast.

Once it was a great city, but like everywhere else these days, it's full of Daedra and who-knows-what else.

They say there's treasure, though, if that's what you're looking for.
====
2335
The Battlereeves at the south and east beaches could answer that question better than I. Kill Maormer until they stop coming, I suppose.

You do have the advantage of being a Numinous. If killed, you can simply try again.
====
2336
Astraela heads one of the most powerful Kinships in Summerset, <<1>>. Returning her lands to the status quo will not appease her pride.

No, you will need to perform some legendary deed or other. I could not guess what. Do let me know!
====
2337
Have you not figured it out? 

You are trapped within her grasp, just as I was. I faltered in my journey. Words of warning fell upon my deaf ears. So many lives were lost because of my ignorance! You cannot let this be your fate. You must go!
====
2338
This plane you stand in is simply a spell of deception being weaved before you. We can shatter this illusion sending you both back to Doomcrag. This will throw her off guard when this happens. You must strike quickly or your soul will be hers.
====
2339
What would you like to know?
====
2340
It should be obvious. The damn lighthouse has gone dark! 

The fog was thick when we arrived. I expected the lighthouse to warn us when we were near the reefs.

If you ask me, someone in Koeglin Village extinguished the lighthouse's flame on purpose!
====
2341
The Crested Falcon! She's a big girl, she is. She's run aground on an atoll out in the cove. 

The tough old girl broke her side when we hit, and most of our cargo went spilling into Alcaire Cove.

I should be out there right now, patching her up.
====
2342
Mara's Flowing Skirts! I didn't think you'd actually do it! Well done, <<1>>!

I can get your reward right after you show Constable Sal your proof. He'll get me out of these damnable stocks. 

Go see him straightaway!
====
2343
According to his orders, Pirate Captain Ra'Dara was behind the destruction of the lighthouse and our missing villagers.

Perhaps I was wrong about Captain Leon.

Take this key. Free Captain Leon. Then get him out of my town.
====
2346
Have you not noticed Veraya's lust for the kill? With every battle fought within this realm the balance tips in her favor. I am already gone; a mindless fool lost on what I thought was love. Do not make that mistake. You must defeat the Dark Council.
====
2347
Where would we be without our fishing boats? Irne Guylitte down at the docks says someone's been destroying them. Maybe he's doing the destruction himself...
====
2348
Irne Guylitte says someone's been destroying Koeglin's fishing boats. I say, if Irne's at the docks all day, he knows more about what's going on than he says.
====
2349
What can I say about the fairest maid in all of Koeglin Village? Hair like buttermilk, blue eyes as deep as the sea itself, skin like porcelain and just as perfect!

Mark my words, friend, I will woe her, even if it takes every bit of gold I earn!
====
2351
Well, there was this crazy Khajiit just come through here, rambling and raving about his plans to sneak into the Imperial Palisade.

Wild-eyed fellow... called himself Tor I believe. Looked like a skooma eater if ever I saw one. Smelled like one too!
====
2352
I've tried to kill <<1>>; he's one of the worst on that list. Barely escaped with my life!

He used to come down to Evermore, but hasn't been near the city since the illness began. His camp's near Pelin Temple if you want to find him.
====
2353
You refer to the rumors about my ward, Tor? It is no secret that one has an appetite for trouble, but Ra'Vardo fears his wild nature has led Tor into true danger.

A brave <<1>> might search for the wayward Tor inside the Imperial Palisade.
====
2354
Since the lighthouse went out, many ships have run aground and lost cargo in Alcaire Cove. One Captain's loss is another Captain's gain!

I'm paying well for any valuable salvage you find. Just bring it to me and I'll give you a fair price.
====
2355
Eh? Eelmer trap eels. Southpoint's renowned for its Ooze-Eel jerky! Or it was, anyway.

With Imperials, Altmer and Y'ffre knows who else invading, no one's been able to harvest the traps for months. They're sitting off the shore southeast of town.
====
2356
I forsake my ancestors, my land, and my queen. I surrender myself to these lowly mer-kind, and grovel.

I am a prisoner. Can you not see?
====
2357
Trouble me not with your whys and your whos!

Who died on the shores of Valenwood? Why should anyone care? I simply wait now, to join them in Aetherius and find peace once more.
====
2358
There are strange crunchings in the woods outside town. Like trees falling, or being pushed over. Sometimes chanting, small voices, like Bosmer?

Nori-ja will not go outside of town. The Imperials have angered the green life.
====
2359
Perhaps you could, stranger. But I will not go. The ancestors await my arrival, and I would be ashamed to disappoint them.

Away with you now, else I shall call the guards.
====
2362
Our lighthouse went dark not long after the pirates showed up. Some soldiers went to investigate, but we've heard nothing since.

What could it mean?
====
2363
We've always had pirates along the coast, but no one knows what happened to our lighthouse after this last crew arrived.

Even the soldiers who went out there have never come back!
====
2364
They say pirates killed the lighthouse keeper to keep the light from ever being relit. Who knows what horrors go on in the dark now?
====
2365
Oh, is that what you think? Well, normally I'd tell you to shove off, but I've plucked my share today already. Ha ha!
====
2366
And you need to mind your own business. Get out of here before I lose my patience with you.
====
2367
Ha! Let's see if you can make me stop, <<1>>.
====
2368
What? But why? And who are you?

Are you threatening me?
====
2369
Very well. This one has no desire for a fight. She merely sought a bit of extra coin that she might feed the young ones, who wait worried at home with empty bellies.

Now this one must return to them with neither food nor gold.
====
2370
You are not one of those mewling Redoran fools, it seems. 

I tire of their incessant questioning. They do not know what this disease can do!

I have seen it firsthand. Without my guidance, this whole city will perish.
====
2371
Have the noble houses poisoned your mind?

We sought to aid the sick here. We were forgotten by House Redoran and persecuted by House Dres.

You have not raised your hand against me, however, so you must be willing to listen.
====
2372
Is that so? This one does not agree with you, and will continue to search the sands as he sees fit.
====
2373
Consequences? Do tell, what terror might befall this one should he persist in his honest labors?
====
2374
Hmm. Persuasive. Please pardon this one's transgressions, and he will depart post-haste!
====
2375
Ha! This one does not balk so easily, especially from clawless <<1>>s like you.

Prove yourself!
====
2376
The good stuff! There's plenty to be had with the lighthouse out, and ships running aground.

Captain Lash is out right now with some crewers on an island to the south. If you find any decent salvage, you should see her! She'll give you a good deal.
====
2377
It's been days. Mother enjoyed nightly walks around our farm, and she always returned... until now.

Father went to look for her, but came back bloodied. He said he was attacked, but he managed to fight them off. At least, that's what he said.
====
2378
Marea has sent you, has she? 

I've denied her entrance until I'm certain of her motives. She is not of House Redoran. Why does she seek their Hortator?

I'll consider her request if you will render me some assistance first.
====
2379
Graverobbers plague the halls of Othrenis.

Find those who blatantly rob the dead, and those who hide among the our mourners. Slay them. Slay them all.

I now grant you the blessing of Othrenis. The guardians won't attack unless you provoke them.
====
2381
Othrenis is a city of the dead, a sacred necropolis where our ancestors rest away from the pain and suffering of our world.

I attend the spirits to ensure the living do not disturb their eternal slumber.

Tell me, why do you seek the Hortator?
====
2383
Good. Let it stay that way.

I have come to where I belong, <<1>>. William nor anyone else will stop me. My dreams have spoken to me and I have been called to my new sisters. This is where I shall stay. Tell my former husband what you wish.
====
2384
The Ashlanders are blessed by Meridia.

Long ago our ancestors shielded her from her father when he cast her from the heavens to the mortal plane.

She blessed our bloodline, and so we remain untouched by blight.  It is her will.
====
2385
The Imperial Army. Before they were pushed out, they burned our homes.

I've heard rumors that the Aldmeri Dominion was at war with the Empire, but never imagined that Southpoint would become a battlefield. We've lost so much.
====
2386
The Ashlanders are blessed by Meridia.

Long ago our ancestors shielded her from her father when he cast her from the heavens to the mortal plane.

She blessed our bloodline, and so we remain untouched by blight.  It is her will.
====
2387
Y'ffre's curse on that General Cruor and the Imperial army he leads.

Why would the Empire invade Southpoint? Why us? This place is nowhere!
====
2388
He's in the keep somewhere, but I suspect he's not taking part in the battle preparations. 

When he returned just now, he did reiterate the order to attack the Redguards, but he was not well. He seemed sick somehow.
====
2389
He's hiding somewhere in the keep. I know not where.

We'll have to retake the keep from Sir Croix before you'll be able to look for Sir Hughes.
====
2390
I don't know. Help us retake the keep, and then we can sweep the grounds.

Though he remains the head of our order, I imagine he must eventually answer for his crimes.
====
2391
My oath is to Duke Nathaniel.

Sir Hughes hasn't convinced me that Duchess Lakana has turned the duke against his knights. I hold by my oath.
====
2392
You're right. This doesn't make any sense at all.  My duty is to do what's right, not to blindly follow orders.

I'm with you.
====
2393
Well, this place was sure hopping when the Imperials started their attack. Think it's the busiest I've ever seen it. A shame they didn't actually pay for anything.

Now it's back to the norm. Not as exciting as it was, but I'm fine with that.
====
2394
You would have me disobey direct orders and turn against Sir Croix? You sound like that coward Sir Edmund.

You are an enemy to the order, and I will see you slain.
====
2395
I've done what I could, but I failed to find Sir Croix. Now I fear he would best me quite easily.

I need you to do this. I believe the other knights will stand down if we can defeat Sir Croix. Will you face him for me?
====
2396
Enough blood has been shed this day.

Blow the siege horn atop the garrison and I will call for an end to the fighting.
====
2397
They're felling the trees to the north of town and building a palisade to the northwest. Looks like they're wanting to be permanent neighbors.
====
2398
Why, this is an excellent discovery! Procured from an Imperial Messenger, you say? Most enlightening. I will inform the Thalmor, our alliance's ruling council.

I must ask you to destroy the message now, to keep it from ever reaching the Imperials.
====
2399
Prices are higher than normal on food. Most farmers moved closer to Alcaire Keep for safety.

There might be one or two farmers out there, but I can only guess at the horrors they have to face every day.
====
2400
Oh, I dunno, umm... you know... stuff.  Did you want something?
====
2401
Believe what you will, for it cannot change what is. The Houses bring all around them to ruin with their deals and alliances.

The Ashlanders will survive this Blight and rise again, long after the ashes of the Tribunal have settled.
====
2403
We may not be safe in Alcaire Keep, but we are better off than any farmer that chose to stay out in the fields!

There may be one or two farmers still out there.
====
2404
My family used to live out on one of those farms beyond the Keep.

I pity those farmers who stayed out there when evil times befell us.
====
2405
If you head southeast of Alcaire Keep, not that I suggest you do so, you'll go past that Ayleid place.

We call it Balarel Ruins now. Don't know what they may have used it for, but it's an evil place.
====
2406
I don't leave Alcaire Keep after dark. Some say that the Balarel Ruins not far southeast of here are infested with undead creatures!

There's enough gone wrong with Alcaire, I don't need the dead to tell me about that!
====
2407
I've seen lights in the dark wandering Balarel Ruins, not far southeast of here. They say the dead walk at night.

Or it could just be hoodlums up to no good. Those Ayleid ruins are famous for attracting anything bad.
====
2408
I have no illusions about my mortality. Though I may die, I will do so knowing I have not betrayed my people.

I know what House Dres seeks. They wish to blame their troubles on the Ashlanders. I will not give you the satisfaction.
====
2411
You do not fool me with your honeyed words. All of the Houses conspire to find a reason to persecute the Ashlanders! The Tribunal's hubris is the sole cause of this curse.
====
2414
Would that we did, we would thank the cause. My people are sheltered from this curse, but those that stray from the true path are doomed to fall.

Tell your Dres taskmaster that, and see the truth in his eyes!
====
2415
What do you wish to hear, then? That I am responsible for your sins?

It matters not, but I will say what you want if it means I will not have to endure any more accusations.
====
2416
Down the road, just before you reach Firebrand Keep, there's a cave. Windridge Cave.

Full of brigands. Thieves. Cutthroats.

My neighbor's one of them.
====
2417
We used to store cheese at Windridge Cave, between Balarel Ruins and Firebrand Keep.

Lately, it's full of brigands and the like. They probably ate all our cheese.
====
2418
When I was a child, I played in a place called Windridge Cave, a bit northwest of Firebrand Keep. I used to feel safe there.

Now it's full of trash, filth, and brigands.
====
2419
What would you like to know?
====
2420
When a Knight of the Flame enters our order, he's given a sword from our forge: a Sword of the Flame.

That sword is his very life. No other may use it.

When a knight falls in honorable battle, one of our brothers must return his sword to the flame.
====
2421
Sir Croix and I followed different paths, but we both wanted to preserve the Knights of the Flame. 

All who died on both sides died for that. Each one found an honorable death in glorious combat.

A Knight of the Flame could ask for no better fate.
====
2422
Your victim seems distracted. Do you try and pickpocket?
====
2426
That s'wit thinks he controls all the shipping around here, but he doesn't! We could do just fine without his meddling.

I used to run a legitimate business, and thanks to Orvona, I have to struggle to make my books look innocent!
====
2427
What, you think he actually deals with his shipping "enterprises?" I'm his cover, and he needs me if he's going to stay in business. Why, I think he should be paying me for my services!
====
2428
All right! You've made your point. Here's Sugar's protection. And if you repeat anything I've said to you, I'll make sure you pay dearly.
====
2429
Do you even know what you're doing for him? No, you probably don't even care. I bought this contract from him fairly, and now he wants it back?

Well I'm not selling — you'll have to take it from my cold, dead hands!
====
2430
No… wait! Here, take it! Sugar can keep his blood money. I hope the Blight takes you both!
====
2431
Ha! He'll never be able to tell the difference, I assure you.

Here, take the contract, and I'll be gone by the time the tide comes in. I never want to see these shores again.
====
2432
I don't think so. Sugar got his claws on my friend's debt contract, and I've only just gathered enough money to buy it from him.

I thought Sugar might turn on me. I made a forgery of the real contract… would you take that instead?
====
2433
Wonderful. Let me take them off your hands. Sugar will speak with you now. Please be polite.
====
2434
Valenwood was never a friendly place, but there are things in the woods to the east... Large, shambling things that I've only glimpsed before running back to town.
====
2435
Some of the locals are hearing strange noises in the forest to the east. We haven't seen anything - surely anything hostile would attack.

It's probably just Thunderbugs, but given all that's happened, who can blame them for being nervous?
====
2436
I was here because the refugees were hearing noises in the woods. I thought it was a lot of bunk, myself.

I was wrong. <<1>> received word that there's a village of Blacksap Bosmer to the east.
====
2437
Of course I did! I wasn't going to wake up with a dagger in my back or poison in my mead. 

I packed up and got out of there as fast as my cart would go. Almost made it to, but these damned goblins decided they wanted a piece of me as well.
====
2438
I did not ask you to exchange pleasantries with a criminal! 

He is causing unrest at a most delicate time.

If you lack the stomach for this task, I will have to hire another.
====
2439
That's a longer story than you think.

The important thing is that they don't like Altmer, they don't like Khajiit, they don't like our Camoran King. If you see any, avoid them.

Or kill them. That would be better for us, really.
====
2440
What? Why would you say such a thing?

Bravosi assured me we've evacuated everyone who can be saved to the temple.

Once he has dealt with the criminals in their district, the afflicted will be allowed to return home.
====
2441
That demon! How coy of him to send someone in his place.

I was going to let him hide in the bushes a bit longer. I supposed it's childish, but I can't help teasing him.

As for his pants, I'll return them. All I ask is that you dance for us.
====
2442
Giles, Idah, Luc, and Diane are my dearest friends. All of them crave novelty.

You must dance for us. Entertain us! Let the music take you!

Please, find my friends around the springs and dance for them. When you're done, dancing fool, return to me.
====
2443
Oh, aye? One of them Dominion folk, are you?

Can't say I care much for your type - but I guess you're better than the Imperials. I'll lay off the bodies… for now.
====
2444
How'd you know? Who sent you?

Was it Ama? Well, I'm not done poisoning the mead yet.

Tell her I'll be a while.
====
2445
Well, one of the Oscent boys was making fun of me, so I thought I'd poison the mead and give it to him.. 

He comes around every night, as predictable as sunset.

Don't worry. He won't suffer… much. This stuff is strong.
====
2446
By the Eight, you're right. I'll just have to cosh him in the head after dark.

Okay, okay. I won't hurt him. The Oscent family's all over Alcaire. They'd come get me anyway. I know it.

We've got to destroy the poisoned mead before it's served.
====
2447
A worshipper of Herma Mora. 

We are blessed with an incurable penchant for mischief - an affliction we are more than happy to indulge.

I see the sparkle of a rascal in your eye. The Imperials to the south provide ample opportunities to wreak havoc.
====
2448
All ruined! Orvona will not be pleased. But, you have done as he asked, so his ire will not be directed at you.

The slaves were blighted when they arrived. Orvona tries to avoid dealing with them, but the early stages of Blight are hard to detect.
====
2449
We sent a caravan to Omaynia a few days ago, and Orvona believes it carried more of these blighted slaves.

I have no doubt they succumbed to the Blight soon after. They couldn't have made it much farther than Marshmine, if you wish to find them.
====
2450
The Thrambles is one of the oldest parts of Grahtwood - trackless and primeval. Because of the twisting, confusing trails we never hunted here.

The Imperials changed that when they cut the flow of supplies through Haven's port to the south.
====
2451
How wonderful! Dominique and I do not often see eye to eye, but she does have excellent taste in entertainment.

Dance as you will.
====
2452
How thoughtful of her! Dominique certainly knows how to entertain us. 

We knew those dreugh could never appreciate the hot springs as much as we do.

Well, then, dance away!
====
2453
Wonderful! Marvelous!

Dominique has such great ideas for entertainment, eh? 

Well, don't keep me waiting. Dance!
====
2454
This is terrific, my dear!

Dominique told us removing those dreugh eggs would make the hot springs more exciting. She was right!

Dance away!
====
2455
Dro'tahn - "Grandfather Tahn" - is a great senche tiger. He's prowled the Thrambles for many years. If you see him and don't have friends with you - run.

Of course, you may not see him. In that case, we'll send your valuables home.
====
2456
We're hunters. Well, I guess most Bosmer in the Valenwood are hunters in one way or another.

We are archers. We specialize in long-distance shooting. It's a difficult art. You need a strong arm, a sharp eye, and a feel for the wind.
====
2457
I appreciate that, my dear, but what of me?

Am I to be the only one in this venture who lacks for entertainment?

Come, dance for me as you danced for my friends. Dance for me!
====
2458
I imagine dear Mazhe is getting a bit chilly without them. He could have had them sooner ... if he knew how to dance.

Open the chest beside the pool. The pants are inside it.

Oh, and do let Mazhe know that I'm thinking of him, my dear.
====
2459
I know who sent you. But there's no need to kill me! The slaves are free, and I'm certainly in no position to pose a threat to them.

Look at me! I'll probably die in the next fortnight from Blight. Will you not have mercy on me?
====
2462
Didn't say. Probably one of these scamps. They're all over the farm, but they weren't here until... well, around the time my mother disappeared.

She always took the same route: north along the road to the bridge, down the river, and back.
====
2464
I wish to tell you that my death was noble and that it meant something. Sadly, I was betrayed by my brother and sister Knights. They were the ones who sealed the cave trapping me with the Four. Still, I should have fullfilled my vow.
====
2465
The Band of Four in my time, now they are the Fallen Four. When alive, they raided the countryside taking what they wanted and murdering those who stood in their way. How they and I are back as spirits is unknown to me.
====
2466
Yes. After I pursued the Four into this cave, my fellow knights must have decided that it was better to trap us in this cave versus risk the Four's possible escape or the lives of more knights. A cowardly decision...
====
2467
I vowed to bring the Four to justice. Regardless of circumstance, it was my duty to fulfill my vow. But it was the four who killed me. They fell upon me, and while I struck one a mortal blow, they triumphed in the end. I am shamed even in death.
====
2468
No. The cave has been opened recently by graverobbers seeking the wealth of the Four. They meet an untimely end I am afraid, and end up serving the Four...
====
2469
I'm afraid I'll only be able to answer questions relating to our... task we've asked you to complete. You are a stranger here. I'm sure you understand.
====
2470
Mandran Veloth and Orvona are shipping partners. But now with the Ordinators keeping their eyes on the shores, he thinks to cut Orvona off.

He is an important contact for us, but we cannot let this insult go without recompense.
====
2471
Delte Sedrane came to strike a deal with Sera Orvona, and in his generosity, he did not realize the value of the contract he sold.

Sera Orvona does not take well to the fact that she swindled him, and simply wants his property back.
====
2472
Ah, please keep your voice down when asking about that. Sera Orvona had a bad turn of luck at cards a fortnight ago.

A Dunmer named Alam Sernsi took advantage of this, and won the very cufflinks off of his coat. Get them back any way you can.
====
2473
We obtained a potion from Durak, a wise orc who leads the Spirit Wardens of Pariah Abbey to the north. The potion prevents us from dreaming.

Durak believes The Fervor affects those who dream, and I have no reason to doubt him.
====
2474
I don't understand what's happening. I hope Mother's all right.

By Arkay, I hope she's still alive!

Please, talk to Father. Maybe the sight of this will snap him out of his drunken reverie. 

He's somewhere at the farmhouse to the northwest.
====
2475
Oh? What of it? 

Seeing my name on a list doesn't mean anything. 

You should keep to your own business, and not barge in on ours!
====
2476
Why? What have you heard? 

I'm not even allowed to stamp shipments, much less inspect them!

House Dres doesn't even want to know about its own fort. This cannot be a good portent.
====
2477
Where did you find that? Was it you? Did you kill my Pasqal? Give it to me!
====
2478
Oh my. Oh yes. I haven't seen that in years. I had thought it lost foresver. May I have it?
====
2479
No, I'm Colovian. There were a lot of us living in Haven before the Imperials invaded.

Not everyone in Grahtwood is Bosmer. The Khajiit come from Elsweyr, to the east. Since the Dominion was founded, there are a lot of Altmer here, too.
====
2480
You'll find lovely windflowers to the northeast, but there are other flowers nearby.

Disgusting acanthe grow to the southeast. Go northwest, and you'll be among the putrid lunarias. Celsia infest the fields to the northwest.
====
2481
They're as pale as the moon. Some say the lunaria flower speaks of a night with one's true love beneath the stars.

I say they're not worth the trouble. After the blossoms are plucked, they die as quickly as a man's interest.
====
2482
Windflowers are like love's first kiss. 

Their delicate blossoms of pink look so fragile. A breeze could carry them away!

Treat them with love and tenderness and they flourish, like a marvelous romance!
====
2483
Some say celsia's pale yellow beauty matches the dazzling flowers in the gardens of the Divines.

To me, they're smelly, messy things that should be fed to pigs.
====
2484
The acanthe's numerous blossoms are a beautiful shade of pink.

I've heard it said they stretch to the sun as if reaching for Aetherius.

I don't think so. To me, they grow like weeds. They should be killed on sight before they ruin a garden.
====
2485
I hate lunaria above all else.

See how the blossoms are already turning brown? They don't last. It's a waste to pick them.  

How could Ra'ud ignore my wishes? Tell Ra'ud I'll never speak to him again.
====
2486
Ah! My favorite!

Does Ra'ud think I'm fragile enough to require constant, tender care? I would not squander a chance to receive such lavish attentions!

I'm pleased by his gift. Tell Ra'ud to come to me as soon as he can.
====
2487
I hate celsia. They may be beautiful, but when I touch their sap, my skin bursts into an uncomfortable and unattractive rash.

How could Ra'ud ignore my wishes? Tell Ra'ud I'll never speak to him again.
====
2488
How interesting that Ra'ud would present me with a bouquet of acanthe.

I hate acanthe. Its scent is like rotting flesh.

How could Ra'ud ignore my wishes? Tell Ra'ud I'll never speak to him again.
====
2489
Precious little.

The Bosmer are always up for a fight, but the Thornvenom tribe has turned murderous. They've gone mad.

My men think it has something to do with Selene and her webs.

Of course, I'm a fighter, not a sage. I don't really know.
====
2490
Many methods exist to make them, but Breton fireworks are the best!

Mages lock magical power inside granular sand, then, imbed those vials inside flying sticks of wood. After launching, they explode in midair, creating a marvel of color and sound!
====
2491
How did you get this? Took it off some corpse I'll wager. Yes, it is mine, and I'd like to have it back.
====
2492
My mother's hairpin. Yes. Yes. It is mine. I don't know how you found it and I don't care. Please, may I have it?
====
2494
Fixed...game continuing though
====
2495
Help me? You have to stop me!

Stop me from killing Lakana again and again!

 I see Lakana... I see myself... the blade... the blood... I can't look away!

Lakana! What have I done? Will I ever find absolution for this unforgivable crime?
====
2497
My dreams sometimes frighten me. I heard that they created a potion up at Pariah Abbey the keeps one from dreaming!
====
2498
What do I look like? A gossip monger?

As it happens, I do know that many of those in Pariah Abbey never come to Reywell. They sleep dreamlessly all the time, thanks to some potion they made.
====
2499
Not long ago,  the leader of Pariah Abbey...I forget his name...created a potion that prevents him from dreaming.
====
2500
I've seen several matches at Hammerdeath Arena. If you have not seen the gladiators fighting for their lives, you should do so.

Very entertaining, especially the pathetic pleas for freedom.
====
2501
Have you been to Hammerdeath Arena to watch the games? It's quite a spectacle with all that fighting in the pits.

I won quite a lot betting on their last champion.
====
2502
If you're looking for a good fight, go to Hammerdeath Arena. Many of their best fighters are former slaves up against some professional fighters.

The events are exhilarating!
====
2503
Yes, I'm all right … but not absolved. I ordered the Knights of the Flame to rebellion. I murdered the duchess. I betrayed the duke. 

These stains on my honor cannot be washed away.
====
2506
Wait! 

I apo… apol… - I'm sorry for my words! I am in your debt if you would help me stranger, yadda yadda so forth and so on. 

Will you untie me now?
====
2507
H-how did..? You found my locket?

My husband and I went for a walk in the woods. We wanted to have a picnic. See nature. But there were these... these horrible bugs.

He attacked them. Told me to run. I didn't look. I didn't look back. The sounds...
====
2509
Can you? I was so afraid. I have no idea where I am. I think the way out lies to the southeast.

Would you mind escorting me? I don't think I could make it alone.
====
2510
I didn't… interfere.  Exactly.  Maybe slightly.

It's just that there's something different about you.  I may be just a lowly initiate, but even I can see that.

I'll tell her the truth, which is that you're immune.  I hope we meet again <<1>>.
====
2513
Windridge caves? Found it? Unlikely. Let me take a look...
====
2514
Philippe's old sword. Yes, I recognize it. I made this for a knight in training, a long time ago.
====
2515
That axe? I see that axe every night. The axe that slaughtered my family. The axe that took my parents and brought me here as a child. Is that why you are here? To strike the final blow and end my servitude?
====
2516
This axe haunts me. I know it from my childhood. This was the axe that was used to slaughter my family and bring me to this cursed place as a servant. I should like to have it... and destroy it.
====
2517
Yes! Please help me. I don't want to end like my hus-

I don't want to die in here. Please.
====
2519
They are nothing. Feathers and stone. Twine and hope.

The nobles often seek Ashlander magics. I give them these. I tell them they will fulfill whatever dream they desire.

The afflicted don't know the talismans are worthless.
====
2520
Ah, yes, I have those here.  Take some.  Good for the Blighted Outlanders or small children to play with... not much use for anything else.
====
2521
Look to my left and you can see Southpoint - or what's left of it. 

But maybe you want Elden Root, that the, heh, "High Elves" made into the capital. Go on through town and follow the creek trail northeast.
====
2522
Then we fight! Prepare yourself!
====
2524
Remembering the shore of Ookvoot.

Remembering all the treasure! 

Sadness when the treasures became scarce.

Great joy when Knock invented our Scavenger Hunt!

Will <<1>> be participating in the hunt?
====
2525
This is from the Ashlanders? Is it.. is it the cure for the affliction?
====
2526
We accept this in payment for Solon the slave. He is free to go, as are you.

Now get out of here.
====
2527
Great joy!

Competing with Hoom and Wud.

Swimming to the wrecked ship to the south.

Fetching me something shiny, something pointy, something clangy, and something round!

Great joy!
====
2528
Expressing understanding.

Sympathizing with the stranger.

Preferring the warmth and safety of Knock's cave.
====
2529
Admiring the exquisite nature of these items! 

Anticipating their display in Elder Knonk's cave hereafter.

Stating disappointment with Hoom and Wud.

Awarding the <<1>> the prize!
====
2530
Revelling in his victory over Wud.

Never forgetting his new friend's assistance.

Great joy.
====
2531
Gloating at the defeat of the ignoble Hoom!

Witnessing Hoom's expression of despair!

Playing fair. Awarding <<1>> the prize.
====
2532
The Grand Melee is a spectacle like nothing you've ever seen! 

The melee is open to all. Anyone can fight! Our combatants must face both the beasts and each other.

Anyone who slays five enemies and survives receives a winner's purse of gold!
====
2533
Those who perish do so in the most glorious way ... in battle!

Perhaps you lack the stomach to face the peril real gladiators confront. Maybe you should go to Reywell and join the soft, pretty things there.

What say you? Are you a lamb or a wolf?
====
2534
Click Goodbye to Advance Mura's AI State (Only Available if you have a stack count of GM Move)
====
2535
Yes, of course! I'll go.

Thank you.
====
2536
This little bundle of rocks and feathers? It doesn't look like much. 

Are you sure this is supposed to cure me?
====
2537
What is this? A rock?  

I've waited here for weeks. Now you give me a rock and call it a magical talisman?

Do I look like a child?
====
2538
This doesn't make any sense! If there was a cure, why only give it to me?

You must be lying. I'm dying, and you just want to get rid of me!
====
2539
You're mocking me!

I'll kill you!

I'll kill you and every Ashlander I see!
====
2540
What is this? Do you think this little rock will help me?

I need a cure, not baubles!
====
2541
If... you're certain, I'll take it. Maybe it will work. 

What have I left to lose?

Yes, all right. I'll go.
====
2542
Talisman… you insult me with this lie?  I know the Conclave gives false cures to the Blighted who seek their help.
====
2543
I need a cure, not chicanery!
====
2544
What is this?  This little rock will help me?

I need a cure, not baubles!
====
2545
If... you're certain.  Maybe it will work.

Yes, all right.  I'll go.
====
2546
They're lying! You're lying! I won't leave until they give me the cure!
====
2547
You just want me to die. You're trying to kill me!
====
2548
Leave?  When they hold the secret to healing me somewhere in the Conclave?

I refuse!
====
2549
Is this how you aid the blighted?  I may be stricken but I can still kill you!
====
2550
I won't leave until I'm cured!  Tell them to give me the cure that keeps them unblighted!
====
2551
Without the cure I have nothing to lose!  Do your worst!
====
2552
I won't leave until I'm cured! Tell them to give me whatever it is that protects them from affliction.
====
2553
Boethiah? A Daedra? But I can't....

I... I believe in the Tribunal. 

I know they can cure me. I just... I just need to speak to one of them.
====
2554
That can't be true. I know they have a cure.

Look at you! They let you in, and you're not sick. 

Didn't they give you a cure?
====
2555
That doesn't make any sense. Boethiah is a Daedra! He's the Prince of Treason. Why would he help Ashlanders?

He must have tricked them. He wants to urn them away from the Tribunal.

Almalexia is the Merciful Healing Mother. She will cure me.
====
2556
Leave? And go where? My family is dead. My house is buried in lava!

My children... when the madness took them, I had to... they were crazed. I had to do it with my own hands! Almalexia save me!

Everyone says the Kagesh have a cure! Where is it?
====
2557
All right, all right.  I'll go.
====
2558
Ha ha.

Ha ha ha ha ha ha!

There's no hope! What does it matter anymore?

Damn you to Malacath! Damn you and all the Ashlanders!
====
2559
No, I must find out. House Dres cannot feign ignorance if something untoward comes to light.

I cannot do this, but you could. The guards won't react kindly, but you look like you could handle them. 

Find the packages in the keep cellars.
====
2560
You're not from around here, eh?

Of course we farm maggots. The Green Pact doesn't allow us to grow crops, or clear land to graze slouchbears.

Dead meat and maggots, though.... We have plenty of those.
====
2561
Eh? Well, it's a pact. An agreement between the Bosmer and the Green - the Valenwood, that is.

The gist is that we don't harm or exploit the plants of the wood. In return, the trees give us shelter.
====
2562
Yes!  I could come with you.  I could carry your things.  Like a porter.  Or… or a squire.
====
2563
Is there… 

Oh.  Well.  

It's just… you're like no one anyone's met here before.  You're different.  This place will be smaller, duller after you're gone.
====
2564
Oh.  

Oh, very well.  Fine, then.  Yes.  

Another time, then.  Safe travels.
====
2565
You will?  You would?

I'll look for you, Blightbane.  Safe travels!
====
2566
I see.

All right, then… safe travels, Blightbane.
====
2567
It is unclear to all involved exactly what transpired, but suffice it to say the Haven we knew is no more.

A dark magic now pervades the town. Peering south one can see a massive, unearthly device towering over the walls. Its purpose is... unknown.
====
2568
Aldmeri sank their ship and blocked up the harbor, so they went to ground in their palisade. It's across the creek to the west. 

Their General Cruor is a bad one. He took all our stuff - so if you want stuff, the Palisade is the place to look.
====
2569
Out of the east - first along the Trace from Haven Town, then along the coast in that sunken ship. 

If you're looking to help Haven Town, I'd stick to the road. There are reports of strange noises and even walking trees in the woods to the east.
====
2570
Set down next to me, enjoy the weather, and wave to Mister Mandibles when the old Thunderbug shows his head on that hill across the way. I've got some ooze-eel jerky here, and later maybe I could find us some Sun-Dusk Ale.

Or are you more ambitious?
====
2571
We kept herds of thunderbugs before the Imperials invaded Haven. The bastards just shot them up and left the corpses to rot!

Seladair the maggot farmer might be happy about that, but where's it leave me, eh?
====
2572
Like you herd anything else, I guess. Raise them from grubs, take good care of them. They're pretty loyal.

Thunderbugs take care of themselves. We let them wander the woods to forage for food, but they always come back at night to sleep.
====
2573
Isn't it wonderful? Thistlewhip sent a hunter down with an armful of them. They're wild from the Thrambles, but they're so tame at birth, I can hand-feed them.

It will take time, but we'll be able to rebuild the herds the Imperials slaughtered.
====
2574
Like you herd anything else, I guess. Raise them from grubs, take good care of them. They're pretty loyal.

Thunderbugs take care of themselves. We let them wander the woods to forage for food, but they always come back at night to sleep.
====
2575
Our finest hunter. You won't find him here - since the city folk were pushed out of Haven, he and the other hunters moved to a camp north of the Refuge.

They've been trying to catch enough food in the Thrambles to keep us all fed.
====
2576
It's one of the oldest sections of the wood. It's dark, overgrown, and twisty. Only the most experienced hunters dare enter. Anyone less skilled doesn't come back again.
====
2577
The Bealton Raiders did it. The bastards slaughtered us all! We're just farmers. We didn't want a part in their war, but they didn't want witnesses.

Curse Duke Baelborne and his men. I hope they're all rotting in Oblivion!
====
2578
We hid in the cave when the soldiers came, hoping to escape. Gradwyn, Baelton, it didn't matter to us... we just wanted to be left alone.

It was the bastard Bealtons that killed us, after they killed all the Gradwyn. They didn't want witnesses.
====
2579
What would you like to know?
====
2580
It was all a big mistake. We came to town in Baron Gradwyn's name, looking for supplies. Duke Bealton's men were here doing the same.

The Bealtons outnumbered us. After we fell, those bastards slaughtered the townspeople.

We failed them all.
====
2581
When the war with Shornhelm started, Duke Bealton sold out High Rock for gold. Daggerfall, Camlorn... they all felt his treachery.

The worst was when Duke Bealton executed Prince Gideon: Baron Gradwyn's son. There was no stopping things after that.
====
2582
My liege, ruler of Glenpoint. Westtry's folk were his vassals, and we their protectors.

After Duke Bealton executed Baron Gradwyn's son, Prince Gideon, the Baron was consumed by vengeance. It did not matter who fell - only that Gideon was avenged.
====
2583
In life, I was a Knight of the Owl. Baron Gradwyn's man. That was 70 years ago. In death, I watch over the mournful souls of those who were slaughtered so long ago. Those we failed.

One day I hope we can finally rest... but I don't hold out hope.
====
2584
That helm looks to be in remarkable condition. May I take a look?
====
2585
I'm from Haven, the port to the southeast. The Imperials took it over.

They dug a big hole in the middle of the town. Down inside it they've built... eh, no one knows what, really. It's big, though. And creepy-looking.
====
2586
The Aldmeri Dominion landed on the coast and captured Farwatch Tower.

We're fighting them up north. It's not going well.

I'm not sure if any other runners met a worse fate. I've got a message to deliver. My wounds ache, but I'll be off again soon.
====
2587
This is... very disturbing. Thank you for bringing it to me. Our incanabulists will need to look at this before we take action.
====
2588
It's a barrow. Filled with bones.

We place the bones of our dead there once they've been... cleaned. You can find it just east of the Refuge.

I have a lot of work to do before I can give my father to King Toad-Eye.
====
2589
A great chief of our tribe, who lived long ago. He was interred in the Bonebarrow sometime in the First Era, and has protected it since.

Those Bosmer who fancy themselves "civilized" call him King Faume. But we Razorvines know him better.
====
2590
If you're looking for information about the kickbacks, I might be able to help you.  Meet me in the tavern alley after you talk to the Harbormaster.  Come alone.
====
2591
House Father <<1>>?

Dare not utter accusations against your betters within these walls! Who are you to raise such a claim against our Great House?

What proof have of this? Shall I call House Father <<1>> to answer these accusations?
====
2592
He was killed by the Imperials when they invaded. He didn't live in Haven. He had Colovian friends there. When he heard they were under attack, he grabbed his bow and ran to help.

You were such a fool sometimes, dad.

I miss you.
====
2593
Villian! You raise your voice to the greatest champion of House Redoran! But now, I am nothing but dust within these walls.

How can I rest knowing the great House Redoran must struggle and bicker with the lesser Houses without my leadership?
====
2594
My drupe-self is a duplicate, grown from a razorvine melon. She looks just like me, hm? If I were made of melon, anyway.

She's not intelligent, if that's what you're wondering. She just repeats the task I set her to do, over and over, tirelessly.
====
2595
What happens every year, it seems. Someone invades, the Bosmer caper about with their sticks and stone knives, and eventually the Altmer will send a real army to save them.

A great nuisance, if you ask me. Have you any wine? I could use a glass.
====
2596
Perhaps they were running short of toothpicks. Perhaps they wanted to experience exotic new diseases from the Bosmer maids.

We fled Haven to hide in the woods, and I haven't had a decent meal since. They won't even let me pick the blasted melons.
====
2597
Ah… yes. Very well. I've got some coin for you then.

I believe I shall take my leave now. Thank you again.
====
2598
A cave the east of the Refuge. The Bosmer bury people in it.

Between you and me, I seen Imperials taking bones out of there and carrying them south into Haven town. I can't figure what they want with them.
====
2599
Burn this incense in the three sconces that encircle the outside of the temple.

They'll leave behind a powerful essence to enhance the ceremony.

When you're done, meet me in the lower undercroft chambers.
====
2600
By Vivec, what have you done? The Tribunal would see you executed for this!

I must summon the House Father's spirit to divine the truth.

As his words will determine your fate, I will require your assistance in my ceremony.
====
2601
And what proof would you bring to bear against House Dres? Shall I call the House Father to confront your accusations?
====
2602
Hrrmph. Outsiders have no understanding of the jungle's way.

Since you fight for me, I will share food with you.
====
2603
We're keeping an eye on the invaders. Usually <<1>> is here running things, but she's scouting some orcs out in the Trace right now.

Too bad she's away. It seems there are even stranger things away to the south.
====
2604
Well, some say that fallen logs stand and walk.

You might laugh, but this is the Grahtwood. Even for those who live here, what comes out of the forest can surprise. Who knows where such things come from?
====
2605
Two fisherman out on the water saw Lea jump from the cliffs, but when they came ashore, her body was gone.

She killed herself because of my lie. Her death was my fault. I can't rest until I bring her peace.
====
2606
She was engaged to Lord Gette of Aldcroft. What were we thinking, falling in love? That's youth for you.

Lea's parents wouldn't think of marrying their daughter to a common fisherman. I should have known. 

Even so, Lea refused to leave me.
====
2607
If Lea stayed with me, she'd have nothing but a life of hard labor and poverty. 

I told her to marry Lord Gette. I told her I didn't love her anymore. I thought the lie would free her.

One day later, she threw herself from the cliffs of High Rock.
====
2608
Adrone said he loved me. He promised he'd never leave me. He lied.

My body is lost. It is Lord Gette's now. What I kept from him in life, Lord Gette took from me in death.

One cannot deny the cruel desires of a necromancer.
====
2609
Yes. I have watched my Adrone these long years. He never stopped looking. He never strayed from me, never in thirty years. I wish only to end his guilt and grief.

Please, tell Adrone I am at peace. I wait for him.

Lord Gette owns me no more.
====
2610
My body is buried beneath the island where Lord Gette last... used me.

He is dead twenty years now, but his curse holds me still.

My spirit is fettered to my body. I cannot rest. Sometimes, I watch Adrone. Sometimes, there is only darkness.
====
2611
As long as my spirit and body are seperate, I will have no peace.

Go to the island to the west. Look for a pile of dirt. Dig to find Lord Gette's secret. He hid it from the light.

Find and destroy my body. Only then can you lift Lord Gette's curse.
====
2612
You should take it to Warden Brehat in Deleyn's Mill as soon as possible.
====
2613
I am Inana, former Archmaster of House Redoran. It seems so long ago that I led this House, yet only now have I stirred from my rest.

I sense dark times will come to pass, and my spirit doubts House Redoran will survive unscathed.
====
2614
Psh! House Indoril, Telvanni, and the like. They think themselves our equals, when only Redoran is truly blessed by the Three.
====
2615
Truly, I know not. Perhaps I will be cursed to watch as my House falls into ruin. Or blessed to attend the proud reclamation of our glory.
====
2616
The Wyrd Tree is healing. You've restored purity to our glen and removed its corruption. Now I can wait for my sisters to return.

We breathe with new life, thanks to you.

We will never forget you, <<1>>.
====
2617
A most terrible premonition, memories past rising to scar me once again. I smelled the ashes of Red Mountain descending upon House Redoran, smothering all beneath its coals.
====
2619
I feel your words are true. And I see that you are no normal mortal as well.

I will return to my rest, and trust that House Redoran has the support of such blessed champions as you. Though how many may count themselves as... a Numinous?
====
2620
I'm not telling you anything.  Stop interfering, I'm warning you!
====
2621
All right, all right!  I work for "Sugar" Orvona.  She's paying me to help get smuggled shipments through for her.

If you want any more information, you'll have to go to Sugar Cove and talk to her yourself.
====
2622
You've jogged my memory... I work for "Sugar" Orvona.  She's paying me to help get smuggled shipments through for her.

If you want any more information, you'll have to go to Sugar Cove and talk to her yourself.
====
2623
You know nothing, and you'll find out nothing!
====
2624
Ah, Nedre! She's a nice girl, but I'm just not in love with her. 

Telling her the truth would have been too hard on such an innocent soul. 

Wait a minute. You're not going to tell her I'm here, are you?
====
2625
No, please!

If she knows I'm avoiding her, she'll be even more heartbroken. 

Tell her... tell her I'm dead.
====
2626
She's a sweet girl, but we were just not meant to be.

Let her know there's no hope for us.
 
Tell her... tell her I'm dead.
====
2627
Galas is... dead?

My love. My life. I will give him the memorial he deserves. 

I shall sing tales of our endless love.
====
2628
Galas... hates me?

That ungrateful whelp!

I've wasted the best years of my life on him. I was a fool!
====
2629
This Ordinator attacked me before I could even explain my predicament! What else could I do? I was forced to defend myself!

Please, I just want to leave these shores and get as far away as possible!
====
2631
I was piloting my vessel along the shallows, when this Ordinator started shouting at me to land and surrender my goods! When I complied, he attacked me!

He's out for my blood now - there's no way I'm getting out of here while he's still alive!
====
2632
I am an Ordinator, empowered by the Tribunal itself! Think not to question my right to be here.

This man thought to sneak away without surrendering his goods, and I will see that he pays the price for his hubris!
====
2634
Imports and exports are strictly forbidden until we have controlled this Blight. No one is above the word of law, but he thought to circumvent it by taking his goods along the shoreline!

He deserves nothing more than death for his crimes!
====
2635
It's been mine and only mine for six years, since my dear husband passed away. 

He built our home with his sweat and labor. I'll never leave it.

As for me, I'm a midwife and alchemist. People come from all over to be healed. I help everyone I can.
====
2636
This belongs... belonged... to someone dear to Wyress Jacinta.

You should take this to her. You'll find her in a tent inside the Beldama Wyrd Camp.
====
2637
He is my slave and my companion.

We've been together for many years. I don't go anywhere without my Raijo!

I do hope he hasn't gotten into any trouble. There's an abundance of unsavory types around this sort of place.
====
2638
What? Why? Why would he do this?

He never said he was unhappy in my company.

Where is he? I must speak to him!
====
2639
Then it's a deal.

I'll gladly trade the key for his whereabouts.

If you'll excuse me, I must speak to him before he flees... or I may never see my Raijo again!
====
2641
Of course! I carry it everywhere, in case his chains get caught on something.

Once he tangled himself around a guar's legs so tightly, we had to cut the chains!

I couldn't punish him after that. I was laughing so hard!
====
2642
You'll say I'm biased because of my allegiance to House Redoran.  But there's something sinister going on.  They've benefited too much from the misfortune of the blight.  Personally I don't think they're interested in seeing it it end.
====
2643
Oh my, yes.  They're my best customers! 

I've had a run of very expensive work for them, all fine silks and gems, and I'm happy to serve them!  They've protected us from the Blight, with that Blightfence they built.  House Dres protects us all!
====
2644
Indeed.  It's magnificent, is it not?  We have spared no expense here, and why should we, for the glory of our house?

... well, and the protection of the people, of course.
====
2645
Go to the house itself, then.  Speak to the Lawman Adrusu - she's my cousin.  Tell her I sent you and if you're fortunate, you might be able to aid us in our endeavors.

Oh, and beware the blighted souls trapped in the fence.  They sometimes escape.
====
2648
You can see my true form? I should have known. I can see the magic inside you, <<1>>. You're more sensitive than most.

I apologize for deceiving you. I am a neriad, a water spirit. 

I wasn't expecting you to return while I was feeding.
====
2649
I don't harm them. I just consume a bit of their life force.

It's a connection. It lets me break fevers that will not break, cure deadly colds, and speed healing of all kinds.

It's a fair trade. Please, keep my secret. They wouldn't understand.
====
2651
I'm glad you understand. Touching the souls of humans gives me immortality, but it would be selfish of me to take anything without giving back something of equal value.
====
2652
Listen to reason. I'm not a violent spirit. If you plan to expose me, I'll have no recourse but to leave... forever.

If I leave, the weight of the souls I would have saved will weigh upon your conscience. 

Won't you please reconsider?
====
2654
I thought we would never get our supplies once the Ashlanders stole them! Everyone will be glad they have been returned.

If some of them are contaminated, we can't risk keeping them. Burn them at this bonfire so they don't fall into the wrong hands.
====
2655
What grand news! I thought we'd all starve to death waiting for House Redoran to do something. With the Blight outside and the volcano acting up, it's a wonder we've survived this long!
====
2656
You appear tired. Come, lie beside me. The wind is cool, the grass is soft - and I am warm.
====
2660
Is my hair not fragrant? Is my skin not smooth and perfect?

Lie down. Rest your head next to mine.
====
2664
The lawless Dres have already dug up countless graves.  Take some of those bones they scattered around the tombs here in Necris, and leave my remains be.
====
2665
Mother... she makes the spell... with the music and the flames and the gurgling and the dancing... oh the dancing!

She makes the spell here, with her toys, and we cannot leave.
====
2666
I saw the legions of Akaviri on our shores.

They came to destroy us and take the survivors as slaves to their far-off shores.

The flood came soon after. I did not survive, but I must know: were the Akaviri successful?
====
2667
We craft wood. Weapons and armor, enchanted gearbindings.

Forest magics, incarnate.
====
2668
Then I need not lurk here any longer.

I wish I could tell my comrades of this, but they have gone mad with the passage of time.

Do not hate them for their madness, stranger.
====
2669
Leather from beasts. Pliable armor. Restoration potions, go down easy. 

Well? Join up?
====
2671
Chirruk! Hisssss. Tik tik tik. Pweehet!
====
2672
Hissss. Ka-kree ka-kree! Shlurrrrrrrrp.
====
2673
Chik chik chik chi-keeeee! Hisssss. Hoot hoot!
====
2674
Chirp chirp. Hisssss. Ratta-katta!
====
2675
When a sister joins us, we make her a charm, a merger of herself and the natural world to which she's bonded.

When we pass on, we plant the charm, so it can grow into the beautiful plants you see around you. Each sister is then at home in the earth.
====
2676
Heroic remains!  The remains of heroes; now that's a feat.  You're a force to be reckoned with.  You should meet House Father Teranos.  He's here inspecting the fence.

It's a great honor, you know.
====
2677
You're a force to be reckoned with.  You should meet House Father Teranos.  He's here inspecting the fence.

It's a great honor, you know.
====
2678
I will answer as best I can, mortal.
====
2679
I was captured by Rouse Baelborne, a betrayer who sold out nearby city states during the War with Shornhelm.

Instead of ransoming me, as is customary, he executed me in his tower.
====
2680
After my death, my father, Baron Gradwyn, took his revenge by raiding this castle and slaughtering every last Baelborne. He is the reason House Baelborne no longer exists.

My father tortured their bodies. I shall torture their souls.
====
2683
You are asking the wrong person. I may be more accustomed to this rugged jungle environment than other Altmer, but it is only due to the help of the Bosmer here, and they all say they learned from <<1>>.
====
2684
From the look of you, the Haven Trace will be your grave. If the Imperials don't kill you, the Thunderbugs will squash you. If you escape both of them, there's the Wood Orcs.

It'd be best if you found a large leaf to cower under.
====
2685
There's Imperials bothering folks, Thunderbugs storming around, and Wood Orcs doing terrible things to who ever they catch. 

But you look like a capable <<1>>. You might break a sweat, at most.
====
2686
The Dres Ordinator came... they took my betrothed!  All of the papers and evidence she had built against House Dres... everything!

Please, you must help.  Find out where they took her.  I know you were helping her; promise me you'll do something!
====
2687
Adrusu, that snake.  Yes, talk to her.  Maybe you can make her tell you where they took my poor Llameni.

Or... since the Blight, the Gatekeeper keeps a log of all shipments in and out.  He might have logged when the Ordinator's caravan went through.
====
2688
She refuses to allow me to explore the ruins to the southwes - east of the Imga town of Ookvoot. I appreciate her concern for my safety, but as an Incunabulist I must overcome any obstacle to my research.
====
2689
We are scholars of the Mages Guild. It is our responsibility to locate and catalog historic artifacts. Such fragments of the past must be preserved, even should it cost our own lives.
====
2690
You found the name of Jyggalag inscribed in the ruins? How curious. Jyggalag was - is? - the Daedric Prince of Order. We know little of him. It is as if he disappeared in the Mythic Age.

You saw nothing more in the ruins? Hm.
====
2691
What injustice there is in this world! Why should I suffer the same fate as the Akaviri invaders?

How am I to rest, knowing I did not die defending my countrymen!

I was a nameless casualty in a senseless natural disaster.
====
2692
We are scholars of the Mages Guild. It is our responsibility to locate and catalog historic artifacts. The preservation of such fragments of the past far outweighs our own personal preservation.
====
2693
Must I find comfort in that fact, stranger?

Is that the only thread to which I have to cling?

I tire of suffering on this plane. Perhaps it is time to find peace far away from here.
====
2695
He's an ancient Aedra - a trickster. Herma Mora nearly turned the Nords into Elves! I can't imagine those behemoths lumbering around Valenwood as my brethren.
====
2696
Ah, my poor Toves, his heart broken so young! Separated by death, yet forever faithful he is! But I cannot bear to see him and not hold him... 

I long for him to leave, yet I cannot stand the thought of him gone!
====
2697
To what purpose, I wonder? No doubt this has something to do with the Camoran Schism. I'll tell you now I've little interest in that folly.
====
2698
You... you are wise, mortal. Despite our love, we cannot be together. I must move on if he is to know peace.

Farewell, sweet Toves! Please, do not mourn long for me!
====
2700
Happier times, friend. We were betrothed, and thought to be married in Mournhold. But misfortune stole us apart, and here I lie, as a ghost, and he a mortal.
====
2702
Do not speak as if I do not care! You do not know the sorrows we endure, stranger! My murder hangs heavy upon his countenance. I cannot rest while he is so sorrowful...
====
2703
Would you not turn the very earth upside-down to find your desire? I care for nothing more in this world than Arynia, yet she was... stolen from me! Taken by the cruel clutches of death!

But I will not let this be so! I have come to find her.
====
2704
I admit, I came here with just such an intention, but I... was afraid. Your words ring true, friend. What else is there left in my life if she is gone?

Arynia, I come for you. Death need not keep us apart!
====
2705
What? Why would you say such a thing? Do you think that death changes one so much as to fracture our love?
====
2706
In truth, I had not figured that part of my plan out quite yet. But I must find her first, don't you agree?

I fear she hides from me, believing I will do something drastic...
====
2707
Arynia and I were engaged, and a fortnight before our wedding, she was murdered in the streets of Mournhold.

Her father brought her here to rest in the family's tomb. I came to Stonefalls to find a way for us to be together.
====
2708
It's quite hard to see the initial signs of infection. This is why we isolate any newcomers to see if they develop any symptoms.

However, any strong exposure, such as being caught in a Blightstorm, will show symptoms immediately.
====
2709
"Support?"

You mean he wants me to fight for him. To kill for him. And he sends someone else to convince me.

Bone and steel are what I believe in, <<1>>. If I'm to kill for Aeradan, then you must kill for me.
====
2710
I can use for someone with your talents.

We've captured an Ashlander who's immune. I suspect his kind have been spreading the Blight.

Get a confession of guilt from him. Once you bring it to me, you'll have an ally in House Dres.
====
2711
We are the few that reject the Temple and their three false gods. The Blight does not inflict our tribe, though it ravages through our homes.

Perhaps it is divine providence that has created and maintains this Blight, but it is not by our hand.
====
2712
Oh, that? 

I doubt I'll live long enough to make use of it. 

Just do me a favor. Don't tell the Ordinators I'm here.
====
2713
Bold. I like it.

This Elf here has betrayed me. His crime is not for you to know. I only ask that you kill him.

Do this, and I will join your Prince's war.
====
2714
You can't make me go back out there! You don't understand... the Akaviri, I've never seen their ilk...
====
2717
Yeah. They just took another... pint or two. I'm seeing silver swimmy things everywhere.

Are you ready?
====
2721
I... I don't know. I've lost track of time...
====
2722
He settled this area long ago - was the first Razorvine Bosmer. They called him Toad-Eye... something to do with one of his eye sockets containing a living toad. 

The Spinners are known for entertaining their audience, not imparting the truth.
====
2724
They are, admittedly, an acquired taste. So what became of the Akaviri?
====
2725
Blight? Then we are truly doomed. I wouldn't be surprised if the Akaviri were behind it. I think I'll stay right where I am, thank you.
====
2726
Spectacular! So... it is safe for me to leave?
====
2727
I am feeling a bit faint. Thank you. I would ask one more favor.

I do not believe the Rock Biter goblins attacked Daenia of their own accord. I saw a Blood Thorn Cultist driving several Rock Biter goblins before him.

Could you let Wyress Gwen know?
====
2728
Thank you. There is one other matter.

I've been watching the Rock Biter goblins. The lurchers, adepts, and poisons don't seem to have any effect on them. I think they might be working together.

Could you pass this onto Wyress Gwen?
====
2729
Jacinta's charms are without equal. Could you pass on a message to her?

I've seen strange behavior among the Rock Biter goblins lately. Just yesterday, I saw a Blood Thorn adept delivering foul-smelling barrels to them.

This bodes ill.
====
2730
We spoke out against the Conclave's Wise Woman.

The Conclave is without mercy to the Blighted, and gives them false talismans.  We objected to this practice.

And so we are here, where the Dunmer have perished, and left us as good a place as any.
====
2731
If you want me to believe King Faume is alive…. Fine. Just keep that thing away from me. I wouldn't eat that toad if I were starving.

Ugh! Now I don't feel like finishing these maggots. And they were fresh, too.
====
2732
He sent you to save me? Why... how did he know? This is amazing! The Prince is omniscient!

Would you give the Prince my thanks? Ho! What am I thinking? He must already know! Fantastic.

Tell him anyway. I owe that Elf my life!
====
2733
Who are you to ask?  If you have questions, take them to Adusamsi.  She will decide if you are worthy of an answer.
====
2734
Let this one see, yes... yes. 

As I thought! This one knows the unnatural taint of dark magika. These storms... they will get worse. That one must warn others of this discovery. Make haste to Fort Thendr and warn the guards there of this discovery!
====
2735
Does he now?

I'd be curious to know how this... mage... came to this conclusion. We have investigated this matter thoroughly and have proven otherwise. 

Who is this mage?
====
2736
Excellent. 

We will send our guards to the mage at once. We cannot have the scaled ones spreading lies amongst our people.
====
2737
Of course he did. 

He knows the price he'd pay for speading hysterical rumors. We will have our guard keep watch of the area for signs of his return. 

House Dres thanks you for this news.
====
2738
An Argonian? 

Curse his false claims of dark practices! The scaled ones spread lies and speak nothing but of ill omens. This mage wishes to spread panic amongst the citizens of Ebonheart.

We will need to handle this. Where is the Argonian?
====
2739
It is Maleron's Renowned Hoarvor Circus, of course. I would have thought the frisky giant bugs would have made that clear?

Well, no matter. Why not visit our concession tent? We have a wide variety of tasty and economical treats!
====
2740
The Bosmers' usual idea of a good time is watching plants grow! When I make giant bugs dance and hop for them, they shout and applaud. 

Simpletons.

Perhaps you would like to try our cakes?
====
2741
You think I make money on the tickets?

A fat, contented audience gives back so much more than one that just runs off when the show is over.
====
2742
I requested Darkcarcass levitate me - floating is relaxing. 

Shadowhiskers would alarm Darkcarcass if he broke the spell. You would be in danger. 

Shadowhisker looks out for you.
====
2743
Prince... what! Who cares? I've just been attacked by Imperial soldiers. Imperials! Here in the city!

Me and Senche here managed to fend them off, but as you can see she's badly hurt. Why don't you try to heal her, instead of just standing there?
====
2744
Hissss. Hoot hoot!

(Ah yes. How fares the gracious Duchess?)
====
2745
The blacksap lich responsible for contaminating Black Log. 

Shadowhiskers was intrigued by Darkcarcass and demanded an audience. The Daedra were quick to carry Shadowhiskers here.
====
2747
Chirp chirp. Hisssss. Ratta-katta!

(That grieves me to hear. Please tell my Lady that I find this job very fulfilling, and I wish to continue my employment indefinitely.)
====
2749
Hissss. Ka-kree ka-kree! Shlurrrrrrrrp.

(I thank you for your kind understanding. Please tell my lady that I shan't tarry long - only a few seasons. I believe she may be met in Elden Root.

And tell her the food here is quite excellent.)
====
2750
Chik chik chik chi-keeeee! Hisssss. Hoot hoot!

(You are a wandering adventurer? What a thrilling life you must lead! Indeed, I have long dreamed of such a life myself. If you are wiling, I would be pleased to accompany you.)
====
2751
Chirrik-snik!

(What do you recommend, then?)
====
2752
Chirruk! Hisssss. Tik tik tik. Pweehet!

(You are right. It is a truth universally acknowledged, that an Imga lady in possession of a good fortune, must be in want of a companion to hear her complain. I shall meet her in Elden Root.)
====
2753
Ahh, come to learn? Runecrafting is an ancient and noble art. We manipulate magicka, imbuing it into runes, jewels, and staves. 

We can also change a common shirt or robe and make it a source of power for mages!
====
2754
Let's see … we scribe scrolls that any man or mer can cast. We prepare soul gems, trapping the essence of mystical creatures. They can be used to enhance powerful magical gear!

The Runecrafter's life is a fulfilling one. What say you?
====
2755
The leather armors of an outfitter are what you want if you don't want to clank when you move.

The magics of petrified bones allow our maces to strike harder than any created by a smith. Use a mace you want to stand tall against all attackers.
====
2756
These ancient bones can also be carved into enchantments that transfer their magics directly to a weapon or breastplate. Casters purchase these by the dozen.

We also make salves, that envigorate the body, in ways that are prized by fighters all.
====
2758
Of course! Welcome to the forge! As a smith you'd use pressure and fire to reshape the world to your will. 

Plate armors and well sharpened swords are our stock in trade, for everyone from the lowly footman to the greatest warrior.
====
2759
We combine minerals and magic to create restoratives for mages. We forge enchanted trinkets that rogues can clip to their gear, granting them enhanced abilities. 

We're flame and metal and magic combined! So! What do you say?
====
2760
The Ordinator left for Heimlyn Keep not long ago.  You can follow him there, if you're interested in talking to him.
====
2761
Be careful, Blightbane.  You can only push the goodwill of House Dres so far.  Do not threaten me.

The Ordinator left for Heimlyn Keep not long ago.
====
2762
Oh, cursed existence! What have I done to deserve such scorn! And I was blind to the thought that she may be gone... forever!

Or perhaps she despises me, even blames me for her death! I cannot bear to think of it... I must leave!
====
2764
Excellent.  Thank you for collecting this.  Now I can feed my pet, Tiny.
====
2765
Did she now? How marvelous!

I assure you if there is anything I can do to assist Her Majesty I would not hesitate to do so for even an instant! I love the High Elves!
====
2766
Oh, come now. Who would do such a thing?

I mean, even if I had had secret meetings with Imperial agents, it would only be in order to gather information about their plans and movements in Valenwood. But I haven't!
====
2767
Nonsense. I've done nothing. Where is the proof behind these slanderous accusations?
====
2768
Now, there's a civilized person if ever I met one. I'm glad you and I can see eye to eye.
====
2769
What! How? You....

Very poor manners, to go fishing about in a fellow's pockets.

I suppose you've caught me, then. Very well, I relent. From this day forth Excellent Ervas works for the Queen. I do hope she pays well.
====
2770
Whoa! Easy! I was merely asking a question.

Allow me to make another suggestion. If I were to accidentally stumble across any significant information about the Imperials, I promise to bring said information to the Queen's attention at once. Deal?
====
2771
You have arrived in Grahtwood, the southern portion of the greater Valenwood. The Aldmeri Dominion has established an encampment here, so that we can move into the forest and lend aid to the Bosmer.
====
2772
We thought they were just taking the Colovian trading post. Something to do with a war up north in Cyrodiil. 

Then they surrounded my village. They're digging fortifications around it, but when I left there hadn't been any fighting yet.
====
2773
It's along the road west. We're the Razorvine tribe.

Coastal Bosmer are used to invasions. Our mages asked the forest to grow a wall of vines to keep the invaders out. I don't know how long the vines will last if the Imperials lay siege, though.
====
2774
We don't treat the forest like a thing, not here in Grahtwood, nor the greater Valenwood area. The forest is alive. We don't cut it, burn it, eat it, or build with it. In return, the forest shelters and aids us.

It's called the Green Pact.
====
2775
Ha! Queen Aya-whosa-what is even uglier than you, yah stupid sapsucker.

Damn High Elves... always so high and mighty.... Begone with 'em, I say! This is our wood, and they don't belong. You ask me, any friend of a High Elf is an enemy to the Bosmer!
====
2776
Son of a... you're a nasty one! Heh. Nas-ty.

Listen... I like my tongue where it is. I'm going to shut my mouth now... and maybe go to sleep.

Let's just keep this between you and me, eh? I won't be causing you, or the Queen, any more trouble.
====
2777
Heh heh. Yeah. I am drunk! The High Elves got a problem with that too?

I tell you what the real problem here is - those Imperials! Someone needs to do something about those bastards. Who's it gonna be? The Queen? Ha! I'll believe that when I see it.
====
2779
Fire and flame, you're damn persistent for someone so ugly. Ha! Listen here... listen, listen... I'm buying whatever you're selling. Maybe it's the ale, but I'm just itching to fight those Imperials.

Where do I sign up?
====
2780
Because the Infernal Device, augmented by Sload Necromancy, has drawn Netherhaven into the Oblivion plane of Cold Harbor. 

These Sload, you see, worship the Daedric Prince of Cold Harbor: the dread Molag Bal.
====
2781
The Cold Harbor effect will spread, inexorably, until all of southeastern Valenwood is drawn into the clutches of the God of Schemes. 

Life will become unlife, and the domain of Molag Bal will interpenetrate with Tamriel. 

It is a woe beyond woes.
====
2782
Very good. If you would help, then I ask you to meet a secret contact of mine, someone very close to these malevolent cultists. I guarantee he will provide a new insight into this situation.

Meet him in the Jolly Squalor, behind the Cat Box Inn.
====
2783
My sources indicate the cultists are worshippers of the Daedric Prince Molag Bal, practitioners of powerful necromantic magic.

Somehow their ranks have infiltrated Elden Root. Evidence of necromantic rituals has been discovered throughout the city.
====
2784
He wants to take what he hasn't earned! 

He hasn't worked a day in his life. He just waited for me to die. I suspect he might have orchestrated my death!

I ask you, is that a son who deserves his father's blessing?
====
2785
If you would help, then I ask you to meet a secret contact of mine, someone very close to these malevolent cultists. I guarantee he will provide a new insight into this situation.

Meet him in the Jolly Squalor, behind the Cat Box Inn.
====
2786
I hid my fortune before I died. He thinks it's buried with me, but it's not. 

I hoped my daughter would be the first to commune with me after my death, but the powers have kept her at a distance.

Could you help me ensure she gets it?
====
2788
You're familiar with the Pact? I'm impressed.

You're right. I can't normally exploit plants to work magic. But the Bosmer made the Green Pact with Valenwood. There's no prohibition against  plants from other regions.

A useful loophole, hm?
====
2789
Keep your voice down, imbecile!

Well? What does he have to say for himself?
====
2790
Well, that's not news here in Kragenmoor.

I'll have to ask you to file a report with the clerk in the judicial district, and make sure to refernce the right case number and file, else it'll just get thrown away...
====
2791
What?! I've already paid him twice this week!

I mean, uh, he's joking of course. Paying a guard would be... illegal!

But now that you mention it, I've brought him a present from my travels. Could you bring this to him... discreetly?
====
2792
That's a strong claim to make, accusing my own men! I have been wondering where he's been getting all that extra leisure pay, and some of my other men have been talking... I'll look into it, I assure you.
====
2793
That's a strong claim to make, accusing my own men! I have been wondering where he's been getting all that extra leisure pay, and some of my other men have been talking...
====
2794
There was a shipment of spices that was supposed to come in the other day for His Lordship. Seems the package was lost near the lighthouse that is out to the east. There's a nasty rumor that the Red Rooks have taken over that area.
====
2795
If he wants another favor, it's going to cost him.

Go back there and tell him I want my normal fee, up front. Then maybe I'll see about getting his cargo out of harm's way.
====
2796
About time! Ah, I went through the last batch so fast I thought I was going to find another seller!

Going to be a pleasant evening tonight!
====
2797
Who gave you permission to snoop around my private locker?!

Look, I don't want any trouble. I'll let Melves through, no charge.
====
2798
I'm not quite sure but I know the main force here is working on preventing the Lion Guard from sending reinforcements to Camlorn.

These bandits are working for someone, I just don't know who. I wish I could help more.
====
2799
It was forged by Raven Direnni to slay a dangerous enemy of the Direnni Hegemony: the Altmer werewolf Faolchu.

I wielded the Werereaver in battle and slew Faolchu myself. Now he walks again, raised by a powerful Reachmage - Angof.
====
2800
Thank you! I swear, I won't work for the Red Rooks anymore. They'll never be able to find me again.

I'll leave as soon as it's clear. I'm sure a distraction from you would help.
====
2801
The wardens? Yes, perhaps that's best.

They'll be fair with me. I'll provide them with any information they could want.

I'll leave as soon as it's clear. I'm sure a distraction from you would help.
====
2802
They threatened my family if I stopped working.

But if I were to be- captured- by the law then they would have no reason to think I could help any more.

I need to get out of here. I think the bandits are working for a higher up- whom- I don't know.
====
2803
I'm not quite sure but I know the main force here is working on preventing the Magis Order from sending reinforcements to Camlorn.

These bandits are working for someone, I just don't know who. I wish I could help more.
====
2804
My work is done. Thank you. I can finally move on.
====
2805
Keep your voice down! I've got her felldew, but it wasn't easy to get. 

You tell her if she wants any more, she'll have to find someone else. It isn't worth risking execution.

Now go, before the guards look this way.
====
2806
All right. Let's go.

I won't last long, so we should hurry.
====
2807
If you have not brought tribute, then run away.
====
2809
There will be piles of Imperial corpses in two days.
====
2811
I will donate your blood and bones, if you speak again.
====
2813
Bite your tongue, before I pull it free, Imperial.
====
2814
Why, constable! I would have no idea where you could obtain such an illegal drug!

Furthermore, I resent the accusation that I would know! 

I've served my time, so you there's no point trying to entrap me.
====
2815
Well, it's not like I'd advocate anything illegal, but a Khajiit named Sakoth-ja has been loitering around my favorite haunts.

If something were to... happen to him... well, whoever was responsible would certainly earn my trust!
====
2817
I'm not falling for that again! 

Get out of here, before I send you off to the Tribunal's temple!
====
2818
That explains the silence these few days.

We feared the worst. Thank you for the information.

Now get him out of here and into the quarantine pens.
====
2819
Oh, what has befallen my erstwhile friend? You're a quick one, <<1>>. Here's your skooma, no charge. Enjoy yourself!
====
2820
Perhaps. But to accomplish it, a mortal would need a way to survive the miasmata - the deadly airs of Cold Harbor that envelop the mountain above.
====
2821
The Lion Guard?

They'll torture me for sure. At least it's better than staying here. Perhaps my imprisonment won't be too long.

I'll leave as soon as it's clear. I'm sure a distraction from you would help.
====
2822
I was held captive inside this temple, among many others, until inexplicably a Khajiit appeared and set me free.

Now... I admit I am too afraid to rescue the others myself. But I could not leave them! So here I wait, and battle my own demons.
====
2823
All the ingredients are available around Krganemoor... if you're resourceful enough to get them.
====
2825
I need a very pure sample. and that's not the sort of thing you can get from a common street peddler!

However, I've heard of a "dealer" in the southeastern part of town. I believe his name is Ivudran. 

If you go there, be wary!
====
2826
The gardens of House Dres contain many blooming mandrake plants. 

I was unable to root one up, but I'm sure you could find a suitable one.

You're clever that way.
====
2827
That's one of the first materials I ordered through an apothecary friend of mine. 

She's sent word that my shipment has arrived, but I've yet to pick it up. 

Her name is Edronea. You just have to tell her I sent you.
====
2829
What hasn't happened here? 

Senie's looming volcano decided we were in its way, and it razed the town with hot ash and lava! 

Then the ones who managed to escape found Ashlanders picking through the remains!
====
2830
There's not much to tell.

We were a small holding of House Redoran, sheltered from the windstorms by the looming mountain.

Then it burned our town to the ground.
====
2832
Centuries past a curse was laid on Gil-Var-Delle, a storm of blood and death that wiped all living things from the land.

It is a haunted place, a deathly place. The Bosmer say some relic of that curse lingers on there, a hidden evil lying dormant.
====
2834
You lost! You lost! Still the sunrise in mud roaring true!
====
2835
Once, I was once a devoted follower of Hircine. There was no one more devout than I was. I lived in the wilds, lived for the hunt... and believed in my Daedric Lord with all my heart.

Hircine saw my devotion and favored me above all others.
====
2836
Hircine gave me a task worthy of the greatest hunters. He asked me to hunt the most dangerous game. I succeeded, and I brought the heart of my prey to my master. I thought he would reward me.

Instead, he turned me into this. I'll never forgive him.
====
2837
Perhaps you do not know the ways of high society. 

Our dear father has departed. I must have the ring to prove my claim upon our family estate.

My sister is too far gone to understand. Any relief to her misery would be a blessing.
====
2838
I do not expect you to understand. After all, you're not... family.

Perhaps the key can be obtained another way, if you're shrinking at what must be done. 

In her madness. she may have... misplaced it.
====
2839
Mind your tongue, good <<1>>! I am a Dunmer of pedigree, not one to swoon over dainty words and pretty whispers.

But I thank you for your compliments. Perhaps when I return to my father's holdings, I will write a poem about you.
====
2840
Excellent! I shall wait here. Please hurry - the air here is quite harsh on my delicate complexion.
====
2841
He commands the siege camp at the base of Leaftower. Some snooty Altmer, come over from the Summersets. Prince Aeradan agreed to let him command under the terms of the Aldmeri Dominion. But we don't need their help!
====
2842
Taken by Imperials. Unbelievable, isn't it? They came out of the east, along the old Reman Road that runs north of Gil-Var-Delle.

They advanced far enough south to destroy the village of Karthdar before the Altmer arrived.
====
2843
That's what I'd like to know!

We're both part of the Dominion now - us Bosmer, the Altmer, plus the Khajiit. Prince Aeradan, the Camoran heir, thinks the Altmer know siegecraft better than Bosmer.

That may be true, but Bosmer have other skills.
====
2844
I think it's a great excuse for Altmer to run around Valenwood acting superior.

I don't see what it gets us. The Valenwood is what it is. They want to change things. My people don't need change. We want the blessed peace we enjoyed before the war.
====
2845
I'm glad to help. I'll be right behind you.
====
2846
Some of my papers got lost during my trip here.

Davon's Watch is very strict with their entry procedures. 

They're not as understanding as Ebonheart!
====
2848
Yep! It's the only safe place I know!

This sickness has caused no end of trouble for me and mine.

Don't worry. Stay clear of the wilderness, and you'll be fine. Shouldn't be long before one of the noble houses contains this affliction.
====
2849
My family was coming to Davon's Watch to find a cure for this terrible sickness. One by one, I've lost them all.

My brother and I were the only ones who made it here.

Now I'm all alone.
====
2850
Peace of mind, my friend! Why worry about your health when you can guarantee it?

I have many testimonials from citizens who praise my miraculous, salubrious tincture!

Oh, and if you've come about a refund, I'm afraid it's against my policies.
====
2851
Everyone's afraid of catching the sickness is spreading through Stonefalls. 

I'm surprised to see anyone on the streets these days!

I plan to stay in Davon's Watch until the Tribunal can find a cure.
====
2852
Ye gods! What blasphemy is this?

Friend, let me enlighten you. Almsivi is the holy name of the Three: the lords Almalexia, Sotha Sil, and Vivec. 

The Three were raised to godhood for their great and pious deeds!
====
2854
I have been accused of Daedric worship. Perhaps you can help alleviate this situation?

The only evidence they have is in the basement of a house at the far end of the Blighted District. If you destroy it, my name will be cleared.
====
2855
Not everyone remains loyal, child. There are those who work for the Imperials - some out of greed, some out of fear. No one dares speak openly.

Anyone who asks, "are you loyal to the Eledrim?" is most likely trying to trick you.
====
2856
What? Why would she ask you to do that...?

Oh. Oh, no. Not my sweet Ferema. Friend, though my heart breaks, I thank you for telling me this.
====
2857
There are still survivors? Thank Stendarr. I believe I can help Father Montague secure the far side of his "bridge," but I'll need your help.
====
2859
You'll act as the link between me and Father Montague. You've been in the presence of both of us. Each of us can use you to find the other's magical link.

When you're ready, press your hands to my sigil stone... and don't let go.
====
2860
Sadly, in my state the only help I can give is in direction.

Make sure you make the potion in the order of the steps I gave you. Purple Potion first, Reagent second, and combine them in the Alchemy Set last.
====
2862
Me? By Mara, what are you doing here?

I've been here since before the doom fell. I've been alone - happily alone! - all this while. When the Daedra came, I erected a prismatic barrier, sealing myself into another world-phase. And then you broke it.
====
2863
No worries, friend. Make sure to get the potion right, that's the important part.
====
2864
There was but one - the Daedric Prince Molag Bal. He brought with him a curse, and in moments Gil-Var-Delle was a boneyard.

The curse has endured for five centuries. I am certain the Daedra left behind some evil relic to perpetuate his curse.
====
2865
I'm sure they do, but times are hard, with the Blight.  I look for the best price - and quality, of course - that I can.
====
2866
What?

What are you saying?  

No, never mind, I know what you're saying.  I get your message.  I'll... I'll deal with House Dres alone.  I don't need trouble.  Be on your way.
====
2867
Hmm... you have a point, about the House Dres label.  I hadn't considered that.  

With status comes a markup.  I'll just charge more.  Very well, tell House Dres I'll deal solely with them.
====
2868
They do, do they?

I should have seen this coming.  I have no wish to make an enemy of House Dres - particularly given their popularity here - but my loyalty is to my customers.

I buy the best goods at the best price.  That won't change.
====
2869
You dare threaten me?

Did you forget the part where I told you I was a soldier before I became an inkeeper?

Do your worst.  I don't bend to threats.
====
2870
It is dedicated to Molag Bal, therefore terribly dangerous and surely hiding something valuable.

Good luck burgling whatever it is. As you are not Shadowhiskers, you will need luck.
====
2871
My good name comes from clean rooms, good food, strong ale and fair prices.  

I know what you're doing, and it won't work.  I'll buy from the traders I choose, not just House Dres.
====
2872
Remember the beautiful magical glow protecting my home which you so carelessly destroyed? That's a prismatic barrier.
====
2873
The Ashlanders are Dunmer who have chosen to ignore the march of time. They live their lives as nomadic tribes.

They answer to no law. They even ignore the teachings of the Tribunal!

They're little more than barbarians, if you ask me.
====
2874
If you don't know them, that will change soon enough. 

They're the Tribunal's sword. They strike down foes and unbelievers.

The Ordinators think they're righteous in everything they do, but most of them are little more but thugs.
====
2875
Ha! You must be new here.

House Redoran is the ruling house in Davon's Watch, though lately House Dres has pushed for more say in governance. 

I say it's all moot. The Great Houses rule the cities to turn a profit. We all suffer because of it!
====
2876
That's complex work. You'd want a mage of Adept Sommer's skills, I think. Look for him inside his tent, on the west side of the redoubt.
====
2877
House Dres?  I suppose that I could... but why can't I use other sources?  I don't understand.  It doesn't make good business sense!
====
2878
Oh dear.

Are you saying someone will... you are saying they will, aren't you?  Oh, my.  

Well, if you put it that way, I suppose I have no choice.  How unfortuante.  All right.  All right.
====
2879
Oh... I like that idea!  Do you think that's true?  I get a lot of their business already but I can always use more.  

Exclusively, you say?  All right, that's enough incentive.  I'll use only House Dres goods from here on.
====
2880
Oh, that thing? I was about to throw it away - it's filled with a most vile substance!

But if you want to carry it around for that beast, you are welcome to it.
====
2881
I don't know! I just want to get out of here... the guards yell at me, I get pushed around, and there's all these sick people everywhere!

I'm sorry, that's not helpful. Let me think for a moment...
====
2882
I was resting and set it down for a moment. Suddenly a merchant was yelling at me, calling me a thief. Can you believe it?

Anyway, he scared me and I ran off, leaving my rucksack behind. I only hope it is still there.
====
2883
A thief named Zidzeo set upon me as soon as I got here. He demanded money and I didn't have any so I gave him my necklace so he wouldn't hurt me.

He ran off to the west of here.
====
2884
My canteen was confiscated when I entered the city. 

I would speak to Quartermaster Fadel about it, but I am afraid of him. He used to keep Argonian slaves, you know.
====
2885
There's a saying that the tarn has been here before man or mer, and it will be here longer than either. 

Normally, lakes are major docking ports, but very few people settle nearby. 

People also talk about a giant crocodile living in the tarn.
====
2886
That's what they say. I've never seen one, so I don't know how true it is.
====
2887
The Corprusarium?  But that's where they send the blighted.  I don't want to go there.  

I have my treasure to guard.  Are you sure you didn't bring me anything?  I have so many nice things, but I could always use more.  Anything in your pockets?
====
2888
Don't threaten me, flat-head!  I will thrash some politeness into you!
====
2889
They might have treasure?  For me?

I could take some.  Just a little.  I'll go and see, that's what I'll do.  Yes, I'll go there now.
====
2890
The Oath is our life.

The Oath is our death.

Only those who know the sacred oath can hope to speak to our leader. 

Do you know the Oath? Do you wish to join us in the singing of its glory?
====
2891
Very well.

I warn you one of flesh; if the lines are recited in the false order, a horrible curse will fall upon you. I would be confident in your speaking of the verse before you continue ahead.

Are you ready?
====
2893
Well done!

Second verse, you start it out now!
====
2895
Here we go! Sing along now!

"Setting out on the great blue sea..."
====
2900
Ahh, excellent! That song brings a tear to me eye everytime. 

You can see the captain now. Might even become one of us soon enough, hah hah!
====
2901
"Drinkin yer swill while out on patrol!". 

I'm surprised. You're doing better than expected... last verse!

"Even in death, we will steal ye breath..."
====
2902
The Wood Orcs look out for themseleves. They trade with both the Dominion and the Imperials, but don't help either... until recently.

I suspect the Imperials are trying to buy Orc loyalty.
====
2903
Hlare? Yes, I remember that couple. Sad that I had to turn away the husband, but we have enough Blighted inside these walls.

I heard the wife went to the Blighted Quarter to seek out a healer who would attend to her husband.
====
2904
Ah, Noldras. What a coward I am! I can't bear to see him suffer... I thought to come to Davon's Watch and find a cure for him, but there's naught but charlatans selling false hopes.

But now I'm dying myself, and I fear I may never see him again.
====
2905
He's a big, tough orc who beats the sap out of anyone stupid enough to stand up to him.

They have some kind of ritual where anyone can challenge him to one-on-one combat. If the challenger wins, they get to be the new champion.
====
2906
Then why were you looking through that crate? 

If you weren't looking for a skooma drop from <<1>>, you must be a common thief.

We could arrest you for that, you know, but I won't… if you help us.
====
2907
I'm trying to bring down <<1>>, a notorious skooma smuggler. 

All the problems in the Gutter are due to the drugs he brings over the mountains from Nibenay.

We've been tracking him for months. We know he operates out of Kragenmoor.
====
2908
A weak excuse. I've seen enough that I could jail you for theft or looting.

But I don't think I will... if you help us.
====
2909
What? What? No. No, not me. I don't have skooma. I'm just listening to the music.

You know. The music that comes from nowhere. Flows like a lazy stream in summer. When there's a fight, it starts pounding on my head.

You hear that music?
====
2910
Hah! So much more I can buy!

You'll need a password to get to everything. It's "bluebird." Wait, that's not right.

Wait! I remember! "Blackbird!" That's it!

Heh. I couldn't hear my own thoughts over the music.
====
2911
You think I'd just give it to you? Ha. Ha!

I think the music's going to start pounding on my head again. 

Can you hear it?
====
2912
Oh ho gi ha ha!

Yes, yes. Can you hear it? Boom boom.

Deep in my head. Here it comes.
====
2913
Divines be praised. The cultists trapped me with these focus crystals. 

I'm a bit of a mage myself, but I'm powerless inside this ward.
====
2915
Stop... moving... around! 

Why won't you stand still? Just hold still a moment!

Skooma? Where do you get it?

Why do you ask? Why me? Why would I know? What are you saying? What?
====
2916
This? What's this for?

Whoa. What's that coming from behind you?
====
2917
Oh? That's nice. I don't want you to get hurt either.

What was I saying? Where was I going with this? 

Oh, look. That fellow has a sword. I think he's angry.
====
2918
No need for that. Listen. Just listen. Jot this down.

There's a cave in the southeast. Big Nord guards it. The world goes in flat and comes out spinny.

You can't just barge in. You'll need the password. I can't recall what it was.
====
2919
I could use a seasoned warrior. There's no point relying on the local watch. They're simply not up to the job. 

The Duke's in the lighthouse, guarded by Bloodthorns. I was waiting for reinforcements to arrive before making a move.
====
2920
I just want to stop. It's ruining my life. 

This addiction... it's my last time. I swear it.

My life is falling apart. This is the last time.
====
2921
Huh. You think I don't know what this is?

Graylin wouldn't appreciate me selling him out for some coin. I might be an addict, but I'm not a traitor.

I'd watch out, if I were you.
====
2922
That might be what I need. You should remove the temptation for everyone.

Take this coin. It's an entry fee for getting into Graylin's place.

Don't go flashing it around, though. The ordinators will throw you in a pit if they see that.
====
2923
I've lost a lot, friend, but I haven't lost my pride. 

Pathetic? Maybe I am, but I'll love longer than you will.

Graylin's men will tear you to pieces.
====
2924
Ransom. Astrid the White is holding the Duke hostage. Sebastien tried to hire her Rooks to retake Camlorn, but they turned on us. Now the Duke's hostage, and they killed the courier we sent with gold for ransom.
====
2925
You're a bold one. Very well, when the reinforcements get here we'll make sure none of the cultists slip away. 

And if your plan doesn't work, we'll drink a toast to your memory later in the tavern.
====
2927
<<1>>? Never heard of him.

I don't like strangers. You're a stranger. That means I don't like you.

You better have something that will make me like you. Otherwise, you might have a little... accident.
====
2928
Heh. Yeah, I like that.

<<1>> is  inside. Just go through the rocks nehind me.

This is your first time here, so here's some friendly advice. Be respectful. <<1>> doesn't like disrespect.
====
2929
Wrong!

Get out of my sight before I rip your eyeballs out, scum.
====
2931
Tsk, tsk.

It's such a shame that this visit is one of business and not of pleasure. Are the Ordinators up to it again? They try so hard... it is rather funny to watch them scamper around chasing their own tails.
====
2932
Ah, yes. The hero has come to save the day. Tell me... hero. Do you really think you can defeat all of us? 

If I were you, I would scamper back to the hole you came from and tell your... friends that you found nothing. Do that and we let you live.
====
2934
No! I've got- hic! I've got jagga is what I've got!

Or I had jagga. Hic! Now it's all gone.

Got it from those Wood Orcs at the circus.They always carry some. Nice guh- hic! Nice guys for Wood Orcs, you know. Real respectable-like. Hic!
====
2935
Well that's what you'd say if you - hic! - if you was an Imperial now, isn't it?
====
2936
Jagga? You have anoth- hic! Another bottle?

Oh, sweet jagga. Come to Lall-

Er….

Excuse me a moment.
====
2937
Ha! Nothing's getting past - hic! Me. I've got my eye on you. Both eyes. Like King- hic! Like King Toad-Eye. Except my eye's an eye and not a toad.

Ugh. What did I - hic! - just say?
====
2938
No! I've got- hic! I've got jagga is what I've got!

Or I had jagga. Hic! Now it's all gone.

Got it from those Wood Orcs down the road.They always carry some. Nice guh- hic! Nice guys for Wood Orcs, you know. Real respectable-like. Hic!
====
2939
Lifetimber was the great Elden Tree of old Gil-Var-Delle. When Molag Bal destroyed the town, Lifetimber was killed.

We refer to its corpse as Black Log.
====
2940
An Elden Tree does not die so easily. Despite the Daedric Prince's wrath, a Blossom of Lifetimber sprouted from Black Log's dead bark.
====
2941
We were sent to provide more security for the Duke and to keep something like this from happening.

It's too bad we didn't arrive sooner. The local watch just wasn't prepared to deal with the Bloodthorns.
====
2942
Elden Root's just to the north. All ways into the city have to be guarded. If the Imperials were able to march into town, we'd look like idiots.

Not that the Imperials have managed to get this far. It's a quiet post.
====
2943
We need to get these recruits trained and up to the siege camp near Camlorn, even if they aren't ready.

Take a recruit with you. Kill some bog lurchers and will-o-the-wisps along the way to the siege camp.

Let me know when you're ready to leave.
====
2944
Excellent!

With your help, we might just take back Camlorn. 

When you're done with training, report to Magus Commander Danain in the Magis Order siege camp. It's north of Aldcroft.
====
2945
Defiler!  I will not tolerate this insult!
====
2946
The spirit of an old warrior thanks you for letting me rest undisturbed.

The Divines go with you.
====
2947
The poor suffer most from the drugs <<1>> sells.

Talk to the skooma addicts. Ask where you could get some. They won't speak to us. They think we'll jail them when they admit to using skooma.

We would, of course, but we'd reduce their sentence.
====
2948
We were closer to stumbling upon them than I realized. 

Their lair is behind this very house. How that must have amused those dogs! How they must have laughed at me!

You've done well, but now I must ask you to finish this.
====
2949
Use what you've gathered to enter the cave. Once there, slay <<1>> where he stands. It's simple.

He'll be protected, of course. You needn't bother with his guards. Slip past them if you can. 

<<1>> is the one with access to the source.
====
2950
If I were to, say, get "captured" by the officals in Aldcroft, then the Red Rooks would have no reason to threaten my family. I would be in prison.

I'm sure the officials would be swarming around my house in no time. My family would be safe.
====
2951
Yes! My unfaithful lover tired of me. He took me out here, to this spot, and bound me using dark magic.

I can only be freed by a kiss of true love! Please, hero... will you kiss me, and free me from this awful curse?
====
2955
Grandmother?

I can't. I can't leave here. I- I'm dirty.

Um. Could you get me something? Catian took my dress. I think - I think he gave it to his men. And - and would you please get me a bucket of water?

It's just - I need to clean up.
====
2956
Thank you. Just leave them with me.

Would you mind waiting outside for a moment? Just right outside. I need to-

I'll meet you outside, all right?
====
2957
Wait for me outside. I'll be out in a moment.
====
2958
Yes. My… my legs are sore. That's all. I might fall down again. Just give me a moment and I'll get back up.

I - I don't think I'll be able to do much if we're attacked. You'll have to protect me until we can reach grandmother.
====
2960
I have answers. What would you like to know?
====
2961
An army of werewolves led by <<1>> raised an army to corrupt it from within.

Duke Sebastien and some of his court escaped, along with many refugees. Many more were slain or transformed into werewolves.

The city lies now in Faolchu's hands.
====
2962
He's an undead werewolf general opposed to Glenumbra. 

Anyone he bites becomes a mindless, enthralled werewolf in moments. It's unlike anything we've ever seen.

Those in his thrall retain their werewolf form at all times, not just on the full moon.
====
2963
We're focused on containment right now. Only a bite from General Faolchu himself can turn a victim into one of his werewolf thralls. We can't let him escape.

If General Faolchu manages to escape Camlorn, this epidemic could destroy our kingdom.
====
2964
I wish my legs were steadier.
====
2965
Selene? The Bosmer call her a god-child of the Hunt. Before they became brutal and violent, the Thornvenom would speak of her being their patron.
====
2966
Not long ago. They razed the Wood Orc villages in the area and are led by three of Selene's most trusted Champions.
====
2967
I think I'll be fine from here.
====
2968
Yes, you would.

Ask and we will answer with the information we feel you are privy to.
====
2969
Our swamp told us.

All that you see around you is part of us - as we are part of it. We knew who you were the moment you set foot on our swamp.

We could feel you approaching.
====
2970
We are of the Reach.

We can lend you bit of power infused with our own essence.

Of course, you must help us before we are willing to do such a thing.
====
2971
It is a bond of pure love.

Long ago I formed a relationship with this swamp, bonding my very soul to it. I am the swap and the swamp is me.
====
2973
Not another one! Damn his eyes. I've hardly anyone left now.

There are three more farmhands who haven't left. They should be in the buildings about the farm. 

See if they'll hold good to their contracts.
====
2974
Yes, and if you set me free I might let you live!

Or... I'll tell you where my treasure is.
====
2975
Thank you!

The Orcs won't be able to attack what they can't see.
====
2976
Wicked <<1>>!  You have provoked the ire of the Great Scamp Xzzil!

Taste my awful wrath!
====
2977
It's deep under the bridge on the road to Othrenis.  

Xzzil the Scamp is magnanimous.  For your help, he will not kill you.  Goodbye!
====
2978
Rrrg. Filthy little Blacksaps attacked me when I was alone. Many of them. Cowards! I killed four before they knocked me out.

I woke here, with their torturer's blades in my flesh.
====
2979
A Blacksap. She likes to play with daggers. They say she can flay a timber mammoth alive.

I do not know if that is true. I know that she likes to use her blades on me. Foul temptress! She dances, and she slices.
====
2980
Within Ebon Ro. More than that, I cannot say. She walks around on business of her own. I am not given leave to follow her. She likes me tied to this pole.
====
2981
She comes at dusk. They drum for her, and she slithers around. Slides her blades across my chest. Peels my skin. Lets the blood flow.

This dance, the smell of blood... it excites her.  I should not speak of such things.
====
2982
Glorious. I would have liked to see her die, but… seeing her shamed me. I cannot explain it.

Meet me at my village, which lies to the southwest. I will reward you there. For now… I wish to punch Blacksap in the throat.
====
2983
Then let's be on our way. I can't leave here soon enough. 

Oh, one more thing. If anything should happen to me on our way out, please ask Thetis to tell my family of my fate.
====
2984
A lot of the animals around here have been corrupted so it might be something they have eaten.

We have checked this entire southern area and found nothing. You might want to search in the middle and the northern end of the Tarn.
====
2985
I'm afraid not. 

I'm simply a treasure hunter in search of a more illustrious future. 

Until I discover something the guild finds valuable, it's all I'll ever be!
====
2986
I weep for my children, and how they have lost their way. We showed kindness to Meridia without reservation, yet now we scorn our own people.

The Blight will tear us apart if they continue along this path.
====
2987
Shall they tear their garments and mourn the loss of lesser Dunmer? Why should they seek to help the weak and worthless?
 
If I were still alive, I would bring my armies down from this valley and crush the infidels, as in olden times!
====
2988
It is a burden for us all. We hide from its effects, but we will fall as surely as our brethren, with but a whim of the fates.

But I see you know this. Shall you be the champion to destroy the Blight, then? Or will you leave us all to our fates?
====
2989
I saw them! I saw wolves, running toward Camlorn. I was outside the city gates, so I fled into the wilderness 

They killed the guards and seized Camlorn. I can still hear the screaming. It will never leave my mind!

I ran all the way to Aldcroft.
====
2990
A wolf ripped open my neighbor's throat! I saw it! Right on our doorstep!

I barred the door. We ran through the alley, but my children couldn't keep up. I couldn't do anything! I had no weapons!

Now I have no family.
====
2991
Wolves overran Camlorn. My husband stayed to fight, so he sent me and my children to Aldcroft.

I begged him to come with us, but he refused. They say he became one of them: a wolf!

I don't know what to do. What will I tell our children?
====
2992
Angof is a Reachman and has the power to control nature. However, that man has damned his craft and has begun to work with necromancy.

We from the Reach call that a Gravesinger.
====
2994
And... bam! We're in conversation 2! You didn't even notice.
====
2997
Now what would you like to do?
====
2999
And here we are! *I* am not attached to the NPC speaking! Weird!
====
3002
My beloved died of his wounds from the attack on Camlorn. He wanted his ashes scattered at this bridge. 

I was attacked by wolves. I can't make it.

Please, help me honor my beloved's last request. Take Andre's ashes to the bridge and scatter them.
====
3003
Hey, wait! Let's talk about this.

I know I can't beat you in a fight, but how about we keep this money, and I cut you in for half? 

What do you say... friend?
====
3004
Fine. Take it. Just don't hurt me, all right? I'm just trying to make a living.
====
3005
Glad we could deal! We both come out ahead.

You know, the fact that you tracked me down so easily speaks well for you. You should talk to Marlene Edette in Aldcroft's slums.

There's money to be made for people with quick wits and loose morals.
====
3006
I smuggle slaves from Stonefalls back to their families. Last night I met with Taluro, my contact, but he attacked and left me for dead.

He has extinguished the lighthouse, probably to stop any runaway slaves from leaving port. You must stop him!
====
3008
It was made up of a thousand animals... nothing to compare it to. A tidal wave of shapes. It tore at everything, even itself. But it didn't stop.

There's no way to stop that thing.
====
3009
<<1>> is northeast of Evermore, near Stendarr's Finger.

Some of those bandits are in the desert south of Bangkorai Pass. They don't respect any boundaries but their own, it seems. They all keep to themselves.

Or so I've heard.
====
3010
Y'ffre's green beard! That's mine! I - I had to leave it when the Blacksap attacked.

Thank you for returning this. It was carved by my grandfather almost a thousand years ago.
====
3011
By the Three, I've never been so insulted in my life!

I see your meaning, brigand. I shall let my sister keep her trinket, as you call it.
====
3012
It might be <<1>>'s. He was Brukbrook's finest hunter.

Now that I've mentioned it, I wonder what he was doing when the Blacksap attacked. You'd think he could have shot a few.

Anyway, I think I've seen him here in Residue.
====
3013
What? You're not here because...?

Look. I didn't choose to be called "Sword-Sheath." The rest of Brukbrook started calling me that after I befriended some of the Altmer soldiers. They accused me of... never mind.

Bunch of damned hypocrites!
====
3014
I doubt it, I'm still using mine.

Sorry. Bad joke.

We ea- we properly dispose of bodies in my family. I think <<1>> kept one in her hut, though. One of her grandmothers, as I recall.
====
3015
You found my grandmama's skull?

Thank Mara. She and I were close - closer than i was with my mother. I missed her when she left, I - I had to keep a bit of her with me.

Not that you want my life story. I just thought - well, never mind.
====
3016
Another apparition? Do not try to trick me, creature. I have no family left.

I have seen their true forms, and their true intentions. Agents of evil, come to bring the end of days!
====
3018
My brother! He must know. He must!

Take this to him. He will know what it means. Without it, without him, we are all lost.
====
3019
Once servants of the lost House. They told me. I was chosen. What curse is this, to be haunted by the songs through waking and sleep?

I must suffer through, though it may mean my death. For if is not me, then... my brother must bear this burden.
====
3020
A tapestry? That could only be from <<1>>'s home. He's our Treethane.

He's not in Residue. He went to Moss Lord, a city far west of here. The Dominion has an army there. He hoped to convince them to liberate our town.
====
3021
My dear Alena. It's so rare when she speaks these days. She couldn't cope with our son's death.

I try my best to keep her comfortable, but she has all but forgotten me. 

I'm sorry. It's a sensitive subject.
====
3022
It's a goodly distance. If you you have other things to do here, I'd wait before you set off.
====
3023
Well, it's nice to see someone finally taking an interest in my important work here.

This is the site of the final great battle between the Akaviri and the Dunmer.  The fighting was cut short when the volcano you see over there erupted.
====
3024
Then let us fly, <<1>>.

We must leave this graveyard behind us!

If we get separated, I'll meet you outside the gates. Be swift!
====
3025
Ah, my love...

Wait, what? Someone else? Do not jest!

I see it in your eyes - it is true. That s'wit! I came to see him, risking life and limb, and he lies with someone else in the meantime? I was a fool to think he would have changed!
====
3026
Ah, my heart breaks! I feel as if I may die myself!

This place is an abomination - nothing but sorrow and pain. I must leave, but how can I go on without my love?
====
3027
We all know that it was part of their agreement in the Ebonheart pact.  But there has been no real proof, since all the Argonians died in the eruption.

This battle site holds the key.  Soon, I will be famous!  Er, we.  We will all be famous, I mean.
====
3028
This, friend, is all that's left of the village of Brukbrook. Carelleth led us here when the Blacksap attacked.

There's little water, not enough food, and if the Spinners rest for a moment, our Greenshade will fall.
====
3029
She's a priestess of Arkay. She was visting our village,  investigating whatever it is that's going on up on Gil-Var-Delle. Sometimes she'd try to convert us, but we're all pretty happy with Y'ffre.

Her husband, Hovalion, is a great jaqspur.
====
3030
That's the wall of vines and brush that grows around the camp. It's a boon we gain through the Green Pact.

How else could we hide so close to the Blacksap? When they walk by, all they see is impassable brush.
====
3031
We were attacked by the Blacksap that live in Ebon Ro, southeast of Brukbrook. They came in the middle of the night. No warning. We don't know why.

It was like they were slave-taking. They were trying to capture us alive.
====
3032
It was like they were enchanted. Everything was suddenly about how the Dominion and Camorans were ruining Grahtwood. They'd start yelling and pounding the ground about it.

One king or another - who cares? It doesn't affect us.
====
3033
They're our neighbors. Maybe they like that sniveling pretender-king, but that's something for city folk to argue about. It's got nothing to do with us out here.

Lately they've been getting angrier, but we never expected this.
====
3034
Every tribe does it, from time to time. It's a tradition. If a clan member dies, you can replace them by taking a hostage from another clan and adopting them.

But the Blacksap took at least a dozen prisoners. I know they haven't lost that many.
====
3035
The prisoners were herded up to Gil-Var-Delle. When I told Carelleth and Horvalion that, they got real quiet.

No one I know's been up to Gil-Var-Delle in centuries. Not since Molag Bal destroyed it.

Well, except Carelleth. She goes up there.
====
3036
Yes, commander!

Now I can finally rest. I feel like I've been here for ages.
====
3037
I am.  I may have Blight, who knows.  I don't want to report but it's the right thing to do.  I'll go.
====
3038
I don't have Blight!  Are you mad?  It's just a cold, or a chill of some sort.  I'll do no such thing!
====
3039
Now you threaten me?  Go!  Harass someone else!
====
3040
I'm fine.  I'm just fine.  Leave me be and I'll sleep it off and will be right as rain tomorrow.
====
3041
I won't go!  I have a family to care for, and my business to maintain.  You can't make me go!
====
3042
I know I seem unwell, but it's not the Blight.  I took some of the remedies they sold me, and I feel better already.
====
3043
I know.  I know you're right.  I don't think the remedies worked at all, and I'm only getting sicker.  I should protect the others.

I'll report to the Quarantine Master.
====
3044
What's this?

Oh, whyever would he want me to look at this? How... where did he find it? Not that I know anything about it.

In fact, I bet it was you who sold Orvona out! That's it! Who is he going to believe - me, or some stranger?!
====
3045
As I said, best to mind your own business. Unless you want to pay off her debts?

If Hleri can't afford her vices, that's not my problem. Ravnos has offered to take her under his wing, be one of his nightingales, but she's awfully reluctant. Shame.
====
3048
I've gotten myself into some trouble.

Yes, I have a bit of a habit, but I told her she'd get her money! But I don't want to be one of Ravnos' "nightingales." My sister would die if she found out!

There's got to be another way…
====
3054
The Ashlanders have been receiving information from a traitor among the guards of Fort Virak! If I find out who...  I will tear that Guar Licker apart! You must get me out of here. I must return to warn the captain.
====
3056
<<1>> sees it in the grass outside Crosswych, near the mushrooms. Such pretty flowers it has!

<<1>> knows cats will follow someone holding catnip. Then they will chase away the rats!
====
3057
The Ordinator Vusara fdevised the ritual to mitigate Akaviri's curse on these lands. 

If the ritual isn't performed, thousands of Akaviri undead will arise.

They'll march across the lands of the living again.
====
3058
Catnip grows all over the place between Crosswych's wall and the barrows.

If you see any mushrooms, chances are that some catnip is near. That's what my mother used to say, anyway.
====
3059
Ordinator Vusara was one of our greatest heroes!

Sadly, she vanished with her research a few months after devising the ritual to deal with the troubles here.

Since her work was not complete, this ritual only forestalls the curse.
====
3060
The war ended about a decade ago.

The battle here was instrumental in our victory.

Supposedly the Argonians used their Hist magic to reawaken a dormant volcano. The resulting eruption killed thousands of Akaviri.
====
3061
Felen pledged his life. His request is not a simple one.

It's not one I can grant either. That is for <<1>> to decide.

The Almsivi are not merciful to those who turn away, but you can help him see their will.
====
3062
You cannot harm me, mortal. How can you stop me?

I am the forest. The Wild incarnate. You could sooner stop the moons from rising than put an end to me.

The Hunt will come to Silvenar. There is no other way.
====
3063
I disagree. Hircine, protect your servant!
====
3065
What are you talking about? Crestshade hasn't fallen. It won't fall, if I can just get to the signal fire!

I have to brave the fiends in the tower. It's the only hope we have of escape!
====
3066
That Orc's been nothing but trouble since he came in. 

I'll be glad to see him go... or not see him.

Either way is fine by me.
====
3067
Father always runs from the things he fears. 

I do not feel fear. I sense a power, a new power that's far older than any of us.

This is no dream!
====
3068
You're kidding, right? No, I can tell you're not.

Hmm. I was hoping to get out of this cell.

If he's putting out a contract on my life, I might be safer here... though I don't think I'll eat the food anytime soon.
====
3069
At first, I thought I was crazy. But now I know the truth!

My servants whisper to each other, obviously plotting my demise. Even my accountant looks at me with cold, dead eyes, jotting down notes about my comings and goings.
====
3071
What? Oh, my tea... of course, I'd forgotten what time it was.

I suppose hiring my servant to kill me would be far too obvious. Well, it looks like I've survived another day!
====
3072
I cannot be safe here. Something... sinister lurks behind our sight. 

Yet I cannot go with my father. If I attacked him, I would never forgive myself.

Tell him... you know, I don't know what to say to him. Lie to him, if you must.
====
3073
Oh, yes. I dreamed I was sinking into a deep pool. 

I felt pressure around me, choking breath from my lungs. From there, I saw a figure. No, it was more than just a figure... a god?

Thinking about it makes my head hurt. Please, no more.
====
3074
I... do not know. 

A sword came to my hand unbidden, and I felt a heavy dread in my chest. Then I saw myself through another's eyes.

I am sorry if I caused you injury. My father can offer you reparations, if you desire them.
====
3076
Ever since the Ordinators declared the ports closed, Ebonheart's been falling apart.

Without shipping, this town is dead already. 

It's not like the noble houses care, though. They've all but abandoned this place.
====
3077
This city has become a den of iniquity... a vile cesspool of depravity! 

May Vivec protect you if you even go near the docks. 

It's scandalous how far we've fallen.
====
3078
As you will.

My master Hircine has given me this gift - his fearsome Bear Aspect to serve and protect me. You shall die under its claws.
====
3079
Sanity has no place in the Wild.

The blood of the city elves will flood the forest, feeding its return to the primal state. Chaos shall rise again!
====
3080
My lord and master, Hircine the great Huntsman, wills it so. The Silvenar will be destroyed by his power, through me his vessel, and the forest returned to chaos again!
====
3081
You are intrigued? Perhaps you would enjoy a more... intimate knowledge of the Wild's primal power.

I can make you as one of my own, mortal. A werebeast, a skinchanger of the Wild. What say you?
====
3082
I do not believe you should spill blood when you are not threatened.

These Ashlanders are Daedra worshippers, but Boethiah is a good Daedra.

They keep to themselves. They don't evangelize. I would seek another solution before I turn to blades.
====
3083
Excellent. Many lives may be saved this day.
====
3084
I want to negotiate. I want them to disperse and abandon the shrine.

My men would not support this, so they mustn't know. An outsider must speak on my behalf.

There's a chance we can achieve the temple's goals without spilling Dunmer blood.
====
3086
Wonderful. Welcome to the fold.

Now we must test your worthiness to bear this gift. Defeat my champion, Hircine's Bear Aspect, and we shall call you one of us.
====
3087
Are you certain? Once taken, this gift can never be returned.
====
3088
The Temple has every right! We protect the people of these lands from every atrocity we face including those who would spread the word of false gods! 

Do not stand in our way thinking you are righteous or you too shall pay.
====
3089
Stand in our way then, hero. See where that gets you.
====
3090
And why must we? Do we offend you with our offerings?  Are you sickened by our worship to the Daedric Prince? 

You will find we will not simply roll away by a simple budge of a stranger. Do not force our hand or you will regret it, I assure you.
====
3091
The Ordinators are fools if they choose this course of action. We are not a band of weaklings who will simply lie down and die for them. If they dare set foot upon our sacred grounds, their blood will soak the ground on which we stand.
====
3092
Living champions? Well, you're just in time. They're about to come through that portal!
====
3093
I had hoped you would threaten my position. You caused much havoc in the villages. 

The Huntress will be pleased to hear of your death.
====
3096
Ahji is a friend to Captain Marthe Rielle of Aldcroft. The Rielle family has lived in Glenumbra for centuries and has close ties to the Danain family.

Marthe Rielle heard rumors of the Werereaver from her grandfather, who served with a Danain.
====
3097
Marthe's grandfather told her the legendary sword Werereaver was used to fight werebeasts, like those who have taken over Camlorn.

If we recover it, Ahji hopes it will help heroes drive the foul beasts out of Ahji's home city.
====
3098
For what purpose have you summoned me?
====
3099
The sun breaks through the canopy and shines upon you, Silvenar. No better words can reach my ears this day. 

It will be done.
====
3100
Someone called us, summoned us.  All I know is I felt the call of a descendant and was roused from my slumber.

See, all the nephews and nieces are angry now.  They must have driven the descendant away before she told us what she wanted.
====
3101
The rich and privileged who get ill are all going off to a place called the Thorvasi Corprusarium. It's hidden away in the western mountains, far away from the unwashed masses.
====
3102
The Ordinators have shut down the docks for fear of The Blight. Nothing but scavengers and blighted creatures there now.
====
3103
Troubles at the Grenstick Mine have brought Kwama egg production to a halt. The cursed blight is affecting everything!
====
3104
Do you now, meat? The Huntress told us to let none of her enemies pass.
====
3105
The spirits of the Solir Nath Ancestral Tomb have been disturbed by something. That place has stood silent for many years but now the spirits cry out in torment.
====
3106
Easy to say. Proof is in the blood.

No matter. This valley is ours now. If you're not the Lady's friend, you won't live long.

I'll let you pass along this road. Don't go into the woods - my warriors will slay you.
====
3107
Aldmeri. Imperial. Eledrim. Feledrim. Meaningless little words. Our loyalty is to the Lady's blood - not an ideal or creed. If you cross her, we'll eat you.

I'll let you pass along this road. Don't go into the woods - my warriors will slay you.
====
3108
I've heard that Fort Virak is isolated and left to fend for itself against an overwhelming Ashlander force. Word has it they are hiring mercenaries and sell-swords.
====
3109
Ha ha! Bold words, meat.

The Huntress told us not to let her enemies pass.
====
3110
She cares about you. Get to know her. Be her friend. If you're not the Lady's friend, you won't live long.

I'll let you pass along this road. Don't go into the woods - my warriors will slay you.
====
3111
Ha! I like you, meat. I bet you taste spicy. Take my advice, and stay out of the Lady's business.

I'll let you pass along this road. Don't go into the woods - my warriors will slay you.
====
3112
It is said that those who pray at the Shrine of Meridia are granted immunity to the blight.
====
3113
It is said there are still great treasures to be found in the Dwemer Ruins to the southeast. I've even heard that there is a huge chest hidden somewhere within the ruins.
====
3114
During the War of Stonefalls the Akaviri flagship was grounded by the lava flow from Mt. Thendr. Rumor has it that great treasures, weapons and plunder of the Akaviri still lie buried in the hold of the great ship.
====
3115
There was THAT expedition to the Dwemer ruin… I could tell you about it over a bottle of mazte….
====
3116
There are two huge statues in the western hills of Stonefalls. There are many legends about them. Some say they fell from the sky, while others claim they were placed there by Daedric Princes years ago.
====
3117
First, kill mudcrabs for their meat. Fish don't like them much, but they're easy to find. 

For better bait, you can kill harpies and take their gizzards.

Oh, and brilliant harpy feathers are rare, but if you find any, they attract the best fish!
====
3118
I'll gladly trade you something valuable for any fish you catch. 

You'll get something nice, and I'll get more bragging rights.

And remember, the more fish you catch, the more you can trade with me! Who could resist that?
====
3119
That's... hard to explain to outsiders.

Bosmer have a special bond with Y'ffre, God of the Forest. The plants, that is.

Others feel more akin to the Daedric Prince Hircine, the Lord of the Hunt - a God of flesh, blood, and primal chaos.
====
3120
You could say she's something like a high priestess of Hircine. She controls powers considered to be... unwholesome.

She has a powerful hatred of both sides in the war - the Camoran loyalists of the Eledrim and the Feladrim traitors.
====
3122
<The wolf happily takes the bone. It looks up to you while wagging its tail.>

<It's willing to follow you.>
====
3123
The Midnight Talisman. So that's what he was on about in his letter. Only a few know about it, and I had no idea he knew where it was.

The power you've brought may save us. Look for Marcel Wirich at an altar to the east. He'll know how to help.
====
3124
In life... I was a priest of Arkay. When I was raised... Arkay helped me fight. I have not succumbed... yet.

I am beyond hope of saving. Please. Use the torch beside me. Burn my body.

Save me from this horrific fate.
====
3125
The beautiful Spirit made Josaja sleepy. Josaja is no fool, but felt comfortable with lying down in this dangerous swamp. When Josaja awoke she felt weak and disoriented. The Spirit was gone.

The Spirit took some of Josaja's energy.
====
3126
Absolutely. Members of the Mages Guild are always looking for that sort of thing.

There's a Mages Guild Emissary near the Lion Guard tents. 

You'll see those tents near the front entrance to Aldcroft.
====
3127
There is no way to tell which Direnni wore this helm.

However, I can tell it's similar to the ones Ryan Direnni is rumored to have worn.

Even for an Altmer, Ryan Direnni was very tall. He favored elaborate helms for his ceremonial events.
====
3128
Mostly the crownings of kings... or receptions for diplomats....

He also wore them during the executions of Alessian supporters. He wanted his towering figure to be the last terrifying sight they saw.

Quite a dramatic personage, I assure you.
====
3129
Elder Knonk is not forgetting the deeds of the <class> before him. The <class> will be taking this small gift and learning that the story of the Elder's rescue will be long remembered.
====
3130
We managed to close two of the portals, but these blasted shadow creatures cut us off from the main force. I need to make sure none of them can slip into the house, but someone needs to assist Commander Viskel.
====
3131
If you could destroy some of those shadows and stop their leader, a creature called Veddergen, we could clear up the rest. Thin out their numbers, then speak to Commander Viskel, just beyond the gardens. He could use the help.
====
3132
Two nobles  laid claim to this city: Lord Montclair and <<1>>.

Montclair launched an offensive against <<1>> to seize the city completely.

The houses of Tamrith and Dorell had to combine forces to hold him back. We can't hold out much longer.
====
3133
<<1>> does not care a whit about these people. He seeks only glory in battle.

When we reclaim this city in Tamrith's name, we will see its citizens raise Shornhelm from the ashes. No sword can build prosperity. Will you aid us?
====
3134
Tamrith is a  line descended from both Rivenspire and Stormhaven nobility. Long have we kept to our holdings in Stormhaven, but when I heard tales of the strife within Shornhelm, I offered my aid.

Perhaps you would consider joining our cause?
====
3135
Our House was once a lesser house, blessed with the blood of the descendents of Rivenspire and Stormhaven. That same blood still courses through our veins.

When we heard tales of the tragedy at Shornhelm, we marched here immediately to render aid.
====
3137
You mean you have yet to hear of <<1>>?

To hear the Bosmer tell it, she is the greatest Jaqspur alive. Stories of her stealth and prowess with the bow are almost as exaggerated as her physical charms, and both border on the ludicrous.
====
3138
Has it been that long since the runner came?

Then I must be a shell of my old self. I should have gone back to Daggerfall with the others. 

My time has passed.
====
3139
She's a Jaqspur like us. I guess you could call her our leader, but she wouldn't like that.

The point is, <<1>> knows how to deal with these Imperial bastards, and that's why we follow her. That and, well, she's, um, very... good with her... bow!
====
3140
My love! My life! I live for you! Why do you wound me with your words?

You must be tired. Let us retire for the day, shall we?
====
3141
Is this a jest of some kind? 

It's been so long. I have not laughed in a long time, my dear. There's so little to laugh at during the war.

Tell me another joke, so I may thrill to your lilting voice!
====
3142
I'm already restful when I'm gazing into your eyes, my sweet. 

I could die happy knowing you are near me.
====
3143
Yes. I think I know why the spirits have not answered our summons.

The Wyrd are bound to the land. We have been corrupted, just as High Rock's forests and streams are corrupted. The spirits are afraid of us.
====
3144
You do not share our affliction. If you were to summon the spirits of the land, they might respond.

Stand in the center of the five standing stones. With this offering, you can summon the spirits.

If you are successful, my sisters will know it.
====
3145
That sniveling cur Montclair got far too powerful for his own good, and I've yet to discover how. He'll see every last one of us dead just to count Shornhelm as his own.

If he wants a fight, I am happy to oblige him.
====
3146
With you on my side, I'd wager. Our soldiers are formidable but few, and you have the look of a seasoned combatant.

Pledge your loyalty to my sword, and I will see you are rewarded when I take the city once more.
====
3147
My family has lived in Shornhelm for generations. Lord Montclair thought to oust me from my holdings within the city.

We have never been comrades, but neither were we enemies. He will pay dearly for his treachery.
====
3148
One of the witches has gone missing. Some are saying those cultists hauled her into a cave.
====
3149
Word is that some noble decided to do a spot of fishing. But that noble blood must not carry any common sense. He's run off by the harpy cliffs and is likely to be hurt.
====
3151
House Tamrith thanks you for your gallantry and loyalty.
====
3152
Fire salts? I'll be sure to put an arrow between the eyes of any orc I see with a sack of fire salts. Thanks for warning me.

Once you've spoken to the other scouts, you should talk to Leafstalker Chotni, at the eastern end of the Trace.
====
3153
Actually, I have. I watched those clueless grubs carry a loaded chest into one of the tents down below. If you could get to it, you might find a nice stash of treasure.
====
3154
I'd hurry if I were you. They could be here at any minute!
====
3156
It happened after we arrived here. Blade-Turner was on point. When he touched the steps, a shadow swept over us. When it cleared, he was gone.

Lith keeps insisting we should go deeper into the ruins, but she's not paying me to lead her into a trap.
====
3157
I betrayered so they put me out on this cliff, away from the others.

I abducted my queen in the night and took her to the safety of Camlorn, the realm of our neighboring enemy.
====
3158
Merovec built his castle on this sinking land. I had to get the queen out before her tower collapsed. Camlorn was the closest haven.

My Queen would not listen reason, so I abducted her. I did it to protect her. I did it for her safety.
====
3159
Honorable knights are buried in great graveyards, such as Cath Bedraud. Their graves are cared for and protected in honor of the fallen.

Merovec wanted me to watch his kingdom and power grow. Instead, I laughed as it fell.
====
3160
I know not the fool's mind.

He may have wanted a castle grander than Camlorn. Perhaps he wanted sailors on passing ships to see his castle from the sea.

Now they will see his failed kingdom... and my grave.
====
3161
What would you like to know?
====
3162
Though these ruins are Ayelid, they were not the last inhabitants. During the First Age, the Aldmeri did much research here into Reach magic.

At the time, they still hoped to keep the western Reach as a bulwark against further Nordic invasion.
====
3163
The Mages Guild has decided that Angof, a powerful Reachmage who also dabbles in necromancy, is the primary threat to High Rock.

It is my hope that the murals in these ruins will have some clue how to counter his power, and thus defeat him.
====
3164
According to Old Man Murrell, it's an Aldmeri relic. Back in the First Age they were dabbling in Reach Magic - how to use it, and how to stop it.

The old man thinks that someone wearing the Thornbane Cloak may be able to better defend against Angof.
====
3165
When we entered the rooms below, a dark wave swept over us. People screamied. We fought blindly.

When the dark cleared, many were dead. Others were missing.

Ackers led me out, but was wounded. I still hear the cries of those we left behind.
====
3166
Well. No matter. With such a power, you cannot serve my purpose.
====
3167
To escape this prison! I am bound to this tower, my spirit forever trapped.

I sought to put another in my place, to bind their soul in my stead, and at last free myself from this endless watch.

But alas, you will not do. Leave now. I am defeated.
====
3168
Do not think for too long. Time is short. Simply place the crystals into the brazier on the dais.

They bound me here long ago. I can almost taste freedom's sweetness. Release me, mortal!
====
3170
My greatest desire is to be free of these uncomfortable shackles. They chafe my skin and make it difficult for me to breathe.

I only ask for this one small kindness. You have the power to grant my freedom. Please?
====
3171
Wait! Please reconsider. I have done nothing to harm you. I only wish to be free of these bindings. Look at how they've bruised my skin. No one deserves to suffer this way.

The barrier will collapse and kill me. I beg you, mortal. Help me.
====
3173
Yes! Turn away from this foolhardy path. Release me, save me, help me! Whatever words you need to hear, I will say them!

Destroy the crystals in the brazier. Your decison will be amply rewarded.
====
3174
Say, I hadn't thought of that!

Well, now that you're here, and you want to help … I loaned my shovel to Willem months ago. Now that he's a bloodfiend, he won't be needing it anymore.
====
3175
I'm not leaving my home! Not by the hand of Akatosh himself! Just get me my shovel, and I'll be fine. 

Besides, it's not just a tool. It's a weapon! Once I have it, I'll be able to start putting this town back together.
====
3176
I only know what I've heard. It is a sickness that grips you from within, warping your mind and giving you an insatiable thirst for blood. Those who contract it cannot control their urges. They go mad and begin to feed. There is no stopping it.
====
3177
Yes. Scholars in the Mages Guild are always looking for artifacts. 

You can talk to a Mages Guild Emissary inside the tavern here in Crosswych.
====
3178
Stay out of the woods to the east. The Imperials to the west will just kill you, but from what I hear, there are things in those woods which will do much worse. Dangerous walking trees, strange noises - the stuff of nightmares.
====
3179
Nothing.

For all I know they simply do not exist. It was not something spoken of often. You may be able to check around town, but I fear what will happen to me if you take too long. Be quick in your search or come back and finish me.
====
3180
Tome the first, hidden underground. A tomb for a tome, a home among bones.
====
3181
Shornhelm is in ashes. The Orcs showed no mercy when they sacked the town. The survivors have fled in every direction, and the castle has fallen.

It's over. We've failed, and I can't go on. Please, take my report.
====
3182
Not yet, but it will. We will charge the enemies' ranks and they will see what true determination means. 

I've sent orders for Captain Taern and the King's Guard to charge the breach in the north wall. Tell the general to prepare his troops as well.
====
3183
Tome the second, not hidden, but lost. Salty leather jaws made knowledge a meal.
====
3184
Tome the third, once hidden, now exposed. Taken to the heights, to a tower, in the light.
====
3185
Because we are many.

Don't patronize them, Sibellec! We need them.

We are sorry. We are sisters, formed into one now. Our memories and powers are all in a single body.
====
3186
The knowledge held here is too great for some. A mind unprepared will lose control, flee from its place, expand beyond bounds. And then, another moves in.
====
3187
Why, his Grace is the Duke of Camlorn! What else is there to say? He loves his people and they love him. 

He was driven out of Camlorn by Faolchu and his werewolves. Now he reigns in exile from Aldcroft. Well, at least he did before the kidnapping.
====
3188
Whitestone was its name. Lost to time, swallowed by the earth. Its creators fought the forest, forces of nature, beyond their control. Eternal unrest is their fate.
====
3189
Not who, but what. A vision, in mind, through eye, unalive. Through magic alone, I bestow what I know.
====
3190
The body remains, but the mind is fled. On an island of stone, she finds no refuge.
====
3191
Questions asked, answers made. I serve this purpose alone.
====
3192
I can make out that they sailed here from Summerset ages ago. They invaded this place. 

I do not know what ails them, but they deal with their maladies differently than we do. Some wander aimlessly. Others lash out.

Be careful.
====
3194
The orders from Wayrest are clear. The Orcs are here to see Ranser surrender to Wayrest for his treason. If he doesn't, they'll kill him, and they won't be content with one death.

Take this report. They must see the folly of making a stand here!
====
3195
I came down here to explore the cave with my friend Becca.

Once we were in the cave she... changed.

Now she's one of those hideous monsters, and I'm locked in this cage.
====
3196
Have you met anyone touched by the blood fever? Have you met one too far gone to be seen as a man?

The scourge is outside these walls, and if I am correct, Lord Montclair has something to do with it. Anyone Montclair captures is now a threat.
====
3197
That's old news. Our scouts have already learned of Lord Montclair's mad schemes. He dares to capture a priest of Arkay and one of our Mages Guild allies!

We've already made our plan of attack. Why have you brought this information?
====
3198
Kindly moderate your tone.

You say that man could slay innocents so quickly? My assumptions about his bloodlust were correct. Does he not believe in healers?

He cannot be allowed to slaughter so many. He would be no different than Montclair!
====
3199
After Becca changed, she told me not to worry. Soon, I would I would be just like her. 

How did she put it? Oh, I remember. 

She said, "Mother will bless you. Soon, you'll have her gift. Then you'll be my true sister... forever."
====
3200
You had that "I burgle the elderly" look. I've seen it many times.

I've been stolen back and forth so often, I often forget which tribe I came from originally.

Now you should say, "Tribal Sage! I claim you for the Mireblossom Tribe. Come with me!"
====
3201
Very good! That sounded quite official. Very assertive.

All right, let's go.
====
3202
That is something I have been researching myself. It seems these vines have been appearing all over High Rock. The larger ones can be found in the north and some even move.

Rumor has it that there is a Reachmage responsible for all this mess.
====
3203
A Reachmage is from the Reach in Skyrim. They specialize in the manipulation of nature.

The corrupted vines you saw are not what a Reachmage would normally use. Whoever made them also dabbles in necromancy.
====
3204
You are a brave one, aren't you?

You betray my house to side with a child, and then you expect to be welcomed back so easily?

I give you this warning. At this wars end, you had best left the city gates or you will find yourself locked away, fool.
====
3205
You're certainly kind.

He's not normally like this. He started drinking after we saw the horrors in Camlorn.

The terrors we witnessed in the undead city were unimaginable. I still can't believe we survived.
====
3206
You're right.

He's not normally like this. He started drinking after we saw the horrors in Camlorn.

Still, he should learn to adapt to our new life. Drinking won't solve our problems.
====
3208
My husband and I felt that Aldcroft might be next in the wave of necromancy that swept over Camlorn.

Our only choice was to stay out here in these old ruins. Aldcroft is a target but these ruins are not.
====
3209
There are werewolves in Camlorn but they are able to transform even in the daylight. Their very skin and fur is dripping from their bones.

Most of them are mindless but there seems to be one that is intelligent. I don't know his name.
====
3210
It's difficult for outlanders to understand. The Altmer call it "kidnapping" or "slavery."

When tribalist is killed, he or she can be… replaced. 

We seize a captive from the tribe that's wronged us and adopt that Bosmer as one of our own.
====
3211
The captive is given the departed member's position, possessions, and family. They're treated as if they've always been a member of the tribe.

They're not kept tied up in a sack, for Y'ffre's sake. And they respect the tradition as much as we do.
====
3212
It's done everywhere in Valenwood, especially outside the cities. The tribes keep their traditions.

One Mourning War often creates another. People abducted from one tribe are replaced by members abducted from another.
====
3213
It's unusual, but not uncommon.

You might as well know: our finest warrior died.

You had a better chance of succeeding than I did.
====
3214
I only know what the legend says.

Ages ago Merovec tried to create a castle to rival Camlorn. He foolishly built it on unstable land and his castle crumbled around him.

Sir Sofia kidnapped Merovec's Queen and took her to Camlorn for safety.
====
3215
If you're dark minded, there's coin to be gotten in the Man-Grove Swamp, northwest of Southpoint.

Spirits there entrance people and pull them under the swamp. The swamp will spit out their bones and belongings once the Spirits are done.
====
3216
Ah... yes, of course. It's the least I can do, considering you saved me from becoming bug food.

Still, I don't think I'm long for this world. Ask your questions. I'll help you best I can.
====
3217
Because they pay me to be in Valenwood. I don't care why. Never asked. It's nothing personal - I'm just trying to make a living.

Besides, the Empire has been colonizing the rest of this continent for centuries. Why should Valenwood be any different?
====
3218
Myself, I was born in Skingrad, near the Imperial City. This army comes from Cyrodiil too, by the will - and coin - of the Tharn dynasty. My fellow soldiers and I traveled many long roads to get here.
====
3219
Oh, gods. This hurts. Ah....

Sorry. Strongholds? There's the Palisade of course, west of here. And our Rangers are set up in a small compound outside Haven town, to the east.

There's more activity up north too, but I don't know much about that.
====
3220
Seeing Elder Brump to the south, near Stumptown. 

Watching him scout the town with Cliffvoot sentries.

Realizing that only the sentries returned.
====
3221
They're all people I know from Crosswych. Some have been missing for days.

Every night, one of them is taken deeper within the cave... and then there's chanting.

Each time a new... thing... appears, I hear chants from the depths and the darkness.
====
3222
They're turning these ruins into their home camp. They have been summoning all sorts of dark creatures, building an army.

There's something else, too, some artifact they're guarding. It's on the bottom floor - along with a massive Daedra.
====
3223
Jayne's been spending a great deal of time exploring the bog with her new friend Becca.

She also mentioned that Becca wanted to show her a cave near the coast.

I warned her it was too dangerous, but she never listens to her big sister.
====
3224
Jayne just met Becca recently. Since then, they've been inseparable.

Becca is a nice girl, but there's something odd about her.

Jayne told me that Becca was originally from Aldcroft. I thought I knew all the girls her age from there....
====
3225
What, you've never wanted to get away from things for a while?

It's quiet. Lovely view. A bit tricky to keep my balance, though.
====
3226
I found it along the shore, washed up. It probably drifted here from the south. I hear the Imperials are cutting down trees along the coast.
====
3227
Hm? No, I'm fine. I can paddle back to shore whenever I want.

Why not relax and enjoy the weather for a few minutes? You don't always need to run around doing things, you know.
====
3228
It's driftwood, outlander. Exempt from the Green Pact. It's not forbidden to build fires, it's forbidden to cut wood for them.
====
3229
I have appeared because a great darkness has stretched itself across Rivenspire, and the Horsemen will need my strength to face it.
====
3235
Why? Tell me what you saw!
====
3236
You misunderstand what you saw. The vision doesn't show what may happen. It shows what will happen. 

Likely as not, attempting to leave could cause my untimely demise.

It matters not. I must accept my fate, such as it is.
====
3237
Did you? Now that's interesting. I wonder what that will feel like....
====
3238
This will do. I'll see to it. I won't let my friends die down in that pit.

I'll lift the ward on the door. While I'm working, speak to Ackers. He can tell you more about the Reach Cloak... and why we can't let the Blackhand keep it.
====
3239
That I do not know. 

I am a traveling man of faith who walked into a most devious trap. Perhaps Montclair wishes to see the extent in which he can bend a man's faith before he breaks. He will be terribly disappointed.
====
3240
You wish to help one that you would call a stranger?

You show a kindness I have not seen in many of days. The guards have spoken of a hidden latch to this cage. If you can find it and unclasp it, I would be able to make an attempt to dash away.
====
3241
Erm... well....

No.

Thank you, but no.
====
3242
The truth is, Gustave is a bit of a ninny. I'm thinking I might try a bit of banditry.

Will you get Gustave's ring and give it back to him?

I threw it in the river. Now I regret doing that.
====
3243
A curator of sorts. Call me Mudwin, if you like. 

My name is unimportant. What matters is that you've returned the Fragments of the Unclean to the tombs where they were buried.

Despite your caution, you have involved yourself in the Tallows Affair.
====
3244
More than fifty years ago, on the third of Hearth Fire, the four knights of High Rock buried here did battle with a monster best left to your imagination.

They fought to stop a necromancer named Serge the Unclean from raising a powerful undead.
====
3245
Why, she was killed of course. You don't kidnap a Queen and get away with it.

It wasn't until many years later that people realized she saved the Queen. Since then Sir Sofia is hailed as a great protector and a true knight.
====
3248
Oh, some old temple west of Haven - southwest of here. We don't know much about the place. I guess that's why Marcenya here is so eager to visit.

My people have shunned those ruins for years. And not just because of the Thunderbug!
====
3249
Our neighbors in the Thornvenom tribe have turned upon us. A handful of bloodied, frightened Bosmer fled Selene's web describing a massacre. I know not what drove the Thornvenom into madness, nor do I dare enter Selene's Web to find out.
====
3250
Mari is dead?

No. You must be mistaken. I don't know her.
====
3251
The horrors we must endure! You must warn Andras. No one will be safe until that madman, Tainted-Heart, has been stopped!

I implore you to find Andras. He fled south with the rest of Crestshade's beleaguered citizens.
====
3252
Do you dare to threaten the mighty Tainted-Heart? Soon all of Rivenspire will know my name!

Living flesh is so weak. Let me show you what a true warrior looks like!
====
3253
Yes... she did. She paid me to protect her, but I didn't think the undead would go that far south, especially with the Lion Guard watching the area.

Please understand. I never wanted that poor woman to die!
====
3254
With the Lion Guard on patrol, I didn't think the undead would get to Mari's house.

She should have been safe. The money was just to reassure her. People like to feel like they're safe. She paid for peace of mind!
====
3255
By the Eight, it's about time we got some reinforcements.

Know this: when we plant this banner, Angof's undead will attack without mercy. My soldiers will do all they can, but the fight could go either way.

Are you ready to defend the banner?
====
3257
When you're ready to fight beside us, we'll be here.
====
3258
You're right. I owe that much to Mari.

I never wanted any harm to befall her. I truly thought she was going to be all right.
====
3259
Thank you! You understand. Freedom is a small consolation. For now, I'll have to go on living with Mari's death on my conscience.

I never wanted any harm to befall her. I truly thought she was going to be all right.
====
3260
Spare me a copper and I might have something to tell you.
====
3261
Yes! Whatever you do, do not lay hands upon the <<1>>s which litter these ruins. You will surely be possessed by a maddened spirit, such as that which you have just vanquished from my person.
====
3262
For a time, many thought <<1>> to be a myth. But he has proved all too real.

It is now believed that when Molag Bal's curse fell upon Gil-Var-Delle, so began the reign of <<1>>.
====
3263
<<1>> is a necromancer, a plant-lich of horrific power. He controls a veritable army of undead servants, though the monsters are rarely seen outside of Black Log.
====
3264
Soldier Hill's in the mountains north of Cath Bedraud, We used to go there to honor our fallen. Since the undead appeared, no one can get there.

But, folks report seeing a campfire lit there at night. Looks like someone's living up there now.
====
3265
Ratwit. He takes Blacksap Bosmer into his house and they come out... different. They came out trembling with rage, muttering "Blood, blood, blood" over and over.

I refused to enter Ratwit's house and barely escaped when they turned on me.
====
3266
We're refugees from Crestshade Ruins. When the bloodfiends overran the town, we managed to escape. 

We went to Hallowed Refuge first. Then we thought the bloodfiends were pursuing us, so we found a hidden sanctuary in these ruins instead.
====
3267
I've heard that Trader's Meet is overrun with the children of a Daedric spider. I suspect these creatures might be descendants of that terrible Daedra.
====
3268
I know little of their origins, but they've been empty for as long as anyone can recall. 

We certainly didn't expect them to be infested with spiders!
====
3269
Glenumbria has had many different kings over the years. Merovec was the first Breton king.

The crumbling remains of Merovec's Folly are on the coast north of Camlorn. 

They say smugglers, harpies, and worse things live there now.
====
3270
Your kind would call me a spirit. I am known to my children as Herd Mother.

In normal times, I would never speak to a mortal such as you. However, we live in a time of changes. 

Will the old ways wither and die, or will we remain? I know not.
====
3271
Waystones are actually crafted crystal vials that are completely sealed. Inside is a swirling of magic that always points to the Crystal Tower in Summerset.

The Altmer create them so that they can navigate regardless of the weather or time of day.
====
3272
If you walk along the main road between Crosswych and Camlorn, you'll pass the Dwynnarth Ruins.

Not too long ago, the Lion Guard sent an expedition to the Ruins.

They're looking for something they can use to defeat a Reachmage.
====
3273
I don't, but we do have an expert on magical weapons in the camp. Marcel Wirich handles all the blessings we add to our weapons to give us an edge against whatever we're fighting.

You'll find Marcel to the west, by the Wayshrine.
====
3275
Interesting. I can tell you right away this weapon is ancient. The magic imbued in it predates anything I've seen in my lifetime.

The blessing should respond strongly to undead. With the right catalyst, I may be able to restore it.
====
3276
I'm not sure why the last wielder of the sword  was buried in Merovec's Folly, but we need a name to unlock its power.

Look around Merovec's Folly for a grave marker. Bring me the name on the grave. That may be the catalyst we need.
====
3277
I already have bonemeal and enchanting stones. I lack the key to unlock the enchantment. It's bound by the name of the last person to wield it.

Fortunately, I sense a trace of the same magic nearby in Merovec's Folly.
====
3278
Indeed. I wielded that weapon against the Blacktail Necromancers who sought to halt King Merovec's coronation.

It was taken from me when I displeased my King and given to a nobleman. I am glad to see it in the hands of a true warrior once more.
====
3279
I gladly give it, for I am proud of my accomplishments.

In life I was Sir Sofia, Knight of the Drake, loyal servant of King Merovec and Queen Elvira. Even when my lord was blinded by arrogance and my lady by a pretty view, I served them faithfully.
====
3280
Have you been to Soldier's Hill? It's not far south from here along the foothills. <<1>> remembers the ceremonies held there to honor the dead.

No one has been able to perform such ceremonies lately, and yet its fire is lit. Very strange, isn't it?
====
3281
I've heard stories of a powerful Daedric artifact hidden deep in the mountains near Hoarfrost Downs. 

Many have gone in search of this artifact, but no one has ever returned.
====
3282
I heard that a once-great Daedric shrine is hidden by the Frostmurk River.

Some say that deadly atronachs protect its secrets.
====
3283
Talking does not suit me, yet I find myself compelled to speak to you.

I am weary with loneliness.
====
3284
I think I have always been able to talk. I cannot remember when I was born. Did I spring into being, fully formed?

I remember a cave, and strangely, I recall moving about it. How is it that a tree can move?
====
3285
Am I not a tree? My leaves nourish me, and my roots embrace the soil, but something is not right.

Why do I think? Why do I contemplate these things when others do not? What makes me different?
====
3286
Except for the torches, which frighten me with their flames, I am comfortable here. I am happy.

However, I cannot stand not knowing what I am! Please, help me. I may go mad wondering what is wrong with me. There must be answers within this cave!
====
3287
Ah, what luck! Tell me, friend, what have you found?
====
3288
Oh, if only I could read! What, pray tell, does it say?
====
3289
Truly? Will I be as free as my comrades of the soil?

Though I ache at the thought of losing what few memories I have, I long for the sweet embrace of nothingness, living without conscious thought.

Will you use this potion upon me?
====
3290
How horrible! Even the thought of fire makes my leaves quiver!

Are you quite sure this is the only way? Perhaps it would be best if you simply left me instead.
====
3291
I see.

Have you found anything else that may help me?
====
3292
Yes! The artifact had to be activated with blood. We searched for so long, only to learn this at the last moment.

I killed her for her blood, since only one of us could use the artifact. This was my reward! A mockery of immortality as a tree!
====
3293
I can feel the liquid engulfing my roots. It is good to know that I will have peace for eternity.
====
3295
Arkay bless you! Tell Marthe Yvienne how many of us you saved when you leave the Mine.
====
3296
Oh my! What a horrible thing to say - shame on you! <<1>> is home now, just where a good daughter belongs. You'd have to be crazy to deny that!
====
3297
Of course it is! She's come back home to her mother, all on her own. Isn't it wonderful?
====
3298
Arkay bless you! Tell Marthe Yvienne how many of us you saved when you leave the Mine.
====
3300
I... um... whatever are you talking about? I stand before you alive and well, clear as day.
====
3301
Oh, me too, me too. Everything back to normal again. What a wonderful day!
====
3302
No! Please... keep your voice down. I don't want to hurt the old lady.

I know <<1>> is dead. I found her body too. I decided to take her place, and live among these people.

I beg you, do not reveal my secret. You would only make <<2>> upset.
====
3303
I am a... spirit. A being of the ancient forest. Some call my kind Changelings.

My powers allow me to assume the forms of other creatures, and take on their characteristics.

It is not unlikely you have met a Changeling before, without knowing it.
====
3304
My Arturo? Please, whatever the news, share it with me. No one here knows anything of my son's fate.
====
3305
The necklace... it can be no other's but Arturo's. I cannot believe he is gone. My son...
====
3306
His mother recently arrived from Daggerfall. She's been asking about him, but no one knows who's alive and who's dead with all this chaos at the mine.

She's staying at the boarding house in town, if you want to speak to her.
====
3307
I am a... spirit. A being of the ancient forest. Some call my kind Changelings.

My powers allow me to assume the forms of other creatures, and take on their characteristics.

It is not unlikely you have met a Changeling before, without knowing it.
====
3308
Before you may cross, you you must answer me these questions three.

What is your name?
====
3311
Correct.

What is your quest?
====
3317
Correct

What is the average flight velocity of a sparrow?
====
3318
No, no. I am a merely a conjurer.

Upon hearing the Wild Hunt, I quickly drew this circle. I was hoping events would unfold as they did - leading to the creation of a corporeal vessel I could occupy.
====
3319
Hmm. How to explain.

Imagine every kind of animal in Valenwood mashed together. A furious, skittering, barking, slathering fit of claws and teeth - fur and feather.
====
3320
No, no. I am a merely a conjurer.

Upon hearing that noisesome horror, I quickly drew this circle. I was hoping events would unfold as they did - leading to the creation of a corporeal vessel I could occupy.
====
3321
I must find an appropriate substitute for flesh. Luckily I will not be wanting for materials should I choose a fur hide.
====
3322
No, no. I am a merely a conjurer.

Upon hearing that noisesome horror, I quickly drew this circle. I was hoping events would unfold as they did - leading to the creation of a corporeal vessel I could occupy.
====
3323
Hmm. How to explain.

Imagine every kind of animal in Valenwood mashed together. A furious, skittering, barking, slathering fit of claws and teeth - fur and feather.
====
3324
No, no. I am a merely a conjurer.

Upon hearing that noisesome horror, I quickly drew this circle. I was hoping events would unfold as they did - leading to the creation of a corporeal vessel I could occupy.
====
3325
I must find an appropriate substitute for flesh. Luckily I will not be wanting for materials should I choose a fur hide.
====
3327
Hmm. How to explain.

Imagine every kind of animal in Valenwood mashed together. A furious, skittering, barking, slathering fit of claws and teeth - fur and feather.
====
3329
I must find an appropriate substitute for flesh. Luckily I will not be wanting for materials should I choose a fur hide.
====
3331
No, no. I am a merely a conjurer.

Upon hearing that noisesome horror, I quickly drew this circle. I was hoping events would unfold as they did - leading to the creation of a corporeal vessel I could occupy.
====
3332
Hmm. How to explain.

Imagine every kind of animal in Valenwood mashed together. A furious, skittering, barking, slathering fit of claws and teeth - fur and feather.
====
3333
No, no. I am a merely a conjurer.

Upon hearing that noisesome horror, I quickly drew this circle. I was hoping events would unfold as they did - leading to the creation of a corporeal vessel I could occupy.
====
3334
<You find instructions in the journal, but they're very vague.> 

<The pieces required only fit when forced, but the last line tells you how to activate the mechanism....>
====
3335
No one ever knows what a man and orc argue about. It never makes sense.
====
3336
Bother me? No. I learned to block them out a long time ago!
====
3337
I summoned the Daedra, but these events were in motion long before now. My mother started it, when she loved her lands, her estate, her title, more than she loved her daughter.
====
3338
You know nothing. I know he still honors my wishes.

I am with child, <<1>>. I know that's nothing unusual, but the father is not a Breton.

The child's father is an Orc named Magharz.
====
3339
I am glad you see it that way; most would not.

I've only overheard them whispering. They want to use my child as a sacrifice!

You must help me! I know how to stop them!
====
3340
That's why I chose to flee with my child. Well, I tried to, at least. 

Please, I know I am no one to you, but you must help me. 

I know how you can break the shield holding me. Break it, so we can both be free.
====
3341
Right now, my hands are tied. But perhaps the <<1>>s I have tucked away in my podhouse would be of some use to you?
====
3342
Not I, not I - but the <<1>> I stole might be of some use to you. You can take it from my podhouse, if you like.
====
3343
Well sure. These here <<1>>s, for starters. Slip one on and the guards won't give you a second glance. Go on, take one. Don't expect me to help you put it on though.
====
3344
Not long ago, Arlie began practicing Daedric magic. She would disappear for days at a time, and her behavior was erratic.

I told her to stop, but she wouldn't, so I cast her out.

To punish us, she summoned these Daedra. They've taken over our home.
====
3345
I don't know. There doesn't seem to be anyone else under her influence. 

Perhaps she discovered something in a nearby cave or ruin. Whatever she found might have given her ideas ... and possibly even the means.
====
3347
You are in grave danger, <<1>>.  Attelus Tharn is on the verge of being resurrected and will take control of the Elden Seed once he lives. We cannot let that happen.
====
3348
Attelus is still weak, as he has not yet gained the Elden Seed. There is still time to stop him. 

Find the library deep within the temple; there is something there that will help you defeat him.
====
3349
The Elden Seed is the seed from which the Valenwood sprang.  It holds the grace and power of the Divines, of life itself.
====
3350
Attelus Tharn's ancestor was a powerful mage who helped Alessia topple the Ayleid Empire. Attelus spent his lifetime seeking the Elden Seed and its powers for himself.  He must not steal it now.
====
3351
Indeed he must, <<1>>.  If Attelus is able to harness the power of the Elden Seed, all Tamriel will tremble at his might.
====
3352
He will be weak and not yet fully in command of his powers.  You must strike swiftly…and beware his wave of death!

Take this charm - it will help protect you while you battle Attelus. Return to Treethane Bathi once you've defeated him.
====
3353
Our home, Brukbrook, is the looted ruin just to the east.

We were attacked by a tribe of Blacksap from the village of Ebon Ro. It's to the southeast, north of the Thrambles.
====
3354
I don't know. I didn't see. Carelleth says she doesn't know, but she looks worried when we ask.
====
3355
I don't know! We lived in peace for years. Then one night we wake up and-

They slashed the throats of the watchmen to prevent an alarm. Warriors were murdered in their sleep. Others were tied up like slouchbears and carried off.
====
3356
Rescue? Now that's silly.

I like being here! Gavendien's men treat me well, and he says I'll be rewarded when he becomes the ruler of Rivenspire!
====
3357
How rude!

Fine, I will acquiesce to your demands, but not quietly.
====
3358
Yes, you will!

You should leave, before you ruin everything!
====
3359
Oh, thank the Eight! That madman Leonce spouting nonsense about conquering Rivenspire … frankly, it's getting old.

I think I can make it back to Fell's Run. Wish me luck!
====
3360
You wound me with your unkind words!

I shall reply in kind, stranger. I shall answer your cynicism with steel! Prepare to die!
====
3361
The Nords sailed here from Skyrim. 

If they think they can take Northpoint, they're sadly mistaken.
====
3362
Skyrim is east of here, bordering a small portion of <<1>>. 

The land is rather unhospitable, so its people are harsh, brutal, and violent. 

You can't reason with a Nord.
====
3363
I say all this talk about vampires and necromancers is foolish. 

Unlike my paranoid neighbor, I'm making preparations for a real threat. 

The Nord invasion has already begun. There's only one way to stop it. We have to fight.
====
3364
Loane is always letting her cat wander around. I have no idea why it seems to like Deniel's farm so much.
====
3365
I'll do my best, but Nocturna is sneakier than you think. 

She's a regular escape artist, so I can't make any promises.
====
3366
Certainly. It's nice to know I can be of some use in times like these.
====
3367
Only that some deluded citizens spread lies about a "cure" for the Blood Fever running through the streets. 

We understand - they seek hope for winning the war. They should find it through their allegiance to Tamrith. Then we can protect them.
====
3368
Absolutely nothing, which makes them all the more dangerous. They could be spies infiltrating the city in hopes of turning the people against us.

The people should cling to hopes of winning this war, but this is not the way. We need the truth.
====
3369
What do you need help finding?
====
3370
You can find a wolf pelt off one of those invading Nords. Since their lands are so cold, they are bound to have furs on them.
====
3371
You can fill those vials with the blood of the Nords. I'm sure you can force them to surrender it.
====
3372
Behind my house, you can see a path that will lead you to a Priest of Arkay. He can bless the water for you.
====
3373
Wild garlic grows along the coast where the Nords land their longboats. 

The threat there is too great for me to collect it myself.
====
3374
The mammoths are sacred to our people. This monument is testament to that fact.

Let me see that sword. Ah, yes! A Nord design, heavy and graceless. Unmistakable.

This must be why our ancestor spirits are so troubled.
====
3375
The sins of the herder-folk are laid out before us. Their sacred animals cry out for vengeance.

Have you come to beg forgiveness for breaking the ancient covenant? Has your kind forgotten their history?
====
3376
Divines save us! This is bad tidings indeed.

Elder Rebia looks over the farmlands by the Watchers. You should tell her what you've told me. She will know what to do.
====
3377
That's quite likely. Once the Watchers protected our herds, but now they do not. Some have even attacked our people!

No one will venture near the monument now, but we must beseech the spirits to relent. Perhaps you could go in our stead?
====
3378
I see the stains of blood upon this tool. What you say is true. This weapon does not belong to our children.

I must tell the spirits of this development. If the Nords have come to cause strife, we will defend our children, whether Breton or mammoth.
====
3379
What is this? Your kind thinks to place the blame on a distant enemy? 

The spirits are unconvinced.
====
3380
The mammoths are sacred to the giants. The Bretons who came hunting for food were enemies. 

The covenant was a truce between giants and men to honor and revere the mammoths. In return, the giants would no longer war against the Bretons.
====
3381
That is... very disturbing. 

I cannot even touch it! The visions are too strong!

Cast it into the fire, quickly! We must destroy that abomination.
====
3382
Can you survive against the one who commands Montclair's troops now? 

It's settled! A test! I wouldn't want you to get yourself killed out there. You're much too valuable.
====
3383
You make out the name "Nocturna Nevin" embroidered on the collar.

You can return her to her rightful home by using the fish Deniel gave you as a lure.
====
3384
Did you think the trial to be so easy? 

This is the true test.

Already you have shown compassion by releasing the souls of those trapped in this world. Now you must prove your true worth.
====
3385
The flames shall part to guide the way. 

May the Raven watch over you.
====
3386
We attacked Northpoint and made off with her treasures. Then one of my sailors ran us onto this sandbar. 

My crew turned on me to make off with the gold, the cowardly dogs! Then they betrayed each other.

The treasure's around here... somewhere....
====
3389
I knew something like this would happen! That Wood Elf has lost her mind. There's no end to her depravity.

You have my thanks for bringing this matter to my attention. I assure you <<1>> will be dealt with immediately.
====
3390
My entire life has been devoted to my king. To serve and protect; that was my motto. I have failed in my duty and deserve not to live. What do you say, stranger? Have I failed in my duties? What shall I do with myself?
====
3391
You are right. I do not deserve to live another day. I have failed in my duties... and for my failure, my life is forfeit. I am coming to you, my liege.

These were the choices I made in life. Were... they wrong?
====
3392
My shield?

Yes, this feels right. I must live. Live to fight another day. I swore that I would protect my liege's family as if they were my own. I will continue to fight, to protect them at all costs! This is what I should have chosen in life.
====
3393
I spend my days and nights begging in the streets, seeking a way to find food for me boy. No matter how much beggin' I be doing, it never seems enough. What say you, stranger? What do you think I should do?
====
3394
You may be right. For too long I've begged in the streets when all this time I could've been gettin' our own food for us. If I would have done this in life... me boy would have never starved.
====
3395
I was happy with it! Until I was thrown into the jails. Baron said I was pollutin' the city he did. My boy... he starved while I was locked away. Too young to ever know what happened to his father.
====
3396
I am torn with what I know I must do and what I truly want. Never in my life have I been able to grow up as a normal girl. Always I have been forced to follow the path of my family's bloodline. What should I do, stranger?
====
3397
I can start a new life, can't I? This is not my destiny. I will change my fate!

And that I did. As I fled into the country side I was ambushed by rogues. Tortured and murdered, I lived not another night. The city fell into civil war and was lost.
====
3398
You're right. The responsibility falls on me. The people of this city depend on our family. On our leadership. I must put aside my fears and finally step into the role I have trained all my life for. My sacrifice will allow the city to thrive!
====
3399
Very well. Your first challenge is simple: live long enough to return to me.
====
3400
I've long suspected Chirane of being a snake in our midst. To think he would endanger all of Northpoint for meager rewards and Nord favors!

I won't split my people's support by confronting him publicly. Can I trust you to deal with him in my stead?
====
3401
Very well. Remember to keep your eyes open. Watch your surroundings.
====
3402
What? The duchess knows? How did this happen?

No time to find out. I doubt this city will be safe for us much longer now. We must make arrangements.
====
3403
Very well. 

Remember - do not hold back! Use everything you have at your disposal in this fight!
====
3404
Oh, him! 

He was a darling. It's a shame I couldn't dally with him longer.

Did he ask you to bring me a gift? I do so love presents!
====
3405
Nothing he didn't ask for! 

He gave his heart to me. Now he wants to have it back? The nerve!

Perhaps we can make a deal, <<1>>. You seem like a reasonable soul...
====
3406
I thought you would never ask! Well, dear <<1>>, if you take this trinket to my poor Nierre, he will forget all about his foolish plans, and think no more of what he... lost.

And in return, I can show you my expertise in the matters of the heart.
====
3407
I wish you'd reconsider! 

I have so many things I can offer a brave soul like you!

Won't you at least listen to what I have to say?
====
3409
You're such a doll.

Here is the trinket for Nierre, and for you....

...come a bit closer, and close your eyes!
====
3410
We caught the Red Cohort by surprise and swept them out of Southpoint Town, but we can't afford to give them time to regroup, or they may counterattack. 

We need you to take the battle to them. Hit the Imperials hard, and keep them off balance.
====
3411
The Empire has invaded Grahtwood for reasons unknown to us. The legion of General Cruor brutally occupied this town.

Now we're fighting back! Just a few hours ago, the Aldmeri Dominion pushed our way back into town from the beach.
====
3412
We caught Cruor's legion by surprise and swept them out of Southpoint, but not without loss. 

The town's leaders have gone missing. We fear the worst.

We can't afford to give them time to regroup, or they may counterattack.
====
3413
Mor! He was so heartbroken when he saw me imprisoned. I knew that evil necromancer couldn't control him forever!

Please, <<1>>, you have to help. The giants are being forced to bring prisoners to that evil Dunmer Veraya!

You must stop her!
====
3414
Terrible things happened in Moira's Hope: death... destruction... too much pain....

I can't talk about this any more.
====
3415
I've heard the Frostmurk River conceals a once-great Daedric shrine. Some say deadly atronachs protect its secrets.
====
3416
Ra'Faril is a cat. His inn is a box. What's not to get?

It's very different from the Bosmer treehouses, yes?

Ra'Faril knows it isn't a clever name. Ra'Faril is only a bartender.

Anyway, if you've got some scratch, sit and drink for a while!
====
3417
A slaughter, a terrible slaughter. Those hideous creatures....

Please, don't make me think about it. I'm trying to forget.
====
3418
Senche-tiger fights! Picture it, friend. A life or death struggle between two mighty cats. The scent of blood heavy in the air. Dust suspended in the light. The shrieking and roaring of primal anger.

The sound of gold coins clinking in the crowd!
====
3419
Legal? Of course it's legal! If it were illegal, why would we hold it in a hidden, guarded cave behind Ra'Faril's bar?

This is an ancient tradition of the Bosmer, so it is! You can't legal away tradition - that's just indecent!
====
3420
It wouldn't be very exciting if they weren't. These tigers are starved and regularly beaten. They're vicious killers!

Oh, but don't worry. They hardly ever get out of the ring. And as far as anyone knows, no spectator has ever been injured.
====
3421
What a relief. I was beginning to think he'd been carried away by the ogres. I hear they like their meat fresh.

I haven't found the missing pack yet, but I'm sure one of the ogres has it.
====
3422
Attelus was put to rest near the Elden Seed while his wife attempted to resurrect him. The Tharns uncovered its final resting place not too long ago, just to the south of here.

Go quickly; Attelus must not be allowed to rise and claim the Seed!
====
3423
I haven't seen an injured scout.
====
3428
I've seen an injured scout.
====
3431
Correct

What is the average flight velocity of a sparrow?
====
3432
We were sneaking past an ogre scout into <<1>>, but he saw us. We defended ourselves, but I was mortally wounded.

See for yourself. That ogre almost took my whole leg off! I can barely feel it anymore.
====
3433
The Elden Seed is the seed from which the Valenwood sprang.  It holds the grace and power of the Divines, of life itself.
====
3434
Attelus Tharn's ancestor was a powerful mage who helped Alessia topple the Ayleid Empire. Attelus spent his lifetime seeking the Elden Seed and its powers for himself.  He must not steal it now.
====
3435
There are many sights to see, even in hard times.  

Those Horsemen to the west, they're a curiosity. They say the Horsemen are descended from the giants of Breagha-Fin.

The Horsemen have herded in these parts for centuries.
====
3436
Well, I haven't talked to them myself, but I hear their daughter was practicing Daedric magic. She brought a terrible curse on her household. 

The baroness and her retinue have fled the place completely!
====
3437
The Blackmaul have been active around here, but we're under strict orders not to interfere with them.
====
3438
Excellent - then go now, and be careful!
====
3439
Interesting? Let's see … what about the caves in the mountains near here? There's a story! 

They say there's a powerful Daedric relic somewhere in there, but anyone who seeks it never returns.
====
3440
Northpoint, eh? How about the tale of the Sea Wolf? 

Many years ago, she foundered off the coast of Northpoint after attacking one of our merchant ships. Sailors say the crew mutinied.

They say her treasure is still out there… somewhere….
====
3441
Bloodshed is for the young and foolish. Why should we not simply embrace the inevitable?

This key unlocks the doors to the Northpoint garrison. An ally to our cause will be waiting in the lighthouse. Deliver it, and you'll deliver us all.
====
3443
The baron? I've suspected as much, but now is not the time to create a division in Northpoint.

Thank you for telling me, <<1>>. We must all remain vigilant against threats to Northpoint, both within and without.
====
3444
The whole area is infested with spiders! They're like nothing I've ever seen, and their queen is even more terrifying. 

We fled for our lives. I won't be going there again!
====
3445
Vaermina is the Daedric Prince of dreams and nightmares. Her realm is surrounded by dusk and dawn, where my mistress Azura reigns.
====
3446
Yes. Just as the stonemason guided you toward the summoning ritual, we have guided you to ensure that the ritual would be performed.

You are destined to save much more than Gavaudon alone. This is but a piece of the puzzle.
====
3447
You must defeat Vaermina's agent in the realm of dreams. The Omen of Counting Stars makes dreamers obsess over details they cannot control.

Its death will free Gavaudon, and save the Covenant.
====
3448
Through her faithful stonemason, Azura learned of a far-reaching treachery. Obsessions are merely a symptom of the greater threat at hand.

The Daggerfall Covenant will fall unless you eliminate the source of Gavaudon's trouble.
====
3449
Our ancestors, the giants, used the mammoths as mounts long ago. Their spirits look after our people, just as we looked after them.

Mammoths still roam the area near Breagha-Fin. They're docile creatures, but don't think about taming them.
====
3450
I've often thought we should try and ride the mammoths as our forefatehrs did. It would certainly make plowing easier.

Ancestry aside, mammoth wrangling involves a bit of risk. I'm sure it's just a matter of time before I get it right.
====
3451
Isn't it obvious? Many of the people of Northpoint are descendants, although few outsiders believe it.

The Nevin family can trace back its lineage to the people of Breagha-Fin, and they claim giant heritage as well. Makes sense to me!
====
3452
Mercenaries attacked. They broke the levee, flooded the farm, and ruined our crops. Entire families are gone. 

Poor <<1>>. He watched his wife and many of his Argonian friends hacked to pieces because they wouldn't drown.
====
3453
The crocodiles followed soon after the flood. There's a lot of bodies to feed on.

They also attacked the mercenaries. In fact, the crocodiles may be the only reason the mercenaries haven't continued to hunt us down.
====
3454
First, we thought they were thieves. Then they destroyed the levee. That didn't leave them much to steal. 

Mostly, they attacked those of us who came from distant lands. They attacked the Argonian workers … and me.
====
3455
They only toyed with us for sport. I think they're now focused on stripping and looting the main house to the west. 

As long as we don't provoke them, we should be safe here … at least, as safe as we can be.
====
3456
At last! Someone will avenge my son! Yes, I'll help you.

Take this pendant. My son made it from whalebone for me. He said it would protect me from the leviathans of the deep. 

If only he had been wearing it when Ithguleoir took him!
====
3457
For no reason.

I was hunting. I blundered into this place. I didn't know it was here.

The Blacksap dragged me into the village. They held me down by that statue, and their chief speared me.
====
3458
There's a statue - a shrine - in one of the houses. It's one of the Daedra. I don't know which one. Not one of the nice ones.

When I saw that, I knew I wouldn't live.
====
3459
Tribals who don't like the Camoran King or the Aldmeri Dominion. They keep to themselves. As far as I know, I'm the first to be captured and stabbed.

Lucky me.
====
3460
Crocs will eat you and swamp spirits will curse you, but the Moss Orcs are to be feared the most.

They let a few survivors crawl away burnt, broken, and half eaten after weeks of torture.
====
3461
I have travelled far, stranger. I could tell you tales of adventure, intrigue, and even betrayal. 

However, I've put my past behind me, and speaking of such matters… well, I'm not prepared to do so.
====
3462
Does the sparrow question the tree she nests in? Does the hawk ask the sky….

Excuse me. I should answer your question.

I read. I write. I grow what sustains me. Above all else, I contemplate what brought me here… what brought all of us here.
====
3463
Vengeance at last?

I'm just an old fisherman. I'm afraid of that beast, and I'd never get near him. He'd eat me and that would be that, but you... surely you have a chance.

Take this talisman Annine made for me. Maybe it will protect you.
====
3464
All ogres have nasty teeth. Collecting them proves they're dead.

Our loyalty to the clan pays for our families' freedom and safety. I'll do anything to protect my family. 

I've already turned in 653. Only 124 more to go!
====
3465
I will not leave until this ritual is complete.
====
3466
Vengance, finally!

You can't bring my beloved back, but if one more fisherman can be saved, then it will be worth it.

Here, take this talisman. Thom made it for me years ago. It will protect you.
====
3467
Open your eyes! There's a tide of ogres pouring down from <<1>> but we're barely holding them back.

The honor of Clan Murtag is at stake. We need a way to stop them!
====
3469
You cull our children, burn our bodies, and now expect favors? No... we will bargain.

The Bloodthorn below hurt us beyond imagining. They are worse than you.

Bring us the heart of a Bloodthorn Initiate, and perhaps we will hear your questions.
====
3470
The Bloodthorn hurt us beyond imagining. 

Their vines rise all over High Rock, killing our trees and driving us mad. This is why we attack all who come near.

As long as the Bloodthorn corrupt Glenumbra, there will be no peace for us... or you.
====
3474
We were sent by Captain gro-Ghash to close the tunnel entrance, but we were ambushed by a group of ogres when we arrived. They killed several troopers and stole away with my mount. My poor Glasha! They better not have hurt her.
====
3475
Ah yes of course. A quick exit from this place would be quite useful would it not?  

I can provide such transport - are you sure this is what you want?
====
3477
Hurgh … ulp … wha-

What is this? Oh, gods. Oh, blessed Arkay, what am I doing?
====
3478
He's been busy directing Montclair. Without time to feed, he'll be vulnerable.

Outlast him. The source is infinite. His power isn't. Attack too soon, and he'll destroy you. Kill his minions. Let him wear himself down, and when he's alone, strike!
====
3479
We are weakened when drawn away from a source of that power. Karnoris has been here for weeks, directing Montclair. Without time to feed, he will be vulnerable.
====
3480
Ah yes, an introduction might be useful. I am the Protector of the Grove. You have unwittingly saved Tamriell and the Elden Seed from the tyranny of Attelus Tharn!
====
3482
Attelus Tharn was a powerful mage who helped Alessia topple the Ayleid Empire. He spent his lifetime coveting the Elden Seed and its powers.
====
3483
The Elden Seed is the seed from which the Valenwood sprang.  It holds the grace and power of the Divines, of life itself.
====
3485
Attelus Tharn was a powerful mage who helped Alessia topple the  Empire. He spent his lifetime 
Alessia topple the Ayleid Empire. He spent his lifetime coveting the Elden Seed and its powers.
====
3486
A quick exit from this place would be quite useful would it not?  I can provide such transport - are you sure this is what you want?
====
3487
Uh, well... people got to eat, don't they?
====
3488
Locks? We don't use them hereabouts. How do you lock a tree?

That Khajiit might be able to help. J'Hriss? I think he ran a locksmith shop. 

Hey, that's a nice box you got there. You know what that would be good for? Storing bait.
====
3489
Are you insulting J'Hriss? Pfaugh! J'Hriss is an expert in the unfastening and disassembly of mechanical sealing devices.

"Lockpick" indeed. J'Hriss runs a legitimate business. He should not have to keep telling people that!
====
3490
Locks... the metal things Altmer use to keep things shut, yes? Immoral things, you ask me. Trying to hide something just encourages people to steal it.

Hm? Oh. Try J'Hriss, the Khajiit. You can usually find him lurking around the docks.
====
3491
What? What would you want something like that for? In my day, a Bosmer wanted to keep something safe, he kept it in his pants.

Actually, that's good advice in general.

Try the Khajiit, J'Hriss. He seems shifty. Just keep a hand on your pants!
====
3492
A skilled lockpick? Maybe you could find one in Elden Root. We don't have much use for them here.

Wait! What about J'Hriss, the Khajiit? They say Khajiit are good at that sort of thing. Look for him on the docks.
====
3493
Ah, "found" yourself a locked box? Plenty of those floating around since the Imperials came through.

Between you and me, you want to talk to J'Hriss, the Khajiit on the docks. He might help you, he might not. Just don't ask if he's a thief.
====
3494
For me? No. I am too far gone and I have always been weak in body. Nothing could cure this, but if you want to take revenge, kill the one that did it to us. The potion maker. She is in the house next to the lighthouse.
====
3495
Ah a vial of my special brew. Perhaps you've got revenge on your mind. Before you use it, know that it contains the last of my ingredients for creating the sickness. I can use it to make a cure, but you'll have to let me go to get that cure.
====
3496
We were supposed to get help for Marcel. The priestess begged us, but Balcone wanted to stop here first.

He wanted to break into the ruin. We tried, but there were undead inside.
====
3497
Nothing! He was behind us. He ran when the monsters came. He … I can't breathe …

Don't … don't listen to him ….
====
3499
It's only a flesh wound, but the way he's carrying on, you'd think he'd lost both legs. He's always been like that. I remember back home, he stubbed his toe and limped around for two weeks. But, it's gotten much worse recently.
====
3500
I don't know. People she found on the streets, turned out with no homes. She forced us to drink things that made us sick.The Rooks are going to put them in small boats and drop them off in Aldcroft proper. It will make everyone sick.
====
3501
Use the potion I gave you to kill her. She's in the house next to the light house. If you do use the potion on her, you will still need to prevent them from sending over more sick people to Aldcroft. I'm sorry, but it is the only way.
====
3502
If you prevent enough of them from going over, they won't be able to make the whole town sick. Five should do it. They're going to die anyways, so you'll just have to kill them before they can do more harm. You'll still have to kill the potion maker.
====
3503
It's only a flesh wound, but the way he's carrying on, you'd think he'd lost both legs. He's always been like that. I remember back home, he stubbed his toe and limped around for two weeks. But, it's gotten much worse recently.
====
3504
Perhaps, but you will never get the cure if you kill me. Leave me be, and I will cease my work, and give you the cure. It isn't worth my life to aid the Rooks.
====
3505
I'll not be killed that easily. HELP!
====
3506
A fair deal. Here is the cure. It is all I have, but it will stop further spread to Aldcroft if you give it to five people. You'll have to hurry though.
====
3507
Yes. I created the plague. I only took beggars off the street, but they'll spread my disease in Aldcroft. It's a little push for a doomed place. The town is dead since the fall of Camlorn. I'm actually reducing the bloodshed. No Rooks need die.
====
3508
Yes, the Red Rooks hired me, but I would have done it for free. Our King has given up our home to this alliance. Allowing Orcs and Redguards access to our lands? Orcs killed my father. This is my chance to stop that alliance dead.
====
3509
I can't believe she looked up from that mirror of hers long enough to notice anyone else.

Not that it's any of her business to be spreadin' around, but I do have grave concerns about the fellows watching us.
====
3510
We've been setting the totems on fire to provoke the oges to attack. If we can get enough ogres away from the cave mouth we can rescue Glasha.
====
3511
Trade! Bosmer don't craft wood. They've got some sort of religious thing against it - the "Green Pact." And since they don't cut wood, they can't fire forges.

They give us exotic furs and hides, we give them bows and metal weapons.
====
3512
They invaded, took over Haven, and have the village of the Bosmer Razorvines surrounded.

That's why I'm out here. My mistress, Aurelia, sent me out to pick these melons. She expects a siege, and wants to have enough to eat.
====
3513
I've always been fascinated by the great river lizards. I've always wanted to bring them closer to me, so I developed a ritual.

For a lure that's powerful enough, I needed the heart of a great crocodile. Of course, I'll still mourn <<1>>.
====
3514
I'm not sure how else to describe it.

They've been excavating the Bonebarrows to the southeast. It's some Bosmer tomb complex. They're digging up bones and carrying them back to Haven by the arm-load.
====
3515
No! That's the oddest thing. They're not being forced. They're not even guarded.

They don't stop to eat. They don't stop to drink. They just trudge back and forth between in the hot sun all day.

It's creepy.
====
3516
Grief stricken, Krug lead an entire brigade of ogres right to Orsinium's gates and laid siege to the city. The siege lasted several weeks before the orcs were finally able to them. Since that day, Krug has dogged Godrun's footsteps.
====
3517
In a rage Godrun tracked Krug back to his cave and attacked with an entire troop of orcs. Both Krug's mate and offspring were killed in the skirmish.
====
3518
Krug Skull-Cracker followed us all the way here from Orsinium. We thought we had lost him enroute, but he must have found a way through Shinji's Scarp.
====
3519
The ogres followed us through the tunnel into Shinji's Scarp, Godrun, the Murtag Clan leader, has a long history with Skull-Cracker, the half-breed ogre leader.
====
3520
The day the farms were flooded my home was invaded. The mercenary captain kidnapped my wife and child told me that no harm would come to them as long as I left the area and did not return.
====
3521
get stuff to make lure.. make lure... get heart
====
3522
I'm a Colovian. I lived in Haven, the port to the southeast.

You're <<1>>, aren't you? I heard you knocked down that - that device they were building there. Whatever it was for, the Imperial attacks haven't been as aggressive since you destroyed it.
====
3523
The captain will die in the same horrible way that my family did, sharp teeth ripping at his flesh while being pulled to the bottom of the river. I promise you it will happen this way, even if I have to sell my soul to make it happen.
====
3524
I agreed to do what he suggested. I went to the location where he had released them, but when I arrived they were being attacked by crocodiles. He had left them there defenseless and with none of his men to guard them. I was unable to save them.
====
3525
Your eyes aren't so good, are they? Anyway, once infection spreads through my wounded leg, they'll have to amputate it.

What good will a one-legged warrior be against <<1>>? The Orcs will have to send me home!
====
3526
You must be blind, <<1>>! My leg has a huge gash in it. The infection is setting in already. 

Everything's getting blurry. Mother? Mother, are you there?
====
3527
I will transform myself by powerful magic. I dream of it every night, it occupies my every thought. I have everything I need to make the transformation potion minus one final ingredient. I'm hoping you might help me with that one.
====
3528
I have a potion I can give you that will give her the same sickness she gave to us. She's in the house next to the light house. If you do use the potion on her, you will still need to prevent them from sending over more sick people to Aldcroft.
====
3529
The war with the Empire came to Grahtwood. Imperials landed and quickly took control of the Colovian trading post to the southwest and Haventown to the southeast.
====
3530
It doesn't look like it. The Imperials barely even guard them. But all day long Breton captives march back and forth, bringing armloads of bones to Haven.

That tower down in Haven, whatever its for, is made out of our ancestors.
====
3531
As the Imperials waded ashore, a huge sinkhole appeared in the middle of town. There are reports of that something rose up, out of that hole.
====
3532
The Bonebarrow is - I suppose you'd call it a tomb. We've brought the bones of our dead there for centuries.
====
3533
I fear the bones of our ancestors are being used to finish the construction of this tower. Zombies were seen carrying bones from the Bonebarrow to Haventown.
====
3534
The ogres followed us into <<1>>.

Our glorious leader, <<2>>, has a long history with <<3>>, their half-breed ogre leader. I don't know any more than that.
====
3535
Godrun, the Orc Leader of the Murtag Clan, and Krug Skull-Cracker, the War Leader of the Ironhand Ogres have a long history of conflict. It all started many years ago when Krug killed Godrun's brother.
====
3536
In a rage Godrun tracked the Skull-Cracker back to his cave and attacked with an entire troop of Orcs. Both Skull-Cracker's mate and offspring were killed in the skirmish.
====
3537
Grief stricken, the half-breed lead an entire brigade of ogres right to Orsinium's gates and laid siege to the city. The siege lasted several weeks before the Orcs were finally able to repel them. Since that day, he has dogged Godrun's footsteps.
====
3538
We don't know. This is why Golleon was sent to consult with King Faume, the guardian of the Bonebarrow. He will hopefully provide the insight we so desparately need.
====
3539
Without the ability to raise their fallen soldiers, the Imperials have been less willing to press their assaults on the Refuge.

It seems they were relying on the foul arts of that Sload necromancer to keep their forces replenished.
====
3540
The bones of our ancestors, looted from the Bonebarrows.

The Breton captives they took have been digging up our graves and carrying the bones to Haven. They're using them to build that tower.
====
3541
We don't know. We can barely get messages through the Imperial siege. Sending scouts deeper into Imperial territory to look at the tower is out of the question.

If you find out what they're doing down there, I'd love to know.
====
3542
From the information you gathered, they expected the tower to replace the Sload. When one of their soldiers fell, he would be raised as an undead merely if he were near enough to the tower.
====
3543
Where to begin?

Sload come from an island kingdom called Thras. As you've seen, they embrace the forbidden art of necromancy. They've plagued Tamriel and the Summerset Isles for millennia.
====
3544
It doesn't look like it. The Imperials barely even guard them. But all day long Breton captives march back and forth, bringing armloads of bones to Haven.

That tower down in Haven, whatever its for, is made out of our ancestors.
====
3545
We were just standing here talking. He said you went in to talk to the countess, so we were waiting ….

Then all of the sudden an arrow flew out of nowhere right into his chest. He was dead before he hit the ground.
====
3546
The charm is an ancient Altmer talisman. My father carried it with him only during investigations in which he might be harmed.

It allows one to see if someone is trying to hide something, and thus may reveal the murderer.
====
3548
It's a magic staff, wrought by some High Elf ages ago. They say the Balac's bound to the very bones of the world, with power enough to breach the walls of Oblivion. It was taken in battle by the sons of Men, long ago, and hidden. But I know where.
====
3549
I'm no sage, but even I know that! The Alessian Order built the First Empire, and took worship of the Eight all over Tamriel. They hated Elves: with the help of some strong Nords, they broke the last High Elf kingdom on Tamriel.
====
3550
You think that this is all that needs doing? Molag Bal's waiting, watching... ready to pounce like a spider to keep us from stopping him. I'm too big to walk in secret, and too famous by far. I'll draw his eye while you take the prize. Easy!
====
3551
Not by any road, that's for certain. I've a portal stone a wizard enchanted for me: it will send you all the way to Cyrodiil. Take this ring: it will bring you right back after you're finished.
====
3552
The Alessians took the Balac at Glenumbra Moor. What they did with it none can say. Their last refuge at Lake Canulus fell long ago, but the vaults beneath were never plundered. If the Balac isn't there, some word of where it's hidden will be.
====
3553
We'll kill Imperials!

Their mindless zombies still steal the bones of our dead. They still hold Haven. They still surround our walls!

But we can bleed them. We know they don't have many reinforcements. You've turned the tide; we'll push it back.
====
3554
For money, most obviously. The contract you spoke of suggested the Sload was paid a great deal to create the Infernal Device.

Also, I suspect the creature enjoyed having the freedom to openly experiment with fresh corpses.
====
3555
No, but we discovered that there is a damaged support column in the tunnel entrance near the tower at the top of Shinji's Scarp. If you destroy the column you could block the cave entrance and stop the ogres from swarming.
====
3556
Perhaps you weren't listening. They stole my mount. How can you expect me to go into battle without a bear to ride?
====
3557
I see you're slightly more observant than my normal customers.

Yes, the Blackmaul, those mercenaries, are watching us. Said that if I buried a traitor half-Altmer, or any non-Covenant race, I should dig a slightly wider and deeper hole to join them.
====
3558
Would you rather me be down there, with those dirty Imperials?
====
3559
Skull-Cracker is half ogre and half orc. Many years ago, he killed Godrun's brother in a tavern brawl and fled to the Ironhand Clan ogres. Using his Orc warrior training, he overthew the ogre leader and took control of the Ironhand Clan.
====
3560
Thank you. My brews need me. I don't know what they'do without me. 

Dro'dara has been trying to get us out. She wispered to us through the window that the central house was safe. I'll meet her there. 

Come!
====
3561
The arrangements haven't been made yet. I can't bury my wife if her memorial isn't perfect, can I? She deserves my loyalty and perfection. 

Please, gather the food I asked for. This ceremony will make everything all right.
====
3562
Obviously, Breloth can't pass into Aetherius if she's hungry. I must ease her passing with a sumptuous feast.

She loved to eat. It gave her the cutest little round tummy. My little round Bosmer maiden has been gone for five days now!
====
3563
We will be safe... story text...
====
3565
Nah. They might want to stay, but I just can't deal with all that. We made a good go of it here, but I need to move on now. Spend some time alone.

It's a shame because we made quite the team back in our younger days.
====
3566
The first mer - the first elves, that is - who settled Tamriel. In the First Era, they ruled the whole continent from west to east.

But they enslaved men, and that was their downfall. Over a thousand years ago, they were overthrown.
====
3567
Heh. Well, they might be those pretty lights up on the hill. The ones that blind at a glance and freeze at a touch.

The Ayleids died out long ago. Their last kingdom was here, in Valenwood. It's long gone, though. Only the stones remain.
====
3568
I just watch the road, friend. I'm no sage.

Elden Root is just north along the road. There are a powerful lot of people up there since they made it the capital of the Dominion. Why not walk up and ask the scholars there?
====
3569
They're spirits of some sort. I've heard that magic or weapons of silver are needed to fight them. Sometimes Runecrafters climb up to the ruin to harvest their spirit-essences.

Me, I think they're the ghosts of Ayleids. They were a cursed people.
====
3570
Anything. Ask me anything.

I'm very grateful for your assistance.
====
3571
My father is asking for something that's impossible.

I can't go back to him. I can't take his begging and pleading, and I could never hurt him. 

I just can't do it. This is wrong.
====
3573
Praise to the Three! Where is she? I must counsel with her to find the best way to reach the jaded populace here!
====
3574
The Quarantine Serk is just south of here.

If you follow the path, you can't miss it.

You'll see a line of desperate people waiting to get inside.
====
3577
Praise the Three. I thought she was dead!

Perhaps there is still hope of retaking our sacred temple.

First, I must get free of these bonds. Their Gulakhan carries the key to these shackles, but I don't know which one. You must find it!
====
3578
Posion? I didn't realize he was so desperate....

I guess I don't have much time left. I should never have left him.

Thank you for telling me. I'll go to him.

I'll go right now.
====
3579
Dying? Of course! He's dying from that terrible disease. 

I won't go back just to have him torment me. This is pointless.
====
3580
The murderer must not be from Wind Keep. We're a small town, so everyone gets along with everyone else.

If folks can't get along, they move away!
====
3581
I think there's more than one murderer. After all, we've had more than one murder.

It's strange, though, that none of the Breton or Redguard families in Wind Keep are being affected by this.
====
3582
I didn't hear anything the night the murders took place.

Mathias Raiment came from Wayrest with his family, but all the others lived in Wind Keep.
====
3583
Mathias Raiment arrived in Wind Keep the day before his murder. His daughter's getting married soon. Well, she was, anyway, until he up and died.

No wedding now, I expect. Bad luck to mix weddings and funerals.
====
3584
The murder happened in the middle of the night, when most decent folk are sleeping.
====
3585
Raiment's mother was Altmer, I hear. Why his father didn't marry a decent Breton woman, I'll never understand.
====
3586
The murderer had to be from Wind Keep. No one else would hate an outsider from Wayrest like these small town folks.
====
3587
Looks like you'll get your chance. Stick close to me. I may only have a shovel, but I've sent many to their grave with it.
====
3588
Another murder? We've had so many of them lately.

I don't know about this one in particular, but I liked the Bosmer that was killed. 

She helped me when I hurt my leg.
====
3589
It's exactly what it looks like.

This is makeshift camp filled with those denied entry into Deshaan.

They can't go any further because of the disease plaguing Stonefalls. They're pretty much stuck here.
====
3590
Not really. They can't get into Deshaan, and Vivec himself couldn't convince them to go back to Stonefalls.

So they wait here, hoping someday the nobles of House Hlaalu will change their minds.

Of course, that will never happen.
====
3591
Someone needs to keep an eye on things. 

I keep the peace. I make sure nobody's scheming to break through the Serk into Deshaan.

And I'm probably risking exposure while I'm at it. I must have said the wrong thing to the wrong person. It happens.
====
3592
All the townsfolk were accounted during the late watch. The murder must have happened between then and the first watch this morning.
====
3593
Mathias Raiment was the chief constable for all of Gavaudon.

He had many enemies, but most folks thought he was fair-handed in his work.
====
3594
A few years back, Mathias Raiment found out that someone within the King's household was stealing from the treasury.

He put a quick stop to that business. He'll be sorely missed.
====
3595
Yes, Ra'Faril always needs help. 

Any minute, they may start throwing around my furniture... or shredding it.

Don't leave the bar, okay? Not until you've broken up a fight! Ra'Faril needs your help in the Cat Box!
====
3596
He's a good son. Did he not tell you I's his mother? 

I understand his reticence to share his secret.

I digress. He was right to seek me out, for within this spell that binds me, my body withers away.
====
3597
<<1>> sent you? I guess you do sort of seem her type, but - wait, fire salts? That's madness! I'll keep an eye out. Thanks for warning me, and, um, tell <<1>> hello for me.

Chotni, to the east, will want to hear about this too, by the way.
====
3598
I doubt the fire salts are going to be enough trouble for it to be worth warning me, although Chotni might want to know. She's to the east.

Unless you're just coming to brag about working so closely with <<1>>, which I couldn't really blame you for.
====
3599
So I see. You're either very brave or very foolish. 

I'll send word to my family that I'm safe. Thank you.
====
3600
You fool! The Vereansu will know what you've done soon enough. They'll move against our Ashkhan!

Whatever plan you're hatching, you better start it soon. They'll show no mercy!
====
3601
I can see that, my friend. It's a pity the guards didn't stand down.

I'll make my escape while I can.
====
3602
Breloth's comb? She loved that comb. I believe it was made by her mother.

Was it? It doesn't matter. I can't bother myself with useless trinkets. Breloth's burial is too important. Her memorial must be perfect in every way!
====
3603
<You've successfully stolen the letter.>
====
3604
<You've taken the letter from the sleeping captain.>
====
3605
Speak, child. One must not rush one's comb through the skein of time, lest the threads unravel too quickly.
====
3606
Here it is. Nothing unusual to report today.
====
3607
I was wondering when someone would show up. Here it is.
====
3608
Aldsotha is home to House Indoril here in <<1>>. 

The town is usually fairly peaceful, but these days, trouble abounds. 

That's put everyone on edge. No one has stepped forward to help... not yet, at least.
====
3609
We're under attack by an "ascended sleeper." It's controlling an army of Daedra to do most of its dirty work.  

Since this all happened so suddenly, the council is still trapped inside, but the building's defenses should prove formidable.
====
3610
Ah, you are <<1>>, are you not? Forgive my manners. I am ill-suited for this work.

House Hlaalu had good reasons to appoint a Nord to their council. 

They expect much from me. I must make sure I don't disappoint them.
====
3611
Right. She'll get her weapons, then.

I've no love for Nords. Still, if she wants to stop those Ashlanders from razing our city, she's not half as bad as those other politicians in the council chambers.
====
3613
My father gave it to me, and I won't risk losing it.
 
Look for <<1>>. He had a pickaxe too. The ogres found us and we ran… they came out right behind. I think he went down.
====
3614
Her father came here, demanding to know what I had done to her! Apparently, she's run away from home.

I believe she's gone to our meeting spot. It's a small camp northwest of town.

Unfortunately, I'm not allowed to leave Narsis. Could you find her?
====
3616
What's this? My son's signet ring?

I take your point, then. I pray you did not harm him too much. There's no need to drag him into my affairs, I assure you.

Helenith will have my support, when he needs it.
====
3617
You argue quite well, <<1>>. House Dres possesses many plantations adjacent to my own - if they were to fall into disfavor, it's only fair that my holdings take up the slack.

I believe Helenith may be on to something.
====
3618
The councilor has no juristiction over my affairs. I care little of the House sqabblings - in the end, the scales balance, and we are right back where we started.

If you want my help, you'll have to be more convincing than that!
====
3619
Why, this is our ring! The symbol of our love!

What in Lorkhan's name possessed him to return this to me?
====
3624
I don't believe that for a second. 

Savard and I are destined to be together. He loves me more than anything, and I love him more than life itself.

He would never throw what we have so willingly.
====
3625
Fates! How cruel you weave our tangled skeins! 

I won't accept this. There must be a way for us to be together.

Stranger, would you help me save Savard from this conscription? He's too honorable to turn away from his duty on his own.
====
3627
Silence your tongue! He... he has been distant lately, but there has been a lot on his mind! My father does not approve of our love, which wears on him, I think.

No, I will not believe this!
====
3628
I'll send him a message to meet me by the monument outside the city.

You should go there and injure him, but not too gravely.

He'll be useless to them if he 's unable to fight... and by the time he's better, this war may be over!
====
3629
Does a father recognize his own child? Of course I do!

What a joke! You bring me weapons I crafted with my own hands and ask me who made them!

Begone, lest I lose my patience.
====
3639
You've come to the right place! House Hlaalu employs many expert caravan masters. We're known for the care we give our client's assets. 

I can't help you personally, but I can direct you to a shipping master who can fulfill all your shipping needs!
====
3640
What? You can't! I've only got one left! 

How about you take my finger to her instead?

The last time I screwed up, some thug from the Camonna Tong cut off my hand as punishment. If Dirani takes the other one, she's giving me a death sentence!
====
3641
I'm sure we can come to a compromise, friend.

A quick cut and your work's done! No blood on your hands either!

Well, perhaps a bit of blood... but a finger is a lot less bloody than a hand!
====
3644
Yes! Please! 

I'll leave town, and you'll never see or hear from me again. 

Anything! Just don't kill me!
====
3645
You heartless worm! 

You'd kill me in cold blood just because of a little... misunderstanding... about trade? 

I'll see you hanged for this!
====
3646
No, wait! Dirani won't stop until she thinks I'm dead! I know her ways. I've worked with her for years.

Take my finger as her grisly trophy. She'll think I'm dead, and I'll have lost a lot less than my life!
====
3647
Excellent! We need all the help we can get. 

The ogre attacks have been relentless. Get ready for battle. We can expect an attack any minute now.
====
3648
Excellent! For the honor of Clan Murtag!
====
3649
When you're ready to fight, I'll be here.
====
3650
Mathias Raiment was Chief Constable for all Gavaudon. I'm sure he's made many enemies over the years.
====
3651
I don't know who murdered him. I don't know who murdered anyone!

He came to Wind Keep to investigate the other murders. Maybe he frightened the real murderer.

Or maybe, he was murdered for a different reason entirely.
====
3652
Wind Keep's recent murders are connected somehow. Either we are not praying to the right deity, or have forgotten an important ritual, so they are punishing us.

I am doing all I can to prevent another murder.
====
3653
Yes, there must be a connection. They started suddenly, and have continued despite all of our efforts.
====
3654
I do not know what the connection could be, other than those slain were not originally from Wind Keep.
====
3655
His body was found this morning at first light. I was at home, washing my hands.

Every day before I leave the house, I must wash my hands ten times.
====
3656
I don't know when the body was found, exactly, but I did hear screaming as I was counting the plates in my cupboard.

I have four plates. One of them is chipped. I had five plates, but one broke. I should go home and count them again.
====
3657
I don't remember where I was. Sometimes, I don't remember things.

Is it important? Should I try to remember more? I can't always remember things, you know.
====
3658
I lived in Wayrest years ago, when Mathias Raiment was a constable there. Never felt safer, to be honest.

When I heard he was coming to Wind Keep, it made me glad; he was a good man.

I don't know who would want to kill him.
====
3659
Mathias Raiment was a heavy drinker. He spent most of his days in the tavern.

I'm sure it was a random brawl that got out of hand.
====
3660
Of course there's no connection between these murders!

Times are dangerous. Murder happens. We should bury the dead and move on with our lives.
====
3661
You will regret making such an accusation.

We Blackmaul are allied with powers much stronger than you!
====
3662
We need to free the sick captives. If you've heard any rumors about missing people or kidnappings, I've learned they are all true. They have several up there. Free them and then return to me.
====
3663
My wife? Keep your voice down, friend.

I can't believe my dear Ranae would consider violence against someone. 

Are you sure you didn't misinterpret her intentions?
====
3664
The Three bless you, stranger! 

Was it providence that brought you to my rescue, or did Nethryn send you?

It matters not. I know who did this to me. They will pay.
====
3665
That little harlot! 

I'll have to be more meticulous next time I hire someone to take care of my problems.

I'll inform the constable of her designs. I'm sure he can find a cell suitable for her upbringing.
====
3666
A bunch of zombies have risen up, and are attacking anyone who comes near.  The patrol's been too busy to send anyone out to take care of them.  Perhaps you could help out and deal with them?
====
3667
Great.  You'll need to kill at least one of them, and make your way to the crypt, and then back to me.  If you can do that, it's probably safe enough.  I'll keep watch from outside.  Feel free to take care of all of them.
====
3669
Are you feverish? You are one of the only Redguards willing to resist Potentate Versidue-Shaie.

My father King Aphren has surrendered. We will not. We will retake the keep and mount Imperial heads on its walls.

Let Versidue-Shaie look on that!
====
3670
Are you blind? Even now the Imperials camp within the walls of Aphren's Keep. Their hubris will be the death of them.

HoonDing with us, the walls will run with Imperial blood. My father has abandoned the Redguards, but I will not. Stand with me!
====
3671
My lover, Nethryn, has a wife who would see me dead.

If this is her chosen method, I will respond in kind.

Nethryn keeps poison in a cabinet in his shop. Dump some in her morning tea. We'll see which one of us lives to see tomorrow.
====
3672
You know as well as I King Aphren rules Stormhaven … or did, until he surrendered to the Potentate.

Yet my father has lost his spine. He should be forgotten.

Versidue-Shaie seeks an empire, but he will find only ruins.
====
3673
I've been here for a few weeks now.

Honestly, I felt I'd be more useful working here than helping with the war effort.

Lately, I've been regretting that decision.
====
3674
For a few months now. The encampment was thrown together quickly, so there's still a bit of work to be done around here.
====
3675
The plague used to scare me, but I've been exposed to it day after day. I've yet to detect any signs of infection.

I'm unsure if my fear of catching it has actually lessened my fear or if I'm just getting used to living with it.
====
3676
I just got here, so it's been rough so far. 

Whatever this sickness is terrifies me, so they've let me take the tower shifts. 

Between war, disease, and the random outcries of the afflicted, I'm not sure how much more I can take.
====
3677
I'm a member of House Hlaalu. They've sent me to gather information for them, starting with the Quarantine Serk.
====
3678
I'm the one in charge of the Quarantine Serk. 

House Hlaalu wants to keep as much of this disease as possible out of <<1>>.

It's even more important because Narsis is the first major stop out of <<2>>.
====
3679
One of our House Fathers ordered it. 

We followed his directives without question, but now I can see the effects it's having.

The poison is harming the plants, animals, and sadly, the Dunmer living here.
====
3680
Our farmlands are some of the most fertile lands in Deshaan. We're on a delta, so the salt rice flourishes here.

At least, it used to flourish here.
====
3681
It's not? Are you sure? I don't want to go back to a world where I'm reviled. 

Where is Mathias? Why hasn't anyone come to help me?
====
3682
I've never been one for violence. I prefer to help people when I can.
====
3683
It's hard to turn away so many people. 

Every day, more come. Over half of them have been turned away due to this sickness. 

In some cases, families are separating. Others have already lost loved ones... and many are reporting kidnappings.
====
3684
We've had several people come through claiming a friend or relative went missing overnight. 

It's easy to blame the illness on that, though. 

They might be sparing their family, or perhaps delirium has grabbed them and they've simply wandered off.
====
3685
Not sure about that. Perhaps until this plague has run its course.

Who knows how long that will be....
====
3686
I'm sure it is. Nature always has exceptions and twists we'll never fully understand.
====
3687
Seems like months now. I've been here since they first set up the Quarantine Serk. 

At first, it was rough. Some who have been sick for too long eventually blather and rant like madmen. I'm sad to say I'm used to that.
====
3688
The war in <<1>> seems like it will never end. 

Originally, the idea of war scared me. After a few days here, I decided I'd much rather face enemies on the battlefield than see more suffering here.
====
3689
So far, little is known, except it can't be cured. We assume it's contagious 

Since then, it's been spreading. Call it a plague, disease, sickness, whatever you want. It terrifies me, just the same.
====
3690
Right now, the impact is small since House Hlaalu has set up the Quarantine Serk. Should the quarantine fail and disease pour into Deshaan, it could be devastating. I'm sure any trade would be heavily impacted.
====
3691
House Hlaalu is the ruling house over this area. Their influence is fairly wide-spread. You'll mainly see it in Narsis which is one of their major cities. Very business oriented and opportunistic.
====
3692
We're one of the remaining Great Houses in Morrowind. 

This area is largely their province, since their headquarters are in Narsis, just south of here.
====
3693
Narsis is the home of House Hlaalu. It's a major trade point. They have their own problems there. 

The purpose of our Serk is to prevent more of the afflicted from passing this point.
====
3694
I've heard several rumors of people that have gone missing,especially in the Stranded Lurk. The House Hlaalu guards won't offer any assistance. They believe it's just the influence of the blight.
====
3695
I think she's been taken. I see the way some of the others look at those of us with blight. They blame us for all their troubles, especially those who were denied passage into Deshaan who claim not to have it.
====
3696
They have some sort of detection magic they use. It's beyond a simple mind like mine. I've only ever known life as a farmer. I'm loathe to say it, but I'm sure they are right. I've been denying it for some time, but the dreams....
====
3697
I've noticed several have set up camp a bit to the north. We'll probably wait there and hope for either a cure or House Hlaalu to show mercy and let us in.
====
3698
Whoever you are, I'm going to make sure you're well-rewarded for this.
====
3699
He did? How do you know Mathias?

Nevermind. Can you take me to him? Can we leave this terrible place?
====
3700
She led us against Potentate Versidue-Shaie. He demanded we disband our army and join his empire. King Aphren, Princess Mira's father, agreed. He claimed it would spare us a long, brutal battle.

He was a fool. Redguards bow to no one!
====
3701
It does. And by Maouloch, we need you! The ogres are about to make another big push, and I can only spare so many soldiers.

Will you join Murtag Clan in battle? We need you out on the battlefield right away.
====
3702
What? Ranae, pregnant?

This is... troubling. I love Ranae, but if I leave, my wife will destroy my fortune.

Ah! Why did I marry for status? What I really wanted was love!
====
3703
When my father, King Aphren, moved to Wayrest, his keep became a training camp. Potentate Versidue-Shaie demanded we bow to his empire. My father agreed.

He wanted to spare our people from a brutal war. He kept his crown, but bowed to an Akavari.
====
3704
Versidue-Shaie sent an army to destroy them. Though outnumbered four to one, the rebels held out for three months before they were overwhelmed.

I longed to be with them, longed to fight for our honor, but father forbade me. Now I know regret.
====
3705
When my sister, Princess Mira, heard of my father's decision, she rebelled. Those loyal to her marched out of Wayrest and seized Aphren's Hold.

Mira issued a challenge to Versidue-Shaie: if he ever came for Wayrest, she would attack him.
====
3706
What went wrong? I'll tell you what went wrong—I was trained to fight ogres, not rocks! 

We can't even get to the ogres! It's those damn boulders they're throwing. Every time we try to charge across, another one of my soldiers gets smushed!
====
3707
There's no one left to help—just me, and I'm spent.

Get through the ogres, and you can do it alone though. A pickaxe to the support beams down there will bring the whole place down. Smash 'em … and then run for your life.
====
3708
These are the Irrithial Dwemer Ruins. <<1>> has several more sites like this one. They're all that's left of the Dwemer.
====
3709
Do you know the choice I had to make? How it haunts me? Either sacrifice my daughter, or sacrifice my people!

If Mira knew how proud I was of her bravery, I could finally rest.
====
3710
My grave is on the lowest level of these catacombs. I cannot wander far from it, or I'd find Mira myself. 

Open my grave, retrieve my sword, and give it to my daughter. Hopefully she will understand the meaning of this and forgive me.
====
3711
I cannot. Besides, why would she speak to the king she despises? 

You, though...she may speak to you. My sword was buried with me. If you retrieve it and present it to my daughter, she may finally understand how proud I am of her actions.
====
3712
I was exploring. I know it sounds foolish, but I figured anything down there would be long gone. I came across a metal sphere of some sort when it seemed to open up and sprout legs! It came rushing at me and in my panic, I left my pack behind.
====
3713
They're extinct now, but I've been told great stories about them. 

I've heard tales of their use of steam-powered contraptions and how many mortals feared them. 

Now I can say I've experienced that fear.
====
3714
The top of Gil-Var-Delle lies within Molag Bal's domain of Cold Harbor. His is a realm of death.

The miasmata are the strange fogs of Cold Harbor. They are not alive, but seek life, and extinguish it.
====
3715
I don't know. It's Daedric magic, foul and evil. The fogs draw close around the living. You'll feel cold, and as you breathe, they enter your body.

With every breath, they draw your life. You become weaker. You die gasping in the cold mud.
====
3716
<<1>> is half ogre and half Orc. Many years ago, he killed our clan leader's brother in a tavern brawl and fled to the Ironhand Clan ogres.

Using his Orc warrior training, he overthew the ogre leader and took control of the Ironhand clan.
====
3717
We're trying to stop the ogres from coming down out of Shinji's Scarp, but we're barely holding them off.

The honor of Clan Murtag is at stake!
====
3718
We were on our way to Wayrest, but the ogres followed us through the tunnel into Shinji's Scarp.

Chieftain Godrun, Clan Murtag's leader, has a long history with Skull-Cracker, the half-breed who leads the ogres.
====
3719
Those accursed ogres followed us through the Wrothgar Mountains into Shinji's Scarp.

The fight between the Ironhand ogres and the Murtag Clan is personal. Skull-Cracker, the half-breed ogre leader, and I share a long and bitter history.
====
3720
I wish I knew. Maybe it's because she's recently arrived from Wayrest with her father.

Her mother is my sister, Marie, and she's been visiting here for a while. Elin's received little comfort from her. Marie may not even realize what's happened!
====
3721
Praise be. I wasn't sure if you'd be back.

I realize the weight of what I asked you to do. However, I do have one more request....

I was cruel to my son. I drove him away. 

Please, find Vaden, and see if he'll come back.
====
3722
My guess is to the east, near the mountains. They've driven others there as well. On occasion we hear the mad cries of those whose minds have succumbed to disease or are being attacked...by corprus stalkers.
====
3723
It's too dangerous for me with the corprus out there. I'm not the skilled adventurer that you look to be. I may be desperate, but I'm no use to my wife dead. I will continue to question people here.
====
3724
I would prefer to go myself. The undeath that infests Gil-Var-Delle is an abomination before Arkay.

But.

Arkay told me to stay and protect these people. He said a traveller would come - a great <<1>> of the <<2>>s.

And... here you are.
====
3725
The Stranded Lurk is north of here. 

You'll have to pass through the Quarantine Serk to get there.
====
3726
I wanted to stay with them, but my husband and daughter urged me to go. 

We have a newly born son who's with my own parents right now in Narsis.

We couldn't allow this disease to harm my son.
====
3727
I'd love to see my husband and daughter again, but the guards won't let me pass.

They said if I left, they wouldn't allow me back in because I've been exposed to the disease.
====
3728
Thank you, friend. I will find a way to get to her before her last moments, even if I must die in the process just to see her one last time.
====
3729
Say not such things! Diviner Vadesu taught me the lessons of Vivec from when I was a young child. She would never turn her back on the Tribunal!
====
3731
No, this can't be! Oh, dear Vadesu, you've been a friend to me for so long... I must go to you!

Quickly, friend. Tell me where she is so I may save her from this dark path!
====
3732
We'll keep fighting, and dying, to hold the ogres back.

As disgusting as their filthy mouths are, we're collecting ogres' teeth to prove our kills. Those Orcs better uphold their end of the bargain.
====
3733
Considering I'm an hour late and knowing Dirdren Marvo's impatience, I probably am.
====
3734
I was on my way to deliver a message to the Stranded Lurk when I was ambushed by hostile Ashlanders. They took my  weapons, and the message. Please try and retrieve it. For all I know it was vital information that's now in enemy hands.
====
3735
I can't worry about who did what to whom right now.

I need to give my wife a perfect burial. Then I can show her how much I love her!
====
3736
The illustrious <<1>> tracked <<2>> back to his cave and attacked with an entire troop of Orcs.

Both Skull-Cracker's mate and offspring were killed in the skirmish.
====
3737
Skull-Cracker is half-ogre and half-Orc, Many years ago, he killed my brother in a tavern brawl and fled to the Ironhand Clan ogres.

He used his training as an Orc warrior to slay the old ogre leader and usurped control of the Ironhand Clan.
====
3738
Wouldn't you?

That half-breed led an entire brigade of ogres to Orsinium's gates and laid siege to the city. The siege lasted several weeks before we were finally able to repel them. Since that day, where <<1>>  goes, so does <<2>>.
====
3739
There are two threats here. 

You've uncovered the murdering Blackmaul mercenaries. My mirror has revealed the Daedric influence that's causing my subjects' obsessions. 

The two may be linked, but I cannot see how.
====
3740
I'm going to stay here and appear as though I'm still tied to this post so I won't arouse suspicion. The Vereansu have taken my weapons, so I am no use in freeing the sick.
====
3741
To protect the Covenant! Orsinium sent our captain, <<1>>, to the Covenant as a military leader with backbone. Ogres followed us from Wrothgar, and we have to deal with them now. We'll keep Wind Keep safe against all her enemies.
====
3742
I've heard about the killings, but we're here to protect the Covenant's citizens. We aren't here to protect mongrels that sneak through the cracks. Just the protection of the citizens.
====
3743
<<1>> was sent here to fulfill our duty as members of the Covenant and take the fight to our enemies. We were ambushed on our way to Wayrest, and it is our duty to make the attackers pay. I don't know why we are worrying with the ogres.
====
3744
I am concerned with our duty to hunt down those who ambushed us. The killing of mongrel races doesn't interest me, unless it is my duty to kill them. Then it does interest me. <<1>> gave us orders to watch Wind Keep, so I will fulfill that duty.
====
3745
Why would you ask such a question? We are here to find spies and we will. Spies attacked our Captain, <<1>>, as we were coming from Orsinium to Wayrest. Now we are stuck fighting the Ogres. Ogres may be dumb brutes, but they aren't spies.
====
3746
Murders? Spies murder only true citizens of the Daggerfall Covenant. If the spies fall on themselves, I wouldn't call that murder anymore than when a wolf kills a rabbit, or I kill an ogre. Now move along.
====
3747
I'd recommend someone in our party: a sage named <<1>>. He'd know what to do.

When I was injured, he and the other scouts went ahead. Crelie said he was looking for a way to help me, but he never came back. None of them did.
====
3748
Those fire vials you have pack a powerful punch.

Smash one at the base of a rock. See if it's enough to launch a boulder down into those Daedra. 

We need to take out as many as we can, as fast as we can!
====
3749
As soon as you launch one of these things, things are gonna get a little crazy.

I'll try to hold off anything that heads up the pass to you. If anything gets past me, you'll need to stop it before it puts you down. 

Got it? Good! Let's go!
====
3750
In the room behind me. I will open these doors for you, if only to hasten your demise.
====
3751
Progress, <<1>>. Hlaalu knows their weaknesses, and I am known in my lands as a great tactician.

Why they didn't appoint me as a commander, I'll never know. 

I suspect my enemies simply want me to fail, so they'll have an excuse to expel me.
====
3752
The council sends all their resources to the war front, leaving nothing behind to defend our holdings.

I commisioned a shipment of ebony from the mines a fortnight ago, but I believe it has been waylaid. The mines lie northeast of Narsis.
====
3753
Her hut overlooks our camp. You'll find it upon the hill to the west. 

She's been ill of late, so please don't disturb her with trivial matters.
====
3754
Ah, I'm glad you asked! I am a treasurer of history, Northpoint's foremost expert in the chronicles of our people.

Alas, I fear I have too much on my mind to tell you tales now, my friend.
====
3755
All right. Take it. 

If you come back and I'm dead though, I still want it back. I want to be buried with it.

It's always brought me luck. Hope it does the same for you, for all of us.
====
3756
I don't know for certain. The surest way would be to slay the one casting the spell, but I don't know where he is.

You'll have to find this enchanter... and slay him.
====
3757
I don't really know that much, to be honest. 

I'm just paid to deliver a small chest of gold every month to the Blackmaul.

After they accept the gold, I return to Godrun and give him the receipt.
====
3758
The last I saw Captain gro-Marug was leading the troops to the east in pursuit of his stolen mount.
====
3759
No, but we discovered that there is a damaged support column in the tunnel entrance. If you destroy the column you could block the cave entrance and stop the ogres from swarming.

You'll need a chisel like this one to break the stone.
====
3760
I normally take a receipt back to Godrun after the Blackmaul receive their gold.

However, I'm not going anywhere near his camp in the ruins, not with all those ghosts around. 

I'll just have to wait until the ghosts wander off.
====
3761
I should have warned you. They're very poisonous when handled carelessly.

The spell is complete. You must journey to the outpost. Find the vision I saw within your dream. Find Breysun.
====
3762
Treason? Haha. I did not serve the Empire, I used them! 

The Empire was losing their grip on Grahtwood and were desperate to believe my lie about drawing upon the dormant magika of this shrine.
====
3763
Dormant magika... Fools. They are unknowingly assisting me in summoning my master, Molag Bal.

Once I devour you, I will finish opening his Oblivion gate.
====
3764
Yes, my report. Of course.
====
3765
I appreciate that, but it's none of your business. 

Take my report. It's incomplete, but it will have to do.
====
3766
I'm afraid it isn't complete. My arm is a bit... shaky... at the moment.
====
3767
Good, good.

Wait a moment. What's this?
====
3768
The report from <<1>> is... somewhat lacking.

This looks like the nonsensical scribblings of a child. 

Please return it to him and insist he fills it out properly.
====
3769
I thought that might happen. 

Unfortunately, I can't do much better. My arms seem to have a will of their own.
====
3770
I can't know for certain. There's no way to know. 

You know what? We don't want people to ever suspect I might be sick.

As a healer, I must admit my proximity to the illness may have left me somewhat vulnerable. Don't repeat that.
====
3771
Maybe you're right. 

I must leave, quickly, before it gets worse. 

Tell Dirdren what you must. I'm leaving for the Lurk.
====
3772
Damn you! If I had proper use of my arms I would choke you myself!
====
3773
I've watched the progression of this disease enough to know I still have time yet.

Please, don't tell Dirdren I might be afflicted. He wouldn't even allow me time to say goodbye to my family. 

I'll say farewell to my loved ones and head for <<1>>.
====
3774
I swear I'll only take as long as absolutely necessary. Thank you.
====
3775
Yes, I swear it. Tell Dirdren you came to my tent and find me gone. He doesn't need to know anything more than that.
====
3778
Dwemer artifacts are very important. Master <<1>> said so.

Now the Supernal Dreamers have stolen them! They worship Vaermina, the Daedric Prince of Nightmares. She sent them signs telling them how to steal the artifacts. I'm sure of it.
====
3779
I'm not obsessed. What makes you think I'm obsessed? I'm not.

I know some folks in Stormhaven who are, though. I wish I could help them, but I have to concentrate on these artifacts. I promised Master <<1>> I would!
====
3780
He was with you wasn't he? Tell me what happened! 

Tell me!
====
3781
It... it can't be. Not Verandis. He's too strong. I can't believe you. I won't. 

He still lives. I... I can feel it. I won't give up.
====
3782
He stayed within the Merge to save us all? Perhaps he will finally forgive himself for all of this.

He will be back. I'm sure of it, <<1>>. Until then, the Ravenwatch will be under my command. This I do in his memory.
====
3783
As was the case with all of us.

He'll be back. I'm sure of it. 

I just know it.
====
3784
The Daggerfall Covenant is being threatened by the admission of non-Covenant half-breeds, They are no better than Skull-Cracker, stealing our knowledge and giving us nothing in return.

I will not go to Wayrest until this issue has been resolved!
====
3785
Daggerfall Covenant consists of Orcs, Bretons, and Redguards only.

Non-Covenant races and half-breeds are filth.They bring impurity, deceit, and evil to our lands.

They must be purged, or they will run amok, like Skull-Cracker, my brother's killer.
====
3786
Did he? I hope both my husband and my daughter are safe.
====
3787
I miss them both so much. I only hope what he says is true. 

Thank you so much for telling me. I can return to my son now.
====
3788
Not by choice.

The Obelus was damaged, and the Ebony Mines are blocked off. These Kwama Mines are the only source for profit we've got left.

Sometimes, you gotta dig in the dirt to find coin. This is definitely dirty work.
====
3789
One of the miners got a crazy idea about a tunnel connecting the two mines in there.

He struck a bad piece of rock, and the whole tunnel came crashing down. 

He flooded us out and let a swarm of Dreugh in here!
====
3790
We've still got some of our people in there.

Also, if we leave now, we'll abandon the only source of profit we have left.

I don't want to leave a profitable mine behind and lose money. I'd rather be fed to those damn creatures down there.
====
3791
I let the Dreamers capture me so I could discover their plan.

I used magic to eavesdrop when they thought I was asleep. I know where the artifacts are.

I can slip my bonds at any time, but I can't collect the artifacts. Too many cultists!
====
3792
Just small things. Leave a gate unlocked. Take a crate into town. That sort of thing.

It didn't seem like it was hurting anyone!

Please don't tell anyone about this. I'm leaving town right now. I can't stand to think about what I might have done!
====
3794
Those flat-heads don't see what's in front of them. We're surrounded by Ashlanders poised to raze our town!

I need to protect my family, don't you understand? 

The "Seeker" promised us we would not be harmed if we... cooperated.
====
3795
Hold on - you're not one of us. How could you get in here?

Oh no… the curse! It's calling!
====
3796
Not much time left.

Dreugh got me.

Get the eggs back... to their queen....
====
3797
This is fine craftsmanship. You made these yourself?
====
3798
Too delicate to touch.

Free the workers.

Bring them...  to their eggs. They'll know what to do. 

Don't worry about me. It's too late....
====
3799
This is fine craftsmanship. You made these yourself?
====
3802
Ah! You are kind to bring this to my attention. 

One in my position must become accustomed to the idle threats of disgruntled citizens and demanding nobles.

As you can see, I'm quite well guarded. I can assure you that I will come to no harm.
====
3804
These giant Obelus are all but burnt out. We've been working night and day on getting them up and running again.
====
3805
We're unaware of their actual effects, but they seem to keep any nasty critters out of the canyon. It's allowed our House to get into the Ebony Mines and set up a resource node. When the Obelus went down the place was flooded with Daedra.
====
3806
The Ebony Mines. It was our main point of resource and profit before the Obelus burnt out. Now we can't get close enough to it even with our most skilled scouts. We've already lost one group in there.
====
3807
Every night I dream the same dream. I try to eat, but when I bring food to my mouth, it turns to dust and blows away in a storm.
 
But I keep trying. Eventually, I begin to turn to dust. My hands, my arms, all begin to blow away in the wind...
====
3808
Every night I dream I am in the desert dying of thirst. A storm breaks, but it brings no rain. It brings only thunder, lightning and wind.

Sand blows in my mouth. I can no longer scream as the thirst and sand stifles my voice and my life.
====
3809
About time they sent somebody. 

I hope this means they've finally forgiven me for that accident in there. They should be pleased to know I spoke the truth! 

We'll have access to our ebony again... once our "problem" has been resolved, of course.
====
3810
Yes, that's what I said. "Problem."

The mine's entrance is open, but some damnable cultists have overtaken the area. They're doing dark stuff in there... really dark stuff!

Regardless, my theory was correct. Everything that happened was worth it!
====
3811
I dream every night that I am to attend the ball of <<1>>. When I arrive, I am covered in dirt and dung from my daily chores. 

Guards lock me in the stockades for my royal insult. People throw mud at me, and only my tears reveal any cleanliness.
====
3812
In my dreams, I can almost put them together. The clues are all there. I almost have it solved. 

There's more than one murder! There's a bigger picture. 

Every time I wake up, I forget what I found in my dreams, but the clues are here.
====
3814
I dream every night about a bird that makes his nest of gold. I know that if I can find such a bird as the one in my dream, it will lead me to prosperity. 

I must find that bird so I can become rich!
====
3815
Oh, unkind fate! How you endlessly vex me! How could this have come to pass?

Leave me, stranger. You are the harbinger of my doom, I know it. 

What does it matter? What else is there to live for? My life is over.
====
3816
Savard, you fool! 

Does the earth forget about the sun on a cloudy day?

Tell me, stranger. Why would he do such a thing? Is it my father? Is he ashamed of me?
====
3817
Oh, wretched life! How you toy with me! How could this have come to pass?

Leave me, stranger. You're the harbinger of my doom, I know it. 

What does it matter? What else is there to live for? My life is over.
====
3818
Excellent! Those clothes look respectable. Superlative crafstmanship.
====
3819
Belle is pleased. You no longer look like a peasant. Now you look like a proper apprentice.
====
3820
Ah, good. This will make you look more presentable. Now you're a walking showcase of your talents. Well done.
====
3821
Tree-Paws is happy to see new, clean clothes. This one will miss the grass stains, though. They were good for a laugh.
====
3822
Thanks to the slow-witted gentlemen bleeding to death on the floor, I've confirmed my suspicions.

Those cultists were responsible for the Obelus powering down.
====
3824
Those big towers behind me? That's the Obelus!

They were here before the Dunmer. The magic that created them is beyond our comprehension. 

No one knows what they were originally made for... although they do keep wild beasts out of the canyon.
====
3825
Step into the mirror beside me and you will be where I cannot. The dream world in which Galthis hides.

Galthis denied me. He must be punished. I would have him dream of death.

Bring me his skull, and I shall trouble Stormhaven no more.
====
3826
Whatever charm Galthis has created is proof against me and all my servants. You are different. You are from the same world as Galthis: the waking world.

My power will send you into his dreams, and you will bring his skull to me.
====
3827
I'm tired of listening to these s'wits ramble nonsense about things they barely comprehend. 

You look like you could carry on a decent conversation. Also, I thought you were rather handsome.

What? Hey, I'm not made of stone.
====
3828
I'm tired of listening to these s'wits ramble nonsense about things they barely comprehend. 

You look like you could carry on a decent conversation. Also, I like the way you're dressed. So stylish!

What say you, m'lady? Up for some adventure?
====
3829
Of course! Witness my genius.

Just before the Obelus stopped working, we heard news from the east. A Daedric cult has taken over the Sia Ebony Mines!

That can't be a coincidence.
====
3830
Galthis rules my dreams. In the waking world, he is a doppleganger, changing his appearance however he likes. In my dreams, he is a god.

This is his world, filled with his servants. I fear there is no escape for either of us, but will not lose hope.
====
3831
Galthis hides beyond a portal in my throne room, but it is locked. Servants of Galthis hold the keys, shadows of those he has corrupted: a Knight, a Thief, and a Captain.

Each shadow holds a key. Only one with all three keys may reach Galthis.
====
3832
The Knight prays for forgiveness on the top floor of my manor. Often, I hear him crying.

Some great pain must plague him, some tragic wrong he cannot undo.
====
3833
The Thief huddles in the basement of my manor, picking the locks on treasure chests that hold nothing but sand.

Each chest he opens vanishes, and a new one takes its place. There is no treasure, yet he searches endlessly for it.
====
3834
The Captain barks orders to phantom soldiers in my throne room, even though no one is around who cares.

He is obsessed with bringing order to that which can never be ordered, form to that which is formless. He will not succeed, but tries anyway.
====
3835
My brother, my sister, and I were traveling from Stonefalls. Then my sister took ill.

My brother bade me to leave them behind so he could care for my sister.

The sick being sent here, so I'm waiting until they arrive.
====
3836
No, not that I know of....

They say the sickness comes in the night for unwary sleepers.

I've started napping during the day. That way I won't miss my brother and sister when they arrive.
====
3837
He did this to me! He said I was being confrontational. The nerve!

Who wouldn't be? If you were travelling for days and days, and you were turned away from the last place that could help you....

Come nightfall, I may have to do something drastic.
====
3838
One of them was eager to chat... before he fell on my blade.

They're trying to recover something from the ruins to summon their "master." 

This one wouldn't say who its master was. If it's anything like its worshippers, it must be a lesser Daedra.
====
3839
Hmm. How to explain.

Imagine every kind of animal in Valenwood mashed together. A furious, skittering, barking, slathering fit of claws and teeth - fur and feather.
====
3840
Narsis has flourished despite the war in Cyrodiil, but the Vereansu Ashlanders press us on all sides.

I even heard they took over the Tribunal Temple to the south of here! How blasphemous!
====
3841
I see you looking at them. 

I collected them with my own two hands. You can't have any of my apples.

No. Don't even look at them.
====
3842
Depends on what interests you I 'spose. Seen a few more than usual heading east. Overheard some talking about things like mines and cave-ins. Nothing that interests me of course. If it doesn't mean a meal or getting some coin, I'll have none of it.
====
3843
It's this sickness. House Hlaalu thinks they are too good to help us. They burned my things. Said they were contaminated! Well, I heard there was a massive cave-in south of here. I sure hope it took out a fair number of members with it!
====
3844
It's an excellent time to have joined our cause. 

You'll bear witness to the Master's work. His beckoning, his call, his rite of passage... they'll all be upon us as soon as we open that chamber!

My legs shake with anticipation!
====
3845
That's an ancient temple to the Master, where our leader will perform the great ritual. 

Soon we'll extract an artifact that will give us the power we need! We'll have the power of summoning!

Can you feel the power? Can you? I thought so!
====
3846
You're... what? You're apoligizing?

Leave my sight. I'm sure there's some scamp dung lying about you could gather. Help with that.

And no, you may not use tools. Your hands will suffice.
====
3847
You don't know about the Master? You don't know of his awe-inspiring power? 

He would rip you in half to question him! He would pull out your heart and feed it to his children if those words fell upon his ears!

How can you call yourself one of us?
====
3848
I managed to use my stunning looks to bewilder the cultists as I walked on by, even the scamps were tempted though not even I am that wild.

I took a robe just like you, fool! They're not that hard to come by as I'm sure you're aware.
====
3849
Strange that you would ask that question, since it is the Dunmer of the Houses and the Tribunal that treat us little better than animals.

Our tribes follow the old ways of the Chimer. We do not believe the tales of the man-gods of the Tribunal.
====
3850
Countless years ago, we were known as Chimer. After the Tribunal's betrayal, the Daedric Lord Azura cursed our race, and we became Dunmer.

The Houses sought refuge under the Tribunal, but we kept our traditions. One day Azura may smile on us again.
====
3851
Lord Nerevar led the war against the Dwemer who sought to transcend the gods. The Tribunal were his closest friends and advisors.

Their lust for power overcame them for what the Dwemer created. They killed Nerevar and took godhood for themselves.
====
3852
That wasn't entirely my idea, to be honest.

One of my friends from the gambling dens suggested it first, and here I am now!

Of course, the dreugh keep trying to come back, poor things, but this is our place now.
====
3853
Why, up near Wayrest, of  course.

It's obvious the gods made these hot springs for the nobility's recreation.

The Divines favor those who possess divine right.
====
3854
One of my friends from the gambling dens suggested it.

He's with a certain local guild, providing certain ... services, as needed.

He's keeping an eye on my summer home, if you'd like to meet him. I must name no names. It's a secret.
====
3855
Like I said, outlander. Men - the followers of Alessia - destroyed their empire. Valenwood was their last refuge.

The Ayleids knew the men would plunder their homes and places of power. They left behind traps, curses, to take their revenge.
====
3856
She was a heretic from Cyrodiil, back in the First Era. She started the slave rebellion that overthrew the Ayleids.

Which is fine, I suppose. The Ayleids had nothing to do with me. But she tried to replace the elven gods with her "eight divines."
====
3857
Oh, sure! Sure! I'm a topnosh … I'm a good wine seller. I'm Drothan. The Winemaster! I sell from Fort Virak to Davon's Watch and ever'where in between.

Are you real? Your ears look funny.
====
3858
Ha ha! You'll have better luck getting blood from a stone. I'm glad to be rid of Miranda and her abuse.

Elisa here wouldn't treat me that poorly. In fact, now that Miranda's out of the way, Elisa and I intend to marry.
====
3859
What do you think, dolt? I've been kidnapped! 

They sent a flag of truce and a ransom note to my husband, but he hasn't paid yet. 

Why am I not surprised? Serge has been useless since the day I married him.
====
3860
I'll tell you what, I'll give you the flag, but I want you to get Miranda's ring for me.

You can't expect me to marry Elisa without a ring can you?
====
3861
You'll find the flag of truce in my pack. Go ahead and grab it.

Just tell Miranda I said that money is tight and we need the ring to pay the ransom.
====
3862
Well, it's not like I'm going to use it anyway. 

You'll find the flag of truce in my pack. Go ahead, take it. and good riddance.
====
3863
Typical. He probably spent all our money on booze and loose women. 

Here's the ring. Tell him to be quick about it. I'm getting tired of waiting for him.
====
3864
Typical. He probably spent all our money on booze or floozies. Here's the ring. Tell him to be quick about it. I'm getting tired of waiting for him.
====
3865
It figures. He's always been useless. It looks like it's your job now. Take my ring, sell it, and use the proceeds to pay my ransom. Try not to take all day about it.
====
3866
Great job! Now I can ask Elise's hand in marriage.
====
3868
It figures. He's always been useless. Looks like freeing me is your job now. 

Take my ring to the negotiator, and use it to pay my ransom… and try not to take all day about it!
====
3869
Maybe we can work together to restore the land.
====
3870
Oh you are spying on me for the witch.
====
3874
Nothing happens. You take the book back.
====
3878
Would I be asking you to investigate the matter if I had that knowledge?

It is astonishing of the level of intelligence of our new recruits as of late. It's as of Tormal has been recruiting from the slums of Mournhold.
====
3879
Our students are quite familiar with its pain. 

This isn't the first time one of them has gotten a foolish idea in his head and laid hands on my fine prizes. You may even get a confession from one of them simply from the sight of it.
====
3880
Your head is rather empty, isn't it? 

We attempt to draw the Daedric relic from the chambers within -- as we've informed you all numerous times. With the relic in place, we can begin the ritual to summon our master once more.
====
3881
Everyone's having a bit of fun, and Hosni is ....

If you know what's good for you, you'll forget I said that.

We don't need strangers getting mixed up in our affairs.
====
3882
There are troublemakers of all types, my friend. Some don't live by our code. Others ask too many questions.

Go on with your business, and I'll go on with mine, eh?

Don't talk to me again unless you're placing a bet.
====
3883
Ugh. You want me to say it? Gently, at first. Then with firmness and vigor.

Look, this idiot isn't likely to have been "handled" by a woman. This will be easy.

I'm no fragile flower, <<1>>. Just... just go. I don't want to think about it.
====
3884
A Tale-Spinner. A sage, though there's little that's sage about them. Mostly they lie around and make up stories while other people work.

They can talk to plants, though. These razorvine walls are their doing.
====
3885
By Dumac's Breath! If you found that contamination at the water's source, that vile substance has soaked into all of the paddies!

We need to flush out the paddies as quickly as possible.

I'll remove the contaminant. You open the faucets.
====
3886
House Indoril has a long history of prominence amongst the noble houses when it comes to positions of power. 

We're loyal supporters of the Tribunal and the authority it wields. 

While Aldsotha is small, we've built greater cities in Vvardenfell.
====
3887
We have many challenges. 

Rumors are creating fear among the people. Reports of Daedra are arriving from the east..

Our farmlands are failing, and we aren't prepared for any battles that may come our way.
====
3888
Why? What's happening now? 

We've been plagued for months now with every disaster imaginable. I can't imagine things getting any worse.

I won't chance it. If you see Govyn, tell him I quit!
====
3889
Spirits sometimes calm down when someone resolves the cause of their anguish. Only the spirit knows precisely what that is.
====
3891
Here is your ticket. You may enter the arena!
====
3893
Rumors about House Indoril? Only what is true. They are leaving us wide open to attack by pouring all of their resources into the war in <<1>>. When we're attacked by vicious creatures of nightmare, it will be too late!
====
3896
I heard it on good authority from Endal Relendas. He works near the Council and is always picking up on conversations they don't want us to know!
====
3897
Within this book the path to enlightenment can be found. Read it well.
====
3898
Within this book we keep order and reason. Read it first.
====
3899
Within this book are secrets of the Void. Read it at your own peril.
====
3900
Within this book is the mindless prattle of the unenlightened. Read it for a laugh.
====
3901
You dare to threaten me? How much of a fool you are to dare insult your superior. If I was not already aware of how empty that head of yours is, I'd have you killed.

Now go and find my wine. This is your last warning.
====
3903
Such insolence is intolerable! You will -- wait... you're not one of us! Who are you? 

A clever disguise, but it shall work no longer! You will die here!
====
3904
Here are the challenges that are available:
====
3905
Safe? You may think that now, stranger, but I've heard stories.

I've heard we'll be assaulted by nightmare creatures you couldn't even imagine.

And of course, House Indoril is spread too thin to protect us.
====
3906
Oh, I'm sure those stories are quite true. 

You may want to leave while you still can. In fact, I'm going to head to Mournhold soon.

Then there are the rumors about Daedra south of here. You can't deny it! Aldsotha just isn't safe!
====
3907
I can tell you it's inevitable. 

I recommend you leave this place while there's still time.

I can see that you aren't a resident of this town. Leaving should be easy for you.
====
3909
<<1>>, of course. 

He stays close to the market area. 

He hears all sorts of things there!
====
3910
<<1>> told me. She arrived a few months ago as an emissary from Mournhold. 

The council confides in her. Even Patriarch Leyden stayed with her when he passed through here. 

She only warned me so I'd have time to prepare. Now I'm warning you.
====
3911
Choose what to mix into the wine. The rare wine had a complex, full-bodied taste. This cheap stuff is much too tart.

Dirt imparts an earthy tone. 

Herbs make the wine bitter. 

Flowers provide a floral nose. 

These items are all around the house.
====
3912
We argued about what happened after starting the fire at Pariah Abbey. When I told Pierre he'd gone too far, he slapped me! 

Andre broke a bottle over Pierre's head and we tried to fight our way out of there.

Andre made it out, but I got captured.
====
3913
Perhaps I've said too much. 

The people of Aldsotha can't be allowed to think there's a connection.

No one should suspect there's a link between the battle to come and the great Patriarch Leyden.

That means I can't let you leave here alive....
====
3914
What are you implying, wanderer? 

Are you suggesting there's a connection between the impending attack and Patriarch Leyden?

How dare you! He's a Tribunal priest!
====
3915
She likes something full-bodied with a complex finish.

The last time I doctored cheap wine, it was completely different than the one I have now. This cheap wine hasn't been aged at all.

My father works at the vineyard, so I know a bit about wine.
====
3916
Which event would you like to end?
====
3918
That dog! I told the guards to throw him out of here. I guess they didn't throw him far enough.

What did he want to tell me? Maybe he wants to apologize for trying to kill me, huh?
====
3919
The Night Phantom ordered us to start a fire in the fields of Pariah Abbey. He planned to rob it while the spirit wardens put out the flames. 

I'm not sure what he was stealing. We lost track of him when the fighting started.
====
3920
What? I hope you told him to soak his head in the river.

Ahem. Well, maybe I should take this seriously. 

How much did he pay you? I can pay you more.
====
3921
He was in my employ, until I found out he was stealing from me!

Turns out he was sent by House Dres to ruin my farmlands! 

It's no wonder. They've tried to buy this plantation more times that I can count.
====
3922
He lied to you. 

This plantation doesn't own slaves! House Hlaalu only allows servants. Of course, those who owe debts may pay them in labor.

Uvela is nothing but a House Dres spy, sent to undermine me! Slay him, and I'll pay you well.
====
3923
It's the gang. Pierre and Claude have gone crazy. They killed...

No respect - respect - respectable thief kills. What do we look like, assassins?
====
3924
I'm so glad to hear he escaped. I was worried he'd be killed. 

I tried to follow Andre, but Claude grabbed my arm. Then he and Pierre took turns beating me until I passed out. 

When I woke up, I was a prisoner here.
====
3925
The poor child was probably sick with worry. No doubt they all were.

I don't know how many days passed since I first delved into dreams to find the source of our schism.

Now that you've freed me, I can finally awaken.
====
3926
We have wounded soldiers in there that couldn't make it out in the rush. If you can heal them and take out some of the Daedra while you're at it, it may turn the tide.
====
3927
Some arrived earlier, moving quickly to the Bosmer city of Elden Root. Most of our forces are yet to come, having been delayed by the destruction of the docks at Southpoint.
====
3928
I acknowledge your obeisance.

You have truly earned the blessings of House Indoril. Since you have assisted us with so many hardships, you will always be welcome here. 

You should carry your news to Mournhold as well.
====
3929
Cipher? Ysmir's beard! So he's not yet drowned in that Cold Harbor? Best news I've heard this year -- good thing I didn't kill you. 

If old Silvermask sent you, it must be time to pluck him from the shadows. 

So be it. Are you ready?
====
3930
Aye, that you are. It took me a year and more, but I've found how to pluck Cipher from Molag Bal's jaws.

The key to his escape is an ancient artifact. I dare not speak its name here, but to even find the damn thing we need a book - the <<1>>.
====
3932
Even now, he's too much of a coward to tell me himself.

We've been engaged for a year now. I finally found out why he wanted to avoid it!

If he didn't love me, he should have said so.
====
3933
Straight to the point then. I like that.

The book is sealed away inside the ruins of an ancient monastary, on the shores of Lake Canulus in Cyrodiil.

This portal stone should take you directly inside the complex. It's up to you after that.
====
3935
I see you're a reasonable <<1>>. 

Speak to Uvela. See the lies in his words.

He wants to destroy this plantation, and I have no doubt House Dres is behind it.
====
3936
I appreciate this curiosity, but frankly we don't have time to go through all the details right now. You'll have to trust me. 

The Codex can give us the tools we need to free Cipher. I can explain everything once that book is secured.
====
3937
Lately, we've been plaguedwith several misfortunes. Now House Dres is offering to buy the whole lot.

Only someone who was on the plantation would know we've been hit with hardships. 

This is nothing but an underhanded move to convince me to sell.
====
3939
He's a sly one! Don't believe a word that passes his lips.

I'm only here to get what's owed me, after the years of work I've put into this place.
====
3940
Friend, I warned you not to listen to his honeyed words. He's not just delusional. He's greedy, as far as I can tell.

You have to kill him before he finds me again. Otherwise, his paranoia will drive him to kill me.
====
3941
That's no surprise. He'd sooner see me dead than pay me what I'm due!

I hope you didn't listen to his lies.
====
3944
The book is sealed away inside the ruins of an ancient monastary, on the shores of Lake Canulus in Cyrodiil.

I have attuned this <<1>> to take you directly inside the complex. It's up to you after that.
====
3945
I appreciate your curiosity, but frankly we don't have time to go through all the details right now. You'll have to trust me. 

The Codex can give us the tools we need to free Cipher. I can explain everything once that book is secured.
====
3946
What's going on here? Did Uvela send you?

Well, if he wants my job so badly, he can have it. 

I'm sure I'll find better work in Narsis.
====
3947
I was afraid of this. Someone must have spotted us moving the eggs. 

Baron Sorick said to do it, so we did it. We're not paid to question a noble's order.
====
3948
Hmm. Scruples. Not a luxury I can afford.
 
That egg you have looks ready to hatch. You want Sorick to pay for his crimes? Toss that egg in his pool, then watch. Me, I'll find a new boss.
====
3949
Of course. Baron Sorick appreciates your discretion.
====
3950
Another chance? Do I get another chance, too?

Maybe he'll mend my pride. Maybe he'll banish the rumors they whisper about me, yes?

No. There's no such thing as second chances. We have to live with what we've done.

I have to live with what he did.
====
3951
I am well aware of my ex-fiancee's dalliances, thank you. 

I suspect the sum of my dowry kept him from leaving me.

I won't tolerate humiliation. He deserves whatever fate these witch-women deem necessary.
====
3952
Nelin, you don't know how much you've hurt me, do you? 

If I could, I'd wish a thousand years of pain upon you!

I loved you, and you trod upon my heart. Did you ever care for me, or was it all a ruse?
====
3953
And that's supposed to make me pity him?

He destroyed my reputation. He made a mockery of our engagement.

If he ever held any love for me, he'd simply disappear.

I, for one, never want to see his lying face ever again.
====
3954
She's is in the Mabrigash village south of the shrine. No doubt she's waiting for news of my death.

I don't know what I'll say when I see her. 

I just want a chance to redeem myself, even if it means I'll be captured again.
====
3955
I thought you had a hero's look. Cipher was right to send you.

Well. Are you going to hand it over?
====
3956
I... you'r right. I'd be stooping to his level if I wanted revenge for what he did.

Nelin, you may leave. 

I'll ask the Mabrigash to spare your life... but only if you leave my sight right now.
====
3957
Something has been ruining the crops and wildlife in the area. It was probably only a matter of time before a Dunmer fell ill as well.

I know of a remedy that may work but will need your help in gathering the ingredients.
====
3958
Excellent! Now, just give me a moment to make the remedy.
====
3959
Well done. I confess this book is beyond me. I've no head for hints and riddles!

There's a sage I know who can make sense of this. I'll seek him out; you look to the troubles in Glenumbra.

Our paths will cross again in Wayrest. Find me there.
====
3960
I don't like games, <<1>>. If it's answers you want, I'll give them, but then we must carry on with our task. Time is not on our side.
====
3961
I... you... 

...you may be right. I do want know why he did it, though the answer may hurt more than I can bear.

I'll hear what you have to say, Nelin...

...but don't lie to me. I won't have you lie to me again.
====
3962
The Codex supposedly contains one of the most dangerous secrets in Tamriel - the location of the Balac. It is the Balac that will allow us to free <<1>> from Molag Bal's cold prison.
====
3963
A fanatical sect of the Alessian Order. Supposedly they were wiped out during the War of Righteousness, but their secrets didn't die so easily.
====
3964
<<1>> leads our warriors, but we can't hold off a siege. This is a village, not a fortress. These razorvine walls won't stop a catapult bombardment.

He's trying to arrange a parley with the Imperial commander. Look for him near the west entrance.
====
3965
<<1>> wants to halt the theft of our ancestors' bones from the nearby Bonebarrows. I'd like to help, but we can't spare any warriors.

She's near the center of the village, supervising the maintenance of the razorvine walls.
====
3966
Ha! You think so, do you?

Well let me tell you - you're not ready. Normally I've no mind sending a fool to an early death, but this here is to important to screw up.

Come back once you've had a little seasoning. Then we'll talk.
====
3967
It's a mushroom that grows in the area.

That fungus contains the two things I need most: relief from pain and a source of poison.

A few of them should allow me to die peacefully, rather than suffering in feverish fits of delerium.
====
3968
He left me. 

I begged and pleaded for him to take my life, but... well, he prides himself on his morality. He refused. 

This is too much to force on one so young. I finally drove him away. Now he refuses to see me.
====
3969
I doubt the guards allowed him to leave.

He's probably still within the Stranded Lurk.
====
3970
Oh? This should be entertaining.
====
3971
All right. This is not a disaster.

Just head back out and see if they'll talk to you again. We've got nothing to lose by trying, right?
====
3972
Brave words. Futile, but brave.

Those vine walls have a rustic charm, <<1>>, but they can't block the fall of catapult shot.

The village must surrender, or I will order the slaughter every man, woman, and child within it.
====
3973
Is it not obvious? Valenwood is the oldest and most pristine forest on Tamriel. The families of the Empire need wood for weapons and warships.

Do not imagine the empty Imperial throne leaves us toothless, <<1>>. We will pull ourselves up.
====
3974
Then they must surrender unconditionally. No other outcome is acceptable.

The Empire is here to establish peace and order in Valenwood. We are not leaving. And we mislike the Aldmeri Dominion's fanciful notion that it is welcome on Tamriel.
====
3976
I did not come here to bandy petty insults with my lessers.

Begone, peasant.
====
3977
They will not agree to them. I know that much. The Bosmer will melt into the woods and hide.

I fear I must persuade them that the Empire tolerates no resistance. Your head on a pike may do that.

If you do not resist, it will hurt less.
====
3978
Then I will order the village razed and put every man, woman, and child to the sword.

I am not here to negotiate with primitives who sleep in tree branches. I am here to bring civilization. I came to this parley only because I am a civilized man.
====
3979
We were arguing with Pierre and Claude... Pariah Abbey. Pierre slapped Relah's face so I broke a wine bottle over his head. Claude reached for his sword so we started fighting our way out.
====
3980
A couple of Spirit Wardens caught us looting the Abbey. Instead of... running like Relah and I, Pierre and Claude killed them.
====
3981
After the fire started, Pierre and Claude went into Pariah Abbey and started stealing anything that wasn't nailed down. 

They were interrupted by a pair of spirit wardens... so they killed them!

They went too far. We're thieves, not assassins!
====
3982
I can handle myself. Take that heart back to House Hlaatu. They'll know what to do with it.

You certainly aren't boring, <<1>>. I thought I'd be doing all the work myself. I suppose I was a fool. 

I'm enough of a genius to know when I'm a fool.
====
3983
And I have more terrible news. Those damned outlaws cast a sleeping spell on Abbot Durak. I can't wake him.

He came down here for this Scroll of Summoning, said it would stop the biggest fire. I just hope it's worth what it cost.
====
3984
Praise Onsi, Kiyya did well to find you. We will trust you to do this.

Here is the scroll. Take it to the surface, get close to the burning fields, and read the scroll next to the fields.

The Frost Atronarch will handle the rest.
====
3985
Azura praise his foresight! This will get us back to the abbey.

Durak said this Scroll of Summoning should be read near the largest fire in the field. Please take it and use it there. I'll meet you at the abbey when you're done.
====
3986
This is the heart of a Daedra! Where did you... is this... did this power the Obelus? Really?

Huh. We've exhausted all our other theories. 

I suppose this couldn't do any more harm than our previous attempts.
====
3987
Back from seeing the Goblin?
====
3988
I see. I do not tolerate being lied to. Our business here is finished.
====
3990
Hmm, well we will take the high road and make a peace offering.
====
3992
Ra'ud? Oh, yes! He's a poet. He's so sensitive. I might enjoy spending time with him.

I love windflowers. They awaken my desires. They're delicate, like a butterfly's kiss. 

No one brings me windflowers, alas, since they know I hate other flowers.
====
3993
Windflowers grow northeast of Reywell.

There are so many flowers nearby, though. I wonder what Ra'ud would choose on his own ....

A poet's gift is what he says and how he says it. A lover's gift answers his beloved's requests.
====
3994
Only the faithful may enter the Archives, where the Codex is kept.

You will prove yourself to be pure of body and mind, else we shall purge you from this place.
====
3995
Give it here. Let me take a look at it. This ring looks like it'd fetch a nice price. I'll take it.

Here's the key to the harpy's cage. Get her out of my sight quick or I'll change my mind.
====
3996
Be content with what you have. 

Oh, and don't go to the Black Marsh. I tried to tell my son that, but when do children listen to their parents?
====
3997
No, but annoying your elders can.
====
3998
I hope Ra'ud gets it right this time.
====
4001
What?  I love windflowers. I hope Ra'ud's sending me a bigger bouquet of them.
====
4002
I see. He thinks so poorly of me that he can't be bothered to pick the flowers himself.

Tell him to take his bouquet and choke on it. I'll never speak to him again or suffer his advances.
====
4003
The knowledge held here is too great for some. A mind unprepared will lose control, flee from its place, expand beyond bounds. And then, another moves in.
====
4004
Whitestone was its name. Lost to time, swallowed by the earth. Its creators fought the forest, forces of nature, beyond their control. Eternal unrest is their fate.
====
4005
Not who, but what. A vision, in mind, through eye, unalive. Through magic alone, I bestow what I know.
====
4006
The body remains, but the mind is fled. On an island of stone, she finds no refuge.
====
4007
Tell him that I'm quivering in anticipation of the delights to come.

Perhaps he will sing to me. I hear poets have the gift of song. Maybe we'll drink the finest of wines together.

I cannot wait!
====
4008
<You should choose which foot to put in first.>
====
4009
<You place the fleshy remains inside the coffin.>
====
4010
<You place the rotting remains inside the coffin.>
====
4011
<You place the bone remains inside the coffin.>
====
4012
<You can decide which hands to put in the coffin.>
====
4013
<You place the fleshy remains inside the coffin.>
====
4014
<You place the rotting remains inside the coffin.>
====
4015
<You place the osseus remains inside the coffin.>
====
4016
<You can choose a head to put in the coffin.>
====
4017
<You place the fleshy remains inside the coffin.>
====
4018
<You place the rotting remains inside the coffin.>
====
4019
<You place the bone remains inside the coffin.>
====
4020
You've been in the basement. I know it.
====
4021
Do not vex me. Return what you have stolen.

Return the necklace whence you found it... at once.
====
4022
It's useless to deny that. I only asked to see if you would answer truthfully. 

You've been in the basement. You've raided my home. 

You stole my mother's necklace.
====
4023
You've raided my home.

You stole my mother's necklace.
====
4024
Rumors? Aldsotha is under threat. That's no rumor.

I heard we'll be assaulted by nightmare creatures you couldn't even imagine.

And of course, House Indoril is spread too thin to do anything about it.
====
4025
Are they rumors... or revelations?

They say the Daedra are coming. I've never seen a Daedra in my life, and I certainly hope I never do!

Aldsotha is in danger. As for me, I'm leaving for Mournhold, just as soon as I can wrap up my business here.
====
4026
In that case, it was <<1>>. 

You can find him hanging about the market area on the north side of town.

You never had that money, and we never spoke. Fare well, stranger.
====
4027
That's a fine question for a stranger to ask... especially one who's just accused me of spreading rumors.
====
4028
Well, I could use the extra silver on my trip....

Very well, wanderer. It was <<1>>. 

She comes highly regarded from Mournhold. In fact, Patriarch Leyden stayed with her when he passed through here!

You have what you want. Say no more.
====
4029
Why would I divulge my sources to a stranger? Besides, you don't believe me anyway! 

I'm not crazy... and you're not staying.

You better leave while you still can.
====
4030
And who might you be? You certainly don't look like a resident of Aldsotha. 

You should leave while there's still time.

Soon, this town will face an epic battle, and House Indoril won't have the resources to win it
====
4031
You would bribe me?

You seem to have quite an interest in this matter, n'wah. I can't afford such scrutiny.

For all I know, <<1>> or <<2>> sent you here, and with Patriarch Leyden's name being mentioned...

...I can't let you to leave here alive.
====
4032
Are you implying there's a connection between the impending attack and Patriarch Leyden. 

He's a Tribunal priest!
====
4033
Why, you need only to live….
====
4034
You've found him. He's with us. 

House Dres is not welcome among our kind. We captured him as he passed through our lands. 

His charge surprised us, though. It's rare that a noble of House Dunmer would aid Ashlanders, especially the Vereansu.
====
4035
If he is not a husk in the Coiled Shrine, he will be soon. The Mabrigash care little for House Dunmer, but they loathe House Dres, and would be eager to feast.

I have a plan to get to him, but I need you. I think you'll play the part of the widow.
====
4036
Why, the very weapons he carried were branded with their symbol! 

Truly, the Great Houses must be suffering if they treat their enemies better than their allies.

We will deal with him. This does not concern you.
====
4038
Claude's always been very suspicious. It wouldn't take too much to set them against each other. 

I would steal Claude's cash from his dresser and place it in Pierre's chest. Then I'd drop a forged note in Pierre's room that mentions killing Claude.
====
4039
The dreugh came clattering into Dreughside, attacking people. It was terrifying! 

My husband, Arcady, tried to rally folks to fight back.
====
4040
Most excellent. They look to be in fine shape for being carried about by madmen. A fine price they'll carry!

Hand them over, would you?
====
4041
Private interests, my friend.

Of course, I am a registered trader under House Hlaalu, but I've been branching out to offer different services to clients who wish to remain anonymous. I'm sure you understand.
====
4042
Why, sell them, of course! The estates were declared property of the Tribunal. The families have been occupying the property in lieu of any record of deed.

Now that we have the record, we can auction them off, and make a tidy profit!
====
4043
You are crazier than the soulless here, friend. I don't take kindly to being fleeced.

But I'm not one to argue with one so armed. I bid you good day.
====
4044
You've made the right choice, my friend! I'll make sure they are put to good use.
====
4045
Really, now? Besides the fact that tracking down half of these vagrants is an impossible task, do you really think I would risk life and limb for charity?

Come, friend, give over the deeds. I must be off before the sun sets.
====
4046
Keep quiet, thief. 

You went into the basement. You stole my mother's necklace.
====
4047
Sergeant Stegine brought a few guards. He's a good man, but it was four of them against all those dreugh.

Baron Sorick owns this land. We begged for more guards, but he says the dreugh will leave on their own. Doesn't he care?
====
4048
Their hatching pools are nearby—but they've never bothered us before. 

For some reason, the dreugh came into town, looking for trouble, and the people fought back. Some were killed, but others were dragged away. It's awful!
====
4049
The Dream Shard is a priceless relic, a literal piece of Azura's realm of Moonshadow.

With it, we can distill water from the Cave of Dreams into Dreamless Potions. Without that shard, we can't make any more of them.
====
4050
Anyone who drinks a Dreamless Potion does not dream. The Spirit Wardens imbibe them nightly. That's how we remain immune to the Fervor.

The Fervor originates in dreams. Without Dreamless Potions, we would all fall prey to its madness.
====
4051
The Fervor is a madness spreading across Menevia. 

Those afflicted are overcome with bloodlust. Their madness begins as anger, but eventually, victims kill anyone they see.

We drink Dreamless Potions, so we don't dream. That's why we're immune.
====
4052
They must have! The dreugh never move them till they hatch. It's the same this time every year. 

Until now! It's like someone wants us dead. I just hope my husband's still alive.
====
4053
It won't be easy. The spell enthralling the Abbot traps him in sleep and forces him to dream.

It's a clever spell, since the Spirit Wardens can't enter his dream. In fact, we can't dream at all.
====
4054
We have another potion we rarely use: a Dreamstride Potion. It'll put you into a dreaming sleep. Then I can merge your mind with Abbot Durak's.

You must find him in his dream, figure out what holds him there, and awaken him.
====
4055
We drink Dreamless Potions nightly. That's why we're immune to dream attacks from our enemies, the Supernal Dreamers.

As of now, you're the only person in Pariah Abbey who can dream: the only one who can save Durak.
====
4056
Good. Once I've removed these chains, we'll awaken.

Speak with me again in the waking world.
====
4057
Let me see that for a moment. Yes. These could belond to one of the outsiders here.

Ask Lady Ginith. She just arrived with another petition.

Varon hasn't left since her lover was taken.

And Lady Daraneth... why, she's one of our acolytes!
====
4058
I know not why he betrayed me for the Ordinators. I came here after they declared my village daedra worshippers, and moved to destroy us.

This must be the payment for his act. Fitting that it should fall to me. Shali will be pleased with your deed.
====
4059
I thought my lover unfaithful, and came here to seek revenge. Shali counseled me against it, but I persevered.

To sentence an innocent man to die is incorrigible, but your one true love? This deed does not bring him back. It is nothing but paper.
====
4060
Why, you've found it! That sorry excuse for a husband finally turned up, did he?

Pardon me. I came here looking for this deed. It's fortuitous that you came across it.

That Shali was no help at all!
====
4061
I've heard them refer to themselves as the Midnight Union. From what I can tell, they're a gang of thieving scoundrels.

The two I've seen the most are Albert and Alison Lanier. I bet one of them has the key to my cage.
====
4062
The last I heard, Serge was headed out to the Reywell Hot Springs northwest of here. He's probably stinking drunk and sitting in a spring somewhere.
====
4063
We were victims of Marnon Sebat, that monster upstairs.
====
4064
He lured women into the house and forced us into servitude. He called each of us his "mother."

Whatever his intent, his anger was uncontrollable. He murdered us and harvested his grim souvenirs.

Then he disposed of our bodies near Lake Thir.
====
4065
Victims of the monster downstairs. Marnon Sabat.
====
4066
Take a closer look at that necklace. 

What appears at first glance to be ivory is, in fact, bone. He kept a single knucklebone from each of us.

Count them, if you wish. There are nine.
====
4067
Revenge is not our goal. I was Sebat's last victim. 

He didn't know I was one of the Mabrigash. I poisoned him before I died.

We want you to return the necklace to our mass grave on the shore of Lake Thir. Then will we finally find peace.
====
4068
Oh, his lordship would never permit that. 

He knew what was going to happen, but he doesn't want his involvement known. He planned it that way. But that's his business, not ours.
====
4069
It's your funeral, stranger. 

But listen, he pays me keep these things quiet. Seems to me you have a choice: you can stick your nose in an get into trouble, or you earn a little bonus by staying out of it.
====
4070
We should hurry. The scamps might find my sister any minute now!
====
4072
I need marshmerrow which grows wild near the delta, and I will need saltrice as well. While saltrice is our main crop, you will need to find the few left that are still healthy.

Be careful. The affected wildlife nearby are more hostile than usual.
====
4073
Yes, here it is. Tell Altis to be sure to drink the entire bottle, and I will check up on him tomorrow.
====
4074
Oh, it's very complicated.

It's arcane! I'm sure you wouldn't be interested.

Shouldn't you be going off to find it now?
====
4075
Why would you care? You don't look like much of a scholar, to be perfectly honest.

Our experiments here are really outside your realm of expertise.

Perhaps you should just get on with Melesi's little errand.
====
4076
See? What do you see?

I -- ah, yes, yes of course.

Please, I'd ask you speak to Floran. He really is an impatient person.
====
4077
Of course you would think that. Many are unaware of this... type of magic. Illusion magic!

I do not blame you for thinking me a liar though. This magic eludes even the greatest of minds. I forgive you.
====
4078
You must have misheard me.

Apprentices are not allowed to do experiments, much less outside of the grounds the guild. 

That's grounds for immediate dismissal... not that they'd believe your word over ours, of course.
====
4079
Of course you would think that. Many are unaware of this... type of magic. Illusion magic!

I do not blame you for thinking me a liar though. This magic eludes even the greatest of minds. I forgive you.
====
4080
They went to The Thrambles - a patch of primeval forest north of Razorvine Refuge.

It's dark and full of things that'll eat you. Everything from blood-sucking hoarvor to a giant Senche-Tiger. So they say, anyway. I'm not going to find out.
====
4081
My accursed companions are gone!

Show me the blade, so I may see what you have wrought!
====
4082
Because he was unarmed.

Fools like that go walking around these areas and end up dead. If you haven't noticed, we already have enough things that aren't exactly alive in the area.
====
4083
Accursed mortal! You have robbed me of vengeance!

This blade is useless to me now. I cannot leave my gravesite, and assuredly, they will never return.

I have been denied.
====
4085
Thank you. 

Please hurry. I'm not sure how much longer I have.
====
4086
Please reconsider! I will forever be in your debt.
====
4087
Please reconsider! I'll forever be in your debt.
====
4088
House Dres. 

I don't rank high enough to know why they're targeting House Indoril. I just know they are. 

Please help me. I will leave the Great House. I'll do anything. I just... I don't want to die.
====
4089
They'll tell you it was an accident. 

Together, we ran away from the guild to the Velothi River. We went where the dead were put to rest.

The teachings of the school were too slow for us. We were anxious to try out new magic.
====
4090
I was! Before I realized it, a blade entered my side and my vision left me. 

When I awoke, my spirit was bound to the earth. I was unable to rest, along with all the other dead you see around us. 

Our dark experiment succeeded.
====
4091
The magic of death fascinated us. 

When we arrived, we tried to make the spells work, but the dead were too far gone.

We needed a fresher specimen. We decided to use... one of us.
====
4092
The three of them are waiting at camp, hoping your life has been claimed. 

Little do they know that even in death, I have mastered the art of magic.

Use this dagger to draw their blood. You can end all of this. 

I will be... avenged.
====
4093
I am certain the details are beyond your limited intellect. I shall use small words.

This is a necromantic artifact designed for me by the Sload. Any who die within its vicinity are raised as undead where they fall. No mages required.
====
4094
I hoped you would have the vision to see that yourself. No matter.

The undead will be under my command as master of this device. My soldiers, if killed, will simply rise and attack again.

Infinite manpower. No army can stand against us.
====
4095
On the contrary. It is efficient. It is logical.

It is the sentimentality of the living for dead flesh that is insane. The person they knew is gone. The shell that remains is merely... a resource.

Now it is time for you to become my resource. Die!
====
4096
How... unexpected. It pleases me to find someone capable of comprehension.

I almost regret that I have to kill you.

I trust it will reassure you to know your corpse will be used efficiently in my army.
====
4097
Surely you do not believe I will surrender merely because you say you will stop me?

Do not waste my time with words. Show me your resolve, or die!
====
4098
Yes! I killed Deren! My classmate! What kind of monster am I?

It's too late. I can't change the past. I wish I could forget it all and return to the guild. I want to sit in class again, like a normal student!

Is it even possible to forget all this?
====
4099
You'd let me leave? I can't thank you enough! 

I'm haunted by everything that's happened here, but I... I don't want to die.

Maybe in time, the memories will fade. Maybe, one day, I'll stop seeing Deren's face.

Until then, I can't forgive myself.
====
4100
I'm sorry! Please! Forgive me! 

Gods, how can I ask that? I can't even forgive myself!

I can't close my eyes anymore. I just see his cold, white face, staring back at me.

When I close my eyes, I see the face of death itself.
====
4101
We were frightened! 

We formed a pact when we sacrificed Deren. No one else was to learn of the horrors we enacted here. No one alive, that is....

I knew it couldn't last. If we're lucky, we'll hang for our crimes. I know there are worse fates.
====
4102
You'd let me go? Thank you! 

I'm truly sorry for what we tried to do to you. 

If we ever meet again, I promise I'll find a way to make it up to you!
====
4103
Please, have mercy! We didn't think about what would happen! We didn't want it to end like this!
====
4104
Look around you. The spell worked! 

We have accomplished a grand feat of magic. It's what we all wanted.

Now Deren wants to cast aspersions on our motives. He always was the weakest one.
====
4105
Perhaps you're more like us than you realize, <<1>>.

Maybe we'll meet again in more personable circumstances.

Keep your eyes open.
====
4107
I'll too weak to fight back. 

It seems I have no choice but to accept death.
====
4108
Rarely is one so eager to meet death. 

Very well. If you want to fight for him, then by all means, you will. You'll fight for his soul... and your own.

Enter the arena. You'll face our champion.

If you live, you can speak to the courier.
====
4109
If these weapons were for the Vereansu, and they were provided by House Dres, this could lead to a war between the noble houses.

House Dres wouldn't act so rashly. They're the weakest of the Great Houses.

Who would profit from this?
====
4110
It seems I have no choice but to accept my fate.
====
4111
Just a little bit. Did you find another sick farmer?
====
4112
To help an enemy in his time of need is truly heroic. 

I'm quite impressed with you and the mercy you've shown. 

Here's the last dose of the remedy. I hope it helps.
====
4114
What a fool you are! You think I would answer anything?

House Dres will not tolerate meddling from outsiders like you… or these country witch-women!

Soon, you will all be driven from this land. By the might of our Master, you will go!
====
4115
Our weapons are for our followers, not for the likes of you. 

Those traitors in the lesser houses will taste our steel, just as Nerevar did that fateful day.

Yes, my master has spoken to me of this. In my dreams, he speaks to me!
====
4116
You're ignorant of the greatest of the Great Houses, I see.

No matter. You will know their name soon enough They will rise again and hallow our lands! 

The lizards, the northmen, the men, and all the rest will all feel their wrath!
====
4117
We work for the doom of the Tribunal! 

They thought they'd hide their hubris by destroying everything it touched.

By divine providence, we have risen again. This time, the Tribunal will pay in blood!
====
4118
You think I'm afraid? The Tribunal is afraid. Their hands are stained with blood from their butchery and treachery.

House Dres will not stand with traitors. Our master will bless us with the inheritance of the Chimer!
====
4119
What you think doesn't master. I've heard the whispers of our master. I know his plan.

House Dres won't stand with traitors.

Our master will bless us with the inheritance of the Chimer!
====
4120
And so you have. Ysmir's beard! It must be time to turn the tide on Molag Bal.

So be it. Are you ready?
====
4121
It's sealed away within the ruins of an ancient monastery in Cyrodiil on the shores of Lake Canulus.

This <<1>> should take you close enough to find a way inside. 

Using this ring will get you back, but finding <<2>> is up to you.
====
4122
Just know that the Balac is a magical staff, ancient in origin. I can explain the rest once it's secured.
====
4123
Ah, of course you do. Don't we all? Some questions were not meant to be answered though. But ask. Ask what you will. I am at your service, after all.
====
4124
Ha! You think so, do you?

Well, let me tell you. You're not ready. Normally, I don't mind sending a fool to an early death, but this is too important to foul up.

Come back once you've had a little seasoning. Then we'll talk.
====
4125
Aye, that you are. It took me a year and more, but I've learned how to snatch victory from Molag's jaws.

The key to his defeat is an ancient artifact, one thought to be destroyed many centuries ago: <<1>>.
====
4126
Yes, this can only be the staff of legend. I confess the powers of the Balac are beyond me. I've little head for magic! Let's see what the Prophet thinks.
====
4127
The staff was forged of the land, Nirn itself; channeled magics wrought material.

It has seen more than you or I can imagine, born in ages past from the hands of an Altmer. Loreth was his name, and a powerfully talented wizard he was.
====
4128
I don't like games, <<1>>. If it's answers you want, I'll give them, but then we must carry on with our task. Time is not on our side.
====
4129
Fanatics! Devotees, they would say, of the Alessian Order. Supposedly they were wiped out during the War of Righteousness.

Ha! Their secrets didn't die so easily.
====
4130
The salt rice started wilting about a month ago. 

We've tried everything to bring it back, but most of it is dead or dying. 

If we can't find the source of the problem soon, Aldsotha will suffer from a lack of supplies.
====
4131
The alits and crocodiles usually stay along the coastlines or near the trees.

Lately, they've been getting into the fields and behaving more aggressively than usual.

Even the guar are attacking! That makes finding a solution even more difficult.
====
4132
The dream was a reflection of my fears. False signs lured our sisters away. From whence they came, I do not know.

We must be vigilant in our training, no matter the cost. 

When our call to arms comes from the Coiled God, we must be ready to strike.
====
4134
A talespinner. A Priest of Y'ffre. One who can touch the Story of the Bosmer, tell it to others, and change it in the telling.

You look confused. How about we just say they're mages?
====
4135
I'll assemble the poison right now. 

It will be potent. You'll see.

It's almost ready.
====
4136
Here. Take it. Test it.

Try it on the crocodiles and wasps. They're nasty growling, biting things. Test it on the slaughterfish. 

Tell Helei what happens.
====
4137
Spinners can commune with the Green - that is, the plants of Valenwood. The trees and vines, the blossoms and grass.

The plants are wiser than us, but experience time more slowly. To them, a year passes as a moment. That is the Green Time.
====
4138
They've slowed their perception of time to communicate with The Green. The plants can't speak at our speed. We must go to them.

These Spinners have sat here without food or sleep for days. From their perspective, only a moment has passed.
====
4139
It's our lives. Everything we do.

We get up, go about the day, and rest again. We hunt beasts and are hunted by them. We cry. We laugh. We love. We bear children and ea- and bury our dead.

It's the greatest story of all. And it never ends.
====
4140
How does waggling your fingers and mumbling nonsense cast spells?

The Spinners tell the Story of the Bosmer. If they change or add to the Story, the Bosmer change. That's their nature. You may as well ask a Daedra why it kills.
====
4141
Sibellec is alive? Then we may finally have our revenge.

You are brave to aid us against Angof. You will find our favor worth your effort.

Help us regain our power, and we will make him pay.
====
4142
Our sister still lives? Thank the Eight.

You are brave to aid us against Angof. You will find our favor worth your effort. If you help us regain my power, we can fuse with Sibellec again.

We will stop Angof.
====
4143
Aderyn, Eilwen, and I are all great sorceresses. 

Decades ago, we made a pact to retain our youth and power. We would become one being, one soul.

The spell we cast was difficult and exhausting, but in the end, we were one. 

We were immortal.
====
4144
They've asked the razorvines of the area to grow into a wall around our village. It's keeping the Imperials out - for now, at least.
====
4145
Angof attacked our kingdom. He knew he could not enslave Glenumbra without enslaving us.

We blocked him at every turn, but Angof discovered the source of our power. He split our souls once more. Now, separate and alone, the years we claimed return.
====
4146
I am a tale in children's minds. I keep their secrets and share them inside. I blur their thoughts into fantasies, kept like a canvas of art or a submarine depth. Though an illusion, it occurs every night; I give them a fantasy, I give them a fright.
====
4147
You do look like trouble and I suspect it would be a nightmare to know you.  Move along.
====
4148
You are more intelligent than you appear.  A few days ago the guards brought a man and a woman in.  The man was bloodied and beaten.  The woman they took over to the Inn.  I hear she is getting quite the attention. She goes by the name Valoria.
====
4149
You certainly are living in one.  The reality is that you're not as smart as you would like to be.  Get lost.
====
4150
Yes you have a very active imagination.  I bet you're imagining me giving you information right now!  That is not going to happen though.  Go away or I imagine that my blade will find its way into your throat.
====
4151
I offer a variety of services here.
====
4152
My thanks to you! I've been starving.
====
4153
We offer comfortable beds and lucky for you we still have a few available.  It's 5 gold for the night.
====
4154
We have fresh killed meat and an endless keg of ale.  The bartender will fetch what ever you want.
====
4155
We have the finest women in Tamriel.  They are eagerly waiting to comfort you.  Which would you like to lay with?
====
4158
Valoria will not dissapoint you.  You will find her upstairs in the first room on the right.
====
4159
My family was attacked by the guards.  They killed my parents and brought my brother and me here.  My brother is being held in the cells in the guard house.  Can you free him?
====
4160
Be careful of the guards.  You must sneak in and not alert them.
====
4161
My dad is still alive? That is wonderful news!  We must free my brother and return to him.
====
4162
My dad and sister are still alive!  I'm afraid the same wont be true for me soon.  The guards have assured that my life will come to an end.

Promise me that you will return to my sister with a message for me?
====
4163
I'm well aware of who sent you. My brothers have been following me since I fled the marshes.

We're not related by blood. The sign of the Shadow cursed me from birth.

My "brothers" are in the Dark Brotherhood. I won't be their servant any longer.
====
4164
You're willing to help me? 

I only have a few belongings. If they were found in the bellies of the crocodiles about here, my brothers might think I'm dead.

If you could help me, I would truly be in your debt.
====
4165
Thank you!  Tell them I love them and to forget about me.

You must get out of here before the guards return.
====
4166
What kind of deal is that? How do I know you won't leave me here to rot after telling you what I've done?

I'll tell you what: get me out of this. Then I'll tell you what you want to know.
====
4167
Our leader, the Midnight Phantom, ordered us to steal it from the goblin cave and place it at the top of one of the towers in Cumberland's Watch.

If you want to know more, you'll have to ask the Midnight Phantom yourself. 

Now will you free me?
====
4168
My "brothers" are brothers in name only. We were all born under the Sign of the Shadow. That sealed our fate to serve Sithis.

I've long lost the taste for blood. I want nothing more than freedom from servitude, but the only escape lies in death.
====
4169
You don't know my brothers. 

If they believe I'm alive, they'll never leave. They'll hunt me until the end of their days... or the end of mine.

Make your cut clean and swift. I'm ready.
====
4170
Bah! They're like locusts. Every once in a while they just swarm. 

But this is worse than usual. It's the first time they've breached the gates.
====
4171
Let me read it. Ah, yes. The shipment.

Ah-Nakul has not returned, so he cannot deliver it in time.

<<1>>, you can give this to Master Vinden. He is fond of this fish.
====
4172
It's about time. Give it here then!

Let's see if these are quality specimens….
====
4173
The Balac? By what right do you ask of such things?

Only the most exalted brethren even know of its existence. And here you, an intruder, come seeking it for yourself. 

I think not.
====
4174
The Spell of Sheathing. It protected this room, isolating me from the world while my brother Maruhkites were slaughtered by heretics.

Now you have broken the Sheath. You must die, and then I shall begin the Order's rebirth.
====
4175
Then you pit yourself against me, <<1>>. The power of the Selective is behind me, and thus your failure is already written!
====
4177
We've always had the threat of goblins nearby, but I've never encountered so many of them. The Stone Chewer tribe swarmed out of the mountains and seized control of Cumberland's Watch.

Now they're placing their territory markers!
====
4178
It's my husband, Ondlares. We've lived here peacefully for almost a year.

Then a ship wrecked against the cliffs. Since then, I've noticed he was... changing.
====
4179
My husband was never known for being responsible. 

The simplicity of maintaining the lighthouse was ideal for him, but his first moment of negligence had fatal consequences.

A ship crashed into the cliff. Most survived, but a few did not.
====
4180
He started to have bouts of unprovoked anger and violence. 

One day, I tried to calm him, and he attacked me. The madness in his eyes terrified me.

As I died, I knew the man who took my life was not my husband.
====
4181
Not yet! Not yet!

There's still time to get a good seat....

Remember not to leave the pit area, eh?
====
4182
Dead, you say? Well, well, isn't that an unfortunate turn. 

Tell me, how did he die? Was it horrible? Did he suffer?
====
4183
Of course! Not a problem, friend. There's plenty of ferocious fun for all!

Hey, that's catchy. I should make some posters with that phrase. "Ferocious, Furry Fun for All!"

Anyway, remember not to leave the pit area!
====
4184
I never intended to harm anyone else. I just wanted revenge against <<1>>. 

I never even considered the effects the curse would have on those around him. 

Looks like I'm more guilty of negligence than he ever was.
====
4185
So that means he'll never see the glory of the afterlife. The torment his soul must be going through....

I'd be lying if I said I pity him. He doesn't deserve to share the same eternity as my late husband and son.
====
4186
Fire is the only way. You'll have to burn the bodies.

Here, take this magical ember. It's cool to the touch, but it never fails to spark a flame.

My husband and son would never forgive me for harming innocent lives. Please. Help me make this right.
====
4187
Excellent news! I can't wait to see my lastest shipment. I just hope nothing got damaged during transport.
====
4188
I'm glad to see someone has some sense around here. Do you have any blood in those scraps? 

If we can examine the blood on these remains, we may be able to create a potion mimicking the behavior of this nix-hound.

That would be incredibly useful.
====
4189
Let me see the remains.

Yes, this will do. I've already mixed up an elixir in case we got our hands on something like this. Just a drop here and... all done!

Take a sip before you enter the tar. It should protect you long enough to free the guar.
====
4191
Whatever you do with these, don't let Nardan have them. His brilliant idea would probably sicken you for weeks.

I have a better idea. With these, we could construct a material to protect you from the oils. We'll make some simple boots for your feet.
====
4192
Give me those scraps for a moment.

We put this here... and that there... and there we go! Done!

Use these boots before you enter the tar. If all works as planned, you'll be fine. Just get those poor guar out and back to us.
====
4194
He hates Goblins. I mean we all hate Goblins, but he really hates them. I've asked why, but he won't say. 

Should've listened to my instincts and sent him to another post.
====
4195
The Midnight Union stole the <<1>> and placed it at the top of this tower. Now the goblins control Cumberland's Watch.

After I was wounded fighting the goblins, I managed to crawl up here.
====
4196
I bet you're one of Varyn's cousins. Nosy, the lot of you!

Well, we're in for another big shipment before the night is out. I'll need the boys out on the docks at twilight.

This time, it's a bit different than our normal haul.
====
4197
We've got a new order. We've got weapons... a lot of weapons.

Keep it under your hat, but I got a special payment for this. A blank letter of pardon, directly from one of the Great Houses! 

The boys'll be clamoring for this one, I tell ya!
====
4198
Not so loud, idiot! Keep this to yourself, or I'll cut your throat.

The men would be awfully suspicious if they knew I was dealing with someone from House Dunmer.

Hey, it's almost teatime. Don't you have something to do?
====
4200
The Stone Chewer goblin tribe has a cave northeast of Cumberland's Watch in the mountains.
====
4201
Ha! That's a good one. 

She'd never betray us like that, not after all the hard work we've done setting up this operation....

What makes you think that's even possible?
====
4202
Seriously, did you fall on your head or something? 

We're practically rolling in skooma, and you're wondering where your coin comes from?

I'm sure you weren't hired for your brains, so I'll let that one pass.
====
4203
Oh, of course! Let me give you all the riches I have while I'm at it! Perhaps you'd like some tea as with that?

You're getting on my nerves. Don't you have something better to do?

Here's a hint: it involves crates.
====
4204
It's not very indicative of leadership, that's why! Oh, but you're new. Hm, all right. Don't tell the boys outside, or I'll have your head.
====
4205
I can't believe you asked me that.

You lug around crates of moon sugar all day, and you don't even know what you're carrying?

I suppose that's good, since most of the men would break into our product. I can't stand the stuff. Puts me to sleep.
====
4206
Ah, that hit the spot. Now, what were we saying?
====
4207
Not a bad idea, friend. I get quite tense, you know. It takes the edge off... a welcome respite. It's a wonder that the Houses banned this fine spirit.

What are you doing still hanging about here, anyway?
====
4209
Why should I tell you?

I give you my idea and you claim it was yours? Is that how this works?
====
4210
Then forget it! Once I finish tending to these empty-headed beasts, I'll prove it myself.
====
4211
What are you talking about? Are you going to judge me by the way I speak now?

Just because I'm an Oathman, I'm not good enough to ask questions, is that it?
====
4212
You're right. My apologies.

The strangest thing about the musk? It's flammable. If you brought a lit branch over, you'd burn the poison right off the stem.

I'm sorry for being so gruff. I can't stand to see a guar in pain.
====
4213
Do you? Really? 

You're all the same. You want easy way to make some coin with the least amount of work possible. 

You don't even care how you do it, I bet!
====
4214
The flower is extremely thick. 

Trying to pull a petal off one of those flowers isn't likely. 

You'd need something small, sharp, and quick to get a sample.
====
4215
Did Aryia put you up to this? I suppose that's what we came here for.

I have a long, slender pruning knife in my pack that should do the trick. 

Of course, the damned pack's in the tar pits. If you can find it, it should do the trick.
====
4216
Everyone says the poison is extremely deadly, but you know how these things go. 

Something as innocent as a mouse, with the right tales, can grow to be as deadly as a Daedric Prince.

I think the musk screal flowers suffer the same fate.
====
4217
Well, aren't you enterprising?

I've got a bottle of Old Dagoth Brandy in the cart that should do the trick. 

It'll make your senses as dull as a brick. Then the hangover will hit you like a ton of 'em.
====
4218
Well, it does hold a poison. I just don't think it's as deadly as everyone thinks it is.

If you were to dampen your reflexes, you could pick a petal as quick as a daisy!
====
4219
No one you need to know about, that's who! 

Gods, I wonder about the new help here.

Keep your questions to yourself. You'll live a lot longer.
====
4220
So he's alive? Did you free him?
====
4221
Take my ring and necklace from the dresser.

You can trade them at the armorsmith and weaponsmith to help in the arena.
====
4222
We can't get him past the guards, but there's another way.

One of the guys who frequents this place can secure his freedom, but you must fight in the arena for him. Speak with Morgen Shadehands.
====
4223
Well, I suppose it wouldn't hurt. I'm writing my name on it so you can't run off with it. It'll be useless to you then!

And if you do run off, I can find you easily enough. It won't be pretty.
====
4224
You want a favor from me?  Do you know who I am? 

Where would you get the idea that I'm in the buisness of handing out favors?
====
4225
Valoria, Valoria, Valoria …  yes a man will agree to anything in the arms of such a woman.

I know her brother's life is rotting away. I can arrange for his freedom, but you must fight for it.
====
4226
I own some of the greatest gladiators to ever fight in this arena.  

I want you to enter the arena and becomes its champion. If you can conquerer the arena, I will get her brother's freedom.
====
4227
Don't dissapoint me. If you lose, I'll make sure that Valoria and her brother die with you.

Speak with the Master of Events inside the arena.
====
4228
You want to challenge the Arena Champion?  Head to the center of the arena and prepare for your death!
====
4229
There's lot of work to be done.  leave me be for now.
====
4230
We are... or were... followers of the great prophet Maruhk, sworn to serve his divine purpose and purge this land of its elven corruption.

Others were blind to the righteousness of Maruhk's visions... and so you find me here, the last of our Order.
====
4232
All right, <<1>>, let's go.
====
4233
Yes, it must have slipped from your pack. Luckily for you, I found it. 

I thought you might come back to look for it. Try not to lose it next time!
====
4234
They're quite intent on mustering forces and hastening the day of our attack. 

They want revenge for the wrongs the Mabrigash have inflicted on them.

We could use a hero like you. We're not ashamed of hiring mercenaries, either.
====
4235
Revenge. Protecting the innocent. Earning some coin.

I could go on, but your purpose must be your own. 

All I ask is that you hear the tales of these poor people. Then you can make your own choice.
====
4236
They took my brother and my father from me!

The two often traveled to Mournhold together. as officials of House Hlaalu, they traded freely.

That was the last place they visited before I found my brother. He was lost, witless and wandering.
====
4237
We haven't seen him since. 

I'm sure he was with my brother when this all happened. May his death have been painless and swift.

These women are evil. They care not for the lives they affect. Their only goal is growing stronger.
====
4238
The Mabrigash devour the souls of men to grow stronger. Some say it makes them immortal.

The drained body is little more than a husk. It is left mindless, with no purpose or will to live.

The day after he was taken, my brother ended his life.
====
4239
They've made a mockery of our people. 

Ashlander magic shouldn't be used that way. We forsake the ways they wield it. Their path is forbidden, yet they think they are agents of a higher power.

They think they are immortal.
====
4240
The Mabrigash call upon the power of Ghost Snake, a foul creature borne of magic.

Through its sorcery, they siphon the lifeforce of others into their own bodies. Their victims are left as empty shells, devoid of souls.

We cannot let this go on.
====
4241
The identity of the Midnight Phantom is a mystery, even to the agents of the Midnight Union!

You'll have to discover that on your own.
====
4243
It's good to know I didn't send that scout out for nothing.

We've been fighting their leaders, the "ascended sleepers," but I'm not sure how much longer we can go on like this.

I need you to get in there and reduce their numbers… any way you can.
====
4244
They're abominations, and powerful ones at that. 

We're lucky Aldsotha hasn't fallen already.

Many of us are seeing them for the first time.
====
4245
Several fled to Mournhold, but <<1>> and <<2>> are trapped inside. 

We need to save them! We need to bolster our defenses. 

Give this poultice to the wounded inside. That should give them the strength to reach our healer… and rejoin the fight.
====
4246
What? This is the first I've heard of this.

Where did Valeor get that idea?
====
4247
If he gives you an amulet, don't put it around your neck!

In fact, I'd recommend leaving the Uplands as quickly as possible. You aren't safe here.

Give this note to my wife, Nythis. Then go, and don't look back.
====
4248
Attacked you?

That's ridiculous! They hate the Mabrigash, but why would they....

Wait a minute. Are you wearing an amulet? Has Valeor given you one yet?
====
4249
He did? What is... oh, dear.

If he gave you this, he must have told you what's going on. I can't just leave him here. 

He warned me of this. I was a fool and ignored him. Stranger, I need your help.
====
4250
Return to Valeor. Tell him you spoke to my husband. Tell him everything is fine.

I'll go to Gharvin and convince him we should both leave.

Once we're gone, I think you should leave, too. These lands will offer naught to you but peril.
====
4251
Who? 

What are you talking about, <<1>>? I asked you to gather weapons for the Guard, not interrogate some stranger I've never heard of before.

Are you okay? Did you hit your head?
====
4252
I did no such thing.

Maybe the Mabrigash have gotten to you! Have you traveled through the Glen recently? Have you been in contact with them?

Wait... you don't have an amulet, do you?
====
4253
What are you babbling about? Who's Gharvin?

I asked you for a small favor. I asked you to gather the Guard's weapons, and you come back to me with accusations against a stranger.

Maybe you should lie down. It's been a long day.
====
4254
I did no such thing.

Maybe the Mabrigash have gotten to you, too! Have you traveled through the Glen recently? Have you been in contact with them?

Wait... you don't have an amulet, do you?
====
4255
Guard Rahar's murder? The very idea is preposterous! The only murders I've committed are the ones demanded by Count Hosni or <<1>> himself.
====
4256
The Captain chooses to inform the murderer before the victim's own brother?

Nevermind. I've suspected Geon from the start. He's always despised my family. What evidence do they have against him? Is it indisputable?
====
4257
Thanks for bringing the wine. 

Tell Geon the next shift will be there soon to relieve him. He'll be passed out drunk long before that.

Geon isn't known for being able to hold his liquor. Great fighter, but even with wine, he's a lightweight.
====
4258
I can tell you that it took one hundred and forty-nine stones to make up the front of the fireplace. Six hundred and ninety-seven stones are set in the floor. 

I know. I counted them!
====
4259
The stones here were carved from the remains of a giant in eastern Gavaudon. I hear tears of solid rock fall from its face!

I'd like to count the stones remaining, but cults are drawn to that place. They'd be too much of a distraction.
====
4260
The Dro'dara plantation used stones to build levees. I heard the Blackmauls destroyed them, flooding the fields.

Someone should take an account of how many stones are left, just to make sure we have enough for rebuilding.
====
4261
One of the largest collections of ancient stones that survived the reign of King Aphren lies just south of here! 

They say the Blackmauls angered the spirits there. I wonder if the spirits were counting the stones. They've got nothing else to do!
====
4262
Who are you speaking of, friend?

I apologize if we've met before. My memory has been a little hazy these days. With all the newcomers who travel in and out of the camp, I tend to forget faces and names.

Still, take a sit. Have something to eat.
====
4263
Friend, my husband has been dead for over five years now. Killed by the Mabrigash over a simple misunderstanding. I'll always remember the day.

No, surely it was not my husband you spoke to. Now please, have something to eat.
====
4264
It's always good to share good company during a meal. That's what my husband used to say. 

Everyone always liked him, said he was the nicest man they had ever met.

I couldn't agree more. Now please, go on and eat, I insist.
====
4265
Then let's go, before anything else happens.
====
4266
It's an abomination, and a powerful one at that. We're lucky Aldsotha hasn't fallen already. 

Many of us are seeing them for the first time.
====
4267
We're still not sure. There were no signs of poison in the food. You seized up suddenly and passed out. We brought you over here to sleep it off.

Nythis felt horrible. She thinks it to be her fault. She left a note beside you while you slept.
====
4268
I can't pay him. I bet my last coin on a fight at Hammerdeath Arena and won, but the Orc who bet against me refuses to pay up.

You want money? Go beat it out of Ugurz. He's working with a gang of Orcs down by the southern docks.
====
4269
Sorry. I'm flat broke. And it was actually one of S'rashi's friends who convinced me to sell the estate and invest in pig saddles for children! 

Big surprise—they didn't sell very well. I lost everything.
====
4270
Oh? So you're going to kill me? Because … I don't have the money. Nothing to be done for it. I'm not going to run though. I'm a man of integrity, at least in this case. 

You don't think S'rashi could give me a few more weeks?
====
4271
Yes, it must have slipped from your pack. Luckily for you, I found it. 

I thought you might come back to look for it. Try not to lose it next time!
====
4272
Yes, it must have slipped from your pack. Luckily for you, I found it. 

I'm relieved you came back, though. I was about to take it to Count Hosni himself, but I'd prefer to avoid him altogether.
====
4273
"I've hidden sleeping powder in this letter. Anahsu must be put to rest to see if her spell weakens on the guard.

Slip this into her food and find me at the overlook afterwards. Perhaps with the magic gone, we can find what happened to Gharvin."
====
4274
Ahh, there we are. It sounds as if she has enjoyed her last meal.

Yes, already I feel the power of the amulet's magic slipping away. You have done better than we expected. I feared the magic placed upon you would drain too quickly to be of use.
====
4275
You have been under our control for a short while now. The memories you hold are not all your own. Do you not remember slaying the Guard when you arrived? Or speaking to me before, while in this same spot?

I thought not.
====
4277
Attempting to strike a deal?

Very well.
====
4278
Memories planted in your mind that never existed. The Mabrigash's magic works in ways you would not expect.

Now I give you a choice, <<1>>.

You leave here and I'll ensure the Sylvan Guard will never hurt my people, or you try to play hero and die.
====
4279
Than please, free me so we may leave this place. They have already taken the others, I'm the only one left.
====
4280
I understand the Mabrigash magic and the power it holds. The spell you were under was not one even Anahsu was aware of.

You saved me and in turn I will save the others. Just don't mind if I don't ask for your help again, heh.
====
4281
Ahtah's Book of Circles is imbued with ancient powers. Even Ahtah will not invoke them.

Legends say this tome has the power to affect entire villages. Its magic is truly incredible.
====
4282
Farewell, <<1>>. May the Eight always watch over you and keep you safe.
====
4283
My Geon was a good man. I don't believe he was sleeping around with harlots. That's rubbish!

He was strangled after he left The Cloudy Dregs. It was late, way past midnight.

And the madman cut off Geon's finger! Why would he take Geon's finger?
====
4284
My brother was a master with a blade. None could best Abeh, let alone strangle him.

Whoever killed him must have attacked from the shadows.

Abeh's body was found near the waterway by the east bridge. It was missing a finger!
====
4285
My mate was Borub gro-Rug, and she was strong. I don't see how anyone could strangle her unless magic was involved.

Borub's leather armor was damp, as if she'd been in the river. 

I think her attacker drowned her, and then cut off her finger.
====
4286
I'll tell you the same thing I told the guards: a ghost killed my wife. It strangled her right in front of my eyes! 

My dear Sophie's gone, and no one believes me. I don't care what you think of me. I know what I saw. You can tell Geric that.
====
4287
Do I look all right? Did you see that thing that rushed me? I'm certain it was the Wayrest Strangler!

I thought it would kill me, but it went right through me. That ghost was as cold as the snowfields of the Rift. Mara preserve me!
====
4288
There's an old legend: you stand waist deep in the river below the market and take a drink. Then you keep drinking until you pass out … or the Wayrest Strangler shows up to murder you.

It's just a stupid game. It's not supposed to be real!
====
4289
Yeah. I wanted these. How'd you know I wanted them?
====
4290
<<1>> is Count Hosni's cousin. He's been visiting here quite some time now. I can't tell if he's trapped here like the rest of us or if he's just enjoying the power he holds while he's here.

He keeps the chest on the second floor of the manor.
====
4291
He's just north of us, sitting near a tree. I rarely let him out of my sight, but I think he prefers to keep an eye on me as well after he found out about the winding key.
====
4292
All I know is that the trap is an enchantment. The lock can't be picked, nor the trap disabled, so you must either have a key or know the order to play the harps.
====
4293
Each amulet must be forged anew by the individual who bears it. 

I'll begin the enchantment spell and get the amulet to you as quickly as possible.

For now, speak to Nythis about getting something to eat. Rest for a while. You need it.
====
4294
Controlling them? My magic protects against the Mabrigash's power. What the once ashlanders have done with our magic is unforgiveable.

I'm familiar enough with what they do to at least counter most of it. I simply wish to help.
====
4295
Then you are a fool!

What I give these people is freedom and the power to fight. Leave our camp and do not show yourself again. Leave these people to my care.

If you don't, I cannot promise what will happen to you.
====
4296
As long as they're quick. I'm looking forward to taking in Barnabe's reaction.

I have no doubt there will be bloodshed.
====
4297
Tomes that survive for centuries are inherently powerful. 

Ahtah's Book of Circles isn't just revered for the magical knowledge within it. We value this book for the blood encrusted on it.

This rare tome is stained with the blood of Makela!
====
4298
Makela Leki! 

She was a swordsinger, one of the legendary few who could summon a swordsinger's sacred weapon: the shehai.

I don't know who saved her blood, or how it came to be on Master Ahtah's Book of Circles. That would be another tale.
====
4299
A swordsinger forges a shehai through training, meditation, and devotion.

Shehai are rare. Even Master Ahtah has not created one.
====
4300
Hosni just wants more sport for the Aaena. Keep in mind, not only is he demanding an item he knows I don't have, but he's also sent you to get it.

You should be wondering why he's chosen you for such a futile task.
====
4301
Do you think I could leave?

Do you think I could leave all of my goods here unprotected? 

I wouldn't think of it! I have to think of my future!
====
4302
No, but I appreciate the effort. It's the thought that counts.

If you brought me the wine, you'd have the gratitude of me and my men, but that's about it.
====
4303
They'll be searching the barracks. Since you're here, I could use your help. While I didn't murder Rahar, I do have items of importance that I need to dispose of. If found, <<1>> will have my head.
====
4304
Absolutely. It's taken over the tavern. 

I hope the people in there were able to get out in time.

These are dark days, my friend.
====
4305
I know how to fight a little. 

I'm confident I could hold my own against one of them.

Don't worry about me. Worry about their leader....
====
4306
I wish I knew. We can tell how it's influencing them through their behavior.

Daedra are rarely this organized or smart enough to launch a sneak attack on a town.

I'm hoping if we can find and kill their leader, the Daedra will become easy targets.
====
4308
Our troubles began with the arrival of Patriarch Leyden. 

Now that <<1>> has been exposed, we are almost certain that particular nobles of House Dres are conspiring against the other Great Houses.

The Tribunal must launch an investigation.
====
4309
They're keeping a few bottles in a crate inside the main house.

I'm sure they wouldn't miss a few bottles graciously donated to me and my men.
====
4310
Only that those here will never get through the Quarantine Serk. Although, I've heard some say there may be a way around it. 

I'd go look for it if I felt luck was with me, but I've also heard it's dangerous, and many of the sick have disappeared.
====
4312
Well, there's more wine here than we can drink, but I'm sure Guard Barnabe and the men in the barracks wouldn't mind a bottle or two.

Take a few of these bottles down to them. Then come back when your finished.
====
4313
<<1>> is mad if he thinks I'd just stand by to witness this and not retaliate! 

I will seek my own justice!
====
4314
If you must! We're in a tight spot here.

All these Ashlanders want to gut us... and our beetles!
====
4315
It's a beetle farm, of course! 

I've worked here for a few years, paying off debts and such. This was once the most productive beetle farm outside of Vvardenfell.

Now with all of Deshaan's troubles, staying profitable has been a challenge.
====
4316
Don't tell me you've never had scuttle before! It's the most delectable delicacy in all of Tamriel!

I'd offer you some, but since our beetles are in danger, I'd rather not harvest right now.

Never had scuttle! Imagine that!
====
4317
They're uncouth savages! 

We've never gotten along with those flat-heads, but they've kept to their fields, and we've kept to ours.

Now they're bent on our destruction. Those monsters deserve whatever punishment the Tribunal inflicts on them!
====
4319
Hmm. Not sure. Don't know. 

But after this, we should finish them for good. Wipe out the whole tribe. That's what I say.
====
4320
Goblins use territory markers to mark their borders. The Stone Chewer tribe must be staking a claim to Cumberland's Watch.

We can't allow that!
====
4321
What will we do? Wait and see, my fated friend. There is much yet to be done, and no one is ready.
====
4322
Quickly, then. It's dangerous to stay here while we possess the staff. It... attracts trouble.
====
4323
I think it was part of the Midnight Phantom's plan to disrupt the authorities. Then the thieves of the  Midnight Union would be free to steal anywhere... at any time!

That's what I think. Only the Midnight Phantom truly knows....
====
4324
Sadir stole Ahtah's Book of Circles. The book is powerful, but no one intended it to be used as a weapon.

He needs both the book and a spirit warden's soul to distill its magic.
====
4325
They need my soul to infuse the Book of Circles, and the Book for its inherent power. Without one or the other, the ritual will fail.

You may save either me or the Book. We are bound together now. Breaking the bond will destroy the one not saved.
====
4326
Sadir leads this circle of the Supernal Dreamers cult.

They worship Vaermina, the Daedric Prince of dreams and nightmares. 

I'm sure she gave them the knowledge they needed to perform such heinous acts.
====
4327
This Book of Circles is imbued with ancient powers not even Ahtah will invoke. It has the power to affect entire villages.

The Supernal Dreamers will use that power to destroy Menevia, one village at a time. That's why they stole it.
====
4328
The book is stained with an ancient master's blood. They'll infuse the bloodstain with a spirit master's soul. 

Christophe would suffice, though he's only an apprentice. Then the book could be used as a shield... or a weapon.

We must stop them.
====
4329
I can't, my child. These chains bind me to my nightmare. 

However, it's still my dream, so I know one of the Midnight Union men outside carries the key to my chains. Slay them until you find it. Don't hesitate or fear—they're only dream spirits.
====
4330
A tribe of Ashlanders called the Vereansu have been doing all they can to interfere with House Hlaalu. One of their assassins has killed several of our men in the area, and Narsis is constantly tormented by them.
====
4331
They started shortly after the Quarantine Serk was set up. We don't have the numbers to launch a real thorough investigation on them, but I'm positive the Vereansu are behind it.
====
4332
The Vereansu are dangerous. While the House Dunmer generally get along with most of the Ashlanders, the Vereansu are the exception. Recently, they seem to thrive on bringing as much hardship as possible to House Hlaalu.
====
4334
My betrothed is an unusual woman. She challenges me, drives me to excel. She guides and strengthens me. And I find I've acquired her stimulating taste for bloodshed.

There's nothing I wouldn't do for her.
====
4335
I'm sorry. I can't say that name is familiar to me.
====
4336
I believe that's the name of Sadave's wife. 

She's been missing, and he's very concerned. It makes me miss my own wife, Nulenu.

At least I know she's safe on the other side of the Quarantine Serk.
====
4337
Nadene? I've heard that name before, although I can't recall where or why....

Oh, yes, I remember. That's the name Sadave won't stop moaning about all day long. 

You may want to ask him.
====
4338
Gilvon will want to know about this. 

Can you take these to him? He's near the main farmhouse. It's on top of the hill.
====
4339
I am a simple weaver. I guide the threads of fate to fulfill our purposes.

You would do well to reflect on your own place in this grand tapestry, child.
====
4340
Our history is far too long to tell. 

We lived in Deshaan before it was Deshaan, long before House Dunmer abandoned our ways. They turned toward their gilded idols for guidance.

We seek only to live by our history and our own ways.
====
4341
To speak ill of our brothers pains me, yet I have nothing good to say of their ways. They break what they cannot bend.

The ancestors taught us that path leads to ruin. The Vereansu will find that destination soon.
====
4342
Where did you find this? Nadene would never part with her wedding ring.
====
4343
Speak, then. I am listening.
====
4344
The Ashkhan of our tribe resides inside. He is our leader, while the Farseer is our spiritual guide. This is the way of the Ashlander tribes.
====
4345
I do not know why an outsider would care. We have lived this way for centuries, while others turn away from their ancestors, their history. They are doomed to repeat the same mistakes that once cursed us all.
====
4346
I guard the Ashkhan's yurt, as my mother did before me, as her father did before her. When we move with the herds, I shall guard his caravan, and when we settle again, I will guard his sleeping place.
====
4347
The Ashkhan, our leader, resides inside. He is in the midst of negotiations with the Vereansu's Gulakhan, their second in command.

I pray if blood must be shed, it is of the Gulakhan.
====
4348
Yes. Thank you for finding me. We have much to discuss and little time. You must save Christophe, and I am in no condition to fight.
====
4349
Invis Convo Step used as condition that the PC can never get to in order to show multiple blue ?'s above NPCs for exploration/flavor.
====
4352
Valentin is lingering by my treasury. He claims I already have his precious sapphire. The price I offered him was fair enough. It was only his very life.

But Adima stayed my hand, not wishing bloodshed on her behalf the day of our engagement.
====
4353
One of those malformed, diseased creatures out there? 

She wouldn't stand a chance against those things, especially in her weakened state.
====
4354
I truly don't know. 

The ransom note mentioned delivering the money near the crossroads outside of Narsis. That doesn't give me much to go on.

You could ask around, or you could go to the crossroads and see if there's any evidence there.
====
4355
If you'll stop bothering me, I suppose I could humor you for a moment. Please be brief.
====
4356
What makes you think I know anything about that harlot? I've seen her cavorting with various men about town.

If she's missing, she got what was coming to her. 

I'm sure the Ashlanders will think she's a fine plaything.
====
4357
He's my husband. May the Three give me strength.

We're happy enough, when he's not chasing a pretty skirt.

Our families arranged our marriage, and I've never heard the end of it from him. You'd think an apothecary would be more pragmatic!
====
4358
Fake step for blue ? to show up properly for this step.
====
4359
I believe Gisele was by the tower when I last spoke to her. It's just southwest of here. 

She claims to have misplaced her tiara. A statement I take with a grain of salt. But since she's promised to find it, I've spared her the sword... for now.
====
4360
Valentin is lingering by my treasury. For some reason, he believes I already have his precious sapphire. The price I offered him was fair enough. He had no reason to give me such an excuse.
====
4361
You want answers? I can give you more than that, if you want. 

Need a place to hide something? I know a few secret places in the hills.

No one pays attention to me, but I see all of them. Who would care about a dirty peasant like me? Do you?
====
4362
Certainly. Always ready to help a customer!
====
4363
Men certainly like asking about her! A few women, too. 

I gave them what they wanted for free, but the hiding place was extra. 

The Nethryn domina paid for the house, but I still got the money! Made out like a bandit, as they say!

I'm so clever.
====
4364
Ah, that sweet girl left a while ago. She seemed quite agitated about something. 

I do believe some rough-looking men spoke with her, rather harshly if memory serves.

They must have been farmhands, from the way they were dressed.
====
4365
It's certainly none of your concern. 

I may or may not have hired someone to take care of that particular problem. What do you care?

Now if you please, I have more important matters to attend to.
====
4366
When we first charged the camp, I thought I saw a House Dunmer soldier with one of the Vereansu up on the overlook. 

From what I could tell in that instant, they weren't enemies.

Did you happen to see them as well?
====
4367
A sad tale, that. "No love lost between husband and wife makes for a short, unhappy life."

I'd never say this to Mehna, but she'd do well to leave that man. He only has eyes for Ranae.

I've seen them book a room upstairs a few times. Scandalous.
====
4368
I was on my way to the Stranded Lurk camp. 

Then I caught a glimpse of one of those Ashlanders in the trees. 

I followed his trail until I discovered this Vereansu camp.
====
4369
The Vereansu are a dangerous Ashlander tribe. 

Most Ashlanders and House Dunmer tolerate each other, but not the Vereansu.

They'll do all they can to undermine the Great Houses.
====
4370
Initially, they were kidnapping and forcing the sick into <<1>> to spread this disease. 

Now they plan to attack the Quarantine Serk. Their Farseer is weaving some sort of spell to ensure their victory. 

We must stop them before they can strike.
====
4371
I've heard the Vereansu refer to it as the Scabrous Pass. Whoever scouted the passageways from Stonefalls into Deshaan failed to discover this location, and the Ashlanders have taken advantage of it.
====
4372
The young Bosmer? He ran to Haventown, said he would save Grahtwood from the sload's plot.
====
4373
I'm here because there's good to be done. I can't turn my back on these people.
====
4374
Yeah. Step back before I have to hurt you.
====
4375
I do naught but heal! I cannot fathom doing harm to anyone.
====
4376
I... I can't believe it. 

I can't leave, and you can't force me.
====
4377
Medicine is my spouse. These patients are my children. 

I must do all I can to help them.
====
4378
Because it's private? Because Maleron said so? Because if you ask too many questions, you might disappear?

It' s been known to happen, you know. Lot of hungry animals in a jungle like this.
====
4379
Heh. Try it and find out, meat.
====
4380
A folded note is tucked into the Imperial Commander's jacket. It clearly describes the plan for the Imperial siege of Razorvine.
====
4381
Another scrap of paper stuck to the thorns of a nearby spriggan catches your eye, and now that you're looking for them, you can see other bits of paper strewn about on the ground.
====
4382
With the Vereansu taken care of, we're going to have to set up a patrol for this area. 

House Hlaalu must maintain a presence here. We must ensure it can no longer be abused.
====
4383
We'll allow them to reunite with their families at the Stranded Lurk. 

The Lurk has been getting a bit on the crowded side lately, so maybe the Scabrous Pass can handle the overflow.
====
4384
The pox from Stonefalls? Speak!
====
4385
I suspected as much. When he returned from the Serk, he seemed... different... secretive.

I'll have him apprehended at once. He must be removed from Deshaan.
====
4387
Oh, gods. It's Hlerva. 

He's nothing but a cockroach! His profits were impressive these past few months. Now I see why.

He's probably gone by now. I heard he booked a vessel near the Tribunal Temple down south. That place is swarming with Vereansu!
====
4388
What makes you think I would know anything about that? I'll have you know I run a legitimate business here!

If you're looking for a smuggler, I suggest you check at the inn. The innkeeper knows all about those things. I certainly don't!
====
4389
Keep your voice down.

You seem like a trusting sort. I'll give you some advice. If you're looking to break the law here... don't.

That said, I've heard some individuals make deals like that at a warehouse west of here. You didn't hear that from me.
====
4390
Well, it's a ghost, right? If it manifests, it's vulnerable.

If you were powerful enough, and drunk enough, you could kill it.

Anyway, here's a bottle to get you started. Drink it in the pool below Market Square.
====
4391
Dwemer history isn't really my expertise, but your recent find reminded me of some of my long-forgotten lore. 

What would you like to know?
====
4392
Records of the Dwemer ended thousands of years ago. No one today knows why. 

Every explanation has turned out to be unsubstantiated legend or an outright fabrication.
====
4393
The Dwemer people, as far as we can tell, were an elven race borne of the Merethic Era. 

They were dedicated to building intricate underground cities filled with automatons that could enact their bidding.
====
4394
The details of Dwemer construction are lost to history. 

We know that the automatons are tied to some source of power within their ruins.

These machines cease to function when they're taken from their homes.
====
4396
I'm aspiring to be a great archeologist, a master of Dwemer lore. 

Their past is fascinating, and so little is known.

Today was a bit of a setback, I must admit. Next time, I'll be more prepared.
====
4398
Admittedly, I had to clear the entrance to get inside. I fear my presence... awakened them. 

I didn't have time to block the entrance again. 

Since then, many have ventured out. Now I fear I could never get through all of them.
====
4399
Admittedly, I had to unblock the entrance to get inside. I fear my presence... woke them. 

I didn't have time to try and block the entrance again. Since then, many have ventured out. I could never get through all of them now.
====
4400
It's further in. I made it through one large room and then down some stairs into a small side room.
====
4401
<You hear a harsh grinding sound.  The <<1>> lurches forward and noisily animates.> 

<You stand before a steam centurion. It seems displeased that you aren't a Dwemer, perhaps due to its poor reconstruction.>
====
4403
That's excellent news. Where is he? I want him to report back immediately.
====
4404
Vereansu Ashlanders? Nearby? 

If you can, please return to him and offer him any assistance you can. I need to know the severity of the situation. 

We can only spare additional help if this is an extreme case.
====
4405
I suppose, if it won't take too long. I've got a lot of work to do.
====
4406
Uvela? I thought he was fired not a fortnight ago. Bad blood between him and Govyn, especially after House Dres tried to buy the plantation.

Always thought Uvela was eager to see the plantation fail. Not sure if that makes him a saboteur.
====
4407
I'm not one to say a bad word against the one that employs me. Govyn has his methods, and while I don't agree with most of them, he's kept the plantation running all these years.

I'd rather talk about something else, if you don't mind.
====
4409
You want to walk all the way back there? You'd march through bloodthirsty wild animals and perverse little Daedra?

Even if I wasn't confident we could handle this, I wouldn't want to waste more time walking.

Besides, they're all useless over there.
====
4410
I could ask you the same thing. Why are you here? Why are you fighting to restore the power of something that doesn't immediately affect you? Was it because a pretty girl asked this of you?

My reasons are my own, <<1>>. I'd ask you respect that.
====
4412
Dabienne is innocent. They did it. They did! My family is under attack. And my wife... my wife....

The constable won't believe me. 

He won't listen to my daughter Ganise. She was always over at the Vanne's farm. She saw things, but he won't listen!
====
4413
Oh, the forest is somewhat agitated as you might have noticed. I took a bit of a wrong step and these vines here wrapped me up a bit.

Nothing to worry about!
====
4414
Dabienne's my William's sister, but I've not spent much time with her.

My daughter Ganise has been to the Vanne farm many times. Dabienne's been teaching Ganise how to cook some of Mother Nurdin's specialities. 

I'm sure Ganise can tell you more.
====
4415
No! No, don't harm the plants. I appreciate the gesture, but the Green Pact forbids the harming of plants in the forest.

I'll get out of here in time. I wouldn't want to be free but have broken the Pact. Anyway, it's a bit of fun wriggling free! Ha!
====
4416
Those thieves took Uncle Inwold.

I ran home as fast as I could. Aunt Dabienne thought he'd been killed and ran into town.

One of them dropped a note. I put it in my diary. It's in my hope chest, but with all the scamps here, I can't get back to it.
====
4417
Why would you want to? There's nothing worth talking about here.
====
4418
A part of me was taken: stolen away, like a trinket. 

The pain was unbearable. Then I felt nothing.

Do you understand? I.. felt... nothing!

Now I feel nothing but endless emptiness.
====
4419
I was brought here, I think. Hard to remember. So hard to focus. 

The Mabrigash, they left me here. They abandoned me, so I could rot, after what they did to me.

Cowards. All of them. They should have ended this. They should have ended me.
====
4420
Have you heard tales whispered around the campfire?

Witches did this. Mabrigash stole me, and they took what they wanted.

I've heard they only abduct the wicked. I don't know what I've done to deserve this.

Until the end comes, I'll never know.
====
4421
Only a brave soul asks questions in the face of death. 

Be at ease, though. I bear you no ill will. Speak your mind.
====
4422
You stand before a living graveyard. The denizens are all but lost to this world.

Our prey lies here, for it is not yet time.

We cannot take their bodies and souls from this plane... yet.

They will find their way there... eventually.
====
4423
We are the heralds of Ghost Snake. 

It manifests inside our souls. It demands sacrifice, from within and from without. We must harvest the souls of the living to survive. 

Do not think us callous. We are simply predators.

You are simply prey.
====
4425
Ghost Snake is no more creature

Ghost Snake is a power, a force of nature.

Some call it a fragment of one of the Aedra; others, naught but a hungry spirit.

Many things in this world are truly unknowable. I dare not question the Coil.
====
4428
I see. I suspect Hosni is merely a pawn. He's not in his right mind.

One of Vaermina's servants corrupted him: a creature known as the Omen of Savagery.

It would have possessed him through someone he knows and trusts. Have you met anyone like that?
====
4429
I have a vial of Sleeping Potion. We're close enough to Hosni that I can place you in his dreams.

Once you're there, find the Omen of Savagery. Then kill it and end the Fervor.

I'll guard your sleeping body and guide you as best I can in his dream.
====
4430
Maybe the chaos of the moment confused me.

If what I saw and gleaned from that is true, then we may have larger problems at hand. 

I can't imagine why any of the Great Houses would be in friendly discussions with the Vereansu.
====
4431
Then this situation became somewhat... complicated. 

There's no reason for any of the House Dunmer to be in open discussions with the Vereansu.

If there was a reason, House Hlaalu would certainly be aware of it.
====
4432
The first thing we need to do is notify Galus Selan. 

I only had time to express my need for immediate assistance.

Thankfully, he granted it without question.
====
4433
So bold! Few are those who would address a King so directly and without preamble. 

I see now why Lyris has enlisted your aid. I choose to listen to you further.
====
4434
I do. In fact, it was I who made arrangements for her current dwelling.

Across the river, there is a recently abandoned mansion in the city's northeast corner. Your friend awaits you there.
====
4435
Perhaps you have forgotten. A king does not need to explain his motives. Nonetheless, I am intrigued by the Imperial regency's interest in finding Lyris. 

A king might take pleasure in vexing those who vex him, don't you think? I am sorely vexed.
====
4437
This place not for the likes of you. 

We release husks onto this plateau, far from the reach of mortals. 

This is for best all concerned.
====
4438
The husks, you mean. They are the mortal remains of the beings they once were. 

We have harvested everything of value from them.

Their bodies wait to return to the earth once more... though some are more stubborn than others.
====
4439
Alright, that's good enough for me then. 'Course, delivery ain't free. You want it or not?
====
4440
Thanks, mate. Now leave me be.
====
4441
The kwama are coming! They get here from the connected mines.

They're getting under our feet, then running back to their rocks to hide before we can catch them.

I've had enough of this nonsense. Get rid of them!
====
4442
I just told you. They're everywhere! 

They hide under the rocks in the mine. Break the rocks down in the tunnels. and you'll find them. 

Kill as many as you can... and be quick about it!
====
4443
Yes. Yes! Their smell has started to fade, if only slightly.

I've got another task for you. <<1>> has something of mine. I need it back. It's vital to the success of the ritual!

Go. Tell him that I sent you. He'll know what I need.
====
4444
He went out into the canyon, but he should be back soon.

Wait for him near the entrance to the mine. You'll likely find him with his "pet." It's a disgusting little scamp he calls <<1>>.
====
4445
Master will be here soon.

Why do you smell so funny?
====
4446
I know! You're a... 'truder! 

In... 'truder! 

Valdin! In... 'truder!

I found one! I found one!
====
4447
You smell like... an outsider. 

Different scent. Different look. Just... different!
====
4448
I'd been prepared to guide you past the blockade, but the forest seems to have made that easy. I watched as the Imperials were overrun by spriggans of the forest and slain to a man.

We might be able to take advantage of this, if you're interested.
====
4450
Of course, of course. The boar the merrier! Ha-ha!

...I can't believe I just said that.

Go on, there are more hungry customers out there!
====
4451
The Imperial Commander for this barricade was standing watch from above the road. If he still has his orders on his body, I'm sure <<1>> would be interested.
====
4452
I suppose that's fair. You can find <<1>> just inside Razorvine Refuge.

If you happen to find the orders sent to the soldiers at this barricade, I'm sure he would be interested in seeing them.
====
4453
According to the folks I've rescued, the spell makes her invulnerable. It also acts as an illusion to mask the persence of this place. 

This will allow the Vereansu to gain the numbers they need to launch a successful attack on the Serk.
====
4455
As you wish. 

My brothers and I are but fishermen, but I'll tell you what I can, friend.
====
4456
Five of us hatched from our clutch. 

On our naming day, we were given the names Ah-Nakul, Watches-the-Waters, Five-Tongue Helei, Muz-Kai, and Shaleen. On that day, were were also given our lifelong task.

And so it is that we are here.
====
4458
We go where the waters flow. There we find our prey. 

Even this far from the marshes, the waters still guide us.
====
4459
I have not seen him, else I would tell you. My brother Shaleen always found the best hiding places when we would play.

There are many caves around the marsh that we have not yet searched. You may find him in one of those.
====
4460
Ginie's shipment is down at the dock, but they are crawling with cultists.

You're free to go down there and pick up the meat for Ginie, if you want, but my men and I are staying up here.
====
4461
If I could, I'd be right there at your side. But the old man needs looking after, and we're not exactly safe in this city.

Don't worry. There'll be time for me to save your skin soon enough.
====
4462
I could, but the men and I have our own event to plan. 

When the shift ends, we're all headed to the barracks to drink the night away! Good luck!
====
4463
Aye, and so we'll begin. It's time we recover the Balac.

Thanks to you, we know where the Balac was last kept. But we needed a fast, safe way into the Canulus Refuge. The old man here has solved that problem for us, thanks to his portal stone.
====
4464
The old man's portal stone should take you close enough to the monastery to find a way inside.

Using this ring will get you back, but finding <<1>> is up to you.
====
4465
Yes, this can only be the staff of legend. And yet... something is amiss.
====
4466
When the slavers first stormed the lighthouse, I swam over to the beach and ran into the woods. 

Later, I saw the signal fire was out so I snuck back. I've been hiding here ever since.
====
4467
I know you! You returned the Dream Shard and defeated the Omen of Time's Passage.

I'm honored to meet you! I wish I had better news.

Durak's suspicions are true. Gavaudon's people are being influenced through their dreams.
====
4468
Gavaudon's Chief Constable, Mathias Raiment, was investigating a series of murders that might be connected to the obsession here. 

Now he's been murdered as well.

Mathias' daughter, Elin, may know more. Look for her in Wind Keep's main square.
====
4469
Those brutes stole the lenses that reflect light from the bonfire to the main crystal. Without them, the lighthouse doesn't give off enough light to warn incoming ships.

All the ships that pass near us are at the mercy of the rocks!
====
4470
Hmm. I remember you. You exposed a House Dres spy, didn't you?

I would expect you to be a bit more responsible. 

Very well. Here you are. Don't lose this one.
====
4471
I've never been good with paperwork myself. 

I don't mind at all. There you go!
====
4472
Speak freely. I hold no grudge against you, at least for now.
====
4473
A strong soul he had. It seems his un-life has not stripped him of that.

I will speak to him, though I warn you, it will not end well. For him.
====
4474
I'm glad to hear he's kept his word. 

My situation is a bit odd. He was uncertain about officially documenting it.

That must be why he also chose to send an outsider. No offense.
====
4475
One of my acolytes has been troubled by visions. He's seen Daedra attacking Aldsotha.

He claims his revelations have nothing to do with the rumors. 

Last night, he spoke of a portal. He said it must be closed.

No one has seen him since.
====
4476
I'd prefer to think he's crazy, but the timing of his dreams makes me suspicious. 

His dreams started the day Patriarch Leydon arrived in Aldsotha. 

Since then, rumors have been circulating: tales of Daedra seen in the area.
====
4477
I didn't see him that night. Those who did said they saw him running out of Aldsotha's southern entrance.

Find the acolyte, and you'll find the source of the Daedra. 

Please bring him back. Put an end to this madness.
====
4478
Not long after you left, an army of Daedra attacked us!
====
4479
I am the former Master Wizard. 

Kellisa, the current Master Wizard, killed me when she tried to dominate me with her charm. 

My blood strengthened the charm, increasing her hold on Shad Astula.
====
4480
I fell prey to deception. 

Not long ago, Kellisa was a junior magister. Specializing in suggestion magic, she rose in the ranks quickly. 

No one suspected she was using dark rituals to empower her charms, dominate the staff, and hide her crimes.
====
4481
A strange, dark force compelled Master Wizard Kellisa to destroy the charm. 

After that, I had no power to restrain or contain madness.
====
4482
Once my spirit was bound to the charm, Kellisa had more power, but I could hold that power in check.

When the charm failed, I failed to restrain her. Kellisa retained her newfound power. 

I needed you to repair it so I could restrain her again.
====
4483
Nothing you have not seen for yourself in your time here. These are the remnants of our work.

We do not take life in vain, for that is beyond the Ghost Snake's sphere. Our prey lies deep in the heart, beyond the body.
====
4484
I do. He was a most foul Dunmer, prone to bouts of vices the likes you would not believe. Several whom he scorned came to us, seeking reparations.

I wonder at how quickly such people turn against each other. Yet they call us monsters. Curious.
====
4485
Curious. I will go, if only to know who would seek death so readily.
====
4486
Not surprising. There is no end of strife in these lands, but our glen is protected by the might of the Mabrigash. We have persevered throughout the centuries while others have fallen. Time culls the strong from the weak.

Who is this person, then?
====
4487
A few weeks ago at Duchess Lakana's birthday, Duke Nathaniel was making a speech.

I didn't mean to sneeze. He was talking, and I was in the back, but I'm sure he heard it.

That's why he posted me all the way out here. That has to be the reason!
====
4488
All the guards talk about it. Duchess Lakana thinks the Bretons can't hold a candle to Redguard warriors. 

If she had her way, she'd replace us all with her Redguards. I just know it.

All she needs is an excuse. We can't give her one.
====
4489
Very well. We shall see who fights best!
====
4490
We were too late. We had to close the gateway. We made a final plan to close it. For me to close it. But, my companions were all being killed around me. Their screams made it hard for me... to finish. I made a mistake. I only wanted to escape.
====
4491
The portal must be closed. You have to collect the four keys. You have to close the portal.
====
4492
My magic, it responded to my real desire. I escaped. I turned invis... intangible. Rather than close the gateway as I should have, I fled through magic. Now I am cursed. None can see me, until you. I cannot complete what must be done.
====
4493
We were too late. We had to close the portal. We made a final plan to close it. For me to close it. But, my companions were all being killed around me. Their screams made it hard for me... to finish. I made a mistake. I only wanted to escape.
====
4494
The portal must be closed. You have to collect the four keys. You have to close the portal.
====
4496
Hairan?

I remember hearing her crying as they closed the coffin on me. 

Wasn't death supposed to be a release from worldly sorrows? Why am I still here?
====
4497
Servants from the temple did this.

I saw them removing coffins from the ground and loading wagons. When they dug me out, I must have escaped.

The wagons left to the east. Whatever their purpose, you must stop them. Free the others they've taken!
====
4498
Why am I in this coffin? What's happened?

I must return to the village. Thank you for saving me, stranger.
====
4499
Curate Merasi began his prophetic pronouncements soon after he fell ill. 

This is a sign from the Tribunal. We must remain vigilant.

I've seen others in the village with his affliction. If you anoint them with this tincture, they'll be cleansed.
====
4500
Rin is carefully guarded.

Mar gro-Bug is at the center of the arena. His guards wear Amulets of Hammerdeath.

Trade him a victory token for an amulet. His guards won't attack you if you're wearing one. Of course, you could just kill them instead.
====
4501
He's a wealthy nobleman with disturbing appetites for women, slaves, and bloodsports. He often combines all three.

This one finds him detestable. Furthermore, Hilani believes Moric Nirine is the Midnight Phantom's apprentice. He holds Rin captive.
====
4502
I travel unfettered through these halls. Only you have ever responded to me, or been able to see me.
====
4503
Poison, that's how. 

My master was the finest swordsman the world ever knew ... until Grul killed him in the arena.

It's the poison on Grul's blade that does it. It weakens anyone it cuts. Then Moric collects his winnings.
====
4504
I travel unfettered through these halls. Only you have ever responded to me, or been able to see me.
====
4505
He wasn't using it anymore. He's dead, and if I ever get loose, I'll butcher those Orcs like cattle!

You have to kill them for me. Drink this potion before the fight. The shaman said it will block Grul's poison.

Tear Grul apart. Avenge my master!
====
4506
After the fight ended, I cut out my master's heart and brought it to a shaman. 

The shaman discovered it had a poison that weakens, but does not kill.

That's how Grul murdered my master. That's how he'll murder you, too.
====
4507
I travel unfettered through these halls. Only you have ever responded to me, or been able to see me.
====
4508
You're an ambitious one. You've got spirit, but so did most of the fools now littering the arena.

Grul, my best man, slaughtered his last six opponents. He's a merciless killer. His bloodlust is legendary.

You're a nobody. Why should he fight you?
====
4509
One of my Order believed that each key area held a secret to overcoming the challenges in another area. We decided to come here first.
====
4510
Ha! You intrigue me, <<1>>.

You'll get your fight with Grul. Make your fight entertaining, and you might live to fight again.

Gwilin, my pet Bosmer, is down on the arena floor. Tell him you want to fight Grul. I'll handle the wagers.
====
4511
I know only that being near those creatures is death itself. I think the writing is a hint on how to overcome that.
====
4512
When my Order came here, many were knocked into the flames by the denizens of these halls. I don't know if there is a good way to die, but it should not include your skin being flayed from your body with the licks of the flame's whip.
====
4513
They did. Even those whose head was no longer attached to their body, still the words escaped their lips. It was chilling.
====
4514
You'll pardon my humor. Since my accident, my humor has taken a darker turn.
====
4515
I'm looking forward to this one! Best of luck!
====
4516
...or so you think! Have fun, stranger. We'll go drinking later.
====
4517
It's what he does with his enemies. He's so creative! The last time he killed a man, Grul cracked open his skull and made it into a hat!

Your skull is too small for a hat, but just the right size for a goblet.

Sure you don't want to run?
====
4518
Your news comforts me, but I'm afraid that the threat it posed has already manifested.

Still, I thank you. I can only imagine how much worse life would have been, had you not succeeded.
====
4519
Shortly after you had left, an army of Deadra attacked Aldsotha!

Luckily, I had gone back to thank <<1>> for sending you my way. He aided my timely escape.

If you wanted to speak to him, I'm sure he could use your help right now.
====
4520
By the Three! I can feel the evil radiating from its core! You say you found this here?

This is an ill omen. We must bring this to the Diviner. He'll know what to do with it.
====
4521
The Diviner will be grateful for your help, <<1>>. I'm sure of it!
====
4522
Fool! Patriarch Leyden will lead us to victory.

House Dres will usher in a new age, one free from n'wah like you!
====
4523
That's it! That's proof! 

That filthy lizard has been harboring unclean Argonian magical totems. Oh, and I recognize some of this cloth. It's from one of my robes!

I knew she was up to something. Mark my words! She's trying to corrupt me!
====
4524
Try Irne Oscent, Colane's brother. Then talk to Valentin Cerone. They've both sailed with us before, and they'll probably be on the docks.

Belene Ancois is the local provisioner. See if she needs anything.

Any of those three might vouch for us.
====
4525
His brother is a fisherman, Irne Oscent. If you help him out, he's sure to vouch for us. He used to sail with us.

Belene Ancois usually provisions ships. If she vouches for us, Colane should allow her to resupply us. See if she needs anything.
====
4526
Oscent thinks we're out to get him. He doesn't trust us.

We need to have some locals vouch for us somehow, but can't leave the ship to find anyone on our side. If you can convince villagers to write him letters on our behalf, it might help.
====
4527
We must reveal how the beast gained control over <<1>>. 

Take the portal to the master's tower. Search for evidence against <<2>>. 

With enough evidence, the few sane survivors of our order can unite against the <<3>>!
====
4530
They first came here a few weeks ago. They paid me to ignore them, and I took their money... gladly.

When the guar became ill, I confronted them. I got a knife for my troubles!

They left me here to see their handiwork in my final moments.
====
4531
I have to warn you.

When we fled the tower, it was filled with madmen and creatures I did not recognize.

You'll have to make it past them to find the study.
====
4532
My husband, my sister, and I were sailing on my husband's ship to Koeglin Village.

We were attacked near Koeglin Lighthouse. My husband, Captain Albert, fought bravely, but we were captured. The first mate sold us out. I just know it!
====
4533
If you could find one of the totems hidden in Kellisa's study, that would be nice, but look for anything that stands out. 

Even Kellisa's journal may hold clues to the Argonian's guilt.
====
4534
The Master Wizard's study is on the top level. 

When we fled, there were cruel, hunched creatures stalking the halls. They were sparing the mad wizards and hunting those not yet afflicted. 

It's Argonian magic. I'm sure of it.
====
4535
The Master Wizard headed into the tunnels under Shad Astula. She entered only hours before everyone else began to go mad. 

She emerged long enough to corrupt the school with in her madness. Then she returned underground.
====
4536
When Albert realized we were being shipped off to a slave market, he tried to stop them. They beat him until he couldn't stand.

They left him lying on the ground when they took us here. The first mate is here, but I'm not fooled. He's in on it!
====
4537
Once we reached Steelheart Moorings, they separated us. I was put to work sorting the stolen cargo.

The last I saw of poor Alisa, she was on a ship bound for a slave markets. I bet the first mate wants her for himself. He always had eyes for her!
====
4538
I'll vouch for them. I need their business! 

Find my wedding ring, and I'll gladly write a letter to Oscent.

I don't trust Oscent. His wife's probably the one who stole my ring. I can't wait to show her what's what.
====
4539
Ah, esteemed Leyden! I hear he recently returned from a pilgrimage in Aldsotha, one of our great cities to the south. Why do you seek him?
====
4540
The letter's already written. Here you go!

That'll teach those scheming Oscents, won't it? 

They can't keep Belene Ancois from doing business here, can they? Someone has to provide supplies for those ships.
====
4541
I think my spirit... I remain here as a lodestone. I can't leave this place, but neither can anything which comes from this gate. That's what the spell did. It tied me here, made me a jailor for anything coming through the gateway.
====
4542
Something came through before I... died.  I fear it exists in a similar state to me. I think it looks for a way to remove our curse. It may overcome me. Closing that gate may summon it. If you can kill it, it will allow me to fulfill my duty.
====
4543
<You see a warding stone at the back of the room.> 

<If you can unlock it with a key, you can take the journal.>
====
4544
My apologies. My Dunmer students often find me hard to follow. 

The trinkets will weaken the evil magic, but they must be placed in the correct order on a series of pedestals.

You can find the pedestals on the school's ground floor.
====
4545
<You notice three dog-eared pages in the journal. Each one offers a particularly interesting passage.>

<You can choose a section of the book to read.>
====
4546
"<<1>>, a <<2>> brought into Shad Astula by <<3>>, has resisted my attempts to apply the dominance charm on her. 

"The methods the <<2>> race use to cast magic are more unpredictable than our own. I cannot seem to penetrate her barriers."
====
4547
"Success! I have manipulated enough fools in the faculty to vote myself in as the Master Wizard of Shad Astula. 

"During my attempt to dominate <<1>>, I was forced to kill him. I have convinced my minions that he fled in shame after losing to me."
====
4548
"The artifact enhanced my charm a hundredfold, just as I suspecte. I controlled the actions of each student as if he were a puppet! 

"Once I refine the technique, I could learn to control much stronger-willed people... perhaps the entire school!"
====
4549
<Take the tome. Now that you've dispelled its protective magic, you can easily lift the book.>
====
4550
Ask me, and I'll answer, if I'm able.
====
4551
Is my brother having problems again? Is he making life difficult for the crew because I used to serve with them?

Of course I'll vouch for them! Right after someone deals with those Cerone brothers and their evil ways....
====
4552
I found the poison inside a crate in one of the storage buildings down by the docks.
====
4553
The cask of wine is in the cave near where they keep the prisoners. It stays cool there, in the darkness.

Be careful. There are guards patrolling the area.
====
4554
There's some spare clothing in the basket behind me. 

Just be careful. Don't get caught stealing the poison or adding it to the wine.
====
4555
Here's the letter, right here. I can't believe Colane's being so pigheaded.

The Midnight Swell is the only vessel I'd trust in these dangerous times... at least for now, anyway.
====
4556
The Patriarch of House Dres is behind this attack, and perhaps most of the woes of Deshaan.

I sought the cause of Deshaan's plight, though Sotha Sil and Vivec would not think well of me concerning myself with mortals. It seems he has come to us.
====
4557
The clouds part. I'll infuse this remedy with cherished memories. 

The bird does not sleep in the nest of another. 

Each infusion must be set properly near the roots, and each in its own place.
====
4558
That shouldn't make sense, but there's no other way I could be standing before you now. I must still be alive.

The ones who exhumed me from my resting place must have known that. Why else would they have done it?
====
4559
Are you sure? The gamblers are betting he'll tear your head off.
====
4561
The Tribunal welcomes those who seek knowledge.
====
4562
This strange sickness hails from Stonefalls, north of here. I don't know how it spread to these people. 

They're so removed from the woes of the other Ashlanders.
====
4563
The Tribunal consists of the three rulers of Morrowind. 

Almalexia, Sotha Sil, and Vivec are the three godheads, blessed be their names.

We are the servants of their will. We pray for their intervention on behalf of the people of Morrowind.
====
4564
You know, after it slaughtered the last group of challengers, it gnawed their heads off.

What's your problem? Don't you like your head?
====
4566
I am happy to answer any questions you may have.
====
4567
These wards have magical properties, so there is no simple explanation. They've been passed down through my family for hundreds of years. We've always used them when we needed to ensure the purification of food and water.
====
4568
These wards not only purify, but they also expose the toxins when brought into close contact. Keep an eye out for a blue pulsing glow. Those will be areas of strong concentration where the wards will be more useful.
====
4569
Our charge is spreading the word of the Tribunal, along with news of their deeds. 

If we rejected this burden, we would be rejecting the Tribunal.

No, I'm sure this is just another trial sent to test us, keeping us loyal to their teachings.
====
4570
That lizard hunts lions for sport! It has a mouth big enough to swallow a man whole. Its jaws can rip through plate mail!

Are you truly ready to face such a brutal beast?
====
4572
A tapestry? I think <<1>> had one in his home. He's our Treethane.

He's not here, though. He went to Moss Lord, a city far to the west. He hoped to convince the Dominion army there to liberate our town.
====
4573
It's a goodly distance. If you you have other things to do here, I'd wait before you set off.
====
4574
Well, I never! See if I ever come back here again!

I'm taking my money and going to Reywell!
====
4575
I should have known that an arena run by Orcs would try to cheat me out of my winnings. 

What else would I expect from a pig's children?

I'll be leaving and taking my business elsewhere. Good day, <<1>>.
====
4576
Ha ha ha! Finally broke the bank, did I? 

They should have known better than to bet against Phinis Chriane!

Don't bother escorting me out. I'm bored anyway. I was already planning to leave! 

You all bore me! I'm leaving!
====
4577
A spirit? Really? A spirit told you.

You know, that could have been an Argonian conjuration. For all I know, it could have been a mad fever dream!

I want to see real proof, not hear about it from whispering ghosts!
====
4578
They serve Vaermina, the Daedric Prince of Nightmares. I know this because I am an initiate at Pariah Abbey.

We knew the Dreamers were active in Alcaire, but their intentions for Ingride Vanne suggest a more aggressive plan than we imagined.
====
4579
The small guar steps forward at the sight of the ribbon. Recognizing it as his owner's, he starts to follow you.
====
4580
At first, I thought they were from the Tribunal. Then I thought they were from House Dres. 

I think the truth is far more complicated.

They're determined to spread this disease of theirs through any means they can.
====
4581
I thought the same thing, but the guar aren't their target. They want to kill us.

We use every part of the guar, but they're not just our food. They're our companions.

We can't live without them. If they're sick, then we're sick.
====
4582
They're not just our food. They're our companions.

We can't live without them. If they're sick, then we're sick.

You must destroy the guar meat they're bringing to the village. I can't die knowing I caused the death of my village.
====
4583
We have no quarrel with House Dres or the Tribunal, but I've seen both. 

What sane person would do such things? They're determined to spread this disease any way they can.

You must destroy the guar meat they're bringing to the village.
====
4584
You must be that mercenary they mentioned.

You're the one they hired kill the rabid alits that escaped, aren't you?
====
4585
Take these liniments. You'll need to fight the alits and weaken them before you can use the cure.

Once you're done, go back to <<1>> and tell him the beasts are dead.

If he asks about me, tell him you only found my body. I'm never going back there.
====
4586
You should know: These alits aren't rabid, they are sick. They're poisoned by a drug the Ashlanders have been feeding them. 

I can't stand by and watch any longer. I've found a cure, though it's hard for me to administer it.

Ready to work?
====
4587
You should know: These alits aren't rabid, they are sick. They're poisoned by a drug the Ashlanders have been feeding them. 

I can't stand by and watch any longer. I've found a cure, though it's hard for me to administer it.

Are you ready to start?
====
4588
I should have guessed as much. You're a killer.

I suppose I can take comfort knowing they won't be going back to the pits.

The least you could do is tell Hasour you never saw me. I'm never going back there.
====
4589
It's a relief to know that's over. 

With all those rabid alits around, I never felt safe out here.

So, did you find Anabi?
====
4590
A cure? You're kidding. If she's not out there doing what she was told, I'll have her head.

Go ahead inside and talk to <<1>> about your payment. He'll be in the back of his tent. 

I see I have another matter to resolve.
====
4591
That fool. I told her to wait until help arrived. Oh well. I got the impression she was going soft anyway, so it was probably just a matter of time.

Go ahead inside and speak to <<1>> for payment. He'll be in his tent in the back.
====
4592
You stopped them from completing a summoning ritual.

If the Supernal Dreamers had been successful, they would have sent a Daedra to destroy Alcaire Castle.

This is the second time their cult has tried to summon a Daedra!
====
4593
Keep your voice down. Where did you hear such a thing?
====
4594
I take it the undead came in great numbers? I was afraid that might happen.

Here - take another bottle of the potion. Have courage, <<1>>. Arkay told me you can do this. He is never wrong.
====
4595
Finally, I can leave this accursed place! 

That's the last time I let my dreams get the better of me, that's for sure!

If you don't mind, I'd like to take my amulet and be on my way.
====
4596
You won't find them around Residue. If it were that easy, we could find them ourselves. Look in hidden places. Among the roots of trees, for example.

They do seem to be thicker up north, where the river comes down from the mountains.
====
4597
I'm guessing, since I'm still alive, you aren't exactly on their side. I will leave, but I need to find out who is supplying the Ashlanders with skooma and whatever toxin they are introducing into their alits' food. Will you help me?
====
4598
Have you heard of the Knights of the Flame? They're the ancestral protectors of Alcaire, led by Sir Hughes.

Lakana believes Sir Hughes is leading the knights against her. She begs her father to send royal guards.

I'll get her letter out today.
====
4599
I know. If my servant hadn't told me, you'd be in chains right now.

I know you didn't kill my wife, but I must demand you find out who did!

My servant said Lakana spoke to you recently. What did she ask? How did you respond?
====
4600
Sir Hughes! He always coveted my wife. I saw how he looked at her. That craven hound!

Sir Hughes has already gone. He fled east to Firebrand Keep.

Go to the keep. Bring me Sir Hughes, and I'll reward you handsomely.
====
4601
<<1>> murdered <<2>>? I had hoped his mad plans were just drunken, delusional rants!

If the duchess died by his hand, then the Knights of the Flame have already broken their oath to <<3>> and <<4>>. War is at hand. May Mara forgive us!
====
4602
I'm afraid now is not a good time. Though we celebrate his return, Sir Hughes seems to have fallen ill. 

He came into the keep a short time ago, muttering to himself about Duchess Lakana.
====
4603
A month ago, the Supernal Dreamers summoned the Omen of the Watchful Eye and set it loose on the land.

One of the cultists said the Omen inhabits someone close to Duke Nathaniel's dreams.
====
4604
The Supernal Dreamers are a plague on the land. I had never heard of them... until they overran my father's farm.

Mother Helene is the cult leader for this circle of cultists. She gave them the order to attack our farm.
====
4605
Thanks, I've been waiting for someone to stop by!

I was running low.
====
4606
If I escape, the Supernal Dreamers willl need to find another victim to sacrifice before they can perform another ritual.

The only way to stop them is by summoning the daedra yourself and killing it.
====
4607
What happened? The last thing I remember is being chained to this altar.

I heard Supernal Dreamers chanting. I remember the sickly scent of incense … or maybe that was their foul magic.
====
4608
You should speak to <<1>> and <<2>>. 

They can speak for themselves. That would be best.

Once you've done that, I'll open the portal for you.
====
4609
Parasites gnaw on the roots. 

Head below. Take this ritual talisman. Find the parasites, and use the talisman to cleanse them. 

That should weaken the spell and allow you to help the Master Wizard. It's not too late to heal him.
====
4610
Distrupt her casting and kill her.

Purify the dark siphons. That will weaken her spell.

Take the charm that began this horror. Use it on her. That should break her focus, so she'll drop her guard.

Then you can kill her.
====
4612
It's a relief to know that's taken care of. Makes me feel like I can't relax out here.

Did you find Anabi then?
====
4613
A cure? If she's not out there doing what she was told, I will have her head.

Go ahead inside and speak to <<1>> for payment. He'll be in the main building. I see have another matter to take care of myself.
====
4614
That fool. I told her to wait until help arrived. Oh well. I got the impression she was going soft anyway, so it was probably just a matter of time.

Go ahead inside and speak to <<1>> for payment. He'll be in the main building.
====
4615
These are the ligorcap fields, although they're more like a forest than fields now. They've been abandoned. 

I've been told they're dangerous... and haunted.
====
4617
I haven't been putting my life in danger so a hero could come along and save me. 

No, I knew where you'd go. I knew where your next move would take you.

I was sent to observe you. I've been watching your every move, guiding you to your destination.
====
4618
I can only spend so much time observing you. I can't delay this any longer.

By the order of the Morag Tong, you've been sentenced to death!
====
4620
<You whack the hen on its back a few times, and it coughs up the missing wedding ring.>
====
4621
Thank you. <<1>> keeps a ledger in the back, but I never gained enough trust to be allowed back there. 

If you can get to his tent and find it, there may be clues that will help reveal the supplier.
====
4622
When one meddles in such dark practices, anything is possible.

I suggest you proceed with care and make sure to enact the ritual properly.
====
4623
Offer the Dremora heart first to summon the dark spirit, then light the ritual candle to enchant it, and finally offer the scamp heart to dispel it. 

Memorize this, for it must be done in this order.
====
4624
You will need to acquire the hearts of two different daedra. A scamp and a Dremora should do. Then find my ritual candle in the Vannes' barn.

Take the items to where Ingride lies in the Stonebridge Mill, and there you will perform the ritual.
====
4625
These could be forgeries for all I know! What do they prove?

Hrmph. Still, we'd be better off without this ship clogging up the harbor. Good riddance to them. The sooner they unload and resupply, the better.

Tell her to hurry up and clear out.
====
4626
Would that I had the will to fight his dark magic. I am held under his power.

Even now, keeping him out of my mind takes every fiber of my being. He wields a power greater than any I have ever known.
====
4627
Parasites gnaw on the roots. 

Head below. Take this ritual talisman. Find the parasites, and use the talisman to cleanse them. 

That should weaken the spell. Then you can help the Master Wizard. It's not too late to heal him.
====
4628
Absolutely. My solution is safest.

The parasites are fueled by traditional Dunmer magic. My magic won't make the parasites stronger. 

More importantly, we can solve this problem without killing anyone.
====
4629
If I understand correctly, it will, but his methods are dangerous. 

The parasites that control Kellisa are strong. Feeding them may make them stronger.
====
4630
We'll take out the source. 

We'll destroy the one channeling the darkness. 

Why wouldn't it work?
====
4631
I don't trust that tree-licker. I can't say her magic is useless. 

However, I can say it's unpredictable and possibly dangerous.
====
4632
Distrupt her casting and kill her.

Purify the dark siphons. That will weaken her spell.

Take the charm that began this horror. Use it on her. That should break her focus, so she'll drop her guard.

Then you can kill her.
====
4634
Did he look familiar to you, too? I'm pretty sure I've seen him before. I wish I could remember.
====
4635
That'd be a high one... friend. They pay me well here. Fifty gold and not a copper less.
====
4636
Good doing business with you, friend. Hope we might meet up again sometime for a similiar deal. I'll be taking my leave as soon as I have the chance to slip out.
====
4637
I'd say 50 gold is easily the equivalent of a few bottles of skooma. You can probably swipe them easily off those lazy fools in the den.
====
4638
A Writ of Execution was delivered to the Morag Tong when you first entered Deshaan. 

The write had the approval of a high-ranking official, so we readily accepted it.
====
4639
The Morag Tong will execute me once they find out I've failed. 

You've bested one of their agents. The least I can do is allow youto meet our Exalted Master.

I'm giving myself up for you, <<1>>. You need to find out who's behind this.
====
4640
I... understand. Let me at least give you a word of warning. 

The Abad is heavily guarded. You won't have free entry to their hideout. I'd advise against trying to walk right in.

There's a way, though. There's always a way.
====
4641
I don't know. Thus, I stayed my hand and studied you when we first met. 

Through my observations, I can only imagine you've stumbled upon something the Great Houses didn't want you to find.

Our Grandmaster might know more.
====
4642
You say these valuables were all stolen from travelers? You're brave to return them.

Dark Raven is known to us, not so much as a leader, but as a bully. He's the worst of the worst, 

The other bandits don't respect him, but they fear his wrath.
====
4643
These items were all stolen from travelers? You're brave to return them.

The Dark Raven is well-known to us. He's the worst of the worst, not so much a leader as a bully.

The other bandits don't respect him, but they fear his wrath. You don't!
====
4644
These items were all stolen from travelers? You're certainly brave to return them.

Dark Raven is known to us. He's the worst of the worst, not so much a leader as a bully. 

The other bandits don't respect him, but they fear his wrath. You don't!
====
4646
Yes, I'd imagined you come to ask about the writ my agent failed to complete.

I'll give you this, <<1>>. I was surprised a f'lah like you would warrant a high-ranking order of death. 

Tsk, tsk. You were being naughty.
====
4647
Cooperation, is it?

You volunteer of your own free will... or maybe you were warned there would be a cost for our help.

I'm anxious to see your handiwork.
====
4648
You're a fiesty one! I like that.

If I were in a better mood, I'd have a much different... task... for you. Alas, no fun for me right now.

Business first. The Tong needs some writs resolved. You've got the skills to finish the job.
====
4649
He's in the eastern garrison. Kill him. Put an end to this.

There's another siege horn on top of the garrison. When Croix is killed, blow that horn. The knights will pause, and I'll use that moment to call for an end to the fighting.
====
4650
Heh. Of course you do. Go right ahead.
====
4651
There's a whole mess of them roaming the forest. 

Best watch your back while you're out there. These alits are far meaner than any you've ever seen.
====
4652
You certainly look the part. 

Well, a job is a job. If you do it, you'll get paid. If you don't, you won't.

Any other questions before I get back to work?
====
4653
She's one of our caretakers here. She's good with animals and all that. 

She insisted on taking on these rabid alit all by herself. I sure wasn't going to argue.
====
4654
The plateau behind me is Gil-Var-Delle. The Elden Tree Lifetimber and a town stood upon the plateau, until Molag Bal destroyed both centuries ago.

Today, the plateau sits between Cold Harbor, Molag Bal's realm, and our own.
====
4655
My, you are curious, aren't you?

Let's just say most writs are sanctioned by Mournhold law. They forgive us of any crime we must commit to finish our jobs.

The Gray Writs are... not as forgiving. I'll let you figure it out.
====
4656
What did you say?

You picked the wrong person to disrespect, s'wit. I make people disappear, you hear? 

Disappear. Gone. Forever.

You better start running now.
====
4657
You're dumber than you look, s'wit.

I'll let you off... this time. Why should I beat your head in? There isn't much in there, anyway.

Now scram, before I stop caring.
====
4658
A Gray Carrier? You? Ha ha!

I know all your tricks... better than you do!
====
4659
I'm not bhabba... ballba... I'm not doing that! 

I shing! I make the people danshe with happinesh.

Would you like to danshe wiiiiiiith me?
====
4660
Why are you talking shooo loud?

Okay, okay. My last shong has been shung. 

Alwaysh wanted to vishit Reshtway... Raywesht... Wayrest? 

Yeah that's it! Wayresht! I'll go theeere.
====
4661
Does thish mean we have to fight?

Awww, man. Thish isn't fair.
====
4662
Kill me? Kill me? 

Hey, do youuuu want to hear a shong?
====
4663
Any friend of Durak is welcome in this one's house. 

Tell this one why you have come to S'Rashi today.
====
4664
You are the one who helped Hilani deal with the Midnight Union at Hammerdeath Arena. 

This one is pleased to meet you.
====
4665
I guess.

I'm the King Rat. My kingdom is a band of pathetic scavengers hiding in a hole.
====
4666
This mess has something to do with that temple to the northwest. 

Some people I know wanted me to go there to be brainwashed. Y'know, I'm not one for gods and cults. 

This stinks of both.
====
4667
Can you destroy all those corprus infected out there? 

<<1>> and <<2>> saw some... um... "things" that may help defeat them.

They can tell you what they saw better than I can. I don't quite understand it.
====
4668
We better hurry. I don't want to be caught here if any of those cultists come back!
====
4669
She really said that? Rosalie! She's a better woman than a weak-minded fool like me deserves. 

It's the dreams. I heard voices. They told me she....

No, they're just nightmares. I'll ignore them. I won't be beaten by nightmares, no matter what.
====
4670
That's it! That's where I've seen him! When you drink as much as I do, occasionally you get to spend a night or two in Mournhold's holding cells. Course, I remember seeing him on the other side of the bars....

Hmm, I think I'll be leaving now....
====
4671
A thief? That doesn't sound familiar. I've never had anything stolen though either.
====
4672
You have. I heard you did a rather decent job of it. 

If it wasn't for the warrant on your head, I'd extend an offer of apprenticeship to you.

Regardless, you've fulfilled you're promise. I'll hold up my end of the bargain.
====
4673
The statement said you broke Mournhold law and tampered with House Dres's sanctions. 

We know this to be untrue. We know Dres has had its nose into something awful for some time now.

We dare not turn down an official writ of such magnitude.
====
4674
Your writ was issued by Patriarch Leyden, a high-ranking officer of House Dres. 

Do you know how important he is? The patriarch is Dres's representative to the Tribunal.

I'm impressed that you've angered someone so far up the chain of command.
====
4676
The Ashlanders, mainly <<1>>, have been making quite the profit off the people of Mournhold, but we know they don't have the resources to run a place like this on their own. 

Their supplies come from somewhere and that source is the true threat.
====
4677
I don't know much, only that it enhances the strength and speed of the alit you may have seen fighting here. In most cases, it seems to make them extremely aggressive as well.

Maesar's alits have yet to lose a fight.
====
4678
Getting close to him so he'll tell all? That's an excellent strategy.

I could use more people like you around here.
====
4679
Both <<1>> and <<2>> were telling stories about... well, why don' t you just talk to them?
====
4680
I was bitten by one of those... things.

My betrothed, Hlena, and I were up on the ridge to the north. We wanted some privacy. 

Then a horde of the walking dead swarmed us. Something else was behind them.

I didn't see what happened to Hlena.
====
4681
Something directed the rotting Dunmer. It's like they were children's puppets! 

I saw it, but I can't really describe it. The memory has faded, like a half-remembered nightmare. All that's left is the fear.

I hope they don't come back.
====
4682
Aye, I'll do all I can to save her, but you'll have to stop the ritual. They'll cut out her heart!

I have no physical way to fight them, but you … you can do this.
====
4683
Not if you want to stop their summoning permanently. You'll need to find the scroll up there. It has the true name of the Daedra. That's how you call it.

Summon the damned Daedra yourself and kill it. Then what happened to Rozenn won't happen again.
====
4684
Aye. At least one other, and more to come.

They'll fill the countryside with them, if we don't stop them. They'll spread demons and paranoia.
====
4685
This has something to do with a temple to the northwest.

Some people I know wanted me to go there to be brainwashed. Y'know, I'm not one one for gods and cults. 

This stinks of both.
====
4686
I was in the house when I heard screaming. I went outside and saw those monsters attacking my slaves. 

The few of us who survived fled into this building. 

One damn fool tried to make a run for it. I told him it was a bad idea. He didn't get far.
====
4687
A few of my people, <<1>> and <<2>>, saw the thing that was controlling the corprus victims out there. 

They can tell you what they saw better than I can.
====
4688
You can only really stop them by summoning the Daedra... and killing it.

The Supernal Dreamers must have a scroll or tome that explains how to summon the Daedra. If you find it you can use it, too. What you've summoned up you must then strike down.
====
4689
Ah, my friend, you always have questions, do you not? After all, it's not as if they told you why they sent you down into these dungeons, to fight their constructions. I'd have questions as well!
====
4690
You adventuring types "slay" many daedra, but really, you're just giving them a ticket back home to Oblivion.

With a snap of my fingers, I can unravel them from existence. No coming back then - I doubt there'd be pieces to reassemble anyhow!
====
4691
A hairbrained attempt on understanding the unknowable, if you ask me. And you did!

I suppose they hope the foolish get eaten, so the Tribunal don't get harried by every ne'er-do-well that wanders into Mournhold. Seems to do the job quite well.
====
4692
Why not? Don't tell me you care anything for these creatures - I can see through you as easily as a breeze. I simply am interested in your... preference, let's say.

Come now, what's your decision?
====
4693
Are you really <<1>>? You mean, THE <<1>>?

Come now - does it really matter whether I am real, a figment of your imagination, or a drunken hallucination? I don't concern myself with questions like that, and neither should you.
====
4694
Splendid! Let's have it then - are you ready to fight one of these terrible beasties?
====
4695
The Supernal Dreamers have already summoned the Omen of the Watchful Eye.

The Omen inhabits the dreams of someone close to Duke Nathaniel.

Now paranoia is rampant across the countryside.
====
4696
I probably shouldn't tell you, but why not? They've already tried to kill me.

A representetive of House Dres asked me. He actually seemed surprised that I didn't go and take the others with me.

Those creatures showed up the next day.
====
4697
Well, which one shall taste your blade, or fireball, or what have you?
====
4698
You are no fun, no fun at all. I had such high hopes for you!

If you want to be that way, fine. I'll wait for the next unwitting adventurer to stumble by.
====
4699
Ah, an avenger, are you? Defeat the seductress and rid the world of her evil ways!

Meanwhile, I'll take care of the leftovers! Have fun!
====
4700
Ah, destroy the avenger, will you? Perhaps you think yourself some sort of dark anti-hero. Or maybe you just like her breastplate - who knows!

Meanwhile, I'll take care of the leftovers! Have fun!
====
4701
What? You must be mad! Oh wait, that's me.

Fine, take both of my playthings. So greedy!
====
4702
I probably shouldn't tell you, but why not? They've already tried to kill me.

A representative of House Dres asked me. He actually seemed surprised that I didn't go and take the others with me.

Those creatures showed up the next day.
====
4703
I was in the house when I heard screaming. I went outside and saw those monsters attacking my slaves. 

The few of us who survived fled in here. 

One damn fool tried to make a run for it. I told him it was a bad idea. He didn't get far.
====
4706
Terrible cries come from there in the dead of night.

I've also heard that most who enter never leave.

Everyone sticks to the main road these days, just in case.
====
4707
This area used to be a forest. Then these mushrooms started to appear. 

Now they're almost all that's left, besides the few remaining dead trees. 

No one touches them. They're afraid the mushrooms will spread further.
====
4708
You stopped them from completing a summoning ritual. If the Supernal Dreamers had been successful, they would have sent a Daedra to destroy Alcaire Castle.

This is the second time the Supernal Dreamers have attempted to summon one.
====
4709
A month or so ago, the Supernal Dreamers summoned the Omen of the Watchful Eye and set it loose on the land.

One of the cultists said the Omen of the Watchful Eye "entered" someone close to Duke Nathaniel's dreams.
====
4710
The Supernal Dreamers are a recent plague on the land. I'd never heard of them before they overran my father's farm.

Sister Nissa is the leader of the sect. The cultists who attacked our farm were following her orders.
====
4711
I haven't seen him, though when I do, he will get a piece of my mind. This insult will not go unanswered!
====
4712
He promised us aid and troops to fortify Narsis. Our defense strategy was based on his promise, and neither him nor these troops are anywhere to be found!

Truly, this is the last time I trust someone from House Dres.
====
4713
I've only just arrived in Mournhold. Last I spoke to him, he promised aid from House Dres to fortify Narsis.

For all I know, the city's now a smouldering crater, thanks to those warring Ashlanders!
====
4714
He should be in his office beyond, but I've knocked and knocked with no answer. If I wished to throw my dignity aside, I'd barge in there and demand answers.

You have no such fetters. If you see him, tell him to come speak to me!
====
4715
In truth, it was a surprise visit. He has looked over House Dres ever since the Grandmaster disappeared. It must be quite trying to perform the duties of both of those offices.
====
4716
A Dunmer of strong character, that Leyden. His ideas are somewhat... unorthodox, but I admire his drive.

Some say he can be a bit overzealous, but we all have that fault, do we not?
====
4717
He should be in his chambers, just beyond the courtyard. I have not seen him for a while, so he may not wish to be disturbed.
====
4718
I have no good words to say about House Dres, least of all the Patriarch. It would be imprudent of me to voice my complaints, as they have fallen on deaf ears before.
====
4719
He should be in his chambers, just beyond the courtyard. Be wary of his silver tongue, for he has charmed many before you.
====
4720
We have had our disagreements in the past, but House Dres has meddled for far too long in our holdings in Stonefalls. I shan't worry you with the details, but be assured that I shall not call them allies for much longer.
====
4721
Words against a fellow Patriarch are hard to swallow, or so I suppose. My loyalty is to the Tribunal and to my House, unlike the political dogs here. Redoran wishes action where they want to trade favors.
====
4722
We were digging out a strange obelisk. Then Rayma touched it barehanded and it... ate her.

Then the Dremora attacked. I can still hear Old Man Nyce screaming. Those things ripped his arms off.

Mara have mercy. I'll never forget those screams.
====
4723
The Dremora murdered most of the men who didn't make it back up. 

A few workers made it to the surface. Goblins killed most of them. One or two survived.  

Thanks to my sellswords, I lived. Everyone else is dead. I don't know why they were killed.
====
4724
It is not House Dres, but the Patriarch that seeks to bring destruction upon us.

The Grandmaster of House Dres has been missing, and in his place, the Patriarch seeks power of a most evil sort. I know this in my heart of hearts.
====
4725
He has fled to Nychthemeral. It is an ancient temple upon the peak of the mountain range overshadowing Mournhold.

Some say it was once a stronghold of the cursed House Dagoth. Perhaps the Patriarch draws inspiration from their treasonous history.
====
4726
Truly? You would cast yourself into the heart of this conflict, without regard for the peril it represents?

I cannot aid you there. I must find the others - Vivec and Sotha Sil. They will be vexed when I tell them what has transpired.
====
4727
Oh, I most certainly have. She has a certain... exotic, wild appeal.

If you fancy Bosmer.

Which I, of course, do not. Obviously.
====
4728
No. It's a never-ending nightmare, whether I sleep or not. I killed Duchess Lakana.

The Omen whispered in my mind, poisoning my thoughts. Now it tortures me, forcing me to watch the murder again and again ….
====
4729
The Omen of Fear! Always with me. Always whispering. Telling me about the Redguards, about Lakana.

I believed it, but it was lying. I murdered an innocent woman and betrayed the Duke. Now it's hiding, but it's not gone.
====
4730
In truth, I don't really know! 

One minute I was securely tied. The next thing I knew, the bonds came loose, as if they'd never been tied at all!

Some serendipitous magic must have fallen my way. I'm not one to question fate!
====
4731
Well, I got it as a gift from my late grandfather. 

He told me it was very old. I think it's a relic from the First Era.

He said it was my birthright or something. I guess it's a symbol of my heritage. I don't really understand such things.
====
4732
Bless you, my friend! 

Is there anything I can do to repay you for your kindness?
====
4733
If only there was some way I could.... 

No! 

You've cleaved it in half! I... I can't look.
====
4734
I study Dwemer animunculi. They're mechanical devices given a semblance of life.

I've seen many disassembled on workbenches. This is my first opportunity to study them at work in their domain!

They cease functioning when taken from Dwemer ruins.
====
4735
I've yet to find anything that could provide its motive power.

We see the gears are turned by steam, but what heats the steam?

I believe they're fueled by magicka, sent in invisible waves from other artifacts within the Dwemer ruins.
====
4736
I doubt you'd understand. Saren himself doesn't understand.

The greatest minds of the Dwemer were the Tonal Architects. They shaped magicka - no, they shaped the very fabric of Mundus through manipulation of sound.
====
4737
Have you seen a blast of sound set water jumping, or shiver rock to pieces?

Resonance. Dissonance. All things have patterns.

Magicka has patterns. Change them, and you change magicka's form. I think that was the art of the Tonal Architects.
====
4738
Excellent. Tell me what you have learned.
====
4739
I'm a philologist. I study language. I can understand five Tamrielic languages, and even picked up a bit of Tsaesci - the language of the eastern serpent-men.

Dwemeris runes are still a mystery to me. They're exceedingly complex.
====
4740
It's curious, no doubt about that.

I have a certain fondness for it, though, and I'm afraid I can't part with it. 

May I have my amulet, then?
====
4741
Are you mad? This is all I have left of my grandfather. It's been in our family for years. 

Why would you say something so ridiculous? There's obviously something wrong with this temple. 

Your senses deceive you, friend. 

Give me the amulet.
====
4742
Ganise hasn't left the house since these scamps showed up. She's afraid, and who wouldn't be?

My sister Dabienne's locked up. My Ganise was at Dabienne's farm when this whole ruckus started.

Maybe Ganise is involved somehow....
====
4743
What's there to think about?

I've no quarrel with you, friend. I just want my amulet back.
====
4744
The Dwemer had two writing systems. The runes used commonly represent letters, as in modern languages.

The runes used in philosophical texts represent concepts or actions. These seem rooted in the ancient langauge of Ehlnofex, which is lost to us.
====
4745
It's my house on the northwest edge of our property.

My brother Mainard must've done something terrible to bring all this misfortune down on us!
====
4746
I had my own suspicions about that. I don't believe the Ashlanders capable of something so elaborate. It takes a sophisticated mind to create what we're dealing with.

Now we just need to narrow it down to which of the five Houses is responsible.
====
4747
Spire Mountain Gap... of course! I know just the spot.

It's northeast of here, beyond the Pit walls. It should be on a small plateau at the base of the mountains. You must get a sample of the supplement as evidence and find out who the supplier is.
====
4748
Look for me. I shouldn't be too far off. Once I can slip out of here unnoticed, I'll make my way to the Spire Mountain Gap as well.
====
4749
Why would I do that? What else did he think would happen? 

He came down here throwing axes left and right.

He's mad. Now he's locked up. Good riddance.
====
4750
I'll drop the charges if he buys me a new boat. 

This is the only boat I've ever owned. I saved up for years, and now look at it! 

The guard at the warehouse door can take you to see Govran. Head east down the dock right to the building.
====
4751
I was juggling axes near Irne's boat and dropped them.

The wood was so rotten, the axes fell right through the planks.

No one trusts anyone around Koeglin. Make an innocent mistake, and you're thrown into this makeshift prison. You wait to die!
====
4752
I don't have that kind of money! 

I've saved some money to buy my own boat, and I'll give it to Irne if he gets me out of here. It's not enough for a new boat, though....

He'll probably take the money and have me killed anyway.
====
4753
Maybe this madness is just a passing nightmare. 

I hope Irne will accept my money and get me released.

I'll work off the balance of his new boat... as long as he gets me out of here!
====
4754
I would offer Irne some money to buy a new boat, but he won't take it. He wants to see me dead.

Valentin should know about the money, though. Tell him that I've kept my money in the family safe. He'll know where it is, in case I don't survive.
====
4755
We won't know that until we turn it on.

Would you like to have the honor, <<1>>?
====
4756
I've never seen anything quite like this. That's why I checked it as thoroughly as possible.

It's not connected to any of the Dwemer steam pipes, and my mages say it's magically inert. That's as safe as we can imagine without turning it on.
====
4757
Not at all. It's refreshishing to have someone who's actually interested in what we do here.
====
4758
Here's the charm. Remember: don't attack these villagers. They get a trial before their executions, so we want them alive.

Talk to the guard stationed inside when you're ready to leave.
====
4759
Misplaced it did you?

Here, take this. Just be careful with it this time, would you?
====
4760
My boat was old and rickety before Govran bashed it, but it was still seaworthy.

If I let him go, how can I be sure he'll pay me? If I drop the charges and he doesn't pay me, I'll lose my livelihood.

My family will starve.
====
4761
All the lads in the village are scoundrels. Govran's not really worse than the rest of them, but he's the one who ruined my boat.

I can't trust him. Can't trust any of those folks locked up in the warehouse. We're safer with them put away.
====
4762
Hrmph. And I suppose I have to trust that he'll actually pay me if I tell Constable Sal to let him go. What rubbish!

I don't know who you are, but you're clearly friends with the Cerones. Who am I to go up against someone like you?
====
4763
You didn't strike me as the forgetful type, but here, take this again.
====
4764
These are not scraps of parchment that are just to be handed out, understand?

Take better care of it this time.
====
4765
Well, all right, then. I'll talk to Constable Sal and get that boy released.

You tell his no-good brother Valentin that if Govran doesn't pay, I'll come after him instead.
====
4766
We're safer with him locked up.

Constable Sal will take the cases to the magistrate to decide their fates. If Govran's judged guilty and executed, the court will turn his money over to me as compensation.

I'm just trying to keep the village safe.
====
4767
Yes, that makes sense. No one up there would know the weak points of the automunculi.

I'd be grateful if you'd see me safely back to camp, <<1>>.

First, there's something you must know....
====
4768
You may remember I was examining a large Dwemer centurion when Edros brought you. As you can see, it's not here any more.

When the rest of the ruin "woke up," that machine animated as well.

It's much larger and tougher than the other constructs.
====
4769
If you could defeat me, you could destroy the phylactery. 

Though I do not relish the concept of my death, I will not stand by and let Leyden exploit everything I've accomplished.

I can feel his power returning! <<1>>! You must stop him!
====
4770
I am the Grandmaster of House Dres, the leader of the Great House and our council. 

The patriarch was once my assistant. As his power grew, so did his envy of my position.

He must find it amusing that I'm the one who's guarding his phylactery.
====
4771
He controls me through the same phylactery I hold in my hands. 

I long to simply crush this fragile thing, but his power holds my mind in thrall.

I don't know why he chose me to be his servant, save for some twisted sense of revenge... or irony.
====
4772
I don't know how I arrived here after you freed my soul from the grip of the nightmare. 

I shudder to think what my fate would have been if I had died in its clutches.
====
4773
Thank you. I didn't think I could make it out alone. 

After all, I'm an scholar, not a... er... what were you, again?

Whatever you are, I'm grateful for the help.
====
4774
My specialty was the control of creatures. In secret, I expanded my research to the control of masses. 

When I obtained the unknown artifact for study, and used its raw power to enhance my Dominion Charm. That was the fatal mistake.
====
4775
The madness is a cloud that obscures my memories. As far as I can tell, the controlling force is tied to the artifact that enhanced the Dominion Charm. 

Once the darkness had me in its grasp, it destroyed the charm and reached out for my victims.
====
4776
I have no more reason to lie. I am responsible. Something approached me in the depths of my darkest dreams, and in my hubris I failed to refuse it.

While I did not create the darkness, I opened the gate and welcomed it in.
====
4777
I'll follow you. Please find me someplace quiet.
====
4778
Yes, I agree. I think that would be best. 

I can study these runes again when things calm down, yes?
====
4779
You've been a bad <<player{boy/girl}>>!  Don't ever do it again!
====
4780
I used to serve with them. They're the only sane folks around here. 

I wish I could sail with them again, but I'm worried about my brother.

If you can help me out, I'll write a letter for you.
====
4781
Certainly. It's a pleasure to vouch for this ship.

The Midnight Swell is the only vessel I'd trust in these dangerous times... at least for now, anyway.
====
4782
No, I'm not. And I'm not telling you where he is, either.

We're not criminals! The people outside locked us up. They're the ones you should be attacking, not us! Not me! 

They won't get away with this!
====
4783
zzSure, I know Govran, but do you think I'd tell you where to find him?

You're here to kill him, aren't you? Then you'll come back for me....

You won't kill me! Get out of here!
====
4784
Poor Govran. He's was just showing off.

Now look what's happened. He's locked up with us, awaiting trial.

Who knows how long we'll wait. They're out to get us! I know it!
====
4785
Me? No! Govran's the cause of all our problems. He wasn't the first one of us locked up. He should have been!

Poor Irne! She'll never be able to buy another boat, what with his wife so sick and all.

Irne shouldn't have to pay for Govran's mischief.
====
4786
<You've disabled the ward.>
====
4787
The crate's shipping label is illegible. There is no way to tell where this crate originally came from.
====
4788
The shipping label clearly shows the stamp of House Hlaalu.
====
4789
Oh gods, it's Hlerva. He's nothing but a cockroach. His profits were impressive these past months, and now I see why.

He's probably already left town. I heard he booked a vessel near the Tribunal Temple down south, but it's swarming with Vereansu.
====
4790
Per's the only one who left the ship. Of course, he had to dive overboard and swim for it, but there you go. I don't blame him for leaving.

We still can't unload our ship or resupply. Colane Oscent is practically holding our ship hostage.
====
4791
Yes, ebony. It's a rock found around volcanoes in the Dunmer lands. Its raw ore looks like black glass, but it's incredibly durable. We use it to make armor.

The Dunmer believe ebony is the crystallized blood of the gods. Whose gods, they don't say.
====
4792
Try Irne Oscent, Colane's brother, or talk to Valentin Cerone. They've both sailed with us before. They'll will probably be on the docks.

Belene Ancois is the local provisioner. See if she needs anything.

Any of those three might vouch for us.
====
4793
He's the dock foreman. Something's changed since our last visit to this port. Colane's gone mad.

We've sailed into Koeglin Village many times in the past. If people in the village knew we needed their help, I'm sure they would come to our aid.
====
4794
The letter's already written. Here you go!

That'll teach those scheming Oscents, won't it? They can't keep Belene Ancois from doing business here, can they?

Someone has to provide supplies for the ships that dock here.
====
4795
Got the letter right here. Can't believe Colane's being so pig-headed.

The Midnight Swell is the only vessel I'd trust in these dangerous times. At least for now, anyway.
====
4796
Certainly. It's a pleasure to vouch for this ship.

The Midnight Swell is the only vessel I'd trust in these dangerous times... at least for now, anyway.
====
4798
Very well. You may depart.
====
4799
He mentioned the altar? Why would he do that?

It was nothing. I was just... um... sampling. 

We go through many samples in our experiments in the guild. We have to stock up when we can!
====
4800
Me? Do I look nervous? 

It's just a bit hot, don't you think? Maybe I'm coming down with something. 

All the more reason to get back to the Mages Guild as quickly as possible! Yes! The Mages Guild!
====
4801
You're interrupting our studies, that's why!

An outsider wouldn't understand the importance of what we're trying to accomplish here. 

Gods, even these fellows don't seem to grasp the enormity of our scholarly ambition! No outsider would understand!
====
4802
That's a meaningless trinket to ensnare a passing adventurer. 

I do not know if they wanted to feed me... or maybe they wanted you to destroy the evidence of our unspeakable experiments.
====
4803
As strong as my anger may be, I sense truth in your words, and some change in Sir Hughes' character.

But he murdered my wife, and for that, I can find no forgiveness.
====
4804
Very well. At your behest, I will spare his life.
====
4805
Very well. He will pay for his crime with his life.
====
4806
He asked me to take his life and restore honor to the Knights of the Flame, but my emotions are too strong. I cannot trust myself to make the right decision.

You were in his dream. You saw what drove him to murder. You must decide his fate.
====
4807
Judge, if you want. That changes nothing.

Aravar whimpers about nightmares. Melesi prattles on about consequences. 

I'm the only one of us who can accept the price we paid. My debts have been paid in full.
====
4808
Isn't it obvious? Look at me!

After you left, I appropriated a robe from one of the acolytes. I had already dispatched him on the way here.

Did you think I would change clothes in front of you?
====
4809
I was wandering round about the roads, trying to avoid any attention so I wouldn't be taken back, and I heard this skittering sound behind me.

Damn if it wasn't a giant metal spider!
====
4810
When coins are tight, I find prey in the fields east.

I was hunting a sickened alit, and a Dunmer came out of nowhere and chased me away, calling me a thief. 

I fell in my haste to escape.
====
4811
We've been expecting a supply of food from the Nipperkin Plantation for several days. None has arrived.

Boatmer trading up and down river have told stories of throaty moans coming from beyond the shores of the plantation.
====
4812
I rely on evening business from the students at Shad Astula, the mages school out west. 

For some reason, they've stopped coming. If the new Master Wizard has forbade drinking, I'm going to give her a piece of my mind.
====
4813
Yes, I can smell the blood of traitors! 

I will use these sanguineous stains to cast a curse upon their souls, one that will last a thousand generations!

You have granted me triumph!
====
4814
I was hunting for food in the marshland and came across some Argonians who claimed to be hunters. 

I was surprised and attacked by a marsh crocodile, and they didn't try to help me, or even to steal the kill. That was it. No more hunting.
====
4815
I heard rumors of caves to the north where one could find hidden treasures. 

I found the caves, but there was pain and all went dark as I explored. My eyes opened, and I was at the mouth of the cave. I think it spat me out.
====
4816
You know what I think? I think leaving your family to bloat in the swamp will only turn them into evil spirits that come back to kill you. I won't help.

Maybe he won't come and kill me.
====
4817
What would you like to know?
====
4818
That wretched gift! It started with unexplained rage. I didn't realize it was beyond my control until it was too late. When I killed my wife, I felt helpless and removed, like a bystander. I couldn't stop myself as much as I wanted to.
====
4819
When <<1>> approached me with the necklace as a gift, I was relieved at how forgiving she seemed. I swore to wear it always. I knew she sold an assortment of magical items, but the idea that the necklace was cursed never crossed my mind.
====
4820
It was all my fault. I had a bad drinking habit. My wife had gone to Aldsotha to visit some friends, so I had no discouragement. I drank myself into a slumber that I wouldn't awake from until I heard the sound of the ship crashing into the cliff.
====
4821
I cannot express... I can almost see... he waits within its depths....

His beauty is too much for words! He sings to us in our dreams. He sings of times gone. He sings of times to come!

Praise Be to the Sleepless Dreamer!
====
4826
You've already helped Padesh by restoring his memories. I'm sure he'll find a way to learn from his mistakes and fix them.

I'm not afraid of dying any more. If I'm trapped here, it'll be because I failed to save myself, not because I didn't try.
====
4827
I'm conducting research into ancient Yokudan ruins to see what light they cast on modern Redguard society. 

Fascinating, but not without peril—an alchemical experiment led to my assistant becoming, er, incapacitated. But I hope to recover him.
====
4828
Hm? Of course. You thought because I asked for help, I don't know how to handle myself. Yes?

I understand. My lackwit compatriots at the western camp must have left a poor impression on you.
====
4829
A favor for a favor, then.
====
4830
They attacked me when I came in. I defended myself!

Oh. I see. You thought because I asked for help, I don't know how to handle myself. Yes?

My lackwit compatriots at the western camp must have left a poor impression on you.
====
4831
Naryu Dal'vyr, interested party. Deshaan has always had its share of troubles, but lately, something is different. And I am not one to let a mystery go.
====
4832
As much as you, no doubt. I do know many people have been meeting downstairs, but for what purpose? The people of Narsis have many things to worry over, and secret meetings bode ill for the town.
====
4833
I was curious what your part in all of this was. You are no native to Narsis, yet you seek to aid them with no thought to your own safety.

You are either a fool or a hero, and both are dangerous in their own ways. I will leave you be, for now.
====
4834
Once, I thought I knew. 

I wish I could give you a better answer. Until I know more, I can't reveal myself to you, both for your sake and mine.

Go now. See what you can learn from the courier. May fair fates and fortune go with you.
====
4835
Each Great House follows the orders of is grandmaster. 

However, leadership of House Dres recently fell to its patriarch, Leyden.

I know little of this man. I know even less about the circumstances of the grandmaster's disappearance.
====
4836
Have you been through Narsis lately?

The Vereansu are rampaging on the roads surrounding it, destroying villages and lives without a care.

That's another mystery. The Vereansu have always hated House Dunmer, but they've never warred against them.
====
4838
He is clearly mistaken. 

I am not the disease that enrages the gentle dog. I am merely avoiding its bite.

That should be obvious.
====
4839
Near here? You're joking.

Moontooth Canyon is west of here. It's known for its mines. Northeast is the magic school of Shad Astula.

To the southeast is Lake Thir. The fishing is great, except for the dreugh... and crocodiles... and slaughterfish...
====
4840
The trade of my brothers is not an easy one. Not without its risks.

You are not one of our family. I thank you for your concern, but I cannot tell you more.
====
4841
We hunt, as all do. 

We hunt for life... for profit... for survival....

You would do best to leave it at that.
====
4843
Arnoit Sidrey? I know that name. He's a ghost. He's part of a tale told in taverns.

Allegedly, he haunts the road leading to Eagle's Watch. He's free to go wherever he wants, since he doesn't exist. 

You don't mean to say you've actually seen him?
====
4844
You know, people keep asking me that. I'm not really sure why.

When was the last time the Empire needed a reason to slash away at anything in its path? After all, there's still a war in Cyrodiil.

Maybe Father knows! Would you find him for me?
====
4845
When the attack began, he told me to hide. He kept going on about making sure "it" was safe. 

I've never heard of this "it", but "it" sounds really important!

I think he headed towards the cliffs to the west, but my eyes were closed really tight!
====
4846
This is the cenotaph of Lady Jena Andalor. She led the armies of Narsis in the later years of the Four Score War.
====
4847
The battle was fought in Moontooth Pass. 

An Imperial named Amanti sacked Narsis. Lady Andalor's forces responded with an ambush.

Her forces slaughtered his army to a man, but during the battle, she fell.
====
4848
In the last century of the First Era, the Reman Empire invaded from the west. 

The fighting went on for eighty years, ending only when the Morag Tong assassinated the last Imperial heir.

The Reman Empire needed four centuries to recover from that.
====
4849
Tradition, mostly. 

When Lady Anadalor was interred, the war was still raging. Her tomb was guarded to prevent Imperials from desecrating it.

I suppose my being here will still prevent looters from raiding her tomb for relics.
====
4850
So she's made this request of you as well?

The bodies, both Bosmer and Khajiit alike, are far more numerous than I could guess. We don't have the luxury of being able to send out valuable resources on a rescue mission.

You, however, could help her.
====
4851
Her father holds the title of Treethane. He's the leader of Southpoint.

More than likely, the Imperials wanted to abduct the leader of this town to cause panic and confusion. 

We can only guess at this point.
====
4853
The entrance is north and east of this house.
====
4856
Let's just say our place of business is rather... exclusive.

If you want in, you need to have actual business here. 

If this is your first time here, you need to have one of our customers vouch for you.
====
4857
This is most disturbing.

The Imperials already have plans to place camps all throughout Grahtwood. They'll kill anyone who stands in their way.

Now there's more to their plan.
====
4858
A sorcerer named Vonov is traveling with them. I haven't seen this man anywhere around the palisade.

I don't know what he's doing, but I'm sure we'll find out soon.
====
4859
A brave soul to ask questions in the face of death. Be at ease, though - I bear you no ill will. Speak your questions.
====
4860
It is where we dwell, close to the Coiled Shrine where we can worship the glory of the Ghost Snake. We must prepare ourselves in both body and mind for when the Ghost Snake will call upon us.

Of that, I cannot say more.
====
4861
We are the heralds of the Ghost Snake. It manifests inside our souls and demands sacrifice, both from within us and from without.

We harvest the souls of the living to survive. Do not think us callous - we are simply predators, and you prey.
====
4862
The Ghost Snake is a creature, a power, a force of nature. Some say it is a fragment of one of the Aedra, others, naught but a hungry spirit.

There are many things in this world that are truly unknowable. I know better than to question the Coil.
====
4863
We were outnumbed, that's all, and the Thornvenom tribe took Adradan up into the canopy. I was about to go find him but it seems my wounds are more serious than I thought.
====
4864
On Summerset Isle? Normally I would not be able to honor such a request, but I see you bear a <<1>>. Very well. On your way then!
====
4866
Now if you'd be a friend and help me figure a way out of here, I'd certainly appreciate it.
====
4867
Ha! It serves <<1>> right!

I told him to leave my books and apparatus alone, but he doesn't pay attention.
====
4868
Valdam sent you, didn't he? Well, my brother robbed us both. We were supposed to share its secrets, but he ran off toward the tower.

Joke's on him. I think Valdam changed the warding incantation to "Arkay's Beard."
====
4869
Dremora Boss,

Your news is timely, as was your accidental arrival to the area. The outpost at zTestContent would do nicely to fortify our defenses should it be reconstructed. The excavation will be easier since the mortals started mining the area.
====
4870
If I do not hear from you again soon, I'll assume you're dead and reinforce the citadel until we can spare others to send through the propylon network to resume the excavation so long as the connection remains open.

- Bigger Dremora boss
====
4871
I'm sending ogrims to help with your excavation. Use them to help ensure the goblins do their job. Send word when the excavation is near complete, then I'll send a portion of our forces to you to secure the surrounding area.
====
4872
I've put our best magi on recalibrating and maintaining the propylon connection on our end to allow for those of us on this side to use the propylon without indeces. However, you will need an index on your end.

-Bigger Dremora Boss
====
4874
I don't fear these creatures. I pity them. Their minds are clouded with rage. 

Besides, I have to do all I can for the saltrice. Without this food, Aldsotha would suffer.
====
4875
Long enough to see the first signs of trouble. That was when I knew my talents would be needed here.
====
4876
The battle rages on around us. They're so close! 

Sometimes I fear I'll die at Eagle's Gate, too.

So many bodies. It's no wonder the sergeant wouldn't let me pass! I haven't found her yet, but I will.
====
4877
King Ranser is returning home to Shornhelm.

Look around you. Do you see the dead? Can you hear their battle cries? Can you smell the blood and the smoke?

Soldiers from Camlorn and Daggerfall are driving Ranser's army before them!
====
4878
What? That's impossible. I can barely hear your voice over the tumult of battle!

We wouldn't be at war if the King of Wayrest had honored his vow to marry Princess Rayelle of Shornhelm.

Instead, he cast her aside for a Redguard.

You should go.
====
4879
My beloved stood watch here as King Ranser's army swept through toward Wayrest.

She raised an alarm, warning of his approach. I was away, or I would have fought beside her in battle. 

All who stood against Ranser's march to Wayrest perished.
====
4880
His force was much stronger when the war began, long before the siege of Wayrest wore them down.

Yes. They killed everyone.

Ranser returned with an army that was smaller and weaker... but every bit as proud as when they first invaded.
====
4881
No. She raised an alarm and ran to Alcaire Castle to inform the duke.

Then she returned to guard Eagle's Gate during Ranser's retreat.

His army is smaller now, but they fight like cornered rats. 

She... died yesterday in one of their first forays.
====
4882
Their behavior is far from normal. 

The guar are showing the most extreme symptoms. They're usually docile, but now, they're attacking on sight.

I have good news, though: whatever's poisoned their minds appears to be limited to this area.
====
4883
Healing is a talent that's run through many generations of my family. 

Whether we're treating Dunmer, flora, or fauna, we've always had a way of easing distress and bringing comfort to those in need.
====
4884
He's at his post near Eagle's Gate. 

Please, ask him to let me walk around here freely!
====
4885
This artifact has a faint aura of Daedric magic radiating from it. On the front is an indentation large enough to hold something.
====
4886
The rune glows and disperses in the air.
====
4887
Ah! Of course! Now listen well:

The Balac sits in another's hands, suspended from life, out of place, out of time. Hidden, protected, this defender waits, surrounded by death in the depths of his home - a place once called the Canulus Refuge.
====
4888
Yes! I fear the refuge is beyond the reach of your feet... but not unreachable!

The Mages must be your method. They have a Guild in the city, and there you may find your way.

Take this ring. By it the Mages shall know the weight of your task.
====
4889
Oh? That's good! 

Brother is still away. Father is hiding. I was starting to get lonely.

However, I do appreciate visits from you and those others who come around. How else would I get rid of all of this food?
====
4890
I wonder what he's talking about? Maybe he wants me to protect his food.

You know, <<1>>,  you should talk to my brother, Tiradil. 

He went off to the west to fight the Imperials. He might know what my father's talking about.
====
4891
Not that I know of.  Of course, Father never told me much. 

He spoke to my brother a lot about the Thane stuff. All he ever said to me was, "Farah, make sure dinner is ready when I get home!"

You can find my brother, Tiradil, to the west.
====
4892
Did you poke him? 

Was he snoring?

Father is a heavy sleeper, so I wouldn't worry. I'll go and wake him up later. I'll just need to keep his dinner warm.
====
4893
I'm flattered, sir, but I don't know you.

I'm a practical woman. Love is only part of the equation. I have loved terrible men in my past, and don't intend to repeat the experience.

I admire thoughtfulness and adherence to the customs of courtship.
====
4894
Why do you ask? 

Has that girl gotten herself into trouble? I told her to stay home!
====
4895
So the old mer's time has finally run out, eh? What a shame. My father was a good man.

I haven't the faintest idea what he was protecting. If it's gone, surely the Imperials have it by now. 

However, I do have an idea about who might know....
====
4896
As I've said, it is too far for travel! You must visit the Mages Guild, show them you carry my ring. They cannot deny you... and through them the Canulus Refuge is mere moments away!
====
4897
The Balac? It is ancient, it is might. It is the work of Gods and mer. It is the staff that beats the Doom Drum!

I can say little else. What it does, or from whence it came - such questions are obscured to me.
====
4898
This is not one of the standard destinations. Normally I would not be able to honor such a request, but I see you bear a Guild Ring. As such I am at your service.

Tell me when you're ready. You can use that ring to come back here at any time.
====
4899
As you will. Brace yourself!
====
4900
This obelisk has a faint aura of mysticism magic around it. The surface is grooved and looks like it can hold something.
====
4901
You feel your body start to dematerialize...
====
4902
Ah, of course you do. Don't we all? Some questions were not meant to be answered though. But ask. Ask what you will. I am at your service, after all.
====
4903
Yes, this can only be the staff of legend. And yet... something is amiss.

Can't you sense it, <<1>>? The staff - it is broken, incomplete! The Maruhkites, their Dragonbreak... the Balac that was is no more.
====
4904
I know little enough myself....

It is clear the staff was forged through the land, of Nirn itself - channeled magics wrought material.

The Balac is ancient, perhaps beyond time. It has seen and done more than you or I can imagine.
====
4905
Fanatics! Devotees, they would say, of the Alessian Order. Supposedly they were wiped out during the War of Righteousness.

Ha! Their secrets didn't die so easily.
====
4906
Quickly, then. It's dangerous to stay here while we possess the staff. It... attracts trouble.
====
4907
What will we do? Wait and see, my fated friend. There is much yet to be done, and no one is ready.
====
4908
The general holds many things from Southpoint. Why is this relevant? <<1>> does not understand.

If you want to die confronting the General, <<1>> will not stop you. 

This one will warn you, though. It is a foolish idea.
====
4909
<<1>> is saddened to hear of the loss. He was a good mer, one who demanded much respect.

Very well then. <<1>> will help you get to the General, but you must listen closely. We are in danger.

Imperials are near. They will find us soon.
====
4910
Create diversions. Devise distractions. Shed blood.

Go north and slay their loggers. <<1>> thinks this will create a distraction. Hopefully, they will disperse. 

Once they're occupied, this one will tell <<2>> how to proceed.
====
4911
Well, father never returned home.

After making several batches of food, I started to wonder. Did he run off? Maybe he thinks I ran away, and he's looking for us!

I gave the food to the Dominion guards and came out to look for him.
====
4912
Of course! Most people don't just lie around when they wake up... well, sometimes when they're really sleepy.

Since I couldn't find my father, I decided that I'd come here and help with the fight.

So here I am! I'm happy to see you again!
====
4913
You know, that's what everyone keeps saying, but I'm not sure why.

<<1>> told me the same thing. When I went to look where my father's body supposedly was, do you know what I found? Nothing!

Obviously, father must have woken up and walked away.
====
4914
Have you forgotten our allies at the Mages Guild? The ring I gave can open doors otherwise closed to you.
====
4915
<This tome is a primer on the worship of the Daedric Prince Molag Bal. It appears to have been printed in Cyrodiil.>

<There's a note inside.>

 "Altmer intruder nearly found this book. He is imprisoned in the southern huts. Hide this book better!"
====
4916
Right! We haven't met!

I'm <<1>>, a Jaqspur Bosme, although some people call me the Trickster.

And you're... well, the most interesting company I've had in a while. You look like you can handle yourself. That's more than I can say of most I've met.
====
4917
When the Bosmer tribes banded together, the Blacksap... um... didn't. They've been secretive and suspicious ever since.

I tried to visit their village a while ago. They drove me out and marked me.

Now I can't get in there, even with my illusions.
====
4918
Our Dominion mages in Southpoint have been scrying major fonts of magic. 

We wanted to find Imperial magi. Instead, we found some kind of dark magic that eluded our scrying. 

I was sent to investigate, but as you can see, I was captured.
====
4919
I've had better days, but the others... it's all my fault isn't it? Qi and that Dominion mer! Are they ok? 

I never thought the Imperials would have tracked me to the camp. I didn't even know I was being followed I....

<<1>>! Behind you!
====
4921
<You retrieve the tome and lay the Altmer's body to rest. The forest will claim it in short order.>
====
4922
This seed was sacred to the forest and filled with power beyond what I can even imagine. Protecting it was my father's duty.

If he truly is dead as everyone says, then I fear the seed is gone as well.

There's more, if you'd hear me out.
====
4924
Alright, s'good enough for me then. 'Course, delivery ain't free. You want it or not?
====
4925
Thanks, mate. Now leave me be.
====
4926
Oh, you are so sweet! And quite dashing, I should say. Why, I haven't felt this way since I met my Matthias! I can't thank you enough!

May I ask you for one more small favor?
====
4927
My husband drowned, lost to the sea. If I only had his wedding ring, I may be able to move on. Could you please retrieve it for me?

He was sailing north from here, and probably got too close to the rocks.
====
4928
<The gem sets easily in the obelisk and holds fast. The area around the obelisk suddenly seems darker, as though a heavy cloud suddenly obscured the sun.>
====
4929
<The shard clicks into place. It is immediately impossible to discern it from the rest of the obelisk.>

<Flickers of shadowy figures appear at the edges of your vision, but when you look, you see only marsh.>
====
4930
<The gem sets into the obelisk. After a moment, you realize the entire stone structure appears to be covered in gems.>

<For a brief moment, the marsh appears to look identical in all directions.>
====
4931
Call it what you will, but that's Bisnim Gastrott! He was the greatest acrobat known to all of Valenwood and he was... excuse me, is my father.

His talents even transcend death itself!
====
4932
Since he's incredibly acrobatic, I'd imagine they'd be in the hardest places to reach.

Keep your eyes up. Gaze about! Father was always known for climbing everything, so he could see how he'd pull off his next trick.

He liked to hide too!
====
4933
Well, since most people looked up to find him, he often hid behind things. Brilliant, isn't it?

Look for storage areas with large objects. You might find him there, relaxing.
====
4935
If what you say is true, surely the Imperials were the ones behind the act.

Whatever was buried in that soil is lost. We can only hope that the revelation of her father's loss will bring Farah around to telling us what it was that was stolen.
====
4936
I doubt that.

If Farah knows anything, anything at all, she must tell us. That stolen item may possess powers that could endanger everyone.

Since you were the one to honor her request, please speak to her. Tell her of her father.
====
4937
When a powered crystal is activated, it exhausts enough energy to power the crystals adjacent to it.

When an unpowered crystal is activated, the flare of magic activates all the crystals nearby, causing the powered crystals to go out.
====
4938
We believe it's an Ayelid "lock" of some kind. 

Instead of relying on a standard key, the lock demands a certain amount of problem-solving.

It's as if the Ayelid only wanted those who understand the lock to gain access. Why this might be eludes me.
====
4939
Ages ago, the Bosmer god Y'ffre played a game with a tribe of his followers. 

He hid in the Thrambles. The first to find him would become the Grahtlord... and live forever.

Thrambleheart is where Y'ffre hid. It is where the Grahtlord lives today.
====
4940
The sorcerer you mentioned is traveling with the Imperials. 

I haven't heard about this man from any of my soldiers in the field, but his name keeps coming up.

If Vonov was the one responsible for the death of the Thane and his daughter....
====
4941
Be wary in there. Daedra are not known for their kindness or their mercy. 

Hold still.
====
4942
<You see the stone glow brightly.>

<The prison surrounding you dissolves as you teleport.>
====
4943
Leave alone or leave with the hunters?
====
4944
Are you sure you want to leave alone?
====
4945
Are you sure you want to leave with the hunters?
====
4946
Leave alone, and ten times the hunters' weight in meat will be yours. I'll deliver it to the Bosmer waiting outside the Thrambles.

Leave with the hunters, and the creatures of the Thrambles will yield only poisonous meat.
====
4947
I will have them safely escorted out of the Thrambles. 

Tell them my warning. Hunting in the Thrambles will provide only poisonous meat.

Leave through the hedge to the south. It leads to a pathway out of the Thrambles.
====
4948
This trade is equally beneficial. Many will find nourishment as a result of it.

Leave through the hedge to the south. It leads to a pathway out of the Thrambles.
====
4949
Ra'Vashi does not know where to begin. How must he study? What must he do to learn and become strong? Please, tell this one what he must know.
====
4950
Hah! Ra'Vashi likes this.

When one can break an opponent with his strength, he will strike fear in the hearts of his enemy!
====
4951
Ra'Vashi thinks this is interesting.

The Khajit tend to break with force, not with magic, but this... interests this one.
====
4952
To hide in the shadows and strike with precision?

Ra'Vashi is quick. He learned to run fast at a very young age.  This one would take to this quickly he thinks.
====
4953
Will you take the Silver Cup or will you give me the Bone Cup? You could also drink from the Bone Cup or even give me the Silver Cup!

So many choices!
====
4955
Silver! My favorite flavor.
====
4956
This one needs a weapon, but not just any weapon will do.

Ra'Vashi must learn from the blades of his enemies. If <<1>> can collect a set of weapons from the Imperials to the east, Ra'Vashi will train with them. He will learn how they fight.
====
4957
This one remembers a seer who lived in Haven to the east. He often shared his wisdom with those who wished to learn.

If <<1>> would collect his books from the buildings of the town, Ra'Vashi will study and learn as well.
====
4958
Ra'Vashi already has many tools for this trade, but no assassin is truly hidden until he hides his identity.

If <<1>> would find a cowl to cover this one's face, Ra'Vashi will practice stalking in the shadows. Search in Haven.
====
4959
Damn, they caught you? Glad you were able to get out. Be more careful next time.

Now, hold still...
====
4963
If I told you we didn't, I'd be a liar.

Actually, that's a lie. I'm usually a liar no matter what I say.
====
4964
And so we shall—in our own special way. 

But first, I believe Count Hosni has some tasks for you.
====
4965
No, they don't change.

Wait a minute. They just changed.
====
4966
From the moondrop mold? No, it's harmless.

You didn't really eat it though, did you? That would be bad.
====
4967
The Grahtlord? He lives in Thrambleheart.

Well, he was there until he moved. Now I'm not sure where he is.
====
4968
The Khajiit Warrior Guard are the Khajiit military, in a sense. They serve the Mane, spiritual leader of the Khajiit. Until a new Mane appears, they watch over the Speaker for the Mane, Lord Gharesh-ri.
====
4969
Poorly. 

The Imperials outnumber us and wield dark magic. This one suspects they learned it from Vonov Sarturus, the Daedric priest who led them here.
 
Our troops should fall back to defend Razorvine. M'zadha was ordered to stand his ground.
====
4970
Challenge Warmaster Rahira's command? No.

This one's duty is to follow, not to question the destination. 

Howerver, M'zadha sincerely hopes the Warmaster's tactical skill matches her determination.
====
4971
It is difficult to judge.

The Imperials still outnumber us. The ones who appear to woship the Daedra were hastily trained by a Daedric priest named Vonov Sarturus.

M'zadha's main concern is actually with his Warmaster.
====
4972
Warmaster Rahira faces a town filled with Daedra.... 

M'zadha is nervous. He hopes to be freed from this post so he can fight beside his comrades.
====
4973
I should ask you the same question, this being my house, my roof.

I used to run a store here, trading with the Khajiit from town and any one else who docked here. 

Except for the Imperials. They are a grumpy lot.
====
4974
From what I've seen, the glow of the wards match a wispy glow inside the cathedral.

Symbols on the wards reveal they are enchanted with illusion magic.

The wards may be sustaining an illusion, hiding something inside the cathedral.
====
4975
The Imperials hired Vonov Sarturus to turn some of their soldiers into Daedraphiles, but he may have his own agenda. 

He stole a sacred relic from Southpoint and just disappeared inside the cathedral, potentially to enact some dark ritual.
====
4976
I'm the caretaker of the Bonebarrow, the ancient burial ground of the Bosmer.

Sure, I'm supposed to oversee and defend it from all dangers. 

I never imagined I would... well... have to actually oversee and defend it!
====
4977
He entered the barrow with a large, crocodile faced monster, but he left alone....

There's a chance that monster isn't hiding in the dark down there, waiting to chew my head off, right?
====
4978
A magical reagent that has something to do with liches. Summoning them, creating them, something bad like that.

The only place it grows in Grathwood is the vault down this corridor. The vault has traps for catching thieves.
====
4979
Yes.

I awoke earlier when a man, seething with Daedric magic, entered the barrow. He cast an enchantment upon me, forcing me back.

He brought these Scamps with him. Let us mash the blood out of them.
====
4980
He entered the barrow with a large, crocodile faced monster, but left alone....

There's a chance that monster isn't hiding in the dark down there, waiting to chew my head off, right?
====
4981
You're a bold thief! 

First you loot from the dead and then you go about placing those ghasty idols everywhere.
====
4982
Well, someone living woke us up. They had a Daedroth following them.

Since you're the only living creature in sight, it's reasonable to blame it on you!
====
4983
As Nori-ja approached Southpoint from the east, she noticed strange eyes watching me. Crazy, animal eyes, though not hostile. This one thinks whatever it was, that it was more curiosity that watched me from afar.
====
4984
Um. But what happened to the first dog I sent with you?

Oh… oh gods! The poor thing….

Look. I know they're just animals, but please take better care of this one. Dogs have feelings too.
====
4985
You may speak, but please be brief.

I must stay alert for any suspicious activity.
====
4986
Davon's Watch holds many useful services within her walls. To what shall I direct you?
====
4987
House Redoran is one of the five Great Houses. 

The noble houses rule the Dunmer people and govern the Ebonheart Pact.

House Redoran stands for integrity and honor. We develop prowess in battle and in mind.
====
4988
The ashes on the wind are your answer. Not well. A virulent affliction has taken hold within these walls.

We've cordoned off the infected district, but without a cure, some fear we are only delaying the inevitable.

Until then, we keep order.
====
4993
<The baby Bosmer wakes up and babbles incomphrehensibly at you.>

<Someone nearby may know what to do with it.>
====
4994
That... looks like the Lilymoth child! What happened?

That poor child should be reunited with Namien. He's probably still at his camp to the south.
====
4995
Oh, no! My poor child! What's happened to my wife? I can only hope she hasn't died... or died in vain.

What's happened to the forest? Why would she find danger in a place like Branglebracken?
====
4996
<The spirit ceases its wailing long enough to motion to the east. Then it resumes its ululation.>
====
4997
The tribes of Lushwallow have many laws. The first is that no Lushwallow Bosmer can draw the blood of another.

Instead of declaring war, a tribe enacts the Rite of Quarrel. The land itself defends the tribe that invoked it until the conflict ends.
====
4998
Well, some folk are convinced it was the trolls, but I'm not so sure. That night, before the fires started, I heard what sounded like singing or... chanting... coming from beyond the fields.

I never heard of a singing troll. Have you?
====
4999
Ah! I'm glad you asked. You see, I've been... examining... some of the dead animals, and guess what? There's not a tooth mark on them. No bites, no claws. Rather, it's all slashes and stabs!

Whoever did this did it with swords and spears.
====
5000
Me? Well, uh, I can't remember anything really. I was busy. Doing chores and... sleeping. Yeah. I slept through most of it.

But you know, Marthe did mention something about lights in the field that night. She's the milkmaid.
====
5001
Every five minutes or so, these Bosmer are pitting vicious senches against each other.

In fact, they appear to be placing bets on them!

Though this is beneath me, you should talk to the Pwindas between matches if you want to participate.
====
5002
Last I saw Marthe she was up by the barn. Doing her chores.

I just stopped by to help.

It wasn't a big deal, okay?
====
5003
I was? Wait. No! I was sleeping, remember? I just said so. Sleeping and chores.

If you want to know what Marthe saw that night, why don't you ask her?
====
5004
I sure thought so! I love poking about inside the animal remains. Even when they're not slashed up and slaughtered.

You want to see some samples I took? Don't tell Farmer Gaercroft though. He doesn't like me keeping animal parts in my room.
====
5005
Exactly! That'd be the most famous troll in the world!

Boy. A singing troll. I'd pay good money to see that.
====
5006
Mother's mercy, how should I know? One moment I'm cleaning out the yard, and the next I'm surrounded by dirty, foul-smelling men. I ran in here to hide but... he saw me. Chased me up here....

Please believe me. I didn't mean to kill anyone.
====
5007
Yes, please go... tell him the Reachmen are attacking.

I have to stay here. I'm too afraid to even move!

Oh, but if you see Paurges, you must tell him where I am. He'll come rescue me.
====
5009
She's raving mad if she thinks anything to the contrary! 

Look, I've even written an official letter of resignation. I actually wrote something!

Now if only I could work up the courage to make a run for it....
====
5010
<You've found a dead farmhand. A broken blade rests in her slack grip. Presumably, she was fighting poachers.>
====
5011
Why would I ever want to leave? 

Lluthyne is brave and strong. I know we'll pull through these dark times.

Take my handkerchief and give it to her as... uh... a token of my... fidelity.
====
5012
How could I have forgotten? We don't have many things, but I did save my father's love letters.

Take this one. We can't read it, since it's so faded.

I hope the Wyress's cure will work.
====
5013
I don't hold out much hope. No one's survived for long with this disease.

Take this. It's a bit of my son's favorite shirt. I've prayed to the Divines for help and received none.

Wyress Reinette is our only hope.
====
5014
It's too late. She's gone.

Please ask the Wyress to pray for my little Danielle anyway. 

May the Divines save us.
====
5015
It's where you get kwama eggs, of course.

Eggs and cuttle. Kwama cuttle is the waxy substance that grows on their beaks.

Domesticating a wild kwama hive than raising kwama on a farm.
====
5016
As long as you keep a look out for those poachers. 

I'd rather not get stabbed in the back while making pleasantries.
====
5017
It's a netch plantation, to be precise. 

Once it was full of the little beasties. They were bobbling about with their tentacles flailing. 

Ah, happier times.
====
5018
Just the single most important provider of chitin this side of Tamriel!

Their shells make some of the finest armor there is.

I've also heard the gas they use to keep afloat is imbued with magical properties. Truly astonishing!
====
5019
I don't know who they are, but I know why they're here. They want to steal from me and mine!

While House Redoran is dealing with the Senie disaster, these cowards think they can turn to banditry. 

They'll get what they deserve.
====
5020
Cuttle has some alchemical properties. 

I think bolsters poison resistance. It also has some uses related to water.

You know, that's not really important to me. Why don't you go ask an alchemist?
====
5021
It's a hole in the ground. Same thing.

I send slaves in, they bring back kwama eggs. 

As far as I'm concerned, it's a mine. If you want to call it something else, I don't particularly care.
====
5022
I channel my healing through fire, through the items burned in this ritual.

I can heal many illnesses, but can't cure the entire city.

I'll do what I can.
====
5023
Perhaps, but that will require a sacrifice of great significance.

Evermore's queen begs help for Princess Elara. If she were cured, it might restore her kingdom's health.

It might, but it is well beyond my abilities.
====
5024
Evermore's redemption has already begun, but it'll take time.

The greater the sacrifice, the longer it takes.

Meanwhile, Wyress Reinette will continue to help those in immediate danger.
====
5025
What happens will happen. I don't foretell the future.

Wyress Reinette will know what to do now.
====
5026
Poor little Danielle. Each person lost hurts as much as the first.

Please, stir the embers in the fire for me while I complete the prayers.

This will summons a curative spirit. It will take flight and heal those who can still be saved.
====
5027
The Kynreeve finds your quest amusing. The Singer is the true threat, and she's lured you as she did so many others.

No doubt she feigned innocence about these abductions. She blamed us for forcing her to lure villagers into her cave, didn't she?
====
5028
Did she tell you she sank this temple? Did she tell you twenty worshippers died inside it, drowned by her rage?

I thought not. We cannot reason with the Singer. She came here hoping to kill Kynreeve Bakar herself. We trapped her in the next room.
====
5029
The villagers came willingly to worship my master, Hermaeus Mora. He offers the ultimate pleasure: knowledge of all things.

The Singer lured them away in a fit of jealousy and rage. If you wish to save your mortal friends, you must kill her.
====
5030
Excellent. The Singer is right through this door, where Kynreeve Bakar locked her in a vain attempt to reason. One cannot reason with madness.

I will let you inside when you are ready. Put her out of her misery, and we will all be better for it.
====
5031
I see you, like the Singer, will not see reason. Very well. Kynreeve Bakar ordered me to let you inside if you refused. He will deal with you personally.

Let me know when you ready to meet the Kynreeve - and your doom.
====
5033
Centuries ago, Bakar's master, the Daedric Prince Hermaeus Mora, abducted my sisters.

He locked them away in his realm of Apocrypha for study, claiming they needed to be "catalogued."

He might as well have murdered them. His crime is unforgivable.
====
5034
I cannot reach Oblivion. My sisters are imprisoned for eternity. We will never sing again, but I made Hermaeus Mora pay.

His followers built a temple on what was once our island. When he refused to return my sisters, I sank it into the lake.
====
5035
This ship's blasted crew! They accused me of being a spy, and they tied me up down here! 

No food or water. Imagine that.

And here I am, sitting in front of the ship's rations,  unable to get to them. That's just cruel.
====
5036
Lead on, <<1>>. 

I've spent enough of my life in chains.
====
5037
That letter has Her Majesty's seal, all right.

I did think it was odd we'd lock up the Minister of War like this, but I don't make trouble. I do what I'm told.

It's my pleasure to set her free again.
====
5038
The northern district is cordoned off, preventing the spread of the disease.

However, an Argonian thug is using this to his advantage. The district is now his lawless lair.

Put an end to the violence. Slay him! I will pay well for his head.
====
5039
You're a brave soul. Seek out Bravosi Dres and House Cousin Giras.

Though House Dres faults us for devising this nightmare, Redoran was complicit in its creation. 

They must reap what they have sown.
====
5040
I suppose you believe that two-tongued slave! We never should have let those lizards out of their shackles.

If I hear you spreading his rumors about, I'll have you in irons quicker than a cliff racer's strike. 

Do not think to cross me, f'lah.
====
5041
I was not aware of this! If this is true, we must send out a rescue party at once!

Clearly it was unwise to allow House Dres free rein in this matter! 

Councilor Miluru consulting with the Mages Guild east of here. You should speak directly to her.
====
5042
As much fun as it is to stand in this cage all day... yes. Absolutely. 

Thanks for coming back.
====
5043
Yes, I see you have! 

As I make this, I must ask you another favor.

The ones within will not take treatment from me. Yet I think they may take it from you....
====
5044
Thank you, <<1>>. 

Here are the poultices you will need. 

Apply one to each patient. The vapors will ease their pain.
====
5045
Not long ago, a plague descended upon Evermore. Many died and many are ill, including the heir, Princess Elara.

With King Eamond off to inspect troops, and the Princess sick, Queen Arzhela's not watching her Ministers as closely as she should.
====
5046
Because Lady Vallis hit me.
====
5047
We need a Regent to rule while the royal family is in such disarray.

The Minister of War is in prison. The Minister of Health is preoccupied by the dead. The Minister of the Treasury is over-taxing everything.

It's chaotic.
====
5048
My face offended for not being soft enough.

She punched me in the jaw, and she sliced her knuckle open on my tooth.

You see, it couldn't have been her fault. It must have been mine.
====
5049
I'm sure she thought so. I was "indolent" and "quarrelsome." 

Instead of shutting up and going back into the mine after a dawn-to-dusk work day, I fell asleep on my feet. Then I complained when she woke me with a kick.

For that, she punched me.
====
5050
You have a nice life, don't you? You wander where you please, doing odd jobs.

I settled down to raise a family, but I lost my guar herd to nix hounds.

I couldn't pay my debts, so my family was sold into slavery. I haven't seen my children in years.
====
5051
Is he alive? Has he found our children? 

I'll never forgive myself if something happened to them!

I'll go to the temple. Maybe I'll find them there.
====
5052
Gods, what if he is still alive? 

I must go and discover this for myself.

Thank you, stranger.
====
5053
I dared not think he might be still alive. 

To think he may be waiting for us at the Tribunal temple!

I must try to make it there.
====
5054
My wife and children  are all I have left in this world. 

Morgiah, Tavil, Ilmina... you've saved my life as surely as theirs!

I pray they will arrive soon. I cannot bear to worry about them for another moment!
====
5055
They have probably taken shelter in one of the houses about the northern district. My wife, Morgiah, and my two children Tavil and Ilmina are still within.

They must be alive. I would know in my heart if ill had befallen them.
====
5056
Who sent you?  You overheard, didn't you? What choice do I have?

<<1>> threatened to kill me if I didn't let him to take them. He takes the bodies and does his research.

I couldn't decline. He'll send <<2>> back to kill me!
====
5057
He's a... a necromancer. Shhh! Don't repeat that word too loudly.

I'm not proud of my part in this, but I'm scared. There were so many bodies, I didn't know what to do. More people are dying every day... it's beyond my ability to cope.
====
5058
He told me to send the body carts west of Pelin Temple, near the shore of the Bjoulsae outside of town.

If you get rid of him, I promise I'll set things right with the families who lost their loved ones.

I'll do my best.
====
5059
It's simple: they need to pay the tariff. They refuse to pay the tariff.

We're willing to settle this the old-fashioned way, with single combat. It's a custom unique to Evermore. If we win, they pay up. If they win, we let them go.
====
5060
He's a ... a necromancer. Shhh! Don't repeat that word too loudly.

I'm not proud of my part in this, but I'm scared. There were so many bodies, I didn't know what to do.

More people are dying every day. I'm beyond my ability to cope.
====
5061
<The spirit narrows its eyes.> 

<You see images of Imperials cutting down trees and burning the forest.>

<You see Altmer trampling plants as they march against Imperial forces.> 

<You can feel the spirit's limitless rage.>
====
5062
Good... 'cause I think we've been spotted. On your guard!
====
5063
<The spirit glares at you, much as it would glare at the invaders.>

<You see an image of a Bosmer to the south of you. The name "<<1>>" enters your mind.>

<With one final look and a gesture to the south, the spirit vanishes.>
====
5064
They're asking for a new tariff. I won't pay it; it's obscene.

We're willing to do single combat with them, though it's an odd local custom. If they win, we'll pay. If they lose, we don't pay.

And we don't plan to lose.
====
5065
Thank you, <<1>>. I knew I could depend upon you.

What did my Ministers say?
====
5066
We don't fight like savages on the docks. What do you take us for?

If I felt better, I'd be our champion.

If you're interested in the outcome, go aboard the ship. You can be our champion and fight for what's right: payment of Evermore's taxes.
====
5067
They asked us to take this below deck. Afraid of getting beaten in public, no doubt.

You look fairly skilled. Be our champion and fight for what's right: no oppressive taxation on imported goods.
====
5068
We brought grain and cloth from Wayrest. The profit is low on such things, but we make this trip because the people of Evermore need us.

The new tariff is too high on essential goods. Tax luxuries if need be, but not food and clothing.
====
5070
Our people are suffering and the Minister needs to raise taxes. Everyone's paying more, myself included.

Why should the itinerant crew of any ship defy us? If they want to do business in Evermore, they need to obey the law.

Don't you agree?
====
5072
The Soultaker is no idle title. Brinarch gained great power by enslaving the souls of his defeated rivals - Reachmen like himself.

These souls are trapped in cairns of power hidden inside this cave. While they remain, Brinarch is invincible.
====
5073
You must release those he enslaved. Four cairns exist in this cave. Three hold the power of his rivals. The fourth is linked to Brinarch's own soul.

First destroy the three rival cairns to weaken him. Then, destroy the final cairn and kill Brinarch.
====
5074
Brinarch, like his younger brother Angof, has corrupted the teachings of the Reach. Their blasphemous cult combines necromancy with our ancient ways. It is an offense to all we stand for.

I will not spill Reach blood, but the taint must be cleansed.
====
5075
War is all she thinks about. Lady Ginie would throw weapons at any problem that arises.

Evermore might be prepared for war, but what if there is peace? Would she force us into an unjust war?

And what of the Minister of Health?
====
5076
And keep himself financially solvent, no doubt.

Lord Alfred would tax the chickens if he could figure out a way to enforce such a thing.

He's a good man in many ways, but all he thinks of is how to make money.

What of the Minister of Health?
====
5078
I came from Evermore after we heard reports of Reachmen in the area. By the time I got here, the town was already wiped out.

Now I've got to do what I can to thwart these awful savages.
====
5079
Please, leave me to my sorrow.
====
5080
I know plenty. 

I certainly won't have you nosing around here, making trouble for us.

I think I'll send you back to the priestess in pieces. That should send the right message!
====
5081
When all they did was sit outside the gates and beg for help, they were... tolerable.

When we told them they must embrace Boethiah to be saved, some became angry.

Now they camp in the wilds, killing our guar and harrassing our herdsmen.
====
5082
That's an old name for the four wicked Daedric Princes: Mehrunes Dagon, Sheogorath, Malacath, and Molag Bal.

Saint Veloth taught us their purpose: testing our faith and resolve. The House Dunmer neglect this, and that's reckless.
====
5083
Many villages in the west have fallen. 

Its origin is uncertain, but I do not doubt it is some concoction of the Argonians or Ashlanders.

To think we allow them to live among us, even as they poison our people!
====
5084
The illness begins with fever and aches. For most, the pain escalates and the victims gradually lose their senses.

Once madness sets in, the body follows suit, becoming twisted and corrupt. 

Killing these creatures is an act of mercy. None survive.
====
5085
The unfortunates have fallen to madness. 

Those too weak to flee are dead, either from the disease or from mindless.

I must protect the few who are left until the noble houses consider them worth saving.
====
5086
I am a servant of the waters, one who listens to the messages the skies.

At least, I once was, in the marshes. Now I give aid where I can.

I'm struggling. I fear I have ended more lives that I've saved.
====
5087
Every day I send word to their councilors. My pleas fall on deaf ears.

House Dres issued a warrant for my death, insisting my people are to blame for this catastrophe. 

I cannot abandon these peasants simply to save my own life.
====
5088
You pour the potion down the sick guy's mouth. Nothing happens.
====
5089
You decide to keep the potion. Who knows when it might come in handy?
====
5090
The first flag is on the double tree to my left. Take the ramp up, and you'll see it

Turn to the northwest, and you'll find the second flag behind that tree over there.

The third flag is in a house, far to the east.

Scout them out, if you'd like!
====
5091
Myself, of course. There are signs all around us that we must prepare for battle.

Who would be better suited to such a task than the Minister of War?
====
5092
I don't know. Her Majesty should choose someone stronger than I am.

Politics are clearly beyond me. I have no wish to ruin Evermore by managing it as poorly as I have its health concerns.
====
5093
I'll make sure Evermore's coffers remain full against whatever problems arise down the road.

A financially stable city will benefit the people more than anything else.
====
5094
If you toss it at other runners, it'll slow em' down a bit! Might even give you a little boost too!

My runners train for this every day. I like my races fair. 

If you think tossing something at their heads will make the race fair, so be it.
====
5095
Excellent! 

As soon as the next one begins, feel free to join in!

Just be sure to stay nearby until the race starts. I'd hate to see you miss the next one!
====
5096
Very good. Let the eavesdropping begin!

Since you risked your neck in there, why don't you do the honors? Take this stone and listen carefully. And don't worry - the sound only goes one way.
====
5097
I'm not surprised, but had to ask.

Lord Olivier's a weak-minded fool; I would not have considered him fit for his current position, much less that of Evermore's Regent.
====
5098
The Regent should serve all of Evermore, not one single aspect.

We may go to war, or we may not. Our coffers may be low, or they may be full. Lord Olivier is unable to serve.

Perhaps I should look more closely at my own family.
====
5099
Vonov was a terrible Daedric priest who taught fell magic to the Imperials in southern Grahtwood.

He killed the Treethane of Southpoint and stole an ancient relic he used in a strange ritual.
 
Rahira personally witnessed his demise in Haven.
====
5100
This threat isn't restricted to Bangkorai. I've heard reports that these gates have been opening all over Tamriel. 

My sources suggest that the key to defeating them lies in destroying the daedric anchors attached to the gates.
====
5101
Adrusa? 

I hate to be the one to deliver bad news, but she was one of many casualties lost to Mt. Senie. 

Did you know her?
====
5102
I spoke to her about her father once. I believe his name is Hlorin. 

Apparently, he sent her here so she could make a better life for herself.

He said her life would be better here. He didn't think he could take care of her as a simple dockworker.
====
5103
This is hardly the time to think about my political future, is it? My life's in danger! I mean, the city's in danger!

Ask me some other time, when I'm not worried about saving my skin.
====
5104
I believe this is a conversation that can wait. It's hardly appropriate, given our current circumstances.

Ask me again later, when I'm at my post in the castle.
====
5105
Thank you! I'd rather deal with the ordinators than the looters outside. 

They've already seen me. They laughed at my pleas for help!

Ah, well. No one said this job would be easy.
====
5106
They abandoned ship. All of them. 

We heard rumors of Ordinators inspecting the ships for disease, and we were... well... smuggling skooma.

Check the ship's ledger or log if you don't believe me, but please, at least untie me. I don't deserve this.
====
5107
I may look ill, but I promise you, I'm not. They deprived me of sustenance for days.

Please release me. I'm too weak to run.
====
5108
Ghosts who died within the dungeon, of course.

They say that when the ghosts appear, the King of Evermore is in danger.

Of course, he's just gone to inspect the troops to the south. We're the ones who are in danger!
====
5109
Evermore's suffering from some sort of plague. No one knows what it is or where it came from.

Every day, more and more people die. Even the heir, Princess Elara, is sick.
====
5110
I've never been one for history, so I can't rightly say.

The castle's been destroyed and rebuilt countless times over the generations.

It's filled with ghosts at the moment, just like the legend said it would be.
====
5111
King Eamond's family legend says, "When the ghosts appear, the king's death is near" ... or something like that.

Anyway, the dungeon's full of ghosts now, and it hasn't been in ages.
====
5112
So the Minister's all right? That's good news!

If you're ready to leave, say the word and I will be with you all the way.
====
5113
Excellent! I know this dungeon well; I'll lead the way.

For the glory of Evermore!
====
5114
They're lying. You're lying! I won't leave until they give me the cure!
====
5115
All right, all right.  I'll go.
====
5116
I won't leave until I'm cured! Tell them to give me whatever it is that keep them from cacthing the affliction.
====
5118
I feared she had forgotten about me. 

We were close friends in life, but when I got engaged, we... drifted apart. My husband was not a fair trade for my best friend.

Where is she? I must tell her something I've held back for too long.
====
5119
Thank you, stranger. 

I'll gather my courage and go to her.
====
5120
A truce? 

They curse us with this infernal disease, and now they expect us to just lay down our arms and wait for death?

Tell House Redoran we're not fools. There will be no truce.
====
5121
Why would we bring so much pestilence down on our own people? 

House Dunmer is to blame for this. I blame their worship of false gods. 

There is no doubt they have brought this curse down upon us all.
====
5122
Straight to the point, I see! 

You're no wayward apprentice. 

That leaves the possibility that you're an enemy of Vonov. Is that the case?
====
5123
A reasonable point, <<1>>. 

You have me at a disadvantage, albiet a vanishingly small one. I think I understand why you've summoned me.

Might I hazard a guess?
====
5124
The House Dunmer know him as the Daedric Prince of Plots. Of course, they worship false gods.

Ashlanders remember that long ago, when the Dunmer were called the Chimer, Boethiah and his prophet Veloth led us to this promised land.
====
5125
Yes, that's what he requested. It will be as he asks. You may be the one to see it done.

Is that your will?
====
5126
Motherwort is often... difficult to acquire. It tends to grow well amongst rocky outcroppings, but unfortunately the beasts of the forest use those same rocks as dens.

Be wary. The Viridian Woods are not as safe as they once were.
====
5127
Excellent.

You understand, of course, that under any other circumstances I would require more of you. I would demand amusements and whatever whims suit my fancy.

This is an exception. Do not expect it to be repeated. Here are your amulets.
====
5128
Ah, honesty! That's refreshing, really. 

I have a deal for you, then, <<1>>. I will provide you with the protection I made for Vonov's troops.

With it, you can finally destroy Vonov.
====
5129
Normally, I would revel in these word games, but frankly, I'm tired of my current condition. 

I will be direct with you. If you are an enemy of Vonov, I can aid you. 

I will provide you with the protection his troops use… if you will destroy him.
====
5130
Almalexia,  Vivec, Sotha Sil... the Tribunal!

Do you really believe the gaudy lies Vivec tells you? His sermons are nothing but self-gratification and the babble of skooma-dreams.

All three were born of mer, and their powers were stolen.
====
5131
The Dunmer were once known as the Chimer. 

That was long ago, when we lived with the weak Altmer on the Summerset Isles.

When the Great Houses turned to false gods, Azura turned our flesh black and stained our eyes red. Then we became the Dunmer.
====
5133
Why would you think I know anything about those fiends? 

They've threatened me in my darkest hour. They will reap the sorrowful seeds they've sown. I'm certain of it.

If you'll excuse me, I must attend to our final rites with the priestess.
====
5134
Nothing, save for the warning from the priestess. 

She said to stay close to the guardians. They would know who was welcome and who was not.

I hope they leave soon. This place is suffused with enough sorrow.
====
5135
Thank you. We haven't a moment to spare. Let's go!
====
5136
Stolen from the ancient Dwemer... or so they say. Many of the stories conflict.

We're still certain the Tribunal gained their powers after the Dwemer race disappeared. 

They must have fed their souls into a spell that gave them their godhood.
====
5137
Your tone suggests that you are no minion of Vonov's.

That suggests you are instead a foe of his. If this is the case, I propose a… temporary… alliance.

It's purely for convenience, of course.
====
5138
Ah, so my guess would have been correct!

You are an enemy of Vonov. Perhaps we can come to a mutual understanding? 

I may have something to offer that you'd find interesting.
====
5139
Excellent. You understand, of course, that under any other circumstances, I would require more of you….

This is an exception. Do not expect it to be repeated.

Here are your amulets.
====
5140
I will create the amulets you need.

You can supply your army with protection against Gil-Var-Delle's corruption. 

In return, I ask that you destroy Vonov. His exploitation of me has gotten tedious.
====
5142
<You've found an intriguing passage:>

"In those days under sun and sky, Prince Boethiah came among us. Thus he spake:

'In the direction of sunset lies an altar to my name, forgotten and buried by the Tribunal heresy.'"
====
5143
<You've turned the page.>

"Go to my house. Clear away the years. I will ensure that you will know health and long life. Your children shall be keen of mind, swift of feet, and strong of arm.

"So mote it be, for I am Boethiah."
====
5144
I've been here all along. 

I bet you couldn't see me before you ate that moondrop mold. Yeah, that must be it!
====
5145
I'm not surprised. They think we have a cure, but we don't. We only have our faith.

I'm glad you approached me. If you had entered my dwelling without my leave, that would have been an insult.

My guards would have killed you.
====
5146
Some would say the Sentinel is an old statue in the <<1>>. You can see it just west of here.

A better question would be "who" is the Viridian Sentinel? He is the guardian of the wood, its watcher and protector. And he is a man, alive like you and I.
====
5147
Perhaps you have met. He lives in a cabin on the other side of the wood, beyond the statue of his namesake. <<1>> - do you know him?
====
5148
The Viridian Sentinel. The Watcher of the Woods. No mere man. No simple statue. The Sentinel must be reborn. It is the only way to save the princess.
====
5149
You may enter. We have nothing to hide.

You may search for whatever cure they think we have. 

My tribe would find your suspicion insulting, but I know you do not follow our ways. I forgive you, outlander.
====
5150
Then beware. The beasts are upon us!
====
5151
I was sent from Davon's Watch to parley with Orlishkaarn Ashlanders, along with the Hortator of House Dres.

I wondered why House Dres was interested in Redoran diplomacy, but we accepted their aid all the same.

I died at Senie, betrayed.
====
5152
Senie was in ruins. The Orlishkaarn did not wish to parley.

We fought against them, fighting beside the Dres Hortator.

As the last one fell, I felt a blade between my ribs and saw my lifeblood leave me.
====
5153
The blade that ended my life was wielded by the Dres Hortator.

I saw him place the blade in a dead Ashlander's hand just as my vision left me.

And so it was that the Ashlanders were blamed for untimely demise.
====
5154
Yes, yes. It's all here, everything I need. Thank you.

Now, allow me a moment to prepare the mixture, and then I shall administer it to our ailing princess.
====
5155
The spirits' ashes are in crypts here. Summon and defeat them so I can bind them. Then find Father Hurrent on the central dais.

We face three spirits: The Ripper, the Crusher, and the Feeder. Each can be summoned by an offering from its life.
====
5156
An undead wolf heart will draw the Ripper. The Crusher wants human hearts, but a zombie heart will do. Finally, the Feeder leeches essence from other ghosts.

There are three urns, one outside each crypt. Burn the offering there to defeat the spirit.
====
5157
In life, the Ripper was an orphan of the wilds.

She grew increasingly feral as she aged. After she was bitten by a werewolf, she lost all humanity.

Local hunters shot and killed her, but her angry spirit returned ... to rip out their hearts.
====
5158
In life, he was a simple but brutal Nord. His village used him to brutalize enemies, gorging him on their flesh.

A rival village captured him. He was drawn and quartered, but his spirit returned.

He still rips his victims apart with his bare hands.
====
5159
She was a healer afflicted by a wasting disease. She could cure others, but never herself.

Then she learned that stealing life from others prolonged her own.

Relatives of her victims caught her and hung her. She returned and drained their souls.
====
5160
Poisoning them? That would explain their strange behavior. 

Goval mentioned the Dreugh acting more aggressive than usual. 

That also explain what's happening with the local mudcrabs.
====
5161
Poison? That would mean Goval's theory was correct. 

He said they were acting more hostile than usual. 

I wonder if that means he was right about the mudcrabs as well....
====
5162
Poison? I knew it! 

Land Dreugh certainly aren't docile creatures, but usually, they're not this nasty.

This would also explain the mudcrabs' behavior. It's a shame I don't have the time to study them further right now.
====
5163
That question still haunts me. 

I know House Dres has no love for the pact we forged with our Nord and Argonian allies. 

Would they go so far as to turn against other Dunmer because of it?
====
5164
It's almost certain the crate was filled with skooma. 

That would explain the behavior we're seeing in both the Dreugh and the mudcrabs. 

However, I'm not entirely convinced they've escaped this rapidly spreading disease.
====
5165
The mudcrabs are strangely mellow.

Typically, they can be quite a nuisance, but lately, they've been leaving everyone alone.

Since they're scavengers, their system can process a lot of bizarre substances that might be toxic to others.
====
5166
It's probably skooma. 

Faydile Slythin would be very interested to hear this, especially since it supports Goval's theory. 

You should speak to her over by the ships.
====
5167
Goval said they've been strangely passive. Mudcrabs are usually an annoyance.

If you think of the carrion they feed on, it's not suprising that they can digest all sorts of things that would kill most other creatures.
====
5168
Skooma is the most likely culprit. 

I can't think of what else ships could transport that would be so carelessly discarded with no shipwreck in sight.

Please take this news to <<1>>. She's in charge here. I'm not allowed to leave my post.
====
5169
They're usually nasty pests. You'd think they wouldn't bother something ten times their size, but no!

They're scavengers, ingesting all sorts of gods-know-what. 

I'm sure they've found that cargo by now.
====
5170
How vile! Why did you bring these to me?

Gods, look at them! I've never seen flesh so ripe with infection. 

Where did you get these horrid specimens?
====
5171
If their hearts are so virulent, then the rest of their flesh is just as corrupted.

Would that extend to the brain? Perhaps that caused their madness.

No time to muse on this! Tell the captain. Our men must avoid the cliff racers at all costs!
====
5172
Better than the men here! The only ones left are the dead, the dying, and the deranged. This fort is a lost cause.

My duty compelled me to bring the fort more medical supplies. 

We didn't expect to fight cliff racers... or the fort's own troops.
====
5173
No doubt they're in the hands of the madmen roaming the grounds.

If you've got the strength, take them back. Then deliver them to the captain of this fort, Erenen Sals. 

The fort may be lost, but maybe we can still save the souls within it.
====
5174
Excellent. Let me see....

These samples are showing several abnormalities in varying degrees. They're far beyond anything skooma would do, yet unlike anything I have ever seen for a dreugh.

I fear <<1>> is quite correct.
====
5175
Yes, and that doesn't bode well for the quarantined villagers. 

The real question is how it got here. I'll speak to Faydile.

Take this news to <<1>>, House Redoran's representative. He's in charge of the village quarantine north of here.
====
5176
I don't know. A legend? A children's fable?

The Grahtlord, if it does exist, might have something to do with the animals and their strange behavior.
====
5177
He's my property. I purchased his debt, and have a bill of sale for it.

You weren't planning on stealing him, were you? Or are you one of those soft-hearts who want to destroy our economy?

Well?
====
5178
Splendid.

Now, shall we discuss your reward?
====
5179
Hmph! When kwama eggs cost a hundred gold a piece, it will be because of scofflaws like you who have no respect for Dunmer traditions.
====
5180
Of course I will. I wasn't about to rescue him from that cage myself. You didn't think I was going to fight through kwama to recover my property, did you? What if my dress was mussed?

I was afraid he'd starve before the affliction cleared up.
====
5181
Control them? No. They are connected to me and through me to each other.

When one of them is attacked, we all remember the attacker.
====
5182
Simple The animals can eat the moondrop mold growing about the Thrambles.  

Once an animal digests the mold, its meat becomes poisoned.
====
5183
The quarantine must continue. 

The Tribunal Temple has given us very strict orders to ensure Emberquay is purged of this disease. 

Of course, I wouldn't be surprised if they sent orders to wipe out any potential carriers, Dunmer included.
====
5184
I can understand his concern, but no man, not even a priest, can countermand our king.

King Eamond's last command to his honor guard was to raise him as undead. I will obey our king.

Tell the priest to step aside, or I will make him step aside.
====
5185
Their insistence on this blasphemous ritual has raised the undead in Pelin Temple. 

No king stands higher than the Divines. The Divines forbid necromancy.

They brought the undead curse here. We'll end it by stopping them.
====
5186
I obey my king.

I must apologize for deceiving you about our plans for the body parts you collected. However, raising King Eamond will put an end to these undead.

Once the ritual is complete, the disturbance will fade away.
====
5187
I respect your decision, but it leaves us no choice but to remove the priest as an obstacle, as distasteful as that may be. We will do what we can not to harm him.

If you change your mind, let me know. I fear what will happen when we come to blows.
====
5188
King Eamond wanted us to raise him as a revenant, but his mortal body is too frail.

We need a new body: a stronger body. The parts you collected will suffice.

Once we finish this ritual, the undead will trouble us no more.
====
5189
While you were gone, Father Hurrent summoned Queen Therese.

She's King Eamond's mother, and she's vehemently opposed to raising her son.

Please talk to the queen and Sir Dencent. Then you can make an unbiased decision about what must be done.
====
5190
My son is a brave man, but he's wrong. What he asks for is an insult to the Divines. I will not allow it. The Imperials must be stopped, but not this way.

I am known as a powerful healer. Let my son rest, and I'll help you defeat the Imperials.
====
5191
I honor Queen Therese,  but I swore my oath of loyalty to her son, not her.

As a revenant, King Eamond will be our only chance to stop the Imperials before they overrun us.

Raise him. He'll be an unstoppable warrior, and they'll tremble before him.
====
5192
Very well. You've already collected the parts. Tell Sir Dencent your decision, and it shall be done.

King Eamond will stand once more. He will destroy the Imperials.

May the Eight forgive us.
====
5193
I'm not ashamed to admit I'm relieved. 

As Queen Therese gave a direct order, Sir Dencent and I may respectfully ignore King Eamond.

Tell Father Hurrent what you've decided. Let us be done with this unpleasant matter.
====
5194
We are the guardians of the Tribunal Temple. Though we hail from the Great Houses, our loyalties lie with upholding the laws of the Temple first.
====
5195
We have been sent here to get whatever disease is spreading through Stonefalls under control. <<1>> has been working with House Redoran to properly quarantine Emberquay.
====
5196
You're lucky you're a stranger to ask such a question. The Tribunal, or Almsivi as some call it, is the combination of our three gods: Almalexia, Sotha Sil, and Vivec.
====
5197
You have to ask?

Kal-J'Rei was born in this world. The world will decide when death takes Kal-J'Rei.

This one has used mudcrabs as source of food for many weeks. If they are poisoned, it is already too late for this one.
====
5198
It's too early to say for certain. 

We'll have to conduct more elaborate examinations, looking at more than just the imports. 

Once I get a chance, I'll dissect the Dreugh you found. Hopefully, its remains will reveal more about the cause.
====
5199
Supplies? Really?

I thought Norus wanted to make a fool of me. He said he'd have them before the week was out. 

This will be good news for the workers. Thank you.
====
5200
Your timing couldn't have been better. 

I feared I would have to face the Ashlanders near the northern houses. I wanted to salvage what I could from the smoldering remains.

Thank you, and please convey my gratitude to Norus.
====
5201
Glad to hear it! 

With real supplies, we can produce quality work instead of improvising ways to make do. 

With the materials we were using, I feared a strong wind would topple this house.
====
5202
Thank the Three! The foreman was here yesterday inquiring about them again. 

We weren't due for another shipment until the week was over.

Our house father's patience was wearing thin.
====
5203
I will only speak if you promise to release me. House Dunmer is holding me under false pretenses.
====
5204
You're lucky you weren't dealing with Rothas in that case. 

If the information is good enough, I'll see to that arrangement. 

What did he have to say?
====
5205
Disobeying their Farseer doesn't make sense. Why not jump at the chance to lay claim to taking a Hortator's life?

This information merely increases the confusion. The only one who may know for certain would be the Hortator himself.
====
5206
Your help is appreciated, but we need trained artisans and guards. You have a much greater mission ahead of you.

Since you offered, though, you can distribute those supplies to the foreman, carpenter, and mason here in Senie. Thanks.
====
5207
If he had the guards to spare, I'm sure he would. 

We have our hands full between Davon's Watch, Emberquay, and Senie. 

Even with the Tribunal Temple stepping in after the plague in <<1>>, there's still not enough help to go around.
====
5208
Do you not know of this?

The Nerevarine is the incanate of Indoril Nerevar, who united the Dunmer and destroyed the Dwemer.

At his moment of triumph, his closest friends betrayed him. May they writhe eternally on the spear of Molag Bal!
====
5209
You know them, though you know little of our way.

Three betrayed Nerevar: his sly general, Vivec; his advisor, the mage Sotha Sil; and his own wife, the adulterous queen Almalexia.

The self-proclaimed "gods" of the Tribunal killed Nerevar.
====
5210
They were pride incarnate. 

Those mer worked to reduce the world to mere numbers and pin souls to mechanisms.

Before Veloth led us to this promised land, the Dwemer sullied it with their presence.
====
5211
Veloth was a prophet of Boethiah, the First Ancestor and True God of the Dunmer.

Through Veloth, we learned truths the feminine and corrupt Altmer shunned.

Many questions you have, outlander. I hope our answers will lead you to enlightenment.
====
5212
I didn't see the courier's wagon arrive. Where did you get this?
====
5213
A tragedy, that. 

If the hortator didn't have half our regiment escorting his shipments, we could have prevented it.

The captain won't be happy when he hears about this.
====
5214
A letter? Has the normal courier been dispatched to fulfill another whim of the hortator?
====
5215
Wreckage? Blast it! 

We can't allocate our escorts to the hortator's needs and still protecting our own, not with Orlishkaarn on the warpath.

Ah, wonderful. More requests for reinforcements. They'll just have to wait.
====
5216
Give it here.

What happened to the courier?

I swear, the fort's correspondence is always late.
====
5217
That would explains it.

It's pity this fort can't maintain even the most basic functions.

I'll bring this up to the Dres councilors when I give my next report.
====
5218
As you wish, adventurer. Prepare your ears, and I shall tell you the legend of this place.

An age and more has passed since this story unfolded. 

In those days, this dark cavern was filled with inky waters and strange creatures.
====
5219
What does she think I am, a mender? 

All right, I'll wrangle the little bugger. 

Tell the captain I'll let her know when I'm done.
====
5220
Thank the gods! 

I have information about our Hortator! 

If you can just untie me from this post, I can get back to the camp at Senie.
====
5221
Monsters, all of them! Some weep crocodile tears at graves they know nothing of, waiting for their brother thieves to deliver goods to them.

I believe that's how they smuggle their ill-gotten gains out of Othrenis. They should be put to the sword.
====
5222
Just as Edam was in his most desperate state, at the moment he had at last given up hope, the Daedric Prince Hircine paid him a visit.

"Build me a shrine," the Daedra declared, "on this very spot, and I shall save your sad little life."
====
5223
At the heart of the cave was an island in the center of an underground lake.

A man named Edam found himself lost, hopelessly stranded.

For days he prayed to the Divines, asking for salvation. He called for help, screaming until his throat was raw.
====
5224
Once he recovered, Edam began building the promised shrine. 

He was no mason, and the cave was far from his home. 

Years passed, and Edam's devotion slowly waned, but eventually, the shrine was complete.
====
5225
Edam eagerly agreed.

He was a hunter by trade and had often prayed to Hircine for his blessing. 

The Daedric Prince then called upon his hounds, who led the starving Edam out of the cave and into the world again.
====
5226
"Years you have spent in doing this small favor for me," Hircine shouted, "and you think this a worthy testament to my greatness? For such disrepect, there must be retribution!"
====
5227
On that day, Edam brought his three children to the shrine, so they could witness the fruit of their father's labors.

So it was that Hircine appeared at the finished shrine, appearing in front of Edam and his offspring.

Hircine was displeased.
====
5228
Thus Hircine, the Father of Man-Beasts, turned the children of Edam into hideous, frightened trolls.

"They were not worthy of becoming beasts," Hircine said, "but I shall hunt them all the same."
====
5229
While you dealt with the centurion, we launched a charge through their lines.

Awyeh was right. The Imperials are disorganized. They weren't ready!

Captain Baridan is waiting for you behind this door. Ready to join the fight?
====
5231
The Imperials invaded.

Last we heard, they had taken the Redguard town of Hallin's Stand down south. They were several days away from here.

King Eamond arrived and sent for reinforcements. We all assumed we had time to prepare.
====
5232
King Eamond led a last attempt to hold the archway of the northern wall until our mages could collapse it. 

That's what you see ahead of you: the king's last stand.

He stopped them, but he suffered a mortal wound and died soon thereafter.
====
5233
The Imperials hit us faster than they should have. 

Within a day, we faced a host of almost a thousand. We had barely two hundred defenders.

We fought as hard as anyone, but there were too many of them. King Eamond fell in battle.
====
5234
Yes. My children are Ilia and Loran. 

They were assisting some Altmer in Spritedancer Marsh, south of here. They spoke very highly of you. 

Last time I saw them, they were sharing drinks with some  Altmer mages. I can't imagine how that happened.
====
5235
All we can offer Renoit is the lives of his soldiers. If we treat them right away, we can cure them.

Wolves roam nearby. Cut out their hearts and gather belladonna berries.

Then go north to Loraine Themond in Kerbol's Village. She'll make a cure.
====
5236
I'll go to see Wyress Reinette right away.

I don't want to become one of them!
====
5237
Treated? Treated with what?

I was injured during the skirmish with the werewolves at Kerbol's Mill. I know how it works. I'm doomed to become one of them now.

At least here, I won't infect anyone else.
====
5238
First, they dragged me to <<1>>. 

I thought they'd try to intimidate me, but once I mentioned the Hortators, she cursed at me! It set everyone's temper on edge.

After a few minutes of wild accusations, they threw me in that hovel and tied me up.
====
5239
The answer is obvious! The Orlishkaarn killed them. 

They know the Hortators' blood is on their hands. <<1>> and I want to inform the Iliath Temple, but <<2>> won't allow it yet.

Perhaps you can speak to her and convince her otherwise.
====
5240
They said we're to blame for this disease. 

They said our Hortators were spies sent to ensure their tribe is suffering... so we could wipe them out.

I scoffed at the idea. We all know the Orlishkaarn are to blame for this plague upon us.
====
5241
The House Dres Hortator accompanied him. 

I'm sure ours was glad for the company. I wouldn't want to be alone if I had to deal with the Orlishkaarn. 

Out of all the tribes in <<1>>, they hate us the most.
====
5242
Dear old Gurles. I fear his time as Sentinel is drawing to a close. He may not even realize it himself, but the woods speak to me. They long for a new soul, a more youthful spirit to infuse them with life.

Oh! The <<c:1>>. Here - I almost forgot.
====
5243
Yes. You've done a terrific job leading this assault, but to achieve victory, we must break the Imperials' spirits.

Burn their ballistae. Burn their banners. Kill their enlisted men.

When you're done, meet me at the entrance in the southern wall.
====
5244
<<1>> demanded it. We would not disobey her wishes. 

Believe me, our hatred of the House Dunmer runs deep enough.

Stepping forward and laying claim to this murder would be an honor... but no one will.
====
5245
There are claims he was the instigator of the fight. 

Redoran's Hortator was calm and concerned. Dres' Hortator unreasonable and disrepectful.

No one knows of his whereabouts. When the dust cleared, he was nowhere to be found.
====
5246
They didn't tell you?  He was stabbed in the back. 

No weapon was left behind, but that's not unusual. 

It's certainly not against our ways to kill someone in that manner, especially if they're an enemy.
====
5247
That will have to do.

No one knows what really happened. One minute, <<1>> was hearing them out. The next moment, a fight erupted. 

All we know is the Redoran Hortator is dead. No one in our tribe has stepped forward to claim responsiblity.
====
5249
Through deeds. You must pray to Boethiah with one of the champions of our tribe.
====
5250
No, he will end the fight when he believes you've won, but there is one other condition.

The fight occurs within the sacred space of the stone ring. If you leave it, or if you're forced out, you will lose.

Now go. Fight well, and pray devoutly.
====
5251
Yes. Just pray. Perhaps you misunderstand.

Boethiah loves competition and warfare. When you pray to him, you must fight.

Go to the stone ring southwest of this shrine. Ring the bell there, and a champion will arrive to fight you.
====
5252
What treatment? That's rubbish.

The werewolves are holding me hostage. They know that I'll become one of them if I don't return to Evermore.

They're trying to turn us all into beasts!
====
5253
Yes, of course. The Viridian Sentinel.

Oh come now, did he not even tell you? What a strange old bird he is!

Long ago Gurles gave up his normal life to become the protector of these woods. He has lived here ever since, watching over his charge.
====
5254
How does a tree know to grow? How does the lion know to hunt?

Some things do not need to be learned - they simply are.
====
5255
Yes, of course. The Viridian Sentinel.

Oh come now, did he not even tell you? What a strange old stag he is!

Long ago Gurles gave up his normal life to become the protector of these woods. He has lived here ever since, watching over his charge.
====
5256
How does a tree know to grow? How does the lion know to hunt?

Some things do not need to be learned - they simply are.

You could always ask him yourself, if you don't believe.
====
5257
You say there's a cure that will stop me from becoming a werewolf?

Well, what are they waiting for?

Why won't they cure me?
====
5258
That's what they'd like, isn't it? Once we've been here long enough, we'll become just like them.

I don't understand why they don't just kill us. Dying is better than living as a werewolf.
====
5259
I know. I'm ... oddly at peace with that. I've always felt a kinship with wolves.

I worry, though. They claim they take only animals. They say they never harm humans, but how can they be sure?
====
5260
I'm sure this is the right decision for me.

Loraine was kind to us. She treated us with respect, even though we showed her people none.

She's a good person, even if she is a werewolf.
====
5261
I've seen how the plague kills. It's a horrible way to die. So this was the cure all along, was it?

Very well. It may take time for me to adjust, but I'll stay at the mill and become a werewolf.
====
5262
I'm not sure about this new life. How will I adjust to being a werewolf?

Even so, the plague terrifies me. I can accept the cure ... but what if I regret it later?

Perhaps I had best stay with what I know.
====
5263
Don't worry, I'm leaving!

If you run into Loraine Themond, steer clear of her. She doesn't seem to accept that being a werewolf is a curse.

You'd better leave, too, or they'll be changing you into one of their kind.
====
5264
Who wants to become a savage?

Sure, they may look like Bretons, but they eat innocent children. They prey on our people.

I'd rather risk the plague than turn into an animal.
====
5265
They're ... offering a cure? I never thought there was such a thing. Maybe they aren't as terrible as they seem.

Even so, I don't want to become a filthy animal. I'll take the cure and leave this place.
====
5266
I'm sure this is the right decision for me.

I hope I don't regret it later, after I've had a chance to think more about it.

Loraine sure does know a lot about werewolves. She doesn't seem like such a bad sort.
====
5267
Immunity? I'm not sure. I fear the plague, but I can't abandon my family. If I stay here, I'll never see them again.

The only way we could be together would be if they became werewolves too. I don't want to inflict that on my family.
====
5268
I fear the plague, but I can't abandon my family. If I stay here, I'll never see them again.

The only way we could be together would be if they became werewolves too.

I don't want to inflict that on my own family.
====
5269
You don't have to tell me twice! I'll be home tonight with my beloved again!

That won't be the case for poor Loraine. Go talk some sense into her.

She has romantic notions about being a werewolf. That's just not healthy.
====
5270
I'd rather die than become a werewolf!

I'll be shunned, never able to go home again, never be able to see my darling again.

Let me out of here!
====
5271
I've no wish to become one of them. If they can cure me, I'll leave this place and never return!

We shouldn't have attacked anyway. Their only cure for the plague is losing all our humanity.
====
5272
I'm sure this is the right choice for me.

Would you pass my thanks along to Loraine Themond? 

She took care of us. That couldn't have been easy.
====
5273
Yes. Immunity to disease, great strength, long life, and all the other benefits of becoming a werewolf.

I'll become more than a mere man.

It may take time for me to adjust, but I want to remain the mill and become a werewolf.
====
5274
I don't want to die of plague. No one deserves that sort of fate.

I think I trust the people here. We never knew their secret until they attacked. Obviously, they keep their word about not killing humans.

I'll stay. I'll join and help them.
====
5275
That sniveling cretin? 

I should execute him in the square. That would boost the troops' morale.

What honeyed words did he say to convince you to bring him here?
====
5276
I'm used to lying Ashlanders, but if what he says is true, we can't ignore that.

Go to their camp and search for these prisoners. Keep a sharp eye out for Lieutenant Eris.

If you find her and her men, I'll keep my word and release the prisoner.
====
5277
Search the fort's old holdings.

Our warriors have seized the fort. They're keeping the prisoners under guard inside it.

Despite what you may think, we wouldn't kill our prisoners without a reason. You'll find them.
====
5278
The commander is attempting a rescue mission? That's a bold move.

I won't leave until my men are safe.

Can I trust you to help them?
====
5279
Thank you. I leave this in your hands, my friend.

I'd help you, but I fear I wouldn't be much good in a fight without my weapons.

I'll see you at the fort. Good luck.
====
5282
Of that I have no doubt.

I wonder. Did he tell you what would happen after we left?
====
5283
They will tear down this shrine. That is Ordinator Ulden's objective.

I'm sure he will very charitably spare our lives, as long as he can destroy our place of worship.

We made a pact with Boethiah to care for his shrine. We cannot permit this.
====
5284
Some things that are more important than one's mortal form. Family. Faith. Oaths.

The Kagesh tribe made a pact with Boethiah. We are to care for his shrine.

If we leave, the ordinators will tear it to the ground.
====
5286
I'm certain because the ordinators have done it before.

When we came here, this shrine had been torn down, not by time and weather, but by the Tribunal ordinators.

Boethiah wanted us to restore his shrine's glory. We will not abandon it now.
====
5287
Ah. Of course she would... how that Rosamund loves to vex me.

Few people know me as the Sentinel these days. The Wyress, however, has a powerful intuition. I cannot hide anything from her.
====
5288
Yes, you should.

He is more merciful than many ordinators would be. However, his task is destroying the true faith, leaving the Tribunal heresy unquestioned.

There can be no accord between us.
====
5289
They do it to prevent the alleged divinity of Vivec, Sotha Sil, and Almalexia from being questioned.

When the Tribunal arose, they destroyed many Daedric shrines.

Those of Boethiah were aggressively suppressed. He was closest to the Dunmer.
====
5290
Destroyed? Why would they raid a supply caravan and then destroy the supplies?

The captain will want an answer, of course.

Perhaps you can infiltrate their camp and ask the Ashkhan directly. He once was an honorable man!
====
5291
You're a brave soul. I'll report what you've learned to the captain. 

Once you've spoken with the Ashkhan, return to the fort. The captain will be waiting.

Oh, and I'll take that whistle back. Stay alert, <<1>>!
====
5292
You earned my trust and the trust of the woods by helping Gurles earlier. You would not deceive us now.

If you say that <<1>> is the next Sentinel, we will offer our blessing. Is that your wish?
====
5293
I will not be the one to judge her. My pack will measure the strength of her will. Let us see how well she fares, looking into the face of fear itself.

The pack comes! She must survive if she is the true <<1>>.
====
5294
<<1>> must be too tough to bite. Small one not able to keep us now. Small one too weak, too frail. 

This one enjoys eating the weak and frail. Crunch bones. Sweet and red, like berries. Easy to chew!
====
5295
According to legend, Archmagister Helari Voren fell in love with one of his students, Sivo Thulic. The relationship was considered forbidden at the time, and Sivo fell into a deep depression.
====
5296
As the story goes, the Archmagister shirked his guild duties in favor of creating trinkets to amuse Sivo out of sadness. 

This appears to be such a piece.
====
5297
Sivo killed himself, and the Archmagister retreated into his studies.

Ancient texts refer to a great work of Restoration research that some argue is the work of Helari Voren, though no copies are known to exist.
====
5298
This is the only hard evidence of the legend's truth. 

If this is true, then the other parts of the tale could also be true, such as the mounds of research Voren did after Sivo's death.

Finding that lost research would be valuable.
====
5301
They were a mysterious race of people from shores unknown.

They came in great vessels and fought with the ferocity of beasts.

Some say they were truly were beasts, but how could beasts wield steel and magicka with such deadly force?
====
5302
The Akaviri landed their great ships upon our shores.

Even as their legions gathered, we saw the stormclouds following behind.

The rains trampled us down, friend and foe alike. The tides roiled as a wall of water, crushing all in its path.
====
5303
You are an outsider in this battle. You wear the colors of neither Ashlander nor ordinator.

No one will attack you unless you attack them first.

Use this luxury wisely. Pick off outliers where you may.
====
5304
My mer would defend themselves.

If your conscience requires you to defend the Kagesh, that is your choice. My orders stand.

We do our duty to the temple. If that means killing you, regretfully, I will do it.
====
5305
It's possible you could be affected by nearby combat, but neither side should outright attack you.

Unless you attack them first, of course. If you choose to involve yourself in the battle, they will defend themselves.
====
5306
Those accursed n'wah! 

Our Ashkhan has spoken. The weaklings of House Dunmer have shunned our ancestors.

They've brought punishment upon us all!
====
5307
I've grown tired of our diplomatic approach. We can't reason with the Orlishkaarn's Farseer. 

Our Hortator went missing, so we sent in <<1>>. Now he's missing as well.

I think it's time we took more drastic measures.
====
5308
Hortator Invil went to discuss the current state of this disease with the Orlishkaarn Farseer, Minabi. 

He passed through Senie on his way there.

We all thought we'd see him again on his way back to Davon's Watch, but he seems to have disappeared.
====
5310
<<1>> sent <<2>> to inquire about Hortator Invil just a few days ago. He has not returned either. 

I am certain foul play is involved. It's time we stopped these diplomatic procedures and used more brutal tactics.
====
5311
The Huntsmen value trophies of slain quarry more than any other prize.

If the trophy is not taken from worthy prey, such as a beast of legendary stature, the Huntsmen will not approve.
====
5312
Have you not heard of the legendary beasts of Bangkorai? 

The troll-beast called Zeg-Nagg the Chewer dwells in a glen fifty paces south of here!
====
5313
Yes, of course! Surely you know of Lu'lik and Lu'kil, the ancient wolves of the Viridian Woods. 

My brother Raiyeem managed to slay one of them. He took its head as an offering to the grotto. 

I believe the other one still lives.
====
5314
Let's see. Yes! This is it!

The Imperials have something that belonged to the Orcs, that's for sure. Doesn't sound like they're going to give it up, either.

That prisoner must know. Why else would he be held by his own people?
====
5315
If you want....

Do what you need to do, <<1>>. I'm not squeamish.
====
5316
After he fell, King Eamond's knights took him to Pelin Temple, northwest of here.

They want to retake the garrison and stop the Imperials.

If you track them down, they may have some ideas.
====
5317
It's rumored that the Viridian Sentinel walks again. 

In the past, he's aided Bangkorai against her enemies. You can find out more in the woods to the north.

I've also heard tell of a great soldier at Arlimahera's Grip, northeast of here.
====
5318
This must be the tincture those apothecaries are selling. Let's take a look.

So far it appears to be a disgusting blend of oils, alcohols, and roots.

Determining if anything helpful is mixed in here will take a bit longer.
====
5319
Excellent. This will just take a moment.

Take this tea to <<1>>. His wife is very sick.

Nothing has eased her suffering. She needs this more than anyone else right now.
====
5320
I don't have a cure, but I can make a soothing tea to ease the pain of the afflicted. 

I just need the right ingredients. Can you collect some of the ash reeds growing along the River Thir? 

The stairs south of here will lead you to it.
====
5321
They're taking advantage of anyone desperate for a cure.

<<1>> has been looking for evidence to push them out, but the townspeople believe in the apothecaries.

She knows the proof must be solid.
====
5322
I knew it! They've turned that house into a skooma den. 

I bet it won't be long before you see nightingales roaming these streets.

Please, tell <<1>>. She tires of me, so she should hear it from you.
====
5323
Oh, good. He'll be grateful. 

I've altered the spell slightly so he'll be able to speak with you. That should reduce its range to the bounds of the city, but it should still suit your needs.

Drink this. You'll feel a strange sensation at first....
====
5324
You ask as if I were a free man. 

We've been put here in storage until Irano can find a buyer for us.

He doesn't want anyone from House Redoran to find out.
====
5325
It's fairly simple.

Coat yourself in slime from the sea slugs that roam about. Once you're protected, pull the tentacles away from their prey.

Then I'll trim away the tentacles so the poor souls can escape.
====
5326
The slugs roam all about these cracks and fissures.

They're quite docile, so you can get a good coating by simply touching them. 

I'm pretty sure it washes off... eventually.
====
5327
They're scattered all over these grounds.

I've mostly seen them lurking in nooks and hiding below cliffs.

I hope we won't be too late to save them!
====
5328
Why? How could I do nothing?

I hope rescuing those men will make the mercenaries rethink their senseless "war" against the coral.

It's wishful thinking, I guess, for a Dunmer to reconsider his beliefs.
====
5329
You spoke to Nailia?

Was she wounded? I'll tear those Orcs apart if they've even touched her! 

You've come just in time. I was just about to call this whole thing off!
====
5330
What? Papers? At a time like this?
====
5331
This bottle has skooma in it. Where did you get this?

I certainly hope it's not yours.

I'd hate to believe I misjudged someone so badly.
====
5332
If this disease is being spread through skooma. we could be looking at an even worse epidemic than I originally thought. 

Who gave this to you? I'd like to examine the owner.
====
5333
When the Imperials arrived, they stormed through our people with ease. 

We fought bravely, but they used tactics and weaponry we weren't accustomed to.

Our numbers dwindled, but when we were ready to make our final stand, they suddenly stopped.
====
5334
It worked.

I refused to fight for the ones who so easily slit our throats. Our Great Father banished me for betraying my own. The Imperials bragged as they chained me, telling me of the murder of our leader's true son.

They knew I would die here.
====
5335
The Imperials believed that my people would serve better as slaves for their own purposes.

They knew we would not submit. We would rather die!

The Imperials knew this too. They took our Great Father's true son in hopes of breaking our leader.
====
5336
Not unless you tell him.

I care not for what happens to me, <<1>>. I only wish redemption from my own kind. 

If I must die and pass on this knowledge to make that happen, then I will do so willingly.

Please, you must let our leader know of this.
====
5337
Why, this is my home. I came to these woods to spread the way of the Wyrd, of healing and nurturing nature.

I rather like the new additions, don't you?
====
5338
Yes. I am the Viridian Sentinel.

It was a lifetime ago and more when I first took on this mantle, replacing the previous Sentinel. Since then I have lived with the forest, aging slowly as it aged, and watching over all its residents.
====
5339
I do not know entirely. I can feel the changes, but their source is a mystery. I feel myself changing too. Growing more tired. Less... able. It may be that my own time as Sentinel is drawing to a close.
====
5340
She keeps yelling something about who lives and who dies. Could this be her signal?  Is she sacrificing herself for us?

What should we do?
====
5341
Ok, let the other groups know that it's time to make a run for it while she's distracted them.

I'll meet you outside the camp when you've finished.
====
5342
We'll try to escape while the guards are distract. Good luck!
====
5343
Go to my home east of here. Look for a large chest.

Inside the chest, you'll see some mushrooms, but not just any mushrooms. They're sulphuric mushrooms!

They're fairly stable on their own, but never, ever, ever get them near an open flame.
====
5344
She's been looking after Ebonheart since the death of her father, House Father Lleron Arobas.

Though she's a house sister, she won't drive out the apothecaries without evidence.

If she did, she'd lose a lot of respect for her authority.
====
5345
I thought all hope was lost until you arrived!
====
5346
Yes, it's a simple blend of fish oil, kelp root, and some extremely potent whiskey.

While the oil and roots are beneficial, they've never been proven to reverse illness.

Victims who believed in the cure were only feeling the effects of the whiskey.
====
5347
I heard he's at the home of <<1>>, north of here. 

He never leaves his wife's side, so I fear his presence may be a sign of bad news.
====
5348
Free him? An Orc? Our enemy?

I was thinking more along the lines of just leaving him here to rot. 

Are you sure about this?
====
5349
Fine.

I hope you're right about all this. If not, we won't make it out of Barkbite alive.

We know that their shaman is located in the cave to the east. Whatever you decide to do, you need to act fast. We're getting out of here soon.
====
5350
Well, you better think about it. Think fast.

We don't have much time left here. If we tarry, we're bound to be found.
====
5351
Then cut to the chase and tell me!

We don't have time to waste here.
====
5352
It's a rare mushroom that grows by the sulphur pools in southwestern Stonefalls. Very hard to find! 

If the shalk hadn't already dug them up and eaten them, some other apothecary woiuld have gotten his hands on them.

And then... kaboom!
====
5353
I have some flint in that chest as well.

Here's a tip. Set fire to a mushroom. Stick it in the apothecaries' supplies. You'll blow their fake wares straight to Dumac!

Once you're done, meet me back at my home. Then <<1>> will never suspect me!
====
5354
Rather than fight us one on one, they teamed up. Two or three would attack the same soldier.

That's funny. Now that I think on it, most of them just hacked at us. No technique. They didn't seem to have much experience with the sword.
====
5355
I know this will sound strange, but one thing struck me: how dirty they were.

Imperial soldiers usually keep their gear in fighting condition, but we saw many with dull armor and nicked swords. It's funny what you notice in battle.
====
5356
I remember they didn't wait until we were off the field to start looting our dead.

I was fighting my way out when I looked back. The Imperials were stripping the corpses of my friends. They even stopped to eat our rations!
====
5357
Beards. Lots of beards.

I don't know, maybe it's fashionable in Cryodiil now, but none of the men looked like they'd shaved for weeks. As for the women …  well, I didn't look that closely.
====
5358
What? I don't-

Why would I know anything about the Imperial forces?
====
5359
So you have!

This should be fun....
====
5360
So you have!

This will be quite amusing....
====
5361
That doesn't make any sense. Why would they fight for the Imperials when the chief's son is he-

Oh. I get it.

Little bit of blackmail going on, eh?
====
5362
The highest cave to the east is heavily guarded.

Nailia overheard Imperial guards talk about dumping evidence into the waterfall.

If they kept the body of the son there, you might be able to find something that could get you into the cave.
====
5363
That's not good.

We can't just charge in there and tell the chief his son is dead. He'll never believe us.

Oh, and his guards are some mean-looking rock-eaters, if you know what I mean.

Unless... I've got it!
====
5364
Why would my son's amulet be there? He's being held in Cyrodiil, far to the north! That's what they told me!

Do you dare suggest they've lied to me? Are they lying to the Great Father of the Wood Orcs?

Be careful what you say next, <<1>>.
====
5365
You have spoken to Matog?

You lie! He lies! I will speak to Matog myself. 

I promise you this. If I find you have spoken false words to me, I will rip your head off and drink from your skull!

Go now. I will meet you there.
====
5366
You know nothing of my son, <<1>>!

He's held captive in Cyrodiil, far to the north.

Do you dare suggest the Imperials are lying to me? Are they lying to the Great Father of the Wood Orcs?

Be careful what you say!
====
5367
You have spoken to Matog?

You lie! He lies! I will speak to Matog myself. 

I promise you this. If I find you have spoken false words to me, I will rip your head off and drink from your skull!

Go now. I will meet you there.
====
5368
Who am I? I haven't thought about that in so long. We're cursed!

That mage kidnapped us and brought us here. We tricked him. He died, but so did we. His curse trapped our spirits here.

I miss my little sisters. I still hear them weeping.
====
5369
There is no help for us, unless... you have his amulet, don't you? That's what cursed us.

I don't know if you can use it. I don't know if you can share his power, but you must try.

Use his amulet on my sisters. Use it on me. Set us free!
====
5370
Stolen? Who would do such a thing?

You know, Old Zad wasn't at our last meal. Last time I saw him, he was at the back of the cave, past the injured. He said he'd taken a fever, didn't want it to spread.

Makes me wonder. Go speak to him!
====
5371
You searched my things? You had no right!

Please, I know it looks bad, but I'm only trying to survive. They're starving us!

I'll give it back. Just don't make me leave. I wouldn't survive out there!
====
5372
Leave? Where will I go? That cave was all I had! I'll never make it out there alone.

Still, I guess it's better than what Malumud would do to me if he found out.

I don't want to die. I'll leave. In fact, I can see myself out.
====
5373
Thank you so much for understanding!

I'm sorry I was weak. I swear it won't happen again. No matter how hungry I get, I have to think of the others.

I'll be better. By Stendarr, I promise I'll be better.
====
5374
Destroyed? Not stolen? Why would they raid a supply caravan and then destroy the supplies?

I know a way to get an answer. 

I'm loathe to send you into the heart of the beast, but I must know why the Orlishkaarn are bent on our destruction.
====
5375
Speak to the Ashkhan of the Orlishkaarn.

You'll have to earn your way into their camp with blood, but the Ashkhan will not turn you away.

I knew him once. He was an honorable man then. Let us hope he can still see reason.
====
5376
You feign ignorance well, n'wah!

My son wasted away from the poison those mer sent. I held him as he died.

You think I would not respond in kind? You are fools! I will see Fort Virak destroyed!
====
5377
You offend me with your charade. 

The fort sent supplies. We took our due share. My son was the first to fall into the trap Fort Virak set for us.

He lies here, awaiting his burial. Look upon him! See what the captain's deeds have wrought!
====
5378
<This body has no obvious cause of death.>

<Its hands are twisted and deformed. The skin on its limbs are pocked with boils, perhaps as the initial symptoms of a disease>

<Around the body lie several medical implements and salves.>
====
5379
The antidote to the poison can be found on the west side of camp inside a crate.

My son, <<1>>, can be found on the east side of camp in a tent.

You have to save my son. You're my only hope!
====
5380
<You see a single vial among the talismans and salves. It's identical to the smashed vials in the lost shipment.>

<It oozes the same substance that permeates the body and its open wounds. It smells even worse. This vial may be the cause of death.>
====
5381
No! He'll know the truth when I tell it to him. 

He must know, for the sake of all his people.

The Imperials won't have their way. I can only hope this madness hasn't twisted his mind beyond reasoning.
====
5382
That's easy. All across Stonefalls, these supplies are used for medicine, poultices, and tinctures.

What better way to spread a sickness than within its own medicine?

You cannot comprehend our true goal, I fear. It is too grand for your puny mind.
====
5383
How will you stop me? By force, perhaps?

The Redoran Hortator thought he could... until I struck him down.

You see, I am dealing with people who lack a purpose. I am driven, and that is why I will succeed.
====
5384
I've been talking with our prisoner before sending the information to her.

He isn't very cooperative, though. And, since the late King Eamond forbade torture, I've not applied any unnecessary pressure.

Feel free to talk to him yourself.
====
5385
I'm not interesting in making friends with you. I've been captured and await execution.

These incompentent fools might not get to kill me before the Imperial Army reaches this camp.

And trust me, I will then return to hunt you down.
====
5386
That's hard to believe. Though their numbers are less than ours, they fought like cornered rats. And, like rats, I'm sure they'll kill me soon.

At least they fed me first.
====
5387
That explains why we're down to one meal a day, and no new ....

Wait. I'm not going to say anything else.
====
5388
We must join the fight!

If we help the Orcs kill the Imperials, we'll weaken the Empire of Cyrodiil. We might force the Orcs to stop attacking!

We'll meet you out there! Let's get our hands dirty.
====
5389
Let me take a closer look....

Well, it's not burning as cleanly as it should. There's residue in the pipe and around the mouthpiece. Judging from the bowl, the skooma appears to be discolored by an additive of some sort.

Where is the owner?
====
5390
Feverish? I remember when that word was more innocuous to me.

It's discolored by an additive. There's a strange residue around the mouth of the bottle and inside it, where the skooma was resting.

Where's the addict? I should examine him.
====
5391
This fever is one of many symptoms for the disease, but clearly, the skooma tainted with something.

Were there any other symptoms he mentioned? Dreams, perhaps?
====
5392
I will not question your motives.

I must find the Great Father, but if you want to bestow death upon the Imperials, find their leader and slay him. He's in the largest of the lower caves. 

That would sure hit 'em hard!
====
5393
We will never have peace, <<1>>… but for now, I'll call you an ally. 

If you truly want to help us, slay the Imperials' leader. He is in the largest of the lower caves. 

If you do this, you'll strike a crippling blow to their army.
====
5394
I cannot argue with your bloodlust.

I must find the Great Father. If you want to truly bestow death upon the Imperials, find their leader and slay him. He's in the largest of the lower caves. 

That would strike a crippling blow to their army.
====
5395
You... why? 

How dare you take the vengeance that rightfully belongs to me! How dare you, a filthy <<1>>, take the honor that was mine!

How... how dare you...
====
5396
Today our village will grieve for those lost in this battle. 

I make no promises. When we meet again in battle, I don't think we'll be allies anymore.

Yes, you should leave... and never come back.
====
5397
Who knows? The next time we meet, you may get your wish.

I don't want to die, <<1>>, but I'll do what I must.

Now go. Leave my village. We have to grieve for those we lost today.
====
5398
The true son was supposed to inherit our tribe as our new Great Father if Trogno died.

Now the true son is dead. My people who shed blood vying for the right of succession.

That's one more reason this death is such a tragedy for my people.
====
5399
Only true blood can inherit the title of Great Father.

If no sons are alive to lay claim to the title, our people will fight to see who is strongest.

Civil war will erupt. Many of my people will die because of this.
====
5400
Nailia and I will return to Elden Root. We'll see where our next assignment brings us. 

I could certainly use a break from all this. Maybe the desert would be a nice change of pace.

Anything to get away from Orcs.
====
5401
Yes. I have information on the contracts. What would you like to know?
====
5402
Ulvil is a champion of the Ashbane, a group of warriors from the Orlishkaarn tribe. They prey on caravans just south of Davon's Watch.
====
5403
He is a dark elf bandit captain, formerly of Senie before it burned to the ground. Now he stands in Mount Senie's western shadow, preying on travelers with his thugs.
====
5404
The orcs among the former slaves of Omaynia banded together and now prey on the travelers in southwest Stonefalls. Their leader, <<1>>, has built a shrine in a cave underneath Heimlyn Keep.
====
5405
He was one of the leaders of a slave uprising, but instead of finding honest labor, the Argonian banded the former slaves together and started raiding the roads and causing all sorts of trouble.
====
5406
Unfortunately, most of the parts of the scroll detailing where the books can be found has been torn off. It looks like it might be referring to ruins and dungeons in Bangkorai, but it's hard to tell.

I'm sorry I don't have more information.
====
5407
Molag Bal ravaged Gil-Var-Delle ages ago; wreathing the place in his domain, Cold Harbor. Daedric cultists believe they can draw power from the site, but none can try. Entering Gil-Var-Delle means death.

An obstacle for the living... not a Lich.
====
5410
I know plenty. 

I certainly won't have you nosing around here, making trouble for us.

I think I'll send you back to the priestess in pieces. That should send the right message!
====
5411
I've heard there are four bandit camps around Bangkorai and each camp uses something different to identify themselves to each other.

I'm sorry, that's all the information I have. If I knew more, I'd tell you.
====
5412
Each captain controls a bandit camp. It is rumoured that there are four bandit camps in Bangkorai.

If I knew more, then I would have gone and done the job myself.
====
5413
I knew the Tribune wouldn't abandon us! Lead on, I'll follow.
====
5414
I brought Princess Elara to be healed by Gurles. We tried everything to find a cure for the Princess, but I fear she is too far gone. At my Lady's behest, I brought the princess to Gurles.
====
5415
Gurles has some gifts that are not well understood. There is a story he once saved King Eamond from wolves while the king was still a boy. Eamond was bitten and Gurles tended the wound. There is no scar where the King was bitten.
====
5416
I don't know if he can or not. However, when our own court healers failed to heal the princess, we became desperate. My lady remembered the King's stories, and bid me bring her daughter here. I pray Gurles can help.
====
5417
<You've set fire to the chest.>
====
5418
<You've opened the chest.>
====
5420
We must pacified the coral.

It is a simple creature fearing for its survival. If your nose was as keen as mine, you could smell fear in the air.

I will do my best to commune with the coral, but I need your help.
====
5421
In the marshes, I had the honor of communing with our Hist Mother.

The language of plants is not like yours, but it is not so different from the Hist.

This coral-child is neither plant nor Hist, but I will try.
====
5422
Hold your tongue, lest your question be taken as intent!

This creature holds no ire against us. It grows and flourishes. In this broken land, that is a blessing.

I will give my life to protect the coral-child.
====
5423
First, follow me. I need to make sure I can make a connection with the coral-child. 

Once I commune with it, I'll have a better idea of what needs to be done.
====
5425
A good thing he did. We still need to find out where the Daedra are coming from, and put a stop to it. Will you carry on the mission?

Search deeper into the dungeon. See what you turn up.
====
5426
I find it's best not to assume with you … things.

I require your assistance. Do as I ask, and you will be rewarded. Refuse, and I will be displeased.
====
5429
Do not jest!

I couldn't live with myself if that was true, and I did nothing!

Don't think I'm not watching you, stranger!
====
5430
That's Adam, always thinking of others.

I'm sorry I bit him. It was an accident, but he's accepted his life here.

Sadly, I used up all my poultices after the attack. I desperately need more silver bark. I make my cures from its ash and embers.
====
5431
There's a grove north of here. The silver bark stands out against the brown bark. Peel it off.

Once you have it, burn it in the embers in Kerbol's Village. 

Take this lantern, fill it with embers and ashes, and return it to me.
====
5433
Her? I know a Ferise, but he is no lady, to be sure.

Wait, are you telling me Ferise went through with it? I thought he was joking!
====
5434
The ladies of the nightflowers make better wages, as a rule. He'd always talked about the alchemists in Mournhold... they can do strange things if you've the coin.

Tell Ferise that I'll see him... err, her soon. And tell her to keep my tab open.
====
5435
I once met a man in Evermore who swore a pride of lions lived in the hills behind Pelin Temple.

Of course, that was before the entire place was overrun with undead. Perhaps you could try there.
====
5436
There is no cure. Don't you see? Werewolves ... werewolves are immune to the disease.

That's the secret of Kerbol's Mill. Everyone here is a werewolf.

They keep to themselves and eat only animals. No humans are harmed. These are good people!
====
5437
These people have kept their secret for years.

They cured my brother out of kindness and said we could stay. We couldn't betray them.

Now the soldiers know. They'll wipe us out. Moric is negotiating, but we don't have a cure to give them.
====
5438
We can't cure humans, but werewolves are immune  to the disease.

That's the secret of Kerbol's Mill. Everyone here is a werewolf.

After they helped Virgil, we went for supplies. Captain Renoit captured us. He's still holding my brother captive!
====
5439
The people have kept their secret for years.

They cured my brother out of kindness and said we could stay with them. We couldn't betray them.

Now that the soldiers know, they'll kill us. Moric is negotiating, but we have no cure to give them.
====
5440
Good. I finished the tonic. Now we need Hircine's blessing.

Only the Daedric Prince can remove his curse. Set the tonic at the shrine on the island northwest of the village. Then wait.

Hircine will test you. If you succeed, we'll have the cure.
====
5441
If Renoit needs proof that he vanquished the werewolves of Kerbol's Mill, we'll give it to him.

We've buried many at the mill. Several were werewolves.

I hate to desecrate their graves, but I believe they would sacrifice to keep all of us safe.
====
5442
They're all nearby.

Look for the grave of Marent Silain north of Kerbol's Village. Ginie Ronise's grave is by the eastern mountains. We buried Benjamin Charmax southeast, by the waterfall.

Take their skulls to Renoit as proof.
====
5443
They can be found all over Stonefalls. What would you like to know?
====
5444
The Ashbane prey on caravans just south of Davon's Watch.
====
5445
They've found a small valley south of Fort Virak. Very heavily defended. You may want to find an alternate way in.
====
5446
There is a small cave east of the coral bloom the locals call Vivec's Antlers.
====
5447
The Varanis goblins have built fortifications just east of Heimlyn Keep.
====
5448
Serjo Belaal is a very important member of our noble house.

She has many demands on her time.

I'm certain that whatever your needs are, House Brother Sandus can meet them adequately.
====
5449
I don't believe she's receiving visitors at this time. She has many responsibilities weighing heavily on her.

Perhaps  you could speak with House Brother Sandus?

We all have the greatest of respect for Serjo Belaal, you know.
====
5450
I don't doubt it. Serjo Belaal is one of our oldest and most respected house mothers.

Sadly, she has little enough time for us, let alone the likes of you. 

Perhaps you should take your... whatever your issue is... to House Brother Sandus?
====
5451
I don't think that's possible. Serjo Belaal has been fatigued lately and has retired to her chambers. 

She's one of the most influencial members of our Great House, you know.

House Brother Sandus might have the time to hear your petition.
====
5452
Alena knows where her son is. 

We buried him in a crypt in the back of the sanatorium.

I realize you're trying to help, but it's best if you ignore Alena and her ramblings. You'll excite her.
====
5453
Out of the question.

Serjo Belaal has... she's been quite fatigued lately. She's retired to her private chambers.

Anyone who wants to speak with her must speak with me first.
====
5454
That - that is not so. It's true she's been... irritable of late. But Navalie has always been strict. Her slaves quickly learn not to vex her.

No, the affliction of one so noble is impossible. It's exhaustion. Nothing more.
====
5455
I appreciate your need, but it's simply impossible.

If the issue isn't something I can address, you'll have to come back when she's rested.
====
5456
My hearing is fine.

Your comprehension, however, is obviously lacking.

The Serjo is not to be disturbed. I suggest you leave her manor before I have you... removed.
====
5457
Impertinence. A noble lady of House Dres can't be put to death like a common slave.

Do you understand?
====
5458
I - I have faith in the Three. I have sent messengers to the temples of Vivec and Almalexia, asking for their advice in dealing with Navalie's... exhaustion.

I cannot allow her chambers to be opened. I have a duty to protect her reputation.
====
5459
Yes... Yes, I believe you understand my dilemma.

Take the key to her chambers. They're on the second floor. Insure that Navalie can leave us with her reputation intact, and I will insure no one questions you.
====
5460
Good work. You do have what it takes to rid us of the daedric menace in Stonefalls. 

Now, for the harder task. We've discovered four more of these gates, much further west. When you're ready to take on the challenge, seek them out and destroy them.
====
5461
Skooma? No! What are you saying?

Do you think I tricked you? I'd never do such a thing!

Please give me the medicine. I desperately need it.
====
5462
No please, please don't. They will have me thrown out of the town, or worse, left to the mercy of these thieves. 

In fact, you can keep it. I don't need it. I... I have to go.
====
5463
Did I say I needed it? I meant my son. 

He does. He really does need it!

Please, I can't afford to get anymore. It's all we have.
====
5464
Sugar? Let me see that. 

This isn't ordinary sugar. This is... moon sugar. 

I hate to think <<1>> has given into corruption. 

Is it possibly an oversight? Do you know if she inspected this herself?
====
5465
You must be mistaken.

My inspections are very thorough.

If I found skooma aboard a ship, I would have reported it immediately.
====
5466
Talk? She can't... I mean she won't. 

They send in slaves. They don't come back. They bring her meals.

Ha. Ha. They are meals!

I... I'm going to get in trouble, but what more can they do? Maybe I'll... feed her next. Ha ha!
====
5467
What he must think of me! This must be why he was acting so strangely around me today.

If he sent you to question me, he must be furious.

Please tell him what happened. Ask him if he'll speak with me.
====
5468
Let me see those. Someone has forged my signature!

<<1>> told me he wanted to handle that ship personally!

He said he'd inform <<2>> of the changes. To think Irano used me like this....

Does Ovis know already?
====
5469
<You try to read a faded, peeling label. Its scrawl looks primitive and unprofessional.>

<You can easily make out the word "MEDICINE.">

<Unlike most medicine, this bottle smells... sweet.>
====
5470
My thanks. Could you help me get out of these canyons?

Let us hope the wind blows in our favor.
====
5471
The label is faded and peeling, but you can make out the word "medicine" easily. The writing looks scrawled on and unprofessional.
====
5472
<You see that beneath the cork stopper, there's a liquid that looks and smells identical to the liquid in bottles of skooma.>
====
5473
I meant my son. He does, he really does need it!

Please, I can't afford to get anymore, it's all that we have.
====
5474
She's probably near our station, just up the ramp behind me.
====
5475
Felisa! I trusted her more than all the rest.

I'd appreciate it if you could confront her. I fear my current disgust would make this situation worse.

Bring the invoice. Oh, and take this inspection report as proof, just in case she denies it.
====
5476
Shh! This is not the place to discuss such things. If you are what you say you are, you had better talk more softly.

Suppose I am, and I'm not saying I am. Where would I find others of similar temperament?
====
5477
You speak of the Red Asp, do you not? How well do you know him? He is a dangerous man.

Well, I suppose these are dangerous times. By Onsi's bright blade, I'll gladly draw swords with the Asp!
====
5478
Against an enemy that outnumbers us five to one? Who has all the weapons? Who brought our revered ancestors to fight against us?

Those odds challenge a true warrior. You have my sword … and my bow … and my axe. I have a few daggers at home, too.
====
5479
It's not the Imperials I want to see dancing from a gibbet. It's the collaborators among us.

I have no quarrel with those who keep their heads down, but some of our nobles are actually working with the enemy. Will you be taking care of them as well?
====
5480
Me? Heh. No, I'm no hero, but I promised myself if someone approached me, I'd help however I could.

I'm no good with a sword, and I have no talent for magic. I can make a mean omlette, though, and warriors and mages have to eat.
====
5481
Good. Let's get started. Stand back and watch this first part. 

You'll know when it's time for you to participate.
====
5482
Of course I do. Here they are.

What's the lieutenant thinking, asking us for papers when we've just come through a battle and lost our king?
====
5483
I lost them.

Now you're going to lose your life!
====
5484
Imperial scum, by the look of him. Put up a nasty fight, but we got the better of him in the end.

Those Imperials aren't as tough as I expected, but then, I had Barnabe's help. Any fight's easier when it's two against one.
====
5485
Are you mad? Look at me! No armor. No weapons. The Imperials have blades, arrows, mages, and dogs.

Do you know what they do to conspirators? Death would be a mercy. I don't like the Imperials, but I'm no fighter. Ask someone else, stranger.
====
5486
He took the prisoner to a tent on the hillside. Once he's finished talking to the prisoner, we'll have more information for Captain Ondre.

Will you stay with us for our attack on the Garrison? We can use all the help we can get.
====
5487
So you work for the Red Asp?

He's a thief and traitor who murdered his own men for profit. There is no honor in fighting beside a scoundrel.

The Imperials keep the peace. They keep us alive. I won't let you ruin that!
====
5488
I've never seen you before, stranger. Let me tell you something. Do you know what the Imperials hate? People shouting about rebellion!

If you leave them alone, they'll leave you alone. I pay my taxes and keep my head down. Go find someone else.
====
5490
Thank you.

I would aid your escape, but I fear I wouldn't be much good in a fight without my weapons.

I'll see you at the fort. Stay safe.
====
5492
Finally! Evidence we can use to arrest <<1>>.

I suspected the skooma, but not all this. Supplying charlatan apothecaries! Forging documents with Redoran's seal! Pure gold.

I'd like you to deliver a message to <<2>>. He's one of the few I trust.
====
5493
He's down at the Ebonheart Wharf, northeast of here.

I'm sure he'll just as pleased with the evidence you've found.

This warrant gives him my official approval to arrest Irano.
====
5494
You've never seen a silt strider before? They're native to Vvardenfell - an island off to the north. We use them for riding.

Of course, Speckle here is still just a baby. It will be years before a Caravaner can take her.
====
5495
Ha ha! Yes, she's big compared to you and I. But a full-grown strider is around 60 feet tall.

They're native to marshlands. That's why they have those big long legs - to hold them out of the water. And they let them move fast!
====
5496
Someone who rides a silt strider, and carries passengers or cargo.

Riding's an art. You actually have to reach into their shell and manipulate their organs to steer. It sounds kind of icky to me, but they know their striders better than anyone.
====
5497
Oh! I-  That's what I call her. She has these shiny little speckles in her carapace. I think they're cute.

Um... please don't tell Serjo Aryon. As our House Father, it's his right to give her a real name. He won't until she's old enough to ride.
====
5498
There have always been many slaves here.

Our village is a center for House Dres' shameful practice of slaving. And their sin was the seed of our current woes.

The affliction has given the slaves their reckless new freedom.
====
5499
Only because the Dres would not have signed the Pact otherwise. Their saltrice plantations in the south couldn't run without slaves laboring in the paddies.

All the Dres would agree to was abandoning trade in Nords and Argonians - our new allies.
====
5500
The Dres had few guards. They relied on restraints to keep all the slaves in line. When the affliction decimated their guards, the slaves revolted.

Now the Dres are barricaded in their manor, praying their forces arrive before the slaves attack.
====
5501
Siva, yes. I've met her. She petitioned me to raid the Dres slave compound in the canyons to the northwest.

As much as I disapprove of the Dres' peculiar institution, it is not my place to sabotage the peace between our Houses.
====
5502
That is a serious accusation. I assume she forwarded your evidence to the Great Moot in Mournhold?

The Dres will called to account for many things. I suspect it's too much to hope they will be forced to abolish slavery altogether, as Siva believes.
====
5503
This fort once guarded against Nord skirmishes from the Rift, but with the Pact, there's not much to do on that front.

Presently, we've been taken over by the House Dres Hortator. Can't say I like being displaced as commander of the fort.
====
5504
The Hortator is the title given to a champion of a House. He acts as an agent in the House's interests. What those may be, only they know.

The Hortator outranks me sevenfold. So if he wishes to squander our resources as he has, I must comply.
====
5505
The Pact is an agreement between Dunmer, Nords, and Argonians to aid each other in these times of war. We could not hope to fight both our neighbors and besiege Cyrodiil at the same time.
====
5506
I would not call it that. They seek to lay siege to our fort, and harry our supplies going in and out.

We just don't have the soldiers to support an attack. The Hortator has ordered them away as caravan escorts, leaving us with a skeleton crew.
====
5507
I'd have enjoyed seeing him suffer in the damp cold of an Ebonheart prison.

Still, hearing of his death still brings a smile to my face. 

You've done us a great service, <<1>>. 

Take this news to <<2>>. I'm sure she'll want to reward you.
====
5508
Ah, simpler times! Alena and I were married in Ebonheart on her father's estate.

I was a penniless alchemist, but she loved me nonetheless.

I hope she loves me still. I can't tell from her fractured ramblings if she recognizes me anymore.
====
5509
He was one of the first in Ebonheart to fall prey to this same disease.

Alena and I founded this sanatorium to find a cure.

Suffice to say, we did not. He passed away.
====
5510
From what we've overheard, Calypsi is the second-in-command of that lich, Vonov.

When she entered Gil-Var-Delle, her troops set up camp here. In the process, she devastated the forest and abducted many of us from Karthdar.

She's monstrous.
====
5511
I should have listened to him and waited, but it's too late now. 

We must stop Vusara. She's shielded herself within the eastern barracks. 

She can't be trusted. I loved her, but in the end, I was betrayed.
====
5512
She is in the main barracks tower at the top. Once inside, she'll be easy to spot.
====
5513
After <<1>> and I were separated, I found Vusara and confronted her.

I foolishly thought our love would bring her back to her senses... back to me... but I was wrong.

She dealt me these fatal blows. It's a miracle I made it out at all.
====
5514
She has warded herself to ensure no one can touch the obelisks. As long as she lives, they are invulnerable. Use this charm, it will allow you to attack her. I couldn't do it.

I am dying. Once you have defeated her, please tell Mathas I'm sorry.
====
5515
It's a long story!

Let's just say I've been given a second chance and a greater purpose instead of just being the daughter of the Thane of Southshore.

I... can't really get into details. You'll know more... in time. I promise.
====
5516
You have the means to enter Gil-Var-Delle now. To face Vonov directly. I've been here sent here to help you in any way I can.

I'm going into there with you. Together, we'll stop Vonov. We have to.

There's so much I've learned. So much that'll help.
====
5517
Yeah, me too!

Things... have changed though.

Please, let's speak of why I called you here. In time you'll learn the rest.
====
5518
Oh, yes!

With so many adventurers coming off the boats, it was hard to tell one from another.

Well then, it's good to be working with you again! I'm glad to see you made it out of there safely.
====
5519
You have the means to enter Gil-Var-Delle now, and you are heading there to stop Vonov, right? I've been sent here to help you.

I know Vonov's power. I know his strengths. I can lend my aid to put an end to him.
====
5520
Oh, I'm sorry for the mix-up!

Like I said, my mind has been hazy of late. Part of the effects of everything, I suppose.

Ah, uhm, don't mind my rambling. I'm glad you showed up.
====
5521
You have the means to enter Gil-Var-Delle now, and you are heading there to stop Vonov, right? I've been sent here to help you.

I know Vonov's power. I know his strengths. I can lend my aid to put an end to him.
====
5522
The forest will protect me, just as I protect the forest.

I'll meet you inside. Don't worry about me.
====
5523
What? Of course not. I'm from Daggerfall. I'm Breton.
====
5524
A long way to the west. The other side of Tamriel, I think.

I couldn't tell you how far. I was brought here by ship and wagon. They kept us drugged to keep us quiet.
====
5525
Are- are you joking?

We were enslaved. All of us. Some of us were sold to pay off their debts. Others were abducted by slaver gangs.

Most of us were captured by the armies of your Pact, then sold or traded to the bastard Dres.
====
5526
The Dres got careless. There were a lot of us slaves, and too few of their guards. We were able to organize an uprising.

Now they're barricaded in their manor. They can't get out, but we can't get in. And the Redorans won't help either of us.
====
5527
It's amazing, <<1>>. These powers I have now... I've never felt like this before. 

I feel the forest outside breathing. I hear its heartbeat. The trees, the leaves... they speak to me. 

The Mother has given me a great gift.
====
5528
I can't explain right now. 

We have a task ahead of us that needs completing.

The longer we delay, the stronger Vonov will grow.
====
5529
A lot of us have been dying to some kind of plague. maybe the Dres have been too. They had fewer to lose.

I don't know. My mother told me never to question good fortune.
====
5530
It's how the Dres make all their money. Trading in slaves, or using us as labor on their farms.

The Redorans apparently don't believe in slavery. Not that they've lifted a finger to help us.
====
5531
I don't know. I was part of the group that asked the Redoran leader, the... the House Father. He started talking about their weird gods and House obligations, and...

Honestly, I didn't understand a word of it. I think it's politics.
====
5532
First, find <<1>>. 

If his injuries are anything like mine, he may not have the means to fight back.

Second, I need samples of mountain tail, a plant that grows inside. Necromantic activity has somehow altered it.
====
5533
Mountain tail is a flowering bush that grows here.

While in the fort, I noticed necromantic activity has physically altered its appearance. The Tribunal will want to examine it.

You can find it all over the fort. It's hard to miss.
====
5534
<<1>> is a young, love-struck fool. 

Had I known he was involved with <<2>>, I wouldn't have allowed him to accompany me. 

He's injured, so I imagine he's sought refuge inside one of the houses in the fort.
====
5535
Some days, he searches the prisons for men and women to throw to the lions. 

Other days, he gathers slaves for Governor Seius. Every so often, he'll whip a slave for fun.

Search the town for a hooded man with Imperial bodyguards. You can't miss him
====
5536
He's the most powerful warrior in the Imperial garrison. It would be difficult for any one person to defeat him.

Most Redguards would crave the honor of slaying this man in single combat. I am more practical. If you can avoid fighting him, do so.
====
5537
Oh, splendid!

I knew I could rely on you, <<1>>.
====
5538
What? You evil <<1>>!

How could you do this to me?

Can't you see I'm no longer the beast I was?
====
5539
By the Divines! I never would have expected that!

It's a fortunate thing you came here. Not in a thousand years would I be prepared to deal with such an unexpected threat.

What's become of Zunaida?
====
5540
What a relief! I was beginning to fear she might never return.

You're a true hero. Thank you again, <<1>>.
====
5541
You mean you just left her there!

What were you thinking?

I beg you! Return to the ruins. Help her escape!
====
5542
Pyroil stone can be made into a type of tar that burns hot. It sticks to anything it touches. Sometimes we use it for torches, but only if we're careful. 

Orcs usually aren't careful, and the stones can spark up, if you let 'em. They're dangerous.
====
5543
We are collecting open bounties on the Supernal Dreamers, Ebonheart Slavers, and any goblins you run across.
====
5544
The locals call it Vivec's Antlers. I call it a dangerous growth waiting to be uprooted.

The coral washed up with the great flood during the Akaviri landing.

Unfortunately, it's grown here ever since.
====
5545
No one knows what they are... or even what they look like behind their battle masks. 

They've plagued us for centuries. 

About ten years ago, they set upon Morrowind with dangerous intentions. 

Only through the grace of Vivec are we here today.
====
5546
Akaviri landed on our shores, intent on our destruction.

From what little accounts there are, a great tidal wave arose and crushed their armies.

We called it a miracle from the Tribunal. In tribute, we named the washed up coral "Vivec's Antlers."
====
5547
Trying our best to destroy this coral monstrosity. It's been growing unabated for about ten years now. If we don't put a stop to it soon, who knows how far it could spread!
====
5548
The dreugh. It seems they've taken a liking to the plant-creature, and come in droves from the sea to our shores.

If we don't get rid of the coral and dreugh soon, Ebonheart itself could be overrun!
====
5549
We're not officially the militia. A few concerned citizens banded together and hired us to solve their dreugh problem. We've got a job to do, and while it's daunting, we can't turn back now.
====
5550
Until they put an end to the persecution of the coral-child, the Dreugh will only grow in number... and ferocity.

I must calm the coral-child, lest it bring doom upon us all.

Meet me in the coral's heart. Help me stop this madness!
====
5552
I was assigned to work with the Mages Guild by investigating Fort Threndr. 

We've had reports of necromancy in the area and unpleasant Akaviri spirits.

The Tribunal also believes one of our own is the necromancer who's started all this.
====
5553
Fort Threndr was one of the largest battle sites during the Great War with the Akaviri.

They mustered the main force that stood between invaders and the destruction of Ebonheart.
====
5554
Not much is known about the Akaviri. They came from their home land of Akavir, far to the east of Tamriel. They are believed to be a very powerful race, and we were only saved by the grace of Vivec himself.
====
5555
The necromancer is believed to be one of our own ordinators, Vusara. 

Vusara is young and new to our ranks.

She came from House Dres, and she was highly recommended by both House Father Teranos Dres and Patriarch Leyden.
====
5556
Vonov will use the power of the dead against us. The death of others grants him strength.

If we can keep his minions away from him, we can stop him from channeling more power. 

We should make sure he can't use the dead against us.
====
5557
I've already been slain by Vonov's hand. He still holds a piece of me inside of him.

I don't know why, but it prevents me from using my full strength against him.

That scares me, <<1>>. I feel better knowing you're here to help.
====
5558
I'll try to redirect his magic. 

If I can imbue my magic into a vessel that you destroy, we might be able to redirect that magic back to you.

At least, that's the plan.
====
5559
He's in there. Somewhere deep.

Put a stop to him, <<1>>. Avenge the lives that he's taken from the people of Grahtwood. 

Avenge the lives he's taken from me.
====
5560
She sent you? It's such a relief to see another sane traveler out here.

My brothers have been arguing this whole time. 

They almost came to blows, but now their anger is merely simmering.
====
5561
Ogambu wrote me? Very good!

Tell me, how is my young sister faring?
====
5562
Is she? That is good to hear. I knew she would be fine without me for a few weeks.
====
5563
Dead? That cannot be! She was so strong, so clever.... Ogambu, you foolish girl!
====
5564
What! You? A measly <<1>>? My sister would destroy you with a word!
====
5565
You did not see her? That is strange, very strange. She is so protective of her work. I don't know why she would leave it undefended.
====
5566
Yes, we're raiding.

Once two more groups of Aldmeri Dominion troops arrive, we'll march right into that accursed place.
====
5567
I'm still waiting for two more groups of Aldmeri Dominion soldiers to arrive.

Waiting is difficult. My troops are eager to launch our assault.

I won't do that until we're ready.
====
5569
I can't recall that name. I'm sure he's very sad to leave me.
====
5570
I hope that's what I think it is.

Seems that Orc's true to his word. How surprising. 

Well, I suppose I'm all right with getting paid to not do anything.
====
5571
It's about time! I figured he'd been killed by his master or locked up in a dungeon.

I think I'll take my leave and head to Kragenmoor. 

You can get a lot of entertainment for this much coin.
====
5572
This mysterious locale is named after those statues: Brothers of Strife.

It's home to a violent madness that spreads to all who dare to venture within it.

I've only heard stories of it. Had I known they were true, I never would have approached it.
====
5573
No one knows their true identity. 

Tales tell of two brothers who were consumed with so much anger that they turned on each another.

Sheogorath was so amused by their struggle that he preserved their remains.
====
5574
We're safe here on the outskirts, but those who dare to get a closer look are eventually consumed by rage. 

All visitors inevitably turn against each another.

Once their rage escalates into physical conflict, death is the only escape.
====
5575
Sheogorath is the Daedric Prince of Madness. 

His true motives are shrouded in mystery.

He's put the Tribunal Temple and the Dunmer through great struggles. He tests our weakness.
====
5576
This is Karthdar Pilgrimage. We built it after the devastation at Gil-Var-Delle.

We're holding off the miasmata: the spread of corruption from the mountain.

We also train healers and fighters to become experts at countering Daedric magic.
====
5577
The miasmata has prevented us from entering Gil-Var-Delle for centuries.

Somehow, Vonov and his men simply walked up the mountain without harm.

That's hurt the wardens here, more than Imperial blades ever could.
====
5578
Once our fellow travelers saw those statues, they wanted to see them.

We're waiting to see if they're still alive.

I don't mind sightseeing on a vacation, but we're trying to get out of Stonefalls. I don't want to be buried here.
====
5579
By Malooc's Teeth! This is bad. Very bad.

I promise you, the Imperials will only use that sword for evil.
====
5580
They're hard to miss with their faces glowing like that. 

Personally, I'm no scholar. 

If you want more information on them, you may want to ask <<1>>.
====
5581
We're trying to get as far away from this Dumac-cursed disease as we can.

Many have heard Deshaan is allowing healthy people through their lands.

However, getting past their quarantine may prove difficult.
====
5582
Those wretched statues inflict a curse upon the minds of those who get too close.

Anger, madness, rage... whatever you want to call it. It's all the same.

It's trying to take my family away from me!
====
5583
Vonov's men stole the rings we use to protect our men from being corrupted, and are raising their bodies as vile undead in the grove to the southwest.

We cannot let this stand, <<1>>! Please, put our Wardens to rest. They deserve better than this.
====
5584
My three children are all I have. They may be grown up now, but I worry just the same.

Those statues lured my sons away. When they didn't return, my daughter went to find them.

She bears an amulet of Jyggalag. I pray it offers her protection.
====
5585
Jyggalag is one of the Daedric Princes that rules over Order. 

While we are loyal to the Tribunal Temple, some of our ancestors worshipped the Daedric Prince. We've retained their amulets as heirlooms. 

My daughter has one. I have another.
====
5586
Lower your voice, lest you have us both in irons! 

What you're saying implies necromancy. It's a foul and illegal practice.

We must bring this to the attention of the fort commander, Captain Talmsa. From there, we'll root out the source.
====
5587
I must first assemble the evidence I have.

The captain is discerning. She would not simply take us at our word.

She works in the main hall of the fort. Speak to her in the hall. Inform her of our findings. 

I'll be there shortly.
====
5588
They must be part of the madness here. 

I explored this place to find something that might break this curse. 

I found an urn that might be tied to this, but I couldn't break its seal.

Maybe your actions have weakened it. Maybe you can destroy it.
====
5589
<You can easily see that someone already searched through this pile of rubble.>

<If a sword was buried here, it's definitely been removed.>
====
5590
<You carefully pick up the sketch and place it in your bag.>
====
5591
Why, yes. It does appear to be....

B'vek! Where did you get this?
====
5592
The Gutter? He stayed there? All this time, he stayed near me. He watched and protected me.

My father sketched that drawing, but you said you found it in the Gutter. 

Do you know how he is? Did you see him?
====
5593
I recognize that style. That's my father's hand. 

I haven't seen him in a long time.

Can you tell me how he is?
====
5594
He died to trying to save someone. That's just like him.

My father was a hero. He served in the Akaviri War. Vivec himself praised him, but he was injured.

The pain... it was too much. He started drinking skooma.
====
5595
Skooma, huh? I guess he never managed to get out from under it.

My father wasn't a bad man. He served in the Akaviri War. Vivec himself praised him, but he was injured.

The pain... he wasn't strong enough to bear it.
====
5596
That was his decision. He knew he'd become an addict. 

He didn't want to bring shame on our family... or on me. He wanted me to marry well, so he left.

I didn't know he stayed so close to me.
====
5597
My apologies. I didn't mean to get caught up in reminiscences.

I should reward you for taking the time to find me. You have my thanks.
====
5599
We were just stopping by to get a closer look at the statues. 

One moment we were fine. The next we were arguing. I don't even recall why!

My father drew his sword, so I drew mine. I didn't mean to kill him. It all happened so fast....
====
5600
Yes, the rage appears to have subsided. I don't understand why. 

Perhaps this place is done with me, now that it's taken the life of my father, the last of my family. 

What good is a cruel joke if its victim has no sense of reason?
====
5601
Trophies. Look around this place. It's filled with piles of personal belongings. 

How many victims have lost their lives here. How many have suffered at the hands of a loved one?

No doubt these trophies are offerings to Sheogorath.
====
5602
My name is <<1>>. I've been trapped here since the day my mother sacrificed me to Sheogorath. 

My brothers blamed each other and dueled to the death.

They're as trapped as I am. Can you set them free?
====
5603
I'm sure you've seen their statues outside.

Each one has a soul gem at the base of its neck. If you can destroy them gems, you can release my brothers. 

I can take us there. Let me know when you're ready.
====
5604
Be careful. Even the statues here are perilous. 

No doubt Sheogorath has others protecting the soul gems that maintain his curse.

And should you lose your footing, it's a long way down for a mortal....
====
5605
Be careful. The statues are perilous. 

No doubt Sheogorath has others protecting the soul gems that maintain his curse.

And should you lose your footing, it's a long way down for a mortal....
====
5606
Yes, thanks to you. This place will no longer trap innocent travelers lured by this monument.

As a final expression of gratitude, I can send you back down, if you like.

Let me know when you'e ready. If you choose to walk instead, I wish you well.
====
5609
I cannot be safe here. Something... sinister lurks behind our sight. 

Yet I cannot go with my father. If I attacked him, I would never forgive myself.

Tell him... you know, I don't know what to say to him. Lie to him, if you must.
====
5610
My, you're a brave one. Very well. 

You go first!
====
5614
Ashlanders attacked and murdered my mother and father.

They were rescued, but my father didn't survive the ordeal. In a way, my mother didn't survive either.

Then she started her journey down the Golden Road, the path to insanity.
====
5615
After my mother revealed her plan to kill me, my brothers guarded me closely.

She had to drug them to get to me. When they found me, it was too late. 

They blamed each other and turned to violence. Consumed by rage, they struck fatal blows.
====
5616
My mother would have moments of what she called "clarity." 

She thought Daedra appeared and spoke to her. 

She told us they said she could have her husband back if she sacrificed her daughter to Sheogorath.
====
5617
Are you sure you want to spar with me? I don't hold back.
====
5619
I'll show you how it's done!
====
5622
What's it going to be?

Going to brave another roll or hold your dice?
====
5624
Go ahead. 

I always appreciate the occasional interruption to a long shift.
====
5625
Taking it safe, eh?

Good luck with that.
====
5627
The Orlishkaarn are a tribe of Ashlanders, a thorn in House Redoran's side. 

Typically, we have neutral dealings with the various Ashlander tribes, but the Orlishkaarn are different. 

They're a bunch of hostile savages if you ask me.
====
5628
See that volcano to the north? It was dormant for thousands of years. We were all caught offguard when it erupted. 

House Redoran has been trying to rebuild ever since. I'm not sure why they bother, considering our current pest infestation.
====
5629
You'll find two types of Dunmer in <<1>>: the House Dunmer and the Ashlanders. 

House Dunmer leads a civilized lifestyle and follow the Tribunal Temple. 

The Ashlanders are nomads. They follow the old ways of ancestor worship.
====
5630
Ugh, you win. With a one! A one! How does that even happen?
====
5631
You win. With a big ol' two. I need to start playing smarter.
====
5632
You win. Middle of the road three beats my score. 

Pssh, luck.
====
5633
You win on a four. 

Not bad. Not bad at all.
====
5634
You beat me with your five. 

Your not half bad at this game.
====
5636
I'm a Spirit Warden, from Pariah Abbey, just west of here. 

We protect Stormhaven from unseen threats: nasty things from Vaermina's realm of nightmare. We act in Azura's name.
====
5637
They're badly misguided people who worship Vaermina, the Daedric Prince of Nightmares.

That's what the Master says. I don't think they're misguided, I think they're rotten. And I'm going to kill the ones who took Muzgu.
====
5638
[TBD] Each Fighters Guild has an armory where members can purchase basic weapons and armor at a discount.
====
5639
[TBD] The Fighters Guild trains all who seek training in the soldier's ways whether members of the guild or not.
====
5640
Our guild brothers follow contracts, but sometimes they don't come back. We pay generously for any member's marks that you bring back to the guild. 

When we know where our brothers and sisters fell, we can honor them properly.
====
5641
Many people hire the Fighters Guild to kill certain people, often the leaders of small armies or a particularly dangerous creature. We hire members to fulfill contracts.

You get your payment when your prey lie still in the mud.
====
5642
Good. Now you must prove you're capable in a fight. See that brawl over there? 

Pick one of the people in the audience and challenge them. You win, and we'll talk about how you can join the Fighters Guild.
====
5643
You tried. Thank you. It's too late.

The Supernal Dreamers finished their ritual. The Omen is already here. It wants... in.

Durak taught me to resist daedra. I can keep it out of me, but not for long.

You must kill me. Rob the Omen of its host.
====
5644
Thank you. I do not want Vaermina to have my soul.

The Dreamers have many vials of poison at the back of the cave. They use them to deal with those who go against Vaermina.

Give me one, and I will take my own life before the Omen can claim me.
====
5646
Perhaps. The Omen can be tricked. We could force it into the body of another. A Supernal Dreamer.

I would live, but Vaermina would take the Dreamer's soul and lock it in nightmare. Forever.

I'm not sure I want that on my conscience. Do you?
====
5647
Very well. I accept your judgment.
====
5649
Has life beaten you down, friend? Have you no coin? No home to return to at the end of the day? No family or friends?

Fear not. You always have your soul.
====
5650
Oh no, friend. I'm no priest—wouldn't claim to be. That sort of talk upsets the Ordinators.

I'm a businessman. And you, my friend, possess something very, very valuable.
====
5651
We're merciful. We'll cast a sleep spell on you—you won't feel a thing.

There are a few who try to run, but … this is a binding legal contract. If you don't pay, we'd have to tell the guards.
====
5652
No, friend, no. That's business.

Look around. All the people here really want is some skooma and a few hours of … forgetting. They're happy to trade what they have for a meal, a warm bed, and … forgetting.
====
5653
That's fine, friend.

If you still hope that life will work out for you, well, it's good to have dreams. But if you ever find yourself alone—cold, heartbroken, and hungry … I'll be here.
====
5654
Just so. Have you ever seen a soul gem? Marvelous objects. They catch the souls of the dying, so their energy can be used to enchant things.

I offer cash up front. Five hundred gold now, and in one month, I harvest your soul.
====
5655
Why do you care about the mortal souls used here? 

I see in your eyes you are naught but a mercenary. What would you have? Wealth? Land? Pleasure?

House Dres has many resources. Tell me your wish. I shall grant it.
====
5658
This is where I win it all!
====
5660
Why shouldn't I be? You have looked around, yes? Slaves and thieves. Skooma peddlers and addicts.

Ah, well. I know it's not truly their fault. They were born this way.
====
5661
With petty souls, of course.

Are you familiar with soul gems? They come in different sizes. A small one will do for the soul of an animal. A grand one is required for a lich. Not all souls are created equal. Clearly, these people have lesser souls.
====
5662
You'll find a key inside my headstone.

Faynis knows it's for a strongbox in Mournhold. Inside is my final will, bequeathing my entire fortune to my daughter. 

An ordinator must oversee the opening of the box. Faynis will be forced to abide by that.
====
5663
If they possessed a grand soul, would they be here sucking up skooma and drooling on themselves?

As I said, they can't be blamed. They were born with less. We must expect no more of them … no more than we would from a guar, I'd say.
====
5664
Of course. It's not them. Not you. It's me. That's what all smaller souls insist.

Don't worry. I don't blame you for being born inferior. Just try to stay out from underfoot of your betters, hmm?
====
5665
I'd have to harvest a large soul for comparison. Someone like me: erudite, strong, and of noble birth. 

But that would be a tragedy. No, it's better to let the lesser souls be culled. There are so many of them, after all.
====
5666
My father's strongbox key! 

Yes, why didn't I think of that before? Of course he'd safeguard his fortune there.

I told that old fool it would all be mine! I won't share a coin of it with that bleeding-heart sister of mine.
====
5667
<You capture the sleeping cultist.>
====
5668
Very well. This cultist will take my place—and be infused with the Daedric spirit.
====
5669
I understand. I would hesitate too. 

I collected a vial of poison while you were away. There's still time for me to drink it and send the spirit back to Quagmire.
====
5670
Once I drink this potion, I'll die and disappear, and the Daedric spirit will be drawn back through the gate. 

Promise me you'll enter the portal and slay that abomination.
====
5671
Necris is the final resting place for those who have passed on from the world of the living.

It's a necropolis: a city of the dead.

Though it's not as large as its sister city to the east, Othrenis, it's just as sacred.
====
5672
Joining up? Good. We could use more skilled fighters. 

Let's see what you can do, n'wah.
====
5673
Good. We could use more Dunmer in the Fighters Guild.

Let's see what you can do.
====
5674
I've never sparred with an Argonian before. Never had the opportunity. The only ones I've fought I've killed.

Let's see what you can do, n'wah.
====
5676
Her name is Vusara. House Dres held her in high regard.

Even their patriarch promoted her. We were shocked to learn her true intentions.

Othrenis was notified to deny her entrance. The temple has sent a small party to find her.
====
5677
<<1>> claimed to know a ritual that would protect Necris from necromancy.

He entrusted a young ordinator to continue his work here.

We didn't realize she was a necromancer herself... until it was too late.
====
5678
With all the lives we lost during the war, <<1>> was indeed an ideal target for her.

You've done us all a great service by ridding us of her.

Who knows the extent of the damage she could have caused?
====
5679
I don't hold back. If you are weak, you will die.
====
5680
How have you survived this long if you're so bold as to challenge me?

If you want to fight, you'd best be ready to die.
====
5681
Let's see if your blood boils with the same ferocity as mine.

Brace yourself for defeat!
====
5682
Let's see if your blood boils with the same ferocity as mine.

Come at me, flat-head!
====
5683
Let's see if I can make your cold blood boil with the same ferocity as mine.

Raise your weapon!
====
5685
Life in the dark elf lands has made you weak.

Sovngarde awaits you!
====
5686
Gather around, everyone. It's time to see dark elf blood spilled.
====
5687
My father had a pair of boots made from your father, pit bait. 

I'd like to see if you can get your revenge.
====
5688
Come back when you are, snowback.
====
5689
How in Vivec's name?

Argh, you just got lucky is all!
====
5690
You did... somehow. Next time you won't be so lucky.
====
5691
You won with a four. Not bad. Not bad at all.
====
5692
You have a five? Lucky. 

You win... congrats, I guess.
====
5693
You have a six? I can't beat a six.

Argh, just my luck. You win, you win. Don't let it go to your head.
====
5694
<<1>>? It can't be... and yet, that explains everything.

The ordinator he left behind was too young. He wasn't capable of what happened here without a powerful teacher.

The tribunal must have their hands full with this news.
====
5696
It's a dice game. You toss your pair against theirs.

There are two rounds. After you and your opponent roll, you'll have the chance to go again or hold your roll. Depending on the end result, the closest to six without going over wins.
====
5697
There's always a chance they could roll over and lose automatically.  Sometimes you have to take risks to win. Other times it's just better to play it safe.

Your opponent rolls a seven or eight, and you've held -- you win the round.
====
5698
Tie goes to challenger -- that's you.

If you get to six, there's no way they can beat you and you'll win automatically.

That clear enough for you?
====
5699
What a question! Are you trying to dampen my mood?

We've been rebuilding for several months now. When the Orlishkaarn managed to sabatoge this house for the third time, I almost turned my back on this place for good.
====
5700
Probably an odd mix of loyalty, stubborness, and total digust for the Orlishkaarn. If I left, it'd be like admitting defeat, and I'd rather die than allow them victory, no matter how small.
====
5702
Sending you into the lion's den already, is she?

The Orlishkaarn don't tolerate foreigners of any sort. They keep a sharp lookout for intruders and keep nix-hounds to flush out any who might slip past... but their confidence is also their weakness.
====
5703
They won't know the difference. If you don't attack them and stay away from their nix-hounds, you can walk freely among them.

But the freedom won't last forever. Sooner or later, they'll realize there's a stranger among them, so be careful.
====
5704
If you look like an Orlishkaarn, and you're walking among them, they assume you're one of them. They think an enemy couldn't possibly slip past their defenses.

The moment you kill one and find salvageable garb on them, use it to disguise yourself.
====
5705
The disease concerns me more. 

I can handle a fight, and I can handle wounds I can heal. 

A fatal disease with no known cure, though? No thank you.
====
5706
I suppose I have time for some idle conversation. 

I don't get to do much of that on duty. Ask away.
====
5707
Dirty savages. All of them. 

I heard they killed Hortator Invil. He came to them in peace to discuss this plague upon our land.

He paid for that with his life.
====
5708
Well, not right now anyway. 

The only reason no one here is suffering from that Orlishkaarn plague is because this isn't a place for the weak. 

We need strong guards and workers. Those who fall ill are sent back to Davon's Watch.
====
5709
This disease is a true abomination. 

The Orlishkaarn have really outdone themselves this time. No known cure! 

I'm just thankful I haven't caught it yet.
====
5710
He was a champion to us. He was great man. 

I was lucky enough to meet him when he stopped in Senie on his way to speak to those animals. 

He even spoke to me, and I'm just a lowly guard.
====
5711
I'm not sure why House Redoran is even bothering with this town. 

At this point, I feel like we're here on principle. 

We just don't want to give in to the Orlishkaarn.
====
5712
I have misjudged you, <<1>>.

House Father <<2>> openly confessed his crimes. 

We will question his spirit and determine the full extent of his treachery.
====
5713
That's the place on the far side of this archway. The poor live there. Itinerants. Criminals. Escaped slaves.

Lately the Gutter's been plagued by skooma. We're not sure where it's coming in from, but the Temple Ordinators are looking into it.
====
5714
Most people will tell you it's because the whole place was built below the level of the Dres manor.

Those who are more honest will admit the truth: it's because everyone thinks the residents are trash.

Hate makes people terribly clever, doesn't it?
====
5715
It's a drug. A very powerful, very addictive drug. 

It's distilled into a white liquid that can be drunk from a vial or smoked from a pipe.

It's illegal everywhere in the Pact, though some say the the weak, immoral Imperials traffick in it.
====
5716
It's from the lands of the Khajiit! It's a form of sugar cane that grows along their coasts.

The Khajiit use "moon sugar" to commune with their barbarian gods.

Apparently, they also use it to season their food.
====
5717
Aside from turn you into an addict who'll sell your firstborn for a mouthful?

They say it makes time move more slowly. 

Those who imbibe are stronger and faster, but clumsy. 

With each sip, your mind becomes more addled... more "simple."
====
5718
Apparently not, at least not to "moon sugar." 

Skooma is distilled from sugar. It's more potent. More dangerous. So... sweet.

Khajiit have a charming fable about how sugar is "crystallized moonlight caught in the waters of the sea."

What rubbish.
====
5719
They appear to be performing duties that they had in the past as guild members, but are... problematic. One destroyed the teleporter to the basement. No one knows what kind of mess is down there, but we've heard all sorts of crashes.
====
5720
Each fire must be lit! 

I cannot light them. You may try, but the activation pedistal only lights one and not all, as it should. 

The fires are bound together. Light them all, and the basement is open.
====
5721
I was once the Master Runecrafter at this Guild Hall. My last experiment was archived in the basement, but I cannot find it. I fear the little beasts may have scattered it.

Find the pieces to my experiment... bring them to me.
====
5722
The little ones escaped, ravaged the archives, and fled with artifacts. They cannot stray far. 

Take this. It will help you catch them. Retrieve the artifacts and return them to me. 

I will try to understand what went wrong.
====
5723
Yes. I'm a talking barrel. 

No! I'm inside it, you idiot! 

Now if you don't mind, I'd rather you didn't draw more attention to the "talking barrel." Get out of here!
====
5724
Not that it's any of your business, but I'm keeping tabs on someone. It's no one that should concern you!

Granted, it's not the ideal for watching the patrons, but luckily, my hearing is exceptional...

...as long as you aren't talking! Go away!
====
5725
Ha! I'd like to hear what your story would be. 

The barkeep's probably heard every drunken tale imaginable. She wouldn't leave that counter if the inn was on fire!

Besides, even if she did come down here, I'd just move to another barrel. So there!
====
5726
I get a lot of travelers in here. They've all got stories to tell. 

It's mostly talk about Senie to the south, but Ebonheart has its own problems. I hear even the dead in Othrenis are having problems.
====
5727
Senie was built at the base of the volcano south of here. 

I don't question the decisions of House Redoran very often, but you've got to wonder why they thought that town would last.
====
5728
That place was always a seedy port town, but lately, it's turned into a den of thieves.

I've half a mind to send my orders down to Mournhold and have them shipped upriver.

They'd probably fall to pirates, just the same.
====
5729
Usually the priestess keeps the dead undisturbed, but I hear graverobbers have gotten out of hand. 

As if she didn't have enough problems. There's nothing worse than dealing with angry ancestor ghosts... especially when they're entitled.
====
5730
Excellent! <<1>> said to expect your help with the ceremony.

Sprinkle the Dust of Sanctification on one of the graves, and I'll begin right away.
====
5731
There are two parts.

Frst, you'll need to lower one of the Imperial banners within the Necropolis of Heroes. 

That will let our spy know you're in the camp.
====
5732
After the banner is down, find the supply dump within the camp. It's tucked away from most of the soldiers. 

Once there, play some notes on this drum. It's our call-to-arms.

Then Inadan will know you're one of us and there to help.
====
5733
Look north. Do you see that mountain? That's Mount Heimlyn, an active volcano.

I've lived in this town all my life, and I've never seen it smoke as much as it has in the last few months. 

And guess what? The smoke is moving against the wind.
====
5734
Maybe. 

If we were threatened, we'd have plenty of time to escape.

No, the real threat is to the garrison at Heimlyn Keep. It's on the slopes of the mountain.
====
5735
Normally I wouldn't think that. It's been quiet for centuries. 

Still... Mount Senie erupted, didn't it? That's not too far east. 

Who knows what effect that might have?
====
5736
Turn north. Feel the wind on your face? The Inner Sea lies beyond Heimlyn. The wind usually comes from that direction.

The smoke from the mountain isn't. It's moving north and east. 

That's not natural.
====
5737
Heimlyn Keep predates Kragenmoor. 

From that mountain, you can watch the roads passing south into Deshaan.

More importantly, you can watch the passes over the Valus Mountains to the west. After all, Nibenay has invaded over those passes.
====
5738
Mourning? It is not the dead I cry for. It is the living.

I have been cast aside by my family and left a penniless pauper. 

And for what? Simply pursuing my desires!
====
5739
I am a scholar. I seek to know! To learn! Yet even the best minds of our generation reject my musings.

My studies are widely considered heretical. For that, my family sought to wash their hands of me... and so they have.
====
5740
Do you not feel it? Can you savor the stillness? 

What magic the dead possess! They create such a blissful aura of peace and comfort!

Truly, it is a blessing from the Three, but even considering such an obscene field of study  is anathema!
====
5741
I've lived in this town all my life, and I'd never seen it smoke as much as it had in the last few months. What was stranger, the smoke was moving against the wind.

I'm glad the people at Heimlyn Keep are safe. They live on the slope of the volcano.
====
5742
Why not look for fish? 

Their flesh... so silky. Their scales! They blossom and separate like flower petals with every bite! 

Ah! To devour one so freshly caught! What bliss! Such piscatorial ecstacy!
====
5743
How horrid! Why would I contaminate them with smoke and flame? 

Such obscenities are best left to the Dunmer. They like their ash.

Bleh. I have friends who eat mud. That I understand, but ash is another matter entirely.
====
5744
I have seen the ones your call "fishermen."  They use lines and rods, yes? 

How foolish! All one truly needs is a healthy tail and a sharp eye. No, I let the waters guide me to her bounty.

Well, not here, of course. This is just a puddle.
====
5745
Heimlyn Keep predates Kragenmoor. From that mountain, you can watch the roads passing south into Deshaan.

More importantly, you can watch the passes over the Valus Mountains to the west. Nibenay has invaded over them before.
====
5746
I was starting to fear it. Now it appears to have calmed again. I don't think we're in any danger.

Of course, who can fathom the moods of a mountain? Vivec, perhaps.
====
5747
Turn north. You feel the wind on your face? The Inner Sea lies beyond Heimlyn. The wind usually comes from that direction.

But the smoke from the mountain moved north and east. That's not natural.
====
5748
That is what some call him. He's been chased and yelled at by guards, much like me. But he is simply a child of the river, as I am.

I will not let anyone hurt him again.
====
5749
Perhaps if you speak to the water, it will tell you. I learned before my egg-tooth fell, back in the marshes.
====
5750
As am I, stranger. As I'm sure you are yourself. We are all dangerous when cornered.

That does not mean we all deserve to die.
====
5751
Felen must be truly lost.

The Almsivi is another name for the Tribunal.

It's taken from the names of our gods: Almalexia, Sotha Sil, and Vivec.
====
5752
Gather scathecraw leaves from the bushes outside the temple walls.

Pluck an Almsivi blossom from the sacred fountain within it.

Mix these in his scrying pool, and he will see the will of the Almsivi.
====
5753
If only I could tell you otherwise....

Grandmagister Jaelyck left on a routine trip to Deshaan some weeks ago. He never arrived. 

Patriarch Leyden has travelled south to find him.
====
5754
I couldn't guess. 

We have no lack of enemies. If it's not the Imperials, the Dominion, or the Covenant, it could be our own allies.

The Nords invaded us as many times as we invaded the Argonians. Forming the Ebonheart Pact didn't heal old wounds.
====
5755
If diplomacy is the art of creating friends and isolating enemies, Leyden is unquestionably its master.

That said, he's burdened by performing the Grandmagister's duties as well as his own. 

I fear his skills may be... fading.
====
5756
I would not dare gainsay my Patriarch. 

I will only say that of late, he has not shown his customary brilliance in negotiations.

Do believe me when I say he is brilliant. That's not a compliment I would hand out lightly.
====
5757
If I were to guess, I'd say it's due to our... peculiar institution.

Our House's wealth is based on our saltrice plantations to the south. 

Harvesting them requires large numbers of workers. To supply that, we entered the slave trade.
====
5758
A dissenter, in a word. 

My duty is to uphold the honor of House Redoran. If I must do that in spite of them, then I will.

I wouldn't endanger your life by telling you more. Suffice it to say that for once, the Ashlanders may be correct.
====
5759
Dunmer in the cities are loosely organized into five noble houses. House Redoran is one of them.

We defend our cities and ensure that our citizens are prosperous. 

To be counted among our ranks, you must dedicate yourself to our ideals.
====
5760
They're Dunmer who reject our ways.

They live as nomadic tribes on the ashlands. 

Many in House Dunmer scorn them, but I admire their resolve.
====
5761
I wasn't expecting it so soon. I guess that means you're taking this package, right?

Braso Endise agreed to deliver it to our... uh... "mutual acquaintance."

She works in the merchant square on the west side of Davon's Watch. Thanks, friend.
====
5762
Ha! That's a good one! You think Giden's still waiting around? If he wants to stay alive, he's got to keep moviing.

With allies come enemies. Giden knows everyone this side of Morrowind.

Now he knows you, friend.
====
5763
Do you really want to help House Dres?  

You want to aid a house of unrepentent slavers and backstabbers?

Wouldn't you rather help House Redoran instead?
====
5764
I knew the Dres hadn't corrupted you yet.

Burn those documents in the brazier. Take these forged ones back. 

We'll shine a light on the corruption hidden in their ignoble house.
====
5765
Dres dog! I warned you. 

Your life is over.

Guards! Rid me of this cur's offensive presence.
====
5766
I want you to destroy them. Bring these instead.

They're forgeries. They claim the plague deaths among the poor are fiction.

The Dres have actually been selling those people into slavery!
====
5767
We'd have to consider you an ally of House Dres. You would become our rival.

That... wouldn't end well for you.

We're trying to avoid bloodshed. Reconsider, my friend.
====
5768
Floyd Copperton's been a thorn in the Fighters Guild's side for several years now. He and his band of misfits have been robbing Stormhaven's citizens blind and turning many wives into widows.
====
5769
The Flint-chewer and Stone-thrower goblins have long harassed travellers in Stormhaven that stray too far from the roads. Perhaps killing one of their chieftains will make them think twice.
====
5770
Recently, the dreugh have left the water and begun invading inland. Killing one of the dreugh guardians may help pause their advance.
====
5771
After Reynald Yeomsly killed one of our fighters in a tavern brawl, he and his followers fled into the forests and have been preying on unwary travellers ever since.
====
5772
I've heard rumors of a dreugh guardian in the ruins west of Farangel's Landing.
====
5773
The last I've heard, he's robbing people on the roads outside of Alcaire Keep. He chased my cousin all the way to Eagle's Gate!
====
5774
Goblins have camps and caves in the valley to the west of Cumberland's Watch. I'd look for a chieftain there.
====
5775
Reynald Yeomsly has taken over the village to the west of Aphren's Hold. His men robbed and killed my brother.
====
5776
In talking with the Grandmagister, we suspect that there must be some sort of disturbance in Cold Harbor. 

It is unnerving, but don't worry too much about it. I'm sure it will correct itself soon. Or not.
====
5777
Speak to <<1>>, the spirit that has disrupted the teleporter to the basement. Find out what it seeks and try to repair the teleporter. 

When you do, go to the basement and... assess the situation.
====
5778
<The title page identifies the author as Rathal Tonmaas, a trader of House Hlaalu.>

<The first few pages are little more than banal observations about neighborhood scandals in Davon's Watch.>
====
5779
<This page has furious handwriting in red ink.>

"I know how to get rid of them! I'll show you, you cat-eyed maniac!

"There's a temple under Mount Senie. It's not in the books. There's an altar at the bottom. I'll shove it up inside....."
====
5780
<This page is spattered with blood.>

"They died! Over and over and over! I can only die once.

"This isn't over. I'm gonna knock a corner out of the House of Troubles.

"I'm going to beat him to death with that cane."
====
5781
I could... but I won't go alone. All the prisoners - we need to stay together through this. It's the only way we can survive.
====
5782
We slaughtered every mage we found, but one of the apprentices escaped.

When he reported our crimes, the Mages Guild demanded satisfaction. As soon as General Arlimahera arrived, we were executed on the spot.

The curse came true!
====
5783
I could, but... no. I won't go alone.

The prisoners here - we have to stay together. It's the only way we'll survive.
====
5786
Yes, I came with him and his wife. She told me to rest here while she communed with the forest.

She asked me to collect bones. I certainly will not.

Perhaps you could collect them for me? Fresh bones are essential.
====
5787
What? Oh, this?

This is nothing, really. Nothing to worry about. Just having a little bite is all. Just a bit of flesh to sate the hunger, you know.

Would you like some?
====
5788
What? I beg to differ!

This fine flesh will only go to waste if I leave it here. The vultures take what they want from it. Why shouldn't I?

You certainly are uptight. Why don't you just try a bit?
====
5789
Yes! An excellent decision.

Here, this is one of the more succulent parts. Enjoy!
====
5790
Obviously! Are you a talking <<1>>?
====
5792
They're scattered all over. That happened in the accident that killed my brothers.

Maybe they're in the rubble now. Maybe centurions collected them or animals took them. I don't know.

This has to be fixed. We can't leave until it's fixed.
====
5793
Oh, fantastic. Just amazing. I couldn't be happier!

Fresh air, free food, and no more rotten Daedric Princes or crazy sorceresses.

I've got to tell you, life is good!
====
5794
They are the wise men who remember the Laws of Lushwallow. Each tribe has a sage.

Should the sage of one tribe die, that tribe can steal the sage of the other tribe... as long as they're not caught.

It's a tradition. It's our way.
====
5795
Are there many Laws of Lushwallow?

Hundreds. Maybe thousands! The tribes look to us Sages to remember the laws. As my memory clouds with age, I find myself remembering new laws all the time!
====
5796
You found it! The children running the Mages Guild these days should keep more controls over their summoned Daedra. 

Thank you for your help, <<1>>
====
5797
In life, I was Mabanyeh, Ansei of the Sworn Blades.

I fought beside Divad against the goblin hordes. I died honorably in the Battle at Crimson Fields.

Then the Imperials enslaved my soul.
====
5799
In life I was Jhanaida, a Maiden of the Spirit Sword. No warrior could match me. No man could tame me. 

My husband was battle; my child, steel; my father, Seht.

Then the Imperials enslaved my soul.
====
5801
I understand the misbehavior of the summons.

Cold Harbor is encroaching on Nirn. Child of <<1>>, we are facing an invasion. Anchors are weighed and the first troops have landed. 

You have been warned.
====
5807
The little ones are weakened Daedra, commonly summoned by students and bound to this Hall. 

I once trained students in summoning... and now I cannot even contain them.
====
5808
To put it simply, a Hortator is a fancy name for the right arm of a Dunmer House. Similar to the Ordinators, he executes the will of the House he serves.

The Redoran Hortator died serving his House. It is a shame indeed.
====
5809
That thrice-cursed gravetender will pay for her insolence. Well, if this is how it must be, then I hope you will help me one last time.

I must deliver this amulet to the Hortator's grave. Place it upon his monument, and I will see you are rewarded.
====
5810
Most excellent! No need to disturb the Hortator's spirit, for he must still be weak from his... departure.

His grave is to the east of here. And if you could hurry, I would be most appreciative.
====
5811
I heard my brethren call out as Imperials enslaved their souls and defiled their bodies.

The Imperials must die for what they've done.

I fell defending Hammerfell from invaders. Today, I will call on my followers to defend her again.
====
5812
I joined Arlimahera's grand army as a boy.

When I rode with Padesh, I became a man. We scattered the Breton tribes to the winds.

We will not bow before those Imperial dogs! My army will join yours. The Imperials must be destroyed.
====
5813
Necromancers are a crime against Tu'whacca.

They must die. All of them must die.

Today, I would see the sands drink their blood. Those who I once led will see it stained across the sand.
====
5814
My wife borrowed this book of rituals before we left Elden Root. 

The incantation requires crocodile eyes and Graht-Oak bark from this area. We need to bring them to a circle in the north.

<<1>>, can you complete the ritual my wife began?
====
5816
Thank you! I feel a bit better already.

Just give me a minute to catch my breath.

You have to save my mother before it's too late!
====
5817
Excellent! I feel it working already.
====
5818
Take the essence you've collected and add it to the ceremonial basin. 

Once the spirit is summoned, you must remain here while I address him.

Until your innocence is proven, you will not be permitted to leave.
====
5819
Yes, it was made by Dwarves… or Dwemer, as some call them. 

They're a sinful race: arrogant and infatuated with their own intellected.
====
5820
Oh! Sorry, I didn't see you there.

What have I lost? My beetle, of course! My beautiful, tiny, bejeweled beetle. It looks just like the real thing!

I was climbing this tower when it fell from my pocket. I jumped back down, and it was gone! Gone!
====
5821
Why?

Why don't you mind your own business!

It's my business. It's none of yours!
====
5822
Every day, gods walk the face of the world: the good and bad Daedra. Lesser races worshipped the weak and feminine "Divines."

The Dwemer denied their existance. They were atheists in a land of gods. They only considered their own intellect sacred.
====
5823
They're... gone. 

Nearly three thousand years ago at a dwarven stronghold called Red Mountain, a great battle  unleashed incredible power.

The Dwarves disappeared. All of them... everywhere... as if they never existed.
====
5824
The sins of the Dwemer wrought this affliction.

The places they tainted must be torn down and buried. Their tools must be thrown into the bowels of the earth.

Until they are forgotten by men and mer, everything they touched will remain cursed.
====
5825
Where does silence come from? Where does love go when it dies? Where does the wind go?

When we can answer those questions, we might know. 

I am not so wise. Even Daedra fall silent when asked. I suspect that would amuse the Dwemer.
====
5826
That's not right. It's true she's been... irritable lately, but Navalie has always been strict.

Her slaves quickly learn not to vex her.

No, the affliction of one so noble is impossible. It's exhaustion. Nothing more.
====
5827
Such impertinence!

A noble lady of House Dres can't be put to death like a common slave.

Do you understand?
====
5828
I have faith in the Three.

I've sent messengers to the temples of Vivec and Almalexia. I've asked for their advice in dealing with Navalie's... exhaustion.

However, I cannot allow her chambers to be opened. I have a duty to protect her reputation.
====
5829
Yes, I believe you understand my dilemma.

Take the key to her chambers. They're on the second floor.

Ensure that Navalie can leave us with her reputation intact. I will ensure no one questions you.
====
5830
That - that is not so. It's true she's been... irritable of late. But Navalie has always been strict. Her slaves quickly learn not to vex her.

No, the affliction of one so noble is impossible. It's exhaustion. Nothing more.
====
5831
I don't know why you came here looking for her.

I doubt it was to preserve her reputation. I'm aware that Navalie was... not well-loved.

We'll blame a murderous slave bent on revenge, of course. Of course, we won't search for him for very long.
====
5832
The Imperials have taken over all of southern Bangkorai. Those who resisted were killed. The city of Hallin's Stand is in Imperial hands.

Malamud has been hiding escapees in the cave - those too weak or too old to fight.  I came here to help him.
====
5833
Some in Hallin's Stand once called it the Cave of Solace, but we've renamed it the Cave of Many Tears. There is no one here who has not lost a parent, sibling or child to the Imperials.

Our people have suffered greatly. We must keep them safe!
====
5834
The Imperials invaded Hallin's Stand, our home. We fought bravely, but were greatly outnumbered.

Many still fight. Those that cannot fight come here, to the Cave of Many Tears. My brothers and sisters protect them with our steel and our lives.
====
5835
We call it the Cave of Many Tears, for it is filled with the cries of those who have lost all they loved to the Imperial scourge.

Our charge is to keep these people safe. We will protect them all, no matter how few of us remain.
====
5836
Well ... that's rather rude, don't you think?

You come to see me on my birthday, and you don't even bother to bring a present!

Next time maybe you'll remember, hmm?
====
5837
Ruptga, lead my walkabout.
Tu'whacca, keep dead from my soul.
Zeht, give me bountiful harvests.
Sep, sate your hunger beyond.
Morwha, grant me many children.
Leki, help me protect them.
Satakal, sleep forever.
HoonDing, make way for us all.
====
5838
Keep your voice down.

Felldew is a deadly poison. It's banned by the Tribunal and the Great Houses, though some say the Morag Tong use it.

Officially, that's all I have to say.
====
5839
Felldew comes from the Shivering Isles, Sheogorath's Daedric realm of madness.

It's distilled from secretions of giant insects called elytra. Some say it can be turned into a drug more addictive than skooma.

Don't ask me how. I don't want to know.
====
5840
Click the prompt to see if the window closes!
====
5845
Oh, no! What tragic fate has befallen my erstwhile friend? Oh, horrors! Oh, remorse!

Heh. Just a joke, friend. No one will miss him.

Here's something for your trouble. Just do me a favor: don't use it out in the street.
====
5846
All you need to do is get close to a netch and poke it with that stick. 

It doesn't hurt them. It just immobilizes them for a few moments.

At least, I don't think it hurts them....
====
5847
Have you travelled through Stonefalls?

Surely you must have noticed that our noble house abhors slavery. 

We keep our word. We show mercy to enemies.

We treat all who worship the Tribunal with respect.
====
5849
Well, I never! In all my long years, I don't think anyone's ever been so rude to me, especially not on my birthday!

Why would you be so cruel? Are you sure you don't want to give me a present? It would mean so much ....
====
5850
What? How is such a thing even possible!

Why would anyone choose not to worship the Tribunal? They are gods!

By B'vec! What a disgusting notion.
====
5851
We know the Dres have been breaking the laws of the Ebonheart Pact. 

We know they've been enslaving Argonians and Nords, but we can't prove it.

We can "prove" this is a forgery. We'll lie to achieve a noble goal because we have no other choice.
====
5852
Attacking Verro will break his concentration, but he'll still unleash all the souls he's enslaved to attack you.

We'll help you. While you attack Verro, our army of the dead will keep his souls at bay.
====
5853
We'll help you any way we can. I'll channel the army to meet Verro's enslaved souls.

Healing Redguard spirits will also aid us.

If the battle exhausts your power, run to a spirit. They'll heal you with their energy, so you can continue the fight.
====
5854
May the Eight watch over you, <<1>>. You're an inspiration to us all.
====
5855
That's not my right to say. Garland will have more answers for you. Ask him.

He's in the eastern most cave. Follow this path and it should bring you right to him.
====
5857
Check the caves in the village. If they're keeping anything hid away, it'll be in there. We need enough evidence to piece this whole puzzle together.
====
5858
They have a large camp set up in the western area of the village, near where we first spoke. They'll be swarming the area so be careful. It's not just your head you're risking here.
====
5859
Fine, impatient one.

The Imperials have killed our leader's son. They lie to him, making him believe he still lives. The Great Father must know of this so he can break this false alliance!
====
5860
His shelter is a cave on the highest level, just to the east of here. It is guarded by my kin, the champions of our tribe.

You'll need to find a way in there; if you try to just walk into his chambers, you'll be killed on sight.
====
5865
I told them to stay out of sight until I got everything under control! Damned fools, the lot of them.

They'll come back when the poachers are gone. This plantation has the only honest work for miles around.
====
5866
Elder Brump is glad to have met the <<1>>.

Yoon is in the treetops to the south. He was waiting here bravely until I escaped.
====
5867
That's your choice. 

Of course, anyone with a sense of honor would help us bring <<1>> to justice.

We'll get him eventually. We always do. Just think about the damage he'll cause in the meantime.
====
5871
I am glad for your confidence. You will find the master of combat in the basement. Speak to him to face the champions of the other ministers.

You will succeed. I have no doubt.
====
5872
Very well. I have no doubt that after speaking to them, you will see I am the right choice.
====
5873
I am pleased by your confidence. Now all that remains is the matter of the other champions.

The master of combat is in the basement. Speak to him to summon the other champions and dispatch them.
====
5874
Please make your decision quickly. Every day we wait, Evermore's plight grows.
====
5875
I was afraid you'd say that. If my queen demands I serve, I will of course do all I can... no matter my worries.

The master of combat is in the basement. Speak to him to summon the other champions. Stendarr guide you.
====
5876
Please do. I'm certain either of them would be a fine choice. Much better than me.
====
5877
Very well.

As a challenger, you will begin the duel. It will not end until one of you falls.

Fight with honor.
====
5878
Very well.

As challenger, you will begin the duel. It will not end until one of you falls.

Fight with honor.
====
5880
Why you? You're not an ordinator. 

If they saw us coming, they could seal up that cave entrance and hold us off for days. They'd flee through another hidden entrance.

You have everything you need to get in quietly.
====
5881
Old Tirinaat, our Wise-Woman, counsels patience and charity. She keeps the conscience of our tribe.

I have other responsibilities. I keep the Kagesh safe and fed. Only the Corners of the House of Troubles ensures our morality... even if it kills us.
====
5882
If the talismans trouble you, don't use them. They're a merciful lie. 

If you want to tell them that only Boethiah can save them, do so. Some may not be able to accept the truth.

All that matters is that the penitents leave.
====
5884
It's north of here along this road. We've done what we can to protect it from these depraved monsters.

May Stendarr guide your steps, <<1>>. I will pray for your safety.
====
5886
Farseer Arafal is the Lost Farseer, the one who came before me… whose dreams led her here to the Great Mountain of the Crucible, where the Gate of Ancestors made a path between our world and the worlds from which the Daedra come.
====
5887
Yes, my name is Arafal and I… am responsible for all this.

I was wrong; the Daedra who came through the rift mean not to lead us, but destroy us. They are too powerful; I can't face them. I'm afraid…

The rift must be closed. You must do it!
====
5889
At first she only received visions and visitations. For some time she bore to us the word of those benevolent Daedra on whose wisdom we rely — Azura, Boethiah, Mephala — but over the years that changed.
====
5890
She spoke of other Daedra, who were discontented with the extent of only this mountain's embrace, and wished her to help open the gate further.  They said they would pass through the gate and be great Ashkhans to us all.
====
5891
You cannot know the way of dreams.

I will tell you this: against the counsel of the other Shamans and the wishes of her Ashkhan, the Lost Wise One used enchantments to draw open the Gate.
====
5892
She stayed here in the Crucible. At first we saw her from time to time, but now she has disappeared. We would make her outcast but first we must know what became of her.
====
5893
The Daedra within, who were not of Azura or Boethiah or any of the others, did not come through as such, but instead began to press their domains forward into our own. It is not realization of the prophecy but something sinister.
====
5894
Seek out <<1>> and negotiate for her tribe's departure.

Cross the river to the west and follow the road north to the shrine. Zimuush can be found there.
====
5895
Farthest cave to the east on the highest of the hills. Imperials are swarming all over the thing. They're hiding something there. Probably keeping the orcs out of there as well for a good reason.

I'm almost sure you'll find something there.
====
5897
The Emberquay docks are a major port for eastern Stonefalls. 

Davon's Watch and Senie depend on it for supplies. The town of Ebonheart supplies eastern Stonefalls.

With the looters in the area, Emberquay is looking more like Ebonheart every day.
====
5898
That's the only way to be sure. 

Every ship that comes into Emberquay is inspected by the Tribunal Temple. 

Whether it passes or not, the ship and its crew undergo a quarantine as a final precaution.
====
5899
So far, it's nothing like the northern district in Davon's Watch, where the sick are mad beasts. 

Inspections here aren't yeilding any positive results, but we aren't taking any chances. Quarantines are the best solution.
====
5900
The Orlishkaarn are an Ashlander tribe, and a nasty one at that.

They've done all they can to prevent the mer at Senie from rebuilding.

I've heard they even created this disease and unleashed it on House Dunmer. How barbaric.
====
5901
Haven't you heard? Mount Senie has been dormant for ages. 

Of course, the town itself was built right in its wake. 

Its location is a drain on our manpower, especially since the Orlishkaarn do all they can to make life miserable over there.
====
5902
The ordinators and House Redoran are stretched far enough as it is. 

I've been told we can't afford to reallocate resources.

We might end up jeopardizing something else.
====
5907
How did you get those? Hah! And here I thought we might have to resort to tactics such as throwing melons from the skies to free our folk.

We might have a chance in all of this now.
====
5908
They're being held in the north east part of the camp, but be careful. The area is heavily guarded.

Use these platforms to travel the area, but mind your step. The Imperials have been watching these walkways intently since they've taken this area.
====
5909
So a few weeks ago, the Dres sent an expedition to the Dwemer ruin southeast of here. Danarkus, they call it. 

No one's heard from them since. Some of the guards say they were taken by Dwemer spirits. Crazy talk, right? 

They drink too much mazte.
====
5910
The Imperials have been marching through Grahtwood for weeks now. This particular bunch traveled was an honorary guard to one they called Vonov.

His lieutenant, Calypsi, is said to lead this group that set up camp here.
====
5911
Not much. She's got the magic in her, I've been told that at least.

If she's strong enough to sweep through our home territory and make it her own though, I wouldn't necessarily want to exchange blows with her.
====
5912
Look for <<1>> down in the prisoner area.

He was with Broadleaf earlier trying to get our people out, but they had to scatter after an attack. If he's still down there, he'll know how to continue from here.
====
5913
Years ago, General Arlimahera attempted to unify the land under one ruler.

Our forces ranged far and wide, conquering all we encountered.

The general ordered our troop leader, Padesh, to secure these grounds before the coming battle.
====
5914
We met a group of mages doing research in the ruins. They refused to leave when we demanded it.

Padesh and the mages argued. Tempers flared and lives were lost.

We slaughtered every mage we found.
====
5915
We laughed as the last mage cursed us, but an apprentice mage escaped and notified the Mages Guild.

Word of our slaughter reached General Arlimahera's ears as she entered Bangkorai.

We were all hanged on the spot. We were cursed forever!
====
5916
We slaughtered every mage we found, but one of the apprentices escaped. When he reported our crimes, the Mages Guild demanded satisfaction from General Arlimahera.

As soon as the general arrived, she had us executed on the spot. The curse came true!
====
5917
Many years ago, a mad monk came here claiming our writ of execution was lost in Arlimahera's Grip.

According to his ramblings, that writ can be used to break the curse.

I've never seen it, but the monk was certain it was real.
====
5918
I don't have any leads, but I can tell you that no one's seen him outside for months.

I'm betting he's inside one of the buildings along the wharf.

He might even be in the tower. That's the farthest building from our headquarters here.
====
5919
What's skooma? You must be new around here.

Skooma is one of the most addictive drugs in Morrowind. 

We do all we can to keep it out of Stonefalls, but smugglers still get past us. Unless you really want to ruin your life, stay clear of it.
====
5920
You've led a sheltered life, my friend.

Skooma is a highly addictive drug. Breaking its addiction is nearly impossible.

We try to find the shipments before they reach the shore, but when smugglers are alerted to our presence, they dump their cargo.
====
5921
You've never heard it?

It's the most addictive and illegal drug to grace our lands. We're struggling to stop the imports.

The crate you found was from a smuggler who dumped his stash overboard. He must have found out we were doing full inspections.
====
5922
<Rummaging through the crate reveals several bags of what looks like sugar. An inventory list is still attached, stating the contents were verified as saltrice and signed by <<1>>.>
====
5923
Moon sugar is skooma in its raw form before it's processed into a liquid... or stuffed in some addict's pipe.

It's also just as illegal. 

Believe me, anyone in Ebonheart can tell the difference between moon sugar and saltrice.
====
5926
No, please! Don't! They'll have me thrown out of the town... or worse!

I'll be left to the mercy of these thieves!

Okay, you can keep it. I don't need it. I... I have to go.
====
5927
The residents of the Gutter don't like it when we try to fix the lamps.

Skooma peddlers and cuthroats like the streets nice and dark.

My assistants stopped trying to light the lamps after the first death.
====
5928
Vonov was a Daedric priest who helped the Imperials. 

He killed a Treethane, and he stole an artifact he used to turn himself into a lich.

We fear he's drawing power from the miasmata, Molag Bal's residual energy in Gil-Var-Delle.
====
5929
When Molag Bal destroyed the town of Gil-Var-Delle, his power corrupted the area. That evil coalesced into miasmata.

Its aura that leaks out from Gil-Var-Delle, harming all it touches.

It's so concentrated up there we can't even climb the mountain.
====
5931
Ah! Patience!

I'm doing the best I can with them, sedura! 

It's just that they're not from here, and...
====
5932
The House Father paid handsomely to ship them from Bravil, sedura.

I know how valuable they are for curing disease!

It's just... they normally grow where there's more rain! Less dust!

Getting them to sprout at all was a struggle!
====
5933
I watered them with my own tears!
====
5934
Don't kill me!

Mercy! Please, spare my miserable life!
====
5935
You could say I'm visiting. 

I've never seen the owner face to face. 

I think he likes to remain anonymous. Most of us do in this business.
====
5936
Are you intentionally tormenting me? Look! Skooma pipes and bottles all over the place!

I can barely think with this fever. Voices haunt me in my dreams. 

I know the end is near.
====
5937
Hey, you're not a guard are you? You have to tell me if you're a guard.

This is a skooma den. Isn't it obvious?

After this time, I swear I'm done with it! I feel absolutely terrible. I think I'm dying.
====
5938
Skooma is... was... my best friernd. 

Skooma takes away the pain and wraps you in a warm blanket of happ.... 

Did you just ask me what skooma is? What kind of question is that? Who doesn't know about skooma?
====
5939
<Pipes and bottles litter the tabletop along with several small bags. A single pipe is the only thing that still retains some of its original contents, but it doesn't appear to have contained tobacco.>
====
5941
Yes, I know it. 

The gods require me to tear down this shrine. 

Their god requires them to protect it.

I have no choice. Sometimes the Three require us to walk a road paved with sharp stones.
====
5943
Will anyone ever see this? They don't when I test it (2/11/2011)
====
5946
Look for the bulbous polyps within its heart.

They're unstable, so they should explode with a simple touch.

When the Dreugh draw near, use the polyp. The spore explosion should calm the Dreugh, bringing them back to their senses.
====
5947
You may need to lure the Dreugh toward one of the bulbous polyps.

If you do, be sure a polyp is nearby. You'll easily survive... if you're quick.
====
5948
Pick what you'd like to do.
====
5952
So what item are you interested in?
====
5953
You should now be a Werewolf!
====
5954
You should now be a goblin!
====
5957
<This desk is filled with paperwork, including slave papers, ship ledgers, and property deeds.>

<They look official, but a House Redoran seal and papers with countless signatures appear out of place.>
====
5958
<These papers consist of several repeated signatures, namely Deputy Felisa and House Sister Baylan.>

<The signatures themselves start off crude, but eventually take on a more elegant appearance.>
====
5959
<This House Redoran seal is crudely made.>

<The handle is nothing more than a block of wood with no discernible craftsmanship.>
====
5960
<This House Redoran seal is crudely made. The handle is nothing more than a block of wood with little discernable craftsmanship.>
====
5961
<These papers consist of several repeated signatures, namely Deputy Felisa and House Sister Baylan.>

<The signatures themselves start off crude, but eventually take on a more elegant appearance.>
====
5962
Well, the old man's a bit of a mystery, that's for sure. No one knows how old he really is, and he's not inclined to tell. My father claims Gurles was an old man back when he was just a boy.
====
5963
Ha ha, now you're curious! I'm not sure what else to say. Gurles lives by himself, and before the trolls appeared he spent most of his time walking the woods.

Lately, though, Gurles has been less active. He seems a bit slower, more tired these days.
====
5964
Many things, many things. Not all of which you may understand. But in the end I traded my life so the princess could live.

The action was not without price. She must now take up my mantle, to carry on the spirit of the Viridian Sentinel.
====
5965
Yes. You should go speak to her now. My role here is done....
====
5966
<Gurles' spirit fades away.>
====
5967
My sister? How dare you betray me! And to what end? 

Llira's devoted her life to the Tribunal Temple. She has no use for riches!

I should kill you where you stand, n'wah... but I know you would best me.

Watch your back.
====
5969
So that life could go on! Besides, I felt my time was drawing to a close. These woods needed more from me than I could give.

Now it is the princess's turn. Infused with her youth and beauty, the land will soon be rejuvanated.
====
5970
This is Falonu Thovasi's Sanatorium. 

If you ask him, he'll probably call it a family-run business.

To me, it's nothing but a freak show.
====
5971
Heh. They don't pay us enough to restrain those things. 

Thovasi hired us to guard these walls, so that's what we're doing. Nothing gets in or out without permission.

Luckily for us, the patients don't seem interested in leaving the courtyard.
====
5972
You can see for yourself if you're heading that way, but be careful.

Those so-called patients are nothing more than beasts. 

They'll kill you if you give them the chance.
====
5973
Give it here.

Yes. My good tooth confirms it. I don't imagine the king lends his royal seal to just anyone.

Good work, kid. I'll make sure the workers quiet down.
====
5975
Me? No. If you have the wood, just go ahead and build the bonfires.

Anywhere you see a group of slaves standing around, kindle a fire near them. There are a few crowds here and to the south of town.
====
5978
You should now be a Skeleton!
====
5979
You should now be a Werewolf!
====
5980
An excellent question! Fortunately, I have an artifact at hand. Why don't you take it with you?

I found that half-buried in the ruins. I'm certain the goblins will have gathered their own.

Don't hesitate to liberate the artifacts they've found.
====
5981
Seems our fine king's turned pirate at last.

He's taxing all goods coming in to these docks to support the Daggerfall Covenant's army.

A sentinel guard came round this morning with this paper. It's an official declaration.
====
5982
You should overlook any association I may have with those bedraggled ruffians.

They believe the king wants to cut their pay in half, so he can make a modest donation to the Daggerfall Covenant.

However logical it sounds, it's still a rumor.
====
5983
You'd best not ask those questions too loudly. 

Sentinel guards are dragging folks away. 

I saw a guard drag a dock worker away last night!
====
5984
There you go, I have others if you are interested?
====
5987
See the royal seal at the bottom? Looks official to me. 

Do you think Fahara'jad left his seal in one of these buildings? Hah!

If you can prove me wrong, then show me some solid proof. Then I might be able to calm the workers down.
====
5988
If we had evidence disproving the rumor, this mob would disperse. 

Then I could confront those Withered Hand thugs. 

I don't trust anything this malicious.
====
5989
He was dressed like one! 

That could have been an illusion, though. Perhaps it was a mirage.

Tell you what. You prove Sentinel guards aren't attacking dock workers, and I'll calm the workers down.
====
5990
Let's see about this.

Yes, you seem you have proven the rumors untrue. 

I'll pacify the workers with this revelation. Take this note to Dock Master Bahir.
====
5992
Well... it was dark. Yes, that could be the guard uniform I saw.

All right. You've got me on the plank. I suppose I was tricked. 

I'll see the riots stopped, as I promised. They'll settle down, even if I have to beat them into submission.
====
5994
Ask, while my life falls apart and is eaten.
====
5995
The three most prominent captains who frequent my docks are Captain Maujad, Captain Ismaq, and Captain Emadal. 

They often arrive in port together, so they've formed a partnership.
====
5996
Redguard justice is running a sword through criminals like the Sand-born until they stop moving.

It is swiftly and relentlessly punishing the cowards who feed on the weak.
====
5997
They are Redguard vultures. Criminals and outcasts, all of them. 

Merchants and travelers, entire families, have met a cruel end stumbling into one of their desert ambushes.

The lot there on the docks are led by a coward named Salmaran.
====
5998
I command too few guards. 

King Fahara'jad recruited most of my guards to assist the Daggerfall Covenant army.

His decision considers the bigger picture; I must adapt and improvise.
====
5999
The Nest-Mother knows nothing of our master. I have heard the voice of Sithis, and he demands the blood of our brothers, not of some Archein noble!

You shall be the first of many offerings!
====
6000
I'm tracking a man named Owafa on orders from King Fahara'jad.

I followed him to these ruins, only to find an army of skeletons at his back.

I cannot follow Owafa until these bones are consecrated, or he will return for more... recruits.
====
6001
To my sister <<1>>.  She is at the center of the fields.
====
6002
He's the man I tracked here, the one who raised the skeletons as undead.

His name has appeared alongside many... troubling...  events lately.

The king bade me follow him to learn more. What I've found here is distressing, to say the least.
====
6003
You are nothing to me. An outsider! Worth less than sand.

My new brothers have shown me the true calling of Sithis. We have nothing to fear from death.
====
6004
From his altar we hear his words. With our blood we call to him, and he speaks to us, just as the Prophet said.

Go and speak to him if you doubt my words. Give your blood and tremble before his presence.
====
6005
<You try to pull the block out, but it won't move.>
====
6006
As you're leaving the royal manse, you'll find Shada and her family in the first large house on the left.
====
6007
As you're leaving the royal manse, you'll find Addan and his family in the first large house on the right.
====
6008
They came out of nowhere, intent on disrupting all commerce and trade in Sentinel.

They claimed to fight for "The People," but even common Redguards have been victims of their theft, intimidation, and murder. Thugs, the lot of them.
====
6009
<You try to pull the block out, but it won't move.>
====
6010
The man who killed my husband wore a horrible trophy: a shrunken human hand hung around his neck.

The Withered Hand is a band of savages and should be treated as such. They have no honor or morality. We should slaughter them like pigs in the street.
====
6011
They're threatening Sentinel's nobility. They say if we don't leave the city, they'll kill us all!

We don't dare venture out. I've heard rumors the Withered Hand practices necromancy. I won't have my loved ones raised as abominations!
====
6012
<This tile depicts the Ritual constellation.>
====
6013
We're fortunate to live near the royal manse. We're well protected here, unlike my friend <<1>>. He lives with his family on the northern edge of town.

It's not safe there. Please, visit his family and make sure they're safe.
====
6014
It was a nightmare! These savage men burst into the seraglio. They struck down the guards and even sweet little Roheebah… and then they took the prince!

Please…. could you, would you go after them? You have to.
====
6015
We will keep her soul trapped until I find a way to restore her. I will not rest until we bring my beloved back!

No cost is too great. They stood in my way before, but now we will build it all anew, and Alanwe will be be mine forever!
====
6018
Our own guards sending outsiders to inquire about the murders.... They wish to take action against the Shadowscales, but I refuse to place such a dire accusation on their heads without proper evidence.
====
6019
The murders are well executed with no trace of evidence. The Shadowscales easily come to mind, and <<1>> was quick to back the idea. But what kind of evidence is no evidence? 

Can you help me? There must be something that remains.
====
6020
Once this place was a beautiful paradise that Nerien and I built together.  We called it Heartland.

When I was killed, Nerien went mad. His quest to thwart death obsessed him… he did terrible things.
====
6021
Ransacking graves for his necromancy… defiling corpses… forcing citizens to participate in his research. Meanwhile the city foundered.

They rebelled and in his rage he cast Heartland into Oblivion. These crypts are all that remain.
====
6022
These victims were killed by a necromancer. Necromantaic residue from the fatal wounds still consumes the dead flesh. Soon there will be nothing left.

The Shadowscales may be assassins, but they aren't necromancers.
====
6024
It pains me to speak of the past. 

Would you force me to relive such bitter memories?
====
6025
Ha! "Please!" There's a word I remember well.

"Please," she said to me. "No one will know," she promised. She was wrong.
====
6026
<<1>>, she was called in her High Elven tongue.

She was just "Nura" when we were together. I could deny her nothing. I was enthralled: a slave madly in love with his master.
====
6027
Had I your strength, there might not have been any Redguard lost this day...

Would you tell Dock Master Bahir to order all ships to stay in port? I won't let another leave port until I've inspected it.
====
6028
Our secret was eventually exposed, and the Elves were furious. Our love was an abomination in their eyes.

They decided execution was too kind a punishment for our crime.
====
6029
Aye! I was here, and she was there. To see one another, but not able to hear … or touch … or hold ….

Yet even that torment was insufficent for their retribution. The Elves wove a spell to extend my life and prolong my torment.
====
6030
Elves live a long time, but not forever. I sat and watched as Nura slowly grew old and died. Some time after that, the Ra Gada came and slaughtered the other Elves.

But even with them dead, the spell held strong.
====
6031
Fool! If I knew that, I would've escaped by now! 

I can tell Elven magic still runs through this hall. If the enchantment ever fades, I will be set free.
====
6032
We need a Regent to rule while the royal family is in such disarray.

You freed the Minister of War, but the Minister of Health is preoccupied by the dead. The Minister of the Treasury is over-taxing everything. 

It's better, but it's still chaotic.
====
6033
Get the plans before the Withered Hand courier does.

I overheard them say they left the plans on the small dock to the northwest. 

I can get back to the dockhouse from here. Meet me there when you have the plans.
====
6034
I told Thoda you'd come through. I had a feeling about you, right from the start.

Tell me though, where is Azah, and was this the extent of the Withered Hand's plot? Or do they presently plan some further insult to my family and my kingdom?
====
6035
Blade's edge! How could they … would that actually work? If they get into the vault, they could steal the Ansei Wards, and then ….

We must hurry. We have to stop them at all costs.
====
6036
Guar? By the Three, I haven't had guar since... well, it's been a long time.

Where did you find such a thing? Did a guar fall into our chasm?
====
6037
This is what Devad was carrying?

Well, I wouldn't mind more if he could get it... but wouldn't that mean leaving the chasm and coming back?

I don't know. We're safe down here. But still... I wonder if I still have my mother's guar stew recipe?
====
6038
Then take my necklace. My mother gave it to me. Nothing is more dear to me.

Oh, and I remembered something else! The people who had me kept talking about their boss, Owafa. 

They seemed scared of him. Whoever he is, I bet Owafa hired them!
====
6039
Are you joking? I've been wanting to take a crack at that place ever since I heard the name.

Wait a minute—did Simone put you up to this? Why would the king want to break into the vault?
====
6040
Necromancers? Ansei Wards? Fascinating! Count me in.

So we just need to break the seal?  Hmm… I know. Let's try this. Go to the bazaar and get <<1>> from Lucienne and <<2>> from Neenebah. Then meet me at the vault. This … could work.
====
6041
You heard right.  I need some things to make me happy.
====
6042
Several things.  But to start, can you get me an X?
====
6043
You mean... flesh? Muscles that someone sawed off an animal's flank?

Ugh. No, I don't think so. It's probably full of diseases.
====
6044
I've never seen anything like this. It smells like spring honey, and.... And I don't know what.

Where did you get something like this?
====
6045
"Bring more?" You mean from the outside? If we let people in from the outside, won't we catch the flu?

This smells good enough for the Three themselves.

I guess... maybe if it's only Devad we let in, it could be all right. He doesn't have the flu.
====
6046
This? This mushy thing?

It smells terrible! No, I don't think so. Maybe someone else would like it.
====
6047
Maybe a sip.

Praise be to Vivec! What is this?
====
6048
Devad? The outsider? They haven't quarantined him yet?

That's some strong drink. I don't think I've ever had the like. He can get more, you say? That's interesting.
====
6049
"Flin?" That's a drink?

Ugh! That smell could stun a daedroth! People actually swallow this?

 I'll stick with something more like water and less like liquid pain.
====
6050
Thanks.  You can find an X over there.
====
6051
Well then, we have nothing else to talk about.  Go away.
====
6052
Suhtura was a powerful noble who secretly stole the dead before their consecration.

He raised them as abominations. He taught his children to do the same.

I ordered my guards to capture his children, not kill them. I thought they could be saved.
====
6053
Suhtura raised nobles who were our friends. They protected him. 

My guards were hesitant to turn their blades on our honored dead. To do so is sacrilege.

Their hesitation allowed escape. Now it seems Owafa seeks to avenge his father's death.
====
6054
No longer needed? I find that hard to believe. I don't even know who you are, so why should I listen to you?
====
6055
All the better for it. Though we will suffer greatly from this, it is better to cut the festering limb off of our body than to leave it to rot.

Yes... this was the right thing to do.
====
6057
Last night I noticed Sand-born sneaking about on Redguard ships. I tried to stop them but was overwhelmed and brought here. 

I was interrogated until I told them how best to sabotage a Redguard ship. They made plans based on that information.
====
6058
Your threats don't intimidate me. I'll see you dead first!
====
6059
Admittedly, you're right. I often wondered why I was hired to begin with. This started out as a peaceful protest.

I will just see <<1>> about my payment and be done with this.
====
6060
In fact I do, <<1>>.  I need to you kill an <<2>>.  How about it?
====
6061
Well then, we have nothing left to talk about.  Jerk!
====
6063
You must speak to the Nest-Mother first.
====
6064
Gods, no. I'm a merchant. Not one of the great ones, but I get by.

I fell in here when my guar were spooked by Daedra along the road. They stampeded and dragged my cart with them - broke right through the canyon wall!
====
6065
She is deep within our nest, at the top to overlook her children.
====
6066
When the Knahaten Flu broke out, they sealed themselves in to keep from getting sick. They live on the water from the falls, the bittergreens in the pond, and the fungus in the caves.

They're an untapped market, a fortune for the taking!
====
6067
My dear Devad was struck upon the rocks most cruelly when his cart entered our valley. I've been tending to his injuries since.

Is my betrothed not a handsome man?
====
6068
About twenty years ago, a plague came out of the swamps to the south - the ones the Argonians live in. It killed just about anyone who wasn't an Argonian - the Kothringi were completely killed off.
====
6069
Well, that's the question now, isn't it?

Some say they made the disease - a revenge for the years they were enslaved by Dunmer. They let it out to kill all the foreigners in their lands.

But I guess it could be they just don't catch it.
====
6070
Not "are" - were. When I say they were wiped out, I'm not exaggerating. The Kothringi don't exist anymore.

I'm told they had silver-colored skin and didn't like wearing clothes. They were tribal, kept to themselves. More than that, I don't know.
====
6071
Finally. The Wardens can't keep me here forever, and they are failing to unite the people. It is our very right as Archeins to rule Stormhold. Soon it will be ours again! 

I have a message that you must deliver to my associates.
====
6072
We've been eagerly awaiting this message for quite some time! Everyone's been on edge with the assassinations occurring. Many of us are concerned they will be blaming us Archeins next.
====
6073
It's about time. I was beginning to think the Wardens may have silenced <<1>> or at least suspected his scheming. 

Even worse, that he had become another victim of the assassinations here.
====
6074
Let me see that. Yes, it bears his seal which is unique. He uses a special one to communicate with us in case others reproduce his original.

I was concerned he may have fallen victim to these assassinations.
====
6075
Great! Go to the east. You'll find the hide out.
====
6076
They are staying in a house on the northern end of Stormhold. They have been expecting a messenger for some time now. 

The message bears my seal. They will recognize it.
====
6077
We're an obvious target, having been deposed by the Wardens after the Akaviri War. The Wardens know we're looking to reclaim our former positions of power. They'd be expecting us to cause this sort of chaos.

Thank you for the message.
====
6078
The Wardens keep him there with no cause. They believe they can use him as leverage, should we Archeins rise up and the battle tilts in our favor. 

This message has provided key information. Thank you for bringing it.
====
6079
A rumor I'm sure the Wardens themselves started. They will stop at nothing to see us silenced so they can continue ruling over Stormhold and upholding the Pact.

Thank you for bringing this message to us.
====
6082
I'm just a beggar! I don't steal, but the Withered Hand found me and beat me. They said if I didn't start stealing at least twice a day, they'd break my fingers!

I can't go to prison. Please, set me free! I promise I won't steal again!
====
6085
Ravhal Sethri. Have you met him? He is... I suppose you could consider him the leader of our village.

It was his idea to shelter here from the plagues of the outside world. Since then, the people have deferred to his wisdom.
====
6086
I confess, I became quite smitten while caring for him.

My father says he has come to do us ill, but I cannot believe it. I am quite persuaded that father's judgement is influenced by old injuries at the hands of those outside our valley.
====
6087
A city? A city full of people? I-I don't know.
====
6088
I sent my children to Alten Corimont. If you ask about the assassins that have returned from there, they will be revealed to you.
====
6089
Keep your voice low, stranger. I saw their blades unstained by blood. Whether they failed or simply ignored the Nest-Mother, she will not be pleased when she finds out.
====
6090
Have they returned so soon? I heard nothing of a murder in Alten Corimont. I have not spoken to them since they've returned.
====
6091
Telenger the Artificer, of course. Only the most respected and well-traveled historian of our time.

You've not heard of him? What are you even doing here?
====
6092
Since the merchant came, we are beset by misfortune. The water in the pool to the north has turned foul. The mushroom crops in the eastern cave are dying.

Most damning, the offerings we leave on the shrine over the eastern falls are being refused.
====
6093
You change the subject. But I will answer nonetheless. I travel with Telenger, to aid in his research efforts and advance my own knowledge.

We learned of this place from the Redguard - it is supposedly the site of their first settlement on Tamriel.
====
6094
Did he then? Very well. You may find him near the center of the ruins.
====
6095
The skin on the face and neck was peeled back with great care, exposing muscle and bone. The empty eyes stare into space with nothing to cover them.

The clothes tell you this is <<1>>. A circular stone tablet with strange runes lies on his chest.
====
6096
Murdered? Surely, you must be mistaken. I was speaking to him just this morning. He can't be dead! We may have our differences, but he is still a dear friend.

I must see the body to confirm.
====
6097
I - I've never seen anything like these. This tablet has... blood all over it. 

Please. Take this to <<1>> in the Mages Guild. He may be able to give insight on what happened.

Once I've confirmed the identity of <<2>>, I'll begin the investigation.
====
6098
These runes are used in necromancy, but they are rare and very ancient. I believe I've only seen them displayed as artifacts or within our history books. They are typically used in powerful rituals.
====
6099
The scroll is ancient but the writing is still legibile. Unfortunately, it's written in an ancient language.
====
6100
Do you think he's doing them himself?

They are portents. Signs of the disfavor of the Three and the Daedra. They are warning us that if we let him remain here, if we give heed to his words, we will be damned. All of us.
====
6101
Saint Veloth, the Pilgrim. We leave offerings of food in gratitude for being guided to the safety of this valley. They have always been taken in the night - a sign of Veloth's favor.

Since Devad arrived, the offerings have not been taken.
====
6102
This hunk of meat is rancid, eaten away with with rot and maggots.

Doubtless the passing of the waters over this revolting object fouled the drinking water. You've cleaned it up, but how did it come to be here?
====
6103
Judging by the marks on the mushrooms nearby, it's clear this lizard has been destroying the village's crops. What's less clear is how it got here - this isn't a subterranean species.

To protect the village's food source, you should kill the lizard.
====
6104
This cliff racer was run through by a sword. In the remains of its stomach, you can see bits of mushroom and a few prayer beads. It seems to have been feeding from the offerings left on the altar nearby.

It's not clear who killed the creature.
====
6105
You see nothing. All events have a cause. But what causes those causes? The rain weakens a cliff, and the mountain collapses. But what made the rain fall? What made the water flow under that cliff?

The Gods cause all things to happen.
====
6106
Ultimately, yes.

The sword was mine. I used it because Hermaeus Mora sent me a vision of this village's future.

And yes, I placed the rotten meat, too. And the lizard.
====
6107
Yes, I certainly owe you. Not to mention <<1>> was very demanding. One of my soldiers will accompany you to help in case of resistance.
====
6108
I realize it's not my place to question, but so far we haven't found any real evidence. These Argonians seem like simple citizens, not necromancer assassins.
====
6110
I worked the will of the Gods and the Good Daedra. I am not ashamed.

I do see what is to come. I see dooms in the clouds, in the guts of slaughtered birds. Laugh if you wish, but heed this: the merchant <<1>> will be the death of my people.
====
6111
Because they wouldn't listen otherwise. If I say Hermaeus Mora warned me, they won't believe it. If I show them how he's cursed us, they do.

I do see the shape of things to come. I see the merchant <<1>> will be the death of my people.
====
6112
<<1>> wants us to open our gates to the world. We fear the plague that forced us to hide here.

We will not die. They will bring us luxuries and drink. But all we can offer in exchange is our toil and our bodies. We will be made slaves.
====
6113
Ah, to be sure, that is a pressing dilemma. The spirits are inconsolable. Their violent aggresion is severely hampering our work efforts.

Tell me, what did you learn from their memories?
====
6115
Fascinating! Our discoveries indicate some cataclysmic event destroyed this town. Perhaps the ocean suddenly swelled up and flooded the site.

However, I cannot see any relevance to the question at hand. What else did you learn?
====
6117
Never, We've worked so hard to create peace here and work together. The protesters know this would mean war upon them.

Did he tell you this?
====
6118
And if a mer inspired by the gods did it, aren't they ultimately the cause?

I placed the lizard in the caves. And the rotten meat in the pool. And I killed the cliff racer.

Hermaeus Mora sent me a vision of this village's future.
====
6119
No. A mer did it, trying to heed the warnings of the Gods.

I placed the carcass in the pool. And yes, I was responsible for the lizard and the cliff racer.

Hermaeus Mora sent me a vision of this village's future.
====
6120
Not safe? By the E'tada, whatever do you mean?
====
6121
They would? Oh how dreadful! What uncouth fools these ancestors must have been.

Very well, then. I will leave with you. Lead the way, brave <<1>>.
====
6122
And you presume I will be safer with you? How quaint!

Tell me, oh mighty <<1>>, what is this danger you fear so stridently?
====
6123
The spirits... I see.

As you wish. If Telenger would put our safety in your hands, I will not question his judgement.
====
6124
Absolutely not. I do not take orders from your kind. Or any kind, for that matter. Now leave me be.
====
6125
You speak of spirits as if you fear them. Is that the case, <<1>>? Do the ghosts make you frightened?

You need not answer. I see it on your face. It seems this situation merits my attention. Fine. I will speak to Telenger myself. Now lead me to him.
====
6126
Well, as you can see... he's not here. Now, leave at once! I cannot be disturbed right now!
====
6127
Why, you catch lizards with it! They make great pets, great sport, and great entertainment.

I train lizards for a living, and I tell you, they're clever little creatures.
====
6128
Yes, of course! I'm old. I can't chase them like I used to when I was younger, and my stock is dwindling.

Catch fresh lizards in my net, and you can have your pick of my goods!
====
6129
The golden elves make trespass - returning to ruin us once again!

It will not stand. We demand recompense. We demand... sacrifice!
====
6131
I'm fine! Now leave before I call upon my guards and have you dragged away. Better yet, killed!

I must not be disturbed, I - No, not now! It's too soon!
====
6132
Only you can decide whether to believe in my visions of the future. I will swear to you that they're true.

I've seen you beneath a tower of gold and ivory, the dead in heaps about you, holding a chaos in your hand that keeps the night at bay....
====
6133
This is no cipher. It is in arcane symbols. Who among us would write the tongue of necromancers?

This "Prophet" purports to grant sight of Sithis' will. Brazenly turn away from the will of the Nest-Mother. I cannot believe the audacity of this.
====
6135
Then you must do as your conscience demands.

Go on. Tell my followers what you've learned. I am but one man, and no warrior. I can't stop you.
====
6138
Then you must do as your conscience demands.

Go on. Tell them. I am but one man, and no warrior. I can't stop you.
====
6139
The choice is made - the golden elf will die!
====
6142
Then we will take you instead. Would you sacrifice yourself for these elves?
====
6143
No... that one will not do. He is already too near death.

Choose again!
====
6144
What? He risked our food and water? He defiled the Shrine to Veloth?

This... this can't be! <<1>> needs to be told.
====
6145
Crocodile? What croc- oh. <<1>>, the guardian Daedroth? <<2>> told his followers that offering tribute to the Daedra might keep it from killing us. He suggested offering that merchant, but my daught-

...Wait, what do you mean you found it "in" him?
====
6146
Oh, that thing. <<1>> told his followers it was a Daedroth named <<2>>. They were offering it tribute to improve our fortunes. He suggested offering that merchant, but my daughter begged for his life.

So the thing is dead?
====
6149
Chaupelle's daughter is an unexpected asset. She is both smart and a good leader, but I worry she is not ruthless enough for the job. 

I send you coin to exchange, so it cannot be traced back here. Send word when it is done.

- Anelle
====
6150
My father? What has he got to do with anything? This doesn't involve him - it can't!
====
6151
Imprisoned?! 

That was never my intent. I thought only to improve my lot in life… I won't let my poor father take the burden of my guilt.

Anelle will seek revenge for my betrayal… please stop her!
====
6152
Only death can repay death. One of you must die, as payment for this affront. You speak for the elves. You choose their fate.
====
6153
The bodies are kept in our Medical Ward. Can you examine them for anything that may help uncover the murderer? I fear if I went, the townspeople would believe I am challenging <<1>>'s judgment.

The Ward is just west of here.
====
6154
The choice is made. Now you will die!
====
6155
Then make your choice, mortal.
====
6157
They are the curse-bringers, spell-weaving destroyers. It was the elves who brought the ocean down upon our homes. Recompense must be made!
====
6158
Can't you see?  It's a party!  Every need fulfilled...  every pleasure indulged....  It's paradise!
====
6159
Everyone should be as lucky to die in such bliss!
====
6160
Everything I want is here!  All my needs are taken care of. Responsibilities? Obligations?  Regrets?  None of that exists here.  Let go of the past and live in the now!
====
6161
He is being held on the top tier of the enclave, under guard. The Nest-Mother requested he remain alive until you have spoken to him.
====
6162
Those of us that have been blessed as Children of Sithis are my brothers now. We act as one to serve his will!

You cannot hope to stop us all.
====
6163
The Prophet has granted us audience with the serpent god. I have heard his words, his unending whispers!

We shall serve his will from his words without question. There is no other reason for this life.
====
6164
It is the will of Sithis. I would not think to question his word. If he commanded me to end my own life, I would do so singing his praises. I have no other purpose than to serve him.
====
6165
They're a cabal of mercenaries and assassins causing problems in Sentinel. I don't know why they're here.

They're like any criminal who tries to tarnish Sentinel. We'll eventually feed their corpses to the vultures.
====
6166
Dock Master Bahir might know. I don't.
====
6167
Gen-Zeen survives by the skin of his tail.
====
6168
My soul was trapped in a dream.  My eyes saw sunlight. I felt grass beneath my feet.  But it was a lie.  My eyes were blinded and my feet bled.
====
6169
I felt sunlight on my face and grass beneath my heels.  But it was a lie.  My eyes were blinded and feet bled.  Yet I live.
====
6170
Your news gives me hope, but I must see the evidence you found to make this claim. Falsely accusing the Shadowscales may bring dire repercussions upon us, but so would announcing their innocence with no due cause.

How were you able to discern this?
====
6172
One powerful voice is all it takes to infect a frightened town with a false idea. 

I have come to you in confidence to ask you deliver a message to <<1>>. I know she has sent you here to investigate. Someone speaks against us.
====
6173
I am one of the Speakers and oversee the contracts within this region. We've received none for the victims before you. 

<<1>> must know of our innocence. Take this totem and give it to her. She will recognize it and know I speak the truth.
====
6174
Not again! Tell me he doesn't want a refund! 

Why do so many ask and then when Unishi gives, they change their minds?
====
6175
In a manner of speaking, yes. He complained about feeling like an outcast here in Sentinel …. 

He wanted to be faster and nimbler and to feel like he fit in! What does that sound like? It sounds like a monkey to Unishi.
====
6176
Unishi… sees your point. How do they say? The customer is always right?

If he really prefers to be a big clumsy orc instead of a cute little monkey… fine. Good riddance—to both of you.
====
6177
That wretched cat can claim anything she likes. She sold me junk. I'm not paying for a trinket that doesn't work!
====
6178
Nothing … but maybe we can help each other out. I'm expecting a shipment of silks. The courier was due this morning, but hasn't arrived yet. 

There have been bandits on the road north of Sentinel lately. Find my missing silks, and I'll pay you.
====
6179
You're as mad as Sep! Did Unishi give you some witchcat hex to cast on me? Fine!

Take her money. Extortion, that's what this is! It's not worth my hide.
====
6180
Our ways are foreign to you. Even more than other Argonians, the Shadowscales understand the cycle of life and death.

If a Speaker is not grateful to release his life to you, then you have found the traitor among us.
====
6181
Bah. More money down the well. It looks like none of the silks are missing, though. Why would bandits kill a courier and not make off with some of the goods? 

I'll take what I can get from Tall Papa. Here is the payment I promised Unishi.
====
6182
Unishi gives people what they want and nothing more.

You have done the same for me, so here. Take this to that silly monkey. It will return him to the miserable existence he had before.
====
6183
Were it not for the Nest-Mother, I would doubt your words. Even so, I can scarecely believe it. The traitor within our ranks? I am shamed.
====
6184
Some people call me a leader. I'm not one of them. I was one of those who voted to seal the valley twenty years ago, to wait out the Knahaten Flu.

I guess that worked. Just wish it wasn't that villain who found his way in first.
====
6185
Huh. If you don't even know what it is, I guess it's well and truly gone.

It was a plague that came out of the swamps to the south. It killed everyone who wasn't Argonian.
====
6186
<<1>>. That merchant by the gorge.

He fell into the valley when his guar went wild. Fool couldn't keep them under control. He was badly hurt. Unfortunately, he lived. Now he has everyone's ear. Even my own blood.
====
6187
"Stuck in here?" Odd way to put it. I say we've been safe in here.

The Flu never touched us. We don't have much in the way of things, but we're rich in faith. There's no crime. No one has more than anyone else. And there's no House power games.
====
6188
We didn't come here to build some sort of... utopia. We were running for our lives. Walling up the valley was pure desperation.

And now that villain's gone and ruined it. He's shown them what we don't have.
====
6189
Don't care to. That villain told us enough. There's still war, greed, and pettiness.

We don't need luxuries. They're just something to covet. That's why the Daedra always have worshippers. You can't change the nature of mer or men.
====
6190
They live in the swamps... we figured they were used to it. Like how they're used to the heat and humidity. They live in it, but aren't affected by it.

Some people said they made the plague. I figure they were mostly looking for something to blame.
====
6191
I let my daughter Milana tend his wounds. I raised her as best I could. Like the lady she could have been before the plague. She won't listen to me now... only to Devad's lies.

She thinks she's in love. Maybe she is. All I know is, I've lost her.
====
6192
Hmph.

Don't judge me by appearance, child. Twenty years ago, I was a Magister of House Telvanni. Hundreds of retainers.

I don't miss it. Our constant need to... outdo each other. The life here... it agrees with me.
====
6193
Your threats don't intimidate me. I'll see you dead first!
====
6194
Ha! These people don't know the meaning of "reason." Did the protesters hire you to speak to me? I'll have your head for lying to me!
====
6195
Of course. I'll open the gate for you.
====
6199
A scroll? This is most unusual... the Yokudan who lived here were not known to use paper as such.

<Telenger carefully unrolls the paper.>

Amazing! Look at this! It's not from Yokuda - this is the high elf language!
====
6203
Alden Corimont is an Archein stronghold.  As we push them back, that is where they will rally. 

Even now, we have operatives gathering information on the city.
====
6204
Alten Corimont is an Archein stronghold. It is not a friendly place for the unwary.
====
6205
Scar-Eye is old but no fool. You are with them? Then you know the words to bind us, yes?
====
6207
While <<1>> has trusted you to deliver this message, he does not trust its contents to you. The message denotes it is only for the eyes of his inner circle.

Perhaps once further proven, you will be one of us someday.
====
6208
The contents are for <<1>>'s inner circle of proven loyalty. I'm sorry, but it takes more than delivering a simple message to reach that step. Perhaps you'll earn that privilege in time.
====
6209
I'm afraid it's only to be shared with those that have proven great loyalty over time. If <<1>> trusted you to deliver this, it may only be a matter of time before you're included in our circle. Please understand the need for extreme discretion.
====
6210
Hmm, this message is sealed. Someone would know if I opened it.  

Go. Deliver his message. I want the names of his contacts. In the meantime, I must consult with <<1>>. Find me at his home on the west side of Stormhold when you're finished.
====
6211
The Yokuda carried a musical tradition of storytelling. I'm seeking examples of this tradition - instruments, for example, and even songs put in writing, carved into stone.

Here is one such tablet. Take it, and seek more like it.
====
6212
He's another Archein noble who recently met an unfortunate end. <<1>> worked closely with him and trusts him. Since we've taken him captive, he's yet to hear of Walks-in-Shade's death.
====
6213
Bandits.

Well, not quite bandits.

If banditry were a family tradition, something taught from one generation to the next, then they'd be bandits. They steal and loot for a living, the way others raise crops.
====
6214
Nagas don't build towns. Sometimes they attack towns, drive everyone out, and sit around for a few weeks looting the valuables and eating the food.

Ten-Maur-Wolk was built by Archein hands. Those are our valuables and food.
====
6215
Thank you. I recently had several soldiers desert, but I need them back. You'll find them drinking their troubles away in the Marshlight Inn, just east of here. 

They know I'm after them, so they may be expecting you.
====
6216
Please notify <<1>> of the deserters return. She's expressed great concern over the soldiers' mindset. She also advised enforcing that we're not simply in this war because of the Pact, but to protect Argonia from falling into Imperial hands.
====
6217
Yes, but I will need your help. We've recently had several aberrations appear in our library. After seeing the runes you possess, I don't believe this is just coincidence. They may be guarding the very scroll I need.

Can you retrieve it?
====
6218
You speak truth? Then my task has a different goal.

The necromancers must not be allowed to soil our shrine any longer. I will root them out, even if it takes my last breath.
====
6220
The victims are killed silently and with exceptional efficiency.  It appears to be Brotherhood work, however none of the victims were sanctioned targets.
====
6221
Stormhold is in a state of chaos. It's to the point where I step back and wonder if there's a connection between all of it. I'm mainly concerned with the protestors and assassinations.

Eliminating those problems would do a lot to regain the peace.
====
6222
I don't think so, but others see it as another form of slavery. They've gone from serving a master to serving the Pact. Many with new-found freedom want to embrace it, not squander it on a war they know little about.
====
6223
I'm not sure how much you know of Argonian history, but we used to be a race of slaves and slave traders. 

Once we became a part of the Ebonheart Pact, slavery was abolished, but now we need to aid in the war in Cyrodiil.
====
6224
The majority believe the Shadowscales are to blame since the murders are so well executed. Others believe it's the Archeins, the Argonians who used to rule over Stormhold before the Ebonheart Pact.
====
6225
We've had three within the past few weeks. It's caused widespread panic among our people. Since we have no suspects the fingerpointing has been absurd. Us Wardens must be careful not to accuse anyone without due evidence.
====
6226
We were one of the leading factions within Argonia until the Ebonheart Pact was made due to the Akaviri War. 

It's true, we bought and sold our own kind, but it was an acceptable lifestyle. Anyone who could prove their worth could join our ranks.
====
6229
Indeed? I suppose I can't prevail upon you to leave me here to finish my negotiations. How... inconvenient.
====
6230
The Archeins used to rule over Stormhold. They were one of the more powerful castes among the Argonians, built on slave trading their own kind.

We know they want to regain their strength and aren't happy with where the Pact has left them.
====
6231
This is no time to exchange children's tales, friend!

The Argonians here believe the statue to be as living as the swamp around it. I've heard more threats of the swamps dragging me down than I can count. Don't let their swamp-talk frighten you.
====
6232
If you wish. I've yet to find a buyer interested in them.

I believe I found them near the surrounding pillars of the main statue, planted. As if they could grow - they must be hundreds of years old!
====
6233
Our bazaar is legendary. It's filled with the finest goods from across <<1>>. You'll find it beneath the great bridge that links the Royal District to the rest of <<2>>.

I do hope you'll visit our merchants.
====
6234
Sisters of the Sand offers comforts unlike any other inn in all of Tamriel. They can pamper you with every kind of luxury, from scented candles to silken sheets.

You'll find it directly across the bridge from the Royal District.
====
6235
Do you mean Sentinel's world-famous tavern, the Ra Gada March? Their drinks simply must be experienced to be believed.

The Ra Gada March is the first building on your left as you cross the royal bridge into <<1>>.
====
6236
Go to one of the johads, you'll find more buckets there. Hurry!
====
6237
May I hold the poison?

May I... smell the poison?

The poison will hiss its name to me.
====
6238
Phew! It's Al-Moloc's Bile!

It's a poison that makes your insides feel clogged, like you're breathing a cloud of sand.

It will kill the strongest Redguard in a matter of hours.
====
6239
You're a cruel demon, poisoning an old man.
====
6240
Yes, but your race doesn't walk around after they've died, do they?
====
6242
Mediator Teilatu,

It has become necessary to cull Alten Corimont. This isn't a decision lightly taken. Some are too busy looking back to embrace our glorious future.

This is no time for moderation.
====
6243
It would be your death, foolish demon.

That is Al-Moloc's Bile, I can smell it! It can kill the most resilient Reguard in a matter of hours.
====
6244
Do you take me for a fool, demon?

That is Al-Moloc's Bile, I can smell it! It can kill the most resilient Reguard in a matter of hours.
====
6245
What kind of poison is it? Have you tasted it? 

Was it delicious?
====
6246
Simple! You must wrap a perfectly intact lamia tongue in the flowers of a cactus.

Then you must sting it with a pristine scorpion stinger before squeezing it onto the victim's tongue.

See? Simple.
====
6247
The numbers of our less-loyal troops have been reduced already. They don't have enough eyes to watch everywhere, and we won't send reinforcements.

It should be possible to approach in secrecy, if by an unexpected path.
====
6248
We've arranged for our most ideologically expendable soldiers to defend the town.

You must goad the Nagas into attacking them. Once they're finished, raise any remaining corpses. If these soldiers won't serve us in life, they can in death.
====
6249
Persuade the Nagas to advance along the bed of the Oortrel to the east, then attack into their flank. 

To make this easier, we've arranged for barrels of pitch to be floated down the river from Stormhold. Instruct the Nagas in its use.
====
6250
Mediator Teilatu,

It has become necessary to cull Alten Corimont. This isn't a decision lightly taken. Some are too busy looking back to embrace our glorious future.

This is no time for moderation. We've arranged for <the message ends here>
====
6251
He'd be somewhere in Ten-Maur-Wolk. I don't know if he's alive or dead - look around.

If he's alive, ask him if he's all right. If he's dead... see if you can find the orders he was given, and bring them back to me as proof of his death.
====
6252
Good. We need to understand what's going on here. Something's rotten in Shadowfen, and for once it's not a corpse.

Arrange those pages in order on the table, and let's read the full message.
====
6253
Why does the scorpion sting the reaching hand? Survival. 

Duke Nathaniel is planning something. I can't prove it yet, but I know he's conspiring against the local Redguards.

Should other strangers not also be wary?
====
6254
I am but a simple merchant, and my tongue reveals too much of my mind. I know very little, but my Lady, the Duchess Lakana is in grave peril. 

I urge you to speak with her on our behalf.
====
6255
They won't bring him back.
====
6257
May Morwha nurture you for a thousand lifetimes!

Let me give this to Marimah.
====
6259
Someone poisoned the johads. 

The milk I've given Marimah will only sustain him a little longer. We can talk later. He needs a cure now!
====
6260
And if I don't?  What happens to me then?
====
6261
I've been too busy trying to make a living to involve myself in politics. 

Between theft and taxes, I'm barely making ends meet.
====
6263
No.... No I don't. I'm not convinced the Cult of the Fang is the right direction either. But at least they are doing something. 

I will join them for now and keep an open mind.
====
6264
I agree we must embrace new ways of thinking to survive, but this Cult is not the answer.

You say they will grant me leave. I will take them up on the offer before they change their minds.
====
6265
That's right. Do you know him? 

He seemed a bit off to me. He kept asking questions about the dungeons below the ruins.

He didn't stay long, though. I haven't seen him since.
====
6267
I don't think so. The Cult has only made things harder for the traders here. The last member of your Cult I met stole a sack of my grain!

I'm calling the guards, so you better leave now.
====
6268
Maybe you're right. I've always wanted to be part of something bigger than myself. 

I haven't managed to be successful with the current state of things. Perhaps with the Cult in charge, my fortune will change.

I will give them a chance.
====
6269
Training? I don't need training. Just say when, and I'll show you what I can do.
====
6271
Right away, sir. I will also let <<1>> know about the situation.
====
6273
May Tall Papa look after you. 

Be safe, <<1>>.
====
6274
It was the Ra Gada, the "warrior wave."

The warriors sought vengeance. The swords of Yokuda passed through these halls, and the High Elves were washed away.
====
6275
They would have killed me, were it not for this spell. Instead I watched, safely ensconced within this prison as my captors were slaughtered.

Many centuries passed before I learned who the warriors were or from whence they came.
====
6276
Satakal. 

Devour, birth, devour, birth. Destroyer, mother, destroyer, mother!

Do you know the ones who remain unchanged? They are the before, after, and the between!
====
6277
You want me to drink this poison?
====
6278
A foreign people had arrived on these shores. They came from a distant land: Yokuda, it was called.

Yokudan warriors set out to conquer the new world they found. Singers named them the Ra Gada.
====
6279
The gods!

While the rest of the world hatches, they wait. While the rest of the world is consumed, they wait.
====
6280
And give up all we've ever known? If leaving was a choice, I'm sure we'd be gone by now

I simply want to reclaim the respect we once held. It's as if the Pact stripped us of our dignity. Those who once were slaves are disgusted by us.
====
6281
I suppose not. But the Wardens have labeled us a threat, and the rest of Argonia treats us as if we're relics of a dead age. 

I just want to be able to hold my head high again and be treated with respect.
====
6282
The Wardens are nothing more but supposed heroes born out of the Akaviri War. The Ebonheart Pact thought it fitting to give us an Argonian, Dunmer, and Nord to lead us, but do you see any Argonians leading in Morrowind or Skyrim? Of course not!
====
6283
"Unfairly" is an understatement! They've stripped us of all we had. They abolish slavery, but House Dres still has slaves. They got Stormhold, but now it's in a state of chaos. They've failed to unite us, and now we're forced to aid in another war.
====
6284
Step down? Never. That is why we are waiting for our moment to seize control. They grow weaker by the day.

Only when Stormhold is ours again will Argonia be restored to her former glory.
====
6285
No. I refuse to be a part of that war. Argonians didn't start that war, nor does it involve them. It only involves the Pact! 

If we were in charge of this war, it'd be over already.
====
6286
The Flu was a gift from the Hist. All those touched by it who weren't Argonians met their death in Black Marsh. It was a cleansing to give us the opportunity to seize back control.
====
6287
The Hist would see to it. It protects us. It gave us the Knahaten Flu to purge our lands of these foreigners. It wouldn't be long before something else rose to aid us in reclaiming what is rightfully ours.
====
6288
Travel to the library via the portal just behind me. The scroll you seek is in the northern room.

Be on your guard down there. The aberrations are quite hostile.

I'll keep the tablet with me to see if a closer examination may reveal anything.
====
6289
It's just to your right after you exit the Hall. 

Thank you for doing this, <<1>>. I'm sorry to have involved you so deeply in our troubles here.
====
6290
No, I must see for myself. I realize you may be hinting to the brutality of the murder, but I have seen more than my share of gruesome death. The Akaviri War made certain of that.
====
6291
It's the building just northeast of us now.

Thank you for doing this, <<1>>. I'm sorry to have involved you so deeply in our troubles here.
====
6292
No, I must see for myself. I realize you may be hinting to the brutality of the murder, but I have seen more than my share of gruesome death. The Akaviri War made certain of that.
====
6293
They started up just recently. Two Dunmer and one Argonian have been found dead. I heard the first one had his throat slit wide open. The second took a dagger to the heart, and the third succumbed to some violent magic.
====
6294
I haven't seen that totem since I was a hatchling. I had carved it for my unborn egg-brother and gave it to our mother, but I never had the chance to meet him.
====
6295
All Argonians born under the sign of the Shadow are given to the Dark Brotherhood and deemed Shadowscales. Such was my brother's fate. The hatchlings are raised and trained under the Brotherhood's tenets. Once proven, they become full members.
====
6296
I can't be sure, but seeing the totem has given me a sense of renewed hope. The Shadowscales' have their ways of obtaining information, but this totem is so obscure. I myself did not remember it until you presented it to me.
====
6297
I'm afraid you'll have to use force. Those soldiers are beyond reason. You'll have to duel them into submission.

The loyal soldiers I have left aren't up for the task. The desertions are understandable in their eyes.
====
6298
Your challenge is a selfish one, <<1>>. You do not truly share our ideals.

But I can see that my words will not sway you. Fine... I cannot deny your challenge.
====
6299
Oh my. Did Telenger not explain this to you?

It is not overly complicated. The gem can be used to trap and hold spirits.

When you activate the Soul Gem near a Yoku artifact, any lingering spiritual energy will be transferred into the gem.
====
6300
He's just a crazy old devotee of Satakal.
====
6301
It is the Serpent King, the god of everything!

Worshippers like Zal at-Zazir believe Satakal will eat the world. Then Satakal will give birth to it again.

Everything changes in the rebirth, except the gods. They always remain the same.
====
6302
When fervor seizes them, they writhe on the sand like snakes. Some even shed parts of their skin in disgusting exhibitions of fanaticism.

What fools! They waste their lives worshiping a god who doesn't even care about them.
====
6303
And if I don't?  What happens to me then?
====
6304
Indeed, though it's usually when I've found some precious artifact the pilgrims wish I would not abscond with.

Take these seeds, for example. Completely petrified, yet they worship them as the Bogmother's protectors.
====
6306
Assist me? With what I wonder?

There are many things I am more than capable of handling on my own, but I would always... welcome the help.

Oh, yes, now I remember. Silly me. Perhaps this wine is finally doing its job.
====
6307
A few regulars here have complained about one of the patrons who has been acting a bit naughty of late.

I'd handle it myself, but if the citizens were to see someone of my position beating the piss out of one of them, it wouldn't sit well.
====
6308
He's an eccentric old devotee of Satakal.
====
6309
They dedicate their lives to the worship of Satakal, enduring lives of poverty and mania.

When fervor seizes them, they writhe in the sand like serpents. In fits of insanity, they might hiss or spit … or even grab at your ankles! It's madness.
====
6310
It is the Serpent King, the god of everything!

Worshippers like Zal at-Zazir believe Satakal will eat the world. Then Satakal will give birth to it again.

Everything changes in the rebirth, except the gods. They always remain the same.
====
6311
What does it look like?

This damned Bosmer girl wishes not to drink with me. She should consider it a privilege that one such as myself would even consider taking her into my company.

Now leave us! I have this matter to attend to.
====
6312
You would threaten me?

If not for the Dominion soldiers nearby, I would slice you ear to ear right here.

But I am a considerate man. I will leave this wench to you. But know this. You have made an enemy this day.

Watch your back. I know I will.
====
6313
And who are you? A guard's lap dog?

I do nothing wrong! Has the Dominion declared talking to another in the inn a crime? Or perhaps you simply wish to play the hero to this wench?

Bah! I will leave, but I will remember your face... dog.
====
6314
Wha... what?

She made no mention of this! I... I must take my leave.

Yes... yes I will be going now. Forget I was ever here.
====
6315
It is good for her to send you Ahmuzi's way!

This one fears the merchants are getting too riled up. We will attempt to open the port for them when it's safe, but they care not.

Wouldn't want to send them off on a ship to get sunk by Imperials, no?
====
6316
Try to calm them.

When Ahmuzi goes near, they begin to shout and yell. This one wishes not to anger them more. Perhaps if a stranger was to speak some sense into them, they would listen, yes?
====
6317
What's the matter? What isn't!

The orders of these fools who call themselves soldiers oppress all those who are merchant or trader. 

When our only means to survive comes from trade, and you take that away from us, what else do we have?
====
6318
Excuses! Lies!

And if there is any truth to it all, then why is our army so inept at fighting off these weaklings? I say these are false words spoken to brainwash you, stranger!

No, we will not stand down! This is a fight we will win!
====
6319
You would bring these foul words before us? The sufferers who lay battered and bruised, our souls beaten repeatedly with each day we cannot trade?

You... you are the fool!

Leave us! Leave us or be trampled in the might that will be brought forth!
====
6321
You! You have deceived Scar-Eye, and for that, the master will grant you a painful death!

No manner of swampy vines will deter his magic. You will make a fitting corpse for our army!
====
6322
Check with <<1>> and <<2>>. They will have tasks for you.  You shouldn't have trouble finding them.  The camp isn't that big!
====
6323
Precisely.

I care not how you handle it. Put the idiot in his place one way or another.

When you are done here, report to <<1>> near the Trade Quarter. I'm sure she'll have more exciting things for you to do than I.
====
6327
What? Have you never heard of spiritual divination? It is one of the most successful spiritual research techniques ever employed! I pioneered the method myself.

I'm sure my assistants will be happy to explain it to you. I must return to my studies!
====
6328
Some of the more overzealous members thought they might be spies, but I find that doubtful.

They are a drain on our supplies, so if they aren't willing to join, just let them go.

They are held in the pen northeast of here.
====
6329
They're set up north of the camp.  They thought they'd be able to profit from the Cult, however we can't really afford the prices they charge.
====
6330
Stillrise Village? Don't make me laugh. Stillrise is nothing but a graveyard where Stormhold dumped its dead when the Knahatan Flu swept through.

We're here to do a job and those skeletons have what we need. We'll kill every last one if we need to.
====
6331
Some of the more overzealous members thought they might be spies. But I find that doubtful.

They are a drain on our supplies, so if they aren't willing to join, just let them go.

They are held in the pen northeast of here.
====
6332
They're set up north of the camp. They thought they'd be able to profit from the Cult, however we can't really afford the prices they charge.
====
6333
Something tells me you're going to be a problem. Think I'll have my men shut you up before you really start to irritate me. Then you'll fit right in with your little skeleton friends.
====
6334
Not like us. We're alive and they're dead, and the living need to get paid. The tradesmen are offering good money for bone dust, and this is the best place to get it.

Now, I suggest you leave and stop wasting my time.
====
6335
One of the patrons here has been harassing some of the regulars of late. I imagine he is as stir-crazy as the rest of us, but it is still not acceptable.

Deal with him and then report to <<1>> at the Trade Quarter. She'll have more for you there.
====
6336
Haha, there may be some truth to that, but until we have our orders, that time won't come anytime soon.

For now, I have a small task for you.
====
6337
Yet you are well-equipped for but a simple traveler. I can smell the scent of battle upon your person.

I distrust your words, <<1>>. Tell me your true motives, and I will show leniency.
====
6339
A threat it is then.

This wench is not worth the attention that it would bring to me.

I warn you though, <<1>>. Watch your back. You have made a grave mistake this day.
====
6340
I know you shall, slave. Now, off with you before I let the captain throw you into irons for your delinquency.

...Meet me at the large house east of here. You will find allies there....
====
6342
She... she must have known it was a ruse! The Porthead could not know she was my wife. We would have both been executed.

Knowing she is free will have to suffice. Give my thanks to Lei-Kai - and to you, of course.
====
6343
Did he, now? Did he also mention he was the reason why I was taken?

He sold me to save his own hide, the coward! Tell that fork-tongued viper if I ever see him again, I'll pull his short-scales out, one by one!
====
6344
Good. I don't plan to return to that filthy town.

This is the last time I let an Argonian court me. Living in this mire drives even their kind insane!
====
6345
Crocodile skin can be found on any of the nearby crocodiles in the swamp. Walk a bit north or west and you should have no trouble finding them.
====
6346
We were supposed to have a shipment of the stuff in yesterday but it never arrived. The porters were probably eaten by the crocs.

They used to stow their boats a bit east of the camp.
====
6347
The merchants nearby brought a shipment with them. If you have the money to spare, you may find one who will trade with you. Otherwise, you may have to just steal them.

You can find the traders camped to the north.
====
6349
This one does not know what to do... so she will simply act like that never happened.

Perhaps city life is too much for you. Go speak to our commander, <<1>>, to the east. He is looking for more to find out what is going on in the woods here.
====
6350
What a direct question!

I am here in the pursuit of knowledge, a neverending yet completely fulfilling endeavor.

To be specific, my assistants and I came here to research the people of Yokuda.
====
6351
Indeed! Yokuda! The lost continent of the Yoku people.

Unless I miss my mark, they are the ancestors of your own people.

After seizing the sands of Alik'r and mountains of Hammerfell as their own, they built this city.
====
6352
Help! The orcs tied me up!
====
6354
Hah, you are a good <<1>>.

This one feels better knowing someone is willing to help the people of this town.
 
You should speak to a friend of mine, <<2>>. He's a guard who watches the slums. He might know something of the strangers there.
====
6355
NYI - Look to the slums in the east. You'll probably find some suspecious characters there.
====
6356
The Worm Cult is an order of necromancers that follow Mannimarco. Their business is usually secretive and rarely benefits others.
====
6357
Hold your tongue, unless you want us both in the stocks. The one you seek is already scheduled to be executed.

Perhaps with a little incentive, I can stall the order. What do you say?
====
6358
Have it your way, then. He is being held in the prison at the edge of town, to the northeast of here. Last I heard he was still alive. You'll need this key to get inside.

And if I hear my name come up in relation to this, I'll have your head.
====
6359
What are you talking about?

I... I haven't heard anything about that. Nothing at all.
====
6360
Thank you for helping me out. I'll get out of here once the trees are clear.

I hope more like you come to help.
====
6361
Ow, my head. I need to gather my wits before going anywhere.

These orcs were bold. They don't usually attack so brazenly.
====
6362
The damned orcs attacked us from the dark. We tried to fight back but were overpowered in moments.

I think I'll be okay, but I'll need to collect myself before getting out of here.
====
6363
Damnable orcs! Thanks for freeing me. I'll see if I can get a bit of revenge from up here before heading out. There might be a bow around here somewhere.
====
6364
Thank you. I saw an Aldmeri Dominion scout being dragged off by orcs, on a platform at the southwest end of the farms. She could probably use some help, as we did.
====
6366
Argh, fine.

There've been a couple folks coming down here from the east lately. Used to be nothing but smugglers, but these new ones? Definitely not smugglers.

Wearing odd robes and such. Never seen 'em before. That's all I know, I swear.
====
6367
That fiend Alasan is here!  With Uwafa dead, he has the Withered Hand dedicated to his own twisted designs. 

He seeks power. The reason they aren't raising these people—it's because Alasan plans to turn himself into a lich!
====
6368
Melawen uncovered the method the Worm Cult used to remove the flesh from our bones. They used a hive of fleshflies they discovered near the waterfall. These may be the distraction we need to gain the upper hand.
====
6369
Helushk will be leading our soldiers to attack the camp. Once you've cut the hive loose, I'd like for you to aid us in the battle, especially in locating and killing this <<1>> you spoke of.
====
6370
Take the path behind me. It will end in an overlook of the mercenary camp. You'll see the hive in the trees. Use this sickle to knock it down. The fleshflies will see the mercenaries as their attackers and provide the distraction we need.
====
6371
I cannot. Though I have held my silence, it was not without a cost.

You must flee before they return. Tell my sister not to fear for me. I shall embrace the Tree with a smile.
====
6372
What... what are you talking about?
====
6373
Put your weapon away, I'll tell you what I know.

Those guys to the east? They're a bunch of Khajiit. No clue where they came from. Just showed up one day. I've heard they've been causing a ruckus with the pirates that used to live out there.
====
6375
He's locked himself inside a secure warehouse behind a triple-bolted door. Only the shipyard masters' keys will open them, and they're  scattered across town.

Kill that monster. Avenge me. Avenge Tava's Blessing!
====
6377
The leader of this filth - a necromancer. He was responsible for my brother's suffering. I killed him, but not as slowly as I would have liked.

But... I was not expecting to find the bodies. What foul plans do they have for this undead army?
====
6378
Good. Tell him I'll return as soon as I catch my breath.
====
6379
I tried. There is some magic protecting the bodies from harm. The source struck out at me. I cannot fight a foe that is not of flesh and blood.

The artifact powering it is above. Perhaps you can find a way to disrupt it. I must nurse these wounds.
====
6380
This was not carelessness on our part. It was betrayal. By who, I do not yet know.

The gaolers have loose tongues, so I have a lead. They speak of a meet with the Wharfmaster, the overseer of Alten Corimont.
====
6381
I would suspect it will be within his manse, just across from here.

<<1>>, you must find out who betrayed us. Go there, and wait for the meet. We must not let this go unanswered.
====
6382
So, my prized thief was not up to the task? Indeed, I have overpaid tenfold.

You, however, seem quite handy. If you ever find yourself on hard times, I am always looking for more servants.
====
6383
I shall not go back on my word, though his methods are not what I expected.

Kee-Scale is free, according to Archein law. I recommend he find another vocation, for thieving does not seem to be his calling.
====
6384
No need to get testy.

Bloodgutter, or the dump to the east of here, is full of strange cat cultists now. We see them sticking their heads in here during the night every now and then, but I tend to keep away. Not sure what they're looking for.
====
6385
I needed the money!

The cultists... they said they wanted experiments. So I took some folks who weren't going to be missed and brought them east. Pay was good, but....

I... I can't unsee the things that went on there. You have to warn someone!
====
6386
The Hunt calls... for your blood!
====
6387
Thank you, stranger! I have to get out of here!
====
6389
<The stones in this pile look very similar to the bandit amulets.>
====
6390
Explaining the supply shortage is quickly becoming tiresome.

A limited amount of goods are in our possession. Many of our own have taken ill since we have arrived. We simply cannot afford to distribute what little we hold on to.
====
6391
You are a determined one, aren't you?

Fine, but I make no promises on what happens with this elixir.

Check the inn. There are a couple of mercenaries who arrived recently. One of them is a Khajiit with a loud mouth. He may be able to help you.
====
6393
Do you not think I realize this?

I swore to protect these people! Yet if my soldiers die from illness, Velyn Harbor will turn into a slaughterhouse for those creatures out there!

I do what is best for everyone. We simply cannot save every life.
====
6394
<<1>> knows many things about medicine!

As a matter of fact, this one always carries extra supplies of his own on him. Would one such as yourself be interested? It will cost nothing but a bit of your time, yes?
====
6395
This one has an interest in the slums. People have gone missing. Ma'Zarman wonders why.

You look into this for Ma'Zarman, and you get your medicine.
====
6396
Ah, yes, you have.

Ma'Zarman appreciates this. Here, you can have this tonic as promised.

Careful when you drink it though. It even knocks Ma'Zarman down it's so strong, haha!
====
6397
The Worm Cult treated us like slaves. They were abusive and underestimated the power of our sentience. We were able to band together and drive them out, finally winning our freedom.
====
6398
It was some sort of experimental necromancy. Admittedly, they were the ones who raised us. We rose sentient when we should have been mindless and theirs to command.

At first they thought it a great success and continued to raise many more.
====
6401
Was that what they called themselves? They all cleared out of here not long ago.

From what I could gather, they weren't able to fend for themselves. They ran out of food and supplies. Eventually people just got up and left.
====
6402
Probably scattered throughout the Shadowfen by now.
====
6403
Not just me, <<1>>. I've met several other former members of the Cult of the Fang lately. After you left, the Cult fell apart.

Galz can fill you in on the details. He was there at the end. You can find him around Stormhold not far from here.
====
6404
I have.

Their reasoning is sound. With the battles against the Imperials off the coast, they need all the medicines and salves that they have for their soldiers.

They protect us all from much harsher evils. I cannot fault them for their claims.
====
6405
We're beset on all sides!

The Hollow Wastes are scoured by storms. Within our walls, our citizens fight each other. It's a dark time.
====
6406
I have good reason for my mixed feelings. You lifted the Cult of the Fang up... and then promptly dropped us.
====
6407
I decided I'd rather live under Warden rule than the Archeins. I think I chose correctly. 

With my meager combat skills, I'm able to find occasional work as a mercenary. Not very fulfilling, but it keeps me fed.
====
6408
We ran out of food and supplies. Traders would no longer deal with us. They feared we'd steal their goods or conscript them.

As food got scarce and morale dropped, people went their own way.
====
6409
I have very little control over what they do. <<1>> is in charge of them. I'm mainly here to see that our resources are properly stored and shipped. 

I despise swamps. I wouldn't even be here if it wasn't for the expedition.
====
6410
We're here to collect bone dust. Sadly, Shadowfen is one of the best places to find it after the Knahaten Flu, which means drudging out here in the filth. I'd much rather be back in Mournhold.
====
6411
Ah, but you already have, <<1>>! He must have performed some soul-trapping rite in the past, one that allowed him to stay in the mortal realm after his demise.

Capturing that soul is now the only way we can learn the Withered Hand's plans.
====
6412
I've done well for myself here in Alten Corimont. Living under the Archeins has proven... profitable.
====
6413
Freak sandstorms have been blasting the Hollow Waste. They're impossible to predict. They make travel difficult and life hazardous.

Bergama is overflowing with those who have fled the storms.
====
6414
Crowns blame Forebears for the troubles, and Forebears blame Crowns.

We snarl at each other as we wait for the storms to pass.
====
6415
When it was clear that the Cult wouldn't survive, I began setting aside a portion of the Cult's resources for myself. By the time I left, I'd saved a nice sum.
====
6416
Don't judge me harshly, <<1>>. When you left us to rot, I did what I needed to survive.
====
6418
Don't pretend to care about the Cult now, <<1>>. You abandoned them long before I did.
====
6419
To do that, I propose a trade.

You may feed an elder spider, or you can let my children feed on your Redguard friend. His taste … pleased them greatly.
====
6420
I am eager to meet one. They fascinate me.
====
6421
You have my word. I have no intentions of harming the miner. I merely want to satisfy my curiosity.

Bring one to me, and you may enter my nest to speak with the girl.
====
6422
Your confidence is delicious. Hmm.

Yes, you may enter.
====
6424
They are ravenous. I will enjoy watching one feed upon you.
====
6425
The elder spiders are weak, their senses dulled by age. Others must provide for them.

Go to the pool at the back of the mine and offer yourself. Touch an elder spider to let it know you're there. Then let it feed upon you.
====
6426
Ha! So slow to understand. This chase was just a delay. I knew I could never escape you.

Our plan is already in motion. While you wasted your time here chasing me, Shiri was amassing an army of undead, the likes of which has never been seen!
====
6427
I think she's made it to Lainlyn by now. Of course, that's not her final destination. There are far riper fruits to be picked while Shiri is controlling an Ansei Ward.

You will never stop the children of Suturah! Never!
====
6428
Restore it? I am a necromancer, fool. A bringer of death and darkness. I spent half a lifetime learning how to destroy the god's holy seal. Why would I know how to restore the cursed thing?
====
6429
It appears they came to this place in secret, but I suppose that's not a surprise for the Worm Cult. They believed they were raising an army of superior undead soldiers for Mannimarco, but they never say what the army was for.
====
6430
Certainly. He's by the huts, on the western side of the village.
====
6431
Is it so surprising? But don't be alarmed, no one in Stillrise will harm you, unless, of course, you decided to attack us without reason.
====
6432
In this life, we've always been here. We were raised by necromancers many moons ago and have decided to make new lives for ourselves. The Chief or his advisor could probably tell you more.
====
6433
Stillrise? This is our village. It's not much to look at, but it takes care of all our needs, what few we still have.
====
6435
I can't be certain of specifics. Mannimarco is a powerful necromancer with dark and wide ambitions. He may have had plans for Mournhold or to launch an attack on the Mages Gulid.
====
6436
Great! We can use all the help we can get. We've driven them off several times, but they keep coming back.
 
Get ready, they could attack any second now.
====
6437
Wherever you say! Just keep those spiders away from me!
====
6439
Let us just say I may have been a little too... forthcoming with my approach to the fine ladies I encountered.

A small misunderstanding I'm sure. But have no worries, flowers always fix everything my dear friend. You would do well to learn from me.
====
6440
Be sure to stand still as they drink this time.
====
6441
Take this horn. Drop down into the village and blow the horn when the path is clear. We'll drop down after you and you can escort us out of the village.
====
6442
Training? I'm done with that! I'll live my life as I please, not risking it in some war that doesn't involve me.
====
6443
As free as one can be in this town.

Any who enter the woods end up missing. The ports are closed due to Imperial vessels battling the Aldmeri fleets at sea.

For those who don't fight, we're birds in a cage, unable to open our wings and fly.
====
6444
Perhaps it would do Zihija well to think less about the problems and enjoy the moment in which she lives.

This one will take that rose and join your friend soon.
====
6445
That is not an easy answer. I have not been cowed as my kin are, scampering about in panic. When the madness came, and when the bandits followed, I urged the survivors to flee.

Too many of us did not make it. I'm not ready to leave them behind yet.
====
6446
My first impulse would be to take amulets from the bandits and see if you can use their power on the villagers who have descended into madness. It is a risky gamble; some may be too far gone to be helped.
====
6447
A fair question. Some of the survivors noted that the bandits would shake their amulets at each other and laugh, as if they were the focus of some great joke. They are the only ones laughing.

The amulets must have some kind of latent power.
====
6448
My fellows have gone completely mad! It started as unusually short tempers, then exploded into fights and killing. Many of us fled, but then bandits came and killed or captured the survivors.

I don't know which is worse!
====
6449
They crawled out of the trees and shadows to the east of Murkvale, taking what they could in the chaos and killing those who resisted.

I have to get out of here, but either the mad villagers or bandits will catch me if I run!
====
6450
Yes, or at least most of it. You can't drink sea water, and we don't have a lot of rivers in Alik'r, so our ancestors were forced to be clever.

My family has been working the fields for generations. Hopefully, they will for many more.
====
6451
It's fairly simple. They catch the morning dew and funnel it into the johads.

We use large urns to transport the water from the johads to Sentinel.
====
6452
I don't know, but it started right after we saw some Withered Hand in the area.

Those vultures are probably responsible, but I have no idea how.
====
6453
Good point, my friend. So it would seem.

Hopefully, they'll get their comeuppance soon.
====
6454
They're a band of mercenaries and thugs, rats and roaches, all of them! I never thought they'd trouble us. We have no money or wealth to take.

We give water to all. Many Redguards consider it bad luck to attack a water gatherer.
====
6455
I figured the best place to find the perfect mate would be a busy port. Problem is the soldiers shut everything down.

So, I think to myself, "Why not take a soldier as a mate ?" It makes the most sense if you think about it.
====
6456
Do your worst! I'll show you who really needs training!
====
6457
That's what you think! I'm not going anywhere!
====
6458
We came to investigate the reports of the crazed wildlife in the forests of <<1>>. Upon arrival, we also ran into Imperial fleets on the sea.

Since then, we have set up fortifications within the city in order to protect the people here.
====
6459
Of course he wants me too, but that doesn't mean I'm going to do it! The Pact gives us our freedom, and then they turn around and take it away? No thanks.
====
6460
Should have known it'd come down to force! Just because I deserted doesn't mean I'm not a fighter. I sure hope you're ready for this!
====
6461
Your threats don't scare me. I can hold my own in fight. You'll get to learn that lesson first hand!
====
6462
When you're ready, I'll call out the ingredients we'll need to combine.

You'll need to take them out of what they're in and mix them into the pot. We have to do this precisely though. If we wait too long, it'll ruin the mixture.

Are you ready?
====
6464
All right, but be careful this time.
====
6465
We need to get some samples to the guards. That's where our real coin will come from. I need you to deliver it for me.

While you're away, I'll pass out some samples among the traders here. Maybe we can get a couple early customers that way.
====
6466
That's about it.

Here, take these. It's Gullyberry juice. Drink them down and it should lighten your step some.

If you do this, we might just get an actual trade moving around here! Let me know when you're ready to head on out.
====
6467
A trader wishing to feed the head of the guard? This is not some plan to poison me, is it?

The traders hold no love for the Dominion right now. Why they would feel the need for this hospitality is beyond me, but I will not refuse. My thanks to you.
====
6468
Ah, Ghasaaj is very hungry. This soup of yours, it smells delicious.

Let this Andri know of my appreciation. This one has not had a warm meal like this in quite some time.
====
6469
My thanks to you.

Many would forget us while we stare out at the sea all day. It is good to know there are some who appreciate us still.
====
6470
We've been stranded here for weeks now. You can only trade so many wares amongst each other before you've had your hand on everything.

This is new! And if we sell it to the soldiers, we might even feel the weight of coin in our purses again.
====
6472
There are three guards in the town that you should deliver this to.

One of them is <<1>>s at the docks where you came in at.

Then there's <<2>> in the slums and of course, the big guy in charge, <<3>>.
====
6473
Some of this world claim the gods as ancestors. To them, the Daedra are divine beings who are not the ancestors of Tamriel's people.

Your "Divines" exhausted much of their powers shaping your world. We did not.
====
6474
Searching for power, wisdom, and infinite riches, of course!

I was mad to think a Daedra could give me those things.
====
6475
I got one of them drunk and asked him about Daedra. He said they're terribly powerful beings, capable of anything. So I stole his map and told <<1>> this site was rich with Dwarven gold.

I was a fool. He'll never trust me again after this.
====
6476
Sentinel. Some travelers had a map of the desert. I heard them talking about the Kulati Mines. They said, "The desert buried the mines for a reason."

They also mentioned the word "Daedra" a lot. After that, I had to know more.
====
6477
We do not know. There is no record of these defenses ever being used. All I can recall is reading that it is supposed to help cleanse the Temple and return the dead to their rest.

Uncertainty is part of the fun, though, right?
====
6478
Necromancy is a vile practice, and appropriately punishable by death in Alik'r.

In the past, these death-lovers have taken advantage of us because we honor our dead. We consecrate the dead at Tu'whacca's Throne to ensure they cannot be raised.
====
6479
Tu'whacca is the caretaker of the Far Shores. We will all visit him one day. 

The Throne is the final resting place of our honored ancestors. Our heroes have been buried here for centuries. It is terrible that their rest has been disturbed.
====
6480
Necromancer, you say? Then it is Death's Consort you seek, in which case you and I are linked in cause. 

That evil woman did come this way, though she was gone before I arrived. Lainlyn still trembles at the thought of her wrath.
====
6482
Then my course is clear. I will see the Archeins suffer for what they've done.
====
6483
I lead the Guardians who watch over the eggs day and night. 

We serve the Elder Hist. The Elder Hist keeps us in return. As we were guarded during our hatching, so we shall guard the eggs.
====
6484
Remember on where you need to take these.

There are three guards in the town that you should deliver this to.

One of the <<1>>s at the docks where you came in at.

Then there's <<2>> in the slums and of course, the big guy in charge, <<3>>.
====
6485
You do not know much, do you?

These go by many names. Eggs. Seeds. Fruit of the Hist. They are a blessing that provides new life into the Argonian people. 

We treat them as carefully as warmbloods treat your small children.
====
6486
You have not been in Shadowfen long. 

It is the largest Hist tree in the region. We bring all Argonian eggs here to receive the blessings of the Elder Hist before hatching.
====
6488
I lead the Guardians who watch over the eggs day and night. 

We serve the Elder Hist. The Elder Hist keeps us in return. As you were guarded during your hatching, <<1>>, so we shall guard these eggs.
====
6489
Do you not remember your own hatching?

Of course they are Argonian eggs. They are new life for our people.
====
6490
How do you not know this? Were you left to hatch alone, pickled in the swamp?

It is the largest Hist tree in the region. We bring all Argonian eggs here to receive the blessings of the Elder Hist before hatching.
====
6491
Fine. What would you ask of me?
====
6493
Are you making an advance at me for your companion? Do I hear this right?

This is absurd. How dare you... ugh, what I am saying? I have been cooped up far too long. Perhaps a drink will do me good.

When my shift is up, I shall meet your... friend.
====
6494
Could it be? My future husband?

Oh, I must prepare before I meet him. I'll need to look my best. I hope he doesn't mind joining together at dawn. And I wonder what we'll name our first seven children. So many questions!

Tell him I'll be there soon!
====
6495
Perhaps it would do Zihija well to think less about the problems and enjoy the moment in which she lives.

Zihija has a small request of you though. This one would show your friend what she enjoys most in life.
====
6496
There are rocks that have washed up on the beaches of the slum. They smell of salt and the sea. Zihija sometimes likes to just smell them for hours. They remind her of home.

Bring this to the inn so I may show your friend who Zihija truly is.
====
6497
Are you making an advance at me for your friend? Do I hear this right?

This is absurd! How dare you... ugh, what am I saying? I have been cooped up far too long. Perhaps a drink will do me good.

A favor of you though, before I can leave my post.
====
6498
I am almost off duty, but there are reports of some missing supplies that have washed up on the beaches of the slums.

You are a member of the Dominion. Look into this for me and I shall repay the favor and have a drink with your friend.
====
6499
You better not be lying to me!

Oh, I must prepare before I meet him. I'll need to look my best. I hope he doesn't mind talking about what we'll name our first seven children. So many questions!

Drat... where is the cat? Not now! Stupid cat!
====
6500
Listen, be a sweetheart?

I must be off to meet my future mate at the inn, but my damn cat has gotten out again. Would you find him for me? He usually wanders about on the beach north of here.

Thanks! Now... I have to get ready!
====
6501
I am leader of the Hunters. The Hunters seek out eggs in the swamps and bring them here for proper hatching.

We also find and destroy the Lost, mad ones that lurk in the swamps.
====
6502
We seek out eggs in the wilderness swamps by scent and instinct.
====
6503
The Lost are eggs hatched without the care of the Keepers of the Shell. They... turn out wrong.

Since it was our duty to bring them to the pools, it is our responsibility to destroy the Lost ones that hatched without the blessing of the Elder Hist.
====
6508
I'm not sure how they manage. If I didn't fear they'd break, I'd nail them down! Such deceitful things. One moment they are sitting pretty, and the next? Off chasing after birds!
====
6509
You haven't seen the pretty birds? They're all over the Mire. Rather large, I'd say and somewhat mean. In fact, now that I think about it, they are quite mean. Perhaps it's because they've lost all of their colorful plumage! Poor naked birds....
====
6510
Hmm, a name? I don't believe so, and if they did, they'd probably all have different names. Although I do recall <<1>> calling them halfwings? Or hackwings, perhaps? Maybe heartwings. That sounds more pleasant.
====
6511
Of course I'm alright! Well, except for my dishes running off, and I'm pretty sure my broom has grown lazy. I haven't seen it sweep for days now.

Funny though. I've had several strangers ask me that same question lately.
====
6512
I earned my name for learning to brew the sharxal salve, as my namesake did before me. 

Without our kind, all Saxhleel would all end up addled like the wild ones outside of our walls.
====
6513
You may know us as Argonian, but that is an Imperial term. We no longer gnaw on the roots of the Emperor's tree.
====
6514
Child, you have been out of water too long. We are Saxhleel. 

Argonian is an Imperial term. We no longer gnaw on the roots of the Emperor's tree.
====
6515
The salve is carefully brewed with secret ingredients and applied daily to the eggs. 

It must be applied generously during the later phases to receive the blessing of the Elder Hist.
====
6516
<<1>> can tell you where to find the very best.

<<2>>s grow mostly to the northwest and northeast. They're often found on the banks and in shallow water.

<<3>>, a special muck paste that simmers with heat of decay, is due north from the Elder Hist.
====
6517
There is a special muck paste that simmers with heat of rot and decay. The best place I've found to gather this muck is due north from the Elder Hist.
====
6518
The spines grow mostly to the northwest and northeast. They're often found on the banks and in shallow water.
====
6519
The fungus grows near the base of the trees at about eye level. It grows mainly on the Hist, but we've already picked the Elder Hist clean of the scalecap. 

We've spread spores far and wide. Any tree in the area may hold the caps.
====
6520
There was a time when this village was much larger. We prospered here in the Mire, but always had issues with the hackwings. 

Our leader made a deal with some Archein researchers that would provide us with protection for a few plots of land.
====
6521
At first, we took it as a gesture of thanks, but days later the soldiers went mad. They killed many before disappearing into the Mire. None of us are safe, which is why I need your help.

You'll find them within the surrounding Mire.  Be careful.
====
6522
I can't be sure, but we were happy for the protection alone. Everything seemed fine... until one day, we woke to find the researchers had left.

They took everything with them, but had left all of their soldiers behind.
====
6523
The spiders spit venom that'll weaken your blows, so you'll inflict less damage. Most spiders rely on webs and traps. Ours are more tactical.

With their prey weakened, these spiders find it easier to survive an initial counterattack.
====
6524
The scorpion's venom will slow you down dramatically.

Our scorpions are some of the most aggressive in the desert. When their prey is slowed and helpless, they move in for the kill.
====
6525
The beetle's poison will make you take twice as much damage.

Our beetles hunt in male and female pairs. The male secretes the poison, and the female moves in for the kill. They're one of the deadliest hunting pairs in the desert!
====
6526
Satakal. 

Devour, birth, devour, birth. Destroyer, mother, destroyer, mother!

Do you know the ones who remain unchanged? They are the before, after, and the between!
====
6527
The gods!

While the rest of the world hatches, they wait. While the rest of the world is consumed, they wait.
====
6528
You assumed all Archeins think exactly alike? What a dull world this would be if it were so.

We want our caste returned to its former glory. We want the Pact to leave Black Marsh. Beyond that, there are many layers of silt.
====
6529
Especially that. It is a black knowledge. The leadership, the city-dwellers, they see it as a means to an end. Many of us see it as an end to our ideals.

I'd say I'd sooner die than traffic in necromancy, but that would play into their claws.
====
6530
Keethius claims that you are not a true believer in the Cult's ideals. Your methods, while effective, will lead us down the same path that the Wardens and the Archeins have taken.
====
6531
When we arrived, the necromancers had already killed everyone. We snuck up to spy on them, and I saw Alasan. 

Evil has twisted his features, but I knew him. He was ranting about this ritual to become a lich. We attacked, but you see how that went.
====
6532
He's the leader of the Withered Hand. My heart froze when I saw him.

He laid his hands on one of the stablehands at the inn and spoke in a dark language. She stood and looked at me with … hunger. That's when I ran.
====
6533
They tell me many things. The future, the past, stories, and legends... tales of places one can only imagine!

All of these they shared with me, and only me. I am the only one that can read them.
====
6534
Spare me your pity. I know this is... foolish. Dying in the way that we did inflamed our negative emotions. I cannot explain it to Sansoren, he will not listen. All he sees is someone to shepherd.
====
6535
I haven't thought about it. They put me in this cage for no reason, I don't know why I would want to join them.
====
6536
Yes, <<1>>. I have heard of your deeds and wish to honor you with a place in the hatching ceremony.
====
6537
I don't know. The Wardens and the Archeins seem bent on destroying each other. I want no part of that. 

I will stay with the Cult for now and see what they have to offer.
====
6538
Anywhere but here. You say the Cult is afraid of both the Archeins and the Wardens? I have no desire to be crushed between them. 

If you are true to your word, I will take my leave now.
====
6539
If they caged me for unfounded suspicions, would they let me leave now? Do I really have a choice?
====
6541
I largely agree with their beliefs. But I don't know that they can accomplish their goals. And some of their decisions have been suspect. Such as putting me in this cage.

Do they have the training, the equipment or the numbers to make an impact?
====
6542
Ok, you've convinced me. If they can get someone like you to join up, perhaps there is some hope for them.
====
6543
Even someone like you isn't going to be able to save them and I don't want to be here when it falls apart. 

I'll leave now, before you change your mind.
====
6544
And if I don't?  What happens to me then?
====
6545
It is a log of the last days of the village, Starvale. This place was home to many skilled healers and mages of both the Bosmer and Altmer people. It was a locus of power, and the Imperials discovered its location far sooner than expected.
====
6546
Perhaps the others choose not to, focusing on their outrage and anguish instead. It may be easier than dwelling on the horror of the attack.
====
6547
They came with their soldiers and their mages, bound flame atronachs in tow. When they had crushed all resistance, the mages cut loose their atronachs and let them wander free, burning everything in their path.

I wish Amyrlin had been here.
====
6548
I will remain for a time. The spirits of Vardishal and the others will need help in giving this place back to the land.

I thank you, <<1>>. You have reminded me of my purpose, and I will languish in despair no longer.
====
6549
I don't know. I thought I was chosen, chosen for something very special. I listened intently. I understood it all!

But now - now I think they seek only to torment me. The don't want me to share what I know. They want me to be a Bogwild. A murderer.
====
6550
I've avoided that question for too long. I'll tell you what I know. I never intended harm to come to anyone.

I know the vents were created by the Archein researchers. I gave them use of the land to the north. I never should've trusted them.
====
6551
Known as Sanguine to many, but this one knows him as Sangiin the Blood Cat, god of death and secret murder,

Known by many names the Blood Cult wasn't always so big. Dar'Thid hears rumors of new chapters around Tamriel. Sangiin's influence spreads.
====
6552
It's a very brave service that you are offering.

The spies hide in the northern Mire, away from the witchlights. They also hide from the Bogwild, so you may need to find evidence of their presence first.

Thank you, and good luck.
====
6553
Yes. Once the vents were activated, most left to remain free from exposure. The villagers only know about the soldiers left behind, but I know they've left spies as well... to observe.

I've been meaning to search for them, but fell ill too quickly.
====
6554
I'm a spirit guardian. For years uncounted I've been here, watching through the veil of Aetherius and warding against the undead.

I've been drawn to the mortal plane. If we cannot set things to rights, I fear for the soul of Alik'r.
====
6555
We must find someone qualified to examine it. In the meantime, our patrolling guards found an Archein spy while you were out. He may know how to close the vents and stop the gas plumes.

If you could, I'd like you to speak with him.
====
6556
Oh, them? Nowhere. Just out for a... constitutional. A quick run around the Strand to get the blood flowing.
====
6557
The guards are holding him in the hut next to mine. He seemed quite shaken by their current state of perception. I believe he'll be very forthcoming.

If he can aid us, you may tell him he's free to go.
====
6558
Oh, them? Nowhere. Just out for a... constitutional. A quick run around the Strand to get the blood flowing.
====
6559
Bloodgutter used to be neutral territory. Pirates, privateers, and smugglers alike all docked here.

That all ended when the Cult of Sangiin took over Bloodgutter.
====
6560
I was told to keep an eye on the village. We wanted to see the long term effects of the gas on the people. I've been keeping this log on their behavior.
====
6561
A sulfuric rock dropped inside a vent will alter the gas, making it unstable. Then add primed fire salt. It's a catalyst. The gas will ignite and burn itself out.

I was given both in case unwanted side effects appeared. Here, they're all yours now.
====
6562
It was an experiment. We wanted to control the minds of others. Make them see friends as enemies. You look at a human, but you see a goblin.

It was a good plan, but the gasses proved... unpredictable.
====
6563
The Blood Cult took over the town assassinating the competition and siezing control of the docks. Now they use Bloodgutter to smuggle moon sugar and skooma.
====
6564
So?

There's no law against having a private gathering outside of a town.

And there's no law against protecting ourselves from people who'd bother us, if you take my meaning.
====
6565
Of course not. If we did, we'd already have attacked them, eh?

You go back and tell them everything will be fine. We'll be the last neighbors they'll ever want.
====
6566
Piracy? A shocking accusation.

We're on a botanical expedition.
====
6567
I have no interest in joining them.

From what I can tell, your Cult won't survive. They don't have the resources, numbers or training to stand up to the Archeins or Wardens.

Why would I want to be part of that?
====
6568
You think so? I've risen as far as I can as a merchant. It's risky, but I've never been afraid of risk, if the potential payout is big enough.

I will give them a chance. I can always leave if it's not working out.
====
6569
Look... I said no. I'm not interested in joining your little rebellion. I'm calling the guards, so you better leave now!
====
6570
And why would I even consider it?
====
6571
I... um... see your point.  I'll report to the camp right away.
====
6572
I don't think so.  In fact, you better go before the guards get here.  They are paid to stop thugs like you!
====
6573
<<1>> shows signs of repeated blows by heavy cutlasses. He's quite dead. His pockets and his store have been looted of all valuables.
====
6575
That's strange. It looks empty.
====
6576
The rite of passage must be performed.

Three runes containing the values of what we once upheld lie within these stone remains. Strength, Compassion, Wisdom.

All must be placed upon their proper altars to guide the way to the true path.
====
6577
With strength, you must fell the spirits in which roam these grounds.

With compassion, you must make the lost spirit see what he cannot.

With wisdom, you must find the bones of the lone adventurer and then guide the relics to their proper place.
====
6578
We need them to to repair the rain catchers we use to gather water for Sentinel and the surrounding settlements. If we cannot keep them in good repair the whole region will suffer, and I'll have to face the wrath of my sister.
====
6579
If you blow it at one of the lizard feeding areas a grub sniffer will come. It will go looking for grubs, but you need to harvest the grubs and defend it from any dunerippers. If a lizard is killed you can call another at the feeding area.
====
6580
Amyrlin was the name of the girl who would become the Huntress. Vardishal can tell you more about her, if you have not seen him already. I would be surprised if she remembered her real name anymore.
====
6581
The Huntress was our protector, but I knew Amyrlin before she was... chosen to be a vessel for such power. Her hate for despoilers grew over the years, so much that it was difficult for her to think of anything else.
====
6582
Several of us fled here from the east to use these ruins as what we thought was a refuge. The creatures chasing us... they kept away. Like they were scared of what was in here.

Now I know why! The damned spirits killed everyone 'cept me.
====
6583
What? Now wait a minute. This... this can't be.

The spirits here. They stare at me as if I belong and no longer give me chase. This... this all makes sense now.

Please, take this rune. I... I have no need of it any more.
====
6584
Why should they?

I came out to fight. They slapped my sword away, as my old blade-master used to. They shoved me to the ground. And they ignored me.

I'm old. I was no threat.
====
6585
In my youth, I was a scout. A tracker. I shadowed the armies of our enemies, the Dunmer slavers. I slipped into the towns of our foes with poisons and blades. I killed silently, with knife and teeth.

Now I'm an old man of no consequence.
====
6587
Malooc's teeth! I'll have him lashed for such idiocy. How do I know you're not one of them? A Withered Hand spy!

I could slay you where you stand. Give me a reason to do otherwise.
====
6588
<You place the rune inside of the orb as the light emits a soft flicker.>
====
6591
Finally... some real training. I was beginning to think it would never happen. Can we start immediately?
====
6592
I can tell you've seen some action. I'd be honored to spar with you.
====
6593
Practice? Aside from <<1>>, I'm the best combatant in the Cult. There's nothing I can learn from you!
====
6594
Well, that's the question, isn't it?

For years there have been stories of "phantom" Maormer ships along this coast. But now, we've gotten reports of actual sightings and even some evidence of debris and wreckage.

Ships… would not be good.
====
6595
Hissmir is west of here. It's a short journey, but easily made.

<<1>> must listen to you. Mannimarco cannot obtain the Gilded Skull. 

I never expected a trip along the Strand would be the end of me.
====
6596
Exactly so.  

Now. Less talk, more action. We need to find out what exactly they're up to, here.
====
6597
Long ago, the Altmer banished the Maormer from Aldmeris to the archipelago of Pyandonea.

There have been stories of rebels, led by their self-styled king, Orgnum, who would return and seek revenge.

An armada would lend credence to those tales.
====
6598
I'm afraid I cannot help you until Myrinor has passed on. He is anguished beyond my ability to counsel. He loved Starvale, and he also loved Amorline, she who would become the Huntress. She abandoned this place, and his mind, abandoned him to die.
====
6599
He must be shown that Amorline could never be his so long as she loved Hircine and the wilds more than her own people. You must visit Amorline's former home in Starvale and destroy any remaining trace of her. Myrinor lingers there still.
====
6600
Baravir and Nanilvar are proud and vengeful, and will no doubt ask you to retaliate against the remaining invaders. As you do so, seek out the energized heart of an atronach from the ones you destroy. Bury it at the base of the sapling.
====
6601
I cannot be sure of anything, <<1>>. You might be able to reason with him, but it would take a silver tongue that I do not possess. Speak with him west of here and decide for yourself.

When you have finished, find me south of here at the grove.
====
6602
This is Mirewalk Village, in the middle of what we lovingly call the Mire. Though with the recent outgassings, some call it the Percolating Mire.

Go one, keep talking. I just have to finish this.
====
6603
Who am I? Who am I! I am Nanilvar the Flame-Touched! Nanilvar the Scorcher! My command of fire magic was second to none in this place. The Imperials came with their flame constructs, thinking themselves my superior!
====
6604
<You place the rune inside of the orb as the light emits a soft flicker.>
====
6607
As well he should! Before any effort to reclaim this land can begin, those Imperial mages must be removed for daring to strike me down with their amateur candle flames! Burn them to ash, cut them down with steel, I care not!
====
6608
Are you a trick of the light? No, no. I would know, you see. I was Baravir, illusionist. Children delighted at my magic-spun wonders. Humans fled in terror from my fanged phantasms. I'm still not convinced that my state is not one of my own tricks.
====
6609
Help? Yes, I suppose you can help. Atronachs are creatures of magic, difficult to fool with my tricks. Were I to spin a veil over this place to mask its regrowth from outsiders, they would see through it. You must remove the atronachs.
====
6610
Yes, I am - for the love of Mara, keep your voice low!

They already suspect me. Yes, they are amassing a fleet here, and plan to attack the mainland. If you can keep Admiral Khamisin and Nedir busy, I'll sabotage their ships… but act quickly!
====
6611
Me? Why, chopping, of course! It never ends. It's never done. But it must be over and done with sometime, right?
====
6612
The plumes of gas shooting up from the ground?

Well, if you haven't noticed them yet, you soon will. You will.
====
6613
Ten ships, maybe more. Easily a hundred men. They have their weathermongering and snake handling to use against us - you've already encountered that.

And Neidir? Is under Orgnum's guidance, without doubt.
====
6614
Let's examine your accomplishments more critically.

The new members you brought are opportunists or people with no alternatives. They lack true conviction and will leave us at the earliest sign of struggle.
====
6615
The supplies? The supplies you found are all of foreign origin. 

We cannot advocate a return to tribal society and yet rely on equipment and arms from the outside world. 

We need to become self-sufficient.
====
6616
Your training has improved the skills of our members. But now they believe themselves invincible. 

Many of them think we're ready to face the Archeins and the Wardens.

I may be the only one to see it, but you've set us on a path to ruin!
====
6617
There are clues all around you, <<1>>. Look close enough and all shall be revealed.
====
6618
I'll do my best, <<1>>. But don't stay away long. I don't have your abilities. The Cult of the Fang will die without your support.
====
6619
I'd like to say the pirates did this because they're evil and deserve to die. But I fought pirates when I was useful. They're mercenaries. Only interested in profit.

There's trade on these rivers, but not enough to profit a band this large.
====
6620
Sometimes the sniffers dig up beetles, which are none too friendly. And there are the dunerippers; they rip, you see.
====
6621
Fighting is for the young, it seems.

I'll swim under them. These pirates are Imperials. They don't breathe water, so they forget we can.

I'll be on the northeast shore, as close to their ship as I dare. Look for me by the rock columns.
====
6622
I don't know. I'd like to know what these people were murdered for.

Keep your nostrils flared in their camp. Maybe you'll find something that can tell us.

If you find something, meet me by the shore of their camp.
====
6623
I am. That's you making all the trouble here, isn't it? Good work. 

They're in a frenzy now that Khamisin's dead. If you killed her, you can kill their leader, Nedir. Do that, and I'll see about causing some trouble for their ships.
====
6624
He's under Orgnum's influence. Yes, you heard me right… Orgnum. Not just a myth after all, it seems.

Now go. We stand here chatting but you have usurpers to murder and I have boats to burn!
====
6625
Very well. What do you want of me?
====
6626
Oh, they're there, threatening and taunting all day long. It takes a trained eye to spot them.

They're quick little things too. Never been able to land a blow on a single one!
====
6627
The mages and I shall tend the growth. The spirits you have rallied now surround the village to prevent more invaders from damaging nature's gift more than they have.

You have done great works here, <<1>>.
====
6628
Because things were left unfinished. Our research was the labor of both Altmer and Bosmer, into the mysteries of nature and the very pulse of magicka in all beings, living or dead.

Perhaps our exposure to the land's power has some part to play too.
====
6629
You look upon the scorched ruins of Starvale. The Imperial invaders, in their hateful purging of all resistance, turned loose their atronachs upon us. None of the mer, be they mage or child, were spared.
====
6630
She was absent from Starvale on the night the Imperials attacked. I doubt she would return now, so far has she descended into her role as the Huntress. She was not the first to bear the title, nor will she be the last.
====
6631
Are you angry with me? Do you believe I am concerned about your anger? You felt protective of the life of a stranger. Curious.
====
6632
Of course. We believe that the Hist desires that our people return to our ancient traditions. We were never meant to be a society united under a single power.
====
6633
We do. The Archeins chained their own people and are not worthy of respect.

The Wardens are merely puppets of the Ebonheart Pact. They are willing to fight and die for interests that have nothing to do with our people. Dunmer slaves by another name.
====
6634
Plan to? No. <<1>> should have come himself. The undead walk among us already.

The necromancers found the ogres encased in the rock, and now amass their bones to create undead abominations.
====
6635
What little I'm paid is to watch the door, not to talk with ruffians.

Why should I let you in?
====
6636
Sorry. Please go on in. I apologize for keeping you waiting outside.
====
6637
It looks like your papers are in order. Go on in.
====
6638
We? I am here to scout, no more. But if you would risk it, I believe there is a way - the bones.

Take them from our enemy. The bones make the substance for their necromancy. Carry them away, into the desert, and together we will burn them to ash.
====
6639
There's no point coming back here when you're done. I'll meet you on the far shore of their camp. Look for me by the rock columns. I can swim under their ship without being seen.

If they do see me, what can they do? Fight an Argonian in the water?
====
6640
No, I get migraines. And when I cast spells, my scales fall out. The healers say it's an allergy. I think one of my rivals in the Mages Guild slipped a potion in my drink.

I didn't fight the pirates, so they had no reason to hurt me.
====
6641
Bandit tribes have been present in the region for decades. Their camps move with each season, to better prey on those who take routes to avoid them. There is no specific answer, I'm afraid, only guessing.
====
6642
This was Murkvale. You could say we were but humble villagers, but that seems almost... derogatory. Still, those few who were trained and capable of defending themselves were killed off or fell prey to the madness.
====
6643
Observation? Or flattery? I respond well to either. As to your question, Murkvale is just one settlement along the stretch of the Broken Coast before it gives way to the Silvenar Basin, far to the east of here. South, you will find Gallowroot.
====
6644
I don't know, but they live in the walls. I try to get them to speak, but they don't seem interested.

Sometimes I wonder how they got there. And every now and then, I try to dig them out, but the dried mud is too solid.
====
6645
My husband says the same. He gets angry when he catches me digging and bandages my hands. He won't let me near any tools. He thinks I'll tear a wall down!

All I want to do is see them. I wish they'd show themselves or at least speak to me.
====
6646
Yes, yes. Haven't you seen the gas? Never a dull moment here. Just wait until you've been here a bit longer. That's when things really start to liven up.
====
6647
What do you speak of? I... - Y'ffree free me. I'm dead aren't I?

No, no, no! This... this cannot be! I....

Take this rune. Leave me... please.
====
6648
I see things, odd things. Sometimes they are frightening, other times absurd. But they vanish before my eyes as quickly as they appear. They seem as real as you and me....

You are real, aren't you?
====
6649
My wife hears breathing within our walls. <<1>> believes the witchlights are trying to communicate with him, and <<2>> thinks everything in her hut has its own personality.

They've all gone a bit crazy.
====
6650
Dead? I'm dead? You... you are lying!

I... you're right. By Yffree's grace, you're right.

Here... take this rune and... leave me be. Perhaps one day I can say farewell to everything here.
====
6651
That's what you all say. You figments with your lies and your... your false promises! 

You think you can just waltz into my life and then vanish without a word! It's cruel.

Now, I am on duty. Go use your charms on some other lonely Argonian.
====
6652
I... can offer some assistance, but I must know you have what it takes to fulfill this task.

Answer truthfully. You will only have one chance.

Why do you think we still linger here?
====
6653
You are paying attention - good.

The final question and my help is yours if you are correct.

What is the pact we have formed a symbol of?
====
6654
You are right. We are bound by our choosing to protect Malabal Tor.

What do you believe are the three virtues that we have strived to uphold with this pact?
====
6655
If only that were true.

I am sorry, <<1>>. This task ahead of you must be done on your own.
====
6660
Some may think that, but it is not the case.

I am sorry, <<1>>, but you are on your own for the task ahead of you.
====
6666
Perhaps you are worthy of this trial.

You shall have my aid. The Spirits who wander these halls and still follow me will not harm you.

Those who are too far gone you must still deal with. Their ears have deafened to my voice.
====
6670
"This morning, the Chief and a few others succumbed to this strange illness. The rest will probably pass before nightfall. Our village is in a panic. Some believe it's the Knahatan Flu returning to claim the last of our Kothringi tribe."
====
6672
"My mother fell ill today. I'm terrified, but she thinks she found a ritual to protect the rest of us.

"Those of us who are healthy have been told to go to the shrine and pray in preparation."
====
6674
The first section shows three images. The first is a plant with a striped stem. The second appears to be a small pile of dust, powder, or dirt. The third looks like a red smear across the stone.
====
6675
The third panel shows a lit brazier with a chalice emptying its contents into the flames.
====
6676
The second section shows the image of a chalice with the three ingredients from the first section inside.
====
6677
The first Redguards to settle Alik'r still call the desert home. They've adopted some Tamrielic ways, which may be good or ill.

The Forebears support the king and favor the Daggerfall Covenant.
====
6678
The Crowns are Redguards who follow the old Yokudan ways.

They don't like this unheard-of alliance with the Bretons and Orcs.
====
6679
Generations ago, my great-grandfather killed Casnar's ancestor in a duel. We say that our kin defended his daughter's honor.

Casnar's family has always maintained that the duel was provoked by my great-grandfather to solidify our political ties.
====
6680
We get along like lizards and dunerippers, my friend.

If the Forebears would just see the wisdom of those who walked the sands of Yokuda, they would not bring blights upon us like the storms of the desert.

That is not a problem for today.
====
6681
Crowns proudly stick to the Yokudan ways.

We are the keepers of tradition. If it was good enough for our forefathers, why not us?
====
6682
I know of whom you speak, a man of clever words and honeyed phrase. I know he seeks my hand despite the differences that separate us.
====
6683
Our plan was to strike at the Imperials from behind. Cut off their supply lines into <<1>>.

But we did not expect what we came across. The creatures of the jungle tear apart any who dare enter. Even our army has fallen back.
====
6684
Though it pains me to admit it, yes.

Several scout parties were dispatched into the jungles to search for survivors or any sign as to what has stirred up the area. We have yet to hear back from them.

I fear they may be lost to us.
====
6685
The Harbor was the main port for all of <<1>>. Until the forest turned on its own people that is.

As it is now, the Dominion has claimed it and fortified the city to protect it from outside influences.

That has caused its own share of problems.
====
6686
The port was shut down from all outside activities excluding military trade and travel.

The seas are littered with Imperial vessels. It is far too dangerous to travel. This of course has caused the traders to become anxious and rowdy.
====
6687
You would do that for me? It would be a gift I could never repay. Please, find Casnar and Shamar and speak wtih them. Find out what manner of man they are and return to me.
====
6688
Casnar is pleasant enough in thought, but what of action? What has he done? I have a second suitor, a Forebearer named Shamar, who also seeks my hand. Shamar is a man of deeds, not words.
====
6689
Casnar is a Crown, and I a Forebearer. He is a child of dirt and wind, and I of city and stone. Our people do not agree, even if we do. Some would not see us wed because of this.
====
6690
You rightly shame me, guest of my house. If he is willing to take the risk, I should be as well regardless of what my father thinks. But there are other matters at play.
====
6691
Yes, I'm afraid so, and both seem good and honest men. It is an embarassment of riches, one I am thankful for but cannot survey on my own due to my father not allowing me to leave.
====
6692
I am a man of imagination. Tiela is a beautiful woman of bravery and intelligence who I will honor with my every word. I will make her laugh every day and challenge her mind at each turn.
====
6693
I will build her a house of books and learning; our children will be great scholars of the land. Oh, a clever plan! Go my friend to the market and find a gift for her, some great tome of history, or better yet poetry. Give this to her on my behalf.
====
6694
What makes you worthy to judge me? I have seen dust on boots more worthy of my attention.
====
6695
Is it that time already? <<1>> needs these elixirs more frequently as the years pass.

Before <<2>> tells you about the needed reagents, this one asks that you reconsider. With only a minor change, we can be free of <<1>> forever.
====
6696
Very well. <<1>> will have to wait for one who is not unclawed to find assistance.

This one will write the needed reagents in your journal. Bring them to <<2>> near the main house northwest of here.
====
6697
Excellent!

The needed reagents are nearly the same. <<1>> will not know the difference.

This one will write a list in your journal. If you need further direction, just ask.

Bring the reagents to <<1>> outside of the house northwest of here.
====
6698
If you had ever been a slave, you would not ask such a question. While she lives, our lives are not our own.

She compels us to serve her through magic. Even commands made through you must be obeyed.
====
6699
If you had, I would know your name. I do not. You are nobody.
====
6700
I am a warrior of the Redguard, honored of my people. I have gone on the Walk-About, fought great evils, and returned to tell the tale. I serve my people.
====
6701
Among our people those who wish to prove themselves walk into the desert to find their fates, as Frandar Hunding did along ago. We face the evils that plague the land and learn of it, and ourselves, in the process.
====
6702
Long ago, when Tall Papa discovered how to survive from one world to the next, and then he taught others how with the stars as their guides. But enough of this, you waste my time.
====
6703
The greatest hero of the Redguard people. A sword singer without peer, he led our people from Yokudan to these lands we now call home. I can only hope to live up to his memory. You have no hope for doing so.
====
6704
Tell her of the worthiness of my suit, but not in honeyed words. Do so plainly. And find her a gift; a good strong brass bracelet will suffice.
====
6705
The value of my suit with Tiela is without blemish regardless of what you think of me. I am the right choice for Tiela. We are both from families of honor, both Forebearers. What else is there to consider?
====
6707
You... you what?

I am sorry - I was not expecting a stranger to arrive bearing gifts. Your face tells me you do not know the significance of what you carry.
====
6708
It becomes clear. And indeed, it is as great of an offering as one could give.

The elder can now find his way into the embrace of the Hist. Place the venom in the amphora. You have earned the first taste, <<1>>.
====
6709
"Yesterday, Chief Akuman's son, Ashkee, fell ill. He died this morning before the cause was determined. Now, I've heard his attendees, including the Chief, are ill as well. We pray they have longer than a day to find a cure."
====
6710
We supply food - mushrooms and fish - to nearly every town and city in Malabal Tor, and even further!

Someone has to supply food to cities, and so we've found an efficient way to provide lots of food without breaking the Green Pact.
====
6711
The object is a primitive key made of bone. It may belong to the door that lies in front of the dead woman.
====
6712
My blood? This one is using his blood at the moment and does not wish to give it up.
====
6713
Why is he your choice?  And you choose him despite the fact our peoples will disapprove?
====
6714
The altar is covered with jars of Hist sap and a pot of a greenish, spongy material. The latter is labelled "Greenmote" and marked with a skull and crossbones - obviously poison. A subtle discoloration in the sap suggests it's been mixed in.
====
6715
I came here to retire many years ago. I thought a farm would be a nice way to relax. 

Getting slaves to do all the manual labor provides me a cheap source of income and allows me to pursue other interests.
====
6716
Not everyone agreed to abolish slavery; the Archeins for instance.
====
6717
My control over them is more than just physical. They are magically bound to me. 

As long as I live, they must obey any order from me or my agents. That now includes you.
====
6718
That is obvious, no? You must kill one of us. <<1>> generally prefers one of the farm workers to be used for this as they are cheaply replaced.

Be warned, even with the spell of compulsion, the workers will defend themselves.
====
6719
I welcome your counsel and agree with your choice. Tell Casnar to come by my window this evening. Thank you for all your help, I cannot repay it sufficiently.
====
6720
I would rather choose a victor by his virtues than by the failings of the loser, but I will agree with your choice. Tell Casnar to come by my window this evening, but to do so quietly. We must be careful until the tensions ease in Bergama.
====
6721
Hackwings can be found north of here along the ridge.

Their hearts are strong and continue to beat even after removed from the body.
====
6723
Why do you choose this man?
====
6724
Deathweed is normally a very rare plant. For some unknown reason, it grows abundantly here in Whiskerleaf. 

Perhaps that is why <<1>> chose this location for her farm. Keep your eyes open, you will find what you seek.
====
6725
This is the vital reagent. Using tainted blood rather than fresh will kill <<1>> when she drinks the elixir.

I stored the body of a dead slave in the shed north of here until he could be buried. Blood from his body should be suitable for our needs.
====
6726
I would rather choose on the virtuces of the victor than the failures of the loser, but just as well. Tell Shamar to come by my balcony this evening.
====
6727
Very well, find this man of deeds and tell him to come by my balcony later this evening.
====
6728
It is a simple process. Approach the corpse and spill a few drops of the holy water from the vial I gave you. If you are so moved you may want to say a few words over the departed, but that is not required.
====
6729
Have no fear! The risen criminals will find you, if you follow my instructions. Destroying part of their writ of execution will create a disturbance that they cannot ignore. They will be compelled to find you.
====
6734
Search the area at the top of the hill. See if you can find out why they want the sap. But once you're done, destroy the sap.

We can't leave it in the hands of these pirates, or the necromancers who hired them.
====
6735
You're asking a sick mage? The old warrior and I should pick up our canes and hobble up the hill?

Well. There are a lot of pirates up there. I'll see if I can come up with something to get us on our feet, and we'll meet you there.
====
6736
I have a headache so bad, I can't see out of one eye. Moon-of-Dim-Candles is old.

If you were alone, we'd help however we could. But you have  friends with you - you should be fine. You don't need us.
====
6737
The Crowns are traditionalists. We worship the old gods. In Bergama, many Crown families are even descended from ancient Yokudan nobility.

Though we are loyal to the throne, we would prefer to see someone other than Fahara'jad sitting on it.
====
6738
Politically speaking, the Forebears claim to be more progressive. They've taken to worshipping the Imperial gods, and associating more with the other races.

King Fahara'jad even joined the Daggerfall Covenant, a move Crowns were firmly against.
====
6739
Justices are men and women chosen by common vote to keep order in Bergama. It is a grave responsibility, not a reward. We answer to the Magistrate, but keep our own counsel.

If you break the law in Bergama, we will find you.
====
6740
The rock-builders wanted to use the forest in their assault on Grahtwood. They tried to bend this place to their will, but the trees here are too strong. They rose up, and it was the rock-builders who were vanquished.

All here were killed, or fled.
====
6741
…oh, yes. That is what I mean.

He stayed for me, and I embraced him and protected him.

That is what happened, yes.
====
6742
They are scattered about the military district to the south. I would suggest you be careful if you are headed that way. The Dominion patrols the area heavily.
====
6743
That is a tale for happier times. But, I will tell you what I can.

We are less a tribe and more of an ideal. The elder believed we'd lost our origin, our purpose. He sought to discover the meaning of... well, what it means to be.
====
6744
It is not something one can simply teach. You must take the words into yourself, and discover how they grow.

If the elder were here, he could set you upon the right path. I fear I would simply... confuse you.
====
6745
No. Many of us have travelled far from the swamp in search of our purpose. I do not know how many follow the elder's teachings, to tell the truth.

I am sure we all felt his passing.
====
6746
There's a harpy called Pale Talon who's the Harpy Queen's ambassador. You could either return the eggs and tell her we want to live in peace, or you could … well ….
====
6747
Good. If they retaliate, I'll threaten to destroy an egg. 

Look menacing when you approach Pale Talon. Grimace a lot when you're talking to her.
====
6748
I haven't spoken to Pale Talon myself, but if the stories are true, she understands our language.

Let's hope she recognizes the gesture as a peaceful one. Hopefully, she can be convinced to live in peace with us.
====
6749
No, no, not I. I prefer a more solitary life, far from the crush of crowds. I was only here briefly to pick up supplies and visit my brother. Oh! My poor brother! He died in my arms! Those fiends!
====
6750
We were having tea when the screaming started. He ran outside to see what was causing the commotion and...he was cut down by the Withered Hand. I hid until they passed. I tried to save him but...I was too late!
====
6751
Perhaps it's best if you sit down a while. The rite can be quite potent.

It is not uncommon for some to see visions. They use this time to speak to the departed, to bid farewell. Perhaps you have seen something different than us.
====
6753
Most who vanished were Forebears, like myself. No doubt a Crown cut them down in their sleep.

Crowns believe those who don't blindly follow the old ways are dirt.

Istah is covering their tracks with a false investigation. He's a Crown, after all.
====
6754
They've found no bodies. How odd is that? There are no bodies! No doubt Crowns are targeting Forebears who speak out against them.

It all started when that stranger, Alasan, came into town and stirred things up. It's his fault, if you ask me.
====
6755
He said the Crowns are a dying breed of craven fools afraid to change. He was right.

Then he turned on us. He said the Forebears were traitors for joining the Daggerfall Covenant!

Everyone drew their swords. Then he ran, like a coward.
====
6756
Some say it's Crowns killing Forebears … or the other way around. They're both wrong.

A Redguard who killed his opponent wouldn't hide the body. He'd flaunt his victory. These bodies are gone. For all we know, Istah has them locked away.
====
6757
Fakimal is a Forebear, like us. Someone's stalking him. We confronted the Crowns about it, but none of them would confess to the deed.

If you talk to him, it might ease his mind. You'll find him at his house on the northwest side of town.
====
6758
That, unfortunately, is something not even I know.

Upon our arrival, the Dominion sent forth at least a dozen scouting parties into the woods. No word has returned.

Our hope is they are simply delayed, but the longer we wait, the more we lose hope.
====
6759
At first the stories spoke of a pack of wolves causing this mess. Now the stories have been fabricated so much, I know not what to believe.

All a bit silly if you think about it. And I have. Not much else to do. Well drink. There is always drink.
====
6760
I'm sick. Migraines. You have anything you need soaked in vomit? I'll just open my eyes a second.

When I cast spells, my scales fall out. The healers say it's an allergy. I think one of my rivals in the Mages Guild slipped a potion in my drink.
====
6761
That's what I said. No. "Fresh air," they said. "Warm rocks."

Every heartbeat's a crack of thunder. The sun is a spike into my eyes. Even with them closed, I see little silver things swimming around.
====
6762
The military has closed off all travel. Can't leave by port, and certainly can't go into the woods.

They're not telling us much except that it's for our own safety. If they don't do something soon though, it'll not be safe even in the city.
====
6763
You've never heard of Sunscale Strand? It's a great pilgrimage site for Argonians.

Well, not really a pilgrimage site. A retreat? A place to relax. Lying on the rocks is very therapeutic.
====
6764
The traders are... anxious. Yes, anxious. They are cooped up here, unable to trade freely with any outside of the city.

They say the Dominion is holding them prisoner, but that is not the case. We just don't want them to die, yes?
====
6765
Many wish to travel into the woods of <<1>>, but that is no good.

The woods are dangerous, even Ahmuzi knows this. We have lost contact with the towns within the forest. Good things cannot be happening out there, no?
====
6766
These aren't just any rocks, I'll have you know. Over generations, hundreds - no, thousands of vistors have vouched for the healing powers of our rocks.

And for decades, my family has been here to sell them refreshments.
====
6767
They get very warm in the sunlight.
====
6768
They get warm in the sunlight.
====
6769
Ahmuzi suggests that you be resourceful. Check around the area and see if you can give them a fright. 

This one is sure if you look around you'll find something that you can put together.
====
6770
Has no one briefed you?

We are stuck here. Stuck between Imperial ships at sea, and some form of ghastly creatures in those woods out there.

We await reinforcements, such as you, to arrive each day in hopes of making some sense of it all.
====
6771
Small ships from the attack on Grahtwood traverse the waters. They cause disturbances by attacking any smaller trade vessels that dare travel.

They do not attack us directly, but would quickly slay any trader fool enough to cross their paths.
====
6772
A foul magic is at work, I fear.

Even the Bosmer dare not attempt to enter their woods. They claim the creatures are wild. That "The Hunt" as they call it, has begun.
====
6773
We have tried, but their small ships are swift. I dare say we do not have the numbers to outright crush them.
 
For now we simply keep the ports closed until more war ships arrive. Then, we will be rid of them.
====
6774
That is what I have heard some of them call it.
What it is, I am unsure of. I have asked many, even some of my own, but they grow quiet and will not speak.

They say it is not like what they have heard. That this... is more twisted and corrupt.
====
6775
They say they have no proof and even if they did, they don't have the numbers to look into every little rumor.

Ma'Zarman says pooey on them. Just wait until their own start going missing. Oh, then they'll be curious.
====
6776
Ghasaaj sees many things that are suspicious. This one will not get involved unless he is needed.

Or someone dies. Then maybe Ghasaaj will get involved.
====
6777
Another of my kind mentioned something about it, but this one has seen nothing. Nothing <<1>> can act on anyways.

There are many in the area that seem intent on avoiding my gaze. Perhaps you should question them. This one will not interfere.
====
6778
Nothing and everything all at once it'd seem.

I left my city of Silvenar to visit my friends here. Been here a couple of weeks and soon as I'm about to head back home, the damned army shows up. Says I can't go back.
====
6779
Forest is too dangerous they say. It's not much better around here!

Poor Elandra's son has come down with something and not a healing salve in sight to fix him right again. All I can do is watch over my friend. Make sure she comes to no harm.
====
6780
Oh, not like that.

My friend, the Khajiit by the bar over there.

We recently arrived from Greenshade to look for mercenary work. Problem is no one is willing to pay for anything of the sort.

So, we bide our time until an opportunity arises.
====
6781
Everyone's a visitor here, except Sinks-in-Silt.

I heard the heat of the rocks here helps joint pain. These old bones have seen some abuse over the years.
====
6782
...Hm.

A lot of people do things they think they have to. Because they're young and stupid, and they think they can make the world better with the tip of a blade.

I've got my fair share. Let's leave it there, yes?
====
6783
Terrible things, <<1>>. When our people first began to change, we thought it a simple enough curse, if you could even say such a thing about becoming a werewolf. Then we realized just how fast it spread.
====
6784
If you were to head down into the village, you would see other Bosmer lurking among the werewolves without being harmed. These are the huntsmen, and they have killed those who were too strong to turn into feral beasts.
====
6785
Wolves are pack creatures, and werewolves are little different. It's not unusual to see them run in groups, but there are just so many here! Many more than there were villagers that lived in Gallowroot. I think they came with the huntsmen.
====
6786
Murkvale is in danger too? These events are truly grim, <<1>>. Something wicked is going on in the woods, but for right now I have to focus on the liberation of Gallowroot.
====
6787
They ferry slaves across the waterways of Shadowfen. During inspection, I made a few choice cuts to their rigging.

They should be stranded just outside of the harbor for a time, until they can repair their ships. You must get to them before then.
====
6788
The lore book is divided into two sections: "Native Plants" and "Native Creatures."
====
6789
Flipping through the section on plants, one of them looks exactly like the bundled dead plants seen on the altar: a long, slender reed with black horizontal stripes.
====
6790
Most of the creatures are quite common, yielding basic ingredients: claws, blood, teeth, etc. One of them stands out as being more unusual, producing only a single ingredient that resembles the granular substance seen on the tablet.
====
6792
The description reads:

"Witchreed: Accessible year round in the surrounding swamp and delta, preferring the brackish water. Easily identified by its black striping. Used in curative, protective, and pain-relieving rituals."
====
6793
The description reads:

"Wisps: Dangerous, gaseous balls of light that prefer swampy areas. Yields glow dust used in restorative and reflective rituals."
====
6795
Why? Why am I so upset? Ha!

How would you feel if you saw savage beasts cut your father down right in front of you as you fled in terror? How? So, yes, I guess you could say I'm a bit... upset!
====
6796
What? Snake meat? Bounty of Zeht, thank you! I've been starving here. This is wonderful! Unbelievable!
====
6797
You bought this yourself? With your own money?Merciful Ruptga, my prayers are answered!

Thank you, stranger. It's good to know there are some who still care about us.
====
6798
My sister sent you? I am glad she made it to safety.

Events did not go as planned in the ruins.
====
6799
Idrasin convinces anyone he can to risk their lives to get treasure for him. He pays next to nothing then sells what you find at an exorbitant price.

Some of us have started selling for ourselves. I'll buy what you have, and at a fair price!
====
6800
As you wish. I'll trouble you no more. Good luck with Idrasin...
====
6801
Hah! A little shady. You have no idea. 

He's been underpaying us for months, and many of us have little as it is, and have families to feed. He takes advantage of our situation!
====
6802
I probably shouldn't be talking to an outsider, but you seem like a decent sort. 

We're looking to overthrow both the Wardens and the Archeins. We don't agree with their bloody conflict and wish for a return to simpler times.
====
6804
After the attack, a Baandari caravan settled on the edge of town. They have plenty of food for sale, but all our valuables were stolen by the Withered Hand. Those greedy flea-bags won't lift a furry paw to help us, unless it means a profit for them.
====
6805
<This must be the necromancer Shade-Tail assassinated. Searching his robes, you find a piece of torn parchment with strange symbols upon it.>
====
6806
<It reads,

"Finally stable! Must tell assistants not to disrupt the  balance. Once we have the Skull, this will not be necessary.">
====
6807
It was the Withered Hand, led by a terrible woman. She called herself Death's Consort. And wherever she went, death did follow.

There is a hermit named <<1>> in town asking about the attack. She might have more answers for you.
====
6808
<Magical energy swirls around the levitating crystal. It looks fragile, as if any pressure would shatter it.>
====
6809
<The crystal does not break, but the magical energies surrounding it cease. It looks like nothing more than an inanimate crystal now.>
====
6812
<<1>> didn't say why. He likely doesn't want anyone around who might challenge his authority.
====
6826
You will? This is... unexpected. Very well, I will rescind your exile. But do not take any actions on behalf of the Cult without my permission.
====
6827
The group I traveled with may still hold our packs. If you can, search them, Y'ffree bless them, and see if you can find anything that might help.
====
6828
Why? There's nothing but an arranged marriage waiting for me there. I'm supposed to marry to an elderly merchant. He's more of a pig than a man.

No. I've found a new life and a new love here with her.
====
6829
Don't tease old Maham! Tell me! What happened?
====
6835
"This morning, the Chief and a few others succumbed to this strange illness. The rest will probably pass before nightfall. Our village is in a panic. Some believe it's the Knahaten Flu returning to claim the last of our Kothringi tribe."
====
6836
Hah! Yes.

That belonged to Usadim. I saw him running east a day ago. 

He made a lot of enemies in Lainlyn. I guess he planted that among the harpies to fake his death.
====
6837
They ate the loud, angry Redguards who claimed their land, stole their eggs, and killed their sisters. I have nothing to fear.

At first, the harpies rejected me, but I persisted. Now I fall asleep to a beating heart beneath warm, velvety feathers.
====
6838
I'll do my best, <<1>>. But don't stay away long. I don't have your abilities. Keethius may not be able to keep the Cult together without your help.
====
6839
Ah... 

Oh my.

You, uh, mentioned someone else, um, survived?
====
6840
I never liked harpies, but stealing their children ... I would slay an army of Daedra if they scuffed my grandchild's knee! I'll see that his death is remembered as a lesson.

What about the others? You said two lived!
====
6841
That cowardly cheat. Always gambling and drinking. Forgive me, I even heard him curse the gods!
====
6842
When the Nagas took over Ten-Maur-Wolk, they killed dozens. Women. Hatchlings. Alten Corimont is a bigger town. How many will die there if the Nagas break through our line?

Are you saying this because we're Archeins?
====
6843
Close your eyes, this will only take a moment.
====
6844
Nobody here owns slaves. Those rich families in Alten Corimont and Stormhold do. We cook our own food here.

As for the Pact, I don't hate it. I just want it to leave us alone. We didn't need the Dunmer before, and we don't now.
====
6847
You climbed through the window.
====
6849
It's not nice to tease your elders! Tell me what you learned.
====
6851
Oh, my.

You, uh, mentioned someone else, um, died?
====
6852
I never liked harpies, but stealing their children? Well! I'll see to it his death becomes a lesson.

What about the others? Who lived?
====
6853
I'm not sure exactly. I left the camp on a scouting mission. By the time I got back, everyone was gone. 

From talking to the squatters here, it sounds like people ran out of food and the will to stay.
====
6854
I'm going to walk over and pet this cat. Be done with whatever you're doing by the time I get back.
====
6855
Of that I have no doubt. You are as true as the winter rains, and just as swift.

Be swift now. I fear Scar-Eye will soon call upon his necromancer master. You must be there to welcome him into Bogmother's eternal embrace.
====
6857
Hah! Yes.

That belonged to Usadim. I saw him running east a day ago. 

He made a lot of enemies in Lainlyn. I guess he planted that among the harpies to fake his death.
====
6858
"Yesterday, Chief Akuman's son, Ashkee, fell ill. He died this morning before the cause was determined. Now, I've heard his attendees, including the Chief, are ill as well. We pray they have longer than a day to find a cure."
====
6859
"My mother fell ill today. I'm terrified, but she thinks she found a ritual to protect the rest of us.

"Those of us who are healthy have been told to go to the shrine and pray in preparation."
====
6860
One last trial stands before you.

My soul is bound eternally to the Tear. For years I have waited, alive and hoping against hope that this day would never come. Yet... it has arrived.

Break the bindings that hold the Tear. Only then will it be free
====
6861
I am linked to the guardians that stand at your side.

Defeat them and their bindings will disappear. The magic that holds them in place will vanish. The Tear can finally be used for its true purpose.
====
6864
That depends on what you want done.
====
6866
You put white powder into the brazier and it starts to burn.
====
6867
You put red powder into the brazier and it starts to burn.
====
6868
You put blue powder into the brazier and it starts to burn.
====
6869
You put black powder into the brazier and it starts to burn.
====
6870
With strength, you must fell the spirits in which roam these grounds.

With compassion, you must make the lost spirit see what he cannot.

With wisdom, you must find the bones of the lone adventurer and then guide the relics to their proper place.
====
6871
Follow each of the halls in this ruin. At the end of each, you shall find the ones you must release from their prison.
====
6873
Some would say it is a trial, created by the Daedric Prince Hircine, to test mortals for his own pleasures.

Set upon a path of obstacles, he would send his Huntsmen to track down the contestants for the thrill of the game.
====
6874
They would say it was the forests of Valenwood attempting to protect itself. 

There are tales of how Bosmer would turn into wild beasts in times of danger, and hunt as one pack, devouring all that would threaten to destroy it.
====
6875
It was but a small group of us who fled the Summerset Isles years ago. The Akavari had invaded and war spread through the lands.

I took a small legion with me and we left to find a new life here in Valenwood. When we arrived, we were not welcomed.
====
6876
We found a way to speak to the forest. Using our own magic, we found a way to communicate.

In this, we swore a pact. We would never harm the forest if it was to give us protection. We, in turn, would also guard it as well. Thus the <<1>> was born.
====
6877
The forest of Valenwood lives. It breathes. It protects its people in any way it can.

For years the Bosmer were the only ones to call it home. When we arrived, it perceived us as a threat. It wished to be rid of us, but we had no home to return to.
====
6878
With the Tear gone, my life fades.

That gem... it is a soul gem. Within it rests not only my own spirit, but those of the creatures of the woods.

That is why it is even still so powerful.
====
6879
Even if you could, I do not wish to be helped.

I will rest here as the remainder of my spirit fades away.
 
Thank you, <<1>>. For everything.
====
6880
They're our reservoirs. Even in the desert, there is moisture in the air. The rain catchers collect it and funnel it into the johads.

Then we carry the water to the city in large urns, or at least, that's what we normally do.
====
6882
All I see is the haze of the blood brew...
====
6883
Help! Don't... huh? The last thing I remember I had a sack pulled over my head. I have to get out of here!
====
6884
But you... I don't... wait, this isn't right. I don't belong here!
====
6885
How dare you! I'll... I'll... by the Eight, I remember now! They made me drink this terrible concoction!
====
6886
You will simply need to disrupt whatever is being used to draw power, most likely a cairn or crystal of some kind.

I will mark the locations on your map. Lead the way!
====
6887
Johads provide fresh water to Sentinel and neighboring settlements. Guards usually defend them. The potable water in their reservoirs is precious.

Unless a cure is found, I won't be alone in mourning the loss of a loved one.
====
6888
I will light the incense and voice the petition. But first, I will coat my blade in the juice of the nightshade.

With it, you must stab the assembled corpse, as I speak the petition.
====
6889
Perhaps we will be greeted with silence. If luck would have us, the Night Mother will hear our petition and deign to speak with us.

I do not know what will happen after that.
====
6890
You put white powder into the brazier and it starts to burn.
====
6891
You put red powder into the brazier and it starts to burn.
====
6892
You put blue powder into the brazier and it starts to burn.
====
6893
You put black powder into the brazier and it starts to burn.
====
6894
You put white powder into the brazier and it starts to burn.
====
6895
You put red powder into the brazier and it starts to burn.
====
6896
You put blue powder into the brazier and it starts to burn.
====
6897
You put black powder into the brazier and it starts to burn.
====
6898
You put white powder into the brazier and it starts to burn.
====
6899
You put red powder into the brazier and it starts to burn.
====
6900
You put blue powder into the brazier and it starts to burn.
====
6901
You put black powder into the brazier and it starts to burn.
====
6902
It's a large reservoir we use to hold the water we gather with rain catchers.

We routinely send water to Sentinel. The city has a massive thirst. We also use some of the johads to hold water for livestock.
====
6903
<<1>>? Where you see the heaviest work done, look for him elsewhere. This is our family's business. He should show proper pride in our work.

Ah, well. I can take care of the johads, once these beetles are gone.
====
6904
It is disagreeable that I do not have a better selection for you. Is there something in particular you desired? Most of what I have is fairly standard foodstuffs.
====
6905
I hope this does not offend you, <<1>>, but I do not understand Bosmer aesthetics at times. These objects seem like little more than bits of stone or metal to me, but the Bosmer here act as if I am hoarding treasures.

I sell one for 10 silver.
====
6906
The Bosmer in this area enjoy the pickled fish and fungus that is popular in a region to the west of here. Leafshadow or some such? The spinner would undoubtedly enjoy it.

How does 8 silver sound?
====
6907
Of all the things I have sold, glimmerwine is among the most peculiar. It glows, you see, seeing as it is made from the ichor of the flashflitter. I did not think much of it at first, myself, but it is actually quite good.

Does 8 silver sound good?
====
6911
Of course, <<1>>. What would you like? I still have some of those curios, as well as the fish and fungus. There's also a bit of glimmerwine left.
====
6915
I can tell you any story that relates to whatever it is you present to me.
====
6916
When the Bosmer accepted the Green Pact, it was a time of great uncertainty. It was hard to adapt to the wishes of Y'ffre and the green that surrounds us, but the Bosmer endured and thrived.

With the Green Pact, the wild protected us.
====
6917
Not all Bosmer follow the edicts of the Green Pact. Those who spurn it sometimes turn gluttonous out of spite and hoard their food, unwilling to share it with others of their tribe.

One such Bosmer was named Gilvanir.
====
6918
Haruwen had lost her mate and children to marauders in the previous winter. Her surviving kin could not offer her lasting comfort, and so Haruwen turned to glimmerwine. Its intoxicating scent and flavor dulled her mind and her pain.
====
6919
Musk places a scent. Marks prey. Yes?

Harpies catch the scent and carry the marked prey back to their nest. Harpies share the prey. Feed everyone. Yes.
====
6920
Started it? Oh, I don't know. The harpies have raided Lainlyn since before I moved here from Sentinel years ago.

The harpy queen's advisor, a harpy named Pale Talon, can speak our language. You might ask her what originally upset the harpies.
====
6921
When Dasali moved here, she discovered several Daedric artifacts on the site. I have a reputation for being an expert in these matters, so she invited me here to study them.

You can see them in the house up the hill.

But don't touch anything!
====
6922
Redguards killed harpies first. Redguards stole eggs, hunted harpies. Lainlyn town built over harpy nests. Hhraaak!

But we harpies survived and grew. Yes.
====
6923
I'm afraid the is seal is far too dangerous to let it out of my possession. 

You may have already done irrepairable damage by releasing whatever Daedra is had imprisoned!
====
6924
You're clearly mistaken. We don't have any Daedric artifacts here. I'm researching the effect farming has on food.
====
6926
There were more harpies than Lainlyn Redguards. Lainlyn leader begged Harpy Queen for peace. Harpy Pact was made. Yes.

Pact says once a month, Lainlyn town must mark some Redguard with harpy musk. Hmm?
====
6927
We are Breton soldiers and unused to the fierce heat of this area. The heat, with his injury, has overwhelmed Destane.

Geon here knows herbcraft,and he believes a local cactus plant holds the cure Destane needs but the ogres are too close for now.
====
6928
Musk places a scent. Marks prey. Harpies catch the scent and carry the marked prey back to their nest. Yes.

Harpies share the prey. Yes. Feed everyone.
====
6930
First, pick the rat you want to win.

Nimble is... well nimble. Squim, I just like him. He is fat and fuzzy. M'adric likes fat and fuzzy, ha ha!

Which one do you think will win?
====
6931
He murdered Inila, a server at the Thirsty Lizard. My guards caught him fleeing the scene. He claims innocence, but her blood was all over him.

She had a sword through her back … a sword exactly like the one you're carrying! Where'd you find it?
====
6933
Is some cheese. You toss it down near rats while they run, they maybe stop, yes?

Doesn't always work, but is fun to try. 

Now, get ready. M'adric is letting them go... now!
====
6934
Nimble, good choice. 

Is quick, like being chased out by angry father. Don't ask.

Now, I give you something to help with race!
====
6935
Haha, you like them fat and fuzzy too, yes?

Squim is fast too! Do not worry.

Now, I give you something to help win race!
====
6936
Only that I did not kill them. I called on Inila only to find her dead. She asked me to come. She said she knew something.

When I entered her room, someone struck me from behind. When I woke, my swords were gone and Munada's guards were on me.
====
6937
Inila never trusted me, but she was a crafty one. If she had evidence against Munada, she would hide it. 

She kept her apartment above the bookseller by the tavern. I did not have time to search it. Search her room for what we both seek. Justice.
====
6938
I don't know. When Inila asked to meet, I assumed she had learned something new about Captain Munada.

I have many complaints of unfair treatment from Forebearers. I believe Munada is corrupt. She was seen with a recent visitor to Bergama: Alasan.
====
6939
I've heard rumors he's a necromancer. While he was in Bergama, he and Captain Munada were often seen together.

Fakimal complained to me of someone stalking him. Perhaps he found his stalker. Maybe it was Captain Munada! I can only speculate.
====
6940
Some day I will, friend. I am not yet trained to fight and because of that my rage burns impotently within me.

I will leave here, soon, to seek the training I need so I may destroy these sons of dogs, these ogres, wherever I find them.
====
6941
Stendarr's grace, I knew it! You must investigate Captain Munada's home. It's just across the street from here.

Search the basement for evidence that will implicate her.
====
6942
Spinners are priests, in a way, who give respect to Y'ffre. Y'ffre teaches us to respect the wilderness and the green around us, and we remember stories which relate to the teachings.
====
6943
Yes. But before we can tell a story, we must receive something in return that relates to the tale being told. If you wished to hear The Unwelcome Feast, for example, I would need to receive some food.
====
6944
The Silvenar Prime must present an offering to Y'ffre comprised of earth, water, and life along with an object of power in the Grotto. A simple ritual, but it tells Y'ffre that we have not forgotten the Green Pact.

That is the Gift of the Silvenar.
====
6945
To keep the Bosmer from faltering in their devotion to the Green Pact, a Prime was appointed here in Silvenar. There have been many Primes since, and the naming of a new Prime, or the affirmation of adherence by an existing Prime, is often required.
====
6946
Late one night, Gilvanir awoke to find his limbs pinned to his bed by vines. One by one, they forced themselves down his throat until Gilvanir burst from the inside.

That was the Unwelcome Feast.
====
6947
Gilvanir greedily stole food from his friends and gathered wild berries and edible roots in the forest. When his neighbors starved, Gilvanir feasted in plain view. Y'ffre was outraged and called upon the forest to punish Gilvanir.
====
6948
She was offered many herbal panaceas from traders and outsiders, all of them an affront to the Green Pact. Haruwen turned them down and forsook all save the glimmerwine, praying to Y'ffre for release from her grief.
====
6949
Flowers grew forevermore on the spot where Haruwen died, even when the graht-house was reclaimed by the Green. Even in her grief and self-destruction she did not violate Y'ffre's will.

That was the Bitter Draught.
====
6950
One morning, Haruwen's neighbors found her dead on the floor. Small flowers had sprouted from the floor of her graht-house to ring her body, but their petals were the soft blue-gray of sad storm clouds.
====
6951
Thank you for the offering.
====
6954
I... okay. Sure. The door should be open.
====
6955
No... I don't. You...

Just go in. Don't tell anyone I let you.
====
6956
I suspect <<1>>, the stable master, knows something of the necromancer's travels. Perhaps he can tell us by which road Death's Consort left town. Look for him at the stables in the southeast corner of Lainlyn.
====
6957
There were, thank Ruptga. A small number of Lion Guard soldiers arrived to requisition some horses and jumped to our aid when they saw the ogres.

With their help some people fled towards Sentinel. I would go, too, but I can't bear to leave my home!
====
6958
This... this is fantastic! I will be able to use this to locate the necromancer that keeps stymieing our efforts.
====
6960
You and the rest of the camp. What does it matter anymore?

What we're planning is not right. If we could convince them to give us what the Worm Cult wants, things might be different. But to attack one of our own villages....
====
6961
The skull of a giant who lived in ages past. It's needed for some ritual they're planning.

I don't know the details of it, so don't ask. They're going to take the skull to Skyrim. As long as it's out of Black Marsh, I don't care.
====
6962
A tracker from Hissmir, a nearby village, found this skull the Cult wants. They venerate it. We offered them fortunes for it, but they don't care for possessions.

<<1>>, the Worm Cult leader, is pressuring us to attack them.
====
6964
Here's the idea: Devanir lives in the graht-house over there, and he skipped out on paying for his drinks, leaving me to cover the cost! May Y'ffre ever fill his boots with mud.
====
6965
Devanir has some choice bits in his graht-house that he would be sad to lose. I don't mean to keep what I steal, but I want to make a point. Are you familiar with the Right of Theft?
====
6966
Anything artfully stolen becomes mine by right, and in order to get it back he has to publicly admit that I am the better thief. Devanir wants to steal my money by making me pay his tab? He'd better pay up if he wants his goods back!
====
6967
Hmph! Fine, go putter off to the guards and see if they care! I'll pull this off without your help!
====
6968
Great! The house is around the bend in the road to the left once you leave this lodge. I need you to throw off the patrolling sentinels somehow, or at least "talk" with their captain. When you've done so, blow this whistle I'll give you to signal me.
====
6969
The sentinels are out patrolling in greater number since the Silvenar Prime got himself "hedged in." Heh. I can't put this off too much longer, else Devanir will be back and I might not get another shot. Can you make a distraction for me?
====
6970
Find Devanir back at the tavern when we're done and tell him what I did. Y'ffre's sap, I can't wait to hear him grovel and admit that I am the better thief!
====
6971
Well... maybe you're right. Devanir is so smug all the time, I wanted this to stick in his craw. I'll leave it alone. It's just a few lousy silver. Can you go tell him that I'll call things even? Honor among thieves and all.
====
6972
There's also the widow <<1>>. Her husband was slain by Death's Consort, and reanimated as an undead servant. Ghastly, but I believe the widow got a closer look at our necromancer than anyone else in town. She lives in a small house northeast of here.
====
6973
But… I don't know. How could I? I only groomed her horse. She didn't even pay me. Please! Don't turn me into a zombie. I'll do whatever you need!
====
6974
I would, I swear it, but I don't know. She is gone, left by the northeast road on a black steed. That is all I know, I promise!
====
6975
It's Hram. He has no sense of direction and … so embarrasing. He hates snakes. There. I said it.

Joining this cult was such a bad idea.
====
6977
Go fall on your sword, necromancer! It would be a more honorable death than you deserve.

Your master is a heartless monster. The image of her still haunts me. That cruel mouth, her unflinching eyes… even the way she fingered her necklace….
====
6978
Gods, bless her, bless you, bless everything. Just get me out of here before they eat my bones!
====
6979
I can't push it from my mind. I see her clear as day. 

She has some sort of key, hung about her neck. An old key, elaborate, entwined with a silver snake.

Oh no… no! She sees me! Make her stop, please! Make her go away!
====
6980
These lamiae plan to let their hatchlings feed on me! The only reason I'm still alive is because the eggs … haven't … hatched.

What's that sound? Oh no. Oh no!
====
6981
The Withered Hand chose well. These men were the most vile murderers that I ever saw. The evil they did in life follows them in death.

There is a power there that the Withered Hand will use and nurture. They will grow in power if we let them.
====
6982
This is it! The crown is complete! Telenger will have to realize I am the better apprentice now!
====
6984
The water here is critical for the people of Alik'r. With these creatures in the caves, the peasants are afraid. They won't come to fill their urns.

Though Tu'whacca tests us, we must keep these pools clear.
====
6985
They mock Sep's image. They bear similarities to his beautiful countenance, but these Wrong Snakes are not of his get. They are abominations!

My followers and I will see these creatures put to the swords!
====
6986
A little bit of this, a little bit of that.

No, you appear to be someone looking for specifics, am I right? That guard you spoke to earlier. He was poking people 'round here, trying to get information.

What is it exactly that you want to know?
====
6987
Ahh see, those are the questions you wanted to ask all along.

I have these answers of course, but as I said, everything has a price.

The <<1>> over there. He awards vouchers for winning his little games. Bring me one and the information is yours.
====
6988
Must I go over this every time? It's tiring, talking to someone who isn't really there. People look at me as if were crazy. Like they can talk!
====
6989
Look, I have real work to do. Please waste your words on someone else. 

And I'd appreciate it if you didn't follow me around and stare all day just because I don't want to hear you speak. It's too creepy.
====
6991
Okay, but maybe you use the cheese better this time, yes?

Do not eat it either. It is for rats. Not you.
====
6992
Only a desperate man would steal from his neighbor, but there are many desperate folk in town nowadays.

The real question is what they would do with the eggs. I bet they'd try to sell them to a merchant. You should ask around the traders' market.
====
6993
Harpy eggs? Well, I'm not sure.... Poor Pehman came around with a big bundle of eggs. Wanted to sell them to me, but I don't deal in foodstuffs.

Can't say for sure they were harpy eggs, but they were bigger than any eggs I'd ever seen.
====
6994
Not sure. Poor Pehman's a bit of a vagrant. Roams about here and there, begging off scraps and doing odd jobs around town.
====
6995
Hey! What? Why you talking to me?

Oh, wait. Eggs? Oh really? I could ask you the same thing! I had some harpy eggs. Yes I did. And then I go take a little walk, and then they're gone. All gone!
====
6996
Let's just say I have my suspicions. And my suspicions say look at the monkey droppings. That's right, monkeys!

Their droppings were all over my hideout when I got back. They took my eggs, and left their poo! If you want the eggs, find the monkeys.
====
6997
Enough to know they're dangerous. Mirewalk was a peaceful village until those vents appeared. Since we started seeing the plumes, things have changed around here. Yes. Many changes.

Go on, keep talking. Just need to keep chopping.
====
6999
There was a time when this village was much larger. Yes, much larger. We prospered. Always had issues with the hackwings, though.

Our leader made a deal with some Archein researchers. They offered protection for a few plots of land.
====
7000
Hm? Oh, I don't know. They never said. We were just glad for the protection. Everything seemed fine. Just fine.

One day, we woke to find the researchers had left. They took everything with them. But they left the soldiers behind. So we didn't care.
====
7001
Good luck!

Jarred, come on out.

Speak to him when you are ready.
====
7002
Indeed. Regularly! Once a month, I believe.

I don't know why, though.
====
7003
It wasn't my idea. <<1>> is so hot-headed, always looking to prove himself. He's itching for a chance to use those swords of his.

He said it would prove my courage, but I feel more like a coward than I ever have before.
====
7004
Please do not let my appearance disturb you. My talents lie in the schools of Illusion and Conjuration, and I have developed a spell that will allow me to create a simulacrum to explore in my stead.
====
7005
Sure did. It was that odd fellow, Poor Pehman. He had a big, dirty bundle of them. Course, no one's going to buy harpy eggs. Not like you can eat those foul things!
====
7006
Well, that's a bit awkward. See, Poor Pehman doesn't exactly stay in one place. Hard to, when you don't have a home to call your own. He mostly just wanders about, sleeping where he can. You stick around town long enough though, and he'll turn up.
====
7007
Harpy eggs? Ha! You'd have to be dumber than a bag of sand to try to sell those things. Everyone knows they're bad luck.

Truth is, I just set up shop. You're my first customer of the day!
====
7008
You were fairly quiet, but yes, I heard you. My ears are quite sharp.

I was planning to deal with you after completing my meditations.
====
7009
I smell the blood of many victims on your hands. Someone bearing such a scent can't be so naive.

I assume you're trying to put me off guard.
====
7010
I could hunt you if I needed to.

I was curious to see what you'd do. You brought my secrets back to me. An unusual choice.

I'll leave my knife in its sheath. Let you prove your intentions. But I won't take my hand off the hilt.
====
7011
Theoretically, the best way to investigate the Cult's sanctum would be to knock out an unwary Cultist, using a club like this. Steal their robe, and wear it into the cave.

You'd need to take one unawares, where other Cultists couldn't hear.
====
7012
I wear the symbol of our alliance proudly.

If this cave is full of criminals and vagabonds, they surely will not speak to one such as myself.

You however, you might fit in and be less suspicious.
====
7015
I'd expect other Cultists to question someone wearing a robe covered with the blood of its former owner.

Worm Cultists do messy work, but they don't walk around spattered with gore.

Necromancers tend to be fastidious. A curious fact, no?
====
7016
What business is that of yours? You have the manners of a dune lizard.

If you wish to help Bergama, concentrate on finding the reason for Justice Istah's brutal murders.
====
7017
Certainly. But I'd predict little chance of success. There are many Cultists in the cave.

It's conceivable that someone with allies could take the cave by storm.
====
7018
Soul gems are used by necromancers to trap the power of a man or mer's soul.

It's filled with power - evidently from the soul of the dead Argonian lying beneath it. <<1>> will want to see this proof that the Worm Cult is breaking their agreement.
====
7019
I am the Uxith-ei. The egg-watcher. I am charged with organizing all those who seek, protect, and hatch the Saxhleel eggs under this Elder Hist.
====
7020
With the sap on your tongue, you are better able to apply the sharxal salve to the eggs. The sap will come through your skin into the salve as you rub, transfering part of you to them through the Hist.
====
7021
Most of the time, the sharxal salve warms the egg and keeps it moist. The smell keeps away predators.

This final application calls the hatchlings out and transfers some essence from the Hist to the egg.
====
7022
Yes. There are eggs in the swamps and near lesser Hist that grow nearby. 

We must send seekers to bring back the eggs for proper hatching.
====
7023
Child, have you forgotten your heritage? You and I are Saxhleel. It was the empire that called us Argonian.
====
7024
I am Saxhleel. A vast empire once called our homeland Argonia and the dwellers of the swamp Argonians.

Warmbloods and the lost scale lukiul still call us that, but I will never accept the label.
====
7025
Of course, child of the shell. We want you to call the blessing of the Elder Hist. A high honor.

Lick the root of the Elder Hist. Then take this sharxal salve and rub it on the shells of the hatching eggs.

When done, find me under the Elder Hist.
====
7026
Yes, child of the fiery mountain. We want you to give of yourself to the sharxal salve. Take this histwood ladel.

Afterwards, notify others that the hatching begins by raising the banners.

When that is done. find me under the Elder Hist.
====
7027
You do not know? The Elder Hist is the great tree that thrives at the center of these hatching pools. The Saxhleel bathe in its warm blessings.

May it always grow taller.
====
7028
Yes, child of the frigid northland. We want you to give of yourself to the sharxal salve. Take this histwood ladel.

Afterwards, notify others that the hatching begins by raising the banners.

When that is done. find me under the Elder Hist.
====
7029
Yes. Spit in the sharxal salve pot. Then stir it.
====
7030
It alerts the poolsguard to be more vigilant of predators while we complete the ritual.
====
7031
Of course. What would you like to know?
====
7032
With the sap on your tongue, you are better able to apply the sharxal salve to the eggs. The sap will come through your skin into the salve as you rub, transfering part of you to them through the Hist.
====
7033
Most of the time, the sharxal salve warms the egg and keeps it moist. The smell keeps away predators.

This final application calls the hatchlings out and transfers some essence from the Hist to the egg.
====
7034
Of course. What would you like to know?
====
7035
Yes. You spit in the sharxal salve pot.
====
7036
It alerts the poolsguard to be more vigilant of predators while we complete the ritual.
====
7037
I came here to requisition some horses to search for the Withered Hand. When we arrived we found the ogres attacking.

Part of my force ran to help the stables while we chased ogres fleeing with captives.

Now I have an hurt soldier and no medicine!
====
7038
They're led by Captain Ravenil. They showed up not long after the dreugh arrived. They forced the ship over there to wreck on the rocks.

They must be after the treasure of Bleaker Rock. I'll bet they have at least one piece of the map.
====
7039
The dreugh come inland to lay their eggs in the shallow caves nearby. I don't know why they started attacking the Bleaker Rock camp. They've always kept to the coves before. Something must be driving them out.
====
7040
The legend is that four pirate captains tore a map into equal parts and agreed to meet up later to collect the treasure. To this day the four parts have never been reunited and the Treasure of Bleaker Rock remains unclaimed.
====
7041
Enjoying the festivities of course!

I mean now really, who throws a bazaar in the middle of a wild and crazy forest? Something delightful and exciting is happening here and <<1>> and I simply couldn't sit by. Besides the Harbor was getting dull.
====
7042
The Harbor was a little dull for grand adventurers such as us, yes?

We left looking for work and somehow ended up here. <<1>> thinks this area is all a little strange, but their drinks are wonderful.
====
7043
A Dunmer? Here?

Now that is a pleasantry I have yet to experience. My interest has been peaked, <<1>>. You have found yourself an ally this day!

Come; let us find this delectable, dark skinned goddess of yours.
====
7044
Wonderful.

You will not regret having me along, <<1>>. We shall track down this beautiful, seductive goddess together!

I will meet you at the entrance of the bazaar.
====
7045
Bah, fine.

I will remember this! If you change your mind, I am ready… and willing.
====
7046
No, you did not, but this simply is an opportunity that cannot be missed.

Would you keep a hammer from a blacksmith? A blade from a knight? A mouse from a cat? Ah, don't tell <<1>> I said that.

No my friend. This is my calling.
====
7047
A Dunmer? Here?

Now that is a pleasantry I never had an opportunity to experience. A shame really.

But, I must thank you for introducing me to my lovely little goddess here. For that you will have my help. Did you bring flowers?
====
7048
Wonderful.

You will not regret having me along, <<1>>. We shall track down this beautiful, seductive goddess together!

I will meet you at the entrance of the bazaar.
====
7049
I am hurt, <<1>>. Just because I have sworn my heart to someone does not mean that I have lost my charm.

Very well. If you change your mind, come back and let me know.
====
7050
No, you did not, but I must say I am well versed in the arts of persuasion.

If it is information we need, it is information we shall get. Come, <<1>> and my lady will be fine here.
====
7051
Oh, ho! You would need the help of Ma'Zarman, yes?

Perhaps you have heard the many tales of this one's adventures? How this one traveled the seas and fought the Daedric princes with nothing but my claws!

And here I am, victorious!
====
7052
An adoring fan! Ma'Zarman thinks this place is getting better and better, yes?

You have caught this one's attention and he is listening. What do you need from the great Ma'Zarman, Heroic Legend of the Lands?
====
7053
Very well, this one will continue to drink and track down this wonderful cheese smell that is in the air.

If you change your mind, come and let <<1>> know, yes?
====
7054
Captain Ravenil and his men forced the Sea Trawler to wreck on the rocks and then landed and began searching the wreckage. Everyone knew Captain Gromiar had part of the map. They've got to be after the Treasure of Bleaker Rock.
====
7055
Pirates have been searching for the treasure for years, but without all four pieces of the map it's impossible to know where to dig. 

Until you showed up, I'd only ever seen one piece of the map and heard rumors about the others.
====
7056
Years ago four pirates pursued by a vengeful fleet hid a treasure near Bleaker Rock. They tore the map to the treasure into four equal parts vowing to meet up later and collect the booty. According to legend, the four parts have never been reunited.
====
7057
So you say. If that is your aim, then know this - the Withered Hand keep close guard on the remains of the caravans they attacked. There may be some clue concealed within the wreckage.
====
7059
They have turned their back against us. They conspire with the Pact to enslave who once served. They serve the enemy.

Do not trust their words. They are no longer your brothers.
====
7061
It is plain to see that your will falters, mortal. The corpsesingers will attend to your weakness.

Offer yourself to them. You will find a use in death as you have not in life. Sithis will be pleased by your sacrifice.
====
7066
It's not something I wish to speak of. I came here for a fresh start, not to relive my past.
====
7067
You have my thanks. The act of giving up one's possessions is a difficult, but necessary step in the process of leaving the past behind.

Some find it impossible to do without assistance.
====
7068
Of course. Did you think we kept them for ourselves?
====
7069
Everything we own is imbued with our past. Possessions represent our burdens, our hardships, and for many, our guilt. To truly start over, all that must be left behind.
====
7071
What did I just say? What do you want, <<1>>?
====
7072
"You think?" Listen, friend, I have a callus the size of a graht-house on my foot, and Zanthir threatening to turn me into a lizard or a squirrel or something unpleasant if I abandon my post. You have to do better than that.
====
7073
What are you... is that smoke? Is something burning? By Azura, get out of the way!
====
7074
Ignore what? I do not have the slightest idea what you could mean. Now be off, <<1>>, I have duties from which I shall abstain for a few minutes.
====
7075
Obviously! Let's try this again, shall we?
====
7076
Carefully and quickly this time.
====
7077
How dare you! I'll use your guts for sausages!
====
7078
I spit upon the name. It is a ruse to entice the unwary, and a brand to bind you to their wild cause.

The necromancers control their hearts and minds. This is the machinations of man, not Sithis.
====
7079
The blood. They have sealed the shrine, and seduce young Shadowscales with tales of communing with Sithis directly.

Their messengers are only heard and seen by the indoctrinated. Once the blood is within, you cannot resist their commands.
====
7081
I... do not know. I suspect because I have lost so much blood already. I was better used as a sacrifice to their rituals, it seems.

Whatever the reason, I thank the winds I have my mind again. If only I could do something to stop this madness.
====
7082
They are searching for an artifact of great power. I know they are working with the Archeins to find it, but that is all I have heard.

What they plan to use it for is a mystery, but I would not want to see anything of power fall into their hands.
====
7083
I spit upon the name. It is a ruse to entice the unwary, and a brand to bind you to their wild cause.

The necromancers control their hearts and minds. These are the machinations of man, not Sithis.
====
7084
The blood. They have sealed the shrine, and seduce young Shadowscales with tales of communing with Sithis directly.

Their messengers are only heard and seen by the indoctrinated. Once the blood is within, you cannot resist their commands.
====
7085
I... do not know. I suspect because I have lost so much blood already. I was better used as a sacrifice to their rituals, it seems.

Whatever the reason, I thank the winds I have my mind again. If only I could do something to stop this madness.
====
7086
They are searching for an artifact of great power. I know they are working with the Archeins to find it, but that is all I have heard.

What they plan to use it for is a mystery, but I would not want to see anything of power fall into their hands.
====
7087
Ah, look at these treasures!

A book of poetry that lifts my heart and fills me with love!

But, here, a beautiful bracelet, so strong and solid. This represents stability and safety.

What to choose? Guide me, friend!
====
7089
Good.

To best retain Ra Gada history, you will fight spirits of the past. 

Kill the spirits haunting each shrine, offer their essence to that shrine and then defeat the apparition which appears.

I will narrate the events each shrine honors.
====
7090
I am unsure. Someone had overheard that we were looking for information, and led me to believe they held answers.

When I walked into the bazaar, I was clubbed and dragged here.

The Dunmer... she fed on me. The vile woman is a vampire, <<1>>.
====
7091
Deeper in the cave, but be careful. It is filled with her legion who shares the same taste for blood.

You must destroy her. She lures innocents into this illusion she has conjured and feeds upon them.

She must be stopped.
====
7092
I can't help you. I haven't seen or heard anything out of the ordinary. I... I think you should leave. Now!
====
7093
This crown amplifies the senses of the wearer, and should allow me to determine the whereabouts of the necromancer. 

In simpler terms, it makes it very easy to see long distances with magic.
====
7094
A missing person? I don't know... You.... You are threatening the peace of the village and must be stopped!
====
7095
Please... no questions. The peace of the village must be protected above all. Just... leave.
====
7096
Missing? I can't remember anyone missing... or much of anything from before today actually.

It's for the best. I don't want to remember....
====
7097
The... village must be protected from those who would destroy it. You must be removed... for the greater good.
====
7098
That was the name of our Yokudan ancestors during the exodus from our ancient homeland. After Yokuda sank beneath the waves, they sailed here in search of a new home. Their coming was not peaceful. You see, the term Ra Gada means "warrior wave."
====
7099
The Sea Trawler was Captain Gromiar's ship. Word is that Gromiar got his piece of the map by heading up a mutiny. He was always going on and on about the treasure. Should have kept his mouth shut.

Search the ship's wreckage for his piece of the map.
====
7100
Lieutentant Ravenil's in charge of the Maormer pirates around Bleaker Rock. He has them searching the wreckage and camp for Captain Gromiar's piece of the map.

He's overseeing a crew digging on the island just off shore.
====
7101
<<1>>'s cultists have defiled the bodies of our dead, preventing them from returning to the One. It cannot be forgiven.

When you are ready to move against the Worm Cult, my knife will be ready.
====
7102
The easiest remains to retrieve are those the mercenaries unearthed and left strewn about the surrounding swamp. 

The empty souls are more challenging. You will need to defeat them first. Meet me in the graveyard southeast of here when you're done.
====
7103
I see.  Well, I admit I'm surprised, because he's a feebleminded coward. But I suppose anything is possible.
====
7104
Hah! That doesn't surprise me in the least. It's typical.

Well, you can keep his reward and the credit along with it, I'd say.
====
7105
<This appears to be the tent that Ma'Zarman spoke of. If you had a fire source of some kind, you would be able to burn it.>
====
7106
I overheard several Moarmer saying one of the boatswain has a piece of the map. I'm not sure which one. You'll just have to keep killing them until you find him.
====
7107
We've been watching you both for some time. This woman has not been able to let go of her past. Her companion was the same.

We cannot allow anyone to risk the future of this village.
====
7108
This one doesn't have that kind of information.

We just got here not too long ago, actually. Much of this is very new to us! Ma'Zarman does admit though, the drinks here are wonderful.
====
7109
Everyone appears to be having a good time, but that is about as far as my knowledge goes.

With all the vileness of the jungle, this is the perfect spot to take a little breather and just relax. Strange that it just kind of... sits out here though.
====
7110
You? A stranger, with no stake in the matter, would help us? I am amazed.

I must not look a gift horse in the mouth. If you can feed our hungry citizens, I will see you amply rewarded.
====
7111
The Enclave? Oh yes! We were going to ask them about my friend, weren't we. I'm ready.
====
7112
There is another way… the way of our ancestors. Below Lainlyn there are canyons crawling with giant snakes. Their meat is delicious, but the creatures are too fierce for us to hunt without weapons.
====
7113
<A strong scent of perfume hits your nose as you open the bag. Inside, various expensive trinkets and amulets are strewn about. A note is attached:

"This is from our latest supply. When you make your night run, bring this to sell off.".>
====
7114
<The scent of the perfume lingers still upon the pages of the scroll. The contents of the note read:

"We're running out of food. The forest is keeping all of our resources away. What should we do?"

There is a response, but the page is torn.>
====
7115
Yes, I could cure Destane if the Captain would let me fetch the ingredients for an elixer I know of.

I studied the healing arts before I joined the Lion Guard and I am often called on to stich up or soothe the small injuries so common to soldiers.
====
7116
<The scroll appears to be a listing of names:

"Everything has arrived as planned. Here is the list of potentials as I told you earlier:

- Biornx
- Larland
- Ma'Zarman
- Disrin
- <<1>>

Keep an eye on them. We need to restock.">
====
7117
This one doubts we are guests of honor, this is sure. And now that Ma'Zarman thinks about it, the people are a little strange.

No one puts Ma'Zarman's name on a list and does not tell him though! It is disrespectful.
====
7118
This crate has been carefully packed with earthenware jars. Each is filled with amber plant sap, the scent of the which is intense and powerful.

This is the only unusual cargo in the ship's hold. It must be what the pirates are shipping.
====
7119
Yes, you are right. Perhaps it is all a misunderstanding, yes?

If not, we will simply smash some faces.

Come, the scent is back. Ma'Zarman shall lead us to this infidel!
====
7120
This crate has been carefully packed with earthenware jars. Each is filled with greenish Hist sap - the same sort you discovered at Sunscale Strand.

The Cult of the Worm is shipping their greenmote-poisoned Hist sap upriver
====
7121
If I came across a Cultist on fire, I would not relieve myself on him.

The Hist are not to be touched by other races. And never buy the blood-stained hands of necromancers. Mannimarco and Relazar are unforgiveable.
====
7122
There's no way to climb up into the ship. Fortunately, the sands to the south are home to bore worms.

They are unpleasant creatures. They eat through wood like buttered guar. The ship is made of wood. You understand me?

Go dig up a worm.
====
7123
Call it an old soldier's hunch if you would.

I am older than I may look. The mer blood in me and all, of course. I have sensed these things before and often times, I am right.
====
7124
Your timing is perfect. We soon meet with <<1>>, the leader of the Worm Cult in the camp. <<2>> and <<3>> will be there. If we all agree to break the alliance and spare Hissmir, it's an opportunity to confront Relazar.
====
7125
Hah, you will need much luck.

No one out drinks Jarred. No one!
====
7126
He's the leader of the Worm Cult in our camp. I have no idea how important he is within the Cult. He says he's met Mannimarco. So that's good, I suppose.

He's as arrogant as any Imperial. Give a man control of death, he'll think he's immortal.
====
7127
There are three different armies in this camp.

My forces came from the Reticulated Spine region. Stormhold, mostly. <<1>> and <<2>> came from other regions of Black Marsh.
====
7128
Three of the Ansei lived centuries ago during a plague of necromancy.

After destroying the necromancers, their final act was to bless their blades with their own lives, protecting all Alik'r from necromancy.

We call these weapons the Ansei Wards.
====
7129
I'm writing a book on Argonian biology. The problem is that they're unwilling to talk about specifics.

When they allowed me into their hatching pools for the first time, I felt like it was a breakthrough, but it only brought up more questions.
====
7130
From this area, the Venomous Fens.There are no cities out here - Hissmir is the largest settlement.

This is the area that most needs development. There are tribes out here that have never met a Dunmer or Nord, that have no steel or medicine.
====
7131
They're from Leafwater, to the east. Many are from Alten Corimont.

I've heard that <<1>> herself is from the Shadowscale retreat at Ildroth. She never talks about her past, though.
====
7132
At first, I thought it was just cultural. Now I'm starting to think one of two things. Either they are compelled by some outside force not to reveal much about their reproduction or... I hate to suggest this.
====
7133
They alternatively refer to the eggs as "eggs" and "seeds." They worship a tree. 

None of the females appear to be gravid. Ever. Where do the eggs come from? 

They won't tell me.
====
7134
I didn't want to say this because it could come off as bigoted, but perhaps they don't even know.

I mean, it makes sense. They disappear into the swamps for a few weeks and come back with no memory. Maybe that's when they mate? I don't know.
====
7135
The Argonian soldiers in Cyrodiil fought like they had the blood of dragons. To learn from them, I came to Stormhold and asked where they train soldiers.

Those bastards sent me to a damn nursery.
====
7136
That's how the Imperials would arrange it. Or the Dunmer Houses, or the Nords. Their ways aren't ours.

We're all of the Hist, and through the Hist we can be again. But our problems here are below the Hist's attention.
====
7137
And their progenitors, the Shadowscales. I would hear your thoughts on what they have and have not done.

You are the one to release the shrine from the necromancer's hold, where they could not.
====
7138
You're not Argonian. You can't understand.

We're not formed like you in body. Neither are we in mind. We are unique, but the same. Individuals, but shared.

Imperial speech has no words for this. I'm sorry.
====
7139
The Shadowscale Dan-Shei shall be rewarded, as shall you be, <<1>>.

But before we get to that, do you wish me to bring you from this place? The Children of Sithis will be within the thrall of the blood for a while longer.
====
7140
Good, good. You are a great help. Soon we will have sanctified all the graves too, and our work complete.

I ask one more favor of you, stranger. There is a woman in town, <<1>>, who must be informed of our progress. Will you speak to her?
====
7141
They're likely culprits. Necromancers have always been weak in Alik'r. The elders believe it's because the spirits of the Ansei protect us.

If the Ansei spirits are linked to the Ansei Wards, the Withered Hand may be scheming to eliminate them.
====
7142
We did before we left. But there are no Hist here.

I'm afraid to suggest leaving to speak through the Hist. The Worm Cult could attack Hissmir while we're away. I wouldn't put it past Relazar.
====
7143
They follow the teachings of Suturah, the most hated necromancer in Alik'r's history. He did not simply raise the dead. He killed the living and raised them as slaves.

His crimes were heinous, but his children see him as a loving father.
====
7144
Centuries ago, necromancy plagued the land. The Ansei did all they could to oppose it, but they could not. Finally, three Ansei devised a final solution.

That cost them their lives, but they halted the spread of necromancy for centuries.
====
7145
True, yet you were able to resist the lure of the necromancer's enchantments when presented with their magic.

I must confer with the Nest-Mother of the Shadowscales. I shall tell her who released her children from the necromancer's will.
====
7146
It had crossed my mind. What shall they do if the Worm Cult returns, and you are not here to aid them? 

It has been too long since I have spoken to their Nest-Mother. I must remind her who has released her children from the necromancer's will.
====
7147
The Ansei called on arts taught by Divad Hunding, the one who forged the Five Blades. They poured their souls into their weapons. These became the Ansei Wards.

The Ansei now stand outside this realm as guardians of Redguard souls in Alik'r.
====
7148
Based on what we know, I would suspect Suturah's children: the necromancers Uwafa, Alasan, and Shiri. 

I believe they stole the weapons of the Ansei. They want to negate the power that's warding Alik'r against necromancy while increasing their own.
====
7149
Oh yes. We cannot forget those. If this Uwafa has them, we will soon get them back. 

Even with the Ansei Wards, Uwafa is no match for the strength of a god!
====
7151
He's a necromancer like his siblings, Uwafa and Shiri. He's also the youngest of the three. If tales are to be believed, he is foolhardy.

He was run out of Bergama days ago for stirring up trouble between Forebears and Crowns.
====
7152
I'm not sure, but Justice Istah may have an idea. He's been looking into a string of local disappearances. 

He stands guard over the stocks nearby.
====
7153
We don't know what happened. For years the dreugh have used this cove as a breeding ground, but they never bothered our little cove to the north. Then one day they showed up. The lucky ones were killed. the rest they captured to feed to their young.
====
7154
I believe you met a soldier upon your arrival? I forget whatever name he goes by these days.

Regardless, I have him and will do with him as I please if you cannot win at my game.

You would do well to not speak to anyone about this either.
====
7155
Me?

I have not the slightest idea where she would think that. 
Perhaps the blood has crazed her into madness that even she has lost her grip on reality.
====
7156
Must these visions be so persistent? Why is my own mind so set on torturing me?

I hope <<1>> finds a solution for this gas soon. I tire of not knowing what's real and what's not.
====
7157
We had the wrong person in custody! To think that Istah almost paid the price for Captain Munada's treachery.

You've saved Bergama from committing a grave injustice this day.

Take this key and release Justice Istah at once.
====
7158
I don't have time to worry about things like gas when Mirewalk is filled with tiny delinquents. I'll let <<1>> figure out how to deal with the vents.

I just need to figure out how to get these miscreants out of this tree.
====
7160
Blade's edge, you were more successful than I could have hoped! I need to be released from my confinement before I can see justice done.

Please speak with Magistrate Sulma. If you show her the evidence, I'm sure she'll set me free.
====
7162
I sent my sister to find help when the undead attacked. I was injured in the first attack, but I do not intend to let that stop me.

Certainly not while that kinless runt Meliara tries to gain favor by repairing some gaudy trinket.
====
7163
Another rescue from Lei-Kai? You're a lucky one, my friend. We usually don't get to the newcomers fast enough.
====
7164
A friend, which is the best thing you will find in this infested city. We all know Lei-Kai's ways, and look out for those he does.
====
7165
If you were lucky, you would have been sold to a merchant, and shipped away from here. You look healthy, so you probably would fetch a good price.

The unlucky ones rarely make it out of their "jail" alive, or even intact. Grisly.
====
7166
Go to the top floor of the tall house by the eastern gate. The entrance is right behind the tavern. And try not to be seen going to and from there too often.
====
7167
This? Little more than a halfway house for people trying to get out of Alten Corimont. Without being in chains, that is.

A few of those Shadowscale assassins have taken an interest, talking about stopping a civil war. I just want to get to Skyrim.
====
7168
Lei-Kai used to be one of the Archeins. A slaver, I'm told. Don't know if it was a change of heart or a loss of profit that turned him soft.
====
7170
Yes, I can sense the corruption of necromancy here. My sword was the one <<1>> destroyed.

When the ward was fractured, the dead arose. I could feel the disturbance that caused.
====
7171
If we act quickly, we may be able to prevent <<1>> from seizing victory.

First, we must protect the ward. I've consecrated this shrine to act as a vessel for the ward's power. The shrine's blessings will keep the weapon safe until it's repaired.
====
7172
As Ma'Zarman said before, even if this one drank a lot today, he is not seeing illusions!

Cats. Big cats with their big shiny eyes looking at me as I ran through in the form of a rat to get to you! That is scary enough, no?
====
7173
You know my demands. If you wish to enter my lair, you will meet one of the elders.

Now will you offer yourself to an elder spider, or will you bring a miner to me?
====
7174
Enter the Council Lodge and speak to Relazar. Tell him our intentions, and keep him in there. Delay him.

While you do that, <<1>>, <<2>> will give our most trustworthy soldiers their instructions.
====
7175
She had to be stopped. 

We all are vampire, but we are not all evil. I desperately waited for one who I felt could end her rule over us.

I had hoped the Khajiit and his friends would be the ones, but they did nothing but drink.
====
7176
Gas plumes? Are feathers made of gas? I've never heard of such a thing, but it is quite a curious idea.
====
7177
Repair it? I am a necromancer, fool! I bind the unliving to my will. I wrest dark spirits from beyond the grave and bargain with Daedric powers.

I've spent half a lifetime learning how to destroy the Ansei Wards. How would I know how to restore it?
====
7178
Gas plumes, indeed. We have bigger things to worry about! I've been trying to warn <<1>> about those witchlights for days now, but he won't listen to me! All he wants to do is chop whatever he's been chopping. A sane man would be done by now!
====
7179
Lei-Kai says this used to be his home. It's been completely gutted in service to his movement.

I have to respect someone who would throw away their riches to help those less fortunate. The Pact needs more with his resolve.
====
7180
We asked him to surveille the wharfmaster of Alten Corimont to discover why he continues to defy the Pact.

A sensible mind would realize we could take the town by force, yet he refuses to surrender. We've yet to find out what drives his arrogance.
====
7181
They wish to prevent a civil war. The Nest-Mother sent two of her charges to assist us, for our work may destabilize the Archeins.

Certainly, those of the Pact would like a bloodless resolution, but the Archeins are unwilling to listen to reason.
====
7182
She was stronger than I.

I had to lure you in as we did with the others. But instead of attacking you when you arrived in her chambers, I played the role of the victim.

You were never weakened as she had instructed.
====
7184
This bazaar was meant to be a refuge to our people.

To the cursed, it was a salvation in the wild forests.
But a force most foul sprang up within <<1>>. The effects that spread out in the wild seeped even into here.

We... became desperate.
====
7185
Our resources ran low. Even we can starve.

But Valaydia lost something of herself along the way. She turned to necromancy and her mind twisted.

It became a game to her. Before we only fed when needed, but she could never get enough.
====
7186
Simple husks of their former selves. After Valaydia intoxicated them with poisoned drinks, she would feed.

Most would die. She found that even in death they could be used and thus she rose them up again.

Mindless corpses, bound to her will.
====
7188
We kept lists of all who visited and would not leave.

An article of clothing here and there spread throughout the woods made it much more likely that someone had met their untimely demise from the creatures of the woods.

We covered our tracks.
====
7189
<You find a small tuning fork in the folds of the robes.>
====
7190
<<1>> sent you. Are you an assassin, then?
====
7191
"Late."

Have you been among Argonians long? They have little concept of time. "Midday" is as accurate as they get. They'll trust the height of the sun, but not a town clock.

<<1>>  seems to appreciate civilization. A pity he's so narrow-minded.
====
7193
By my honor, I do not.

Sometimes he likes to visit the eastern stables around this time of day. You should ask the guards there if they've seen him.
====
7194
I chased him to the gates and saw him riding north. Jelen jumped onto a horse and rode off in pursuit. I'll bet he chases him all the way to <<1>>!

Sergeant Ra'ud has been behaving strangely, but I never thought he was a traitor!
====
7196
In the same way most are. The same way you are, I expect.

We are more like than unlike animals. The only difference between my soul and a dog's is size. Power.

We think nothing of using a dog's petty soul to work enchantment. Why fuss over a man's?
====
7197
Most of which, it seems, exist to annoy other species.

But you are here, and they are not, and I am bored.

I doubt they'll miss a messenger. And I believe this will send a message. I mislike being trifled with with.
====
7198
If a cat had a soul the size of ours, we'd call it a Khajiit.

To say some souls can be used and some can't is bigotry. Hypocrisy. It's not that a man's soul is more valuable - we arrogantly believe a beast's is worth less.
====
7199
An inconvenience. Nothing more. There are ways around it, or my bretheran wouldn't thrive.

I can estimate the value of your soul. Twenty-five alit. Ten bull netches. A lich and a half. Shall I go on?

Taking your one soul is much more convenient.
====
7200
My order has the humility to accept our place in the order of things. No greater or lesser than any other being. Simply more... concentrated.

On the day my wits fail me, my soul will feed another's works. So it goes.

Where is <<1>>?
====
7201
What would you have us do? All of these items were tainted with negative experiences. 

Destroying them was the only viable solution.
====
7204
You are true to your word, mortal. Perhaps we can indeed reach an accord.

Place these three welkynd conduits in the surrounding empty sconces. The three meridians lie dormant, waiting for the welkynd's energy to return.
====
7206
These ruins crumbled before your ancestors thought to put word to paper. Our history is lost to the living, and for that I am thankful.

Let us speak of things not yet forgotten.
====
7207
They prey on mortal frailty and feast on death and decay. Within their ranks, I hear whispers of a great necromancer who conspires with Molag Bal himself.

If the Skull of Yotunmir falls, they would command a power greater than any army of this age.
====
7208
It is the head of their great and terrible king, brought low by our blades ages ago.

The defeat scattered their numbers and dulled their tongues. It is said that the giants of every generation would answer the call of whoever possessed the skull.
====
7209
<<1>>. He's the leader of our tribe, the Ash'abah.

It's our duty to investigate any reports of threatening undead. Should they prove true, we'll destroy the offending undead.
====
7210
I have seen this writing before, though never so clear as this. There are words missing... sentences, letters.

<<1>>, if you can complete this, perhaps the Ayleid spirit within Loriasel will reveal what it says.
====
7211
I do. The Ayleid are known for their traps and riddles. If the necromancers believed this to be of import, then we must discover what it says before they do.
====
7213
You believe you know me well enough to ask that?

All I do, I do for my people. For many moons I followed another path. Three years ago I joined the Archeins. Their path seemed... more direct.

These knives will always be fangs for the Saxhleel.
====
7214
<The embers warm as you speak. It seems to be responding to your words. The voice in your head pauses, and speaks in a familiar language.>

You speak the tongue of the slaves. By what right do you enter the Champion's tomb?
====
7217
<The wolf does not appear to acknowledge your presence and continues to stare down the path. A distant stench wafts your way, the reeking odor of rotting garbage.>
====
7218
<The wolf growls again and takes off down the road!>
====
7219
Evidence. Clues. Anything that points you the right way.

You may have to be forceful, but <<1>> believes sometimes it is necessary. Perhaps you learn much and can rescue the people?

Look for the crazy ones. They always have something to say.
====
7220
I would not take any of the glory from your hands. And now, I can finally replace what I once stole, out of ignorance for what troubles it would bring.

Away with you, cursed artifact!
====
7223
That trader, Idrasin, is a crook. He tells the beggars here to find treasure for him, pays them next to nothing and sells it for a profit!

Talk to Mara. She's across the sinkhole, on the other side!
====
7224
Excellent! The priests were right about you.

You've proven your skill. I think you're more fit than I am to carry the vestment back.

Please deliver it to the safety of our hidden chapel.
====
7225
They have turned their backs on their employer, Idrasin, whom they collected treasure for in the sinkhole. They keep the treasure for themselves!

Talk to Idrasin - he's over there, on the other side of the sinkhole. Do not trade with these crooks.
====
7226
We knew nothing of it until the necromancers came. Those who gazed upon the Skull wanted nothing more than to touch it, to serve its unknowable will.

We know now it would be an agent of destruction if it came into the necromancers' possession.
====
7227
And you listened to them? They are criminals... nothing more.

Besides, as far as I know, I've always worked for the village Enclave.
====
7228
Zud-Reen came upon it in his travels within these ruins. He was young, curious, and capable. A dangerous combination.

When he brought it to our village, we thought it a blessing. We did not think it would bring others seeking the Skull in its wake.
====
7229
It is an ancient artifact once guarded by the Ayleid. So driven by their dedication, they guarded it even in death.

We do not know why the Worm Cult wishes it, but they have killed many in their search. We will not see it fall into their hands.
====
7230
Why should it? I'm happy here and I don't want things to change. The past is not worth remembering.
====
7231
The Enclave is our village council. Though... I don't recall ever voting for them. They've just always been here.

They do a good job of keeping the village running.
====
7232
My Risen! Those Imperial monsters must have interrogated them to find the most expedient path through the forest.

The deaths of my allies must be avenged. I have seen the commander of this camp in his tent across the way. Kill him.
====
7233
<You find a coded mission book in the scout's pack, using a cipher you've seen before. It details a mission to steal Imperial plans, aiding Prince Aeradran's forces to the south.

Recovering these plans would be a great boon to the Dominion.>
====
7234
His blood will be a message to the intruders in the forest.

I have another task for you. You must enter the portal in the center of the camp. It will take you to a plane of Oblivion, where the Imperials bind fire.
====
7235
I was afraid we might have risked too much in sending an infiltrator. I'm glad you were able to complete his mission.

The Imperials could be routed if not for their blasted flame atronachs. We need a good way to fight them. Perhaps you can help?
====
7236
Take the road east, beyond Steelheart's Gap and the ruins of Balarel. Whe you see Pariah Abbey in the distance, turn south. Then climb the path up through the cliff. <<1>> will be expecting you.
====
7237
And so I do theirs. This Skull, this curse I brought willingly from here not long after my egg-tooth dropped... it will be the end of me.

I cannot ask another to bear that burden.
====
7238
I am not the urchin I once was. The nooks I remember are no longer large enough, or have fallen to time.

The guardian of Loriasel looks down upon us as we speak. It has rebuked me, but you may be able to convince it we are no pillagers.
====
7239
Take the road east out of town. Keep walking across the river and past Bonesnap Ruins.

When you see Pariah Abbey in the distance, turn north. Then climb the path leading up the hill.

<<1>> will be expecting you.
====
7240
The priests haven't shown you one? 

They weave it out of gypsy moth silk, imbuing it with a "fjyron": an ancestor's spirit thread.

From the silks, you can read your family's history … and maybe even predict their future!
====
7241
Why? Anyone who possesses a Vestment of Lineage could easily pose as a brother or sister of the Ancestor Moths. 

They could gain access to secrets that would unravel the threads of our order's existence. 

That's why!
====
7242
"Entry 8

A strange thing happened today. The prison warden was rambling on and on about how we can't just keep these prisoners forever. 

He was whispering to some of the other guards and I overheard something about Daedric magic."
====
7243
"Entry 17

The warden has instructed us to strip some of the prisoners of everything they own and throw the items into a pit.

Afterwards the prisoners seem changed. They don't remember anything of their past and I'd even call many of them pleasant."
====
7244
"Entry 32

We started a major construction project in the prison today and the Warden has started referring to the staff as the Enclave. 

In a few months, you'll never know this was a prison."
====
7245
"Entry 33

All of the prisoners have now undergone the 'treatment.' I'm still conflicted, but I have to admit, they do seem happier. 

As we're no longer really a prison, the warden has taken to referring the former staff as the Enclave."
====
7246
Bah, the Dominion would send its dogs to do its dirty work then?

Fine! We will leave, but be warned. The Dominion does not have much time. If they do not open the ports soon, we will find a way out of here.

One way or another.
====
7247
My thanks, <<1>>.

You've been a great help here. Perhaps this one will finally get some peace. For a while at least.

Please, seek out <<2>> to the east. He is looking for a select few to travel into the woods. Ahmuzi thinks you would be a good fit.
====
7248
The contents of the barrel are filled with various bottles of alcohol and a protective packaging of thick hay; all highly flammable.

If any type of fire was brought near, the results would be enough to cause a great disturbance.
====
7249
Those on the east side of this camp are at ease. They rely on our guards to protect them from intruders.

That's no excuse for laxity. It would be unfortunate if one of them were knocked out by a wild beast. But perhaps instructive.
====
7250
I'll take a look.

Oh my. This is serious. Someone plotted to steal the vestment from us. It's a conspiracy!

Show this to <<1>> at the hidden chapel. He'll decide what to do.
====
7251
A message? Let me see it.

Corbolo! I know that name. He's a Wayrest nobleman. 

Lord Corbolo could bring a great deal of force against the Ancestor Moths. The abbot must be told of this.
====
7252
<<1>>, the leader of the Order of the Ancestor Moth. 

His wisdom brought the Prophet to us. Doubtless he'll be interested to meet you, too.

I trust you're willing to show him this letter, yes? It's of the utmost urgency.
====
7253
Thank you, <<1>>. 

The abbot is very wise and well-connected. Look for him in Wayrest's great temple.

I'm certain you'll find his acquaintance beneficial to both of you.
====
7254
Very well, let me see.

By the Scrolls! Lord Corbolo was implicated in a plot against our order? This is an outrage!
====
7255
Hmph. Just a man ... a man I misread, it would seem.

Still, we must look for opportunity in misfortune.

Are you willing to make one last delivery? I have some changes in mind for this letter before it reaches its intended recipient.
====
7256
A wise decision! This will be a fruitful venture, I assure you.

Let me just make some changes.

There! Now you can deliver it to Lord Corbolo himself.
====
7257
Our fears are not without reason then.

The barrier that you entered was a magic put in place by our spinners. A cloaking spell to hide us from nearby Imperials. For weeks it has worked without fail, but the magic that powers it appears to be fading.
====
7258
No, you were not.

The spell was powerful enough even to keep the Imperial spell-weavers at bay. No trace of our existence, just another part of the forest to their eyes. The focus of the spell must be exhausted.

We'll need a way to recharge it.
====
7259
One of our scouts was to deliver a new focus for the cloaking spell. It would appear she never made it if the illusion is fading so rapidly.

Speak to Spinner Armann in his home to the north. His daughter was the one who failed in her delivery.
====
7260
Oh my, this is embarassing even to talk about.

The... crystals? Well, I have them. Had them. However you want to say it.

Technically I still own them actually. They are just not with... me, per say.
====
7261
Well, as I said. I have them, but I don't have them.

Ugh, fine, I'll confess. I was feeding my chickens and I happened to trip. Well... the crystals just happened to get mixed up with the feed.

The chickens running around glowing? Not normal.
====
7262
Take this wand.

Use it on the chickens to attempt to extract the crystals. I'm too old to be chasing them around.

If all goes as planned, the crystals should be easy to collect. If it doesn't... well, I don't want to know about it.
====
7263
Did she now? No question about "why are you tied up?" or "How can I help you with this problem?" Just talk to me and leave me, eh? Fine. Go back and talk to her. Maybe she'll give you some lotion to rub on me, next time! Lickspittle.
====
7264
Sometimes people decide to leave the village. This is probably not worth putting any more effort into. You should convince your friend to let this go.
====
7265
I see. I won't try to dissuade you any further.

Speak with the Keeper at the pit south of here. He'll be able to assist you in your search.
====
7266
What? She didn't leave it with the Spinners?

No... this is even worse than I expected. My girl, she had that crystal when she was sent her way. It was supposed to be given to the Spinners for the shield.

Why did she not deliver them?
====
7267
I understand, but I have nothing that would violate the Pact. Yendirwen is becoming paranoid and looking for wolves in every shadow.
====
7268
There's an Imperial camp to the north west of here. Her and another were sent that way to make sure the Imperials weren't closing in on us.

The crystal must still be in her posession. Please, find her! May Y'ffre protect her.
====
7269
No, that's everything. If someone is at fault, I hope you find them.
====
7270
I'm sure you are! Is Yendirwen so eager to find fault that she'll send an outsider to plant things on us?
====
7271
Did my people send you, <<1>>?

We've been betrayed. By our very own, none the less. One of our fellow scouts, Mahnor, would sell us out to the Imperials for some coin and the promise of safety.

Bastard will feel my blade soon enough.
====
7272
Skooma has nothing to do with the Green Pact! What I do with it is none of your business. Now get out!
====
7273
Or what, you'll threaten me too? I don't need to take this from you! If you won't leave, I'll throw you out myself!
====
7274
Mahnor attacked, rendering me unconcious on our latest patrol. When I awoke, the focus crystal I was to give to the Spinners was gone.

I followed his tracks back to here. This Imperial dog has told me little, except that our location will be known.
====
7275
You really don't have any right to go through my things. I want you to leave.
====
7276
Fine. There is a cache of harvested goods behind the house that the villagers who disagree with the Pact use. Confiscate what you will, but know that it won't stop the real problem; this damned Green Pact.
====
7277
So what if I did? The Green Pact stifles us. We deny ourselves things we can use. I'm not the only one who feels that way.
====
7278
I... forgive me, my temper has gotten the best of me.

The crystal was taken from me. A betrayer by the name of Mahnor, a fellow scout, took the crystal from my posession when I was not looking. 

He would sell us out to the Imperials for coin.
====
7279
Eh? Because of the Nagas, of course. Bandits. The town was attacked. It's occupied now. Full of Nagas.

Bad sorts, those Nagas. Better to stay clear of them. Relax. Enjoy the fishing.
====
7280
I tracked him back here, but he has already left. He was to meet the Imperials near Vulkwasten to reveal our location. You must get to him first.

Slit his throat so he may not speak of our sacred town. The crystal should still be on him.
====
7281
This is a second conversation option.
====
7282
No, my primary function here in Pathtest is to give quests.
====
7283
That's what I've been trying to find out.

We need to find out what he's told them and we need that crystal back.

Search the camp for anything that might give us a clue. I'll continue my work here until this Imperial dog gives me something useful.
====
7284
This is the canticle of the Champion. His tale of the defeat of the giants of Skyrim. I had thought it lost to time.

How did you come upon this, mortal?
====
7285
I had not thought to find one so interested in our history still living, much less in my presence. It has been... far too long since I have seen the words of my people.

Yes, you will have your translation. Give me but a moment.
====
7286
You must destroy the tome that allows them to bind atronachs, so that no one else may use it to harm the forest.

Be warned, if you have been working with the so-called Prince Aeradran to the south, he will certainly not approve of its destruction.
====
7287
Through a portal in the camp lies a tome that they're using to bind atronachs. If we had it, our mages could banish them.

Be careful. The Huntress is nearby, and any use of the book other than its destruction will be seen as a betrayal in her eyes.
====
7288
Certainly! The bandits set everything on fire! The whole place is going up in smoke, and they're preventing us from putting the fires out!

We weren't prepared to fight. If you'll help extinguish the flames, it would be a tremendous favor.
====
7289
When The Huntress brought me back to this life she filled my mind with a vision of freedom and prosperity for all. It took a long time for her lies to be made plain to me.

When she captured these people I realized her evil and turned against her.
====
7290
<The smells of oils and burnt paper become choking as the tome ignites, releasing its latent magic in a sudden burst.>
====
7291
<You feel the slick, oiled cover of the book as you grasp it. Some kind of magic offers slight resistance as you pull it free from the altar, and a bitter tang fills the air as its magic binding fails.>
====
7292
Why would I tell you? 

You may have me prisoner, but I'll be the victor in the end. 

What will you do? Kill me? Then you'll never learn what's going on and your hidden city will fall. Torture me? The guards will hear my screams. You cannot win.
====
7293
By the heavens, your crazed! Wait, wait. I'll tell you what I know. 

Mahnor scheduled a meeting with our soldiers to the south of here. Gold in exchange for the location. If you hurry... you might beat them.

Please, let me go!
====
7294
You... you wouldn't do that.

Your bluff will not gain you any knowledge. You wouldn't do what was needed.

Your a coward.
====
7295
I have no idea. My First Mate Kalle decided to snoop around and see what she could find. Probably got herself killed by now. If you see her, you might want to ask if she has learned anything.
====
7297
More of a privateer really. The Dominion know we're here and don't bother us as long as we stick to raidning non-Dominion ships.
====
7298
<You touch the name "Alessia" carved into the stone.>

<The magic emanating from the statue fades away.>
====
7300
The Shadowscales are not known for using necromancy. This would point to their innocence. Did you find any other evidence?
====
7302
<You touch the name "Akatosh" carved into the stone.>

<The magic emanating from the statue fades away.>
====
7304
<You touch the name "Maruhk" carved into the stone.> 

<The magic emanating from the statue fades away.>
====
7307
Yes, this is just what we needed!

This should be enough to hold the shield in place for another week at least. With any luck, we'll not need it by then.

Please, let the Thane know of this. We'll take care of it from here.
====
7308
Oh?

Let me ask you something. If you think that I'm lying, that we actually intend to attack your friends off to the west... why are you standing here talking to me?

Shouldn't you rush off and be heroic or something?
====
7309
The land calls, and we shall answer.
====
7310
<You feel a surge of power in the ground beneath your feet. There is a burst of greenery from the charred sapling's cracked and sooty bark.>
====
7311
You show good moral character with your choice to help the Bosmer. Their deaths would be a crime that could not be borne.

Find the Risen who are loyal to The Huntress. Kill them and get the keys you will need to open the cages.
====
7313
Easiest way would be to go around outside. The Goblins are sticking close to the walls.
====
7314
Ernand? That coward still lives? He should be here with us, slaughtering Goblins!

If I have my way, none of them will escape. Blood cries out for blood.
====
7315
I'll use the puffball caps to mix a sleep potion. That should put most of their guards out of commission.

If the potion doesn't work, we can use the jewels to pay her ransom.
====
7316
But Lady Miranda's not a captive of the Midnight Union. They're her bodyguards.

She hired them to protect her from Lord Serge, her husband. He threatened to kill her if she didn't give him her family treasure.
====
7317
Like I said: bring me some Goblin heads. 

And while you're at it, burn their territory markers. Try to lay claim to the Watch, will they? Burn them all!
====
7318
Then we need to keep the Goblins occupied so they don't get a chance to dig in. 

You look capable. Ready to gather some heads?
====
7319
All right! I'll tell you! The Midnight Union sent me to steal the Stonechewer's tribal totem from a cave. 

They told me to place it in one of the guard towers. That was supposed to rally the goblins here to overrun Cumberland's Watch.
====
7320
Great. With any luck, the guard who locked me in the stocks was killed early in the attack. He might still have the key on him.

If not, the commander may know where to find it.
====
7321
It was all a mistake! I meant to pay for that chainmail, I really did. 

The silvered sword, too. I was just trying it out before making them an offer. Honest! I'm a legitimate businessman.
====
7322
I think it was part of the Midnight Phantom's plan to disrupt the authorities.

Then the thieves of the Midnight Union would be free to steal anywhere at any time!
====
7323
Our leader keeps his identity a secret. I have no idea who the Midnight Phantom really is. 

You'll have to discover that on your own.
====
7324
If you destroy the totem, you'll send the goblins into a frenzy. You'll just attract more of them!

You need to return the totem to the Stonechewer's cave north of <<1>>. Then you'll be rid of them. Now keep your word and set me free!
====
7325
I was the thief the Midnight Union sent to steal the Stonechewers' tribal totem. They told me to place it atop one of the guard towers.

The totem summoned goblins here to overrun Cumberland's Watch.
====
7326
Destroying the totem won't stop them. That would just incite them into a frenzy and summon more.

You need to return the totem to the Stonechewers' caves. Then they'll stop swarming into Cumberland's Watch.
====
7327
Smugglers, mostly, and gamblers—even petty thieves. But they've never been ruffians before now. They almost killed Brother Roland!

I thought I knew them. Why attack the Abbey? Why?
====
7328
I can teleport you there for a small fee.

Forgive me for asking for coin. The reagents for our spells are costly.

Let me know when you're ready, and I'll begin the spell.
====
7329
Take this bucket! If you can get to the well and fill it… I don't know any other way.

The larger fire may not be so easy—just focus on the smaller fires first.
====
7330
The Sin Eater will take care of both of you.

I'm sorry it's come to this, but in order to put this behind us, you must share her fate.
====
7331
<A key is required to open this cage.>
====
7332
You what? How do you know about that?

Those outside our order shouldn't be privy to such information.
====
7335
Our best swordsman, <<1>>, succumbed to the Fervor. The bloodlust blinded him. Anyone who hesitated to attack a friend at his order met death on his sword.

I should have acted faster, but I didn't want to believe it.
====
7336
What? That's the most silly thing - the silliest I've ever heard. Look at it all. Piles of it. It gets all over if you don't chop it into the tiniest pieces.

If I don't do it, who will, yes? No one else here is well enough to handle knives.
====
7337
No. The real enemy is the Fervor. I lost over half my men to that infernal curse. They were either overtaken by the bloodlust or cut down by men they once called friend.

The goblins, or perhaps the Midnight Union, merely took advantage.
====
7338
Perhaps he honestly can't remember the murders. Or maybe the goblin attack has given him a new focus for his madness.

Either way, he can't be trusted.
====
7339
Perhaps he honestly can't remember the murders. Or maybe the goblin attack has given him a new focus for his madness. 

Either way, he can't be trusted.
====
7340
No. The real enemy is the Fervor. I lost over half my men to that infernal curse. They were either overtaken by the bloodlust or cut down by men they once called friend.

The goblins, or perhaps the Midnight Union, merely took advantage.
====
7341
Me? What an odd question. Odd.

I'll keep doing my job. Chopping. Have to keep chopping. If you let it build up, you can hear them. Like the night the Archein guards came. Like piglets.

If I hear them again, I think I'll go mad.
====
7342
At any other time, I'd be more than pleased to tell you. With the current situation though, my beloved is to leave soon.

I have to get this ring to her before she goes. She must know how I feel.
====
7343
I'll wait until you distract the goblins by taking their tribal totem. Then I'll make a run for it!
====
7344
I am prepared to give you as much information as I have. What specifically do you require?
====
7345
There are two entrances to the fortress. The main portcullis is the most obvious, and also the most heavily guarded. There is also a postern gate on the north wall that is usually left open and is lightly guarded.
====
7346
Prince Aeradan is waiting with his forces for a signal to attack. The Imperials have the edge unless we can provide a suitable distraction, and the ultimate objective is to slay their leader, General Rufinus Maximus.
====
7347
Imperial troops of all kinds, from foot soldiers to mages. The latter have called forth fire atronachs to supplement the patrols after our incursion, so things will be regrettably more difficult.
====
7348
Thorne is someone who is very dear to me. A good... friend.

Perhaps if the situation was different and I wasn't afflicted as I had been, our lives together would be much different.

Why do you ask?
====
7349
The commander might have one. I know he's still here. He was the one who had me imprisoned!

I heard him yelling to hold the southern tower. If you hurry, you might find him there!
====
7350
I really can't blame her.

We are not as we once were. Our emotions may hold remnants of our former selves, but at our core, we have changed.

It pains me ever so, but I cannot undo what I have become.
====
7351
These poor skeeves? Nothing I couldn't handle. 

Looks like Mannimarco's dogs have caught our trail, though.

We should probably be moving on soon. This place isn't safe anymore.
====
7352
I can't hurt Thorne.

The Risen's time may be coming to an end. Our thoughts must be focused on the Huntress and her movement.

I... I can't worry about Thorne.
====
7353
I've mixed a sleeping tonic in with his favorite drink.

He won't trust me, so you'll need to bring it to him. Tell him it's from Layliana. A single sip should put him into a deep slumber.

When he awakes, the Risen should be gone.
====
7354
I don't. Several of the guards about Cumberland's Watch carry keys to the cages. If he refuses to tell you what he knows, having the key would be good leverage.
====
7355
Then you subject my poor brother to have his heart torn and sundered by a love he cannot have.

I've done all that I can. Just... think on it, would you? Nothing but pain can come from this. 

I do this because I don't want him to have to face that.
====
7356
Very well. What did you wish to know?
====
7357
Up on the next tier of the graht-house is Silvenar's spinner. Spinners are storytellers from what I gather, not even feeding themselves unless they get to tell a story about it. They place great emphasis on "the Story", some sort of mystical legacy.
====
7358
If he were currently not... indisposed, I would suggest you talk to the Silvenar Prime. That is a title, not a name, mind you. It is easy for those of us who are not Bosmer to be confused about that.
====
7359
Y'ffre is the Bosmer forest deity. He is held in very high regard around Silvenar, and I would suggest being at least somewhat reverent toward local beliefs and rules. Y'ffre is not a kind and understanding god.
====
7360
I suppose it is not easy to see from the road, but the center of this place is a sacred site to Y'ffre. It is where the Silvenar Prime, the spiritual leader, resides. The whole place suddenly grew over with thorny brambles and entombed the Prime.
====
7361
Well, he is tied heavily into a Bosmer tradition known as the Green Pact. In brief, the Bosmer here cannot knowingly bring harm to any plant, be it an herb or a tree. There is a great stigma regarding such behavior.
====
7362
Bah da da, Bah da da. Bubble, bubble. No more trouble!

Hopping little froggies jumping over doggies.
====
7365
My sister's words have disturbed me into second guessing myself. I know her intentions are good, but this is my life! Not hers.

No, I know what I must do.
====
7366
You're right.

I'll face the consequences, no matter the cost in order to be with my beloved.

Surely she will see that!

Thank you for allowing me to see clear.
====
7367
A gift? From Layliana?

How did she know? This is my favorite drink! Perhaps she knew this moment was coming and wished to celebrate.

Surely, just a sip to honor her before I confess my love.
====
7368
Bah da da, Bah da da. Bubble, bubble. No more trouble!
====
7372
Everything you need should be in the Grotto, a system of caves north of here. You must gather blessed earth, seeds from the sacred tree, and water from the spring and use them with your relic of power as an offering to the idol in the depths.
====
7373
The ritual of naming a Silvenar Prime? If Y'ffre is displeased, I suppose it would work. Are you willing to visit the Grotto in our stead? A gesture of respect might be what Y'ffre desires before he will release the Prime.
====
7374
It's the building just northeast of us now.

Thank you for doing this, <<1>>. I'm sorry to have involved you so deeply in our troubles here.
====
7375
The Green Pact is the promise Bosmer make to avoid causing harm - any harm - to the greenery of the land. No tree may be harmed, no leaf may be picked, and no grass may be cut.
====
7376
The Pact forbids us from harming plants, not beasts. We sustain ourselves with meat, or broths made from boiling bones. Further, we can use wood or plants that have been shaped by those who are not Bosmer. Only we are so bound to the Pact.
====
7377
Limiting? The strength we receive in return more than makes up for what you may believe we sacrifice. Pact magic allows our mages to shape the graht-houses. Alchemy lets us shape bone into bows and supports. We are far from limited.
====
7378
That's common knowledge. The mystery is how he does it.

Hilani's friend Rin claimed to know. Moric imprisoned her below Hammerdeath Arena.

Enter the caves and find Rin. Then you might survive your fight with Grul.
====
7379
When I was entombed, I could feel the forest's pain in a way that I never could before. Y'ffre was struggling against something, a new power that was coming into conflict with his own. Try as I might, I could not see what it was.
====
7380
"Who among us may claim an intimacy with the Dragon God? 

"Akatosh, the Supreme Spirit, is beyond the reach of mortal man. 

"We are motes drifting beneath His feet, our lives the sheddings of His immortal skin.

"Yet our very souls call out to Him.
====
7381
For our willful blindless? For our ignorance? You mistake Y'ffre for some benevolent Imperial god, no doubt. We must prove worthy of survival for Y'ffre to give us his blessings.
====
7382
"For what does man know of the endless space of Time? 

"We know naught but what our meager eyes may show us, or perhaps only what our feeble minds may engender."
====
7383
"The true concept of Time escapes our comprehension.

"It is the dominion of the Time God, the purveyor of the perception of all existence.

"Akatosh is all. His will makes Time.

"His existence is the fabric in which we weave our meager lives."
====
7384
"Denying this is denying the Dragon Himself, of which there is but One. 

"To refute His supremecy is to pronounce an unaccountability of Time.

"We then accept an "un-time" of which there can be no knowledge. Thus, we must consider it impossible."
====
7385
" … token to you, so long as your blood and oath hold true, yet so shall my blood and oath be true to you. This shall be the Amulet of Kings, and a covenant shall be made between us, for I am the King of Spirits, and you are the Queen of … "
====
7386
"… Mortals. You shall stand witness for all Mortal Flesh. So shall I stand witness for all Immortal Spirits. Akatosh drew from his breast a burning handful of his Heart's blood. He gave it into Alessia's hand, saying, "This shall also be a … "
====
7387
" ..Dragonfires shall burn, to you and to all generations, I swear that my Heart's blood shall hold fast the Gates of Oblivion. So long as the Blood of the Dragon runs strong in her rulers, the glory of the Empire shall extend unbroken. But … "
====
7388
" … token to you of our joined blood and pledged faith. So long as you and your descendants shall wear the Amulet of Kings, then shall this dragonfire burn. Its eternal flame is a sign to all men and gods of our faithfulness. So long as the … "
====
7389
" … should the dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness, and the Demon Lords of Misrule shall govern the land."
====
7390
"Pelinal Whitestrake was the enemy of all elvenkind that lived in Cyrod in those days. He took it upon himself to slay the sorcerer-kings of the Ayleids in pre-arranged open combats rather than at war. The fields of rebellion he left to … "
====
7391
" … from grain-slave to hoplite and loved well, took death from an arrowhead made from the beak of Celethelel the Singer, the Whitestrake went on his first Madness. He wrought destruction from Narlemae to Celediil, and erased those lands from … "
====
7392
" … the growing armies of the Paravania and his bull nephew. Pelinal called out Haromir of Copper and Tea into a duel at the Tor and ate his neck-veins while screaming praise to Reman, a name that no one knew yet."
====
7393
"Gordhaur the Shaper's head was smashed upon the goat-faced altar of Ninendava. In his wisdom, Pelinal said a small plague spell to keep that evil from reforming by Welkynd magic. Later that season, Pelinal slew Hadhuul on the granite steps of … "
====
7394
" … Ceya-Tar, the Fire King's spears knowing their first refute. No weapon of the Ayleids could pierce his armor, which Pelinal admitted was unlike any crafted by men, but would say no more even when pressed. When Huna, whom Pelinal raised … "
====
7395
" … the maps of Elves and Men, and all things in them, and Perrif was forced to sacrifice to the Gods to keep them from leaving the earth in their disgust. And then came the storming of White-Gold, where the Ayleids had made pact with … "
====
7396
" … for Umaril had the blood of the 'ada and would never know death."
====
7397
" … the Aurorans of Meridia and summoned them. They appointed the terrible and golden-hued "Half-Elf" Umaril the Unfeathered as their champion. For the first time since his coming, it was Pelinal who was called out to battle by another … "
====
7398
Miranda's the heir to the Farangel estate. Technically, this all belongs to her.

When Miranda and I met, it was love at first sight. I knew we were made for each other.
====
7399
Thank you, whoever you are. You've saved my life.
====
7400
<You don't find any usable metal in this crate.>
====
7401
<There is nothing usable in this pile of trash.>
====
7402
This was King Emeric's orichalcum mine, but we've all had enough of hard labor.

Thanks to the ingenuity of the gro-Bug brothers and Lord Moric's money, we've converted it to a grand arena.

Here, gladiators from across the land test their mettle!
====
7403
Three brothers came from the mountains of Wrothgar. Lob's a war hero who killed a dozen men in a single day. Tar's the craftiest merchant you'll find this side of Wayrest. Mar's a smith who makes armor for our gladiators.
====
7404
He's our host and the financier of this beautiful arena! 

Moric was always one for bloody fights, but he's not alone these days. Everyone's clamoring for blood!

Moric works for the Midnight Phantom, but the arena is only one of his "games."
====
7405
He keeps his identity a closely guarded secret, but everyone knows he's the brains behind the Midnight Union. 

They're robbing the country blind and making a fine profit at it!

They even hit an abbey up north! You didn't hear that from me.
====
7406
Mahnor? Our very own would do such a thing?

Why? Why would he sell his own people to the Imperials? For coin?

What happened to him?
====
7407
Another of our Spinners. She has not spun for many years, but she held a reserve of focus shards in a case like this.

Please, inform <<1>>in her home to the south of the situation.

When you have them, get them to our casters.
====
7408
I shall spend no time mourning his loss. What he did was unforgiveable.

Regardless, the focus is still cracked and we'll need more crystals to get a full charge out of it.

I know someone who might help.
====
7409
No. If I leave this gate to Quagmire, the spirit will take me. 

Unless—I suppose I could force the spirit out of me and into a dreaming cultist. It's not as certain, but it could work.
====
7410
I will fight the daedra back as long as I can, but you will need to be quick.
====
7411
There's a vial of poison over there, next to the candles. I can recognize its foul stench from here. Bring it to me.

And thank you. I couldn't really ask Gerard to do this, no matter how necessary.
====
7412
Don't mistake me, <<1>>. The Archeins are no friends of the Pact. Black Marsh should belong to Argonians alone. Not Imperials, not Dunmer - and not Mannimarco's Worm Cult.

Alliance with the Cult would have traded one foreign occupier for another.
====
7413
The same way we drove out the Dunmer. Patiently.

The Worms are few. Without us, they have no strong allies in Black Marsh.

They'll still move in secret, but that's where people like you come in. You exposed them here. I predict you will again.
====
7414
Word is the Midnight Union just pulled off a jewel heist. We can use their stolen gems to pay the ransom. 

Check inside a couple of the nearby houses. I've heard they hide their loot by dispersing it that way.
====
7415
I can use puffball caps to make a sleep potion.

Alchemy's a hobby of mine. That's why I have a crate of exotic fungus waiting for me on the dock.
====
7416
Puffball caps? Oh, you fool—that's not a sleep potion, it's poison! 

Now no one's guarding Miranda. Lord Serge will probably poison her, too. You'll need an antidote … and so will I, since I drank from the kegs. This vervain should do it ….
====
7417
I order the lord's alchemy supplies for him. A crate of dried vervain was just unloaded on the east beach. 

Lady Miranda's in the manor house. Use this key to get inside—and please, hurry!
====
7418
You're right. Take the antidote. Maybe I can find vervain for myself in the lord's alchemy chamber.

Lady Miranda is in the manor house. Use this key to get inside—and please, hurry!
====
7419
<The metal bands that held this barrel together are far too corroded to be of use.>
====
7420
Gladly, child.

There is much about our order I cannot reveal, but I would be happy to answer your questions as best I can.
====
7421
We are the readers of the Elder Scrolls, the only people in Tamriel who may do so.

Certain members of our order possess the gift of second sight: the ability to read and interpret the scrolls.

I lack the gift. I live to serve the ones so blessed.
====
7422
The moth is the spirit of an ancestor made manifest.

Through the moths, we interpret the wisdom of those spirits. We may learn of the past and even the future. 

Our order raises and nurtures the moths. It is a mutually beneficial relationship.
====
7424
Whoa, wait! Don't get violent! Listen, I'm just a villager, there's a Bosmer who gets us the goods. He lives in the graht-house on the outskirts of the settlement. Don't hurt me!
====
7425
You answer my question with a question, though not an unfair one.

In Hissmir, there are three trade coteries - the Reed-Weavers, Stone-Knappers, and Hide-Tanners. Each keeps to its own quarter of the village.
====
7427
My skills here are unmatched. Of course I emerged victorious!

Others say I only won because of the Fervor, but I proved them wrong. They were infected. Not me. I had to purge the land before the Fervor took us all. I had no choice.
====
7428
Everything ended in death. You could feel the rage and bloodlust in the air. It was … intoxicating.

By the time the goblins attacked, we had lost over half our men.
====
7431
These are our archives, the finest repository of knowledge this side of the White-Gold Tower.

And you - you are a trespasser here. Do not think you can walk these halls with impunity. We are watching.
====
7432
The totem is like a war beacon for the goblins. It's a signal for them to rally and attack. I imagine some shaman enchanted it long ago.

His warlord was probably smart enough to realize that what goblins lack in skill, they make up for in numbers.
====
7433
Very good. What subject in particular would you like to research?
====
7434
The Freer of Slaves? You mean the Queen of Slaves, of course. 

Queen Alessia gave birth to the world as we know it now: a world free from the cruelty of elven tyrants.

I would start your research with a book called The First Empress.
====
7435
Ah! A most fascinating subject. 

The metaphysical implications of Akatosh's existence are simply mindboggling!

We have many tomes on the subject. I think you might enjoy The Supreme Spirit, for starters.
====
7436
Surely your education as one of the Selective has given you consummate knowledge of our great Prophet. 

After all, Maruhk's teachings form the very heart of the Selectives' tenets.

Every novice should learn <<1>> by heart.
====
7437
You're very perceptive, for a <<1>>.

That charm will destroy me. Whoever sent you with it wants the Last Tree dead.
====
7446
He has been charmed or cursed by the cultists, then. I am better served by your killing these Worm Cult lackeys and freeing this place from their influence.

Go, reclaim this place for the trees. Cleanse the stone of the Cult's carrion filth.
====
7447
I?

I will go, finally. I can leave this place knowing that whatever I did to destroy this place, I at least set you on the path of its restoration.

Thank you again, my friend.
====
7449
She is very... fervent about certain things. Fire is one of them.

We have the best of intentions and will use the tome to banish the fire elementals, but she will want to deny the knowledge within it to anyone, regardless of intent.
====
7450
The idiot believes he can control the fire, as if the charred swathe through Malabal Tor weren't proof enough against his folly.

I want the tome destroyed, so that its powers cannot be used or abused by anyone.
====
7453
<You crack the code with your knowledge of Aldmeri Dominion cyphers. It reads:

"Locate Imperial Plans in front line camp. Likely scattered among the command tents. When complete, report to Aeradran at Dominion camp to the south, past vine wall.">
====
7454
My buyers will only deal in bulk. It doesn't matter how many items you get, so long as there's 15 silver worth of a single type.

You might find one object worth that much. More likely, you'll find many less valuable items that add up to 15s.
====
7455
No. If you have two antiques and nine relics that are worth 15s together, they won't take it. It has to be 15s of a single type of good.

There's a lot of garbage out there. You shouldn't have any trouble finding enough.
====
7456
You're telling me! It was a slaughter, on both sides. 

The sergeant said there were dreugh eggs among the houses, and the dreugh must have come after them. I don't know.
====
7457
Pfui. I'll just say you wrote it yourself. 

It's my word against yours, and I'm a Breton nobleman. Don't waste my time.
====
7458
I admit that might be enough to be … inconvenient.

Both Dreughside and the hatching pools are in my fief. Both are infested with pests. I just came up with a brilliant way to have them exterminate each other. What of it, lowborn?
====
7459
But of course. You're quite reasonable, for a commoner. 

Here, this ought to be enough. No paltry amount! As for Charnis, I'll deal with him.
====
7461
You, kill me? A Lord of Wayrest?

Perhaps you would. You have that look about you. Very well. I'll have my men remove the eggs. Satisfied?
====
7462
What do you want me to say? I'll give them their land back, compensate them for this... minor inconvenience.

After that, I'm leaving! I refuse to live in the mud. Emeric can find some other today to rule his pen of pigs.
====
7463
Please, don't leave me here! Have mercy!
====
7464
Check on Adiel Charnis. Her house is just north of here. She told me dreugh took her husband.

I need to stay here to keep an eye on the defense, but I'd appreciate it if you could help her out.
====
7465
Yes, it will be there when you turn around. Some evil is closer than we think.
====
7468
Everyone's always excited to receive an invitation from Count Hosni. He's always thrown the best parties. 

But this one is different. Something's going on. Guests have disappeared. And now the guards won't let me leave.
====
7469
The guards stopped me when I tried to go out the gate. They were quite rude. One of them said, "It's not your time to leave yet, my lord. And when you leave, you'll be carried out."

I didn't like the sound of that. Not at all.
====
7470
I recommend some minor vandalism. Break some pots or something. That'll set them on edge enough to look for the vandal and not a burglar. Just don't antagonize them too much, or you could botch this whole thing.
====
7475
This is the northern edge of the Scybalum. Can't you smell it?

The Imperials dump their garbage in the rivers of Cyrodiil. It flows down to here, and piles up in the river. They've done it for decades.
====
7478
Who should receive a portion?
====
7480
Free money. There are decades of Imperial artifacts out in the muck, just waiting to be taken.

More than one person has found his fortune here.
====
7481
What? I don't know what you're talking about.

Take a walk.
====
7482
Yes. I saw the dagger flash as you approached. You wouldn't have it if this wasn't important.

This is not the day I thought I'd feed the trees. But how can we ever know that day?

Never mind. Let's go. I'll be back soon enough, I suppose.
====
7483
Are we not all brothers and sisters, we who have devoted our lives to the Selective?

Surely, you are a Maruhkite like me. How else would you be in our secret, most sacred, and heavily guarded refuge?

Dear brother! What a strange question!
====
7484
I've seen Hosni worship at a shrine to Vaermina and then take a sleeping brew. So check the shrine.

The rest is on you.
====
7485
I am <<1>> cousin! You wouldn't dare lay a hand on me.
====
7486
Are we not all brothers and sisters, we who have devoted our lives to the Selective?

Surely you are a Maruhkite like me. How else would you be in our secret, most sacred, and heavily guarded refuge?

Dear sister! What a strange question!
====
7487
I could feel their joy as you freed them. You are owed a debt that I can never repay. I will be praying to Z'en that the Worm Cult never finds what they seek.

I have another favor to ask of you.
====
7488
<<1>> is the last Kothringi. He survived the plague that destroyed us, but he's forgotten who he once was.

With your help, he may regain his identity. We will be with you when you speak to him.

You can find him in the southwest part of the village.
====
7489
I'm hiding from the Maomer, of course! We're all looking for the treasure!

If you help me find it I'll share the treasure with you! Distract the Maomer by putting out the fires they are using to scare off the Dreugh!

Use this disguise to get close!
====
7491
Those worthless curs kidnapped me with a shipment of fine art from <<1)>>. They took my art and were going to ransom me back to my family in Wayrest, but I managed to escape. 

On top of it all, they... soiled... some of the paintings.
====
7492
That sounds like the Guild is asking for a favor. I have a favor to ask of them. 

When I was kidnapped, I paid an Orc sellsword named Lokk for his services and he never reported for duty. He won't return my payment.

Could you get it back for me?
====
7493
There's no need for hostility... I apologize if I've wasted any of your time.

They've taken over a burnt-out farmstead between Aphren's Hold and Wayrest.
====
7494
He surrounds himself with his band of Orc thugs. He probably won't give up the payment through polite conversation.
====
7495
There's no need for hostility... I apologize if I've wasted any of your time.

They've taken over a burnt-out farmstead between Aphren's Hold and Wayrest.
====
7496
Excellent. I hope no one was hurt. Too badly, that is.

The Vermeir Cutthroat bastards are in a burned out farm between Aphren's Hold and Wayrest. You can't miss them.
====
7497
You… I… that fool can have his money. 

He must remember, though, that he will not always have someone like you to do his dirty work.
====
7498
Here you go! This worthless coin is all I owe that cowering fool. 

He doesn't impress me, and neither do you. If I'm going to give up the merchant's purse, I want to see blood.
====
7499
A fight, huh? Win and you've got it.

Boys, first to step up gets a taste of blood.
====
7500
My tribe? I remember people. But they died.... All of them but me. What happened to them? All I remember is extraordinary pain and loneliness.
====
7501
A plague destroyed us. <<1>> alone was immune to it. He was heroic in his efforts to save the village, but there was nothing anyone could have done.
====
7502
That fool can have his money. 

He must remember, though, that he will not always have someone like you to do his dirty work.
====
7503
It's the Supernal Dreamers. They've opened a portal to Oblivion in Maw Cave—that's where those scamps came from—and we came here to close it. 

It was a trap. The Dreamers wanted Master Muzgu for some reason. And now they've got him!
====
7504
They're trying to open more portals here and there. We need to stop that—but I have to go try to save Master Muzgu.

Can you kill some scamps and hurl their heads into the nascent portals? The magical feedback should shut them down.
====
7505
Child, be glad you do not know of me. It means your life has not yet come to a bloody end.

When one hears the whisper of a blade from behind, I am there to greet them. Sithis is my charge, my lover, my life. I guide his children back to his embrace.
====
7506
Excellent! Let me get to my feet and grab a sword from one of these dead Imperials...
====
7507
The spirits... I remember. The Flu! It ravaged Zuuk in a matter of weeks. I watched my village die until only I remained.
====
7508
Each creature that has drawn breath, drawn life from the emptiness of existence, is his child. Worm, beast, or man, all return to the void.

You may have more questions, child. Perhaps, another time, I will see fit to answer them.
====
7509
Learned anything? It's a nursery!
====
7510
It's simple transliminal metaphysics. The scamps just came here through another portal from Quagmire, Vaermina's realm, so they're still charged with positive creatia. Got that?
====
7511
I do not know. But should they find it, they will cause great suffering.
====
7512
I'm fairly certain it's because the sapphire is currently part of a diamond necklace. Hosni probably only remembers receiving a necklace and doesn't recall ever receiving a lone gem.
====
7513
Yes. Barnabe and Geon hate each other. Believe me, I've hung around this building and pestered them about that sapphire long enough to know.
====
7514
Yes. Barnabe and Geon hate each other. They're the only guaranteed form of entertainment I've found here on a daily basis.

Losing them would be a shame.
====
7515
Distraction urns are based on a very subtle magic. Anyone near the urns finds it hard to think about whatever the urns are linked to. These urns are linked to the location of this village.

Only the strong minded can overcome the urns' effects.
====
7516
Too many. With the Supernal Dreamers swarming our shore, we may not have enough left to protect the estate should they attack. 

I need you to go back to Barnabe and tell him I demand to speak with him at once. I need to make sure he's not a threat.
====
7517
I imagine they are after the same thing you are: the Dream Shard. Count Hosni doesn't see them as a threat. He says let them come. I imagine he only wishes to see his estate bathed in blood for his own entertainment.
====
7518
Very well. I'll contain the Daedra as long as I can.

Take a Scroll of Dream Trapping from the rock over there and use it on a sleeping cultist to bind him to your will. Then you can lead him back here.
====
7519
You can't assault me in the middle of the street! Can you?

Look, I can give you this. It's my wedding ring. My wife left me a year ago, and it's worth a good amount of coin.

Just take it, all right? Take it and leave me be.
====
7520
That thing has a history longer than Ysmir's beard. Half of it fairytale, no doubt.

I do know getting it won't be easy. The Maruhkites guarded their secrets well, and they had no bigger secret than this. Somewhere in that dungeon the staff awaits.
====
7521
What are you going to do about it? Threaten me? 

Ha! I'll stomp your face in. Turn and go now, unless you want to die.
====
7522
The old man says it's the only way to stop Molag Bal, and I'm inclined to believe him.

After the legends I've read about the Staff of Towers…. I tell you, in the right hands, this thing could even stop Alduin the World Eater!
====
7524
S'rashi? I don't want trouble with the Midnight Union. 

Take the money. Tell S'rashi I-I didn't know. I'm sorry for the confusion.
====
7525
You're a scrappy little <<1>>. You amuse me.

Take your debt. This is nothing to me.

Now get off my docks before I change my mind.
====
7526
Wait a minute. That's not fair! I didn't ….

Look. My reputation's already bad enough. Last thing I need is more rumors. I do have some money. Just take this and go.
====
7527
So the cat is willing to pay me for the inconvenience of a botched robbery, is he? I like the justice in that.

I'll take your coins. Take these claws, and tell that cat to keep his cousins on a tighter leash.
====
7528
A fair point. That doesn't excuse the botched robbery, but I suppose I shouldn't paint all Khajiiti with the same brush.

S'rashi can have his claws back. Some of us still have honor. Just tell him to keep his cousins on a tighter leash.
====
7529
Tsk tsk! S'Rashi cannot give out such information without compensation.

However, this one sympathizes with your plight.

Finish S'Rashi's favor. Then we will talk more about this.
====
7530
The Supernal Dreamers are cultists that worship Vaermina, the Daedric Prince of dreams and nightmares. They seek to bring her to power and usurp Stormhaven from King Emeric Cumberland.
====
7531
I imagine they are after the same thing you are: the Dream Shard. Count Hosni doesn't see them as a threat. He says let them come. I imagine he only wishes to see his estate bathed in blood for his own entertainment.
====
7532
The Supernal Dreamers are cultists that worship Vaermina, the Daedric Prince of dreams and nightmares. They seek to bring her to power and usurp Stormhaven from King Emeric Cumberland.
====
7533
We're questioning these cultists about what they're doing here without our permission. Count Hosni won't let us perform a formal investigation, so we're running our own.
====
7534
The Supernal Dreamers are cultists that worship Vaermina, the Daedric Prince of dreams and nightmares. They seek to bring her to power and usurp Stormhaven from King Emeric Cumberland.
====
7535
I imagine they are after the same thing you are: the Dream Shard. Count Hosni doesn't see them as a threat. He says let them come. I imagine he only wishes to see his estate bathed in blood for his own entertainment.
====
7537
The Supernal Dreamers are cultists that worship Vaermina, the Daedric Prince of dreams and nightmares. They seek to bring her to power and usurp Stormhaven from King Emeric Cumberland.
====
7538
Thank you. When I drink this, I'll die and disappear. The ritual circle will send the Daedric spirit back into the realm of dreams.

Promise me you'll go through the portal to Quagmire and slay the spirit.
====
7539
So be it. Take care, friend.
====
7541
It's true—I've seen it. Lady Adima designates a guest who's offended her in some way, and the guards take him away.

The rumor is they're made to fight to the death. Just like in Hammerdeath Arena. I'm serious!
====
7542
Just between you and me—I'm sure of it.

When a guest is taken away, Lady Adima follows. And the last time she came back, she had blood on her shoes.
====
7543
"It was the year two-hundred and twenty-two, in the First Era of recollection. The Ayleidoons held Cyrodiil under sway, a pressed sheaf of bickering kingdoms and baronies and lordships."
====
7544
Ah, the hero of the day—or so I expect! How lovely to see you here. Isn't this divine?

Smile, you fool. Nod your head and laugh a little. Act like you're enjoying yourself.
====
7545
"For the Ayleidoons were callous masters, devious and prone to perverse desires. As were their Daedric overlords, the wanton whims of whom are still well-known in our times."
====
7546
"And it was in this day that the Slave-Queen did arise, she who we name Saint Alessia, also called Al-Esh, also known as Perrif.

From thralldom was she born into a life of subjugation, surrounded by a world of abject misery."
====
7547
"With the magics of the dread Daedra, demi-gods and dark princes from the realms beyond, did the elven lords keep their slaves at bay. For the Nedic tribes were un-united in those days, having neither leadership nor civilization to bind them."
====
7548
Don't take too long. It's not easy keeping this up. 

Well, give him my regards, won't you? Now I'm going to get another drink. Stay happy!
====
7549
How amusing! She says the same thing about you!

Because I don't want to be taken downstairs and killed. And I assume the same goes for you. Any ideas on how we can get out of here?
====
7550
Let me see. Ah, this is a platinum-level invite. The count says you get to come and go as you please.

That's more leeway than he usually gives his guests these days.
====
7554
He's in the manor with his betrothed, <<1>>.

Tonight's festivities have already resulted in four deaths. Better hurry.
====
7555
" … into a great Empire, and claim her seat at its head, the First Empress. And bloody was the war, and long, but the Slave-Queen was indomitable in her will - that the elves be crushed beneath the feet of those who were made to build … "
====
7556
"For it is only so long that such injustice can survive, in a land of thinking men. And so it was that, with an army of slaves before her, and the champions of Light and Life beside her, did Alessia endeavor to transform the lands of elves … "
====
7557
" … the woman-child Alessia, and there make with her that pact which would break the armies of Elf and Daedra for all time. From that day forth it was destined that Alessia should sit in judgement of the Ayleid kingdoms, and see them destroyed."
====
7558
"Seeing the blood-pacts made by the Ayleidoons with the Deadra, the Aedra having left the races of Cyrod to their own machinations, descended unto the plane of mortality and, seeking that virtue most akin to their own nature, did appear to … "
====
7559
" … and later suffered under, their kingdom of vice. And long was her reign, and fruitful, for the Empress and her northern allies made good upon their union, and prosperity flowered in abundance."
====
7560
We'll expel the Daedra. Draw the cultist into ritual circle. After the Daedric spirit consumes its victim, it will return to Quagmire.

Follow the spirit through the portal to Quagmire, kill the Daedra there, then return. Ready?
====
7561
Though you are but a slave, you have invoked the right to challenge the Champion.

Know you the burden you must carry, if you defeat the Champion?
====
7562
The Champion guards the resting place of his greatest foe, the giant-king of Skyrim, Yotunmir.

Whosoever defeats him must take upon his mantle, lest the giant-king rise and call his children to arms. Only might can prove the new Champion.
====
7563
<The voice begins to fade as it speaks.>

The Champion shall not be disturbed for one such as you. Begone from these halls, slave creature.
====
7564
Then so shall it be. <<1>>, <<2>>-slave, shall be judged by the Champion to determine your worthiness through might. Prepare yourself!
====
7565
There is one story I know that may give you the information you need. If you're willing to bring me something small and precious from Jemmaril's stock, I could tell it.

My calling prevents me from telling you without receiving the gift. I am sorry.
====
7567
Sadly, no. The prophecy was quite clear. "Crown restored to king before the keystone bring."

We realize it should be "brought" instead of "bring," but you know. Prophecies.
====
7568
Why, the kingdom of Zuuk! And now that you're here, the king of you.

It is a responsibility we do not take lightly.
====
7569
Long ago, Yotunmir was a fearsome king of the Giants. 

My people knew little else about him, other than that he was slain by the Ayleids.
====
7570
The slums are on Lord Sorick's land, but he refuses to send more soldiers. He acts like he's enjoying the slaughter!

We must stop this before all the peasants get themselves killed. You can help by taking eggs from the slums back to the pools.
====
7571
The reason has been lost to time. But it has been said that Yotunmir's Skull still retains much of his power.

I can only imagine the horrors a powerful necromancer such as Mannimarco could accomplish with such a thing.
====
7572
Well that is the question, isn't it? I have much to consider. I feel a great responsibility in being the last Kothringi.

But I am no longer a young man. The prime years of my life have been lost to madness.

I think for now, I will remain here.
====
7573
The robes of a dead prisoner? I'm not sure I'd want to be in this tower with a dead and naked Supernal Dreamer. Even moreso, I don't think the Captain would like it much either.
====
7574
You'd better stay back. I'm not supposed to let anyone in here.

What do you need?
====
7575
I… okay. I'm not supposed to let anyone in, but if its life and death, I shouldn't stop you.
====
7576
Excellent point! All right, here you go. 

Use them wisely. Anything that might be a thorn in the side of the Supernal Dreamers is a good plan to me.
====
7577
Nice doing business with you!
====
7578
Suit yourself. No loss on my end. Besides, I think even the cultists here would be glad he gets to keep his clothes on.
====
7579
Now you're speaking my language! I'm sure I could let you have them for say, 50 silver.
====
7580
"Named for its connection to the great Ayleid Towers, the staff contains eight autonomous segments.

"Each one independently channels the energies of an associated tower."
====
7581
"The master enchanter Aurelia of Dramgadoon submitted this first hypothesis."

"This was easily proven through sublimation of the god-spark enthralled in the staff's spur during the uninhibited period which followed the caesurae of Loreth's rein."
====
7582
"The perpetrator of this act remains a historical mystery, though some assert that the staff was thereafter incomplete.

"The spur was alternately lost or stolen. (However, I should articulate that it was never actually destroyed.)"
====
7583
"We can assume from the historical record that the victors of Blue Road never made it to their ultimate destination, but were instead overrun by the Alessian Order forces stationed at the nearby fortress of Lake Kheydin."
====
7584
"The staff itself was recovered in the fifth century during the Alessian rebellions and briefly employed against those rulers of the Empire, as described in Tedrimur's account of the battle at Blue Road.

"Subsequently, it vanished."
====
7585
"One may then muse: If the Alessians possessed such a weapon, why did they not employ it to their advantage?"
====
7586
"This places the Staff of Towers squarely in the hands of the Alessian Empire during the tumultuous years of rebellion in which they were ultimately driven to defeat."
====
7587
<You've reached the final page.>

"This brings us to the Dragon Break, which will be fully examined in my next manuscript, entitled Time, Towers, and the Staff of Chaos.

-- Reginnus Vertantian, Historian of Hillborne"
====
7588
"This historian can only conclude that the staff never made it to the hands of the Emperors, that instead a faction within the Alessian Order concealed the staff's existence with the intent of using it to an even larger purpose."
====
7589
"Maruhk preached for ninety days and ninety nights, stopping only one hour in every twelve to relieve himself and quench his gullet."
====
7590
"The Maruhkites uphold that as he preached, Maruhk was in fact in the grip of an epic and all-encompassing vision, a visitation from the spirit of St. Alessia herself."
====
7591
"Maruhk's words were uttered as one not in possession of one's self, as if the sermon was merely being translated through him by another being."
====
7592
"Detractors maintain the monkey-prophet was merely deluded by an excess consumption of skooma, jagga, hop-caps, or in some instances, Daedra blood. Concrete evidence to support these allegations is surprisingly lacking."
====
7593
Certainly, <<1>>. What did you wish to know?
====
7594
I wouldn't expect the Imperials to hold onto critical orders at this point without hiding the information within ciphers and clues. It is my hope that the personal effects will have some hidden aspects that tell us what the Imperials intended next.
====
7595
We will fortify this point. How generous of the Imperials to maintain this sturdy barrier on our eastern border!

I will have to order some of the gaps closed, though. We can't have more people like yourself sneaking in, hm?
====
7596
The Risen are creations of the Huntress' own magic. We can't hurt her. You saw her. She tossed our own around with little effort.

I have to talk to the others, but we'll need time.
====
7597
Then find us at the small Aylied ruins to the west of here. While the Huntress was distracted, we sent a small group to scale the rocks.

They should be here by now. Hopefully we can get the samples that we need.
====
7598
A distraction.

The Huntsman can't know that I'm summoning the Risen to the ruins. Please my friend, you've been through much already, but I need this one last thing.

Slay those bastards. Give us enough time to call forth the others.
====
7599
I suppose an introduction would be appropriate.

I am Abbot Villium, head of the Order of the Ancestor Moths. 

It was I who brought your friend the Prophet into the fold. We have taught each other much.
====
7600
I went to Wayrest to buy Miranda a gift. While I was away, the Midnight Union overran the estate and took her captive. 

I can't pay a ransom—my wife's family has money, not me! I must bargain from a position of strength or they'll kill her.
====
7601
I need a carrot to tempt them and a stick to threaten them. You seem fearless—see if you can collect jewels hidden in the houses, and puffball caps from a crate on the docks.

Once you've got all that, meet me near the boathouse.
====
7602
Rufinus Maximus is a skilled battlemage and general of the Imperial forces that pushed their way into Valenwood from Reaper's Marsh. He has always assured his victories through superior numbers and battles of brutal attrition.
====
7603
He is like every Imperial, <<1>>. Maximus walks with undeserved swagger. kills without questioning why he does it, and genuinely believes that the might of his superiors will overcome all opponents.

Disgusting.
====
7604
Prince Aeradan clashed with the General's legions several times, and was defeated at every turn. This fortress is merely the most visible affront to Dominion sovereignty and Bosmeri right to survive, but the outrage goes far deeper.
====
7605
Hmm. You may be right. You'll make a fine counselor.

I have a reward for you, counselor. Fetch it from atop this ruined tower and return to me to express your gratitude.
====
7606
I must be cautious.

The Prophet believes you will rise to the challenges before you, but the Scrolls do not define us completely.

What if you falter? What if you fall under our enemies' sway? Should I reveal myself so easily?
====
7607
Excellent. You'll be the first of my loyal subjects, <<1>>!

Climb this tower and claim your reward. Return to me once you've fetched it. I'll enjoy hearing your gratitude.
====
7608
You must be poorly educated to not know of Rodrick Dastradore!

I was born in a storm cloud, and thus, the elements are mine to control.

Someday, all of Tamriel will cower before my thunderous glory.
====
7609
Again? These guys just don't get it. We'll turn a blind eye to some things, but not robbing people in the streets.

We had an understanding with the Midnight Union, but ever since their presence started weakening here, we get these upstarts.
====
7611
They're known as the Backstreet Gang—your basic thugs, but there's nothing basic about their leader.

Name's Ondre. They call him 'the Grinder' because he grinds up his victims. Wanted for dozens of murders.

Say, you want to do another good deed?
====
7612
A simple soldier, most curious of the dealings before us.

A pamphlet was given to me as I wandered Silvenar during the night. It detailed a grand time for those tired of the stresses of life.

It seemed odd enough that my curiosity led me here.
====
7613
Long enough you could say.

Nothing stands out, but these gypsies may be skilled in the arts of deception. Trust nothing you see. Trust no one you speak to.
====
7614
The Bazaar is full of wonder and mysteries! Fun for all ages and all types as you can clearly see.

We believe in enjoying the moment and not letting the necessities of life get in our way. It's not too much to ask. Now come, join us in a game!
====
7615
Why worry about something we have no control over?

No, we shall drink, play, and frolic amongst ourselves as much as we wish! If the creatures come to us, then we shall all perish in a wonderful mood.

Now come, play our games! Enjoy yourself!
====
7616
Let your own eyes guide you.

What you see may not be what my own eyes display to me. What you speak, may not be of the same tongue I understand.

No, you must guide yourself.
====
7617
I can tell you to shut up and drink!

We have no time for talk here. We must fill our belly with mead and ale!

Either accept our challenge or leave us be.
====
7618
M'adric knows very little. He knows the Games Master takes good care of him and allows him to race his rats.
 
This is all that matters to this one. Why ever question that?

Now come, bet on one of my rats! Let us race!
====
7619
His betrothed! That makes sense.

Adima probably infected Hosni with the Omen of Savagery at Vaermina's behest. Through Hosni, the Fervor is spreading.

We have to put a stop to this immediately.
====
7620
No one really sees her. Not unless she wants to be seen that is.

You keep snooping around and she'll find you, I assure you of that. Don't say I didn't warn you.
====
7621
Then you have come to the right Khajiit, yes?

You have flattered me so, so this time, Ma'Zarman will not charge you. Come, let us go. This one will meet you at the entrance to the bazaar and we will look for strange stuffs together, yes?
====
7622
A Dunmer? Here? This one hasn't seen such a thing; of course, this one hasn't really been looking either.

Come, I will help you in this search. It is the least Ma'Zarman could do for you.

We will meet at the cave entrance to the bazaar, yes?
====
7623
Ma'Zarman remembers you well, <<1>>.

Though in most cases, this one would charge for assistance, you did a good thing back at the Harbor. For that, I will listen to your request.
====
7624
I don't recommend disrespecting the Bosmer when no one is around to be an advocate on your behalf. Some Bosmer get rather hungry, you see, and incarcerating criminals is expensive. That's all I'll say on the matter.
====
7625
Mostly. It doesn't matter where it comes from.
====
7626
They belong to the Supernal Dreamers. I've hidden a bottle of their wine, a goblet, and even some of their robes among the supplies in the west barracks. If you can get those, it'll be one less thing I have to deal with.
====
7627
Look for a large gate to the west. You'll have to go through and leave the safe grounds of the estate.

The barracks are at the end of the path before it curves down toward the shore.
====
7628
Only because those items belong to the Supernal Dreamers. Since Count Hosni's engagement to <<1>>,  he's treated them like nobles. You'd think he'd forgotten about us completely.

It's created a lot of tension between the two factions.
====
7629
Now that sounds like a fine spectacle, and one truly worth paying for. 

Tread carefully. Those who find themselves indebted to Hosni only find freedom in death. Fortunately, we have a plan.
====
7630
Mad? The only madmen are those who think we can leave Cumberland's Watch to the goblins.

We must exterminate the wretched things! They must pay for what they've done. Avenge the dead!
====
7631
You can help, if you're not a coward. The goblins are claiming <<1>> with their territory markers. Burn those markers! Burn them to ash!

And while you're at it, I want their heads. That's a fitting price to pay for their audacity!
====
7632
I don't know. Count Hosni has always been reasonable until he met <<1>>. Now we find ourselves prisoners within his estate and surrounded by Supernal Dreamers.
====
7633
I can't help but fear the presence of the Supernal Dreamers has something to do with Azura. Most of the guests who have gone missing or been found dead were her followers. Now, <<1>> and I are the only ones left.
====
7634
Perhaps it would help if you could find some of their robes. Although they are guests here, I know the Midnight Union guards despise the Supernal Dreamers. One of them may be able to help.
====
7635
Very well. A serial murderer is on the loose. He's killing citizens near Wayrest's waterways. His most recent victim was Sophie Eriel from Koeglin Village.

Sophie's husband saw her die, but he's making dubious claims.
====
7636
He believes supernatural forrces were involved. We don't. He refuses to cooperate with us.

You might succeed where we couldn't.

Sophie was murdered on the docks southeast of town. Jonne is still there.
====
7637
I wish I knew, although I have a feeling it has something to do with <<1>>. 

Since she arrived, he only cares about entertaining himself with his sordid games.
====
7638
We're doing that already. We got a hold of some of them and took to questioning them up in the tower. The count would never know. 

Luckily, you can't tell their screams from the screams of his own guests!
====
7639
Impressive, isn't it? But I suppose it's to be expected from the Midnight Union. I can't imagine the things I could find in there!
====
7640
That's not what I've heard. The rumor is, he keeps his most valuable items locked up in a chest inside the manor.

Not just any chest, though. This one's been enchanted.
====
7641
The lock can't be picked. The only way to open it is to dispell the enchantment on the lock. I've heard it has something to do with music.
====
7642
Have I not said it is so? To summon life, life must be sacrificed.

It is an honor to be chosen. One sacrifices themself to add to the wisdom of all.

We came from the One, and from the One we will come again. It is no great thing.
====
7643
Yes. Tell them to follow you. Lead them to the pool. Do what must be.

It is an honor, you understand. Such things are normal for us.
====
7644
When the hunters return with a kill, we skin the hide away. We clean them - scrape the hair and fur, remove the gore and blood. Then we cure the hides into leather. This requires soaking in urine or dung.

It is not pleasant, but it is necessary.
====
7645
We are closest to death of all the coteries in Hissmir. The Stone-Knappers make weapons for the hunters, but their materials are dead earth.

We are wise in the lore of bodies in life, and souls in death. That is our part in the whole.
====
7646
We shape the stones of the earth into tools for the Reed-Weavers and weapons for the hunters.

Without our arts, the people would starve. The reeds would grow wild and ragged. But the other coteries rarely appreciate that.
====
7647
They think all we do is pound rocks together all day.

We do pound rocks together all day... but for that pounding to result in a wind-clean, flesh-piercing arrowhead instead of a pile of gravel - that requires skill and patience.
====
7648
Arrange them on the altar beside me. They will draw the attention of the Ayleids.

When they appear, speak with them. I will listen and judge their words. The Ayleids were arrogant, but they did not lie. They were too proud to lie.
====
7649
You won't control him. Azura will … but if you leave the Maw, she'll be unwilling to control him any longer.

We should do this quickly. Bring back a cultist for the sacrifice.
====
7650
Count Hosni recently handed over our barracks to those Supernal Dreamers. 

I can't risk getting caught. It would be too tempting to kill them all should even one of them dare speak to me.
====
7651
To Quagmire, realm of the Daedric Prince Vaermina, Queen of Nightmares. 

Believe me, she means the mortals of this plane nothing but ill.
====
7652
Only how weak their bodies are. It's obvious they're here for a reason. It's just a matter of time before one of them cracks.

Think of the lives they might save if they only told the truth, namely their own.
====
7653
It's good to know that we agree on something. Feel free to admire all you like.

I prefer to think of it as a collection.
====
7654
I'm sorry to say I haven't. I do my best to keep distance between myself and the courtyard. I feel it reduces my chances of being pulled into trouble. 

<<1>> may know something, though. He spends most of his time lingering by the treasury.
====
7655
I'm amazed someone of your caliber would have an eye for such a thing. I accept your compliment.

Now, once again, I am busy.
====
7659
Of that, have no doubt. 

Prizes such as those are too valuable to be kept under a simple lock and key. Protecting them requires more than the watchful eyes of mere mortals.

Let's just say I'm more than confident when it comes to their security.
====
7660
Nonsense! My estate is heavily guarded, and my guests have learned the consequences of stealing. 

They know them well … perhaps too well.

In some kingdoms, they cut off a thief's hand for stealing. Here, I prefer to cut out a thief's heart.
====
7661
Such rabble wouldn't dare lay a finger on my personal effects!

Besides, Count Hosni allows me to leave my instruments in a more private treasury.
====
7662
Enough questions. As I said before, I am busy.
====
7663
We hear you. You are distant. A whisper on the back of the wind.

We are busy tending the Mundus. What does the child want of its betters?
====
7664
A trinket to us. Yotunmir is a giant, knowing the lore of suturing souls.

Yet. The trinket is dangerous to children, and children take it. A pity. Their doom is sewn within its warp and weft. But this is not our concern.
====
7665
It draws the heart of the Child of Artaeum. The Child-of-Dirty-Fingernails who names himself Mer-of-Worms.

He stretches his small powers, his incarnate fear of nothingness. His fear - aad semblio impera.

That child sends his lessers for it.
====
7666
In our halls, we are the masters. We do not leave our halls to protect thieving children.

The children choose the skull. The skull's threads entangle them. We are... uninterested in the consequences of these choices.
====
7667
Tending Mundus. The non-world, the abeyances within the all-Oblivion. Maintaining Mundus is within our sphere when we live within it. So it is when we pass beyond it.

You cannot see what we see. Pay no mind. The child returns to its toy-magics.
====
7668
He does not find it while it lies within our work. We sew it into a pocket only youngest-eyes can see. But he sees it outside, with his eyes that see the keening notes.

The child goes now. The moths flutter against our sutures.
====
7669
I gave you a chance... a chance to join me and save this forest from all who would harm it. Do not think that your "friends" in the so-called Dominion won't destroy the forest just as the Imperials have.
====
7670
This is not a matter for debate. If you do not accept that all invaders in the Valenwood must be eradicated, then count yourself among their number.

I have no need to parley with enemies. I will do what must be done myself.
====
7671
I will. It's more important to deal with the threat of the necromancers. If they seek the skull, it would be wisest not to leave it in our midst.
====
7672
That would seem the safest path. Let the skull abide with the spirits of the Ayleids. They have nothing to fear from these necromancers.
====
7673
Deception? I merely helped you see things the way I see them, so that you could ascertain your true enemies.
====
7674
Allies? I see you've made your choice.

If you can't see that these invaders you call allies are just as vile as the Imperials, then you will be removed along with them.

I will complete the cleansing of this forest myself, with or without your help.
====
7675
You have swum within the currents of our village.

If you think that is what is best for our village, I will see it done as you will.
====
7676
Have you noticed the reeds that grow in the swamp? Few outsiders give mind to them - you can buy marshmerrow linen, or burlap.

We cut and dry the reeds, then weave them into mats of material.
====
7677
<You don't see any of the possessions that belonged to <<1>> in these supplies.>
====
7678
I am... genuinely surprised. The relationship between the village guilds has always been based in competition with one another.

Now you need only speak with <<1>>. He is in the shrine to the west, keeping watch over the skull.
====
7679
By the Eight! Almost fifty years ago, the Wayrest Strangler murdered twelve victims. Before he was hanged, he claimed all his victims were immoral and lazy.

You did well to stop his shade. High King Emeric would like to congratulate you personally.
====
7680
Return it? But why?

It had lain there for centuries. If anyone else had wanted it, they would have taken it.
====
7681
Travelers have told us tales. We have nothing like them in our village - is it true they make the bones of the dead dance?

No, never mind. The skull is a treasure of our village now. It is precious to all of them. Us.
====
7682
All three? Even <<1>>?

That is a relief.
====
7683
I will leave directly. I only need a moment to prepare.

Tell <<1>> where I'm going. I won't ask you to come with me. But if you do follow... I wouldn't be ungrateful for the fellowship.
====
7684
The skull is heavier than it weighs. The others can't tell. Only me. Only the one who took it.

When I was younger, when my heart was free of worries, I didn't notice. Every day, the weight has grown.

I'm ready to put it down now.
====
7685
From what we can see from here, Oldgate still stands. As for the outlying towns, we do not know.

Already, our forces are stretched thin maintaining order throughout the city. We cannot afford to send soldiers out of Shornhelm in these trying times.
====
7686
Yes. Take some of my void essence. It's infused with the pain of my brother's loss. My essence will destroy any bloodfiend that has consumed my brother's flesh.

A part of myself will be lost forever, but that's a fair price to pay for vengeance.
====
7687
I have no time to think about such matters. Worrying over battles outside the walls while one rages within would be folly.

If our forces were split, who would be left to guard Shornhelm? House Tamrith? Her men would fall with swords still sheathed.
====
7688
Then leave my sight. We have no more to say to each other.
====
7689
As it pleases you, then.

If you change your mind, we are always in need of a strong hand and a strong heart.
====
7690
Interesting. How many of the eighty bags should each receive?
====
7693
I could keep you here until next summer, and you'd still not know everything. The village has been here for a very long time.

But I know what you're truly asking; for knowledge that will help you justly divide the Kothringi spoils for <<1>>.
====
7694
Everyone's in a  coterie. It is as natural to us as being a warrior or a mage is to city-folk.

The guilds do generally donate a tenth of what they receive to maintain things all three share in common. The shrine of the golden skull, for example.
====
7695
Only in the most general way, I think.

You must have noticed that the trade coteries are the center of our life. Resources taken in by the village are divided equally between the three, who parcel it out to their members.
====
7696
Is it? I wouldn't know.

I was given eyes to see the dead. Not just those who died in anger or sorrow, or those who don't wish to be released. All of them.

They're all around us now. Most people don't like to know that. But it is my task.
====
7697
Forced? No. It's just what I can do. I am as the Hist would have me. The village needs me to do this.
====
7698
I don't mind the dead. They're pollen on the wind. Mostly they're confused - anticipating the trees, or the light. Sometimes they're waiting for one of the Princes to send for them.

I don't watch those.

It's the living who don't like me around.
====
7700
What they leave behind, you mean? No. The dead have gone to feed the trees. What they leave behind, they can't use. They don't need.
====
7701
I only know about the dead. How to treat them with respect.

It's my task to learn their names, you see. To remember them.
====
7702
It's my task to learn their names. To remember them. I know the names of everyone who's died in the last sixteen summers.

It's important that we treat them with respect. If I didn't, no one else could. So I do it.
====
7703
What they leave behind, you mean? No. The dead have gone to feed the trees. What they leave behind, they can't use. They don't need.

The Argonians, at least. We do treat other races differently.
====
7704
They don't go where we do, so when one of them is killed, we bury a tenth of what they were found with. Just in case they come back and need it again.
====
7705
Yes. Who do you think found the Kothringi treasure?

Me. And our older customs require the finder to get a portion of a find like this. I'm hoping to get one of the bags with Kothringi pipes. Our elders used to tell stories of their quality.
====
7706
A workable arrangement.

But, unfortunately, not correct. Someone does not get what they deserve with that proposal.

There is no hurry. Consider the issues, and try again.
====
7711
That is perfectly correct according to our customs.

I'm curious. Did you actually work it out, or were you just guessing?
====
7712
I'm... impressed. I'd expect an outsider to keep making wild guesses until they hit upon the correct answer.

Go speak to <<1>>. You've earned her favor.
====
7713
I thought as much. Outsiders are always so impatient. Always somewhere else to be.

Still. You answered the question correctly, and that is all <<1>> required of you. Go speak to her now.
====
7714
A workable arrangement.

But, unfortunately, not correct. Someone does not get what they deserve with that proposal.

There is no hurry. Consider the issues, and try again.
====
7717
They've changed many times. As far back as we remember, the finder received fifteen percent of the prize. At times, that's changed to ten percent, eight percent, or twelve percent.

<<1>> is a traditionalist. I'm sure I know my reward.
====
7718
Ha! S'rashi's brother's so kind! Abandons and asks a stranger to take his place. He's soon chasing sweetmeat in Senchal. No one cares for S'rashi.

Brothers should be loyal. You owe S'rashi nothing, but S'rashi will pay for help, yes?
====
7719
You've got more stones than I gave you credit for. I like that. 

Tell you what. If you can get what I owe Louis out of the lockbox over there, you can keep it. All you have to do is take it. Easy as that.
====
7720
He's suffering from a problem that's spread across <<1>>. People obsess about different ideas and objects. With Adelphe, it's the artifacts stolen from Wayrest. 

If I hadn't stopped him, he might have charged in alone against the Supernal Dreamers.
====
7721
A group of monks called Spirit Wardens make a potion that protects against such things. The potions are rare, but I managed to get one.

Poor Adelphe didn't have a potion, so I came with him to keep him safe.
====
7722
He is looking for the artifacts that the Supernal Dreamers stole. 

As soon as he returns, I'm going to carry Adelphe back to Wayrest if I have to. This place is too dangerous.
====
7723
You're different from before, like you see more clearly now.

I hope your clarity remains - you make a fearsome foe.
====
7724
There are many ways of weaving. Reeds are stronger when meshed into a whole. The same is true for people.

The weavers keep the customs and traditions of Hissmir - the things that bind us as a people. We are teachers and judges. We settle disputes.
====
7725
We use them to make baskets or furniture. It's too uncomfortable for clothing, but its lightweight and sheds water - good for making rain-shelters and rafts.

The reeds are tough. The shoots are full of fibers.
====
7726
Well … there is one. This gem. It summons a protective scamp.

We're not supposed to use it, but as long as you bring it back, I suppose it can be our secret.
====
7727
There is a word in Jel for what we do - "sekla-huac." Cut into Imperial-thoughts, it means something like "to straighten a twisted line."
====
7728
The truth is a straight, sharp line. It gets snagged and tangled in the mind of each viewer. They can't tell where the line actually is.

We talk to everyone who sees the line. By comparing their words, we can determine the line's actual position.
====
7729
Tamrith and Dorrell? Both are little more than vultures looking to fatten up on Lord Montclair's scraps.

I won't stand by and wait for the city to burn to ashes. You seem like a smart <<1>>. In time you'll see what I already know.
====
7730
The Huntress has decieved you, and clouded your vision through magical means. What you saw as Imperials were those who live at this temple.

I see you have the strength to shake off her influence. I wonder, can you defy her twice?
====
7731
Test yourself. It seems an opportunity has arisen.

Look, she enters to view her handiwork.
====
7732
I knew I shouldn't trust you! I … oh. It appears you're right. 

In that case, I'll wait until you distract the goblins by taking their tribal totem. Then I'll make a run for it!
====
7733
Unbelievers wage war on the Selective. They assault us here, in our most sacred refuge. Their forces are trapped, but the fight continues.

Join your might to ours, and together we shall drive them from our home.
====
7734
Our forces are split by the enemy. Make your way to the heart of our stronghold, where Barthen the Righteous holds the enemy at bay.
====
7735
A long time ago, everyone chose what they wanted to do. There were shortages. People went hungry. Buildings collapsed.

The coteries were founded to make sure that the three tasks needed to keep Hissmir alive were done.
====
7736
The making of tools, the curing of hides, and the cutting of reeds.

I am no expert on any of these. I am - was - one of the hunters. If you want to know more, you should speak with the coterie leaders.
====
7737
You say the metal discs you carry with you have value equal to many days' work. But the discs themselves are worthless. Those "coins" only have value because you agree they do.

Is your way that much more sensible than ours?
====
7738
Each coterie claims its goods are worth the most. But each needs the goods made by the other two.

When they need to trade, they compete. They raid one another's camps. There's a ritual fight, and the one who most impresses gets the better deal.
====
7739
Unbelievers. Like yourself, no doubt. This was once a great refuge of the Maruhkati Selective. Once.

Our soldiers fought the Unbelievers, defending this place and the secrets held within. In the end, death found us all. But death was not the end.
====
7740
This word is unfamiliar to me. But there are many things hidden here, in the last refuge of the Maruhkites. Many secret things. Our archives hold them fast, while the spirits of my brothers and sisters stand in its defense, an eternal guard.
====
7741
Those doors are closed. You may go see with your own eyes, if you wish. And if you are strong enough - the might of the Maruhkites bars your way.

But I will tell you the way: to the north, always north. At the farthest, you will find the archives.
====
7742
The item is not familiar to me. But there are many things hidden here, in the final refuge of the Maruhkites. Many secret things. Our archives hold them fast, while the spirits of my brothers and sisters stand in its defense, an eternal guard.
====
7743
The Archive is doubly sealed - two switches, east and west. None can enter without removing the seals.

Know they are well-guarded. Know you will be slain. If I did not walk the path of peace, I would kill you myself. Unbelievers have no place here.
====
7744
And you suppose it's behind this door?

Perhaps it is so. I know not. But the door is sealed.
====
7745
The door is doubly sealed - two switches, east and west. None can enter without removing the seals.

Know they are well-guarded. Know you will be slain. If I did not walk the path of peace, I would kill you myself. Unbelievers have no place here.
====
7746
I hate to part with it, but I do have this amulet. I hope it will aid in the cause.
====
7747
Really? Did he tell you why he wants it?

The signet proves ownership of our estate. Once he has the ring, my wife and I can be disposed of. So what did he buy you with?
====
7748
I came to Stormhold to seek my fortune. Instead I lost everything.

I used to live in the Scybalum. That's far to the southwest of here. I found an artifact - a magic necklace owned by some Imperial. I came here to sell it.
====
7749
So the story is true, then. Well, I hope you succeed—but not at the cost of our lives. 

Hosni only spares me because I've hidden the ring. If he kills me, he'll never find it. But I fear his next step will be to threaten my wife, Sirali.
====
7750
It's along the river that flows east out of Nibenay. The Imperials throw their garbage in it. People like me dig through the trash piles looking for valuables to clean up and sell.

I thought the necklace I'd found would make me rich.
====
7751
I was haggling in the market when an Archein noble saw it. He claimed it was his, that I'd stolen it.

Guards don't listen to people like me. They gave the necklace to the Archein, broke my leg, and threw me in the gutter. I've been here ever since.
====
7752
Hosni has separated us—he's put Sirali in the summer house, above the beach. Go there, make sure she's safe. 

And tell her about the Dream Shard. She and Hosni were quite close. If anyone would know where he'd keep such a relic, it's Sirali.
====
7753
I don't know any more. Years.

I can't even walk home with my leg like this. I never healed right, and I can't afford a mage to fix it.
====
7754
Turn right outside my door and go to the west gate. Then just follow the path along the bluff to the summer house.
====
7755
I've been through more in my lifetime than most, certainly more than my impudent son. But one thing I've learned is to remain calm, to keep your head in the most desperate situations. 

Panic only leads to death.
====
7756
You'll just have to trust your instincts. I think you know the difference between an honest man and one who's … gone mad.

You want the Dream Shard. I want to know that my wife is safe. Maybe we can help each other.
====
7757
You'll just have to trust your instincts. I think you know the difference between an honest man and one who's … gone mad.

You want the Dream Shard. I want to know my wife is safe. Let's help each other.
====
7758
It's coming to an end.

With the Huntress gone, her magic fades. We... we are part of that magic.

Existing in this world is not something we can do without her.
====
7759
Stay with me... until the end.

You've been a great friend, <<1>>. Soon... I'll be with my father and mother again. Part of Valenwood. And we'll watch over you. I promise.
====
7760
Your mission was hard enough.

You've done so much for me. For everyone. Enerist left to be with his family. I wish I could be with my brother. I... miss him.

But your here... that's enough.
====
7762
Thank the Eight. I've been so worried since Hosni separated us. 

And now those Supernal Dreamers outside are threatening me. Though it could be that Hosni just sent them to intimidate me.
====
7763
You have to get away from me! The huntsmen's leader came to me and crooked his hand in my direction. I can feel myself changing. I'm... I'm not strong enough to fight this off!
====
7764
I do—and I think that so-called Lady Adima is to blame. 

I'm certain she's why he's threatening Rihad and me. And I'd wager she's putting him up to even worse.
====
7765
He is an apex predator, and behaves as such. Find something he has recently killed and disturb it. He will come running to challenge you.

It's too late for me... I can't... fight it any more!
====
7766
I don't... all right. I'll try.

He is an apex predator, and behaves as such. Find something he has recently killed and disturb it. He will come running to challenge you.
====
7768
He did that? Then he's taken High Rock's main defense against Vaermina's cultists. 

Oh, Adima's behind it, all right. If only we could prove it.
====
7769
All right! I know what you're after, but you have to swear you never heard this from me. 

The harps must be played in order: the old, the tuned, and the new.

Now leave me be!
====
7771
<<1>> has an enchantment on them.

If you play them out of order, the spell will summon a guardian creature to protect them.

Be prepared.
====
7772
It's all fights, struggles, and victory with you people, isn't it?

While you've been talking, I've been playing.

Think about it.
====
7773
<Count Hosni sleeps deeply.>

<This is a sleep that draws you into it, pulling you down inexorably. You're dragged down into his slumber.>

<Your eyes grow heavy. You know once they close, you will join Hosni in dreaming.>
====
7774
Bah! He got me, but it's not bad. Just need to get my bearings and I'll be fine.

Go after Elvira. I couldn't live with myself if that monster Ma'jhad Kha killed her.
====
7775
He may have been careless, what with the Lighthouse out and all, but he wouldn't have run aground on purpose.

At least, I hope not.
====
7776
Oh he did? Here you go. Now get going and tell that swindler I want my cut this time.
====
7777
A disease of the blood, one that ends in dementia and vampirism. I thought it legend, but I have seen strong men weep as it ravaged mind and body.

Just as they find release in death, it wrenches them back to the living world as a soulless creature.
====
7778
I believe he is building an army of mindless beasts from our own people, all of them sickened with blood fever.

When you enter the <<1>>, you will see my suspicions confirmed. I pray you have the fortitude to do what you must.
====
7780
I've received some disturbing news. Lord Montclair has taken citizens of Shornhelm captive within the Fevered Mews. I won't have whatever he plans to do with them see the light of day.

I need you to stop his plans. There must be no survivors.
====
7781
You do not know the man. If we free the captives, Lord Montclair will find a way to use them against us. I can't trust anyone under his sway.

He's captured a priest of Arkay and a scholar of the Mages Guild. It's a pity, but they must not escape.
====
7782
He often plays in the courtyard garden. 

Destane's a maggot, but he's close with Hosni. He's smart, and he's no coward, so watch yourself.
====
7783
Werewolves? I am not sure what this portends, <<1>>, for Bosmer to be afflicted in this way. Werewolves are often associated with Hircine. You should watch your step in Malabal Tor form here on out.
====
7785
To gain their strength, we must destroy. <<1>> is the largest crocodile. Lure her with the scent glands of her kind.

Kill the young crocodiles and gather scent glands. Lure her by the rocks. We need her heart. 

Bring it to me at the central house.
====
7786
Nature comes in cycles. To embody the life of a creature often requires the death of the same. The sun dries the wet rock, which falls as rain and wets the same rock.

The essence of the crocodile is strong. We must all become like them.
====
7790
Sure. Everything has a price. Give me <<1>> and I'll find one to fit your puny body.
====
7791
You need to first collect 5 pieces of Green Maple from the stumps outside of the gates. 

Then you need to open up your recipe book and follow the instructions there. 

Do you understand?
====
7792
Long ago, this was King Aphren's home. Imperial Potentate Versidue-Shaie demanded Aphren bow before the Empire.

The king did, but his daughter, Princess Mira, saw that as a betrayal. She led a rebel Redguard army against the Imperials.
====
7794
As I had foreseen. 

It is gratifying to have one's foresights proven true. Well done.
====
7795
But that is set aside for the blackberry brew. It has a textural quality that works well with blackberries...

But I guess you're right. I can use that corn, instead.
====
7796
You should have the honor of returning the Dream Shard to its place on Azura's Statue. Please see that it is properly returned. 

Then we can talk about what comes after.
====
7798
You need to harvest 5 pieces of Green Maple, from the stumps outside of the gates.

Next open your recipe book and follow the instructions to refine those pieces and make 1 piece of Planed Maple. 

Do you understand?
====
7799
Take this - it's an Ancestor Moth lantern. The moths inside are drawn to the book, for its cover is made from their silk.

At <<1>>, release one from the lantern. It will lead you to the book. 

If the first moth eludes you, simply release another.
====
7800
You need what? Are you a vampire?

Ah. You have <<1>>'s <<2>>. I don't know if it will be enough to summon the dead, but I'd rather try this than sacrifice myself. I have a lot of work to finish.
====
7801
I was part of Commander Leonsen's unit, sent here to create a distraction for Prince Aeradan's army, but was captured before I could complete my mission. I need to get to my confiscated gear in the armory!
====
7802
I do not wish to be a hindrance without my gear. If you die, I need to be able to defend myself.

The armory building is just west of the stables, near to the center of the fortress. There will be guards, but first untie me!
====
7803
Excellent! Let me get to my feet here...
====
7804
Green maple. Logs on the ground, north gate. 

Open yer recipe book. Pick the recipe. Follow instructions.
====
7805
You're right. My family is depending on me. I'll put my trust in you. Don't let me down.
====
7806
It's my last possession in the world. You can't ask me to give up that.

I'm know Sorcalin had a chisel. The last time I saw him, he was still with the troop and they were heading to the east.
====
7807
My footman sent you?

You'll help me, right? I know you will! My father knew this would happen, but my aunt's done nothing!

She barely acknowledges me. All she does is stare in her mirror while my father lies here dead!
====
7808
The countess, my aunt Ilise, knows my father lies murdered outside her home, but she won't send the constable.

She won't do anything about the recent murders!

Please, talk to Countess Ilise. Make her help me!
====
7809
Here, take mine. It's not like I have time to use it while I'm fighting these oges.

Head to the cave at the back of Shinji's Scarp. Use the pickaxe to destroy the weak column and collapse the cave roof.
====
7810
I don't have enough silver here to make a necklace … even if it's for that fool, Julien.

If you could bring me more raw nuggets, though, it would be easy enough.
====
7811
The abbot is the leader of our Order. His wisdom brought the Prophet to us. Doubtless he'll be interested to meet you, too.
====
7812
A cursed creature from another realm. A Daedra. It must be slain.

An enchantment hides its foul form, but this scroll of sight will reveal it. Follow the sound of falling water and use the scroll to find it.
====
7813
My remains were poured into a box centuries ago along with countless others. 

The box was used against its purpose. My spirit was brought here to see this wrong put right. What was summoned must be destroyed.
====
7814
Good. Can't learn by yourself. Tree grows alone, dies alone. Ready for some recipes now. Novice.
====
7815
Bless my eyes! He knew! He saw it in the Scrolls, saw that you would come here to find him.

He and his companion <<1>> are waiting for you to meet them.
====
7816
I was, and still am. I just allowed myself to be captured so I could listen to what the Supernal Dreamers were planning here.

I've learned this much—it's far more serious than just a few stolen relics.
====
7817
I fear I don't know. Agents of Mannimarco follow your friends closely; it was too dangerous to share their destination.

But - Titanborn left a trail to follow: a series of markers carved into the city lampposts. Follow the markers. Find the Prophet.
====
7819
There were some extremely powerful relics here—ancient conjuration boxes.

It seems the Supernal Dreamers have learned how to activate these devices, and they plan to use them to summon terrible fiends.
====
7821
We're not savages, novice. We learn by collaboration, by studying the techniques of others. You'll need to research the work of others, find inspiration from what they've done.
====
7822
If you will not save <<1>> without a reward, then take this key! <<1>> stole the key to the captain's lockbox. That may explain the captain's anger.

Kill the captain and search his lockbox. You won't be disappointed with its contents!
====
7823
Haha. No. I promise. After being tied up recently in Alcaire, I decided to study the art of escaping these kinds of binds.
 
The crude ones used by the Supernal Dreamers are especially easy.  I'll be free any minute.
====
7824
I don't know what you mean. What is going on?
====
7826
In my youth, I found it within the Ayleid ruins to the west. I thought taking it would make my reputation as a hunter.

Everyone's come to focus more on competing for the skull than on cooperating for the good of all. The totem is forgotten.
====
7827
Ah. That.

The totem is a symbol of the unity in Hissmir. Keeping it in good repair requires contributions from everyone. Doing so should be an honor.

But lately, they've been too interested in fighting over the skull.
====
7829
Open your pack. Read it. Hhmph.
====
7831
Buy some pitch. Elodie, inside, sells it. Wood from earlier. Still have it, yes?

Go to crafting bench. Open yer recipe book. Follow instructions. Make something.
====
7832
Yes. Some of the spirits may not take kindly to being called upon. Further, the act of waking the dead is known to bring with it... echoes.
====
7833
When the Imperials came through and burned Starvale to the ground, many Bosmer and Altmer died in agony. Their minds shed their memories as a fragmented jumble of echoes that may arise unbidden as the spirits are called forth.
====
7834
I don't know. The signs don't say why. They just showed me where the cultists hid the artifacts.

We need to recover them. Nothing is more important!
====
7835
The signs don't say. Master <<1>> went looking for the artifacts a while ago. She told me to stay here.

She's probably captured or dead by now, but what does it matter? The artifacts are far more important!
====
7836
I don't know. The signs don't say why. They just showed me where the cultists hid the artifacts.

We must recover them. Nothing is more important!
====
7837
Dwemer artifacts are very important. Master <<1>> said so.

Now the Supernal Dreamers have stolen them! They worship Vaermina, the Daedric Prince of Nightmares. She sent them signs telling them how to steal the artifacts. I'm sure of it.
====
7838
I am a spirit, bound to the mirror by an enchantment that can never be broken.

I make the mirror show the truth to those who wish to see it.
====
7839
Amorline... You bring up dark memories, <<1>>. Amorline was one our great protector, she who brought strength and cunning to match our sorcerous might in defense of Starvale. Sadly, her love for the forest was greater than her love for her people.
====
7840
Yes, <<1>>. She probably doesn't remember the name any longer. We would have been able to stop the Imperials if she were here when they attacked.
====
7841
Long ago she asked that we stop calling her Amorline. She made a pact with feral Hircine to become something more than just a Bosmer. Amorline became the Huntress, and abandoned Starvale many years ago.
====
7843
Here you go. I don't think anyone will miss these knicked up training swords. 

Make sure Zhosh knows this makes us even ok?
====
7844
It's an extremely rare text. The original was destroyed, and only five copies were ever made.

A wonder it survives at all. The Alessians did all they could to wipe out any reminder of the Maruhkati Selective.
====
7845
Zealots, I would call them. A splinter faction of the Alessian Order, cult followers of a prophet named Maruhk.

That book is written by one of their order. The Prophet believes the account within could hold the key to defeating Molag Bal.
====
7846
Its source is unknown to me. It's a troublesome sign. 

It dominates the mind of the countess. Her truth remains trapped within the mirror.

Find her. Only then will the countess see the truth and be free.
====
7847
What? Why? I've been tied up for so long. I don't see what use I'll be.

I'm grateful, though. I guess if it's the only way to get out of here, I'll fight.
====
7848
Its source is unknown to me. A troublesome sign. 

It dominates the mind of the countess. Her truth remains trapped within the mirror. Find her. Only then will the countess see the truth and be free.
====
7849
I am a spirit, bound to the mirror by an enchantment which can never be broken.

Why this is so is unimportant. What matters is that I make the mirror show the truth to those who wish to see it.
====
7851
I don't mean anything by it.

It's just, the count is different since he met that woman. But I don't ask questions. I suggest you don't either.
====
7854
That seems unlikely. Even if I were interested in dialogue between us, she would not be.
====
7855
I repair their armor, mend their clothes, and sharpen their weapons… for a price. I'd tuck them in like ugly little children if they paid me enough.
====
7857
Excellent. Now you can sneak around Aphren's Hold and lie to your friends about being brave!

They won't believe you, though. It's obvious you're a coward.
====
7858
Of course! Here, take it.

There's no reason to become violent. I meant no harm, friend. I forget myself sometimes.
====
7859
Sure. Meet my price and I'll find one to fit your puny body.
====
7860
If you must. She sits, injured, at camp, too proud to let me heal her. She also sent a projection to escort her sister to find aid, and to my knowledge it still waits at the wooden bridge, west of here.
====
7861
You've already gathered the ore. That's the hard part.

To smelt the ore into an ingot, open your recipe book and select the copper ingot recipe. Follow that recipe, fire and steel, and you'll have an ingot in no time.
====
7862
The charm is an ancient Altmer talisman. How ironic that Mathias Raiment is the one who gave it to me. Sadly, I don't know anything of how it works, only that it does.
====
7863
Cargo warehouses along the pier are big gathering places for the cultists, Dar'Thid sees. Dar'Thid thinks that is where they gather to worship and bring new thralls.
====
7864
Mannimarco's Worm Cult. You haven't seen them yet? Well. You will.

The cultists have allied themselves with the city-Saxhleel, the Archeins. They want something we have here in Hissmir. Not that anyone here is paying attention.
====
7866
A skull. Many years ago, one of our scouts recovered the golden skull of the giant Yotunmir. It's been here since.

I don't know what they want it for, but when a necromancer wants someone's skull, it's probably not to give people pastry and kittens.
====
7867
Hissmir looks inward. We don't need much from the outside world. We make everything we need to live.

Lately the Archeins have offered us riches if we give them what the Worm Cult desires. But what use have we for the shiny metals of outsiders?
====
7868
Open your crafting notebook, and go to the research section. It's a separate tab at the bottom. Then take the sword and drop it into the slot right there in the notebook. 

You need to really study the sword. Test the edge. Break it down!
====
7870
Oh, at last! Throw the crystals in the brazier. Oh, freedom, I can taste it!
====
7873
Mortal, you waste precious time!

Forgive me. I must apologize. I'm just so wretched.

Take the crystals you've gathered and throw them into the brazier on the dais. That will disrupt the barrier so that I may finally leave. Then I'll reward you.
====
7874
Mathias' badge? This is proof enough for me. Now to punish the Blackmaul. I may need to write Wayrest for assistance.

Meanwhile, I've been surveying the dead - a grisly job, but the task resulted in some interesting revelations.
====
7876
Take the Apprentice Sword scroll out of your backpack and read it.

If you lost the scroll I am sure Gard, my apprentice, has one for sale.
====
7877
Perhaps. It's not a pleasant conclusion. 

But meanwhile, the Blackmaul are only mercenaries. Someone must be paying them, and someone must be pulling their strings.

It could be that Mathias found out who it was, and that's why they murdered him.
====
7878
Well, <<1>> was half Altmer, <<2>>'s wife was Bosmer, and then there is also a Nord merchant…. All non-Covenant.
====
7880
Go to the anvil across the hall. Make sure you have the materials you need for the blade.

Open your recipe book to the page on Apprentice Swords and just follow the instructions.
====
7881
The Imperials destroyed everything I knew of her from the years we spent as friends before she became the Huntress. I do not think anything remains there, but I cannot bring myself to search.

I just need something of hers brought to me.
====
7882
Her home was here, this very graht-house. I watched as the Imperials torched it in despair. All my memories of her, burned up!

I would have been a good husband, Amorline. Instead, you chose Hircine!
====
7883
Aw, poor child. Her father's dead, and the whole town has gone mad around her.

I want to help, but how can I bury him with these Blackmauls holding a blade to my throat? Of course, you don't believe me ….
====
7884
Looks like you'll get your chance. They don't seem to like the fact that you're here!

I've only got a shovel, but I've sent many to their graves with it!
====
7885
Something about him having Altmer blood. He looks like a Breton to me!

Funny thing to care about, not burying those who aren't in the Covenant. Since they got here, they've been watching me li-

Wait. You believe me?
====
7886
Orcs loyal to the High King had Ranser and his legion surrounded. Story goes that Ranser had some grand strategy to win the war, but General Dathieu betrayed him. They say the cursed legion still guards the tor waiting for the chance to strike again.
====
7887
We have already completed our incantations, but one small thing remains that we cannot accomplish. The sapling requires the touch of the living so that its power may be unleashed.
====
7888
A simple thing, yes? As we are but shades, we cannot do this. Perhaps it is fitting that you be the one to unlock its power, seeing as you got us this far.
====
7889
You will simply need to disrupt the orbs being used to draw power. They should be located in open gazebo structures.

I will mark the locations on your map. Lead the way!
====
7890
You're here for the jerkins? Good, let Wickton know these lasted longer thaan the last batch. 

But the recruits still flinch when I demonstrate mace attacks. You'd think I broke their bones with those little taps.
====
7891
Eggs? Yes, I have plenty of eggs! The hens are much happier, now that there are four of them. I use to have five hens, but the fifth one was cursed.

Then I killed it, and the others started laying again.
====
7893
Three? That's not an even number. It has to be an even number. Why would Michel only want three?

I can give you two, but not three. Three will bring nothing but bad luck to both of you!
====
7894
"This is my confession.

"As a novice of the Maruhkati Selective, I watched helplessly as the glory of my order was crushed under the heel of Imperial interests."
====
7895
No, no! I can't have that! The chickens are due to lay again soon. The leftover egg can go the pigs, I guess.

Here are your th-th-three eggs! Take them! You'll have to live with your bad luck.
====
7896
And there you are! A wise decision.

Michel doesn't need more bad luck.
====
7897
That depends. Do you know how to care for an egg? Can you handle it properly?

These eggs must be closely guarded. I can't give them away to just anyone.
====
7898
Death holds no peace for us, <<1>>. We must try to protect what remains, even in death.

There are not enough of us for the task. If we are to stop the Imperials from destroying another village, more spirits must rise.
====
7899
The spirit of our enclave's leader, Vardishal, has a plan to renew the land. It will require many of us.

I ask you to go into the village and disturb the belongings of the dead and ask six of them to help us. Find Vardishal when you have done this.
====
7900
You're right. She was a dear friend, too. I suppose if these eggs are for Breloth, Michel will surely care for them properly.

Here you are then. Please be careful with them. They're such fragile things!
====
7901
You must promise you'll take the greatest of care with this egg. No running! Gravity is an egg's greatest enemy.

Here you are. Please be careful. It's such a fragile thing!
====
7902
Three? That sounds like quite a few. I'm not sure I can spare more than one. Eggs are such delicate things. They must be kept safe and secure.

If he wants it for Breloth, though, I guess I could spare just one.
====
7903
Hmm. Just one? I suppose I could risk it. I'm sure Michel only wants it in memory of his dear Breloth.

Here you are. Please be careful with it. It's such a fragile thing!
====
7904
"Our forces were disbanded, a standing army of the faithful dissolved down into a few scattered companies.

"I heard all this, rather than saw. We initiates were relegated to the sanctuary, the last bastion of Maruhkati supremecy."
====
7905
"What I know came through a torrent of rumors, words which quickly flooded the close confines of our stronghold. The Alessians had turned on us. They allied themselves with the elves. Our soldiers were ordered to stand down."
====
7906
"The masters refused to speak of it. But there were whisperings throughout the refuge. After the rite, the staff would be brought here. In the archives, it would be secure."
====
7907
"Then there was talk of the staff. The ancient power. It would be our salvation, to break us from the elven yoke for good. A rite would be performed, and we would be free."
====
7908
"Finally the day came. The staff was brought to us. In the depths of our fortress we hid it, where the faithless and the unbelievers could not reach it."
====
7909
Just two? That's a nice, even number. I can do that, yes.

Here you are. Please give Michel my condolences.
====
7911
"What was already the final refuge of the Maruhkites became the final resting place of the staff."
====
7912
All right, listen carefully. Once you have collected five pieces of thin leather, open your crafting journal to the recipe section. 

Select the cured thin leather recipe and follow the instructions.
====
7913
Skygazer peonies grow far to the north, near the waterfall. They prefer the higher ledges of the mountain ridge.

Breloth loved their fragrant blossoms. They always looked wonderful in her hair.
====
7915
Finding the wine is simple. Talk to <<1>> at the Wayside Inn. He'll sell it to you.

You know how the Bosmer like their drink. I'd like to bury the bottle with her.
====
7917
You can talk to <<1>> or <<2>> for the eggs. 

<<1>> will be in her home, the only one west of the river. <<2>> will be at his farm, just east of the blacksmith.
====
7918
You'll find plenty of mudcrabs at the base of the waterfall to the north. Stragglers are sometimes found in the passing stream.

Their succulent claw meat is the most important part. My wife never cared for the rest.
====
7919
Open your crafting journal and go to the Research section. 

Select the jack and start taking it apart. Note how the jack is constructed. Learn the subtleties that aren't captured in the written word. Got it?
====
7920
You've found a recipe of mine? Oh! I thought I had lost it in the flight from Crestshade. 

If you were to find enough spider ichor for me, I could use it to save a lot of lives. You would be compensated for your time, of course.
====
7922
Really? 

OK just open your backpack and read the jack scroll. 

If you lost the scroll my Apprentice Troval should have one for sale.
====
7924
Go to the crafting station across the hall. Make sure you have the ingredients - the cured thin leather, and the horn stud you bought from Torval. 

Then open your recipe book to the page on Apprentice Jacks  and just follow the instructions.
====
7925
She is dusk and dawn, the mistress of twilight. Her home is Moonshadow, a painted world of flowers and streams. The dark-skinned elves revere her, and priests of the Eight spurn her, but I know the truth.

She will save us. She will save us all.
====
7926
I hear her in my head. She chose me. I am not worthy, but I will honor her as best I can.

I was mad once, not long ago. Nightmares took me. Then Azura's voice came, soothing and guiding. Her voice revealed all I must do.
====
7927
To build a shrine, a perfect shrine, perfect … like Azura. You think I can't do it, but I can. I will!

Don't you see? If she doesn't come, if I don't build her shrine, the nightmares will take us. They'll take us all.
====
7928
Is he still on about that? Are you some kind of legbreaker for random Bosmer thieves?
====
7929
That snake! After all we've been through?

Listen, I've an idea to get back at him. Take this urn, I was about to go fence... er, sell it. Over by the grotto caves, there are some large serpents. Catch a few inside the urn and give it to Arlenvor.
====
7930
Then do it quickly. We must not remain here any longer than is absolutely necessary!
====
7931
I... am unsure. Never have I heard tales as to where the Hunt would turn on its own. This Hunt is more savage and ruthless, not caring what is in its path.

That is why the Tear is vital. The people of this forest must be protected.
====
7932
No. I wish that were true, it was the other life that was a dream. All that business about the Daggerfall Covenant was just a pack of lies.

This is reality. Fear. Bloodlust. Betrayal. In my heart, I think I always knew that.
====
7933
No. I'm not falling for that again. A million times he's shown me. To hope is to suffer.

Why don't you just kill me, and have done with it? Tell Galthis to come back. He can take me. He can be me. Just end this nightmare!
====
7934
Mocking a broken man. That's low, even for a creature of Oblivion.

You know where he went. My castle. His castle now. His damn minions hold the keys. The Knight. The Thief. The General.  

If you're not going to kill me, please, just … go away.
====
7935
So Ashton is too scared to face me herself.

Well you tell her that the next time she supplies me with worthless junk like this, I will come visiting. 

Now get out of here and tell that crazy runecrafter I want my money back.
====
7936
Safe? You really expect me to believe that? I saw those things. I saw what they did to the farmhands. 

There's no way I'm coming out there.
====
7937
We can't allow Montclair to enslave our own. Were I without pity, like <<1>>, I'd simply kill the afflicted.

My soul is stronger. I believe we've found a cure, and I'm willing to free those afflicted to test it.
====
7938
I don't know. The only way I'm coming out is if there's someone out there to protect me. Someone who can kill those things.

Prove that you can do that and I'll come out. Cut off one of their heads.
====
7939
Hmm. I guess you're right. All right, I'll come out for a peek, and if it's clear, we can make a run for it. But you'd better protect me!
====
7940
<<1>> did not trust the note, but as you can see, <<2>> is perfectly safe. It is safe here. This one is is safe here. If <<2>> stays in this corner, <<2>> will be safe. <<2>> will not leave this corner. Never, never leave the safe place.

Never.
====
7941
It's simple. He presumes to take my place.

Actually, it's a bit more complicated than that. My associates, whom I turned against, want to bring him into their plans. Montclair is a fool for accepting their dark bargain.
====
7942
But this one is safe here. <<1>> should worry about <<1>>, yes? Safety is more important.

<<2>> was right. <<2>> is always right.
====
7944
Wrong? Yes, <<1>> was wrong. This one is smarter, much smarter and wiser. <<1>> doesn't realize. My sister isn't safe.

<<1>> should have listened to this one.
====
7946
Ah, that is also complicated.

As I said before, I must ask you trust me for the time being. Suffice it to say I am no enemy of Shornhelm.
====
7947
This goes far beyond Shornhelm, I fear. Lord Montclair is but a puppet, given power far beyond his imagining. 

He must be put down before he can bring that power to bear on your people.
====
7948
Open your recipe notebook, novice. As I said, I've already laid out the recipe in there for you. Just follow the recipe, and you should have polished hrotanda in no time!
====
7949
Let me look through the keyhole ….

Ew. That's gross. All right, I'll come out. Though I can't believe I'm trusting someone who just showed me a bloody head.
====
7952
Open your crafting journal and go to the Research section. 

Select the rune and start taking it apart. Note how the rune is constructed. Learn the subtleties that aren't captured in the written word. Got it?
====
7954
Open your backpack and read the rune scroll to learn the recipe. If you've already managed to lose the scroll - really novice, care now - just talk to Timmon. 

He should have another one to sell you.
====
7956
Go to the crafting station across the hall. Make sure you have the ingredients - the polished hortanda, and the sandstone you bought from Timmon. 

Then open your recipe book to the page on apprentice runes and just follow the instructions.
====
7957
My father gave me this chisel. I may have lost everything, but I die with this chisel in my hand.
 
I know Sorcalin had a chisel as well. I saw him heading east with Captain gro-Marug in pursuit of the Captain's stolen bear. I'd start looking there.
====
7958
You speak the truth. This one last possession won't matter once I'm gone. Take it.
 
You'll find the stone column at the bottom of the cave next to a blocked stairwell. One good hit with this stone chisel should shatter the column.
====
7959
One of those sniveling little sap-suckers talked? You're going to cost me a lot of money, <<1>>. Allow me to take what's owed out of your hide!
====
7960
Just down the hill. <<1>> had one. When we ran, the ogres followed him. I … I heard his screams. 

His pickaxe should be there. I'd give you mine, but it's all I have to defend myself. If the ogres see me, I at least want to go down swinging.
====
7961
<The crate is broken open and weapons are scattered about. Footprints suggest that there was a scuffle and both combatants appears to have been injured. It seems one combatant walked away after killing the other and throwing the body into the water.>
====
7962
I don't see why you'd want one. Having three is not so good, but if you must, you should talk to <<1>>.

Her home is northwest of here, on the other side of the river.
====
7963
You can always ask <<1>>. If you head back into town, you'll find him east of the smith tending his pigs and chickens.
====
7964
I was a student of working to join The Order of the Wand when I had a rather unfortunate lapse of judgement involving the Arch-Mage's daughter. I barely escaped with my life. That's where I learned this type of ritual.
====
7966
I'm afraid I would only be a liability in a fight. 

I can, however, offer you my amulet for some assistance, but you will still need to gather the items.
====
7967
I was a student of working to join The Order of the Wand when I had a rather unfortunate lapse of judgement involving the Arch-Mage's daughter. I barely escaped with my life. That's where I learned this type of ritual.
====
7969
I ... I don't under-

What?
====
7970
Ah, ah, ah, my friend! They didn't draw them. They created them. Out of sparrows and rabbits and such.

You see why we can't allow these negative emanations to continue unchecked? Tomorrow, you could wake up a harpy yourself!
====
7971
Well, that's what I need to find out. Yes?

Could be anything, really. Stagnant water. An ill-favored star. Blonde women, especially the ones with ribbons in their hair. Corpses. Corpses are a good prospect. All sorts of things leak out of them.
====
7972
You know nothing! I was to be a lord of the Dark Council, and you've ruined it all!

Once my masters have ascended the Doomcrag, they will no doubt grant me life again. They must!
====
7973
An alliance greater than the Daggerfall Covenant. They will ascend the Doomcrag, and all will fall!

I was to be their fourth member, to take the place of the traitor Verandis. All I needed to do was wrench Shornhelm from the squabbling nobles....
====
7974
It's an alliance greater than the Daggerfall Covenant. They will ascend the Doomcrag, and all will fall before them!

I was to be the fourth lord of the council, destined to take the place of that traitor Verandis. I was to wrench Shornhelm away.
====
7975
This cannot be. I was promised eternal life! I will find a way to return and I will destroy you!

What is this? Am I … fading away?
====
7976
Yes, these are very nice. 

Now perhaps you'll help with something else. One of my former robbers … er, workers, <<1>>, is trying to sell his finds independently. Of course, that deprives me of my cut. Maybe you can persuade him to leave.
====
7978
Now, now, <<1>>. You're getting greedy.

First deal with Gerard. Then we'll discuss your compensation.
====
7980
What? You're being duped! She's a liar and a thief, I just know it.

Whatever she has you doing, I'm sure it's part of a larger scheme to rob our family treasures.
====
7981
Right. You give them to her and you know what happens next? She takes off with the heirlooms!

Give those to me so I can put them back where they belong. Maybe that will appease the restless dead.
====
7982
Like I said, the armor here is among the best our soldiers can get. General Maximus spares no expense. You could easily salvage the armor from the soldiers here and use it to outfit your own troops.
====
7983
It's very fine steel, light and flexible. Most of the soldiers here are outfitted with the stuff. It's far superior to the armor your Bosmer and Khajiit are commonly equipped with.
====
7984
There are half-made versions in the eastern tents that were supposed to be used in practice drills. You should be able to find the three suits we made there. Each had a flaw that made it incomplete.
====
7985
Wait! All right... there's more. The master smith was working on a special suit of armor for the General, superbly articulated plates. It would revolutionize armorsmithing for generations to come!
====
7986
Lord Ravenfeld? Why, he's been our guest for quite some time. He's quite charming, for an Altmer.

Ah, I meant no offense. Relations with the Aldmeri have been strained, to say the least.
====
7987
Digging. You're not very bright, are you? <<1>> doesn't pay by the hour.

Off with you! This is my spot, and I've got treasures to find.
====
7988
Lord Xane is keenly interested in nurturing diplomatic relations with our neighbors. With the blessing of King Ranser, he's orchestrated a meeting of the minds, if you will.

Perhaps one day, we will come to have peaceful relations across our lands!
====
7989
Do I seem pale? Oh, I hope I am not coming down with something. We've far too many visitors for me to lay about with an illness.

I will speak to a healer soon. Thank you for letting me know!
====
7990
Lord Ravenfeld has been here for some time. An Argonian recently arrived. What strange creatures they are!

Oh, and of course, Lady Veraya! Between you and me, I think Lord Xane may have fallen for her charms.
====
7991
Of course. Mathias is such a sweet boy, and he's served me well. It's a pity that I no longer have need of his service. 

I've been so false. So empty. I have no right to be a countess. I can see that now in my reflection.
====
7992
You're just trying to take my loot.

It's mine, all mine! And you won't take it from me!
====
7993
What? Now that you mention it. He didn't pay me for any of those trinkets that I gave him before.

That dirty, rotten... I quit! It's back to Shornhelm for me.
====
7994
You're serious about this? Fine, fine. I'll go.

Don't want any trouble from the likes of you.
====
7995
Wind Keep needs a real leader, not a little girl masquerading as a woman of authority.

Don't you see how hollow I am? I'm a shell of a person. Just look in the mirror.
====
7996
"Lord Verandis Ravenfeld of the Aldmeri is welcome to this house, Second Seed, 30th."

<Below is a much later entry.>

" … Lady Veraya and her Argonian associate. Her expertise is welcome in this dark hour."
====
7997
Perhaps not, but I will have it regardless.
====
7998
Oh! Well then, I suppose you're an old friend of the countess's… I don't want to pry of course.

But, well, I am curious. What exactly is your relationship with her?
====
7999
You mean if I were the count? I hoped for something like that, but my days of courting the countess have come to an end.

I've no gold left for gifts. Haven't been able to give her anything for weeks. She's already forgotten me.
====
8000
A mirror? No. She probably already has ten of those. No, the miniature pony—that's the thing.

I'd bet Sir Brice gave her the mirror. Or I guess you could ask little old Alainne Babiloine. In fact…. oh, nevermind. What do I know anyways?
====
8001
No. She's a beautiful woman, and I would not wish to encourage her vanity.

I suspect the mirror was a gift from Raolin Munier. Ask him, or ask young Alainne Babiloine if she knows.

Of course… no, I promised to keep that secret. Nevermind.
====
8002
The mirror? Mathias could've told you… oh, but he was killed, wasn't he?

Well, I don't mind telling you. It was actually a new suitor, but a strong contender. Tall, dark, handsome. Very dignified. I heard his footman call him 'Sirion'.
====
8003
Well, I mean, I was curious, so, yes, I followed him. He hiked up into the woods north of town.

Kind of peculiar, honestly. So, can you tell me what this is all about? I'm dying to know.
====
8004
His name is Sirion. I haven't seen him since Mathias' murder, but he doesn't live here. He's not a good man. Associates with the Blackmaul.

Whoever killed Raiment took his badge.
====
8005
Are you asking me to indulge in idle gossip? I assure you that I am above such shameful talk.

I will keep my opinions of Raolin Munier to myself.
====
8006
She's just a young girl who's very busy about town. I won't say she's a gossip, but she may know who gave the countess the mirror.

Like I said, I'm sure it was Raolin.
====
8007
Someone told you, didn't they? So what if I'm a coward? I'm a lover, not a fighter.

No need to threaten. I was only going to say that Alainne is obsessed with the countess—what some might call a 'stalker.' She'll know about the mirror.
====
8008
Not much. For a knight, he sure doesn't know much about horses. 

And I've heard him talk a lot about honor, but he's not exactly out there slaying monsters and rescuing princesses, is he? Too busy begging the countess to marry him.
====
8009
She's just a little thing. Scurries around town talking to everyone about everything.

I was thinking she might know who gave the countess that mirror, but really, it had to have been Sir Brice.
====
8010
Maybe so. I was just thinking that Alainne seems to really idolize the countess. Talks about her all the time. Even hides in the bushes and watches the manse sometimes. 

I'd just speak with her. She knows who that mirror came from.
====
8011
I suppose he's an honorable sort. He certainly carries himself that way. 

If I was to choose the suitor to whom I had lost the countess's hand, it would be him. I could at least understand her wanting to marry a knight.
====
8012
I know of him, but I don't consort with members of the working class.

I certainly hope he wasn't the one to win the countess's hand. I would be humiliated to be upstaged by someone of low birth.
====
8013
I suppose I'd be a fool to turn down such an opportunity. 

Very well. There's a young woman named Alainne who's … obsessed with the countess, what some might call a 'stalker'. She'll know who presented the mirror. She's the one to ask.
====
8014
Where did you get those? Those are mine!

None may touch those save for me. That blade, that hilt, that pommel … to hold them again. Please, give them to me.
====
8015
Perhaps I should. Perhaps it's time. Please, take my sword to her crypt.

Hopefully, she'll understand the meaning of this gesture and forgive me.
====
8017
I'll do what I can, but it takes most of my power to link you with Godrun.

Once you're in his dream, descend to the deepest level of the dungeon. Find me there, and we'll see if I can aid you in your fight.
====
8018
Vaermina is strong here. If you attack her champion, she will no doubt cloak it in nightmares, making it nearly invulnerable.

Should this happen, I will summon Azura's Light. You must drag the Daedra into the light to make it vulnerable again.
====
8019
Slay it … but be aware: the Omen of Counting Stars is a powerful healer. If burned by Azura's Light, it may attempt to heal itself.

Do anything you can to stop it from restoring itself!
====
8020
No! I won't flee until I know all the men are free as well. Hurry and save them and then return to release my chains, please!
====
8021
The obsession that plagues <<1>> will fade. <<2>> will regain his senses and atone for what he has done.

You have done a great thing today. In a moment, you will wake at Godrun's side. Azura blesses you, <<3>>. She will not forget.
====
8022
I mentioned it to him in passing, but he refused to consider using it.

As much as I respect him, he is blinded by his hatred for the Dark Council. We must use every weapon we've got against them if we're going to succeed.
====
8025
Smart and perceptive. I suppose this could be of use to you. There should be monuments in the ruins.

Hold this holy symbol and pray at any of the monuments and it should summon a fallen hero to fight at your side.
====
8026
I see. You want to keep it for yourself, don't you?

The Ravenwatch will conquer their enemies with this power. I won't let you stop us!
====
8028
She would not be the first one I've pulled from death's grip. Scarlette is young and headstrong. She does not deserve to die because of this.

I've tasted such power, and it was with great difficulty I turned it away.
====
8030
It's nothing more than a conduit for the limitless magical energy emanating from the Doomcrag.

Once, there'd be lengthy rituals to draw its power into use. It seems the Dark Council has found a simpler way.
====
8031
No doubt. His masters imbued him with a touch of the power they wield from the Doomcrag. From that point on, he was theirs.

The draw to possess such power corrupts everyone from the greatest general or the lowliest servant.
====
8032
No. A brave, and probably messy, battle was fought within those walls. Without King Aphren's support, her rebel army was crushed.

Her body is in Aphren's tomb. I'd go clean up there, but it's still full of Blackmaul thugs.
====
8033
There are books about the subject, you know. We don't have time for a history lesson.

To summarize: Aphren was a ruthless merchant king early in the first era—he conquered many of his neighbors. Quite infamous.
====
8035
Oh yes, without any problems.

I have them chained inside of my home behind us. My assistant is keeping an eye on them. 

Once I begin the ritual, the Imperials will beg for mercy!
====
8036
Don't question my knowledge! Clearly, with such a plan as this, I wouldn't be foolish enough to let a little fire ruin my plan.

I... what's that smell?
====
8037
Perhaps... I was too quick to speak.
====
8038
Sergeant Olfin is in charge of our defenses. He could use someone like you front and center. 

If you can break the ogres' charge, I'll move the command post up to the tower and you can meet me there.

May your kills be quick and many, soldier!
====
8039
"Take great care with this ritual. If the sacrifice is not dead when the portal opens, the Daedra may not respond to our demands.

"Light the four braziers, kill the sacrifice and then call the Daedra through the portal by its name: YKAL."
====
8040
<You can see Linbright is no longer breathing. His skin is already growing cold to the touch. He must have expired while I was away.>

<His eyes are staring blankly into the sky, but he has a satisfied smile on his face.>
====
8041
The heart of Ripplestrike has become a charm to enthrall crocodiles to your will. 

This will only work at the river's edge. The best place would be the small sandbar south of their camp. 

Avenge my wife. Avenge all of them.
====
8042
I feel strange. I must be alive. I am talking to you, am I not?

Or am I but a ghost, a wisp of memory not yet blown away? I am sorry, stranger. I do not know.
====
8045
Ayleid ruins are mystical places. I chose it simply as a rally point, but I begin to wonder if this particular place is what saved all of our lives.
====
8046
So. It was you who found the door switches. It was you who brought down the seal.

Our sacred archives, open to an Unbeliever. This will not stand. Barthen, my lord, defend us from this heathen!
====
8047
So. It was you who found the door switches. It was you who brought down the seal. Our sacred archives are open to an Unbeliever. Proceed then, faithless heathen. I pray the powers within will destroy you.
====
8048
I am a protector of thtithil. They are the seed from which new prupose will sprout; the egg from which new life will emerge. They are the future and must be guarded in these dangerous times.
====
8049
There's me, Janne, the thief. Then, there's Dro-Dara, our magic-user—the brains of the team.

The brawn came from our fighter, Knarstygg, and then there was our cleric, Murk-Watcher. She's really a shaman, but we called her 'cleric' back then.
====
8050
Technically, yes. He originally put up all the gold to build the place out and hire the workers.

Dro-Dara gave the rest of us a twenty percent share each. It's all pretty much worthless now.
====
8051
The town of Vulkwasten has been here for as long as the trees surrounding us. We've often kept to ourselves, away from the mingling of the outside races such as you'd see in Silvenar.

Our people take care of each other. That's how it's always been.
====
8052
That, I do not know. The Thane may have more insight as to what is happening.

I fear if the magic isn't strengthened soon, the cloak will fall and we'll be forced to defend ourselves. Bring them on, I say. My blade has not tasted blood for weeks.
====
8053
The people of this town are strong and wise, outsider. We'll not bow nor fall to any Imperial scum that would threaten us.

Our singers protect us with their magic. Our presence is blind to those we wish to keep away. But all things fade with time.
====
8054
What? Who do you think you are?
====
8055
Oh, yeah?

Well ... Oblivion take you!
====
8057
Why, those are mine! Why do you have them? And why are they covered in blood?

My death must not have been peaceful. Oh, Karnosis, how I wish you were here now!
====
8058
This is Shornhelm, and you are in the embassy of King Ranser. My husband, Lord Xane, is the master of these premises in His Majesty's absence.

At least, he was the master. I don't know where he is … or where I truly am.
====
8059
<This chest contains a myriad of noblewomen's clothing stained with what looks like dried blood.

<You take along one of the blouses in case it has anything to do with Leila's death.>
====
8060
<A faded ribbon marks a page written in an arcane language. Notes are scribbled in the margins.>

"Is it possible to harness this power for life instead of death? We must find out more."
====
8061
<The margin of the book's last page contains a shaky notation that's barely legible.>

"Leila wavers. We've not much time left. Ritual seems incomplete, but we must try."
====
8062
<The first page has no title. The notes are by many different hands. This may be the most recent notation.>

"Ayleid magic is concentrated here. What was its original purpose? These could be fairy tales, or are they an ancient type of necromancy?"
====
8063
I'm not some old fool storyteller, <<1>>! Read the books yourself if you're so interested.
====
8064
I have seen that before. Lord Ravenfeld brought it from his travels. My husband was very excited when he saw it.

He said it would help me get well. I don't remember that happening.
====
8065
Ha! You want me to stop? Make me!
====
8066
I have seen that before. Lord Ravenfeld brought it from his travels. My husband was very excited when he saw it.

He said it would help me get well. I don't remember that happening.
====
8068
That dagger you have. It was my husband's. Did he-

No, I remember. I remember the screams. Sweet Stendarr, forgive him. Forgive us!

What madness overtook him?
====
8070
There was a ritual. My husband said I would be well soon. There was so much blood.

But it was not his hand alone that wielded that blade. Three others … I remember.
====
8071
With all this loot lying around, free for the taking?

Yes, I'm sure.
====
8072
What? They're coming back already?

Damn it! The Lion Guard's soldiers are toothless, but Montclair? They say he kills people just to collect their bodies. He'd string me up if his men caught me here!
====
8073
That name … yes, she came when I was ill with a strange lizard creature I'd never seen before. 

Karnosis said they were emissaries, but they looked like none I've ever seen before.
====
8075
Yes, she spoke in a strange tongue. She knew the runes on the pages, and she spoke them to my husband.

I was shaking when I heard her speak them. So foul and primitive.
====
8077
These are my clothes. There is blood on them, but more than that. They reek of rot and dirt.

My husband could not have raised his hand against me. I wish I understood!
====
8078
My locket. It was a gift to me from that Altmer, Lord Ravenfeld. The last thing I remember after the ritual was dropping it out here.

Strange. Was I not too sick to walk?
====
8080
I know. It is natural for them to now return to a life of adventure, but not so for me. I must follow another path.
 
All my life, I have harbored a secret. It drove me to leave home and seek adventure, but now I must face my inner truth.
====
8081
That I am not an Argonian. I am a crocodile. 

This lifetime, I have borrowed the form of another, but my true form is calling me home. I must return to the river.
====
8082
I could not, even if I wanted to. I am older than they. I would not survive more than a few days out there.

I have seen the future in the waters, and I must remain here. Here, at the end of my life, I must face the truth for the first time.
====
8083
No. I am not. I never have. My entire life, I have felt like a crocodile out of water. Literally.

I am old now, and this body is dying. If I become a crocodile, I can start anew. Live the life I was meant to live.
====
8084
I suppose they were thinking just to leave destruction in their wake. 

Even if they had sacked Wayrest, it's not like they planned to settle in these parts.
====
8085
They're dogs who know nothing better than to bite the hand of the farmer who feeds them. I have no other explanation.

They didn't come here to forage or plunder. They could have taken the crops instead of killing them with so much water!
====
8086
Yes, but it will take time. We'll have to prevent the Blackmauls from destroying them further.

Every minute of destruction will require days to repair.
====
8087
I'm not sure. My memory comes back to me in flashes. I smell blood, so fresh and strong. I've just been so hungry!

I think … I think … I think I consumed Gennove's blood! Why am I so hungry?
====
8088
I wondered why his troops didn't fall back. This is grave news indeed!

I'm not sure what we will do against another foe. Perhaps I should call for aid from Stormhaven.
====
8089
Truly? You are a blessing from the gods. Of that there is no doubt!

A strange Altmer came to us, asking to ally his forces with ours. He said this was your doing, but I did not believe him. It seems I was mistaken!
====
8090
Begin? I don't know. Days ago? Weeks? No … I was scratched.

During the battle with the Montclairs … I remember a snarl … something touched my arm. I forgot about it until I noticed the deep scratch while I was tending to the wounded soldiers.
====
8091
I knew that scoundrel couldn't have done this on his own! He has no mind for warfare, that's for sure.

We will need to mount a counterattack immediately. I will not let another usurp Shornhelm from me!
====
8092
Not only have you defeated Lord Montclair, you have assassinated his master. If you were of Rivenspire blood, I would have you knighted immediately!

An Altmer was asking about you not moments before you arrived. Let him know we accept his deal.
====
8093
Since then, I've been dreaming while I'm awake. I dream about teeth and blood. So much blood!

I can smell it all around me. And I'm hungry … so hungry.
====
8094
We must escape. <<1>> and <<2>> will not leave unless something is done. The best way to do so is if they are distracted by a greater threat. You.
====
8095
That would work, but this one thinks that you should use the gift given to you by <<1>>.

When you are done, we will be by the bridge to Wayrest.
====
8096
We must escape. <<1>> and <<2>> will not leave unless something is done. The best way to do so is if they are distracted by a greater threat. You.
====
8097
That would work, but this one thinks there are other tactics to consider.

<<1>> has something she has been working on with the crocodiles. 

When you are done, we will be by the bridge to Wayrest.
====
8098
Oh, novice novice novice. Lucky for you that Timmon has some extras for sale. Do be more careful in the future. Leaving those things lying around could - I've heard - lead to horrible, horrible magickal accidents.

I've heard.
====
8099
That's disappointing. I thought you'd do better than mere littering. 

My apprentice should be able to sell you another one, if you ask him. Remember to study it thoroughly when you get it.
====
8100
It's alright novice. We all make mistakes. My apprentice, Gard, should be able to sell you another one. Remember to research it thoroughly, and take notes.
====
8101
Hhhmph. No worries. Apprentice sells goods. Has more cast-offs. Buy damaged shield, get going.
====
8102
A curse on those Dreamers and their nightmare magics! I know I'm lucky to be alive. And those nightmares ….

Thank you for saving me!
====
8103
It won't be easy. Before you can free my shipmates, we'll need a diversion.

If you free the men now, they'd just get killed or captured again before they could escape.
====
8104
Chaos and confusion are easy to make. Just add fire!

Take this torch and light it in one of the fires. Then set the slavers' tents and stolen goods ablaze. The flames may grab their attention. Once that's done, come back and see me.
====
8106
Oh. I see. I imagine she's a bit piqued right now, isn't she? Damned Dunmer. How was I supposed to know the Daedra wouldn't obey me after I summoned them?
====
8107
Actions speak louder than words. 

My father was always quick to make promises, but in the end, when it mattered, he was away at war when I needed him most. An apology can't change that.
====
8108
I'd make it worth your while if you did. Just don't kill him. I want that pleasure myself.
====
8109
<<1>> just wants her ebony... that greedy minx. There are plenty of deposits throughout the mine. If you gathered that ebony and delivered it to <<1>>, I think she'd be satisfied.
====
8110
Of course. That was the arrangement. Once the miners flee the cave, <<1>> comes in and takes the ebony on the sly. But it seems my ritual was off; these infernal Daedra just ignore my commands. There's still a way to make <<1>> happy though ....
====
8111
Once, yon looming abandoned tower was the garden-spot of Princess Violetta, a daughter of the house of Gardner that ruled Wayrest before Emeric. It was a joyous place where flowers bloomed, birds sang, and lovers dallied. 

It was nice.
====
8112
Rites so horrible, the details would blast your mind! Suffice to say the necromancers draw energy from their captives' torment so as to rend the barrier between worlds and summon more of their nefarious ilk.

What I mean is, they're sacrificing them.
====
8113
The Daedric Prince Molag Bal took note of its purity and aura of benevolence, and was sore offended. He cast a blight upon the height, profaning it with horrid undead. 

Thus, happy Birdsong Tower that was became the fell Soulshriven Tower that is.
====
8114
Ha ha! Don't hear that too often, but it's most welcome. If blood gets spilled here, it could destroy the fragile alliance holding together the Daggerfall Covenant.

We need to defuse the situation as quickly as possible.
====
8115
Damn it! Dame Falhut is holding the envoy up at the gate, isn't she? 

Never questioning orders is Falhut's strength and her weakness. I'll have to send word to make an exception.

Meantime, I actually have a task you'd be well-suited for.
====
8116
As <<1>> no doubt told you, we've intercepted a string of notes to the noble houses of Alik'r calling for their soldiers to report to our Keep.

I've studied the notes carefully and have some theories, but no definitive answers yet.
====
8117
I ... you're right. I don't want them to suffer. My mother is the only one I wish to harm. This place will reveal another way.

Take this medallion. With it, you can close the portal from the other side. I'm remaining here to continue my research.
====
8118
Fine. I'm no match for you, yet. Go on. Enter the portal and destroy the sigil stone. I can't promise the Daedra won't have other ideas.

But if you expect me to come back with you, you'll be disappointed. I will stay in Oblivion, for now.
====
8119
I was hoping you'd say that. I'm not afraid of you.

You can't close it from that side. You'll have to come through. I'll be waiting.
====
8120
If it's an emergency, you want the armory, not the library. It's just books in there. Honestly, I don't know why the Duke's so worried about it. But he is.  

If I let you in, I'd be kicked out of the castle, probably my wife too.
====
8121
Not likely. Only the Duke himself goes into this chamber. If you take issue with it, don't go crying to me about it. 

Nothing I can do to change the facts.
====
8122
Hey! That's not very nice. My face is nice, though, isn't it? 

I don't like being threatened though. Of course, it's not like anyone would know if you went in there ….
====
8123
NYI - Don't tell anyone I did this for you, and keep it down.
====
8124
All right, all right. You can go in, but don't say a word to anyone about this, or I'll lose my job.

Remember! Not a word.
====
8125
This is a place of power. Giants still come down from the North to die.

We help clean their bones and bury them.

In the old days, the Gaints would kill a mammoth and be buried with it. That is why there are so many statues here.
====
8126
They help us. They good.

Not deserve to have bones taken. Not deserve to have spirits awoken.
====
8127
I will pass on to whatever fate awaits me. I am finally free of Molag Bal's enchantment.

Stormhaven will remain a blind spot for the Father of Vampires, at least for a little while longer.
====
8128
You've done more than enough, <<1>>.

I cannot give you anything in return, but I know the necromancers kept a chest of supplies at the top of the tower.

Claim the objects it holds within for yourself.
====
8129
Exactly. Everyone is all worked up because she's claiming to be a Knight of the Flame. 

I give her credit for a brilliant disguise, but I wasn't born yesterday. You didn't fall for her cockamamie story, did you?
====
8130
I had a message for the constable—not that it's any business of yours.

Sir Hughes of the Knights of the Flame sent me with clear orders. The message is for the constable's ears only.
====
8131
A ring? Oh, aye, that's the one. It was our father's. Gorvan was proud to wear it.

The ring should have gone to me, since I'm the eldest, but I let him keep it. I'm too soft-hearted.
====
8132
Well, I got the town guard organized fast and had the slavers in full retreat—the cowards. 

They barricaded themselves in the warehouse though. We're just going to starve them out.

If your messenger's not dead, they've got him down there.
====
8133
Again, a very convenient lie. There was a messenger from the castle here, but he didn't say anything to me.

He was over there by the warehouse when the slavers attacked. Those fancy clothes made him a target. They took him captive.
====
8134
No. I never got the chance. I had to talk to my friend first—well, I didn't have to, I suppose. Anyways, that's when the slavers attacked.

Will you untie me now? I'll go talk to the constable right away.
====
8135
No. Please. I'll tell you. Not like it's a really important secret or anything. Sir Hughes just takes himself a little too seriously.

The message was just that Dame Dabienne of the Knights of the Flame was coming to help with security.
====
8136
The king would be disappointed to know that you do not remember him.

King Ranser ruled over Shornhelm. When King Emeric of Wayrest insulted Ranser, he flew into a fit of rage. King Ranser launched a surprise attack and declared war on Wayrest.
====
8137
Ranser was known for his temper and his brutality. We almost destroyed Wayrest, but King Emeric had powerful allies. Even the Redguard and Orcs came to his aid.

We were forced to retreat, but it was too late. Shornhelm fell and we were surrounded.
====
8138
What's this? This ring belonged to my wife. She passed away several years ago, but ... I lost it one day while feeding the chickens. I swore my prize rooster ate it, but I wasn't about to end his fame by cutting him open to get it.
====
8140
No wonder I didn't see him after I found them.

So Gorvan's alive, not sacrificed. Now he's in that warehouse, that "asylum."
====
8141
In this very room, on this bridge and on the ground below.

I tried to hide from the Daedra up here. Most of the other miners escaped, but I was trapped. The monsters quickly found me. I didn't stand a chance.
====
8142
They sing of nature's cycles. Every new life has its song, taken from an old one that is no more. Properly embodying the life of a creature often requires its death.

The song of the crocodile is loud and powerful. I know its melody.
====
8144
<<1>> sings the crocodile's song the loudest. 

If you were to slay him and take his heart, his song could then renew in another life … in my life.
====
8145
Thanks. I'll help you fight for a few minutes, but then I've got to report back to <<1>>.
====
8146
He does? Imagine that. I was trying to think of how to convince him!

That settles it then. If we're hitting the road though, I'll need my old gear. Recovering it will be easier said than done.
====
8148
There is. If I had my armor, my helm, and my axe, I'd do it myself, but that's the thing.

When we retired here, I buried all my adventuring gear out by the levee. Would you be willing to go out and get it for me?
====
8149
Though my mind may not recall the favor you have done for me, my spirit will. And the river … the river never forgets.

This charm will keep me close. If we are parted, use it and I will come. When our task is done, tell <<1>> of my fate.
====
8151
Once I join the song of the river, there is no return. I will remain crocodile forever.

When my family lived, I had no need of the song. Now I do. Fight beside me, <<1>>, one last time before I am gone forever.
====
8152
We were attacked by slavers. They've taken most of our supplies and our best men. The captain can explain more. She's in her quarters, just behind me. Please go see her.
====
8153
I'd sooner eat sand than do business with these Dunmer swine! 

I have explained this. Last night was dark. When I realized there was no beacon to mark the shore, I dropped anchor. 

The slavers came in longboats. They caught us unawares.
====
8154
I need you to find my ledger. Sal wants it as proof of our intentions. 

I was in the cargo hold when the slavers attacked. I left it there in the rush. We never managed to kill all of them, so some are still trapped below.
====
8155
It was a daring battle. The slavers outnumbered us ten-to-one, but we had planned for this. We lured them belowdecks and sealed the hatch. 

Many men were lost, though. We here on deck are all that remain, and we need aid. Can you help us?
====
8156
Oh, Sir Higgens is such a gentleman. 

I'm just waiting for him to come and help me carry all these groceries home.
====
8157
Well met, sweetie! Yes, I'm his wife, but I'm not one for formalities.

Is he upset that I've spent all of our money? Perhaps he should venture out and bring back the head of a great beast, like Sir Higgens does.
====
8159
Everyone does. That damned man gets away with murder. Sir Hughes has him patrolling inside the castle walls. He basically just lollygags around the market, flirting with women.

Why do you ask?
====
8160
My wife? Vendi? That motherless louse! His escorting days will come to swift end when I break his kneecaps!
====
8161
Sorry hero, you're too late to save the day this time. Look around. The farm is in ashes.

My daughter Ganise and I stayed only to search for my husband, but at this point, I think we have to assume he was killed in the fire.
====
8162
If you want to waste your time, I won't argue, but we're packing up and leaving.

My daughter Ganise is over there sifting through the ashes. Would you mind telling her to come back to the house?
====
8163
Because there have been several attempts made on my life, all from someone within these walls. 

An Alik'r poison intended for my lips killed one of my tasters just a few days ago.
====
8164
I'd like to give it to you, but the scamps ate it. I dropped it while running from them. They were trying to climb all over me with their gnashing teeth.

Cut them open. You'll find the key inside one of them. Cut them all open!
====
8165
Can I trust you? You did intercede on our behalf with Sir Hughes …. 

Very well. But General Thoda will not expect you. You will need to get his attention. It may be difficult, but if you could best some of his warriors, he will want to see you.
====
8166
There are many rivals for the throne in Alik'r. They despise the Covenant, and they would kill me to destroy it.

My father has been trying to identify the assassins. I must speak with General Thoda at the camp outside, but I am forbidden.
====
8167
No. She just said it was for my own good, then something about a dream and my dad ….

I don't understand. Who was that man and why did my mother tie me up?
====
8169
Oh, he does, does he? So he can arm the village against me? Never!

That <<1>>, she's the worst. Who knows what she's plotting? She's over there in her inn with all them shady strangers. Give her a weapon, and she'd slit my throat!
====
8170
Did Hada send you? What's she doing? Sent you here to cause trouble, I'll warrant. She's up to something horrible!

<<1>> went upstairs yesterday. Haven't seen him since. He's probably avoiding her!
====
8171
"Hada,

"Slavers have broken into the inn. I've been taken along with others here. We're going to try to escape, but I may not survive. Whatever happens, know that I love you.

"— Nadim"
====
8172
That's a fine plan: hand weapons to people who plot against me while my brother's in danger!

You want arms? Get me Molly, and find out what became of my poor Nadim. Check out the Harborlight Inn, east of here.
====
8173
She's got my brother, Nadim. I just know it! He went over there yesterday and never came back. She's keeping him there hostage … or she murdered him!

Everyone is looking for <<1>>, but what about my brother? What about me?
====
8174
Oh, I see how it is. You ….

What was that? It came from upstairs! I knew <<1>> was up to something! 

Very well, you get your wish! Go up there and find him. Find out what he's done!
====
8175
He better be! It would be just like that family to do mischief and then sneak out without paying!

I watch everyone who comes in that door, you know. Hada and her brother are going to do something terrible to me!
====
8176
Sometimes he goes fishing on the beach just south of the village … he wears his little boots ….

Oh, my poor little boy. Please find him. You have to.
====
8177
He was here. I tried to warn him of how they're all plotting here, but he said I was crazy. 

Then they came and put a sack over his head and carried him off. Not a thing I could do! I hate being right.
====
8178
Exactly. My mother's a little … overprotective. She still tries to tuck me into bed at night. It's embarrassing.

And now she's messed up the whole plan! I actually came here to spy on the slavers!
====
8179
I sent him to the Ancois' farm to help mend their coops. What if it was them? I wouldn't go there. I'm too scared of Georges. He doesn't like me.

What if I sent Lucas into trouble? Please, find out if he's there! Their farm is to the east.
====
8180
At first, I thought it was the Midnight Swell, but my husband helped the crew unload and saw their dead. That was awful.

Now Lucas is missing. What if something like that happened to him?
====
8181
South along the coast.

I know they'll be back. They're watching my every move, just waiting to grab me! Oh, miserable me!
====
8182
Strangers. I've never seen them before. Foreigners, I think. 

I couldn't do anything. There were so many. What could I do? I'm just one man!
====
8183
Sure. If you want to take the plans back to the village, there may even be a reward in it.

That way I can hurry back and put my mother's mind at ease.
====
8184
Anything and everything. With Constable Pascal acting strange, Deputy Luric and I took the initiative. 

I may not have heard where their base of operations is, but there are plans for some other attack floating around the camp.
====
8185
I haven't seen anyone! Why are you interrogating me? I'm not responsible! 

This village is full of plotters and evil-doers! I had nothing to do with that. Get out!
====
8186
Ask my husband Georges. He's out messing with those damn chickens while I'm in here all by myself. At any moment, a neighbor could slit my throat! 

Now leave!
====
8188
Thanks. I'd better head back and check in with <<1>>.
====
8189
It's simple: I want the end of Lord Montclair's reign.

Our motives may not be the same, yet our paths meet here at the heart of his corruption. I can give you the means to find and destroy him.
====
8190
I ask a high price, I must admit. I ask for your trust and your discretion until the time comes when I may reveal myself.

If you can agree to these two things, then we can begin.
====
8191
You have the ship's ledger? The captain said it was lost belowdecks.

I'll have to study this, but I'll be honest—I'm extremely skeptical this will prove anything completely.
====
8193
I am. And with good reason. The dream showed me everything exactly as it has transpired. 

The slavers, the knight, the ship, and even the blacksmith. They may have covered their tracks, but make no mistake, they are traitors.
====
8194
You don't know what you're talking about. Paranoid! If you saw what I saw…

I dreamed about this—every last detail. You think that was just a coincidence? No way.
====
8195
The Princess? She is all right then … that is good. King Fahara'jad sent me to protect her, but there is little I can do from out here. 

I do not wish to start a war, but I will if my king orders it. I await new orders even now.
====
8196
Ah yes, indeed. The poison-maker was quite stubborn, but he spoke a name with his dying breath.

It means nothing to me though. He said "Falhut".
====
8197
I used to see those scampering little devils when I slept. They must've found a hole in my nightmares and came pouring out.

I'm not safe awake or asleep. They're after me on both sides of dreaming!
====
8198
I do. It was blessed by a giantess who came here before she died.

To find it, look in my tent.
====
8199
I will try. Ask your questions, lowlander.
====
8200
The little devils ate it. I dropped it running from them. They were trying to climb all over me with their gnashing teeth.

Cut them open. The keys inside of one of them. 

Get my key and save Ganise. Save my girl.
====
8201
The others ... they say some bones were taken away by that vile Dunmer lady. They heard her talking to one of her kind about summoning a great power.

She must be heading to the scared shrine. You must stop her.
====
8202
After the attempt on her life, that makes sense, but why go to her father? The Knights of the Flame are here to protect her. 

That makes no sense. Why would he send an army here? The assassin's poison came from Alik'r—the duchess said so herself.
====
8203
Dame Falhut? Are you … are you certain? That's a grave accusation. Of course, she was opposed to the marriage. 

We'll have to question her, but sending a Knight of the Flame to apprehend her might not be wise.
====
8204
"Leonce Gavendien of the 'Fellwatch Alliance' is wanted for brigandry, banditry, and pressing the youths of Fell's Run into disreputable service for the good of his gang."
====
8205
I didn't think I'd ever see these again!

Thank you for your kindness, friend!
====
8206
This ring! This was my father's. I thought it was gone forever!

I hope you made those Fellwatch pay for what they did.
====
8207
Whew! They stink! Take these sacks. Put the talons on ... there! And the feathers go ... like so.

Those look pretty good. Well, they look like harpies, at least. Anyway, can you put the four of these around our village?
====
8208
I made bases for the scarecrows on the village outskirts before the elders made me come back.

They're at the lake, the east cliffs, the west cliffs, and right here. That should protect the whole village.
====
8209
"Week Five: I recognized the face in my dreams, the one who leads Alcaire Castle to ruin. It's Lakana, our Duchess. She will eventually betray us. Why?

"This has to stop. I've asked Dame Falhut to deal with her, but even Falhut is not herself."
====
8210
"I must do this myself. Falhut lost control and murdered innocents. Lakana continues to beg her father for help, and soon, he'll send his army.

"Divines forgive me, but this is for the safety of all.

"— Hughes"
====
8211
"Falhut killed a poor handmaiden, the food taster. I can't trust her. Too many innocents could get hurt.

"Only Lakana should die. She's demanding troops from her father, <<1>>. My dream is coming true. We'll be ruined!"
====
8212
I can't imagine who would do such a thing.

If that is the case though, someone needs to send word to the Knights of the Flame at Alcaire Castle.
====
8213
Technically, I work for the Fighters Guild, but Lanbaar contracted with us for a bodyguard.

He heard about the trouble in Shornhelm and figured to turn a quick profit. A good thought—until we found out the fighting spilled into the countryside.
====
8214
Looks that way. At least until the Shornhelm Guard gives the all clear. From what I gather, the guard allowed themselves to get ambushed up at Hinault's Farm.

You never hear about the Guild getting ambushed, I can attest to that.
====
8215
Hey, nothing's been stolen from Lanbaar yet! I protect the cart, I get paid. It's not my problem if the Khajiit can't get his goods to market.

And I did stop a thief the other day. Not that anyone thanked me, mind you.
====
8216
We set up camp at the farm. Soldiers from House Montclair arrived and asked to share our campsite.

After their troops mixed in with ours, someone shouted an order. Then they drew their blades and turned on us as one. We didn't stand a chance!
====
8217
They're one of the three noble families in Shornhelm. They were supporters of King Ranser, though they'll never admit it.

After the war, they insisted they were plotting to depose him. I think they just wanted to get in good with <<1>> after he won.
====
8218
House Tamrith, one of the three noble families in Shornhelm, requested the guard. There was some kind of political trouble in town.

That's all I know. The king sent us because he's allied with House Tamrith. He installed them after the war.
====
8219
House Montclair and House Dorell are old local families from when Shornhelm was its own kingdom.

House Tamrith was granted its lands and titles by <<1>>. They're old allies of his house from Stormhaven.
====
8220
That was King Ranser's War. About ten years ago, the lands to the north were part of the Kingdom of Shornhelm ruled by King Ranser.

He started a war with <<1>> of Wayrest. Ranser lost.
====
8221
Then go up to Shornhelm and ask the folks there.

No offense, friend, but I'm a healer, not a historian.
====
8222
As long as they don't request legions from Alik'r to be called to our doorsteps, who cares what they send back and forth?

Personally, I would prefer they just leave. That would make all our lives easier.
====
8223
Someone wants to overthrow our proper Breton leader, <<1>>.

When the duke married that damned Redguard, Lakana, this place became Oblivion's gutter. Redguards and Orcs think they should have the same authority as everyone else.
====
8224
Ever since they got to <<1>>, crime's run rampant through our streets. At first they behaved themselves, but I never trusted them.

Now, they're finally starting to show their true colors with their letters begging for Alik'r's legions.
====
8225
I'd string him up as a warning, if <<1>> would let me. Damned man has too soft of a heart.

No, this one will end up rotting in a cell for now. We have … questions for him. We want to know about Alik'r's legions and those letters.
====
8226
I was caught carrying a letter. These illiterate fools judge every Redguard message to be an act of treason.

Brainless oafs. Why Duchess Lakana, the exquisite Jewel of the Desert, would marry into … all of this bewilders me.
====
8227
I took a vow of silence concerning the contents of this letter. These knights can tear me limb from limb, but I will say nothing. 

If death comes to me, I only wish to meet it honorably.
====
8228
He did? Oh, thank you! Thank the Eight for you! I was giving up hope. 

I will finally be able to return home to my family. They must be worried sick about me, although I'm surprised none of them thought to look for me here.
====
8230
I wish I could tell you that I died in valiant battle, but I cannot.

Like the very bandits I came to slay, I starved to death here in the dark after my fellow knights collapsed the cave.
====
8231
I vowed to slay The Three after they killed my aunt and uncle in a robbery. 

I fear my failure to satisfy that vow is what drew my spirit back here along with theirs.

If you can destroy their spirits with my blade, my vow will be fulfilled.
====
8232
That was when we heard the cave collapse. I was captured with my remaining retinue.

When the Three realized they were trapped with no supplies, l … well, I was forced to watch my companions get eaten.
====
8233
Yes, we found them in this cave. I offered to lead the group that would bring them back to justice.

My retinue and I went in first. We soon realized we were too few in number, so we blew the horn to signal for reinforcements.
====
8234
In my time, they were the Band of The Three, robbers and bandits who achieved considerable wealth. They hired men to do their dirty work.

Really, they were nothing special, just murderers and thugs who operated long enough to get a reputation.
====
8235
That was fifty years ago. We've all died since then.

I don't know why I'm here now, but I swear I can hear the wind in these caves scream the name of Molag Bal. I feel nothing of the living world, but I still feel the chill of that name.
====
8236
Because you speak to me as if I were here and alive. 

I am an echo in these caves, the scream of a time long past. I don't know quite what you are, but I need your help.
====
8237
Their spirits have returned as the Fallen Three, and they are worse than before.

Now The Three and their followers venture forth from this cave to steal people's souls rather than their money.

You must stop them.
====
8238
Yes, my fellow knights did what had to be done.

I can only imagine how difficult it must've been, but I had failed to fulfill my vow, and it was the only way to ensure The Three would terrorize this land no more.
====
8239
No, these caves were too complex and the bandits too numerous. 

After the collapse, I crept down to find The Three eating their minions to survive. I was too hungry, too horrified to face them, and I knew they were only putting off the inevitable.
====
8240
For better or worse, the Duke defers to me on the matter for now. Nathaniel shares King Emeric's bloodline but not his talent for calm under pressure.

Of course, the Duke's wife being King Faraha'jad's daughter doesn't make matters easier.
====
8241
The library guard, <<1>>, thinks his wife is the sheath to every knight's blade and guards her jealously.

<<2>> is often in the market. If she is seeing someone, <<1>> will rush off to challenge him. Find out who interests her and let <<1>> know.
====
8242
Indeed. Duchess Lakana is one of King Fahara'jad's youngest daughters. They say he was quite fond of her. 

She doesn't speak of her father much, but I think those ties run deeper than she lets on.
====
8243
More like nightmares. No one can get a good night's rest. Everyone's on edge, constantly arguing.

That's why I need to find out who's sending those notes. People already have a lot on their minds without worrying about invaders from Alik'r.
====
8244
Duchess Lakana claims that all she asked for was to see her friend, Emissary Darima. Obviously, the army King Fahara'jad sent with her was unexpected. They claim to be here to protect us, but my Knights of the Flame take care of that.
====
8245
I cannot defy the Duke's orders—not with an army at the gates. You can. 

One thing that might help—Sir Gregory is insanely jealous of his wife. In his mind, she would be the sheath to every knight's blade. 

You didn't hear it from me.
====
8246
They should go around the enclave at the lake, east cliffs, west cliffs, and right here. That should protect the whole town.
====
8247
I can only tell you what Darima told me. My father insisted Darima have a larger-than-usual armed escort. It's not the invasion everyone makes it out to be.

I can almost understand their paranoia. Perhaps it is partly my fault.
====
8248
Rage grips them. Crazed minds drive them. Something has put them over and the edge. Sometimes seeing the blood of another will put your mind back in the right place.

That and I don't appreciate the attempts on my life.
====
8249
Twice. Both times with poison from the desserts of Alik'r. The only one I know who would have access to such things would be the trader, <<1>>.

He's been known to openly disagree with my marriage to the Duke. Perhaps he's finally acted on it.
====
8250
I've tried to protect myself, but that's only raised suspicions within these walls.

I … cannot speak more of this. Know that the rumors are not true. My father's soldiers do not seek dominion or conquest, only my safety.
====
8251
Oh, didn't he tell you? We don't wear these chains of loyalty for show. We've got a deal.

Now if you'll excuse me, I've got orders to give.
====
8252
Very good. I'm glad some are out there dealing with the Cold Harbor menace. What kinds of artifacts do you have?
====
8253
This is an amazing find. Truly fantastic, <<1>>!

I will make sure the leadership learns of this right away.
====
8254
Well done. I'll get some students to catalogue these straight away.
====
8255
Because it has greater potential for destroying the Daggerfall Covenant. 

My choice to go to my father for help rather than the Knights of the Flame only made matters worse. I'm sorry for that now.
====
8256
The Herd Mother is wild, but wise. I don't question her reasons. I'm only grateful that she responded to my prayer.

Please, talk to her. Tell her my sons are good boys, good men.
====
8257
Of course she does. The woman is insane. She can't get it through her thick Orc skull that sometimes cattle just wander off. Sometimes they're killed by predators.

It happens, and we move on. That's part of being a rancher.
====
8258
I don't like you. Take the appleas and leave me be.
====
8259
Hmm ... you seem like a decent <<1>>. I suppose that I could part with a few as samples.

I hope to see you again soon.
====
8260
<<1>>? She's right, of course! I only carry the best, which isn't easy in these tough times. Imported from Glenumbra, these are.

Here, have an apple with my compliments.
====
8262
I'd rather risk the wrath of the captain than face an army of rampaging corsairs!

I'll be leaving before anything bad happens.
====
8263
We didn't have enough real soldiers, so our clan leader made a deal with the Blackmaul mercenaries to … uh … "recruit" conscripts.

Some of these folks came from a village we passed a few days ago. They're not very good, but we'll toughen 'em up.
====
8264
"Three items of power must be placed near the statue behind Alcaire Castle. The statue holds an ancient magic, one I've never felt before.

"I've noted the ingedients from my old manuscript. Let's hope I didn't miss any."
====
8265
"A fragrance fit for royalty,
"A coin from the pond of never-ending waters, and
"A grand chalice to hold the finest of wines.

"Gather the components and take them to the statue. Then recite the spell."
====
8266
She noticed that, did she? Well … perhaps some of her cattle got mixed in with mine while they were grazing and just happened to wander into my pen.

Do what you need to do to calm her down. I just want this to be over.
====
8267
I ... uh ... see your point, friend. Violence won't be necessary. Do as she asks and brand a few cattle with her mark.
====
8268
Very well. I'll be putting in a formal complaint to the mayor.

She can't go around bullying other ranchers just because she can't keep track of her cattle.
====
8269
Yes, but a dreamless, eternal slumber awaits me, once the final step of this ritual is complete. You shouldn't attempt the ritual yourself … unless you want to die.

Can you help me with the last rites?
====
8270
You must light the candles in the proper order. I do not know the order, but I know the candles will go out if you choose incorrectly.

You must light the candles in order, or I will be lost forever in this form, unable to sleep and unable to rest.
====
8271
In a sense, yes.

I hid away the last treasure of my existance before the last remnants of myself faded.

I only awaited for the items of the ritual to return back to me so I could find peace.
====
8272
Thank you. Even the best of families have some things that are better off left buried.

While I deal with these, please go back and convince Marienne to send those dreadful graverobbers away. They've certainly done more than enough damage already.
====
8273
You don't say? What's to stop me from just hiring more men and starting all over again?
====
8274
Fine. Fine! I've got some friends in Hoarfrost Downs. I'm sure they'd let me set up shop. I could make a few meager coins.

I'll go my way, you go yours. Just don't ever let me see you again, traveler. You've made an enemy today.
====
8275
Come now! There's no need to be hasty! Look, the dead have no need for these trinkets and baubles. 

In fact, I think an enterprising traveler like yourself could make quite a bit of coin by sim-
====
8276
The Knights of the Flame are sworn to defend Stormhaven from any who would do harm to the Bretons. 

But our primary duty is to protect the royal Family—High King Emeric of course, and his brother, Duke Nathaniel at Alcaire Castle to the north.
====
8277
Clan Murtag offered us a choice. They left well-trained soldiers in our village to guard the Bretons. If we don't help them against the ogres, our families will pay.

We fight for the Orcs here to keep our children safe there.
====
8278
Vivant will know. It was his wife's ring. He should be happy to get it back! He should forgive me.
====
8279
I don't know, but I know they're out there. I can sense them. 

The gods have warded me due to my sacrifice, so they watch me. They must be waiting for me to fall out of favor, but I won't! Even here I can still find rats to sacrifice.
====
8280
<These skulls have tiny pictures carved into them. The carvings show ghosts becoming orbs and then shattering into dust.>
====
8281
Clan Murtag is going to represent the Orcs of the Daggerfall Covenant at a council meeting in Wayrest.

Our clan is one of the strongest. We've pledged to uphold the Daggerfall Covenant to the death.
====
8282
Skull-Cracker is half-ogre and half-Orc, Many years ago, he killed my brother in a tavern brawl and fled to the Ironhand Clan ogres.

He used his training as an Orc warrior to slay the old ogre leader and usurped control of the Ironhand Clan.
====
8283
Those accursed ogres followed us through the Wrothgar Mountains into Shinji's Scarp.

The fight between the Ironhand ogres and the Murtag Clan is personal. Skull-Cracker, the half-breed ogre leader, and I share a long and bitter history.
====
8284
I told <<1>> to go on ahead, but first, he wants to resolve our battle with <<2>> and the ogres.
====
8285
Nadim is dead, and all my guests? What have you done? Telling me lies about slavers ….

Hada put you up to this, didn't she? She's trying to ruin me! What'll I do? Get out of here! I won't tolerate that horrible blacksmith's lackey under my roof!
====
8286
Slavers! Impossible. There's no way they could have gotten in to the Harborlight Inn without my knowledge. 

I'll have to contact the constable about this matter so he can investigate. For all I know, this is simply a trick to lure me away.
====
8288
The Daggerfall Covenant consists of Orcs, Bretons, and Redguards.

Races from outside the Covenant, foreigners, and half-breeds are filth. They bring impurity, deceit, and evil to our lands.

They must be purged! War does that nicely.
====
8289
How can she say that? How could she leave without him?

She can give up if she wants to, but I won't. Not until I know for sure. I still haven't searched everywhere. Will you help me?
====
8290
I don't just believe—I know. My mother is just not thinking clearly. We haven't even checked all the buildings.

I've actually been putting off the northern barn. It creeps me out. I'll go talk some sense into my mother, but could you check it?
====
8291
Not a lot. 

I know they're a Daedric cult that worships the Vaermina, the Prince of Nightmares. They're infecting the people of Stormhaven with madness, but I don't know how or why.
====
8293
Daedra invaded in the night. We would all be dead if not for our house steward, who managed a warning cry before he was devoured.

I have soldiers enough at my disposal to clear out the Daedra. The problem is they just keep coming.
====
8294
I need you to find out how the Daedra are being drawn to the manor. I suggest you start by investigating my daughter's things in the guest house.

Somehow, I know she's behind this. She's always trying to get back at me for some imagined slight.
====
8296
<This ancient tome details a method of creating Daedric anchors that draw Daedra to a given area. It also mentions a method of keying anchors to a runestone.>

<Runestones keyed in this manner can be used to detect and destroy the anchors.>
====
8297
All right, yes. Untie me, and let's get out of here. I need to check on my father.
====
8298
He said he had a camp west of the farm. Sentulus spoke of a book of rituals. I think he used a ritual in it to visit madness on my father.

My mother may be lost to me, but maybe I can still save my father!
====
8299
"I was sleeping soundly in this cave when a gang of uncouth ogres stumbled upon my camp.

"Obviously I managed to escape their meaty grasp, but I was forced to abandon my famous suit of armor!"
====
8300
"Should anyone happen to find this note, I beg of you to liberate my armor from the uncivilized creatures within this cave and return it to me post-haste."
====
8301
"Obviously I managed to escape their meaty grasp, but I was lamentably forced to abandon my priceless suit of armor!

"Should anyone happen to find this note, and manage to acquire a piece of my armor, please collect it and return it to me."
====
8302
<Before you can reach up to remove the sword, a voice suddenly calls out from nearby!>
====
8303
<The portal is active, but you don't seem able to enter it now.>
====
8304
<This tome contains rites and rituals for the opening of Oblivion portals. It also shows how a portal may be locked or sealed to everyone except Daedra and the portal's creator.>

<The page detailing methods of locking portals has been marked.>
====
8305
<This ritual for locking a portal is simple.>

<Attuning a runestone to the portal allows anyone with that runestone access through that portal.>
====
8306
<The final page of the journal has a note written in a neat hand.>

"It's the basins! Once per basin, in this exact order: Burn, then bury. Drown, then freeze."
====
8307
The captain has always hated <<1>> … at least since we took over this lighthouse.

Ever since we got here, the captain has wanted my skin as a rug in his cabin.
====
8308
Do corsairs need a reason? I don't spend time conversing with savages. The next interaction I hope to have with any from the Ebonheart Pact involves my sword and their entrails.

I want them gone from here, whatever that takes.
====
8309
The lands east of here, in the freezing wastelands. I hear ash falls from the sky there, just the same as rain.

Why they have come here, I don't know. I can only hope the duchess knows more.
====
8310
My duty is to ensure the safety of this village, and my gut's telling me that she's part of the threat. Too many coincidences. If we can get the village secure, we can revisit the matter.

Right now, I need to deal with this ship.
====
8311
Good! Let them. I will deprive my mother of the thing she loves the most!
====
8312
Innocent? Of course not! She's a witch! She enchanted him!

There's still Lucas to think of. Where's he gone? What about that ship there, the Midnight Swell? Constable Sal's been having problems with the crew. I bet they have him.
====
8313
He's not, but even if he was, it wouldn't be my problem. My duty is to the village—not his ship.

Bottom line—he needs to turn his ship around and head back out to sea. If not, we'll just sink it right here. 

That'll solve his slaver problem.
====
8314
The slavers are on board! The captain claims he's not with them, but I know the truth.

He's asking me to send the town guard to help him clear the slavers from belowdecks. 

It's clearly some kind of trap, and we're not falling for it.
====
8315
Every matter is urgent! I'll warn you against wasting her time with trifles.

If you must speak with her, she's retired to her chambers upstairs. She may spare a moment, but while the corsair captain is here, all her efforts go to preventing war.
====
8316
There's always hope. We must somehow find a middle ground: addressing their demands without making sacrifices that would overtax Northpoint.

In truth, we cannot hold back their horde if we fail here. That is why we must persevere.
====
8317
Envoy Darima marches up with an army, claiming she's on a diplomatic mission from King Fahara'jad of Alik'r. She says her message is for Duke Nathaniel alone and demands entry.

All I have to say is, 'over my dead body'.
====
8318
My mission is clear. No one from the Redguard camp allowed in the castle. I'm a Knight of the Flame and I will enforce that directive to my dying breath.

Sir Hughes is the head of our order. If you have concerns, speak to him inside the castle.
====
8319
Fabulous. I'm glad someone's doing the dirty work out there cleaning up Tamriel.

Would you like to take everything you've got?
====
8320
Very well. Thanks for your contribution, <<1>>.
====
8321
Is that right? Very impressive, <<1>>. I'll be sure to mount this somewhere the whole city can see it.
====
8322
Ah, my Adie. As ferocious as a lion, she is. The Ebonheart Pact would not take kindly to open hostility to their people.

For now, we must keep up diplomatic efforts with these brazen corsairs. Northpoint needs time to bolster her defenses.
====
8323
With any luck, they will leave before that. We must be patient, and we must be subtle.

Adienne is brave, but she does not govern this city. I must think of every life and weigh it against every decision I make. Do not think I sit idly by.
====
8324
What all bandits wish: land and flesh, coin and treasure.

Northpoint is a prize, and they want it pristine. They have come for what they see as rightfully theirs. I will not bow our heads because of words casually thrown about by a mad king.
====
8325
If Adienne trusts you, so do I, <<1>>. The corsairs have become comfortable here. We'll make it less inviting.

Destroy their supplies at their camps as discreetly as you can. For good or ill, that will force their hand. We're prepared for that.
====
8326
You did? Incredible! One hero comes to the aid of another, selflessly helping a stranger in need. Cheers to you!

I suppose you're wondering how that skeleton came to be here. I will tell you my tale, if you like.
====
8328
It all began in a tiny town outside the Imperial City. I was having a drink at the local tavern when I overheard a troubling rumour. A serial murderer had escaped the city dungeons, and was laying low somewhere nearby.
====
8329
I immediately set out to find the rogue, that's what! Utilizing my superior tracking skills, I quickly discovered his trail. But it seemed my quarry had caught wind of my pursuit, for the trail led off into the Great Forest!
====
8330
This knight is not so easily daunted - so I pressed forward through the wood, trying to overtake the fleeing criminal. It was soon after that the thunderstorm struck, and I was forced to seek shelter inside this cave.
====
8331
Indeed it was, my fellow. The beasts caught me unawares as I slumbered by my fire, and I was forced to retreat deeper into the cave.

But fate is not entirely cruel, for it was during that headlong retreat that I stumbled upon the very man I sought!
====
8332
Yes, and what a fight it was! The wretch had only a rusty dirk to defend himself with, but he fought like a caged senche!

I soon defeated him, but before I could retrieve my sword the ogres were upon me again, and I was forced to abandon that too.
====
8333
Yes, quite true. I've spent my time since then hiding here in the shadows, scavenging what scraps I can just to stay alive.

But at last, those days are behind me! Once you return my armor to me, I shall easily charge past these brutes to freedom.
====
8334
I came here on a sacred mission—to slay the notorious bandits known as The Three. 

I ventured into these depths leaving my fellow knights behind with orders to collapse the cave if I did not return.

This cave became my tomb.
====
8335
Perhaps, but by sealing the cave, my fellow knights succeeded where I did not. The Three starved here in darkness.

But now the cave is reopened and their spirits again threaten the land.

You must put their spirits to rest.
====
8336
He did? That fobbing cheat! He always does this to me. He promised I could kill the slavers.

Well go ahead then. I won't try to stop you.
====
8337
That works. Here, I bashed one of the slavers' heads in and took his clothes.

No rips, no tears, and no blood. Put these on, and in the dark, they'll think you're one of them.

Gnash your teeth a little too. That might help.
====
8338
Sure do. It'll cost you though. 

How much gold you got?
====
8339
Wow. You've really got a violent nature—you should talk to someone about that.

Just… try to leave a few for me?

And If you change your mind about the disguise, let me know.
====
8340
I don't see why that's any business of yours.

Move along. The last thing we need is a stranger hanging around.
====
8341
The offer still stands. There's only the small matter of cost to settle first.
====
8342
A wise decision. Perhaps I was too quick to mistrust you. You're smarter than you look.

Take these old peasant's clothes. Between the filth and the smell, they'll think you're one of their own.
====
8343
Then good luck. Don't expect any help from us when the villagers get out of hand.

If you change your mind, let me know.
====
8344
We're mercenaries. Godrun hired the Blackmaul to … do his dirty work all over <<1>>. He wants only certain folks rounded up, so that's what we've done.

I knew this was a dangerous task. I knew.
====
8345
She would have gone to avenge her brother. I never taught her how to wield a sword, but nonetheless, she learned

The Nords roam the coasts outside Northpoint. If she's anywhere, she's there.
====
8346
We pay well for their services, and they've proven useful.

They helped us conscript non-desirables from across Stormhaven. All those filthy Bosmer, treacherous Nords … they're spies from other alliances living under our noses.
====
8347
My associations are none of your concern.

Rest assured that I have the best interest of the Daggerfall Covenant in mind.
====
8348
I doubt that. I know him. He sent you here to bring me home.

I've yet to spill my fair share of Nord blood for what they did to my brother. I don't plan on returning without finishing the job.

Tell my father I'm safe. He's prone to worry.
====
8351
Clan Murtag is large, but we can't defeat the ogres alone.

Our leader, <<1>>, has a contract with the Blackmaul mercenaries. They're gathering suitable conscripts for us in <<2>>, but some conscripts are better than others.
====
8353
You've done some fine work here, <<1>>. Hada reopened the forge, and Lucas is back. We can fortify the village and meet whatever comes.

With these plans, we'll be more than prepared for any slaver attack on the village.
====
8354
Actually, you can unlock her yourself. Here's the key to the stocks. 

I thought I was doing the right thing. These days, I find it hard to trust anyone, and that feeling … well, it seems to get the better of me. We owe Dabienne an apology.
====
8355
I have attempted to protect myself of late, but all that has done is raise suspicion of treason within these walls.

I ... cannot speak more on it, but just know that the rumors are not true.
====
8356
Sure, if you're willing to pay the price we agreed on.
====
8357
Then here's your disguise. You might want to be more careful next time.
====
8358
Then good luck. Just don't expect any help from us when the villagers get out of hand.

If you change your mind, let me know.
====
8360
I don't know, but I know they're out there. I can sense them. 

The gods have warded me due to my sacrifice, so they watch me. They must be waiting for me to fall out of favor, but I won't! Even here I can still find rats to sacrifice.
====
8361
She's the one who puts those folk in the warehouse. Edelinne usually guards the east entrance.

You know what she says? She's not sure who she's protecting from whom. Whatever that means. She might help you. Not that you deserve it.
====
8362
Ha! Who's got the shovel now, eh, Willem? Dig your way out of that one! This will do nicely.

Don't try to talk me out of staying. This is my home, and an army of undead won't change that! Now I can finally put out all of those fires.
====
8363
Hmm. You're right. It's dangerous out there.

I an good idea. I know I saw fires where Merrion, Willem, and Grendy lived. Go get a nice bucket of water and put out the fires. I'll stay right here …  with my shovel.
====
8365
'Twas in Menevia, dear, green Menevia, there dwelt a young Breton of family and name. He had inherited a patrimony and thus need do nothing, as others were paid to do for him.
====
8366
His Menevia of Dreams was more real than his Menevia of Waking, and he felt more alive when asleep than awake. Each day at his mullions he looked and longed for a way to dream beyond dreams — to live in his Reverie-Menevia forever and forever.
====
8367
"Reverie-Menevia," he said, and it was a prayer. "Reverie-Menevia. Reverie-Menevia." A thousand thousand times he uttered this prayer, and it changed like a dream to " 'Ver'-Menevia, 'ver'-Menevia."
====
8368
Until at last, "Vaermina," he said, and "Vaermina," and  "Vaermina" again.

And to him she came in Dream-Form, Vaermina Herself, and called him Supernal Dreamer, and First Nightcaller, and named him Omen of a Hundred Prophecies.
====
8369
And when he awoke, he yet did dream, and spoke as in a dream, and called other dreamers to him, and to Reverie-Menevia.

And soon you shall join him. The Nightcaller has dreamed it. One night you shall dream, and in your dream you will say the Name.
====
8370
And he dreamed away the day, until the colors darkened and he betook himself to bed, where he slumbered and dreamed in truth. 

Of what did he dream? He dreamed of his own land, but in colors more intense, more true, and more pure than in day.
====
8371
The ogres scattered them around <<1>> when they arrived. I don't know if they're supposed to be wards or clan symbols.

I do know, however, that they catch fire pretty easily.
====
8372
I served King Edouard before your time. Emeric is king now. I served Eduoard long ago, but my heart was never in it.

My heart is stone. Stone endures. Stone protects. Humans are so frail and weak, but stone lasts.
====
8373
Of course! She's smart, our mayor! She knows we can focus our energy through personal items.

Look for my staff at the small bridge nearby. We mounted a defense there. Bought the mayor's husband the time he needed to get the refugees away.
====
8374
I can teleport you there ... for a small fee.

Forgive me for asking for coin. The reagents for our spells are costly.

Let me know when you're ready, and I'll begin the spell.
====
8376
Bad luck. Could've just blown by Koeglin, but thought to stop for extra supplies. 

Who would guess the lighthouse was out? Hit a rock—didn't sink me, but hurt the hull.

Now I gotta wait for repairs.
====
8377
No doubt! I bet my ship was the first to run aground when the lighthouse went dark. Who knows what's happened to her between now and then?

For all I know, there's nothing left of her but flotsam. That ship's my livelihood, the one good thing I have.
====
8378
We have to kill it. You have to kill it. 

My sword! In the dream, I left it in the throne room. The Omen is drawn to it. Find the sword and find the Omen.
====
8379
Follow the river's path once you cross the bridge south of here. The way may not be easy, but if you stay close to the water, you will soon see the valley below, where the villagers take refuge.
====
8382
Very good. I'm glad some are out there dealing with the Cold Harbor menace. What would you like to do with these?
====
8383
Well done. I'll get some students to catalogue these straight away.
====
8384
This is an amazing find. Truly fantastic, <<1>>!

I will make sure the leadership learns of this right away.
====
8385
Logs have heartwood, makes shields, bows. Look in groves. Mushrooms make potions.

Leather makes armor. Skin beasts, take skins.
====
8386
Ores for armors and weapons are found in the mountains, or on rocky outcroppings. Mystical metals can be found near ancient ruins, used in enchantment. 

Minerals are found on rocky outcroppings, and are used to form the base of powerful concoctions.
====
8387
You may further your studies by seeking out the Dark Anchors which plague Stormhaven. Destroying those objects, as well as the creatures which guard them, should yield fruitful subjects for study.
====
8388
Dumner lady say friend, but she not. She trick me. Beat me. Make magics against giants.

She make bones move and work. Dig. Lots of digging.
====
8389
Another one? Spectacular, simply spectacular. We will begin study of this object at once!
====
8390
She talk of place of big power.

Others powerful ones like her may come.
====
8391
Hides can be gathered from the wild creatures of the land, to make armor.

Salves can be made from the viscera your prey.

Petrified bones can be found along water courses and cliff sides. Carve these to make magical enchantments or weapons.
====
8392
Mystical components can channel magicka through items. They're usually found near rocky outcroppings. So are semi-precious stones, which can be ground up to make inks for scrolls.

And, of course, spirits can always be captured to make soul gems.
====
8393
<Blood stains the cover of this book.>
====
8394
"Today, I turned a sick woman into a ghostly woman. Her soul will be forever tormented, and there will be no one to stop me."
====
8395
" ... a great power source in northern Rivenspire. I'm going to make it mine!"
====
8396
" ... should be soon. 

I hate these caves. They stink. But the gaints make wonderful workers once they are reanimated."
====
8397
I still have a few friends in Wayrest. The hard matter is securing safe transport.

You have nothing to worry about. I doubt the duchess will take action against you.
====
8398
The Nords will think I've betrayed them. They will not take kindly to this.

There is only one choice: fleeing.
====
8400
I see. Melita should choose a better quality of confidants.

Your work here is done, is it not? You've taken the high road, even though it will be covered with the bodies of our people.
====
8401
Unfortunately, very little. He's an Argonian necromancer. He was responsible for the undead invasion of <<1>>.

Bloodfiends are mindless. Someone has to control them, and it's probably him. By Arkay, you must kill him, <<2>>, before he controls me!
====
8402
A necromancer made his way to the shrine.

Now he perverts its power for his own nefarious ends.
====
8403
A cult? What cult? You don't mean …? Oh no! My dad! She said something about him and a sacrifice he had to make …. 

The man said they were going up the hill to the west. Please! You have to go after them!
====
8404
Akatosh was the first of the Eight Divines. Some refer to him as the Dragon God of Time. He embodies the qualities of endurance, invincibility, and everlasting legitimacy.

He is, perhaps, the most widely worshipped deity throughout Tamriel.
====
8405
Kynareth, the Goddess of Air? She rules over the heavens themselves, and her power touches us all. The wind, the air, and the very elements all fall within her domain.

Many turn to Kynareth when in need of good fortune.
====
8406
Those who travel by land or sea often pray for good weather and safe journeys. Others look to her to bless a child's birth with favorable stars.

She's the most powerful of the sky spirits, and many benefit from her favor.
====
8407
I'm astounded you don't know. Julianos is our great god of wisdom and logic. To worship him is to devote yourself to ever-increasing knowledge. 

History, law, and philosophy are merely a few of the subjects he shepherds.
====
8408
Indeed it may be. Our temples are more akin to academies than what you see here. We better ourselves and our faith through the knowledge we gain.

Those who fully devote themselves to Julianos are some of the wisest in all of Tamriel.
====
8409
Dibella is the goddess of beauty. Her cults vary wildly due to the range in which beauty may be expressed and worshipped. One may contain painters and sculptors, while another contains those who choose to explore beauty in a more sensual way.
====
8410
Perhaps to some outsiders, but we uphold both external and internal beauty. Our wish is to spread this beauty across all of Nirn, so everyone may learn to value both.
====
8411
Arkay keeps the balance of life and death. He is there when we're born and will be there again when we die.

Because of this, he is both loved and feared.
====
8412
Oh! You came back. You … you have to help me! 

Some creepy guy was here … and then my mother tied me up, locked the door, and they left! Can you get me out?
====
8414
Not only death itself, but the cause as well. Arkay may be many things, including famine or plague or natural disasters. He must maintain the balance.

This also explains his disdain for necromancy. To undo his work is the greatest form of blasphemy.
====
8415
Zenithar, out of all the Eight, is probably closest to our day-to-day lives.

He presides over work and commerce, valuing honesty. He believes earnest labor begets peace and prosperity, and he has no interest in the destructiveness of war.
====
8416
If you've ever felt love or compassion, you've known Mara yourself. She is the mother-goddess of Tamriel who watches over us. 

As her followers, we strive to mimic her benevolence. Our only enemies are those who advocate hatred and intolerance.
====
8417
Stendarr is the god of mercy. Any who undertake a life of war or adventure should be familiar with him and what he stands for.

Mercy is not an act of weakness. Rather, it is an act of strength to rise above our greatest inner turmoils.
====
8418
Many do. They'll never realize the power that mercy has. They'll never gain the respect and admiration of their peers.

Those who don't believe in mercy must believe in fear.
====
8419
The blade may have rusted to the point where it is useless in battle, but its magic remains.

Defeating the spirits below with the sword in your possession will bind their souls to its steel.
====
8420
I know those blasted pirates have tampered with it. The lamp's gone dark, and those slavers are all over the shore.

Won't be long before another ship's lost, but do you think anyone here cares? No, they're too busy looking over their shoulders.
====
8421
I had no choice. The way these people looked me … one of them even suggested that I doused that flame myself!

At that point, I knew if I didn't shut up, I'd end up in the stocks, paying for a crime I didn't commit!
====
8422
It's no use. Not one of them will check that lighthouse for themselves. I can't imagine a piece of paper is going to change anything.

Keep asking and you'll end up like me. I'm stuck at this inn with nothing left to do but drink my sorrow away.
====
8423
Quietly, stranger! Kir and I were separated when the sabre cats ambushed us. I can handle them one at a time, but outside these ruins, they attack in pairs.

Does the blood of giants flow through your veins? Can you force the cats back?
====
8424
You may further your studies by seeking out the Dark Anchors which plague Glenumbra. Destroying those objects, as well as the creatures which guard them, should yield fruitful subjects for study.
====
8425
You may further your studies by seeking out the Dark Anchors which plague Rivenspire. Destroying those objects, as well as the creatures which guard them, should yield fruitful subjects for study.
====
8426
He's right to be concerned. When we were ambushed, I fled.

Rolan hungers for battle more than I do. He's probably somewhere fighting fifty cats at once. Even our sister Jehanna is stronger than I am.

Can you help me out of here?
====
8427
You may further your studies by seeking out the Dark Anchors which plague Alik'r Desert. Destroying those objects, as well as the creatures which guard them, should yield fruitful subjects for study.
====
8428
You may further your studies by seeking out the Dark Anchors which plague Bangkorai. Destroying those objects, as well as the creatures which guard them, should yield fruitful subjects for study.
====
8429
You may further your studies by seeking out the Dark Anchors which plague Craglorn. Destroying those objects, as well as the creatures which guard them, should yield fruitful subjects for study.
====
8430
Yes, of course I am. I'm not a yearling, like my brother Kir.

Have you seen him? He and I were separated by sabre cats.
====
8431
You may further your studies by seeking out the Dark Anchors which plague Reapers March. Destroying those objects, as well as the creatures which guard them, should yield fruitful subjects for study.
====
8432
You may further your studies by seeking out the Dark Anchors which plague Nibenay. Destroying those objects, as well as the creatures which guard them, should yield fruitful subjects for study.
====
8433
Ha! They're as nervous as mares, startling over the littlest thing.

Tell Father that I'm fine. These ruins have sheltered me for more than a day, and I've fended off several cats myself. Soon, they'll all be gone.
====
8434
You know me? Have you seen Rolan? Is he still alive?
====
8435
Father always worries about us. Rolan and Jehanna are very strong. I'm the youngest, but I don't want to be coddled like a newborn foal. I'll be fine.

Tell my father that the Herd Mother guides and protects me.
====
8436
Don't return to this camp - I won't be here. Meet me farther within the ruins.

Our base camp for the final assault on the <<1>> will be on the mountain itself. Look for the door to the east of the spider nests. Good luck.
====
8437
Please, I never meant to do any of this. I'm just following orders!

Here, take the key. Just … don't hurt me!
====
8438
Faux step for quest purposes. Not visible to the PC
====
8439
Don't know. Hear It's been out for a while, though.

Could be the lighthouse keeper's been killed. Don't really care. Just want to get back to sea.
====
8440
I arrived a week ago. Until you interceded on my behalf, I thought to spend all my time outside the walls.

When <<1>> married Princess Maraya, no one knew another match would be made between <<2>> and Princess Lakana. This is new to both of them.
====
8441
Don't come back down to the docks.

I'll be fighting my way up the mountain at the same time you are. Our plan is to establish a camp just outside the entrance to the Doomcrag. Meet me there.
====
8442
You're head on behalf of the Horsemen?
====
8443
The duchess is not used to her subjects' behavior. They seem easily frightened, and they act on their nervous dispositions. I'm helping her understand their curious ways.

I'll visit her sister in Wayrest, Queen Maraya, before I return home to <<1>>.
====
8444
The power that binds us is in our names.

Say my name, and I will be free. Say "Albeglata."
====
8446
Yes, I did. Our farm is under attack. Someone set fire to the barn, and there were scamps everywhere!

I ran to Koeglin to get help. Now look where it's gotten me. Who knows how much worse things might get!
====
8447
The power that binds us is in our names.

Say my name, and I will be free. Say "Albeglata."
====
8448
You are brave, perhaps even a little foolhardy, but I like you.

Though I fear for your safety down there, I will not stand in your way. If you return with the ledger, I will be forever in your debt.
====
8449
Bertran and Margot's son? That explains the look Bertran gave me when I tried to reason with him … and on my ship! 

This is madness.
====
8450
Hearing good news is such a relief. I almost forgot what it felt like. I hope that'll be enough for Sal.

As long as Sal refuses to board the ship, I can't imagine what else we could do to prove our intentions here.
====
8451
Thank you! I don't want to provoke these people. I'll stay right here, and try to talk this out.

You've lifted a great weight from our shoulders. I hope Sal comes through on his end.
====
8452
That's fair. These villagers are consumed with paranoia. They've become a danger to themselves and others.

They want to kill their enemies before their enemies kill them … only they think everyone is an enemy.
====
8453
Freedom lies inside my name. Say it!

Say "Drefemo!"
====
8455
I cannot be bound while my name sounds out. Say my name!

Say "Bellapel!"
====
8457
With a word, a name, my own true name. Say the word.

Say "Mentuare!"
====
8459
I am, along with my three peers. We are bound to do so - bound against our will!

The Blackheart captain keeps us trapped. He steals our power and sustains his life. But death will find him. Free us, and you shall see.
====
8460
Death counts doubly against us here. Every drop of blood shed strengthens our foes, and each corpse adds to their numbers.

The dead don't just fall. They get turned against us.
====
8461
I would have them do as they're commanded!

The souls of the dead wander restlessly just up those stairs, and I will do whatever I must to keep them at bay. If you want to see for yourself, feel free to ascend the stairs.
====
8462
It's an artifact known as the Lightless Remnants. Even now, an enemy greater than any we have ever seen is preparing to seize the artifact's power.

The result will be cataclysm.
====
8463
You speak his accursed name, yet you do not have his form. You are living flesh.

There is one above, <<1>>. He is … like you, but not. Tell him his fallen soldiers linger. Tell him he is giving power to his enemies.
====
8464
Indeed, but perhaps it would have been better if Sir Hughes had uncovered that truth …. No time for regrets though. 

We will do this properly now. Let Sir Hughes handle it. It is what's best for the Covenant.
====
8466
Help? I feel cold. I feel ... hungry.

By the Divines! Please. I'm so hungry. You've got to get away.
====
8467
Oh yes. Lived here all our lives. Our daughter Ingride took over the farm a few years ago. Between you and me, she does a better job.

Then our granddaughter Rozenn lives here, and our other grandchildren Phinis and Marlene are visiting.
====
8468
Ylbert? No, that's impossible! He cared so much about this farm … and us. He died of a sickness years back. I miss him so much.

If something happened to us, he'd claw his way back from the grave to help us.
====
8469
The enemy commanders, <<1>>, <<2>>, and <<3>> are fortified in the Doomcrag, the tallest spire of rock in the mountains to the south.

The Ravenwatch is advancing up the mountain with the aid of soldiers from House Tamrith and House Dorrell.
====
8470
Every time one of our soldiers dies, they rise again as a soldier of the enemy. We bleed for every rock we take, and bloodfiends are waiting to lap it up and grow stronger.

This assault is poised on a swordspoint.
====
8471
We're trying to secure a base camp just outside the Doomcrag. Once that's done, we'll launch an assault on the spire.

I don't know what's going on inside. This is magic not seen on Tamriel in living memory. I doubt even the Altmer could fathom it.
====
8472
Well done. I'll be sure to let the leadership know how much you've contributed.
====
8473
This is an amazing find. Truly fantastic, <<1>>!

I will make sure the leadership learns of this right away.
====
8474
Another one? Spectacular, simply spectacular. We will begin study of this object at once!
====
8475
Yes, of course. I would gladly give my ledger over, but unfortunately, it is belowdecks.

This is why I have asked the constable to assist us in eliminating these Dunmer dogs, but he has refused.

I'm afraid we are at a stalemate in this respect.
====
8476
I'm digging for treasure here. This is my spot, vagrant! 

Get your own.
====
8477
The sergeant on duty won't let me through. Please take me there. Ask him to let me pass.

My beloved served honorably at Eagle's Gate, but she died during an assault. I want to remember her where she served.
====
8478
This plot is mine. I earned it through sweat and toil.

You won't take it from me, dog!
====
8479
I suppose you're right. I was so focused on the loot that I never considered ….

Thank you, stranger. Consider me gone.
====
8481
What would I do? What does that matter? The land has been in my family for generations. It should never have been taken from us.

Whether I choose to burn it to the ground or plant new crops, that is of no concern to anyone but me.
====
8482
It used to be the leading gladiatorial arena in High Rock. Of course it was run by crooks and gamblers, but the Midnight Union had a pretty clean reputation, for all of that.
====
8483
Stendarr be thanked! 

But I can't just go and leave these others behind. Their families are still being held elsewhere. These people need to be freed — and I have an idea how to do it.
====
8484
I don't know—it doesn't make any sense! 

The legitimate fighters don't come any more, so the Union is using abductions and force to get combatants. The guards are brutal, and the spectators are bloodthirsty scum. It's just awful!
====
8485
Count Hosni at-Tura—he runs the Union—changed the rules. 

Instead of fighting to yield or first blood, Count Hosni started staging fights to the death. The whole nature of the place changed.
====
8486
We need to get an audience with Count Hosni at-Tura. He's gone blood-mad, so the way to do that is by fighting. I'm no fighter, but I can see that you are. 

I think you should kill guards and pitfighters until you get the Count's attention.
====
8487
The Dream Shard. As a Spirit Warden, it's my duty to recover it and bring it back to Pariah Abbey. I believe the Midnight Phantom, the leader of the Union, is the one who's stolen it.

If you are willing to help, I could certainly use you.
====
8488
His Excellency the Count wants to talk to you about your performance. You know, killing.

He awaits you on the viewing dais above the main arena.
====
8489
Ah, welcome, stranger. 

I appreciate the skill you've displayed in killing those fighters, but what's the point of it? If you did that in one of my contests, at least you'd be rewarded. And my lady and I would … enjoy the performance.
====
8490
An interesting twist. It's one of my finer trophy items. If you face my three challenges and survive, I will allow the prisoners to go free. But, only if you satiate my lust for blood and battle will I reward you with the Dream Shard.
====
8491
You'll fight in their stead, eh? I think I'll accept your offer — so long as you prove you're worthy of the exchange. 

Let's see you defeat my three former champions. Then you'll have your deal.
====
8492
I've never seen Arnoit Sidrey or his wife, but you're not the first to speak of him. It's an old tale. Him finding travelers, begging them to help.

You know what? No one even remembers his wife's name. She supposedly died here, in Ranser's war.
====
8493
<This well-worn book describes the Mages Guild's defense of Crestshade.>

<It also notes that two mages, <<1>> and <<2>>, led an expedition through the pass to the Doomcrag.>
====
8494
This is my opportunity to leave the life of a soldier behind. Spending my day planting fields and tending a herd is all I've ever wanted.
====
8496
"My hands are covered in the blood of my friends and neighbors. In all the years I served <<1>>, I've never seen so much blood.

"Mayor Gette turned the inn into a makeshift infirmary. We brought as many of the injured and dying there as we could."
====
8497
"… Brennan's oldest. The poor lad was missing an arm, but he surged at me with a ferocity he never possessed in life.

"I barely managed to stumble back to my home. I doubt I will survive the night. The Mages Guild arrived too late to save us …."
====
8498
"A few hours later, we learned our mistake. Our fallen neighbors were rising, reanimating as undead!

"Before I could shout a warning, one of them was on me."
====
8499
They think they'll get rich digging up bodies.

All they'll find is rusted copper and moldy clothes.
====
8501
Even if they did, it would be a dangerous venture. Maynard will worm his way out of paying for what they find.

Where would they sell their loot? The village? Could they sell it to the families of the dead? I don't think so.
====
8502
In truth, it is not by our choice. <<1>> commands the soldiers of the Ravenwatch. He has forbidden us from going further. He claims we would be destroyed.

We have lost so many traveling here. I do not doubt his words.
====
8503
No. There is no retreat for us.

Sayda believes we can unify our forces with House Dorell and overwhelm whatever evil lies in the Doomcrag.

I have seen a different outcome. For now, we must wait for word from the Ravenwatch.
====
8504
It is at the request of an Altmer named <<1>> who commands a small regiment of soldiers. He insists we have neither the numbers nor the resolve to even enter the <<2>>.

I agree that we're lacking in soldiers, yet we have no choice.
====
8505
Verandis' soldiers block the passage. We must wait for them to make the first move on the <<1>>. Then we can support their incursion.

Their scouts should know more, if you're interested.
====
8506
This is none of your business, stranger. Walk away. Now.
====
8507
I … uh … I see your point. I'll leave.

You won't see me in Fell's Run again.
====
8508
You think you can? Prove it!
====
8509
Good guess. Take this Midnight Union sigil with you. The guards will see it and let you pass unharmed.
====
8510
Let me know when you're ready.
====
8511
Suit yourself. I'll let The Midnight Phantom know you're on your way. Since the gladiators don't know your business, don't expect them to have a sudden change of heart. You'll have to fight your way through them.
====
8512
Even we who have rested here for hundreds of years do not know the answer. We can only give warning.

Do not let them unleash the power of the Lightless Remants! Speak to Verandis Ravenfeld, above. But be wary. Appearances can be deceiving.
====
8513
An armed escort is customary in Alik'r. We mean no insult, and certainly no threat. They say we bring an army. An army would be hundreds. This is merely one regiment. 

If you might convince the Knights to listen to reason, I would be obliged.
====
8514
Whatever I may think of his actions, Leonce is useful to me. If he's successful in taking power, who do you think will be pulling his strings?

He has a noble bloodline, but I will be the true ruler here.
====
8515
Well done! The town might be safe enough to abide, now.

But how will I - I mean how will the townsfolk survive with no food or water and all of these Bloodfiends around?

You could do something about that, too. For the other folk, that is.
====
8516
You could go put food and water in safe places. And weapons too. Anything that will help me... well, and the folks returning to town once it's safer.
====
8517
All right. I see your point. I'll leave immediately.
====
8518
Our numbers are few, but <<1>> has recruited the finest and most loyal soldiers for his order.

Verandis doesn't want to lose any more of us. If he did, we wouldn't be able to fulfill our purpose.
====
8519
We're going to destroy <<1>> and his cohorts. As we speak, he sits atop the <<2>> using his powers against us, but we're still fighting back.

That power must be destroyed, no matter what the cost.
====
8520
I'm sure he's told you everything he needs to know. He hates and fears the power from the <<1>>. Who wouldn't?

He won't abandon us or leave us before we've finished our task. I admire his tenacity.
====
8521
Slavers from the east have sent ships full of press gangs to prey on our people. The open bounty is to collect their uniquely marked chains and keys.
====
8522
Supernal Dreamers are Daedric cultists. They've been stirring up trouble all across Stormhaven. Many carry runes and amulets dedicated to Vaermina. We're looking to collect those.
====
8523
Open bounties are a duty of Fighters Guild members. You're not paid in coin, but if you can show that you've defeated our enemies, your work will not go unnoticed. 

As you advance, the bounties you are required to collect will change.
====
8524
Goblins have made bold strides in Stormhaven, lately, especially in the area of Cumberland's Watch. Their fiercest warriors notch their ears. If you see one of those, cut it off and bring it to us.
====
8525
You must seek out the Fighters Guild Hall in Rivenspire. They can tell you what you need to advance your standing.
====
8526
You must seek out the Fighters Guild Hall in Alik'r Desert. They can tell you what you need to advance your standing.
====
8527
You must seek out the Fighters Guild Hall in Bangkorai. They can tell you what you need to advance your standing.
====
8528
You must seek out the Fighters Guild Hall in Craglorn. They can tell you what you need to advance your standing.
====
8529
You must seek out the Fighters Guild Hall in Reaper's March. They can tell you what you need to advance your standing.
====
8530
You must seek out the Fighters Guild Hall in Nibenay. They can tell you what you need to advance your standing.
====
8531
You must seek out the Fighters Guild Hall in Daggerfall. They can tell you what you need to advance your standing.
====
8532
You must seek out the Fighters Guild Hall in Stormhaven. They can tell you what you need to advance your standing.
====
8534
That so? Heh. One in particular, or will any champion do?

We got <<1>> the sinister witch. We got Her Creepiness the Spider Queen. And we got <<2>>, the Scourge of the Arena. No lines, no waiting, take your pick.
====
8535
<<1>> rules the south arena. When you're feeling brave enough, just march right in. She'll come out to meet you. 

Remember, the spectators came here for a show, so try not to die too quickly.
====
8536
The north arena is her playground. She's been alerted, so just enter it, and she'll come out to play.

Remember to stay in the middle of the arena. You want to be where the spectators can see all the action.
====
8537
This is his arena. Just step into the ring, and he'll do you the honor to massacre you personally. 

I can see you don't think so. You think you're going to slay the Scourge of the Arena. Isn't that always the way?
====
8539
The prisoners have already been released. You may find they've been roughed up a bit. We are … enthusiastic.

There's one rather stubborn fellow who refuses to go until he's spoken to you. He insists on knowing if you're safe.
====
8541
While your performance was magnificent, I'm afraid nothing will ever sate my thirst for blood and battle. Admittedly, it was a bit of a trick.

But I do have another proposition for you, if the interest remains.
====
8542
The General is very busy with the business of commanding his troops. I cannot trouble him with random visitors. 

Move along now, stranger.
====
8543
You don't. The only way I would admit you is if I receive orders from the General himself.
====
8544
Dame Falhut? By Ruptga's beard! I knew that wench was capable of dark deeds the moment I laid eyes on her!

She will pay for her crimes. I only pray there aren't more traitors involved in this conspiracy.
====
8546
Lord Montclair captured a priest of Arkay and one of our scholarly allies from the Mages Guild. He's keeping them in the <<1>>. You'll find it through a tunnel behind his manse.

Find them, free them, and cure them. I'll send <<2>> to meet you there.
====
8547
Stendarr be thanked! 

But I can't just go and leave these others behind. Their families are still being held elsewhere. These people need to be freed — and I have an idea how to do it.
====
8548
We need to get an audience with Count Hosni at-Tura. He's gone blood-mad, so the way to do that is by fighting. 

I think you should kill guards and pitfighters until you get the Count's attention. Then talk to his herald, Gwilin.
====
8549
The Dream Shard. As a Spirit Warden, it's my duty to recover it and bring it back to Pariah Abbey. I believe the Midnight Phantom, the leader of the Union, is the one who's stolen it.

If you are willing to help, I could certainly use you.
====
8550
Isn't it obvious? They're after me. The scamps are after me!

They must have found out I spilled that wine in the farmhouse last week. Now they're here to get me!
====
8551
Thank you.

Oh, and don't tell father I spilled the wine!
====
8552
I've got to meet my grandmother in the barn to the east, but I can't go without my sister. I thought she was right behind me when I fled the house.

Can you find her and convince her to come? The house is north of here across the fields.
====
8554
Suspicious? You mean besides vampires in the night and the sky's constant darkness?

No. Nothing suspicious here at all ....
====
8555
What's it to you, stranger? I see lots of things. Nobody pays heed to the man on the street.

If you want to know what I know, let me see some coin.
====
8556
Last night some commotion in the priests' house woke me up. There was a wagon and some horses pulled up out front.

I don't know what happened in there, but they left in a hurry. Sped off towards the west gate. That's all I saw.
====
8557
Yes - you. Poking around. Jumping all over the place. What are you doing here anyway?
====
8558
Hmm. Good luck to you then. There are a lot of people going missing in Rivenspire these days. Dogs of war and all that.

I'd help you, but I've got my own problems to deal with.
====
8559
Oh, did you hear those troublemakers, too? What a ruckus, yelling and stomping about in the middle of the night. Kept me up for ages!

If they hadn't moved on, I would've taken my old skillet to one of them just to get some quiet.
====
8560
Well, I didn't see anything, but I could hear them … They were loud enough to wake the dead!

That reminds me - I bet old Churley could tell you what happened. He often sleeps in the bushes behind the priests' house.
====
8561
I came out here to be alone. Rivenspire is falling to pieces and I want no part of it.

If I were you, I'd find a hole to climb in and I wouldn't come out until all this passes.
====
8562
Is that right? Bad luck for you then. We've only been on duty for a few hours. Wouldn't know a thing about it.

If they headed out this gate, odds are they stopped by Trader's Meet. Ask around there. It's a short trip west - just follow the road.
====
8563
Well, sure. I don't suppose Gregor would mind answering your questions. He's the guard who kept watch here last night.

Look for him in the inn. Just pray he's not too deep in his cups ....
====
8564
Whoa, now. No need for violence. I heard a wagon and some horses pull up out front, then there was some commotion in the priests' house.

I don't know what happened, but they left in a hurry. Sped off towards the west gate. That's all I know!
====
8565
I'd recommend someone in our party: a sage by the name of <<1>>. He'd know what to do.

When I was injured, he and the other scouts went ahead. Crelie said he was looking for a way to help me, but he never came back. None of them did.
====
8566
Really? Are you crazy, or just ignorant? 

I've seen them fight for three seasons now. Let me tell you about them — maybe that'll change your mind.
====
8567
Oh, he's a tough one, all right. Chews through challengers like a scythe through wheat. 

You know, we're both from the same stronghold? He wasn't always so invincible.
====
8568
That depends on who you are and what you want to know.

You don't look like a member of the Midnight Union, so at least you have that going for you.
====
8569
I met the witch when she came looking for something to spend her money on. And I noticed she's got an Elinhir rune tattoo. It enhances her Magicka regeneration.
====
8570
Urgh! I'm afraid not. I hate spiders, and always look away when she's fighting. Wretched beast. 

You'd have better luck asking <<1>> or <<2>> about her.
====
8571
You know, I don't think I'll give you any hints about how to beat Grul the Scourge. 

Truth to tell, I find him rather attractive, in his own rough-hewn way.
====
8572
It's yours. No charge. 

Insult my wares, will she? Bitch.
====
8573
Call it what you like. But that little enhancement has won her a lot of fights. 

As it happens, I've got an Elinhir rune annulment scroll. You want it?
====
8574
He almost never gets hit, is what. I think it must be his armor. He's never brought it to me for repairs, not once.

The only time I've ever seen him take a blow is from behind. He's real careful about protecting his back.
====
8575
Looks that way doesn't it? Once you're close enough, use this on her. Onis said it will weaken her enough to do some real damage on that beast.

That spider killed my brothers. It's time someone took her down.
====
8576
Patience is the key, runtling.

Just wait. He'll charge you. If you get out of his way, he'll throw himself off when he misses. That's when you attack: while he's regaining his footing.
====
8577
No, not really. 

If you're going up against her, you ought to talk to <<1>>.  She knows a bit about magic. Or claims to, anyway.
====
8578
Now there's a nasty piece of work. She almost took my arm off at feeding time yesterday. 

You got to watch her, 'cause she's a jumper. One second she's in front of you, the next, she's behind.
====
8579
<<1>>? Only that he's one tough son-of-a-snake to beat.

I've heard <<2>> puzzling over his success on more than one occasion. He's probably a better source when it comes to Grul. That and Mar's known him longest — they're from the same clan.
====
8580
He did? Huh. Yeah, I can get behind that.

Ask me whatever you want. I'll tell you what I can.
====
8581
Certainly will. Grul's the biggest cheat of them all. It'd be my pleasure to watch him go down.
====
8582
Crelie said the last time she saw them, they were entering these ruins.

If they're not here, you might find some clue as to where they've gone.
====
8583
It's a pity, but I can't trust anyone under his sway. They must die.

Go to the mews and ensure they do not escape alive. I will have <<1>> meet you there.
====
8584
The Fervor. They suffer bloodthirst, like the miners who converted this mine into an unspeakable arena.

The minions of the Midnight Union were drawn by the senseless slaughter in the miner's arena. Then they moved in and made it their own.
====
8585
Yes. They know nothing but blood now. Their lust for it blinds them.

I still can't believe my bad luck. My husband is a Spirit Warden, so we escaped the Fervor's madness. Now he's about to become its victim. You must do something!
====
8587
My thoughts on Alard's bloodlust were correct. Does he not believe in healers? He is almost as mad as Lord Montclair.

You, however, seem to have found a change of heart. Please, abandon the schemes of Lord Alard and help us save these people!
====
8588
This is just the beginning. After the fighting breaks out here, you can just kiss the Covenant goodbye.

We'll be at war with Alik'r within a month.
====
8589
Are you kidding me? Bretons and Redguards have never gotten along. 

They're just not like us. It is what it is.
====
8590
Someone must have seen what happened here. It's just a matter of asking the right person.

Perhaps you could start by asking the Knodel family - they live right next door.
====
8591
Are you crazy? I don't leave the house at night!

Not everyone in Shornhelm's that smart though. They go about in the dark, bold as you please. If someone saw something suspicious, they're sure to be talking about it down at the inn. I'd ask there.
====
8592
He craves blood and combat. You have to persuade him that you'll be a better fighter than these poor farmers and tradesmen. 

If you can do that, I think he just might let them go.
====
8593
Are you now? There was a wagon - went by in the dead of night. They didn't bother to stop, but the noise woke me anyway … sounded like they were pushing pretty hard. It's dangerous to ride that fast out here!

They kept on going, up the road north.
====
8594
Hammerdeath? It used to be the foremost gladiatorial arena in High Rock. The Midnight Union ran the gambling, taking a cut off the top.

Then their leader, Count Hosni, changed the rules.
====
8595
Instead of fighting to yield or first blood, all combats now go to the death. The legitimate fighters avoid the place now, and only scum compete. 

And the audience is even worse. Bloodthirsty swine.
====
8596
He craves blood and combat. You have to persuade him that you'll be a better fighter than these poor farmers and tradesmen. 

If you can do that, I think he just might let them go.
====
8597
I'm not much in the ways of giving advice. I'm merely an announcer. There are those who are familiar with the champions that still remain here at Hammerdeath. <<1>> for one. You can find her up by the refreshments.
====
8598
The idea! I'm an independent contractor supplying food and drink to the spectators. 

Though if I didn't have a contract, I'd be long gone from here, let me tell you.
====
8599
This fighting to the death — I just don't like it. And Count Hosni's been so creepy since that new woman of his showed up. 

And the bloodthirsty crowd we have now? Don't get me started. Plus, they're lousy tippers.
====
8600
That's because I'm not. I'm one of the old Arena hands — been here since before Count Hosni and his lads moved in.
====
8601
Well, as long as they're still putting on pit-fights, they still need a herald to announce them. Though the number of fights has been dwindling since the count decreed they all have to end in death. 

But I'm not complaining. Not at all. Not me.
====
8602
Nor will I ever be, after they took this place from me and my brothers. But I can't leave it. Not Hammerdeath. I've put too much into her to leave her behind.

That and my love for the arena, the blood and death …. I won't ever leave this place.
====
8603
Dead. Both of them. By the venom of the Spider Queen, one of Hammerdeath's prized champions.

As much as I'd like to tear that spider limb from limb, theirs was a glorious death after a great battle. I can only hope for that when my time comes.
====
8604
It's the blacksmith skills. The Midnight Union isn't fond of anything besides their penchant for blood. Hard labor isn't one of their priorities.
====
8605
I counseled him to finish the Montclairs off, then rid <<1>> of those upstart Tamriths.

He, however, is entirely too soft in dealing with them, and now look what's happened. I would have brought <<1>> under control much more quickly.
====
8606
I'm not much in the ways of giving advice. I'm merely an announcer. There are those who are familiar with the champions that still remain here at Hammerdeath. <<1>> for one. You can find her up by the refreshments.
====
8607
I wasn't here last night. Sorry.
====
8608
You found a lead …. Ancestors be praised!

You must follow up on this, <<1>>. Please! Find that wagon, and rescue my brothers and sisters.
====
8609
For a small fee, I can teleport you to the Mages Guild Hall in Wayrest. Just let me know.
====
8611
I was … hoping you might volunteer. That would help … avoid a scene. 

Falhut's home is north of the inn. If you'll go there first, I'll get some of my men and come as back up.
====
8614
I sent a messenger to Alcaire Castle asking for Sir Hughes to explain the situation, but I haven't heard back. I suspect he may be preoccupied with whatever chaos transpires at the castle.

If only Sir Croix would just wait.
====
8615
A noble order of knights that protects the people of Alcaire. Our leader is Sir Hughes, at Alcaire Castle.
====
8616
My oath is to Duke Nathaniel. Sir Croix hasn't convinced me that the Duke has turned against his knights. I hold by my oath.
====
8617
If you ask me, it's because Sir Croix is a bloodthirsty brute. He's never believed in the Covenant.

Croix himself simply maintains that we should follow Sir Hughes's orders whether they make sense or not.
====
8618
And help you have, good friend. Your arrival means a swift escape for us all. But you must do as I ask!

There is a recall stone in the pockets of my robes. Reach in and find it, quickly, then use the stone while standing next to us.
====
8619
<You immediately find a beautifully polished amber stone, with an ancestor moth embedded inside it.>
====
8621
You're not here to … oh, merciful Stendarr. Lakana!
====
8622
Yeah, there was a wagon. What of it?
====
8623
Driver said they were heading to Trader's Meet. A strange thing to do in the middle of the night.
====
8624
In the wagon? Couldn't tell you. Didn't look.

What's it to you?
====
8625
Well, that's a shame. Real unfortunate for those folk. Assuming what you say is true.

But what's that got to do with me?
====
8626
<<1>>? She's got spells that take the flesh right off a man's bones. Then she eats it. 

'Course, if I was in charge, I wouldn't allow spellcasters. No spectacle to it, just flash, bang, dead. Where's the theatrics in that?
====
8627
Oh, yes. And don't the highborn ladies squeal when she comes out. Eight hairy legs, eight shiny eyes, mandibles dripping with venomous ichor — the complete package. 

Knows how to toy with her prey, too. She's a crowd pleaser, the Spider Queen.
====
8628
By crushing all comers into hairy grease spots. 

Your proper arena's got to have a Scourge like <<1>>, you see: some great non-human brute who roars and snarls and rips his opponents' limbs off. That's just basic good showmanship.
====
8629
Easy now! The driver made it worth my while not to ask questions. A guard's got to make his ale money somehow.

I'll tell you one thing - that wagon was in poor shape. They won't have made it far past Trader's Meet. I wager you'll catch them up.
====
8630
<A Soul Gem rests on the ancient pages. Someone has overwritten the page in a shaky hand.>

"The Lightless Remnants demand souls, but the bloodfiends aren't enough. Soul Gems are insufficient for transport. I need a better vessel. Maybe soulfounts?"
====
8631
That would be best. His complaints try my patience.

He's at the rear of the dais.
====
8632
That's great news — but I have something else to talk to you about. 

I'm King Emeric's agent, sent here to investigate the change in Count Hosni at-Tura. But now that I've attracted his attention, my usefulness here is at an end.
====
8633
Who I was, or who I am now, does not matter. You must stop my husband Karnosis before he can unite with the Lightless Remnants.

He's collected souls in braziers about the room, waiting for the time when the Remnants will demand their sacrifice.
====
8634
An age ago, we were married.

His sorrow for my death has left him empty. Now he knows only his need for power and the Lightless Remnants. Nothing else remains.
====
8635
When a soul is reunited with a body, it remembers what it once was. We must release these souls, so they can find a path to Aetherius.

Use the Soul Gem from the <<z:1>> to transfer the souls from each <<z:2>> to a nearby body. Then release them.
====
8636
The Count's Midnight Union has stolen a relic known as the Dream Shard. It must be recovered and returned to Pariah Abbey. 

We'd like you to continue your association with Count Hosni, and see if you can retrieve the Dream Shard.
====
8637
To all of High Rock. It helps protect us from certain Daedric threats.

I have to go. My wife must be out of her mind with worry. Good luck to you. And thanks.
====
8638
Not even he knows where they truly came from. The Ayleid were the last to discover them. Karnosis entombed them in this spire.

He is as much of a thrall to the artifacts' will as his undead servants are to him.
====
8639
We were on our way to Shornhelm when we were ambushed by House Montclair's soldiers.

It was over before we even knew we were under attack. Some of us made it back here. Most of us weren't so lucky.
====
8640
Sure. She's one of the hillmen. They're a big folk: taller than you and me by a long shot.

Some say the hillmen are the great-great-great grandchildren of giants. I'm not sure if I believe that.
====
8641
We were sent to Shornhelm to assist House Tamrith against House Montclair. House Montclair must have known we were on the way. 

They set up the perfect trap for us. They blocked our advance while using a pincer maneuver to cut off our retreat.
====
8642
Survive? I'm not sure that we did. I was able to rally a small force and punch a hole in their line to get back to Oldgate. Only a handful of my troops made it back.
====
8644
You go on ahead. I'll gather my things and meet you at the door.
====
8645
Her name is <<1>>. The Midnight Union has taken her husband prisoner. <<2>> promised to look after her, yet she remains here. 

She needs help urgently, but Pariah Abbey is more important.
====
8646
The old mine off the north arena. He must be there among others! I saw them dragging people out and killing them just for sport!

Please find him! But be careful .... These people have no conscience.
====
8647
You see the one who weeps? Her name is <<1>>.

The Midnight Union has taken her husband prisoner. <<2>> promised to look after her, yet she remains here. 

Please help her. This one lacks the strength and skill.
====
8648
I welcome your interest. We should discuss it at greater length, in private.

My estate is only a short way south of the Arena. Take this invitation — you'll need it to get past my guards. There we can address our mutual interests.
====
8649
You still seek the <<1>>, don't you?  Aha! Now I have your interest.

My estate is only a short journey south of Hammerdeath Arena. Take this invitation. You'll need it to get past my guards. Then we can discuss our mutual interests.
====
8650
So soon?

All right, who's your partner for the next dance?
====
8651
This should prove intriguing. And remember, the more blood the better. We're here to entertain, aren't we? 

Enter the arena to my left. When you're ready, knock on the east door to summon the <<1>>.
====
8652
<<1>> it is then! I hope you've prepared. Quick battles are dull, and it takes so much more to impress these days. 

Enter the main arena to my right. When you're ready, knock on the door to summon <<1>>.
====
8653
You certainly seek death today, my friend. May your battle stain the sand.

Enter the main arena to my right. When you're ready, knock on the west door to summon <<1>>.
====
8654
<<1>> is undefeated in the arena! Her powers are truly unmatched. Be prepared to face a mage who has mastered her craft!
====
8655
An eight-legged terror, the <<1>> doesn't know the meaning of mercy! She's naturally armed with venom and crushing mandibles.
====
8656
Our most aptly named champion, <<1>>! Nothing rivals this brutal warrior's strength! Fear his mighty hammer as he strikes down his opponents with single blows!
====
8657
Don't know — not my area of exper … ex … not my area. 

You could talk to <<1>>, that merchant by the north entrance. Heard her say she used to sell arcane arms. She might have an idea.
====
8658
Well, if you had a really big boot, maybe you could crush her under its heel. Ha ha ha!

Or I suppose you could talk to <<1>>. He said he thought he could take out Her Creepiness, if he had to. Maybe he's got a secret plan. Or maybe just a big boot.
====
8659
You know, I'll tell you, just because I don't want the fight to be over too quick. 

Go talk to <<1>>. That surly old Orc is mean as a viper, and he's got a grudge against our Scourge. I wager he'll help you.
====
8660
Take your time. Not many are in a rush to face death!

Remember your choices: <<1>>, the <<2>>, or <<3>> ... and choose wisely.
====
8662
The north arena is her playground. She's been alerted, so just enter it, and she'll come out to play.

Remember to stay in the middle of the arena. You want to be where the spectators can see all the action.
====
8663
This is his arena. Just step into the ring, and he'll do you the honor to massacre you personally. 

I can see you don't think so. You think you're going to slay the Scourge of the Arena. Isn't that always the way?
====
8664
Well, if you had a really big boot, maybe you could crush her under its heel. Ha ha ha!

Or I suppose you could talk to <<1>>. He said he thought he could take out Her Creepiness, if he had to. Maybe he's got a secret plan. Or maybe just a big boot.
====
8665
<<1>>? She's got spells that take the flesh right off a man's bones. Then she eats it. 

'Course, if I was in charge, I wouldn't allow spellcasters. No spectacle to it, just flash, bang, dead. Where's the theatrics in that?
====
8666
You know, I'll tell you, just because I don't want the fight to be over too quick. 

Go talk to <<1>>. That surly old Orc is mean as a viper, and he's got a grudge against our Scourge. I wager he'll help you.
====
8667
<<1>> rules the south arena. When you're feeling brave enough, just march right in. She'll come out to meet you. 

Remember, the spectators came here for a show, so try not to die too quickly.
====
8668
Sure, sure. Wouldn't want to rush into battle unprepared.
====
8669
Don't know — not my area. 

You could talk to <<1>>, that merchant by the north entrance. Heard her say she used to sell arcane arms. She might have an idea.
====
8670
Oh, yes. And don't the highborn ladies squeal when she comes out. Eight hairy legs, eight shiny eyes, mandibles dripping with venomous ichor — the complete package. 

Knows how to toy with her prey, too. She's a crowd pleaser, the Spider Queen.
====
8671
By crushing all comers into hairy grease spots. 

Your proper arena's got to have a Scourge like <<1>>, you see: some great non-human brute who roars and snarls and rips his opponents' limbs off. That's just basic good showmanship.
====
8672
Yes, I can see that. 

I underestimated you. Glad I wasn't betting, 'cause I'd have bet against you on the last two bouts. And I'd have lost.
====
8674
<<1>> rules the south arena. Just march right in. She'll come out to meet you.

Remember, the spectators came here for a show, so try not to end it too quickly.
====
8675
Don't know — not my area. 

You could talk to <<1>>, that merchant by the north entrance. Heard her say she used to sell arcane arms. She might have an idea.
====
8676
Yes, I can see that. 

I underestimated you. Glad I wasn't betting, 'cause I'd have bet against you on the last two bouts. And I'd have lost.
====
8679
The north arena is her playground. She's been alerted, so just enter it, and she'll come out to play.

Remember to stay in the middle of the arena. You want to be where the spectators can see all the action.
====
8680
Well, if you had a really big boot, you could crush her under its heel. Ha ha …!

All right, not funny. I suppose you could talk to <<1>>. He said he thought he could take out Her Creepiness, if he had to. Maybe he's got a secret plan.
====
8682
This is his arena. Just step into the ring, and he'll do you the honor to come out and dance.
====
8683
You know, I'll tell you, because I've come to think you deserve it. 

Go talk to <<1>>. That surly old Orc is mean as a viper, and he's got a grudge against our Scourge. I wager he'll help you.
====
8684
That so? And who will be your lucky new dance partner?
====
8685
To Balfiera, the island of war … to Adamantine, the tower's depths … to the foundation, the Zero Stone! 

Upon that timeless stone the staff must be charged.
====
8686
The what reveals the where …. It is Balfiera Island, a rock upon the Iliac Bay.

The bickering factions of Tamrial vie for its control. An endless arena of war. The battlemasters of the Daggerfall Covenant will readily send you there to die.
====
8687
There is but one tower on that island - the one named Adamantine. Enter the tower, but go down, not up. In those ancient depths, in the dungeons far below, you will find the foundation - the Zero Stone. It alone can restore the Staff of Towers.
====
8689
<<1>> rules the south arena. When you're feeling brave enough, just march right in. She'll come out to meet you. 

Remember, the spectators came here for a show, so try not to die too quickly.
====
8690
The north arena is her playground. She's been alerted, so just enter it, and she'll come out to play.

Remember to stay in the middle of the arena. You want to be where the spectators can see all the action.
====
8691
This is his arena. Just step into the ring, and he'll do you the honor to massacre you personally. 

I can see you don't think so. You think you're going to slay the Scourge of the Arena. Isn't that always the way?
====
8692
Don't know — not my area. 

You could talk to <<1>>, that merchant by the north entrance. Heard her say she used to sell arcane arms. She might have an idea.
====
8693
<<1>>? She's got spells that take the flesh right off a man's bones. Then she eats it. 

'Course, if I was in charge, I wouldn't allow spellcasters. No spectacle to it, just flash, bang, dead. Where's the theatrics in that?
====
8694
Well, if you had a really big boot, maybe you could crush her under its heel. Ha ha ha!

Or I suppose you could talk to <<1>>. He said he thought he could take out Her Creepiness, if he had to. Maybe he's got a secret plan. Or maybe just a big boot.
====
8695
Oh, yes. And don't the highborn ladies squeal when she comes out. Eight hairy legs, eight shiny eyes, mandibles dripping with venomous ichor — the complete package. 

Knows how to toy with her prey, too. She's a crowd pleaser, the Spider Queen.
====
8696
By crushing all comers into hairy grease spots. 

Your proper arena's got to have a Scourge like <<1>>, you see: some great non-human brute who roars and snarls and rips his opponents' limbs off. That's just basic good showmanship.
====
8697
Take your time. It's your funeral.
====
8698
You know, I'll tell you, just because I don't want the fight to be over too quick. 

Go talk to <<1>>. That surly old Orc is mean as a viper, and he's got a grudge against our Scourge. I wager he'll help you.
====
8699
Of course you will. I have seen it in the scrolls!

There is danger on this path. It lurks beyond my visions, obscured by the veil. But it will try to find you. To stop you. Take care.
====
8700
Find one of the battlemasters of the Daggerfall Covenant, and tell him where you're going. Just don't tell him why you're really there!

You'll also want to take this recall stone. Use it to get back once you've charged the staff.
====
8701
<This Ayleid gem pulses with the light of many trapped souls. They were taken from soldiers who died recently in the Shrouded Pass.>

<A layer of dust covers the altar, but the gem is spotlessly clean. Obviously, it was placed here very recently.>
====
8702
Good! You seek your own salvation. Illumination is yours.

Three steps you must take - three paths that are one. Each one in turn, and then return. Are you ready? Then listen well ….
====
8703
Yes, not because you asked, but because you have shown yourself a friend to the Horsemen. 

For as long as you walk among them in peace, may a strong wind be at your back. May your footfalls always be sure.
====
8704
A question best answered with a story.

Thousands of years ago, in our homeland of Yokuda, our clan was beset by enemies. They were jealous of us because the Herd Mother, the mother of all horses, had given us the strongest, fastest mounts.
====
8705
<This man has deep knife wounds on his back and sides. A viscous green ichor cakes the edges of the wounds.>
====
8706
The parchment reads:

"Grocer - three blood oranges
Tailor - crescent emblem cloak
Florist - black roses, with thorns on"

A shopping list?
====
8707
<The man's valuables have been taken, but a scrap of parchment remains. It appears to be a note.>
====
8708
Oh. That's … that's a pity. Well, now this is a mess.
====
8709
I'm taking a chance here. Sometimes I hear strange things. Like what's on that note: black roses with thorns. 

I've heard whispers of dark nature magic. That's just the kind of thing Roy—your dead man—would be interested in.
====
8710
I don't know. I told Roy what I heard. Then things would happen. 

Try Captain Aresin. He and Roy talked a lot. The Captain plants himself at the base of the castle stairs. Remember, the base of the stairs, not the top.
====
8711
Look, I don't want any trouble. That's a phrase used by the King's intelligence network. It means someone's going to get killed. 

I don't want to know anything more. Just leave me out of this.
====
8712
I said leave me alone!

Take your questions and go. I'm not involved in this. This sounds like something that Roy would want to know about.
====
8713
Well, not to me. Talk to someone official, like <<1>>. He's over at the bottom of the castle steps. 

I don't know what else is on that list, but this feels like treacherous business.
====
8714
I'm afraid those aren't for sale.

The crescent moon is the heraldry of the Casimir family, the rulers of Daggerfall.
====
8715
If a crime has been committed, talk to Captain Aresin. It's his job to keep the city safe, so he's as good a choice as any.  

He's usually by the great stairs behind the Mages Guild. He likes to keep an eye on the approach to the castle.
====
8716
Roy? Where is he? Why did he send a stranger in his place?
====
8717
Dead? Mara's Hands! Let me look at that note. It's our code, all right. Someone who uses dark nature magic is planning to assassinate King Casimir! 

But who's behind this? I need to know more.
====
8718
Roy is dead? When I spoke to him last, he said he was on the trail of something that could affect the entire kingdom. What have you found out?
====
8719
The rest of our soldiers went ahead to establish a camp at the <<1>>. I'll hobble my way there while you take care of the signal.

Meet me there. May Kynareth exalt you over your enemies.
====
8720
Just don't try to play me for a fool. But with Roy dead, I don't seem to have much of a choice.

Talk to Grenna gra-Kush at the Rosy Lion Inn. If Roy was onto something, she'll know what to do. Betray us and … well, she'll still know what to do.
====
8722
Eager. Reminds me of Roy. Go upstairs. Find Leveque and rattle his teeth, but don't kill him. We may need him later. 

Just don't mention me. I'm not an agent of the crown. I'm just an Orc enjoying her ale.
====
8723
By Malacath! Roy stepped on a nest of snakes this time. One of the vipers is upstairs.

He might know something. I'd confront him, but he knows me. Maybe a stranger like you can get him to talk.
====
8724
I'm from Wayrest. I'm visiting for my cousin's wedding, if it's important. And you?
====
8725
Whoa, wait! I just take notes! What do you want?
====
8726
Not enough coins, at that. I had a feeling Martine was asking me to do something that wasn't exactly legal. I don't want any part of this now.
====
8727
What? Ridiculous.

Someone! Anyone! There's a ruffian threatening me!
====
8728
Martine Lerineaux! He owns the ships down in the harbor, runs a trade house next door! He just paid me to gather info, I don't know what it's for!
====
8729
Martine Lerineaux. He's a trade mogul in the estate next to the inn here. He owns the ships down in the harbor. If you talk to him, tell him he's an awful miser and he pays like an Argonian beggar!
====
8730
Agreed. I'll tell you everything I know. Martine Lerineaux hired me. He lives next door to the inn. In the large manor house. 

I'm a mason, you see. Martine wanted me to make him a map of the tunnels beneath Daggerfall.
====
8731
The secret ones that lead to the castle. But I don't know what he's planning. I swear! 

I just needed the gold. I've got my own troubles back in Wayrest.
====
8732
Others? My hill-brethren were slain, but worse still rose up. Now you see them as the hungering fiends all around you.

Soon, I fear I will join them. I do not fear death, but I do not want this endless existence!
====
8733
<<1>> is still praying?

He should have fled, like <<2>>.
====
8734
I thought I heard some noise upstairs. But you don't look any worse for the wear. Did you let that snake Leveque live?
====
8735
Seems like there's trouble out there every night. But since you mention it, I did happen to see some strangeness.

There's a house just north of here where some priests live. Last night, someone came and took them all away.
====
8736
I couldn't see much. Them that did it were all hooded and cloaked. I saw the wagon they brought though. Once they'd gotten the priests on board, they rode off for the west gate.

I know I should have done something, but … it all happened so fast.
====
8737
Just about everything!

First, it parked outside this dusty old house. Then, a bunch of hooded figures go up and smash down the door! Next thing I know, there's shouting and cursing, and the wagon drivers start dragging people out of the house.
====
8738
Roy's contact in the city guard was Captain Aresin. You can find him on the approach to the castle.

Be careful. I imagine that whoever killed Roy won't want you to pass along this information.
====
8739
<<1>>. She was alone at first, but she soon had others to help her. They must've used magic. My people would not have fallen so easily otherwise.
====
8740
Giants. Many of their bones rest in these caves. Occasionally, one will still come down from the north to die in this cave.
====
8741
"Martine,

"Your ships are more than adequate to transport our agents. All you need to do is deliver the cargo. Once night falls, we'll emerge from the crates and use Leveque's maps to get close to King Casimir."
====
8742
"Angof will be pleased with the chaos caused by Casimir's death! The kingdom's leaderless ranks will offer the Bloodthorn little resistance. Rest assured that you will be compensated very well for your loyalty to the Bloodthorn's cause."
====
8744
"See that those crates are not disturbed. The agents inside must stay hidden until the time is right. If they are discovered, I will perform the deed myself and then come back for you. Do not fail us.

— Verrik"
====
8745
Certainly. The Mages Guild simply requires you pay the cost of the regeants.
====
8749
It doesn't make any sense, does it? It's like a cow building a house out of steak.

I asked Verandis, and he said something about killing wolves, the size of deer herds, and starvation. That sounded like a bunch of Altmer nonsense to me.
====
8750
Certainly. The Mages Guild simply requires you pay the cost of the regeants.
====
8752
You've earned my trust. Take this ward with my blessing.
====
8753
Here, take the ward. We're counting on you, <<1>>.
====
8754
"Blood of betrayal! We both knew the price of immortal life was steep, but I was quicker with the blade. Even now, I feel a change within me.

"Forever is a long time. The potion I set aside will let me forget my troubles, should I ever wish it."
====
8755
Excellent! We can always use more reinforcements to the island. I will send you there with a spell of teleportation when you are ready.
====
8758
The Ancestor Moths keep a teleporter from the Mages Guild on retainer. Look for <<1>> in the room down the hall.
====
8759
The assassins are in my port? Find these snakes and kill them, but do it quietly. I don't want to start a panic.

I'll alert the guards. If any of these conspirators get past you, we'll cut them down.
====
8760
Blade's edge! Go, and be both swift and discreet. We cannot afford to throw the city in a panic. I will bring some men to the docks to cut off any possible escape.
====
8761
Merciful Ruptga, my prayers are answered! Help me!

Please, get me out before that spider monstrosity comes back! I've been trapped in this cocoon for days!
====
8762
I overheard the cultists talking. They have a prisoner who's a threat to the werewolf leader, Faolchu. They plan to execute her.

If she really is a threat, then it seems crucial that we rescue her.
====
8764
The forest is enraged. Filled with hatred. We tried to calm it as we always have before, but our magic falters.

Never have the elemental spirits refused to answer our calls. The grass, the trees, the very earth itself—they're dying.
====
8766
For now, our purpose is to defend the villagers from these creatures. I can construct a simple ward to protect the mill, but we are far from the Wyrd Tree. I shall require a focus.
====
8767
Fantastic!

I have to put this on display. Wait here a moment.
====
8768
The assassin … in the tower.

Be careful. He can appear through solid walls! He knows passages we've never seen.
====
8769
Splendid. Cut me loose. We'll kill these Bloodthorn dogs and then go after Faolchu and his werewolves.
====
8771
Sebastien? We don't have time for … oh, very well. We'll talk to the Duke. 

Let's go, then. No time to waste.
====
8772
Ranser, the former king of <<1>>, once marched against <<2>>. Even though he's dead and <<3>> is under my control, it's in my best interest to keep an eye on the situation there.

An unseen eye notices things meant to be hidden.
====
8773
Ah, I see. Yes, he would be.

Before he left, Verandis asked me to lead the Ravenwatch in his stead if something happened to him.

He wouldn't have said that if he didn't know what was going to happen.
====
8775
Did he say I stole his damn hog again? I didn't. Not this time, not last time, not ever! Do you see a pig on a spit in here? 

Most likely Glutton broke out and started rooting in the alleys again.
====
8776
Every time the pig escapes, Wickton accuses me of thievery. Every time! What a nuisance.

Look, check the alleys in the northeast section of the city. The sooner that pig's found, the sooner Wickton will shut up and leave me in peace.
====
8777
<The pig squints up at you before returning to its feast. It devours the tender roots with surprising gusto.>
====
8779
If he does, he will summon me. Meanwhile, I have tasks I can perform for him while also keeping an eye on <<1>>.

Please, don't ask me to explain further. They say that even the rocks in <<2>> have ears.
====
8780
<This grain sack bears the mark of a Daggerfall merchant. Clearly, the Red Rooks stole it.>
====
8782
This one is not good with emotions. Emotions lead to trouble, especially in the gambling business. 

It's probably best to let Hilani stay here and watch over the warden's wife from a distance.
====
8783
This one is not good with emotions. Emotions lead to trouble, especially in the gambling business.
====
8784
I'm no expert, but Hircine is the Daedric Prince of manbeasts. The amulet bears the Call of Hircine. 

Werewolves can't resist its call—it forces them to reveal their true nature. Pretty useful, right?
====
8785
Farrier? I remember him. He came through with the Lion Guard, but he kept apart from us. Said he had business in <<1>>, but then we were attacked.
====
8786
What of it? Don't you have some werewolves to go find?
====
8787
Dead? Rugged fellow, had a dog? That's Roy. Well, that was Roy. I'm sorry he's dead, but I'm not surprised. 

If you figure out what Roy knew and who killed him, I'm sure someone will reward you. It's also a good way to get yourself killed.
====
8788
Fair enough. All right, here's the dark truth. I'm related to Faolchu. He's my ancestor. Every day, my family and I live with the shame of the horrors he inflicted on the world. And now he's back.

So I hunt werewolves—and I kill them.
====
8789
Last I saw he was fighting alongside the soldiers at <<1>> just north of here. Your best bet is to look for him there.
====
8790
As you can see, things have been a bit chaotic. Look, I can't leave these people now. They need my help. But if the High King trusted you to find me, then I can trust you to help me complete my mission.

This letter must get to <<1>> in <<2>>.
====
8791
It contained a writ from <<1>> that gives the bearer vast latitude to act in his name. Luckily, I doubt the thugs are smart enough to figure out what it is.

The thugs ran off to the west. Recover the writ and meet me in <<2>>.
====
8792
The High King is concerned about her. One of the <<1>> guards told me she was with the first wave of soldiers at <<2>>.

This letter should have reached her days ago. I hope it's not too late.
====
8793
In taking her life, I lost my own. Now I understand why I am able to speak and think ... and dream.

Immortality's price is too high for me. I don't want to think or live this way. I beseech you to help me!
====
8794
I know that it's not a very large cave  Actually, I'm not entirely sure how I know that.

Still, you haven't been gone very long. Could there be someplace within it you missed?
====
8795
I'll be waiting for you right here.

Of course, you knew that already. I can't move. I'm a tree.
====
8796
Ah, right. That's not what I expected to hear. We did capture a werewolf at Camlorn. For a little while, anyway. My battlemage, Lexi, did it. She should be able to help you.

Lexi! Front and center, if you please!
====
8797
Giants. Many of their bones rest in these caves. Occasionally, one will come down from the north to die in this cave.
====
8798
Not very often. When the giants arrive, we leave them in peace. They come to die, and we respect their desire to join their ancestors.

We use the cave for this purpose as well. When one of the hillmen dies, the body is brought here for burial.
====
8799
Legend says we are descended from giants. Our rituals are tied to that belief. Our dead are buried until their flesh is no more. Then, we wash each bone and place them in the cave.

There are few of us now. Sometimes I wonder who will bury me.
====
8800
Indeed! I want every Orc and Breton to know we must unite if we're going to survive. If I cede Maghraz half the town's leadership, both sides will have a voice.

This charter details the plan. Could you help put up some copies of it around town?
====
8801
Come though. This is an historic day. We have strengthened the seals on the Impervious Vault. Your friends and many others have gathered to witness the return of the Ansei Wards to their rightful place.

Take them. The honor is yours.
====
8803
The Wyrd Tree sustains us. From its roots, we draw strength. From its leaves, we find comfort.

Its roots stretch through all of Nirn and thus its power touches everything.
====
8804
The Wyrd can protect these people against this threat far better than stone walls built to keep man out of can.

With any luck we can figure out what has happened and return the mill back to what it once was.
====
8805
The handle is too hot from the nearby flames. Finding a way to extinguish them might allow you to open the door.
====
8806
I don't give a damn about my life! What more is there? What more do I have now that my ... my everything is gone?

I'll not ever again fall asleep beside her. I'll never ever see her smile again. Let the forest take me. I'll not leave her side.
====
8807
I ... I don't ... you're right.

Kailey would want me to live. She ... she always tried to find the best things in life. She always said "Live your life to the fullest. We only do it once."

Come on. Let's get out of here.
====
8808
I know not who you are, stranger, but I thank you. I will find her and I will be beside her side soon enough.

I am not a fighter, nor was I ever, but do what I could not. Take the life of the bastard who is responsible for this. Make them suffer.
====
8809
I'll be right behind you. Don't get too far away from me, please.
====
8810
And my thanks to you. But there's someone else who'd like to thank you. 

His Majesty wants to speak to you. Go on.
====
8811
It was a monster! It tore out Guillaume's throat and disappeared into the river. It was hideous!
====
8813
I should have never left the others. Thank you for coming to get me. Thank you, thank you!
====
8814
I'll create a link between the three of us. We'll be able to see into the werewolf's past. And, hopefully, into Faolchu's past as well. The connection between offspring and sire is strong.
====
8815
The name's charming enough, ain't it? Can see the bloody thing from miles away. Makes me skin crawl.

Some of me crew said that it used to be a home of them Aylieds back before I was born. As usual, something bad happened and been cursed since!
====
8816
I hope to destroy this pass before we leave. I would not want anyone finding this cursed place ever again.

If you wish, I can send you to Shornhelm from here. A little trick I learned from Verandis, rest his soul. Care to see if it works?
====
8817
I don't blame you. Let me see if I can remember how to activate this glyph.

I think … that should do it.
====
8818
As you wish. I'm a bit tired of this tomb, but leaving without securing our path would be a fatal mistake.

Let me know if you'd rather not trod through the masses below to get out of here.
====
8819
My sister was always headstrong. She chose <<1>>, and she wouldn't take no for an answer, They were on a state visit when we met the king and the duke.

My wedding was first, followed shortly by hers. Now Lakana is dead, and the Covenant is shaken.
====
8820
Faolchu died a long, long time ago. He was summoned back from the dead. I want to find out who to blame for that. You can read the history of a werewolf's sire from the blood of his offspring. 

That's why we need to capture a werewolf.
====
8821
My husband and I must travel to Alik'r to speak to <<1>>, my father. We will return my sister to her birthplace: Sentinel.

We'll keep the Daggerfall Covenant strong. Lakana wouldn't want her death to imperil all we've worked for.
====
8822
You saw what I saw. In order to stop Faolchu for good, we need to put an end to Angof. A tall order, but it's not impossible. 

Wait … the werewolf apparently has something to say.
====
8823
Recruit Gorak: our new friend here would like to show you some of the finer points of combat. 

Meanwhile, you can relate what you know about the Lion Guard.
====
8824
I suppose not. There is much more to know about one's enemy than what color their blood is on your axe. Strategy and knowlege are as important as strength and ferocity.
====
8825
Faolchu has been ahead of me every step of the way. This failure falls on my head. But we can resolve this here and now. 

I need to die and you need to take my blood.
====
8826
This poison will kill me quickly without contaminating my blood. Swear to me you'll finish what we started. Save the Duke and restore my family's honor.

And may the Eight watch over you.
====
8827
Damn it! I hope your noble attitude doesn't get everyone else killed!

All right. I guess I'll stay alive long enough to see this through. Let's go before it's too late. I'll meet you in Aldcroft.
====
8828
We're wasting time! I need to die so you can take my blood. 

If administered in time, the blood of the master can cure his spawn. You know I'm Faolchu's descendent. If the Duke drinks my blood, he'll be cured of the curse.
====
8829
Is this blood? You want me to drink this? Oh, very well.

Ah! The pain fades … and the madness clears! I can see now how close I was to losing all control. How shameful.
====
8830
I'll tell him how eager you are!
====
8831
They didn't care, either. They left me here. And I ... I wasn't fast enough. One of the bloodfiends grabbed me ....

I feel cold. I feel ... hungry.
====
8832
She went out to bring the townsfolk here for safety, but I'm not prepared to receive and protect that many people. Could you perhaps retrieve some food and materials for barricades?

While you do that, I'll see if I can't find the Captain.
====
8833
Leon? I loved him once. Perhaps I still do.

But there's the matter of Molag Bal to deal with first. Leon made a deal with the Daedric Prince and, despite your actions, that deal remains in place.
====
8834
He wasn't praying to Stendarr. At least it wasn't like any Stendarr prayer I ever heard. 

And I heard another voice in the house. It was alien, Captain. Evil. I don't mind admitting that what I heard has me more than a little frightened.
====
8835
For the moment. I haven't forgotten how to swing a sword and the inn's walls are stout.

Apothecary Muriel's helping the wounded, but she needs more hawthorn berries. She can't make more healing poultices without them.
====
8836
As opposed to what? Living my life alone with this memory?

I'm not a warrior. I can't take a vow of vengeance to slay those who did this. I would be slain as a fool. If I am to die, I should die here.
====
8837
My shade was only one aspect of the curse. There are also the innocent spirits of Westtry and the angry spirits of the invaders.

Use my sword to make the town safe for mortals or use this gem to set the innocent spirits free. The choice is yours.
====
8838
Yes, the needs of the living outweigh the needs of the dead. Go, then. Subdue the angry wraiths and make Westtry safe. 

When you're done, return to Leon.
====
8839
I'm having trouble shaking off the dark rage that cursed me. I feel like I want justice for Leon's crimes, but I don't know if that's the daedric curse talking.

You've come this far, freed me. You choose what comes next.
====
8840
This gem represents Westtry's torment. You'd use it to save us, even if Westtry remains a danger to the living? That such mercy still exists makes my heart glad. Take the gem and free the innocent spirits. 

When the deed is done, return to Leon.
====
8841
That poor man. I wonder if he knows he's dead?

He'll never see his wife again, I'm sorry. The last thing I forged was a sword for her. It's in my home. Take it to him, and perhaps he can find peace.
====
8842
I'll ask of you what I ask of every spirit who tries to trick me - bring me my favorite picture, my favorite hammer, and the last thing I forged before dying.

I expect you'll fail. Your ghostly claws tear living flesh, but cannot lift real objects.
====
8843
Rosalind... is dead, like all of us. Why would you even ask that? All of the wraiths are her warriors, and she rules them... unless you're not a wraith.

Why are you here?
====
8844
You don't fool me, shade. I don't know what vile things you will do with knowledge of Rosalind, but you'll have to try harder than this to break me.
====
8845
Those wraiths are the same as us, as our fellow townsfolk. Why is that?

The Captain was going to the blacksmith, Marlene, but that was before we, er, died. Marlene might know what happened.

Take this salve, too. I feel like you'll need it, somehow.
====
8846
This picture... it's of my husband and I. He fought alongside Rosalind, and is now one of these wraiths. My lucky hammer, too, and... this sword. It was the pinnacle of my craft, and the last thing I made before dying.

I believe you now.
====
8847
Very good. I'll return to Aldcroft.

Meet me there after you rescue this mysterious woman.
====
8848
Me? Hide? I think not.

I suppose it is time for me to end this little nuisance.
====
8850
With the note? I don't know. That's just what Roy did. He would find out things. 

Daggerfall has many eyes and ears. After all, information is cheaper than war.
====
8851
I sell the best fruits and vegetables in Daggerfall. Lots of people come by. I talk and I listen. Then I talk to my friends, like Roy.

As for other people? Maybe they should decide what they're going to do, now that they know so much.
====
8852
Damned persistent, aren't you? Roy's a friend. I trust him.

People I don't know, I don't trust. And I don't know you.
====
8853
Roy was a good man. Loyal to Daggerfall. People trusted him. Even that old dog loved him.
====
8854
I guess. I liked Roy. He watched out for the merchants around here. And, in exchange, we helped Roy.

I listened and let Roy know what people were saying. If we ever told him something important, Roy made sure the right people were informed.
====
8855
Martine the merchant? We need to know everything! Get inside Lerineaux's manor. Look for anything that can shed light on what they're planning.

I'll stay here and keep an eye on Leveque, so take anything you find straight to Captain Aresin.
====
8856
Oh did he? Tell Ronal that our joining in the eyes of the Herd Mother is long since over.

If he wants an apple to feed to the herd, he'll have to buy one like anyone else.
====
8857
Gilzir and Qamar? Lost? I just got back from the orchards. I came straight here. I hadn't heard.

Of course you can have some apples. Their father and I don't see eye to eye these days, but those boys are his life. Keep them safe.
====
8859
It seems I've been idle too long. The Bloodthorn cultists have dug deep into the land. 

I will muster my troops. We will march north and root out this corruption.
====
8860
Angof is a Reachman sorcerer and an enemy of the Covenant. He's the serpent's head of the Bloodthorns, a vile cult that has infested our lands.

As for why … well, if I died, Daggerfall would be easier to conquer.
====
8861
No kingdom will be safe until we win this war. Daggerfall will never surrender.
====
8862
It happened so fast. We were at the mill, working. One of the wyresses ran up and shouted something about danger. Then the forest came alive around us.

The spriggans attacked while imps lit the place on fire!
====
8863
It seemed so. I didn't look back to see what happened to those who ignored the warning. The screams were enough. I found my family, and we ran here.

We don't plan on going back.
====
8864
By Mara, you always did have good timing. Here, let me prepare some poultices for you. 

If you can apply these to any wounded guards, they should be able to get back into the fight.
====
8865
I... I'm sure I don't know what you're talking about. Please, this is not the time. I need to find Rosalind! I need to find my wife!
====
8866
Rosalind is dead, like all of us. The warriors of our town became the wraiths that you see here, and Captain Rosalind was first among them.

If Leon is looking for her, he may not know he's dead. Take him this sword. It was for Rosalind.
====
8867
Excellent. Let's get going then.
====
8868
<<1>> said he'd pay good silver for them!

Unfortunately, I don't have any eggs, and I've driven the harpies mad, stirring up their nests like this.
====
8869
Good! We have a set of researchers who will attempt to decrypt what they can from the fragments of the past.

We're unsure how this will work. We haven't used magic like this before, so it'll be a risk.
====
8870
If this werewolf leader really did die here years ago, we may be able to reveal a weakness, a wound, or something else that might help us defeat him.

Please, bring these to Sarvith and Bhagrun in the tent behind me. They'll perform the ritual.
====
8871
It's a monster, I tell you! A monster! Prowls the alleys. Shreds its victims with claws and fangs. It'll kill anyone that crosses its path!

There's a dead man in the south alley, but he's no beggar. He's one of those Bloodthorn cultists.
====
8872
The beast prowls along the river's edge and hunts in the alleys. It doesn't eat what it kills. It just slaughters and leaves the corpses for the rats. 

It's the curse of Camlorn! I want no part of this evil.
====
8873
With you? Yes, of course. But, please, keep your voice down.

No need to alarm anyone unnecessarily.
====
8874
Fight a werewolf? Never had the opportunity and I hope it stays that way.

A werewolf's bite carries the creature's curse. It can turn you into one of them. Or so I've heard it said.
====
8875
I'd say it were a lot of superstitious nonsense, except the rumors keep coming. They say that werewolves have overrun Camlorn, north of here.

With the way the Lion Guard has been acting, there's certainly something going on up that way.
====
8876
I'll tell you whatever I know.
====
8877
The watch found Old Gianne last night. The night before, it was Ragged Ron.

When one of us dies, they blame the cold or the plague, but Gianne and Ron were cut up something horrible. Now they say it's a wolf.
====
8878
We're everywhere. We're easy prey. Some folks just don't like us. Take your pick.

This killer isn't stopping. It's brutal. Sooner or later, it's going to start killing a better class of citizen. Then the watch will take action.
====
8880
You will? I thought I'd never escape.

Thank you!
====
8881
Trying to collect harpy feathers. I'm not having much luck.

Either we bring Lord Fancy-Pants some feathers or we show up in Daggerfall without the gold we owe. I'm not sure which is worse.
====
8882
Fighting? We just want feathers — and our payment. Fiighting is his lordship's plan. He wants to rile up the harpies and then hire cheap sellswords so he can save Daggerfall. 

And the operative word is cheap.
====
8883
Featherless child seeks to trick us. Yes?
====
8884
Pale Talon saw this necromancer. Saw corpses rise and follow her. Hmm.

The Harpy Queen will hold off all attacks. Yes.
====
8885
I did not believe ….

I prayed and prayed, but felt nothing. I was convinced the gods had deserted me, but you … you are their sign to me.
====
8886
What? Yes, I'm Elise. I don't know, she just... started casting a spell, so I fought back and... she fell and her neck broke.
====
8887
You're right, we should ... Did you feel that? Something's happening ...
====
8888
Ah, the focus objects! These will do very nicely. Let me just, uhh … hmm. I don't think that was supposed to come off.

Well, these swords are pretty beat up. I'm sure we'll still have plenty of material for the ritual, though.
====
8889
Of course. We'll be using the amalgamated essence of the past, focused with these ancient weapons, to open a sort of window into history. 

Follow me.
====
8890
This shouldn't take too long.
====
8891
When you put it that way, I don't feel so bad.

Diel stashed his profits in his tent. If some of it went missing, nobody would care. That's just my way of thanking a stranger for ending this awful situation.
====
8893
Oh, really? Do you know how much gold I get for a crate of harpy eggs?
====
8895
Yes. We should've stayed in Camlorn. At least my sister would still be with me. We thought we'd go to Aldcroft, but ran into trouble here in the fens before we got there.

Bloodthorn Cultists swarmed in and grabbed all the women and took them away.
====
8896
If you insist, but Gerard won't pay you anything.
====
8897
I would never cheat you. You're already my best agent, <<1>>. I just want to ensure the future of my business.
====
8899
Me? No, I'm the guy watching all these foolish scavengers who slave away for nothing.
====
8900
You do that. I'll stay here and watch.
====
8901
You might be right, but Manard will never pay them.

If you don't believe me, take some of their finds and give them to Manard. See what happens.
====
8902
Really good! I've found a little gem here. I bet Manard will pay a lot for it.
====
8905
Yes. I've been here all day, and I only found one tiny gem. I'll have to do better than that if I want Manard to pay me.
====
8906
Okay! Okay! Don't kill me!
====
8907
Over my dead body! Even a few silver will be better than not getting paid at all!
====
8908
I was hiding, of course. I'm not a hero like you, my friend. I spend my days poring over dusty books and water-stained scrolls.

After my party was attacked, I found shelter and stayed there.
====
8909
You need to do two things - 

First, gather 5 pieces of Green Maple from the stumps outside of the gate.

Next open your recipe book and select the Planed Green Maple recipe. Use those 5 pieces of Green Maple to make 1 piece of Planed Green Maple.
====
8910
Curiosity got the better of me. When we entered, we found unusual gems in metal sconces throughout the ruin. They're Ayleid gems of some sort.

I want to study them, but I can't get close enough.
====
8911
You are? Well, if what you say is true, then perhaps it's for the best. Those artifacts should be destroyed.

Still, makes you wonder, doesn't it? What was this ruin used for?
====
8912
No! Go back. Didn't my husband tell you he already tried? He killed <<1>>, but in death, the wizard's lust and avarice made him much more powerful.

It's too dangerous now. There's no freeing me. Walk away, while you still can.
====
8913
May your courage grant you victory! Mara's gentle blessing on you.

To destroy <<1>>, you must summon his soul from where he rests. Go west along the shore until you see his shade. Call it forth and destroy him.
====
8914
Very well. May the eight walk with you!
====
8915
The grub-sniffer will instinctively make a threating display when it smells the musk, to avoid being eaten by the beetle it smells.

All you have to do is lead him around the camp. Walk by the workers. The lizard will show you who is guilty.
====
8916
Of course! Did you know lizards smell with their tongues? They are quite adept at detecting even the faintest trace of a scent.

I have a fine tracking lizard, if you're interested in purchasing one. I'll even train him to the scent of your choice!
====
8917
<<1>> would favor mercy and see us all brought to ruin. Lord Montclair has captured them for a reason. If the captives were to return, who knows what havoc they could wreak in his name?

You must have the strength to see this through.
====
8918
You risk much betraying <<1>>, but you serve the greater good. Our plans will continue with your help.

<<2>> has concocted a draught I believe will help these poor souls. Find them, free them, and cure them. <<3>> will meet you within the mews.
====
8919
Then may the grace of Stendarr save those who fall under your gaze. We will not slay innocents, as you do.

Enact the bidding of your master, if you must. I will not raise a hand against you, but neither will I aid you in your mad scheme.
====
8920
It's alright novice. We all make mistakes. My apprentice, Gard, should be able to sell you another one. Remember to research it thoroughly, and take notes.
====
8921
My daughter is lost to her grief. How can she send you here, to a haunt of vile cultists, to retrieve a pipe? Sheer folly. 

She should have something of real value, something that will allow her to move on.
====
8923
Then go back to your Lady and pray for salvation. We will defend Shornhelm from all threats, whether they come from Lord Montclair or from its own.

We have no more to say to each other.
====
8924
Take the 5 pieces of smoky garnet that you harvested from the slopes of Mt. Dague. If you lost them go back and harvest more.

Next open your recipe book and select the polished smoky garnet recipe. Then follow that recipe to make the final product.
====
8931
The cystals are powering this magic globe. If you destroy them, it should dissolve the damned thing.

Then we have to get out of here. It won't be long before she returns!
====
8932
Ah, a quick study. Here's the short of it.

He's creating this mess so he can save the day for Daggerfall. Meanwhile, he sells feathers and eggs for a fat profit. He doesn't care about the harpies' victims or folks like us.
====
8933
Ah! What if someone planted an egg in his lordship's bed? What would the harpies do then? 

Of course, you'd need a distraction to get into the tent. Setting something on fire should do the trick.
====
8934
The Withered Hand attacked and corrupted the temple. They raised the honored ancestors from <<1>> to attack the city. 

Many died. Many more fled. A few may remain inside in need of help.
====
8938
May the essence of Aetherius protect us all.

Now, please, stand back. I must perform the ritual of warding.
====
8940
Stop talking nonsense! The raiders are lying in wait just outside of our town, we need to prepare our defenses!

Me? A spirit? What folly!
====
8941
Our village was attacked by Nord raiders. I prayed to Stendarr for aid, but my wife, the captain of the guard, was more practical. She went to rally the town's defenses.
====
8942
No, not even a whisper. But I did hear the shouts of the Nords and the cries of my people. I feared for my dear Rosalind.

And then I made a terrible mistake.
====
8943
Since then, we have haunted the ruins of our town, tormented by the spirits of our militant kin, those who would have protected us.

I am responsible for the suffering of my own town, of my own wife.
====
8944
I offered my soul to anyone who would preserve us. Molag Bal accepted. 

He let the Nords kill us all. Then he preserved the town by binding our spirits here. We relive our final moments over and over, experiencing our slaughter for all eternity.
====
8946
"Make a pact with the daedra. Use the secret of Aswala to bring ruin to Aswala Stables. Rally with the rest of the Witherhand troops at Sep's Spine when you've accomplished your mission. Do not fail me.

-Alasan"
====
8947
For generations, my family has kept the Aswala Springs cave hidden. The Withered Hand must have found the cave and used its mystic power to summon the Daedra.

I need you to enter the cave, find out where the Daedra are coming from, and stop them!
====
8949
They're ... giving our people to the hags? This is awful! The hags will drain them dry!
====
8950
Ask. I will answer what I can. 

Probably.
====
8953
Mother Murk opposes the Wyresses. She's your enemy, not mine.

I can see how her darkness twists and harms the world around her, though. Such terrible things she does.
====
8954
The letter mentions the hag queen, an ancient fallen sister that now calls herself Mother Murk. The charm will consume the power of her coven sisters and allow you to use it against the hag matron.
====
8955
Yes, she was. Her magic lingers here, poisoning the soul of <<1>>.

I know of an Ash'abah ritual item that should cleanse the town. I'm missing two of the components to finish the blessing, but I cannot leave. The people here need me.
====
8957
This talisman contains the blood of my ancestors. It's the essence of all the stablemasters before me.

In times of great trouble, we've used it to summon those ancestors back to us, so they can fight to defend our home.
====
8958
My parents fought her father, Suturah, who was also a powerful necromancer.

They were, as I am now, members of an ancient tribe known as the Ash'abah.
====
8959
A stone fetish will save the town? <<1>> has one. Maybe this one will keep the fetish to save herself, yes?

Nothing could convince this one to give it to you … except … maybe a pile of jackal pelts.
====
8960
Ahhh! Hear how it jingles?

<<1>> will gladly take your bag for this carved stone. She wishes you luck in saving Lanytown!
====
8961
<<1>> loves her tail. Have you seen how gracefully it sways behind her as she walks?

Take your stone trinket, bandit.
====
8962
<<1>> will be waiting here, polishing the rare stone treasure for you.
====
8963
This desert crawls with brutes and braggarts, <<1>>. Udamaji is obviously pleased to give you this exquisite, priceless, masterfully carved stone fetish, but she is more pleased to say she met such a fine, intelligent <<2>> in this desert.
====
8964
Asheeni does not have this stone fetish you seek.

Now go away.
====
8966
Oh, you're a tough one, aren't you. Think you can tell me what to do?

<The man spits at your feet.>

Ha! Let's see what my employer has to say about this.
====
8967
What? Are you kidding?

We can be friendly after this town is safe.
====
8969
He's the son of my defeated foe. There is much I would tell you, <<1>>, had we time, but we must protect the vault.

When the danger is done, find me again. We will speak of these things at length.
====
8970
The Wyrd Tree, the spirit that gives life to this land. My sisters and I are Beldama Wyrd. We serve the Wyrd Tree.

We came here to discover why anger infests this part of the forest.
====
8971
No, and that worries me.

The forest no longer speaks to us. We sensed that something was wrong and that's why we came here. But beyond that, we are at a loss as to how to make things right.
====
8972
Let this torchbug fly where it will. Let it guide you to the essence of Aetherius. It will find the soil that is most pure and draw out what I need for my focus.
====
8973
We are the witches of the Wyrd. We serve the Wyrd Tree and the forest is our home. If this was Breton against Breton, we would not get involved. 

But something unnatural caused this. The forest has been wounded and that concerns the Beldama Wyrd.
====
8974
We stand apart, but we aren't heartless. No one deserves to die for something they haven't done.
====
8975
For years, I've been hiding gold under a tree southwest of the lighthouse. Dig it up and give it to my daughter. 

Then she needs to go to my brother in Crosswych. There she can start anew.
====
8976
I am called by many names. Mire-Witch. Old Bog Crone. The Swamp-Seer. 

You may simply call me Sibellec.
====
8977
No, I come from the Reach. Just like Mother Murk. And Angof. 

Not everyone who comes from the Reach seeks to do evil. The Wyrd are hospitable, so I reside with them. Yet I don't begrudge Mother Murk her wickedness. It was her path to choose.
====
8978
Mother Murk uses dark magic. She will drain your life to restore her own vitality. 

The charm, once empowered, will reflect her magic back upon her. But you must use it at the correct time or it won't be of much help.
====
8979
I urge you to head north. There is a second wyress enclave further into the bog, and they can better direct you to where you must go. Look for a woman named Marion, the wyresses here speak highly of her.
====
8980
The hags are the one thing we did expect coming here. They are terrible witches that live in the northwestern bog, and gain their power and extended life by draining the youth from kidnapped women!
====
8981
The spell worked better than I anticipated. We didn't just create a window into the past—we opened a door. The very air ripples with temporal disturbance. 

Somewhere nearby, a door into history stands open. All we need to do is step through it.
====
8982
Someone brave and rash enough has to actually step through the door we opened. 

I'm too valuable to get lost in the past. And Bhagrun would probably change history with all his usual bumbling about. Ask Grahla what she thinks we should do.
====
8983
They were supposed to cast a simple divination spell, nothing more. 

Sarvith wasn't supposed to open any doorways.
====
8984
Examine the ripples. See if there really is a doorway of some kind out there.

And keep an eye out for anything else out of the ordinary. Who knows what they may have pulled out of the past.
====
8985
I don't like this. Time magic shouldn't be meddled with. 

But what's done is done. Maybe one of those ripples has the answers we seek.
====
8986
All right, I'll send another with you. We'll see if anyone is brave enough to volunteer...
====
8987
That would help a lot. Bring them to Muriel at her shop as soon as you can. 

And Captain? Be careful out there.
====
8988
You could burn their nests. We need to let Pale Talon know we won't tolerate an attack. Then I could hold onto these eggs as hostages. 

What do you think?
====
8989
Are you angry with me? Do you believe I'm concerned about your anger? You felt protective of the life of a stranger. Curious ….

Besides, I spoke the truth. I did nothing to harm the miner. My children, however, were very hungry ….
====
8990
I work for coin! Don't care too much who's paying it. These worm boys were handing out silvers for skulls and bones, and fat purses for rotten old relics. You'd have done the same in my shoes!
====
8991
That's fine. Giant's toes could make a bigger gap in the seal, but they're probably hard to find here anyways.

These should do the trick … I think. Hmm. Worm's Head on top of the Flame Stalk or Flame Stalk inside the Worm's Head?
====
8992
Sure. I just need a minute to think about exactly how to word this … hmm. 

Gada, Gada, Tobr'a … Tobr'a Tobr'a Gada …?

Go on. I'll be right up.
====
8993
Oh. Absolutely. It's only one person going in anyways. Without the giant's toes, I can only open the seals so far.

Of course, Fahara'jad thinks that one person should be you. He wants to talk to you first though. Go on up.
====
8994
The struggle between Wyrd and hag is as old as the swamp itself. Both sides have sought my help, but this is not my battle.

You, however, have picked a side. I help you and indirectly become involved. Just as it should be.
====
8995
I don't know … they don't tell me anything.

You might check in the cave down by the docks. When I first started this, that was where I delivered my finds. Could be the cultists are still set up down there.
====
8996
The entrance is in a heavily guarded tower next to my manse.

Look for the guards outside. There will be many more by the time you return.
====
8997
Your hope is contagious, wayfarer. I am pleased that your road has led you here. General Thoda is not a man of faith, but even he agrees your coming seems more than a coincidence. 

If only one of us can enter the vault, I think it should be you.
====
8998
Our ancestors! It's blasphemy for Redguards to strike the honored dead. Our army wouldn't fight them. We finally defeated <<1>>, but his wife escaped with three children.

One was <<2>>. Now he seeks to avenge his father. We must stop him.
====
8999
I cannot adequately express my gratitude. You must be careful, though. Azah believes the Withered Hand is far more powerful than we realized—Uwafa and Alasan in particular. 

If you see either of them, I suggest you exercise extreme caution.
====
9000
What's that? You mean you haven't heard of the great <<1>>?

You don't know about my valiant campaign against the harpies of Shrieking Scar? Those beasts are a menace to Daggerfall!
====
9002
Well, I wouldn't ask too much of an untested fighter such as yourself, but a few of my less experienced fighters have been away from camp for some time. They might be in trouble.

Here are their names. If you're interested, you can track them down.
====
9003
Shapechanging, eh? Heh. I thought I was seeing a mirage.

If <<1>> got her hands on those, perhaps there really is something more to those mines.
====
9004
After the bog, I came here and decided to start training as a soldier. It seems I have a talent for it. I never would have found this kind of spine if it hadn't been for you, <<1>>.
====
9006
Thank the Divines! I've been trapped here for two days!
====
9008
It is blasphemy for Redguards to harm an ancestor's body, even if it walks again.

The Ash'abah make the ultimate sacrifice. They put aside their honor to keep us safe. They fight the risen dead, and they are spit upon for doing so.
====
9009
When <<1>> marched on us with his army of risen ancestors, our army was paralyzed. They would have destroyed us.

<<2>>, leader of the Ash'abah, presented himself to me and offered to destroy <<1>>. I agreed and secretly funded their efforts.
====
9010
It shames me to say this, but the king of <<1>> can't openly associate with exiles who defile the dead. It would cause chaos. The Ash'abah saved all <<2>>, and we hate them for doing it.

They are a selfless, hearty people who would make Divad proud.
====
9011
<<1>> is unearthing bones and relics from beneath the monuments outside the temple. Such items are often used by necromancers to work their deathly magics. It's only logical to suspect the Worm Cult is behind this.
====
9012
I already tried dealing with this man myself. Instead of treating with me, he threatened to attack me with his shovel!

I am no fighter. The Prophet led me to believe you were. Is it not so?
====
9013
I really shouldn't be telling you this, but after you helped me, I can't refuse.

<<1>> hired us to rile up the harpies. We're supposed to drive them crazy so they keep attacking Daggerfall and killing people.
====
9014
<<1>> is a vain but minor noble. The only way he's going to get noticed by the king is if he solves some sort of crisis. 

He didn't have a handy crisis around to solve, so Lord Diel created his own!
====
9018
Did that blow to your head rattle your senses? 

We're on the verge of turning the tide and we'll launch the strike against Faolchu's headquarters soon. Come, my love. We have work to do.
====
9019
Our forces are dwindling. Palin gathers the strongest that remain in hopes of one final push against Faolchu. We sent a unit ahead into his lair, but ... we fear them to be lost.

Come, like I said. We must not linger. We must finish our task.
====
9020
The Alessian orders, of course. They're crucial. We captured the messenger but not before he handed the orders off. We need to search enemy soldiers until we can retrieve them. We can't have the Alessians surprise us when we're this close to victory.
====
9021
Excellent. You're a credit to the Direnni Guard.

Now we can prepare a proper counterattack to the upcoming Alessian assault. They won't know what hit them! You should show these to the Ayleid King. He just arrived and is eager to get involved.
====
9022
What? Nonsense! Alana can handle it. If these orders are any indication, I need you to lead our defenses.

But speak to Alana before she goes, if you like. Just make it quick. And don't forget to talk to the King.
====
9023
I appreciate your concern, my love, but orders are orders. If either of us fails, this entire battle could be lost.

But have no fear. I'll make sure we never have to worry about Faolchu again.
====
9024
Later, my love. I'll tell you all about it after the battle. No need to distract you right now. It's nothing but good news, though, I promise.

I love you, you know. Now go.
====
9025
The man has demon's blood running through him. His body can bend and shape itself into a wolf at any time. He's not to be taken lightly.

Don't forget that. No matter what happens, he must die today. For us. For our family.
====
9026
Yes, Captain. 

They dragged Alana up the path behind me. Good luck. We'll get Faolchu for you.
====
9027
Very well, Captain. I'll send one of our soldiers with you. She'll meet you inside.
====
9028
You sent them to be slaughtered! I was wrong. Faolchu isn't an ordinary man. I drove my sword right into his heart and he didn't even feel it. Our weapons won't be able to stop him.

The soldiers won't stand a chance.
====
9029
Someone needs to get this information back to our camp. If Faolchu eludes you, our remaining forces need to know how to kill him.

Go, my love. Go make history.
====
9030
Fire. He fears fire!

When we made our assault, several torches fell onto the ground, bursting into flames. The fear in his eyes and how quickly he backed away meant only one thing. He was afraid of it.
====
9031
You must seek out the Fighters Guild Hall in Stormhaven. They can tell you what you need to advance your standing.
====
9032
We are collecting open bounties on bloodfiends, House Montclair's forces and the Bitterkite Bandits.
====
9033
Open bounties are a duty of Fighters Guild members. You're not paid in coin, but if you can show that you've defeated our enemies, your work will not go unnoticed. 

As you advance, the bounties you are required to collect will change.
====
9034
House Montclair has rebelled against High King Emeric and must be stopped.

Their soldiers often carry a  medallion or clasp to commemorate their service. We will accept either as evidence that you've defeated one.
====
9035
Bloodfiends were normal people at one point. They were killed and through some means we don't understand, came back with a hunger for living flesh.

Bring us back their fangs or claws as evidence that you've killed one.
====
9036
The Bitterkite Bandits are elements of the orcish army that defeated Ranser. After the war, they were unwilling to lay down their arms and settle down.

We'll give you credit for a kill if you bring us one of their tatoos or satchels.
====
9037
Why, yes, of course. Are you sure you're all right? 

It doesn't matter. What happened?
====
9038
Fire! Can it really be that simple? 

Alana's said that all along, but now we know for certain. Now we can take the fight to Faolchu. And we can win.
====
9039
Where else would she be? She's the one who approved your mission. Don't you remember? 

I'm sure it'll all come back to you. Time travel can be very stressful. Anyway, Alana's in camp. Go tell her what you learned.
====
9040
Nice of you to volunteer! I can bless a stone fetish with Tall Papa's grace. It will allow us to undo the necromantic auras <<1>> cast.

I need two more ritual ingredients: snake intestines and the actual fetish, held by group of Baandari peddlers.
====
9041
What's wrong with you? Why are you looking at me like that? You know I'm the descendant of the spirit who appeared before you. 

Get your head on straight and tell me how Faolchu was originally defeated.
====
9042
This was Farmin's amulet. I know it well. It is as I feared: he fell to the undead horde.

The Withered Hand is raising an army of dead here. Without the Ash'abah to stop them, this unholy ground would pose a threat to Alik'r.
====
9043
Time has been altered from the one you are used to.

Perhaps I did not live in the time you came from. Perhaps my ancestor was not saved by her husband on that fateful day and she and the baby she carried were lost.

You changed it.
====
9044
Anything is possible, my friend. I'm just grateful that I'm standing before you.

And I'm also grateful that you are the key to defeating Faolchu. You've learned his weakness, haven't you?
====
9048
Very good, very good. Now, craft me that ring.
====
9049
The ancient armor, it drew you into the past. 

But we knew it was temporary. You belong here, my friend.
====
9050
Fire! Of course! That makes all kinds of sense.

Quickly, report your findings to Grahla. She needs to hear what you learned.
====
9051
So Husayn's guess was correct! He thought that might be the effect of the armor.

We must let him know at once! We might be able to take the fight to Faolchu once and for all now.

Did you learn anything useful during the battle?
====
9052
You'll find the cave mouth against the mountainside to the north.

I trust you can handle the Daedra. We'll get the wounded out of the tower and rejoin my son. When you're finished, meet us at the entrance to the stables.
====
9053
According to the legends, when the Nameless Soldier killed Faolchu the armor shattered. The Nameless Soldier died. I was afraid history would repeat itself.
====
9054
Rub the talisman to summon an ancestor to aid you. He can remain on this plane of existence for only a brief time.

Use it sparingly.
====
9055
Than fire shall be what destroys him.

Though I am sorry to have decieved you, I am not sorry for the knowledge we've learned this day.

You are meant for great things, <<1>>. I can sense it in you.
====
9057
Very good. Now craft me the ring.
====
9058
Ancestors be praised! I was investigating rumors of necromancy at the keep, but I wasn't prepared to deal with an army of Bloodthorn cultists!

But perhaps my capture was more fortuitous than I first thought.
====
9059
Very good. Now, use all your skill to craft that ring. 

And whatever you do, do not imbue your soul into it. If I had a copper for every apprentice that's done that …
====
9060
Since my capture, I've heard these worms talk a great deal. It seems they came in search of the keep's hidden treasure.

They haven't found it, but they did uncover an unholy relic from the ruins — a thing they call the <<1>>.
====
9061
R'Dashun does not know about a stone fetish.

If this one did know about it, he would sell it to you!
====
9062
My thought exactly. There's no telling what evil the cultists could unleash with such an artifact.

They keep the relic high up in this very tower. If you can find it, meet me by the waterfalls east of the ruins. I've had enough of this place.
====
9063
Well done. Yes, I can feel Tall Papa in the room.

With these offerings and this carving, you must let Tall Papa's grace guide your hand.
====
9064
Now you can save the town of Lainlyn, <<1>>.

Take this blessed stone fetish to disperse the accursed auras around town. They maintain the curse. Once they are destroyed, the curse will end.
====
9065
You must trick him to enter the flames. Lure him when he is filled with rage! That is the only way we can defeat him.

Please, you must go to the others. They will not be able to stand against him without knowing this.
====
9066
Before Alana was taken, she slipped this ring to me. She said to give it to you if you were to face Faolchu.

I do not know its power, nor enchantment. She simply said that it contains the essence of fire and may be of use to the true blood.
====
9067
To control our ancient kings, just as they try to control us!

We were at peace, stranger, silent in watchful slumber. Then the screaming began. Not just in our minds, but in our souls.
====
9068
No, not us. At least not at first. They were loud, insistent voices. Crying in our minds. Screaming. Submit! Submit! They broke our will and shattered our defenses. 

They want us to join them.
====
9069
He was a mighty ruler of ancient Camlorn. His powerful blade of skyfallen iron forged a mighty dynasty. 

In war and peace, he ruled by the sword.
====
9070
He was a ruler of great wealth and renown. He brought trade and prosperity to High Rock. 

The Prince's power was in his vast reserves of gold, the balm that soothes all tempers.
====
9071
My lord was a hunter. He stalked dangerous game from Skyrim to Valenwood. No beast could elude him, no target could evade his arrow.

It took many assassins to lay him low.
====
9072
She was our beloved ruler, a queen with martial skills and unsurpassed beauty. 

Her shield, the Green Aegis, protected her in battle. It was the symbol of our undying loyalty to her.
====
9074
This desert crawls with brutes and braggarts, <<1>>. <<2>> is obviously pleased to give you this exquisite, priceless, masterfully carved stone fetish.

She is even more pleased to say she met such a fine, intelligent <<3>>.
====
9075
A pair of enthralled occultists serve as a dark anchor and sigil stone to keep the portal open. If you disturb either one, you'll summon the Dremora that protects them.

You must defeat the Dremora to break the spell and close the gate.
====
9076
Liar! You are in league with the dark wizard in the north! You serve with his cultists and his abominations!

You think to trick me with your offering of blood and twigs but I am not a fool!
====
9077
Only fire will prove your loyalty. You must set the greater corruption vines on fire. This will ease the suffering of the spriggans, at least a little.

Do this, and I will believe you are true.
====
9078
The ancestors are those who passed before us: the dead and long dead. Though we may not always recognize their whispers, they guide us all the same.

I hear them clearest by the flame of the wayshrine. I hear them even now. They know you, friend.
====
9079
The <<1>> is ensorcelled by a devious enchantment.

No worldly material can withstand these weapons, yet once wielded, they will slowly drain the wielder of vitality until only a shell of mortality remains.
====
9080
I have studied similar objects, items enchanted with deathly magics. Ancestors willing, I may be able to break the curse upon this one.

It will take time, and the power of the panoply will certainly wane, but it may yet prove useful.
====
9081
You speak to <<1>>, worm.

This soul was bound to me in life. It is bound to me in death. Why did you seek out one of my servants?
====
9082
Hide? From the likes of you? Ha! If you were a real threat, I might have waited to deal with you before I left <<1>>. 

You wanted Shiri. Now you have found her. I await at Motalion Necropolis, wretch. I long to see the world through your dead eyes.
====
9083
I am pleased, mortal. You are one whose word can be trusted. The spriggans are mad with pain, pain caused by these vines. Until the vines are removed there will be no peace.

The vines come from the north. A vile sorcerer named <<1>> summoned them.
====
9084
In life, I was a simple priest. On my deathbed, Zeht visited me. As a reward for my faithful service, Zeht charged my ghost with keeping the waters in this cave pure.

These mystic waters have made the horses of Aswala Stables strong and healthy.
====
9085
Zeht is the Yokudan god of agriculture. It is said that he renounced his father after the world was created. That is why Ruptga makes it so hard to grow food.

Zeht teaches us that only through hard work can we reap the bounty of life.
====
9086
We knew you could defeat the Bloodthorn cultists! And now, the time has come.

Please remain and bear witness.
====
9088
Your confidence is inspiring. Thanks for that.

Now prepare yourself. The vine's protectors will be on us as soon as I cast my spell.
====
9092
Nobody boards this ship without the captain's password. Speak the password or walk away.
====
9093
You'll need help. A Priest of Arkay should possess the tools needed to consecrate the coffins aboard the Iliac Rider.

I believe there's a priest named <<1>> in town.
====
9094
That is the name the Horsemen gave me. They treat the herd as their family and their horses as their kin.

This is how the Horsemen see me, so this is how I appear to you.
====
9095
Take this flask of funerary oils. Use it on the undead and dispatch them while they're burning. By using fire, we can guarantee they will never be raised again.

Return to me after you've destroyed them.
====
9096
The foulest criminals are executed and disposed of here.

For many generations, it's been the duty of the Ash'abah to maintain the Tear's defenses. We protect unconsecrated bodies from necromancy.
====
9097
I agree. They've been imprisoned for much too long.

Beldama! Sisters! Focus your power on the stranger! It's time to break Angof's hold on the guardians.
====
9099
Let me see … the Lady goes before the Warrior and after the Steed. The Shadow chases "closely behind" the Steed, which means it immediately follows. 

There is only one order where all that can be true: Steed, Shadow, Lady, Warrior.
====
9100
They came disguised as pilgrims. Their chants were unfamiliar. Some thought it was because they were from a foreign temple.

When the dead swarmed out of the necropolis, the priests realized the betrayal, but they died before they could stop it.
====
9101
A necromancer. I don't know her name, but she caused a stir and when the city guards tried to arrest her…

Oh Naja, my love. You fought so bravely.
====
9102
I wish I had your confidence. I mean, I know what to do, and now you're here, right?

Oh, what am I so worried about?  Consider those damn vines destroyed!
====
9103
Then keep me safe while I destroy this damned thing!
====
9104
You know, when you say it like that I almost believe it. Let's do this thing!
====
9105
You must learn to evade their bite. To be quick and nimble, dodging their many attacks at all costs.

Train with my Guard here. Learn to evade the attacks by stepping away from them as they charge up. Then you will be ready.
====
9106
That's the spirit I like to see! With that ferocity I'd fight alongside you any day.

My troops will be ready. Let the General know.
====
9107
Good. Now for our battle plan. 

We need to take and hold the city courtyard, just inside the main gate. And we could use your help.
====
9108
Well, if you haven't noticed, we're under attack. By werewolves. Giant, stinking, dishonorable werewolves. Faolchu's werewolves, to be specific.

And I have too many injured to get them out of here safely. Until the camp is cleared, we're trapped.
====
9109
This amulet will summon The Guardians, ancient elemental spirits. You are now attuned to them. 

Before you call them, however, you must prepare the ritual site. Capture a Lurcher, take it to the sacred site and destroy it to cleanse the ritual area.
====
9110
I was with Wizard Benele at the nearby Merovec's Folly, looking for an important relic. 

When the undead attacked us, we were forced to retreat. But the mage swore she was close to finding something. She did some magic thing and vanished.
====
9111
Once we've cleared a path into the courtyard, we need the inner gate locked to keep more wolves from coming through. 

The lock is in the northwest tower.
====
9112
Let's go. Cut your way through the wolves to that tower, and lock that inner gate.
====
9115
She said that a nearby crypt contained a relic we needed to defeat Angof. I would have remained by her side, but she just disappeared!

I told Commander Ales what happened and he said I should find you and let you know.
====
9117
A patroller sent you? Then listen carefully, because I always have a plan.

The Red Rooks use trained wolves to guard their camp. Increases their confidence, but also makes them careless. We can exploit that to save the hostages.
====
9118
I need someone who can get in quietly, grab some wolf's woe, and take it to the hostages. With that plant, the hostages can walk out without attracting the attention of the wolves.

The hostages are locked in a house, so you also need to find a key.
====
9119
I think you should finish the task <<1>> gave you before you start another patrol.
====
9120
They struck in the dead of night. I woke to the sound of horses screaming and the stables in chaos. Daedra were killing everything in sight!

When Master <<1>> found me hiding in some hay, he said he'd seen the Withered Hand just before the attack.
====
9121
This morning, the screams of men and horses woke me. Daedra poured through the stables, slaughtering everything in their path. It was horrible! 

Without my brother's help, I would never have made it out of the house. Father blames the Withered Hand.
====
9122
Before I call the battlemage out to capture a werewolf with you, you should finish the patrol <<1>> asked you to complete.
====
9123
<The last entry's ink is still wet.>

"I know that Commander Marone won't like it, but this opportunity is too good to let pass.

"The talisman is here! I'm certain this is the key to defeating Angof."
====
9124
"My research indicates that these mountains hold the Midnight Talisman. The crypt within the cliff face to the north must be its final resting place.

"The undead assault our camp, approaching from all sides."
====
9126
"The Lion Guard soldiers grow weary with each attack. Come morning, I'll order them to return to the redoubt. Provided we make it through the night. Then I'll head for the cave to the north."
====
9127
We do what the Redguard won't. The Redguard honor their dead with such devotion. They refuse to even defend themselves when the undead attack.

They cast us out of their society so we could protect them from necromancy and the undead.
====
9128
Commander Ales? A good man and a good soldier.

But how did you find me?
====
9129
I did? I knew I left my journal somewhere.

But I haven't told you the most exciting news! I found the Midnight Talisman. With it, we can punch a hole in Angof's barrier at Cath Bedraud. We just need to recharge the beautiful little relic.
====
9131
Do you like the name? I thought it up myself. Sounds simply ominous, doesn't it? Anyhow, it's a Daedric relic used to manipulate Oblivion portals. If you know how, you can use the talisman to get past arcane barriers.

And I know how.
====
9134
Then Onsi was quick to reply to my prayers! I was careless and got injured. Now we've lost precious time.

Instead of completing our mission, I've been forced to remain here in hiding.
====
9138
No, I'm the queen of the Nords. Of course I'm from Camlorn! Did my brother Guy send you?

I gave the cultists a hard time, so they tied me up. They took the other women away, though. I think they traded them to the bog hags.
====
9140
I'll take any help offered, even that of a stranger. Our tribe's shaman, Zal at-Zazir, is looking for an antidote. He needs zehtgrass. Collect it and bring it to him at the far east johad.

Also, kill any skeletons you see. My warriors need rest.
====
9141
Be sure to watch their attacks. Step out of the way as needed. Interrupt them if you can.

This is training here. Out there it's life or death.
====
9142
That is the anger that I wish to see! That is the passion of the fight that must be necessary to win on the field of battle.

Remember. Do not get caught in the wolves bite. Only the strongest, oldest wolves may know this, but you must be on guard.
====
9143
Shaza send you to me to duel?
====
9145
Not just the Guard. Anything being bit. Half of those wolves in there were citizens of Camlorn at one time. It's too late for them now. Try not to think about it when your weapon must strike true.
====
9146
We can't hold the courtyard unless someone locks the inner gate. That'll keep werewolf reinforcements from reaching us. 

I need you to get into the northwest tower and lock that gate.
====
9147
Well, don't get bitten. Not that I care, mind you, but Faolchu doesn't need anymore of our soldiers turning into his werewolves.

Secure the camp and then I can get these wounded soldiers to some healers.
====
9148
Remember. Drag the wolf through the fires. This will weaken him, set him off balance, confuse him.

That is your goal. Not to defeat him.
====
9149
You .. you are right. My apoligies for treating you so. It is not my place to tell you how to train.

I wish you luck out on the battlefield.
====
9150
I'll do my best to answer, friend. It's our good luck you happened by when you did.
====
9151
The Wyresses are witches of a sort, devoted to nature and the Wyrd Tree. They helped us after the attack and said we could stay at their camp until we were ready to move on. 

It's nearby, to the southeast. What remains of my group is there now.
====
9152
The Lion Guard? They can't even defend Camlorn!

That must sound bitter. Well, you're talking to someone who lost everything. We had nice homes, shops, comfortable lives. Now look at us!
====
9154
The hags have a village west of here. Why would you want to go there? They are wicked creatures that would try to put you in a stew!
====
9155
That is grim news indeed. I wish you luck in your search. Again, you will find their village to the west of here. Should any still live, direct them to come here. We will shelter them.
====
9156
You must act with the honors, of course. Replace the relics on their respective altars.
====
9157
I would welcome any help you can offer. A few Forebears may know more, but they refuse to talk to a Crown like me.

As a neutral party, they may listen to you. Talk to <<1>> and <<2>>  in the square before the inn where <<3>> works.
====
9158
Listen for the information in the two camps you passed through to get here. 

Try not to arouse suspicion by lingering too long in one spot.
====
9159
An excellent idea. I believe you're luck will be better there. Remember to act natural. Don't linger too long in one spot.
====
9160
I agree that'd be best. The head cultists are the most likely to know where the wards are being kept. 

Don't forget, you must be in disguise to get the information. Keep an eye on the withered men, too. You don't want them exposing you.
====
9161
I did get a few extra in case of emergencies. Now that I've aroused too much suspicion, I suppose you're right. 

Here. You'll get better use out of it than I ever did. If you need another, just let me know.
====
9162
If it came to it, I'd gladly give you mine. Luckily, I do have some extras. I never made use of them after the <<z:1>>> attacked me. 

Should you need another, just ask.
====
9163
Here. I hope you have better luck this time.
====
9165
I was in my home when the screams outside began. My servants shut the doors to protect us against the threat.

Then the old tunnel hatch opened and Imperial soldiers streamed out.
====
9166
He was. <<1>> surprised us and trapped us under that wraith's control. Now that we are free we will be able to strike back against the corruption tainting the forest.

Tell the Wyrd we are free once more, please.
====
9167
They killed any servants who hadn't fled, coordinating their strike with the Withered Hand and their undead horrors outside.

When they came for me, I paid them back by killing several of them. Then I made my way here.
====
9168
During the first Empire, Urud the Smuggler King, known in <<1>> as Yorish the Fat, owned my home. He smuggled goods through the mountains to avoid taxes.

I thought the far end had collapsed long ago. We covered the hatch with an old rug.
====
9169
Some of my warriors have been fighting back the dead exhaustively through the night. Assist them, kill as many wretched skeletons as you can.
====
9170
Open your recipe notebook to the research page. It's a separate tab at the bottom of the book. You'll need to unravel the mystical bindings on the rune. Just place it right there on the page, and follow the instructions there.

Then enjoy the sizzle!
====
9172
Sack, there at the stall. Scroll not important. Just ingredients. Directions. 

Research and inspiration. Master the craft.
====
9173
Didn't think you'd make it. Hhmph. Well done. 

Mastered recipes. Refined lumber. Now: become an apprentice.
====
9174
Make a shield. Buy pitch from apprentice. Elodie.

Go to crafting bench. Open yer crafting journal. Find the recipe. Follow instructions. Come back and show me.
====
9175
Well done. Remember, you never learn anything by studying your own work. You only learn by studying the work of others.

I think you're ready to master your first recipe.
====
9176
On the table there in the corner. The scroll itself is unimportant. It's just a list of ingredients and steps. 

It's the knowledge that you gained through your research, combined with the recipe, that allows you to fully master a rune.
====
9177
And all without rending your very soul from your body! Well done novice! Very well done.

You've made some things, learned some things … I say you're almost an apprentice.
====
9178
Let's have you … make me a rune. Buy some sandstone from Timmon. Then head to the recipe table. Use the sandstone and gems to create the rune you just learned about.

Then come show me your work. Almost-apprentice!
====
9179
Open your recipe book and go to the Research section. Make an entry about the shield there. 

You need to take the shield apart. Scrape off the finish. Twist the rim until it snaps. Tear it up. Discover those secrets that are never written down.
====
9180
Hmmph. Don't learn by repeating. Learn from others. Look at work.  Learn the techniques. Learn the craft.

Inspiration, artistry, carving, craft. Pull apart the shield, novice.
====
9181
Open yer recipe book. Go to Research. Tab at the bottom. Drop the shield in. Pull it apart.

Pry the rim off, note the rivets. Learn.
====
9182
If you're going to kill those Imperial murderers, my key is yours. I know other ways in.
====
9184
Casnar was fine at dinner last night. Both families sat down together for the first time in years.

This marriage between Tiela and Casnar is a big step towards setting our differences aside. Crowns and Forebears are both Redguards, after all,
====
9185
Don't tell mother, but I heard Casnar say something about going to the gray market after dinner last night.

Maybe he got drunk and lost one too many hands of cards.
====
9186
The Bloodthorns have an arrangement with the hags. Something about exchanging us for their help against the Wyrd. They even have a contract. I saw them arguing over it earlier. It should be around here somewhere.
====
9187
Casnar? That's a … sore subject. Believe it or not, he's actually getting married today. 

Should be at the wedding right now. I know. I know. I should be there, but I'm not.
====
9188
Has anyone looked for him at his cousin's house? They've been close since they were children. You should look there. 

It's the last house on the left before the western gate out of Bergama.
====
9189
"Before the sight of Molag Bal, we make this bargain with the coven of the bog and its matron, Mother Murk. 

"In exchange for women taken in the conquest of Glenumbra, the coven will work against the troublesome Beldama Wyrd.
====
9191
"Servants of my cult will deliver the women to the ruined tower in the marsh, so the hags can transform them and bring them into the coven.

"Should either party break this bargain, whether cult or coven, their lives shall be forfeit.

"— Angof"
====
9192
The temperature in the forge must remain equal to forge the finest steel. Now, look toward my forge. There are three vents. Think of them as left, center, and right.

As the forge grows too hot, I will ask you to use each vent to release pressure.
====
9193
I don't know. Maybe because there are armed thugs out there, with orders to break my kneecaps if I try to leave?

If I thought I could get past them, I'd make a run for it, but they'd catch me. It would be pointless.
====
9194
Ask Tiela's father. He's the one who hired them. Paid Uncle Thakh to make sure I don't get to the wedding.

Jagnas has been against our marriage from the beginning. I don't know why I thought he would come around.
====
9195
Tu'whacca, you're testing me! The green paste I hold here? It's the last of the antidote.

There is still time. Bring me poison sacs and goat flesh. The scorpions to the east carry the sacs. Most of our goats are already dead.
====
9196
Of course! He wants Tiela to think I stood her up. She'll hate me for the rest of her life and think he was right all along.

The bastard. If my father were alive, he'd beat the Oblivion out of Jagnas. Of course, that would only make things worse.
====
9197
Hurry. Marimah doesn't have much time!
====
9198
Bleed him. It's risky. I don't want to do it, but I will. 

Now go.
====
9199
That's the first good news I've heard today. 

But if you're here to take me to my father, you can get that thought right out of your head. There are beautiful women in Camlorn that still need to be rescued.
====
9200
The inn's locked up tight and the innkeeper was killed trying to reach us. 

Get the key from the body and enter the inn, then shine a signal light. I'll rally the civilians and get them to safety. We'll talk about my key after that.
====
9201
In all seriousness, I'm not doing anything before we find a safe refuge for the civilians hiding in the surrounding buildings. 

The inn nearby should be defensible enough and it's full of supplies. There's just one catch.
====
9203
Casnar? Why doesn't Casnar come talk to me himself? Oh yes, I remember. He prefers the indoors.

Probably better that way. Yes. Casnar needs to stay at home … or do you take issue with that?
====
9205
Slow down now. No need to be rude. Like I said, I'm a businessman. Truth is, I didn't much like the deal I had with Jagnas anyways. 

You'll owe me a favor, but I'll give him a refund, and your boy can get married whenever he likes.
====
9207
Hmm. You look different from the other ones.

No matter. It's not my job to ask questions. Welcome aboard.
====
9208
My people wouldn't have really hurt the kid anyways. Casnar and Tiela make a nice couple.

In fact, if you'll do me that favor we discussed, I'll have my men escort Casnar right up to the altar.
====
9209
I can't thank you enough, <<1>>! You've saved my life!

I'm going to run to <<2>> and beg her forgiveness. Wish me luck!
====
9210
Gold it is. Welcome aboard.
====
9211
<<1>> hasn't been back here since the night we put in to port. Maybe he's still in town. Maybe not. Maybe he's dead.

All I know is he paid me and my gang well to guard this ship. And that's what we'll do.
====
9212
I'll answer what I can. 

Too bad you aren't asking about a nice place to eat in Camlorn. That I know. History of this bog and information about hags? I only know what the Wyresses told me.
====
9214
Sibellec is a Reach witch staying with the Wyresses. Wyress Emilie says she can look right into you and see things about your past and future. 

The Wyresses say she isn't evil, but I'd still be careful around her.
====
9215
They say she's got a taste for flesh. Thinks the bog belongs to her and the hags. 

The Wyresses have been fighting with her for generations.
====
9216
Fate has led you here, just as I have foreseen it. You wish to resolve the conflict between the Wyrd and the coven.

Mother Murk's anger and darkness run deep, even for a Hagraven. She's powerful and leads the coven through fear and pain.
====
9218
I don't know where he is. He was in the village before the attack and I fear the worst. 

My father and I, we didn't always get along. That's why I joined the Red Rooks in the first place. I just hope he's still alive.
====
9219
You'll need this charm to defeat her, for she can siphon vitality from even the strongest foe. Kill the lesser hags and drain their power into this charm.  

But use the charm only when Murk tries to siphon your life force. Don't waste its power.
====
9220
The most important thing is to free the townsfolk the Bloodthorns forced into labor. 

My father was a sorcerer, so there are protective wards on our house. I'll go activate them. Free the townsfolk and send them there.
====
9221
Then drink from the cup behind you. It holds a potent concoction to put you into a deep slumber.

If you are worthy, Leki will reveal a vision to you. Retrieve <<1>>, <<2>>, and <<3>> from this vision, if you can.
====
9222
<<1>> summoned me.

For matters of honor, many turn to an arbitrator for counsel. And, when the situation necessitates, I am willing and able to execute justice.
====
9223
Stone and steel! Well done. Remember, you'll never learn anything by studying your own work. You can only learn new techniques by studying the work of others.

I think you're ready to master your first recipe.
====
9224
There's a recipe on the table just over there. The scroll itself is unimportant. It's just a list of ingredients and steps. 

It is the knowledge that you gain through research, combined with the recipe, that allows you to fully master a crafting.
====
9225
Well done, novice. You've demonstrated to me that you can master the basics. I think you're ready to graduate to the apprentice level.

The question is, are you ready to put your skills to the test?
====
9226
Stone and flame, novice! I knew you'd measure up. Go over to Gard and purchase some charcoal from him. 

Then go over to the crafting table. Open your recipe book, and use your materials to craft the sword. Return to me when you're done.
====
9227
Stone and steel! Well done. Remember, you'll never learn anything by studying your own work. You can only learn new techniques by studying the work of others.

I think you're ready to master your first recipe.
====
9228
There's a recipe on the table just over there. The scroll itself is unimportant. It's just a list of ingredients and steps. 

It is the knowledge that you gain through research, combined with the recipe, that allows you to fully master a crafting.
====
9231
If you must know, the guardians are the Ehlnofey. They've been a part of the land since the dawn of Tamriel.

The guardians have been with us since we first found the Wyrd Tree. They protect the land and guide us in our duties.
====
9232
<<1>>? It's a rocky plateau that borders the northern side of <<2>>. It's named for the snake god Sep, as its caves wind their way through it like serpents.

It allows strategic access to <<2>> and <<3>>. That's probably the reason the Hand is here.
====
9233
Yes, it's true, but only because resisting would have been to no avail.

They sought to use my manor as their command center. They would have slain me if I had not complied!
====
9234
<Listening to the muffled voices beyond the door, you faintly make out the words "Hallin's Stand" and "invasion.">
====
9235
Well … yes, usually. I suppose.

What business is it of yours?
====
9236
The dead in my hold haven't been consecrated? Tu'whacca, forgive me! I knew there was something unsavory going on.

I was paid very well to leave my ship and lay low for a few days. I should have known better.
====
9237
Aye. All you need is the password.

Tell them "the worms are feasting," and the guards will let you pass.
====
9238
As far as I can tell, this is the old tunnel to Hallin's Stand. I forbade any of my people from coming down here, since I thought it was dangerous. I was right, but for the wrong reasons. 

We must bring this tunnel down.
====
9239
No, this is the old tunnel to <<1>> used by the Smuggler King. I forbade any of my people from coming down here, since I thought it was dangerous. I was right, but for the wrong reasons. 

We must bring this tunnel down.
====
9240
The door is barred, but you can hear voices coming through. It sounds as if a large number of people are moving around on the other side.
====
9242
The beams holding up this section of the tunnel are old and weak. Some attempts have been made to repair them, but any additional stress, such as that of a fire right next to the beams, would bring it down.
====
9243
Good question. But how should I know? I'm just a former Lion Guard who decided to join the Wyrd. 

The tree keeps me safe. That's good enough for me.
====
9244
Good. Tava knows I need it.

No one wants to step forward to discuss their grievances. They're being impossible to reason with. 

They've driven out the guards and are quickly leaving me with little choice but to restore order by force.
====
9245
If you can find the cause, it may present a peaceful resolution.

Find <<1>>. He's a trusted sailor, but also an impartial one. Hopefully, Emadal knows what's going on and how to quell the riots. You'll find him at his ship in the central docks.
====
9247
Rumor is that <<1>> blames the workers for the recent sunken ships and plans on making an arrest. I also heard Sentinel guards killed three workers already, and threw the bodies in the harbor.

The workers fear for their lives.
====
9248
Last night, I saw a man leaving the southeast warehouse, carrying a large bag. Looked like he didn't want to be noticed. I think he stashed it at the north docks. 

I'd check 'em out, and see what you can find.
====
9249
It's mighty suspicious if you ask me. I've been coming here a long time and never seen neither guards nor workers act this way. 

There's something more to this. I'm just an old sailor, but you, you could put a stop to this.
====
9251
Thank the Eight! Those ruthless bandits grabbed me and tied me up in here. I thought I was going to meet my end in this dismal cage. 

They're the ones behind this mess. You have to stop them!
====
9253
A man named <<1>> appears to be their leader. He's the one that's been raising the dead.

I heard him say he was heading to the west warehouse. Find him and kill him. I want his head for the death of my men!
====
9254
She's like my Netinah was: strong and resilient. If your mother were still alive, she'd be proud of you Tahiri.

I hear Zafira sent you after me, <<1>>. Go speak with her. Go with my thanks, and know that you have an ally in Sentinel.
====
9256
King Ranser, curse his name. The echoes of his foolish war ring across our fields. Desperate for aid, he called out to any who would aid him against Wayrest.

The Gripdjur were willing to fight, but for a price too steep for any to bear.
====
9257
Good. I cannot harm this corruption of the earth, but I can protect you from its attacks. 

Listen to my warnings and you will prevail.
====
9258
The Wyrd Tree must continue to reach for the sky. You must destroy the <<1>>.

Heed my warnings and you will survive the vile creature's onslaught.
====
9259
Destroy the corrupting spirit and then we can cleanse this place. Listen to my words. I shall offer what aid I can.
====
9260
They're servants of Molag Bal. They seek to conquer Glenumbra. 

Please stop them. We won't be able to resist the Bloodthorn much longer.
====
9261
The Bandaari are always trying to get their contraband in here. We've had difficulty stopping them. I'll notify <<1>>.

Where is the smuggler?
====
9263
We'll need her contraband as evidence. If you know where it is, find it, and bring it to the warehouse. 

We'll move on her as you approach with the cargo.
====
9264
Those Bandaari smugglers are always trying to get their contraband in here. We've had difficulty stopping them. I'll have a team sent over immediately.

Where is that Khajiit?
====
9266
We'll need her contraband as evidence. If you know where it is, find it, and bring it to the warehouse.

We'll move on the smuggler when we see you approaching with the cargo.
====
9267
Because of Angof! He seemed like the strong leader that Glenumbra so desperately needs. He can be very persuasive. 

I never thought about the harm we were doing until the ghost of my own ancestor confronted me.
====
9268
That's not hard to guess. It took everything we had to liberate Camlorn. That means two things.

First, the enemy lost their base in Camlorn. Second, Aldcroft is vulnerable. I imagine the enemy will strike soon, before we can regroup.
====
9269
Of course I am. I'm so scared I can't think straight! That's why I'm begging for your mercy and your aid. 

When this is all over, I'm going to run—north, east, anywhere my feet will take me.
====
9270
I could guess. With most of our force besieging Camlorn, we're stretched thin. And frankly, the local watch isn't much use. 

With the Duke gone, the enemy can take Aldcroft. Then they hit our troops at Camlorn from the rear. But I'm just guessing.
====
9271
I can see that. So he's afraid to face his former comrades? He should fear the wrath of the angry dead more!

Still, he has made an effort. Of a sort.
====
9272
Return to Harald. Tell him to renounce the cult and continue to make amends or he'll suffer the vengeance of the dead. 

Now go. I wish to return to my rest.
====
9273
Are these men and women so vile as to be beyond all forgiveness? Perhaps you are right.

Return to Harald and tell him of my decision. Then flee this place, and never return!
====
9274
Though Camlorn's safe now, werewolves and the Bloodthorn cult still threaten Aldcroft. 

We knew they were planning something. We just didn't know it would involve taking the Duke captive.
====
9275
Splendid! Cut me loose! You may think you defeated Faolchu, but his influence spreads like wildfire.

Something's not right in Aldcroft.
====
9276
Sebastien? I have no time for …. oh, very well. We'll talk to the Duke. But every moment we delay allows the threat to grow stronger.
====
9277
Remember, you never learn anything by studying your own work. You only learn by studying the work of others.

I think  you're ready to master your first recipe.
====
9278
On my table over there.

The scroll itself is unimportant. It is just a list of ingredients and steps. 

It is the knowledge that you gained through your research, combined with the recipie that allows you to fully master it.
====
9279
Well done. You have demonstrated to me that you can master the basics. And you learned enough recipes to attempt to become an apprentice. 

The question is, are you ready to put your skills to the test?
====
9280
Make me a jack. First go to my apprentice Torvald and purchase some horn studs.

Next go to the crafting table and open your recipe book. Use the horn studs and the cured thin hide  to craft the jack.

Then return and show me your work.
====
9281
If that was a joke, I don't think it was very funny.

Go capture me a werewolf. I've got things to do.
====
9282
Sir Granden was a great hero of High Rock. Standing alone in the pass to Stormhaven, he turned back the raging Nord invaders. 

As the first spirit to fall to the Bloodthorns, he will be a fearsome opponent.
====
9283
It is tragic that Granden was the first spirit enthralled by the Bloodthorn. He will be a terrible opponent.
====
9284
You're... helping us? I didn't think anyone would.

They're bringing bodies in via boat, and turning them into undead. If you can burn the bodies and destroy what zombies have already been created, we can stop them from massing an army.
====
9285
Now don't ask me to guarantee that this antidote will work. Faolchu's spawn are unusually resilient.
====
9286
If you do not have the courage to do it, leave me. You ... will not wish to be around me when the change happens.

Just go you damned coward! Go!
====
9287
In a church? Certainly not. But I could do it at the inn. That's Darien's plan. To get us to the inn. 

Then we'll see about crafting an antidote for this terrible affliction.
====
9288
I can escape from here. Then I'll see to it that my men know the truth and stop these foolish riots. 

Meet me outside of the west warehouse once <<1>> is dead.
====
9289
Good. Between the two of us, we should be able to get through to everyone before someone does something we'll all regret.
====
9290
Necromancy has corrupted their energy. Using it to heal myself would only corrupt me as well. 

Please, no more questions. I don't have much longer.
====
9291
I heard the screams, and can feel the weight lifting from my mind.

We have another problem, though. The traitor Red Rooks gave information to the Bloodthorn.
====
9292
Thank you! Thank you so much!
====
9294
Lord Velian, the Bloodthorn leader here, knows about the safe house. We saw him breaking through the wards.

Tamien ran ahead, but he stands no chance against Velian. You must help him!
====
9295
Why, you heartless … I'll never see my family again!
====
9296
Yes, I quite understand. I ask but one favor. Let me say farewell to my wife and daughter. They're just inside. It will only take a moment. 

Then you can do what you must.
====
9297
I am of the Ash'abah, stranger. I am the desert wind, the sun glinting from a drawn blade. Poison does not concern me.

See to my warriors. They are where my concern lies.
====
9298
Gautier's retaken the camp? You must have led quite a charge. 

Tell him I have almost a full company of soldiers in here. And we're ready to fight.
====
9299
Fool, I did not help you. You merely helped me.

Faolchu had overstepped his boundry. I was the one who brought him back and I was the one who put him back into his grave. You simply made it easier for me.
====
9300
I very much hope so.

I will enjoy crushing you in Cath Badraud.
====
9301
Soon. Very soon.

Camlorn may be saved for now, but I have not turned my gaze upon it, just yet. Of course, you could attempt to stop me. How humoureous that might be.
====
9302
We're nomads who follow the ways of the Ansei. Redguard society shuns us because we do what they won't do: we strike down the undead. To them, we're honorless animals.

That doesn't matter. They need us, and they know it.
====
9303
Though he bears it well, "leader" is a title he'd refuse.

Marimah brought our tribe into the light twenty years ago. A necromancer named Suturah ravaged the Alik'r with an army of the undead. None but the Ash'abah would stand against him.
====
9304
We're an ancient sect, though we only returned to modern Redguard society twenty years ago. A dark necromancer named Suturah attacked the Alik'r. 

He knew Redguards honor the dead and that we wouldn't stand against their assault. It was a slaughter.
====
9305
Legend says three brave Ansei imbued a set of swords with their soul energy. The swords became necromantic wards of immense power. Because of this, undead cannot be raised within the bounds of Alik'r. 

Now the swords are safely kept in Sentinel.
====
9306
Marimah is a legend among the Ash'abah. He led us against a terrible necromancer named Suturah who nearly conquered Alik'r with an undead army.

Marimah's blade was the tool that finally ended Suturah's assult. Stories say his skill rivaled Leki's!
====
9307
The Ash'abah broke Suturah's storm. I rallied my tribe, led them into battle, and personally took Suturah's life. 

I kept his corpse in sight at all times, until it was consecrated by the priests of Sentinel.
====
9308
King Fahara'jad supported us, but quietly. He couldn't do so openly, as tradition says it's dishonorable to harm the dead, even when they're at your gates.

We defeated the army, and Marimah killed Suturah. I used to think the story ended there.
====
9309
What? No, not at all! We're given coin to get eggs and feathers. It's a pittance, but it's better than nothing.

 We haven't quelled the harpies, though. We've just stirred them up!
====
9310
Have mortals so soon forgotten the old ways? Surely the wyresses remember the standing stones.  

First, the stones must be cleansed of Angof's dark influence. Protect the Wyrd while they destroy the corruption binding the stones.
====
9311
No, but cleansing the stones should loosen Angof's grip. Tell <<1>> about the corruption. She will know what must be done.

Our time grows short, mortal. Free us before Angof's corruption takes hold.
====
9312
It's called Merien's White Mask. My father loves to name his spells after himself. 

When cast on a building, the spell cloaks everyone inside in a shroud of misdirection. Makes anyone who looks see something other than what's really there.
====
9313
I was hoping you would say that!
====
9314
Yes. I believe Angof is using the nature of Cath Bedraud, along with his powerful magic, to hide himself outside Nirn.

The talisman is said to have the ability to open tears into Oblivion, which we can use to bypass Angof's boundary.
====
9315
I was confident I could return before the wards wore off.

It was a risk I had to take, and I knew Commander Marone would not approve of my side venture.
====
9316
Wouldn't you be? I mean, it's a dangerous affair we're all mixed up in, but the sheer possibilities of the talisman are staggering!

Just think of what it means for Glenumbra and the Mages Guild!
====
9318
This bag has several uniforms that resemble those of the Sentinel Guard. The uniforms themselves have large, dark stains that appear to be blood.
====
9319
The note reads:

"Here are the uniforms. Remember you must be wearing them when the murders are committed in order to ensure the dockworkers believe the Sentinel Guard is responsible for the deaths.

"- The Withered Hand"
====
9322
The problem begins and ends in the Motalion Necropolis.

When you're finished with your task here, you will find me there.
====
9323
In this time of troubles, wherever there are great concentrations of the dead, there are necromancers.
====
9324
The High Temple of Satakalaam was built to serve the Motalion Necropolis. The honored dead's journey to the Necropolis begins here. 

It is an important part of the ceremony. Corrupting the High Temple weakens the consecration of the Necropolis.
====
9325
Faolchu wasn't called the Invincible General for nothing. You can cut him, bash him, fill him full of arrows—he just keeps coming.

We must discover how they stopped him and ended this ancient war.
====
9326
That worthless thug? Gods only know how he got appointed. He brought his own "guard" along with him.

It's not safe to be asking about him, especially in the open. I've got to go.
====
9331
I found an inscription in the crypt. It described the relic in remarkable detail. Apparently, the talisman can draw energy from the land itself.

Ancient magic saturates this site. It's the perfect place to perform the ritual of recharging!
====
9332
I perform the ritual. You stand there and look heroic. Simple?

Are you ready?
====
9334
I could tell you the basic story, but if you want a deeper understanding you need to ask our loremaster, Dhalana.

She's up on the tower, observing the movement of the spirits.
====
9335
What? Do you have an army behind you to back your words, cur? This is not your affair, and you would do well to keep it that way.

I'll give you a chance to save yourself. Start running now, and maybe you'll make it out of here alive.
====
9336
And it seems you're hard of hearing. My friends can fix that little problem for you.

Let's see if we can beat my message into your thick skull.
====
9338
Of course. What would you like to know?
====
9339
Ha! I see.

Then lead on, stranger. This will be amusing, at the very least.
====
9340
This is where Clan Direnni fought to defend High Rock against the invading Alessian Order. 

The Alessians outnumbered them three to one, but this was Direnni land and the clan prevailed.
====
9341
The Alessians were a fundamentalistic sect that wanted to purge Elven influence from Tamriel's religions. 

We think Faolchu was one of their generals. They called him the Changeling. And the Invincible One.
====
9342
Legends tell us that the Nameless Soldier killed Faolchu. It's said the Nameless Soldier prevailed by making a great sacrifice.
====
9343
Nothing could stop Faolchu. The soldiers he bit became werewolves and turned against their own. This land should have fallen to his lycanthropic plague. 

But someone or something killed him that day.
====
9344
That's a disturbing accusation, to be sure, one that I will not take lightly. In these dark times, we must remain vigilant.

I thank you for your service to our people. I will discuss this with Captain Gharzu.
====
9345
The Direnni settled in High Rock long ago. 

They were ancient High Elves who stood with the local Bretons against the Alessian invaders.
====
9346
<<1>> is in seclusion in her chambers, as is proper for one in mourning.

She has lost everything. If you insist upon intruding, I ask you to be … tactful. She's in a very delicate state.
====
9347
I would call my guards, but what you say rings true. My people are my responsibility, and I must not remain deaf to their cries.

<<1>> insists on decorum rather than practicality. Hence, I am here and not sitting on my husband's throne.
====
9348
Seems likely. We don't know how the Nameless Soldier defeated Faolchu yet, but we're determined to figure it out.
====
9350
Perhaps. It will tax me greatly, but I know an ancient sorcery passed down through the Ash'abah. Shamans have the power to deceive death itself for a short time. 

By Sep's grace and in his name, be safe from the walking dead. Hurry back.
====
9351
Did she? Well, now that you've found me, perhaps you can help. 

The guardians no longer speak to us. There's an old rite to contact them that might work, but it's too dangerous for us to attempt. After all, we aren't warriors.
====
9352
I don't know. You're not one of us. But we have to try something, I suppose.

See the lurchers out there? Gather their limbs. That's the dangerous part. Then burn the limbs at the altar atop the nearby ruins. If it works, a guardian should appear.
====
9353
Yes. I can see that now. A wise man passed through here not long ago.

He foresaw all of this, and he warned me, the desert is the kingdom of death by divine right. We cannot change that.
====
9354
A johad is a large reservoir that holds the water we gather from rain catchers.

We deliver water to Sentinel and keep its citizens from going thirsty. We also use some of them to hold water for livestock.
====
9356
The ritual worked, but something … well, something awful looked at me while I was channeling energy into the relic. 

I think there's something trapped inside the talisman.
====
9357
Just getting down here tired me out more than it should have. I know you can handle whatever's inside the talisman. 

I'm pretty sure it's just a banekin or a lesser scamp.
====
9358
Whatever's inside the relic, it's certainly not friendly. 

We can try to dispel it using the Wyrd revelation stone in the circle just up the beach. Put the talisman on the stone and kill whatever emerges. That will do the trick.
====
9360
They stand on the streets, crying out against an absent queen and a looming threat from the north.

Take this badge. It's an Imperial insignia. Show it to the agitators to see if their voices have been bought and sold with Imperial coin.
====
9361
You have seen it. They stand on the streets, crying out against an absent queen, a looming threat from the north.

Take this badge. It is an Imperial insignia. Show it to the agitators and see if their voices are bought and sold with Imperial coin.
====
9362
The magistrate gives each newly-elected Justice two straight, rune-engraved blades.

Istah claimed they were both stolen. Now we know where the other went: right into Fakimal's back.

If you doubt my word, speak to Istah in the stocks nearby.
====
9367
Dremora? Oh, those are bad. Sorry. At least it's gone and we can use the talisman now.

I have enough energy to open a portal for both of us to use. Are you ready to return to the redoubt?
====
9369
We will send you back to speak to your mage ally. From there, you may take the Talisman into Cath Bedraud and use it to open the gateway to Angof's lair.

Finish him, <<1>>! End this horror once and for all!
====
9370
The lord's business is no business of yours.

If you don't know, then he didn't intend for you to know.
====
9371
Though I am grateful for your help, I don't understand why you would blame <<1>> for Evermore's problems.

What makes you think this now?
====
9373
They've having a tough time with these Withered Hand folk. Necromancers are more common than you think. You can't turn around without some fool raising a corpse!

Officially, we're just here to liason to <<1>>. I wish we could do more.
====
9374
Oh, right. You were there when that happened, weren't you?

Privately, the king was devastated. Publically, he's hailed his daughter as a hero of the Daggerfall Covenant. The people idolize her now.

At least some good came from that tragedy.
====
9375
I have asked Alana to lead a small unit into Faolchu's lair. I know you would want to go with her, but I need your weapon back here to help defend camp. 

You're the only one I can trust to hold the lines if Faolchu strikes first.
====
9376
She was killed. But her sacrifice was worth it—both in the past and in the present.

If you discovered Faolchu's weakness, then Alana's death wasn't in vain.
====
9377
Thank Stendarr! Istah's support means the world to me. I'm worried about Casnar. This isn't like him!

His family and friends have already begun looking for him. Speak to his best friend, <<1>>. He went to search the bazaar on the other side of town.
====
9379
Further down, I noticed a set of particularly weakened support beams.

You should set a fire at the base of the beams using the Imperials' own barrels of oil. That should cause enough damage to bring down the beams and allow you to escape.
====
9380
You can find <<1>> at the inn, <<2>> at the stables, and <<3>> at the bazaar on the other side of town.

Hopefully one of them will know something about Casnar that helps us find out what's become of him.
====
9381
These are addressed to me! And you found them in his chambers?

Reinforcements for <<1>>? <<2>> assured me the garrison was under control!

The question still remains. Why?
====
9382
It's always greed, isn't it? Perhaps <<1>> believes I wouldn't support him, now that his king is dead.

His reasons don't matter. I want the Imperials out of my city before they can poison us anymore. I trust you can accomodate my wishes?
====
9383
Oh, is that it? I thought <<1>> had taken care of her already. And you, for that matter.

You're ruining a good thing here, you know. If <<2>> surrenders to us instead of fighting, we would save many, many lives.
====
9386
The land's turned against us! Spriggans and imps have overrun the mill. 

My family and I escaped, but the rest of the villagers weren't so lucky.
====
9388
I don't know. There might be a way to help the other villagers. A group of women showed up as we fled. Called themselves the Wyrd Sisters as they threw around spells.

They helped us escape. Maybe they know what's going on out there.
====
9389
A pleasant thought, but he won't be the last to try it.

Of course, I will not throw my people into danger needlessly. The Imperials would see us stretch our resources, but to do so would be folly.

We must defend our lands and no more than that.
====
9391
Yes, it was. Are you a friend of his? He had many friends in the service. It was his life … his calling.

He would have wanted me to celebrate his sacrifice, but I cannot. I am not as strong as he was.
====
9392
Then you are not from <<1>>? I don't know which regiment chose my son, but my boy was proud to be selected to serve there.

I requested he be buried in his armor, so all would know whom he had served. <<2>> will not forget his sacrifice.
====
9393
Tickets are five gold pieces each. That's a great value for only five gold!

What do you say? Are you interested in a ticket?
====
9394
I owed him a blood debt for saving my life. Since he died before I could repay him, I am here to pay for his funeral rites.

He was an honorable man. He will be remembered as such.
====
9395
His family wanted a coffin, so I sent his body to be measured for one.

The gravedigger near the docks does good work, or so I'm told.
====
9396
He was my friend when he served in Evermore. I begged him to stay here.

Even now, he's refused to consider my wishes. He should be buried with the other soldiers, not in a peasant's plot.
====
9397
As a soldier, he should be buried in Pelin Temple to the south. Instead, he requested to be buried in his family's plot here in Evermore.

Why give yourself to the service if you refuse every benefit? I never understood him. Now I never will.
====
9398
Hmm. You're the second person asking about him today. His coffin's made, and he's set out in his armor, as requested.

I sent a courier to let the priest know, but she hasn't shown up.
====
9399
It's waiting by the hole I dug. If they don't come get him soon, I'll stick him in the ground and send a bill their way.

It's just to the left as you enter the graveyard. You can't miss it.
====
9400
This is a Mages Guild signet ring! Does this suggest necromancy was involved? No, it can't!

You must find its owner, even if it's someone from the Mages Guild. I hope that Ishan's body has not yet been defiled.
====
9401
I found a side exit that leads up under the stables. I would guess that the Smuggler King wanted a way out of his own house, just in case he was ever surrounded. 

Use the door. I'll meet you there.
====
9402
Kynareth's breath, I thought I'd never see it again! My master said he lost it during his observation of the Reachmen.

I'll see that he knows who returned it. He's sure to offer a reward.
====
9404
Then you're free to enter the gray market. Feel free to explore. We have many diversions available.

And hold on to that ticket. It's your proof that you've paid the cover charge.
====
9405
Why do strangers always ask me that?

Never mind. What did you want to know? With bandits and harpies in the wilderness, there's no shortage of troubles.
====
9406
North of Daggerfall proper there are rocky cliffs known as the Shrieking Scar.

Locals who venture there tend to go missing. They probably end up in the bellies of harpies that roost in the nooks and crannies of the stone.
====
9407
Red Rooks, they call themselves.

It's a shame, really. Most of them used to be good and regular folk from all across Glenumbra. These trying times have turned them to banditry. Watch your step around them, stranger.
====
9408
Get them a gift. Some Hag's Breath! It's an aphrodisiac. They might not be able to walk for a few days, but it'll make the wedding night unforgettable!

There's an old hag in the desert—Viyaneh. Kill her and bring her Hag's Breath to the wedding.
====
9409
I bet Lafont was hiding him there until he could turn poor Glutton into ribs and chops. But now I've got my prized pig back.
====
9411
Lafont's guilty of something, I'm sure of it.

But what do I care about strange vines? Talk to Zhagush over by the Mages Guild if you're so interested. He knows his plants. Sold me some herbs one time when Glutton ate something that upset his tummy.
====
9412
Well, don't dawdle. Ask your questions. I don't have all day.
====
9413
They're death mages led by the cursed Reachman, Angof the Gravesinger. 

I heard they were causing trouble north of Glenumbra. They must be getting bolder if they're operating in Daggerfall.
====
9414
Angof and the Bloodthorn cult use them for some foul purpose. If you see the vines, that usually means the cult is active in the area. 

The vines spread an evil poison through the soil. It's a hateful substance that kills everything it touches.
====
9415
Angof's a Reachman, one of those magic-cursed savages from the border of Bangkorai. 

But he's more than that. He's a necromancer. They call him Gravesinger because he made a deal with the Daedric Prince, Molag Bal.
====
9416
Has he started roughing up travelers to <<1>> as well? His only concerns are coin and power. Here, they're one and the same.

Take care, friend. I've heard others were lucky to only lose their jobs.
====
9417
He sits about the inn like a king, taking his own "taxes" from the people.

Why the knight regent would stand for this, I have no idea.
====
9418
Thank you, <<1>>. With your help, we'll fulfill Prince Adrien's final wishes. We'll protect <<2>> and defeat the Empire.

As part of this, I need you to collect a special heirloom from the Royal Crypt.
====
9419
As you've done most of the legwork until now, you should have the honor of completing the next step in the ritual.

Take this trinket. It was a personal item of the Prince's. Use it near his body.
====
9420
It is necromancy, to some degree. The only way for us to stop the dead from walking is to bind a powerful person, such as Prince Adrien into controlling the undead and putting them down. This is going to work. Trust us.

We still need your help.
====
9421
The final part of the ritual will take place in the church to the west. We need three powerful souls to finish the ritual.

Speak with <<1>>. He will tell you how to gather the souls we need. Meet us there when you have them.
====
9423
We have some powerful dark spirits buried here. Three in particular should suit your cause. Look for the tombs with the burning flames. 

They won't come willingly. You'll need to call them to you, defeat them and store their souls in these gems.
====
9424
The spirits of the Pelin Temple are restless. If you put them down, they will leave a piece of themselves behind. 

Infuse the essence of six spirits into the Prince's trinket and you'll have the means to wake the ones you want.
====
9425
<<1>> instructs our students on strategy. Look for him in the western circle. <<2>> teaches the way of the sword. Look for her in the eastern circle.

<<3>> keeps the smithy on the west size of the complex. He'll teach you of blade-making.
====
9426
That's what I plan to find out. One of the ringleaders should be coming back any moment now.

I need to catch him off-guard, but I also have to figure out what's in the cargo hold.
====
9427
From what I gathered, it was recently loaded aboard the ship. A payment for someone, no doubt.

I don't yet know its destination, but the sender should be easy enough to determine.
====
9428
A sailor from the <<1>> is picking up their payment soon. They've got a meeting set up behind the inn. 

If you're a friend of <<2>>, get to the inn stairs and see what you can see … but be careful.
====
9429
Are we all right? Soldiers have invaded our farm and you're asking if we're all right?

What is this? Some kind of trick so that you can take our house, too?
====
9430
And I should just believe you and open this door? I don't think so.

If you really want to help, bring me weapons to arm my family with. Once we can properly defend ourselves, I'll happily open this door.
====
9431
Not just any weapons, you hear me? I need a two-handed sword. And one-handed swords for my wife and oldest son. My youngest son needs a bow. And my daughter, she insists on having a pair of daggers.

Bring the weapons back here when you have them.
====
9432
We are the echoes of old voices, remnants of a time long ago. Still, a few of us remain.

We were the Y'ffre. Then we became the Ehlnofey, the Earth Bones. We nurture the land and guide the Wyrd. They call us guardians.
====
9433
They are a pestilence. They serve the corruption that binds us, the one called Angof the Gravesinger.

The cult spreads his decay, planting his blighted seeds to pollute the natural world. They prepare a path for Angof's true master—Molag Bal.
====
9434
He is a tremor in the land, a poison in the water. He is a whisper, a shadow, a chill wind. He is Gravesinger and Reachmage, necromancer and corrupter.

Death and decay are his domains. Angof binds us and seeks to make us part of him.
====
9435
Ah! Excellent. My other assistant has been … well, I suppose the technical term is consumed. I told her not to get so close to that giant lizard.

Anyway, I could use your help.
====
9436
Ah, you do understand! Four keys open the vault: the Keys of Flames, Blades, Strife, and Crowns. Three of the keys are hidden in this tomb.

I have the fourth key. It's an heirloom. Been in my family for generations. Take it and get the other keys.
====
9437
I'm going to recover the legendary Jeweled Crown of Anton. Well, as soon as we can get into the locked vault. I understand the place is filthy with traps and undead creatures.

You see where I'm going with this, don't you?
====
9438
In life, I was the royal seneschal of King Anton of Daggerfall. I died in this tomb, along with my king.

His Majesty's bones have turned to dust, but I remain. Perhaps we can help each other? One favor for another?
====
9439
A noble with delusions of treasure hunting entered the tomb earlier. 

I can help you find the vault she seeks. In return, you shall help me.
====
9440
They are abominations of the Bloodthorns! The lurchers were spriggans once, until the cultists twisted and corrupted them. 

That's what the Bloodthorns do. We must stop them!
====
9441
The Withered Hand is more than a gang of mere thugs. They're planning something. They've already struck at Sentinel's royalty directly, committing murder inside her walls.

I fear they may be planning something worse, and we must find out what it is.
====
9442
Speak to the nobility to get a sense of what the Hand is planning. <<1>> and <<2>> both live near the palace in the Royal District.

Investigate on my behalf. See what they can tell you about these jackals.
====
9443
As is custom, the family was going to send his body to me, so I could perform the necessary rituals. Then I would attend the funeral to see him buried. 

I received their offerings and the proper oils, but as you know, the body never reached me.
====
9444
<This coffin is empty, though it does show signs that it once contained a body.>

<A strange signet ring lies within it.>
====
9445
If you must, I suppose, but be quick! Master Virian will be more than a little cross if you waste his time with frivolities.

The portal to his study is open. Take care not to disturb his work.
====
9448
If you insist ... though this hardly seems the place for small talk. 

I come from a long line of bankers. Everyone in my family becomes one. It's kind of a tradition.
====
9449
My abacus? Let me see that. Yes, this the first abacus I ever owned. I wanted it to be buried with me. I ... I remember now. Sudden chest pain and everything going black. 

Thank you for making me see the truth. I shouldn't be here.
====
9450
You're interrupt my praying with your nonsense? Shoo!
====
9451
I am. My father was a priest of Kynareth. My devotion to Kynareth is very strong.
====
9452
That symbol! It belonged to my father. I remember looking at it as I lay in my bed. I was thinking to myself that I'd be joining him in the afterlife soon.

I ... I really am dead aren't I? I guess I shouldn't be bothering the living any longer!
====
9453
You can handle this on your own. There's fresh blood inside the farmhouse. Can't you smell it?

I need to collect my healing supplies from the tower so I can help Gennove and his family.
====
9454
Right. Good. Whatever.

The sooner we get this done, the sooner I can get something to eat. Suddenly I'm starving.
====
9456
This looks like my son's writing …. He's been missing a good two weeks now. My wife and I have been worried. It's not like him to disappear. Let me see what he has to say.

Where did you find it?
====
9458
Of course! The Lion Guard is an independent force. We work with all monarchs and leaders, but we serve only one king: Emeric.

<<1>> sent my unit here from Wayrest. We're here to support <<2>> in this region's time of trouble.
====
9459
We were attacked by the Bloodthorn cultists and their lurchers. They descended on the Wyrd Tree like locusts, overwhelming us before we knew they were there.

Many sisters died defending the Tree. Those of us who survived built this camp.
====
9460
We seek the aid of the Guardians. We need their help to retake the Wyrd Tree and drive out the cultists and the lurchers.

Each of us seeks the Guardians in her own way, but none of us have had any success yet.
====
9461
What kind of talk is this? Dead? Would I be here if I was dead?
====
9463
Our lordship defends Daggerfall. He will not let our proud history be forgotten. 

We may be part of the Covenant, but it was he who insisted the Knights of the Dragon be maintained as a separate entity.
====
9464
Every kingdom has troubles and every monarch has challenges in times like these. We shall endure.

Our enemies—the Dominion and the Pact—will not.
====
9465
Daggerfall is the jewel of Breton cities. It's the home of House Deleyn. Each son is a more worthy king than the last. 

Why do you think they call our alliance the Daggerfall Covenant, after all?
====
9466
If you must know, I'm a painter. Not a particularly successful one, but I sell enough of my work to make a living.
====
9467
This brush ... it was a gift from my parents when they learned I wanted to paint. I remember painting a self-portrait with it. I ... I was an old woman. It was the last painting I was able to finish before I died.

Thank you, friend.
====
9469
That's the <<1>>! How interesting. I didn't expect Padesh's descendants to find it.

Then again, you aren't part of his family, are you? No, you look too intelligent.

Are you the Padesh family's champion? Do you want to break the curse?
====
9470
An abacus? I've never seen that before.
====
9471
I've never seen that before. You must be mistaken.
====
9472
Impatience is not a virtue in the young, child. If you truly wish to help them, let an old, dead man finish speaking.

The <<1>> reacts to the relics, revealing Padesh's memories. By seeing the past, you can influence the future of <<2>>.
====
9473
Why would I need a paintbrush? That isn't mine.
====
9474
<This is Ishan's body, dressed in his soldier's uniform and roughly deposited here.>

<The body does not show any signs of necromancy.>
====
9475
Yes, I remember it all now. The queen ordered me to slay the mages. My blade killed so many innocents.

I was blind with rage at their delays. They would have lived had they left when I asked!

Wait. How did you know?
====
9476
My future is in your hands.
====
9477
Legend? Curse? Is that the legacy I left for my wife and children? How could I have been so foolish, blindly following the queen's orders?

Is there no way I can redeem myself? Is there no way I can restore my family's honor?
====
9478
Redeem himself? Has his time here taught him anything?

He should be concerned with freeing the souls of those he cursed here instead of talking about his personal redemption.
====
9479
The mages wanted him to learn from his selfish actions, but he hasn't. If he doesn't, any honor he gains is worthless.

His mistakes are not mine. I won't kill because someone says to, but because it is just. I am strong, fearless, and not cursed.
====
9480
If you want to help Padesh, talk to him. Let him convince you he's learned something. If he proves his worth to you, then I accept your choice.

Otherwise, let him remain locked in the past and allow me to save my family's future.
====
9481
Your example proves to me I can restore my family's good name through hard work. I'll break the curse for future generations.

Padesh must realize what he's done to everyone trapped here. Will you help me or help him?
====
9482
I do not agree with his actions, but his fate is his own now.
====
9483
Family and honor are everything! I thought I was cursed before, but these memories are too painful to face.

Knowing that I've doomed my children to this, how can my descendants ever forgive me?
====
9484
<This pouch is full of Imperial gold coins in various denominations.>
====
9485
I do not agree with his actions, but his fate is his own now.
====
9487
<These letters are addressed to <<1>> from <<2>> to the south.>

<They detail the Imperial invasion and Bangkorai Garrison's need for reinforcements.>
====
9488
That Imperial dog, <<1>>, has a room in the inn across town. Show him his Imperial gold. See what excuses he makes. Then deal with him as you see fit.

No more hiding for me. I'll go out to speak with my people directly.
====
9489
That doesn't look like something I'd ever use.
====
9490
I've never owned an abacus that I remember. That must belong to someone else.
====
9491
Beautiful symbol, but I'm afraid it doesn't belong to me.
====
9492
We need to summon the guardians. With their power, we can cleanse this place of Angof's foul influence.
====
9493
Angof's cursed vines prevent the guardians from getting anywhere near the Wyrd Tree. 

Find the vines that grow within the circles of Wyrd blossoms and destroy them. That should allow the guardians to appear before you.
====
9494
We're a nomadic tribe, devoted to protecting Alik'r from necromancy.

Unlike most Redguards, we see the undead for the abominations they are. Others refuse to take up arms against them out of respect for their ancestors.
====
9495
What do you think I've been doing here? Making soup? 

Here it is. Go beat up on some werewolves until they're weakened, then douse them with this. If the cure works, they'll revert to human form. Then send them back here.
====
9496
Yes; I'm not making soup, here. Unless you think you can coax a werewolf to drink this, the best you can hope to do is weaken one by fighting it, then splash this on its wounds. It may be enough.

Send anyone who turns back here.
====
9497
You're brave to cross blades with these heroes yourself.

Don't worry though. This man will ensure you do not fall.
====
9498
Excellent choice. One of our healers will follow you into Tu'whacca's Throne and offer you assistance.
====
9499
Excellent choice. One of our warriors will follow you into Tu'whacca's Throne and offer you assistance.
====
9500
Very smart. I've rarely seen her equal with a blade. 

Let her keep the heroes occupied and perhaps you can use magic to send them back to the sand.
====
9502
<<1>> is a member of the Ancestor Moths residing in <<2>>, a port town near the eastern edge of <<3>>. Speak to him first, and offer what aid you can.
====
9503
Sep's coils were tight around me for a time, it's true, but I'm fine. 

The greatest weapon the undead wield is fear. Without that weapon, these husks are no great threat.
====
9504
I can't enter the vault, so listen well. There are two crowns inside, but you may take only one. One is King Anton's jeweled crown. The other bears the curse that binds me here. 

I want you to take the cursed crown.
====
9505
No. Your soul is already trapped elsewhere.

But if anyone else touches it, they will be bound here. They will take my place. And I will be free.
====
9506
The key is in plain sight, but protected by a wall of fire that will blast you away if you get too close.

There's something to do with the braziers in the room. Maybe if you put them all out, but you'd have to be quick...
====
9507
This one is more of a deathtrap. There are skeletons up there in force. I don't know how you might get through without carefully hacking through them all.

Be careful, though. One false step and they'd be on you like a hive of bees.
====
9509
Now, don't be modest. You've more than proven yourself. Destiny beckons and you must answer its call. 

Say, that sounded rather good. I should write this stuff down.
====
9510
You've kept my sister and our stablehands safe. I am in your debt, but there is still more I must ask of you.

Father needs Daedra hearts for the ritual offering. My sword arm was wounded while I was helping my sister to escape. Can you help me?
====
9511
You are right, <<1>>.

I will do as you ask.
====
9512
Yes. I'm responsible for this curse. The others deserve better than endless suffering.

I was so worried about my legacy that I did whatever pleased the queen. I should have done what was right, not what was easiest. Can you help me make peace?
====
9513
Then leave me here to remember every poor choice that led to the curse. If I must make further amends for the damage I've done, tell Sinia … tell her she's right.

Or you can release me now if you think I've suffered enough.
====
9514
My thanks, <<1>>. I think of myself as a skilled swordsman, but with this injury, I would be no help to our cause.

The Daedra now walk unopposed inside the stables. Slay them and deliver their hearts to my father in the tower north of <<2>>.
====
9516
<This ancient tome has the power to activate the pillars in Salas En and to close the portal beneath the ruins.>
====
9517
My words cannot repay your deeds. You've kept my children safe and done a great service to my family, yet I must ask more of you. 

I'm greatly weakened from the attack. Can you climb to the top of the tower and carry out the ritual?
====
9518
Let me take a look at those.

By the Eight! This is a bold plan. If the Dominion casts this spell, it will seal out anyone they perceive to be an enemy.

<<1>> will be an unassailable fortress against the Daggerfall Covenant.
====
9519
We still haven't seen any sign of our reinforcements from Sentinel. To stop them, <<1>> … well, we'll have to perform the ritual first!

Your next task should be restoring the magical pillars around the ruins.
====
9521
Those plans you found include the incantation you'll need. Take it and the relics you collected to the four cardinal points around the ruins. Read the incantation at the four <<1>> pillars.

Then you'll need to unlock the door to the central ruins.
====
9522
The Withered Hand's acolytes are now bound to the portal as its anchor and sigil stone. They maintain it at the cost of their lives.

If you disturb those thralls, Dremora will emerge. Defeat the Daedra to shatter the spell and close the gate.
====
9523
The Daedra opened their portal at the back of Aswala Spring cave. You'll find the entrance to the cave at the back of Aswala Stables against the bluffs.
====
9524
Redguards come from far and wide hoping to learn from the masters of <<1>>. Only the best are accepted. The training is rigorous.

We teach both the art of wielding the sword and the art of defending against it. Both are needed in these trying times.
====
9525
We train the ways of the ready sword and the sharp mind. Our martial tradition dates to the time of the Ra Gada, by Leki's blessed blade.

Even if you never plan to wield a sword, you'll face one in battle. Here, you'll learn to survive.
====
9526
Leki, the divine daughter of Tall Papa, is the Sword-Saint who taught new ways of wielding the blade.

This school is named for her, on the very place of one of her many miracles.
====
9527
Only the ancestors know for certain, but legend says Rada arrived to find Leki, as a warrior of sand wielding a blade of the hardest rock.

Rada bowed to it. When it bowed back, he found an opponent worthy of his skills. They dueled.
====
9528
You need only look to where we stand for the answer. The blade broke in two, and a great sandstorm split the horizon.

When it cleared, Leki had erected a shrine from the sands, and its oasis held the purest water in all Alik'r.
====
9529
They crossed blades for three days and three nights. Rada's strikes parted the sand but briefly, and he tired as the days wore on.

At last, Rada put all of his strength into one final strike: the weakest point of his opponent's rocky blade.
====
9530
It creates a ball of light that will lead you to the nearest miner.

It only works inside the mine and it doesn't last long. After a few moments, you can create another one.
====
9531
A tyrant threatens your people. If you submit to him and become his willing thrall, your people will be shown mercy. If you attack, you and your people will be driven from your homeland and exiled to the sea. 

What do you do?
====
9532
I too chose to attack—but all choices bear a cost, wayfarer. When the last sword was sheathed in the shadow of Mt Hattu, the dead were beyond counting. Many more were lost at sea during the exodus. 

Was the price of honor too high?
====
9533
Submission would have brought peace, yes. But at what cost? All that Yokuda was and is finds its source in the blade. We could not waver. Even so, there is always cost. I chose the sword—many and many were lost. 

Was this the greater good?
====
9534
You are a scout for a great army, perched on a mountainside. In the pass below, a band of enemy soldiers slowly approach the position of your dearest friend.

Do you abandon your post to help your friend, or do you remain hidden to report the attack?
====
9535
Yes, your friend may die if you do not render aid. But if you fail to report the assault, is not the entire army put at risk? How many men could lose their lives for this one soldier? 

One's loyalties are truly put to the test.
====
9536
So, you place duty above personal concerns. Your superiors would be pleased, certainly … but could you bear the guilt? Could you walk all the long trails of your life knowing that your inaction led to the death of your closest friend?
====
9537
Giant Goblins, beasts thought conquered by Divad, have returned. The fight goes poorly. You know the location of powerful magicked blades, but they are dangerous. They were hidden for a reason.

Do you seek out the blades or fight on without them?
====
9538
You would have met a glorious end.

We chose the blades and destroyed the beasts. But as a result, the Shehai—our spirit swords—were forever destroyed. Centuries of wondrous tradition was snuffed out. I must bear this weight always.
====
9539
I acted as you would.

We chose the blades and destroyed the beasts. But as a result, the Shehai—our spirit swords—were forever destroyed. Centuries of wondrous tradition was snuffed out. I must bear that weight always.
====
9540
I can't argue with that. Be careful not to leave <<1>> once I've cast the spell. Since I'm the source of its power, you have to remain within range.

Obviously, it won't work on the undead, but you'll be safe from the Aldmeri Dominion.
====
9541
You have won a great battle and covered yourself in glory—but you are gravely wounded. A magical memory stone will allow you to record your last thoughts.

Do you think of the battle, recording history? Or do you immortalize your beloved family?
====
9542
The battle was important, yes. But is love not also worthy of rememberance? I thought of my training and the details of the battle. But as I turned my thoughts to family, death silenced me. 

Now they are forgotten—lost for all time.
====
9543
Family is paramount, yes. But are not all Redguards bound by blood? In immortalizing your own family, you may have robbed a civilization of one of its greatest glories. 

The price of legend is high. The battle is celebrated, but my family is lost.
====
9544
When the stone is fully activated, it's going to generate a magical aura that's going to be hard to ignore, especially for a creature that's probably filled up to the eyes with the stuff.

He'll, mmf, notice, don't worry about that.
====
9545
Ha! Only Tu'whacca has such knowledge, my friend. I could barely hear you from here. Luckily, Tu'whacca has shared some of his wisdom with me.
====
9546
The Dominion mages will almost certainly notice the ritual being cast. Also, I won't be able to maintain any other spells while I perform the ritual. 

If you're up for it, I need you to protect me until the ritual is complete.
====
9548
Tu'whacca tells me that you are bound to the greatest of Redguard virtues: honor and loyalty. You are drawn to great summits and glorious ends. Hold fast to that courageous spirit, but know that sometimes we must make sacrifices for the greater good.
====
9549
You walk the narrow path that cuts between glory and sacrifice—valor and patience. You measure your pusuit of honor with reason and foresight. To see all ends is a gift only Tu'whacca possesses. But to walk in his footsteps is wise indeed!
====
9550
You show great wisdom with your choices, my friend. You pursue the deepest honor—that which is found in sacrifice. Your pursuit of the Withered Hand is proof of this, is it not so? Only know that caution is sometimes the enemy of progress.
====
9552
Take the time you need to prepare yourself. Once you're ready, let me know.
====
9553
Students prove themselves through the art of battle. Any fool can win a duel, but a master knows who will challenge her, and where it will occur.

You must think as the masters did. Learn not just how they fought, but when, and why.
====
9555
Listen! This is a tale of <<1>>, blademaster of <<2>>. While on walkabout, <<1>> encountered a wagon.

The wagon's owner was an uninjured woman, facing an unmasked man. He held a battered axe; she, a pristine blade.
====
9556
The woman said the man was a bandit who had already attacked her once. She begged <<1>> to intervene.

<<1>> walked away, yet the woman lived to tell her tale. Why did she live?
====
9557
If this was true, why beg <<1>> for aid? If she and the bandit fought, she'd have seen his measure. She would have known she could beat him.

You must look deeper.
====
9558
You see as <<1>> did. The woman claimed she fought the bandit, yet she had no wounds. Had she parried his axe, her pristine blade would be notched.

Had <<1>> faced the "bandit," the woman would have stabbed her in the back.
====
9559
If that was true, why would he not kill her afterwards?

He challenged her without a mask. She would know his face, and could have pointed him out to the authorities. Why would he have let her live? Look deeper.
====
9561
Then hear the story of <<1>>. Long ago, a foreign mage came to challenge us. He claimed his power a match for our blades. One by one, he dueled our students.

This master of alteration could turn steel to mist at will. Every student lost.
====
9562
You see as <<1>> did.

The foreign mage claimed his power a match for our blades. Indeed, any steel that threatened him turned to mist as fast as one could blink, but a training sword is wood, and wood is nothing like steel.
====
9563
Think of what you suggest. Would a student of <<1>> strike before the opponent was ready? This would sully his honor for the sake of temporary gain.

Never. No Redguard would resort to such a dishonorable tactic. Look deeper.
====
9564
A valid strategy, one that has certainly felled even the most powerful mage. Yet what would it have proven?

The mage made no claim he could defeat any bow. He said only that his power was a match for the sword. Look deeper.
====
9565
<<1>> was an initiate, yet he faced the mage and won. So handily, in fact, that his opponent made apologies and left, forever shamed.

Of all the students who faced the mage, <<1>> was far from the best warrior. How did <<1>> win the duel?
====
9566
I tell you now the story of <<1>>'s end.

Long ago, <<2>> was the blademaster here. In his last days, he called his favorite student to him. If she could give him what he wanted most, she would become the next blademaster of <<3>>.
====
9567
That is what you must discover. <<1>>'s legend is known by all, even the serving folk. Direct your questions to them—<<2>>, <<3>>, and <<4>>.

Once you know what they know, return to me and give your answer.
====
9568
Like many here, I came to <<1>> to become a great warrior. Despite my training, I lacked talent with a blade.

I returned to my family, ashamed. And then, I remembered one of <<2>>'s lessons.
====
9569
"We do not choose when we rest. To give up the hard road is to bring suffering to the next traveler." Basically, never give up.

Ten years I've trained since that day. I'm no master, but if my family needs me, I can defend them.
====
9570
Anyone who knows of our school has heard of him. He was the master who brought the teachings to so many, tireless in his quest for perfecting the blade.
====
9571
In truth, no one knows! Many tales were told about his last battle with a group of bandits.

Some say he survived, and went on to roam the sands beyond Leki's Blade. I can't imagine that myself.
====
9572
Forgive me. These students mock my temper. You'd think I'm the old master's reincarnation, the way they bellyache!

In any case, I know only the stories, such as the one about the enchanted knives.
====
9573
He forbade Redguard trainees to dabble in magic. When a traveling merchant brought enchanted knives, <<1>> upturned the cart and chased the poor man into a sand dune!

He wouldn't even use the metal! He threw the knives out after the merchant!
====
9574
Excellent! Then tell me, what did <<1>> want at the end of his life?

What did his student give him?
====
9575
If such a thing existed, <<1>> would never have used it. No true Redguard warrior in his day would stoop to magic, no matter how dire his cause.

No Redguard would be so weak. Look deeper.
====
9576
<<1>>'s sickness was great, and a Redguard who cannot fight is as weak as a toothless snake. But Redguards do not throw their lives away, no matter the hardship they face.

Redguards fight. They fight even when there is no hope. Look deeper.
====
9577
You see as the young student did, so long ago.

By that time, <<1>> was old and weak. No Redguard wishes to die in bed, but it's shameful to take one's own life to avoid hardship. <<1>> left, not to die, but to face one last battle.
====
9579
You'll face a challenge of strategy. Here, you'll face a caged spider, a scorpion, and a beetle.

Each one has been bred to have blood that is especially venomous. Each time you kill one, its blood will inflict a new weakness on you.
====
9580
Strategy depends on the order you kill the beasts. What do you sacrifice? Mobility? Armor? Strength? See for yourself. Depress a tile to unleash its beast.

<<1>> can heal you of your poisons. If she does, or you leave the area, you must start over.
====
9581
Then we'll see the make of your steel in battle.

My students have trained for seasons, but you have the experience of true battle. If you can defeat them all, then I will count you as an equal to them. If not, then I have no time for you.
====
9582
It's an amulet that belonged to <<1>>, Prince Adrien's grandmother. It's said she used it as a focus for many of her spells. It contains the power we need to defeat the Imperials.

Be careful while you're in there. The crypt will be protected.
====
9583
Too little, too late, stranger.

If you had come to us before that monster knocked on our door, maybe things would be different. Instead, my father is dead and my family is scattered.
====
9584
A sword? Just like my father requested? I wish he had just let you in. You could have saved him.

I'll run to the Shornhelm Guard. Please, find the rest of my family. We got separated in the confusion.
====
9585
She knocked on the door. She sounded concerned, said … she was there to help. When my father opened the door, he was attacked. He yelled for us to run.

I heard my father's screams. They followed me as I ran.
====
9586
Why would he issue such a command?
====
9587
I see. Adrien was always a brave boy. Though obviously his head was full of nothing but stones. This cannot be allowed to continue.

I offer myself in his place. My skills as a healer do not appear to have diminished in my death.
====
9588
The Queen would be a powerful ally. Her skills has a healer were legendary. But I cannot work against <<1>>'s wishes.

He gave explicit instructions. However, you are not under any such order. The choice will be yours.
====
9589
Very well. I will allow you to bind me to yourself. In that way, I will be able to come when you need my aid against the Imperials.

The necklace you used to summon me should suffice.
====
9590
Very well. We have everything we need for the ritual. <<1>> is currently a shell. Using the power from the souls you gathered, we will draw his soul into the body we created earlier.

When you're ready, use his talisman to start the ritual.
====
9591
They're necromancers who follow the teachings of Suturah. He's the most hated man in Alik'r's history. He didn't just raise the dead. He killed the living to make undead slaves!
 
<<1>> believes the Hand had something to do with the attack on <<2>>.
====
9592
They're the followers of Suturah, the most hated necromancer in Alik'r's history. He slaughtered the living just to raise them as undead slaves.

Father is certain they're behind the attack. We're just not sure how they did it!
====
9593
Return to <<1>> to let him know that Salas En is secure.
====
9595
When Faolchu dies the armor will eject you from the past. You'll return, unharmed, to the here and now. 

Yes. That's what will happen. I'm sure of it.
====
9597
<<1>>? If they bothered to send us anything, I'll eat sand.

<<2>> came by asking about the same problem. She went aboard the <<3>> to talk to its captain.

Knowing <<2>>, she's probably locked up below decks by now!
====
9598
Best not to repeat this, but Wayrest takes care of its own. Despite everything <<1>> has done for us, she has no ties here anymore.

Her children are dead or missing, her husband the same. I'd half expect to see her boarding the <<2>> to leave.
====
9601
You … you were the one who came to the door? Who my father sent off to get weapons for us? He should have trusted you.
====
9602
I feel better with these in my hands. I just wish you would have made it back sooner. Then maybe my father would still be alive.
====
9603
I wasn't close enough to hear, but someone knocked on the door and convinced my father to open it.

That's when the screaming started. And the blood! I panicked. Probably would have died myself if not for Jowan.
====
9604
I'd noticed. They don't seem to be malignant, so we've left them alone while preparing.

Their presence may interfere with the ritual. Perhaps you can find a way to get them to leave.
====
9605
I'm afraid it is. I'm sorry for the deception, but we needed your aid and couldn't take the risk that you'd refuse.

Prince Adrien commanded us to raise him as a weapon against the Imperials. However distasteful, we need his aid.
====
9606
The difference is that I will not be inhabiting a constructed body. I will not take corporeal form, rather I will remain as I am.
====
9607
No you don't, and I don't mean to let you.

Only crew and special guests down there. Anyone else goes down, they'll get cut.
====
9608
Go ahead then. Take it. Go down there and get yourself killed. It's no skin off my back.
====
9609
I care about two things: my crew and my gold. Seeing as you threaten neither, you haven't got a leg to stand on.

Leave while you still have the rest of your limbs.
====
9611
Hmph. If it'll get you off my ship, then it's worth it.

Here's the key. I'll let you decide what to do with it, along with the cargo. I just get paid to ship it, no questions asked.
====
9612
<This crate is full of Imperial coins, gold treasures, and other riches.>
====
9613
For me? After all this time, why does he write to me now? Oh, I see. He doesn't trust me. Who could blame him?

Let me explain: I was once known as Rayelle of <<1>>. A long time ago, my late father declared war on Emeric.
====
9614
Was I? That would be difficult to prove, my friend. I've seen you skulking about the castle before. Interrupting the queen's mourning, are we?

Stay out of games you don't know how to play. It's better for all involved.
====
9615
You test my patience. <<1>> needs our aid, and I am here to render it.

I will not have my actions questioned by a peasant. Begone!
====
9616
<<1>>. Emeric was my betrothed. At the last minute, he married one of Fahara'jad's daughters instead of me. I am not interested in politics or Emeric, but my father … well, he's dead.

<<2>> needs help rebuilding. I must decline Emeric's summons.
====
9617
Take this talisman. Use it on the risen dead in Tu'whacca's Throne. It will help you to identify my ancestors.
====
9620
Yes, and every thought we think. Our lives are the shadows fate casts on the sand. Do not fear this truth.

Think of fate as your constant companion. To glimpse upon fate is to see what unites us all.
====
9622
Now listen carefully. There will be a lot to remember.
====
9624
We've been paid by a wealthy donor to kill all Withered Hand necromancers and undead that we come across.

We're paying bounties on the withered talismans they wear, as well as body parts taken from those raised as undead by the necromancers.
====
9625
The Heralds are three engraved statues that each offer a riddle. You must place an offering before each Herald.

The statues are the Herald of Thirst, the Herald of Memory, and the Herald of Illumination.
====
9626
Yes, the bastards! I tried to sneak past them, but … well, you see how well that turned out.

Being a ghost has put a bit of a damper on my adventuring career.
====
9627
The histories I read never specified, but it's said that the greatest treasure of the Breton kingdoms was stored here.
====
9628
There are a number of possible offerings in my bag.

Take my backpack and see if you can match the offerings to the correct Heralds. Engravings on the statues provide clues about which offerings they will accept.
====
9629
<This tile depicts the constellation called The Ritual.>
====
9630
<This tile depicts the constellation called The Lover.>
====
9631
<This tile depicts the constellation called The Lord.>
====
9632
<This tile depicts the constellation called The Mage.>
====
9633
<This tile depicts the constellation called The Shadow.>
====
9634
<This tile depicts the constellation called The Steed.>
====
9635
<This tile depicts the constellation called The Apprentice.>
====
9636
<This tile depicts the constellation called The Warrior.>
====
9637
<This tile depicts the constellation called The Lady.>
====
9638
<This tile depicts the constellation called The Tower.>
====
9639
<This tile depicts the constellation called The Atronach.>
====
9640
<This tile depicts the constellation called The Thief.>
====
9662
The Goblins? Certainly not! I've been studying the local gargoyles—I believe they're the key to certain Yokudan myths and legends.

The Goblins are irrelevant. Their interference has been most inconvenient. Do be a dear and show them no mercy.
====
9678
If I knew that, I wouldn't need your help!

It's regrettable, but I need to study the internal organs of at least three gargoyles. That means you'll have to kill them.

Kill only what you need. It's not their fault they're being controlled.
====
9679
That is not a matter for you to worry about.

The owner won't come looking for it, if that's what you're wondering.
====
9680
<This backpack contains three items that seem appropriate: an old cup, a glass bottle full of water, and a wooden ladle.>
====
9681
Yes, I … yes. She ran off to the east, probably to hide. We all heard what Jowan said. The Heloise I know would never do such a thing.

She's clearly no bloodfiend. They're mindless things, risen corpses, but she's alive and breathing.
====
9685
<You find three possible offerings in Dusant's backpack: a blank scroll, a chronicle of the Deleyn dynasty, and a copy of "The Lusty Argonian Maid.">
====
9686
I don't know. She's kept to herself the last few weeks. She said she had trouble sleeping, but she looked ill.

Since we've been sealed up in this tower, she's become more angry. She's more prone to snapping at people. I kept telling her to rest.
====
9690
<Dusant's backpack contains three possible offerings: a torch, a candle, and a chip from a Welkynd Stone.>
====
9691
Yes, most satisfactory. Stibbons would have dusted them off as well, but one mustn't be choosy, must one?

Now, off to our first camp at the dig site, where we'll find my man Stibbons. Shall we?
====
9695
I am the High Librarian of Dresan Keep. I was charged with protecting our greatest treasure—the combined histories of the earliest days of High Rock.

Do be careful with these books. They are in pristine condition.
====
9696
I must study these other organs. You can search the Imperial camps or a <<z:1>> for their research notes. By the way, can you read? Never mind! It doesn't matter.

When you've found them, signal me with this token. I'll come directly to you.
====
9697
Indeed. Our patron is Hermaeus Mora, the scryer of the heavens and he who determines the Tides of Fate. 

These treasures have been sealed away for too long. Hoarding knowledge is worse than hoarding gold. Or so our patron has decreed.
====
9699
Take this index. It contains the names of all the volumes and scrolls the keep contains.

You must give the Dresan Index to someone who can make use of it, such as a scholar of magic.
====
9700
I can tell you a little. I know they are the dark spawn of Oblivion.

My father told me it should be easier to take hearts from the Daedroth. The Clannfear are too slight. You'll probably split their little hearts when you slay them.
====
9701
You'll need to slaughter the Daedra stalking through <<1>>.

Harvest their hearts and deliver them to my father, <<2>>. He's defending the tower north of the stables.
====
9702
I suppose you should know the truth. Ancient inscriptions here described some unique alchemical processes, which I tried to duplicate. 

I fear I succeeded all too well, and Stibbons' unfortunate condition is the result.
====
9703
We should. That was our way, but our way isn't reasonable now. Those monsters out there … you can handle them, but we can't.

Then there's Mayla. She's not doing well. Having to carry Ma and Pa … I think it would drive her to madness.
====
9704
Well, I do have the master's notes. I'm not supposed to copy these, but my curiosity got the best of me. 

You might as well take these, too.
====
9705
So she's tasked you to retrieve the medallions for her, eh? Did she mention they're probably in the hands of the dead inside Salas En?

There was no way I was going to risk fighting walking skeletons just to find them!
====
9707
Praise the Divines! You're a lifesaver, Stibbons. Er, I mean … whatever your name is.

At any rate, give me a moment to read these over, and I'll know what I need next.
====
9709
<<1>> said the incense inside consecrates any remaining dead that haven't been raised. It makes them immune to necromancy. Believe me, there's still plenty in there, and the fewer skeletons walking around with swords, the better.
====
9710
The Reachmen from the far north draw closer. With our meager forces, we wouldn't stand a chance against them.

<<1>> and I are working on an agreement that won't compromise Evermore's sovereignty, yet will still allow us aid from the Imperial army.
====
9711
It's a dreadful blight on our otherwise fair city. If you stand in the castle's courtyard, you can see the broken statue at its entrance to the south.

Used to be pleasant, but not any more. Nothing more than thieves and paupers there now.
====
9712
Could be. Only one way to find out.

Head behind the house. There's a ledger and contract papers. Make your mark, and we'll talk.
====
9713
Thank you, <<1>>. I wish I could have done it myself, but …. well, you do what you have to do.

Mayla is beginning to calm down. I think she'll b-

Wait, who's that coming in?
====
9714
You're right. It's the only safe path. I knew that all along. That's why … well, a good healer can craft a poison as well as a poultice. When I dropped my kit, I held on to it. I knew this was how it had to end.

Tell Fairfax I'm sorry.
====
9715
Ah, ah, ah. Not quite yet. We need weapons and armor to help protect these civilians.

There are caches of Camlorn Guard supplies hidden around the city. Gather some and we can arm more people.
====
9716
Because if you haven't noticed, we're all that, mmf, are left here. Everyone will need to fight. Especially considering my father's grand ideas that he tends to have.

Gather as much as you can while you're out and we'll, mmf, put it to good use.
====
9717
Mayla's really upset. I need to take care of her.

Oh! I nearly forgot. When we passed <<1>>, he asked if we'd seen one of his soldiers. Can you talk to him on your way out?
====
9718
You're the one Heloise left with, aren't you?

Have you seen her since then? Since you left here together, I mean?
====
9719
She hasn't had much sleep over the last few weeks. And since we were ambushed by House Montclair … well, I haven't slept at all. I can't imagine she has either.

Now she's wandering around this place alone. It's not safe.
====
9720
She hasn't come back. If you see her, tell her I'm looking for her.

Don't worry. It's not a medical emergency. Everyone is as well as they can be, considering. I'm just … I'm just worried about her.
====
9721
Oh, we can give you fire. 

At least we can once the Lion Guard archers arrive. Keep Faolchu busy long enough, and you'll get all the fire you need.
====
9722
What do you mean? We just spoke over Gennove's corpse. I asked you to look for the Hinaults.
====
9723
I can't sneeze without him asking if I'm all right these days. I don't know what his problem is!

I'll talk to him when I get a chance. If you've accounted for all the Hinaults, I'll make a final check on the farmhands and then meet you at the tower.
====
9724
What? No, that's not right. You just left a minute ago!

You must be wrong. If you're in the field for too long, Akatosh can play tricks on you. He can make a moment last an hour or vice-versa.
====
9726
May Onsi guide your blade, stranger! No … you are no longer a stranger. You are family.

Ascend the tower. Place the claws and hearts within the brazier there. Speak with my ancestor and discover the key to driving off these beasts.
====
9727
I need to develop an antidote for the Yokudan stoneflesh potion. And to be safe, I'll need to test it on other research subjects before applying it to Stibbons. 

So I need the original reagents back so I can make more of the stoneflesh potion.
====
9728
That should do it, but it needs testing. The Imperials are training their pets in the eastern part of the aerie. 

You can throw a potion at a trained gargoyle to liberate it from an Imperial's control. Meet me at my camp when you're done.
====
9730
Gold it is. Welcome aboard.
====
9731
You sought to protect the Wards? Praise Tu'whacca. That means there are still living those who oppose the menace of necromancy in the Alik'r.

Hearken closely then, for my spirit cannot abide here long.
====
9732
We sacrificed ourselves to create the Wards, and through them we have protected the consecrated dead.

But the Wards have fallen into corrupted hands now, and we are powerless to stop them. You must recover the Wards ….
====
9733
A vision! From the scrolls, by the will of the ancestors, your plight in that deathly cave was revealed to the order. As soon as I learned this, I came to help you.

It seems you didn't need me at all. But I had another reason to seek you out.
====
9735
My father sent me here because he feared the Withered Hand might target our navy.

I don't think that's why they came, though. It seems that many centuries ago, this was the home of one of the Ansei who sacrificed themselves to create the Wards.
====
9736
Very good. Now craft me that ring.
====
9737
Like a civilized person, you may leave through the door on the far side of the vault. No need to use the well again.

The ward on the gate has been broken and the door will open now.
====
9738
Yes, my friend, but you turned the tide. 

We had all but lost the war before you came and showed us the way to victory.
====
9740
Indeed it is. It's up to you to administer it, of course. You should probably pour it into whatever noisome slumgullion they're brewing up in those cookpots.

While you're attending to that, I'll consult with our hireling guide.
====
9741
To disrupt their plan permanently, we'll need to kill their leader.

Once there's a potion in each well, kill <<1>>. His tent's in the northeast section of the camp.

If he's not there, signal him with the same <<z:2>> his officers use.
====
9742
So you're the one who shall wield the will of the woods. Interesting.

The last offering needed is a single bud from the <<z:1>>. The spriggans guard them fiercely, but you may be able to obtain one. Indeed, you must!
====
9743
A sip of this draught lets you hear the leaves' whispers. Make your request. You must prove you're worthy, whether by guile or by force.

When you have an offering, take it to the <<1>>. His hut is near the monument at the heart of the woods.
====
9744
The Saltwalker mercenaries brought news of the undead being raised at <<1>>. Sentinel can't spare many guards with the Withered Hand running loose, so <<2>> and I volunteered our services.

And besides, these ruins have always fascinated me.
====
9745
We can't just sit out here. The Lion Guard would just be as quickly overrun again if Faolchu sent another wave at us.

The position of power is in our hands now. We go on the offensive and catch the beast off guard.
====
9746
Certainly! The ruins of <<1>> are all that remains of an ancient <<2>> outpost.

Alik'r didn't originally belong to the Redguards. Long ago, it had both <<3>> and <<2>> inhabitants.
====
9747
Gautier sent several of his troops to start the assault already, but Faolchu keeps funneling his wolves through the central gate.

Get to the courtyard and into the rear tower. There's a lock for the gate there. Lock it up for us to stop his charge.
====
9748
The High Elves dominated the land for centuries until the Yokuda, our ancestors, arrived. 

The High Elves were defeated in the Ra Gada, and Alik'r has been ours ever since.
====
9751
This fleshy one wants a part of the forest?

What you ask is no trivial request. Why should these branches offer themselves to you?
====
9752
The Sentinel's power weakens. Soon the forest will overtake him, but it is not yet the season for your decay.

Take this bud … and know that the forest is growing stronger. We will feed on the Sentinel's corpse when he falls.
====
9753
Collect them? You think we are dead leaves to be taken on a whim?

The Sentinel's power weakens. Soon the forest will overtake him, and your kind will be the ones to wither.
====
9754
From each blossom, our progeny comes. You would ask for us to give up our future life? Our roots? Our branches?

We refuse you.
====
9756
Ah, a funeral is it? We've had too many of those lately.

Lead me to your dead, and I will place Arkay's protection upon their mortal remains.
====
9757
Ha! All you see is an old man. Well, in truth, that's about all I am now.

If I was younger, I could instantly purge the poison running through this young lady's veins. Now it takes all of my strength just to keep her breathing, the poor dear.
====
9758
Oh! You mean the Iliac Rider? The ship's guards have prevented me from doing this task myself.

Those coffins have been here too long. If you plan to board the ship, I'll give you this blessed dust. Use it on the coffins to consecrate the bodies.
====
9760
You must slay my risen ancestors. Then you'll need to collect signet rings bearing my family crest from the fallen. 

Can you help my ancestors return to their eternal slumber?
====
9761
You're looking at them. We're all that's left.

We can hold this position, but we don't have enough troops remaining to make a full assault on the city.
====
9763
Very good. Now craft me the ring.
====
9764
General Gautier is already working on getting a scouting party out to Aldcroft for more units. We can't give up our offensive.
====
9766
The wolf's woe grows all around here, so it should be easy to acquire.

As for the key, grab a Red Rook uniform and look around. The disguise should fool the bandits, but watch out for the wolves. Otherwise, shake a few bandits until a key falls out.
====
9767
You must wrest their souls from the Withered Hand's clutches and collect their signet rings.

Offer them to my body atop Tu'whacca's Throne when you're finished. Only then can I rest knowing my ancestors have found peace.
====
9768
Use my talisman on the risen dead of Tu'whacca's Throne. It will stun them for a brief period of time.

Hopefully, this will offer you some small advantage in Tu'whacca's Throne.
====
9769
The General has sent a batch of troops forward to keep the werewolves off guard, but they're swarming out of the main gate.

If we can lock that gate, we can slow them down enough to overtake the courtyard.
====
9770
There's a tower in the central courtyard that holds the lock. If you can fight your way back to it and throw the switch, we can start to take my city back once and for all!
====
9771
I'm unsure. The General has some ideas and has already sent for reinforcements. We can't just stand here though. We can't.
====
9773
Assassins cannot hide from the sylvan wisps. Here's their essence. With it, you can summon a wisp to root out what you seek.

I bid you good hunting, friend of the Sentinel.
====
9775
What any ruler should do. I'll serve my people. 

I failed to defend Camlorn once. That won't happen again.
====
9776
That's a problem for another day. Let's enjoy this victory. 

You won here. Savor that while you can.
====
9777
Everything is still so hazy. Yes, I do know you. I feared you'd left me for good.

I must go to the altar to save my life and the life of the forest. Will you help me?
====
9780
Ah. This is for Gabrielle, isn't it? She's a regular. In a city like Sentinel, we Bretons have to stick together.

I have some in stock. You're welcome to them. Don't worry about payment. I know Gabrielle's good for it.
====
9781
I'm sorry, but I'm out of stock … because I'm out of stalks. Hehe. 

Seriously though, some Lion Guard mages came through and bought my last batch. Neeneban, the lizard trainer, might have some.
====
9782
Present the reagents you gathered as an offering to Tu'whacca. I must gather my strength before we begin. 

The shrine is east. Find a door bearing Tu'whacca's image. Burn the offering in the brazier that sits before it. Then I will remove the wards.
====
9783
Very good. Now craft me the ring.
====
9784
Worm's head caps? No, don't have those.

You might talk to Lucienne. She deals in those sorts of things.
====
9785
Flame stalks? Those are used in magic, aren't they? We have no use for magic here.

You would do better to speak to Lucienne. Most Redguards prefer a well-honed sword to the trickery of magic.
====
9786
Worm stalk caps? No, I don't. Lizards enjoy worm stalks, but they're also poisonous to them.

Dead lizards don't sell, except in times of famine. There isn't a famine right now.
====
9787
Flame stalks! Tasty treats. They help with indigestion … for a lizard at least.

You're not a lizard. What do you need them for? For some spell with Gabrielle I bet, and she doesn't even like lizards ….

Oh well. Just take them, but she owes me!
====
9788
Very good. Now craft me the ring.
====
9789
Oh, you must mean Monkey! Yes, he is adorably large, isn't he? I'm afraid I spoil him—only the best bugs are good enough for my Monkey.

He's quite smart, aren't you, Monkey? Quite a little smarty.
====
9790
One has to start somewhere! Monkeys are terrific—everyone loves monkeys. And if I can't have a monkey, a lizard's the next best thing.

You know, sometimes I wonder how my life would be different if my father had only given me a monkey.
====
9791
Yes! It may seem odd, but it makes sense to me.

From the time I could walk, I wanted a pet monkey. I pleaded and begged, but my father always refused. "Monkeys are arboreal," he said. I still don't know what that means.
====
9792
That choice was fueled by pity and nothing more. Why else would he choose a noblewoman on the brink of death?

I doubt she will wear the Viridian Sentinel's mantle for very long. When she falters, we will be there, as we were when Gurles weakened.
====
9796
I'm sorry. I forgot I wasn't speaking to one of my fellow intellectuals.

Where shall I begin? Long ago, there was a maiden ….
====
9797
With so few supplies, we must ration them. Everyone receives the tokens for their work.

I'd like to help, but if we made an exception for <<1>>, then all would want special treatment. We'd run out of food in a few days.
====
9798
Well, you look like an able <<1>>. Maybe you could help me out with something. You'd earn your own ration tokens, and can give them to <<2>> if you like. That would be a fair trade, wouldn't it?
====
9799
These people are merchants or farmers, weakened by their troubles. And, a <<z:1>> infestation in the storeroom makes it hard to reach our own rations.

Please get food from the storeroom to my right and deliver it to <<2>>, <<3>>, and <<4>> below us.
====
9800
Please. I am an academic. We can speak in more modulated tones, can't we?

All right. I am ready. I was waiting for you, remember? We should continue our quest for Azei.
====
9801
I will have to be. I cannot risk the consequences of leaving <<1>> up to his own whims in such a site as this.
====
9802
Here's my ration token. Ah, food! What a mixed blessing.

Now I'll have to listen to Finaha complain for hours! She doesn't want anyone to waste food on a broken body. I'm not much use to the Shining Scarabs with a busted leg.
====
9803
You did it… you are done now. Talk to me again.
====
9804
That's … my prayers have been answered! Yes, that's my amulet! Praise the Eight, you found it!
====
9805
I wish it were, and I wish that Tall Papa would help end this fighting. A pity that wishes don't grow as quickly as those desert beetles do.
====
9806
No, and I don't think it will do much good to have such a thing in here. Tall Papa's stars don't shine on the Sunken Road.
====
9807
Never seen it, though I think I heard someone talk about it … hmmm … I can't remember who mentioned it.

That star is the symbol for Ruptga, one of the <<1>> gods, isn't it? A lovely piece. Whoever owned it would love to get it back, I'm sure.
====
9808
Why would they do that? Hadjara has five children to feed!
====
9809
I'm going to give you this simple buff. It lasts for 15 seconds. While its active, I want you to interact with the two objects at the top of the wooden ramp there.

Think you can do it?
====
9810
I am healer to the sick, counselor to Marimah, and confessor of faith for the tribe. I tell the stories of Morwha and Leki, Tu'whacca and Zeht. I ensure the Ash'abah show the spirits proper respect. 

I am what the tribe needs me to be, my friend.
====
9811
Ah. My mother worries too much … but ….

I guess I wasn't supposed to be in one of the back storage caverns. Some of the crates there have Imperial seals. And I overheard Virgil and Nicolas talking to an Imperial in another storage room.
====
9812
<<1>> was overrun. I took a sword in the gut during the battle. Poisoned. No healing spell or potion has helped.

I'm dying. There's no way around that. I've left instructions for my retainers after I die that will save <<2>>. Help us protect <<3>>!
====
9813
Throw the antidote bundles in the johads. That will cleanse the water of its poison, if I have mixed it correctly.

We have already tended to most of the warriors. I'll go speak to Marimah while you see to the wells.
====
9814
The Imperials can't be allowed to win. If they aren't stopped at <<1>>, the north will fall.

My knights need help preparing a ritual. We'll need zombie hearts and spirit essence. Take them to the dais within <<2>> to the west.
====
9815
Kidnapped? No … But some are not happy with me
====
9816
If they're traitors, proof will turn up. Just look at them! Half of them carry Imperial weapons.

Get a uniform from this barrel and put it on. Talk to important Shining Scarabs like <<1>>, <<2>>, <<3>>, or <<4>>. Any of them may let something slip.
====
9817
I was told that the crates are from a raid on an Imperial caravan, but I don't believe it. I could've sworn that I heard an Imperial talking to Virgil and Nicolas in the back storage room.

They may be traitors to the Daggerfall Covenant.
====
9818
Shhh …  Keep your voice down. I don't know how you found out, but it isn't what you think. I swear that I would not speak to them unless it was necessary.
====
9819
Do you know how hard it is to find food to feed this many people? We were constantly struggling and starving until Nicolas came up with a solution.

We give the Imperials information, they give us food, and ignore our presence in this cave.
====
9820
No! Well, maybe a bit. We lie a little to the Imperials — under report troop sizes. We have to give some solid facts or they would stop helping us.

Don't you see, <<1>>. We have no choice. The Gallantry can't give us aid to keep the Imperials away
====
9821
When we discovered the undead were infesting the graveyard, the prince ordered a couple of us to scout the area before continuing on to the Royal Crypt.
====
9822
You're making a big mistake. I can't stay here and watch these people starve.

If you really want to put a stop to this, you'll have to deal with Nicolas. He'll be in the storeroom now.
====
9823
It's for the good of our people, though the Imperials are getting more demanding.

Today, their agent wanted a few of our fighters in exchange for the food. Maybe you could talk to him. He's outside the southern entry of <<1>>, just across the river.
====
9824
So you're the one who shall wield the will of the woods. Interesting.

The last offering needed is a single bud from the <<z:1>>. The spriggans guard them fiercely, but you may be able to obtain one. Indeed, you must!
====
9825
A sip of this draught lets you hear the leaves' whispers. Make your request. Prove that you are worthy, whether by guile or by force.

When you have an offering, take it to the <<1>>. His hut is near the monument in the heart of the woods.
====
9826
Of course, but if I do, you'll need to start the challenge over.

Do you truly feel you cannot continue?
====
9827
They're the fallen from <<1>>.

The bodies were brought here after the battle, but too many soldiers died. The priests couldn't consecrate them all.
====
9828
I'm still not sure how they did it. Their undead got inside the garrison somehow! We were completely unprepared for the assault.

They used necromancy, that much is clear. Perhaps it's time we did, too.
====
9829
They're soldiers who fell at the garrison. Far too many died. The priests couldn't consecrate them all.

The Imperials used necromancy to raise our ancestors against us as well. Maybe we should turn the tide against them with their own weapons.
====
9831
It's a long story, one that's hardly worth the breath to tell. Hmm. How should I explain this?

In another life, I owed the queen a debt. When her daughter needed aid, I had to help.
====
9832
The docks have fallen prey to the walking dead. The Drowned have risen from the sea, hungering for the living! 

Several workers remain unaccounted for: <<1>>, <<2>>, <<3>>, <<4>> … and the dockmaster, Bahir. I'm not even sure where to begin.
====
9834
We hold our ancestors in the highest regard. To take up arms against them would be a disgrace to our heritage. 

You may be the answer I'm looking for. If you can save the dockworkers and find Bahir, Sentinel would be in your debt.
====
9835
I know what you're doing. The real question is … do you?

My grandson is seeking immortality through necromancy! He may gain the power he needs to stop the Imperials, but he doesn't understand the price he'll pay for such an act.
====
9836
I'll provide you with an alternative. I'll take his place in the retaking of <<1>>.

You'd have my considerable skills as a healer instead of whatever abomination he would become. The choice is yours.
====
9838
It's dangerous, but it's necessary to save <<1>>. <<2>> asked to be raised as a powerful undead.

The ritual we'll perform will give him the ability to control undead. He'll turn the Imperials' necromancy against them. I just have one final request.
====
9839
You've made the right decision. There's something we must do before I can fully commit to your cause. 

Meet me in the temple on the west side of the graveyard, and I'll explain further. I'll take care of this <<1>>.
====
9840
You're making a serious error, but I can see you're commited to this course of action.

Adrien will come to regret his decision. I only hope he finds a way back from this someday.
====
9841
I'm relieved to hear that, <<1>>. My grandmother means well, but she doesn't understand the situation we're in.

I have one last thing for you to do. Before we're ready for the ritual.
====
9843
No! She doesn't understand ... she wasn't there! What the Imperials did to my soldiers ... to me! I will make them pay. The risk is mine to bear and I will gladly do so to ensure that every Imperial invader is destroyed.

We mustn't stop now.
====
9844
We must capture three powerful souls within the <<1>>.

Three heroes are buried in the western section of <<2>>. Light the braziers before their graves to summon them. Then defeat them.

When you have the souls, meet me within the crypt.
====
9845
I'm sure you'll be interested to know there's another assassin within the forest. It's chosen a rather familiar place to make camp.

Do you wish to be rid of this one as well?
====
9846
I will show you. I will take you to the camp.

After this, however, you should consider my promise of aid to <<1>> fulfilled.
====
9847
Then my time here is done.

May the Viridian Sentinel find his path from here.
====
9848
<You've found several pages that look like orders, but the contents are written in code. Only the most recent entry is legible:>

"Change of plans. Uela says the princess must be eliminated."
====
9850
"We have few resources to dedicate, but the hag hasn't been wrong yet. Take the men you have and search the forest top to bottom.

"We don't know what this 'Viridian Sentinel' is, but we don't really want to find out. I'll be waiting on your report."
====
9851
<You've found a broken blade. The edge is coated with a noxious-smelling brown ooze.>

<This must have been the blade used on <<1>>.>
====
9852
We need to get the soldiers in Muricen's Hamlet back here we can start reforming ranks; otherwise we'll get picked off one by one. Take these bandages and splints for the wounded. 

And if you find <<1>>, drag him back here.
====
9853
We need to get the soldiers in Muricen's Hamlet back here we can start reforming ranks; otherwise we'll get picked off one by one. Take these bandages and splints for the wounded. And if you find <<1>>, drag him back here.
====
9854
Wait! How about this one: "Join the Scarabs, explore the caverns!"

Well, perhaps that one could use a bit more work. Anyway, what did you want to know? Ask me anything, anything at all!
====
9855
If that happens, they don't eat for a day or so. They get another token once they've earned it.

You know, we haven't had a day without food since we started using the tokens. We really have to thank Virgil and Nicolas for that.
====
9856
Hadjara's a nice lady, and it is absolutely terrible that she has lost her ration tokens.

Perhaps Virgil will be able to come up with a solution. No one likes to see her children go hungry.
====
9857
Where did you hear that? None of us would have anything to do with the Imperials. They attacked our city, killed dozens of our family members and friends.

You're mistaken, my friend. I'm glad I can set you straight.
====
9859
Not really. Nicolas and Virgil have some food held in reserve, but that's hardly enough to last the refugees a day. I don't think they'll spare any just for sympathy.
====
9860
Are you one of the new recruits? I've my hands full of youths who want to prove themselves so now is not the best time for questions.

But, if you make it quick, I will answer you.
====
9862
I guess so. Nicolas and his scouts always manage to find the stuff we need.
====
9863
Everyone's tightening their belts. Even those of us who'd like to help <<1>> since she lost her ration tokens can't spare food for her and her five children.

Five. It's been five days since I've tasted any cheese.
====
9864
There may be some to spare. It wouldn't surprise me if Virigil and Nicolas kept all the best food for themselves. Maybe I will ask Virgil if he has any cheese. I bet he is hiding some somewhere.
====
9865
I don't think I can help her. She shouldn't have had so many children if she can't care for them, right?

<<1>> needs to find her own way to feed her family for a few days.
====
9866
I heard some mutterings about it. Not everyone agrees with Virgil's decision not to give her another ration token.
====
9867
I suppose I could try sponsoring her family for a few days until something else is worked out, but that will have to happen after my leg has healed. Right now, Virgil has a hard enough time justifying food for myself while I heal.
====
9868
We were barely able to feed Hadjara's family when they had the token. We cannot afford to help them now that they have lost it.
====
9869
And who would be in charge of that? You? No … I think not. Me? Well, I could, but I don't have the fighting prowess to keep the people in line.

So, the Shining Scarabs … <<1>> or <<2>> perhaps?
====
9870
First, our king died. Now the Reachmen are invading. It's a great day for Bangkorai.

We came from Evermore with <<1>> to stop the Reachmen, but we had to desert to do it. <<2>> won't let any troops leave the city.
====
9871
He is. It's amazing how he manages to keep supplies coming in. There's a lot of people to feed here.
====
9872
Where did you here such rubbish?

Everyone here was forced out of their homes by the Imperials. Without Virgil and Nicolas leading us, we'd have fallen to rioting and anarchy.
====
9873
You're the suspicious type, aren't you?

Look, all I know is that Nicolas takes a few Scarabs out in the middle of the night. In the morning, there are a few new crates. Most are grateful enough not to ask questions.
====
9874
Keep your voice down when you say things like that. 

You're likely to start a riot accusing anyone of working with the Imperials … especially with how Nicolas is always going off in the middle of the night to get supplies.
====
9875
I'm not sure. No one talks much about it, but since he started those raids, there's been more food for everyone.

The folks he takes with him won't say where they go. Maybe there was some rough fighting out there.
====
9876
Call us traitors, if you like. We wanted to stop the Reachmen, so we had to desert.

<<1>>, the acting regent in <<2>>, won't let any troops leave. He says the city's vulnerable. Meanwhile, the countryside burns.

<<3>> got us a ship, and we left.
====
9877
He was one of the King Eamond's personal guards. He's the one who brought word of His Majesty 's death.

He's gone a little crazy since then. Rage and guilt drive him now. <<1>> was a good commander, but after we got here, he charged off alone.
====
9878
He was ambushed while on a troop inspection of Bangkorai's southern garrison. The attack was overwhelming; they couldn't even recover His Majesty's body.

<<1>> was there, but he's been acting strangely ever since.
====
9879
Oh! They were terrible! Ravening madmen. And madwomen. I think we should fall back to Evermore.

Is that enough? Because this wound really hurts, and I'd like to get some rest.
====
9880
It doesn't matter. I have the information I came here for.
====
9883
I'm dying. Oh, it wasn't anything those Imperials did … at least, not directly.

The poison in <<1>> was incurable. Luckily for us both, I needed someone to take on the mantle of <<2>>.

Such power as I had left … it was barely enough to cover he
====
9888
I'll begin prepartions for the reclaiming of Bangkorai Garrison. 

I'll remember your assistance. Hopefully, I'll meet you again.
====
9889
Very good. Now craft me the ring.
====
9891
Are you mad? Sellan wants the people to rise up and fight. That would be suicide! 

Still, the Red Rooks harass me every day, demanding more and more gold. Oh, no! I think I hear them now.
====
9892
I'm not involved with any of the new political families, if that's what you mean. A former princess can never have normal life, but I can adapt.

That's a skill a noble must learn, if she's going to survive.
====
9893
Far from here, where the earth and sky grow cold, lies the chill of the Reach. 

Daedra worshipers live there, mocking the Aedra, the Ehlnofey. They call themselves Reachmen and their mages pollute the land with dark magic.
====
9894
Indeed, you've shown great wisdom and compassion.

Loyal retainers are priceless, even after death. I'm afraid that when you disturbed my tomb, you awoke three of my most faithful subjects.
====
9895
The spirits of <<1>>, <<2>>, and Guy Aliane are scared and alone. They're somewhere in the graveyard near this temple.

They served me well in life. I need to assuage the panic they're feeling. Look for them near their tombstones and bring them here.
====
9896
In life, few were as loyal to me as they were.

Good rulers take care of their people, <<1>>. Even in death, I have a responsiblity to those who served me.
====
9897
Are they gone yet? Is it safe?
====
9898
My fellow guards and I were fools to think we could contain the Ra-Netu. We needed someone like you to simply cut them down.

I will go, but would you check on the dockmaster in the east warehouse? I promised I would not leave without him.
====
9900
<<1>>? There's no one I'd rather see right now.

I'll come with you.
====
9901
I only know what my father used to tell me when I was a child. All my life, my goal has been to do whatever it takes to break this curse.

Fate brought you to <<1>>, just as I was beginning to despair.
====
9903
Anywhere is better than here. I may already be dead, but these restless spirits ….

They're trying to make me like them: angry and confused.
====
9904
Yes. They spoke within me. They've accepted me now, thanks to you.

They said the true Viridian Sentinel is always helped by others. One helps another, who helps yet another in an endless cycle.

Now I must take on the duties of the <<1>>.
====
9906
Give me a moment to finish what I'm doing here.

Go on outside. I'll meet you there.
====
9907
Weren't you listening? They killed him! First, they ran the watch out of town. Then they took over our businesses. Now they murdered the mayor!

They extort, threaten, and murder to their heart's content! And no one can stop them!
====
9908
Everyone who tried is either dead or trapped in the mines. What could you possibly do?

Best leave quickly. I think I hear them now, probably coming to warn me to keep quiet about the mayor's murder.
====
9910
Oh? Well why didn't you say so? The Red Rooks took over my mine. They're forcing the miners to work until they drop.

You want to stop the Red Rooks? How about running them through with a sword. That'd be damned useful.
====
9911
Very good. Now craft me that ring.
====
9912
They were powerful people once — people of influence and great deeds. No one remembers what those deeds were. Their true names have been lost to time.

We do know that in a dark time long past, they saved <<1>>. They can save it again through <<2>>
====
9913
So many people … they died when the Bloodthorn cult devastated Eagle's Brook.

In return for my cooperation, the Red Rooks promised to protect my father and the people of Eagle's Brook from the Bloodthorns. They lied.
====
9914
They're everwhere!

This was the only place I could find to hide.
====
9915
I know it is wrong for me to strike them, but we cannot stand by and let the Ra-Netu overrun Sentinel!

I was prepared to dishonor myself, but now that you are here, I would rather flee and avoid this conflict if I can.
====
9916
This Ra-Netu caught me! He was trying to bite me, to eat me! I tried to fend him off, but he jerked and his head ran against my blade—it wasn't my fault! 

What am I going to do now?
====
9917
The dead will overwhelm us!

It's not safe here. Where can I go?
====
9918
Very good. Now craft me the ring.
====
9924
Lord Velian is the leader of the Bloodthorn cult. He killed me and bound my soul to power his rituals. That's how he raised all those undead!

With the ritual disrupted, he needs another soul. That's why he's taken my son.
====
9925
He's no ordinary criminal. He's a Reachman from the north.

We can't have him in a normal cell. He may kill his fellow prisoners, or ensorcel the jailer. Of course, out here he may just turn into a bird and fly away.
====
9926
They're a tribe of people from the frozen north, known to command strange magic, and harbor no semblance of humanity.

I've fought them before. They bleed just like any other man.
====
9928
That's what I told my mother, but she swore it would let me fit in with the other children in Evermore. It didn't.

But she was a stubborn one. Had to be, to adopt an Orc child. I turned out well enough.
====
9929
That's what we plan to find out. We know they've already burned two of our outlying farms.

Why they've decided to mount an offensive now ... I've no clue.
====
9930
An invasion, or just short of it. The Reachmen kill what they can eat, and burn what they can't.

So many farms and livelihoods are destroyed, thanks to those monsters. And when will we see recompense?
====
9931
<<1>> has always looked after her subjects. Why should she not aid us now?

If the Evermore army were not manning the garrison down south, we would have an armed answer to those mad Reachmen.
====
9932
I don't pretend to know the reasoning of madmen. They howl for blood like rabid wolves. I've heard them.

It's clear they want nothing but our lives. Evermore must protect us!
====
9933
He has taken the duties of our king in the queen's absence. We in the court are all thankful for his compassion and wisdom.

Nevertheless, the court is closed to commoners for the foreseeable future.
====
9934
His Majesty had gone to our garrison to the south in order to perform inspections and provide morale.

The garrison was attacked from the south. His Majesty was slain, and Sir Renchant was one of the few to survive.
====
9935
She is in seclusion in her chambers, mourning the loss of her husband, the king.

Her daughter and son have both fallen to misfortune as well. We pray for our queen in these hard times.
====
9936
It's both a blessing and a binding of service. Once a soldier has given his life to the royal service, he is forever bound to serve.

Queen Arzhela, Stendarr watch over her, will always be protected by her loyal soldiers.
====
9939
The relics are in place and the ancient sanctuary is prepared. They will draw Padesh's spirit. Use the relics to force him to face his sins. It's time he faced the past.

Are you ready to free Padesh from a madness caused by years of guilt?
====
9940
Very well. Make <<1>> face his past. Defeat is the only way to heal him, though he will be unwilling to learn at first.

I wish you luck, <<2>>.
====
9941
So be it. After all, I have nowhere else to go.

Return to me when you are ready to begin. You did say you wanted to help, didn't you?
====
9943
Do you think we'll make it this time?
====
9944
I was. I've seen plenty of bloodshed in my time, but this … this was different. The things I've seen and heard … they'll remain with me for a long time.

Fortunately, Kynareth blessed me and kept me safe. I must do the same for these poor souls.
====
9945
You weren't there, <<1>>. You didn't see what they did to my soldiers. You didn't hear their cries of pain or smell their blood in the air.

We were beaten before they even attacked us. That happened for one reason.
====
9946
Do you think the Imperial generals are off somewhere debating the pitfalls of necromancy? Do you think they have any moral dilemmas when it comes to war?

No. They use every available weapon they have to win. And so will I.
====
9947
You don't have to tell me twice.
====
9948
<<1>>? She's in seclusion in her chambers, as is proper for one in mourning.

There's no need to bother her with the complaints of peasants.
====
9949
I see you cannot be dissuaded. She is grieving in her chambers upstairs, if you wish to disturb her mourning.

But I warn you: I will not take kindly to you upsetting her.
====
9953
I wouldn't, if you value your life. Others who stood up to him have disappeared. Right now, he's the law in <<1>>.

If you approach him, take care. He's usually on the ground floor, by the bar.
====
9954
My duty is to the royal family. I'll return to Evermore and inform <<1>> of her son's fate.

After that, I'll go wherever my queen commands.
====
9955
I'll find Sellan and join his resistance. But first, you have to promise me something. Foreman Blaise has got to die. He's the cruelest Red Rook in the mine. 

Promise me you'll kill him.
====
9957
They couldn't have gotten too far into the graveyard. The poison mist acts fast. 

Hopefully, they stayed together. Once you get them out of there, we can plan our attack against Angof.
====
9958
Arkay blind me if I know. When the King mentioned your name, the dog perked up and stuck with us all the way from Daggerfall. 

Looks like he's happy to see you.
====
9959
A reckless noble named Darien led a handful of soldiers into Cath Bedraud. He seemed intent on saving the Dragons, but he was also extremely interested in getting closer to Angof.

He kept going on about werewolves.
====
9960
He's at the back of the mine, near the exit shaft. 

If you don't see him. Find the cave-in warning bell near the exit. Ring the bell and he's sure to come running.
====
9961
He's at the back of the mine, near the exit shaft. 

If you don't see him, ring the cave-in warning bell near the exit. That'll make him come running.
====
9962
The soldier, I assume? I wasn't expecting anyone to look for him for at least another day.

Master Virian's skin was not enough, it seems. I will relish skinning you, just like I skinned this mage! Let's see what secrets you hold!
====
9964
I wish I knew. I didn't think. I just rushed in to help the Dragon Knights. My guards started gasping and falling to the ground, just like the knights. But not me.

These are the only survivors, but I don't think they'll last much longer.
====
9965
The mist is thicker toward the gate. They won't survive passing through it again. 

But the mist doesn't seem to affect the necromancers. Those amulets must protect them. Kill a few, take their amulets, and give them to the knights.
====
9966
I ... I don't know why. Gloria and I were able to just walk in here. Don't ask me!

Listen, we need to get these guys out of here. Now. But we can't do any good until we get rid of the mists that are making all of commander pompous ass' troops sick.
====
9967
The mists are stronger towards the entrance. We bring them through that and they won't survive.

I have another idea. The necrocmancers here aren't affected by the dead. See what I'm saying? They must have some magical protection. Kill them, find it.
====
9968
This man is very dangerous. He is the leader of these Withered Hand dogs. He offered me the chance to leave peacefully ….

I wanted to protect my fellow priests, but we could not surrender Tu'whacca's sacred ground without a fight.
====
9969
So it begins again. Satak was the First Serpent.

Satakal eats himself, and the spirits move to the Far Shores to wait for their next skin.
====
9970
Hearken, wayfarer! They were here before the walls rose, and they are here after! And yet some mock these lowly creatures for worshiping them. What folly!

The flying stones hold the secret you seek. In their unyielding flesh that is not flesh.
====
9971
Satakal eats himself, and the spirits move to the Far Shores to wait for their next skin.
====
9972
That's why I had you dose the Goblins' stew! Do pay attention. Several of them must have been petrified by now. 

I've prepared several versions of the antidote. I'll need you to apply it to the petrified Goblins and record the results.
====
9973
Ruptga became the Tall Papa, and he made the Great Map with the stars in his hand.

When Sep tricked the spirits, he put a star in his pocket. This was the Pearl that fell out when Tall Papa squashed Sep with his staff.
====
9974
Know this: when Sep tricked the spirits, he put a star in his pocket.

This was the Pearl that fell out when Tall Papa squashed Sep with his staff.
====
9975
Sand covered the Pearl. Thus, it came to Zeht, who works the land.

When the Pearl is uncovered, the time of Sep's Hunger will be over. Water from the Pearl will run over the skins, and the Hungry Stomach will at last be full.
====
9976
Know this: when the Pearl is uncovered, the time of Sep's Hunger will be over, and water will run from the Pearl all over the dead skins, and the Hungry Stomach will at last be full.
====
9977
Know this: the Pearl is the Way and the Guide.

It is the light to the Far Shores and back again, as they are placed by Tall Papa's hand.
====
9978
The only real world is Satakal. You cannot eat the stars.

One Sound will open the Way, and One Sound will close it. This is the sound of the worlds, calling to something to save them. What answers the call is the Hunger.
====
9979
Know this: you cannot eat the stars.
====
9980
Know this: One Sound will open the Way, and One Sound will close it.

This is the sound of the worlds, calling to something to save them.
====
9981
Know this: what answers the call is the Hunger.
====
9982
Know this: so it begins again.
====
9983
After you leave the north tower, you'll see a tall stairway leading higher into <<1>>. Just west of the top of the stairs is a ruined building. The altar is inside.

It's a safe haven against the undead. May Tu'whacca ease their suffering!
====
9984
The spirits haunting these ruins relive their last moments over and over again.

When my relations die, the spirits of my family members are drawn here to watch the battle <<1>> caused. I've seen my ancestors' ghosts several times.
====
9985
He was my great-grandfather. I never knew him, but my father says Padesh was a tall man with great ambition.

Family legend says he once threw a roast goat at someone who insulted him at a banquet. A whole roast goat!
====
9986
Long ago, Queen Arlimahera expanded <<1>>, ordering her armies to fortify old ruins. At most, the conquest went well.

The Mages Guild interfered. She was relentless and insisted their mages be captured. That's why they called her the Blood Queen.
====
9988
Of course you do. And I have an eternity to answer them, since I'm cursed to remain at <<1>>.

Padesh was an idiot, and I must relive my death at his hands over and over. That would make anyone bitter.

In any case, what do you want to know?
====
9989
Are you sure you aren't related to Padesh? How could you forget so quickly?

You're looking for <<az:1>>, <<az:2>>, <<az:3>>, and <<az:4>>. They were his in life, and we used that connection to channel power when placing the curse.
====
9990
It's a reminder that the Mages Guild is strong. It's also a warning against pride, though I wonder whose pride we warn against.

When Queen Arlimahera sent her army, the Mages Guild refused to be routed. Now <<1>> can never leave, and neither can I.
====
9991
You give those relics to me to prepare the final rituals.

In his guilt and shame, Padesh denied his actions and never atoned for slaughtering us. Everyone else there that day relives the battle and our final moments, but not him.
====
9992
It's time he sees what his choice has done.

I'll take the items and prepare the ritual site. Meet me within the old inner sanctum of these ruins. Look for the opening in the mountainside.
====
9993
We could use the help. These damned Red Rooks! They destroyed my town and now they're trying to take over Crosswych.

I made a vow. I will have my revenge. I'm going to rally the people of Crosswych to take back their town.
====
9994
The townsfolk are scared. If they stick their necks out, they end up as slaves in the mines. Or worse.

We need the support of the town council. The few that haven't been dragged off to the mines need to show the people how to stand up to these curs.
====
9996
I pray you will keep what you hear in this room to yourself. We do not have enough soldiers, not anymore.

<<1>> says the Reachmen are not yet on our doorstep, but his scouts have reported they're simply biding their time.
====
9997
Hardly. <<1>> has been invaluable in these matters.

<<2>> feels he is duty-bound to keep me from such matters because of what I've been through, but I will not be kept in the dark about my kingdom.
====
9998
We have been at peace with our <<1>> neighbors for over a decade. Even so, Eamond insisted on keeping the garrison manned. Our army lies within its walls.

We have a token force here, but only enough to keep bandits and brigands at bay.
====
9999
Ha! They trade blows, but nothing more.

Still, I heard an Imperial ambassador was in negotiations with Queen Arzhela. A desperate time to parley with one's enemies, eh? That's what happens when you can't get aid from <<1>>.
====
10000
Not long after <<1>> left for some inspections, <<2>> retired to his quarters.

That gives me a bit of breathing room, so I'm glad for it!
====
10001
I'm sure you understand I can't give you that information.

He was also quite adamant that he did not want visitors. My apologies.
====
10002
That's what everyone thinks. In truth, it's my children's fate that truly hurts.

My daughter Elara was attacked within these very walls. Adrien, my son, fell in the same battle that took Eamond. I am all that is left of the family.
====
10004
Wizard Benele is here on behalf of the Mages Guild. She claims there's a relic in the ruins that will help us defeat Angof, but magic is so unpredictable.

And, truth be told, Wizard Benele can be easily distracted.
====
10005
In hindsight, I may have spread the patrols too thin.

I sent them to patrol the grounds around the redoubt, to protect the Gaudet Farm, and to guard the western ruins at Merovec's Folly.
====
10009
Of course. I'll answer what I can.
====
10010
If you can fight, and you know the difference between a man's head and a wolf's arse, we can use you. 

We need to cut through the werewolves and link up with our troops in the western end of the camp.
====
10011
Link up with Shaza and get our troops to the western gate. It might be enough to turn the tide. For now at least.

You clear us a path and get to my general. We have to take Camlorn back.
====
10012
That's a sorry threat, mate. Any one of my crew could take you apart. Too bad they're all drinking at the warehouse. Why don't you try your useless demands there?

Isn't anyone here but me, and I'm done dealing with you.
====
10013
Excellent. They've got something in the hold of this ship, something they were willing to kill me over.

Find out what it is and meet me at the docks. I plan to beat some sense into whoever did this.
====
10014
Am I sure I heard her voice outside our door, asking us to open it? Am I sure she leaped at my father and sank her teeth into his neck? Am I sure he told us to run with his dying breath?

Yes! It was her!
====
10015
Then maybe she's insane. Would that make everything better? Maybe my father wasn't killed by an undead abomination, but by an ordinary madwoman.

Look. You're right. She doesn't look like a bloodfiend. But she was definitely the one who attacked us.
====
10016
They're foreigners from Cyrodiil and its surrounding provinces. I don't know much about their culture, but they do boast a large standing army.

We once traded arms and armor with them. Now we don't want to arm our enemies against us.
====
10017
I'm glad to hear she's alive. She hasn't come back here yet. Why should I worry about one healer, anyway? I just had my command cut down. 

Just because she's the best damn healer I've ever served with and her hair smells like lilacs … hmph.
====
10018
Please, this isn't right! I've done … terrible things. But I'm still me—most of the time, anyway. I think it's only when the hunger takes me that my mind goes … somewhere else.

Please. I … I don't want to die.
====
10019
Lieutenant Fairfax. Sometimes I thought he had a … fondness for me. I hope he didn't. I really hope he hated me. I can't think about what might have been.

Tell him not to look for me. I want him to hate me with all his heart.
====
10020
I can do this. I can control it. It's only when I get hungry that I lose control.

I'll live in the wilderness, far from people. I'll survive on animals. Never people! Never! I'm sure I can control it.
====
10021
Ah, what a headache! Her messages insist I meet with her in private, but I haven't the time or the space to do so!

I can't leave our guest, <<1>>, but I'm certain <<2>> has important news she cannot trust to a courier.
====
10022
Yes, I've heard your name mentioned, for good or ill. You seem to have the queen's best interests at heart, regardless of what some at the court have to say.

<<1>> is waiting in the gardens behind the manor. The court is in your debt for this favor.
====
10023
He is but one of many. You don't need to dig deep to find the corruption here.

You need to stop the spread of lies. The agitators may feign innocence, but if you raise your hand against them, their true colors will show. They must be silenced.
====
10024
<<1>> has been performing inspections of the defenses, just in case of an attack by the Reachmen.

It's routine, I assure you.
====
10026
The Withered Hand has already sacked Lainlyn and risen its dead. Now they're looking for living, breathing allies.

They plan to contract with the Saltwalker Company mercenaries to protect their physically weak spellcasters.
====
10027
The Saltwalkers are motivated by gold, but also honor. If you can convince them that contracting with the Hand would not only be financially risky, but dishonorable, they might see reason.

We've sent <<1>> ahead. Make contact with her first.
====
10028
Tales travel far and fast in the city. I smell no malice upon you. Yes, <<1>> is with our kind.

I am waiting here for a messenger, so I can inform the queen whether her child has crossed the threshold or come back from it.
====
10029
I would not call it that. The forest is keeping her for now, but its energy is not infinite.

<<1>> could tell you more, if she wishes to do so. I will send you with a guide, if you like.
====
10030
It's a small carving in the shape of Tall Papa himself. Travelers sometimes carry little chiseled stones to bring them good luck in desert travels. 

The Baandari tribe has a well-tooled and polished carving. It's just what I need.
====
10031
You will find her in the <<1>> east of this town.

Light steps and fair winds to you, stranger.
====
10032
Many have underestimated the woods and paid the price in blood. This little one will show you a path, though it will by no means be safe.

Then again, no path is safe in the woods. The lazy hunter becomes the prey, as they say.
====
10033
If I had a seed for every man, woman, and child who asked me that, I'd cover this city with ivy in a fortnight.

We are of the forest, and the forest is of us. Perhaps if you speak to <<1>>, you will learn more.
====
10034
Tall Papa breathed life into Sep, the spirit serpent. Did you know that? One day Sep's ambition went too far, and Tall Papa was forced to punish his creation. 

We sacrifice snakes today in hopes that Tall Papa will grant us his grace.
====
10035
I suppose that is true. It does seem rather harsh, especially since the Shining Scarabs themselves never seem to go hungry. Still, it is the rule, and it has kept us from running out of food.
====
10036
I don't think so. Hadjara's eldest son, Tasan, is the only one of her children who's working.

Some were surprised Virgil even gave her a token in the first place, but he considers caring for children a useful chore.
====
10037
Long ago, this place was sacred to the lady Morwha herself. Morwha is our goddess of fertility and the favorite of Tall Papa's many wives. 

Her touch remains in the form of our water wells: our johads. We still come here to rest, feast, and marry.
====
10038
King Fahara'jad supported us, but quietly. He couldn't openly do so, as tradition says it's dishonorable to harm the dead, even when they're at your gates.

We defeated the army, and Marimah killed Suturah. I used to think the story ended there.
====
10041
Perfect. Thank you. I'll put them on the wounded knights and Darien can lead them to safety. 

Do you have any more? I might be able to use them to clear the mist.
====
10042
If I merge them and cast an amplification spell, I can increase the size of my protection ward. If I can get to a central point and hold the spell long enough, our troops will be able to get in.

You just need to defend me while I do it.
====
10043
Good. Meet me at the center of the graveyard. 

When Angof notices what I'm doing, he's bound to send someone to stop me. If they interrupt me while I'm casting, the spell will fail. And that won't be good.
====
10044
I'm not suprised. The spirits of Pelin Graveyard are restless and full of rage. These are trying times, even for the dead.

You have been true to your word. I will be by your side when you face the Imperials at Bangkorai Garrison.
====
10045
You've already helped Padesh by restoring his memories. I'm sure he'll find a way to learn from and fix his own mistakes.

I'm not afraid of dying any more. If I become trapped here, it'll be because I failed to save myself, not because I didn't try.
====
10046
Follow me and stay close. It's not that far.
====
10047
A few lucky people continue to serve the royal family, even in death.

They will not appreciate your presence in the crypt.
====
10048
I'll provide you with an alternative. I'll take his place in the retaking of <<1>>.

You could have my considerable skills as a healer instead of whatever abomination he becomes. The choice is yours.
====
10049
You've made the right decision. There's something we must do before I can fully commit to your cause.

Meet me in the temple on the west side of the graveyard, and I'll explain further. I'll take care of this <<1>>.
====
10050
You're making a serious error, but I can see you've commited to this course of action.

Adrien will come to regret his decision. I only hope he finds a way back from this someday.
====
10051
The only thing I'm sure of is that this was Prince Adrien's final command. I will not betray his trust.

<<1>> believed this was the only remaining option left to us. He was willing to pay any price to protect <<2>>.
====
10052
Stay close. You need to keep them off me until I finish.
====
10053
Well done, <<1>>. You've proven your loyalty to <<2>> and <<3>>.

Using the power of the amulet, I'll call Prince Adrien's soul to us so he can attempt to merge with the revenant.
====
10054
The crypt guardians may try to interfere. They'll ignore us and attack <<1>>.

Be ready to drive them off in case that happens. He won't be ready to defend himself until the merging is complete.
====
10055
The Nedic peoples were the ancient ancestors of our human kin here in Tamriel. Those who dwelled on the isle of Herne had long struggled to resist the Elves prior to the Ra Gada's arrival. Upon seeing the Yokudan sails, they took up the sword again.
====
10056
My children, the guardians, walk in the dark, adrift in strange smells. They forget their place, hungering for the blood of the Wyrd.

A spell cloaks them. Separate spirit from flesh, and you might speak with them.
====
10057
Yes, under the mark of my kind. In exchange, I'll take that charm from you. It was not the Wyrd-child's to give, but I understand her need.

Go. Seek the root of the problem. Find the source of my children's madness.
====
10058
Such things are difficult to imagine, yes. In those times Goblins were mighty beasts, and their cruelty was not tempered by cowardice as it is now. Their filthy strongholds littered the sands of Hammerfell like a pox when the Ra Gada arrived.
====
10059
Well, Tu'whacca tells me that you must do battle with the spirits of the long-dead giant Goblinkin. To what end? I do not know. But only fools doubt Tu'whacca's wisdom.
====
10060
The Song of Divad tells us that he and his band of Sword Singers worked their sacred forges and consulted eldritch tomes for many long years to create five great swords. With these blessed blades, the Ra Gada forever vanquished the giant Goblins.
====
10061
It is the heart of Orcdom in Tamriel, settled at the foot of the Wrothgarian Mountains. It is a city of simple things—towering and cold. It has been razed and rebuilt countless times. The Orcs are a tenacious people.
====
10062
You must face the ancient Orcish spectres in battle, and then summon and defeat their leader, General Theshaga. 

Tu'whacca says there is great wisdom to be gleaned from this.
====
10063
The High Elves, like the Ayleids, tend to install switches far from the doors they control. My best guess is that the switch is deep inside the western ruins. 

Once the door is unlocked, meet me inside the central ruins.
====
10064
Within the water, the blood drives us. It is a voice … a whisper. We hear it and cannot resist its call.

Have you come to end the blood-voice, creature?
====
10065
Follow me. Quickly, before my spirit follows the wind!
====
10066
So I'll be the eyes and you'll be the … uh, everything else, I guess. I'm not used to having anyone else patrol with me, but this arm won't be able to hold a sword for a while.

Have you ever done a scouting patrol before?
====
10067
I know a few points where we can get a good look at what's going on inside the garrison. Lead me to them, and I'll tell you what I see.

Guide me safely through the Imperial patrols, and protect me if we're spotted. Simple, eh? After you, then.
====
10068
The High Elves who once called Salas En home do not rest easily in their graves. I came here to give them peace.

As you can see, Arkay had other plans for me. Still, someone must finish what I began. The dead are rising across Alik'r.
====
10070
Yes. The censer you hold is filled with a special incense that will guard the dead here against necromancy. While some have already risen, others still lie in the quiet of the crypt.

Consecrate any skeletons that still remain untouched, <<1>>.
====
10071
I'm not suprised. The spirits of <<1>> are restless and full of rage. These are trying times, even for the dead.

I … no! Can you feel him? <<2>> was successful. It must have cost him dearly. My grandson … he's changing … stop him!
====
10072
Velian killed me in a ritual circle in the fields east of town. That must be where he's taken Tamien. 

The circle is surrounded by towering vines. Go quickly. Save my son.
====
10073
Of course there is, particularly with Angof's magic so strong here.

Try anyway, outsider. It's worth the attempt! After I've seen the others safely back, I'll gather any help for you I can.
====
10074
He was driven off briefly, but he cannot survive without more soul power.

He'll be back.
====
10075
The winds gather even now. The storm will appear here any moment—when it does, you must race. Follow the trail of the blue flames and reach the final flame before the storm does. 

Are you ready to test your fate, my friend?
====
10076
You suggest I would do otherwise? I am honorable, even if you outlanders are not.

If <<1>> violates the terms of the duel, I will ... even the balance.
====
10077
The medallions are small. Each one is about the size of a coin.

Clarisse believes the two she's missing depict the two moons, Masser and Secunda. From the looks of the amulet she found, she's probaby right.
====
10078
It's one of the few things we've found in <<1>> that looks valuable. It's made of gold and has four indentations where the medallions go.

We've already found two. One represents the mortal realm, Nirn, and the other one is the sun.
====
10079
Good, because the commander will no longer talk to me. <<1>> called me an honorless mongrel for refusing to participate in their dispute duels.

I didn't come here to play in their little arena.
====
10080
See what you can do to drive a wedge between them. The chief is <<1>>. She's a sellsword, but values rules and honor.

The necromancer's name is <<2>>. He is doing his best innocent-mage-need-strong-warrior routine. Talk to them both.
====
10082
I told the girl from the Guild what needs to happen. We've been speaking with the Hand for days now. If you want to interrupt these negotiations, you'll have to follow our custom: a duel of dispute.

This isn't just a brawl, though. We have rules.
====
10084
The duel is one-on-one, with any spells or blades you have when the fight begins. No outside interference. Your guildmate can't help you, nor can Qabeh's undead or acolytes.

The drum in the center of camp begins the duel.
====
10086
Ahh, pup. You just don't understand. The Withered Hand will soon rule all of Alik'r! The chief here? She understands that. She wants to be on the winning side of this war.

You've already lost, fool. You just don't know it yet.
====
10089
Sep take them both! I don't trust <<1>> in the least. Who could trust a necromancer?

You know ... we could end this right now. If you keep him occupied, I can get the drop on him. Fair fight or decisive strike? You make the call.
====
10090
Hmm. <<1>> wouldn't react well to treachery. You make a good point.

You'd better sound the drum and get this started. We don't want to give them any more time to finalize the contract.
====
10091
When the stakes are this high, honor is a small price to pay. Go to the red carpet in the tent corner. Stand there and talk to <<1>>. He won't see me coming if you have his attention.

I imagine <<2>> will be ... displeased. We should escape quickly.
====
10092
I do not know. Is it? Is there even another wind storm to race?

I am not sure what to believe. What do you believe?
====
10093
Yes. Sir Lanis and his knights volunteered to come with me, but I only see Dame Alexine. 

There must have been too many of us for the binding stone. This isn't good. The other knights could have been scattered throughout the crypts.
====
10094
Good. But listen—there's only one way to get out of these crypts. You have to kill Angof.

I don't have any other way to deal with his various protections and defenses now that I'm down here. He dies or we never leave. Those are our choices.
====
10095
Yes, you're right. It's far too dangerous outside of the ward. I … I have to think for a moment. They have to still be within the dungeon, but where?

Oh … this isn't good. There's one little bit I forgot to mention before we came in here ….
====
10096
Right now, I'm a prisoner. Obviously.

I came here following a lead on <<1>>; heard he was working with some criminal elements. Turns out he was. Turns out he knew I was following him, too. They caught me, and here I am.

Will you untie me now?
====
10097
Thanks. Now listen. This case isn't over yet.

The smugglers run everything through these sewers, but I don't know how. We never see any goods coming in or out. There must be a secret exit somewhere down here, and I want you to find it.
====
10098
I knew I could count on you … It's clear you have some agenda against these smugglers too.

Don't worry, I'm not going to ask any questions. Just come find me once you locate their secret route out of the sewers.
====
10099
Yes. Magician Benele said the Binding Stone would bring us all through together.

Didn't go as planned, I guess. This isn't a good place to come into alone, I can tell you.
====
10100
I'll join the mage, then. 

Find the others. Some of them must be still alive. We're not just the town watch, you know. We're Knights of the Dragon.
====
10102
Yes. Gabrielle said she'd bring us through when you used the binding stone. That didn't go as planned, I'd guess.

Most of us didn't make it - I'll tell you right now this isn't where I planned to end my days.
====
10103
After you, then. You have good shoes, right? That's something knights never remember. After a couple hours walking in metal boots, even the toughest soldier will be crying with every step.

Travel light. That's my creed.
====
10104
They shouldn't be hard to find. They probably haven't bathed in weeks.

If we're downwind, we'll smell them. If we're upwind … well, we'll hear the flies around them. Lead on.
====
10105
We met Wizard Benele outside. She said you'd use a binding stone to call us. 

Then suddenly we were down here, in the dark and surrounded by a horde of undead. The rest of the contingent must be somewhere nearby.
====
10106
My best guess? They're deeper inside this maze of catacombs. 

If you find the knights, send them this way. I'll hold the passage with this overconfident fool. He can't stop talking, but at least Darien's a decent enough fighter.
====
10107
My best guess? Deeper inside the catacombs. 

If you find any knights, send them this way. I'll hold the passage with this overconfident fool and his crazy friend. When they aren't flirting, they both fight like a whole platoon of Orcs.
====
10108
It means we need another source of information, one who's been inside their camp.

We need to capture one of the Imperial pickets patrolling between <<1>> and the <<2>>.
====
10109
You're the mad fool who went into the catacombs ahead of us, aren't you? 

By the way, did the other knights make it? That binding spell seemed to throw me a bit short of the mark.
====
10111
I'll head out as soon as I see a clear path.

A word of warning, though. The lurcher in the chamber ahead is extremely tough. I'd keep it away from the totems surrounding it if you plan to challenge it.
====
10112
Honestly? We beat the stuffing out of one of them, bash him on the head, and then tie him up before he recovers.

Take this cudgel. Use it on an Imperial picket that you've beaten up a bit.
====
10113
The fiercest warriors, the most cunning scholars, rare and precious powerful magi—these are the dead interred at Motalion.

Imagine the horrors Shiri could unleash if these dead legends arose at her command.
====
10114
You speak truly. By raising the dead, Qabeh brought outside interference into the duel. He has no honor.

You've shown me what filth I was about to ally with. And to see the dead rise, the horrors of undeath firsthand ... my eyes are open.
====
10116
My blades have already slaughtered the Withered Hand acolytes in camp. Their bodies burned quite well. We will do the same to any members of the Hand we see in the future.

Which just leaves you, <<1>>.
====
10117
A curious one, eh? Well, you're better off asking one of our recruiters, but I'll answer what I can.

Don't keep my attention too long. This food needs to reach our fighters before it burns.
====
10118
Virgil ran a store in Hallin's Stand. Now, he's my boss — the man in charge of rationing.

As for Nicolas, he's very good at acquiring things. He and a few chosen guards go out every night and bring back supplies.
====
10119
There's some food, solid rocks, and beetles. What's not to like? Except the beetles. They're a real nuisance.
====
10120
The system works. There was some good fighting here before Virgil and Nicolas took over food distribution.

Before then, the fighting in here was almost as bad as it was in Hallin's Stand. You should have seen the mess!
====
10121
If I knew, don't you think I would've escaped by now?  

All I know is the tiles must be used in the right order, and the order was determined by time, whatever that means!
====
10122
I was a rug merchant in Hallin's Stand. "Happy wool comes from happy sheep!" I'd call out to potential buyers.

Then, the fighting began, so I left. Fire can be terrible for merchandise.
====
10123
I'm in charge of distributing the rations for all of the refugees. It's not an easy job, but someone has to do it or we'll fall into anarchy.

As a business owner, I have a good head for these sorts of things.
====
10124
My boys think they are warriors who will push back the Imperials and take us all home. Really, the Shining Scarabs are just refugees like me.

They do keep us from fighting each other by managing the ration tokens. Food is scarce.
====
10125
You do a job, something simple, and Virgil gives you a ration token. When meal time comes, the Shining Scarabs exchange tokens for food.

That was never a problem before, but now … I did my work. My family should be fed.
====
10126
That's great, <<1>>. If you choose to give your <<z:2>> to <<3>>, well, that's none of my business. I'm sure she'll be delighted, and I'm still following our rules. She's by her tent, past the storage cave.

Here you go. You earned this.
====
10127
Fine. What would you ask of me?
====
10128
Shh … don't talk about it so loudly. Why didn't you just say so?

Virgil and Nicolas must be losing their minds to let a recruit go out with us. Here. Take this map. Be ready and keep quiet.
====
10129
Shh ... Don't talk about it so loudly.

So, you're going with us tonight? Here's the map. Be ready.
====
10130
A new recruit like you? Well, if Nicolas has cleared you, then you better take my map. I'm stuck here cooking up some ra … rations.

And don't talk to anyone about it. What you're up to, that is.
====
10131
To the guardians within the grotto, you won't smell like the Wyrd, and neither will they see a <<1>>.

But beware - you aren't skilled in the ways of shape-changing, and won't be able to fight in your disguised form.
====
10132
Wonderful! Thank the Eight this trip wasn't a total loss. As Zenithar says, "Work hard, and you will be rewarded."

I hope they weren't too hard to retrieve. To think I almost had to leave here empty-handed!
====
10133
I take it she doesn't know you've retrieved them yet? She wouldn't so much as let me glance at the amulet. From the description, I have a pretty good idea of what she possesses.

You were right to bring these to me.
====
10135
Yes. Be sure to tell Clarisse that if she wants to reassemble the amulet unscathed, the medallion of Secunda must be inserted first.

I cannot say what would happen if the medallions were used out of order. I'm sure it wouldn't be pleasant.
====
10136
The High Elves enchanted items of great importance. The one she has might be protected by a spell.

Hmm. These symbols are familiar. I believe if the medallions aren't inserted in the correct order, the wearer may suffer a dire fate.
====
10137
They're untested, but they're eager to strike back.

Use this signal to call them when you need them.
====
10139
The Reachmen roughed me up some, but I'll be fine. Here. Take my lucky thingamabob.

Those guys kept asking about Bonerender. I have no idea what they were talking about.
====
10140
The shrine is at the center of this lake, marked by stones. Place the corrupted heart upon his altar. He will do what must be done.

My children suffered much, and I must attend to them now. Good hunting, mortal-friend.
====
10141
I am a Wizard of the Mages Guild - a difficult rank to achieve, if I may dispense with false modesty.

Normally I'd be sequestered in the Mages Tower at Evermore, performing research.
====
10142
I went to <<1>> with King Eamond because he asked me to. We often debated matters of strategic or political import. He valued my advice.

I … regret my skills were unable to protect him. Eamond was an uncommon mind. I will miss him.
====
10143
The King's Guard lost their leaders in the fall of the Garrison.

I am very intelligent, but I'm no military leader. I know that. They knew that. They asked me to lead them because Eamond trusted me, and they trusted him.

How could I refuse them?
====
10144
They're Eamond's - I mean, the sovereign of Evermore's household troops.

They're bodyguards, if you wish - trained, equipped and paid for by the Mournoth family. Only the finest and most loyal soldiers are invited to join.
====
10145
There were two dozen knights before the battle at the Garrison. Now there are only eleven - and me.

And I'm not technically a member of the Guard.
====
10146
But you ran against the storm … you won! You saw it just as I did.

Wait a minute. I think I know what this is about. Did Hadoon send you?
====
10147
After each trap fires, there's a brief moment when you can disarm it. 

During this moment you have to defeat its guardian. It's the only way.
====
10148
So I'm not the only one left? That's good to hear.

I'm pretty exhausted, but I'll see if I can find them after I rest up for a few moments.
====
10149
Indeed I am! I know you may not have much experience taking risks like this, but sometimes you just have to follow your instincts!

Regardless, I owe you my thanks. Why, if Stibbons were stuck as a statue forever, I don't know what I'd do!
====
10150
He is a good friend, but he thought this fate business was all nonsense.

The woman had prescribed his fate as well, but he did not believe it. Nonetheless, I believe he did go into the desert to see. Perhaps you should seek him out.
====
10151
Yes, please. Some healing is just what I needed.
====
10152
I've already agreed to duel you. We have nothing more to discuss, pup. 

Either way, you should watch your back. These mercenaries will soon be an extension of the Hand.
====
10155
Aldmeri Dominion? I've never heard such rank blasphemy. Who rules the kingdom of High Rock, that such an abomination could form?

No matter. We must deal with the situation as it stands … but I cannot do it alone.
====
10156
Several of my fellow knights were interred just as I was. We are guardians of Farwatch, knights until the end of time. Together, we are a powerful force. We could be of aid when the time comes to roust these … subhumans.

Wake them, as you have me.
====
10157
Marvelous! Then we are united in cause. The reliquaries are interred around the tower. Find them, unseal them, and you will see true terror on the haughty faces of these Mer.

For High Rock!
====
10158
The Mer will feel the bite of our spectral blades. We will drive them before us, and retake our soil from these foreign bastards.

Will you rouse my comrades? Will you reunite the knights of Farwatch?
====
10159
We are the guardians of this tower. Its very stones hum with energy. Energy that is ours to command. My fellow knights will unleash hell upon these Mer! 

Now go! Release my fellows. Strike these bastards down!
====
10162
Ah, you must be one of Vargos' new recruits. We could certainly use the help, if you're willing to throw in with us for a while.
====
10163
We've got a literal undead uprising on our hands! Our patrols meet them in the wilds while our primary mage, Gabrielle Benele, searches for a magical relic that will turn the tide.

But I'm concerned. A few of the patrols haven't returned.
====
10165
The Lion Guard doesn't usually look for outside help, but desperate times call for desperate measures. Do what you can to help any patrols you come across.

And if you run into Mage Benele, maybe you can help her out, as well.
====
10166
I'd love to, but there's some kind of barrier protecting the crypts at Cath Bedraud. 

Unless Wizard Benele can get us through that barrier, we can't get to Angof. And the undead will just keep coming.
====
10167
Yes, I am. Sir Etienne brought us out here, and when he was wounded, I took command.

I've secured a fallback perimeter, such that it is. The Reachmen are leaving us alone for the moment.
====
10169
Before he charged he said something about the killer of the King of Evermore being among the Reachmen. <<1>> was with the King when he was killed and brought word of his death to Evermore. Now guilt  and duty drive him to his death.
====
10170
You can't understand. How could you?
====
10171
<<1>> is half-goblin. That mean only one of my parents goblin. I understand more than other beastiemen. I smart enough to know what goblins are good for. Coins!

Won't talk more about it. Is personal.
====
10172
Dunmer taking goblinfolk to Sentinel. Nobles make big fights in basements, Dres tell me. Recreate Song of David. Daniel? Anyway, recreate some big old battle. 

Fight stupid goblins for sport. Need real goblins? Come to me! Then attacked. Bah!
====
10173
Caravan just get to desert. Everyone glad to be almost done, long trip. Stop to rest in canyon and mages appear! Cast spells, break wagons! Then goblins get free, turn on House Dres and attackers.

Birdsnap clan fierce fighters. All dead.
====
10174
You are clever, my friend. If I prove fate does not control us, it does not matter that fate led me to this truth. 

If a goat introduces itself to a hungry coyote, it will be consumed. Fate may play a hand, but only to a point.
====
10175
Could one prove or disprove an illusion? Such proof could be an illusion itself. Our debate will soon chase its own tail.

My good friend Anjan would tell you that fate pulls our strings. You can hear his musings firsthand near Rain Catcher Fields.
====
10176
Nicolas is very good at acquiring things. He and a few chosen guards go out every night and bring back supplies.
====
10177
Me? Well, I am just looking to help build the resistance. The Shining Scarabs is a great place to help the people.
====
10178
We started rationing after some refugees started fighting each other over food. Since then, things have been better. We really have to thank Virgil and Nicolas for that.

There hasn't been a day without food since we started using the tokens.
====
10179
We take care of all of the people living here right now. Virgil and Nicolas started rationing after some refugees started fighting each other over food. Since then, things have been better.
====
10180
Virgil used to run a store in Hallin's Stand. Now, he is the man in charge of rationing.
====
10181
Someone digging at the back of one of these caverns opened a beetle nest. We've been fighting them off ever since.
====
10182
We take care of all of the people living here right now. <<1>> and Nicolas started a rationing system after some refugees fought each other over food. Since then, things have been better.
====
10183
The system works. If you want to get fed, you support the community with a little hard work. There's no starvation and no fighting. Everyone does their part.

I should get back to doing mine.
====
10184
A riddle? No! The riddle. The one these ruins whisper every night! The one that hums through the walls when the sun beats upon them!

You know whereof I speak. You've read the three inscriptions. If you haven't, what are you waiting for?
====
10185
Sadly, no.

Whatever drives the gargoyles to their endless cycle — years of sleep followed by a time of rampage — must now run its course.
====
10186
I've discovered a curse on the bones of <<1>>. It's vexing. No matter what I try, I can't consecrate them.

I fear what will happen if we fail to consecrate her bones. One of her disciples may raise her again.
====
10187
I'd like you to take the bones to <<1>> in <<2>>. He knows more about wards and consecration than anyone I've ever met. If anyone can figure out what's needed, it's him.

I don't know what else to try. You're my last hope.
====
10188
He should be at the great temple just past the Royal District in Wayrest. Then the Mages Guild can teleport you back to the city.

From the <<1>> Mages Guild, the quickest route is straight northwest. You'll find the temple on a shallow hill.
====
10189
Ah, <<1>>! How long ago was it she trained here? So many years ….

She did well to send you to me. Give me a moment to examine these. Hand me a bone, would you?
====
10191
<<1>> said?  I would need a <<2>>? Yes. I remember, now. It is all coming back to me. 

Why? Why would I have listened to her?
====
10192
This <<1>> was a clever one … but not clever enough.

Her bones cannot be consecrated unless they're brought to the land where she was born. You must bring these to the sands of the <<2>>.
====
10193
Speak to <<1>>, the dockmaster of <<2>>. He'll book your passage across the Iliac Bay. A boat will take you to <<3>> in the <<4>>.

I trust two people in <<3>>: <<5>> and <<6>>. Both are members of the Order of Arkay. I'll send word you're coming.
====
10194
We have boats to and from <<1>> daily.

For a modest fee, you should have no trouble finding a crew to sail you across Iliac Bay.
====
10195
Divines watch over you. Have a safe journey.
====
10197
Then you would be <<1>>! <<2>> is waiting at the shrine to the Eight outside <<3>>.

You should know that <<4>>, personal advisor to <<5>>, wants to be informed once the task is done. Meet him at the manse of <<5>> in <<3>> when you're done.
====
10198
Mother. She convinced me to buy the potion. I used it to do something horrible. I used it to wash away someone's feelings for me like raindrops in this river. The feelings of someone I loved, or thought I loved.
====
10199
He wasn't of nobility. We were never to be married. I thought to save us heartache. I wanted us to forget each other. Instead, I ended up like this.
====
10200
I believe that much is all I am allowed, to relive it over and over. To torment myself. Hermaeus Mora loves that I am sure.
====
10202
The potion. It was something from a worshipper of Hermaeus Mora. He claimed the feeling that was the strongest… after drinking…. The potion would make the person forget what made them feel that way.
====
10203
Our love. It was supposed to be the strongest feeling he had. Don't you see? He would forget me. I was the cause of the love, only… that wasn't the strongest feeling that day.
====
10204
About the potion, about her, or must I relive the pain over again for you?
====
10205
They're here? That's great news. I'll go find them in a moment.

Be careful around this spirit. I think he's cursed me already. My mind is blue and cold.
====
10206
They made it? And so close, all along. Yes, I'll go, but be careful around that spirit, friend. His words will dance you a merry path to madness…
====
10208
Yes. The picket must be sufficiently wounded for it to work. Don't kill him.

The cudgel will merely stun him. Once he's down, you can tie him up. You'll need to work fast before he regains his senses. Then we'll march him back to camp.
====
10211
I don't regret resisting those bandits. If Sellan's organizing a revolt, I'm in. 

I'll see you outside.
====
10212
I'll send an envoy to Evermore. We need to make contact with their leaders. We must find a place for ourselves that's in harmony with them.

Trust will come slowly on both sides, but I believe it's possible.
====
10213
Sellan, eh? I heard he ran with the Red Rooks at one point. 

He must have seen the light when they sacked Eagle's Brook. All right, I'll join him.
====
10214
I was on my way to tell Sellan I'd join him when the Red Rooks captured me. I've been down here ever since. It's time to finish what I started. 

Thank you.
====
10215
It's his own sword. I shouldn't have left him alone.

Please, look around to see if there are any traces of his killer!
====
10216
Yes, but she wasn't here when I arrived. She may have gone out to find a poultice, or herbs, or whatever she needed to treat his pain.

I hope she's all right, though she should've waited for me to get here before leaving Sir Etienne alone.
====
10217
Sadly, I have the heart of a young warrior in an old man's body. My passions still rage, and seeing <<1>> again banished all thoughts from my mind save for duty and vengeance.

If only my soldiers didn't have to pay the price for my sins ….
====
10218
I'm already dead, but my body has not yet realized it. I've forced the Reachmen to pay quite a toll for my death, but I must pay my share, as well.

Don't worry about me. As long as <<1>> dies, I'll die well.
====
10219
Desert Evermore? I'd never do such a a thing. Why would I desert Renchent, a rat who thinks himself regent, but leaves his people to die on Reach-made swords?

I'd desert in a heartbeat.
====
10220
Cast them into the fire. The scent will draw the <<z:1>> out again, and you'll catch him off guard.

I'm sorry, <<2>>. With my wounds, I won't be of much use in the upcoming battle. Be ready!
====
10221
An … unexpected, but most welcome offer. You've defeated one before, and you will not be caught off guard, as I was.

Winds at your back, friend.
====
10222
I'll find Sellan and join his resistance. But first, you have to promise me something. Foreman Blaise has got to die. He's the cruelest Red Rook in the mine. 

Promise me you'll kill him.
====
10223
Sellan's got a good plan. I'll go help him. But you need to do something for me, too.

Foreman Blaise has got to die. We'll never break the rest of the Red Rooks while he's still in charge down here. Promise me you'll kill him.
====
10224
Consider me a member of the resistance. I'll go find Sellan immediately. But you need to do something for me. You need to kill Foreman Blaise.

That cruel Red Rook keeps the mines in constant fear. Kill him and we can take back what's ours.
====
10225
I came here as an envoy to plead the case against the Withered Hand. I don't care how much <<1>> protests of honor. 

I won't be ripped apart by ghouls to satisfy her ego.
====
10226
While still in its early stages, lycanthropy can be cured with a potion. After their experience with <<1>>, the soldiers will not trust me or any other werewolf and have refused treatment.

They may trust you. Please offer them the cure.
====
10227
I can't argue with that. Be careful not to leave <<1>> once I've cast the spell. Since I'm the source of its power, you'll have to remain within range.

Obviously, it won't work on the undead, but you'll be safe from the Aldmeri Dominion.
====
10228
Oh really? Fine, I'll do as the chief requests. I agree to duel a Fighters Guild representative. Sound the drum. Let's end this farce. The Hand shall be triumphant.

In the end, it doesn't matter. I will have their swords one way or another.
====
10229
What is more glorious than for a man to hunt a man? The Reachmen have provided Lord Hircine with many chances to admire their work.

Brinarch the Reachman wanted to become Brinarch the Briar Heart — a boon only the great prince Hircine could grant.
====
10230
It's an immortal creature severed from its own heart. They can be unstoppable.

I sense you seek to defeat Brinarch. Hircine can grant you a chance to prove yourself, if you wish to accept a challenge in his hunting grounds.
====
10234
That woman ... Marthe. She said the same thing, but I didn't trust her. But you rescued me from the Reachmen. I take the cure from you.
====
10235
A cure? I don't want it. Being a werewolf ... how could I pass up such an adventure? 

Like I told Marthe, no thank you.
====
10236
I ... I believe you. You did rescue me afterall.
====
10237
If you're sure .... I'll take it. I definitely don't want to end up a werewolf!
====
10238
I don't know exactly, but the Bloodthorn cultist told me about the guardians.

Watch out for a summoned creature, an impassable trap, and a warrior spirit bound to Angof's service.
====
10239
All I know is that Angof drew on the collected power of his cultists to summon the creature. I hear that it's more plant than beast.

And, of course, it's terrible to behold.
====
10240
Actually, I couldn't get anything out of the cultist about the trap. Sorry. You're on your own with that one.
====
10241
It seems that when Angof first came to power, a certain knight took offense and tried to kill him. 

Angof captured the knight's spirit and bound it to serve him. I understand he's extremely powerful and not at all happy about the situation.
====
10242
<This chest is held shut by a magical force. The traps nearby may be keeping it locked.>

<Perhaps disabling the traps will help.>
====
10243
Good. This should buy us enough time to act.
====
10244
The shard-key is bound to my spirit, as surely as I am bound to guard it. 

But I wonder, will you listen to a riddle? A useful riddle?
====
10245
What cannot be said directly may be hinted at. Listen, then. "Rot and death are Angof's guise; living flesh holds his demise." 

I must release the shard to the one who brings me what the living flesh beyond this crypt holds.
====
10246
I cannot say directly, only through riddle. 

Seek what differs in the next room. Take what the living flesh holds. Then unbind me with it.
====
10247
Yes, but take care what you say. The words must be repeated exactly as written.
====
10248
No, you fool! The stone! Look at the … ahh!
====
10249
No, fool! The stone! Read the … ahh!
====
10250
Ah, it's done. Thank Stendarr. 

Here, take the shard-key. I am free to ascend at last. Destroy Angof. Avenge me and the others that have fallen victim to his crimes.
====
10251
That seems unlikely, unless they are in truly dire straits.

You've piqued my curiosity. Where did you get this information?
====
10252
Ah. That's what the noise was? I confess, this baffles me.

What spy would risk handing secrets over to his enemies by bringing a journal full of valuable intelligence along on a mission?
====
10253
"We?" You aren't part of our army. "I" need to halt this raid, and "I" will redouble the guard on the depot as soon as its practical.

If you wish to help the guards in the meantime, speak to <<1>> at the supply depot to the southeast.
====
10254
Amateur spies don't get sent to infiltrate enemy camps. That's a task for someone with experience.

If the Imperials would send such fools among us, they must be desperately short of veteran soldiers.
====
10255
What? Don't joke with me. This is the most boring job in the camp, next to doing the laundry.

We're facing an attack? Damn! They'll probably want me to warn the camp or something. I'll miss everything!

Wait! Do you hear something?
====
10256
Argh! I'll go sound the alarm. You stop them from carrying off any of the crates!

And save some of those thieves for me, or I'll kill you!
====
10257
Hmph. Got my hopes up for nothing. If you want to sit here and be bored with me, help yourself.

I'd kill for a jug of ungorth right now.
====
10258
You'll go to one of Hircine's hunting grounds. There, you must capture each of Hircine's divine aspects: the Stag, the Wolf, and the Hunter.
====
10259
Ah, that one. I thought another mortal would come to seek his downfall. You would be a worthy opponent.

I offered a boon, and you made a valid choice. I shall not turn you away, but it will require effort on your part.
====
10260
An eager one! Wonderful! Brinarch created a ritual site at the south end of <<1>>. Fill its altar basin with the blood of his followers. 

Once that's done, you will be able to destroy his heart. Slay him then, for only then can he truly be defeated.
====
10261
Her fate is none of your concern. The wyresses know my bargains, and they know my price.

If you should defeat Brinarch, I will annul his request to keep the Wyrd away from this shrine. That is the limit of my hospitality.
====
10262
It is as I feared. This drawing confirms it. The Reachmen did just pick our town at random, <<1>>. They are after Bonerender!
====
10264
It is a weapon of great power that I have kept hidden for many years. I sent my son, Vince, to get Bonerender from the chapel and bring it back here for safekeeping. I hope that he returns soon.
====
10265
Thank you. Hurry now, time is short.
====
10266
Only a few minutes, but a bit of help is always welcome in times like these. You could run after him and make sure no harm befalls him. And make sure that Bonerender does not fall into Reachmen hands.

Please, <<1>>. Time is short.
====
10267
Then it shall be. I would say I hope to see you in my realm again, but your next visit may not be as pleasant.

Most return as the subject of one of my hunts. I have not yet had a hunt without gaining my prize.
====
10268
Yes. I have seen your work, <<1>>. You strive to protect the innocent and the weak. Once it knows the enemy and has received the blessing of Stendarr, the ring will protect you from harm.
====
10269
That swine sold me goods that were stolen by the Pellingare gang, then blamed me for the theft! He even brought false witnesses in to make the claims against me. I tell you, his lawlessness knows no end!
====
10270
You cannot make everyone your enemy, <<1>>. Only by focusing on the true threat can my ring protect you. Bathe my ring in the blood of your enemies, the Reachmen, and it will become strong against them.

With this power, you will be stronger.
====
10271
No ... Gall and pox! They took it! I got here as they were leaving and they struck me down as I tried to stop them.

Please, get Bonerender back!
====
10272
I'll be fine. Just ... just get the weapon and kill the leader of the Reachmen. I'm sure that he will amass a huge army behind him now that he wields that power.
====
10273
That swine sold my husband Evan goods that were stolen by the Pellingare gang. The next day he returned to our store and blamed Evan for the theft! <<1>> even brought false witnesses in to make the claims against him. Oh, my poor man. What injustice!
====
10274
They run the most ruthless smuggling ring this side of the Bjoulsae. Inside Wayrest, they're nearly untouchable.

I've been investigating their crimes, but someone kept covering up their tracks. I searched the sewers and found out who - <<1>>!
====
10275
She's the head of the Pellingare smugglers. She runs the whole operation with the help of her brother, <<1>>.

I'm positive she's holed up somewhere in these sewers. Be careful if you go after her, though - she didn't rise this far on wits alone.
====
10276
Briar's breath, this must be in jest! You spoke to Lord Hircine?

No, I see that it is true. You'll strike a death's blow against Brinarch. How can I help you do this?
====
10278
The Imperial commander, <<1>>, tortured me. He broke something in my hand and wrist, and I told him where to find the others.

I put my comfort over theirs. <<2>> heard me, and she'll never forget.
====
10279
He commands this group. I don't know their affiliation. They're here for the mines, and that's all he cares about. He'll keep it running no matter how many conscripts he kills.
====
10280
Onsi's Breath is the most lucrative mine in the whole of Bangkorai.

This is why the name it carries comes from great Onsi, as it yields much and more for the making of weapons and armor. That's why <<1>> took this place by force.
====
10281
So be it. Just keep your voice down.
====
10282
I can, and I will. <<1>> and her husband, <<2>>, once nearly destroyed Alik'r. Today she will meet justice at last.

Be warned. Consecrating the bones of such a powerful necromancer is dangerous. You must protect me, no matter what happens.
====
10284
The Imperials seemed to have inside knowledge about our tactics. They took our whole force in a surprise raid. We suspect there's a spy among us.

The soldiers down in the mines are the lucky ones. The Imperials butchered the rest of them.
====
10285
Istahn is a desert nomad. He's very skilled in stealth and infiltration. He worked closely with our forces in the area, and now he'll lead our rebellion against the Imperials.

Soon, we'll set the prisoners against their captives.
====
10286
Morwha's blessed bosom! Loath as I am to send you from one danger to the next ….

The Seventh Legion's captives in the mine need your deft aid too, if you're willing to go on.
====
10288
Indeed. We must give them a second distraction.

The two foremen, Decanus Falco and Decanus Larus, are mages that oversee the largest chamber. Draw them out by destroying the mine equipment, then slay them.
====
10289
I am Istahn. My people are captives, forced labor in the mines at Onsi's Breath. I've been watching the camp and waiting for an opportunity to free them from my mistake.

Have you any strong love for the Imperials … or will you help us?
====
10290
Long ago, Queen Arlimahera expanded <<1>>, ordering her armies to fortify old ruins. At most, the conquest went well.

The Mages Guild interfered. She was relentless and insisted their mages be captured. That's why they called her the Blood Queen.
====
10291
The spirits that haunt these ruins relive their last moments over and over again.

When my relations die, their spirits are drawn here to watch the battle that <<1>> caused. That's why I've seen my ancestors' ghosts several times.
====
10293
The Eight bless you! An old friend of mine, Krothag gro-Gorka, is a prisoner on top of the hill nearby. Free him. Then tell him to hide somewhere in the mines.

I'll meet you near the eastern mine tunnel entrance when he's free.
====
10294
The others have all collapsed in their tents. They're exhausted! But I wanted to welcome you back. 

And Sir Lanis wants to talk to you. He's telling the Lion Guard commander what happened.
====
10295
Who knows? Maybe he wants to give you a medal or something.

Well, go on. We'll be fine. I promise.
====
10296
The Mages Guild will be here soon. You've done enough already, <<1>>. I promise that we can handle the rest.

Oh, and before I forget, Lanis was looking for you. He's up telling the Lion Guard commander what happened.
====
10297
Stop the undead from reaching <<1>>'s necrotic altars. You'll have to balance destroying these fiends against ending Shiri's life.

<<2>> will heal you as frequently as he is able, but his power is limited.
====
10298
You must witness the past to help those who are there. This ritual requires specific components.

We need four key items: <<az:1>>, <<az:2>>, <<az:3>>, and <<az:4>>. I'll accompany you to ensure you aren't simply a graverobber.
====
10299
<<1>> in Sentinel sells good lizards. And <<2>> near Bergama has sold a few good racers.

Unfortunately, I only carry one lizard suited for racing - <<a:3>>. He's not fast enough to be a winner, but you never know!
====
10300
Excellent! Remember, he's not the fastest of the bunch. But maybe in the right hands he'll do well.
====
10301
I do want this track to succeed, but <<1>> has to admit I know what I'm doing, too.
====
10302
A lizard needs to be light, but muscular. Their shape can affect their speed, as can their diet.

I've got something for the latter, if you're interested.
====
10303
I'll feed it to your lizard before you go. It can get a little messy.

There, all done! He's bright-eyed and ready to run!
====
10305
We're being paid bounties on Reachmen idols and signs of Imperial rank. 

If you come across any of those items, we would gladly take them off your hands and remember who gave them to us.
====
10306
No. Only my skull was crushed, and this by the tip of my partner's pickaxe.

We finally found something of value down here—gems. But in that very moment, I saw the price of my life's blood in her beautiful eyes.
====
10307
Yes, and keenly do I feel the need for revenge. In death, I have been granted this opportunity. I have poured my hatred into the gems we found.

Give them to her. Give them to Samsi, and she will be repaid for her treachery.
====
10308
We're pretty isolated out here. The Red Rooks came in and took over without any interference from the Lion Guard. Our local watch was no match for them.
====
10309
But she's been here, away from the others, so that she had supplies to care for him.

She asked if she could care for him!
====
10310
The Imperials are helping us when we need it most. <<1>> says his army feels terrible about pushing so many out of their homes.

He's asked us to come back with him to help others understand how much they want to help us.
====
10311
I will help you. There are worse days to die.
====
10313
I don't care. These people need to eat, and I've been promised a position in the Seventh Legion for my service to them. No one will stand in my way.

Prepare to die for your interference.
====
10315
I will now, thanks to you.  Farewell.
====
10316
Yes, I think so. Is it safe to leave?
====
10319
You and <<1>> are two of a kind.
====
10320
Tough as they are, these miners will not be able to stand up against an organized Imperial defense.

We will need to create distractions to throw the Imperials into disarray. Get out there and set some fires, break their morale.
====
10322
Once that is done, we will make a push for the gate, but we need to kill the Centurion. Victus is his name, the same cruel bastard that ordered me to bake in the sun like a loaf of Breton bread.

His command tent is on the northern rise.
====
10323
Then I'm too late to help. How disappointing. Well, at least you saved them before the trolls came back for seconds!

We should tell <<1>>. She'll want to know. Do you know the way to the hut, or do you need me to show you?
====
10324
If I grant you a bit of help to keep up, this will be easier. Just take care to avoid the wildlife. My spell won't last through a troll's swipe.

If we get separated, the hut is by the monument south of the woods. <<1>> is waiting there.
====
10325
You seem to fare better than most against the trolls.

Stenwick's hut is at the southern end of the <<1>>. It's near a great monument. Walk with the shadows, and you will be safe.
====
10327
At one town, there was an old man who got very animated when I mentioned Stendarr. I thought he was going to attack so I drew Bonerender. Before I knew it, the man was dead.

Screams followed me for leagues as I ran from the blood that I'd spilled.
====
10328
When I was a new member of the Brotherhood, I went out into the world as a missionary. One of the places I went was the Reach. I tried to convert some of the Reachmen to follow Stendarr. This did not go well, and I had to flee the area rather suddenl
====
10329
I believe so. <<1>>, our time is running out.

Bonerender is a weapon of great power. I have kept it hidden for many years. Now, the Reachmen have come for it.

They must not get Bonerender!
====
10330
Then I'm too late to help. How disappointing. Well, at least you saved them before the trolls came back for seconds.

You should tell <<1>>. She's waiting for news.
====
10331
Praise Stendarr! I'm so glad to hear that Rodric is alive.

Yes, everyone here is doing fine. Some may even live.
====
10332
Actually, there is. Lady's Smock is a flower that has very strong healing properties. I've seen some growing along the coast.

If you could get some, that would be a big help. As much help as a few forgotten farmers can expect, I suppose.
====
10333
The Yokudan inscriptions are mysterious. Frankly, I'm baffled by them. But Mareh has dropped hints that he knows what they mean. 

I'm sure he could tell me what I want to know, if I could only figure out how to give him what he wants.
====
10334
They contain the key to the antidote for my stoneflesh potion.

Somehow, the gargoyles inspired the early Redguards to experiment with their own flesh and bone. If I could only understand their cryptic inscriptions, I could master their alchemy.
====
10335
No. Well, yes. Kind of?

I'm not a knight or a man-at-arms, if that's what you're asking. None of us in the militia are. We're levied from Evermore's citizens when there's an emergency. When there aren't enough real warriors.
====
10336
I didn't mean to be. I'm just a butcher. I don't know anything about fighting!

Our real leader was Felix Sergond, the tavern keeper. He at least knew how to beat up drunken orcs. He died at the Garrison, trampled by one of the Gallants' horses.
====
10337
Well, you've got good armor. I have a shirt.

You've got swords, and axes, or whatever it is you've got. I've never even seen some of these new-fangled weapons before. I've got a grain scythe that would be ruined if I actually used it on someone.
====
10338
You know what is here?

Three noblewomen that are smarter than me, stronger than me, and angrier than me. They expect me to contribute advice, then ignore it. I wish they'd let me go back to the miltia camp ….
====
10339
You have to understand. The militia, we're just … crow fodder. We're not expected to do anything more than get in the way of the enemy.

Lady Alimah led a charge into the Imperials' flank. Some of us got in her way. She just … went through us.
====
10340
There's no reason you should be. If you don't mind my saying - what are we to you? You pass by dozens of folk like me every day without giving us a thought.

Sorry. I guess it's decent of you to say, whether or not you mean it.
====
10341
Well, you've got all that enchanted jewelry, fancy … I don't even know what that's called … and whatnot. I have a shirt.

You've got magic. I've a grain scythe that would be ruined if I actually had to use it on someone.
====
10342
You know what is here?

Three noblewomen that are smarter than me, stronger than me, and angrier than me. They expect me to contribute advice, then ignore it. I wish they'd let me go back to the miltia camp ….
====
10343
What do you need to know? I may not have all the answers, but I'll do my best. It's the least that I can do for you. After all, you helped feed my family.
====
10344
<<1>> is my eldest boy, bright and inquisitive. He's barely a man himself, but he feels responsible for us ever since his father passed away three years ago.

Living in this cave has been especially hard for him.
====
10345
Really, the Shining Scarabs are refugees like me and everyone else here. They control the rations, and organize the work load.

<<1>> and the other boys think they are warriors who will push back the Imperials so that we can go home.
====
10346
You were not with us when we were captured and brought here. Who are you?
====
10348
My leg still hurts, but at least the swelling's gone down.

Did you learn anything about … what we spoke of earlier?
====
10349
You did all you could. <<1>> was truly mad. I don't think anyone could have stopped him once his paranoia took root.

It's important that her death did not end the Daggerfall Covenant. She could never find rest if her father's legacy was destroyed.
====
10350
So that's where all the food was coming from! No wonder they wanted to keep things quiet.

I'd better keep this information to myself, or there'll be an uproar. I just hope they know what they're doing.
====
10354
Now, let's not get too hasty. That's exactly the attitiude I'm trying to discourage.

You know, the trolls have lived here far longer than any of us. They're simple creatures, but that doesn't mean they're worth less than any other creature here.
====
10355
Friend, you misunderstand. There's a balance between the wild and the tamed. Folks around the woods know this.

The balance has been shifting, and it's neither the trolls' fault nor the peasants' fault. I need to fix that, if only for a while.
====
10356
They're people, just like you and me. I care about every creature, regardless of whether they're in these woods.

The wyresses say I'm soft. My methods are different than theirs, but my results have been good enough for many years.
====
10357
It makes me glad to hear you say such things.

There's a great troll just behind my hut. He's an old one, but the other trolls follow his lead. Place this charm in his den, and he should have the other trolls calm down.
====
10358
As I said, it's not their fault. I need to fix it, but these hands … they're far too weak to do it now.

There's little time left for the woods if I can't save <<1>>.
====
10359
You can call me … a caretaker of the woods.

I see that the townsfolk don't bother the creatures here ovelry much, and I make sure the creatures don't hunt on their farmlands.

Doesn't always work out that way, but I can't help but try.
====
10360
I'll be fine now. Here. Take my lucky thingamabob.

Those guys kept talking about Bonerender. Why would I know anything about rending bones? I'm a farmer!
====
10361
Yes, but I'll be fine now. Here. Take my lucky thingamabob.

Those guys kept talking about Bonerender.
====
10362
Yah. I'll be fine. Here. Take my lucky thingamabob.

Those guys kept talking about Bonerender.
====
10363
Their wrath will be great, but they will not be able to break through trained, rested, and armored Imperial soldiers.

We need a secret weapon, and I spotted it just moments ago.
====
10365
The Imperials captured a huge Orc named Krothag gro-Gorka. I thought they had simply killed him for his obstinance, but it seems they tied him up and left him to die in the sun on the ridge.

Release him, <<1>>, and ask him to join our fight.
====
10366
The fleshed one wants to give the trees a gift? Curious.

The sweetwater of the witchlights is a delicacy, for they guard it fiercely. If you can fill this leaflet with such water, I will indulge your request.
====
10367
By Mauloch's sulfurous hatred! And here I thought that traitor and bandit was our only hope … where's <<1>>, that bastard?

Left me here to rot. I'll rot him!
====
10370
I'll show you pathetic! I'll tear those Imperials apart with my bare hands!

I'll crush their bones and tear their lungs out!
====
10372
He did, did he? Wait till I get my hands around his throat!

The key to these shackles is kept in their surveyor's tent on the hillside across from us. Free me, so I can kill <<1>>!
====
10373
Soldiers, guards, attack dogs, anything to keep the Reachmen away!

You know, a few of these farmers might be well enought to fire a bow soon. If you should find any weapons and armor, bring them to me. I'll give them to the healthiest of farmers.
====
10374
You must be a gift from the Eight, <<1>>. These will serve us very nicely. After I make a healing poultice out of these flowers, I am sure several farmers will be strong enough to use the weapons and armor you've gathered.
====
10375
Yes, so just you go find my brother. He's probably at the chapel house.
====
10376
You want me to fight with you instead of leaving to warn the rest of the camp? That would be irresponsible! There's no way I could possibly agree to ….

Yeah, sure. Let's do it.
====
10378
The captain sent you? It's good to know that he hasn't forgotten about us. The rest of my team were captured by the reachmen we were tracking. I was injured in the fighting, but managed to get away.

The villagers here have been patching me up.
====
10379
Our ancestors are not just relics of the past. We believe that the honored dead are a link into history, a sacred and unbreakable connection. 

Raising a hand against the dead, striking an honored ancestor … may Sep take me first.
====
10380
They claim to be pacifists and are unwilling to take up arms against anyone. Kerbol says the soldiers are safe for now. No idea how he knows that.

There is something very peculiar about this village and I need to find out what.
====
10381
A hidden village full of pacifists? Why are the reachmen just leaving them alone when they've been attacking us so viciously?

I'm still too injured to do a lot of poking around. I need you to do it for me. Find out what these people are hiding.
====
10382
Thank you, stranger. I owe you a debt.

Now, why are you helping that traitorous dog Istahn? He gave the Imperials our position. He was the one that sent all those men to their deaths!
====
10384
Charm. This is ... amusing.

The Sentinel is dying. We can feel this. The young grow bold. The old grow ... wise. We want no charm.
====
10387
I'm going through my first change soon. It'll be my first time as a werewolf.

Everyone's experience is different. It's a kindness to keep me away from everyone, really, until they know how this will affect me.
====
10389
I can't … it's something I fear you wouldn't understand. Not yet.

Look at her. She holds something within her that I couldn't cultivate in my old heart. There's a strength that keeps her … a rare beauty ….
====
10390
This again? Do you know what it feels like to have a piece of yourself torn off and stuffed in a small piece of metal?

Get ready for a fight, little one. You'll have to subdue the beast before I'll submit to that medallion.
====
10391
Yes. If I attack you, please help me regain control. I don't want you to suffer like I did.

I was attacked, and it wasn't my fault! No one wanted anything to do with me after that. I had nowhere to go untill Kerbol found me. Just don't kill me!
====
10392
Uhh ... you know. People who have no where else to go. Please ... I really need to finish my work.
====
10393
Yes, well … we have a need for it. If Kerbol hasn't told you, then it's not my place to say more than that.

I need to get back to work.
====
10394
You ask too many questions. Leave me be.
====
10395
There are two approaches.

You can make him fear you, and he'll answer your questions to avoid punishment, or you can make him like you, so he wants to answer your questions voluntarily.
====
10396
Werewolves! I should have guessed. The howling I heard last night did not sound like normal wolves.

I'd have expected a pack this big to have attacked us on sight. There must be more to this. Go speak with <<1>>. He needs to explain this.
====
10397
They both get the job done. The real question is, "What do I want to do?"

He's an Imperial. You've hurt and killed a lot of them. On the other hand, they weren't tied up.

Walk around the camp and see if anything might be useful. Just get results.
====
10398
That's the traditional method. You find things that hurt him, and you use them on him. We have a few specialist tools in here, but you can look around the camp for more.

Simple intimidation can also help, if you have a talent for it.
====
10399
Maybe you can earn some gratitude for good treatment. Maybe you can persuade him to feel a kinship with you. And you can rarely go wrong with bribery.

Look around the camp for things he might want … aside from being untied, of course.
====
10400
Good for you. I don't. You know what I want? I want to go home. 

I want to meet my wife at the door, yell at the kids for knocking things over, and sit down to a warm dinner with a cold ale.

Think you could arrange that, you Covenant turd?
====
10401
That would be great, if I wasn't tied to a pole! I can't exactly hold a spoon like this.

It's been a long time since I had a hot meal with real meat: not salted, but with blood in it. Camp meals keep me on my feet, but leave me longing for home.
====
10402
Warm ale? Pah! Only savages drink warm ale! I hate campaigning outside of Cyrodiil. Why did we even come here?

Anyway, how am I supposed to drink that with my hands tied behind my back? You expect me to lap it up like a dog? Would that amuse you?
====
10403
Ha! Easy to talk tough when your enemy is tied up, eh?

Go to Oblivion, Convenant dog. I have nothing to say to you or any of your barbarian friends.
====
10404
By the Divines! Ah, Stendarr, help me endure this!

Covenant pig! I'll never be able to hold a sword again!
====
10405
I'll kill you! I'll kill you!

I'll break every bone in your body! I'll carve you into mincemeat!
====
10406
<You see the flames rekindle, resisting your attempts to douse them.>
====
10407
Empty words. We both know I'm not leaving here alive, not after all the murders on both sides.

This is no sporting war, no contest over honor. This is survival. The winner is the one left standing. Just admit my next meal is my last meal.
====
10408
Oh? I'm not as easily bribed as you expected, am I?

So it's to be torture now, isn't it? The older soldiers say your kind is like that.
====
10409
Stew would be great, if I wasn't tied to a pole! I can't exactly hold a spoon like this.

It's been a long time since I had a hot meal with real meat: not salted, but with blood in it. Camp meals keep me on my feet, but leave me longing for home.
====
10410
And there's an old Imperial tradition of poisoning your enemy's food and drink. It's long been considered the "civilized" way for nobles to kill each other. I'm sure you've heard of that.
====
10411
Warm ale? Pah! Only savages drink warm ale! I hate campaigning outside of Cyrodiil. Why did we even come here?

Anyway, how am I supposed to drink that with my hands tied behind my back. You expect me to lap it up like a dog? Would that amuse you?
====
10412
The only way you can get your information is by torturing me?

Ha! Imperials are spit on here. Your people say we're cruel … evil ….

You know what's cruel? Hurting someone because you're too stupid to think of another way to get what you want!
====
10413
By the Divines! Ah, Stendarr, help me endure this!

Covenant pig! I'll never be able to hold a sword again!
====
10414
I'll kill you! I'll kill you!

I'll break every bone in your body! I'll carve you into mincemeat!
====
10415
I'm here because I was ordered to be here. I'm here because my comrades are here.

The nobles tell me I don't have to know their reasons. Torture me all day. That's all I can tell you.

Heh. I'll probably make something up if you hurt me enough.
====
10416
"Start over"? Are you … are you joking? After what you just did to me?
====
10417
There's only one reason why you'd capture me … or give me food and beer, for that matter.

You want to know about our defenses to the south: strengths and weaknesses, units and commanders. I'm not going to betray my comrades. Take your meal and go
====
10418
I care for them as much as they care for me.

You know who runs Colovia since the Empire collapsed? Daedra-worshippers and necromancers!

If you don't have the power to stand up to them, you keep your head down and do what they say.
====
10419
Your intimidating threats weaken my resolve!
====
10420
They wouldn't! Have you been in an army? You fight for the people you live with — not for your commanders, and not for whatever reason they started the war.

I'm not saying anything else to you.
====
10421
Go to Oblivion, Covenant scum.

If my superiors found out I told you anything, my family would suffer. Do you understand? Suffering beyond mortality. Torment beyond death.

Those who rule Colovia have the morals of a Daedra.
====
10422
No. You would do worse to my comrades.

I know what you want, Covenant scum. You want a golden road to retake <<1>>. If I tell you anything, my friends will bleed and burn.

I'd rather die than kill them.
====
10423
You … you'd deny me even the mercy of death?

When we fall, the nobles raise us to keep fighting. Our oaths of fealty bind beyond the grave. It wasn't always like this. When the Empire died, parts of us died too.

What do you want to know?
====
10424
You … can you promise that? If I tell you what I know, you'll make the attack quick and clean? No execution of prisoners? No burning them out?

I know our nobles would see them die for no reason.
====
10425
Orcs, too? Ha! What does it matter? Go ahead. Call them in. It doesn't matter anymore.

Do whatever you want to me. I'm not going to turn on my fellows. I'm not saying anything else to you.

You've failed. We're done.
====
10426
We're low on supplies, low on soldiers, and a long way from home.

I can't tell you what the commanders are planning. The nobles don't share their plans with us common soldiers.
====
10427
I hesitate to do so. Just know that they are a part of Redguard society many consider unclean. 

Their methods are certainly effective. No one can contest that, but they give up much to become that way. I will speak no more of them.
====
10428
I have. Most of the soldiers were captured by the Reach. <<1>> was injured and managed to get away. We've put him up in the house just west of us.
====
10429
We like it quiet here, <<1>>. Our privacy is very important to us. Visitors are welcome, provided you respect our ways and don't bother people.
====
10430
They are a bit hard to miss. They arrived a few days before the soldiers and camped out in the eastern part of the Hollow. They were quiet until the soldiers showed up.

Please don't start anything with them, <<1>>. We are a peaceful village.
====
10431
We're a private people. Our history is our own and no business of yours.
====
10432
Years ago, when I tired of the life of a beast, I prayed and made sacrifices to Hircine for the strength to live in peace.

In time, he answered my prayers and blessed this medallion. The call of the hunt is lessened for any werewolf bound to it.
====
10433
<Inside the knapsack is a rough map with directions from Sentinel to the mines. The pack also includes some old clothes, half-eaten rations, and a journal.>
====
10434
"If Daedra are as powerful as everyone says, and if I can find one, I can have anything I want!

"I'll be rich and successful and show everyone who's ever doubted me how wrong they were. Finally, it will be my time to be loved and respected!"
====
10435
"Today I arrived at the mines before <<1>>. 

"The mines look bare. I hope it wasn't a mistake coming here, but I couldn't resist the chance to find a Daedra!"
====
10436
"These caves are empty except for some old spiderwebs. It's scary in here.

"How am I supposed to find the Daedra? I keep thinking I've heard something move, but I don't see anything."
====
10437
"I finally found the Daedra! Or rather, she found me. She's terrifying. I've never seen a spider Daedra before.

"She says if I go with her, she'll give me everything I ever dreamed of! This is it. Everything is finally falling into place!"
====
10438
Too boring. Rules. Threats. Watch duty. Feh! You know what would be fun? A party! 

And I didn't even bring a hat.
====
10439
The fight for Balfiera is more than just capturing the Fort at the center! There are many other aspects to war on this small slab of rock.
====
10440
Battle Tasks are always running because the fight is always changing! Be on the lookout for flags that mark key locations to capture every fifteen to twenty minutes!
====
10441
Fort Balfiera is fueled by support structures we call Resources.  There are three of these per keep: a Farm, Mine and Lumbermill.  Capture these to cripple the keep!
====
10442
The Fort is the primary objective on this island.  Capture Fort Balfiera, and our entire Covenant reaps the rewards both here on the island and abroad.
====
10443
You may be right. I would not see these woods fall to ruin.

This may be of use to you. It's simply a trinket from the woods, but in that, it may do some good against the spirit's challenges.
====
10444
Speak to the Commander and Skirmisher to get proper orders for tasks here in Balfiera. Be warry though as the enemy may have the same orders!
====
10446
Start fires. Break things. The Imperials need order. Surround them with chaos, and their composure will break down. You'll drain their will and disrupt their focus.

I have dealt with their kind far too much. I know their weaknesses.
====
10447
He's the bastard who captured my family. That Imperial dog captured the men and condemned them to forced labor. If we try to escape, he'll pursue us to the end of the world.

We all want him dead. Not captured, not bargained with … dead.
====
10448
I don't know, but it can't be good. They're up there calling on Vaermina, the Daedric Prince of Nightmares… putting me to sleep and talking about summoning… something.

If it's what I saw in my dreams, it's something terrible.
====
10449
Without a doubt. I even heard King Emeric's name…. we need to warn him. We need to warn everyone.

I told the village constable, but he's more worried about these slavers. He doesn't understand. These people worship Vaermina.
====
10450
There's not much I can tell you. I was but an initiate. 

I can tell you about the initiation ceremony, though.
====
10451
Initiates experience necromancy from the inside out. First, a dark spirit possesses you. Then your soul is transferred into a corpse.

They break you down and mold you. Inside the corpse, you are nothing. That's your role inside the Withered Hand.
====
10452
A trio of necromancers command them. The brothers Uwafa and Alasan strike the people of the desert. They're lead by their sister, Shiri.

All three are the children of a dread necromancer named Suturah. He nearly conquered Alik'r decades ago.
====
10454
No. There have been legends of people entering that tunnel and never coming out for as long as I can remember.
====
10456
Hadir had to recruit a mercenary? Not a good sign. Let me see those messages.

By the Eight! The Dominion's planning a full-scale assault! These messages, they're waiting for orders to attack. We have to stop the commander from issuing that order.
====
10457
I was betrayed! The Nords promised that if things went badly, they would protect me.
====
10459
No more than most men. She's the Daedric Prince of nightmares and evil dreams.

She's … horrible, but some people actually worship her.
====
10460
For a whole army? Through the desert? There's no baggage train in Mundus long enough for that!

The nobles insisted we could forage off the land like we do in other campaigns. Anyone who doubted was … silenced.

They planned a one-way journey.
====
10461
We had a few hundred, mostly raw recruits. There aren't many veterans, but it's not the living you have to worry about.

The nobles had us gather corpses. At this point, half our army is dead … and the dead don't need to eat.
====
10462
I don't know. I told you: they don't explain their strategies to people like me.

They made sure we captured wells along our advance west from Colovia. We had some water, but we're spreading out our rations by making soup.
====
10463
No, its a recent change. Necromancy was no more tolerated in Cyrodiil than it was anywhere else.

When the Empire fell four years ago, many of the nobles started openly practicing necromancy. It's spread since then. It's almost a mark of culture.
====
10464
How should I know? Why don't you tell me about your supplies and troop size? Then I could guess.

When we drove the defenders out of your fortress, they were in a panic. They were leaderless, but it looks like they've reorganized.
====
10465
We never had many to begin with. The rest died in battle or from the heat.

Before we left Colovia, the nobles drafted thousands of people into the army. They didn't get much training. They were just there to fill out our numbers.
====
10466
We've put them up in the house just northeast of us. Thank you for helping them.
====
10467
Never again will the Withered Hand threaten Alik'r. Their leaders are dead, and their power is broken.

The few cultists who remain, stripped of their power to raise the dead, will flee or die. Your deeds will live in legend, <<1>>.
====
10469
You have done all we could have hope for! From this moment forward, your path is your own. It was an honor to walk beside you. May Tall Papa smile on you always.

Though we must now fade from the view of mortals, we will always be here … watching.
====
10470
We'll have to see about getting you another one.

Try not to be so careless this time.
====
10471
Divines, yes! These Bretons will be the death of us all.

Just look at their armor! That tells you all you need know.
====
10472
There's so much of it! Layers of metal plates that weigh as much as the warriors who bear it. You can't feel the wind on your skin or in your hair.

That's how they think. Heavy, ponderous, obsessed with defense. That is not how warriors fight!
====
10473
On the balls of my feet, on the tips of my horse's hooves!

An army must be like sand on the wind, light and swift. It should seek the cracks in the enemy's defenses and blow through them, wearing away the edges so more can follow.
====
10474
Mine and no one else's! The Gallantry of Hallin's Stand, the finest horsemen east of the Abecean Sea!

We came to aid the Garrison. But defending walls is not our way of fighting. I lost many of my fine stallions - and a few horses, too.
====
10475
It is a town southwest of here. To our shame, it was occupied by the Imperials - dogs and sons of dogs!

But they do not hold it happily. Our cities are roses - fair to behold, but if you clutch them you taste only their thorns.
====
10476
Gallants. Horse-warriors. The Breton call us knights, but we don't fight like their knights. We wear leathers, turn quickly, fire our bows from the saddle. The wear steel and wield steel. Their horses can only move quickly in a straight line.
====
10477
Why, I never!

Fine. Pick one. I have four breeds of lizards. Do you want a <<1>>, a <<2>>, a <<3>>, or a <<4>>?
====
10478
An excellent choice.

As you may have guessed, the <<1>> is known for only having three toes on each foot.
====
10479
An excellent choice.

The <<1>> is known for the small horns on the end of its tail. Watch out for them. They're sharper than they look.
====
10480
An excellent choice.

The <<1>> is known for the ridge of small bumps running the length of its back.
====
10481
An excellent choice.

The <<1>> can only found here in Bergama. I suppose it must have something to do with the vegetation.
====
10482
Greed and cowardice have a price. She craves this tomb's treasures, but she wants you to take the risks. 

I would consider this justice.
====
10483
The Song of Divad is lovely, and I've never grown tired of the tales of Frandar Hunding, but what of the real events? What of the real people who were there, the first day off the boat from Yokuda?

This is what my work is about, <<1>>.
====
10484
There's a tower at each of the cardinal points. Each tower is the focus for a powerful mystical shield.

The four shields overlap to create an area free of necromantic energy. You'll have to speak to <<1>> if you want to know more.
====
10485
Ge epea veyn! Eve as gravia lambe ye lael.
====
10486
Ne goria! Heca! Delia ye metana Gandra Lambe, sino.
====
10487
A would-be hunter, are you? This will be a spectacular show.

Are you here to ask for aid, young one? Or perhaps you wish to surrender yourself to me.
====
10488
'Tis a hunt, as all good challenges are. The goals are simple: successfully find and defeat your quarry before you become the prey.

The execution requires finesse, however, and that is where many have failed.
====
10489
This is one of Hircine's many hunting grounds: a place for his quarry to roam, undisturbed by mortal meddling.

It is neither where you once were nor farther than where you stand. The location is unimportant. Only the hunt matters.
====
10490
Seek out <<1>> in Bergama, <<2>> in Leki's Blade, and my nephew Dajan af-Sahat in Lainlyn. 

Once you have all of the manuscripts, seek out <<3>> in Sentinel. She will assemble the text.
====
10492
You must defeat each of Hircine's aspects of the hunt: the Stag hides from the Wolf, who cannot see the Hunter.

Hircine will grant you a boon if you overcome his challenge. Good hunting, mortal.
====
10493
Not only have you saved the heart of the Ash'abah, but you are continuing the work of one of my oldest friends. You have been touched by the Eight. 

Take this manuscript, and may Tava lend speed to your steps.
====
10494
That witch sent you for the text? Even in her old age, Sahat burns like the desert sun. She didn't think to tell you of our relationship, did she? Bah! 

Fine, take the manuscript and go. Anything to ensure I never hear the name of <<1>> again!
====
10495
I have known <<1>> for many, many years. She understood that scholars must not be bound to a library or books. She relied on me to understand and explain the stories of the past. 

I will miss her very much. Take this. Continue her work.
====
10496
Yes, I can make it. I even have information to pass on to my commander, so the scouting mission won't be a complete failure.
====
10497
I told you my father was a bastard, but what he did happened many years ago. I had no part in that! Why should I have to suffer for what he did?

It doesn't matter. Listen, you need to convince the ghost to move on.
====
10498
Please. Convince this spirit that we suffered enough.

My mother ordered the hired guards to reclaim this place no matter the cost. It's out of my hands. These men will kill anyone who gets in their way.
====
10501
Can't you see we're in dire straits here? I don't know you, and these men need my attention. I'll happily give you the text when this situation is under control. 

Go speak to Marimah in his tent. Maybe you can help.
====
10502
I don't have time for this yet!
====
10503
Yes, I think so. 

But what about Cecile? She was ahead of us and I saw her get captured. They took her toward their camp on the beach. We can't leave without her.
====
10505
Not too badly. Luckily, you got here ahead of their interrogator. 

Thanks for freeing me. Now we have to look for the others.
====
10507
<A note is stuffed inside this distinctive leather-bound volume>

"I hope someone can get this to Aunt Sahat. I couldn't stay. The undead are everywhere, and I must get my children to safety.

"Tell my aunt how much I love her. Tell her I'm sorry."
====
10508
Of course. I don't want to get the help killed just because you didn't know where to go.

What would you like to know?
====
10509
That is where you come in, <<1>>. The Imperials have raised our fallen as undead in the courtyard. There's no way that our handful of troops will be able to reclaim the garrison without a major offensive launched from both sides of the garrison.
====
10510
I will lead our soldiers across the bridge to the eastern side of the pass. That side is lightly guarded. A few troops can retake it, if there's a distraction in the pass. 
 
Use catapults on the enemy in the pass. We are counting on you, <<1>>.
====
10513
I appreciate you killing the skeletons, but these men still need my help.

I'll pass the manuscript to you as soon as I can, <<1>>.
====
10514
It will, but to prevent you from freeing every miner within, I suggest that you seek out one captive in particular.

He used to run this mine, before they took it from him. They still allow him freedom of the camp unlike the others, however!
====
10515
That's … just what I was counting on! Right, now I know how to adjust the concoction to make a working antidote.

Soon Stibbons will be right as rain, thanks to my brains and your brawn!
====
10516
<You've found the gate through which Daedra are entering the <<1>>.>
====
10517
Then you have our thanks. As the Sentinel's will falters, his attention wanders. He's no longer keeping the trolls in check.

And all of this is because of a princess in need. Imagine! The woods may fall to ruin because of a town-dweller!
====
10518
<<1>> has been with us for many years. He was an old buck when he first became the Viridian Sentinel. Time has not been kind to him.

He's using all of his energy and power to sustain her. It seems the princess is his sole concern.
====
10519
I doubt anything can truly cure her. The poison runs too deep. 

You can see for yourself. She's at his hut. He dotes upon her, ignoring his other duties.
====
10520
Yes! This is it! At last we'll be free of this wretched prison. Bravely done, friend. You have my deepest thanks.

Now watch this!
====
10521
I'm grateful. My time with my people is coming to an end.

Go to Sentinel and speak with <<1>>. She must continue my work after I'm gone.
====
10522
I'll set to work expanding these texts immediately. It was inspiring to see Sahat one last time. 

You've set the course of my life, <<1>>. I don't know how I can thank you for that. May the Eight watch over you.
====
10523
I know you mean no insult with your questions. I just thought I'd be rid of my past by now.

When we first met, she was Lady Arzhela of Wayrest: a firebrand married to King Eamond some twenty years back. That seems so long ago now.
====
10524
I could help you figure out what happened here, if you tell me what you've found. 

I might not have your eye for detail, but I knew Sir Etienne well.
====
10526
For peace, if only for a generation. Lady Arzhela's marriage bound <<1>> and <<2>> in kinship.

Blood's a hard bond to break, even in the most trying times. That was reason enough for the marriage. I think in time, she even came to love him.
====
10527
Me? I was a simple gardener for the castle in Evermore. Lady Arzhela sat out there when she was homesick.

Sometimes, she'd talk to me about Wayrest and her old life. We became … quite close.
====
10528
Oh, I knew the gossips would've wagged their wild tongues and ruined the queen's reputation. I cared for her too much to let that happen, so I left.

Now fate's given me a second chance to help my Lady Arzhela … and I will.
====
10530
He-he did …? I-I do not know what you speak of. 

I would never kill Haidar! He was my partner, my friend, my mentor …. Please … I must be going.
====
10531
A lesson …? Yes. Fine. Maybe. A lesson that this life was never meant for me.

Please, just forget we met here … forget all this. I-I'm just going to leave.
====
10532
Is this another test? I'm not trying to escape, I told you!

I am not leaving this mine. Nobody else knows how to reinforce versus structural collapse!
====
10533
Oh. Still here? There's an Oblivion portal to the south. It's the source of the Daedra.

I tried to close it, but it's bound with powerful magic. I'm handy with a sword, but it's hard to stab spells. One in particular … I think it cursed me.
====
10535
Oh, you can believe that I will. If this is part of some scheme, it's not a very good one. 

Only one thing would turn this mine over more quickly than just striking the chains from these miners, after what's been done to them.
====
10537
Fine, fine. Go on, then. I'm just going to rest for a bit.

It's nice out here, nice and quiet. I've been listening to the wind on the sand. Don't you think it sounds like the sea?
====
10538
The Dremora were going through this door. I thought I'd learn more about the portal's seal.

One of them jumped me. It stabbed me and cut off one of my fingers … as a trophy, he said. I blame this curse. It's sapped all my strength and then some.
====
10539
I haven't been able to feel my legs for hours. I fear what that means. Even if this curse isn't fatal, if I'll never stand or walk again.

I'm a swordmaster, you see. I worked for <<1>> and the Fighters Guild.

Just find a way to dispel the portal.
====
10540
<These shelves hold tomes on conjuration. Most are crammed with illegible notations in the margins. Their notes are frequently punctuated with multiple exclamation points.>
====
10541
Good. Now that we don't need to worry about the dead rising, victory will soon be ours. Our soldiers throughout the garrison are preparing for the final attack. 
 
Raise this flag from the top of the tower. That will signal our troops to attack.
====
10542
Good. I have arranged for some assistance for you. Be sure to ask them for help.
====
10543
<You find a thin volume entitled "Planar Transition Reinforcement." It must be the correct tome.>

<The book's binding has been broken from excessive use, and many pages have marked passages.>
====
10544
Victory will soon be ours. Our soldiers throughout the garrison are preparing for the final attack. 
 
Raise this flag from the top of the tower. That will be the sign for everyone to attack.
====
10545
Up the tower right there.

Once you've done that, the garrison will be ours.
====
10546
Hircine has two divine aspects here: the Wolf and the Hunter. Both reside here, and you must capture each one in turn.

It's not as simple as one might think.
====
10547
You must find them before they find you.

The Wolf stalks its prey, pouncing when it is most vulnerable.

The Hunter patrols the grounds, embodied in lost souls trapped forever in the Hunting Grounds.
====
10548
Not so. Each aspect will give you a boon. I suspect each boon is a way to capture the next aspect.

I would seek out the wolf aspect first. They are hunters, so they would most likely be prowling near prey, or resting from their hunt.
====
10549
Be silent, fleshling! Perform the task I've assigned you.
====
10550
If I didn't need you to get me out of here, I would flay you alive, right here!
====
10551
Impudent fleshling. This binding will decay on its own in a few years. I merely find the wait tedious.

I have a long memory for ill turns done to me. When I am free, do you wish to have me displeased with you?
====
10552
I'll use small words for your benefit. I'm a lord of Apocrypha. I'm very important and very powerful.

<<1>>, a pathetic mortal sorceress dabbling with magics above her ken, impudently summoned me here. Kill her, and you'll find the answers you seek.
====
10553
She demanded the knowledge and power of Hermaeus Mora. I laughed at her. As if it's mine to give! I should've turned her bones to jelly.

When I made to leave, she bound my portal and snared me to this plane.
====
10554
Her little pig-brain is easily distracted by pretty lights and loud noises. Get her attention.

Return to the main room. Break her lab equipment, or free and kill her experimental subjects. They are mere churls, creatures of no consequence.
====
10555
The spell <<1>> binds me with is powerful, but crude. It's tethered to her soul.

When her soul is shucked free of its meaty shell, the spell will be disrupted. There is no other way.
====
10556
It is, and we're on high alert right now. A Baandari smuggler named Ildani escaped from the Guard, and we suspect she might try to reclaim her contraband.

If you see anything suspicious, let me know.
====
10557
"The people of the village have been very nice to me. Many of them have stories that sound just like mine. We owe so much to <<1>>. I don't think we'd be safe anywhere else."
====
10558
The bindings on such worthless creatures are much less powerful than the ones binding me. Any attack will break them.

You should hit them with a weapon … or cast those feeble spells your kind like to call "magic."
====
10559
You met her? She asked you to come and steal back her goods, didn't she? Perfect. This time we can catch her and her buyers.

If you'll help, according to statute twenty-two, I can offer you a reward.
====
10560
Downstairs? Just now? Damn it! That has to be Ildani! I could catch her right now, but according to regulation twelve, I can't leave my post ….

I've … I've just got to make an exception. Will you watch this area for a few minutes?
====
10561
I'm transforming for the first time soon. From what I understand, we can be very ... wild ... the first time.

It's safer for everyone if we change in a controlled place at first.
====
10562
There's nothing you can do! I was attacked by a werewolf from the Reach several days ago. When my family found out, they kicked me out.

<<1>> found me and brought me here.
====
10564
Fantastic. You'll be acting as a deputized, non-uniformed city guard—as permitted by regulation eleven. 

You'll take Ildani's goods and offer to deliver them to her buyers. We'll be watching, and once we have all the buyers, we'll close in.
====
10565
Ah! You do spotless work, walker. Now the goods must be delivered though.

Ildani worries that the guards might be looking for her, but risks can sometimes be fun, yes?
====
10566
It ... it's strange. I can hear almost everyone in the village ... smell them too. I have this little urge to tear your throat out, but it's controllable. Barely.

I was scared of this ... of losing myself. But I still feel like me. Just ... more.
====
10567
We use a code. Just say, "Alik'r is so hot. I'd rather be elsewhere."

After you've delivered the goods, meet me on the bridge in the center of the city.
====
10568
Ah, you are so kind! You think Ildani is sleek, yes? 

Sorry. No sweetmeat for you, but Ildani will reward if you deliver wares to buyers: a servant at the inn, an apprentice at the smithy, and an alchemist at the market.
====
10570
At last! My patrons were getting anxious. I take it you have a package for me?
====
10571
I understand. I also hate the heat, my friend.

Should I assume you have something for me?
====
10572
Yes, it's unseasonably warm from here to Bergama. The coastal winds blow in a southerly direction, and Lainlyn has the best restaurant in the desert.

You have the package?
====
10573
Well, I do have the master's notes.

I'm not supposed to copy these, but my curiosity got the best of me.
====
10574
Lead me to the battle, friend.
====
10575
"<<1>> has asked me to stay in the cellar for the next day or so. Just until I've transformed and grown accustomed to my new life."

"He does his best to reassure me, but I'm still scared. But who wouldn't be in my situation?"
====
10576
"It feels like my senses are getting sharper. Certain smells are starting to have an effect on me. The smell of a freshly killed chicken nearly sent my blood to boiling."

"<<1>> says it's just another sign that I'll be turning soon."
====
10577
I would not go so far as that. In time, and with enough Reachmen blood on our hands, Lord Hircine will surely speak to us again.

But the ways of the Daedra are unknowable. For now, I will be satisfied with the Briar Heart's demise.
====
10579
You made it just in time. Those serpents are looking at me and sticking out their tongues. I think they were licking their lips!

Let's go!
====
10580
Ha! Did you think destroying my heart would destroy me? I hold the blessing of Hircine!

You will be my first sacrifice to him as a Briar Heart!
====
10581
The Hand sought to punish me. They saw undeath as too good for me. By scattering my bones, they ensured I would wander - a helpless observer - for eternity.
====
10584
I was already involved in this research when the Imperials threatened my family. I had no choice.

After you spoke with me, I learned of their deaths. My mother, my brothers … Tu'whacca guides them now. I must make whatever reparations I can.
====
10585
We need the element of surprise, so we will remain hidden for now. Take this signal whisle, though. If you need our help, blow it and I will send out two of the Redguards to aid you in battle.

Fight hard, <<1>>!
====
10586
Ogambu. The pig-woman who dared imprison me? Yes, I would much rather consume her soul than yours.

Free me, blood-sack. Free me and I will kill her. This I vow!
====
10587
Go to the back of the mine, near the exit shaft. If you don't see him, just start ringing the cave-in warning bell.

When he shows up to see what's going on, finish him off!
====
10588
He's at the back of the mine, near the exit shaft. If you don't see him there, just start ringing the cave-in warning bell.

When Blaise shows up to see what's happening, you can finish the bootlicker right there and then!
====
10589
He's at the back of the mine, near the exit shaft. If you don't see him there, just start ringing the cave-in warning bell.

He'll come running to investigate and you can ambush him!
====
10590
I won't abandon an opportunity to crack Imperial skulls.

I haven't forgotten, though. When this is all over, he and I will have … words. I won't be fooled a second time.
====
10593
Yes, <<1>>, he still lives … but not for long.

He's done us all a great injustice. You're the one who helped free us. We leave his fate in your hands.
====
10594
Hmmph. Fine, <<1>>.

Istahn will live.
====
10595
Sorry, old friend. May the Gods be more merciful than the men you betrayed!
====
10597
Shh! You'll make it angry. Kindlepitch is very touchy, you see. You have to treat it with respect and reverence.

The Imperials are too crass, too rough. They have no respect for kindlepitch. They don't deserve to have any!
====
10599
We will free the kindlepitch! Here, take this solution. Pour it on the kindlepitch carts in the mine. Then it will be inert … dead.

After that, go to the northern supply cave and destroy their treated stock. I'll wait for you in the west chamber.
====
10600
So this sorceress, Ogambu … she's responsible for the portal? If you don't kill her, she'd just reopen it later. I guess you'll have to kill her after all.

Sorry. The sun just seems really bright right now. It's funny that I feel so cold.
====
10601
They say I spent too much time with solutions and mixtures, that they dulled my senses. Nonsense! I can see and hear better than ever!

That skull over your shoulder is grinning at you, by the way. I think he's plotting against you. Yes, he is.
====
10602
That's right. In exchange for our tribute, our Lady protects us and our farms against dry winds from the south.

At least, that's how it used to be. And I hope our lives will get back to that again with your help.
====
10603
Bless you, <<1>>! Go through the stone archway and around the corner. Their leader, <<2>>, is in the ruins.

After you've met with her, head up the stairway past her to the waterfall cavern. I'll wait for you there.
====
10604
I … I offered <<1>> this place.

We made a deal. It seemed to be to our mutual benefit at the time: she got a place to summon Daedra, and we got protection.

She sent the fiends south against the Imperials when she was done with them.
====
10605
She is … was … the most talented blademaster I've ever known! I thought she'd be fine!

The deal with <<1>> went well at first. The Dremora slaughtered the Imperials. Every day, we'd send someone to count the corpses. We even ran a betting pool.
====
10606
She's a thrall of the nereid, the one who stole a valuable artifact from these ruins. We believe it served as the keystone to this Ayleid conduit.

I wanted to speak to the nereid directly. You're a stranger. What is your part in this?
====
10607
Quite dangerous, my mortal friend. Though the Ayleid people are long dead, their traps and weapons remain.

Time has worn away the safeguards, however. The backlash from tampering with these traps without taking precautions could be deadly.
====
10608
Krothag and my kin are justifiably angry for what I did to them. We've agreed to postpone my judgment for the moment.

First, we must deal with the Imperials … and hopefully, we'll find my family. Ready for some chaos?
====
10610
We need some time to prepare. Put the torch to the Imperial supplies, tents, and fortifications. Use this signal whistle if you need backup.

When you've done this, meet me on the northern mesa. Centurion Victus's death is part of my atonement.
====
10611
She's manipulating them into destroying centuries of knowledge with their water worship. They endanger their own lives in the process!

We have asked them to return the Water Stone and leave these ruins. We will not ask again.
====
10612
Feh! The peasants and beggars can worship the nereid elsewhere. We have come to study, and possibly prevent, a disaster far beyond anything your people have seen.

You are not beholden to this worship-crazed nereid. Would you help us be rid of her?
====
10613
It's refreshing to hear you say that. None know the depth of secrets hidden within the archives. To see this Ayleid marvel, to understand its purpose ….

You are not in thrall to this crazed nereid. Would you help us be rid of her?
====
10614
With the city liberated from Faolchu, some of the Camlorn Guard came up this way looking for a fight. A noble named Darien was acting as their leader.

He seemed very angry with Angof—something about werewolves.
====
10615
You are not beholden to this crazed nereid. If you would help us be rid of her and her followers, our Lord would certainly look favorably upon you.

What say you, mortal?
====
10616
A wise choice, and one you will not regret. This artifact will allow you to speak with the corpses of the nereid's victims. They lie unburied within her realm. 

Learn more about her Water Stone and anything else we can use against her.
====
10617
Do not speak to <<1>>. She speaks lies.
====
10619
That's an odd question. I've known the duchess since we were children. We grew up together.

Now she's dead. Nothing will ever fill the hole in my heart.

I'll take some comfort in seeing her here at home with her family. It's where she needs to be.
====
10620
Yes, I lied. I wanted <<1>> back safely. I … I'm sorry.

This all started so well. <<2)>> kept to herself at first. The Dremora slaughtered the Imperials. Every day we'd send someone to count the corpses. We even ran a betting pool!
====
10621
No! Ogambu betrayed us. She brought more and more "subjects" through the portal. The Dremora were everywhere. They entered the Sunken Road and began killing our people!

It had to stop. It was my fault. I had to close that damned gate.
====
10622
According to the book you brought, when you kill a Daedra, a bit of their soul-energy is left behind.

If you collect enough Daedric essences and place them in the portal it will react … poorly.
====
10623
Let's see … Ogambu's journal and "Planar Transition Reinforcement." Her notes are a mess!

Her journal actually references a spell from the book! She says she made three anchors positioned at places of power in the ruins. They safeguard the portal.
====
10624
At the moment I am. My partner stepped away to go moisten the sand.

But if you're planning to pull a fast one, know I am authorized by statute six to use deadly force if necessary.
====
10626
Farwatch is a lightly defended position in a remote corner of Covenant territory.

If they could establish a base here, they could strike where they pleased, taking their pick of vulnerable targets.
====
10627
She comes to torment me in death, then?

Has her curiosity found another relic that will bring us to ruin?
====
10628
I was once like you: flesh and bone. She was everything to us: a goddess, a mother, a friend, and … well, everything.

Once we found the relic, we were nothing but meat to her. I curse the day we dug up that stone!
====
10629
No! I thought she'd come back for me. She said she would, but then she touched me and ….

Now she looks down on us as if we were insects. What happened?
====
10630
<<1>> loved her worshippers, but she loved worship more. She locked herself away with only that stone to keep her company.

Some of us tried to open the door to be with her again. And then, some of us died.
====
10631
Our lives, our farms … what were they to her? She used to bless us with her water's touch, but now she's gone.

She locked herself away up there, when all we did was live for her. It's that cursed Ayleid magic!
====
10632
That stone, the stone that wept water. She cooed at it like a babe. Then all she wanted was more: more relics, more books, more everything.

She'd fly into a rage unless we offered those old things. Nothing was good enough for her after that rock.
====
10633
Just a few scratches and bruises. I'll be fine.

As soon as I gather my strength, I'll go see mother. Maybe then she will stop worrying so much.
====
10634
How fortunate for you. But no one ever considers the wants and desires of a ghost.

Oh, very well. Let's get this over with.
====
10635
You wish to know more of Sep? He whose name is uttered more oft as a curse than in reverence? He who created the world as we know it, and then was punished by his own ilk for his trouble?

Follow me, and follow Sep's will. You will learn much.
====
10636
Wonderful. It's just the thing to take the edge off this heat. <<1>> likes to take credit for the success of the inn. 

I'm guessing my little service is what really keeps them coming back!
====
10638
Thank the gods. Better late than never, I suppose. I swear that <<1>> works on a totally different schedule than the rest of us. I was getting desperate!

Believe me, an apprenticeship doesn't really pay off my debts.
====
10639
Of course. There's just the matter of our fee and you're on your way.
====
10645
Scouting. Good eyes, like an eagle, or a magpie. 

Madame's coin purse sparkled. It sparkled to me. Then came lashings. Then sitting, doing nothing. Then Madame Lurue and the dancers. Like a party … only not fun.
====
10646
What a presumptuous question! Such temerity!

You are very rude, just like my brothers. They bound me here. They were jealous of my powers, my stature!
====
10647
Excellent. I was starting to wonder if <<1>> finally got her tail caught in a trap.

Things would be … complicated between us if the guards caught up with her.
====
10648
Would you believe me if I meant no offense? It has nothing to do with what you are, little thing. I am simply ... above you. I am an Ayleid. Or at least, I was.

There is still a lingering anchor keeping me bound here. Perhaps you will help?
====
10650
Yes! I intended to aid the Direnni against the Alessians. I hoped to get land from King Ralethiel as a reward.

My brothers bound me here so I could not participate. They never returned for me!
====
10651
<The reliquary contains a pendant shaped like a golden tongue. It hangs from a slender golden chain.>
====
10652
<The slightest touch causes the pendant to disintegrate. You hear a rising chorus of whispers, like a sudden wind. Then the whispers fall silent.>
====
10653
In truth, I do not know. My people are long gone. 

I could move on to Aetherius or I could remain in Tamriel. See what became of the land after the Alessians were defeated.
====
10654
Your words ring true. I should move on.
====
10655
Indeed, it might!

I must admit, the very idea fills me with a feeling I have almost forgotten. I feel … excitement!
====
10656
That we know. We don't know how it has corrupted her mind and how unstable she truly is.

Let's hope we can stop all this before we find out. Do you know where she's hiding?
====
10658
To kill everyone in the city … it is unthinkable. There would be no political gain from such a thing … no, the people responsible for such a thing would only be motivated to murder.

That is why we will show them no mercy.
====
10659
Know then the burden of my dishonor!

Sayeedeh never loved me, but I was blind. When she and <<1>> announced their betrothal, I believed he had forced her. I slew him, an innocent man, and realized my mistake only upon hearing her cries.
====
10660
I'm disappointed in you. Citizen volunteers don't grow on trees, you know. 

Now wait a moment while I find someone else to help you.
====
10661
Sentinel would be vulnerable without water. The nobles would dry up without a full pitcher at hand.

Still, cultists tampering with the rain catchers ... too terrible to consider! If they can strike here, are any of us safe?
====
10662
It is the realm of Oblivion, a realm of waste and destruction shrouded in endless winter.

Some have said it is a dark reflection of the mortal realm. Then again, who can really know how the whims of the Daedra shape reality?
====
10663
I thought my death would cleanse it, but as you can see, the blade now draws only more blood.

There will be no peace to any who claim it. And so, I put it away from my tomb, that there might be distance between it and me.
====
10664
I am a vessel filled with regrets! The Imperials captured my family, who planned to visit me at my post. They sent my youngest to tell me the rest would die if I did not open the <<1>> to them.

I tried to save my family. Thus, I am a traitor.
====
10666
I am not worthy of your mercy, but I will take it. My house is to the west along the road. Please save my family. I could not.

The Imperials don't see me as a threat. I'll sneak past them and meet you below.
====
10667
Yes, Tall Papa forgive me! My family remains in danger, held at our home to ensure my compliance. My comrades, my friends … died, and it may still be for naught.

I must pay for my treachery with my life. You are as good as an executioner as any.
====
10668
Too long. Sometimes allies, mostly rivals. To the Imperials, we are all the enemy, regardless of what we were before.

Likewise, they are now our enemy, above any other! Hopefully, <<1>> hates them more than she hates me at this point.
====
10669
The Withered Hand attacked and corrupted the temple. They raised the honored ancestors from <<1>> to attack the city. 

Many died. Many more fled. A few may remain inside in need of help.
====
10670
The High Temple of Satakalaam was built to serve the Motalion Necropolis. The honored dead's journey to the necropolis begins here. 

That is an important part of the ceremony. Corrupting the High Temple weakens the consecration of the necropolis.
====
10671
Friends? Friends? He's a liar, a thief, and a cheat! What kind of friend is that?

I may be a bandit, but I've got standards, unlike that desert low-life!
====
10672
I won't slow you down, that's all that you need to know. I'll feast on victory before food today, mark my words!
====
10673
Every true warrior needs his more perceptive, watchful half. To me, that was Istahn.

Then he decided that his family was more important than his oaths to his battle brothers. Weakling.
====
10674
Thank the Divines for Brother Phinias. When I came to this place, I expected to find at most a few cultists, if any at all. I wasn't prepared for an entire coven of the Worm Cult!

But perhaps my capture was more fortuitous than it first seemed ….
====
10675
My thoughts exactly. There's no telling what vile use the Worm Cult might put it to. And if they should give the <<1>> to their master Mannimarco, only evil would ensue.

If you can recover the relic, meet me by the waterfalls east of the ruins.
====
10676
Since I was captured, I've overheard a good deal from these worms. It seems they came searching for the keep's hidden treasure. That they have not found, but they did uncover some unholy relic from the ruins - a thing they call the "Cursed Panoply."
====
10677
It's a dark place. The Imperial necromancers found a way to raise the sanctified dead.

You'll need a disguise. Just kill those filthy Imperials or their undead and take their gear. And watch out for skeletons. They won't be fooled.
====
10678
You're not an Imperial! You're lucky I don't raise the alarm. Fortunately for you, I don't care one whit about the Imperial's cause.

What I could use is some wine. Bring me some, and I think we can work out a deal.
====
10679
She is our Lady, the Mistress of the Lake. She only talks with a few of us now. I'm one of them. Soon, you'll be another.

I'll let her know you're here.
====
10681
Stendarr's mercy! I knew you'd be able to fight through the Reachmen and destroy their unholy totems.

Come. I will give you the blessing you need to wield the relic's power.
====
10682
They did? Well, I'm glad to hear that, at least. Forgive me. I have been languishing alone for a long time. Can you release me?

You would need to destroy the relics that bind me—the Seal of Anchoring, the Animus Needle, and the Soul Prison.
====
10683
Nothing stays dead here long, as you'll soon see. The Imperials meant for <<1>> to be their most powerful weapon. 

Not long after their first attempt, something broke the spell and caused them to lose control.
====
10684
"I was right. The only way we're going to defeat <<1>> is to sever his connection to the other souls.

"I've already instructed my necromancers to enter the necropolis and enslave the four powerful heroes buried within it to assist us."
====
10685
No, he's been next to worthless.
====
10686
Because I shattered the bones of the unrighteous who opposed me! Reachmen! Ha! We drove them out of Bangkorai a hundred years ago and now they want to pillage my lands again? No. They will never know how to unlock the power of my ring.
====
10687
And I pray to Stendarr that you put a blade through his heart. 

Give Angof what you gave Faolchu. Then maybe we can put this nightmare behind us and rebuild our lives.
====
10688
Darien? Know him? Not really. Well ….

Oh, all right! I know him. Darien and I were once … that is … I've spent some time with him. Before. In the past. Way, way past. If you see him … oh, never mind. What's that look for?
====
10689
When the werewolves attacked, the damn Bloodthorns appeared inside the city. It was as if they'd been here all along. I think they even opened the gates for the werewolves. 

They had a plan and they executed it perfectly.
====
10690
Prepare to defend me for 30 seconds.
====
10694
The Baandari, traveling merchants, peddlers … smugglers. Baandari named after Baan Dar, the Pariah. Important to Khajiit. Knows the hidden ways, the hidden paths. 

Profit made, goods transported. All love Baandari!
====
10695
This widget sets me to be your follower. I will despawn if you get too far away from me, or logout.

You should make your own actionlist for this, but you can reuse the action lists attached to each of these prompts.
====
10699
The Seventh Legion soldiers here have been ordered to find and loot the Dwarven city of Volenfell for an ancient device their Chancellor seeks. 

I've forged new orders that will send them back to Cyrodiil instead, but they lack an official seal.
====
10700
"We brought King Eamond's body into the catecombs today. I never thought I'd be handling the body of a king! The Worm Cultists immediately began work to raise him."

"With <<1>> serving the Empire, we cannot fail."
====
10701
You saved my people from their zealots. They will not stop until all that I am is destroyed in the name of their insatiable thirst for knowledge.

Yet all is not lost. You have diverted the tides in our favor. Come, and you shall be rewarded.
====
10703
Hmm. Let me reconstruct this. It seems to resonate with another plane.

The Imperials must be powering their necromancy with souls from a Daedric plane! I wonder which Prince is helping them.

I have an idea.
====
10704
I'm interviewing the soldiers who were at <<1>> when it fell. <<2>> asked me to gather information on the Imperials.

However,, a lot of us are wounded, and we don't have many healers. I'm trying to get to healers who can help me before they leave.
====
10705
True enough. Take this scroll. Go to each of the four units' areas. In each place, ask one of the wounded about their experiences.

When you're done, take your notes to <<1>>. She's in the command tent at the center of camp.
====
10706
<<1>> is still alive? He'll have a good plan of attack. Soon, we will be running our blades through the Imperials.
====
10707
<<1>> is still alive? He'll have a good plan of attack. I will take my men to see him once we have easied the stiffness from our joints.
====
10709
From the little I've been able to observe, each <<1>> within the cavern exudes an essence that seems to activate the pools.

If you wanted to activate the pools yourself, you'd probably need to take the essence from them by force.
====
10710
I am one of the Primeval Seekers, scholars and guardians of lost knowledge. We hold no allegiance to man or mer, as our quest is without borders.

More than that, I fear, I cannot divulge to a non-initiate.
====
10711
She's something of a local legend. The commonfolk speak of her as a deity, though she is quite obviously a simple creature.

We believe she may hold an artifact from these ruins. In untrained hands, that could be disastrous.
====
10712
For now it is enough that you take this gift. May it lend you the same strength you have given us.

Should you wish to continue your support of the order, though, then seek our members in Stormhaven, to the north.
====
10713
Lorelia. She is a nereid. She is the water spirit of Lake Halcyon. 

Lorelia says the Primeval Seekers have misled you. She is an element of nature, seeking only to foster life. She told me to explain her purposes here.
====
10714
The landscape of Tamriel is ever-changing. The desert south of here is expanding and will someday overtake this area too. Lake Halcyon has already begun to slowly dry up. 

Lorelia only seeks to prevent that, to keep the lake and the forest alive.
====
10715
These ruins hold ancient secrets and relics of power. With them, Lorelia can create a Water Stone—an everlasting source of water that can keep Lake Halcyon alive for all eternity.

Myself, the Rain Disciples, and the wisps aid her in this mission.
====
10716
Once you've entered Bonebreaker's crypt, you'll need to interrupt whatever dark ritual Leinetha has begun.

Stendarr protects the one who holds <<1>>, so you won't need to do anything with it. Just holding it near her ritual will be enough.
====
10717
I am. Stendarr protects me from their sight. I slipped past their unseeing eyes to get here.

Through Stendarr's grace, many things are possible for his faithful. We are truly blessed.
====
10718
It's northeast, along the shore behind this very chapel. Bonebreaker was buried in the remains of an Ayleid chamber. Strong wards protect his body and his legacy.

<<1>> must be delighted to pervert such a holy place for her evil spell.
====
10719
Excellent! I knew you would come through for me! 

This is good. Very good. Now there's really nothing the Primeval Seekers can do to stop us.
====
10720
Yes. We have everything we need, but you must be the one to create it. I cannot touch the Water Stone without risk of losing myself. Our natures are too similar. 

You will do this for me, though, won't you?
====
10721
Lorelia … she told me to wait for you to bring the Water Stone, but one of the Primeval Seekers—a Dremora—snuck up and attacked me!

She made me tell her where Lorelia's sanctum is, and she said she was going … she was going to kill her!
====
10722
In the western cavern … take the back passage up. That leads to Lorelia's private sanctum.

Please, hurry! If that fiend kills her, I'll never forgive myself.
====
10723
Would you like a child or a follower?
====
10729
It did. We were buried here in Cath Bedraud together. We were at peace—all of us. Until this dark reach magic arrived and began to corrupt the spirits of the dead.

Now look around you. They wander at this sorcerer's command. Even my husband.
====
10730
Bring the ring with you. There might still be a link from the living to the dead.

If you can use it on the undead in the area, I'll attempt to create a link and draw their spirit out. You'll need to finish them quickly once it happens though.
====
10731
The magic has already taken its toll. I just wish to have my husband back with me. Please, you have to help me.

I can show you a way to find him. In the process we might be able to free some others from this torment as well.
====
10732
The medallion must be blessed by Hircine. Before that can happen, you must prove yourself a worthy hunter in his eyes. I only know one prey that will do: one of us.

<<1>> was part of this community, but he could not accept our ways.
====
10733
I wish I knew. I followed the knights in here without thinking. My guards started gasping and falling to the ground, just like the knights. But not me.

These are the only survivors, but I don't think they'll last much longer.
====
10734
Better grab a couple of extras, just in case anyone else shows up while you're gone.

I'll wait here and protect the knights from the Bloodthorns.
====
10735
The mist is thicker toward the gate. They won't survive passing through it again. 

But the mist doesn't seem to affect the necromancers. Those amulets must protect them. Kill a few, take their amulets, and give them to the knights.
====
10736
He set up a personal altar northeast of his cave. Take his heart there and burn it. That will attract Hircine.

Once Hircine has blessed the new medallion, you can face <<1>>. She'll be at the grand altar, near a tunnel southeast of us.
====
10737
You'll need to lure him out from his home. It's one the caves south of the village.

The wolves in the area serve him. Kill several of them and leave their pelts outside the cave entrance.

When he comes, kill him and take his heart.
====
10738
Withered Hand initiates use amulets to protect themselves from the dead. I'm sure they have at least one in the warehouse.

Just remember that it will only protect you against the Drowned. Withered Hand cultists won't be impressed by its magic.
====
10740
Hircine grants your request, hunter. Of course, if your foe defeats you, she will gain Hircine's blessing in your stead.

The medallion will disrupt her control over werewolves. Use it against on any werewolf <<1>> forces to attack you.
====
10744
Yah. I get yah. I'll just tell you everything, so chill and keep it down.
====
10745
I was so scared! He changed then, and explained what would happen to me. He told me about <<1>>. 

I didn't believe it at first, so I waited. People who heard about my attack made it clear I wasn't welcome. By then, it was too late. So here I am.
====
10746
It was an accident. While hunting rabbits, I stumbled onto a feeding werewolf. He instinctively attacked, but stopped before he caused me serious harm.

Unfortunately, he'd already bitten me.
====
10747
Well, not you exactly. But certainly someone like you. Brave, capable, strong. Carries a well-worn weapon.

The Lion Guard needs you! Go to our fortified camp up on the hill. Look for Commander Ales and tell him Vargos sent you.
====
10749
The Lion Guard goes where it needs to go. And we need to be here. We're barely keeping Angof's undead forces from flowing out of Cath Bedraud.

The rotting bastards are damn tough, that's for sure.
====
10750
But I haven't seen anyone …
====
10751
Just to the west are Alimah's Gallants, a cavalry unit from Hallin's Stand.

In the center, you'll see the Lion Guard soldiers commanded by <<1>>.

The Evermore Militia is in the northeast, and my unit, the King's Guard, is on the hill to the south.
====
10752
Fine … But on one condition. You seal up that hole that the beetles made. When that is closed, I will talk to the others.

Rationing … it is probably for the best. We cannot stray far from the cave without danger. Yes, we will agree to this plan.
====
10753
This will help me to convince the others, but I know they will have a concern — the hole that the beetles made. Seal it, and we will agree to your plan.

Rationing … Yes, it is probably for the best. We cannot stray far from the cave without dang
====
10754
I'm far too new to know about such things. Truly. I have absolutely no idea whatsoever about this conspiracy. I'm just looking to prove myself a worthy part of the Shining Scarabs.
====
10755
You seem very eager to help. I don't really know anything, but one of the veterans dropped this after talking to Nicolas.

Take it. Maybe it will answer your questions.
====
10756
I agree. You know, papers like this can be very helpful. One of the veterans dropped this after talking to Nicolas.

Take it. Maybe it will answer your questions.
====
10757
What are you talking about? No one here would dare work with the Imperials.
====
10758
What! No … I don't know anything, but one of the other veterans dropped this after talking to Nicolas.

Please don't tell anyone that I gave it to you. My father's very sick. I'm only in the Shining Scarabs to get him extra rations.
====
10759
One of the other veterans dropped this after talking to Nicolas. I hung onto it in case it was important.

Please don't tell anyone that I gave it to you. My father's very sick. I'm only in the Shining Scarabs to get him extra rations.
====
10760
An Imperial collaboration? That seems very unlikely. They are not well-liked in these parts, especially after what they did to Hallin's Stand.
====
10761
I haven't heard anything in particular, but I found this in one of the storerooms.

Don't let anyone see you looking at it. And if they do see you with it, you didn't get it from me.
====
10762
Why would I know anything about this? You know how it is. We recruits have to work twice as hard as the veterans to earn our keep.

And our keep is hardly rewarding, but it is better than nothing, I suppose.
====
10763
I see that you do understand the plight of a new recruit. Perhaps this little scrap of paper I found in the laundry will provide some answers.
====
10765
The Reachmen attacked us, and we fought back. Then their hagraven leader used a spell to ensorcel some of us.

We're stuck on the defensive. Many of our people are under her control, but we took our toll in blood. We are not as weak as we look.
====
10767
Yes, many died, and  many were wounded. The mayor's daughter was among the most severly wounded, but thankfully, she's still alive.

Why don't you talk to <<1>>? He's in the village square.
====
10768
Yes. I'll stay out here and keep watch. 

Take whatever relics you can find and look for some sign as to where the nereid herself might be hiding. Even without a Water Stone, she's too dangerous to be left alive.
====
10771
<The remnants of smashed relics litter the altar.>
====
10773
Liar! It's not the relics you want! You want to steal my memory essences, don't you?

Too late. I've already infused them … into myself! I am the Water Stone! Once I activate the shrine, I'll flood the ruins and rid myself of all you vermin.
====
10775
She's turned herself into a Water Stone? That mad creature. I never would've even guessed that was possible … fascinating.

Nonetheless, then our only recourse is to kill her, and we were going to do that anyhow. Is she still in there?
====
10776
Flood the ruins? That would kill everyone!

Which I guess would suit her just fine …. Damn it! She's gone to the shrine on the east side of the ruins then. Quickly, we need to get there as fast as we can!
====
10778
By Hircine! This is Kerbol's medallion! It would be an honor to fix it. I understand its importance to the village.

Give me a moment. It won't take long to remake its shape, but I can't imbue it with magic.
====
10779
Here you are. Good as new, if I do say so myself.

You'll need to bind villagers to the new medallion to complete it. Binding is painful, but everyone knows that without it, our village can't serve as a peaceful haven.
====
10784
Hhmph. You sure? Carving: challenging. Forest: dark and cruel.

And I don't talk much.
====
10785
Good, novice.

Start small. Climb the tree slowly.
====
10786
I owe them this, despite the pain. I'll lose control, but try to understand: I don't want to kill you.

You know, I actually went looking for a werewolf to hunt. I thought it'd be easy and I'd be a hero. I'm lucky to just be infected and not dead.
====
10787
To be fair, I didn't know he was a werewolf at the time. I'd probably have paid up, if I'd known. Probably.
====
10788
Hhmph. I guess. Look stalwart enough.

Start with the basics. Climb the tree. Start at the bottom.
====
10789
I don't like to talk about myself. There are so many more important things, like feeding everyone and keeping the peace. Those are my priorities.
====
10790
I suppose I am. Virgil handles the distribution of goods, and I am in charge of acquisitions.

It×s not something that I like to discuss anyone other than my trusted veterans.
====
10791
<<1>> is a powerful hagraven. She leads the Reachmen who invaded <<2>>.

Hagravens have powerful magic, especially when it comes to controlling beasts. I never dreamt one could control werewolves. With that power, she can turn us against her enemies.
====
10792
Hircine created werewolves. As predators, many of us feel a strong connection with him.

That means he should be able to lessen our bloodlust.
====
10793
My father has Hircine's favor. He was able to bend the werewolf's predatory instincts to his own will instead of being ruled by them.

That makes him a stronger hunter than most. Hircine was impressed and granted his request.
====
10798
On occasion, someone from our community attacks an outsider. For most, it is a regrettable experience. 

We all do our best to keep control of ourselves. My father's medallion also helps.
====
10800
I suspected he was cruel, even before he turned. He made no effort to restrain himself.

He'd leave the village for days, then return with bloody clothing … and no traces of an animal scent.

My father exiled him, but Morick hasn't changed his ways
====
10801
I am one of Hircine's greatest servants. I speak with his voice and make his will known.

Your medallion will hold Hircine's blessing unless <<1>> defeats you. To best her, use the medallion against any werewolf she forces to attack you.
====
10802
Another one? So the king made you an outfitter and now he wants me to train you. 

Well if you want I will teach you some basic gathering techniques, and keep the royal guard out of my hair. Are you ready?
====
10803
I just knew that the King would forgive me! After what happened to my last novice .. it wasn't my fault anyway.

Anyway! I'm happy to take you on as a novice runecrafter. Are you ready to begin with the basics?
====
10804
The King decides who I should take into my service then, eh? Mauloch's teeth, I would have … but no matter.

Your first lesson is to work some copper ore. Gather some, and then smelt it into a copper ingot.
====
10805
The undead don't have money and what they like to eat, <<1>> does not sell.
====
10806
For the moment, the Baandari will stay put.  We're safe enough for now, tucked back here.
====
10807
Traveling is what the Baandari do. Unless the Hollow Wastes is in upheaval. In that case, we lose two horses to a bad sandstorm and shelter here from roaming undead.
====
10808
You have a gift for understatement, friend.  You are welcome to shelter here. The shipyards are no place for a Baandari right now, nor for you, if you want my advice.
====
10809
I ask you again, because this is an important decision to make: will you explore the mystic pathways between this world and the next?

Will you join the Runecrafter's guild?
====
10810
Excellent! Welcome to the guild, novice! 

I can almost guarantee no one will steal your soul and use it to fuel a mystic rite. Almost.
====
10811
From Ogambu's marginal notes here, it looks like it becomes increasingly volatile until it destabilizes. Her handwriting is atrocious.

Enough talk. We're running out of time for <<1>>. Go disable those anchors and close that portal!
====
10812
Keep your head, and you may become a legend. Let your attention wander and you can lose an hand!

You're ready to commit to the guild?
====
10813
All right, novice. If you're going to make it in the Smith's guild, you're going to have to start with the simple stuff. 

Don't worry. We all started with the simple stuff. Hah.
====
10814
Clearly the only way for either of us to be safe is to … merge ….

Give me the stone, and then … stand back. I don't know what will happen.
====
10816
Great another lackwit who thinks that can find treasures in the mangy fur of a dead wolf.

Well if you must …  Do you swear to follow the guidance and strictures of the honorable guild of outfitters?
====
10817
Very well. You arre now a Novice. Let's see how you fair.

Talk to me if you wish futher instruction.
====
10818
Excellent! Another set of willing hands working for the good of the Daggerfall Covenant. What guild name should I write on this Writ? 

Would you like to be a Smith, a Forester, or a Runecrafter?
====
10820
A wise choice, friend. Runes and scrollls, enchantments and soul gems! You'll make a fine runecrafter.
====
10821
A wise choice, friend. I'm sure you'll find the path of a forester to be rewarding in the extreme.

There's just one thing you should know …
====
10822
A wise choice, friend. Steel and flame, blades and armor. You'll make a fine smith!
====
10823
A wise choice, friend. Staves and cloth, shields and bows! You'll make a fine forester.
====
10824
I see, I see. Would you prefer to study as a runecrafter, or a forester?
====
10825
Of course! Would you like to be a smith, or maybe an outfitter?
====
10826
Just behind the cathedral here in town is an old entrance to the Snakebite Mine. It's mostly tapped out these days, and rumors say brigands use it for a hideout.

Still, there should be some ore left behind in there. Gather some, and return to me.
====
10829
You have a gift for understatement, friend. Ra'drassi sees no more sandstorms, so perhaps things will be getting better.
====
10830
Baandari scouts see vultures and jackals. Strange scents and frightening sounds on the winds. No workers come out to the camp. In better times, they trade with us, drink and dice with us.
====
10831
The Baandari often camp here when trading. In better times, the workers from the shipyards come by to trade or dice. But no one comes now.
====
10833
<<1>> makes fine weapons, to be used, not just for show.  The Baandari can defend themselves.
====
10834
My sword arm is broken, traveler. Captain Thierry has gone feral, and most of his men have gone with him. It's such a waste.

Gagnon was a good man. There's nothing for it, though. They're bloodfiends. They have to be put down.
====
10835
I have one last favor to ask. My time here isn't long. Take my insignia as well and deliver them to the Lion Guard. 

Where are you heading?
====
10837
<<1>> is not helping them, he helps the miners! Without his knowledgeable eye, the central chamber would collapse on top of the conscripts while they work!

This was his mine, and the Legion took it from him. I assure you, he's no Imperial puppet.
====
10838
Ra'drassi has seen this as well. We lost horses to the storms but now perhaps it will be safe enough to send for help.
====
10839
The captain? Yes, the captain. Ran him through. Tainted-Heart just laughed.

He took off southwest toward the river, and she chased after him.

I … I can still hear them screaming!
====
10840
I like your style, stranger. That dog, Istahn, may have signed you up for this, but you're all right.

I haven't been that mad since he betrayed us!
====
10843
Ah, the good lady has a habit of sending help when it's needed most. I tracked <<1>> to this area, but we were too late to save Crestshade. So we gathered the refugees and set up this camp.

Now my primary responsibility is to keep them safe.
====
10844
Precisely because of my current cover. A servant in the supply depot can't get too nosey without raising suspicion.
====
10845
Outside of rebuilding their army? I only know they've been investigating the crypts. I can't get anymore information than that. 

Something important was brought in after the Imperials captured Bangkorai Garrison, but I don't know what it was.
====
10846
Sweet serendipity, it glows bright. The last refuge, the staff within… they are not far!

Above it is a crumbling ruin, while below… below is where you must go. To Bonesnap Ruins. Take the road west. Go below, and bring back the Staff of Towers.
====
10847
We all have our own identifying insignia for the Lion Guard. If you can collect them, I can see they reach one of our remaining captains for proper notifications and honor. You can find them on both the dead and the corrupted.
====
10848
Put down the corrupted Lion Guards you find in Moira's Hope. Then find Captain Thierry. End him. 

As you kill the guards, take the insignias from their bodies. The dead soldiers will carry them as well. I'll see the insignias are returned home.
====
10850
Excellent! And only a few spots of blood. I was able to obtain an officer's insignia. It should keep most of the soldiers from questioning your activities.

Give the undead a wide berth. I don't think their senses will be fooled by your clothing.
====
10851
Excellent. Take these to Lieutenant Fairfax. He should be near Shornhelm by Hinault Farms. I believe he was taking the tower there. 

He will see the families are notified.
====
10852
Excellent. Take these to Knight Lemaine He should be at the Inn.

He will see the families are notified.
====
10853
Excellent. Take these to Captain Felise Gagnon, Thierry's sister. She's stationed at Oldgate, the main marker between Stormhaven and Rivenspire.

She will see the families are notified.
====
10855
Look for any documents they may have lying around. You might also question their researchers. Look specifically for information about whatever they brought here after they took Bangkorai Garrison.
====
10856
Part of me wishes them pain for their role in our deaths, but they are blameless. <<1>> chose to betray us, but they were just an excuse.

Save them. Do not burden us with more pain from the world of the living. <<1>> lived in a house to the west.
====
10858
First you have to promise to help me. I didn't stumble into a Lion Guard camp by accident. I came here for help, not to be taken prisoner!

I had no choice! They're holding my family!
====
10859
You wouldn't! You wouldn't harm an unarmed man who's simply trying to save his family.

Would you?
====
10860
Not much for strategy, huh? If you're dressed as a Red Rook when you slit Envoy Caoiss's throat, imagine the amount of distrust that will cause! 

You need to find a Red Rook uniform, though. Dig around in their packs until you find one that fits.
====
10861
All right, all right! But if my family is harmed ….

A Bloodthorn envoy plans to meet with the Red Rooks to finalize their alliance. The meeting's going to take place in the Dwynnarth Ruins. If you disrupt the meeting, it should break their truce.
====
10862
Go through the courtyard and up the stairs on the west side. The large building there is the barracks. From what I can tell, our men are in the basement.

I will scout the area and meet you behind the barracks later.
====
10863
Go through the courtyard and up the stairs on the west side. The northern most building is the smithy. It's a fairly common design so you should be able to find it easily.

Weapons are plentiful there.
====
10864
The Reachmen have found a way to command animals. Even the birds do their bidding!

Others are being held in pens by some magical force. If we destroy the totems, that may break the spell. We have to free them, and quickly!
====
10866
Yes, yes! I'll tell you everything I know. But only after they're safe.

They're holding my family in an abandoned house to the south of this camp. If you get them back here safely, I'll tell you everything you want to know.
====
10867
The Red Rooks! I'm a tracker. I know this area like the back of my hand. The Red Rooks tried to convince me to join them, but I said no. So they captured my family and threatened to kill them.

I want those bastards dead just as much as anyone.
====
10869
Kip is safe? Oh, thank you! Thank you so much!

Come, Darcielle. We need to get out of here and find your father.
====
10870
Captain Gilame. She's scouting the Farwatch perimeter. 

If you intercept any messages meet her up on the cliffs, at the ravine bridge.
====
10871
Virgil and Nicolas are the Shining Scarabs' leaders. They divide the chores amongst the people, guard us from the beetles or any attackers that may come by, and they dole out our rations.
====
10873
The Dominion has a camp nearby. It's across the ravine from Farwatch Tower.

You can reach it by crossing the wooden suspension bridge.
====
10874
Outfiters are masters of creating leather armor for those that don't want to creak when they move. 

We use, for example, the magics of petrified bones to craft maces that strike harder than any created by a smith.
====
10875
Ahh! One of Curio's, eh? Welcome to the forge! As a smith you'd use pressure and fire to reshape the world to your will. 

Plate armors and well sharpened swords are our stock in trade, for everyone from the lowly footman to the greatest warrior.
====
10876
Ahh, come to learn? Runecrafting is an ancient and noble art. We manipulate magicka, imbuing it into runes, jewels, and staves. 

We can also change a common shirt or robe and make it a source of power for mages!
====
10877
We craft wood. Weapons and armor, enchanted gearbindings.

Forest magics, incarnate.
====
10878
Excellent! I knew there was something special about you when you came to see me. I'm sure you'll make a fine novice outfiter.
====
10879
If you change your mind I'm sure the guild would be well served by having you. Good day!
====
10880
The ancient bones can also be carved into enchantments that transfer their magics directly to a weapon or breastplate which the spellcasters prize. We also make envigorating salves that are valuable to all fighters.

Would you like to join our guild?
====
10881
By Mauloch's hammer! I could smell the smelted steel when you walked into the room.

I'm sure you'll make a fine addition to the guild.
====
10882
Of course, of course. Like the ore on the mountainside, the Smith's guild endures. We'll still be here if you decide to come back this way.

Perhaps you're more a Runecrafter, eh? Head north from here, and speak with <<1>>. Mauloch guide you!
====
10883
We combine minerals and magic to create restoratives for mages. We forge enchanted trinkets that rogues can clip to their gear, granting them enhanced abilities. 

We're flame and metal and magic combined! So! What do you say?
====
10884
You'll love it, friend. The first time you set ink to scroll, the first time you etch a rune … you'll never be able to go back. Julianos smiles on you today, truly.

Welcome to the Runecrafter's guild.
====
10885
Wisely said, friend. No need to rush into a decision like this. Go, contemplate the runes. Return when you are sure.

In the meantime, perhaps the Forestry guild would be a better fit? Speak with <<1>>. He is just to the south. Go well.
====
10886
Let's see … we scribe scrolls that any man or mer can cast. We prepare soul gems, trapping the essence of mystical creatures. They can be used to enhance powerful magical gear!

The Runecrafter's life is a fulfilling one. What say you?
====
10887
Nice. The wood speaks. You listen. Talking, not required.

Welcome to the guild.
====
10888
Fine. Remember, the wood speaks. Listen to it. Come back, decide later.

Go well.
====
10889
Leather from beasts. Pliable armor. Restoration potions, go down easy. 

Well? Join up?
====
10890
We must not delay. My wolf-sisters need our aid.
====
10891
The Dominion has a camp nearby. It's across the ravine from Farwatch Tower.

You can reach it by crossing the wooden suspension bridge.
====
10892
Wait! No, that won't be necessary! I only have one piece of a focus element.

I've been looking for a way to use it to get <<1>> back under control. It's been so difficult. I can't imagine what's happened.
====
10895
The Bloodthorns and Red Rooks plan to finalize their alliance. They're meeting in secret right in the ruins behind you! But the relationship has been rocky at best, from what I was able to see.

I don't think it will be very hard to force them apart.
====
10896
Ignatius always was a bit of a stick in the mud. I just happen to have a nice copy of the General's seal. Let me write something for you. 

There. This should satisfy Ignatius.
====
10897
Just wiping out the ones at this meeting won't be enough. That might even bring the two groups closer together, since you'd be giving them a common enemy.

No, you need to turn them against one another.
====
10898
Of course! It's a great idea! Take my clothes and go to the ruins. Find Envoy Caoiss and attack him while wearing a Red Rook uniform. That should shatter the alliance!

If you lose the disguise, dig around in Red Rook packs for another one.
====
10899
We were sent to gather information on the Dominion presence at Farwatch. 

I can confirm that they're here in full force. And they certainly know how to fight!
====
10900
We were sent here by Captain Velric to investigate how the Dominion have been using the tower. We had observed that there have been several fires on top of the tower over the past few days, and are concerned they are using it for communication.
====
10902
Ah, how refreshing! I only have one piece of a focus element. Now it's yours.

I'd been looking for a way to use it to get <<1>> back under control. It's been so difficult. I can't imagine what's happened.
====
10904
Nothing stays dead here long, as you'll soon see. The Imperials meant for <<1>> to be their most powerful weapon. 

Not long after their first attempt, something broke the spell and caused them to lose control.
====
10905
It's out of the way and makes a great base of operations. They can signal their ships from the tower.

Unless our luck changes quickly, they can use the tower to launch a full-scale invasion of Glenumbra!
====
10906
My family is trapped within Soul Gems.

If you can destroy them, we can finally be reunited and pass on from this world!
====
10908
This is none of your business, stranger. Walk away. Now.
====
10909
I … uh … I, hey, no need to get excited, I'll leave you with this Orc cur. 

Oh, and I'll see you again cause you don't mess around with the Fellswatch and get away with it.
====
10911
There is wisdom in that. I … perhaps I can attend a meeting. Just to see what your group has planned.

Wait! I think that guard heard us talking!
====
10912
No! Of course I don't want to watch others die!

I just don't see what I can do about it. There are so many Imperials. What can one person accomplish?
====
10914
Of course! I can't deny that valuables have been stolen and Orcs have disappeared. Everyone is up in arms, and it doesn't help that those two loudmouths keep arguing all the time.
====
10916
Leonce commands the militia, and Ghak speaks for the Orcs.

Leonce took control of the inn. Claims the Fell's Brigade needs a stronghold in case the trouble to the west gets any closer. And Ghak wants to know where the missing Orcs have gotten to.
====
10919
Fine! I will go and listen to your group … if they have anything to say worth hearing.

Damn it. That guard is looking at us. Now look what you've gotten me into!
====
10920
You arrogant dog! You strut around with your fine equipment, doing whatever you please.

Do you know who enables your lifestyle? People like me: builders, growers, and teachers. And you dare to question my honor?
====
10922
The necromancers spend a lot of time in the crypt directly west of us. I've heard talk of "fractures."

I've never been able to get close, but with this device in hand, you may be able to see or even close one of the fractures they're using.
====
10923
Quickly then. Allow me to combine the heartwood shards into a poultice.

She's fought so hard to resist the poison and deserves rest. I hope this works.
====
10924
I hope so. Here. Take the poultice and apply it to the poor little thing. I must be prepared to do … whatever is necessary.

Pray to your gods that it works.
====
10925
How could that possibly be any of your business, outsider?

But if you must know, treasured possessions have been stolen from our homes. No Breton would ever perform such a dastardly deed, therefore the Orcs must be guilty!
====
10926
My side? My side of the story is the truth! These dogs accuse us of robbing them while our brothers have gone missing. We didn't do anything!

All I know is, someone has to answer for abducting innocent Orcs.
====
10927
Wolves, ravens, and the like. I don't know how they're doing it, but if the Reachmen can bend Bangkorai's wildlife to their will, it bodes ill for the rest of the region.

I don't plan to sit idly by while that happens.
====
10929
One minute, I have my things; the next, Orcs are missing and my stuff is gone.

Do the math!
====
10930
Quiet! The bad one will taste your words on the air.

He's coming closer. Bloodfiends accompany him … so many bloodfiends …. They want our blood!
====
10931
I saw Reezal-Jul in a dream. It was the night Crestshade was attacked. I could feel his presence. Now I always sense him. He watches. He waits. He's … he's … he's coming for us.

Mother's worried sick about all this.
====
10932
He's not the only one! And the nightmares are on the march. I'm marshalling my men. The bloodfiends are advancing from across the river as we speak.

Quickly, friend: will you fight for the Lion Guard?
====
10933
This is grim news. I hate to put you in harm's way, but … could you investigate the inn? You look capable.

If the Fellwatch has gone rogue, I need to know about it.
====
10934
You've made this old man happier than he's been in weeks. Here's the key to the old place. Head inside and look around. Find out their plans.

If the Fellwatch is behind this, those stolen goods might be inside as well. Keep an eye out.
====
10935
Perhaps I'll see you there. Or maybe I'm just playing along, an-

Oh, Tu'whacca's breath! I think that guard just overheard us.
====
10936
So be it. The dagger has been tossed. Let us see which end strikes the earth.

And so it begins! Even now, there is a guard watching us. Are you prepared to defend yourself?
====
10937
Thank Stendarr! That will buy us precious time. 

We need to douse their signal fires before they can send the command. Take this storm rune and use it to put out the fires. Then meet me on the shore.
====
10938
A moment, friend. I think one of the guards has been eavesdropping on us.

Are you ready for a fight? Let us begin our glorious rebellion!
====
10939
I know the place. I've never been there myself. There are stories about the owner, Ufa.

Hmm. One moment. I think I may have spoken too loudly. One of the guards is looking at us.
====
10940
If I knew an easy way past them, we'd have liberated <<1>> by now.

There are paths to avoid most Imperial patrols. If those can't take you where you need to go, use a disguise. That should let you walk right past them without attracting attention.
====
10941
No so fast, stranger! One the guards is watching us. I think he may have overheard.

If you can keep him from killing me … well, I'd take it as a kindness.
====
10942
The Fell's Brigade has turned against us? That makes a certain amount of sense, but the news is still distressing.

I'll talk to the mayor about this. In the meantime, I have something else I need you to do.
====
10944
The Wolf will find you, no doubt. You won't need to go far in the hunting grounds before it confronts you.

If you can't engage it at once, don't give up. The Wolf is wily, well versed in the ways of stealth. It will stalk you until you defeat it.
====
10945
Those clods dug up a pair of cursed heirlooms. Scared them silly when the items rose out of the open graves and floated into the large crypts. To be closer to their original owners, I suppose.

That's the first step in resolving this mess.
====
10946
Why, yes, darling. Calming the restless dead is always a process. If it was too easy, then I wouldn't need you, now would I?

Collect the cursed heirlooms from the large crypts and bring them back to me.
====
10948
The best method to get around is by rooftop. Keep a lookout for pathways between walls and buildings. Some call those paths the "Thieves' Highway."

Look behind the Mages Guild where <<1>> is. You can traverse almost all of <<2>> using the Highway.
====
10949
You can't buy one, if that's what you're asking.

The best place to find one is on an Imperial. Sometimes we're lucky enough to kill one without getting obvious rips or bloodstains on their uniforms.
====
10950
Yes! Leonce is holed up in that tower over there. I saw him looking at some papers on a table in front of it. Maybe burning them would draw him out!

Thank you … and goodbye!
====
10951
Without defeating the Wolf, the Stag is impossible to find, much less catch. The Stag hides, until it's sure the Wolf is gone.

When you've defeated the Wolf, use its blood to lure the Stag into the open.
====
10952
The Hunter is embodied in every fallen soul within the hunting grounds.

By defeating the fallen ones, you will find the true heart of the hunter.
====
10953
That's where the governor's mansion is. There are no easy paths around the grounds. The Imperials patrol there constantly.
====
10954
In a pinch, the large water vases scattered around town can make good temporary hiding places, if you have the time to climb inside.

Of course, you can't move while hiding in a vase. It's only good for letting patrols pass by.
====
10955
No, they're not, but it's the best advice I can give you. 

Also, the Imperials desecrated our town with their skeletal soldiers. If you pass too close to one, they'll attack you. The dead show no mercy to the living.
====
10956
As you know, we're peaceful. <<1>>, however, randomly attacked anyone who came near him. He infected several people against their will. Eventually, I asked him to leave.

This isn't about a disagreement. It's about the need to save our whole village.
====
10957
Shhh! Keep your voice down. I don't know what you think you know, but it isn't what you think. I didn't collaborate with them, I used them.

I needed to act … to do something.
====
10958
You're making a big mistake. She won't understand, and the refugees will never forgive me. They would rather have starved and died than accept Imperial aid.
====
10959
Do you know how hard it was to feed all these people? The day I arrived, there were women and children scraping by on nothing more than thin broth.

I had to do something. I had to help.
====
10960
I will, but what's done is done. The Imperials are getting more demanding.

I did it for the good of our people, but the risks are too high.
====
10961
No! I lied to the Imperials! Under-reported patrols. Yes, I fed them a few facts to seal the deal, but don't you see? 

I had no choice. I traded the lives of a few rebels for the lives of dozens of refugees! Wouldn't you make the same deal?
====
10962
Who do you think you're talking to? Butt out! This is Fell's Run's business, not yours.
====
10963
A tough guy, eh? Well, I'm sure I'll see you again.

The next time, I'll have the Fellswatch behind me, and you'll regret crossing me!
====
10964
Get lost fool, before you get yourself hurt.
====
10965
Think you're a big deal? Fine, I'll leave, but mark my word, I'll have the last laugh when me and my Waywatch buddies catch up with you. So better watch your back!
====
10966
A couple of refugees fled the camp. Jonah Marose and his mother. He upset everyone with his claims. He said he could sense <<1>> coming for us. Made the other refugees nervous.

Can you find them so I have one less thing to worry about?
====
10967
No! No, no. That would be bad. I scared the others. They didn't like me. Besides, I don't want to draw Reezal-Jul to the camp.

Tell the Captain I'm sorry. I'll stay here. Maybe he'll leave the camp alone if I hide here with Mother.
====
10968
Thank the Eight! Hurry, traveler. We've no time to evacuate the refugees. My men will hold the camp, but killing bloodfiends will make our job easier.

And remember: watch the teeth. Don't get bitten.
====
10969
Don't talk back to me! I don't see any Imperial uniform on you, and all new arrivals must be taken in for questioning.

Or should I just assume you're a Covenant spy, and put you down like a dog?
====
10970
A survivor? Divines! Sorry for the trouble - we can't be too careful now that the Covenant is counterattacking.

Take this uniform and put it on. The other guards won't bother you if you're clearly one of us.
====
10971
Damned Redguards! We have a hard enough time keeping the water flowing from the Starkland wells to the <<1>>. Now they're ambushing our troop columns too?

Take this uniform and put it on. The guards won't bother you if you're clearly one of us.
====
10972
We'll see, dog.

Defend yourself!
====
10973
Reezal-Jul likes to take parts from different bodies and make entirely new creatures. That's probably what he'll do to the Captain. Or turn her into a bloodfiend.

The cave is full of vampires. Maybe you should use the secret tunnel.
====
10974
Please! Please don't hurt me! I need to take care of Mother. I'll tell you what you want to know.

The tunnel is over there. It's small. Hard to spot. Secret. I saw Reezal-Jul come in and out of there.
====
10975
Set me to be your follower. I will despawn if you get too far away from me, or logout.
====
10979
Long ago, a great warrior defended these farms against a similar attack. In his darkest hour, he prayed to Stendarr for aid.

His faith was so strong that Stendarr endowed this necklace with the power to overwhelm his foes, the Reachmen.
====
10980
Who are you?

I'm not supposed to talk to strangers.
====
10981
I'm fine, but I'm not leaving until Mother says it is safe.
====
10983
The Lion Guard received word that bloodfiends were attacking <<1>>. We slaughtered many of them, but in the fighting, the captain was bitten.

It's easy to say you'd do the right thing, but nothing prepared us for having to make the right choice.
====
10984
I have my word as a warrior. 

It's the Fell's Brigade! It has to be! Why else would they ban me and my brothers from serving in the militia? They're up to no good! That's the only explanation for locking up the inn.
====
10985
You can call me <<1>>, as Ufa does.

As my father was the grandeya of Hallin's Stand before me, it's my duty to be grandeya. I don't want to discuss more than that at this time.
====
10986
Could you kill your commanding officer? We couldn't. Then the Eight smiled on us: a healer in town said she could solve all our problems.

She told Thierry she had a secret magical technique that could control the bloodfiend within him.
====
10988
She anchored a series of Soul Gems in town, saying they would bind the souls of Thierry and his knights. I'd never seen anything like this. I said so to the captain.

He ignored me. He said any chance to rid Rivenspire of the fiends was worth it.
====
10989
Exactly, but … as you've seen out there, things didn't go as the healer said they would. The captain and his knights became fiendish thralls, enslaved to the will of that charlatan. 

They turned on us. Most of my unit was slaughtered … or turned
====
10990
She's a necromancer, I'm certain of it. I heard one of her own apprentices call her Veraya, but that's all we were ever able to find out.

Captain Thierry sacrificed himself for nothing. She tricked him into becoming her pawn.
====
10991
She was a necromancer. I'm sure of it. One of her apprentices called her Veraya, I think.

It's all such a waste. Good men damned because of the lies of one dark sorcerer. Damn it!
====
10992
I need you to escort me to one of the towers to the north and south of Governor Seius' mansion - it doesn't matter which.

From the top of those towers, a voice can carry a long way. My task is to rouse the citizens to throw off the Imperial yolk.
====
10994
I've never seen Soul Gems like these before. They're dark and distorted, as if something evil corrupted them.

A necromancer who claimed to be a healer bound them to our town. She said she was trying to save some Lion Guard soldiers. Liar!
====
10996
Isn't it obvious? Our most valuable stuff is gone, and three Orcs disappear at the same time. You don't have to be a genius to put that together. And the Marshall is in on it too, I'm sure.
====
10998
You could say I was lucky enough to be killed in the initial bloodfiend attack.

I wish I had listened to my wife. She said we should have made a run for it. We could have gone to Fell's Run. 

Would that I had listened to her!
====
10999
They bound the bloodfiends to Veraya's dark will. She controls all of the beasts in town.

The more souls they fed to the Soul Gems, the greater control she held. I lost my entire family to Veraya's minions.
====
11003
<<1>> blocked my efforts to reach her in the crypt with various wards, but with Stendarr's aid, I think I know a way.

You'll need to get a runestone from one of the Reachmen to enter the tomb.
====
11004
You're sure? Keep your head, and you may become a legend. Let your attention wander and you can lose an hand!

You're ready to commit to the guild?
====
11005
Alright, novice. If you're going to make it in the Smith's guild, you're going to have to start with the simple stuff. 

Don't worry. We all started with the simple stuff. Hah.
====
11006
Hhmph. You sure? Wood's hard. Forest is mean.

And I don't talk much.
====
11007
Good, novice.

Start small. Climb the tree slowly.
====
11008
I ask you again, because this is an important decision to make: will you explore the mystic pathways between this world and the next?

Will you join the Runecrafter's guild?
====
11009
Excellent! Welcome to the guild, novice! 

I can almost guarantee no one will steal your soul and use it to fuel a mystic rite. Almost.
====
11010
Great another lackwit who thinks that can find treasures in the mangy fur of a dead wolf.

Well if you must …  Do you swear to follow the guidance and strictures of the honorable guild of outfitters?
====
11011
Very well. You arre now a Novice. Let's see how you fair.

Talk to me if you wish futher instruction.
====
11012
<<1>> is vulnerable while casting her spell. Her lieutenant, <<2>>, uses a runestone to enter the tomb.

He's in their camp to the northeast on the hill above Bonebreaker's tomb. Kill him, take the runestone, and stop <<1>> from defiling the crypt.
====
11013
Only scattered stotries about them survived the years. Once, they were the most prominent heroes of their age. 

They overcame extreme obstacles and gained enough honor to have shrines in the necropolis. Little else is remembered.
====
11014
Some very important people are buried in the Barrows, my dear. Tamriths, Montclairs … even a few Dorells, I'm told. Families like that have secrets that shouldn't be unearthed. Dangerous secrets.

These heirlooms fall into that category.
====
11016
No. 

And now you must die.
====
11017
I can't wait to see my family!
====
11018
My grandmother was a shaman, a witch. She passed this trinket down to me to guard against the unquiet dead.

My family has served as caretakers of the barrows for generations. My grandmother would be beside herself if she could see the grounds now.
====
11019
If our Lady has been captured by those fiends in the ruins, she won't be able to provide us with the rain we need to survive.

Leaving fate to the whims of the weather is a dead man's gamble.
====
11020
We seek knowledge in all its forms, but these ruins hold a curious tale of Ayleid history, one relevant to the times in which we live.

Should we discover what we seek, the threat of necromancy may become a thing of the past. I will say no more.
====
11021
I'm not content to spend my days prettifying Ufa's table.

Let's go.
====
11022
A hero? I never thought of myself that way. I led my soldiers into battle, doing my duty. Their corpses littered the hillside.

We protected … I do not remember now. What we protected remained safe, escaping while we held our ground.
====
11023
I'm not surprised you wish to know more. I was a scholar, advisor, and seer whose visions often came true.

I even predicted our ruler's fall. Alas, the next king sentenced me to death with the other former officals. He had no ear for the truth.
====
11024
I remember a city, warm and gold, wracked by disease.

When most people fled, I stayed to heal the sick. If that makes me a hero, so be it. The same disease I tried to cure finally killed me.

It was the water. All that time, I never knew.
====
11025
I was a general of a small army. A larger force was marching towards our city. I led my soldiers to meet them away from the city allowing our people time to seek shelter elsewhere.

I don't remember if we won, which probably means we didn't.
====
11026
That's nice, but I have a confession.
====
11027
The Imperials captured me and wanted me to help them sneak into the garrison. Now, I'm afraid that the Imperials will succeed. Please warn them.
====
11028
The Reachmen …. They came out of the tunnel. Caught us by surprise. Killed most of us before we knew what was happening. Heard them talking about Fallen Grotto.

Minette … she stayed hidden. She followed them. Go after her!
====
11032
No! Do not meddle in our affairs, mortal. I am <<1>>. You have lit the Three Fires of Zix. I am in control now!
====
11033
I am now. The harbor master said that since I was always up on the platform, they might as well give me the job.
====
11034
No!

You would not like what happens when the Three Fires go out. Not at all. This I promise!
====
11035
I used to be a fisherman, but after my wife and daughter were taken, I just felt like I needed to keep an eye on the horizon. I guess I hoped to keep it from happening to anyone else.
====
11036
Ebonheart slavers. Sent in a boat and took them right off the shore. So now … I watch.
====
11037
Lately, mostly harpies. They live in the crags along the coast, but something has stirred them up. They've been attacking travelers—even within sight of Daggerfall's walls. Be careful if you head that way. And leave your family somewhere safe.
====
11039
Last week in the dawn mists I thought I saw Aldmeri swan ships heading up the coast toward Farwatch. But then the mists thickened and they were gone. Probably just my eyes playing tricks on me.
====
11040
Erol's been running his mouth again, hasn't he? Yes, I'm a werewolf. Many in the village are werewolves. We want nothing more than to be left in peace.

Unfortunately, the arrival of the Reachmen changed things. They attacked us first.
====
11041
He's an Argonian necromancer responsible for the destruction of Crestshade.

He wants to spread the same devastation across all of Rivenspire. He desires nothing less than ruling the region with an army of bloodfiends.
====
11042
The Direnni Elves. How do they make their island disappear like that? Because you can't see it, can you?
====
11043
Exactly! No Balfiera Island, no Direnni Tower.
====
11044
Oh, they're still there, I'd wager. Just hidden, by Elvish magic. They do that when there's a war on.
====
11046
Not from around here, are you, stranger? The Direnni Elves have been on Balfiera since the Dawn Era. Used to rule all of High Rock, or so I'm told, but now they just stick to their rock and their tower.
====
11047
Yes. The werewolves are tied to Hircine. The hagraven, <<1>>, will somehow use that connection to turn us into an army at her command.

If we get too close, we'll fall under her spell. She's injured many, and she's stolen our protective talisman.
====
11049
My medallion could heal my daughter, Marthe, but Caithe's Reachmen took it before retreating northeast of the village.

We can't attack the Reachmen without the risk of becoming Caithe's minions. Can you rescue our people and recover our medallion?
====
11050
If I'm right, the soul is … my family. The Althens have been guardians of the barrows for generations. The unrest of the dead has forced my ancestry to fight back.

When you fight the Sanguine Soul, you're fighting the soul of the Althen family.
====
11051
Hircine blessed my father's medallion. Its power can help me.

Please get it back from <<1>> and those Reachmen. They can't be allowed to keep it!
====
11052
You should not have said his name … ha ha ha!
====
11053
Thank Hircine! That hagraven put something in the shackles to prevent me from changing.
====
11054
I've sent runners to Evermore to beg for aid. Until help arrives, we have a little bit of time to breathe, thanks to you.

If we can't drive the invaders out, we'll retreat to safety in the city. You've given us back our lives, <<1>>.
====
11056
May Hircine bless you, friend! I won't forget this!
====
11057
Thank you for saving me, friend.
====
11058
Great. There's lots of them out there. I'm just going to stay here. I'm not leaving until Mother says it is safe.
====
11059
Why are you here then? I'm fine, and I'm definately not leaving until Mother says it is safe.
====
11060
I'm fine, but I'm not leaving until Mother says it is safe.
====
11061
He did what? How could he? We needed food, but to work with the Imperials … Things were never bad enough to justify that!
====
11062
Yes. <<1>> is a leader among them. Now that I know what Virgil has done, I don't think I could face him without telling him what was done.

Tell him we will issue rations to all who are willing to work with us. The rest, they will be on their own.
====
11063
We'll hold a trail for Virgil's fate. In the meantime, we will run out of food in a matter of days if there isn't some rationing. We need someone to talk to the refugees and make them see that.
====
11064
You are probably right. We have enough food to last us for days … perhaps weeks if we begin rationing.

If <<1>> could be convinced to see that, then the others would follow in his footsteps.
====
11065
Well, they will hardly listen to me, but you, <<1>>. You have helped free them from two threats. You are a hero here.

Tell him we will issue rations to all who are willing to work with us. The rest will be on their own to do as they please.
====
11066
I suppose you are right. However, I will not support this plan until after that hole the beetles made is closed.

Rationing … it is probably for the best. We cannot stray far from the cave without danger. Yes, we will agree to this plan.
====
11067
Oops sorry. I guess I forgot to mention that. I last saw him just to the north of here near the mountains.
====
11068
More than you can imagine. While our estimates are simply guesses at this time, I have seen the destruction such energy can create.

We hope to put a stop to it before it comes to that. At the same time, we'll learn more about its machinations.
====
11069
That war I mentioned? I think they're fighting out there. If you get to Wayrest, look for the Battlemaster — I hear he's recruiting.
====
11070
It nearly killed me last time. I'll kill you first!
====
11072
We have little choice. Imperials chased us from our homes in the south. To the north, there is the threat of the Reach.

At least here, we have some measure of safety.
====
11073
They're mostly refugees like me: good people and freedom fighters.

They've managed to give us something resembling a home. There's a lot of hope in that.
====
11074
My Breton neighbors! Just because my father was a Reachman, they think I'm a cursed follower of Angof.
====
11075
Yes, yes! Stendarr bless you!
====
11076
Angof the Gravesinger! He's a Reachmage, and part of this damned Bloodthorn cult. 

You're not blind. You've seen the vines, right?
====
11077
You don't trust me either? Look, I'm loyal to the Covenant. My father came from the Reach thirty years ago with Durcorach's Horde.

He was wounded at Daggerfall and left behind, and my mother … well, she took him in.
====
11078
I never met him, if that's what you're asking. My father told me tales of Angof. He was a terror, even back then, and now he's here in Glenumbra. 

Every Breton bully has joined his Bloodthorn cult, but I get the blame!
====
11080
I was going to hide here until this blew over, but now Angof's cultists have invaded the woods. 

If Angof isn't killed or driven out, I've got no choice but to leave Glenumbra. Maybe a ship captain in Aldcroft will take me as far as Wayrest.
====
11081
A bloodfiend leaped through our window and pinned me down.

Romand rushed into the room, cut down the bloodfiend, and whisked me to safety. What a dashing hero!
====
11082
I see. And how does she propose that we earn our keep? Fight? Work?

How can we be sure that there won't be another beetle attack? If we agree, then we need assurances.
====
11083
Yeah, you're right. I guess I'm just nervous.

I managed to kill the bloodfiend that attacked my girl here, but I don't know if I could raise my sword again. Those things are horrifying!
====
11084
I see. And how does he propose that we earn our keep? Fight? Work?

How can we be sure that there won't be another beetle attack? If we agree, then we need assurances.
====
11085
We owe them our lives, that's certain. <<1>> and his patrol were returning to Evermore when the Reachmen attacked. Only a handful of us made it up here.

If they hadn't been passing through, all of us would have died.
====
11086
<This chest is inscribed with several unknown scripts. However, one is recognizable. It reads:>

"Three Guardians hold sway over the Serpent: the shadow-keeper on his left, the light-wielder on his right, and his great weapon cleaving the sky."
====
11087
I'm not sure how much luck was involved. <<1>> usually passes through the farms fairly quickly on his patrols, but he took much longer this time.

Maybe he suspected trouble and was out looking for it. Thank Stendarr he found it when he did.
====
11088
I pray to the Eight that we do, but I fear we will stand here alone for now.

Something's not quite right with <<1>> in Evermore. The truth is, friend, I disobeyed orders when I led this patrol outside the walls.
====
11093
For reasons that are not clear to me, <<1>> ordered everyone to stay within Evermore's walls.

I had too many reports of the Reachmen in the area, and honor demanded action. I see now that I was right to come here.
====
11094
I peer into the hearts of my questioners and divine what they truly desire.

Of course, not all would want that knowledge brought to the surface. Do you fear your true self, mortal?
====
11095
A bold choice. We shall see what becomes of it.

If you came across a thief who had stolen a valuable tome from a library, what would your first course of action be?
====
11097
Interesting. I can see your true form.

So you have turned in the thief, and the bailiff asks what you wish as your reward. What would you say?
====
11098
Then tell me a bit about yourself. I can see you have survived many battles through wit and through might.

What recourse would you have if you were permanently injured and unable to defend yourself?
====
11099
Your interest in knowledge is not unexpected. I have one more question, if you please.

Let's say you were that thief. How would you respond to getting caught with your prize?
====
11100
Your interest in material goods is not unexpected. I have one more question, if you please.

Let's say you were that thief. How would you respond to getting caught with your prize?
====
11101
Interesting. I can see your true form.

So you have taken this tome from the thief. What would you do with this valuable artifact?
====
11102
Indeed. Your spirit carries the trials and glories of the Warrior. It is plain to see.

From your deeds, empires shall fall, but it is up to you to decide who incurs your wrath. Though your path is watched by the stars, it is fraught with danger.
====
11103
Indeed. You carry the sober responsibility of knowledge, like the Sage, and the power of one who would wield it.

You will be a kingmaker, but who wears the crown you bestow is your choice. Though your path is watched by the stars, it is hidden.
====
11104
Indeed. Yours is the path of the shadows, like the Thief, though it is not a burden. It is freedom, the chance to be with the unseen.

From your touch, the mighty will fall. Choosing wisely may trouble you. Be wary. The stars are watching.
====
11105
I've seen visions of our doom. The hagraven's curse would leave us easy prey for Hircine's hunters, the Reachmen.

<<1>>, an ancient relic blessed by Stendarr himself, can help us if we keep it from them. Will you take it to prevent such a disaster?
====
11107
We must trust in Stendarr. I have an ancient relic, blessed by Stendarr himself - the Bonerender. We can use the relic to stop the curse.

Will you take it and prevent this calamity?
====
11114
You're the third person I've seen him send in search of his friend. I think it's a trap!
====
11115
We asked to parley for peace with the leader of the Primeval Seekers. She agreed, but I don't trust her.

Would you talk to her for me? If this is a sham meeting where she plans to ambush and destroy us, you would fare better than any of the devout.
====
11116
I'm ready, and you should be, too. The binding ritual makes us lose control. I'll attack you, but it's nothing personal.

May Hircine guide your hand during our battle. You must be skilled without being deadly.
====
11118
Kill me? Ha! To kill Uela, you must find her first. 

I can reach you, but you cannot reach me!
====
11119
Hmmph! Where I am is a secret only a crow can know. And the crows call for your death, not mine. 

Come after me and the last sight you will see will be a black beak … pecking out your eyeballs!
====
11120
You'll be busy downstairs. Once I start calling for a revolt, the Imperials will swarm the tower to get me down.

I need you to guard the door. If the Imperials get inside, they'll kill me. I have no knowledge of the military or magely arts.
====
11121
You're going to help the revolt. There's nothing else I can do here. Now is the time for deeds, not words.
====
11122
When you've finished searching this room, find me at the place where we first met. It's beyond the waterfall.
====
11123
Before we left, Ufa gave me the key you took from <<1>>. Take it.

Your task is to enter the mansion, and assassinate Seius.
====
11124
I don't know. Seius brought his own household staff with him from Colovia. We have no contacts in the house.

I would assume there are guards. And Seius himself is a veteran warrior, retired from the Imperial legions. Be wary when facing him.
====
11125
Changing my clothes.

While I was in the tower, I could hear the angry crowds at the gates. I'll use the confusion to slip out and meet Ufa. He's waiting for me - or at least he'd better be.
====
11126
We'll root out the collaborators that opened the city gates to the enemy. And we'll rebuild the watch so the Imperials can't return.

At this point, I expected to give you a pile of gold and a nice trinket, and send you on your way.
====
11127
No. Grandeya Nuwarrah wanted the privledge of doing that herself.

I expect she'll also charge you for any puddles of Seius' blood you left on the floor of her mansion.

Hmph.
====
11128
Evidence? Our belongings disappeared just as the Orcs started to leave town! What more evidence do we need?

Ghak claims his brethren have been abducted, but we know better. Orcs are thieves and liars—every last one of them!
====
11130
That makes things clearer. I also realize the ravens aren't controlled by a normal creature, but by a hagraven: a Reachman's consort and spiritual guide.

Without her power and guidance, they're nothing but a band of brigands.
====
11135
If we kill the hagraven, the Reachmen will have little recourse but to return to their lands.

Of course, where there is one hagraven, there are surely others … but we can worry about that later.

Look by the bridge! Her totem must be destroyed.
====
11136
Ah, you took care of her before I could help! Your skills are quite impressive.

You don't know how much you've helped all of us, and all of <<1>>, by eliminating her. I can't imagine what would have happened if you hadn't come along!
====
11138
What's it to you, outsider? It's not like we have a lot of options.
====
11139
Fine. <<1>> would never endanger us, anyway. He must not have known about the lures.

He's been a big help since he arrived a few days ago.
====
11140
You must focus Stendarr's wrath on one of the reachmen. Whichever reachmen you select will suffer under the retribution of Stendarr.
====
11141
Wonderful! Beetles are territorial and mean-spirited, but I've never seen them attack crates and barrels when there are people moving around nearby.

Why would beetles be so aggressive? Why would they attack our supplies?
====
11142
Yes! Good call. Check the new supplies that were being stored in that tunnel. Maybe they'll contain clues.

I'm sure one of the Shining Scarabs knows about the supplies. They're the ones who brought them in.
====
11143
Which supplies? We have many crates and barrels of supplies here.
====
11144
Are you certain? <<1>> gave them to us.

He's been a big help since he arrived a few days ago.
====
11145
I'm not certain, but <<1>> or <<2>> might know something.
====
11146
Why would anyone care where our food and drink came from? Beggars can't be choosers.
====
11147
He must not have known.

<<1>> would never endanger us. He lost his whole business when the Imperials attacked Hallin's Stand.
====
11148
Ah, yes. Now I remember. <<1>> found the crates. He led a patrol of recruits straight to them.
====
11149
The constable keeps the peace in town. We formed a militia to deal with bandits and other external threats. We're very proud of the Fell's Brigade.

Leonce commands the militia, though he's banned any Orcs from volunteering during the current crisis.
====
11150
Things began to go missing. Valuables, mostly, and all from Breton homes. Then Orcs began to disappear, vanishing without a trace.

Accusations were made and tempers flared. The constable had her hands full, so I called out the Fell's Brigade.
====
11151
Ah, the <<1>>! I can see why you would choose him. As a revenant, he would be a  powerful force against your foes, drawing their focus away from you.

Are you certain of your choice?
====
11152
Ah, the <<1>>! I can see why you would choose her. As a spirit healer, she'll protect you from harm when your enemies attack.

Are you certain of your choice?
====
11153
Ah, the <<1>>! I can see why you would choose her. As a spirit healer, she'll be able to protect you from harm when your enemies attack.

Are you certain of your choice?
====
11154
Ah, the <<1>>! I can see why you would choose him. As a werewolf, his ferocity will devastate your enemies.

Are you certain of your choice?
====
11155
Can't say I know anyone by that name.

Why don't you try asking the owner? He's out on the veranda.
====
11158
They weren't my supplies, I just … found them. They were on an abandoned cart. 

It was such a good stroke of luck. I told the Shining Scarabs all about them as soon as I arrived.
====
11159
If that's true, there could be more beetles in the crates now! I don't know if I can stand to see another person injured. 

There are several more crates we haven't opened yet nearby. Please, destroy them before anyone else gets hurt!
====
11160
I've seen beetles tear a carcass apart in minutes. I've never seen them go hog-wild on a crate before. It's got the refugees from Hallin's Stand terrified! Frankly? Me too.
====
11161
We're the last hope these refugees have in the south. We feed and shelter those who've lost their homes. 

We raid the Imperials and send reports of their movements to the Gallantry. We're helping keep Bangkorai as safe as we can.
====
11162
In this old abandoned mine? Nowhere else to go. The Imperials chased me from my home. Many of the folks living here are like me, refugees from Hallin's Stand.
====
11163
If these beetles keep coming out of the ground, I'm gonna need a bigger blade.
====
11164
Wish I knew. I've seen beetles quickly rip a body apart, but I've never seen them make an enemy of a crate before. Damn things are spoiling all the food!
====
11165
I'm living here, same as the others. Refugees and Shining Scarabs alike, we're just living. Refugees need some hope, that's the Shining Scarabs. Food, shelter, revenge … all what we do here.
====
11166
He shouldn't have made a deal with the Imperials. That put us all in danger.

Tall Papa will judge him.
====
11169
The Reachmen have been sneaking in from the north for some time now. Like weeds, they've spread across <<1>>, putting down roots wherever they go.

My sisters and I came to stop their spread.
====
11170
The abominations are created just across the water. A witchman has built a transformation altar there to perform his foul work. 

I am not equipped for this task. Will you go destroy the altar and kill the witchman for me? For the spriggans who died?
====
11171
<This raven's body bears signs of capture by a wild animal, although its lacerations are larger than any animal near the area could make.>

<A trail of black feathers leads into the nearby cave entrance.>
====
11172
The Imperial dogs have a necromancer: <<1>>. He's raising the fallen as zombies!

We must stop him. You've got to kill him!
====
11173
Upstairs. Northern wing. Can't miss him. He's raising the dead!

If you're not a zombie, look for <<1>>. She escaped to the barracks' courtyard and may need help.

I need to … ah … deliver more reports, ma'am! I mean sir! Good luck!
====
11174
We all felt King Eamond's awakening. A once-good man's soul was cruelly twisted by necromancy.

Before I can help you, we must halt the Imperials' ability to do further damage.
====
11175
Tava's blessings are upon you! You've proven yourself to me. I will assist you.

Speak with the others and gain their allegiance in our fight against <<1>>. Start with <<2>>. You'll find him deeper within these chambers, east of here.
====
11176
You are wise to seek our help, <<1>>. <<2>> has indeed become powerful.

However, before I can focus on him, there is a more immediate matter that must be resolved.
====
11177
You've lived up to your reputation, <<1>>, and you've earned my aid against <<2>>. When you face him, you'll have my assistance.

You'll need the help of one more hero before you're ready. <<3>> is waiting for you in this chamber.
====
11178
They extinguished the braziers here for a reason. They were part of the sanctification ritual that protects the dead.

The chamber to our south holds an eternal flame. You must use its power to light the braziers in this room.
====
11179
Indeed you have, child. You have fulfilled your task. I will gladly aid you against <<1>>.

<<2>> is waiting for you in the very next chamber. We'll need her help as well.
====
11180
You must prove yourself worthy of my assistance. <<1>> lies in the chamber to the north. She arrived broken, but the master of Cold Harbor repaired her.

You must cut her from her wrappings and defeat her in fair combat.
====
11181
I am honored to stand with you against <<1>>. With Tall Papa's blessing, we'll return him to the grave. He awaits us in the valley outside the catacombs.

Take the eastern passage from this chamber to reach him.
====
11183
The Imperial necromancers defile our brothers and sisters, the hel ra and hel shira, by raising them from the dead. Kill the necromancers, and return those raised to silence.

Do this and then meet me in the large chamber to the south.
====
11186
That's all. You can safely carry the flame in the palm of your hand. Lighting these braziers will renew it.

However, if the flame goes out completely, you'll need to return to its eternal source.
====
11189
Some force is attacking the veil that separates the planes. Fractures are making it easier for the Imperials to raise undead.

There's a goblet in a chamber to the south. Its contents will help you see and repair these fractures.
====
11191
I give them credit for being diabolical. They posed as travelers escorting their dead to <<1>>, and we took them in.

That night, the Imperial necromancers went to work. Before dawn, the walking dead overwhelmed us. We never had a chance!
====
11194
In the night the imperial necromancers raised the dead in the corpse carts. Before we knew what was upon us we were overwhelmed by the onslaught of the walking dead. We never had a chance!
====
11196
Divines, they came! Where are they?
====
11198
For years, my husband mourned the absence of his son. Then out of nowhere, we got a message from him ….

He's made his own mistakes. Why we should travel to meet him? Only the Divines know.
====
11203
My wounds are dire, but I could be cured, perhaps with your help. I must have marrow caps for the fever and some fresh water. There's a font in the lower tunnels.

Find these things, and please, put the bloodfiends to rest. My kin wouldn't want this!
====
11205
They fell on us like harrowing crows. I remember so little besides screams and blood. I saw dark shapes feasting on remains and ran for my life.

I remember a woman's voice, unfamiliar and commanding. Even now, the memory of it chills my bones.
====
11206
Both Nords and giants are our distant kin. We are wardens of the giants' bones and spirits interred here in the caves.

Now the hillmen are gone. They've been routed out and driven from our vigil.
====
11207
This is Breagha-Fin, the burial ground of the ancient giants, the Greatmothers and Greatfathers who once dwelled here.

We are their descendants, and it is our charge to safeguard their remains.
====
11208
I'm a werewolf. Many in the village are werewolves. We want nothing more than to be left in peace.

Unfortunately, the arrival of the Reachmen changed things. They attacked us.
====
11209
<<1>>? Praise Tall Papa, he's still alive!

We've been expecting him to find a few willing people to help, but you're the first we've seen. We feared the Imperials had caught him!
====
11210
First and foremost, we need information. Traitors are among us. Before we can do anything, we'll need to find out who they are and eliminate them.

<<1>> fell because of their betrayal.
====
11212
Why? You don't live here. Adventurers like you rarely feel any loyalty towards Faharajad or the Covenant. I'm forced to assume you think you can turn a profit in it.

Gold I have, <<1>>. Help me free my people, and I'll be pleased to share it.
====
11213
Gilzir always liked to swim. Try looking northwest, near the water. My other boy, Qamar, has always been a climber. Try looking in the foothills north of here. 

May the Herd Mother guide your steps, stranger.
====
11214
It's a merging of our spirit with the medallion — a physical pledge, as it were.

Talk to the other villagers. If they weren't bound to the old medallion, they can bind to this one. Once they agree to undergo the ritual, use the medallion on them.
====
11215
Very well, but be quick about it. I carry with me the last of the undefiled remains.
====
11216
I want nothing to do with the defiler's magic! Veraya is a powerful witch and a drinker of blood. 

She has given her vampiric servants scrolls that can summon and enslave the giants' spirits. The scrolls must be destroyed!
====
11217
The Greatmothers and Greatfathers once tamed mammoths and hewed these caverns of stone.

Their chieftains were mighty, and Avalanche was mightiest of all.
====
11218
Thank the Herd Mother! I'm in over my head here. Take these plumes and talons I managed to get from the skycrags. Go rough up some more until you have enough for the effigies.

I'll be here just holding my ground. Damnit.
====
11219
They were attempting to join their spirits to those of their horses, as is our custom.

But harpies from the nearby aerie attacked them mid-ritual. The horses were startled, and the boys were inexperienced. Their spirits couldn't find the way back.
====
11220
I don't know! I came back and found that the door was open. Gennove must have sacrificed himself so the rest of the family could escape. But blessed Arkay, why did they open the door?
====
11221
The weapons? Of course. It's just the enormity of it all. It's frazzled my nerves. But the rest of the Hinault family—you have to find them!

Before you go, I have to tell you something. The dead … they sometimes return as bloodfiends.
====
11222
I'm not sure, but the lieutenant thinks the Montclairs are responsible.

If any of the Hinaults were killed, you have to burn their bodies. Take this torch and start with Gennove. Then collect his ashes so his family can give him a proper burial.
====
11223
We were overrun by bloodfiends from the Doomcrag. The kingdom must know of this, and with your help, we can strike a blow back at these invaders.

My journals, the mayor's account, the healer's testimony … you must find them, so that others may kno
====
11224
An Abomination exists and holds some control over the spirits here. You will want to rally the spirits of the Crestshade defenders to our cause, and destroy the Abomination, which should allow them to pass.
====
11225
No, I've been patrolling the gates. I'm trying to recruit others, but no one is willing to go up against a city full of Imperial soldiers.

Still, I have to stay, just in case more come through who aren't afraid to help us.
====
11227
Drums like these were used in the past as a call to arms. If you heard the drum, you rallied to the drummer.

The Redguards here will recognize its significance, unlike the Imperials. However, you'll have to take care when the Imperials hear you.
====
11229
Just behind the cathedral here in town is an old entrance to the Snakebite Mine. It's mostly tapped out these days, and rumors say brigands use it for a hideout.

Still, there should be some gems left behind. Gather some, and return to me.
====
11230
The crypt for our honored dead lies at the east end of the garrison. <<1>> is another necromancer. He entered the crypt to raise our fallen comrades against us.

He has the rune we'll need to remove this ward. Kill him and bring that rune to me.
====
11231
<The mammoth doesn't respond, but you can hear the nearby growl of a stalking tiger. Soon, it will attack.>
====
11234
Is the tree invincible against the many cuts of an axe? A giant can stand against five men, but not thirty.

The mammoths are mighty, but without the hillmen to protect them, they're outnumbered. The tigers will prevail.
====
11235
Ha! Iif you ever see him fighting, you'll see what they fear.

Our patriarch has punished most of the tigers around here at least once. He's given them scars to remember him by! Still, he's old now, and he's tired, and the tigers are many.
====
11236
We came to investigate a forward camp made by Reachmen from the north. It was a bit more fortified than we expected.

The Glenmoril Wyrd were here before we came. I've never been one to trust a witch, but … well, the enemy of my enemy and all that.
====
11237
I don't like either of them, so I can't say. Of course, like anyone from <<1>>, I'd much rather deal with a Wyrd hunter than the wild animal-witches of the Reach.

Maybe they take it as a bit of sport. The Wyrd are strange like that.
====
11238
I've never gotten close enough to ask one, nor would I want to. They'd sooner flay you alive than speak a word of reason.

All I know is we've got to find a way to stop them from pressing any further south or Evermore's in a spot of trouble.
====
11239
These call themselves the Glenmoril. When I was a child, my ma told me stories of the Wyrd.

If I was good, they were kindly wise-women. When I wasn't, they were blood-crazed hunters of the forest. I've yet to figure out which story was true.
====
11240
We thought so, until a pack of these Reachmen ambushed several of our patrols. Somehow, they knew we were coming.

They must have spies all around the countryside. I don't see how that's possible, but I can't think of another explanation.
====
11241
I've got three scouts stationed on rooftops in the city. When you approach, say, "Fortune smiles through darkness." They should answer with, "And darkness lights our way."

They'll tell you what they've discovered about our suspects.
====
11243
We were betrayed. An army doesn't simply sneak in and overtake a Redguard city like <<1>> without inside help.

Someone ensured their journey's secrecy and opened our gates for them while we slept.
====
11244
Money, perhaps. Power. Our scouts are watching the most likely suspects.

Two nobles in particular appear fairly untouched by the attack. I have no doubt at least one of them is behind this.
====
11245
I was afraid that was going to be the case. I'll … I'll try to be strong. For my sister.

I just wish I could bury them in the family graveyard. I won't sleep easy until that's done.
====
11246
And darkness lights our way. Welcome to the resistance.

I've been watching <<1>>. Ufa was right to suspect him. He's been to Governor Seius' mansion twice now.
====
11247
And darkness lights our way. I see Ufa has found more help. Believe me, we need it.

Tell Ufa I have reason to believe <<1>> isn't involved. She's been arguing incessantly with Adham since <<2>> fell.
====
11248
And darkness lights our way. Thank the gods! Ufa's finally sent someone.

I have news of grave importance. In fact, we can't delay any longer. You have to act now.
====
11251
Adham has never held public favor, but he truly is wise.

That makes him dangerous. He could easily negotiate a deal with the Imperials.
====
11252
<<1>> is Adham's betrothed, and an unwilling one, I might add. She's too young and beautiful for a man like him.

We've been watching her to see if she can give us any leads, but there's nothing to show she's involved in any schemes.
====
11253
<<1>> just became completely enraged. He went on and on about the warehouse. Some Imperial soldiers restrained him.

I'm certain something's in there, something he's very worried about.
====
11255
Find out what's hidden inside the warehouse. It's the largest building in the southeastern section of the city. This could be the key to finding out the traitor's identity.

I'll take the news to Ufa personally.
====
11256
He's Dhakir at-Nimr, the Captain of the Guard for <<1>>.

That bastard Adham kidnapped me. He did it to force my father to cooperate with him and <<2>>! Please, you have to free me!
====
11258
Father wanted to place the harpy effigies at the east and west entrances to the village. It will anger the harpies at first. Then …  you teach them to fear their gaze.

Head back to the village once you're done.
====
11259
Indeed, that is my handwriting. It was only a matter of time before I was discovered. Yes, I have been giving the Nords information on Northpoint.
====
11261
Can't you see? The Nords are a plague, they move from area to area, taking what they want. They were going to take Northpoint, it was just a matter of time. My participation was with the hopes that it would reduce the amount of damage they do.
====
11262
A fool, maybe. But I won't back down on what I did, and I will not allow a foreigner like you to take me anywhere.
====
11263
Then prepare yourself, as the Abamonination rises!
====
11264
What? Preposterous! Our dead are consecrated from such abominations!

And you claim the Daedric Prince Molag Bal is behind it? What proof do you have? Why would he do this?
====
11266
Sep's tongue! You speak nonsense. If the Daedric Prince was moving against us, we would have surely seen the signs by now.

Even so, how would mortals get to Coldharbour alive? No, you've been in the sun too long, my friend.
====
11267
I have not forgotten your service to Sentinel. You are as trustworthy as any of my advisors.

We will gather a regiment for you, but only if you can find a way to enter Coldharbour safely. I will leave my soldiers' lives in your capable hands.
====
11268
Your words are madness. March against a Daedric Prince, because of what? A rumor of plots?

No mortal man could stand against a force like Molag Bal. How do you propose to do such a thing?
====
11269
Do not think I have forgotten. Your service to the throne weighs heavily on my decision.

I have no reason to doubt your prowess or your words. You will have your army, though I have no idea how they will enter Coldharbour.
====
11270
That's an odd request, you must admit. I believe what you say, but I am not the only one you need to convince.

What proof do you hold for this? And how exactly do you propose we move against a Daedric Prince?
====
11271
I've no reason to doubt your skill. And yes, you've done what I thought was impossible.

Very well. An army will be yours to direct, if you can find a way to lead it into Coldharbour.
====
11272
You have? That's wonderful! I've made progress repairing the dais you're standing on. With these last few pieces, it should work perfectly!

Just put them in place. I'll be able to open a portal between here and the beach.
====
11273
Fool! This key belongs to me now.

Once <<1>> has had his fill of this place, I will control this town!
====
11275
<<1>>? She's still alive? No matter.

My bodyguard and I will finish you off. Then I'll take her life as I did her pathetic father's!
====
11276
I'll ascend the tower and shout the call to arms. That will signal the beginning of the rebellion. 

Defend this tower. If any Imperials get by this door, we won't have a chance of succeeding. Are you ready for this?
====
11277
Here. Take this key and use it to enter Governor Seius' mansion.

I want to stay among my people, so I can remain as an inspiration for them. I wish you the best of luck.
====
11280
Oh! Let me relate the list.

He's asked for Soul Gem powder and a tincture of ectoplasm. Both should be available in the bazaar just outside.

The tome is on the second level in the library. Take care handling it, if you please.
====
11281
A Treatise on Necromantic Emanations, rumored to be penned by Hermaeus Mora himself. Of course, any scholar will scoff if you suggest that.

Nevertheless, it is a powerful artifact. As I said, take care when handling it.
====
11282
Well, my friend, I'm grateful for it. We've lost most of our standing forces here already.

My duchess never would have stood for this!
====
11284
Missing. I'd tear the city apart looking for her, but these fires are burning out of control. Can you help us douse them? You could kill some Nords, while you're at it.

If you're willing, then find Robic, our scout to the east. He may need help.
====
11285
He's the son of My Lady, the duchess. He has no love for me, I'll tell you that much.

He wasted no time taking power the moment his mother disappeared. He was looking for any excuse. He never agreed with her politics, that swine.
====
11286
You're telling me! We would try and find the Duchess, but Chirane is stopping us. But you don't report to Chirane. You can help us out and save us all some grief.

I sure hope Thomas has found something out there. This has gotten way out of hand.
====
11287
<Melita appears to have died from her wounds.>
====
11289
Chirane? Hrm, well. Chirane's a bit of a touchy topic these days, now, isn't he?

Prove yourself trustworthy, and I might talk to you about Chirane.
====
11291
All right, now! No need to get hostile.

Chirane meets a woman here from time to time: Melita Bannon. His interest in her isn't romantic; he's not her type. She lives just north of here.

Have a look in her house and see what you can turn up.
====
11292
Yes, I know of it. Am I going to talk to a beef-witted individual though? Not likely… unless you're willing to be my lap-dog.
====
11294
I have a few … errands I need to run. Talk to Sul gro-Morag, Sebastien Gandier, Jeanne Meriel, and Sahada at-Izah.

Tell them I sent you.
====
11295
I'll meet you within the <<1>>. I'll be at the door leading into their old temple. Verandis said it was called <<2>>.

While you break the Soul Gems, I'll try to get that door open.
====
11296
Crelie said the last time she saw them, they were entering these ruins.

If they're not here, you might be able to find some clue as to where they've gone.
====
11297
Ha! I can only imagine. You can see why I didn't want to run those errands myself. You can't blame me for a bit of fun, can you? You only live once!

It's Melita Bannon you want. She seems to have Chirane's confidence. Have a look around her house.
====
11298
Very perceptive. The Imperials have no doubt locked the crypt door behind Corpus to keep him safe while he desecrates our dead.

Try killing some Imperials near the door. One of them must have the key to the crypt.
====
11299
I had no choice! I was called by a summons I cannot ignore. Even in death, I am bound by my oath to my king.

Somehow, the evil servants of Molag Bal have used that bond to call me forth … but I refuse to serve them!
====
11300
I'm not sure. My soul heard the call that brought me here. In the name of the oath I swore to <<1>>, I had no choice but to respond.

But once I arrived in Tamriel, I began to fight against the wrongness of that call. For now, at least, I'm free.
====
11301
By the divines, thank you! I'm not sure how much longer I can resist his call.

I can hear Molag Bal's voice calling to me from Cold Harbor, demanding that I serve him. He's furious with my resistance.
====
11303
Our grandeya's advisor, Adham. He's a worthless Forebear who somehow wormed his way into a position of power in a city governed by Crowns.

Grandeya Ubaid was killed during the invasion. He was stabbed in the back! We must right these wrongs.
====
11304
We have two. The first is our own Captain of the Guard, Dhakir.

I refuse to accept that no one saw these Imperials. No alarms were sounded. The gates were left unattended. The failure is obvious. We just need evidence to prove it.
====
11305
There are three of them: Grette Lanisvelder, Marta Skorsgaard, and a Dark Elf mage named Averon Drenim.
====
11306
Three Nords, all of them mages. Averon Dremin, Gaver Beran, and Telves Ravel are their names.

It was almost a joke how easy it was to figure that out. Nords can't exactly speak quietly. Everything's a challenge, a boast, or loud drunken slurring.
====
11307
It's not as though she is a child. Elise can shoot the wings off a fly from thirty yards with that bow of hers. She's competent, and I trust her not to do anything stupid.

I love my little girl. She's a damn fine soldier.
====
11308
There are people all around us! Particular ones? This one cannot say. Not without some convincing.
====
11309
<<1>> is the only one here capable of saving this city. 

<<2>> has always been run by the Thieves Guild. Ufa keeps the wool thick over the eyes of the Crown nobility here. He'll do the same to these Imperials until the time is right.
====
11310
<<1>>? He was right behind me a minute ago.

Perhaps he stopped at the tents over there to catch his breath.
====
11311
Yes, I do: a punch and a kick in his pants if I ever see him again! You can tell him I said so!

"You're the only one for me," he said, and two days later, I saw him with another woman … and Sahada's wife, no less!

Give him these knives.
====
11312
Did he? I wondered when he'd pick these up.

Tell him I'll be by later, when he's less busy. Let him know I've been thinking about his … impressive offer.
====
11313
Nilas? That dog! Take him this potato whiskey he ordered.

Then remind him my daughter's promised to Martin Ralene!
====
11314
Nilas! Yes, I have his mead … and tell that rogue my wife isn't interested, and I'll thank him to set his eye on another woman.

This isn't the first time I've warned him!
====
11315
There's still no sign of hard evidence against him, but I still think he's the one.

Every bone in my body says so.
====
11316
Yes. She lost her brothers in the invasion. It weighs on her.

I can see she blames their deaths on Adham.
====
11317
"Skorsgaard,

"I have held back Northpoint's forces as long as I can. No reinforcements are coming. The city is yours. Just remember who you promised would be King of Boralis when the Pact takes Rivenspire.

"— Chirane"
====
11319
"Skorsgaard,

"I have held back Northpoint's forces as long as I can. 

"There are no reinforcements coming; the city is yours for the taking. Just remember who you promised would be King of Boralis when the Pact takes Rivenspire.

"- Chirane"
====
11322
You killed Skorsgaard? Ha! <<1>>, you do nothing by halves! As for Chirane, this starts to make sense. 

I have a bad feeling about Chirane and the duchess. Go search Chirane's manor. I'll get some of Balmont's men and meet you there.
====
11324
I am going to get a detachment together and march up to his door.

It's official now. I'm temporarily deputizing you and asking you to search the Baron's home for more evidence. We'll be right behind you.
====
11325
"My sweet mother, Elviane, has ruled with pointless diplomacy for far too long.

"We must rule with strength; otherwise, we will roll over for anyone who exerts any sort of force against us. Her ways will surely lead us to ruin!"
====
11327
"When the Nords approached me with their offer, it sounded like they were going to dominate us.

"However, they have followed through with their promises. Ruling under the Nord flag is much more appealing than losing all of our land."
====
11328
Thank the gods! My prayers have been answered. I'll head straight to my father's house. It's just across the way from here.

Please, meet me there so my father can reward you.
====
11329
Under the palace? She was under our very noses this whole time?

Only Chirane would be so bold … and so stupid.
====
11331
There's a path out back by the lighthouse. You can follow the trail up to the city's coastal gate.
====
11332
It's all too clean. The Duchess goes missing, the Nords swept in, started some fires, killed some people, but won't make a move toward the city.

It reeks of suspicion, and as long as Chirane keeps tying our hands, we won't ever figure it out.
====
11333
There is a path out back by the lighthouse. You can follow the trail up to the city's rear gate.

Don't worry, it's well guarded. The Nords shouldn't have been able to get that far.
====
11334
Right. We use lumber. Basic material. 

South gate. Stand of trees. Green maple. Head out, gather, come back. Talk then.
====
11335
<The closet has several drawers to search.>
====
11336
As Captain of the Guard in <<1>>, it's my duty to know the leader of the Thieves Guild. We've been at odds for quite a while.

It's funny to think we'll be working together to win back the city. Take that passphrase trick of his. Not bad!
====
11337
<You find nothing out of the ordinary with this drawer.>
====
11338
<You find various pairs of shoes. Nothing out of the ordinary.>
====
11339
<Nothing seems out of the ordinary with this drawer.>
====
11340
<You find various pieces of jewelry, along with a small box in the back corner of the drawer.>
====
11341
<Inside the box is a letter from Lisaa Skors telling Melita to meet her at the lighthouse.

<Melita might be there waiting.>
====
11342
<You find a small box in the back corner of the drawer.>
====
11343
<The upper drawers contain random clothes and trinkets. You see nothing of use.>
====
11344
Not a moment too soon. Let's go.
====
11345
Vanus has been a trusted advisor of the court for some time now. I've no reason to doubt his judgment.

Very well. A regiment will be yours to direct, if you can find a way to lead your soldiers into Coldharbour.
====
11346
Vanus has been a trusted advisor of the court for some time now. I have no reason to doubt his judgment.

Very well. A regiment will be yours to direct, if you can find a way to lead your soldiers into Coldharbour.
====
11347
Vanus has been a trusted advisor of the court for some time now. I have no reason to doubt his judgment.

Very well. An army will be yours to direct, if you can find a way to lead it into Coldharbour.
====
11348
The Nords promised me wealth! They offered a position of power in the court! I was tired of having no voice or influence.

And you … you'll be sorry you ever meddled in this. The Nords are ruthless!
====
11349
See if you can get parts of the focusing elements they use in their ritual. We'll learn what they are by examining them more closely.

I'm working in the supply depot at the southeast part of their camp. Meet me there.
====
11350
By the Divines, keep your voice down! We both seek the same quarry.

I've been infiltrating the Withered Hand for months. I only just found out about their envoy to the Reach. It seems their negotiator was not welcomed, as they hoped he would be.
====
11351
I was tailing him so I could figure out what he was delivering and to whom. I wasn't expecting to find one of those berserkers waiting.

What did you find on his body? Anything of import?
====
11352
That's not far. I can get you there, free of charge. We'll have to take the smaller vessel. No spare coin to pay for their ridiculous docking fees.

What do you say? Ready to go?
====
11355
The Empire seems to have a weaker grasp of Cyrodiil than we thought, as they didn't send the Seventh Legion with much in the way of provisions.

If we can keep them that way, we'll be that much better off. I have a clever plan to do just that.
====
11356
I altered some of these reports to tell Cyrodiil that everything's fine. Find an <<z:1>> in the camp; I bet the beetles killed at least one officer.

Once you have it, seal the letters with it.
====
11358
The messenger in the camp is waiting for a signal fire to leave the camp and head for the gate. Go light the fire, kill the messenger, get his uniform, and bring me the letters.  I'll hobble that direction as quickly as I can.
====
11359
Nothin' untoward, I'd say! We're paid well for his simple deliveries. What's easier than leaving a box of gold on an island?

I don't like the way those Reach keep watching us, though. He may have to pay extra next time. My boys are getting spooked.
====
11361
That would be great news, if we could accept their offer. Baron Chirane refuses to bring in reinforcements.

The few soldiers we have can barely defend the farmers here in the fields. The duchess would never have stood for this!
====
11363
Missing. I'd tear the city apart looking for her, but these fires are burning out of control. Can you help us douse them? You could kill some Nords while you're at it.

If you're willing, then find Robic, our scout to the east. He might need help.
====
11364
That explains much. My thanks for ridding us of that thug.

Hopefully, Evermore will now rise up and defend her people, rather than abandoning them to the Reachmen.
====
11365
One of our own is lost within, and we fear she may end up a casualty if these people stumble their way through.

If you wish to know more, you should speak to <<1>>. Come, I will take you to her.
====
11366
I can't guarantee the efficacy of the antidote I would make. Faolchu's get are of a very different breed than the average werewolf.
====
11367
Unless you can coax a werewolf to drink this, the best you can hope for is to weaken one by fighting it and then splash this concoction on its wounds. That may be enough.

Send anyone who transforms back here.
====
11368
Luckily with the blood you've gathered and the ingredients around the inn, we should be able to put something together.

Let's see … yes … here we are. Smells of rot. Should be just right then.
====
11369
<You set the tablet in place, and a drawer in the desk clicks open.>
====
11370
I hope you mean, how can you get one!

If you can find an <<1>>, that will serve the purpose. They're carried by legion officers, of which there are two, <<2>> and <<3>>, at this camp.
====
11371
Weather? You call this weather? It's misery! It's a curse from Akatosh to keep us in eternal gloom!

Why, the gods must be having an epic piss-up right now and laughing at us as we suffer in this chill!
====
11373
Yes, let me return to being cold and doing hard labor at the same time.

You hear me, Julianos? Surely you must, you divine bastard!
====
11376
The people in my village aren't fully… well, human. We have a dark side, one that we keep a tight leash on.

That doesn't stop outsiders from fearing and hating us. We're hidden away for a reason.
====
11377
We're werewolves who have chosen a path of peace. At great cost, we appeased Hircine. We can control our primal nature.

Now the hagraven wants to control us through our link with Hircine. Please find my father, Mayor Kerbol. Please help us!
====
11378
It is true that our troubles seem like more than any mortal could engineer.

Even so, what recourse do we have? We can't just march our troops into Coldharbour!
====
11379
It is true that our troubles have seemed more than any mortal could engineer.

Even so, what recourse do we have? We can't march troops into Coldharbour!
====
11380
It is true that our troubles seem far more than any mortal could engineer.

Even so, what recourse do we have? We can't march troops into Coldharbour!
====
11381
<This body is holding a cracked, empty vial and an unsealed letter with these words:>

"Our mutual benefactor has asked us to work together. As a token of our friendship, I offer you a sample of our plague to use as you see fit."
====
11383
Take this key. Unlock the levers to the prison gate. Free any prisoners the Imperials have captured before they're killed and raised as zombies.

Now I will summon your ally, <<1>>.  Together, you must avenge us all!
====
11384
Take this key and unlock the levers to the prison gate. Free any prisoners the Imperials have captured before they're killed and raised as zombies.

Now I will summon your ally, <<1>>.  Together, you must avenge us all!
====
11385
Take this key to unlock the levers to the prison gate. Free any prisoners the Imperials have captured before they're killed and raised as zombies.

Now I will summon your ally, <<1>>.  Together, you must avenge us all!
====
11386
Take this key and unlock the levers to the prison gate. Free any prisoners the Imperials have captured before they're killed and raised as zombies.

Now, I will summon your ally, <<1>>.  Together, you must avenge us all!
====
11387
Sentinel-friend be eaten as well! Troll-beast come, rip apart little Sentinel-spawn. True <<1>> is strong, and will not bend.

Maybe you eat beast instead. Ha! That, I would give my blessing to. Beat troll-beast!
====
11388
Small one best the troll-beast? Not for chomping and chewing? This troll very sad.

You prove strength. What this Sentinel-friend want, then?
====
11389
Then trolls of forest do give blessing! Small Sentinel has power, though still think she may be tasty meat.
====
11390
I can teleport you there for a small fee.

Forgive me for asking for coin. The reagents for our spells are costly.

Let me know when you're ready, and I'll begin the spell.
====
11392
<This thickly bound book describes the mayor's final plans to defend Crestshade against hordes of risen dead.>
====
11394
Others must know of what happened here. The town healer and mage kept accounts of the assault. Seek them out here in town square and in the houses on the cliff.

Then come speak with me at the mayor's tower, where my own tome lies.
====
11395
Others must know of what happened here. The town healer and mage kept accounts as the attack unfolded.

Find the journals here in town square and in the village's neighborhood. Then speak to me again at the Mayor's Tower, where my own tome lies.
====
11396
The bloodfiends light a brazier to summon him for his feeding. We can do the same.
====
11398
The mages wanted Padesh to learn from his selfish actions, but if he hasn't, any honor gained is worthless.

His mistakes are not mine. I came here freely to break the curse. I am strong, fearless, and willing make the necessary sacrifice.
====
11400
Do not take too long. The spirits here have suffered long enough.
====
11401
I'm responsible for this curse. I worried about my position and acted only to please the queen. I was rash and foolish.

Now I will make the sacrifice needed to bring peace to these spirits. Only I can right this wrong.
====
11403
Do not take too long. The others deserve better than endless suffering.
====
11404
His family honor? Has his time here taught him nothing?

He should be concerned with freeing the souls of those he's cursed, not talking about his personal redemption.
====
11405
Padesh's fate serves to warn all who blindly follow orders, no matter how cruel those orders may be.

Can his honor be restored? Possibly. Can the curse be removed that way? Maybe. Does he deserve to suffer further? Yes.
====
11406
If it was my choice, yes. Curses, however, are more particular. This one can only be broken with a selfless sacrifice by Padesh or one of Padesh's blood.

If the sacrifice is forced, or it's unrelated to the original focus, <<1>> will remain cursed.
====
11407
Hrmph. Well, maybe I can be … more forgiving.

To break the curse completely, someone must make a sacrifice, becoming the source of power for the ritual. The <<1>> must be broken on the altar before us to complete the ritual.
====
11411
Such predictable ignorance! The Watchers tell me, fleshling. I know you seek to close the outside portal, perhaps even to save the life of the cursed one. 

Kill <<1>> and free me from your ghastly plane. We'll both benefit from her death.
====
11412
Your answers lie in the journal you stripped from Ogambu's rotting corpse. You should read it.

Then bring the book on "Planar Transition Reinforcement" to Muqaddim. He can decipher Ogambu's notes and grovel in his guilt.
====
11413
Your answers lie in the journal you stripped from Ogambu's rotting corpse.

Take tthe book on "Planar Transition Reinforcement" to Muqaddim and hand him the journal. Then he can decipher Ogambu's notes and grovel in his guilt.
====
11414
I give you … Ogambu's journal! You should read it.

Then bring the book on "Planar Transition Reinforcement" to Muqaddim, so he can decipher Ogambu's notes and grovel in his guilt.
====
11418
Yes. Wait! It says they also curse those who try to disable it. That must be the curse affecting <<1>>. Merciful Stendarr, there's still time to save her!

Destroy the anchors. Not only will that allow you to close the portal, it will save <<1>>!
====
11420
"I know - I am certain - the key to opening the chest is somehow in the clock. If I could just make it work!

"Hagia will lose all respect for me if I return empty-handed again. I swear, I won't leave this place until I get what's inside that chest."
====
11421
"Supplies are running low. I'll be out of food tomorrow, and water the day after that.

"Still, I'm certain I can repair this clock. I just need to find a few more gears to replace the ones it's missing."
====
11422
Glad to hear it. He was letting the Reachmen walk freely through our lands without a hand raised against them.

Maybe we can really get to fighting them now.
====
11423
Burying them in mounds of muck. They'll hack you up with those claws or knock you out with bile. Then they'll bury you in mud.

I don't know why they do it, and I don't care. I want it stopped.
====
11424
Long ago, a magical artifact imprisoned Sadal, the Brother of Strife. That artifact's become the heart of the coral.

That's what the Covenant is after. Alexandra Conele wants it, and she is without mercy.
====
11425
We were escorts for Ahknara and her band. She's going to infiltrate Fort Arand.

Please, don't hurt us. She never told us her plans!
====
11426
You've never heard of Ahknara? They call her the Poison of Alik'r. She's an infamous assassin. They say she cut down an entire Dominion army in one night.

Whatever she's planning, it's big.
====
11427
It's been mostly Dremora and Watchers. I haven't seen any others.

They're intimidating creatures, I must admit, especially the Watchers. Very … unfamiliar. I can't say I'll sleep well again after this.
====
11428
They're probably the most intelligent of the Daedra. I've heard they receive ranks similiar to the ranking of our officers in the service.

I always hoped I'd never encounter one.
====
11429
It's been ages since a Watcher's been seen. We always thought they were creatures of myth! 

They're minions of the Daedric Prince, Hermaeus Mora. They're knowledge gatherers … and probably just a hint of what the prince really looks like.
====
11430
Thank the Three! I thought I was going to die in here.

There's a powerful mage named Alexandra Conele leading these soldiers. She knows how to enter the heart chamber. She ripped the knowledge right out of my head!
====
11431
You'll find the manor along the north city wall.

I'll be there with Tanval.
====
11432
Excellent. Let's get going.
====
11433
This port's the key to Stonefalls. That's why these Covenant bastards are attacking.

They're keen to take the city, but we aren't going to let them. The Nords are here to defend the Pact.
====
11434
Gladly! There's much about our order I can't reveal, but I would be happy to answer your questions as best I can.
====
11435
We're the keepers of the fabled Elder Scrolls, guardians of their powers and secrets.

Some members of our order possess the gift of second sight, the ability to read and interpret the scrolls. I lack the gift, but I live to serve those so blessed.
====
11436
The moth is the spirit of an ancestor made manifest. Through the moths, we interpret the wisdom of these spirits. We learn of the past and even the future. 

Our order raises and nurtures the moths. It's a mutually beneficial relationship.
====
11437
They made it? And so close all along. Yes, I'll go. I just need a moment to clear my head.

But be careful down here. You don't want to end up like that spirit.
====
11439
A vision from the scrolls brought me here. One of our readers saw a veil of undeath being pulled across the city of Daggerfall.

I delivered this warning to King Casimir. Now I wait here and watch, hoping this prophecy does not come to pass.
====
11440
We suspect necromancy is involved, but we don't know its source.

Another member of the order went to investigate a necromantic circle at <<1>> to the north. Perhaps <<2>> will bring back answers. In fact, he should have returned by now ….
====
11441
I was ambushed. Warm-blood assassins do that. 

They hoped I wouldn't reach these tunnels and discover the roots of Ahknara's plan. They died with that hope unfulfilled.
====
11443
Enslaving the dead is evil. Furon does not understand this. As for Giron, I think he does not care.

There is a better way.
====
11445
It was. Spirits are not meant to be trapped. Furon wants to enslave them through magic, but that's torture to the dead.

Freeing these spirits is the right path.
====
11447
Ah, greetings. Yes, I was just thinking about the situation here. These spirits make up an ancient army of Chimer warriors. Blademasters from the time before Red Mountain.

It's fascinating to observe ancestors so … closely.
====
11449
Just so. It proves we can force these spirits to guard Davon's Watch! A potent defense from any future siege. 

Giron has a plan for repeating this ritual on a larger scale.
====
11452
I don't - can't remember. I was fighting. Then fire, destruction. Everything was swept away.

After that, nothing.
====
11454
The wrath of the beast - I would never have known, but I felt his fire!

His anger was terrible, and beautiful. To feel it as he destroyed our enemies. It was amazing.
====
11455
I say something stupid and racist, because I'm an arrogant Dunmer jerkwad.
====
11458
You live. What do you know of the cost of victory?

The giant destroyed all. What use is land if it's nothing but charred earth?
====
11460
You are very kind. Strangely kind, for a place like the Ashlands. I stand here, tasting the air, and do you know what I've learned?
====
11463
I say something stupid and racist, because I'm an arrogant Dunmer jerkwad.
====
11469
Their eyes … especially the eyes of the last Imperial I killed.

Usually, when you kill an enemy in battle, their eyes have anger or fear or even pride, but not that one. He practically found my blade. He looked at me as if he was thankful.
====
11470
He was thankful for the release.

It struck me as odd, so I took a moment to study him. He was malnourished and had poorly treated wounds — nothing like I'd expected from an Imperial soldier.
====
11471
That scale-back? I kept my tongue when times were good, but now when the town is weakened, he's suddenly helpful? 

This is just a trick.
====
11472
Nonsense. We've lived in the shadow of Ash Mountain all our lives. We know its dangers.

It was those Argonian savages. Find <<1>>. Then ask that scale-back where my daughter is.
====
11473
Because his people have taken my daughter, <<1>>! She was doing chores for me, and now she's disappeared.

One of the farmsteaders saw that Argonian <<2>> watching her. Who else could it be?
====
11474
Return <<1>> to me. Then maybe I'll see what Soft-Scale wants.

Look for <<2>> in the ruins. The Three only know what she's doing.
====
11475
More akin to friendly rivals, I would say. We've jointly dealt with maintaining Shornhelm ever since King Ranser died.

It was only a matter of time before one of us wanted full stake in the city. I only wish I was the one to strike first.
====
11476
Please be more cautious. Gathering these is not simple. 

Remember, my brother must not ruin the Rii name.
====
11478
Yes, I am. Look at this. This is no natural run of lava. These are footprints. A spirit of wrath came through here.

Stubborn Girvas will not hear my warning. He thinks the eruption caused this.
====
11479
Good. I'll activate this last one. Once I do, the other barriers on all five will harden like a shell.

While I do this, you must slay Ahknara before she slithers away again.
====
11480
Baem chased after Ahknara. He'll need your help more than I do. Look for him. I'm sure he's wounded, if not dead.

Once this is done, use the trapdoor atop the bluff. It leads to the command post below.
====
11481
And just in the nick of time, since it seems my son is planning my execution. 

How fares Northpoint? Has the Ebonheart Pact claimed it?
====
11482
As you can see, his daughter is not here.

I did see <<1>> earlier. The flow of her life takes her to the base of Ash Mountain regularly.
====
11483
Then it seems you are the city's hero. Come, <<1>>, unbind me and we will set things to rights. Starting with sending for reinforcements, and locking up my traitorous son!
====
11484
Then you are the city's hero. Come, <<1>>. Unbind me, and we will set things right.

We'll start by sending for reinforcements and locking up my traitorous son! Meet me in the throne room. We have much to do.
====
11485
Dear child, he has opposed me for a long time now. 

He feels that the Nords would provide better protection for our land because of their strength. I opposed any dealings with Nords. That must have been the tipping point.
====
11486
I don't know for certain, just that I saw her walking west out of town. Find her. Then perhaps Girvas will listen to me. 

If you succeed, use this.
====
11487
Very well. I must commune with the coral. Protect me, no matter what happens.
====
11489
These harpies respect but one thing … strength. We're going to use these branches to build effigies to ward the town. We'll show these harpies what will happen to them if they dare strike our village again.
====
11490
An arrow? Pointing in a particular direction?

By all means then, you must follow this trail. I pray at the end my missing brothers and sisters wait.
====
11491
We are the keepers of the Elder Scrolls, and the only people who can read and interpret their meanings.

Only a blessed few posses the gift of second sight; the rest of us live to serve them, and share their readings with the world.
====
11492
Bad blood. I thought everyone knew that.

Back before the Ebonheart Pact was formed, Dark Elves enslaved Argonians. They raided the Black Marsh and brought the captives up here to work.
====
11493
Ha! Spoken like a courtier. You know, just saying everyone is friends doesn't make it so. 

Forming the Pact was a battle, and there are still many sides to it.
====
11494
Sure, but the bigger problem is the Dunmer. They used to be lords and masters until the Pact was formed.

Now all of a sudden, the Argonians are free and everyone is equal.
====
11495
Denthis was just showing me how the spell works. Then the Shadowsilk tribe jumped us. They carried me off as a tribute for Grimmstal. 

Enough talk. Get me out of here!
====
11496
I offer my gratitude.

Please wait. I'll make a poultice to soothe the burns of the injured. I'll need you to use it on them.
====
11497
"It is time for my mother to step aside. She will do so, whether she wants to or not.

"My guards, the warriors from Fellwatch, will abduct her and keep her contained beneath the palace.

"Then this kingdom will be mine!"
====
11499
The Dunmer don't trust Argonians, especially me and my egg sister, <<1>>. They fear we'll harm them.

You are a stranger, so they may let you heal their wounds.
====
11500
My heart is at ease. I've decided how to contact the coral. 

This won't be easy. The Coral Heart could unleash a Brother of Strife, but simply taking the heart would kill it. Ill winds are blowing, friend.
====
11502
The coral summoned the dreugh. If I can show the coral we're friendly, it may aid us by turning the dreugh against the Covenant.

Time is precious. If I'm to succeed, I'll need your help.
====
11504
I'll rally my soldiers and lead them to the Coral Heart chamber. She must be inside.

Have you seen my aide, Sings-With-Reed? She knows more about the coral than anyone. She must have some kind of plan.
====
11505
We'll draw her out and fight her face to face. We'll rip the Heart from her bloody fingers.

I don't know if you've ever faced a Breton mage lord. It won't be easy.
====
11506
I say something stupid and racist, because I'm an arrogant Dunmer jerkwad.
====
11511
Truth falls like a cool rain, carving many channels in the mud. 

My truth is different from the Dunmer's, yet both are still true.
====
11512
I have no love for them. Do you hate fire for burning down your hut? The fire acts as it must.  

They saw our huts, and their nature required them to act. I trust a Dark Elf to act as a Dark Elf must.
====
11513
A signal. It's colorful, but harmless.

If you find Lady <<1>>, use it, and I will come to you.
====
11514
Are you mocking me? Yes, of course I am.

I'm trapped by lava flows and flaming shalks, and I can't walk. If I ever get home, I'm going to drink a whole jar of sujamma.
====
11515
Of course he is, the overprotective guar. Since we lost Mother he's tried to run my life for me. 

I think I'll need two bottles of sujamma when I get home. Forget what Father says.
====
11516
This was a shrine to the Three. I come out here to pray for Mother. She was taken from us a few years ago. She was the sweetest woman I've ever known. Some days I swear I can still hear her voice … anyway. I was out here when the eruption began.
====
11517
It means - you must understand, I have never seen it with my own eyes before this minute. I had only seen it in books. I was not even sure it was real.

There is a legend that long ago, our House created something terrible.
====
11518
That is a secret I have not been trusted with. Only the House Father knows. All I know is that what we created was so dangerous, we sealed it away "in earth and fire and magicka."

That sigil on the ground? It is a warning. The seals are broken.
====
11520
We train troops and store provisions here.

Why the Dark Elves built a fort against the mountains, I'll never know. What's it protecting? The mountains? Dunmer! I'll never understand them.
====
11521
I agree it is rather obscure, but I can only interpret it as a threat. The writer wants me to determine the secret of these lampposts, or the missing priests will remain missing permanently.

We can't let that happen!
====
11522
These are my eggs, the fruit of my tree. My roots must join with the coral for us to be truly of one mind.

Place my eggs at the three large clusters of coral around the antlers. Then meet me in the heart chamber.
====
11523
Once my people were their slaves. They were not kind masters, and now they are not masters at all.

Blood was spilled. Words and promises between our leaders is not enough to cleanse the stream.
====
11524
You do not justify when you can just act. We had no armies, no roads, no crop fields … none of the accomplishments Dunmer call "civilized."

We were beasts in the swamp, but now, they must share power with us.
====
11525
Yes. Perhaps your elders didn't teach you these things. 

They stole us from Black Marsh so we could pick their saltrice, tend their kwama, and scrub their floors.
====
11526
Well, it's all beyond me. I'm just another sword-swinger. What should we do?
====
11527
Fort Arand was built a long time ago atop a set of Daedric ruins. I think the ruins were a prison for some fetching Daedra.

B'vek! Who can keep track of all that ancient lore? The fort is out of the way, so we use it to train troops.
====
11528
A few years back, a fetching big Aldmeri army invaded Hammerfell. They sacked a town and established some fortifications.

They sent messages home, and the Elves sent a shipload of reinforcements. The Redguards were quaking in their boots.
====
11530
Those two are smart, and they're tough as trail bread. I'm sure their idea is sound.

Talk to Giron. Best get on with it.
====
11532
Well, maybe enslaving the dead's not the best idea. That Scaleback sees the world differently, but she's seldom wrong.

Let Reesa know. She'll tell you the rest.
====
11533
That's what they say, f'lah. Over the next few days, a bunch of Aldmeri troops in the fort disappeared. 

A Redguard army rolled up to the fort, but didn't attack. It just sat there, stopping the Aldmeri from escaping Ahknara's venom.
====
11534
Not as such, f'lah. The Dominion made a mistake, y'see. They took captives from a Redguard ship they managed to get offshore from their new holdings. 

That night, one of the Redguards broke free and murdered every last Elf aboard.
====
11536
The fort was built on top of the ruins shortly after they were found. Reports of Daedra worshippers led General Arand to investigate the mountains above the fort.

The general claims that when he found this place, a Daedric gate stood open down here.
====
11537
He what? You mean <<1>> is here in Wayrest?
====
11538
A few years back, the barriers were dropped and the gate was gone. No evidence proved it ever existed. 

Was Arand mad, believing he saw a gate that wasn't there? Did a Daedra emerge, leaving an open gate behind it? The land may know. You should ask.
====
11539
No, but they set up the barrier stones and built the fort.

They did it to protect Stonefalls from anything that might crawl up from below.
====
11540
Oh no! That must be where the Morag Tong went. They only kidnapped us to find out where <<1>> was. And now he's come right to them!

Quickly, get back to the chapter house. We'll be fine, but Perennis is in mortal danger!
====
11541
You mean … you're not one of them? Two Morag Tong agents kidnapped us from our chapter house and brought us here. They were looking for another one of our members, <<1>>.
====
11542
A gang of murderers is what. Though I'm sure they'd prefer "assassins," as they operate under great secrecy. They were rumored to have disbanded, but apparently that's not the case anymore.
====
11543
The Argonian helped you find her? Pah. Self-interest and cunning, I'm sure.

I'm … grateful just the same. Morvani means the world to me. Ever since her mother was taken from us.
====
11544
A gang of murderers is what. Though I'm sure they'd prefer "assassins," as they operate under great secrecy. They were rumored to have disbanded, but apparently that's not the case anymore.
====
11545
They have beastly, baser urges. It makes them hard to trust. When the swamp calls to them, they rise up against their neighbors and strike them down. 

Even the kindest, the most gentle, are not spared from their wrath.
====
11546
The Covenant closes on us like nix-hounds on a kill. They think they've already won the city.

They're entirely wrong. They are doomed to the last man.
====
11547
You are the plan. There's a relic beneath the city guarded by spirits of my ancestors. For me to fight them would be blasphemy, but you aren't of House Indoril. 

The entrance is through the tombs across the square. Bring the relic here.
====
11549
The abbey lies to the north. If you follow the main road, it will lead you there.

You'll find Janise within the temple.
====
11550
<<1>> must stay to look after the one who weeps. This one promised the husband, you see.
====
11552
The Akaviri were invaders from across the sea: fierce snake men and all manner of monsters. We faced them here on these plains, but they overwhelmed us.

Yet we fought and died and held until Vivec himself came and put an end to it.
====
11553
Vivec brought water to cleanse the land. His children breathed the holy water while the Akaviri drowned. It was a great victory for Morrowind.

Rumors say the Akaviri came here looking for an ancient relic. What it is, I do not know.
====
11554
One who does not know the Tribunal lives in a dark world.

Three living gods—Vivec, Almalexia, and Sotha Sil—bless Morrowind and guide us in these troubling times.

Vivec is the wisest of living gods. We are scarcely worthy to look upon him.
====
11555
It's where you get kwama eggs.

You can also get kwama cuttle, the waxy substance that grows on their beaks.
====
11556
I don't know. Potions, I think, or something to fight poison or cleanse water.

I never asked. I just harvest it.
====
11557
Well, it's a hole in the ground where kwama live. That's a mine. 

You didn't think we dug it up like those Nords dig iron, did you?
====
11560
I'm angry at myself for getting caught by these milk-drinkers and I hate that. 

I owe them a debt. Want to help me thwart their little invasion of Morrowind?
====
11561
They have three supply houses scattered about the pass. You should start by destroying them, preferably with fire. 

I know they store oil in barrels at the houses themselves, but you'll need something to make it burn even hotter.
====
11563
In fact, I do. 

The Orcs are carrying kindlepitch—I could smell it. Probably to burn Elven houses. Kill some of these snowbacks, collect their kindlepitch, and throw it at their torches in the supply shacks. It'll be fun.
====
11564
Oh, I tied myself up for fun. What does it look like? I've been captured by Orcs!

Cut me free. I've got an idea for getting back at these stinking snowbacks.
====
11566
Both have practiced the arts of necromantic magic under Karnosis for as long as I can remember. They are both powerful in their own right.

Be on your guard when you confront them. They will use both the living and the dead against you.
====
11569
I am Senar, a leader within the Tribunal temple of Muth Gnaar. My family and I provide aid to those afflicted with the Llodos Plague.
====
11570
The Llodos Plague has taken its toll on the area. While our village provides aid and shelter to the afflicted, the Vereansu believe the afflicted must be destroyed.
====
11571
Last night. They came in, caught us off guard, and began destroying everyone and everything. Please, my sisters may still be alive in the village. May Vivec guide you quickly to their sides!
====
11572
When the Vereansu heard that we were sheltering the afflicted, they attacked. Don't they understand? We have an obligation to aid the afflicted!
====
11574
Do? Burn those ballistae. Same for the ladders. Burn them to ash.

I'll be leading a sortie from the gate. Meet us when you're done. It'll be glorious!
====
11575
It was before the signing of the Pact. The Argonians of Senie still served my neighbors as slaves. Several of them made a break for freedom, and … my Rainisi … she was just out for a stroll.

Ahem. But today Morvani lives. Thanks to you.
====
11576
Only that you need to bring it. I tried to reason with my ancestors, but they do not understand our peril.

You must succeed where I cannot.
====
11577
Last Will and Testament of Frodibert Fontbonne

"In death as in life, I would dedicate all my resources to supporting my dear son Donel and specifically to expanding his intellect and furthering his education."
====
11578
"In that same spirit, I would like to pose a challenge of wits for Donel to claim his inheritance. The clue to begin the challenge is this: 

'After day turns to night, you must follow the light.'

Good luck my son. I am proud of you."
====
11579
Hold the line against the Covenant while I complete the ritual.
====
11580
Yes, and I am grateful. When we meet in the next world, tell me how beautiful the land became.
====
11582
I'm not paid to think about this. That's a luxury for someone of higher rank than me.

I'll admit something seems off-kilter. If only the House councilors would see it that way.
====
11583
Yes, outsider. 

Other than Khralek, you're the first person I've spoken to since … the beheading.
====
11584
I am—was—a priestess of the Tribunal. I came here with a group of six other priests to seek the source of a terrible spiritual disturbance.

What we found was horror.
====
11585
Khralek is cunning, for an Orc. The spell can't be broken as simply as that.

Killing him is the only sure way.
====
11586
Khralek gro-Vortag is practicing terrible necromancy in this land. He studies a new art to bind the souls of the dead to morbid fetishes.

We became his latest experiment.
====
11587
I came here in the name of the Tribunal to bring peace to tormented souls. That task is now beyond me.

But not you. I will teach you words of power for you to speak aloud at the Spire of Broken Skulls.
====
11588
Just that easy, eh? Fort Arand is a training ground. Other than the handful of veteran instructors, we've got nothing but wet-behind-the-ears recruits here. 

They'd be eaten alive by those Covenant troops.
====
11590
Confront the Spire and speak these words:

"Tribunal, I invoke your threefold power to end this desecration."
====
11591
Me? No, not yet. I wait for the plague to find me. That's all we can do, isn't it?

The House leaders debate how to keep the plague out of Narsis. How to protect us. Why do they even bother?
====
11592
Skeever calls himself Gruznak the Impatient. I guess these Orcs consider recklessness a virtue. 

Can't say I think they're wrong. Just be careful. I hear Gruznak is one tough horker.
====
11593
They try, but the solution eludes them. We'll slowly fade away, one by one, as the plague takes us all. Gates can't stop it. We can't lock it out.

Enjoy your last days, outsider, for the plague takes us all in the end.
====
11594
The leader of this lot calls himself Gruzbag the Impatient. Orcs consider bull-headedness and impetuousness laudable qualities, it seems. 

Beware, <<1>>. These Orcs would not follow him if he were not a mighty warrior.
====
11595
Gathrogga gra-Zak is their blacksmith. She works day and night making weapons and armor for the Orcs. I believe she knows some sort of magic; I saw strange flashes coming from by the forge.
====
11596
I'm not sure. I saw the captain approaching, then felt a sharp pain in my head. I think I heard a footfall behind me before I went down.

When I came to, he was dead and our attacker was gone.
====
11597
Assassins! Captain Llaari should see this. She's in the command post, the largest building in the fort. 

Report to her, and I'll spread the word to the other troops in the fort. We need everyone on guard and watching their backs.
====
11598
Damn! We need to find out what they're planning!

If I had a handful of able soldiers, I'd send them into the camp to search for plans. Unfortunately, Fort Arand is a training ground filled with milk-drinking recruits.
====
11599
I overheard that the Vereansu ashkhan, Ginasa Solas, plans to leave. If the Vereansu escape, it is only a matter of time before they return and attack us again.
====
11600
Shor's bones, you're a brave one! Put steel or spell to the commanders in the encampment. They're the ones most likely to have a copy of their orders.

Then head for the gates of the fort.
====
11601
If only it were that easy. I just learned that our village elder, Tennus Andalen, was captured, tied up, and tossed into his home. Then the Vereansu set the place on fire. He won't survive much longer.
====
11602
If we can prevent another massacre, then the elder's death won't be in vain. Enter the Vereansu camp, destroy their supplies, and kill the ashkhan.

We will wait for you along the road to Narsis. Vivec guide you!
====
11603
The elder must be saved! Under his leadership, we will rebuild our village.

We will wait for you along the road to Narsis. Vivec guide you!
====
11604
Tribunal protect me, but I can't make this decision. You must decide. Will you stop the Vereansu and let the elder die to protect us from future reprisals, or will you save the elder and let the Vereansu escape to continue raiding?
====
11606
Victory? Sometimes the living can't see that the costs are too high. The giant destroyed us as well as our enemies, and what use is our domain if it is but charred earth?

In death, the only thing I want is to be alive.
====
11608
Do the guards search for our missing people? No, because the House councilors don't tell them to.

I'm not going to become a victim. That's why I'm leaving.
====
11609
No one does anything in Narsis if the kinhouse doesn't command it. It's that large building over there. You can't miss it.

Be careful, outsider. They might decide you're sick. Plague this, plague that! It's their only concern lately.
====
11610
"Let these words embody the agreement between King Kurog, sovereign and mighty ruler of Orsinium, and the Oathbound warchief, Gruznak gro-Volkar.

"Herein lie the terms set forth between the Oathbound and the Daggerfall Covenant.
====
11611
"The deaths of the wicked and deceitful Dark Elves are prized above all other deeds in this venture.

"For each Dark Elf skull claimed by the Oathbound, King Kurog shall bestow control of the lands at Malak's Maw for one year.
====
11613
"Furthermore, fulfillment of this agreement shall pardon Gruznak gro-Volkar and his Oathbound for crimes committed against the Daggerfall Covenant.

"These crimes include murder, banditry, and impersonation of agents of King Kurog of Orsinium."
====
11614
Look around. Narsis is practically deserted. The plague, the curse, whatever you want to call it. It's driving everyone away.

Or maybe that crazy story the villagers chatter on about is true. I guess anything's possible.
====
11615
I think the people are scared. And they should be. The Llodos plague rushes onward, and Narsis is directly in its path.

If there's any truth to the other rumors, then I'm sure the House councilors will deal with it.
====
11617
<You've taken the inheritance, storing it carefully to give to Donel when you find him.>
====
11618
Of course not. Let me guess. You met my drunken fool of a husband, Norgred?

I'm sure he was remorseful, hungover, and making up stories.
====
11619
I'd be grateful if you found it, too. Norgred probably dropped it near that house by the water where the plague husks have gathered. It's not that far. Just down the hill.

Maybe you'll find his pants there, while you're at it.
====
11620
He lost the <<1>>? And tried to blame a witch?

What he did was drink too much last night. He was bellowing about witches and plague husks when I came back with my herbs. Then he ran off half-dressed, waving the axe and yelling incoherently.
====
11621
Donel June? Let me see.

Donel June, Breton from Wayrest. His unit was sent to Cyrodiil.

Donel June died in glorious battle in service to his king. There is no death more honorable.
====
11622
I will not touch it … yet. Please take a piece to each of my students. They understand what must be done, and they are ready.

After that, meet me at the southern mustering camp.
====
11625
Yes. My body will perish, but my soul will become one with the trees of this place. The land will bloom again.

Please, give me the cap.
====
11627
The guards here apparently don't like cheaters. They grabbed me after I threw that potion into the Arena, said they were going to feed me to the beasts of the Frozen Arena. We're free now though, but I don't think we can go back the way we came.
====
11628
You'll notice many Covenant troops about. I'd bet my birth-mud she's opened the reinforced cap that sealed these tunnels.

Clearly, she plans to lead an army into the fort from below.
====
11629
No, there's an exit to the surface behind the final plate.

I activated the first one. Activate three more on the way to the last chamber. Then meet me by the final plate.
====
11630
Long ago, this place was built to imprison Daedra.

See that floor plate below the door you came through? There are five of those. When they're all active, a barrier will rise and imprison those within.
====
11631
My thanks. That axe's been in my family for generations. I suppose my fool husband is still wandering around without his pants. Perhaps a wasp sting to the backside will sober him up.
====
11632
I suppose so. See if you can find him while I pack up. He's probably around here somewhere.
====
11635
Praise Vivec, I live. But what are you doing here?
====
11636
I was attacked by the raiders. Are you slow-witted? When it was clear I couldn't beat them, I fell and pretended to be dead. I guess it worked.
====
11637
Before we split up, we talked about meeting at the tree near the northeastern entrance of the village.  Dolril might have gone there if he couldn't get to the temple. I'll go meet up with Senar.
====
11638
The Three favor me. Have you seen my other brother, Dolril? He headed for the temple when the attack started, and I haven't seen him since.
====
11639
Ugh … uh … yes, I'm fine. But who are you? You don't look like a Vereansu raider.
====
11640
Yes. We should go to the meeting tree and find my other brother, Dolril. Follow me.
====
11641
Senar's unhurt? Thank the Three! I was trying to save an afflicted child from the raiders when I was hit me in the head and everything went black. The next thing I remember is looking up into your eyes.
====
11642
My wife! What about the Witch? I need to get that axe back.
====
11643
We fell back, retreating from fort to stronghold. Whole companies were lost defending our people. The Nedes besieged our cities and burned our farms. 

Our sorcerers made a plan and we lured the humans here.
====
11645
All my life I fought for the Chimer. I skirmished with Dwemer and drove beasts from the Ashlands, until a greater threat loomed.

The Nedes struck Stonefalls with a lust for territory and slaughter. They were men of the north, violent and cruel.
====
11648
General Balreth and Legate Sadal. My calculations were correct, not that I expected any less.

By talking to them you're now attuned to the final clash between Chimer and Nede. Now all you have to do is step into the past.
====
11650
You'd think the entire town had disappeared, the way everyone carries on.

People are missing, but Giron has guards looking into the matter. For all we know, they fled to avoid the Llodos plague.
====
11651
Very little. No one has actually seen any of these people leave Narsis.

And we don't have enough guards to follow up on every lead.
====
11652
I usually don't hire mercenaries, but these are desperate times.

If you can prove these claims aren't just fearful delusions, report back to me immediately. You'll be rewarded.
====
11653
Giron believes we must seal Narsis to protect it from the plague.

Narsis is a center of trade, and such drastic measures aren't called for. Though I admit visitors have been few due to recent events.
====
11654
I haven't decided. They say I'm not aggressive enough. That my indecision hurts Narsis.

Perhaps Giron is right. I just don't know.
====
11655
Ah, Narsis, my beloved city.

At its peak, Narsis was a vibrant center of trade. Merchants would come from far and wide to hawk their wares. Profits grew, and House Hlaalu reinvested it in the city. That seems like so long ago.
====
11656
Most are back east, dealing with corruption inside Mournhold. Few want to enter a region ravaged by plague.

But I won't give up. I'll weather this storm and lead Narsis back to prominence.
====
11657
Are you mad?

There are Daggerfall soldiers out there. They have armor. More importantly, they have swords. Do you think I'm a fool? A suicide?

If you think so little of them, go kill them yourself!
====
11658
I dare not. The shalk have scented my blood. I've been able to keep them at bay thanks to this rock to my back, but if I tried to travel it would … end badly.

I am brave, not foolish.
====
11659
I'll make a run for it. 

Please, find my brother Mevis. He may be a pain, but I don't want him ending up spitted on some Orc's sword.
====
11660
I'm sure going to try.

Please, find my brother Dedras. The Covenant soldiers were hot on his heels.
====
11661
Only half the Daggerfalls that attacked us followed me - the rest ran after them.

I saw them running to the cave that lies on the western edge of the sulfur pools. It's just to the north of here.
====
11662
Are you mad?

There are Daggerfall soldiers out there. They have armor. More importantly, they have swords. Do you think I'm a fool? A suicide?

If you think so little of them, go kill them yourself!
====
11663
I haven't seen them since the Daggerfalls attacked. But I did here Drathyra - that's my sister - telling mother she knew a cave they could hide in.

There's only one cave anywhere nearby. It's on the western edge of the sulfur pools.
====
11664
I dare not. The shalk have scented my blood. I've been able to keep them at bay thanks to this rock to my back, but if I tried to travel it would … end badly.

I am brave, not foolish.
====
11665
We got split up. The last I saw Drathyra, she and Mother were just ahead of the invaders.

There's a cave at the edge of the pools. Drathy, Mevis, and I used to play there. I'll bet that's where they went.
====
11666
Yes, now that those soldiers are gone.

I'm going to make a run for it. Wish me luck.
====
11667
No, I haven't seen them since the attack. I did hear Drathyra—that's my sister—telling mother she knew a cave they could hide in.

There's only one cave that could be. It's on the western edge of the sulfur pools.
====
11668
Please, find my family.

I'm going to make a run for it. Wish me luck.
====
11669
<This writing is hard to read, but some portions are legible.>

<It mentions a plan that requires more vials of an unnamed substance, as the current amount isn't viable when diluted with water.>
====
11670
You're sure? I might summon a Daedra that could take my head off with a single claw-swipe.

You are ready for this, right?
====
11672
Hold still as I cast this spell. If I … the repercussions could be … well, never mind. Here I go!
====
11674
I'm going to turn the fury of the Daedra against our enemies! Talk to my brother, get some soul gems, then he'll tell you what to do in order to unleash the Daedra on the Nedes!
====
11675
Kill the Daedra at the nearby ruins. Take what we need from them.
====
11677
We have only a few moments. The Nedes are about to break the line. But Sadal and I will save our people and be remembered forever!

Help the sorceress complete the ritual. Pray at the brazier, soldier. Pray for the destruction of our enemies.
====
11679
Good. Kill wounded soldiers to gather the Spirits of Strife and slay fire atronachs to gather the Spirits of Fire.

Then return to me, and we will end this war.
====
11681
You have that look about you … Yes. We're looking for people like you—people who are willing to walk along the edge of the blade.
====
11683
Ok, well, put it on each altar and we'll get started.
====
11685
I think so. Please, give me the bottle.
====
11686
The Three bless you.

Mother? Everything's going to be fine now.
====
11687
He stabbed her. Merciful Three, he stabbed her!

Why did he do that? We did nothing to threaten them.
====
11688
He said he had an herbal antidote. He actually waved the bottle in my face. He said I could have it if I, well, entertained him and all his men.

I spat in his face.
====
11689
He went south to our guar barns. Said he wanted to hear the beasts scream.

We keep greef brandy in the storage shed there. Light some on fire. I bet that would get his attention.
====
11690
Find and calm the foals they've inhabited. With reason returned to them, they should be able to avoid the beasts of the woods and return home.

Try apples. Our supplier, <<1>> might be able to give you one, or at least sell you one.
====
11691
Khajiiti pirates! They're raiding our village—taking slaves and supplies. We couldn't stop them. They're merciless. Just a few of us made it to the gate.

It's not safe for my people here, but I won't leave without Leel-Vata.
====
11693
My mate and our spiritual leader. She was in the village when the pirates attacked.

I'm just an old saltrice farmer, outsider. I beg you! Find her and bring her back.
====
11694
Oh, my head … I thought you were my egg-brother, Seeks-the-Night.

He led them to us. He hated that my mate was the village elder. He even gave the invaders our sacred relics. Such treachery in our own clutch!
====
11695
You are not Saxhleel. Why would you help us? Still, I should not refuse such an offer.

The Khajiit stole our sacred stones and their sorceress took our Hist branch. We brought it all the way back from Black Marsh when we settled here.
====
11697
Your desire to help our people gladdens my heart. I wish my egg-brother had your spirit.

The Khajiit stole our sacred stones and their sorceress took the Hist branch we brought back from Black Marsh when we settled here.
====
11699
The Khajiit may try to ferry more of what they stole back to their ship. I have the one sacred stone I was able to save with me. Take it. Use its power to burn their vessels.

I will find you by the north cliffs when you have gathered the relics.
====
11700
"<<1>> avoided by masses:

"4 guards at night, 6 patrol roads in group, 12 guards during shift change.

"Calatorius, please send help as agreed. — Virgil Gearic"
====
11701
Yes. You got here in time. She's resting now.

I'll help Mother make her way to the stead. We'll see you there. And … thank you.
====
11702
If I come back without that axe, Evigna will never forgive me.

And her mother—she'll give me that look.
====
11703
Bala? Bala … ah, yes, the Ashlander! You remember her, don't you dear?

My performance must have been quite convincing.
====
11704
There's no challenge in terrorizing servants. I wanted to crush someone's dreams.

I convinced her I was desperately in love. I said I would leave my wife. It's a shame, though.
====
11705
That I died! Please, tell her you found me. Say that I'm still passionate for her.

Godyna and I will have a delightful time watching her heart shatter.
====
11706
Where is he? What did he say?

I'm shaking. I miss him so much.
====
11707
No… I can't believe that. I won't.

Why? My Eanen wouldn't… No…
====
11708
I… No…

I'll wander Stonefalls until I find him. Even in death, I'll not give up my search for him.
====
11710
The one that says her daughter married a fool. Well, Norgred Hardhelm is no fool!

A witch cast a spell. That's the only explanation for why that axe left my hands.
====
11711
Bless the Three!

Thank you. I'll run to him at once.
====
11712
Mining sulfur, of course. We get it from the pools.

Alchemists pay a premium for it. They use it in potions, but they don't want to gather it themselves.
====
11713
Take a deep breath! It smells like rotten eggs here, night and day. It gets in your clothes and your hair. 

Most alchemists are just too proper to put up with the smell. Can't blame them.
====
11714
My wife! What about the witch? Oh gods, I need to get that axe back.
====
11715
I think I remember fighting those husks. 

But thanks for finding the <<1>>. I don't like it when <<2>> gets upset. She gets very loud.
====
11717
You doubt my skill? If it's any consolation, what's left of you won't take much effort to clean up.

Me, I'm a ghost already, so it hardly matters.
====
11718
Good for you. Prepare yourself.
====
11719
This is all their fault—the hauntings, the destroyed crops, the ruin of a beautiful home. They're foul-smelling animals. I told Tiril that Cat-Men make poor slaves.

And then there's that monster. They brought it here.
====
11720
Ra-shadda summoned it. He's some kind of shaman. My husband broke up a ritual that Cat-Man was performing a few nights ago. We punished everyone there and confiscated a totem from their makeshift altar.

The creature's afraid of that totem.
====
11721
Combine the ritual components as effigies at the east and west entrances to the village. Then burn them.

The smell of burning feathers will drive the harpies wild. Defend the effigies from attacking harpies, or the ritual won't work!
====
11723
Once free, they will hide in the marsh until the Khajiit are done looting our village.

They're lazy creatures, easily distracted. They will grow bored and depart long before they can capture us again.
====
11724
Only the sacred stones and the Hist branch matter. Anything else they take is just a thing, unimportant and easily replaced. 

But the villagers, they cannot be replaced. Please, save them.
====
11725
And you're an outsider fumbling around in events you don't understand.

Leave this place before you do something you'll regret.
====
11726
You've spent too much time with miserable Dark Elves and stupid Nords. I'll not be baited by your taunts. 

I'm long gone from this place, fool. You're speaking to an echo. You cannot harm me any more than you can hurt your own shadow.
====
11728
And I will enjoy watching you fumble and fail!

Go back to my sister and tell her of her thin-scaled mate's failure. Vara-Zeen was never worthy to lead the village. He couldn't stop me and he was never worthy of my sister!
====
11729
I'll answer what I can—but ask quickly!
====
11730
The Goblins have slaughtered many of my men. Even my eldest son has been sent to his funeral pyre. Now my youngest son, Bjorick, has gone missing.

Troll's blood, traveler! These little vermin are a plague on us.
====
11731
You want to help? Get out there and kill some of those stinking Gobs.

Bjorick is nearby. I heard him call my name. If you can distract the Gobs, I think I can get to him. Meet me here when you're done.
====
11732
They set up a tent for her along the shore. I'm sure you'll find her there, gloating over the treasures she stole from our village.

And Seeks-the-Night gave her the Hist branch as a gift! That's the most profane disrespect a Saxhleel can show.
====
11733
Yes, as much as it pains me to admit it. My egg-sac of a brother always believed he would be the next village elder, but Vara-Zeen was chosen instead.

Seeks-the-Night always hated Vara-Zeen, but to doom us to slavery? I spit on my own egg-brother!
====
11734
My middle son, <<1>>, is leading the search for Bjorick west of the hall. Go help him find his missing brother and end the nightmare that has befallen my household.
====
11735
He fears vengeance for all he's done, and he's right to be afraid. But he forgets the power of the Hist. I believe we can use the Hist to force him to return. 

Perhaps that is why he took the branch and gave it to the Khajiit in the first place.
====
11737
It's said a Saxhleel can sometimes be called home by the Hist. I'll give you the branch. Use it to mark the door to my brother's home. 

If it summons him, kill Seeks-the-Night. Kill my brother.
====
11738
You do sound terrible. I'll take that plague token. I know a noble who'll pay well to get his hands on this.

Well, hurry on inside. They'll be waiting for you.
====
11739
Fire! It's the Vereansu's answer to everything. To them, it purifies plague victims and blasphemers alike.

Those kwama droppings! I tried to circle around a pack of plague husks and ran right into an Ashlander patrol.
====
11740
Warriors! To me!

Protect the hall and safeguard the innocents. Defend the hold!
====
11741
We can't go. Not yet! The Vereansu believe we defiled the Tear of Saint Veloth. They plan to destroy it.

We have to get to the monastery and save the Tear. If they destroy it, we're all lost.
====
11742
Crush the eggs. Crush them! That will draw out the ugly spider queen and her Goblin ally.

Sovngarde awaits. We'll kill these beasts and send the Goblin horde to the pits. Ysgramor!
====
11743
It's time. Honor Mavos at this brazier in the center of Othrenis. 

By the way, the dead may want your blood for daring to disturb a highborn. I'll just wait over here until you're done.
====
11744
Up the hill, turn right, and straight into the crypts. Wait there until a nostrum gives you the cure.

Now get moving. And don't cough on me, s'wit.
====
11745
My brother? Did he send you? 

Listen, there's something strange going on here. I don't think the Maulborn are as altruistic as they claim to be.
====
11746
The nostrum take the afflicted, but as far as I can tell no one has improved. I heard the nostrum whispering. There's going to be a ritual, but it doesn't sound like part of the cure.

You need to go to the wards and find out what's really going on.
====
11747
The afflicted! I watched as they changed. They became monsters! It happened so quickly.

I hid and watched as the Maulborn performed some kind of ritual. I think they did it on purpose.
====
11748
The Maulborn Commander chanted and energy flowed into the ritual circle. That's when the afflicted began to change.

When it was over, the Commander took the rod to the tower.
====
11750
Yes, I could, if I remembered. There's not much use for remembering once you're dead.

Don't pester me with questions, worm! I'm beginning to forget why I should care about the living.
====
11751
He's important, so he gets the important-looking tomb. It's the largest crypt in the necropolis.

I'll … uh … be gathering my notes. Don't wait for me.
====
11752
Very brave, acolyte. Now, listen. Mavos can't last much longer. He gained control of two powerful guardian atronachs. 

They should be able to hold even Balreth. Ragebinder and Blaze. Go to the braziers. Summon them, and let this day be done.
====
11753
Interesting lot. They aren't nomads like most Ashlanders. They've been in this vale for as long as anyone can remember. But, since they don't welcome visitors, they're a mystery to most.
====
11754
The snakes that dwell in the vale have unique and valuable skins. Some even say they're infused with Magicka, but people say a lot of things. 

The point is, those snake skins are worth a small fortune to the tribe.
====
11755
Touch the altar! Balreth's power flows into the guardians. He should be bound … or he might explode.

Anyway, be prepared for anything, apprentice!
====
11756
Does he think the favor of the Mabrigash can be bought with useless trinkets?
====
11757
I want no sympathy. Mother would not weep if I were the one lying cold on the ground.

I must remember her by becoming stronger. After I leave this cave, I will never cry again. Not for death. Not for love.

May Vivec make my heart a stone.
====
11758
Bring news to my father at our hold east of this cave.

I am … I am going to wander the pools for a while. If a Convenant soldier challenges me …

… I will carve out his heart.
====
11759
Bah. His kind, the House Hlaalu merchants are full of tricks and wicked ways.
====
11760
I don't accept gifts from merchants. Especially not House Hlaalu merchants.
====
11761
Honorable intentions? You seldom hear that phrase used in the same sentence with "House Hlaalu."

I'll accept the gift as a token of goodwill, but that doesn't mean I favor his cause.
====
11762
Gifts from merchants often have strings attached.
====
11763
What does House Hlaalu know of good will? Their kind is only interested in profit. 

I'll take his bauble, but I won't be his puppet. The Farseer has no time for traders. Tell him he's wasting his time.
====
11764
He's interested in greed and counting gold, not …

Wait. What's that?
====
11765
There is a hidden passage near here, which will take you to the northern part of the city.

Lord Montclair won't suffer from the loss of a few soldiers. There's no need to slaughter your way through his front line when you can go through the back.
====
11767
Only a fool risks his life for no gain. But, I will not stand in your way to get yourself killed.

The passage is through a well at the center of the city, if you ever tire of warming your blade.
====
11768
Yes, thanks to your swift action! The serpentbounds' behavior concerns me, though.
====
11769
Perhaps. But our faith teaches us that there is no such thing as coincidence. 

This omen should not be taken lightly, You need to speak to Farseer Bodani right away.
====
11770
Your presence and errand are not unknown to me. We are grateful that you killed the wraith that attacked Iru-Ahan.
====
11771
I know why you're here. I was going to ignore your petitioning, just as we've ignored the merchant these many days. 

But your quick defense of Iru-Ahan shows me you are honorable and willing to help others.
====
11772
Signs and portents are everywhere, if we choose to see them. 

Something is causing a disturbance here in the vale. It could be your arrival, or the presence of the Hlaalu merchant.
====
11773
I had a vision. You walked the Coiled Path and braved the Trial of the Ghost Snake. Your fate was unclear to me.

Ghost Snake calls to you, and you must answer. The outcome of your trial will determine how we deal with the merchant.
====
11775
You have my permission to undertake the Trial of the Ghost Snake
====
11776
"The spell is something the Dark Elf savages use to speak with their 'honored dead.' I can adapt it to enslave the souls of Pact troops. If I can perfect it, the living dead will be the perfect weapon for this siege."
====
11777
My spies are telling me <<1>> sent most of his forces to <<2>>. He shouldn't have the strength to hold <<3>>, but he's repelling our attacks.

I think I know how he's doing this. I hope I'm wrong.
====
11778
Speak quickly, I feel my life falling away from me.
====
11779
I'm already dead, but my body has not yet realized it. I've forced the Reachmen to pay quite a toll for my end, but I must pay my share as well.

Don't worry about me; as long as <<1>> dies, I die well.
====
11780
Sadly, I have the heart of a young warrior in an old man's body. My passions aren't quiet, and seeing <<1>> again banished all thoughts but duty and vengeance from my mind.

If only my soldiers didn't need to pay the price for my sins ….
====
11781
Desert Evermore? I would never do such a a thing.

Desert that rat Renchent who thinks himself regent but leaves his people to die on Reach-made swords? Him I'd desert in a heartbeat.
====
11782
Luckly you. A less fortunate brother … lost his nearby.

Try not to loose it again.
====
11784
Azura bless you! I spoke with a wise woman. She told me to gather Graven Caps near the tombs.

I'd collect some, but the wardens would stop me. I wouldn't even be here if it wasn't for Eanen!
====
11785
You're just so kind. You remind me of Eanen.

Be careful searching the tombs; there are many unquiet spirits here. Meet me in the center of Othrenis when you're done.
====
11790
I wouldn't worry about it. I whipped him for messing up our shipments and he's probably off sulking.

The boy claims it wasn't his fault that we received the wrong crates. Like I believe that! He needs to pay better attention.
====
11791
They're stacked on the other side of the shed. Damned kids broke into them during the night. Took whatever was in them and ran.

If you want to pick through the broken crates, be my guest.
====
11792
You're a little like Eanen. He was always gentle and kind with me.

Now to find him. I'll search the tombs to the southeast. Would you search to the west?
====
11793
My grandsire was a powerful shaman. He passed down an ancient formula for an elixir that allows a traveler to walk in the "otherworld" between the living and the dead. 

It works on those who've become attuned to the realms beyond.
====
11794
But … but he swore he would wait for me, no matter what!
====
11795
Oh, thank you! 

Quickly, where is his tomb?
====
11796
No! I don't believe it.

You must have found the wrong tomb.
====
11797
Nothing at all. Don't mind me. I'm just a servant here.

What's it to you, anyway? Why are you in my master's house?
====
11798
He's an important person in Narsis. A writer. Writes all day. Writes all night.

But don't touch his journal. He can get frightfully angry.
====
11799
How would I know? I sweep! I dust! I don't read!

The master would never let me look in his journal. His room upstairs is off limits. I stay down here, cleaning. Just as my master tells me.
====
11800
Day 26

The plague is slowly spreading from Quarantine Serk, covering Deshaan like a black rain. Vox will be pleased. Many have left Narsis for Mournhold. They think they'll be safe there, but they can't escape the coming reckoning.
====
11801
Day 42 

We figured out how to spread the plague. By injecting the substance into a corpse's blood and letting it fester, the plague's potency increases tenfold! It must be the dead blood. We need more bodies.
====
11802
Day 32 

The substance isn't strong enough when added to water. The solution becomes diluted, and most of the effective properties fade. Until we can formulate a stronger version, we need to look for other ways to spread the plague.
====
11803
Everyone knows my husband. Evis! If he hasn't borrowed something from you or finished off your ash-slake ale, then you're not trying very hard.

He was supposed to be back hours ago. That lazy lout is late.
====
11804
That would be a big help. I'm sure he's sleeping it off in one of the nearby houses.

If you find an Elf that smells of piss and ale, that's Evis. Tell him to hurry up or he's walking to Mournhold.
====
11805
He ships our goods. He mentioned something about a botched delivery that he had to deal with.

You know what he's probably dealing with? His thirst for ale!
====
11806
He's here. He must be hiding from the living.

I can allow you to see him. One moment.
====
11807
There he is. We need to close these fractures.

Once they're all gone, the wall of souls will dissipate, and you'll be able to attack him!
====
11808
You're interrupting my interrogation, that's what. And just as I was about to get to my favorite part.

I have no quarrel with you. Not yet. So go away.
====
11809
That doesn't matter. We've linked strange shipments to this courier. He refuses to talk, but I've never met a man I couldn't break.

Take this letter to Councilor Ralden. It explains how vials of the plague were shipped into Narsis.
====
11810
Listen to me closely. You and I are on the same side here. I've been hired to track down the origins of the Llodos plague.
====
11811
Never mind. I'll do this another way.

Know this, however. We've tracked shipments of the Llodos plague into Narsis, but we don't know what happened after they got here. Narsis is in danger.
====
11812
Why is everyone in this town so damned stubborn? I'm armed to the teeth and dangerous as all get out. And you're not scared? Not even a little?

Fine. You're lucky I don't feel like killing you today. Do what you will.
====
11813
The warm-blood was sent by those who honor and protect this Vale. Most curious.
====
11815
Every path leads in two directions: into light and into darkness. 

Light and dark. Good and evil. Sunlight and shadow. Two sides to all things, little warm-blood.
====
11816
Beyond "no one will work together"?

Each faction has a different reason. Which would you like to know about?
====
11817
I wish I knew their complaint. They refuse to talk to us. I even went to speak with their quarter's leader, <<1>>.

She accused me of plotting to kill a tree. As if I cared about such things!
====
11818
The Nords in town are lumber traders from the Rift. You might have noticed a lack of trees.

When we asked <<1>> to help defend the town, he accused us of being "fancy." I assume that's an insult in Skyrim. Also, I think he was drunk.
====
11819
Our people love fighting. It's our nature. We fight the land just to survive. Only the Dunmer's natural superiority allows us to flourish in this wasteland.

Lately, our people have been demoralized. Even <<1>> at the Tribunal Temple expects defeat.
====
11820
We were visiting my sister nearby when the Imperials attacked. We had no idea we were in danger.

The first volley of arrows those cowards fired into the city killed my wife! My sister and I fled the city and ended up here, like so many others.
====
11822
We received intelligence this was a military training ground for mages. Clearly … clearly we were wrong. My commanding officer was so certain. She was the one that began smashing relics. She was the one that unleashed the curse.
====
11823
I'll try. But I'll never forgive the Covenant for my son's death.
====
11826
Ahh, good! Sotha Sil has smiled on us, finally. All we needed was another pair of hands. Take those components and mix them in this Daedric urn. They'll coalesce into a potent Etheric Totem. 

That will be much better than the potion we were using.
====
11829
Vox? Never heard of her. Why would I be afraid of a Vox?

Now will you let me go, so I can take my wife to Mournhold?
====
11830
No more torture! I've had enough for one day. I'll tell you the same thing I told the crazy lady.

The shipment contained something for the Maulborn camped outside town. That's all I know!
====
11831
Ha! That's hilarious. Let me go?

You can tell the house officials to go lick a guar. They don't know what's coming. None of you do.
====
11832
And I messed up! I delivered the shipment to the wrong location.

But I fixed it. I fixed everything. Just you wait. Those missing villagers? It's no coincidence. You'll see. Vox will destroy you all!
====
11834
Some of our people heard a Dark Elf talking to others of his kind. He asked if they'd seen the Dres rowing out to our Hist Tree. He saw jars of poison in the boat.

That's not hard to believe.
====
11835
Rhavil Urano. My people overheard him at the inn. He was drunk and talking too loud.

No one spoke to him directly. It's never been wise for an Argonian to confront a Dark Elf, especially lately. We're far from Black Marsh.
====
11836
The Dres have always regarded Argonians as little more than savage children.

We needed to be "civilized," so they "uplifted" us by putting us to work as slaves on plantations and in mines. No more. Now we speak beside them in the council.
====
11837
No, but it's not difficult to believe, is it?

The Dres think we're little more than animals. But the Pact freed us. What they can't enslave, they destroy.
====
11838
The Mabrigash must make their own choices. Connect with the world outside or remain isolated. It is never only light or shadow.  

As long as they honor my kin and I, they are free to do as they please.
====
11839
I am the Ghost Snake. I am both constant and ever-changing. One thing to you. Another, perhaps, to the Mabrigash. 

Aid the Mabrigash as you will. The choice is yours to make. I can send you back to the Farseer. She waits for you at her tent.
====
11840
The Vereansu are an Ashlander tribe who distrust others. If they feel threatened in any way, their first reaction is to attack. Dumac take them! They are aggressive, ruthless, and unforgiving.
====
11843
While you were gathering mudcrab meat and reeds, the guards caught him trying to harm our Hist. We can't get anything out of him but his name and House.

Seems the rumors were true. House Dres is trying to murder our Hist.
====
11844
You may do as you wish, but his mind is boiling. His words skitter like a mudcrab in a pan.

You will gather no moisture from this one.
====
11845
He was scratching at the bark, licking our tree! When the guards shouted at him, he dropped an empty bottle. 

Now he's very ill. The truth is as plain as the face of Masser.
====
11846
Ghost Snake is wise but inscrutable. I had hoped he would demand that we bring the merchant to him.

It's no coincidence that you arrived at the same time as the merchant. You are bound up in this. You must help us decide.
====
11848
I crafted a Snake Totem representing the entwined fates of the Mabrigash and the merchant. Get it from my tent. 

I will have the merchant brought here.
====
11851
Now you must choose. If the Mabrigash are to remain isolated, place the totem in the fire. If we are to change our ways and trade with the Hlaalu, give the totem to the merchant.
====
11852
Seek guidance where you would. Speak to my people, the merchant, or even the merchant's assistant, if you wish.

But then you must choose.
====
11853
He will remain in the Vale, serving the Ghost Snake.
====
11854
We know where the missing villagers are, but we need your help. Due to the lockdown, no one can leave Narsis. No one, that is, except you.

Don't look to the sky. Follow the Star. She provides the key. She will guide your way.
====
11855
Can't you see I'm busy?

I have my plague token, and I'm waiting for my turn to go inside.
====
11856
You're threatening me?

Well, then, here. Take it. I don't want any trouble. I'll get another one somehow.
====
11857
What? No! Get your own, pit bait. 

This token's mine and I'll share my axe with anyone who thinks otherwise.
====
11858
I just got this plague token, but I'm nervous about going inside.

If I don't, though, they say the plague will consume me.
====
11859
Really? Oh. Maybe I am feeling a little better.

Here, you can have my plague token. I don't think I need it any more.
====
11860
No, you s'wit! You think I'm stupid just because I'm scared? 

Go wait in line for your own plague token, just like everyone else.
====
11861
So they treat me like some sort of criminal? I've been nothing but respectful!

And trade would help them.
====
11862
Of course I benefit! I'm a merchant. Trading is what I do! 

How about this? Propose a limited trade agreement, on their terms, and I'll agree to keep other traders away from the Vale.
====
11863
I understand your confusion, my friend. The Herd Mother has long given us a unique ritual, a way to mount our horses that has nothing to do with reins or saddles.

We become one with the beasts, and run together as one body, one mind.
====
11864
This is the first time they've used the ritual. It can be overwhelming, at first, and the foals fled before we could restrain them. 

Now, though they are merged with their beasts, they act only as riders. They have no control.
====
11865
The Star? What are you talking about? Has the plague rattled your senses?

Leave me alone. I have plants to tend to.
====
11866
Help? Is that what you're doing?

Listen. You didn't hear it from me. Star is a cat. She runs around in front of the kinhouse. Now go away and leave me be.
====
11867
Then I welcome you, Telvanni-chosen. 

The spellplague emanates from the hidden chamber. Normally a portal provides access, but the curse has disrupted it.
====
11871
When the portal is open, enter the hidden chamber. Dispel the remnant of the ancient magics. Confront whatever powers the curse.

Even I don't know what you must face within.
====
11873
Where did you hear about Star? I'm sorry. I can't help you.

Speak to Halyen. I have nothing else to say to you.
====
11874
I like the color of your gold! I know Star. She's a stray cat. Very smart. Runs around like she's the house councilor, she does.

If you want to know more, talk to Halyen.
====
11875
So those damned fools are at it again? Don't get involved. Just get out of here before the plague gets you.
====
11876
A damned smart cat!

The group meets in secret. They're trying to find their missing friends and family. They don't trust House Hlaalu or the guards, but they aren't soldiers. They're going to get themselves killed.
====
11877
Star the Cat. That's how they contact each other. Find her by the kinhouse. Follow her. She reveals the location of today's secret meeting. They constantly change locations.
====
11878
We're tired of waiting for House Hlaalu to act. We know where our people are being held. But because of the lockdown, we can't go get them.
====
11879
I watched the Maulborn abduct my egg-sister. I saw where they took her.

I saw Councilor Ralden and Advisor Giron go to the same place. You have to help us!
====
11880
So that's it. Hlaalu's leader disappears, and they finally decide to take action?

I don't give a damn about Councilor Ralden. I just want our people back.
====
11881
Act! We'll get weapons, ignore the lockdown, and rescue our people. If anyone tries to stop us, we'll cut them down.

Are you going to help us or not?
====
11882
We need weapons. We can't fight the Maulborn with our bare hands.
====
11883
We're going to rescue our families or die trying. I don't trust you, outsider. We'll deal with this ourselves.

Leave us. Run back to your house masters and stay out of our way.
====
11885
I've been passing information to him. My mother vanished, but I have my orders. So, I've been hoping Madras and his people would find something I could take to the house leaders.
====
11887
Those people just want to see their friends and families again. But I don't want them to get hurt. Calling the guards will just make the situation worse.
====
11889
What did I do? What did it do to me? I see. I feel. I'm awake. 

I touched it. It smelled like flowers and black earth. It tasted like rain and summer wind and the deepest green.
====
11890
Keep your voice down. Say that name too loudly, and they'll slap you in chains. Now what do you want?
====
11891
Then the time has come. Take this whistle. When you're near the kinhouse, blow it. The sound will be our signal to create a distraction.
====
11892
Use the key downstairs to open as many weapon crates as you can. With them, we can arm the villagers.

Now hurry. And don't screw up.
====
11893
Use the distraction to enter the kinhouse. Head upstairs and search for a set of keys to the armory.

But don't dawdle. The guards won't leave their posts for long.
====
11894
I hope so. We only have so many people willing to sacrifice themselves for our cause.

Take the whistle. Same plan as before. Blow it, grab the weapons, get out.
====
11895
I never saw him before. I asked him for coin to get more skooma.

He was a Dunmer. Someone called him … Bravil? Weevil? Wabbajack? Rhavil! That's it.
====
11896
He said the tree's sap would be better than skooma. He was right.

He said the Argonians might be angry. Do you think they're angry? To me they always look angry. It's the teeth.
====
11897
<<1>>, that Argonian who's advising <<2>>, thinks the coral summoned the dreugh to defend itself.

Fact is, we were losing when the dreugh showed up and altered the battle. Now we need to preserve the few troops we have.
====
11898
The coral summoned dreugh to defend itself. The coral thinks and reasons. We must ally ourselves with it. If we show it we're peaceful, it will turn the dreugh against our enemies.

I'm still working on how to do that.
====
11899
Just so. The Brothers of Strife are destruction incarnate: flaming fury, crushing all in their path. They cannot be controlled or channeled, only imprisoned.

Ebonheart is near, and Conele would like it burned to the ground. We have to stop her.
====
11900
The waters of his mind are boiling. In his current state, he could harm others. We will keep him here with us until he calms down.

I have never seen a Dark Elf drink from a Hist. He may never recover.
====
11901
The Hist are for the Saxhleel—or the Argonians, if you prefer that name. What passes between us and the trees is beyond the ken of other races. It is sacred.

As for what happened to him, I do not know. What happens when a fish swims in ale?
====
11902
Of course he did. Ralden hasn't been able to make a decision on his own in years. At least he's finally doing the right thing.

As for you, I have something you can do.
====
11903
I suggest you slice a path through their camps by the lake. Look for anything that will tell us the location of the Llodos plague.

Return when you find something.
====
11904
The Maulborn are obviously involved. Any fool can see that.

With the city sealed, all of the guards will be busy. However, you don't have those responsibilities.
====
11907
He has done what is never done. Normally, he would be killed for this blasphemy, but he's just a poor dupe. 

Rhavil tricked him. It is Rhavil who should swallow the razor-eel.
====
11908
Of course he did. Sending an overconfident outsider into camps full of Maulborn certainly sounds like a day at the fair.

And if they killed you, you'd never find out that he brought the plague to Narsis, would you?
====
11909
This doesn't look good. There must be a reason why Giron wanted Narsis sealed and why he wanted you dead. Get back there and find out.
====
11910
I've been watching Narsis for weeks. We even have an agent inside the kinhouse. Anything that enters or leaves Narsis is tracked, and those broken crates had Giron's name written all over them.

The question is, why? What have you discovered?
====
11911
The organization I belong to does two things: finds targets and eliminates targets. My target happens to be connected to the Llodos plague.

Our goals overlap. Let's leave it at that.
====
11912
Not your concern. Just remember what I told you. We're on the same side.

And don't get yourself killed, hero. Narsis needs you.
====
11913
Let's just say I'm well informed. I've suspected the connection for a while and his abduction of the councilor confirms it.

My associate and I tend to avoid situations not covered by our contracts. Still, we might be able to assist one another.
====
11915
A group of townfolk meets in secret. They're trying to find the missing people. Talk to them. You may be able to help each other.
====
11916
A door leads to the ruins, west of Narsis. That's where they've been hiding our people.

It doesn't matter, though. Madras and the townfolk aren't trained to fight.
====
11917
An advisor from Mournhold sent to assist Narsis. That's all you need to know.

Now please, unless you have something useful that I must know about, leave me be.
====
11919
Madras gave me this key to give to you. Now please hurry. It was scary watching my friends try to figure out which end of a sword to hold.
====
11920
We were ambushed in the ruins. During the fighting, I slipped past the others and found the key to this building.

Our missing people are here. Many are alive, but by the Three! What were they doing to the dead? It's horrifying!
====
11921
They were mixing the Llodos substance with the corpses. The plague festered in them. They were bled into our water supply!

That's why Giron didn't want us to leave! He wanted to infect us all!
====
11922
Of course. I barely arrived in time. They were about to kill Ralden. At least I was able to save one life today.

Please, hurry. These people need healers immediately.
====
11923
You actually succeeded? Well done.

I gathered the guards and came as quickly as possible. A contingent has gone into the ruins to deal with the remaining Maulborn. What happened in there?
====
11924
So that's why he wanted Narsis sealed. He wanted easy access to more plague carriers.

House Hlaalu will make sure no one drinks the water until the lake is cleansed.
====
11926
Ruins beneath Narsis. You can find the entrance to the west. Old door, looks out of place against the rocks. Door's locked to keep people out of the ruins.

Guess that didn't work out.
====
11927
There is a ruin to the west. We keep it locked up most of the time, but it's a pass that leads under the lake. With any luck you might found a way into the healer's house.

I don't know what's down there, but good luck.
====
11928
Don't thank me. You're the one rushing into the fire. I should be thanking you.

Just be careful down there. If what Madras said is true, you're going to run into a lot of opposition.
====
11929
It's too late for me, but you must listen. Don't let anyone drink the water. The lake must be cleansed.

And I need to tell you about Vox.
====
11930
She's their leader. Narsis is only the beginning. They're making Llodos plague in the Gorge. They're going to spread it to … to Mour ….
====
11931
Just get these people out of here. Tell Varon what I told you.
====
11932
I see. Ralden was a good man who cared for his people. He should be remembered that way.

The guards are dealing with the Maulborn in the ruins. What happened in there?
====
11934
So that's why he wanted Narsis locked down. He wanted a ready supply of plague carriers.

House Hlaalu will make sure no one drinks from the lake until it's cleansed.
====
11935
We fight drunk! We've got a keg of fine, strong mead from Riften right here. Pour yourself a mug and get to it.

Unless you're too fancy, of course.
====
11936
The Mundus Stone applies the Warrior boon.
====
11937
The Mundus Stone applies the Tower boon.
====
11938
I'm dying. There's no time. You must listen.

Upstairs, in the alchemy workshop. Look for ….
====
11939
Ha ha ha! You could only beat me if I was blind, stinking sober … and I'm not!
====
11940
What? Well, this is unexpected! 

When they bound me up like a criminal and dragged me over here, I thought I was done for!
====
11941
Yes. I am Gurii Adrys. Do you have business here?
====
11942
I see. Good, the mines have been restored. This is great news, thank you.
====
11943
Har har! You're clever, you are. Let's see how well you take a blow.
====
11944
Are you asking for a challenge? Shor's bones! I thought today was going to be dull.
====
11945
I said I would. And I don't go back on my word.

I hope the rest of the Pact fights like you, not that milk-drinking Urano.
====
11946
<<1>>, that Dark Elf here before you. He kept asking to buy our lumber so we'd leave town. I told him no, we had a contract to keep, but he offered to double it.

No one pays that much for wood, even good Rift spruce. What a skeever.
====
11947
Don't know, and didn't ask. His story smelled like last week's fish. Whole time we were talking, he kept looking around for a crack to ooze through. Sweatin' like.

The boys ran him off with a few light cuffs to the head. He hasn't come back since.
====
11948
There's some kind of fumes leaking into the mine. They're making the kwama go crazy and become violent. It's a disaster!
====
11949
Giant domesticated insects. Deepcrag is a kwama mine. We raise them and harvest their eggs.

They're usually as docile as cows, but those gas fumes have them so riled up they're downright bloodthirsty. I'm not going back in there!
====
11950
My wife Edrasa can be found across from the cave entrance. Follow the rock wall and you'll find her.
====
11951
You can find the red lichen growing among the rocks. Corkbulbs typically grow near fungi. Bittergreen plants typically thrive near larger trees. There should be just enough in the area for one or two potions.
====
11952
You haven't heard about the Llodos Plague? People get sick, turn violent. Some claim they become monsters. Not my sister, Aerona, though. 

The Maulborn have a cure. They promised to fix this. That's why we came to this quarantine.
====
11953
We were in the process of trying to dig a new area in the nest. One of the miners was using his pickaxe when all of the sudden, a small geyser erupted from where he struck. He thought it was small enough that plugging it would suffice.
====
11954
Well, that made the situation worse. Apparently pressure began to build up, causing eruptions elsewhere in the cavern in a terrible chain reaction. Eventually geysers were spilling gas everywhere into the mine.
====
11955
As the gas filled the mine, two things happened… our miners began falling ill, and the kwama became hostile. We had kept the potions in the mine so they would be protected from bandits, but because of the situation the team had to evacuate quickly.
====
11956
One last thing, although I cannot confirm it. One of the miners had mentioned there was a kwama warrior that seemed to have been mutated by the gas. This warrior supposedly was much larger than the others and was quite enraged, attacking everything.
====
11957
Besides the aspect that they are kwama young, they actually are crucial to the sustainability of a nest. They seem immune to the effects of the gas, but would be slaughtered by the other afflicted kwama.
====
11958
It was the strangest thing. One moment we're working hard, the next moment people are feeling ill. The next thing I know, the kwama are attacking the miners! I had begun to experience the dizziness, when suddenly a large kwama warrior attacked us.
====
11959
The Tribunal must have been guiding me. In my bleary state, I started running, and I ended up here. There was no gas smell here, so there has to be an air pocket. I knew the others wouldn't let this mine just die off, so I decided to wait here.
====
11960
I… I don't know. I'll wait it out here anyway. I haven't seen that huge kwama warrior since, and I don't want to run across him. If the air expires, then I'll have to try and make it out, but in the mean time I'll wait.
====
11961
Thank you. Please, be careful down there.
====
11962
This thing was huge, unlike any of the kwama that was here. It was attacking miners and kwama alike, and seemed incredibly strong. If you run across it, you'll know… and hopefully will run.
====
11963
Use the anvil across the hall. Make sure you have the ingredients with you, and then just make use of the recipe in your book. 

May Kynareth guide your hammer!
====
11964
A recruit, eh? Welcome to the forge! As a smith you'd use pressure and fire to reshape the world to your will. 

Plate armor and well sharpened swords are our stock in trade.
====
11965
Ore for armors and weapons are found in the mountains and near rocky outcroppings. Magical metals for enchantments are found near ancient ruins.

Minerals are found by rocky outcroppings and are used to form the base of powerful concoctions.
====
11966
You learn by doing, of course! Gather materals, and start experimenting.

For a modest fee, my anvil and tools are at your service. The other craftmasters in town will cut you the same deal to use their tools and benches. Are you game?
====
11967
You won't just learn the tricks of the trade from me, Sera. You'll learn the trade.

Start with a simple project. Gather some iron ore and leathers, and try to make a sword.
====
11968
We combine minerals and magic to create restoratives for mages. We forge enchanted trinkets that rogues can clip to their gear, granting them enhanced abilities. 

We're flame and metal and magic combined! So! What do you say?
====
11969
Use the anvil across the hall. Make sure you have the ingredients: a copper ingot, and the pine charcoal you bought from my apprentice. 

Then just open your recipe book, and follow the instructions.
====
11970
Gather five pieces of copper ore from the old mine south of the docks.

Then open your recipe book and select the oxidized copper ingot recipe. Follow that recipe to make the ingot.
====
11971
What happened, my new recruit? A troll steal it from you? Hah!

My apprentice might have another for sale. Check with him.
====
11972
I knew the forge was in your soul, recruit. You've learned enough to attempt the apprentice's trial.

The question is, are you ready to put your skills to the test?
====
11973
Make me a sword, a blade fit for a warrior. Go to my apprentice and purchase some pine characoal. Use the charcoal and a copper ingot at the crafting table to make that sword.

When you're done, return and show me your work.
====
11974
Gather five pieces of copper ore from the tailings dumped in that old mine I told you about. Then open your recipe book and select the copper ingot recipe. 

Follow that recipe to make the ingot. Easy as bleeding out a skeever!
====
11975
Kynareth guide your hammer blows, my new recruit. I'm always glad to welcome someone to the forge. 

Let's begin with the basics of shaping metal.
====
11976
Head out to the old copper mine south of the docks. It's mostly tapped out these days, and rumors say brigands use it for smuggling.

There should be some low grade ore left behind. Gather some, and return to me.
====
11977
Open your recipe book and go to the Research section. Make an entry about the sword there. 

You'll need to truly study the sword. Test the edge. See how the tang and hilt are attached. Bend it till it snaps. Break it down. Know how it was made.
====
11978
Good. It's not inside you. Listen to me: there's some … horror … making copies of people. It kills you, then makes a copy of your body for its own.

But it's not a perfect copy. It can't mimic speech.
====
11979
I had to do it. They were changing. 

You think I'm mad? See for yourself. I was in the cellar of that stable. It leapt into one of my troops, and I trapped it down there. Go in and introduce yourself.
====
11980
Burn the flowers at each shrine. They're a rare variety of gold kanet called "Roland's Tears" and are sacred to the Three.

I pray they hear you.
====
11981
The Tribunal does not abandon their people. Just as a parent shelters children from dangers they cannot comprehend, the Three shelter the Dunmer from threats beyond their ken.
====
11982
Tell him that My Lady is mindful of his doubt and fear. There is no shame in either, so long as he helps others bear their burdens.

By helping others, his fears will be allayed, but if he spreads his despair, My Lady will chastise him.
====
11983
Ah. You are the child whose soul was stolen. My Lady is concerned for you.

Almalexia is the Merciful Healing Mother of the Dunmer. She is the most beloved of the Tribunal.
====
11984
I am merely a servant and messenger of my Lady, not a teacher or priest.

Seek the temples and libraries to learn more. Perhaps, in time, you may speak to Almalexia herself.
====
11985
All prayers are heard. Not all are acknowledged.
====
11986
Every small cog drives a greater gear. Each is necessary; otherwise, the whole collapses.

When any cog shivers from the stresses on it, the Master feels it, but the load he assigns it is no more than he knows it can bear.
====
11987
Wizard. Mystic. Master of the Clockwork City. An architect of time and a binder of Oblivion. One who masters the tools that mastered others.

Does this answer satisfy?
====
11988
Good.

Seek. Learn. When you are prepared, find the Master. He will be interested to hear your conclusions.
====
11989
Actions carry conviction better than words. A skilled Poet arranges for others to be where they should be, when they should be, to fulfill his needs and desires.

Yet the question Sildras asked was not the one in his heart.
====
11990
A man of poisoned words put doubt in Sildras' heart. He said the Poet is less than He once was.

Tell the disciple that Vivec's Words and Wit and Way of War are as keen as always. What is Vivec beyond these?
====
11991
Did Telvanni send you? Thank you, stranger! 

I'm going to make a run for it.
====
11993
The spirits are bursting from the dying. I'll remember that day until the day I die.

But that day won't be today. Tribunal bless you.
====
11995
Three walk by your side, traveler.

And may they curse the Covenant for all they've done here!
====
11997
I was wounded in battle during the Akaviri invasion of Stonefalls years ago. A sweet soul named <<1>> nursed me back to health. 

Though her family disowned her, we were married a few years later. She has given much for our love.
====
11998
Many of these milk-drinkers consider it heresy for a Dark Elf to marry one of another race. As if the Three care who we love and live for!

Despite the hatred, Edwina and I have stood strong. Our love and land has endured … until now.
====
11999
Look somewhere else. These are the General's private quarters. He doesn't allow visitors.
====
12001
He hasn't been himself lately, that's true. 

All right. Here's the key to his locked furniture. But remember, I'm watching you.
====
12002
My family back in Mournhold needs the gold.

All right. Here's the key to his locked furniture. Just hurry it up before we both get caught.
====
12003
I was a battlefield healer supporting the warriors at the Akaviri front. <<1>> took a grievous wound from one of the Akaviris' monstrous beasts.

As I cared for him, I fell in love with him. We've been together ever since.
====
12004
Vivec is a Warrior Poet, the ruthless and elegant soul of his people. He guides and protects all. Sharp of eye and tongue is he. Long is his reach. Longer is his spear.

How can this question be on the lips of anyone in Morrowind?
====
12005
The sniveling Dark Elf? He needed the fresh air. His words were addled. Telling everyone how I should run my town.

As for his concerns, the Dominion deals with the Khajiit, not us. And for the moment, she is protected.
====
12006
It may be that simple. Or it may not.

I won't make promises blind. Learn what the Khajiit gains from her deals with the Dominion. Then, we will talk more of Senil's freedom.
====
12007
You have it? Daril? Yes, I smell it on your fingers. Fresh and sweet, nice like rain. You didn't open it, did you? Maybe take some for yourself?

Please, I need it. Can I have it? I know things.
====
12008
<The first scroll reads as follows.>

"Disciplinary action against Captain Valec Doronil is necessary for insubordination and deflating the morale of Tal'Deic Fortress with unnecessary adherence to foolish protocol. His punishment: Execution."
====
12009
Oh. It's words you want. Yes, the Khajiit, she has a name: <<1>>. There's a meeting. One of her kits and … and a foreigner. Soon, very soon! They meet in the warehouse south of here.

You get there first. Spy on them! Good, yes? Now, give me daril.
====
12010
"Notice: My personal aide from Mournhold shall be appointed as retainer and stationed in the mess tent. He shall be accorded respect and asked no questions. Failure to adhere to this decree shall result in harsh disciplinary action."
====
12011
The sermons of Vivec are beside every bed. Vivec's psalms are sighed from every maiden's lips. His wisdom makes his people as hard, capable, and enduring as the Poet himself. 

All know Vivec, for Vivec would have it so.
====
12013
No matter how often I punish them, some of these soldiers must adhere to rules and regulations. Where's the fun in that, I ask you?

Since you're here, I think we have a Nord spy in the fort. Expose this spy and I'll make you a captain.
====
12015
That's what makes this spy so dangerous! And never question my orders again. Never! Go expose Ragna Stormcrag for the spy she is. I command it!

Now get out of here, both of you. I have things to do.
====
12016
Well, that's a new one. 

I've been the General's bodyguard for nearly a decade. If I was plotting against him, I think I'd have made my move by now.
====
12017
I've devoted my life to protecting the General and helping the Pact. That's why I need to find out what's wrong with him. 

Maybe you can help me.
====
12018
I'm risking my neck telling you this, but I don't know what else to do. 

I think the General's gone mad. One moment he sees traitors everywhere, the next he's canceling security patrols. There's no telling what crazy whim will spur him on next.
====
12019
It's the primary trading route between Mournhold and the west. It's also home to a trader's camp. Every caravan that comes through this part of Deshaan depends on that camp.
====
12020
I … I see. I hadn't considered there might be threats more grave than the Covenant invasion. You would think, given all we know of the treachery of Coldharbour, that I would see that.

What of Sotha Sil?
====
12021
That's an excellent question. Harrassing caravans seems to go against their usual method of operations, doesn't it?
====
12023
A moment is all I can spare, I'm afraid. The General is already greatly displeased with me.
====
12024
I am ashamed. The Three have shown more faith in me than I have in them.

I dread asking this, but what of Lord Vivec?
====
12025
I am a soldier, loyal to my house and the Ebonheart Pact. I am sworn to obey my superiors without question. I don't have the luxury of questioning orders, no matter how suspect.

If I'm to be executed, so be it. Until then, leave me to my duty.
====
12026
I wish I knew. I've always served dutifully, followed the will of the Tribunal, and defended the fortress with honor.

I've even been enforcing the General's nonsensical orders, usually against my better judgment.
====
12027
Only indirectly. We see the Three less every year. They no longer make their annual pilgrimage to Red Mountain on Vvardenfell, and no one knows why.

It all seemed so convincing when he said it.
====
12028
Ha! Yes, I should have known. Vivec is the most subtle of the Three.

It's true. I've been counseling a Dunmer who questions his faith. He told me the Tribunal are losing their powers.
====
12029
His name is <<1>>. He hasn't come to pray for days now.

He was in such despair. I think he'd even stopped bathing. The last time I saw him he smelled terrible, like fresh offal.
====
12030
The alchemist who created the Llodos plague. Merdyndril. He's making it stronger. More potent. 

The Maulborn plan to smuggle it into Mournhold. Infect the whole city. There's no time. You need to stop them!
====
12032
The Maulborn can't bring cargo through the city gates without official papers. They're carrying forged shipping manifests.
====
12033
"When you're able to slip away unnoticed, find the others in the ruins by the river. I ordered the soldiers to avoid the area, so you should have no trouble. Destroy this note after you read it, Durel Gilveni, or I will burn you to cinders."
====
12036
You have? That is a great relief. I cannot stand dealing with the lizards myself. They are like messy children, building their mud houses.

What was the problem?
====
12037
I see.

I wonder what this mer has against my House? It is obvious he seeks to destroy our good name.
====
12038
"Hist?" Is that a sort of tree? I am a merchant, not a botanist.

I don't know where this Rhavil gets his information, but he was certainly wrong. House Dres has no interest in such things.
====
12039
So, the old scoundrel sent you over here to get something from me? Well no one gets something for nothing. All you have to do is simply convince me to give it to you.
====
12040
Maybe. It's worth a try.

Take out some of the Maulborn down in the traders' camp. Get those forged papers!
====
12041
I don't have a brok.. I see. Yes well, good point. Here is my key. Simply open the chest and take what you would like. I mourn for the loss of good manners, today.
====
12042
My. You are a charmer. Very well. Here is the key. When you finish with that oath, perhaps you will come back and visit. Here is my key. Use it to get what you need from the box behind me.
====
12043
Ahhh.. yes. Nothing lubricates the cogs of understanding, like a little grease on fingers holding coins.  How wonderful. Take this key and use it on the chest behind me to open the box.
====
12044
Spendid! Nords may be uncouth, but their strength and love of battle are assets to the Pact.

Tell me, how did you convince them to help their neighbors?
====
12045
What? Who is that? I have no one by that name in my employ. Why was he trying to purchase the lumber?
====
12048
What fool would send Nords packing when soldiers of the Daggerfall Covenant camp at our gates?

This Rhavil is a fool!
====
12049
Indeed? I'd imagine you'd have an easier job of that than of convincing them not to fight.

Do you know what the problem was?
====
12050
It requires an unnatural facility with lies to tempt a Disciple of the Tribunal Temple away from the faith.

It seems Rhavil is a dangerous man. But why would he seek to poison the hearts of his own people?
====
12051
The Disciple is an influential man among the faithful - and there are few unfaithful in a land where the gods walk among us.

But how could he have come to believe such heresy?
====
12052
That's a great relief. Well done.

The Covenant troops haven't left their encampment to the west, but it's only a matter of time before our inactivity encourages them.
====
12053
I don't know this mer. Why would he cause so much trouble?

Perhaps he's an agent of Sheogorath. That's an unpleasant thought. The Daedra of Chaos is worse than any mere Covenant army. Can you aid me further?
====
12054
And which do you think I should have, the Foozle or the Woozle?
====
12055
Rhavil must have a house in town. I'd like you to find it and watch him.

I'd like to see myself, but I'm sure he'll recognize me, so I'll need to cast a spell on you.
====
12056
Search for Rhavil's home. I expect it's on the west side of town.
====
12057
Commoners would call it a scrying spell, but I'm beyond such crude hedge magic. It will enable me to see and hear what you do. Furthermore, I'll be able to "speak" to you.
====
12058
The foozle it is. Here please give me the foozle.
====
12059
The woozle. Interesting. Yes, please. Hand it over.
====
12060
Well, a Foozle is very foozley you know, I mean you just can't help but look at the curves and say, "Wow! Now that really hoops my fooz!"
====
12061
Dare. Dare! The Woozle. We-heh-hell the WOOZLE is so hard and solid. I mean, you know where you stand with people when you have a Woozle!
====
12062
So that silly fool sent you for my Woozle? You can have my Woozle when you defeat me in one-on-one personal combat. Think you can do that?
====
12063
Let's see what you have then, meat.
====
12064
Maybe you should go speak with Donkey then. I am sure he could sell you a used Woozle. Hah!
====
12065
A sleezle. Yes, my long lost brother liked sleezles. That's the one for me.
====
12067
A Sleezle is, well, it is just so desirable. I mean, I'm putting my faith in you that you won't tell anyone of my rampant naughtiness in seeking it. But, EVERYONE wants one, we just don't admit it.
====
12068
Let me guess. You've been talking to Fervyn. Decent cook, but doesn't have the sense Azura gave a sheep. He should learn to leave well enough alone.

Just walk away. This isn't your concern.
====
12069
It's not up to me! General Gavryn made them enforcers. That gives them the authority to do whatever they want. If I so much as mention it, I'm as good as dead.

Sorry, but I'm not sticking my head through that particular noose.
====
12071
I give you leave to incite Sergeants Aamrila and Rendyn until they challenge you. Do whatever you feel necessary to provoke them.

Start with Aamrila. She is the sergeant of Vivec's Arbiters, on the north side of the fortress.
====
12072
Another fool with a death wish. But for the sport of it, why don't you make the first strike? If it doesn't kill me, I'll finish you off quick.
====
12073
Sergeant Rendyn is proud of the troops in his unit. He takes grave offense if they are abused by anyone. You are granted permission to insult and berate them. Slap them if you must.
====
12074
Sergeant Aamrila is a very orderly Dunmer. If words enough are not sufficient to provoke her, I give you leave to vandalize her unit's belongings. Get them good and angry.
====
12075
Your next trial is that of the Heart, where unnecessary distraction and digression lead to failure. Follow the well-traveled path marked by statuary. Speed is of utmost importance.

<<1>> awaits you at the finish. Are you ready?
====
12077
Good question. Before we strike back, we need to gather our swords. 

I wish I knew how many of the others survived.
====
12078
Mavos is ancient, so he knew ancient secrets. How else?

He helped bind this dangerous weapon, but he died a long, long time ago.
====
12079
Alexandra Conele's army outnumbers us five to one. If the dreugh hadn't attacked us, we'd have been wiped out.

Now the dreugh are burying my men in mud. Unless that stops, we can't keep Conele from getting the Coral Heart.
====
12080
<<1>> thinks Conele wants to use it to command a Brother of Strife. Sings-With-Reed knows more about that.

I need you to look for survivors in the mud mounds. Oh, and the Daggers caught Galyn. You need to rescue her.
====
12082
During the First Era, the Chimer created the Brothers of Strife in a desperate bid to defeat their enemies.

Look what it did in a single day! My scales shrivel thinking about that heat. Who would let it roam free?
====
12083
Well …. You've proven yourself a friend of our village. As a friend, we'll entrust you with our secret. 

It's simpler to show than explain. Please, do not be alarmed.
====
12084
Tanval Indoril and his Vanguard stopped here on their way to the Tormented Spire.

At first, the grandmaster refused Tanval access to the mountain. Then Tanval snapped. He ordered his Vanguard to take the grandmaster's son hostage.
====
12086
Captain, I'm counting on you to keep the Vanguard in line. The grandmaster's son is not to be harmed. 

Some of your best men are guarding him in the tomb west of Kragenmoor. Make sure he stays there until the rituals are complete.
====
12088
Sigh…Another fool needs to be taught a lesson about the best of the Blades. Prepare yourself for a whomping!
====
12090
Uhh…ok, no need to get so testy. Yes, we took his son, but only until the other Brother is raised. We weren't going to hurt him or anything, but we needed to make sure the Grandmaster didn't help those coming behind us. He's in the tomb to the West
====
12091
No. We'll need to take the information from the Vanguard. As I see it, you have two options: you could sneak into their barracks here in town, or you could assault their camp.
====
12093
I knew it! There is no time to lose, you must go to the tomb, immediately and save him. Once he's saved, that will break the hold the Vanguard has on the town and we can take control back from them. I'll mark the tomb entrance on your map.
====
12095
Perhaps. Can't remember. Kaasha is a loyal servant, and doesn't wish harm to come to House Dres.
====
12097
Together, we've begun the liberation of Kragenmoor. 

Let's get to my father. We'll run these Indoril out of town.
====
12100
Sure, actually, the relic you recovered can be used to summon my ancestors while in the Tomb. Use it, and they will come and fight by your side.
====
12101
I did. Look, I don't know how this thing works. All I know is it climbs inside people. It kills them and then creates a double. When you kill the double, it sheds the body and runs.

If it needs a new place to hide, these burned corpses won't be it.
====
12102
Thank the Three. Look, I know just how to get out of here. I used to play in these tombs as a child. 

Follow me quickly back to the city. We must speak to Father.
====
12103
<<1>> did her best to scare the leggings off you, did she?

Did she say whoever catches the murdering snowback is in for a nice pile of shiny gold coin?
====
12106
I saw the creature slip into one of our guards. He attacked me, so I panicked and hit him with the totem. He wailed and ran off.

I should have kept that totem with me. In all the chaos, I left it in our bedroom.
====
12107
No! I don't believe you.

I know that's him. There's just something wrong with him.
====
12108
About time the vicecanons do their jobs. Arilen's body lies captive in the mortuary. I can't even see him, let alone bury him!

Why all these ridiculous delays? Dumac take this accursed town!
====
12109
Finally looking into my brother's death, eh? I get it. I'm sure you and your vicecanon pals had better things to do than your jobs.

Naldyn wasn't the brightest star in the sky, but he didn't deserve this.
====
12110
Eroni and I always believed in the Pact. We came here to build a better life with Argonians and Nords alike.

Some of my people blame the Shadowscales, but what would they gain from her death? We treat everyone the same. It makes no sense!
====
12112
Shadowscales, who else? He spoke out against the Argonians, and rightly so! He was targeted for having the courage to say what we all think about them.

I'm no bigot, but if you ask me, the world would be a better place without those scaly fetchers.
====
12114
Most of Stormhold. Naldyn ran up a lot of debts. He also picked a lot of fights with the lizardskins.

If the Shadowscales didn't get him, it's because someone else moved faster.
====
12116
Thank the gods! She's in the … mortuary, which they keep locked. But Eroni made those locks, so I have the master key. 

Here, take it. Please, find out who did this. Don't allow her to become a symbol against the Pact.
====
12117
<A quick examination reveals Arilen's throat was slit.>

<The shaman's notes might provide more insight.>
====
12118
As you can see, we're skeletons. We made a deal with Clavicus Vile to save ourselves. Now the necromancers have come to enslave us. We need your help.

We need to recover the soul gem array that maintains our unlife. Please find <<1>>.
====
12119
<Naldyn Indalor's body looks relatively unharmed, but the shaman's notes may reveal more.>
====
12120
<Eroni's body and clothes seem charred.>

<The shaman's notes may reveal what happened.>
====
12124
Yes, if it isn't too late already. When Clavicus Vile cursed us with this hollow existence, he placed our spirits in the <<z:1>>. It must be recovered.
====
12125
Stone and steel! Well done. Remember, you'll never learn anything by studying your own work. You can only learn new techniques by studying the work of others.

I think you're ready to master your first recipe.
====
12126
There's a recipe on the table just over there. The scroll itself is unimportant. It's just a list of ingredients and steps. 

It's the knowledge that you gain through research, combined with the recipe, that allows you to fully master a crafting.
====
12127
So embarrassing. I twisted my ankle during my Trial.

Would you walk me back to Hissmir? I can't make it alone. So many beasts in this marsh!
====
12130
Take this totem. <<1>> can let you inside the Daedric Prince's temple. Once inside, place the totem upon the <<z:2>> as an offering to Clavicus Vile.
====
12131
Decades ago, the Knahaten flu swept through the land. The children were first. By Z'en, I can still see the bodies ….

But Z'en couldn't save us. So at <<1>>'s behest, I prayed to Clavicus Vile. He bestowed this mockery of salvation upon us.
====
12132
Gethis saw Eroni … alive! He watched her enter their home, on the other side of Stormhold. He asked you to meet him there as soon as you can.
====
12134
On the east end of the Stormhold.
====
12135
Eroni … my Eroni … she's gone, I know that. But when I saw her enter our home, I had to find out how she'd returned. That's when she stabbed me.

If that Argonian hadn't leapt between us, she'd have finished me off.
====
12136
You call this survival? To never again taste guar-flesh, nor feel a lover's touch? We are but shadows in the water.

Some feel the curse is a Daedra's cruel jest, yet I thank Clavicus Vile for a vital lesson. Immortality is the true curse, you see?
====
12137
Fah, of course she'd sell them weapons. But protection? That's my business. Nobody but me offers protection here.

Seems like your Dark Elf friend was correct. Some of the lads are aiding the Dominion, and they're doing it without my say-so.
====
12139
With the <<z:1>> in the hands of the Worm Cult, they can influence us through our curse. They could force us to surrender, attack one another … any number of awful things.

But they don't possess your soul. They hold no power over you.
====
12140
Ha! Sure, this one will tell you all about the secret hideout. And then, this one will invite One-Eye to tea.

Stupid shaveskin! Get out of this one's whiskers before he claws your muzzle off.
====
12141
No, no. Your sincerity is obvious. This one likes his pelt unbloodied. 

The Lady, yes! She dens in an abandoned mine. Awful, damp place, not like clear sky. Finding it is your challenge. There is no more help here.
====
12142
You did, but that was not the true test. Was achieving your goal worth leaving behind someone in need?
====
12143
Time is meaningless, for the true test lies within your own heart. You willingly failed a task to help someone in need. This was a necessary distraction.
====
12144
Your time doesn't matter, for all advance. Reflect upon the failure within your own heart. This was the true test.
====
12145
Well, now she's a popular one. Word's out that she's got money, hrr?  

What makes you think you'll take a piece of the cut?
====
12146
You think that comes for free? Ha! By your looks, you couldn't pay me enough to tell you what color her tail-fur is.

Get out of my territory. You waste my time.
====
12147
Good point. I prize my pelt.

You'll need this key to get into her hideout. Now you've got nothing to complain about, right?
====
12148
That makes an unpleasant point. Well, it was only one Bosmer. No need for a bloodfeud.

There's a trapdoor in the small warehouse on the docks. That's where you need to go. Not that you'll get out alive.
====
12153
I don't know, but he tried to save my life. They were still fighting when I crawled out the door. They both moved so fast.

Please, help him remove that imposter from my home. Don't worry about me. I'll soon see my true Eroni.
====
12154
Take the Apprentice Sword scroll out of your backpack and read it.

If you lost the scroll I am sure my apprentice has one for sale.
====
12155
<The Argonian's body is still warm. It's covered in numerous cuts and scorchmarks.>

<A careful search of his clothing discovers a hidden pocket containing a small journal.>
====
12156
"Entry 442: Just watched <<1>> enter her home. This isn't right. Her body remains at the mortuary.

"Going to see what this creature wants, and why it wears <<1>>'s face."
====
12158
That soothes like a soft rain in the night. Her death will remind these mammal-lickers who's in charge here.

Then we will talk about your Dominion problem.
====
12160
Tanval has lost control. He must be stopped, but first, the grandmaster needs help.

<<1>>, upstairs, will know more. Go. And good luck.
====
12161
They're deeply personal ritual items. I slaved for two weeks making that kwama-grease candle. And the skull belonged to my favorite apprentice.

Why? Because I said so.
====
12162
He was brutally murdered. Afhan may have been a lech and a layabout, but he didn't deserve to die that way.

My daughter still isn't over her grief, but moving here gave her a new perspective and a fresh start.
====
12163
He was on the road alone, and ran into a band of marauding Orcs. He didn't stand a chance.
====
12164
So you did. The trial forced you to choose between mercy and ambition. Your heart was big enough to achieve both.
====
12165
From the same sqalid pit as the rest of that mongrel race!

The orcs that killed Afhan came from a buried mountain fortress called the Obsidian Scar. It's somewhere among the mountains northeast of here, not far from Traitor's Tor.
====
12167
That fool thinks Worm Cultists can sway the proud warriors of <<1>>, does he? I'd say the man lacked a spine, if I couldn't see it for myself.

We have no hearts to fill with fear, or blood to run cold. No blow is mortal. We're unstoppable.
====
12168
Why ask me? They're your pig-kin, not mine.

The orcs that killed Afhan came from a buried mountain fortress called the Obsidian Scar. It's somewhere among the mountains northeast of here, not far from Traitor's Tor.
====
12169
We can't die, but we can fall for a time. It's how the cultists overpowered one of <<1>>'s acolytes and stole the <<z:2>>.

Here's the temple key. When you're done, bring it to <<3>>. And tell her not to lose this one too, would you?
====
12170
That's the spirit. Bring one for me.
====
12171
I do! It's quite simple. Defeat any of these warriors in single combat to pass the Trial of the Fang.

Oh, and you must drink poison. Nothing permanent, just something to dull your senses.
====
12173
<The Argonian in this hut was only recently killed. His body is still warm.>

<The flesh of his body looks charred, just like <<1>>'s body. There's no mistaking the similarity in the wounds.>
====
12175
We need no sleep or food. There's no sickness and no pain. If I fall in battle, I recover.

I don't care if I can't see, taste, or feel the same way I used to. Clavicus Vile's blessing makes us perfect warriors.
====
12176
You have come to challenge for leadership, yes? That is why <<1>> is dead, and you are not. You will be the new gang boss, if you … uh, decide not to kill us.

Let me show you our usefulness! You desire the riches offered by the Dominion, yes?
====
12178
<This is one of several reports <<1>> wrote. It's bookmarked with a key.>
====
12179
"I spoke to Chornakus today. He didn't seem to recognize me or even wish to speak to me. 

"We're egg brothers. We went our separate ways, but our bond has always remained. I think I'll follow him and see if I can find out what's wrong."
====
12180
"I noticed Chornakus entering and leaving the old western entrance to the Ayleid ruins. Others have as well, but the ruins are long abandoned.

"I must find a way inside."
====
12182
"I managed to obtain a key, but that wasn't without its perils. I think one of the Argonians I saw entering the ruins yesterday suspects I'm up to something.

"I hope I can sneak in and investigate the ruins before they know what I'm up to."
====
12183
<<1>> couldn't tell his coccyx from a hole in the ground.

As for <<2>>, well …. She needs to stop regretting who we once were and consider what we can become.
====
12184
Sure, the ones with marrow where it counts. The rest listen to <<1>> whine about a "curse." But they'll come around.
====
12185
I'll do what I've always done: protect my people. From themselves, if necessary.
====
12186
Oh, that's why you're here?

Well, ok then, if you help me, then I'll help you, ok?

These Tanval fools ransacked my house and stole some of my family relics. I believe they took them to their camp to the East. Get those things for me, and I'll help.
====
12187
His name was Afhan. We met on the ship which brought my family from Alik'r. He was setting out to make his fortune as a bard and poet. The songs that man could sing ….
====
12188
An Orc war party emerged from the Obsidian Scar and attacked him on the road out of Hoarfrost Downs.

If the nobles of this city weren't so busy fighting among themselves, they might be able to protect the citizens they purport to serve.
====
12189
I couldn't say for sure. It's said the fortress lies deep beneath the mountains, with only a single door leading in or out.

But why would you want to know this? Those bloodthirsty Orcs would show you the same treatment they did my poor Afhan.
====
12190
Your sickly pallor comes from <<1>>. Excellent! I accept your challenge, and I offer you the honor of first strike.
====
12192
If you desire to fight me as part of your Trial of the Fang, you must first swallow a mouthful of <<1>>.
====
12194
I'm old for an Orc, so a merchant's life isn't bad for me. I do miss the days of adventure and glory, of blood and plunder, and wenches!

Keeps me awake at night, thinking of all that unplundered treasure, but adventuring is a young Orc's game.
====
12195
Heh heh. Up for a little adventure and glory yourself, eh?

Tell you what. I'm feeling generous, today. There's a place I know where you could make a fortune. Interested?
====
12196
I thought as much. 

A while back, a group of crazy, Daedra-worshiping Orcs moved into an old fortress beneath the mountains north of here. A place called the Obsidian Scar.
====
12197
Yes, but I've been here less than a day. Some of Stormhold's citizens were here longer, held in the alcoves nearby.

I'll distract these Dominion snowbacks. Should buy you time to free the prisoners. Meet me on the surface!
====
12198
They've been known to raid carvans and attack unwary travelers on the road. They must have all sorts of treasure stashed down there by now.

If I were a few years younger, I'd grab my axe and go with you. But those days are over.
====
12200
Argonians! Always the unexpected. If I know Reed, she's already lurking near the Covenant camp. Look for her nearby.

If you can find her, bring her to the Coral Heart chamber. Then we can finish this.
====
12201
I was thinking the same thing about your teeth.
====
12202
Prove it. You want to see a situation get worse? Just keep talking.
====
12203
Look, I'm just doing my job here. I've got to earn a living, too.
====
12204
Why should I? I'm getting paid to be here.
====
12206
No need to get pushy. I was just leaving anyway.
====
12207
Why should I? I'm getting paid to be here.
====
12209
Now you're speaking my language. Nice doing business with you.
====
12210
Yes. Ra-shadda's beautiful wife, his most precious Jazadi … their lashes stripped her fur to the bone. She died from their torture. That is why this one called the dro-m'Athra.

Ra-shadda regrets this. Trading hate only brings more suffering.
====
12211
Use the idol on the dark spirits, then kill them to charge it. While you hold the idol, anything that possesses you will cease to be. This is how we stop the monster.

This one must apologize to Ruvali. Meet us in her home when the idol is charged.
====
12212
If Ra-shadda had many nights, he could explain. We integrate the gods of Tamriel with our own, so we can coexist. We also do it to amuse ourselves. 

But there are Khajiiti spirits outside Tamriel's pantheon. Dark spirits. They are dro-m'Athra.
====
12213
He spoke of his dead wife and his tortured people. He's mimicking sorrow, but Khajiit are incapable of normal emotions. Right?

Look at my sweet Tiril. Ra-shadda must pay for Tiril's death. You agree with me, right?
====
12214
There is an altar to the south of the barn. Focus the idol at the altar. Come to the stables after this and use the idol on us. If the Dro-m'Athra has taken one of our forms it will flee. Then you must slay it.

Now go!
====
12215
She is gone. All gone. But not of her own accord! Gone to the whip and will of scurrilous Orcs. Kidnappers, bloodthirsty and savage. She is gone and lost forever!
====
12216
That is your right. I have watched your progress, <<1>>. You have done well. This other has also passed the trials. You will both commune with the Hist today. When you are ready, drink the Hist Sap.

The effects can be disorienting, so be prepared.
====
12218
Rescue her? From the mountain's maw? From the dungeons of the Obsidian Scar?

If she comes back, I am still bound. Servant to master, familiar to conjurer. I will not be free!
====
12219
It is far. Far away. Search between Traitor's Tor and Ruined Steppe, with earth below and mountains above. None but the Orcs go there, and return to tell the tale. She is gone! I belong to no one!
====
12220
I … I saw what you did to my fellow Maulborn. I don't want to end up like the others out in the great hall.
====
12221
We're the Maulborn! You can't order us around! We control your general. We control your fortress.

You're too late to stop us this time.
====
12222
All right, don't kill me! I'll tell you what I know.

The real general is dead. Sacrificed in the name of our great mistress, Magistrix Vox. We called forth a Daedric entity to replace him. The simulacrum wears his shape.
====
12225
It's a Dremora. It's here, in one of the chambers below. It visits the general's corpse there every few hours to maintain his form. 

Please, I've told you everything I know! Spare me!
====
12226
Ithis Omalor of House Dres hired us to attack the caravan.

He had something to make the machines from the ruins fight alongside us.
====
12227
I don't want to die. Can't you say I cooperated?

Dres raiders are going to the entrance of Mzithumz to ambush the Hlaalu guards. If you move fast, you can save them.
====
12228
I don't know! It was like a magic wand, only metal. But the cursed thing blew up and the machines went berserk, attacking everybody.

You aren't going to kill me, are you?
====
12229
You messed up the plan, that's what's going on! Dhalen's going to kill me.

All you needed to do was drink the potion. Then we dump your body. Quick and simple, just like the others. But the Dark Elf decided to save you!
====
12230
Dead? Shor's bones, what happened? What's going on down there?

I can't believe I failed him ….
====
12231
Oh, that. The Hist wants you to witness something from Hissmir's past. 

You are feeling, seeing, and thinking about events experienced by someone long dead.
====
12232
Come to learn, recruit? Runecrafting is an ancient and serious art. We manipulate magicka, imbuing it into runes, jewels, and staves. 

We can even transform a common robe into a source of power.
====
12233
We scribe scrolls that any man or mer can cast. We prepare soul gems, trapping the essence of mystical creatures. They're used to enhance powerful magical gear.

The Runecrafter's life is one of power and contemplation. What say you?
====
12234
Mystical components channel magicka through crafted items. They're usually found near rocky outcroppings. As are semi-precious stones, which can be crushed to make inks for scrolls.

And, of course, spirits can always be captured to make soul gems.
====
12235
I ask you again, because this is an important decision. Once you've joined with us … let's just say I take guild membership very seriously.

Do you agree to join the Runecrafter's guild?
====
12236
Very well. Welcome to the guild, recruit.

I can almost guarantee no one will steal your soul and use it to fuel a mystic rite. Almost.
====
12237
I ask you again, because this is an important decision to make: will you explore the mystic pathways between this world and the next?

Will you join the Runecrafter's guild?
====
12238
Excellent! Welcome to the guild, novice! 

I can almost guarantee no one will steal your soul and use it to fuel a mystic rite. Almost.
====
12240
That explains why the General wanted us to avoid the ruins. This is terrible news. General Gavryn was stern and demanding, but he was a good leader.
====
12241
Ha! That explains why the constructs turned on the raiders.

I saw someone in Dres livery enter the ruins. He was fiddling with some kind of relic. I'd wager he's Ithis Omalor, the leader of this raiding party.
====
12243
I'm not above giving the Dres some payback for the damage they caused.

I need to clean up out here—but I want that Omalor fetcher who ran inside. Feel like doing some hunting?
====
12244
I knew it! Our search ends. We will build our city here. What shall we call it?
====
12245
Hmm, Hissmir. It feels … right. I will tell the others that we're home.
====
12246
We're not savages, novice. We learn by collaboration, by studying the techniques of others. You'll need to research the work of others, find inspiration from what they've done.
====
12247
Open your recipe notebook to the research page. It's a seperate tab at the bottom of the book. You'll need to unravel the mystical bindings on the rune.

Then enjoy the sizzle!
====
12248
Oh, novice novice novice. Lucky for you that <<1>>  has some extras for sale. Do be more careful in the future. Leaving those things lying around could - I've heard - lead to horrible, horrible magickal accidents.

I've heard.
====
12249
Well done. Remember, you never learn anything by studying your own work. You only learn by studying the work of others.

I think you're ready to master your first recipe.
====
12250
On the table over there. The scroll itself is unimportant. It's just a list of ingredients and steps. 

It's the knowledge that you gained through your research, combined with the recipe, that allows you to fully master a rune.
====
12251
And all without rending your very soul from your body. Well done novice. 

You've made some things, learned some things … I say you're almost an apprentice.
====
12252
Let's have you … make me a rune. Buy some sandstone from <<1>>. Then head to the recipe table. Use the sandstone and gems to create the rune you just learned about.

Then come show me your work.
====
12253
Really? After what happened to my last novice .. it wasn't my fault anyway.

Anyway. I have no problem taking you on as a novice runecrafter. Are you ready to begin with the basics?
====
12254
To the south of the docks is the entrance to an abandoned mine. It's mostly tapped out these days, and rumors say brigands use it for smuggling.

Still, there should be some gems left behind. Gather a few, and return to me.
====
12255
We don't seek fame or glory. The Tribunal isn't doing anything about this plague, so we decided to take matters into our own hands.

We're trying to help these people. What's it to you?
====
12256
Open your recipe notebook, novice. As I said, I've already laid out the recipe in there for you. Just follow the recipe, and you should have polished hrotanda in no time!
====
12257
Open your backpack and read the rune scroll to learn the recipe. If you've already managed to lose the scroll - really novice, care now - just talk to <<1>>. 

He should have another one to sell you.
====
12258
Go to the workbench across the hall. Make sure you have the ingredients: the polished hrotanda, and the sandstone you bought from  <<1>>. 

Then just open your recipe book to the page on apprentice runes, and follow the instructions.
====
12259
I ask you again, because this is an important decision to make: will you explore the mystic pathways between this world and the next?

Will you join the Runecrafter's guild?
====
12260
Welcome to the guild, novice.

I can almost guarantee no one will steal your soul and use it to fuel a mystic rite. Almost.
====
12261
If Ra-shadda had many nights, he could explain. We integrate Tamriel's gods with our own, so we can blend in. We also do this to amuse ourselves. 

But there are Khajiiti spirits outside Tamriel's pantheon. Dark spirits. They are dro-m'Athra.
====
12262
I guess it's now or never.
====
12263
Tell them to go to the stables; Ra'shadda will join them. We will all be in one place. Nowhere for the Dro-m'athra to run. When this is done, you must prepare the idol.
====
12264
Then it will "twin" you.

Your body will appear dead, but your soul will suffer unending torment. It's worse than you can imagine. Ra-shadda will speak no more of this.
====
12265
"Unjasi,

"After the prisoners are free, bring them to the quarters east of the barn. We've hidden weapons there. Arm them and prepare to fight!

"— J'kur"
====
12266
"Everyone take heart! Qa'tesh will set fires, and Ra-shadda will summon spirits to create chaos. Unjasi will bring the prisoners here.

"Meet J'kur in the pumpkin patch by the stables. Until then, be brave and think of home."
====
12267
"Qa'Tesh will set fires and Ra'shadda is summoning frightening spirits. This will bring much chaos. The weapons beneath the floor boards will bring our freedom.

J'kur will be starting fires in the fields near the stables. Meet him there."
====
12268
You're the only one I trust to do this. Go to the front lines. This sounds gruesome, but I need you to inspect the bodies of Covenant troops after they fall.

Look for anything … well, unusual. And be discreet. I don't want the troops to panic.
====
12269
You should be the one. You communed with the Hist, refined the amber … placing the Zaht stones was enough for me.
====
12271
Hrrr! This makes my fur stand on end, but I will take you there safely and return you safely.

Are you ready?
====
12272
Then come aboard, and I shall ferry you there.
====
12273
A High Elf has come visiting, demanding a supply line through <<1>>. She's willing to pay handsomely for the privilege.

Clearly she is a Dominion commander. If she dies, there is no one to execute their plans here … and I will have her gold.
====
12274
She's in a cabin on the lower deck, waiting for me to return. If someone else arrived instead of me, I'm sure they could take care of this problem.

I, of course, would never strike down a guest.
====
12275
Unfortunately, no. The Totem must be energized. Take it to the Daedric Shrine hidden in the cave to the west.

<<1>> has the key to the shrine. Retrieve it from him.

Once the Totem is charged, my apprentice <<2>> can tell you more about the thieves.
====
12276
Yes, Here it is. This unlocks the inner door to the shrine. You'll find the Blood Fountain just inside.
====
12277
They're on the upper deck. Follow me.
====
12279
One-Eye don't take social visits with nobodies like you. Get lost, before I make you disappear.
====
12281
That's a relief. Now get me out and give me the book. I need to report in to Sergeant Maril.

Maybe you could put in a good word for me? Tell him how brave I was?
====
12283
Go to the crafting station across the hall. Make sure you have the ingredients: the polished hortanda and the sandstone. 

Open your recipe book to the page on apprentice runes and just follow the instructions.
====
12284
Thanks, friend! I'll figure out a way to reward you back at the fortress.
====
12285
What? After all we've been through?

Fine, fine. I'll deal with Sergeant Maril myself. If you can't say something helpful, just don't say anything at all.
====
12286
Fruit of the Hist. Some call them tears. Very powerful, but rare also. Their magic once powered the Zaht stones, protecting us from the Kothringi all those years ago … lost now. The Hist haven't borne fruit in an age.

Why do you ask?
====
12288
Ahh. Solicitations. We shape wood to our will. Carve weapons and armor, and create enchanted gearbindings. Forestry magic incarnate.
====
12289
We use the skins of beasts to create leathers for pliable armor. We use secret alchemical mixtures to stir restoration potions.

What do you say? How does the wind blow?
====
12290
The forest provides. Logs have heartwood, used to make shields, bows. Look for them in leafy groves. Mushrooms allow the creation of potions.

Leather, of course, makes armor. Skin the beasts you slay, and take what you need from them.
====
12291
Ahh. Solicitations. We shape wood to our will. Carve weapons and armor, and create enchanted gearbindings. Forestry magic incarnate.
====
12292
Excellent. May your scales stay wet and your time in the forest be fruitful. Welcome to the guild.
====
12293
As you say, traveler. It is wise not to fight the river's course. I will still be here if your path returns this way.
====
12294
We use the skins of beasts to create leathers for pliable armor. We use secret alchemical mixtures to stir restoration potions.

What do you say? How does the wind blow?
====
12296
<<1>> worries too much. I never ran from a battle in my life and I ain't about to start now.
====
12298
That's the spirit! If it's quiet to the east, run west, I always say. Just watch out for the plague husks and rescue who you can.

I'll take this poor soul and deliver her to Healer Senar.
====
12299
Comments that the PC noticed the husks. Explains what the plague does (turns them undead). Explains they have a relic in their temple that helps to suspend the plague, but the attackers disrupted the spell.
====
12300
Explains that he is honor bound to defend and protect his people, and asks PC for help.
====
12301
Explains that their monks were trained to focus energy on the relic, which in turn empowered medallions worn by the afflicted, and caused the plague to be suspended. Once the monks were killed, the powers wore off.
====
12302
Uninvited and unannounced guests have no place here. Be aware that I'm entertaining important people today.
====
12304
Nonsense. The Vanguard is my priority right now. I'm sure one of your abilities can find ample employment elsewhere. 

If you have further questions—and I'm sure you do—speak to my seneschal, Denu Faren.
====
12305
Do not let the wind disturb you. My apprentice sells goods, and has a number of cast-offs still available. 

Buy a replacement, and continue down your path.
====
12306
Green maple. Logs on the ground, north gate. 

Open yer recipe book. Pick the recipe. Follow instructions.
====
12309
Open your pack. Read it. Hhmph.
====
12310
Buy some pitch from my apprentice. Then make use of the wood you honed earlier.

Go to the crafting bench, and then follow the instructions in your recipe book. Let the wind be at your back.
====
12311
Hhhmph. No worries. Apprentice sells goods. Has more cast-offs. Buy damaged shield, get going.
====
12312
Well done, recruit. Well done. You have expertly navigated the river. Now, you must take the next bend. You must become a full apprentice.
====
12313
Make a shield for me. Buy pitch from my apprentice, then go to the crafting bench. Open your journal, follow the instructions you'll find there. 

Let the currents carry you.
====
12314
It's just like the river, my apprentice. The river never repeats itself. You cannot learn by looking only at your work. You must learn the techniques of others.

Inspiration, artistry, carving and craft. Pull apart the shield and learn what you can.
====
12315
Open your recipe book and go to the research tab. Pull apart the shield. Pry the rim off, note the rivets. 

Learn what you can from the rain on the winds.
====
12316
You are certain? Carving can be challenging, and the forest is dark and cruel.

The river offers many dangers. Dare you brave it?
====
12317
Welcome aboard, novice. We'll start you on the ground, and let you slowly climb the tree.
====
12318
Hhmph. You sure? Wood's hard. Forest is mean.

And I don't talk much.
====
12319
There are green maple logs lying on the ground just outside of the nearby gate. 

Once you've gathered some materials, open your recipe book. Follow the instructions inside.
====
12320
A new recruit. Welcome to the forest. We'll start you on the ground. You'll be climbing the tree soon enough.
====
12321
Alright then. We use lumber as our basic material here. Head out the north gate and look for green maple among the fallen logs. 

Return to me when you've gathered some materials, recruit.
====
12322
You are certain? Carving can be challenging, and the forest is dark and cruel.

The river offers many dangers. Dare you brave it?
====
12323
Welcome aboard, novice. We'll start you on the ground, and let you slowly climb the tree.
====
12324
Good, novice.

Start small. Climb the tree slowly.
====
12325
I surrender! She's on the upper deck in the captain's quarters. The guards won't give you trouble if you don't make any.

Hope your business is worth the pain you're headed for.
====
12327
My father, Last-to-Water. The Daedra still has him.

He tried to stop Fatestealer.
====
12328
His stone is in the main campsite.

I'm sure Fatestealer will not give up her prize willingly.
====
12330
Senil insults me with his fancy words and sense of superiority. Still, I could look the other way.

What's this Khajiit getting out of her deals with the Dominion? Find out where and what. Then we will talk more about Senil's freedom.
====
12331
A pretender, that's all. She skulks in the shadows, afraid to challenge me, but she pays her spies well.

I'd like to see that mangy cat as a new rug on my deck. I want her paychest in my hold! That would solve your problem, would it not?
====
12332
Everyone knows I'll pay well to know this Khajiit's plans. Plenty of bites, but no meat.

Right now, there's another wharf rat waiting outside. See what that squealer has to say. If it sounds useful, give him this reward.
====
12333
What? Yes, of course I'm … wait. Blast it! You're with the caravan, aren't you?

Look, I know when I'm backed into a corner. I'll tell you whatever you want to know. Just help me get out of here alive.
====
12334
Of course! The General's madness, the strange sounds coming from the ruins—it all makes sense now. We were so blinded by protocol, we couldn't see it.

I'll assume command immediately and send troops to deal with the Maulborn. Thank you.
====
12335
Give me a moment to write this down.

Here. Take this summary to Captain Valec. It explains everything in the manner he prefers: nice and orderly.
====
12336
Good. Can't learn by yourself. Tree grows alone, dies alone. Ready for some recipes now. Novice.
====
12337
Same table in corner. Scroll not important. Just ingredients. Directions. 

Research and inspiration. Master the craft.
====
12339
It happened last night. That's all I know.
====
12341
I did what I was told. 

Magistrix Vox gives orders, not reasons. She supplied the rod to control the constructs, but it malfunctioned during the ambush. After that, the spiders attacked everything!
====
12342
Wait, no! I told you everything!

Please, can't you …? All right. I'm going. I'm going!
====
12343
Fine by me. Better them than these walking buzzsaws.

Lead the way.
====
12344
I ran for it and hid down here. From the sound of it, my raiders got caught between the Hlaalu and the spiders.

You're going to get me out of here, right?
====
12346
Oh, nothing specific. Just that it happened last night. That's all I know.
====
12347
I heard a strange noise by her cart. I saw one of my people, wearing a red jerkin and … and that's all I know.
====
12349
I had nothing to do with it! Whoever it was ran to the east. That's all I know!
====
12351
I saw nobody, but during the later watches last night I woke when I heard someone running to the east. Perhaps it was the thief?
====
12353
Thank you. And if that bastard daedra is in there with him, send that monster back to Oblivion.
====
12354
Who knows how these places get their names?

One scholar claims the Mabrigash have ties to Sithis. If you ask me, that's nonsense.
====
12355
Well, according to the tales, the spirit of the Ghost Snake watches over them and speaks to them. 

You want my opinion, it's all a carefully concocted story they use to keep visitors away, and frighten misbehaving children.
====
12356
We have our place in the vale, tending the snakes and protecting the land. That merchant just sees an opportunity to accumulate gold. He has no understanding of our ways.
====
12357
We have never been free before. Even after the Ebonheart Pact outlawed slavery, we remained property of these rogue Dunmer.
====
12358
Thank you. Where do we begin? What do free men do? Ah, nevermind. We can decide for ourselves now.
====
12359
It's possible, I suppose, but only if the Farseer agrees to deal with House Hlaalu.
====
12360
That's why it's called commerce, not charity.  

I can keep other traders from bothering them, and the Mabrigash can improve their situation. Everyone benefits.
====
12362
I know nothing about stolen relics. Now, get out of my house!
====
12364
You've been going through my trash? You need to leave. Now. This is your last chance.
====
12366
Wait! These relics aren't worth my life. The buyer backed out anyhow … said they weren't what he was looking for.

I never saw his face. But his voice … well, he sounded like a High Elf. It's hard to disguise that arrogant tone.
====
12367
We have to proceed cautiously. I don't want any more of my soldiers getting infected.

But the Maulborn have to be dealt with. For good.
====
12368
Always. A cliff overlooks their loaded wagons. And I've got archers up there. 

Get to Naryu Virian. Tell her to have the archers shatter the crates from above. We'll see how the Maulborn like being exposed to their own plague.
====
12369
Ah, that changes things. 

We've spotted the plague shipment they planned for Mournhold. I want those crates destroyed, but I need my troops at a safe distance when it happens.
====
12370
They're the lost souls of those who failed the Trial of the Ghost Snake.

They weren't able to kneel before the great Fang Spires and commune with the Spirit of the Vale.
====
12371
They serve the Ghost Snake and protect the vale from poachers and predators. The snakes that dwell in the vale are special.
====
12374
Hrrr, how very persuasive. No need for such threats, friend. Yes?

The Lady has her nest den underground. An abandoned mine, I believe. Good luck—or not—finding it.
====
12375
You have no idea what you've done. The very least you can do is destroy the Vereansu for what they have done!
====
12376
The river carries you forward. Now, craft the ring. My apprentice.
====
12378
Hmm, you're that sure? Well, that sounds like a pirate's deal. You do all the work. I take half the money.

There's a trapdoor in the small warehouse on the shore. That'll get you to her.
====
12379
I know only that it will change us. Whether for good or ill, only time will tell.
====
12380
By your next action, our fate will be sealed.

If the Mabrigash are to grant access to the Vale, give the totem to the merchant. If we are to remain isolated, tending the Vale without outside interference, burn the totem in the fire.
====
12381
He sees opportunity here. The snakes shed their skins, which can be used to make a rare and valuable leather.
====
12382
Typical Ashlander outlook, I think.
====
12383
I cannot say without speaking with him. Could be. It's all up to the Hist.
====
12385
Destroy it, so Clavicus Vile's grip upon us ends. Our bones may collapse, but our spirits will finally be free.
====
12386
Then you know the shape of the problem. Our Ashkhan has laid siege to the Tribunal Temple.

He knows I disapprove. He rallied the hot-headed warriors of our tribe while I was meditating. He snuck out while my back was turned.
====
12389
Clavicus Vile provided the means on the day he cursed us. Deep in the Daedric ruins burn two braziers: one of ice, the other of fire.

Placing the <<z:1>> into the <<2>> will destroy it.
====
12390
Preserve the <<z:1>> forever. Clavicus Vile's gift has its drawbacks, but it's the only life we have. Don't let the weak-willed take it away from the rest of us.
====
12392
There's a room deep in the Daedric ruins with two braziers that always burn. I'll give <<1>> some credit. He figured out what they did.

Placing the <<z:2>> into the <<3>> will preserve it, and us, forever.
====
12393
The monks must understand we are not their enemy. Take an offering of herbs and potions. The Ashkhan took our store to his camp. His renegades are protecting them.

Fight through them. Take the medicine. Deliver it to the Temple. Can you do this?
====
12394
He acts against my wishes, but he is still our Ashkhan: the patriarch of our tribe.

I keep the Kagesh tribe moral and wise. He keeps them safe and strong. He is our right arm and sharpened steel. All his followers are my children.
====
12395
I would have him give up this folly and rejoin us. We should live in peace, far from the housemen. If he won't listen to me, I'll have to step away from his side.

So understand me, outlander. If I must order Ziddak's death, I've failed.
====
12396
My brother's plan, actually. Giron believes we can control the dead, harness them in a powerful defense for the Watch.  His method must be tested before we attempt a larger ritual.
====
12397
Just so. Take this talisman. Use it and learn how to free a spirit.

They will cling to this world, so first, you must weaken them. When you have done this, speak to me again.
====
12398
We do not have it, not yet. <<1>> hasn't met with the High Elf to get our cut. But if you could take it, like you took the life of <<1>> ….

Let us talk above ground, where it's safer. The others may not see you as their leader yet.
====
12399
My hut has everything you need—a calcinator, an alembic, a mortar, and all the essentials.

My alchemy journal should also be there. Just follow the instructions and you'll be good to go.
====
12400
Don't worry. My journal contains all the details. I wrote everything down. 

Ever since that accident, with the fire salts and ectoplasm, my memory has been a bit shaky. Or was it fire salts and fly amanita? I can never remember exactly.
====
12401
"Fury Concoction: This mixture makes the wasps very angry for a few hours. 

"Angry wasps will sting anything that doesn't smell like them."
====
12402
"Grind one wasp gizzard into three lumps of troll fat and two pinches of wisplight powder. This makes a single dose.

"For each additional dose being made, add one extra pinch of powder to keep the solution stable."
====
12403
<You have six gizzards to grind up with troll fat and wisplight powder.>
====
12407
You're a real pain, you know that? Here I am, trying to make sure Narsis doesn't become a breeding ground for mindless husks, but you want to play the hero, don't you?

It's so aggravating!
====
12408
Very good. Now craft me the ring.
====
12409
Bah! Raston claims things won't change, but I don't trust him. If you ask me, the Hlaalu are just one step above thieves.
====
12410
If it were up to me, Raston would have quietly disappeared the first night he arrived here. But you're the one making the decision, not me.
====
12411
At first, I just wanted the merchant to go away. But I've been thinking.

Perhaps it wouldn't be so bad to deal with the outside world.
====
12412
No. Many are set in their ways and fear change. But if we're cautious, we may benefit in the long run.
====
12413
Most are shades of those who failed the Trial of the Ghost Snake. Others are wanderers who accidently stumbled upon the Coiled Path, and fell victim to the snakes or shades. 

The vale is a dangerous place for the unwary.
====
12414
They are bound as servants of the Ghost Snake, to protect the vale from poachers and predators. The snakes that dwell here are special.
====
12415
Very good. Now, use all your skill to craft that ring. 

And whatever you do, do not imbue your soul into it. If I had a copper for every apprentice that's done that …
====
12416
We are … we were part of the Renrijra Maor.

What does it matter, the past? We follow your orders now. Once this is all over, we can go back to doing what we do best: making money.
====
12417
Our wise woman sent you? By Azura! You couldn't have come at a better time. Let me see what you have.

I'll take the herbs to <<1>>. As for you, there are many injured soldiers here. Take the draughts and use them on the dying.
====
12418
Meet me in the main temple complex. It's up the stairs to the southwest. I'll be speaking with Curate Brethis.

Brethis is supposed to be wise, for a houseman. Surely I can get him to see reason, even if this guar-brained Ordinator won't.
====
12419
Excellent! Another set of willing hands working for the good of the Daggerfall Covenant. What guild name should I write on this Writ? 

Would you like to be a Smith, a Forester, or a Runecrafter?
====
12420
A wise choice, friend. Potions and leathers, shields and bows! You'll make a fine forester.
====
12421
A wise choice, friend. Steel and flame, blades and armor. You'll make a fine smith!
====
12422
A wise choice, friend. Runes and robes, enchantments and soul gems! You'll make a fine runecrafter.
====
12423
A recruit, eh? Welcome to my world. As a smith you'd use pressure and fire to reshape the world to your will. 

Plate armor and well sharpened swords are our stock in trade.
====
12424
Shor's bones! I could smell the smelted steel when you walked into the room. You'll make a fine addition to the guild.
====
12425
Of course, friend. Like the ore on the mountainside, the Smith's guild endures. 

Perhaps you're more a Runecrafter, eh? Head west from here, and speak with <<1>>.
====
12426
We combine minerals and magic to create restoratives for mages. We forge enchanted trinkets that rogues can clip to their gear, granting them enhanced abilities. 

We're flame and metal and magic combined! So! What do you say?
====
12427
Come to learn, recruit? Runecrafting is an ancient and serious art. We manipulate magicka, imbuing it into runes, jewels, and staves. 

We can even transform a common robe into a source of power.
====
12428
Honor to you. The first time you set ink to scroll, the first time you etch a rune … you'll never be able to go back. 

Welcome to the Runecrafter's guild.
====
12429
Wisely said, friend. No need to rush into a decision like this. Go, contemplate the runes. Return when you are sure.

In the meantime, perhaps the Forestry guild would be a better fit? Speak with <<1>>. Vivec guide your steps.
====
12430
We scribe scrolls that any man or mer can cast. We prepare soul gems, trapping the essence of mystical creatures. They're used to enhance powerful magical gear.

The Runecrafter's life is one of power and contemplation. What say you?
====
12431
Communing with the Hist teaches who we were before makes us what we are now. To remember our ancestors' deeds is to know ourselves.

Learn of our past and act with what you gain.
====
12432
Ahh. Solicitations, recruit. We shape wood to our will. Carve weapons and armor, and create enchanted gearbindings. Forestry magic incarnate.
====
12435
Excellent. May your scales stay wet and your time in the forest be fruitful. Welcome to the guild.
====
12436
As you say, traveler. It is wise not to fight the river's course. I will still be here if your path returns this way.
====
12437
We use the skins of beasts to create leathers for pliable armor. We use secret alchemical mixtures to stir restoration potions.

What do you say? How does the wind blow?
====
12438
I don't have to listen to this. You aren't my boss, and you're certainly not the one paying me.
====
12439
Yeah, that's true. We are. I've given it a lot of thought lately.

This doesn't seem right. We're just fanning the flames.
====
12440
Hey, no need to get pushy. Can't you take a joke? 

Fine. I was just leaving anyway.
====
12441
I never noticed that, but I can see your point now. I'll go.
====
12442
Now that's a language I understand.

Pleasure doing business with you.
====
12443
To Oblivion with it. I don't see a good end to this mess, and I'd rather not be part of it.
====
12444
We'll see about that! I hope you came prepared for a fight.

This won't end well for you.
====
12445
Let's see you try. You better hope you're as good in a fight as you are with your mouth.

You still won't last long.
====
12446
Is that a threat? If it's a fight you want, you've got it!
====
12448
The little s'wits are quick. If you get too close, they'll run away from you.

To grab them, stand as far back as you can. That way, you'll catch them by surprise.
====
12449
He finished his trials before you arrived, and is currently in communion with the Hist. He must not be disturbed.
====
12450
Can't answer that. It's up to the Hist.

It may ask you to do something or see certain visions. It may guide you by lights or sounds. Go where you feel compelled to. Look around. Listen.
====
12451
I've been here for weeks, playing the political games common to all Dark Elf kinhouses. I've decided I hate such games.

But you'd be surprised what you can learn if you just stand back and listen.
====
12452
Giron isn't our target. We're after the one who created the Llodos plague.

I decided to reach out to you and provide a modicum of aid. Your actions may lead me to the one I seek.
====
12453
Raiders attacked our caravan. They had Dwarven machines with them. Like spiders!

They ambushed us—we should have been slaughtered. But then the attack broke off.
====
12454
One of our Dunmer Great Houses. There's rivalry between the houses, but not open conflict.

You're an outsider. Maybe the prisoner will talk to you. We're holding her up the road, in the ruined tower.
====
12455
Something went wrong. The spiders suddenly attacked everybody and everything.

We captured one of the raiders in the chaos. She's wearing the insignia of House Dres.
====
12456
The Trial of the Fang remains before you. You must fight while at great disadvantage. <<1>> will assist you in your preparations.
====
12458
Here's a list of the victims' families. They may know if their kin had enemies. If you can prove whoever's behind this, come find me for your reward.
====
12460
He went toward the other ruins. If the Hist told him where to find the amber, he may be searching for it there.

The Zaht stones on the xanmeer must be activated to protect <<1>>. Please, find <<2>> before it's too late!
====
12461
The Hist cares not for kingdoms or politics. It shares what we have forgotten. How we use its gifts is our doing.
====
12462
<This pile of reeking entrails and organs came from recently butchered animals. The stench is attracting predators and carrion eaters.>
====
12463
I doubt the guards will try to restrain you. You can come and go as you please.

Speak to Madras. Let him tell you our plan. You must help us. I need my egg-sister back.
====
12465
<This shrine has a second pile of entrails and gore. The stench is drawing hungry creatures.>
====
12466
"Subject died from a precise cut to the throat. The cut runs just deep enough to sever a vein and vocal cords. The body shows no sign of struggle.

"A small, precise cut upon the chest was made after subject's death."
====
12468
<A pile of butchered animal parts lies before the shrine. The stench has drawn hostile alits.>
====
12471
"Subject died from a single stab wound to the heart. The strike is clean and precise. There are no visible signs of struggle.

"I noticed a small, separate cut quite near the mortal wound. I estimate this cut was made after the subject's death."
====
12474
Good. This one's revenge has come at too high a cost. Ra-shadda should have tempered his fury. By Jone and Jode, he regrets what happened, 

Have I convinced you of this? Will you set me free?
====
12475
"Initial review suggested the subject died from heat or flames, but the burns do not extend beyond the surface of the skin. Whatever caused these burns was no natural flame.

"Subject bears a wound in her chest—a clean, precise cut."
====
12476
"Upon consultation, this combination of wounds is unknown to the local Mages Guild."
====
12479
The Worm Cult necromancers encamped nearby raided our village last night. We trapped three of their lieutenants inside our huts, but they refuse to surrender.
====
12480
"Entry 441: Three Dark Elves killed in Stormhold, and rumors call it our work. Preposterous—the Night Mother gifted none of them with her call.

"I'll return to the Enclave when I discover who's behind this."
====
12482
Our scouts call them <<1>>, <<2>>, and <<3>>. We tricked them into the cellars below our huts and bolted the doors.

Perhaps you can convince them to surrender. If you confront them, <<4>> would call you a friend.
====
12483
I see. Naryu told me about the note you found at the Maulborn camp.
====
12484
In my guise as Ralden's advisor, the guards will follow my orders. I'll gather them and follow after you.

Now go. Someone's waiting for you outside.
====
12485
I care only about a name and a location. Any information that brings us closer to fulfilling our contract.

In light of this, I've decided to offer some assistance.
====
12486
<You've found a sketch of a fair Altmer woman on the marked page. It's signed "Valrendil." There's writing below the picture in much shakier handwriting.>

"Such scrawls do your beauty no justice, my love. I will see you again, and soon."
====
12487
Our history. Carvings, keystones, and bits of Hissmir itself. All of it rough, old stone.

Every season, we take them to our pilgrimage sites. They have no value to anyone but us.
====
12488
"WANTED: <<1>>, for dereliction of duty. Proof of his death will be rewarded by your assigned Dominion paymaster.

"Subject is delusional and prone to sympathize with enemy Argonians."
====
12489
<You see several ancient Argonian relics. They've been carefully wrapped and stored.>

<One of the more intricate and ancient jars is broken, despite its careful packaging.>
====
12490
Wait! Some High Elf pilgrim offered my tail's weight in gold for those things. But after he saw them, he said they were useless!

Take the relics. I want nothing to do with any of this.
====
12491
Of course, I should have expected this. 

Tell the generous <<1>> not to fear. My work does not threaten Argonians. It is personal—the work of decades—and now I may finally have succeeded, though I must betray the legacy of the ancestors.
====
12492
She lives, through Argonian reincarnation with the Hist's power.

She fears the Thalmor would execute me for desertion, so here I remain. She created a home for us, where we'll live until the Dominion's war is over. Enter our cave if you need further
====
12493
Of course I am! Don't I look like a beautiful High Elf noble?

Are you with the Dominion? Did they send you to arrest my husband for desertion? Begone! He must not be bothered.
====
12494
I am Valrendil's wife! I am the one he loves, the one he cares for, the one he has sought all these years. I will make him happy. Forever.

I have no more business with you.
====
12495
Wife? He came with no wife. How could ….

Ah. How foolish of me. Our wispmother has assumed the form of <<1>>'s dead wife. She is strong. Far greater than the simple spirit I thought her to be. This is dangerous.
====
12496
I always make plans. Ssaa. We must seal her in something ancient and powerful. 

See the far xanmeers? Each holds fragments I need to make a prison. I'll prepare the ritual site. Gather the pieces and meet me where the newly dead are buried.
====
12497
Yes. We grew up together in Senchal. J'kur looked after Vahara. He fought the slavers to protect her.

They put Vahara in the mines and J'kur down here. Word came to Vahara that J'kur would start a riot. He did it to be with Vahara again.
====
12499
Very good. Now craft me the ring.
====
12500
Bah, lies! She told me you'd say such things. 

Why you, a stranger, could possibly hate her, I don't understand.
====
12501
Very good. Now craft me the ring.
====
12502
I'm taking orders from a milk-drinking pup and a cat? 

Ha ha! This should be amusing. I'll be there.
====
12503
Fine. I don't care what happens now. I'll meet you there.
====
12504
All are as one within the Hist. To be as one requires discipline. The trials prove your commitment. 

They also test your body and mind. We must see if you're capable of surviving the process without dying or going mad.
====
12505
My wife lives! She's blessed by an Argonian reincarnation, thank the Hist! Though I wanted this, I was still amazed at how quickly she awoke in this place.

The Dominion will execute me for desertion, so I remain here, in the home my beloved created.
====
12506
Very good. Now craft me that ring.
====
12507
My appearance? You cast aspersions on my beauty? My husband will throw you out!

And he shall, for he loves me and he will stay with me forever. You, however, will not.
====
12508
I didn't see him when I arrived, but he must have been here. Ra-shadda was already bound. Ulov must hav-

Wait. Ulov?
====
12509
Let me see that. By the Three! My poor, darling Risa. I miss her so much.
====
12511
Very good. Now craft me that ring.
====
12512
<These drawers are packed with magical elixirs, including several Potions of Charisma.>

<According to the labels, an apothecary in Wayrest brewed them.>
====
12513
Before the sickness, our miners uncovered an old temple to Clavicus Vile. When we were dying, I sought the Daedric Prince of Bargains to save our village, at any cost.

I begged the Daedra for immunity to the sickness. You can see the cost.
====
12514
I've seen these symbols before. The Wood Elves sometimes write this way. Hmm.

This is a treasure map. I cannot read these notes, but I know someone who can.
====
12515
It may take time. Assuming he's not passed-out drunk somewhere, I'll send word to for my crewman to meet you . 

A treasure hunter now, are you?
====
12516
I'll cast storms. Drag <<1>> through the storms to temporarily weaken him.
====
12518
Oh, yes. Your esteemed friend asked me to translate, but I couldn't resist coming along.

<<1>> is a fine tracker, I assure you. We'll find this treasure with no snags.
====
12519
A while back, Argonians in Stormhold were slaves to the local Dark Elves. The two other vicecanons work to mend the bad blood, but it's slow to get anything done when nobody trusts the guard.
====
12520
They're a pain in the fundament. An armed group of Argonians lurking in the swamps, killing enemies of their people. If you want to twist a Dark Elf's ears any more, you may as well burn an effigy of Almalexia.
====
12521
Recently some Argonians went missing. We heard a nasty rumor about Dark Elf slavers in the city. False, of course.

Then the bodies showed up—all Dark Elves. The new rumor says Shadowscales are targeting Dunmer. Nearly started a riot.
====
12522
Outrageous! That oafish Nord has the audacity to send an <<1>> to me?

A sick joke, this is. Arilen's body rots in the mortuary while the vicecanons do nothing but play politics!
====
12524
Look in the mirror, scaleskin. He spoke out against you people, and rightly so!

Your Shadowscales are to blame. We bring civilization to you cretins and you thank us with knives in the dark!
====
12525
If I bet like Naldyn did, I'd put all my money on one of your kind. He had a habit of pushing around … uh, Argonians.

If it wasn't a Shadowscale who got him, I'll bet they were next in line. But I'm sure you know all about those guys.
====
12526
The vicecanons represent each of the Pact's territories: Skyrim, Morrowind, and Black Marsh. Each were forged in the Akaviri War, and are competent in both strategy and diplomacy.

Together, they oversee the safety and prosperity of <<1>>.
====
12527
<<1>> hails from Skyrim, and is the most vocal of the three. <<2>> came from Morrowind after the Pact's unification.

<<3>> is also a relative newcomer to Black Marsh. Her history may be in question, but her aptitude certainly is not.
====
12528
I was only gone for a second.
====
12529
My wizard uses it to add energy to his arcane experiments. The Supernal Dreamers, however, have figured out how to use the crystal for their own nefarious purposes.
====
12530
Well, first and foremost, they belong to me! But more importantly, they hold vast power! Power, do you hear?!
====
12531
The crystal appeared to me in a dream, held aloft by a Deadric lord. He claimed it was a gift and that it was a part of my destiny. When I awoke I found the thing in my lap!
====
12532
They want to imbue themselves with nobility. I think they've got a ceremony that'll make them lords of this land.
====
12533
I had no idea it could be used for such nefarious purposes.The small coffer it came in was etched with odd symbols.

I thought is was just a pretty crystal.  I used it for a paperweight.
====
12534
Very good. Now craft me the ring.
====
12536
Such beauty. Why, look at the molding!

Alas, a king who cannot protect his subjects is no king at all. This crown only serves to remind us that our people suffer.
====
12537
I stole them from some cultists, way back in my adventuring days.
====
12539
I showed the coffer to my wizard and he said they were daedric symbols, though he did not understand their meaning.
====
12540
My fool of a son took it and lost it in a card game. Clearly it was a set-up with these cultists.
====
12541
Some sort of nightmare scenario, I'm sure. They'll probably take over the dreams of this very land. Or some nonsense like that.
====
12542
They must've figured that each shard would transform one of them into a noble. More shards equals more royalty. It's basic mathematics.
====
12543
For security reasons, I can't go into specific detail. I'm sure you understand. Suffice it to say that we're helping to defend the Covenant from the forces that threaten us.
====
12544
The Dreamers believe they found a way to alter reality with the power provided by the shattered crystal. I don't know if they're right, but I don't really want to find out. Just stop them!
====
12545
Fine, I needed to use the bathroom.  There.  I said it.
====
12546
The Supernal Dreamers.  The Crystal holds the power to summon creatures of great power with the correct ritual.
====
12548
The invaders hold our citizens in the lowlands. <<1>>, <<2>>, and <<3>> are their names.

We overheard the mages who bound them speak of a <<4>>. Acquire this scroll and free our bound subjects.
====
12549
I pay so little attention to religion. I do not know for sure. He claimed that he was "Lord of dreams, drinks, and doxies" and was dressed like a jester. Not much of a god if you ask me.
====
12550
He did in fact. He claimed that this gemstone would belong to a great hero who will cleanse the land of corruption. Naturally I can't allow this cult to steal such an important item from its rightful owner.
====
12551
Yes, this is just another option.
====
12552
Of course! Welcome to the forge! As a smith you'd use pressure and fire to reshape the world to your will. 

Plate armors and well sharpened swords are our stock in trade, for everyone from the lowly footman to the greatest warrior.
====
12553
We combine minerals and magic to create restoratives for mages. We forge enchanted trinkets that rogues can clip to their gear, granting them enhanced abilities. 

We're flame and metal and magic combined! So! What do you say?
====
12554
The General accused me of being a spy. If I'm caught snooping around, he'll arrest me. 

I can't very well protect the fort while I'm locked in a cell, can I?
====
12555
I'm asking for your help. Not for me, but for the General and everyone stationed here.  

Something's seriously wrong and we need to get to the bottom of it.
====
12556
As you can see, we're skeletons. We made a deal with Clavicus Vile to save ourselves. Now the necromancers have come to enslave us. We need your help.

We need to recover the soul gem array that maintains our unlife. Please find <<1>>.
====
12558
I'm not entirely sure. Some ghost of the past. Heimlyn Keep sits atop a reliquary. We tend an archive of ancient magics, weapons, and relics. Even we, her stewards, don't know all that lies below.
====
12559
My poor brother. He's a good elder, but he has many responsibilities. He cannot hunt insects like his sister. I will return to him soon. 

You offered to help my brother. Will you help me, as well?
====
12560
It's like a disease that weakens and saps your life force. It's fast, and it's deadly. 

And you don't just die. Your soul comes back as a dire apparition. That's foul, ancient magic.
====
12561
I'm tracking the Covenant leader. He ran from my blade before it could feed on his flesh.

But another danger looms over our town.
====
12562
I'm positive. <<1>> and I studied the curse for decades. This is Clavicus Vile's way of being playful, I suppose … though I don't presume to know the intentions of any Daedric Prince.
====
12563
Lucky for us, I think ahead. Years ago I fastened one of my toe knuckles to the <<z:1>>. I can sense it's still in their nearby camp.

After you give those moss-gargling cultists a good pounding, bring it straight to <<2>>.
====
12565
Yes, of course. I'll record your name, but I can't finish processing you at this time.

Sorry for the delay — we'll call you as soon as we can. Please wait in the courtyard in front of the building.
====
12566
Your words smell fair, but tasting is proof. Let me see what you have there.
====
12568
Yes. I erect the spine of apology. While you were away, we caught a Dark Elf defiling our Hist.

Please, apply the fertilizer you've gathered to the base of our Hist. As long as I am with you, the guards will let you through.
====
12569
One of our guards is escorting him to my lodge. 

He seems half-mad. He was doing something to the tree. And apparently, he is of House Dres.
====
12572
Oh, don't get upset! Just a few others. <<1>> will expect a cut. And <<2>> and his boys will need their share.

But there is plenty to go around!
====
12574
Go—be on your way and I shall be on mine. We'll see who's the victor in this battle soon enough.
====
12575
An illusion? Ha! Illusions can't create these feelings or the devotion I see in her eyes. I believe in my <<1>>.

This is preposterous. If you persist with this madness, I'll stop you. I don't know how, but I will.
====
12576
I … what?  Very well. Sometimes I think what I see isn't quite right. Sometimes from the corner of my eye, or when she thinks I'm not looking.

Anuiel's clarity, have I lost the Fixed Center?
====
12577
She … may have forgotten a few details.

Bah! You know nothing of death's toll. It makes no sense! Though I may not be able to stop you now, I shan't give up.
====
12578
The truth of your madness, you mean? I can see that quite clearly.

Though I may not be able to stop you now, I shan't give up.
====
12579
<<1>> will not allow this! She cannot!

I will stop you, <<2>>. I know not how, but I will.
====
12580
I fear touching the mind of the coral is not enough. We must merge, body and soul. Alexandra has ripped the heart out of the coral … it may only live if it finds another one.
====
12582
In a manner of speaking, yes. What matters is we will both survive the loss of our heart. The coral cannot be destroyed. It is sentient.

I will not lie. I am terrified. Will you stand with me one last time, as I leave this life for the next?
====
12586
Ah! You've not seen him, then.

You should know a powerful mage fights at his side. Her spells make him incredibly powerful.
====
12587
The tempest went east.

When you get the totem, meet me atop that rise to the south. We will turn Borolg's armor against him.
====
12588
Indeed. You could have chosen not to come to the Temple. Many choose paths that are unwise.

Now hear my words and perhaps you will choose to help me.
====
12589
Pure moisture. This will only take a moment.

There. Done.
====
12590
That's the irony. We are researchers, scholars in pursuit of knowledge. We used our spellcasting might to hold our own against the Daggers. But if they had not released the curse, odds are we would all be dead.
====
12591
The last few people in the Keep are still cowering in their quarters. Adras, Ramalii, Neron, and Hadrill. Some of my assistants are working to hold back the curse, but I don't know how much longer they'll hold out.
====
12593
It's a dark legacy from the time of the Chimer. The … things … put in the reliquary were locked away for a reason.

Whatever the Daggers did accidentally released this spellplague.
====
12594
The reliquary is an ancient quarantine vault. The Telvanni used it to imprison things that should never have been free.

I imagine most things in the cache were destroyed by the Covenant's attack. But not the plague.
====
12595
A clever question. It never occurred to me that a totem might work, not until I saw victims of the plague's final stages.

What I saw gave me horrible but useful insights into the nature of the curse.
====
12596
They're brave souls, but I'm worried about them.

Without their help, we'd have lost the fight before you even arrived. They bought us time.
====
12597
I'm lying still on the ground. Don't worry. I just tried to eat an eel that's too large.

I must remain here a moment until I can stand again, but I fear the Covenant's leader may escape.
====
12599
House Telvanni hasn't joined the Ebonheart Pact, but we still have responsibilities in central Morrowind. 

We've kept watch over the reliquary under Heimlyn Keep for generations.
====
12600
I'm a soldier. I came here under orders to take out military assets. Not threaten scholars and harass teachers.

Please, if you let me go, I won't make trouble. I just want to live.
====
12601
Indeed. Long ago, when our people were still Chimer, this land was known as Veloth. 

The Chimer revered the Daedra, but they despised the agnostic clans of Elves called Dwemer. The Chimer and Dwemer clashed again and again.
====
12602
This curse was terrible, and worse, uncontrollable. The Chimer lords bound the curse in a hidden vault, then slew <<1>> and <<2>> and imprisoned them with their wicked creation.
====
12603
Terrible weapons were made and used. The spellplague was one such weapon. It was created by two mendicant mages who worshiped the Daedric Prince Namira.
====
12604
The captain of the Covenant soldiers. His blade was poisoned. I can already see the edges of mother's wound blackening.

I must be calm. I can't lose my wits like some rattlebrained Altmer.
====
12605
You? No. Clavicus Vile has not given you our curse. It appears the Prince is amused by simply making you look like us. You have the physical appearance of a Stillriser, but not the benefits … or drawbacks.
====
12606
We must force the dead mages who created this curse to help us. 

Crack open the spell cages holding <<1>> and <<2>>. Summon them, fight them, bind them. Then find me.
====
12607
Because when a god asks questions, people say what they think the god wants to hear. 

And my known agents fare no better.
====
12608
Thank you, my child. A loyal servant, Magister Navisdyn, has been murdered. Somehow, my blessing failed to protect him.

Go to the Mages Guild. Speak to Wizard Bothisii. Remember, though, to only invoke my name if absolutely necessary.
====
12609
A favored servant has been murdered. I would know who has done this evil deed.

The Great Houses often quarrel, but blood is rarely shed. And never the blood of one favored by the Tribunal.
====
12610
This should be their final push. If we make it through this they should make you mayor of this town.

Go. Fight well.
====
12612
Very good. Now craft me the ring.
====
12614
What news from that strange village?
====
12615
This is very strange news. Thank you.
====
12616
We're a scholarly organization dedicated to the pursuit of knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
12617
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
12618
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
12619
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
12620
Sure I know <<1>>. That bum owes me money.

Last I heard he was upstairs.
====
12622
Watch out for <<1>>. He always keeps close to his body guard.

If you want to get to him, you should time it so his body guard isn't around.
====
12624
The curse has been broken. No more will the spellplague corrupt the heart of Stonefalls. 

<<1>> must be told.
====
12626
We have goods from far and wide, and the inn is warm and inviting. And you must see the palace! It's among the most impressive in the Covenant.
====
12627
If you're looking for armor, make a right and go up the stairs to the smithy. If you need weapons, follow the path to the left and head east. The arms merchant is in the building around the bend, on your right.
====
12628
Take the left path and head north, up the stairs. The inn will be to the left.

You can reach the palace by following the path east and up the stairs. The palace will be straight ahead. You can't miss it!
====
12629
You haven't heard? Princess Elara is missing, and Prince Adrien's been wounded fighting outside the city.
====
12630
You'd think, right? But Gharzu's thugs are always hanging around, driving decent customers away.
====
12631
Gharzu's the new captain of the guard. He was appointed by the knight regent after the king died. They aren't proper guards, though. They're nothing but common thugs!
====
12632
The Imperials happened. We could see them on the march from Craglorn, rank upon rank advancing towards the walls. I ran. I'm ashamed to admit it, but …

Hallin's Stand fallen. What hope do we have now?
====
12633
In the north, the Reach claw at us from every side. By the First Forge, friend, we can barely send a caravan without having it attacked by those animals. 

Worse, the Bretons are blaming us for the Reach's attacks! Trying times.
====
12634
The Mages Guild is a scholarly organization dedicated to the pursuit of knowledge. Our guild members seek out books, tomes, and ancient scrolls in their travels. You've already begun this noble pursuit!
====
12635
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
12636
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
12637
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
12638
We have goods from far and wide, and the inn is warm and inviting. And you must see the palace! It's among the most impressive in the Covenant.
====
12639
If you're looking for weapons, go west and down the stairs. The arms merchant will be in the second building to your left. You can find general goods beyond the Mages Guild, on your left.
====
12640
Take the path and head west, across the open square. The inn will be ahead of you, at the top of the stairs.

You can reach the palace by following the path and heading south. The palace will be straight ahead. You can't miss it!
====
12641
I'm getting all this inventoried, packed, and loaded for shipment south. Arms and armor - all fresh from the forge here in Evermore!

Hm. Is "fresh" the right word for armor? I guess it doesn't matter ….
====
12642
To a mustering camp just north of Bangkorai Garrison.

Our combined armies were pushed out of the fortress by Imperial invaders. We're trying to reoragnize for a counterattack. They need all the weapons and armor we can get them.
====
12643
To Bangkorai Garrison. Our armies retook it from the Imperials, but the enemy had looted the armories. We need to restock them so we can continue to push them south and east.

We can't stop until the bastards are back in Cryodiil!
====
12644
I'm on my way to Farwatch Tower to conduct research on the flow of magical energies in abandoned locations, and behold! There are two damn armies in my way!

This is just my luck.
====
12645
Yes, armies! Aldmeri Dominion advance troops have latched onto Farwatch Tower like a tick on a deer, and it'd take a Daedric prince to dislodge them.

Irritations! Fools! I have work to do!
====
12646
Not on your life. I was about to pull out of here altogether.

Just waiting on the Lord General's permission, and for that damn mage to finish whatever he's doing downstairs.
====
12647
"There are few sites in High Rock more majestic than the pale gray stones of Farwatch, whose tower has stood as a sentinel over the western shore since the dawn of the Second Era."
====
12648
"For all of its majesty, however, Farwatch gained a reputation for infamy by would-be conquerors. Renegade knights from the city of <<1>>, displeased with the bounties granted unto them by their liege, sacked Farwatch not long after it was built."
====
12649
"Seeking to establish their own fiefdom with unsuspecting free-men of the region as their subjects, the knights turned the tower's dungeon into a maze of torment for those who refused to bend their knees."
====
12650
"Farwatch may be a beauty from afar, but those versed in local legends rightfully avoid the tower undercroft for fear of disturbing the bones of those knights."
====
12651
"An uprising amongst the local foresters started a brief seven-day war that broke the knights' hold on the region. They were condemned to die in the very dungeons in which they tortured their unruly subjects."
====
12652
You think I was born yesterday? I'm not falling for that one.

You're not going to help me. You'll just bring the voice back. Please … just let me sleep in peace.
====
12653
Sir Edgard said that? I always thought he hated me.

You … have an honest face. Perhaps you're right. I'm getting out of here!
====
12654
You have to. She'll eat my soul if I try to leave!

No … it's coming!
====
12655
Yes. I see now. It was guarding the totem, wasn't it?

You have my thanks, stranger. I'm getting out of here.
====
12656
No. I have to stay here. This is my punishment. I shouldn't have touched the totem. I thought … it doesn't matter what I thought. I was wrong!

And the voice says I have to stay. It's not so bad. I can sleep. And dream.
====
12657
I don't take orders from you, whoreson dog! You … you're absolutely right. I can't stay here. What was I thinking?

I'm leaving and any Daedra that gets in my way goes straight to Oblivion! Because I'll kill them!
====
12658
By the King's Shaft! You've made it mad. Run!
====
12660
Yes I can. I have to! I have to hide until the voice stops! I can't take it anymore!
====
12661
Old Edgard, eh? I remember him. It's been ages … it's been …

Saw him not too long ago, actually. He was alive. How could I have forgotten? What is this? I need to get out of here! Out of my way!
====
12662
Come with you? No, the voice says I shouldn't.

It says … oh no! She's here!
====
12663
Right. Of course. Anything to get away from those whispers ….
====
12664
Ha! Everyone knows your name these days. Ever since you got rid of <<1>> and that bastard Gharzu.

When the Queen stands up and praises you in front of the palace, that tends to get noticed, friend.
====
12665
Oh, they're still here. For the moment, anyway. But they're a lot quieter now that their leader's gone. They've even stopped trying to grab Rosette while she's waiting tables.

Between you and me? I don't think they have any place to go.
====
12666
I am the spirit that dwells within the talisman you restored. Your efforts on our behalf are appreciated. 

Now you can fulfill our purpose.
====
12667
The talisman must be brought to the warding stone in the chamber near the entrance to the ruins.

Once there, you may use the talisman to raise the barrier.
====
12668
The Talisman of Warding controls access to this underground structure. It can raise and lower a mystical barrier that seals off the lower levels.
====
12669
What I have for sale may not suit your needs. Who's to say?
====
12670
Give me a break, okay?

Look. I signed up with the Lion Guard to impress a girl, not to die alone in the dark. Who cares if the Goblins overrun the Bonesnap Ruins? 

Ogres? Did I mention they have ogres?
====
12671
You have no right to judge me! My father left when I was five. I never had a positive male role model.

Look. Just go away. I'm begging you.
====
12672
I think the necromancers called it an "animus geode." Fancy name for an ugly purple stone used to steal someone's soul. Blessed Arkay, I watched them murder all four of my guards!
====
12674
These damn necromancers are going to ritually kill me and put my soul in a black soul gem. They already did it to my guards, and now I'm next! Any minute now they'll come back and steal my soul. You have to help me!
====
12676
Sacrifices must be made, soldier. And the Chimer have sacrificed enough. Kill Nedes until the river runs red with their blood. Take their hearts as trophies.

And once you've decimated the front lines, their leader must pay.
====
12678
Scholars have studied the Ayleid ruins of Tamriel for generations, but they still remain shrouded in mystery. The treasures the Ayleid left behind have attracted both the intrepid, and the foolish.  

Some ruins are best left unexplored.
====
12679
Praise Vivec! I need to get these potions to the workers as soon as possible. 

I'm sure it will help. It has to.
====
12680
The Guild has long sought to study a particular Ayleid site known as "Moravagarlis" in the race's unusual language. Upon approaching its engraved arches, the first expedition wrote that they could detect a sense of wrongness about the very stones.
====
12681
Those who remained at Moravagarlis for a significant time spoke of strange dreams and mad whispers that tugged at the edges of their sanity. Very little was discovered at the ruin as a result of the disturbances, and the dig was eventually abandoned.
====
12682
Naturally, no goblin will testify to whether or not they were subject to the same disruptions as the expedition team. If any valuables or secrets of the Ayleids remain, they have almost certainly come to ruin at the hands of the Bonesnap tribe.
====
12683
Future expeditions became impossible to fund when the ruin became infested with goblins in 2E 545. This "Bonesnap" tribe infiltrated Moravagarlis and the surrounding environs so thoroughly that dislodging them became nearly impossible.
====
12684
I don't know! How would I know? I don't go into the mine! Why are you asking me?

I'm sorry. This is so stressful. I'm worried about my husband, Boril. He went back inside. And I have no idea what happened to my idiot cousin, Renvis.
====
12685
He's concerned about the workers. Thinks they're still in the mine. I'm so worried. Boril hasn't raised a sword in years and the kwama aren't acting normal. 

Will you go after him? Take him these potions? And drink one yourself before you go.
====
12687
No, I suppose not. My family's been involved in things I'm not proud of.

That's part of the reason I returned to Mournhold.
====
12688
You can find the small crimson blossoms growing near the rocks. Aloe plants have the spiky leaves, they grow all over, like weeds.
====
12689
Her voice commands the lost souls, so that's a likely reason. I weep for the other travelers who fell prey to her traps.

You should leave our cursed gravesite while you still can.
====
12693
Yes, and we're well aware of the Dominion threat. Some of us were slain by their scouts.

Our duty is to the clutch. We must avoid violence, or the hatching will be tainted.
====
12694
The hatching is imminent. We're under siege, and we're unable to complete our rituals.

Obtain for us what we need to help the eggs hatch in peace. Then we can talk about resisting the Dominion.
====
12695
No one has asked about the sacred performance in a long while, n'wah. You dare brave the wrath of the Mirthless Order? Would you risk death to learn my secret knowledge?
====
12697
If you wish to brave the Mirthless Order, that is your choice. Here's the second part of the performance: 

"In response, the morag of Koal Canton released their kwama …. "
====
12698
The Mirthless Order will track you, no doubt, but that is your choice. The third part of the performance goes like this:

"Only when the mehra was burned in a sujamma molag …."
====
12699
That is old news. I have a greater worry.
====
12700
Pash-Riha. My crazy sister.

We repelled a Covenant attack. Afterwards, Pash-Riha chased their leader to the northwest. Could you find her? If she is dead, could you drag her corpse back to town?
====
12701
The Kothringi settled around an Ayleid ruin. 

We heard all the villagers were killed by the Knahaten flu, but there's one survivor.
====
12702
Some say they were descended from the Nedic humans. They lived in Black Marsh as far back as records go.

The Knahaten flu destroyed their culture. We thought they were all dead.
====
12705
Then we conscript you into our service. We are King <<1>>, your liege lord.

We will entertain your petitions, should you have any.
====
12707
When our kingdom is secure and our dignity restored, the keystone will reveal itself. So says the prophecy!

The first order of business is to create a new crown. We sense your reluctance, but nothing can be done without our crown.
====
12708
Nerys, Liam, Wilhem, and Gerren are still imprisoned in those animus geodes. But I overheard the necromancers say the geodes are fragile with spirits inside.

I'll make a break for it. You smash the geodes. Please, don't let them suffer such a fate!
====
12709
Those beasts and their bugs lair in the mountains north of here. They scuttle along the coast, catching fish and squatting in caves. 

Then the Covenant soldiers came to Stonefalls.
====
12710
I think most of them were captured. I saw some of them dragged off toward that cave to the north. 

I'll report to Diiril and let him know what's happening here. You go to the cave and see if you can find the others.
====
12711
They used the caves along the coasts as supply drops for landing troops. They drove the Goblins from their caves and killed their spider queens.

Now the animals are searching for new lands. They're trying to take our home.
====
12712
If you find Borolg clad in his magical armor, use the totem on him. The armor will sink back into his flesh.

Now go kill him. Tell Elder Seven-Bellies when Borolg is dead. I'm sure he'll want to know.
====
12713
Normally the guild offers contracts aplenty. Our new guildmaster, Sees-All-Colors? She has us all working to a singular purpose. The guild hunts the Daedra and their horrific Anchors!
====
12714
Then allow me to be the first to officially welcome you as a comrade in arms of the Fighter's Guild! Get out there and take the fight to the Daedra!
====
12715
Enormous chains descend from the sky, and a passage opens to Oblivion. Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
12716
We train in special techniques only available to members! And the higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have tasks for you!
====
12717
It's quite an interesting town, isn't it? And the largest in Shadowfen. It's one of the few places you'll find Dunmer buildings besides Mud Tree Village.

It's also home to Shadowfen's wardens.
====
12718
They oversee Shadowfen. Two of them fought and were victorious in the Akaviri war: <<1>> from Morrowind and <<2>> from Black Marsh.

<<3>>, from Skyrim, is new. He replaced <<4>>.
====
12719
My husband … Hrogar's eldest son, Hroding. I had to stand by his funeral pyre. These vermin, these Goblins and their spiders. They only wish to take and kill and destroy … they don't care about wives, hopes, or dreams.

Please, leave me be.
====
12720
Yes. You will be more likely than I to discover the truth. But if the need arises, invoke my name to clear any obstacles from your path.
====
12721
Good idea. Exactly what we need.

On your way, then. That tunnel will take you to the top of the cliff.
====
12722
Oh, thank you. I've discovered another problem. 

Those vile Bosmer took several eggs from our nests. If they don't hatch with the others … please, find them and bring them back.
====
12723
Praise Sithis! Bring the eggs you recover to the Hist tree.

I never expected my first hatching to be so perilous. I hope we can save this clutch from harm.
====
12724
Praise Sithis!

Please bring any more eggs you recover to the Hist tree. I pray we can save this clutch from harm.
====
12725
Praise Sithis! You've found all the stolen eggs!

Please bring the eggs to the Hist tree, so we can place them in their nests again. We may yet save the entire clutch from harm.
====
12726
Argonians' eggs are much like these plants. They absorb what surrounds their roots, whether it's good or bad.

Many died at the Bosmers' hands … and yours. The stain of blood could forever taint these children … or me.
====
12727
There's still hope, though the keeper has doubts. I believe our ritual can cleanse them, if it's done before they hatch.

I can't touch the tainted eggs. I beg you to place them in the empty nests. Give them a chance to live.
====
12728
My Lady has many responsibilities to her children.

Is Iliath more important than the Covenant invasion? Than Molag Bal's schemes? Than a mother struggling to give birth in Mournhold, or a father praying for his sick child's life in Seyda Neen?
====
12729
Balreth is one of two ancient magical juggernauts, the Brothers of Strife. Their story is too long to tell now. It is enough that Balreth is a powerful weapon at our command.
====
12730
The Magister was my mentor. I don't wish to talk about it right now. 

But why do you care? What's the death of a guild mage to you?
====
12731
And leave the wee scribbles? They weren't really affected by those nasty fumes. Most burrowed away, clever and cute as can be. But these little beauties are safe here with me.

Nice and safe, aren't you my little friends? Yes you are!
====
12732
Ah! Now that is a wiser question.

Almalexia bids me to say this: Go to the chapel below this temple. Take ashes from the urns of Nerathren and Faryon. Scatter them in the eternal flames beneath the northern and southern towers.
====
12733
Even if they do attack, everyone here will still die some day. Even you, child. One night, you will close your eyes and never return to Tamriel.

The Tribunal does not offer immortality, nor does it shield the reverent from the trials of life.
====
12734
The Ordinators will appear before you. You must earn their respect.

Long ago, Nerathren and Faryon were guard captains who gave their lives to defend Iliath. Defeat them in combat, and they'll aid in your defense of Iliath.
====
12735
We're just fine, aren't we little ones? Yes, we are! 

Careful of the big old warriors and workers though. The fumes made them very grumpy. They might even be mean to the scribbles!
====
12736
Suppose a mer asked you for aid against an enemy he could not defeat alone.

If you can defeat him in battle, he's weak, and he wants you to solve problems for him. If he can defeat you, he's strong, and his need is genuine.
====
12737
Well, let's see what's left of the old place.
====
12739
Likely the immature scrib are simply not developed enough. 

Adult kwama are extremely sensitve to their environment. We always tread carefully around them.
====
12740
I see. You're in on it. I suppose there's no way around it, then.
====
12742
Ah, Sar-Keer and Tastes-the-Breeze. 

They want to kill me, as they killed my mother and father.
====
12743
Kaoc! You come at an opportune time, stranger. The Hist must have guided you.

Daedric energies permeate the swamp, overwhelming the power of the Hist. I tried to commune with the spirits, but you can see from the state of my hut how well that went.
====
12744
Kwama are normally very docile. But they will defend themselves if they feel threatened.  

My guess is the fumes somehow triggered a danger response, making them very aggressive.
====
12745
We usually keep them in the upper level of the mine. I'd like to get them out of the fumes, just in case. 

There's a small area on the upper level which seems safe, down the east passage. We want to herd them there for now.
====
12747
What? Stolen eggs? No eggs were stolen from our clutch. You didn't … find eggs outside our grounds, did you? By spring and sapling, you couldn't have ….

What have you done?
====
12749
I appreciate the offer.

It's time to deal with the past. It's a shame the lizards suffered under my parents, but they've no right to take my life.
====
12750
Thanks for the warning, but I'm sick of running. It's time to face the past.

It's a shame the lizards suffered under my parents, but they've had their revenge. They've no right to take my life.
====
12751
We'll consider it a blessing of the Tribunal for now, and leave it at that.

The Maulborn who haven't fallen to the plague are in retreat. We've just one final matter to attend to.
====
12752
It's time to face the past. 

It's a shame the lizards suffered under my parents, but they've had their revenge. They've no right to take my life.
====
12753
Don't know who you are, but if you are here to help, I can use you. 

Damned Kwama Warrior clawed me but good, just as I was getting to the source of these so-called gas leaks.
====
12754
Counteracts the effect of the fumes. The first batch seemed to work well enough. 

My husband, Boril, runs the mine and hopes to salvage something from this mess as soon as he can. Could you take this batch over to him?
====
12755
He should be more worried about who tried to sabotage Deepcrag. On a hunch, I poured some of Edrasa's antidote on the gas leaks in this area. As you can see, they cleared up.  

I found these vials after the smoke cleared.  Who would do such a thing?
====
12756
It is my pleasure to uphold my family's honor.

With my father leading the defense, victory is certain.
====
12758
I'm here to reclaim my family home. It's been sealed since my father died, when we fled the city for Vvardenfell.

I was so little then, but I promised I would return.
====
12759
My family kept Argonian slaves. They worked our saltrice plantation and were the source of our wealth. And the cause of our doom.

When the Pact freed our slaves, they rose up and murdered my father. My mother and I fled.
====
12760
Frankly, I'd welcome your company. 

The family townhouse is nearby. I'll meet you there.
====
12761
A shadow hangs over my family. My mother returned last year to claim our property. I never saw her again. She was murdered, I'm sure of it.

Now I think someone is following me. I can handle myself, but I'm still worried.
====
12762
Ah, Sar-Keer and Tastes-the-Breeze. They want to kill me, as they killed my mother and father.

The house is nearby—meet me there. It's time for me to face my past.
====
12765
By Veloth's hammer, that's the best news I've heard all day.

Listen, the Vereansu are never going to leave us be. Not while their leader's still alive. I know that sounds terrible, but it's true.
====
12766
Yes. <<1>> leads these Ashlanders. Go to the Vereansu camp and kill him.

Cut off the head of the snake and the body dies. Then they won't threaten the <<2>> ever again.
====
12767
Veloth shed the Tear after he led the Chimer from Summerset to Morrowind. The artifact has the power to heal sicknesses.

We haven't been able to cure the Llodos plague, but the Tear can slow the speed at which the plague ravages the afflicted.
====
12768
Can you think of a better way to safeguard it?
====
12769
No, not unless you find a way to use its power. 

That's not something I can help you with.
====
12770
It's an Ayleid temple built on even older Argonian ruins. I've only been inside it once.

The Ayleids were … unkind to its earlier inhabitants. They were also fiercely protective of their treasures.
====
12771
<Of the many piercing cuts covering the body, the most significant wound punctured the center of the magister's chest.>
====
12772
<This wound was made by a triangular-shaped blade. It's a smooth, clean wound. The blade must have slid through Navisdyn's defenses and killed him instantly.>
====
12773
That's a Fighters Guild tunic! Why would the Fighters Guild be involved in a murder?

And how did the murderer circumvent Lady Almalexia's blessing?
====
12774
A strangler's barb hit <<1>>, and she dropped her bow in the muck. She's a bit shy about asking you directly.

Please look for it. It must be in one of the <<mz:2>>.
====
12775
Absorbed? I don't know … I entered the temple and saw the keystone. And then, nothing.

Now that you've said it, I feel something. That must've been what kept me alive when the rest of my village died.
====
12776
You can't accuse the Fighters Guild of a crime like this without solid evidence.

Listen, go talk to Viiron. He's the Quartermaster at the Fighters Guild. He and I are … very good friends. Tell him I sent you and he should cooperate.
====
12779
They tied him up and threw him into a burning building. And they continue to fan the flames! They consider our work to be blasphemous, and fire is their solution to everything. 

Please, you must save Dolril!
====
12780
I saw something shiny down in the muck but couldn't quite pull it out. As I was tugging on it, one of those Stranglers grabbed me and dragged me under!
====
12781
These violent statues depict the horrors of the past, when the Elven Chimer fought the invading human Nedes.

This was the birthplace of the mightiest magic the Chimer ever conceived. As a Telvanni, I must know everything.
====
12782
Who says I did? They don't call me Sticky-Fingers for nothing!

But you deserve a reward for saving me and the other Bog Scavengers … here, you take it.
====
12783
These are the Brothers of Strife, immortalized in stone. It was here our ancestors, the Chimer, made their final stand against the Nedes. 

And it was here they created the Brothers of Strife.
====
12784
<The stained and torn note appears to be a alchemical formula.  One or two of the legible ingredients are known toxins.>
====
12785
In that case, don't just stand there! Release me! I must report to <<1>> before any more soldiers get here.

Is the rendezvous the same?
====
12786
Nice to know some of us weren't captured. I'm sure I'll never hear the end of this.

Now if you could untie me, I'll be on my way.
====
12787
Just the words I want to hear. Cut me loose!

I've got plans for these low-life dryskins. I'm sure <<1>> would approve.
====
12788
Good. That's on the hill over there.

I could use you in my future plans. See you soon.
====
12789
Then the plan hasn't changed. Hopefully, I'll see you there.

At least you made it this far without getting caught.
====
12790
Excellent. Then we haven't been discovered yet. I'll see you there.
====
12791
<The crate has no shipping info, but the interior has some dark stains, and a faint noxious odor can be detected.>
====
12792
A triangular …? 

I heard what happened to Magister Navisdyn, but it has nothing to do with the Fighters Guild. Get out of here, s'wit.
====
12793
They attack because they don't know Hedranna disapproves. I'd hoped to avoid this, but there's no choice.

I would like to give you a … an artifact. Hedranna gave it to me as a last resort.
====
12794
I don't know. The wise woman spoke into it. When you activate it, her image appears and repeats what she said.

If you use it near Ziddak's Ashlanders, they should let you pass.
====
12795
She didn't say. I've seen similar devices in collections of Dwarven relics.

I don't know why the wise woman would have such a thing. The Dwarves were sinful people who wallowed in selfish curiosity.
====
12796
Our Ashkhan acts against the wishes of our wise woman. If his duplicity was known to our people, they'd never trust him again.

It would destroy him.
====
12797
He does what he thinks is best for us. It's difficult to explain to outsiders.

The Ashkhan is the father of our tribe. Would you want to learn that your father is a liar? That he puts his desire for revenge above your family's safety?
====
12798
I admire your strength. If I couldn't trust my father's wisdom, I'd feel lost. Where would I turn for counsel?

I'm sorry. This isn't your concern.
====
12799
I'm glad you do. It's not easy for me to explain.

It's a terrible thing to lose faith in those you love.
====
12800
We've repelled the Ashlanders' first assault. It's only a matter of time before they launch another one.

I have to give them credit. Breaching the tunnel was a creative approach. Fortunately for us, the Ashlanders are lousy engineers.
====
12801
The support beams holding open the breach … I can hear them cracking from here.

It would be easy to knock them down, if you had the tools to do it.
====
12802
The temple monks do a good deal of manual labor here, gardening and suchlike. Look in their quarters: those outbuildings back behind the temple. A pickaxe would work.
====
12803
You're right, it's not the safest plan. That's why we'd like you to weaken the supports, not knock them down outright.

If you can use a bit of finesse, they won't collapse before you hit the last one.
====
12804
I think that's obvious. You'll need to get out as fast as you can.
====
12805
That's the spirit! We're right behind you.

Remember, we have to find out how the plague was made. Then we can get to work on making a cure. Let's go.
====
12806
We've got Merdyndril, the alchemist who created the Llodos Plague, cornered in these ruins. We need to capture him and find out how he did it.

With you at our side, we can't fail.
====
12807
He died valiantly, then.

Did you learn anything in there that would help us?
====
12808
Praise Vivec! With the notes, we can finally craft a cure. 

The Maulborn have fallen to their own plague. The merchants are already returning to their camp.
====
12810
The stuff in the crates was extremely potent, but also very short-lived. It came and went fast, and we haven't seen any more afflictions.

But if this had reached Mournhold ….
====
12811
There's some liquid inside. It smells familiar, yet strange.

Where did you get this? Can you find more?
====
12812
Collect as much as you can.

If we find anything suspicious, <<1>> asked us to bring it to him. He's waiting at the entrance to the pools.
====
12813
Ugh! So that's the smell, eh? Not expecting me to thank you, are you? 

Where'd this gunk come from, and why are you giving it to me?
====
12814
Huh. Looks like Hist sap. Only one way to find out for sure, though.

I might not be good at talking, but I'm good at getting answers. Let's go catch us a Wood Elf.
====
12815
This plague token is worth my weight in gold!

You know, I'm feeling pretty good today. I wonder what this token is worth on the open market?
====
12816
Yes, I do believe I'm feeling better.

I'll gladly trade you this plague token for that gold!
====
12817
Sure, here you go. No, wait. I'm just supposed to give you something this valuable? I don't think so.

Come back when you're ready to do business.
====
12818
Have you seen the fighting in far-off Cyrodiil?

The Covenant not only has the arrogant Dominion to deal with, but the murderous raiders of the Pact as well.

We literally need every edge we can get.
====
12819
High King Emeric had his reasons, I suppose. I was worried about these creatures from the start.

Rumors abound that they're extremely violent isolationists. They did nothing today to convince me otherwise. So much for friendly diplomacy!
====
12820
Out back. In the training yard. Feel free to take a look, if you want.

But be discreet. And don't alarm the guards out there.
====
12821
Bothisii? Well, then. Where are my manners?

Only a total idiot would leave their tunic behind, and the weapon you describe is unusual. If someone wanted to blame us for this, they'd probably hide it in our weapon crates.
====
12822
I've never seen a weapon like this. It's crafted from rare Daedric steel.

See the crafter's mark on the pommel? This dagger was forged by the Steel Mask.
====
12823
My brother and I were the greatest generals of the Chimer. Yet even we couldn't stem the tide of Nedic muscle and iron.

We were desperate. The sorcerers' plan to create the Brothers of Strife offered us a way out.
====
12824
I'd start in the crafters' circle here in the city. Someone there might know how to contact him. 

I hope you can prove we had nothing to do with this crime. And next time you see Bothisii, tell her I said hello.
====
12825
The Steel Mask is a weaponsmith. Probably the best in Morrowind. He works with materials no one else will touch, like this Daedric steel.

The smith is reclusive, though. Expensive and hard to get a hold of. Prefers to keep his identity a secret.
====
12826
We drew a line in the ash. At this temple, we declared we would go no further. 

My troops held the line in the riverbed below while Sadal and I made the sacrifice. We became the Brothers of Strife, and as brothers ended this war.
====
12827
History lessons?

Very well, if you insist.
====
12828
I must perform a ritual of clear sight, but I can't do it alone. I have a potion that must be placed in the ceremonial jars at the base of the stele surrounding the xanmeer.

I'd ask my hunters, but most of them are wounded or fighting the beasts.
====
12829
I have no idea what you're talking about.

Now, if you don't mind? I'm very busy today.
====
12830
Early in the First Era, when the Chimer were still new to Morrowind, the Nedes invaded. The battle that brought Sadal and Balreth here was the climax of that war. 

The Chimer were forced to desperate measures to prevail.
====
12831
A more obscure topic, certainly.

In ancient days, the Nedic tribes marched and plundered across the land. We call their descendents Nords. Even then, they were fearsome warriors who lusted for conquest.
====
12832
Do they teach nothing these days? Long ago we were the Chimer, with light skin and fair eyes. We worshiped the Good Daedra. 

To mark the ascent of the Three, we were gifted with this more sober complexion—and the realm of Morrowind forever.
====
12834
The Steel Mask doesn't accept commissions from just anyone. Why should I recommend you?
====
12835
Legends say you cannot destroy wispmothers, just as you cannot destroy the moon or stars. No, her essence must be sealed, or else she will rise from the swamps again.

She's taken a fancy to her new lover. This we can use against her.
====
12837
Take Edrasa's amulet, if you want proof. I am getting out of here now.
====
12838
The Steel Mask? Never heard of her. I mean him! By the Three, what did I say! You need to stop listening to me now and just go away!
====
12839
Of course I recognize it — it's one of my finest pieces. Where did you find it?
====
12840
Ah. That's different.

Look for Farona Telvanni. She meets clients in the gardens outside the city. But bring a full purse if you expect to get her attention.
====
12843
Why did the kwama go crazy? The smoke vials were a joke. She said nobody'd get hurt. She promised! 

I didn't do anything wrong, I swear. It wasn't even my idea!
====
12844
It was all Edrasa's idea! 

I knew it was wrong. I promise that if I don't get eaten by kwama, I'll go to the temple in Mournhold and pray to the gods with all my might. I'll even give gold to poor people … when I get some gold.
====
12845
Oh, that's rich. You must take me for an absolute fool.

Now be off.
====
12846
Surrounding this ziggurat are four obelisks. Their ancient connection to the swamp can power my ritual.

I've divided the components you collected into four equal parts. Place one portion at each obelisk and I'll meet you at the top of the ziggurat.
====
12847
We have to get out of here. I know a shortcut! But there's a big kwama in the way.

It went into that tunnel over there. If you poke its eggs, I bet it'll come out. Then we can run up the tunnel and escape!
====
12848
The northwest.

If you find her slain, would you be kind and drag her corpse back to town?
====
12849
Well, they're just villagers. The Orcs would cut them down before we even got out of the first room.

I envy you hero types, always taking the most efficient route, but I don't think we can risk it.
====
12850
Our home taught us to survive.

Everything in Black Marsh tries to eat us. When something bites us, we bite back harder.
====
12852
A monstrous Orc and a treacherous storm mage. We slaughtered their troops, but they were too powerful to take down.

Meejapa is tracking them to the east. Look for him if you think you can defeat these champions.
====
12853
I swear I will go straight to the temple in Mournhold and…I don't know. Do something good. I truly never meant to cause harm.

The miner's tunnel to the upper level is just over there. I can sneak out after you've cleared the way.
====
12854
Xuth! I should have known. The stench of Oblivion permeates this bog.

You placed the potions, though—I can tell. The miasma around each stele has cleared up, at least temporarily.
====
12855
We were set upon by the Vereansu, a tribe of heathen Ashlanders. They attacked Muth Gnaar, this place of healing and refuge, killing monks and afflicted alike.

We're a simple order. We use the <<1>> to help those afflicted by the Llodos plague.
====
12857
I gathered as many survivors as I could, but the Vereansu have taken captives. They toss them into burning buildings!

Our leader, <<1>>, is still in there searching for survivors and trying to protect the <<2>>.
====
12858
Our retreat here was no accident, soldier. Only at this place of Daedric power can we complete the ritual of calling.

We'll wrench the Daedra from their dark plane, split them open, and use their power and Nede blood to save our people.
====
12859
I don't know. They revere Veloth. Call him the Prophet. They hate this plague and probably want the relic for themselves. 

But they disrupted our work and now the plague husks are everywhere!
====
12860
Yes, with the power of the ancients behind me, I can discover the exact nature of our enemy. Perhaps then we can discover how to cleanse the swamp of this foulness.

Stand back. This may be dangerous. Talk to me when I'm done.
====
12861
The Daedric corruption is strong. I was nearly overwhelmed, but at last I've pinpointed the source.

They attack our heart, our soul, our memories—they're attacking our Hist tree. We must  free it at once.
====
12862
Yes … the Hist Tree is our heart, our soul, our memories. Everything we are, or have ever been, is contained within the Hist Tree. If the Daedric corruption overwhelms the Hist Tree, we will die … or worse.

We must get to the Hist Tree, quickly!
====
12864
Go to the Hist tree. They hid a Daedric artifact in a obelisk near it. Get that artifact and bring it to me at 
the ritual site overlooking the swamp.

Pass through the cave tunnel and cross the rope bridges beyond to reach it.
====
12865
"Tonight is the night! It's finally here. I'll meet with <<1>> at midnight where we first met: the old stump by the eastern Relleis Lor ruins. 

"We'll finally be married and be done with our families."
====
12866
<This Argonian was stabbed in the back. Her closed hand is still tightly clutching something.>

<This must Dreams-in-Daylight's body, it matches the description within Lotash's diary.>
====
12867
This is indeed my work. I made this ring for my cousin, <<1>>.

I assume it's as I feared. Are they both dead?
====
12868
I must conduct the rite. Your duty is simple: do not let any souls enter this circle, or they will become trapped as well.

Let me know when you are ready.
====
12870
A keystone? I don't know what you're talking about. 

I can't think of anything while my kingdom is in ruins, not while trussed up like a boar awaiting a feast. Free me!
====
12872
We understand you would not recognize royalty when tied to a pillar. Therefore, we request you untie us.
====
12873
Then you know what I did. I can hear it in your voice. It was foolish and dangerous. I'm so ashamed.

I've been trying to make up for all this by helping the injured workers.
====
12874
It was a gift from Boril. If he sees it, he'll know I was involved. Please, I deserve to be punished, but I don't want to lose Boril.

If you don't reveal my part in this, I promise I'll find a way to make up for it.
====
12875
Almalexia bless you!

You won't regret this. I'll help Boril and the miners. I'll even stop complaining about the kwama. And I'll certainly never do anything so foolish ever again.
====
12876
Let me see that! 

This is my wife's amulet. She told Renvis to poison the mine? Why would she do such a thing?
====
12877
Foolish, selfish woman! Workers were hurt. Livestock was killed.

I won't tell the others what she did, but I don't know if I'll ever be able to trust her again.
====
12879
My two best agents are already out there. The three you returned have endured too much to be at their best.

I need you to defeat the Dominion leaders here. One must have the keystone.
====
12882
The Dominion must have secured it on that ship. You'll have to retrieve it. 

Once you have it. find <<1>>. He and <<2>> are working on our final plans for the Dominion here. If all is going accordingly, they should be on the eastern shore of <<3>>.
====
12883
Nuwisha informed that the Aldmeri Dominion is looking for a keystone. We can't allow them to keep it. 

Kill their leaders and find it. One is bound to have it on them.
====
12885
Once you have the keystone, find and speak with <<1>>. If his mission is going as planned, you should find him on the eastern shore of <<2>>.
====
12887
You are kind, One-Who-Stands-Over-Me.

Could you stab his corpse with my dagger, the Mota Fang? I feel bad that my failure has denied Mota her chance to feast on his flesh.
====
12888
You're even more impressive than I thought.

That's one less to worry about, though I'm surprised she didn't have the keystone.
====
12889
Excellent work. You're one step closer to the Relleis Lor keystone.
====
12890
You've brought pleasant news. I take it you had a hand in his demise.
====
12891
Maybe, but I've seen it all. I don't think anything could surprise me anymore. 

Let me take a look.
====
12892
You! You're the reason the guards are on alert.

What do you want from me?
====
12893
Hold, citizen. What are you talking about?
====
12896
Oh. My.

Do you know what this is? It's an original edition of "The Art of Love and Swordplay" of the Nord poet Fjokki.
====
12898
I knew Vanus Sathram would cause us no end of trouble. It's because of Magistrix Vox. His loyalty to her is … unhealthy.

He lives in the house next door. Please, don't let him drag all of House Dres into a mess of his making.
====
12899
Vanus! It was Vanus! He and Magistrix Vox were plotting something, I don't know what.

He lives next door to this barn. Get him — I don't want our whole House to suffer for his crimes.
====
12900
Why didn't you say so? You want to look into Vanus Sathram — he's one of Vox's loyal toadies.

I knew Magistrix Vox would get us into trouble. Vanus lives next door; get him before he brings more dishonor on our House.
====
12902
It details, in epic balladry, the carnal exploits and adventurous deeds of the warrior poet Fjokki.

The author claims the work is a true history, but many of the exploits it recounts are, well, highly unlikely.
====
12903
Fjokki was a bard of exceptional imagination but decidedly limited skill. 

According to his epic stanzas, he never met a creature he couldn't make love to or kill. Or both.
====
12904
Don't judge House Dres by the actions of Vox's Maulborn cult. They broke off on their own, I swear it!
====
12905
Excellent. Now we can focus on the Dominion forces.

<<1>> and I have been working toward that all along!
====
12906
Dozens of works describe individual aspects, but nothing really encompasses that vast and labyrinthine subject.

Try this one. "The Dapper Dunmer." It's all yours.
====
12907
It's an axiom that there's no such thing as a Dunmeri joke book, but this is close: "The Dunmer Dunce." 

Take it. Please.
====
12908
No, it's lurid trash, and common as guar. 

But I admit I've had a weakness for Fjokki since my youth. What do you want for it?
====
12911
Excellent now that everyone's safe and we have the keystone, it's time to ruin this camp. Take these salts and sabotage the barrels.
====
12912
Once you've done that, come back and we're ready to move on to the next phase.
====
12913
You're only a soldier, so I'll spare you details. We're infusing the blood of our enemies and the Daedric essences you collect into our chosen vessels.

The general and his brother have volunteered themselves for this … sacrifice.
====
12914
The general and his brother will die—the power they receive will consume them. But they will be reborn, more fearsome than even the mightiest horde of Nede warriors. 

We, the Chimer, will win this day.
====
12915
Excellent. My house believes in deeds, not words.
====
12916
"Her cousin, <<1>>, helped me make the perfect ring. He's the only one in our families who understands. I hope <<2>> likes it. It's simple and beautiful, just like her."

<One of the diary's pages is folded around the ring.>
====
12919
<You can see that she's holding a simple ring made of wood. It has an inscription.>

"For my beloved <<1>> to keep us together always."
====
12921
We couldn't unite them in life, but we can still unite them in death.

I will bind these rings together in memory of their bond. This will take but a moment.
====
12922
We're in trouble. Your diversion worked, and Gar went looking for his younger brother. That's the good news.

The bad news is the Goblins are gathering for a final attack on the hold. Quickly, get to Hrogar and warn him.
====
12923
Be quiet, unless you want to join me. 

These pirates are smuggling supplies and weapons to the Dominion troops in Shadowfen. If we don't shut down their operation, the Dominion's skirmishes will turn into a full-blown battlefront.
====
12924
Greed. I foolishly thought that since most of the pirates are Argonians, they'd hate the Dominion.

But coin and old hatreds speak louder than words in this town, as you can guess. Little more than animals, they are.
====
12925
Because he's a spy. Why else would he be here? He was blathering about our duty to Shadowfen. He was spying. It's obvious.

Never trust a Dark Elf, especially my mates. They're proven pirates, ain't they?
====
12927
For the crime of believing pirates cared about the welfare of the Pact.

Rumors say the Dominion is smuggling in supplies through this miserable landing. My questions were not welcome. Their so-called leader seized me and put me out here to rot.
====
12928
I saw several of her men in town, drinking at the bar in the hold of that beached ship. Then I was brought here. Talk to them.

You'll have to use the only language these brutes understand: violence.
====
12929
Or maybe you could join me here. No?

If you insist, you'll have to get her attention. A few well-placed punches should get you an audience. You might try going to the beached ship and knocking heads with one of the drunken rowdies there.
====
12930
I will follow. The map will show the way.

These symbols are two landmarks. Find them, and we will know where the treasure lies.
====
12933
No, I'm the last of the Kothringi. I should rejoin my people. There's a ritual to pass the keystone on to you, although it would mean my death.

Let me give you the keystone. At least my survival will have meaning.
====
12934
I am prepared for this.

My village and my family all died without purpose. I've lived long enough alone. I am ready to join them.
====
12935
When you absorb the keystone, a part of the Kothringi will live on as well.
====
12936
Let me pass the keystone to you. Your need is greater than mine. 

I have no fear of death, only death without purpose.
====
12937
Each of the Voleks has been dealt with … one way or another. Betina is the last of her line.
====
12938
Tastes-the-Breeze and I had an egg-daughter. Eyes-that-Glint.

The Voleks worked her to death. Their own daughter must pay for that crime!
====
12939
Ha! Good joke! Rigurt can't wait to use it on the Dark Elf ambassador. 

Now, which glorious item can I tell you about?
====
12940
Did she, now? I suppose I can spare one of my scouts.

Tell me what you need. Do you prefer someone good with a bow or good with a blade?
====
12943
A rogue it is. Watch his back. I'd like to see him return in one piece.
====
12944
One of my archers will suffice. She'll take good care of you.
====
12947
Point well taken.

Talk to <<1>>. Tell her I sent you. She has assistance to offer.
====
12948
Speak to <<1>>. Pamolwen was his assignment. He should have ideas on how to handle her.

Also, if you have too difficult a time, talk to <<2>>. I told her to assist you.
====
12949
I'd ask <<1>>. She can tell you what's what.
====
12950
<<1>> was assigned to him. I'm sure he has the information you seek.

Also, if you have too difficult a time, talk to <<2>>. I told her to assist you.
====
12951
You have a point. 

Talk to <<1>>. Tell her I sent you. She can help.
====
12952
You want to take out <<1>> and her lackeys? I know just the thing.

The captain loves wine. I just happen to have a bottle of it. All you need is a disguise to get in close and place it on her table. I guarantee she won't hesitate to drink it.
====
12953
I certainly do. <<1>> likes to hide behind his senche. He's a coward at heart. 

I'm going to give you something to turn those senche against him. He'll never expect it!
====
12954
It's poisoned, of course. It weakens the victim, but you'll get the satisfaction of the final blow.

Be careful, though. If Camenwe is with her, take her out first. She's a healer, and <<1>> won't go down while Camenwe is keeping her up.
====
12955
Then I'm afraid there's not much advice to give except to make sure you watch Camenwe.

She's a healer and she's known for her abilities. Pamolwen isn't going down unless you can keep Camenwe from keeping her up.
====
12956
It's a sort of rage toxin.

You'll want to use it on <<1>> himself. Once his senche catch a whiff of it, they'll turn on him.
====
12958
They're relics that tap into <<1>>'s power. Anyone who controls all the keystones and <<1>> itself would become nearly unstoppable.

Obviously, it would be disastrous if the Dominion got them.
====
12959
Thanks! And remember to speak loudly—you're a Deputy Envoy of Nord Culture now!
====
12960
Dark Elf dress is so fancy! I heard of tailor in Mournhold's crafting district named Iirila Maleran.

Give her our gift of Nord traditional garb. She'll be so impressed, she'll give us nice Dunmer clothes in return.
====
12961
That is a top-notch cultural relic—a Heart of the Wild! 

Take it to the monastery called Muth Gnaar. Give it to monks as offering, but make sure to get a good Dark Elf relic in return.
====
12962
The little gray-skins mentioned a place with a great library. Shad Astula. 

They're sure to appreciate our book. Maybe trade for a book on Dark Elf culture and customs. That would be most excellent!
====
12963
Splendid! When you recover enough materials around our kingdom, use the anvil to shape it.

Here's a smithing hammer, loyal subject. We are, after all, a benevolent monarch.
====
12964
Riddles! Yes, I enjoy riddles. It has been a long time since anyone has challenged me. For a long time, I have protected the vessel from covetous eyes.

A riddle game, mortal? Let us play, for I grow bored.
====
12965
Foolish words will be your downfall, mortal.

I await your next answer. Pray it is more informed than the last.
====
12966
You have played my game fairly. Or perhaps luck guides you through it. Either way, your answer is true.

The vessel is yours, until it returns to my watch again.
====
12967
Over the ages, you will curse your haste. Mortals are too rash. 

Be sure of your next answer. My patience with folly is not endless.
====
12968
A serpent swims with silver lungs,
And soon will drink the vessel dry,
A bird of gold danced on its tongue,
Both flutter, fade away, and die.

What am I?
====
12969
Why, they're our people! 

Even if they weren't, we wouldn't suffer anyone to be treated that way. Not in our kingdom.
====
12970
It spoke? By Sithis, I don't know how you could carry this. It reeks of Oblivion.

Let me begin the … wait, something's happening! Xuth!
====
12971
Hmm. I prefer gold. But what have you got?
====
12973
Baby mammoth fur! The Great House nobility will go mad for this.

Here. Take these display pieces. They were made with my experimental dyes. Makes the colors nice and vibrant.
====
12974
Oh, don't worry. A mere triviality. Certainly nothing that should stand in the way of a cultural exchange.

Here. Take these display pieces. They were made with my experimental dyes. Makes the colors nice and vibrant.
====
12975
What's that odor? Have these ever been washed? Wait. This is baby mammoth fur. It's illegal to export it. 

You know, in the name of cultural exchange with our allies, I might have something to trade.
====
12976
I don't know what to tell you, stranger. Have you seen what's happening here?

Did you bring arms and armor, or maybe some kindlepitch? We could use some Nord war supplies right about now.
====
12977
The Three have taught us, "Fulfill your rights and duties." 

Here, take this loaf of stale bread. Tell them it's the Holy Loaf of … oh, I don't know. Make something up. Exaggerate. Nords like that.
====
12978
That's an animal heart! Like, from an ox! What am I supposed to do with a dried ox heart?

Patience. Patience. I suppose you want something in exchange for this?
====
12979
He'll be mourned. He was the father of us all … in spirit, I mean.

I wish he could have let go of his anger. I hated seeing him like that.
====
12980
When we go to market, they spit on us and call us heretics. When we pass, they draw their children inside.

If our men are beaten or our women assaulted, the first question the Ordinators ask is, "What did you do to provoke this?"
====
12981
To you, what passes between Ashlanders and House Dunmer is distant news. They oppress us. We retaliate.

For you, it's all rather abstract, but we have to live with it every day.
====
12982
Last year the Ashkhan's daughter was murdered. The attackers were known, but the Ordinators did nothing.

When her brother complained, they slit his throat.
====
12983
I spotted <<1>> tied up over there. And I heard Nuwisha's voice coming from the cave nearby.

As for <<2>>, he must be deeper in the Dominion's camp.
====
12984
Vox's son grew distant, more radical. He broke his mother's heart.

Watch, listen. This is how Vox's dark journey begins.
====
12985
Yes. The Dominion got hold of something called the Relleis Lor keystone. <<1>> believes it's too powerful to let our enemies keep it.

If you're up to the task, we could use your help.
====
12988
We have two other agents already out there.

It's up to you to defeat the Dominion leaders. One of them has the keystone.
====
12989
Once you have the keystone, find <<1>>. If his mission is going as planned, he'll be on the eastern shore of <<2>>.
====
12990
The Dominion must have secured it on that ship. You'll have to get it.

Once you have it, find <<1>>. He and <<2>> are working on our final effort. They should be on the eastern shore of <<3>>.
====
12991
Then return to the eve of the Chimer's defeat. Return to the moment when the Brothers were born!
====
12993
Good. Did you speak to <<1>>? Did you get what he needed?
====
12996
Excellent now that everyone's safe and we have the keystone, it's time to ruin this camp. Take these salts and sabotage the barrels.
====
12997
Do as he bids. Then we'll be ready to move on to the next phase.
====
12998
Sabotage the barrels along the shore by tainting them with salts. Then find the torch on the west shore and use it to light the barrels.

Vadeem and I will wrap up our business here. Meet us at the rendezvous when you're done.
====
13000
Good. Vadeem should have left you enough crystallized fire salts for your next deed.
====
13001
She's upstairs crying over her husband's corpse.

Go on up there. If her husband starts to move, kill him with fire.
====
13003
Sabotage the barrels along the shore by adding the salts to them. Then use the torch on the west side of the shore to light them.

Meet us back at the rendezvous when the barrels are lit.
====
13004
Meram was caught and punished. 

Magistrix Vox witnessed her son's torment. She was powerless to intervene.
====
13005
Sure. What do you want to know?
====
13006
The soldiers have their hands full with the Withered Hand and couldn't spare anyone to handle this business. So they hired us.

Times are hard, but if you're a mercenary with a bit of skill you can earn decent coin.
====
13007
Never seen a lamia before? They're vile snake-women, scales from the waist down and the neck up. They can control serpents and other poisonous creatures.
====
13012
They've created a spell to fill us with raw elemental power, greater than our enemies can stand—if it works.

What they can't say is what happens to us. Will my brother and I still remain or will we be nothing but beasts of destruction?
====
13014
Sep teaches us to be patient, and so I am.
====
13015
Zeht's tears are blessed, and the waters of this place were once pure. Pilgrims would come to pray at the shrine near the wellspring's heart, receiving blessings from all the gods.

With Ssethreka's brood present, the prayers have ceased.
====
13016
Her very presence is a sickness. She is an abomination, with scales that drip poison and fangs that crave blood. Sep and all the gods of the sands curse her name!

Her reign over these caves must end.
====
13017
A spirit? Selfora is overrun with spirits. So many people died! And now they remain, angry and vengeful.
====
13020
You will need to get my skull. As a final Insult, that madwoman gave it to her pet Daedroth, as if it were a toy.
====
13021
Where my reliquary once stood, the highest spot in this place.

Be careful. Daedroth are among the cruelest and most brutal creatures of Oblivion.
====
13022
As a trusted servant of the Tribunal, Vox had access to their inner chambers and their most prized treasures.

Almalexia believed Vox's devotion was strong, her faith unshakeable. Almalexia was wrong.
====
13024
I think so, but probably not too far. I need to get to the inn. That's where survivors were gathering.
====
13025
Oh, you're not here for the job? A thousand pardons!

I hired Ragara and her mercenaries to investigate the Zehtswater Cave. It's south and east of here, by the Goat's Head Oasis.
====
13026
Clean water is rarer than diamonds in the desert. It's in everyone's interest to see the cave secure.

Of course, it helps that my business is making sure water is accessible. For a price.
====
13027
The oasis is a source of water for many travelers, and the cave itself is a sacred site for those who worship Zeht and Sep.

Something has poisoned the waters. And the native creatures are in a frenzy.
====
13028
Fair point, fair point. All right, I won't deny it. Friends and I came looking for Daedric tidbits to sell to mages.

Then those Dominion soldiers came. They were thick on the ground until today. I was about to make a break for it when I saw you.
====
13029
Caught, one by one. I'm the only one alive. Well, alive and wearing my own skin.

Hey, let's help each other escape. You draw their attention and I'll slip past them. What do you say?
====
13031
You what, now? Look, some Dominion mogul came through here, a while back. "<<1>>," they called him.

He's the one who bound a Dremora and forced her to steal faces off the dead. You want to stop him? You must've been the only egg in your clutch.
====
13033
Used a captive Dremora to pull their souls from their body and seal them in magic rocks. Then … well, you've seen how these Dominion wear faces.

I still hear their voices, calling from those rocks. They're dead, but still in pain. What a scam.
====
13034
Rage consumes me! The Maulborn invade my home. They attack my children. They attack me! 

You have proven yourself loyal and capable. I call upon you to serve me once more.
====
13035
The old protective wards have been restored. We swim against a current that is too strong.
====
13036
Xuth! You're the sun on my scales. The first ward is beneath the ruins just ahead.
====
13038
Other wards are in other ruins, along the approach to the spire.

Go swiftly. And may the wind be at your back.
====
13039
Daedra, down in the caldera. We tried to push past them. 

We failed. I'm lucky to be alive.
====
13040
I know that now. Sadal summoned the Daedra the moment we arrived.

Even with the artifact, I can't control him.
====
13042
One final ward remains. Your key won't work. To disable the ward, you'll need to slay an ancient gatekeeper lurking in the caldera. Summon her at the ritual bowl below us. 

And listen: I'm sorry, my friend.
====
13043
An unfortunate, but not unexpected, turn of events.

Hopefully, this <<1>> has taken her last victim for a few generations.
====
13045
I was blind … a desperate Mer, tricked by his loneliness.

You know, she must have loved me. She saved my life so many times … from Dominion spies, from things in these swamps. She … it must have really cared.
====
13047
Farewell, curious creature.
====
13048
What business is that of yours, outsider? 

No, forgive me. That's the pain speaking. <<1>> sent us out to collect <<z:2>> blood sacs and <<z:3>> venom. But something has driven the creatures mad. They attacked us!
====
13050
We don't know. Nexith is planning a divination to reveal the power corrupting the swamp's creatures. He needs those components, but we failed to collect them.

Can you help us? He's waiting south of here at the xanmeer, our stone temple.
====
13053
I'll help you for the sake of my friends.

The skin-stealers infuse Hist sap with Daedric power to fuel their magic. If you throw these fire salts into their sap cauldrons, things will get very hot for them.
====
13054
The Maulborn penetrated the Temple and opened a portal into Oblivion. Even now, Daedra swarm within its hallowed halls.

Such sacrilege must not stand!
====
13055
Appearances are everything! They feed opinion and belief, and such matters are important to me. 

But enough questions! Save the Temple and you will be renowned among mortals and favored by gods.
====
13056
You shall hear, though you shall never speak of it. 

This enemy uses guile and subterfuge. I need time to understand the threat they pose. My divine defenses have been breached and the Temple has been invaded. I cannot be seen to fail!
====
13058
Magistrix Vox used Daedric magic to split the seams of the wards around the High Chapel. Then she opened an Oblivion gate to fill the Temple with Daedra.
====
13059
We're Shadowscales, born under the sign of the Shadow and trained as assassins from birth. 

We're called upon to sway the balance of power, or right wrongs, in and around Black Marsh.
====
13060
Vox seeks to desecrate the Temple, steal our holy artifacts, and then loose Daedra upon Mournhold. 

If she succeeds, a great many of my children will die. And my people may lose confidence in the Tribunal. That would be catastrophic.
====
13061
You need to get into the High Chapel. Vox managed to bypass the defenses, but its wards are still in place, drawing on the full power of the Tribunal. 

We must get you past those wards.
====
13062
Go to the cloisters of Vivec and Sotha Sil. My companion gods are absent, but they left trials I can activate to grant their blessings. 

Pass the trials and you will be blessed.
====
13063
Without the blessing of each of the Three, no mortal may pass through the wards and enter the High Chapel.

You have more than proven yourself to me. You have my blessing already.
====
13064
Vivec's teachings often take the form of allegories and tales. His lessons are learned by listening and then acting.

His challenge exemplifies that approach. You must listen, then act.
====
13065
Indeed.

As I recall, one guest's story didn't match that of the others. That guest was the traitor.
====
13066
A temple worker named Vamen dueled Belronen Telvanni, slaying him before witnesses. But Vamen was a loyal spy. To incite such discord was against his nature.

As Vivec did, speak with Vamen. Determine who truly slew the Telvanni.
====
13067
Kill you? I could have done that long ago.

You are strong. You overcame obstacles that blocked even the false goddess. Why kill you? You'd make a fine ally.
====
13068
Murdered, and all of us suspects. Thus, all are unfit to lead.
====
13069
No. The Speaker and the Listener must decide if an outsider can aid our troubles.
====
13070
What? That's a foul lie. My honor demands blood!
====
13071
Lucky guess, fetcher, but you won't live long enough to tell anyone else.
====
13072
Some can stay isolated in the Vale or some may choose the outside world. Two sides of the same path. 

The merchant's presence has already changed the Vale. What happens next is inevitable.
====
13073
We've lived in the vale since before the first fireside story was told, and we honor the Ghost Snake. We care for its serpent kin and live in harmony with them. 

For this, Ghost Snake watches over us and protects us.
====
13075
The Coiled Path tests us, proving our worth to the tribe and the Ghost Snake. Those who survive the journey become stronger and wiser. Those who fall become ghosts, protecting the vale.

May Ghost Snake guide you, outsider.
====
13076
Find the killer. <<1>> calls your ignorance strength, but you don't know our ways.
====
13077
<<1>> and I think you should be the one invested with the power of the Relleis Lor keystone. The only way to acquire it is by absorbing the stone.

<<1>> knows the ritual.
====
13078
Because the Shadowscales know you're someone we can count on, someone who sees things through to the end. You deserve to possess its power.

Are you ready to begin the ritual?
====
13080
You intrude where you have no place. You weaken the rites it took dozens of mages to craft. Are you insane, mortal?
====
13082
Perhaps, but spellcasting of this magnitude requires planning, patience, and perfect execution.
====
13083
Trial and error is the essence of spellcasting. Many attempts are necessary before a spell succeeds.

Some never succeed. We shall see. Submit to the trials.
====
13085
I'll teleport you to the top of caldera. Simply retrieve the Focus Stone at the back of the nearby cave. 

You'll need to follow the spells we took to contain Sadal. Are you ready?
====
13086
Do you indeed? Perhaps you aren't as short-sighted as that arrogant Indoril grandmaster.
====
13088
I find myself almost impressed, but before the way to Sadal's prison opens, there is another test.

My colleague guards the final Focus Stone. Are you ready?
====
13090
Again I find myself talking to you. Very well. 

As you've already seen, completing a complex spell requires precision. Controlling the ebb and flow of Magicka is the heart of spellcraft.
====
13091
The cave behind you holds the final Focus Stone. To reach it, you must understand the ebb and flow of magic.

You represent all living mortals here. Try not to embarrass yourself.
====
13092
So you do. Unlike the grandmaster, you've proven you can act with planning, patience, and courage.

Now with our aid, you can reforge Sadal's bindings.
====
13094
We'll return to the caldera. Place the foci around the caldera platform. The other mages and I will take it from there.
====
13095
My mother? I have a mother? I don't remember much besides my name. This is my world, my everything. I've never known anything but this place. 

And you don't belong here. Why are you here?
====
13097
Ah, yes! So many choices! I will do what is in my nature, yet your enemies will not have my power for their schemes.

That will leave you free to do what you must do. It's a fair trade, don't you agree?
====
13098
Of course you shouldn't, but will you? We all desire things, mortal. Freedom. The skin-stealers' destruction.

If you abandon me, you will forever ask yourself, "Is this person a friend or a skin-stealer?" Free me, and your mind will be at ease.
====
13099
Of course. And why? Not out of kindness. Out of love for me and my beauty?

No, I am just your means. You free me because you must.
====
13100
It's an excellent bargain, one in which both our desires are met. 

You will free me because you need to destroy the skin-stealers. I want freedom so I can feed my revenge.
====
13101
Wait. Delay. Let mortal lives be lost while you hesitate.
====
13105
The keystone is a relic that can tap into the power of Loriasel, an Ayleid ruin here in Shadowfen.

If someone obtained all the keystones they'd have control over Loriasel, and that would grant them immense power.
====
13106
The Ayleids kept the keystones separated. One was hidden in Relleis Lor, the ruins you see around Murkwater.

Somehow, the Dominion unearthed it.
====
13107
If <<1>> has been sending you out, I've no doubt you're telling the truth. Very well then. It's the crystallize fire salts that we need the most.
====
13108
Good. If you can find a disguise, it will make the job easier. Just be sure no enemies are near when you're taking them.
====
13109
Our ancestors created them. We did not always live as we do now.

Every xanmeer contains echoes of our earliest magic. Using my connection to the swamp, I'll reveal the corruption's source.
====
13111
I do not know. The ritual I am about to perform should reveal the source of the corruption. Perhaps it will tell us why the corruption as occured as well.
====
13112
Ah. Shadowscale, but not Shadowscale. Walker in shadow and in light.

It must be done, to find the blasphemer amongst us. To make Shadowscales pure once more.
====
13113
You must do nothing. But you may enter the fighting pit and face <<1>>, who challenges your right to walk in shadow and in light.

Defeat her and all will know who guides your hand and guards your step. Then, you can make us pure.
====
13114
Namira is the Lady of Decay, the Daedric Prince of spirits and shadows. She's the patron of vermin and squalor.

She wants to extend her influence over Xal Ithix. The relic is the key to open that door. But you can use it against her minions.
====
13115
The Keeper bound these two, but it said I was too precious for bonds. Its master wanted me to decide for myself when my memories return.

What does that mean? Memories of what?
====
13116
A fanatic? Daedric Princes? I … your words ring true.

What … what did I do?
====
13117
A power struggle? I don't remember any of that. I don't remember who I was.

There must be something I did … before …  that would help me remember.
====
13119
Go to the Hist tree. They hid a Daedric artifact in a nearby cenotaph.

Go through the cave tunnel and walk across the rope bridges. Then bring it to me at the northern ritual site.
====
13120
<This skeleton is covered in Hist sap, and strange runes are carved into its bones.>
====
13122
<This journal's pages are written with a burned piece of wood. There's name is on its cover: <<1>>.>

"… no demands or hints about what they want. Tried to look at their leader, a Nord. His face is always covered."
====
13124
We need a way to stop them … or at least disrupt their magic. There's got to be something up there.
====
13125
Don't worry. I'm not helpless. It's less dangerous here than where you'll be. 

Now go!
====
13126
As I made my way here, two skin-stealers jumped me. I gutted one, but the other slashed my shoulder. I hamstrung him before I escaped.

It's like they knew exactly where I'd be.
====
13127
The Dominion captured their souls in strange rocks. They're on platforms, and they glow like rutting wamasu.

<<1>> complained the rocks were very fragile. I bet smashing them would release my friends.
====
13128
They're using alchemy to fuse corrupted Hist sap with Argonian funeral rites and Daedric magic.

After that, they kill someone to steal their skin and identity. It's a perversion of nature.
====
13129
I know the murder of a Shadowscale leader is blasphemy. I know silent action is worth an emperor's fortune, while bluster is worth spit in the eye. And I know the prospect of true knowledge requires sacrifice.

Well?
====
13130
Not to me. To the Ever-Consuming-Beast.

Take this basin and fill it with your lifeblood. Do so, knowing there is no guarantee of knowledge. Or do not, and prove <<1>> right.
====
13131
Nothing.

May Sithis shadow your path.
====
13132
Just so. The general leading the Nede troops is called Ornskar. Kill her and cut out her heart. 

When you have these sacrifices in hand, meet me at the ritual altar in the center of the temple.
====
13133
Yes, that is true. 

My suffering follows a different path. I'm cursed to only observe.
====
13134
My thoughts, my memories … they're a jumble. 

I think there may be a way to save the town. It's so hard to remember.
====
13135
I can't. It's as if a fog covers my past. I know I am cursed and little more. This is my home and I must watch this suffering.

If the veil lifts from my mind, I'll tell you what I can.
====
13136
Be wary, stranger. My heart tells me spirits aren't the only things left in the wake of Selfora's destruction.
====
13137
There was a decanter, somewhere in the temple below. Its water was holy. 

You have seen the strange fires throughout town? I remember that much. Maybe this liquid can quench those flames.
====
13138
I think <<1>> is on the other side of the camp. They took <<2>> the other way.

Nuwisha's voice echoes, as though she's in a cave.
====
13139
We're Shadowscales, born under the sign of The Shadow and trained as assassins from birth. 

We're called upon to sway the balance of power, or right wrongs, in and around Black Marsh.
====
13140
Vivec's teachings often take the form of allegories. His lessons are learned by listening and then acting.

His challenge exemplifies that approach. You must listen, then act.
====
13141
Indeed. As I recall, one guest's story didn't match what the other guests said. That guest was the traitor.
====
13142
No. You must re-enact the story, taking on the role Vivec played in the original incident.

Vivec learned that one person at a gathering was a traitor. By wit he revealed the traitor, and by action he goaded the traitor into a duel.
====
13143
Violent, unthinking monsters!

Without our constant prayers to direct the power of the Tear, many of the afflicted were suddenly overwhelmed by the plague, and they transformed into those … creatures!
====
13144
Alas, my own vanity and cunning were my undoing. They tricked me into these chains with false promises.

My Magicka has been drained away for their spells, burning both my body and my pride.
====
13145
Don't ask questions. Just listen. We know where our people are being held, including Councilor Ralden.

Follow the clues in the pack. I'll see you at the meeting place.
====
13147
Lesser supplicants who petition the bride of Sithis for aid. When I deign to answer, my Shadowscales prune the garden of Mer and Men.
====
13148
I will augment this special gift of yours, for a time, to see to the soul of the matter.

Question the three prisoners in the caverns below. Discover what they know about this murder. Then, dispose of them as you will.
====
13149
A small blessing, my supplicant. You could smell their lies.

Now, take my blade. See the world as it truly is.
====
13150
Gaze upon the true enclave around you—the domain of Sithis! There, you shall find the traitor's soul and destroy it!
====
13151
I'll get these to Madras. No one will question why I have the weapons, since I'm a smith and all.

Get back to the kinhouse and wait for us there. I'll be sure Madras sends someone to find you when we're ready.
====
13155
Take it to the dais and place it with the reliquary pieces.

Vox believed that when she shattered my reliquary, she removed me from this battle. Your deeds have foiled her scheme.
====
13156
She wants to return to a simpler time, when our people worshiped the Good Daedra. But that time is passed.

Nonetheless, she wields my hammer, Veloth's Judgment. I used it to defend our people. She uses it for revenge.
====
13157
The fog begins to clear, but so many memories rush in!

What you fought was an echo of Magistrix Vox. She left it here to bind the spirits to this place. Part of her punishment of Selfora.
====
13158
I got the information from my contact in the group. 

Report back to the kinhouse. I'll meet you there. I'm going to retrieve a key that you'll need. And keep this quiet, all right?
====
13160
<You can add or remove gears from the construct.>
====
13163
<You can install or remove a piston from the construct.>
====
13166
They've always had a mean streak. Don't get me wrong, they're great warriors, but ever since the General made them the camp enforcers, well … let's just say they've become overly enthusiastic.

I probably shouldn't say any more.
====
13168
I've already said too much. I don't want any more trouble than I've already got.

If you want to know more, talk to Commander Taldyn. Just watch yourself. The Sentinels can be fearsome enemies.
====
13169
You could try. The Sentinels are all about power through intimidation. The only way to stop them is to beat them at their own game. 

Challenge their fiercest warriors to face you in combat. Defeat them and you break their hold on the camp.
====
13170
<The door looms ominously before you. Faint runes run along the bottom.>
====
13181
<The lever clicks and hidden machinery rumbles.>
====
13182
<The lever clicks and a loud whirring begins.>
====
13184
We're trying to restrain Balreth but Daedric portals keep opening. Those of us who've survived Balreth are being pulled down by cursed scamps.
====
13185
Take what's in this pouch, throw it in the portals.  I was supposed to but my coming death prevents me. 

Find Magister Enuse when you're done. She should be north of here.
====
13186
"Razak was beyond brilliant. Gaining control of his devices is proving difficult. I'm convinced the information we need is locked within the vault. The trouble is getting inside."
====
13187
"The inventor held teaching and learning as sacred. His focus on humility, diligence, respite, and the recording of one's experiences is not so different from formalized Imperial schooling today."
====
13189
"We've already found three pass phrases etched on ancient artifacts. The constructs thwart our efforts to find the fourth. They'll need to be recited aloud in the proper order to unlock the vault.

We're so close!"
====
13190
The vicecanons expect our help? Where were the vicecanons when the Imperials left us to rot? 

We've been trapped here for years. Half the prisoners lost their minds and started eating the rest of us.
====
13192
You don't have to tell me twice!
====
13193
It's close by. Now that the fire's out, I should be able to make it.
====
13194
I was carrying orders when they captured me. Should've been more careful, but we've never seen Imperial activity this deep in the desert.

I didn't even have time to destroy the orders. They've got everything I was carrying.
====
13195
They contained every patrol route the Covenant uses in the area. We need to make sure we recover those orders, and eliminate everyone who's seen them. Luckily, I know exactly who to hit.

If you're willing.
====
13197
You'll want to find <<1>> and <<2>>. They interrogated me, and they're the only ones high ranking enough to bother reading the orders.

So eliminate them and recover my orders. And then we maybe can get out of here.
====
13198
The skull … my skull, is missing. When I told Vox  what she was doing was evil, she grabbed the skull and threw it, saying I was long dead, mere bones. Then she smashed the reliquary with the hammer.

The skull shouldn't be far from the dais.
====
13199
When you find it, bring everything to the reliquary dais.  Some of the surviving priests guard other pieces they found. 

With the reliquary restored, I will be able to give you a means to withstand Judgement..
====
13200
I see nothing, for I dashed out my eyes with hot coals. It was the only way to truly listen.

Now, pick up a coal from the fire.
====
13201
Sight magnifies the pain you feel, so close your eyes. Listen for the sound of your burning flesh. Make its hiss your ally against the pain.

Or are you weaker than coal?
====
13202
"I loathe the stench of these gargoyles. I'm beginning to wish they had assigned me to the Dwarven project. Razak's Gear? Southeast of Hallin's Stand, I think? Dusty, no doubt, but I bet it smells better."
====
13203
"I don't know what <<1>> thinks she's going to find. But if it turns out we can control the dwarven constructs, it'll be worth the effort. Time better spent than sitting here roasting my backside off."
====
13204
<<1>> is a good woman. May I live long enough to tell her so.

If you're looking for the Bellael keystone, does that mean you're going to free us?
====
13206
Everything.

May Sithis guide your hand.
====
13207
It's pretty clear that we're in over our heads. They took out four of my companions. What chance do I have against those monsters?

Don't worry. I'll make it worth your time in the end.
====
13208
You utter fool. Stop me? Not even the Tribunal can stop me.

The power of Veloth's Judgment courses through my body. You shall feel its power as I take your life and absorb your soul.
====
13209
Innocent? Innocent? You saw what your goddess did to my son!

Why do you choose to be a willing slave of those imposters? Think for yourself. Stand with me.
====
13210
The Tribunal is a lie. They were born as mortals, no more divine than we are. Who are they to sit in judgment on us?

They just found a way to gain and wield great power. As I have. And as you shall, if you join me.
====
13211
Let me absorb your strength, combine it with my own. Have no fear. You won't die, but you will become part of something greater than yourself. 

Hold still while I strike you with the Judgment. Strike you—and make you immortal!
====
13212
Free? I don't understand.

My companions often speak of freedom, as if there's something more somewhere else. But they say we're trapped, that the Keeper holds us in this realm.
====
13213
Do not trust Saervild. He brought an "offering" to the ruins, from his people to mine.

He used his offering to call the dreugh.
====
13214
He brought an "offering" to the ruins. He said it was to my people from his. But I believe he used it to draw the dreugh here.
====
13216
He deceived us. Can't you smell treachery in the wind?

The dreugh came once the offering was placed. If it's destroyed, the dreugh will leave us in peace. Look in the ruins, past the Hist tree.
====
13217
Up there, on the western altar. We can't touch it.

You could talk to my companions. About freedom. I'll listen.
====
13218
I am. I was. What's the proper way to say that when you're dead?
====
13219
Don't be. You saved my family. And you can do something more. You can save Selfora.
====
13220
There's some kind of link between the Bellael keystone and prisoners going feral.

If you don't use it to free us, if you just take the keystone away, the results will be disastrous.
====
13221
Vox possesses my hammer, the Judgment. Like any such artifact, it can be used for good or turned to darker purposes.

But all is not lost. I can protect you from the hammer's powers.
====
13223
When Judgment falls, Vox kills her target and traps its soul. The trapped souls feed her power, making her stronger than other mortals.

Few can survive the hammer's strike. But you shall.
====
13225
I shall bestow upon you my blessing. Imbued with the power of my holy favor, the hammer cannot kill you. 

But it will send you to where the other souls are trapped. You shall free Vox's prisoners and thus break her power.
====
13226
The Keeper imprisons us. It binds us to this realm.

It mocks us. We can't touch it. We can't touch anything. But you?
====
13227
The Keeper feeds upon the orbs of ruin around the altar. I've seen it. The Keeper's linked to those orbs. 

If you attack it, it will turn to the orbs for power. But if you were to shatter the orbs while the Keeper feeds ….
====
13228
Perhaps. The Keeper says it holds our souls—that's how we're bound. 

If the Keeper is defeated, perhaps I would be free.
====
13229
The Keeper's tricks hold me here. It's locked my soul away and it taunts me with it, holding it in its crazy game of puzzles.

It's so close, but it might as well be a million leagues away.
====
13230
I can't touch it. I can't touch anything.

But, you? Can you? If you could strike the keys, slow them down so they reach the locks at the same time …. Oh, please. You must try it.
====
13231
On the eastern dais, two keys rotate in a pattern around two locks on the flagstones.

To free my trapped spirit, both keys must be in place on both locks at the same time. Or so the Keeper says.
====
13232
I killed? Yes. I killed. I remember. I thought they deserved it.

Mother! The Three! Who did this? Tell me?
====
13233
Murder. Yes. And it isn't over, is it? Because now my mother murders in my place.

Come. I'll open the portal to her domain. Together we'll stop her. This has gone on long enough.
====
13234
The way you say that, I know I did something horribly wrong. I must have. 

But who made me like this? Who put me here?
====
13235
Then here I shall remain. If I hurt others before, I must be here to protect others from me. Yes, that must be so.

I can do one thing. I'll open the way to the Reservoir of Souls for you, the way back to the mortal realm.
====
13236
Sure I know <<1>>. That bum owes me money.

Last I heard he was upstairs.
====
13237
Watch out for <<1>>. He always keeps close to his body guard.

If you want to get to him, you should time it so his body guard isn't around.
====
13238
Aside from the fact that she is utterly mad? She came to receive the blessing of Saint Veloth himself. The Saint told her she was doing evil, not good. 

She flew into a rage, smashed the reliquary and opened the daedric portals.
====
13239
<The keystone glows with a pale light.>
====
13242
<If you destroy the keystone to release the prisoners, its power can't be used to support the Pact in <<1>>.>
====
13243
<If you absorb the keystone to support the Pact in <<1>>, you will doom all of White Rose's prisoners to degenerate into mindless cannibals.>
====
13244
Indeed he is.

I believe Vox was afraid he would try to stop her mad plans. By smashing the reliquary, she drained the Saint of his power.
====
13245
The Velothi tradition is not all meditation and contemplation. Veloth was a warrior as well.  

Sadly, some lost their lives to Vox's madness.
====
13246
"A master creates the Perfect. That which sparks numbers the Houses which built this temple. That which spins numbers my closest companions and myself.

"A master destroys the Imperfect. That which threatens is rendered to its base components."
====
13247
I'm heading east, to Eidolon's Hollow. I suspect you'll be going there eventually.  

Look for me in the camp there. They're going to need my skills as a healer and an alchemist for the final push against Magistrix Vox.
====
13248
These are but a few of the innocents Vox imprisoned in her Reservoir of Souls.

But her power is broken now and they're free to pass on. That was your doing.
====
13249
Sotha Sil has devised a test that allows him to learn more about you each time you complete it.

You are to repair one of his clockwork toys—and then break it.
====
13250
All gears turn like the Hurling Disk. All artifice is ephemeral. And at times, parts are of more use than the whole. 

There. Divine wisdom. Does that satisfy you?
====
13251
Sotha Sil has devised a test that allows him to learn more about you each time you complete it

You are to repair one of his clockwork toys — and then break it.
====
13252
All gears turn like the Hurling Disk. All artifice is ephemeral. And at times, the parts are of more use than the whole. 

There. Divine wisdom. Does that satisfy you?
====
13253
Both Malvari and Da'ravis have been dead for a long time. They cannot return to life, but they can be set free.
====
13255
"I've cast a barrier on the gate to the keep. Now I can complete my ritual unhindered. Without a <<1>> and a <<2>>, no one can cross the barrier.

"And if the ritual is successful, Stonefall will be ours within days!"
====
13256
Eldri fusses too much. 

I'm needed here. My contributions may be less flamboyant than those with a more militaristic approach, but I help in my own small way.
====
13258
Fort Virak sent a small group of troops to help Lukiul Uxith. They are good neighbors.

The Covenant insects swarmed them before they reached town. We came across them while hunting for the Lieutenant.
====
13259
"We have discovered the order to recite the phrases: Pledge, Logic, Boundary, Humility. Only the Boundary phrase remains to be found. Then the secrets of Razak's mastery will be ours!"
====
13260
We need venom and ichor from the wasps nesting around our Hist tree. We use it to make a salve that soothes the hatchlings.

With time so short, we would have to be ungentle with the wasps. We can't harm them, but you can. I regret the necessity.
====
13261
That so-called offering was peculiar. Not Nordic magic, as far as I can tell.
====
13262
The rocks had a strong smell. Moss, but not a common kind.
====
13263
Tell young Njorlund of his father's treachery. And consider investigating that cave.
====
13264
Yes. It's moss, a kind that only grows in a certain nearby cave. I suspect the offering was made there.
====
13266
Ah, so much to explain.

Understand this: the echo of Vox that you fought earlier isn't gone. It's my jailer and tormenter. I'm chained to it, but it's also chained to me.
====
13267
With the decanter. It can do much more than put out magical fires. It's a vessel for spiritual energy.
====
13268
Now you want to tell stories! Very well, I will tell you one of my own.

The Dominion came. They coveted our Hist tree. When we would not allow them to tap it, they slaughtered everyone and drained the tree of its sap.
====
13269
You know nothing of my village. Argonians are bound to their Hist tree. My staff came from ours. Long ago, it was a gift from the Hist tree to us.

My people will feel and know the connection, but in madness they will resist.
====
13270
They did not tell us their plans!

Now the Hist tree has been drained and my people have nowhere to go when they die. They linger, trapped in madness.
====
13271
Go to the crater in the middle of town. When you get there, I'll summon Vox's echo. Defeat the echo again, but this time draw it into the decanter.
====
13272
Father … may have been overconfident. We broke the wards and, as you learned, dispelled the guardians when we summoned Balreth to Davon's Watch.

Father was sure I'd be able to replace them. I don't want to let him down.
====
13273
I showed you Magistrix Vox's arrival and how she demanded we join her. Treason! We would not do it.

When we refused, she decided to make an example of us. She used Saint Veloth's Judgment to tear a hole in Selfora.
====
13274
Yes. We called in several favors to do it, but we've cracked her code.

<<1>> was after something hidden in a Dwarven ruin. A place known as <<2>>.
====
13276
I'm not sure, just yet. <<1>> is far from here. From Doshia's notes I've prepared a portal that will carry us across Tamriel. 

What do you say, comrade? Will you venture with me into the unknown?
====
13277
"<<1>> believes we need a Black Soul Gem to create a weapon we can use against Molag Bal.

"She asked me if I'm willing to make the sacrifice when the time comes. <<2>> and I were betrothed just weeks ago. He's furious. And I'm afraid."
====
13278
Take the crystal and the tome. Give them to Merric, and he can begin learning what it will take to forge the weapon.
====
13280
"<<1>> believes a black soul gem is needed to create a weapon against Molag Bal. She asked me if I'm willing to make the sacrifice when the time comes ….

"Give up my life? And <<2>> and I so recently betrothed. I can't fault him for his anger."
====
13282
I have something I must attend to, comrade. The knowledge we have gained here has flooded my mind … I must mind the river's course. 

I'm sure we'll speak again soon.
====
13283
I can tell you no more than what I've already said.
====
13284
Our meeting at Othrenis left me curious and frustratingly conscious. Can you really imprison Balreth?

Death has given me a certain … perspective. And, of course, I have time to indulge my curiosity.
====
13285
Balreth's attacks have cost him power. You should defeat him while he's weak.

Right now, I feel him moving in the caldera of the volcano, gathering strength from the lava flows there.
====
13286
Yes, though I doubt it will be easy. If he reaches a lava pool, Balreth will regain strength.

There was something else. Ah! Don't let him light you on fire. Yes, that's something you should avoid.
====
13288
As you've seen, scamps love the fire and magical energy Balreth exudes. Be ready to deal with more of them below.

Once we've destroyed his fiery shell, we'll be able to bind him again. This time, it will be for all eternity.
====
13289
My staff can only hold so much. It's only a small branch of the Hist tree.

If they are not too mad, these spirits may have enough energy to restore the Hist tree. Then we can return to its warm embrace. Give me the staff.
====
13291
The Hist tree screams! It suffers, and spreads its torment to us! Can't you hear it?

Those screams … they'll drive us mad!
====
13292
It's more than sap, it is the Hist tree's soul.

When an Argonian is created, it is said the sap becomes the Argonian's blood … its essence … its spirit.
====
13293
… are made from the essence of this Hist tree. As long as the spirits remain outside the tree, its essence is fragmented.

When the Dominion boils this essence to create their foul brew, the torment to the tree and the spirits will be unbearable.
====
13294
They're boiling, distilling, and destroying what's left of our Hist tree's sap!

Quickly, take my staff again. The Dominion's camps are near. Find them, and use what power is left. Destroy their vats, and the staff can call the Hist sap back to us.
====
13295
The Night Mother sees the absolute truth of one's soul. She speaks with our leader, but a walker in shadow and in light is … like, a borrowed coat in a thunderstorm, yes?
====
13297
Praise the Three! Oh sweet, sweet Alto Wine. This makes me feel like singing!
====
13299
It's the Fish Stink, down by the docks. A brute named Hectur runs it. He's unreasonable about his precious bottle. 

You can't just smooth talk it away from him.
====
13301
The lid does not budge. You cut your hand on one of the sharpened edges. When your blood hits the metal it becomes incredibly hot.

Soon, after your blood hisses away, the metal cools down.
====
13303
No, I mean the … thing that lured me in here. It looked like my husband, but my poor Saervild is lying dead right there!

I've been tied up beside his corpse all this time. It was horrible.
====
13305
Good, it's quieter now as the madness fades. With the aid of my egg-kin, I can restore the Hist tree, but it must be done quickly. 

We're fading. I don't know why, but our essence, our very being, drifts away on the breeze.
====
13306
Yesterday, I thought I'd spend my remaining years trying to keep these people alive. Now I have options, and that's a good feeling. Thank you.

You'll want to find the gerent and let him know about the keystone.
====
13307
If they interfere, our essence will fade before the Hist tree is restored.

Don't expect help from my fellow spirits. I will draw on what little power they have left to strengthen my prayers. The rest of the burden is on you.
====
13309
I don't think the Dominion will give up so easily. My guess is that they'll come back. If they do, you'll have to protect the ritual.

See to your needs. Then let me know when I should begin.
====
13311
Very well. Last time, the Dominion came from the north, driving toward the Hist Tree. They are not the most cunning creatures, so I would expect the same this time.

You must protect the spirits!
====
13313
Undead aren't part of the proper world. 

We normally return to our Hist tree when we die, but if that's prevented or if our tree is suffering, we remain. Then we go mad. Is that considered natural?
====
13317
With Vox's echo gone, I am free.
====
13318
Tell my family I love them. Tell them to carry on.
====
13319
Prepare yourself. The Echo of Vox approaches!
====
13320
And then? In an instant, the souls of half the townsfolk were ripped from their bodies. They flew into the hammer. 

She left nothing but twisted remnants of those souls behind as guardians of sorts.
====
13321
Undo, no. Soothe, maybe. But first you must defeat the Echo of Vox. It holds the corruption here. It's the poison in Selfora's wound.
====
13325
He's a blowhard, and he hates bad singing.

When Valen gets soused on Alto Wine and starts belting out verses, look out!
====
13326
He also hates it if there are any rats in his place. He forgets everything to chase them out of the bar.
====
13327
I don't know much beyond what I told you. He has a short temper, so maybe talk to the people who frequent his establishment to see if you can discover what might make him quick to anger. That may buy you the time you need to get the <<1>> for me.
====
13330
The Maulborn put events into motion you can't comprehend, let alone stop. Your general is dead and his body lies in the caves below! Let me go and perhaps I'll convince my mistress to kill you quickly.
====
13331
Well, all right. But you didn't hear this from me.

Since the General made them camp enforcers, the Sentinels have become brazen criminals. They're even forcing people to pay for protection. Nund refused to pay. Now he's got three broken fingers.
====
13333
I've already said too much. I don't want any more trouble than I've already got.

If you want to know more, talk to Commander Taldyn. Just watch yourself. The Sentinels can be fearsome enemies.
====
13334
Best I can do on short notice. Sorry.
====
13335
Hmm. Well, I do know that the guard watching the General's quarters, Defender Furen, hasn't been paid lately. Maybe you can use that, hmm?
====
13336
Then you heard correctly. Merric and I were inspecting an anchor outside of town here. I got knocked out, and when I came to, Merric was gone.
====
13337
I feel sick. Too many fumes.
====
13339
Something more sinister. Regardless, Saervild must be stopped before he can plot further treachery.
====
13340
Thanks. I did a stupid thing.

Edrasa gave me this necklace so I'd do it. She said it was a present from Cousin Boril, when they got married. It's worth more than I earn in a month!
====
13341
Here, take Edrasa's necklace. I don't want it any more. 

I can get out through the tunnel, now that it's clear. I'm really sorry. Really, really sorry.
====
13342
She said Cousin Boril only cares about the kwama. She thought that if the mine got closed for a few days, he might take her to Mournhold. She wanted to dance and shop and have fun.

She never thought the kwama would go crazy!
====
13343
I've had worse in bar brawls. 

But you'd best be careful. It will be a while before the Kwama calm down, even with the smoke cleared.  Right now they see everyone as a threat.
====
13344
You've seen it yourself. Balreth, the Brother of Strife, is forever imprisoned. He's shackled to Ash Mountain.

You did this. You did what took countless mages many attempts and failures. For a mortal, you're quite an impressive sort.
====
13345
Yes! You should thank me! You couldn't have done it without me. And you are welcome.

Now go. Get out of here. This is no place for the living.
====
13346
She used to serve in the Morrowind army as a war wizard. I think the explosions were too much for her. 

After she retired from service, she opened the Ebony Flask with <<1>>.
====
13348
Not exactly, but then again, that's your side of this business, isn't it?

My only advice is to talk to the nightflowers at the inn. In their line of work, they learn all the best secrets.
====
13349
Lady Fedrasa? I don't care for her, actually, but the money here at the Ebony Flask is good. 

If it wasn't, Amil and I would have cleared out long ago.
====
13350
I don't hate her, but there's no love lost between the nightflowers and Fedrasa.

She regards us a necessary evil. She doesn't even partake of our talents! Pah! Plus, she's incredibly jumpy.
====
13351
My guess is she's caught one too many fireball blasts in the war. She still hates loud noises.

There's an alchemist next door who's constantly testing flash powder and sulfurs. If she hears so much as a "pop," she jumps right out of her skin.
====
13352
Yes! I'm sure a wealthy traveler and hero such as yourself could spare a few gold for a worthy cause!

Won't you think of my poor children wasting away?
====
13355
I'm afraid I'm not at liberty to say.

All I can tell you is I swore to guard those chests with my life. That ought to give you some idea of their importance.
====
13356
I lead the Shadowscales. The fool who died … have you noticed how they never speak his name? I plucked its insignificance from their minds.

But one of them breached my faith. You will help me find and punish my wayward child.
====
13357
Three prisoners huddled in the caverns below, beckoned by my call. They stink of fear and treachery.

Discover which of my children betrayed me. Then dispose of them as you will.
====
13359
Ha! Let me guess. Orona convinced you to harvest kwama cuttle and bring it back to her?

She probably gave you some line about not being wasteful and putting the stuff to good use?
====
13360
The only person she plans on helping is herself. She'll sell the stuff in Mournhold and make a tidy profit.
====
13361
What does it matter? The kwama had to be killed. Is it better that the cuttle go to waste? Why pass up the opportunity to make some gold?

Or are you thinking of selling the cuttle yourself?
====
13363
My idea, my profit. Alchemists can't get enough of it, and it's not commonly available. That makes this the perfect situation.

I won't apologize for being pragmatic.
====
13365
Oh, very well. I'll give the cuttle to <<1>>. At least I'll get credit for trying to help. 

That's not nearly as useful as gold, though.
====
13366
She's not been a popular leader thus far, for sure. We need all the help we can get.
====
13367
Aelif and I got to arguing as soon as I got here. She's a good warrior, but vehemently against this cause. 

There were bodies strewn around this shattered anchor when we found it. Search the corpse over there while I check out the one at my feet.
====
13368
Ah, yes! This will help my egg-brothers and egg-sisters rest in peace!
====
13370
Did he? I bet he got hurt fooling around with the spider constructs.
====
13372
I only know tales. Dwarven ruins date from a very long time ago, when the Ayleids and Chimer still had a living presence on Nirn.

Let us avoid that bend in the river. We have a mission at hand.
====
13373
I don't know. But whatever it was, it looks like we're dealing with damned necronmancers. Figures.

That ghost mentioned Aldcroft. You best talk to our representative in that village. His name is Juste. Let me know what you find out.
====
13374
I don't know, and you're all mad! First, you say I tried to smuggle goods into the enclave. Now you think I killed your leader!

I'm just a simple merchant trying to make a living. Do you think I'd risk my life for a few gold?
====
13375
Praise the Three! I'll never come back, I swear it. I never wanted any trouble!
====
13376
What are you talking about?

Look, I dabble in exotic goods. I don't ask too many questions about what people want. I don't see how that matters!
====
13377
Food and supplies, like I do every month. There was a special order, but I don't know anything about it. It wasn't smuggling, and I certainly didn't murder your leader!
====
13379
All right, I … I peeked inside, I admit it. But it was just some vials that smelled like tree sap. The instructions said to leave the package outside, not with the other goods.

That's all I know! Please, will you let me go?
====
13380
A few months, now. I stayed outside the walls, like you people wanted.

I'd never push my luck by doing anything risky around the enclave. I've heard the stories!
====
13381
The cultists forced their undead thralls to carry it away. Such will be the future of <<1>> if you don't recover the <<z:2>>.
====
13382
What brings a war hero of the Ebonheart Pact to distant Kragenmoor? I would be more welcoming, but today important matters distract me.
====
13384
Apologies, but the Vanguard demands my attention at the moment. If you have further questions—and I'm sure you do—speak to my seneschal.
====
13385
How typical! Listen, this ruin is a two-person job. I need someone to cause a diversion so I can sneak into the next chamber.

Could you test that control rod on the spiders inside?
====
13386
Great. He probably got hurt playing with those spider constructs.
====
13387
I wish I had done it. You tail-lifters killed my egg-sister! I came to spill buckets of Shadowscale blood, but somehow you knew.
====
13388
What? You deny me a return to the Hist?

I swear I'll return. I'll slaughter every one of you in your sleep. I'll soak your beds with your heart's blood!
====
13389
I won't give you my memories. They'll go with me when I return to the Hist.

You fanatics killed her, but you'll never touch her spirit.
====
13390
What you think doesn't matter. Soon, one of you will kill me, just like my egg-sister. Then we'll both be in the Hist, together once more.

Is that your purpose? To complete my journey?
====
13391
Kaoc, can't you understand? My sister was thrice any one of you. I came here to kill your leader, his Speaker, and his Listener!

But someone already took him. All I wish now is to return to the Hist.
====
13392
I'm not too inclined to help that … woman out, but follow me. I don't know how much you'll be able to find, though.
====
13393
Daedra. They probably didn't want him sniffing around their anchors. They'll go to any costs to protect their interests.
====
13395
No reason to get all gruff and grumpy! We'll take care of you.

There's bound to be valuable stuff in here. Raynor and I will split anything we find with you.
====
13396
That's the spirit! Now go create a diversion.
====
13397
How should I know? My brother built the thing.
====
13398
How should I know? Raynor built it. 

He calls it a control rod. I bet it controls the constructs! Use it to capture one of those spider things. It might take a few attempts, though. Raynor's devices don't always work exactly as he designed them.
====
13399
She's one of Molag Bal's finest minions now. He loves to sick her on unsuspecting would-be heroes. So I would say, yes. Take her out … if you can.
====
13400
We thought she was dead. Sent her to Oblivion ages ago. But, that's just the place where a witch like her can shine. She used to have an island fortress long ago, but it's in ruins now. You can find it south of here.
====
13401
Prefer to flap your mouth, do you?

Well, I smacked your leader in his mouth flap. Laid him out like a fine set of clothes. What do you say to that?
====
13402
Yes, of course. I'll get right back to Windhelm. I refuse to pay another man's blood-debt!
====
13403
What? No, I just struck him.

It's how you join the Shadowscales, right? You fight their leader, and when you win you're the new leader? That's how it works back home.
====
13405
What are you … wait, he's really dead? By the Eight, I didn't mean to spit on his corpse!

I Breton-punched an Argonian outside a Stormhold bar, all right? I don't even know if he was a Shadowscale. I swear, I'll leave you people to your mourning.
====
13407
She thinks you must keep your voice down, but she will answer.
====
13408
The first is Varnag, a feral nix-hound. The next is worse: Bleiger, a vicious and territorial bull netch.

Worst of all is a clannfear named Gurlisk.
====
13409
Bakkhara sees a tiny elf female once or twice that the Orcs do not crush. It is strange. Even stranger was the tiny elf male that came in not long after, but Khajiit does not see him again.

She thinks he may be dead now.
====
13410
Bakkhara is unsure. Wood Orcs care little for such things, but they act strange. As if they are half-asleep in the sun. Khajiit suspects they are not in control of their own will.

Perhaps their leader is responsible.
====
13412
We drove our guar here to trade. 

The ashlands give our tribe many things, such as food and shelter. They aren't as generous with medicinal potions or steel.
====
13413
Ha! Even if we would have the housemen, they wouldn't have us.

They won't even let us within their walls to trade. We must stay outside, bedding with their animals.
====
13414
They believe the three elders of their "Tribunal" are gods.

We know the truth. The so-called Three are murderers and necromancers.
====
13415
Because they're heretics … or because we are. Whichever you prefer.

We hold true to the faith of our ancestors: the worship of Azura, Boethiah, and Mephala.
====
13416
You'll need a disguise to appear as one of the Vanguard. The sentry at the door is turning everyone else away. Once inside, try to stay out of sight.

Speak to <<1>>. I hear she might have what you're looking for.
====
13417
Now? Here?

No, I've already said too much. I have no love for the housemen, but my people need their wares. Ask someone else.
====
13418
A kind gift removes suspicion. You come for a package for the great House Dres, yes? Here it is.
====
13419
Threats and menace, threats and menace. Here, take the uniform, and leave poor Kaasha to her bondage.
====
13420
Hmm. Yes … you are powerful. Kaasha can smell it. You tell Dres of Kaasha's service, you take this uniform.

A trade, fairly struck.
====
13421
He's the least vicious of the three, but look what he did to my leg!

We met him on the road southeast of Ebonheart. Our best guess is he escaped from a Goblin tribe … or ate them.
====
13422
He floats along the shore west of here. 

Do not ask me the origin of his name. I assume it stems from the way netches float through the air.
====
13423
Strange story, that. Summoned by an old conjurer who lived in the hills east of Kragenmoor. The conjurer died, but it stayed. No one knows why, and no hunter's ever tracked it to its lair.
====
13424
"As a priestess of Meridia, I see no choice in this matter. It's my duty to accept this burden. 

"The gem and tome must be kept from the invading undead at all costs. <<1>> is adamant."
====
13425
"<<1>> and <<2>> are to escort us through <<3>>. We'll hide the gem and tome in the depths of the city.

"I never would have guessed my final resting place would be at the bottom of a Dwarven hold."
====
13426
Truly? How did you … no, the Night Mother's blessings are not for me to know.
====
13428
Saervild was my most trusted agent. His death is a great loss.
====
13429
I don't … suppose I'm going anywhere, and my injuries aren't life-threatening. What did you want to know?
====
13431
The Worm Cult wanted them for their rituals. The Elden Tree grew over the place where many ancient magical creatures came to die. Can you imagine what horrors they might construct of their remains?
====
13432
We were … smugglers. As long as the coin was good, it didn't matter who we traded with. Covenant, Pact, Dominion; everyone's gold is the same.

But those Worm Cult … they did something to her. Convinced her to throw in her lot with them.
====
13433
Everyone who wants to ascend the Tormented Spire must speak to the grandmaster of Kragenmoor. House Dres controls access to the peak. It's an ancient site of magic and blood.
====
13434
Families were always separated. Though kept apart, we sometimes managed to meet. When I despaired the most, thoughts of them kept me sane.

In the end, they died deep within this place, alone and afraid. Look in the cells.
====
13435
Dres holds the magical pattern for a key: a mystical focus that allows you to pass the veil protecting the spire. Only with the key can one make the climb to the summit.
====
13436
My memory fades, thank S'rendarr.

I remember fear, rage, and pain … and then relief.
====
13437
Very little. The Imperials built it in the First Era. When they were pushed out of <<1>>, they abandoned it.

I'm not sure why the prisoners remained. Some say they're cursed.
====
13438
He had the reputation of being honorable, at least for an Imperial.

I don't know what he did to get left here, but it must've been bad. The Empire abandoned a skilled general.
====
13439
"I spoke to <<1>>. She's willing to make the sacrifice.

"It's been decided. A Black Soul Gem must empower that weapon, and a Meridian priestess' soul should make it even more tempting."
====
13440
My child thinks you a heretic, and she cannot suffer a heretic to live. She doesn't seek your defeat. She must break you and send you to the void for all to see.
====
13441
You would refuse to defend her challenge upon my name? To defy my choice of instrument?

No. You will face <<1>>, supplicant, though her blades have kissed the shadows. You will do so, or my children will hunt you from Nirn to Oblivion.
====
13443
I am but a fragment. I can help you, but will need your help first.

I have seen what you will be facing.  You will need my blessing to be able to withstand the power of Veloth's Judgement, the artifact Vox is using.
====
13444
Don't you think we've tried? My Imperial brethren used the power of your precious keystone to bind us to this prison. If we leave, we die.

No one bound to the keystone can even touch it.
====
13445
Let's make a deal. Ferals overran one of our camps, and we left behind valuable supplies. If you can recover those supplies, one of my people will tell you where the keystone is.

Oh, and of course, you must use the keystone to free us before you go.
====
13446
Argonian artifacts of great power. Legend ties them to various ruins throughout <<1>>. The vicecanons can't let them fall into the wrong hands.
====
13447
Restore my reliquary.  My priests have found some pieces but not all. Look for the spire and the medallion within the shrine.

I can protect you from the full power of the artifact Vox wields only if my reliquary is restored.
====
13448
My spirit is fading. Go, do as my priestess asked and close the portals.
====
13449
Of course. I'll tell you anything I can.
====
13450
I refused to slaughter a village of Argonians. It wasn't a fair fight. They had no soldiers.
 
I don't believe in pointless slaughter. My superiors thought otherwise.
====
13451
It hasn't been easy. Argonian traders stop by sometimes, and we've been able to forage enough old Imperial supplies to muddle through.
====
13452
Truly? It is a poison <<1>> coats upon her blades, for special gifts. It kills with … humiliating side effects.
====
13453
Yes, I know of it.

<<1>> must challenge you before Speaker and Listener. While you witness her call for ceremonial duel, I'll prepare the antidote. Speak with me after her challenge, yes?
====
13454
Each Great House has its sphere of influence. Would you begrudge the Hlaalu their merchant contracts?

House Dres has done much to help civilize the less fortunate races. And besides, we are now forbidden to enslave our Pact allies.
====
13455
Tanval Indoril left them behind after his talk with Grandmaster Dres.

Our grandmaster is the only one who can grant access to Tormented Spire. He must have agreed. Tanval went that way.
====
13456
It's an ancient site of blood, magic, and power. Sadal, the Brother of Strife, is held prisoner there.

We think Tanval wants to use the Coral Heart to free Sadal. He would unleash the monster on the Daggerfall Covenant.
====
13457
It's probably in the prison warden's office. It'll be a long walk. The shorter paths up to it crumbled or collapsed long ago.

There will be a lot of ferals to deal with on the way up.
====
13458
That's the beast that attacked our caravan. He savaged my leg and took one of our guar.

I'm glad someone brought the thing down.
====
13459
Ha! No. Lately, some savage creatures have been terrifying the wastelands. They've proven more than a match for our hunters.
====
13460
I've heard of him. He's territorial and very powerful.

My people are better off with him gone. Thanks, stranger.
====
13461
Ha! No. Lately, more savage creatures have been roaming the wastelands. Some even outmatch our hunters.
====
13462
My tribe knows it well. An old conjurer summoned it before he died. Don't know why it didn't return to Oblivion, but it didn't. No hunter's lived long enough to track it back to its lair.
====
13463
Ha! No. Lately, many savage creatures have been roaming the wastelands. Some are more than a match for our hunters.
====
13464
You … monster! I'm just trying to earn an honest living!

Here, take everything! Just don't hurt me. Please, just let me go!
====
13465
I am certain. But it wears off quickly, so don't drink it too soon.
====
13469
You're a lifesaver! Thank you!
====
13470
You have my eternal thanks.

I owe my life to you.
====
13471
I came back to look for my wife's cousin Renvis and the rest of our missing workers, but I haven't had much luck.  

I've been stumbling around in the dark, trying to avoid getting eaten by kwama. But I did discover something quite disturbing.
====
13472
Treachery! The mine is filled with open vials spewing noxious fumes. This was no accident.

I sealed several of the vials and cleared this chamber, but I can't get down to the lower levels without getting swarmed by kwama.
====
13473
My story? My wife returned from the war, but she brought the fight back with her.

Vivec knows, I tried to help her get over it, but I couldn't live with what she'd become. I left.
====
13475
Might as well be dead. Or maybe I should be drunk. That's close enough.
====
13476
Thank you for your business.
====
13477
Well hello there.  This is the QA conversation, are you able to read this?
====
13479
Good, good.  If you can read this as well, then this is a pass.
====
13480
What do you mean, "no"?  How did you answer this question then?  Eh, what's that?  Explain yourself!!
====
13482
That's what I thought.  Good day, sir!
====
13483
Hello!  I'm a talking pot!  A cauldron, to be exact!
====
13484
Bakkhara comes to Elden Tree to find rare herbs for alchemy and maybe pinch rare relics from tall-ears in tree. Mages Guild friends say she is crazy to risk it.

That is why they are still apprentices or journeymen.
====
13485
Well then what are you bothering me for?  Now bugger off!
====
13486
Yes, I believe I just said that. Now what can I do for you?
====
13487
I know, amazing right?  Now get lost!
====
13488
Don't you touch my stew!  It's not for you.  This stew is not for you and my favorite color is blue.  Boo hoo.
====
13489
She was always good with head games. You know, magicking people's brains. It helped us get excellent deals and kept us from being caught.

I fear she may have used her powers on them. They aren't the type to listen to our kind.
====
13490
Just need a moment to recover. If you hadn't come along … I'll be fine, Stendarr willing.
====
13491
Hello.  I guess the talking totem pole sent you?  Yes, I know why.  If you can read this, it must be working.
====
13492
Yes, I'm sure.  Consider this part a pass.  Now you can move on to the next part.
====
13494
Have you eaten yet? The large, foul-tempered rats on the docks taste really good. 

It's a pity the barkeep doesn't care for them. I don't know why.
====
13495
He's a crank. He hates drunks singing in his bar. Apparently, he only likes "beautiful voices."
====
13496
All my fault. The stinking Covenant boarded my ship while I was drunk in the crow's nest.

We lost everyone. Now I'm just a lookout on a barstool, sailing in a bottle.
====
13497
Hectur? He's a crusty one. That makes it even funnier when you get under his skin.

For a good prank, grab a wharf rat and toss it in here. Then watch him go!
====
13498
Nah. I buy him a drink once in a while, just to take his mind off things.

Then he starts singing and Hectur wallops him. It's hilarious.
====
13499
I see you know your wines, friend.

To get that bottle, I had to cut through a dozen Bretons and send their captain to Sovngarde.
====
13500
What? I turned back an entire fleet of those dirtbags while I was swimming.

Why do you think they call me "The Fish"?
====
13501
Well enough to know he's all talk.

Only one person should worry about Hectur: Valen when he's had too much Alto Wine.
====
13502
The note reads:

"Linnea, I need you to meet me at Mudshallow Cave, just to the south of here. —Saervild"
====
13503
I can't, at least not here. Hectur won't even sell Alto anymore because of Valen.

Of course, you might find a loose bottle on the docks.
====
13505
Hello.  You must be trying to pass the Talking Quest.
====
13507
Because I wrote it.  Anyway, consider thie a PASS
====
13508
You mean my brother's invention actually worked?
====
13509
If you do, you'll be the hero of Deepcrag! Seal the vials in the middle and lower chambers. If you run into any miners, give them one of Edrasa's potions. 

And keep an eye out for Cousin Renvis. He's not the sharpest arrow in the quiver.
====
13510
I'm not sure. Its emitter … thing … is broken. I could fix it if I had some spare parts.

Hmm. Maybe we can get your sparky little friend to help us.
====
13511
I have no idea! It might open that big door over there, or it might unleash a giant walking teapot with razors for arms. 

There's only one way to find out, right?
====
13512
Probably not. Just a legend. I'm almost positive.

Anyway, there's something important here. I can feel it. Something the Arch-Mage won't be able to ignore.
====
13513
Oh, don't be such a baby. You sound like my brother. Anyway, its emitter … thing … is broken. If I had some spare parts ….

Hmm. Maybe we can get your sparky little friend to help us.
====
13514
No, not you—your spider. You'd just ruin the parts prying them out.

Go beat some spiders into submission, then have your sparky friend collect their parts. I'll wait for you by the emitter at the other end of the chamber.
====
13515
Dwarven constructs scavenge parts to repair themselves. They're designed to remove delicate mechanisms from disabled constructs to reuse elsewhere.
====
13516
Very well. These anchors have cropped up all over Tamriel. The Daedra are using them to invade our plane. Insidiously blunt, if you ask me. Completely devoid of imagination.
====
13517
I'm always one step behind.
====
13518
Watch yourself in there. Ayleid ruins are no place for the unwary.

I must remain here to encode a report for the vicecanons. They'll be very interested in what you've uncovered so far.
====
13519
Nevermind. You can't trust the Daedra, especially the Daedric princes. They're a bad lot. If that vision was correct, they've taken my lieutenant, Merric. He was checking out another anchor with his Khajiit friend, Aelif.
====
13520
That's as good a guess as I have. I don't trust her, but she's as good a lead as we have. See if you can get to the bottom of this, recruit.
====
13521
Some backwater in this foul area. Aldcroft, I think. When you've been around as long as I have, they all tend to blend together. Anyway, see if you can find Aelif. She might know what happened.
====
13522
Check out that body over there. I've stared at too many dead things in my life. I could use a fresh pair of eyes like yours. See if there's anything peculiar about it.
====
13523
We've noticed corpses like these appear with some of the anchors. They just sort of burst from the anchors upon impact, like dust flying out of a dropped flour sack. Gruesome, really.
====
13524
Two children stand before me—<<1>> and <<2>>. Both are wanting, in their own ways.

Your final duty to me shall be your counsel, supplicant. Which of them is fit to lead the Shadowscales?
====
13525
Because it is my will, supplicant. Do you ask the sun why it sets?
====
13526
She's ruthless, and decides quickly. But her temper is quicker still, as you well know. She'd drive my children to their ruin to suit her pride.
====
13527
He's loyal, faithful, and a master poisoner, of that there is no question. But he is quite stupid. Others could turn him into their puppet, diffusing my children's purpose.
====
13528
I see. Then the Shadowscales shall follow her until the end of her path. With my guidance, perhaps it won't be off the side of a mountain.

Inform her of  her sacred duty, supplicant. We'll speak no more after this.
====
13529
I see. Then the Shadowscales shall follow him until the end of his path. With my guidance, perhaps it won't be into a bottomless mire.

Inform him of his sacred duty, supplicant. We'll speak no more after this.
====
13530
Then do share your wisdom, supplicant.
====
13531
The archives will reveal Vox's past, letting you witness the events that brought us to this moment. 

Start with the western anima archive and touch the anima crystal. Then speak to me and watch and learn.
====
13532
I heard her communing with the Lord of Lies. Molag Bal is harvesting souls for some dark plot. He's especially interested in the souls of the faithful.
====
13534
Comrade, grab that book and her notes on the table. I saw her scribbling after speaking to her master. We may be able to learn more about this plot, learn what this "Mortuum Vivicus" is. 

Grab them. Then let's get out of here.
====
13535
Molag Bal! May he burn in the glare of a thousand suns!

It's just like him to send an assassin to kill a noble warrior. That's a coward's weapon.
====
13537
Xuth! The Mortuum … what? And I can't make tails or scales of these scribblings. No matter.

It's going to take time to decipher this scrawl, but we'll put our best scribe on it.
====
13538
There are certain things in my past that I cannot remember. Things that simply go black when I try to picture them.

This voice is the one constant. The one thing that is always there for me. Perhaps it is connected?
====
13539
The Brothers of Strife are imprisoned. The storm has passed. The spire is silent again. It is over, at least for now.
====
13540
Then I know that the memories that are no longer mine are meant to be forgotten. Perhaps I will find comfort in that. Perhaps I will start a different journey to seek out my past.

But at least I will have the voice to comfort and guide me.
====
13541
He returned to wisdom at the end. Holgunn will grumble, but he will lead, at least until the Great Houses choose another.

As for me, I must return to my tribe. I will bask in the sun and try not to think of storms. Stay moist, my friend.
====
13542
I had to say farewell. The honor of my House has been restored, Stonefalls is safe, and soon, Garyn and I will be side by side.

May the Three watch over you.
====
13544
Inside Vox's cave. Whatever she is doing there, an extremely strong spiritual force is radiating out. Strong enough to drown out the voice that speaks to me.

Find a way inside, get to a safe area, and contact me again. I'll know more then.
====
13545
Kyle pretends to be a merchant, but what merchant outfits his crew in uniforms? They kick off anyone they don't recognize.

His sailors - and their uniforms - frequent a bar on the docks.
====
13546
Of course I do. But that's a topic for another time. Heh.

Kyle keeps his things under close guard. You'll need a distraction if you want to get to them.
====
13547
That milk-drinker? Ha! He's probably locked in his ship, pointing his sword at anyone not in one of his precious fancy uniforms.

Go to the bar near the docks. His men'll likely be there, getting stanky Elf-drink all over their uniforms.
====
13548
Never proposition a Dark Elf noblewoman.

Oh, about Kyle? His ship has a rat problem. They carry poison to control them. It works just as well on people, if you take my meaning.
====
13549
He knows he is marked, and rings himself with men in colored garb.

But his men are weak to drink. Were I seeking to board his ship, I would visit the bar at the docks.
====
13550
His ship has many rats beyond her captain.

Release a rat aboard the ship, and watch the lesser creatures scurry to catch it.
====
13551
<<1>> fears for his life. He's surrounded himself with guards and hides behind lock and key.

You'll find him in the basement of his house, but you'll need a key to enter. I'd search his house for the key.
====
13552
<<1>> likes to poison kittens. It would be poetic justice to use his own poisons on him.
====
13553
<<1>> knows there's a contract on him. He's locked himself in his house and filled it with guards.

You'll find him hiding in the basement, but you'll need a key to enter. I'd search his house for the key.
====
13554
<<1>> likes to poison kittens. It would be poetic justice to use his own poisons on him.
====
13555
<<1>> values his life. He's surrounded himself with guards and hides behind lock and key.

You'll need a key to enter the basement of his house. I'd search his house for the key.
====
13556
If you want to get <<1>> by himself you may need to create a distraction.

Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards.
====
13557
Sure I know <<1>>. That bum owes me money.

Last I heard he was on a scouting mission in the countryside.
====
13558
Watch out for <<1>>. He always keeps close to his wolves.
====
13559
Sure I know <<1>>. That bum owes me money.

Last I heard he was on a scouting mission in the countryside.
====
13560
Watch out for <<1>>. He always keeps close to her wolves.
====
13561
Sure I know <<1>>. That bum owes me money.

Last I heard he was on a scouting mission in the countryside.
====
13562
Watch out for <<1>>. Ke keeps his wolves close at hand.
====
13563
Sure, if you got some Alto Wine. I need to get my nerve up.
====
13565
The invaders captured three of our citizens. <<1>>, <<2>>, and <<3>> were taken to the camp northwest of here.

Magic crystals were used to bind them. Steal one and release our people. When they're free, meet us beyond the northern ruins.
====
13566
A canny one. We dare not question your honor when it fills you to the brim!

It's true, we need no crown to be king. But how can we rule with our subjects in perilous danger?
====
13567
You said Njorlund sent you? Then my son's still alive, thank the Eight. He was wounded, wasn't he? I need to get back to camp and care for him.

Now, untie me … and kill the thing that looked like Saervild!
====
13568
<<1>> is an Ayleid ruin. 

We knew it protected a well of great magical power, but we never knew how to unlock it, not until the Dominion started poking around for the keystones.
====
13571
These are the last of the Maulborn—the dregs of Daedric cultists called in from across Morrowind. Vox won't find any more reinforcements.

So, yes, it matters. Take out as many as you can.
====
13574
Here, I'll cast it again. Try to be more careful this time.
====
13575
Within the ruins, past the Hist tree.
====
13576
Hold still, I'll turn you into a goblin to allow you to sneak into the camp.

You'll have to be careful. The spell will fool goblins, but not their spider pets.
====
13577
You'll have to do something about the chieftain first. He won't let me out of his sight!
====
13578
I … suppose you're right. Here, friend, take this, with my blessing.
====
13579
In the guise of the Warden's deputy, I've successfully diverted the Pact's attention to the worthless relics in Bogmother. They'll have to send forces to counter the dreugh invasion, weakening their defenses elsewhere.
====
13581
Still, this place smells like a rotting kagouti. When are you sending my relief?
====
13582
"We've been driven from our homes, and the final mission is underway. I pray <<1>>  is ready. 

"Her betrothed, <<2>>, is accompanying us. She swears he won't interfere. I hope she's right."
====
13583
"If the forces of Molag Bal reach us before we can complete the weapon, I've organized a party to hide the tome with the weapon's instructions.

"A Dwarven city called <<1>> is close by. It should suffice."
====
13584
"<<1>> recruited me to accompany him on an important task. He was vague about the details, but he complimented my prowess a number of times in his pitch.

"I've accepted. And besides, anything that puts a shiv in Molag Bal's eye is a victory."
====
13585
"Apparently, our only goal is to hide a gem and a tome all the way at the bottom.

"I worry <<1>> has lost his mind, but then again, there's a lot I don't understand about this trip."
====
13586
"We barely escaped the city. A troop of Molag Bal's footsoldiers are on our trail.

"<<1>> says we're heading to <<2>>. I'm not sure how a Dwarven city figures into the plan, but I'm not here to think."
====
13587
"<<1>> believes she's found a way to create a weapon. It's the ultimate defense against Molag Bal. 

"If we can assemble the materials we need, perhaps the city can be saved."
====
13588
"<<1>> plans to sacrifice <<2>> to the plan. Her soul will imbue a black soul gem we'll hide inside the tome.

"I wonder if <<3>> realizes what this means: if <<1>> should fail, the job will fall to <<3>>."
====
13589
"The Molag Bal's beasts have breached our defenses. We must hide Curano's tome with instructions for the weapon.

"<<1>> believes the Dwarven ruins of <<2>> are ideal. Everyone else says the mission is suicide."
====
13590
"We've almost reached <<1>>. <<2>> said we must hide the gem and tome within the deepest reaches of the ruins.

"I'm certain we'll all die here, but hopefully, the tome will be kept safe. May Meridia watch over us all."
====
13591
"<<1>> told me she plans to sacrifice herself for some ludicrous plan, some fantasy that <<2>> dreamed up.

"I've argued with <<2>> for hours. Now <<1>> won't even speak to me.
====
13592
"I've spoken to <<1>>. I want to accompany them on their journey. <<2>> is my betrothed. If she must die ….

"I cannot abandon her now."
====
13593
"<<1>> finally spoke to me. I understand her duties as a priestess of Meridia, but I never believed they'd lead her to self-sacrifice. 

"Her beliefs come first. I cannot fault her for that."
====
13594
<The staff was organically formed, not carved.>

<It was evidently shaped by magic, nature, or some other unnamed force.>
====
13595
They're large, overgrown plants. When threatened, their spiny tentacles grab at you and pull you in.

Even experienced scavengers can get caught by them if they aren't careful.
====
13597
Questions are free, answers might cost you.

Just kidding! What did you want to know?
====
13598
They call this place the <<1>>. More than a century ago, it was a school for mages, not unlike the guild, run by a pair of elves from Summurset Isle.

As the legend goes, the master of the school went mad and turned it into a necropolis.
====
13599
The relics I want are the things the master forced his students to make in order to resurrect his dead wife. I can't imagine she'd be very happy with him if he succeeded either.

Not my problem. I'm just here for the relics.
====
13600
Well, there's more to it. According to the story, one of his students got a little grabby with his wife and he blasted them both from the face of Tamriel. 

After, he forced his surviving students to do his dark work to try and bring her back.
====
13601
I understand. What is a few more minutes when she has been imprisoned for over a century?
====
13602
Yes. Even if that corpse is burned to ash, it will reform and rise again, and I will be bound to it; constantly feeling the maggots, the open sores, the ever-present thirst.

You cannot save me, friend, but you can save her!
====
13603
Yes. She and her husband, Nerien'eth, were the masters of the magic school that once stood where this terrible crypt is now. 

Alanwe was very beautiful and extremely talented. I should have known that Nerien'eth would think the worst.
====
13604
Yes, I am free thanks to your heroic effort. However, I cannot leave, not while my former husband's crime goes unpunished and his evil persists.

I will wander and perhaps seek a way to redeem him.
====
13605
I do not know. Sometimes he is gone for years at a time.

Do not wait for him. Nerien'eth's power has transformed him into a mighty lich. He would destroy you as you are now.
====
13606
Nerien'eth is obsessed with restoring me to life, but his magic destroyed my body completely on that grim day. He travels the length and breadth of Tamriel seeking … parts with which to build me a new body.
====
13607
I am Jofnir Iceblade. Former master of the Fighters Guild. Don't interrupt, I cannot speak long. Doshia has taken Merric beneath the island, into the vault. She drains his soul for her master's dark plans.
====
13608
They're coming. The invasion is coming. I'm her last sacrifice …
====
13609
Those Daedra took it from her when they landed. One of them has it. They have anchors coming all over the island. When the anchors land, one of them will have the key. Find it and save me ….
====
13610
Ayleids. They left the river's path a long, long time ago. They trucked with Daedric Princes all the time, unlike the godless Dwarves.

Dry scales, comrade. Say what you will about them. Ayleids recognized true power.
====
13611
<Most of these pages are too charred to read, but the rest reveal day-to-day snippets of a peaceful hamlet untouched by war or tragedy.>

<Though diverse hands penned this book, the most recent entries were written by <<1>>.>
====
13612
<This key obviously unlocks something large, judging from its size.>

<Several of the Argonian huts scattered throughout the village have heavy doors. This key probably works with one of them.>
====
13613
You wish to atone for your looting? Good.

This existence is unnatural for us. Our spirits must return to the Hist. Take what you've pilfered to my hut. I'll meet you there.
====
13614
With cleverness! Swap that bottle out when he's not looking. 

He probably can't tell the difference between good wine and swill.
====
13615
The <<1>> is an ancient school of magic turned into a vile necropolis. The guild hired <<2>> to recover some lost relics for them.

I wish I'd never referred him, that handsome—I mean wretched mudcrab is in over his head.
====
13616
Far to the southeast, hidden within the rugged foothills near Hoarfrost Downs. You cannot miss the place if you're looking for it. Those terrible black spires stretch high into the clouds.
====
13617
We're dungeon delvers—intrepid explorers, just like you.

Kireth handles the manual labor, while I … well, I'm the genius. Together, we make a good team.
====
13619
We may be young, but we have a great many talents at our disposal.

If you must know, this is our first real expedition. We need to find something to prove our worth to the Academy. Then the Arch-Mage will have to accept our applications!
====
13620
The Academy of Shad Astula, of course. 

My sister and I, we don't come from a wealthy family. We need to find something of magical or historical significance to impress the Arch-Mage so he'll let us study there.
====
13621
Something old, something powerful. Something that will impress even the jaded Arch-Mage of the Academy.

All of the greatest Dunmer leaders attended the Academy, and it would be unfair to the world to deny me my place among them.
====
13622
To start, we need to close the daedric portals scattered within the shrine.

We are missing several pieces of the reliquary, including the spire and a keystone. Look for those as well, if you could.
====
13623
Yes, you heard right. Screaming. In the crypts below.

Listen—I have somewhere to be—don't think I'll see you there. But perhaps later.
====
13624
They killed us! How else? They demanded the Hist tree's sap, as though it was ours to give.

This existence is an abomination. We must do something. More specifically, I need you to do something.
====
13625
I have a little power left. You have the staff piece. Together they become a tool.

Subdue spirits by force. Then use the staff to absorb their energy. We'll meet at the tree for the next step.
====
13626
Xuth, I don't know! Some kind of Dominion sorcery.

Our enemies look like us. They've killed a lot of innocents with this scheme.
====
13627
I'm glad you're here, since you were instrumental in bringing their actions in <<1>> to light.
====
13628
A scout reported a large Dominion force in the area, so we moved down here to counter it. Then we started hearing rumors: people who weren't themselves, fathers attacking sons.

It didn't make any sense … at least, not until you showed up.
====
13629
A giant spider? I knew it!

Can I see what else you found?
====
13630
I'm wounded, curse it, but I'll try to answer any questions you have.
====
13631
Sadal is the second, greater Brother of Strife. We put Balreth back into his cage at Ash Mountain, but his ancient fiery brother still lurks in the heart of the Tormented Spire.

We can't allow Tanval to let that monster out.
====
13632
Garyn is why. He was Tanval's only child. For all the medals and honors he received during the war, I think raising Garyn gave him the most pride.

Losing Garyn to the Covenant broke Tanval … I think he's snapped.
====
13633
Another one of these cursed Morrowind volcanos. Like Ash Mountain, they made the spire into a mystic prison to hold a Brother of Strife. 

It's south of Virak, just beyond the town of Kragenmoor.
====
13634
This could be just what we need. 

I bet this gets me and Raynor into the Academy.
====
13637
Right. Of course. 

But I bet it isn't worth much in its current state. Maybe Raynor and I could fix it.
====
13638
It's a bastion of House Dres, and their grandmaster is the only one with access to the mountain. The spire has a mystic veil that stops anyone from wandering to the top.

To get to the spire, we'll have to deal with the Dres.
====
13639
Some kind of elaborate Dwarven device. Obviously.

See the crystal prisms set up around the chamber? This emitter fires a beam that reflects off the prisms and then does … something! Oh, this is so exciting!
====
13640
Once I was as you say. Now I am but a remnant of my former glory. 

I know you pursue Magistrix Vox. She shattered my reliquary and reduced me to my current state. You need my blessing to defeat her, but as I am now I cannot bestow it.
====
13641
Restore my reliquary. 

Find the pieces, scattered about the shrine, and bring them to Master Aron at the central dais. When I am made whole, I can help you prevail against Vox.
====
13642
Me? Why I'm … an amateur archaeologist. Yes. Yes, I'm an archaeologist!

I came here looking for artifacts and such.
====
13643
No, I'll be fine. You go do whatever it is you do. And do it somewhere else.

I'll just keep looking for artifacts. They're for my collection.
====
13644
Oh, something small. Something shapely. Something I can take back to town with me. I'll keep it next to my be ….

I'll keep it in my collection.
====
13645
On the slope of the volcano to the southeast.
====
13646
I couldn't even begin to guess.

Tribunal priests like to think they're wise. Why not ask one? There's an acolyte serving the housemen in Kragenmoor, southwest of here.
====
13647
My people find them in the wastes from time to time. Sometimes, a gullible outlander or houseman will assume they're art. No offense.

They might even give us gold for one.
====
13648
Saints bless you! But we have an even bigger problem. 

In all the chaos, we just discovered that the Saint's holy skull is missing. One of my priests saw a daedroth carry it off. We must recover it!
====
13649
Acolyte Hlen's on the trail of the daedroth that took it. I saw him follow the thing toward the western crypts. 

Now please hurry before that beast damages our holy relic!
====
13650
Um, yeah. Fact is, I kind of lied to you.  

Those merchants owed me weeks of back pay, and now they're dead. My family will starve without that money. Those trinkets you recovered may not seem like much, but they'll feed my family for a year.
====
13651
I couldn't risk it. I'm sorry I misled you, but I can't let my children go hungry.
====
13655
Return them to the spoiled children of wealthy merchants? Why should I? They won't miss a few trinkets!
====
13656
An ally. For now. My goal is to find the source of this so-called Llodos plague.

And that's all I can tell you.
====
13660
It's too late. I've made my choice.
====
13661
You know nothing of my egg-sister! She was fierce, like a naga. She protected me since I was a hatchling.

How can I not avenge her? What purpose do I have, if not that?
====
13665
Excellent. Let's get going.
====
13667
I'd be honored to help in any way I can, friend. What do you need?
====
13668
We have so little after the destruction. Nothing that could match the uniqueness of this object.
====
13669
That's a dried animal heart! Is that from a goat? I don't ….

I'm … um … humbled by your gift, friend. We shall put it in a place of honor and reverence once the temple is rebuilt.
====
13670
I did as you said. And the families were so grateful! They even offered me a job as a caravan guard. 

My family won't go hungry again.
====
13671
I made some gold off that loot you salvaged. My family is eating right for the first time in a long time. Really, I can't thank you enough.
====
13672
They killed several high-ranking Dunmer and Nord nobles, as well as a Lukiel: an Argonian from the city.

Everyone's panicking. We have no idea who they'll strike next.
====
13673
No assassination would happen here without their knowledge.

They're responsible, whether one of their own wielded the blade or not.
====
13674
Well, here. Take this loaf of bread. 

It isn't much, but it's the only Muth Gnaar loaf to survive our flight from the temple.
====
13675
About time he found someone to help. I'm glad you're here!

We've traveled all over Black Marsh searching for ancient Argonian relics. We finally get a solid lead, only to find pirates ahead of us with a treasure map.
====
13676
No. They're here to drink and bury their own loot. More the former than the latter, if I'm any judge.

But I do know they've found parts of an ancient map that reveals the entrance to the ruins where the artifacts are kept.
====
13678
I doubt it. This "map" is a stone puzzle, broken into three pieces. The pirates roaming around drinking have one piece; I'm betting they don't even know what it is.

If you recover the first piece, you can use it to locate the second.
====
13679
Good! <<1>> and I need help. The pirates found three Argonian puzzle stones. Together, those stones can unlock the entrance to these ruins.

We think a priceless piece of Argonian history lies inside. We want it.
====
13681
I do not think so. But they have unknowingly stumbled on invaluable clues to the artifacts' location.

The pirates somehow found three Argonian puzzle stones. Together, those stones can unlock the entrance to the ruins.
====
13682
No, the puzzle stones have to be assembled in a special way to unlock their secret. I don't believe the pirates know that.

If you can recover the first piece, you can use it to find the second. The magic of the stones draws them toward each other.
====
13683
Ugh! Ghastly-looking thing. Where did you find this?
====
13684
Why does that sound familiar? Ah! Of course. This must be one of the artifacts Haldyn described.

It's more hideous than I expected.
====
13685
He came through town not long ago, gathering supplies. He was going to search the ruins on the plateau to the north. 

I warned him those ruins were ill-fated, but he ignored me.
====
13686
Yes, he was definitely looking for it … or something like it. I gather he knows something about its past. 

The fellow's name was Haldyn Omavel.
====
13687
It's her! I mean … you found one! Amazing!
====
13688
That can wait. Give me that! 

Thank you! I have to try it now. I'll get your payment out of my pack as soon as we're done here.
====
13689
Oh. Don't you know? No, you wouldn't know.

Thank you, friend. You've earned a substantial reward for this.
====
13690
Many died fighting the Daedra who now defile the shrine. Those who remain seek to gather the pieces of my reliquary.

Speak to Priest Dilyne, who is best favored of my servants. I know she still lives.
====
13691
Once, a thousand seasons ago. Less? More? I have lost track of time.

How I long to sink into the soil, unremembered and unremembering.
====
13692
Yes. I remember. My only hatchling ….

I died atop a tower, thinking only of him. But I will never join him, not now.
====
13693
With the portals closed, we'll be able to get rid of the remaining Daedra. Most will vanish when their conjuration runs out, anyway.

Don't worry about us. Go to Eidolon's Hollow and deal with Vox once and for all.
====
13694
East of here. Just follow the lake shore. And watch out for any remaining Daedra.
====
13695
I would if I could! 

The relics here date from before my people stopped building xanmeers and started living in mud huts. We know they're an important link to my people's past.
====
13696
I don't know as much as <<1>>, but just look at these ruins! Xanmeers, the Argonians call them. 

The lizards' ruins go way back, and this one's old, real old. Anything from that time must be valuable … I mean, significant.
====
13697
Maybe not. This "map" is a stone puzzle in three pieces. When you find one piece, it finds the next. The pirates don't know what they've got, but my partner, <<1>>, does.

Get those pieces to us at the xanmeer, and we're in. And you'll get a cut.
====
13698
Maybe not. The pirates don't know how to assemble the puzzle, but I do. Find one piece, and its magic will find the next.

Get the puzzle stones from the pirates and bring them to us at the xanmeer. We'll unlock their mysteries together.
====
13699
Lot of people don't know how stealthy I can be.

I'll grab an Elf and bring it over to the keeper. Then we'll get ourselves some answers, eh?
====
13700
If the Divines will it. The worms caught us off guard, but we made them pay in blood. Did Colors brief you on our contract? What we seek?
====
13701
As you say. There won't be an anchor here anytime soon, thanks to the two of us. I should be moving. We had word of another cell north of here, near Aldcroft.
====
13702
Sees-All-Colors sent a squad of recruits to Aldcroft to look for another anchor. We had no idea the Daedra would be coming in such force. I've got to warn them.
====
13703
Thanks, comrade. I'm going to work on these wounds before I hit the trail. 

You should get started. Make your own way there. I'll try to stop the others.
====
13704
A Khajiit. Arrived out of nowhere. The Daedra and cultists … left when she arrived. Scared. Frightened them off. Go find her.
====
13705
The Hist led us here. Maybe the stones sought me out because I know how to use them.

Give them to me. I can make them work, I know it. The relics must be nearby.
====
13706
I found you ransacking my camp and insulting my wife. Now you talk to me about trust?

You mock me, and I will not have it.
====
13707
We were near the landing site, waiting. Then the damned thing came right down on top of us. Daedra were everywhere! 

We held our own until the Worm Cult attacked from the woods.
====
13708
A blight upon the land. In the hands of my ancestors, the Fangs could be used to destroy whole villages. They turned crops to ash and created undead horrors out of my peoples' enemies.

But that's not the worst of it.
====
13709
A friend of Merric's. Been following him for a while. Found out he's looking into this anchor business. Wanted to warn him that it's a bad idea.
====
13710
The artifacts must be somewhere nearby. Perhaps they sought me out, as I know how to use them. Let me show you.

Give me those puzzle stones and I'll be of some help, I swear to you.
====
13711
Just as I thought. Combined, the stones become a single object: a Hist key! 

<<1>> found what looks like an entrance into the ruins below, but it's magically sealed. I think this will open the door.
====
13712
Those Daedra took him. Been talking to my cultist friend here, who says Merric's on some island south of here. In the ruins of Melina's sanctuary.
====
13713
Speak to this … creature as well, if you wish. Pathetic failure. Don't want to speak to him anymore.
====
13714
Bad news. Loyal servant of Molag Bal. One of his best. Been gone from this land for decades. Guess she's been helping with these anchors. If you want to save Merric, go to her island. If you're brave enough for it.
====
13715
He's been taken to where he can be … useful.
====
13716
Take this key. There's a door into the dungeon under the tower.

Just don't leave me with the cat. You don't know what she'll do to me.
====
13717
I think so, at least for the moment. But we're worried there are other survivors still outside. 

There's a temple on the hill overlooking the town. We're hoping that others have found sanctuary there.
====
13718
Yes. I saw how you handle yourself. I know you can make it.
====
13719
We're no match for ghosts. I barely survived skirting the edge of town. None of us would make it there.
====
13720
Doshia has him.

Sacrificed souls draw the anchors.
====
13721
Sure I know <<1>>. That bum owes me money.

Last I heard she was near the well in town.
====
13724
Watch out for <<1>>. She always keeps close to her body guard, <<2>>. You'll need to deal with both of them.
====
13727
I won't go without a fight!
====
13728
Perfect! You go hide. I'll count to 10, then come looking for you!
====
13729
I asked Nelvan and Marolos to gather plants. They might have some, but it wouldn't surprise me if they just ignored me. The workers don't like me very much.

Otherwise, check the area. Redweed grows near the rocks. Aloe should be out in the open.
====
13730
But no! The books! Lost … knowledge lost. The Golden Eye … displeased. I must ….

I must go. You're right. Knowledge can be rediscovered.
====
13732
So not every spirit in Selfora is filled with hate? Then I am thankful to it that my mother and brother are still alive.
====
13733
Maybe he went to the town hall. It's usually locked. Here, take this key. 

Please, he might be hiding there. He might be injured!
====
13734
My father, Tidyn Arthalen. No one has seen him since the catastrophe struck. Was he at the temple?
====
13736
But the screaming fire! In their eyes, in their mouths, everywhere!

The Master of the Oghma opened my eyes to their souls … showed me how they burn inside.
====
13738
Think so? Come on. No one's that eager to get humiliated.

Do you have any idea who you're dealing with?
====
13739
All right, loudmouth. Let's see what you're made of.
====
13740
Oh, so you don't even know any magic!

Take a walk. I'm not wasting my spells on a dockworker.
====
13741
What? You're joking, right? That's a joke!
====
13742
Hold on! Wait!

Take the damned thing. It's not worth fighting over. I'll … I'll enroll again next season.
====
13743
You're trying to goad me into a fight? Me?

That's hilarious! Do you know how many of my father's advisors I've sent to the healers after they dared to question me?
====
13744
Fun? For me, yes. For you, not so much.

Get ready to lose, loser.
====
13745
Oh, yes, that's likely. 

Look, I don't waste my time with the lower orders. Pester someone else.
====
13746
You know what, why don't I just give you my invitation? No sense fighting over this silly thing.

I'll just have my family get me another one.
====
13747
I killed something once, but it was an accident.

Wait, why are you bringing this up? Academy students just spar. They never fight to the death.
====
13748
Going to attend some fancy Academy of Magic.

My family's never had any magicka, but I … I have the gift. I never wanted it. I never asked for it.
====
13749
You're right. I would just fail horribly at this spellcasting stuff, and I miss my friends already.

I'll tell my father I figured out how to control it, and I'll never use magic again. Here, you can have my invitation.
====
13750
Father wasn't sure what to do with me. When the invitation arrived, he seemed eager to send me on my way.

I've never been this far from Lower Yorgrim before. I don't know if I really want to go to Shad Astula.
====
13751
I've been better, my friend. Tanval and I have been shield brothers since the war, but Kyne save me, I might have to kill him to stop him.

I don't want to think about it.
====
13752
It's on the other side of the bridge. There's a staircase to the south of here, but I can't tell you if the path is safe or not.
====
13753
You know why, my friend. The death of my son, Garyn. I couldn't bear it.

Vivec knows, when I was younger, I had trouble with my anger. It still plagues me.
====
13754
Yes, I should have known. The destruction near Davon's Watch, my dishonorable orders to the Vanguard, my shame at Fort Virak … I will never be able to atone. 

I'm sorry, my friend.
====
13755
Beat him to the Fangs! But it won't be easy. The ruins are full of traps and guardians, and Barvyn has a tremendous advantage. The Hist key will let him bypass most of these dangers.

I'm afraid I can't go with you. I'm not strong enough.
====
13756
I think so, but it's magically sealed. My tools are useless.

Whatever's in there must be really valuable. It must be significant.
====
13757
What do you need to know? The artifacts are incredibly ancient, imaginably valuable, and right .. down .. there!

You don't know how long we've been searching for them. We need to get them, now!
====
13758
"A cult"? I'm no cultist, blind one. I'm a scholar. I follow the path of Hermaeus Mora. 

These foul invaders are the cultists: servants of the Dark One, Mehrunes Dagon.
====
13759
Ah, I knew the old lizard was good for something!

Look at that. The magic aura is fading. Yes, the hatch is unlocked! We can get inside. Hurry, before those pirates spot us.
====
13760
He'll catch up. I'll leave the door open.

Come on! Do you want to get caught?
====
13761
I see the truth, but your eyes are closed to the light. 

The Golden Eye looks out through my own. I see things as they really are.
====
13762
The only way would be through killing Hist trees. We have to stop that!
====
13763
Let's just say the shadows are my ally and leave it at that.
====
13764
"I believe I've discovered how to uitlize the automatons from <<1>>. I've managed to salvage what I could before returning.

"I can put them to good use at Ragnthar. I wouldn't want any unwanted visitors."
====
13765
"The Fighters Guild has begun to conduct an investigation on the disappearance of <<1>>. <<2>>, of all … people, is leading it.

"I've decided to move on to <<3>>. I can't stand the presence of that … cat. Plus I've much to do at Ragnthar."
====
13767
Interesting, interesting. Ragnthar is a Dwarven ruin. Why would he …? We must travel there, comrade. See if we can uncover more.
====
13769
If you happen to pass through Bergama, speak to <<1>> and the other guild members there.

If you can get them to talk, they may have more information for you.
====
13770
Sure, of course. Had me set out some supplies for him a few times. He said he was going out to Ragnthar, that weird old Dwemer ruin. I kept telling him the Mages had already emptied it out, but he kept telling me he needed to go.
====
13771
Oh, studying it and such. Ragnthar is … weird. Unique, I guess you'd say. See, nobody really knows where it is. Physically, that is. It has an entrance near here, right? But the Mages say stepping through the door is some kind of … uhh.
====
13772
He said he was meeting someone. That he had to meet with them somewhere safe. That what they were talking about was very important. Guess that's why Jofnir went to the trouble of going to that weird old place.
====
13774
Ha! I'll fight with you, not for you! I have months of captivity to repay with acts of violence.

This is a good place to start.
====
13775
I found a body buried under the sand. I sense the hand of Sees-All-Colors. Take a look for yourself.
====
13777
<Little of the body remains. It's clear from the size that this was once a Nord. Settled within the rib cage, you catch a glimpse of a guild insignia.>
====
13779
I am poor. Thanks for asking!
====
13780
You have seen the spirit of Jofnir, but always just for a moment. This one believes we can summon him. Speak to him. 

Learn who murdered him.
====
13781
Aelif told you, she has power. Magical gifts, connections to the lands beyond. She will use them to draw the spirit to this place.

Then we shall see, yes? We begin.
====
13782
That's an excellent find. It could help draw the spirit. This insignia … it's the symbol of the guild's master general. The body could very well be <<1>>. 

Sees-All-Colors is guilty. This one now feels it truly. Jofnir's spirit will confirm it.
====
13784
Perhaps for you. This one has suspected all along. 

The lizard was the one to become Guildmaster. The lizard was the one who set us on this crusade. Aelif smelled something foul on the wind.
====
13785
You persist! Very well. We used three Focus Stones in our binding ritual. Obtain the Focus Stone of Flame from the southern rim of the caldera.

Mind the lava. You look quite flammable.
====
13787
For that, you should talk to Noyei-Heem. It was his misfortune to be a slave here. 

He went into the village.
====
13788
All of us waiting for the boat have invitations, but I doubt you'll find anyone willing to hand one over to you. 

It's a big honor to be invited. Anyone willing to toss that away isn't really Academy material.
====
13789
Seek out the spirit of Levissii Gilvayn. She was with us during the binding of Sadal.

She waits for you now on the stairs above the caldera.
====
13790
I fear I don't know for certain. So many things I don't know.

You'll have to test it. See if the water will work on the magic fire within the Chamber of the Tree. Look for a brazier of unnatural flame.
====
13791
Sure, let me just tell you everything, why don't I?

You'll find out soon enough. All of you!
====
13792
What? Wait, nobody needs to die here! We made a deal, and we've kept it until now!

Then you had to come along and mess it all up. Real smart.
====
13793
Ow! That really hurt. Think violence will get me to tell you anything about that apparatus? Ha!

Erm … yeah. I guess it will.
====
13794
It's made from the eggs. They traded us eggs, and we sucked them dry.

Just put that on something: a root or a tree. You'll see.
====
13795
Your Argonian friend knows all about it. We offered a trade: peace for information. Then later: peace for other, more tangible things.

Stupid lizards don't bother to think ahead. Good for us, bad for them.
====
13796
What do you think we're here for, a holiday? 

We've got one big target, right in the middle of this place. And we don't plan to leave without it.
====
13797
Gah! When I escape, I'll bleed you like we bled those eggs. You'll be soup!

Anyway, the Argonians just gave us those eggs. Not much of a challenge.
====
13798
There's something you must see.
====
13799
It's not that simple. Candidates are carefully selected after months of observation. 

Unless, of course, they pre-qualify by wealth or birth.
====
13800
You wouldn't! I don't even know what … please, you have no idea what crazy things the Altmer have done to it.
====
13801
There, you see? You've pre-qualified by wealth. This invitation has your name on it.

Or it will, once you add it.
====
13802
Yes, yes, you're something special. Come aboard and prepare yourself to enter a realm of wondrous magic and magical wonders.

Now sit down and hold on, Your Majesty.
====
13804
Our family had worked in the mine when Argonian slaves did all the work. We all left when the Pact outlawed such slavery, but a few days back our brother returned. We have come to find him and take him away from this place.
====
13805
Before the Pact, Argonian slaves worked the <<1>> mine.

After Argonian slavery was outlawed, most of us left. Too much blood and pain in this place. The Argonians who work now do so for gold rather than by force.
====
13806
<<1>>. Of her, I can say nothing good. She was master when we were slaves, and she remains master now.

I wouldn't trust one who resorts to the lash so readily.
====
13809
<<1>>? His brothers put you up to this? Well, he's not here. He's in the mine with more valuable, productive employees. 

Now excuse me, I've got a labor problem to deal with.
====
13810
The Ordinators are still conducting their own investigation. Feel free to examine the area yourself.

Now, please. Leave me to my grief.
====
13823
More of the same, Plenty of drinking, Valen singing his song, Hectur bashing him for it, Suron picking fights with just any Nord who comes here. I don't know what it is about those guys and Nords, but when they get smashed, they really get smashed!
====
13824
It seems nice enough, but certainly is rough. Most of these people are nice, come here to have fun, but the stinky drunks, like Suron or Valen, the ones stinking of Alto Wine, seem to like getting into trouble.
====
13825
I don't know much, but I've heard they're up to some nasty business. You can't even get on their boat without a uniform, so who can tell what's really going on? The Pact is desperate for people, so I guess they've lowered their standards.
====
13826
It was a gift from our master, Hermaeus Mora. Placed upon the brow of one dead or dying, it drains memories.

We use it to record the lore of the faithful. You will use it to take knowledge from the mind of the enemy.
====
13827
Only to the ignorant, the crude, and the stupid.

And you are none of these, are you? Then you have nothing to fear.
====
13828
He is known by many names. The Dark Elves know him as the Golden Eye.

To him, knowledge and memory are the only treasures of value. He gathers all words and all thoughts in the realm of Apocrypha.
====
13829
None, in fact. The hatching has begun.

You must defend our Hist from these invaders. I've done nothing but rebuff you, but those hatchlings deserve a chance at life.
====
13830
It's not up to me. The eggs call, and we attend. It's the worst possible time, but we can't stop it.

When the ritual is over, I'll send my assistants to help. That's all I can do.
====
13831
My notes … that key. I figured out what's buried under the xanmeer, and it must stay buried.

<<1>> went in? We have to warn him.
====
13832
They were a curse on our people. My ancestors tried to use them to control the Hist, not commune with it. It is very likely that the use of the Fangs led to the Argonian ruination.

We must leave them where they lie.
====
13833
Oh, no. We need to leave them sealed in the xanmeer, for all our sakes.

We have to stop <<1>> before he gets to the Fangs of Sithis.
====
13834
Ah, yes. The Arch-Mage asked me to expect you. He's been waiting for you to arrive.
====
13835
No need to be worried. The Arch-Mage has visions about people all the time. It's one of his many, many gifts.

Please, report to Arch-Mage Valeyn right away.
====
13836
My pleasure! The Academy trains promising magic-users to become great scholars, charismatic leaders, and mighty heroes.

It's sponsored by the Great Houses, and this is the first season that we're accepting candidates from all Pact nations.
====
13837
What a silly question. Of course not!

The Mages Guild has too many ties to the enemy alliances. The Academy is strictly a training ground for future leaders of the Ebonheart Pact.
====
13838
Some days I wish I'd never crawled out of my egg. I came to Stonefalls to be a guar herder. Shalks ate them.

Went to Davon's Watch to be a bartender. Bunch of Nords kicked me down the street.
====
13839
That's not even the worst of it. Came west to try my hand at mining. It started off well enough. Got some equipment, even talked a few of the locals into helping.

Then the volcano erupts.
====
13840
Yeah. It turns out my planned dig site was a Daedric ruin. Complete with screaming and chanting. Frothing monsters inside.

This pales in comparison to that time I spilled some brandy on a Hist root.
====
13841
Huh? Oh, right, right. Mind where the river carries you, traveler. Can't trust the Daedra.
====
13842
Then there was the time I bought a cheap dagger from this pawn broker in Ebonheart. I wore it on my belt and these cultists started chasing me, yelling, "The Razor! The Razor!"

I threw it in the river and kept running.
====
13843
Do not doubt what was meant to be. Powers beyond our comprehension set things in motion and all we can do is take the ride. I saw you in my visions. You have come to protect the Academy.
====
13844
Touch the vision orb behind me. Watch the pattern play out.

Simply repeat the order by touching each of the spheres. If you make a mistake, you may start over.
====
13845
I thought so. And here we stand like stupid milk drinkers, waiting for them. 

Nothing for it. We'll just have to kill them all. You ready?
====
13847
Your face is making fun of me.
====
13848
You did? Is she okay? We got into an argument and she stormed out. She said she was 'leaving forever', which has happened before.
====
13849
I didn't say anything. Who said something? Nobody said anything.
====
13850
So? I didn't kill anyone and my client paid well for his privacy.

Look, I make weapons. People use weapons to kill each other. That shouldn't be news to anyone.
====
13851
They're tied closely to the history of my people, for good or ill. The mountains of the Ashlands are rife with old Daedric ruins.

Some are not as forgotten as we might like.
====
13852
Perhaps having it back will calm her down. I threw it out into the fields to the south - you might be able to find it there.

It's possible a kagouti ate it, they do enjoy sparkly things.
====
13853
Oh, yes. Orana can be a little melodramatic sometimes, but I worry I might have gone a bit too far.

I was angry, you see, and I threw her amulet out into the night.
====
13854
I've learned not to dismiss rumor and legend out of hand.

Whether there's an actual library or just a fiery pit of screaming Daedra, I couldn't say.
====
13855
They dot the slopes of Ash Mountain. Legends tell of a secret Daedric library there, devoted to the Daedric Prince Hermaeus Mora.
====
13857
Obviously. Your deductive powers are incredible.
====
13858
Well if you save him too I won't complain; just don't expect anything extra for it. But one thing: try not to kill the goblins. Okay, two things: bring me back the goblin totem.
====
13859
As you say. Come, recruit. Attend to your guildmate and obey your master.
====
13860
They killed Jazadi. It fills this one with rage.

Ruvali will not forgive Ra-shadda, but she may yet understand him. That is the first step to peace.
====
13861
He went to the stables. Tell Ulov to meet us there.

Ra-shadda wanted you to use the totem on some godless altar east of the pumpkin patch. Once you've found Ulov and used the totem, meet us at the stables.
====
13862
Yes, he must. We agree, then. It's settled.
====
13863
The cat went to the stables; tell Ulov to meet us there.

Ra-shadda wanted you to use the totem on some godless altar east of the pumpkin patch. Once you've found Ulov and used the totem, meet us at the stables.
====
13864
You believe that? But, my Tiril ….

Enough. Enough death.
====
13865
"That stupid witch has given me everything. So eager for companionship, so desperate for a friend besides the pestering birds of this miserable pocket of Oblivion. She taught me all of the magic I wanted.

"Her price was ludicrous."
====
13867
"The Magister of the Court sat us down in the north grove and taught us binding spells and Daedric magic — all of it! All at her command!

"I'm taking everything with me. I'll burn this house to the ground and leave the witch in her tower to rot."
====
13868
Ah yes, the Dark Elf. He was a diligent student, if somewhat crass. Talented, to be sure, but there was something off-putting about him.

My suspicions were confirmed when he locked Crow Mother in the tower. Of course, she got her way in the end.
====
13869
You've seen it. War and disease ravage our lands. We're surrounded by enemies, yet still we tear at each other's throats.

Our students will help change that. And you will keep them safe so they can fulfill their destiny.
====
13871
Crow Mother is lonely. She doesn't get many visitors, and we, her children, aren't the best company. Hard to believe, but true.

We agreed that if we'd teach Rulantaril the secrets of magic, he would return to her side.
====
13873
Yes. The bargain's power brought him to her side and locked him in the tower. It's just as well, really.

You want to talk to them? Rulantaril left his tower key in a ruined structure nearby. It's in a cursed chest with a fiery guardian.
====
13875
Oh! You know I'd never burn anything, right? Just a figure of speech. 

I can't fail my initiation test. I couldn't face being sent home.
====
13876
An instructor said one of these shadow clucks has a magic amulet. Ate it, probably.

I'm supposed to use this wand to focus my magic on the clucks and find the amulet.
====
13877
Actually, I'm afraid to find out. 

You don't seem at all timid. Would you do it? Please find the amulet. I can't fail this test!
====
13878
Like many born away from the Hist, <<1>> is withdrawn, but never entirely silent.

She thinks I blame her, but <<2>> has done nothing to harm him or this village. No, it's <<1>> they wanted … and together, we can find him.
====
13880
It cries out through the horrors. Can you hear them, too?
====
13882
I must do what I can for our future. The hatchlings struggle. Someone must care for them and teach  them the ways of the Saxhleel.

This will be my task.
====
13883
You dare to threaten me from your narrow concept of right and wrong? 

I see. Then I'll go, no doubt to the peril of all who remain. I won't let you spill more blood under the Hist.
====
13884
I am not a murderer, like them. Or like you.

It's not yours to judge. You aren't one of us. You don't know what we must sacrifice, what we must teach.
====
13885
You're right. My assistant believes we can cleanse the eggs that were exposed to bloodshed. I pray she is correct.

Thank you. My work beckons.
====
13886
My assistants and I have much to do before the next full moons.

The hatchlings have taken their first breaths through cracked shells. We must protect their emergence.
====
13887
I am part of the Hist, a part you can perceive and help.

<<1>> of the Dominion steals my memories and weakens my fibers, using <<2>>'s fragile new connection to reach me.
====
13891
Restore our clarity. Eject Carethil from my dream.
====
13893
Thank you. The Hist are in your debt.
====
13896
Don't worry about it. It was hilarious!

I'll take the amulet to the instructor right away. I owe you one.
====
13897
Well, if you had any ideas about getting into the storeroom or the pantry, forget it.The keys are in the <<1>>'s strongbox, and he never leaves its side.
====
13900
This is a day of reckoning. We will bring down one of the biggest leaders in all of Stonefalls, and using <<1>> will announce our presence to the world!
====
13901
I'm not helpless, you know. I can do this. 

Argh! Never mind. I give up. I'm not getting sent home over some stupid fish that doesn't exist. You want to help? Fine.
====
13902
Well, you can either fill this pond with fish so I can actually catch one, or figure out what these orbs do.

They gave me a book, but it just contained some stupid riddle. I threw it on that table over there.
====
13903
What am I, a child? I'm going to be a commander in a House army, or maybe an advisor to the Pact leaders! They should have just given me a spell I could cast.
====
13904
My spell went wrong. The instructor said to round up the little ones, bring them back safe, and we'll get them fixed. 

But, well, one got away and climbed on top of that big rock. Oh, Hadmar is so ashamed!
====
13905
Hadmar is scared of heights! Oh, why did little rat climb so high?

I crafted a totem. Makes a helper fly up to get rat. But no one wants to be Hadmar's helper.
====
13906
You would be helper? Thank you!

Face big rock in front of Hadmar, activate totem, then climb and grab nice little rat. But be careful. If you point the wrong way, you'll fly someplace wrong.
====
13907
Oh, little rat is safe! Now Hadmar won't get beaten with rakes, like at home.

Good, good, good. I'll take little friends back to get fixed up right away.
====
13908
Who? You mean <<1>>? Yeah, he's a pitiful fool, he's sure to be in the gutter again soon.
====
13909
<<1>> runs a vendor cart in the city.

He only drinks his own beverage, so you'll have to find a way to get him away from his wine bottle so you can poison it.
====
13911
Certainly he does. He was a fair wine trader, but he drinks his stock more than moving it. His family deserted him then he lost all his wares in a fire, so into the bottle he goes. He must be dealing in unsavory goods since he drinks all his wine.
====
13912
<<1>> worries about his stock getting destroyed. If you set a fire as a distraction, he'll head to it and put out the flames.
====
13914
I've heard <<1>>'s been trading with the Blacksails. I've even heard he's been trading in various poisons lately.
====
13915
Yeah, that's him. He's been acting weird lately. Drinking lots and very jumpy around open flames. Of course, if you've seen flash powder in action, you'd know why. Once, flash powder caused a fire that burned half his wares.
====
13916
The duties of the keeper fall to me. There are many sleepless nights ahead.

I learned much from Uxith-Ei, but I am not like him.
====
13918
I had a number of ritual components there, If you take these remnants to my hut, I should be able to use them to craft a way to help my fellow spirits find peace.

Please, go to my hut. It is near the center of the hamlet.
====
13919
<This chest remains empty.>
====
13923
Truly? What happened? Were the ruins infested with undead? Stendarr's wrath would have served you in good stead.
====
13924
<This chest remains empty.>
====
13932
I shall work the anvil. Form the core. You will keep the fire at the proper temperature. Many and many times must the fire be stoked, to keep an even flame and flow.
====
13933
Well, this is the only place to get a drink near my ship, but that Suron guy gets under my skin. If he tells one more Nord joke, I'm doing to stomp his face.
====
13934
I'll need to blindfold you before we leave. We trust you to go, but … 

Well, we need to have some secrets. Otherwise what's the point in being a ranking member? Heh.
====
13935
<This chest contains <<1>>.>
====
13937
<This chest contains a <<1>>.>
====
13938
Shad Astula's been overrun. The last of the Maulborn, from the looks of it—they must need more soldiers. 

And they're getting them. They cast some kind of spell to enslave the students.
====
13940
That's what it looks like. 

That spell didn't work on us—don't know why. We carried out the Arch-Mage's orders, but then the Maulborn caught us and threw us in here with you.
====
13941
I'd smile wider than a slaughterfish at your success, but I suspect <<1>>'s plans involve using <<A:2>> for an unspeakable horror.

Go on, then. Speak it.
====
13942
I expect Dominion reinforcements any time now. They wouldn't leave <<1>> without an escape plan.

I need you to help me look for that Egg. We need to figure out <<1>>'s plans for it.
====
13943
When the trouble started, he gave us some arcane items and told us to find places to hide them. Then he went off on some mission of his own. 

I'm glad you're awake. Can you get us out of here?
====
13944
The Maulborn general himself. 

One of the senior students recognized him. Said he was Darvasen—used to be the Arch-Mage's assistant!
====
13945
<This chest contains a <<1>>.>
====
13950
<This chest contains <<1>>.>
====
13953
I was afraid to. There're guards out there!

Maybe you could check it. Discreetly.
====
13954
I have been! Every chance I get! But praying is thirsty work.

I even volunteered to help the priests. I'm making up for what I did at Deepcrag, I promise!
====
13955
<The sticky substance looks like a mixture of tree sap and blood. It oozes slowly from a mortal wound on his chest. His body is lukewarm.>

<Scrawled inside his shirt collar are the words "Subject 17.">
====
13958
I open portal and we go find big Nord. Name Hatmeer! Or Hadmead? I forget. Mortals have dumb names.

No matter. Come, come. We go now. Big Nord hides in building next to where we appear.
====
13959
Hadmar isn't sure. One moment I was walking to instruction hall, next moment—boom! Hadmar knocked on backside.

Woke up in here, with Arch-Mage standing over me. He said wait for you to show up. I waited, and you showed up!
====
13960
Yes! He told me to set up my totem near big rock outside. Lena hid her lockbox high up on top of rock. 

Lockbox is very important. We must find lockbox and bring it to Lena!
====
13961
Just outside!

You use totem to reach the lockbox, while Hadmar stays on ground. Then we'll find Lena!
====
13962
The lockbox. Right. The Arch-Mage tinkered with my wand and told me to hide it up here. 

That was just before Darvasen tossed me in that cell. I still can't believe the Arch-Mage's old assistant is the Maulborn general.
====
13963
You can use my wand to scorch the scamps. And illusion dust is the residue of illusory monsters. With enough of each, we can prepare a spell to get us through to Darvasen.

We'll need Tedras, though. That spell is his specialty.
====
13964
He said we'd need the wand, but he didn't say why.

Wait, I know! The Maulborn have occupied the library vaults and sealed the door. And what makes the best spell of unlocking? Burnt scamp hide and illusion dust, of course!
====
13965
You heard correctly. If I had the right ingredients, that is. But getting them will be tricky, considering the Maulborn occupy the Academy.
====
13966
Illusion dust and burnt scamp hide. Perfect! Just give me a moment and … there we go! 

I'll wait up here. You know, to keep your escape route clear. Now go find the Arch-Mage and put an end to that Darvasen.
====
13967
Last I heard he <<1>> was on his ship in Davon's Watch but you'll need to disguise yourself to get on the boat.

Perhaps one of the sailors at the bar has an outfit you can steal.
====
13968
I've heard word that <<1>> docked his ship in Davon's Watch a few days ago.

You'll need to disguise yourself to get on the boat. If you can cause a commotion, you can steal an outfit from one of the sailors at the bar on the docks.
====
13969
You'll find <<1>> aboard his ship in Davon's Watch, but you won't be able to board the boat without a disguise.

Perhaps one of the sailors at the bar on the docks has an outfit you can steal.
====
13970
I've heard that they carry poison on the ship to keep the rats under control. You could add some poison to the captain's food.
====
13971
Watch out for <<1>>. He always keeps close to his bodyguard.

If you want to get to him, you should time it so his bodyguard isn't around.
====
13972
The ship has a rat problem. If you release a rat aboard the ship you can use it to cause a distraction.
====
13973
Here we go. Try to keep up, yes?
====
13974
She's just too jumpy. They say the Akaviri War made her twitchy. She's easily startled by the strangest things. 

Like lizards. Those lizards infesting the Argonian quarter drive her crazy.
====
13975
Ragnthar is twisted out of space. This entrance here will allow us in. But it is not really here. If that makes sense? Lucky for us, Aelif came prepared. She can bring the door into focus. Let us inside.
====
13977
The Dominion retreated into the ruins after the lamias tore them apart. If we strike while they're bloody, we can pay them back for <<1>>!
====
13978
Then we must learn where the crocodile rests its head so we can crush it in one blow. 

I shouldn't ask, but after <<1>> I must. If we knew <<2>>'s movements, we could end this abruptly. Would you do us the honor of finding the crocodile's lair?
====
13979
<This backpack is filled with Dwarven artifacts: gears, struts, and other unrecognizable parts.

<You catch a glimpse of soul gem fragments at the bottom of the pack.>
====
13980
<This gear resembles the ones from Mzeneldt. It shows signs of having been recently cleaned.>

<You can make out a few inscriptions around the central wheel, but you don't recognize the language.>
====
13981
<This empty Soul Gem hums quietly on the table. It still carries smears of dust, hinting at its age.>
====
13982
Then let's get going, comrade!
====
13983
Excellent. Any questions before we go?
====
13984
Merric can explain when we get there. Simply put, it's a weapon powerful enough to combat the great evil facing us.
====
13985
Then … when Doshia took me prisoner, she was to harvest my soul for this abomination? By all the Eight! 

We should be moving. Aelif will await us here, keep watch for any unfriendly faces. Come, follow me. And try to keep up.
====
13986
Comrade … did you say try? The Vivicus is not some long-destroyed legend?
====
13987
This equipment is very old and very delicate. Stendarr willing, we must try to get it right the first time.

Here are the fire salts. Let's begin.
====
13988
Use the bellows, here, to stoke the flame just a bit. Use the valve to my other side to stoke it yet more. And for a truly fearsome blaze, pour fire salts on the coals.
====
13989
The lever, just next to the valve, releases pressure from the forge. But do not worry, I'm certain you'll do fine. Are you ready to begin?
====
13990
We are well on our way. I can feel it. We'll have to tinker with it to see wha-

Stendarr's grace, what's that noise?
====
13991
We'll have to tinker with it to see what it's capable of. But I can feel the power of the weapon already … By the gods, what's that rumbling all about? Look behind you!
====
13992
You shattered the Jagged Lens and broke the spell. The few Maulborn who were left were totally outnumbered, and they ran for it.

The Arch-Mage had us bring you up here. I've been watching over you. You know, as a friend.
====
13993
Safe as gorapple pie. Thanks to you.

And you—you weren't even supposed to be here. I heard how you got your invitation. And now we're all alive because you broke the rules. I'll have to think about that.
====
13994
Don't give me that look! I was worried about you, that's all.

Oh, and before I forget, the Arch-Mage wants to speak to you. He's right outside.
====
13995
Yes, though we lost a few students and instructors in the fight. 

The fact that the lens was buried below the library vaults was one of our greatest secrets. Darvasen used that knowledge to aid the Maulborn.
====
13996
Quite so. They're running out of loyal troops. When Darvasen told them about the lens, they saw it as the solution to all their problems. 

If Darvasen could turn our students into soldier-slaves, the Maulborn would be back in business.
====
13997
For you, here, yes. But I don't need a vision to know that you still have unfinished business out there.

Anyway, I'd like to thank you. And there's one more thing.
====
13999
Too many voices. All of them very important, used to being heard. They want this mystery solved and they want it solved now. They are used to combat, direct action. All this thinking hurts their heads.
====
14000
Questions, not blades? Yes! Merciful Pact-soldier takes pity on Kazdi!

<<1>> took his big glowing egg behind that door and sealed it up. He's like a spider wearing a sash: "Treat with respect, salute often!" But Kazdi knows … still a spider.
====
14001
Heh, Aelif would have hoped you'd notice by now. This one loves to fight. Loves the thrill of combat. But a thorny puzzle, a tricky lock, a track to follow in the woods? Just as much fun as a blade in a brawl.
====
14002
May kill? Not must kill? Yes! Merciful soldier takes pity on Kazdi!

Alchemist <<1>> sealed himself in with his Hist egg. We were to escort him, protect him, no matter the cost. He hopes to use the Egg to control the lizards.
====
14003
The guild's business has always been "contracts in, contracts out." Sees-All-Colors has made the guild a weapon to wield against the mighty Molag Bal. That's a futile mission. It's not our duty.

This only casts a deeper shadow of suspicion on her.
====
14004
You may attempt again. Remember, unnecessary distraction leads to failure.
====
14006
Far too many. But there are a few … if you hear meowing, you'll know he's nearby.

All my other kitties are inside.
====
14007
I see. Try to do better. Remember, distraction can lead to failure.
====
14009
I wonder if it would work on the big spiders.
====
14010
Look around! I had a quick peek at the machinery in here while I was waiting for you. 

I think this entire chamber is some sort of complex Dwarven device.
====
14011
The Dominion clearly targeted <<1>>. As his spirit reunited with the Hist, it was open to suggestion. Weak. And now, it's lost.

I need freshly picked <<2>> to track his spirit. It grows within our mushroom cave.
====
14012
Then quiet them. Slay them.
====
14013
The foul sorcerer is trying to mingle my spirit with the stolen memories of my child Ja-Reet. He must be slain before he can succeed.
====
14014
That was Molag Bal himself. Did you hear his voice? Made my blood run cold. That such an evil thing could be right here, in our midst ….
====
14015
Really? Sorry about that. I'm still refining the design. 

I hope the other one I made holds up. That f'lah from House Dres paid a lot of gold for it.
====
14016
Of course, comrade. You know how it works. Another blindfold for you.

If you're sure?
====
14017
Good. <<1>> hates waiting.
====
14018
I'm sorry, comrade. I knew Jofnir a long time. You're right, we need to report in. So much has happened.
====
14019
Well, how else could I get it tested? Be reasonable.
====
14020
He was born to slaves in Vvardenfell. And yes, he's Argonian, but he's different. Distant. Haunted. Listens to words more than meaning. But he's my husband, and I love him.

The tree-minder lured him here.
====
14021
Yes, though I didn't catch all of it. Crystal shackles? Buckles? I'm not sure.
====
14022
The tree-minder says Argonians born away from the Hist are damaged, but they can be healed by some sort of ritual to join them with a Hist.

I don't know. I don't want them to change <<1>>. And why does the Dominion want him … or the others?
====
14023
I think … I'll let Aelif lead the way this time. Come.
====
14024
What has happened, comrade? I do not like the look on your face. Or the scowl Merric bears.
====
14026
Hsssk! The God of Schemes himself has taken notice of our quest. We're all in murky water now, comrade. And the current grows swift.
====
14027
Of course. Most believe him to be inherently evil, but, like all Daedric Princes, he is many things. 

His ties with necromancy have cast a dark shadow on his image. The Dunmer refer to him as one of the four corners of the House of Troubles.
====
14028
In this day and age, yes. However, the evils of necromancy lie in the hands of the wielder. Just as a sword, magicka, or political power may be used for both good and bad, the same may be said for necromancy.
====
14029
Our acting master general? Only that I expected more from her.

The province generals should have come up with a better fallback plan.
====
14030
That's about what I figured. Run along, pup. Go hide.

I'll handle this. If the monster catches you … well, I'll have to kill a copy of your corpse.
====
14031
What do I know? I'm only a hall steward.

But if you ask me, we should have had someone with more experience replace the likes of Jofnir Iceblade.
====
14032
Yes. He actually visited a few times in the months before he died. Always came into town dirty and smelling like boots after a hard march. Never asked why. Didn't seem like a thing he was likely to tell me.
====
14033
Sure, I remember him here! But not his business. I think he spoke with Akhita a few times. Wish he was still around. Be interested to hear what he thinks of this contract. Knowing the council's all torn up about it ….
====
14034
Oh, you know. The Guild has always been about our short, simple contracts. "One and done" was the mantra a lot of the lads used. Now this long-term thing, with the anchors? The coin's good, but it's a big change. Not everyone likes it. That's all.
====
14035
Merric? He is a friend to Aelif and the second-in-command to Sees-All-Colors, the new commander. 

Of course, that was after the old one disappeared.
====
14036
In her travels, Aelif has learned little tricks and techniques. She has fought mages, Daedra, the undead. Even werewolves. You don't hunt monsters as long as she has without learning a thing or two.
====
14037
Of course. Most believe him to be inherently evil, but, like all Daedric Princes, he is many things. 

His ties with necromancy have cast a dark shadow on his image. The Dunmer refer to him as one of the four corners of the House of Troubles.
====
14038
Why recoil so? Am I truly so hideous? Would you spurn me, as Rulantaril did years ago?
====
14039
Thank you. He's raging in the corridors below us, trying to blast his way out with magic … the magic we taught him.

Please, don't kill him. I don't want to be alone.
====
14040
Then you're as cruel as Rulantaril. Shadow take you, mortal. 

Or perhaps you'd like to take his place at my side? Find me below … if you dare.
====
14041
No! I won't let you hurt him. I'll protect him.

Rulantaril, my love! They come for us.
====
14042
Do you, now? Very well, intruder. Tell me.
====
14046
I don't know. Dremora are horrific enough as it is. But one with enough magic to project an image like that? Gives me the squirms.

See you at the guildhall, comrade.
====
14047
She rallied us after Merric was taken. She won the day for the guild.

She's still at the attack site. She said she wanted to sink her claws into the Worm cultists, so she could see what she could learn. I hate it when cats talk like that.
====
14048
I wouldn't be standing here otherwise. We killed the Daedra and drove off most of the Worm Cult. Then a Dremora … she came out of nowhere. She grabbed Merric and disappeared.

Thank Akatosh for Aelif.
====
14049
How would Aelif know? She was behind you.
====
14050
Oh yes, Colors, the heroic Guildmaster. Pff. We don't need to wait for Colors. You and Aelif are more than smart enough to figure this out. Here, give those items you found on the cultists.
====
14051
Dourstone Vault. An old Imperial tower, on an island off the coast. Go, seek Merric there. Aelif will find our heroic Guildmaster and get additional blades.
====
14052
You didn't recognize the Dremora from her projection? I think her name is Doshia. Quite full of herself, actually. 

Hmm. This note mentions an "island tower." Aelif wonders if it speaks of Dourstone.
====
14053
Are you asking if we're comfortable? None of us are comfortable outside Black Marsh. Too dry, too open, too bright.

Still, at the moment we are treated well, and the Hist Tree will soon be cleansed.
====
14054
Before I was here, I cared about the rain only when it fell on my tribe. Now I must worry about Stonefalls and this Pact.

The reeds can bend to the wind, but I must not.
====
14055
I spent much of my childhood here, living with my mother's family. 

Some of my fondest memories are of playing with my father on the shore of the bay. I learned to fight with the troops in the square.
====
14056
In the wake of Balreth's rampage? It goes well. Senie will be rebuilt, and ash from the volcano will actually help the farms, at least in the long run.

It's been hard, but Daen Seeth will prosper.
====
14057
We're holding them. In some places, we're barely holding on, but we're holding them.

But I wish I hadn't invoked the Brother of Strife.
====
14058
I do. I wish I hadn't been needed here. I should have aided the effort at Ash Mountain. 

The Brothers depend on old magic from another time. They have no place in Stonefalls today.
====
14059
Kyne blessed us with a victory at Ash Mountain, but we're still fighting those milk-drinking Covenant bastards. West of us, they've locked horns with Vivec's Antlers.

And I've heard rumors.
====
14060
A scout from the northwest border made it to the city, bloody and bruised. He said a force was marching on Fort Virak. If they take Virak, they're on the doorstep of Riften, up in Skyrim.

Those Dagger bastards! To Sovngarde with the lot of them.
====
14061
I am, though I wish I wasn't. What a monster!

But it's got the Sacred Cranium, I'm sure of it. It stalked off this way and I sneaked after it.
====
14064
It went into the crypt. You can probably follow it just by its odor—it smells like a hot forge.

Are you going after it? Because I'm not. That thing breathes fire.
====
14068
I don't want to provoke an all-out war until the Wardens send help. Just don't rile them up. There's more money in it if you do this right, and less if you keep asking stupid questions.
====
14070
It's not operational without miners, if you catch my meaning.

What do you really want?
====
14072
Thank you. Your efforts have lifted the morale of the priests and acolytes, giving us all hope. We are in your debt.
====
14073
<The pilgrims' bodies are still warm. They died very recently.>
====
14076
My ancestors thought they could keep them safe in case they were needed again. 

What folly. They're too powerful. They twist their bearer, forcing him to use them. The Fangs need to be taken away and neutralized.
====
14078
<You find another dead pilgrim. Her throat was cleanly cut with a blade, and from the damage to her body she clearly fell from the nearby cliff. Like the others, her body is still warm.>
====
14080
I don't need an all-out war, not until the vicecanons send help. The fewer dead, the fewer angry Goblins. 

And with that totem, I'll have some bargaining power.
====
14082
Their camp's above the mine. We employed a few of them, but otherwise we left each other alone. I don't know why they'd be upset at us. 

Maybe they decided we looked funny. Or maybe they wanted my favorite dress. Either way, it has to stop.
====
14083
Take some more. It's not like slop is expensive.
====
14084
Fine, have some more, but don't waste them. We've only got so much to throw around.
====
14086
I am not a traditional Argonian. My egg-sister says that my part of the nest was kept too dry. 

Perhaps that is why I yearn to immerse myself in the River of Humor.
====
14087
Rumors say the performance required precision. Performing it incorrectly was punishable by death. A mysterious order protected the rite, murdering anyone who performed it without care.

Of course, I'm sure those are just rumors.
====
14088
Doggie looks at you with adoring eyes.
====
14091
Very well. The first part of the performance goes like this: 

"One day, in full view of the n'wah, the mehra of Koal Canton …."
====
14092
Doggie has started following you.
====
14094
Performance of the sacred rite requires exact preparation. True humor must be taken seriously, so an improper performance demands death. 

Those who fail find themselves facedown in the hackle-lo.
====
14095
I love peanut butter!  Let's go!
====
14096
Well, have a snifter of greef then, muthsera s'wit. Just know that Kragenmoor is the ancient home of the Mirthless Order.

If your friend performs the rite improperly, he will be slain.
====
14101
Well, if you had any ideas about getting into the storeroom or the pantry, forget it.The keys are in the <<1>>'s strongbox, and he never leaves its side.
====
14102
This is a day of reckoning. We will bring down one of the biggest leaders in all of Stonefalls, and using <<1>> will announce our presence to the world!
====
14103
My damn laundry. Not that it's any of your business. My captain likes to see clean uniforms on deck.
====
14104
Tense? Tense? You hear that drunk elf prattling on? Nords this. Nords that. I'm two pints away from cramming my fist down his throat.
====
14105
I was. Now I am but a remnant of my former glory. 

Magistrix Vox shattered my reliquary and reduced me to my current state. You need my blessing to defeat her, but as I am now I cannot bestow it.
====
14106
Many of my priests died fighting the Daedra who now defile the shrine. Those who remain seek to gather the pieces of my reliquary.

Speak to Priest Dilyne, who is best favored of my servants. I know she still lives.
====
14107
Restore my reliquary. 

Find the pieces, scattered about the shrine, and bring them to Master Aron at the central dais. When I am made whole, I can help you prevail against Vox.
====
14108
Interesting. Why was my father here? And who is this witch he mentioned?
====
14110
I stabilized the portal, but it's not going to stay that way. I need to attend to it.

Would you go to the court my father mentioned? Maybe someone there knows of his fate.
====
14111
There are two tolls you can pay: the toll of flesh or the toll of silver. Choose!
====
14112
The toll of flesh commits you to fight our enemies, the wretched bats of this wood.

Each time you kill a bat, we'll descend to feast upon the bat's tender bits.
====
14113
The toll of silver! Search the dark caves and the farthest corners of the woods. Collect trinkets of shiny silver left by those who fell to the wolves. 

Glitter and glister! Such trinkets please us with their luster.
====
14114
Speak then, featherless one!
====
14116
Then we shall feast on our foes. When you have killed four and four of the flying rats, find the Seneschal of Carrion.
====
14118
Then go to the caves and bring us trinkets.

The Seneschal of Carrion awaits at the Blackfeather Court far up the road to accept your shiny, shiny tribute.
====
14119
The Tribunal has long held it in their care. Mad and reckless, Vox stole it from their Temple.

Now I am fading and my connection to this plane becomes more tenuous. If you would restore my reliquary, delay no longer.
====
14120
The General ordered me to stay out of his quarters on the lower level. He's never done that before and I want to know what he's hiding. 

He's posted a guard, but if you can get past him and search the room, maybe you can find out what's going on.
====
14121
Quickly, tell me of the sacred performance. Moisten my scales.
====
14124
Wow, that joke is terrible, well, I guess it'll have to do.
====
14125
Well, I trust your judgement on this, and I'll just carry on.
====
14126
The court is fat and happy. The bats are dead, and we have fed. Eyes and wings and skin and ears. Such tender bits!

We are pleased with your tribute, featherless. The duke wishes to speak with you.
====
14128
Such glitter and gleam! Such twinkle and shine! We thank you for your tribute, featherless.

Our duke will want to speak with you. Go! Present yourself to the duke for your reward while I add these glitteries to our hoard.
====
14130
Just take out those watchers near the portals. If you don't kill them close to the portals they guard, another one of the creatures pops up to take its place. Blasted Vox.
====
14131
Yes, and I learned something important. These Dremora are stupid.

I put on a little face paint and one of their revolting robes and was able to walk around without them noticing me. That is, until I stuck my blade into one of them.
====
14132
Questions? We charge you a toll, yet you want to talk instead of pecking us?

Miraculous! Speak!
====
14133
I thank you, as should all Argonians. It would have been better had the Fangs been left buried, but now they've been unearthed, we must keep them safe.

So far, you're the only person unaffected by them.
====
14134
What? What? We are crows. Do crows not hold court where you come from? Do they not cluster, conspiring and plotting and politicking?

Watch them more closely, more carefully. Pay attention next time!
====
14135
A crow must leave the nest and fly. Crow Mother has left us dominion over the wood, and our war with bats and wolves keeps us busy.

Enough talk, fledgling. The wood is yours to explore. Go!
====
14136
Crow Mother hatched us, taught us to talk. She made me the duke, for I am the smartest and biggest and loudest.

But then she forgot us. I think she was tired of our cawing and wanting. Want, want, want. We want.
====
14137
All right, then. Here. Take it. 

But remember, it'll only fool the Dremora. The more beast-like Daedra will sense what you really are.
====
14138
It's yours — we'll need that gold if we survive this.

Remember, it'll only fool the Dremora. The more beast-like Daedra will sense what you really are.
====
14140
I'm not sure. It worries me, but not as much as the Fangs in the wrong hands.

Here, take the first Fang while I consider what we should do with them.
====
14141
Shalidor was an arch-mage of the First Era: the greatest spellcrafter to ever walk Tamriel.

In my dream, he said he had a final task to perform. He conjured your image and told me to seek you out.
====
14143
The arch-mage spoke of a tome that lies forgotten in the Ayleid ruin of <<1>>. It's along the coast to the north.

You are the one who must retrieve this book. You've been chosen.
====
14144
What I hope to accomplish is difficult. Perhaps impossible. It will require great strength of spirit! 

I sense this strength in you. That is what drew us together in the ruins.
====
14145
A storm rages towards us, Adept. War has come to Tamriel, and the Mages of this great guild must have quarter.

I intend to offer them a safe haven. A sanctuary where they may study in peace.
====
14147
I created that sanctuary, centuries ago! It was stolen from me by an agent of chaos, and magically transported to the Shivering Isles. 

To recover the island we must locate four hidden tomes. This is the task of which I speak.
====
14148
What are you going to do?

It's gnawing at my mind. If I give it to you, I'll go mad. I'll die!
====
14149
Spellbooks? How pedestrian. 

As it happens, I'm feeling particularly charitable at present. I'll allow you to enter. After.
====
14152
Here, take it! There's only one, I swear. I don't know where the other Fang is.

That thing burrowed into my mind. I never want to see it again. Never.
====
14154
After a test of your resolve. This isn't a lending library. If you want the spellbooks, you'll have to earn them.

A portal has been opened, just behind you. Close it, and I'll grant you passage.
====
14155
Shalidor! That pompous Nord and I go way back! 

I know what he wants, indeed I do. His island. He wants to steal it back. Oh, how I love a challenge.
====
14156
Where's the sport in that? Tell you what. I'll give you one book in exchange for your heart or lungs. Your choice.

No, wait. I have a better idea! Let's have a contest. A contest, wrapped in a mystery, with an enigma glaze! Oh, what fun we'll have!
====
14157
Excellent! Cheese and cabbage for everyone!

But wait! We should inform Shally-dorable of our deal. With any luck, he'll die of embarassment all over again!
====
14158
A few tasks, the odd deathtrap. Nothing so difficult as, say, reassembling the Staff of Chaos or rebuilding the Numidium.

Take the first book. Puppy-killer. And I'll give you an additional book for each test you pass. Are you game?
====
14160
We are in words and treaties. The moot might meet in peace, but we remember what the Argonians were like when we dragged them out of the muck.

We know what they really are.
====
14161
That's the calm man's choice, stranger.

Without my daughter at my side, I don't give a damn whether some scalebacks are bleeding out in the ash!
====
14162
Well looks who thinks themselves an expert on goblins. Hey everyone, we've got a regular goblin-lover over here! Look friend, what did I say about stupid questions? Just get me that totem.
====
14163
My apologies. It's been a rough few days. Truthfully, these goblins didn't wander into the mine. We've been using them as slave labor for the past few weeks. We needed something after the Pact made me free my previous miners.
====
14164
I hired a thief to steal their totem, and then hired a mage to enchant the thing so whoever held it could command the goblins. They already had some sort of link to it, so it wasn't too hard. Problem is: someone stole it and let the goblins go.
====
14165
Yes. Otherwise this mine can't turn a profit and the Pact loses iron needed for the war effort. Besides, goblins are animals. Slavery is an improvement for them. So do you need something else, or can you help fix me this disaster?
====
14166
Last I saw him is he was running for the old Argonian quarters. If he's alive he's probably trapped in there.
====
14167
I'll mix this. And this.

There. Now to test it. Would you take this to my assistant?
====
14168
I'll just mix these ingredients. Shaky shake shake!

There. Now to test it. Would you take this to my assistant?
====
14170
Oh, he's afraid of me! He's hiding behind the large mushrooms to the south.

We call him Not-So-Quick. Just tell him I don't want him to drink it.
====
14171
Oh, no! He's much too afraid of me. He's hiding behind the large mushrooms to the south.

We call him Not-So-Quick. Just tell him I don't want him to drink it.
====
14172
He'll get better. Here, smell this. Does it smell dangerous? No, of course not! It smells great!

Your turn. You'll want to be out in the open, preferably in the exact center of town. Enjoy the experience.
====
14173
Really? She said that? Then my first reaction is to drink it. But she knows that's what I'll think, so I shouldn't. But I should do the opposite of that, so ….

Dry scales, I think I've figured her out. Give it.
====
14175
Really? She said that? Then my first reaction is to drink it. But she knows that's what I'll think, so I shouldn't. But I should do the opposite of that, so ….

Dry scales, I think I've figured her out. Give it to me.
====
14177
Not sure. 

Why don't you fiddle with the prisms while I think this through? Maybe you'll get lucky.
====
14178
Maybe. 

The prisms might be out of alignment. I think we need to direct the beam of light to a specific point. Adjust the prisms until something happens while I work on the emitter some more.
====
14179
Ssk! The Reach vermin hide behind their magical shield. We must bring it down, for the Pact and glory.
====
14181
Hssk. Imbue the effigies with the corrupt magicka. That should clear the way into the mine.
====
14183
We're in a pocket of Oblivion. Everything you see is crafted from illusion and metaphor. 

Even the grass beneath your feet is just a memory of grass. Your mind is struggling to make sense of the chaos around us.
====
14184
Of course, Mistress. As you know, we bards call it Skald's Retreat. The greatest talespinners in Skyrim gather here. And, of course, we have loremaster Brugar as well. Keeps a library of ancient stories and artifacts.
====
14185
Nightmares. What are you talking about? I'm hiding from the Dominion army. Don't you see them encamped just ahead?
====
14186
I've …  I've got a performance tomorrow. The Song of Sinmur. In front of everyone. Have to be ready!
====
14187
Yes, you did! You don't believe in me. I can be a great skald. Walk Skyrim and learn the songs. Just name a tune and I'll belt out a lyric.
====
14188
I've spent most of my life studying Oblivion and the various methods of fighting Daedric threats. 

The Tribunal is wary of Daedra, and with good reason. Nothing good ever comes from Oblivion.
====
14189
Technically, the Crow's Wood is part of Evergloam, one of the realms of Oblivion. It is the realm of perpetual twilight, ruled by the Daedric Prince Nocturnal.
====
14190
Great, get in there, find out what the Reach leader is doing, and then kill him!
====
14192
Huh. The general doesn't get many visitors. Or any, really. You'll find him in a shack to the southwest.

A word of advice: Don't stray into the western side of the prison. Not unless you want to get eaten.
====
14193
Help from Maraamur, that's a laugh. Slept through Engling's performance, dribbles mead from his mouth like a pup. How can I help you?
====
14194
Because the Academy couldn't find a living person who could tolerate rowing spoiled mages-in-training back and forth all day long.

Plus, I owe the Academy a debt I won't be able to repay in a hundred lifetimes. So here I am.
====
14195
I was a student at Shad Astula, dabbling in magic beyond my control.

I was trapped in a spell that tore my soul apart. The headmaster saved me, but he had to bind my soul to the Academy. Now I serve Shad Astula for all time.
====
14196
You stand before a Nether-Niece of the Mistress of Shadows.

I am the Crow Mother, the Daedra Lord of this region of Evergloam.
====
14198
That's right. Some of the prisoners went feral. Animals, that's what they've turned into!

Good hunting, though.
====
14199
Even kin of the Night Mistress grow lonely. The crows I created from my feathers were pleasant enough company for a while, but I tired of them.

Rulantaril was my first visitor. He was so kind to me.
====
14200
Some think it's the keystone's influence. Using it to trap us must've had some effect.

Others think the feral were weak-minded, and broke under the strain of our situation. Who knows?
====
14201
That's it, then. Now we can … wait, no. We need one more thing. We need Engling's lute. Have to have her lute.
====
14202
I suppose I can give you a little more.

There! This should last nearly twice as long.
====
14203
Sounds good. Watch my back, right? Keep the bad mead demons from getting me.
====
14204
The Guild recruits mingle at a building east of the Guild Hall.
====
14205
Thanks, stranger. I got separated from <<1>> and <<2>>. They ran to the Argonian huts, and I hid here.

I hope they're all right!
====
14206
I think one of those things is getting closer!
====
14208
I can't stand this much longer!
====
14210
I've got to get out of here. Got to find my brother!
====
14212
These vines, they're so tight.
====
14214
We'll sing songs of you yet, my friend! Now you just need to convince the only other person awake on the island. His name is <<1>>. And he's an idiot.
====
14215
Sorry, that's not fair. He's actually a drunk. He's upstairs. Keeps squealing like a stuck skeever when I try to talk to him. I'm sure you'll be able to convince him.
====
14217
I did not "lose them," fangless. They were stolen from me by Supernal Dreamers. Slay them. And keep slaying them until you find my bongos.
====
14218
I am a knight, my featherless friend. "The" knight, I suppose, as I am the only one in this realm.

You will address me as "sir."
====
14219
Do not doubt it! I am the Knight of Marrow, noble guardian of the Blackfeather Court.

I am on a quest to recover bones full of delicious marrow for the duke to eat.
====
14220
No, I'm afraid I can't. I must be about my own quest. You have delayed me long enough. These bones won't collect themselves.
====
14221
He is my liege lord, the master of the Crow's Wood in the absence of the Crow Mother.

As a visitor to the wood, you will be asked to complete a quest of your own.
====
14222
The prison warden had a book about the keystones. They knew, and they still did this to us!

Over time, all the prisoners bound to the keystone lose their minds. They become feral. Don't leave us to that fate.
====
14223
I'm talented. My skill pours from the sky. I never even picked up a book, but look how naturally I brewed this potion!

And look how colorful it is! That's talent.
====
14224
For the change of pace! Court gets so noisy. Here, I'm the only one squawking. 

And I get the choice bits from the fish that wash up on the shore.
====
14225
You're in Oblivion! Nothing is ever quite what it seems, and you shouldn't let your eyes betray you.

If they do, pluck them out and give them to me. Eyes are so delicious!
====
14226
As close to fish as you can get in this place. Memories of fish, I guess. Remember that nothing here is real.

I guess that means you're talking to yourself, featherless one.
====
14227
<<1>> drew power from three Ayleid crystals to seal the door. If you activate the crystals, they take back their power from the door. Then, you open the door and wallop <<1>>.

Simple, yes?
====
14228
The first one is near the sealed door. The others are in the same room, but held up high in claws.

Fear not, merciful friend! Passages lead to the claws, through hordes of angry-dead and countless snake-ladies. But <<1>> keeps light on her feet!
====
14229
The Supernal Dreamers. They must be stopped or the world will end. Recover the crystals.
====
14230
They're antiques, of course! Highly collectible! Also, magic.
====
14231
Cultists! You know. Do bad stuff, summon the unspeakable, destroy the world. Call themselves Supernal Dreamers. I wonder what Supernal means?
====
14232
The shattered crystals can be used to control the orbit of the moons. Those who control space control the world.
====
14233
The Supernal Dreamers are a group of daedra cultists who manipulate dreams.
====
14234
They are really bad dudes.
====
14235
They're daedric cultists of some stripe or another. To be honest, I can't be bothered to distinguish them. 

But they're going to use the shards of the Crystal of Power for a daedric summoning ritual, and that's all you need to worry about right now.
====
14238
Along the cliffs, past the docks. Just follow the smell of brimstone.

The locals avoid the place because of the stench, but a man came down not too long ago and walked right in.
====
14240
Jinkies, not again. That's the kind of thing that happens to goblins all the time. Story of our lives. I could tell you all about that, but I know you don't care, so why waste my breath? Kill me now.
====
14241
I am Geoffroi Stictal, the Lord of this realm. I govern the properties you see here, from the largest house to the smallest campfire.

I am also the keeper of the Crystal of Power, which prevents this place from being removed from existence.
====
14242
To the west and east, then! Two glowing stones, one per side, each with stairs and guardians.

Easy! Yes, easy!
====
14243
I say get your own! I'm trying to survive this disaster. This shrine is crawling with Daedra.
====
14244
The Crystal of Power has been in my family for generations. We were entrusted with keeping it safe a thousand years ago.
====
14245
It's a faux-shanty shack. I wouldn't expect a commoner like you to understand.
====
14246
Why? Because I can. Plus I'm just a demonstration.
====
14248
To the west and east, then! Two glowing stones, one per side, each with stairs and guardians.

Easy! Yes, easy!
====
14249
Of course, he occasionally stands-in as my jester.
====
14250
It was only a rhetorical question.
====
14252
Ah, I see. I shall have him tested immediately.
====
14253
Because they're daedric cultists, and everyone needs a hobby.
====
14254
I will be dead soon <cough>. You must hurry.
====
14255
Don't be silly! All magic are crystals.
====
14256
Oh, I don't know. Important stuff.
====
14257
Ahem! So, a goblin-fancier, are we?
====
14259
Because of the dragon tears.
====
14261
Dark Elf. Mage, by the look of him. "Telba-something," I think he said. He asked for directions. Said he was looking for his father.

Sorry, I've got to get back to work.
====
14262
I am what remains. I was lost in this wood, trapped here and chased by wolves until they caught me.

I grieve for you. There is no escape from this wood.
====
14263
There is no salvation for me now. Flee this place of shadows if you can!
====
14264
Such cruel fate! Where was he when I still lived?

Beware the high moor from which the tower rises. Ghosts who have wandered far longer than I lurk at its summit, hungry and hateful.
====
14265
You'll forgive me for not thanking one of <<1>>'s murderers for turning her coat. 

But the Khajiit is your prisoner. What would you do with her?
====
14266
Then as a duly-appointed vicecanon, I authorize summary judgment upon a spy within our borders. Guard, prepare the Khajiit for execution.

Once this business is finished, I'll join you in the Inner Bailey. <<1>> will suffer a crueler fate.
====
14267
You can't be serious. The Dominion stole our soldiers' skins, murdered a vicecanon, and destroyed Argonian eggs at the hour of their birth.

Beheading would be leniency.
====
14268
Vile thing. A bit of magicka focused … and there.
====
14269
Stral Blackthroat is our leader. He's taken hundreds of Pact heads. Once the Worm Cult's ceremony is complete his power will be monstrous.

Look for him rising out of the Dragon Shrine soon.
====
14273
The illusion of pain will loosen his tongue. Use this vessel of oil on the Reachman. It will convince him that he suffers unimaginable pain. He should shout everything we need to know then.
====
14274
A powerful benefactor. She hates that monsters can ruin the lives of everyday folk.

Our benefactor has put gold behind her principles. And so, we put our strength behind her cause.
====
14275
I can feel my flesh decay. But I'm not dead. Please, kill me. I'll tell you anything if you promise to kill me.
====
14276
<<1>> fled further into the mine, but <<2>> ran into that hut. I'm not sure if he's still alive. Frankly, I don't care. That lazy scaleskin left me to die.

Many thanks, my friend. When we meet again, the mead will be on me.
====
14277
That's true, though without my help, it will take Valaste considerably longer to translate it. 

I'd like you to return and let her know the bad news.
====
14278
Tests. Well, that's a start. I suppose.

What of Shalidor? He was drawn away from here in a burst of light.
====
14279
Yes, Rulantaril is here. We made a bargain, but he thought to renege by binding me in this tower.

He still fights me. He doesn't want to stay. Make him see reason. Make him honor our agreement.
====
14280
Sweet Rulantaril came to me, the nether-niece of Nocturnal, to learn the secrets of the forgotten magic. 

In exchange, when the time came, he was to return to keep me company. That was our bargain, sealed in blood and arcane runes.
====
14281
He tried to avoid his responsibilities, but the magic wouldn't allow it. He made a … tiny miscalculation. 

When he left, that hurt me deeply. He used me, but I forgive him. He must stop fighting and stay with me.
====
14282
I don't know. Desperation, I suppose?

I knew I'd made a terrible bargain, and I didn't want to live with it. But I do, don't I?
====
14283
Of course he did. He's my son. He's intelligent and resourceful. I left him all the clues he would need.

I was hoping for a rescue, not rebuke from a stranger. Are we done?
====
14284
That's not something I care to talk about with an outsider.

Why don't you ask <<1>> about it?
====
14285
That topic is off-limits for me.

<<1>> might tell you about it.
====
14286
They don't pay me to worry about that sort of thing.

Why don't you ask the ferals? They might even answer … in between bites.
====
14287
Very well. Get the <<z:1>> to <<2>>. She's holding the tower southwest of the camp against the ferals.

And remember: I'll hold you to our bargain. All of it.
====
14289
I don't know. She's connected somehow. If we continue to investigate these anchors, we're sure to uncover something. We've got to hurry!
====
14290
That's all?

Then we must stop him, and quickly. Search the remains of this camp for any indication of <<1>>'s whereabouts. I'll rally the soldiers and prepare to assault the ruins.
====
14293
They stay here. Master says he doesn't want them to be dead yet.

I get them when time comes. No worry!
====
14294
The students you helped want to speak to you. They're waiting at the docks.

I think they want to say goodbye.
====
14295
Well, Geirvarda doesn't seem very thrilled about going to the Academy. And Renus and Guronii will wager on anything. 

I even heard some students buy their way onto the boat, but I'm not sure I believe it.
====
14296
I know. You have things to do. Important things. We just heard about everything you did before you arrived here.

But we didn't want you to forget us.
====
14298
We wanted to give you something. It's not much, but maybe it will help you remember the Academy.

Now where did I put it?
====
14299
No. I want to, but I'd better not. My family would be angry. 

And studying at the Academy has got to be better than herding goats.
====
14302
I want to love her of course! She is my sweet, my cuddles, my etherial netch.
====
14303
It's simple. I will pull up the Mages Guild attunement crystals. They tap into what innate power you may have and channel it. 

Follow me.
====
14304
Not good. Not good. 

I'll start translating this right away, but I hope Shalidor returns to help.
====
14306
Xarxes' backside! Then this is going to take a while.

Check in at a guild hall from time to time. I'll leave word for you when I've finished.
====
14308
I'll send you back to Tamriel, then. Are you ready?
====
14309
They must think me thick-shelled … and they'd be right. I came to help. No one, not even a Goblin, deserves to be a slave. <<1>> used their totem to control them.

So I stole the totem. I thought if I returned it to the Goblins, they'd leave.
====
14310
You're not listening. I stole the totem from <<1>> thinking if I returned it to the goblins they would just leave. But they didn't. They started fighing over it to see who would lead. They're still fighting over it.
====
14311
And they even chose a war chief and settled in. They'll keep attacking the village until the vicecanons wipe them out.

Help me clear the blood from my name.
====
14312
So she can enslave the Goblins again. That would bring peace … of sorts. I can't bear that. If I had the totem, perhaps I could solve this.

Go out the mine's back exit to the Goblin camp above us. The war chief must have the totem.
====
14313
Of course! People come for miles around to hear me play. Do you have any requests?
====
14314
Perhaps. But you haven't been sponsored and we haven't checked your background. 

Now, please go away. I'm too busy to chat with over-ambitious bumpkins.
====
14315
Sometimes I wish they hadn't. But then I wouldn't get to cheerfully ferry you back and forth to the island.
====
14316
You do, eh? It'd better be important. You'll find him in one of the ruined buildings north of here.

A word of advice: don't stray into the western side of the prison. Not unless you want to be eaten.
====
14318
For dinner. Some of the prisoners have gone feral.

Captivity with no hope of escape will do that to the weak-minded.
====
14323
In the camp above among the old slave pens. The goblins are still fighting over it, but who ever has it is going to be solidifying their claim as war-chief. I'll catch up with you when I can.
====
14325
I'll tell you what I can. I'm no expert on Goblins.
====
14326
It was easy. <<1>> didn't really think anyone she hired would try and free the goblins, so she didn't worry about securing the totem too much. It was a simple matter of stealing it from this house where she had it hidden.
====
14327
Goblins always chase after their totems. Surii knew that.

She paid someone to steal it from the Goblins. She lured them here and then hired a mage to enchant the thing. Apparently, Goblins are easy to charm.
====
14328
After I gave it to them, the biggest beat the others into submission and took it. So now he is the warchief.

He's probably close to the center of their camp. They circle around their totems like flies on a carcass.
====
14329
I don't think it would be good. 

I heard a story once about an Argonian who destroyed a Goblin totem. He wanted to save his village. The Goblins went on a rampage for weeks. They shredded tree, hut, and nest alike.
====
14330
Was there medicine to ease my pain?
====
14331
Excellent! You've done my people a great service.
====
14333
If she lives, why do you stand before me?
====
14334
He's known as the Daedric Prince of Madness: the Mad God. 

My distant cousins, the Dunmer, call him one of their Four Corners of the House of Troubles. He's a threat to the bloodline and their Tribunal.
====
14337
It's an honor to know you.
====
14339
I see! Tell me, is Remelie dead now?
====
14340
Well? Is the vile boss murdered?
====
14346
Madness comes in many forms. Sheogorath encompasses them all.

He rules the Shivering Isles, but often takes an active interest in our world. That usually leads to someone's sorrow.
====
14347
Shalidor was the most famous arch-mage of the First Era. His dedication to spellcraft and his commitment to research were unmatched by any before or since.

Most mages revere him, though he does have his critics.
====
14352
You're not going anywhere in life with that attitude. Jerk.
====
14353
Nah, I'm kidding. Violence is funny.
====
14354
Oh no! I've had a sudden revelation that killing sentient beings is immoral!
====
14357
Shalidor felt that one should earn the right to be called "mage." He created many trials to test the spellcasting mettle of men and mer.

His loudest detractors were those who failed those tests.
====
14360
Well I die with pain, but I die knowing I sacved the world.
====
14362
If she lives, why do you stand before me?
====
14365
The documents you found in the Maulborn camp contained several names. A few appeared over and over.

After a little bit of digging, I connected one of them to our target.
====
14366
Now you've got it. Varon and I will join you shortly. We need to send our report and wait for our next orders.

Stay safe. I'll see you soon, my friend.
====
14367
Because I also learned that Hlaalu troops have been ambushed by superior Maulborn forces at the Obsidian Gorge. Our target leads those forces.

We want the alchemist. Saving Hlaalu troops isn't part of our mandate. But maybe together ….
====
14368
Oh, just one of the many shrines to my lord. The common rabble know it as Cheesemonger's Hollow. 

Sheogorath is fond of it, but rarely graces it with his presence.
====
14369
For a number of reasons we have to operate in secret. If word got out about my true identity, my life wouldn't be worth a one-legged kwama.

But know that I adhere to very strict guidelines. That means I can't just stab anyone who ticks me off.
====
14370
Are you lost? Do you know nothing of the place you've come to?

The Shivering Isles are Lord Sheogorath's realm in Oblivion. To tell you more would, as my lord puts it, spoil all the fun.
====
14371
I am Lord Sheogorath's chamberlain. I handle his affairs and look after the Shivering Isles while his lordship is away.
====
14372
They slit my throat and call it a day. Puts me under a bit of pressure, you understand.

So don't get me angry. That never ends well.
====
14373
He's my contract, yes. Not his Maulborn troops, however.

We have to walk a careful line. Let's just say my organization isn't in the highest standing right now, but some house leaders still place their trust in us to get things done.
====
14374
The Song? Of Sinmur? Look, mead demon. I'd love to help you, but I don't know the lyrics. Or the melody, to that particular tune.
====
14375
<<1>> swore to fight the Dominion's enemies. You saw the horrors <<2>> brought to these lands: skin-stealing, egg-killing … nothing the Dominion should be. <<1>> upholds the Dominion by helping Pact-soldiers stop <<2>>, yes?
====
14376
Return to Dominion army with news of <<1>>'s fate. Emphasize how stupid tactics, awful plans, and crimes of war were his ruin. <<2>> may leave out her part in <<3>>.

After that, continue defending the Dominion from all foes. <<2>> swore an oath.
====
14377
Yes, on battlefield where fighting should be. Not against Pact families in their houses. Not in swamp-lizard nurseries.

Please, Pact-soldier, give <<1>> the chance to fight Dominion foes under the sun, not from the shadows.
====
14378
Of course. In the dream, I sit alone in my study. Shalidor appears before me in a blaze of glory, proclaiming that I've proven myself through my extensive studies. 

And he's chosen to entrust me with a task of great importance.
====
14379
Complex indeed. Much of this is beyond my understanding, but … here. This one is an attunement spell.

We can summon <<1>> himself! We'll need some ritual orbs ….
====
14380
This Khajiit came with the Dominion soldiers who committed terrible crimes on <<1>>'s behalf. If not responsible, she is complicit. Is this truly your decision?
====
14381
Set one of these Dominion criminals free after the terror they brought to Shadowfen? <<1>> plans to end the Argonians as a species!

You earned my trust at <<2>>, but this is too much to stomach.
====
14382
Guard, take charge of the Khajiit. Prepare her for interrogation. If she gives you any trouble, shave off her whiskers. 

Once our soldiers push back the lamias, I'll join you in the hunt for <<1>>. The Hist guide you, friend.
====
14383
You wish her execution? I admit the thought pleases me, but vengeance often clouds reason. Are you certain she must die?
====
14384
Clever. They'll consider <<1>>'s experiments an extravagant waste of resources and focus their attention elsewhere.

I'll escort the Khajiit from the ruins and meet you inside the Inner Bailey. <<1>> won't see another sunrise.
====
14385
Then we'll take charge of the Khajiit. Guard, treat her as my personal ward. I'll allow no reprisals against her.

Once our soldiers take the entrance, we'll join you in the Inner Bailey. <<1>> can count his lifespan in minutes.
====
14387
He conjures an image of you, saying you are the key. But he wants to test you to be sure. 

He speaks of the ruins of <<1>> and of a forgotten tome that you alone must recover. That's when I awaken.
====
14388
Even now, <<1>> works to separate my people from the Hist. If you must consider what to do with the Khajiit, I urge you to do so quickly.
====
14393
He ran into a cave to protect some soldiers trapped there.
====
14395
<<1>> brought me in to keep the Goblins in line. That trinket of theirs only does so much.

All these years of experience breaking slaves to be properly obedient, and then a damn Goblin stabs me.
====
14396
Sinmur. The giant led the Reachmen from Shor's Stone. Arrived just in time to see the Watch Captain throw herself into the fray. I need to restore order here. Can we press you into service again?
====
14398
The tribe isn't cowed yet. You've got to do that if you want that stick to mean anything.You take the totem, plant it in front of some goblins and then beat them until they give in. You do that and the tribe will listen to you.
====
14399
That soft-hearted Argonian stole the totem, breaking its spells. I'll wear his hide for boots! Goblins are animals. We were teaching them a trade.

With you here, there's still hope to salvage this mess.
====
14400
I'll … I'll survive. I can't say the same for all of my men. Wait. Who in Oblivion are you?
====
14402
We believe Magistrix Vox is holed up in the caves here. 

But we don't have enough troops to go in after her. Or stop her, if she tries to fight her way out.
====
14403
Our Lady Almalexia suggested that perhaps Saint Veloth, whose hammer Vox wields, might be able to provide assistance.

But his shrine to the west has reportedly been overrun. And we don't have enough troops to do a thing about it.
====
14404
You take the totem, plant it in front of some goblins, get them riled up, and then beat them soudly about the head and shoulders until they give in. You do that a few times, and the tribe will listen to you.
====
14405
You're going to perform a play. My play, actually. Wrote it meself.

I call it "The Folly of Isolation." It's a tragedy and a comedy, both at once. A tromedy!
====
14408
Beat on some Goblins for a bit, then slam that totem down in front of them. They'll cower at the sight.

While you do that, I'll climb down. Meet me inside the mine at the slave quarters. We'll retake the place … if you've got the totem.
====
14409
They promised to augment us with dark magic if we unleashed that giant. That giant's rampaging about, so they're here to fulfill their end of the bargain. They are enchanting Stral, making him a deadly weapon. 

He, he is projecting here to save me.
====
14411
We need to learn more about these things. The ghasts keep repeating the name Calix Thorntongue. Go kill him, take his heart, and bring it back to me.
====
14412
Not long. A few days. Perhaps a week, or a bit over that.

My house still stands, but if we dally much longer, they and my beloved will turn to ash!
====
14413
You're going to put on a show for me. I'm calling this … the Lone Man's Folly. It's a tragedy and a comedy … and it better make me laugh and cry.
====
14414
The Mages Guild wants to turn one of my precious Isles into their Sanctuary. They want to isolate themselves from the rest of Tamriel, correct?
====
14415
Before we get to your motivation, we need to set the scene! The scene: Tamriel. 

The three alliances are at war, and the wee little Mages Guild wants none of it. They want to stand alone.
====
14416
So it is, friend. Here. I'll have my new pet light the way for you. Now get going.
====
14417
Oh, everyone! Right up to the high muckity-mucks themselves. Just remember: you wait for your cues. You kill nobody unless it's in the script.

Now, let's get going! I can't wait to see it performed. Here, Maleel will even light the way for you.
====
14418
Pity. The tomes you seek are beyond the door at the top of the stair. Once you're outside, follow the path.
====
14420
Indeed. As you do, collect their hearts. I feel powerful magicka radiating from this one. With more like it, we may be able to put an end to Stral himself.

I will be back at camp, researching.
====
14421
Necromancy. The Worm Cultists carry pouches filled with bone dust. While you're disrupting the rituals, collect some of those pouches and bring them back to camp.

I'm going to try and reproduce a Worm Cult ritual.
====
14422
What madness! I, bereft of weapons and arms, and a slave dares speak? Be you a dream-spirit sent by the <<1>> to test my resolve?

Very well, foul wind. We away to my liege! I'll waver not from duty, despite the <<1>>'s ploy!
====
14424
Though the <<1>> overthrew my liege lord with trickery, my oath binds me true. I must obey him as my new liege lord.

You awaken a truth long since dead. Leave me to my misery, slave.
====
14425
Our opening act features the Ebonheart Pact. Hah, that rhymes, doesn't it?  I'm a poet, and until now I didn't realize it.
====
14426
I swore a sacred pact to bulwark my liege lord from every menace. Yet the <<1>> twisted our oath. When he commanded, a profane compulsion forced us against our liege lord.

I wept freely as I struck her down.
====
14427
Still your tongue, lowborn! Think not to abscond with the <<1>>'s <<z:2>>, nor any other treasure within these walls!

Or so my oath compels me to say.
====
14428
Don't be presumptuous, mortal, or I'll banish you to the Isle of Lusty Bards.

Ahem. Like I was saying: as the curtain rises, our Ebonheart friends are at peace. Allies. Historically, though, they've been at each others' throats.
====
14429
No time for witty banter, eh? Fine, fine.

This act features the Aldmeri Dominion. Cats and Elves! I never had a taste for either, honestly. Too much fur … and fancy.
====
14430
Well, you can try with the Bosmer and Khajiit, then. There's no use being picky in a battle to the death, though. When you're done with them, travel on. There's one more act after this in the circus.
====
14431
Let's play it by ear. The scene: Queen Ayrenn is addressing some of your peers.

As a master thespian, you should respond to her heartfelt pronouncements as you see fit. And … action!
====
14432
Because it means the play is almost over. I'm enjoying this so much I don't want it to end! And the sideshows! Have you enjoyed my little illusionary performances? Very … illuminating, I think.
====
14433
Well, it isn't. This is a professional production! And you are the star.

I'll set the scene. We can just improvise from there. Remember: show, don't tell.
====
14434
I won't tell ya, I'll show ya! That's the essence of storytelling. Show, don't tell.

What do you think this is, community theater?
====
14435
Hmmph. I don't know. Your performance was a bit uninspired at points. And you refused to eat cheese with me!
====
14436
The book will take you back, it knows the way. Just remember, little actor. You still have one book left. And if you thought my play was rough, just think of what's ahead. Hah!
====
14437
Yes, yes. You did make me laugh. And cry. And kick Maleel in the head. I suppose that's all I could ask.

Take your book. Just don't eat it all at once!
====
14439
I'll catch up as soon as I can. Kyne watch over you.
====
14440
She's in the cave just south of here. It leads through the hill to the giant camp.

I heard fighting, but I don't know what happened to <<1>>. Please, find her!
====
14441
You … you're not a cultist. What are you doing back here?
====
14442
Absolutely. I think. You're much less alive than you were a few minutes ago, anyway.

That should get you through the shroud.
====
14444
What is the music of life?
====
14447
As before, the answer lies with the book.

<<1>> is waiting in the back alcove. He'll give you further instructions. Take these items to him.
====
14448
It's rather embarrassing. I went out to meet my ah … lady friend, down by the west gate. Next thing I knew, someone dropped a sack over my head and knocked me out, cold. When I woke up, I was a prisoner.
====
14451
Most of my people prize strength of arms and a sharp sword. I prefer scholastic ability and a sharp wit.

We should get moving. They check on me pretty often.
====
14452
According to the tablet, The Eyes of Yokuda are here in the city. Legend has it that these three gemstones open the door to the Yokudan Archive.

If I'm correct, the Archive might hold the fabled Cartulary of the Tamed Dunes!
====
14453
It's a legendary tome that contains knowledge carried over from the land of my ancestors.

You think Redguards are survival experts? The Yokudans forgot more about steel-craft and desert survival than the Redguards ever learned.
====
14455
The tablet mentions three areas: "The Gauntlet," "The Lair," and "The Ruin." I don't know what those are, but they don't sound very inviting.

Watch for monsters and traps. You'll probably find both. When you've got The Eyes, meet me by the Archive.
====
14456
Stop <<1>>! He enters the Hist through <<2>>'s mind to take my memories. <<1>>'s treachery will kill me, and my children will suffer.

I will send you down to the Hist's roots. Kill <<1>>, and save <<2>>.
====
14457
Great, give me one moment and I'll construct the totems for you.
====
14459
Take these and destroy the Lurcher!
====
14460
These Wamasu teeth are lucky. They were lucky to find me.
====
14462
Fine, if that's what she wants. Have this old necklace.
====
14464
This letter won't stop screaming at me. Please, take it away.
====
14466
Good. The <<1>> will put you in a dream-like state.

You will feel as if you're <<2>> himself, and you will know what his spirit needs to reunite with his body. Follow your instincts.
====
14468
Harassing? I'm collecting on a debt! I gave this woman's husband enough coin to outfit his expedition in return for a number of  valuable artifacts. Now he's run off with my money!
====
14470
Splendid! Then this won't be a total loss. Hand them over and I'll consider Tavo's debt paid in full.
====
14472
Easy now, friend. No need for violence!

Yes, I see your point. Forgive me, Nahrina. Consider Tavo's debt forgiven. I'll leave you to your grief.
====
14473
Now we get the rest of the people back to safety.

When the giant attacked, folks scattered to the hills north of town. Someone needs to tell them it's safe to return.
====
14474
I hoped you would.

They've had quite a scare - I don't expect every family will return. Do whatever you can.
====
14475
I don't, but I have to try. If we enslave them, what does that say about us?

It isn't about the Goblins, really, it's about what we want the Pact to be. And I want it to be better.
====
14476
May the rains be ever on your back, friend. 

This nightmare will be over shortly. Let my brothers know I'll see them soon.
====
14478
Thank the Divines!

I'm no milk-drinker, but I'm no giant-killer either. I hope that thing's gone for good.
====
14479
Wish I shared your optimism. I won't feel safe until the city walls stand again.

Still. Better in there than out here. We can hear sounds from the east.
====
14480
Thank the Divines!

I'm no milk-drinker, but I'm no giant-killer either. I hope that thing's gone for good.
====
14481
Wish I shared your optimism. I won't feel safe until the city walls stand again.

Still. Better in there than out here. We can hear sounds from the east.
====
14482
It's the natural way of things. We're smarter and stronger, so they should obey us. 

That's better for them and better for the Pact. We all win. Don't let that pit-bait scaleskin tell you otherwise.
====
14483
That's a good choice, both for yourself and these little brutes.

I'm sure the boss will have your money topside.
====
14484
You talk big. Try that with a giant, you'll end up goat cheese between his toes.
====
14486
Safe? Have you been licking the Khajiit sugar? No one will be safe until that giant is dead. Deader. Re-dead.

We're safer here, out of sight.
====
14488
You weren't there. That giant kicked over the walls and houses like they were toys.

You know what's safe? Staying out of a town that can't defend itself.
====
14490
By Kyne, we won't hide behind the skirts of any damned dark elf soldier. Out of my way.
====
14492
You have a point. We've seen them slinking around at night. We keep the fire stoked, and someone's always awake. But we see their eyes in the trees.
====
14494
Ah, you're cracked. That thing was a monster.

But Nords have beaten giants before. We'll show that mammoth-diddling slack-jaw what for.
====
14496
It will burrow into your mind, the way it did mine. I only have one Fang, and look what it's done to me. Look what it's done!

I can't live this way. Kill me. I beg you! Kill me now!
====
14497
Now you can see why I had you investigate. I didn't want to panic my troops. 

After each day of fighting, we've allowed the enemy to collect their dead, out of respect. Serien is raising them at night to face us again the next day.
====
14498
You would not dare! My last purpose you would take from me?

I shall not let you succeed. I will not!
====
14499
I don't profess to know the <<1>>'s ways. But my oath compels me to protect <<Ac:2>> above all. Of this, I doubt not.
====
14500
That old lizard, Walks, came to me with a plan to infiltrate the fort. I told her it was too risky. Now we're fighting a losing battle.

It's time to take a risk. <<1>> and an elite squad are in the ruins under the fort. She'll explain the rest.
====
14501
Then why do the <<1>> and <<Ac:2>> seem one and the same to me? I cannot serve two masters. It goes against my oath!

Were you not beneath my station I'd embrace you, slave! You've revealed the falsity underpinning my oath.
====
14502
He showed up after the Imperials marched through. <<1>>. He's summoning more and more Daedra.

He gathered those who survived the first Daedric attacks, but I don't know what he may do to them!
====
14503
Yes, drink it. Then you'll be able to go where we cannot. 

Of course, not all in the otherworld will welcome you. Contact with the beyond could be unpleasant, so avoid any creatures you see there. Good luck.
====
14504
You're different. You must know that. Not all of you is with us, yes? That makes you the perfect candidate for the elixir. 

Using the elixir, you can pass through the catacombs beneath <<1>>. Find the door, open the way, and end this siege.
====
14505
He's gone. That milk-drinker was experimenting on us. Turning us into fodder for his undead legion! He turned them!

Turned me, too. It's just a matter of time.
====
14506
Too late for me … dying …. then I'll reanimate. Serien's planning something … some necromantic ritual. Got to stop him.

Look, you've got to end us. Take a candle to the journals. Fire will do the rest. Go!
====
14507
Such wisdom in a slave. My oath was to forever bear arms and armor in the name of my liege lord. Your plunderous ways freed me from mystification!

I swore to my liege lord, not the <<1>>! This travesty ends now.
====
14508
If Meridia favors me, <<1>> shall perish with the source of his power. Your thievery must be held account, but leniency is in order. Perhaps a finger of your choice?

Slave, tell me true. Do I seem vigorous and lively? The world seems … indistinct.
====
14510
Yes. My thanks.

Now that I can hear the Hist, <<1>> wants to teach me to be a healer. Feyne wants us to return to Narsis. I don't know what to do.
====
14511
You're right. Marriage means sacrifice, and Feyne deserves consideration after all we've been through here.

I can always learn a trade. Thank you.
====
14512
Your counsel follows my heart. I'll make it up to Feyne later.

Maybe we'll even return to Narsis after I'm trained. Thank you.
====
14513
There's more to it, isn't there? 

The Dominion used crystals on our people. Pulling at them from inside their heads, they said. But some don't remember it at all. Why?
====
14515
Ah, that clears it up.

<<1>> has developed a strong connection to the Hist through this experience, something he lacked since his birth. He must become a healer. Please convince him of his destiny.
====
14516
The game is a foot. Or a leg. In fact, all manner of severed limbs.

But don't worry about that! I've brought you here because I've been watching you. You work too hard! You need a nice little vacation.
====
14517
Of course! This is my chateau! It's me family's estate. Gets handed down from me to myself, and so on, and so on.

I think you'll love it here. Or hate it. Or one of the two, certainly.
====
14518
It's nearly dinnertime at the Chateau of the Ravenous Rodent. You can't leave until everyone's eaten. 

Which means you won't be leaving. That's a sort of threat, you see.
====
14520
Catch? Such an untrusting soul. If there were a catch, I'd say it's that two of my guests are murderous cannibals.

My advice? Don't let anyone eat you. If anyone tries to kill you, kill them right back!
====
14521
Well, let's see. Now that you're settled in, you should tour the grounds. We have this lovely maze at the chateau.

You simply must see it.
====
14522
Jolly good, you're getting it! I knew if we spent enough time together, you'd start to think like me. I have that effect on people.

It's a bit too dark, actually. Why don't you light a few braziers as you go? Improve the ambiance.
====
14524
Is it that obvious? Yes, we were in love.

I don't even remember what we fought about. What if I died and she never knew I'd cross a desert for her? When she gets this, if she wants to reach me, she'll know how.
====
14525
Yes, well met and other pleasantries.

Now get me out of here! Break that crystal! It's pinning me down.
====
14526
Oh, I don't know. Maybe you could try smashing the giant floating crystal above me.
====
14527
Of course. I don't like being trapped.

We fled the recent invasion. We thought these ruins were abandoned and secure. We were wrong. They're here, consorting with the dead.
====
14528
Their badges bear a black worm. They've bound my people to their soul collector crystals.

Free whomever you can, and kill those Worm cultists! Come meet me afterwards in the southern chamber.
====
14529
Well done! You're already proving your worth to the guild. 

Sorry, did you say strange? What happened?
====
14530
I am the Master of Incunabula, the keeper of tomes. 

I've come here to inspect the local Arcanaeum, the guild's library. I've dedicated my life to expanding our guild's knowledge. Standards must be kept.
====
14532
The spellwrights of the First Era used a special ink that would remain invisible until immersed in arcane fire. Perhaps that's what he meant?

The brazier behind me burns with such a fire. Let's see what the flames reveal.
====
14533
They'll focus your Magicka, attune your life energies, and draw him to this place.

The ritual will apparently also link your mind with his.
====
14534
It means that the arch-mage will be able to guide you, and speak to you whenever he chooses. 

Are you ready to begin?
====
14536
<<1>> brought the bodies to me, but they're mauled. Broken apart!

What was stolen must be returned, or their angry spirits will haunt <<2>> until the void takes us all. <<AC:3>> did this, I'm sure of it!
====
14537
I saw her flaunting them as trophies. Slay her. Slay her, and bring what you find to me.

<<1>> and I return to the antechamber with the bodies. I'll wait for you there.
====
14538
Agreed! We'll head back to help strengthen the defense!
====
14540
Thanks for your help! We'll rally at the Watch!
====
14542
They say lamias can talk, if they wish it. From what I've seen, they're little more than beasts.

Please restore what's missing to the bodies. I'll guide their spirits back to the Hist.
====
14544
Straight to business, is it? Dull, dull, dull. Shalidor is such a bad influence.

For your first test you must find me a new pet. Between you, me, and the powers-that-be, <<1>> isn't exactly the life of the party. I need a new playmate.
====
14545
Once the fighting dies down, <<1>> and I will reunite them with the swamp, as a fallen leaf returns to soil.
====
14547
A compatriot, a sidekick, an accessory to mayhem! Someone a little off-center. Someone that's a few arrows short of a full quiver.

I have three candidates. Stark raving mad, the lot of them. You must meet them all and experience their insanity.
====
14549
Always with the questions! Nirar is here in town. Then there's Agathe in Alcaire. She's got a penchant for blood! Finally, little Dulorz is in Koeglin Village. She's special.

Tell them I sent you, and spend some time with them. That's all!
====
14550
<<1>>? The Mad God?

Who are you? Some Daedra worshipper? Get away from me! Has my amulet failed? How could it not see this coming?
====
14551
Yes, actually. It's very pleasant. Some odd things, here and there, but overall … look, are you room service or not?
====
14552
What? Well, no throwing me out. Throw me out and I'll have my advocate drag you before the Alinor courts.

We'll strip you of every coin you've ever earned. And every coin your sons will ever earn!
====
14556
On the contrary, I hunt Daedra. They surround us, disguised as everyday people. My amulet exposes them. It's a gift from the Eight.

To truly prove your innocence, take it and see for yourself. If you see Daedra, kill them!
====
14558
When you get near one, the amulet surrounds them with an aura. Once you've found a Daedra, focus the amulet on it. You'll reveal their true form.

Bring me their hearts to me as proof!
====
14559
I've been arrested for the murder of so-called innocents. We both know better, don't we? 

Soon they'll realize their folly. Tell the Prince of Madness I hope he likes the hearts of his own kind!
====
14561
The Mad God himself? How exciting!

This must be a sign. I simply must give you an offering for him.
====
14562
Such confidence! Braggadocio! Gumption! I like that! 

The last place I'd like you to visit is our humble little manse. Just behind me.
====
14564
Aye! We have an old rhyme about them. Ahem: "Four lights in a row, poke one to make it glow." 

No, that's wrong. Maybe it was "Four lights in a trough, poke one to turn it off?" Hmm. Something like that!
====
14565
They are the tendrils of Coldharbour, reaching into Nirn. The minions of Molag Bal erect dark shrines in his honor, landing sites for these horrors.

The coin this contract brings is good. And in this time of trouble, we need a focus.
====
14566
Yes, I am new to my role as guildmaster. The death of my mentor, Jofnir Iceblade, has been hard on the Guild. He was well-liked among the rank and file.

I hope the river has carried his soul where it wanted to go.
====
14569
Now just hold on there. Haven't you been wondering why it's called the Chateau of the Ravenous Rodent?
====
14570
Well, you should! And before I give you the last tome—before I reward you and Shally for all your hard work—you need to meet one more member of my family.

Let me tell you the story of old Uncle Leo ….
====
14572
Ehh … too much, I'm afraid. To be honest, it's become an embarrassment to the family. 

So … as the final act of a courteous guest. Go kill Uncle Leo, will you?
====
14573
<The skeleton tilts its head slightly.>
====
14574
<The skeleton remains silent.>
====
14575
I should make you fight Narwhals on the open ocean. I should make you run a gauntlet of angry Argonian concubines! 

But I won't. Book's yours.
====
14576
Yes, yes. Well, I'm sure you and Shalidor will be very happy with your new book.

Of course, Valaste has been the one doing all the reading, right? Send her my best. And tell her to read real close on this last one.
====
14577
Not unless you've spent your life poring over obscure Daedric tomes. The Chateau is in the darkest part of Dementia, the shadow land of the Shivering Isles. I'm worried that ….
====
14579
I'm … I'm fine adept. I'm just tired. It's become very draining to translate these tomes. Don't worry about me. I can open the portal to the Isles for you straight away. If you'll allow me?
====
14581
First, I need you to find me an appropriate offering. I know of some mushrooms called <<mz:1>> that should do nicely.

There are exceptionally good ones down by the water's edge. We only need a few.
====
14582
But first, you must start the day out right!

I must do my daily routine to honor Sheogorath … and you must do it with me!
====
14583
They're after me. Once they breach my tomb's defenses, their magic can bind me to their will.

If you're the best this time has to offer, I see why they're looking to the past for heroes.
====
14584
They're probably here to corrupt my spirit or something. That's what evil necromancer cults do. Bother dead people.

They'll have to reach my tomb and they won't.
====
14586
Exactly. Now you cut off the head of the worm. See the chamber below? Their leader's down there: a lich named Lord Vantir.
====
14587
Good. I'll make my way back to entrance. I'll wait for you there.

Arkay guide you, my friend.
====
14588
I've never faced a lich before, but I've always had reasonable success with violence. 

That soul collector's trouble of a different kind.
====
14589
Aside from the lich guarding it? One of the cultists called it a focus for the other collectors, channeling the energies to trigger something with unimaginable power.

Sounds to me like a good reason to destroy it.
====
14590
They don't look like much. Little Argonian carvings. I have no idea why they're so important. 

You'll find them inside four reliquaries, near the stone altars in the swamp.
====
14591
You've seen combat, and I need all the help I can get today.

Villagers are scattered across the island. We need to warn them.
====
14592
Darj will appreciate your help, but he's not the only one missing. Keep looking. The more people you find, the better off we'll be.
====
14593
That'll be of great help. <<1>> won't leave if her family's missing. Keep an eye out for others, too. The more we find, the better off we'll be.
====
14594
Thank you. Once the Folly's secured, send Seyne back here and see who else you can find. The more villagers we get back here, the better off we'll be.
====
14595
The villagers have been paranoid lately. Several groups left to secure the island just before the ship was spotted. I need to wait their return. 

I know what would get me back to my troops sooner. Would you be willing to act as messenger?
====
14596
Yes! Wait, no! Is the Master playing his games again? 

Wait, I mean scenarios. I do enjoy his scenarios. They taste so yellow.
====
14599
Yes, yes! Evict me! Open the door right now,  or I'll peel off your face and wear it like a mask! I'll claw through this wood and tear out your succulent throat with my teeth!
====
14600
No, not at all! There are things skittering around in here.
====
14603
Hmm? Oh, don't evict me. As long as I ignore the noise, it's … it's quite nice in here.

You can't see the poetry of my soul from behind a door. You can't look into my eyes, and know that my mind is my own. You can't see the intensity of my truth!
====
14604
Can you comprehend the power I once had? Why should I help you with anything?
====
14605
My friends and I were out hunting in the woods when a mad mage ran up and began throwing spells at us. I think he only nicked me.

He dropped that wand in the snow as he left.
====
14607
Bleakrock Island. I was in command for years until Captain Rana took over.

Now we sit on our hands while she dithers and frets.
====
14608
I repelled an Aldmeri Dominion scouting party once, and we've had bandits and raiders aplenty. 

I handled every emergency, but Captain Rana won't listen to a word I say.
====
14609
You did take a hit to the head.

Ten years back, when the Akaviri invaded from across the eastern sea, the Nords, Dark Elves, and Argonians united to throw them back! Now, we're the Ebonheart Pact.
====
14610
Lighting the watchtower. When we spot a ship, we're supposed to send a signal. 

We spotted one, but Rana's delaying. She wants proof it's not a merchant, so she sent our only boat after the ship. It's loaded with the garrison's troops. Foolish girl.
====
14611
We feel our brother's rage, but do not understand. He says the Dark Elf vicecanon tried to destroy the eggs at <<A:1>>. What does this mean?
====
14612
Our brother's thoughts roil like thunderheads, yet we do not understand. He says the vicecanons shed their skins like water snakes to hide their intentions! Where is the truth in that?
====
14613
Our brother's fear spreads through the roots. He claims the flesh-walkers boil our blood in vats of iron, all at a Daedra's command! Where is the truth in that?
====
14615
They cleared away a cave-in from the north passage and there was the city. Of course, the first few that entered were skewered by traps or eaten by scarabs and gargoyles.

Serves them right.
====
14617
Hmm? Oh, I'm more concerned with the state of the Hist than our safety.

Don't you see? If we heal the damage to the Hist from within, perhaps the <<A:1>> will recover from <<2>>'s blasphemies.
====
14618
The barrow has been here for as long as anyone can remember. 

Legends say a cult of dragon worshippers built it, as well as the shrines like it on the mainland.
====
14619
It's a guess, but I think we should try to remove whatever is afflicting the mind of the Hist.

Do you hear that humming?
====
14620
Ha! Once we smashed those Snakes, they didn't come back.

Nowadays we've got other problems—the Daggerfall Covenant and the Aldmeri Dominion.
====
14621
He drinks too much, fights too much, and doesn't have the sense Kyne gave a horker. He's the best cook on the island, though.

Since Father died fighting the Akaviri, we've only had each other.
====
14622
About ten years ago, there was a collapse somewhere inside. After that, people started disappearing.

As long as I can remember, the cave's been forbidden. Captain Rana lectures us every time someone goes in to prove how brave they are.
====
14623
<The skeleton drops its arm and stares back into space. It shows no other response.>
====
14624
<The skeleton remains motionless for a moment, then slowly raises its hand. It clutches feebly to a single sheet of paper, clearly torn from the same journal.>
====
14625
Daughter? What are you talking about?

Wait … me?
====
14626
Ulrich was my father? Can that be true? I know mother adored him, but…

You said he died a hero? At least he's at peace, now. Thank you. 

If my…my father could lead us in honor, maybe I can do the same for us now.
====
14627
What? Let me see that!

No. He only wanted immortality? We trusted him!
====
14629
Why that no good… I can't beleive we trusted him! I hope they drag his soul to Oblivion!
====
14633
Wow, being a woodland critter was weird. Thanks for helping! I'll see you back in town!
====
14639
I don't know, and I figure I'm better off that way. 

Think about it.
====
14640
Of course. The Dark Elves and Nords turn up their noses. That just leaves more for me.

I'm no good running on wet decks anyway. It's the lost toes.
====
14641
No, but I let the Elves think so.

When I was younger I sailed on a "legitimate trading ship" run by Khajiit. When the Dark Elves caught us, they took my toes for thieving.
====
14642
What, this? It's good Skyrim weather. Not even squalling.

Come back in the dead of winter. Cold enough to freeze the hairs in your nose.
====
14643
Traps. The restless dead. All manner of horrors.

We've got to get these people through.
====
14644
Aye, me and Tillrani. Built that house ourselves, board by board.

When I got here I never dreamed my commander would bed me. Even less that she'd like me enough to take Mara's vows.
====
14646
You washed up on the shore. 

Strangest thing—your clothes weren't wet when we found you.
====
14647
You think some perfumed merchant can swing a hammer like this? I'm the smith. 

Talk to Groken, or the Banner-Torns, if you want to buy something.
====
14648
Ha! Do I look like one? I'm glad you have to ask.

I'm just Maesa's apprentice … so far, anyway. She's been teaching me for about a year now.
====
14649
Have you seen the size of Maesa's arms? Holsgar says she once punched out a mammoth.

Smithing is a great way to let out frustration, especially after Otroggar comes over.
====
14650
Oh, yes. We start with a lump of metal and end with something useful. Horseshoes and nails and swords and whatnot.

I hear there are other kinds of crafters on the mainland, but I'd never be anything but a smith.
====
14651
He's a fisherman. Fisher-lad. He stops by every day to see me.

He's always making dirty comments. Someday, my da's going to hurt him.
====
14652
You what? No, my comrade. My friend. You have been deceived.
====
14655
I … I did. Comrade, I serve the Daedric Prince Meridia. She blessed me with a sacred mission. I mobilized the Fighters Guild to defy Molag Bal. Jofnir … would not listen to me.
====
14656
It's not the pigs. I love these pigs. They're like messy kids.

It's all the other work I have to do around here. And for what? Look at this place! Nothing grows here!
====
14657
Ask myself that every night as I lie in the loft. Life's got to be better in Windhelm or Riften.

Just a couple more seasons, and I'm leaving. Father can hire some help.
====
14664
Oh, yes! But take care of those bandits first. I'm sure they'll cut my throat the moment I try to run.
====
14665
They got me in the forest. We were gathering firewood. Dedring, my brother, tried to fight. They split his skull with an axe.

I thought I was a dead man until you arrived.
====
14667
<This locked door requires a pirate's key.>

<There should be a key somewhere on the ship, probably in the upper cabins.>
====
14668
I am the vestige of a king chosen to serve on the first council. We came to Volenfell long ago, and thought it our duty to tame this wild land.

Why are you here, wanderer?
====
14670
The warrior wave of our fleet, the great Ra Gada, sailed to this land in ages past. We are a people of strong and noble heritage. 

To earn our respect, you must succeed at a trial of combat, of kingship, or of bloodlines. Choose now.
====
14671
What makes you worthy of such a relic? Any common thief could make it this far.

Only someone truly worthy may take the Cartulary from its resting place.
====
14672
The Ra Gada brought fear to Volenfell's shores. Breton, Orc, Nord, and Elf alike trembled at our battlecries and the prowess of our sword saints.

To prove yourself worthy, you must best this challenge.
====
14673
Do you, now? You are either confident or arrogant. It matters little. Great kings are often both.

Tell me, wanderer. How would you use the secrets of the Cartulary?
====
14674
You speak truth. Yokudan blood flows through your veins. I can sense it. 

The Cartulary is yours, by right of blood. Use it as you will, but know that to abuse its secrets will bring you and your children great dishonor and misfortune.
====
14675
This trial is not for you. You are not a descendant of the Ra Gada.
====
14676
A true king knows that strength is often found in humility. We foster our people because they, in turn, make us stronger. A king is nothing if he is not beloved.

Your answer satisfies me.
====
14679
Was it this Paldeen who overcame the dangers? Who battled the guardians? Who risked life and limb to stand before me? No.

You are the focus of these trials, not Paldeen.
====
14680
You're a plunderer, then! Many of the Ra Gada kings were corsairs. We raided the coastal cities and merchant vessels of the Bretons. We were both wealthy and feared because of our ferocity.

Your answer satisfies me.
====
14682
I just don't see why I have to always fetch water, it's like she is a fish.
====
14683
Errr… nothing. The pail is right over there. Please fetch it for Jill then return to me.
====
14684
I bet you could. Of course… there is the werewolf to worry about but I am sure that would be no problem for you.
====
14685
Your soul is missing. Want mine? It's black and gooey.
====
14686
No. We're having old friends for supper. Drink some roots. Stay with us! You'll be safe here.
====
14687
The stones! The shiny ones. They're pretty until you turn your back, and then … whoosh! Skulls implode. Bones shatter.
====
14688
Want, want, want. Greedy squirrels. We wanted to leave here, but then? Shiny stones.

I ate them after. They were cold. They hurt my teeth.
====
14689
This is my safest place. My friends are here. Don't take them!
====
14690
People don't die. They change shape, like Arawe. She's a candlestick. She's bright as the stars. And Tarak? He's never been happier.
====
14691
It gives me headaches! And it tastes like sawdust. Go on, you eat it.
====
14692
The shiny stones did that. The roots, the water, Oriell's three toes. 

I tried to save him, but his head wouldn't stop leaking. Now he's a milk jug.
====
14694
That's … that's the first thing you've said that makes any sense.

Fine, take Eiman. Just leave my friends alone. And don't blame me if the shiny stones get you.
====
14696
What? Who in Oblivion are you?

Get out of here before I gut you like a trout.
====
14698
Quick, come inside! We've almost made it past the scamps. I heard them say the portal is just beyond.
====
14700
Where would you like to go?
====
14713
This is most refreshing! Thank you.
====
14714
This tomb predates the outpost. The original inhabitants of Bleakrock rest inside. I studied a map of the tomb's layout but never dared to enter.

There are traps inside and those inhabitants, well, they might be walking about in there also.
====
14715
For all the good it does. Bleakrock is snowed over six months of the year. When it isn't, the soil's poor.

We eat a lot of dairy. Aurochs can graze and eat hay from the mainland.
====
14716
The Pact offered a bounty for settlers. They wanted the garrison at the tower to have access to "civilization."

Bet you didn't know civilization smells like auroch dung, eh?
====
14717
We mainly live on fish. And that crazy Argonian likes mudcrabs.

You know what I miss? Apples. Used to get them when I was a boy in Falkreath. No more.
====
14718
She spends all day with the blacksmith. She wants to move to the mainland and spend her life at a forge.

That nice fisherman Otroggar has been trying to woo her for months. She won't even listen to him.
====
14719
You were unconscious at the time. I found you by the shore and brought you back to town. Mathor's been clucking over you since.

So. What happened to you? Shipwreck?
====
14720
Lousy luck. Could be worse, though. You did wash up before you froze to death in the sea.

We have a sailing caravel, maybe you can take work on it. If it comes back.
====
14721
I've been drinking stout all day. If you told me you were Akatosh come to grant my wishes, I might just believe it.

We have a sailing caravel. If it comes back, you can take it back to the mainland.
====
14722
You seem spry for a soulless corpse. What does that mean? We don't need our souls?

Aw, stout always gets me philosophical. I should stick to mead.
====
14723
I'm the miller. The big windmill yonder? Mine. Not that I often have work. Nothing much grows here.

Every month or so we load our caravel with fish and trade them for grain in Solitude. It's not efficient to mill it here, but it is cheap.
====
14724
Some hours ago the garrison spotted a ship sailing east. That young Dark Elf, Captain Rana, loaded up most of the troops in the caravel and sent them to take a look.
====
14725
Ha! I should know? Follow your heart and keep off the skooma, I suppose.

Seriously, I'd get your soul back. I bet it's important. Our caravel can take you to the mainland, if it comes back.
====
14726
That ship's a wallowing merchantman, not a warship. Like as not they're all in the teeth of the ocean now.

Which leaves this a fort without a garrison. No good comes of that, I says.
====
14727
They need a leader, but they're stuck with me.
====
14728
I need you to unlock a door deeper inside the tomb. That door will have stones with flower symbols upon it.

Head through the door behind me. I'll see you soon.
====
14730
He took the others up the hill, behind that rock outcropping. Please, save them!

I'll try to make it on my own. There's no reason to stay here any longer.
====
14731
I saw a group of them exploring the cave. They laughed at me, hanging in the ice.

Then the Frozen Man got them.
====
14732
Our home. From here, we reach throughout Shadowfen and beyond, as is our calling.

Shadowscales don't normally welcome outsiders, but the normal order of things … was disturbed.
====
14733
You're unaware? We're chosen at birth to serve the will of Sithis.

To many beyond our enclave, we are simple assassins. But that is ignorance of our true role.
====
14736
I'll do my best. I'd been hiding, but the fires finally forced me out of my home! I thought I'd be safe here, but it doesn't look as though any place is safe now.
====
14739
They're being held in a place known as … Cheesemonger's Hollow. It is a realm of the Mad God, <<1>>. Stand by my side, and I will open a portal.
====
14741
I'm a traveling merchant, and was away when the Daedra attacked.

When <<1>> sent word of the first attack, I returned as fast as I could and found everything ablaze.
====
14742
My first thought was the Imperials did this, but these fires were set too recently. The Imperials left before I set out.

Looters, maybe? Or whoever summoned the Daedra?
====
14743
My neighbor <<1>> sent word of the attack. He was certainly alive then.

I hope the others survived, most of all my precious <<2>>. Please, look for them while you deal with the fires.
====
14744
My name is Shalan. I'm a farmer.
====
14745
Yes. He's a good man. He's engaged to my daughter, <<1>>. He was away when the Daedra appeared, and I sent a lad to find him along his usual route.

If you know his name, then he's alive, it seems. We are truly blessed.
====
14746
Not much. He's an Imperial. But he arrived after a different group attacked us, then left.

I'm sure he will kill his prisoners, maybe feed them to his Daedra pets. I heard screams from atop the hill. He's there. I know he's there.
====
14747
I fear the Covenant would intercept us if we went straight for Davon's Watch.

So we're going to make for Dhalmora, a small town down the coast. Are you ready to go?
====
14749
We sighted a ship offshore. I've sent my troops to investigate. If it's the vanguard of an invasion … well, we'll need to evacuate.
====
14750
You'll find the people of Bleakrock all across the island.

Darj, the hunter, went to Skyshroud Barrow. Eiman's out at Orkey's Hollow with his sister, Rolunda. Seyne, my sergeant, is out at Hozzin's Folly.
====
14751
Legend says an ice spirit lives in Orkey's Hollow. Local boys spend the night inside to prove their manhood. Idiots.

Tillrani's nephew, Eiman, ran off to do just that. His sister Rolunda went after him. I need them here.
====
14752
It's an old dragon shrine. A hunter saw undead there, or so he claims. A visiting Fighters Guild hunter was all too happy to investigate.

His name is Darj. He might need your help.
====
14753
A fisherman claims he saw bandits in the Folly, an old mine. Legend says an undead Nord warlord is sealed inside. It's just legend, but the bandits may be real.

I sent my second, Seyne, to investigate. If she's not back, she might need help.
====
14754
I've been her second-in-command since we arrived on the island. She really is a skilled commander. 

This just isn't her finest day … or mine.
====
14755
<<1>> fears for his life. He's surrounded himself with guards and hides behind lock and key.

You'll find him in the basement of his house, but you'll need a key to enter. I'd search his house for the key.
====
14756
<<1>> keeps close to his guards but they all wear the same uniform.

Most of his guards won't look twice at you if you're wearing a uniform but he and his dogs won't be fooled.
====
14757
<<1>> knows there's a contract on him. He's locked himself in his house and filled it with guards.

You'll find him hiding in the basement, but you'll need a key to enter. I'd search his house for the key.
====
14758
Most of his guards won't look twice at you if you're wearing a uniform but <<1>> and his dogs won't be fooled.

You could use a uniform to avoid detection and get to him when he's alone.
====
14759
<<1>> values his life. He's surrounded himself with guards and hides behind lock and key.

You'll need a key to enter the basement of his house. I'd search his house for the key.
====
14760
If you want to get <<1>> by himself you may need to create a distraction.

Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards.
====
14761
I can wield as blade as well as any man, but I'm not match for a barrow full of undead on my own. Rana's a smart lady. You and I, we'd best work together.
====
14762
I'm not leaving until we find my brother. But I don't think I can do it on my own. Thank you.
====
14763
<<1>> fears for his life. He's surrounded himself with guards and hides behind lock and key.

You'll find him in the basement of his house, but you'll need a key to enter. I'd search his house for the key.
====
14764
<<1>> knows there's a contract on him. He's locked himself in his house and filled it with guards.

You'll find him hiding in the basement, but you'll need a key to enter. I'd search his house for the key.
====
14765
<<1>> values his life. He's surrounded himself with guards and hides behind lock and key.

You'll need a key to enter the basement of his house. I'd search his house for the key.
====
14766
<<1>> keeps close to his guards but they all wear the same uniform.

Most of his guards won't look twice at you if you're wearing a uniform but he and his dogs won't be fooled.
====
14767
Most of his guards won't look twice at you if you're wearing a uniform but <<1>> and his dogs won't be fooled.

You could use a uniform to avoid detection and get to him when he's alone.
====
14768
If you want to get <<1>> by himself you may need to create a distraction.

Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards.
====
14770
What do I mean? Look at this place! The island is overrun with Daedra. Sheogorath has given us the apple, but it's riddled with worms.
====
14772
You know, funny thing about deals. They're really the sorts of things you should get in writing. I said if you completed the trials, you could find the island.

The portals to deepest Oblivion scattered here and there? A sort of bonus.
====
14773
I've been hunting beasts in the wild of Skyrim all my life. Deathclaw ravaged a couple of herds near Kynesgrove. I took on a contract to end him.

I always fulfill my contracts.
====
14774
Our family worked in the mine when Argonian slaves did all the work. I don't know why, but a few days ago our brother returned.

We've come to take him away from this place.
====
14775
I'll bet she's there now. I'll see her there. Thank you!
====
14776
Yes, my family. I should go to them. Here I go!
====
14777
Kyne protect me! Thank you. I'll go.
====
14778
I don't know how spells work! I tried picking up the wand, but it wouldn't let me. I think it does the spell … or undoes it.

Look, my friends are Faltha, Brend, and Runs-in-Wild. They're skeevers now. Please find them and use the wand to fix them.
====
14779
Proof? What are you talking about?
====
14780
There's a smuggler's landing on the far side of Last Rest, the old tomb. They berth ships there sometimes. Even if it's empty, we can hide.

I don't want to leave without our people, but we may not have a choice. I don't know what to do.
====
14781
If that's true, then that ship … my troops … curse it! Tillrani was right. We must evacuate. 

First thing's first, though. We have to signal the mainland.
====
14784
Are you sure about this? Anyone we haven't found will be left behind.
====
14785
Thank you. Be careful out there.
====
14786
It's an old dragon shrine. It's a relic of the Dragon Wars. 

Some of the villagers claim they saw undead out there. I sent Darj out to get proof.
====
14787
Thank you, friend. 

After you find Darj, keep looking. The more people you can send back here, the better off we'll be.
====
14788
Locals claim it's haunted. They dare each other to spend a night inside. It's a silly custom, but a harmless one.
====
14789
<<1>> adopted Eiman and Rolunda after their parents died. She won't leave without them.

Send them back here. Then see who else you can find.
====
14790
It's an abandoned mine. A family came out from Stonefalls to work the place. Rumor has it they're Daedra worshippers.

Now some bandits are hunting through the place, and we need to know why.
====
14791
Thank you, friend. 

Once you've dealt with the bandits and sent Seyne back here, see who else you can find.
====
14792
The Covenant is here. They set fire to the village.

Narrald and I tried to protect the Earth-Turner family and the rest of the farmers.
====
14793
Yes, I can sense them. Some worm defiled this place.

You are now my will incarnate, mortal. Enter the barrow and kill this worm.
====
14794
They're vermin. Crazy about some feathered pole.

Why do you ask? You're not a Goblin-lover? You're not going to set them free or anything rash, are you?
====
14795
No doubt <<1>>'s doing. May his corpse dry to a husk!

We must wake the vicecanon before <<A:2>> tears her mind apart!
====
14796
The other gerents will arrive soon. Let's be ready to move by the time they get here.
====
14797
My apologies. It's been a rough few days, with little sleep for anyone.

We've been using the goblins as slave labor for several weeks. We needed something after the Pact made us free the previous miners.
====
14798
Bluntly put, but yes. Without slaves, this mine can't turn a profit, and the Pact loses iron needed for the war effort.

Besides, Goblins are animals. This is an improvement for them.
====
14799
No hitting! Okay, Surii figured out their totem was the key. She stole it and had a mage enchant the thing.

Whoever holds it controls the Goblins. Someone took it from her and let the Goblins go.
====
14800
Wait, adept … you're not making sense. What do you mean? Sheogorath put that curse on those books to slow us down, make the task more time-consuming.
====
14801
I suspect we find and remove whatever afflicts the Hist. I'm embarrassed to say I have no idea how.

Before your arrival, I found myself wracked with pain. Now, all is calm. The Hist's subtle way of indicating you should lead, yes?
====
14802
Holsgar the Miller found you along the shore. 

He was certain you were going to die, but he dragged you back to town, just the same.
====
14803
They don't appear to be part of the Hist. Perhaps a vestige of <<1>>'s experiments? If so, we should remove them, yes?
====
14804
The darkness overwhelms me. I can't see my way out of the mire. I need rest.
====
14805
Leave? I am a part of this place. There is nowhere else for me.

Am I to shrivel and fade? Will you kill me?
====
14806
The Dark Elf vicecanon returns to the old ways, when egg-clutches hatched as slaves. She destroyed a hatching to remind the Hist of her power.

If our brother speaks lies, we must feed him to the mire. Which is the truth of it, flesh-walker?
====
14807
I'm not entirely sure. It was named after a prospector who came out here with his family. They said they were mining for iron, but folks saw them wearing dark robes.
====
14808
That's the story. One day there was a fire, and the whole camp burned. Locals said they heard monsters roaring.

The place has been boarded up ever since.
====
14809
What is that you hold? A light?

It warms at my touch. Perhaps this is what I need.
====
14811
Untrue, untrue. I know what comes, what comes to steal away our unborn.

Can nothing light the darkness and drive away these nightmares?
====
14812
No escape, not from those that lurk in the reeds. They come to snatch away our lives, our children.

I must protect them, but how? What can I say or do to stop the shadows?
====
14813
You quickened our dream, small one. Yet our memories wither and fade. We must soon follow.

We could not stunt the vicecanon's greater purpose, so we sent her beyond the dream.
====
14814
We rejoin the void, where all roots lead.  But the vicecanon carries our thoughts through seasons to come. In time, perhaps she can grow a new Hist, a different Hist from us.

It is not for you to follow us to the void. Go now, and be blessed.
====
14815
There's a grand hall in the center of the island. We'll be able to survey the situation better from that vantage point. You and Valaste make your way up this path. I'll meet you there.
====
14816
If you want to see it that way, sure! It's another trial. I'm sure you and Valaste - oh, hello dearie! I'm sure you'll have no problems closing the portals.

Honestly, I'm surprised the Mistress of Incunabula didn't see this coming.
====
14817
Oh, I'm sure you'll figure it out. You outwitted daffy old Sheogorath, right?

Anyway, pull the crystals to close the portals. Have fun, see you soon!
====
14818
No reason at all! What are you implying? That my choice to curse the books was a calculated move?

That crazy old Sheogorath knew there were only a handful of people in the guild that could do the work she did? Madness!
====
14819
Good. This one opens the way. The lizard won't escape her claws this time!
====
14821
The guild has spoken. She can never be forgiven for killing the Master General in cold blood.

If you and Aelif had not investigated as you did, she could have gone unpunished.
====
14822
This, I remember. Somehow, I remember.

Yes. I must tell others what has happened. We must not be forgotten.
====
14824
Our brother claims his blood was stolen from him by flesh-walkers and boiled in vats to sate a Daedra's gluttony. But if his fear overtakes him, we must sever his roots from the rest of us. Which truth is true, flesh-walker?
====
14826
Cease to be. Cessation … that is a kind of escape, is it not?

I see no other way. No other purpose. Yet I fear it.
====
14827
Sheogorath left a powerful ward on this building. I'll need a few moments to crack it open. Go! I should be done here by the time you return.
====
14828
I serve my master Molag Bal until Nirn grovels at his feet.
====
14831
These memories are … recent tragedies? The Hist-brothers don't understand the anguish, and fear the Hist must be full of rot.

Perhaps if you help the Hist-brothers understand the Hist's anguish, they won't need to cut it away.
====
14832
This pit of a mining village? It's a terrible place run by a horrible person.
====
14834
Before the Pact, Argonian slaves worked the <<1>> mine.

After Argonian slavery was outlawed, most of us left. Too much blood and pain in this place. The Argonians who work now do so for gold rather than by force.
====
14835
<<1>>. Of her, I can say nothing good. She was master when we were slaves, and she remains master now.

I wouldn't trust one who resorts to the lash so readily.
====
14836
Before the Pact, Argonians were enslaved here.

When our chains were finally broken, most of us left. Too much blood and pain in this place.
====
14837
Xuth! <<1>>. I can say nothing good about her. She was a master when we were slaves, and she remains a master now.

She was fond of the lash. I doubt that's changed.
====
14838
Our family worked in the mine, back when Argonian slaves did all the work. I don't know why, but a few days ago, our brother returned.

We've come to take him away from this place.
====
14840
Fate speaks in riddles. Your fate was written in the Scrolls, long ago. It is entwined with the fate of the Five Companions. 

I have finally located Lyris Titanborn in Coldharbour.
====
14842
She works a terrible forge, under the lash of the great deceiver, Molag Bal. Her soul is in great danger. You must go to her. 

I can manifest a gate to that dark realm, but you must go quickly.
====
14843
My apologies. It's been a rough few days with little sleep for anyone.

We've just had a little problem with Goblin … um … sympathizers. The Goblins were just workers until someone stirred them up.
====
14844
Yes, precisely! Groveling creatures like mindless scaleskins and filthy Goblins need guidance. Can't do anything on their own. We had to do something. The Pact made it impossible here, freeing th-

Wait. I shouldn't have said that, should I?
====
14845
Great power ripped open a way to Oblivion here, and that can never fully be shut. Scamps are the skeevers of those realms, wriggling through the gaps. 

Ill-smelling, fire-spewing skeevers who killed my assistants and drove me from the ruins.
====
14848
I've put a crack in his ward, but no more. The Mad God's power is formidible, even here. You and Valaste may enter. I may not. Just make sure to watch after her. I can see the state she's in.
====
14849
I fear the Mad God may have gotten the better of us. But perhaps something can be done. Go inside, deal with Sheogorath. We've come too far to be put off by his tricks now.
====
14850
Some folks have, mostly youngsters. Until recently, this place was haunted by dust and the occasional frostbite spider.

Now skeletons rise from their graves. Something has changed.
====
14851
You don't get it. If you take the Fang, I'll still be its thrall. It's stronger than me. It will make me do things—awful things!

Please, have mercy. Take the Fang, but kill me, quickly!
====
14853
Bleakrock Island. Off the coast of Skyrim. <<1>> found you washed up on the shore.

Captain Rana will want to know you're awake.
====
14854
Her office is off the main square. It's east of Ysgramor's statue.
====
14855
You need to ask? Bah! Once, everyone knew the ritual. 

Three runestones unlock the door. They're placed in prominent positions around the shrine. Find them and put them on their pedestals around the door. Then you'll gain entrance. Now go!
====
14856
The people of Bleakrock owe you.

I owe you.
====
14858
I wander among the people of Tamriel cloaked in rags, a beggar to all appearances.

Though I am blind, I see others more clearly than they see me.
====
14859
He has tried such deceptions, many times. I've learned to distinguish between Daedra-sent nightmares and the true visions granted by the Elder Scrolls.

Curiously, by harrying me with doubts and qualms, Molag Bal has opened a chink in his own armor.
====
14860
The Foundry of Woe. It is a place of torment and despair. 

In my vision, I saw Lyris. She was trapped there, forced to toil endlessly, making weapons for the enemy.
====
14861
And she will need time to recover. One does not leave such a place unscarred.
====
14862
For now, you must leave me to my meditation. I must set my mind to the task of locating Sai Sahan.

Until then, embrace the unknowable. The drops of water cannot know themselves to be a river, yet the river flows on.
====
14863
As you saw in my visions, the Amulet's misuse ripped a hole in the barrier that protects Tamriel from the forces of Oblivion. That damage must be undone, and the Amulet is the key. 

But, to find the Amulet, we must first locate Sai Sahan.
====
14864
It's a wretched place. A haunt of cowards, traitors, and lost souls. 

And Daedra. Their vile spells violated my mind. Forced me to doubt myself. To disobey my own will. They'll pay for that, and pay dearly.
====
14865
I'm no mage, I'm a warrior. I have no knowledge of such things. 

My skill is with a blade, as Mannimarco will discover when I remove his head from his narrow shoulders.
====
14866
After the Soulburst, one of the five, Sai Sahan, fled with the Amulet of Kings. According to the Prophet, it's the only object in the world that can repair the tear in the veil between Tamriel and Oblivion.
====
14867
Dead? My brother's dead? Just like that?

I don't - when father died, he told me to care for him. He was a sickly lad. I became an apothecary so I could….

Thank you for letting me know.
====
14868
Who is Ysgramor? Just the greatest hero of the Nords, the man who led us to Skyrim! He was our first king. 

Founder of Windhelm! Leader of the Five Hundred Companions! That was Ysgramor.
====
14869
We spotted a ship offshore. I think it's the Daggerfall Covenant. They've claimed lands to the northwest across the High Rock and Hammerfell.

It might be a scout, but I still think we're in for a fight.
====
14870
I'll answer what I can.

Captain Tillrani's got the villagers thinking I'm an addled netch, but I'm actually a bit smarter than that.
====
14871
Posted to this backwater, you mean? I made a hasty decision, a bad call. Soldiers died.

I learned my lesson. Now I don't act without proof.
====
14872
I took her job. You might have heard her yelling about that in the square.

It's petty, but what can I do? Every time I've reached out to her, she's slapped my hand.
====
14873
A Nord asking me about Nords. Clever … for a Nord.

Honestly? Your people impress me. Most I've met are stout and adventurous. Strong of arm and heart. Good folk.
====
14874
I like Nords. Most Nords I've met are strong of arm and heart. I call them the proud spine of the Pact.

I'm also more comfortable behind their swords than in front of them.
====
14875
I'm not a scholar, but I'll tell you what I know.
====
14876
Other than our beauty, brains, and rapier wit? We proudly work to enact the will of the Tribunal, our living gods.

If the Nords are the heart of the Pact, and the Argonians are the soul, the Dark Elves are the brains.
====
14877
You're asking me about Argonians? That's cute. I know you like your mud, and you rarely get upset. Most Argonians I've met mostly keep to themselves.

Also, we once held you as slaves. So there's that. Sorry.
====
14878
I'm not a scholar, but I'll tell you what I know.
====
14879
I won't speak for you, friend, but I live to enact the will of the Tribunal, our living gods. With their help, we can meet any challenge.

If the Nords are the arm of the Pact, and if the Argonians are the heart, we're the brains.
====
14880
The Argonians are a mystery to me. The ones I've met keep to themselves. Good scouts, I'll give them that. 

Not long ago, the Dunmer held them as slaves. That ended with the founding of the Pact. Now we're all best friends.
====
14881
I'm not a scholar, but I'll tell you what I know.
====
14882
I won't go without a fight!
====
14887
When you quickened our dream, we knew her great purpose and sent her beyond the dream. But you … we could not send you just yet.

You healed the wounds inflicted by the flesh-walker <<1>>, small one. The Hist shall dream of you, always.
====
14888
The dream quickened with your presence, small one. Yet our memories have withered and blown away. They fade into void, and we must follow.

We could not risk stunting her greater purpose, so we sent her beyond the dream.
====
14889
In seasons to come, we'll grow and blossom. Our roots will mingle with the withered roots of our brothers. They will heal as we do.

You've made our future whole. Go now, and be blessed.
====
14890
We rejoin the void, where all roots lead. In time, the children of the Hist may learn to regrow what they soon lose. But it must be a new Hist, a different Hist from us.

It is not for you to follow us to the void. Go now, and be blessed.
====
14891
Remember the deal. You give us goods you can't offload on your own, and we pay you back in favors.
====
14892
This looks fantastic! This should bring in some serious coin for the Guild. You'll get your cut in time.
====
14893
Still with us, is he? That man is luckier than a Khajiit in an abandoned fishery.

What does Hrondar want? If it's for me to say he was right about sticking together, he can drown himself in a bog.
====
14894
We don't need rescuing, we need Hrondar to recognize we're bait in another Dominion trap! Tell him I won't allow such wasteful theatrics on our behalf.
====
14896
If you find <<1>>'s regiment, you'll find him. Tell him to call off his attack before the Dominion picks him apart. He shouldn't throw away his soldiers for what little remains of our forces.
====
14897
What do you want to know? The longer we talk, the longer my people are in danger.
====
14903
The vicecanons lead the flesh-walkers, but our brother says they lead the skin-walkers as well. If our brother speaks lies, we'll cut the rot of his thoughts away. Which is the truth of it, flesh-walker?
====
14905
Leave? I'm part of this place, and it's part of me.

So much blood has been spilled already. Are you going to kill me now?
====
14906
I'm using the Conversational mood.
====
14907
I'm mood curious, inquisitive. Isn't that great?
====
14908
I'm mood hopeful yearning. Isn't that great?
====
14909
My mood is pleading, ingratiating. Isn't that great?
====
14910
My mood is grateful, thankful. Isn't that great?
====
14911
My mood is proud, confident. Isn't that great?
====
14912
My mood is commanding, ordering. Isn't that great?
====
14913
My mood is aloof, haughty. Isn't that great?
====
14914
My mood is triumphant, victorious. Isn't that great?
====
14915
My mood is empathic, pitying. Isn't that great?
====
14916
My mood is affectionate, loving. Isn't that great?
====
14917
My mood is suprised, awestruck. Isn't that great?
====
14918
My mood is excited, urgent. Isn't that great?
====
14919
My mood is happy, pleased. Isn't that great?
====
14920
My mood is busy, distracted. Isn't that great?
====
14921
My mood is apathetic, bored. Isn't that great?
====
14922
My mood is sardonic, ironic. Isn't that great?
====
14923
My mood is grim, determined. Isn't that great?
====
14924
My mood is exhausted, breathless. Isn't that great?
====
14925
My mood is tired, weary. Isn't that great?
====
14926
My mood is sick, weak. Isn't that great?
====
14927
My mood is wounded, suffering. Isn't that great?
====
14928
My mood is nervous, worried. Isn't that great?
====
14929
My mood is fearful, scared. Isn't that great?
====
14930
My mood is terrified, horrified. Isn't that great?
====
14931
My mood is disappointed, remorseful. Isn't that great?
====
14932
My mood is embarrassed, ashamed. Isn't that great?
====
14933
My mood is unhappy, depressed. Isn't that great?
====
14934
My mood is suspicious, skeptical. Isn't that great?
====
14935
My mood is annoyed, frustrated. Isn't that great?
====
14936
My mood is indignant, offended. Isn't that great?
====
14937
My mood is contemptuous, disgusted. Isn't that great?
====
14938
My mood is taunting, mocking. Isn't that great?
====
14939
My mood is evil, sinister. Isn't that great?
====
14940
My mood is angry, perturbed. Isn't that great?
====
14941
My mood is enraged, hateful. Isn't that great?
====
14942
My mood is whispering. Isn't that great?
====
14943
My mood is conspiratorial, confiding. Isn't that great?
====
14944
I see. Dear Eiraki, always trying to help her big brother.

Well, while we formulate our plans to retake Lower Yorgrim, I suppose there is something you can do.
====
14945
You did? You've done better than I expected, stranger. Give me the supplies.
====
14950
I think so.

Thank you. I'll see you down the river.
====
14952
I'll dance on the water—thank you.
====
14954
With your aid, moist one. My thanks.
====
14956
A few years now. Got him when I was in the Pact army. Right off the battlefield, in fact, after the victory over the Imperials at Fort Farragut.
====
14957
They were Nord lands at the time. And they will be again.

He was all fur and bone, trying to eat a dead Imperial. No dog deserves that. I did name him after an Imperial, though.
====
14958
Ha! That Rexus defended the fort armory. Everyone else is dead, he's surrounded by Nords, and he's still swearing to defend the stash.

A loyal man, that. But stupid. We gutted him.
====
14959
Excellent! Just a quick ritual, and we'll be set. Watch and follow!
====
14960
We're used to taking contracts as they come. We pick our own jobs.

The guildmaster, though … she wanted us to go hunt Daedra. If only we had followed orders ….
====
14962
Despite rumors of being haunted, this forest has some of the best wood in Skyrim. Now it's as if trees themselves have turned against us.

Hostile forest creatures are attacking my workers and stealing our tools. Please, help us?
====
14963
The choice must have been tough. 

May Kyne watch over Rana and the warriors on the docks.
====
14964
I won't go without a fight!
====
14965
Thank Kyne you showed up! I thought I was finished.
====
14966
The greatest gift for the Mad God lies just below my feet.

I'll dig it out, but you'll need to keep watch. The spirits may not be pleased.
====
14968
It's something I've been after for quite some time!

Be ready, though. The spirits want to keep it for themselves. Watch my back while I dig it up.
====
14969
We are at war with the upstarts from Daggerfall and our old enemies from Aldmeri. We need fresh arms!
====
14971
Come back when you're ready to aid the Pact.
====
14972
I'll meet you back in Dhalmora. My thanks.
====
14974
And I now have the perfect gift for Sheogorath!

Here. Take it and give it to him.
====
14976
Our brigade came to the shrine to pray. That's when they fell upon us. Daedric witches!

They bewitched most of my soldiers. We four are all that remains, and Droi is burning with an unnatural fever. I fear he won't last much longer.
====
14977
It's likely the witches killed or cursed them.

Of course, they could be barricaded away, just like we are, waiting for help to arrive. Droi mentioned something about them before the fever took him, but we've had other things to deal with.
====
14978
He was cursed by the witches. The fever burns away all that he is. Soon he'll be a mindless slave, just like the others. 

The Keepers could heal him, but we haven't seen a Keeper since we arrived.
====
14979
Hmm. You don't look so good. Are you all right?
====
14980
I don't expect to see those troops again. We're headed for a beach on the far side of the island. 

They don't think I know about it, but smugglers sometimes anchor in that cove. I just hope we catch a break.
====
14982
Why? They're just trees. They grow back.

The mortals have been very good about keeping my water clean and not disturbing my wellspring, except when they drink. That's more than some animals do. They're very polite.
====
14983
The Mad God? I shouldn't be surprised. He's after my ruby. My prize. They all are! They covet it. They'll stop at nothing.

Please, I beg you. You must help. They're plotting against me as we speak. I can hear them!
====
14985
There are many! They scheme and wait. But the worst are those three conspirators. You must stop them!

<<1>> is hiding at the inn. <<2>> pretends at being a smith, but I know better. And <<3>> watches from the market.
====
14986
That paranoid bastard? I only know that he's dangerous. He thinks everyone wants that silly ruby of his.

Sure, who wouldn't want nice jewels? But I'm no thief. I'm just someone who works for a living.
====
14987
I won't go without a fight!
====
14989
Who knows? I got enough criticism after my third husband died.

Maybe he thinks I want to marry him for his ruby.
====
14991
Who knows? I got enough criticism after my third husband died. Maybe he thinks I want to marry him for his ruby.

The person you should talk to is <<1>>. He really has it in for <<2>>.
====
14992
Who's asking? That man set fire to my house. He thinks I want some trinket of his.

Do I look like I have use for jewels?
====
14995
The man's never been right. Everyone's out to get him! Everyone wants something of his!

He ought to be chased out of town before he really does some damage.
====
14996
The man's never been right. Everyone's out to get him! Everyone wants something of his! He should be chased out of town before he does real damage.

<<1>> has plans of his own for Nirar, though.
====
14997
That man's lost his mind. He's always claiming that I'm after some ruby of his.

As if I'd want such a paltry thing! I have plenty of my own.
====
15000
I have no idea. Honestly, the man terrifies me.

He put one of my servants in the infirmary. He broke the man's arm and claimed I sent him to get the ruby.
====
15001
I've no idea. Honestly, the man terrifies me. He put one of my servants in the infirmary. He broke the man's arm and claimed I sent him after the ruby.

But <<1>> has plans to do something about him.
====
15002
<<1>> is a fool! He's so paranoid about some ruby that he's crippled three people. He belongs in the stocks.

Someone should teach him a lesson. Someone like me.
====
15004
I wouldn't put it that way, but if he values his life, he'd turn himself in. The man isn't safe. He needs to be behind bars.

Have you talked to him?
====
15005
So he trusts you, eh? Tell you what. Since you can get close to <<1>>, you can help me. 

Kill him. Then you can keep that ruby for yourself.
====
15008
At least take that damn stone away from him. 

Wait, here's an idea. Confirm his worst fears. Plant these items inside his house. He'll be so terrified, he'll be desperate to rid himself of that gem. Then maybe we'll all finally get some peace.
====
15009
Excellent. I look forward to hearing about his death from the town crier.
====
15010
I knew it! You're part of this! You're trying to trick me into giving up my ruby. It will never work! 

This ruby was a gift from King Fahara'jad himself! It's mine by right! Mine!
====
15012
Perhaps you're right. And you'd keep it for my own safety, yes? Yes, that would be best. I'm sure of it.

Here, take it! But be on the watch for them. Their spies are everywhere!
====
15014
No! You sound like them! I don't trust you!
====
15015
You're trying to trick me. You're in on the plot, aren't you?

You won't get away with it. The ruby is mine!
====
15017
Interesting? They're delightfully deranged! But you can only choose one to join me.

Who will it be? The maiden of mushrooms? The thief of hearts? The paranoid pauper? I'm so very interested to know who you'll deem most worthy.
====
15018
Charming question. The war with the imperials. The few of us that could fight enlisted with the King's army. Those that were left were ill fit to defend our homes when the enemy found us.
====
15019
Ah, sweet misguided <<1>>! I commend your choice. And I understand she's brought cheese!

Here's your book. Now let's congratulate our winner, shall we? This should prove to be very exciting!
====
15020
Delightful! She's been close to the hearts of so many! You've chosen well, I must say. The two of us shall get along swimmingly!

Here's your book. Now let's congratulate the dear girl, shall we?
====
15021
<<1>>? An excellent choice! Maladjusted, maniacal … an utter lunatic! What fun we'll have! 

Here's your book! Congratulations are in order now, wouldn't you say? Let's bring in our winner!
====
15025
Excellent. I'm sending you back to Wayrest. When you arrive, give Valaste the book as soon as possible. I'll be along to join her shortly. 

You've done well. My faith in you is justified.
====
15027
Most went to build camp in the ruins of Silaseli to the East. It's been abandoned for centuries, but you couldn't drag me there. Mark my words: there's never been a good turn in an Ayleid ruin.
====
15028
Appearances are decieving. The bags of gold I paid the King's healers guaranteed I was found riddled full of dibilitating diseases and injuries, dooming me to this life away from the front lines.
====
15029
No, I'm alone in my highly refined survival instinct. The majority of the dispossessed are of the normal skill-less-peasant or wounded-veteran variety.
====
15030
You search in vain, then, for the Keepers are lost.

Kyne no longer lights their way. Why should the Keepers maintain the shrine of a god who ignores their prayers?
====
15031
Think about it. You'll figure it out soon enough.

Now leave this place and take everyone barricaded in that building with you. The Keepers don't need to be rescued. And this grove belongs to us now. Go.
====
15032
Kyne blesses the Nords before battle, but Nords die every day. We lose sons and daughters in these stupid wars. And what does mighty Kyne do? Absolutely nothing!

We refuse to worship a god who ignores us and lets our children die.
====
15033
He probably just expects me to slaughter these cats while I run around an pick up our supplies. But look at them! Regal, graceful, beautiful. I look at them and think of Irala…and I just can't kill them.
====
15034
A spirit of the forest wants to … get affectionate with me?

I guess you've seen stranger things. I don't think I've ever had a magical creature attracted to me before. What should I do?
====
15035
You're right. Who knows when another creature of magic will try to woo me?

My workers will think I've been enchanted. I'll have to find a way to convince them that this is a good idea.
====
15036
You're right. I'm going to gather my workers and get out of here, before a spriggan tries to marry me or something.
====
15037
Yes! I know precisely the thing!

These mortals collect wood. They chop and cut and make nice piles. I know of a wood that mortal saws can't cut. I can show them how to gather it. That would be helpful, right?
====
15038
A khajiit I once knew. Lithe, graceful and clever. But it was not meant to be. Look, how about if instead of killing them you run them off. I have some soured mead. Cats hate the smell. Just toss it at them and they will run off.
====
15039
You can't. Don't come back for me. Just get Aera, Denskar, Littrek, and Trynhild. I didn't see where they went.

Rana's at the old tomb. Tell her … tell her I forgive her.
====
15040
Denskar headed to the bunkhouse. Aera tried to take shelter in my home. Then the soldiers set fires, laughing.

Please, you have to get water. Save our people! I came to warn you, but the troops … they caught up to me.
====
15041
Thank you! This has been difficult, but I'm grateful.

Roruld muttered something about honey and giants. If you're up to it, I'm sure he could use your help to get his first batch of mead started.
====
15042
This is your fault! You ruined everything! I can make Thulvald love me. I just have to make him stay here. You'll see.
====
15043
<This dresser is locked. Perhaps one of the bewitched soldiers has a key.>
====
15044
I'm not listening to you anymore. My Trolls will make sure that none of the workers leave this place. Ever!
====
15045
You … you're right. I just wish things could have been different.

I'll go away now. I'm sorry. Please, leave this place and take Thulvald with you. Mortals and forest spirits don't belong together. Even if they have nice roots.
====
15046
As soon as we're up and running, you can have all the mead you can drink! 

Oh, by the way. Have you met my twin brother, Yraldar, yet?
====
15047
You're new to Stonefalls? One of the Bleakrock refugees? Then you'll need supplies, yes?

Davon's Watch is the closest town to this village. It's a hub for traders from across the Pact.
====
15048
Those Stormfist ruffians chased a giant across the road, right into my beehives. It's scaring the bees! And frightened bees make bitter honey. 

You need to get rid of that giant before anything else goes wrong.
====
15049
Wait, it's coming. Another one of my brilliant ideas—there! And that is why Haraldar made me the master mead maker!

Use the bees against the giant! Just kick a beehive. The bees will go after the biggest target out there, the giant!
====
15050
I mourn for <<1>>, but he refused to follow my Lady's commands. He could not see that the guild had no choice. We had to accept her contract and oppose Molag Bal's attacks on Tamriel!
====
15051
I know your decision will be just. What have you decided?
====
15052
Once a month. I trade our guar hides and meat for smithed goods, fine tools, and luxuries.

I used to bring back news from abroad, but people here aren't interested in much beyond their fields.
====
15053
I hope you're joking.

They're the three members of the Tribunal: the living gods of Morrowind. Almalexia the Mother, Sotha Sil the Wizard, and Vivec the Poet.
====
15054
I was sent by the Tribunal Temple in the town of Ebonheart. Disciple Sildras ordered me to bring the true religion to these heathen barbarians.
====
15055
I can't make this decision. Colors and I have fought side-by-side in some of the worst places on Nirn. Whatever caused her to act this way … if she'd just spoken to me … made me understand. Stendarr's blade!
====
15056
You're no fool. We have fought together, side by side. The council has decreed her death!

Do what must be done, lest Aelif do it herself.
====
15057
The lizard is here, in Coldharbour! This thing, this construct. It must be the Mortuum Vivicus, comrade! We have caught her in her obvious lies!

Though, it is true, Meridia is the prince of fools and weaklings. Perfect for that scaled traitor.
====
15058
Truly? A Daedric Prince. But then, Colors has lead our charge against the Daedric anchors. She lead the hunt for the Mortuum Vivicus. She can't be all bad, then. Right?
====
15059
The Three are Elven in form. They feel the pleasures and pains of mortal flesh.

Yet they are immortal, all-knowing, and immensely powerful. In the Akaviri War, Vivec flooded the battlefield and drowned the enemy. No mere mortal could do that.
====
15060
I am here to keep you safe, comrade. And to help you see this task done. You must destroy this abomination, this Mortuum Vivicus.
====
15061
The Argonians, of course. Look around. Mud huts, spears, cave paintings—this is the pinnacle of their culture.

Our people wasted centuries trying to civilize them. They're as stubborn as guar.
====
15062
They listen politely, ask questions, and go back to worshiping trees.

I blame the shaman, Veth Veidal. They all call her "Mother." She poisons their minds with her pagan heresies.
====
15063
I'm going to do what I do best and return to the Earth Forge. We fought the priestess of a Daedric Prince! The guild will need sharp blades, and I plan to supply them.
====
15064
I never wanted to command the guild, but it seems I have no choice. I may have to crack a few heads, but I don't see any other way to hold the guild together after this fiasco. Of course, without your help it could have been worse.
====
15065
Captain Rana spoke of you when she passed through town.

Tell me, what did you think of the Covenant forces? Could they burn our village like they burned Bleakrock?
====
15066
There's never been a need for more guards. Most days, I help Nebaxireet hunt for game, or I help Hixeeh-Raj herd our guar. The worst we've faced is a few drunken sailors.
====
15067
Yes, this is a small village, but so was Bleakrock. And like Bleakrock, we maintain a signal fire outside of town.

They wouldn't come for us, but we might be caught in the current.
====
15068
I know your decision will be just. What have you decided?
====
15071
I mourn for <<1>>, but he refused to follow my Lady's commands. He could not see that the guild had no choice. We had to accept her contract and oppose Molag Bal's attacks on Tamriel!
====
15072
Perhaps not so much. But our possessions would burn, yes? The wood and fabric.

No matter. If they come, we'll run away. Things can be replaced.
====
15073
I would make more elsewhere, especially in Ebonheart or Kragenmoor, but I've chosen to stay in Dhalmora.

If one is patient, one can gain great treasure. So I hope, anyway.
====
15074
It's to the west, just through the mountain pass. You can walk there in less than a day.

Though with the Covenant's problems, I might just postpone this month's trip.
====
15076
Family. Why would I leave my clutch-mates? They love the mud's musk in Bal Foyen.
====
15077
I know this book. Many Nords carry similar hymns written to our goddess. It's strange that a Daedric witch would take this from a Keeper.

Perhaps it's part of their spell. Maybe they use a victim's property to maintain control.
====
15078
A hymn book, a journal, and now a witch?

I have my suspicions, but there must be more to it. This can't be what I think it is.
====
15079
It sounds like the witches attacked before we arrived.

I wonder if the Keepers were already cursed when this was written. That would explain why they were acting strangely.
====
15080
Do you not know cheese when you see it? And people call me crazy? Clearly, they haven't met you yet!

It's the Mad God's favorite, and it's very well-aged! It's certainly tempting. Just don't snack on it.
====
15081
You passed out after retching all over the sleeping forest spirits.

Don't worry. Your secret is safe with me!
====
15082
Bodies? Where? That sounds terrifying.

And keep your voice down, lest you wake these happy spirits.
====
15083
Out with it, then. There's been little else since the giants arrived.
====
15085
A few. We scattered. Some locked themselves inside their houses, but the Daggers set those houses on fire.

If it wasn't for that crazed Dunmer, I'd be feeding crows.
====
15086
Just that. Know that once you touch the lanceata pholiota, it will only work on you. Bring it here, and I'll guide you to a place <<1>>'s spirit could be.

Be careful of the cave's wamasu. They're a necessary but dangerous part of our cultivation.
====
15087
Well, it was just an idea. And a rather good one, too. Oh, I know! Let me splash you with this. It smells like smoke and ashes. The bees hate it. Now you shouldn't have any bee problems.
====
15088
A sword for his bed and a dead rat on his table.

He'll think an assassin has come and poisoned his food. I'll wager he'll be so terrified, he'll beg you to take the ruby.
====
15089
Perhaps you're right. My life is worth more than a worthless bauble. It's just a crystal of garnet. Take it! Give it to the Mad God and be done with it! 

I need to pack up and leave this town, while I'm still breathing. Now, where are my emeralds?
====
15090
By the Eight! A sword, driven through my own pillow? My enemies grow bold! 

And what's this? A dead rat on my dinner table? They've poisoned my food! Mara be merciful, the conspirators are trying to kill me!
====
15091
I'm fresh out. 

Bit of an accident in the storeroom with a lantern, I'm afraid. Suddenly, no more kindlepitch.
====
15093
Raiders? In Bal Foyen? Take the kindlepitch. Warn the Watch.

You are sun-blessed for telling me. Have you spoken with Urona at the fort already?
====
15096
You don't know? Skorvild has always been intense, but lately he's become obsessed with power.

I suggest you stay out of his way.
====
15097
If I say anything more, Skorvild will kill me.

Look for Ami. She can tell you more.
====
15098
I don't know exactly, but I think it has something to do with the meat they've been eating. It's a giant's flesh!
====
15099
I was going to switch the giant's flesh with the lamb meat stored in the barn.

Skorvild really wants to get his hands on that meat. I'd rather not let that happen.
====
15100
Skorvild discovered a ritual beneath the manor house. He's been getting more and more belligerent ever since.

Ami and I have a plan, but I don't think I can go through with it.
====
15101
Sithis blessed us with a clutch of eggs. Master offered to send them to Black Marsh, but we chose to keep you all with us. If we had listened to him, none of you would have been born slaves.

Can you forgive me?
====
15102
Is that how you address your master?

You're a slave! If you look at Feyne again, I'll put your eyes out. Do you understand?
====
15103
Different isn't wrong. I love you the way you are.
====
15104
Some of us have good reason to fear Skorvild.

I loved him once, but that was before he changed.
====
15105
Even with everything that happened, I can't betray Skorvild.

Talk to Burj. I saw him hiding in one of the buildings nearby. I'm sure he can tell you more than I can.
====
15106
That meat is made from the flesh of giants. That's why Lower Yorgrim was attacked.

I planned to trick Skorvild, but I couldn't go through with it.
====
15107
Skorvild meant well. He tried to find a way to fight the invading Orcs, but then he turned to dark magic.
====
15108
He found a ritual in the ruin beneath the old manor house. It had something to do with gaining the power of Skyrim's giants.

The path to that power is vile and dangerous. It's a path no sane Nord should walk.
====
15110
Your heart is hard. Your mother died in sorrow, and so will I.

<<1>>, talk to me.
====
15112
Then I will die knowing whatever my mistakes—and they were many—I will be at peace with my son. Thank you.
====
15114
Good. I'll be watching you.
====
15116
Why, you scaly little piece of ….

You'll suffer for this!
====
15118
I won't beg you to stay, but you're not going without me.
====
15120
Do you mean it? I can come with you?

I know it won't be easy for us. <<1>>, we're stronger together than apart.
====
15121
If you're prepared to leave now, I can easily take you with me when I return. Otherwise, I'm told there are services that may get you there just as fast.

And of course, you can always walk.
====
15122
Excellent. Once you arrive, speak to <<1>>.
====
15123
Understood. Remember, when you finally arrive, speak to <<1>>.

I must begin my preparations.
====
15126
And you brought me its toe. I was only joking about that, but thank you.

I started organizing things here. I don't suppose you ran into my brother Bjoruld, did you? He looks like me, but he's not as smart.
====
15127
I sent Bjoruld to get a barrel of appleblossom honey from the barn. He probably got lost, but I need that honey to make more mead.  

Could you get the honey? And if you see Bjoruld, send him this way. He needs to deliver these casks to Windhelm.
====
15130
We're preparing a meal. Restless-Tail and I usually do the cooking. We all eat together here—everyone in Dhalmora, I mean.
====
15131
Yes. Our names are Tamrielic, but most of the villagers have Jel names.

That's because we spent so much time among the Dark Elves.
====
15132
I'm sorry. Saxhleel. That's what we call ourselves. It was the Elves who named us Argonians.

I don't even know what "Argonian" means, honestly.
====
15133
Jel is the language of the Argonians … um, I mean the Saxhleel. Our people.

Restless-Tail, Fetches-Glitter, and I were raised speaking Tamrielic. We don't know much Jel.
====
15134
What? Why, because we were slaves, of course.

Restless-Tail and I worked the fields at a saltrice plantation from the day we were born.
====
15135
They've used our people as labor for centuries. We were all freed when the Pact was signed, of course. 

Officially, anyway. They say some Elves still trade in our flesh.
====
15136
Both. And neither. Nords might call me a shaman. Ladrasa, the Tribunal missionary, calls me a heretic.

I am one with the Hist. Their sap is in my blood.
====
15137
No, you couldn't understand. Only those who have communed with the Hist understand.

So I will tell you this: In your travels, seek out Shadowfen. Our people there can help you understand.
====
15138
Truly, you do not know? You have been among the Dark Elves and Nords too long.

The Hist are the sacred trees of Black Marsh. We come from them. We return to them. We are of them, but ever apart. They sing in our blood.
====
15139
They are trees. They grow only in the depths of Black Marsh, our ancestral lands.

We hold them sacred. Those who would harm them meet our wrath. You do not need to know more.
====
15140
Because I do not worship her false gods. As this village respects my wisdom, her words hiss away like drops of water on sun-baked stone.

Ladrasa has no respect for wisdom. She heeds only her vain and preening false-gods.
====
15141
Place the items on the arcane brazier.

They're the final components you'll need for the ritual to summon the Mad God.
====
15143
I've heard of <<1>>. People here speak of the man's unatural paranoia. As it happens, just because he's paranoid doesn't mean people aren't talking about him. 

I believe his house is on the north side of town.
====
15145
<<1>> is next, and <<2>> is quite a way from here.

I'd like to make myself more useful. I can teleport you there, if you like.
====
15147
No one will ever know for sure.

You only have one encounter left: <<1>> in <<2>>. As before, let me know when you're ready, and I'll send you there.
====
15149
Now to meet the Mad God at one of his shrines. The location itself is a bit of a journey. It's along the mountain ranges to the northeast.

If you're ready, I can send you there.
====
15151
We sometimes hear about attacks against lone travelers, but the giants mostly keep to themselves.

I've never heard of them attacking a settlement before.
====
15152
These are troubled times for Eastmarch. We hear that the Orcs grow more and more aggressive, and there are rumors that disenfranchised Nord clans plan to start a civil war.

Anything could have provoked the giants.
====
15153
Rations. Made from an old family recipe. An army fights best on a full stomach, or so they say.

In truth, my warriors have a tradition. They always eat these specific rations before going into battle and I'm loath to break our routine.
====
15154
Before we charge out to deal with the wolves and giants, we need someone to rescue any other villagers still trapped out there.

If you could get the civilians out of the way, that will be one less thing for me and my warriors to worry about.
====
15155
Meet us at the manor house to the south when you've completed these tasks. The armory there contains the weapons and armor we need to make our first strike against the giants.

Good luck out there, stranger.
====
15157
What? No. That can't be right. Even though I suspected ….

No. No, there must be some mistake. To go against everything they believe in, everything they were taught. Why would the Keepers do such a thing?
====
15159
Why would they do such a thing? To go against everything they were taught. Everything they believe in.

For what purpose?
====
15160
Are you sure you're up to this? <<1>> is one of our best assassins and he's lying unconscious in a bed.

It took more magic than I thought I had to get him back to sanctuary. I doubt I could do it twice.
====
15161
This isn't our first dream killing, but it's the first that's gone so bad. I can't imagine what went wrong.

When <<1>> didn't return I opened the portal again and went through. I found him lying next to the General's spellbook holding a singed hair.
====
15162
Strange, isn't it? A wooden button and an oddly small pumpkin. They're such common items. And of course, the Codex Vecordis is the first book you recovered from the Hollow. 

Enigmatic choices, to be sure, but typical of The Mad God, I'm afraid.
====
15163
The book won't be lost in the process if that's your concern. Although to destroy something of such rarity sounds like something the Mad God would require. Shalidor still needs it to regain the sanctuary, so we're certain it will remain intact.
====
15164
You can, and you must!

Now I must be off. Haskill has likely wrought some chaos on my realm while I've been gone. Good lad, but mischievous. It's what I like about him.
====
15165
Good. Look for me again after you've finished with <<1>>.

I'll be nearby.
====
15166
Of course. Once you're ready, find me again in the Mages Guild.

Until then.
====
15167
Understood. Should you change your mind, you can find me again in the Mages Guild.

Until then.
====
15168
She murdered several citizens. We've been after her for quite some time now.
====
15169
Hardly. Tell that to <<1>>. <<2>> murdered her brother.

I've known their family since the day I was born. Their mother is like a sister to me. Her brother was no Daedra.
====
15170
She cuts out her victim's hearts and keeps them as trophies. We found a number of them on her.

<<1>> claims to be a Daedra hunter, but she's little more than a murderer.
====
15171
Good. Once you've finished, I'll appear again. Look for me nearby.
====
15172
Not this time, but <<1>> isn't far from here. Just head south, and you'll find it.
====
15173
As you will. <<1>> is south of here. It's a quick journey on foot.

Once you're finished with <<2>>, look for me again. Until then, good luck.
====
15175
We'll leave at once. I'll be waiting nearby this time.
====
15176
As you wish. Sheogorath's shrine is a bit of a journey from here.

As you leave the village, head east. You'll find the shrine — or house, rather — in the natural mountain border between Alcaire and Menevia.
====
15178
That'll show those Orcs! Now they'll finally leave us alone.

I watched from nearby. I wish I had done it myself! I like to remind Haraldar: he's the oldest, but I'm the toughest.
====
15180
I'm sure he's working on his boat. It's been dry-docked for months.

He'll be on the road south of the Fighters Guild.
====
15181
That's the spirit. I've opened a portal to Fort Virak. Head on through when you're ready.

You'll need to collect one of the General's hairs and spike his drink with a sleeping potion before you can enter his dreams.
====
15182
I was going to get some lamb meat from the barn west of the village and switch it with the giant meat.

I couldn't do it. I was certain Skorvild would see the fear in my eyes. Then all would be lost.
====
15183
All right. Skorvild put together a band to fight the Orcs. Then suddenly, giants attacked the village.

I'm not sure how, but I think Skorvild somehow drew the giants to us.
====
15184
Why yes! But now I'm going to stand up and wave.

So, how does the camera view work when you're talking to me?
====
15185
I'm sworn to secrecy by my order, but rest assured, our cause is just.

Clear our path into the caverns, and you'll be rewarded. That's all you need to know, and all that I'm permitted to discuss.
====
15186
If you don't think the reward is worth the risk, perhaps you should leave.
====
15187
We follow the ways of the Chimer, not the false gods of the Tribunal.  We're servants of the Webspinner, whom Vivec usurped. Dunmer, Goblin, or dreugh, we're all caught in the strands of the spider's web.
====
15188
It says, "I am reading this note I found on a dead body. What does it look like I'm doing?"
====
15189
<<1>> fears for his life. He's surrounded himself with guards and hides behind lock and key.

You'll find him in an ancient crypt, but you'll need a key to enter. I'd search outside for the key.
====
15190
<<1>> keeps close to his guards but they all wear the same uniform.

Most of his guards won't look twice at you if you're wearing a uniform but he and his dogs won't be fooled.
====
15191
<<1>> knows there's a contract on him. He's locked himself away in an ancient crypt.

You'll find him hiding in the ruins, but you'll need a key to enter. I am sure the guards will have one.
====
15192
Most of his guards won't look twice at you if you're wearing a uniform but <<1>> and his dogs won't be fooled.

You could use a uniform to avoid detection and get to him when he's alone.
====
15193
<<1>> values his life. He's surrounded himself with guards and hides behind lock and key.

You'll need a key to enter ancient ruins. I'd search outside for the key.
====
15194
If you want to get <<1>> by himself you may need to create a distraction.

Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards.
====
15195
Gods, no! I heard whispered rumors, but I tried not to pay any attention to them.
====
15196
It's true? He planned to gain their strength by eating their flesh?

Did you stop him?
====
15197
Merric? He is a friend to Aelif and the second-in-command to Sees-All-Colors, the new commander. 

Of course, that was after the old one disappeared.
====
15198
What happened to Skorvild?
====
15200
Yraldar's outside somewhere. He hates losing, and I know he wants a crack at the Orc bastard that killed my Inga. If you see Yraldar, make sure he isn't in over his head.

Fens should be along shortly. I just wish I knew where Bjoruld was.
====
15201
That sounds like Yraldar, all right. He hates losing. He's kind of the warrior of the family.

Fens will be along shortly. I just wish I knew where Bjoruld was.
====
15202
What do you think mead is? It's fermented honey! The flavor changes depending on the honey, spices, and herbs used in the process. It's a delicate balance to get it just right. 

You can try some when you come back.
====
15203
In a moment. I don't feel so good.

Too much honey. So sticky! So yummy! So full.
====
15204
Wonderful! I'm sure it will make a delightful mead.

And another batch is ready. I would be honored if you would be the first to taste it.
====
15205
A touch of this, a bit of that. Just take a good long swallow.

See if you can taste the subtle notes of Alik'r spice, wildflower honey, and late summer herbs.
====
15206
What? Were you raised by an ignorant Dark Elf?

She's our goddess! Widow of Shor and Goddess of Storm! Kyne gave us life. She protects us in battle. She blesses our weapons and armor. And when we fall, Kyne leads us to Sovngarde.
====
15207
Kyne is the warrior goddess, the mother of the Nord people. She watches over us and protects us. She blesses our weapons and armor before we enter battle.

I wouldn't expect you to understand.
====
15208
Haven't you heard? There's a war brewing in Eastmarch. Most Nords capable of wielding a weapon are already on the battlefield.

If we had the numbers, we'd march right in and take back the shrine.
====
15209
Haven't you heard? The seeds of war have been planted in Eastmarch. Most of our fellow Nords are already on the battlefield.

If we had the numbers, we'd march right in and take back the shrine. But as you can see, it's just Yllolda and me.
====
15210
Soldiers often visit the shrine before going into battle. How else would we receive Kyne's blessing?

The Keepers provide shelter, allowing pilgrims to pray for a day and a night. But Alhana and the others have been gone longer than that.
====
15211
I don't think so. Captain Alhana is a stickler for schedules and protocols. But ever since that traveling merchant told us tales of witches and corruption at the shrine, we've been too—well—too frightened to go and check on them.
====
15212
Well, he said that evil witches sacrificed the Keepers at the shrine. Used some unholy ritual to turn them inside out!

Damn them for cursing our shrine and our goddess! We won't stand for it! But we don't want our insides on the outside, either.
====
15213
Oh, don't get so high and mighty with me! We're just simple soldiers. If these evil witches could corrupt Kyne and her shrine, what chance would we have against them?

Absolutely none, that's what.
====
15214
Go away, witch! You won't curse any more of my soldiers. If you don't leave, you'll taste my blade!
====
15215
That's the most rational thing I've heard all day.

Hold on. I'll unlock the door. Don't let any of the witches follow you in.
====
15216
You want to prove you're not a witch?

My soldiers had their souls ripped out and their minds turned to jelly. Release them from that dark existence and bring me their amulets. Nothing as evil as a Daedric witch can touch amulets blessed by Kyne.
====
15217
Kralald? Really? How do I know you didn't bewitch him, just like the others?
====
15218
You again? Perhaps you weren't lying after all.

If you actually gathered my soldiers' amulets, please slip them under the door.
====
15219
These … these belonged to my soldiers. I never thought I'd lose my troops at a shrine of all places. We never even made it to a proper battlefield.

Please, come in. The door's unlocked.
====
15220
Explore the shrine. The witches there might have a clue.

There's also a locked dresser by the bed. One of the bewitched soldiers might have a key. I'd love to know what they've locked in there.
====
15221
Sees-All-Colors sent a squad of recruits to Ebonheart to look for another anchor.

We had no idea Daedra would be coming in such force. I've got to warn them.
====
15222
I don't know. Dremora are horrific enough as it is, but one with enough magic to project an image like that? Gives me the squirms.

See you at the guild hall, comrade.
====
15223
Thanks, comrade. I'm going to attend to these wounds before I hit the trail. 

Get started. Make your way there. I'll try to stop the others.
====
15225
I'm a farmer, not a fighter, and the place is still crawling with Stormfists. Could you go to the meadery and make sure it's safe? 

Once inside, grab the recipe book and some fragrant herbs and rare spices. Then Roruld can start making mead again.
====
15226
Before the fever took Droi, he mentioned a witch by the lake. He said she didn't attack him.

Find this witch. If she's really willing to talk to you, she might have something useful to say.
====
15227
The arch-mage spoke of a tome. It lies forgotten in the Inner Sea Armature, a Dwemer ruin along the slopes of Ash Mountain to the west.

Only you can retrieve this book. You must do this.
====
15228
The arch-mage spoke of a tome that lies forgotten in Auridon. It's along the coast to the north.

You are the one who must retrieve this book. You've been chosen.
====
15229
Yes, I do! Cats hate the smell of spoiled mead. If you toss it on them, they run off for a short time.
====
15230
Here. Take what I have. With a little splash, a cat will leave you alone … for a little while.
====
15231
I love the jingle of coins. Here you go.
====
15232
Good. Look for me again once you've finished with <<1>>. I'll be nearby.
====
15234
No, it's just … Tavo hasn't been back from the desert like he promised he would. 

He set out to find a cache of Yokudan relics from a ruin east of here. We had hoped to sell them to get out of this crushing debt.
====
15235
There is a lost city beneath the sands somewhere in the rocky expanse east of the Alik'r Desert, or so Tavo thought. We've been mixed up with so many awful people lately that I'm beginning to doubt the information he got was genuine.
====
15236
Excellent. Yraldar hates losing. He's loyal to King Jorunn and what Fildgor Orcthane is doing just makes him angry.

Fens will be along shortly. I just wish I knew where Bjoruld was.
====
15237
testing to see if this checks in properly
====
15238
Good. This one will continue her conversation with Worms. Will be along … shortly.
====
15239
The Worms wouldn't tell, but Aelif has a thought. Doshia once had a tower on an island southwest of here. Now it's in ruins and full of bad odors, but Aelif wagers that's where Merric is. 

You should go. Save Merric. Be the hero.
====
15242
You'll be able to reach <<1>>'s spirit, wherever it wanders.

Close your eyes. Chew carefully. Concentrate on <<1>> and the Hist will guide you to him.
====
15243
You picked a bad time to visit Voljar's Meadery, friend. It used to make the sweetest mead you ever tasted. But that was before the Orcthane's thugs showed up demanding free mead.

Their leader got angry and lost control. He killed the Voljar family.
====
15244
I'm a farmer, not a fighter, and the place is still crawling with Fildgor's thugs. Maybe you could get into the meadery and make sure it's safe. 

Once inside, grab the recipe book and some fragrant herbs and rare spices. We'll follow behind you.
====
15245
More than you know. They killed my wife, Inga. She was Old Man Voljar's daughter. I plan to reopen the meadery. My brothers came to help.

We need to get rid of the Stormfists and gather the ingredients Roruld needs to start fermenting mead again.
====
15246
He conjures an image of you, saying you are the key. But he wants to test you to be sure. 

He speaks of the ruins of the Inner Sea Armature and of a forgotten tome that you alone must recover. That's when I awaken.
====
15247
He conjures an image of you, saying you are the key. But he wants to test you to be sure. 

He speaks of the ruins of <<1>> and of a forgotten tome that you alone must recover. That's when I awaken.
====
15248
Giants attacked our village. Many villagers died in Lower Yorgrim because of these mindless savages!

I gathered the few survivors I could find and fled to this fishing camp.
====
15249
I don't know. This is the first time the giants have ventured this close to the village … and the first time they've attacked us.

My brother Skorvild is assembling a force of warriors to drive off the giants. You should talk to my brother.
====
15250
Investigate the building where the head Keeper worked. Last time I checked it was locked.

If you can enter the house, you might find something that will make sense of this situation.
====
15251
Yes, and keep an eye out for my warrior, Burj. I sent him to retrieve supplies but he hasn't returned.

If you could also collect those supplies, it would improve our chances against the giants immensely.
====
15252
Oh, yes! This is more than enough. The flower is very potent. Thank you!

With these, I should be able to reduce Droi's fever.
====
15254
I fear if we move him now, it will only weaken his condition. We will not give up on our friend and let these vile creatures who've cursed him, win.

We must break this fever and learn of what Droi has seen. He may hold the key to what happened here.
====
15255
I put a knife in the big oaf's neck, but not before he unlocked the door. The witches swarmed inside. I had to leave Droi there so I could warn you. 

Where's the Captain?
====
15256
Then it's over. I'm the only one left.

It's kind of funny. We came for a blessing, but we were defeated before we got to the war. Why did the Keepers turn against us?
====
15257
Wait, Keeper Ormi? By Kyne, she thinks her sons are dead? I knew her sons! I served with them. 

Sahun survived. She doesn't know? No one told her?
====
15258
You're right. Ormi and her witches destroyed my brigade.

There's something going on at Kyne's shrine, up on the hill. My guess is you'll find Ormi there. Make her pay. For all of us.
====
15259
She killed and cursed my brigade and you want to save her? Fine. I'm in no shape to argue with you.

Sahun spends time drinking in Windhelm at the Cold Moon Inn. Helps him forget, he says. Go drag him back here if you think it will help.
====
15260
I did, with a little help from these two. They found me dragging myself through the grass, making too much noise for my own good.

But I did get to gut one of the witches on my way out. Made me feel a little better.
====
15263
I'd rather have her think that than know the truth.

I'm a disgrace to my people and to Kyne. My brother, my ship, my entire fleet—they died right in front of me! And what did I do? Nothing!
====
15264
No. My mother is the head Keeper at Kynesgrove. She'd never turn against Kyne and her people. She should honor my brother's memory, not disgrace it.
====
15265
No, I can't. If what you say is true, then it's already too late for my mother.

Do what you must to save those people, but I can't face what she's become.
====
15266
That mad wretch <<1>> murdered him in cold blood! She cut out his heart, just as she did with all the others!

She claims they're all Daedra, but these people are my friends and family.
====
15267
The Eight only know. If she had her way, she'd take out the whole town!
====
15268
No. I won't give up on her or Kyne.

I lost faith in myself the day I lost my brother, but I never lost faith in my god. Kyne teaches us to fight for what we believe in, and that's exactly what I'm doing. I'm fighting for my mother.
====
15271
I won't. Kyne has shown me the way again.

Without your intervention, I would have continued to rain horror upon my people. Thanks to you, I can make amends. These soldiers will be cared for until they are fully healed.
====
15273
No. The soldiers still live.

They were to become members of our Daedric coven, but I won't let that happen. Not now. Your friends are back at the Keeper's house, safe and well cared for.
====
15276
Gods. I never imagined something so terrible could happen.
====
15277
The guild has accepted an unusual contract. We've agreed to eradicate Daedric Anchors when they drop from the sky. Wherever they appear, Molag Bal's minions soon follow.
====
15278
As we speak, two of my guardians investigate rumored anchor sites. Merric and Aelif are the best the guild has to offer. Meet up with them outside of Daggerfall. You can proceed from there.
====
15279
Thank the gods for that.

You did a good thing, stranger.
====
15280
Oh, no! Skorvild!

Please go. I must grieve.
====
15281
Skorvild has fallen so far, stranger.

Thank you for stopping him.
====
15282
I want Feyne by my side wherever we live. Clearly, she's not happy in the mire, and I wasn't happy in Narsis.

You've traveled. I trust you. What would you do?
====
15283
Life won't be easy for me as a former slave. Even with Feyne's help, the best I could hope for is work as a laborer.

But her family's there, and she misses them. I value her happiness.
====
15284
She wouldn't leave, and she'd be unhappy.

But once my training's complete, we could move elsewhere. Maybe a city like Stormhold would suit both of us.
====
15286
All I'm saying is that where I'm from, the only things that walked on two legs were Men and Elves.

This place? Half the beasts are mouths with feet.
====
15287
We're far southeast of Bleakrock. It's a coastal region of Morrowind called Bal Foyen. 

Behind you is the Inner Sea, and across that is the island of Vvardenfell.
====
15288
An Orc head on a pike will be great for business!

It shows that this meadery is safe and that the Snowpeaks are as tough as nails!
====
15289
My wife loved this place. It's been in her family for generations. I want to keep the tradition going to honor her memory.

My four brothers came to help. I'm grateful, but they aren't always as useful as I'd like them to be.
====
15290
In Davon's Watch? Since the Covenant invasion, it's gotten better. We've got to boil a lot of guar hides to make armor for Pact soldiers.

Don't ruin our profits by driving off the invaders too soon.
====
15291
I'll be sure to update my bestiary when this is over. Now do you want to talk about the undead monster, or are there more zoology lessons?
====
15292
I would never complain, serjo. The Pact has … done so much for us.
====
15293
Because we're free now. But so many Dark Elves still see a slave when they look at one of us.

They weren't so particular about who picked their food when our hands were shackled.
====
15294
It's just … it's not fair, serjo. Look at my cart. It has the finest fruits and vegetables in this land, but I must sell them for next to nothing. 

Only the poorest Elves will eat food picked by Argonians.
====
15295
Nothing burns like kindlepitch.

When Davon's Watch sees the fires go up the way they do with kindlepitch, they know it's not a drill: it's the real thing.
====
15296
Check the dockyards. Lineem just offloaded a fresh supply.

When you see her, warn her about the attack. She's such a fragile lizard. Don't want her going to pieces.
====
15297
Xuth, she's a crafty one! Very well. Consider the docks on alert. 

If you're going to light the fires, I can help you get there. Follow me, sun on my scales.
====
15298
I don't know. Maybe I can help you talk it out. 

What do you want to know?
====
15299
I want to think so. I really do. But the Bretons are known for their magic. If they could find a way through or around the walls ….
====
15300
I trust you. You've already saved us once. If you decide to go to Rana's aid, I know it will be the right call.

I know Darj will win the day.
====
15301
Captain Rana knows her business. And she has capable people with her, including my daughter.

But the docks have no walls, no defensive positions.
====
15302
I did. Trynhild is proud and stubborn, like her mother used to be.
====
15303
As well as you'd expect. Honestly I was surprised by some of their ferocity.

They forge us tough in the north, eh?
====
15305
I need you to get me the test widget.
====
15308
Because they are! They haul our goods. They eat our trash. Guar are magnificent.

And I have heard rumors about the Covenant. If they attack, who but the guar will carry our belongings to safety?
====
15309
Control the Chimer commanders. Where they go, their men will follow. Cracks in the earth have uncovered ancient burial mounds. Search for the bones of the Chimer general and his captains. Then we can wrest control of these spirits.
====
15310
By freeing their commanders. Where they go, their men will follow. The cracks in the earth have uncovered relics of the past. Search for relics belonging to the Chimer general and his captains. Then we can wrest their attention from the past.
====
15311
And you need to leave me alone now. Find Ami, but forget you ever met me.

Better yet, leave Lower Yorgrim. Forget you ever met any of us.
====
15312
War has wounded this land. Now it is our turn to sacrifice, so the plain can heal. 

My students understand this and are willing.
====
15313
Thank Kyne! I thought the Captain forgot about me.
====
15316
There is more. When you are done, go to <<1>>. Let him know we made this salve to help.

Perhaps he will see we are not his enemy.
====
15317
He went to the keep. Said something about a "master portal" opening at its heart. 

A Covenant general is coming through.
====
15318
Finally! Hurry up and untie me! I want to get out there and crack some heads!
====
15319
All right. I won't crack any heads until the Lieutenant says so. I'll meet you at the barracks.
====
15320
I thought you'd never ask!
====
15321
It's an Argonian town, full of canals, mud houses, and mosquitos. 

Bal Foyen was just a swamp before the Great Houses donated it to their former slaves. Believe it or not, Fort Zeren used to be an entry point for the slaves brought from Black Marsh.
====
15322
I must have worried her terribly.

Please, the hound that attacked me it's … sick. It's rabid.
====
15323
Further up the path. If it wanders down to the docks ….

My wound might be infected. If you can take care of the hound, I'll limp back to Bishalus.
====
15324
It's the biggest port in Stonefalls and one of the largest cities. Most of the trade on the Inner Sea passes through here at some point.

It'll be the first place the Covenant hits. I just know it.
====
15326
Captain Hamar and Lieutenant Koruni finally sent someone to get me out of this? It's about time.
====
15327
Have you come to kill me? Well, do your worst. I won't bow to Fildgor.
====
15328
Thanks. I'll see you there.
====
15332
We're ready to take back the barracks. I need you to deal with the invaders' commander, the Nord called Halskar. 

Find his orders. We need to know what's going on. They should be someplace safe, not far from wherever you find the lout.
====
15333
I had a feeling about you! Glad to see that I was right.

Now follow us!
====
15334
Sometimes, Gena's a strange girl. She's a master crafter. In fact, she thinks she's one of the best woodcarvers on the coast.

I think she wanted to show off for me. Silly girl.
====
15335
No. No other name would fit.

Mugs of Voljar's mead have been raised to seal bargains, toast brave Nords, and end challenges for hundreds of years. We plan to continue that tradition.
====
15336
Open your inventory and right click on "Skull-Cracker's Head".

That will start the quest from an item in your inventory bag.
====
15337
No idea. Perhaps their generals don't see a mud-brick village as a threat.

I wish they'd felt the same way about Bleakrock.
====
15338
That's why Father sent him with me.

Normally, Father brings the crops to town himself, but there's trouble at home. Father didn't want anyone to bother me.
====
15339
The Covenant is here. They'll strike at any moment.

Put yourself between the Covenant attackers and the refugees.
====
15340
Don't let her die alone.

Fight well. Kill that bastard.
====
15341
There was one Dark Elf—a priest, I think. He stood too close. He looked up at me and started breathing funny.

I let Horker take a bite out of him and I haven't seen him since.
====
15342
Goblins and spiders are everywhere. I'm worried.

My father's a strong man, but … well, it's been a mammoth's age since his last raid on the Summerset Isles.
====
15343
The relics you took from that strongbox were stolen from the royal tombs beneath Fort Morvunskar.
====
15344
You have the heart of Ysgramor! I knew it. Go out into the courtyard and back up the Pact soldiers.

You have more experience than most of these milk drinkers, friend. Show them what you know.
====
15345
Hrogar's Hold. It's far to the west of here. Beyond Ebonheart, even.

If you go, don't tell him I sent you. Just … help him. He's a proud man.
====
15346
There were too many. The Daggers came off their ships in waves. Rana, Seyne, and the others held their ground.

Captain Rana got the Breton who led the sack of Bleakrock.
====
15347
Let me guess. He wants to reassure me of his commitment to the Pact. 

What do the Nords call a conniver or a coward? A milk-drinker? Does he think we can idly sip that vile mead and find a strategy to win this war at the bottom of our cups?
====
15348
They're still under the spell of Daedric influence. I'll work on freeing them, but it will take some time.

Do not fear. I'll make sure you receive safe passage through the grove. I am their leader, after all.
====
15349
Unfortunately, Captain Rana and Sergeant Seyne were both … casualties. 

They'll be buried with highest military honors. And they will be remembered.
====
15350
Talk means nothing. A blood contract, on the other hand, is binding. 

Take my dagger, Viper's Strike. Use it on any Stormfists you slay. It absorbs the blood of enemies to power its enchantment. Return it to me when it is fully charged.
====
15351
Legend claims it was a gift from Boethiah to one of my ancestors—a reward for some bloody deed or another. Who can say what's true or not? 

But it is a unique weapon, and one of my most prized possessions!
====
15352
I see. Thane Mera is playing her political games again? 

No matter. As the last racer to arrive, you get to light the starting flare. Get ready. The race begins as soon as you ignite the flare.
====
15353
It's my pleasure to swim downstream with the Ebonheart Pact. This shellback lives to serve.

Blood for the Pact.
====
15354
Not long, as the river flows. But then, not long ago, Argonians came to Fort Zeren as slaves.

Now a shellback runs a fort built on the trade of his flesh. Delicious, yes?
====
15355
Captain Darj. Field promotions are the sweetest of all the river weeds.

That Nord knows what we're up against. I don't. Simple as that.
====
15356
Does the river care when rocks disturb its flow? Argonians have endured worse than Dark Elves for allies. 

We stand with our Pact brethren against the northern monsters and the southern Mer.
====
15357
Yes. In wartime we decry the hated enemy. We call men monsters to steel ourselves for battle.

It dries my scales to hear that they would act as monsters, as well.
====
15358
So did I. The last thing I remember was a terrible pain.

I woke up in here, next to Droi. One of the witches was tending to my wounds. I'm still not sure what's going on.
====
15359
What do I care about the village? I would leave here if I could, but my egg-kin make me stay to help fight. 

It's as they say: there is no escaping the wamasu's jaws.
====
15360
That's wonderful news! And we're still all alive?

This isn't how I expected this to end, but I can't argue with the results.
====
15362
I follow a different stream—not my tribe's, not the Dark Elves and their false Tribunal. Some of us are still true to the old way.

My mistress calls and I must answer.
====
15363
War approaches like a storm on the wind and the Prince needs our help. Why should I trust him or his champion? Perhaps some discourse will show me the measure of Irnskar's advocate. 

Does war make a person stronger?
====
15364
Well reasoned. As the prince seeks to reassure his Argonian allies, some action is needed. I think the death of the Orcthane's Commander Montague would be very reassuring. He looks down on his men, high up on the hill to the east.
====
15365
An interesting outlook. So even a man who has lost something learns something.
====
15366
So impatient! I won't waste any more of your precious time. Actions speak louder than words, anyway.

Challenge Hald Bitterblade. He's the Stormfist commander. Find him on the east hill and bring me his head as proof of your victory.
====
15367
Even the strongest soldier breaks at the first sign of trouble if his will is weak. Strength serves no purpose without the conviction to back it up. One more question.

Why should I trust Prince Irnskar now?
====
15368
An obvious answer. Another question.

Which serves best in time of war—a strong will or a strong body?
====
15369
No, you are not of us.

As a stream finds its way to the ocean, so I will find a way to my mistress.
====
15370
Thane Mera just left. She wants to speak with you as soon as possible. You can find her in her usual place, standing in front of the palace.
====
15371
Another murder? In broad daylight? Thane Mera just left and she wants to speak to you. And she needs to hear about this, anyway. Hurry and meet her in front of the palace!
====
15372
If you do not know, then you are not meant to know.

And if you did, you'd be dead.
====
15373
Well done, Champion! You ran like a Khajiit that was being chased by a banekin!

Thane Mera just left. She wants to speak to you as soon as possible. Meet her in her usual place, out in front of the palace.
====
15374
Treachery. An Orcish arrow. Poisoned. I drank a potion, but it didn't help.

I'm finished.
====
15375
It's too late for me. You need to listen! I saw where the assassin fled. To the south, away from the city. They must be hiding nearby.

Avenge me, Champion. Avenge ….
====
15377
This is House Hlaalu's Treasury, Davon's Watch branch.

We securely store any items or money you wish to entrust to us.
====
15378
By Vivec, no! What a bother that would be.

No, you can recover your stored items or gold at any treasury in the Ebonheart Pact. There's a branch in the largest city of every province.
====
15379
You can buy additional storage space, but we don't charge to store your possessions.

Maybe they'd try that sort of racket in the Covenant. The Tribunal Temple won't allow it in our lands.
====
15380
Actions speak louder than words and the Argonians need reassurance.

If the Stormfist Commander, Hald Bitterblade, were to, say, lose his head, that would send a useful message to the Orcthane's troops.
====
15381
We operate under the protection of the living gods: Almalexia, Vivec, and Sotha Sil.

No one takes anything from our care without permission.
====
15382
You truly don't know?

You must know about House Indoril. They're one of the most powerful noble families in all Morrowind. Tanval is the grandmaster of the House, the leader of the entire clan.
====
15383
The Konunleikar, the great games to honor the reign of King Jorunn, fills the city with mirth and good cheer. When a new king survives to his tenth year on the throne, we celebrate.

But not everyone who has come to Windhelm is in a festive mood.
====
15384
The Stormfist clan hasn't been seen in a decade, but they returned for these games. Since then, there have been numerous injuries and a few deaths. And, I fear, worse things are to come.

The clan stays at the Cold Moon Inn. See what you can learn.
====
15385
Tools to bend reality in your favor. If you prove yourself valuable to the guild, I may share some of our secret techniques.

Only some, of course. One doesn't become a great mage by learning from someone else.
====
15388
<The cup seems at home on the simple altar.>
====
15389
Speak to the other mages of the guild. Our tasks are many and our members few.

Whatever advances your reputation with us is acceptable. How you prove your worth is of little interest to me.
====
15390
If I explained them, they wouldn't be secret.

Think of them as additional skills. Abilities you couldn't learn without tutelage. The hallmarks of the superior person.
====
15391
You've never heard the songs of Bofinn Thin-Fingers? Ah, me. I guess they don't reach beyond old Skyrim.

Da's a bard, one so good that the Solitude bards came begging. He turned them down.
====
15392
Oh, aye. I'm handy with a lute and a harp, enough for this crowd anyway. Except for that Lady Aeyne. Bit of a snob, that one.
====
15393
Sounds come out of my mouth, but only the stray cats like them.

Sometimes the highborn mages try to get me drunk. Then I sing, and … well, they find that pretty damn funny.
====
15394
I'm taking the gauntlets off and granting you the authority to do whatever is necessary to deal with these assassins.

I name you as Justice Carl of Windhelm. Dispense your authority as needed and deal with this as quickly as you can.
====
15395
Well done! I'll mobilize the guard to prevent any more Stormfists from getting into the city.

Go south and find the assassins. Bring me back something I can show to King Jorunn to let him know we've taken care of this problem.
====
15396
Excellent. I will mobilize the guard and patrol the city. King Jorunn must be protected.

When you find the assassins, destroy them. Bring me back something to prove to the King that the situation has been dealt with.
====
15397
<This pedestal appears to be a good resting place for the Truth of the North book. I should find the missing page and place the book here.>
====
15399
<The book fits on the pedestal perfectly.>
====
15402
It's not exactly a secret, is it? The hills are now littered with survivors from Silaseli, all pulling in my alms from sympathetic travellers, leaving me with scraps.
====
15403
Yes! It used to just be me and ill-fit for service act. Now I've got to contend with all of these Silaseli survivors who, in addition to being downtrodden war refugees, have the survivor-of-a-necromantic-plot pity going for them.
====
15404
Well, some of the locals can be friendly and attentive. Idesa is always ready for a good time. I think she may be a bit more serious about our relationship than I am, however.

No matter. She's good for a bit more entertainment before I move on.
====
15405
Let's not get too hasty. My brother's in enough trouble with the law for both of us.

Look, I saw someone run off during the race, toward a camp south of the city. He told me he'd kill me if I said anything, but he's not here. You are.
====
15406
I just don't know. It's so hard to remember.
====
15407
Generosity always clears away the fog. I saw one of those Stormfist clan ruffians with a bow flee south, out of the city. I thought it was strange that he ran just as the racer fell.

He threatened a few people, but not me. No one ever sees me.
====
15408
Running errands for the princeling, are you? And I'm not your first. My aides tell me you went to see the lizard before coming to me.

I suppose Irnskar wants to affirm his commitment to the Pact. Wants to drink vile mead and discuss strategy.
====
15409
Talk means nothing. A blood contract, on the other hand, is binding.

Use my dagger, Viper's Strike, on any Stormfists you slay. The blood it absorbs powers its enchantment. Bring it back when the dagger is fully charged.
====
15410
Very well! I will transport you when you give the word.
====
15411
War is in the offing and the prince hopes the Argonians and Dunmer will now trust him. Why should I trust him… or you? I ponder this, as I ponder many things.

But perhaps youwill debate with me, for I am curious. Does war make a person stronger?
====
15413
If he wishes to reassure his Argonian allies, some useful accomplishments would help. Actions speak louder than words.

I'd suggest defeating the Orcthane's leader, Gerard Montague. Sends a useful message both to us, and to the Orcthane's troops.
====
15414
So impatient. I would not waste your obviously valuable time.

I would find it most reassuring to see the head of the Orcthane's Commander, Gerard Montague, removed from his shoulders. He's camped somewhere nearby.
====
15415
If a strong man is weak-minded, he will run. Or be prey to fears, as your Prince was, fearing that the Pact would make people think the Nords could not stand on their own. One more question.

Why should I trust Irnskar now?
====
15416
A facile answer. Another question for you. Which is better in wartime: strength of mind or strength of body?
====
15417
A fine point. The prince chose wisely in sending you. Still, some action would also be useful, reassuring my unit. Defeating the Orcthane's Commander Montague woud do nicely. A useful message to us. Aand to the Orcs. 

He's camped northeast of here.
====
15418
An interesting outlook. So even a man who has lost something learns something.
====
15419
So you have. I'd applaud, but killing a few Stormfists isn't really that significant of an accomplishment.

However, your efforts on behalf of the princeling prove that he does wish to make amends for his idiotic behavior at Fort Amol.
====
15420
True, but that's not as much fun. 

Oh, very well! I shall work with Prince Irnskar. He shall benefit from my considerable knowledge and expertise.
====
15421
And I see that you brought me his head. Bitterblade was a worthy foe and your efforts on behalf of Prince Irnskar have improved my opinion of him considerably. 

I shall confer with the Prince and offer my counsel as needed.
====
15422
My body. The Crown of Freydis. They should both be here, but they're gone.
====
15423
I'm a soldier of the Pact. I have a duty to stay in peak condition.

Let the High Elves recline on couches and nibble grapes. Indulgence weakens them.
====
15424
No one else needs to.

They can behave indecently, consorting with low-borns and barbarians. I'm held to a higher standard.
====
15426
What's that saying about curiosity and Khajiit?

You interrupted my exercises, and now you bore me. If you aren't here to train, then leave.
====
15427
Nothing. It means nothing.

I have no more breath to waste on words. If you're not here to train, leave me to my exercises.
====
15428
If they're too weak to save themselves, they don't deserve to breathe.

Don't soil yourself dallying with lessers. If you don't pay the price for that, your children will.
====
15429
That's your misfortune, not mine.
====
15430
Bala was there?

Explain, dog. Quickly. Before my hand betrays my will and puts my blade into you.
====
15431
What?

How do you know this? And why would you throw their disgrace in my face?
====
15432
By Vivec! Bala was an Ashlander. Lowborn. A heretic. But she was lovely. Wild. Her eyes could kindle a fire in any man's heart.

The thought that my father could abuse such a spirit … that my mother could be a party to her humiliation ….
====
15433
Then his affections were a lie? He brought shame on our family for amusement? 

What did my mother say to this?
====
15434
They're an odd pair, aren't they? The grandmaster is so cool and cerebral, and Holgunn is so … Nord.

Most know only that they served together in the Akaviri War, but our guild collects secrets. You'd like to know more, wouldn't you?
====
15435
The grandmaster's unit was ambushed by those Akavir Snakes, cut off from the rest of our forces. Holgunn's scouting party came on the scene and rushed in to rescue them.

He and the grandmaster were the only survivors. They fought back to back.
====
15436
I get that almost as much as, "Aren't you a little short for a Wood Elf?"

People look awfully surprised when I cleave them at the waist. They look up at their knees and say, "no-ohghgh!"
====
15437
Oh, by Vivec, no!

A lot of people are in both guilds. I just like to tease the finger-wagglers. Ever spoken to that stuck-up crone, Aeyne? She says, "Oh, we have such deep secrets. We are to you as you are to mudcrabs."

Pfft.
====
15438
While you were in the tomb, Koruni launched a strike against the invaders from the barracks.

A detachment of soldiers arrived from Windhelm just in time to help us take back the fort.
====
15439
Another new recruit. At least it looks like they've sent me an able body this time. 

If you're going to be useful, you first need to learn about the tools available to you.
====
15440
A wise lizard. A large Covenant force has landed west of Ebonheart. Their leader, <<1>>, is known to be ruthless. She reports directly to General Serien.

If <<2>>  doesn't stand together, the Covenant is sure to sack the city.
====
15442
Because we who rule Ebonheart are of House Dres. We are not well loved, even by other Dunmer.

I need you to visit the Argonians, Nords, and Dunmer of <<1>>. Convince them to work together before the Covenant attacks.
====
15444
First, you need to learn how to use the transit portals. These portals connect keeps under our control.

Use the transit portal here to travel to the Northern Morrowind Gate. Once you get there, speak with <<1>>. He'll teach you about siege weapons.
====
15445
What? Who are you?

Get out of here before I raise the alarm.
====
15449
Sorry, friend. I teach the Earth-Turner's daughter, yeah. But I've no time for you today.

If you ever get to a big city, head to the crafting stalls. There'll be someone there to set you straight.
====
15450
Sister and I came down from Dhalmora, our village just up the path. Misei, my brother Fetches-Glitter, and I run trade in Bal Foyen.

Now, as I was saying. Hungry?
====
15452
Ah, new blood! I'll teach you about siege weaponry. We use catapults, ballistae, trebuchets and rams.
====
15453
It keeps the Stormfists from advancing, and the lack of shadows hinders their spies and assassins. So, yes, the fires help.

While you deal with that, I need to check on a troubling report I just received.
====
15454
A mere scratch, nothing more. The Stormfist clan's assassins are dead, and that's good enough for me.

I guess I've become too complacent, while Fildgor's hatred has obviously deepened and festered.
====
15455
When I won the throne, I was forced to exile Fildgor. He never forgave me for that. I assume he's returned to take the throne. I wonder what he promised his Stormfist and Orc allies?

I need to think about this. Please, tell Thane Mera that I'm fine.
====
15456
After dear Nurnhilde fell in battle, my brother and I threw back the invaders. Afterward, we disagreed on who should succeed our sister. I believed in diplomacy and wisdom. Fildgor believed in rule by force.

I couldn't let him take the throne.
====
15457
If you're looking to maximize damage against enemy personnel, catapults are your choice.
====
15458
Ballista specialize in attacking enemy siege. If our soldiers are getting pounded by a catapult, use a ballista to destroy it!
====
15459
Use a ram to breach an enemy keep door. Keep in mind that you won't be able to move a ram on your own. Other soldiiers will need to help you.
====
15460
If you're looking to maximize damage against enemy personnel, catapults are your choice.
====
15461
Meet me behind this building, at the entrance to the tombs. I shall wait for you there.
====
15462
Return the relics to their rightful places in the tombs below, of course. What else would you do with them?

Accomplish this task and I shall forever be in your debt.
====
15463
Then the same fate that befell the traitorous Nord shall befall you. Do you really wish to play this game with me, mortal?
====
15464
We were near the center of the hot springs when we were attacked. I … I pushed Imhey down. It was the only thing I could do to get away.

I wasn't thinking. I never meant to hurt her. Please find Imhey! I need to go!
====
15465
For keep attacks, we have trebuchets and rams. 

Trebuchets wreak havoc on keep walls. Rams, obviously, will get you through a keep door. Keep in mind that you won't be able to push a ram into position on your own.
====
15466
Offense is the best defense, right? If enemy siege is giving you trouble, attack it with a ballista. Their siege weapons will crumble in no time.
====
15467
If you're looking to take out enemy soldiers directly, your best bet is to use a catapult. They have the largest damage area. Nice for hitting a moving target.
====
15468
That's all the basics of siege weaponry you need to know. You'll learn more as you use them.
====
15470
I hope she's alive. I know she made it. She must have made it.

Please find her and save her!
====
15471
In the ruins atop that bluff. Follow this gorge to the east to reach him.

If you're able to defeat the monster, I'll name you One-Who-Breaks-Mountains.
====
15472
The General's hair and his spellbook will form a link into the General's dream. Enter his dream, find him, and kill him.

If you can find <<1>> lost somewhere in the dream. Help him.
====
15473
Well done! While you were gone, another task has presented itself. A task more suited to your talents.

I learned that the Orcthane's troops are establishing a camp in the woods to the south. They need to be discouraged.
====
15474
Fildgor's spymaster, Ramorgol, leads the effort. I want him stopped. And I want whatever orders he carries.

I'll send my scout to help you. After you deal with the spymaster, my scout has information on a second target I want you to take care of.
====
15475
This isn't my nightmare? This is the General's dream? I had thought that world to be the dream and this reality.

You have my gratitude. Give me a few minutes to collect myself and I'll join you.
====
15476
Our home was destroyed in the Covenant bombardment. My baby daughter … the house collapsed on top of her. We couldn't reach her.

Now my poor Melila just cries and sleeps … cries and sleeps.
====
15477
It's an Argonian town west of Ebonheart. The name means something like "place of assimilated lizards."

The name is a slur, or it used to be. Today, my people are proud to stand with the Dark Elves. Hrm.
====
15478
I understand. When I had gold and a home, I wouldn't help someone who looked like us, either.

Vivec smile upon you anyway, stranger.
====
15479
Your generosity shames me, stranger. May Vivec smile upon you.
====
15480
I wish I didn't have to beg, but I don't have any other way to care for my wife now. In her grief, Melila can't help herself.

Please, could you spare some gold?
====
15481
Try guar steak seasoned with sour spice and topped with a poached kwama egg. That's a traditional Dunmer dish.

If you're feeling adventurous, I'd suggest a ramikin of bittergreen with a slice of scuttle.
====
15482
You've never tasted scuttle? You're in for a treat! You should try a wedge of Carapace Gold. Best beetle cheese in all of Stonefalls.
====
15483
Refined, is it? A bottle of mazte might suit you. Or maybe a ewer of greef?

Unless you're feeling a bit more … extravagant.
====
15484
Nothing you couldn't handle, I'm sure.

I've got a bottle of Ancient Dagoth Brandy. I was saving it for a special occasion. I think you might qualify.
====
15485
Only what the legends say. It happened long ago, when we were … different. 

You see, before we had the Tribunal to guide and protect us, we were Chimer. We were just another group of Elves.
====
15486
Vivec! How many lifetimes of lament must we travel? I pledge myself on the rubble of broken hearths and houses.

The fire in my heart is fierce. Let it consume me. I say the words in your name, Vivec.
====
15487
We were at war with people from the north. They wanted our lands and our gold. We called them Nedes, and their war on Stonefalls was particularly brutal. 

We were defeated.
====
15488
It's said that two brothers, powerful warriors, sacrificed themselves. They gave their lives to gain great weapons of power.

The Brothers of Strife defeated the Nedes, and Stonefalls remained in Elven hands.
====
15489
Quiet fool! What kind of people are we recruiting?!

Listen to me, I am here to see if you are worthy. I don't have much hope for you myself, but such is my task. I'll lend you some of my knowledge. Are you ready to do as I ask without question?
====
15491
Good, maybe there's hope for you.

Out in the street is Armando and the Dark Mother has called his name. First, assess your mark, look around him, talk to the people nearby, see if they know anything useful.

Return to me if you have any questions.
====
15492
Oh, yes. The lizard and the Nord with the stump … we shall stand in front of the wave and break it with our blades.

Actually, I just hope we both survive. I've grown used to the dumb lumberjack.
====
15493
Aye. Boots and I get along very well.

That comes from a deep, fervent love … a love of headshots at a hundred paces. Swip! Thunk.
====
15494
Not sure. I think we'll hold.

The biggest surprise today is the smallest Earth-Turner.
====
15495
Why are you back here already? Didn't you talk to anyone or even look around like I told you? What have I done to have to suffer this way?

Get out of my face and get started already!
====
15497
Good, maybe there's hope for you.

Out in the street is Armando and the Dark Mother has called his name. First, ssess your mark, look around him, talk to the people nearby, see if they know anything useful.

Return to me if you have any questions.
====
15498
Three keep us, yes. She's on the other side of the bridge. The sergeant here assigned one of his swordmasters to train her.

She's got the fire of a Dark Elf and the strong back of a Nord.
====
15499
Three keep us, yes. She's on the other side of the bridge. Rolunda's sparring with her even now.

Tryn's got the fire of a Dark Elf and the strong back of a Nord.
====
15500
Perfect! You know that you have to poison him, so what better way than putting the poison into his drink!
====
15503
First you must find a suitable poison, given he's a merchant there may be something among his wares that would work. Be careful not to be seen, we don't want to scare him.

Once you have a suitable poison, then place it in his drink.
====
15504
Interesting….but you could use it to your advantage. Often there are things around that make your job that much easier. There are many rats nearby. Find one, catch it, then release it neaby. Dogs and wolves have a hard time not running after them.
====
15507
How? What do you mean how? Find a rat, catch it, with your hands. Then open up your backpack and let it go somewhere where an animal will see it. It's not complicated. Please, keep questions like that on the inside or else I may get upset.
====
15508
Very good…setting fire to his cart could be a good way to lure him away from his wine.
====
15511
Given the chaotic times in which we live, merchants often trade in <<1>>, which is very useful when you want to make a big fire out of a little one. Here take some, but try not to burn yourself. And don't waste it, this stuff is not cheap.
====
15512
Perhaps. Just tread carefully. This place is sacred to us, and there is only so much I can discuss.
====
15513
I'm Reggr Dark-Dawn, hammer to Mistress Theran. Cross her, and you will answer to me.
====
15514
Ask Mistress Theran. If she chooses to share our purpose, so be it, but I won't betray her trust.
====
15515
An old story. Goblins and dreugh fighting for territory. They seem to have reached a stalemate.

Until that's broken, it's not safe in there.
====
15516
The Webspinner. Mephala, princess of secrets; the Anticipation of Vivec; she who weaves the sordid web of mortal affairs. Do you know nothing of the world you live in?
====
15517
That's not a question I'm permitted to answer.

The Webspinner has led us here. That's all you need to know.
====
15518
<Fresh water splashes in the fountain.>
====
15521
<A few gold coins glitter on the mossy stonework, marking the wishes of passersby.>
====
15523
And sent you, rather than coming himself? Interesting. 

Do you know much about wolves? They are quite social creatures, with stronger wolves testing and teaching the younger ones.
====
15524
That's good news. I was worried he wouldn't give me the time of day unless my father told him to.
====
15525
The Dark Elf healers expect him to be on his feet again in no time. I'll head over to the healers' tent. We'll hold council there.
====
15527
Records of the time before the Tribunal are poor. The Elves were different then. We called them Chimer.
====
15528
We were also different. Before we became the Nord, we were Nedes.

We marched south, seeking to free Stonefalls from the hateful Elves.
====
15529
Two Elf brothers cheated. They sacrificed themselves to gain great power. They became the Brothers of Strife.

The Nedes were defeated. Thus, Stonefalls remained in Elven hands and does to this day.
====
15530
Holgunn? He's as Nord as they come. A raging blizzard in the middle of summer, Holgunn is.

He served in the Akaviri War, fighting alongside Tanval, the grandmaster of House Indoril.
====
15531
Would he now? And I suppose I should just jump at his command? Why should I do that?

He's demonstrated nothing but hard-headedness and brashness since before his father was poisoned.
====
15533
I suppose for the sake of my friendship with Jorunn, I should give the Prince a second chance. I'll meet with him.

Have you talked to the other thanes yet?
====
15534
I'm not convinced he's acting in the kingdom's best interest. I trust King Jorunn. He's a man who listens and plans. 

But he allowed his son to run wild and independent for too long. And look at the trouble it's brought us!
====
15536
You're as pushy as the Prince. Very well. Take this dispatch to King Jorunn. 

He's in the Dark Elf tent, being tended to by their healers. I want to hear what he has to say on the matter.
====
15537
There were too many. The Daggers opened magical portals and came right through the walls.

The hunter, Darj, led a mighty defense. Those Earth-Turners were fierce.
====
15538
Yes. The only one to survive was the wife, Aera. Her husband apparently sacrificed himself to hide her in one of the fort's towers.

Fear not. Darj and the others will be remembered.
====
15539
Well, I expressed my concerns. I suppose, for the sake of my friendship with Jorunn, I should give Irnskar the benefit of the doubt. I'll meet with the little snot.

Have you talked to the other thanes yet?
====
15540
You should probably talk to Thane Oda Wolf-Sister next. Oda is a fine woman, if a bit odd. She's very fond of wolves. Very fond. 

She's probably outside the fort, communing with her four-legged friends.
====
15541
Holgunn's unit was ambushed by the Snakes, cut off. The grandmaster's mages were nearby and rushed to the rescue.

Holgunn and Tanval were the only survivors. They fought back to back and took the Snakes down.
====
15542
Don't seem very compatible, do they? A cool, cerebral Dark Elf and a loud, boisterous Nord. But they've become brothers in blood.

They'll do whatever it takes to save the Ebonheart Pact.
====
15543
You didn't see it. His face … twisted and torn, as if a Daedra was trying to rip its way out of him. He charged in and tore these creatures apart!

He was about to do the same to me. Then you showed up.
====
15544
Don't let his fancy looks fool you! He'll eat you, too. Mark my words!

Ouch! This damned bite burns.
====
15545
These creatures are the twisted offspring of a vampire and their bite is just as dangerous.

Once bitten, the curse seeps into your body. It gets into your blood until the fever takes you. Then the craving comes over you—the craving for blood.
====
15546
I don't know why Sildras thinks the Three would abandon us. We have observed all the proper rites. 

These flowers, for one—"Roland's Tears", the rarest of the gold kanet and sacred to the Three. It is a powerful offering.
====
15547
There may be a way. I need to get her back to my manor, though. If she stays out here too long, the sun will find her. Then she'll experience a pain like she has never felt before.

Right now, she just needs to shut up and listen to me.
====
15548
I have a strong affinity for wolf-kind. They are independent and clever. But they will work with each other if there is mutual respect.

For me to listen to or advise Irnskar, I must know if his chosen champion has respect for my wolf-kin.
====
15549
A rare fungus called Canis Cup grows on dying tree trunks or stumps. I have seen some near the cut trees at the west gate. Wolves love it. 

It may provide you with insight into wolfkind, if you ingest it. See what is revealed to you.
====
15550
I'm just like the creatures that attacked her, except my mind is my own and I'm a little more sensitive to sunlight.

Now before you do something we'll both regret, hear me out. If I'm going to save Scales, I'm going to need your help.
====
15551
Oh, this is delightful! You ate the canis cap's stem!

What a wonderful experience for you! Don't you want to remain in wolf form forever?
====
15552
Oh, very well. There's no accounting for taste. Eat this herb. It will reverse the effect of the mushroom. 

I suppose you're here on behalf of Prince Irnskar? He'll want me at the war council, I'm sure.
====
15553
I don't have to open this. I know that Harvald is concerned about Irnskar. Assure him that I'm well enough to guide my son and my kingdom.

Tell Harvald that I will talk to him later.
====
15554
I believe so. The old Nord cup symbolizes and honors the servants who performed the thankless duty of providing for the needs of each generation's royal family.
====
15555
All I can tell you is that the cup holds the key. Examine it carefully and choose wisely.
====
15556
Rules? Haven't you ever ran a race before? 

You have to run along the outer walls of the city and must pass through each of the nine towers along the walls. One for each hold in Skyrim. The first racer to pass through the ninth tower wins the event.
====
15557
Ha! My reputation precedes me!

I may be half drunk most of the time, but my mind's still sharp. Prince Irnskar wants to meet with some of the thanes and the Pact delegates. Am I right?
====
15558
Of course I am! But spare me your assurances. The Prince is a skeever. 

You know what will convince me to attend a boring war council? Mead. Specifically, some of Voljar's Meadery's best vintages. Some crates recently arrived in camp.
====
15559
"… And so he crushed some muckspunge pulp into a netch's tentacles."

There. Go, and bother me no longer.
====
15560
I know who doesn't have it. Me!

A crate was given to the Dark Elves, but they loathe the stuff. Ask their quartermaster. Bet they'll give it away. Or just look for bottles lying around. I don't care where it comes from, as long as it's mead.
====
15561
"… bled all across the anmor and poured their shein upon the ground."
====
15562
"… the mer was put to the dagon. The mora was safe to travel again!"

There, it is concluded.
====
15563
You … are dulling my teeth. Please, does this go somewhere?
====
15564
I need bloodfiend dust. You can get it from the creatures that bit her. Then maybe we can reverse the effects and save Scales here.

I'll keep her safe in the meantime. If you can get that dust, bring it to my manor.
====
15565
You leave her for something worse than death, but it is her decision.

As for you, I'd ask a favor if you will. It deals with these mad fiends out here trying to bite everyone. If you're interested, find me at the house with the balcony.
====
15566
The book contains a collection of ancient Nord proverbs. As you can see, a page has been torn out.

But that was not the only book damaged when the Stormfists invaded this chamber. You need to find the correct page to restore that ancient book.
====
15567
Read the book and any pages you find.

Matching a torn page with the writing in the book should be simple enough for one of your experience and skills.
====
15568
Ah, this is the stuff! Drink with me. To the Skull-King's health! I mean … the Skald-King! 

A Skull-King would not be a good thing.
====
15569
That's the Nord spirit! Sort of.

Next time though, try it like this: "I suppose one drink isn't enough!"
====
15570
My brother … has all honor deserted him? Why would he do such a thing? Fildgor ….

Go! Quickly! Perhaps you can catch him before he gets away. You must retrieve my mortal remains and my crown!
====
15571
No. Layers of magical protection engulf the interred. Any Stormfist that tried to even touch my body would have been obliterated. Only those of royal blood could have—No!
====
15572
There's a poacher camp near here. I'll head towards there once I catch my breath.

I'd rather take my chances with a bunch of law breaking hunters than risk my life out here with these … things.
====
15573
It is indeed! And thank you for your help, my friend. As long as we hold Fort Morvunskar, you are welcome here.
====
15574
Interesting….no wonder he's found himself targeted, and you can use it to your advantage. Search his goods, find the poison, I'm sure it'll be useful, as it always is.
====
15577
How? You want to join the Dark Brotherhood and you don't know how to use poison? Look, take a poison, preferably lethal, then you find a way to get it into your victim. You could put it in something he eats, or something that might impale him.
====
15578
Figured that out all by yourself did you? Why, your mom must be so proud.

We wear disguises to blend in. Having a disguise doesn't mean you can do anything you want. You'll find people don't like you messing around with their stuff disguise or not.
====
15581
I mean if you are poking around where you shouldn't be, then you will get more than you bargained for. The disguise lets us walk among them, unmolested, but keep track of where people are and do what you need to when they aren't looking.
====
15582
Ok, disguise or not, you're not getting in that strongbox with the First Mate around. So watch him, pay attention to his habits, and then pick your moment to sneak in and get the key from that strongbox. Just make sure to not get caught.
====
15585
What is the matter with you? Did your parents drop you on your head? If you mess around with the strongbox with the first mate around, he'll get annoyed and may throw you in the river. If that happens, then I'll be annoyed, and you don't want that.
====
15586
A spy, am I? But why? Oh, my!

You're a smart one. Whatever will I do with you?
====
15587
Ahhh…so that's what the contract means…well, you know what to do, now go do it.
====
15590
You are a meathead. and if you keep that up, we're going to have trouble. Try to listen this time, you get the poison, you sneak it into your mark by hook or by crook. In this case, Kyle seems like a chunky boy, sneak it into his food.
====
15591
You really are simple, aren't you? Well, so how would one get on board a Blacksails ship? Oh, I don't know, maybe by being a Blacksail? Several are drunk in the bar. Think about that, if you can manage, and don't get into trouble or so help me…
====
15593
That's no fun! Join me inside. We'll play a game of shells.

Win, and you get Eiman. Lose, and you'll be my newest squirrel.
====
15595
At least that's a start. Try to act normal, you're about to board a Blacksails ship and they don't take kindly to people poking around in their business. Our mark is here, <<1>> is pacing around. His contract requires he dies by his own devices.
====
15596
That's no fun! Go on, look around!

Oh, and mind the bears. I never got around to changing them back.
====
15598
That's for you to discover. First, find a way on the ship, then see what you can find. I'll be here if you have any questions, which I sure you will. Remeber watch the people, stay out of their way, and don't get caught as you collect what you need.
====
15599
This job will be slightly different as you may need to deal with some hostile people. Iin house, guards are oblivious slouches. Unfortunately, they are also tough as nails. They'll stomp you if you rumage through their things. So, don't get caught.
====
15601
What do you think? You have a brain, use it. Oh, all right, look around, talk to people, find out where Marcus is, then go from there. I know he's here, now it's your job to find out how to get at him and then how to take him out.
====
15602
I haven't seen him much. I heard with all the Blacksails being killed that he fears for his life. So he's taken some of his friends and locked himself downstairs. I haven't been down there, not yet anyway.
====
15603
<<1>> likes to poison kittens. It would be poetic justice to use his own poisons on him.
====
15604
Interesting … what a strange thing. How are we being obvious enough to stir suspicion? I'll have to talk to the Listener about this. 

Never mind that, we know where he is, now you have to figure out how to unlock that door.
====
15607
Well, you're a smart one, here's a question even you can handle. How does someone normally unlock a locked door? 

Don't hurt youself trying to answer, I'll tell you: with a key. I suspect it'ss in the house somewhere. So find it.
====
15608
Well, that's good news because the contract did indicate a bonus if poison was used to kill him. As before, find the poison, get it, then sneak it into something he will eat or drink.
====
15611
I sometimes believe you feign stupidity just to get me angry and it makes me want to stomp you into Oblivion. How do you do that? Forget this, I'm not telling you, and futher more, I'm leaving before I do something you'll regret.
====
15612
You have to be kidding me. I'd say you lay you face on my blade about thirty or forty times, maybe that'll jog your memory. Now get out there, talk to the people, look around, and don't get into trouble or so help me…
====
15614
My point exactly! Like there are more rats in this place than people. The dogs love it well enough, but living with rats? Gross!
====
15615
Oh! Many apologies. I'm the Ebonheart Pact envoy in Windhelm.

I've lived here for some time now. I can honestly say that I know all of the city's movers and shakers. If you need anything, anything at all, I'm the one to ask.
====
15616
A long time. I used to work in the Tribunal Temple. I moved here after a madman killed some priests. I didn't want anything to do with that, so I left.

I heard about your efforts in Morrowind. Have I mentioned I'm quite a devotee of your work?
====
15618
So what'd you decide? To venture into the hostile camp to search for clues there, or to sneak into the Barracks and search for clues there?
====
15621
Excellent! First, which race would you like them to be?
====
15622
Alright, which race would you like them to be?
====
15623
Which gender would you like them to be?
====
15624
Which armor would you like them to have?
====
15625
Which gender would you like them to be?
====
15636
Yes. Thank you for all you've done, but your skills are needed again.

Our troops will begin the assault on Skuldafn, but we need a faster approach to reach Fildgor.
====
15638
Yes. We have several of our best scouts searching the area.

Thane Mera found something in the hills, north of here. Those Dragonshrines are rife with passages and secret entrances.
====
15639
My father is still weak from the poison, but he's recovering. I'm organizing things here while he gets his strength back.

I need to regain the confidence of our Dark Elf and Argonian allies. My regrettable actions at Fort Amol have made them wary.
====
15640
Speak to the highest-ranking Pact leaders in the camp—General Yeveth Noramil of the Dark Elves and the Argonian leader, Eyes-of-Steel.

See what we can do to demonstrate the strength of the Pact.
====
15641
The Captain wants us to eliminate Shaman Moramat. She's powerful and she's responsible for many Pact deaths. The Captain also wants whatever orders Moramat carries.

Removing the shaman would be good for morale—especially mine.
====
15642
Reports indicate that she's just east of here, setting up another camp.

I think the Orcthane is really trying to box us in.
====
15644
The Vanguard set up camp east of town. When Tanval went to the Spire, he took most of his troops with him. 

Those left behind won't like someone just wandering in. They're spoiling for a fight.
====
15645
Done - the models have been changed.
====
15663
He gave me the bottle. Said it was for the tree. I thought it was skooma. I tasted it—it was bad. I fed it to a lizard. He didn't like it either. He died. 

The bottle broke! How can I fill it with sap?
====
15664
Excellent. What have you decided?
====
15665
We'll meet in front of the healers' tent. I'm sure my father will feel well enough to join us.
====
15666
We tell the story of the Silvenar and the Green Lady. Their union, and reunion, in their every incarnation.

<<1>> begins and ends our stories, but she's changed things. Now the story is dark and wild, and we've no power to change it back.
====
15667
Our stories are the truth; the truth comes from our stories. If this story says we won't unite, we'll  tear ourselves asunder.

Your doubt could be your strength. Approach the handfast. See it with your own eyes.
====
15668
Do I look like the quartermaster? Or a mead drinker? Or like I care?

Go talk to Vala, if you must.
====
15669
Mead? Disgustingly sweet stuff. Makes me long for shein or a flask of flin. Those are proper beverages!
====
15670
Yes, that is my House, Three be praised. While the other Houses have entangled themselves in this Ebonheart Pact, our Wizard-Lords, in their wisdom, have kept us apart.

Power comes through knowledge, ancient and modern.
====
15671
Yes. No! I was trying to destroy the Silvenar in our story. Why in the two moons would I do that?

There's something else in the story. I feel it inside me, trying to get out. Trying to control me again!
====
15672
Listen! Take the essence of the Silvenar. Guard it. Keep it safe. The Green Lady must unite with the Silvenar as always. Find the Green Lady, and save her as you saved the Silvenar.

The Hound calls me. I cannot resist!
====
15673
I don't understand this powerful craving for mead. Where do the Nords put it? It doesn't seem to hinder their ability to swing their weapons, though. 

Here. I'm glad to get rid of these.
====
15674
I enjoy a good benefit. You're offering gold for stuff my troops wouldn't touch if Vivec himself ordered them to drink it. That's a fair trade. 

Take these bottles. Good riddance to them, I say.
====
15675
You've recovered the essence of both the Green Lady and the Silvenar. Grant that power to the <<1>>, and their story will once again be about their immortal union.

The other spinners await you below.
====
15677
Of course we did. We were losing. Our homeland, everything we'd fought to build, was about to fall to these vile humans. 

There could be no peace with the Nedes. I became one of the Brothers to serve my people.
====
15678
Go slowly, and watch. You have your disguise, so most of these guys won't bother you. The dogs will, however, sniff you out, so you can't get close to any of them. If you need to take a rat with you and lead a dog away.
====
15679
<<1>> is our retreat, our place of word and song. We protect <<Ac:2>> - a symbol of the Bosmer people. We tell tales of our past and our future.

Through our words, the Bosmer prosper.
====
15680
When the Silvenar and the Green Lady unite, they forge a connection to the Bosmer and Valenwood, empowering <<Ac:1>>.

Some say it was crafted by the first Silvenar. So our stories tell, which in turn makes it true!
====
15681
Of course, I forgot. You did not conceive this plan.

In the base of the statue just north of here is a shrine dedicated to Boethiah. Go there and offer the heartstones to the Brothers.
====
15682
The traitorous Nord from the Stormfist clan watches his troops from above. He's arrogant and vain, or so I hear. 

Go out the east gate, just up the path, but be careful. The area is thick with the Orcthane's soldiers.
====
15684
Yes. I must be. 

I wonder what the lens of history will show when our people look back on this day? Will my brother and I be remembered as the saviors of our race? Or will we be known as monsters and horrors?
====
15685
<The giant gestures to a nearby spot.>
====
15687
Yes! Fire is how the Bad Man gives blessings.
====
15688
Fire can do many things!

Now don't be a negative netch, and go recieve the Bad Man's blessing!
====
15689
Help me get free of these roots. Then I'll explain everything.
====
15690
Self-preservation. Roots first, then answers.
====
15691
The dead shalk over there. I killed it before these roots grabbed me. Cut out its fire gland, then use it to burn away these roots. Hurry!
====
15692
Oh, good. She probably knew I got myself in trouble. I'm glad she sent you to save me.
====
15693
It was Eveline's idea. The daedra feeds through the root tendril clusters. It makes it grow. If we could use the shalk glands to set fire to the roots, it would hurt the daedra.
====
15694
I thought its name was Toadstone? Bad Man doesn't sound like a servant of Peryite.
====
15695
Oh, I'm explaining badly. This is why Eveline has me stick to menial labor. Like harvesting shalk glands.
====
15696
Thank you! Just collect glands from the shalk beetles and use them on the root tendrils. If you wish, you can find my master, Eveline, up at the root center. She can explain things better.
====
15697
Can you help me gather more glands, and use them on the root tendrils? I'm sorry to ask, but the roots don't seem to go after you.
====
15698
Beneath the Night Mother are five elite members of the Brotherhood, known as the Black Hand. The Black Hand is made up of one Listener and four Speakers.
====
15699
Yeah, this drunkard runs it for the Blacksails. I suspect he's in debt to them for something, I've heard that he not only runs Flash Powder, but also poisons, weapons, and even Skooma. I don't know whether to pity him or beat some sense into him.
====
15700
What's it to you anyway? What would you do if the Blacksails took your family and forced you to trade vile stuff for them? I have to do what they say. The wine keeps me from thinking about what has happend to my wife and children. So leave me alone.
====
15701
Other than it's a stinking Skooma pit? Or that it really irritates me that I have to be here waiting for you to do your job? Or that I hate these Skooma fiends and would rather gut them than smell them? Ok, can you please get started so I can leave?
====
15704
Look around. It's dark down here, so if you put out some of the lights, then it may make it easier to move around undetected. But these guys won't leave the lights out for long, so if you  put out a torch, someone will eventualy relight it.
====
15705
You've definitely got his attention. Now we need to take the fight to him. 

Here are the shalk glands I collected. We need to find a way to feed them to the Dremora, directly.
====
15706
I assure you he's no such thing. We summoned a daedra named Batrachite Toadstone, a minor functionary of the daedric prince Peryite. Bad Man indeed!
====
15707
Shalk fire hurt the roots. If only we could find some way to use it more directly, into the daedra's essence.
====
15708
Nicolas lived? Traitorous, lying bastard. He was part of our circle. If he's alive, he made a deal with the Dremora. 

But, you may be right. The altar may be the answer. We must get you back to the glen!
====
15709
I summoned a minor daedric lord. How was I to know he would consume my cabal, corrupt the cave into an enchanted glen, take the form of an old harvest god, and feed on the essence of wandering passerbys? I mean, really!
====
15710
Might be. Maybe even other restricted items, like Skooma. But you didn't hear that from me.
====
15711
That was no Harvest Festival. Those people are Daedra worshippers, and we're in terrible danger. We need to get out of these tunnels!
====
15712
The same way you freed me. Use shalk glands to burn the roots in these caverns. That should weaken him.

I'll work on planning our escape. Once you've burned the roots, come and find me.
====
15713
Yes. Can you help me? Gather more glands, and use them on the root tendrils. I'm sorry to ask, but the roots don't seem to go after you.
====
15714
We're directly beneath the tree. Except it's not a tree. It's a minor Daedric lord. 

The tree's roots are the key. He channels dark energy through them, to keep this pocket of Oblivion from collapsing upon itself. Destroying the roots will hurt him.
====
15715
Oh, I'm explaining badly. This is why Eveline has me stick to menial labor. Like harvesting shalk glands.
====
15716
It was Eveline's idea. The daedra feeds through the root tendrils. Feeding makes it grow. The more it grows, the more it can influence this plane. If it feeds enough, its glen will start to swallow more of Daggerfall.
====
15717
You've got that right! We work hard and we relax harder. You're welcome to join us.

A bard wandered into camp right before you, so we'll have music as well as mead!
====
15718
The cooks, Kalogar and Heggvir, are arguing over what to serve for the party. They're up near the main hall. Kalogar favors steaks. Heggvir wants to make goat stew.

They want me to choose, but I hate to pick favorites. You decide.
====
15719
Oh, did he? I'm sure he'd want something extraordinary for the party. Not just a slab of meat that's burnt on the outside and raw in the middle. Something worthy of a chef of my caliber.

A savory goat stew would do the trick.
====
15720
Goats. Obviously.

Wild goats wander all around this area. Feed them some of this herb and pet them,They will follow you around, wanting more. Just lead them here and I can get started.
====
15721
Berj and the workers want meat! Seared, salted, and still bleeding! I ask you, what goes better with a cask of mead than a good bear steak? Nothing, that's what!

Heggvir probably wants to make that fancy goat stew of hers. She uses herbs.
====
15722
Real Nords eat bear steaks. Bear. Steaks.

You look like you could carve up a bear. Go lure Old Ironclaw out of his cave. Just toss this stuff down. It's what Heggvir made for lunch. Bear'll probably eat that.
====
15723
You simpering fool, try not to waste anymore of my time or my flash powder. Here take this. Don't waste it this time. Use it, do what you have to, and then get this job done. I grow tired of watching you bumble around.
====
15724
Is there a reason why you need more? I gave you more than enough, so I'm sure you don't need anymore. I'm sure you can fulfill your contract without me having to give you more of what is mine. You couldn't possibly have bungled its use, could you?
====
15725
Look at it! So adorable. So plump. And so delicious! I'll start cooking right away.

One more thing. Berj wants more mead. Would you talk to Ralduf Wolf-Kin? You'll find him by the storeroom where we keep the mead. He has the key.
====
15726
Key? What key? 

Oh, what's the use! It wasn't their fault. They didn't mean to take it! I won't say any more. I won't tattle on my friends.
====
15727
All right, all right. Don't yell at me.

I can probably kick the door open or something.
====
15728
The key is lost. But I know where it is. Sort of. One of my wolf friends snatched it off my belt. Swallowed it in one gulp.

I refuse to kill them for a key. They are beautiful, noble creatures. A woman who once loved me treated them as kin.
====
15730
Do what you must then. They ran to the north. They're probably not far.

Ah, my noble friends. I can't bear to watch this.
====
15731
Thanks for all your help. Now relax and have some fun. The party's already started!

You know, we could use some music, though.
====
15733
Well done, friend! I mean rare! Good and rare! I'll start searing these steaks right away. 

You know what goes good with bear steak? Mead! And Berj needs a few more barrels. Go see Ralduf Wolf-Kin at the storehouse. Get his key and get the mead!
====
15734
You can blame a woman for that. Love of my life. 

When I was a lad, I hunted wolves for sport and to keep them away from my family's farm. Then I met Oda. What a fine woman!
====
15735
We spent a summer together. Too short a time in these northern climes.

She was from a noble family. Taught me to respect wolves. She claims them as kin. That's why I took the name. And why I won't kill them. Oh Oda, I miss you so much!
====
15736
I suppose I have made them wait long enough. 

I like to build anticipation in my audience. Makes the reaction that much better.
====
15737
Yes, yes. It's time. 

A bard must always gauge the audience. You want them relaxed, receptive. If they are too deep in their cups, they can't appreciate the wonderful tones of my lute.
====
15738
Men and women I have known for years lie dead or wounded all over Cragwallow. Yet you are unscathed.

I should drag you to Windhelm for judgment. But you aren't covered in blood and seem genuinely confused.
====
15740
That's what some of the survivors said, that everyone was relaxing. No one knows who, or what, set upon the camp.

I want this damned mystery solved. And soon. Or you'll be sitting in the Jarl's dungeons.
====
15742
The roots attack all men and mer. The tree feeds on the victims. And yet you live. We can help each other get out of here.
====
15743
For a story as important as the well-being of the Silvenar and the Green Lady, we spinners will tell the story together.

But <<1>> has gone on her own, so the story's not yet strong enough. She may want to use you to increase its power!
====
15744
Oh, there is. He's the one not dressed like a royal worker. 

He's upstairs, last I checked.  Why don't you go up and ask him to play us a song.
====
15745
She's let you into her story, and you aren't a spinner. That means you don't need to follow our rules.

Follow the story with her, and set it right again. For all our sakes!
====
15746
Find my dim-witted apprentice, Lorak, in the tunnels below. I sent her to collect materials and injure the damn tree if possible. But now she's been gone for hours. I need what she's collected.
====
15747
I'm sure she hasn't come to much harm. Orcs are hardy. She's probably just stuck in a hole.
====
15748
That's why one has apprentices, isn't it?
====
15749
The entire city celebrates. It's King Jorunn's tenth anniversary as Skald-King.

The Nord clans have come to Windhelm to compete in various challenges to honor the King and his reign.
====
15750
I have always been within this story. I am the Silvenar, the immortal spirit of the Bosmer. I protect and nurture the heart of our people.

You … have met one of my incarnations, I think. If that is true, then I would know you as friend.
====
15751
Yes, even I have felt the change. The story seeks to destroy me. You must not allow this!

I will summon my allies, but I cannot do this alone. Will you help?
====
15752
Safe? None of us are safe. All the threads are breaking apart. The Worm Cult awakens the Oathbreakers! The necromancers enslave the spirits of Ouze!

You must stop this!
====
15753
Threads within webs, all breaking, now. The Worm Cult will awaken the oath-breakers and everyone dies.

You must stop the necromancers' plan! They want to enslave the spirits of Ouze!
====
15755
The Worm Cult wants to enslave the ancient spirits in this mire.

The Bosmer buried here spurned the Green Pact long ago. Shapeshifters, unwilling to submit to Y'ffre's will. They are eternally trapped and eternally protected.
====
15756
It's not too bad. Just a scratch. A little bit of rest and I'll be fine.
====
15757
Seyne and I will be reassigned, I imagine.

Tryn says she wants to continue training, despite her recent loss. I'll ensure she has a place with us, if I can.
====
15758
Not sure. Never expected to be in the military, least of all as a commander. The lads want to keep up the fight. I expect we'll muster to the east with the rest of the troops. 

Just hope we can keep everyone safe.
====
15759
Very well - I warn you, though, that this will despawn the models, so you may have to reset their race/gender  if you're not partial to Breton males. Anyway, which armor set would you like to view?
====
15760
Done - the armor has been changed. Please let me know if you need anything else.
====
15772
How do these things always start? Impetuous youth!

<<1>>'s son <<2>> wooed my daughter in secret. I told her no love would last. It was not long before the Drublog shaman uncovered their trysts. Then, the bloodshed began.
====
15773
You need to find information about the black soul gems — what they're for, where they're going. Your own soul gem might be somewhere along the trail.

Move carefully, and see if you can find anyone who might help you.
====
15775
They keep slaves — as you saw in the Black Forge. 

Slaves are not always cowards, nor are they ungrateful to those who help them. And they're bound to know more about this place than we do.
====
15777
You see how big I am. You can't sneak around with me at your shoulder.

I'll guard this exit so we can make a run for it if we have to. I'm also hesitant to leave the Prophet alone for long. He's not doing well — he's less lucid every day.
====
15778
Mortal trappings are unimportant. I must see this place kept safe.

Have you burned away the heartwood? Is it out of the Worm Cult's clutches?
====
15779
Then you've thwarted the necromancers' plans to enslave the creatures of Ouze. They've one recourse left to them, but with your help, I can stop it.
====
15781
No one knows who struck the first blow. It was a battle. Chaos. Blood. Anger.

Now the Drublog swear they'll kill us all. If only they'd just leave! By Z'en, we will not give up our homes!
====
15782
You will need the strength of a powerful Oathbreaker in order to overcome the necromancers.

<<1>> was the strongest shapeshifter of those who refused the Green Pact. Ever since the Totem of Y'ffre bound him here, he has protected the other spirits.
====
15783
No. The essence you collected is powerful, but fragmented. We need the strength of one of the greatest of the oathbreakers. He has resisted the necromancers so far, which should tell you a little of how powerful he is.
====
15785
You'll have to defeat him in battle to disperse his excess energy. The totem will absorb the wisps left from his exertion.

He's aided the spinners for centuries, but still, he's more likely to fight you than help willingly.
====
15786
The warlord who leads these brigands, Lob the Cleaver. He's inside, along with the deadly Orcs that are always at his side. They're a nasty piece of work, the lot of them.

Enter the arena and sound the horn. That will tell the giants it's time.
====
15787
Z'en, god of payment in kind. He watches over those who toil and offers up rewards to those who persist.
====
15788
Lumber. Maera and I ran the lumber mill. She told me you saw it when you first met her. That was a nice little stead.

Before we went out to Bleakrock, we used to be traders, peddlers. I think it's time to pick up that life again.
====
15789
I took a hard knock on the head. I don't remember much from earlier today. 

There was drinking and singing. And pie. I think I remember pie.
====
15790
Show them no mercy!  

Oh. I think I need to lay down for awhile.
====
15791
To be honest, I wasn't seeing all that clearly before the attack. I admit I had a drink. Or seven.

I remember there was singing. Then the screaming started. Or was it screaming and then singing?
====
15792
No. Still waiting for orders to muster out. Shor's Bones. If you'd told me a year ago that I'd be Captain in the Pact miltary, I'd have called you a damned liar. Hope I can remember which end of the blade to hold.
====
15793
No, I wish I could. That poor bard, I think I remember him yelling, too.
====
15794
I remember hearing music, and then screaming. Or was it screaming and then music?
====
15795
You saw those things out there. They're mindless monsters—as ugly as they are evil and only interested in killing and feasting.

Do you really want Scales out there attacking people? No? That's why I put her in a cage.
====
15796
I just hope they put us back in the fight! Having my rank returned is like a gift from the Three. 

Now they just need to tell command where to send us.
====
15797
Not sure I'd phrase it that way, but yes. We've been through so much. I'd be mad as Sheogorath if I wanted to turn things out like this.

But it's good to be back.
====
15798
Wherever the forces of evil prey upon the innocent, wherever souls are stolen and bodies shriven, wherever a people cry out for justice, there goest I! 

I mean, this whole eternal servitude business is rather nasty, don't you agree?
====
15799
Very well. If it guarantees your assistance, I'll set her free. But what happens after that is on your head.
====
15800
I swear by the blood of my clan and my clanmates, I only want to help her. She's safe here. I'll protect her for as long as she remains with us.

And if the cure fails, I'll teach her to control her urges.
====
15801
There's a chance, but it's just that. A chance.

There's no guarantee she'll survive the process. I've seen it kill as often as it cures. It's a risk, but the alternative is far, far worse.
====
15802
You made the right decision. I promise I'll do everything in my power to help her.

We'll watch over her. If she doesn't improve, we'll make sure she doesn't succumb to the bloodlust.
====
15803
Don't try to intimidate me, you milk drinker! Go find someone else to harass.
====
15804
If you act up, the Worms take you to the torment vault in the castle. You can hear the screams from here. And sometimes they don't come back.
====
15805
I see, I see. A rescue, is it? Well, that's a different kettle of fish, isn't it? Hmm.

There is a cistern that drains into the waterway. The door is locked, but that's not stopped me before. Why don't you meet me there and we'll see what's what?
====
15806
Dibella's garters, why? Lovely grounds, no question. But it's positively brimming with angry cultists carrying rather large weapons!
====
15807
Yes, it's a terrible state of affairs.

If only I could remember ….
====
15809
A bloodbath! <<1>> killed them all! So much screaming, echoing through the entire valley!

How could this have happened? Is this the workings of the shaman?
====
15811
I pray they spared my daughter…
====
15812
I'm trying, really I am. I remember coming out here to get some fresh air. For a bard, he sang like a wolf with its paw in a trap. No, he wasn't that good. 

I got tired all of a sudden. Probably drank my mead too quickly.
====
15813
I'm sorry. That's all I've got. Bad singing, falling asleep, and getting stabbed.

But other than that, it was a great party!
====
15814
One pint of mead. Not even. Half a pint at best. My memory is all hazy.

I sang along with the bard. His lute was just enchanting! Next thing I know, I wake up, covered in wounds. It's a mystery!
====
15817
Such a blur. I might have seen … things … moving around. Not quite human, but too small to be trolls. Not ice wraiths, either. Those things leave ice all over the place.

Yes, that's it. We were attacked by small, not-quite human … things.
====
15818
I don't think so. The guildmaster has everyone focused on this Daedra contract.

I prefer to keep flexible. I'm open to whatever chance may bring.
====
15819
Yep. Boots is the best kind of hunting partner: he's deadly and quick, and he keeps his mouth shut.

We're hoping to stalk some big game in Deshaan. Right, Boots?
====
15820
Then I'm as lost as anyone here. A priest without gods to hear them can't bring hope to those who suffer.

If I can't help, then I'm as useless as a broken sword.
====
15821
A way inside? You seek to end your life quickly, I see.

The Worm Cult has an armory near the postern gate. They sometimes take slaves inside. I think there's a path down into the dungeons from there.
====
15823
I'm not really sure. Some kind of disease, as I hear it. The local troops are having a hard time dealing with the situation.

Command thinks a group of irregulars might be able to help.
====
15824
Praise Y'ffre! This means a lot to me!

<<1>> hasn't returned from her hunt. When she goes out, she normally returns the following morning with her kill, but we haven't seen or heard from her in days.
====
15825
I'm still worried about Aera, but at least she has Rexus to keep her company.

Tryn will make a fine warrior. She's taken to army life like a fish to a stream.
====
15826
They tested us out before giving us an assignment. Hoknir hit every impossible shot they threw at him. That really impressed command. 

I'm glad he's watching my back.
====
15827
Deshaan's closer to Black Marsh, so I think he's looking forward to it. He keeps complaining about his dry scales.
====
15828
I was worried at first, but with some training, she's proven deadly. 

And she's practically adopted Trynhild. Good woman.
====
15829
The chief … she went mad. Ulagash and I … we tried to stop her.

And <<1>> … he used <<2>>'s blood! The chief's son!
====
15831
<<1>>'s husband, <<2>>, headed out with <<3>> and <<4>>.

I've prayed more would help find <<1>>, but we've seen both werewolves and Houndsmen near.
====
15832
<<1>> usually hunts near the southern falls. That's where <<2>> said they'd start the search.

If she encountered a foe, she might have loosed her entire quiver defending herself. I'd keep an eye out for arrows and follow any signs of struggle.
====
15834
They're camped nearby. Their representative, <<1>>, is in the village.

I need someone who's not afraid of the Hunters to question him and check out that camp. I can pay. Will you help me?
====
15835
Of course I am! My lion form suffices to dispatch trespassers. Well, usually.

Now I ask the questions. Who are you, and what do you want?
====
15836
The Totem of Y'ffre? Indinael would never part with that, not while she lives!

But she doesn't live, does she? I would feel her presence if she did. You didn't steal it from her, did you?
====
15837
They must have taken her! Wouldn't a father know if his daughter died?

The Drublog destroyed our entire village! Monsters, all of them - my daughter's actions never warranted this madness!
====
15838
Hah! I know you can't; the totem is fully charged! You're not as much of a pushover as I first thought. Look for me again soon. Maybe I'll give you a hand.

But you still need to find <<1>>. I don't know what she's cooking up!
====
15839
Well, why don't you ask her yourself, and stop bugging me?

You've drained most of my spiritual essence with it. That is as much of a contribution as I'm willing to make.
====
15843
We're going to Deshaan. Command isn't sure what's happening exactly, but there's some kind of outbreak of disease.

They think a group of irregulars will be able to do some good there.
====
15844
Yeah, I'm used to being kicked around. They don't like Wood Elves around here. 

Actually, they don't like anybody.
====
15845
It's in the eastern courtyard, on the other side of those huge gates. There's a whole swarm of Worm Cult on that side, so be ready.

If you're trying to avoid a fight, though …
====
15847
Back there, in the Worm Cult's guardhouse, they've got an access tunnel into the dungeons. They think it's a secret. 

Might be able to convince them your lady friend there is a prisoner, but you better be one suave talker.
====
15848
They're worried about Aera, but Rexus has adopted her. I'm sure she'll be fine

Denskar and Littrek are able soldiers, even if they haven't had much training. A few more weeks in the field, and I'm sure they'll be hardened veterans.
====
15849
She's the heart of the group.

Without Molla, we'd still be a ragtag group of refugees. She's an incrediblely capable woman.
====
15850
I asked them if they wanted to leave, but they're trying to forge a new life on the road. Before they moved to Bleakrock, they were traders.

Now they're champions of the coin, getting us new supplies for the journey! Who would have thought, eh?
====
15851
He's a talented cook. He's been keeping us fed since we left Ebonheart. His sister kept him too sheltered on the island.

Now that he's got to earn his keep, Eiman's doing just fine.
====
15852
<The altar is empty. Someone must have taken <<1>>'s body.>
====
15854
<A crude sword. Not the sort of finely forged weapon commonly carried by bandits or soldiers.>
====
15855
We turn my father into dust and end his tyranny once and for all.

The hunters are merely a distraction. If we deny him their blood, he'll grow curious, perhaps even vulnerable. He'll want to know who interfered with his plans.
====
15856
<A streak of blood stains the surface of the rock, as though someone was dragged across it and scraped an exposed patch of skin.>
====
15857
Yes, yes, Jaruk always has a plan.

The bloodfiends hunt by scent. They have the hunters' scent and await the command to strike. If we mask the scent, the bloodfiends will lose interest and wander off. The hunters will be saved!
====
15858
The bloodfiends outside have marked them. They only wait for the right opportunity to strike and then turn them into their own. But Jaruk is smarter than them! I have learned how to trick them. To mask their scent.

Jaruk is smart like that.
====
15859
In a haze of memories, that bard and his music stand out like the sun on a clear winter's day.

But where is he? I don't see a bard among the living or the dead.
====
15861
I agree. Search the area and see if you can find him. People remember music and the bard is missing. A coincidence? Maybe, but I don't like the sound of it.

I'll stay here to help the wounded and keep watch over the camp.
====
15862
Take this liquid. It is a gift from Jaruk's close friends, Cello and Harp. Don't ask what it is. You don't want to know.

Splash it on the hunters. Make them smell like something the bloodfiends won't want to eat.
====
15863
Yes… up the path… fearsome looking creatures. Not human, that's for sure.

I tried to follow and help.
====
15864
Oh, they'll hate it. They'll probably try to kill you!

It's best if you rough them up a bit first. Show them who's stronger. Then splash it in their faces. As long as they end up very smelly, the hunters should be safe.
====
15865
If I were to guess, I'd say Falmer. I've never seen them before, but heard tales. Pale and wasted, but vicious. 

They were dragging the bard up this path. There's a cave up a ways. My friend Vestrek was following them.
====
15866
I'm one of the royal workers. I followed the creatures that dragged off the bard. Rieklings, unless I miss my guess. They haven't been seen around these parts in years.

There were too many of the foul creatures. I couldn't help him.
====
15868
Okay, I'm CURIOUS. I haven't heard a good joke in a really long time. 

But this had better be a really good joke.
====
15869
No, I'm not all right! These creatures dragged me here after slaughtering half the workers in Cragwallow.
====
15870
The oathbreakers' changed spirits are helpless against the Worm Cult. The necromancers drain their spiritual essence, enslaving the ancient shapeshifters.

You must destroy their shifted, animal spirits and gather their essence to save them!
====
15871
I may have answers. Ask away.
====
15872
I'm glad someone came looking. I was afraid I'd meet the same fate as my father, or the Green Hunters would go after my mother next.
====
15873
I don't speak to giants. I know them.
====
15874
I'm a friend of the giants. Let's leave it at that until we get to know each other a little better.
====
15875
The same reason anyone fights with giants. They're stupid. 

Fildgor Orcthane leads the Stormfists to war against his brother, the Skald-King. Along the way, they revel in malice and destruction. That's just one of the consequences of war.
====
15876
I had no idea it would attract Rieklings. They placed it on that altar-thing over there. Their chief seems to like to look at it. He's got the key to my cage, too.

Destroy it and we can get out of here. Right?
====
15877
Well. About that. I'm not actually a bard.

I found the lute. It's enchanted. I play a few notes and my audience falls asleep. They wake up later, a little confused, a little groggy, and missing some gold or an item or two. Perfectly safe.
====
15878
The Green Hunters released him into the forest. Gave him a head start. Then they hunted him down with their werewolves. He's probably dead.
====
15880
The Green Hunters are the werewolves. Some of them, anyway. Please, at least find my father's body. They didn't even let me say goodbye.

And my mother … you've seen her? She's all right?
====
15882
What? In wanted a joke and you told me how your puppy died?

Now I'm really SAD. That's not pleasing at all. Try again and don't play any tricks on me.
====
15883
That joke was terrible! It wasn't funny — it made me ANGRY!

You need to do better next time, bum!
====
15884
Oh god, that's terrible! I'm filled with DISGUST just thinking about that.

For god's sake, don't you know anything funny?
====
15885
Now that's more like it! That joke makes me really HAPPY.

You should go into the comedy business! You've got a real career ahead of you.
====
15886
Huh? I don't get it. That was the strangest, must incomprehensible thing I've ever heard.

I think you need to work on the whole concept of humor thing. I'm WORRIED about you.
====
15887
I am <<1>>. In life, I was once the Green Lady.

<<2>> was my nephew, as the new Green Lady is my niece. He was murdered because of her.
====
15888
What? You wouldn't leave me in here? I had no idea the lute would attract the rieklings! It never did before! And I never wanted the workers to get hurt.

I'm not a violent person.
====
15889
What? He seemed so harmless. And kind of talented. What a shame.
====
15890
I'm not a criminal! Well, not a dangerous criminal. 

All right. I swear by the snow on my mother's grave, I'll turn myself in.
====
15891
Thanks to you, their plan for an army of shapeshifters has failed. Now they must put all their energy into creating one powerful creature.

You must get what they need before they discover it. I've hidden it in a sack nearby. Go, quickly!
====
15892
The farms. Ulrich led us here when the Reachmen attacked. No one enters the ruins, he said.

How I wish he'd been wrong!
====
15893
It's not your fault, it's theirs! Z'en, curse the Orcs!

They've soiled the shrine with their trinkets to Mauloch. We must cleanse the shrine of this filth immediately!
====
15894
When the woods were new and wild, we were shapeshifters. It was necessary back then, since the Valenwood had not settled on one form either.

Y'ffre gave all of the Valenwood a form and a purpose. But some Bosmer refused the gift. They remained wild.
====
15895
He was my nephew, as the new Green Lady is my niece. It is because of her that he was murdered.
====
15896
The Green Hunters are under the sway of the Daedric Prince Hircine.

His Lord Huntsman wants to control the Green Lady. They wish to sever her ties to Valenwood's people by killing her kin.
====
15897
With no mortal ties, the Lord Huntsman could control the Green Lady and use her, and her faithful protectors, as a weapon.

These Green Hunters turned traitor, and encouraged by <<1>>, the unwitting people won't stand against them.
====
15898
Prove to them the Green Hunters have given themselves to lycanthropy. Two brothers lead the Hunters: <<1>> and <<2>>.

Slay them in wolf form and confront their agent in the village with their severed heads as proof.
====
15900
The brothers split their tongues as a secret sign of their dual natures and devotion to Hircine. The tongues will remain split in wolf form, identifying them.

Go now; they hide in their cave. Show your trophies to <<1>> in the village.
====
15902
It doesn't matter, does it? We must ward the shrine against future defilement. With your help, I can protect it.

Collect stone from one of their shrines; blood from an Orc warrior; a new-forged sword; and wood chips from a tree they've cut.
====
15903
They dragged us away. One by one. Laughing, they were. I curled up in a corner. So small, barely breathed. They didn't notice.

Please. Help the others. Like Ulrich would've, had he lived.
====
15904
One of the farmers. Used to be in the Lion Guard. Men respected him, and women admired him. To see him fall … to know what they did.

They boiled him. I heard them say so. Boiled. Evil. So much evil.
====
15905
I am the Green Lady, the immortal aspect of Bosmer strength. I take orders from no one.

The Hound told me the story, and it excites me. If he's a part of this, then so am I. The story shall include us both!
====
15906
I don't know that name. Hmm. Yet, I feel something when you say it. As if this were all a dream ….

No! He said there would be temptations, charlatans, liars! The beasts will take care of you!
====
15907
I am the herald of Z'en, keeper of the balance. I collect and assign the debts of the faithful. I am here to stop this cycle.

The Drublog paid many times over for the death of <<1>>'s people. His curse will only feed Mauloch's fury.
====
15908
My, aren't we an inquisitive one!

I'm not used to so many questions. But I have been spending a lot of time around giants lately, and they're not really big on conversation.
====
15910
He offers his blood as sacrifice, calling upon the forest itself to mete out justice. But it is not justice he seeks. It is vengeance.

Z'en will not have more blood shed this day, but one death is better than many. If you cannot stop him, I must.
====
15911
What can you do? What you must.

Mathragor has put his trust in you before. You have the chance to guide him away from this path.
====
15912
<<1>> has lost sight of Z'en in his grief. He sees no other recourse but more death.

My master grows impatient with this world. I will not hesitate to strike him down if he defies the will of Z'en.
====
15913
He may not agree with your decision, but at least balance will be restored. This bloodshed will end with him.

I'll take those items, to keep them from Mathragor's grasp.
====
15914
The spoken word can shape the future in ways stronger than the tears and blood of thousands.

If your words ring true, perhaps <<1>> will see a new path.
====
15915
Then all is lost! The stories tell of a dark creature, fueled by pure essence at its core. That is Spinner Indinael.

She will become a terrible undead being, a servant to command the legions of the Worm Cult. They make her their puppet!
====
15916
Wait. You have it … the totem of Y'ffre! She must have known, must have seen her fate! She's sent you to save her!

You need to get inside, and quickly! The Worm Cult's already started their plans. You must use the totem to stop them!
====
15918
Use it on the creature you find inside the caves.

The Worm Cult controls it now, but the totem may be able to break their power over it. Or even destroy it entirely.
====
15919
Thank you! You can use a gland from the dead shalk over there to burn the roots. Then I'll answer any questions.
====
15921
I think not. Such a path fits neither my role nor my disposition. I am a friend, not a foe. Besides, this is your mission. I wouldn't want to steal your glory.

Blow the horn and the big folk will come. They'll help you.
====
15922
It was easy enough to slip inside thanks to all the chaos you caused. I decided to wait for you here.
====
15923
I assure you he's no such thing. We summoned a daedra named Batrachite Toadstone, a minor functionary of the daedric prince Peryite. Bad Man indeed!
====
15924
Let's be clear: Batrachite is responsible for the deaths. I merely miscalculated the containment in an otherwise benign conjuring.
====
15925
I summoned a minor daedric lord. How was I to know he would consume my cabal, corrupt the cave into an enchanted glen, take the form of an old harvest god, and feed on the essence of wandering passerbys? I mean, really!
====
15926
It's simple. It's not a cave. Not anymore, anyway. The space that used to be the cave has been warped by the daedra. It's more Nirn than Oblivion, but not by much. The more Batrachite grows, the more gets absorbed into his glen.
====
15927
Exactly. That's why I sent Lorak to collect shalk glands. With enough damage to the roots his glen should come undone. And if we can do enough harm, we might be able to banish Batrachite altogether.
====
15928
No! You can't leave me with these creatures!

It's not my fault those people died! It was the lute! The lute!
====
15930
But the rieklings grabbed him before he finished robbing us. 

So where's the lying bard now? Did the rieklings kill him?
====
15931
Oh, it's not just you. Others have tried to help Valeric. They either see how futile their task is or they fail.

My master wants to explain this to you. You don't have to make any decisions right now. Just hear him out.
====
15932
He will meet with you in his manor, the one to my left.

No harm will come to you at this time. Majorn gives you his word.
====
15933
You deny an invitation from my lord? You are foolish, just like the ones before you.

Majorn shall know of this. You have made a terrible mistake this day.
====
15934
Giants and wolves! I don't know why they attacked us, but now my home is gone.

Please, spare some gold?
====
15935
The threads pulled in every direction. They threatened to snap. My death was the least of the evils possible.

With your help, I challenged the story. And with your strength, I was able to change my fate.
====
15936
You're most kind, stranger. I appreciate your generosity.
====
15937
May the Eight watch over you anyway, you miserly milk drinker.
====
15939
A weapon is only as good as its wielder. Not one in a hundred could have used the totem to direct their will.

The totem is sacred among the spinners, so it must be returned. I've asked Gwilon to thank you personally for your aid.
====
15941
Ouze is an ancient burial ground. Bosmer who spurned the Green Pact and refused to give up shapechanging are buried here. We call them oathbreakers, but we will protect them.

The Worm Cult wants to use them to create powerful, shape-shifting undead.
====
15942
Monsters! We tried to stop them! Strange hunched creatures. They had that bard fellow. He was still alive.

They carried him up the path.
====
15943
Spriggans once guarded these burial grounds from those who would intrude or escape. The necromancers slaughtered them, and stole the heartwood from their corpses.

You must burn the heartwood before they can use it to control the spirits!
====
15944
My father won't risk going outside. It's too dangerous. The sun is deadly to his ancient form.

No, he'll send his thrall, Tunus, to see what went wrong. We need to catch my father before he returns to the crypts and locks the doors behind him.
====
15945
<Lothgar appears peaceful. His ancestors surely welcomed him to Sovngarde.>
====
15947
Rala will sneak into my father's manor and wait for Tunus to return. She'll deal with him. I need you to enter the crypts.

Rala may be a vampire, but she's still young. She wouldn't stand a chance against an ancient.
====
15948
It was not my decision to remove them from their homes. The orcs were becoming a nuisance with their midnight rituals, half-eaten animal carcasses left out to rot, and cutting down trees! I did all I could, but was forced into this position.
====
15949
Rala is quick. She can blend with the shadows. Slitting a thrall's throat is well within her capabilities.

But someone more powerful than her needs to confront my father.
====
15950
I couldn't resist the urge. I had to feed. Valeric keeps us locked away. He doesn't let us feed, not naturally, not like this.

I need blood to survive. Why deny me this pleasure?
====
15951
You can't stop me. No one can stop me.

I'll continue to feed. I'll grow strong. I'll defeat the ancients!
====
15952
No … I … you're right. What am I doing? I've fallen, just as the ancients wanted us to.

Here. This is the key to the crypts. Tunus had it. Go in there and end this. Please.
====
15953
It's been so long. You just don't understand. How could you?

I need this to live! Valeric starves us. We mostly feed on animals, finding criminals when we can. There's a reason we're not as strong as the ancients. We must grow stronger.
====
15955
Meet me down by the archery range, the site of the Green Lady's first great accomplishment.
====
15957
Excellent! I'll complete the ritual to prevent the Orcs from murdering anyone else.

They'll pay for slaughtering my family! Z'en's price must be paid! If Z'en won't help me, the forest will strike them down for the what they've done!
====
15958
As a child, Gwaering practiced archery here with her friend Ulthorn and cousin Borodor, but she outstripped them from the very first day.

That's when her aunt, the former Green Lady Finoriell, took notice of her potential.
====
15960
Yes, and the orcs will pay for slaughtering my friends and family! Z'en's price must be paid!
====
15961
With Worm Cult blood and bone! Kill them all. They must pay for their transgressions, just as we have.

The Green Pact imprisons us, but we'd rather sleep in the tar forever than serve the Worm Cult for one day.
====
15962
Probably still in his lair, north and west a bit from here. 

Just drop that old lunch on a rock near the cave. Pretty sure the smell will lure Old Ironclaw out.
====
15964
Ah, I wish you could, but the Green Pact keeps us here.

It is a quiet imprisonment, or was, until now. The Worm Cult wishes to "free" us to use as their slaves. We'd rather sleep in the tar forever than serve them for one day.
====
15965
Cleanse the altars with Worm Cult blood and bone! Kill the cultists and their foul minions. Let them experience eternal torment!

That will not only break their connection to Ouze, but eliminate a number of our foes.
====
15967
Monsters. Whatever they were, they weren't people. Short, scuttling creatures of some sort.

Oh, poor, dear Kalogar.
====
15968
Yes, it all becomes clear. She chose you to set her mistake right. And that you must do, brave one.
====
15969
You must defeat him. Only then will the Green Lady turn her gaze to the Silvenar.

Be wary, for he is a formidable foe. <<1>> tells it in her story.
====
15970
No. Kalogar told me to run, so I did. I ran behind the hall and hid until it was all over. I can't believe Kalogar tried to fight them.

It was all so confusing, I didn't see much. I wish I had more to tell you.
====
15971
Y'ffre, confer your blessing upon this place, that we might behold the bravery of the Green Lady!
====
15973
This is incredible! How'd you get these images in there? If I'm reading this correctly, this is beyond anything the Mages Guild can do!

I wonder what other amazing things might be hidden in here? What do you think?
====
15974
Thank you so much! I can't wait to show this to Raynor.
====
15975
You're right. Those stuffed robes wouldn't last an hour down here, but we do it all the time.

They'll pay good money for what we find, and we can remain our own bosses!
====
15976
This is incredible! There's a map of every Dwemer ruin I've ever heard of and a bunch I haven't! There's even mention of a massive underground city. I thought that was just a myth!

I want to follow these leads, but the Mages Guild ….
====
15977
You really think so? I love exploring old ruins, and there's enough in here to last for years and years.

I wonder what Raynor would say?
====
15978
Yeah, you're right. We shouldn't abandon our dreams just because of a new opportunity presents itself.

That's not very magely behavior.
====
15980
Z'en has decreed the payment in kind must end. <<1>> defied his will.

I took his life to restore the balance, but it was not without cost. Z'en tires of such mortal feuds.
====
15982
I never said Mathragor was his last follower…
====
15985
You killed Majorn, not me. Don't take this the wrong way. We're grateful for what you've done, but you did it.

You destroyed a tyrant who could have built a formidable force, one strong enough to challenge the Skald-King. Now that won't happen.
====
15987
Z'en demands payment by this ritual!

Mauloch, prince of the bloody curse, will visit the Orcs with plague and famine! Z'en must be appeased!
====
15988
Of course. It wasn't your fault. You did what was necessary.

It's just a shame to lose a friend. May she rest knowing that my father's tyranny has ended.
====
15990
Thus is my wrath. Malauch is the prince of the spurned and ostracized, the sworn oath, and the bloody curse. I plan to twist their own beliefs upon them and curse their ilk with plague and famine. Both shrines must be destroyed.
====
15992
If you won't help me, you're my enemy. No one will stand in my way. In Z'en's way.
====
15993
Valeric opposes me because I embrace my true nature. I take what is mine without thought or hesitation.

Valeric questions everything and tries to fix our people. He deprives them of what they need to survive while telling them there is a better way.
====
15994
Not really, which is odd. I wasn't in my cups or anything. I don't think I'd even finished my first mug of mead.
====
15995
When they finally taste fresh blood, the fever takes hold. They become wild, savage monsters more dangerous than anything I create.

Many call me evil, but at least I do not feed indiscriminately. I feed to survive. I feed to increase my power.
====
15996
Valeric opposes me because I embrace what I am. I take what I feel is mine and do not question it.

He questions everything. Tries to fix our people. Deprives them from what they need to survive in order to show them there is a better way.
====
15998
Valeric must be stopped. My people may kill hundreds, but when his followers lose control they kill thousands more.

I hide nothing from you. I am not a good man, nor a good father, but I shall not kill my only son. For that, I need your help.
====
15999
Valeric will use the hunters in the area as he attempted to use you. They must be destroyed.

Take this rune. Use it on one of my bloodfiends. It will follow your commands. Make it do your bidding. Take it and slaughter the hunters.
====
16000
If that is your decision, so be it. After you leave here, know that I am your enemy. When next we meet I will tear out your heart and drink your blood.

And that shall still be better than if one of Valeric's followers becomes crazed and attacks you.
====
16001
Two people have disappeared in the woods. Both of them, like me, are cousins of the Green Lady. This village is her birthplace.
====
16002
Nasty, biting bugs are useful! Their insides spit and burn. Bring such parts, and I will clear the path.
====
16005
The disappearances happened after the Green Hunters set up camp nearby. Since they serve the Green Lady, my fellow villagers have been afraid to offend them… but I'm sure they're hiding something.
====
16006
My uncle <<1>> was the first to disappear. His son <<2>> went looking for him, and never returned. We've found a few bodies, but all of them have been travelers… neither my uncle nor my cousin has been among them.
====
16007
<<1>> was going south, towards the Green Hunters' camp. I need someone who's not afraid of the Hunters to check out that camp. You said you would help me… can you go to their camp and have a look around?
====
16008
Shield your eyes! If the acid splashes upon you, all would weep.

Behold, your path is clear!
====
16009
They've slaughtered my family and laid waste to my home! They will answer for their crimes!

If Z'en won't help me, I will find another that will give me justice!
====
16011
I will not! They must all pay. Do you hear me? They must pay with their lives!

I'll suffer no Drublog on these lands as long as I draw breath!
====
16012
<<1>>! If I could see you once more, I would know what to do!

She would weep if she saw me now. She only knew kindness and love. Why did I survive while she died?

You're right. I must find the balance again.
====
16014
Ah, but that is where you are wrong.

Valeric will continue to spend every moment of his existence attempting to end mine. I grow tired of it. I have shown you a small glimpse of the power I can give you. Help me and I will give you even more.
====
16015
My son hides in the crypts beneath this manor. Use the trap door in the next room and go to him. Then end this.

Make his death quick, if you would. He is my son, after all. I do not want him to suffer.
====
16016
It is the power to steal life, the power to consume an enemy's energy and make it your own.

This blessing I give you. Do not waste it.
====
16017
It isn't right for a father to thank the murderer of his son. Instead, I shall simply say that I appreciate what you've done.
====
16019
"In a humble valley, circled by a series of caves, a site with a strong connection to Z'en was discovered. Called, as though by some great purpose, the spinner of Z'en's faithful dedicated the site to celebrate blood and toil. Z'en's price was met."
====
16020
"The hunt of the great boar ended in a strange place, today. This shrine appears to have been abandoned. We know not who lived here, but our Chief senses Mauloch's presence here, as do I. Tonight, we feast and dedicate this site in honor of Mauloch!"
====
16021
"The holy site was located, only to find it had been overrun by orc squatters, claiming it is their holy site. The faithful of Z'en returned with an overwhelming force of rangers and removed the vile beasts."
====
16022
"We returned to the shrine and slew many Bosmer before both sides had taken too many losses to continue. We have struck a truce with them for now and will split the shrine into two separate caves."
====
16027
Indeed! The soldiers call this place Jorunn's Stand, for King Jorunn is determined to stop the Orcthane and restore peace to Eastmarch from this very encampment.
====
16032
"Our ancestors founded this shrine in the name of Z'en. Those repugnant orcs have refused to curtail their rituals and continue to influence our children with their woodcraft. The council has agreed, they must be forcibly removed. Z'en's price."
====
16034
There's still some tension. The Prince made accusations when the King was poisoned, and that certainly hasn't helped matters.

To his credit, though, Prince Irnskar seeks to make amends for the strained relations.
====
16035
The assassination attempt hasn't hindered the Skald-King's ability to command, if that's what you're asking.

The Dark Elf healers tend to him and he grows stronger every day.
====
16037
Eveline. I was part of a circle of mages testing the boundaries of conjuration. I'd say we were wildly successful. Mortal terror notwithstanding.
====
16038
All right. Skorvild put together a band to fight the Orcs. Then suddenly, giants attacked the village.

I'm not sure how, but I think Skorvild somehow drew the giants to us.
====
16039
An interesting outlook. Learn by losing.

I think the Stormfist Commander, Hald Bitterblade, might learn by losing something, as well. His head, for example. At least his troops would learn a lesson—to fear the Ebonheart Pact.
====
16040
A thoughtful response. I do worry that Prince Irnskar's insular thinking is dangerous and goes against the edicts that formed the Pact.
====
16042
A minor Daedric lord. On this plane, it manifests itself as a giant tree at the center of the Hallows.
====
16043
No, this wasn't the work of any Breton god. The being we're dealing with is a Dremora Lord. It adopted the guise of the Bad Man to lure the gullible into its trap.
====
16044
We're not in Glenumbra anymore. The Hallows and these tunnels exist on another plane. A pocket realm. The more the tree grows, the larger this realm becomes. If left unchecked, it could destroy half of Glenumbra.
====
16045
Deep beneath the roots of the tree.
====
16046
I can only assume you were sacrificed. I don't know why you weren't immediately consumed. The souls of the living are like mead and bread to this thing.
====
16047
The search for divine knowledge. Natural curiosity. Lots of reasons.

Look, if we knew it would corrupt our circle, impersonate an old harvest god, and drain the souls of the living, we certainly would have reconsidered!
====
16048
Like I said before, it's probably just superstition, but as my great-uncle Nichodemus used to say, "It couldn't hurt!"
====
16049
The Bad Man rewards us with bounty and blight. For what is a good harvest? The absence of a bad harvest. This is the paradox of the Bad Man.
====
16050
We're a friendly folk here in The Hallows. We share our traditions with all who would respect them. And it's always nice to see a fresh face at the table!
====
16051
The tale is well known in these parts. In his youth, High Kinlord Rilis was a hero, instrumental in bringing order to this region.

However, Rilis' thirst for power, which drove him to perform great feats, was his undoing.
====
16052
Our religion is ancient, but its followers are few. Most Nords call us cult and worse things.

By helping your king, perhaps we can show everyone what our faith truly stands for.
====
16053
The most precious of gems, the color of my life's blood … have you never seen one before? It sparkles and shines!    

I dare not show it. No! Not while so many desire it. Keep it hidden.
====
16054
The necromancers bound and bled me. I sent the other spinners to get help, but it's too late to save me now. My tale comes to an end.

But that's not important. The Worm Cult's come to deny the shapeshifters their eternal slumber.
====
16055
The totem of Y'ffre bound the oathbreakers to Ouze. They remain here, protected through the centuries by the totem.

It must be charged with the guardian's essence.
====
16056
I'm sure he's working on his boat. It's been dry-docked for months.

He'll be on the road south of the Fighters Guild.
====
16058
The stories show me a dark creature, with a pure essence trapped at its core.

I don't understand the metaphor, but I think they'll use Spinner Indinael to create a terrible undead being to command their legions.
====
16059
Why, the Harvest Festival, of course! Go on inside and see for yourself. Talk to <<1>> if you'd like to join in the festivities!
====
16060
When he isn't asking inane questions, the Dreamwalker makes the same claim. So many questions! He actually believes we turn into bugs and fly! 

With your king's life hanging in the balance, I hope you haven't put your trust in the wrong place.
====
16061
As you say. Before your friend can enter the eternal slumber, we need to enhance the king's life force. Bring him back from the brink of death long enough for the Dreamwalker to slip inside. 

Otherwise, the journey will kill them both.
====
16062
Horrible creatures, but their blood has its uses.

I'll open the gate to our ritual grounds. Please don't disturb the monks who pray there. Your king sleeps on the center platform, where our High Priest administers to him.
====
16063
The Gods watch out for your King it would seem. Those who walk the dreams are considered fables to many.

The Dreamwalker will need to the King to be stable. If he were to enter his slumber now, it would kill both of them.
====
16064
And do you see her? She's not here. She's out there somewhere, communing with her beloved wolves. 

How can I protect her when she runs off into the woods without so much as a by-your-leave? She's a maddening woman! Maddening!
====
16065
The kind that'd be creeping around a dank cave and talking to hooded men. Mark my words, they're up to something.
====
16066
Canis cap mushrooms tend to grow on logs. I think I saw some on the big log right outside this gate.
====
16067
Last I saw, she was east of the camp. Communing. With wolves. But she does have a connection to the creatures. I've never seen one so much as growl at her.
 
Of course, you won't be so lucky. But if you kill any wolves, she won't be happy with you.
====
16068
Please speak to Thane Oda Wolf-Sister next.

Her Housecarl, Jaema, should be able to tell you where to find her.
====
16069
Since his champion has proven to be a friend to my wolf-kin, I'll attend the council.

The lingering effect of the mushroom will keep you safe, but it wears off quickly. I suggest you seek out Thane Jeggi next.
====
16070
Let me guess. He wants me to attend his very important war council with our very important allies from the Ebonheart Pact. Is that what you came here to tell me?
====
16071
You invaded their territory! I'm not sure I'll attend the council. I'll decide later.

For now, let me rub this salve on you. Its odor calms the wolves. It should last long enough for you to leave this area without going on another murderous rampage.
====
16072
Wait! What's that smell?

You! You dare approach me covered in the blood of my kin?
====
16073
I'll think about it. I need to see what my wolf kin think of all this.

On the one hand, they don't like the Orcthane's troops invading their territory. On the other hand, they don't appreciate our presence here very much, either.
====
16074
<The broken bottle is partially filled with fresh blood. Whoever did this must be nearby.>
====
16075
<The cart is filled with putrid corpses. It has seen much use and seems ready to fall apart.>
====
16076
<Amongst the papers is an old, torn map. There are bright bloodstains on it, as well as a fresh mark. It indicates a cave entrance along the ridge line.>
====
16077
Sweet Ela! I knew she wouldn't forget about me!

Look, these Green Hunters are up to something, but what? Check their camp; there's got to be a clue. I need to warn Ela.
====
16078
The werewolves here aren't a coincidence: the Green Hunters brought them. To fight the new Ra Gada, or kill us all, I can't say.

Ela's got to know. Be careful!
====
16079
<This well now contains water, but some viscous slime was recently mixed with it, perhaps as part of a ritual.>
====
16081
<<1>> meant to kill me, but <<2>> stopped him. He took the blow meant for me.

Please, you have to end this. Tell my father … no more blood!
====
16082
Wolf? More like werewolves! Even more reason to get out of here, and fast!

Sal said the others are holed up in a warehouse across town. Think you could help us once more?
====
16083
Follow the path. You'll have no trouble finding the warehouse. Those fools took off and locked themselves in.

I'd love to let 'em rot, but I can't run a ship shorthanded.
====
16084
No more room! Find your own hiding place!
====
16085
Ha! Think we're stupid? She's dead! Or captured. Or both!

No, we stay put until everyone goes away. Including you!
====
16086
We need supplies if we're going out to sea. The Ra Gada have some, but left most of it behind when the werewolves arrived.

We'll grab what we can and burn the rest. I won't leave anything for those bastards.
====
16087
I'm not about to die defending these shanties. Our boat's anchored in the harbor. Once we have supplies, we'll board her.

Use this oil on their things, then light 'em up!
====
16088
We've taken some of the relatives of the Green Lady into custody. A protective custody.

I'll tell you the same thing I told <<1>>. You can't see them.
====
16089
I was a good soldier once. I was a faithful follower of Kyne, along with the rest of my family.

After the disaster, I was disgraced, no longer fit to serve in the regular army. So for a time, I sold my blade to the highest bidder.
====
16090
Why should we let you see them? We're protecting the Green Lady, and that leaves little time to consider that we might hurt someone's feelings.

Are you going to cry, too?
====
16092
My people take their duty very seriously. Anyone entering the camp uninvited is considered an enemy. If they kill you, and I won't shed a tear.
====
16093
You ask more questions than my mother, and she's the Keeper of Kynesgrove!

Leave me to my drink or I'll show you how good a warrior I used to be.
====
16094
What does it look like? I sit here and I drink until I collapse. Then I get up and drink some more.

It's the only way I can endure the memories.
====
16095
Simple. You get into the Shrike camp and find the key to their ship's hold. I've even got a "volunteer" to give you a disguise.

Meet us at the edge of the dock. Sal's got another hare-brained plan to sneak us all aboard.
====
16096
Don't forget your disguise! Get what you need from this one, and find that key. Look for the captain's tent, the biggest one in there.
====
16097
This is a fort, not a roadside village.
====
16098
Besides, strange things are happening at the logging camp next door. Something to do with spriggans and trolls, I hear.

Even the Orcthane's troops refuse to go near the place.
====
16099
Then go on through. Dwarven ruins are loaded with traps and nasty mechanical contraptions.

I'll wish you good luck, but I wouldn't go into a place like that.
====
16100
Werewolf heads. Congratulations, you must be very strong. But you can't prove any better than <<1>> that those have anything to do with us.
====
16101
Yes, but I don't expect you to understand.

Our duty is to protect the Green Lady. With the power of the wolf, we can do that better than ever before.
====
16103
The power of Hircine is a means to an end. We're protecting the Green Lady … and giving her what she desires.

I'll say no more. If you doubt me, then go ask her. Or just run back to <<1>>. You'll never understand devotion.
====
16104
Just give the word, and I'll follow.
====
16106
You're not getting in the front door, that's for sure.

But I know a back way you can probably use.
====
16107
Oh, you know. One day, living the good life in Silvenar, the next day being dragged off with a dozen or so others into a reeking, sulfurous portal to slave away in Oblivion until they decide to kill me.
====
16108
Why shouldn't I be? The world is a piss-pot no matter how you look at it. If it wasn't this, it'd be some plague or some war or some Aldmeri lord deciding he didn't like the way I looked at his daughter.

Heh, heh. Sorry, you were saying?
====
16109
If anyone can beat that damn Stormfist, it's you. And that would certainly boost the morale of our soldiers.

But be careful. Fildgor doesn't choose his leaders lightly.
====
16110
You don't have to tell me twice!
====
16112
So my monks tell me.

We don't usually deal with Daedric magic. We can keep King Jorunn alive, but we can't restore him. Your Dreamwalker is our best chance. I hope he's done this before.
====
16113
You brought what we need. Now the Dreamwalker must enter the Dreamstride. From there, he's on his own. My magic can't help him.

Pray at the totems of the Three Old Gods. Perhaps they will show you the Dreamwalker's progress. Then we watch and wait.
====
16114
She and Ulthorn played too close to a senche den. They were surrounded.

Gwaering picked up a bone from their den and growled like a tiger herself. Then she gave them what-for until they surrendered! I came along just as the senche ran off.
====
16115
I come back every time I need to think. Or drink. Same thing.
====
16117
Damned straight! And if you want to understand her, you should take on a couple of wolves yourself.

Go ahead … won't take long, one way or another.
====
16119
Hircine's shadow is upon her, and she will not leave its shade.
====
16121
Ulthorn, her childhood companion and former betrothed, became Hircine's Lord Hunstman. Their bond runs deep, and he turns her towards the Daedric Prince.

You must persuade her to leave his side and rejoin the people of Valenwood.
====
16122
Something has sparked the Dreamwalker's magic as well as our own.

Whatever haunts King Jorunn begins to flow into this world as well. As the poison spreads through his body, he fights back harder. It's pushing the forces into our own plane.
====
16124
The Dreamwalker was most likely injured by the blast of magic. He was the last chance we had. Your king can't do this on his own.
====
16125
A little bruised, but I'm ok. I have no idea what they had planned for me at the Mine, but I thank you for freeing me from my captors. I'm ok to make it back to Shor's Stone, and so I wish you best of luck with helping the others!
====
16127
It's an Ayleid ruin. The stormwardens use it as a sanctuary for the Sphere of Storms.

Might I say this isn't the best time to be chatting away? The Sea Vipers aren't going to wait on us before getting to the sphere.
====
16128
Me, I'm just a soldier. I keep the area secure for the stormwardens. Usually. I left for a bit and came back to see the Sea Vipers tramping over the ruins.

Been a while since I've had some exercise. I arranged my warmest welcome for our invaders.
====
16129
They're Bosmer who've sworn to protect the sphere. Some say they learned how to use the sphere from the Ayleids themselves.

They use the sphere to defend the coast, tend the forest, stuff like that. Sort of like monks who control lightning.
====
16130
Some magic Ayleid device. The entire ruin was built around focusing its power. 

Does a good number with controlling the weather, in the right hands. The stormwardens use it and protect the sphere, and have for centuries.
====
16131
At least someone else had some luck. Take the key inside and find the stormwardens. With this last <<z:1>> in their possession, they'll be as safe as torchbugs in amber.
====
16132
This little gut wound? I've had worse. Once, an enraged hoarvor … but really, this isn't the time for stories.

We'll swap adventures when you come back, eh?
====
16134
Sea Vipers, so get ready for some action. The stormwardens probably sealed themselves off by now.

It's going to be a real puzzle to get in there.
====
16135
Yeah, a real puzzle. First line of defense for the stormwardens.

Look for the constellation tiles. Activate the Tower, Shadow, Lover, and Thief tiles in that order. If you forget, I'm sure you can figure it out by looking around the ruins.
====
16136
I'm as well as I can be. With my father slain and my family fled.

Please, will you help us?
====
16138
My husband, Gjakil, and my two daughters, <<1>> and <<2>>, ran into the hills. The cultists were right on their heels.
====
16139
A spinner is not without defenses. I am a storyteller—I simply changed the narrative.

I hid the thread of its existence behind a tangle in Ouze's story. The Worm Cult, intent on their own plot, didn't unravel the knot.
====
16140
Seems the Shrikes shoved them into random crates in the warehouse. <<1>> can sniff them all out.

You've met him. He's our monkey.
====
16141
Easy! Give him a cue, and he'll do the rest! Just let him take the lead.

We'll hide ourselves on the ship, and leave the hold unlocked for you. You both meet us aboard later. This'll be easier than I thought!
====
16142
I've got them all tucked away, waiting for my signal. 

You got those supplies from the warehouse, right? I think I can use them right about now.
====
16144
<Agnedir's wounds indicate the draugr killed her.>
====
16145
<Kerthor was definitely killed by the draugr.>
====
16146
My husband Selgaard? Is he all right? Why isn't he with you?
====
16147
Shor's bones! Why did I offer shelter to those travelers? I should have known better!
====
16148
Thank Y'ffre, he's alive then!

We could've beat the Drublog ambushers, but they brought in a creature. Huge. Ugly. Nothing we did hurt it.
====
16150
I couldn't say. I fought back, but the Drublog warriors hit me over the head. Everything went blurry and I woke up here with Sariel.

Perhaps she saw more.
====
16151
Tridi, Nedrek, and the others work in the main chamber, down the east tunnel. That's where the ore is.

Avoid the west tunnel, though. It's full of trolls, and they're worse than the Orcthane's thugs!
====
16152
You must understand, we support King Jorunn. We're loyal to the Skald-King.

We refused to deal with Fildgor's agent. That didn't go over so well. He needs ore to craft more weapons, so his thugs barged in and seized the mine.
====
16153
He did? You've seen the Silvenar? Praise Y'ffre!

They attacked us on the road. Raen fought the Drublog ambushers, but they knocked him out cold. I was no help, but I saw everything.
====
16155
A Drublog shaman chanted words from a ritual book, and energy flowed from <<c:1>> into these giant crystals.

The shaman kept chanting as they carried <<c:1>> away, but we were separated from him. Please, we have to get that book and stop the ritual!
====
16156
Ah, Stormhold! This was our home until the Dunmer … oppressed us. Now it is not a proper Argonian town, not like it once was. 

Still, it is a good place for Shadowfen's vicecanons. Here, they can deal with all kinds and still live in comfort.
====
16157
Anything he can. He promised he would be careful. He's very clever, but I worry.

He's the foreman. He feels responsible for the miners.
====
16158
You sure do ask a lot of questions, small one.

What's on your mind?
====
16159
They've spent blood in defense of their land. They have to finish what they've started.

I … I'm going to challenge their chieftain. It's the only way.
====
16160
Our magic allows us to call forth aspects of the Three Old Gods—the Fox, the Bear, and the Wolf. Spirit forms to help us perform tasks beyond the scope of mere mortals.
====
16161
The Prophet's really the one to ask — but he's not here, is he? Besides, he's not thinking very straight.

We're outside Mannimarco's stronghold, the Castle of the Worm. Though I didn't expect him to bother with a castle town.
====
16162
I fear he's slowly going mad, small one. He almost never sleeps, and when he does, he seems to have terrible nightmares.

To be frank, I don't know how long he can last.
====
16163
Or sacrifices for his foul rituals. I'd like get that rotten Elven runt's head on an anvil and …. 

Well, a girl can dream, I guess.
====
16164
The Fox is crafty and quick. He enhances the speed at which we do things. Makes us faster, more agile than we are on our own.

If you are in need of speed, you may want to call upon this aspect.
====
16165
The Bear is strong, mighty. A protector. He enhances our strength and shields us from harm.

If you're in need for protection against overwhelming odds, the Bear should be your ally.
====
16166
The Wolf is sly and observant. Ferocious and deadly. She watches and waits for the best opportunity to strike. With her aid, our eyes see the hidden weaknesses of our foes.

If you seek the weakness in your enemy's armor, call upon the Wolf.
====
16167
Hircine's curse brings us madness and death. Our Lady would never ask us to serve such a vile master. I believe that. I must.

What's that smell? Did you find something?
====
16169
My companions always asked that, on the eve of a battle. 

You know what I would tell them? "Those who would be great may not feel any other way." After a while I even began to believe it.
====
16170
The Begetter of Lies. The Father of Vampires. He … he still ….

I'm sorry. I don't know what I'm saying. Go on, go on, you have work to do.
====
16171
How long did we travel together, Lyris? All a blur, these days. The Redguard, the Kothringi, all the others …

I still see their faces — hear their cries. He took them all.
====
16172
<The silver writing glows through the muck and blood covering most of the pages. The ancient runes are indecipherable, but there are pictures.

One prominent illustration shows the image of a glowing runestone. The image pulses as if alive.>
====
16174
I'm Owen Pavelle. I'm part of an expedition that was sent to explore this barrow. My team was cataloging the ruins when the draugr attacked.
====
16175
I am. Saw you helping some of the others. I've been sneaking around, sabotaging what I can. Sometimes I pretend to work. Sometimes I wear their armor and go where I want. They don't really pay that much attention.

Did my wife, Eitaki, send you?
====
16177
Excellent! We're strong and we're determined. With weapons, we can rout Fildgor's troops. 

Their leader, Magister Osanne, has been investigating the deeper chambers. And that worries me.
====
16178
We were in a rush, so we hid our notes in an urn on the scaffolding in the next chamber. We left an ore sample in there, too. But there's a chance Osanne found it.

You could disguise yourself and grab the notes.
====
16179
It wasn't a Drublog; it stank of sulphur. Could've been an ogrim, though my experience with such creatures is thankfully limited.

Somehow, it kept the Silvenar from using his power to escape.
====
16180
I didn't see it clearly at the time, but I've had visions of it ever since. It's a Ritual of Unbinding.

I could feel <<c:1>>'s energy slipping away, as if he were being drained of his very nature. I've never felt anything so cold or evil.
====
16181
Crates of uniforms are scattered throughout the mine. There's a crate right there.

Just be careful. They don't notice you if walk around like you own the place, but Osanne's guards might be more alert than the average Stormfist thug.
====
16182
If you insist. Be careful, though. If they spot you searching the urns, even the stupidest soldier will get suspicious.

Magister Osanne is also wandering around down there.
====
16183
What of the others? Did you find my brother-in-law? My young cousin?
====
16184
Don't worry about me. Save your concern for the next dead thing that walks through that door.
====
16185
I pray that the others are safe. Tell Selgaard I'm alive and still fighting.
====
16186
Kyne have mercy on my family.
====
16187
"…I know not why my father has drug us out to the middle of nowhere… …already inhabited by a tribe of wood orcs, who don't seem pleased by the Spinner's insisting they leave Z'en's holy ground."
====
16188
Perhaps once, but that time's passed.

I'm too weak to take my own life. Strike quickly, before I lose my nerve.
====
16189
"…met an interesting orc. I noticed he had been awkwardly looking away when I've seen him in the past. He shared a piece of game with me, and I managed to get his name… …might give him the glass blade I've been shaping…"
====
16190
You've cursed me as surely as the Huntsinger did!

Changes. I taste the air. Forgive me, dear Green Lady!
====
16191
Thank you for everything. May Y'ffre forever shade your path.

Quick, it's happening. I can taste the air. Forgive me, sweet Green Lady!
====
16192
"…think I love Ulagush. We had been sneaking off to see each other, but were caught by Yarnag. I was surprised when he simply grinned and ducked out of the grove…"
====
16193
"…Chief threatened to remove the elves from the village, if father does not appologize and… …attacked the Chief, but Ulagush moved to defend… …stabbed in the chest. My love is gone. If only he had agreed to run away with me…"
====
16195
They seemed friendly enough, and we never turn away those in need.

But they asked the oddest questions about Bonestrewn Barrow. They were much too interested in that old crypt!
====
16196
They wanted to know how old it was, how big it was … if it was dangerous.

People visit the barrow from time to time. I didn't think anything of it until ….
====
16197
I helped one of them steady his pack. Owen was his name, if I recall.

A helmet spilled out. A Covenant helmet. I should have done something then.
====
16198
They said they were going to Windhelm, but I watched them go.

They headed toward the barrow.
====
16199
Their leader, Valcent, he saw what happened. He thanked me and said it was time for them to depart.

They headed out without another word. I knew something was wrong, but I was just happy to see them leave.
====
16200
"…All I see are shrines to Mauloch, and it looks like the orcs have been living here for decades. Oh well, it sounds like we're stuck here for a while, if the Spinner has proclaimed this the site of their forefathers."
====
16201
The poison polluting his body. It makes him reimagine his fears and lets the nightmares tighten their grip.

He will continue to seek a way out as long as the dream continues. You must follow the King deeper still.
====
16202
"…Ulagush said he cannot see me again. Chief Ulukhaz is furious and has called for a meeting with my father…"
====
16203
Continue to pray to the totems. You already set one of the fractured parts of his spirit free.

You need to be quick this time. If the King knows he's in danger, the dream will collapse behind him and strengthen the nightmare's power.
====
16207
We don't have time to go into detail. Just trust me. This is what I need to cleanse the shrine.
====
16208
Dalaneth's blood must be washed away with Orc blood. The stone will draw out Mauloch's essence. The sword severs his connection to the shrine, and when I burn the wood chips, the smoke will cleanse the foul air.

Will you help or not?
====
16209
If we don't deal with the Orcs now, this will spread to the other tribes and across Malabal Tor. I know a curse which will help stem that tide.

I know my daughter wanted peace. Perhaps the chief's son did, too. But it's too late for that.
====
16210
Three burial urns chain my spirit to this cavern. I cannot leave while they remain. Destroy them and I can escape before the cultists bind me.

Two urns rest in the lower reaches of the cave. Destroy those first.
====
16211
Daedric rituals often come at such a cost. Obviously, I should be sacrificed. I'm the weakest of us.

When the Drublog attacked, Raen fought back while I was captured straight off. I'm an advisor, not a warrior. The Silvenar needs warriors.
====
16212
Heal me? Through my own mind? You would use Daedric magic to cure me? That's the very magic that harmed me.

You don't need to do this. I've fought an army that claimed to be invincible and emerged victorious. Fildgor's poison won't stop me.
====
16214
If you think I'm a good advisor, listen: freeing the Silvenar won't be enough. His power's drained. The Drublog guarding him won't just let him walk out.

Raen can help you. Use the runestone on me.
====
16215
It's a hard choice, but a simple one. It's my duty to die protecting the Silvenar. I failed once, so badly I can't fight anymore.

The Silvenar needs advisors like Sariel.
====
16216
It means I never saw the exit. How will I find it in my dreams? The fires—I remember the fires. They must be the key.

If I don't survive, you must get word to Almalexia and the other Pact leaders. The Pact must not fall!
====
16217
No! I know she's here. I've seen her. I've heard her voice.

I can end this war. My brother and I can return to the way we were. Friends. Companions. No one else has to dies for me.
====
16218
No! Raen's good in a fight, but even his skill pales before yours. If you use the runestone on yourself, the Silvenar will be restored, but weak and in his enemies' hands.

Don't throw your life away!
====
16220
Try it, and the last thing you see will be me wresting it from your hands! Sariel and I can't get the Silvenar out of here. Only you can!

Let one of us do what you can't. Don't fail the Silvenar!
====
16221
I was so helpful till now. No, I've seen you fight. If anyone can get the Silvenar out of here, it's you. And Sariel. She's young, but wise.

The Silvenar needs such advisors, not near-dead warriors. Sacrifice me.
====
16222
Valcent's some sort of necromancer. He turned poor Ophelia into a monster.

He plans to raise an army of the dead for his own foul purposes.
====
16223
All right, I'll confess. This is all wrong. I joined the Lion Guard for a little adventure, but this isn't what I had in mind. 

Valcent's mad! He intends to raise an undead army. He has no orders. He's totally gone rogue!
====
16224
Pull the switch to my left. It will unlock the cage and open the door to the ceremonial chamber. That's where Valcent is doing gods-know-what. 

But please, don't pull the switch to my right.
====
16225
What? No! How can you say that?
====
16226
It was terrible. I locked myself in here for my own protection. Valcent killed the rest of our expedition! He killed every last one of them!
====
16228
When the Pact was formed, three heroes of the Akaviri War—Hrondar of Skyrim, Servyna of Morrowind, and Heita-Meen of Black Marsh—were chosen to keep the peace here.
====
16229
I'll be a thrall, under his command. I can feel the pull of his will already.

Soon I'll be your enemy. If you defeat me, I'll be free. If you fail, he'll take both our souls. Try not to fail.
====
16231
Earlier, when we were running through the compound, I noticed four rays of light coming from the towers surrounding the main building. I think those are coming from the binding stones. We need to disrupt them to stop the ritual.
====
16232
It's wet, swampy, and the damp makes me itch under my armor.

This was the Dunmer toehold in Black Marsh, back when they were enslaving Argonians. Now the town's trying to find a new line of trade, with the vicecanons based here and all.
====
16234
The runestone. When Raen … was sacrificed, it changed into a rune key. If you invoke its power against the binding stones, you'll sever their connection to the ritual. Sever all four and the energy drain will cease. <<1>> will be free, but weak.
====
16235
Sariel, when she spoke of the ritual, she mentioned binding stones. When we were moving about the compound, I saw rays of bright light streaming from the four towers surrounding the main building.

Perhaps those are what she meant.
====
16236
Ah, Stormhold, this was our home until the Dunmer … oppressed us. Now it is not a proper Argonian town like it once was. 

Still, it is a good place for Shadowfen's Vicecanons. Here they can deal with all kinds in comfort.
====
16238
When you … did what you had to do, you turned the runestone into a key. Using it on the binding stones should break their connection to the ritual.

Once all four connections are broken, the energy drain should cease. <<1>> will be weak, but free.
====
16239
How to say? They … oversee Shadowfen. Two were heroes in the Akaviri war: <<1>> from Morrowind and <<2>> from Black Marsh.

<<3>>, from Skyrim, is new. He replaced <<4>>. He is new, so I cannot speak about him.
====
16240
The Argonians have a history with the Dunmer, so somebody thought it would be smart to have three Pact vicecanons run the town: <<1>>, <<2>>, and <<3>>.

Mostly that means the Nord makes sure the other two get along.
====
16241
What choice do I have? Even with Sovngarde's power to aid me, I lost. The Crown of Freydis rejects me. The thorn in my side became my undoing.

You've won. What will you do with me now?
====
16242
Good to know! We've been doing what we can to confuse and delay them. Jomund has been sneaking around, passing along information. Sometimes he's even in disguise.

These thugs are easy to fool, but they're scary when they get angry.
====
16243
<<1>> came from Morrowind after the Pact's unification. <<2>> is also a relative newcomer to Black Marsh. Her history may be in question, but her aptitude certainly is not.
====
16244
Jorunn, my soft, cowardly brother. How did you find someone with such strength and honor to represent you?

I accept your decision. I will face Jorunn's judgment.
====
16245
And so it ends. At least I die in battle. A true Nord could ask for nothing more. Tell my brother how I died. Perhaps he'll learn something from me, after all.

Now finish it!
====
16246
How to say? They … oversee Shadowfen. Two of them were heroes in the Akaviri war—<<1>> is from Morrowind and <<2>> is from Black Marsh.

<<3>> is from Skyrim. He replaced <<4>>. He is new, so I cannot tell you about him.
====
16247
Best news I've heard since this started! 

You need to find my sister's husband, Jomund. He's up ahead, sneaking around in disguise and causing all kinds of trouble for the Stormfists. He needs to know what's going on.
====
16248
Nurnhilde is safe and my brother … dead? I am all that remains of our family. My brother was honorable, if misguided. Despite his crimes, he will receive a royal burial.

I will mourn later. Now, there is business to attend to.
====
16249
I almost wish Fildgor had not survived his encounter with you. Now I must deal with my own brother.

And there's only one possible punishment for treason.
====
16250
True. But I find no joy in ending my own brother's life.

Move back and let me get this damnable duty over with.
====
16251
Such a shrewd, calculating proposal. It's not the Nord way, but the idea has merit. If we could make him work with us, think of what we could accomplish.

And, I confess, it would break my heart to put my brother to death. Thank you for your counsel.
====
16255
There have been rumors of a spirit in Fanacasecul for as long as I can remember, but I've never heard of someone actually speaking to him!

If he was truly trapped there by Pelinal, he's certainly been there a long time.
====
16258
A complicated question. The Imperials regarded Pelinal as a hero and liberator. The mer and khajiit revile him as a destroyer. 

Certainly not everyone attacked bye Pelinal deserved what he did to them. Whether this spirit did or not, who can say?
====
16261
I will rally the crew for support. We will be along shortly.
====
16262
Proud, stubborn man. Jorunn's at his weakest points now. On the edge of life and death. You have only one more chance to enter the Dreamstride, one more chance to break the nightmare and set him free.

If you fail, you will both be lost.
====
16263
Three of them oversee Shadowfen. Two were heroes of the Akaviri war: <<1>> from Morrowind and <<2>> from Black Marsh.

<<3>> is new. He's from Skyrim. I don't know much about him. He replaced the late <<4>>.
====
16264
That's good news. While you were doing that, my miners drove off most of the Orcthane's troops. Milk-drinkers, every last one of them! We'll clean out the stragglers.

I have one more favor to ask of you.
====
16265
That chamber, the one where we found the mysterious metal … we left some of the ore in there. But the trolls, they seem attracted to the stuff. They won't let us near it.

Deal with the trolls and recover the rest of the ore. I'll meet you outside.
====
16266
The King's dreams try to deceive him. You need to be on guard. Look through the shadows and observe.

If you fail to convince the King that what he sees is a lie, he will perish. And when he dies, his dream ends—and so do you.
====
16267
At last, some good news! Z'en willing, <<1>>'ll pay for his treachery. But we have more pressing concerns at the moment.

The enemy is at our gate and knocking most vigorously.
====
16268
I can try. What do you want to know?
====
16269
I am the statue, what remains of it after the desecrations of time and vandals.
====
16271
Give me time. The Drublog and the Houndsmen can't have missed your disruption of the binding stones. They'll be here soon, driven by <<1>>.

Keep them back while I regain the energy they stole from me. Only then can we leave.
====
16272
We need more power to fully activate these defenses.

The Sphere of Storms can't keep up these barriers forever.
====
16273
Once, we called him stormwarden. Now, he's nothing more than a petulant child.

He demanded we use the sphere for selfish purposes. He even spoke of turning against the Thalmor! We refused and cast him out, but before he gave away his <<z:1>>.
====
16274
He believes the Sea Vipers are his allies, now that he's turned over his <<z:1>> to them. Ha!

<<2>> will pay for his crimes, and the punishment will be swift and terrible. The storm is not a forgiving master.
====
16277
"We granted them the larger cave, as their ancestors were here first, but I have no faith in their empty promises of peace. These zealots have no respect for our customs and the Code of Mauloch."
====
16278
"The site of the forefathers had been reclaimed, but much work was left to restore the shrine after what the unclean orcs had done. The orcs threatened to return, but the faithful of X'en did not fear their petty threats."
====
16279
"We dedicate this site to Z'en and will begin the stonework for the shrine immediately. May that our toil be rewarded in kind. Z'en's price."
====
16280
We're the last scraps of an ancient order. Once these spheres were throughout the Ayleid realms, across all coasts this side of Cyrodiil.

The Ayleid are no more, but we've persevered. Time, like the storm, waits for neither man nor mer.
====
16281
It is an ancient artifact created by the Ayleid. They used it to protect their shores, water their crops, and speed their ships.

There were once dozens of them, but we know only of one. We guard it with our lives.
====
16282
He is among the invaders now, so punishing him will have to wait until we have reinforcements. But his time will come and his punishment will be terrible. The storm is not a forgiving master.
====
16283
The sphere is waning. If it isn't recharged soon, our defenses will fall.

We have a source of power available in the storm atronachs. Their thunderstones should be enough to maintain the sphere. We'd be in your debt if you could obtain some.
====
16284
Through the door and down the hall. They gather throughout the ruins when the sphere is active.

Once you have the thunderstones, look for two receptacles in the great hall. That's where we drain power into the Sphere of Storms.
====
16286
Run! We'll use the extra power to seal these ruins completely. If you don't get out quickly, you'll be stuck with us until the invasion is over.

Tell Mariel we'll send for her when the doors reopen.
====
16287
Do I look like I'm getting on well? I bet you still have a house with a stout door to lock.
====
16288
It's not enough the damned giant went stomping through. Now the undead stalk the streets!

We've complained to the soldiers, but they say their commander doesn't have time to deal with it.
====
16289
No, no. <<1>>. He's on the south side of Riften, at the Fighters Guild.

We should have stayed out in the woods. Sabre cats I can deal with. Walking corpses? Just … no.
====
16290
Does it matter? Our goals must be similar, or we both wouldn't be skulking about the woods, dodging werewolves.
====
16291
Reading and writing fascinate me. I helped <<1>> collect old journals, Drublog and Bosmer both. I kept a journal too.

I hid it from my father. He's so angry at the Drublog. I don't think he'd understand.
====
16292
Do I look like I'm getting on well? I bet you still have a house with a stout door to lock.
====
16293
Of course I'm alive. The magic that allowed you to enter the Dreamstride would have disappeared if I died. Frightening thought, though. To die in another's dream.

I'll consider this while you find the King.
====
16294
This again? Look, the cult is gone. I was dispatched to aid the city with all of five soldiers. The rest marched off after the giant. I don't have the manpower to investigate rumors.
====
16295
No, no. <<1>>. He's on the south side of Riften, at the Fighters Guild.

We should have stayed out in the woods. Sabre cats I can deal with. Walking corpses? Just … no.
====
16296
It's not enough the damned giant went stomping through. Now the undead stalk the streets!

We've complained to the soldiers, but they say their commander doesn't have time to deal with it.
====
16297
He followed a pretty young woman. She looked familiar, but I couldn't place her.

She ran up the steps and the King was right behind her. But something strange happened. Specters appeared. Very vicious.
====
16298
Be careful. These spirits are more violent and powerful than the others in the dream. Drawn from the King's strongest memories.

If you fail, we all die horrible, horrible deaths. Probably very painful. Please try to avoid that.
====
16300
I remember seeing journals which tell the history of this place. Maybe if I can show the spinner the story of the valley from both sides, he will change the villagers' minds about the orcs.
====
16301
If that isn't enough, my own journal may help, but my father tore it to pieces and scattered the pages in his rage. This may not bring back Ulagush, but perhaps it will convince my people to leave peacefully.
====
16302
If you want to waste your time, fine. I won't stop you from looking.
====
16303
Of course! All of us have, not that the damned soldiers will listen to us. The smell's how you know they're coming. Death and rotten fish.
====
16304
No. That's just where the corpses come from. It's not how they get into the town.

We told the guards, and they put a night watch on the docks. They didn't see anything.
====
16305
I've studied the Drublog! Z'en has so much in common with Mauloch, if you look past the surface.

<<1>> will know what to do. Maybe his words will convince my people to live peacefully with the Drublog.
====
16306
This thing! I touched it, and the curse swallowed me. I can't bear to look!

We … we must destroy it. There's a forge here, I believe. Fire must destroy it!
====
16307
Why, the slouchbear who caused the whole mess, of course! It was throwing its weight around as if drunk. It must have gotten into the brew somehow … I don't understand. Anyway, it needs to be put down before it can do anything worse.
====
16308
No, Shor take them. The soldiers won't do anything. They say we're making it up.

Wait. Do you smell something?
====
16309
Of course! All of us have, not that the damned soldiers will listen to us. The smell's how you know they're coming. Death and rotten fish.
====
16311
No, Shor take them. The soldiers won't do anything. They say we're making it up.

Wait. Do you smell something?
====
16312
No. That's just where the corpses come from. It's not how they get into the town.

We told the guards, and they put a night watch on the docks. They didn't see anything.
====
16313
Over time, his pride got the better of him, but he grew up and learned the hard way that one doesn't always get what one wants, or is promised.

And so he left Deepwoods, to seek his fortune elsewhere.
====
16314
Ulthorn thought he'd show her. He'd been having lessons for a year or so before she and Borodor came along.

Gwaering's first arrow split his in two. Her second, the same. She never missed. Ever.
====
16315
Angry? Not he! When he saw her skill, he forgot he'd meant to show off and instead gloated about her prowess as if he'd taught her himself!

He was always proud of her.
====
16316
<<1>> told stories of these journals, and now you bring them to me. Hm.

Since the earliest days, blood and toil have known no end in our hearts. Mauloch demands a blood price. Z'en's price is no different.
====
16317
Such an impertinent question! I suppose there's nothing for it.

I am master of Ilayas, and once, the stormwardens. Without me, this place is a shadow of its former glory. Invaders would have never crossed this threshold under my command!
====
16319
One of the Falmer approached our tent. It was menacing, but kept a safe distance. Aronel lost his composure and ran. I heard him shouting as the Worm Cult captured him.

He should have listened to me!
====
16320
Up the ramp behind me. The cultists will have taken him to their camp. Would you rescue my foolish friend? While you keep them busy, I'm going to slip out of the cave and head towards Ivarstead.
====
16321
Help? If you're lucky, I won't kill them myself! 

They've severely taxed the sphere so much, I was forced to wake. And now I am forced to defend what they cannot.
====
16322
Hmm. Your fate will entwine with hers. Continue your own journey, and you'll know when and where you're needed to save her.

I'm afraid I can't give you any details. Her path's surrounded by a veil of Hircine's creation.
====
16323
It's my fault. I brought our best blades to Shor's. The recruits I left behind never had a chance against the savagery of the Reachmen.
====
16325
This day keeps getting better. We've gotten things under control in the rest of the mine.

I hesitate to ask, but I sure could use your skills to get the last few samples of that strange stuff. Unfortunately, it seems to have attracted frost trolls.
====
16326
Down this corridor, the west excavation. There are only a few pieces left. Whatever this stuff is, it was hard to dig out and there wasn't much. 

I'll meet up with you outside, but I'd best go help some of the others right now.
====
16327
I agree. I've recovered sufficient magicka to create a portal out of Jathsogur.

Are you ready to go?
====
16330
Don't take too much time. I must leave now; if they somehow re-energize the binding stones, I'll be trapped again.

Use the portal or not; it's up to you.
====
16331
It was a trick. Conjured by that creature you killed. Nurnhilde is dead. Her beautiful soul is gone.

I'm all that's left to lead my people. I cannot fail them!
====
16332
I know. There's so much to do, and I cannot allow my brother Fildgor to complete his plan. Not while he has our sister's body and her crown. 

Nothing good will come from his machinations.
====
16333
Unusual? How unusual? Is it stone? Metal? Crystal? The suspense is killing me!

Actually, no. The suspense is rather mild, and I'm already bored. People always want me to examine this or study that. Like I don't have enough to do!
====
16334
Glows? Attracts trolls? Well, let me see it, then. 

This might be more interesting than I originally thought.
====
16335
Yes. <<1>> and I have run this farm for almost forty years. Our children, and their children, do the work now. 

We just … we used to enjoy the quiet life before all this.
====
16337
The Crown of Freydis, the symbol of our people, can only be worn by the true heir of the throne. It won't fit upon an unworthy head.

Fildgor believes that he can merge our sister's spirit with his own, making him worthy of the crown.
====
16338
If the crown fits, it proclaims Fildgor as the true King. Not even I can oppose the one who wears the crown.

That's why Fildgor must be stopped. He can't be allowed to desecrate Nurnhilde's spirit.
====
16340
The village is just up the hill to the north. I know many of the villagers were giving offerings at the altars in the caves. I last saw my daughter, Dalaneth, at the upper camp above the shrine, across the bridge.
====
16341
According to the legend, "Just as our crops feed on the soil of the Hallows, so too will the Bad Man feed." 

Also, it's a tradition. Humor us.
====
16342
How dare you? I'll make your blood boil and hear your soul scream! I will torture you till eternity ends! I will—
====
16344
Of course. We are the pure, his chosen. Now, go. Feel his warmth.
====
16345
The Bad Man makes it safe. Only the impurities of the soul are burned, not the flesh.
====
16347
Don't rush me. Better yet, make yourself useful.

Bring me the Varla Stone tincture from over there. And be careful with it! It is rare and rather unstable.
====
16348
How dare you challenge me, mortal? I'll sear your flesh with molten iron! I'll—
====
16350
When I went back to check on the brew, someone struck me on the back of the head. When I got back up, I could hear him in the room upstairs. He's probably sabotaging the rotmeth!
====
16351
Look at me. Do you think I could be taken down by a female?

He must be behind this whole mess. He wants to sabotage the wedding. But why?
====
16353
Then please, stop them again. For the Silvenar … and my brewery!
====
16354
Aye. Even in death the Companions yearn to fight for Skyrim. Would you enter battle with a warrior, a firemage, or one of our talented healers? Choose, and they will fight by your side.
====
16355
Well chosen. This lass stood with the crew of the Kaal Kaaz in their final battle.
====
16356
Aye. Wisely chosen. This lad stood against the might of Red Mountain, and sings the tale to this day in Sovngarde.
====
16357
This lass tended the crew of the Krilot Lok. She met her end facing the Argonians of Black Marsh! Wisely chosen.
====
16358
I told you it was unstable! I'm sure the feeling will return to your fingers … eventually. 

I need one more thing. Ovuld's Study of Metallurgic Anomalies. I was reading it by the river while I was getting some sun. I think I left it out there.
====
16359
Analysis takes time! Proper procedure must be followed and careful study can't be rushed. And sometimes I perform random experiments just to see what happens. 

Now hurry! I need to check Ovuld's notes. I think he mentioned this ore.
====
16360
Something gnawed on the cover. Ah, well! The uninitiated are always hungry for knowledge.

Let me see what Ovuld has to say about this metal.
====
16361
Nonsense. Careful attention to detail and advance preparation always results in stable, safe experiments.

Now let's test this mysterious ore.
====
16362
A zombie? Oh, aye. One tried to take a bite out of the horses. I put it down with a shovel. It's behind the barn.
====
16363
I'll take that and burn it. We've had enough trouble with Fildgor and his followers to last a lifetime. 

Thanks for intercepting this.
====
16365
You live? Of course. His anger came after you were consumed in flame.
====
16366
Of course! That may be the only way to defeat him!

Quickly, now. Burn the shalk glands at his altar. He'll be forced to consume them, and they'll burn him from the inside out. You must hurry. It's our only chance!
====
16367
Soon after you were sacrificed, the Bad Man became enraged. He turned on us. Rained death upon the grove. It was consumed in fire. 

And now you return. What did you do?
====
16368
Not really, there was just so much screaming…I don't know if I can continue.
====
16370
Of course. I always honor my promises.

Enjoy the power!
====
16372
You dare raise your voice, slave?

But you speak the truth. That is how history will remember me, if I do nothing. I can't lend my sword, but I'll shield you from others who've awoken.

May the storm see you unbroken.
====
16373
I can still feel the touch of their knives. The pain. 

I feel the call of Sovngarde. But I will help you before I go.
====
16376
We've run afoul of him before. The Hound was behind the trouble in Dra'bul and my kidnapping and imprisonment in Jathsogur.

He wishes to supplant me as the Green Lady's rightful consort. We have to stop him, for the sake of the Bosmer people.
====
16377
Desperate. We definitely need your help.

The Silvenar told us there's some sort of mystic barrier keeping him out of the city. I can't see it, but I do see the Houndsmen in the ravine below, carrying those damn silver shards.
====
16378
Ha! I appreciate your confidence, but I'm just a scout.

I'll help as I can. When the Silvenar says the barrier's down, I'll see you in the city.
====
16379
I don't know much that you haven't been told. My guess is the Houndsmen carry them to somehow reinforce the mystic barrier, but I don't know for certain.

I'm sorry I can't tell you more.
====
16380
It's not an evil creature, but a bound spirit, tied to the wards that protect the city.

Defeating it won't destroy it completely—in fact, it will probably re-form soon after—but it will temporarily sever its connection to the wards.
====
16381
It'll give the Silvenar an opening to project his will into the city. The Silvenar, remember, is the spiritual essence of the Bosmer. If he can extend his essence inside the city, he can help unravel the wards.

But you'll still need the spinners.
====
16382
If they see that you are obviously searching for someone, or attacking one of their own, they'll jump you quick enough. Just keep a low profile.
====
16383
You have two choices. The Houndsmen brought a number of witches with them who may know where the spinners are kept.

But they won't give up that information easily. You'll need to force it out of them.
====
16384
The Hound hasn't corrupted all of Silvenar. Some loyalists hid from the Houndsmen in the small houses at the city's outskirts.

Find them, and perhaps they can help you.
====
16386
You won't find any empty bottles in here. Not for long, anyway. That Dark Elf waitress is efficient.

Try looking out back, along the canal. That's where we throw the garbage.
====
16387
No one wants to risk the hostages. They split up families and killed a few of us to show they mean business. 

I lost my best friend when she tried to get to Fort Amol. They killed her as she ran down the road.
====
16388
Anything he can. He promised me he would be careful and his is a clever man. But I worry. 

He feels responsible for all of us, as he is the mine foreman in better times.
====
16389
The Stormfists are crafty. They put relatives on different work crews. They'll hold workers as hostages while their families rest, then switch and do it all over again. 

I don't want my family harmed. I need to be here when the shift changes.
====
16390
Yes, but we didn't hurt them! Please, I'll tell you everything I know if you just let me go.

I … I was there when the youngest of them, <<1>> was taken. I can tell you about her! Just promise you won't kill me.
====
16392
We welcomed the Drublog! We shared a single cup in friendship, and this is what they return?

<<1>> was honorable and just, but <<2>> changed that. And all the others followed his bloodlust! Nothing more than animals, they are!
====
16394
<<1>> is the youngest of the three. She acted like she knew she was going to be taken.

They imprisoned her in her home, surrounded by all her nature totems and strange-smelling herbs.
====
16395
We channel the touch of the Lord of Brutality. All across the wood, the Reachmen are being transformed. Stral himself undergoes the ceremony inside the central ruin. 

Now please kill me.
====
16396
We made a deal with the Reachmen. They unleashed the giant, Sinmur. And we promised to bless them with the touch of our dark lord.
====
16397
Irala's hurt, isn't she? I hope <<1>> didn't forget about us.

Look, these Green Hunters are up to something, but what? Check their camp; there's got to be a clue. I need to warn Ela.
====
16398
The werewolves here aren't a coincidence: the Green Hunters brought them. To fight the new Ra Gada, or kill us all, I can't say.

Ela's got to know. Be careful!
====
16399
Obviously! I'd wager the Green Hunters brought the werewolves with 'em. Not staying to find out why.

I'll take Redguard pirates over this bloodbath any day; at least they know the value of coin and cup.
====
16400
Follow the path. You'll have no trouble finding the warehouse. Those fools took off and locked themselves in.

Sal and I will scout out the camps for anything not tied down. Afterwards, we're getting out of this drag.
====
16401
I think so. My memories, my being, rushed back with the <<1>>'s destruction.

Until you came, I'd thought my crew lost and our secrets revealed. They didn't get it, did they? The manifest?
====
16402
Rotmeth! It takes years to make. Precious stuff used in ceremonies. Weddings and the like.

The mammoths seem to have gotten into it, though it's anyone's guess how. It's kept high up in the trees!
====
16403
Bound up the soul that once pumped this organ. The Worm at your feet refused to answer my questions. So we'll need to try a different approach.
====
16404
We make it from fermented meat, seasoned with thunderbug organs. I can't give you the exact recipe, naturally.
====
16405
Of course. Would you have us drink wine made from fruit, as the Altmer do? That's disgusting.

Not to mention a violation of the Green Pact. We could hardly serve such a thing at a wedding.
====
16407
Yes, it symbolizes the muscle of the boar, the power of the forest, the strength of the Bosmer people. No wedding can take place without it!
====
16408
Does my mind play tricks? You say <<1>> survived?
====
16409
Your story is a dark one, my friend. But perhaps the light will shine brighter for it.

Hengorn was a dark soul with no bright tale to tell. Thanks for cutting his story short. What can I do for you? For the Silvenar?
====
16410
Ha! I knew you were a meat eater. 

And you do look like you could carve up a bear. Go lure Old Ironclaw out. Just toss this stuff Heggvir made in front of his cave. It should attract the bear. Old Ironclaw's not as picky as a Nord.
====
16411
Should be in his lair this time of the day, north and west from here. 

Just drop that old lunch on the rock in front of the cave. The smell should lure Old Ironclaw out.
====
16412
Yes, very much! They're physical manifestations of the rebirth of the Green Lady and the Silvenar. With them, we can set the tale on the right path again.

When I recover, I'll see if I can attune them. Thank you.
====
16413
I'll do what I can, but we need to add a few more twists to the story. Spinner Caerllin is captive nearby. He hasn't broken, but something's amiss.

Free him, and together we can do something.
====
16414
A couple of goats would be nice.

Wild goats wander around the area. Feed this herb to a goat and pet it. It'll follow you around, wanting more. Lead it back here and I'll take care of the rest.
====
16415
Wonderful. I'll prepare the herbs and vegetables. 

The amazing aroma of the simmering stew will have mouths watering throughout Cragwallow.
====
16416
It was the Hound! He forced us! I saw him capture <<1>>. The spinner's in his prime, and let the Hound know he'd fight him with all his strength.

But the Hound still bound the spinner, right in his home.
====
16417
Shor's bones! What with the giant attack and all, I completely forgot about all that. 

My sincerest apologies. Here you go.
====
16419
The warrior-spinner focuses on the present. He sees a great battle with the Green Lady and the Hound to bring her to her true lord, the Silvenar. His bonds are tied to that sight.

And the spinner already claims victory. He laughed as we bound him.
====
16420
The spinners defied the Hound, so he bound them with elements of their own strengths.

He even bound <<1>>, the strongest of the three. She'll grow even older in her prison!
====
16421
Sorry. We had some trouble and there hasn't been enough mead to fill the order. I'll get it on a cart as soon as possible.

Here. Take this bottle. It's my way of apologizing for the delay.
====
16423
She's in her home, and hardly noticed us.

She lives in the past, seeing patterns of ancient times replaying today.
====
16425
What? Why? The Houndsmen are everywhere. They've got complete control of the city.

Besides, I really only know about <<1>>. She's the youngest of the spinners. I used to deliver food to her.
====
16427
The Silvenar? He's here? That is good news.

<<1>>'s purview is the future. She seems to live days, or even years ahead of the rest of us. She foresaw the Hound's attack, but we were unable to understand her prophesies until it was too late.
====
16428
Oh, such embarassment and folly!

It's a horror perpetrated against the dignity of Dunmer culture.
====
16429
Excellent! And just in time, too.

We must welcome most important foreign dignitaries to Windhelm. Here. A set of cultural garb just for you. Please put these on.
====
16430
What's it matter to you? Have business with the King, do you?

Then stand in line with the rest of the peasants. Seems like every alley-rat decided to show up and whine about something when they heard the King was coming. But he's not here for that.
====
16431
I just want this all to be over. We're not used to dealing with so many different groups all in one place.

All right. Find Thod and I might let some information slip. We'll leave it at that.
====
16432
The King shows up with his honor guard and all the Pact officials, clearly up to something important, and you just expect me to tell you what that is?

Did you always get milk when you whined for it as a baby? Be off, I need to find one of my guards.
====
16433
The Hound and his soldiers captured the three Spinners! I saw them take <<1>> myself. The spinner spat in the Hound's face. He's in his prime, and he fought with all his strength.

But the Hound still bound the spinner, right in his home.
====
16435
The Hound mocked the spinner, binding him in fire and defying his warrior's strength. The Hound thought he was breaking the Spinner's spirit, but <<1>> just laughed.
====
16436
I lead. I bear the blame. Tears and mead are for another day. Wish she was here, though. We need her right now.
====
16438
The Reachmen are in the vault beneath the Hall. Our most treasured artifacts are down there. Reach shamans have placed one of those damned spellshields on the door. 

Tirora would be able to … wait.
====
16439
I must ensure the Hall is cleared. I need you to go into the vault. Kill any Reachmen you find and check on the relics we guard there.
====
16441
I'm going to remain up top to continue to rally the survivors and route the Reachmen off our mountain! I need you to go into the Vault, root out any Reach leader you find, and make sure our relics are safe!
====
16442
Then I can help you. I serve <<1>>, the eldest of the spinners. She's also the strongest. I was surprised the Hound was able to bind her, but she went quietly.

They bound her in her own room, at the top of one of the great trees.
====
16444
The ancient spinner is also their greatest mage. The Hound thought he was clever, binding her with the power of the storm.

But he doesn't realize, she lives in the past. She's seen all the patterns before. She knows how all the stories end.
====
16445
You must mean that drunken idiot who tried to keep up with Jeggi. He wasn't even in the same league.

Whatever he was drinking was pretty foul, though. Smelled more like wet kagouti than sweet mead. I think it might have been Argonian.
====
16446
He wandered toward the river, carrying a few bottles of that vile Argonian beverage.

He's probably still down there. I'd wager he's either passed out or nursing a bad headache right about now!
====
16448
You'll have to go. Can't have impurities in the grove.
====
16449
She is? Yes. Yes. Her fire burned my future away; I couldn't see the story unfold.

Hmm … I still can't see. Her fire took my physical sight. But I still live, and my tale continues while hers is over. Can it be erased?
====
16450
Yes, but she'll be difficult to rescue. Her tormentor is Ungolor Swordsnout, a Green Hunter who refuses to change out of his werewolf form. He's brutal.

Her tree stands east of here. Free her, and we three spinners will help you.
====
16451
Why? You've done a great thing. My inner sight clears. You rescued Einrel; her tale gains strength as we speak, and I can hear her.

She gave you good advice. All three spinners must be freed to help the Silvenar.
====
16452
Don't want to. Want to sleep. Perfectly good dream … oh, Naryu … I love you, Naryu ….
====
16453
Drinking? Why would you say that? 

Now put on the cultural garb! We must look dignified!
====
16454
What? No! Of course not. Well, maybe a little. The mead you brought looked so good. I took a teeny swig to calm my nerves. I can't help it if the bottle was so small.

Being master of ceremonies is hard work. I bet King Jorunn drinks plenty!
====
16455
I'm sure it was one of the other guards. There are a lot of us and we're known to relax with a bottle of mead or two. When we're off duty. And never to excess.

So really, I wouldn't worry about it.
====
16456
Both the Commander and Thod headed toward the barracks on the west side of town. If you hurry, you should be able to catch up with them.

Then you can go get a drink and relax. Seems like you could use it.
====
16457
Swordsnout was with the Huntsman from the first. He's always chafed at the restrictions of the Green Pact. In the ancient times, he would've been consigned to the burial site at Ouze.

Be on your guard.
====
16458
The cunning of a Green Hunter, and the strength of a werewolf. He commands a specially-trained wolf pack, so I doubt he'll fight you alone.
====
16460
I demanded your counsel, not your reticence. Well, supplicant?
====
16461
Yes, thanks to you. A few bites here and there, but I'll recover. The tale continues, though the storyteller has changed.

Does that surprise you?
====
16462
Ha! Truth in narrative! Amusing.

Well, I'll endeavor to speak plainly. Events can unfold in one of two ways: either the Lord Huntsman and the Green Lady continue to bond and plunge the Bosmer into feral darkness or ….
====
16464
Sorry. A pause for dramatic effect.

Or, you go to the throne room, defeat the Green Lady, kill the Huntsman, and restore the Silvenar. Plain enough for you?
====
16465
I said "defeat," not kill. It's called nuance.

The Huntsman twists the tale of the Green Lady. Her power keeps the Silvenar at bay. Defeat her, and the Silvenar can reach her.
====
16466
<Several fetishes hang from its limbs, covered in a sticky substance that looks and feels like blood. It reeks of a strong musk.>

<One of the fetishes is loose enough to remove.>
====
16468
The Arch-Wizard, and a few others along the path ahead. With your help, we should dispatch them easily.

The wizard is channeling energy into a <<1>> attached to the captain. I heard them say something about memories.
====
16471
<The ornate door is locked shut, but shows signs of recent use.>
====
16472
<From the other side you hear a quiet shuffling, a pause, and then a loud click as the door unlocks.>
====
16473
<There are three items positioned along the frame of the door that look out of place. They move slightly when pressed.>
====
16474
What are you talking about?

People always mistake me for someone else. Now please, I must be going.
====
16475
Thod? Oh yes. The burly one. Of course.

My apologies, I'm recovering from a sickness. And I forgot something in the barracks just now. Sorry, I must go.
====
16477
<There's another click, then the sound of stone locks sliding open.>
====
16478
<There is another click as the carved sword gives.>
====
16480
<There is a small click as the shield is depressed.>
====
16483
Have you been drinking with Thane Jeggi and the soldiers?
====
16485
What? All of this in Marla's house? You have to understand how strange this sounds. You're telling me that the Commander I was just speaking to is actually dead?

And there are others? Including two dead Marlas?
====
16486
<A scattering of crudely made arrows, perhaps dropped during a struggle. It appears that whoever attacked Cragwallow used this path.>
====
16488
Ah, pickled fish …. Sorry! You make Rigurt's mouth water.

We placed the order for stinky fish with fishermonger in Lower Yorgrim. Cross the bridge south of here and follow the shore east to the village.
====
16489
Finest mead in all of Skyrim comes from Voljar's Meadery.

Go out the gate and cross the bridge. Then follow the road west along the river to get there.
====
16490
I sent my worthless assistant to retrieve fancy Dunmer garb from my vault at the bank. It's in the north part of city. You can't be too careful with your fancy pants, right?

Anyway, he never came back. Go look there for tiny little Dark Elf man.
====
16491
Haven't you heard? Giants attacked Lower Yorgrim!

Go speak to Eiraki in the tavern over there if you want more information.
====
16492
Maybe. Hopefully.

Lots of folks say the land is cursed now. Nords can be pretty superstitious, you know.
====
16493
It's pickled fish! No one actually eats this stuff. It's more of a tradition than a food group.

I've even seen a starving horker refuse to eat these stinky fish! It might be good for keeping the wolves away, though.
====
16494
<This tankard matches the others from the mead hall. Maybe the bard used this one. It's a bit battered and dented now. It seems that someone was dragged up this path.>
====
16495
You need to ask Haraldar about that. I just fill the orders. He's right outside if you haven't spoken to him already.
====
16496
Not since you put that Orc's head on a pike. You'd be surprised how much business the Orc's head on a pike has brought to the meadery. Thanks again for taking care of that for us!
====
16497
I'm talking about the clothes! These rags … they're a horrendous joke, and Rigurt plans to meet the ambassador wearing them! It's an incident in the making!

I will not have it! I'm doing Rigurt a favor.
====
16498
Oh, I suppose you wouldn't remember me.

I was just a lowly registrar in Mournhold when you and your friend Rigurt visited my fair city.
====
16499
They sent me here to work for Rigurt. They presented me as a gesture of goodwill because I offended the Nord cultural ambassador.

That man is a barbarian! I won't have him denigrate and belittle the Dunmer culture with any more of his shenanigans!
====
16500
That's good. If you want <<Amz:1>>, you should go through the chasm between here and the city to collect them.

Come back up this way when you have enough. I'll check with the Silvenar and see what you need to do next.
====
16501
Fine! Take them!

Let Rigurt embarrass himself. See if I care.
====
16502
Gold? Very well. Take the clothes.

If Rigurt wants to embarrass himself, why should I care?
====
16503
You wouldn't! I'm here on a cultural exchange! All right, all right. There's no need to get all huffy about it.

Very well. Take the damn clothes. If Rigurt wants to embarrass himself, why should I try to stop him?
====
16504
Gold? I guess I could be a bit more reasonable. Here. Take the clothes.

If Rigurt wants to embarrass himself, why should I care?
====
16505
Those clothes are an abonimation! They're a diplomatic incident waiting to happen. I'm doing Rigurt a favor, really.

You can't have them!
====
16506
Continue down the slope. The Houndsmen patrol the ravine, carrying those shards and looking for loyalists who escaped the city.

Anyone on the Silvenar's side is their prey.
====
16507
As I said, they are creations of Silvenar's three great spinners. I'm certain the Houndsmen are using them to turn the wards of the city to their master's evil purpose, to help him keep me from the Green Lady.

Of course, there are other defenses.
====
16508
In addition to the wards, there is the Guardian of Silvenar, an elemental creature that patrols the bridge. He will be compelled to act against us, by the same magic that turns the wards.

You must defeat him … after you recover the shards.
====
16509
He is mad, that's why.  A few days ago, <<1>> was overcome with the desire to return here. Maybe it's a perverse homesickness … or maybe he just lusts for Dunmer gold.

And now he's dragged me back here.
====
16510
Damn those Argonians! They can't keep anything quiet. All right. It's Goblins. 

You want <<1>>? Then rescue my workers. Just try not to kill the Goblins. Oh, and bring back their Goblin totem.
====
16511
Well, I had the men gather table scraps from the mess. There's no food in that mine. The Goblins will be starving.

Throw scraps at them, and they'll go mad for it. They might even fight over it. That's better than them eating my miners.
====
16512
Don't be silly! Here come the dignitaries!

Now look casual. And dignified!
====
16513
Yes, he is! He's just returned from up north. Said there was an attack on the pass at Boulderfall.

Why, do you know him?
====
16514
Then you know what a good man he is!

Find him for me, my new friend.
====
16515
I don't know. I heard … I heard some of them screaming for souls. They did something horrible to my father and some of the farm hands.

That was when Gjakil shouted for everyone to run.
====
16516
It's just a family farm. My father got her started, back before I was born. The locals called it Treva's Farm. We mostly grow enough food to feed ourselves, and sell the extra in the Riften market.
====
16517
They're from a camp up in the hills. We barely ever see them. They mostly keep to themselves, herding their mammoths between here and the rivers to the east.
====
16518
Not really. Like I said, they keep to themselves.

Seeing them angry like that was terrifying. Gjakil says they're territorial. I guess that's what set them off.
====
16519
Yes, of course. I did promise. 

I don't suppose I could just promise to find a new line of work? Then we can just skip the part that requires me to surrender.
====
16520
I'll be fine. I know a restoration spell to seal wounds. But I will need help getting into the ruins beneath Abamath.

They're down there. The Worm Cult. And we must stop them.
====
16522
All right, all right. I'll go back to Cragwallow and tell the royal workers what happened.
====
16523
He did. Ran right past me. 

He yelled something about you, rieklings, and going to Cragwallow to repent his evil ways.
====
16524
Eager. I like that, but first things first. They've got the <<m:1>> at their tents; you can tell by their glow. Once you've recovered the stones, head to the ruins' entrance.

I'll meet you there, and we'll go in.
====
16525
Indeed. We need to find out what they're plotting, and stop them if they're hoping to summon Mauloch himself.
====
16526
The truth! Mostly. Perhaps I included one or two omissions.

I explained all about your most excellent rescue, though, I assure you. For a fake bard, I can tell a rousing tale.
====
16527
Well, I saw no reason to tell them I knew the lute was enchanted before I started playing. 

I'm giving up my thieving ways. I shall return home to Solitude, eventually, and perhaps get some proper training at the Bard's College.
====
16529
A friend of Aera's? Well then, welcome to Nimalten.
====
16530
Slow. My advisor Borodin is at the inn, questioning townfolk. My court mage, Golun, is at the Mages Guild, researching the Worm Cult. Would you help them?
====
16531
Assistant. Not slave. I already broke a guard's hand for getting a little too friendly. Put a little fear in them and now everything's perfect.

So, what can I help you with? And if you say "staying warm" your hand is the least of your concerns.
====
16532
Assistant. By the Three, no one listens around here.

And let's just say I have ways to convince Gelds to go back to the table. That's all you need to know for now.
====
16533
The King is a respectable man. He has more sense in his pinky than the Prince does in his whole body. It's hard to imagine they come from the same stock.

So sure, why not. I'll help you.
====
16534
I think faithful old Rollie and I will just sit out here and enjoy the fresh air. 

I'm older than most of the team. I'm not in the mood to match drinks with the younger workers.
====
16535
Well, here we are! We're all Worm Cultists. Hah! Everyone in Nimalten worships worms and dances with Daedra.
====
16536
Are you insane? We can't sustain the camp without food stores!
====
16537
Necromancy. I've learned much about necromancy having fought the Worm Cult for as long as I have. 

I suppose you'll be heading after Borodin to question Golun yourself, yes? Be careful. Necromancers are terribly powerful.
====
16538
He's a fool. Has Golun uncovered anything interesting?
====
16540
I don't know. I cut her, and she scampered like a skeever.
====
16541
Aera. She tried to recruit me to the Worm Cult. They want Nimalten as a base in the Rift.
====
16542
No, not long. I was a soldier. I retired last year and found a spot on Berj's team.

I do the surveying and other odds and ends, not the heavy rock-breaking and hauling.
====
16544
Eager. I like that. They've got the <<mz:1>> at their tents; their glow should help you find them. Once you've recovered the stones, head to the ruins' entrance.

I'll meet you there, and we'll go in.
====
16545
Excellent work! Why, I think we should celebrate this victory. And extra round of meat for everyone! Care for a bite, outsider?
====
16547
I don't know, but it wasn't long after they entered the barrow that the draugr shambled onto Bonestrewn Crest.

Go see what those Covenant milk-drinkers are up to. Maybe then my brother and cousin can rest in peace. Now I need to see my wife.
====
16548
I embody the physical strength of the Bosmer, but it proved useless against Hircine's magic.

The Hound was once my dearest friend Ulthorn. Despite everything, I thought I could make him change his destructive course. I was wrong.
====
16549
Retrieve <<Ac:1>>. It was crafted in Valeguard and sent here for the wedding ceremony.

Fortunately, the spinners hid it away somewhere in the city, to keep it from the Hound … and me.
====
16550
Then I must ask for your help, once again. Not for me. I've caused everyone enough pain. But for my people, and for the Silvenar, who never lost faith.

I need the Handfast of the Vale. It is the symbol of our unity.
====
16551
I hope so. It's fortunate you came when you did. If the Hound had forced our joining, Hircine's shadow would have swept over all of Silvenar.

To think, someone I grew up with and thought a friend becoming so consumed with evil.
====
16553
Excuse me, but who are you?

And why is King Jorunn requesting any help from us? The Prince made it very clear that he thinks very little of my egg-kin and I. Why we even bothered coming here is beyond me.
====
16554
It's too late to help Darkwater, but not to reclaim our honor.

A deal then. If you remove the head of the large troll we call Death-In-Winter and bring it to me, I will consider returning to Irnskar's meeting. For the King.
====
16555
The Prince cares nothing for us! He refused to send any help to my kin in Darkwater Crossing.

The trolls wander the town now and only the Hist knows what happened to my people. I offer the same thing to you as the Prince offered to me. Nothing!
====
16556
Always begin at the beginning, my friend. That is the best place to start.
====
16557
A monster! No doubt some vile beast from the darkest reaches of Oblivion!

I can't imagine how it got here. And I have no idea why it would do such things to our soldiers.
====
16559
Yes, of course. The spinners of Valeguard prepared the Handfast for the ceremony. We hid it from the Hound.

I've sent word of your victory. It's on the way now.
====
16561
I understand, my friend. You've gone through a lot. We appreciate it, though, and even if you don't think much of the Bosmer, we think a lot of you.

Here, take the Handfast with my blessing.
====
16562
Really? Why am I not surprised? Perhaps you know the messenger already.

Come, follow me and I'll take you to him.
====
16563
You must! We can't let this attack go unpunished.
====
16564
You're looking at the Dancing Scrib, greatest acting troupe this side of Elsweyr!

At least, we were. Until we got a bit broken up.
====
16565
Oh, you'll just have to help us to find out, won't you?
====
16566
I think you need to get them to the three spinners, but I don't know much about them. The Silvenar may be able to tell you more, once you defeat the Guardian and open a way for him to extend his essence inside the city, even if it's only temporarily.
====
16567
These two hold the present story, as it should be: the Silvenar joins with the Green Lady. I can use them to remove the barrier.
====
16568
Wait. The last two <<mz:1>>. Give them to me. They embody the future we're fighting for, after all: the Green Lady and the Silvenar.

We've no shard for the Huntsman. He made his own.
====
16569
Something feels wrong here, but I can't put my finger on it.
====
16570
The Llodos plague. It's been ravaging our cities, turning our loved ones into walking corpses. We came here to escape it.
====
16571
Garil was infected. He seemed fine at first, but the infection became obvious during one of our hunting expeditions. 

I had to abandon him in the crypts. I doubt he survived.
====
16574
The spinners of Valeguard are nearly as well known as those of Silvenar. Every generation, it is they who prepare the Handfast for the wedding ceremony.

One of them brought it here. Follow me, and I'll take you to him.
====
16577
They are building an army of Daedra! Their leader, that bastard, Thallik Wormfather, stole Ysgramor's axe, Wuuthrad. He has roused the ghost giant Sinmur!
====
16579
Many have gone to Sovngarde today. Many more will follow unless we close the portals and stop Thallik Wormfather. 

No ordinary soldier can deal with this. For this task, I need you.
====
16580
Thank Kyne! Since you're here, will you help me? We have big problems outside.
====
16581
I don't know. Head outside with me? If there are any more big feet out there, I'll need help.
====
16582
Yes. The clan's blood is ablaze.

I'm afraid if we give them time to regroup, they'll attack the farm. I saw the chieftain rallying the warriors and their mammoths.
====
16584
Last night the cultists stole the <<z:1>>, the relic holding our spirits. In time, they'll use it to enslave us.

We musn't become thralls of the Worm Cult! <<2>> has a plan to stop them, but it will require your aid. Please, speak with him.
====
16585
Of course! So many contributed to this victory with their blood, their lives, their faith. Thank you for everything you've done to bring this day to fruition.

Come. I want you to witness the handfasting.
====
16586
You would defend us? With your life? You remind me of Treva himself. The old farm-thane never backed down from a fight.

Here, follow me. I'll show you the way.
====
16587
Easier said than done. The energies protecting the relic kill living creatures who touch it.

But there's a way. Make an offering to Clavicus Vile and the <<z:1>> will think you one of us. Then you can recover it safely from the Worm Cult.
====
16588
Nothing good. Please, don't touch the right switch.
====
16589
Fine! Have it your way! It activates some sort of mechanism. This cage is some kind of sacrificial device.

I beg you, whatever you do, leave the right switch alone!
====
16590
While the handfast ceremony is complete, their bond is still forming.

They must unite the physical with the spiritual, a process that takes many days … and many nights.
====
16591
The final two <<mz:1>> unlock the door to the sanctum inside these ruins. Don't lose them!

Be ready for anything in there.
====
16592
Clan bosses lead organized attacks. Cut off the head, and the ice wraith dies. You get me?
====
16593
I don't see how that can possibly be any of your business.
====
16595
Oh, sweetie. I'm not a soldier. I'm the morale officer. I'd be happy to raise your morale whenever you want. Come by anytime!
====
16596
I've been watching the logging camp. Strange things are happening over there.

Apparently, they're having problems with … oh, what do they call them? Spriggans? Even the Stormfists avoid the area.
====
16597
I didn't come all this way to fight walking trees. Plus, we don't have any orders regarding Spriggans or logging camps. 

If you're so interested, feel free to look into it yourself.
====
16598
What is it with you provincials? You think every Imperial is some baby-eating monster who cuts deals with Daedra?

I am Abnur Tharn, and I'm as much a victim of Molag Bal's schemes as any other soul in this cursed place.
====
16599
Her uncle, actually. I'm an Imperial Battlemage and Chancellor of the Elder Council.

Or I was. Now I'm just this shell you see before you.
====
16600
Why not? This place teems with Daedra — if I were going to betray you, I'd have summoned them already. 

I give you the word of an Imperial Battlemage that if you help find my soul gem, I'll help you find yours.
====
16601
Chasing my soul gem. Mannimarco betrayed me to Molag Bal, and my soul was forfeit. 

But I'll recover it, somehow. I've evaded the Daedric guards by sorcery, so far at least. But you — what are you doing here?
====
16603
Not by any normal means. There are certain fonts filled with fluid that heals us. I call them "Vile" Basins, named for that trickster Clavicus Vile.

<<1>> has one, as does the Worm Cult. You should search the Daedric ruin for more.
====
16604
We're at war! An attack is always possible.

But I have a dagger and I know how to use it.
====
16605
Hey, we all want to help in our own way. I assist the cooks and healers. Help keep the camp on track. 

I wanted to be a part of all this. You got a problem with that?
====
16606
Yes, yes! Your ship is ready, and a fine one it is. Very few rats, plenty of fruit.

Let me know when you're ready to set sail.
====
16607
Good, good! Follow me, please.
====
16608
Despite the cold, harsh landscape, Eastmarch can be beautiful. 

But when this war ends, I'll return to Black Marsh without a second thought. It is my home.
====
16609
<<1>>? Nothing should block her entry to the sacred grove. Perhaps this is all related ….

Normally, the spriggans allow me to come and go freely. But now they rage, and won't let me through.
====
16610
We need to do more than that. The matrons must be awakened.

Disturbing Treehenge's roots should do the trick. They'll know what to do!
====
16611
I hope so. Word around camp is that King Jorunn's healing nicely. 

But decisions need to be made. Orcthane Fildgor's ambition and hatred must not be allowed to spread.
====
16612
Many things. I play music for my friends. I listen and nod. I gather herbs for the cooks.

Pinooh watches and learns. Travel is interesting, even during wartime.
====
16613
The Prince makes mistakes. The Argonians are skeptical, the Dark Elves are scornful. But opinions can change. They often do.

The Prince has a good heart and that will see him through. I think.
====
16614
A council gathers. Hopefully decisions will be made. Perhaps action will be taken. 

The soldiers are ready. Even a sharp sword loses its edge if it remains in its scabbard too long.
====
16615
Pinooh hears about you. Your brave deeds may one day make a fine song. These Nords love singing songs about brave deeds. They don't sing well, but they do sing loud.
====
16616
Talk freely. Thane Oda is as trustworthy as I.

But understand that I have enough trouble as it is and I don't need any more bad news. I have my hands full trying to figure out how to calm the Prince and get the Pact delegates back to the meeting.
====
16617
I have no issues with King Jorunn, but his son is an imbecile! He believes that the Nords are superior to all! And he had the audacity to insult our Lady Almalexia!

Let's see how well the Nords do against the Stormfists without our help.
====
16618
Ha! Good luck with that!

Go talk to my servant. Maybe she has something appropriate. Though she'll probably just give you that damn cold stare of hers. Most useless servant I've ever been assigned.
====
16619
I had a feeling you would. Speak.
====
16620
Because I am Abnur Tharn. I have traveled Oblivion, and know the ways of the Daedra. I'm a mage of great power, and a warrior of strength and craft. And I have the same enemies you have. 

You could have no better ally.
====
16621
Corruption. Desperation. Lack of leadership. 

When the last emperor disappeared, leaving no heirs, the Elder Council was left without strong guidance. Mannimarco made us a most tempting offer.
====
16622
Why, you insolent — but no. You're right to question me. 

I stole a look at Molag Bal's true plans for Tamriel. I took what I learned to Mannimarco, tried to enlist his aid. But he only laughed, and turned me over to the God of Schemes.
====
16623
What would you know of such things, provincial? What would you do, surrounded by enemies ready to invade your land and enslave your people? 

Compared to that threat, necromancy seemed mild, harming only the dead.
====
16624
No, I simply know my worth. You'll learn to value me as well, through the challenges ahead. 

And I imagine I can teach you a few things it'll be good to know, once we've both recovered our soul gems.
====
16625
Sure as Sheogorath's a madman. Back before the Pact was formed, Unnvald raided all along the Morrowind coast. His crew always came back laden with gold and honor.
====
16626
Aye, but almost no one uses this pass anymore. Merchants ship cargo from Ebonheart to Windhelm, and then make the trip down to Riften.
====
16627
It's not how he reacted to the Pact. It's how the Pact reacted to him. Suddenly it wasn't polite to venerate a Dark Elf-murderer. He's been out here ever since.
====
16629
You mean you're not in league with that Sadri character? I find that hard to believe.
====
16630
Ha! You think me a fool, child? Ysgramor's axe is safe in Fallowstone Hall.
====
16631
Tervur Sadri is a murderer. He brought in these thugs to drive out our miners, then killed my father and stole the deed to our mine. 

I guess he didn't expect me to come after him. But you cut a swath through his protectors.
====
16632
Fair are your words. And fair you may be. But I see the Jarls in the shadows behind you. It's not enough they exiled me here. Swept me under the rug. Now they plot to make me disappear! Dark Elf fanciers. All of them.
====
16633
Yes. And by the corpses I saw on my way in, I'm sure you know how to deal with him. 

Oh, and you can keep anything valuable you find down there. I guess it's only fair.
====
16634
Well, I need to stay here and see about getting this mess cleaned up. 

As for you—go down into that pit and catch up with your former accomplice, Tervur Sadri.
====
16635
You must have met my twin brother, Thelm. 

Let him know I'm all right. He worries too much.
====
16636
My people came to Fort Amol from the west, but the town wasn't big enough to absorb them. They settled at Darkwater Crossing. Then the trolls came ….

You have done what that arrogant Prince would not do. Thank you.
====
16637
Perhaps. That is for them to decide. But at least they have that choice.

Like King Jorunn, you demonstrate honor. I will return to the Prince's meeting and hear what he has to say. You have earned that much.
====
16638
I'm fine. The trick is to look busy. The Stormfists don't really know what we do down here. 

I don't want them to hurt my sister, Garvilda, though, so I just keep moving so they think I'm working.
====
16639
I knew I could count on you. Reliability is an admirable trait.

This will taste good. Probably make taking orders from that barking dog over there a bit more tolerable. And it should be enough to get the job done.
====
16640
Of course. How did you think I was going to convince him?

Now do me a favor and stay alert out there. I've seen enough shadows and sheepish grins to know that something isn't right in Fort Amol. But that's why I'm here now, isn't it?
====
16641
So you say. My Thane's suspicions are just. You come to us with tales of a shattered legend. You offer no proof.
====
16642
I've learned that the thane needs to settle down. Having a troubleshooter come all the way out here? Because Fjora had a fight with her housecarl? Shameful. It makes Nimalten look bad. I'm thinking we need a new thane.
====
16643
None. Now, the undead may assault my Thane's keep again at any moment. This is his home and we will defend it. You have no such obligation. It would be best if you leave this manor, quick as you can.
====
16644
Shut up and get out of here. Bleeding feels good. Reminds me I'm alive.
====
16645
Through there. Be careful.
====
16647
Haven't you figured it out yet? One drink and your form is ours. We walk as you, talk as you, kill as you. Do what we please. Daedric alchemy is really amazing, isn't it?

The courtyard already belongs to the Orcthane. It's too late for your King.
====
16648
Um … she wouldn't do that. Would she?

How about this? You let me go and I'll tell you everything you want to know.
====
16649
Wait! Wait!

The potion lets us duplicate the form of whoever drinks it. We've been using it to take over Fort Amol. The courtyard belongs to the Stormfist now and the fort is locked tight. But we hid a key behind the keep. You can find it there.
====
16650
Good luck with that. The keep is locked tight and there's no way to get past the duplicates. You won't even be able to tell your friends from your foes!
====
16651
I've been tracking a Breton Illusionist by the name of Dhalen for a while now. The villain created quite a stir by assassinating a few nobles in Mournhold recently.

I discovered that he took a contract with Fildgor and tracked him to this region.
====
16652
I need to make sure our alliance friends are playing nice with each other, then I'll meet up with you.

After I get out of this damn dress and into some proper clothing. How do women wear stuff like this all the time?
====
16653
Not exactly, but I'd wager he's inside the keep.

I'm not sure what we'll find in there, but you'll need to be quick. Dhalen's already a step ahead of us. The man bought Vurlop with the promise of gold. Who knows who else he's got on his side.
====
16654
I, well, thanks. Maybe I could get used to wearing such finery when things aren't so dangerous. 

What am I saying? Get your arse in there and save King Jorunn!
====
16655
I've bribed the arena master. He'll put you in a match against the Redguard champion. It's your job to kill the champion and destabilize the alliance. Rescue some of our people first, so that you have backup.
====
16657
Oh, no! I hoped Kerig made it to Fort Amol. 

Orcthane Fildgor's troops have taken over the mine. Half of us were sent to work in the mine and serve as hostages. The other half wait out here and worry. My family's in there right now!
====
16658
We need weapons. Overpower some of the soldiers, grab their weapons, and give them to my husband, Jomund. He's somewhere in the mine.

Also, set a few miners free along the way. Look for my siblings, Tridi and Nedrek. I need to know they're safe.
====
16659
He consorted with Oblivion to ascend to power. Those who stood in his way, he killed, though always under mysterious circumstances.

Eventually, those around him saw through his schemes and imprisoned him. Lifetimes have passed, but Rilis remains.
====
16660
Our order was founded to ensure that High Kinlord Rilis would never again see the light of day.
====
16661
Rilis' pact with the Daedra keeps him chained to Nirn, though he is dead.

Were it not for the Daedra who freed him, he would be serving his sentence still, until time immemorial.
====
16662
Rot and wither! This would have been good to know yesterday!

Right when we moved on the Dominion, a third of our soldiers betrayed us, as if Boethiah possessed them. Chaos broke out. I lost a lot of good soldiers today.
====
16663
If <<1>> sends for reinforcements, he'll gain enough soldiers to clear these Dominion muckworms from the ruins. We can manage until then. It's a good place to fight with our tails to the wall.
====
16664
He's a real bruiser. You better be careful, or I won't get paid.
====
16665
Good. Keep quiet. You fight <<1>> first, to make this look good.

Knock him around a little, and then I'll put you up against <<2>>.
====
16666
Windows are wonderful things, my darling. No one ever remembers to lock them!

I'm sure you've crawled into or out of more than a few windows over the course of your adventures.
====
16667
These fancy, rich Nords have a touch of style, so it won't be something obvious.

Probably hidden in a bookcase or something. But who can say? Start with the Jarl's room and see what you can find.
====
16669
Grandfather always felt ill-treated by the Jarls. Lately he's become convinced they plot to kill him. Some poor man came with a message from Jarl Angjord. Grandfather accused him of being an assassin. He was beheaded.
====
16670
I don't think you'll just find a key lying around, but you never know.

I'll check down here. Take a look upstairs and see if you can find anything.
====
16671
If … when we find your soul gem, I may be able to tell something from it, something about how you were shriven. 

But if it's that unusual, it seems unlikely they'd keep it here for long. Maybe we'll get lucky. If not, I may have another idea.
====
16672
Has no one told you what you are — what we are? We're soul-shriven, condemned to Coldharbour when our souls were stolen from our bodies. 

But you're right — you're different. Your shriving must have been different in some way.
====
16673
I could tell you where to find the only decent meal in town, but that's probably not what you mean.

What do you want to know?
====
16674
It's a Dunmer city, built on an Argonian village, built on an Ayleid ruin. Confused, like much of Shadowfen.

Consider it a last bastion of civilization before Black Marsh. Everything south of Stormhold is lizards and mud.
====
16675
War heroes from the Akaviri war. Strong leaders. Honorable to the last. A good thing too since Shadowfen's troubled by its past.

My people kept Argonian slaves within living memory, and that's not a wound to quickly heal.
====
16676
Not much, sadly. It's mostly Argonians missing. Some think slavers are to blame.

If that's true, the Pact may not survive such discord.
====
16677
For all intents and purposes, I am the real king now! Any who would challenge that are being dealt with. But I wanted to congratulate you.

So many lives lost because of you. I'm envious. That poor Guard Hloenor. Greedy Lord Vurlop. The mind reels!
====
16678
I hate to say it, but. Thorulf has been grandfather's Housecarl since I was a girl. He always seemed cold. Aloof. Lately he's changed too.
====
16679
They did start about the same time, but they can't be related.

This pass was fought over by Nords and Dark Elves a thousand times, but the dead never rose.
====
16680
Oh, her name? I overheard them. They shouted her name to each other. The brutes.
====
16681
Well, yes. That's the entire point of why we're here.

Now, I must apologize. I have matters to attend to. You'll find that my guards now control the manor. You can try to stop us, but I doubt you'll have very much luck.
====
16682
Vurlop did say that he would take care of her, didn't he? My poor Vurlop was many things, but a liar wasn't one of them.

Then there's that pretty little Dark Elf outside. The feisty one. She'll be a fun one to kill. And, of course, King Jorunn ….
====
16683
Okay, I hired her to attack him. But she still stole my silk. Listen, forget about killing all those bandits. Would you just retrieve my silk?
====
16684
You adventurers are so impatient.

Jomund said he would send me more samples. Then I can perform additional tests on the metal.
====
16685
Lately he's been directing the household. Telling grandfather what to do. You saw it, didn't you? Grandfather didn't order you away. Thorulf did.
====
16686
I want to search Thorulf's room, but he keeps it locked. His guard, Sirkidur, holds the key. They both suspect me already. You, maybe, have a chance.

Get inside. If you find anything, meet me upstairs.
====
16687
I … I had to! Turil steals my customers, bad-mouths my wares. Plus, I have a starving family in Stonefalls. Would you doom my poor family?
====
16690
I don't think … they did start about the same time, actually. But, no. This pass saw thousands of skirmishes between Nords and Dark Elves. The dead have never risen before.
====
16691
Yes. Yes, I did. And I'll tell you why. I've not told anyone this, but the money I make with this silk? It goes to suffering war refugees. If you give me my silk back, you save hungry familes torn apart by war.
====
16694
Yes, exactly. Even before Red Mountain, the old Nedes invaded Chimer lands through this pass. Thousands have died here. Not all of them received Arkay's blessing. Though I'd expect—now that I think on it, that's odd.
====
16695
It's just … I'd expect dead Nords and dead Elves to keep fighting each other. But the dead focus their attacks on Fullhelm. Sorry. What do I know about the undead, anyway?
====
16696
They died when I was very young. A Dark Elf raid on Riften. They hit our farm as they went through. All they left was ash.
====
16697
Aye. He had another stead nearby. Just luck we weren't killed as well. He took up raiding the next spring. Gran and I made projects while he was away. Quilts, paintings, for when he returned. She kept a candle burning in the window every night.
====
16698
Yes, I—don't say it. Please. I know what you're thinking. I couldn't bear to hear it. He's had a hard life. We all have.
====
16699
I don't think they do. What grandfather did was a long time ago now. Before the formation of the Pact, he raided Morrowind. He'd gather warriors and sail off once or twice a year.
====
16700
After the Pact was signed, he was offered the Thanedom of Fullhelm. He didn't want it. It's too far from gran's grave, here. They said if he didn't go, he'd have to answer to the Tribunal Ordinators.
====
16701
One of the best. Warriors came from across Skyrim to sail with him. One year the Bard's College sent a skald to chronicle the trip. That was the year Davon's Watch went under the axe.
====
16702
They don't need to kill him. No one sings the songs about him. The Ordinators banned them. The Jarls pulled down the statues in Riften and Windhelm. He's worse than dead. He's forgotten.
====
16703
Ysmir's beard! "Arkay the Enemy?" A necromancer's tract! All these years, and Thorulf betrays us to the dead.
====
16704
The illusionist fooled us all. His magic allowed the Stormfists to look like people we trusted. Something in the wine we shared, we think.

One of them took the form of the King's servant. He poisoned the King's dinner.
====
16705
She never identified herself. When the Stormfists broke in, she just appeared out of nowhere and put two daggers in their backs. Then she told us help was coming and she ran off.

She wore a helmet, but I'm pretty sure she was a Dark Elf.
====
16706
Fighting broke out as soon as King Jorunn fell ill. We dragged him away from the meeting and locked ourselves in here.

When the Stormfist broke in, I thought we were finished. If that woman hadn't shown up, we'd probably be dead right now.
====
16707
We should be fine. And we're not helpless. We can protect the King.

But please hurry just the same. I don't know how long he can resist the poison.
====
16708
When you entered the safe room, I heard the ambassadors trying to be quiet upstairs. Next thing I know, Stormfist thugs are waving their axes around and attacking the manor.

I was about to leave the same way I entered ….
====
16709
I was talking about you, but I also figured more backup wouldn't hurt. Irnskar and his guards are downstairs. They rushed over as soon as the fighting started.

But King Jorunn … he didn't look so good. He's not going to make it, is he?
====
16710
Fildgor plays dirty. I wish I could help more, but I've already overstepped the limits of my contract. I need to get back to Mournhold. A new matter involving a rival group has become an issue.

But these people still need your help, hero.
====
16711
No. I don't. Wait. Grandfather's sword. Bonebane!

When the dead first attacked, Thorulf led a group to retrieve it. Thorulf said the blade was destroyed, the men killed.
====
16712
Yes. But who will believe us? My grandfather is wrapped around his little finger. The guards dare not stand against him, not if they want to keep their heads.
====
16713
Always the hero, aren't you?

I'm kidding. I'll find you again when I need your help. In fact, I'd like that. Now go. Save King Jorunn. He needs you more than I do at the moment.
====
16714
The bastard. There's no way he could have destroyed it. It's been blessed by Arkay dozens of times.

Get Bonebane. It's at a monument to grandfather south of the fort. Bring it back, and you can prove Thorulf's a liar!
====
16715
Fildgor might have driven the blade, but the Dark Elves and Argonians did nothing to protect my father!

Now where is he? Tell me!
====
16717
Guards, go to the King at once!

As for you, what's your involvement in all this? Why are you here?
====
16722
As you may recall, the previous guildmaster is dead … we think. Jofnir Iceblade has not been seen in many days. 

<<1>> believes Sees-All-Colors is involved. She must investigate her actions, and now is the time to do so.
====
16723
Sees-All-Colors is away. If this one were to question her or enter her quarters, suspicions would be raised.

Sees-All-Colors keeps a room next door. If you were to enter and search for evidence, we could seek the truth without fear.
====
16731
Just don't act suspicious or jumpy. If you look like you are going about your business, they aren't going to peer under that helm.
====
16732
And you're right to ask. 

I'd hoped your soul gem would be here with mine, but it seems His Verminous Majesty — Mannimarco — has other plans for it
====
16733
Few mortals have traveled Oblivion as I have. The Daedra notice such things. 

In any event, he's only a pile of bones now. Well done, by the way.
====
16734
Then you probably know that it was a gift to the Emperors from Akatosh, infused with the power of the Divines. 

What you may not know is that it is itself a soul gem artifact, and grants the wearer soul sight.
====
16735
The Amulet of Kings is the badge of office for the Emperors of Tamriel. It was a gift from Akatosh, and is infused with the power of the Divines. 

The Amulet is what defines an Emperor.
====
16736
I don't know who's been guiding you till now, but you should've been told there's one certain way to locate a given soul gem.

Have you ever heard of the Amulet of Kings?
====
16737
On it. I told the Housecarl putting everyone on the valley floor was dumb. It's a killing field for archers on the heights. Hallfriga has a good head for battle. Don't let the pretty dress fool you.
====
16738
Because it's more than just a symbol. 

The Amulet of Kings is itself a soul gem artifact, and grants the wearer soul sight.
====
16740
It was hidden, I don't know where. But I may know a way to learn.

I'll need to get in touch with some of my old contacts, and possibly use some of your own.
====
16741
Finally. Thought it was daft, putting all the swordsmen up on the ridge. I asked the Housecarl if he was sure, and he stared at me like I was a worm.
====
16744
What? No, this cannot be allowed!

Treehenge must not be destroyed. It contains the shared memories of the Green Lady since the Late Merethic era.
====
16745
No this doesn't … I feel a pull. Oh, gods! The cult has found me!

You must stop them! Ask <<1>> for guidance before it's too late!
====
16746
I must tell Vigrod. You infiltrate the mine. Heiress Alona has the only key to the mine door. I tried to steal it but could only get a key to her sanctum, just to the south. Get in there, find out what you can, and grab that mine door key.
====
16748
He has inadvertantly opened a dreamsleeve through which I can touch his mind. We are connected, he and I.

While you infiltrate the Foundry, I will distract him with  doubts and qualms of my own divising. He will be blind to you, for a time.
====
16749
Yes, they are. We've told them to leave. And just like you, they've ignored us.

But they would need the holy seed to harm <<1>>. The spriggan guardians will stop them, and <<1>> will enter our leaves and branches, safe forevermore.
====
16750
Are you a living servant of the Green Lady? Can you keep her safe?

Hmph. I suppose she may have need of you, but I still don't like trusting outsiders.
====
16751
My scouts report that the Stormfists are fortifying Cradlecrush, to the southwest. We can't let them establish a foothold or we'll never get rid of them.
====
16752
What? Who in Oblivion are you?

Get out of here before I gut you like a trout.
====
16753
Quick, come inside! We've almost made it past the scamps. I heard them say the portal is just beyond.
====
16756
If only we had the troops for such an action. We're in no condition for another battle right now, but I think we have time.

Something strange is going on over at Cradlecrush, but it doesn't appear that they're about to launch an attack or anything.
====
16757
It's an old Orc fortress, but it hasn't been used by hostile forces in years.
====
16758
Unusual sounds. We hear crashes and moans, toppling trees. We see smoke on the horizon. I have no idea what to make of it and I can't spare anyone else to investigate right now.
====
16759
What are you doing here? Don't matter, the guards will deal with you.
====
16761
What? No one tells me anything. Hold on while I unlock the door.
====
16763
I have only this ward that I hid from the guards. It's all I have to save me from the Hagravens. Please don't take it from me.
====
16765
Three preserve me, yes. I did … terrible things. But someone needed to do it. Molag Bal is pure destruction. Nothing can be built on a foundation of worms. 

Necromancy, though, is just a tool. And now I wield the weapon of the worm.
====
16767
No. We did that. The bastards tunneled up from below, into an old cave we used for storage. While we were defending the walls, they went under us. The fire's keeping them down, but that won't last.
====
16768
I was hoping the hero of Bal Foyen, Ash Mountain, and elsewhere might volunteer. If you smash enough of them, maybe the Worm behind this will appear. Good luck.
====
16769
Give me a few minutes to catch my breath. I can make it back to <<1>> on my own.

Have you seen <<2>>? Last I saw, he was heading toward a canyon West of here.
====
16770
Not much. They're not very bright and they've always been unlucky, so anything could have happened to them.
====
16771
You came just in time. I'm getting out of here.
====
16772
<<1>>, a place of superstitious importance for the Wood Orcs. Something about their ancestors. They gather to hold gladiatorial contests between their villages.

As new allies, the Redguards were probably invited to participate.
====
16774
It's enchanted. Charge it from the body of a dead orc, put it on, and you'll look like one of them.
====
16776
I'm not cleared to know that. And frankly, I'm glad.
====
16777
As I suspected, the Redguards are participating in the ceremonial games.

However, the arena master willingly accepted a financial inducement.
====
16778
To introduce you as a competitor, and match you against the standing Redguard champion.

Said champion is the son of the Redguard leader, <<1>>. Kill him in apparent bloodlust, and the Redguards will likely turn on the Orcs.
====
16780
Yes. Now you're catching on.

They hold some of our people captive, making them fight for their amusement. Free some of them and they'll help you when things get serious.
====
16781
Thank Kyne you're back! While everyone was fighting off the attack, Thorulf raised a skeleton in the manor. He told grandfather the undead had broken in, that we were all going to die.
====
16782
More than that. He went mad, raving! I think he might kill himself! Then Sjarakki came in and said you were turning back the skeletons in the shed. When Thorulf heard, he got wild-eyed and bolted.
====
16783
If we help grandpa, Thorulf will escape. But if we go after Thorulf, Unnvald will die!
====
16784
Yes. His chamber is on the second floor, on the left side.
====
16785
He fled down the southeast road. The one that goes past the old dragon temple at Forelhost.
====
16786
I don't know what they're looking for, but the bastards are all over the mine. They've slaughtered most of my miners. I think a few are still alive, held captive. Find them and free them, if you can!
====
16788
Deep in the mine is an ancient Companion tomb. The Reachmen shamans went into the tomb, then the clansmen used two relics to seal the entrance. Their leaders are in the tomb, but you need those relics to get in.
====
16789
The cultists poison our roots. Their blasphemous magic runs through our veins. We burn alive.

Why have you come, mortal? Will you end our suffering?
====
16790
Then save Treehenge. If our roots collapse, the whole of this place will fall into ruin.

Save us before the cult consumes all that we've grown!
====
16791
She is correct. The Worm Cult interferes with the natural state of Treehenge.

If we could retrieve the holy seed, there'd be no trouble. Then, nothing could stop us!
====
16792
That would be ideal, mortal. They threaten the stories of a hundred lifetimes.
====
16793
Then we must take her back, quickly!

There is an altar not far from here. It's used to ready a soul before it takes root. Perhaps it can also be used to bring her back to us.
====
16794
You must wash the shrine clean with the moon and stars. It will serve as a beacon to <<1>>.

Though without a place to root, I don't know how long she'll be able to hold on.
====
16795
Her soul rests upon an altar, slowly gathering its strength. In better times, the soul would grow a seed-coat before it's planted within Treehenge. There's no time for that now.

You must gather the moon and stars to wake her.
====
16796
The moon kisses the rivers flowing through here in beams from the sky, The stars travel on gossamer wings, in torchbugs gracing frond and leaf.

Take them to the altar where she rests, and they will coax her awake.
====
16797
Fallowstone Hall must be retaken! There are relics hidden beneath the Hall, including a mighty weapon that was used to kill Sinmur long ago.

Do you want to follow me or meet me there?
====
16800
Yes! I heard them whispering, felt their blackened magic!

They seek to turn me into an abomination! All of us!
====
16802
We were all once the Green Lady. The bond between us is strong, but tenuous so long as I'm not yet rooted.

If they corrupted me, it could spread through us all. I need to take root in the seed before it's too late!
====
16803
The cultists have all but destroyed us. They kill Treehenge from the roots.

<<1>> must live if we are to heal.
====
16804
The cavern you first entered holds Treehenge's roots. Within is the holy seed, cast off from the first sprout.

Find it and bring it to <<1>>. It will allow her to root and flourish.
====
16806
It will act as a vessel for <<1>>'s essence. Bring it to her and she will fill it.

Be quick. <<1>>'s lifeforce scatters to the winds. Take the seed, and I will send you to her.
====
16808
They came! <<1>>'s so weak, she couldn't fight back!

One of the cultists captured her, but they didn't get far. I'd know if she left Treehenge!
====
16809
Up the path, near the great tree at the center. They're trying to rip her from Treehenge.

<<1>>'s still fighting - you've got to save her! I don't know how long she'll last!
====
16810
There's nothing holding her together. Any moment, she could just disappear.

I couldn't stop them before, but now … I know what I must do.
====
16811
There's no time. She's fading away as we speak!

I must make this sacrifice for the good of the henge … for the good of the Bosmer.
====
16812
She gave her own lifeforce to save me. I couldn't take it all, not after all she's done for us.

For now, she sleeps. We'll tend to her until she recovers from this ordeal.
====
16814
Excellent. Do you know the way? I can lead you to the front.
====
16818
No, please, get away! Who—it's you. Don't look at me. Don't touch me. The bastards, the Hagravens, they took my eyes! Sucked them out of my skull! I can't … what they did to me!

Make them pay—kill them, rip their eyes out!
====
16820
I've got a gut wound, and I'm losing blood. Aside from that, I'm doing just fine.
====
16821
Now, Ghorgarz, face <<1>>, champion of Arzog!
====
16822
You see anyone else around? My peers won't help. You're the only armed stranger in the Deepwoods who isn't a Green Hunter. It's you or nobody.
====
16824
I'm the treethane. I take care of the village's administration and plan ceremonies, not battles. This is entirely different, and I need outside help.
====
16825
The Green Hunters are sworn to protect the Green Lady, and this was her home. She wouldn't want them to stand by while werewolves hunt her family down.

She's the power of the forest, and they are her weapons. But I don't trust them anymore.
====
16827
To protect us from the undead, and those who carry the plague.
====
16828
There's the King's festival if that type of thing interests you. 

Me? I'm not a fan of large crowds. They bring in all kinds of trouble.
====
16829
I've spotted several Maormer camps along the beach. The survivors were likely split up for interrogation amongst them.

That's what they do. Interrogate. Torture. And then, they kill you.
====
16830
I should search for more clues.
====
16832
Garil? He's not with us anymore. If you want more than that, you'll have to talk to Danus.
====
16833
Scavenging and hunting. Our leader, Danus, has had remarkable luck finding fresh meat.
====
16834
I've no idea where he's getting it. Why don't you ask Danus?
====
16835
I don't trust that Stormfist clan one bit. We haven't seen them in a decade, but they showed up for this year's Konunleikar. They're nothing but trouble, you mark my words.
====
16836
Well, you saw what Fildgor's crew tried to get away with. I knew they were up to no good the moment they arrived in town.

I'd suggest you stay vigilant. Might be more of them around. And they probably aren't too happy with you.
====
16837
Not getting involved in Windhelm affairs, that's for sure. King this, jarl that. A bunch of people with too much power in their hands who don't give a damn about us small folk.

Er, not that I mean that literally of course. Well, maybe.
====
16838
He's not my king. We don't have kings. Treethanes sure, but not kings.

No, I'm only here to enjoy the party and make some gold. My talents are always in high demand.
====
16839
Sometimes people need a hand and I offer mine. For a fee.

It's surprising how much trouble people can get into. Lucky for them, I happen to be around.
====
16840
As long as it's not for my hand in marriage. I'm sure my husband wouldn't appreciate that.

I'm teasing, dear.
====
16841
Garil? I heard he vanished on the last hunting expedition. Danus would know more.
====
16842
Well, you arrived just in time for the King's Konunleikar festival. Clans from all across Skyrim have come to compete in the games. It's all to honor King Jorunn's rise to power.
====
16843
The Cold Moon Inn attracts all kinds. Especially the kinds that don't want to draw attention to themselves. But we welcome all paying customers. The food's hot, the mead's cold, and the place is clean. Mostly.
====
16844
I hear lots of things, but most of it's kind of boring. This might interest you, though.

I hear the King's brother, Fildgor, has returned to Eastmarch. King Jorunn defeated him in a challenge once, so who knows what he's up to.
====
16845
Danus calls it meatloaf surprise. I'm surprised I'm able to keep it down.
====
16853
That's preposterous! He was fine when we were separated! 

Please, you must find him! Search the crypts. I'll keep questioning the others. Someone must know what Danus is playing at.
====
16855
The whimsical harps of the Altmer always bring a tear to my eye. Their fingers gently caressing the strings of the beautiful instruments, plucking and strumming songs that touch your soul.

It's like they can see right into my heart.
====
16856
The Windhelm docks are busy most days. But with the Konunleikar festivities … let's just say I barely have time to have a pint of ale and a bite to eat.
====
16857
Well, most people are having a good time. With Fildgor on the move, there is a bit of a sober undercurrent these days. 

Still, you can't keep the Nord spirit down for long, not when there's food and mead to be had.
====
16858
Plenty. You can participate in the Konunleikar, perhaps. Or just watch the competitions.  

We have a couple of fine drinking establishments. I recommend the Cold Moon Inn, but others prefer the Sober Nord Tavern.
====
16859
And normally the sun brings warmth, but not in these chilly climes. What can I do for you, land strider?
====
16860
A boat. 

I'm a sailor. On a merchant ship. Our captain has family in Windhelm. And she kept going on and on about a festival of some sort. She was very excited.
====
16861
<<1>>.

That woman is the definition of beauty and grace. Sure, many would call her a simple stable girl, but I know her to be so much more.
====
16862
Why would I do that when I can sing her a beautiful song that describes my feelings?

What a strange suggestion.
====
16863
Well, she knows my name. At least, I'm pretty sure she knows my name. I'm working on more.

Hopefully, this song will convince her of my worth as a suitor.
====
16864
They've taken my eyes, so I'll need to follow you. We can't leave before killing these Hagravens. I haven't been here long, but based on their chatter, I think I know how to draw each one of them out.
====
16866
It's what she wants. I don't feel up to it, but I guess I can't do a worse job than the last fellow. Sorry. I know it's too soon. I'm trying to keep Hallie's - to keep Thane Hallfrida's spirits up.
====
16867
Thorulf left this behind in his haste. A shard. This would be the shard of Wuuthrad you sought?
====
16871
Hah! I won't let a damn necromancer use me! I'll burn. Just like my daughter, all those years ago. I will not be raised!
====
16872
What? No! Thorulf has been my Housecarl for - I would have known! Just a few weeks ago, he gave me a token of his faith.
====
16873
Liar! Thorulf warned me you'd say such things. My soldiers are dead, my fort lost. I won't let you raise me as a puppet of your dark magic!
====
16874
See for yourself! Part of a weapon. Said it came over with Ysgramor. Had been in his family for generations. No faithless Nord would give such a boon.
====
16875
No! No more lies. You're a tool of the Jarls, sent to … my head… my head is pounding… make it stop. Stop!
====
16877
This is a shard of Wuuthrad? Thorulf gave this to him not long ago. He claimed it was a family relic. Now that I think on it, grandfather began to change not long after. I wonder. Could Thorulf have cursed this?
====
16879
My mind … everything seems so much clearer, now. It had some sort of hold on me. Shor's Bones. 

What was I thinking? What have I done?
====
16880
Aye. He muddled my wits worse than Riften Mead. 

You said the undead were taken care of. And Thorulf? Where's that bastard?
====
16882
When you retrieve the captured soul gems, take them to the only remaining uncorrupted altar in Ouze.

The Voice of Ouze will appear, the array will lose its power, and I'll be freed.
====
16883
Some of the Worm Cultists drained the spirits of Ouze and carry their captured spirits in soul gems.

Take those soul gems from them, and place them at the uncorrupted altar.
====
16886
She's one of us, a trapped spirit, but more powerful than the rest. We resented her ability to walk the surface of Ouze, communing with the spinners, but now she's our only hope.

Free our spirits and she can help you!
====
16888
Strange lights and sounds have been coming from the shrine. It's not normal. Ormi is probably there.

Whatever she uses to channel these dark powers, it's corrupting the serenity of the grove.
====
16889
You can't reason with Daedric witches! We've all suffered losses, but they take my soldiers and turn them into mindless slaves. I can't forgive her for that.

They need to die! Every last one of them. I … ugh .. what's going on?
====
16891
Oblivion take that girl! She sang a song to end us all. What you're seeing in the sky is Quagmire, Vaermina's Daedric realm. Skald's Retreat now straddles the wall between worlds.
====
16892
We're asleep. What you see in front of you is my dream-self. As for why I'm unaffected … I don't know. I'm skeptical by nature. Perhaps what the Queen is selling just isn't enough to make me bite.
====
16893
Aye. What you're seeing in the sky is Quagmire, Vaermina's Daedric realm. It sits astride the island. We're trapped in a realm of nightmare.
====
16894
On, don't mind him. Ghain gets kind of grumpy when he's drinking.
====
16895
Ha! You? You're as damp as stinking swamp moss.

If you want to scare this one, you'll have to do much more than that.
====
16896
Out with it, then. There's been little else since the giants arrived.
====
16897
Gods, no! I heard whispered rumors, but I tried not to pay any attention to them.
====
16899
It's true? He planned to gain their strength by eating their flesh?

Did you stop him?
====
16900
What happened to Skorvild?
====
16902
By Shor's bones! This explains the giants, the attack, the whispers of the villagers.

Why did he do this terrible thing?
====
16903
Skorvild wanted power, but I'm the one who must be strong.

Burn his head as penance to the giant folk. To show them we're sorry. Perhaps then they will leave us in peace. I shall return to the pub.
====
16904
The Renrijra Maor. Some called us pirates, others privateers. It did not matter. We sailed under the papers of the Dominion, capturing enemy merchants for our profit and for the Dominion's pleasure.

No more talk. This is wasting precious time.
====
16906
Go slowly. I'll try to follow, but I can't see or fight.
====
16908
I hear your challenge, Mistress, and I heed your call. It was my honor to weave the song for you.
====
16909
I don't know! But damnit, friend. If singing ancient songs in praise of a Daedric lords is dangerous, I don't want to live safely.
====
16910
Yes, the song. The ancient song, the ancient tune. Your whispers in the night. They inspired me so. But I know you don't wish me to speak of it.
====
16911
Great! I can follow you if you so choose, you can also ask me to go away.

I can answer most questions related to the green city flavor creation templates.

Let's get started shall we?
====
16912
Sure can! I'm happy to be available to you as you create great scenes and green flavor!
====
16913
Sounds good! Will your NPC be walking a path or will it be standing still?
====
16914
Sorry can't help you with that right now. So sad.
====
16915
Great! 

The first thing to do is plot out the NPC's path around the city. While you are doing this, make sure to place waypoints at the places where you'd like the NPC to perform an action. On these waypoints, set the delay to 1000 and tag to 1.
====
16916
Next is to find behaviors you want. Look in Zones\_Workshop_20\Citification. There will be Simple Postures, which just switches the postures for a set time. The other is Compound Postures, which involve FX and other things.

Have you found it?
====
16917
Great! The next step is to find the folder of the behavior you want. Open the folder, find the Interactable Object inside the folder. Then create a spawer of that IO on the waypoint where you want the NPC to perform the behavior, and you're done!
====
16918
Grab Jeremy or Artie for any questions or requests. Simple requests can be turned around in as little as 15m, more complex ones may take longer depending on the request.
====
16919
For most of them, yes. You may need to adjust the spawner or the waypoint relative to the fixture or if the behavior involves FX, there may be some tweaking, but largely that's it.
====
16921
As before, the answer lies with the book, among other things.

<<1>> is waiting inside the hall. The entrance is just across the inner courtyard. He'll give you further instructions. Take these to him.
====
16923
I'm ready to spar anytime.
====
16924
Always with the questions! Nuril is here in town. Then there's Areki in Narsis. She's got a penchant for blood! Finally, little Lives-In-Dream is at the Quarantine Serk. She's special.

Tell them I sent you, and spend some time with them. That's all!
====
16925
Ha! I admit, it's hard staying behind when there're skulls to crack, but ….

It's the Prophet. He's drifting in and out of his memories and it's hard getting him to focus. I'm afraid to leave him alone.
====
16926
He needs a rest, a long one, but he won't hear of it. He says the crisis is too urgent, and he's so intent on helping you he doesn't  see the effort is killing him.

I like you, small one, but if he sacrifices himself in vain, I will make you sorry.
====
16927
Recognize? Half-remembered in a chill dream would be more accurate.

There are tens of thousands of souls trapped inside, imprisoned and catalogued for some secret purpose. Someone else wanders within, like them, yet unlike.
====
16928
I cannot see. He wears a cloak of mist, and his mind is guarded with ironclad falsehoods behind a bulwark of pride.

He may help you, or hinder you. Or both.
====
16929
I've heard of <<1>>. People here speak of the man's unatural paranoia. Just because he's paranoid doesn't mean that people aren't talking about him. 

I believe his house is on the north side of town.
====
16931
Why thank you, good sir. I'm dead, you know.
====
16932
The Emperors use it to see into the souls of others, and to protect their own. 

In your case, it would lead you, unerringly, to where your own soul is held.
====
16933
Gonna walk around in a circle, man.
====
16935
My advisors are my confidantes, my bodyguards — they fill multiple roles. We were en route to my wedding with the Green Lady. When the Wood Orcs attacked, they were slain or taken.

Two survived: Raen and Sariel.
====
16936
Then we have something in common. Listen: I've learned the Archivist is working with a special soul gem in the upper vaults. I assumed it was mine, but it might be yours. 

It's bound to be heavily guarded. Let's work together to get through.
====
16938
Like it? I don't like it at all! It's too damn hot!
====
16939
What kind of Nord are you? Enough of this. I need to find some shade.
====
16940
The Wood Orcs used a foul spell to trap me; I've never encountered it before.

That same energy prevents anything beyond this psijic contact. I can't escape without your help.
====
16941
A warrior. He's my military advisor and a bodyguard.

He fought hard during the ambush, but was overwhelmed. If you free him, he could help you battle the Orcs.
====
16942
The youngest of my advisors, Ambassador Sariel's visions give guidance when those twice her age see no clear path.

She could help you find out how to free me.
====
16943
The matrons said she's withering. Too weak to take root. But I won't let it end this way!

I can give my life energy to <<1>>. It will give her the strength she needs.
====
16944
The Mad God? I shouldn't be surprised. He's after my ruby. My prize. They all are! They covet it. They'll stop at nothing.

Please, I beg you. You must help. They're plotting against me as we speak. I can hear them!
====
16947
Yes! Yes, that would be best.

Here, take it!
====
16948
No! You sound like them! I don't trust you!
====
16949
I knew it! You're part of this! You're trying to trick me into giving up my ruby. It will never work! 

This ruby was a gift from Vivec, himself! It's mine by right! Mine!
====
16950
You're trying to trick me. You're in on the plot, aren't you? You won't get away with it. The ruby is mine!
====
16952
There are many! They scheme and wait. But the worst are the three. You must stop the three!

<<1>> hides at the inn. <<2>> pretends at being a smith, but I know better. And <<3>> … she watches from the market.
====
16953
The most precious of gems, the color of my life's blood … have you never seen one before? It sparkles and shines!    

But, I dare not show it. No! Not while so many desire it. Keep it safe. Keep it hidden,
====
16956
Perhaps you're right, For safekeeping. And for my own safety, yes? Yes, that would be best, I'm sure of it.

Here, take it! But, be on the watch for them. Their spies are everywhere!
====
16957
No! You sound like them! I don't trust you!
====
16959
By the Three! A sword, driven through my own pillow? My enemies grow bold! 

And what's this? A dead rat on my dinner table? They've poisoned my food! Almalexia be merciful, the conspirators are trying to kill me!
====
16960
Perhaps you're right. My life is worth more than a worthless bauble. It's just a crystal of garnet. Take it!  Give it to the Mad God, and be done with it! 

I need to pack up and leave this town, while I'm still breathing. Now, where are my emeralds?
====
16961
Be careful with the scaleskin. She too is crafty, like the Daedra.

No matter. Let's get going.
====
16962
Fool! To destroy the Circle of Iron, you'd need a forge capable of melting iron! Or you'd need to hurl it into the crashing flood of a high waterfall.

By the time you find either, my minions will kill you!
====
16963
I don't remember. I've been trapped here so long. They store our souls like … like food waiting for a time of famine.
====
16964
Of course! You know how it works. 

This will not be a fun journey … except for Aelif.
====
16965
Sometimes they take them up to the Temple, where they cast horrible spells. Then out come mindless warriors who can't die, forever bound to their soul gems.

I don't want to become like that. Oh, Mother Mara, save me!
====
16966
My wife! I'm talking about my wife. She was … is … the joy of my life. Such grace as you see but once in a hundred years.

Then death took her. I could not prevent it, but I cannot let go. She was caught between worlds … until now.
====
16967
What?! No! That forge won't be powerful enough. Mere Wood Orcs couldn't possibly create a fire great enough to melt iron!
====
16968
There are? I mean … the waterfalls in this area aren't powerful enough to destroy the Circle of Iron! They would have to be, well, very high waterfalls with lots of … water ….

Oh, no.
====
16970
Only here. It must be the proximity to the Hist reclaiming its dead. To have her back with me—it's wonderful!

Yes, of course, you should meet her. She's within. It just looks like a cave, but inside, she's recreated our home.
====
16972
That's a relief. There must be a power source nearby, another <<z:1>>, or something darker.

Look! There! On the pedestal!
====
16973
That paranoid bastard? I only know that he's dangerous. He thinks everyone wants that silly ruby of his.

Sure, who wouldn't want nice jewels? But I'm no thief. I'm just someone who works for a living.
====
16976
Who knows? I got enough criticism after my third husband died. Maybe he thinks I want to marry him, just for his ruby.

The person you should talk to is <<1>>. He really has it in for <<2>>.
====
16977
Who knows? I got enough criticism after my third husband died.

Maybe he thinks I want to marry him, just for his ruby.
====
16978
She doesn't seem to like Imperials. It happens with Nords: low birth, a savage environment, and dismal education make for narrow and bloodthirsty minds. 

But she's quite … vigorous, don't you think?
====
16981
Yes, I know, but whenever he opens his mouth, I want to hit him with an axe. 

Can you really trust him?
====
16982
I'm sure he's in the City Center stuck with inventory again. It's the large building in the middle of town.
====
16983
Then I won't wring his neck before you get back. I trust your judgment, small one.
====
16984
Then if he so much as breaks wind wrong, I'll twist his fat little head off his shoulders.

Don't worry, small one. Leave him to me.
====
16985
I speak through this object, not from it, mortal.

That troll-herder Mauloch must not invade this realm. The pathetic worms in the cave beyond must be destroyed. You must stop their foolish rituals.
====
16987
Laugh while you can, mortal. I cannot fully manifest on your plane now, but I'll see you again. Remember the name Ibezai, for I will kill you.
====
16988
Who's asking? That elf set fire to my house. Thinks I want some trinket of his.

Do I look like I have use for jewels?
====
16991
Nuril's never been right. Everyone's out to get him! Everyone wants something of his!

He ought to be chased out of town before he really does some damage.
====
16992
Nuril's never been right. Everyone's out to get him! Everyone wants something of his! He should be chased out of town before he does real damage.

<<1>> has plans of his own for Nuril, though.
====
16994
And we will finish this, once I completely manifest on your plane! Sleep fitfully, never knowing when Ibezai will strike!
====
16995
Good. <<1>> hates waiting.
====
16996
I'm sure he's in the City Center stuck with inventory again. It's the large building in the middle of town.
====
16997
This is not about what you want, but what I need. This stone drinks souls, and its thirst is strong.

Take the geode in your hand. Sacrifice her soul to clear your path.
====
16998
Bah, I suppose any soul will do, but do you not lust for vengence? She betrayed the Silvenar, of all people. Arithiel's traitorous kind bring doom to your alliance. Kill her, and set an example for those who would stand in your way.
====
16999
Use the <<1>> to absorb her soul and it will dispel the barrier. The Worm Cult is of no interest to me for the moment, but Mauloch cannot be allowed to invade Nirn.

We have history, Mauloch and I. It would amuse me to see his plan destroyed.
====
17000
These blasted thugs came in and ran them off.

If they smash the equipment or the eggs, we'll be ruined.
====
17001
That mer's lost his mind. Always claiming that I'm after some ruby of his.

As if I'd want such a paltry thing! I have plenty of my own.
====
17004
I have no idea. Honestly, the mer terrifies me.

He put one of my servants in the infirmary. Broke the man's arm and claimed I had sent him to get the ruby.
====
17005
I've no idea. Honestly, the mer terrifies me. He put one of my servants in the infirmary. Broke the man's arm and claimed I had sent him after the ruby.

But <<1>> has plans to do something about him.
====
17006
I'm sure he's in the City Center stuck with inventory again. It's the large building in the middle of town.
====
17007
Oh, no, I'll make it worth your while. Old Selos' has got a pile of real gold down there somewhere—he's sold a lot of these eggs. You'll be paid, right enough.

Now, let's go and save him.
====
17008
They seem to think this is a gold mine, and we're hiding untold wealth somewhere down inside. 

It's madness—I can't imagine where they got such an idea.
====
17009
Boethiah? Why does she want my soul?
====
17011
I'll answer truthfully, my new friend. Whatever you wish to ask.
====
17012
<<1>> is a fool! He's so paranoid about some ruby, he's crippled three people. He belongs in the stocks.

Someone should teach him a lesson. Someone like me.
====
17014
I wouldn't put it that way, but if he values his life, he'd turn himself in. The man isn't safe. He needs to be behind bars.

Have you talked to him?
====
17015
So he trusts you, eh? Tell you what. Since you can get close to <<1>>, you can help me. 

Kill him. Keep that ruby for yourself.
====
17017
Then at least get that stone away from him. Believe me, he won't just hand it over.

Terrify him into cooperation. Take these items and place them in his house. That'll make him desperate to be rid of the jewel, and our lives will be quieter.
====
17018
A sword for his bed, and a dead rat for his table. He'll think an assassin has come and poisoned his food. He'll be terrified!

He'll be so certain his life is on the line, he'll hand you the ruby and leave us in peace.
====
17019
Excellent. I look forward to hearing about it from the town crier.
====
17020
I only know of the song, I don't know how to perform it. My apologies. There are many songs sung at the retreat. To know them all would take three lifetimes.
====
17021
I think the Queen got to her. Engling pulled something from the lore vaults. Dusted it off, set it to a tune she heard in a dream. A nightmare, more like. Vaermina's hand at work in the world!
====
17022
I don't know if you've seen them yet, friend, but nightmares stalk the island. The sky, the smells, the sounds … they scream out the name of the Queen of Nightmares.
====
17023
The council has spoken. Sees-All-Colors never returned to the fold after your visit to Abagarlas. She has fled, she is guilty … she must be killed.
====
17024
I have an idea, but we must confer with Merric. He's returned to the Earth Forge, to finish work on the Prismatic Core. Aelif is ready to open a portal, take us straight to his side. Are you prepared?
====
17025
Yes, practice. Well, I remember the second line: "The story I have to tell."
====
17026
I am you, Silvenar. Your ego, your superior strength of will and mind. I am what makes you greater than the rest!

Reject my gift and you will fall. You are nothing without me!
====
17028
I think so. As you disrupt the binding stones, I'll sneak out of the compound.

If—no, when—you rescue the Silvenar, I'll meet you outside, near the road from Jathsogur.
====
17029
Don't worry! While you disrupt the binding stones, I'll get out of the compound.

If—no, when—you rescue the Silvenar, I'll meet you outside, near the road from Jathsogur.
====
17030
The true purpose of the Bosmer was revealed to me. With our unquenchable thirst and never-ending hunger, we become the devouring beast.

Without the Green Lady, the Silvenar will fall. She will return to the wilds, and the Bosmer shall follow.
====
17032
Oh! The Jarl! I didn't recognize you. I remember only the first line: "Gather 'round all who'd hear."
====
17033
<<1>> is captive at the entrance to the barrows. You have to save her!
====
17034
This obviously wasn't the Prince's idea. That Nord is a whiny little s'wit who's had everything handed to him on a silver platter. He'd never stoop to ask for help from one of the "lesser" races.

What is this really about?
====
17035
Shh! No one needs to know that.

Varon gave me my first solo contract. It's a special one. The target's around here somewhere, but I haven't pinpointed where just yet. So … I'm in disguise. Not my first choice of garb, but it works.
====
17036
For a friend, anything. One of the guards hates cats. Earlier, I saw a cat run into the building. The guard chased it for an hour.

Bring a cat with you. It might prove useful. I saw a bunch of them following the Argonians around. Try over there.
====
17037
Gelds is an idiot and the Prince is … well, he's a royal idiot. Bringing those two together might hurt more than help with any problems you have here.

But since you asked so nicely, I can help. Might even get me closer to my goal.
====
17038
I can be rather convincing when I need to be. Especially in this attire.

The jarl keeps some of his best wine locked away in the barracks. Snag a couple of bottles for me. Just be careful in there. The guards don't like visitors.
====
17039
Of course! Listen as I pick it out on the strings. One of my favorites, very tricky.
====
17040
Hah, ya old crow. How about the third line: "About Ysgramor, greatest of us all." See? I know the songs!
====
17041
My totem spirit will fight, but it is most useful in that it can heal your wounds. Just stay close to it and the energy it manifests will help you recover in battle.

I wish I could do more to honor Raen's sacrifice.
====
17042
It will fight alongside you and lend you some of its strength. Do not expect miracles; my strength is small and the totem spirit's energy parallels mine.

I wish I could do more, in Sariel's memory.
====
17043
Well, since you asked so nicely! One of the guards hates cats. Really detests the creatures. I saw the guard chase a cat that ran into the barracks for more than an hour.

So bring a cat along. I saw a lot of them hovering around the Argonians.
====
17044
Oh! Well why didn't you say so? Here, teach me the melody on these harps. I never forget a tune once I've heard it. Rusty-trap-Maraamur, they call me!
====
17046
After I teleport out, I'll leave the portal open as long as I can. We'll meet again outside, beyond the reach of the Drublog.

Don't wait too long; the portal won't stay up forever. And I wouldn't be surprised if more Drublog show up down here soon.
====
17047
Why fight through angry Drublog warriors and treacherous Houndsmen? You freed me and killed their leaders. They won't thank you for that.

I must go now. I can't risk being trapped again. Use the portal or not; it's up to you.
====
17049
If I'm going to perform this thing, I'll need to sober up a bit. Now get going, mead demon!
====
17050
What do you mean why? It's a magic spell! We need the lute that cast the spell. Shor's bones. And I thought I was the drunk one! I'll meet you on the southern tip of the island once you have the lute.
====
17051
Yes. We called in several favors to do it, but we've cracked her code.

In service to her dark master, <<1>> was after something hidden in a Dwarven ruin. A place known as <<2>>.
====
17052
There are travelers everywhere, carrying the plague. Once the symptoms reveal themselves, it's too late. How could we be sure? When death comes knocking, you don't invite him in for tea.
====
17053
We're not sure, but it seems to have something to do with that Mortuum Vivicus her notes mentioned. <<1>> is far from here, but I've prepared a portal that will carry us across Tamriel. 

What do you say, comrade? Venture with me into the unknown?
====
17054
I haven't much choice, have I? You're here now, so I can only pray you're not infected.

And even if I wanted to force you out, I doubt I'd have much luck. You're clearly a formidable opponent.
====
17055
The quarantine will not hold. It's only a matter of time before the city's water supply is tainted, and Narsis is ravaged by the Llodos plague. My people are not infected, and I've vowed to keep them safe.
====
17056
Away from the roads, away from the cities, away from the unclean throngs of infected. We've chosen to leave the outside world to the fate it deserves. Here, we will be safe.
====
17057
The visions, my friend. The Ayleids fled from the forces of Molag Bal and hid away the remains of a powerful relic. Merric has taken the crystal and the tome to an ancient forge. There he's begun the work of crafting the weapon anew.
====
17058
In time, comrade. First you and I must travel afield, to the ruined city Abagarlas. It was there the Ayleids went, to stop the Mortuum Vivicus. Together we will understand the threat to the present in the events of the past.
====
17059
This one apologizes, comrade. She has been urging action for some time. Finally, to be able to … ahem. We have been tasked with investigating Jofnir's death, yes? We should begin.
====
17060
Jofnir kept a room nearby. Aelif gave instructions no one was to be allowed inside until we arrived. I shall keep watch here. Enter Jofnir's quarters, and search for … something. Anything, to suggest a road to travel.
====
17061
The thane is impatient. I almost have it. At first, it stumped me. Why would the cult come to this backwater? What could the cult find in Nimalten and nowhere else?
====
17062
An old book in the Thane's library may answer that. 

I must be careful, however. Betar-Nes was not the only traitor in the court. No, I can't prove that, yet, but I'll continue to tread softly. I recommend you do the same.
====
17063
I think so. It happened so fast.

Wait. Why hasn't the smell gone away?
====
17065
Listen, you were in Stonefalls, right? The Brothers of Strife. They initially fought the Covenant too. The Worm Cult were hired under similar, desperate circumstances.

I pray I'm wrong.
====
17066
Still strong as a horker! Too stubborn for the Queen of Nightmares to get her claws in.
====
17067
When I think of their filthy claws on my tomes. Yech! She's the jealous type, Vaermina is. Doesn't like anyone knowing too much about her. Wants to keep her little secrets. Ysgramor take her!
====
17068
Sure enough there's plenty of stories about her. Queen of nightmares, dreams, sign of ill omens. Her followers are called the Supernal Dreamers, and they spend their days trying to bring nightmares to life.
====
17069
Name's Bragur. I tend the books and artifacts here. You're tending to them yourself! Ask your help? There's a pint of mead in it for you.
====
17071
Get the rest of my books back! Her nightmares crawled all over the shelves, pulled out anything that referenced herself or her Dreamers. Now they're out there in the cold, getting ratty.
====
17072
My sister and I normally deal with Dwemer relics and ruins. We're old hands at running dig sites, though.

The Worms have destroyed artifacts and ruined everything here. And the Draugr are everywhere now.
====
17073
We know precious little about their plans, other than we have to stop them. But I'll tell you what I know.
====
17074
Now you're talking. A song cast this spell. Another song could undo it. My best bet: one of the old songs of the Companions. Say, the Song of Sinmur.
====
17076
Aye. You'll have to learn the lyrics and tune from other bards on the island. Don't worry, you won't have to perform. Meet me at the manorhouse when you're ready.
====
17077
We're asleep. What you see in front of you is my dream-self. As for why I'm unaffected … I don't know. I'm skeptical by nature. Perhaps what the Queen is selling just isn't enough to make me bite.
====
17078
I'm eager to learn what he uncovers. In the meantime, would you investigate Betar-Nes's home? It's just south of the thane's hall. I trust you'll miss nothing.
====
17079
In the library, with a pair of smashed skeletons. The Worm Cult, I'm sure of it. But how did they get past my guards?
====
17080
To help you clear <<1>>, you'll need the battle prowess of a Nord warrior. Say the word and my best is yours!
====
17081
I'll answer what I can. Be brief, though. There's still much to do.
====
17084
A healer is a wise choice. You'll have the support of one of our finest healers.
====
17085
Tribal clans from far to the west, up against the border with High Rock. Area's called the Reach, so Reachmen. They're nasty, been giving the Jarls trouble for generations. I've no idea what they're doing so far from their clan holdings.
====
17086
Boneshaper. Worst kind of shaman, one step up from necromancer. They use corpses in their foul ceremonies.
====
17087
No. I'm proud to ride with the Companions, Ysgramor's heirs! Fallowstone Hall is our lair, just north of town. Always happy to wield our blades in service of the Pact.
====
17088
Areki's next, and <<1>> is quite a way from here.

I'd like to make myself more useful. I can teleport you there, if you like.
====
17089
Good. Look for me again after you've finished with <<1>>.

I'll be nearby.
====
17090
Of course. Once you're ready, find me again in the Mages Guild.

Until then.
====
17091
Understood. Should you change your mind, you can find me again in the Mages Guild.

Until then.
====
17092
Need? You do not understand the meaning of the word.

You seek to enter the sacred halls of the honored dead. Why do you need to do so?
====
17093
None whatsoever. And I wish the burrowers had never broken through. This is nothing but trouble.

Oh, I admit, it looks kind of pretty in there. But no miner's going to want to work in a pit that's infested by rolling buzzsaws.
====
17094
The other mages and I have been trying to force our way inside. We've been preparing the effigies for a spell of our own. Hssk. Their shamans are powerful. Now, with your arrival, we can strike.
====
17095
The Maormer grabbed <<1>> and <<2>> on the aft deck. I'm not sure, but I think they've also got the carpenter, and at least one of the strikers.

<<3>> and <<4>> are somewhere too, but I haven't seen them.
====
17097
Kwama eggs are treasure enough for me, thank you. That's what I know, and that's what we'll stick with.
====
17098
Just doing what comes naturally. And now their warriors are defending the hive.
====
17099
Words aren't easy to catch. We Bosmer don't force sounds into symbols. So, we'll make them write themselves.

Enter the chamber in the great tree, and slather the blood on the skin hangings within.
====
17100
The blood will pull the story from the animal skins and into Old Tusk's flesh!

Then we'll seal them to the flesh with fire!
====
17101
A blasphemy? In fabled Sovngarde? Explain this grave claim.
====
17102
The halls of Sovngarde honor Nurnhilde, who is long gone from your world. Why does the living care for the fate of a long-departed spirit?
====
17103
Let me reach out and … yes. Nurnhilde confirms your claim. Your words ring true.

Step into the light, onto the bridge. Sovngarde awaits.
====
17104
Prince Fildgor is an honored guest within Sovngarde, as are all of his royal line. Your attacks against his character are unwelcome. As are you.

Begone, mortal!
====
17105
Honeyed words from someone seeking a favor, but not false. Who will speak on your behalf to give truth to your claims?
====
17107
Maybe it's just me. We haven't had time for luxuries like bathing.
====
17110
Look for the mine foreman, Gandis. He should know where the Reachmen are hiding, and if any workers survive. But first you must open the way into the mine.
====
17111
Roasted meat? Smells like a Wood Elf delicacy. Is it lunch?

Strange markings branded into it. Wait. Are these … did he write their story on a block of meat?
====
17113
Hmm. You don't look like a Maormer spy. I'll need to trust my instincts about you.

The captain was taken by <<1>> for interrogation. I'm sure you know what that means.
====
17114
Our ship ran aground not far from that old wreck. The manifest's disguised as a regular book, but it won't take long for them to discover its true meaning.

Once I'm armed, I'll meet you aboard ship. Go with purpose.
====
17115
Outside town, dark shamans imbue bodies with corrupt magicka. Take this talisman. Use it to remove the corruption and return the bodies to rest. Then we will turn the Reach's evil against them.
====
17116
I've been arrested for the murder of so-called innocents. We both know better, don't we? 

Soon they'll realize their folly. Tell the Prince of Madness I hope he likes the hearts of his own kind!
====
17117
<<1>>? The Mad God?

Who are you? Some Daedra worshipper? Get away from me! Has my amulet failed for the first time? How could it not see this coming?
====
17120
On the contrary, I hunt Daedra. They surround us, disguised as everyday people. My amulet exposes them. It's a gift from the Almsivi.

To truly prove your innocence, take it and see for yourself. If you see Daedra, kill them!
====
17121
When you get near one, the amulet surrounds them with an aura. Once you've found a Daedra, focus the amulet on it. You'll reveal their true form.

Bring me their hearts as proof!
====
17122
The waters run deep and swift within <<1>>. Even a champion may get swept away if alone.

I can offer a firemage to accompany you on your quest.
====
17123
You are wise. The firemage I have chosen will not fail you.
====
17124
If you wish, I can offer a healer to accompany you.
====
17125
You will be honored with the presence of one of our finest healers. Do not let us down!
====
17126
Important decisions must not be made hastily.
====
17127
Do not take too long, Time is not on our side.
====
17128
I was attacked by a zombie! It jumped right out of the damn lake.

Get out of here! I'm sure it's still around.
====
17129
Kyne's wings. No, I'm groaning like a stuck pig because it attracts fish.

It scratched me getting at the fish rack. I'm going to become one of those things! I'm getting hungry for brains. I can feel my hair and teeth falling out.
====
17130
Oh, you're an expert? Some kind of necromancer, eh?

Just go. The more you talk, the more I want to bite your head.
====
17131
I have no more time to spare for you. If you believe your cause is just, prove your worth and eliminate the Orcs that invade Skuldafn. They have defiled this sacred place.

Drive them out, and I will speak with you again.
====
17132
Bring the Captain to the cave for interrogation. If she is unwilling to speak, I will tear the knowledge from her mind.

-Sameht
====
17133
For the murder of several citizens. We've been after her for quite some time now.
====
17134
Hardly. Tell that to <<1>>. <<2>> murdered her brother.

I've known their family since the day I was born. Their mother is like a sister to me. He was no Daedra.
====
17135
She cuts out her victim's hearts and keeps them as trophies. We found a number of them on her.

<<1>> claims to be a Daedra hunter, but she's little more than a murderer.
====
17136
I didn't see him, but he must have been big. Huge!

Probably an Orc.
====
17137
As I thought. They've found their gold in a new employer. If you hadn't intercepted this, we would have been in a bloodbath.

Come. This death will help us twofold. If you are willing to help as well, that is.
====
17139
That mad wretch <<1>> murdered him in cold blood! She cut out his heart as she did all the others!

She claims they're all Daedra, but these people are my friends and family.
====
17140
The Three only know. If she had her way, she'd take out the whole town!
====
17141
No one will ever know for sure.

You only have one encounter left: <<1>> at the <<2>>. As before, let me know when you're ready, and I'll send you there.
====
17142
Good. Once you've finished, I'll appear again. Look for me nearby.
====
17143
As you will. <<1>> is north of here. It's a quick journey on foot.

Once you're finished with <<2>>, look for me again. Until then, good luck.
====
17144
Not this time, but the <<1>> isn't far from here. Just head north, and you'll find it.
====
17145
The Drublog overran the marketplace, but a few townsfolk took refuge in the Mages Guild and the Trade Hall. Concentrate your search in those buildings.

Clear the way and send them to us at the barracks. We'll regroup there.
====
17146
The Mad God himself? How exciting!

This must be a sign. I simply must give you an offering for him.
====
17148
But first, you must start the day out right! I must do my daily routine to honor Sheogorath … and you must do it with me!
====
17149
First, I need you to find me an appropriate offering. Some mushrooms called <<mz:1>> should do nicely.

There are exceptionally good ones near the rocks surrounding the camp west of here. We only need a few.
====
17150
I think it's worth a try. The Queen's counting on us, and with the captain dead or missing, her duty falls to me!

I won't abandon Velyn Harbor without a fight, and I don't think its people will, either.
====
17151
The Queen sent us to escort the Green Lady to the city of Silvenar, but the Redguard and Drublog clan got here first.

The captain knows more than I do, though. I hope she's still alive.
====
17152
Damned if I know. We heard the screams and saw flames in the residential district. Then I saw the Drublog Wood Orcs and heard the clang of their steel.

The lieutenant almost ran across the bridge before I could stop him.
====
17153
He'd have run right into the Drublogs' hands to save the captain, but I saw we had no chance.

I don't know how the invaders entered town without an alarm, but I won't let the lieutenant die for it.
====
17154
Not my call. But if it keeps the lieutenant from launching a two-prong assault with only one prong, I'll do my best to get them ready.

Maybe we'll get lucky.
====
17155
Excellent! Just a quick ritual, and we'll be set. Watch and follow!
====
17157
Ah, my friend. You misunderstand! You will be the courier.

My children stole the body as soon as you left. It lies upstairs. Let's see if his uniform fits you.
====
17159
A simple switch, friend. The Gold Coast waits for orders, and we will give them.

Deliver this altered letter to their captain. Let one enemy kill the other.
====
17160
Nearby, a pack of werewolves stalks and waits. No doubt they would tear us apart if not for the mercenaries in their way.

As the Gold Coast and the werewolves fight, it would be best if few survivors live to tell the tale.
====
17161
New courier? Good to see some fresh blood in the ranks. Now, let's see that letter.

Hm. Not what I was expecting. Curious ….
====
17163
You're relieved, soldier. Unless you want to go werewolf hunting.

Well, I'm not paid to question orders. Time to rouse these louts out of their cups.
====
17164
Ah, but now they must consider a battle on two fronts. It will give them pause when the second courier arrives. We must close the net, and quickly.
====
17166
<<1>>? I know she wasn't happy, but I didn't think ….

The brew! Is it safe?
====
17167
The blood of a vampire gives strength and vitality, even to those on death's door. Whatever runs through their veins serves to enhance their life force.

The tiniest amount should suffice to get the King through the ritual.
====
17168
The hot springs to the north. Rumors suggest the place is haunted by the undead. Wittestadr, they call it.

Let's hope the rumors are true. Of course, you'll also need to get one of them to give you its blood.
====
17169
The Argonians joked about one of their own during the feast. They called him the Dreamwalker. He watches over the dreams of the people of Darkwater Crossing.

Yes, the same place where the trolls now run rampant.
====
17170
The spirits assure me that this Dreamwalker still lives. He is essential to saving King Jorunn.

Where he hides, that I don't know. Search Darkwater Crossing for some clue as to where the Argonians have gone.
====
17171
I am connected to the spirits of this world. Specifically, I have a bond with the spirit of the wolf. This bond has existed my entire life, even when I was a small child.

When the spirits called to me, I left my home to seek them out.
====
17172
I was young and I missed my family. My responsibility to my bloodline finally called me back to Windhelm.

I left the people I grew to love, in the middle of the night, and never looked back. Now we must go to them to save our King.
====
17173
I found the Ternion monks. A cult, some would call them. But they heard the spirits, just as I did.

They took me in. Trained me to listen to the call of the wild. To hone my skills. To be one with nature.
====
17174
The greatest gift for the Mad God lies just below my feet.

I'll dig it out, but be on watch. The spirits may not be pleased.
====
17176
It's something I've been after for quite some time!

Be ready, though. The spirits want to keep it for themselves. Watch my back while I dig it up.
====
17177
And I now have the perfect gift for Sheogorath!

Here. Take it and give it to him.
====
17178
Hmm, you don't look so good. Are you all right?
====
17179
Do you not know cheese when you see it? And people call me crazy? Perhaps they haven't met you yet!

It's the Mad God's favorite, and it's very well-aged! It's certainly tempting, but don't snack on it.
====
17180
You passed out after retching all over the sleeping forest spirits. Don't worry, your sloppy secret is safe with me!
====
17181
Bodies? Where? That sounds terrifying. And keep your voice down, lest you wake these happy spirits.
====
17182
Now to meet the Mad God at one of his shrines. The location itself is a bit of a journey. It's along the mountain ranges to the northeast.

If you're ready, I can send you there.
====
17183
We'll leave at once. I'll be waiting nearby this time.
====
17184
As you wish. Sheogorath's shrine is a bit of a journey from here.

As you leave the village, head east. You'll find the shrine — or house, rather — in the natural mountain border between Alcaire and Menevia.
====
17186
Interesting, indeed! That's a dull answer, but I can only expect so much.

And now for the moment of choice! Who will it be? I'm so very interested to know who you'll deem most worthy.
====
17190
Ah, sweet misguided <<1>>. I commend your choice. She'll be plenty of fun.

Here's your book. Now let's congratulate our winner, shall we? This should prove to be very exciting!
====
17191
The one closest to my heart! You've chosen well, I must say. The two of us shall get along swimmingly!

Here's your book. Now let's congratulate the dear girl, shall we?
====
17192
An excellent choice! Playing with pets is the best part, and <<1>> offers plenty of opportunity!

Here's your book! Congratulations are in order now, wouldn't you say? Let's bring in our winner!
====
17193
Excellent. I'm sending you back to Mournhold. When you arrive, give Valaste the book as soon as possible. I'll be along to join her shortly. 

You've done well. My faith in you is justified.
====
17195
<This young Breton woman is dressed as a Worm Cultist. She has no obvious injuries, but her face is twisted in a grimace of horror.

<She clutches a letter in her right hand.>
====
17196
"Nordahl swaggered in to Riften like he owned it. Flashed that hunk of metal around like it made him Mannimarco himself.

I wanted to punch him then, but Scent-of-Graves held me back. He's only become more unbearable since."
====
17197
Are you insane? Those are Ra Gada coming off the ships, and Wood Orcs coming down out of the forests. The Fists of Thalmor are all but gone and we're nothing but unarmed civilians!

We can't do anything! We're helpless.
====
17198
You're right … of course, you're right. If we flee, even to Greenshades, we'll be ruined. Velyn Harbor's my home.

Give me a weapon; I'll stay and fight.
====
17199
A young Lieutenant and a cranky Sergeant? Talk to me when the Captain reappears. Without her and her men, we'll be slaughtered.
====
17201
He comes from the north, set to arrive at a small camp just outside these gates.

We must get the letter before anyone from the Gold Coast does.
====
17202
Search the campsite. If the courier is not yet there, lie in wait for him.

I put my faith in you. Please do not disappoint me.
====
17203
Weapons? That's all? The Fists abandoned us and the invaders are setting our homes on fire right now! A few weapons won't make a difference.

We're all going to die!
====
17205
You're right … of course, you're right. If we flee, even to Greenshade, we'll be ruined. Velyn Harbor's my home.

Give me a weapon; I'll stay and fight.
====
17206
What more is there to do? Oh, I wish I was in Greenshade, now … or Grahtwood, or just about anywhere else!

Please, with death so close at hand, you can at least leave me alone with my misery!
====
17207
Let's see. Saved the High King from poison, fought a horde of Orcs to a standstill. Stood with the Pact at a high moot and ensured the alliance didn't shatter. Nah, haven't heard of you at all.
====
17208
They are mystics. The art of Mysticism allows a Mage to manipulate the flow of magicka. These dark shaman, they pull the corpses from the ground. They drain the remaining magicka from the body.
====
17209
Fight? I did my time as a soldier, but, weapons or no, panicked civilians can't go up against Ra Gada pirates and Wood Orc raiders. We haven't a chance.

There's no profit in it.
====
17211
Paltry, but I'll take it. And you've got a point. I won't get my merchandise back by whinging about it.

Give me a weapon; I'll show those barbarians what happens to thieves!
====
17212
I can't help them, and I can't help myself. I'm a merchant; all I can think about is profit, or I lose my livelihood.

Unless you can show me how to recover at least some of my losses, I'm out.
====
17213
<The Worm Cult leathers worn by the Argonian have been sliced open by edged weapons. By the look of the edges, the blades were nicked and dull.

<There is a small leather-bound book tucked inside his shirt.>
====
17214
A weapon? I don't know how to use one! What about the Fists of Thalmor, our protection?

Where's the captain and her soldiers? Why aren't they here to protect us?
====
17216
All … all right. I'll try my best. It's not like I can just run away. Velyn Harbor's my home.

If the captain can die for me, I can die for my friends, family, and home. Give me the weapon.
====
17217
I've never used a weapon before! What can I do?

What about the soldiers? Where are they? Why won't they fight for us? It's their job!
====
17218
"Nordahl stirs mud with every step he takes. How can such a man have risen to leadership?

"It is true he has the shard, but all we have is his word that he gained it through prowess. In speech and deed, he has been rash."
====
17220
You're right. The Fists tried. Maybe they took enough of the Ra Gada out to give us a chance. And I won't let some Wood Orc take my home from me!

Give me that weapon. I'll use it on someone before the day's out!
====
17221
<This Cultist is from Imperial Cyrodiil. Her injuries suggest she died from falling - or jumping - from a great height. The expression on her face shows mortal terror.

<There are several books in her pack, and a sheaf of hand-written notes.>
====
17222
"Nordahl's progress remains unacceptably slow. Never have I tutored such a talentless mage. It's as if he's never even summoned a familiar, never mind raising the dead.

"He insists we continue, and vows my death if I speak of our lessons."
====
17223
Mysticism responds strongly to sympathetic acts. Their spell here wards the cave. Symbolically, it's the same energy hulled from the dead. We will set one against the other. Hss.
====
17224
That's right. To these Boneshapers, the body is just the rind of a fruit. They squeeze it with rituals. Drain the last of the river water from the dead.
====
17225
No, but I don't want a good officer dying for one that might already be dead.

<<1>> is young, but he's one of the best lieutenants we have. The captain? Let's just say we can always get more like her.
====
17227
No, but I don't want a good officer dying for a … well, one that's probably already dead. <<1>> is young, but he's one of the best lieutenants we have.

The captain? Well, let's just say we can always find more like her.
====
17228
Sharp, aren't you? When the assignment came down for us to be an honor guard for the Green Lady, <<1>> pulled as many strings as she could to get command.

Recognition is everything to her. Fighting isn't.
====
17229
<<1>>'s atronach is starting to thaw. It's waking up!

<<2>> said this might happen. Something about regular bindings? And now she's gone, no one knows how to bind it!
====
17231
This land had been mined, burned over, flooded, and abandoned. It called out for rebirth and nurture.

We three sisters heard the call and came. We tended and restored it.
====
17232
Not so loud! Laughs-at-Danger is an honest Argonian merchant.

Daril is very powerful, very dangerous, and very expensive.
====
17233
Quiet! Fine. Go. Don't look for Laughs-at-Danger again!
====
17234
Good. Look for me again once you've finished with <<1>>. I'll be nearby.
====
17235
A ruin to you, but a cradle of life to the plants and creatures that have come to live here. 

Your kind consumes the land but never restores it. Fortunately, once you've got what you want, you leave. Then our work can begin.
====
17236
<The shredded corpse of Nordahl. His injuries don't appear to be from sabre cat claws. If anything, they seem to have been made by human fingernails.>
====
17237
She does? I'm surprised. The sergeant's one of the hardest fighters I know.

We can't let up. The captain either died fighting, or she needs our help. Either way, we have to push on.
====
17238
And you should give it, if only to make amends!

But I know you mortals. So, listen: the lamias have brought with them treasures—cold, hard treasures. We have no use for them. Take them away.
====
17239
Until I know for certain, it's my duty to attempt a rescue. <<1>> and her men were on the docks when the Ra Gada landed.

She might've gotten safely into the lighthouse, but I don't know.
====
17240
The Drublog hold the landward gate out of Velyn Harbor. I need you to clear the way for the runner.

When the road's clear, blow this signal horn, and one of our sprinters will take word to Deepwoods.
====
17241
We need to alert the rest of the Broken Coast. I want to send a runner to Deepwoods, just in case we can't take back the harbor.

I'll keep pushing forward, on the slim chance the captain's alive. But I've an idea that needs your help.
====
17243
What are you trying to say?

At any rate, someone's got to go to the upper floor and check on the rotmeth. I'd go, but my head's pounding like crazy.
====
17244
This is pure savagery. What could they have been after?
====
17246
Then it could be anywhere! This is an insult. To me, my family! We've brewed rotmeth for centuries!
====
17247
It's a rocky hill on the other side of the mammoths' corral. We sometimes take them there. The grass gives them a peppery flavor.

I'd go with you, but I'm nothing in a fight. I'll stay here. Out of your way.
====
17248
What? Can't a guy have a little peace and quiet for a while? Brigands, overbearing brothers, too much honey … I need more sleep.

I was having the most wonderful dream about a bear ….
====
17249
Oh, all right. I'll get back to work. 

I just need to rest my eyes for a few more moments.
====
17251
This time of year, the barriers between worlds are particularly thin. Lucky for those of us in the brewing business.

If you enter the cave, you should find the creature we need. Enter and slay it. If you don't mind.
====
17252
Not at all. It's supposed to stand still and keep things cool. But now it's creaking around, taking a swing at anything warmer than an icicle.

I can hunt well enough, but atronachs aren't my usual game.
====
17253
I knew I could count on you!

If you don't come back, well … I don't know what I'll do, but I'll certainly do something!
====
17254
Why should I … I led a Worm Cult cell here. We planned to loot the ruins. Dragon Priests wore powerful artifacts. Masks. And I wanted one.

Eyes of the King! You used a summoning spell on me!
====
17255
We died … died to the Draugr. Maggots take your tongue! The unbound dead bested us. We never even saw a Dragon Priest.
====
17256
Ah, that's why you're here! Want it for yourself, do you? 

Too bad. The Draugr took it from our corpses. And the temple is sealed once again.
====
17257
My spirit is bound to your geode, yes. You can drag me from Aetherius whenever you wish. So do as you will. 

I'll laugh when you die.
====
17258
You presume you can defeat the massed dead. And an ancient puzzle will just unlock for you? Amazing. 

Scum, the gates of Forelhost are sealed. The cult might have succeeded, had the Draugr not murdered us. You are doomed.
====
17259
It's a common puzzle in Nord crypts. There are three runestones. Totem animals on each face. Arrange them in the proper combination and the door is unsealed.
====
17260
As I said, we were looking for clues when we were slain. Many of these tombs have hints or keyphrases in their ornamental runes.
====
17261
<The crude figures carved in the rock wall are Nord runes, not the dragon-speech elsewhere around the temple. The dialect is archaic, but you distinctly make out the words "center" and "snake.">
====
17262
<The crude figures carved in the rock wall are Nord runes, not the dragon-speech elsewhere around the temple. The dialect is archaic, but you distinctly make out the words "use three" and "different.">
====
17263
I will be when we can get back in the meadery. 

It's important to Haraldar that we get this place back in business as soon as we can. I don't want to let him down.
====
17264
I apprenticed to a brewer when I was young. How different can it be from brewing ale?

The Voljar recipe books are extensive. I can just follow them. I do plan to add my own flair to the process, however.
====
17265
No. Inga and I live near Solitude. She came to visit, to help her parents prepare orders for the Konunleikar.

She wrote to me and said there was trouble. By the time I got here, it was too late.
====
17266
Ragnthar. A Dwarven ruin. Aelif knows of it. She must ask you to travel to Lost Knife.

It is a small mining base just east of Fort Amol. Meet by the house. We'll travel the rest of the way together.
====
17268
One may never be too prepared. Ragnthar is an unexpected intrigue.

Aelif suggests you speak with members of the Guild here in Windhelm before leaving. They may have more to add about our mutual friend, Sees-All-Colors.
====
17270
Jofnir kept a room next door. Were Aelif to enter, others would give pause. You? Hero to the guild? No pause.

Cross the bridge between the buildings. Enter, and search for … something. Anything, to suggest a road to travel.
====
17271
My clan has always been at one with the forest. We worship Kyne in her most primal form, taking only what we need and preaching to those that would work in the deep woods.
====
17272
It will help me find my way through her dreams. I enter the Dreamstride and cure people from within.

I've always had this gift. I try to use it for good, but … things don't always work out the way you hope. I try not to think about those times.
====
17273
We followed lights. Shore lights, we thought, marking a safe route through a horrible black fog. It blotted out the very stars above! All we could see were the lights.

Turns out the Maormer lit them, drawing us closer in till we ran aground.
====
17274
Terrifying. If we hadn't already been on alert, I don't know what would have happened.
====
17275
He was. The energy that swirled around him. The host of Worm Cultists, the moans of the dead. I hope never to see its like again.
====
17276
Sinmur knocked down the wall before we could drive him away. Some of the Mages focused their fire on his head, and that seemed to … annoy him. I can't believe he didn't go down.
====
17277
Sheogorath! He's made this process insufferable. I translated the last book you retrieved, but it doesn't make any sense.

I can't find anything that might lead us to the next trial. I must be missing something.
====
17278
By all means. "Circus of Cheerful Slaughter" is just there on the desk. 

But be careful. The treachery of the Mad God knows no bounds.
====
17279
Our acting master general? Only that I expected more from her.

The province generals should have come up with a better fallback plan.
====
17281
Redguards hate necromancers. They dishonor the dead. 

Molag Bal is the Lord of the Dead, right? You'd think they would be on board with her cause.
====
17282
The province generals are not happy. Normally we have contracts rolling through every week. We're not used to being on a crusade, paid or not.

We're all just hoping Jofnir resurfaces alive. Besides, Colors has changed, and not for the better.
====
17283
Not much. Only what I've heard. I don't see what the problem is.

I know that Raki and the province generals aren't fans. Especially Raki.
====
17284
Well, Argonians are always interesting. I'll give her that. 

Personally, I think it's a good thing we're targeting these Daedric Anchors. Who knows what would happen if we didn't keep them in check?
====
17286
Kyne knows, I've always thought well of her. Since she put on her heavy armor, though, you can't have a real converation with her. 

And all of the guild is on one contract? A mission against Molag Bal? Madness.
====
17287
I can't say. The terms for this contract must be incredible, because the coin keeps flowing in.

Of course, a year ago, if you'd said the whole guild would be working on one contract ….
====
17289
What do I know? I'm only a hall steward.

But if you ask me, we should have had someone with more experience replace the likes of Jofnir Iceblade.
====
17291
Really? Hand them over then! Let's get this party started!
====
17292
The bones of Sinmur the Terrible are entombed here forever. The heroes Fireheart and Darkhammer sacrificed all to end Sinmur's reign of savagery. The Companions will forever remember their names.
====
17293
My wife was ill. This Dreamwalker. He promised he could cure her. By entering her dreams. She swore off practical medicines. Said there were other ways.

They were lies! I held her hand as her life slipped away. He killed her.
====
17296
No, I'm … I'm just very tired. Thanks to Shalidor, we were able to decipher the deeper ritual hidden within the tomes as a set. 

He's ready and waiting. Together, you'll perform the ritual that will … hah. Perform. Like a dancing midget!
====
17297
Then I die. And the Dreamwalker's reagents are lost for all time.

Do it! Take my life! My wife … she waits for me ….
====
17298
I came here to make them suffer. All of them. To make them feel the pain as I did.

I put blood around the village. Lured the trolls here. I watched them destroy the place. And now, it seems, I hold the life of another in my hands.
====
17299
Just focus on the task at hand. I've prepared the ritual space, as you can see. Here are the books. Take them, and place them on the pillars of light around the Hall. 

They'll focus the power of the books for the Archmage.
====
17300
Most of the civilians that crossed the bridge stuck together, but a few ran off. Up to the burning residential district.

If we don't intervene, the Wood Orcs will slaughter them.
====
17301
Hiding. Just hiding. 

I can't do it anymore. We slave and slave making the chains and soul gems and I just can't do it anymore.
====
17302
She's entranced by the Forge Master. She's cutting black soul gems by the hundreds, never allowed to rest.

There's a weak section of stone on the cliffs ahead. Maybe you can get in if you knock it down.
====
17303
You can't help me. They have my soul gem, they'll find me wherever I go.

Your friend's deep inside the Forge, but they haven't taken her soul yet. She's still flesh. Her, you can save.
====
17304
I told her to round up any stragglers who might be willing to fight and meet us in the residential district. She'll catch up with us.

If I don't get a chance, thanks for what you've done so far. You've made a huge difference.
====
17305
Remember who they are: ordinary people. A few days ago, they were merchants, craftsmen … simple townsfolk.

They lost everything but their lives in the invasion. We gave them swords and told them we'd lead them. They're our responsibility.
====
17306
Work your way up into the residential district and rescue them from their burnt-out homes.

I'll turn one of the houses into a safe haven. Rendez-vous there when you can.
====
17307
The Mad God is a deranged skeever, that's why it's proving so difficult. There's not so much actual text … the last two have had clues we could use to unravel his nonsense. This one is nothing but nonsense!
====
17308
Okay. Speak to <<1>> once you arrive.
====
17309
Understood. Remember, when you finally arrive, speak to <<1>>.
====
17310
No time to talk about that now. I know exactly who you met. But please, I must try to save this one's life first.

The present now. Then we can discuss the past.
====
17311
It's Valaste. She's been working night and day to understand these books. Sheogorath has a warped and twisted mind, and I worry that this work is taking a toll on her.
====
17312
What do I know? I'm only a hall steward.

But if you ask me, we should have had someone with more experience replace the likes of Jofnir Iceblade.
====
17313
Honestly, Adept, no. Valaste has a singular mind. As long as those books are cursed such that I can't read them, she's our best and only chance. She's almost as smart as I am!

Just don't tell her I said that.
====
17314
Maybe next time. When you finally arrive, speak to <<1>>.
====
17315
Raki likes the mercenary freedom of the Fighters Guild. Being told to focus on the undead has her chafing.

With all the talk about Molag Bal and his Daedric anchors, you'd think they'd be on board with our guildmaster's cause.
====
17316
Who says I don't care? Look, we have refugees from all over the Rift here. We've got wounded from the attack, and soldiers staging into the rest of the Smokefrosts. I don't have time to run down every crazy claim.
====
17317
Yeah sure. Whatever, hero. Don't you have somewhere to be?
====
17318
Of course! This is what we've worked for, all this time. Putting up with the mocking and insults, Sheogorath's poor attempts at humor. We'll recover the isle, and the Guild will have a safe haven from the war!
====
17319
Excellent. Speak to Valaste once you arrive.
====
17320
Your choice. When you finally arrive, speak to Valaste.
====
17321
Maybe yes, maybe no. There's a big demand for daril right now. Nords really want the stuff.

But something isn't right. I might stop carrying the stuff.
====
17322
Daril allows Argonians to see the layers of light and sound behind the world. But smooth-skins? 

Small doses may work for smooth-skins, but I don't know. Very dangerous.
====
17323
And here is your daril. A pleasure doing business. Now go away.
====
17324
Daril is very dangerous and very hard to get. Demand is high, so price is high.
====
17325
Then I suggest you seek out Oda Wolf-Sister next. She's a fine woman, if a bit odd. Very fond of wolves.  

Good luck finding her, though. She's usually wandering around in the woods, communing with her beloved wolves.
====
17326
One of many.

Beautiful woman. Dark hair. Pretty eyes. Like the sea. Asmalah came to me and begged for my help. I knew her chances weren't good, but I decided to try to save her anyway.
====
17328
Luckily none of my people were lost. But poor Asmalah. He acted out of grief. Out of love for the woman he lost.

I forgive him.
====
17329
Can't you see I'm busy? Many people to care for, including one who slowly slips away.

I don't have time to deal with strangers until my own people are safe and secure.
====
17330
Of course. A favor was promised, and a favor you shall receive.

What do you ask of me?
====
17331
Poison? Poison is more dangerous than physical wounds. Some of these vile substances cause dreams to collapse.

No matter. A promise is a promise. Where is the King?
====
17332
The Ternion monks! I have heard many things about them! Many interesting abilities are attributed to these monks.

Now I'm eager to visit the Ternions. I'll meet you there.
====
17334
You've done a great thing, ridding this world of my father. Speak. Tell me your desire and I shall make it so.
====
17335
They're bath salts! Next you'll tell me that mead is bad.

You sound just like Grida. Give me the salts!
====
17336
Hey, she's nice and all, but she's clingy. She was starting to mess with my relaxed attitude.

But you brought the salts! Let's just enjoy them.
====
17337
That's a good one! What a joker! A zombie ….

Come on, hand them over.
====
17338
You have earned my trust, friend. Therefore, I must believe you speak the truth.

Take it. Save the King. But don't make me regret giving this to you.
====
17339
My blood? Do you intend to turn the Skald-King into one of us?

Why would you help us stop my father just to create another vampire?
====
17341
Just barely. Shall we try that again?
====
17342
Then let's go. 

And this time, let's try not to take on so many at once. All right?
====
17344
Some believe that to perform a task for another deserves a favor in return. I am not such a person.

I'll listen to your request, but I make no promises.
====
17345
Of course you are. Of course. That's your story and you're sticking to it.

Take my blood. Turn your King. Let him become one of us. I look forward to seeing how this plays out!
====
17346
My blood? You want to turn the King into one of us?

Ha! Perhaps I misjudged you. We think alike, you and I. Yes, take my blood. Soon this land will bow to the vampires!
====
17348
Eh. Have you ever fought a starving bear with a scat rake? No? In comparison, zombies are like sweet rolls. Get on with ya.
====
17349
Good.

I've had a bit of luck myself. I sent our militia toward the dock. They're waiting for me so we can attack the invaders.
====
17350
No, we need a distraction so I can get the militia into position. The invaders are unloading supplies … setting them on fire should be plenty distracting.

The supplies, I mean. Burning's too good for the invaders.
====
17352
My team will hit them from behind. By the time you're done burning their supplies, they'll be split up and scattered. We'll hit them on the docks while you attack from the warehouse side.

We'll exterminate them like the vermin they are. You in?
====
17353
I don't feel the same way about the captain as the lieutenant does … did.

<<1>> was always a bit of a martinet, which isn't bad in and of itself, but I never thought she has what it takes to lead troops into battle.
====
17354
Nothing … everything. I don't know. It's just a feeling I have. Despite what the lieutenant says … said … I think the Ra Gada landed very easily.

We should've had some warning. Anyway, nothing we can do about it now.
====
17355
Sea Vipers, so get ready for some action. The stormwardens probably sealed themselves off by now.

It's going to be a real puzzle to get in there.
====
17357
That would be useful, wouldn't it?

Look for the constellation tiles. Activate the Tower, Shadow, Lover, and Thief tiles in that order. You can figure it out by looking around the ruins, in case you forget.
====
17358
I've had worse cases of gut stabbing. Once, an enraged hoarvor … but really, this isn't the time for stories. We'll swap adventures when you come back.
====
17359
Sea Vipers, so get ready to stab them. Otherwise, the stormwardens probably sealed themselves and the sphere from the rest of the ruins.

It's a real puzzle to get in there.
====
17360
Anything to help explain Jofnir's death. Aelif is certain: it is no coincidence he came here just before he died. 

We will find the connection somewhere in this warren of gears and pipes.
====
17362
Let Aelif see … this is Jofnir's! His body, here? But why? He was to be interred near his home in Eastmarch.
====
17364
Let her see … this is Jofnir's!

His body, here? But why? He was to be interred near his home in Eastmarch.
====
17367
Oh, you know. Spells, dark magic. Their leader's strategy was to wave his arms and shout. Often. He would hold up some metal thing, like it proved something.
====
17368
A big Nord, all in black. Only Nord with them. He never came back down the path. Like as not he's still up there, frozen stiff.
====
17369
Oh, yeah. They were panicked, cut up. The cats, they were on the wounded before they could flinch. I don't think any of those dark-robed bastards made it out of here.
====
17370
They were terrified. Scared to death. The ruins here … they have a reputation. Folks who go up don't always come back. 

Those that do? They tend to be a lot less talkative.
====
17371
I dragged myself behind this rock when I heard them coming. My fire had already burned out. My only good luck today.
====
17372
They were the mortal hosts of the Green Lady, when they were alive. For their sacrifice, they're interred here.

Usually, it's quite peaceful.
====
17373
Not quite. The Green Lady is a Bosmer, and a force of nature. 

When one Green Lady dies, another one takes the Green Lady's power into herself. Power and soul unite, which creates what we know as the Green Lady.
====
17374
Yes—normal ruins, with no Men or Mer to ravage its plants and animals. 

It's a pact, mortal. We'll do this together.
====
17375
No! No. He's … the Green Lady's lover. Not the rightful one. The Green Lady always marries the Silvenar.

But the Lord Huntsman, he took her, took Gwaering. Tricked her, I suppose. He's got some power none of us understand.
====
17376
I don't know for sure. I expect the souls of the matrons are steeped in the power of the Green Lady, even through death.

I've heard the matrons know all the memories and experiences of prior vessels. One Green Lady, so many lifetimes.
====
17377
You, help us? 

I suppose we have no choice. The serpent women are fearsome and bloodthirsty.
====
17378
Thank the Stars for that old man. Cannie is hurt, and some of my team members have been taken. We need to get her back to camp. Now that you're here, we can make a break for it.
====
17380
Perhaps. We were out there looking for runes. Combined, these runes form a key. We only need two more.

Take a look and I'll meet you at the entrance of Ezduiin's undercroft.
====
17381
The power of malice and fury. Snakes and log-striders lived here in peace, but the serpent women have driven them mad. They are a danger to all.

Find my Sister of Waves, and together, we will stop the serpent women.
====
17382
In this case, we do. Something in the outside world—your world—drove the lamias into these ruins. 

And here, they've found a perverse source of power.
====
17383
I'll keep the militia fighting. We'll keep the rest of the Ra Gada off your back while you deal with their leader. Once he's dead, they'll break, I'm sure of it.

We've come so far. We'll win this yet!
====
17384
That mer owes me five gold. You've done well.

Just a moment and I'll assemble the key.
====
17385
Almost got it ….

There it's done. Take it. I'll meet you at the door.
====
17388
Truly? This is the last time I trust an order to that Bosmer. It fits, though. Ezduiin has been one disaster after another. First, the spirits. Now the supplies. And to top it off, my top scholar and her team are missing!
====
17390
Stars, yes. Andewen and her team are somewhere in the ruins, looking for the Mallari-Mora. They're long overdue.

If you're not here with supplies, perhaps you'd go look for them?
====
17391
Uricantar. He's here. He's trapped the others. He's using their souls to form the gate. You have to stop him.
====
17392
The gate opens onto a shard of Aetherius. Without the soul binding rituals, the gate will close.
====
17393
Angry spirits that patrol the undercroft hallways. They thrust you into the spirit realm where the the dead manifest as baleful ghosts.  
Should you find yourself there, you'll need to seek the tears in the plane that will allow you to return.
====
17394
There are a few ways to enter the plane: one through the spirit that patrols the halls. The other by tapping into the subdued student.
====
17395
Take my amulet. It should let you see … touch Aetherius. You'll have to make a decision. Break the bindings or kill the students. 

Just beware the thirsters.
====
17396
I can't see them. They must want to speak to you first.
====
17397
Oh, thank the streams. 

Did one of my sisters send you? Do you know of our terrible troubles?
====
17398
Alas, that seems the only answer. The lamias are led by a powerful queen, and only by defeating her can we bring peace to this place.

Let me gather my strength and I'll meet you with my sisters at the queen's lair, deep within these ruins.
====
17399
Yes, we did. The Drublog fled the town as soon as they learned you'd killed their leader. We defeated the remaining Ra Gada, other than a few holed up on their ship. We'll take care of them later.

In the meantime, we made an interesting discovery.
====
17400
We were inspecting ships when a sentry cried out "sail ho!" or something equally meaningless.

It didn't make any sense. After all, we expected a ship! I told the men to stay at attention.
====
17401
The sentry claimed he couldn't see a flag, or tell the origin of the ship.

What rot! We expected a ship flying a Bosmer flag. The sentry just didn't know what the Bosmer flag looked like. Incompetence!
====
17402
And look like fools in front of the Green Lady and the Silvenar? Of course I didn't sound the alarm!

When the enemy attacked, I immediately saw we'd be overwhelmed. I organized a retreat and hid until reinforcements arrived.
====
17404
How dare you? I did what I had to do to save my command! The lieutenant's sacrifice was … unfortunate. If he had waited, I'm sure the raiders would have taken what they could and left Velyn Harbor more or less intact.

He died fighting uselessly.
====
17405
Of course! The lieutenant … there's no denying his bravery, but if he'd only lain low, he'd still be alive. I'm sure the pirates would have left Velyn Harbor more or less intact.

I regret the loss of life, but there was nothing I could do.
====
17406
Remarkable. I'm not easily impressed, but you've done it.

And Uricantar disappoints, to the bitter end. Such a waste.
====
17407
Such potential. As I predicted, his ambition and emotions would be his downfall. He's better off for it, believe me.
====
17408
From me! My exploding arrows can take out multiple rabbits with one shot. Very effective. But they'll cost you.

Steady-Hand's confident. He won't mind. He encourages challengers to use whatever advantage they can think of to try and beat him.
====
17409
I knew it. You have the look of a winner.

Just watch where you shoot those arrows.
====
17410
They mean to invade Vulkhel Guard. Their plan is to use the lighthouse at South Beacon to communicate with their fleet. 

We need to stop them.
====
17411
You have more important things to attend to? Don't answer, that was rhetorical.

Three of my scouts are being held captive. Free them and have them meet me at Skylight Beach. I'll scout the lighthouse and find a way to gain entry.
====
17412
Only kills made with the hunting bow count. Kills with any other weapon are disqualified.

You have exactly one minute. Nab twelve rabbits or snag Golden Jack and you win.
====
17414
Try all you want. You'll never beat my record.

But knock yourself out. Let me know when you're ready.
====
17416
Really? How odd, especially considering the circumstances.

But never mind. You've done what I asked; I'm grateful. Are you interested in helping me further?
====
17417
As it turns out, I don't think these cretins got all of my family's things. Some … special treasures may still be safe inside the town hall. Some of my friends were there during the attack with our things.

Can you retrieve them?
====
17419
My friends, if they survived, would have gotten word to me. They're very resourceful.

No, I mean my family treasures. What do you say? Or does the prospect of a little more killing upset you?
====
17420
Nothing remarkable. Just tools I use in the family business. They're precious to me, and I'd like them back.

What do you say, are you in or not? I'd get them myself, but I'm still recovering from the attack.
====
17421
Wait! I heard what the Worm Cult is after. They're searching the Rift for spirits of Ysgramor's legendary Five Hundred Companions. They intend to enslave those spirits and bind them to the giant Sinmur.
====
17422
The Captain's wish is my obligation.
====
17423
Never better! 

Clever woman, our Captain. Skylight Beach is our old drinking spot. Few would know that. Naming it as the rendezvous point tells me that your message is genuine.
====
17424
Skylight Beach? Ha! I know just where it is!
====
17425
No. All I have is this page from my husband's journal. I can't leave this circle, but perhaps his words will lead you to my daughters.
====
17426
Find my daughters and grant me peace. This separation has been horrible. I want my girls back. That's all.
====
17427
What good will I be in a fight? I've barely ever touched a weapon.

The Fists of Thalmor were supposed to protect us! What happened to them?
====
17429
Yes, yes, that's true. And Velyn Harbor isn't even their home, not really.

I'll do my best, if the lieutenant leads the way.
====
17430
I can't use a weapon! I'm just a tradesman. My family's missing. The Orcs burnt my home. Killed my neighbors.

I just don't know what to do!
====
17432
Right. You're right, of course! Can't help anyone by cowering.

So which end points at the enemy …? No, nevermind, I'm sure the sergeant can tell me.
====
17433
The lighthouse is solid stone, but even stone can burn, with the right mixture of kindlepitch and fire salts. 

<<1>> can tell you where to find the necessary ingredients. Use this glass vial. One well-placed fireflask should be just the trick.
====
17434
In a while.  

If we remain at Cragwallow, we'll need to post a guard in case the rieklings return.
====
17435
<<1>> says the Maormer placed a magical ward on the lighthouse door. I need to figure a way through it. 

Go, quickly!
====
17436
Don't remind me. This ceremony is supposed to show Auridon that I honor our people's culture and heritage. 

It's supposed to show that our ancestors see me as the rightful heir. I guess our ancestors have ideas of their own.
====
17438
This is what we know: Stral and his elite warriors were tracked to the wood. As soon as we hit the treeline, we saw the hoods and robes.
====
17439
This magical dagger can cut out a cultist's heart that will magically continue beating. 

The heart can reanimate a cultist corpse, for a bit, and it will tell us what it knew.
====
17441
What have we done to deserve this?
====
17442
She's lying in wait, ready to pounce as soon as I lower my defenses!

I can't complete the Queen's ceremony unless you banish her from this plane. Be careful. She'll tear your throat out if you give her half the chance!
====
17444
I am Quaronaldil. Once a member of the proud Duure family, now lashed to the face of Nirn by shame. 

I had the misfortune to call Essanyon Duure my brother.
====
17445
My Sister of Rain uses the power of water to heal the injured. My Sister of Waves can use the power of the breakers to crush our foe. 

For this cause, I am willing to put myself at risk. When you ask, I will attack the vile queen directly.
====
17446
Just this: the lamia queen has already defeated us once. We cannot stand before her power, and must retreat once we've assisted you. 

The final battle is yours alone.
====
17447
We must push forward or all is lost. Follow me!
====
17448
Knowing the mage, I only have my best guess. The tiles represent the great constellations. 

He held the guardian constellations in high regard—the Mage, the Thief, and the Warrior.
====
17450
Ezduiin was home to many powerful mages when I walked beneath the sky. Within this vault lies a magical lattice, very similar in function to the crystal you now hold.

Only much, much more powerful.
====
17451
I knew it! That lying skeever scum!

Come, we must show grandfather. I'm certain he will… wait. Is that Sjarakki?
====
17452
A bit. Not from hunting the Worm Cult. I miss Bleakrock, my family whole and happy. How easy it is to let the best times in your life slip by without noticing.
====
17453
Nonsense! I feel their presence. We're still connected. Linked by blood. Linked by magic.

There's so much work to do. So much we still must accomplish. So much energy … to touch … to devour.
====
17454
We gave them new life! But he stopped us. Because a little blood scared him!

But now I have my daughters back. We can start again. As a family.
====
17455
My husband didn't appreciate our work. When he found the bodies, he was shocked. Disgusted. He never embraced the power as we did.

No. He had to stop us. The fool!
====
17456
Nothing that concerns you. For the service you provided, you may live.

But don't follow us. I won't allow anyone to separate my family again!
====
17457
Why, the ones your fellows are sealing, now that the sphere has sufficient power. Firras is dead, so they can close all escapes without worry.

You, on the other hand, should worry about your own escape.
====
17458
If you go up the stairs, an army awaits. Dangerous, but it'd be entertaining to see you fight your way through the Sea Vipers.

There's another way, if you're interested. Only for a friend of the stormwardens.
====
17460
There's a hidden sally port beneath a stone table, just around the corner. Give it a good shove, and you'll find yourself outside the lower level.

It's the last exit to seal, but don't dally. Or let those Maormer cretins see you.
====
17461
How do you …? My wife is dead, stranger. Leave her in peace.
====
17462
Tell me you didn't help her! Tell me you didn't bring her and my daughters back together!

No, of course you did. And now we'll all pay for your mistake.
====
17463
My wife turned to Molag Bal. She worshipped him! Then she drew my innocent daughters into her cult.

They murdered people! But that doesn't matter now. Where is she? What's she planning?
====
17464
They practiced their magic in a ruin south of here. That's probably where they've gone.

She planned to give my daughters to Molag Bal when I killed her. You have to stop her!
====
17465
There are two priestesses elsewhere in the ruins, women I trust. If Norion has turned against me, I fear for their lives.

Stand with them as they perform their parts of the ceremony. Keep them safe.
====
17466
I don't know. It mentioned Norion, my advisor. You met him in Vulkhel Guard, I believe.

My friend, something has gone wrong here. I hate to ask your aid again, but I must.
====
17467
The Maormer made several camps along the beach. The survivors were split up for interrogation while the others search our ship.
====
17468
Whatever they're doing, they're sure to have split the crew amongst their camps. That's how they work. Divide, then interrogate, then kill.

The Maormer show no mercy. They're savages.
====
17469
I know the Maormer took <<1>> and <<2>>, and I'm fairly sure they captured the bosun and quartermaster too.

They also took <<3>> and <<4>>.
====
17470
It was the fog. Thick as the forest, and black as ink. We couldn't see, so kept closer to shore than usual to follow the lights.

Maormer lights, as it happened, not the shore markers we'd thought they were.
====
17471
<<1>> and <<2>> must be somewhere, but I haven't seen them.

Let's see, who else … our carpenter. Yes, and the bosun. Oh! The quartermaster! Never saw him so mad. One of the strikers, too. The Maormer killed almost everyone else.
====
17472
This was a normal trip to Velyn Harbor, but there was this fog …. I've never seen such a vile black fog. Dark, thick. It caught us by surprise.

When we neared the coast, the Maormer attacked.
====
17473
As you wish, mortal. I will maintain the integrity of this realm as long as you need.
====
17475
We will make ready to face the lamia queen, and meet you when our spells are prepared.
====
17476
I wish I did! The Velyn Harbor militia's hungry for more than meat. They might have come from the forests around Deepwoods, or perhaps they were hiding out in Ilayas Ruins.

Truth to tell, I don't know much about the area around Velyn Harbor.
====
17477
Velyn Harbor's an important port all right, but if it's so damn important to the Dominion, where were the Green Hunters? Why is a place like  <<1>> allowed to survive just up the coast?
====
17478
Falinesti has not been seen for generations, but there are many who travel to the Sites. They need food and other supplies while they wait. Very profitable!

If Walking City appears, well, Jarakh will be pleasantly surprised.
====
17479
Now that I'm aware of the danger, I can protect myself and those around me.

I won't be caught by the same trick twice.
====
17480
The Drublog shamans and the traitorous Houndsmen conspired to drain my power, and sever my ties to the Bosmer.

They used an ancient Daedric ritual, catching me unprepared. It won't happen again.
====
17481
A powerful Hircine-worshiper known as the Hound. He wants to usurp my place beside the Green Lady. He's a Bosmer; I sense his pain, and recognize his anger now.

This isn't the first time he's attacked. Stand with me and you'll run afoul of him too.
====
17482
The town of Silvenar. There, I'll wed the Green Lady and join my spiritual essence with her physical power.

It's a ritual that happens once a generation, and it will happen again soon.
====
17484
Excellent. The cultists use the mammoths' ivory for fetishes in their dark rituals.

And what of <<1>>? Will she be along shortly?
====
17485
Oh. I see. There'll be time enough to mourn her, after my work is complete.

The cultists carve the ivory at their camp. Acquire their ceremonial knife, and we can put a stop to this!
====
17486
A Worm Cult ambush. Undead rose from the path ahead and behind. What few guards we had panicked and were killed by those monstrosities.

Only one of us managed to escape. <<1>>.
====
17488
The Worm Cult ambushed us. It all happened so suddenly. They caught us totally off-guard.

If it weren't for <<1>>, I'd be in a cage somewhere, waiting for death.
====
17490
Yes. Sinmur and the Worm Cult are crushed, but Ysgramor's warning concerns me. What could he mean?

Find <<1>>. He should be outside. I must think on this.
====
17491
A fellow prisoner. The name's Lyris.
====
17492
The way I figure it, you were sacrificed just like the thousands of others down here. You don't have your body anymore. The Prophet calls your type "soul shriven".

This is Oblivion. Not very cozy, is it?
====
17494
Because I'm an intruder here, looking for a friend who was stolen away to this miserable corner of Oblivion.

You can help me, and help yourself in the process. I'm here to rescue the Prophet.
====
17496
No, I wasn't sacrificed. The Prophet and I were brought here … conventionally, if that makes any sense.

We're running out of time. Will you help me find the Prophet?
====
17497
Keep it, for the time being. You may need it. If any more of these stones turn up, I'll find you. In the meantime, I should inform the Queen of our progress.
====
17498
Yes, yes. So you keep saying. I can say I'm a Dwemer King as many times as you want. Doesn't make it true.
====
17499
To keep their new Dark Elf friends happy! They raided our lands for centuries. Murdered and raped and burned. But now they're our "friends." In my day, Nords repaid their debts. Whether that was gold, honor, or blood.
====
17500
Yes. Haraldar and Roruld take care of producing mead and running the meadery. 

I just help out where I can. Sometimes tossing a rowdy patron out the door, sometimes working on the farm. I'm glad we came here.
====
17501
You ask those soldiers outside if the war is over! Ask the men on those walls, the ones who grew up without a pa. Or the women who had to be released from some Dark Elf saltrice plantation. War doesn't end. It just stops.
====
17502
Pah! Don't be so dramatic. According to my research, these spirits are not the bloodthirsty forest beings of other Bosmer shrines.

One little cut should suffice. On the flames, if you please.
====
17503
Ha! Wuuthrad. Sinmur. And next Ysgramor himself returns from Sovngarde to lead us into Imperial City, aye? Maybe you're not an assassin. Dark Brotherhood members don't kill their targets with fairy stories.
====
17504
If Wuuthrad had broken, we'd have heard of it—even out here. You tell me: why should I believe you?
====
17505
For one, I have not touched the ivory myself. My sacrifice woudl be of little consequence.

<<1>> was to do this final step, had she survived. It is most unfortunate.
====
17508
Oh, I see. After ten years "protecting" this pass, no one remembers Unnvald Ironhand. You think I'm some feeble old man. When you were a twinkle in your da's breeches, I led warriors into the heart of Morrowind!
====
17509
And I told you you won't find any such thing at Fullhelm. Assuming I believed that Wuuthrad has even been shattered: what would a shard be doing out here?
====
17510
Well, you can rest easy. Nothing landed here, friend. And my Thane has reason to distrust strangers at this hour. It would be safer if you left. Now.
====
17511
Did she now? Hallfrida is a lovely girl. Her charms will someday make m—make a man very happy. But she's been raised entirely by the Thane. She's naive, and she's headstrong.
====
17512
I admire her as I admire all my Thane's possessions. She's merely acquired some bad habits in her isolation. I'm sure that with firm instruction, she will prove very companionable.
====
17513
We need to hold our finest weapons in reserve. I already explained this to her. Well, what can be done? She's just a silly girl, after all. I'll try to make her understand again later, using smaller words.
====
17514
Well, no. But to control these spirits so completely, he'd have to be close. 

The crypt is a winding complex, with plenty of places for quiet spellcasting.
====
17515
They're the Cult of the Black Worm, worshippers of Molag Bal. 

Whatever they are up to in Abamath, it can't be good.
====
17516
Abamath's an Ayleid ruin, built on an even older Orc settlement. The Ayleids drove out the Orcs. Turned them into slaves, like as not.
====
17517
She was traveling with us to Silvenar, a Bosmer city some distance from here. <<1>> managed to slip away in the confusion of the attack.

Later on, she snuck back in and rescued us.
====
17518
Abamath was built by the Ayleids over an Orc settlement. Orcs say it's the birth place of the "Blood of Mauloch," their face-painting ritual.

The mud holds no real power, else their ancestors wouldn't have been cast from this place by the Ayleids.
====
17519
The Worm Cult took us completely by surprise. Undead rose from the ground and came shambling out of the forest. They surrounded us.

We dropped what few weapons we had, and they separated us. <<1>> must have escaped in the confusion.
====
17521
Yes. She said she was able to slip through an outcrop of rocks as our party panicked. Arithiel cut my bonds, then went to free the others.

She said to meet her here, but I haven't seen or heard from her since she freed me.
====
17522
Their leader said oathbound avengers will bring an age of blood and doom to the Elves. I think the Worm Cult is plotting to destroy <<1>> and use the remains to sweep across all of Tamriel.

I pray we stop them.
====
17523
The forest provides its bounty and protects us. The Sigil is the symbol of our bond. Between blood and roots, heartwood and heart.

We've always kept it safe. Until today.
====
17524
I'm connected with the land and felt your aura draw nearer.

Did Dagla also mention the amulet? It was stolen from me during my recent captivity. I need its powers for this challenge.
====
17525
As usual, sowing discord. However, this sect is different. They spoke about an arcane ritual, and Mauloch.

Their leader's a powerful necromancer, <<1>>.
====
17526
Good, for I fear they plot to summon Mauloch himself.
====
17527
<You are about to enter a Public Dungeon. You will need all of your skill to survive this place, but there are also greater rewards to be found.>
====
17528
Does she? I've always admired Caralith for her uncanny ability to read the truth of a situation. Yes, much of what has occured must have been set into motion by some arrogant fool.
====
17530
Betraying the Silvenar is a high crime among us. Whatever the person was promised in return could never outweigh the cost of turning their back on friends. It must be eating them up inside…
====
17531
<You are about to enter a Group Instance. You should bring at least three allies if you want to survive….>
====
17535
PLACEHOLDER, SHOULD LAUNCH LFG UI
====
17536
It's true. I once served the Worm Cult, and everyone I loved died by my hands.

With each death, pieces of myself cracked and shattered, until my hatred turned inside out and I finally saw the Cult for what they truly are.
====
17537
From what I overheard the Shaman saying, they are working to summon Mauloch himself. These Orcs draw their ancestry back to the days pre-dating this Ayleid ruin, when their shrine was buried and their people scattered from this place.
====
17538
You may kill me for betraying my people … But, If you don't, I'll spend the rest of my life atoning for my crime.

Either way, we can't allow Mauloch to invade Nirn.
====
17539
Yes. Mauloch would sow destruction across Valenwood as an unwitting puppet of Molag Bal. The Worm Cult would follow in his wake, raising an army of undead from his slaughter.

We need to get past that barrier. Take my soul.
====
17540
Many mortals call me Boethiah.

Sate the geode's thirst with Arithiel's soul, and I will grant you a boon, for a time, to aid in your battle with the Worm Cult.
====
17541
She betrayed her people and joined the Worm Cult. Only after she was forced to murder her own family did she question her choice. 

Her word is worthless, but her soul … feed it to this gem, and rid yourself of the traitor.
====
17542
If you can stop the Cultists with my soul, do it. The stone requires a soul to dispel the barrier, and I am willing.

A fitting, bloodthirsty safeguard for their ritual.
====
17544
Captain Tendil of the First Auridon Marines. We were sent here at the behest of Her Royal Majesty, Queen Ayrenn.  

We walked into a trap. Agents of the Veiled Heritance stripped us of our uniforms and gear and left us here to burn.
====
17545
When the Skald-King calls, the people answer! I should have dealt with the Worm Cult long ago. Before they grew in strength and numbers.

We must defeat them here. Then we can attack their base at Arcwind Point.
====
17546
We have a stash at the farm near the edge of town. Return them to us. 

I'll personally see that every last imposter dies, screaming for mercy!
====
17547
In the mountains to the west. It will not be easy to get there.

But first, we stop the Worm Cult here and retrieve Wuuthrad!
====
17548
Throw his works into that infernal flame! I want to watch him suffer as his life's work turns to ash.
====
17553
Behold my punishment for failing him. Were the Green Hunters plotting betrayal even then? Were they pleased to kill someone so close to me?

Now that I've seen it all again, I no longer wish to live.
====
17555
Did you see it? Not a simple curse, but a shard of Hircine himself.

Now that it's expelled, I feel lighter, freer. It must've been feeding on my arrogance and guilt. Who knows what it could have led me to do?
====
17556
Shor's bones! You've never heard of the Five Hundred? The Companions are the brave warriors that rode with legendary Ysgramor in the battles to conquer Skyrim. We are their descendants, by blood and by bond.
====
17557
Garil was weak. He didn't understand the need for … moral ambiguity. He threatened to turn the entire camp against me. That was unacceptable.
====
17558
Spare me your judgments. We do what we must to survive. 

I've watched hundreds die from the plague. Horrible, painful deaths. My people are safe here, but they must eat. Something had to be done.
====
17560
You would doom my people to starvation, or death by the plague? That's truly madness.
====
17562
I'm glad we understand each other. Take Sela and go. And make sure she never returns to this place. 

She is obviously a woman of taste. Cinnamon, to be specific. And we all get so very hungry.
====
17564
I thought to conceal my past, to ignore it. But that folly enabled the Lord Huntsman to track me and siphon my powers.

I'm cursed. It's Hircine's doing, so I must travel to his realm and face it.
====
17566
It is. Ignoring my curse was a mistake, and one which may cost the Green Lady and all Valenwood dearly, unless I successfully confront it.

I would be … grateful if you would undertake this journey with me. Will you?
====
17567
Then close your eyes, and steel your heart. For we journey to the Hunting Grounds, realm of Hircine and source of my affliction. My curse.

Walk the path. Follow my story. And help me.
====
17568
You spoke with him?

I wonder if they were plotting betrayal even then, if they were pleased to kill someone so close to me.

Now that I have seen it all again, I no longer wish to live.
====
17570
I've confronted my past. Confronted it, and found no other way forward. My people need a spiritual leader who lives strictly by the rules of the Green Pact.

Lycanthropy will never be accepted. Never!
====
17571
You're right. I came to this realm to confront the past and remove the curse.

Though the Lord Huntsman tried to weaken me, I have enough power to force this from my body. But I'll be too weak to fight it further without your help.
====
17573
For the moment. I must concentrate to keep it from returning, to either me or poor Saromir.

Please, destroy it. Destroy my curse and my shame.
====
17574
Sheogorath must have touched my mind. I could have sworn you just said the silk has been destroyed.
====
17576
You … you what? Why would you do that?
====
17578
There's not much time. What do you need to know?
====
17579
Elenwen. I run an inn here in town, but if you don't hurry up, they'll have it burned to the ground!
====
17580
Why would the Queen send men to attack her loyal subjects? It makes no sense. But it would be just the sort of ruse the Veiled Heritance would use to undermine her authority.
====
17581
We were expecting an attachment from the First Auridon Marines to prepare for the Queen's visit. Then this lot arrived and started killing and burning. 

We were readying for a celebration, not a slaughter.
====
17582
My father, and the man standing beside me! Silly fool.
====
17583
Silsailen is just a quiet town. Before this attack, out biggest concerns were rats getting into someone's house, or getting Canonreeve Valano to sign forms.
====
17584
A group of Altmer isolationists who hate outsiders. They think the Queen has been corrupted by our alliance with the Bosmer and Khajiit and seek to overthrow her.
====
17585
I hope I have the answers. Ask away.
====
17586
My assistant Teldur and I were overseeing preparations for the Queen's visit. 

I thought it odd that the marines arrived so far ahead of schedule, but decided that fortune favored us. I've never been so wrong.
====
17587
Canonreeve Valano, Silsailen's chief administrator. The town has prospered under my guidance. Well, until today.
====
17588
Who knows why that woman does anything?

It is not the "why" that concerns me, it is the "who is next" that we should be considering.
====
17589
You what? Do you have any idea what you've done?
====
17590
You sound like Garil. 

Perhaps you're right. Perhaps we have lost our way. Those who wish to leave will be free to do so. I can never return. This is my world, now. This is where I will die. Farewell, outsider. May you never know hunger.
====
17591
It's that simple, is it? Just leave? Return to the outside world and forget what we've done here?
====
17593
You what? Do you have any idea what you've done?
====
17595
You really have no idea, do you?
====
17596
I'm sorry. It's the cinnamon-scented perfume I wear.
====
17597
It was Garil's favorite. I may have overdone it today.
====
17598
Yes, Holgunn and I have spent quite a lot of time together since the battle at Fort Virak. Our paths down the river are now one. And in some ways we have you to thank for that.
====
17599
High in the mountains that separate Stonefalls and Skyrim, my friend. It's worse than we thought: the Planemeld has begun. You're the only one who can stop this fusion from spreading.
====
17600
I would happily take the chance to gut a few Worms. But we can't. Our blades are worth nothing here, at this confluence of Nirn and Oblivion. You are on your own.
====
17602
It burns. It burns from inside out!
====
17604
Help me. I can't take this anymore.
====
17613
They'll be here any minute. Prepare yourself!
====
17614
Exellent work! They won't try that again anytime soon.
====
17615
I can help you if you like. We use a spell to keep past these spirits. You can benefit from it, too.
====
17620
Here. It will only last for so long. If it wears off, come fine me. I will happily recast it.
====
17621
I'll head back to Andewen.
====
17624
Here. It will only last for so long. If it wears off, come fine me. I will happily recast it.
====
17626
I'll head back to Andewen.
====
17627
Here. It will only last for so long. If it wears off, come fine me. I will happily recast it.
====
17629
I'll head back to Andewen.
====
17630
Here. It will only last for so long. If it wears off, come fine me. I will happily recast it.
====
17631
You are a capable sort. Stars guard your steps! I'm going to get us out of here.

Put a stop to this madness. Find Uricantar and end him.
====
17633
What a curious question. But if you insist. I am Telenger the Artificer—renowned genius, author, and explorer.

Ezduiin is my latest endeavor. I will bring futher glory and honor to the Mages Guild!
====
17634
I've come in search of the Mallari-Mora. I'll present it to the council and reap the rewards.
====
17637
He is … was … one of us. One of Telenger's students. Telenger cast him out.

Uricantar is here. He's the cause behind all of this.
====
17639
Perhaps the Veiled Heritance offered him wealth or power. They may have even offered to make him Canonreeve of a larger city. Who can say?
====
17640
The front door is heavily guarded and almost certainly locked, but one of the guards should have a key. 

I've also heard there's an underground entrance. An old smuggling tunnel that leads to the beach. That might be your best bet.
====
17641
We met the big man himself while doing a perimeter check for the town of Silvenar. He asked us to escort him on this final step as he knew there would be trouble.

And he knew you'd be along to sort it out.
====
17642
(You take a small pouch of skooma.)
====
17643
But we ran into the big man himself, and he… amended… our orders. He brought us here to resolve some kind of a curse. Said it's a security issue all on its own.
====
17645
<<1>> said it was personal. Probably not good for my career to pry into the personal life of the Wood Elves' spiritual leader. Better to just do what he says, yes?

Especially as any problems here could become problems for the Fists.
====
17646
We'll … we'll rebuild. When you see the Queen again, tell her I'm going to take on the position of Canonreeve. For the time being. Just until we get things set right. 

I won't let my father's cruelty stain our town.
====
17647
<<m:1>> throughout history have confronted their pasts at <<2>> before their respective weddings to the Green Lady.

It also contains a shrine to Hircine. Abandoned, or so we'd thought.
====
17649
Exactly.

What limited scouting we've done suggests the Green Hunters are well-prepared to defend it. Safe to say they've switched sides … bad news for the Dominion.
====
17650
No. His confrontation with the past is private. But I sent a scout further in, in case anything happens.

Look for Gurn near the Green Hunters' camps. He's quick and sneaky, but not much in a fight.
====
17652
I can't imagine life without performing, my friend! It's too still, too stagnant. Thanks to you, we all get a second chance to make our fortunes!

I mean it. Thank you.
====
17653
I've been trying to convince Ela to head west. See what we find out there, in the deeps!

But maybe we should stick to something a bit safer, after all this excitement.
====
17655
A mixture of kindlepitch and fire salts burns bright as the sun. Toss it into the heart of the beacon and the stone will melt like butter on a hearthstone.
====
17656
No. Don't want to. So cold.
====
17657
Don't! Don't hurt me! It was the dead thing, the dead thing in the water! It ate him. It took my father away and ate him. It's still out there. Keep it away from me!
====
17658
Densorr used to make her this foul-smelling tea. Never had a taste for it, but Yiri loves it. She brewed the last of our leaves just the other day.
====
17660
There might be someone. A Baandari peddler named J'darzi showed up just after the attack.
====
17661
Ah, a customer of fine taste! But, alas. J'darzi is so sad. He has but one bundle left. He doesn't know if he could part with such a …
====
17662
Such a generous soul! You see, in the midst of this destruction you have made J'darzi's day. Enjoy the finest that Elsweyr has to offer.
====
17663
White Moon? Father's tea. Pa always said it reminded him of the stories. The peddlers would tell tales around the campfires.
====
17668
That's not really chocolate you know.
====
17669
Look for Buzul and Dadazi, a pair of Khajiit; and Alanaire, an Altmer lute player. I don't know a lot about them. We were selected individually, but they're terrific musicians!

I hope you find them. A band of one can't perform!
====
17670
Discover why the guardians have become silent.

The Bloodthorn cult is involved somehow, I just know it. But we need more information.
====
17671
They're gone? You're certain?

I'll never forget those hands, those dead eyes. Thank you. For not letting my father die in vain.
====
17672
Yes. When the Hound announced the Green Lady would marry him instead of the Silvenar, many Bosmer couldn't believe it. He seized control of the town and a few loyalists escaped, like us.
====
17673
Nearby. In the ravine. We fled down here to escape the Houndsmen, with the other Silvenar loyalists.
====
17675
When we arrived, the four of us set up a camp at the edge of the canyon and held a practice before entering Silvenar. Chased out, before they ever heard a note, too!

Anyway, I'm sure everyone's trying to rendezvous there.
====
17676
They're elemental spirits. They've been part of this land since time began. They nuture the forest and guide us in our work. 

But now they're gone. It's as if they never existed.
====
17677
She did? She hung back when the rest of us ran. I thought … no, I was wrong.

Have you seen my mate, Dadazi? She was with me, but I fell and had to hide.
====
17678
Yes. I am sure I can make it to the camp, especially if it means I'll see Dadazi again.

But, there is one more thing. I hate to ask, but ….
====
17679
Please, you've got to find her! I twisted my ankle when I fell. I don't know what I'll do if the Houndsmen have her!
====
17680
Thank Jone and Jode! I twisted my ankle, but I can keep moving since Dadazi's safe.
====
17682
Our instruments! When the Houndsmen attacked us, they stole our instruments!

If you search their camps, you'll find them … or perhaps the shape-shifting bastards are still carrying them around. Please say you will find our instruments!
====
17683
You've heard of me? No, I can see it on your face. It was Laen, wasn't it? She sent you to find me.

Have you seen my clumsy husband, Buzul? The fool panicked and fell as we came down the canyon.
====
17685
Damn. Buzul doesn't deserve any of this. He's a good mate, even if he just wants to play the drums all day.

Help him get to the camp, please?
====
17686
Certainly. I haven't had much trouble avoiding the Houndsmen when I'm alone, if you get my meaning.

Oh, and as long as you're going to fight the Houndsmen anyway ….
====
17687
Thank the gods for small favors. That's a relief! Replacing a good drummer is hard.

Husbands, well, those I can find in any crowd.
====
17688
The Silvenar gave us each instruments, and they're valuable. If you could get them back, I'd very much appreciate it.
====
17689
I'm not surprised.  We've had suspicions of <<1>>'s impropriety, but with this we can finally close the book on him.
====
17690
She's all right? She's all right? What do I care? I've been chased by Houndsmen! I've had harsh critics before, but really.

Well, I wouldn't say "harsh." Or even unfavorable. No, the critics have always liked me. What were you saying?
====
17693
Oh, she does? Well, she can just go ….

No, wait. You aren't a Houndsman. Why would she send you to capture me? Isn't that what the Houndsmen are for?
====
17694
If you're a friend of the Silvenar, Laen didn't betray us! She's a jealous harpy, but she didn't throw us to the Houndsmen after all.

Well, now, that's a song of a different key.
====
17695
Laen's jealous of my singing ability, which she lacks, and wanted to get rid of me.

Apparently, I'm mistaken.
====
17697
Of course! I'm nearly there now.

But I to ask a favor. Can you retrieve my instrument? It was a gift from the Silvenar and is precious to me. And if you get the rest of the instruments back, that'd be nice, too.
====
17699
You saw the same thing I did. We stopped the ritual and you killed Thallik, but Wuuthrad shattered. Thallik used the remaining power of the axe to fuse with Sinmur.
====
17700
Gravesingers are necromancers that seek power over life and death. They seek to control the realms we would nurture and protect. They call upon the the Daedra who hide in darkness to aid them in their efforts.
====
17701
You are truly amazing! Hopefully, this will convince the others I didn't betray them.
====
17702
They think because I'm a Bosmer, I sided with the Hound.

When the Houndsmen came, they attacked all of us. As a Bosmer, it was easier for me to get away, but that's it.
====
17703
They aren't music lovers? And I really think that's it.

We started playing and a big werewolf, Grimclaw, I think he called himself, went crazy! We can't get to Silvenar with him on the loose.
====
17704
All right! Follow me. If we leave the camp, the rest of the band should be safe.
====
17705
Probably! Werewolves have great hearing. I'll prove I'm no traitor to the Silvenar or the other minstrels! You kill their leader and that will be that!

If you want, I'll play my lute. Grimclaw will come.
====
17706
Let me know when you're ready.
====
17707
The Knahaten Flu. It came upon us so quickly. Vadda'ra tried to cure the sickest ones, but it did not work. They coughed and vomited up blood and died.

Vadda'ra is sorry. He failed them all.
====
17708
You do not know? Do they not die by the thousands where you live?

You should leave here quickly, stranger. Elsweyr is not safe. If the Flu does not kill you, looters will.
====
17710
Maybe you are afflicted, after all. Do you not see the warm sands? The magnificent rocky cliffs?
====
17711
You say that as if I have a choice. This is my birthright, and my destiny.

I'm glad you're here with me. You have a great destiny to fulfill, yourself, I can feel it.
====
17712
My soldiers are stretched thin, and they can only keep the Daedra contained until you close the portals. 

If you can cut off the reinforcements, I will give the command to engage.
====
17713
Aye. Ysgramor's axe is a powerful relic, imbued with the core of his strength. In the hands of a powerful mage like Thallik, Shor only knows what he can do.
====
17714
This is it, my friend. The Worms are tired of waiting. If we don't stop them, the Planemeld occurs, thanks to the combination of Thallik's power, the might of Wuuthrad, and the essence of Sinmur.
====
17715
Not until the last of the stones has been destroyed. Only one remains, as far as I can tell.
====
17716
I'm prepared for anything. If he's sided with this Veiled Queen, he's a traitor. That means we end him, here and now. 

Are you with me?
====
17717
A petulant child. He thought we should use the sphere for our own enrichment. When we refused, he turned traitor and gave them his <<z:1>>.
====
17718
You have to ask, I have nothing to tell you. When you know what you want, come talk to Rejmina.
====
17719
Perhaps, but the axe shards have vanished. If they can be found, Wuuthrad might be made whole again. The axe's haft still remains though. Grab it and let's get out of here.
====
17720
Vadda'ra can give them more medicine, but it is risky. Too much, and it becomes poison. If they live, they might spread it to others.

It might be mercy to end their lives quickly, but how could Vadda'ra live with himself?
====
17721
What are we surrounded by? Wood. They're planning to lay waste to the forest when they invade.
====
17723
As if money weren't enough? Your sentimentality is touching.

You're right, though. He has close ties to the Bosmer … even a Bosmer ex-wife and children. He doesn't want to see Malabal Tor burnt down and brought under the Covenant yoke.
====
17725
No. Yes! Let me be, stranger. Soon I will be able to sleep in peace. Soon.
====
17726
I will lead the Pact forces to Trolhetta, on the Skyrim border. It is a place of great magic.
====
17727
Mmm, the dreams keep me awake. Why do they keep coming? Same face, same eyes. Fazaddu tries to stay awake but it's too much. Too much to take alone.

Sweet mead is company for Fazaddu. Yes, the sweets will chase the dreams away ….
====
17729
Horrible, is it not? A perfect contagion — even those who survive its ravages can pass the illness to others.
====
17731
Vadda'ra made an oath to help the sick. If Vadda'ra gave up on them and knifed them in their beds, he would be a murderer, not a healer.

He does not know what to do.
====
17732
Because I'm worried, my friend. If not for our success this day, the Planemeld may have spread to all of Tamriel.

So, I will travel to Trolhetta and see what the Pact mages can tell me.
====
17733
I must answer your question with a question.

Where's the Hound? Does he still intend to marry the Green Lady?
====
17734
The Hound's bond with the Green Lady was based on his presumptions and his reliance on the power of Hircine. Both have proven false.

But where's the Silvenar?
====
17735
A brutal end to a horrific tale.

The Hound thought his childhood bond with the Green Lady was enough to keep her, but the tale of the Bosmer is greater. The city is safe, but where's the Silvenar?
====
17737
Here, take it with the blessing of Y'ffre.

In Valeguard, we always know when a new <<1>> is needed. When a new Silvenar and Green Lady are called, so are we.
====
17738
I'm called Bondieu, and I am the knife in the dark that all High Rock fears. When Boethiah demands a life be taken, from Daggerfall to Shornhelm, it's me who answers the summons.
====
17739
I trod in the blood of my last prey. In my flight, I wasn't as cautious as I should've been. I … slipped. Broke my neck.

Now these shades torment me, laughing and mocking my efforts! I'd kill them if I still had hands of flesh!
====
17741
Make them stop laughing! Kill them! Kill them all!
====
17742
Of course I am! I can't feel my legs!

These bastards are just laughing at me! They don't even have the decency to put me out of my misery!
====
17745
You want to help me? Kill these bastards! Make them stop laughing so I can die with at least some dignity!
====
17746
I was not fast enough to stop him from slaying the duke and his family. Perhaps this is justice for him, though it turns my stomach.

He should be allowed to die and let the Divines judge him instead.
====
17748
Maybe you are right. Mockery is not justice.
====
17750
I wasn't strong enough to stop them from burning my village. The people depended on me.

I stood up to the Imperials … and lost. There is no place for me in Sovngarde.
====
17752
You are worthy, offering to help me. If it will save my people, then I will accept the shame of asking for aid.
====
17754
I'm in no position to object. Much.
====
17755
I cannot fight any more. Centurion Placidia's troops are too many, and even we Nords have our limits.

Without a protector, the rest of the villagers will be killed. I don't deserve a place in Sovngarde.
====
17758
Do you really hate me that much?
====
17759
Freezing to death. You? 

Jorunn dispatched me to follow a group of cultists. The damned cats didn't know about my mission. Cut me up bad. I felt like I was going to be fine … until I ran out of wood. It's right over there. Taunting me.
====
17761
Hurry. You need fire to stay alive up here. And watch out for the cats, too. I'd hate for us both to die up here.
====
17762
Strike? My friend, you have learned little from me.

Now we must gather our greatest resource - gold.
====
17763
We'll buy the loyalty of the rest. Jainda, one of the traders, has already pledged to aid our venture.

If the other merchants contribute, we'll have enough for a tasty bribe.
====
17764
Moon. Something? White Moon. That's what it's called. Just know, it won't be cheap. He's been gouging anyone looking for a little luxury.
====
17765
Eraral is mad if he thinks I'll pay for his mistakes! But this now involves all of us.

Take my promise. I'll offer my aid when he wishes. It won't be gold, but it will be of some value, nonetheless.
====
17767
Don't you think I know that? I hear them practicing day and night!

This is about Eraral's scheme, isn't it?
====
17768
Well, I can't offer much, but whatever Eraral wants, he can have. I'd like to get out of this mess with my life and my goods, if at all possible.
====
17769
Don't repeat yourself. I know what's at stake.

You'll have support. But make sure Eraral remembers us after he's out of this mess.
====
17771
He was taken. Taken by the cold eyes in the water. Drowned men. He pushed me away. Biting like animals, vicious. Hungry. Screaming. Oh, Papa. Why won't you stop screaming?
====
17772
Not what I imagined, but if you insist.
====
17773
The ballroom? Music? How dreadfully inspiring.
====
17774
Brilliant! That's the role I was born to play!
====
17775
The Gold Coast captain was very angry. She and her men and took Eraral-dro captive.

She said I could go free if I brought this message to you. I didn't want to leave my master, but you can help him more than I can.
====
17776
At the captain's tent on the hill.

I'll make arrangements with the traders while you are gone. Please, help my master!
====
17777
We've been under their employ for a short while. I had questions about recent events affecting me and my men. He wouldn't cooperate, so I was forced to take him prisoner.

I won't release him until I get answers.
====
17778
As you please. But if you make any effort to free him, I'll take action. Swift, bloody action.
====
17781
<The crude figures carved in the rock wall are Nord runes, not the dragon-speech elsewhere around the temple. The dialect is archaic, but you distinctly make out the word "plumage" and "right.">
====
17782
To charge its enchantment, yes. If that makes you or the princeling squeamish, however, I perfectly understand.
====
17783
As if I had a choice in the matter.
====
17784
The ballroom? I think I can be of use there.
====
17785
When I escape, I plan to haunt you and all your friends.
====
17786
If that's what you want. But what's the point? I'm dead, you know.
====
17787
I knew you had good taste. I could think of a worse place to spend eternity.
====
17788
Drama? Really? I already miss my music.
====
17789
I don't know. Normally people wait to hear the musicians before they set out to hurt them.

Do you want to argue, or do you want to help? I want to rescue the other minstrels, but I'm no fighter.
====
17790
It's more than just a disguise. We steal another person's identity. As you can see from the component list, they won't be alive afterward.

You'll be wearing their skin. And might I just say, you'll make an excellent Orc.
====
17791
You'll burn the Ra Gada's boats. You could do that with any old fire, but the Redguard know that Wood Orcs commonly use fire salts to burn enemy fortifications.

The salts leave tell-tale marks. Use them and the Redguard will blame the Orcs.
====
17792
This is Dra'bul, a place of superstitious importance for the wood orcs. Something about their ancestors. They gather here to hold gladiatorial contests between their villages. As new allies, the Redguards have probably been invited to participate.
====
17793
Yes, among other things. We'll be indistiguishable from Wood Orcs while we wear it.

Get too far away from me and the spell fades. Return, and it should restore itself … but I wouldn't chance it if I were you. Stay in <<1>>.
====
17794
I was. Mannimarco carried it with him that day, stolen from the vaults of the Imperial City after the last true emperor, Varen Aquilarios, descended into madness.

I watched the dagger that took your life fall.
====
17795
I've heard rumors of a ritual altar higher on the peak. Maybe you should find a way to the peak.

You know, before the Draugr kill you.
====
17796
The Dragonguard, under my command, ventured out to recover the Amulet. Since there is no emperor, it falls to us to safeguard the treasure until one can rise.

We arrived too late to save all of the prisoners, and Mannimarco escaped us.
====
17798
I entrusted the Amulet to the surviving Dragonguard, who now garrison the ancient ruin of Sancre Tor. They will be able to protect it from further attempts to steal the relic, for the might of the Dragonguard is unchallenged.
====
17799
It … thrives in the cold. Yes. Look for fires around the altar. Light them before you summon it. 

Try to fight it in the cold, you'll end up like me. Then we'd have some fun.
====
17800
The traitor, Firras. He must die.

I will not suffer betrayal in my order. Insubordination deserves death. Letting the enemy into our fortress has called the fury of the storm!
====
17801
Even if that yarn were truth, what makes you think I have such a thing? Eh? Planning to blame me and slit my throat?
====
17802
Scum! You act so callously with my very soul! 

Very well. Before a warrior ate her face, Madrasa told me the center stone was the snake. And she said the right stone had "plumage." I don't know what that means.
====
17803
Hss! Not so loud!

To save us all, continue with the plan. If the mercenaries are bought off, the captain will have no support. She will be easy to take out then, but not before.
====
17804
No doubt Tabil has already gathered them together, but he's no good at negotiation, I fear. Ensure they get what they desire.
====
17805
I was expecting gold, but instead they brought entertainers. The mercenaries are less partial to riches and more to pleasure.

I'm no good with such things. Entertainers. Talking to them, I mean!
====
17806
You are a true friend to the Baandari! I'll tell you what I know.

Each entertainer has a specialty, of sorts, that hopefully matches the tastes of the mercenaries. You'll just have to figure it out, I suppose.
====
17807
Enough for me and mine to sleep well tonight. The mercenaries have no reason to attack if they gain nothing.

They are a people without honor. I am glad for it.
====
17809
Hah. First time the soldiers have mustered out since the end of the Akaviri war. We provided support for Riften's troops, and tended some of the wounded from Virak.
====
17812
The Cult of the Black Worm …. Worshippers of Molag Bal and all he stands for. They create discord and bring death across Nirn in his name.

Whatever they are up to in Abamath, it can't be good.
====
17813
The other Bosmer named us so because we refused the Green Pact. Why should we give up our shapeshifting abilities?

We wished to live our lives as we always had, and were sequestered in Ouze for eternity.
====
17814
My egg-brothers and sisters were terrible. Bigger and stronger. They pulled me out of the pools just to watch me dry out.
====
17816
The plants, they mean so much to me. Like family along the river's edge, yes?
====
17817
Children? Their last assault was just weeks ago. The plants, they console me. I lie in their green vines, twine my fingers through the cool leaves ….
====
17818
She used to be one of my prized students. Very accomplished. 

She's now a high ranking member of the Mages Guild—the Master of Incunabula. She oversees the Arcanaeum in Skywatch.
====
17819
Assisting me, of course. Andewen is a true seeker of knowledge. She may care for her books, but research in the field is her first love.
====
17820
Incunabula. She oversees research and training. A coveted position. One that most of my students aspire to, but few will obtain.
====
17821
Quite attentive. Yes, the Mallari-Mora is an ancient relic. A talisman. Its power took the lives of everyone here. Cursed their immortal souls.
====
17822
When you put it that way, why not? Here you go.
====
17823
I bet you don't win very much, either. But suit yourself.
====
17824
Essanyon was a fanatic. He believed the Eight spoke to him and developed a cult following. When his rituals went too far, Skywatch tried to crush it. Rather than die at the hands of soldiers, Essanyon killed them all with the Mallari-Mora.
====
17825
And I will, trust me. I'll do everything in my power to support you.

Since I can't fight beside you, I'll summon a flame atronach to help you stop the Cultists' ritual.
====
17826
No, actually! They weren't here when we arrived. Though it's merely conjecture, I believe someone has rediscovered the Mora.

The disturbance of the talisman has caused the bound dead to stir.
====
17827
Assisting me, of course. Andewen is a true seeker of knowledge. She may love her books, but discovering knowledge first hand is her preference.
====
17828
Incunabula. She oversees research and training. A somewhat coveted positiion. One that most of my students aspire to, but few will obtain.
====
17830
Once you're in the sanctum, I'll do what I can to block this entrance, should anything try to join the battle from this side.
====
17832
Ambitious to a fault. In trying to show Telenger just how much he didn't need the Artificer's guidance, he accidentally destroyed our first weeks findings.

Telenger was furious. He wasted no time in discharging Uri.
====
17834
To tell the truth, I feared we wouldn't win this fight. The Rift is finally back under Pact control.
====
17835
Yes. Death… is the easy path. But life…. Those you save will surely show their gratitude.
====
17837
The overlay with Aetherius has allowed powerful spirits into the undercroft. They're what brought us down here in the first place. 

Be careful. If one gets hold of you, you could get pulled in yourself.
====
17838
Of course you have! He can't possibly let me go. Can't possibly let me succeed. 

It no longer matters. After you're dead and gone, I'll find new vessels. Draw forth the power I need from them.
====
17839
I wouldn't have it any other way. Come. Let's see which of us lives to tell this tale.
====
17840
And I hadn't planned to be here! I planned to take over from the old mer and perform the life-binding with Andewen. 

Instead, look at me. This is my last chance for a legacy. To own and control a shard of the Aether!
====
17841
Only the Stars know for sure. The dig was going well enough—until the spirits appeared.
====
17842
Such a shame. Ezduiin was once an elegant Ayleid-ish town. A testament to the greatness of the ancients.

Trade and travelers flowed through Ezduiin, right up until the end.
====
17843
Yes, proudly. I'm just a Student, though. Not that it matters. After I gain the Artificer's favor, I'll be setting my sights on bigger and better things. Like Master-Wizard.
====
17844
Telenger's assistants have a reputation. Prone to accidents, you know? I told my parents I wasn't interested, but they insisted. 

Half-wits. I am perfectly capable of climbing the ranks of the Mages Guild on my own merit.
====
17845
No. This one is here to learn. These others seek only advancement in rank. Ejukki seeks true knowledge. 

The Artificer accepted this one based on true skill. Not a bloated recommendation letter.
====
17846
I'm not sure how much I should say. Uricantar was close to Andewen. And like a son to Telenger. Then things changed. He was cast out. 

Now I don't even think Uricantar is allowed into the Guildhalls.
====
17847
I'm not sure. Some sort of artifact, certainly. It was used by an overzealous cult leader to end his life—and the lives of dozens of others.

The spirits we struggle against today are theirs, no doubt.
====
17848
Oh, no. I can only assume our poking around roused them. They must be working to protect the Mallari-Mora.
====
17849
A mer named Essanyon Duure chose this town as his last stand. He spoke to the gods. And eventually began to claim they spoke to him in return. He began to preach in secret, and his cult came together at the heart of Ezduiin.
====
17850
Of course! He recommended a cousin of mine during her early days with the Guild. She's now a Wizard. Training to become a Master of Incunabula, like Andewen. I've even heard Archmagister Astrinque was once his assistant.
====
17851
Me? I'm quite capable. I'm just not stupid enough to risk my life for fools.
====
17852
Well, no one wants to let the Artificer down. But oftentimes apprentices arrive in Telenger's service on the wings of recommendations they don't deserve.

If he knew their true skill, he'd know how incompetent they truly are.
====
17853
Telenger is brilliant, but naive. His knowledge of archeology is vast. His knowledge of the mind and its motivations lacks.
====
17854
Meldil went in search of the other missing assistants…. He hasn't returned. I fear the worst.
====
17856
The Maormer carry a magical rune that dispels the ward long enough to gain entry. Steal a rune from one of their patrols near the lighthouse, use it to dispel the ward, and you're in.

You need to hurry! They're nearly ready to signal their fleet.
====
17857
No … it is not that simple. We call them the Oathbreakers, but they are not evil.
 
Their spirits rest in Ouze until the time of renewal. They must rejoin the Bosmer so our race can be whole once again. The Worm Cult would put an end to that hope.
====
17858
The Maormer use fire salts to warm their food on long voyages. They should have a supply in the hold of the ship moored in the harbor.
====
17859
I have stores stashed in a cave on the backside of this island. You'll find a bag of kindlepitch among them. More than enough to reduce the lighthouse to slag.
====
17860
Did she? How do I know you're not one of the imposters?
====
17861
Ah! I thought you had the look of a champion about you. To earn the title and represent Geirmund's Hall, you must pass three tests.

A test of might, a test of wit, and a test of spirit.
====
17862
Daljari holds the test of might. Iroda holds the test of wit, I think. And, yes, Widulf holds the test of spirit.

Good luck!
====
17863
He's in the town square, just over the bridge. You must hurry! He's hopelessly outnumbered!
====
17865
The shame Essanyon brought to my line grounds me to Nirn. I have hoped, for centuries, to somehow undo his folly.
====
17866
No. I saw the growing madness within my brother, and had to act. I spoke with the guard of Skywatch, but not in time to save the targets of his zealotry.

And not in time to stop the slaughter of every soul in Ezduiin.
====
17867
You don't understand. I stood beside my brother for months as the cult grew here. I could have ended his madness at any time.

Instead, like a coward, I stayed my hand. Behold the cost.
====
17868
Well, I'm a sell-sword, so that's not a problem.

Not in the market for gold, though. My boss can smell it a mile away. She'd know I'd two-timed her, and then I'm right back where I started.
====
17869
She the tough looking one? Ugh, not in the mood for this.

Whatever. I'll see if it's worth it.
====
17870
Hmm … really? I heard some of the others talk about his technique. Never thought I'd get kneaded on by a Khajiit, but I'll try anything to get rid of this knot.

Yeah, sounds better the more I think about it. Good choice.
====
17871
I've been training all day, and I just want to relax.

Got anything that'd help me with that, huh?
====
17872
I'm not sure about those Khajiit instruments. I might just fall asleep.

Well, I guess a little sleep wouldn't hurt. Eh, I'll try it.
====
17873
Ah, I dunno. I'm bored. Restless, like.

I want to punch something. Or someone.
====
17874
Ah, that fancy one? I think I could break her in half without trying.

That's the best you can do?
====
17875
I'm not one for dallying with those pointy-eared Elves, but I noticed a few interesting scars. Heard he has a few interesting tales to go along with them.

This could be interesting.
====
17876
Oh, is she the Dark Elf? I liked her moxie. And her biceps.

I bet she could give me a run for my money. Heh, this'll be fun!
====
17877
Hm. Not a fan of those fancy ones you had prancing in here. I need excitement, not pretty faces!
====
17878
Yeah, yeah, I know. Sweet-tongued Khajiit told me all about it. Lots of promises, not much to show for it.

So, when does the show start?
====
17879
That little one? She did smell nice - like well-roasted venison.

Not that'd I'd eat her, ha! But anyone who can cook like that, I'd be glad to meet.
====
17880
Ha ha! I saw that one come in.

Maybe I'll have him do a little dance for me. I'll have to scrounge up some grub beforehand. No sense in a show without a snack!
====
17881
Hrm. I'm not sure about that. Eh, I'll try anything once.
====
17882
Aren't you supposed to figure that out?

Hurry it up, too. I'm hungry, and when I get hungry, I get angry.
====
17883
Refuse to answer an outsider's pointless questions, for one. I'll catch up with you at the barn later. Now go!
====
17884
Fine. Grab that bucket from the well and put out the fires. If you find any villagers, tell them they need to evacuate until it's safe. 

What are you waiting for? Move like you have a purpose!
====
17886
Like there was nothing for me but blood, and the kill. If you hadn't arrived, I'd be a Houndsman, hunting innocent Bosmer. But stronger, with my power as the Green Lady encouraging others to turn feral.

We must complete the handfast quickly.
====
17887
No good, no good. Well, go back in and I will try and patch things up.
====
17888
No, thank you. I'd rather not drink anything in a Daedric temple.
====
17891
You're lucky my compatriots are so spineless. A proper infiltration team would have destroyed you.
====
17892
Very well. I'm in no position to argue.
====
17893
Yes, You're right, of course. Well, here's to "deep cover".
====
17894
Good. Good. Now I'm a coward and a collaborator.
====
17895
No need to get violent. I'll drink it. See? Good to the last drop!
====
17896
Estre has sealed the castle within a powerful barrier. It's powered by wards and guarded by Dremora. 

Destroy the wards and we drop the barrier.
====
17897
One of the guild mages, Sinien, has a plan. We retook the hall here to gain access to a source of magical power.

Head inside. She'll tell you what to do.
====
17899
Ah, well. Don't suppose you have about a hundred blades behind you, no?

All right, then. Time you saw more of town.
====
17901
No, but my parents were, and I brought them back to the Hist when they died. Though I am not from Hissmir, I plan to remain.

I did not pass the trials my first time, but studied hard and eventually made it through.
====
17902
I'll shelter with the Fists of Thalmor, once they establish a safe house.

Just concentrate on killing the Wood Orcs. I'll worry about myself.
====
17903
Yes, though some disagree with this.

Few non-Argonians bother to come all this way for the trials, so I see no problem with it. If they wish to learn from the Hist, and they pass the trials through diligent effort, why shouldn't they participate?
====
17905
Two wards power the barrier around the castle. Here in the hall, we focus our will. Shape the tip of a spear.

Alone, we'd be no match for a Daedric Prince. Together, Estre's magics don't stand a chance.
====
17907
No! That is, no, thank you. I can take care of myself.

My … family was a large one. I want … no, I'll settle for two deaths for each one of mine that perished. If you kill more than that, I won't complain.
====
17908
Well why didn't you say so in the first place? Welcome to my store!
====
17910
Your first priority: get pressure off the troops. Get out there and put steel or spell to those Reachmen bastards. We need to push them back and regroup.
====
17911
Locate <<1>>. The troops might have an idea where she's gotten to. We can't lose another capable officer.
====
17912
A pass cuts through the hills here, yeah? Straight into the Smokefrost Peaks. Normally comes out just north of Riften. But not after that damned giant Sinmur collapsed the hillside.
====
17914
Ah, I'm not through with my vengeance. The Redguard hired the Wood Orcs. I want vengeance on them, too.

I'll head across the bridge into the warehouse district. Meet me there.
====
17915
You did? Excellent! To be honest, I wasn't certain you could pull it off.

Give them to me, now.
====
17916
Aye. No easy way to get through now, to send word to Riften. With what's happened over at Fort Greenwall, we're almost cut off here. Hmm. We'll have to get the fires lit.
====
17917
Thank you. I'd help with the killing, but my knee …

Well, don't let me hold you up! Get going. I'll be here when you're done.
====
17918
The Wood Orcs wouldn't even be here if not for the Redguard. They need to pay too.

I'd have taken care of them myself, but my injuries piled up faster than I expected.
====
17919
Bandits, sounds like. I'm not sure. Only a few of our runners are getting through, yeah? I don't know if they're caught up in combat or what.
====
17920
Aye. There's a tower on the hill near here. Great big horker of a bonfire set up, with wood treated all special. Light that fire and the whole Rift will see the smoke. Put everyone on alert.
====
17921
A pass cuts through the hills here, straight into the Smokefrost Peaks. Normally comes out just north of Riften. When a giant hasn't collapsed the hillside.
====
17922
Aye. No easy way to get through here, send word to Riften. With what's happened over at Fort Greenwall, we're on our own. Hmm. We'll have to get the fires lit.
====
17923
Aye. There's a tower on the hill near here. Great big horker of a bonfire set up, with wood treated all special. Light that fire and the whole Rift will see the smoke. Put everyone on alert.
====
17924
Bandits, it sounds like. I'm not sure. Only a few of our runners are getting through. I don't know if they're caught up in combat, or …
====
17925
You're welcome to try, Ebonheart dog.
====
17926
Please, I don't want to drink that!
====
17927
That is beyond me. If I have to guess, I'd say this isn't some minor piracy, but the spearhead of an invasion. But I'm no officer—I fight for a living.

Anyway, burn the supplies and that'll get their attention. Ready?
====
17928
I'll order the militia to strike when we see enough smoke. If we can catch them by surprise, we'll drive the invaders toward the lighthouse.

If not … well, it was an honor.
====
17929
Fist of Thalmor

He fought when others fled.
He died while others lived.
He rests in peace while we await judgment.

In his memory, we stand on guard.
====
17930
Enter the portals and destroy the sigil stone that allows them to remain open. We have to get these portals closed.
====
17932
He and Sinien are already inside. We have one more portal to close.

The High Kinlady Estre clutches to Dagon's robes. Hides within the Deadlands.
====
17934
When I came to Velyn Harbor, I wasn't certain how I'd be received. I brought along a guardian to protect my trade goods, but when the Redguard attacked, I didn't want him killed needlessly.

I think it's time he joins the fight.
====
17935
Never. I guard the portal with my life. To get through, you must pass through me.

Prepare yourself for death.
====
17936
Terrible. I trusted Estre. I allowed her to use me, and my people have paid the price.
====
17941
Okay. If you change your mind, come see me.
====
17943
I'll whistle him up. He'll follow you faithfully, as long as you stay in Velyn Harbor.

Once the fighting's done, he'll come back to me.
====
17944
You should look for evidence to show to Elenwen and see if you can learn who he was working with.

I am going to head back into town and help clear out the last of the imposters.
====
17946
The Thane's fest doesn't attract just drunken brawlers. Some real champions come to spar as well. 

You want another challenge? Seek one out. Then we'll see what you're made of.
====
17947
That's all I need to know. Look, I need to get these men to safety. You, I need back in the field.
====
17948
Up the hill here is a bloody great signal fire. Specially treated wood. When it burns, the smoke it sends up will be visible all the way in Windhelm. Get out there and warn the Rift. Go!
====
17952
These hostile spirits are dangerous. Stand with my priests as they perform their parts of the ceremony. 

I can't say why, but I instinctively trust you.
====
17953
Another five minutes and I would have been an undead. Thanks for being prompt.

Help me with these bindings? You've got work ahead of you, if you're here to help.
====
17954
Simple, until the lighthouse begins to burn. You won't be able to come out the way you went in, and you can't sprout wings and fly away. 

Take this teleport scroll. It will transport you back to the rendezvous point at Skylight Beach.
====
17955
Garron isn't leading this whoreson lot. It's a pair of nobles, siblings by the name of  Varaine and Allene Pellingare.

They're not going to give up without a fight.
====
17956
They've raised an army—plenty for you and me to handle, but they've gotten it in their heads that they'll storm the royal district and take over the city with it.

Who knows what kind of power Garron promised them.
====
17957
You have my thanks. With your help, we may have the situation contained before the public catches wind.

I'll head back to the city, find the Pellingare head and let him know what's happening. Maybe get you some armed assistance.
====
17958
Be careful. These tunnels are a maze, and they know we're on to them. 

You look like you can handle yourself, but if Garron was involved, they're sure to have more necros on their side. Find the ringleader. I'll bring help as soon as I can.
====
17959
He's clever, I'll give him that. He's making too much money not to be doing something shady. I think we can help open the authorities' eyes.
====
17960
Thank you for that. I'm not really fond of these kinds of events, but the thanes insisted. It's good for the people and good for the alliance, they said.

If only we had been able to get the palace ready in time for all this.
====
17961
I support the Nords. Let's leave it at that.
====
17962
Clans from all over Skyrim, dignitaries from the other Pact nations. I'd be a fool not to expect trouble.

But I trust Thane Mera and the Windhelm Guard have matters well in hand.
====
17963
We come to celebrate alongside King Jorunn and our Pact allies before business commences.
====
17964
Pact business. We support each other, but there is still so much to resolve.
====
17965
You really need to visit the Sober Nord Tavern. The bard that performs there is phenomenal. And easy on the eyes, too, if you catch my meaning.
====
17966
I'm here to work and earn gold. The idea that I could be a Covenant spy is simply ludicrous. Ridiculous, even.
====
17967
You didn't, did you? Then how did that even enter the conversation? Forget I said anything.
====
17968
My cousin, Lupandinus, accompanied me here. We heard that Windhelm didn't have any true alchemists, so we decided to set up shop here and make our fortune.
====
17969
Make sure you stay out of the back alleys. I heard that poor Kwelen was roughed up and robbed behind the bank. Such a terrible thing.
====
17970
Soul gems? I'd rather not talk about them. Did Aretino put you up to this? Leave me alone!
====
17971
Not as much as I could be. We need more forest-related events. There isn't even a proper log chopping contest!

And I really don't like those Stormfists ruffians. They can be so pushy and mean.
====
17972
My whole family loves trees. My little sister, Agnedir, for example. She's apprenticing with our cousins at Bonestrewn Crest. Good trees out that way.

I just wish she'd write to me more often. I haven't heard from anyone out there in weeks.
====
17973
If you need a weapon, nobody sells a sharper blade than Meling Snow-Bourne. Her family really knows how to make metal hold its edge.
====
17974
That's what they claim, but my Nord friends also like to … what's the saying? Pull my braids?
====
17975
That's the strange part. Logging Chief Jafelma has never sent me on a wild netch chase before. And her letter sounds serious. Even got Thulvald himself  to go check on the logging camp, and he never leaves the city.
====
17976
I was really hoping to get assigned to the wilderness. I tried to get a spot at Thulvald's logging camp, but he had more loggers than he could use. Oh well. Maybe next season.
====
17977
South of here. Past the royal work camp at Cragwallow. They say that part of the forest is haunted!
====
17978
Doors. Lots and lots of doors. With some old runes above them, the kind you see at these mounds. We tried lots of them, but they never seemed to lead anywhere.
====
17979
Leave that to my giant friend. He knows just how to get you inside the fort.
====
17980
One of the documents you recovered indicated that the mammoths are difficult to control.

If you free a few of them, that should distract some of the Stormfist soldiers while we assault the walls.
====
17981
Stories are told here, and by some ancient magic, made to come to pass. Strange people, strange customs.

I came to find inspiration in the spinners and their lives. They are a curious lot.
====
17982
Perhaps you should ask why my packages are so valuable. Some of them are somewhat … less than legal.

Nords and Dunmer think my face is forgottable, but I'd still prefer to do business with no name.
====
17983
The fortress has a north gate and a south gate. One of the notes you took off the scouts says that two locks secure each gate.

Flip the switches atop the towers to unlock the gates. The giants will rush in and we'll split their forces!
====
17984
Priests, of a sort. They interpret the Green Pact, and often serve as diplomats for the Bosmer.

Try to get a straight answer out of one and you'll find yourself going in circles.
====
17985
As real as a summer roast or a cricket's song. I've yet to determine if they speak what they see, or if reality conforms to their desires.

They'd be more dangerous if they weren't completely wrapped up in their stories.
====
17986
As spiritual leader of the Bosmer, he symbolizes the Green Pact between the Bosmer and Valenwood.

Treethanes, kings, and warlords bow to him, yet the Silvenar's power is intangible. Curious, no?
====
17987
Never bow to authority, especially when they want to cut off your head. Now go find that giant!
====
17988
I'm not surprised you ask. Few worship Z'en these days, though his shrines once spanned the whole of the Valenwood.

He is the god of toil, and payment in kind. Fitting we make the Wood Orcs pay for their actions!
====
17989
The Knahaten flu decimated his faithful. They say Argonian Shadowscales infiltrated our worshippers and spread the flu, curse them!

We are the last of Z'en's followers. If we fall to the Drublog, none will be left to keep the old ways.
====
17990
You don't get to know everything, mortal. 

Does that frustrate you? Just know that some grudges are ancient and some answers are beyond your understanding.
====
17991
Don't you know where you are? This is a sacred place to the Orcs. The ritual arena of Malacath. When you blow the horn, you'll signal the giants and challenge Lob at the same time. He'll have no choice but to follow the rules of the arena.
====
17992
Almost certainly not. In addition to the Stormfist legion that Fildgor Orcthane put into his command, Lob travels with a dozen of the fiercest, most savage Orcs you will ever have the pleasure of fighting. They're really quite impressive.
====
17993
You would abandon this cause that you have worked so hard to advance?

If that's what you wish, go. I won't stop you. But I think you'll be back. We all have a desire to see what happens next.
====
17995
Queen Ayrenn has arrived. She is just outside, with her retinue. This one is certain she'll want to hear your report.

Go. We will speak again soon.
====
17998
You find nothing out of the ordinary.
====
17999
Wonderful. I'll have Amuur make up another batch of aloe straight away. I hope it wasn't any trouble for you?
====
18000
Sorry, sorry. This is about my fourth day without sleep. Are you feeling well? Can I help you?
====
18001
My team are mostly rookies. We were sent to attend the Silvenar's wedding. Things went wrong right off … we've been harassed by Green Hunters every step of the way.

We were going to retreat and inform the Thalmor, but …
====
18002
Take it to <<c:1>>. He'll be at Hircine's shrine. Part of his confrontation with his past, no doubt.

He went in past the werewolves … said they wouldn't scent him. That must be nice.
====
18003
Well, I'll never make officer. But the job needs doing, just the same.
====
18005
Does it matter? No matter which way you go, the world is a dangerous place.

Then again, anywhere is better than here.
====
18006
Why do you think I'm standing alone in the middle of nowhere?

Well … I'm not exactly alone. You're here. Lucky you.
====
18007
Boredom and ennui here are better than terror and fear anywhere else.

I've accepted my lot in life. It's a crushingly hopeless empty life, but it's mine. All mine.
====
18008
If I knew how to get that damn rabbit, don't you think I would have caught him by now?
====
18009
We'll see visions. My past, my doubts will be displayed in their ugly splendor. The outcome of the confrontation influences many lives, not just my own.

My curse ties me to Hircine's realm, and so must be resolved there.
====
18010
Place this flask of Altmer ale in Bar-Neeus's supply chest and then notify Guard Bronorr at the Fighters Guild. You'll be rewarded well when it's all over.
====
18011
Bah. Rumors spread by jealous rivals. My goods are all on display; I sell no illicit merchandise.
====
18012
I erect the spine of warning. My wares are all on display. All customers receive courteous service and fair prices. No one gets special treatment or secretive deals. Perhaps others would better meet your needs.
====
18013
Yes, yes. Well done, well done. Let's move on, then. Here's the second riddle.

I float in the sky, I cover the land. 
I can carry your weight or slip through your hand.
====
18014
Hah! You're doing better than most. Now for the final riddle:

Where are the oceans dry, the mountains flat, and the sky can never be seen?
====
18015
Good. That's good. Now that you've cleared a path, I'll try to get out.

Shor! Not dead yet.
====
18016
Let me guess. The Prince wants me to attend his war council.

Wait! What's that smell? You! You dare approach me covered in the blood of my kin?
====
18017
You invaded their territory! I'll consider your request, but for now take this salve. Its odor calms the wolves. It should last long enough for you to return to camp without going on another murderous rampage.

Talk to Thane Jeggi. He likes meetings.
====
18018
Shor's bones, I was ready to murder you. Some bastard just tried to kill my niece. That's him. Gutted like a fish.
====
18019
Not a surprising plot from a Dunmer, especially that one. Sarisa would rather lie and steal than accept charity.

Allow me to express my gratitude in coin.
====
18020
Go ahead. But avoid the entrails. No telling what he's been eating.
====
18021
He's a damned skeever, coming after a young girl with a knife. Yiri just lost her father, and now this man tries to kill her? What would the Worms want with Yiri?
====
18022
Then do it quickly. We're running out of time.
====
18023
The spine of welcome is more effective than that of threat. Deliver this package to Sarisa. I choose to extend friendship when others express hatred.
====
18024
They took us off-guard. Came in quietly, in row boats. Snuck right past the Auridon fleet without so much as a "by your leave." We never saw them coming.
====
18025
<<1>>'s on the west coast. There's little more than a straight between here and the Summerset Isles. Historically, it's been easy to defend.

I wish I knew how they made it past our fleet.
====
18026
Most were thieves and highwaymen before they joined up. I offered them a fresh start. Now they're some of the best scouts and assassins in the Dominion.

Unfortunately, those skills don't help much in a standup fight.
====
18027
Ask anything you'd like. You've done more than enough for us already.
====
18029
<<1>> is a mentor to us all. She's one of the finest scouts in Tamriel. She personally created all of the most commonly used maps across the continent.
====
18030
My father was a sailor. And my grandfather, before him. My ancestral home was full of Maormer war trophies. 

Let's just say my family has had their fair share of run-ins with the sea elves.
====
18031
Heh heh. Truth? I get terribly seasick. So much for tradition, eh?
====
18032
Damned unusual. Auridon has one of the finest fleets in all of Tamriel, but they slipped through our patrols without raising an eyebrow. It's like they knew our precise movements in advance.
====
18033
Not among this troop. I'd trust any one of them with my life. But they're getting their information somewhere.
====
18034
Fleet movements, navigating the bay, the layout of Auridon—it has to be someone pretty high in rank. Damned peculiar.
====
18035
I'm not going anywhere. Go ahead.
====
18036
He's too quick. You can't line up a shot. Vurila almost got him, but it wasn't on purpose. Those exploding arrows of hers. She fired at something else and almost caught Golden Jack in the blast.
====
18037
We were practicing stealth techniques on the beach. They came out of nowhere. Rushed us. They cut down half the troop before we could blink.
====
18038
By the skin of our teeth. <<1>> and I were both wounded. We obviously didn't make it very far. I think <<2>> may have gotten out alive, though.
====
18039
That Argonian? Aye. Never trusted him. Too friendly. Heard the rumors surrounding him, but there's never been any evidence to justify kicking him back into the river.
====
18040
I … found proof. Canonreeve Valano … member of the Veiled Heritance. Didn't want to believe. 

I confronted him. He … tried to escape. Captured him … brought him here. His men were waiting.
====
18041
That Argonian? Aye. Never trusted him. Too friendly. Heard the rumors surrounding him, but there's never been any evidence to justify kicking him back into the river.
====
18043
I hired the Colovians beyond our gates to protect us. But now, they're more of a threat than anything else.

Soon, they'll tire of our excuses.
====
18044
The young ones' eyes shine at the thought, but I won't let their blood be shed for my actions.

And to act, I must know the Colovians' plans. Perhaps you'd be willing to help?
====
18047
I'm glad we understand each other. Take Sela and go. And make sure she never returns to this place. 

She is obviously a woman of taste. Cinnamon, to be specific. And we all get so very hungry.
====
18048
He tried, he failed! My daughter's death won't go unavenged. We must send a warning to all Orcs!

We must ward the shrine of Z'en against future defilement. With your help, I can protect it.
====
18049
Troll's blood! Now we've got him. I'm gonna enjoy this!
====
18050
Now we celebrate.

Follow me to the balcony.
====
18051
No! Too late for me. Must go! Stop Valano … before he escapes.
====
18052
Yes, yes! Just him. Please, hurry!
====
18053
Searching for his money, is what he meant. He's convinced Father had a cache of gold somewhere in the bottom of the mine.

But if Father had such a cache, he took the secret to his grave.
====
18054
What haven't they been doing? Kidnapping, murder, necromancy—you name it, they've done it.  Captain Viveka hoped to stop them, but we failed.
====
18055
For many years now. I've been waiting for him to save me.
====
18056
And from something worse. It chose me. Forced me to infect Indaenir, as he was once called. The Silvenar now, one who should be pure.

It's a spirit. Malevolent, terrible. I left my memories to guide Indaenir toward healing.
====
18057
He'd know better than I. But it was some kind of spirit. Something malevolent, something terrible.

I left my memories to show him the way.
====
18058
I sense him, like a prey senses its predator. That's why I thought you were he.

He must trust you very much, to allow you into his secret.
====
18059
Since my fellow Green Hunters killed me, I've been prey for Hircine's huntsmen. They stalk, kill, and devour me. When I awake, the hunt begins anew.

And meanwhile, Indaenir became the Silvenar. One with a dark past.
====
18061
Extinguish the spirit I infected Indaenir with, and I can rest at last.

He must confront it, and drive the impurity out before he truly becomes the Silvenar.
====
18062
Well enough. It's good to have a reason to get up in the morning. Without my family the way it was … it's easy to wallow in thoughts of Bleakrock. Of the good days.
====
18063
The hunt for this Clan Matron. That's what I do, now. Denskar used to say I latched onto things like a momma bear. Wouldn't let anything go. Now I use that instinct for the Pact.
====
18064
Thank you. When I was raising kids on Bleakrock, I never thought I'd be here, doing what I do now. But I'm good at it.
====
18065
After my breakdown … some of the others pulled strings for me with Pact command. As I was training, we talked about what I would do. This seemed the perfect fit.
====
18066
After Bal Foyen … I had a hard time. Losing family is never easy. I couldn't handle it. Even the others from Bleakrock just reminded me of everything I'd lost.
====
18067
Well enough. It's good to have a reason to get up in the morning. Without my family the way it was … it's easy to wallow in thoughts of Bleakrock. Of the good days.
====
18068
This investigation. That's what I do, now. Denskar used to say I latched onto things like a momma bear. Wouldn't let anything go. Now I use that instinct for the Pact.
====
18069
After Bal Foyen … I had a hard time. Losing family is never easy. I couldn't handle it. Being with others from Bleakrock just reminded me of everything I'd lost.
====
18070
After my breakdown … some of the others pulled strings for me with Pact command. As I was training, we talked about what I would do. This seemed the perfect fit.
====
18071
Thank you. When I was raising kids on Bleakrock, I never thought I'd be here, doing what I do now. But I'm good at it.
====
18072
Aye, my dear old friend. I had no idea when I passed into the Rift that we'd be seeing so much of each other.
====
18073
This trouble. This is what I do now. I've been sent to investigate the attack on the thane.
====
18074
There's not much to tell. Bastard asked me for a private conference, said he had something sensitive to tell me. When we were alone, he pulled a knife. I had to crush his scaly neck with my bare hands.
====
18075
Not a thing. To think of all the days I let that scaleback drink my mead. Live in my hall. Bah!
====
18076
Keep that to yourself. I won't have Nimalten fall into chaos. We're on his trail. My advisor and the court mage search for any hint of the cult as we speak.
====
18078
I need to do more research. I need to consult a book in the thane's library to be certain. I'll meet you there as soon as I can.
====
18082
Don't touch me! I'll kill you, you hear me? I'll kill you!
====
18083
Everywhere is dangerous in wartime, my friend.

The Mages Guild doesn't take sides. Our scholars travel across Tamriel, so we have guild halls in every big city. We welcome scholars from every alliance.
====
18084
The Orcs rebuilt their forge on the hill above Mauloch's shrine. They cut trees to build a stockade, too.

That should've shown us their motives. Those who come in peace don't erect fences against their neighbors.
====
18086
Like yourself, I'm a prisoner here, though I was brought here the old fashioned way. They put me to work, but they took a friend of mine to a special cell, to be the favorite toy of the Daedra.

I managed to get out, and now I need help freeing him.
====
18089
"Dealing with Daedra is no trifling matter. Fortunately, we have a way to ensure our safety, if not victory. Assembling the shards will cause the Daedra to gain influence within Tamriel, but destroying the completed item throws her back to Oblivion."
====
18092
Ah … yes. I did it. I turned them to stone. But for a good reason!

It was the only way to protect them from the savage beasts.
====
18093
My advisors are my confidantes, my bodyguards—they fill multiple roles. We were en route to my wedding with the Green Lady. When the Drublog attacked, they were slain or taken.

Two survived: Raen and Sariel.
====
18094
The Drublog used a foul spell to trap me; I've never encountered it before.

That same energy prevents anything beyond this Psijic contact. I can't escape without your help.
====
18095
A warrior. He's my military advisor and a bodyguard.

He fought hard during the ambush, but was overwhelmed. If you free him, he can advise you how to battle the Drublog, but I fear he was severely wounded and may not be able to fight.
====
18096
As <<c:1>>, I'm the manifestation of the spiritual strength within every Bosmer. But I must join with the Green Lady before my role can be fulfilled.

The Drublog attacked my retinue on our way to this ritual. We had no time to ask them why.
====
18097
The youngest of my advisors, Ambassador Sariel's visions give guidance when those twice her age see no clear path.

She could help you find out how to free me.
====
18099
Cities are cosmopolitan, or should be. City folks tend to be more tolerant, and most guards prefer to avoid battles in the streets.

Inside a Nord drinking hall, all bets are off. For some reason, Nords have grudges against the Altmer. Imagine that!
====
18100
Stranger! You stand in the presence of greatness!

Are you here to buy me a drink, or would you rather tell me how amazing I am?
====
18101
Uh, not long. My son was its first victim, bless his heart. I'm not really a healer, just the town alchemist. 

But I couldn't just sit by and watch people suffer.
====
18102
Actually, we just ran out of salloweed. A big patch grows just outside of town. Will you gather some?

Amuur's already got the next batch of salve prepped. Just need the sap to get back to work.
====
18103
Salloweed aloe. It seems to hold back the illness for a time. I apply it to my patients as soon as they show symptoms. 

If their condition worsens, though, we put them in quarantine.
====
18104
The Colovians drink our wine and eat our food. They are waiting. For what, we must find out.

I've heard of a courier's arrival within the hour. I need his message before it gets into Colovian hands.
====
18105
A matter of gold, and a matter of pride. They've demanded more than agreed upon. Suspicious, yes?

I believe they weigh two contracts - ours and another's. They wait on news from Colovia, by courier.
====
18106
The one and only! My words are sung in drinking halls from Windhelm down to Daggerfall.

I've written enough epic poems to fill a library of the Mages Guild!
====
18107
You're a grim sort. You're not here to drink, are you? 

Let me guess. You're one of those boring literary types. I'm plagued by critics! And I've never earned the recognition I deserved from scholars.
====
18108
She? Of course. Beautiful women love my poetry, especially the bookish ones.

I have something … darker … she may enjoy. They love the dark stuff, especially my sonnets. Makes them feel … vulnerable.
====
18109
I knew it! Just a matter of time until they came to me. 

A cute Khajiit asked me for one earlier, but she ran off. Something about a drunken fool. Her loss! She left her book on that table. It's yours!
====
18110
As I said, I am not sure, which is why I must see that missive before it reaches the mercenaries' hands.

Perhaps it is nothing. Perhaps it simply says to leave. But I cannot hold my family to "perhaps."
====
18111
Oh. They did? That's unfortunate. Very unfortunate.
====
18112
Yes, actually. If you could pass out the aloe to some of the villagers, I'll be able to send Amuur to treat those farmhands straight away.

New patients popping up every day.
====
18113
Hmm? I'm sorry. My mind is drifting. Very tired.

Some of the local farmworkers must have been touched by the plague. I'll send Amuur and some of the mercenaries to treat them. Thank you for telling me.
====
18115
Yes! The blade was anathema to undead. None with necromancy's taint could destroy it. It must still be inside the tower.

Retrieve Bonebane, and we prove Thorulf's treachery.
====
18116
You're not afraid, are you? Stay strong, my friend. We'll find the heart of this corruption.
====
18117
I have a book of sonnets she might like, but I would prefer to deliver it to her personally. Feel free to peruse it.

If this maiden wants a … private reading, I'd love to meet with her. Somewhere romantic. Perhaps a graveyard at midnight.
====
18118
Not terribly fast. But I can make it. Just lead the way.

I'll be right behind you, bolstering our spirits with song!
====
18119
I'm sick? Stars. I suppose it was only a matter of time. It is my barn, after all.
====
18121
It's about time! My family helped to found this Stars-forsaken town. You'd think I'd be one of the first to get treated.
====
18122
Salve? What? Does that mean I've got the plague? Stars above. Mother won't be able to bear this.
====
18123
Thank you! Here I thought my biggest problem was keeping the farm. Now I'm worried about catching the plague.

The Stars move, I suppose.
====
18124
The High Kinlord didn't know of her treachery. He let her into the city and … that was it.

We lost touch with Rilis after the gates to the Deadlands opened. I hope he's still alive.
====
18125
You've done what you came to do. Get out. And don't dawdle. 

Bad enough I have to deal with these dirt farmers. Now I'm dealing with their diseases, too.
====
18126
Hendil's done so much for this town, all I can do is trust him. Wish this wasn't happening to me, though.
====
18128
He's here. He piled in right behind the Battlereeve. Said something about supporting the Marines and the guilds.

You know how he is.
====
18129
I am as you made me, Master. A magicka memory matrix. A place to hold safe your dearest memories.
====
18130
Research entry. As I suspected, the Worm Cult plans to use bound Companion spirits to empower Sinmur. I've found evidence they're gathering in the crypt beneath Nimalten. The footprints lead from this fireplace,  here … What? No!
====
18133
Yes, Master Drendruf. Your notes on the Companions indicate they once bound powerful heroes as eternal guardians. I cannot recall any other information on this subject.
====
18134
Yes. Estre created a barrier around the inner castle. Battlereeve Urcelmo took his best battlemage, Malanwe, and a Khajiit named Razum-Dar with him to the Mages Guild. Malanwe believes she knows a way to destroy the wards that maintain the barrier.
====
18135
High Kinlord Rilis XIII allowed her inside under false pretences. Estre spoke of peace with Ayarynne.

Rilis is a good leader, too. Estre needs to pay for what she's done. I only hope Urcelmo was able to rescue him.
====
18136
Estre dropped a barrier around the inner castle. We'll need a way past it, to get at the portals. I think the Battlereeve and the guild leader plan to crack that thing like an egg. The frontal approach.
====
18137
Yes. Estre created a barrier around the inner castle. Battlereeve Urcelmo took his best battlemage, Malanwe, and a Khajiit named Razum-Dar with him to the Mages Guild. Malanwe believes she knows a way to destroy the wards that maintain the barrier.
====
18138
Yeah, I heard her. You'll need to beat the last Nord's time. Drink ten mugs from the keg. 

You might want to take a bite of food every few drinks. That'll soak up the mead, so you don't get sick. You ready?
====
18139
Didn't recognize the face, but the armor. That was my old armor from my campaigning days.

I had no idea. All this rage, this hatred, must have been bubbling within me for years.
====
18140
Behind you is a stage. Beside the stage is a keg. The brew inside the keg could drop a mammoth.

You think you're tough? Drink the brew, then recite Geirmund's Oath. That would be impressive.
====
18141
Lord Geirmund, great battlemage,
saved the Rift in Harald's age.

He slew the wicked Gauldur three,
and set their father's spirit free.
====
18151
We'll be fine. We've held them off this long, we can go awhile longer.

You just focus on what Sinien tells you. Our victory relies on her success in destroying those wards.
====
18152
You're a smart one! We'll need to stay here to power the ritual. You act as our focus, our agent in the world.
====
18154
I rode with Ysgramor and the Five Hundred. I stood with the greatest of us all against the giant Sinmur. I gave my life to bind and watch over Skyrim. Until the rise of Alduin the World-Eater, my blade guards this land.
====
18155
Aye. We were bound in place to keep watch over the lands of the Five Hundred. She at Pinepeak Cavern, I at the ruin of Taarengrav. We ride now to battle against the scourge of Sinmur, and the shadow of the Worm.
====
18156
The prison where my friend is being held. The chaos you and I caused down here should bring guards from the other slave pits, so you should be able to get inside without too much trouble.
====
18157
You seem resourceful enough. The Prophet mentioned you, you know, before we were taken. I didn't think he was talking sense at the time, but he described you perfectly.

I'm beginning to think he isn't all wrong in the head.
====
18158
You're going to come in through the corpse masher tunnels. Just make sure you don't get caught in the twisted metal and you'll make it through all right.

Once you're through it, find the Prophet. They're keeping him in a hanging cage.
====
18160
I'm going to divert their attention away from the prison if I can. I'll meet up with you by the Prophet as soon as I can.

If I don't make it to you, he should be able to help you escape.
====
18161
Tucked away, for now. I thought it fitting I kill you both together.

Don't think you'll get out of here alive. Our contract with the Khajiit is now null and void.
====
18162
What? More Khajiit trickery?

I tire of this banter. See if your words are so sharp when I cut that Khajiit's throat!
====
18163
He's dead then. I think I knew it, deep down. Vikonn kept my locket on him always. After Sinmur attacked, Vikonn was gone. At least now I know. Thank you.
====
18164
Yes, it's mine, I'm afraid. That's how Flavia always referred to me. She was a dear cousin as well as my acolyte. Flavia vanished when Sinmur attacked Riften. May Mara grant her soul peace.
====
18165
Yes. My wife, Pria, had it on her when Sinmur attacked Riften. I'd hoped she was still alive and would come back to me someday. But she never will now.
====
18168
Ah, but I have an army at my back. I don't walk into a fight unarmed, unlike your Khajiit allies.

All the easier for us to cut them down, I say.
====
18169
Ha! Not on your life.

Maybe if we feel charitable, we'll round the Khajiit up and sell them to slavers, instead of killing them outright. I'm not adverse to profiting from this debacle.
====
18170
Take this talisman, find the wards. One's in the east wing of the city, the other in the west.

Just point, focus, and we'll do the rest.
====
18171
It's got to be colder. Out there. Than it is in here.

Please, build us a fire. Warm us up, and we can go.
====
18172
I've spent some time studying these monoliths. I've managed to create a little magical fob that imitates their energy.

Essentially, it will make one of the ursines your furry friend. For a time.
====
18173
Back in the bad old days, before the Pact, Fort Virak sent necromancers up into the Rift. They thought to overwhelm us with undead.

Grandfather stood against them with Bonebane, and crushed the assault. His troops called it the Battle of the Bones.
====
18174
Grandfather would tell you it was to honor everyone who died. But that's not true. You can't see it from Fullhelm, but you can certainly see it from Fort Virak.

That's no mistake. It's a big waggling finger in the enemy's eye.
====
18175
He said he found the sword at the bottom of an ancient barrow. When he was younger, he was quite the adventurer.

He claims it was held by one of the Five Hundred, and that a beautiful ghost gave it to him.
====
18176
Sort of? Grandfather likes to tell his stories. After the Battle of the Bones, he laid the sword in a chest and swore he'd never raise it again.
====
18177
My Thane, look! This stranger wields Bonebane! 

This stranger must have stolen it! What more proof do you need that they plot against you?
====
18178
It would be Razum-dar's pleasure to fight by your side. 

Follow. He shall lead the way.
====
18179
They were tormenting us for not working hard enough. If you hadn't come, they might've thrown us down to the clannfears.
====
18180
Maybe. They say there are ways out, places you can hold up and hide from the overseers. 

We'll see.
====
18181
Cut crystals and mine ore out of the cliffs. 

They use the stuff to make soul gems and huge chains. I don't know why.
====
18186
Very good. The Gold Coast mercenaries are nothing if not skilled at fighting. The werewolves will be no match for them.

Honorable Eraral-dro spoke highly of your skill. We'd hoped you'd follow through with our little deception.
====
18187
Kill the commanders in the mercenaries' ranks. Make it look as if they fell to werewolves. You'll need a paw from a werewolf for the right marks. 

That should distract them for a bit. Eraral-dro will be at the gates when you return. Be safe, friend.
====
18188
<The audience is confused.>
====
18194
Yes. Yes, I am. Thank you. I just couldn't take that first step. I felt safer freezing to death than I did trying to leave the cave.

Damned but the mind is a strange thing.
====
18196
I see your point. Well, here's to "deep cover."
====
18198
<The audience is confused.>
====
18208
Yes, it was. I refused to believe the rumors about Estre. I allowed her within these walls against the will of my advisors.

I'll make it my life's goal to make amends.
====
18209
For Ysgramor! The Hall will be ours once again!
====
18212
<The audience is confused.>
====
18229
Thanks for coming with me.
====
18231
His tomb was built upon this lake,
and in his name this oath I make.

Should evil come, should night descend,
I swear the Rift I will defend.
====
18233
The alchemist is paying us good coin to keep things locked down. He doesn't like folk sniffing about.

But, uh. Maybe you have some good coins, too?
====
18234
Are you crazy? Look, there's no way anyone without a pass can get in there. One of these expensive, irreplaceable passes.
====
18235
Be quiet, touch nothing. Don't worry, this'll just be between the two of us.

Code of honor. You understand.
====
18236
Well then you're not going in there! Get lost.
====
18237
No! She's the love of my life. Nothing you can say will change that.

I just wish this cave wasn't so dangerous. The poor thing gets scared around these strange mushrooms.
====
18238
Marry it? That's ridiculous. I'm already married!

And I'm always careful. I never bring up marriage with another woman. That's just asking for trouble.
====
18239
It's a damned shame I lost my pass. I'll have to get a new one. In a few hours. If I remember.
====
18240
Then they care about you even less than I do. Get out of here.
====
18241
Beneath this island lies the tomb of Lord Geirmund. He was a hero, long ago.

Are you familiar with Geirmund's Oath?
====
18242
Beneath this island lies the tomb of Lord Geirmund. He was a hero of long ago. 

Are you familiar with Geirmund's Oath?
====
18244
She? Of course. Beautiful women love my poetry, especially the bookish ones.

I have something … darker … she may enjoy. They love the dark stuff, especially my sonnets. Makes them feel … vulnerable.
====
18245
I have a book of sonnets she might like, but I would prefer to deliver it to her personally. Feel free to peruse it.

If this maiden wants a … private reading, I'd love to meet with her. Somewhere romantic. Perhaps a graveyard at midnight.
====
18246
Agreed, but … my injuries are worse than I thought. I'm useless as a fighter, so I'll keep to the shadows until you've cleared a path ahead.

Place the remaining <<mz:1>>. I'll meet you at the sanctum's entrance deep within the ruins.
====
18249
I FEEL better. Thank you, we were sure to have perished in that hell.

We'll make our way back to the Queen.
====
18251
Merormo leaves me here to die. And he doesn't even mention me?

Stars take him! I'll kill that traitor twice.
====
18252
A mage. He teleported us all here and started casting some spells, and. Oh, that really is a nice pair of boots you're wearing. Could I just see—
====
18253
Oh they're somewhere back there. I couldn't get <<1>> or <<2>> to give up their shirts. And I really wanted <<3>>'s pants, but he refused. Misers. 

You're sure you don't have anything to trade?
====
18254
Imbecile. The planners wouldn't. The builders would. Their slaves were too stupid to remember the rune combination. Haven't you seen something like this before?
====
18255
All we know is my grandfather died because he listened to that skeever's lies.

I am Thane now. I will lead as my grandfather showed me long ago, before he left his senses. With a strong hand and sharp mind. I'll keep his legacy alive.
====
18256
<words words words. I had good intentions. Please don't tell on me>
====
18257
I want him remembered as he was, before <<1>> poisoned his mind. We'll burn him on a pyre at the memorial to the Battle of the Bones, his greatest victory. 

He will be remembered, no matter how inconvenient the Jarls find it now. I'll see to it.
====
18258
What's he hiding? 

I'm not sure I understand all of this, but I was right! This plague, or whatever you want to call it, is all his fault.
====
18259
No idea. But it's clear—whatever's going on has to be stopped. 

Please. I know you barely know me. But my sons are all I have. I don't know if I could go on. If they were to ….
====
18260
The quarantine? But everyone's sick down here. Am I going to die?
====
18261
So tired. You have to find Hendil. Don't want to die.
====
18262
Tancano, my son. He's sick. I've been trying to hide it. But everything's gone wrong.
====
18263
I just want my son back! Not this monster. 

Please, don't hurt him. I can still make this right. I can still—
====
18264
My son. He feeds off of them. Then he bends them to his will. They become his thralls. 

I've been bringing people down here since he first got sick. Once I find the cure, I can set everything right!
====
18265
I don't know. They were under Tancano—the monster's—control.

I don't know what will happen now that he's gone. All we can do is hope.
====
18266
I understand. I don't … I don't deserve freedom. Report me to Netanwe. She can take me in. 

I can't face all those families. Can I wait here?
====
18267
I understand. What I did was monstrous. I deserve to die. To be with my son.

You should tie me up. I'll wait for them to come for me.
====
18268
I don't know. They were under Tancano's control. He controlled their blood. I don't know what will happen now that he's gone. All we can do is hope.
====
18269
Our canonreeve will show mercy to me, though I don't know if I deserve it or not. I'll surrender peacefully.
====
18270
<<1>> was insane. Tearing out people's souls with the shard, using that dark energy to transform into a lich. Disgusting. She got what she deserved.

I must gather my surviving troops. Grab the shard and meet me outside.
====
18271
What? He's a monster! Who could do such a thing?

Nelulin. Did you find him?
====
18272
Thank the Stars. 

Wait, what about Iwelien? He's been in there so long!
====
18274
Yrna Stormcrag carries decent wares. She learned her craft from the best there is—me! 

All of the traders on Merchants Row sell quality merchandise, although you do get what you pay for. Just tell them I sent you.
====
18275
This is terrible. I don't know what to think. Where's Hendil? He's got to pay for his crimes!
====
18276
That information is subject to Phaer citizens only. Thank you for your efforts. Now, please inform Velatosse about her son. But don't tell her anything about what happened down there. I need to control the message.
====
18277
I'll make sure he's dealt with by the proper authorities. I'm going to go over Netanwe's head and report this directly to her superiors. Battlereeve Urcelmo will bring Hendil to justice.

Did you find my son? Nelulin?
====
18278
Oh thank the gods. He's not sick, is he? Are the people in the catacombs going to recover from this awful plague?
====
18281
It can get a little crazy, especially when we have a festival. I can't wait to see the eating contest. It's always exciting! And now I'm hungry.
====
18282
Have you seen the handsome Dark Elf hanging around the forge? He's so exotic! And he's a noble! We're going out tonight and I can't wait! I just know he has something amazing planned.
====
18283
I wholeheartedly agree! But it also makes me a bit sad. It reminds me how much I miss Queen Nurnhilde.
====
18285
It is but a name given, representative of the sight gifted to me by the Elder Scrolls. But that is not why you are here now. We must move quickly if we are to escape this place.

Your survival, and the reclamation of your soul, are critical.
====
18286
Ah, beautiful. Look at this handwriting—
====
18287
The master of Coldharbour, Molag Bal, seeks to drag all of Tamriel into his domain. He accomplishes this through eldritch machines and terrible sorcery known as Dark Anchors.

I believe that if I can get to an Anchor, I can repurpose it.
====
18289
The slaves are often used to work the machines, so there is an Anchor not far from the walls of this prison. It will not be unguarded, however.

Go on ahead and find the Anchor. I will retrieve Lyris and we will meet you there.
====
18290
Oh, aye. But these are the only songs the Thane wants to hear. Reminds him of his reaving days. No skin off my back, long as he's paying gold.
====
18291
Do I look like a Nord? Ha! I'm a traveler like you, friend. I play where the money's good, though Thorulf's been a bit stingy in that regard.

Last time I mentioned what I'm owed, he threatened to slit my throat.
====
18292
Lovely! One day, I'll be singing songs about you.

As for me, I'll soon be slipping off to find a friendlier tavern to play. <<1>> may not be entirely pleased when she notices the missing key.
====
18293
Why, from the nightstand of the lovely <<1>>. I don't think she's noticed it's missing yet. It was a busy night, and she's an …. energetic lass.
====
18294
Well! How interesting. I'd planned to slip in myself, collect my fee and be off. But if you're willing to risk your head in place of mine, I'll not stop you!

Settle my debts and the key to his room is yours, friend.
====
18295
You little skeever. All a ploy to cheat me out of my hard-earned wages, eh? 

Fine. Take they key. I know when I've been outplayed. It's time to cut my losses and be on my way.
====
18296
How did you know that? My older sister, Ragna, serves as the Nord envoy there. She was hoping to make it home for the Konunleikar, but she couldn't get away.

I hope she's well.
====
18297
It's the celebration. You know how it is … cheap bunks for cheap drunks.

Pa had to hire extra help, and he never does that.
====
18298
<<1>>. He has such interesting scales, the nicest eyes … and his tail is rather dazzling.

Maybe Pa will keep him on after the celebration.
====
18299
Help my grandfather make things right. What Thorulf tried to destroy, we'll make stronger than ever!

As for that thieving, lying skeever … we'll see to him in due time.
====
18300
Most likely on the platform in front of the palace, looking out over the city. She loves this city so!
====
18301
I wish I had those skills! No, I just sell this stuff. What I really want to do is write! Like that Fjokki guy. His poems are so romantic!
====
18302
What doesn't she do? Windhelm would fall apart without her constant diligence. Between the Konunleikar, Pact business, giants, and the King, it's a wonder she has time to do anything at all!
====
18303
I know Daedra-worship isn't fashionable these days. But really, who's Sanguine ever hurt? I mean, maliciously.
====
18304
It's just Sanguine! Everyone in the swamp has visited the temple at least once. 

You should go. It's in a cave east of here. You'll have a great time!
====
18305
The animals here are normally very tame. Energies in the wood. Now they're vile and bloodthirsty. I believe they've been possessed by Daedra.
====
18306
I don't know? I don't know. 

The beasts are insidious. And we Altmer never bargain with Daedra.
====
18307
I'll wait for your report just outside Dra'Bul, on the bluff overlooking the burning Ra Gada ships.

You make a good-looking Orc, if you don't mind my saying so. Good luck.
====
18308
Why not? It keeps them from being harmed by the beasts, does it not?
====
18309
To even consider summoning one of those monsters. It'd be inviting a death sentence.

The atronachs, at least. They're more constructs than … no, a death sentence.
====
18310
You shall go through the tear, and we shall follow. I cannot know if we will arrive in the same place, but know this — you and I are not finished in our dealings. There is much you do not yet realize about yourself.
====
18311
Your flesh will return to you, but your soul is no longer your own. That which caused your death also stole that most precious to you.

When the time comes that we meet again, I swear to you that I shall help you regain your soul.
====
18312
All will be answered, in time. We cannot tarry! Go!
====
18314
Even a shard of the mighty Wuuthrad is a potent artifact. My ancient axe still has power left. Use it, hero!
====
18315
Hmph. Think I pulled a muscle, and it aches real bad.

Don't go spreading this around, but someone to knead it loose would really hit the spot.
====
18316
Ah, no. Not exactly. Was hoping for some refreshments beforehand, but I don't know what's decent around here.

If you have anyone who can make a good sweetroll, that'd be great.
====
18317
Aw, I didn't mean it like that! I'm just looking for a little friendly competition, you know?

Got anyone that could go toe to toe with me, you think?
====
18318
The captain will have no one to support her should you attack. If there ever were a time to rescue Eraral-dro, this is it.

Please go quickly, and make sure he hasn't been harmed!
====
18319
I wish I could! That pig of a Centurion doesn't trust the people here, or Riften's guard. Tells me not to listen to rumors. If something's going on, you need to shove the proof in his face.
====
18320
My guards have this town contained as best we can. It's difficult to keep a plague under wraps, you know. Though this meddling canonreeve isn't helping too much.
====
18321
Talk to Hendil, our town doctor. He's been working non-stop since the first infection. He's even turned the barn into a makeshift hospital. We're lucky to have him; If you really want to lend a hand, he's the person you should be helping.
====
18322
This debacle is all Merormo's fault! These beasts, controlled by Daedra? All his idea. 

He was trying to create animal soldiers. Fanged shocktroops with the ability to reason.
====
18323
My nephew. Yandir. Went off to join the fighting and—damn it! I just wanted to stop spending our blood. My sister will never be the same!
====
18324
Fine. Speak to the Canonreeve, but I will not forget this.
====
18325
Good. Please speak to the Canonreeve.
====
18326
He did what? Why would he do that?
====
18327
What? Do you have any idea of the seriousness of this accusation?
====
18328
Perhaps. To us, it is simply our home. The Mabrigash have protected this valley for many years. 

Sometimes life here can be harsh, but serving the Ghost Snake gives me peace and purpose.
====
18329
A long ago war in our homeland led to famine. But the legendary farseer Hareth heard the Ghost Snake whisper in her dreams. She led our ancestors here, and here we've remained.
====
18330
No. Some leave us. If it's in their nature to wander, they go. 

We honor our vows to the Ghost Snake. The outside world only occasionally intrudes upon our peaceful existence.
====
18331
To be the next Green Lady, of course! Her next feat all but confirmed it.

I'm going to try to make my way back to the village. Engail's just down the road … she usually tells the pilgrims the next part of the story. Can you make sure she's safe?
====
18332
Well, I'm clearly not getting back to town with all of these werewolves in the way. At first I was scared … then I realized I was carrying enough food for me and half a dozen pilgrims.

And not just food. Drinks, too.
====
18333
I'll get back there eventually. Some of these bottles are still full.

Still, if you could clear out some of the werewolves on the path, I'd feel a little safer when the time comes.
====
18334
Hhmph. Mages. Fine, fine. Thank you for speaking with me.
====
18335
Ah, yes. It will just take me a moment.
====
18337
I sent <<1>> to a local dragonshrine. More Worm Cultists were seen around the shrine.

Would you see if she needs any help?
====
18339
Nurara! The Dark Elf noble's daughter. Isn't she the elk's antlers?
====
18340
Maybe she'll come watch when I win the bragging contest. I'm an avalanche! I bury the competition!
====
18341
Well, that's an opening Innbild would have jumped on. Lucky for you, I'm not my sister.
====
18342
Sorry. It's just that whatever I do, Innbild gets all the attention. Even the stupid bard is in love with her! And I get to serve the horkers upstairs.
====
18343
What? Never seen a Khajiit that wasn't trying to kill you? The day is still young. Who knows what it will bring?
====
18344
We're always on the lookout for important and rare manuscripts. Books of a magical nature are especially in high demand.
====
18345
Dremora? Why do you ask? Have you encountered a Dremora? You must tell me all about it.
====
18346
Well, it is called Vale of the Ghost Snake. You aren't wandering around the Vale of the Nix-Hound, you know.
====
18347
Of course. Don't be an idiot. We hunt them for food. Their fangs make great tools and adornments, and their skin has all kinds of uses. 

We honor them and protect them. We only kill for what we need.
====
18348
Indeed. We found a defensible position and have held them back, thus far. We have no idea what's going on. Why are the Reachmen here? How did they get mixed up with the cult?
====
18349
We've tried everything. Even some things I'm not proud of. 

An undercover agent named Belron, who joined us in Shadowfen, has narrowed it down to two options. One cruel, one not so much.
====
18350
I know, I know. The very idea disgusts me. To stain the river with your own hands. But I see no other way. The cultists have sworn dark rites to Molag Bal. They cannot be broken.
====
18351
Fate brings us together again, as I foretold.

Lyris sacrificed herself to enable our escape from Coldharbour, and I feared her lost. But I see in dream visions that, though enslaved, she survives. We can rescue her.
====
18353
I have seen her. She works a terrible forge where Black Soul Gems are crafted to fuel Molag Bal's conquest of Tamriel.

By the power of my dream vision I shall open a gate to Coldharbour, so you can return there. Go. Rescue Lyris.
====
18354
The sooner I'm clear of this place, the better I'll feel. Speak with you soon, soldier.
====
18355
Necromantic energies gather in the heart. It's the seat of life and unlife. Everything I need to know about a person, I can learn from his heart. Hmm, I suppose I am a little obsessed.
====
18356
Oh? The recipe's in my pack, I'm sure. Don't know where my pack's gotten to. Why would you need—

Yes, my sweet? What was that, you said?
====
18357
Ah, very nice. From <<1>>, right? Rather fetching! Even if she is high strung.

Thank you, my new friend!
====
18358
Your kindness shall be remembered. Until we speak again.
====
18359
At the bottom of the ruin there should be a totem powering the death shroud. Destroy it, the shroud goes away, and the living can enter the ruin.
====
18362
We offer the same goods. By eliminating him, we claim a prime location and remove a direct competitor.
====
18363
Riften can be an… interesting place to do business, as you might imagine. I have done very well for myself, and in this city that generally means one is less than reputable. Unfortunate, that.
====
18364
Nothing more than a bit of a shock, needless to say. I was lucky that neither my shop nor home suffered any damage. I hope to make my way around the city tonight to help those who are in need. My success has afforded me that privelage, at least.
====
18365
Let's just say Bronorr has been looking for a reason to boot that Argonian out of Riften. You don't need to know more than that.
====
18366
Death, Reachmen, now the Worms. I need to check on my family. We have a little farm down south. My wife's father started it, actually. 

Stop by and say hello, if you get the chance. Tell her I sent you. Woman makes the most amazing sweet rolls.
====
18367
Canonreeve Valano, an agent of The Veiled Heritance? That's a serious accusation. I hope you have proof!
====
18368
Look down. I've made room for a new heart in our friend here. Put your new trophy in its chest. Then stand back.
====
18369
Oh, I'm testing them. Much like I did to <<1>>. Each now resides in a small world of their own making. I'm fascinated by emotion, the power it holds. 

I'm afraid to say, but … they're not doing very well.
====
18370
Oh! What a splendid idea. External stimulus in the mix. Here, I'll open portals to their little worlds.

Succeed or fail, this should be simply fascinating.
====
18371
Yeah? Perhaps I'll be having answers for you.
====
18372
Not for one who's hoping to supply the drinks for the handfasting!

I know the Bosmer have their own brewers in Vulkwasten, but perhaps I can put a new twist on their tastes!
====
18373
It's east of here, past Deepwoods, near the center of the continent.

I've been thinking of going there, to study Bosmer brewing tricks, but with the attack on Velyn Harbor, I'm worried the road is not safe.
====
18374
Truth to tell, I don't know a lot about it. It's a combination wedding/coronation. I guess it only happens every couple of decades, and the next one is coming up! Should be a huge party, and a great chance for me to make some money!
====
18375
Velyn Harbor's the main shipping port for Malabal Tor! It's the only trading port open to the Dominion not rife with piracy and corruption.

If we don't get organized, smugglers'll start going to places like Bloodgutter and we'll lose our profits!
====
18376
Just northeast of here. It's always been a haven for pirates and smugglers. I don't know for sure, but I think they came under attack the same time Velyn Harbor did.

Hmm … could be an opportunity, there. Oh, wait—nevermind! No smuggling here!
====
18377
Maybe to you, but it's no joke to us! It's hard enough getting Altmer, Bosmer, and Khajiit to all fight together against the other alliances. Getting them to trade with each other is a nightmare!

Still, with the trouble come the profits.
====
18378
As my crew and I sailed up the coast one night, we were accosted by a sea hag and a pack of ensorceled sea dogs. We resisted her charms, but before I could give her the boot, she cast a spell and cursed my eyes to blindness.
====
18379
Aye, my ill-gotten gains from conquests untold. To be honest, I was surprised my crew left me with as much of the treasure as they did. Feels good to know there is honor among thieves.
====
18380
Aye, and as the pirate's life has no place for blind Captains, my crew marooned me here with boxes of booty from my quarters.
====
18381
Not until he hands over his treasure. Unless you think you can handle me and my friends, don't bother me.
====
18383
Good… Great! No need for any bloodshed.
====
18384
Whoa, whoa, let's not do anything drastic. I'm sure we can work something out.

Tell you what, if the old man splits his treasure with us, we'll get him to Anvil. Deal? Deal!
====
18385
Look, I'm in this business to make a living, not cater to your fancy ways.

Tell you what, if the old man splits his treasure with us, we'll get him to Anvil. Deal? Deal!
====
18386
What's it to you? The great <<1>> terrorized these waters for years! It's a pleasure to deal him the same hand he dealt others.

I'll take all the treasure, with or without his permission.
====
18387
They're up on a plateau west of Velyn Harbor. You can see them when the weather's clear.

As I undertand it, the place used to be a seat of power for someone called a "stormwarden." I don't know more than that.
====
18388
It's an area north of Velyn Harbor and the Bosmer tell me it's where the current Green Lady was born.

She is, or will be, or was, one of the Bosmer rulers. Something to do with a wedding or a coronation. I really don't know more about it than that.
====
18389
You should talk to Thane Jeggi, as well. If he isn't drunk, he should attend the council.

Meanwhile, let me rub this salve on you. It has a scent that will keep the wolves from attacking you. It won't last long, so I suggest you go back to camp.
====
18390
I suspected as much. They'll be back, but I think you've proven it would be in our best interest to work out a deal. 

If <<1>> will split the treasure with us, we can arrange safe passage to Anvil.
====
18391
I've never been to  <<1>>, but I hear it's a haven for smugglers, pirates, and thieves.

If I were the Ra Gada, I'd go there to recruit some of the less-savory types. And then the Green Hunters could just wipe them all out.
====
18392
The Green Hunters are agents of the Green Lady, who represents Bosmer physicality. They're her scouts, her warriors, and her enforcers.

They'd clean out <<1>> if they had a chance. Fiercer warriors never lived!
====
18393
Good. I think he'll find it a fair trade, when he considers the prospect of being stranded here.
====
18394
Firsthold is where High Kinlord Rilis XIII rules over Auridon. While Skywatch is the capitol, he's chosen to stay here due to the close proximity of his ancestral family home, Castle Rilis.
====
18395
It's where High Kinlord Rilis' father ruled and most of the family is now buried.
====
18396
High Kinlord Rilis XIII is the current ruler of Auridon. He's a great leader. As all leaders, he has his share of enemies, but overall, he's very tolerant and listens to his people.
====
18397
Only that her point is valid in the eyes of the Altmer. He wishes to remain neutral. High Kinlord Rilis strives to maintain peace amongst his people. The last thing he'd want is to be in the middle of a war between Estre and Ayrenn.
====
18398
The High Kinlord greatly respects and revers her. He's extremely close to duty and believes in the order of things. While he agrees with her cause, he's reluctant to take an official stance on the views of High Kinlady Estre.
====
18399
While I appreciate the Queen coming to Auridon, all this talk of the Veiled Heritance has me worried. I don't want to be caught in the middle of their own personal war.
====
18400
Yes. What if the Ebonheart Pact or the Daggerfall Covenant attacked, just to find us fighting amongst ourselves? It's foolish really. I heard the Maormer invaded South Beacon, too! It's just one more thing to worry about.
====
18401
Certainly more than the Veiled Heritance. While I sympathize with their cause, it seems foolish to wage an almost civil war here in Aurdion while there are greater issues at hand.
====
18402
Only that I hope she rots in Coldharbour. She brought this Daedric curse upon us. Worshipping Mehrunes Dagon! It's unthinkable!
====
18403
I pray you jest. Daedra worship is strictly forbidden. Only the insane would even consider it. Hence, High Kinlady Estre and her madness.
====
18404
Nothing good can come of that Daedric Prince. Out of all of them, he'd be the most feared. Some govern over realms that may be viewed as neutral, but his is everything evil.
====
18405
In a word: destruction. He also governs over change, revolution and ambition. You could say those are more neutral, but look at Estre and what she's done. Her ambition's brought nothing but destruction.
====
18406
I wouldn't say I fully support them, I just understand what they are working toward. Altmer are certainly at a higher level of existance than Bosmer and Khajiit. It's only natural that we'd like to separate ourselves.
====
18407
Of course, and why not? We are more directly decended from the Aldmeri. We're far more civilized and intellectually advanced. We're not cannibals and don't look like animals.
====
18408
I sure hope Ayrenn wins! Not that I know much of either, but if the Queen is fighting for the Dominion, this Bosmer is on her side.
====
18409
My guess is I'd be on the first ship outta here! I don't want to stick around anywhere I'm not wanted. I only came to Firsthold to make a profit, but this attack sure has set me back.
====
18410
I tried to focus the spell from here. The wards are too strong. It took immense concentration, and the effort drained both my magicka and strength.
====
18411
Indeed. The magicka surged, and I couldn't control it. Auri-El knows I wish I could be of more use. 

Couldn't take on a scamp, the way I'm feeling.
====
18412
As the giant's daughter told us, the black soul gems are sent from the forge to somewhere else in Coldharbour.

In visions I followed them, through chill fog and shadow, to the Castle of the Worm.
====
18414
Indeed, I can open a way — a perilous way. But will you find your own soul among the many? Or will you dine at a feast of ashes?

Lyris, child. Go with the empty vessel. I can't … it's difficult to see. I'm so tired.
====
18415
Good. <<1>> and I are done with Horseshoe Island for now.

This place used to seem so far away from everything, but it's as busy as Sentinel these days. Time to move on.
====
18416
No. <<1>> says the island's thick with Maormer. Guess I need to trust her vision now since I lack my own.

The chests are buried in the caves. I trust you know how to use a shovel?
====
18417
The store room is probably locked, but the key should be nearby. 

We'll follow you…. er, at a safe distance. Roruld will be ready to get working once he has what he needs.
====
18418
This Konunleikar is very unusual. Clans have come from far and wide to compete, including some we haven't seen in many years. It makes it difficult to predict what will happen.
====
18419
Meling is my sister. Most of my family deals in trade of one sort or another. We all know our business.
====
18420
Of course! But you need to guess. What do you think my event is?
====
18421
What? We've been putting on this charade for a pile of bones? Is that all he has?
====
18422
Fine. It's not like we can't get our own fish, but a deal's a deal. I'll ask more questions next time I bargain with a Redguard.

After we hit the docks, he's on his own.
====
18423
Hmm, this barely covers our expenses, but I suppose it'll keep my comrades' knives out of my back.

Best not walk away from this mess empty-handed.
====
18424
After hearing bloody tales of the great <<1>>, I'm not surprised his crew dumped him here with nothing but memories.

No deal. A worthless bag of bones won't pay his passage. Only a fool would take that payment.
====
18425
Terms have changed. No treasure, no transport.

Unless you have something to sweeten the deal, I'll find a better mark.
====
18427
Good news. Good news indeed. I was beginning to feel a bit parched on this beach. Meads run dry, you see.

I know a slew of hard-working lads I could mentor back in Anvil, and many the contact who might sort out <<1>> …. My thanks for your service.
====
18428
Aye, but at least I have what we came here for. I suppose I'll collect some water and mudcrabs for a Crustacian Stout while <<1>> seeks transport.

Assuming the Maormer don't kill me, I know this island well enough to survive.
====
18429
<Searching carefully through the books, you spot a small, folded note among the pages of one tome.>
====
18430
<You take the note from between the pages.>
====
18431
Yes. And to do that you'll need to get past the mercenaries. The unsmiling thugs at the door won't give me the time of day. Maybe one of the others could be convinced to help you? 

Or maybe a disguise? I don't know.
====
18433
Because of you Silsailen survives to rebuild and the Veiled Heritance's plot to undermine my rule has failed.
====
18435
No! My boy. My Iwel.

Hendil. Where is he? Where is that bottle-sniffer?
====
18436
<A stab wound to the chest was the cause of death. Blood and hair can be seen under the fingernails, signs of a struggle.>
====
18437
<The face of this corpse has been slashed. Numerous knife wounds are scattered around the torso and hands.>
====
18438
If we don't try, then we have lost already. We shall try. And if the Hist favors us, we shall win.
====
18439
What a ridiculous question! How can we not? The alternative is unimaginable.
====
18440
If you're going to drink in Windhelm, you better drink mead! Voljar's Meadery makes the best mead, and the Cold Moon and the Sober Nord both serve the stuff.
====
18441
Oh. Of course, sorry.  My younger sister is in there, has been for almost a week. I just hope my letters cheer her up a bit.
====
18442
Thanks. Me too. 

I'm off to collect more letters. Stars protect you, friend.
====
18443
Don't know. Only Hendil and Amuur go down there, really. The guards go inside sometimes to leave food and my letters, but they don't go much past the entrance.

They won't let anyone else go in there.
====
18444
My letter? How did you ….

Oh, what does it matter? Please, just find Rilyn. I need him here.
====
18445
There's a cave, to the southwest. We were supposed to meet there tonight. Bring him back to me, I beg you.
====
18446
Those jerks over there took it. See if you can get it back, why don't you?
====
18447
Good… Great! Hopefully, this will help out the Captain and keep my friends off my back.
====
18448
I noticed peculiar standing stones. They weren't here last year. I'll bet they've got something to do with whatever's happening.

If more of the faithful come to the Summer Site, they could walk into a trap.
====
18450
It's one of four sites visited by Falinesti. The Walking City moves, or moved, with the seasons, traveling between its Fall, Winter, Spring, and, of course, Summer Sites.

This valley was once the Summer Site.
====
18451
Those of us who seek the Walking City. We believe Falinesti will return someday, so we travel the same route the city once took.

We won't abandon our search for Falinesti, or its people.
====
18452
You don't understand. She was a prisoner there! I freed her, and now we can finally be together!
====
18453
Should I let them starve? The Falinesti faithful dream of finding a great city to take them in. They bring few supplies, sit in the forest, and hope the Walking City will appear.

Mercenary? Perhaps. Jarakh disagrees.
====
18454
Velyn Harbor. I find markets and report to my fellow traders. The Summer Site does not look promising, however.

Still, if you find out what's wrong, perhaps the market will improve.
====
18455
So the legends say, but there are many legends. Some say Falinesti travels other worlds. Others believe it misstepped and fell into the ocean. Darker tales say it was taken into Oblivion.

But Jarakh is not an expert. Barothlas may know more.
====
18456
I think so. The lighting, or whatever it was, burned me, but Jarakh has put some salve on my wounds. I should be up and around in a few days.

Perhaps the Walking City will arrive by then.
====
18457
Don't come back to me without it!
====
18458
Of course! I understand why people might think it's never coming back; it's been gone for years. But the Walking City traveled Tamriel for centuries, perhaps even millennia, before it vanished.

It'll come back. It has to.
====
18459
I went up to the standing stones at the edge of the valley and there was a big flash.

Next thing I knew, I'm on my back with burns all over my chest. Still, this beats having a city drop on you!
====
18460
Don't you see? The Walking City doesn't just walk, it arrives! If a city appears out of nowhere, it could kill those waiting for it!

I think the lightning-magicka is a warning. Falinesti's on its way!
====
18462
He better or Harnald's going to get an earful from me. The scout should lead you to the dragonshrine.
====
18463
Me? No. He's the spiritual heart of Valenwood. The power of the forest courses through his veins like blood.

From what I hear, you can tell that from looking at him. The Green Lady's lucky, if you ask me.
====
18465
Nilara's only treethane because her aunt, and now her cousin, were the Green Ladies.

Treethanes are supposed to be servants to the village, but Nilara acts like she's in charge.
====
18467
She lords it over everyone else! Wouldn't hurt to see her cleaning up the area.

Does she think this village maintains itself?
====
18468
I'll return us to the mortal realm. I can send you back to <<1>>, but I'd prefer if you'd come with me to my city.

The so-called Lord Huntsman will find I'm not in his grasp any longer, thanks to you.
====
18470
Let us go.

Close your eyes.
====
18471
Very well. I hope you will join me soon.

Close your eyes.
====
18474
Speak to <<1>> when you're ready. Offer to escort them to the top of the dragonshrine and stop that ritual.
====
18475
I should help Jorald clean up. Then I'll go to Riften. My aunt and uncle work at the Withered Tree. They're the only family I have left.
====
18476
So what are we waiting for?
====
18477
Escort the scout to the ritual site and stop those cultists! She's ready when you are.
====
18478
You've done enough. You saved my life and avenged my parents. I have nothing to reward you with, but if you stop by the Withered Tree in Riften, my uncle Wilrek might.
====
18479
There's no time! Once the magicka fades ….

Oh, never mind! Meet me in the small cave past the menhir, across the planks. Quickly!
====
18481
Junk? I gave you more credit than that! Those are my treasures.
====
18482
They're priceless treasures! The flagons are from the finest inns throughout Nirn. The bones came from a giant fish that once swallowed my ship.

And the meat's from an ancient white mammoth I caught and killed, barehanded. Priceless, I say!
====
18483
That skeever won't get any more from me. A deal's a deal.

He never asked what the treasure was, did he? It's not my fault he might've expected gold, is it? Hah!
====
18484
Aye, and don't get any ideas about snagging a piece for yourself. It's tasty and fermented, but it's all mine.

The Elves can have the bones. I hate to part with them, but I suppose I'll have to let them go.
====
18485
Yes. There are many theories about what happened to the Walking City. I believe it was drawn into Oblivion and trapped there, with all its population.

At last, I've found a way to open a portal large enough to rescue it.
====
18486
Oblivion. There are many theories about what happened to the Walking City. I believe it was drawn into Oblivion and trapped there, with all its population.

At last, I have discovered a ritual to open a portal large enough to rescue it.
====
18487
My husband was one of the thousands in Falinesti when it disappeared. I love him, and won't stop working at it until I've rescued him.

And I'm not alone. You can help me now.
====
18488
Near each of the standing stones in the valley is a nearly imperceptible Oblivion tear. Leftovers from my earlier experiments, but they're letting Daedra in.

A mortal's touch will close them. Once one is closed, the other three must be shut quickly.
====
18489
First, I must time my ritual with each closure.

This area is unstable, and the tears would open up again in a few minutes. I can't both close the tears and perform the ritual. I need your help.
====
18492
The second reason is the Daedra will open a portal in the valley and summon more of their kind.

You must fight your way to each tear, then meet me at my laboratory within the northern cave. Are you ready?
====
18493
Good. I want you to speak with two members of the Queen's court, <<1>> and <<2>>. They await assistance from the guard, hands I can't spare just now.

Who do you want to speak to first?
====
18494
Does it? Then they must be blocking the city, too! We're too close to give in now.

You must stop them! Clear a path for the city.
====
18497
Taken below, all of them. Tovisa tried to escape, but they took her too. They'll be mutilated and murdered, like all the others. You must save them.
====
18499
It's about time! Steel and stone, you've got to get me out of here. I've got to reach my Moroth.
====
18500
He's there. Trapped with the rest of the Talon troops. Has to be. 

Look, I'm not the one the Daggers are after. They're after my Moroth.
====
18501
That can't be true! All these years … all my research. They all point to one thing: my husband is trapped in Oblivion!

Don't you see? We must try again!
====
18504
Have you no heart? I want to save my husband, yes, but also the entire city! I've tried for so many years. I can't give up! I won't!

I'm going after them now!
====
18505
You can't be … you're not ….

No, you're right. But I'm convinced my theory's right, too. Falinesti's in Oblivion. I must find it. I will try again.
====
18506
By Mauloch! It'll be good to do some damage. Ready to get going? Or do you want to jaw some more first?
====
18508
I see you prioritize well. You'll find him at a warehouse west of here. Be sure to tell him that I sent you. 

Once you've finished with both of them, report back to me on the town's upper level.
====
18509
You'll find the steward at a warehouse east of here. Be sure to tell her that I sent you. 

Once you've finished with both of them, report back to me on the town's upper level.
====
18512
They'll have set up to bombard the lighthouse. Standard tactics. So, we take out the artillery first.
====
18513
We left seperately to avoid suspicion. Little did I know the news of my husband leaving was enough of a red flag. I had to flee before I was ready and they overtook me on the waters.
====
18514
My people are little better than slaves in the Covenant. The Bretons, the Redguard. They've been looking for an excuse to get us under their bootheel for centuries.

Now they've got us right where they want us. And I want none of that.
====
18515
Ah. Ahh. In that case, you'll do nicely.

My servant followed a burglar to this warehouse. The ignorant knave stole a set of marine deployment plans for the Queen's upcoming speech.
====
18517
Well, I'm sure I wouldn't know. I'm no burglar. In any case, we can't let those plans escape.

They could be used to bypass the Queen's security. And we wouldn't want that.
====
18518
Let's see. He likes the smell of the Hist tree, silly thing. The heat of the forge by the Fighters Guild tent and the warmth inside the House manse. Oh, and the sounds of the acolytes praying in the temple! 

Does that help?
====
18519
We're all about Dwemer relics and ruins. But the Worms have ruined everything, destroyed lots of artifacts. And the Draugr are everywhere now!
====
18520
It'll take more than a Dunmer's rusty blade to send me to Sovngarde! 

Just give me a moment and I'll be back on my feet.
====
18521
She has family at the Withered Tree in Riften. Snow-Shod clan. Good folk. I'll make sure she gets there safely.

As for the long term, well, all wounds heal in time.
====
18522
Not very long ago. Raerana's still recovering. They're upstairs, if you want to see them.
====
18523
I've taken a liking to Raerana. I'm going to stay and help her through this. May even give the Snow-Shods a hand.

Who knows? Maybe one day she might just fall in love with me.
====
18524
The poor man. He always had the worst luck, but he never let that stop him. I think that's what I loved about him most. I'm sure he was trying to get back to me.
====
18525
She was a sweet girl. But she had a knack for being in the wrong place at the wrong time. I'd hoped to keep her safe in a temple of Mara, but Sinmur's attack put an end to that dream.
====
18526
She was the light of my life. I thought of her all day at the forge. I don't know what I'll do now. There's nothing left for me here. I don't want to talk about it anymore.
====
18527
We were as close as brother and sister could be. Svein was always there for me, the best big brother ever. And now he's gone. Excuse me, I need to go kill something.
====
18528
Oh! All right, then. What was it? Right, the supplies. 

Two of my cooks took deathly ill, right in the middle of preparing the Queen's feast! I suspect sabotage. I want to be sure all of our food supplies are safe.
====
18530
I'm not upset. Not at all!

I'll examine the supplies in here. You, go to the warehouse next door. Make sure everything is fresh, and there's nothing out of place.
====
18531
Oh? A pity. 

Keep the plans. You can give them to the captain next time you see her. In the meantime, I must attend to the queen.
====
18532
Thank the Stars! You found the problem.

Hold on to that. The captain will want to see it.
====
18534
Feh. Some kind of criminal feud, I'm sure. 

Now then. If you have some other task, you should be about it.
====
18536
The advisor? Yes, yes. Far end of the docks, to the west. Can't miss him. 

Fair day!
====
18537
Oh, really? A friend, huh? We're a close-knit community. You have to be when everyone has the same line of work. Our town specializes in weapon production. We're practically the Armory of Auridon. Who's your friend?
====
18538
I wasn't here. I went into Riften to visit the market. When I returned … please, let it not be true!
====
18539
Ah, help from the captain. Excellent. Inside, we've cornered a dangerous mer. 

He's wanted by the crown, has valuable information, and threatens to kill himself every time we approach the door.
====
18542
I need him alive. Just get in there and get him talking. Don't listen to what he says, he's half-crazed.

You get him talking, we move in behind you. Got it?
====
18543
They're coming. I know you're just a distraction. Listen closely.

Captain Astanya is corrupt. She's a member of a group called the Veiled Heritance.
====
18545
Veiled Heritance. They're planning an assassination attempt on the Queen, at the temple.

They bribed members of her staff to get the speech moved here, where they can have the captain in their pocket.
====
18546
A likely story, but where is he? You were sent in to subdue him.
====
18549
No. Prison will interfere with my research, so I will not be going.
====
18550
Oh? A pity. 

Keep the plans. You can give them to the captain the next time you see her. In the meantime, I must attend to the Queen.
====
18553
Thank the Stars! You found the problem.

Hold on to that. The captain will want to see it.
====
18556
Fool. Well, you'll have to be the one to report this to Urcelmo. He won't have my head on this!
====
18557
Don't worry. He'll receive a fair trial. The captain is always very even-handed in her pronouncements.
====
18559
Even better, bring this news to Battlereeve Urcelmo.
====
18561
Stop right there. On my authority as captain, you're under arrest—under suspicion of conspiracy to regicide!
====
18562
Why, what's this? Poison? And a map of the temple's layout. Seem like tools an assassin would have.

It's no use arguing. I can tell you'll be trouble, so before another word ….
====
18563
I've seen him around. Seemed a little odd, not especially dangerous. But he may know something. See if you can track him down.
====
18564
Mere luck. To my neighbors who suffered, I extend the claw of succor. They have but to ask to receive aid. My success enables me to be generous to those in need.
====
18565
Riften is a challenging place to do business. Success breeds jealousy, especially when one is an outsider.
====
18566
I owe you my life for what you did back there. When I heard they locked you in here, I knew I had to get you out. I've taken care of the guards and will get you out of here.
====
18567
Yes, after I let you out, I want you to get to Battlereeve Urcelmo as soon as possible. Let him know the Veiled Heritance has set up an assassination attempt on her life inside the temple. You have to stop her from entering.
====
18568
Yes, I know …. That is why I've brought a scroll of invisibility to help conceal you. This will cloak you from the guards about the courtyard. Astanya has increased security after your capture. You'll need it to get by them unnoticed.
====
18569
It is as this one said. Razum-dar is your new friend. But then, this one's friends call him Raz.

You may have noticed your last new friend, Fasion. He lies dead on the ground behind you.
====
18570
You must get past the captain's men. Seek out another of our lady's agents, Eshaba. She stands watch in the marketplace, peddling her wares.

Ask her for a souvenir of the First Marines and she will set you on your path.
====
18571
The captain happened. Fasion and Raz worked together as agents of the Queen. Fasion was not willing to give up secrets. And so now Fasion is dead.
====
18573
We're talking about justice here, for my family and all of Riften! Don't you think it odd that Sinmur spared Bar-Neeus's stall and demolished ours? Rumor has it he's in league with the Worm Cult. Are you with them or us?
====
18574
He's relentless like me. I trained him myself, after all. He probably didn't take our decision lightly.

If he's still alive, the Covenant will never stop coming for us.
====
18575
What's that in your pack? Deployment plans for the marines at the temple. And do I smell the taint of poison on the air? These are the tools of an assassin!

It's no use arguing, scum. Not another word out of you.
====
18576
Unfortunately, he is a prisoner of the enemy, who tortures him in an effort to find the Amulet.

I've already spoken to the Prophet. He shall open another portal for us, this time to a place called the Halls of Torment.
====
18578
The Nord and I will both be going with you this time. No chances.

If for some reason you are insufficient to defeat the foes arrayed against us, you will have our help in battle.
====
18579
Hm? I assumed … ah. I see.

It seems as though you only have part of the story. I suppose secrecy was crucial, but you should be made aware. Still, the Amulet is of greater importance.
====
18580
I shall answer what I can. You have earned the right to complete clarity.
====
18581
It is so, though he seems to reject his role now. It matters not — the oath we swore is to him and him alone.
====
18582
Four years ago, Emperor Varen Aquilarios set out with his companions to firmly establish himself as the true ruler over all the provinces.

After the fall of the Longhouse Emperors, none of the provinces would easily accept a new sovereign.
====
18583
We, Varen's Companions, journeyed with the Emperor to find an artifact known as the Thurm. With it, the Emperor hoped to change his destiny and become a true Dragonborn emperor that could unite all of Tamriel, without fear of rebellion or doubt.
====
18584
We were the generals and heroes that served under Emperor Varen after a decade of war against the Longhouse Emperors. Lyris and I were among them, as well as a powerful sorcerer who called himself Lord Cipher.
====
18585
Lord Cipher and the Emperor performed their great ritual, but something went wrong. Too late, we discovered the true identity of the mage who was so eager to aid our lord's cause.

Lord Cipher turned out to be Mannimarco.
====
18586
At first, we believed it a myth, but the Emperor was guided by what we thought was Divine inspiration. The Thurm is said to be a relic of Akatosh that pierced the heart of Lorkhan, the great trickster. It carries with it a spark of divine essence.
====
18587
Tamriel needed a real Emperor, one who was not a savage Reachman or a power-hungry warlord. Would you not pay any price to bring the realm peace?

Is the world any safer now without an Emperor?
====
18588
The unleashed magic of the Thurm drove the Emperor mad. Mannimarco's power corrupted the Thurm and shook the world to its core. It set in motion everything that happened since — Daedra poured out into the world and the Planemeld began.
====
18589
The time was not right. Would the knowledge have changed your goals? Would it have been a balm to your wounded spirit and given you cause to try harder to regain that which was taken from you?
====
18590
The daughter of giants wanted to tell you. It was by my insistence that she did not. She feels great kinship to you, empty one, but she does not see the world and its weave as I do.

She would slaughter a village to save a child.
====
18591
I never asked for your trust. We walk the same path — aiding you in recovering your sundered soul saves the Empire I once called my own. In madness, I thought to change my birthright, and it cost us all dearly.

I will endeavor to make it right.
====
18593
Fasion? The one behind the hostage situation? You're not making a good argument for your case.
====
18594
The Guard Captain? That's absurd.
====
18595
We've taken every precaution, I assure you. This entire area has been secured between the Marines and the local authorities. Guard Captain Astanya assured me.
====
18596
Razum-dar. Yes, I know the name. You haven't answered my question, though.
====
18597
The guard captain? Absurd!
====
18598
Hmm. We've taken every precaution. The whole area is locked down. Watch Captain Astanya assured me.
====
18599
I need this as much as I need you. Can you come with me to Hircine's realm for my confrontation ritual? I must relive difficult memories there.
====
18600
I suppose now you think you're morally superior to us. Tell me, how hungry have you ever been?
====
18602
Interesting. Raz knows Mathiisen's Canonreeve. Malanie. Would not have suspected her. If she's donned the Veil, she's probably running the show here.

Explains something, too.
====
18603
I knew it wouldn't be long before someone made an attempt on my life. No doubt Urcelmo will triple his watch. I've handled much worse through my experience, but I'm sure this is just the beginning.

Did you determine who was behind it?
====
18604
Astanya? I can't believe it. No doubt Urcelmo will triple his watch.

She truly was an agent of the Veiled Heritance?
====
18605
The Veiled Heritance? So they finally show they mean business. 

You protected both myself and the Aldmeri Dominion by unearthing a plot to assassinate me. I could use you. I have a handful of agents and would like you to be one of them.
====
18607
A Queen must have her ways. As much as the Marines can do, I have agents to what the law won't always allow them to. You've already met Fasion. Perhaps some day you'll meet my best.

What do you say? Care to accept?
====
18609
Betrayal? She turns against her people after years of service? And she spoke of my betrayal? 

She obviously could not be trusted. But you have proven your worth.
====
18610
The marines are blunt instruments. A queen must have a lighter touch. You've met Razum-dar, first in the Eyes of the Queen.

Would you join him? Become an elite agent for the good of the Dominion?
====
18611
Ah, ah. No need to get all dry-scaled on me. The answer she seeks is a mirror. 

There are several around, but I know there's one inside the storage building by the water.
====
18612
Feh! No honor among thieves. The answer she seeks is water.

Go to the lake, so she can see you figured it out. Be careful not to drown. That would be a shame.
====
18613
Ach! It's a map. She wants you to find a map. There's one on the wall of the drinking barn.

May your scales dry and bugs nest in your loins!
====
18614
Oh, this is just the first riddle. My price is quite reasonable.
====
18615
Pleasure doing business with you. The answer she seeks is a mirror. 

There are several hand mirrors around, but I know there's one inside the storage building by the water.
====
18616
Oh, the second riddle? A modest fee. Very modest.
====
18617
Ah, good to do business with a smart competitor. The answer she seeks is water.

Dip that bag into the lake and return it to her.
====
18618
Oh, for the last riddle? I would expect you to be down a number of coins, yes?
====
18619
Ah, such wisdom in your deeds. She wants you to find a map. There's one hanging on the wall in the pub.

Thank you for doing business with me, Guardian.
====
18620
It's a dragon mound. The old dragon cult used to do horrible things here. So goes the legends, anyway. The dusty old bastards still walk around down there, too. Protect their old secrets.
====
18621
I'm not entirely sure. That pretty delver, Kireth. She translated some of the old runes and we got to talking. I wonder if she's all right?

Anyway, she said the runes talked about a guardian. Something or someone powerful.
====
18622
Yes. Good. Right before the attack, Kireth translated the runes, but we couldn't make sense of them. It's like ancient poetry.

I only know it has something to do with opening the doors. I pray you can decipher it.
====
18623
It's some kind of puzzle. Kireth and I were close to cracking it when the Worm Cult attacked. I think they're after the body of the Companion buried in the vault!
====
18624
Heard them talking. They thought I was dying. I did too.

Spirit of one of Five Hundred Companions is here. They want to soulbind it to Sinmur, increase his strength.
====
18625
It's true, then. Malanie leads the Heritance here. This town is corrupt, down to the roots. 

Damn it! The Queen will not be pleased.
====
18627
Mother disappeared a few days ago, and we don't know if she's dead or alive.

Now all Father does is sit outside and drink.
====
18628
My sister tries. She's in the town guard, but there's only so much she can do without permission.

I need to get back to work now.
====
18629
My shield-sister Hakra and I were bound to the Rift as caretakers. We were put in place to guard against threats like the Worm Cult and the return of Sinmur.

We gave our lives that our future kinsmen would know peace.
====
18630
I'm weaker than the other Silvenars were. Why me? Why must I bear this burden? Isn't it enough to be cursed?
====
18632
Heh. You don't say?

 All right, hero, go on in.
====
18633
That's not important, not important. I've been here too long. It was just one husband I killed, it's not as though I'm some mass murderer! How was I supposed to know he was in the Worm Cult?
====
18634
Really? Plague? Kidnappings? Hostile cultists? Boring!

Just ask my father, the House Councilor. He says there's nothing to the rumors.
====
18635
She guides us to live in peace and simplicity. She is the sun and rain that nourishes our small group. 

We came here to follow her teachings, to escape the violence of the world and live uncomplicated lives.
====
18636
Because of these werewolves! Aren't the Green Lady's own Hunters here to help us?

We're all going to die, aren't we? If no one helps us, we're going to die.
====
18637
No one ever wants to talk to me!

Fine. He's probably in the kinhouse.
====
18638
I knew he was up to no good, so I stuck a knife in him. Some men came a few days later and sacrificed me on a black altar.

I want out! I can't take the shades anymore, they won't let me forget!
====
18640
You can see them out of the corners of your eyes, black shapes with burning blue eyes and fire in their chests. They torment you as you sleep and every time you try to think about anything else!

I want out! Let me out! Now!
====
18641
Make it quick. Don't want to be off my guard.
====
18642
We try to follow the pure stream, but that path isn't always easy. Instinct tells us to form a fist and strike, especially when the enemy is upon us.

But we are not warriors. We have no weapons or armor. And we are afraid.
====
18643
The Redguard, the Bretons—they only let my people into the Covenant to use us as slaves. 

We take the field first. We haul their heavy loads. And all the while they laugh at us behind our backs.
====
18644
Some of the men looked past my skin and tusks. Saw me as a person. 

Most, though, just gave me grief because I was an Orc, a woman, and their superior.
====
18645
In my youth, I raided Breton settlements. A Redguard killed my clan matron. Slaughtered her over some imagined offense.

I have no love for these people or this Covenant they keep.
====
18646
Moroth was the one who convinced me to leave.
====
18647
Treason? You'd accuse me of treason? Here? Are you mad?
====
18648
I told you, he was an advisor to the Orc king. He's seen the injustice against our people at the highest levels. I trust him with all my soul.
====
18649
Mauloch's fang. Yes. I don't like to think about it.

Had to cut down this kid, a Redguard blade I'd trained since … I don't want to talk about it.
====
18651
There was a Redguard here a bit ago. Friendly enough, but I didn't catch his name.

You're not looking to cause trouble are you? We like things peaceful in Ivarstead.
====
18652
Just as we'd hoped. You did very well for new blood.
====
18654
All right. All right. I'll come with you.

Just … you'll lead the way, right?
====
18655
I'm a spinner. I keep the stories of our town, all the epics and the gossip.

Lately I tell pilgrims about the Green Lady. It's what they come for, after all. Or was, until this mess with werewolves and the Green Hunters.
====
18656
To be the next Green Lady, of course! Her next feat all but confirmed it.
====
18657
I meditate there. You see, as a child, Gwaering practiced archery there with her friend Ulthorn and cousin Borodor. She outstripped them from the very first day.

That's when her Aunt Finoriell, the previous Green Lady, saw her potential.
====
18658
Ulthorn thought he'd show her. He'd been having lessons for a year or so before she and Borodor came along.

Gwaering's first arrow split his in two. Her second, the same. She never missed. Ever.
====
18659
Angry? Not he! When he saw her skill, he forgot he'd meant to show off and instead gloated about her prowess as if he'd taught her himself!

He was always proud of her.
====
18660
I'm a spinner. I keep the stories of our town. Everything from the childhood of the Green Lady to petty squabbles between neighbors. I know all of the epics, and all the gossip.
====
18661
The Green Lady's elite protectors. They also enforce the pact with Y'ffre to have only one shape … which is why they should be doing something about these werewolves.
====
18662
That part of the vision remains clouded. Nonetheless, here you are and we must get ready.

I need to confirm your sensitivity to magic. The lights in the next chamber form a … test of sorts. Only the most sensitive individuals can see them.
====
18663
I … I just want all this to end. Please.

I can't tell you any more, yet. Talk to the Chieftain, or Shaman Chirrah. They can tell you more.
====
18664
I cannot speak of this to outsiders. If the rest of the world knew …

No, you must speak to Chieftain Suhlak. She'll decide whether we can trust you or not.
====
18665
I saw you in a dream where the Earth Bones were broken, and the mountains were ground to dust. The Hurling Disk stopped turning, and the future could not come to be. 

When are we? Ah, yes. Yes. The Warehouse of Souls.
====
18667
The Dread Archivist may be hoarding your soul gem in his sanctum of despair. The wards around his abode were quite difficult to penetrate, and I sensed another presence — I don't know who.

Be wary. But be swift.
====
18668
The rest of the village feels the same way! We simply want to rest!

All right, Helushk's crazed warriors seem to enjoy this horrible state, but they're mad! You can't doom the rest of us for their sakes!
====
18669
Helushk's soldiers? Can't you see them? They're guarding the entrance to the Daedric Shrine!
====
18670
Of course! That's where—

Look, you really need to talk to Chieftain Suhlak about all this. Let me get back to my work.
====
18671
He's the village war-chief. He was in charge of Stillrise's defense before …

Wait. If you haven't talked to Chieftain Suhlak, I shouldn't talk to you any more.
====
18672
Well, they haven't tried to catch me yet, but Helushk's soldiers are crazy! They're up there, guarding the shrine and practicing, night and day. They think being undead is great. They're insane!
====
18673
I don't know if he's your friend or not, but I saw him speak with Akvid Gray-Sky over there.
====
18674
I'm not finding you very pleasant. The Redguard spoke with Akvid Gray-Sky for a while. He might be able to tell you more.

And don't run off Akvid. He's one of my regulars.
====
18675
Because they actually like being undead! They think it makes them invincible.

Look, the rest of the village just wants to rest … to die, to put it frankly. Helushk and his fanatics want to stay undead forever. If that isn't crazy, well ….
====
18676
He's the war-chief, so they're practicing fighting, of course!

Look, in the old days, Helushk was a great protector of the village. But since the curse, he's been going more and more crazy. He thinks his men can be an unstoppable army.
====
18677
Who, wait, who are you? 

Leave me alone. I don't know any Varnado.
====
18678
Of course she does. This one can read the skies as well as the captain. But Anala will be staying right here. 

For now, at least.
====
18679
There are rumors of Maormer about. Anala will have none of it. This one stays in the safety of the Guard, until the coast is clear.
====
18680
Who? I don't know any Captain Fairies. And I sure don't know anything about a goat. 

Leave me be, all four of you.
====
18681
Say, something seems to be coming back to me. Last I heard, he was setting up camp to the northeast, near the river. 

Just don't say I told you, all right?
====
18682
Whoa, no need to get violent! Look down by the river to the northeast. Varnado said he was going to set up camp there.

Just go away and leave me out of this.
====
18683
Oh! The Captain! Scourge of the Sun! Destroyer of happiness and joy! Fine, fine! I'll be on my way. 

Would you tell Degail for me, though? She said she'd meet me here. When she gets back.
====
18684
Ah, yes. Yes. No. No, I don't think so. Once was enough for me. 

These legs were made for the land, and that's where they'll stay.
====
18685
Ask War Chief Helushk. He's the only leader with vision in Stillrise. 

Well, I suppose the Chieftain's okay, but Shaman Chirah and his whiners are driving the rest of us all crazy!
====
18686
Sea sickness. My guts are over there in the corner, if you want to examine the aftermath. 

Oh, I wish I'd listened to Degail. Such a smart girl.
====
18687
We'll see, we'll see. The War Chief has plans. I think you'll be surprised.
====
18688
Ha! That's something we don't have to worry about. Stillrise Warriors may fall, but we always come back! The War Chief will turn us into Tamriel's most feared army. Nothing can defeat us.
====
18689
Are you crazy, or have you been talking to Chirah's Followers?

Those miserable fanatics would rather die than live forever. Yes, we're undead, but we're also immortal! We can fight and fall a thousand times and never die.
====
18690
Anyone the War Chief says! Oh, we're not going to just go out and slaughter people. We'll fight for the causes Helushk says are right, and just.

And we'll get paid for it, too. We'll be the wealthiest mercenary company in the world!
====
18691
I'm told survivors retreated to our shrines. Find them and rally them to the Hall. 

I'm going to hold the main doors. I'll wait for you there.
====
18692
I am <<1>>. I rode with the Five Hundred at Ysgramor's side. But now, my very essence is wracked by magic.
====
18693
Much hangs on your actions, my friend. The Worm Cult are seeking to use me in some way, to enslave my spirit and then bind it somehow. You must stop them!
====
18694
Not so loud! You want to bungle this even before its started?

Listen, I am here to see if you have what it takes. I'll lend you some of my knowledge. Are you ready to do as I ask without question?
====
18696
Good. I don't have much hope for anyone Ankur sends me, so try to be the exception, ok?

In the market is <<1>>. He has something that is ours, and you're going to get it back for us.
====
18697
I see…so then why are you back here already? Didn't you talk to anyone or even look around like I told you?

Get back there, do your job, or I'll find someone else who will.
====
18699
Should have known. Look, she's already taken everything.
====
18701
You'd … you'd do that? Such generosity!
====
18703
Damn you. And that Bosmer witch!
====
18704
Good good, we need to figure out something that you can do to distract him, make him jump, then you'll be able to get what I need.
====
18707
Well, ask around, you may be able to pay someone to cause a distraction or possibly find something in his tent that could set him off. I'd recommend talking to him yourself, see if you can find something out about what has him jumpy.
====
18708
Very good…causing a little explosion in his tent should lure him away long enough for you to take what we came for.
====
18711
You simpering fool, try not to waste anymore of my time or my flash powder. Here take this. Don't waste it this time. Use it, do what you have to, and then get this job done. I grow tired of watching you bumble around.
====
18712
Is there a reason why you need more? I gave you more than enough, so I'm sure you don't need anymore. I'm sure you can fulfill your contract without me having to give you more of what is mine. You couldn't possibly have bungled its use, could you?
====
18713
Given the chaotic times in which we live, merchants often trade in <<1>>, which is very useful when you want to make a big fire out of a little one. Here take some, but try not to burn yourself. And don't waste it, this stuff is not cheap.
====
18714
Interesting….no wonder he's found himself targeted, and you can use it to your advantage. Search his goods, find the poison, I'm sure it'll be useful, as it always is.
====
18717
How? You want to join the Dark Brotherhood and you don't know how to use poison? Look, take a poison, preferably lethal, then you find a way to get it into your victim. You could put it in something he eats, or something that might impale him.
====
18718
Actually, I have. I've found it to be particularly profitable, especially if you are friendly with the right people. Why do you ask?
====
18719
I don't care for him myself. He doesn't run with those with the cleanest fur. I don't want to say much, but just to say, I know he's been a little jumpy since the Black Briar Elder was kill, er, I mean died.
====
18721
Follow him to the ritual site and stop those Worms! He's ready when you are.
====
18722
I suppose things are going well…why do you ask? I'm sorry if I'm paranoid, but with the unfortunate death of the Black-Briar patriarch, everyone is a little ill-at-ease.
====
18723
Well…no real reason, but I do business with the Black-Briars from time to time, and the last armorer who was setting aside the best pieces for the Black-Briars was blown up in his own shop! So I'd prefer staying in one piece, if possible.
====
18724
Yeah, that's him. He's been acting weird lately. Drinking lots and very jumpy around open flames. Of course, if you've seen flash powder in action, you'd know why. Once, flash powder caused a fire that burned half his wares.
====
18725
Yeah, this drunkard runs it for the Blacksails. I suspect he's in debt to them for something, I've heard that he not only runs Flash Powder, but also poisons, weapons, and even Skooma. I don't know whether to pity him or beat some sense into him.
====
18726
What's it to you anyway? What would you do if the Blacksails took your family and forced you to trade vile stuff for them? I have to do what they say. The wine keeps me from thinking about what has happend to my wife and children. So leave me alone.
====
18727
Very good, I'm proud that you didn't find youself on your ass outside the Riften gates.
====
18730
Stars take you both! Fine. Here's the coin. Just go.
====
18733
Yeah? Let's see what you've got. Today's the day someone finally stands up to Malareth!
====
18734
Lies! The Heritance knows those tricks. We won't let your propaganda destroy our culture! Die!
====
18735
Let's see if you have the stomach for this one. Inside is <<1>>. Take this poison, slip it into his drink without being seen. Try to act normal, he's not a complete fool, but he goes a little too heavy on the drink and the women.
====
18737
That's for you to discover. Of course, you have the poison, so now you'll have to find a way to get him away from his drink. I'll be here if you have any questions, which I sure you will, or if your nerves fail you.
====
18738
Ahh…this could be your chance. Talk to her, see if you can get her to lure him away.
====
18741
What do I mean? What do you think I mean? He's a man who wants a woman. If she plays her cards right, she could have him following her all over Riften. It's not that complicated.
====
18742
Oh. Fistalle. She's been ill for a while. Hasn't come out of her house for days. I hope you is feeling better.

You must excuse me. I have to prepare a few things. A canonreeve's job is never done!
====
18743
Oh, never mind. It's nothing. He's just my boss and I hate him. Treats me like his dog. Pays me nothing.
====
18744
Degail didn't believe the rumors. She went for a walk along the southwest shore and never returned.

You are so much braver than Anala. You should look for Degail! Yes, look for Degail. Anala will remain here.
====
18746
Why, you can do whatever you want for that price. I never saw you. No sir.
====
18747
Suit yourself. I won't stop you at all.
====
18748
Sure, see if I care. He has most of his stuff locked, though. Luckily, the old man trusts his loyal dog to hold onto his spare key.
====
18749
Ha! Her and Anala got into a fight. About? About Maormer scouts. Yes! That was it. Rumors of Maormer scouts near the Guard.

Degail went down the shore to prove Anala wrong. I'm sure she's just sitting out there with a bottle.
====
18751
Last I heard, she went down the shore. I didn't want to get involved, but she and Anala got into it over some rumors. 

Anala claimed that Maormer scouts were spotted nearby. And Degail didn't believe her at all.
====
18753
There are rumors of Maormer about. Anala will have none of it. This one stays in the safety of the Guard, until the coast is clear.

Especially after what happened to Degail.
====
18756
Oh! The Captain! The Scourge of the Sun! Destroyer of happiness and joy! Fine, fine! I'll be on my way. 

After one more spiced wine, of course.
====
18757
I'm the Sergeant-at-Arms here. I'm in charge of the furnaces up the hill there. I practically run this town. Don't be sniffing around here too much. I have everything in here nice and orderly.
====
18759
Sea sickness. My guts are over there in the corner, if you want to examine the aftermath. 

Me, I'll be huddled here on this bed for a good long time.
====
18760
I've got my eye on you. Don't touch a thing.
====
18761
Distract the guard. In the warehouse nearby is a barrel of kindlepitch. Light a fire alongside the house and, yes? You slip inside.

Raz will meet you behind the house when you're done.
====
18762
A guard now stands before the door. Seems an odd place for a guard, yes? Want you to investigate. This one has another lead to run down.
====
18763
I didn't see them until I was almost on top of them. Their ships are all along the western shore! I'm sorry!
====
18765
I heard some of them talking about mustering plans, or a letter. Something that might hint at why they're here.

If you can find them, bring them to the Captain. She'll know what to do!
====
18766
Fivefold venerations be upon you! I knew … I knew the moment we met that you were sent by the Divines.

And, truly, the Divines have more to say to you.
====
18767
You'll report nothing! Odendil! Condalin! Now!
====
18768
You little idiot. Ayrenn, that traitorous cow! She's the one who should be brought up on treason charges.

She's betrayed the Altmer—her own people! The Veiled Queen will soon be crowned and you can't stop us!
====
18769
Near Fistalle's house. Bastard.

Meet up with Raz near the forge when you are done. He'll know where Malanie is then.
====
18770
What do you think Raz did while you searched the town? He watched, observed, calculated.

Raz has very good eyes, you see.
====
18771
Ok, you could use this to your advantage. Talk to her and maybe there's a way to convince her to be more socialiable with our friend.
====
18774
What is the matter with you? Did your parents drop you on your head? A mother would do anything to protect her children, believe me I know this first hand. Do I have to draw everything out for you?
====
18775
Ahhh…interesting. Well, you know, a little gold could grease the wheels in this case. And actually, if she helps us out this time, then I may talk to her myself. She could prove to be useful beyond this little job.
====
18778
You are a meathead. and if you keep that up, you and I, we're going to have trouble. Try to listen this time, offer her gold, treasures, whatever, and see if she is willing to help then.
====
18779
You really are simple, aren't you? Well, so how would one get on board a Blacksails ship? Oh, I don't know, maybe by being a Blacksail? Several are drunk in the bar. Think about that, if you can manage, and don't get into trouble or so help me…
====
18781
Oh yeah, this place, it's a riot. Just mind that if you stay late, watch out for flying chairs. They hurt.
====
18782
Every damn day and night. That guy can drink like a fish, and he's got eyes for <<1>>, so he finds his drinks here as long as she's bringing em. And have you seen her? I don't blame him, she certainly is easy on the eyes.
====
18783
You are certainly not the first to ask that. <<1>> came to me several years ago, hungry, with a small child. I gave her a job, a place to live, food. Her daughter stays at home while <<1>> studies magic. She is a smart one.
====
18784
Might be, might not be. <<1>> is certainly not the kind to complain. I don't know what drove her to my door that day, but she's a strong spirit and a worthy worker.
====
18785
No surprise to me, both women and men are taken by her. Yeah I know her, I'm here everyday aren't I? Well, maybe you wouldn't know that, anyway. I know everyone here, take <<1>> over there why don't you? I'm serious. Take him. What did you ask?
====
18786
She's smart, beautiful and her daughter is sharp as a tack. That don't mean she's got it easy. She struggles to make ends meet. Once I gave her a coin or two to help me home when I was a bit sloppy. Don't remember if it were one or two to be honest.
====
18787
No, only what I've seen and heard. Please, you must warn the Queen. She's in grave danger, and the guards here—oh no.
====
18788
Let's see, have my list here.

Nelulin, who should be out fixing the sheds about now. Eryeril, no doubt hiding in his home. And Aninwe. She owns this farm, probably just outside the barn here. Those are the next victims on the list.
====
18789
The Companions are friends of yours, are they? Well, we'll see. Mother thinks there are some very valuable items in their vault.
====
18791
Ever hear of the Blades of the Sons of Ysgramor? They're very special weapons of the Companions, worth quite a bit to the right people.
====
18792
Sure, what do you need to know?
====
18795
The <<1>> is an item of last resort. You shouldn't have to use it if you're careful, but things happen. If someone tries to get rough with you, throw this in their face and it'll take the fight out of them giving some time for you to get away.
====
18796
Well, good for you. You're learning. Get back to the lodge; Mother will be waiting.
====
18799
What is the matter with you? Did your parents drop you on your head? If you mess around with the strongbox with the first mate around, he'll get annoyed and may throw you in the river. If that happens, then I'll be annoyed, and you don't want that.
====
18800
Easy, eh? Mother always has bigger plans; maybe you'll fit into those somehow.

Speaking of Mother, you'd better report back to her.
====
18803
You are a meathead. and if you keep that up, we're going to have trouble. Try to listen this time, you get the poison, you sneak it into your mark by hook or by crook. In this case, Kyle seems like a chunky boy, sneak it into his food.
====
18804
You really are simple, aren't you? Well, so how would one get on board a Blacksails ship? Oh, I don't know, maybe by being a Blacksail? Several are drunk in the bar. Think about that, if you can manage, and don't get into trouble or so help me…
====
18806
Who? You mean <<1>>? Yeah, he's a pitiful fool, he's sure to be in the gutter again soon.
====
18807
Certainly he does. He was a fair wine trader, but he drinks his stock more than moving it. His family deserted him then he lost all his wares in a fire, so into the bottle he goes. He must be dealing in unsavory goods since he drinks all his wine.
====
18808
I've heard <<1>>'s been trading with the Blacksails. I've even heard he's been trading in various poisons lately.
====
18809
Might be. Maybe even other restricted items, like Skooma. But you didn't hear that from me.
====
18810
Yeah, that's him. He's been acting weird lately. Drinking lots and very jumpy around open flames. Of course, if you've seen flash powder in action, you'd know why. Once, flash powder caused a fire that burned half his wares.
====
18811
Yeah, this drunkard runs it for the Blacksails. I suspect he's in debt to them for something, I've heard that he not only runs Flash Powder, but also poisons, weapons, and even Skooma. I don't know whether to pity him or beat some sense into him.
====
18812
Yes, absolutely. You've done a fine job so far, at least according to Breca and that both jobs were completed with minor disruptions. There is plenty to do in light of recent events.
====
18814
A rival family has garnered the favor of a high ranking Alliance official, which made them bold. They've started running Skooma in Riften, and my husband would have nothing to do with it. As a result they killed him, assuming I'd shrink away.
====
18815
Aye! Sinmur and Thallik lurk at Trolhetta. I can feel them, like rotted teeth that must be pulled. Use the shard's power to end them!
====
18816
That was a struggle for the ages! Long did we battle, a titanic fray. Weariness finally made him stumble and I sank Wuuthrad into his ugly face. How we drank my victory that night!
====
18817
He's your problem now, hero. I hope you're up to the task!
====
18818
Because it was my weapon, forged from my bitter tears after our defeat by the wretched Elves! I slew legions of mighty foes with it; Wuuthrad's legend and power grew with my own.
====
18819
Yes, as you have seen here. Even that worm Gullveig, forever may her soul roast, could use a small piece of Wuuthrad to suck the souls from innocents. Imagine what Wuuthrad whole again could do!
====
18822
<At this point, the writing becomes fragmented. Arcane sigils mix with hurried handwriting. Map fragments, strange rubbings, and even stains that look like ancient blood cover the pages. All throughout are mentions of a man named Rumorus.>
====
18823
<You find dozens of map fragments, drawn by many hands, in Farandare's books. Most have been crossed out; some cleanly, but most with what appears to be an ever more frustrated hand.

Three, however, are circled.>
====
18824
<The oldest fragment details an area in Reaper's March, near Thormar. The second is in Grahtwood, and there are symbols of ancient ruins there as well.

The thrid fragment is of the Falinesti Summer Site, right here in this valley.
====
18825
<Most of the runes and sigils appear meaningless, but others have a dark, evil look. Toward the end, the sigils become scrawls, as if Farandare's hand was forced to draw them by another's will.

It seems the wizard was no longer fully in control.
====
18826
<The script that mentions Rumorus does not begin until much later in the books, when Farandare's hand seems least trustworthy.

Rumorus was her husband, the man she lost to the City of Falinesti, and the one she searched for across the centuries.
====
18828
The bond between Sinmur and Thallik must be broken! They are unstoppable otherwise.
====
18829
Unless you have a group, you're going to have a really hard time defeating Sinmur without each of the shards.
====
18830
Yes, I know. <<1>> collected the shards you've retrieved already and brought them into the ruins with him.
====
18831
I know. Excellent work finding them all. <<1>> collected the shards you've retrieved already and brought them into the ruins with him.
====
18834
The Vereansu, bah! They fear the Llodos Plague. Their solution is to capture our monks and the afflicted alike and toss 'em in the fire. 

I won't stand for it! I traded my sword for a monk's robe, but I'm no coward!
====
18836
Safety sounds good. Is there mead?
====
18837
It's not a party without the Jofarr!
====
18838
Probably faster than looking on my own.
====
18839
I know. <<1>> collected the shard you retrieved and taken it into the ruins with him.

With only one shard you have little chance of defeating Sinmur alone.
====
18840
I know. <<1>> collected the shards you've retrieved already and brought them into the ruins with him.

With only two of the shards, you have little chance of defeating Sinmur alone.
====
18841
First, assess your target, look around, watch what they do, look for your chance. Also, talk to the people nearby, see if they know anything.

Return to me if you have any questions.
====
18842
Yes, this is it! I'll just chew it up and then I can apply it immediately. 

We should see results within moments. Please, go tell Odvild. She's on the balcony. This will mend her suffering as well.
====
18843
Wasn't he terrifying though? Such big teeth and such sharp claws! I shudder to think of what he might have done to a helpless Bosmer like me. He's really dead?
====
18844
I prayed nightly for a champion to deliver me from these beasts. And now you're here, my savior!
====
18846
Oh, mercy! I'm just a Bosmer, what chance do I have against such fierce beasts? I can only pray my death is swift and not too painful.
====
18847
Are all heroes so modest? But danger still lurks. A deadly beast called Greatclaw lives nearby. Last night I saw it kill a man by dropping a tree on him!
====
18848
Well, but it was a great big bird, wasn't it? Huge! With a cruel beak and massive claws?
====
18849
The foul beast fled, knowing you'd slay it, my champion! I fear him no longer. What would I do without you?

I beg you to help me one last time!
====
18851
Oh, please. Don't fail me now, when the danger is greatest!

Save me from the evil Goblin. I promise you'll be well rewarded.
====
18852
Cracktooth! A terrifying Goblin. I could never defeat him, small and helpless as I am. But I know a brave, powerful champion like you can slay him easily!

His camp is to the east, across the river.
====
18853
He's … wait, what? You found an actual Goblin?
====
18855
Oh, her. Little Bosmer lass with a sob story about great beasts and how helpless she is?
====
18857
She lures people in, tricks them into fighting nearby giants. The giants kill them, she takes their valuables. Then on to the next sucker.
====
18858
Yes, the dark-robed mages. Deep in the ruin. They're breaking the binding that holds me here. They're pulling me apart!
====
18859
Navigate the puzzle. Get past the doors. Stop them!
====
18860
Had a run-in with her, eh? At least you're still alive. Not many folks who meet her live to tell about it. Most end up floating in the river.
====
18861
She goes after travelers, folks no one will miss. She plays with them a bit then somehow gets them to attack the local giants.

The travelers die and she takes their stuff. Quite a scam.
====
18862
You did? Well, that'll make our roads safer for a while. That's good news, friend!
====
18863
She's long gone by now. No fool, that one. Moves on once locals are wise to her.
====
18864
I just realized. Sage Tirora still may be able to help us. This pouch of ashes. We use it to commune with the ancient spirits of the Hall. 

She's newly dead. And if I know Tirora, angry.
====
18865
At each of the memorials near the Hall is a small brazier. Burn the ashes at each altar, and see if you can locate Tirora's spirit.

I'll rally the men here and inside the Hall.
====
18866
Sure, I guess, depends on what you're asking, but I'll do what I can.
====
18867
Sounds harmless enough, but listen, I expect you to follow through with what you said about the Mage's Guild.
====
18868
The Mage's Guild? Really? That would be a great opportunity for her! Fine, what do you need me to do?
====
18869
I'm not exactly sure what you're asking, but I don't really feel comfortable doing that. I like him well enough, but he's a bit of a handful for me. I don't want to give him the wrong idea.
====
18870
Sounds harmless enough, but I'm only going to talk to him and not for long either. So do what you have to do in the time I give you.
====
18871
I don't like taking hand outs, but I am really short this time of year. What do you need me to do? And I'm no Nightflower, so I'll only do what I feel is right.
====
18872
The Shor-cursed son of a skeever named Stral Blackthroat. He leads the Rageclaw clan and is said to now lead all the tribes assaulting the Rift.
====
18873
Curse you…ok, I'll keep him busy for a bit, but I don't want to see you again, and if anything happens to my daughter, I swear, you will regret it.
====
18874
How did you know that? If anything happens to my daughter, so help me. You'll not even live to regret it.
====
18875
Aye. We've the honor to safeguard the legendary axe, Wuuthrad. It rests in the vault, secure in the arms of Ysgramor's statue. Please ensure that it's safe.
====
18876
My cruel and callow binder. "The greatest Mage of our time," his students call him. 

In my time, we could have consumed his power in but a trice. Snapped him up as an appetizer, and nibbled on slow-roasted turtle stew as a main course.
====
18877
Ha ha! For the love of Kyne. You don't know who Ysgramor is? Or the tale of Wuuthrad?
====
18878
Kill all of them of course, and that's what I aim to do. But to business, I have an assassin who is willing to do work provided we give her the Blades of the Son's of Ysgramor. If you can do this, then meet Breca outside Fallowstone Hall.
====
18879
See, you're not so slow. Let me give you a few things first.

This is a <<1>>. Sneak up behind someone, then use it to rattle them and sneak by.
====
18880
We have ways to peacefully deal with people who stand in our way. A quick rap on the head of your target with the Blackjack should give you time you need. When the person recovers, other than a headache, they'll be fine.
====
18881
Something to keep in mind, the Companion grunts, they won't care about you at all. They're probably on clean up duty or something. They will care if you start poking around with them around. But the leaders, they will kick you out when they see you.
====
18882
Well, what do you think? They'll try to thump you! So if you'd rather not slaughter a bunch of your friends, then don't get caught.
====
18883
You have any other questions?
====
18885
Good, good. Look, I hate to rush you, but I have another task for you. 

One of my men, Heldil, has cornered a thug nearby. We need to talk to this lowborn scum.
====
18887
We've no time for this. He's involved in a plot against the Queen, that's all I can say. 

We need someone like you to get to him. He refuses to speak with a member of the guard.
====
18888
Get back! One step closer, and I'll cut my throat.
====
18891
Fine. Fine. Just don't try anything. Get in here.
====
18892
A gang of mining thugs from the mountains who call themselves the Pit Rats. 

They're bandits, really—scum who raid mines and take whatever they can loot.
====
18893
How should I know?

Though I did overhear something about how they think there's gold down there. Idiots.
====
18894
Of course it's true! It's a Nord legend, isn't it?
====
18895
From Ysgramor's ebony tears as the Elves burned Saarthal, the great weaponsmith Yngol forged the axe Wuuthrad. Ysgramor wielded Wuuthrad ever after, wiping the traitorous Elves from the Rift.

Wuuthrad is held to be the greatest of all Nord weapons.
====
18896
He was the greatest of all Nord heroes, the harbinger of us all! He brought humans to Tamriel, leading a fleet from Atmora. They had some trouble with the Elves that then ruled the Rift, but Ysgramor and his Companions dealt with them! Ha!
====
18897
Ysgramor led the Companions on a campaign of vengeance against the elves. Wielding his axe Wuuthrad, the harbinger of us all led his warriors in a rampage across Skyrim. The cowardly Elves fled before the Nords' wrath and Skyrim was ours.
====
18898
I already told the Mages Guild we tracked her to the house and she disappeared. Are you from the damn guild or are you just looking to die?
====
18902
This map shows her house. We can't find her, but there's something set up in there. Go see for yourself.
====
18903
This is a good batch. We'll have quite a haul with these. Run these over to my son, Ulfslod. He should be out fishing behind the house. 

He'll have some coin for you. Honest work gets honest pay. Don't want anyone saying I'm a piker.
====
18904
Depends. Why are you looking for him?
====
18905
Go through the door behind me.
====
18906
On second thought, here you go.

This map shows Malsia's house. We can't find her, but there's something set up in there. Go see for yourself.
====
18907
"The guild's sent assassins after me. Now that I have the skystones, I must begin right away."
====
18908
"The skystones may not be able to hold the portal open. Should they fail, I'll be trapped. But I'll take the risk. I must find where the portal leads."
====
18909
Necromancers who lust for immortality can transform themselves into liches. Vile spells and sacrifices are involved. They gain tremendous power but lose their souls. More than this, I don't care to know.
====
18910
The situation unfolding upon the battlefield is telling enough. These orders only confirm my suspicions.

The Alessians plan to slip past your defenses to, how do they put it, catch the Direnni with their trousers down? What a curious phrase.
====
18911
<<1>> took the portal to the Smokefrost Peaks. We had reports of Worm Cultists infesting the area.

Mind looking in on her, just to see how she's doing?
====
18912
She went through this portal to the Ragged Hills, to investigate rumors of Worm Cultists there.

Amitra's my youngest sister, maybe too young. Would you go check on her?
====
18913
I'll just write that down. By order of the First Auridon Marines, your presence in Vulkhel Guard has been registered.

Do your best to stay out of trouble and out of the way. Fare you well.
====
18916
I see you prioritize well. You'll find him at a warehouse west of here. Be sure to tell him that I sent you. 

Once you've finished with both of them, report back to me on the town's upper level.
====
18917
You'll find the steward at a warehouse east of here. Be sure to tell her that I sent you. 

Once you've finished with both of them, report back to me on the town's upper level.
====
18918
Good. I want you to speak with two members of the Queen's court, <<1>> and <<2>>. They await assistance from the guard, hands I can't spare just now.

Who do you want to speak to first?
====
18919
Help? No. I don't think so. 

Actually. My guardsmen are all tied up right now. If you're up to it, perhaps you could look into some things for me?
====
18920
You hit your head recently? The Queen leads the Aldmeri Dominion. 

She had some kind of wild time away from court a few years back. But now she's returned to reclaim her birthright. Lead the alliance.
====
18921
Off gallavanting across Tamriel? Who knows? Who cares? 

I wish I could just quit my job, then come back to it when I get bored. Pah.
====
18922
Probably talking up the "unity of the Dominion." Not all of us are fans of being united with our feral little cousins and furry friends.
====
18923
Probably talking up the "unity of the Dominion." Not all the Altmer are fans of the alliance yet. 

No offense.
====
18924
Queen Ayrenn's personal guard. They're led by Battlereeve Urcelmo, one of the most decorated warriors in the Dominion.
====
18925
No. I'm captain of the city guards here. The marines are the right arm of the Queen. My duty is to the city.
====
18926
That's like asking why my father Maurice was such a bastard. There are things we aren't meant to know.

When the voice whispered to me, it said that the land was no longer mine.
====
18927
According to my father's journal, this property has belonged to my family for centuries.

But Maurice was also a lying bastard whose death was long overdue. He was known for only telling half the story.
====
18928
Search the ruins. See if you can find a ghost wandering around, or wailing or rattling chains, or doing whatever ghosts do.

Do you think I should hire a priest to perform some kind of ritual? Owning a haunted estate is all rather new to me.
====
18929
Damn ghost won't let them in! Why else would I be standing out here?
====
18930
It must be nearby. I can feel its dark energy.

The undead manifestation of Lodorr's lieutenant, Ulfnir Ice-Blood, guards the antechamber to this room. Perhaps the crown lies with him. Defeat him, and search his body. I'll keep searching here.
====
18931
Hardly. I thought you might like to know Malana intends to kill you.
====
18932
You stole something and you want to give it to me? If you hadn't noticed, we do things in secret. Don't think about giving it or talking to me again. There's a hollow log behind the Fighter's Guild, put it there, and there will be a note for you.
====
18933
Hey, I'm impressed! You've done this before haven't you? Discrete is how we like things, so you may fit in afterall. And to answer your question, yes, there is a hollow log behind the Fighter's Guild where we sometimes exchange things unseen.
====
18934
<<<1>>'s corpse bears marks of torture. A symbol is carved into his forehead: the symbol of Mauloch.>
====
18935
The crown I was burried with. The crown that gave me the power to terrorize Windhelm. That insufferable Ulfnir Ice-blood was sworn it to keep out of mortal hands no matter the cost. And now he is defeated and that mage has the crown. Good work, hero.
====
18936
Yes, well. You could walk in the door and see for yourself. Or you could heed my advice. Beware the crown.
====
18937
Sure, I guess, depends on what you're asking, but I'll do what I can.
====
18938
I'm not exactly sure what you're asking, but listen, I'm busy. Catch me when I'm outside,
====
18939
Now here's some <<1>>. If you're in trouble and escape is your best chance, throw this in their eyes and run.
====
18940
Finally, wear this uniform. It'll show you're a member of the Black-Briars; might open some doors for you.

Be careful, these guys won't be happy if they find you in the vault.
====
18941
Aye! I've finally found my way in the world. The Pact has given me purpose, a reason to live beyond Bleakrock. 

I'm actually here on a mission, but I find myself a bit over my head. Can I ask an old friend for help?
====
18943
Is that her name? I only know she's with the Covenant. She's meeting a dangerous Reach Clan Matron nearby.

By themselves, I could take them. But with the others, I can't do it. Feel like helping?
====
18944
She told me she didn't mind his advances. That she actually … liked him. I forbade her from seeing him, but she didn't listen.

I knew their dalliances would anger the Drublog. I've prayed to Z'en for guidance, but've gotten no answer.
====
18945
Don't you know? It's illegal to sell goods from the Dominion or Covenant here. And black marketeers are dealt with harshly, in Riften at least.
====
18946
As you say. The murders brought the Skywatch guard down upon Ezduiin. The cult held off their blades, but just barely.

In an act of desperation, Essanyon used a magical relic called the Mallari-Mora. Killed every soul here. Bound them forever.
====
18947
Duure began to claim Magnus himself called for the blood of a Skywatch noble. He sent his cult to act as daggers in the night. A manor house full of royalty was slaughtered.
====
18948
I'm not drunk! I'm a brewer's apprentice. It's my job to stir the brew so the ingredients don't settle.

I suppose I may smell a little ripe, but I don't drink on the job! Well, a little taste now and then ….
====
18949
Things have been very strange in Vulkwasten and I needed some fresh air. I came out to get ingredients for my master when I smelled rotmeth brewing, but not our rotmeth.

That's when I saw the Green Hunters. They're up to something.
====
18951
Gah! The glass could kill someone, but fruits? Berries? We don't put those in rotmeth! That's against the Green Pact!

Look, those things must return to the wild! There's a mammoth dung-pile up the road. Do it there, quickly!
====
18952
My master's Galithor. I make certain the rotmeth is brewed according to the Green Pact's proscribed methods.

We're brewing for the handfast here. We can't afford any slip-ups.
====
18953
If I touch them, I might contaminate the brew. Please bury them.

I need to get back now. Maybe I'll see you in Vulkwasten.
====
18955
"If I reach the Aetherius, my soul may be torn from my flesh. The soul gem should protect me."
====
18956
Isn't it obvious? From the ruins, the markings? The Mora is an ancient Altmer artifact with the potential for great power.

That's all I'm willing to say, for now.
====
18957
Yes, now that you mention it. Sirinque, one of my students, said something about freeing the spirits. She's nowhere near as analytical as Andewen. 

I think she's down at our forward camp. I'm sure she's fine.
====
18958
I hope so! If they're not ….

Not worth thinking about right now.
====
18959
Some of the spirits appeared, grabbed my researchers, and then vanished.

We need to get into the undercroft. It's the only place I can think they'd be.
====
18960
Of course, but speak quickly.
====
18961
How long do you have? I'm sorry. This is just not the place for a protracted metaphysical conversation. 

It may be enough to say that Aetherius is the spirit realm. The land of the dead.
====
18962
It's a name we're all trying to forget. Uricantar is very close—was very close—to me. 

Telenger cast him out of the guild and forebade him to use magic again.
====
18963
I can't begin to guess. Not without more information. But the use of the Mallari-Mora. It may have twisted, broken off a part of the spirit world. 

If a mage were to gain access to such a place—the power. That sounds like Uricantar.
====
18964
He couldn't understand that power has to have limits. That some costs are too high.

You can see here what he's willing to do for a taste of power.
====
18965
My brother's story is a sad one. Suffice it to say, he is responsible for the trapped souls you see in these ruins. His zealotry doomed these souls to eternal torment.
====
18966
Just so. There is one obstacle to overcome. A puzzle that defends the ancient mage's spellwork. 

Thirteen tiles surround a chest within. The correct four must be activated to access the lattice.
====
18967
You have the pleasure of speaking with High Kinlady Estre of Errinome, scion of royal Aldmeri blood and ruler of Skywatch.

I'm lucky enough to be married to Prince Naemon, Queen Ayrenn's brother.
====
18968
I'm Prince Naemon. Ayrenn's brother, husband to Kinlady Estre.
====
18969
Why, I have the pleasure of being the High Kinlord of Firsthold! The name's Rilis. The Thirteenth.

My family has ruled the northern tip of Auridon almost as long as Altmer have lived on the island.
====
18970
Dead? Dark Moon and dull claws. Damn these fanatics.
====
18971
She mentions a rat with a blade. Condalin is the forgemaster here, controls the smithy on the far end of town.

Go, see what you can find. And be careful. Meet Razum-dar around the other side of the forge when you are done.
====
18972
Let Raz see that. 

Even in death, she laughs at this one. Clever girl. It is a code, telling us who she suspected.
====
18973
She wants every coin! How much blood can she wring from this stone?
====
18977
Fine, fine. Take it. No wonder the pockets are always dry.
====
18978
Absolution! Absolution from the gods. Thank you! Stars above, thank you.
====
18979
Pah. Guards do nothing! Malareth's scum, every day. Stars take you!
====
18982
Malareth always twists the truth. She'll get nothing today!
====
18983
Lies! The Heritance knows those tricks. We won't let your propaganda destroy our culture! Die!
====
18984
To Oblivion with Malareth. She already has all the coin!
====
18985
Malareth. She won't have another week's pay!
====
18991
Stars! Fine. Here's the payment. And tell Malareth that's the last gold she'll ever see from me!
====
18992
Bah! Time to take a stand. You're not the only one knows how to fight.
====
18993
Words fail! Malareth will never see this face ever again!
====
18994
Just another of Malareth's mercenaries. Always with the same message. This time you get nothing!
====
18995
Without you scum holding us back, the Altmer would have already won the war! Take up the Veil!
====
19001
And it's not wise to harass strangers!
====
19002
Fine, fine. The blade's not a familiar friend. Sadly, coin doesn't seem to be either. Here.
====
19003
Yes? Yes! Thank you, thank you! You don't know what this means.
====
19004
Malareth's mercs. So high and mighty. All you'll get today is a fight!
====
19005
Without you scum holding us back, the Altmer would have already won the war! Take up the Veil!
====
19006
Is that so? Don't be shy. What do you need?
====
19007
Aye. Come, my friend. For Fistalle. For the Queen!
====
19008
A wise purchase, then. Very beneficial. 

Please take it from the chest, here. Just behind me. If you see our mutual friend again, be sure to give him this one's best.
====
19009
Too bad. If you change your mind, Eshaba is always here.
====
19010
Ahh. Yes. Eshaba has that. The perfect thing to suit your needs!

But are you certain? This souvenir comes with certain expectations.
====
19011
I … can't say. I won't!

Everything's gone wrong, but we did it to save Tanglehaven. That's all that mattered.
====
19012
Injured? I should be so lucky.

I don't know if I can face the consequences on my own. The village. My mother! If you would come with me, I'd be grateful.
====
19013
Of course. Perhaps if you stick to the matter at hand, you'd no longer need Eshaba's services? Do take better care of this one.
====
19014
Here, and hopefully Eshaba will not be seeing you again.
====
19015
It's too bad. If you change your mind, Eshaba is always here. All you need do is ask. And pay, of course.
====
19016
A souvenir? Yes, Eshaba has that, but for a price. It's quite the treasure, is it not?
====
19017
They don't think we need the Dominion to survive. They think the Queen is making a mistake, "elevating" the Bosmer and Khajiit to be equals with the High Elves. Racists. Isolationists. And general idiots.
====
19018
Yes. As did Fasion. He told you true. We are the Eyes of the Queen. We are few, and we stick to the shadows. But we have the honor of being the Queen's most-trusted agents.
====
19019
The battlereeve is fiercely loyal. He believes his marines are immune to manipulation. Like newly forged steel blades. But Razum-dar knows, better than most, how quickly stains can set in.
====
19020
Blood from a heart. His heart. My sire. My father, the one who gave me this … gift. It's his heartblood I need.

But my mother's in the village, safe. How could she be in danger?
====
19021
No! Please tell my mother I died. I don't want her to see the monster I've become.

Maybe I can stop my father. Maybe … no, not again!
====
19022
<<1>>'s father <<2>> came back, after all this time. But he wasn't the same. Something … changed him.

He attacked me! I asked him where he'd taken <<1>> and he bit me.
====
19023
First, I must take care of the dead. I know getting their remains wasn't easy. Thank you.

If I can't see my daughter again, I'll at least make her proud. I've a few hours left before the change. I'll make the best of them.
====
19024
<Despite the extent of the damage, it's clear the beast's heart is gone. A slight rumbling sound from further back in the cave may reveal what happened to the senche.>
====
19027
Of course, but without <<1>>, we have no idea where to even begin searching. Before she was captured, <<1>> seemed to know where the Orcs had taken <<2>>.
====
19028
We will, but I have no idea where to begin searching. Arithiel seemed to know where the Orcs had taken <<1>>. Without her, I fear <<2>> may complete whatever he is planning before we find him.
====
19029
<<1>> is the only one of us who knows where he was taken. She mentioned overhearing the Orcs boasting about their plans, but had to run and rescue the others. Without her, I fear we may not find <<2>> in time.
====
19030
Much of magic is in the detail. These spirits should not be here. Their presence is inherently fragile. 

With manipulations of the magicka-field around you, your will can carry the punch of a warhammer.
====
19031
Yes. As the Drublog gathered their forces, he promised me a way to defend the village.

When the fighting started outside Tanglehaven, I couldn't control myself. Hot blood covered everything. I tore into friend and foe alike. I couldn't stop!
====
19032
It's why I couldn't go back. What if I'd lost control inside the village? All of this would mean nothing if I killed everyone.

But I won't let my mother pay for my weakness. The heartblood must come from my father. Please, help me stop this.
====
19034
My father? Thank the Stars! I'm tired of being a bargaining chip.
====
19035
Ugh. My sister. It's her fault we're in this mess. 

The Heritance just wanted some information. No problem! But they insisted on taking Palith as insurance, to make sure I'd behave.
====
19036
They captured me to manipulate my brother, Eranamo. They had him do a job and then shoved him into a room in the ruins to the north.

Bastards.
====
19038
That's my father! Always thinking. 

But I can't … I can't leave without Eranamo.
====
19039
Uncertain. Aronel might know, but he's not very coherent right now. I gather it contains a fragment of Hakra's soul. Jabbing a corpse with it should enable Hakra's spirit to re-animate that body.
====
19040
As you've seen, the Ebonheart Pact is here. They're helping the Veiled Heritance. That's when I realized the Veiled Heritance has gone too far.

One of our leaders is speaking with the Ebonheart Pact captain now. I need you to stop them.
====
19041
My father. He's one of the city guards at Skywatch. I stole information from him: how many guards Auridon has between Vulkhel Guard, Firsthold, and Skywatch, the patrol routes, etc. It can't fall into Ebonheart hands! You must recover it!
====
19043
Oh, hush. I didn't know they were in league with the Pact. And now you're here meddling too. Fine.

My escape won't be enough. I gave them some detailed military intelligence. Will you help me retrieve it?
====
19044
As well ask the tree how long the wind will blow. I do not know. But I suggest you hurry.
====
19045
Many mortals call me Boethiah.

Sate the geode's thirst with Arithiel's soul, and I will grant you a boon, for a time, to aid in your battle with the Worm Cult.
====
19046
The choice is not yours, mortal. This stone drinks souls, and its thirst is strong.

Take the geode in your hand and sacrifice a soul to clear your path.
====
19047
Hah, no. She still worships me. Appreciates me. Not like my old man. 

If father were here, he'd lash my hide.
====
19049
Well, I suppose there is one thing! In the chest. There are some spare Ebonheart uniforms in there. If you use one. I'm sure they won't pay you any mind as you slipped by.
====
19050
A proposition? Let's hear it!
====
19051
Thank you kindly. Ready for a show then? Be sure to stick close by. Wouldn't want to spend all this time and money for naught, would you?
====
19052
Well, that's too bad! I'd like to see anyone else take up on that offer of yours.
====
19053
Now that's quite the job! They'd be after my hide for sure. Not that they aren't already, I suppose. Tell you what, if you have the gold, then it's a deal!
====
19054
Troll's blood, you are eager! Every year, members of my household proctor the tests. Seek them out, and they'll set you on the path.
====
19055
Good, now let's get out of here. Take this uniform and wear it. It'll help you get past the Pact. Bring the papers to my father. I'll meet you beyond the cave.
====
19056
Good, now let's get out of here. I see you still have a uniform. It'll help you get past the Pact. Bring the papers to my father. I'll meet you beyond the cave.
====
19057
No. The voice, it could have lied about everything. But if I don't try, we'll both be cursed.

I guess it's a blessing my mother's in such a daze. I'd hate for her to know what was really happening right now.
====
19059
Another comes for my blessing? Drink deep, and let the beast behind your eyes take hold.

Ah, but is that fear I smell? The young Bosmer fears what the future holds. Her flesh is weak, but not for long.
====
19060
The Elf child must take the heartblood from her sire. If her mother drinks of it, she may yet be saved.

But there is no redemption for the child. She is mine.
====
19061
What? He … my son is a traitor? He gave deployment plans to the Heritance? And the Pact?
====
19062
How ungrateful the little Elf is! She took the gift willingly, and now she wishes to turn away.

Her flesh and blood are mine, but I am not without mercy. Perhaps she can save someone … her mother … from the same fate.
====
19064
Did he tell you my wife—his mother—was murdered by the Veiled Heritance? That he's put all of Auridon in danger? More wives and mothers and daughters, just so he can feel important? Like a big man?
====
19067
Green bless you, then! I have everything I need from this hut. Was just about to take my leave. Would you do me a favor and clean up? I want to make my report.
====
19068
No one will be truly safe until these Spider Cultists are defeated. I don't understand the method behind it, but they're bringing innocents here to enslave them with their magic.

I'm fearful of asking, but were there other survivors?
====
19069
Thank Ysmir. I'll head there as soon as I recover my strength. I thank you again. 

If my fellow Guildmates live, they'll be up ahead.
====
19070
Take these fire salts. The empty crates over there are the perfect kindling.

Head to the camp on the bluff when you're done here. I'm sure Arfanel would wish to thank you.
====
19071
The Maulborn? They're a fairly new sect, as far as I can tell. Part mercenary group, part altruistic charity. They've been helping those afflicted by the plague, showing up wherever they are needed. And now they say they have a cure.
====
19072
They have members from all over Morrowind. And they're always looking for new recruits. I heard one of their recruiters speak in Kragenmoor. Pretty inspirational, if you're into that kind of thing.
====
19073
Who sent you …? No matter. You must receive the, ah, cure. It's almost time for the ritual.
====
19074
I'll be fine. I'm fortunate you got here when you did. They were preparing to turn me.
====
19075
So, you figured out our master plan. What now?
====
19076
All right. It's not like you can change anything. 

We're here to gather infected people, accelerate the plague, and perform a powerful ritual. In fact, it's already started.
====
19077
That's complicated. Let me start with my commander, Breva. She's in charge of the operation here at Quarantine Serk. The accelerant and the ritual, that's all under her control.
====
19078
We're working to make Morrowind a better place. It's difficult to explain, and I know it looks bad, but you have to realize the house of lies this world has become. The Maulborn ….
====
19079
Are you asking if the Maulborn caused the plague? Does it really matter? The plague is simply the catalyst for the change that must come to Morrowind. The nature of the affliction is really quite fascinating ….
====
19080
Out of your way? Yes, of course. I'll just stay right here, then.
====
19081
You don't frighten me! Do your worst!
====
19082
It's too late! Too late for you and too late for the afflicted!
====
19083
Two-Blades is alive? Then perhaps the Divines will us to fight on. Good.

Those Cult members told me they would grant me a blessing, that it would turn me to their cause. They've been enslaving people in the same way.
====
19084
Hah! Enough with that Thane business. I don't even deserve the title.

But yes, ask what you will!
====
19085
We try to help and this is the thanks we get! People can be so distrustful. Well, it doesn't matter. We'll keep on helping, no matter what everyone thinks of us.
====
19086
Thanes are masters of mighty cities! I'm just an old military man. Won too many battles, and they ran out of little medals to pin on me. 

So they dubbed me a Thane and gave me dominion over all you see before you! Hah!
====
19087
I'm sure the skalds are eager to tell you that particular tale. An old Nord hero bore the name. And his legacy lives on today.
====
19088
You've arrived at a fortuitous time of the year! The mead is at its best and to celebrate I invite all my kith and kin to the hall.

Get this many warriors together, and they just have to compete. So we host the challenge and have some fun!
====
19089
I have to. This is justice. He's a traitor to the crown. To his family.
====
19090
Stars, yes. Let's get that bastard. Merormo needs to pay for what he's done here.
====
19091
No, I have to. I must—my son. My own son! How can I kill my own flesh and blood?
====
19092
I never thought I'd live to see the day. I've failed. I've failed as a father and as a soldier.
====
19093
He's a traitor to the crown. He's committed treason, murder, and theft. How do I justify that? Even as his father?

It's my duty.
====
19094
The Maulborn have the support of many influential Dark Elves. We rely on their generosity to bring our mission to the world.
====
19095
The Maulborn seek to create a better world through healing and helping the poor. I can't think of a higher calling.

Now, please, make your way to the crypts. The nostrum healers will be waiting for you.
====
19096
Well, find your place. Time is short and I have a schedule to adhere to.
====
19097
For one of the afflicted, you're curiosity seems healthy enough. Go to the wards before I lose what little patience I still possess.
====
19098
What? You're still here? Yes, the ritual. To help with the … cure. Yes, the cure.

Now leave me. I still have much to prepare and time is short.
====
19099
I'll live.

Thank you for your help, but as someone who usually plays the role of the mercenary rescuer, I just want you to know that I can't afford to pay you.
====
19100
Bless that man's bald head!

Those Cultists captured me and boasted that they would bless me with "the Obsidian Husk." They were going to take me to some shrine up ahead, said they would "make me clean." It sounded very unappealing.
====
19101
Why it's a party, of course. I'm afraid we weren't expecting you, so there are no seats left, but make yourself comfortable anyway. I'm sure Vesta will be along soon with refreshments for all.
====
19102
I am sorry I misled you, but this must be. For the massacre of my village, their village must be destroyed! For the murder of my family, their families must wither and die!

Their blood will meet Z'en's price!
====
19103
You fetcher! It was my idea. It was not as if I was stealing outright.

Bah! People like you bring the wheels of commerce to a grinding halt.
====
19104
Stars, yes! The Festival of Defiance. An annual celebration of freedom and victory. Skywatch, retaken from the Sload, in the wake of the Thrassian gambit.
====
19105
A man, or what resembled a man, all cloaked in black.

He told me his master had heard my plea and was anxious to hear the price for my child.
====
19106
You know how the Khajiit are like mer, but cats? Imagine that, only with slug-toad things. They're a Betmer race, beast mer, and their empire once ruled the seas of southern Tamriel.
====
19107
I wanted the Baelbornes to lose the things they loved the most. Their wealth. Their land.

We struck the bargain and I felt my child leave my body. Outside, I heard screams. Smelled smoke. The man had fulfilled his promise.
====
19109
You seem tense. Agitated. Don't you like to see people having a good time?

Just have a mead and forget your troubles for a while.
====
19110
I'm glad you're here. I'm happy for the chance to honor Lady Estre.

She's my brother's wife, after all. But it all goes in the Font if the Heritance tries something.
====
19111
No. Not I. We can't be seen discussing such matters. Razum-dar is very close by.

Auri-El's scales protect you.
====
19112
I sent Ranarwa and the others to look for survivors. They mentioned the Cultists spoke of this Obsidian Husk.

That it allowed them to turn flesh to shadow, and bestow a "blessing" to enslave innocents. May I see it?
====
19113
I'll try to destroy this thing. The Spider Cult leader, Vila Theran, retreated to tend to other matters after she crushed our offensive. She will no doubt be alerted when I use my magic on the stone.

I'll need you to defend me one last time.
====
19117
The man mentioned a ward and a waterfall. I didn't ask a lot of questions.

It doesn't matter. You saw what they did to me. No Baelborne belongs here. Tell them to leave and let me rest in peace.
====
19118
Do I look like a steward's assistant? Do you take me for a commoner? No. But, yes, I happen to know where she is. 

East warehouse, just north of the docks. You can go now.
====
19119
Feh. Some kind of criminal feud, I'm sure. 

Now then. If you have some other task, you should be about it.
====
19120
Just hold it for the moment. Heldil is just up the stairs here, house on the right. 

Get going. Remember—the Queen's service.
====
19121
That feeling of dread, it just vanished. My guards felt it as well.

We walked right up here without any trouble. Even cleared out some imps along the way.
====
19122
It's all true, I'm sure. If you shake my family tree, all kinds of wickedness will fall out.

Not that I'm much better, mind you. But at least I don't hide my nature and I honor my deals. Unlike my father.
====
19124
Skywatch is a dangerous town—today, of all days. You know of the festival? Estre's ceremony, yes?
====
19125
Oh, truly? Consider yourself most welcome then. Apologies for my brusque greeting. It's been a trying few days.
====
19126
Take the earring Raz used to disguise himself. We don't want anyone to recognize you.
====
19127
Take the earring Raz used to disguise himself. You won't get far under the Veil looking like that.
====
19128
The Heritance. Raz has word the Veil has fallen on Skywatch. They plan to attack the royalty, make a statement. We need someone to find the cell and snuff it out.

And by someone, Raz means you.
====
19129
A few of the Wood Orcs might carry fire salts on them, but your best bet is to investigate the watch towers near the Orc village. They're likely to have a bag or two up there.

If you can't find any there, just kill Orcs 'til you get some.
====
19130
Well done! Here, give me the components; you keep the fire salts. You'll need them.

I'll cast the ritual on you first. When I'm done, you'll look exactly like a Wood Orc as long as you stay within <<1>>. Leave, and the spell fades.
====
19131
Fine, then. On your guard!
====
19132
Eager, eh? Good. While you're disguised as a Wood Orc, take the fire salts down to the Redguard boats on the beach. Use the salts to burn them. That will stir up the Ra Gada against the Wood Orcs.

Let's meet again near the beach.
====
19134
The Redguards took a number of Bosmer prisoners and are using them to train for the ceremonial arena battles. They're down in the stockades below us.

If you can free some of them, they might come in handy later.
====
19135
Get out of here. Another word and I'll have to bring you to a magistrate.
====
19136
Damn it, I tried to warn you. Remember that! I tried.

I'm leaving before the ghost makes my head explode or something. I'd run if I were you.
====
19137
As I suspected, the Redguards are participating in the ceremonial games. Right now, they're practicing on captured Bosmer in the stockades nearby.

These Bosmer haven't a chance on their own, but I thought you might be able to do something.
====
19138
Go fight the Redguard. While you keep them busy, I'll help the Bosmer escape up the bridge toward the arena.

Even better, if you defeat enough of the Ra Gada, they'll have to let you in to the arena to fight in the ceremonial games.
====
19139
Yes. Now you're catching on.

Look, you and I, we're the only chance the Dominion's got to stave off this invasion. We both might die, but if we can rupture their alliance, our people have a chance. Are you with me?
====
19140
The Redguard champion is  <<1>>, son of their leader.

The ceremonial games aren't supposed to be fights to the death. If you kill the Ra Gada champion in the guise of a Wood Orc, the Redguard will explode. They'll try to kill every Orc in sight.
====
19142
We'll have to work our way up. The first battle will be against a lesser champion. Fight that one straight—until he or she surrenders. The Redguard will think everything's going according to the ceremony.

Then you'll get a crack at the son.
====
19143
Yes. Turns out he's got a Bosmer wife and child. He's the one who told us about the Ra Gada landing as well.

But we needed to do things this way so we didn't give his loyalties away. We may get some more help from him in the arena, too.
====
19144
The arena master's going to let them in after you kill the son of the chief. Everyone will be going crazy, then, and that'll keep all the Ra Gada from ganging up on you.

Good thing he's on our side, at least as long as the money holds out.
====
19145
Raz needs a partner, now. So yes, you will soon be free. For a price. 

You must warn the Queen and her battlereeve. The captain will attempt to murder the Queen at the temple.
====
19146
Ah! A patriot! Let me get a look at you.
====
19147
You look about right. Stars, yes! You might be just the right type. We'll need to test you first.

If you've been around Skywatch at all today, you've seen the Royal Guard. Right?
====
19148
These Bloodthorn cretins ambushed me! And while I was on a mission of incredible importance! There were dozens of them!

But I didn't go down without a fight. What will the Lion Guard do without me?
====
19149
Recruit Gorak claims that you helped him defeat dozens of cultists and recover the dispatch from a foul necromancer. 

Is this true?
====
19152
Hmm? Oh, I remember seeing you around.

Here. Just take care of it.
====
19154
I'm impressed. As I expected, you're not just recruit material. You could be an officer.

Let's drink a toast to your health!
====
19156
These caves were once a great burial mound, where all creatures of the Grahtwood came to die. But a thousand thousand moons have risen since then, and the roots have long overgrown it.

What could you be doing here, Oraneth?
====
19157
The Baelborne heir … he could have been my son, if Maurice had only stood up to his evil mother. Instead, he let her lock me in that tower.

What happened? Only what was meant to be.
====
19158
He ran head first off this cliff. The curse remains in place, just as Tachnim promised when he first appeared to me in the tower.

You know, I never asked what happened to my child. It's comfort enough that Tachnim continues to honor our bargain.
====
19160
My master made the deal. I am merely the messenger that carried out his orders.
====
19161
Evil? Such a mortal way of thinking. I exist to serve a purpose. Right now, that purpose is to ward this land from the Baelborne.

When my master commands it, my purpose will change. That is not good or evil. It simply is.
====
19162
He serves at my master's side.

For as long as the child remains useful, I shall honor the bargain that was struck.
====
19163
You have this one's apologies. He was looking for Fasion. It is a happy accident, for us both, that you could be saved.

You escape the cell. And Razum-dar's new plan to warn the Queen moves forward.
====
19164
It is somewhat embarrassing, but … this one's face is known to some of the royal court. If Razum-dar were to approach, they would know something is amiss. 

You, a new face in a marine's uniform. They would suspect nothing.
====
19167
Escort <<1>> to the ritual site and stop that ritual! Speak to them when you're ready to begin.
====
19168
I didn't abandon them, if that's what you're asking. We were ambushed, and a dozen of us were killed in the opening moments of battle.

I called for a fighting retreat, but not everyone made it back. I was the only one.
====
19169
Stendarr is the God of Mercy, but for the Daedra there can be no mercy. They seek to unravel the rule of man.

They are, perhaps, the greatest threat we will ever face.
====
19170
Spiders. Lots of spiders, and their handlers. They wield strange magics, blessings from Mephala, that enshroud them in darkness.

Their army consists of enthralled travellers as well, innocents made loyal to the Cult by the power of the same magic.
====
19171
They're Daedra worshippers. Specifically of Mephala.

They've been enthralling travellers moving through the Grotto, and turning them into beings of darkness loyal to the Spider Cult.
====
19172
By striking quickly, before they can access the stone's full power. If Mephala's followers control that stone, they'll wreak havoc throughout Tamriel. 

Bring the stone to me, and I'll destroy it.
====
19173
The Daedric Prince of shadows, manipulation and assassination. Her agents sow discord and destruction wherever they're found. We're sworn to defeat them. You can help us, if you're willing.
====
19174
They're gonna pay us to fight the Elves or something. Whatever the deal, it doesn't include my booze!
====
19175
I was ambushed by these Bloodthorn cretins while out on a mission of incredible importance to the Lion Guard. 

There were hundreds of them, I tell you. They did not take me without a fight.
====
19176
First off, because it's mine! I brewed it, I stashed it, and I should decide who drinks it.

Damn Ra Gada land and the chief wants us to make 'em welcome … but I draw the limit at them raiding my stash and taking my horn!
====
19177
Yes! I won it in the arena when I was younger. Those were the days. Young Wood Orcs battled each other in the arena. We didn't let outsiders in.

Well, sometimes we did. But we never let them out!
====
19178
They're gonna pay us to fight the Elves or something. Whatever the deal, it doesn't include my booze!
====
19180
The Orc that stands, well sits, before you represents the future of the Lion Guard! I am Recruit Gorak, pride of New Orsinium!

Please untie me, I, we, have work to do. We must recover the General's dispatch and return it to Captain Vistra.
====
19181
Excellent! Let's do this thing.
====
19182
The Orc that stands … er … sits … before you represents the future of the Lion Guard! I am Recruit Gorak, pride of New Orsinium!

Please untie me. We have work to do. We must recover the General's dispatch and return to Captain Vistra.
====
19185
I can't believe they captured me again.
====
19186
It's about time. I'm getting out of here.
====
19187
This place used to be a model of discipline and decorum. Now we're being harassed by thugs dressed as soldiers! It's a disgrace!
====
19188
Not many.

It wasn't so long ago that the alliance was forged between Orsinium and Wayrest. Orcs have spent more years fighting the Lion Guard than joining them. I intend to prove the worth of my people.
====
19189
Thank you! You won't regret this, I swear!
====
19190
Eight be praised! I can't wait to see my family again.
====
19191
To prove myself! A messenger disappeared in these swamps several days ago with a dispatch from General Gautier. No one had the wits or the will to venture out here except me. Oh, and you, it would seem.
====
19192
I grew up reading about the Lion Guard. My mother collected books about the Guard when I was a child. Books such as "The Lion's Roar," "Guardian of my Heart," and "For the Love of a Lion."

I read them all. I knew that this is what I wanted to do.
====
19193
Really? I'm a paragon of my people and a perfect example of the essence of true Orc.

In short, I'm exactly what the Lion Guard needs!
====
19194
Gorak's eager. Maybe too eager. He wants to be in the Lion Guard so badly that he'll crawl over broken glass to impress us.

His attitude hasn't sat well with the other officers. I'm the fourth commander he's been assigned to.
====
19195
Talk to any miners you can get close to without arousing suspicion. Let them know we're organizing.

Or just kill the Red Rooks in the mine. The miners will try to escape if you clear a path for them.
====
19196
Gorak has a fire and a passion. I respect that.

I just need to find a way to temper his enthusiasm and harness it before he gets himself or his fellow Guards hurt.
====
19197
Others, yes. Followers of the great House Diel. They offered their assistance in droves.

What I thought to be a veteran group of warriors appears to be nothing more than bird food, however. That, or they are the slowest egg gatherers ever.
====
19198
They left nearly a day ago and have yet to return. Getting an egg from an oversized, dumb bird can't be all that hard.

Luckily, I have admirers such as yourself, always ready to assist me.
====
19199
Your actions will raise the town's morale, I'm sure of it. 

If you see Marent Ergend, talk to him. He's been itching to go after the Red Rooks as well.
====
19200
Your actions will raise the town's morale, I'm sure of it. 

I heard you spoke to Marent Ergend. That means we'll soon have more strong hands to help us oust these black-hearted rogues.
====
19202
I thought Lord Diel was doing good work, studying the harpies to figure out why they've become so hostile recently. Plus, it was the big break that my brother's Daggers needed.

But now I'm not so sure.
====
19203
Oh, I don't know! Maybe I'm just worried. Gelvin and his crew have been gone for a long time and I can't help but imagine the worst.

At least Bumnog made it back.
====
19204
Well, I'm not going to leave while Gelvin's still out there, if that's what you're asking.

But I swear, if anything's happened to my brother and Lord Diel is to blame, well, then his lordship is going to regret it.
====
19205
This one. This one does not believe you. You are a spy for Tanion, yes?
====
19206
No. No, you are right. Nurad knows all the instructors. Have you come for food, or medicine?
====
19207
Thank you.  The instrutors beat me for refusing to eat the barberries they provided for us. It breaks the Green Pact-  I cannot eat such a hallowed thing.
====
19208
Yes. Tanion said it was an affront to the College for refusing his generosity. I was so hungry, too: That was the only food they offered us all week. Thank you for the supplies. Perhaps I can heal enough to leave this damned place.
====
19209
I did not get far. I spent all my time fighting off the bats and spiders that lurk in those caves. A spider stung and poisoned me. I thought I heard voices in caves. But it could have been the poison playing tricks on me.
====
19210
I passed out from the poison. When I awoke, the guards were carrying me back to my dorm. They dumped my body here. The other students have been caring for me. We have to stick together if we're to survive here.
====
19211
Nonsense. Are we strict? Yes. Do we make our students work hard? Yes. 

Combat, tactics, etiquette—to join the Thalmor, there's a great deal to learn.
====
19212
Fine. We have nothing to hide here. Visit the classrooms, spar with our instructors. You'll see our lessons are tough, but fair.
====
19213
This is not a cafe in Skywatch. This is war! 

The Pact, the Covenant. They look upon Auridon as a succulent fruit, ripe for harvest. We must prepare our students for the trials they'll face in the field.
====
19214
I've just come from buying bandages and ointments from the Baandari. Those Khajiit are the only friends we have around here.
====
19215
You didn't see the beatings? The mistreatment? You think they smack us around like that, then hand us a bandage?

They're not real careful about lunch and dinner, either.
====
19216
Need to go talk to Ilara. She had it bad today, too. Her scars don't show on the outside, though. Get going.
====
19217
I want you to see these people like they truly are. Nurad, another student, took the supplies back to his dorm. Go talk to him.

Get the supplies, then bring them to Brinthir and Thalorel. They got it bad today.
====
19218
I told you, I went to talk to Ilara? I stepped away for five minutes and Tanion's trained dog Malangwe jumped her.

She's taking Illie to the cave! She can't survive another night in Saltspray, not in the state she's in.
====
19219
Only as far as you can throw him. He's been our closest ally around here, though. Don't know his true motives for being here. But he's our best shot at the moment. Go. See him. I'll talk to the others as well.
====
19220
No. The instructors take back our training blades after class. 

Will you go talk to him? I'll grab some of the others and meet you at the Baandari camp.
====
19221
I'll muster the students! We'll storm the caves! All we need are blades.

Zaban, the Baandari that gave me the bandages. He'll trade with us.
====
19222
The whole time … I thought he turned our pain into money.

He was trying to help us.
====
19223
This is it. Look … I … we're afraid of the cave. Saltspray. Too many memories. Go look for Ilara. She needs to get pulled out of there.

We'll grab weapons from the camp here. Then go deal with our teachers.
====
19224
My people allied with the Dark Elves. Our slavemasters are now our friends.

And yet, nothing has changed. I'm still treated like a slave. I should be free to flow as the river's course demands.
====
19225
Yes. Only be careful. When not properly attuned, the crystal may sometimes backfire.

Take it to the cargo bales about the camp and bring the crystal in close proximity. The crystal will do the rest.
====
19226
My magicka is bound. My superior, he holds a gem that constrains my power.

You destroy their supplies, yes? I gain my freedom.
====
19228
Yes. The crystal may backfire if not properly attuned.
====
19229
I see I've chosen another trustworthy ally. 

Very well. I'll try.
====
19231
I can't. My magicka is bound. I could try, but if I exceed the power the stone allows me … pain.

Excruciating pain.
====
19232
I'm relieved she's finally come to her senses!  A woman of royal blood, off doing who-knows-what in the wilds? Ridiculous.
====
19236
Won't lose. Won't go in the Cave again!
====
19238
Why would you need those?  

Never mind, I'll tell you. They're in the houses in the west side of <<1>>.
====
19240
All right, all right! I was going to steal them for myself …. 

I'll mark the three houses on your map. Just let me go, please!
====
19243
<The barrier simply crackles and waits.>
====
19248
Leave now, and you'll have to start this fight all over again. Are you sure you want to leave?
====
19250
Please accept this quest for me. I need this bucket over there, but a werewolf is guarding it.
====
19251
My father used to scare me with the spell. He'd cast it on his workshop and make himself look like a hooded specter in a white mask. We argued about it. A lot. 

I never found it as funny as he did.
====
19252
The guards caught me sneaking around. They don't believe I'm trying to save the village. 

The Bloodthorn are gathering the villagers at the docks for sacrifice. They kill them and raise them as zombies! I don't want my friends to end up like that!
====
19253
My father's a mage. His signature spell is a spell of hiding that I know can protect the villagers. If you can reach our house and prepare the spell, I can rescue the villagers and meet you there.

You just need to convince Dame Clarique to free me.
====
19254
Very wise, very wise. <<1>> thinks you will like what you hear.

The offer is a gamble of sorts - three challenges for you to face. Succeed, and you may choose a magnificent prize from the treasures of my people, the Baandari Peddlars.
====
19255
Oh, very good, brave one! Which challenge shall <<1>> speak of?

The challenge of speed? The challenge of skill? Or the challenge of death?
====
19256
Then this one will have one more corpse to loot once the fighting is done, no?
====
19257
To succeed at speed you must be quick, like Khajiit.

Destroy the awful monsters within this place before my hourglass empties. Do not fear, <<1>> will not start counting until you start fighting.
====
19258
Ah. Skill is hard to define, no? Can you slay each foe with grace and finesse? Can you block their blades and dodge their spells?

Do this, do it well, and you shall pass the challenge of skill.
====
19259
Where do you suppose I'd keep it? I'm a ghost—we don't have pockets. 

I'd insist you pay up on that wager, but I've got no use for your coins neither.
====
19260
You talked to him, didn't you? Why exactly do you trust this bandit? I'm not even convinced there are any villagers left alive in there to save. We haven't seen anyone but the cultists.
====
19261
No invitation, no boat ride. Those're the rules.

Go talk to the new students. Maybe they can explain things so that even you can understand.
====
19262
What? No one ever tries death. You must be crazy… but <<1>> will tell you all the same.

Before you escape this place, you will find an artifact of great and evil power. Resist its temptation! Don't use its daedric protection, and you will pass.
====
19263
I suppose that's a good point. If what he's told us is correct, we wouldn't see the villagers, anyway. He says they're being kept down by the docks.

Very well, I'll let the bandit go. I just hope I don't regret this.
====
19264
That's not going to happen. If you want to help, go to the docks and see what's happening. I'd appreciate any information you can bring us.

I wish I could send a force in there and clear the cultists out, but Camlorn might call us back at any time.
====
19271
On my mark, magical pillars will appear on a set path. Follow the markers and keep to your feet. 

Oh, and 'ware the imps. Little bastards have sharp teeth. Ready?
====
19274
<The ritual table vibrates with power, waiting for components to be placed upon it.>
====
19275
I was a priest who turned his back on the Eight to join Mannimarco's service. When I saw what awaited the world, I turned from him as well and was punished most severely for it. Now, I've nowhere to go and none to call master.

What do you want?
====
19276
Need my help, do you? Fine, if only to spite the Worm Cult swine. 

The seals are in the Daedric language — simple runes that each convey many concepts. I can see from standing here that the seals bear the words Voz, Kol, Xal, and Rel.
====
19277
To pass the barrier, one must touch the seal inscribed with the proper command word.

Unfortunately, only the Archivist knows which one is the right one. I can only translate the words, and you must use what you know to make the correct choice.
====
19278
<The order was incorrect! The spell fizzles out, consuming the components.>
====
19279
<The order was incorrect! The spell fizzles and doesn't work.>
====
19281
<The salve hums with power as the scent of cherries wafts up from the table.>
====
19282
<Success! The spell is complete!>
====
19283
<The burning odor of the candle mixes with the cherry scent of the salve. The spell increases in power.>
====
19285
A seal that bears Rel invokes the concepts of control and dominance. It is unsurprising to find that seal all over the place here. The Father of Vampires — I dare not say his name in full here — is obsessed with controlling things he can't have.
====
19286
Oh, you'll like Xal. Xal is death, but a very specific kind of death. Carving Xal into something is to kill it utterly, from soul to memory, with the hope that such a thing is wiped clean from all record and leaves no vestige behind, not even ash.
====
19287
Kol is the concept of secrecy. Every Daedra keeps secrets, some more effectively than others. The seal is often inscribed surreptitiously on the walls of hidden vaults in the belief that it will prevent a place or thing from being found.
====
19288
The Voz rune is the concept of pain. The Daedra are obsessed with it, for in Oblivion they lack true flesh of their own and their senses are muted and dull. They seek to travel elsewhere on the Mundus to gain sensation, and pain is the strongest.
====
19289
Of course, of course! Which challenge shall <<1>> speak of?

The challenge of speed? The challenge of skill? Or the challenge of death?
====
19290
To succeed at speed you must be quick, like Khajiit.

Destroy the awful monsters within this place before my hourglass empties. Do not fear, <<1>> will not start counting until you start fighting.
====
19291
Ah. Skill is hard to define, no? Can you slay each foe with grace and finesse? Can you block their blades and dodge their spells?

Do this, do it well, and you shall pass the challenge of skill.
====
19292
What? No one ever tries death. You must be crazy… but <<1>> will tell you all the same.

Before you escape this place, you will find a relic of great and evil power. Resist its temptation! Don't use its daedric protection, and you will pass.
====
19293
Oh, very good, brave one! Which challenge shall <<1>> speak of?

The challenge of speed? The challenge of skill? Or the challenge of death?
====
19294
Alandare proctors your final trial—the trial of strength. Get going.
====
19295
To the Ayleid ruin? About time. But there's a wrinkle. We can't go straight there.
====
19296
It needs <<1>>s. The town had three of them as artifacts, but the Maormer are probably taking them. I'm fairly certain they took one to the dock.  The other two are in town.
====
19297
Well, I can bombard the ships with my fire spells, but I don't have that kind of power. I need to use the ruins as a focus. But it's powered down.
====
19298
A member of the First Auridon Marines. I serve under Battlereeve Urcelmo. I'm currently on leave.

My wife passed, just recently.
====
19299
The Heritance—again. I was assigned to Queen Ayrenn's detail, so my wife went to stay with her sister in Silsailen. 

The city was sacked and they were both murdered by these bastards.
====
19300
I've lost enough to the Veiled Heritance. I won't lose my daughter. 

Please. You have to find her.
====
19301
Sorry, we don't know each well enough to get that personal just yet. Trust me, though. We both want to stop the Maulborn.
====
19302
Right now, I'm your very best friend. Work with me, and we'll make sure Narsis isn't destroyed by the Maulborn.
====
19303
Oh, this should be good. What?
====
19304
Sea sickness? The biggest swells we hit wouldn't have made my old mother queasy. And half the trip he spent in the cabins, swilling that awful meat brew Bosmer love. 

Stars above! What about Anala?
====
19305
Maormer? What kind of phantom fear is that? I expected better of Anala. The Maormer are no threat to Vulkhel Guard.
====
19307
Well. Auri-El strike me blind. I'd best be getting out of here, then. If we don't move quickly, they'll lock down the port.
====
19309
<Inscribed with sigils and glowing with magicka, this shrine to Hircine has been used recently. The skeleton lying here is fresh, that of a Bosmer male.>
====
19311
Easy for you to say. I'm the one who's hurt!

Get me out of here!
====
19312
You're right … the Silvenar. I think something happened to him. He's not himself. It started as soon as we got here.

And look out for the Green Hunters! They're here, and they plan to sacrifice as many of us as they can.
====
19313
He ran off before the werewolves attacked. Said he had something to do. We ran after him and got hit.

I don't want to be a werewolf! Help me.
====
19314
Why'd he run off like that? Why'd we even stop here?

The Lord Huntsman … maybe he was right. Is the Silvenar fit to lead us?
====
19315
The test is simple. I will give you a riddle. You choose from the items on these tables. One of them is the correct answer. Choose wrong? Face the consequences.
====
19316
You know, I think you earned the truth. But this is a pretty big secret I'm about to share. Are you sure you're up to the responsibility?
====
19317
Wilding Run. It's one of the steps I must take to prepare myself for the handfast and joining with the Green Lady.

But as soon as we arrived, I felt something irresistable tugging at me. I couldn't fight it.
====
19318
I like the way you think! All right, we'll keep our secrets. For now.

But next time we meet, we're going to have a long, private conversation, you and I.
====
19319
I know you won't. Come closer. This is for your ears only.

Varon and I. We're part of the Morag Tong.
====
19320
Keep your voice down! Just being associated with the Morag Tong can get me put to death. We're here on behalf of Mournhold, understand?

Now get out of here. We'll meet again, I'm sure.
====
19321
You're kind of an innocent, aren't you? The Morag Tong. Organized crime? A league of assassins? We used to be part of the establishment, but we're kind of on the outs these days. Some of the house leaders still employ us, though.
====
19322
My life is measured in hours.
I serve by being devoured.
Thin, I am quick.
Fat, I am slow.
What am I?
====
19323
Two bodies have I, two joined into one.
The more I stand still, the faster I run.
I flip on my head, some watch me with dread.
What am I?
====
19324
I say much, but you cannot hear me.
I open, but you cannot walk through me.
I have a spine, but I have no bones.
I shouldn't be judged by my face.
What am I?
====
19325
Keep me with you to survive
In the fields of death few keep alive
I am like a taller knife
deadly enough to end a live
====
19326
I agree. Perhaps that's why the Silvenar was acting strangely.

Regardless, we're inside Wilding Run now, fighting the werewolves and searching for the Silvenar.
====
19327
I don't know exactly where it is, but the other Fists might. Help them fight the beasts and they might point you in the right direction.

If you can, find <<1>> and <<2>>. They were closest to the Silvenar when everything went bad.
====
19328
I really don't know. The Wood Elves believe the handfast is a powerful ritual and the Silvenar sets the spiritual tone for their entire race.

My guess? He can't do that until he sets aside whatever bothers his own spirit.
====
19329
You don't understand. The Silvenar isn't dying. He's … changed. Something about Wilding Run. It'll destroy him.

These werewolves, once loyal Bosmer, are now cursed by the Lord Huntsman.
====
19330
I was Chaminda at-Assan in life, many decades ago. My sons would grow to be kings and princes.

I've learned not to have hope in this dark place but … do you intend to free me?
====
19332
The Archivist is old and very powerful. He passes through here often to take the most valuable soul gems and brings them into his personal study for research.

Please, have compassion for an old woman who cannot bear the cold of this prison.
====
19333
Yes. Wilding Run, like the graveyard of Ouze, is a place of remembrance. Ancient fears were banished, buried, so we could accept the Green Pact.

But somehow, the Lord Huntsman's turned this against the the Silvenar.
====
19334
The Lord Huntsman's tapped into Wilding Run's essence. He's created a powerful magic to affect the Silvenar.

The Silvenar came to Wilding Run to cleanse pain, or guilt, or something, and now it's got him by the throat.
====
19335
Werewolves corrupted by the Lord Hunstman will attack you. But they would anyway.

The Silvenar isn't that far gone, yet. He can draw power from the knife if it's near, and hopefully free himself from the curse.
====
19336
With this. <<1>> called it the <<2>> before she tried to cut my throat with it. Luckily, your arrival disrupted her.

Take it. Use it on the werewolves.
====
19338
In life, I was called Works-Kiln. I made pottery for the Bretons in Daggerfall back during the days of Donel Deleyn. I was good at it too.

Sorry. You don't care about that. Will you free me?
====
19339
They take the soul shriven to the altar there to make their deathless army. At first, the process was slow, and only a handful were made, but as more soul gems pour into the warehouse, the army of Molag Bal grows.
====
19342
I've had a long time to consider these things. Part of me doesn't actually mind — the cold nothingness within the soul gem is oppressive and frightening.

But you, you can release me. Will you break my gem?
====
19343
Oh, it'll work. But it's idiotic. As usual, my father only takes into account the big picture.
====
19344
Who knows? He muttered something about looking for Hadmar and a familiar. 

What do you think the Maulborn want us for?
====
19345
Saltspray Cave. It's just north of campus, towards the beach. They throw us in to correct our behavior.
====
19346
I understand. This is my battle to fight.

Go. Stop the Bloodthorn. I'll free my father and bring him back here. Meet me here after you destroy the Bloodthorn boats.
====
19347
I owe you, friend. We'll find a way to deal with the cultists.

The Bloodthorn took control of a house in the center of the village. That's where we'll begin to search for my father. I'll get some things together and meet you there.
====
19348
He's going to collapse his prison! I'm not an expert in pocket planes, but that doesn't sound healthy. He's going to kill himself to stop the ritual!

I can't let that happen. I'm going after him.
====
19349
If we had silver lining, they'd take that away from us. I'm just hoping I can survive long enough to graduate from this ridiculous place and join the Guard in Eldenroot. If I don't die in the Cave, that is.
====
19350
Cruelty for the sake of cruelty, this one thinks. We don't get enough food. They mock us, beat us. 

We're supposed to be training for the Thalmor, but they treat us like slaves.
====
19351
When young, I'm sweet in the sun.
When middle-aged, I'm the life of the party.
When old, I'm worth my weight in gold.
When I'm gone, everyone laments my absence.
What am I?
====
19352
We've been working to get recognized for years. Up until now, our discoveries have been curiosities, not important findings.

Information on how the Dwemer used soul gems in their constructs, though? No one could ignore that kind of a finding.
====
19353
I used his spell, the one he always used to scare me with, to slip in unnoticed and rescue him.

As we made our escape, we were overrun by banekin. Father cast some kind of spell and I blacked out. When I woke up, I was here and he was … there.
====
19354
He came to me and spoke to me about my crystal. When he told me you were retrieving the lattice, I found my courage and followed Quaron out here. 

You still have the micro-etched crystal I gave you?
====
19356
This lattice is an elegant extension of the principles the crystal uses. By enmeshing it within the lattice, it will amplify the power of the crystal. It will free these spirits of the Mallari-Mora's curse.
====
19357
I failed him, but you didn't. You stopped the Bloodthorn cultists, just like he wanted.

I want to bury my father. Could you speak to Dame Clarique for me? I need a moment alone.
====
19358
It shouldn't. The Green Pact forbids us from changing shape. Few Bosmer are allowed to do it for any reason, but the Huntsman wishes to forsake our vow.

I, of all the Bosmer, must cleave to the Green Pact.
====
19359
The Green Pact defines the Bosmer. It's who we are as a people. The handfast is one of our traditions.

Upon wedding, the Green Lady and I determine the physical and spiritual direction for our generation. But look at me! I've broken the Pact!
====
19360
Even trapped in this form, I can still command my spiritual self. I'll open a portal into my mind. Find the memory and do what you must to free me of the Huntsman's influence.

The fate of the Bosmer is in your hands.
====
19361
A half-forgotten memory, a betrayal of some kind …. The Huntsman is using it against me. I must confront it.

Normally, I'd use meditation and ritual cleansing, but there isn't time. Help me find my missing memory.
====
19362
I've known him since his name was Indaenir, long before he became "the" anything. I like to think that I'm still his friend, but we'll see about that, too.

Why are you here?
====
19363
Oh? Then whose is it? Yours? You're an outsider!

I'm not a spirit, by the way. I'm—no, I won't say yet. Tell me what you're after and perhaps I'll help you. I daresay you're unlikely to get a better offer.
====
19364
There are thieves all around us. Search the Silvenar's mind for Hircine's Hunters. You know who they are, right?

I expect the Lord Huntsman sent them here to find something to use against his rival, and they struck gold.
====
19365
Hmm. Perhaps you know more than you've told me. The Silvenar's mind is exceptionally clear. He has many memories, but some were recently stolen. 

If you're truly his friend, recover those memories. Do that, and I may be able to help.
====
19366
Answer this correctly and our business is done.
====
19367
I attend every battle.
I attend every duel.
My tooth is sharp.
My swing is cruel.
What am I?
====
19368
Friend to soldiers, guardsmen, and mercs.
Scarred from battle, unbowed by hurt.
I always face forward, when battle is joined.
When on the march, I watch from behind.
What am I?
====
19369
I'm always smiling, but I never laugh.
I once loved life, from cat to calf.
I'm always staring, but I cannot see.
I once held secrets, those given to me.
What am I?
====
19370
When young, I am sweet in the sun.
When middle-aged, I make you gay.
When old, I am valued more than ever.
====
19371
Now you must prove your heart's endurance. Speak to Varustante and she will begin your trial.
====
19372
They were going to kill Ilara. Just for being what she is. How … how can I be anything other than Khajiit?
====
19373
Yes, yes. Thank you.

This one is sure Baham is worried.
====
19374
You fight. Every officer under the Veil needs to know how to fight. Behind me is the combat ring. You'll go up against other officer candidates.
====
19375
We'll see. Head up the stairs, join the melee. If you survive, you're in.

Prepare yourself.
====
19376
The supplies from the Baandari. Yes. Thalorel and Brinthir are in the other dorms, recovering. Today was a bad one. For all of us.
====
19377
Oh, of course! If someone asked me to drink some kind of poisoned mead, I'd have questions too!
====
19378
Why wouldn't I? I love going out to these fests, and Vofknir always puts out a good spread. Nothing in Kyne's teaching prohibits strong drink!
====
19379
I'd have thought that was obvious. Without the heart-racing, vision-blurring effect of the mead, you wouldn't be able to see the fires.

You can't run the Trial if you can't see the fires!
====
19380
Well, I'll tell you. I've heard some of the scholars say they're naturally occurring. Some kind of vapor rises up from the ground and the lake. Something like that?

Me, I think they're gifts from Kyne herself!
====
19381
Oh, no reason. Look, you seem very healthy. If you take too long I'm sure the mead will just wear off. And you'll have to come back and start again.

Pretty sure. Almost definitely sure. Yeah.
====
19382
Yes, but it won't be easy. As I said before, the Silvenar's mind is exceptionally clear. It's one reason he can be the Silvenar.

But this small section is sealed away, even from him. His curse is here.
====
19384
We defeat the curse. In here, the curse becomes real, just like the memories you recovered. We use them to draw out the curse, and we fight it together.

I've tried for years, but with your help, I can finally succeed.
====
19385
Years. Decades. I don't know anymore.

Try to understand. I'm part of the memory that keeps the curse alive. As the Silvenar's friend, I fight it every day, and every day it defeats me. I'm as trapped as he is. Help me, and you help us both.
====
19386
All right. Give me the memory shards and follow me.

The Silvenar's curse and I have battled for years. It has always won. If you can keep me alive and defeat the curse, we'll free the Silvenar and end this nightmare.
====
19387
I've been dead a long time. When <<c:1>> tried to save me from the curse, it took him instead. He killed me. The memory was too hard to bear, so his mind locked me away with the curse.

The Huntsman reawakened the curse … and me.
====
19388
Our friends and neighbors. They were trapped by the imps. There was nothing we could do but run for our lives.
====
19389
I'll quietly fade away, as all memories do. That part of my spirit trapped here will move on, to whatever reward Y'frre has planned for me.

The Silvenar will be free of a pain that was not his fault. Farewell, friend.
====
19390
He saved me from the curse, then you saved me from a terrible half-existence. The Huntsman foolishly believed the Silvenar would succumb to a old memory, but he has friends to help him.

Please, continue to be his friend.
====
19391
Thank you, my friend. You're certainly braver than I am, I'm sad to admit.
====
19395
Let's just say, there are certain magical tomes in King Jorunn's library that mages in his employ are forbidden to read. My curiousity got the better of me, and it cost me my job.
====
19396
Ridding Eastmarch of an undead malevolence bent on conquest and domination? I think that might do it.
====
19397
A powerful mage from Era of Myths. Lodorr forged a crown of cruelty and domination. It channeled his will, and allowed him to enslave an army of followers. They say it took Ysgramor himself to finally defeat him.
====
19398
My son said that? I'm sorry. I didn't mean to berate you. I can still collapse this plane. The Bloodthorn may escape, but we'll stop the necromantic ritual here and now. I'll follow you back to the portal.
====
19399
Bloodthorn cultists followed you into the house. I got the drop on them and guarded the portal until you returned. They're upstairs. See for yourself.
====
19400
Now that my father is safe, I want to get out of Glenumbra. I'm through with this place. And I don't want Dame Clarique to put me back in chains.

You should go speak to her. I need some time with my father.
====
19401
Secret? <<1>> is a trader, nothing more. I sell things, you buy them! This is the way of things.

At least it should be. Some people think differently.
====
19402
They say no one gets into Belarata, but <<1>> is better than anyone!

Why have a door that leads nowhere, yes? Want to keep someone out? Build a wall, not a door!
====
19403
Good luck. You will need it! The Mane himself could not get them to leave.

Not the Mane. Not his armies. These ones do not understand or live the Riddle'Thar.
====
19404
Ha! Even if I wanted to show you, I could not. These people, they harass me day and night! There is no end to their whining.

Get them to leave me alone! Then, maybe, I might show you.
====
19405
That cat over there sold me a staff he said was older than the ruin itself! Well it was old, all right! Fell apart in my hands not a mile out of Valenwood!

Ancient artifacts must be preserved before you sell them, everyone knows that!
====
19406
I suppose that will have to do. Educate your friend in the proper treatment of his finds, will you?
====
19407
Hmph. You're right. This isn't Summerset, after all. 

When all this war business is over, these savages should learn a thing or two about how things must be done!
====
19408
<The Speaking Stone comes to life.>
====
19409
<<1>> went blind. He asked me to bring him here for one last adventure.

Between the Maormer, these Wood Elves, and everything else, I'm ready to head back. But I will never abandon the captain. Never.
====
19410
The captain can only see what's in his mind now. If he wants to relive his past and call it an adventure, so be it.

I just wish he'd listen to me sometimes.
====
19411
Ah, you sweet-tongued devil. That's what I like to hear. Follow me!
====
19412
<The Speaking Stone flashes brightly>
====
19413
<The voice stone flashes brightly>
====
19414
People are getting their lives back in order, mourning their dead. 

We will recover, we always do.
====
19415
It is a great pity that Heseph was killed. He was a good man and an able administrator.

I think Lia wants to be mayor. Not sure how I feel about that.
====
19416
Oh, I suppose someone has to be mayor.

If you ask me, she's too busy making doe-eyes at that Tamien Sellan to run the town.
====
19417
I … I think so. The werewolves attacked as we followed this trail. One of the beasts knocked my blade out of my hand and nearly took my head off before I fled.

I hope <<1>> got away.
====
19418
It connects to an old path leading to Hircine's shrine, but I haven't been that way in ages. It makes sense the Houndsmen might set up camp there.

I saw a few more arrows and corpses along the path, so maybe <<1>> held her own.
====
19419
I was going to rest and recover, but I should get to Silvenar quickly. The Huntsman raised the stakes and we need to deal with him. Who knows what danger the Green Lady is in?
====
19420
Destroying the curse removed the last impediment to my full spiritual power. I can teleport myself to Silvenar easily.

The question is, what will I find there? What's he done to the Green Lady?
====
19421
That's what I'm afraid of. The Green Hunters are her faithful servants, yet they've been working against me, keeping me from my betrothed.

Whatever his influence on her, it must end.
====
19422
We don't have time. I can send their mages a message and tell them to meet me at Silvenar.

If we fight our way back to them, we may be too late to save the Green Lady.
====
19424
Very well. See you in Silvenar!
====
19425
Very well. I can teleport us both there, if you like.

Ready to go?
====
19426
No need to thank me. We really must get moving though, eh?
====
19427
Things will be difficult for a while. I'm not sure if people will want to rebuild. 

My father stayed behind to help where he could.
====
19428
Call it revenge. Or redemption. I should never have gotten involved with the Red Rooks. 

I want to try to stop them here. They have a strong leader who wants to make this his base of operations.
====
19429
Things will be difficult for a while. I'm not sure if people will want to rebuild. 

With my father gone, I had nothing more to hold me there.
====
19430
I heard that one of the leaders of the Red Rooks had taken over the town. 

I wanted revenge for Eagle's Brook. Or redemption, maybe. I should never have gotten involved with the Red Rooks.
====
19431
We were in transit. Ayrenn. Her Majesty, I mean. She's taking a tour of the realm, and her closest advisors travel with her.
====
19432
No, she. Well, she's a faster traveler than the members of her entourage. 

Minantille has gotten a bit soft since leaving the military. Nuulehtel isn't very confident on a horse. And Merion won't keep his hands to himself. Makes travel difficult.
====
19433
I'm not sure. His face seemed familiar, somehow? Maybe, a few years ago? During the signing ceremony?

Sorry. I'm terrible with names.
====
19434
Yes. I'm an alchemist. Before I met this fine lady, I was worried about magical manipulation. For some reason. Hmm. Anyway, I was going to collect spores, create a potion to guard against …. 

Did I mention we're to be married?
====
19435
I brought a few things in with me. Oil. Some flint and tinder. And I think I saw a pile of straw somewhere while I was wandering around.

Just. Hurry.
====
19436
Not a clue, but the Wizard Bothisii seems very upset about something.
====
19437
She's hoping to purchase a portal. She wants to go shopping in Windhelm, but she wants to avoid the long boat trip.
====
19441
As I said, he used to be a member of the Queen's inner circle. He knew Merion, Minantille, and the rest very well. Until he was expelled.
====
19442
Yes! You've got it. That was it—he was casting spells to manipulate emotions in others. That kind of control over another persons mind. It was driving him insane, I think.

Yech. Glad you took care of that one.
====
19443
I'm trying to remember. This was a bit ago, around the signing of the Aldmeri Dominion charter. If I recall correctly, his wife left him. 

There was an investigation, something about the experiments he was conducting.
====
19444
What? Galynne said that? Did Lyris put her up to this? Gah, fine, fine. I regret telling her that I was a mason in life.

Gods, this is going to get us all thrown in the Halls of Torment. Where am I going?
====
19446
Why, an invitation to the Academy of Magic, of course!
====
19447
You don't know about Shad Astula? That's where the Houses send their best and brightest to learn magic and become future leaders. Oh, and I guess the Academy has been opened to the other Pact nations, as well.
====
19449
Despite many days of meditating and scrying, Sai Sahan's whereabouts still elude me. The projection that you witnessed in the Foundry of Woe showed him to be in great peril.

If we are to find him, I will need your help, Vestige.
====
19450
So it's happening? It's about time. This uprising has been too long in the preparation without enough action!

Galynne knows I am the strongest despite our condition. Those rocks don't stand a chance.
====
19452
The Academy of Magic is located on a remote stretch of land upriver.
====
19453
When Saint Veloth came to Resdayn, what Morrowind is now, he planted the seeds of his homeland. Only the Tree of Summerset survived. This temple was built around it.

Strange. Why do I remember this clearly when all else is fog?
====
19454
A boat on the Mournhold dock ferries students back and forth to the Academy, but you need an invitation to get on the boat.
====
19455
<<1>>'s sister. She came to me, crying about her husband and son. I told her the same thing I just told you.

She went off into the woods. Probably dead by now. Who knows?
====
19456
Good luck. May Y'ffre guide you.
====
19458
Unfortunately, yes. That's how he knew about the Jagged Lens. 

In fact, I found him experimenting on a student with the lens when I relieved him of his duties. He was furious when I expelled him from the Academy.
====
19459
I thought she was a devoted servant of the Tribunal!

But the things they say about her now are very disturbing.
====
19460
They say that Magistrix Vox controls the Maulborn and set the Llodos plague loose upon us.

Really, how do rumors like this get started?
====
19461
It was a relic from the migration from Summerset, still in its original site in the underground temple.

Tamper with it? Remove it? Unthinkable! Still, don't feel bad that you destroyed it. You did what had to be done.
====
19462
Excellent. So now you see—this gem dampens my magicka.

The crystal I gave you, along with a bit of spellwork, should set me free.
====
19464
I will start the spell. Once I have the crystal weakened, I will tell you to use the crystal I gave you. Using it will be the final boost I need. 

Then I shall be free. Ready?
====
19465
Galynne? Galynne wanted you to find me? It's not enough the Dark Elf witch kept me as a slave in life, she think she can order me around even in death?

Why should I help?
====
19466
Oh, she did, did she? And where were you when my crew was being killed by walking skeletons? 

No matter. It's just you and me now. You, me, and this door. And the door is stuck.
====
19469
Uprising, eh? Fine. She gets this one pass because she at least had the shame to send someone else.

Give me a minute to rest and I'll head that way. Maybe I can kick Galynne into a ditch while I'm at it.
====
19470
Gladly, pilgrim. She is the greatest of Daedric Princes, mistress of dreams and nightmares. All come under her sway as they sleep. 

We supernal dreamers are her worshippers, spreading word of her divinity across Tamriel.
====
19471
They were—but Vox replenished her forces by calling on all the Daedric cults in Morrowind. 

There are many who openly revere the Three but secretly worship their Anticipations. That's who opposes us.
====
19472
Phaer used to be a mining town. The workings are still down there. 

After folks started to get sick, we wanted to keep the worst away from the uninfected. So we put them in quarantine down below.
====
19473
No, not at all. Amuur and I go down regularly to care for them. We set up a contract with the mercenaries to keep everyone safe. 

This'll all turn out fine in the end.
====
19475
Calm yourself, friend. She's inside with the Queen. They're practicing for the Thalmor ceremony tomorrow. No need to worry.
====
19476
Then we end this. Come with Razum-dar!
====
19477
I know. That's why Raz asked you to investigate the Heritance.
====
19478
They chased me. I was prowling around the canonreeve's place. Trying to figure … trying to figure out how to turn on that old device.

You need a set of stones … Aldmeri power stones.
====
19479
You do that. I'm just going to sit here and rest … try not to get myself stabbed any more today.
====
19480
Estre doesn't even know magic!

Estre?
====
19481
The Veiled … surely this is a jest?
====
19483
Here. Stars above. Just don't hurt me anymore.
====
19484
Rela leads the Pact here. From some place called Mournhold. Sent by those freaky god-people on the Tribunal, or so I hear it.
====
19485
One of the Heritance council's top men. I guess he got in good with the Veiled Queen somehow, to get this job.
====
19487
It's a protection spell. Lodorr's soul is still bound to the crown. Quickly, there's no time. Give it to me!
====
19490
I can do this. I can resist the mead. For my Gamirth. 

Father sent you? Good, I can use the help. The mead is enchanted. It muddles our minds and clouds our memories. But I may have found a way to purify the mead and stop the cravings it inspires.
====
19492
My brother, Iwelien, was one of the first to fall to the plague. Hendil was so kind, talking to mother. Explaining things. Iwel's been in quarantine for days now with no word. 

She's beside herself. Now with me having to take the salve. Damn it.
====
19493
The flowers can often be found nestled near trees. They will only show themselves if you carry one of the old Runestones of Kyne.

There is an old deserted shrine of Kyne not far from here, there should still be a runestone there.
====
19494
I fight the craving, trying to find a way to break the spell. To save my father and what's left of the people I once knew. 

As for my father —l he was always a strong man. I think the mead simply never took him the way it took others.
====
19495
<There is no answer. The door is unlocked.>
====
19497
Shh. Keep your voice down. 

It's part of our indoctrination. We have to denounce the Green Pact every day, commit ourselves to the Dominion.
====
19498
The instructors keep saying "there is nothing but the Dominion." We're supposed to give up our "old lives" and become one under the Thalmor.

Now leave me be. You'll get me in trouble.
====
19499
Only Auri-El knows. Dawnbreak's a supply stop between Firsthold and Skywatch, no different than any other town in Auridon. 

Just glad the High Kinlady wasn't here when they hit. She left an hour or two before we saw the first Daedra.
====
19500
No clue. Dawnbreak's just a supply stop between Firsthold and Skywatch. Only notable thing about it: the High Kinlady was here just before they hit. Word came down she made it out, though.
====
19501
Poor girl. Thank you, for what you could do.

In the meantime, I've sent out patrols to hunt down any remaining Daedra. They should report back soon.
====
19503
It's my biggest fear. You made it this far and saved some of my Marines. If you can find the patrols, we'll be in your debt.
====
19504
The Mages Guild gathered a team of the best dungeon-delvers from across the three alliances, members of the Undaunted, just in case they ran into any ruins or relics. My brother went into the old library with a couple of other treasure-hunters.
====
19505
Thank you. You've been ever so helpful. It's a shame I have to kill you.
====
19507
I'll just wait here and hope you don't get captured.

Look, the Daedra keep going in and out of the upper ruins. I think it leads to a gallery that overlooks the library. That's your best chance to get the lay of the land before you attempt a rescue.
====
19508
I thought it could help. It works great and I made a few adjustments. But if you think it's a bad idea, I understand.
====
19509
The device will project me to the attuned lens and let me look through it as though I was a Daedra. I might even be able to project what I see to you, if it works like I think it should.

But who knows? Raynor's devices can be a little capricious.
====
19510
That's the one! I made some adjustments! Take the device and attune it to each of the lenses. Then I'll be able to use it to see what the lenses see.

It'll take a lot of energy, though. Charge it before each attunement by killing atronachs.
====
19511
Luckily we have more intelligent and benevolent people in the Thalmor than you. People with a vision. People who know what it takes to run an empire.
====
19512
You just don't understand. These people are raw, untrained, undisciplined. We must take extraordinary steps.
====
19513
Thank you! You have a keen eye for quality. Especially rough, with the chattel we have for students here.
====
19514
Nothing comes to mind. Just the student dorms, and I'd prefer you let the trainees study in peace. 

Thank you for your interest in the college. I'm afraid I must be going now.
====
19515
Nothing comes to mind. There's not much more to see except for the student dorms. But I'd prefer if you let my students study in peace. 

Thank you for your interest in the College. I'm afraid I must be going now, though.
====
19517
I wasn't sure any of the flowers survived the trip here. Coldharbour is a dead place and Kyne is concerned with living things. If you found the flowers, maybe she hasn't abandoned us.

I'll make the purifying potion now.
====
19520
Don't you dare touch my spiders. They're my spiders! Mine! Get out of here. Go away and never come back.
====
19522
I know, I know. I can't explain it. But the last few days, it seems like people don't become sick until after Hendil gives them the salve.

Or perhaps I'm just reading too much into this. Either way.
====
19524
Hmph. Depends on what you want to know.
====
19525
I'll tell you. You mentioned quarantine. To say the truth, my coin purse isn't feeling all that well.
====
19527
Ha! That it is. Your best bet is to grab one of our uniforms from the cabinet in the bunkhouse. 

Anyone up there is sure to be sacked out. Won't notice a thing. Just don't tell 'em I sent you.
====
19529
Indeed I am. And I'm trying to get a proper uprising started here. It's only chance of escaping this nightmare. 

What about you? Do you remember your name?
====
19530
All right! Then let's make it count!

I do not know what we will encounter in the Wailing Prison, but I suspect we will face overwhelming odds. Whatever happens, you must get to my friend. He is our only hope of escape!
====
19531
I wish that were possible. But I promise you, once we escape Coldharbour we will find a way to rescue her together, Vestige.
====
19532
Get out there and look for our patrols. They'll need relief.

I need to oversee the defense here. May Auri-El preserve us, all.
====
19534
The servants of Molag Bal. It's some ritual they're doing back in Tamriel. They're killing scores of people—everyone you see here. 

After you're dead, whatever's left, shows up here. They call you the 'Soul Shriven'.
====
19535
That's the spirit! It's all or nothing. It always is.

We just need to rally the others now. Get a proper uprising going here, and then we can find my friend. He's here somewhere and he knows how to get back to Tamriel.
====
19536
First, we need to turn the tables on the damned Daedra. Get them on the defensive.

One of the other prisoners—Galynne—she's hunkered down nearby and I promised to send help. If you're up for it, I'm sending you.
====
19538
I've got some things I stole here. You're welcome to take what you need. I'll set it down on the ground here for when you're ready.
====
19539
I am a dangerness … dangerous … woman. Even without my silver daggers, I could flay you. If you think you can threaten me, drink again! I mean, think again! 

If you want my daggers, you'll have to duel me for them!
====
19540
I don't know. It means you're a slave and you'll spend eternity here in Coldharbour working for that skeever of a Daedric Prince, Molag Bal, the same monster who killed you!

You want that or you want to come with me?
====
19541
He is the Daedric Prince of domination and enslavement; the God of Schemes and Lord of Brutality. Coldharbour is his realm.
====
19542
Do you know nothing of the realms of the Daedra?

Coldharbour is a realm of Oblivion, the dark planes of existence beyond the world of mortals, where the Daedra dwell. The realms of Oblivion are ruled by Daedric Princes.
====
19543
These relics are my life, traveler! If they become corrupted and stained my life will be over.

I wish I could take this fancy spell with me. I'd go get them myself.
====
19544
I don't know if I can convince the other students to go into the Cave. I think they fear it more than the instructors. 

Go to Saltspray Cave. Rescue Ilara from there. The other students and I will take care of things up here.
====
19545
The instructors spout nonsense about civilized behavior whenever we ask that kind of thing. Meanwhile, they try to break us out of our racial customs and culture.

It's like being short or having a tail is an affront to the Dominion.
====
19546
The High Elves insisted. They felt, ahem, that "without the proper training, our new allies would be unable to represent the Thalmor agenda."
====
19548
Of course, but I'm counting on you to free him. The Daedra know I instigated the uprising, and they will target me. If I go, it could jeopardize everything. 

I will lead the Soul Shriven and create a distraction. Now … are you ready?
====
19550
He doesn't remember his true name. I call him the Prophet. He's blind and somewhat mad, but he sees things that others cannot.

Find him and free him, then meet me and the other Soul Shriven at the Dark Anchor.
====
19552
Stop. Just walk away. I appreciate what you tried to do,  but ….

Just walk away now.
====
19553
How can you say that? How can you say he deserves—

Fine. Fine. I won't touch him. I'll let justice be done.
====
19556
I'm too duel to drunk. Did I ever tell you I once had a pair of silver dueling daggers? Given to me by … who gave them to me? I should remember. He was such a nice man. 

I was brave and fast with my knives. You should have seen me duel.
====
19557
I had a pair of silver daggers once. They were given to me by… I don't remember who gave them to me. I should remember. He was such a nice man, I think. 

I was brave and fast with my knives. You should have seen me duel.
====
19558
You'll find them? Aren't you sweet. Let me think.

I remember the Thane said it was too dangerous to drink and duel. He said I should destroy them. But I couldn't do it. I hid them, near the old mill. Please don't tell the Thane.
====
19559
Pay me? For this dagger?

If I remember right, gold is very useful.  Deal!
====
19560
Daggers?  Did I ever tell you about this beautiful dagger I have? It was a gift. from someone. Or given to me for some… occasion. 

Who are you again? You look familiar.
====
19561
I won't run. I'll—

Tie me up. I'll wait for her to come for me.
====
19562
What? What do you mean behind everything?  He helped! He passed out that salve to everyone and … oh.
====
19563
Treasure? You won't find that here. But revenge? 

…Aye, revenge might just be possible.
====
19564
That is what I have come to be called. My true name is lost—even to me. Years of torment have taken their toll.

Quickly now, we must make haste to the Anchor!
====
19565
The twisted machines of the Daedra are used to bring our land of Tamriel closer to Coldharbour, in the mystical sense. It is the dream of Molag Bal and his servant Mannimarco to meld the two realities and make one realm of suffering.
====
19567
The Anchors are Daedric machines of the darkest magic. Their chains bind our world and pull it towards Coldharbour. 

I can use one of these Anchors to return us to Tamriel, but you must lead me to it.
====
19568
I despair that you haven't heard of the Direfrosts.

Our family made its reputation as witch hunters. We were heroes to the commoners, and fond of inviting them to feasts within the castle, where they could fawn over us. It was … enjoyable.
====
19569
One night, a witch seeking revenge for a Coven we raided made her way to our gathering with the locals.

She played the part of an elderly widow, and we opened our home to her.
====
19570
She attacked viciously, freezing some, outright killing others with piercing ice.

She sought vengeance on the Direfrosts for killing her family, you see. Were she not a witch, I would pity her. As it is, I would end her where she stands, if I could.
====
19571
Drodda's magic is powerful. She cursed us for destroying her clan and left us here as frozen monuments to her vengeance, doomed for all eternity. We cannot rest until she is defeated.
====
19573
If you do this, our souls might finally be at peace. But tread carefully. She is a dangerous opponent.
====
19575
Lichloving bloodfiend! Stars damn that alchemist. I'll drag him to Skywatch myself, see him clapped in irons.

Where is he?
====
19576
I said I'm reading. Go bother someone with an intellect closer to your own level. I'm sure Lady Clarisse and that Altmer artificer would be happy to listen to your inane ramblings.
====
19577
Really? Well, your timing is terrible. Couldn't you have shown up before we started killing each other?

I'm … sorry. It's not your fault. I'm just frustrated in myself. And a little in pain. Can you believe Mim stabbed me?
====
19578
Just asking him probably won't do it. 

Others here may have items he crafted. If you could get them and show Vidstig, he might remember his pride in his craft. He was once reknowned for the durability and detailed work of his weapons.
====
19579
Angof told me to plant the seeds in the corpses of the fallen. He seemed desperate, but there was also a kind of compassion in his eyes.

Here. Take them. I don't want them. You can perform this task. Maybe that will help us.
====
19580
Angof selected me. The bastard who tried to destroy Glenumbra picks the Breton. Of all the arrogance and gall!

I guess it doesn't matter now. He gave me these strange seeds. Said they'd help if I planted them.
====
19581
Help? You can't help. We're stuck here. Fighting to the death. No one gets out alive. That's just how the game works.

Mim will kill them all. Even the Observer. Then he'll have to let us out. He can't hold us here if he's dead!
====
19582
He said it harnessed the power of the dead, whatever that means. Called it his death rune. It's dark magic and Mim wants no part of it!

Show Mim you actually want to help and figure out what to do with the rune. Maybe we can use it against him.
====
19583
Help? Just like this one's new master, Thallik, has helped? He tossed me in this pit, gave me this rune, and wished me luck.

I don't even know what to do with the rune!
====
19584
Help? No one can help us. We're already dead. Lost. Forgotten. More playthings for Molag Bal.

We can't win this dreadful game. No one can. Why even bother trying?
====
19585
And he did. He showed me the Admiral's control isn't absolute. 

Meet me at the wreck of the Golden Era and we'll find his hidden journal.
====
19586
The shadow … the one Lady Estre gave me. She said it would protect me.

But when I refused to fight, to aid the shadow, it claimed I was unworthy. It said I wasn't fit to own such a fine shadow. And then my only chance to survive walked away.
====
19587
I couldn't even hold on to the one thing I needed to survive. It's useless. Either I fight for naught or I end it all here and now.

I refuse to play this game. I refuse to fight against my friends and allies. It's better this way.
====
19588
Hmm? Oh, sorry. This book is so engrossing. Could we talk later?
====
19589
Whatever. Just go away so I can finish this interesting treatise on Dwemer displacement theories.
====
19590
I don't know what … wait! You're right. This place radiates Daedric magic. I can feel it in the back of my skull. We need to free the others!

Find Lady Clarisse. I remember. She realized something important before we were drawn into the spell.
====
19591
It will purge the corrupt enchantment from the mead. 

There are three casks. They never ever run out of the Special Blend. Pour some of the potion into each cask. Once the enchantment fades, the craving should go away.
====
19592
Did you indeed? That be well. Let me see it.

I have a plan, but it only includes me.
====
19594
Go. Have to keep my eyes open.
====
19595
Damned vipers came out of nowhere. The town was completely unprepared for the attack. 

We were doing a training exercise nearby and a guardsman ran to grab us. Tried to hold them at the docks, but …. Well, you can see that didn't work out.
====
19596
Not really sure. But I know what it does—burns up ships that pull into the harbor!

It's usually inactive, for obvious reasons. But the canonreeve should have been able to power it up long before the Maormer pulled into port.
====
19597
Ahh. You're the one who destroyed the lighthouse at <<1>>. 

You saved my sister's life. Mara's heart, it's good to meet you.
====
19598
You're a curious one. I imagine the Thane is keeping his eye on you.

You want me to reveal a secret? Secrets are a bard's trade, after all. There should be a price. I know! A contest! A duel of words. If you win, amazing secrets will be told!
====
19599
I've seen an alchemist working in the tent over there. Maybe there's something you can use on these shackles.
====
19600
Oh, you're angry! How positively adorable!

When last I saw my beloved lute … I played a song for the lovely Juvilda. I struck a pose, inspired by the statue outside her house. And I sang my heart out, let me tell you. She was suitably impressed.
====
19601
I say something witty and clever about you … and then you respond in kind. I'll start.

Whither goes that guar? Did it escape from Vvardenfell or is it your sister?
====
19602
Oh, well played! Well played! 

If I had my lute, I would sing of your prowess. It's gone, though. I last played it for Juvilda. I struck a heroic pose, like the statue of Ysgramor near her house. Sang my heart out. I used be quite good, you know.
====
19603
Excellent retort!

Speaking of retort, your armor is so old, even an Akaviri wouldn't wear it.
====
19604
Begone, you of sober face and dull wit!

Making me think of my poor, lost lute. How depressing. I last played a song while wooing Juvilda. I struck a heroic pose, like the statue outside her house. Sang my heart out. She was suitably impressed.
====
19605
That makes no sense. Why would a guar need a lute? It has no fingers! Let us try again.

Who cut your hair? A Falmer? Ha! Take that!
====
19606
Why do you pester me… wait, let me see those.

This dagger, I remember it I researched a way to use ground welkynd stone in the metal mix, so that the edge never dulls. And these boots. I spent weeks etching the pattern. Where did you get these?
====
19607
Nobody else knew where we were going. Somebody tipped off the Lion Guard. It had to be one of our own. It's the only way they could've gotten the drop on us. Hald is a coward. Fjar's wife is a Breton. It has to be one of them.
====
19608
You know, it does seem strange. And why does a tavern even have a Thane?

I'm too old to go searching for hidden weapons. You go. Look around my old forge, if it is still standing. I hid them there, before it got too dangerous to leave the tavern.
====
19609
Why does it matter? No one here cares about expertly crafted weapons or armor. 

The Thane said it would be dangerous to have weapons here. So I hid them away. He was right, wasn't he?
====
19610
That's ridiculous! Why would the Covenant tie up their own spy?
====
19611
I'll handle this. I know just what to do when Raynor gets too absorbed in his work. We developed a system for just this sort of situation.

Let's go.
====
19612
Why would he care? My tailor's a Khajiit, but that doesn't make me a Dominion spy! 

There's no conspiracy. We were ambushed, simple as that.
====
19613
I can't stand any more bureaucracy! I'm tired of standing in lines and filling out forms.

Let the registrar do whatever paperwork he likes, but I'm done with it!
====
19614
See? Finally someone with sense has entered the conversation. I'm not going to wait around here all day.
====
19615
Well, when you put it that way, I guess I could wait a little longer.
====
19616
What? That's insane! Their alchemist interrogated me three times. Tortured me! Why would he torture me if I was a traitor?
====
19617
I'll return these to Hridi and Hautt. Ask them to help keep people's spirits up.

During my confrontation with the Thane, he said he holds our souls. He laughed at me. Said how amusing it was to see me agonize over my friends as they waste away.
====
19618
My cousin, Conadlin, appointed me Chief of the Flame. I make sure the forges are always hot and running during working hours.
====
19619
Why, he's the Forgemaster. Runs the whole operation. 

He pulls all the strings around here. With the Canonreeve's approval, of course.
====
19620
It is! So important, in fact, that I'm paid ten times what these workers get. Hah!
====
19621
Good, good. I'm here to see what sort of wares Condalin has on offer today. 

We have an arrangement. If you know what I mean.
====
19622
Yes, yes. It's a sweetheart of a deal. I pass on the goods, and Condalin never has to deal with the unclean.
====
19623
I have clients. Clients from all across Tamriel who prefer fine Mathiisen steel. The blades crafted here are far superior to the crude curved swords of Alik'r, and the pitted dirks of Skyrim.
====
19624
Absolutely. We're a forge town, here. We supply blades to the First Auridon Marines, the Queen's royal guard. Even the famed Vinedusk Rangers!
====
19625
Oh, I don't know. They try, sure. But they're not of the people. Why should they be paid the same as a skilled High Elf worker? Eh?
====
19626
Well, Malanie's the Canonreeve and Condalin's the Forgemaster. We joke that she runs the front and he runs the back. Heh.
====
19627
Oh, aye. Cheap labor immigrants. There are some in town that, ah, hate 'em. 

But at least she doesn't have to pay 'em all that well, eh?
====
19628
Fair enough. Work here is hard. But it's good, honest work. 

At least, working the forge is honest. Don't know about running it.
====
19629
No. Not at all. Good workers are good workers, doesn't matter if they've got fur or can't change a torch. 

They deserve to be treated right. And I aim to do that, best I can.
====
19630
I'm the foreman. I try to make sure the steel is forged on schedule and that the workers are cared for.

At least a little.
====
19631
Look, I do my best. The Canonreeve, the Forgemaster—they don't care much for us grunts. 

And they've no love for the Wood Elves and Khajiit. Sometimes I think they see them as work animals.
====
19632
Malanie and Condalin are business-minded. They see everything in the bottom line. 

I just try to make the work as bearable as possible.
====
19633
Low wages. Grueling hours.  Dangerous working conditions. Last week three Bosmer were mangled trying to load a boat. This one doesn't know how much longer he can take it.
====
19634
Condalin and Malanie don't seem to give a damn, that's for sure.

Enginaire argues with them, but they don't listen. Dark Moon take them.
====
19635
Simple. This one is a Khajiit. If she were some High Elf hustler, she'd be getting the best deals and the best merchandise. 

But because this one has fur, a tail? All she gets is silence. Dark Moon!
====
19636
Pah. At this point, no. Zurka needs nothing. She's just trying to open up trade. 

The Khajiit, the High Elves. We are allies now, yes? Auridon and Dune need each other.
====
19637
Dull claws, busy. Zurka has been here a week. The only person who will talk to her is Aonus, and he's just an apprentice. 

This one will give them one more day. One!
====
19638
The fool tavernkeeper bargained with a Daedric Prince. I keep the souls for him until the drunk fools give up or shrivel up. 

You interfered with the game. This is not your bargain or your game.
====
19639
I know now that I made that  terrible bargain with a Daedric Prince in disguise. I was desperate. 

You've saved our souls and I am grateful. Will you reveal my part, or let me try to make amends?
====
19640
I cannot argue with you. The ones who fled, or who shriveled into the beings we see wandering about will never see Sovngarde, It weighs heavily on me. 

Speak to Nelhilda. Tell her… tell her.
====
19642
I will strive to make up for what I did in ignorance and selfishness so long ago. 

I will help the remaining villagers, as the effects of the long enchantment wear off. But I will grieve for the lost, those shriveled souless ones.
====
19643
The tent over there. That's where the alchemist is. He brings me inside. Asks me questions. Tries his potions. So many potions. Maybe something inside will be helpful.
====
19644
Gods, do I have to do everything? Look, there's an alchemist's tent right over there. I think they brought him in to scare us. See if there's anything caustic in there. Something strong enough to eat through metal.
====
19645
I can't. I promised Father I'd wait for him. I won't leave without him!
====
19646
No, no! Her ring, it's all I have left. All that's left of my Fara. 

I've just … I've misplaced it.
====
19650
I … you're right.

Please, find him. His name is Almion. Tell him I've evacuated?
====
19651
He went to check on Pirtar. I think we heard his house collapse! Poor man.

Please, find my father. His name is Almion.
====
19654
Oh, thank you! Threefold blessings upon you. 

It could be anywhere. This old place is so messy.
====
19655
Damn it. Fine, fine. I'll go.

My Fara. Will I ever find you again?
====
19657
Three-and-five-times blessed am I. Thank you.

And blessings to you as well.
====
19658
<You find a wooden pendant hanging from his neck. The pendant is engraved: "To my loving father. Your Ela.">
====
19660
No! It can't be true. It can't. He … he was just here.

Fine. Fine, I'll go.
====
19661
Thank you. Thank you so much. My Fara is grateful too, I know it.
====
19664
The Amulet of Kings is sealed away in Sancre Tor. After you were sacrificed, I was able to get the Amulet away from Mannimarco. I ordered the entirety of the remaining Dragonguard to quit the Imperial City and head there to protect it.
====
19666
There's no telling what Abnur Tharn was plotting. It's possible he will try to bring an Imperial legion to steal the Amulet, but the Dragonguard can fortify the tombs against any assault.

The Prophet can help speed us along. Are you ready?
====
19667
His name is Pirtar. I reported him missing to the First Auridon Marines. The Daedra lit our house up like a torch. 

Pirtar forced me out before the ceiling collapsed, and I haven't seen him since.
====
19668
Yes, thanks to our son, Esaranir. We were lucky. We've only lived here a short time, but it seems to be one thing after another.
====
19670
Eight bless and keep him. Our house is on the north end of town. Please, they won't let me back in to look for him!

This whole thing is my fault anyway.
====
19672
Cloudrest. When my husband, Fain, told me were moving to Auridon, I was hoping for Firsthold or Skywatch. 

Anything to remind me of my mountain home. Dawnbreak is a poor substitute, but I've made do.
====
19673
Damn it! She doesn't think I can handle myself. 

I'm a Rilis! The blood of Auridon's greatest warriors flows in my veins.
====
19674
Fine. Fine. I'll even pay you for your time. Just remember, the helm will only work for a scion of house Rilis. It's no use to the likes of you.

Let's go.
====
19675
Ask away, mate, but be quick about it. We need to move out soon.
====
19676
We was searching for the shipwrecks of the All-Flags Fleet. 

Do you know the legend? Scores of ships lost at sea, each one loaded with loot.
====
19677
Many a year I've sailed the seas around Tamriel, but I've never seen its like. It was vast, larger than all Alten Corimont, and it spun up all sudden-like.

No wonder sailors call the waters around Thras the Cursed Sea.
====
19678
Aye, that'd be a fine end to our adventure. We find the great Lost Fleet, and then we walk away from it. 

We lost too many crewmates finding this place. We owe it to them to do at least a little plundering before we pack it in.
====
19679
Treasure, of course. It's a legend in Alten Corimont that some of our swabs sailed in the fleet that sacked Thras. The ones who survived came home loaded with loot.

If my ancestors could do it, so can I.
====
19680
Nothing I couldn't handle. Bigfoot Jak challenged my leadership. Now they call him Pegleg Jak.
====
19681
I found the log of Admiral Olo's navigator. That told me how to find the Thras Archipelago—or where it used to be, before it mostly sank. 

Olo had himself a good navigator, all right. Her directions led me right into the maw of that whirlpool.
====
19682
Do? What an odd question. I drink! Everyone knows that.

I used to own a smithy once. At least … I think I did. Why do you care?
====
19683
Well, you can't. There aren't any here. It's too dangerous, what with all these drunks around. The Thane said so.

Anyway, I haven't lifted a hammer in a long, long time. Now go away and leave me to my mead.
====
19684
Oh, aye—but it'll make a lot of noise. Likely to attract more of those bony swabs. 

Tell you what. I'll work on the door if you'll keep the bone-boys off me. Deal?
====
19685
Of course I do! What kind of a question is that?

You have to admit, though, things have gotten complicated since the Pact was formed.
====
19686
I'm the Canonreeve of Dawnbreak. I run this town.

I've made a lot of bad decisions, but siding with the Veiled Heritance and Lady Estre has been the worst by far.
====
19687
I thought the Veiled Heritance was right. We're a small town, set in our ways. 

So we welcomed Estre and ignored warnings from Skywatch. I never thought she'd use the town as a playground.
====
19688
For her Daedric worship of Mehrunes Dagon. It's her fault the Daedra are here. I can no longer claim ignorance. 

I never would have thought she'd fall in league with a Daedric Prince!
====
19691
Damned if I know! These Daedra came out of nowhere! We were able to draw most of them away from the tomb, but several of the creatures charged Lucas and Garukul.

We were separated …
====
19693
I will, right away. Nothing will make it past us.
====
19694
Despite many days of meditating and scrying, Sai Sahan's whereabouts still elude me. The projection that you witnessed in the Foundry of Woe showed him to be in great peril.

If we are to find him, I will need your help, Vestige.
====
19695
I'm female, not useless. Besides, I've dealt with the worst violent criminals in provincial jails from here to Summerset — Daedra don't scare me.

You must be the one the message talked about. What's the score?
====
19697
You got it. Don't get killed on the way there.

Though I guess you have Sahan with you. He's alright, for a Redguard.
====
19698
My face is known across Tamriel, I see! Master Sai Sahan, this is the one from your letter? It is a pleasure to meet you.

It would be a better first meeting without the Daedra here, though. Are we rallying to throw them back?
====
19700
Right, then. I'll meet the others at the tower and we'll keep any more Daedra from getting inside.

These beasts will rue the day they crossed Eskalar and the Dragonguard!
====
19701
Ah, you're the one from Sai Sahan's letter. You're shorter than I expected, but this is no trouble. Sometimes the most troublesome thorns are in your feet instead of your eyes.

What are the stakes?
====
19703
Of course. Can I expect a grand tale from all of this? The fate of the world hanging in the balance? The lives of millions in grave danger should we fail?

I would have it no other way.
====
19704
Raynor sent you? But why? I just found the most fascinating … wait, where am I?
====
19705
I hid the final chapter of my journal in the hold of my ship, the Golden Era. It's docked at the skeleton village. 

My journal holds the key to reaching the Admiral's sanctuary.
====
19706
Find the Admiral and destroy him.

He's using the ruins of the fleet to build his Coral Tower. He wants to reach the portal in the sky. We're his slaves, working endlessly to make his mad desires come true.
====
19707
No. You'll just slow me down. Besides, I have something I want to check out on the way.

Find your own way to the ship, if you can.
====
19708
What's this? Alten Corimont …?

Sithis take it! This is nought but the ravings of a madman. Where's the secret he promised?
====
19709
I see. I suppose I should ask whether or not you're part of this elaborate trap, but I sense that you're not an illusion. 

I can feel the spell, however, crawling back, trying to slip into my mind. What an odd sensation!
====
19710
I wouldn't know exactly, but I'm sure Telenger's around here somewhere. He's really quite clever. And dashing, to boot! He reminds me of my … my good friend, Stibbons.
====
19711
Hmm … I remember that we discovered something or another, but the details elude me. Perhaps if I had more time to recover from the effects of the spell.

Wait a moment, Telenger said something important just before I became engrossed in this relic.
====
19712
That there Crown of Bones—it's cursed, belike. You could destroy it. That might set the sailors free—or it might destroy them. 

I have another proposition for you. Give the crown to me.
====
19713
Then the curse is broken at last.
====
19715
First we goes up against Molag Bal. That's a swab what needs taking down a peg. And I'm just the lizard to do it.
====
19717
I must ask you to reconsider, mate. I've got a quarrel with this here Molag Bal, and I intend to lead these sailors against him. 

Afterwards, I'll set them all free. Assuming we survive.
====
19718
Aye, but Molag Bal made it for the Admiral, not for me. 

I know a trick or two I learned from an old shaman. I think I can use the crown on the sailors, one by one, to set their souls free. But first ….
====
19720
I kept this secret for many years, watching friends waste away or give up. Even the mead never truly dulled my guilt. I would welcome a final rest, truth be told.

Tell Nelhilda the truth. She can lead the others to your Hollow City.
====
19721
Maybe you're right. Nelhilda struggled to find the enchantment, and she lost her beloved Gamirth.

She deserves my honesty. I hope she can forgive me.
====
19723
Mother will stay here while we're down in the vault.

We will fulfill my destiny!
====
19724
I can't. I promised Father I'd wait for him. I won't leave until he returns!
====
19727
No! It can't be true. It can't! He—he was just here.

Fine, fine. I'll go.
====
19728
That's asking a lot of me.

My father always seemed more … aware. I sometimes wondered if he knew more than he let on. But to have caused all of this suffering? My poor Gamirth!
====
19730
I stopped keeping track yesterday. Now I'm just using this time to sit and think.
====
19731
The many ways I'm going to make that registrar suffer … after he finishes processing my entry, of course.
====
19732
This vault contains a portal, and the power emanating from it is overwhelming. Something on the other side seeks to pierce the veil of illusion that hangs over this ruined library.
====
19733
I have my suspicions, but I hate to speculate. If you must know, I think it might be one of the fabled Lights of Meridia—the sources of power she used to hurl the Hollow City into Coldharbour.

Come in and we shall investigate further.
====
19734
Relmus would not fiddle, and my loyalty must be bought with both rhyme and riddle.

The Dark Elf is weak, and I refuse to be meek. So someone stronger I seek! Is it you, I must ask? For this one simple task—find my lovely lady's carnival mask!
====
19736
Three pieces to find, each of a kind. 

The first below the rock bridge, where the spiky vines live. The second one stays, near where the river meets my gaze. And the third piece sits, by the frozen giant's bits. So now we are intertwined!
====
19737
Not as dumb as I thought, for knowledge cannot be bought.

We will return to Estre and fight at her side. The worst that could happen is we could all die.
====
19738
Wrong you are, but my interest is peaked.

Five molten rocks from the flaming fires I do seek. Gather them up, and return them to this peak. Only then will you get another chance, to solve my riddle while I dance.
====
19739
When the job is done, we can resume the fun, with the Dark Elf safe and unspoken. But finding the mask is no easy task, for its pieces are scattered and broken.

I know the locations. I know your motivations. So listen well with great expectations!
====
19742
Wrong you are, but my interest is peaked.

Five molten rocks from the flaming fires I do seek. Gather them up, and return them to this peak. Only then will you get another chance, to solve my riddle while I dance.
====
19743
The red banekin arrives neither first or last. The blue banekin always follows the red. The yellow one is the quickest to arrive, and the green one respests his yellow elder, always following in his shadow.

Which banekin arrives first?
====
19744
Wrong, wrong wrong. Why are you so dumb? Has your head been beaten like a drum?

Now try again, I grow impatient. Wouldn't want Estre to lose her only agent.
====
19745
Not as dumb as I thought, for knowledge cannot be bought.

We will return to Estre and fight at her side. The worst that could happen is we could all die.
====
19746
Wrong, wrong wrong. Why are you so dumb? Has your head been beaten like a drum?

Now try again, I grow impatient. Wouldn't want Estre to lose her only agent.
====
19748
You must pick a side in the game. There is no other option. The rules are built into the very fabric of this domain. The only way to save your mages is to follow the rules and win the game.

Now, choose a side or leave the mages to their fate.
====
19749
Angof the Undying grows weaker. He doubts the choices he's made. Regret overwhelms him and pushes him to desperate measures.

Are you sure you wish to side with one who carries such a debilitating burden?
====
19750
Thallik, one-time servant of Mannimarco, sees nothing but death and desires nothing but power. There is more evil in his soul than you could find in a hundred mortals.

Are you sure you wish to side with one whose soul is blacker than the night?
====
19751
Kinlady Estre of the silver tongue. Quick-witted and capable of bargaining her soul over and over. How many Daedric lords have won and lost it, I do not know.

Are you sure you want to side with one who is so deceptive?
====
19752
So you believe. You must win the war first.

Now who will you choose? Angof of the Reach? Thallik of the Wormcult? Or Kinlady Estre, the former Altmer Princess? You may speak to them once more before you make your decision.
====
19756
Perhaps. She's a powerful woman, and some mage with a grudge could have set this up. Just missed the mark.

We'll look into it.
====
19757
There are a pair of Dremora further up in the cave. They're preparing another mass summoning as we speak. 

It's up to you. I can't leave Qoramir here like this.
====
19759
Thanks. You were right, by the way. Estre's not just Veiled Heritance—she's a thrice-damned cultist as well!

Qor overheard the High Kinlady talking to these Daedra by magical sending.
====
19760
Thrice-blessed are we. I couldn't have asked Urcelmo for a better Marine.

What of Estre? Did you learn anything more?
====
19762
I had a feeling things would get worse. We need to get word to Lord Rilis of Firsthold. And fast.
====
19763
The Rilis Helm. It imbues the wearer with the strength of a mighty warrior. 

It's the birthright of my family. Been in the Rilis line for generations—all the way back to Rilis the First.
====
19764
The Rilis Helm. It imbues its wearer with the power of a mighty warrior. It's been a part of my family's possessions for generations. And I want it.
====
19765
No! I mean. You can't. It's in the vault below us. The vault is shut fast by a trio of wards. 

Each ward is guarded by one of Rilis's loyal captains. And only I know how to lower the wards.
====
19766
Despite many days of meditating and scrying, Sai Sahan's whereabouts still elude me. The projection that you witnessed in the Foundry of Woe showed him to be in great peril.

If we are to find him, I will need your help, Vestige.
====
19767
I was torn from my slumber when the Daedra entered this place, but I was too late to stop a handful of them from entering Reman III's tomb. That creature you just killed put a spell on me and tore my memories from my mind.
====
19768
I cannot! She tore the knowledge free of my mind so that none could follow her master.

If you can use the phrases in the proper sequence, it will open the barrier.
====
19769
Danger presses in from every direction. The city doesn't know how to handle it.
====
19771
Even in a crisis, the city must maintain its bureaucracy. If that means we all have to deal with a little inconvenience, so be it.

I can wait.
====
19772
We'll only be down there for a moment. And when I emerge with the helm, I'll be a powerful Rilis warrior.

I'll be able to keep her safe for the rest of our lives!
====
19773
Look around, you fool! Would you open the cage of one prison simply to release them into another? This whole realm is a prison!

No, there is no way to save your mages. We are all trapped here. Forever.
====
19774
Thallik and Estre's champions must fall. Use my seeds. Plant them in the bodies of those you slay to gain new allies to aid you.

It won't be easy, and you probably won't win, but you're the best chance I've had to end this since I got here.
====
19775
The magic that created this body resides in this land. If I can win this game and escape these Cliffs of Failure, I hope to find its source.

Help me win and you can take Juline with you. I simply seek a way to end this madness.
====
19776
You and everyone else shoving their way into the city. What makes you so special?
====
19777
My turn to see the registrar, so I can go about my business. 

The Dark Elves have so many rules.
====
19778
Gamirth believed it had something to do with a Daedric Prince and a bad bargain. If that's true, we never figured out who struck the deal.

All I'm certain of is that the mead is delicious and it never runs out. And drinking it has cost us our souls.
====
19779
Not a one in the whole place. Some of us shrivel up and turn into the creatures outside. Others run off to die, like my Gamirth did. The rest of us drink.

I abstain from the mead for a while, try to remember the old days. Then the craving returns.
====
19780
Yes. We stay inside and drink. We have no souls. We were afraid to die in this godforsaken place. Nords without souls aren't welcome in Sovngarde, you know.

The Thane does what he can to keep us happy, usually by opening another cask of mead.
====
19781
Really? I knew you could do it. Well, I mean, I didn't actually know you could do it, but I had a good feeling about you.

Did you see the others? Relmus? Mim?
====
19782
Oh. The reward. I'm pretty sure you don't want any part of whatever the Observer is offering.

Just … be careful up there, you hear me? I have a bad feeling about this.
====
19783
I have to find them! We got into this together and we're going to get out of here the same way.

Where were you rushing off to, by the way?
====
19786
Fine. Just remember it this time.
====
19788
My life can be measured in hours,
I serve by being devoured.
Thin, I am quick,
Fat, I am slow,
Wind is my foe.
====
19789
Two bodies have I, though both joined in one,
The more I stand still the faster I run.
What am I?
====
19790
I have lots to say but never speak,
I open but you cannot walk through me,
I have a spine but no bones.
====
19791
When young, I am sweet in the sun.
When middle-aged, I make you gay.
When old, I am valued more than ever.
====
19792
Always smiling but cannot laugh
Always staring but cannot see
Once held secrets and dreams
====
19793
Keep me with you to survive
In the fields of death few keep alive
I am like a taller knife
deadly enough to end a live.
====
19794
I'm by nature solitary, scarred by spear and wounded by sword, weary of battle.
I frequently see the face of war, and fight hateful enemies.
====
19795
Keep me with you to survive
In the fields of death few keep alive
I am like a taller knife
deadly enough to end a life.
====
19796
I'm by nature solitary, scarred by spear and wounded by sword, weary of battle.
I frequently see the face of war, and fight hateful enemies.
====
19797
Always smiling but cannot laugh
Always staring but cannot see
Once held secrets and dreams
====
19798
Oh, I see! One of my cousins must have sent you.

Grandfather promised it was for me. Now fetch off!
====
19799
Oh. Well, trust me, it's really interesting. I wonder. If I were to cast Spell Absorption at a Flame Atronach, if the resulting pyrodynamic inversion would ….
====
19800
What? Who are you to come into my home and badmouth the greatest mage the northlands have ever seen? Get out!
====
19802
Hmm. Maybe you should talk to <<1>>.
====
19803
Sure! I'll have some wine. Maybe a cheese plate, too.
====
19804
You should probably walk away now.
====
19805
And I think you need to get gone before I show you the back of my hand.
====
19806
Gosh you're cute. But I have no idea what you're talking about.
====
19807
I'm married. Remove yourself from my presence.
====
19808
A mask of beauty and style, it gives my lady power of shadow and guile. It broke and fell, at a party so swell, and now neither of us knows where it does dwell.

So to this place I'm sent, to seek, to repent. And to find where that pesky mask went!
====
19809
Wrong, wrong wrong. Why are you so dumb? Has your head been beaten like a drum?

Now try again, I grow impatient. Wouldn't want Estre to lose her only agent.
====
19810
Welcome to the Veiled Isle. You're just off the coast of Skywatch. Our own private training ground. 

You've been chosen to join. A cut above—an officer of the Veiled Heritance.
====
19811
You can see the black soul gem here. Place your hand on it. Good. You can come and go all you want. But first—you take the oath. 

Be sure you want this. You commit your immortal soul with this pledge.
====
19813
Repeat after me. I pledge my life and soul to the Heritance and the Veiled Queen.
====
19814
I don't know what you're talking about. I've been here forever, enjoying the drinks and the fire pit dancing.
====
19815
You don't miss much, do you, my friend?

Now let a girl enjoy her sujamma in peace.
====
19816
Gone? How? 

What happened down there?
====
19818
My Sor. So determined to prove himself. Auri-El keep him safe.

At least someday, perhaps, he'll be happy again. Like the little boy I knew.
====
19820
What? It was supposed to make him powerful. Like his father. 

I lost my boy for nothing?
====
19822
I hope so. Dame Narine is not known for her patience.
====
19823
Fantastic! It's been so long! Maybe now I can find some peace.
====
19825
Why, it's simple, really. I'm going to die. I'll leave this mortal coil. I'll fall asleep and never wake up. I'm going to cease to exist. No afterlife, no spirit realm, no nothing. I'm just going to stop existing. It's going to be great.
====
19828
I shall answer what I can, but know that time is short.
====
19829
<The crystal feels warm in your hands and hums with energy.>
====
19831
The twisted machines of the Daedra are used to draw our land of Tamriel closer to Coldharbour, until the two realms merge. It is the evil dream of Molag Bal and his servant Mannimarco to meld the two realities and make one realm of suffering.
====
19832
Lyris and I walked together, once. Long ago, we were captured and condemned to this place for becoming entangled in the schemes of Molag Bal, the master of this wretched land.

More than that, however, I shall not say. It is not yet time.
====
19833
Being a prisoner of Coldharbour takes its toll. The Daedra torment the captives for amusement. I'd say you get used to the pain, but it would be a lie. 

No matter though. Today we get even.
====
19834
This mine wasn't exactly constructed with safety in mind. A pickaxe aimed at the right spot can bring down half the cavern.

I can't do it alone though. What do you say? I scrounged an extra pickaxe just for you.
====
19837
The god of secrets and hidden knowledge, dear. Would that he was speaking to me today, the paint would be flowing. Instead I'm standing here waiting for Silvermane to tell me what to do.
====
19838
Oh, most days I am dearie. Most days. Couldn't find a more lovely place to ply my trade than home sweet home in Auridon. Just look at those trees. If you've never been, be sure to walk along the beaches to the east. Just gorgeous sunsets.
====
19840
Am I all right? Oh, I'm perfect. But I am not who you seek. You won't release them from our spell! They belong to us now.

But you? You shall simply die!
====
19841
How sweet, but I'm not who you think I am. Now, how should I kill you?
====
19842
No, not even a little. You won't find your artificer. And you'll never leave here alive!
====
19843
Confounding, isn't it? Such is the way of things in Coldharbour.

The game goes on, and so there must always be a game master. Still, I am amazed that you managed to win the game. That should have been impossible. So, choose your reward!
====
19844
You won, fair and square. So you may select one companion to take with you when you leave. Only one. The others must stay and continue to play the game until they can win for themselves.

Now, are you ready to make your decision?
====
19845
Very well. The mages are yours. Angof will have the honor of continuing to play my game.

Farewell, and thank you for such an excellent competition. You will not be allowed to participate again.
====
19846
The vined one? You would abandon your comrades for one such as he? You continue to surprise me, mortal.

Now, you and your prize must go. Do not return here, for you may not play the game again.
====
19847
Of course you are. But you could have sided with the weepy, thorny bastard. Or the deceptive Lady Estre.

But, no. You selected me.
====
19848
Watch your tone! To win, you'll need more power. Take my death rune. Use it when you wish.

Don't try to deny that you've enjoyed the power. Freedom from one's flesh can be so … rejuvenating! No need to thank me. Just go out there and win.
====
19849
Eager to serve. I like that. So much more backbone than what the cat demonstrates.

Well, if you want to win, you must defeat Angof's and Estre's champions. That's all you have to do. Simple, when you think about it.
====
19850
Ah, that explains it! No one has ever done such a thing before. The Observer said he would have to change the rules now. 

But this one wonders, where are his friends?
====
19851
Yes … that is what the Observer meant when he said he was changing the rules. Thallik was so angry. He stormed off. Muttered that if the Observer died, no one would be left to enforce the rules.

I will find the others and meet you up there.
====
19852
I must find them! We will band together and escape this place, one way or another.

Where were you rushing off to, by the way?
====
19853
Confounding, isn't it? Such is the way of things in Coldharbour.

The game goes on, and so there must always be a game master. Still, I am amazed that you managed to win the game. That should have been impossible. So, choose your reward!
====
19854
Very well. The members of the Mages Guild are yours. Thallik will have the honor of continuing to play my game.

Farewell, and thank you for such an excellent competition. You will not be allowed to participate again.
====
19855
The Wormtongue? You would abandon your comrades for one such as he? You continue to surprise me, mortal.

Now, you and your prize must go. Do not return here, for you may not play the game again.
====
19856
You won, fair and square. So you may select one companion to take with you when you leave. Only one. The others must stay and continue to play the game until they can win for themselves.

Are you ready to decide than?
====
19857
No, I suppose not. 

But it looked the way they're described in "Magic from the Sky!" What else could it have been?
====
19858
Oh, I understand. I really do. But do those things need to be mutually exclusive? I think not!

You saw me as the best path to victory, so you struck a bargain to join my side. As a connoisseur of bargains, I can assure you that you chose wisely.
====
19859
Oh, yes! You have a quality I haven't seen in Coldharbour before. A gleam in your eyes. You can do this!

Now, that nice shadow fellow you helped earlier is also sworn to my cause. Just use my mask when you need assistance and he'll come running.
====
19860
So direct. How delicious! I could just eat you up. I really could!

For me to win, my champion must eliminate my opponents' champions. But the Observer, that clever gamemaster, always makes sure the champions are evenly matched.
====
19861
I suppose it will have to do. I've been away from my studies far too long!
====
19862
I suppose you're right … should have asked, at least.

I'd hoped to get my money back. Ah, well. It could have been worse.
====
19863
That's surprising. Oh, I had complete faith in you. I really did. But no one has ever survived long enough to defeat two champions. It's unprecedented!

Did you see Juline and Mim? What happened to them?
====
19864
I bought a magic stone. Slipped it into <<1>>'s pocket to get back at him for rubbing ivy on my bedroll.

Not a minute later, he's struck by a bolt from the sky! Look at him! He's lucky to be alive!
====
19865
If the Observer has changed the rules, I doubt it's a reward he plans to give you.

My guess? He's going to throw more opponents at you until you finally fall. It's what I would do. Well, good luck up there. I think you'll need it.
====
19866
I guess I should go try to find them. They really are lost without me, you know.

Where were you rushing off to, by the way?
====
19867
Confounding, isn't it? Such is the way of things in Coldharbour.

The game goes on, and so there must always be a gamemaster. Still, I am amazed that you managed to win the game. You accomplished the impossible. So, choose your reward!
====
19868
Very well. The mages are yours. Estre will have the honor of continuing to play my game.

Farewell, and thank you for such an excellent competition. You will not be allowed to participate again.
====
19869
The conniving princess? You would abandon your comrades for one such as she? You continue to surprise me, mortal.

Now, you and your prize must go. Do not return here, for you may not play the game again.
====
19870
You won, fair and square. So you may select one companion to take with you when you leave. Only one. The others must stay and continue to play the game until they can win for themselves.

Now decide. Who will go with you?
====
19871
Sure, it's in my pack. I'll get it.
====
19873
The forman has me working all the time. Things were much better when my cousin was still alive.
====
19877
That's fair, friend. The work here is rough and tiresome, but it's good, honest work. At least, working the forge is honest. Don't know about the people who run it.
====
19878
No, not at all. Good workers are good workers, no matter where they're from. They deserve to be treated right. And I aim to do that, despite my employers' opinions.
====
19879
I do my best. My employers don't care much for us low-level folk. They particularly hate the Bosmer and Khajiit who come here. Consider them work animals more than proper mer.
====
19880
I'm the foreman. I make sure the work gets done properly and honestly. And to make sure the conditions are good for me workers.
====
19881
Malanie and Condalin are business minded. They see everything in the bottom line. I just try to make the work as bearable as possible given what little resources I have.
====
19882
Many soups, many different flavors.
====
19883
Many soups, but not all at once. I have only one pot! If you are too greedy, you get no soup at all!
====
19884
No choices. Today I make root vegetables in a silverskin broth.
====
19885
I hear things. Rumors about the Skald-King. Talk of secret Pact meetings. Tales of people not acting like themselves.
====
19886
I lost some of my apprentices to the beasts. So when I made it back to town, I cast a spell that would protect everyone. It was the only way.
====
19887
It means the inn is full and profits are through the roof! That's what it means, friend. That's what it means.
====
19888
Do you see the Skald-King? I'm here with me, myself, and mead. Lots of mead.
====
19890
No! She's not safe! Hughes is going to kill her! He's crazy—something about his dreams. If you don't believe me, check his journal. He was writing all about it. 

First though, untie me. I have to get back to the castle and warn Lakana!
====
19891
This house belongs to me and my husband, Benus.

If you have business with Benus, you can find him at the forge.
====
19892
Oh, my. I think there's been a mistake.

You should leave my home. Now.
====
19893
No song, huh? 

Well, know that this is the fabulous Everfull Flagon, purveyor of the finest mead in all of … wherever we are.
====
19894
I do, I really do. Wait, was that some sort of insult? I should give you a proper thrashing for that! 

But I can't stay angry at you! Have I told you about the time I performed in the Tribunal Temple? My voice made the Dark Elves weep.
====
19895
I'm engaged in a long-term research project dealing with necromantic peculiarities.

Now stand back. Death magic can be dangerous to the uninitiated.
====
19896
The Everfull Flagon has the finest mead! 

Don't drink the mead. Gamirth is dead? He was my daughter, Nelhilda's, mate. Her true love. I suspect the contents of that letter will break her heart—if she's sober.
====
19897
There are two trials, each designed to prove your worth to one of the factions here in Haj Uxith—the Trial of Spirit and the Trial of Body. One shall test your intangible qualities, the other your physical virtues.
====
19900
You must try our Special Blend. Do you like to celebrate? Everyone here is always celebrating something!

Nelhilda and Gamirth were working to find a way to end this madness. Go upstairs and talk to Nelhilda. She has a plan.
====
19901
Who cares? We don't need a reason to celebrate. It's time for mead! And the Special Blend is out of this world! Celebrate that!
====
19902
It certainly is! Best party ever! And this place serves the best mead.

But you really ought to talk to Brent. I mean Berd. No, that's not right. Bernt! Talk to Bernt!
====
19903
Unusual? For people to drink and enjoy themselves? I find it refreshing!

Relax. Have a drink. I hear the Special Blend is very tasty.
====
19904
Don't like Grubby. Won't listen to him. Go away.
====
19905
No! I'm a Goblin. We're a tribe. A family.

Gah. Leave before I kill you.
====
19907
Well, yes, the rotten dog feet aren't very good, but the worm pies aren't bad once you get used to them…but wait, <<1>>, I know that name, is he around?
====
19908
As long as those creatures prowl the woods, we're in danger. I believe the monoliths in the woods have something to do with the Daedric influence. 

Dispel their energies. Hopefully that will free the animals.
====
19910
I'm the Thane of the Everfull Flagon. It's my duty to make sure everyone has a good time. I take my position very seriously.

You should either join us or leave this fine establishment.
====
19914
They're ancient. I've studied them for years in my spare time. Not even really sure who put them up. But I'm certain they're why the local creatures are normally so docile.
====
19915
Ah. Yes. I theorize that wherever the Daedra came from, they're somehow polluting the energy of these monoliths.

 Dispel that energy and—I hope—the Daedra will become powerless.
====
19916
There are many who wish we could rebel, but the Admiral holds the Crown of Bones. Molag Bal himself gave him that terrible relic.

With it, the Admiral controls the cursed skeletons of the fleet. But you aren't cursed yet.
====
19917
I need to—we need to—extract the Daedric energy from these beasts. To do that, we'll need a test subject.

You'll have to rough the furry fellow up a bit first. Weaken him for the spell to work.
====
19918
Meet me at my tower with your friend. Just follow the road through the grove.
====
19920
Hrmm. And maybe I will, at that. Alten Corimont, he said. That changes things. 

All right, mate. You're in. But a ship has only one captain, and that's me.
====
19922
No! It hasn't! Look, whatever's actually controlling these things, I think it's at the bottom of the cave.

I'm. Very woozy. Blood loss. I'll stay here, try to stay conscious.
====
19923
It's not just the Daedra. It's the monoliths. I've studied them for years. Worked out how the magics pacify the beasts. But that's all the magic does. It turns beasts into mewling pets. Not combat troops!
====
19925
Yes! The Flame Atronachs are essentially just raw Daedric energy given form. I summoned some, hulled them down, and poured them into the monoliths.

That creature in the cave was not in the plan.
====
19926
I can't believe. That little fool! With the Queen traveling the countryside. Do you have any idea what could happen if word that the Grove trucks with Daedra gets out?
====
19927
Unlikely. The whole town was in the grip of plague when I left.
====
19928
What? That bastard. Pretending to help the sick. Thank you traveler. Whinnie and I will head back soon enough, then! Stars thank you for your kindness.
====
19930
He wants to prove himself to his ancestors. He thinks there's some sort of treasure, deep in the vaults. Sor wants so badly to be a Rilis. 

I just want him to be safe. Please, will you look after him?
====
19932
Relax! I'm just fooling with you. Of course I see the cats. They're my babies. They keep me company in my old age, since my ungrateful relatives are too busy to come and visit.
====
19934
Yes, we celebrate every year! A triumphant appreciation of the day Skywatch was retaken from the Sload.
====
19935
Of course! Skywatch is a magnificent city. Telenger's Emporium is not to be missed. There's an ancient Ayleid ruin right in the middle of town! And our docks are visited by men and mer from across Tamriel.
====
19936
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin convallis mollis libero, vel pulvinar dolor dapibus ac.
====
19937
They are, ahem, "slug people." A Betmer race like the Khajiit or Argonians. Their empire once ruled the seas of southern Tamriel. They struck out at other nations as despots and slavers.
====
19938
What isn't? Ships pull into the harbor every day, bringing new smells, sights, and sounds to our fair city. Some of the dockworkers race frogs in between jobs, and the Barbed Hook always has a tasty brew on tap.
====
19939
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin convallis mollis libero, vel pulvinar dolor dapibus ac.
====
19940
The race was boring. This city is boring. You're boring. Go bother someone who doesn't have important things to do.
====
19941
The weak always resort to threats and violence. Oh very well!

I saw one of those Stormfist thugs run away as soon as the racer fell. He fled out of the city, heading south. It was like Molag Bal himself was right behind him.
====
19942
I'd prefer to find a hot meal and a strong drink. Now if you'll excuse me, I'd rather not talk to you any longer.
====
19943
I'm fine. I need a drink and I miss Gamirth terribly, but otherwise I'm fine.
====
19944
I made a bargain, but I was tricked. I realized too late that the mage who promised to help me was likely a Daedric Prince!  

After that, the Flagon slipped into Coldharbour and we've been trapped here ever since.
====
19946
I've wondered about that myself. Maybe because I am older. I try to help the others. 

They can sometimes stop for a bit, but having no soul, the fear of turning into a mindless shriven…  it takes a toll. Easier to drink and laugh and forget.
====
19947
One of the patrols returned—thanks to you—and mentioned a cave entrance to the northeast. Landare couldn't wait. She took some mer and they left for the caves.
====
19949
She's always been this way. I'm worried she's in over her head. 

Help her, please. Maybe you can strap her fool head to her shoulders.
====
19950
Telenger the Artificer, greatest Mage of our time! He's in the field, even now, in the ruin just below Skywatch. 

Sometimes I like to imagine I can see him down there, among the old buildings of Ezduiin.
====
19951
Very! He and his assisant, Andewen, travel across the face of Tamriel in search of lost and forbidden lore.
====
19952
That's because I drink mead! You should, too. Our Special Blend will put hair on your chest and make you strong.

Anyway, have some mead or take a walk. We're having a party here and I'd hate to have you spoil the mood.
====
19953
Can you have another mead? Of course you can!

Very well, ask what you will. But be quick about it. We don't want to attract any undue attention.
====
19954
Wrestling? That's for amateurs! But pig chasing? I'll win that one, for sure.
====
19955
I'm trying not to arouse any suspicion. The Thane is always watching, listening. We must put on a good show.

The celebrating has been going on for a long, long time. Who would've thought that an endless supply of mead could become such a curse?
====
19956
What would you have everyone do? Put their lives on hold until peace blooms across the land? Well, friend, that time is a long way off. Better to use the time we have than to wait for the time that may never come.
====
19957
Aren't you the brave one! I'm kind of busy right now, but I might let you buy me a few meads later tonight. Just try to keep up with me.
====
19958
Wait! What?

A real duel? Now? But … but …
====
19959
Canst thou see? I am a joke, made real. A spirit, bound by the power-mad knave known as Telenger. I hath served my master faithfully, fulfilled my task.

And so now he has me serving. The likes of you.
====
19960
Master goes on ever so many travels. When he returns, he does so with objects and bric-a-brac. Baubles that even the basest mind would dismiss. But the living today. Idiots!

And so I sell these cheap trinkets for … him.
====
19962
All the time! It certainly makes the day go faster. This one is special, though. In honor of the Konunleikar.

I just wish I won every now and then.
====
19963
If you're talking about that stupid game my cousins always play, I guess so. Someone has to beat them, after all. It might as well be me.
====
19964
Sales have been amazing since the visitors started to arrive. Not much call for my stock among the Nords, but you wouldn't believe how popular my wares are with the Dark Elves and Argonians.
====
19965
Do not attempt to know my heart, mortal.

Juline is pure. Unlike the rest of my army, she's not tainted by corruption. I need one such as her if I am to win this war.
====
19966
I want to become whole again. That's why I play this ridiculous game.

Now leave me. The seeds have increased my forces and given me the numbers I need to win this war. That's all I required of you.
====
19967
Serve the Lord of Schemes? Never again, mortal!

I fight this battle to live. To reverse what I'd become. This magic that made me like this hides in this realm. As does the magic to restore me.
====
19968
The rune you carry is more powerful than you can imagine. If the cat knew its true potential, he would never have given it up.

The power of the dead flows through the rune. Necromancy, some call it. But the rune serves another purpose, as well.
====
19969
Use the rune within this circle and you will transform. Then the rune will absorb the essence of everything you slay.

The more you kill, the stronger the rune becomes. But don't linger. The death rune's transformative power lasts only so long.
====
19970
The death rune transforms you. Every death you deal in this form fills the rune. I intend to use the fully charged rune to escape this plane. Not even the Observer will be able to stop me.

And I'll remember anyone who assisted me, of course.
====
19972
What? Can't you read my mind? I tease! I tease!

I came to thank you for the service you provided me. A service I didn't even ask you to do. The Dark Elf here … such a poor fellow. The things he considered doing to himself. Very sad.
====
19973
Because you need to decide soon. The Observer won't let you play the game much longer if you don't select a side.

I invite you to join my team. We'd be perfect together. It makes perfect sense. That's why I'm so glad I thought of it!
====
19974
Direct and to the point. I can appreciate that. We have so much in common, you and I!

I wanted you to know that you're exceeding the Observer's expectations. He thought you'd be dead by now. He certainly didn't expect you to run and save everyone.
====
19977
Useless mortal. My pets will have your blood.

So be it.
====
19978
<Fresh water splashes in the fountain.>
====
19980
<A few gold coins glitter on the mossy stonework, marking the wishes of passersby.>
====
19981
Why? Because it's not safe.

As to what's in there … I can't really say.
====
19982
Yes. It's … I suppose I can say this. It's as much to keep things in as to keep you out.

There, I've said everything I can.
====
19983
Won't. I've been forbidden to speak of it by the Artificer himself. You want to know what's in there, take it up with him.

If you can get him to talk about it.
====
19984
CH - CoF - Observer Optional C
====
19985
As you wish. But don't take too long. I have a game to get back to!

Once you've made your decision, talk to me again.
====
19986
Angof's power is far greater than our own. You'll need someone of his caliber at your side to defeat Molag Bal.

It just makes more sense to select Angof instead of us.
====
19987
Please, that isn't all I need. I'm hurt. I won't make it out on my own.

<<1>> is out there somewhere. If you catch her, bring her back to me. I'm doomed without her.
====
19989
Think with your mind and not your heart. Angof gives you the best chance for victory. We both know that.

I wish there was another way. I wish we could all walk out of this together. But Nirn is more important than a trio of mages.
====
19990
Look at me! I'm a monster!

I deserve my fate. The others … they did nothing wrong. You came here to save them, so finish what you started!
====
19992
It doesn't matter. You did what I could not. You won the game.

Now take the mages and get away from here before the Observer changes the rules again!
====
19994
Take these berries. <<1>> loves them. Feed her a few and she'll follow you anywhere.
====
19995
Because the balance of the game must be maintained. If you select Angof, then the mages take his place. If you choose the mages, Angof remains as a leader in the game.

You are lucky that I agreed to provide this reward at all.
====
19996
Very well. The mages are yours. Angof will have the honor of continuing to play my game.

Farewell, and thank you for such an excellent competition. You will not be allowed to participate again.
====
19997
Thank you. I'll be here, waiting. Unless a crocodile gets me.
====
19998
The vined one? You would abandon your comrades for one such as he? You continue to surprise me, mortal.

Now, you and your prize must go. Do not return here, for you may not play the game again.
====
19999
I … the unmitigated … how dare … fine!

Take them all and do not return. My master will be angry, but not as enraged as he would be if the game was permanently disrupted. Now, be gone with you!
====
20000
What? How dare you threaten me!

You are lucky that I even gave you a reward at all. The balance … the balance must be maintained!
====
20001
Can't you smell the smoke? Silsailen is under attack! I barely got my father out alive! The Canonreeve, almost slain!

These brutes may wear the uniforms of the First Auridon Marines, but they're imposters.
====
20003
They're agents of the Veiled Heritance. I'm sure of it! Teldur, my father's assistant, is trying to organize a defense. 

You look capable. Will you help Silsailen?
====
20004
<This guar is very dead, torn apart by crocodiles. If the creature ever wore a pack, it's long gone.>
====
20005
As you wish. But don't take too long. I have a game to get back to!

Once you have made your decision, talk to me again.
====
20006
Because the balance of the game must be maintained. If you select Thallik, then the mages take his place. If you choose the mages, Thallik remains as a leader in the game.

You are lucky that I agreed to provide this reward at all.
====
20007
Very well. The mages are yours. Thallik will have the honor of continuing to play my game.

Farewell, and thank you for such an excellent competition. You will not be allowed to participate again.
====
20008
The one with the heart as black as night? You would abandon your comrades for one such as he? You continue to surprise me, mortal.

Now, you and your prize must go. Do not return here, for you may not play the game again.
====
20009
I … the unmitigated … how dare … fine!

Take them all and do not return. My master will be angry, but not as enraged as he would be if the game was permanently disrupted. Now, be gone with you!
====
20010
What? How dare you threaten me!

You are lucky that I even gave you a reward at all. The balance … the balance must be maintained!
====
20011
Two fragments of my soul remain imprisoned. Free them, and I would … I would finally be able to move on.

Anconath's cries have echoed through this chamber for years. The silence now is almost deafening.
====
20012
Well, this one is trapped in a cage. Could be pointy sticks poking my tender paws, but otherwise ….

What do I think? I think you should choose your Mages Guild allies and get us out of here!
====
20014
How powerful could the lying one be? He's as trapped as we are!

We came to this dreadful realm to accomplish something great. Please, let us see this through alongside you.
====
20015
Because you enjoy winning. Only I can provide the power you need to stand against Molag Bal!

Now go tell the Observer that I'm the one and get me out of this blasted cage!
====
20017
If that were true, why are you still talking to me? You know I am the right choice. I'm the only choice!

If you plan to march on Molag Bal, you need the most powerful allies at your side. This has already been decided. You just have to accept it.
====
20019
<Crocodiles tore this guar apart, along with any bags it was carrying.>
====
20020
<From the savage bite marks along this guar's back, anything it once carried is most likely in a crocodile's stomach.>
====
20021
My research is vital to the study of spellcasting. This amulet may enable the safe and efficient harvesting of potent magicka, such as the wamasu's lightning. It's relatively safe, which makes Drulis's refusal so galling.
====
20022
He tends to get hurt. If he'd just follow my instructions, all would go well.

I told him to remove the codpiece last time. And not to touch the copper wire before that. He may be an old family friend, but he's not the swiftest boat in the river.
====
20023
My research is rather complex for a layman to understand, but I suppose you could think of the amulet as a catalyst for future experiments. Spells need magicka to cast, and the Wamasu's Lightning happens to be especially powerful.
====
20024
Your determination gives me hope. I resigned myself to the pain a long time ago.

You'll find the last fragment through the gate in the south-east.
====
20025
As you wish. But don't take too long. I have a game to get back to!

Once you've made your decision, let's talk again.
====
20026
Oh, come now! I've never encountered a rule I couldn't bend to my own advantage. You just have to figure out how.

Maybe you can threaten the Observer and make him change his mind. I'd certainly enjoy watching you try!
====
20027
Q4370 - Estre Final Decision
====
20028
Then we will drink a toast to your comrades and honor their memories. I can even provide a sympathetic shoulder if you need a good cry.

Now, get on with it. I'm anxious to see what happens next.
====
20029
I'll be much better once you get us out of here. I've never liked tight, confining spaces.

You are going to select us to set free, aren't you? That is the reason why you came to the Cliffs of Failure, after all.
====
20030
Q4370 - Estre Final Decision
====
20031
Of course he does. And the High Lady batted her eyes and stuck out her bossom. She does have an effect on people, I'll give her that.

But she's here for a reason. Whatever she did, she deserved this fate. We didn't. Remember that.
====
20032
Because the balance of the game must be maintained. If you select Estre, then the mages must take her place. If you choose the mages, then Estre continues to lead her side.

You are lucky I agreed to provide this award at all.
====
20033
Very well. The mages are yours. Estre will have the honor of continuing to play my game.

Farewell, and thank you for such an excellent competition. You will not be allowed to participate again.
====
20034
The one with the silver tongue? Her words are more powerful than I expected to make you abandon your comrades for her. You continue to surprise me, mortal.

Now, you and your prize must go. Do not return here, for you may not play the game again.
====
20035
I … the unmitigated … how dare … fine!

Take them all and do not return. My master will be angry, but not as enraged as he would be if the game was permanently disrupted. Now be gone with you!
====
20036
What? How dare you threaten me!

You are lucky that I even gave you a reward at all. The balance … the balance must be maintained!
====
20039
That's his problem. He must be crazy if he thinks I'll suffer through another of his experiments.

Did he tell you about the magicka-storing belt? Nearly cut me in two.
====
20040
Be my guest, but I warned you. All of <<1>>'s experiments result in blood loss.

That flat-head still blames me for the failure of his Wand of Satiation.
====
20041
Perhaps you're right. He hasn't killed me yet.

Though he might succeed this time. Let him know I'll test it shortly.
====
20042
He's tried that too many times to count, and I have the scars to prove it.

I've been bait for cave trolls and dug through dung piles, but getting myself shocked to death isn't research. It's torture.
====
20043
My husband, Sinyon, is the Canonreeve of Dawnbreak. My parents thought us a good match. 

But Dawnbreak is a sty, a place more fit for watering horses than raising a family. And Sinyon has turned out the fool.
====
20044
Yes. I warned him about Estre and this Veiled Heritance. Queen Ayrenn is the rightful heir. It's our duty to follow her command. 

Until Ayrenn fails us, my faith lies with her.
====
20045
It's the Queen, Ayrenn. We were supposed to leave town, but word of Ayrenn's schedule reached us. I wanted to see our new Queen, the founder of the Dominion. If only I'd been less selfish.
====
20046
Yes. Esaranir enjoys hunting. He barely made it back from Shattered Grove. It seems Daedric activity is everywhere these days.
====
20047
Yes, but gods, did you see what those Daedra did to the manor house? Can you imagine how long it will take to clean and rebuild?
====
20048
I've the honor to be Dawnbreak manor's chief servant. I live to serve!

Mara's Heart, give me strength in the days to come.
====
20049
Far to the south. I travel all over Shadowfen, selling my goods in every town and city. I had a particularly good season this year, until the crocodiles attacked.

Still, I can probably catch and train more pack guar on my way back.
====
20050
Stormhold's the largest settlement, a good place for trade.

My main route takes me to Stillrise and Mud Tree Village. I used to travel down to Zuuk too, but not in the last few years.
====
20051
I've been stopping there for the last, oh, five or six years. I usually stop there after Mud Tree Village. Stillrisers are crazy for tools and iron ore. They pay with old Kothringi coins sometimes.
====
20052
Mud Tree was once an old Dunmer fort, but now it's a mining town.

My people used to be slaves to the Dunmer, but now they mine for a living. I heard rumblings about Goblins at the mines lately, though.
====
20053
I haven't been to Zuuk in a long time. It was a Kothringi village, but the Knahaten flu took a heavy toll there.

Now that I think about it, a merchant in Stillrise said something about a brother who lived in Zuuk, I think.
====
20054
The amulet would be a catalyst for spells <<1>> has been researching.  He hopes to use it to recharge staves more quickly.

Well, I found a wamasu for him, but I won't be his test guar any longer.
====
20055
Yes, there have been too many to count, and I have the scars to prove it. I've played bait for cave trolls, dug through dung piles, and even mated Mammoths, but getting myself shocked to death doesn't sound like much fun.
====
20056
I did not dare to hope you would make it this far, but your abilities have been astonishing.

The pieces of my soul are free, though my husband left two Daedric minions, Ilambris-Athor and Ilambris-Zavon, to prevent the shards from reuniting.
====
20058
The Daedra maintain spells that will keep the shards from ever merging—my soul from reforming.

My husband meant for my pain to be the likes of torture in Oblivion. How better to ensure that than to bring denizens of Oblivion to me?
====
20059
You have been very gracious. 

This shard has been freed, but if you're willing to help me further, there are two other shards to free—and the crypt's caretakers in the south wing must be defeated before I can become whole again.
====
20061
He's a liar and a cheat. We discovered he was courting all three of us at once.

This was his favorite wooing spot. Seems fitting that he die here.
====
20062
Perhaps you're right, if the stains on his smallclothes are any indication. We'll let him go, but all of Cyrodiil will know of his shame.
====
20064
I can't believe I trusted you. I let him trick me into yet another death trap!
====
20065
The amulet didn't protect me against the lightning, and the beast's jaws nearly took my head off! It destroyed my favorite shirt. Gran made that shirt!

Now leave me be. I don't want that thing finding me and finishing the job.
====
20067
Of course he did, the skinny weakling! If it wasn't for him, we wouldn't be in this mess.

A Dremora mage runs the place. Clouds minds, breaks wills. I can't get my soldiers organized!
====
20068
The Daedra called it the Tower of Lies. I scouted around, looking for stairs or even some sort of secret entrance, but no such luck.

The water looks pretty deep, though. Should be as safe as a walk in the park.
====
20069
Lord Geirmund, great battlemage,
saved the Rift in Harald's age.

He slew the wicked Gauldur three,
and set their father's spirit free.
====
20071
How would Palith get out then? I'm a better alchemist than a fighter, as you can see here.

Least I know how to make a man talk.
====
20072
His tomb was built upon this lake,
and in his name this oath I make.

Should evil come, should night descend,
I swear the Rift I will defend.
====
20073
The Nord? You actually care? Do you even know what is at stake here?

You cannot stop Molag Bal's Planemeld — none of us can. That Lyris and your fool Prophet thought they could is beyond laughable.
====
20074
My master hates when his servants fail him. It breaks his heart. But he will forgive if they can prove they still have something to offer.

Take these three. Failures, every one. But my master offers a chance. He allows them to compete in my game.
====
20075
So callous! You continue to surprise me, vestige.

Mannimarco has your soul gem in safe keeping. He has all he needs from it, and you've had the proper motivation all this time to make it a great prize indeed.
====
20076
She's here with me. Oh, don't worry, she's not suffering much anymore. The look on her face when she followed me through the portal, right into the Imperial Legion garrison … vestige, I do not take pleasure in many things, but that was priceless.
====
20077
Malice has nothing to do with it. Do you really think I sit here cackling and plotting "evil" deeds? Everything has a purpose, every pawn its place.

You and your soul are no different.
====
20078
Your soul is quite specially prepared. Oh, any old person would have done, peasant or king, but with the Amulet used in your sacrifice, the gem became a magnificent recepticle.

Room enough inside for two, even.
====
20079
As you've embarked on this little adventure, it has made your soul stronger. Every deed, every cause, every great battle has made you powerful indeed, and your trapped soul has grown with it.

The Master is very pleased with it all.
====
20081
And the game begins! Seek me if you dare, vestige.

Lyris and I await you. I will take the Amulet from your corpse and the Master shall be unopposed! Your usefulness has come to an end!
====
20082
The rules are simple. These three cannot participate in the game directly. They must use pawns to fight for them. In this case, the mages.

If a chosen champion falls, so too falls the corresponding leader. And redemption slips from their grasp.
====
20083
Do you want that information in the hands of the Pact? No? I didn't think so.

I managed to hide one of their uniforms in my cot. Grab it. Then we can slip past the soldiers and retrieve the information. Simple!
====
20084
Arrest me? That beef-witted bastard! To think, I even cooked that man breakfast!

What in Oblivion's gotten into him? First he arrests a Knight of the Flame, and now me?
====
20085
I won't hold my breath. But sure, help if you can. 

Talk to that gibbering Goblin, Hararrak. He sees everything. Maybe he knows where your precious Daedric key is.
====
20086
Wasn't just me. A whole group of us got caught by the Daedra. We teleported into Cold Harbour to take the fight to Molag Bal, but that didn't work out so good.

We're down here, our captains are upstairs, and we're all up to our necks in ogrim dung!
====
20087
Of course you do. Just make it quick.
====
20088
We tried, but … well, this place is strange. Most of us just gave up, lost our will to resist. It doesn't affect everyone the same way, but it does make it hard to organize.  

Maybe if you shake things up a bit we can snap out of this. Maybe.
====
20089
Oh my poor little Pascal. What a mess you've made ….

One thing's for sure—we need to put an end to all these wicked accusations he's been making.
====
20090
What do I look like? The social committee?

There's a bunch of prisoners down here, from all over the place. There's even a Dremora. Probably pissed off Molag Bal. But I don't really know and I don't really care.
====
20091
She's an interesting one. Not bad to look at, as far as evil creatures from Oblivion go, but she has a mean streak.

I'd be careful around her, if I were you.
====
20092
You get to compete as well. Join a team and lead it to victory! Do this and you can claim the prize that has thus far been unattainable—freedom from my game!

And I'll even sweeten the deal. Win, and you can take one of the mages with you.
====
20093
Yes, yes. Hararrak help you.  Hararrak helpful!

Guard put many things in barrel. Bones, food, keys. By bad room. In Bad room.
====
20095
Yes, bad rooms for bad prisoners. Many hurts, if you go in the bad room.

Hararrak special bones in lost too. Need bones. Sad.
====
20096
Father. Here? Oh. So he's waiting outside the cave, then?
====
20097
Right. Right. On the road. Um, would you mind if I hang back a few after we get out of here? 

You should go ahead. Tell him how helpful I was. Before I walk up.
====
20099
That's my thought! I'll provide whatever help I can from in here. I can tell you this: one of the other scholars, she called this place the Library of Dusk. Couldn't wait to start exploring.

Please hurry. Whatever the Daedra want, it can't be good.
====
20100
Then choose your side and stop boring me with your indecision.
====
20101
I'm uncertain. <<1>> brought my unit to <<2>> as part of our final training. But when we arrived, the city was under pirate attack.

We worked with the fisher-folk to help the citizens escape.
====
20102
The Jackdaws, a pirate band that raids throughout the Long Coast.

But how could one pirate ship do so much damage? They shouldn't have taken the city at all, let alone as quickly as they did.
====
20103
The Speaker for the Mane. He brought my people into the Dominion.

I'm lucky to serve in his private guard. He sought to introduce us to other lands and people of the Dominion. I do not think he meant our first journey to be this exciting.
====
20104
The fisher-folk? They were away from the port during the attack. The rest are refugees from <<1>>, mostly guards and merchants who escaped the city.
====
20105
The Speaker hoped to locate <<1>>, but we could find no sign of her garrison. He feels the city's defense is our responsibility.

But there are few of us. Please, find <<2>>. Help take <<3>> back from the pirates.
====
20107
This one … I, I do not know, not exactly. I only know what I must protect.

But <<1>> spoke with some refugees before he left. The merchant <<2>>, and <<3>>, who leads the fisher-folk. Perhaps they would know.
====
20108
Really? Most mortals look alike to me. Plus, there's that smell. The odor of warm blood and quiet desperation. Mildly unpleasant, if you don't mind me saying so.

Ah, wait a moment … I do remember you.
====
20109
I assure you, contrary to the way this looks, imprisonment is not my usual situation.

But before you get any ideas in that mortal little head of yours, I do not need your help this time.
====
20110
Yeah, but you're also helping that skeever Gwilir, who comes and goes as he pleases. I don't trust him. Don't much trust you either.

I know where the Daedric key is, I know everything that goes on around here. You help me, I'll tell you.
====
20111
Three of my friends got dragged off to the far caves. They're already tired and exhausted. Not sure if they can take much more.

Look for Sinfay, Borgath and Vokord Skullcleaver. Get them out of those caves.
====
20112
Indeed. All kinds of rumors. 

Spies at court. An attempt on the Duchess's life. An army of Redguards with orders to storm the castle. 

Sir Hughes, the head of the Knights of the Flame, sent me here to make sure the village remains secure.
====
20114
He was wading through the swamp with a handful of soldiers. They looked greener than the water.

But good luck to the Cat Lord, I say.
====
20115
To the other end of the marsh. I've only seen the place from the <<1>> docks. Never thought I'd wade through it.

If you're headed after the Cat Lord, cross the marsh and make for the walls. I'd wager he's by the gate.
====
20116
Never seen it before this evening. I've sent apprentices there for alchemical supplies. Had I known it was crawling with hoarvor, I would've increased their stipends.

But not by much. You have to keep them in line.
====
20117
One moment I was nearly asleep, and the next I heard yelling. I looked outside and saw raiders with torches, so I leapt out the window and ran.

That's right. Completely nude, all the way here. The fisher-folk loaned me some clothes. Good of them.
====
20118
Good. Meet me back by our luxurious living quarters, in the back corner there. 

You help me, I'll help you. I can tell you about the Wood Elf's key and how to get up to the next level. Feel free to kill any of these Orgrims.
====
20119
He passed through on the way to <<1>>. Seemed more concerned with retaking the city than rescuing its people.

That's unkind. Some of my fisher-folk tried to sneak back inside, to bring family and friends. Too few have returned.
====
20120
Praise Tall Papa that the ogrim couldn't find the keys to the cages.

I've almost got these knots untied. Help me finish so I can get out of here.
====
20121
He gave a big speech about throwing the pirates back into the sea. Almost believed he could do it, with his handful of soldiers.

Cross the marsh and head for <<1>>'s outer ward. You'll find signs of the Cat Lord, I'm sure of it.
====
20122
Lots of nasty critters, but some good fishing on the sea-side. We usually head there in pairs. One to fish, one to watch for hoarvor.

Don't let your guard down.
====
20123
We were in our camp, bedding down for the night. Saw a big ship sail right up. No challenge from the dockmaster. 

I took a boat out, paddled carefully. Then I saw Jackdaws pouring onto the docks.
====
20124
Curse? No, no. My bloodkin are loyal to the last, but at times they're thicker than troll dung.

It's clearly poison, though how it affected so many is indeed curious. Why do you ask?
====
20125
Sharp clawed, that one. It's why I left her in charge.

This has been enlightening training cruise for my soldiers. I wanted to show them life outside of Elsweyr, for them to see what it means to be a Dominion citizen! I never expected this.
====
20126
Then here, take this list. Everyone who fell ill had three similarities. They ate food cooked in the same pot, drank water from the same well, and wore clothes washed in the same stream.

Bring a sample from each. We'll find the source of the poison.
====
20127
Be my guest. Just don't expect any help from the guard. 

The slavers are like rats—quick to scurry back into a hole—but they fight nasty when they're cornered.
====
20128
There's no time. I've already had years of my life stolen from me! Please, just give me my belongings.
====
20129
Sheor's teeth, she's coming!

Keep those blasted trinkets. I have to get out of here before she catches me!
====
20130
She's more than all right. Young for a guard lieutenant, but she's earned her place. First time away from Elsweyr, though, like many of my guard. Too young, all of them.

Back to the raiders … I'm convinced they aren't as strong as they look.
====
20131
Troops? I have a handful of green guards, no real troops.

Oh, they'll die for me if I ask them, but I don't throw lives away. With you here, though, I think we can pull something off and get these pirate bastards out of Haven.
====
20132
A question for another time.

Right now, we need to deal with these pirates—Jackdaws, they call themselves. We spotted a few giving orders to the others. These Jackdaw lieutenants are the key.
====
20134
We must know why have the Jackdaws lingered in <<1>>. What do they plan for its citizens?

Take my notebook and find the Jackdaw lieutenants. Make note of anything they say which gives us a clearer understanding.
====
20135
Alas, poor Safia was upset even before the attack. She's been beside herself since Count Hosni broke off their engagement. 

And then, to see the Midnight Union attack us this way….
====
20136
Do? First we must see about putting out these fires. 

That big one in the middle — that's my problem. And I have an idea of how to deal with it. So, if you'll excuse me….
====
20137
Oh, yes. The crooks of the Midnight Union may be gamblers and smugglers, but they've long given us part of their take to distribute to the needy, in return for healing and suchlike services. 

For them to beat our monks and burn our fields….
====
20139
Yes, they're her property. And so am I, according to Vvardenfell law. Why should I honor the laws of slavers?

You're working for her, aren't you? I can't believe I trusted you!
====
20140
You're all the same! Savages, all of you! 

I should have known better than to trust a member of the Pact. I'll never make that mistake again!
====
20141
Damn. He was a good soldier and a good friend. Thanks for helping the others, though.

Next, we need to get in touch with the captains. Find out what happened to them. They wouldn't abandon us. At least Eilram wouldn't. I don't know Arakh that well.
====
20142
I meant it quite literally. She's my property, a slave fairly traded from High Rock. 

Is that my locket? Did she run off with that too?
====
20145
What? But you're one of the Pact! I thought you were all the same!

You'll let me go free, then? What about <<1>>?
====
20146
I'll try to retrace my steps. It's so easy to get turned around in this place!
====
20147
Aruz. Our obesely fat and atrociously ugly overseer. He's smarter than your average ogrim, but that's not saying much.  

He's keeps the key to the passage in his chamber, or so I've heard. Head up the ramp to my right and you can't miss it.
====
20148
There's a passage that leads up to the next level, but it's locked. I've got no idea what's in there.

If you scout ahead, I'll check on my companions. We've got a hiding place in the north part of the pit where we've been stashing weapons.
====
20149
Good. This should only take a few moments.
====
20150
Hmm … I see something in the water … and it smells of … spider venom?
====
20151
Great. I'd kill the spiders myself, but my old bones aren't what they used to be. The mines are probably full of them, now that most of the warriors are sick or busy guarding the stronghold.

It may take a few tries. I need the venom sacs intact.
====
20152
Yeah, we've been battling a spider infestation in the mines recently, and their venom can be deadly in concentrated amounts. I should be able to scrape together an antidote, but I'll need some pure venom to get started.
====
20154
My mother's blade! I thought I'd never see it again. I owe you more than you know, stranger.

Come along, <<1>>. Thank your gods I'm in a forgiving mood.
====
20155
I don't have much to offer in the way of a reward. My family has suffered in recent years. What you see before you is everything I own.
====
20156
She has a good life. She's well looked after. You know these Bretons, they're such children.

Surely you have no objections. The Bretons are not our allies. I'm well within my rights.
====
20161
There was a drought and my family's crops failed. There were too many mouths to feed. 

Some Dark Elf traders arrived in port. I didn't even know what was happening until I saw my father walk off the boat. I was only fifteen.
====
20162
You do that. 

Soon as we can ensure the town's in no immediate danger, we can talk about releasing your friend from the stocks.
====
20163
Really? What are the Jackdaws planning?
====
20164
Good! If you can enter the fort and open the gate, I can bring reinforcements to you.

Where is <<1>>? I must tell him of this plan!
====
20165
Then we both must hurry.

Keep your wits about you, friend. We'll meet inside the fort and stop these pirates from whatever dark magics they plan.
====
20166
And I'll bring the Speaker and his men through Haven the same way I snuck in.

Most of the invaders are scattered throughout the town. We can avoid the pirates and join you, if we move quickly and don't have to stay in the open too long.
====
20167
Broken arm, it's nothing.

Stand with us. Drive these bandits into the mud!
====
20168
Skordo? He could  be one of Arakh's assassins! You could be one of her spies! Never trust an Orc. Or a spy! 

Blessed Leki … I just don't know who or what to believe anymore. This place is getting to me. To all of us.
====
20169
That's what any competent spy would say. Wouldn't hurt to prove you're not an illusion. Or a spy. 

Tell you what. My sword is back there, with the ogrims that attacked us. You get my sword for me and we'll talk. Meet me near Arakh's camp.
====
20170
I have my ways. I'm not in the cage. 

Did you have any luck? I just need the two keys. Special lock on my brother's cage. Needs two keys. Need to open that cage.
====
20171
I could kill you rather than offer any aid at all. But I choose not to. 

The Orc, it seems, is made of sturdier stuff than the other Captain. But… do as you will. I don't really care.
====
20172
A feast of paranoia and fear. Watchers feed on it. Worse up here. No one sleeps, they fight.

Talk to the Orc Captain. I think she knows about the other key. She doesn't like me. Says I need an axe in my skull.
====
20173
I expected you to stab me with it, not hand it to me. 

All right, let's say you aren't a spy. But it's hard for me to trust anyone since I saw Arakh kill Ifriz, my second-in-command.
====
20174
Why? So she can lie to me? No, I have a better idea.

You need to slay Arakh. With Arakh out of the way, I can take charge of the troops and get us out of here.
====
20175
That doesn't seem to matter here. Arakh went crazy as soon as we got thrown in this pit and killed a good man. Now we're at each other's throats.

She's on the other side of the canyon. Probably preparing to launch a sneak attack at any moment.
====
20176
That murderer Eilram sent you, didn't he? Where is he? He killed my friend Ifriz in cold blood. Over a lousy trinket. He claimed Ifriz took his precious silver dagger, but that was a lie.
====
20177
The eyes! They're always watching, watching. I need the eyes. I need to put them someplace where they can't see me.

Kill the watchers and take their eyes. Then maybe we can sort this out.
====
20178
What? That's ridiculous! I didn't kill Ifriz. I … why would he say that? I … I just don't know what's real anymore! 

I can't think straight. It's the watchers. Their eyes. They get inside your head and make everything all blurry.
====
20179
They do make for a gooey mess. But I feel a little better.

Arakh says she didn't kill Irfirz. I know I didn't. But somebody did, and took that Daedric key you were looking for.
====
20181
I… I'm not sure of anything anymore. Half our men are gone, half are wasting away up here.

I'll try and rouse some of the men. Maybe it's time Arakh and I settled this thing. I wish I knew what happened.
====
20182
No. They cannot.

We must rally the Dragonguard captains and bring them to the eastern tower. The entrance to the tombs is there. Divines help us if we are too late to stop the forces of Oblivion.
====
20183
Actually, I'd prefer you didn't. 

I appreciated your objectivity at first, but I must admit, I am beginning to question your intentions.

I'd prefer if you simply left town.
====
20184
Yes. Sabyssa the blacksmith too. And I don't care how it sounds. 

Defending the village is the highest priority, and we need weapons for that. Sabyssa is refusing to supply us. 

She's leaving me no option but to have her arrested!
====
20186
Because we made a stupid deal a long, long time ago. We became the guardians of this forest in exchange for power and immortality. But look at the cost!

Now the Shadow Walkers hunt anyone who dare sets foot in these woods.
====
20187
You need to collect the bark of a spriggan. The bark's magic allows the creatures to—how should I put this—feel their way through the dark woods. 

Infuse the bark with the wisps of light and you should be able to spot the runners.
====
20188
There might still be a way to save the other soldier, the Khajiit. But you need to trust me.

I won't oppose my clan directly. They're my family. But I can help you find your friend. I just want to make sure no one else gets hurt.
====
20189
The pirate leader intends to fill <<1>>'s streets with undead slaves, but there's still time to stop them.

They're coming from the Fighters Guild. I need someone I can trust to get inside and disrupt their foul rituals. Can I count on you once more?
====
20190
We were friends for years, and then one night … well, I guess you don't need the details.

For a month or two, I thought we had something. Then he just broke it off—wouldn't even let me in his house to talk.

He acted like I had betrayed him.
====
20191
Good idea. Perhaps there's some indication of why Pascal's behaving this way.

He's just … not himself. I'll talk to some of the other townspeople. I bet some of them have noticed his behavior as well.
====
20192
He did? He was having trouble sleeping ….

You know I saw one of those weird cult members leaving his house. The Supernal Dreamers. 

You don't think that has anything to do with this?
====
20193
Don't know much about them really. I think they're dedicated to some Daedric Prince? They're crazy people.

Someone saw a group of them in the hills to the north, and then there was that one who visited the constable.

That's really all I know.
====
20194
By Alkosh's scaly nethers, I knew you'd come through!

Now, the pirates are likely to have the Fighters Guild heavily guarded and locked down.
====
20195
As you discovered, the pirate leader intends to turn Haven's fallen into undead slaves … but they haven't completed their foul ritual yet.

Can you get inside the main building and stop the ritual? I'll keep the undead outside off your tail.
====
20196
My soldiers are loyal, but if I'm not beside them they'll fight with half a heart.

And this way, we keep the pirates' focus on the Speaker for the Mane's flashing weapons and luxurious hair. Meanwhile, you can gut them when they aren't looking.
====
20197
This one … thanks you for your words. They are much appreciated.

But I think my lord needs you.
====
20200
Because I don't completely trust myself. While I have avoided the illusions that trapped the others, I can still feel the pull of the Daedric spell.

Find the power source and meet me at our camp outside the ruins. And take this token, just in case.
====
20201
Good, good. The sooner he's free, the sooner I… we… can move on.
====
20202
Yes, he convinced me there was never a curse.

Know that while <<1>> remains ill, I speak on his behalf. I'm his hearth-wife, and I say the poisoner must be brought to justice.
====
20203
Speak with the unafflicted. Find out where they were the night before the sickness began. Return to me with their tales, and we can find the lies within them.
====
20204
Raz may have oversimplified. These Altmer, the ones who wear the veil. They do not see themselves as racists. They see themselves as members of a far superior race. The rest of us just need some … help.
====
20205
This one is proud to work for Her Majesty. We are called the Eyes of the Queen. We are a select group, the best. 

We are some of the few that Ayrenn can trust, these days.
====
20206
Her Majesty trusts you. And you were of great help in Vulkhel Guard. Why would this one not trust a new, fresh face? 

Raz would never watch you with careful eyes, ready for the first sign of betrayal. Never!
====
20207
"Auridon for the Altmer." Cats like this one out, shortie Elves out. Nothing but tall folk, fair skin, and pointy ears as far as the eye can see.

Boring, yes?
====
20208
Strange, isn't it? Well, first of all, we perform a lot of charitable works and otherwise keep a very low profile.
====
20209
Second—and more important—we are here on the sufferance of the authorities in Wayrest because we're dedicated opponents of the Supernal Dreamers. 

Vaermina's perverted cult has been a curse on High Rock for generations.
====
20210
You mean the curse? Sure, I'll help any way I can. It's what I do.

Most of our warriors are sick in their beds, or barely able to hold an axe. More bandits for me!
====
20211
Wonderful. Good luck to you.

Oh, you want to question me? A bit pedantic, but I appreciate a thorough approach. Ask what you will.
====
20212
Once the chief is back on his feet, I'll be the new forge-wife. Then we'll see who gives the orders.

Not that you care. Go ahead. Ask me anything.
====
20213
It's shameful for the raiders to do such a thing. They must have dropped the poison in the well during one of their attacks.
====
20214
I wish we were back in the mines, even with all those spiders. At least <<1>> is safe in the longhouse.
====
20215
Exactly. So you see how important it is to recover the Dream Shard. 

The safety of the realm is at stake.
====
20216
We use them to protect ourselves from nightmare attacks by our enemies, the Supernal Dreamers. Since we don't dream, we're not vulnerable to dream magic. 

We also send them to the king and his counselors … another reason we're tolerated here.
====
20217
Indeed. As I said, even the town guards knew something was amiss. I told them to be ready. I suppose Pascal will probably have to be restrained.

Oh, well, best thing for unpleasant work is just to get it over with. Let's go.
====
20218
They won't tell me. That means it's bad, isn't it? I'm going to die.
====
20219
Truly? Your words bring me hope.

<<1>> isn't here, is he?
====
20220
I see. Strange, I thought I would fear this moment, but instead I'm filled with pride that I could fight beside the Speaker for the Mane. And beside you.

<<1>> isn't around, is he?
====
20221
If I die from wounds justly earned, I'll greet my ancestors with honor. Tell the Speaker it was an honor to serve him.
====
20222
No!

He rallies the people of <<1>> against the pirates. Please, do not distract him with my fate.
====
20223
I can use <<1>>'s own belongings to buy my freedom. Freedom … I can hardly believe it!

Farewell, my friend. I hope we see each other again.
====
20224
How do I know you aren't just a distraction so Eilram can slip behind me and stab me in the back?

Wait. This is my helm. I'm so confused … but Eilram did kill my friend, Ifriz.
====
20226
Do either of us have any other options?

Ifriz created the barrier that blocks the way out of this prison. Eliminate Ifriz and the barrier collapses. But you must find Ifriz if you are going to kill him.
====
20228
Ah, little mortal. I have already provided more help than you deserve. The rest, as they say, is up to you.
====
20230
Him? What do you want with him? I know he doesn't have my key. You probably want to steer clear of Irfirz. I know I do.

Have you found both keys yet? I really need those keys.
====
20231
He's here and there. He moves around this place, toying with the prisoners.They don't even know he does it. I know he does it. I know lots of things. Except where the Daedric key is.

He was on the other side of this bridge, not too long ago…
====
20232
And you took care of him. Even Eilram is feeling the difference. 

The Wood Elf says the portal out is up there, but he won't let anyone up until he can free his brother. He's up to something. Wood Elves. Bah. Shifty little runts.
====
20234
True enough. You go deal with him and I'll hope for the best.  

Eilram's gathering up the others, killing any Daedra we can, now that we're not fighting each other.
====
20235
I'll take those trinkets, if you please. You've robbed me enough for one day.

I thank the Three my father didn't live to see this. You should thank them as well.
====
20237
When the roots are fouled, there's only one thing left to do—rip them out of the ground.
====
20238
Raz recruited her into the Eyes. Vouched for her to the Queen, and trained her as best he could. Now this one has to tell her parents. Another sad tale of the Queen's Eyes.
====
20239
Just thought better of her. This one knows she and the Queen used to correspond regularly. To think she's fallen in with the Heritance.  

Shows even good people can do stupid things.
====
20240
You have, perhaps, something better to do? Look, we are the Queen's Eyes. We do the tasks that must be done, even if it means getting hit on the head. Killing those who do not deserve it.

Riding a guar naked through an Argonian temple.
====
20241
Raz only shares that story with veteran field agents. Perhaps another day.
====
20242
What? This one would never note that this is the second time he is saving you. From jail. In less than a month. 

Not out loud, anyway.
====
20243
What do you think Raz did while you searched the town? He watched, observed, calculated.

Raz has very good eyes, you see.
====
20244
Razum-dar unlocks the door. You go find Condalin. This one finds Malanie. 

Just be careful.
====
20245
In the south chamber is the tomb of two ancient twin emperors. We'll need to recover the sacred incense from within and burn it in the braziers to reveal the chests that contain the keys — they are hidden from sight by Lucas's illusion magic.
====
20248
Thank you! I wish I could do something more, but I'm not a warrior or a general.

Perhaps I can help ration what resources we have. That way we can use the goods you find and not run out before the crisis is over.
====
20249
While I fled into the swamp, a few guards passed me going the other way. They stopped and asked if I wanted to help retake the town. I … I just couldn't.

They did recruit a few others, though. I saw them heading toward town.
====
20250
Just food and drink, mostly. There are a few items my cook ordered from up north, I don't know what she puts in the food, but it's always good.

<<1>>! I didn't think of her! If you go into the city, find out if she's safe.
====
20251
Most of the ones in the swamp are day laborers, but they've been working for me off and on for years.

Please, if you can help them get out of the swamp, to here or even back toward the city, I'd appreciate it.
====
20252
Look, if I wanted to kill everyone, I'd have done it right the first time.

That's what troubles me. If the poison was meant to kill, there would have been more venom. Why would the poisoner show restraint?
====
20253
As shaman, I regret not recognizing the venom sooner.

I'm glad I built-up an immunity to many poisons over my decades of research, else I would've been unable to craft an antidote.
====
20254
I'll not name names, but there are some in Barkbite who thought <<1>> was unfit to rule before winning the title in single combat. They may still feel the same, but they are loyal to their bloodkin and would never kill their own.
====
20255
Everything was quiet when we arrived, but bones and other refuse littered the halls. With the wards broken, it wouldn't surprise me if more than books are moving about.
====
20256
Splendid! The sooner we can get to the bottom of this, the better.

Do be careful out there. These books are harmless enough, but they aren't the only things flitting about in the dark.
====
20257
Of course! I wish I could do something more, but I'm not a warrior.

I'll answer your questions, I'll cook for the resistance … I'll do whatever I can. Just don't ask me to fight.
====
20258
Just food and drink, mostly. Nothing illegal, I swear!

Oh, you weren't asking about … that. Listen, you find the food and drink and we'll talk further.
====
20259
Yes. the Khajiit and his men appeared just after I took refuge here. They've been pulling in a few civilians and wounded guards.

I think they want to help Haven, but there are so few of them. I can at least keep them fed.
====
20260
Most of the ones in the swamp are day laborers, but they've been working for me off and on for years.

Please, if you can help them get out of the swamp, even to Fishermen's Isle, I'd appreciate it.
====
20261
The curse couldn't poison me. Nothing can! When I find a new bug or beast, I don't just kill it, I eat it to gain its strength!

Sometimes you, uh, pay for it, but you've never truly conquered something until you've buried it in the ground.
====
20262
Most of the warriors are sick in their beds or barely able to hold an axe. I've been killing bandits. I lost count after ten or so in this last raid.
====
20263
Before <<1>> was banished, I saw <<2>> following him like a little lost guar. Perhaps she had a hand in this mess.

Don't ask me any more about his punishment. That's neither my business nor yours.
====
20264
I think that may belong to <<1>>, but you should check with <<2>>.
====
20267
Hmm … it doesn't look familiar.

Perhaps <<1>> might know. She's the only smith to survive the attacks and the poisoning.
====
20268
Nothing! I'm a horrible liar. Everybody knows it.

Look, the chief got sick. We have a history, and I don't want <<1>> to think I poisoned him, all right? That'd be terrible.
====
20269
I am a miner, though I haven't done much mining since the caves were overrun with giant spiders. Those nasties killed off some of my best workers.
====
20270
Seems a week doesn't pass without a spider bite in the mines. Comes with the job. I suppose old bites and dizzy spells kept me safe from the poison.

I don't know what else to say.
====
20271
Looks a like the one <<1>> gave to … hmm. I can't recall who she gave it to.
====
20272
Is it that obvious? I mean, no! Nothing like that!

The chief and I disagreed over the mine's value, but we resolved things. We don't see eye-to-eye on trade matters, but I'm no traitor to the stronghold. And I'd never do anything to hurt <<1>>.
====
20273
I apologize. I was just grateful for the short amount of silence I had while they were out gallivanting around the ruins.

But, on a more serious note, their bumbling may have uncovered something.
====
20274
Well, it's not much to go on, but we were sent here to find a relic. Something called the Nephrite Glyph. It's written about in many texts, but its whereabouts have always been … vague.

But now we know - it was stolen.
====
20276
If I'd wanted to sabotage the stronghold, I could have the walls topple, or make shoddy blades that crumble in our warriors' hands. Yet the walls stand fast and our weapons strike true.

Any other insults you care to toss at me? I have metal to work.
====
20277
My apprentice <<1>> was smitten with the chief's brother <<2>> long before this mess started.

She says the single combat wasn't fair, that <<3>> cheated somehow. Question her. I'm not sure I trust her.
====
20278
Shored up defenses, repaired weapons and armor for the few warriors left standing. Haven't you heard the ring of my hammer? Used it on a few bandits, too.

Bandit helmets can't take three hits! Clang, clang, crunch. Shoddy workmanship.
====
20279
That little dungheap! You had better speak with her, and she'd better have a good explanation for this.

Only warriors are allowed in the mine, especially since the spiders killed most of the miners.
====
20280
That's the blade <<1>> made when she became my apprentice. Where did you find it?
====
20281
I guess so. It's a shameful attempt by those raiders. They must have dropped the poison in the water during one of the attacks.
====
20282
I don't remember. Everything's been such a blur.

But I tell you, Dushkul is the reason we're in this mess. The fool refused when Gargak suggested we bolster our defenses.
====
20283
I … I haven't seen that before. Perhaps one of the raiders dropped it.
====
20284
Now that I think about it, I checked the weapons the day before. The day everyone got sick, I worked here, in the forge.
====
20285
None of my bloodkin died from the poison. It only made people sick, just as <<1>> showed me.

His brother isn't fit to rule a privy, let alone our tribe.
====
20286
Fine. I'm the one who poisoned the stronghold.

But what I did was for the good of my people.
====
20287
I'm sure she does.

Don't believe everything she's told you. <<1>> is no monster, and <<2>> would be nothing without his wives.
====
20288
So? I needed some ore. Three spiders came from nowhere and I had to defend myself.

I must have lost it in my rush to escape. It's a wonder I made it out of there alive.
====
20289
Sorry to disappoint, but I don't plan to walk into my death. There is more to the brothers' story than you've been told. 

Please, don't rush into anything. Seek out <<1>> and hear his side of the story before deciding what you believe.
====
20290
Gargak is the rightful Chief of this stronghold! His brother is half the man and an utter fool. He won the trial by fighting dirty. I am simply trying to help set things right.
====
20291
So? I needed some ore and had to defend myself. It's a wonder I got out alive!
====
20292
<The cat appears ready to run. She looks at you as if to insist that you follow her.>
====
20293
Good, good! Time to pack! On my way, yes?

What? You expect me to show you now?
====
20294
Not exactly. <<1>> did say "maybe," yes? No?

Such misunderstanding over a little knick-knack. Just a rock! How could I know what it did? Most of what she gave me was harmless!
====
20295
No-one with a body, anyway. And really, if you don't have a body, well, who is to say, yes?
====
20296
Would you believe … nobody?

No one with a body, anyway. And really, if you don't have a body, well, who is to say, yes?
====
20297
In the ruins. Belarata. There is a ghost, yes? She thinks … aheh. She thinks I am her lover! So she gives me things. Clothing, trinkets, things that belonged to him.

Most are harmless! Old, but dangerous? Never! Well, mostly.
====
20298
Well I can't just show you. It's … embarassing! There is a ceremony, yes? And … poetry. 

It is very involved. I am sure you do not have time for it!
====
20299
Never drink from an unmarked bottle that's been locked away since the First Era with a Daedric guardian stewing in the contents.

"But I'm <<1>>," he said, "and all my drinkings are mighty!" I tried to warn the man. I do hope his beard grew back.
====
20300
Fine, fine. <<1>> will show you. Come, follow me.
====
20301
Exactly what it looks like. Just because Narsis doesn't have giant stone walls doesn't mean we can't lock the place down.

We have orders to make sure no one gets in or out. Except you. Still not sure how you pulled that off.
====
20302
Damn. That's what I was afraid of. The book mentions her specifically, some sort of "caretaker."

Her specialty was … well, there's no easy way around it. She controlled the minds of others. It seems even the Ayleids feared her.
====
20303
That's probably best. Oh, look - here he comes now.
====
20304
That sounds like a plan. Oh, here he comes now.
====
20305
Hmm. I was hoping for more of a challenge. Since you don't look so tough, I'll let you have the first strike.
====
20306
<That's it. I'm done. Haven's just too hot for me. If you want to try to keep up your back-alley trade, you'll have to do it alone …. and that includes creating the mixture.

You remember how to do it, right? If you don't, here's a clue.>
====
20307
<It's all in the portions: Sweet, sticky moon sugar cane. Foul, noxious, bitter mangrove juice. Viscous hist sap. Hope that's descriptive enough. If it's not, you'll need all new ingredients!

Make your mixture, then go to the beach.>
====
20309
<How many portions of sweet, sticky <<1>> do you place in the mixing mechanism?>
====
20310
I'm fine, I'm … fine. It was a harrowing experience, but we can't rest here. Got to move.
====
20312
<The bookcase is protected by an ancient grate, yet there seem to be books missing from its shelves.>
====
20313
<A faint series of clicks issues from within the bookcase.>
====
20314
Most intriguing, really. That we never uncovered this tome before suggests it came from somewhere else entirely! A hidden passage, perhaps a sealed coffer. Fascinating!

She must be so excited. She's been hoping for a breakthrough since ….
====
20315
…. what were we talking about?
====
20316
<As you add the last ingredient, the mixer gurgles quietly and then settles down. The mixture is correct! You've created … something.>
====
20317
<When the moon sugar cane is added to the mixer, the air around it starts to glow.

How much foul, noxious, bitter <<1>> do you add to the mixer?>
====
20318
<As you add the last ingredient, the mixer begins to shake! Something's wrong!

There's a quick flash and all your ingredients, even the ones you didn't place in the mixer, are ruined!>
====
20319
<When the moon sugar cane is added to the mixer, the air around it starts to glow.

How much foul, noxious, bitter <<1>> do you add to the mixer?>
====
20321
<As you add the last ingredient, the mixer begins to shake! Something's wrong!

There's a quick flash and all your ingredients, even the ones you didn't place in the mixer, are ruined!>
====
20323
<The <<1>> gives off an awful smell when you add it, and the mixer begins smoking.

How much viscous <<2>> do you add to the mixer?
====
20326
<The <<1>> gives off an awful smell when you add it, but the bright glow continues.

How much viscous <<2>> do you add to the mixer?
====
20329
…Then you need to find the Midnight Union. True. But not yet.

The entire purpose of the attack on the abbey was to acquire the Dream Shard—and its purpose is as a defense against the Supernal Dreamers.
====
20330
Do you know the Code of Mauloch? It's a simple code, but it's the one I live by.

"Don't steal" … so I aim to conquer. "Don't kill your kin" … and none have died in my attacks. "Don't attack without cause" … but I have more than enough cause.
====
20331
No. I'm sorry. We just can't take that risk. I dreamed about all of this, you see. 

The slavers, the ship, the knight—they were all working together. Even the blacksmith, and I've known her for years.
====
20332
Not much to tell, really. My life before becoming one of the Dragonguard doesn't really matter.
====
20333
When my father passed, I was to become chief by right.

But then my little brother challenged me for leadership of the stronghold. Two schemers put him up to it, as long as he'd make them hunt-wife and forge-wife. They knew I had no respect for them.
====
20334
Not by my brother's skill. His future forge-wife insisted we use matched weapons.

As we fought, I grew light-headed. My palms burned and I could barely keep a grip. But I fought on and was about to strike my brother down … when my sword shattered.
====
20335
There is more to this tale than my brother's wench would have you believe. When my father passed, I was to become Chief by right, but my brother challenged me for leadership of the stronghold.
====
20336
Very well. Meet me below and you'll have the fight you seek.
====
20337
They sent an assassin. You only know what lies they've told you. I should be the one to lead, not my suckling brother.
====
20338
Good. <<1>> tells me there is still time before the antidote will revive my bloodkin. We must strike quickly and banish my brother and his wench from my home. I'm sure the remaining guards will welcome me once they know you have joined my side.
====
20339
No other explanation. The hunt-wife poisoned the hilt, and the forge-wife delivered a blade that shattered in its first melee. My brother must have known.

Heard they died last month, some sort of fire. A shame they won't see me take my revenge.
====
20340
Well, they're certainly not the altruistic organization they pretend to be. It's definitely a militaristic cult, but who controls them is still unclear. I'm sure they're connected to this Vox mentioned in the notes you discovered.
====
20341
No idea. We're still working on that.
====
20342
I ran into an Imperial convoy about eight years back, carrying a few diplomats. Sai Sahan was with them. They were ambushed along the road by goblins and with a bit of magical trickery, I managed to chase them off.

They signed me up right there.
====
20343
Suit yourself. I was due to inherit from my family back in Farrun. Due to some unpleasantness with my cousins, I'm not really welcome there anymore.
====
20344
Dunno what you mean. I'm just a person making her way. That way just happens to be with the Dragonguard.
====
20345
They'd sure like to think so, wouldn't they? Nah. Imperials tried keeping me in prisons all across Cyrodiil. Sai Sahan keeps me around because they can't keep me in them.
====
20346
Military life suits me — everything in good order, a sense of daily duty, an overall goal that I work hard to achieve. I appreciate the sense of belonging.
====
20347
Story? I suppose I have one. I studied strategy and tactics all across Tamriel for years. The Dragonguard needed my talents, so Sai Sahan brought me into the fold.

Admittedly, the Daedra are particularly challenging to plan for.
====
20348
Of course not! I am better looking. Joruun Skald-King himself was envious of my perfect jawline and my golden hair.

I hear that Lyris Titanborn is quite a looker too. Shame she isn't here.
====
20349
I don't see how. It's my birthright to rule, and my brother stands in the way.
====
20350
What? Do not give me that look, she is said to be a stunning beauty. I like 'em tall.
====
20351
Curiosity gets you killed in Orsinium. It's no wonder the rest of Tamriel is buggered up — too many people poking their nose in business that isn't theirs.
====
20352
Yeah. I left after I killed my chief in a rite of challenge. My people are idiots too, you know.

Everyone thinks this Covenant business is good for us. It won't last. No one likes us orcs.
====
20353
Of course. Happy to share. I was once known as Prince Hazud-do, and my name was feared across the southern Empire. Many villages did my band sack. I daresay I had more gold than the Emperor himself.

I do so miss those days.
====
20354
Eventually, the Imperial legions caught up with me. Even then, I managed to talk my way out of an execution.

It impressed Sai Sahan. I work for him now in order to keep my head. It is a good arrangement, no?
====
20355
"Bandit" is such a pedestrian term. I was an artist of the ambush, and unlike most common thugs, I did not kill for the sheer thrill of it. Those who live to earn gold anew are like harvestable crops every season.

It is behind me now.
====
20356
I hate that this must be done, but you will find him nearby. He travels with his pet at his side. Do not underestimate them.
====
20357
A played out Imperial mine, I'd heard. And it's infested with trolls. Clearing them out will be no easy task.

Hmm. I suppose if there's ore in the mine, I could  leave my brother to rot in the stronghold. But I'd need proof.
====
20359
I hate that this must be done, but you will find him nearby. He travels with his pet at his side. Do not underestimate them.
====
20360
Indeed. That would prevent the death of <<1>>, but the mine is home to a nest a trolls, and these bandits will not follow me for a promise of fool's gold and a crumbling tower.

Bring me proof of ore in that mine, and I will leave my brother to rot.
====
20361
Only my brother's bastard stands between us and removing my brother from Barkbite. <<1>> is a formidable warrior and wants my blood. I refuse to slay my bloodkin, but he has been calling for my head and will not back down.
====
20362
Silen? She always lets her political worries get in the way. But very well. Ask your questions. Just don't take too long.
====
20364
I'm not entirely sure. We received a retinue of penitents—led by none other than High Kinlady Estre herself. I was walking between the shrines, talking to Monastic Nenaron, when the screaming began.
====
20365
I am an Aldarch. And an old one, at that. I may not be much good in a fight. But the touch of a Daedric lord? Pah.

No part of my soul wants to traffic with the likes of them.
====
20366
Mine was a nightmare of betrayal, and they are among my betrayers. Count Hosni was betrothed to our Sister Safia before he met Lady Adima. 

And there is another reason.
====
20367
It's an open secret that Count Hosni commands the Midnight Union. We thought him our friend.
====
20368
Sometimes in pairs. They slam shut on your ear tips, then flutter off. It seems half the library has tormented us since we tripped the wards.

I've been trying to settle things down, but it's slow going without my assistants.
====
20369
She—she what? If she's capable of that, this corruption could be her doing. Mara's Heart!
====
20370
I tried to help those I could, but the penitents went mad with fear. Daedra boiled up from the central shrine, burning and killing as they went. 

The "Prince" behind this is a fiend.
====
20373
She … she did? Forgive my brusque manner. I was not expecting rescue, especially after we parted previously.

Perhaps together we can puzzle out this confounded trap.
====
20374
Indeed. I assure you, I would not be lounging about if I could help it. It seems the caretaker here wishes another specimen for its "garden."
====
20377
Oh, and it speaks!

I just finished a <<1>>. Some of my finest work, between you and me. Though you couldn't possibly appreciate the detail.
====
20378
Why, you need to entertain me.

There are a variety of chests throughout the gardens. I placed your friend's soul in one of them. See if you find it before my posing retinue tears you to pieces!
====
20379
I … okay, look, I don't want any trouble. I shouldn't say anything, but I don't want to get hurt.

The Steel Fist's real name is Farona Telvanni. You can find her in the gardens outside the city. Now please, leave me be!
====
20380
The Steel Mask in trouble? I don't know if I should trust you, but I know trouble for the Mask could put us all in danger.

Farona Telvanni. That's the Steel Mask's real name. She meets clients in the gardens outside the city.
====
20382
Willing to prove your worth? That's different.

House Dres stole a shipment of weapons sent to me by the Steel Mask. I'm sure they've armed their guards with my goods! Retrieve the weapons from their farm outside of the city and then we'll talk.
====
20383
If I had to guess? The stench in the air. The pain of the afflicted. Dagon. Mehrunes Dagon. 

It's his razor that cuts across my heart, I fear. May he drown in the Font of Harmony. Yech.
====
20384
I'm ashamed to say I left Nenaron inside. I dropped a quick rune of protection on the ground for him. Mara knows if he's still alive.

I tried to get him moving, but he kept raving about some relics. Silly, stupid mer.
====
20385
Thank you. The way they treated these weapons is appalling. House Dres didn't deserve to wield them.

The Steel Mask is really Farona Telvanni. She meets clients in the gardens outside of town.
====
20387
We are the Saxhleel. It's what we call ourselves in our native Jel tongue. Only the smoothskins call us Argonians.

We lived here peacefully, tending our fields. Until the pirates set upon us.
====
20388
Stars yes, a ward. To keep the corrupted contained. It's taking a lot out of me, to be honest with you.

But Mara keeps and preserves me. As she always has. I'll be fine.
====
20391
Oh! Hopper? No, no. I'm the only one that can race Hopper. He's my little amphibian baby.
====
20392
Ah! Fine, fine! Just take care of him. 

I'll pick him up out of the lane after the race.
====
20393
I'm sorry, you'll have to move along.
====
20394
You? Hhmph. Snooks is above such base displays. He is a far superior creature.
====
20395
A compelling argument. Very well. Run him against these reprobates. I'll take him from the lane when you're done.
====
20396
Bloodthirster desires victory! She slakes her lust on glory! 

She's like me, though. She only works for coin!
====
20397
Good luck, Bloodthirster. Don't embarrass me!

You! I'll pick up my frog from the lane when you're done. Go!
====
20398
Well, he is very forgetful. All right, go on inside. But be quick about it.
====
20399
Ahh. Master Tuunerol is a kind and attentive employer. Go on in. But be quick about it.
====
20404
I don't know for sure, but I overheard something about the slavers taking over a village up the beach. I'm betting they took the rest of the crew there.

If there's a silver lining to that cloud, it's that they're out of Captain Angarthal's reach.
====
20405
Never met the man myself, but his name's well-known in these waters.

Angarthal's notorious for terrorizing the Abecean Sea, enslaving the Altmer. Guess he joined up with this outfit after the Ebonheart Pact was formed.
====
20406
I'm certain solutions will present themselves. There's no telling what this corruption has done to the holy sites. 

The Divines will want you to re-sanctify their spaces, certainly. They're watching, always.
====
20407
<This bag is full of a mixture of bugs and strange gel.>
====
20410
<You let the frog nibble at some chow.>
====
20411
Talk to Taelu. She's just across the bridge. 

Taelu's been spying on the invaders and she may have learned something that will help.
====
20412
Follow me, my young friend. And find out.
====
20413
No, that was the Aldarch's doing. She didn't want me to die. Or become co-opted, like the others. Such a kind lady. 

Hrm. If a little brusque with me.
====
20414
Oh, no. No, no, no. These relics, they're sensitive. Like me. Even waiting for the corruption here to drain away could spoil them.

Can't let the treasures of the Divines go to rot.
====
20415
I told you we'd be right behind you. I'm truly beginning to understand what Naryu sees in you. You certainly know how to get things done.
====
20416
Oh, she's out and about. Like you, she's out doing what she does best. Now, talk to the captain and let's get on with things.
====
20417
The Dunmer crept up from the south and attacked in the dark. They killed the watch guard, but not before he sounded the alarm.

We reacted fast. I had … an uneasy feeling, so we were on alert. Lost a few good men, but the Dunmer lost more.
====
20418
It's possible,  but we cornered most of the cowards and cut them down.

The last dozen or so barricaded themselves in the warehouse. Current plan is to just starve them out. 

If your messenger's alive though, they've got him in there.
====
20419
I'm going to scout around and figure out our next move. Meet me at the huge gates after you've set the supply shacks on fire.
====
20420
She—she what? If she's capable of that, this corruption is no doubt her doing. Mara's Heart! That we would live to see such things.
====
20421
She what? No doubt she's behind this then. Some kind of ploy or distraction.

Mara's Heart! That we could live to see such times.
====
20422
A traitor and a cultist both? She wasn't content to be one form of harpy, had to double up. Disgusting.

No doubt this is some kind of ploy on her part, then. Bah!
====
20423
No! Truly? Thrice-be-damned is she.

If she's capable of that kind of treachery, perhaps she had a hand in what's happening here.
====
20424
Damn. Then no doubt she's behind this assault! Sickening, that she had thrown her power around in this way.

I damn her three and five times. Power-mad harpy.
====
20425
Thanks for rubbing it in. So the plan wasn't going perfectly … but I was adapting.

I didn't hear where their base of operations is, but I did see plans for some attack floating around the camp. I had hoped to take those back to Deputy Luric.
====
20428
You did? Well, then I guess we can consider this operation a success!

If you haven't already, we just need to get those plans to Deputy Luric in the village.

I guess I should go reassure my mother.
====
20429
Thanks. You were right, by the way. Qor overheard the High Kinlady talking to these Daedra by magical sending.

She's behind this whole thing.
====
20430
Thanks. You were right, by the way. Qor overheard the Veiled Queen talking to these Daedra by magical sending.

She's behind this whole thing!
====
20431
Good. When we get out of here … we have bigger troubles. Qor says the Veiled Queen is behind this whole thing!

Qor managed to overhear this Veiled Queen speaking magically with the Daedra. She's a thrice-damned cultist!
====
20432
Just repeating what Qor said. We're pretty removed out here. Maybe this is news on every streetcorner in Skywatch and we just don't know about it.

If it's true, we're in trouble.
====
20433
<The body has several obvious wounds. It's difficult to tell which caused the fatal blow, but it looks like there was more than a single assailant. Lying in the dirt is a badge bearing the name "Helonel.">
====
20435
Karulae, their rapid action planner. Calanye, their woman on the inside of the Fighters Guild. 

Helonel, racial purity advisor. Behind several documented attacks on Bosmer and Khajiit.
====
20436
Arianas. Strange one. Haven't heard her name linked to any particular crime. Rumor is that she's a personal friend of Estre's.

Most likely a highly placed agent, but no idea about her area of expertise.
====
20437
Good. Meantime, I'm going to get Qor here back to the manor. Meet us there.
====
20438
Tanion found him praying. Shouted at him, and threw him in the cave. Something about making him "an example to his mongrel race." 

These are the people teaching us here, damn it!
====
20439
Saltspray Cave. Pretty little hole in the ground behind the college. They use it as a corrective measure when we step out of line.
====
20440
The Thalmor's the ruling party in the Dominion. It's made up of High Elf canonreeves, Wood Elf treethanes, and a handful of Khajiiti chieftains.

Take a wild guess what's the strongest flavor in that particular stewpot?
====
20441
I'll tell you a little story. Friend of mine, Brinthir? 

A few weeks ago it was his birthday. Back in Grahtwood he and his parents used to do this little ceremony honoring the Green. Simple thing, just a few words.
====
20442
Do I look like a Treethane? Maybe they don't know what goes on here, I don' t know.
====
20443
How is this one to know such things? Should she ask them their names?

It's true Bakkhara has known many friends in many ways, but never has she known a necromancer.
====
20444
I'm thinking on that myself. The arrangement of this ritual altar is not one I am familiar with. 

But there are not many benevolent spells one can cast using a necropolis like this, yes?
====
20445
Oraneth was a Guild mage once, many moons ago.

She believes the Altmer are superior to all races in the ways of magic and, therefore, worldly pursuits. I found her amusing, if only because her beliefs are objectively wrong.
====
20446
Bakkhara is thinking! Wait … do you feel that?
====
20447
Indeed. Which is why you must do this. Bakkhara and her friends are forbidden to practice such magics.
====
20448
Bakkhara thanks you, friend. This is a desperate moment for all.

To do this, a part of Oraneth must be returned to the ritual. Literally. Her hand should suffice. Then we'll assault the ritual, and Oraneth's spirit will rise to defend it.
====
20451
Thank the stars! You have to get me out of here!

Ahem. It seems I set off an ancient trap. But I think I've determined how those strange lights channel their energy, and how to turn it against them.
====
20452
Once trapped, strange creatures covered in eyes and tentacles descended from above. They reinforced the sconces with foul magic from their largest eyes.

Those eyes are key. Extract one and use it to refocus the lights! It should break the binding.
====
20454
I was certain it was a good theory. All part of the scholarly process, my friend! 

But never mind that, I should thank you for your timely rescue! I'll head back to our camp. I cannot wait to tell <<1>> what happened here.
====
20455
Wonderful! Then I'll see you there, shortly.
====
20456
Next you have a choice: you can insult my mother, whom you have never met, or you can compliment her.
====
20457
<The bookcase shudders a bit as you push the book into place.>
====
20460
Because it's part of the test.  Now which do you choose?
====
20463
Well, the last thing I want is for you to go running in there unprepared. Might end up getting jumped by Ma'jhad Kha and get locked up with everyone else.

The main thing is just to light the fires though. Is that what you wanted to ask about?
====
20464
I guess I did, but that was pretty mean.  Anyway, check your Quest Journal again.  If the Step Journal and Tracker text updated appropriately, you can pass the "updates when finishing a task" and "Tracker updates" cases.
====
20465
After you've done that, you should log out and make sure this quest is in the same state when you come back.
====
20466
I'll be sure to write Mom about you.  Anyway, check your Quest Journal again.  If the Step Journal and Tracker text updated appropriately, you can pass the "updates when finishing a task" and "Tracker updates" cases.
====
20467
After you've done that, you should log out and make sure this quest is in the same state when you come back.
====
20468
Improvise. Pull a burning log from their campfire.

Then light 'em up—the tents, and all those stolen goods out there on the dock. Hopefully, that'll distract Ma'jhad Kha.
====
20469
You're not thinking about taking him on, are you?

That's one crazy Khajiit. He was actually a slave himself but turned on his masters and took over. Killed his competition and became some kind of slaver king.

Trust me. Light the fire. Distract him.
====
20474
<<1>> suggested <<2>> was under her control. A ruse, and one I should have seen!

But if <<3>> has <<Ac:4>>, she can use it to restore her spirit to her body. We have to get it back!
====
20475
Through the door. We've never been able to open it, and I don't know where it leads.

Quickly, after her! I'll attempt to restore the wards here, should you fail. We can't allow a Daedra to wreak havoc with <<Ac:1>>!
====
20477
I'm Justina. They brought me along to translate the inscriptions and decipher the magical seals.

Lord Tharn is sealing this place against your inevitable rampage.
====
20479
Lord Tharn ordered me to seal the Ayleid observatory door behind him, and he took all the notes that the previous researchers assembled. Everyone he put in your way … he knows you'll just kill them. He wants to slow you down.
====
20482
I think it was a monument of sorts. There are carvings and inlays of the constellations that somehow seal the corridor leading further down.

I can try to help you open it …
====
20483
<<1>> keeps to itself. Because of this, they think we'd make perfect slaves.
====
20485
So, you've met the Argonians of Silent Mire. Peaceful, meditative, calm, accepting. Well, not me!

Our home was attacked, my friends killed. Of course I'm angry! Vengeance will make me feel better, so pile those cat corpses high!
====
20486
The new gear from the Baandari, yes. She is kind, Baham. Always making sure we are taken care of.
====
20487
Thalorel and Brinthir. You can find them in the other dorms. They've been especially abused by the instructors. Not as bad as Ilara or Baham, though. The headmaster makes their life particularly painful. But they stick it out.
====
20488
Thalorel and Brinthir are recovering in their dorms. Today was a bad day, for all of us. Dark Moon, yes? 

Good luck.
====
20491
Mature kwama are very sensitive to changes in their environment. They have especially developed sense of smell. Scribs haven't grown enough to be bothered by the fumes.  

And fortunately, this section of the mine isn't too contaminated.
====
20494
Is that a threat? If it's a fight you want, you've got it!
====
20496
Yes. Please. And then go find my dad! I'll meet you outside!
====
20497
I've dealt with sickness, broken bones, and plague. This is poison, I have no doubt. Symptoms are very similar to bites from the spiders in our tin mine.

I'm thankful none have died, but it's damn inconvenient. The bandit attacks are relentless.
====
20498
His tomb was built upon this lake,
and in his name this oath I make.

Should evil come, should night descend,
I swear the Rift I will defend.
====
20499
Lord Geirmund, great battlemage,
saved the Rift in Harald's age.

He slew the wicked Gauldur three,
and set their father's spirit free.
====
20500
His tomb was built upon this lake,
and in his name this oath I make.

Should evil come, should night descend,
I swear the Rift I will defend.
====
20501
Lord Geirmund, great battlemage,
saved the Rift in Harald's age.

He slew the wicked Gauldur three,
and set their father's spirit free.
====
20502
I won't know anything for certain until I get those samples.
====
20503
Who do you want to know about?
====
20504
My neighbor? Are you saying what I think you're saying? I mean, Ingride's nice, but she's ….

Well, I always did think she was rather pretty, and she is a widow. I think maybe I'll just have to pay her a visit. Thanks for the suggestion.
====
20505
Left the juices intact as well! You've the mind of an alchemist, I can tell.

It's the stomach juices! Brings out the properties of the fronds. Crocodiles aren't so different from wamasu, but wamasu eat these and crocodiles do not. Therefore ….
====
20508
<Someone clearly ransacked this cart. Upon closer examination, you spot a small piece of ragged red cloth caught under a loose nail.>
====
20509
<You notice a torn red shirt buried in the trash pile.>
====
20510
That sounds like her. Listen, I'm not leaving Kala, here. Master Altien put her in charge after the Midnight Union ambushed us. 

I'll return to the abbey only if and when Sister Kala says it's safe.
====
20511
They're inside the cave. After we drove off the ambushers, Master Altien ran inside to find the abbot. He told us to stay here. That was a while ago ….

Please, find them. Give them this Scroll of Return, so they can get back to the abbey safely.
====
20512
Queen Ayrenn has come to town, as part of her tour. While she's here, the rumor is that she's going to bestow a great honor upon Estre. 

Estre's already the Canonreeve of Skywatch. Be interesting to see what's next!
====
20513
Just kidding. You need to lighten up.
====
20514
We tolerated them because, in a mercantile state, smuggling is inevitable. Best that it be run by a single moderate group rather than warring and violent gangs. 

For a long time, Count Hosni kept his outlaws in line.
====
20515
The Sload released a disease, the Thrassian plague, on a unsuspecting Tamriel. A catastrophe late in the First Era, if I remember my history correctly. They infected sea beasts and sent them to run ashore all along the coasts.
====
20516
A few years. But we've never forgotten. It took the All Flags Navy to free us, with aid from a resistance in the streets.

Never again!
====
20517
After the Sload released the Thrassian plague, they capitalized on the chaos it caused. They moved in on cities along the coasts, sacked them for goods and enslaved the folk that lived there.
====
20518
Not sure what else there is to say. Mass death, military gambits, and the poor Khajiit lost more than half of their people.

We showed them, though. The All Flags Navy took the fight to their homeland, and slaughtered them. Nasty.
====
20519
The Abbey is home to the Spirit Wardens, devoted to Azura, Queen of Dawn and Dusk.

Yes, we are a cult, but King Emeric makes allowances because Azura is benevolent. Vaermina is not—as her intentions with Ingride Vanne make clear.
====
20520
Vaermina is the most horrid of Daedric Princes. Dreams and nightmares are her dark domain. 

Whatever her agenda on our plane may be—you can trust it is not good. The Supernal Dreamers intentions with Ingride Vanne make that clear.
====
20521
It will not be easy, and you will need to move quickly, but it can be done.

You will need to reverse the daedric ritual, which will require gathering a few … somewhat grisly items. Then you must follow the directions exactly to break the spell.
====
20522
The Supernal Dreamers have put her into an enchanted sleep, tied down in front of a portal—undoubtedly from Vaermina's dark domain. They will summon a daedric spirit to inhabit Ingride's body.

You need to break the enchantment to free her.
====
20523
"I hope someone finds this. I hate to think my effort was wasted.

"This place holds a device of great importance: the Oculory. I've seen it in visions. It won't be activated in my lifetime. Probably not for hundreds of years!"
====
20524
"The magic that sustains this place fades. The Oculory must be repaired so that it's ready when the time comes. Parts abound, but they must be retrieved.

"My journal explains what you need and where to take them. Find it on a bench inside, please."
====
20525
How could I witness this monumental event if I was somewhere else?

As to who I am, well, at the moment, I am your friend. Let's leave it at that.
====
20526
To cement their relationship, the Queen plans to elevate Estre within the Thalmor. Everything must be perfect.
====
20527
It is a pleasure working beside you, my friend. 

Start at the Barbed Hook tavern, down by the docks. Use the phrase, "The wine here is made with Alik'r grapes." Raz is certain that will get you somewhere.
====
20528
You could ask my sister. She'd tell you. 

If she wasn't dead.
====
20529
The Midnight Union has taken some local folks captive. They hold their families hostage, then force the able-bodied to fight each other to the death in their arena. 

It's just terrible.
====
20531
I was taken captive. My friend Aara helped me escape. 

They're holding my husband Thomin down in the old mine, to make him fight. But now that I'm free, he could be rescued. Please, you look like you can handle trouble. Could you …?
====
20532
Hist amber? No, that's impossible! it must be a fake.

Get that abomination away from me!
====
20534
We just don't know. 

We suspect it has something to do with the count's sudden betrothal to this mysterious Lady Adima. No one knows where she comes from, though I think I heard her name … in a nightmare ….
====
20535
They're in the way. End the threat they represent to our cause.

Return with a blade and we'll move on to the next step.
====
20536
I'm sure I don't know what you're talking about. I've been here forever, enjoying the drinks and the fire pit dancing.
====
20537
You don't miss much do you, my friend? Now, go away and let a girl enjoy her sujamma in peace.
====
20538
William a widower? I'm so sorry to hear that. Poor Rosalie. May the Eight bless her soul.

Are you suggesting I… hmm. Maybe I will pay the Nurins a visit. I appreciate the suggestion.
====
20539
Yes? What would you like to know?
====
20541
Oathbreakers harvest, pick and eat, craft, or otherwise harm plants from Valenwood. They are foresaken by Y'ffre. A single Oathbreaker laid to rest in the Bone Orchard would shatter Y'ffre's Blessing, allowing cultists to defile the bones.
====
20542
Yes, the Bosmer diet is mostly made up of meat, since we are not permitted to eat the Green. We consume a variety of creatures, and use inedible bits for crafting.
====
20543
The Pact exhorts us to revere plantlife. We must not harm the Green of Valenwood, pick and eat its seed, and no Bosmer may use the Green to craft goods. For sustenance, we follow the Meat Mandate.
====
20544
Maybe. <<1>> hasn't been the same since he returned. He's normally so enthusiastic about his studies, but he's withdrawn into himself.

It's downright unsettling, watching him suffer like this.
====
20545
I don't know. To tell you the truth, I'm not even that close to my aunt. My parents just sent us here to work the farm for a season.

If you want to search for my aunt, that would be great, but I just want to get my sister and go home.
====
20546
The Blessing is a series of sacred rites performed to sanctify the bones of the dead laid to rest in the Orchard. This place is sacred to us and must be protected at all costs.
====
20547
I know. They're terrible, aren't they? That's another reason why I just want to go back to Camlorn. People are nicer there, I think.
====
20548
Navisdyn was killed on the guild docks behind the hall. You may examine the scene of his death, but please respect his remains. 

My mentor meant a lot to me. If you find anything pertinent, please bring it to me. He deserves justice.
====
20549
<Each space is marked by a faint groove as long as a book.>
====
20551
<With a faint click, the book slides into place.>
====
20556
I don't want to hear moaning. We've a long road to walk before we remove that heretic Ayrenn. 

The Veiled Queen deserves only the best. So we only take the best.
====
20557
You and everyone else in Morrowind! But I can't help you. Have a nice day.
====
20558
I've got nothing more to say to you! Leave me alone or I'll call for an Ordinator!
====
20559
Ah, I knew the old lizard was good for something!

The magic barrier, it's gone! And the hatch is unlocked! We can get inside. Hurry, before those pirates spot us.
====
20561
He'll catch up. I'll leave the door open.

Come on! Do you want to get caught?
====
20564
Truly? You are certain? If you're mistaken, accusing her—
====
20566
<<1>>? His brothers put you up to this? Well, he's not here. He's in the mine with more valuable, productive employees. 

Now excuse me, I've got a labor problem to deal with.
====
20568
I don't need an all-out war, not until the vicecanons send help. The fewer dead, the fewer angry goblins. 

And with that totem, I'll have some bargaining power.
====
20569
Well, I had the men gather table scraps from the mess. There's no food in that mine. The goblins will be starving.

Throw scraps at them, and they'll go mad for it. They might even fight over it. That's better than them eating my miners.
====
20570
Damn those Argonians! They can't keep anything quiet. All right. It's goblins. 

You want <<1>>? Then rescue my workers. Just try not to kill the goblins. Oh, and bring back their goblin totem.
====
20571
Oh, you're so young. You must not have children of your own. 

Older parents eventually realize that you just can't afford to spend all your time worried about the kids and the grandkids. I have enough to worry about with Giraud.
====
20572
They attacked a few merchants on the road. And they tried to murder the Thane!

I'd sleep easier under the foot of a mammoth than in this town.
====
20573
I live here and work at the inn. Until recently Nimalten was a quiet place. Seems like there aren't any quiet places left in the Rift.
====
20574
Cowards, the lot of them. They ran south from the Reachmen, rather than holding their ground. Now they're robbing us!
====
20575
<The statue bows, as if pleased.>
====
20578
Not every day, no. But it's not unusual for us to zoom off to some distant location every few weeks or so.
====
20579
It's a … sensitive matter. We've intercepted secret messages to King Fahara'jad from someone inside the castle who goes by the alias of "Almandine."

My hope is that a little research in the library might reveal where this term comes from.
====
20580
Unfortunately, the duke requires that he personally approve all visitors to the library, and he can't know about this. 

The library guard—Sir Gregory. Perhaps you can persuade him to look the other way, or failing that, to leave his post.
====
20582
No … I couldn't ask her to work. She wouldn't like that. She might even leave me.

No. She spends most of her time in the market. Too much time if you ask me. I can't stand the way all those merchants look at her. The other knights too.
====
20583
A protective barrier. With something inside? Aelif can sense a great power here.

Formidable. But this one knows a spell to negate it.
====
20585
Not without your assistance. Aelif will subdue the crystals. You must destroy them. 

Your window will be short. The spell is taxing, and Aelif can only maintain it for so long. Be quick.
====
20586
Aelif will begin her spell. You run to each of the four crystals. The crystals empower the barrier.

Destroy all four crystals, and the barrier will fall.
====
20588
My friend, it's time to go. Quickly! Follow Speaks-With-Lights!

She can open the way out of this place.
====
20589
Now you've got to return that totem to the Stonechewers. 

The Goblin camp is to the the west, but I'm not sure where the totem belongs. If I were you I'd ask that crazy scholar who lives near the camp. Nellic Sterone—that's his name.
====
20591
Of course. Aelif hopes you are ready this time. This is a difficult spell.
====
20592
As Aelif begins to cast, move to a crystal. Destroy it. Move to the next crystal, destroy it. Move on. 

Avoid the barrier, and be fast on your feet.
====
20594
Yeah, I know him. He's nice enough, but not very clean. And his party's really dull. Horrible drink, no music.

Why?
====
20596
That'll take some convincing. Tell you what. Those rotten Sea Drakes stole my best wine and took <<1>>'s lute. You get those back and then we'll talk.
====
20597
Well, I suppose we need to go check out Trelan's party. But if he and his friends are still filthy pigs, I'm not staying.
====
20599
I don't like guys anyway, always fightin' and yellin'. But he needs music and drink for starters, then we'll talk. The guy in charge, he gets my favorite drink and I like the band here. I'll follow the wine, the musicians will follow the instruments.
====
20601
That's a chance I'm willing to take. Douse them with enough water to at least scare away the flies. There's a bucket by the shore.
====
20603
I appreciate all you've done, but these guys stink! I can smell them over here! Look, just douse these guys with some water from…just use that bucket over there. It's not great, but it's a start and will at least scare the flies away.
====
20605
I know, I know … you have a weapon and you're more powerful than a dozen House guards. I've met more than a few just like you since all this started.
====
20607
Well, good enough, I suppose. They wouldn't be pirates if they didn't smell at least a little. Guess I'll give Trelan and his party a chance.
====
20609
Because Darima is the only one in the castle I can fully trust. 

I need her here, and I fear that if she leaves, they may not permit her to return.
====
20610
Thank you. Things are truly desperate when a daughter of King Fahara'jad must rely on the generosity of a stranger, but I do believe in you.

The future of the Covenant—and my life—depends on you. Ruptga go with you, friend.
====
20611
She is? Then she is in the castle? 

Go then—quickly! Tell Lakana so that she may be prepared for this wench-assassin! I cannot go in, so you must protect her!
====
20612
She's thrice-blessed, she is. <<1>> commanded a unit in Glenumbra. Saw the hypocrisy of the Daggers firsthand.

She and her husband managed to flee to the wilds of Khefrem. Got us word through a Baandari peddler.
====
20613
Think so. As far as you can trust any Orc. 

She's loyal enough. Refused to leave her husband behind. No negotiation on that point.
====
20614
Don't recognize my insignia, do you? We're with the Talons. The Queen has her Eyes, yes? The Battlereeve has his Talons.

We work with some of the other covert units. Provide strong arms where they're needed.
====
20615
You've got it. Breath of Auri-El! A few times we were their only protection. Don't know if any of the Eyes are still up there with my squad.

Hope so. They're brave—when they're not hiding under a bush.
====
20617
I'm just a line officer. Not worth a chase across the ocean. Morothmash, my husband, is who they're after. 

Moroth was an advisor to King Kurog gro-Orsinium. He wanted out, a real life.
====
20619
I am gifted with a touch of the sight, child. I saw you coming. And I saw that I could provide for you a small gift.
====
20623
It is fleeting, but precious: a new experience. For, after all, we are all new arrivals to the stage of history. 

Tell me. What do you value most? Adventure? Knowledge? Or beauty?
====
20624
Did Lakh tell you anything about my situation?
====
20625
Kurog gro-Orsinium, trolls take him. Since the early days of the Covenant, I stood by his side. I was close as anyone outside of his clan could be.

Close enough to see how tight the reins were.
====
20626
High King Emeric, the trader king. The traitor king. Bastard's always hated the Orcs. Only offered us territory so our blades and strong backs would end their civil war.

Now he sees Kurog as a favored dog sitting at the table, begging for scraps.
====
20627
Simple choice. The Covenant sickens me and the Pact would never take me. Even in far-off Orsinium, we've heard of the Queen's bravery and strength of spirit. I can't wait to plead my case in front of her.
====
20628
I, and a few other Eyes, were assigned to an expedition up north. We smuggled a pair of defectors out of Covenant lands, but the thrice-damned Daggers followed us.

Now we're just trying to keep the body count to a minimum.
====
20629
Can't say I'm much a fan of Argonians. I suppose I can't help but associate them with the Pact. 

The Guild walks a neutral line, though, so it's not fair to hold that against her.
====
20630
Not much to think about, I barely know her. 

You can't imagine my shock when I heard she was chosen as acting master general. And I'm not the only one.
====
20631
Suspicious. Jofnir's Master General for a reason. He can handle his own. He doesn't just disappear.

I think something's happened to him. This just isn't right. What's even worse is Colors wants to focus on these Dark Anchors. What about Jofnir?
====
20632
I can't say if she's the best, but I do like the direction she's going in. 

These anchors. Something has to be done. The Fighters Guild is the right choice to undertake them.
====
20634
Fair? Perhaps. I was a bit put off when I heard we're taking on these Dark Anchors as a Guild. But Colors hasn't said we can't take on other contracts on the side, so I suppose that's fair enough.
====
20636
Of course. Jofnir's a great leader. He's fair, and allows the Guild to operate as it always has. 

Sees-All-Colors seems to have her own agenda. But what that is? I can't be certain.
====
20639
There's been speculation, but Colors should be heading up an investigation herself! How do you let something like this just fall to the wayside? 

It makes no sense.
====
20641
Times have been hard, but the Three will see me through. Can you help me today?
====
20642
The blessings of Almalexia will be visited upon you thrice-fold for your generosity.
====
20643
I hope you meet someone more generous if you find yourself in a similar situation. Praise Vivec, anyway.
====
20644
I hand it to you. Found it on a pirate's corpse and recognized the markings. The luck of Rajhin was with me!

I'm sure the Fighters Guild will approve of you smashing anything that doesn't belong. When you finish, inform <<1>> of your success!
====
20645
Marauders. Attacked us on the road between here and the Gorge. They took everything we had. Everything!
====
20646
What? Why would pirates do such a thing? We must get to the fort and stop them!

But if they hold the fort, they must have the gates locked. How could we get in?
====
20647
By the gods … that's the Speaker's seal!

I humbly apologize. You are indeed a true-walker. What can I do to help?
====
20648
Daggerfall Covenant, Maulborn, common thieves … they didn't exactly introduce themselves. I just hope one of those anchor things falls on their heads.
====
20649
<There is still time to separate the ingredients and start over. If you continue, all your work will be lost if you are wrong. Do you want to continue?>
====
20651
<As you add the last ingredient, the mixer begins to shake.

There's a quick flash and all the ingredients spill out of the container.>
====
20652
<There is still time to separate the ingredients and start over. If you continue, all your work will be lost if you are wrong. Do you want to continue?>
====
20653
<The air continues glowing brightly, but are you certain you've added the right proportions?

There is still time to separate the ingredients and start over. If you continue, all your work will be lost if you are wrong. Do you want to continue?>
====
20654
Well, it's a little early to call it a discovery — but if it bears fruit, who am I to complain? <<1>> and I have been searching for it since … since ….

Funny. I can't seem to recall.
====
20655
Yes, yes, I'm sure it's nothing, I just … I can't remember anything before today. The facts are there, of course, but my memories … they're sort of ….

What were we talking about?
====
20656
We were set upon by bandits on the road. But you don't want to hear about our problems. If you can spare a little gold, you can be on your way.
====
20657
May your roots spread far and grow deep, kind friend.
====
20658
I understand. And may all of your blue crawdads turn gray with scale-rot.
====
20659
Once our kind have passed, there is no sense in letting flesh and sinew lie rotting in the sun.

In battle, we Bosmer keep what we kill. For this reason, some sharpen their teeth to strike fear into their enemies on the battlefield.
====
20660
<The creature pauses and shudders a bit. It could be a nod.>
====
20663
You must know of the glorious Nord Cultural Exchange! But our important work is delayed by … bureaucrats!
====
20664
Your dumbness is charming, but while Rigurt waits by City Center, Axulfa has decided to see the sights of Dark Elf metropolis.
====
20665
Shad Astula, the magic school. The boat to the Academy leaves from the dock here in Mournhold. It's a great honor to be accepted and I can't wait to begin.
====
20666
Wonderful. When all the flying books fell, I knew it had left the ruins.

I'll return it to the <<1>> Mages Guild, per our agreement with the king. We won't need to worry about Daedra finding it there.
====
20668
The Red Rooks have taken over the town. Caught everyone by surprise. 

Me? I'm just minding my own business and hoping they just go away.
====
20669
Yeah. And people still mostly leave me alone. Which is still fine by me.
====
20670
I found this scrap of paper. Says there's one in the tavern … another in this old mage's house. They're both on the other side of town. 

The third one … the Maormer's captain has the last one. It was in the canonreeve's manse.
====
20671
<The second page has also been translated.>

"Grace of Auri-El! If you love me as true as you profess, come to me. I will wait for you, forever if I must.

"A piece of me awaits you, unlocked by these mates of metal. Look for the silver coffer."
====
20673
Possibly. Looks like we must get to the heart of the matter and leave no corner unexplored to solve it.
====
20674
There is an oasis near Bergama. Ogre's Bluff. Meet Aelif there, and we will journey to Ragnthar together.
====
20676
I don't, but I'm willing to bet that someone in Bergama does. I'd ask around there if I were you.
====
20683
I … may try. Thank you. I'll see if I can make it.
====
20684
Can't say I'm much a fan of Argonians. I suppose I can't help but associate them with the Pact. 

The Guild walks a neutral line, though, so it's not fair to hold that against her.
====
20685
Suspicious. Jofnir's Master General for a reason. He can handle his own. He doesn't just disappear.

I think something's happened to him. This just isn't right. What's even worse is Colors wants to focus on these Dark Anchors. What about Jofnir?
====
20686
I can't say if she's the best, but I do like the direction she's going in. 

These anchors. Something has to be done. The Fighters Guild is the right choice to undertake them.
====
20689
Fair? Perhaps. I was a bit put off when I heard we're taking on these Dark Anchors as a Guild. But Colors hasn't said we can't take on other contracts on the side, so I suppose that's fair enough.
====
20690
I don't, but I'm willing to bet that someone in Bergama does. I'd ask around there if I were you.
====
20694
There's been speculation, but Colors should be heading up an investigation herself! How do you let something like this just fall to the wayside? 

It makes no sense.
====
20697
I don't, but I'm willing to bet that someone in Bergama does. I'd ask around there if I were you.
====
20698
I found your portal out of that place. I'm not entirely sure how, but … I have my own flesh again.
====
20699
Well, it's another chance. I won't waste it.

You might not have meant to save me, stranger, but you've done me a good turn. Maybe we'll meet again and I can return the favor.
====
20700
I suppose I should be glad, but it doesn't feel right. I feel empty. Is this what life's going to be like now?
====
20701
Oh yes! They recently opened the Academy to all members of the Pact. As long as you have a talent for magic. And if they think you're leadership material.
====
20702
Yes! This one was placed in prison for no reason. Well, very little reason. A misunderstanding, really. Some valuables found their way into my pocket and, well. Very unfortunate.
====
20707
Always two steps ahead, Herius is. That's what keeps us alive.
====
20709
She's at the cordon on the other side of town. At the moment, our only goal is to hold the Maormer here. 

Without reinforcements, we'll never throw these bastards off the coast.
====
20710
What? The last I saw, she was carving her way through undead warriors. How bad is it?
====
20711
Nonsense. I'll send for Mages Guild healers to treat her immediately.

Don't you worry about <<1>>. She fought like she was born with six claws. There's no way she'll go without a fight.
====
20712
What? Why didn't you tell me sooner?

No, never mind. Please, excuse me. I have to go see how she's doing.
====
20713
Well, <<1>> has been working on a ward to use against them. He's just down the stairs, go ask him about it.
====
20714
How so? What have you found?
====
20715
Splendid. Now, I just insert them into the rod like so. By the way, I hope you can destroy this mechanism if it attacks us.
====
20717
Yes, I found a way to undo their twisted magics. Here, take these wards. Place one on the ground near a lurcher and it should unwind him. I have only five, so use them wisely.
====
20719
Well, you just helped me avoid a vicious stabbing. We were a group of twenty this morning. No longer.

I'll bet my dog of a husband set up this ambush.
====
20720
Very well. I should be playing another posture action now. Were you fast enough? Am I broken?
====
20721
That's ex-husband, actually. Bastard probably knew I was coming.

We were … developing competing studies on the Dwemer, and I found the location of this ruin, Volenfell, before he did.
====
20723
Poisoned me, stole my journals and notes. Left me for dead.

So I came after him with a small army. Who knew he'd have one, too?
====
20725
Only thing I can do is try to get my research back from him. This place houses the Guardian's Eye, an artifact I've hunted for months.

Will you help me? It'll be worth your while.
====
20726
Bad tidings … We thought the crypt lost to time, but the Cult must have sensed its presence.

I sense Y'ffre's Blessing holds. Was the entrance breached?
====
20727
I was, uh, preparing the bait. The beast won't come out of the water without this. At least that's what Mother said.
====
20729
Now we lure out the monster and kill it. Easy, right? I sure hope this proves my courage to Mother.
====
20730
Here sits Hrofinn, alas, I knew him well.
====
20731
Those who have held true to the Green Pact may join the bones of our ancestors in the Bone Orchard. Their bones are blessed and scattered by our spinner.

Oathbreakers are shunned and would shatter Y'ffre's Blessing if their remains were buried here.
====
20732
The Blessing is an ancient ritual Y'ffre's followers perform to bless the bones of the dead so that they can not be raised by necromancy. It is one of the boons bestowed upon us by Y'ffre when the Bosmer took up the Green Pact.
====
20733
Fantastic! A hall referenced as the "Guardian's Helm" should be your first stop, accessible through a side passage nearby.

My texts hint that you'll find a mechanism within, probably a lever, that will open the way for us to move deeper.
====
20734
Now, my crew and I will get to work on this door here. As for you, I could still use your help. There is a side passage that I think will allow you access to the inner sanctum of Volenfell.
====
20735
We have a ways to go, I'm afraid.

You'll face Dwemer mechanics within. Traps, automatons. Mind your surroundings.
====
20737
The Dwemer always left their guardians behind to defend their inventions. I am sure it's nothing you can't handle. Find your way to the Observatory and we will meet you there.
====
20738
This city was part of an early colonization attempt. The jungle was infamous for being untamable, but our best minds took that as a challenge. The story goes they built a sprawling metropolis. And then it vanished. Never to be seen.
====
20739
Honestly? Who knows? Root Sunder has been a ghost story for centuries. There may have never been a real Root Sunder. But this certainly looks like a lost city. And if it will get my name in published papers, I'll swear it's Root Sunder all day.
====
20740
I can't believe I lost my sword again. I don't know what to do.

I want to be a warrior and make Mother proud, but I also love smithing. What do you think? Should I become a warrior? Or a smith?
====
20741
You found my sword! Thank you. I want to be a warrior and make Mother proud, but I also love smithing.

What do you think? Should I become a warrior? Or a smith?
====
20744
Fine. You're worse than my mother! I can't promise I won't run again, but I'll go back and get the beast to come out again.
====
20746
Ah, but what about your wits? Those are weapons that don't see much use around here. I want you to challenge the three toughest guys here to an insult fight. If you can make them cry, Iriana and I will come with you.
====
20748
<<1>>, <<2>>, and <<3>>. They talk tough and make a lot of trouble. I want to see you make them cry like babies.
====
20749
The cultists can only break the Blessing if the body of an Oathbreaking Bosmer is laid to rest in the Bone Orchard.

They must be nearby … Perhaps along the ritual path weaving through the Orchard.
====
20750
I think she wrapped it up in a piece of bacon and fed it to one of those scamps!

That's what it sounded like, at least ….
====
20753
Can't say fairer than that. If you can help me rescue my wife, <<1>>, save my crew, and take our treasure away from that bastard <<2>> I'll do anything I'm capable of. I only wish I wasn't hurt, or I'd go into the Cave of Broken Sails with you.
====
20754
Take it, but please get rid of the Hagravens before I'm brought in there.
====
20757
My wife, <<1>>, found the treasure map and deciphered it. From what I've seen, it looks like an ancient Imperial treasury, hidden away centuries ago.

But it's guarded, too. Badi's practically feeding my crew to the treasury's guardians.
====
20758
Most of my crew're from lands Queen Ayrenn's brought into the Dominion. She's steering a fair course, and we've decided we want to be a part of it. Besides, I've heard the Queen's Navy pays privateers well … and it's all legal and above-the-boards.
====
20759
Badi and his men got in-between the rest of the crew and the ship. When we started running into Imperial traps and the undead guardians in the Cave, he attacked from behind. Anyone he didn't kill outright he captured. I and a few others escaped.
====
20760
<<1>>'s a Nord. I've always thought him a bit bloodthirsty, but he and his men are the best boarders I've ever seen.

When he heard about the treasure and our plans, he seemed willing to go along … until we reached the Cave of Broken Sails.
====
20761
The barrier hums with energy, blocking the entrance to the crypt beneath the Bone Orchard.
====
20762
The high family of Firsthold, House Rilis has ruled this part of Auridon for centuries. In the past, it was known as a proud line of warriors. 

Until the last Rilis, that is.
====
20763
I was. I think I loved him. But the tales of Daedric power he was given … even the power to control the minds of mer ….

What if I never … what if I never really loved him?
====
20764
Excellent. It's been fascinating to work with Shalidor. Even though he can't read the book, he's been an invaluable resource. I had to decipher layers-upon-layers of meaning hidden within the tome.
====
20765
The Tomb of Dringoth was long forgotten … or so we hoped. Within lies the remains of the ancient Ehlnofey necromancer, Dringoth, who sought to obtain immortality with bloodshed. He slew hundreds and raised their corpses into an army of undead.
====
20767
Spider venom. Enough to incapacitate, but not kill.

Odd. Mingling with water in such a fashion would require a variety of alchemical compounds to dilute the venom.
====
20768
Look for <<mz:1>>. Their venom sacs are potent, and durable enough not to pop when you smash the filthy creatures. They hate the light, so you'll need to search the deepest parts of the mine.
====
20769
I'm saying it's odd, that's all.

What's important now is the antidote. This venom is common to the spiders infesting our tin mine, but I'll need a concentrated amount.
====
20770
We're having trouble opening a portal directly there. So we created this anchor to help us. Some trickery of Sheogorath's, no doubt.

The next time around, I'm sure this won't be an issue.
====
20772
The greatest among the ancestors rose up and turned back the undead horde by laying a trap. A great pit was dug and the ancestors piled high the bodies of those who had fallen to Dringoth's minions.
====
20773
Yes, but he had no idea that for seven days and nights the Spinners of Grahtwood prayed to Y'ffre and had channeled their energy into the ring of standing stones surrounding the pit. When Dringoth entered the ring to raise the dead, he was trapped.
====
20774
When the flames faded from his corpse, the ring was filled and a stone crypt constructed. The doors were sealed and the elders agreed to safeguard this place with Y'ffre's Blessing to prevent anyone from ever raising our dead again.
====
20775
Every man, woman, and child strong enough to string a bow emerged from the trees with fire in hand. In a single volley Dringoth was pierced and immolated by hundreds of flaming arrows.
====
20776
Rilis the Thirteenth. The legitimate heir of the despot Rilis the Twelfth—Sorondil's half-brother and current High Kinsman of Firsthold. 

He's a good man, I hear. Less scarred by the acts of his father than Sorondil.
====
20777
Rilis the Twelfth. They called him a despot, a murderer. He communed with Daedra. Committed horrible acts in the depths of his palace. 

For his crimes, he's trapped here. In the banished cells beneath the castle.
====
20778
You want the next tome, right? Well, I need entertainment! I can only light Prince Maleel here on fire so many times before it gets boring.

You understand.
====
20779
Sounds good. I've heard Skald Svari holds out at one of the shrines. You rally her to the Hall and I'll get the others.
====
20780
This ornate globe will collect the memories of the cultists. You use it on them then kill them.

Belron can peer into the stored memories and perhaps see Stral speaking to a cultist.
====
20783
Here's the globe. Use it on living cultists, then kill them. Their last memories will rush into the globe. You'll need to do this a few times to make sure you get a memory of Stral.
====
20784
This ornate globe will collect the memories of the cultists. You use it on them then kill them.

Belron can peer into the stored memories and perhaps see Stral speaking to a cultist.
====
20785
Here's the dagger. Cut out the heart of a cultist and give that beating heart to Belron. You'll find him just south of my tent.
====
20786
This magical dagger can cut out a cultist's heart that will magically continue beating. 

The heart can reanimate a cultist corpse, for a bit, and it will tell us what it knew.
====
20792
Of course. You're the only hope I have of getting my wife back from <<1>>. I'll tell you everything I know about the Imperial death traps inside that cave.
====
20793
All good investigators always have questions to ask. What did you want to know?
====
20794
Well, I hate to give this up, but I guess you need it more than me. This key opens the door to a hidden tunnel. It might help you get behind those guys.
====
20795
Suit yourself, friend. You might as well make yourself comfortable. You'll be here a while.
====
20797
These caves were an uninhabited gully last I knew. Merchants sometimes used it as a waystation to dump illicit cargo before checkpoints, but no one ever laid claim to it.

It seems like the Goblins found a troubling new use for the place.
====
20798
The easy answer for the Mer is to say, "None," but that goes beyond hubris—it is plain foolishness. Goblins are extremely difficult to root out.

This batch may be some escaped slaves from the mainland. It's not unheard of.
====
20799
I mean exactly what I say. You'll be here a while. Everyone stays longer than they expect. Might as well sit and wait it out.
====
20800
Depends. How long you got?
====
20801
Me? Oh, simple. I'm supposed to sit here and not move from this spot. Simply sitting … sitting. 

Sitting here. Just sitting. Sitting here … sitting.
====
20802
Same here. We're all here to perform a task. For as long as he wants us to …
====
20805
He takes as many wives as he wants, but only needs three. The Hunt-Wife and Forge-Wife both outrank me, the Hearth-Wife.

Since they're both dead, I'm the only one left.
====
20806
Better grab a couple of extras, just in case anyone shows up while you're gone.

I'll stay here and defend the knights from any wandering undead.
====
20808
I don't know much about it, but I bet my wife knows more.

It's something left behind by the Imperials, from long ago. From what I gathered, they considered it incredibly valuable, but it got abandoned in one of their wars.
====
20809
Undead guardians. The Imperials must really want to keep people away from the treasure if they resorted to necromancy.

Oh, and watch the floors for traps. Fire, spike plates … one wrong step and you'll be mutton on a spit.
====
20810
<<1>> thinks she can unravel the secrets of the treasure's guardians. He'll keep her alive until she's no longer useful.

Or until he sees me. Said he'd kill her the moment I show my face. Bastard.
====
20811
Hmm … if the elders and I focus, we may be able to summon a creature to help you. It should meet you within the crypt, if we are successful.
====
20812
What hasn't happened here? There are Reachmen all around the town, attacking us every day. A bunch of them broke through our lines, swarmed into the mine, then sealed it behind them. Good riddance, I say.
====
20813
Channel the touch of the Lord of Brutality into us. All across the wood, my Reachmen are being transformed. I will undergo the ceremony within the central ruin.
====
20814
Anything to help with your mission, but be quick. I need to move out soon.
====
20815
All right. You can access the cave through the old mine behind me.

Oh, and if you spot any of my crew, send them this way. We'll need more numbers to take out the mutineers.
====
20816
Death all around isn't enough for you? It is for me. There's also shamans out there, corrupting corpses in our graveyards, floating them out of the ground. Who knows why? Not me.
====
20817
How should I know? I'm not down there, am I? You wanna know, you go down there and see for yourself. If you do find out, don't tell me. I don't wanna know.
====
20818
Good, good. And filled with memories, I see.

Now, let's hope one of the cultists whose memories you stole spoke with Stral. If so, we can learn what's going on here.
====
20819
Seriously? Not much. It holds very little military value. For the most part, the place was built over the royal crypts to protect them from vandals and thieves.

The kings and queens of Skyrim are buried here, including our beloved Queen Nurnhilde.
====
20820
The Stormfist clan supported the traitor Fildgor when he tried to take the crown from Jorunn. We haven't seen them in almost a decade.

As for the how, well, one moment they weren't here and the next we were surrounded. I suspect foul magic.
====
20821
My plan is to sneak into the barracks and kill the invaders' leader, Halskar. Meanwhile, Captain Hamar waits for soldiers to arrive from Windhelm.

If I can take out their leader, the reinforcements shouldn't have any trouble taking back the fort.
====
20823
Anything to help with your mission, but we must be quick about it.
====
20825
Fort Morvunskar's primary purpose is to protect the royal tombs beneath it. Most of our departed rulers are buried here, including our dearly missed Queen Nurnhilde.

Beyond that, it doesn't really hold any military significance.
====
20826
I received word that Lieutenant Koruni plans to try to infiltrate the central barracks and take out the leader of these invaders.

Meanwhile, I need to wait here for Windhelm soldiers to arrive. Then we'll sweep in and join the Lieutenant.
====
20827
The Stormfist clan hasn't been seen in these parts in almost ten years. Back then, they supported the traitor Fildgor.

As to how they took us by surprise, I'm not sure. They came out of nowhere! Still, it dishonors us that we failed to stop them.
====
20829
Yes. Don't want to escape. Go away. Leave me alone.
====
20830
Nobody can get me in here. Can't be bothered. Can't be hurt. I'm invincible. The way I want to be.
====
20831
Forever. Be safe in here forever.
====
20832
As long as it takes. To be safe. Safe from all the evils. Safe from all the things. The things who want to hurt me. Safe from everyone!
====
20833
Yes, the Mane and his kidnappers passed through this area recently. Our scouts discovered that they traveled through the camp of Colovians that are currently attempting to take this fort.
====
20834
Sorondil is scion of the last High Kinsman, Rilis the twelfth. 

I … I was Rilis's mistress. And now my son risks his life for some fool treasure.
====
20836
I hope so. Sage Tirora has passed to Sovngarde. Fallowstone deserves a sage, someone to record the Companions' deeds. But first I must prove myself.
====
20837
Oh, oh. This one has come up with a delightful idea. Those Bosmer, they drink those meat brews, yes? 

We will take one of their barrels. And fill it with dirt!
====
20838
I'm tired of those damned cats lording it over us. They keep winning year after year with their stupid, nonsense pranks.

We're gonna end em'.
====
20840
The sage-to-be and a companion must pray at Fallowstone's shrines. Visions of the Five Hundred in their prime should appear to them. Will you take these prayer beads and accompany me?
====
20841
You can find <<1>> In the yard, training the troops.

<<2>> can be found assisting in the infirmary below.
====
20842
We have been able to hold off the enemy so far, but perhaps we can help each other. There is a good chance that the enemy knows where the Mane was taken to.

Here at the fort are two Khajiit champions, twins, that can assist you.
====
20843
Yeah. Here, take this poison. It's formulated so, you drop it in their fire? It'll kill em' all.

That'll be laugh!
====
20844
Well you came to us. Don't dawdle too long.
====
20845
Who said that? I'll rip their head off. Then I'll rip yours off!
====
20847
Yes! Dirt! Take the barrel.

Hah. This one hasn't had such a good idea for a Boast in years!
====
20848
Well I'm hope you're not going over to help The Subtle Knife.
====
20849
What? Take that back or I'll snap you in half with my bare hands!
====
20851
What? No! Why would I have bananas? I hate them!
====
20853
Just a moment, mortal. Lord Sheogorath asks that you perform a task, first. To prove your competence.

He claims to have misplaced a pair of items. Items you must recover.
====
20854
You'll find the fork in the desert lands of the Redguard. 

I'll open the portal for you.
====
20855
You'll find the staff in mountains of Skyrim. I'll open a portal for you.
====
20856
A fork and a staff. Please do try to be quick. My Lord enjoys making me wait, but he's not very patient himself.

I've opened a portal for your convenience. It should lead you directly to the fork.
====
20860
She did, did she? Well, speak up then, or quit bothering me.
====
20862
You're no match for my brains, you poor fool.
====
20863
I once owned a dog that was smarter than you.
====
20865
Now I know what filth and stupidity really are.
====
20866
You dare insult me? My last fight ended with my hands covered with blood.
====
20868
I've spoken with apes more polite than you.
====
20872
You're no match for my brains, you poor fool.
====
20874
She did, did she? Well, speak up then, or quit bothering me.
====
20875
I once owned a dog that was smarter than you.
====
20876
Now I know what filth and stupidity really are.
====
20877
You dare insult me? My last fight ended with my hands covered with blood.
====
20878
I've spoken with apes more polite than you.
====
20882
She did, did she? Well, speak up then, or quit bothering me.
====
20883
You're no match for my brains, you poor fool.
====
20885
I once owned a dog that was smarter than you.
====
20886
I've spoken with apes more polite than you.
====
20887
You dare insult me? My last fight ended with my hands covered with blood.
====
20888
Now I know what filth and stupidity really are.
====
20889
Despite the age of these ruins, I suspect the usual defenses are in place. As I am averse to danger, would you explore the ruins to locate any Dwemer generators inside?
====
20890
This control rod will keep our new friend loyal to you.

I suspect the generators have been damaged over the years. You'll need to escort the spider to each and bid it to repair them.
====
20891
As you see, we are not the first to enter Bthzark. In truth, I accepted Bhosek's request to explore these ruins only because they contain something I want, something I believe others died trying to obtain.
====
20892
Knowledge is the greatest treasure. The Dwemer guarded their secrets as a king protects his gold. In Bthzark, the Dwemer hid a set of schematics, mechanical drawings that I greatly desire to possess.
====
20893
Yes, chief learn talk, then Byz learn talk from chief after much time with masters. Byz very wise.

But Byz will not talk if you say not to! Byz just clean shiny things, trophies of old masters!
====
20894
Elf is Nelanya. She make deal with Toothmaul tribe, weapons and armor for help! She even give … what is word … contract! Yes!

Elf kings and lords have to accept deal!
====
20896
Contract is in dens, down tunnel.  Byz will wait by chief's den! You will see! Byz tell truth!
====
20897
Doesn't look familiar. I'd try <<1>>, if you haven't already.
====
20898
That's the blade <<1>> made when she became my apprentice. Where did you find it?
====
20899
That little dungheap! You had better speak with her, and she'd better have a good explanation for this.

Only warriors are allowed in the mine, especially since the spiders killed most of the miners.
====
20900
Looks like the one <<1>> gave to … hmm. I can't recall who she gave it to.

Ask her. She's by the forge.
====
20901
The King's Arrow! Well met, my friend. The town's under constant threat and a horde of Reachmen took over the mine and sealed themselves inside.
====
20903
<<1>> is trying to break into the mine. We've got people trapped in there. And we need to understand what in Oblivion the Reach are up to!
====
20904
Ha! Puny blade. Looks like <<1>> made that one.
====
20905
They're an order of Breton knights, fiercely loyal to High King Emeric, and by extension the Daggerfall Covenant. I've never heard of them operating this far from High Rock. Only more reason to contain them now.
====
20906
Woman? What woman? I saw you strike down Halskar, pull something from the lockbox, and then pause for a long moment.

I thought you were catching your breath up there.
====
20907
Well, they do say that the royal tombs are haunted. Soldiers tell stories of seeing and hearing strange things during night patrols.

Still, if a spirit spoke to you, those relics must be special. Did the spirit happen to give you a name?
====
20908
Queen Nurnhilde? Our beloved Queen was struck down in battle against the Akaviri ten years ago.

I'd listen carefully to whatever Queen Nurnhilde said to you. You are truly blessed, my friend!
====
20909
Let me see that.

This doesn't even make sense. I can't think of a court in the land that would take this seriously. The wording isn't even in the Goblins' favor. They think this is going to buy them some kind of status?
====
20910
Make no mistake, they are still Goblins. Still, if we can break up the alliance here and now, it will save us much grief.
====
20912
Magnanimous of you. I'll leave you to it then, and go to see if the signal fire brought in any backup.

Break up this alliance and find this Nelanya person. See if she likes being threatened with sharp objects.
====
20914
It's grim business, but goblins can't be trusted. I'm going to see if the signal fire brought any reinforcements. Good luck against the chief and Nelanya, if you can find her.

I'll deal with this runt.
====
20915
Mehrunes Dagon's plane of Oblivion. It's a wasteland. Nothing but stone, lava, and Daedra. When the gates first opened, I had a good look. 

And smell. Mara's heart, that place has an odor!
====
20916
The cart was full. They said they'd be back for me soon.
====
20917
Of course not! Who harms their dinner before they feast?

I'm sure they're going to be very good to me. At least until supper time.
====
20918
This world is a deadly place when the sun glows bright in the sky. It's just too dangerous outside.

Even the wounds I recently suffered require time and a great deal of blood to overcome. Imagine the cost of trying to deal with all those hunters.
====
20919
Let me review my notes ….

 Ah, yes, my research says that we need to bypass the "Guardian's Skull." It, too, should have an unlocking lever that will allow us to pass deeper into these ruins.
====
20920
I must say, you are a strange one. Others would have drawn weapons the moment they saw what I was.

Anyway, I could attempt to scare them away. But they're hunters. I don't suspect they scare very easily.
====
20921
Almost definitely. The transition from the "Guardian's Helm" to "Guardian's Skull" implies vulnerability, I think. We must be getting closer to the Eye.
====
20923
Unfortunately, there isn't much information about it. If I had to guess, I would say it was a hallway of some kind, with steam in it.
====
20924
Just because I'm not attempting to rip you open and feast on your blood doesn't mean that I'm not thinking about it.

It's our nature to lust for the life within you. Luckily for you, Valeric has taught us to control our hunger.
====
20925
Valeric saved us. He has his reasons, I guess.

He even infiltrated a Dominion military camp to save Jaruk. The Khajiit was dying and Valeric turned him.
====
20926
Valeric believes that this power is a curse, not a gift. The temptation of blood must be controlled at all costs, he tells us. We were not meant to feed upon one another.

He teaches us to survive, but not to lose control.
====
20927
Koth is Koth. Pup tell Koth you want speak. Speak.
====
20928
I was different once. A servant, given to the Nords as a gift when this alliance was formed.

Eventually, though, my masters grew tired of me and I was thrown out into the cold.
====
20929
All Elves lie! Trick! Elf said there would be trick, but she lie, too. Why trust you?
====
20931
Tired of Elf-speak! All lies! Not want any of you, just to be left alone.

Here. Key to Elf cave. You kill or not kill her as you want. Koth is done with this mess.
====
20932
I didn't. The cold overtook me. The next thing I remember, Valeric was watching over me. He gave me his gift to save me.

It's kind of funny. On the day I died, my life truly began.
====
20933
His father belongs to the Volkihar Clan. Tyrants known for their cruelty and lust for blood. They embrace their power and believe themselves to be greater than mere mortals.

As you can guess, Valeric opposes this line of thinking.
====
20934
Valeric's father believes that a war is coming and he wants to take advantage of that. So he's building an army. You can see his spawn all around the hot springs.

And he continues to try to convince Valeric to join him, of course.
====
20935
Ah, yes! Many times. Each time, things have gone horribly wrong.

It usually ends up very messy. Lots of blood. But don't worry about it. Everything will be different this time.
====
20936
I could crush you, yet I do not. You need to understand. 

The two who follow my son are all that remain. The others lost control, slaughtered villages in their mindless rage. They had to be, how do I say it, put down? Such a waste.
====
20937
Of course he didn't. Why would he tell his new ally that he was the cause of such rampant slaughter?

I grow tired of these questions. I have told you what you have asked, now you must answer me. Will you assist me or shall we be enemies?
====
20938
I don't care what Valeric taught us! This is who we are! This is what we are!

If we ever hope to defeat the ancients, we must embrace the power as they do. We can't keep feeding on skeevers and hope to grow strong. We must … we must feast.
====
20939
In that case, I'll take any help I can get.

We tracked the Worms from Stony Basin. Got here just ahead of them. I guess that's why some of the delvers still live. And a few of my men.
====
20941
The delvers found an ancient puzzle and gathered notes about it - clues. The Worms killed the delvers to get their notes. Whatever they're after, we can't let them get it.

Save who you can, but we need those notes.
====
20943
Yes, I think so. I believe the ruins contain the burial vault of Valdur, one of Ysgramor's Companions.

Those pages you've collected? They're the clue to getting inside. If only I'd had more time!
====
20944
I hope so.

My apprentice, Daneras, is down in the vault … if he's still alive. Find him. Together, the two of you must find a way into the tomb and stop the cult.
====
20945
I'll survive, Mara willing. Who are you?
====
20946
We'll be fine. We've held them off this long. We can hold a bit longer.

You just focus on what Sinien has to tell you.
====
20948
Firsthold must not fall. We've unsheathed our sharpest blades. Curious about these folk?
====
20949
My personal elite guard. We call them Talons. The queen has her Eyes. I have my Talons.

Between the Talons and the Marines, the finest blades in Auridon are arrayed against Oblivion.
====
20950
Razum-dar's folk. Eyes of the Queen. I know you've worked with him before. Normally they'd never expose themselves like this. 

The cat said, "We do not draw blades in the daylight." But here they are, making sure we live through this.
====
20951
Sinien's spellslingers. Mages from the guild hall. Normally they'd be curled up with a good book or brewing some obscure potion.

They've done the guild proud, backing us up.
====
20952
I received word just before the blade came down. You fought beside my Talons at North Beacon. I'm damned proud of these folk.

Between the Talons and the Marines, the finest soldiers in Auridon are arrayed against Oblivion.
====
20954
Definitely! Didn't Urcelmo tell you? He's been trying to find weak points in the barrier for us. 

When that thing goes down, he's sure to move up. I'd look for him in the inner courtyard—after your victory!
====
20956
<You find a tattered note next to the skeletal remains. It is addressed to Helfhild.>
====
20957
<You carefully slide the note into your pack.>
====
20958
If my research is correct, then you've unlocked the door to the Eye itself!

According to my notes, the Eye is located in a chamber called the "Guardian's Orbit." Sounds … somewhat grisly. It's probably the structure up ahead.
====
20959
Probably the most powerful constructs yet remain in this ruin. The Dwemer are so very fond of leaving their treasure with their traps and automatons.

Be ready for anything.
====
20961
Oh, I'm not as good at deciphering humor as I am at deciphering ancient Dwemer clues. I will start my crew excavating this area and will join you once the defenses are taken care of.
====
20962
You have questions? The waters of knowledge flow stronger through Aronel, but I will answer what I can.
====
20963
Ha! Do I look like one? I'm glad you have to ask.

I'm just Maesa's apprentice … so far, anyway. She's been teaching me for about a year now.
====
20964
He's a fisherman. Fisher-lad. He stops by every day to see me.

He's always making dirty comments. Someday, my da's going to hurt him.
====
20965
Oh, yes. We start with a lump of metal and end with something useful. Horseshoes and nails and swords and whatnot.

I hear there are other kinds of crafters on the mainland, but I'd never be anything but a smith.
====
20966
Have you seen the size of Maesa's arms? Holsgar says she once punched out a mammoth.

Smithing is a great way to let out frustration, especially after Otroggar comes over.
====
20967
Ha! Do I look like one? I'm glad you have to ask.

I'm just Maesa's apprentice … so far, anyway. She's been teaching me for about a year now.
====
20968
He's a fisherman. Fisher-lad. He stops by every day to see me.

He's always making dirty comments. Someday, my da's going to hurt him.
====
20969
Oh, yes. We start with a lump of metal and end with something useful. Horseshoes and nails and swords and whatnot.

I hear there are other kinds of crafters on the mainland, but I'd never be anything but a smith.
====
20970
Have you seen the size of Maesa's arms? Holsgar says she once punched out a mammoth.

Smithing is a great way to let out frustration, especially after Otroggar comes over.
====
20971
Ha! Do I look like one? I'm glad you have to ask.

I'm just Maesa's apprentice … so far, anyway. She's been teaching me for about a year now.
====
20972
He's a fisherman. Fisher-lad. He stops by every day to see me.

He's always making dirty comments. Someday, my da's going to hurt him.
====
20973
Oh, yes. We start with a lump of metal and end with something useful. Horseshoes and nails and swords and whatnot.

I hear there are other kinds of crafters on the mainland, but I'd never be anything but a smith.
====
20974
Have you seen the size of Maesa's arms? Holsgar says she once punched out a mammoth.

Smithing is a great way to let out frustration, especially after Otroggar comes over.
====
20975
Ha! Do I look like one? I'm glad you have to ask.

I'm just Maesa's apprentice … so far, anyway. She's been teaching me for about a year now.
====
20976
He's a fisherman. Fisher-lad. He stops by every day to see me.

He's always making dirty comments. Someday, my da's going to hurt him.
====
20977
Oh, yes. We start with a lump of metal and end with something useful. Horseshoes and nails and swords and whatnot.

I hear there are other kinds of crafters on the mainland, but I'd never be anything but a smith.
====
20978
Have you seen the size of Maesa's arms? Holsgar says she once punched out a mammoth.

Smithing is a great way to let out frustration, especially after Otroggar comes over.
====
20979
Ha! Do I look like one? I'm glad you have to ask.

I'm just Maesa's apprentice … so far, anyway. She's been teaching me for about a year now.
====
20980
He's a fisherman. Fisher-lad. He stops by every day to see me.

He's always making dirty comments. Someday, my da's going to hurt him.
====
20981
Oh, yes. We start with a lump of metal and end with something useful. Horseshoes and nails and swords and whatnot.

I hear there are other kinds of crafters on the mainland, but I'd never be anything but a smith.
====
20982
Have you seen the size of Maesa's arms? Holsgar says she once punched out a mammoth.

Smithing is a great way to let out frustration, especially after Otroggar comes over.
====
20983
We were sent here by the Pact leadership. They believe the Worm Cult wants to enslave the spirits of ancient Companions. Something about strengthening the newly raised Sinmur. That is all I was told.
====
20984
We found it embedded in a pillar inside the cavern. We suspected its existence from lore that Aronel had come across, so we searched for it once inside.
====
20985
It contains a tiny portion of Hakra's essence, her soul. Stabbing a newly dead corpse with it should enable Hakra to take possession of the body, perhaps for only a limited time though.
====
20986
As am I. Watch and see a true warrior in action!
====
20987
Nothing would please me more.
====
20988
You think so? Then let's find out!
====
20989
Fight? I don't even know how to hold a weapon! What can I do?
====
20990
The Fists of Thalmor? I thought they abandoned Velyn Harbor!

If they're still here, maybe there's a chance. All right, I'll help.
====
20991
Alone? I can't fight them by myself! I saw what they did to the others. Haven't you seen the bodies?

If I hide here, maybe they'll take what they want and leave.
====
20992
Ha! Do I look like one? I'm glad you have to ask.

I'm just Maesa's apprentice … so far, anyway. She's been teaching me for about a year now.
====
20993
He's a fisherman. Fisher-lad. He stops by every day to see me.

He's always making dirty comments. Someday, my da's going to hurt him.
====
20994
Oh, yes. We start with a lump of metal and end with something useful. Horseshoes and nails and swords and whatnot.

I hear there are other kinds of crafters on the mainland, but I'd never be anything but a smith.
====
20995
Have you seen the size of Maesa's arms? Holsgar says she once punched out a mammoth.

Smithing is a great way to let out frustration, especially after Otroggar comes over.
====
20996
Really? The Thalmor are still here? I heard their captain ran away, or was killed!

Maybe we've got a chance with them on our side. Velyn Harbor's my home. I'll fight for it.
====
20997
The Fists of Thalmor? I thought they ran off!

But how can they take back our entire town? There aren't enough of them. I heard the captain got killed in the first wave, along with her men.
====
20998
Well, they've got me! Give me a weapon and I'll learn how to fight.

Thanks for finding me. I … I don't think I could've done anything on my own.
====
20999
The Fists of Thalmor are still alive? And they've got weapons? Good.

I'd rather smash skulls with a mace, not my bare hands.
====
21000
Can't wait to give these Drublog what's coming to them.

Hope the lieutenant has a good morning star. I like weapons I can swing.
====
21002
Oh yeah! I forgot to deliver the message to the constable in Koeglin Village as well. 

That's actually kind of funny, isn't it? Unless … are you frustrated with me?
====
21003
I know. You're right. I've never been a very good messenger. I always wanted to be a king or a duke, or something more important … but here I am.

I'm doing my best. Please don't tell anyone about this. I'll do better next time—I promise.
====
21004
Oh good. You had me worried there for a moment. 

Thanks for understanding. I'll see you around the castle, I'm sure.
====
21005
High Kinlord Rilis didn't know of her treachery when he let her into the city. And that was it.

We lost touch with Rilis after the gates to the Deadlands opened. I hope he's still alive.
====
21006
Mehrunes Dagon's plane of Oblivion. It's a wasteland. Nothing but stone, lava, and Daedra. When the gates first opened, I had a good look. 

And smell. Mara's heart that place has an odor.
====
21007
Not recently. Sir Hughes has been up at Alcaire Castle, advising Duke Nathaniel.

I wish he'd come back too. All this controversy at Firebrand Keep. The Knights of the Flame need a strong leader and they need him around.
====
21008
He's here. He piled in right behind the Battlereeve. Said something about supporting the Marines and the guilds.

You know how he is.
====
21009
Estre dropped a barrier around the inner castle. We'll need a way past it, to get at the portals. I think the Battlereeve and the guild leader plan to crack that thing like an egg. The frontal approach.
====
21010
Can this be? The Divines must have had a hand in this. Frostheart Blossom just might save him. I'll apply it immediately.

Please, go out on the balcony and tell his wife, Odvild. This news will mend her heart as well.
====
21011
It's partly Sir Hughes' fault. 

He sent us orders to make preparations for a battle with the Redguards. Goes completely against the Covenant, and some of the knights are refusing to comply. 

Hughes needs to come clear things up.
====
21012
Ha! I'd laugh harder, but it hurts. Sir Hughes is probably the most respectful knight our order's ever known.

Murdered the duchess… ha! That'll be the day. No more jokes, okay? It hurts too much.
====
21013
I'm sorry to say that Sir Hughes is in no condition to talk. I tried to help him, but this is simply beyond my ability to treat. 

It seems to be some type of curse. He came in mumbling to himself, and soon he was just … gone.
====
21014
Well, it was my ritual.

Three Imperial mages hired me to turn condemned prisoners into an undead force—the Empire frowned on necromancy, you see. But when it came time to perform the ritual, they locked me in with the prisoners!
====
21015
Now, for the staff. When last we spoke, my lord recalled the discomfort of desert sand.

I believe it lies somewhere within Hammerfell, in the dry and decayed hands of Prince Maleel.
====
21017
You'll do what you must. I will not stand in your way, but I will warn you, curses like this are very dangerous.

I hope you do not fall under its' influence as well.
====
21018
I do not think you could cause his condition to be any worse, so you are welcome to do what you like.

I warn you though, curses like this are very unpredictable. If you start to feel dizzy, I would suggest stepping away.
====
21019
Duchess Lakana? He said he had killed her, but I assumed he was hallucinating … he's very ill.

So you are here to place him under arrest? Even if he is guilty of such a thing, he cannot answer for it if he is catatonic. He must remain here.
====
21020
This is the necropolis Asakala, the resting place of Prince Maleel. Also known as the Scythe of Yokuda. 

The prince's underlings were clever. They crafted magical seals to guard his resting place.
====
21021
Observe the Yokudan statues. Each bears a crystal in the helm and a seal at the base. 

The essences you see swirling around in the air here? Their energy can be used to unlock those keystones.
====
21023
Here, I can grant an aura that will allow you to capture the essences as they pass through you. Collect as many of the small ones as you can. They should unlock these scarab seals on the statues nearby.

I'll need to consider the other two.
====
21024
I will stay and mourn my son before I return to my clan.

I knew in my heart that Valeric would never abandon the path he selected, but I never stopped trying to change his mind. At least I can find comfort in that fact.
====
21025
<<1>>, <<2>>, and their small-minded Commander <<3>>. When their imperfect grasp of the ritual destroyed us, they locked our souls to the mortal realm.
====
21026
Because they thought the principles of necromantic binding were the same as conjuration circles. Instead, the magic flowed through their very minds, turning their skulls into imbued foci.

I can end this cascading effect if I possess their skulls.
====
21027
Those small-minded fools were too concerned with politics. They thought if they could control the ritual itself, they'd have no need for me. The height of arrogance, to think they could begin to understand the complexity of my preservation ritual!
====
21028
The undead don't eat, sleep, or breathe. They make perfect guardians for a place such as this. 

And I suppose a secret cache isn't very secret if you have to replace the troops every six months.
====
21029
The rest of the militia and I will stop the Drublog from burning this area to the ground.

I'll make one of the buildings atop the hill into a makeshift headquarters. When the runner clears the gate, meet us up there.
====
21030
Activate the welkynd stones around the ruins. Speak to the spirits that watch each stone. If anyone knows how to get into the ruins, they do.
====
21033
Others entered before you. They have released an ancient evil in the depths of our sanctuary. No more shall pass!
====
21035
The countess was so sad about Mathias. She sent me to get flowers for his funeral, but on the way, one of these crazy cultists snuck up and just grabbed me.

He dragged me back here and they asked me all these questions.
====
21036
This whole thing—the mirror—it wasn't the suitors. These cultists wanted to get rid of the countess so they can take over the town.

They forced me to talk. I think they're planning to kill the countess at the funeral. You have to go stop them!
====
21038
In danger? Is it one of those pathetic suitors? Are they really that determined to have me out of the way?
====
21039
I don't want to fight them. They have their orders, but they're wasting time. Every second that passes is another second our people remain in danger.

Sometimes you have to resort to drastic measures to save the ones we care about.
====
21040
I know this isn't an easy decision. Especially for someone who has no stake in this.

But I have to know if you're going to help us. We could use someone with your skills.
====
21041
It's an ancient Dwemer artifact of immense power.
====
21043
Are you one of those who violated our sanctuary?
====
21045
A terror unseen for millennia has been unleashed. Death and eternal torment await all in this land. What hope do you have of stopping forces you cannot understand?
====
21047
Last time, <<1>> got out by the fur on his tail. The ghost wants her lover to stay forever.

But there is a barrier within. Beyond are the treasures of the Ayleids, locked up for centuries! Nothing like the trinkets I sold.
====
21048
<This wardrobe holds finely tailored dress uniforms. A thin layer of dust covers the uniforms.>
====
21050
<This nightstand contains a pristine comb, a silver container filled with a musky lotion, and neatly folded handkerchiefs. A fine coating of dust covers everything.>
====
21052
There is a barrier, yes? Who can say what lies inside? Treasures of the Ayleids, locked away for an age!

So far I've only gotten knick-knacks, but if the barrier falls ….
====
21053
That bastard sent the bandits on me! Their leader, Chanda, told me he hired her. I was lucky to escape alive.

Look, how about I pay you to steal back the silk from Chanda? You'll find her camp to the east.
====
21054
The poem on the sword opens the ruin, yes?

More scribbles are all around the ruins. Poetry! Spoken randomly they do nothing, but if we knew how they fit together ….
====
21055
Good. Take the sword as a symbol of our pact. I, er, want it back later.

I will keep her busy. You figure out the poems. And when we get out, we will both be very rich, yes?
====
21056
Down into the cave. The same place they dragged the others. May the Three watch over their souls now.
====
21057
Thank you. I really am trying to help. 

Both plants will work in the potions, so anything you find will help.
====
21058
As usual, Boril's wife wants someone else to do her work for her. She's a bit spoiled, if you ask me.
====
21059
Here, take what I have. 

Wouldn't want it said that I didn't do my part when the mine was in trouble.
====
21060
Yes, I'm sure. Edrasa will have to do her own work this time.
====
21061
Aheh. I admit, I do not do this only for you!

Until now, I have only been able to, shall we say, receive gifts from her. If even a handful are like the lightning stone, well! It could be fairly lucrative, yes?
====
21062
She may not let you in, and there is still the barrier!

No. We do not hide our sugar in one boot. We go in separately.
====
21063
It seems Edrasa has found someone new to do her work for her.
====
21064
Did you say pay? Well, look at that. I happen to have a few redweed stems right here.
====
21065
I'm sure. Running around digging up plants isn't going to help the headache I have from those fumes.
====
21066
We could open the ruin and share in the plunder! We'll enter separately as paupers, but leave together, rich as kings!

So, you will help me?
====
21067
Oh, do I? Thanks so very much for noticing.
====
21068
Well, one can't be too careful. I might as well take the Maulborn cure. Just as a precaution, you understand.
====
21069
No. Probably because I started to get ill just before I got here.
====
21070
Not so bad … at least not yet. Maybe they'll let me join up after I get the cure.
====
21072
I appreciate your help, but let's be clear. I'll pay you to recover my property, not to ask questions.
====
21074
All right! You won't understand anyway.

I lost a small potion bottle, my work clothes, some finely-ground mineral dust, and, well, a type of screw-driven tool I'd rather not elaborate on out in the open.
====
21075
Ah … but curiosity kills the Khajiit. And it kills other people, too.

But, seriously, my tools aren't anything remarkable. I'm just a very private person. Can't you just trust me?
====
21076
<A wall of light shimmers before you.>
====
21078
<Lights shift slightly as you speak, but the barrier does not fall.>
====
21079
<A pale light creeps into the barrier, illuminating the room.>
====
21080
<With each word, the light intensifies, filling the chamber.>
====
21081
<As the pillar intensifies, the barrier begins to fail.>
====
21082
<Within the light, a pillar forms.>
====
21083
<The barrier returns to full strength.>
====
21094
He's down below. He's got Wuuthrad down there too. I worry about what he might be planning.

I cannot get through the door though. It is bound by some horrid necromantic ward.
====
21095
It requires a living sacrifice. Someone has to touch that gem over there in the ritual circle. They will die, but then the door can be opened.

One of the cult members did it to open the door for Wormfather.
====
21096
No. There is no time. The door must be opened and you must go after Wormfather. 

I'll make the sacrifice. It's the right thing to do. It'll ensure my place in Sovngarde at least.
====
21097
Don't take too long. We can't let Thallik win.

Oh and, thanks. For not asking me to die.
====
21098
Maybe. When we first came in, we saw people in a cage on the mountain path. Reachmen. Probably sacrifices for Thallik.

I don't think they know about the circle. If you lied to one, tricked him into touching the gem, that'd open the door.
====
21099
Yes. That's it then, isn't it? Best get on with it.

It's a good end. Tell the others my story, would you? Tell them I died well. For the Pact and the Skald-King!
====
21101
I was just following my chieftain! Wouldn't you? Thallik Wormfather promised us glory, everlasting life, and power. It was all lies and ash.

I'm tired of war. Please, I just want to go home to my children.
====
21103
I thought I'd die here and never see my girls again. I'm ashamed I was part of this foolish war.

I'll return to the Reach and live a good life. I'll never go to war again. Thank you!
====
21105
Thank you! You won't regret this. I'll return to the Reach and live a good life.
====
21106
I understand. He may be a Reachman, but we're not monsters. I'm ashamed I considered it.

Get him out of here. I'll open the door for you.
====
21107
Very well then.

I've instructions to have you return to the Isles. My lord would have a word with you.
====
21108
Wonderful! I'll just take … Forky! Oh, I've missed you so much, Forky! Let's never, never be parted again.

Gives me goosebumps just to hold it in me hand again!
====
21110
Still here after all this time … I had expected them to crumble with the ages.
====
21111
From <<1>>s? Never would have thought of that. You know what? These will go right into the fire. Time we had a celebration! Thank you, traveler.
====
21113
Careful of the mature kwama.The big fellows don't like this smell, no they don't. These little guys aren't as sensitive as their elders, so they aren't angry.

Oh, and be careful if you see the Kwama Queen. Not friendly. Not friendly at all.
====
21114
<<1>>, Lady of the Weald! Surely they still sing of her? Her hair, bright as the sun! Her skin, pale as the moon. Nine years we were together, happy! 

Then the war … I'd gone north to fight the uprising and died there.
====
21115
An old knight. <<1>> the Gold, they called me! I had lands, titles, slaves ….

All dust, now. Even my love has forgotten me!
====
21116
An army of them. Side by side, they'd stretch from here to the Niben! But that was our downfall.

So many slaves. We could not bring them to heel. Not all of them. They killed her before slithering away.
====
21117
She brought me here with words of light, but knew me not. When I went to her, she cast this barrier to keep me and all others away.

I have been in this place ever since. Waiting.
====
21118
Release from this nightmare, what else? <<1>> remembers only the sword! Its enchantment blinds her to everything else!

If I still had the sword, maybe ….
====
21119
What? The sword? Give it to me!

Were I alive, I could grant you such splendor! Alas, everything is dust. But I am forever in your debt.
====
21120
Bring her with me. To Aetherius, to whatever lies beyond.
====
21121
And, as promised: the book. Go ahead. Take it!
====
21122
Hm. As dark as that may be, I can't say that I'd feel guilty. You know, back up near the portal, I think there was a Reachman in a cage. Perhaps he crossed the cult.

I suppose you could bring him here and trick him into touching the gem …?
====
21123
All right, but be quick. 

Whatever Thallik Wormfather is doing down there, we need to get in there and stop him, and fast!
====
21124
All right. Thank you. I'm sorry again that I was part of this attack.

If you ever visit the Reach, maybe you can meet my girls.
====
21125
Thank you. You're a kind soul. I'll tell my girls about you … the foreigner who saved my life.

I'll raise my children right. We'll never trouble the Pact again.
====
21127
Yes, the greatest party in all the worlds—the Five Finger Dance! Baan Dar's realm. You've done so well today, I know old Baan Dar will be glad to have you at his side.
====
21128
Here, if you please. Aelif, stay with our new friend. You two search these bodies, see if you can find anything of note. A pleasure meeting you, oh my comrade.
====
21130
I can't … I can't say. My time grows short. Save Merric, stop the Daedra. Ware the followers of Molag Bal ….
====
21131
I disobeyed him. There was a ritual. A … a child. She reminded me of my Bruca. I was supposed to sacrifice her for the cult.

I couldn't do it. I set that girl free, and I don't regret it!
====
21132
Oh no, is it about father? He's dead, isn't he? No! Tell me he's all right. Please!
====
21133
He never abandoned his principles. My father was a stubborn but good man.
====
21135
Oh father … he was the best man I've ever known.

What will we do without him?
====
21136
Our power is stretched to its limit. But … your need is great. Very well. We will raise one of the legendary Five Hundred to aid you in this time of great peril.
====
21137
Ha! You have the spirit of Ysgramor, my friend. Yes. Two blades are more dangerous than one.

Speak to <<1>>, <<2>>, and <<3>>. Choose a companion and tear the Worms apart!
====
21138
There are four portals in the ruins. There are many cultists and many Daedra guarding them, but if you can find the portals and close them, that will reduce their numbers.

The blessing of Ysgramor's Five Hundred Companions will be with you.
====
21139
My lord is certain he lost his utensil somewhere in Skyrim. I believe it was during a visit to his friend Korthor.

Perhaps you'll have the chance to meet him, although, that was during the Merathic Era.
====
21140
My lord is certain he lost his utensil somewhere in Skyrim. It was during a visit to his friend Korthor in Vuldngrav.

That was during the Merethic Era, I believe.
====
21141
Prince Maleel al-Akir, the Scythe of Yokuda. A formidable warrior, in his day.

That was over a thousand years ago … but still.
====
21142
What can I tell you, Adept?
====
21143
What sort of Arch-Mage would I be if I didn't? 

I spent my mortal life seeking knowledge of all things, not just magic. Yokudan, or as you know them, Redguard, culture is no exception. If Valaste was here, I'm sure she could tell you the same.
====
21144
You need only to be near them to collect them. My spell will keep the essence tied to you until you're ready to deposit it within the statue. 

Just remember, you'll only be able to collect four at a time.
====
21145
Alik'r is under attack. A necromantic cult has disrupted the normal ebb and flow of life and death.

The dead that once served Maleel are now a way into his tomb.
====
21146
Just so, Adept. The lesser essences you see before you will empower the statues with the orange and green crystals, the statues near the entrance to this complex.

I need to consider how we'll empower those two rear statues.
====
21147
Beneath the statues lie buried the dead of Prince Maleel's armies. Their essences have bubbled up from beneath the sands, released by the dangers threatening Alik'r today.
====
21148
Yes, of course. Forget the gear, just save Charadin!
====
21149
You can win a lock of hair from one of the Drublog champions in the practice arena at the lower level.

The breath's a little trickier. Your best bet's a Drublog on watch duty. They sneak naps in when no one's looking.
====
21150
Of course! How could I have forgotten?

Here, hold still.
====
21151
Baan Dar wants you to dig into the fighting out there and steal <<1>>s. Prove yourself and we'll have a grand party afterwards.
====
21152
Ha! A strange trophy, but I won't begrudge you it.

May you see many victorious battles in the future!
====
21153
Abamath was built over an ancient Orc settlement dedicated to the worship of Mauloch. It is said the "Blood of Mauloch" originated here, deep underground where the blood flows.

If there's a shrine or some ancient blood magic within the ruins ….
====
21154
The entrance to the ruins is locked by <<mz:1>>. I saw a few Cultists guarding them as I was dragged to this cage.

Get the <<mz:1>>. Two of them unlock the outer door. We'll use the rest inside the ruin.
====
21155
I want you to find their shaman. I saw him heading to the beach a short while ago.

The chieftain is waiting for something, and I need to find out what. Find a good hiding place and listen in.
====
21157
This object is called an <<1>>. The Cult imbued it with a curse. When attuned to a door, it can only be destroyed by the release of a soul.

Feed the <<1>> a soul and it will shatter, clearing your path. Arithiel's soul will do nicely.
====
21158
Good. Follow me - we want to be a little less … visible for this.
====
21160
Once it's yours, it'll send you straight back to Tamriel. Funny how books have a way of transporting you ….

Simply hold your breath, close your eyes. And count to … let's say a million?
====
21161
Trust me. What I did is horrific, and I must atone for my crimes.
====
21162
In this dream state, only you and I are real—and I'm only really certain of myself.
====
21163
I do. Which means those cultists are planning something—something big.

King Emeric must be warned. That is the highest priority.
====
21164
I have much to do here! Finding buyers, collecting gold! Aheh. This will be quite profitable, no small thanks to you!

Feel free to visit from time to time! Now that those noisy rats have left, we may conduct business, yes?
====
21165
Just over there, in the post on the beach. Forbid any of us from going in and all.

Hate to see that meat go to waste, but I'm not about to disobey the chieftain.
====
21166
That's what the chieftain said. Some voice told him, or so he says.

I don't questions my betters. Neither should you.
====
21168
<<1>>? I thought she was just another person heading to the town of Silvenar. Now I'm not so sure.

Whoever she is, she saved my life and deserves to be rescued.
====
21169
They're the Cult of the Black Worm, Daedra followers. Molag Bal worshippers. They spread destruction and chaos wherever they go.

They're in Abamath for something evil.
====
21170
<<1>> must be detained until my arrival. I've given the materials you need for her bindings. She is not to be harmed, else your tribe will pay in blood.

Velyn Harbor is but the first gift. The conquest of a hundred cities await, if my will is done.
====
21171
Then begone. I have many things to prepare in Silvenar before I can return to <<1>>. 

See that no one interferes with the ritual. <<2>> must not escape.
====
21172
Outsiders have no place here. The House Hlaalu hirelings should pack up and go. The trader is in Farseer Bodani's hands now.
====
21173
She fell into the trap that Hound spoke of. Now my uncle, our clan's chief, waits for the Hound to take her away.

There may still be time to save her. Talk to my father, <<1>>.
====
21174
Yes. He made the trap, at the chief's request.

He's in the lower arena. I've wasted enough breath trying to convince him. Maybe he'll listen to someone else.
====
21175
The poor child is bound with borrowed magic, as my brother commanded.

The Hound comes for her. You can't stop it.
====
21176
Don't take that tone! It's not as simple as you think.

I'm old. Soon, I'll die. I can't make choices about the tribe's future. That's the chief's, my brother's, role.
====
21177
That thought has also crossed my mind. You think like a wisewoman. I like that.

The trader insulted the Farseer and her anger has blinded her to such consequences. Talk to Wisewoman Iru-Ahan. She may be able to help you.
====
21179
That ignorant outsider. He managed to insult our women and anger the Farseer. She will send him to serve the Ghost Snake for his insults.

The Mabrigash do not really welcome outsiders, but we will treat them with courtesy if they respect our ways.
====
21180
We do not make up stories just to scare away outsiders. This Vale is an ancient place and not kind to those who do not dwell here. The Mabrigash have been here for many generations.
====
21181
His handiwork, but these Daedric symbols aren't Mauloch's.

There's no time to study it, though. If he gave you this, it must be used to free <<c:1>>.
====
21184
The merchant isn't your concern. His fate is in the hands of the Farseer and the Ghost Snake.

Still, something disturbs the Vale. I thought it was the merchant, but now the signs and portents point to you.
====
21185
The signs and portents are all around us, influencing events. Can you not see them?

If you want my advice, you should—Wait! What's that?
====
21186
Thank you. I'll follow when I see it's safe to move.

Look for the sconces to either end of the ruins. That's usually where they are.
====
21187
Ha! Everyone asks that.

King Aphren conquered Wind Keep and renamed it Aphren's Hold—just to the south. The town kept the old name. 

It's a small place, but we do a fair amount of trade. The countess is wealthier than most of her suitors.
====
21188
I'm sorry. The things that they're doing to my friends ….

Wait. I remember something. I saw a cultist taking keys into the camp's central tent. That's where you'll find the cage key!
====
21189
Yes. It'll take too long to explain, though. I must go after him. The Hound is my concern, and mine alone.

Yet, I can't just leave the Silvenar in danger. It's as if I must be in two places at once.
====
21191
She must be up ahead. Looks like there's an entire legion of soldiers standing between this chamber and the end of the sewers.

And my guards are waiting for them. We'll meet her army in battle—give you the opportunity to deal with her.
====
21194
Yeah. The countess has at least five different men who've been courting her. Not common folk like you and me, either. 

We're talking noblemen. People with lots of gold to throw around. They buy her some pretty fancy gifts.
====
21195
I wouldn't go near that place if I were you. They say it's haunted.

Some other people came by asking about it recently. Haven't seen them since—so like I said, I wouldn't go there.
====
21196
I don't know. They were all wearing the same types of clothes. Looked like some kind of Daedric Cultists. 

All the more reason to stay away from Aphren's Hold if you ask me.
====
21197
Yes, of course. I have orders from the Tribunal Temple to register you and grant you access to the city immediately.

The Sacred Lady, Almalexia, requests that you attend her in the Temple at your earliest convenience.
====
21198
Yes, yes. I already said that. Weren't you listening?

It's a rare honor to receive an audience with the Sacred Lady. You should go now and leave this lowly clerk to his duties. We can't all have appointments with the divine.
====
21199
I can't think. They're ripping me apart!

Follow … symbols … above doors … Whale, Eagle, Snake.

Hurry!
====
21200
I'll be theirs, corrupted by the cult. My spirit will ravage the Rift.

Stop them, please!
====
21201
Now that you mention it, there's Treva's Mammoth Horn! It's old and one use might shatter it, but it'll stop a mammoth in its tracks!

Here. Use it if you have to. I don't care if it breaks, so long as you come out alive.
====
21203
No, I just enjoy hanging around the Temple. I love all the gnashing of teeth and hypocrisy.

Yes, I was waiting for you. Look, don't get too excited. There's trouble brewing and I don't have a contract, so I can't officially get involved.
====
21204
The Maulborn are in the city. I saw what they did in Narsis and I don't want to see the same thing happen in Mournhold. I'm not supposed to care, but I guess I'm getting a little soft.

You've got the clout to find someone in power and investigate.
====
21205
Wait, you got a date with the Sacred Lady? You really are something.

Look, tell her about the Maulborn. Maybe she'll let you look into this. I normally wouldn't think of using her, but this is important. And I know Almalexia cares about the city.
====
21206
If I knew the location of every Dwemer ruin? I could explore places no one has seen since the Dwemer were actually alive and kicking. That would be amazing!

Anyone can be a scholar, but I could visit places no one alive has ever seen!
====
21207
And I'll see if I can find out where the Maulborn are hiding. I'll meet you at the Flaming Nix, the cornerclub southeast of here.

Oh, and listen—don't breathe a word about me to Almalexia. Promise you'll do that and I'll help you save Mournhold.
====
21208
Chief take all from homes of old masters, put here so we see trophies! Trophies of Elf-masters who wrong us!

Byz not forget beatings. Hit! Hit! Always hit in face!
====
21209
From big island, yes. Byz told to muck out dung pits, clean floors, run when small Elf-masters throw rocks.

Chief take us away from all this, form Toothmaul tribe! Yes. Now we look on trophies to remind of us of hardships.
====
21210
<<1>> was at the docks to meet the dignitaries. The Redguard arrived instead.

She probably went down fighting. If she's alive, though, we'll rescue her!
====
21211
No, no tricks. You've clearly been able to sneak by or butcher every Goblin between the entrance and this room, so I don't fancy my chances in a straight-up fight.

I'd rather talk this out. That is, if you can restrain yourself.
====
21212
A gift? Oh! A <<1>>! I love these things! Bet you I can solve this in less than a minute!
====
21214
You have helped my people. And through your actions, you have aided me. I sense that your accomplishments thus far are only the beginning. 

My registrars have given you access to the city, but I would like to personally thank you for your deeds.
====
21216
Courteous of you. My terms are simple.

In exchange for my life, I shall quit this cave and leave the Goblins to whatever fate you and your Dominion compatriot deem proper. You're even welcome to whatever spoils you find.
====
21217
They were willing and able dupes. From the perspective of many in the Veiled Heritance, we're already losing. It was easy to agitate the Goblins against their former masters. We are willing to use whatever tools necessary to even the field.
====
21220
What's the use in dying for this? I don't fancy my chances against you, and the Toothmaul aren't as useful as I expected them to be. No sense continuing the charade.
====
21221
I sense that there is more to your story, but I won't pry. I trust your instincts and your judgment in these matters.

Consider yourself blessed with my authority. You may investigate the Maulborn presence as you see fit.
====
21222
They let the Colovians pass through the ward's protection. Before you ask, no you can't just use one to enter the camp. We've tried that.
====
21223
Yes, they might be attuned to the holder's race. Regardless, they try to keep too many from the wards at the same time, so a handful of them should be enough to overload the wards.
====
21224
Do not be so quick to offer your thanks. After all, you are doing all the work. Should you remove this Maulborn thorn from my side, I will have yet another reason to thank you.

Go, speak to your secretive allies. We have similar goals. For now.
====
21225
To protect my legacy. While this Guild was … after my time, I accomplished much in Tamriel. I founded schools of magic, oversaw the construction of the Great Maze, and bore my Spellmirror into battle.
====
21226
Leaving. My superiors were none too happy with me for the whole Toothmaul business.

You were good enough to spare me. I'm waiting for a ship to come into harbor so I can leave Auridon for good.
====
21227
After a fashion. I appreciate you giving me the chance. It's fairly obvious that my loyalties were in the wrong place. I'm not sure where I belong anymore, but it isn't here.
====
21228
And do you know why I had to do it? Do you know what her father did to her? If you're truly Raerana's friend, you'll keep what you know to yourself. She needs me now. I'm all she has.
====
21229
I know it. I laid powerful enchantments on my final resting place. When my legacy is threatened, I'm drawn back from Aetherius.

My presence here is proof enough: the Three Banners war is a threat to every Mage in Tamriel.
====
21230
I won't waste my time recounting his antics. Suffice it to say, he got the better of me. Bets were made, wagers were lost. 

And my sanctuary, Eyevea, was pulled into his realm … my apprentices screaming all the while.
====
21231
I know it. I laid powerful enchantments on my final resting place. When my legacy is threatened, I'm drawn back to Tamriel.

My presence here is proof enough: the Three Banners war could undo the Guild.
====
21232
Probably. But she's still protected by the Midnight Union.
====
21233
Aye. I heard their miserable mewling. Look, I'm in this business to make a living, not cater to your fancy ways.

Tell you what, if the old man splits his treasure with us, we'll get him to Anvil. Deal? Deal!
====
21234
Riddle'Thar sets us on our path, long before we know our milk-name, or take our first breath. The First Mane revealed the existence of Riddle'Thar to us, and we hold its revelations close to our hearts.
====
21235
The Mane is, and has always been, our spiritual leader.

Khajiit may travel far and live in distant places, but deep within, we are guided by the Mane, and Riddle'Thar.
====
21236
Too crowded. Only gots room for one group. Too many groups out here. You beat them, maybe you go in.
====
21237
No, they're all equally shallow and untrustworthy.

Sir Brice and the Altmer Yarelion are the worst. It was probably one of those who gave me the mirror.
====
21239
The Mane is, and has always been, our spiritual leader.

Khajiit may travel far and live in distant places, but deep within, we are guided by the Mane, and Riddle'Thar.
====
21241
Riddle'Thar sets us on our path, long before we know our milk-name, or take our first breath. The First Mane revealed the existence of Riddle'Thar to us, and we hold its revelations close to our hearts.
====
21243
Just doing the Master's will. I will open the door for you.

Oh, and mind the scamps. The little imps adore fresh flesh. Such children.
====
21244
The House Dres farm outside the city is on high alert. I saw the guards get violent with people for just walking by.

They're using a courier named Thauravil to deliver bribes to House leaders and city officials. I think they're hiding something.
====
21245
I hadn't considered that. You can really sniff out gems from a dung heap.

All right, I'll take Khammo to Anvil. He proves his worth on arrival, or he's fishbait.
====
21246
Jilan-dar sells weapons. He gets snatched along the road and dragged here to be eaten, and he notices that the Goblins have shiny High Elf weapons and armor that could be resold to the Dominion.

Khajiit needs to get back to his boat, though.
====
21247
Sir Brice is a 'man of honor'. A Knight of the Flame with what he claims is a passion to match.

The poor man. Brice believes his own falsehoods. He says he loves me, but if I were clothed in rags, I'd be invisible to him.
====
21248
He claims he was drawn across the leagues by my beauty, but the truth is that Yarelion is the disinherited son of some wealthy mage. 

Rather than a talent for magic, though, Yarelion has a talent for spending. He would have me be his bank.
====
21250
You find some of the weapons caches here in the gully, bring them to Jilan-dar outside by his boat. He will cut you in on profits. It is a bad time for the Dominion, and they will be eager to buy the weapons.

Deal?
====
21251
Terrifying isn't he? The will and attention of a child, with the power of a Daedric Prince.
====
21252
I think you're trying to intimidate me. 

Here's a bardly riddle: if what's right is wrong, then what's left is right. And that's all you'll get from me.
====
21253
Yeah, 'bout what I said before. I was just kidding. If you're looking for crew, count me in. I've had about as much of this island as I can take.
====
21254
Well, look on the bright side. You're still upright on two legs. You're not inside-out, or bright purple, or afflicted with new, angry limbs.

It could be worse.
====
21255
I can't help her while I'm stuck in this cell, can I? Get me out and we'll talk.
====
21256
Oh, I'm sure that several of my suitors will have already suggested they take custody of the estate.

Both Yarelion and Sir Brice are likely trying to rally support so they can petition the king.
====
21257
Now, that hurts. I'm a scoundrel of my word. Trust me. Unlock the cage and I'm all yours.
====
21258
Good news. Good news indeed. I was beginning to feel a bit parched, and I know a few young lads I could mentor back in Anvil. Perhaps I'll gather a new crew before long.
====
21259
Long ago, Ysgramor used Wuuthrad to slay Sinmur. That act imbued the axe with great power against the giant. Even Wuuthrad's shards can cause him tremendous harm.
====
21261
The Spearhead, eh? Well, Captain Lerisa's said good things about Kaleen. Good enough for me.
====
21262
Never thought I'd ferry the great Captain Khammo! Got to admire his moxie.

I'll keep my end of the bargain. Now leave me to it before I change my mind.
====
21263
I have Frirhild's ring. You could take it to Jorald and tell him you found it on some bandits. He'll believe you.

Then Raerana and I can escape from here and be free at last!
====
21264
Please, show mercy! Do you want Raerana to be completely alone? I can take care of her. This was all for her!

She knows me, she knows why I did this, why I had to do it!
====
21265
You could help instead. Give Raerana some closure, and steer suspicion away from me. 

I have an idea, if you're open to it, if you truly care about Raerana.
====
21266
The mirror? Is that what was wrong with her? Oh goodness! Mathias would've known. I don't really know the suitors ….

Maybe it was Sir Brice … or that Altmer, Yarelion? Probably the Altmer. He's shady. I'd check him first.
====
21267
I don't know. Maybe it has something to do with what happened to the countess? 

Did you talk to her? What did she say? Is she all right?
====
21268
You know me so well! But we'll need to get the courier's key. He's been picking up wine here, then delivering bottles around town. He tends to keep a bottle or two as he goes along.

We might be able to use that to our advantage.
====
21269
Don't get too cocky, hero. House Dres has fallen far and its agents are on edge. If the courier thinks he's being followed, he might get spooked. You want him relaxed enough to start drinking, got it?

So keep your distance.
====
21270
You had to go and sweet talk me, didn't you?

Fine. Go downstairs and borrow a bottle of wine for me. I'll do the rest.
====
21271
Poison! Don't give me that look. It's not lethal poison. It'll just put him into a nice, deep sleep.

Follow him, and when he takes a sip from his bottle and falls over, you can grab his key.
====
21272
This fool has pestered our hunters, importuned our wisewomen, and insulted me by demanding to speak to the man in charge of our tribe. 

I brook no challenges to my authority or disruptions to the Vale.
====
21273
<<1>> discovered a way to harness the power in each shard and turn it against Sinmur. He'll place the shards you've collected in runic braziers.

Activate those braziers to unleash the shards against Sinmur!
====
21274
Perhaps, but not alone. If you plan to fight him without the shards, seek out other powerful warriors like yourself. You have little chance of besting the giant alone.

Remember, Ysgramor fought alongside 500 Companions!
====
21275
Our best bet is someone who saw a shard land. North of here is the refugee camp of Lost Prospect. I'd start there.
====
21276
Thane Unnvald holds Fullhelm Fort to the northeast. If a shard landed nearby, someone there may know of it.
====
21277
Once you kill the Drublog's leader, I hope those Orcs lose interest in the town.

Curse it! <<1>> was a good leader, and dedicated to the Dominion, if a bit hot-tempered. I'll do my best to keep things together, but it'll be hard without him.
====
21278
Rumors say a shooting star fell near Forelhost, a frozen peak to the northeast. It couldn't hurt to investigate. Just be sure to stay warm.
====
21279
Then we'll fight until they leave, or help arrives. The Queen will send an army to protect the Silvenar and Green Lady once she hears what's happened in Velyn Harbor.

So I fight. And I'll keep fighting, no matter what.
====
21280
Tired. Angry. Sad. I want to kill every Drublog and Redguard in <<1>>! <<2>> was ten times the leader the captain was! He didn't deserve to die.

You know, I bet the Drublog are only in this for pay. They'll quit when they see we aren't easy marks.
====
21281
I was going to take him to the Ghost Snake, but all that changed when you arrived.

I have seen a vision of you upon the Coiled Path. You have a role to play in deciding the fate of this man and our Vale.
====
21283
Sir Brice is really respectable. I don't know why the countess isn't more receptive to him.

He's a Knight of the Flame and everything. I think he would make a good husband. Of course, he's never even noticed me.
====
21284
I think he's from some rich family in the Aldmeri Dominion.  

All I've ever heard him talk about is gold. He even described the countess's hair as 'strings of gold.'
====
21285
Raolin seems cold to me. He breeds and sells livestock. He's wealthy—not as rich as the countess—but Raolin has gold. 

She's out of his reach though. Gold isn't the only difference between the stable and the manse, if you know what I mean.
====
21286
Like I said, the only ones I know at all are Yarelion, Sir Brice, and Raolin Munier. And I've only seen them in passing. 

I'll tell you what I know though, if you think it'll help.
====
21287
Once we remove the barrier, the researchers can examine the relics before I sell them. <<1>> promises, no tricks.
====
21288
I think he's from some rich family in the Aldmeri Dominion.  

He's really twisted. Something in his eyes. I always want to bathe after he looks at me. Don't really know any more than that.
====
21289
Sir Brice is really respectable. I don't know why the countess isn't more receptive to him.

He's a Knight of the Flame and everything. I think he would make a good husband. Of course, he's never even noticed me.
====
21290
Raolin seems cold to me. He breeds and sells livestock. He's wealthy—not as rich as the countess—but Raolin has gold. 

She's out of his reach though. Gold isn't the only difference between the stable and the manse, if you know what I mean.
====
21291
I think the Farseer runs the tribe, but Raston dismissed that idea. He doesn't believe a woman could have that kind of power. I hope he didn't insult her.

Anyway, Raston went to talk to Gulakhan Harrinat. That was the last time I saw him.
====
21292
Mathias is… dead? That's… That's terrible. Whoever did this… we have to make him pay. Please find out who it was.

I'm going to need a few minutes to myself if you don't mind.
====
21293
Who knows how these places get their names. Ithrini said that the Ghost Snake they worship is Sithis. Nonsense, if you ask me. 

All I know is that big snakes slither near the swamps. They looked very real to me. Not ghostly at all.
====
21294
You should talk. I've never seen such a weakling!
====
21295
I heard their mewling. Look, I'm in this business to make a living. If the old man splits his treasure with us, we'll get him to Anvil.
====
21296
Shut up! My dog's smarter'n you.
====
21297
That's a lie! I hate monkeys. They're filthy, rude, inconsiderate beasts. And bananas — I hate them too!
====
21300
Good! Now we wait for the courier to come pick it up. We don't want to draw any attention to ourselves.

Stay close. There he is now. Closer, come closer!
====
21301
No one's ever beaten me in a contest of strength!
====
21302
I'm not sure. I've never been to this part of the Shivering Isles before. We're after the final tome, though, so we have to assume he has something truly perverse waiting in the wings. Certainly Valaste has suffered enough.
====
21304
No, eyes front! Look at me. We're close friends. Closer. I said something funny. You're laughing. He just passed by. He's got the wine.

Like what you see, hero? Of course you do. He's almost at the door. Keep watching me. All right, he's out. Go!
====
21305
What's it to you anyway? You're as rude as a monkey! Ruder!
====
21306
Oh, I'm stupid, stupid, stupid!
====
21308
Irien? Altmer girl? Yeah, I promised her a way off this rock. But that won't ever happen if I die in here.
====
21309
Is that really important right now?

Bhosek stole it from someone else. Can't steal from a thief. If you get me out of this, I'll owe you big.
====
21310
Here then. I will begin the incantation. 

I would ask you to help me in this one last thing before I return to the river.
====
21311
When I become a crocodile, I will forget this life. If I fight beside you, I can keep my focus, at least for a little while.

I have made the preparations. Eating the heart is the last step. Fight with me, before I am gone forever. Are you ready?
====
21312
Join me in vengeance. These bandits have destroyed what's left of my home.

I would begin my next life by avenging my previous one, but I will need you to guide me. I wish to kill their leader.
====
21313
My squad slashed through the front lines and made for water, hoping to cut off their supplies and reinforcements.

The vipers caught on and hemmed us in. Surrounded us and cut us down. I'm only alive because I ran.
====
21314
This is a disaster. I should've just killed him and taken what we could scrounge from his corpse.

Tell the captain he can keep his bones and rot on this forsaken island.
====
21316
That's my brother—always thinking of his family. Thank you, stranger.
====
21317
No. I'm afraid not. I couldn't afford to give her a flower. 

So it was a mirror that finally won her over? Maybe Sir Brice or Raolin Munier was the lucky one. 

There is someone who would know for sure, but I am sworn to secrecy.
====
21318
There is something unusual about you. I sense it and certainly the Ghost Snake knows of you.

Talk to this man. Take his measure. Then speak to me when you're ready to face the trial of the Ghost Snake.
====
21319
<<1>>, leader of Velyn Harbor's Fists of Thalmor, the honor guard for the Silvenar and the Green Lady, was found hiding beneath the docks! Without a scratch on her.
====
21320
You should. You'll see what the lieutenant and I had to deal with.

I'm heading back toward the center of town to make certain everything's secure. I'll meet you in the warehouse district.
====
21321
Still in her hidey-hole. I put some guards on her, in case she tries to disappear … or the civilians try to lynch her. She has an interesting tale to tell. You should hear it.
====
21322
Victory heals wounds as well as laughter does, and I've had a touch of both today.

Of course, there's grim work ahead of us, cleaning up after the invaders. But at least the city's ours again.
====
21323
What is wrong with these women? These people? Rude, aggressive, suspicious. Sacrificing people to snakes!

I am an honest merchant. A kind-hearted man.They act like I committed some crime. All I want to do is trade.
====
21324
We were inspecting ships when a sentry cried out "sail ho!" or something equally meaningless.

It didn't make any sense. After all, we expected a ship! I told the men to stay at attention.
====
21325
The sentry claimed he couldn't see a flag, or tell the origin of the ship.

What rot! We expected a ship flying the Bosmer flag. I figured the sentry just didn't know what a Bosmer flag looked like. Incompetence!
====
21326
And look like fools in front of the Green Lady? Of course I didn't sound the alarm!

When the enemy attacked, I immediately saw we'd be overwhelmed. I organized a retreat and hid until reinforcements arrived.
====
21327
How dare you? I did what I had to do to save my command! The lieutenant's sacrifice was … unfortunate. If he'd waited, I'm sure the raiders would have taken what they could and left Velyn Harbor more or less intact.

He died for nothing.
====
21329
Of course! The lieutenant … there's no denying his bravery, but if he'd only lain low, he'd still be alive. I'm sure the pirates would have left Velyn Harbor more or less intact.

I regret the loss of life, but there was nothing I could do.
====
21330
I tried to talk to the Gulakhan, but he brushed me off. So I was sniffing around to see who was really in charge and soaking up the local flavor.  

Apparently my flirting with some of the pretty girls here made that witch Bodani mad.
====
21332
Maybe she saw me trying to steal a little kiss from a pretty girl. Maybe that wasn't a good idea. They are overreacting.

I can usually charm my way out of trouble, but the Farseer doesn't like me. Don't let them feed me to the snakes!
====
21333
All the time, if you must know. Dolril is … unique.

For the leader of a pacifist order of healers, Dolril craves action. He can't help himself. He's attracted to trouble. And he always wants to do good. It's very confusing for the rest of us.
====
21334
I don't want to be caught … I mean, I don't want to pick through other peoples' ruins. You're a hero here in Velyn Harbor. No one will mind if you look through the burnt-out buidlings, but I'm a stranger.
====
21336
No, but I have an idea. Word in the hall is that there's a big contract, a huge contract. All hands on deck.

She probably wants you in the fight.
====
21337
He calls himself "The Hound." I know little of who he is, or what his true purpose is.

I do know he craves the attention of <<c:1>>. He would slaughter a whole village if only to ensure she remains unharmed.
====
21338
We have lived alongside the Bosmer for generations. Some would say they look down upon us with disdain. And they would be right.

<<1>> is wrong, but there are many who follow him. Many who would fight to see the Bosmer brought low.
====
21339
How could I witness this monumental event if I was somewhere else?

As to who I am, well, at the moment, I am your friend. Let's leave it at that.
====
21340
Aren't they fascinating? Ayleid civilization interests me. I'm documenting several ruins in the area.
====
21341
My daughter. I trust her, yes.

I'll tell you how to remove the binds, but that's the only help I'll give you. I can't work against my clan's chief.
====
21342
<<1>>. She's young, but sees our struggles with clear eyes. My brother should listen to her.

I can't help you. But I'll give you what you need.
====
21343
Thank you!

Listen, my business in Velyn Harbor isn't complete. It might surprise you to know the people who sent me here, well, they aren't our friends. I didn't know they were going to attack the town, and they caused me a great deal of pain.
====
21344
Thank you. I'll be here, nursing my wound.

I appreciate your help.
====
21345
Yes, well, their leader didn't hire me. His lieutenants did. <<1>>, <<2>>, and <<3>> were working with my target and didn't want their boss to find out. They hired me to kill him, then tried to have me killed.

I'd kill them, but my wound …
====
21346
I have no objections, but their lieutenants hired me.. <<1>>, <<2>>, and <<3>> were working with my target and didn't want their boss to find out. They hired me to kill him, then tried to have me killed.

I'd kill them, but my wound …
====
21347
Excellent! To be honest, I wasn't certain you could pull it off.

Give them to me now.
====
21348
No, I won't! I'd rather—oh, Baan Dar's ears, you've already seen them.

I take care of … problems, much like you. I came to Velyn Harbor to eliminate a smuggler and a slaver and I did my job. Unfortunately, the invasion hindered my escape.
====
21349
Actually, no. Killing just one of them would send the right message to the survivor.

It's not smart to eliminate potential employers, even when they're enemies.
====
21350
Many thanks!

It might surprise you to know that the people who hired me aren't friends of Velyn Harbor. Even worse, they didn't pay me.
====
21351
Yes, well, their leader didn't hire me. His lieutenants did.

<<1>>, and <<2>> worked with my target and didn't want their boss to find out. They hired me to kill him, then they tried to have me killed. I'd kill them myself, but my wound ….
====
21352
<<1>>, and <<2>> are lieutenants, leaders of the Ra Gada invasion force. They all worked with my target and didn't want their captain to find out. They hired me to kill him, then tried to have me killed.

I'd kill them myself, but my wound ….
====
21353
Some call them Heartland High Elves. They worshipped Daedra, kept slaves, and were notoriously violent people.

It's hard to reconcile that knowledge with their beautiful structures, isn't it?
====
21354
An ancient place of power on Summerset Isle.

It's beautiful, especially at dawn. Or so I hear. I've never seen it with my own eyes.
====
21355
I … can't talk about it. Telenger forbids students to discuss their work with anyone else but him.
====
21356
I study with Telenger the Artificer. Have you heard of him? I went to Bangkorai with him once. It didn't end well for most of the students, but fortunately, I left unscathed.

He suggested I come to Belarata.
====
21357
He's an instructor with the Mages Guild in Auridon. I'm lucky to work with him, I can tell you that!

Telenger encourages direct study of the Ayleid ruins. I admire him.
====
21358
Cursed? Mara's mercy! That's terrible! I guess you're going after Sirion then? 

Is the countess all right? Nevermind. You have work to do. Go on. 

This is getting good. I can't wait to see what happens next.
====
21359
Well I never… some nerve you have after I told you where to find Sirion.

That's fine though. You don't have to tell me. I'll find out on my own. I have my ways.
====
21360
I understand. You're on the countess's business, so I'm sure it's important.

Besides, I can figure it out on my own. I have my ways, you know.

Goodbye for now then.
====
21361
Wonderful. I didn't think you were such an amateur. But this must be your lucky day. The courier came back to get more wine. 

You know the drill. Look into my eyes. Focus on me. Stay real close. Let the courier leave. And go!
====
21363
Oh no! That must be them! Please—you have to protect me!
====
21364
Yes, I did. And I guess you've killed a few people in your time, too.

You may not approve of what I do, but we're on the same side right now. And I can help you do more damage to Velyn Harbor's invaders if you return my tools.
====
21365
Have you ever lost a child or a spouse? Do you know what that pain is like?

It's unbearable. The Worm Cult said they could bring them back. We'd be reunited. All I had to do was pass them information.
====
21366
Do you remember Denskar? Littrek? Do you remember how they died, bleeding from Covenant blades? 

I watched it all. I watched them die. You can't know how painful that is.
====
21367
I barely see Tryn. She's off on her missions. And she'll be dead soon, too, in this pointless war.

The Worm Cult came when I was grieving. They said they could reunite me with my husband, my boy. All I had to do was pass information about the Pact.
====
21368
Do you remember Trynhild? My daughter? She died on the docks of Bal Foyen, cut apart by Covenant blades. 

I don't blame you. I blame them, and myself. She's gone, and I'm alive. Do you know how painful that is?
====
21369
Master Raston Vendil is missing. He went into the Mabrigash camp to make a trade deal. It seems he, ah, misread the mood of this tribe. Something went wrong.

I wish we'd never come to the Vale of the Ghost Snake.
====
21370
They're away, on "missions." I never see them, but it doesn't matter. They'll be dead soon, too.

The Worm Cult said they'd reunite me with Trynhild. All I had to do was pass information about the Pact.
====
21371
The Pact. Of course. It's all about the Pact, isn't it? Everyone dies for the Pact. Well, why not add me to the tally? See if you're up for it!
====
21372
Well, I want to go back to the graveyard and pay proper respects to my poor, sweet Mathias.

And I suppose I must say something to my suitors. 

Speaking of which, I'm sorry you had to talk to them before. I know that must've been painful.
====
21373
Maybe. But I chose to believe. It wasn't just secrets. Soon the cult asked me to kill for them. Golun. Thane Fjora.

My family would despise what I've become. I'm done with the cult, but it's too late, isn't it?
====
21374
Maybe. But I chose to believe. It wasn't just secrets. Soon the cult asked me to kill for them. Golun. Thane Fjora.

Tryn would despise what I've become. I'm done with the cult, but it's too late, isn't it?
====
21375
Maybe. But I chose to believe. It wasn't just secrets. Soon the cult asked me to kill for them. Golun. Thane Fjora.

Denskar would despise what I've become. I'm done with the cult, but it's too late, isn't it?
====
21376
What justice can the Pact offer? To make up for all I've done by rotting in a cell?

I'm going far away from the Pact and the cult. Come after me if you want, but be ready to fight.
====
21377
I must hide from the cult, and they'll be after you too. 

But, why spare me, after all I've done? Never mind. I'll go and I won't be back. My family will forgive me someday, I hope. I won't waste the chance at life.
====
21379
Ashlanders, but even more isolated than most. Worship some snake spirit. Raston wants to trade for their unique snakeskin leather.

They won't tell me anything right now. Probably because I'm part of House Hlaalu. Maybe they will talk to you.
====
21380
Yes. I betrayed you, even after all you did for me and my family. But you'll end my pain, won't you? That's good. It's fitting. But I won't just lie down and die.

If you want to kill me, earn it!
====
21381
Face justice? Perhaps. But face my family? No. I've hurt too many. I can't do anything about that rotting in a prison.

I'm leaving, going far away. Come after me if you want, but I won't just lie down and die.
====
21382
I must hide from the cult, and they'll be after you too.

But, why spare me, after all I've done? Never mind. I'll go and I won't be back. My family will forgive me someday, I hope. I won't waste the chance at life.
====
21383
I think it's probably best if I just stop pretending. 

I have no intention of marrying again, and I should stop playing these games. You helped me realize that.
====
21384
You don't think so? Have I judged them too harshly? 

It's hard being a woman of authority and being unmarried. I felt Mathias understood me, but that the suitors were all fools. Perhaps I should rethink that.
====
21385
You wanted to know if we were lovers?

Yes. We were. No point in hiding it now. I think I loved him. It felt like it was just a game. Only now do I realize how wonderful he really was. 

Better than my suitors at least.
====
21386
So it is not just the spirits of the soldiers that have been disturbed.

Does the king too wander these ruins in search of peace?
====
21388
All right, all right. Why are you always so close? Stand back and let me work. 

I'll lure him upstairs. You wait a moment, then follow us. When I give the signal, go ahead and snatch the key.
====
21389
What's there to say? She was my sun, my moon, my stars. I was never one to really appreciate nature until I met her.

I guess that's one of the benefits of having a Bosmer wife.
====
21390
Well, they're not just rumors of course. The Bosmer do eat people. She didn't have a taste for it, though. 

That's part of how she ended up here. So I guess I'm grateful for that practice. We always joked about it, too.
====
21391
Oh, that was a long time ago now, but they didn't much care for it. My mother never spoke to me again, and my father never let a day go by without expressing his disapproval.

The townsfolk were slow to accept her, but over the years, they did.
====
21392
Natural causes. She just woke up one morning and she was dead. She always said, "We aren't young saplings anymore." She was right.

I thought I'd go first, though, her being a Wood Elf and all.
====
21393
Thank you! Here, here's the ring. Take it to Jorald and set us free!
====
21394
Then I'll do it without you! Nothing can keep Raerana and I apart!
====
21395
It's been so long since I felt this joy. It feels like … hope.
====
21398
No, not in this one. This little cave's my haven. My refuge.

Saving Falinesti is my pilgrimage, but everytime I move forward, something pushes back. And yet, I'm sure I can save the Walking City.
====
21399
He's a proud Redguard warrior, one of our best, and a follower of Stendarr. Merric's full title is "Resolute War Horn." He's sworn to fight the spawn of Oblivion wherever they touch Tamriel.
====
21400
Proof that the guild accepts all kinds. A Khajiit. She does as much damage with her wicked tongue as with her curved blade.

Taciturn, rude sometimes. But a cunning fighter.
====
21401
Ha! A strange trophy, but I won't begrudge you it.

May you see many victorious battles in the future!
====
21403
I've been on the receiving end of Raston's vaunted charms a time or two. I'm not surprised he managed to offend every woman in the Vale.

I wonder if the Farseer would consider another option. I don't wish Raston ill, but I have an idea.
====
21404
Everyone wins. 

Raston doesn't end up as snake food, I gain prestige among the Hlaalu, and the Mabrigash can limit the amount of influence the outside world places on the Vale.
====
21405
They let Raston live, as long as he promises never to speak of the Vale or return here. 

Then they sign a trade agreement with me. They deal with me and I keep other Hlaalu traders away. It's a mutually beneficial arrangement.
====
21407
The Ironhand ogres were making a drive to attack Wayrest. We fell in their path. They ate all our livestock and broke the levees.

Then General Godrun and his Orcs drove the ogres back, but these looting bandits came in right after.
====
21409
They're just a ragged group of looters and scavengers as far as I can tell, though I guess they are a little more organized than I would've expected.

Dro-Dara or one of my other companions may know more.
====
21410
Well, they either drowned when the ogres broke the levees, or they fled, or the bandits have probably killed them now.

I didn't see anyone left when I was sneaking away, except my companions, and the bandits have them tied up.
====
21411
I guess our team does sound a bit quaint these days, doesn't it?

Dro-Dara first suggested we retire about twenty years ago, but it was ten years later before we actually settled down here.
====
21412
This cave system. It links directly to the sewers beneath Mournhold. Well, to part of them. The sewers are more extensive than you'd think.

That's why I couldn't find the Maulborn! They can move through these tunnels without being noticed.
====
21413
That's not relevant right now, hero. Stay focused! Find the Maulborn and figure out what they're up to. Then we can talk about my sordid yet extremely intriguing past.
====
21414
Protections were placed down here to hide people. People with blood on their hands. People like … me.

If they found a way to activate the Daedric wards again, then the Maulborn have a virtual hidden highway to use against us.
====
21415
Bet you're surprised I'm a Redguard. Well, I've been the lighthouse keeper for more than twenty years.

These invaders killed innocents. There's no honor in that. They soil the name "Ra Gada" when they use it this way. I spit on their bones!
====
21418
I'll find someone to answer that question, once I've reclaimed my armor and blade.

Meanwhile, I must beg a favor. Board our ship and destroy a document of greatest import. It cannot fall into Maormer hands.
====
21419
A Thalmor fleet manifest. It details who, what, where, and when the entire Thalmor fleet moves. Its value to pirate scum such as these Maormer is self-evident.

The manifest must not fall into their hands. It must be burned.
====
21420
Nonsense! I take pleasure in rewarding those who serve my will. May this lantern provide you light in even the darkest situations.

But I sense something troubles you. Tell me. Fear not to speak your mind in my divine presence.
====
21421
She has shared those feelings many times over the years. 

After the events of the last few days, Dro-Dara thinks she might be right. Perhaps retirement is just a bad idea.
====
21422
Dro-Dara is old, and working a farm is hard, especially if starting over. Like Janne, Dro-Dara also misses life of adventure.  

If you can convince Knarstygg and Murk-Watcher to leave, this is what Dro-Dara would prefer.
====
21423
Of course. Janne will always be a good friend. Still has wildness in her blood though. Dro-Dara understands that she needs to roam some.

Perhaps she will join us when her legs grow weary.
====
21424
Yes. This one was a member of the Mages Guild in good standing for many years. Was tired of casting spells though.

Dro-Dara wanted to settle down and rest, but maybe that just wasn't the fate Riddle'Thar has seen for him.
====
21425
Worm cult. Daedra-worshipping scum. They assemble anchor sites, assassinate leaders, corrupt the young. 

Ensorcelled by Molag Bal's dark words. A fate will befall them worse than death, I can tell you.
====
21426
I hear and obey Stendarr's call. I crack heads for him in faith. I crack heads for the Guild on contracts.

Sometimes I do both at once, when a joyful chance presents itself.
====
21427
My path is bloody, but satisfying. What would you like to know?
====
21428
Tevynni spoke with Iru-Ahan and made that same suggestion. A sly ploy. Clever. I admire that.

I would be willing to deal with a smart woman who respects and understands our ways.
====
21429
Yes. I fear the Arch-Wizard uses the <<1>> to strip victims of their memories.

If that's so, we must destroy the <<1>> before the captain succumbs to its effects.
====
21430
My blades are at your disposal. Lead on.
====
21432
Shazah will tell you what she can. This one and her sister arrived just a few days ago. We came to Grimwatch on news of the Colovian invasion from the north. A siege sat at the fort's front gate.
====
21433
Indeed. We had just begun to push back against the invaders when a dark spot appeared in the sky. The Mane! Shazah and her sister have known Akkhuz-ri for years. He pulsed with dark energies and spoke in a profane voice.
====
21434
They're alive. What a relief! I saw them dead. Broken. Everything undone. That wizard tormented me with such horrible visions!

But they're safe, thanks to you. Please, lead the way out of this place. I'll follow … albeit slowly.
====
21436
There is a way. An incantation—the crocodile song. I was never taught it, but I have known it my whole life.

One song must end for another to begin. There is an old crocodile here. Ripplestrike. With his heart, I can sing the song.
====
21437
The Wisewomen won't speak to you. They've had their fill of male outsiders for the moment. 

Maybe the Gulakhan will answer your questions. Maybe.
====
21438
The Wisewomen may be willing to talk to a female outsider.

But the Gulakhan is probably the better choice to answer your questions.
====
21439
Thank you. The river has truly guided you here for this purpose. 

Take this charm. Place it near Ripplestrike's nest. He will not be able to resist the call. He will come out, and then you can kill him.
====
21441
Which do you mean? The gear? Or the relic?
====
21442
Ancient. Dwemer. Worn in places, this piece was used in one of their constructs. Smells … fresh in some ways. Has been away from any ruins for a while. Shame. Might have been able to learn something more.
====
21443
Crude construction, shaped by small fingers. Female Breton … perhaps Wood Elf. Colored from clay. This region, so more likely Breton. Smells burnt, of cinders. Shaped near a wood-fire stove or kiln.
====
21444
Aelif makes her way as she can, helps the Guild as she can. Just a humble Khajiit. Originally from the city of Dune. 

This one is of little importance.
====
21445
How should I know? I'm an honest merchant! I just wanted to set up a little trade agreement with the tribe. They make some gold, we make some gold, everybody wins.

Next thing I know, they tie me up and act like I committed some crime.
====
21448
I was soaking up the local flavor, if you know what I mean. These Mabrigash ladies are lovely! But my flirting made that witch Bodani mad.

Besides, they refuse to let me speak to the man in charge. Why are they being this way?
====
21449
Well, I … I did ask the Farseer to summon her boss and get me a glass of shein. But I asked nicely and everything!

Don't let them feed me to the snake! I didn't do anything wrong.
====
21450
Take this to siphon away the energy trapping <<c:1>>. Only then will her bonds be broken.

<<2>> will be at the main arena's entrance. Tell her I understand. Tell her, she was right.
====
21451
The vision I had was strong. Your choices determine the fate of merchant and Mabrigash alike. But you must speak to the Ghost Snake.

The Coiled Path begins just outside the village. But know that the Serpentbound will block your way.
====
21452
The three folks I need are Crafty Lerisa, Jakarn, and Neramo. Any or all of them would do.
====
21453
The three I really need are Crafty Lerisa, Jakarn, and Neramo. For what I have in mind, all three need to sign on.
====
21454
She's an old friend, captain of the Maiden's Breath. She's also a master of disguise. We can use that.

The Sea Drakes used their lighthouse tricks to run her ship aground near Saintsport. Rescue her, and she might join us.
====
21455
You won't spot her. She stays well hidden. Your best bet is to look for her monkey, Howler. They're never far apart. 

Find that monkey, and you'll find Lerisa.
====
21456
He's a thief, but he's the best there is. He'd be a big help in the heist I have planned.

Problem is, he robbed Bhosek. Nobody robs Bhosek. He's been tossed into the Grave, under Bhosek's palace.
====
21457
There's an entrance off the river, under the palace. Watch out for traps and the other prisoners. They're all murderers down there, the worst scum on the island.

That's the Grave. You can leave any time you want, if you can get out alive.
====
21458
Neramo's nice enough for an Altmer, if you get past his Dwemer fixation.

Thing is, the relics he finds in Dwemer ruins sometimes come in very handy. He just might have a device we can use for our heist.
====
21459
There's a Dwemer ruin outside town—Bthzark. Neramo went there to dig up relics. Help him find some and he might just join us.
====
21460
Ha ha ha ha ha!

You're a born liar — I like that. We just might have some interests in common.
====
21462
I've got a heist planned, a big one. Anyone who helps is gonna be rich.

Thing is, I need people who aren't local, or at least aren't in the pocket of Headman Bhosek. What do you say?
====
21463
Bloody Bhosek, or Headman Bhosek, as he calls himself now. He took over the palace years ago. Killed the old ruler and took his place.
====
21464
Captain Helane, but she's worse than Bhosek. Her Sea Drakes run <<1>> south of here. Biggest band of murderers on the seas.

Bhosek and Helane tolerate each other. Neither's ready for a war, yet.
====
21465
The Screaming Mermaid's just up the road, and they've always got good rum. Just keep a grip on your coinpurse, or you'll be a beggar by day's end.
====
21466
Bhosek's thugs, the Bloody Fists. Cross one, you cross them all, and Bhosek will have your head on a pike faster than you can say, "Please don't put my head on a pike!"

Also, the Sea Drakes will gut you if you enter Saintsport.
====
21467
Deserted, the traitors. See, there's a fortune to be made from Breton galleons. Thing is, King Fahara'jad called for an end to it, now that we're all part of the Daggerfall Covenant.

Of course, as a loyal Redguard, I obeyed.
====
21468
If by "disagreed" you mean "tried to kill us" then yes. Bunch of bloody mutineers.

Lambur, myself, and a few others ran them off the ship, but word spread. No one here wants to sail with a captain who won't raid Bretons.
====
21469
The size of the task. Our benefactor has asked we call in every guildmate, from the lowest associate on up. 

Every member of the Fighters Guild has been tasked with ending this Daedric corruption.
====
21470
I heard that the Farseer calls the shots, but Raston dismissed the notion. He wants an exclusive deal for the beautiful leathers the Mabrigash make and he may have overstepped.

Raston was speaking to Gulakhan Harrinat the last time I saw him.
====
21471
Who knows how these places get their names. Ithrini said she heard that the Ghost Snake was Sithis. Nonsense, if you ask me. 

All I know is that I saw big snakes near the swamps. They looked very real to me, not ghostly.
====
21472
I don't know anything but the name. I overheard it as they marched me through their camp, that's all. <<1>>, and Mauloch.
====
21473
Simply put, war paint. There's a spring or something inside the ruin filled with red water and mud. The original inhabitants believed Mauloch gave it to them so they'd be strong.

It's a myth. A legend. But what if there's something to it after all?
====
21474
Another male. And an outsider, as well. Wonderful.

Maybe the Gulakhan will answer your questions. I certainly won't.
====
21475
Be careful here, friend. Even though you are female, you don't understand our ways. 

I'd avoid the Wisewomen, if I were you. Try the Gulakhan. He may be willing to answer your questions.
====
21476
Of course. After-action report, yes? Wise choice.
====
21477
That thought also occurred to me. You think strategically, and I can appreciate that.

The trader insulted the Farseer and her anger may bring more unwanted attention to the Vale. Talk to Wisewoman Iru-Ahan. She might be willing to help you.
====
21479
We do not make up stories just to scare away outsiders. This Vale is an ancient place and not kind to those who do not dwell here. The Mabrigash have been here for many generations.
====
21480
That ignorant outsider. He managed to insult our women and anger the Farseer. She will send him to serve the Ghost Snake for his insults.

The Mabrigash do not welcome outsiders, but we will treat them with courtesy if they respect our ways.
====
21481
We don't make up stories just to frighten outsiders. This Vale is an ancient place, protected by an ancient entity. 

The Mabrigash have served that entity for many generations.
====
21483
That ignorant outsider! Let's just say that he mocked us and made the Farseer very angry. He will serve the Ghost Snake. The Farseer will make sure of that.

We do not welcome outsiders, but we treat them with courtesy if they respect our ways.
====
21484
Sneak up on you? It's what I do. Now, answer my question. What are you doing here?
====
21486
How charming. The Maiden's wrecked on the sandy shore. As for Crafty Lerisa, you've found her. Just in time, too.

Captain Helane's Sea Drakes have my crew. I won't leave without them. Help me rescue them, and I'll owe you a favor.
====
21487
We're going to disguise my crew as Sea Drakes. Take these clothes. Look for a portly Breton, a sour Redguard, and a big Orc. The Drakes are keeping them in the large buildings.

Once they're out, meet me by Helane's ship.
====
21490
It all happened so quickly. I don't … <<1>> came at us in a rage. He screamed that we were unworthy to pray at Mauloch's shrine. Then he drew his weapon ….

<<2>>, my love! You have to help him!
====
21491
They were still in Mauloch's shrine when I ran away. I think <<1>> was stabbed by the shaman!

Have mercy, Z'en! Don't let us be parted like this!
====
21492
Jofnir? His passage down the river called me to this post. What did he say?
====
21493
Not long. Aelif told me you found some trinkets with the cultists. Between those baubles and the notes you found, hopefully we'll have a start for the translation effort.
====
21494
Molag Bal is starting to take us seriously. Our success on this contract is cutting into his plan for the planemeld.
====
21495
That's a good question. Perhaps the threat of a Vigilant of Stendarr wears at him. Perhaps he has spoken to Aelif after one of their spats? 

In any case, we must ensure Merric is kept safe.
====
21496
Interesting. I'll get in touch with some of our sisters in the Mages Guild, see if they can investigate this apparition. 

I try to avoid the walking dead, when I can.
====
21497
The lure of revenge over petty slights and the demands of an arranged marriage, shaped the rage within my despair. The Cult's agents nurtured my anger and drew me in.

I hate what I became. What I did.
====
21498
Yes, yes. You sound like my mother, beloved though she is. I shall recover.

Rejoice, for some day soon you and I shall again take up arms together.
====
21499
The blood of Mauloch. <<1>> is a blood Shaman who claims to be a descendant of the first Orcs who settled this land. There is supposedly a cave somewhere in Malabal Tor from which flows the Blood of Mauloch himself.

He's a crazed fool.
====
21500
In the eyes of Z'en, all love is welcome. But worshippers of Mauloch, like <<1>>, feel Orcs should keep to themselves and not consort with other races.

My dear <<2>> must still be with <<1>>. I fear for his life. Please, help him!
====
21501
They're rabid beasts who sing praises to the Blood of Mauloch. Legend says there is a cave somewhere in Malabal Tor where the blood flows like water.

<<1>> claims to lead his people to that "promised land." He's nothing more than a tyrant.
====
21502
He's the Chief's son. I told him our relationship could bring trouble to the valley, but he said he could handle his father.

We didn't foresee how far <<1>> would go to turn <<2>> against us.
====
21503
Nothing in magic is certain, but necromancy, despite its bad reputation, is generally predictable. 

At the same time, the dead of Aphren's Hold might have more solidarity. Use at your own risk, I suppose.
====
21504
Thank the Eight! I thought I'd die in here!

Helane came by not long ago. Told me to look forward to a public flaying. Then she beat me bloody, laughing the whole time. She's one cold witch.
====
21506
Honestly, that was a surprise. I was told it was a quiet place.

I presume it was the Supernal Dreamers who disturbed the dead. Perhaps because they sought the sword, or perhaps they were only trespassing. Either way, they're all dead.
====
21507
There are no specific records of what occurred here, only vague references.

King Aphren allegedly spent all his time at war. While he was away, his enemies apparently attacked Aphren's Hold and killed everyone. The king himself died soon after.
====
21508
King Aphren's Sword was sacred. He never let anyone else touch it. 

We don't know how it was shattered or even if it really has magical properties. It certainly sounds like it's worth studying though.
====
21509
I knew she wouldn't leave me to rot! Quick, untie me!

The Sea Drakes spent the past few hours breaking my fingers. I can't wield a sword, but I can still strangle a few on my way out.
====
21511
My friends, gone. My daughter, missing. What is left for me? I've nothing left, except rage and grief. 

<<1>> must pay for this massacre. She must die. Blood for blood. Payment in kind. Such is Z'en's will.
====
21512
It's the only path left to me. She must've taken my daughter. So, she must die.

<<1>> will be in her longhouse above the shrine to Mauloch. When she is dead, find me in the Shrine of Z'en, across the stream. I must pray for guidance.
====
21513
<<1>> must be stopped before she calls for the survivors to be hunted down like animals. <<2>> must have driven her mad with rage.

<<1>> must pay for this massacre. Such is Z'en's will. Blood for blood. Payment in kind.
====
21514
Ha. Another of Helane's tricks? Let me go, then chase me down and beat me within an inch of my life?

I'll chance it and make a run for <<1>>. See how far I get.
====
21516
A passing merchant told me she saw a Khajiit near the Dra'bul wayshrine. But <<1>> ran off from here. I don't want to go too far away in case he returns.

If he returns. He'd better return, or I'll kill him.
====
21517
Almost done then. Everyone's out except my first mate, Deregor. They've got him in the belly of Helane's ship.

You'll find the keys below deck. Look for Deregor down in back.
====
21518
I'll be visiting Helane in her cabin, to thank her for the hospitality she's extended my crew.

Come on up after you release Deregor. You should really say hello.
====
21519
Her cabin girl had a key. Poor little Bosmer lass, barely any meat on her bones. I think Helane was starving her.

She's on her way to <<1>> now and I'm one key richer.
====
21520
Good trick that. Did I really disguise myself as a fern? Or did you see a fern because you weren't looking close enough?
====
21521
We keep it out of their hands!

And now we've got to find the runestone, too. The shaman used it and the book together.
====
21522
Ah, yes, my precious sword. To wield it again would feel so good. I should never have shattered it. I must make it whole again.  I must.

Why do you have these? What did you want with them?
====
21523
You insolent, unworthy whelp … how dare you? 

Tell me—what do you want? I'll give you anything, just to hold it for one moment. You need me. You need me to restore it.
====
21524
The dead do not lie so easily as the living. Yes, you can trust me. Give it to me and I'll restore it.

Anything, anything just to hold it again.
====
21525
Oh … oh yes! Thank you! It's been so long. 

I never should have shattered the sword. It was a mistake.
====
21526
Yes. Yes. Of course. I have haunted these halls for centuries, hoping I might wield this weapon once more.

There. The sword is whole again. It feels … it feels wrong though. All wrong.
====
21527
It matters not. All that matters now is that I might restore it and hold it once again.

There. The sword is whole again. It feels … it feels wrong though. All wrong.
====
21528
I did. Since the day I discovered what had happened, all I wanted was to beg her forgiveness … even more than I wanted this damn sword.

Perhaps now, though … perhaps I can make amends. Perhaps I can show her how sorry I am.
====
21529
Regret. The sword was my favorite possession, my best friend, and with it, I subjugated these lands.

But in the process, I left my family unprotected. My sweet little girl … was killed. I couldn't live with it. I shattered the blade in my grief.
====
21530
Because … because it was my obsession with this weapon, and the war I waged with it, that ruined all that I loved. 

My sweet … my sweet daughter. While I fought to subjugate my neighbors, I left her here. They killed her, but it was my fault.
====
21531
Mira? You saw my … my Mira? My poor, sweet child. I wronged her so.

I worried that her spirit would not rest. I wanted to seek her out. I have been unable to enter her tomb though.
====
21532
Yeah? Ha! I knew she got away! Helane said she was being keelhauled and beaten, but I knew better. They don't call my captain crafty for nothing.

Get me out of these ropes and let's get out of here!
====
21534
I—I cannot force you. Perhaps I don't even deserve an opportunity to make amends. 

Take it. Whatever you do with it, just take it away from here. My daughter's tomb is just down the corridor. Just … please consider it.
====
21535
Yes. Please do. Here, take it.

Perhaps it will allow her to rest. Perhaps it will allow me to rest.
====
21536
You can help me. You can show her. You can tell her how sorry I am.

If she sees the sword, she will …. maybe she will understand. Please. I beg you. Give my daughter the sword.
====
21537
Sounds crazy, but Feluz is so full of life. We met in Daggerfall. He ran an exotic goods store. Our love for the unknown is what drew us together.

He promised to show me the world; I'd never been outside Glenumbra. And now … I hope we find him.
====
21538
Its beautiful forests. And to visit the fabled Deepwoods. Have you been there? I've heard all its ladies are green!

Plus, <<1>> has friends at the <<2>>. We'll set up a shop. Imports from Wayrest, or something.
====
21539
There are two Daedric shrines within Jathsogur. We found the book at this one, so I bet the runestone is at the other.

The second shrine is on the other side of their fortress. They wouldn't want to make it easy for anyone to recover both items.
====
21540
We can't stay out in the open, and the longhouse we were being held in is probably teeming with Drublog.

There was another longhouse south of that one. Maybe we could try going there?
====
21541
Well, he has white fur and scares easily. I've known him to hide behind fallen trees, rocks, and even under mushrooms.

He also loves to jump and climb on things. He's pure cat, through and through.
====
21542
Me? Did I do that? Her starving little cabin girl may have poisoned her drink. Who can say?

Did Deregor get out?
====
21543
I'll just be going then. I told my crew to gather on the beach. I'm going to make sure they all made it out.

Meet me there and we'll square up.
====
21544
Oh, it's jarrin root. A very nasty local poison. It won't kill her, not right away.

It starts by dissolving the stomach lining, then goes from there.
====
21545
I'd love to stay and watch, but no time. You can stay if you like.

It's actually her poison. Kept for slaves who disobey. There's an antidote on the dresser, if your heart bleeds enough.
====
21546
I'd feel mildly disappointed, but I leave it up to you. Meet me on the beach once you're done here and we'll settle up.

Just watch your boots. She'll start vomiting soon.
====
21547
<Her struggles ease as the antidote quickly takes effect. She will likely live.>
====
21548
I figure, if you want something kept safe, give it to the Goblins.

They'll watch it for free, they're too stupid to trade it, and they'll kill anyone who tries to take it.
====
21549
Here's the thing. You went through a lot of trouble to free me, right? There's no way you'll let me get eaten by Goblins. So you, my good friend, will follow me to their mine. Yeah?
====
21550
I'll kill the Goblins in the scaffolding in the next room. You grab the gem. It's in a chest on the floor. 

There's a passage on the far side. Take that and meet me outside. If something goes wrong, regroup at the inn in town.
====
21551
The crystals around the door are activated by three Welkynd stones in the ruins. I think I can handle one of them, but you'll need to deal with the other two.
====
21553
No. If his spirit cannot rest without my forgiveness then all the better.

Let him share my fate, and know true loneliness.
====
21554
Thank you. This… his connection to the sword is so strong, I can sense his energy.

I remember… there was a time when I was a little girl, and he made me feel safe. I could at least speak to him, I suppose.
====
21555
Then why have you come here? To mock my pain?

The living have no concept of how the restless dead suffer. Begone then.
====
21556
His sword? His most prized possession? His most sacred treasure? He never even let anyone touch it….

Is this how he hopes to find redemption? Give it to me. I would like nothing more than to destroy it.
====
21557
<<1>> was honorable, but misguided. I warned my daughter that seeing an Orc might bring blood to the valley, and this is what their secret has wrought.

The Orcs only know blood, and blood they shall have!
====
21558
Hmm. It doesn't feel especially magical. 

Nonetheless, this is what I was sent here to reclaim, and you have aided me in this cause. The Mages Guild thanks you.
====
21559
Oh … so this is how the king has asked you to make his amends?

You can't be serious. The king deserves no such favors, and that sword belongs back in Wayrest. Please … you can't do this!
====
21560
Ha! I presume she was among those killed when the king was out conquering his neighbors? 

Funny how a restless afterlife can change the hearts of the dead. Doubtless, he deserves no such redemption. May I have the sword now?
====
21561
Go, then! There is nothing left for me. Nothing left but burning hatred. I can feel it in my veins!

If Z'en will not give me justice, then I offer my blood to Mauloch! I offer my body and soul to his bloody vengeance!
====
21562
It is clear Z'en has abandoned us. For my piety, Z'en allowed my family and friends to be murdered! Tell me, how is that payment in kind?

I curse the Drublog clan until the end of time. They will find no rest, no solace, no peace!
====
21564
No! My flesh and blood, stolen from me by those twice-cursed fiends!

Z'en, this is too much! I beg you, don't give me this burden to bear as well! Curse <<1>>! Curse them all!
====
21566
My daughter only ever wanted peace. Perhaps the chief's son did, too. But their blood has forever stained these lands. There's no going back.

If I don't stop the Drublog, the suffering will continue. The curse is the only way to end this.
====
21567
Don't speak to me of sacrifice! <<1>> was a Drublog, same as the rest! I told her no love could live between the Drublog and our people. And now, she has paid the price.

The Drublog know only blood, and blood they shall have!
====
21568
Many a captain who sails these waters will be glad of that news! Now, let's talk favors. I owe you a big one.
====
21570
Well, your choice. I hope the next crew she shipwrecks and murders appreciates your soft heart.

The important thing is she knows I had her. She won't cross me again. Now, about our debt. What do I owe you?
====
21572
Many a captain who sails these waters will be glad of that news! Now, let's talk favors. I owe you a big one.
====
21574
Well, your choice. I hope the next crew she shipwrecks and murders appreciates your soft heart.

The important thing is she knows I had her. She won't cross me again. Now, about our debt. What do I owe you?
====
21576
Jakarn. He's a liar and a thief. He stole a gem from Headman Bhosek.

Now, if the gem came back, Bhosek might let him live. Can you help me, or not?
====
21577
I knew you were a smart one. Smarter than Jakarn. You just saved his life.

If you see him again, tell him to leave this island and never come back.
====
21578
Now that's just too bad. If you do run into him again, tell him that if we catch him, he's dead.
====
21579
Well that's a shame. Still, getting <<1>> off my trail is a good trade. She's relentless.

I'll be honest. I'm just a little hurt. But since you saved my life, we'll call it even.
====
21583
Hey, now. The headman stole it first. And you brought it back to me, didn't you?

Thanks, good-looking.
====
21588
I know you're only trying to help … I'll answer what I can, but please keep it short.
====
21589
Well, sometimes. But I deserved it. I'd talk back to him or I'd be gone for hours with Rilyn. I was a bad daughter and now he's gone forever!
====
21590
What? Where did you hear that? Certainly not - Eislef loved me!
====
21591
Well, she did spend more money than she should. They would argue about it sometimes. But so what? Eislef drank too much. Does that mean the barkeep in Riften is a suspect?
====
21592
I already said "no," didn't I? Rilyn loves me and would never hurt my parents!
====
21593
No, of course not! How can you ask me that? Our family had problems - all families do - and Rilyn knew about them, but he'd never do anything like that!
====
21594
What are you saying, that if she did she deserved to die? How does that matter? How my parents spent their money is no business of yours!
====
21595
No, of course not! How can you ask me that? Our family had problems—all families do—and Rilyn knew about them, but he'd never do anything like that!
====
21596
I already said "no," didn't I? Rilyn loves me and would never hurt my parents!
====
21597
What? Where did you hear that? He drank, sure. All of us do!
====
21598
What are you saying, that if she did she deserved to die? How does that matter? How my parents spent their money is no business of yours!
====
21599
Well, she did spend more money than she should. Can't say on what. They would argue about it sometimes. But so what? Eislef drank too much. Does that mean the barkeep in Riften is a suspect?
====
21600
So what if he did? I deserved it. I'd talk back to him or I'd be gone for hours with Rilyn.

Why does it matter? I loved him and now he's gone forever!
====
21603
This was a Breton island, hundreds of years ago. War Chief Yzzgol and the Seamount Orcs wiped them out.

The Seamounts were the fiercest raiders on the sea, until we settled here.
====
21604
Steel and stone, how can you ask? High, defensible cliffs, a view of all approaches from the fortress, fertile land for crops—what's not to like? Yzzgol's wives insisted we settle here, so we did.
====
21605
My orders are to watch them until they try to break out or until Chief Tazgol gets here and cuts off their heads. That's all.

An Orc follows orders, even if they're stupid.
====
21606
We're not savages. We respect the enemy's dead.

When an Orc dies, he gets a cairn to mark where he fell, weapons atop it. We don't stick our dead in the ground like Bretons. Even so, we won't desecrate their graves.
====
21607
<Applying the grease did the job. The lever finally turns.>
====
21608
Take the Staff of Arkay, a potent weapon against undead. You must first charge the staff, then use it to destroy the foul abominations summoned by these necromancers.
====
21609
The blasphemers employ dark magic to raise the dead. Disrupt their rituals and release that energy. The Staff of Arkay will convert this into power to destroy their dark creations!
====
21610
In life, I was a priestess of Arkay. I served King Renwic for many years. I was with him when the Seamount Orcs invaded. We died together at their hands.
====
21611
<The lever still won't budge. You need to apply more alit grease.>
====
21612
Many died under their blades. But that was long ago. The Bloodthorn Cultists desecrate our graves today. I beg you to stop them.
====
21613
Even in death I watch over my people. Necromancy is a crime against Arkay. The aura of corruption builds as my countrymen's bodies are raised and desecrated by these minions of the Worm.

I need your help to stop them.
====
21614
The Bloodthorn Cult's necromancy corrupts nature. They're led by Reachmen of the worst sort, allies of Mannimarco.

They raise our dead to assault the Orcs. This desecration must end!
====
21615
Bright moons be praised! The fire barrier into the temple! My sister Khali led some of the remaining soldiers down into the temple below the fort. She was cut off when a barrier of dark flame went up.
====
21616
Shazah's sister <<1>> led some of the remaining soldiers down into temples. Cut off the shades at the source. She was cut off when a dark fire barrier sprung up on the door.
====
21617
I don't believe that it is dangerous, at least not yet. In fact, I think we can use this to our advantage.
====
21618
Tell the king to be on guard for any suspicious news coming from Gavaudon.

Perhaps he already has some idea of how Vaermina seeks to sow chaos in the region. 

It may even be that the Ironhand ogres' aggression is somehow related.
====
21619
The staff will reveal circles of corruption among the crypts. There lurk the Bloodthorn Cult's abominations, hidden in pockets of Oblivion.

Plant the staff in a circle to draw an abomination into our world. Then destroy it!
====
21620
No, they can't be. Maybe a splinter group or something. I don't know what to think. Not all of us exactly see eye to eye on our current situation, but to join up with the Maulborn?

That's just idiotic.
====
21621
Do what you do best. Rush in swinging weapons and tossing magic around like there's no tomorrow!

If you find whoever activated the wards, get them to tell you what's going on down here.
====
21622
I suppose anyone with knowledge of the Daedric arts might be able to activate them. I'm not an expert on magic, you know.

I need to warn somebody. Varon needs to know about this.
====
21623
I know you will. That's why I ran into you on your way to the Temple. I'll drop the Ordinators an anonymous tip. Maybe even get word to your beloved goddess. Hopefully someone'll show up to give you a hand.

Just don't die on me, hero. Got that?
====
21624
Their tombs are more prominent. Search the hallways within the mountain sides to the east and west to find them.
====
21625
And if I did? Are you going to drag me out of here and into some other old ruin where my talents will be forced once again?

I'm getting really tired of this.
====
21631
Just exploring the island. I came across these fine fellows disturbing the graves and decided to kill a few.

I've collected some robes in this bag. Take one if you want the zombies to leave you alone.
====
21632
I'll be hunting cultists while you're playing with your staff. If I find any more robes, I'll leave them for you. 

These necromancers are disgusting, but they do dress well.
====
21633
I overheard cultists talking about a portal. The relic that's causing all the trouble is in there.

I lifted a uniform off a cultist who no longer needed it; it's waiting in the bag. Might help you get past some of the ones I left alive.
====
21635
If we had a way to focus that energy, it might break the seal.
====
21636
Helping you out, as always. Follow me; I know a shortcut.
====
21638
It's a ritual focus. The Drublog used it against <<c:1>>.

Remember I said they drained his energy into crystals? The runestone is the conduit. With it, we can reverse the ritual and give back the energy!
====
21640
<It appears that the stone slab here might be able to open, if you can find the switch that operates it.>
====
21641
My wife? She isn't dead? Thank Riddle'Thar!

Oh … but she will never forgive me. Never. She said as much last time. How wretched is <<1>> now?
====
21642
Khali … does not think so. The barrier here seems much stronger. And she senses—moons, that is strange. This one senses a dark energy powering the ward on this door. We'll have to open the door from the other side.
====
21643
There's a ruined doorway on the south wall. This one bets we could slip through.

If my suspicions are right, whatever is beyond this door is powering the barriers.
====
21644
Two things. First, once I've recovered my strength, I'm going to fight my way out of here. That should draw the attention of at least some of the Drublog.

Second, I can give you my totem spirit. It will aid you in battle.
====
21645
I can use my visions to get out of Jathsogur, so you don't have to worry about me.

I've also recovered enough energy to invoke my spirit totem. It will follow you until you leave Jathsogur, aiding you as it can.
====
21646
The motivations of Daedric Princes are often a mystery. 

Whatever her ultimate plans may be, it's clear that in involves destablizing Stormhaven and perhaps destroying the Daggerfall Covenant as a whole.
====
21647
I will go directly to Shinji's Scarp. That is the front line in the battle against the ogres. 

I hope there to learn more about what's befallen Azura's shrine in Gavaudon, and perhaps I can look for signs of Vaermina's Omen at work.
====
21648
The Ironhand ogres have plagued southern Wrothgar for years, but lately, they've turned toward Stormhaven,

The ogres seem more organized than they've been before, but it is impossible to know if Vaermina is involved in any way.
====
21649
The lesser souls must be deposited within the scarab tiles at the base of the statues marked with the orange and green crystals in their helm.
====
21650
Well. There we go then. That wasn't quite so bad as Abbot Durak made it sound. I'm sure he had his reasons though. 

What about the Daedra, the "Omen" that was behind all this?  I trust it's dead, or gone?
====
21651
Well that's good at least. You two are the experts, though I suppose that's a dubious honor.

If there is an Omen in Gavaudon, I'm guessing it's similarly disguised? Godrun didn't report anything suspicious but maybe it's worth asking Captain Ernele.
====
21652
In Gavaudon? Why couldn't it be in Morrowind or somewhere else across the continent?

Gods. We already have enough trouble in Gavaudon. General Godrun says the Ironhand ogres are far from being fully defeated.
====
21653
He's the best damn general in the Daggerfall Covenant, if you ask me, and he's a good friend.

His army came to our defense against the Ironhand ogres. They've fought hard, but the battle's not over. Godrun's headed back to Shinji's Scarp even now.
====
21655
Yes. Ernele was fighting with Godrun, but he's just been reassigned to shore up our defenses here in Wayrest.

It may be a wild guar chase, but it's worth asking Ernele if he saw any signs of Daedric influence in Gavaudon.
====
21656
No, no. Just … lots of rumors about the council investigation. The old guard thinks Sees-All-Colors would have had a lot to gain from Jofnir's death. And from what I've heard, she's not at the meeting.
====
21657
Well, you know as well as anyone else. These Supernal Dreamers have been trying to recruit people all over Stormhaven.

We're hoping this will serve as a deterrent. If we catch a cultist, we'll execute him. Nothing more than that.
====
21658
I came to Mournhold a few weeks ago. To visit some friends. I guess word got out that a Telvanni was in the city because I suddenly found myself tied up in the sewers.

The Maulborn. They kept badgering me about Daedric magic.
====
21659
I only know what I heard. I think they were planning an attack of some sort. They sent off a large group just before you showed up.

I told all of this to the Sacred Lady. She said you would visit me and I should tell you to find an Ordinator.
====
21660
Members of House Telvanni are known for their knowledge of all types of magic. I guess they assumed I could make the old wards active again.

I did what they wanted. Eventually. It was either that or … I don't want to think about it.
====
21661
Indeed. The Sacred Lady wants you to know that she wasn't able to eliminate all of the pests you found in the sewers.
====
21662
Not that I know of. General Godrun's been losing sleep, worried about the ogres, but other than that, everyone's been sleeping just fine … or at least as well as you can expect for a war camp.

General Godrun is acting a little strange though.
====
21663
Really? I heard there was a woman who joined the cult in Alcaire and tried to murder her husband.

We don't look too kindly on that. You didn't come here to talk about politics though, did you?
====
21664
Sure enough. I was acting liaison to General Godrun out at Shinji's Scarp, but he's worried that the ogres might break through and attack Wayrest. 

Godrun suggested to the king that I be assigned to organize defenses here, so here I am.
====
21666
It sounds like <<1>> and the others have made it inside. Our task is not yet complete. <<2>> senses an even stronger source ahead.

Please, speak with <<1>>. She'll know what to do.
====
21667
If I felt like fighting, I'd fight. But I feel like fishing today, if it's all the same to you.

I'm sure there's plenty other Drublog that'll indulge you, if you want to fight.
====
21668
Wood Orcs, of course! But you knew that.

We're the biggest tribe in Malabal Tor. Some, especially <<1>>, think we shoulda been asked to join the Aldmeri Dominion, but I'd just as soon be left alone. Still, it's caused trouble. There'll be fighting.
====
21669
All Drublog like to fight! We do it to prove ourselves. The strongest must always show their strength!

But I've proven myself enough. I don't care what <<1>> wants us to do, I'm gonna fish today!
====
21670
Between you and me, I really don't think so. 

General Godrun has done a good job. The orcs have driven the ogres almost back into the mountains. Morale at Shinji's Scarp is quite high.
====
21671
It's not my place to question the general, but he does seem to be blowing the ogre threat out of proportion.

That's just my two coppers, though. Good luck if you're headed out to Gavaudon.
====
21672
I sense the source of this corruption is beyond the door up ahead. There's sure to be some kind of defense. Between the three of us, I'm sure we can see it done.
====
21673
One of us should stay behind to hold the door. <<1>> suspects this silence is merely the calm before the storm. The 'mathra are gathering in the shadows. I can smell them.
====
21674
You seen Elves runnin' around? The chief's been working with them for a few weeks, getting involved in politics or something. Only gonna end bad, if you ask me.

And you did ask me. Now, go away so I can catch my dinner!
====
21675
Quiet! You'll scare the fish.

He's the Drublog's chieftain, of course. But he wants more. I think he wants to rule all the Wood Orcs of Malabal Tor and he's not afraid of getting outside help. Not the Drublog way, I think, but I'm just a fisherman.
====
21676
I remember … dancing with the pigs! And then … a long slide, down the hill, past the gaping mouth, and splash! Water everywhere!

There … and there! Mouths in the vines! Clutching at me! <<1>> crying, so far away. I thought they killed her.
====
21677
Such a kind traveler! <<1>> would not be so kind to <<2>>!

Also, I crave your help. If you happen to find my lucky pouch, fortune will smile upon you.
====
21678
No! I can't face her. My bag of goods is gone! Without it, we can't set up shop. No shop, no gold. No home.

I should stay in this tree stump. <<1>> would tell me so.
====
21679
Don't get angry … the pouch holds the last of my Moon-Sugar Candy. It can fetch a good price at Bandari Trading Post. 

I've had one too many Moon-Sugar adventures, its time I give it up.
====
21680
Moon-sugar candy. But don't worry! I've learned my lesson.

The candy will fetch a good price at <<1>>, trust me. I have friends there.
====
21681
Our gods both demand payment in kind. Of course, that means each demand retribution against the other.

In the valley, it has always been paid in blood.
====
21682
With the souls restored and crystals relit, the key crystal should now be visible.

This is the key to Prince Maleel's tomb. You must use it in order to gain entry.
====
21683
Anything out of place, anything connected with a place or a person. We thought his death just the touch of chance, so we did not know to search. Anything might be a clue.
====
21685
My wife can't disown me now! Look, my dear, our friend found our goods!

And, um, you have my lucky pouch … yes?
====
21687
Thanks for bringing me the bucket!
====
21689
Talk all you want … it's too late for you and your world. The Planemeld is underway. Thousands of — rrggh! — thousands of souls are already ours and our numbers swell with each passing day.
====
21690
Camping. That's funny. Well, if you didn't know, there's trouble in Alcaire Castle - the Bretons and the Redguards aren't getting along.

The Fighters Guild can't be seen taking sides in their squabble.
====
21692
The gems are taken from here to the Warehouse of Souls to prepare … prepare them for their use in our deathless army.

You can't stop it. You'll never … you'll never …
====
21695
It shows we're neutral. Stay inside at the inn and the Redguards will suspect we're helping the Duke. Stay at the Redguard camp and we look no better to the Bretons.

Ah, a few nights under the stars won't hurt. This will blow over in no time.
====
21697
He's the chief's son. I told him of my father's worries, but he said he would talk sense into his mother.

We didn't foresee how far <<1>> would go to turn <<2>> against us.
====
21698
I'd hoped we would be one day. But <<1>> saw us embracing by the lake a few nights ago. He must have told <<2>>. She flew into a rage.

Since then, all arguments end in bloodshed. Peace has been torn asunder.
====
21699
I thought the wasps could be useful. I had some success with the process, as you can see by my sweet Chezik here. 

But they are skittish creatures, especially when they reach their full size.
====
21701
I was saving these. They're rather tasty when roasted and seasoned properly. 

Since you're helping us, it would only be fair to give you what I have.
====
21702
I don't, I'm afraid. But there are plenty of wasps in the field. 

I'm sure you'll have no trouble collecting what you need.
====
21703
We found him in his quarters. The endless sleep. It was very sudden. But at the time, we thought nothing of it. Jofnir was getting old. Sooner or later one of the faster blades would have made him sit down.
====
21704
Sal's a master escapist, with the proper theater. What's more theatrical than a little smoke and flame?

<<1>> wants to smoke out any Shrikes barricaded in these buildings. Maybe he just wants to set the whole place ablaze. Either works.
====
21705
No. But it's all I've got right now. And I think you can manage <<1>>'s enthusiasm.

Take this oil. You'll need it to make the smoke. If Sal's nearby, he'll know we've come for him, and he can make a dramatic entrance.
====
21706
Hush! <<1>> mustn't see. Give it to me, quickly now.

You've been so kind! Please visit us at <<2>> sometime. But first, speak to my wife. She believes she is the boss in this relationship.
====
21707
No? I don't believe you. <<1>> saw a glint in your eye.

You can't trick a trickster. Give me my lucky pouch!
====
21708
I guess we are content you found our goods. Thank you for that much.

Please, speak to my wife. She is, uh, not speaking to <<1>> at the moment.
====
21709
The Mages Guild and the Trade Hall are beyond the forge in the courtyard.

Watch out for the Drublog in the marketplace. They're fighting the Fists of Thalmor and we can't beat them without reinforcements.
====
21710
None. And slow though he was, he never would have gone to … what was it? 

Yes, Sovngarde. He never would have gone to Sovngarde without a fight.
====
21711
<<1>> brought us here to meet the Silvenar and the Green Lady. We're their escorts.

The captain would know more. Ask her, if she's still alive.
====
21712
That's the lieutenant's call. I'll do my duty, when I get patched up.

I doubt <<1>> will abandon Velyn Harbor, though. He's serious about his duty. And any militia we can raise will follow him, I guarantee it.
====
21713
<<1>> was at the docks early this morning to meet the Bosmer dignitaries.

There wasn't time to sound an alarm, and I don't know if she survived the first attack. Maybe the Fists of Thalmor can avenge her death. If she's dead.
====
21714
Did he? You can't fly, can you? Sure would make it easier. Failing that, if you're willing to make a run for it, I'll cheer you on … from back here.

One tip: don't run in a straight line. Zig-zag. Hide behind the rocks and you just might make it.
====
21715
<<1>> has no choice but to trust you. I guess the bag of goods was too heavy, hmm?

Talk to my wife. I'm sure she'd like to thank you for your help. More than I would, yes?
====
21717
Z'en, this is too much for one to bear! My daughter Dalaneth … my child! I couldn't find her before I was forced to flee.

Some villagers went to hide amongst the forest. Please, can you find them? They may know where she's gone.
====
21719
Clan Murtag has a score to settle. Again, it's not your fight. 

The less you know, the better. You'll hear about it soon enough.
====
21720
As far as King Emeric knows. That's what he requested—wanted his old friend to bring his clan down here to defend Stormhaven.

It's ironic considering what these people did to Orsinium in years past.
====
21721
My head aches! To think of the trouble this causes!

The pigs cannot be too far away. They are on a hill overlooking the water. A pond? A lake?
====
21722
Don't get angry … the pouch holds the last of my Moon-Sugar Candy. It can fetch a good price at Bandari Trading Post. 

I've had one too many Moon-Sugar adventures, its time I give it up.
====
21723
Moon-sugar candy … but don't worry! I've learned my lesson. The candy will fetch a good price at Bandari Trading Post, trust me.
====
21724
It was, let me think, yes! A cave, with teeth made of vines.

The vines! Beware the small vines! Some will turn to teeth, to gnaw on you as they gnawed at <<1>>!
====
21725
Nightmares? By Mauloch, of course not! I'm an Orc. We dream of blood, glory, conquest. 

The things most people would consider nightmares are sweet dreams to me. No. My sleep is entirely pleasant.
====
21726
The water begins to clear. Two cities, one worships Meridia. The other Molag Bal. Abagarlas, the city of the dead, creates a relic to strike at the Meridians. Delodiil, city of light, creates their own weapon. Forged around a heart of crystal.
====
21727
I'm going to crush this pouch the first chance I get. 

If you stop by <<1>>, please come and see us.
====
21728
"Yes?" That's all you have to say?

Moon-sugar candy got us into this mess in the first place! Even if I take the pouch away, he's probably already hidden a handful of it.
====
21729
Lucky for him, we know where <<1>> is now. Seems all that smoke got his attention, and he started screaming his head off.

What's less clear is how to reach him.
====
21730
Take a look across the water. <<1>>'s up on that outcropping, about a stone's throw from here. Problem is, the whole place is crawling with Steel Shrikes.

You're the only one who stands a chance of getting him out of there.
====
21731
Just so. These Ancient Ones steal into the heart of the enemy with this crystal weapon. They stop the ritual, and their king ends the dark rule of Abagarlas. But they are hunted. So they try to find a haven, a place to hide the crystal.
====
21732
Sweet Ela! I knew she wouldn't forget about me!

Get me out of these binds, quickly! If I know her, she'll be halfway to the next village before I catch up!
====
21735
You're right. It's just … he can't control himself sometimes, and it scares me.

I'm sorry. We'll be on our way shortly.
====
21736
I'm surronded by children. Just take the coin my husband promised and be on your way.
====
21737
Feluz will eat half that pouch the first chance he gets!

Ugh. Just be on your way! Leave me to clean up after this cat.
====
21738
You have the right of it. They sought to hide their prize … but the priestess of Meridia first gave her life. She relit the crystal heart so that the weapon could one day be forged anew.
====
21741
We've got some preparations to make. Maybe we'll toss a few barrels of kindlepitch into the camp before we set off.  A parting gift of sorts.

I'm sure we'll run into each other again. Maybe even when we have a show to perform!
====
21743
I searched through the rubble … was just about to give up. Glad I found you though.
====
21745
After what you did, it was an honor! You shut them down. Our soldiers cleared out the stragglers. No more Ironhands.

I know General Godrun will want to see you.
====
21746
Oh, yes. Every year folk form up into groups to trick and prank each other. This year it's the Khajiit of "The Pariah's Hand" versus the Bosmer of "The Subtle Knife."
====
21748
Use the <<1>> to capture them.
====
21749
Yanabir-ja, leader of the Hand, preaches about the misadventures of Baan Dar most of the rest of the year. Dolirdor likes to make light of it, but she's a blade for hire when she's not planning practical jokes.
====
21750
Bah. She's around here somewhere, sticking her nose into Drublog business. Put me in a foul mood, she did.

Got no right to tell the Drublog what to do. Nosy Wood Elves need to be put in their place!
====
21751
Watch your tone, whelp. Drublog don't answer to you.

Here's your Elf friend now. Get out, before I lose my patience.
====
21752
Good. Follow me—we want to be a little less … visible for this.
====
21753
You hadn't heard? I've been so long in this backwater that I forget travelers like you don't know all the local gossip.

Started when that Redguard army marched up to the walls and pitched camp. Those tents across the river, that's them.
====
21754
<<1>> may be praying at the Green Lady's shrine in the middle of the village.

She tried to convince people to search for <<2>>, but we're not strong enough to face a pack of werewolves or Houndsmen.
====
21755
Are you completely feral? I'm not getting tortured for helping an intruder stranger! Leave me alone!
====
21756
That's easy. All you've got to do is get captured, killed, and stuffed into a soul gem like yesterday's laundry!

If you're serious, Cadwell can probably get you in. Might be too late though. They just chased him into the guardhouse.
====
21757
Maybe not a army, but that's what the Duke's men call it. They're all upset these Redguards are here to somehow capture the castle or something.

Personally, I don't get it. Redguards, Bretons, even us Orcs, we're all supposed to be allies.
====
21758
Camping? Not ever! I'll leave the rugged stuff to the boys in the Fighters Guild. 

No, fortunately the Bienena family is willing to put us up at their house. It's a little cramped, but its better than sleeping out here with the mosquitoes.
====
21759
I'm with the Mages Guild. Pursuit of knowledge and standing ready against any Daedric threat—that's what we're about.

So Master Curmaland doesn't want us getting tangled up in local politics.
====
21760
Go away or I'll call the guards! They'll … they'll ….

They'll probably take me, too. Just go! Leave me alone!
====
21761
Feet first. That is the fastest way in. 

Ask Cadwell. That crazy bastard seems to know every corner of this place. You better hurry, though. I heard they just chased him into a building near the waterway.
====
21762
You want to get into the castle? Are you feral? People who go into the castle never come out!
====
21763
Why do you think I'd know? Because I'm an Imperial? We're all the same in this place. We're nothing but scum!

Leave me alone!
====
21765
They serve the Hound, a servant of Hircine.

If the rumors are true, and they kidnapped <<1>>, I don't know why. She's sister to our sacred Green Lady. Whatever their cause, it cannot be good.
====
21766
It's mostly guesswork, but informed guesswork. 

I had an aunt who briefly joined the Supernal Dreamers, so I'd heard the rhetoric. When Adima showed up, her talk about "achieving one's dreams" immediately made me suspicious.
====
21767
The first arena is called The Pit—an accurate, if unimaginative appellation.  

The Pit's current champions are The Pack. They can only move on by defeating all of the other challengers, yourself included.
====
21769
Alchemy! She gives him potions that put him into dreaming sleep, then visits his dreams, seduces him….

The worst of it is, he'd been betrothed to a good woman, Sister Safia, a Spirit Warden. Adima made Hosni drop her. Poor girl.
====
21770
Indeed I have. And that's put me in their debt. More than I can ever hope to repay.

But then, you can't be in debt to dead men, can you? That's where you come in. And I've a plan that might tip the odds in your favor.
====
21771
Confidence. I like that. But these are seasoned fighters who know how to compete. I've certainly lost enough money betting against them.
====
21772
Never you mind. You just leave that to me.
====
21775
Good thought! Perhaps some in the guildhall saw him there. This one suggests you question our comrades in Bergama. Aelif will meet you nearby, she has some preparations to make.
====
21776
This room is filled with crystal stands. We just need to find the crystals that fit and replace them. It should then allow the beam to continue and open the door.
====
21778
Search the caves. The totem needs to be restored to the Goblins' shrine. 

If a shaman sees you, expect some kind of trouble. One of them knows a shape-changing spell—and he's got a wicked sense of humor.
====
21779
My guess is the automatons have them. Kill them to find out.
====
21780
The automatons. I think I saw you pick one up earlier? Try it in one of the stands. 

The empty stand closes to the lit one is probably your best bet.
====
21781
Now Aelif is truly surprised. The Guildmaster had the magical prowess of a particularly slow horse.

What was he doing at that ruin?
====
21782
Relics? Jofnir was no scribe. He was like most Nords this one has met: a warhammer diplomat. The Guild lost some contracts because of it, but the rank-and-file loved him.
====
21783
He did? So he knows what happened here? 

If all the Spirit Wardens in Pariah Abbey came, we could take the shrine back for good. Why haven't more Wardens come?
====
21784
There are? As bad as what happened here?

I guess I shouldn't complain then. I should just be grateful that Azura sent you to help recover the rest of the artifacts.
====
21785
They're Bosmer corrupted by the Hound, a Hircine worshiper who wishes to usurp my place at the side of the Green Lady.

He's fed their desire for power by "gifting" them with lycanthropy. If he severs my ties to the Bosmer, they'll fall to his whims.
====
21786
I appreciate your confidence. One last thing: these conjuration boxes are inhabited by spirits. I can't predict what will happen when you close them, but it must be done.

Afterwards, meet me down where Tabakah's camped out. Good luck, friend.
====
21787
You can. The Dreamers won't let us just waltz through their camp, and I'm not much use in a fight.

Leave the other relics with me though. You just need to find the key to the boxes somewhere in the camp and then seal them closed.
====
21788
Ah, good. Werewolves attacked us. I wounded a few of the beasts and got away, but not before they tore into <<1>>. I'd hoped these Houndsmen might hold clues, but nothing.

Have you seen <<2>>? Is she safe?
====
21789
This bow goes everywhere with <<1>>! She wouldn't give it up willingly. It was an engagement gift from her father.

There's only one cave nearby which might serve to hide her. It's not far.
====
21790
She says she's all right. We should get moving.

<<1>>'s been through enough battles to know her limits.
====
21791
No. These shafts are <<1>>'s handiwork. Only she and the Green Lady could weave such sweet death with a bow.

I've seen too many of her arrows. She might have used the last on these three fools.
====
21792
There's a small alcove nearby. An old hermit's den. I'll wait for you there.

Baan Dar be with you, friend.
====
21793
The Houndsmen have come and gone from the campsite near the old shrine to Hircine.

If you'll search the camp, I'll do my best to track the patrols. One or the other will lead us to <<1>>.
====
21794
Good. I hope <<1>> is unharmed.
====
21795
<<1>> must die for what he's done. To kidnap the Green Lady's sister, my wife! The fool condemned himself by his actions.

Let's go to the cave and end this!
====
21796
Lead on. We'll be right behind you.
====
21797
Why, yes! My moon-sugar candy keeps me in good spirits. Wonderful, glorious moon spirits dancing along the walls! Do you see them? They are so majestic. No more talk, they beckon this one to the dance!
====
21799
Rama's holed up in that cave over there. You don't want to tangle with him—he's meaner than a nest of vipers.

He traded swords with me because his had lost its edge. If I were you I'd just take this sword back to <<1>> and say you killed him.
====
21800
Yes, from Westtry. How I long to travel there with him. He described it as bright, beautiful, and full of life.
====
21801
Keeping us out, yes. But perhaps. Perhaps also keeping him in? Aelif has tried to have Jofnir summoned from Aetherius. And it has never worked. Perhaps now …. Aelif has an idea.
====
21802
Perhaps with the barrier down, we speak to him directly. This one knows how to reach out. Aelif can draw him to this place, so close to his body. What do you say? Are you ready to get some answers?
====
21803
What kind of a question is that? My true love has been cast into a dark pit to die. If I thought I could get past the traps, I would go in after him. I can always buy another dress.
====
21804
Keeping us out, yes. But perhaps. Perhaps also keeping him in?

Aelif has an idea.
====
21805
When Jofnir appeared to you, he could only speak briefly. Perhaps with the barrier down, we speak to him directly.

Let us go to Jorunn's Stand. Use the guild quarters there. Perhaps we can find some answers.
====
21806
It's beneath the palace and anyone thrown in dies there. Jakarn said the guards are brutal and the other prisoners are worse.
====
21807
Traps, guards, and other prisoners prevent that. Jakarn said there are rows and rows of traps. And everyone down there, except for Jakarn, is a vicious murderer. No one's ever gotten out. My poor Jakarn!
====
21808
The warrior wave, child! The warrior wave! Our ancestors arrived from Yokuda, striking terror into the hearts of all who lived in the southern Iliac Bay.

What do they teach children nowadays? Go away. Leave an old man in peace.
====
21809
Her majesty set this one a task: investigate the leadership of the Veiled Heritance. The Veil's trail leads here, to the town of Mathiisen. 

Well known for their steel blades, yes? But also, apparently, weaponsmiths for anarchists.
====
21810
You contact agent Fistalle on the east side of town. This one pads around her house. Then, we meet to discuss her report.

Too bad Raz is so handsome, yes? He would get noticed.
====
21811
Raz answers to the Queen, her majesty Ayrenn. The Queen has concerns about a group called the Veiled Heritance. One of my agents has a report for me, and. Well.
====
21812
You understand, yes. Contact Fistalle on the east side of town. This one pads around her house. Then, we meet to discuss her report.

Good luck.
====
21813
You're in danger. Danger I can't fully comprehend, not even in death.
====
21815
Chief Tazgol doesn't see the danger. The Bloodthorns are after an ancient Ayleid weapon that we know nothing about. We must catch up to Tazgol and stop him from rushing in!
====
21817
I experimented with several Ayleid items I've collected over the years. One of them activated it. The others I leave to you.
====
21819
Indeed. That's what Valding said. 

The poor sod's in the foreman's cottage, recovering. Imagine, having an enchanted lute and not even realizing it.
====
21820
Secret passage. I would have told you, but you seemed to be enjoying yourself.
====
21821
It's as pretty as a thing can be. And as big as my two fists.
====
21822
Well, I took it from a thief, which makes it not really stealing.

The gem belonged to a rich merchant. The headman saw it, threw the merchant in the Grave, and stole the gem. The poor sap died in his cell.
====
21823
The Bloodthorns created a portal to the spirit realm with this Welkynd stone. Vardan is on the other side, commanding the spirits slaying the Orcs. He's trapped over there since we closed the portal.
====
21825
I stole a few things from him over the years, but nothing he needed.
====
21826
What is that delightful smell? Ah! You ate a canis cap! You have that wonderful musky scent of fur and wolf dung.
====
21827
I'm pleased he sent someone who respects my wolf kin. Maybe there's hope for the Prince yet. I'll attend the council. 

You should talk to Thane Jeggi before you return to the Prince. If Jeggi's sober, he should be a part of the war council as well.
====
21828
Enjoy your time among the wolves! They are such intelligent and fascinating creatures!

But enough with the pleasantries. You said the Prince sent you? What does that thick-headed hooligan want now?
====
21829
I overheard him telling a Redguard girl he'd whisk her off to Sentinel. That he was a ship captain. She swooned like a fool. Like I did.

I'd tell the Headman where he's hiding if I didn't hate the Headman more. I need off this island.
====
21830
Without the Breton ritual Vardan used, only one without a soul can cross the portal. That means you.

You must activate the Welkynd stone, enter the spirit realm, and kill Vardan.
====
21831
Several reasons. One is that Headman Bhosek commissioned me to explore the ruins.

A fascinating aspect of Dwemer ruins are the ancient mechanisms to be found inside. Bhosek thinks to use them in <<1>>. I need to get inside to investigate.
====
21832
An excellent suggestion. I believe this automaton can unseal the door, if it can be reassembled and controlled. 

I have its control rod but two focusing crystals seem to be missing. Find them and I'll do the rest.
====
21834
Indeed. Look how busy they are—carving femur flutes, skinning durzog puppies, disciplining their females. So misunderstood. Like us, yet unlike. The Goblins live in a world apart, one I may never enter.

I can only dream.
====
21835
Y'ffre, confer your blessings upon this place, that we might behold the skill of the Green Lady.
====
21836
Angry? Not he! When he saw her skill, he forgot he'd meant to show off and instead gloated about her prowess as if he'd taught her himself!

He was always proud of her and loved her.
====
21837
Ulthorn thought he'd show her. He'd been having lessons for a year or so before she and <<1>> came along.

Gwaering's first arrow split his in two. Her second, the same. She never missed. Ever.
====
21838
To be the next Green Lady, of course! Her next feat all but confirmed it.
====
21840
Yes, some say this is the grave of the first Green Lady, lost to time before the Green Pact. Others believe the tree is the first Green Lady herself.

All agree this place is sacred and a blessed site of Y'ffre.
====
21842
You've got to stop them. I mean, "we." We've got to stop them.

She mentioned Balding Hill. We can only hope it's there!
====
21843
She is …  was a mage of no small skill. She could do the most wondrous things with ice! You've never tasted ale so cold!

But now she's gone. And the brew with her.
====
21844
I don't know, we had an argument. She asked me to run away with her. To meet her there.

I thought it was a joke, but that's the last I saw her. She knew I would never leave! This is my legacy! My family's legacy!
====
21845
I know where to find my father. He'll be waiting near the village. But if I fight him, I may well lose control again.

I can't do this without help, and my mother's in no shape to face him. You're the only one I can trust right now. Will you help?
====
21846
<The journal reads:>

"Salutations! Time is of the essence - take this key, and pay attention!

"My camp's along the river, just south of Silvenar. Look for an alchemy table. I've left my notes there on what to do next. And thank you!"
====
21847
It should be an easy one. You must destroy it. Do not hand it to the ones who leveled Orsinium and tried to exterminate all my kind!
====
21849
This object is a curse, a danger to all. It can be turned against anyone as easily as Vardan turned it against the Orcs. Unless you want me as an enemy, destroy that thing!
====
21850
Yes. Keep it and use it! A discovery like this could tip the war in our favor. Think of all the lives we could save!
====
21852
With this relic, our enemies would not dare invade the Covenant. No more Pact raids out of Skyrim. No Dominion fleets in our waters!

Think of the whole ocean here, not just the waves. It's what we must do to protect our people. All our people.
====
21853
<The orb pulses with power, driven by the energy of thousands of stolen souls.>
====
21854
Just so! As you can see, the faithful have bellied up to the bar, waiting for food and drink. They'll order up and you serve them what they want.
====
21855
They'll yell the order out, and you toss them what they asked for. Just keep serving them until they're all happy. When you're done, come find me by the stage. All right, dearie?
====
21858
Of course! While my body was bending like a tree in the wind, I had time to think over the current formula. 

With a few modifications I believe I can perfect the potion's results!
====
21859
An infinite thunderstorm at your beck and call! Think of the possibilities!

My concoctions will soon allow me to control the weather itself! As long as it doesn't kill me first. Who doesn't enjoy a good challenge, I say!
====
21860
Not quite. That batch allows for attraction of one thunderbug. The one I tested allows control of exponentially more.

Quite dangerous, as you can see. Luckily, I arranged for countermeasures!
====
21862
Ah! This was my first real trial of a full strength potion. I gathered a small horde of thunderbugs, but the elemental energy was too much. The ensuing explosion threw me into the river. 

As you can see, my contingency plan was successful.
====
21863
<<1>>'s assistant. Bit of a marvel when it came to the arcane. Whipped up this fellow like it was nothing! She was sweet on <<1>>, but he didn't see it.

That's all past us, though. Now that thing is up and about!
====
21865
<There's an inscription etched on the cover of the locked book.>
====
21866
"You'll need to find a thunderbug before you drink the potion. Don't worry - this part is perfectly safe!

"Once you're in control of a bug, you'll need to return to where you found my body. After that, everything should take care of itself!"
====
21867
More often than I'd like to admit. Every now and again some idiot decides to share his fortune with a mammoth. A few broken fingers usually put an end to it.

This is unprecedented, though. Someone must have fed them half our stock!
====
21868
No dearie, I think we've all earned a little reward. Baan Dar is well pleased with this year's Boast. The best we've seen in years, to hear the way it's told.
====
21869
I may yet linger. There are always more books to catalog or cross-reference.

Or perhaps our patron has another task for me. The flow of knowledge and the march of history never ends. And a good librarian's work is never done.
====
21870
We had such an argument before she left. That was the last time I saw her.

But to finally find out what happened to her. To get her amulet. It makes the pain a little less intense.
====
21871
<This is not the treasure.>
====
21872
I may yet linger. There are always a few more books to be catalogued or cross-referenced.

Or perhaps our Patron has another task for me. The flow of knowledge and history is never ending. A librarian's work is never done.
====
21873
Akkhuz-ri, as the Mane, is the spiritual leader of the Khajiiti people. Gharesh-ri, the Speaker for the Mane, does most of the actual governing. He was the one who signed the Elden Accord, after all.
====
21875
Of course, you are the Moon Herald.
====
21876
Something tells me that you can and will.
====
21877
Shazah will tell you what she can. We only joined the fort's defense a few days ago.
====
21878
Apparently there are very strict rules against cheating, here. When I threw that potion into the arena, the guards grabbed me. Said they were going to feed me to those beasts you slayed. 

We're free, but I don't think we can go back the way we came.
====
21879
Then he's still alive. Thank the gods! 

But, you! You can't stay! You have to leave before they find you here!
====
21880
That's the rub. I'm afraid our only chance is to push on and win this thing. The guards must show respect to the Champion of the Blessed Crucible. 

The current champion is the Lava Queen. She's held the Brimstone Crown for over three hundred years!
====
21882
That's my understanding, yes. 

This is our only chance. Don't muck it up. And good luck!
====
21883
It's hard to describe. My memories, my feelings, they've been fragmented. Ripped apart. And all the fragmented pieces have been locked away in different parts of the Foundry.
====
21885
I've tried. The Daedra took everything. My willpower, my courage, my sense of self. I'm an empty shell. The fragments are reflections of my worst fears and most painful memories. I can't … I don't think I can face them.
====
21886
Even without a head, sometimes the serpent takes a long time to die. The Maulborn cultists are still out there. Perhaps that's what's triggered my visions.
====
21887
After we hit Bhosek's palace, we're done here. Are you sure you're ready to leave?
====
21889
If we're going to do it right, we'll need Jakarn, Neramo, and Crafty Lerisa.
====
21890
Time to fill you in on the plan. We're after Bhosek's sailing logs.
====
21891
"Welcome! If you're reading this, something has gone horribly wrong with my most recent experiment! 

"I've created a potion that allows the imbiber to take control of thunderbugs. It should be right on the table. Go ahead, pick it up!"
====
21892
His sailing logs are the key to our fortune, friend. They're the records of every ship that's docked here, every stolen cargo they've unloaded, and every illicit payment made to Bhosek.
====
21893
Those records are worth a fortune to King Fahara'jad. They're written proof that Bhosek has violated the king's order to stop raiding Breton shipping. With those papers in hand, the king can threaten to destroy Bhosek if he doesn't stop.
====
21894
Absolutely. His envoy is on the dock now, waiting. As soon as we turn over the sailing logs, he gives us a fortune in gold.

The trick will be getting into Bhosek's palace, stealing the logs, and getting out with them. That's your job.
====
21895
The lockbox is always guarded. The guard's not bright, but he'll raise the alarm if anyone tries to open the box. Deal with him quietly—no stabbing.

Lambur and I will have the ship ready to sail when you return with the papers.
====
21896
First you need a servant's disguise to get into the palace. 

The papers are in a lockbox on the top floor. Bhosek has the only key. Slip this powder into his drink, then grab the key.
====
21900
I … am not trying to look like an Ayleid warlord—wait.

I'm Nanwen. A digger. Endarwe hired me to excavate Rulanyil's Fall, and I was digging out some rooms … there was a cave-in.
====
21901
Dibella's silky britches! Look at the books on this list! This is unprecedented!

Where did Richard find such a thing? What a remarkable discovery.
====
21902
She's right. You need a disguise to get anywhere near Bhosek. Fortunately, you have me.

Just say the word and I can have servant clothes waiting for you at the palace.
====
21904
Bhosek keeps the key around his neck. A cinch to steal.

I'll get the key off Bhosek. Meet me out back.
====
21905
"If a journal instructed you to come here, use the key to unlock the book and turn to page 26.

"If you stumbled upon this camp and are rummaging through my personal property, turn around and walk away."
====
21907
Spirit? Ah, Richard. I knew you would get yourself killed one of these days chasing your beloved treasures.

I spent many an evening listening to his tales of adventure. I shall miss him dearly.
====
21909
In life, I was Gjalder, father to Lyris. My spirit was torn from its rest and brought to this foul place. The Daedra force me to experience my own murder, again and again. I thought my torment would never end.
====
21912
"If a journal instructed you to come here, use the 'key' to unlock the book and turn to page 3."

"If you stumbled upon this camp and are rummaging through my personal property, turn around and walk away."
====
21913
Yes. My ancestor had the box made to protect her valuables while she was at sea. 

The box was tied to her blood so that only her or her descendants could open it. It's been passed down from mother to daughter ever since.
====
21914
Deep within our sanctuary, others have unleashed a force beyond their control. Lead me to the door, if you dare to enter.
====
21915
Why, jewelry, of course. Specifically, it contains the Noellaume signet rings and the rings of the families that have joined with us through marriage. We carefully organize and store the rings in the box.

Many of these rings go back generations.
====
21916
I can offer help with the guard, perhaps. You wish to deal with him quietly, correct?
====
21918
I removed this device from Clanker. When pressed, it produces quite the incapacitating shock.

If you would test it for me, preferably on a living subject, I would be grateful.
====
21919
After you entered the ruins without any trouble—and I'm not counting the imps, mind you—I assumed that the spirit had fallen asleep or something.

Anyway, as we stepped inside we were hit with a wave of incredible force. It hurt. A lot.
====
21920
Great. Just great. If you shake my family tree, my father wouldn't be the only bastard to fall out of it. But he might be the worst.

We have to reason with this spirit. Show her that I'm not the one who wronged her and I don't deserve her wrath.
====
21921
What? Why would I do that? That's a foolish idea. A Baelborne never abandons his property.

We need to get rid of her. Explain our side. But I'm not really sure how to communicate with a spirit. Maybe you could summon her or something?
====
21922
You just … well, you … damn! I don't know.

Head back to Daggerfall. The Mages Guild there has a library. They must have a book or a scroll or something that has the information we need.
====
21923
Now we're ready for the real challenge—the heist.

The target's Bhosek. That slimy bastard's finally gonna get what's coming to him. We're going to steal his sailing logs.
====
21924
The cultists opened a portal with this welkynd stone. Vardan entered the spirit realm and commanded the relic to send forth spirits to slay Orcs. He and the relic were trapped over there when the portal closed.
====
21926
Not at all. Vardan still commands the Ayleid Relic, and spirits still spew forth from their realm. He must be killed and the relic brought back. Activate the welkynd stone and end this!
====
21927
I do hope you're not dabbling in necromancy. That magic always causes more harm than good.

But yes, we probably have what you seek. Check upstairs. That's where we keep books on the arcane arts.
====
21928
No, I just love sodden hands and the smell of wet clothing.

Yes, I'm doing laundry, fool. Now leave me be.
====
21929
Hoping to put one over on the headman, eh? Have you met the others who tried that? Their heads are up on pikes somewhere. We add about one a week.

Still, if you've a deathwish, I could spare a uniform, for a price.
====
21930
The Ghost Snake has a taste for bog rats. They make a proper offering. But only if you bring exactly eight of the plump creatures to the Fang Spires.
====
21931
That's fair. At the rate fools keep trying to pass themselves off as servants, I'll soon have enough to buy my way off this rock.

Look in the crate for your new rags. Try not to die!
====
21932
Then you'll need to poke around the palace just as you are. I think the Fists will enjoy caving in your head.
====
21933
Do not question the will of the Ghost Snake! Besides, that's exactly the number of rats that fit in the bag I gave you.

More than that, I cannot say. The mystery of the sacred number is not for the ears of an outsider.
====
21934
Oh yes. Try these on. I'm sure they'll fit you just right. In the meantime, I'll just continue my sweep of the palace.
====
21937
Shouted at you too, did he? He just went out back to carouse with the latest slatterns from the mainland. Best hurry up and refill his drink.

You don't want him running out of drink.
====
21938
By helping you accomplish what the Baelborne has requested.

My master sent me to help you summon the spirit. You need to see why the Baelborne curse must not be broken.
====
21939
Ah, words are so much less effective than seeing the reality of a thing. Now think carefully before you answer my next question. I need to determine if you can truly summon this spirit of the dead.

What is the spirit's name?
====
21940
You can't remember one simple thing, but you seek to end a spell you don't understand.

My master retracts his offer. You must find a way to summon the spirit on your own. I suggest starting with the mine behind the Daggerfall cathedral.
====
21941
Claudie Themond was a quiet woman. She never wanted power or riches. All she wanted was love. A family. A home to call her own.

What token did the one she love give to her? What was the gift that would prove to be her undoing?
====
21942
You can't remember one simple thing, but you seek to end a spell you don't understand.

My master retracts his offer. You must find a way to summon the spirit on your own. I suggest you start at the mine near the Daggerfall cathedral.
====
21943
The kind that is crucial to the summoning! If you are to call her spirit to this realm, you must focus on who she truly was. Remember the visions you saw. She showed them to you for a reason.

Now, what is the spirit's name?
====
21945
I said I would think about it. 

In the meantime, let me rub this salve on you. It has a scent that is pleasing to my wolf kin, so they will not attack you. It only lasts a short while, so I suggest you head back to camp.
====
21946
Does he now? I'll think about it. 

I need to see what my kin think of all this. On the one hand, they don't like the Orcthane's invasion of their territory. On the other hand, they don't like our presence much, either.
====
21947
You invaded their territory! I'm not sure I'll attend the council. I'll decide later.

For now, let me rub this salve on you. Its odor calms the wolves. It should last long enough for you to leave this area without going on another murderous rampage.
====
21948
Wait! What's that smell?

You! You dare approach me covered in the blood of my kin?
====
21949
I am pleased that he thought to send someone who respects my wolf kin. I'll attend the council. 

The lingering effect of the mushroom will keep you safe, but it wears off quickly. You should find Thane Jeggi. If he's sober, he should attend.
====
21950
You don't seem to be truly enjoying being one of the wolves. No accounting for taste, I suppose.

In any case, you said the Prince sent you? No doubt he wants me at his war council.
====
21951
What is that delightful scent? Ah! Another admirer of wolfkind. 

You've eaten a Canis Cap. You have that wonderful musky scent of fur and dirt and grass and old meat. Mmmmm.
====
21952
The mine once belonged to the Themond family. Before it was shut down. They still own the land, and much of the family is buried just outside the mine.

Planting the spirit's belongings in her family's soil may awaken her.
====
21953
I have a certain connection to this … situation. Neither your bad memory nor my master can change that.

You need to see why this curse was placed on the Baelborne family. I may not be allowed to help you directly, but I can guide you.
====
21954
Something so ordinary as a piece of jewelry once promised an eternity of love. And yet it led to Claudie's untimely death.

My final question. What drove Claudie to act as she did?
====
21955
Trying to catch a few winks, no thanks to you! First all that yelling, and then the smoke, and now this!

Did Berthor send you? He's such a nosyknock!
====
21956
Aw, they never hurt anyone who didn't hurt them first! Pitiful little creatures, they are ….

I can't keep my eyes open anymore. Leave me, won't you?
====
21957
Fear? I imagine she was scared. Not only for herself, but for the child within her. I suppose fear could drive her to make the deal she made.

I'll take those items. Go to the gravesite, by the Daggerfall cathedral. My master will send Claudie there.
====
21958
Love? I hadn't thought of that. Love could have driven her to make the deal she made. Love promised and love betrayed. An interesting theory.

I'll take those items. Go on to the gravesite, by the Daggerfall cathedral. We will send Claudie there.
====
21959
Yes, revenge. She hated the Baelbornes. Wanted to destroy them more than anything. Except saving her child. The deal she made … you'll see.

I'll take those items. Go on to the gravesite, by the Daggerfall cathedral. We will send Claudie there.
====
21960
My dear friend, Headman Bhosek, is sleeping off the attentions of these two lovely ladies. They are quite a handful. And an eyeful too!

Why don't you take the good headman's key inside for safekeeping?
====
21962
Sleep? Ha! He hibernates, but only when he's not guarding Bhosek's things. Doesn't drink or smoke or carouse either. He's too dim for it, but he loves bashing heads.
====
21963
Never. Well, I take that back. See the brazier behind the throne? We don't light it, ever. Helthar's terrified of it. His family burned up or something.

Last time we lit it, he ran like a rat from a burning warehouse.
====
21964
I fell in love with a coward. A Baelborne who couldn't disappoint his mother, even if it meant his beloved had to die.

My love turned to hatred in that tower. Before the end, I begged and prayed for someone to help my unborn child.
====
21965
I made a bargain. Got my revenge. Saved my baby. The Baelbornes deserved to lose what they loved the most. Their wealth. Their lands.

I felt my child leave me. I could smell the smoke from the tower. I heard the screams. The deal had been struck.
====
21966
No! You can't. The master won't let you. My … my baby. What … what would become of him? The master would kill him.

I don't believe you would do such a thing. You know the Baelbornes are evil. You know that my curse must stand.
====
21967
The Baelbornes don't change! That family carries evil in its heart.

Let them all rot. The ward in the waterfall will always keep the Baelbornes away. The master made it with his own blood.
====
21969
Our only chance is to push on and win this thing. The guards are beholden to the holder of the Brimstone Crown, the Champion of the Blessed Crucible. The current champion is the Lava Queen. She's been champion for over 300 years.
====
21970
Yes, that's my understanding. We need to end this. I'll grab a sword and head down to the cells to release the gladiators. We'll hold off the guards long enough for you to defeat the Lava Queen. It's our only chance. Good luck.
====
21972
There's a barrier in place, invisible to the naked eye, but one I feel resonating out from Silvenar. Its energy keeps me out of the city.
====
21974
I can't believe it! This armor is who I am. It's what I am. 

A warrior without her armor is like a bear without claws.
====
21977
The Silvenar sent scouts around the city. It's covered by a veil, and he can't get in.

By Y'ffre, what's happened? Why can't the Silvenar and the Green Lady be married peacefully?
====
21979
There's nothing to be done from here. I told him I'd wait for orders, and so far, no one's sent me anything new.

Talk to the Silvenar. He told us how you helped him in Jathsogur … perhaps you can help him again.
====
21980
Hello!

Welcome to the first conversation node in this test conversation. There are 3 more nodes for you to see!
====
21981
This is the final conversation node, I hope you had fun!
====
21982
This is the second conversation node!
====
21983
This is the third conversation node!
====
21984
Just what my sphere needs! Just give me a minute, then throw that switch over there.
====
21986
Of course you found Nanwen! What did you think you would find? An Ayleid warlord's body? Intact? I've looked for years and never found one! 

But my museum collection needed a centerpiece, and Nanwen was crushed in a cave-in. So I … dressed him up.
====
21988
Figured as much. It felt like the air shifted for a moment. When we tried to walk through the ruins, nothing stopped us this time.

But as soon as we walked in here, this man fell out of the sky. We thought it was an ambush!
====
21989
Really? He whispered a name or something. Siniuc or Saniuc. Something like that.

He looked confused. And then he said Themond. Do you have any idea what all that means?
====
21990
He's the son of the ghost that tried to kill me? That's just great.

I think he's hurt. But if he wants to pick up where his ghostly mother left off ….
====
21991
If I took after my father, I'd put an end to the young man. It would be the prudent thing to do.

But I never liked my father. There's been enough hatred between our families. It's time things changed.
====
21993
He has a mansion in Wayrest, but he spends most of his time in Dreughside, keeping an eye on his fief. 

He often lords it over us from upstairs in Arbogasque's house. How I hate him.
====
21994
She is correct. The city is protected by ancient wards, designed to keep forces hostile to the Bosmer from entering.

But the wards have been turned against me! I can't enter the city without destroying them, and that would be cataclysmic.
====
21995
The city is an extension of the physical and spiritual power the Green Lady and I share. Breaking the wards would, at the very least, shatter that connection, making the handfast impossible.

Forcing myself inside would accomplish nothing good.
====
21996
No one should be able to change the focus of the wards, not until after the handfast, unless ….

The spinners of Silvenar! Yes, it is possible that they could, together, change the wards. They wouldn't do so willingly, but they might be forced.
====
21997
The Houndsmen patrol the ravine below the city, carrying <<mc:1>> to reinforce the wards.

Kill the Houndsmen in the ravine and collect their shards. I'm certain those will prove useful.
====
21998
It has to be the Hound. We've spotted werewolves all over the area. That Hircine-worshiper is inside Silvenar.

Somehow, he forced the spinners to turn the wards, and he's threatening my union with the Green Lady! He must be stopped!
====
21999
After Lyris took my place in the Wailing Prison so that we might escape, the Daedra moved her to the Foundry of Woe. 

It is a place of torment and despair. She toils endlessly, making weapons for the enemy.
====
22001
Then we leave for Betnikh, an Orc island that hasn't yet joined the Covenant. I hope to change that.

Lambur's happy to go home. She may try to thank you with ale. My advice? Make it to six mugs. You'll have a friend for life.
====
22002
A guest of who? The Abridans? Malderbash? I don't remember. 

I was ill, or so they tell me. I came home to recuperate. My friends, some good shein, and I'll be right as rain in no time.
====
22003
Rosalind fought to the end. When the Nords attacked, many of us cowered. But not Rosalind. She took action. 

Once they were Nord invaders, but now they are animated corpses and wraiths. Fight them, as Rosalind did, and relive her final moments.
====
22004
I don't know. While I prayed, she fought the invaders. I heard that she was going to light the signal fire at the lake to warn Eagle's Brook and perhaps compel them to aid us.

Find something of hers. Some jewelry, perhaps. It may help.
====
22005
A connoisseur then? Always happy to show off what this region has to offer. 

I hope you enjoy it.
====
22007
What would you like to know?
====
22008
The Green Lady is a title bestowed upon the personification of the feral side of the Bosmer. <<1>> is famous for having several chosen to receive the title, including the most recent, Gwaering.
====
22009
The houndsmen are mer bondsman of the Hound, the mortal agent of Hircine herself. Normally, they keep to themselves, but recently they flocked to Hircine's shrine to the southeast.
====
22010
I don't understand. We were looking for an Ayleid warlord—to put in Endarwe's historical collection—but we never found one.

Please, take me to Endarwe.
====
22011
I was afraid of that.  

There was a cave-in, and the next thing I know, I'm on a slab with a necromancer chanting over me. She didn't seem to notice, so I laid still and hoped she'd go away. She stayed for quite a long time.
====
22013
This is a referenced conversation
====
22014
NPC dialogue player response 1
====
22016
<<1>> may be praying at the Green Lady's shrine in the middle of the village.

She tried to convince people to search for <<2>>, but we're not strong enough to face a pack of werewolves or Houndsmen.
====
22017
The Green Lady personifies our feral nature. She consorts with the Silvenar to balance the Bosmer's emotional and physical sides.

Several residents of <<1>> have received the title. Gwaering's the most recent.
====
22018
They serve the Hound, Hircine's mortal agent. We don't know why, but lately they've been camping near Hircine's shrine not far from here.

I don't personally believe it's good to keep company with Daedric Princes.
====
22019
<<1>>'s praying in the middle of the village at the Green Lady's shrine.

She wanted to search for <<2>>, but we're not strong enough to face a pack of werewolves or Houndsmen.
====
22020
Gwaering was born and raised in <<1>>! She's our current Green Lady. Several were born here.

The Green Lady represents our physical nature, just as the Silvenar represents our spirituality.
====
22021
They're bondsmen of the Hound, a mortal agent for the Daedric Prince Hircine.

We've seen quite a few of them lately, up near Hircine's shrine.
====
22022
I don't know, but she must be inside the city. If she were anywhere else I'd be able to sense her presence.

My fear is that the Hound has trapped her in some way similar to the way he kept me in Jathsogur. Perhaps the shards are part of that trap.
====
22023
Once again, I'm out in the field with the great and powerful Telenger. And, once again, he's trying very hard to drive me mad. Would you be willing to lend that crazy old wizard a hand?
====
22025
We came here to study this old Falinesti site. Unfortunately, a mad cult now controls the tunnels. They've used a set of corruption stones to seal the main entrance. Destroy those stones, and you'll gain access to the tunnels.
====
22026
I go where Iriana goes. She serves the drinks and I play the music. Of course, without my lute …. and these guys are rough, so I wouldn't want them to see me taking my Lute from their party.
====
22027
If that party's to <<1>>'s liking, and if I have my lute, then we'll see you over there.
====
22028
The Sload released a plague on the world, then capitalized on the chaos it caused. They hit cities all along the southern coasts, pillaging and enslaving as they went.
====
22029
It's in the middle of the city, in the royal courtyard and gardens. No one is allowed inside, though. A Mages Guild spellcaster is posted outside and a magical barrier bars the way. 

Very mysterious!
====
22030
Telenger the Artificer calls our fair city home! He runs a small shop and exhibition space for the Mages Guild on the west side of town. You can see relics from his travels, magical displays—all kinds of things!
====
22031
I heard them say something about a hag coven in the north fens. My sister Bethany was fighting them as they dragged her off. 

I don't know what to do. I feel useless. I'm not used to this sort of life. I sent the others to the Wyress camp nearby.
====
22032
Not much. It's big and it smells. Bloodthorn cultists roam the southern fen and hags prowl the north.  

I wish I had stayed in Camlorn. I thought we'd be safer out here, but look what happened. I hope Bethany's all right.
====
22033
Please try to find my companions. These cultists are insane, but the hags … who knows what they're capable of. 

I'll go find my brother. The poor sod is useless without me.
====
22034
There may be more constructs waiting on the other side of this door. You go first.
====
22035
An easy task. Those earlier explorers likely retrieved them, only to find themselves sealed inside Bthzark through some treachery. Their misfortune is my—our—gain. We must find where they perished.
====
22036
<The dust layering the bottom of this chest has been disturbed. Whatever the chest held, those contents are missing.>
====
22037
The schematics are mine at last! Splendid.

This places me in your debt. What would you ask of me in return?
====
22042
They're somewhere inside the city. The Silvenar can't sense them with the wards intact, but once the guardian's defeated, he'll be able to extend his perceptions into the city, however briefly.
====
22043
You've already done your part here, Hallowed. Let's just stand back and let her do her thing.
====
22044
We're from Camlorn. There's been trouble there. We thought maybe things would be a bit more settled in Aldcroft. But no place is safe these days. it seems. 

If something happened to my Elodie, I will never forgive myself.
====
22045
More or less, he's usually a take-charge sort of fellow. 

It was his idea to head to Aldcroft, so he feels responsible for all of this. His sister was among the women they grabbed.
====
22046
That is a bit of bright news amid all this mayhem. 

I promised Elodie we would return to our nice little home in Camlorn when the troubles were over. If she is returned safely to me, I can keep that promise.
====
22047
Do you always question a gift from a god? But I am in a generous mood. The lantern requires no fuel or flame to produce light. Simply activate the lantern and it will summon a ball of illumination to your side for a short time.
====
22048
I sense they're being held in the trees within the city. The bonds of Hircine surround them, however, so you can't go directly to them.

You'll need to learn about the spinners and their prisons in order to free them.
====
22049
Good, I was beginning to worry you got cold feet.
====
22051
The Wyresses are witches of a sort, devoted to nature and the Wyrd Tree. They helped us after the attack and said we could stay at their camp until we were ready to move on. 

It's nearby, to the southeast. What remains of my group is there now.
====
22052
I'll do my best to answer, friend. It's our good luck you happened by when you did.
====
22053
The Lion Guard? They can't even defend Camlorn!

That must sound bitter. Well, you're talking to someone who lost everything. We had nice homes, shops, comfortable lives. Now look at us!
====
22054
Not much. It's big and it smells. Bloodthorn cultists roam the southern fen and hags prowl the north.  

I wish I had stayed in Camlorn. I thought we'd be safer out here, but look what happened. I hope Bethany's all right.
====
22055
Sheor curse me, but I have no idea. Deleyn's Mill has always focused on our work. We don't get involved in politics or feud with our neighbors.

Of course, chopping down trees could make a spriggan angry, I suppose.
====
22056
All I know are their names: <<1>>, <<2>>, and <<3>>. This is my first visit to the city and until the handfast, my connection with the Bosmer is incomplete.

I know how you can learn about the three spinners, but it will be dangerous.
====
22057
Question the ones who bound them. The Houndsmen's witches worked with their master to craft special prisons for each spinner.

Force the witches to tell you everything they know about the bindings and locations of the three spinners.
====
22059
The Hound's occupation of Silvenar is incomplete. I sense free spirits still hiding in the city. Search for those willing to talk to you and they may have information on the three Spinners.

Remember, the ones you seek will be in hiding.
====
22060
The witches are a little more independent than the rest of the Houndsmen. If you fight them, they may surrender before you have to kill them. Once they do so, you can promise them their lives if they tell you about the three Spinners.
====
22061
Why wouldn't I be down here? It's perfectly safe. Are you worried about the Arbordawn? They're harmless! Of far greater concern are the Daedra. They're the real problem down here. Silly creatures.
====
22063
You'll see them soon enough. They're especially thick up north. You can't miss them. They're all twisted and diseased-looking.

I'd suggest staying far away from those awful vines. They're nothing but trouble, of that I'm sure.
====
22064
Not since I've lived in Deleyn's Mill.

Come to think of it, those strange vines that recently sprung up are new. I couldn't cut them even with my finest axe.
====
22065
Why wouldn't I be down here? It's perfectly safe. Are you worried about the Arbordawn? They're harmless! Of far greater concern are the Daedra. They're the real problem down here. Silly creatures.
====
22067
Why waste perfectly good magicka? Plus, it was just the thing we needed to activate the keystone. As you saw. Now, we can enter the temple and put an end to this … whatever this is.
====
22068
Once you've learned about the three spinners, I'll contact you again.

Look for my Psijic projection beneath the Great Tree at the center of the city.
====
22069
Take this creature, born and bound to the essence of Aetherius, and let it guide you to what I need. Hopefully, it will find enough to establish the ward.
====
22070
I'm not sure, but I've got a bad feeling about the Dres farm and I think it's all connected somehow.

The Dres and the Maulborn. Makes a certain amount of sense if you think about it, doesn't it?
====
22071
I suppose that's so. The Rangers are spread thin across the Dominion and into Cyrodiil.

Damned Colovians wouldn't have been able to take us at all if we were at full strength.
====
22072
Now that I've had a moment to examine the ward, it will be a simple ritual to open the doors. However, it will take a few moments to complete. And I expect my efforts will not go unnoticed.
====
22074
It's clear entering the temple was a poor choice. My enthusiasm for discovery has caused problems like this before. I imagine Andewen would be happy to provide you a list of past occurrences … but I digress. The temple must be resealed!
====
22076
No. Now, I'll teleport us out of here.
====
22079
Her essence focuses on the future of the Bosmer people as she sees it. Naturally, she believes in the love between the Green Lady and the Silvenar breaking through the shadow of the Hound.

The exact solution to the puzzles is a mystery even to us.
====
22080
pleeeease… I need your heealp!
====
22081
You should come inside. Let's talk.
====
22083
Take out the corruption stones. They are inside the caves throughout the area.
====
22084
Why else would I be cleaning her cabin? I want it to be perfect when she comes back. Spotless.

This whole mutiny was just a temporary setback. I'm sure of it. We'll sail again soon.
====
22085
Kaleen did, with help from Lambur and Tumma-Shah, I mean. And Master Kasan.

They were amazing! So fast and strong. When it was over, Kaleen ordered the traitors off the ship, and good riddance!
====
22086
Oh, Kyne yes! It was terrifying. Captain Kaleen told the crew we were to stop raiding Breton galleons, and that's when it started.

The crew went nuts. They tried to take over the ship!
====
22087
<<1>> has lost sight of Z'en in his grief. He sees no other recourse but more death.

My master grows impatient with this world. I will not hesitate to strike him down if he defies the will of Z'en.
====
22088
The spoken word can shape the future in ways stronger than the tears and blood of thousands.

If your words ring true, perhaps <<1>> will see a new path.
====
22089
The Spearhead's the fastest galleon on the seas! Master Kasan gave her to Captain Kaleen when he retired. He taught her all she knows about the sea.

Once the captain gets a new crew, we'll be off again.
====
22090
She's amazing! She's smart, tough, and a real fighter. She's incredible with a sword, even for a Redguard who grow up using them. I've never met anyone like her.
====
22091
Well, it's kind of embarrassing. But funny!

I was living on the Wayrest docks, picking a few pockets here and there to get by. Then Kaleen came walking by, with a huge bag of gold swinging from her belt.
====
22092
She said it was a good lift—taking her purse, I mean—and offered me an apprenticeship.

Sailing the seas, drinking and fighting, finding treasure—I love it. Captain Kaleen's an incredible mentor.
====
22093
I did steal it! She didn't even notice it was gone until I was halfway down the street, but boy, did she get after me. She can run!

When she caught me, I thought I was dead, but she offered me a job. She was impressed.
====
22094
Hmm, tempting … but you've got a job to do right now. Definitely some other time, hero. I'll see you at the farm.
====
22095
The spinner acted as if he knew what was going on everywhere in Malabal Tor. He told the Hound that a hero was on his way and that the Silvenar wouldn't be locked out of the city much longer.

Could he have meant … oh, no … he meant you.
====
22096
Isn't it obvious? The people of the city of stone caused this. They have no regard for the natural world.

Nature only bends so far before it begins to suffer. Then it reasserts itself. Nature always prevails. That's why the vines appeared.
====
22098
I… I …. I need more aaalee! Could you give me soommee?
====
22099
The vines! They started appearing weeks ago, bursting through the soil and spreading throughout Glenumbra. We've never seen such vines before, and even the Wyrd Tree was engulfed by the strange growths.

Whatever's happening, no one is safe.
====
22101
And go against my brother's command? I am not the chief, he is! His word is law!
====
22102
With the Bosmer surviving … and the Hound dead. She spoke as if it had already happened. She also said that each spinner has the key to his or her own release, even if they can't affect it.

Please, let me go. I'll leave the city forever!
====
22103
Irien's out there. Oh, and guards. I saw many, many guards.

Look. Let's slip out a side exit. That way, we can both keep our heads.
====
22105
I heard the Houndsmen bragging. <<1>> is a master of alchemy and nature spells. She's bound with elements closest to her.

I'm sorry, I don't know any more. Perhaps she can tell you something if you get into her home at the top of one of the trees.
====
22106
The spinner acted as if he knew what was going on everywhere in Malabal Tor. He told the Hound that a hero was on his way and that the Silvenar wouldn't be locked out of the city much longer.

Could he have meant … oh, of course … he meant you.
====
22107
The Bosmer survive and prosper … and that means the Hound's defeat. <<1>> said the spinners know the mechanism for their own release, even if they can't affect it.

Please, get to them. I'm sure you'll be able to free the spinners.
====
22111
Nogrond! Noggy, to my friends. And Lyris is my friend. 

This pious sand crawler wants her to throw away our friendship as though it meant nothing. So, my Lyris enjoyed a drink now and again. Where's the harm in that?
====
22112
What do I want? I want to toast our health and good fortune! I want her to remember the good times, and carry them with her. Maybe make the hard times easier to bear.

Let her take a drink. Remind her that life's too short to be taken so seriously!
====
22113
I am an echo of the man she knows. I seek only to help her.

This drunken Nord was an undisciplined mess. He did nothing but encourage her to get drunk and act out. He is the very worst part of her personality.
====
22115
Perhaps, as you see her now. But she was not always thus. She eventually put aside the bottle and learned to take pride in herself.

She is beautiful, strong, and brave. Nogrond only saw her as a playmate, to share his debauchery.
====
22116
Sai's a friend. Maybe my best friend. We need to find him and get him out of there!
====
22117
Mutiny. We saved the ship and those that live fled ashore. This one hopes they have the sense to stay away.

If they return, Kasan's claws will taste blood once more.
====
22118
Bless his heart. I knew the Captain would send me some help. Never seen you before.

Perfect. You can do the dangerous—I mean, the exciting part of the operation!
====
22119
We need to tell the Prophet about this. He'll know what to do. 

But first, we need to find a way out of here. I don't care what else they throw at us, nothing's going to keep me from helping Sai.
====
22120
They were not Kasan's crew. They belonged to Captain Kaleen, before they mutinied and tried to kill us all. Now they belong to no one.
====
22121
I did. And I think I'm supposed to choose. But, it's not like it was with my father. I never made this choice in life. I knew one, then the other. And in each case, I was a different person.
====
22123
Master Kasan is but a humble sailor, though others will tell you stories. Some whisper the name Kasan Five-Claw, Terror of the Seas.

Yet these are stories for children. We have better things to do with our time, yes?
====
22124
Some call her the Duneripper's Daughter. Others the Forebear Witch. We, her loyal crew, call her Captain Kaleen.

She is a master sailor, though Kasan now wonders where her allegiance lies.
====
22125
Kasan taught Kaleen much, though she is her own woman, strong and proud. Kasan is grateful to help her find her way.

She is a worthy successor. All that was once Kasan's is now hers.
====
22126
There is a Forebear King in Sentinel now. Fahara'jad. He has allied himself with the Bretons and Orcs in this "Daggerfall Covenant."

Kasan fears his apprentice thinks much of Fahara'jad. Too much. A true sea-rover has no such loyalties.
====
22129
That's an easier choice. Nogrond and I had a lot of fun, but he wasn't good for me. When I crawled into that bottle, I nearly drowned.

Sai Sahan taught me patience, caution, and responsibility. Without him, I'd have been just another mercenary.
====
22130
"Thunderbugs are skittish creatures, so you'll need to be quick. Also! The potion only works on ones near the river.

"If you wander too far from the currents, it's likely the bug will break free from your control. Good luck!"
====
22133
Excellent. All right, this'll do wonderfully.

You go on ahead, and I'll see if I can get our <<1>> to show his face.
====
22134
Agomar always delighted in inviting the locals into the Keep for a meal on cold nights. Drodda attacked us disguised as a peasant on one such night, launching her spells as soon as we let her in.

Half of us ended up frozen. The other half, dead.
====
22135
I'm a warrior, not a shaman. I'd take too long trying to figure it out.

If my father didn't tell you, then maybe it's not important. Or he was ashamed.
====
22136
Let's just say I've spent more than my share of time sneaking around beneath cities. If you've seen one sewer, you've seen them all.
====
22137
I do? I do, don't I? 

I've been acting like some silly child. I don't know what came over me. I'm a grown woman and I have responsibilities to attend to. 
Can you get me out of here?
====
22138
I thought everyone knew of The Blessed Crucible! The ancient arena where warriors are forged into champions? The no-holds-barred fight to the death, where the winner is crowned Champion of the Crucible and awarded the Brimstone Crown?
====
22139
Cleaning the weapons. Swabbing the deck. Keeping busy. There is much to do. One keeps busy.
====
22140
The mutineers? Some met Sithis. Others fled like the dryskin fools they are.

Captain Kaleen commands this ship. I honor my captain and stood by her during the mutiny. The ship is still ours, but her crew is gone.
====
22141
Captain Kaleen told the crew we would no longer raid Breton galleons, by order of King Fahara'jad.

Breton galleons have much treasure, thus the crew was displeased.
====
22142
We are not alone. First Mate Lambur stood with us, as did Kasan Five-Claw. Even little Nicolene wielded a dagger for Kaleen.

Xuth! She is lucky to be alive. Besotted, sun-blessed little fool.
====
22143
Captain Kaleen is ashore, looking for a crew who will not attempt to seize the ship. I would worry, but Lambur is with her.

Those who trouble Kaleen when Lambur is near often get their heads twisted backward.
====
22144
A relic from a lost age, forged in the planes of Oblivion. That's the tale, anyway.

Honestly, I've no idea where it really came from, but I've seen countless deaths and gallons of blood spilled by warriors trying to win it.
====
22145
Hm. I remember being upstairs, and I heard a voice at the door—a man's voice.

A few minutes later, Mathias brought up the mirror. When I looked, I recall feeling dizzy, and then I was here.

Mathias didn't do this, did he?
====
22146
I sensed her departure. The shadows cast by her destructive anger will fade from these fens in time. Perhaps she will find peace in whatever lies beyond this plane.

You did well, I think.
====
22147
She was a dark and dangerous creature, to be sure. I do not mourn her, but I wish her to be at peace.

Mother Murk's influence on the hags was strong. With her gone, the balance of the Fens will change.
====
22149
The other Bosmer named us so because we refused the Green Pact. Why should we give up our shapeshifting abilities?

We wished to live our lives as we always had, and were sequestered in Ouze for eternity.
====
22152
Some of the Worm Cultists drained the spirits of Ouze and carry their captured spirits in soul gems.

Take those soul gems from them, and place them at the uncorrupted altar.
====
22153
The other Bosmer named us so because we refused the Green Pact. Why should we give up our shapeshifting abilities?

We wished to live our lives as we always had, and were sequestered in Ouze for eternity.
====
22154
She's one of us, a trapped spirit, but more powerful than the rest. We resented her ability to walk the surface of Ouze, communing with the spinners, but now she's our only hope.

Free our spirits and she can help you!
====
22155
Of course. I'll pull my weight, unlike Jakarn.

He's not getting near another woman until I'm too old to stop him, and we Altmer live a very long time.
====
22156
Following Jakarn, of course. Why else would I be along?

I'm looking forward to working alongside him, sweating shirtless in the hot sun. You wouldn't understand.
====
22157
I was quartermaster. I made sure we had the supplies and equipment to do whatever Lerisa wanted.
====
22158
For now. But Captain Lerisa is hoping to get her own ship again. We'll see how things go in Betnikh.
====
22161
One of the finest, my good friend! I used to own my very own cafe in Wayrest, before that thug <<1>> closed me down.

I hope to open another one, once I collect enough coin. Maybe in Daggerfall. Hmm.
====
22162
I'm sorry. I got scared. Did you see the size of that thing?

Well, I think I can give it another try.
====
22164
I'd been traveling with a few Dunmer botanists. I tired of their obsession with Bosmer horticulture, and struck out on my own.

As soon as I had a run-in with one of the native thunderbugs, I knew I had to stay. So much potential!
====
22165
Thunderbugs congregate in packs to feed off of their fellows' elemental energy. The bug you brought absorbed the excess energy overwhelming me. 

I hypothesize the transferal of energy caused the thunderbug to disintegrate. A pity.
====
22166
May the Mother Spirits guide us! I tried so hard, but I wasn't able to save more than this single villager.

I'll make sure we both get back to the mill.
====
22167
<<1>>. I'm a collector of sorts, one who travels to places others dare not go.

I hoped to join Neramo's expedition to Bthzark. When I heard he had completed it and was sailing on, I just had to come along.
====
22168
You're inquisitive. What I do, I do well. You'll be glad to have me on this voyage if we encounter slavers.

And I make a wicked sliced ale.
====
22169
If there's one thing Master Kasan taught me, it's that knowing your ship and crew keeps you alive.

Seems like you'd make a fine captain, some day. But you'll have to find your own ship!
====
22170
He's a big dumb oaf. His sister, Shargra, hangs out down by the docks. You could talk to her to see if he's sensitive about anything.
====
22171
Huh. He thinks he's Almalexia's gift to women. But I see right through him. His mom lives on the edge of town and despairs of him, I suspect she'll be happy to see him taken down a notch.
====
22172
Oh, he's a stinking mess! I don't really know much about him except that he used to hang out with monkeys. That might be a place to start.
====
22174
He's a big, mean, stumbling, stinking fool of a drunken Orc. Anything else?
====
22176
Ha! He's too dumb to be sensitive. Actually, that's what he's sensitive about — his lack of smarts.
====
22177
Oh, Jibril, such a sweet boy. Not very brawny, but he made up for it with his charm.
====
22179
You watch that! <<1>>'s as tough as they come. Just don't question him about it or his sensitive side might come out.
====
22180
Yeah, and I ain't ashamed of it. He may have turned his back on us, but we'll never turn our backs on him.
====
22182
These monkeys raised us both, taught us our manners. Delric's been ashamed of us ever since we moved into the city with him. But there'll always be bananas here for him.
====
22183
Injured? Injured? What does that matter? Everyone's dead! 

I think … I think I'm the only one left.
====
22184
Survivors? I'm not all alone? Oh, thank the Eight! I have to get to the mill and see who else is still alive.
====
22185
Every last one of the damned things that got too close. A Nord never gives up. And a Nord never backs down from a fight.

I'll keep fighting and swinging my axe until my arm falls off. And then I'll find a way to fight some more!
====
22186
You're no match for my brains, you poor fool.
====
22187
I'm not afraid to die, stranger. But I might as well do it while defending the village.

Thanks for the help. I look forward to fighting at your side back at the mill.
====
22188
The land remembers those who tread upon it, for good or ill. The totem taps into these memories and shows us the ghosts of the past.
====
22189
Thormar. It's an Ayleid ruin, but most of it's collapsed beneath the bluff. The scholars never come here anymore, so it makes a perfect place for the Boast.
====
22190
More than anything, Baan Dar likes to laugh. The last few years everything's been so predictable, though. That's why I think you and I are going to get on so well.
====
22191
Oh, you know how it is, dearie. You get to be a certain age and it seems like you've seen everything.

At the Boast, there's always something to make me smile.
====
22192
It used to be. But we haven't used these halls in a long, long time. Not since we fell out of favor.
====
22193
That's just it. Their shouldn't be anything down here. Not anymore. Sure, in the past, when the wards were active, we used this place to come and go as we pleased. There wasn't a better hiding place for a group of dedicated assassins-for-hire.
====
22194
More than anything, Baan Dar likes to laugh. The last few years everything's been so predictable, though. That's why I think you and I are going to get on so well.
====
22195
The wards use Daedric magic to protect these tunnels from scrying magic. Even works against the Tribunal, from what I've been told. Anyone down here is practically invisible to the city above.
====
22196
Precisely. And now we're shorthanded due to our excursions throughout the forest. We spread ourselves too thin. That's the only way those imperial dogs have taken some of the villagers hostage. Otherwise, we'd have this under control.
====
22197
That Colovian camp over there is right on top of the burial tomb for the founder of the Vinedusk Rangers, Nendaer the Ironbark. Now is the time we normally hold a ceremony to honor his memory.
====
22198
We have a two-pronged counterattack prepared. We're going to burn the Colovians out of the village, then take them by surprise in their camp. 

I'd like you to help one of my aides prep for our first attack.
====
22199
Every person attached to us took an oath: They'd rather die than be placed in the hands of the enemy. If you'd like to save some, you're more than welcome. But tthey knew the cost of living with us.
====
22200
Talk to Glooredel, our alchemical engineer. Her lab is at the base of the tree.

She'll fill you in on the plan. Meanwhile, I'll work with Herdor in preparation for our second assault.
====
22201
Alright! I admit it, I'm a weakling!
====
22203
Yes, yes! I admit it — I was raised by monkeys. I'm nothing but a dirty, dirty monkey!
====
22205
Bless his heart. The Captain's a true softie, you know? 

Perfect. You can do the dangerous part. I mean, the exciting part of the operation.
====
22206
When we grow the village, it expands out from a common root system. We can use those roots to burn the whole place at once.

I've concocted an alchemical admixture with shalk guts and fire salts. Should do the trick.
====
22207
Do you think I'd let our precious barracks burn down with that flimsy village? I've already treated those trees to make them resistant to the inferno. You know, in case we ever had to do this operation.
====
22208
Every home in the village has an urn, where sap from the root system comes up into the building. Pour the admixture into the urns and they should light.

Then meet me at my workshop. We'll blast the roots and the whole village will go up!
====
22209
You're an idiot. Come back when you learn some real insults.
====
22210
Are you really so naive?

House Telvanni rejected membership in the Ebonheart Pact. We remain isolated, pursuing our own interests along the Telvanni coast. That's just one of the reasons the other houses distrust us.
====
22214
<This is not a ghost. It is some sort of illusion.>
====
22216
I don't care what you believe. But I'd never heard of the Maulborn before I came to this vile city. And I certainly had no intention of betraying the Tribunal before they threatened me.
====
22217
People cower when they see me coming.
====
22218
I won't take your insults sitting down!
====
22219
You've found me out. Jurak is no priest. He stole this robe and wanted your help to steal the ring. But he had a very good reason for everything he did.
====
22220
The ring of Rid-Thar is a sacred relic of my order! It cannot be taken from the temple grounds and sold in some market!
====
22221
My name is known in every corner of this island!
====
22222
You better have a boat ready.
====
22223
I belong here. I've got the courage and skill of a master swordsman!
====
22224
What? That doesn't even make any sense.
====
22225
Please go kill that werewolf. I'll give you something very valuable in exchange.
====
22226
<<<1>>'s body appears to have been shredded by claws from behind. It looks like the search party was ambushed.>
====
22228
You're not going to steal that from me, are you?
====
22230
Please don't consider selling this holy artifact.
====
22231
Heeellooo deaarrrr! Youu wouldn't have some frrrree time forrr a loone kitty? I could rrrreally use some help!
====
22232
Glad to have you. If we win the day, it's going to be glorious.

If we fall, it'll have been an honor to fight with you. Here they come. You ready?
====
22233
Please go kill that werewolf. I'll give you something very valuable in exchange.
====
22235
I was once Sanarel the Great, Master of the Summerset Isles, Champion of Trinimac and the Slayer of Felhorn. 

Those days, alas, are over. More's the pity. Now, I am a humble servant to the Champion of the Blessed Crucible.
====
22237
No, though it would have been a mercy. She was particularly cruel and wished to see me disgraced. I've been her slave ever since.

Now, it seems, I have a new Champion to serve. May you wear the crown for a thousand years!
====
22238
My story is the same as every wearer of the Brimstone Crown. I was Champion for nearly 200 years before I fell to the Lava Queen.
====
22239
Of course you! Is there anyone else around? 

I've been waiting for a poor soul… err I mean… someone nice to help me!

See there are some monsters that seem to be guarding an object I reaaaally want to have. Go kill them, will you?
====
22240
Of course you don't! Go go, I believe the guarded object is some kind of… book? Don't forget to bring it back!
====
22241
Oooh! Now that you mention it, of course some cake would be fabulous!
====
22242
Banish the Daedra that defile our Temple. Defeat them and then make your way to my altar.

While you slay their minions, I shall determine what the Maulborn are really up to. Now, go, and carry my divine rage with you!
====
22243
You would compound the sacrilege that has already been wrought upon our Temple? No, that is unacceptable. If you will aid us, you will do it with our blessings—or not at all!
====
22245
You've found me out, my friend. Jurak is no priest. He was your guide and companion in the ruins of Belarata. But, truly, he had a very good reason for everything he did.
====
22247
You're not going to steal that from me, are you?
====
22248
<<1>> wants to sell these priceless artifacts for a profit!
====
22250
Please don't consider selling this holy artifact.
====
22251
Look at this place! You just saved the last artifact from certain destruction. And do you realize how much money this ring would fetch? I have an interested, wealthy buyer in Pa'alat
====
22253
Hey don't steal that thing from me, this was my idea!
====
22254
These holy artifacts must stay on this holy ground!
====
22256
Don't give such a precious artifact to him!
====
22257
Bosmer priests, of a sort. They interpret the Green Pact, and often serve as diplomats for the Bosmer.

They tell stories to each other as their prayers. And strangely enough, their stories come true.
====
22258
A bard in the best of times, and a scavenger in the worst. I came to hear the stories of the Bosmer, and found them unintelligible.

I've only just begun to understand the depth of the spinners' power. I doubt they know it themselves!
====
22259
You've heard of the Silvenar and the Green Lady, yes? The spinners tell the story of their life together, guiding the Bosmer to prosperity.

That is how it usually goes. But it's changed, and I fear for the Bosmer people if it is not changed back.
====
22260
Fermentation. Flowers. A number of other things you don't want to know about. Tastes like honey but kicks like a horse.

If he sold it, he'd be rich, but he just drinks it all.
====
22261
Only <<1>> can start the story. But once it's started, it can be retold! You may be just what this story needs. A fresh idea added into the mix!

Look closely at <<Ac:2>> to begin the tale. <<1>> won't be able to resist!
====
22263
You took longer than I expected. Everything go all right?
====
22264
Not in recent memory. Tanglehaven's not a large village by any reckoning, and the Drublog know we've very little worth taking.

They attacked without warning, and left as quickly as they came.
====
22265
Yup! I'll even let you light it! Just use this torch. We should be safe in here. Mostly, anyway. 

Outside? It's going to be a fiery mess. It'll be glorious!
====
22266
Very noble! I'll admit it, we're not good with civilians. They're our blood relatives, our children. But our real family is the Rangers. 

Sometimes we forget that. I'll make sure to tell the Captain about your kindness.
====
22267
Nice work. Fast. Good. We'll catch even more of them unawares.
====
22268
Yup! I'll even let you light it! Just use this torch. We should be safe in here. Mostly, anyway. 

Outside? It's going to be a fiery mess. It'll be glorious!
====
22269
They burnt the village, but did they actually take anything?

Just lives. Nothing but lives.
====
22270
If she knew what happened, she wouldn't call me her daughter anymore. We've … I've made a terrible mistake.

The spring. It's all from there. I must get to it, but I'm afraid of what might happen if I get scared again ….
====
22271
This is my daughter's. I gave it to <<1>> before she left <<2>>. 

Where did you find it? Have you spoken to her?
====
22272
Yes, and I suppose that's answer enough.

I wish I could pretend I don't know what'll happen, but it's obvious, isn't it? I'll change. Eventually become a minion to Hircine's will. Poor, poor <<1>>!
====
22273
No, it can't be! My sweet daughter, dead? 

She yearned for a new way of life. I begged her to stay. Now I'll never see her again.
====
22275
<The bow is finely crafted and light to the touch, an elegant weapon. An inscription is carved just below the grip, "For Lanwaen, my moon and stars." <<1>> will want this.>
====
22276
<<1>> and I need to rest now. Please, tell <<2>> we're home safely.

Stop by to see us before you leave town. And … thank you. Y'ffre bless you!
====
22277
Of course. Do you want me to tell you about Elanduya, my eldest? Wirande? Or little Soraperil?
====
22278
That's my shield all right! You must be one of those Ra Gada who jumped me!

Now you don't have your buddies to back you up. Prepare for a pummeling!
====
22279
Mendol. My youngest boy. He joined the military, fought on the front lines. And died in defense of his homeland.

I wish I could have made him see. Made him realize it was a mistake to leave.
====
22280
He was just like my brother Paaulen. So smart. He could sell a fur coat to a Khajiit. 

Soraperil wasn't a Mage, but he taught alchemy with them at the Hall here in Skywatch.
====
22281
My fiery girl. She got tired of her mother's coddling. Took up with a musician, and sold lutes up north for years. 

Eventually she grew to miss me, and we were close for decades before she passed.
====
22282
I know, so old fashioned. I named him after my father. 

My first boy. I knew what name he'd have. And he made me so proud.
====
22283
That's right, it is my shield. You better thank Shor's beard that my blood thirst didn't kick in.

Silly Redguard, thinking you could out smart a Nord.
====
22284
That's exactly what a filthy Ra Gada would say! 

My etchings' are all over that shield. How can you stand there and say it's yours?
====
22285
Not Ra Gada? Ha! That's exactly what a Ra Gada would say!

I'll leave your broken body as a warning to the rest of your friends. They will fear the name of <<1>>!
====
22287
Hrm. True enough. But this could be some Ra Gada trick!

Tell you what. Hand over my shield and I'll let you off the hook. This time.
====
22289
We found her backpack and a few personal items at the falls, but nothing more. And then, the werewolves ambushed us along the trail.
====
22290
He ran further up the trail. When the werewolves attacked, they ripped <<1>> to shreds. He … he died screaming at us to run.

<<2>> is an able fighter, like <<3>>. He must be alive.
====
22291
Praise Y'ffre!

I told her this search might prove dangerous, but she wouldn't hear me. She and <<1>> are cousins, and blood runs deep.
====
22292
Well, let's see. Let's take their ideas and turn them into something worthy of Baan Dar's laughter. We'll need some things from the Wood Elf camp. One of their Rotmeth barrels and some poison from Dollie's pack.
====
22293
The Khajiit are going to use alchemy. Transformation potions and the like? Well, there's a hardy breed of plant near the ruins called the strangler. It can process Dollie's poison, turn it into something non-lethal.
====
22294
Ha, it already sounds hilarious when you say it out loud. Oh dearie, thank you. This is going to be the best Boast in years. You're going to love the Five Finger Dance!
====
22295
Then kill the nasty things. Crack them open and harvest their core stems. Poisoned strangler stems create a powerful hallucinatory effect when thrown into a fire. The Khajiit will just love it!
====
22296
<<1>> is a powerful fighter, but no match against an entire pack of werewolves. I warned him to wait for reinforcements, but he insisted upon leaving immediately with his apprentice, <<2>>.

 <<3>> is the cousin of <<4>>, but no fighter.
====
22297
<<1>> is a powerful fighter, but there are werewolves and Houndsmen out there. I asked him to wait for reinforcements, but he left immediately with his apprentice, <<2>>.

<<3>> is <<4>>'s cousin, but she's no warrior herself.
====
22298
Thank you. It would be a shame if we were to lose two of the Green Lady's relatives to the Houndsmen in one shot.

Y'ffre guide you in your search.
====
22299
This village is a holy site, established after the shrine of the Green Lady was discovered.

I'm sure someone will be willing to give a short tour, once <<1>> has been found.
====
22300
We don't know. Everyone's so upset, they've gone a bit mad, seeing things that can't be true.

One of the villagers said she saw <<1>>, but he's dead. Lost to a pack of wolves when his parents were attacked. We never did find his body.
====
22301
You mortals. Always such high aspirations. You dream of interfering with my plans, but it is a fantasy.
====
22302
You can. There's nothing you can do now. The Omens were a distraction, a daydream. Now, the real nightmare begins!

You see … you protected your general … but you sacrificed your king!
====
22303
Do you really think my manipulations would be so vulnerable? You are not even a hindrance.
====
22305
The falls, where the current Green Lady, Gwaering, risked her life to save a friend. I can reveal a bit of the story with a blessing <<1>> taught me.

It's a little dangerous with the werewolves and Houndsmen about, but they're no match for you.
====
22306
Gwaering and Ulthorn, her constant companion, often played here as children.

One day, a starved pack of senche-tigers came along and circled the pair. Ulthorn suffered with fear, but Gwaering stood fast.
====
22307
Gwaering picked up a bone and growled like a tiger herself. Then she gave them what-for until they surrendered! I came along just as they ran off.

Ulthorn was quite embarassed of his inaction, but remained proud of Gwaering.
====
22308
Let's go to the archery range. It's just up the hill.

Watch out for those werewolves! There are so many of them. I hope the Green Lady sends us help to disperse them.
====
22309
He grew up and learned the hard way that one doesn't always get what one wants, or is promised.

They'd been betrothed, but when she was chosen as the Green Lady, Ulthorn was forced to step aside. The Green Lady always weds the Silvenar.
====
22310
I'll find someplace safe, if you can handle the wolves.

Back in Camlorn, I was a shop assistant. What do I know about fighting off cunning, vicious creatures?
====
22311
You've done well, mortal. You returned my Dream Shard, you vanquished Vaermina's Omens, and now you've cleansed my shrine as well.

But the Mistress of Nightmares has not yet released Stormhaven from her clutches, has she?
====
22312
The Archmage, Telenger the Artificer. He owns the Emporium here in town, and leads the Mages Guild of Skywatch. 

He's a crusty old crank when it comes to getting his way.
====
22313
I found Leggy on a Guild expedition to Morrowind. He was huddled in a corner, shaking, and I coaxed him out. Tweaked a few of his gears back into shape, and … well, we've been together ever since!
====
22314
No, no! Don't look at it that way. Look at it from your view down the river. 

If you look back and see Leggy and I standing here, forlorn and forgotten, won't you regret that? More than you'd regret taking a few baubles those nobles won't miss?
====
22316
Indeed, and King Emeric has been very tolerant toward my Spirit Wardens … a fact I have not failed to notice. 

First, Vaermina attacks my abbey, then she desecrates my shrine, and now this. If I didn't know better, I might think it was personal.
====
22317
This time, she has unleashed her own consort, Galthis—the Night Terror. He consumes King Emeric's mind in the nightmare, blocking your entry.

I will give you a Duskstone to penetrate the nightmare, but defeating Galthis will be another matter.
====
22318
You've proven to be talented and resourceful so far. Let this be another test of your strength. I'm sure you'll succeed in serving me faithfully once again.

Go now, mortal. Go save your king … and teach Vaermina to keep her hands off what's mine.
====
22319
The warehouses contain Velyn Harbor's food supply. While I'd rather burn it than give it to the invaders, things aren't that desperate.

Let's keep the destruction to a minimum. We still have a chance to take the town back.
====
22320
Dream Shard? Yeah, I heard some of the Union lads talking about it in low voices.

I gather they stole it from the Spirit Wardens and gave it to Count Hosni. They were pretty smug about it.
====
22322
No no noooo, you reaaally want to help me rrright, rrright?
====
22323
I have lost my way. I have nowherrre to go. Can help me find my hooome?? Prrreeetty preeeease?
====
22324
Whaat?! Noo Nooo, I am just a loooone kitty that needs yourrr help!
====
22325
You've never heard of Queen Nurnhilde? Forgive me, but that's so hard to imagine.

She was the Skald-King's sister. She ruled our land during the Akaviri invasion. Our beloved queen … she died defending us from the hated invaders.
====
22326
I'm impressed, mortal. You navigated my nightmares without losing your nerve, and yes, you have saved your little king … for now.
====
22328
Of course you will. 

You have slain my consort as well. I'll get over my loss, but I think I'll keep you here for a while in his stead. 

Perhaps a century or two will teach you humility ….
====
22330
<<1>>, <<2>>, <<3>>. They claim they're brothers, but you can look at the idiots and tell they are clearly not that. They talk tough, and make alot of trouble, so take them down a notch or two, but not by busting up the place.
====
22331
He's a big dumb oaf. His sister, Shargra, hangs out down by the docks. You could talk to her to see if he's sensitive about anything.
====
22333
Huh. He thinks he's Almalexia's gift to women. But I see right through him. His mom lives on the edge of town and despairs of him. I suspect she'll be happy to see him taken down a notch.
====
22334
Oh, he's a stinking mess! I don't really know much about him except that he used to hang out with monkeys. That might be a place to start.
====
22337
I suppose those Ra Gada wouldn't dare approach me after what they've done. Especially to return my shield!

Give it here, then.
====
22338
Sweet, but totally unnecessary. I'm not interested in flattery or flirting. I just want to serve my drinks and get this day over with.
====
22339
The King's festival. Enough eating, drinking, and sewage in the streets to let Jorunn know he's appreciated.

At least there are the contests. Maybe Pa's new hired help will win me a prize.
====
22340
Brew? Yes. Where did you get it? That smell ….

Wait. Where am I? What am I wearing?
====
22343
I … I remember now. Too much root pulp. Less kick, more crazy.

Grubby was right! I'm out of my gourd. Things are starting to make sense again.
====
22344
Yes, thank you again!! Please take the things from the chest over there as a token of my gratitude!!
====
22345
Tazia sent you? Or Zal-sa? For what purpose? What have those lazy attendants done?

Nothing has gone right since Rakhad … but never mind. What do you mean?
====
22346
Those are Oathbreakers as well. Oathbreakers can shapeshift to many different forms at will, but some have recently become trapped in a single form by the Worm Cult's meddling.
====
22347
Our families knew the risk of living with us. I've warned them about this. But some soldiers still don't understand the cost of war.

But still. Thank you.
====
22348
The clan knows <<1>> as a crotchety blind man, but really he's a sweet old cat. Rats now live in his well, he says. 

Shuzura is very fond, truth be told, and she does not want him hunting rats in the dark.
====
22349
<<1>> is always complaining about something. This week, he says someone is stealing his crops.

Shuzura thinks it is the local children playing jokes, but he is sure bandits stalk his fields.
====
22350
Poor little <<1>>. Of late she's had bright moons and dark, both. Her uncle passed away, but left her his old house. She tried to move in … and now swears the place is haunted.
====
22351
Not unless you're a fan of lectures about the etheric substrate of Nirn, or the building blocks of Oblivion realms. Telenger is a powerful mage, though. Probably the greatest of our time, if you don't count Guildmaster Vanus.
====
22352
We actually went looking for them, if you can believe that. We'd heard they had a new king and that he was stirring up trouble. We figured we could handle them, but there were too many for us.
====
22353
The people that normally live here, the people in the camp nearby, call themselves the Falinesti Faithful. They patiently await the return of the great city, hoping it will change their lives. The Arbordawn … have lost their patience.
====
22355
Our families knew the risk of living with us. I've warned them about this. But some soldiers still don't understand the cost of war.
====
22356
This is a resting site for the great walking city of the Falinesti. Every Autumn the massive treebeast would creak and groan its way across the landscape. Set out roots in the Halls of Ichor, down there in the tunnels.
====
22358
You know firsthand how adept the mercenaries are at killing. These people are merchants, but they know it too.

Just ask nicely. Be persuasive. Cunning. Somehow, I think they will all do as you say, no tricks necessary.
====
22359
Indeed. The body on my floor proves that.

Who was this man who came to kill me? What did he want?
====
22360
Of course! Betting is just another form of battle. It requires intelligence, strategy, and tactics. I'm extremely good at it. And earning some extra gold never hurt anyone.
====
22361
And go up against the reigning champion, Thane Jeggi? Not on my best day, friend! That man can drink a lake full of mead and still be thirsty.
====
22362
Angof? I've heard this name whispered by my agents.

The royal spymaster reports of unrest across my kingdom stirred into a froth by this Angof, but that's all we know.
====
22364
Creating chaos is a method, not a goal. It's a means, not an end.

There's more going on here than chaos for its own sake. We must get to the bottom of this.
====
22365
Of course. Apologies, I'm a bit distracted at the moment. 

My name is Endarwe. I'm a student of history, an avid collector, and the leader of the Merethic Society.
====
22366
We're a loose group of adventurers who specialize in acquiring antiquities. We'll go anywhere, do almost anything, to collect history.

Some governments are not so keen on the work we do, so we tend to operate as inconspicuously as possible.
====
22367
This is one of the necromancers. He made two mistakes: he had roughly the same height and build as myself, and he turned his back to me.

If I can get the blood out, his clothes will make a fantastic disguise.
====
22368
The crypt's got to be somewhere near the ruins of Merovec's Folly. She kept a journal that she was constantly writing in. I'm sure it contains the location of the crypt.

Our camp is west of the redoubt. Her journal is probably still there.
====
22369
The Green Lady personifies our feral nature, who consorts with the Silvenar to balance the Bosmer's emotional and physical sides.

<<1>> is famous for several chosen from its citizens to receive the title, including the most recent one, Gwaering.
====
22370
They're bondsmen of the Hound, mortal agent of the Daedric Prince Hircine.

Normally, they keep to themselves, but they've recently flocked to Hircine's shrine not far from here.
====
22371
On the hillside behind me, but you can't climb it. Head down the ravine, past the camp. Go a bit further to the stone steps leading up into another ravine.

Make your way through the ravine to the bridge. And be careful. Our enemies are everywhere.
====
22372
I've got this, uh, frog chow here. It'll get your critter out in front for sure. Just have to be careful. 

Feed it too much and it'll get slow. Don't feed it enough and it won't come in first.
====
22373
I'm in a little bit of trouble and Malion over there has banned me from running any more racers. Only way I'm going to get out of debt is to bet on someone else's frog.
====
22374
It's taken me some time to get my special chow right. I lost some races even though I had some sure bets. And now I'm in a little bit of debt.
====
22375
A … a job? Ha! Oh, that's a good one. A job!
====
22376
Bugs. And uh, some alchemical reagents. Don't worry, the little hopper will be fine. 

I may be a little desperate, but I wouldn't hurt a frog.
====
22378
You've seen the fields here, on the stead? Well, crops keep disappearing in the night. Plants just don't up and walk away!

Shuzura keeps telling Ezzag it's just children playing pranks, but he has lost half his crop this week!
====
22379
It's bandits, damn it! Thugs and hooligans are taking Ezzag's crop.

Head down to the field! Find their hideout, kill their leader. Bring me his head!
====
22380
Just dig into the bag of chow here and stuff the little critter full.

Just be careful to keep an eye on the thing. You don't want to overdo it.
====
22381
Well, if you don't feed the thing enough, it won't get the full benefit of my special formula.

Feed them too much and they'll get a lead belly. We all know what that's like.
====
22382
My son may know more than me on that matter.

My only guess is that they sought to break the Lion Guard. Divide our forces and destroy us. If not for your intervention, they very well may have succeeded.
====
22383
Yes, throughout Glenumbra. The Lion Guard is spread thin, and without King Casimir's full support I'm not sure if we'll be able to deal with it all.

Of course, if I had a few more like you, we might just have a chance.
====
22384
<The frog looks so full it might burst.>
====
22385
We rebuild. Of course, we still need to deal with Faolchu's master, but tomorrow is another day and we should relish this victory.

Well, don't let me keep you. We both have things to do, and you should speak with my son.
====
22386
I wanted to thank you. Personally.

We might have been able to retake Camlorn eventually, but it wouldn't have been quick and it certainly wouldn't have been pretty. You saved lives, and that's not something I'll soon forget.
====
22387
I'm resigning from the Camlorn Guard. Never did like being stuck in one place for too long.

Once this Angof thing is finished, maybe I'll travel for awhile. See exotic lands, exotic women. Drink exotic wine. Oh, and cheese. I love cheese!
====
22388
I'm resigning from the Camlorn Guard. They need builders now, not soldiers.

Besides, that Angof thing is still out there. Someone has to go deal with that. Unless, of course, you'd care to tempt me with a drink before I start my heroic journey?
====
22389
And what are you going to do? Anyway, my job here is done. My father will take good care of the city.

I'm not one for building things and making repairs. I don't even own a hammer. I'm sure I can be of more use somewhere else.
====
22390
A pity. I would have enjoyed sharing a drink with you. Ah, well.

Anyway, I failed these people. The werewolves slipped in on my watch. I need to make sure that never happens again.
====
22391
Well, then! All the more reason for me to get out there and deal with this Angof fellow once and for all!

The werewolves slipped in on my watch. I need to make amends for that. I need to make sure Camlorn isn't threatened again.
====
22393
Ah, that's a long story. But I can sum it up in two words—the Akaviri. No, make that three words. The damn Akaviri.

The palace suffered extensive damage during the siege of the city ten years ago. I hear the repairs are almost finished. Almost.
====
22394
The Palace of Ysgramor. They've been working on restoring the place for the past ten years and it still isn't ready for the Skald-King's use.
====
22395
Dead? Truly? So … I can still be Emeric? I can still be High King? I don't know I deserve that at this point, but … I guess it's a good thing. 

Yes. My binds are actually loosening, and that is very good. Does this mean …?
====
22397
She wrote to me about that. Were you the stranger that helped her? Then I thank you for everything you did.
====
22398
If all goes well, we'll be able to peer into the past. Hopefully see what happened to Faolchu. Find out how the Dirennis were able to defeat the Alessians so long ago.

And if something goes wrong, well, then we shall see what we shall see.
====
22399
We're collectors of lost relics. Some items we trade for on the black market, other we procure directly from ruins. We take our name from the Merethic Era, the legendary age between the creation of Nirn and the start of the First Era.
====
22400
Every piece the Merethic Society admits into our compilation must have aesthetic or historic significance, and elevate the prestige of the collection as a whole.

We leave the archaeologists and the Mages Guild to fawn over potshards and jewelry.
====
22401
A fragment from the past, I think. Something that was pulled forward with the spell.

Let's hope that was all we pulled forward.
====
22402
You, Gloo, and I are going to be running this thing. We'll be some of the first out of the tunnel.

I've got the second line mustering down below now.
====
22403
You and Gloo took out the Colovians in the village! Now we can concentrate our forces on the counterattack. 

We're also itching to make sure Nendaer's all right.
====
22404
I told her no, not this time. But now she's sent you after me. I give up.

We sacrifice so much to Zenithar, it's a wonder we have any left for ourselves. Very well, here is my share.
====
22406
Oh, that offering. I clean forgot about it. Lots of other things on my mind. Busy hands, lots to do, people to see—you know how it is.

Here, take it and go away. I hope Antias appreciates this.
====
22407
She's the love of my life! I promised to take her away from Stros M'Kai. Then the Sea Drakes attacked and took her and Shamal.

I'll never see her again!
====
22409
Again? I haven't time to put together an offering. 

I must get back to my research. You collect four ears of corn from my fields, then I'll bundle it for Antias's pagan ritual.
====
22410
Zenithar means nothing to me. He is but a shadow to Sithis, the Perfect Chaos.

Perhaps if you do me a favor, I will make an offering.
====
22412
We fought but there were too many of them. I protected Iriana as long as I could but I got knocked out. I saw them dragging her away as I fell.
====
22413
He's a Khajiiti bard, a friend of ours. When I came to, he was gone. Maybe they've killed him already.
====
22414
I can barely move. Those bastards left me for dead and took Iriana. I'd never get anywhere near her.
====
22416
No good. Bhosek'll never believe it. He's a suspicious bastard and will think we're trying to trick him somehow. He'd have our heads on pikes. I'm too fond of my head to risk it.
====
22418
Nonsense. Oh, fine! Pagan rituals are about all I haven't tried at this point.

Here, this bundle of corn will make an appropriate offering.
====
22419
I'll try to make it to town. I'm too injured to be any good to you, and if the Goblins catch me out here, I'm dead.
====
22420
When you defeated the guardian, I projected more of my essence into the city.

I've learned something about each spinner and their bonds. They're being contained by puzzles that tap into each spinner's essence.
====
22421
You're not with Bhosek are you? No. You don't look dumb enough.

So tell me this: if I was planning something, why would I need you?
====
22422
He may be annoying, but I bet he's got a nose for treasure!
====
22423
Crafty Lerisa, eh? I won't lie, she'd be a big help getting what I want to steal.

You get me Lerisa, and I'll cut you both in on the take. Deal?
====
22424
He's a charmer, that one. Damn good thief too, and I need one of those right now.

Get me Jakarn and I'll cut you both in on our take. Deal?
====
22425
He's an odd one, but I might have use of his particular skills. He could be just the thing for a heist I have planned.

Get me Neramo and I'll cut you both in on our take. Deal?
====
22426
<<1>> is the youngest. She is a master alchemist, and her purview is the future. She foretells many things with her prophesies.

Try to assemble her history in the solution to her puzzle.
====
22427
<<1>> was a powerful warrior before the spinner's path found him. He is blessed with a keen awareness of the present.

His perception of things happening here and now, particularly regarding the handfasting, should be the key to solving his puzzle.
====
22428
She is the eldest and most powerful spinner. A wizard almost from birth, she sees the past more clearly than you and I see the present.

She draws parallels between then and now. Use that in solving her puzzle.
====
22429
The Hound is using Ayleid stones to imprison each spinner. The key to each puzzle is tied to each spinner's essence, but their very spirits power the barrier keeping me out of the city.

Solve the puzzles, free the spinners, and open the barrier.
====
22430
Yes. If you fail to solve a puzzle, a manifestation of that spinner's spirit will appear. Kill it and the barriers will fall, but at the cost of a spinner's life.

Try to solve the puzzles and free the spinners, not kill them.
====
22434
You will? I don't … Thank you. My brother and I are orphans. We aren't accustomed to help … From anyone. 

I don't care what happens to me. I've been sick as long as I can remember and <<1>>'s always taken care of me.
====
22435
I'm an Eye, same as you. The island's lousy with us right now. We need to get people talking, learn where the Heritance got their support.
====
22436
The Heritance is massive. Arms and armor, food, logistics, supplies … Estre was going for the big win. Who supplied them? Who provided those weapons and armor? 

We have a lot of hard questions to ask in the coming weeks.
====
22437
Frankly, I wish your memory was as hazy as mine. What I do recall, I'm … rather ashamed of. 

I am the King of Stormhaven, the High King of the Daggerfall Covenant, but that damn Daedra reduced me to a pathetic child ….
====
22438
<<1>>'s still breathing? Then I've still got a reason to go on.

I have to get that plant's sap before it's too late!
====
22439
<<1>>'s deal was a good one, but it's not worth Zurana's life. We stole the crops, collected the coin, but now ….

Perhaps you can make her a better offer?
====
22440
Great. For the right price, he's yours.
====
22441
They kicked me out. They heard Bhosek threatened me and they don't want to risk his Fists storming in to arrest me.
====
22444
Each has a home surrounding the Great Tree. Go up from here, then cross the tree-bridges and climb up further still to their homes.

Search the spinner's home for clues to solving each puzzle. Return here after you've broken their bonds.
====
22445
Ah, I see. I'd forgotten. Well, here, let me bundle it nicely.

There you go, a lovely offering for Antias's ritual.
====
22446
Perhaps you are right. Yes, yes. Zurana needs to find a new way to make coin. 

She will leave, and Rakhad can find his moon-sugar some other way.
====
22447
Now you are talking sense! Zurana and her men will leave and split your generous donation. Rakhad will have to find some other way of getting his moon-sugar.
====
22448
Hmm … I don't think you understand.

Follow me. Zurana will show you what is really going on.
====
22450
That's what the headman claims. That's what got him thrown into the Grave.
====
22451
You mocking me? 

The headman makes the laws. It's my job to punish anyone who breaks them. Now beat it before I toss you in the Grave.
====
22452
Treason. His actions would have destroyed the Daggerfall Covenant. 

He has been found unworthy in every way. He deserves to die.
====
22453
But I am King Emeric—the new King Emeric. The unworthy weakling will be gone, and I will take his place.
====
22455
Nothing that concerns you. 

Our business right now, your business, is defeating the ogres.
====
22456
What? Why would you risk your neck for us?

I'm not in a position to argue. The plant should be near the Ayleid well. Be careful of the stranglers. They don't care whether their meat is dead or alive.
====
22457
He said that? After all this, he wants to give up? <<1>> and I, what've we got besides each other?

Doesn't matter what you say. I'll find a way to save him, with or without that plant.
====
22458
Illusions. The blessing reveals a spiritual imprint left at this place.

Y'ffre has blessed us with this memory to show us the spirit of true courage and self-sacrifice.
====
22459
Yes. As a child, Gwaering practiced archery here with her friend Ulthorn and sister <<1>>. She outstripped them from the very first day.

That's when her Aunt Finoriell, the previous Green Lady, saw her potential.
====
22460
I still can't believe you came along. Me and my brother, we were orphaned. Haven't been able to rely on anyone but ourselves since.

This sap'll give <<1>> a fighting chance. Let's go while I'm still conscious.
====
22461
Aww, what a pity! Well then go get me that item already! I believe it's some sort of … book?
====
22462
Kalari is not even sure they are ghosts. She doesn't know what they are.

I inherited this house from my uncle Enak-do. He passed away not too long ago. When my brother Mathal and I tried to move in … bah!
====
22463
It's bad enough that these apparitions keep appearing and disappearing all over the house. But every busybody in S'ren-ja keeps trying to help Kalari! As if she was some kind of fragile flower. Dark moons!
====
22464
Fine, fine. I'll loan you the monkey. Take him around the beach, see what he finds!

Just get the little screecher away from me.
====
22465
Y'ffre, confer your blessing upon this place that we might behold the glory of the Green Lady.
====
22466
He or she is the incarnation of our history! A living symbol of our devotion to the Valenwood, and the voice of the Bosmer people!

But in the end, the Silvenar is a Bosmer, with a title passed from one Silvenar to the next.
====
22467
You can certainly find some pompus old man to tell you what to do, but in my experience, the only things you truly learn are the things you practically apply.  

How about I rent you my tools and crafting bench and you jump right in with both feet?
====
22468
Patience is key. A craftsman is like the steel he works with. If he loses his temper, he loses his value.

Start with something simple — gloves or chest piece, perhaps. You'll increase your skill in no time at all.
====
22469
<The monkey seems excited. It clearly wants you to follow it.>
====
22470
You threaten? I erect the spine of warning. In my younger days, such words would have brought your death.

Now I seek peace, even with my superstitious neighbors. Here is my offering.
====
22471
Well, the Silvenar and the Green Lady need to be happy together. How that happens changes with every story.

So I think you must go through <<1>>'s story and make sure that happens. Everything else will work itself out.
====
22473
I lent my favorite axe to Shagol. He says he left it somewhere in the woods but won't go find it. It is a matter of honor to me not to retrieve my own axe.

If you get it for me, I will make the offering to Antias's godling.
====
22474
We need to know who's leading the outfit and where we can find them. We're going to kill them all, anyway. Right! Yeah!

But it'd be good to get their commanders before they escape.
====
22476
Yes. Once her Silvenar died on <<1>>, <<2>> vanished. The priests and spinners searched for any sign.

When they could not find her, they came to <<3>> to pray for guidance at the Green Lady's shrine.
====
22477
As the priests and spinners prayed, Gwaering came to the shrine to join them.

When she touched the shrine to offer her prayers, the tree began to glow and she rose into the air, revealed as the blessed Green Lady before the assembled faithful.
====
22479
Indeed. Her glory was revealed, and all Gwaering's experiences and talents must have been ordained by Y'ffre to prepare her for this ascension.
====
22481
The Green Lady represents our feral flesh, while the Silvenar is the spiritual. Both are chosen by Y'ffre for the common good of our people.

Their union is sacred, and we are all made stronger for it.
====
22483
And here is my offering to the godling, as agreed. Of such compromises our days are made, here in Cropsford.
====
22484
We must confront the Hound! But I have grim news.

The Hound has somehow enthralled the Green Lady's spirit. That's why the wards against my entry were so strong. She's in the audience hall, fighting to repair the damage you've done.
====
22485
Sure, friend. I've lived here all my life. What are you interested in?
====
22487
As with most things, we learn by doing!

Many of the crafters in Davon's Watch will let you use their tools and benches for a fair price. How does that strike you?
====
22488
Give me the silver shards. They contain the essence of the three spinners' stories. I can use them to overcome the Hound's spell, but only if I can physically get to the Green Lady.

Go to the audience hall and distract her.
====
22489
Together, the Green Lady and the Hound will be formidable. Our only hope is for me to get to the audience hall quickly and help. If you're overcome, all Silvenar, all the Bosmer, may be lost.

Fight bravely, and well.
====
22490
She's a warrior, first and foremost, and will abandon her repairs to confront you. Then I'll be able to break through the barrier.

Of course, if the Hound gets to her before I can … best not to think of that.
====
22491
You can hope for good luck, or you can make your own. Here at Davon's Watch, our specialty is making it!
====
22493
Auridon's the place for that, my friend. Just head east out of town. The beaches along the coast are some of the most beautiful—and serene—places you'll find in all Tamriel.
====
22494
Hmm. Lot of good places for that in Auridon. I wager you'd like Ezduiin, though. Ancient ruin in the middle of the island. 

I think I heard the Artificer himself is leading a research team there!
====
22495
I have just the place. Mathiisen, just south of Skywatch. Sleepy little forge town, with the best steel in the Aldmeri Dominion. 

Just remember, pointy end towards the other guy.
====
22496
You've never heard of Telenger? He's a national treasure. An Archmage, a living connection to the past. I hear he has quite the shop set up in Skywatch.
====
22497
To love someone so strongly, only for them to be taken away is a hard thing for any mer to learn. He left Deepwoods, to seek his fortune elsewhere.

In any case, we should continue our tour.
====
22498
Let's return to the village. That's where Gwaering's greatest moment took place.

There is an area near the shrine where our people gathered to watch.
====
22499
Trial and error. Mostly error. You learn more from mistakes. A smooth sea never made a skillful mariner!

Feel free to use my equipment. There's a small fee to clean the gunk out of my retorts, but that's fairly standard. Messy business, alchemy.
====
22500
As you wish. I'm not sure I know much more than you, at this point.
====
22502
Oh thank Auri-El. Someone who's not too blinded by my crown to ask a real question. 

Apologies. Of course, I'd be happy to chat. What would you like to know?
====
22503
Most crafters have the same deal. You can use their tools if you pay them to clean up after you. Or to live with your mess.

I don't mind a bit of mess. One advantage to being disorderly is that you're constantly making exciting discoveries!
====
22504
I like to cook with wine. On occasion, I even add it to the food! That's a joke.

Here's the lesson: Grab some meat, water and spices and throw them into a stew pot. Easy, eh? Use my pots and pans any time. I only ask for a bit of coin, in return.
====
22505
For a small fee, my pantry can supply common ingredients like flour, eggs and yeast. You'll need to find spices and special ingredients yourself.
====
22506
She's in Saintsport. The Sea Drakes lured her ship onto the rocks. Those bastards really know how to ruin your day.

It's south of <<1>>. Look for the big lighthouse.
====
22507
An end to the Dominion. They want me to step down, to appoint their own regent, for everyone not of High Elven descent to leave the Summerset Isles. The list goes on and on.
====
22508
I wish I could say yes. Astanya got closer than anyone else has. Subverting a watch captain. I can't believe they'd be so bold.
====
22509
They're racists, High Elven supremacists with no understanding of the real world. Short-sighted misanthropes with delusions of grandeur! 

Bastard throwbacks that should crawl back beneath their rock!
====
22510
He was tossed in the Grave. It's the prison beneath Headman Bhosek's palace. He throws people in there to forget about 'em!

You can get in through the tunnel off the river. Just watch out for the traps. There's lots of traps.
====
22511
Ha. Have you heard some of the rumors? My exploits have been greatly exaggerated, I can assure you. 

Except the story about the bear. That one's true.
====
22512
My father, King Hidellith of Alinor, passed on to Aetherius. He was a good man. As is my brother, Naemon.

I returned to take my father's place, because my lifetime of experience has prepared me, honed me, to be the ruler we need.
====
22513
To be blunt, the Altmer are too few. Together with the Wood Elves and Khajiit, we have the iron will, the strength of arms, and the depth of character to solve the problems facing Tamriel.
====
22514
He's a brilliant Dwemer sage. Not that he's Dwemer himself, but he studies them. He's out at Bthzark, digging in the ruins there.
====
22515
It's surprisingly easy. First, harvest your ingrediants — mainly fruits and the like. Add them together and apply a little heat. Nature will do the rest. You can make beers, wines and even distill some spirits. I'll let you use my still, for a fee.
====
22516
I do. I spent years traveling the face of Nirn. The alliance we've forged is the strongest in the world. 

I spent months working with the Mane and the Treethanes to create this Dominion of ours. I'm very proud of it.
====
22517
Ha. No, Raz and I met while I was traveling, many years ago. We met in Wayrest. Or was it Whiterun? Something with a "W".

The story's a long one, and involves a drunken schoolmarm and a purple velvet dress. Ahem.
====
22518
I can sell you yeast and empty bottles for a reasonable price, but you'll need to gather fruits and other special ingrediants yourself.

Just remember the golden rule. As you brew, so must you drink. Cheers!
====
22520
Thank you! While you're looking for them, I'm sure I can use any, er, distraction you provide to sneak back to our camp.
====
22521
Very good. While you're slaughtering the Houndsmen, I can safely make my way to our camp.

Hope to see you there.
====
22522
Good, and if you have to kill a few Houndsmen to get them, don't let that slow you down. Damn mer have no appreciation for music!

I'll sneak back to camp during the commotion.
====
22524
<Beneath a layer of grit, engravings mark the blade as Shazeem's.>
====
22525
<Qawi looks at you expectantly as you pull the sword from the sand.>
====
22526
Illusions? Kalari supposes that makes sense. Mathal was always learning little tricks, little … but where is he? Where is Mathal?
====
22527
No! Damn it Mathal, you stupid stupid Khajiit. Why would he do this to himself? Why would he do this to me?
====
22528
What? Why? Where has he gone? Kalari will drag him back here by his ears! Why would he do that to me?
====
22529
It's a ruin. A home to the ancients. I don't know why the Queen would be ….

Oh, of course. She's newly crowned. Newly crowned monarchs always go to Tanzelwil. It's a ceremonial thing.
====
22531
Hmm. You're here about the rats. Good. I can hear them down in the well. 

They must have found some way in, a back way. And lately some of the water has tasted funny. Bah!
====
22532
I'd do it myself, but if <<1>> found out I'd gone down there she'd string me up. 

Get down there, roust out those rats, and make sure they can't get back in.
====
22533
Oh, not bad. Kelurmend may never grow hair on his head again, and Lanende never liked Bosmer anyway. I got them out safely. 

But the Arbordawn leader, Indring, ransacked our findings and took something I need.
====
22534
Exactly! But be careful. He's irritable, and won't give it up willingly. I assume some gentle nudging may be necessary to get him to hand it over.
====
22535
Oh, it's quite fascinating. I was moving several tons of rock and earth, trying to follow the root system, when I uncovered what appears to be an ancient Daedric structure.
====
22537
Oh, not bad. Kelurmend may never grow hair on his head again, and Lanende never liked Bosmer much anyway. I got them out safely. 

The Arbordawn Cultists learned their lesson. Now they merely tolerate me down here.
====
22538
Oh yes, a most unexpected find! Unfortunately, while I was researching the situation some of the Falinesti Faithful approached the temple. Indring found that keystone, and since then he and his "Arbordawn" followers have been somewhat antisocial.
====
22539
This one finds it hard to believe you've dealt with everyone already. You have helped gentle Milk Eyes with his rats?
====
22540
Skooma dealers? In Shuzura's town? Dark moons! But then, surely, you couldn't have also helped cussed Ezzag with the children stealing his crops?
====
22541
Shuzura is speechless. Did … was Rakhad there?
====
22543
Yes … my family brewed this rum. And my father's ring. It's coming back to me!

My old blade … and my lucky dice. Now I remember! I'd even forgotten my dear companion Qawi.
====
22545
Still fuzzy on that. I was bound for Daggerfall when pirates hit us. I think I was thrown overboard in the battle.
====
22546
Yes! A most fascinating research opportunity. I'm so glad Andewen sent you down here. Now I can finish my observations, and we can restore this system to equilibrium.
====
22547
I am doing something, and you're my assistant! 

The Arbordawn formed their overzealous cult when the temple was discovered. I have a feeling they are merely the weaker minded, easily influenced by the Daedric presence that resides within.
====
22548
Goodness, no. After I salvaged what I could of my camp, I continued my studies. It's how I realized Indring took a vital artifact that I'll need in order to investigate this temple.
====
22549
What kind of teacher would I be if you didn't learn something? You'll accompany me down into the temple and we can put an end to … whatever this is. It's through the vinewall on the far side of the main cavern. I'll meet you there!
====
22550
Just so! I say, you are a learned assistant. Remind me to raise Andewen's guild stipend after this is over. She's truly a mage of great intelligence. Are you ready to begin?
====
22552
Nothing! Just stand there, assistant. And observe. Using a novel application for hermetic harmonic resonance, I shall completely seal the temple. Airtight, this time, if you will. No allowing Mephala's influence to leak out.
====
22554
Oh, they'll be quite all right. With the Daedric influence removed, they'll return to their old selves very soon. Actually, that's worth studying. I think I'll leave some students behind to observe their behavior.
====
22555
For all we've learned here, the Falinesti Faithful may be a better resource to answer that question. Or, at least, a more entertaining one. Some of their stories are quite fanciful you know.
====
22556
Ah, we've got another brave one here, do we? Well, if you're so tough, you should talk to the captain. She might be able to make use of someone who's so … courageous.
====
22557
You'd better. I see a noble here surrounded by an angry mob of commoners. 

Now, just between you and me, I think I know what this is about. So what can you tell me that'll clear this up?
====
22560
Take the ladder up from here. It's above us, high in the Great Tree.

Good luck, my friend.
====
22561
I didn't get a good look at them. They swept through the Fists of Thalmor like a storm of arrows.

There was nothing I could do but run.
====
22562
I sense it still, for we swore to protect, even in death. There is a cottage to the south of the mounds, they may have taken it there.

The screaming in my mind, in my soul… it is agony…
====
22563
The success of the Omens was never critical. This was a daydream. The nightmare begins now.

You fool. You protected your general … but you sacrificed your king!
====
22564
Of course you don't.

You actually believed my manipulations would be so vulnerable? You are not even a hindrance.
====
22565
Then the Dancing Scrib performers sail into the sunset aboard our ship! It wouldn't be the first time we've had to take an unscheduled bow.

Come see us off at the docks after you burn down the town.
====
22566
The survey team gets supplies from them every month. I tried to warn the Fists of Thalmor before they entered the forest.

I was too late.
====
22567
Until a few years back, Wilding Run was a village. Not a large one, but enough to be missed.

They all vanished. No one knows what happened, save that the Hound once set foot here. The Thalmor sent us to investigate.
====
22568
They say he was once a Bosmer, and this was his home. With all the destruction he's brought upon us, it seemed reasonable that he may be the cause of the disappearances.

Now I'm the only one left.
====
22569
Dead, like those Fists of Thalmor. The creatures set upon us at night. If I hadn't been up late doing research ….

I don't like to think about it. Can we talk about something else?
====
22570
Eeeww, What is that?! What am I supposed to do with this piece of wet paper?
====
22572
Oh alright already! Over there under the rock is a little surprise for you… if you can manage to move the rock that is.
====
22573
Fine give it to me, maybe I can actually use it for something. You can have the thing under the rock behind me as a token of my ""endless" gratitude.
====
22574
Don't be foolish! There is nothing left to read!
====
22575
It was the most frightening thing! Spriggans burst from the soil and started attacking everyone. And then the fire imps started setting everything ablaze.

We barely escaped with our lives!
====
22576
Just delivering supplies! A survey team works in the ruins. We keep them fed, carry correspondence, and make sure they're all right.

This is the first time anything bad's happened. Probably the last, too.
====
22577
Ulthorn allowed me to think I could reach him, but his words were wrapped in Hircine's magic as the Hound.

They drew out my primal spirit, and I lusted for the hunt. I felt as the ancient Bosmer must have felt, before the Pact.
====
22579
Scout Anglith, chief of the Silvenar's hunters, should know.

Considering how much you've helped us already, I can't think of anyone else who deserves the honor more than you.
====
22580
Old bones and a bunch of rocks to me. If you'd asked anyone here, you'd think they'd discovered Falinesti.

If they found something, it's probably best forgotten.
====
22581
Not if they got hit by the same creatures. I suppose there's no way to know for sure. Not without going in there.

If you find them, tell them to keep their heads down. Maybe whatever they woke up will go back to sleep.
====
22582
Without Angof's magic, hopefully the vines will wither and die.

If not, I'm sure the Mages Guild can conjure up a spell to clear them away. I'm not too concerned about them.
====
22584
<<1>>'s alive? If she made it, there's hope for the Captain, and all the rest!
====
22585
The Lost Fleet, or the All Flags Fleet, was an armada sent by the Colovian Empreror, Bendu Olo, to eliminate the invading Sload. The Sload were defeated, but much of the fleet vanished without a trace.

Save this compass.
====
22586
Yes, but I can't put my finger on it. We've heard rumblings that things up north aren't looking any better.

Not necessarily vines and such, but there are whispers of other things out there that we need to be concerned about.
====
22588
I hear there's trouble in Koeglin Village. Something bad is happening up there.

But don't worry about that right now. We just saved the people of Glenumbra. We should be celebrating! Now where did I put it?
====
22589
Let's see. Yep, I recognize those scratch marks, this is my lute. I doubt the Sea Drakes stole more than one. I'll head on over to Trelan's party now.
====
22590
If that party's to <<1>>'s liking, and if I have my lute, then we'll see you over there.
====
22592
We scattered like chickens when the creatures attacked. All of our training, gone … fear is a funny thing, yes? Even the Captain panicked.
====
22593
The sentiment is appreciated, but if you go in there, best take care of your own hide. Only Baan Dar knows what else is in there.
====
22594
Possibly. He's a great bear of a man. If anyone survived, it'd be him.

I sent a scout to search for survivors. She hasn't reported back.
====
22595
Borgas was a High King of Skyrim during the First Era.

He died during the Wild Hunt of 369, in Valenwood and carried the Horn at the moment of his death. Though the Horn is in pristine condition, the Wild Hunt left no trace of Borgas's body.
====
22596
Aiden Direnni was an Altmer folk-hero. According to history, he led the Direnni Clan of High Rock against the Alessian Order of Cyrodiil.

He appears in myths as the last king of a heroic line, a champion in the fight of Mer against Men.
====
22597
Mansel Sesnit ruled Yokuda centuries before the Redguard came to Tamriel. 

His governance was brief, but eventful, laying much of the structural groundwork later Redguard rulers would utilize.
====
22599
It was a violent, bloody time. The Alessians were on a holy crusade to purge every Mer who occupied this land and called it home. They destroyed anything with even the smallest connection to magic.
====
22600
Wise, kind, courageous. Everything one could want from a constant companion.

But you'll see soon enough. I only hope that what you learn will help you in the present situation.
====
22601
Would you stand by while those who didn't deserve to die were judged by religious zealots? Unless I strongly misjudged you, I think not.

We did what was right. And we would do it again. Which is why I'm here.
====
22602
You must be insane! Guess I won't question my good fortune.

The ones I've found are dead, but I haven't seen a sign of <<1>> or the lieutenant anywhere. There's some tracks, but they don't make any sense.
====
22603
Surveyor's camps. Hopefully some of them made it out. I'm not optimistic. After that, we should search the ruins.

We could try the overlook, but that's a far trek.
====
22604
I should. Served as a jaqspur for many years. Joined the Fists when the Dominion formed.

Figured they would need a guide. Turns out I was right.
====
22605
No point making friends if we're just going to die.

We're up in the canopy without climbing hooks, and it's a long way down.
====
22606
We came to mine, but got trapped by bears. Eventually we ran out of food, and my whole family perished.
====
22607
No. This part of Valenwood is normally pretty quiet. Apart from some deer and a senche here and again it's actually safer than most.

Something bad must have happened to stir this up.
====
22608
The dead. You may have noticed, but they're a lot more lively here. Put one down and it just gets up again later … hmm.

If you see a corpse, signal me. I have some arrows that might do the trick.
====
22609
Jaqspur special issue. Pact blessed. Useful for hiding bodies when … well. Sometimes you can't have them lying around.

Tip's coated in a special oil. Nothing magical, just speeds things up a little. Hard to come by. I only have a few.
====
22610
Look for the tombs of the Winvale Patriarch, Matriarch, and the Scion. They were very important in their time.

I'd suggest honoring the Winvale Founder's tomb last. He was really angry. Scared me witless when he just appeared out of nowhere.
====
22611
I'm going to do whatever I can to make up for my mistakes. I'll get out of here and go home to Daggerfall. Find something useful to do. Maybe help my father at his tailor shop.

I certainly won't be joining any other cults in the near future, not me!
====
22612
It seemed like a good idea at the time. I was never let in on any big secrets or plans, though.

According to the Founder, I joined because I'm a shiftless idiot and a lazy, good-for-nothing slob. He really ripped into me.
====
22613
Strong. Taciturn. Figured actions spoke louder than words. A Green Lady if there ever was one.

When she passed … it was hard on all of us. The jaqspur, I mean.
====
22614
Don't get me wrong, it's nothing personal. They're just … clumsy. Like a new-born mammoth.

Impatient, too. They burn paths rather than finding them. Slash their way through if they don't know magic. Or if they're in a bad mood.
====
22615
If you insist. I served the Green Lady for years. Not Gwaering, the one before. When the Dominion formed she asked me to enlist. Figured a few jaqspur Fists would be a good show of faith.

And, well, altmer aren't exactly known for their forestry.
====
22616
Sorry. Not until we're out of this.

Come on, lets get out of here. We've talked long enough.
====
22617
ARE YOU BLIND? My tent is on fire!
====
22618
There's a well north of here
====
22620
Yes, he surprised us all. We weren't expecting the last king of a dying people to show up on the field of battle. But he's a brilliant tactician and his advice can only help.

Meanwhile, we'll send Alana's unit to put an end to Faolchu.
====
22621
It's my disguise. Just a way to blend into their ranks before I make my escape.
====
22622
The old Silvenar and Green Lady were diplomatic envoys for the Queen. Getting the Bosmer to work with the Dominion and so on, but they both died recently.

Their replacements somehow absorb their … spirits. I don't know how it actually works.
====
22623
Bosmer tradition says the Silvenar is their spiritual side, while the Green Lady is their physical side. When both sides marry, the Bosmer are stable and balanced.

There's a new Silvenar and Green Lady at the moment, and they haven't married yet.
====
22624
This one was doing a bit of clean-up in Vulkhel Guard after the Astanya incident. Heard about your problems here and thought we could lend a hand. 

Got here too late, of course. Your efficiency is impressive.
====
22625
Ask quickly. We're in the canopy without our climbing hooks. Let's not waste time.
====
22626
I should. Been a jaqspur for many years. Joined the Fists of Thalmor when the Dominion started recruiting.

Figured they would need a guide. Turns out I was right.
====
22627
No, but every few years this part of Valenwood gets restless. Lights in the forest, pebbles flying around … it's different every time.

I've never heard of it getting this bad before.
====
22628
Good. We don't have much time.
====
22629
I served the Green Lady for years. Finoriell, the one before Gwaering.

When the Dominion formed, some of us jaqspurs joined as a show of good faith. And, well, High Elves aren't exactly known for their forestry.
====
22630
Strong. Taciturn. Figured actions spoke louder than words. A true Green Lady if there ever was one.

When she passed … we all felt it. The jaqspur especially.
====
22631
Nothing personal … but to my ears, you're like an old mammoth stumbling in the brush.

I jest. Truly, Finoriell once said that about me. I do miss her.
====
22632
Ha! No point making friends if we're just going to die.

We're up in the canopy without climbing hooks, and it's a long way down.
====
22633
Jaqspur arrows. Useful for hiding bodies when … well, sometimes you don't want them lying around.

Tips coated in a special oil. Nothing magical, just speeds things up a little. Hard to come by. I've only a few left.
====
22634
My people, the Bosmer, believe they are two halves of our lives. The Green Lady is our physical aspect, while the Silvenar is our spiritual essence.

When they are united, so are we. They're important to the Bosmer, and to the Dominion's stability.
====
22635
He'll be as safe as his entourage can make him.

Don't worry. I may embody the physical prowess of the Wood Elves, but <<c:1>> has all our spiritual strength. That's why our union is so important to my people.
====
22636
My name is Gwaering, and I've only recently become the Green Lady.

The former Green Lady, my aunt Finoriell, died while traveling on behalf of the Dominion's Queen. At her death, my destiny was revealed, and I began the necessary rituals.
====
22637
The Bosmer were once carefree, untroubled by things beyond Valenwood. With changing times, we also changed.

The Silvenar holds the spiritual essence of the Bosmer, and the Green Lady holds the physical aspects. Each generation, we renew our vows.
====
22638
The Silvenar can be either a male or female Bosmer. No one knows who's chosen until the old Silvenar dies, and the new one awakens.

I don't know much about this Silvenar yet. He's new to the role, like me, and we've many rituals to complete.
====
22639
Too many, if you want to know the truth! Still, it's important for the Bosmer to see the Silvenar and Green Lady married. It keeps us stable.

I'm proud of my heritage, and have renounced my worldly obligations in order to become the Green Lady.
====
22640
The Silvenar senses the emotions of his people, and we sense his. Without the union between the Silvenar and the Green Lady, the Bosmer would be guided only by emotions.

The Green Lady balances that with instinct and action. The Bosmer need both.
====
22641
Help the locals. They'll need all the help they can get. Raz hopes he can find some intel here, perhaps unearth some new leads.

This one has sent agents to every town in Auridon. If there are more like this Valano out there, we shall find them.
====
22642
So far as Raz knows, yes. She left not long after you did for Tanzelwil. This one is sure she'll be happy to see you there.
====
22643
Yes. Razum-dar works with the Queen as a member of a small group. A group he thinks you would be ideally suited for.

We are called the Eyes of the Queen.
====
22644
We serve at the pleasure of the Queen. She often asks us to investigate issues she finds troubling. Sometimes, you understand, the jackboots of the Marines are a bit too noisy.

So she sends the Eyes. To … watch.
====
22645
Raz looks around Silsailen, and he is impressed with your efficiency. You've done good work here against the Veil. We would be lucky to have someone such as you.
====
22646
She has gone to a place called Tanzelwil, north of here. An ancient Altmer custom, where monarchs speak with those who have come before.

As a Khajiit, it is something Raz can respect.
====
22647
We are trapped. We hold the door against the Colovians, but that is all the good news Raz has to report. Beyond the door here the ruin has collapsed. We cannot reach you and you cannot reach us.
====
22648
We cannot risk it. The tales of the circlet make it a clear and present threat to the Queen and all of the Dominion. It must be destroyed … even though it may cost Raz his life.
====
22649
Raz and his men came down here knowing what had to be done. You do not know me, but … Raz must trust you to do what we cannot. You must unlock the shrine behind you and destroy the circlet.
====
22650
The other Bosmer named us so because we refused the Green Pact. Why should we give up our shapeshifting abilities?

We wished to live our lives as we always had, and were sequestered in Ouze for eternity.
====
22651
So to open their portals the Supernal mages are channeling negative dismay-waves from the dreaming cultists. Positive scamp-head meets negative dismay, and poof! 

Anything else? I need to rescue Master Muzgu.
====
22652
It's an Ayleid ruin. Years ago, Breton raiders attacked us. An outnumbered patrol held there for weeks until they were wiped out. Later, our army destroyed the raiders.

It's just a ruin, really. I don't know what the Bloodthorn want with it.
====
22653
It's a graveyard. Not ours—Breton. When we conquered the islands hundreds of years ago, War Chief Yzzgol left it intact out of respect for our enemies.

We don't desecrate graves, but the Bloodthorn Cult will. Plenty of fresh bodies.
====
22654
It's mostly wilderness. There are Ayleid ruins, but they were looted long ago.

I don't know what the Bloodthorns want there, but Laganakh might know more.
====
22655
The other Bosmer named us so because we refused the Green Pact. Why should we give up our shapeshifting abilities?

We wished to live our lives as we always had, and were sequestered in Ouze for eternity.
====
22656
Those are Oathbreakers as well. Oathbreakers can shapeshift to many different forms at will, but some have recently become trapped in a single form by the Worm Cult's meddling.
====
22657
Once the Worm Cult's hold weakened, we destroyed our prison. Though we spurned Y'ffre's will, we don't deserve servitude to necromancers!

I am the <<1>>. When we were imprisoned, I chose to serve as envoy between Y'ffre's faithful and my kin.
====
22658
She is my puppet, just like all the other creatures in this story. Her weaknesses allowed me to enter.

You can't thwart me. You know nothing of the spinners and the power they wield!
====
22660
You may know me by my Daedric title, but for now, I play the part of the Hound. I created a wedge between the Silvenar and the Green Lady.

The Hound is a convenient scapegoat for my invention.
====
22661
The Bloodthorn Cult assaulted the fortress. They were repulsed, but they stole a Breton scroll the Orcs found here long ago. Chief Tazgol thinks the attack failed but I'm not so sure.
====
22662
The cultists retreated after the initial assault; they came here to steal that scroll, I'm sure of it. But why? Have they set a trap for us? We must know before the chief decides to attack.
====
22663
That it is. Y'ffre can be just as cruel as she is compassionate.

Beware the wrath of gods, mortal.
====
22664
Perhaps, but our pride would not allow us to give up what we cherished most of our existence. Y'ffre can be just as cruel as she is compassionate.

Beware the wrath of gods, mortal.
====
22665
The Oathbreakers. We spurned Y'ffre's will, and we paid the price. Our lives.

Y'ffre can be just as cruel as she is compassionate. Beware the wrath of gods, mortal.
====
22668
Sure, I know <<1>>! His mother Iriel is just over there by the merchants tents.
====
22669
That name is not familiar, no.

This one has been too busy not selling anything to learn the local's names.
====
22672
Sure, I know <<1>>! Why, his mother is just over there by the targets!
====
22673
Going to combine these and plant them and see what happens.
====
22675
Yes. Time to get rid of the Red Rooks. Anyone who wants to help is welcome.

Don't bring attention to yourself in town and they should leave you alone. Speak to Tamien Sellan. He's upstairs at the Inn.
====
22676
Use the Direnni magic of your armor to spot the covert Shadow Scouts before they can do any significant damage, then dispatch them with extreme prejudice. Simple enough, really.

But I'm actually very curious about you.
====
22677
I appreciate you saying that, but this isn't one I can just shake off. It's my burden though, and I must bear it.

But enough of this dreary talk. Come with me to the throne room.
====
22678
Indeed. For the sake of Stormhaven and for the sake of the Daggerfall Covenant as a whole.

Enough dreary talk though. The good news is that Vaermina and her Daedra are gone. Come with me to the throne room.
====
22679
I am too, and I owe you for that. And more, really.

You were the one who acted nobly in there. Not me. You had enough courage for both of us. I was broken—you saw me. I can only hope this experience will make me a stronger, a better king.
====
22680
Once the body expires, we bring the soul to rest here, in Treehenge. Forever, I suppose.

The spinners then begin the tale of the next Green Lady.
====
22681
I can't pretend to know. But if the Worm Cult is here, they want the matrons' souls for some vile purpose.
====
22682
These old Ayleid eyes see many things. Everyone in this yard, for example, radiates an aura of life force.

But not you. Your aura's missing. I can't tell if you're not truly alive or you just don't belong. I've never seen magic like this before.
====
22683
Not really. The mammoths usually sleep it off, but this time they got out. And they really, really hate to be woken up.

But I'm sure you'll have no trouble! I mean, just stand back a bit!
====
22684
Founder of the Rangers. Every time we regrow the village, we find him a new resting place. Rangers don't forget Rangers. Not now, not ever.

Follow me. I'll take point, but you'll get to do the fun stuff.
====
22685
I made a bet with my friend, <<1>>. We're both Adepts at the hall in Vulkhel Guard.

I bet her that I could find more relics than she did in a two week span.
====
22686
Simple. Set fire to those crates one by one until she talks. Either she talks or the tunnel explodes!

Maybe rocks will crush her. Or she'll burn alive. It's all such a mystery!
====
22687
Gloo tells me they've wisely filled those crates over there with kindlepitch. 

I think we'll use them to convince this dog to bark.
====
22689
Would you? That's unbelievably kind. You'll be three-times blessed in Aetherius. 

I should warn you: Angrel's something of a terrible person. And, sincerely, thank you.
====
22690
Someone who must remain secret. For now.

But time is wasting. You need to understand that this curse must not be broken.
====
22691
You have to understand. Akatosh. Daedra. It didn't matter who heard me. I just wanted my baby to live.
====
22692
Allow me to clear your eyes.

There. A bit more in … focus.
====
22693
Perhaps. Perhaps not. But this is neither the time nor the place for this conversation. We shall meet again and then we shall see what we shall see.

But now we have a battle to win. I appreciate your report.
====
22694
Honesty! A  most redeeming quality. But we will have to speak of this later, when matters are less pressing.

Right now we have a battle to win. I appreciate your report.
====
22695
The moon kisses the rivers flowing through here in beams from the sky, The stars travel on gossamer wings, in torchbugs gracing frond and leaf.

Take them to the altar, and they will guide her back. Go now. You must not delay.
====
22696
How? He's just a man, my love. I'll stick my sword in him a few times until he drops. Then I'll stab him again!

I'll be back in no time, carrying his head high as a trophy. I can't think of a better gift to celebrate our new family.
====
22698
I like to see what the world has to offer. I have traveled to many places. The golden sands of Alik'r, the icy hills of Eastmarch, the murky swamps of Shadowfen. I have seen them all!

Many places to see. Many things to learn. And many more to go!
====
22699
My journey isn't planned. It just happens.

This town could be a good place to settle for a while, now that the troubles are over. Perhaps I will stay here until I move on.
====
22700
I lost a game of cards, if you must know. A merchant needed protection and I foolishly used my usual fee to stake my bet.

This one really should not drink the meads and the ales or gamble before consumating a contract.
====
22701
Glenumbra, yeah. Westtry. I'm a prince of Westtry. Why's that important now?
====
22702
It's hauntingly beautiful. But I don't recommend visiting. The folks who live there don't like strangers.
====
22704
You're the hero of Malabal Tor! Turned back the Redguards at Velyn Harbor, fought the Drublog in Dra'bul and Jathsogur, and trounced the Hound in Silvenar!

I've had many a toast in your name, friend,
====
22705
I'll stay in Silvenar for the handfast celebration. I want to try this "rotmeth" I've heard so much about.

After, I might go to Reaper's March. I hear they have fine drink up there. You can tell a lot about people from what they drink.
====
22706
Hroggi the Landstrider, traveler of the world! A true Nord doesn't let the snow melt under his feet.

Not many know my name yet. But now I can say I've met you!
====
22707
A prison of the mind. Built for who I once was. Hircine gazed into my soul, turning memories into a torturous labyrinth.

One part of me escaped. And Hircine made it into a weapon.
====
22708
Deep within the prison, where <<1>> cracks his mind like a nut. If she succeeds, she will hollow him out and make him into one of her servants.

His shell will roam Nirn, hunting and killing everyone he ever knew.
====
22709
A creature I have hunted across the years. Quarry of infinite grace. I have come close to catching her many times, and each time has she eluded me.

She will be mine. If I cannot have her ….
====
22710
Simply pass this barrier. See the items on the table? Three memories, meant to steel a Hound's resolve.

Choose correctly and the barrier falls. Choose poorly … and her servants will have fresh prey.
====
22711
You think, perhaps, I have not tried?

There are walls. Great barriers constructed to keep us away. Unlocking them is … difficult.
====
22712
Thank you.

Come, the totem holds the key to defeating the first barrier.
====
22713
I couldn't leave the lieutenant behind. I dragged him back to camp before I came looking for you.
====
22714
Continue to scout for the Fists of Thalmor. Someone needs to look out for these mammoths in the brush.

If we meet again, the drinks are on me!
====
22715
Don't look so surprised! I can navigate the forest, especially since you kept the spirits' attention.

The hardest part was keeping his wounds closed.
====
22716
Where are we? I remember the attack … the lieutenant was injured. I pulled him into some bushes … to safety. 

After that … voices in the dark. Dead, but still living … I swung my sword … the lieutenant! Is he ….
====
22717
A scout … Corporal Brenilith! Then Dagla must still be alive! She would be camped at our fallback position. I must go to them! 

Thank you for all you've done! I would be dead if not for you.
====
22718
Alive? Thank the Ascendants! Where is he? The others, did they make it out?
====
22719
I am as the Artificer named me. Mephala. Webspinner, debaser, and consumer. Have you enjoyed sparring with my newest Deathweavers?
====
22720
Nothing like an empty mind, waiting, yearning for purpose. The lost city, the lost Faithful, the great Artificer, all tremble in the web of Mephala.
====
22722
I have no answers for you, child. None that would satisfy you, anyway. Now, take your Artificer and go. The temple doors are open. You've done your part here today.
====
22723
The Houndsmen. They wanted <<Ac:1>>. I wouldn't tell them where it was hidden.

Whoever you are, you must make certain the Hound doesn't obtain it!
====
22724
A weight off my mind! Thank you so much. Now I can rest.
====
22725
I'm sorry … I haven't the strength to help you. I must rest ….
====
22726
Who, not what. The Daggers. A mercenary group out of Daggerfall. They're highly trained and extremely deadly. Or so they tell me. They're also lost!

But they do work cheap, which makes them perfect for my purposes.
====
22727
I am Gwilgoth, assistant to Treethane Thalrinel of Silvenar. I regret to say the treethane is currently indisposed.

She suffered greatly at the hands of the Houndsmen, and is in recovery. Is there anything else I can do for you?
====
22728
They left hours ago and we haven't heard a word since. Only Bumnog returned, which is why he's available to help you.

Why are you still here? Get out there and find the missing Daggers!
====
22729
So, you've heard. We're under attack. Longboats of the Stonetooth Orcs approach our shores.

Our troops are massing there to throw them back into the waters. We are safe here.
====
22730
The keep is not in danger. We will crush the Orcs as they land. The survivors will flee with their tails between their legs.
====
22731
Captain Seline leads our troops. I've sent the household guard as well. No Orc will set foot on Betony!
====
22732
Aelif has always has abilities, powers I don't understand. She communed with the lands beyond, and found Colors with her mind. 

She's sure we can find her.
====
22733
How quaint. No, the Silvenar and the Green Lady are nobles among the Bosmer, but the treethane runs the city itself.

Certainly, no request made by either would be ignored. But surely you can't see the Silvenar doing book-keeping?
====
22734
I'm busy organizing the restoration of the city, as well as the celebration for the wedding. The Khajiit guests have been most … challenging.

Though handfasting is complete, there must be revelry on this joyous occasion!
====
22735
Torture of a most brutal kind. They began questioning immediately after they captured the city.

But their efforts led to naught. When you killed the Hound, they fled like beaten dogs. We are in your debt.
====
22736
You've invaded my home. You've slaughtered my people. Why would I help you, Orc? You'll kill us all anyway.
====
22737
Do you think me mad? I'll not betray my husband. You'll kill us both.

No, Orc. Renwic will finish his spell, and he will wipe you all out.
====
22738
I know nothing about his plans.

I thought Orcs had honor. Now you threaten unarmed prisoners? We have surrendered. Ransom us like civilized folk.
====
22739
Savage Orc. Do what you will. I will not betray my king or the royal family.

When the mainland hears of what you've done, they will crush you.
====
22740
It's Baron Sorick, the lord of this district. There's all this trouble with the dreugh, but he just blithely watches from the top floor of Arbogasque's house, apparently enjoying it. 

I don't like it. The whole situation smells wrong.
====
22741
I'm well. Well as can be expected. We all trusted her, believed her. This is hard to swallow.
====
22742
Some kind of Khajiiti moon magic, I guess? I don't know, the people of Elswyr are very strange to me.

I've always assumed most of her kind could do the things she does.
====
22743
Well! I've named it the Prismatic Blade, after the colors and swirls that pass down its length. 

I'll be wielding it in the battles to come, in Stendarr's name.
====
22744
The Orcs fooled us. The beach attack was a feint. Many others landed elsewhere. They waited until we were committed here. Then the rest headed for the keep. We have failed … I have failed.
====
22745
The island is lost. Run to the keep and tell the royal family. Get them to the shore and sail them away.

We'll hold the beach as long as we can.
====
22746
No, and Stendarr knows I'm furious about this. Colors and I have known each other for years. Whatever caused her to act, if she'd just spoken to me. 

Made me understand. We could have resolved this without Jofnir's death.
====
22748
Treehenge is the resting place of the vessels of the Green Lady. When the Green Lady's mortal body dies, we bring their souls to this holy place.

It's as much a library of knowledge as a tomb.
====
22749
Just hand you one of my famous dishes? Not a chance. Perhaps a trade though. I'm running low on sugar leaf, which grows wild hereabouts.

You collect three leaves for me and I'll give you some of my famous Goblin's Delight.
====
22750
Much, comrade. And not enough. Aelif had Jofnir appear to the council, to Merric. They were reluctant to believe, but they could not deny Guildmaster Iceblade. His testimony is one of the reasons she did not release him to Sovngarde.
====
22751
This "Mortuum Vivicus" Aelif has heard so much about? She does not know. Those visions of the past you saw in Ragnthar, at Abagarlas, made it sound like a potent threat. But … what if Colors was behind all of that? Aelif does not know.
====
22753
Yes, she is. Very eager. Aelif has resented Colors since the day she took over. This obsession with the Daedra, with the anchors … together we will put an end to her foolish leadership and this unwinnable crusade.
====
22754
A foolish war against the might of a Daedric Prince? Why would Aelif want to put an end to that? This one has the backing of the generals, comrade. You may be speaking with the new Guildmaster after today.
====
22755
The Daggers were hired to help Lord Diel gather research about the harpies. We get him what he needs and we get paid. Simple as pie.

But now the rest of the Daggers are missing. We need to find them and make sure our first mission is a success.
====
22757
Rrr! A skooma lab? In my well? Get me my blade! It's around here somewhere. 

We'll go back down there together. You just point me in their direction and I'll cut them to giblets.
====
22758
With my skooma-peddling rats dead, it should be nice and quiet out here.

Ezzag complains about trouble at his farm when we play cards, though. And I heard that little Kalari girl crying about her uncle's house. Might see if they need a hand.
====
22759
Excellent! I have a little Goblin's Delight left from my last batch. Didn't want to part with it until I had enough sugar leaves to make another batch. 

Here you go—enjoy!
====
22760
Stormhaven is safe, thanks to you. And I'd say the Daggerfall Covenant has more than a fighting chance. I'd put my money on it, at least.
====
22762
Now to mix in my special ingredient … there! Zich sometimes sleeps under the bridge. Go put the food on his pallet and hide nearby. He won't come by while you're there.

Time for that rodent to die!
====
22763
I've kept my eyes and ears open. They've been forcing me to scout the area, but they haven't been paying all that much attention to me.

The envoy and the Red Rook leader, they kind of hate each other, from what I could see.
====
22764
I am too, my friend. I am too. 

I heard the king was ill, and I understand we suffered from similar afflictions.
====
22765
While you were talking to Milk Eyes, Tazia was patching some holes in the well, and … well. She fell in. 

It looks like the old cat has bigger problems than rats! Do you smell that? They're running a skooma lab down here!
====
22767
Tazia is going to hide right here. She's no smuggler-killer. As for what you should do, the chemicals they use are very flammable. You might be able to smash up the tables. Then just find a torch or a lamp. Burn the lab all at once!
====
22768
Disgusting. Uncultured. Devious. His guards are criminals and his laws benefit only himself.

I pray to Auri-El that the sea rises up and swallows this pit. But only after Jakarn and I are long gone.
====
22769
Very smart. You are a wise counselor. 

After I speak with the king, I will make my apology. Thank you, my friend. For everything.
====
22770
I am … a little distracted, but yes, I came to pay my respects.

Seeing Sister Safia here has caught me off-guard. Do you think … do you think she could ever forgive me?
====
22773
You don't know? We - the Bosmer, I mean - don't eat plants. We don't farm and we certainly don't cut down trees!

In exchange, the forest provides for us. You've seen our homes? They're grown that way!
====
22774
Well, I only heard a little when Dabienne reported back. Something about crazy villagers locking her up and planning terrible things.

How about you tell me what happened?
====
22776
I … I think so. I can feel again. My roots go deep into the earth. It … stings a bit.

The matrons want to thank you, but I fear their pride prevents them. So I will. Thank you.
====
22777
So many people … they died when the Bloodthorn cult devastated Eagle's Brook.

In return for my cooperation, the Red Rooks promised to protect my father and the people of Eagle's Brook from the Bloodthorns. They lied. For that, they need to pay.
====
22778
The cult focused all their power into their abominations. Now these are dust and ash. The threat to us is ended, but the threat to you remains.

<<1>> wishes to repay our debt to you. Speak to him. Learn your true peril.
====
22779
Sternis Gelves. He's the real threat. Without him, the Red Rooks are just disorganized thugs looking for pockets to pick and purses to snatch.

It was his idea to take over Crosswych. He's building an empire here.
====
22780
Oh, didn't I say? Forgive me, my memory is often as insubstantial as I am these days.

My wife was the captain of the town guard. She was dedicated, and she never turned from her duty.
====
22781
If you find one of Rosalind's keepsakes, it should help strengthen your connection and allow you to see her final moments as you follow her path.

The stronger your connection, the better chance you'll have of lifting this curse and setting us free.
====
22782
We have an army of lamias to deal with. 

Our solution is decapitation—kill their leader, and they will abandon their objective. It's our only chance to gain a foothold on this island.
====
22783
The Seamount Orcs attacked generations ago. They took our island. Under their rule, what we called Betony became Betnikh.

My failure to defend my people was unforgivable, but how I attempted to defeat the Orcs was worse.
====
22784
I attempted necromancy. An ancient Ayleid Relic is buried on this island. The Bloodthorn seek its power.

Enter the portal beside me. You will see my last day through the eyes of my enemies. Learn what you can.
====
22785
This group waits on the beck and call of a powerful lamia matriarch who decimated our forces as we arrived. She has since retired to the caves above.

We need her dead.
====
22787
This you must do alone. I have an invasion force to coordinate, and I need you as a spearhead.

The island caves are up ahead. Good luck.
====
22788
This is going to be a bigger challenge than I thought.

Maybe a comic tale. "How the Constable Got His Comeuppance." You'd be the hero, of course. I'm sure I can make a good story of it.
====
22789
Oh. I suppose I can work with that.
====
22790
Terrible things? Always a crowd-pleaser. What kind of terrible things?
====
22791
Ooh, slavers! That's good. The crowd always loves slavers—as villains, that is. 

So you fought a great battle against them, one against many and then defeated their captain in single combat?
====
22792
Ah. Good point. Dabienne might not like that. It's a shame. 

A romance always generates good tips. Well, a heroic tale it will be! Thank you for your help.
====
22793
Wonderful! Slavers, swordplay, and a romance—I can hear it all now. It's sure to be a crowd pleaser. 

Is there anything else?
====
22794
Wonderful, a heroic fight scene for the finish. 

And then Dabienne swooned in your arms as you freed her from the stocks?
====
22795
Yes. My family ruled Betony for nine generations. That came to an end this day.

The memory behind you is that of Drago Aubertin, one my bravest soldiers. Enter it, find Captain Seline, and learn our fate.
====
22796
Please, but do hurry. I worry that the wolves will chew up my book of patterns.

I've made dresses and suits for nobles. Very elegant garments. The patterns in the book are priceless. Without them, my business is finished.
====
22797
No. I could not abandon Betony.

Once my family was safe, Drago and I led a small vanguard in search of a legend from the time of the Ayleids.
====
22798
Orcs led by Warcaller Targoth pursued us. Drago and my vandguard died so I could escape. At last, I came to the doorway to an Ayleid ruin, lost for centuries.

Targoth followed me. Enter his memories and witness my fate.
====
22799
Whispers spoke of a relic hidden somewhere on the island—an ancient Ayleid weapon that could summon an invincible army.
====
22800
Yes. Once I summoned the relic's power, I realized what it demanded of me. Souls. It craves souls.

I would not pay that price, but the Bloodthorn will. They will raise this undead army and slaughter you all.
====
22802
Tazia grabbed you, got you out of there. There was an explosion, like we hoped, and then smoke and fumes from the skooma. We won't have to worry about that lab anymore.
====
22803
Much like the Green Lady, the Silvenar's chosen. He or she always represents Bosmer spirituality. The current Silvenar's Bosmer name is Indaenir.

I don't understand how the choices are made. It's a blessing bestowed upon them.
====
22804
The Silvenar is the Green Lady's consort. He's our spiritual leader. Their marriage balances the Bosmer's inner and outer senses.
====
22805
The Silvenar is our spiritual leader, and can be either male or female.

Each generation brings with it a new Silvenar and Green Lady. Once they marry, the Bosmer's feral and spiritual sides unite, bringing us balance.
====
22807
The mysteries of Nirn span beyond the Dwemer. The Ayleids fascinate me in equal measure. I had to see this place for myself.

The more vexing mystery at present, however, lies with these Orc spirits.
====
22809
What would you have me say? The Prince of Lies is everywhere. He undermines Meridia's efforts, places whispers in our ears. I tried to explain it to Jofnir in Ragnthar, but he wouldn't listen. He refused to hear my words.
====
22812
No, no. With my skooma-peddling rats dead, it should be nice and quiet out here.

That fat bastard Ezzag complains about trouble at his farm when we play cards, though. Might see if he needs a hand.
====
22814
With my skooma-peddling rats dead, it should be nice and quiet out here. But now that you mention it, I heard that little Kalari girl crying about her uncle's house yesterday. 

Nice girl, reads to me sometimes. Might see if she needs a hand.
====
22815
With my skooma-peddling rats dead, it should be nice and quiet out here.

Why don't you go back to that lecherous wreck of a Clanmother and see if she has anything else for you to do, hmm?
====
22816
A Daedric prince, like Molag Bal. But totally unlike that cruel monster. 

Meridia is the Sunfire, enemy of the undead, beacon to all that live.
====
22817
Yes. Surely you have seen the darkness within Aelif. I didn't know, not for certain, but … I believe she serves the Lord of Lies, and consorts with his minions!
====
22818
You see it before you. The Mortuum Vivicus. After our time in Abagarlas, I knew that stopping this monstrous creation must be my priority. The Lady sent me a vision, a dark path through Oblivion. It's taken me all this time ….
====
22819
Even you must have noticed the ghostly figures in the field. This is no ordinary haunting. Something brought them back and binds them here. 

I suspect the answer is inside the catacombs.
====
22821
Indeed you should. The ruin is sealed magically, but it is a minor challenge. I shall unseal the door for you and await your return. My research is best done in safety.
====
22822
An end to the dark plots of necromancers. The culling of cultists, and the death of Daedra. In short, she's offended by the God of Schemes. She will stop this weapon, and crush his champions beneath her heel.
====
22823
I know. I should have.

But Merric is a servant of Stendarr. I feared he would react badly to my love of the Lady. As if she were like that foul schemer Molag Bal.
====
22824
Yes! Snatched from Tamriel just as the Ayleids were to destroy it. Lurking here all this time, like a caged beast, while Molag Bal fed it soul after soul … restoring it to unholy potency.
====
22825
Hah! Ezzag knew it. That Shuzura, thinks she is so smart. Did you deal with them? Is their leader lying in a puddle of blood, somewhere?
====
22828
Not for Ezzag … but over cards this one's friend Milk Eyes complains of rats down his well. The old fool is likely to try killing them himself, if no one takes care of the problem. That's what we need, a blind man down a well.
====
22830
Not for Ezzag … but over cards this one's friend Milk Eyes complains of rats down his well. And his niece Kalari just inherited his brother's home. She has said there is something wrong with it … ghosts?

Perhaps you help them, as you did Ezzag.
====
22831
Not for Ezzag … but his niece Kalari just inherited his brother's home. She has said there is something wrong with it … ghosts?

Perhaps you help her, as you did Ezzag.
====
22832
No, Ezzag is happy now. You have saved him from the bandits. Perhaps you go back to the Clanmother, tell her how nice Ezzag has been to you, yes?
====
22833
They are the sea-cousins of the Altmer, and have been our sworn enemies for generations.

We suspected they were planning an attack against Malabal Tor, so we struck first. The size of their invasion force … surprised us.
====
22834
Our agents on the mainland reported strange lights, ambient auras, and sudden lightning storms off the coast of this island, a known Maormer territory.

I believe they are preparing powerful weather magic.
====
22835
The storms that wrack this island aren't natural. Rather, they're a product of powerful magic which the Maormer have perfected over the centuries. If left alone, they would unleash these magical storms upon all of Tamriel.
====
22837
Yes, along with the Maormer using it. My troops and I will clean up the rest of the Lamia around the island. Please, press on and see if you can find this conduit and destroy it. We'll handle the bulk of the enemy forces.
====
22838
Well, I may have to fill in a few gaps—a chase or a mystical amulet or something.

Don't worry, you'll be famous!
====
22839
Nightmares? Dremora? No, that's just too much. You can't just throw anything into the tale. 

I think a jealous constable will work much better. And we don't mention the Daedra. That will be much better. You'll see.
====
22840
Now? We wreck their camp. Burn and pillage everything that takes your fancy. Siege weapons, tents, cargo—you name it!
====
22841
Listen well. I have located a safe harbor from which we might plan our course of action. You must meet me there.
====
22842
Your instinct is dead on. After you've had a chance to frolic, head towards the other part of the ruin. Take out this Festius and his aides. 

Don't worry. I know Nendaer's smiling on us.
====
22843
For the most part, yeah. Knock out as much as you can. If you see any other targets of interest, such as large groups of soldiers or key personnel, take them out, too.

But the key is to have fun. Frolic in the carnage.
====
22845
I awoke upon a sandy shore—a stretch of beach outside a bustling city of Elves. Vulkhel Guard. 

The Harborage is in a seaside cave, outside the city. It is there that you will find me.
====
22846
Listen well. I have located a safe harbor from which we might plan our course of action. You must meet me there.
====
22848
I awoke in a city of Bretons, its air heavy with the smells of baked bread, horses, and intrigue. Daggerfall. 

The Harborage is in an abandoned cave, outside the city.
====
22849
Listen well. I have located a safe harbor from which we might plan our course of action. You must meet me there.
====
22851
I awoke to choking ash in the air and the sounds of strife. I am in Morrowind, home of the Dark Elves, in a city called Davon's Watch. 

The Harborage is a ruin in the cliffs, west of the city.
====
22852
Why do I have to explain these things to you? Just talk to Bumnog. He knows what I hired the Daggers to do.

Now stop pestering me and let me enjoy all this nature that my sons keep going on about.
====
22853
The sound of the wind off of the ocean drew me here. It is peaceful, serene, and distant from the troubles of the world. 

It will suit our purpose well.
====
22854
Everyone has to start someplace. Even the Fighters Guild had a first mission, didn't they? Who are you to judge?

Now let's get out there and do what we're getting paid for. Let's find the Daggers and bring back their research!
====
22855
You are a library without books; a lute without strings. You will never achieve your destiny unless you are made whole. And that destiny is so very important. It is intertwined with the very nature of the Planemeld.

We must reclaim your soul.
====
22856
Death claimed you, yet you live. You have no soul, yet your spirit remains. You are a paradox. 

Your steps beyond the veil will allow you to see spirits and echoes to which others are blind. If death reclaims your body, your spirit will restore it.
====
22857
Lyris Titanborn allowed us to escape, but at the cost of her own freedom. She remains a prisoner in Coldharbour.

She too, is important. I must endeavor to locate her in that realm of nightmares.
====
22859
You are not immortal. Should our enemies' plans come to fruition, they will claim your free will, as well as your soul.

This is no gift, young one. It is a curse. Never forget that.
====
22860
The agents of Molag Bal sew discord all across Tamriel. While our world is distracted by a bloody and fruitless war, his necromancers and minions move about unseen, manipulating events.

Seek these agents throughout the land, and expose them.
====
22861
Look about you. An abandoned cave in lonely High Rock, filled with alembics and vials and books? This was once the sanctum of a sorcerer who sought solitude from the affairs of man. 

It will suit our purpose well.
====
22862
You are a library without books; a lute without strings. You will never achieve your destiny unless you are made whole. And that destiny is so very important. It is intertwined with the very nature of the Planemeld.

We must reclaim your soul.
====
22863
Death claimed you, yet you live. You have no soul, yet your spirit remains. You are a paradox. 

Your steps beyond the veil will allow you to see spirits and echoes to which others are blind. If death reclaims your body, your spirit will restore it.
====
22864
Lyris Titanborn allowed us to escape, but at the cost of her own freedom. She remains a prisoner in Coldharbour.

She too, is important. I must endeavor to locate her in that realm of nightmares.
====
22865
You are not immortal. Should our enemies' plans come to fruition, they will claim your free will, as well as your soul.

This is no gift, young one. It is a curse. Never forget that.
====
22867
The agents of Molag Bal sew discord all across Tamriel. While our world is distracted by a bloody and fruitless war, his necromancers and minions move about unseen, manipulating events.

Seek these agents throughout the land, and expose them.
====
22868
Harpies, eggs, whatever we can bring back so Lord Diel can figure out why these birds have become so violent lately.
====
22869
I felt the splintered remnants of wooden crates, and ancient Daedric carvings, worn and faded with the passage of time. This was once a Daedric shrine, but their influence has long since waned.

It will suit our purpose well, I think.
====
22870
Prepare yourself. The journey is difficult.
====
22871
You are a library without books; a lute without strings. You will never achieve your destiny unless you are made whole. And that destiny is so very important. It is intertwined with the very nature of the Planemeld.

We must reclaim your soul.
====
22872
Death claimed you, yet you live. You have no soul, yet your spirit remains. You are a paradox. 

Your steps beyond the veil will allow you to see spirits and echoes to which others are blind. If death reclaims your body, your spirit will restore it.
====
22873
Lyris Titanborn allowed us to escape, but at the cost of her own freedom. She remains a prisoner in Coldharbour.

She too, is important. I must endeavor to locate her in that realm of nightmares.
====
22874
You are not immortal. Should our enemies' plans come to fruition, they will claim your free will, as well as your soul.

This is no gift, young one. It is a curse. Never forget that.
====
22876
The agents of Molag Bal sew discord all across Tamriel. While our world is distracted by a bloody and fruitless war, his necromancers and minions move about unseen, manipulating events.

Seek these agents throughout the land, and expose them.
====
22877
This one collects the means to return home. Will the kind stranger help?
====
22878
We have to find the missing Daggers! Gelvin, our leader, and the Remly brothers. We find them and help them finish their jobs.

And while we're at it, we look for the queen birdy, Foulwing. She's a vicious killer and she needs to be dealt with.
====
22879
Exalted friend, I am grateful beyond words.
====
22880
I am of the Green, of the dark and growing depths. My lifeblood pulses through the roots. My skin smells of loam.
====
22881
For now. I sense a darkness, a growing corruption. If the grovetenders are kept away from their charge much longer … it may begin to … fade.
====
22882
He has many names. Huntsman. Father of Manbeasts. Hircine, who is Half the Conscience of Men.
====
22883
An echo of <<1>>, before he became the Hound. When he left this place, his hunt for the Green Lady consumed him. Exactly as Hircine intended.

Everything else was left behind. I was left behind.
====
22884
Like me, a memory from the one who escaped. She is graceful, yes, and fast. I have come close to catching her many times, and each time has she eluded me.

She will be mine. If I cannot have her ….
====
22885
Then you would free the spirits of Westtry's innocent villagers, ending their bondage to this place.

However, the danger to mortal travelers would remain, and the living will never find welcome or solace within Westtry's borders.
====
22886
Then you must destroy the enraged wraiths and make Westtry safe for mortal travelers once again.

But that will leave the innocent spirits of Westtry's villagers trapped here forever, bound to the haunted town.
====
22887
A prison, of sorts, built to hold one who was lost. To mold him. To shape in him a weapon of most nefarious design. A trap for the ultimate prey.
====
22888
An echo. All that is left of one who was once trapped in this place.

Given form by the one who created it. Given thought by the one who escaped.
====
22889
I … you're right. You're absolutely right.

I've been acting like a Wood Elf. No more! Chief Ugorz goes where he wants, and the Taskmaster will like it! I'll meet you at the overlook.
====
22890
Tempting. If I were an idiot. The Overseer stationed a Taskmaster here to keep me in line, and Suronii wants me to risk his wrath?

She should know better. She's seen the Taskmasters work.
====
22891
You … killed her? Incredible! That's strength I can respect, friend.

All right, I'm in. With a warrior like you in our corner, maybe Suronii's scheme is more reasonable than I thought. I hope to see you at the overlook.
====
22892
My house is a mess, filled with food, pots, pans, cookbooks, and so on. I gave up on cleaning it and just live out here now.
====
22893
This one … wants to believe you.

Very well. I will meet you at the Overseer's overlook. Just don't tell the Taskmaster.
====
22894
This one cannot leave, on threat of endless death from Taskmaster upstairs.

You are mad to come here—they have not taken you. You should flee while you can.
====
22895
Huh. That is … surprising.

This one always thought that any who would challenge Taskmaster would be five kinds of dead. This one … supposes she can stop working, now. Zirani will go to the overlook. You should come with us.
====
22896
Of course. I have been Akkhuz-ri's Speaker for years. Our relationship is far older than this Dominion we struggle to keep together. Ask me what you will.
====
22897
I … do not know.

Perhaps in solving the barriers will we discover that knowledge, for it is not my own.
====
22898
The Huntsman, who else but the Father of Manbeasts could concoct such an elaborate snare? He who is Half the Conscience of Men!

Hircine, who would capture the most cunning of mer simply to set a trap for another!
====
22899
Let Kalari read that … so Rakhad threatens my life directly, and Mathal thinks to save me through fear. The typical thinking of a stupid, stupid brother.

He died for Kalari, that idiot. Such a waste ….
====
22900
I have in my posession the soul of Hilka, the scout you left to die in teh Lion's Den. I can bring her back, The stalwart veteran back to her post.  Simply place the jewl on the dias, and leave villagers to their fate.
====
22903
No, Kalari would like some time alone to think now. Perhaps you could help old Milk Eyes? 

Kalari reads to him, sometimes, and as of late he has been complaining of rats in his well.
====
22905
No, Kalari would just like some time alone to think now. Perhaps you could help old Milk Eyes? Kalari reads to him, sometimes, and as of late he's been complaining of rats in his well. Or Uncle Ezzag? He says someone has been stealing from his field.
====
22906
No, Kalari would like some time alone to think now. Perhaps you could help Uncle Ezzag? He says someone has been stealing from his field. Uncle likes to tell stories, but he has been very insistent.
====
22907
No, Kalari would like some time alone to think now. You have done so much for her. You should go speak to the Clanmother.

Tell her of all you have done for S'ren-ja.
====
22908
You interrupted the flow of that Conduit Stone, causing an overload. Maormer equipment can be delicate.

It is well that you did—Maormer use Conduit Stones to enhance their magic. It will be more difficult for them to maintain this storm, now.
====
22909
Let Kalari read that … so Rakhad threatens my life directly, and Mathal thinks to save me through fear. The typical thinking of a stupid, stupid brother.

He may be a coward, but at least he is safe. Bright moons.
====
22912
No, Kalari would like some time alone to think now. Perhaps you could help old Milk Eyes? 

Kalari reads to him, sometimes, and as of late he has been complaining of rats in his well.
====
22914
No, Kalari would like some time alone to think now. Perhaps you could help old Milk Eyes? Kalari reads to him, sometimes, and as of late he has been complaining of rats in his well. Or Uncle Ezzag? He says someone has been stealing from his field.
====
22915
No, Kalari would like some time alone to think now. Perhaps you could help Uncle Ezzag? He says someone has been stealing from his field. Uncle likes to tell stories, but he has been very insistent.
====
22916
No, Kalari would like some time alone to think now. You have done so much for her. You should go speak to the Clanmother.

Tell her of all you have done for S'ren-ja.
====
22917
The scouts report that there are two more Conduits Stones to deal with, one up ahead, and one at the summit of this mountain.

My soldiers and I must tend to the wounded, but we'll guard your rear as you advance. The lamias have all but fled.
====
22919
That's the spirit but we mustn't lose sight of the goal. We have to destroy the other conduits. I'll take my forces and try and push on Neidir's position, you head for the second conduit and destroy it. Join me for the final assault when that's done.
====
22920
Who knows? It may come to that. Haven is a long way away, but it was a warning to all of us. No stronghold is safe. I'm just glad you're here. There's no one I would trust more with such a task.
====
22921
I don't … can't know for sure. He never even showed an interest in magic! He's always been a good leader. Quieter than usual these last years, but I just thought he was adjusting to our new Alliance. Dark Moons. Dark Moons.
====
22922
His true name is Akkhuz-ri. We've been friends since we were children. He was brought up by the lunar clergy, as all Manes are. I was the son of Elsweyr nobility. We both knew we'd make our mark on the world. I never thought it would be like this.
====
22923
When we were younger I had fears that Akkhuz-ri would be taken captive. The Mane would make for a tempting hostage, I thought. We had Mages enchant a ring he wears on his right hand. My prayer caught up to this ring, and told me where he'd gone.
====
22924
Fha! This one spits in the face of death. Of course, that spit may contain a trickle of blood, but …

No, I am all right. The healers have already patched me up. The moon shines upon your face, I see. Is there any way I can help you?
====
22925
Lord Gharesh-ri knows more, but his vision may be colored by hope. Mine is not. The Mane has always been greedy and self-serving, but lately he has been cruel. His orders do not benefit the Khajiit as they once did.

He changed before we came here.
====
22926
We're trying to capture a few of these creatures. Lord Diel wants to observe the harpies and see if they demonstrate any odd behavior that might explain the recent acts of aggression.

But we're still working on our traps, as you can see.
====
22927
We've got some throwing snares. The only problem is the damn harpies are too strong. They need to be weakened before you hit them with the throwing snares.

I may have a sword, but I'm not a fighter. That's too dangerous an approach for me.
====
22929
I was raised by the knights you cut down. They taught me to be brave. I'll not beg.

Father will cast all of you into Oblivion!
====
22930
Now that we have a cure to Faolchu's strain of lycanthropy, General Mandin and I decided to search Glenumbra for remnants of the curse. 

We're going to root it out!
====
22931
Slowly and dangerously. I hope Mandin is having more success than I am. 

The Red Rooks have certainly been an annoyance. The more of them you put in the ground, the better.
====
22932
Lord Diel said a few. So four, I'd say. Yes, four harpies should do.

If this works, please tell his lordship that we gave you the traps, all right?
====
22933
After all that's happened, I'm glad I can still trust a stranger to help.
====
22934
Famished! Haven't had anything to eat since they tied me up.

The Houndsmen will pay for this. Once I've gotten my strength back, that is.
====
22935
The mantle of the Green Lady passes from generation to generation, but not usually from one family member to another.

Our aunt was the previous Green Lady, so it's quite exciting Gwaering's been chosen this time.
====
22936
I don't think they know Gwaering, the Green Lady, is my sister. They were looking for easy prey.

Hah, I put up quite a fight! Nothing was easy for them.
====
22937
A temporary insanity, brought on by the Worm Cult. They will remain steadfast to their duties.

Once the spriggans have cleansed the cultists from Treehenge, she will be able to take root.
====
22939
<This door is sealed by a force you cannot overcome.>
====
22940
I thought the pass was a short cut, get me closer to Daggerfall. I'm not really good with maps, though. 

I'm not anywhere near Daggerfall, am I?
====
22941
Yes, well … I'm a spontaneous sort. Yes. Spontaneous. Grab my tools and take to the road. Go where the moment takes me. 

I wanted a fresh start. Adventure! Excitement! I hadn't considered the wolves, though.
====
22942
I am Targoth, Warcaller of the Stonewolves. Cultists have violated my tomb and those of my warriors. The vile priestess Drusilla leads the cult, dragging our spirits back to this realm.
====
22943
In life, I wielded a magical war horn. My soldiers obeyed it, hearing its call across all barriers. Drusilla now uses it to call my warriors from beyond the grave, binding them to her will.
====
22944
She is in the lower chambers. Kill her before she can send my soldiers against our descendants. That will free me from her bonds. Then the horn can return my warband to its honored rest.
====
22945
Hey, and one more thing. I really appreciate what you did for the villagers. 

Take this whistle. Use it to call up some reinforcements when you're in the camp. It's the least I can do for a noble soul like yourself.
====
22946
Good. Now let's finish this. 

For the Rangers. For the villagers we lost today ….
====
22947
<A low hum issues from the horn>
====
22948
Loss, death, pain. Sometimes Daedra are to blame. It's hard to say.
====
22949
For now. <<1>> always got a little strange every few years. Spirits, strange lights. It's different every time.
====
22950
Yes! I'm sure a wealthy traveler and hero such as yourself could spare a few gold for a worthy cause!

Won't you think of my poor children wasting away?
====
22953
You … monster! I'm just trying to earn an honest living.

Here! Take everything. Just don't hurt me. Please, just let me go!
====
22954
Why, we're a merry band of peacekeepers! We focus on diplomacy and matters of the soul.

Yeah, right. We're an elite band of soldiers. The forest's own shock troops.
====
22955
In the old days, before the Dominion, our woods lore was the only advantage we had over the other races. Khajiit can see in the dark better than we can. High Elves have always been better spellslingers than we have.
====
22957
Hrm. Not much like one. How do I know this isn't a trick?

Well, if you give my shield back, I'll let you off the hook. This time.
====
22958
You know, the eyes and ears of Daggerfall? That's how King Casimir keeps track of what's going on in the city.

But you didn't hear about it from me.
====
22959
We've cut the legs out from under the Maormer.

We need only deliver the killing blow, and shutting down the last Conduit Stone should do it. It should be just ahead.
====
22961
Ha! To hear him tell it, it was all his idea. Vanus Galerion, First Mage of Firsthold, was the real founder of the guild. Rilis just allowed him to do his work in the city. 

I heard rumors he even bargained with Galerion for access to Oblivion.
====
22962
Oh.  I should have listened to ….

Well, anyway, if you help me get my things, I'll stick to the main roads until I reach a safe settlement. Aldcroft sounds fine. I'm just anxious to get going. Fresh start and all that.
====
22963
That sounds like my sweet Odei. Kindest man in the world but as helpless as a kitten. 

We spent the night at the Lion Guard camp nearby and he must've wandered off. He sleepwalks sometimes. Odei's not used to rough living.
====
22964
A fragment as well. The warden of this place. He is canny, but not a skillful hunter, waiting for his prey to come to him before trapping it within the barriers.

He hunts more by luck than anything, but is not to be underestimated.
====
22965
Oh, I do hope he isn't frightened. Even deer tend to startle poor Odei.

I was taking him to my mother's home in Wayrest. She just loves Odei to pieces. I can better concentrate on my job if I know Odei's safe.
====
22966
Yes. I remember him. Who could forget a name like that? 

Fontbonne enlisted a few months ago and asked to be sent straight to the front lines. May be hard to find. What do you need with him?
====
22968
You have his inheritance? That's certainly something he'll want to receive. 

I'll send word out to get his location, and then I'll send a special courier to ensure this gets to him.
====
22969
Good luck. I'll see you back on the ship.
====
22970
My pleasure.

Meet me outside the palace. I'll pick out something special for you.
====
22971
Get your disguise and meet me out back. Leave Bhosek to me.
====
22972
I like your confidence. Let's see what you can do.
====
22974
Let me know if there are any lingering effects. Twitching, mainly. I'm quite curious about the twitching.
====
22975
Of course. I have no doubt you'll be up to the task.
====
22976
The Great Tree, of course! You know … the massive tree we're standing under.

It easily towers over Daggerfall Castle. Simply magnificent!
====
22977
Yes, exactly! You see, I'm an architect by trade. The structures in High Rock lack finesse.

I came here for inspiration and found it!
====
22979
I've seen the White-Gold Tower in Cyrodiil. My next stop is the Crystal Tower on Summerset, if the Thalmor allow my passage. 

What can I say? I love grand structures!
====
22981
Help? The Daggers don't need any … oh, who am I kidding? I'm the leader of the Daggers and we don't have a clue as to what we're doing out here.

If you're willing, we'd appreciate any help you care to provide.
====
22982
I was collecting unhatched harpy eggs to bring back to camp. One of the things Lord Diel needs to complete his research.

I got one egg, but we need to collect a few more.
====
22983
In the nests above. Be gentle with them. I don't want the hatchlings to come to any harm. I'm going to rest a moment and then head back to camp.

With the gold his lordship pays us, the Daggers can really make a go of this mercenary thing.
====
22984
Yeah. I hear their leader, Hosni at-Tura's gone a little soft in the head. The Midnight Union's still here, mind you. Operation here's run by a Khajiit over at the Cloudy Dregs. 

I hear he's not in very good favor with his boss these days, though.
====
22985
I got this tip on where to find the Grinder. His boys contact him by knocking on this drum down by the docks.

None of my guards have the guts to go after him. Frankly, neither do I. If you're willing, though, there's a reward in it.
====
22987
I overheard them mention the ruin of Carzog's Demise. Whatever they are planning, it is to take place there. 

But that is not my concern. Now that you have the horn, free my warriors.
====
22988
How can rain fall from the sky? How can rivers flow to the sea?

We don't question the gift. We accept it, embrace it, and hopefully use it wisely to benefit our people.
====
22990
Then you condemn my warriors to further degradation! Surely you have more honor than that.

We no longer belong in this realm. Our battle is over. Let us have peace.
====
22991
Gelvin has a good head and a good heart. Always puts the Daggers first and keeps us on the right side of the law.

Of course, that's part of the reason we're still struggling. Sometimes mercenaries can't be too choosey about the jobs they take.
====
22992
You're not listening. I'm saying that it doesn't matter. He could be a saint or Molag Bal himself.

What matters is that we get paid so the Daggers can stay together. Got that? Now let's get back to camp.
====
22993
This Lord Diel, something's not right with him. Why does a noble care about harpies?

But whatever. It doesn't matter. The Daggers need to get paid. If not, our mercenary group collapses and we're all back to the streets. Again.
====
22994
I believe we already covered that. Now let me have a look at these beauties.

Ah, so round and smooth. Well, oval, really. I'll begin studying these eggs right a … wait a moment.
====
22995
Where's the other egg? I was promised five harpy eggs, not four. Didn't they teach you to count?

There will be no deal without five eggs! Five! No more, no less. Imbeciles!
====
22996
Then I suggest you find that bootless lout and get it back. There will be consequences. These are my eggs!

Let his sister know that if Gelvin doesn't return, I will have his right hand cut off for stealing from a noble!
====
22997
He is the most decorated member of the Guild still living. The master Artificer, and creator of the Emporium you see around you.

He's also marvelously handsome!
====
22998
A real Ayleid ruin! Right on our doorstep! The Guild and the Thalmor have strict rules about entering Ayleid structures. And anyone with common sense knows those things are trapped and crawling with beasties.

But Telenger's no commoner!
====
22999
In my study, of course, absorbing the wisdom of the ages. Finally, the chance to learn and experiment at my own pace. Without slackwits hanging on my every word.

And then he came bungling in, and shackled me to his will. Bastard!
====
23000
They must never be together, from the beginning, now, or in the future. The story will change to keep them apart.

As they should always have been.
====
23001
I wish I knew. The rest of the Daggers made it back, but there's been no sign of my brother. I had my doubts about getting involved with Lord Diel. I just wish I'd told Gelvin about them.

But who are you anyway? Why do you care about any of this?
====
23002
Well, you helped my brother and his Daggers so far. I only hope we can continue to count on your support.

So, listen. I heard Diel's threats. His claim is ridiculous, but he has gold. Paying guards to support a false accusation is easy enough.
====
23003
Well, at least you're honest. Still, you've helped the Daggers so far.

So I guess I'll be honest with you. Diel's claim of theft is ridiculous, but he has enough gold to make his lies stick.
====
23004
I think I know where you can find my brother. Whether you agree with Gelvin, me, or the bastard Diel over there, we need to find Gelvin and that egg.

I don't want to see my brother get hurt.
====
23005
There's a house on an island directly west of this camp. That's where we first met with Lord Diel. I could see that Gelvin was very interested in the place.

I'll give you a head start before I tell Diel about it. Now go, find my brother.
====
23006
I know, I know. I was on my way back when I decided to investigate this place.

When we first arrived, Diel and his sons came out of this building to greet us. I figured if there was any place to get any answers, it was right here.
====
23007
Nothing yet. But this whole situation feels … off. I'm sure that his lordship hasn't told us the whole truth about the harpy frenzy.

Anyway, I'm not leaving this house until I find something that sheds light on what Diel is up to.
====
23009
Be swift. There is not much time.
====
23010
Hircine, a tyrant from Oblivion. Hircine, who is Half the Conscience of Man.

He is the father of werebeasts, and thrills in the hunt, no matter the prey.
====
23011
A forge. Instead of steel, it shapes flesh. Instead of fire, it stokes the soul. Here, Hircine crafted his Hound. A living weapon driven by passion.

<<1>> is not so discriminating. They build a crude army of dead flesh.
====
23012
To capture the Green Lady, I would think. The strongest of the Bosmer, greatest hunters of Nirn! How could Hircine resist such formidable prey?

He's sought her as a trophy for generations. And I was the key.
====
23013
I was a hunter once. When the Green Lady rejected me, I searched for aid. I came to <<1>> and found Hircine, waiting for me.

He turned my love into an obsession. Twisted it to his infernal purposes. And I became his Hound.
====
23014
Hircine did not abandon this prison. He gave it to <<1>>, and she created an army of husks from Hircine's conquests.

She seeks to overrun the Valenwood and slaughter its people. I cannot allow that.
====
23015
A harvester of souls! Hircine used her to create this prison. She crafted the perfect madness from my memories.
====
23016
An echo of <<1>>, who would become Hound. When he left this place, his hunt for The Green Lady was all consuming, exactly as Hircine intended.

Everything else was left behind. I was left behind.
====
23017
In life, I laughed. Some say I was mischievous. An impractical present for a practical woman seemed irresistibly witty.
====
23018
When my love left to become the Green Lady, she left something behind.

I kept it to remind myself of our time together. Of what could have been.
====
23019
In my darkest hour, I prayed to every god and creature on Nirn. I was desperate. I needed a way to change what was. Change the story of the Bosmer.

I found it here, in this place.
====
23021
A scout … <<1>>! Then <<2>> must still be alive! She would be camped at our fallback position. I must go to them! Thank you for all you've done! I would be dead if not for you.
====
23022
Can you believe it? A wolf in the city? But that's what the watch thinks. Who am I to say any different?

Still, it feels more like murder than the work of a wild animal to me.
====
23023
The fools! Did they succeed?
====
23025
Fanatics from the Reach. Rumors are that they're involved in dark nature magic—and worse! We try to stay clear of those fobbing maniacs.

If the monster decided to just kill Bloodthorns, that would be fine by me.
====
23026
Haven't you heard? Everyone's talking about it. The town of Camlorn's been taken over by an army of werewolves!

Don't look at me like that! I heard Damien and Fabien talking about it.
====
23027
The Green Lady is the personification of the feral side of our people. Here you see part of the scene when Gwaering was revealed by Y'ffre.
====
23028
Many different ones. It's such trouble to write them down.

<<1>> usually talks only of the Silvenar. He's the one who noticed their story had changed.
====
23029
As real as a summer roast or a cricket's song. I've yet to determine if they speak what they see, or if reality conforms to their desires.

One spinner told me how thirsty he was and suddenly, he held a mug of mead. Fascinating!
====
23030
Corpses. Tough as iron. A shade followed them. We couldn't get a good look at it.

I've heard stories about the undead, but I never thought I'd live one. We were trained to fight men, not what's left when they die!
====
23031
Be asking your questions quickly. I must go after I search these bodies.
====
23032
A magic device from the time of the Ayleids. Ilayas focuses power into it to control the weather.

The stormwardens have guarded it for centuries.
====
23033
I was sent to scout the region and report on Ilayas. I found <<1>> on the road as she was returning to the ruins.

When we arrived, Ilayas was overrun.
====
23034
They are Bosmer who've guarded the sphere since the Ayleid left. They use it to defend the coast and keep the forest growing.
====
23035
At least someone else had some luck. Take the key inside and find the stormwardens. With this last <<z:1>> in their possession, they'll be as safe as torchbugs in amber.
====
23036
That would be useful, wouldn't it?

Look for the constellation tiles. Activate the Tower, Shadow, Lover, and Thief tiles in that order. You can figure it out by looking around the ruins, in case you forget.
====
23037
Sea Vipers, so get ready to stab them. Otherwise, the stormwardens probably sealed themselves and the sphere from the rest of the ruins.

It's a real puzzle to get in there.
====
23038
I've had worse cases of gut stabbing. Once, an enraged hoarvor … but really, this isn't the time for stories. We'll swap adventures when you come back.
====
23039
There's a cave, a place where tales from the beginning of our time live alongside random hoarvor.

In the cave lies Old Tusk, the first mammoth to walk Valenwood. Perfectly preserved, but dead.
====
23040
I can't be sure, but I suspect <<1>> is to blame.

He was one of the Stormwardens, but left a week ago after the others refused to use the sphere to go on the attack.
====
23041
I can't be sure, but I suspect <<1>> is behind this.

He was a stormwarden, but left in a huff about a week ago. I think he was upset about how the others were using the sphere. Rather, how they weren't using it.
====
23042
It'll come apart in your hand, no knives needed!

Did I say perfectly preserved? I meant, not rancid, just showing its age. After all, Old Tusk was the first mammoth.
====
23043
Not much. Enough to make a tincture. I'm not going to turn the blood into ink. No, no, not exactly.

What we'll do invokes an ancient rite to inscribe a spinner's story to flesh.
====
23044
One who is eager to end the horrors of this place. I am a shadow of <<1>>, the one who is called the Hound. I seek to make amends.

We should make haste. He slips further away with every breath.
====
23045
I've cast a spell within the chamber. The blood awakens the words spoken to the skins, refreshing them. They'll bond with the nearest flesh, the chunk you took from Old Tusk!

Meet me by the fire pit at the bottom of the tree when you're done!
====
23046
Let me see that. What in the name of …?

Lord Diel's been poisoning the harpies the entire time! He orchestrated their frenzy! And he claimed he's been trying to help. He's been using us!
====
23047
It's tainted gold. The Daggers don't operate that way. We're not common thieves that break the law just to fill our own pockets.

This is a dangerous edge to walk, and it cuts both ways. I didn't want the Daggers to start out like this.
====
23048
Well, we'd have to disband. We'd go our separate ways and hope we can find a way to feed our families.

Damn it! This isn't an easy choice. I just can't accept that we'd get our start helping a noble do the wrong thing.
====
23049
Of course. You're right. Diel has to be stopped. 

I think I know what to do. And if all else fails, I've always been good at improvisation.
====
23050
But you don't understand! This is wrong! I pride myself on doing the right thing. I've never broken the law or asked the Daggers to do anything illegal.

But now everyone's depending on me. I don't know what to do.
====
23051
What's wrong? What's wrong? Isn't it obvious?

Lady Javierre took the last sweet roll! I was looking forward to that all day!
====
23052
You don't need any teacher or a pompus old man to tell you what to do, if that's what you're thinking. Just try it yourself and be willing to learn from the mistakes of others.

You will need to pay me to use my equipment, however.
====
23053
Always. Go and gather a few animal hides and an iron ingot or two. Then come back and try to make a pair of gloves or a chest piece at my work bench.
====
23054
You learn by doing, of course! Gather materals and start experimenting! As long as you pay for the use of my tools, feel free to use the anvil over there. The other craft masters will cut you the same deal to use their tools and benches.
====
23055
All right, novice. If you're going to make it as a weaponsmith, you need to start with the simple stuff. Don't worry. We all started with the simple stuff.

Gather some iron ore and leathers and try to make a sword.
====
23057
Start simply, my friend. Crush plants into a bowl of water and stir briskly. That's the basic alchemical process.

If you want to experiment, you may use my equipment. But I will have to charge you for wear and tear and to clean it after you're done.
====
23058
Know that other crafters will offer you the same deal. You can use their tools as long as you pay them to clean up after you.

We make a little profit and our apprentices do a little extra work. Everyone wins! Well, except our apprentices.
====
23059
Brewing is as simple as it is fulfilling! Feel free to grab common ingredients from my pantry, such as yeast or empty bottles. For a small fee, of course. Special ingredients you'll need to find on your own, though.
====
23060
Not really. Just toss your ingredients in a pot of water, apply a little heat, and let nature take its course. 

And remember that it's the same with all of the craft masters. We all charge you to use our equipment or pick up common supplies.
====
23061
Well, I suppose it won't hurt to let you in on my secret. Grab some common ingredients from my pantry, such as eggs, flour, or yeast. I have to charge you, of course, and you'll need to supply any special ingredients and spices yourself.
====
23062
No, that's about it. Bring ingredients or buy them from me, toss them in a pot, and see what happens. I'm not all that good at it myself, you know.

And the other crafters will offer you the same deal. Pay to use their tools and supplies.
====
23063
Oh that? Well, it's easy as pie. Just go to a crafting table and start crafting. 

Of course, I'll charge you for using my tools, but everyone does that.
====
23064
If you want to try your hand at enchantments, you need to gather gems and a few other things. I'm sure you can figure it out.

Just drop the gold for the tool rental in the box as you leave.
====
23065
What cult? Lies. More lies. That man was a dream interpreter! 

He told me! I saw it myself—all these people are conspiring with the slavers!  You are too, you traitorous swine!
====
23066
My little ones haven't had a hot meal in days and the magistrate is going to evict us from the shack we live in.

If you could spare a bit of gold, I'd be eternally grateful.
====
23067
Of course you can't. You have more important things to do. I understand.

I'll just tell the little ones that it's pebbles and dirt for dinner again tonight.
====
23068
Oh, bless you, friend, bless you! The little ones will drink well tonight!

Um, I mean eat. Yes. They will eat well. Um. Thanks.
====
23069
The Houndsmen and the mer. When they attacked the city, I tried to fight them off, but there were too many.

I'm lucky I escaped to this hut.
====
23070
Thank you! May the stars always shine upon you.
====
23071
I'm too good a fighter to let the wounds show. But they're here … on the inside.

Maybe you could give me a little gold for medicine, though.
====
23072
I, well, I did most of my work in the shadows … at night. I took two, maybe three … no, four! Four mer on before they hurt me too badly to continue.

Look, can you help me or not?
====
23073
Trebuchets, catapults, and ballistae are the tools of our trade. They cause tremendous damage to walls and foes. 

We have a few of each here. Pick one that's not in use and fire at the targets on the range.
====
23075
No. You'll see when you fire them. The trebuchet and ballista fire the farthest, while the catapult has a shorter range. Remembering this will come in handy during assaults on castles!
====
23076
Trebuchets work well against castle walls, dealing massive damage. There are three types—firepots spread burning oil, stones smash walls and foes, and iceballs cause damage and ensnare soldiers in ice.
====
23077
Ballistas fire fast and true; they excel at destroying enemy siege engines, including rams. Standard ballista bolts smash their targets, firebolts cause extensive flame damage, and lightning bolts shock and ensnare their victims.
====
23078
Catapults are excellent weapons against enemy troops. Meatbag catapults spread debilitating disease, oil causes flame damage, and scatter-shot causes impact damage.
====
23079
Each weapon—trebuchet, ballista, or catapult—has unique abilities and uses.
====
23080
POPUP: To aim, drag your mouse left or right; use the mouse wheel to adjust the distance. Then click the right mouse button to lock on the target.

POPUP: Fire the weapon by clicking the left mouse button.

POPUP: Exit by hitting ESC or moving away.
====
23081
You'll …  you will not trick me, Warden! I know all about you. About this place! The wolf, he … he told me what you do here!

How you turn people against each other! Using their flesh as puppets!
====
23082
Everything! How you fill the bodies of the dead with your servants! How they kill others, and … and you take them as well! But that … it's not enough, is it? You prefer to control the living!

Kill me, Warden. I will not be your puppet!
====
23083
Helped … he helped you? But you're ….
====
23084
Then this was … listen! The Warden, the wolf, whatever it is expects you to kill me. It will not be expecting a fight, let alone with two of us! If we stand together ….

Get ready! It could return any moment!
====
23085
Take your time. The spinners work with the past, present, and future, and likely left clues to help solve the puzzle of their bindings.

Look carefully at each stone, and read every book within their chambers. I'm sure you'll find the answers.
====
23086
This dagger you've handed me has a very sharp edge. No, not you. The Daggers are of my own making.

Let's find Lord Diel, give him his egg, and get our gold. Our families won't go hungry, but I may never sleep well again after this.
====
23087
You've done enough. Just keep Lord Diel busy. It's not up to you to finish this. That's work for the Daggers.

Even if it turns out to be our last job, we're going to do it right.
====
23088
Ah, yes, yes! This one's shell shines even brighter than the others.

My, um, study of this specimen will surely guarantee our success in stopping the harpy frenzy.
====
23089
If you think to try to slander me, worm, good luck with that. I put gold in the pockets of the highest-ranking guards in the city. No one will believe you.
====
23092
You … what are you … oh, bother!

Very well, tell me what you want.
====
23094
I don't know. I don't trust him and I never will. 

But it's odd. The blind hatred I felt when I saw him? I could have strangled him with my bare hands. But now … I think he was right. That hatred was poisoning me.
====
23096
We're not done yet. We need to keep moving forward. 

The passage is blocked by a rock slide, but now that I have my axe back I might be able to break through it.
====
23097
Yes, yes! The Konunleikar. The Nords are very proud of their celebrations, and this is a big one. 

They want to prove that even though the Akaviri damaged the city, Windhelm is still a beautiful and vibrant place.
====
23099
The Akaviri hit Windhelm hard during the invasions. Most of the damage has been repaired, but work continues on the palace.

King Jorunn insisted that the rest of the city should come first, so the palace was the last thing worked on.
====
23100
That's what the Nords call this celebration! The entire city is celebrating King Jorunn's tenth anniversary as the Skald-King.

Nord clans have come to Windhelm from across Skyrim to compete in various challenges to honor the King and his reign.
====
23101
Those are Oathbreakers as well. Oathbreakers can shapeshift to many different forms at will, but some have recently become trapped in a single form by the Worm Cult's meddling.
====
23102
Looking for you. Laganakh told me you were headed this way, chasing the creeps who attacked the fortress.
====
23103
If you want my advice, and not that you asked, talk to Oda's housecarl, Jaema. She tries to keep track of her thane, which isn't an easy task. Last I saw, she was up at the front gates, searching for her master.

Now go. I'll find Irnskar shortly.
====
23104
Good. Very good. The tunnel is cleared then, yes? Akkhuz-ri is eternally grateful. He can make it back to Marbruk and send reinforcements to hold the tunnel.

The far greater concern is discovering what has prompted the undead to attack.
====
23106
Yes. This one saw the prince with his own eyes. He is no longer Naemon though—he has been raised and possessed by some darkness. 

Even so, Akkhuz-ri does not understand. The prince ordered his forces to attack, and then he disappeared.
====
23107
Of course not … and I am grateful for your assistance. It's true that I can't do this alone. I just think marching the entire army into the forest would be a mistake.

Come though. We mustn't tarry. We must discover the Shade's true motivation.
====
23109
Back to <<1>> where he'd be safe. I couldn't stop her from capturing him, but I can undo the damage she's done.

He won't remember much. I know the horrors <<2>> can wreak upon an unprotected mind. None should have to endure that agony.
====
23110
Of course! You need only ask. After all you have done, this is the least I can do.
====
23111
I cannot leave this place. It is bound to me, and I to it.

I'll find a way to destroy it, even if it destroys me in the process.
====
23112
You've saved countless souls. <<1>>'s army threatened to engulf all of the Valenwood. Its people can ill afford another threat in these troubled times.

Farewell, friend.
====
23114
This little gut wound? I've had worse. Once, an enraged hoarvor … but really, this isn't the time for stories.

We'll swap adventures when you come back, eh?
====
23115
It's the first line of defense for the stormwardens.

Look for the constellation tiles. Activate the Tower, Shadow, Lover, and Thief tiles in that order. If you forget, I'm sure you can figure it out by looking around the ruins.
====
23116
I can't be sure, but I suspect <<1>> is behind this.

He was a stormwarden, but left in a huff about a week ago. I think he was upset about how the others were using the sphere. Rather, how they weren't using it.
====
23117
Sorry, friend. He just headed back up to the Cloudy Dregs to speak with the money lender, S'rashi. 

If I know the captain, he may be having a drink downstairs before he goes up.
====
23119
He is? That's a sure sign that he's fallen under the influence of Vaermina's Omen. 

We can't risk confronting the general now, though. His men would defend him. We have to wait for the right moment.  Play along for now.
====
23120
He is? Then there's no doubt that he's fallen under the influence of Vaermina's Omen. 

We must move quickly if we are to save him.
====
23122
If S'rashi had time, he would gladly give it to the captain, but S'rashi's own hide is on the line too.

S'rashi has to have the money, one way or another.
====
23124
S'rashi owes debts but is also owed debts. There are three in the city who have gold that should be S'rashi's. 

First is a gambler, next is a nobleman, and the last is a smuggler. You help S'rashi collect and S'rashi pays generous percentage.
====
23125
Whatever business Midnight Union has in Wayrest, S'rashi handles it. Buying. Selling. Trading.

S'rashi helps city-dwellers too. Lends money to those in need. He's a good one. Glad you will be helping him.
====
23126
You are helping S'rashi, yes? Then S'rashi will tell you anything… well, almost anything.

You would like to know about the gambler, the nobleman, or the smuggler? Just ask and S'rashi will tell.
====
23127
Captain Marck. Very smart man. Smuggles weapons, skooma, whatever makes him gold, yes?

Marck lost his ship though. Borrowed money for a new one. S'rashi needs money back now.
====
23128
You know Captain Marck? Very good. Then you'll have an easier time convincing him to pay S'rashi back.
====
23129
Ervine. Louis Ervine. He is a nice man, but a little dungy, and he has no sense. Keeps making bets even when he's lost everything. 

S'rashi feels sorry for Ervine, but forgives his debt for too long. S'rashi must collect now to save his own skin.
====
23130
These upper class turn their noses up at S'rashi until they need S'rashi's help. Padier Nytte comes from old family, very rich, but not anymore.

Nytte says he has no money to pay S'rashi back, but S'rashi thinks Nytte is lying.
====
23131
You want me to waste precious resources on scrawny outlanders?  Scourge thump it, the Seamount clan didn't claim this land for charity's sake!
====
23132
Ha!  Orcs don't settle lands, we take them!  The Seamount clan was the scourge of the seas.  We took this island when Chief Yzzgol cleared out the Bretons.
====
23133
They've been at war off and on since the Redguard fleet arrived in Tamriel and drew the borders of Hammerfell with their blood.  Sacking Orsinium every time
====
23134
If you're willing to pay the gold for him, S'rashi will not complain.

Consider the captain's debt settled.
====
23135
This is true, and S'rashi does not want the captain's blood on his hands.

This is all right though. You have collected most of S'rashi's money, and he is grateful. S'rashi can cover the rest, for now.
====
23138
You must use my plant allies to defend me. Fire stands against fire, like against like.

I feel them approach. Be ready!
====
23139
Faolchu's a terrible brute! He leads the werewolves that invaded Camlorn and forced the rightful rulers to flee for their lives.
====
23140
Sure. I tracked a few of them to their cave. Rather than poke around on my own, I decided to wait for you, my friend. And here you are!
====
23141
Not that you asked, but if you want my advice, talk to Oda's housecarl. Jaema tries to keep track of her thane, which isn't an easy task. Last I saw, she was up at the front gates looking for her master.

Now go. I'll meet with Irnskar shortly.
====
23142
Let's just say I have some inside knowledge that can help us put an end to the mangy dog.

Now get me out of these ropes.
====
23143
With me? Fool. Let's get this over with.
====
23145
I'm the Thane of Windhelm. My father was Captain of the Guard. I followed in his footsteps and climbed a bit higher.

We Stormcloaks helped build Windhelm centuries ago. We're an old family and we're proud of our heritage.
====
23146
We don't like to talk about it, but Jorunn wasn't the unanimous choice to ascend the throne. The Stormfist clan backed his challenger, and they have been associated with ill omens ever since.

Discretion is called for. Hence an outsider, like you.
====
23147
You're good at digging up information. Where better to keep an eye on things than right in the middle of the race? I can't post guards at every tower.

And as an outsider that no one has ever heard of, your participation should confuse our enemies.
====
23148
I see that now. His story is not mine.

The incarnation of the Green Lady must know you. I will entrust you with my essence. Complete the story as it should be told.
====
23150
What do I do? What don't I do! Rules and regulations. Meetings with King Jorunn and other thanes. Now I'm hosting Pact delegates. A lot of political nonsense!

Mostly I delegate so that I can guard the city. People feel safer with the thane around.
====
23151
Sure, I guess. I'd prefer if you went and helped them, though. But ask away.
====
23152
Don't you know anything? Hircine! The creator and guardian of all were-creatures?

Hircine's Call … well, it calls to their true nature. Reveals them for the beasts they really are.
====
23153
With sinew and steel! Strength is the only coin we honor here.  Challenge our best warriors to duels.  Beat some sense into them, and I'll give you a second thought.
====
23154
I'll trade you a bag of precious gems for it. There are herbs inside. Powerful ones. That old witch doesn't know what she has in there.

You can tell her you were robbed.
====
23155
We shouldn't dawdle, so make it quick.
====
23156
We're an odd bunch, that's for sure. Gelvin found each of us either drinking away our troubles or begging for gold on the streets of Daggerfall.

We were good for nothing and all but forgotten. Gelvin wanted to change that.
====
23157
I vowed that I would always face my opponents as an equal. If an enemy came at me with a sword, I would meet his blade with one of my own.

The harpies fight with claws. How could I go up against them with anything more than the fists nature gave me?
====
23159
A few of us tried to join the city guard or hook up with the Fighters Guild. Truth be told, they wouldn't have us. We weren't good enough for them.

So we formed the Daggers to show them that they're wrong.
====
23160
Well, not really. We were talking about how we needed to find a job, and suddenly Lord Diel's men were making us an offer.

We took it as a sign that we were doing the right thing. The Daggers were going places!
====
23161
Lord Diel's guards were in the city, looking to hire some muscle. They found us in the Rosy Lion, celebrating our newly formed partnership.

We needed a job, Lord Diel needed some help, and here we are.
====
23162
Sharp and natural. They don't wield weapons, so neither will I.

I will fight them head on, fists against claws. And I will do so with honor.
====
23164
And here's the bag of gems. Thank you.

I suspect Magula will be expecting you.
====
23165
You turned down Boldush's offer to purchase them, I see. I sought to learn your true nature, for you will save the lives of many in the future.

I would offer you a glimpse of events in your future, if you would see them.
====
23166
Yes. About this island are three shrines. Here, I will mark your map.

Go to each and pray. Before you will appear a visions of your future.
====
23167
Is it greed or malice that compels you?  The stones are worth nothing. As is Boldush's payment. I sought to learn your true nature, for you will save the lives of many in the future.

I can offer you a glimpse of events in your future.
====
23168
Yes. About this island are three shrines. Here, I will mark your map.

Go to each and pray, treacherous one. Before you will appear a visions of your future.
====
23169
A liar and a thief. Are you a coward as well?  Boldush's payment is worth nothing. I sought to learn your true nature, for you will save the lives of many in the future.

I would offer you a glimpse of that future, if you would see it.
====
23170
The relics you recovered are very important. When they were removed, it disturbed the draugr below.

Please return the relics to their proper resting places.
====
23171
Yes. About this island are three shrines. Here, I will mark your map.

Go to each and pray, coward. Before you will appear a visions of your future.
====
23173
There is nothing simple about this matter. You must return the relics to the exact spot they were taken from. Inspect each chamber carefully, for there will be clues as to the proper placement.

I can advise you, but I know little of these relics.
====
23174
Nothing yet, but it needs to get stuck on one of these pikes. That's where it belongs.

You should do the honors. It's only fair, since you defeated him and all. That should put the fear of Shor in the rest of those Stormfist lackeys.
====
23176
With a mage's most powerful weapons.

Quick-thinking and improvisation.
====
23177
What did you say? How dare you! That's my property! You expect to get away with this?

I knew I shouldn't have put my trust in a bunch of low-life scum. You'll be in the hands of the Daggerfall guard by the end of day!
====
23178
You? Friends with the King? Oh, that's brilliant. Really, it is. You must dine with his family on a regular basis? Perhaps vacation together in the countryside?

I'll give him your regards. It's a shame about your tragic accident and all. Guards!
====
23179
You think the guard would believe you? Some street rats who lay a claim against a well-respected noble? You're dumber than you look. The guard will chuckle as they lead you to the dungeons. 

Or maybe we'll just end this right now.
====
23180
What impertinence! You really do get under my skin. Enough of this. No one will miss you or those street rats.

Guards! Deal with these thieves!
====
23181
Yeah, I figured that out. His lordship was also behind the whole harpy menace thing, too, wasn't he?

Well, it's a good thing I decided not to count on Gelvin to turn a profit.
====
23182
Well, I trust you. Besides, I need to set these birdies free, and they're not going to be very happy when I do. You've dealt with enough Dagger business for one day. Leave this to me.

Go on, go on. I'll catch up later.
====
23183
I snatched this from the camp when no one was looking. It's not much, but a few gems are better than no gems at all.

Why don't you tell Gelvin that you found it on his lordship's body. We don't want him to think I stole it or anything.
====
23184
Oh that? Well, it's easy as pie. Just go to a crafting table and start crafting. 

Of course, I'll charge you for using my tools, but everyone does that.
====
23185
If you want to try your hand at enchantments, you need to gather gems and a few other things. I'm sure you can figure it out.

Just drop the gold for the tool rental in the box as you leave.
====
23186
Well, I suppose it won't hurt to let you in on my secret. Grab some common ingredients from my pantry, such as eggs, flour, or yeast. I have to charge you, of course, and you'll need to supply any special ingredients and spices yourself.
====
23187
No, that's about it. Bring ingredients or buy them from me, toss them in a pot, and see what happens. I'm not all that good at it myself, you know.

And the other crafters will offer you the same deal. Pay to use their tools and supplies.
====
23189
The pompous ass carried these around with him? That figures.

Technically, we did complete the job. Wait, what am I saying? This isn't right. These gems don't belong to us.
====
23190
That sly dog! Well, his lordship does owe us for all the work we did. Doesn't he?

It's not like I can return it to him, and I certainly don't want to give these away.
====
23192
You learn by doing, of course! Gather materals and start experimenting! As long as you pay for the use of my tools, feel free to use the anvil over there. The other craft masters will cut you the same deal to use their tools and benches.
====
23193
All right, novice. If you're going to make it as a weaponsmith, you need to start with the simple stuff. Don't worry. We all started with the simple stuff.

Gather some iron ore and leathers and try to make a sword.
====
23194
You don't need any teacher or a pompus old man to tell you what to do, if that's what you're thinking. Just try it yourself and be willing to learn from the mistakes of others.

You will need to pay me to use my equipment, however.
====
23195
Always. Go and gather a few animal hides and an iron ingot or two. Then come back and try to make a pair of gloves or a chest piece at my work bench.
====
23196
Start simply, my friend. Crush plants into a bowl of water and stir briskly. That's the basic alchemical process.

If you want to experiment, you may use my equipment. But I will have to charge you for wear and tear and to clean it after you're done.
====
23197
Know that other crafters will offer you the same deal. You can use their tools as long as you pay them to clean up after you.

We make a little profit and our apprentices do a little extra work. Everyone wins! Well, except our apprentices.
====
23198
I'm always ready for a fight, especially with outlanders.
====
23200
A uniform? Hmm. Must've been a cutpurse. They're always hanging around the docks, waiting to steal away with some cargo.

Be careful around here.
====
23201
A uniform? Hmm. Must have been a cutpurse. They're always hanging around the docks, waiting to steal away with some cargo.

Be careful around here.
====
23202
I have in my posession the soul of Tavo, who died in the lost city of the Na'Totambu. I can return him alive and well to his widow Nahrina. The happy couple reunited. Simply place the jewl on the dias, and leave villagers to their fate.
====
23203
If you find his banner, burn it. I'm certain he's an Altmer spy. He wants Vlastarus to declare openly for the Dominion, making us a target for everyone else. He and his Aldmeri banner are a danger to everyone here.
====
23205
I have in my posession the soul of Salanas, the Imperial soldier with a heart of gold who served under Graccus Crasius. I can restore him. A virtuous man spared an ignoble death. Simply place the jewl on the dias, and leave villagers to their fate.
====
23206
Do not tempt the wrath of a Dremora Lord. Smash the sigil stone upon the lense yourself, leave this place and forget these villagers. Do this and I will not dedicate myself to your ruin.
====
23207
On that promise, I will help you to enter our catacombs. Precede me to the door.
====
23208
You lack a soul. That loss may serve you in good stead inside. Lead the way to the door and I will help open it.
====
23209
The stones connect this world to the spirit realm. For most, touching one tears the soul from the body. Without a soul, you are safe.
====
23210
To us, who were here when all was new, it was our sanctuary. The three stones act in concert to open the doorway. This is the only way in.
====
23211
That is our duty. In life, we were the guardians of this sanctuary, Death did not free us from our duty.
====
23212
I have in my posession the soul of Hald, the scout you left to die in the Lion's Den. I can restore him. The gentle soul back back in your dreary world. Simply place the jewl on the dias, and leave villagers to their fate.
====
23213
I have in my posession the soul of Fjar, the scout you left to die in the Lion's Den. I can restore him. The family man back to his grieving wife. Simply place the jewl on the dias, and leave villagers to their fate.
====
23214
Why not? Good soil, stone, and ore, and plenty of it! And far from the mainland. Yzzgol wanted to raze it and move on, but his wives convinced him otherwise. Three blades make a strong counter-argument.
====
23215
Let me think … wait a moment! The way he shrank back from our torches ….

Fire! That's the answer. It has to be! Tell the others. Help them. If Faolchu isn't killed, we all lose.
====
23216
Though Sai remains hidden from my sight, Lyris brings news that an agent of the enemy lurks in Vulkhel Guard. Fear is on the lips of the people. Darkness walks among them. Even a blind man can sense it. 

It is the hand of Mannimarco.
====
23217
If it truly is an agent of Mannimarco's Worm Cult, it may provide us with a clue that will hasten our search. 

Seek this agent, but tread carefully. The Worm Cult is a cult of necromancy, and the undead are fearsome opponents.
====
23219
Venture to Vulkhel Guard. Speak to the fisher, Mehdir, and the jongleur, Diranor. It was on their lips that Lyris first heard of the troubles lurking in the shadows.

Locate this agent of evil. Return with any personal effects they carry with them.
====
23221
Though Sai remains hidden from my sight, Lyris brings news that an agent of the enemy lurks in Daggerfall. Fear is on the lips of the people. Darkness walks among them. Even a blind man can sense it. 

It is the hand of Mannimarco.
====
23222
If it is truly an agent of Mannimarco's Worm Cult, it may provide us with a clue that will hasten our search. 

Seek this agent, but tread carefully. The Worm Cult is a cult of necromancy and the undead are fearsome opponents.
====
23223
Venture to Daggerfall. Speak to old maid Maxelle and Husniya the mercenary. It was on their lips that Lyris first heard murmurs of trouble lurking in the shadows.

Locate this agent of evil. Return with any personal effects they carry with them.
====
23225
Though Sai remains hidden from my sight, Lyris brings news that an agent of the enemy lurks in Davon's Watch. Fear is on the lips of the people. Darkness walks among them. Even a blind man can sense it. 

It is the hand of Mannimarco.
====
23226
If it truly is an agent of Mannimarco's Worm Cult, it may provide us with a clue that will hasten our search. 

Seek this agent, but tread carefully. The Worm Cult is a cult of necromancy, and the undead are fearsome opponents.
====
23227
Venture to Davon's Watch. Speak to Feduira Llaren at the market, or Okeeh the beggar. Lyris first heard murmurs of trouble lurking in the shadows from them. 

Locate this agent of evil. Return with any personal effects they carry with them.
====
23228
I'd love to hear your theories, but it won't mean anything if we don't take this camp back first.

We need to be able to reach Faolchu to actually defeat him. Let's talk after the siege camp is once again under our control.
====
23229
That's one of the problems. I know you can find these beasts all over Shadowfen, but I don't know where. And I'd get killed if I went roaming around the swamps!

You'll … you'll have to ask <<1>>. But don't let him know I sent you!
====
23230
May Jode bless you with his tears, and keep you always at his breast. Why have you come to the aid of Kansur-jo? This one felt sure he would die here.
====
23232
The Monastery swarms with the Stonefire cult! But, yes. The sacred Claw must be kept safe. This one will bestow upon you the cool light of Jode's grace.
====
23233
How did you know to find us here? How did Jone lead you to this one's side?
====
23235
Ah. So you are here for the Claw, in point of fact. Ahem, well. Mahazi will not turn away help. Untie me, if you would.
====
23236
Yes, your report, you insipid twit. What, did you contact me by accident?
====
23237
I've managed to learn a thing or two. Have you seen any of the other scouts?
====
23238
Just appeal to his vanity. The old lizard's pride got me into this—I don't see why it shouldn't get me out, too!

He's probably just outside the city, hunting. That's what he does all the time. Thinks he's the greatest gamesman in Shadowfen.
====
23239
How dare you speak to me in such a … wait, you're not one of ours, are you? Color me intrigued. 

You speak to Abnur Tharn, overlord of Nibenay and Chancellor of the Elder Council.
====
23240
Well, out with it. I don't have all day.

Your disguise is terrible, by the way. You look like a character from a bad adventure novel.
====
23241
Are they? I didn't think that Redguard has-been had a single friend left. Not in this world, at any rate. 

Never fear. Sai Sahan is safely locked away. Even if they were to discover his location, attempting a rescue would be suicidal.
====
23243
Of course I do. But I'm not in the habit of revealing vital secrets to insipid lackeys.

Now, be gone! And if you contact me again without good reason I shall contact your cell commander and have you properly thrashed for your ineptitude.
====
23244
Correct me if I am wrong, but didn't you contact me? Fascinating. 

Are you merely a blundering local, I wonder, or something more?
====
23245
Are you, indeed? I didn't think that Redguard has-been had a single friend left. Not in this world, at any rate. 

Let me give you some free advice. Forget about Sai Sahan. Even if I told you where he was, attempting a rescue would be suicidal.
====
23247
Of course I do. But do you really think I'd tell you and risk incurring Mannimarco's wrath? I think not. 

Ah the owner of this place returns, and he doesn't look pleased. Fare well!
====
23248
Well, neither of them are very subtle. Keep your eyes open. I've discovered why the Colovians are here. We stand upon a vault of the Ancients. Within this ruin is a relic. Something the Ayleids wanted hidden.
====
23249
She's a piece of work, isn't she? I've spoken to Razum-dar. He's led troops down into the ruin. But the Colovians … those bastards. They've collapsed the main entrance. And activated a ward on the rear.
====
23250
He's too tall for real field work, but he's still a good soldier. I've spoken to Razum-dar. He's led troops down into the ruin. But the Colovians … those bastards. They've collapsed the main entrance and activated a ward on the rear.
====
23251
Excellent work. I've managed to find where the stones are being held. They're stashed in a pair of chests here in the Colovian camp. They've set two of their most powerful mages to guard them.
====
23252
Juluda-daro has only a small piece of the puzzle. Have you found any of her fellows?
====
23253
<You slide bits of leaf into the phial and stopper it. As the leaves dissolve, the phial becomes warm to the touch.>
====
23254
We stand upon a vault of the Ancients. Beneath this stone, the Ayleids stored away something they wished hidden for all time.
====
23255
Damned fine soldier, <<1>>. Razum-dar told Juluda of the relic. He led a troop of the Queen's own into the ruin. But the Colovians, bastards. They collapsed the main entrance and activated a ward on the rear.
====
23256
Pah, <<1>> is too tall for real field work. Razum-dar told Juluda of the relic. He led a troop of the Queen's own into the ruin. But the Colovians, bastards. They collapsed the main entrance and activated a ward on the rear.
====
23257
Ahh, well done. Well done indeed! Then Juluda is happy to tell you where the stones are. She managed to beat it out of one of these dogs. They have stashed them in a pair of chests inside their camp. Set their most powerful mages to guard them.
====
23258
This one sensed the danger here, the threat to the Claw. And the threat to you, Hallowed. The Mane, the Claw, the Hallowed, the moons … everything has its place on the path.
====
23260
You have already encountered the cult, and their dark thralls. The cult, in their ignorance, tear at the temple walls. They want to enter the inner sanctum, overcome the wards and claim the Claw. Fools.
====
23261
I don't like to gossip, but there's been an Imperial vagrant nosing around for the past few weeks. Suspicious looking fellow. I actually saw him picking through the trash outside the castle a few weeks ago.

I've no idea where he is now.
====
23262
<A quick draught from the phial numbs your tongue. After a few seconds, a warm, tingling sensation spreads through your limbs.>
====
23263
Oh? Do the winds speak my name? Or the birds? Or is there, perhaps, someone else who told you to speak with me?

My adroitinosity is known throughout the fen, of course, but it whispers only to its creatures. And me, of course.
====
23264
<You slide a petal into the phial and stopper it. As the petal dissolves, tiny bubbles foam to the liquid's surface.>
====
23265
<A small sip from the phial burns your lips and tongue. After a few seconds, a sickly sensation seizes your stomach.>
====
23266
Good. Here it is …

Dripping crimson, it washes across battlefields. Both friend and foe fall in its wake. The few who defeat this undying enemy surrender to its cold embrace.
====
23267
Everyone? The metropolinia hum with tales of my vigoritude. Well, who am I to deny them?

Go ahead, ask your questions.
====
23268
What? Ah, the rivers grow torentious stories of her perfitudinousness. Let me guess: She's asked you to hunt for her, fearing to brave the fen she so easily mocked while in her cups.

Go ahead, ask your questions. I will deal with her later.
====
23269
The fens speak to me readily about their bountinosity of beasts. Please, ask me about any of these and I will stupendify you with my knowledge.

But know that most beasts of the fens can be found anywhere … if you are wise enough to find them.
====
23270
Larger and more deadly predators than the kagouti, alit hunt the Venomous Fens, along the southern edge of Shadowfen.

Be careful. These beasts carry a disease called ataxia. You'll find yourself staggering and weak if you let them bite you.
====
23271
They are two-legged predators, more aggressive than guar and similar in some way to alits. They eat anything they can fit in their large mouths.

To hunt them, search the central regions of Shadowfen, in Leafwater.
====
23272
Interesting, but deadly insects. They can be found singly or in swarms. Beware the wasp queen! She has a mighty sting and is often protected by her lesser drones.

Wasps dwell mostly in the Venomous Fens, the southernmost region of Shadowfen.
====
23273
Mudcrabs live all over the world, but the sweetest of the hard-backed beasts live here, in Reticulated Spine.

The foul-tempered creatures can be found all along the northern region of Shadowfen.
====
23274
Ha! Perhaps that was too simple.

Are you ready to hear the next riddle?
====
23275
Wrong.

Come back when you're feeling more clever.
====
23277
Prepare yourself.

It runs smoother than rhymes. It falls but cannot climb. It trembles at the lightest touch, yet can carry the heaviest of burdens. Its sweetness soothes the spine.

What is it?
====
23278
I am like the river's mouth. Ask me of any creature in Shadowfen and I'll pour the knowledge into you. They live more progeniful lives in some areas than others, and I shall tell you where.
====
23279
Larger and more deadly predators than the kagouti, alit hunt the Venomous Fens, along the southern edge of Shadowfen.

Be careful. These beasts carry a disease called ataxia. You'll find yourself staggering and weak if you let them bite you.
====
23280
Interesting, but deadly insects. They can be found singly or in swarms. Beware the wasp queen! She has a mighty sting and is often protected by her lesser drones.

Wasps dwell mostly in the Venomous Fens, the southernmost region of Shadowfen.
====
23281
They are two-legged predators, more aggressive than guar and similar in some way to alits. They eat anything they can fit in their large mouths.

To hunt them, search the central regions of Shadowfen, in Leafwater.
====
23282
Mudcrabs live all over the world, but the sweetest of the hard-backed beasts live here, in Reticulated Spine.

The foul-tempered creatures can be found all along the northern region of Shadowfen.
====
23283
Present company excluded? Hmm. 

Well, there was a dodgy looking Imperial hanging out in a doorway near South Gate Alley this morning. He was eyeballing everyone who happened by. Seemed like a cutpurse looking for an easy mark, if you ask me.
====
23284
Funny you should ask. There was an odd-looking Imperial fellow in town a few days ago. He was asking about local burial grounds, said he was trying to track down his great aunt's remains.

Yeah, right. And I'm Queen Ayrenn's chamberlain!
====
23285
<You slide bits of leaf into the phial and stopper it. As the leaves dissolve, the phial becomes warm to the touch.>
====
23286
Heh heh. This one thinks you're a bit strange!

Kidding! Kidding! Hmm. I am thinking I did see an Imperial man lurking around by the lighthouse, like skittish prey. He thinks I do not see him, but this one has a keen eye.
====
23287
<You slide a petal into the phial and stopper it. As the petal dissolves, tiny bubbles foam to the liquid's surface.>
====
23288
Let me think.

Ah, yes! Imperial fellow, tall, brusque, rather boorish. He pushed me while I was haggling at the market. Scurried off toward the east end of town when I tried to have words with him. Typical.
====
23290
Come to think of it, there was some out-of-towner mucking about in the abandoned stable, last night. I didn't pry. None of my business. Also, he was armed. I'm no fool.
====
23291
Wrong.

Come back when you're feeling more clever.
====
23292
Ha ha! Correct. You're good at this.

One riddle remains. I hope you're prepared for it.
====
23293
Wrong.

Come back when you're feeling more clever.
====
23294
Hmm… Ah, yes. This should get you thinking.

Destroyer of kings and maker of merchants. It brings high men low and low men high. A wise man's vice. A fool's folly.
====
23295
Wrong.

Come back when you're feeling more clever.
====
23297
Excellent! That is the very riddle upon which <<1>> lost his lute. His greed cost him his most prized possession.

As promised, here is his lute. I hope this experience has taught him the price of greed.
====
23298
Hmm. I do not return items lost on a bet. Did he tell you he lost it gambling?

Perhaps you're a gambler as well. Would you like to win it back?
====
23300
Very well. Spit it out. What's your theory on how to kill an unbeatable foe?

Perhaps it will be better than the last half-dozen ideas I heard today.
====
23301
Intriguing. At least that makes more sense than throwing salt on the despicable creature. Well, perhaps we'll get a chance to put your theory to the test.

In the meantime, can I count on your continued assistance?
====
23302
Excellent! This will be fun.

Let me know when you're ready to hear the first riddle.
====
23303
An intriguing proposal. It has been long since anyone challenged me.

Yes. I will hear your riddle. If I cannot answer it, the lute is yours.
====
23304
But that wouldn't be any fun. No fun at all.

Come now. Play a game of riddles with old <<1>>. If you answer correctly, I will give you the lute.
====
23305
I ask no gold, merely your time and effort.

You will play a game of riddles with old <<1>>. If you answer correctly, I will give you the lute.
====
23306
Hmm. I have never heard the like.

May I have another clue?
====
23307
Ah. I am honored you chose to share your riddle with me.

Here, you may have the lute. I hope you share your wisdom with <<1>> so that he never again gambles away such a fine instrument.
====
23309
An intriguing proposal. It has been long since anyone challenged me.

Yes. I will hear your riddle. If I cannot answer it, the lute is yours.
====
23310
Ah. I am honored you chose to share your riddle with me.

Here, you may have the lute. I hope you share your wisdom with <<1>> so that he never again gambles away such a fine instrument.
====
23312
Hmm. I have never heard the like.

May I have another clue?
====
23313
It used to be a safe village, so close to the Imperial City. But with the empire in shambles, there was no one to protect us. Bandits attacked the village and we barely escaped with our lives.
====
23314
I'm studying the Ayleid ruins that dot Cyrodiil's landscape. There is so much we don't know about those ancient Elves. If you want more details, you'll need to wait until I publish my papers.
====
23315
Of course. No place in Cyrodiil is far from Ayleid ruins, it seems. There are ruins at Ceyatatar to the north and at Nornalhorst to the south. Both are dangerous places, however.

If you do visit them and find objects, please bring them to me!
====
23316
She should be just up the road, by the hatching pools, waiting for another mark.

She's crafty. Don't let her trick you into large bets.
====
23317
By the Three, you did it! You saved my life and returned my livelihood.

I don't have much, but what little I have is yours. I'll earn it back, and more, when they hear me play in Stormhold.
====
23318
Never again. I sought a shortcut to riches and nearly lost everything.

A fool and his lute are soon parted, my father used to say. Had I listened to him, I would have avoided this folly.
====
23320
Who doesn't, except for other Orcs, of course? The Orcs here stole this island from Bretons generations ago.

And they're still not part of the Covenant. Can you believe that? Chief Tazgol refuses to join!
====
23321
Give me the meat … quietly! <<1>> is here, and he's suspicious. But if he doesn't see you pass me the ingredients, he'll have to admit I won the bet!
====
23322
Don't ask! What I have to do if I lose … it doesn't bear thinking upon.

Just know that if I lose this bet, I'll have to stay drunk for the rest of my life to live down the shame!
====
23323
Return to my clan's stronghold. Depose Gloorig and exact the blood price for my father's death!

If they'd marched with him, he'd still be alive! My people would still have a worthy chief!
====
23324
Thank you! This'll show the old lizard!

Now, pass me those ingredients and I'll whip something up quick!
====
23325
Settling a bet with my friend, <<1>>. She disparulted my profession and I mean to see that she is properly punished.

You know something about our wager, I believe?
====
23326
Gloorig told them a woman was not worth the effort, no matter her strength.

According to my sister, Gloorig seized power when we left. She sent word he'd even taken my father's wives for his own! Coward. He dared only with my father gone!
====
23327
If they didn't start out that way, that's certainly the case now.

A marriage made in Oblivion, to be sure, but effective nevertheless.
====
23328
Rest and gather my strength. When I have recovered, I will strike out on my own.

The lizards here have no backbone. Perhaps the daughter of <<1>> can beat one into them!
====
23329
Ha! I knew it! You are a percepicous individual. Give me the meat. I'll be rubbing this in <<1>>'s face. 

Well, not literally. That would be disgusting.
====
23330
Gloorig. He convinced them the poison would finish me. Told them a woman was not worth the effort, no matter her strength! 

When my father left, Gloorig siezed power. Took my father's wives for his own! Coward. He would never have dared, otherwise!
====
23331
<<1>>, daughter of <<2>>, whose blood is Mauloch's by honor and strength!

Through our shared blood, his strength is mine.
====
23333
Trust no one but yourself. And maybe me. Once this gets out of your hands, you have no idea who'll get hold of it. You need to destroy it.
====
23334
Distrust of Bretons and Redguards, apparently. He's still angry about the sackings of Orsinium by Daggerfall and Sentinel. Refuses all overtures from the Covenant, won't even listen.
====
23335
An assassin attacked my father. I snapped his neck, but he grazed me with a poisoned dagger.

My father and I came alone to find a cure after the clan refused to march together.
====
23336
I plan to! Code be damned, I am stronger than that coward! I'll see him pay the blood price, or die while cutting his throat!

If no one else in the hold will challenge him, I must!
====
23337
For leadership? No. The Code of Mauloch is clear — only males may lead holds. I'd need great power to override the code.

Maybe one day, when I've made a name for myself … but not now.
====
23338
<<1>>, chief of the greatest Orc hold in Skyrim! Dead now, but with honor.

Now Gloorig rules the clan, a coward sitting in my father's seat.
====
23339
This relic is too powerful. It'll corrupt anyone who has it. Destroy it, and let's get out of here.
====
23340
My dear fellow, I'm not alone in my opinions. All Bretons dislike Orcs. But since we have to deal with them, my friends at court felt I was best qualified for this mission.
====
23341
Abnur Tharn shows his face again. I get the sense that he might have a larger part to play in the coming events, but for good or ill I cannot say.

Leave the orb with me. I shall be able to use it to locate Sai Sahan.
====
23343
Didn't the Prophet tell you the story of the Five Companions?
====
23344
I don't know where to start. There's so much to tell.
====
23345
You only know him as the man who killed you and stole your soul, but back then he was Emperor Varen's most trusted advisor. It was Mannimarco who convinced Varen to search for the Amulet of Kings.
====
23346
Varen wasn't a true Dragonborn Emperor. He didn't share Alessia's bloodline.

Mannimarco said the amulet could change all that. He said he could use it to perform a ritual that would turn Varen into a true Dragonborn.
====
23347
It took us more than two years, but we finally recovered the amulet and returned to Cyrodiil to perform the ritual. 

Mannimarco set us up. The ritual caused a violent explosion of magical energy. We lost Varen. Sai Sahan and I were declared outlaws.
====
23348
Mannimarco convinced the Elder Council to recognize Abnur Tharn's daughter Clivia as Empress-Regent, but Mannimarco was the true power behind the throne.

Sai Sahan and I went into hiding. There was a bounty on our heads.
====
23349
Abnur Tharn is Grand Chancellor of the Elder Council, and chief advisor to his daughter, the Empress-Regent. He's also Mannimarco's toady.
====
23350
We were chosen by Emperor Varen to join him on a quest to recover a lost artifact called the Amulet Of Kings. 

The five included Varen, myself, a Redguard named Sai Sahan, Abnur Tharn, and the traitor, Mannimarco.
====
23351
Tharn's first loyalty is to his family and the Empire, and he's a ruthless bastard when it comes to defending them.

The Worm Cult obviously doesn't share those loyalties. Tharn would never trust them, but he's too much of a coward to betray them.
====
23353
Maybe. But what could we offer him? He's already got more gold than the Gods themselves!
====
23354
Why not? I'm the only one who might discover how it works. You can't hand it over to the fools who run the Covenant. Destroy it rather than that.
====
23355
Give it to me or destroy it. Those are the only choices I will accept.
====
23356
Let's make sure you actually have the skills I require before we discuss that. I want to see how you deal with the traps my former liege put in place.

Go. Speak to the lady. We shall talk more later.
====
23357
I don't often agree with Kaleen, but she's right. We must hand it over to the Covenant. King Fahara'jad will see that it's used responsibly.
====
23359
Trust Kaleen. She knows Fahara'jad and she's convinced the relic can save lives.
====
23360
Keep the relic, please. My brothers are in the Covenant army. This could prevent war and save their lives!
====
23361
What do you mean? Didn't you hear me? Don't you dare risk the lives of my brothers! If you destroy that relic, I never want to see your face again.
====
23362
<The orb pulses with power, driven by the energy of thousands of stolen souls.>
====
23363
<<1>> needs the husk of a giant wasp for some sort of container. I'm sure she'd be happy to tell you all about it. Just bring the husk back to our camp, so we can get on with this.
====
23364
Have you not listened to Kaleen? Her words betray visions of power over her enemies.

This thing must be destroyed! We cannot allow this curse to fall upon anyone else.
====
23365
There are no right hands to hold this evil! It must be destroyed.

I cannot sail with one who would give this to those who lead the Covenant.
====
23366
Priest of Arkay. Tried to stop them … Daedra caught me. <<1>> tortured me. Bragged that I would serve her master ….

Blessing. Need blessing!
====
23367
Of Arkay. Protect soul from Molag Bal. Stop it being perverted. Phial of water, in tunic. Reach it, please?
====
23368
Drink it. Protect yourself from Daedra.
====
23369
I … thank you.

Take urn to <<1>>. <<2>>. Tell her … I am at peace.
====
23370
Good. Take urn from this place. To <<1>> … in <<2>>. Safe with her.
====
23371
Nearly dead,  never make it. You are strong, better chance ….
====
23372
Bright moons, you are talented. I have the soldiers hanging back. The temples here venerate Jone and Jode, and I do not think the lunar clergy would appreciate mass bloodshed here. In fact, the cult has befouled the shrines. Darkhearted bastards.
====
23373
That poison wouldn't be here if not for Imperial incompetence. I'm here to make sure it can't harm any more people in this swamp.
====
23374
My mother, Velatosse. She's at her home nearby, waiting for word about my brother. He's down in the cave, waiting for Hendil to come up with a cure.

It'll be all right. Thank you.
====
23376
Imperial cities have thrown their trash into the rivers for years. The water takes it away from them, so what do they care?

Well, I'm tired of us treating everywhere else like garbage. That's how this poison found its way to Shadowfen.
====
23377
I've created an enchantment that will allow us to capture the gas. However, I need special containers to use the enchantment on. That's where the wasp husk comes in.
====
23378
I shouldn't tell you this, but I don't care about rank. The gas is an experimental weapon deemed too dangerous for use on the battlefield. It was supposed to be locked away in the catacombs of the Imperial City, but that obviously didn't happen.
====
23379
Excellent just give me a moment and … done.
====
23380
About what you'd expect. It weighs on me.  

That's why I made my way to Crosswych. I think I can help the people here.
====
23381
Once you've collected the poison, bring it to me. I ….

It's Marius, he wants to speak with you. Please, tell him nothing of what I said!
====
23382
I've enchanted this container to draw poison within it. Place it in the path of the roaming poison. Once the container collects the poison, you can safely recover it. 

We need to hurry; I hope no one else has been hurt.
====
23383
Oh? I assumed you were part of the clean-up. What's Marius planning?

I don't know you well enough to ask a favor, but I implore you to listen. I fear what Marius plans for the poison.
====
23384
Rhea and I will take care of the poison in this region. You handle everything past Hissmir. 

Once you've collected the poison, bring it to me at the disposal site near Zuuk.
====
23385
Rhea would rather do what's right than what's necessary. I'm a soldier. I don't have that luxury.

Look, I'm willing to pay handsomely for your help. If you decide you don't want the money, be on your way.
====
23386
By Arkay's beard! Evil swirls about that urn, it is a cursed object. You were right to bring it here.

What of Mallius?
====
23387
That is the worst news I have received in a long time. I will take the urn to a holy place where its corruption can be cleansed.

Did he die at peace, in Arkay's grace?
====
23388
Your willingness to help shames me. 

You're right. I must be strong if we are ever to feel safe again. I'll find a way to help you and Sellan. I can spread the word that we're going to fight back.
====
23389
You probably think I'm just foolish, imagining Red Rooks around every corner. 

But those nasty bandits are rude, greedy, and dangerous. I don't want to end up poor and destitute.
====
23390
They are yours, my friend! May he look kindly on you throughout your days.
====
23391
I will remain, for now. The people of Shadowfen will need Arkay in the times to come. I will do what I can to serve them.
====
23394
Let Sellan know I'm with him. 

We'll stick a hot poker in the backside of that pompous Sternis Gelves and the rest of his beef-witted Red Rooks!
====
23395
Not sure I entirely trust that young fellow. But standing around doing nothing doesn't sit well with me, either.

I'm not much use in a battle, but I can spread the word. We'll raise an army to deal with these Red Rooks!
====
23397
Many were killed. Their undead corpses still roam these tunnels. 

The rest were corrupted by the being we conjured. They're mindless followers now, doing its bidding. They created the Harvest Festival to trap and sacrifice unwary travelers.
====
23398
Tradition! Whenever a new monarch takes the throne, there are endless rituals and ceremonies. 

I myself was more than halfway through the eighty-eight days of liturgical chanting required to take the throne. Then my dear sister returned.
====
23399
Oh, you know how it is. In the waters off the island, there are great sea beasts. Smaller creatures cling to their sides, eating the scraps they leave behind.

It's just the same with nobility on land.
====
23400
Oh yes. When our father King Hidellith, may he reign in glory, passed away she was slated to begin the ceremonies. But then she left. Just … poof. Gone, before she even entered the Sapiarch's Labyrinth.
====
23401
Just so. And so it fell to me to spend the requisite three thousand five hundred and fifty-five days studying Altmeri custom and ceremoniarchy. 

Ahem. But I digress.
====
23402
Oh, nothing.

It's just hard to see how she'll ever gain the trust of the commonry now.
====
23403
Yes. Some will say that the dead know something we do not. That she's unfit to be Queen.

There's nothing to that, as you well know. But it won't stop some from saying it.
====
23405
Continue the rituals, of course. The priestesses are waiting on me. No unquiet dead will keep me from finishing what I began here.
====
23406
I've no idea who the Veiled Queen might be. Perhaps the leader of that Veiled Heritance group?

And in my estimation, Norion would sell his own mother if he thought he'd get a good price at the market.
====
23407
Norion was a staunch supporter of my father. And after him, Naemon's bid for rule. He was very … vocal in his disappointment when I returned and took the crown. 

For Norion, it's all a power game. And I wasn't playing his way.
====
23408
Truly? I had hoped Astanya led some kind of small splinter group or gave a grandiose name to a group of thugs.

If they can strike at a whole town … get to me here, through Norion. Stars, they're a real threat!
====
23409
Just so. I had hoped Astanya led some kind of small splinter group or gave a grandiose name to a group of thugs.

If they can strike at us here, through Norion, they're a viable threat.
====
23410
It's as I said. The ceremonies are for the people. They've always been a part of crowning a new Altmeri monarch. 

The people are already nervous about my extended absence. They need to know they can trust me.
====
23411
It must be Norion. Thrice-damned skeever that he is, he's also an accomplished mage. 

To control them so utterly, he must be nearby. I'm sure he'll show his face soon enough.
====
23413
You didn't even know him … you ….

No, you're right. Heseph wasn't a soldier, but he was a strategist. He was trying to work around these bastards. The least I can do is continue what he started. I'll do whatever Sellan asks.
====
23414
Are you mad? Everyone who tried is either dead or enslaved in the mines.

We can't win. The Red Rooks are too powerful. I just lost my best friend. I don't want to lose anyone else.
====
23415
My band of warriors—the Stonewolves—fought and died here. To honor our sacrifice, our remains were left upon the bloodied fields.
====
23416
No. I am shackled to this circle. Drusilla bound me here to gain access to my war horn. I will not be free until she is dead.
====
23417
They seek to add my warriors to their numbers. But that is only part of their plan. Aid me, and I will tell you all I know.
====
23418
The Ayleids—Wild Elves as some call them—have always fascinated me. They are long gone but their ruins remain on Betnikh. From these we glean how they lived and died, so many years ago.
====
23419
We are not all warriors, and we are far from the savages outsiders assume. Some of us wield a quill as skillfully as others wield warhammers.
====
23420
Good. Go to Merchant District.
====
23422
Esan came as the Champion bade. He came to speak to the Guild. But the Magister … turned on Esan. They have killed me.
====
23423
Of course, my friend. Our little adventure here has brought up a few questions of my own.
====
23424
The Dunmer crept up from the south and attacked in the dark. They killed the watch guard, but not before he sounded the alarm.

We reacted fast. I had … an uneasy feeling, so we were on alert. Lost a few good men, but the Dunmer lost more.
====
23425
It's possible, but we cornered most of the cowards and cut them down.

The last dozen or so barricaded themselves in the warehouse. Current plan is to just starve them out. 

If your messenger's alive though, they've got him in there.
====
23426
Outright traitors like Norion, we end. No question. The problem is that traitors like Norion are only fanning the flame. 

If I can't win over my people, the Heritance will be dealing with me instead of the other way round.
====
23427
We have dozens of stops along the road, speaking at farms and holdfasts. My next big event is in Skywatch, I believe. They're throwing a festival, and I'm to make a public appearance with my sister-in-law Estre.

Always thrilling.
====
23428
Worried about them turning like Norion? Hmm. I don't believe so.

Norion was old guard, and never very fond of me. Most of the others awaiting us on the road honestly want change.
====
23429
There's no love lost there, no. My brother took the news of my return fairly well, all things considered.

I'm not sure his wife has it in her to be as forgiving. She wanted to be Queen.
====
23430
Orc scouts sighted Bloodthorn Cultists in Carzog's Demise. Tazgol's mobilizing the army to go kill them all, but Lambur's worried. She thinks it might be a trap.

Did you find out anything?
====
23431
That's awful! I'll go find the captain.

Get back to the fortress and let Lambur know. Maybe it's not too late!
====
23433
It was crafted by my grandfather. Over the years, its sweet sound has brought joy to the hearts of sullen audiences and tears to the most stoic warriors. I've yet to find its equal!
====
23434
I sought a shortcut to buying a home in Stormhold. I thought myself a match for that scaly trickster, but my mind blanked when confronted by her riddles.

I should have stuck to musical competitions.
====
23435
You don't know what you're talking about. Paranoid! If you saw what I saw .…

I dreamed about this—every last detail. You think that was just a coincidence? No way.
====
23436
It's something from Glenumbra and quite valuable, that is all I know. Magula sent me to fetch it, while trading goods. She needs it immediately, but I cannot yet leave.
====
23437
I think I'll practice on locals before heading to Stormhold.

First impressions are everything, as my father used to say.
====
23438
There are three shrines. What did you see at the other?
====
23441
No. Well, I don't know. This is my home. This devastation. It's almost too much to bear.
====
23442
Yes, I'm fine. I separated from the others in order to rescue as many of these citizens as possible. The others seemed more focused on killing daedra. But that's their priority.
====
23443
Me? Of course. It'll take more than that to hurt a Vinedusk Ranger. What're you doing here? Here to help?
====
23445
<<1>>, on the island of Stros M'Kai. Have you struck your head?

Long may you prosper, though perhaps elsewhere.
====
23446
That's what my brother Gelvin calls his newly formed group of mercenaries. The Daggers. From Daggerfall. They're not really that bright, but their hearts are in the right place.

Lord Diel hired them to help him gather research about the harpies.
====
23447
Oh, you know. A plan. To, uh, save Daggerfall from the harpies. Yeah, that's it.

You know what? You ask too many questions. Talk to his lordship if you want to get involved.
====
23448
Return the horn to its rightful place atop my tomb in the next chamber. Then my warriors will rest once again.
====
23452
Right. But the worst part is, I think I'm stuck like this. I put a pile of gold on the wager and we sealed the bet with a spell. A binding contract spell. 

Until I can win or lose the wager, I don't think I can move on.
====
23453
Yes, I am. I'm sorry, have we met before? Your face is unfamiliar to me.
====
23454
Dead? Hmm. 

Well, that's too bad for her. She just lost. Wait, you spoke to her before she died? Or after?
====
23455
Hah! She's given up, hasn't she? I knew that little mouse couldn't keep up with me. 

I already know where I'm going to spend her coin. I'm going to buy this fantastic gown from the Aegis.
====
23456
At last. I thought I was going to die here!
====
23459
What? Our orders were to protect the reliquaries! Removing the relics is the worst thing you could do. This is a disaster!
====
23460
I knew Hjorik wouldn't let us down. Thank you!
====
23462
Thank you! I should be able to make it to the church now.
====
23464
About time Hjorik sent someone. I've been freezing out here!
====
23466
It's not that simple! There's a whole ritual to perform. The tree-minders must first calm the dreugh, and then return the relics to their containers.

But my father knows this. He knows the relics can't be disturbed. This is madness!
====
23467
Removing the relics will enrage the dreugh! The tree-minders will lose control over them!
====
23469
The Maormer have amassed a large force on Tempest Island. We think they've found a way to tap into the Island's inherent natural powers and they plan to unleash that power in the form of powerful storms. They have to be stopped.
====
23470
Just board this ship behind me and we will take you to the assault on Tempest Island. We can use all the help we can get.
====
23471
I came to make an offering to the Bright Moons. My brother Indal is off at the front in Cyrodiil, and I was to pray for his protection. That was when the screaming started.
====
23472
Place the offering pouch at the nearby shrine to the waxing moons. Then my letter at the shrine to the bright, full moons. Finally, light a candle for Indral at the waning moon shrine on the hill.
====
23473
Yes. They were everywhere. The dark spirits clawing at my throat. I tried to run … but I didn't … please. You have my letter, my offering. Finish what I could not.
====
23477
Some say it is a tomb where the Fenlords encased themselves in ice to wait out the long ages! Others suggest a jewel-encrusted crown that reveals all places and possibilities at once!
====
23478
Does it matter? It is old and very well guarded! If we gain it, we will be renowned! If it is powerful, we become powerful!

Whatever happens, our names will be sung throughout the ages! Is this not a worthy goal?
====
23479
If it is big, leave it and sell the location to any who would have it. If it is small, take it and find the highest bidder!

If it is powerful … well, some things are best kept to oneself, yes?
====
23480
As you see. Zahra is Zahra. Joined the guild, but that wasn't for me. Too much sitting and waiting for orders—bah! Alkosh waits for no one, why should <<1>>?
====
23481
Mages, to find things that are hidden. They have the most exquisite libraries in Dune—row after row of books. It's easy to see how things become lost!

Then again, there is a guild for that too ….
====
23482
Just as one finds things that are lost, another may lose things that are found. There is profit in both! Neither much tolerates the competition.
====
23483
Studying the dead. Learning more about them. They have no minds, yes? Nothing to fill the space between the ears. Replaced with magic, old magic.

Fortunately, there are ways around that ….
====
23484
Even in death, the Fenlords distrust their servants. To guard against rebellion, they inserted control icons into the heads of their arisen slaves.

<<1>> found one. With it, I hoped to gain passage through this place, but its magic is stale.
====
23485
We are the Order of the Claw, the keepers of Do'Krin. This one has protected the sacred Claw all her life. Prayed to the Bright Moons for guidance and the safety of the Khajiiti people.
====
23486
Do'Krin Monastery. "The Warrior's Grin," in the Tamrielic tongue. A holy site to those of us in the lunar clergy, a stopover for pilgrims, and a training ground for those who practice the martial vows.
====
23487
You're obviously the capable sort. And if you're willing to help us, I would be a fool to deny the mercy of Jone and Jode. The alternative is Javad Tharn with his hands on the Claw. That must not come to pass.
====
23488
Of course. But that would mean abandoning my clan. I understand the importance of our traditions. I must be sure I'm doing the right thing.
====
23489
He went into the keep. Sir Croix might be protecting him though. 

Finding Hughes may be difficult until we clear up all the confusion here. You should talk to Sir Edmund. He's just up the steps.
====
23490
He went into the keep. With all the fighting that's been going on, it's hard to say where Hughes may be.

Ask Sir Edmund. If everything's settled down, he'll want to help you. Edmund should be up in the courtyard, or just inside the main hall.
====
23491
You met my daughter, then. She has spirit, I'll give her that. She'll make a worthy wife.
====
23492
Only out of respect for the chief and for the good of the alliance, not for you. Are you ready to go?
====
23493
I've heard all the talk about the Daggerfall Covenant. Captain Kaleen mentions it enough. Orcs, Redguards, and Bretons in a grand alliance.

My ancestors fought at Orsinium. Many died fighting the Orcs. I respect them, but I'll never trust them.
====
23494
Does not work well. Magic has faded, yes? It is enough to stop one of these monsters in its tracks, but only for a time.

Zahra was barely able to overcome the one at our feet. This is why I need your help.
====
23495
If you think it best, Zahra agrees. Your help is needed to supplement Zahra's cleverness.
====
23496
With regret, no. <<1>> is very clever but not so strong. If the Moons do not smile on us, this stone may be Zahra's only escape.
====
23497
Lerisa's choice, not mine. That said, Mekag's not bad, for an Orc.

But I'm not setting foot on an island full of them. Especially not a clan that's refused to join the Covenant!
====
23498
Ha ha ha. The traps, dog. You'll never get past the traps. The Ancients were too good at their craft. You'll never … you'll never get to the circlet.
====
23501
In life, I laughed. Some say I was mischievous. An impractical present for a practical woman seemed irresistibly witty.
====
23502
The Spearhead is set to sail. Are you ready?
====
23505
When my love left to become the Green Lady, she left something behind.

I kept it to remind myself of our time together. Of what could have been.
====
23506
In my darkest hour, I prayed to every god and creature on Nirn. I was desperate. I needed a way to change what was. Change the story of the Bosmer.

I found it here.
====
23507
Xuth, you speak as one new to the high seas. I have seen this island and countless others like it.

The captain and Chief Tazgol have an arrangement. We have visited Betnikh more times than I can count.
====
23508
We came for the circlet. General Lavinia has great plans. We've … we've started with Arenthia. With the circlet, we'll take the Dominion apart piece … by … piece.
====
23509
I'm staying here for a while, then moving on when the roads are safer. Until then, I just have to worry about running out of ale. Oh, and wolves.
====
23510
She is the chief's only daughter. I would rather her be miserable and alive than dead on some fool adventure. But I don't expect an outsider to understand.
====
23511
So. She sent you to argue for her? She knows her duty. It is our way. The alliance her marriage makes for our clan will enable us to survive in these dangerous times.
====
23512
Our lives belong to the clan! Its survival depends on marriage alliances more than strong sword arms. Lokra must accept her part and perform her duty.

If you want to help, remind her of this. Maybe she'll listen to you.
====
23513
A good Orc female doesn't spend her time on frivolous courting. When she wants you, she takes you. I've made my interest clear, so now it's up to her.

I need another drink.
====
23514
I sense Lokra found an ally in you. But your efforts are for naught. I cannot determine her path. Nor can her mother or my son, the chief.
====
23515
Chief Tazgol pays us well, to acquire and deliver cargoes. I believe he pines for the days when his ancestors ruled the high seas, plundering and pillaging. Perhaps he sees some of himself in Kaleen.
====
23516
As companion to famous Zahra, a share in my fame, of course! But you mean compensation, yes? <<1>> has a cache reserved for this very thing.

Do not worry, you will be paid well!
====
23517
How bold! <<1>> admires your spirit!

Very well, the bonus is yours — provided we make it through this alive, yes?
====
23518
We hunt around here and trade with Pariah Abbey. It's a good spot for a while, anyway.
====
23519
Esan left to investigate the second portal near the Mages Guildhall. He may have sought out the advice of his peers in the Guild. They're over in the merchant district, my friend. I'd like you to see if you can find him.
====
23520
Many of Azura's devout pass by on the way to the abbey.
====
23521
Only Lokra can decide. Her sense of duty battles her desire to live her life. Many daughters have chosen exile over the years. I did once. While the decision is Lokra's alone, she seems to value your advice.
====
23522
To follow her heart. Lokra knows what she wants, and she knows the cost. She wants to be free but fears exile from the clan. 

Her heart knows the path she should follow.
====
23523
She wishes to be free of guilt. She knows what she wants but fears the consequences. Choices always come with a price. 

Lokra must choose and accept the cost.
====
23524
Koeglin Village smelled like a dock, and I don't appreciate the sort of riff-raff that comes off those boats. 

Rowdy sailors knocking over my wood piles and stomping my flower beds every day … By Azura, I couldn't take it anymore!
====
23525
So what's your opinion, after talking to everyone? I really want to know.
====
23526
Fine. We have to get word to High King Emeric, so <<1>> has asked me to sail you there. Understand I only do this out of respect for the Chieftain and for the allaince, and not for you. So are you here because you're ready to go or what?
====
23529
Bayya has a warding totem. Used it to seal the hall. Always … always said it was protection magic. But the Mages. They're trapped in the Hall. Kill Bayya, and destroy the totem. Save the Mages. And this city.
====
23530
I don't know. I heard … I heard Bayya shout something about the Tharn. Javad Tharn must have corrupted the leaders of our hall. They ran for the inn. They must plan their escape … the totem.
====
23531
Cultists attacked our fortress, Khazun Ghash. They thought their magic would be too much for the primitive Orcs.

Funny that magic doesn't work when a mace caves in your skull.
====
23532
Bloodthorn. Necromancers who think too much of themselves.

After we stopped the attack, Chief Tazgol ordered us to burn the bodies. Don't want them raising each other, eh?
====
23533
Even if <<1>> was called away, one of the other tree-minders should have stayed to tend the fire.

My father would sooner lose an arm than disobey orders. I smell treachery. I'll wager this is some twisted Dominion plot.
====
23534
Fine. We have to get word to High King Emeric, so <<1>> has asked me to sail you there. 

Understand I only do this out of respect for the Chieftain and for the alliance, and not for you. So are you ready to go or what?
====
23537
If it's as you say and my father sought to take the relics, something is very wrong with his mind.

With the dreugh running wild and the Dominion on our doorstep, I fear the Tree-Minders may be in danger.
====
23538
The dreugh may have taken them. They've been driven insane with blood lust. 

Dreugh bury their captured prey alive, in piles of hardened mud. We must find them before they suffocate.
====
23539
Give the relics to me. You've done enough damage for one day!

Forgive me. I've no right to blame you. You were only following my father's orders. You can trust me. The relics will be safe with me until we locate <<1>> and the others.
====
23540
Great! Let's go. I'll stick close, if you don't mind. You look like you can handle that weapon you're carrying and I'd rather not get eaten by a construct.

If we get separated, I'll meet you back here.
====
23541
I could always go into treasure-hunting. I hear there's some kind of valuable stone down in the Koeglin Mine.

Course, I could end up with something worse than splinters…
====
23542
Vile scum called the Bloodthorn Cult attacked. I got the name from one of the survivors before I split his skull. They're necromancers, defilers of the dead.

We taught them a lesson. They won't be back.
====
23543
A few broke into my library, probably just to hide. Some old Breton scrolls are missing, likely destroyed in the attack.

Breton scrawlings, bah! If they came for those, they wasted their lives.
====
23544
Mauloch only knows. And I don't care. Whatever the reason, they died poorly and in great numbers.
====
23545
There's a pack of Dremora just up the road. I'm sure they're heading into Bruma. We need to keep them out of town.
====
23546
Not without getting that totem out of here. They can smell it or something. Even then, we'll need reinforcements to take back the Watch. 

I sent a request to Captain Ernard, but if he doesn't arrive soon, we'll just have to withdraw.
====
23548
I suppose you're right. It's an honor to enable two clans to unite. I should hold the clan above myself and do my duty.
====
23549
You're right. I value my family, but this is my life. I should live it as I choose. I'm going to follow my heart.
====
23554
We should separate to cover more ground. If you find them, bring them back to this camp. 

Make haste! Every moment puts them closer to death!
====
23555
Ayleid necromancer kings who once ruled Black Marsh. When their slaves rose against them, the Fenlords had them executed and revived as undead.

Preserved against the ages, they toil even now, protecting the tombs of their long-dead masters.
====
23556
Unknown. Some say they created the <<1>> and left Nirn forever. Others claim they were overwhelmed by Alessia's rebellion.

What matters to Zahra is finding the <<1>>, obtaining it, and getting out of here alive. A fine goal, no?
====
23557
Some ghost story about the old Pariah Catacombs—probably just rubbish. 

Of course, no one's been down there in years, so you never know. Anything could be down there.
====
23558
Look at the blade. That's Saervild's weapon! What could drive a father to such madness that he would murder his own hatchling?
====
23559
Just off the road to Wayrest. I'll mark it on your map.

Hey though, if you find something down there, don't forget the girl who gave you the tip.
====
23560
I mean too late! He's been infected too long. I've seen it before. Soon he'll be one of them. A vampire.

I … I have to stop this. I have to stop him from coming back.

Don't I?
====
23561
At the bottom of the hill the abbey sits upon. Here. I'll mark it on your map. 

I'd be careful if you go down there. It could be dangerous!
====
23562
Then Saervild has betrayed us all. Perhaps he has been taken by some madness … or perhaps he is in league with our enemies.

Balance must be restored. Where are the relics now?
====
23563
Yet here is his body, and the relics are nowhere to be found. 

If Saervild was an agent of the Dominion, the relics could already be in our enemy's hands. In time, they will discover how to use them to control the dreugh.
====
23564
The Dominion camp, at bog's edge. I'm no warrior, but there is something I can do. A ritual that might serve as a diversion.

I'll need something from their camp. Something laden with their scent. Can you do this?
====
23565
When you have the item, bring it to the reliquary within these ruins. I'll prepare myself for the ritual and meet you there.
====
23566
Anything steeped with their Dominion stench should do. A good strong scent.

In the meantime, I'll prepare the reliquary within this ruin for the ritual.
====
23567
I'm not sure. It just felt like something dark was watching me. I miss the quiet, but I'm not comfortable going back there.
====
23570
Yeah. Farangel's Delve—an old mine where the Midnight Union's hiding who-knows-what.

Been trying to work up the nerve to sneak in there and have a look, but now I'm too drunk. If you're interested … there. Marked it on your map.
====
23571
You're not going to try to write a piece on this yourself, are you?
====
23572
Just gathering my belongings. I had to leave so suddenly I … missed a couple of necessities.

Now, get out of my house, won't you? I don't want you here.
====
23573
The times mainly I suppose. The Covenant doesn't take too kindly to piracy either, so fewer and fewer of them use Covenant owned ports.
====
23574
Aye. Most of them adventurin' folk were pirates.
====
23575
Ahhh, I understand. An adventurer like you can never stay in one place to long. Just doesn't feel right, does it? Stay safe my friend, come back to talk to me anytime.
====
23576
Most of them, at least the smart ones, didn't. They anchored in the west at Farangel's. There use to be a cave not far from there that smuglers would use. Reckon there is still probably a tressure or two left in there, if it hasn't caved in by now.
====
23577
Of course this is my house! I told you it was my house. Why would I be in here if it wasn't my house?

And you're still standing there. Didn't I just tell you to leave?
====
23578
That's just what he wants you to believe. And you're stupid enough to listen to his lies! It's a shame a troll didn't rip your heart out. It's what you and those killers deserve!

Now get out of my way. I have what I came for.
====
23579
Figures you'd be working with the lizards. They always lure outsiders to their cause with false promises and sob stories.

Those Argonians are killers. If you're working with them, you're no better than they are.
====
23580
Oh! In that case, let me point it out on your map. It's straight ahead. Just up that hill there. You will tell me if you find anything of historic importance, won't you? I might even give you a byline for your trouble…
====
23584
What am I talking about? That Dreamwalker! He uses dark magic, magic he doesn't understand.

How many innocents have to die because of his recklessness?
====
23585
Hah! Thank the Eight. I'm glad that witch got the justice she deserved. She sold her soul to Javad Tharn, that coward. I can't believe she locked us in here. 

You've saved our lives.
====
23586
You are most welcome. Close the portals … and beware. If you have slain Bayya, you have earned Novundo's wrath. The Magister was a powerful summoner. And will no doubt be a deadly foe.
====
23587
I was up at Bearclaw Mine thinking. Alone, by myself, I wasn't drinking!  All of a sudden, I saw something moving inside the place.
====
23588
It's just up the hill there. I'll mark it on your map. I'd go myself, but… uh… I can't abandon my company! You know how it is.
====
23589
Hehe … I wish I had, but no.

If you really want to collect for S'rashi and don't mind getting your hands dirty, you could always dig up my grandfather's grave at the temple—he was buried with a valuable stone. Always seemed like a waste to me.
====
23590
It's a terrible spot, actually. If only I could've made it to Alcaire Castle.

If the bandits see me here like this, I'll be lucky if the cart is the only thing I lose!
====
23591
Wizard Benele is nice enough, but she's not very sensible. She barely looked up from her books and scrolls, even when the fighting got intense.

Oh, she'd pause long enough to zap a zombie that wandered too close, but otherwise she was oblivious.
====
23592
Watch yourself. You are a guest here.
====
23593
How did you get in here? Get out!
====
23595
Up in Portdun Cave. They've been attacking merchants along this road lately, and I just know they're waiting for the Knights to get distracted.

Next time, I'm taking another road. This is too dangerous just for some fish!
====
23596
I don't know for sure, but I heard they were camped out up the road at Portdun Watch. 

Here, I'll mark it on your map, just in case you feel like getting them before they get me!
====
23598
Bah, I don't care. Steak, stew… as long as it's food, I'm fine. Just don't want to drink on an empty stomach.

You go pick one. Help them get the meal together. That way they aren't mad at me.
====
23600
Goat stew is delicious, full of meat, potatoes, and not too many vegetables. 

Heggvir is a pretty good cook. She'll probably need your help getting some of the ingredients for her stew, though.
====
23601
Of course I like steak. I'm Nord, aren't I?

That's all Kalogar really knows how to cook. Bear steaks, usually. He'll probably need your help getting the meat.
====
23602
We just need to make sure we have plenty of good food and we're all set.

Funny that two visitors wandered in today. You and that bard. At least the party will have proper music this time!
====
23603
Place the bedding in the reliquary. My ritual will plant the seed of the Dominion's destruction in the minds of the dreugh.
====
23604
Of course I like steak. I'm Nord, aren't I?

That's all Kalogar really knows how to make. Bear steaks, usually. He'll probably need your help getting the meat.
====
23605
Goat stew is delicious, full of meat and potatoes. And not too many vegetables. 

Heggvir is a pretty good cook. She'll probably need your help getting some of the ingredients for her stew, though.
====
23606
The Dominion must be stopped before they learn the secrets of the relics, and Saervild must pay for Njorlund's murder.

Let us begin. Place the item on the reliquary.
====
23607
The prey's scent is placed into a sacred vessel to attract the nearest predator. This ritual will turn the dreugh on the dryskin fools who seek to enslave them.
====
23608
Wonderful! Here. If you feed this herb to a goat and pet it, it will follow you around like a lost puppy. Lead it back here and I'll take care of the rest.

The amazing aroma of the simmering stew will have mouths watering throughout Cragwallow.
====
23609
One of the wild goats that wander around the area. They eat the flowers and sweet grasses during the spring and summer. It makes them so delicious.
====
23610
Don't wait too long. I need to get the ingredients all simmering together. That way the flavors meld. You can't rush good cooking!
====
23611
Yes, but the dream is Hosni's. Somewhere in this dream is the Omen of Blood, the demon from Quagmire that drives him to madness. 

You must find the Omen, and slay it.
====
23612
That old bear should be in his lair this time of the day. It's north and west from here. 

Just drop that old lunch on the rock in front of the cave. The smell should lure Old Ironclaw out and you can take care of him.
====
23613
Well, don't take all day. There's a lot of steaks that need to be seared and lots of hungry people to feed. And they're hungry for real food!
====
23614
That's where you come in. You look like you could carve up a bear.

Go lure Old Ironclaw from his cave. Just toss these leftovers Heggvir made out front. It should attract the bear. Goodness knows no Nord will eat the stuff.
====
23615
I do! If you had known Oda and seen her among the wolves … well, you would look at them differently, too.

She was blessed by Kyne and the wolves were always gentle around her. She taught me to respect them. Ah, my fair Oda.
====
23616
Whoever the Dreamwalker is trying to save. He sent you for his reagents, didn't he? That's why you were in the house.

That's why I was there too. To make sure he never stepped into another dream again. Let me go and I'll tell you where to find them.
====
23617
I put the reagents into a vase and threw it into the ruined building I ran by.

Take them and get back to your Dreamwalker. Just know it won't work. She's dead, regardless of what you do. Just … just like my wife.
====
23618
I tried to destroy this monster after what he did to my wife. But it's out of my hands now.

Let me go and I'll tell you where I hid the reagents. Kill me and you'll never find them.
====
23619
I saw her going with Battlereeve Urcelmo. He and that rogue, Captain Odreth, were jockeying for superiority. I left them to fester in their insecurities. Check with either one of them, though.
====
23620
Blast it all. She might be with Urcelmo, then. He wants to save as many people as possible. I think Odreth just wanted to kill the bad guys. Check with the battlereeve, though.
====
23621
She's not with me. The others weren't too interested in helping me find my family. I'm trying not to take it personally. The Moon-Hallowed maybe went with Odreth. She looked like she wanted to kill some daedra as much as that captain did.
====
23622
She was. She seeme genuinely interested in helping me find my family. When she saw they weren't here, that lit a spark in her. She said she was determined to close that portal now, once and for all. That's probably where she is.
====
23623
Mauloch's hand, no! If she were, we would not have these troubles. She is the daughter of Sholg, Tazgol's Hearth-Wife. That one's softness has made Lokra selfish and difficult.
====
23624
I don't know about the others. They must've wandered off in search of shelter. They don't have the bravado of an elite Bosmer warrior. That includes the Moon-Hallowed, too.
====
23625
Have you checked with that Urcelmo fellow? Real uptight High Elf with a stick up his arse? That Moon-Hallowed woman might be trying to save people before closing that portal.
====
23626
Not with that goody goody Altmer marine? Perhaps she's with that Kazargi cat. Search me, though.
====
23627
Aye. She was. But we got separated as soon as that Atronach followed me in here. She probably got sick of dallying and went straight for the portal. Check there.
====
23628
I pay her no mind. I only wish I'd given Tazgol a daughter. My boys are strong, but the clan needs more daughters.
====
23629
I do not.  She might be with that Odreth fellow. He looked dead-set on killing as many things as possible, and the Moon-Hallowed might want to clear out daedra before closing the portal.
====
23630
He might be with Lieutenant Kazargi, who said that she went to ensure her relatives were safe in town. Otherwise, I don't know.
====
23631
She might be with that Odreth fellow. He looked dead-set on killing as many things as possible, and the Moon-Hallowed might want to clear out daedra before closing the portal.
====
23632
She was, but we split up recently. She said that she had had enough and was going after the portal once and for all. You can find her out there.
====
23633
Rarely does a clan permit a daughter to leave, and never without cause. Lokra is the chief's only daughter. We need her to do her duty. If she leaves without permission, well, clanless life is never easy.
====
23634
Most outsiders view Orcs as savage beasts. We have many enemies. We must be harsh to survive.
====
23635
Shackles are not always made of iron. My destiny was decided when I was born a female. As the chief's only daughter, my duty is to marry into another clan, forging an alliance. It is our way and my fate.
====
23636
Go ahead; it won't do any good. Orc clans survived this way for many generations. It's simply how things are. I understand that, as much as it angers me.
====
23637
If only I had the courage! I want nothing more than to see the world before I marry, but I can't, not without the blessing of my mother and grandmother.
====
23638
The clan chief is the only male who takes wives. The wives are crucial to the leadership and stability of the clan. Sons eventually try to take over the clan by strength, while daughters are married off to other clans.
====
23639
My research suggests the three parts of the sword—the blade, the hilt, and the pommel—can be found in the three towers within the hold.

Only King Aphren's spirit can reforge the sword. You must take the pieces into the king's tomb.
====
23640
It's not that. I would enjoy the honor and responsibility of being a chief's wife. I just want to see the world, to live my life, before I marry for the good of the clan.
====
23641
The Hound … the Silvenar … the Green Lady. They fight with each other and who gets chewed up and swallowed? We do!

I'm tired of worrying. Maybe I'll go to Velyn Harbor or Elden Root. The Altmer don't have these sorts of problems.
====
23642
Well, you've traveled more than I have. Maybe you're right.

Still, if we could go a week or so without the mer attacking, or someone killing our leaders, or spirits of the past trying to take over, I'll be grateful.
====
23643
Travels? Leave Silvenar? Well, let's not go that far. The roads are dangerous!

Maybe I'll have a drink and think about this. Elden Root's pretty far away.
====
23644
Could you please elaborate a little? I've waited here for quite some time with the expectation that you would bring me the sword.

I think you owe me at least some explanation.
====
23645
S'rashi likes Captain Marck, but debt must be paid in gold, or in blood.

Hm. There is another walker in Wayrest who owes S'rashi a blood debt— the Redguard assassin Ramziq. If you kill Ramziq, S'rashi will forgive Marck.
====
23647
Ramziq has been hiding, but S'rashi knows where. She's in a home just down the street in the market.

Be careful though. Ramziq is a very dangerous warrior woman, and she knows S'rashi will send someone after her.
====
23648
You what? I've been researching this for months. I hiked all the way out here—on my own, I should note, and now you tell me you gave my treasure to someone else!? 

Next time, if I want something, I'm not hiring someone I meet on the road!
====
23649
And now you're just going to give up? 

Fine. I'll find someone else to help me. Just be on your way then.
====
23650
I'm the overseer for the royal work crews in this area. When I left for Windhelm a few days ago, my workers were hale and whole. 

Now I come back to find many of them cut down and the rest injured and confused. I need answers!
====
23651
Yes, yes … but I've been waiting to hear the musicians! When they showed up in Silvenar, there was some trouble with the Hound.

Maybe he doesn't like music?
====
23652
They told you? You've talked to them? These are some of the most famous musicians in Malabal Tor and you know them?

I … uh … I mean … can you introduce me? No, wait! I'd be too embarrassed.
====
23653
Yes, yes … but I've been waiting to hear the musicians! They haven't shown up yet. I know they arrived in town, but there was some problem with the Houndsmen.

I hear they fled into the ravine below the city.
====
23654
I doubt it. Everyone was so caught up in staying away from the Houndsmen that no one cares about the band.

I bet if you head across the bridge and into the ravine you might find some trace of them. Unless the mers got them.
====
23655
That poor man. I once knew a Redguard. Good man. Had a loving wife. Very sad time, but that's another discussion.

Is bad that we have no reagents. Will make the ritual more dangerous. Less likely to succeed.
====
23656
No, and I've never been bitten by a thunderbug, either, but I know it hurts!

Look, if you're interested in Dark Elves, you should just wander around outside the city. They'll find you, soon enough.
====
23657
You and anyone else who survived whatever happened here.

I need to report to Jarl. How did you end up in Cragwallow?
====
23659
My gut tells me you aren't responsible. No injuries, but you seem to be recovering your wits well enough. 

Help me investigate what happened. Talk to some of the survivors. Let's see if we can piece together recent events.
====
23660
No. Look, they say you're a hero and everything, but I'm not interested in being your friend.

Off you go now! Farewell!
====
23661
We've had too much upheaval here. I just want things to get back to normal. The sooner we clear away this mess … and the bodies … the sooner Silvenar will feel safe again.
====
23662
It's a grim time. We lost a Green Lady and a Silvenar, then came within a Khajiit's whiskers of losing the new ones before the handfast!

Look, I know what you did for us, and I'm grateful, but we've had a lifetime's excitement in the past few days.
====
23663
I thought you might. Your life is all about danger and adventure, isn't it? The rest of us are just trying to survive.

I'm grateful for what you did, but I'd rather not need any heroes for the next few years.
====
23664
Must try anyways. Do not have much time left. Still have chance of saving, even now, just much more dangerous.

Many thanks to you for trying. Will remember that, whatever happens.
====
23665
I wish I could remember something. I was relaxed, drinking a bit.

I heard the bard start to play and I decided I was going to have another piece of pie. Next thing I knew, I woke up with this lump on my head and …. and … they're all dead ….
====
23666
No, it was just a normal pie. Apple, I think. Oh. Sorry, I'm still a bit fuzzy.

I think there might have been a brawl outside. Maybe someone got into a fight?
====
23667
I'll recover. Sometimes the magic goes wrong and bad things happen.

I'd risk all of this and more if I had another chance to save her. But no, it was not to be.
====
23668
Without my reagents, I couldn't protect myself from the horrors that roam the Dreamstride.

But I don't blame you. At least you tried to help when no one else cared. That means very much to me.
====
23669
Not exactly. Sometimes even when everything goes right, something goes wrong. You can't save everyone, no matter how hard you try.

The Redguard hates me for what happened to his wife. I guess he got his revenge. He took one of our own this day.
====
23670
That which lives in dreams, can be slain in dreams. 

If you kill Vaermina's Omen in Hosni's dream, it will be ejected from our world forever. And my son will be free.
====
23671
Will hate bring back Sister-of-Wind? Did it bring back Asmalah's wife?

He did what anyone would do. He sought revenge against the one he thought was responsible. He did what he thought was right.
====
23673
I'll tell Blue-Bird about her egg-sister. Then I'll let the clan grieve for its loss.

Once I know the clan is safe, I will move on. Find a new purpose. That's the way of the Dreamwalker.
====
23674
I think so. I was having a drink. We could even hear the bard playing from inside, though it was a bit muted.

I don't remember much else until Kalogar pushed me out of the way of … something. To protect me. And look what happened.
====
23675
It's all so confusing. But now that you mention it, perhaps it was more like shrieking. Like some kind of angry creature swooping in for the kill.
====
23676
No, no. We were singing. The bard was playing. I think I saw you singing along, too.
====
23677
I honestly can't recall. Did I fall asleep?

I remember a sudden pain. Something or someone stabbed me. There were noises, but it all seems … foggy or something.
====
23678
My father gave it to me, and I won't risk losing it.
 
Look for <<1>>. He had a pickaxe too. The ogres found us and we ran… they came out right behind. I think he went down.
====
23679
All right. Take it. If you come back and I'm dead though, I still want it back. I want to be buried with it.

It's always brought me luck. Hope it does the same for you, for all of us.
====
23681
I remember the bard started to sing. A droning ballad of some sort. Come to think of it, he didn't seem to know the words. 

Anyway, and then I sort of woke up, covered in bruises, with my friends dead around me. Who would do this?
====
23682
Not easily, but I promised them.
 
Since I will fulfill the sentence, I think you should decide whether any of them should be released.
====
23684
Into that cave. I never even knew there was a cave up here.

He was still alive when they dragged him in there. The Goblins seemed excited about something.
====
23686
I'm a road worker, not a soldier. I'm not going to walk into a den of rieklings. That would be suicide!

Whatever has the rieklings so riled up probably led to the attack on Cragwallow. I hope you can save the bard and figure out what's going on.
====
23687
I'll be fine. That was some damned impressive work. Khali would, I'm sure, offer you some kind of critique on your technique. I'm just glad I have you here today. Especially for what must come next.
====
23688
I know not, but I certainly aim to find out. First though, you must report what we've learned to Marbruk. We need to at least keep them informed.

Don't worry, when the time is right, the forest will help me find you again. Until then, be safe.
====
23690
I don't work with him. I serve him! As you should. The prince is your better, and serving him is serving the Dominion.

Think about it.
====
23691
I need to report to the Thalmor Council. The Queen and Speaker Gharesh-ri will want to know we've had some success here. This one trusts you to get the job done.
====
23692
It's just a feeling, a premonition at this point.I've just never seen a daedric invasion like this. It's as if the Tharns are getting desperate, like this is their last chance to stop me from going on the Path.

No matter. Go. Close that portal.
====
23693
Bright moons, my friend. Go carefully. This invasion, it smacks of desperation. Until now Tharn has been content to pull the strings from the shadows. To openly attack a Dominion icon like Dune … he must have a plan.
====
23694
Esan is a bright and talented Mage. I'm not surprised his theory proved true. And to be able to work with such a storied artifact. Remarkable! After the battle I'll be sure to recommend he receive a new title from the Guildmaster.
====
23695
I don't see a portal, but … I have to trust my instincts. Let's cleanse the shrines and let the bright moons shine down on this place. You see to the temples of Jone and Jode. The old shrine to Lorkhaj still stands. I'll take care of that one.
====
23696
Bright moons, you are talented. I have the soldiers hanging back. The temples here venerate Jone and Jode, and I do not think the lunar clergy would appreciate mass bloodshed here. In fact, the cult has befouled the shrines. Darkhearted bastards.
====
23697
We have pushed back the Daedra. You heard the Tharn, he means to walk the Two-Moons Path himself. I can't … I can't put this off any longer. We must make for the Temple of the Dance. Follow me. I'll lead the way.
====
23698
As often as we can! The Skald-King himself sends the mead to us on a regular basis. Likes to keep his workers happy. 

Good man, King Jorunn. Shor bless him.
====
23699
Here and there. These camps are well built and well maintained. Great places to rest when the weather turns ugly.
====
23700
His body is shutting down. This blood will work as a countering agent to the poison. It won't be enough to turn him. I don't think.

Besides, we don't have many options available to us, do we?
====
23701
The cursed blood of my family does indeed run through my veins.

I'm not ashamed of it. What I'm ashamed of is what my people do with this power.
====
23702
I believe that I can trust you. If you help me with something, I'll do whatever you ask as long as it doesn't involve hurting anyone.
====
23703
A final defense bars our way into the reliquary proper. The Guardian Senche stands watch inside. Normally, you would have to be a high priest of the lunar clergy to cease its protection. With the blessings you carry, you will have no trouble.
====
23704
Just so. In peaceful times, the Claw can sit in the darkness. At rest. This is not a peaceful time for the March. The Claw may yet be a weapon against the Tharn and his brood, and the priests will know how to use it.
====
23706
This one … he senses a darkness moving towards us. The cult must have felt the change within the Monastery. We should move quickly.
====
23708
Wherever the lunar winds take you next, know that you have done the Khajiiti people a service today. Keep the Claw safe that it may protect our tomorrows as well.
====
23709
The most prominent of the remaining councilors are Councilors Virgile, Donella, and Theodore. Look for them around town and convince them to help us or we're finished before we even get started.
====
23710
Whatever it was, it wasn't a miner. That place is abandoned. That's why I go there to uh… think.
====
23711
You're either very brave, or very foolish. We'll find out which, soon enough.

Meet me on the far side of the valley, outside of the forge. I'll be waiting for you there with whatever allies I can find.
====
23712
Glad you're with us. Go split some skulls with Galynne, and then meet me in the Shattered City. Galynne can point the way.

And hey! Don't get yourself killed again. Once is enough.
====
23714
Fascinating. It must be simply fascinating. It's something I've always dreamed of.

It's really not fair that this happened to you. You're no Goblin scholar. It should've been me.
====
23715
You'll have to ask Lyris. She'll be in the Shattered City by now. 

Perhaps she can do something for those poor souls.
====
23716
The ones in the Shattered City. They came from Tamriel—the whole city just ripped out and flung across the planes to land here.

The lucky ones didn't survive. The others … Lyris might want to help them. I'm sure she could use a hand.
====
23717
My wife Jakild is a strong woman. She can handle herself, but I'm afraid that the draugr might be too much for her.
====
23718
My brother Kerthor is strong and hard-headed. We don't always get along. But I wouldn't wish these shambling monsters on my worst enemy!
====
23719
My cousin Agnedir is so young and so beautiful. We agreed to allow her to apprentice with us for the season. If something happens to her, what am I going to tell her mother?
====
23720
Shor's bones, I knew you'd do it. Fate's with you, friend, and having you on our side assures us victory! 

Of course, having more steel in hand will help too. Our moment is near now. One more card flipped in our favor and we fight!
====
23721
We blind the bastard! Have you seen these tentacled monstrosities, the Watchers? Molag Bal sees what they see. 

Sir Cadwell, the oldest of the Soul Shriven, says he knows a way to blind them, but he needs help. Your help.
====
23722
Funny you should ask. My cousin Afren was just telling me about some Ayleid ruin some wizard was telling him about. Called the place Silumm.
====
23723
That's exactly what I told Afren! He's all talk, though. His mouth starts running after he gets a few drinks in him and talks big. 

He's probably sleeping it off somewhere nearby. He'll wake up tomorrow and forget all about Silumm.
====
23724
Well, it has a name you can say, for one. That's highly unusal.

Afren said the Dominion was interested in old Ayleid ruins, such as Silumm. He decided to go see what was there. He likes to think he's brave, but he's afraid of his own shadow.
====
23725
The Dominion. They could have agents hiding anywhere around here.

The bastards are particularly interested in old ruins. And in case you haven't noticed, you can't take a dozen steps without running into an ancient structure out here.
====
23726
They're probably looking for magical artifacts they can use against us. That's my guess.

I wanted to check out a few places, like Enduum. But my superior said no. Told me to stay alert and obey orders. Bah.
====
23727
No, not anymore. There's steady work and it's nice here. Not to mention that the walls are thick and strong.

City life can be dangerous, but it's nowhere near as deadly as life in the wilderness.
====
23728
No, but it could have! I used to explore a lot, go on adventures. And then I discovered that old Ilessan Tower. The place gave me a really bad feeling.

Now I know that adventuring isn't for me. I'm staying in the city from now on.
====
23729
I can ask one of them to lead you to the remains of the cursed dead. If you can find the skulls or some such—bring them to the Stone Table. I will go ahead and prepare so we can commune with them. 

Just trust me on this. It'll work. You'll see.
====
23731
Perhaps. This one is getting quite hungry.
====
23732
This one likes that! Here are my fangs! Now off to find a warm room and a good meal.
====
23733
This one does not see any profit in that. This one shall continue the hunt!
====
23734
Really? I heard rumors of chaos at the Abbey, but I had hoped they weren't true. 

The Midnight Union's never really been a problem. I mean sure, they engage in a little smuggling and gambling, but this … it just doesn't make sense.
====
23735
Well. We need to go straight to the source. The Midnight Union does nothing without the approval of Count Hosni at-Tura. I can't imagine him being behind this, but one never knows.

Hosni has a walled estate on the shore to the west of here.
====
23736
Strangely enough, the man has apparently chosen this same time to have a betrothal celebration, and I happen to have an invitation I won't be using.

Go in my stead and talk to Hosni. Find out if he knows anything about the Dream Shard.
====
23737
No. Despite what <<1>> would tell you, sheer force can pummel us into the ground. Without <<2>>'s magic, my bones would still be in the pile where the Worm Cult left me.

Lousy mushroom-nibblers.
====
23738
Healing magic works. We often use magical fonts recovered from the temple, like the one next to me.

The cultists took one last night, but <<1>> has another. The rest are inside the temple. You're welcome to use them while you're still … underfed.
====
23739
Perhaps if I rest a moment, I might be able to continue.
====
23740
You're right. Continuing would be too dangerous. Here are the fangs I've found so far. Good luck!
====
23741
To Oblivion with you! I'll find the strength to continue!
====
23742
You're right! I just need a little rest then back to the hunt!
====
23743
I'm in it to the end. I'll prove my worth to my clan, and reap the rewards!
====
23744
Pah. With the Green stalking my steps, I'll have this bounty before anyone else!
====
23745
Ah! I … you're right. It's very dangerous out here. Here … here are my fangs. I'm going home!
====
23746
Last night, I saw lights up there—a lot of them. 

The place is supposedly abandoned so no one believes me, but I know what I saw!
====
23747
It's just up the hill there. I'll mark it on your map. I'd go myself, but General Godrun would have me hanged if I abandoned my post.
====
23748
It was Serge. It was all Serge. 

It was like he was two different people: generous, loving Serge, and greedy, hateful Serge. Only I think the hateful one was the real man. He didn't want me—he only wanted my family's wealth.
====
23749
You don't have to tell me twice!
====
23750
Oh, thank you. I'll go to the fishing village. That's where Eiraki always takes us during an emergency.
====
23751
What the Colovians are looking for. Why they're here.
====
23752
But it's… well, I suppose you're right. Go ahead and destroy it. Then we can get out of here.

You're going to have to get the key from the riekling chieftain to let me out of this cage. You are going to let me out, aren't you?
====
23753
I had no idea it would attract rieklings. They placed it on that altar-thing over there. Their chief seems to like to look at it. He keeps coming in. Makes me nervous how he stares at me.
====
23754
No! Leave me alone! I didn't look in the sacks!
====
23755
A relic. The Ancients, they used this ruin as some kind of a vault. Something they wanted hidden away. Forever.
====
23756
She's a good soldier. Very quiet. Like that cat, Razum-dar. Snuck a squad into the ruin looking for the relic. Damned Colovians, though. They collapsed the main entrance, activated a ward on the rear.
====
23757
Good soldier. But bloodthirsty. The other cat … Razum-dar. Cool as ice. Led a squad into the ruin after the relic. Damned Colovians, though. They collapsed the main entrance, activated a ward on the rear.
====
23758
I saw them, before I got hit. They've stashed them in a pair of chests in their camp. Set their most powerful mages to guard them.
====
23759
Please don't kill me. He sent you to get his precious meat after I failed to return, didn't he?

I don't want anything else to do with Skorvild or his cult. Just leave me alone.
====
23760
Rid-T'har-ri'Datta? Can this be true? 

Let me see what you have.
====
23762
The monastery? We heard it was overrun and feared for the safety of this artifact. You know the value of what you've brought?
====
23763
Excellent. The Moon Halloweds continue to rest. Felari will keep the Golden Claw safe until it is time for our Champions' journey to begin.

How fares the monastery? We received news of the Stonefire Cult.
====
23765
The Stonefire Cult. They will do anything to stop us from delcaring a new Mane. They hope to grow strife within the Dominion.

At least the Claw is secure.
====
23766
You don't know? Skorvild has always been intense, but lately he's become obsessed with power. His militia treats him like he's some sort of god.

I suggest you stay out of his way and leave Lower Yorgrim before it's too late.
====
23767
Skorvild organized a militia. He wants to offer his services to the Skald-King. But something went wrong. He forced us to eat the disgusting rations he made. After that, the giants attacked Lower Yorgrim.

I think Skorvild drew the giants to us.
====
23768
I don't know exactly, but I think it has something to do with the rations. 

I … I looked in one of the sacks. His rations. He makes them from giant meat!
====
23769
Skorvild discovered a ritual in a secret room beneath the manor house. He's become more and more belligerent ever since.

You need to tell Eiraki about this. Bring the giant meat to her as proof. She'll know what to do. Me? I'm heading to Windhelm.
====
23770
So you'd think, but we've never caught any of the traitors. They may not actually be Bosmer at all. 

Our enemies are always one step ahead of us. Oromin doesn't want to believe it, but I think it's obvious there's a spy among the Thalmor.
====
23771
Everyone who's too lazy to do his own—Ilwen, for example. I'm not a farmer, so I contribute to the common good in this way.
====
23772
Sir Cadwell, yes indeed. A pleasure!

Did Lyris tell you of the Eye? Dreadful thing. It controls the Watchers, those shadowy, squiggly things you may have seen mincing about.
====
23773
Not at all. What have armies ever done for peasants, aside from kill us, enslave us, and ruin or steal our crops? Dominion, Pact, and Covenant—they're just different names for the same mindless violence and evil.
====
23774
Not a 'what' so much as a 'who.' The Eye of Molag Bal lets the God of Schemes view all of Coldharbour. Dispose of him, and the Watchers are blinded.

The Eye is locked away in a place called the Rectory. But if you're very clever, there is a way in.
====
23775
The Ironhands come from our side of the mountains, from Wrothgar. They've plagued our efforts to rebuild Orsinium for years.

Murtag Clan has fought them more times than I can count. That's why King Emeric asked us to come to Gavaudon's aid.
====
23776
A fair point. Raz … er, I will keep that in mind. 

You have spoken with the treethane then? You understand my genius plan, yes?
====
23777
Our shrine is dedicated to Zenithar, the patron god of those who earn their way in this world. Prefect Antias is very diligent in seeing that the proper offerings are made, ensuring Cropsford's prosperity.
====
23778
Oh, there's part of me that misses that life. I spent much of my youth selling my sword to the highest bidder. It was exciting and took me across Tamriel. I loved it!
====
23779
You can't actual kill a Daedra, that's the rub. But he's discorporated for the nonce, so time is of the essence.

The God of Schemes is blind to your movements. Go quickly! Meet Lyris at the Wailing Prison. Until our next meeting. Stendarr guard you!
====
23780
Because it was Bretons who destroyed Orsinium, and now Murtag Clan must come to their rescue? Maybe.

Emeric's my friend, and he's High King of the Daggerfall Covenant, but we won't forget Orsinium. 'Wait until next time'. We … that's what we say.
====
23781
Both. I fought at Emeric's side in Ranser's war. We helped drive the Reachmen from Stormhaven, and in exchange, Emeric returned Orsinium to Orc hands. 

That conflict was of mutual benefit. This one isn't.
====
23782
Our chieftain is in Wrothgar, but I am proud to say I lead Murtag Clan in battle. Centuries ago, Murtag Clan was one of the strongest clans in Orsinium. 

We were nearly destroyed along with the city, but we are resilient.
====
23783
I also remember sleeping on the cold, hard ground, going hungry for days at a time, and the constant fear of a blade in the back.

Farming may lack excitement, but it has its advantages. Good friends, good food, and a warm bed.
====
23784
Some of us do, some don't. It will be decades before Orsinium regains its former glory.

Many see the city as a reminder of past defeats. Nonetheless, Murtag Clan works to rebuild it, and to defend it from the Ironhand Ogres.
====
23785
What? How could my brother cause the giants to attack Lower Yorgrim? That makes no sense! What proof do you have?
====
23786
Oh no. Skorvild has gone insane! Please, you must stop him. If he goes ahead with this ritual, he'll only make matters worse.
====
23787
Troop movement in Cyrodiil, defensive measures to shore up the border with Colovia, payment schedules for soldiers housed at Dune—there are many important things in that case. Things even Zadala does not know about, to speak truly.
====
23788
The Eyes of the Queen are her secret servants. We quietly watch and listen and report back to her. Sometimes we run important errands as well.
====
23789
The scrolls contain important military information about the Dominion — troop movements and the like. I can say no more about it, except that it must not fall into enemy hands. 

Once you find it, meet me at the hunter's camp outside of Dune.
====
23790
Good work. Now the enemy can't surprise us from behind. Means we can charge forward.

Just up ahead — that is the Shattered City. It was nestled safely in Cyrodiil a few days ago, until Molag Bal reached across planes and dragged it here.
====
23791
I'd advise you to move as quietly as possible. If you attract too much attention, we'll have every Daedra in Coldharbour on top of us.

The leaders of the uprising are gathering in an abandoned house near the far bridge. Meet us there.
====
23792
I hoped you'd say that. Unfortunately, the storerooms will be locked up tight. 

The Daedra have been gathering the bodies of the dead in the temple, to be raised. If you search their corpses, you may find the key.
====
23793
We must warn the tree-minders! Take the relics to <<1>>. Her camp is near the ruins. She'll know what to do.

I'll go back to the camp and speak to my father. There must be a logical explanation for this.
====
23794
If you can make the ridge, I bet fifty gold those ogres fall back.

Take my warhorn. If you get across, climb the tower and blow the horn. That will signal us to move up and establish a forward command post. Guts and glory, friend!
====
23795
Indeed, indeed. I am Molg the Music-maker. I am a craftsman. I make beautiful instruments.

Ah, I know what you are thinking. "An Orc? Making delicate instruments? Carrying a lute, instead of an axe?"
====
23796
I'm actually not a very good musician. But I am a good craftsman.
====
23797
For sale? For sale? Are you mad?

These instruments take me years to make. Each one lovingly crafted, I travel the world for the woods, the inlay materials. Sell them? It would be like selling my own children.
====
23798
I understand. I will mourn for my brother later. Right now, we still have to do something about the giants.
====
23799
First of all, he's a Breton. No self-respecting Dunmer would ever marry one of those people. But even if he were Dunmer, he is poor and will remain so. My daughter will not marry a lowly Breton farmer!
====
23800
I don't know where the closest giant burial ground is, but perhaps if we burn the remains it will show them that we're sorry. That we want to be left in peace.

Use the fire right outside, then meet me at the fishing camp when the task is done.
====
23801
You don't know my father. He blames Bretons for all that's wrong in Cyrodiil. And he hates Remius.
====
23802
Yes, actually! Sorry, but my brother's made off with it. Egolor fished it out himself. It was really beautiful … nice carving, dark wood. Looked expensive.
====
23803
Perhaps my time among the dead has hardened my heart, but I don't mourn my brother. Jorunn is a good king, but he would have been soft on Fildgor. You did him a favor.

Now you must leave this place. Go, speak to Jorunn and tell him what transpired.
====
23804
Honorable, but perhaps misguided. You should have just killed him and been done with it. Forgive me, my detachment from life has given me a cold view of things.

You should speak with Jorunn and make sure that Fildgor pays for his crimes.
====
23805
Green take him, he's running debts with some people down at Thizzrini Arena. He headed off to sell it and clear some of his accounts. He usually rents a room, a little house, when he's there. That's probably where you'll find him.
====
23806
That's better than I expected. You have proven yourself worthy enough to join my militia and share in the strength that will soon be ours.

Our strength will increase a thousandfold, more than enough to defeat the giants and all of Skyrim's enemies!
====
23807
You see the spriggans and lurchers everywhere? They feel it. The coming invasion. Daedra.

I am the last priest of the Wooded Eye. We were charged with protecting this grove, but the wards have failed. We have failed.
====
23808
Ah, yes. Perhaps I wasn't exactly forthright. This grove exists to conceal the Cradle of Ilmyris, a library of … secret knowledge. The Wooded Eye are its guardians. We serve the Woodland Man. You might know him as Herma-Mora.
====
23809
You impress me, stranger. I have one more task for you before I include you in the ritual.

The giant's leader prowls the hill above the village. Kill him, and the giants will submit to us. Then their power will truly be ours!
====
23810
Bah, you are a fool. That is the only way to gain the power of the giants.

If you won't eat, then I have no use for you. Go!
====
23811
I know a ritual that makes the meat in those sacks very special. It imbues the person that consumes it with the spirit of the animal it came from.

But to show your dedication to our cause, you must eat some of the meat before I unlock its power.
====
23813
Interesting town, isn't it? It's the largest in Shadowfen, and one of the few places you'll find Dunmer architecture.

Legend has it the Hist conquered the Ayleids who once lived here. Complete nonsense, but an amusing story nonetheless.
====
23815
You. I remember you. At least I think I do. Perhaps I just imagined it. That's all imagination is, you know. Memories of things that never happened.
====
23816
Truly? I thought I dreamed my master offered me a place in his realm, in Apocrypha, when my service was done. But that may have been the caretaker before me.
====
23817
Oh, you know how it is. A revered site, with a group of mystics and fanatics caring for a bunch of roots? We get some pretty strange types here. They're fervent, Green bless 'em. But strange.
====
23818
Just the opposite! I care about the city. It's my sincere hope I live to see Falinesti return, one day. I just don't have a problem with bathing myself or wearing comfortable clothing.
====
23819
And we do so with songs in our hearts. One day Falinesti will return, and we'll be rewarded for our stewardship.

It's a quiet life, normally. But we like it.
====
23820
You will bind the Daedra, but you do not yet know what tendril of fate and fortune brought you into my grove, into this ruined reflection of my library.
====
23821
A conundrum. The Bosmer soul escaped Ilmyris. We require a replacement. Saromir, my caretaker, satisfies all requirements.

Kill him, and bring his soul to me.
====
23822
The kitty asked what "expertise" I could offer to his army.
====
23824
You mean, I must go to the shrine? How can I resist my master or question his wisdom? 

No-no-no, I can't. I-I'm too afraid. Forgive me Woodland Man, but I can't stay here!
====
23826
Madfolk, every one of them. They think … I don't know what they think. They're sure they can force Falinesti back here somehow.

Indring, the leader of the cult? He's maddest of all.
====
23827
Through communion with the spirit of the site. We tree-stewards have a few tricks up our sleeves. Get those samples for me, and I'll show you.
====
23828
We've been friends for years. He's half-crazed, babbling about the tunnels ….

I just hope they can be saved.
====
23829
<Egolor's body has suffered multiple knife wounds. There is no sign of the scroll case.>
====
23830
Not so fast. We must discuss the price first.
====
23831
Raz will be fine. A few burns will not kill this one. But, uh, for the moment, he thinks you should press on alone. 

You must catch Asteril and find out where Pelidil is hiding!
====
23832
She … used some kind of magic to escape, but it was not a portal, so she cannot have gone far.

She must still be here … somewhere in these tunnels.
====
23833
Negotiate? About what? Oh. I know. You want us to bow to your queen and swear allegiance to your—whats-its-called—"Aldmeri Dominion."

Huh. Problem is that our allegiance is to the Wilderking, and he doesn't seem to care for your Dominion.
====
23834
They're just upstairs. I know Abbot Durak will be relieved to see you. 

He said to send you up right away when you returned. Whatever's going on, I hope you can help General Godrun. He's like a father to me.
====
23835
Offer accepted! 

I saw a woman leave the hut some time ago. She was carrying a scroll coffer and had blood smeared on her tunic. I was curious, so I followed her for a time.
====
23836
Of course! I was only jesting.

I saw a woman leave the hut some time ago. She was carrying a coffer and had blood smeared on her tunic. I was curious so I followed her for a time.
====
23837
I'd like for you to help some forgetful people. Quite a few people have made bets with me, and some of them have neglected to make payments when they lost.

I just want you to go … remind them.
====
23838
She … used some kind of magic to escape, but it was not a portal, so she cannot have gone far.

She must still be here … somewhere in these tunnels.
====
23839
<You find a carefully penned note. It is addressed to Asteril.>
====
23840
<You slip the note into your pack.>
====
23841
Not in person, but I don't doubt the Wilderking exists. He speaks to me in the babbling brooks and the wind in the trees. 

Other Bosmer petition him for an audience, but I don't need to. He already tells me everything I need to know.
====
23842
Tavo invested in a speculative prospecting expedition. They didn't even find enough gold to pay the diggers. We lost everything.

The Lost City was just a rumor, but we were desperate. Yombira loaned us the money, and … well, you know the rest.
====
23843
Try to start over, I suppose. Life in the desert is harsh. One cannot grieve for long, or the sands will swallow them whole.

I'll survive. It is the way of our people.
====
23844
With these relics, I should be able to start a new life. It will be bittersweet without my beloved, but it is what he would want.

Life in the desert is harsh. One cannot grieve for long, or the sands will swallow them whole.
====
23845
Black news. Their role here was of the utmost importance.

How did you come to know of their fates?
====
23846
You should not make such accusations.
====
23847
Then the Pact is grateful for your service, my friend. I will speak with the Tree-Minder before returning with my report.

Be well, and may the Divines watch over you.
====
23848
Yet you live and they are dead. Are the relics safe?
====
23849
Dark moons! If Asteril got away, we will have to track her down. 

And the Veiled Heritance is here …? That is troubling. Razum-dar suspected a few might have come, but he did not expect them to be here in any numbers.
====
23850
Possibly. If they cannot rule the Dominion, perhaps they would destroy it by attacking Valenwood. But Raz would not have thought the Heritance could muster enough manpower …. 

Let us go. We must tell Treethane Fariel what we have learned.
====
23851
Hm. Some of Razum-dar's contacts warned him that the Veiled Heritance was not putting all its hopes on Prince Naemon—that they had "backup plan."

Naemon is dead. This must be "backup plan."
====
23852
Does it make you invisible? Or does it make these Orcs blind? When the sun rises or the moons move across the sky, is it the sun moving, or Nirn? It just is, and we don't know why.
====
23853
Njorlund. Boy couldn't find his own arse with a clairvoyance spell. Takes after his whoring mother. 

Enough talk. When you find the relics, bring them here.
====
23854
My son and I were delayed on the road. A Pact scout should be here any minute to take the relics back to Stormhold. If I'm not here, he'll raise an alarm that would wake dead Ysgramor! 

I sent my boy to get them, but he's worthless.
====
23855
I… I'm just hearing things.
====
23856
A powerful enchantment forms a link between their bearer and the dreugh queen. When placed in the reliquaries and blessed, they have a calming effect upon her workers.

These relics are sacred to my people. Using them as weapons is blasphemy.
====
23859
I will ignore the voices. I will ignore the voices. I will ignore the voices.
====
23860
I went in and spoke with the Orc Chieftain. He agreed to give Andur and I free passage into the forest, but only after I told him about your scare tactics.

I know the Orcs out here were getting spooked, but he'll order them to stay now.
====
23861
Oh. Please don't say that. I really am sorry, but there's more to this, and I just didn't have a choice.

Look, you can still satisfy the Treethane. You'll just have to go in and kill the Orc Chieftain—he'll attack you, so it will be self-defense.
====
23863
She did? That's funny … because Andur and I offered to drive the Orcs away and she turned us down!

I don't know. I'm beginning to suspect this is some elaborate Bosmer trick, and the whole village is laughing at us when we're not looking.
====
23864
We'll just have to venture deeper into the forest on our own. We'll probably get lost and suffer a slow and painful death, but that's the risk we have to take.

If you're going after the Wood Orcs though, I know something that might make it easier.
====
23865
He's a lying, cheating, good-for-nothing scoundrel. Worst of all, he waters down his drinks.

He and I go way back. And that's all I'll say on that matter.
====
23866
The Ayleids built it on top of some ancient ruins. Then the Argonians moved in. After that, the Dunmer came, built their town on top of ours.

When we're all dead and gone, I'm sure someone else'll build on top of all this too.
====
23867
No. I used to live in Narsis, a Dunmer town north of here. We came here with a wagon full of sundries. First mistake.

The swamps aren't half as treacherous as the traders. Now we're just another pair of wanderers, looking for the next meal.
====
23868
It's just business to most of them. In a place like this, you need to look out for your own tail first.

It's the friendly ones you've got to watch out for. Never trust a smile.
====
23869
No, but I'm new to this branch. Seemed like a good idea at the time—living and working directly in your research area!

I can't count the number of times I've tripped over some Ayleid junk on my way to my room. Annoying.
====
23870
Mostly just new variations on varla stones. We think this was one of their older outposts, judging by the sheer number of underground chambers.

The unexplored ones we've sealed off, for the city's protection. But we'll get to them all, eventually.
====
23871
I expect it's because it's one of the few structures here that isn't sinking into the swamp.

That and being in close proximity to an Ayleid ruin means we don't have to go far for research material.
====
23872
Oh, they say it is distracting! That I can't keep close watch on our visitors if I'm running my mouth.

That's a load of rubbish! I should be questioning every person coming down these stairs.
====
23873
Well, having both guilds in one place means we need to have enough security for both.

Plus, last month some mage flooded the ruin with scamps. Don't want to have that happen again. Took us weeks to get that smell out!
====
23874
I take it you're not from Morrowind, then? The Pact's treaty forbids slave trade in either Nord or Argonian lots. Fine by me—slaving always left a bad taste in my mouth.

Maybe one day there won't be a market for slaves at all!
====
23875
There's always a market for free labor. Morrowind's slavers just have to range farther to get their goods. Bretons and Khajiit are always popular.

It's a bit barbaric, if you ask me. But, I don't question the laws of the Pact!
====
23876
Uh, no. Well, it depends.

I try to treat everyone fairly—a coin's a coin, after all! But some Dunmer still look down on Argonians, and plenty of Argonians don't trust us. For good reason, I suppose. It's a shame.
====
23877
Well, I didn't follow the politics of it. The Akaviri were invading Morrowind, and we needed all the help we could get.

So the Argonians and Nords fought on our side, and we won. What better motivation than freedom?
====
23878
I'll tell you what everyone knows. They come in the night and take newborns—any that are born under the sign of Sithis. Then the children are reared to love killing and obey orders.

Little more than another kind of slavery.
====
23879
That's a tough question. Some say he's just another Daedric Prince. Others call him a force of nature, something inseparable from our world. The Void, Lord of Nothingness.

Makes me shiver saying it out loud.
====
23880
No one's sure. Anyone can petition for a contract, but it's up to the Shadowscales to fulfill it or not. How or who decides, no one knows.

Makes me afraid to leave my house. I could step on someone's tail and be dead the next day!
====
23881
Yes. The mistress asked me to clean. She promised me many treats if her home is spotless when she returns.

Many, many treats.
====
23882
What? Why? Did she … are you trying to gain the favor of my mistress?

I see! This is a test. No, I must finish my work.
====
23883
Of course. Why would I not be all right? My mistress returns soon, and she will be delighted. Then we will have many treats together, and all will be right again.

As soon as I get this last spot done.
====
23884
This is the last spot. Last stubborn spot, and I will clean it.

The mistress wants it so. Then it will be so.
====
23885
She is my mistress. A beautiful Dunmer woman, made with the grace of a hundred bowing reeds. Her voice is like warm rays of sun. Her touch like the wind's caress.

Yes. She is my mistress.
====
23886
Here you go. Feel the power corse though you.
====
23887
Perhaps we will. You have certainly proven resourceful in the past.

Even if you escape Quagmire, mortal, you will not escape my vengeance. I can be patient, very patient. Goodbye … for now.
====
23888
Whoa, whoa! They just pay me to look tough. Think I'd be dumb enough to tangle with you?

Besides, this place was getting on my nerves. I'll never scrub the smell out of my armor.
====
23889
How you going to do that from the bottom of the swamp?
====
23890
It's not like that! The Argonians don't pay us a cut, is all.

But maybe the other side of town could use a patrol, right?
====
23891
I don't bully innocent folk. Not for the pittance I'm paid.

But you're right. This isn't what I signed up for.
====
23892
Are you serious? Well, you'd have to buy out my contract. You got that kind of coin on you?
====
23893
How about that. My third fight of the day with a milk-drinking fool.
====
23894
Looks like you can see the future.
====
23895
Hey, no need to get pushy. Can't you take a joke? 

Fine. I was just leaving anyway.
====
23896
Is that a threat? If it's a fight you want, you've got it!
====
23897
I never noticed that, but I can see your point now. I'll go.
====
23898
To Oblivion with it. I don't see a good end to this mess, and I'd rather not be part of it.
====
23899
Now that's a language I understand.

Pleasure doing business with you.
====
23900
Let's see you try. You better hope you're as good in a fight as you are with your mouth.

You still won't last long.
====
23901
We'll see about that! I hope you came prepared for a fight.

This won't end well for you.
====
23902
Absolutely. Khali would make a far better Mane. Her strength and resolve would serve her well. Shazah is well acquainted with the darkness of the Dro-m'Athra. She knows what must be done.
====
23903
Glad we speak the same language.

Damn! Should've asked for more.
====
23905
We haven't any time to spare.
====
23906
I can do this. This is my responsibility. Take Khali and leave this place. Hallowed, she should be the next Mane. I am just a scribe who was born on a particular day, at a particular time. I do not deserve to be Mane.
====
23908
I don't like this, but I respect your decision.
====
23909
Yes, Hallowed. Shazah is brilliant and talented. But I do not think she can physically take the strain of holding this darkness within her. I have the strength and the will to take on this burden.
====
23911
Please hurry, I don't know how much more she can take of this.
====
23912
Yes! Shazah is much better suited to lead our people. She has studied so long and so hard. She knows much of the Bright Moons and is much better at dealing with people. She should lead. And I should stay.
====
23914
We officially hold allegiance to no one. But we're Argonians, and if the Dominion steals treasures from our land to establish a seat of power, we must stop them.

Though … we're somewhat out of our element here.
====
23916
Slowly. I returned to Wayrest to request additional supplies and men from the King, but it appears things aren't entirely peaceful at home.
====
23917
So I'm stuck until resources free up. That, or I go back to Aldcroft with my helmet in my hand.
====
23919
Intruders! Greedy for power. Broke the wards and attacked my fellow priests. I can't defend against the coming Daedric invasion alone. 

I need your help restoring the wardstones while I complete the warding spell, or Daedra will overrun this place.
====
23920
Indeed. The Dominion is searching for an Ayleid artifact, the Relleis Lor keystone.  <<1>> believes it's too powerful to fall into their hands.

The citizens of Murkwater that weren't killed in the invasion are being forced to excavate for it.
====
23921
I would be lying if I told you I didn't have the occasional urge to howl at the moon, but nocturnal indescretions aside I feel quite good considering my former "affliction".
====
23924
Take this whistle. Our first priority is to save Murkwater's people.

When you locate them, use the whistle to signal my agents. They'll take care of the rest.
====
23925
The Dominion took particular interest in a local scholar named <<1>>. She was spotted, accompanied by two guards, headed to the eastern Ayleid ruins.

I believe <<1>> can lead us to the keystone.
====
23926
The Dominion must have secured it on that ship. You'll have to get it.

Once you have it, find <<1>>. He and <<2>> are working on our final effort. They should be on the eastern shore of <<3>>.
====
23927
We have come to request the aid of the High King. Camlorn is recovering slowly, but our forces are much depleted after the siege of the city. I don't have to tell you that, surely.
====
23928
Yes. A Daedric Prince. But the only reason the Daedra are bound here is to keep this place hidden. Ordinarily, they pose no threat.

They broke their bonds when the intruders destroyed the wards, and now they threaten all of Greenshade!
====
23929
We're waiting for King Jorunn and his troops to arrive, but Fildgor has his own agenda. He's moving fast and I don't think the army is going to show up in time.

But I've got a few ideas on how to slow him down.
====
23930
Well, we must do something, or a horde of Daedra will follow that one.  Herma-Mora doesn't know you, so perhaps curiosity will stay his … appendages long enough for you to rebind the Daedra.
====
23931
Light the signal fire. That's the sign the King's troops are waiting for before they make their final push up the mountain.

That said, I still don't think they'll make it in time. You need to reach Fildgor and slow him down. Good luck.
====
23932
Excellent!  Just head down through the tree to Ilmyris.  You'll find the caretaker Saromir at the Vault of Memories.  Assuming he's not dead already.
====
23933
I am Gordhaur the Shaper, the Fire King Hadhuul, Haromir of Copper and Tea, the Flower King Nilichi, Umaril the Unfeathered. Or I am just Saromir. It's becoming hard to know.
====
23934
This one has seen nothing. But you might want to ask the Argonian, Many-Eyes. She works for the Fixer; she sees much and knows more.
====
23935
I mind my own business, mouse. Perhaps you should as well.
====
23936
Back off before I get angry.
====
23937
Hah! Fine, you're no mouse! No need to show your teeth. I didn't see anyone leave the place, but Many-Eyes was hanging around there earlier. You might want to talk to her. She's usually near the arena.
====
23938
I could tell you, but I have forgotten how. Or perhaps I never knew. 

Listen: the Woodland Man calls you. In the pool. It's best if you do not look directly. It looks back, you know.
====
23939
I don't know, stranger. It's been a long day. I might have seen something, but it's so hard to recall ….
====
23940
You're going to stick your nose into this no matter what I say, aren't you? Fine.

Thod decided to have a drink with the Prince's entourage last night. Haven't seen him since. Probably passed out somewhere, but I can't be too careful right now.
====
23941
You know, come to think of it, I do remember something. Many-Eyes, the Argonian that works for the Fixer? I saw her coming from down that way. You can find her by the arena, just behind me.
====
23942
Sorry, stranger. You don't get something for nothing. Not around here.
====
23943
I don't believe I know you. Why should I tell you anything?
====
23944
Why didn't you just say so? I saw Many-Eyes over near the Wood Elf hut. You should ask her. You can find her over by the arena. She's an Argonian. Can't miss her.
====
23945
Sorry, but I don't see any reason to help a stranger.
====
23946
Thank you. Seeing a friendly face has renewed my strength.
====
23947
Thank the gods they weren't overwhelmed. I'll go at once.
====
23948
Others? You've no idea how thankful I am to hear that. I feared I'd be all that's left.
====
23952
The Ayleids kept the keystones separated. One was hidden in Relleis Lor, the ruins you see around Murkwater.

The Dominion must have learned this and sent a force to recover it.
====
23953
A Shadowscale is an Argonian born under the sign of the Shadow. We are taken at birth to Shadowscale Enclave near Stormhold and trained as assassins.

We follow the will of the Night Mother, who communicates through our leader.
====
23954
This name is familiar to me. I might know something, yes. But knowledge must be paid for. I'm going to need something from you before I tell you anything about his death.
====
23955
You can't see the work we do from the shadows. However, this operation would be doomed if it weren't for you ….

Ask <<1>> to lend you one of her agents.
====
23956
It's simple enough. You go speak to the people that owe me money. You find them and … remind them that they owe me. Don't kill anyone. Dead men don't pay debts. Then I'll tell you what I know.
====
23957
All right, all right. Don't be so hasty. I need my scales intact, thanks.

I saw a Colovian woman leave Egolor's hut. She wiped her bloody knife on her tunic as she left. And she was carrying a scroll case.
====
23958
She tried to sell the wooden coffer to me, but I wouldn't give her enough. 

But she said she knew someone who'd offer a better price. Some zealots in camp near Dune. Stonefire Cult, maybe?
====
23959
She tried to sell me the case, but she wouldn't tell me what was inside. I didn't pay her what she wanted for it. She said she knew someone who'd offer a better price. Some zealots in camp near Dune. The Stonefire Cult, maybe?
====
23960
That works, of course. Consider this your good deed for the day. Heh. I saw a Colovian woman leave Egolor's hut. She wiped her bloody knife on her tunic as she left, and she was carrying a scroll case.
====
23961
She who guides us. Our leader hears her commands and relays them to us. And we are trained to listen to our leader.

I can say no more on this.
====
23962
<The dead soldier's unit markings match those of <<1>>. His skin is slightly charred, like other victims of the skin-stealers.>
====
23963
<As you search his body, you find a small, cracked vial. It shatters, spilling its contents on your skin.>
====
23964
I don't have the money. Do your worst, ruffian.
====
23965
I'm young and have much to learn, but my connection to Black Marsh, to all Argonians, helps me.

The more I research, the more control I gain over my power.
====
23966
The thought of the Dominion walking all over my people makes me sick.

If there is killing to be done, count me in.
====
23967
We prepared to assault the cave when the soldier beside me stabbed me in the back. When I fell, I saw my own regiment attack itself.

Those skin-stealers wore our friends' faces to betray us from within! Do you think that they have my face now?
====
23969
I saw them take <<1>> alive. Knocked him out, dragged him away to that altar like a piece of meat.

Don't let them steal his face!
====
23970
Where Pale-Heart goes, I follow. She and I are clutch-mates, hatched at the same time, and trained together from our youth.

We share an unbreakable bond.
====
23971
Though I'm an assassin, I care for the people of Black Marsh. Shadowscales are quite misunderstood.

Our work is subtle, and always guided by faith.
====
23972
We hunt the Dark Mane, who has taken root deep within Moonmont. His legions have boiled up from below, killed most of the monks.

And the beacons that mark the site as holy ground are grown dark. They fuel a ward lock upon the temple door.
====
23973
That crazy Elf! She tried to cut my chest, but I kicked her off the altar. Said she'd be back with a duller knife, so it would last longer.

Wait, I smell her. Cut me loose! Don't let her steal my face!
====
23975
The beacons are marked by large pillars around the temple. We'll need to cleanse the beacons, and restore the site. 

Only then will we be able to crack the ward and go below.
====
23977
<<<1>>'s gaze continues to focus on something you can't quite see.>
====
23978
I thought no one would come for us.

I've searched many years for the keystone, and had a breakthrough before the Dominion arrived. I tried to mislead them, but they found my notes.
====
23980
It should be in one of the chests we unearthed. Be careful as you open them. An ancient evil guards the keystone.
====
23981
Find the keystone first, worry about me second. Who knows when Dominion re-enforcements will show up.
====
23982
Find the keystone first, and worry about me second. Who knows when Dominion reinforcements will show up?
====
23983
Listen, I saw them both just a moment ago. And unlike the Commander, I slept last night.

Now it's not that I don't believe you found a drunk Nord by the river—it wouldn't be the first time—it's just that it can't be Thod. I can prove it.
====
23984
Well, here I am. A troll tried to eat me and a spriggan chased after me. By Y'ffre, those things give me the creeps.

I was looking for Jafelma, but instead I found a couple of woodcutters hiding in here. So I decided to join them.
====
23986
Very good. <<1>> will be pleased.

Are you ready to take back the town from those Dominion scum?
====
23987
One of the woodcutters saw her helping a logger near the other cabin. I was thinking of going to look for her, but then I thought about those creepy walking bushes and decided to stay right here.

I'm a clerk! I didn't volunteer for this!
====
23988
We've learned that the Dominion brought a large shipment of crystallized fire salts. These salts are highly flammable. 

We want you to assault their ship, collect the fire salts and then spread them around the river.
====
23989
I think that's enough. Again, kill the leaders of the Thalmor, collect the fire salts and spread them around the river. Then rendezvous west of the ship.

We're going to set fire to the Dominion's life line and take back the town.
====
23990
If that's not enough, why not kill their leaders? <<1>> and <<2>> command the Dominion forces from the ship.

Now is our best chance to create confusion among their ranks.
====
23991
My friends and I are monster hunters. We specialize in killing unnatural creatures. Werewolves, Daedra, and so on. We prefer operating in out-of-the way locations. Spindleclutch is close to Daggerfall, while offering us the privacy we need.
====
23992
The Shadowscales are going to systematically kill every Dominion soldier we can get our hands on once the river is on fire. 

We are currently studying their troop movements and getting our agents into position.
====
23993
What's to say? He's a good leader, a good soldier, and a protective father. More than that, he'd have to tell you.
====
23995
You should have the honor of lighting the fire, after all you've done for us.

I've stacked up a pile of wood, light the remaining fire salts and set everything ablaze.
====
23997
Don't tell me Lord Fancy-Pants actually left his cozy office in Windhelm. He hasn't been in a real forest in years!

At least he made the trip. That's more than most bosses would do.
====
23998
I think that this part of the forest belongs to a spriggan matron. At least, she's certainly treating the place like it's hers. 

She sent the forest trolls and lesser spriggans to harrass us and drive us off.
====
23999
Well, I think we offended the forest spirits. I know it sounds strange. But the forests of Skyrim are ancient and magical. And not everything likes to be disturbed.

I think Thulvald bought land that … had a prior claim attached to it.
====
24001
I've been travelling all over since. I hopped a boat to Stormhaven not too long after we parted ways.

I heard they might have coin and need of a strong arm here. Sadly they are lacking the former.
====
24002
I'm not entirely sure yet, but East I think.
====
24003
I could, I suppose, but I am planning to move on soon, and I know you. Danger won't have root here long now that you've arrived, and as I mentioned, there isn't much treasure to go around on this one.
====
24004
Hah! I've more or less given it up unless you count chasing after Darien when he goes on a tear.
====
24005
That's right, you see. Darien needs a babysitter more than a wife. I have no desire to embrace him in either way. 

Still, every day is a new adventure.
====
24006
What? No! No.

What would give you that idea? Darien's about as faithful as a bred stud, only he doesn't have the looks.
====
24007
I had heard the Knight of the Flame might be interested in new applicants, but there seems to be a bit of turmoil in their order currently.
====
24008
I don't know, actually. I did read an interesting posting about an archaelogical expedition to Alik'r yesterday. 

It sounds like it could be safe work.
====
24009
Slavery, border raids, and in-fighting have them primed for chaos. They just need a little … push. 

I've written meself a part, a small but pivotal role. If you'll excuse me ….
====
24010
I was a fool! I brought my wife and child to this tomb, looking for shelter from the storm. I lost everything. Everything!
====
24011
I'm not just the best-looking scout in Shadowfen, I'm also the best tracker. I can pick up <<1>>'s scent and lead us right to him.

I'll need someone to watch my back while I follow my nose. We should work in pairs with skin-stealers about, yes?
====
24013
Portals have opened across Dune, allowed Daedra into the streets. I saved Esan here from being an ice sculpture, and in return he's proposed a bold plan. One I think may give us the upper hand.
====
24014
The one you seek has gone to meet with a group of Stonefire Cultists at a camp near Dune. She's a Colovian named Elissa Belenus. I saw her leave Egelor's hut with a bloody knife in one hand and the case in the other.
====
24015
Maybe. Hrondar sent me to this festering sewer to get Argonian relics. Something about turning the tide of the war.

The Dominion's likely here for the same reason.
====
24016
<Though recently dragged here, the body is cold and decaying, as if dead for much longer than the others. His corpse is conspicuously absent of signs of battle.>

<You notice a small hole on his chest, as well as a slight charring to his skin.>
====
24018
You want to help? Bring me the relics! We can't let the Dominion get their hands on them.

Take care of this for me, and you'll be rewarded from Vicecanon Hrondar's own purse.
====
24019
Good. You'll find them in the small reliquaries scattered around the area.

If you see my lackwit son Njorlund in the bog, tell him to get back to camp. Once we have the relics, we'll be moving on.
====
24020
No, not at all! But … it's my first commander. I'd spent my whole life to get to this. To work under the vicecanons, for the Pact. For my people.

And in less than a day, it's all gone.
====
24021
Yes, sorry. I just ….

Never mind. Please, could you check the body? I need a breath to compose myself.
====
24022
If the vicecanon was dead this whole time … was it a … a skin-stealer who … who launched the attack on the cave? Or before that, when we lost the other vicecanons?
====
24024
<<1>> is young, without complete control of his magicka and will die during the ritual. He's volunteered to make this sacrifice, that the keystone won't fall into Dominion hands.

Are you ready to begin?
====
24026
You have nothing to fear. Your smell will be sun-blessed to their senses, and the Dominion dryskins will smell like prey. The most delicious freshwater trout. 

Go quickly, before Saervild flees with the relics!
====
24027
Jafelma comes from this part of the forest. Knows it like the back of her hand. I figured she'd be able to deal with the ghost stories.

But trolls! How does anyone deal with a herd of trolls? There's so many of them!
====
24028
Know that great lightning feeds the wamasu well, but many reeds burn in its wake. Without reeds, the guar cannot feed. Without guar, the wamasu starve.

Be careful what is seared by your lightning.
====
24029
Eginir went to check on the logging cabin. He's a Wood Elf, so I figured he'd be able to deal with strange forest activity.

But he hasn't come back yet and now I'm concerned about him.
====
24030
Jafelma's reports stopped arriving several days ago. So I left my office in Windhelm and came out to investigate.

The few woodcutters we did find said that the trolls began arriving in dribs and drabs, followed by the spriggans.
====
24031
You could be of great help.

There may be a way to see into the recent past; watch those who performed the dark rituals as they creep about the island.
====
24032
Of course he did. And did he tell you that my special Bosmer senses could figure out what's going on out here? Well, he lied about that, too!

The Nords claim there are forest spirits. Maybe one of the woodcutters chopped down the wrong tree.
====
24033
Njorlund, my son's here … not that he helps much. He just roams the bog, shirking his duty.
====
24034
There is a totem by the bridge to the south. Using this will show you a shimmering echo of where someone was. Like their ghost. Find and follow any apparition that appears.

I pray you are successful in this hunt.
====
24035
Laugh if you will, but these forests hold many secrets.

Thulvald probably got this land for a steal. Certainly, our presence here seems to have offended something. I'll try to lead my workers out of here, but that spriggan needs to die.
====
24036
Here. When you feel the poison's fire in your veins, challenge any warrior to single combat. Go, prove yourself ready for the Hist!
====
24037
You mean things happen beyond the walls of our wonderful city of Windhelm?

As it happens, I was just talking to a trader who stopped by for a drink. The traders always tell the most interesting stories.
====
24038
The Commander is occupied by other matters at the moment. As one of the officials helping coordinate efforts at Fort Amol, perhaps I could be of service?
====
24039
Oh, the usual. He was going on and on about an ice-bound cave called Chill Hollow, ill-fated treasure hunters, and lost love.

All the old caves and ruins have their stories, I suppose. Me, I prefer life here in the city.
====
24040
My cousin and his family ran into a bit of trouble. Money trouble. He came up with a plan to earn some gold and clear his debts.
====
24041
When the plan to save your family from debt involves sneaking through old ruins like Icehammer's Vault in hope of finding treasure, then yes. I have concerns. 

My cousin is a clever sort, but old tombs are dangerous places.
====
24042
I am a noble and an advisor to the Jarl of Fort Amol. I have been charged with making sure that all of our esteemed guests are well cared for.

I assume you are part of King Jorunn's guard if you seek to speak with Commander Yjarnn.
====
24043
Ah, yes, Thod. Of course. He was just here, as a matter of fact. You just missed him.

You weren't the one looking for him earlier by chance? Yjarnn mentioned someone looking into guard business. Not many folks care about Thod.
====
24044
Just a bit here and there. I'm looking for two artifacts in Blackheart's collection. If, by your graces, I can have those, I'll leave everything else to you.
====
24045
Have you ever seen the dead walk? I have. And I wish I hadn't. It's chilling. Gets in your head and doesn't let go.

But I thought the legends were nonsense. Thought I could walk right in and make a fortune. Damn Stormcrag family!
====
24046
They are to me. But we're getting ahead of ourselves. We're not even inside, yet.
====
24047
In the basket next to me is a uniform worn by Blackheart's minions. 

Put it on, and you'll be as hard to spot as a spriggan in a tree.
====
24048
The Stormcrags! An old Nord family with a lot of old Nord gold. They built a fancy crypt to keep their dead relatives in.

Legends say there's treasure inside. And I can certainly vouch for the dead that roam the chambers like they own the place.
====
24049
Ha ha ha! Not hardly. There are so many that they can't tell each other apart. 

The Sea Hounds, however, have noses keener than a man's eyes. They'll sniff you out and alert their masters, so avoid them if you can.
====
24050
Well, how about I help you instead?

Yjarnn has been on edge of late. Perhaps the King's presence makes him nervous. Or it's all these foreigners. Who knows? But he has been acting strange. I'd keep an eye on him if I were you.
====
24051
Yes. Well, no. There's also a brute named Iron-Heel who guards the inner haven. 

He has a small army with him, and he'll step on your face if you're not careful. With his big feet.
====
24053
I love your enthusiasm, but I have my own way in. 

Oh, and be wary of the pirates in the caves above. They're Blackheart's elite, his most trusted crew, and you'll find that they have … a different disposition than the seadogs out here.
====
24054
You seem eager to help, so I'm giving you something to do. If I toss around false accusations or involve the King's guards, it might seem like Fort Amol can't deal with its own problems.

Trail the Commander. Determine if my fears are justified.
====
24055
Yes, you marvelous fool. I allowed them to pull me from Oblivion, bind my essence, and siphon my power because I'm secretly behind their shabby little plans.

Oh, but you don't know about those, do you?
====
24056
You've heard of <<1>>, the celebrated Dominion alchemist? It's all his doing, you know.

I'll tell you his plans for your impending doom. For a small favor, of course.
====
24057
Zaht stones … The Hist may be showing you a way to defend Hissmir against some future threat, but I have not heard of Hist amber in an age.

You should speak with <<1>>. If anyone knows, he will.
====
24058
Zadala must immediately report to a very important meeting. If this one doesn't arrive in time, lives will be lost.

I am counting on you in this matter. Please help.
====
24059
Gone. Whatever the Hist showed him, he was in a hurry to act. Perhaps his people are threatened as well?
====
24060
Your time to walk the Two Moons Path grows near. The spirit of the Khajiiti people, it cries like a cub in pain. Our soul burns, as if a malignant force is tearing it apart.
====
24061
Necromancers, practitoners of the most vile magic, and the bane of the Alik'r Desert.

It has been many years since we faced such a threat. I hoped the rumors about this group—the Withered Hand—were untrue, but today's events prove otherwise.
====
24062
Several years ago, a diabolical necromancer named Suturah led an army of undead against me.

Suturah was defeated, but the rumors suggest his sons have returned for revenge. They are calling themselves the Withered Hand.
====
24063
Then it must be important. I wonder if that is why <<1>> was here.

If he found Hist amber and unlocked its secrets, its power could be used to cause great destruction. He left Hissmir in great haste after his communion, perhaps ….
====
24064
We each think the other vicecanons are incompetent. Ha! No, it's politics, plain and simple. The one who stays behind looks out of touch, so off we came to the muck. 

Politics be damned. Next time we draw straws for staying dry in Stormhold.
====
24065
When the Dominion ambushed us, they made a deliberate effort to split our forces. If Heita-Meen and Servyna have any sense on the battlefield, they'd recognize that and stay together.
====
24066
Why does anyone invade anywhere? Those pristine towers of theirs must get boring. Maybe a good brawl in the mud beats chasing their cousins for kisses.

Truth is, I don't care why. I care to get them out.
====
24067
Fruit of the Hist. Its magic once powered the Zaht stones, protecting us from our enemies all those years ago … but the Hist haven't borne fruit in an age. Why do you ask?
====
24069
Then it must be important. I wonder if that is why <<1>> was here.

If he found Hist amber and unlocked its secrets, its power could be used to cause great destruction. He left Hissmir in great haste after his communion, perhaps ….
====
24070
He went toward the other ruins. If the Hist told him where to find the amber, he may be searching for it there.

The Zaht stones on the xanmeer must be activated to protect <<1>>. Please, find <<2>> before it's too late!
====
24072
Toward the western ruins. If you find any Hist amber, keep it from <<1>>'s hands and return as swiftly as you can. Should the Dominion plan to capture <<2>> for themselves, I must prepare a defense.
====
24073
Oh, no. <<1>> also asked about the Hist amber. Then he left here in great haste.

If he possesses any amber, he could use the Zaht stones upon the Root Stewards, the pilgrims … everyone in Hissmir! Why would the Hist show him this vision?
====
24074
Let's make a deal. Ferals overran one of our camps. The survivors of that attack need patching up, but the <<z:1>> are still in the camp.

If you can recover those supplies, one of my people will tell you where the keystone is.
====
24075
Oh, sorry. There's a lot going on. Did you happen to find him?
====
24076
More than willing. It's been too long since I crushed an outsider's face.
====
24077
I don't even like Garnikh, but I'll duel you just for fun.
====
24078
My daggers are always willing to teach a lesson.
====
24082
Damn. The poor bastard. I told them … I told the guards that they were going to have to fight back.  

It is one thing to be superstitious, but when the Ra-Netu are attacking the city? It's time to put the superstitions aside.
====
24083
No. We're not all so hung up on our beliefs. Can't ignore the tradition though … not unless we want fruit thrown at us, or worse.

Regardless, right now I'm just glad Tava's winds guided you here—someone to get the Ra-Netu off the damn docks!
====
24084
I do. I overheard the necromancers. Their leader is calling the dead from the sea with some kind of dark ritual.

If you can disrupt the ritual, the dead should … well, they should drop dead, or at least stop crawling out of the water.
====
24086
I don't know, but I heard them say they've taken control of the western warehouse on the docks. Perhaps you can find a clue where they've taken <<1>>. 

Take my key. You'll need it to get inside.
====
24087
Ah, that is the challenge I now face. The people of the Alik'r Desert, even those in Sentinel, are superstitious. They believe that striking the dead carries a terrible curse. For them, it is an act of dishonor.

That is why I need you, wayfarer.
====
24089
Then your visit is fortuitous indeed. My own son—Prince Azah—has been investigating the rumors about the Withered Hand. He is a bright young man, but he needs help. 

First though, I would ask you to inform General Thoda of what has befallen.
====
24090
Then it is true. My worst nightmares realized!

Damn it! These Withered Hand rumors are apparently true, and I am entirely unprepared … Stendarr help us.
====
24091
You have to look at this from my point of view.

A stranger walks into town and makes outlandish claims about spies and imposters and murders. How do I know that you're not one of these Stormfist traitors trying to cause trouble?
====
24093
That's the unsolvable riddle! There is no greater dishonor in Alik'r than harming a corpse. My soldiers would sooner die themselves than fight the undead.

That is why I need your help, wayfarer.
====
24094
Several years ago, a diabolical necromancer named Suturah led an army of undead against me.

Suturah was defeated, but his sons have returned for revenge. They call themselves the Withered Hand.
====
24095
I have heard rumors, and even been warned that these Withered Hand necromancers were planning something.

I suspect the attack at the docks was merely a feint. I suspect they are planning something even worse.
====
24096
It's quite a tale, and I cannot do it justice now, but the battle against Suturah was the most difficult of my life—both in military and political terms.

It was the Ash'abah who saved us. They had the thankless task of fighting the undead.
====
24097
Like you, I am escaping this place. But, since I have been here for some time, the Tall One asked me to help the newer prisoners find their way. 

Those who are captured will be flayed. Sadly, that will not end their torment. Soul Shriven cannot die.
====
24098
No need. The loss of your dignity will be my reward.
====
24099
We are the vestiges of people whose souls were stolen by … the God of Schemes. I dare not utter his true name in this place.

The Soul Shriven are doomed to slavery in Coldharbour for eternity, or at least until we are no longer useful.
====
24100
Oh yes. The lesser Daedra actually fear them. Ferals have no fear of pain or death, because that is all they know. That, and eternal hunger.

They will attack and eat anything they can get their claws on, even each other.
====
24101
The longer we remain here, the less … whole we remain. Our bodies waste away, our skin shrivels, and eventually our minds twist and lose any notion of reality.

The oldest of the Soul Shriven are completely insane. We call them Ferals.
====
24102
You certainly are insistent, I'll grant you that much.

Look, I'll check the house as soon as I can. In the meantime, go talk to Lord Vurlop. Shor's Bones, if there really are spies in Fort Amol, His Lordship will know what to do.
====
24103
And miss you embarrassing Garnikh and "his" hunters? Not a chance!
====
24104
He's even more close-minded than most males. It's a wonder any of them live to adulthood.
====
24105
What? No. I never imagined ….

I think you better tell me what happened, friend. And start at the beginning.
====
24106
I wouldn't. He's strong enough to challenge Tazgol for leadership of the clan. If he succeeds, you'll want to be on his good side.
====
24107
I'll need to have a word with Hloenor. The implications for the Pact are horrifying. Dark Elves and Nords have died—finger-pointing will escalate into violence as soon as word gets out.

Especially with Prince Irnskar's temper.
====
24108
Lower your voice!

This can't be. How could Fildgor's soldiers get into the fort without being noticed? Did you tell anyone else about this?
====
24109
Go to the Nord camp and speak with Thane Harvald. He's honorable and intelligent. I'm sure he'll want to keep this quiet.

He also possesses common sense. If anyone knows how we should approach this problem, it's Thane Harvald.
====
24110
I'll come with you, if it means our release. Just don't expect me to fight.

Friendly advice? If you have to shut an iron gate, keep your fingers away from the bars.
====
24111
Over time, all the prisoners bound to the keystone lose their minds. They become feral. Please, don't leave us to that fate.

The prison warden had a book about the keystones. They knew, and they still did this to us!
====
24112
I've had worse. If we had more time, I'd show you some of my more interesting scars.

Anyway, thanks for helping us. Thulvald isn't a bad man, but like a lot of Nords, he's lost touch with the land. It's kind of sad, if you think about it.
====
24113
When we lose our connection to the land, we forget the spirits that live there. I'm not just talking about ruins full of ghosts and draugr.

People forget that dark woods and ancient caves hold secrets. And forgetting such things can be dangerous.
====
24114
How does anyone wind up anywhere? I wanted to see the world!

Everyone thinks that Bosmer just want to hide in trees and shoot bows and giggle like children. Well, some of us want more than that.
====
24115
Sorry, but I'm still a bit rattled by all this troll and spriggan business.

Anyway, I have a way with numbers, so Thulvald hired me as his clerk. Believe me, the last thing I wanted to do was dodge trolls in the forests of Skyrim.
====
24116
That … I'd rather not talk about.
====
24117
Undoubtedly, but I suspect the attack at the docks is merely a feint. 

Though cleaning up that mess should remain our first priority, I suspect the Withered Hand is planning something even worse.
====
24118
Yes. The greatest threat the Alik'r faced from the undead was in the First Era, when the Yokudan rulers were still establishing a foothold here.

That was when the Ansei Wards were created.
====
24119
It is not an ancient Yokudan custom, but a tradition that developed in the desert. 

Human remains decay slowly here, and our people came to believe their ancestors' corpses were sacred. To harm one would draw the ancestors' curse.
====
24120
Zombies? Such a crude term! These Ra-Netu are the remains of sailors who shipwrecked off the coast! 

We respect our dead here in the Alik'r desert! Even those who died at sea are honored ancestors. We do not fight them—we would be cursed!
====
24122
No. You are an outsider. These are not your ancestors, and as such there is no dishonor in striking them down, no curse.

But the fact that the dead have risen at all … it is terrible. We have strict laws … this should not happen here!
====
24123
I have not called on them. I have even disregarded their warnings. 

You must understand—the common people despise them. To call on them again might cost me the crown. That is why I must rely on you, wayfarer.
====
24124
The Ash'abah. Where do I begin? They walk among us, but only in shadows. People believe they are cursed.

They are dishonored warriors, bound by the sacred oath of their forefathers. They must fight the dead when called upon to do so.
====
24125
Who else would I be, mortal? Recent events have called me back from Sovngarde, but I am still my people's beloved queen.

Now don't you have some relics to put back in the tomb?
====
24126
I can't keep secrets from my Prince, no matter how hot-headed he may be. I'll make him understand the seriousness of the situation.

But I doubt the Argonians and Dark Elves will listen. They were very angry when they marched back to their camps.
====
24127
And that's not what I wanted to hear.

The Prince will have to be told about this, of course. And the Argonian and Dark Elf delegates. They need to be able to protect themselves.
====
24128
I'll wait inside! I won't stick around to be captured by the Renrijra.

If you're smart, you'll follow me. Looks can catch up to us.
====
24129
Perhaps, if you say that King Jorunn sent you. They might not forgive the Prince and return immediately, but they might listen to you.

They need to know that we value the Pact and their companionship. Do whatever it takes to make them happy.
====
24130
What does he always do? He opened his mouth and let words fall out. He said many terrible things and drove them away.

And all his father asked him to do was coordinate troop movements and battle plans while the council of war was in session.
====
24131
No! You realize what this means? Not one moment of relaxation! Not one!

And damn it, I thought this talk about the Withered Hand was just rumor. Are you sure this is true?
====
24132
Well, you found me. Tell Grigerda I'm fine. But I'm not going to hide in the manor or church while these monsters roam our streets. I'm staying out here until they're gone … or I am.
====
24133
The Sentinel Docks? The nerve! 

But it sounds like something those motherless dogs would do. I tell you, Uwafa and Alasan might just be more dangerous than their father.
====
24135
That's why I'm out here. I've had enough of her yelling to last me a lifetime. I'd rather face these monsters than spend ten more minutes listening to her.
====
24136
I can walk if you get me free of these bonds.
====
24138
Uwafa and Alasan are the sons of that old bastard Suturah. They're calling themselves the Withered Hand as a fear tactic.

I knew them when they were boys. They're the same age as Prince Azah … speaking of whom, we should inform him as well.
====
24140
Exactly. He knows more about this business than I do. That's for sure.

If you'll go round up the prince … I'll have to find some way to explain to my wife why I'm leaving again … then we can all meet at the palace.
====
24141
We all do. Suturah was one of the king's viziers—kept his little hobby a secret.

Then one day, the king came to meet his viziers and found them all dead. The real surprise was when Suturah ordered their corpses to attack. That's how it started.
====
24142
Don't worry about Eiraki. My sweet little sister will always have a place in my heart. Or should I say, in my stomach!
====
24143
I tried to train them in swordplay … Uwafa and Alasan, along with Prince Azah.

Those two had no interest though. I would always catch them torturing insects and animals. The Prince—he hated them, and they hated him right back.
====
24144
Only a little ways ahead. We will be waiting for you.
====
24146
King Jorunn is guarded by a squad of soldiers he selected personally. I'm sure everything is fine. Still, we can't be too careful, but I don't want to embarrass the King needlessly. You and Lord Vurlop can handle this. I have faith in you.
====
24147
Skorvild? Well, my brother is a respected leader in our community and a great supporter of the Skald-King.

He can be a little intense, though, and some people find that a bit disturbing. But he loves Lower Yorgrim and wants to set things right.
====
24149
Perhaps.

But we can think of nothing while our kingdom lies in ruins. We slowly comprehend what a boar must feel while trussed up and awaiting a feast.
====
24150
No. Yet another way in which I failed! I should have followed them out into the street …! I'm such a fool!

Maybe someone else out there saw them—maybe they can tell you which way those men took the prince ….
====
24151
You are powerful, my friend. But Shazah has long experience dealing with the dark energies here. She must be the one to dispel them.

Besides, the ritual will no doubt draw attention. You must protect Shazah as she works.
====
24153
That was my journal! You're a clever one, aren't you? Good, my partner <<1>> and I could use some help. I'm going to have to trust you, but you need to trust me, too.

Give the puzzle stones to me. I can use them to find what we seek.
====
24154
Just as I thought. Combined, the stones become a single object: a Hist key! 

My partner, <<1>> found what looks like an entrance into the ruins below, but it's magically sealed. I think this will open the door.
====
24155
Ancient relics, the creations of my ancestors.
====
24157
King Jorunn is a good man. Strong and wise. I hear he hates cats. He gave shelter to my people when they fled from the Stormfists and their Orc allies. 

But that doesn't change the current situation. And Prince Irnskar is still a guar-licker.
====
24158
Even now, our subjects petition us for succor.

They wail day and night. We hear their pleas, and even now they call to us.
====
24159
The invaders bind our subjects with foul magics. They hold <<1>>, <<2>>, and <<3>> in our lowlands.

When mages bind the helpless, they keep a <<4>> at hand. Find one of these scrolls and free our bound subjects!
====
24160
A good king listens to his people.

We hear their pleas, day and night. Even now, they speak to us. We find it curious you cannot also hear their cries.
====
24161
Of course. If you were not raised here, you would not know. 

The Ansei Wards were created centuries ago, the first time necromancers threatened the people of the Alik'r. They were created to protect us from the risen dead.
====
24165
Or perhaps the protections are not so evident.

The Ansei Wards maintain our covenant with Tu'whacca. If we consecrate our dead, those dead cannot be raised. Thus, the Withered Hand can raise only unconsecrated corpses.
====
24166
It would be unthinkable. With the Ansei Wards, the Withered Hand could raise our most honored ancestors—legendary warriors who were heroes in life, but would be most terrible enemies in death.  

That is why they must be stopped.
====
24167
Our priests perform the consecration ritual at funerals, but if the corpse is lost, this is not possible.

Additionally, Suturah was also fond of murdering people and raising them right away. I assume the Withered Hand is doing the same.
====
24168
<This coffer contains nothing but dried mud.>
====
24169
Let me think. No, nothing comes to mind.

The Dunmer are finished helping those who show no respect or gratitude. Now if you'll excuse me, I'm trying to stay warm. Feel free to talk to my servant Naryu if you need something more.
====
24170
I can take guards to the Impervious Vault, but we're going to need help … from the Mages Guild.

As much as I hate to admit it, only they know how to unseal the vault. Will you go to the guild for me, wayfarer?
====
24171
<There is nothing but a little slime in the bottom of this coffer.>
====
24172
Seek out Gabrielle at the Mage's Guild—she understands the need for discretion. 

I will meet you at the vault. Tu'whacca watch over you, wayfarer. Let us hope we can keep the Ansei Wards from falling into enemy hands.
====
24173
<The coffer is quite empty.>
====
24174
I want a bottle of wine from the barracks. That's where they keep the jarl's personal stock. I'm tired of drinking this cheap piss they provided us with.

Just watch out. The place is off limits and the guards tend to deal harshly with intruders.
====
24175
This looks familiar. Looks drew something in one of his journals like this.

What is it?
====
24176
Of course! I remember some of that old lizard's notes. This key won't just let us inside the xanmeer, once we're inside, it'll protect us from the traps and the xanmeer's guardians.

We can't wait any longer!
====
24177
It is said that wielding the Fangs is like giving over your soul to Sithis, which is like casting all you are, and all you could be, into a great void.

The Fangs can consume a person's soul, giving him great power, but stripping away all he is.
====
24178
A blight upon the land. An unspeakable horror. In the hands of my ancestors, the Fangs could be used to destroy whole villages. They turned crops to ash and created undead horrors out of my peoples' enemies.

But that is not the worst of it.
====
24179
You must enter the underground ruins and either beat <<1>> to the Fangs or take them from him before he can wield their full power.

But be careful—he has a tremendous advantage.
====
24180
The Hist key. It not only opens the barrier, but it should protect <<1>> from the guardians of the ruins and the traps my ancestors set for tomb-robbers.

You'll have to fight your way through and survive on your wits. I'm sorry.
====
24181
It is said that wielding the Fangs gives you to Sithis, which casts all you are, and all you could be, into a great void.

You see, the Fangs consume the bearer's soul. They bestow you with great power, but strip away all that makes you a person.
====
24182
Perhaps. My ancestors created the traps so that their descendents could bypass them. If you encounter a trap, the solution should be somewhere nearby.

There's no protection from the guardians beyond the Hist key, unfortunately.
====
24183
It's simple enough. I'll give you a list of debtors. You find them and rough them up a bit to remind them that they owe me. 

Don't kill anybody — dead people don't pay their debts.
====
24184
Everything is a sign! The way a shadow falls, the taste of food, the smell of decay …. Signs, if one can decipher them.

Take the ruins across the water. Once, they dominated the landscape, but now they're broken bits of rock. It's a sign.
====
24185
Then we have a deal. You do this for me, and I'll tell you where to find Egolor's murderer.
====
24186
Well, let's see … I make my business at the arena dealing in debts and wagers. There are several people at the arena that owe me coin. If you'd be willing to talk to them? Heh, or perhaps you'd just clear their debts outright. Then we could talk.
====
24187
I've never been inside, but its energy flows through the rocks. It hums, like a wasp. To me, that's a sign I should stay out. To others, it could be a sign of welcome.

That's the thing with signs. Everyone is free to interpret them their own way.
====
24188
To get Gelds nice and comfortable. Then I'll convince him that what he just drank was poisoned. Lucky for him, I have the antidote. Of course.

He'll do whatever I want to get it, and that should be very entertaining.
====
24190
Spirits? Nonsense!

Come, we'll show you. Our subjects await a royal declaration at the castle tower. It's not every day you'll have the honor of escorting a king through his dominion!
====
24191
I found two doors in here, but they're both locked tight. I'm sure the King is behind one of those doors.

We just need to figure out how to open them.
====
24193
And you shall have it, according to prophecy. "The king in his tower declaims the keystone's hour." Have no fear, your king shall be the vessel of your deliverance!
====
24194
As certain as we can be when it comes to prophecy. But we will do all in our power to ensure it comes to pass.
====
24196
Hah! That'd be a lifetime's work! More than a lifetime's!

I used to travel the fens a lot before I settled in Hissmir. At least the Ayleids don't bother with this place, like they do other old stones.
====
24197
So have you! I can smell them on you. Musty. Ancient. It clings to anyone who's seen them.

Gandranen, now, there's an evil place. The Ayleids, dead for so long, walk there. Or so its said. I'll stick to Hissmir, thank you very much.
====
24198
Yes, of course! Please, help me!

Look, I'm sure you don't mean it. There's no help for him. My brother, that is. I don't expect to see him again, and … why am I even telling you this?
====
24199
Maybe. Well, there's no harm in telling you. He's dead in that stupid kwama mine off <<1>>. I told him they had no idea what they were doing!

I won't discuss any details, but let's just say none of those miners will come back.
====
24200
He's enjoying a gift from Fildgor. The King that saved his people from the Akaviri, killed by his own brother. Yet no one will ever know. No, they will find the body of poor Dhalen the Breton, defeated by their heroic king!

Oh, that would be me.
====
24201
Well, I couldn't let you have all the fun!

Seriously, you have to understand. My organization used to be respected. Now we're hunted for what we were. What we represented. That has to change.
====
24202
Lob and his champions must fight you in the prescribed order. They can't attack you all at once. They have to play by the rules and challenge you in waves.

You'll be able to handle that. I have faith in you.
====
24205
Then I'll shadow you, and alert you when I pick up <<1>>'s scent.

Ready when you're ready!
====
24207
I looked over and saw my friend with his sword raised. Couldn't even yell to warn anyone before they all turned on us. It was chaos!

But now I know their smell. Almost sweet with decay, like swampwater. A lingering taste of burnt leaves.
====
24210
I am Many-Eyes. Knowing is my job.
====
24211
She tried to sell me the case. She wouldn't tell me what was inside, though, so I wasn't willing to hit the price she was after. Now then. If we're done …?
====
24212
How do you think I make a living? I buy there, sell here. It's what I do. All legitimate, of course.

Picked up a load of timber in Wayrest—it'll sell for a pile of coin here. It better.
====
24213
<<1>> always smelled of mead. I didn't … I should have ….

Xuth! What secrets do the Dominion already know?
====
24214
The Fangs are our birthright! They are dangerous, yes, but the Night Mother will shield us from the worst of their influence.

And if they overwhelm me, the other Shadowscales won't hesitate to send me back to the Hist.
====
24215
<<1>> of the Shadowscales. The Fangs of Sithis must not fall into the hands of the ignorant.

Hand them over or face the Night Mother's wrath!
====
24216
You learn by doing, of course! Gather materals and start experimenting! As long as you pay for the use of my tools, feel free to use the anvil over there. The other craft masters will cut you the same deal to use their tools and benches.
====
24217
All right, novice. If you're going to make it as a weaponsmith, you need to start with the simple stuff. Don't worry. We all started with the simple stuff.

Gather some iron ore and leathers and try to make a sword.
====
24218
Steel and stone!  Orcs don't give their secrets to outlanders. Try Daggerfall. I'm sure you can convince some poor sap there to teach you.
====
24219
The Fangs are powerful relics from another age that would overwhelm your soul. I'm surprised they haven't already. They are only safe in our hands.

And if that's not a good enough reason, we'll kill you if you keep them. Decide now.
====
24220
The Fangs were gifts from the Dark Husband to the Night Mother. Sithis gave them to her and we model our weapons after them. If these are truly the original Fangs, they are both great and terrible artifacts.

And they belong to the Shadowscales.
====
24221
You don't know and yet you recovered the Fangs?

The Night Mother is the bride of Sithis, audience to the Black Sacrament. She holds the power of life and death. Do not defy us, for we act on her behalf.
====
24222
I do not know … and I fear we have only made the situation worse.

We thought we could contain them … we built barricades and tried to herd them away but … it was to no avail. Now I fear, we are in even greater danger.
====
24223
I do? I do! I know Raynor wants to get invited to join the Mages Guild, but we both love exploring old ruins. With this, we would be the foremost experts on Dwemer ruins! That's better than stuffy old mages.

 Can you talk to Raynor and convince him?
====
24224
I do, don't I? Thank you, friend. Kireth and I will be able to force the Mages Guild to accept us. For that matter, we could even go back to Shad Astula if we wanted to!

Could you talk to Kireth about this. I don't want to upset her.
====
24228
You are wise. I see now why you were the one destined to recover the Fangs.

Give them to me. I swear we will keep them safe.
====
24230
I don't know. But even if they can, then what?

The Shadowscales undergo rigorous mental, physical, and spiritual training from an early age. Maybe they could hold the Fangs safely, but wouldn't that make them too powerful?
====
24231
You must find the pair of altars binding me, further inside the complex.

Do so and I pledge to share the Dominion's plans, and direct you to their most prized possession. Also, I pledge not to violate your corpse on your burial day. A true bargain!
====
24232
You can never know that, dear mortal. But you're best able to help me dance upon my captors' innards, aren't you?

For but a small favor, I'll tell you the Dominion's plans, why they've come to Shadowfen, whose faces they've taken … everything.
====
24234
All right. It's likely we'll both die here, but you've accomplished miracles already. Perhaps fending off a band of Shadowscales isn't beyond your power.

Give me the Fangs.
====
24236
Within each altar you'll find simple foci. A mortal's touch destroys them and removes my bonds. Then, all I offer is yours.
====
24237
There is no other way, my sumptuous little morsel. Break my bonds and I'll give you what you desire … perhaps more. Or don't, and let your self-righteous pride doom the entirety of Shadowfen.

Mortals do love pretending they have a choice.
====
24238
Strange. People don't usually come looking for the condemned. He's not far beyond these walls.

A word of advice: don't stray into the western side of the prison. Not unless you want to be eaten.
====
24240
For dinner. Some of the prisoners have gone feral.

Captivity with no hope of escape will do that to the weak-minded.
====
24241
Ha! To try to put a name on me is to try and hold chaos in your hand, mortal!

If it helps you stay sane, think of me as a miniscule piece of Sithis … a jot of intellect and will, contained within this shadowed form.
====
24242
Why? They are already champions of the Night Mother. No, leave them their own tools.

You awoke the Fangs, you may wield one while I keep the other. Your friend holds my gift. Take it, and use it as you will. I will see you again sometime, mortal.
====
24243
Politeness without obsequiousness! A welcome change. You would make a good Shadowscale.

Mortal, you have done enough for me. The Fangs have lain dormant too long. They should be in the world again.
====
24245
You can find the spriggan matron near the pool, just south of here. Be careful. Elder spriggans are ruthless and dangerous.

But if you can handle it, the elder spriggan really needs to die. It's the only way we'll all get out of this forest.
====
24246
We don't share our secrets, outsider. I'm sure lesser smiths in Daggerfall will be more accommodating.
====
24249
Smart idea, dealing with Daedra. Before the Dominion came, she promised my friend the night of his life for a drop of his blood. 

I guess being flayed alive counts as the night of his life. She wore his scales like a robe. Seems trustworthy, yes?
====
24250
Headman Bhosek keeps a very tight grip on the flow of arms around here. But there are good smiths in Daggerfall who can help you.
====
24252
Headman Bhosek forbade smiths to teach the craft without his approval.  I can't even train my own daughter!  I'm sure the smiths in Daggerfall will be able to help you out.
====
24254
Maybe! I spent many cramped nights listening to <<1>>, the High Elf in charge of this place. I'm sure I could piece it together.

But my friends don't deserve to be trapped in glowing rocks. Free them and I'll help you. A good deal, yes?
====
24255
Trust me, it's for the best. I'll make my way to the inner chamber, where <<1>> spent most of his time.

Try not to attract the Dremora's attention while you're about. She's a vengeful creature.
====
24256
The Dark Mane's residue has twisted the altars to Masser and Secunda. It crawls from between the bricks, stretching and clinging to any ray of light. 

The darkness of the Dro-m'Athra reaches from where they dwell beyond, snuffing out all it touches.
====
24257
Ah, yes. Each of the three altars is normally aligned to one of the lunar phases. Simply refocus their light. Throw back the darkness, and reclaim … ahem. 

That should allow you to pass through the door.
====
24258
The keystone was stolen, absorbed by a Kothringi named <<1>>.

The Knahaten flu killed the rest, but somehow he was immune. Did he send you here?
====
24260
I shifted, which is strictly forbidden by the Green Pact. I was cocky, did it to prove that I could, that's all. It was a mistake, I understand that now.

Please, I've suffered enough.
====
24261
My family was slaughtered by the Wood Orcs, and I burned down their village, every last structure, every last tree, for revenge.

I shouldn't have harmed the forest. I should have rallied my people in a mourning war and feasted on my enemies.
====
24262
The other races laugh at us. Why do we depend on them for wood we could easily take for ourselves?

The Green Pact is for the weak. We are not the servants of the forest. The Green should serve us!
====
24263
All those people you just put down? They were my comrades—until we came here. This place … the whispers … it drove them all mad. The few of us that didn't lose our minds were captured and strung up.

Speaking of … can you help me down now?
====
24265
Meridia protects me. I champion her cause against the Daedra, and she bestows her blessings upon me.
====
24266
I don't think … I know. I can smell the thing.
====
24267
I suppose there's one thing I could do for you. A little prayer our comrades used to say before battle.
====
24268
Look what they've done to me! The people I knew are gone. There's naught left in them but madness. Madness, and the will of the whispers.

I take it you're immune, too?
====
24270
Fabulous. So fortunate for you. Now how about you get these webs off me?
====
24271
The others aren't sworn to serve Meridia. She protects her followers from the curses of the Daedra and the undead.
====
24272
Well. That was rude.

Tell you what. There's an old Fighters Guild secret that just might help. Here goes….
====
24273
The Kothringi sent you to steal more Ayleid treasures! If only the flu had worked!

Do not take me for a fool, thief. You shall not leave this tomb alive!
====
24274
May Tall Papa bless you, friend! I thought I'd met my end.

Please, get me down?
====
24275
Really? Then how did you break the ward on the temple? <<1>> was the one who sealed me in here!

You shall not leave this tomb alive!
====
24277
I escaped the curse, by the blessing of the great Merid-nunda. The whispers … I hear them, yes. But it's like the buzzing of flies, not the madness of men.
====
24279
I would … I want to … but I'm so weak. I've been trapped down here for so long, I can't even see straight.

You have to keep going. Find out what this is and stop it. But I'll give you something before you go—a blessing from the Fighters Guild.
====
24281
This is our home, outsider. The Ternions prefer privacy, so we make it a habit of not letting everyone know where we live.

I hope you can respect that.
====
24282
We worship the old gods—gods that aren't recognized by most of the Nords. They call us zealots and fanatics. Worshipers of false gods.

I think you can understand why we don't live in Windhelm.
====
24283
I'm holding up well. Glad I saved my friend back in Darkwater. It took a lot out of me, but not enough to stop me.

Never thought I'd get to save royalty. I'm nervous and excited. Like the first time I ate kanoba spike fruit from home.
====
24284
I still hurt all over from the previous Dreamwalk. I will push through the pain, though. I won't let another life be lost today.

I promise, I will save King Jorunn … or die trying.
====
24285
It means your king's last moments of life are upon him. His spirit is strong, a fighter. I believe that's what has caused these projections. He won't give in to death.

Sadly, we can do nothing to help him from out here.
====
24287
I'm the last of the Kothringi. I should rejoin my people. I can pass the keystone on to you, although it would mean my death.

Let me give you the keystone. At least my brief survival will have had some meaning.
====
24289
I am prepared for this. My village and my family all died without purpose, but now, I'm ready to join them.
====
24291
When you absorb the keystone, a part of the Kothringi will live on as well.
====
24292
Let me pass the keystone to you. Your need is greater than mine. 

I have no fear of death, only death without purpose.
====
24293
Kothringi … yes. I remember now! I am a Kothringi! A plague swept across the village. Sickness, death, corpses piled everywhere ….

Is that why I entered the temple? To find the keystone?
====
24294
How old? I feel as if I lived four life times … The keystone was rumored to grant long lasting life. If that's true, than I must of abosorbed it. But why?
====
24295
You should have taken the keystone, there is nothing left for me here except for these statues. 

Statues that I built to remember my people, so I could have someone to talk to … yes that's why I built them. Someone to talk to…
====
24296
There is nothing left for me here except for these statues. 

Statues I built to remember my people, so I could have someone to talk to. Yes, that's why I built them. Someone to talk to ….
====
24297
When he saw the Daedra, Esan may have raided a vault at the temple. He stole a fang talisman, a magical relic. He's attuned it such that we can focus its power and seal the portals. I'm sure the priests wouldn't approve, but they're not here.
====
24299
The Fang lay dusty on a shelf for many years, and its power has waned. Esan's attunement, though, has made it such that we can gather power from the Atronachs. We can revitalize the Fang.
====
24300
Fighters Guild. We defended Firsthold from the Daedra. We defend Nirn from their Anchors.
====
24301
Welcome to the guild, Associate. Right now, we're looking to reward members that kill Daedra out in the world. 

Return after you've got a few kills under your belt. Some rewards, or even missions, might be waiting for you.
====
24302
Enormous chains descend from the sky, and rip open a passage to Oblivion. Daedra appear, and lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
24303
Brave. When the last Guildmaster died, some of our old hands took off. We're still looking to replenish our numbers.

What do you say then, do you want to join the Fighters Guild?
====
24304
I don't answer to you. You are standing on hallowed ground, heathen!
====
24305
An organization dedicated to the pursuit of knowledge. Docents of the guild seek out books, tomes, and ancient scrolls in their travels.
====
24306
As you say! I hearby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges thereof. Good luck, docent!
====
24307
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

Each book you find, we'll credit you in the guild ledger. The more books you find, the more credit you accrue.
====
24308
Docents with good standing in the guild earn the opportunity to buy special items only available to members. 

We may even have unique opportunities crop up for those with an adventuresome spirit.
====
24309
Excellent! We'll credit you for your findings on the guild ledger. 

The more books you find, the more credit you'll accrue.
====
24310
We're preparing this encampment to receive the Skald-King and the Pact delegates.
====
24311
Last I heard, he was still at Fort Amol. Or maybe he's on his way here? News isn't the most reliable these days.

I hope I get to meet him when he arrives.
====
24312
Go. Finish the Path. Cleanse the city. Purge it of the malignant forces. These are dark times.  Be the light of the Moon for these people and this city.
====
24313
You are tending to the body. The spirit is what is in danger. Go now, Hallowed. Meet the Champion in the temple district. This one sees the darkness approaching. Go, and stop its spread.
====
24314
No doubt he'd be eager to join his father. He's not ready though. Even now rage takes him. One must be calm to even think about taking such a journey.

Sending him in there would only guarantee the death of both father and son.
====
24315
You say it truly. She will remain here, a prisoner in darkness. Only through the strength of her heart, the wisdom of her mind, can the evil that is the Dark Mane be contained.
====
24316
You have seen for yourself, Moon Hallowed. The devastation at Fort Grimwatch? That is what is possible for a Dark Mane fully in control of their host. When the host and the Darkness are one … the Darkness is terrifying.
====
24317
The thought that Jorunn failed his soldiers—that they gave their lives for nothing—weighs heavily on his mind. He must see the truth that they laid down their lives because they loved their King. They believed in him.

Good luck.
====
24318
I'll hear no more of this! You're wasting time. If you wish to follow me, fine. I won't stop you. But I'm finding my sister.

The cold of the cave will weaken you, slow you down. Stay close to the fires to counter the effects of the cold.
====
24319
No! I know she's here. I've seen her. I've heard her voice.

I can end this war. My brother and I can return to the way we were. Friends. Companions. No one else has to dies for me.
====
24320
Do you even know where we are right now? This cave …. My sister and I fell down a hole while we were hunting. 

We nearly froze to death. We barely got out alive. Wait ….
====
24321
I would not have made it out from this cave if it wasn't for my sister.

I blacked out from exhaustion and the cold. Nurnhilde carried me the rest of the way to safety. Damn it all. I don't know how we got out of this cave.
====
24322
Nasty little Goblins. Disgusting creatures, in my opinion.
====
24323
What's that? Says who? I'm the toughest deckhand on these waters. About to be called into Blackheart's service. You wanna test that boast?
====
24324
What? Soft? They'll see how soft I am when I choke them with their entrails!
====
24325
Hmm. Again, not what I expected. I think I've heard of this … "Aldmeri Dominion", but I don't see how inclusion in this group would appeal to me or to the people in my domain. 

Aligning with you would only alienate us from others.
====
24326
Interesting. You think we have common enemies? My only enemies are those who would seek to harm Valenwood. 

Let us test your theory though. Show me one of these enemies of whom you speak, so I might better understand.
====
24327
The Veiled Heritance. Yes. I am familiar with this distinction as well. 

There is one among this group who has come to Valenwood to see me, and I find her curious … very curious. I am not inclined to consider her an enemy.
====
24329
The intruders who broke the wards above unwittingly loosed the bindings here below. Four of the souls broke free. In their confusion, they wander these halls seeking escape. Subdue them to restore the seal. I will reward your faithful service.
====
24330
In due time.

But as to the Daedra, their magicka powers the wards that protect my library, but binding them here is no small task. It requires a foundation of souls, each of different blood, from my servants in Tamriel.
====
24331
A holdfast of the Dwemer, the Dwarves. We're somewhere in Hammerfell, I think, near the South Dragontail Mountains.

Or so Doshia's notes say.
====
24332
I've killed a lot of people. Everyone on Blackheart's crew has.

Before Blackheart brought us together, we were a desperate lot, and he knew it. Forced us to become monsters and savages.
====
24333
It sounds like an excuse, but Blackheart has the means, and I want out.

But I'll need your help.
====
24334
Because I'm no murderer. Not by choice. And I want someone to hear it.

I'll prove it. Sort of.

If you're happy to push on, I'll explain what we're doing.
====
24335
There are two enchanted skulls that Blackheart looted from a Skyrim-bound vessel. 

Afterward, he soon … changed. He grew powerful. To defeat him, we need those skulls.
====
24336
I'm going to seal this door and make sure you're not followed. 

I will meet you once you've dealt with Atarus. Good luck.
====
24337
I know they are. One is kept in the Haven at all times, held by Atarus, one of Blackheart's monstrous pets, just up ahead.

The second is kept by the Captain himself.
====
24339
If I did I'd be the wisest woman in Tamriel, comrade. No, no one knows what made the Dwarves disappear. 

Or at least, no one is saying.
====
24340
Why does the river take us anywhere? The Dwemer built complexes all throughout northern Tamriel. My guess is that we're at this ruin for a treasure of some kind.

If just any Dwarven ruin would do, there are closer places than Mzeneldt.
====
24341
One will die whether you refuse or not.

Put the mad priest out of his misery, or I will choose another. Be assured, you will find that choice … less than optimal.
====
24344
Different. Strange. Like a part of me is missing. No guards, no castle walls, just the limits of my own mind.

Fabrications and illusions—perhaps that's all you are.
====
24345
Your face is familiar … but I can't remember. You have my thanks, regardless. Both you and the Argonian.
====
24346
A considered choice. Go tell Saromir his fate.
====
24347
Your rebellion is noted, and the consequences take shape. Orthenir is drawn to his death in Saromir's place.

Bind his spirit, unless you are willing to let the Daedra overrun Greenshade.
====
24348
We're a small town, right? We don't get a lot of visitors. But these people were walking around like they owned the place.

And everybody has been looking at me all … strangely.
====
24349
Your concern is appreciated, but in case you have forgotten, I am dead. You have already done more for me than I ever expected. I return to Sovngarde now. I will welcome my brother when he joins me.

With luck, I shall see you there one day as well.
====
24350
I wouldn't talk like that in front of <<1>>. In my experience, prophecies like that have a way of fullfilling themselves. You brought this attention on yourself. Show a bit more subtlety and you might just live through this day.
====
24351
Smartest thing you've said today. Yes, I'm taking you to <<1>>. Mind what you say to him, and keep your guard up. And don't trust him. I certainly don't.
====
24352
You think confessing will make this easier on you? What a laugh.

Hadran will decide what to do with you, scum. Let's go.
====
24353
It's hard to explain.You know how sometimes you think you see someone watching you out of the corner of their eye?

Everybody in town has been looking at me like that since I got back. I swear to the Green!
====
24354
Let me tell you about <<1>>. When he won, he collected. When he lost, he borrowed. When the well ran dry, he whined. He owes me a lot of gold. If I forgave the debts of every whiner with a sob story, I'd be out of business.
====
24355
The Stormfist happened, the savages. They cut their way through our ranks, screaming about the Orcthane.
====
24356
Why not? Come on, big shot. I'll take you to him myself.
====
24357
Of course he's still alive. Dead men don't pay debts. We made a deal, him and me. He's working it off. Doing a little heavy lifting around the camp. And when he gets used up, I'm going to sell him.

He doesn't know about that part yet.
====
24358
I've no idea. We're a peaceful group. We commune with Kyne as guardian of the deep woods.

We have no interest in who holds the throne in Windhelm.
====
24359
I have a daughter. She left the clan, years ago, to find her fortune in the city. I told Awyn to get the Sigil to her.

So many dead. If anyone will continue our tradition, it will have to be her.
====
24360
I needed a Bosmer soul. Orthenir was convenient. Now you know the price of disobeying a Prince of Oblivion.
====
24361
Our clan is … was … isolated. We cared more for the turn of the seasons than the fashions of the big cities.

My Aerana wanted more than what Kyne could offer. So she left.
====
24362
Yes? Something I can do for you?
====
24364
What? My mother, my aunt? Dead?

They were such boring, simple people. They would never have hurt … why?
====
24365
The Sigil! I have to go, I have to find it. It was so important to her ….
====
24366
Stendarr's sweaty swordarm, I still have trouble understanding everything that's happened. Aelif dead, a minion of Molag Bal.

And Sees-All-Colors … did we do the right thing?
====
24367
Aye, she did. But they were both my friends, comrade. I'd known them both for … we used to joke, you know? About what we would do if we led the guild.

Without them, I don't know what I'm going to do.
====
24368
Aye, you're right about that. But Aelif was my friend, comrade. I'd known her for … we used to joke, you know? About what we would do if we led the guild.

Without her, I don't know what I'm going to do.
====
24369
Thank you. Now stand back, please.
====
24370
<The sacrifice is complete.>
====
24374
It won't be easy. When I tried the simpler version of this ritual, the Daedric force nearly destroyed me. I can't imagine it will allow you to place the components easily.

Be careful in the swamp, especially around the stele.
====
24376
It's part of their skin-stealing magic. The real question is, where'd they get so much? Wait, I don't want to know.

Whatever they did to the Hist sap turned it flammable. Once we enter the Vault, set those vats on fire to end this nightmare.
====
24377
That's the easy part. I heard <<1>> mutter the words a hundred times.

Maybe you can get something useful out of that Dremora before she realizes you double-crossed her. If you keep her busy, I'll open the door.
====
24378
It hit the swamp like a wave. One day, our scavengers were picking through the trash as they always did, the next a Daedric miasma swept over Xal Ithix.

The creatures of the swamp became malevolent and powerful, threatening our village.
====
24379
Xal Ithix is a small village in the Black Marsh, an Argonian settlement down-water from larger towns and cities of Shadowfen.

We've survived—thrived, really—by scavenging in the swamp, pulling treasure from others' trash.
====
24380
No, not always. Beyond the mud huts of our village, you'll see the great ruins of the ancient Argonians—the xanmeers and the stele.

They were built generations ago by our ancestors. We live in their shadows, in more ways than one.
====
24381
The swamp itself has turned against us! It's the hoarvor. They usually feed on small mammals. Clutches have been known to swarm sickly wamasu.

But nothing like this.
====
24382
They're much larger than normal and more powerful. In days past, if a rotgorge did attack an unwary scavenger, all she'd have to do to break its hold was smack it on the shell with a stick.

Now, the things cling until you kill them. They're mad.
====
24383
What do you want to know?  <<1>> has been communing with the Hist longer than I've been out of my shell. He knows every inch of ground, every drop of water in Black Marsh.

If anyone can figure out what's wrong with Xal Ithix, he can.
====
24384
The tree-minder is proud, but also wise. If he can't solve our problems himself, he'll ask for help.

I've never known him to put his own desires above the needs of the village, and I can't believe he'd start now.
====
24385
When you're done, meet me at the top of the xanmeer. I know a few tricks that will get me past the swamp creatures, especially with you distracting them.

I'm sorry I can't help you with the potions, but it's just too much for one person.
====
24386
A what now? Gonlas got trapped in a ritual? Why would he be doing a ritual in his house? He's not even a mage!
====
24387
Help … No!  Don't bind me to that shrine!  You have no idea how desolate it is in there!
====
24389
Check the other houses in town. Look for Tashpir in the next house on, Lothiel and Ganniel in the one across the square. My place is that last one on the row. Meet me there when you're done.
====
24390
Unearth the relic. It's buried at the base of a nearby stele. Once you have it, you'll need to climb the winding road to a tall ritual site that overlooks Xal Ithix.

There, you should be able to use it to stop Namira's minions.
====
24391
I must stay here to keep the Daedra back. Go to the Hist tree, near the center of Xal Ithix.

During my trance, I saw what they did. Namira's minions placed a relic there. It poisons the swamp.
====
24392
In my vision, I saw the Dremora react to the relic. They are terrified of it, of what it can do.

The same energies it uses to corrupt our Hist tree can be turned upon Namira's minions. Wield it, and you can destroy them.
====
24394
Skordo knows everything and he's tough as nails! Captains Eilram and Arakh may be in charge, but Skordo keeps our unit running smoothly. I suggest you talk to him before you do anything else down there.
====
24395
I assumed Molag Bal was trying to be funny. It's really just a deep pit, so the tower is a lie. Get it? A lie? No? 

Neither did I. But maybe there used to be a tower here once. That probably makes more sense.
====
24397
It may be a one way trip, if you can't find the way out. There's probably a portal or something, but I bet it's guarded.

Talk to me when you are ready to go in.
====
24398
I'm a Wood Elf. I'm not a front-line soldier, if that's what you're getting at. If I have to fight, I prefer to do it from a distance. 

Anyway, jump off here and you should be fine. I really appreciate the help.
====
24399
I heard there might be some fancy crystal thing at the top of the pit. I might even know how to acquire it.

But I'm not doing nothing for nobody while the ogrim are torturing my friends.
====
24400
The fat-bastard ogrims dragged away my friends. We joined the Guild together.  It ain't right, them getting tortured by ogrims.

You rescue Sinfray, Borgath, and Vikord. I'll find Overseer Aruz and then you and me can deal with him, permanently.
====
24401
Who am I? You could not hope to comprehend my true nature, filth. Think of me as an aspect of the Lady of Decay and rightful ruler of all spirits.

I claim this land and all within it. None may defy me!
====
24402
Indeed. I'm sorry for the deception, but I wanted this nightmare to end. To be free from this torment.

All the pirates you'll encounter in these caves are like me. We're part of Blackheart's original crew, and share his curse.
====
24403
Those cold-blooded primitives fell once; they can fall again! I will show them that their "spirits of the Hist" are pale shadows compared to me.

Now, leave my Hand where it lies. Abandon your foolish quest.
====
24404
There is nothing else, I swear. 

I beg you to finish this by killing Blackheart and taking his skull. Destroying it will end this torment for the entire crew.
====
24406
The skull's dark power protects Blackheart from true death, and you will need me to destroy it if you can defeat him.

 I'll meet with you once you've bested him. I would face him with you, but I fear I would fall under his control again.
====
24407
Some call them Dwarves—a race of brilliant artisans and metalworkers who possessed great ingenuity. They built vast underground cities filled with remarkable inventions. Now such works are all that remain of the Dwemer.
====
24408
Wonderful! Now comes the best part—mixing ingredients to give the guardian its powers. 

Lightning bellies and hive seeds make a fire guardian. Hive seeds and dew bugs make a wooden guardian. Lightning bellies and dew bugs, a water guardian.
====
24409
Goblins. Cursed, cursed Goblins happened. They stole much of my herd in the middle of the night. Those remaining were lost to snakes that had taken to calling the oasis their home. There is no end to my troubles these days.
====
24410
Yes. It'll be your guardian! Use this husk and build the one you want. Then we'll test it against the others.

Lead it over to challenge two other guardians. Tell you what—you can even use these healing roots to give your guardian an edge.
====
24411
Good.

Our task to eliminate the High Kinlord Rilis is the only one that remains. And Rilis will need a mortal host to enter Nirn.
====
24412
Yes. This Shade that's assumed the form of the late Prince Naemon is behind this, but he's not here. And it's true, mysteries aside, we need to put the Blackroot Clan back to rest, but the rangers are exhausted.

Are you willing to help me?
====
24413
A treasure of some kind? A potent weapon or an epic spell? Doshia respected only one thing: power.

Whatever it is, we must get it away from here.
====
24414
Doshia knew of this place, and so others do as well. If we don't retrieve … whatever it is … others will come. And it must have something to do with that Mortuum Vivicus. If Molag Bal plans to unleash that weapon again, we must stop it.
====
24415
The last days of the Dwemer were endless war. Their mages raced to perfect ever more esoteric spells. Ever more powerful weapons. Perhaps the origins of the Vivicus stem from that long-gone era.
====
24416
Doshia kidnapped our comrade, Merric. She intended to harvest his soul for Molag Bal, in service to a plan involving this "Mortuum Vivicus."

And then, of course, you came to his rescue. Slew her, and stole her journal. Which is what led us here.
====
24417
When the Captain spoke to the cursed skull, it claimed to be the Daedric Prince, Molag Bal. 

I thought it some trick, or jest, but then the skull growled an inhuman word and we came under its sway. I became the wretch you see before you.
====
24418
His skull is the key. It protects him from true death. 

I can destroy it if you best him. Go through the Roost and face him if you're willing. I won't risk fighting him lest I fall under his control again.
====
24419
Many things. The journal spoke of this place. But it also spoke of … terrible things. Things I wish I could unlearn. Prolonged contact with Molag Bal twisted her mind.
====
24422
None can say for sure. Some believe they achieved divinity. Others claim they were consumed by some folly of their own. Perhaps both are true. But long ago they vanished, the entire race, leaving little but their marvelous treasures behind.
====
24423
That's where the harpies are kept, tended to by hags. The harpies protect Blackheart's home when he's set anchor, and they are essential for his dominance on the open seas.
====
24424
What help can you give them, mortal? I cannot strike you down, but my minions are more than enough for the likes of you.

Even those foolish Hist-worshipers recognize that. They won't even approach this part of Xal Ithix.
====
24426
What? How did he know—

Mortal, if you attempt this, my creatures will overwhelm you! Nothing will stop me from taking Xal Ithix.
====
24427
Dim the gleam of avarice I see in your eyes. The treasure I seek is knowledge, worthless to any but a scholar. Those who help me acquire this can expect to be well-rewarded, however.
====
24428
I got home and saw Bowenas talking to Ezreba. As soon as Ezreba saw me, she shouted. Two hooded men jumped me out of nowhere. One of the men slammed me up against the wall and they left, carrying Bowenas. She called for help, but ….
====
24429
I don't know! I didn't see where they went. Maybe … try looking at Ezreba's house? She lives in one of the Khajiiti homes past the fields. I'll … I'll go look at the temple. If she managed to get away, it's the best place to hide.
====
24430
Because the harpies' distraction alone is devastating. Few are left alive to tell the tale. I remember boarding ships after the flying beasts only to see them picking flesh off the bones of the crew.
====
24431
Ships at sea are usually not worried about anything but another ship. Blackheart's harpy flocks attack ahead of his ship, eviscerating his target while he moves in.
====
24432
A rare and exquisite thing, to be sure! My inn remains clear-headed so you don't have to.
====
24433
You find me well, Stendarr be praised. Doshia's tender ministrations are the worst to befall me in some time.

Tender attention and the kindness of my comrades have restored me to health.
====
24434
Now that is a loaded question! We carry some exotic Dark Elf and Argonian beverages, but our best-selling drink has got to be Voljar's spiced mead. My friend Betra loves the stuff!
====
24435
Betra is the love of my life! She's so wonderful! If not for her, I'd probably still be working in that skeever trap, the Cold Moon.

She's away on business, at Fort Amol, but she promised she'd be home in time for my birthday.
====
24436
Sees-All-Colors would be the one to ask about that, oh my comrade. I have seen the journal, but have little idea what it says.

Give me a problem I can solve with a stout weapon. Those are the problems I enjoy.
====
24437
Aelif is well, moons be bright for asking. She worries about the time and money spent on this … quest.

We destroy anchors, slaughter Daedra. But what is accomplished?
====
24438
Ask our dear guildmaster, comrade. She spent many favors and much coin having it translated. And refuses to share the results with Aelif!

If Aelif cannot be trusted, who can?
====
24440
I'm here. Let's leave it at that.
====
24441
You don't need a teacher or a pompous old man to tell you what to do, if that's what you're thinking. Just try it yourself and be willing to learn from your mistakes.

I will have to charge you to use my equipment, however.
====
24442
If you insist. Gather animal hides and iron ore. Then return here, refine your materials, and attempt to craft a pair of gloves or a chest piece.

And remember, the other crafters offer the same deal — pay them to use their equipment.
====
24443
You don't need any teacher or a pompus old man to tell you what to do, if that's what you're thinking. Just try it yourself and be willing to learn from the mistakes of others.

You will need to pay me to use my equipment, however.
====
24444
Always. Go and gather a few animal hides and some iron ore. Then come back, refine your materials and try to make a pair of gloves or a chest piece at my work bench.
====
24445
Cooking is as much an art as it is a science. You can quote me on that.

Anyway, grab a few basic ingredients from my pantry, like eggs or flour. I have to charge you, of course, and you'll have to supply any special ingredients or spices yourself.
====
24446
Easy as pie! But that's another lesson. Any how, just stir your ingredients over a cooking fire and see what happens. 

The other crafters will offer you the same deal. You can use their tools and supplies for a reasonable fee.
====
24447
You learn by doing, of course! Gather materals and start experimenting! As long as you pay me, feel free to use the anvil over there. And the other craft masters will offer you the same deal to use their equipment.
====
24448
All right, novice. If you're going to make it as a weaponsmith, you need to start with the simple stuff. Don't worry. We all started with the simple stuff.

Gather some iron ore and leathers. Then try to forge a sword.
====
24449
Only if I give you time to use it!

Come forth, my corruption! Be manifest and destroy this worm!
====
24450
Start simply, my friend. Crush plants into a bowl of water and stir briskly. That's the basic alchemical process.

If you want to experiment, you may use my equipment. But I will have to charge you for wear and tear and to clean it after you're done.
====
24451
Know that other crafters will offer you the same deal. You can use their tools as long as you pay them to clean up after you.

We make a little profit and our apprentices do a little extra work. Everyone wins! Well, except our apprentices.
====
24452
Everybody wants to be a crafter. I can't blame you. I do love it so.

Just go to any crafting table and start crafting. You can use my tools and buy basic supplies for a small fee.
====
24453
Enchanting requires gems and a few other ingredients. You'll find gems while you're out and about. I'm sure you can figure the rest out.

And the other crafters will offer you the same deal — pay them to use their tools and basic supplies.
====
24454
What could be simpler than brewing a tasty beverage? For a small fee, you can use the basic ingredients in my pantry, such as yeast and empty bottles. But you'll need to gather special ingredients on your own.
====
24455
There's nothing to it! For a small fee, I'll supply any basic ingredients you need, such as yeast or bottles. You'll need to supply your own special ingredients, though.
====
24456
We build whatever needs building and fix whatever needs fixing. We serve at the pleasure of the Skald-King!
====
24457
Not really. Just toss your ingredients in a pot of water, apply a little heat, and let nature take its course. 

And remember that it's the same with all of the craft masters. We all charge a small fee to use our equipment or pick up basic supplies.
====
24458
Not really. Just toss your ingredients in a pot of water, apply a little heat, and let nature take its course. 

And remember that it's the same with all of the craft masters. We all charge you to use our equipment or to pick up basic supplies.
====
24459
Yes. I'm going out with the road crew. We'll be repairing roads throughout Eastmarch, starting with the area around Cragwallow. But first, we drink!
====
24460
Windhelm's most prestigious bank. Well, really, Windhelm's only bank. 

Safest place to store your valuables. Just talk to the banker over there.
====
24461
Fire. Nothing causes more chaos than a raging fire. Scares even the most dim-witted, hard-headed Nords.

The carts the Stormfist brought are full of weapons, food, and other gear. Set them ablaze and start a panic. That should slow them down a bit.
====
24462
Yes, but <<1>>'s death weighs heavily on Heita-Meen. She says she should've known. Poor thing, we were all fooled.

But enough of our troubles. Did you stop his imposter?
====
24464
Once she's recovered, <<1>> will no doubt celebrate your accomplishment. But this artifact you mentioned, the <<A:2>>. Do you know anything of its whereabouts?
====
24465
Ezreba's been talking to me for days about wanting to set up statues, art pieces, in the center of town. They're ugly and have these crystals. Anyway, when she came to talk to me today, she didn't come alone.
====
24466
To reach me, you must first unlock the prison door. Molag Bal uses crystallized darkness to hold me and suppress my power.

Move the crystals from their locations to the prison door and the way shall be opened for you.
====
24467
I was waiting for my husband, Halndor, to return from his trip to Hadran's Caravan. It was yesterday that I first noticed people acting strangely. I almost didn't notice at first, but old friends seemed to ignore me and people were generally distant.
====
24468
It was when I saw people gathering around the old temple that I got really suspicious. I locked myself in the house and awaited Halindor's return. Unfortunately when I opened the door for him he had two of the strangers with him.
====
24469
She kept talking about the temple ruins. Something about the ruins being the source … she was beside herself. She kept saying "just don't hurt him." I don't know. I'm sorry, everything happened so fast.
====
24470
He left me here with Ezebra to watch me while the crystal began to glow. Ezebra kept apologizing, but she wouldn't let me leave.
====
24471
I am the last Ayleid king.

In our ancient language, my name means Ruler in Dark Times. I can imagine no darker time than the end of the Ayleid people.
====
24472
I am a servant of Meridia. Her master tactician and strategist.

Between my master's blessings and the time-distorting nature of this dread realm, I am still alive. Consider that your good fortune, for you will never defeat Molag Bal without my help.
====
24473
Good. If you can get this mess sorted out we'll be back to business as usual and I won't have to listen to any more of <<1>>'s moaning.
====
24474
He's a copper miner. Veins of copper ore were found in the mine a while back, but the stuff isn't worth much, so it just piles up.

<<1>> somehow manages to scrape out a living selling it to a few buyers.
====
24475
Yes, comrade. The journals also speak of a tome, instructions for creating the weapon. The crystal heart of the weapon and the means to construct it lie here somewhere in these ruins.
====
24476
Very well, but please hear me out. The Pact should not resort to slavery.
====
24477
The fool actually wishes to free them. I'll not stop you from hearing her side, but both know what must be done here.
====
24478
<Whatever torture they subjected Borgath to, he didn't survive the process.>
====
24479
You are welcome to stay in Xal Ithix, of course. We've still got some cleaning up to do.

I recommend you avoid the high road, though. There are still Dremora lurking there.
====
24480
I know some of the scavengers have had problems with the stranglers. You could go down into the swamp and see if you can help out.
====
24481
You might explore outside Xal Ithix. I understand there are some ancient ruins nearby, between here and Hissmir.
====
24482
Someone close to you has plans … plans for both of us. Plans to betray you. 

I am anchored, contained … pulled away … beware, comrade!
====
24483
I was looking through the temple ruins and somebody jumped me. By the Green, my head hurts worse than the time I won the troll arena jackpot and we … erm. 

Bowenas! Did you find her? Is she safe?
====
24484
Yes! She ran past me just a moment ago. I called to her, but she just kept running. Heard her crying as she ran.
====
24485
She might seem crass, but she has shown her worth. I would gladly follow her; she has a righteous will and the strength to back it up.
====
24486
Good soldier, that Skordo. He watches your back.

Does this mean we're done sitting around like a bunch of mewling milk-drinkers? Gods, I hope so!
====
24487
That I do not know. I heard them mention the warehouse at the west end of the docks. Maybe the ritual is there? Wherever it is, you have to stop it. Then tell Captain Zafira.

Tava be with you.
====
24488
Not much. It wails and cries of innocence, as most of them do. You learn to ignore them after a while.
====
24489
Unishi has just finished preparing two potions for other buyers in town. Deliver them and we have a deal. 

One goes to a woman named Dariah, and the other to a man named Irwad. This one will mark their houses on your map—make it easy for you.
====
24492
We are trained from birth as assassins, yes; it's the only life I know. But that doesn't mean we spend all our time in the shadow.
====
24493
Juutenma cares for the Shadowscales the way I care for this mouse, but she only knows how to show emotion through brute action.
====
24494
Even Shadowscales have to eat. I'm on cook duty.
====
24495
I don't care for her. But she has never liked me, even as hatchlings.
====
24496
The plan is to get you to the second level so you can find out what's going on up there. I refuse to believe the captains just gave up on us. 

We'll get some weapons, rally the troops, and follow you shortly.
====
24497
It could be. There is no safer place in Coldharbour, for Molag Bal's reach cannot extend into the Hollow City. That is what was intended, and that is the way it is.

Please, walk with me. Let me show you why this city will serve your needs.
====
24498
It's about time. Hand it over.

She promised me my hair would grow back and that I would have hundreds of children! This better work!
====
24499
I'm not big on speculating, but I'm certain that blackheart Ifriz has something to do with it. Be careful around that one.

Oh, and one more thing. If you see Gwilir again, kill him for me.
====
24501
Find Captain Eilram. I know him. He's a good man. This place must have him confused. Or something worse has happened to him. Either way, we need to know.
====
24502
It's his damned fault we ended up down here! He blundered into a Dremora patrol during a scouting mission. Led them right to us! That imbecile couldn't scout his way out of an empty crate.

But we really need to find the captains now.
====
24503
Yes. This is just what I need.

Now leave me with my prize. Many days of pleasure ahead.
====
24505
Don't tell me what to do, peon. You're just jealous.

I already paid Unishi for it. Now hand it over.
====
24506
Why look when you have found your new calling? Spikeball is the most exciting new sport in all of Tamriel! You will be hero to all!
====
24507
Here's three Spikeballs. Don't use them up too quickly.  Good luck!
====
24508
Perhaps you do not understand. Bunul is running a business here. He must run a match. Perhaps, after the match, Bunul will be more willing to discuss this <<1>> person. But only after the match.
====
24509
Skordo? Skordo's still alive? Skordo's name sounds a bit like skooma, doesn't it?

You've got to help Zansir. Us. You have to help us!  You should find Captain Arakh.
====
24510
You don't smell like a dremora. You should talk to Captain Arakh.

We have a little camp, just over there. What's left of us. We have a camp. You should talk to Captain Arakh. I hope you're not a dremora. I need to get out of this place.
====
24511
Ah! Laws in Alik'r are so strict. So many things are banned but should not be. The Baandari specialize in wares like this.

No cause to complain though. Can be very profitable for us, if you help.
====
24512
No problem. You've heard of skooma, yes? Makes people happy, and harmless as long as it's made properly ….

The Baandari sell only the best skooma. Probably, that's why the guards have taken it—for themselves.
====
24513
Baandari are very special tribe of Khajiit. We lost our homeland many generations ago, so now we travel, not just in Elsweyr, but all over Tamriel. 

We sell exotic goods you cannot find anywhere else. Ildani brings Baandari wares to Sentinel.
====
24514
I've got nothing to say to you right now. Not until I get my dagger back.

If you're a spy, you'll sneak away without getting my dagger. If you're not a spy, then you'll prove it by doing as I asked.
====
24515
You're right. Blessed Leki, what's wrong with me? I'm not even sure which way is up anymore.

But I know I need Arakh taken care of, though. She's a murderer. Killed my second-in-command without reason or remorse. She needs to be taken down.
====
24517
Yes, yes! I heard him complain this ruin didn't hold everything he needed. He left to find a place of power where he could use his special egg.

What did he call it again?
====
24518
Yes, that's the one! Here, this portal leads beyond the ruins. I'll stay here and see about freeing any prisoners stuck inside.

And if you're planning to inform the vicecanons of <<1>>, perhaps leave me out of your report, yes? Yes.
====
24519
Oh, it thinks it can defeat me. You have no sense of your own futility, do you?

Much as I desire, I can't steal a walking tragedy from this realm. Go, look for <<1>> and <<A:2>>, as though your actions matter.
====
24520
Somewhere beyond these ruins, I'm sure. This portal will take you from this place, I promise. And that is the last promise to you I will keep.
====
24521
Where? I'll tell you where. Here, give me your map, wayfarer. There's an old mine on the cliffs overlooking Goat's Head Oasis. That's where you'll find the dirt eating creatures.
====
24522
My attempts to use the Orb of Discourse to locate Sai Sahan did not meet with success, so I decided to try a more direct approach. 

I used it as it was intended, and contacted Abnur Tharn.
====
24523
He admits that he knows Sai Sahan's location, but he will not reveal it. He demands to speak with you, directly.
====
24524
The Castle of the Worm is the heart of Mannimarco's influence. It is the stronghold of the Worm Cult in Coldharbour, and you may well encounter its master within the cursed halls.

Beware. Mannimarco is no mere cultist.
====
24526
It is something you should not look forward to. You have grown strong, vestige, but Mannimarco is ancient and his power over life and death is far greater than most you shall encounter.

Lyris shall go with you to help you in battle.
====
24527
Battlereeve Alduril, vanguard commander for the invasion fleet.

Are you having second thoughts? We need those Lamias dispatched, post-haste.
====
24528
Subtlety and stealth. Let's not bring the entire castle guard down on our heads.

And didn't he say this was a town of soul shriven? Maybe we can find one who knows his way around.
====
24529
Try to be inconspicuous. We just got free of this place. The last thing we need is to get recaptured.
====
24530
They'll probably lock down the main fortress gate as soon as we raise an alarm. Maybe there's someone we can knock around till they help us out.

We need to get inside and find your soul gem, or something that helps us get to it.
====
24531
I remember your <<1>>, yes. He was a fierce runner. Great speed. Very powerful.
====
24532
You bet. And when we find that sack of manure, Mannimarco, I call rights to bust his head open like an overripe melon.

That festering codpiece of an Elf and I have a score to settle.
====
24533
Yes, why not try again? You might win this time!
====
24534
You must understand—one doesn't become a Thalmor agent until their loyalty is proven beyond question. 

If Asteril confesses or if we find substantial proof, I will admit I was wrong. Until then, I remain extremely skeptical.
====
24535
Report the extent of this attack to <<1>>. I expect to return with reinforcements quite soon. We'll drive the Dominion from <<A:2>>.

If you see opportunities to aid the keepers, I urge you to do so.
====
24536
This is Thalmor business, and I am going to the Thalmor residence to confront Asteril myself. 

You are welcome to accompany me, if you choose.
====
24537
The desert can be cruel and unrelenting. A wise traveler knows where he can find shade and cool during the heat of the day.
====
24538
Haha! Ildani knows well how to slip out of metal bracelets. 

Among the Baandari, the Ja'khajiits learn this before they learn to lace their boots!
====
24539
Ah, but if you were in the open desert, it would not be so. When I cross the wastes, I always keep in mind the nearest refuge from the sun.
====
24540
There's a mine I often use, because underground is even better than under canvas. Allow me to mark it on your map.
====
24541
The Dominion tells us nothing. Those who left, they killed. Those who stayed, they let live.

We don't know why. We continue to prepare for the hatching. They haven't stopped us from that, yet.
====
24542
Her death troubles me greatly, but the integrity of the Thalmor is of greater concern, and I am pleased to be proven right in that respect.

With that concern behind us, we can finally start searching for the true source of this treachery.
====
24543
An illusion, perhaps? No. Not possible. Sanodil and I would have detected it. We got away with disguising Razum-Dar as Queen Ayrenn because we didn't need to fool a mage — at least, not for long.

The Asteril I saw — I touched — was real.
====
24544
This one doesn't know, but it captivates Didakah's attention. Perhaps it is magical!
====
24545
It is our most sacred relic and must be protected at all costs. That is all I can say to one who is not a keeper of the egg.
====
24546
Then go, light the braziers in the Xanmeers of First Light and Setting Sun. As you walk amongst the Dominion, listen with care. We must know if they mean us harm.

And look for <<1>>. If she … still lives, inform her I'll need her assistance.
====
24547
I'm sorry, but I cannot tell you more with so many Dominion around.
====
24548
Very well. The Mnemic egg traps the essence of a Hist's memory. It holds the memories of those hatched in the pools.

Without it, our people would be doomed. With it, the dominion could train an army with the memories of our greatest warriors.
====
24549
Didakah knows. He was told by nice traveler. Traveler told this one that the shiny comes from ruins to the south. He showed Didakah on a map, now Didakah shows you on a map.
====
24550
Ezreba just … she just wanted to save her husband. A week ago, dark pilgrims arrived in town. Members of the Stonefire cult. They came to this one's home in the night. They took him. Now … look.
====
24552
This time, it's almost as though the runes themselves were mocking me. I translated the text relatively quickly.

You can see when you read it … the words themselves just make no sense.
====
24553
If you'd told me years ago that I'd do spellwork with Shalidor, I'd have called you a liar.

I'm happy to do the work. It's the chance of a lifetime. But I can't help but feel I'm in over my head.
====
24554
Ezreba understands. Make it quick please.
====
24555
Ezreba will turn herself in. You have nothing more to fear from this one. She is so sorry. So very, very sorry for what she's done.
====
24556
You'd better explain yourself before I call the guards!

Where is Hazim? I will have him beaten within an inch of his life for letting stragglers in here!
====
24557
How sweet of you to ask! Ifriz hides behind illusions. I have removed them.

He has something of mine. I want it back. Kill him, and both our problems are solved. But hurry. He will soon discover his defenses are down and hide himself again.
====
24560
Well, at least relieve her of her weapon, you cretin!

The Master isn't in the keep today, he's gone to entreat with the Daedric Lord over some gem he's found. The trustee, Hazim, is just outside and he'll direct you.
====
24561
Oh, praise Zeht! 

I've waited so long. I asked Unishi to make me a potion that will make my husband kind and loyal. I hope it works.
====
24563
Jorunn's brother, Fildgor. He desired the throne. Normally, succession is determined by the Crown of Freydis, but there were … complications. Anyway, the brothers fought, Jorunn won, and Fildgor was exiled.

End of story. Or so we thought.
====
24564
Yes, it's just that treethane. It's not my place to say, but I wonder if she isn't just a few leaves shy of a full tree. 

I mean … I came to speak to her in the spirit of scholarly study, but she treated me as a child! She said "run along now".
====
24565
If the Dominion overhear us, we're both dead. We'll have to make this quick.

I fear they plot to take the Mnemic Egg.
====
24566
Very well. The Mnemic egg traps the essence of a Hist's memory. It holds the memories of those hatched in the pools.

Without it, our people would be doomed. With it, the dominion could train an army with the memories of our greatest warriors.
====
24567
I'm sorry, but I cannot tell you more with so many Dominion around.
====
24568
It is our most sacred relic and must be protected at all costs. Without it, our people would be doomed.

That is all I can say to one who is not a keeper of the egg.
====
24569
Yes. They've come for the celebration, but also to meet with King Jorunn about Pact business. I try not to get too involved.

In fact, I'm not sure how Jorunn stands all the pomp and ceremony. It would drive me insane!
====
24570
<This ledger contains various numbers and information dealing with taxes. The numbers vary little from year to year, although recently, <<1>> purchased several lots of fine ales and wines.>
====
24571
This trial determines if your spirit can understand the spirit of my people.

We cherish courage, which helps us face this realm's horrors; endurance, which allows us to bear its hardships; and preservation, which keeps our traditions alive.
====
24572
I am your advisor. We both wish to stop Molag Bal's machinations. I offer you what help I can.

The Hollow City awaits you and your allies. Use it wisely and it shall not fail you.
====
24574
I have no idea. I've never done anything to offend her. I've never even met her!

I should be going though. Someone's waiting on me, and he can get a little impatient.
====
24576
Know that our arrangement with Molag Bal prohibits us from interfering with the Dremora who collect sap from the Hist.

You, however, are under no such obligation.
====
24577
Demonstrate your strength and physical prowess. Destroy the vats and disrupt their operations. If you add more treated wood to the fires, the sap will burn and the vats will melt in the intense heat.

Complete this task, and then return to me.
====
24578
<<1>> can go count his scales. A Dominion dryskin cooked and ate one of our unhatched eggs! Though I'm sworn to the Shell, I will not allow him to harm another.
====
24579
Necromancers—the bane of all Alik'r, and the most foul enemies I have ever known.

Suturah. He started the Hand. He raised an army of undead against me several years ago. It was a miracle that we managed to defeat him.
====
24580
Make the egg he consumed his final meal! Spill his blood upon the ground, where it may feed the roots of future generations. Show we fight to protect our young.
====
24582
I don't know. We need to find out what they're planning. We need General Thoda. He knows Suturah's sons and how they think. 

I hate to ask, wayfarer, but I don't want to cause a panic. Will you go and inform General Thoda?
====
24583
No. We sent Suturah back to the sand for good. 

No, if rumors are to be believed, it's Suturah's sons, Uwafa and Alasan, who now seek vengeance. And they may well achieve it. My soldiers will not fight the undead.
====
24584
I wasn't thinking of the others, I ….

Your words humble me. I'll return to <<1>> shortly. He'll know how to stop this madness, I'm sure of it.
====
24585
What good is the hatching ritual if these despicable fools eat our young? Tell me, what platitudes would <<1>> say to that? This dryskin must be stopped for good!
====
24586
There must be more to it than massacre. What can they achieve by waiting before slaughter? They could kill us now and have done with this place.

Something sinister is at work, but we have no time. The hatching will soon begin.
====
24587
Now is not the time for questions. Now is the time for betting! Place your bet on one of these fine lizards. Winners get fed, losers feed us. Right into the stewpot! After the race is finished we can discuss your friend.
====
24588
Jolly good! You're paying attention. Now, this is a play in three acts.

In each act you'll isolate the guild from those bloodthirsty, political, warmongering sons of silkworms. By killing them.
====
24589
Then there is hope.

As the hatching approaches, the Dominion will likely observe the ritual. Would you stand with us, despite the danger?
====
24590
An educated choice! That one was trained by professional breeders! Keep this between us, but he is my favorite as well.
====
24591
Ah, she's a lucky one! I've seen that little lady win a dozen races this very day! Don't spread it around, but if I were to bet, she would be my choice.
====
24592
You are wise, my friend! This little beast was found in the wreckage of a Daedric Anchor. I confess, she is my favorite. Swifter than swift!
====
24593
Suit yourself. The races will continue all day!
====
24594
You question my skill at cooking? This one's stew is known for yards around! But, eh … maybe you have a suggestion? An exotic recipe?
====
24595
Oh thank you. You know you're looking extra lucky today!
====
24596
Many thanks. Now, let's get our little friends to the starting line. The race is about to begin!
====
24597
Nor will you. The Speaker and the Listener would never trust an outsider. The secrets of the Shadowscales aren't yours to know.
====
24598
This is unthinkable …! Never have I witnessed the dead risen, but it is even worse than I imagined!

And to not be able to fight back …! Praise Ruptga that you came along, outsider. Is it safe now for me to flee?
====
24602
No! None of us are! The Ra-Netu are going to kill us all!

It is not fair! I am too young to die … I just want to run, to run away ….
====
24604
Blood and honor! I have always had faith, but never have I … you are here to fight the Ra-Netu?

Praise Ruptga! I was prepared to dishonor myself, but he sent you … I will go then. Gods be with you, my friend. Is the way clear?
====
24606
We were foolish to think we could contain the Ra-Netu, weren't we? We need someone like you to cut them down.

I will get out of your way, but would you check on the dockmaster in the east warehouse? I promised I would not leave without him.
====
24614
I figured. We started sending people through the portal as soon as the barrier collapsed.

There's a city nearby. We saw it before we were captured. We're going to try to regroup there.
====
24615
My main concern is the Fighters Guild. We did try to talk to some of the others, but they've been here too long. Even some of our people haven't recovered from the effects of this place.

But the way out is open now, if they come to their senses.
====
24616
Haven't you done enough for us? I certainly think so.

There's a crystal up near the portal. The Dremora called it a Light of Meridia. You should take the crystal and get out of here before Molag Bal sends someone to replace Ifriz.
====
24618
Use the other stone pillar. The one on the platform behind us. Touch that stone pillar and an apparition will appear. One of your enemies, as you say. 

Fight this enemy so that I might see its true nature.
====
24619
By the light of Jone and Jode, this is the craziest thing ever seen!

Even Razum-dar would have lost his patience by now! If you think all this makes sense, then Hazazi is starting to wonder about you too!
====
24620
She is one who has been blessed with fascinating gifts. Gifts I cannot afford to ignore.

You would know her identity though. I was able to capture one of her memories. Touch the stone again and I will share it with you.
====
24621
The damned Akaviri! Their invasion a decade ago continues to haunt us! They caused extensive damage to the palace, but I made sure the rest of the city was repaired first.

Work on the palace proceeds, but it goes exceedingly slowly.
====
24622
Then the gods do offer me a trickle of hope.

If you would truly help me, then speak with General Thoda. Among my advisors, he alone places security above superstition. He is at his home, but we need his counsel on how to proceed.
====
24623
Not one damn bit. Tharn is a snake.

But he's predictable for one thing.
====
24624
Tharn is loyal to the Empire, and he is extremely proud. It must be eating away at him if Mannimarco is willing to chew him up and spit him out so easily.

Users hate being used. That can work for us. Of course, that means we'll be using him too.
====
24625
Of course. You see, the culture of the Alik'r evolved around this ideal. 

Many of us today realize that exceptions must be made, but in my position, to ask my soldiers to strike down the dead would cause an outcry, and possibly lead to rebellion.
====
24626
They are our greatest hope, for no matter how great a threat the Withered Hand may pose, they cannot even compare to the necromancers of the First Era. 

The Wards contain the spirits of three Ansei heroes who sacrificed themselves to protect us.
====
24627
They uphold the covenant with the Divines. As long as we consecrate the dead in the name of Tu'whacca, they cannot be raised by even the most powerful necromancy.

Thus the Withered Hand can only raise corpses that have not been consecrated.
====
24629
Well done, outsider. That should give the Hist time to heal while the Dremora rebuild the refining vats.
====
24630
Watch and listen. While I could explain things to you, it will be better to simply show you. The history of the city permeates these streets, and with a bit of magic I can reveal it to you.

Now, come. Let us walk.
====
24631
I cannot feel the Hist. This must be why the Dominion waited. To see if the hatching would fail.
====
24632
Everything.

Now leave me, I really must prepare the ritual.
====
24633
Very well. When we die, our memories return to the Hist. When one of the Hist dies, it gives seed to a Mnemic Egg.

Everything it witnessed—everything we witnessed—is contained within that Egg.
====
24634
I'm sorry, but we do not have time. Ask me later, when this is over.
====
24635
You must still perform the Trial of Spirit. Speak to Xohaneel when you're ready to begin.
====
24636
Then the time has come to choose. 

Do you agree that life, no matter the hardships, is sacred? Or do you side with the scholars, who would rather end the suffering and let our Hist tree die?
====
24637
I'll offer myself to Sithis, in exchange for holding back the void. It must be done. Save the unhatched eggs!
====
24638
Without the Hist, the eggs can't hatch. Now there is only void! I feel it, forming around the tree.

You saw what it did to Ahaht-Ei. The same will happen to our unhatched eggs!
====
24639
Keep the eggs from the void. Protect our future!
====
24640
The Dremora prisoner mentioned something about that. She said there was a valuable crystal at the top of the hole, along with a way out of this slime pit.

I'm not sure I really believe her, but on the other hand, I don't have a reason not to.
====
24641
I pray that we are not too late to stop the Withered Hand, and with the same breath, I thank the gods for guiding you here.

Tu'whacca watch over you, wayfarer. Here comes Gabrielle. Are you ready?
====
24642
I warned you once the price of refusal. You cannot undo what has been done. But If you wish to stop the Daedra from spreading death across Greenshade, you will bind the Bosmer soul.
====
24643
No, a High Elf. But he does awful things to swamp-lizards through their special trees. Poisons them like a spider's bite, see?

<<1>> uses his big glowing egg to destroy swamp-lizards. Behind a door, like a clawless coward. That is all Kazdi knows!
====
24644
Open sealed door, squash <<1>> flat, wash foot.

<<2>> can help open the seal! <<1>> bragged of defenses so often, <<2>> knows them like her own whiskers.
====
24646
Simple. <<1>> wishes to stop the clawless High Elf who kills swamp-lizard babies and leaves Dominion-soldiers to die. And see Elsweyr again, maybe?

If <<1>> shows you how to remove seal on door, you splatter <<2>>. Deal?
====
24647
Khaba has no interest in talking of troublemakers. All she speaks of are bets and trolls, winners and losers. Perhaps if you were to bet, she would remember a loser named Tand.
====
24648
This is not fair. Ingredients cost money. Unishi cannot afford to give away free potions!

How about this? You want to help the monkey? You help Unishi, and she will do what you ask.
====
24649
One goes to a woman named Dariah, and the other to a man named Irwad. 

I'll mark their houses on your map—make it easy for you.
====
24650
You can't hear the noise? Piercing, like fleshflies roosting in your ears? And the smell, like … moss and alit hide, set aflame.

But we must remove it from these ruins, before the Dominion returns.
====
24651
Did <<1>> remove your hands, then?

A joke, my friend. None shall touch <<A:2>> until I'm certain this isn't some kind of Dominion trap. Please, stand back.
====
24652
Some, you say. They murdered our hatchlings, our children. Why?

But you saved some. That is … it's a good thing. It must be a good thing.
====
24653
Then the danger is graver than I thought.  The <<1>> bears the memories of the Hist. Severing our link is the least they could do with it.

Come, we must leave this place!
====
24654
We must restore our link to the Hist. Without it, <<A:1>> will never see our young rise from its cool waters.

The Dominion could only cause such a thing with a powerful artifact.
====
24655
Why? So she can lie to me? Before this place made her crazy, Arakh was a good friend. Now …?

With Arakh out of the way, I can get everyone out of here. Go to her camp to the west and take care of her for me.
====
24656
Then we are too late. The Keepers? Are they safe?
====
24657
This one wants no trouble. What do you want to know?
====
24658
Hey, easy there! I'm only joking! Here, let me give you this <<1>>. Point it at a troll and it gives them a real jolt!
====
24659
Good! This will be a fight for the ages!
====
24660
What's the matter? No stomach for blood? Do you weep at the sight of bones?
====
24661
This one doesn't want to make an enemy of the Vinedusk Company. Ask your questions, quickly!
====
24662
Excellent! Let the battle begin!
====
24663
It was you who stopped the Colovians? Out of respect for what you did at Arenthia, you may ask your questions. But be quick, I have much to attend to.
====
24664
Ah, yes! <<1>>! It is said he took down three Giants, single-handedly. Watch you don't fall into the pit. He would grab you by the ankles and beat his opponent to death with your corpse.
====
24665
A fine choice! A fearsome opponent. Terrorized the back country for weeks before our trainer caught him. Don't get too close to the railing if you've been drinking. Trust Khaba when she says, you don't want to get between those two!
====
24666
Those memories would be lost and the Hist would suffer. We would suffer.
====
24667
As we speak, the eggs grow moist. Before we begin the hatching, I wish to know the Dominion's intentions. But endangering yourself on our behalf isn't something I can ask.
====
24670
<The holder warms to your touch.>
====
24671
Agreed. Allow me to create a portal to Meridia's city. We can speak there.
====
24673
<The keystone leaps from your hand into the holder.>
====
24674
The time of the great Argonian civilization was coming to an end, and our Hist tree feared what that would mean for its children.

When Molag Bal offered a different solution, the Hist tree gladly accepted.
====
24675
Take a look at the crystal we discovered. Eilram thinks it may be one of the Lights of Meridia the Mages Guild told us about. If it is, it could be invaluable to our efforts here.
====
24676
Sap from the Hist tree. That is also why he gave us the Light of Wisdom, to keep the Hist alive.
====
24677
Yes, provided you prove yourself worthy to both sides. Our two factions argue over the ultimate fate of the Hist tree.

Which is the better outcome? Eternal death or eternal suffering? And then, of course, there is your mission to this dread realm.
====
24678
Khaba remembers him. He bet and bet until he lost all his gold, crawled into the bottle. <<1>> heard of his losses, and his drinking, and his debts. He might have even heard from Khaba.
====
24679
It is weak and rearly gives messages to us anymore. I belive that it directed my to find you to decide its fate.
====
24680
When you are done, I will meet you in the following room.
====
24681
You have proven yourself, as I knew you would. I shall answer what I can.
====
24682
You have passed the trial. Return to <<1>>.
====
24684
Of course the fights are close! They're trolls!
====
24685
Ah, you adventuring types know your wild beasts. Sleep with one eye open in the forest, in case a monster wakes you?

Good bet. Come back again!
====
24686
Come back soon. Maybe your luck won't leave you next time!
====
24687
Started a few weeks ago now, when the mist … changed. Turned a sickly color.
====
24689
<<1>> … <<1>> … ah yes! Dulan remembers him now. Yellow braids, younger? He was here. He lost many coins, then got into the moon-sugar rum. Sad state of affairs.
====
24690
I have been tracking my prey for many nights. A heathen vampire who shall soon be cleansed from this world. I thought him alone, but now that I see this place I suspect a lair is hidden nearby. He shall regret leading me to his vile nest.
====
24691
Don't feel down. I see a winner in you! Just try again.
====
24692
Some kind of commentary about Shalidor's goal, no doubt. He may be a child, but Sheogorath certainly knows how to make a point.
====
24693
The more we deal with him, the more I'm convinced. The Mad God is a spoiled child. Pulling legs off bugs just to watch them twitch.

What else happened?
====
24694
Falinesti? It is gone, yes. I can sense its absence, like a hole in my heart. It still walks. Somewhere.

This land has greater worries.
====
24695
Down deep. Beneath the soil. Something locked away in stone and metal. A dark voice, whispering.

They heard her. Heard her whispers.
====
24696
Vampire scum. He barely put up a struggle before he fell to his knees, begging for what he calls a life. I did not expect such weakness.

I will finish him now, if you'd be so kind as to step aside.
====
24697
As you wish. In this moment or the next, his existence shall end either way.

But be wary. A vampire attempts to sway and beguile with its words. Do not listen, no matter what he says.
====
24698
Kept to ourselves. Didn't prey on the living! The beasts, the hoarvor glutted themselves on the blood of hunters. We fed on them. We didn't kill anyone. It was a natural way. Until he came.
====
24699
The skull rests in the back of this cavern. Its curse seeps into the mists all around us. Destroy the skull and the magic goes with it.

I never wanted this. Spare me and I can bring others to my side. We can be of use to you!
====
24700
The veiled one. Altmer, I think. Sought an alliance. Promised power. Told us we didn't need to hide anymore.

Others in my clan agreed. He taught them a ritual using an ancient vampire's skull. Said it would allow them to make countless thralls.
====
24701
Did I not warn you of this? That his vile tongue would worm its way into your thoughts?

There's no such thing as a good vampire, just a vampire that has not yet been tempted. Our goals here are the same. Will you forget them for this scum?
====
24705
Quick work, mate! 

Now pick up me skull, add it to the lot, and put the whole kit and kaboodle on the ground over there. I'll be doing the rest.
====
24707
<You place the Endurance Gem.>
====
24708
<You place the Preservation Gem.>
====
24709
Much more, but there is no time. You must keep moving if you want to survive. Go, now!
====
24710
Be swift. More lamias could boil from the ruins at any moment.
====
24711
I'm one of <<1>>'s personal guard. She told me to keep an eye open for anyone moving around the camps.

I spotted movement and came over. Wasn't expecting to see a friendly face up here, but I'm glad you weren't another lamia.
====
24712
Probably searching bodies around the ruins. We asked that she not endanger herself by going into the ruins without an escort. Too many lamias about.

She's a stubborn one, but I'm proud to serve her.
====
24713
The ruins. Usually the doors are sealed, and the lamias stay underground. I'm guessing as soon as the Dominion marched in, they woke up a whole nest of them.

Didn't stop them from marching on through. Whoever's leading them is a ruthless sort.
====
24714
Of course, you have much to concern yourself with. When last we spoke, we had explored the Dwarven ruin of Mzeneldt.

We found an ancient crystal and tome, left behind by a squad of Ayleid soldiers fleeing undead abominations.
====
24715
You have my apologies, comrade. When I heard the Ancients speaking of the Mortuum Vivicus, I knew the past might contain more clues to solve our present crisis. I wanted to begin my research immediately.
====
24716
Simple. <<1>> wishes to stop the clawless High Elf who kills swamp-lizard babies and leaves Dominion-soldiers to die. And see Elsweyr again, maybe?

If <<1>> shows you how to remove seal on door, you splatter <<2>>. Deal?
====
24717
<<1>> can show you how <<2>> sealed the door.

He blamed Dominion-soldiers for not finding keystones to seal the ruin, but refused to let us search. Too much time poking swamp-lizards in the chest with his knives. Coward.
====
24718
Ah, Pact-soldier is clever indeed! Then this will be so very simple, yes?

Come, we must activate a crystal. After, <<1>> will show merciful kind friend where the keystone fits!
====
24720
Hrrm. Keystone makes it faster to get to <<1>>. <<2>> supposes Pact-soldier could fight through countless snake-ladies and angry-dead to avoid losing the keystone.

It may have uses elsewhere, but <<2>> does not know.
====
24721
From what I gathered, one of Naemon's servants has stolen General Malgoth's bow and compels the Blackroot Clan to fight by the Right of Theft.

What we need to do is steal the general's bow back, and then we can release him from his vows.
====
24724
We call it the Earth Forge. Merric found it on a contract a few years ago. The maintenance constructs had long since shut down. The ruin contains the most unique blacksmithing setup … even the basest of metals sing in its embrace.
====
24725
In Mzeneldt, we saw visions of Ancient soldiers. Survivors of a strategic attack on a city of darkness. Abagarlas is that city, an ancient stronghold of Molag Bal. I expect we will learn much from those old stones.
====
24726
The stench of magic issues from that fissure. I can smell it. And I can feel it through my skin!
====
24727
Thank you very much. 

Fortunately, I can translate the ancient Ayleid, and that should tell us how to close the portal.
====
24728
Just scrape a bit off the top and … there. An old trick I learned living so long in this dreadful place. My friends thought it was funny to hide from me, so I'd use this to see them.

It also has an interesting side effect.
====
24730
Touch the bark to a wisp of light and then cross the bridge. The runners are searching for the remaining soldier. When you spot a runner, follow him. He should lead you right to your friend.

And if the effect runs out, just touch another wisp!
====
24731
Merric is a big boy. He doesn't need Aelif padding around behind him, watching his every step.

I look forward to seeing what he's discovered.
====
24732
Aelif must blind you to take you to the forge … and now you ask her where you are being taken?

Perhaps you do not understand the meaning of the word secret?
====
24734
No! This is my imagination!
====
24736
We must rely on the scenes of the past. After being poisoned, General Malgoth went to the Nereid temple. It's likely he died within.

I suggest you go in and search for the general's remains. I'll continue searching for clues out here in the forest.
====
24737
It means there's something down there, something bad. And it's after me, I'm sure of it. It knows that I'm special and it wants me.
====
24738
Why does everyone keep saying that? Yes, I can smell it. There's an evil, magical sort of smell to it.
====
24739
The kagouti gore the Hist to drink its sap. In the Hamlet, a Tree dies screaming. In the Mire, a Tree goes mad.

The guar watch the kagouti, but do not understand.
====
24740
He keeps thinking he smells magic, evil magic, coming from the fissure. And he thinks something's after him, because he's "special." I think he's crazy.
====
24741
You have spent your gold very wisely, sandwalker. Give me the scent and the lizard will be yours!

And just like that, it's done! Safe travels!
====
24742
Jahi would never believe such lies! But, if it's for her, I will give you a lizard for your scenting.

There, now you have it. Your lizard will find whoever has that rotten odor clinging to you. Or perhaps it's simply your disposition I smell?
====
24743
Oh, please! Don't encourage him. The earthquakes upset everyone. And that fissure's been here for years. The rest of us have adjusted; why can't he?
====
24744
The fissure appeared four years ago. Four years! I'm sick of hearing about how he senses things others don't, that he should have been a mage. Either he stops this madness or I'm leaving!
====
24746
The kagouti think the guar won't bite off the tusk that strikes it. Now the kagouti are brought down to the mud.
====
24747
The guar seeks reeds to fill its belly. A gully in which to wallow. These are what the guar needs.

Leave conquest for the kagouti.
====
24749
How fortunate for you. I shall enjoy observing how you go about accomplishing that particular miracle.
====
24750
The mortal continues to speak to me. What does it want, I wonder?

Perhaps if I ignore it, it will just go away.
====
24752
Yes, we should be going. We must find Sees-All-Colors and inform her what has happened here. Lead on, comrade.
====
24753
You have the right of it. I'll speak with the Provost Generals, and post some guards. If undead can come boiling up out of the mountain at any time, there's no telling what might happen here.
====
24754
I do not know! Perhaps he somehow can track the core itself? If the Prince of Lies is planning to use the Vivicus once again, the Prismatic Weapon is a threat to his plots.
====
24755
No, not just yet. We came so close! Don't worry, though. I can complete the final steps on my own. This weapon will yet see the light of day, mark my words. The Mortuum Vivicus will yet be destroyed.
====
24756
<You place the Courage Gem.>
====
24757
<You place the Endurance Gem.>
====
24758
<You place the Preservation Gem.>
====
24759
<You place the Courage Gem.>
====
24760
<You place the Endurance Gem.>
====
24761
<You place the Preservation Gem.>
====
24762
Me? Not much. No one pushes Skordo around.

But the others? They chip away at rocks until they drop and get tormented by ogrims. Some even have their souls yanked out. Turns them into empty husks. I wouldn't wish that fate on an Elf!
====
24767
<The holder warms as the keystone clatters into it.>
====
24768
War Chief Yzzgol's plan worked! After you drew their soldiers away to the beach, we struck from the woods. The keep fell to our might and cunning. 

The king and his vanguard fled. We gave chase. Now, the last weak knights flee before us.
====
24769
The weakling king has fled deeper into the ruins. His vanguard is dead. His wife and daughter are our captives.

Yzzgol has declared they will not be harmed—for now.
====
24770
He cowers in a room sealed by powerful wards. Pah! Bretons and their magic.

Targoth, you should interrogate our prisoners. Perhaps one of the fools will betray their king!
====
24771
Ha! You dictate terms, pig child? Give me back my sword and I'll give you a clean end.

Ask your questions. Amuse me.
====
24772
I will die before I betray my king!

Relish victory while you can. One day, we will return to reclaim what's rightfully ours. We are done talking.
====
24773
Knights? You mean, that you Orcs haven't slaughtered?

Why am I even speaking to you? Monster! I'll say no more.
====
24774
Why threaten me? Our island is yours now. Spare us, spare our king, and let me lead the survivors into exile.

You have my word as a Priest of Arkay.
====
24775
I am not afraid of death. You, however, should be. What has bloodshed gained you but pain and death?

Pray for Arkay's forgiveness, child. All you will get from me is pity.
====
24776
Then hear me. Arkay compels me to break my silence.

King Renwic is desperate. He seeks an ancient power hidden in the ruins. Scrolls as old as the island whisper of a terrible weapon, an Ayleid relic.
====
24777
Visanne. The King's daughter. He confides in her. She was to join him inside the ruins before they were separated.

Visanne can reach her father. Be gentle with her, and she may reveal the path.
====
24778
It summons an undead army, one I fear he cannot control. That army is a crime against Arkay, and it will slaughter more than Orcs.

I love my king, but you must stop him.
====
24779
We have ears everywhere, Adept. An intelligence report fell into my hands that mentioned these tomes.
====
24781
I don't know. It's always a delicious mystery, cracking open a book for the first time.

They could be anything from ancient recipes for stew to high arcana. Even racy journals penned by Elven poets!
====
24782
We're neutral in the war for Cyrodiil. And proud of it.

That doesn't mean we don't take interest in military communiques.
====
24783
No! You'll just murder him before he can save us. 

I won't let that happen. Father knows a secret power, one left by the Ayleids.
====
24784
No! It was an accident. My father couldn't have known what would happen!
====
24785
Curse you! A pox on your army! There are… two Welkynd Stones, one on each side of the door. Turn both, and you'll unlock the door.

I hate you for making me do this!
====
24786
I am pleased to be able to lend you strength to face this enemy from your past.
====
24787
By Mauloch's right hand! My Warcaller triumphs again. We will end this assault and the efforts of this cowardly king.
====
24788
Then I will cut him down. Stay your blade beyond this door, Targoth.

Leave King Renwic to me.
====
24789
There's no honor in the slaughter of a broken people and defeated knights. If King Renwic surrenders, he will join his people in exile.

Let them spread word of our ferocity across the seas!
====
24792
One of Xohaneel's necklaces, I assume. And which one do you think matches my pragmatic outlook on life?
====
24793
No, that isn't for me. That amulet belongs to someone who bravely attempts to negotiate agreements both within and outside our community.
====
24794
Thank you. I deal with the hardships of coaxing food from this foul land. Without my dedication, who knows what my people would be eating.

Please, take this Gem of Endurance. You'll need it when you go to the top of the pyramid.
====
24795
No, I can't take that. That amulet is meant for someone who maintains our hallowed traditions.
====
24796
Of course. And which amulet do you think best matches my venerable nature?
====
24797
And which of Xohaneel's baubles do you think matches my daring nature?
====
24798
No, thank you. That amulet belongs to someone who demonstrates bravery and conviction when faced with unknown situations.
====
24799
Thank you, but no. That amulet is meant for someone who patiently bears the brunt of this harsh land.
====
24800
Thank you. My role here is to preserve and pass on the traditions of my people so that each generation never forgets where we came from.

Take this Gem of Preservation. You will need it when you go to the pyramid's upper level.
====
24801
Thank you. I need to be brave and resolute to negotiate not only with my own people, but with the sad and dangerous creatures that roam this twisted plane.

Here, take this Gem of Courage. You will need it when you reach the top of the pyramid.
====
24802
Thank you, but no. That amulet belongs to someone who works through hardships.
====
24803
No, thank you. That amulet should go to someone who maintains our ways and traditions.
====
24808
I could see everything I did, but I couldn't control my own body. I've done horrible things to my people.
====
24818
I'm a merchant. I went down there to sell some stuff.
====
24819
All right… all right. I was gambling. But please don't tell my wife. 

Please, will you just look into that house? I'm terribly concerned for her and all of the others.
====
24820
Shalidor! Labyrinthian's father, the Spellmirror's forger. Are you speaking truly?

And uh … this book's pages are blank. Why is it glowing?
====
24821
Well, I don't know many Daedra who give away information for free. She only talked to me because I threatened her when we first got here. I think I amused her.

Dremora. I hate them. I really do.
====
24823
That was Ezreba, she's a good friend of my wife's.
====
24824
She seemed to be all right. She said that my wife, Bowenas, is hiding out in our house and that she is worried about what is going on as well. Are you going to check the other houses?
====
24825
Good. That means you understand the spirit of my people.
====
24826
You must still complete the Trial of Body. Speak to An-Jeen-Sakka when you are ready to begin.
====
24827
Very good, outsider. Now you must choose between eternal suffering or eternal death.
====
24828
With you are two motes in the darkness. Khali and Shazah are the Lunar Champions, truly. One will go on to shine as brightly as Jone and Jode. The other will twist and rot and wither here in the corruption below Moonmont.
====
24830
You are the Moon Hallowed. It's your destiny to make this choice. One will leave with you and walk the Two Moons Path. They will become the next Mane.  The other will hold the Dark Mane in place here, and dwell forever in darkness.
====
24831
He must pay for his crimes!
====
24832
A wanderer much like yourself—a dour Dunmer fellow—passed through here. Bought supplies and headed straight into the moors, my warnings be damned. Seemed like he knew something.

You want to figure this out, I'd start by finding that Dunmer.
====
24833
No, only the hunters. I manage clan affairs and the upkeep of the village. This was simpler before the forming of the Aldmeri Dominion. Valenwood is changing, and its people with it. I find my time occupied in dealing with the necessary adjustments.
====
24834
All right. You're going to have to protect me though.

The chamber may be clear now, but as soon as I start the ritual, they'll realize it on the other side. They might try to charge through and stop us.
====
24836
He's known as the Daedric Prince of Madness: the Mad God. 

The Dunmer call him one of their Four Corners of the House of Troubles. And he's earned the title a thousand-fold.
====
24837
You mean besides the obvious?

When the dagger is fully charged, it drains life energy from its victim and transfers it to the wielder. That property has saved me on more than one occasion!
====
24838
Yeah, well, this crisis transcends religious differences, don't you think? I want to secure the grove, you don't want Greenshade to be destroyed. Binding the Daedra is good for both of us.
====
24839
The scholars believe that the Hist tree cannot continue as Molag Bal's slave. It withers away, but the crystal will not let it die.

This cruel existence, this terrible suffering—it must come to an end. Oblivion is preferable to eternal torment.
====
24840
He was gone as quickly as he came. He was outfitted for battle, though that isn't strange for adventurers. But he walked as one who knows his goal, and will not be deterred.
====
24841
The warriors believe that the Hist tree must survive, no matter the torments it is forced to suffer. The crystal must continue to sustain it, to keep the spark of life flickering despite the endless pain.

Life is precious. The Hist must endure.
====
24842
You disappoint me, outsider. Still, our tradition allows you to make your choice. It also allows me to challenge it.

You must defend your decision and prove the strength of your conviction by defeating our champion in combat.
====
24843
The spirits of Daedra supply magicka to the wards. It's all very complicated.

The important thing is that you find Saromir and learn how to bind the Daedra permanently.
====
24844
Yes, we bound fellow servants of our lord to the shrine to supplant our strength.  It seems the attack broke the caretaker's binding ritual and unleashed the Daedra.
====
24845
Then go to the challenge grounds and face our champion.

But know this. Our champion fights to end the Hist's pain and suffering. You cannot hope to overcome the strength of his conviction.
====
24846
I knew you would understand. Tell An-Jeen-Sakka that the Hist tree's torment cannot continue. It is just too cruel to even contemplate.
====
24847
Your conviction and certainty serve you well. So be it. The scholars will accept your decision.
====
24848
I see. But our traditions allow a choice—any choice—to be challenged.

You must defend your decision by defeating our champion in combat. If you cannot uphold your conviction through battle, then how can you expect us to honor your decision?
====
24849
Then go to the challenge grounds and face our champion.

But know this. Our champion fights to preserve a sacred life. You cannot hope to overcome the strength of his conviction.
====
24850
A better decision. Tell the Treeminder that the Hist tree's life is sacred and it must be preserved.
====
24851
Your conviction and certainty do you proud. Very well. The warriors will accept your decision.
====
24852
Yes. They were very threatening. And when Halindor showed up, they attacked me. Dragged me down here. Ezreba apologized the entire time. She said she didn't want to be doing this.
====
24853
Don't take him too lightly. Madness comes in many forms. Sheogorath encompasses them all.

He rules the Shivering Isles, but often takes an active interest in our world. That … usually doesn't end well.
====
24854
Yes. An example of Sheogorath's "humor." There are those that find his madness amusing. I am not one of those people.

The Mad God would just as soon serve you an aged cheddar as he would flay the skin from your bones. Remember that.
====
24855
The hammer and tongs are right over there.  There's no better teacher than experience, my friend.

We charge a small fee for use of the anvil and tools - for general upkeep and the like.
====
24856
Just pick me and be done with it!
====
24861
I know only that the magic he summons will slaughter our army. Unless we stop him, every Orc here will die.
====
24863
We must learn how to reach their cowardly king and the nature of his foul magic.

Make these prisoners talk! We have confiscated their belongings. They may hold clues to what they know.
====
24864
They must pay the blood price.

I took this charm off a Reachwitch. Hold it tight and order any guard to execute his prisoner. The charm will chain their soul and compel them to answer you.

You will have one question, Targoth. Ask wisely.
====
24865
The Code of Mauloch is clear. So long as these Bretons aid their king in his foul magic, they remain our enemies.  

If you can coerce them through words alone, do so. If not ….
====
24866
I think you'll find that all the local craftsmen will offer you a similar arrangment.  

I'd say more, but the iron's going cold.  Speak up if you've got anything to say.  It's tough to hear anything over the ring of the anvil.
====
24867
Don't steal. Don't attack without reason. Fight with honor. Protect your tribe.

These Bretons claim to have surrendered, but if they refuse to answer truthfully, they remain our mortal enemies.
====
24868
They aid their king in his foul plan to kill us all! Unless they tell us how to stop him, his magic will wipe us out.

We are at war, Targoth. Do what you must.
====
24869
Perhaps. Come back here after you light the fires. I should have more information by then.
====
24870
Alive? Good. That's good.

Waves smashed me against the ship. Cracked a few ribs. Not the best feeling.
====
24871
<Which gem will you place in the statue?>
====
24872
All I know is what I saw with my own eyes. Hunters simply dropping their bows and wandering unarmed into the moors as if bewitched. Then their bodies turn up later, or what's left of them. Can't explain it.

Except ….
====
24873
Strangely enough, several. They all reported an odd sensation that wasn't present before, as well as an apparent rise in hostile beasts in the area, but otherwise returned unscathed. 

If this is some spell, maybe some are more resistant than others.
====
24874
I can manage. Talking makes me cough up blood.

So I'll quit jabbering.
====
24875
Tastes like sandals boiled in mint perfume.

But if it knits my ribs, I'll drink the whole bottle.
====
24879
Good. I'll find <<1>>.

Go. Get them back safe.
====
24880
<<1>> pulled me ashore. Went to find shelter. Never came back.

Headed to a nearby cave. Find him. Tell him we're all safe.
====
24881
Another master armorer in the making, eh?  Well, armorsmithing is best learned by trial and error.  Just take a crack at it.

We charge a small fee for use of the tools.  That table takes a lot of upkeep. Had to sand out a gouge just this morning.
====
24883
<Which gem will you place in the statue?>
====
24891
Terrified, are you? Ha! You should be.

Our king is a mighty sorcerer. Even now, he summons an undead army from the depths of these ruins. Flee while you can, Orc! Leave our island!
====
24892
He told me to die valiantly and take as many of you with me as I could. See the bodies stacked around us? I have done my duty.

My king is beyond your reach. We are done talking.
====
24893
War horns! We must be under attack! The Silvenar was only one step of their plan it seems.

Quickly! Secure the gates! The Maormer must not take the city!
====
24894
Our ship's hold was packed full of an old Bosmer healing remedy. The labels say <<1>>, but marines call it glow juice.

The wreck scattered bottles across the beach, must be what brought out the alits.
====
24895
No fear. Bravery, or foolish inexperience? I cannot trust one who could become enthralled at any moment. 

Prove to me you have the will to resist this foul magic. Find me at the lair up the hill east of here. Then I shall consider it.
====
24896
I have hunted them all my life, and yet I have never seen magic such as this. I do feel their touch upon it. I feel it testing my will with every step I take. 

But I shall not falter. I shall face these creatures and leave nothing but ash behind.
====
24897
Other craftsmen in town will probably offer you a similar arrangement.

Remember - making armor is about trial and error but wearing armor is a whole different story.  Be sure to double check your work. Dead customers tend not to pay well.
====
24898
Squat creatures made of teeth, claws, and endless hunger. I've heard their cries up and down the beach since I came to.

Their sweet-tooth is bigger than their walnut brains. I saw one of the stupid things swallow a whole bottle of glow juice.
====
24899
She's alive? I suppose that's some luck amidst all this wreckage.

Can't say the same for my leg. If I don't put too much weight on it I can manage a good hobble.
====
24900
The gods give us pain to test us. Or amuse themselves. Either way, I'll deal with it.
====
24901
Blessings upon you, stranger. I'll limp my way inland and find a safer place to wait for <<1>>. Just knowing she's out there gives me hope for the rest.
====
24902
<<1>> dragged me out of the water. He'll want to know <<2>> and the rest of the squad are all right. Think he said something about looking for shelter in a nearby cave, but I was still coughing up sand.
====
24903
Glow juice? By the gods, it just might! Soon as I can stand on my own, I'll head inland.
====
24904
War horns! We must be under attack! The Silvenar was only one step of their plan it seems.

I will rally our foces for the defense. Quicky, secure the gates while there is still time!
====
24905
Oh, Renwic, forgive me.

There are crystals in braziers by the door. Turn them to lower the wards. Now please, spare our daughter.
====
24906
Visanne? No. She's just a child! You cannot kill our child!
====
24907
Ayleid crystals impart memories directly to the reader. Overuse leads to a problem of capacity for most mortals.
====
24908
Yes, and since you have succeeded in stealing it, it falls on you to invoke the Right of Theft with the general.

Whatever you ask of him, he will be compelled to do.
====
24909
I'll use the combined powers of the books and wrench the isle back to Tamriel. Sheogorath has lost, adept. We're almost there.
====
24910
Alchemy is a journey, wayfarer.  And like all worthwhile journeys, it is best taken without a map. Better to discover things on your own, yes?

Please make use of our iimplements.  All we ask is a small donation for their cleaning and upkeep.
====
24912
Willing or unwilling, all who strive to grow in skill and scope are my servants.
====
24913
Our brother is mad. We hear his thoughts, but do not understand.
====
24916
I suspect that all the other craftsmen in Wayrest will offer you a similar arrangment.  We are a tightly knit community.

I look forward to seeing your results.  I am sure that you will do well.
====
24917
Our brother is mad. We hear his thoughts, but do not understand.
====
24920
Why? So you can torture the incantation out of them? Kill me if you must, Orc, but I'll not betray my countrymen.

Pray Arkay forgives your violent ways. I will not.
====
24921
Another competitor in the making!  Marvelous! You needn't look to me for guidance. Simply step up to the table and try your hand.

I'll do you this one favor - feel free to use my tools.  There is a small fee, of course, but it's the least I can do.
====
24922
I saw her swept overboard in that damned storm. Held onto the rigging long as I could, but it tore the skin off my palms. If I can't hold a weapon, I'm useless to my squad.

Do you have any bandages? I lost my kit to the sea.
====
24923
You're a welcome sight. I think that horn signals the Maormers' intent pretty clearly.

Most of the dock workers and tradesmen escaped the Maormer, but a few remain unaccounted for.
====
24924
Hope they appreciate their good fortune when you find them.

I can get inland, after I rest. Fight with purpose.
====
24925
I can manage. I wasn't holding the rope with my feet. 

What about you? What's your plan?
====
24926
You should let <<1>> know. He spit in fate's eye when he pulled me from the water. Said he saw a cave nearby and was going to look for shelter.
====
24927
Glow juice? Used to think this stuff was only good for practical jokes on snowy days.

Once I can heft Spleen-shanker, I'll push through the beach and find <<1>>. How about you?
====
24928
My memory is unerring as my word. In the crystal behind you, you will find knowledge you didn't know you sought, but others have killed for.
====
24929
What else? Power. They called it the Heart of Valenwood, but no matter what it's called, it means the same thing.
====
24930
I suspect that the other craftsmen here will offer you the same courtesy.

I do look forward to seeing what you can do. Life at the summit is so very dull. I wish you the very best - I desperately need a challenge!
====
24931
Hurt me? You'll hurt us all if Father doesn't stop you.

I'm not afraid of you, Orc! I'm not.
====
24932
You beast! Mother is a queen! You can't …. Please, don't hurt her!

You turn the crystals by the door. That is how you open it. Now please, don't kill my mother!
====
24939
By your command, he will pay the blood price.
====
24940
Try eating a canis cap mushroom. It's supposed to mask your scent or something. Wolves won't attack you. Or so I hear. I just stay away from wolves.

Or you can kill wolves until you find Thane Oda. But that won't end well if you want her help.
====
24941
No. This pathetic being is hardly even worthy of my blade. 

The one I followed here is called Faenir; a much more formidable foe than this maggot, I assure you. We shall meet him soon enough. He and all of his coven shall die.
====
24942
I cannot refuse. Make your question count, pig child.
====
24943
What is he… planning? Ha! He is planning to kill you all!

All that trouble just to ask me something I would have told you when I was alive! See you in death, pig child.
====
24944
No… I won't… There are two runestones by the door. Turn them both, and the ward will lower. King Renwic is inside. He raises an undead army to destroy you.

There. You've made a traitor of me. Now unbind me, cursed Orc!
====
24945
Hiding? Ha. He hides through the door you'll never open, plotting a doom you cannot avoid.

You killed me for this? Fool. I look forward to seeing you die.
====
24946
Yes, he was the loudest of the supporters along with Athraedal and Lathriel. I saw them speaking with the veiled one often. They'd never listen to me. You'll have to go through them if you want to reach the skull. 

Now please, just let me go.
====
24947
Let me answer your question with one of my own. Do you know of Dementia and Mania?
====
24948
"Uncle Robier's Vegetable Garden" was … surprisingly calming. But read into the subtext and things quickly become dark. It's the tale of a plantation.
====
24949
Auri-el make me truthful, I think so. Sheogorath speaks madness and breaths insanity, but when a Daedric Prince strikes a deal they … tend to keep their word.
====
24950
By your command. Let her pay the blood price.
====
24951
The Shivering Isles, the Oblivion realm you've been exploring on Sheogorath's mad errands, is primarily divided into two spheres. 

In Mania, the colors are brighter than bright. Beautiful flowers bloom, and creatures skitter through the underbrush.
====
24952
Dementia has dark shadows, overcast skies, and snarling beasts. Dark stone and rattling chains. That's why I'm so tired, adept. Last night my dreams were of Dementia, and the Chateau of the Ravenous Rodent.
====
24953
Even in death you torment me! Ask, and be done with it!
====
24954
Just as I told you. My husband is casting a spell to wipe you out.

You murdered me for this? You'll reap what you sow. Oblivion take you!
====
24955
There are two runestones by the door. Turn them both to lower the ward. My husband is inside. His ritual will raise an undead army to defeat you.

We didn't start this war. The death of your people is on your hands. But please, spare my husband.
====
24956
In the center of the ruins, behind the door you cannot open. 

There. I have told you what you asked! Now unbind me, cursed Orc!
====
24957
Well, think about it. He didn't have to give you any of the books if he didn't want to. 

If he's gone this far with his little game, why would he stop now?
====
24958
The book describes a well-appointed guesthouse. A beautiful maze, where you can while away the afternoon. And a sprawling manse with rooms upon rooms.

Make of that what you will.
====
24959
It will be done. Let her pay the blood price.
====
24960
You are damned in the eyes of Arkay. Ask your question and be done with it.
====
24961
The king uses a weapon of ancient magic uncomprehended by Breton or Orc. All will die.

Now, by Arkay, release me!
====
24962
To open the chamber, turn both runestones by the door. The king is in the center of this ruin. He seeks an Ayleid Relic that will raise an undead army. It will destroy everyone.

Now, unbind my spirit!
====
24963
King Renwic is in the center of the ruins. He will put an end to you. Arkay will remember the death you've brought and repay you in kind.

Now be gone!
====
24964
Very well, Warcaller. The child will pay the blood price for her crime.
====
24965
My father told me, "You will find your bow in an animal's bone. Before it's even carved, you will see it." Mammoth's tusk—extraordinarily difficult to make a good bow out of—but it was just like he said. I saw it and I knew.

What do you want?
====
24966
Heh. Death plays tricks. I thought you said "leave." But that's not possible. We don't deserve rest. Not after what happened here. The Ooze is the only fitting place for us.
====
24967
My army is loyal even deep within death, deep within the Ooze. They would march against the sun if I commanded it. They will march against Naemon.
====
24968
Cruel beast! Father will make you pay for what you've done.
====
24969
He's going to defeat you! He'll avenge me, avenge everyone. He'll use the magic in this ruin to wipe you all out.

You'll die, too. You can't stop him.
====
24970
The runestones. You must turn the runestones on either side of the door to open it. Father told me… oh Father. I'm so sorry.

He hopes to raise an army of undead Ayleids. He wanted to use it to defeat you. Now please. Let me go.
====
24971
He is just beyond that door, but you'll never open it. It's warded, and you didn't ask how.

I hope he destroys you all. I hope he sends you to Oblivion!
====
24972
You don't really expect me to answer that, do you little mortal?

Needless to say, it amuses me to bide my time here and observe your plight. No need to concern yourself about my safety, though, for the lesser Daedra will not harm me.
====
24973
Even if I cared to explain myself to you, I doubt that you would understand. The politics of Oblivion are much too convoluted for your primitive mortal mind to comprehend.
====
24974
I will not hinder you, dear mortal. Consider that to be help enough for now.

Know this, however. The exit from this place is currently … unavailable. I suspect you will rectify that in the very near future.
====
24975
Oh, yes! Watching them has been very entertaining. They struggle in a web they cannot see and it makes me laugh.

You mortals! So easy to manipulate and so much fun to play with.
====
24976
<You press the thunderbug bellies and hive seeds into the husk. The thunderbug bellies burst into flame and ignite the hive seeds.>
====
24977
<You squeeze the dew bugs and thunderbug bellies into the husk. The thunderbug bellies ignite. This causes the dew bugs to pop, releasing their collected water, which immediately extinguishes the thunderbug fires.>
====
24978
<You push both the hive seeds and dew bugs into the husk. The dew bugs begin to eat the hive seeds. Soon after, the dew bugs expand and pop. The seeds flower and grow out of the exploded insects.>
====
24979
Well, cooking requires experimentation. A pinch of this, a dash of that. I would suggest just giving it a go. You might burn your first biscuits, but don't despair.

You can use our pots and pans. We do charge a small fee for dishwashing though.
====
24980
Something… something was trying to force it's way into my mind. It was terrifying. 

Please. I need to rest now.
====
24981
The other craftsmen in town will pobably offer you a similar arrangment.  Bringing them a fresh batch of apple fritters wouldn't hurt your chances.

Here's a free tip: taste everything.  A sophisticated palatte can turn a good chef into a great one.
====
24982
Well, to become a great brewer you need to drink… a lot. Know your art, right? Once you sober up, it's all about trying new things. The best teacher is experience.

We do charge a small fee for use of our kegs and glassware. This stuff isn't cheap.
====
24983
Don't mention it.  Most of the other craftsmen will offer you the same deal - just take a look around town.

That's all there is to it. Best of luck. I look forward to seeing your work on draft at the tavern!
====
24984
First, you must activate the Anchor. I can sense the dark energy emanating from two devices on either side of me. Activate both devices.

I will begin the ritual that will pry open the jaws of Oblivion and allow us to escape.
====
24985
We've considered alternatives, but this is the safest for the keystone, and the most effective.

<<1>>, like all Argonians, returns to the Hist. He's at peace with his choice, and only needs your consent to begin.
====
24986
I know. I do too. The laws of nature — they are perverted here in Coldharbour, and nothing makes sense.

If you have questions I can answer though, I will.
====
24987
Time is short and my story is long. I am not sure exactly what you are looking for. 

I come from Western Skyrim. My friend and I were captured and brought here. Since then, I have spent every moment planning this escape.
====
24988
It's said that my family has the blood of giants in our veins. The Imperials started calling me Titanborn during the campaigns in Cyrodiil. The name stuck, and I've used it as a surname ever since. Seems fitting.
====
24989
You can't be serious! Skyrim? Homeland of the Nords? It's the nothernmost province of Tamriel, a magnificent snowy region of fearsome beauty.
====
24990
Coldharbour has you in its grip, but there may be a way to escape. 

My caged friend believes that he can manipulate the Daedric machines to open a way back to Tamriel.
====
24991
Find Cadwell and blind those Watchers. Then the uprising can truly begin! 

Then we free my friend, and we go home. A happy ending.
====
24992
Why not? You want to escape as much as I do, do you not?

There's also something … I don't know how to describe it. A brightness within you? Does that sound crazy?
====
24993
Up the road behind me is our guest quarters. But, silly me! All three rooms are already occupied. Frankly, they've overstayed their welcome.

One of them, though. Hoo! Just not fitting in. Could you do me a favor? Could you tell them to shove off?
====
24995
Some kind of sacrifice? This is too big for my squad to handle. We need reinforcements.

<<1>> spotted a beached ship nearby. It looks intact, and she spotted Dominion sailors aboard.
====
24996
First a hurricane blows out of nowhere and destroys our fleet. Then an able-bodied Dominion marine is captured and tortured to death?

What else was in that cave?
====
24997
If our brother speaks lies, we must cut his rot away from us.

Which is the truth of it, flesh-walker?
====
25000
The Black Daggers are the local gang. They use Capstone Cave to the northeast as a base. They don't generally cause trouble, as long as I keep the food and drink coming.

Just a few broken dishes here and there.
====
25001
<The armor bears the insignia of an Aldmeri Dominion marine lieutenant. His corpse is soaked in blood as if from many shallow cuts. Greenish foam mingles with the smeared blood.>
====
25002
We need to combine our forces and find who murdered <<1>>. My squad and I need to pull his body out of that damned cave.

Would you warn the sailors on that beached ship? They need to know it's not safe to wander around.
====
25003
Why do I need a reason for everything? Mortals, mortals, mortals! Always needing a reason to do things.

For example: people like to think light chases away the shadows! I prefer to think that without a few lights, there'd be no shadows to enjoy.
====
25004
The hurricane killed hundreds of marines. Why does it matter if one of them died in a cave?
====
25005
Unless they're sporting Dominion armor as a fashion statement, I'm afraid so.

If my assistant had half a brain, he would have let himself be captured rather than lead the Aldmeri troops back here.
====
25006
Perhaps we can. This one needs help scavenging parts to repair the Prowler. If you can hunt among the wrecks for the parts I need, well, this one will be able to help you afterward.

Acceptable bargain, no?
====
25007
Marines? Oh, you mean two-legged cargo that needs to get fed and cleaned up after. As worthless as teats on a tabby!
====
25008
Here's a list of what I need and a rough map of the beach. You locate these items, mark their locations on the map, and bring the map back to me. We'll do the rest.
====
25009
Well, we are at war, and an enemy army this deep into our territory would be a very bad thing.

I would hate to think I destroyed the Daggerfall Covenant … of course, it was really Stibbons' fault.
====
25010
I suppose that's a reasonable question. As you might imagine, the Elves have locked the main entrance to the portal room.

There is a back way, however, through an old prison of some sort. The pillars unlock the door into the prison.
====
25011
Stubbed their toes, eh? Never understand why they fight in sandals.

Until the leaks are patched, our hold will take on water. Oh, and our <<z:1>> cracked in the storm. Locate a replacement in the wreckage and I'll have a sailor pick it up.
====
25012
And I'm sure they'll be as useful as they were in the hurricane.

Should they care to prove otherwise, they're welcome to do actual work patching leaks in the Prowler's hold. Maybe they can locate a replacement <<z:1>> in all this wreckage.
====
25013
Well, we are at war, and an enemy army this deep into our territory would be a very bad thing.

I would hate to think I destroyed the Daggerfall Covenant just because I was searching for the Salas En ruins for these old Alata gems.
====
25014
This skull tethers Blackheart to the living world, and shields him from death. As long as it remains, so too, does he.
====
25017
Those pirates are a stick in the High Elf eye! They capture our merchant ships and raid our settlements.

If I had any say, we'd negotiate with a sword at their throats!
====
25018
Not as long as <<c:1>> confuses diplomacy with capitulation!

He's inside with the rest of them, pretending this won't end in bloodshed. Go, see this farce for yourself!
====
25019
My researchers in High Rock gave me the essential background. Salas En was an Ayleid stronghold, built by human slaves in the Merethic Era. 

The Elves eventually got what they deserved during the Yokudan colonization of Hammerfell in the First Era.
====
25020
Sure, talking's easier than working.

Well? Ask.
====
25021
Good! I know where Blackheart Haven is. Saw it on my last trip out. Be damned tough to get in there I suspect but I think I could probably do it.
====
25022
My cousin <<1>> was among those missing. I don't care what Naemon said about guarding this damned gate. I'm with you, my friend! 

Let's give these Maormer cowards a fight they'll not soon forget!
====
25023
Y'ffre watch over you, my friend.
====
25024
And I told him, the mere act of doing so would complicate matters with our long-time Maormer allies. They take great offense to the Dominion's claims upon our island.
====
25025
By all rights, this is our island! <<1>>'s people occupy it with our blessing.

If she breaks the treaty, so breaks our truce. We'll take back our island, and the Khajiit will pay the price.
====
25026
We keep our copy on an island far from here. I see no reason to send for it. I won't allow High Elf wharf-rats another chance to take our rightful lands!

Why don't you bother <<1>> for her copy?
====
25027
Look around you. What great armies do you see? Our survival depends on knowing when to fight, and when to please.

The treaty brought us prosperity for generations. I will not be the one to break it.
====
25028
Then there's little chance for compromise. I'll call a break in formal talks until everyone calms their nerves.

You understand the stakes, yes? It's why I ask you to take a more active role in locating the treaty. I don't do so lightly.
====
25029
I can't allow the Dominion's first act on <<1>> to be one of conquest.

I understand our mutual friend prefers the rum served at a nearby tavern. Perhaps he would have ideas on securing a copy of the treaty.
====
25030
<<1>> certainly won't—his viper tongue is sharp. But <<2>> can't, because her copy was stolen.

It only takes three drinks to loosen the tongue of a Chancery clerk, if you were curious.
====
25031
The pragmatist in this one says it's because you have no firm connection to the Dominion. The optimist says it's because you have proven yourself more than capable already. When you have the treaty, meet both of us at the bridge.
====
25032
<<1>> is certainly being watched by the Maormer. You should inform him the treaty is safe. He will know what to do next.
====
25033
<<1>> and <<Ac:2>> are being put up in the armorer's home.

Er, this one recommends you knock before entering. Green Lady gets jumpy at silent approach.
====
25034
A thick fog rolled in from the sea followed by that shrieking racket. When the fog cleared, the Maormer emerged from the water with those giant sea serpents.

We haven't the time to speculate further. Those dock workers need your help.
====
25035
Eh? You don't know about the haven? What kind of a sailor are you? It's the privateer city, the black heart of the sea, home to Captain Blackheart himself. People been looking for it as long as I can remember and I found it, by accident even.
====
25036
Go ahead and use the boat behind me. I'll get you there.
====
25037
I suppose so. Promise me you're not out to join that bunch of sea wretches though. They're a horrible lot and I won't be party to helping them. You got it? If you're going, you're going to rob them blind or put a dagger in them.
====
25038
High Elves are known to cut off their ears to spite their face. Who would be a better example of such hubris than <<1>>, puffed up lackey to <<2>> himself!
====
25039
I want you to meet the family! So many fond memories. There was that one time, with the scalpel? And all of our family dinners, hah!

And of course, you'll get to play with the family heirlooms!
====
25040
It's quite fascinating really. It would seem to prove that the Altmer and the Ayleids were still connected further into the Merethic Era than we believed.

I actually wrote a book on the subject. Well, someone wrote it for me, but who's counting?
====
25041
I … don't know. I apologize - this is very distressing. I am responsible for the safety of everyone in my city, and now … this!

Please take no offense, but things were much simpler before the Dominion arrived.
====
25042
Because this slimy Maormer had a hand in <<Ac:1>>'s murder! We should march on their embassy and put it to the torch this very moment

Oh, never mind. It's like I'm speaking to a ship's mast. Do continue your "investigation," would you?
====
25047
Look for hampers with clothes, or kill a Sea Drake and take theirs. Put on their clothes and you'll look just lovely.

Oh, do watch out for the Sea Drakes with torches. They're not drunk. If you get too close, they'll spot you and alert the others.
====
25048
If you want to help me, find <<1>>. Let him know the state of affairs. I need both of you to start digging for information. Anything that proves the Maormer are up to no good.

And in case you don't turn up anything, I have a backup plan.
====
25049
If you wish, I've no objection. As long as you uphold the law, I've no wish to turn my back to the Dominion.

I'd urge you to speak to <<1>> on this matter.
====
25050
Take this. The Maormer have a ship in the harbor. Find a place to plant it in their cargo. When <<1>> finds out they're "smuggling" skooma into her town, it'll be scandalous.

I saw <<2>> at the bridge. Go see him before you do anything else.
====
25051
He's little more than a drunk, but he's the last Dominion representation here I trust. Present company excepted, of course.
====
25052
Yes. This one is pretty famous. Perhaps you have heard of Zur? But Zur must tell you. This soul-meld is killing us. Will you help us? Will you unmeld our souls?
====
25053
Spoilsport. Suffice it to say that old Uncle Leo has quite the history with the ladies.

Ever since his last lady love, he's preferred the company of squeakers to speakers. And I turned him into a Flesh Atronach.
====
25054
Ahh, a mortal after me own heart. Well, Uncle Leo was quite the ladies' man back in the day. He had a beauty in every town, from Windhelm to Stormhold. 

As the years went by and his looks began to fade, it got harder and harder to … y'know.
====
25055
Right. Well, not getting the attention of the ladies, the way he used to … it started to drive Leo a little bit batty. 

And that's when I stepped in. Can't have someone as well loved as Leo all lonely, right?
====
25056
Cheese for the smart skeever! Leo couldn't resist her. Thought he'd have an out on our deal if they got married. Nope!

His flesh melted like wax on his wedding night. Became an Atronach of my very own. Now? All his girlfriends are rats.
====
25057
Unmeld is so too a word!

Pardon. The Dwarven device that caused this is inside the laboratory, but rubble blocks the way. Collect Zur's notes and a bottle of pearl tincture. With those, this one can make a potion that will get you past the rubble.
====
25059
Every use of power weakens us even more, sadly. We conserve our strength.

So. You find my notes on transformative potions, and my last bottle of Pearl Tincture. Then, we make you small. Small, you slip through the rubble into the lab. Easy, yes?
====
25060
Part of the glorious mages guild effort to defeat the evil of Molag Bal. Or Mannimarco. I forget. They are both bad. 

Gadris and I ended up here, as one. Each day, we become weaker, even as we try many things to undo this strangeness.
====
25061
That's what the Maormers called them as they brought them ashore. They're attracting the serpents to the island.

When I saw the crew carrying the horns into the caves, I gave chase only to be captured.
====
25062
I'm well enough to help you put a good bleeding to these Maormer bastards.

Just destroy the horns. If more of those serpents come ashore, we won't hold long.
====
25063
It's a lush place, gorgeous and vibrant. We have guild members poised across Tamriel, ready to join us there. It will be the perfect place for the guild to study in peace. It will be glorious.
====
25064
I believe so. I'm sure you're as sick of the Mad God's games as I am. 

Now come. I will perform the ritual and open a portal to our new home.
====
25065
I know you said you were sorry, but the question has been asked.

One of us is disorganized and enjoys experimenting with Dwarven machinery. The resulting explosion reduced the entryway to a pile of rubble and sent our supplies in all directions.
====
25066
A minor obstacle, among many obstacles. The specialty of Zur the Alchemist is transmutation. Change from one thing to another. So. Not difficult to change from large to small.

<It is too very similar. You think too rigidly.>
====
25067
Safe enough. We'll make our way to the entryway. We can manage a simple illusion to mask our presence. I wish we weren't so weak, however. I never realized ….
====
25068
A few of us arrived together, but only the alchemist and I survived the experiments. Zur's explosion had one desirable side effect—it destroyed our Dremora captors. We have information vital to the Mages Guild, should we escape this predicament.
====
25069
I never realized how my ability to perform magic defined me. Now that I cannot do the things that once came so easily to me, I almost don't know who I am. Having a talking cat inside my head doesn't help much, either.
====
25070
Sure! Nothing to it! Just grab a few basic ingredients from my pantry and mix them over a cooking fire. I'll have to charge you, of course. And you'll need to supply any special ingredients and spices yourself.
====
25071
It really is. Gather ingredients or buy them from me, toss them in a pot, and see what happens. There's nothing like cooking your own food! It's delicious!

The other crafters offer the same deal. Pay and you can use their tools and supplies.
====
25072
You don't need a teacher or a pompous old man to tell you what to do, if that's what you're thinking. Just try it yourself and learn from your mistakes.

You will need to pay me to use my equipment, however.
====
25073
Always. Go and gather a few animal hides and an iron ingot or two. Then come back and try to make a pair of gloves or a chest piece at my work bench.

Gather, craft, repeat. Best way to learn and get better. And don't forget to pay me, of course.
====
25074
I'm whatever I wish to be. I change bodies like High Elves change clothes, though the corpses in this temple limit my wardrobe.

What does it matter to you? Why do you trespass?
====
25075
Set foot in this temple and see for yourself. Such commendable posture! I could definitely wear you in the autumn.

As for <<1>> … he's fit for display under full moons or new.
====
25076
No—the quartermaster said missing, as in stolen.

These Maormer swarming all over the beach … Oblan thinks they got onto the Prowler somehow and stole the ship's sun-sighter. I think he believes they even had something to do with the shipwreck.
====
25077
If the maormer took it, you'll have to take it back. The Prowler's lookout says that most of the maormer are clustered around one of the wrecked ships just off the coast. She thinks they took it there.

Go to that ship and get the sun-sighter back.
====
25078
He needs that sun-sighter. Without it, the Prowler can't do much more than hug the coast. I don't know much about navigation, but I believe Oblan. He and the rest of the Prowler's crew seem to know what they're doing.

I'm glad we're helping them.
====
25079
The Maormer are Sea Elves. They're pirates and raiders, and they've got no love for the Altmer.

I've heard they have weather-shamans that can control storms, but that might just be legend. The quartermaster believes it, though.
====
25080
He needs that sun-sighter. Without it, the Prowler can't do much more than hug the coast. I don't know much about navigation, but I believe Oblan. He and the rest of the Prowler's crew seem to know what they're doing.

I'm glad we're helping them.
====
25081
If the Maormer took it, you'll have to take it back. The Prowler's lookout says that most of the Maormer are clustered around one of the wrecked ships just off the coast. She thinks they took it there.

Go to that ship and get the sun-sighter back.
====
25082
The Maormer plan something, but what? Wait, the apothecary sold Daedra blood in these specific amounts? That would explain the strange liquid upon the …. Oh no. Bright moons, no.
====
25083
This is a sample of the vile cloud from around <<c:1>>'s body. Bring it to <<Ac:2>>. Tell her it killed her beloved.

As for the rest, <<3>> will see what you found. We must move like Khenarthi herself is at our backs.
====
25084
This isn't funny. I was all set to give you gold for helping us, but that's not going to happen now. Just go away and leave me alone.

Spoil sport.
====
25085
No poison in all of Tamriel could harm my beloved!

But … this scent was on his body. Why is it out here, as well? I can see it, leading away into the heart of this wretched city.
====
25086
You're blind to it. Easily remedied.

Follow, if you can.
====
25087
I don't know a lot about it, but apparently it's something sailors use to navigate on the high seas. It uses the sun or the stars to show the ship's exact position. Without it, the Prowler can't sail out of sight of this island without getting lost.
====
25088
I followed his orders. Daedric poison, for the Wood Elf and his mate. I followed his orders.
====
25089
<<1>>. He said they could stop the tempest. Had to be removed.
====
25090
Of course! I was upset before about the shipwreck, but it looks like it wasn't the navy's fault. The more I get to know the Prowler's crew, the more I trust them.

I want to help them, and hurt the maormer. That means getting the sun-sighter back.
====
25091
The spirit of Rilis XII is imprisoned here. He was a madman, and the crimes he committed were such that, upon death, his son sealed his spirit here.

Rilis' magic was so powerful that the prince would not risk that death would stop his father.
====
25092
To truly defeat him, we must slay him on Nirn. Otherwise, he will persist forever.

And the fact that he has enthralled the Keepers has proven we can no longer risk his presence. In any form.
====
25093
We are wardens of the Banished Cells, sworn to stand watch on Rilis XII. Our lives are tied to this place.

Each Keeper was once a champion of Auridon, with titles, friends, and family. Now there is only our post. My friends have abandoned theirs.
====
25094
My what?

You mean the apothecary? I assure you, he was never in my employ.
====
25095
You're lying! She must be dead, or else she'd have come for me!

She's coming for me, isn't she? I … I'm a duly appointed ambassador of the Maormer people. The grounds of the embassy are sacrosanct, according to our treaty!
====
25096
This does not excuse mindless slaughter! We are better than our enemies.

You must apprehend him. Don't let <<Ac:1>> cut him down like an animal! We must learn what the Maormer plan for <<2>>.
====
25097
I trust you'll do what's best for my people.

Now I must … apologize to <<1>>. Whatever the Dominion needs, we will provide.
====
25098
Not long ago, Rilis attempted to escape. We fought him, and though we contained him, he nearly won.

Afterwards, the Keepers turned to the same Daedric magic that Rilis used to match his strength.
====
25099
I do! By all the gods, I do!
====
25100
Praise the gods. Thank you! She was going to ….

Bind me, and I will leave for <<1>>'s judgment.
====
25101
I'll keep him alive for a time. He won't starve. His limbs have so much flesh to sustain him.

Go tell <<1>> the Maormer is dead. Leave me to my work.
====
25102
Go. This is a private matter.
====
25103
Another honored enemy we must send to <<Ac:1>>. Too many, today.

No matter. Before he fled to the embassy, <<2>> mentioned something about a "tempest." Did he say anything about this before he died?
====
25105
I fear we'll learn soon enough.

What a nightmare! I hope all dealings with our Dominion allies won't end this way.
====
25106
<This damp bow has apparently been sitting beside the river for a while. The bow string is tied too tight and the shaft appears slightly warped, but it will have to do if you want to compete in the contest.>
====
25107
Wait until I am in position. 

Then you must undo the final binding stone. He will emerge, and you will do battle. Fight well—you fight for all of Tamriel.
====
25108
I will serve as Rilis' host. His spirit will take over my body. But he will be bound by my mortality. If I—we—are killed, Rilis will die. 

From there, it's straight to Oblivion for him.
====
25109
So I offered him a little deal. I gave him back his looks, his youth. All he had to do was promise never to bed a maiden more than once! Simple, really, and he took the deal with gusto.

Heh heh heh. Then, a few years later, he meets Mjoll.
====
25110
I work for him. Hadran takes care of us. He keeps us safe to keep himself safe.
====
25111
I said I'd consider it. <<1>> is the only one who can make that call.
====
25112
We need that sun-sighter. Without it, the Prowler can't do much more than hug the coast. The Captain can't set out to sea without it.

Your marines are trying to help, but they can't find it. We need your help again.
====
25113
If the maormer stole it, you'll need to get it from them. Our lookout says most of the maormer are clustered around one of the wrecked ships just off the coast. She thinks they took it there.

Go to that ship and get the sun-sighter back.
====
25114
Barnacles on the arse. They're all Sea Elves—"Maormer," they call themselves. Nothing more than pirates, if you ask me.

Some say they have a connection to the water itself, but it's a lie. Anyone can learn weather magic like they do.
====
25115
<<1>> uses it to navigate. I could tell you how the sun and stars show the ship's exact position, but none of it matters while it's in the Sea Vipers' hands.
====
25116
Do you think I take drinks from strangers?
====
25117
What a ridiculous question! I am the Great Mage's essence of health. 

The Daedra captured Vanus. They planned to use him to power the Great Shackle. To prevent this, Vanus divided his essence into three fragments.
====
25119
No. We've gone to great pains to keep Razum-dar's plan secret. 

The spy must believe that Ayrenn is really here. There've been rumors that the Maormer plan to raid us, so we've put word out that the queen has come to make sure the city's safe.
====
25120
Yes. Mad as the cat may be, his plan might actually work. 

The story is that the queen wants to "personally" investigate the old Imperial Underground. You'll escort her there to meet Asteril—a Thalmor officer we suspect may be a spy.
====
25121
As soon as Sanodil gets the spell right and turns your friend into a queen. Assuming this works, you and Razum-dar should leave for the Imperial Underground straight away.

Oh. Here we go now. It's about time.
====
25122
Ha! The cat didn't tell you, did he? No, we can't send any guards. We don't know who we can trust. 

He thinks the two of you can handle it though. I don't know if I'd call that confidence or foolhardiness, but I hope Baan Dar is with you either way.
====
25123
The pride of the Long Coast. We'll sail for the Dominion as long as they pay us to raid enemy shipping.
====
25124
Jone and Jode, don't let the captain hear you say that.

Pirates steal and pillage for themselves. We're privateers, so we do it for whoever pays us. A crucial distinction!
====
25125
Yes, I can sense its reinvigorating presence. Give it back to me and I shall free myself.

Follow my light to the slave quarters. Then we can recover our essence of stamina.
====
25127
Slapped some sense into him, hopefully! She may work for <<1>>, but it's because she protects people from him.

I do business with her because I trust her. I don't trust <<1>>.
====
25128
<<1>> wanted a loan to keep betting. I sent him to <<2>>. Loans on the house are bad news. I hope she sorted him out.
====
25129
<<1>> took over the Prowler a few years ago. She's smart, cunning, and deadly dangerous when provoked.

She's also luckier than anyone I served. Every ship in the fleet smashed to flinders on <<2>>. Every ship but the Prowler.
====
25130
Good luck. Do me a favor? If you find them before I do, tell them the ocean hasn't killed me yet.
====
25131
I suspected as much. As soon as the horns went quiet, the serpents fled back into the sea.

Once that happened, the rest of the Maormers broke, either surrendering or running wildly back into the sea.
====
25133
I sell no poison. Check the ledger inside, I beg you!
====
25134
Pick your champion, then watch their deathmatch from the comfort of the balcony. Why not enjoy the death and carnage with a cold ale in hand? What could be more pleasing?

Now, who will you bet on? <<1>>? Or <<2>>?
====
25135
I think so. I can still feel the spell tugging at my mind, though. Just in case, Kireth and I are going to our camp outside of the ruins.

But I'm worried about the others. Since the spell doesn't seem to affect you, can you look for Lady Laurent?
====
25136
Who can say? She has tried to warn troublemakers off in times past, before <<1>> can get his claws on them.
====
25137
Yes, adept. I recovered quickly after you left. I'm just … I'm feeling a little weary. This business with the books you've been collecting.  It's taken a lot out of me.
====
25138
These books are like word labyrinths. There are layers of meaning upon meaning, endless research avenues. He's laden these things with oblique references that only someone with my mastery of lore would be able to understand.

It's very tiring.
====
25139
This one does not know and she does not want to know. <<1>> makes troublemakers and debtors disappear. Khaba is not so curious about their fate that  she would risk sharing it.
====
25140
Like I said, just a little weary. Don't worry adept. I'm up to the challenge. I'm one of only a handful of people in the whole of Tamriel that could have puzzled these out, in fact! 

We'll see it done.
====
25141
I don't know, I don't care. People disappear around <<1>>, and I'm not going to be one of them.

Now shove off, I have a betting ring to run.
====
25142
Normally we've got plenty of contracts and odd jobs. But right now our new guildmaster, Sees-All-Colors, has all of us working one job.  One giant job.

We're out hunting Daedra and wrecking those damnable Anchors.
====
25143
Once you go through the portal, the token will attune itself to the access point. If you get lost, use the token and it will return you to the portal.

What was once a curiosity that won me fortune and acclaim is now a vital tool in our mission.
====
25144
Ha!  I knew you had steel in your blood. Welcome to the guild, Associate. 

Now get out there and slay some Daedra.  If you do a good job, there'll be a fat reward and maybe even some special assignments for you when you return. Walk with Mauloch.
====
25145
Ha! Are you joking?  I'm practically dragging in drifters off the street - anyone who can lift a sword. What we're up against is… well frankly it's unbelievable. We need strong, seasoned fighters like you.

So what do you say?  You in?
====
25146
You haven't seen one yet?  Feels like they're everywhere these days.

Basically a huge chain comes thundering straight out of Oblivion, hits the ground, and starts pouring out Daedra. Mauloch's teeth - I'd never seen the like till recently.
====
25147
The Dominion relies on <<1>> for his sound judgment. He's taught countless students the ways of magicka, including some of the Queen's own advisors. His role in the invasion is paramount for our future success.

If anything were to happen to him ….
====
25148
The Guild is an organization dedicated to the pursuit of knowledge. We travel the width and breadth of Tamriel, seeking out books, tomes, and ancient scrolls.
====
25149
Excellent! I hearby grant you the rank of Student in the Mages Guild.  Welcome to the fold. From now on every book you find and every book collection you complete, will enhance your reputation with the guild. Walk with Julianos, my friend.
====
25150
In a manner of speaking, yes. We seek out knowledge of every kind, store it in our libraries, and make copies for distribution across Tamriel.

We leave the business of wars and petty disputes to others. The pursuit of wisdom is our only concern.
====
25151
Guild members in good standing earn the opportunity to buy special items only available to members of our circle. 

We also have special tasks that crop up from time to time for those with a thirst for adventure.
====
25152
Thank you. We should keep moving.
====
25153
Excellent. I'm delighted that you've brought them to us.  You're well on your way to membership in the Mages Guild already! We reward collections like yours. In fact, knowledge and study are our primary pursuit!
====
25154
Why, I am. I'm <<1>>! I see your "Dominion" teaches you nothing of my people.

I shouldn't bemoan your ignorance. You fools ended centuries of captivity when you removed the Mourning Stone.
====
25155
Yes! We tirelessly pursue all manner of books and scrolls.  The Guild doesn't care about wars, battlefields, or boundaries: just knowledge. Any you acquire will improve your reputation with the Mages Guild.
====
25156
Excellent!  I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Walk with Julianos, my friend.
====
25157
We can teach you special spells and abilities only available to members. And from time to time projects crop up for guildmembers with ambition. Who knows? You might attract the attention of Mistress Valaste or Guildmaster Vanus.
====
25158
Oh, I believe I'll keep him. At least until my summoning ritual wears him through.

You see, undead are all so … beige. But I'm willing to adorn myself with hundreds of tawdry outfits in order to collect the more colorful garb at <<1>>.
====
25159
Who can say? Dulan never sees them again. Now, go. This one has races to run.
====
25160
Oh, of this I am sure. But if <<1>> heard about this … well. The boss doesn't mind drinking, and he has a certain patience for owing … but drunks that owe a lot of coin tend to disappear. They are hard on the peace and bad for business.
====
25161
Never mind that accursed blue rock. I'm about to restore my wardrobe to its full glory.

Behold this <<1>> fellow. Such vibrancy! I could use more like him, but one must be willing to run through a bolt of silk for the finest coat.
====
25163
Sweet and salty in a stew? Hmm. That is not a bad idea! Good luck finding this Tand. Dulan must try this new recipe!
====
25164
Who can say? Dulan never sees them again. Now, this one has answered your questions. Tell him the secret of your recipe!
====
25165
You have three fine reptiles to choose from. Pick one to win. First across the finish line gets the prize! Which do you choose?
====
25166
Yes. There we will find out the truth about this Thalmor Officer, Asteril. She's quite the beauty, I'm told. But traitors are never what they seem, yes? 

This one is … no, I am ready when you are.
====
25167
Yes! Bunul likes your style. The game is simple. You must run the course and beat the other runners to the finish line. Each of you will carry three spikeballs. These you can use to throw at your opponents, to stun them and slow them down.
====
25168
Fine, fine. Come back when you find some courage, yellow-tail.
====
25169
Only my pride. But we have a more pressing matter.

As <<1>> sensed my thoughts, I could sense his. He plans to overwhelm and enslave <<2>> with an undead horde by the next dawn!
====
25170
<<1>>'s men were chasing him. I have never seen such an athlete! This one thinks a spikeball or two would have served him well.
====
25171
Spikeball? No. He was terrible at spikeball.
====
25172
Ezreba is good friends with Gonlas! She was just dropping in on him. No harm done. 

Ahem. Ezreba will be going now.
====
25173
<<1>> was a powerful Maormer wizard who learned to separate his spirit from his body, even in death. He can "wear" hundreds of mindless forms at a time.

Thankfully, I know his weakness.
====
25174
The Mourning Stone's endless water supply tied <<1>>'s spirit to his body. When <<2>> removed the Mourning Stone from the temple, he set <<1>> free.

Once again, <<2>>'s sloppy methods nearly cause the death of me.
====
25175
These gems focus the Mourning Stone's power. <<1>> had me remove them from his tomb.

I propose <<2>> recovers the Mourning Stone from <<3>>. Meanwhile, we restore <<1>>'s prison. Simple enough.
====
25176
Yes. Speak with the Archmage. He's meditating on the challenges ahead. I'm still somewhat … drained from my efforts, so he'll open the portal to the Shivering Isles for you.
====
25177
I'm so glad you asked! On the surface it's a simple book of nursery stories from the Dunmer land of Stonefalls. But that's just on the surface.
====
25179
So much more! Each story has hidden meanings. Clever references to arcane lore, twisting and turning into the depths of history. It was fascinating to fully unlock the secrets of the book.

Sheogorath may be a madman, but he's also a genius!
====
25180
Not much. We tried to scry into Oblivion, to get a sense of the place. 

I couldn't see anything, but I was swept up in a strong sense of homesickness.
====
25181
I came of age where most High Elves do: the beautiful green shores of the Summerset Isles. I often think of the pink petals and soft breezes of my homeland.

I'm not sure why those memories returned to me today, though.
====
25182
Of course, adept. While investigating some ruins for me you caught the notice of Arch-Mage Shalidor, ancient patron of mages everywhere. We're working with him to complete the Mad God Sheogorath's trials and recover Shalidor's lost sanctuary.
====
25183
Adept, what transpires between myself and the Archmagus is between us and no one else. I don't need to answer your questions or anyone else's.
====
25184
<<1>> is too important for the Dominion to lose. Besides, we both saw how the summoning ritual weakened my master.
====
25186
Thank you. I should prepare myself.
====
25188
And he calls me stubborn.

All right.
====
25189
That's madness. I've experienced so many summers. My greatest accomplishment was watching <<1>> blossom into someone who'll far surpass my own deeds.

No, she must recover the Mourning Stone. You and I should confront <<2>>.
====
25190
Then we should waste no more time.
====
25191
Then I'll respect her choice, no matter how much I disagree with it.
====
25193
Please, help me convince <<1>>! I will gladly seal myself in the tomb to spare my master. <<2>> is a threat to all on this island.
====
25195
It's an heirloom. My Lord is quite fond of it. Has a bit of magic around it, too, I think. 

I don't know. I don't question Lord Sheogorath.
====
25196
We of the Mages Guild are dedicated to the pursuit of wisdom, of knowledge. Wars and petty disputes hold no interest for us outside of academic curiosity. Are you interested in becoming a Docent?
====
25197
Congratulations! I hereby grant you the rank of Student in the Mages Guild, along with the responsibilities and privileges thereof. Every book you acquire, or collection of books you help to complete, will now earn you status among us.
====
25198
Docents bring rare texts of all sorts to us, so that we may expand our libraries. In exchange we offer them access to buy items which are restricted to guild members, as well as the occasional special task for those who are willing.
====
25199
Fascinating… we have been looking for this for some time!

You're well on your way to earning membership within the Mages Guild, just in bringing this to our attention. The Guild provides great rewards when a Docent acquires books for our library.
====
25200
I do not know the mechanism myself. But Saromir—the caretaker of the Vault of Memories inside the Cradle of Ilmyris—he'd know. If he's still alive.
====
25201
Congratulations! I hereby grant you the rank of Student in the Mages Guild, along with the responsibilities and privileges thereof. Every book you acquire, or collection of books you help to complete, will now earn you status among us.
====
25202
Docents earn reputation by bringing in rare texts for our library, and as your reputation grows it comes with greater and greater rewards.

Are you interested in joining the Mages Guild?
====
25203
You'll have to excuse me. I make it a policy not to discuss what guests have come to the caravan or what they do here. We value the privacy of our clients, you know.
====
25204
Ah. I understand. I'd like to help but … you know, perhaps some of the games-runners may have seen him. If you were to speak to them, maybe spend some coin, perhaps they may recall this kitten. It's what I'd do, if I were you.
====
25205
Good. This is the last sigil-tree then.

The Wilderking doesn't know it yet, but his Hollow are only a few short strokes from being cut off like a diseased branch. Then we will tend the Valenwood, having paid for the right with our blood.
====
25206
I will lead us into Bramblebreach and personally replace Chieftess Niriel. If she resists, she dies.

There's no place for pacifists under the tyranny of the Wilderking.
====
25207
I was afraid you'd say that. Then all we know for sure is that the stony bastards are coming from the ground. 

I was thinking of trying to collapse their holes, but I need someone to defend me while I do it. What do you say? Are you up for it?
====
25208
You know? I'm so sorry. I never wanted it to come to this. When it started I just thought caravans were being robbed, I didn't know that twisted Khajiit was killing people and feeding them to her disgusting pet.
====
25209
I know, but those bandits won't leave me be. <<1>> and her disgusting pet snake, <<2>>, will hunt me down and kill me for sure.
====
25210
No idea. We took it from a temple near the coast. The place was full of artifact, if you're into that sort of thing.
====
25211
Thank you. Thank you, O wayfarer. I will not forget your kindness. I will spend my life helping others from now on.
====
25212
And I need a new rigging and a serving wench. Too bad for us both.

Now get out of my sight.
====
25213
And I need a new rigging and a serving wench. Too bad for us both.

Now get off my deck before I throw you off.
====
25214
Well, that's a serving wench.

Three minutes. If my sailors see your hands where they shouldn't be, I'll keelhaul you myself.
====
25215
Ah, orders from the matriarch, then? Well, it's not worth my time to rile her up.

Get on below deck then. Don't make any trouble.
====
25216
Working. Our ship foundered, why don't you go help us out?
====
25218
Oh. Well, the Prowler is like a hen in a wolf den until she's seaworthy again.

Maybe your marines can prove they're more than two-legged cargo in shiny armor. If they pitch in, I'll consider reinforcements. They up for it, or are they all talk?
====
25219
The fork excites and synergizes magicka around it. When held in the hand of someone more notable than yourself, it can produce dramatic results.

In your hand, it might be suitable for conveying roast beef to your mouth.
====
25220
Ahem. My lord visited with Korthor a very, very, very long time ago.

Really, what do they teach mortals these days?
====
25221
An unsatisfying choice and not one that is available to you. I could simply command you to kill Saromir, to ensure my Daedra remain bound….
====
25222
We'll show that old sea-cat what Dominion marines can do.
====
25223
We're a little banged up, but we can still defend a beached ship from pirates. We'll show that old cat what Dominion marines are made of.
====
25224
There's something brewing in Mistral. Perhaps you should go take a look.
====
25225
Wait, take this. I found some glow juice while I was looking for my squad, but they're on the mend. You'll get used to the taste.

We'll be along shortly. Watch yourself.
====
25226
Good. The squad's wounds are slowing them down, but we'll be along shortly.
====
25227
We're sailing for Daggerfall Covenant lands now. There's been action as well. A few days ago, the Aldmeri Dominion launched a surprise assault on Glenumbra.

They took Farwatch Tower along the coast, then swept down to attack the city.
====
25228
The relic. After you turned it over, High King Emeric had the best minds in the Mages Guild examine it. They figured out how to turn it on the Dominion forces assaulting Daggerfall. It crushed them.
====
25229
You should see Nicolene before you leave. Her brothers were there during the assault on Daggerfall. The Ayleid army appeared just before they would have been wiped out.

I think she wants to thank you herself.
====
25230
Hundreds. The Dominion force was completely routed, and many soldiers were saved, not to mention the residents of the city.

The relic burned out after one use, but the Dominion doesn't know that. They won't hit Daggerfall again anytime soon.
====
25231
We're sailing for the Daggerfall Covenant now. Privateering is as profitable as ever, except now we're splitting the skulls of Elves as well. Lambur and her lot have all left, probably for the better.
====
25232
Hardly. She couldn't raise enough money to buy her own ship. I offered to help, but she took that as an insult. I guess eight years of sailing together doesn't mean so much.
====
25233
Tell that to Nicolene. Her brothers died when the Elves assaulted Daggerfall. We repelled them, but hundreds died. The Elves and their mad queen are chewing us up everywhere you look.

You should probably leave before I hurt you.
====
25234
I understand that the Aldmeri Dominion sacked Farwatch in Glenumbra, and we couldn't stop them. I understand they've sunk dozens of our ships in cowardly assaults.

With that relic, we could have stopped those attacks.
====
25235
Haven't you heard? The Aldmeri Dominion launched an attack on Daggerfall. They took Farwatch Tower and made straight for the city.
====
25236
It's ruined. One use was all it had, I think because of the tinkering by the king's mages. It was enough.

My brothers were on the beach. They were about to be overrun by the Elves when the relic saved them. Thanks to you, they lived.
====
25237
High King Emeric used the relic you saved at Carzog's! His mages had been working on it since we delivered it, and they figured out how to activate it without feeding it souls.

The Aldmeri Dominion was crushed. It was a complete rout.
====
25238
What's wrong? Both my brothers are dead. They died fighting the Dominion at Daggerfall, along with hundreds of others.
====
25239
Don't try to confuse me. I've seen what the Elves are doing. Captain Kaleen and I have fought them across the seas. They are marauders and killers. They want all humans beneath their heel.

Get out of here. Just go away.
====
25240
The relic, you pox-blinded fool! If you hadn't destroyed it, the High King could have used it in our defense. We could have crushed the Elves and saved our soldiers. We could have saved my brothers.
====
25241
Still without a ship, though sailing with Kaleen pays well enough. We're raiding for Fahara'jad now, even have a nice bonus for sinking those damned Elves.

Soon I'll have enough to strike out on my own again.
====
25242
Happy's a relative term, my dear. I'm no dog of the king, and I really don't care who wins this war, but so long as the covenant pays well, I see no harm in helping my countrymen.

Telonil's working his magic. We won't be at this for long.
====
25243
And why wouldn't I be? Captain Kaleen's new venture as a privateer for King Fahara'jad is making us all the gold we need. Who knew war could be so profitable?
====
25244
Oh yes, and for reasons quite unfair to all parties involved. Best not to dig into it too deeply. Old memories.

Suffice to say, Captain Kaleen does the killing and I do the counting. Of coins, I mean.
====
25245
A reasonable question. If my fellows hadn't exiled me from the Summerset Isles, I suppose I might feel a bit conflicted.
====
25246
Since Captain Kaleen took us to war against the Elves, life has been interesting. Thus far, none among us have fed the roots of the tree. Let's hope it will remain so.
====
25247
We sailed on Daggerfall during the attack by the Elves, but we are not a warship. We carried supplies. There were a few close calls with High Elf mages.

One died from an arrow to the neck. Sithis smiled upon us both.
====
25248
This one will not begrudge you that. Your heroism on Betnikh was impressive. Still, I can't say your choice was wise.
====
25249
We disagree. This does not justify abandoning Kaleen. We have been through too much to split over such an issue.

She faces many enemies in this time of war. As her mentor, I will fight beside her until we both die.
====
25250
Indeed. The Aldmeri assault on Daggerfall did nothing to ease her feelings. She still believes that relic could have been of use.

Even if she is right, it needed to be destroyed. The power to consume souls should not exist.
====
25251
There is no mystery. Kaleen is still my responsibility. She faces many enemies in this time of war.

As her mentor, I will fight beside her until we both die.
====
25252
The war. I have no love for High Elves, but I hope to take a berth elsewhere soon. As soon as Lerisa has gathered enough money to repair the Maiden's Breath, we will do just that.
====
25253
Jakarn? Ha. Once I had him, there really wasn't much else to discuss. He's not a man you hold on to too tight, and honestly, it wasn't what I thought it would be.

Just don't tell him that. Or Elethien, for that matter.
====
25254
Oh, him. He left us in Daggerfall. Said he was going to strike out and start a cafe. Haven't seen him sense.

Didn't care much for the man's taste in cooking. I imagine he's failed by now.
====
25255
Well enough. I can't say I'm proud of how things ended with Kaleen, but it had to happen. It was time to find my own path.
====
25256
Oh, she's loyal enough, so long as you do exactly what she says. The moment she thinks you've turned on her she'll gut you like a snake.

I'm not interested in talking about Kaleen. Captain Marck is a bit rough, but I'm sailing with him for now.
====
25257
Just once. She offered to "help me buy a ship." Can you imagine that? She kicks me off the Spearhead after eight years together and then has the nerve to tell me I can't cut it on my own.
====
25258
Fine. Sailing for a Captain who doesn't think devouring the souls of hundreds of my people is an "acceptable loss." You could learn a thing or two from Captain Marck.
====
25259
I'm certain you did. That doesn't make it any less horrible.

Don't worry. I gave Captain Marck my word I wouldn't stab anyone in their sleep. If we're going to sail together, though, you'd best stay out of my way.
====
25260
This and that. One thing I'll say about wartime—there's never been a better chance to get rich. I've made more in the past few weeks than I made the year before we met.
====
25261
Let's not use harsh language. I've liberated certain objects from people who really don't need them anymore. Where's the harm?

A word of advice, though. If you see any contracts from a group called The Midnight Union, I'd stay away.
====
25262
One never tells, my good looking friend. Let's just say I learned enough about them to know that it wasn't somewhere I wanted to be.

Captain Marck, by comparison, is my kind of scoundrel. We're going to work well together.
====
25263
Their leader is mad. I'll liberate some poor sap's purse as quickly as the next man, but murder and bloodshed is not on my agenda.

If you get a contract with them, tear it up and walk away, unless you want blood on your hands.
====
25264
I joined Kaleen just to make Jakarn miserable, but I found I rather like the sea. It's not a bad life.

I won't fight against my countrymen, but Captain Marck isn't involved in the war against the Altmer. I'm happy here.
====
25265
The Aldmeri Dominion launched a surprise assault, hoping to knock the Bretons out of the war. It went horribly, mind you. That relic you procured slaughtered quite a number of my countrymen.
====
25266
I wanted to study it, not turn it over to blind apes who would burn it out at the first sign of trouble.

Still, a grudge is beneath me. I'm a scholar of history, and history will judge your actions.
====
25267
I thought you would like to know the results of your careless actions. The Bretons, of course, did something to the relic. It's quite inert now. The fools destroyed it for good.
====
25268
Quite well. I've not yet secured enough capital to launch another expedition, but Captian Marck has been quite generous since he discovered my talents as a mage.

I've even had the opportunity to set a slaver ship on fire. Exciting work.
====
25269
I was taking a nap, worked in the field today. I woke up to find that damned crystal … I'm sorry, I don't remember anything else.
====
25270
Oh, you have no idea. The cool breezes, the soft petals. And above all, to be among other Mages. To have you all understand. It's amazing, adept. Thank you.
====
25271
Hah! Old Vanus has been around so long, he knows pretty well everyone. Ayrenn, Emeric, even crust old Jorunn owe him favors. I guess that's what comes from living the better part of six hundred years.
====
25272
Hah hah hah! Adept, do you know what my people think of Mages? They think Mages are outsiders especially good at enslaving or killing my kin. Orcs that cast spells? Cheaters and outcasts. But not here ….
====
25273
Shor's bones, no! I've met more non-Nords in my time here than in my whole life in the Holds. But that's how it should be. Spells and research, lore and learning binding the Guild together!
====
25274
I know it, adept. Mages are respected and, yes, feared in the Ashlands. Our time here will bring us closer to the other races. And we'll bring that back home, to our sometimes more … close-minded brothers.
====
25275
Pah. The Black Marsh has been raided and burned by every type of pointy-eared Elf. By Imperials, by Bretons … even the cat-men. No, I don't believe this dream of equality for a second. At least I can get soul gems at a discount.
====
25276
This one is impressed. The island is fragrant, the other Mages have proven themselves friendly …  more or less. And there is much learning we can do in this place. This one hopes Eyevea survives, and endures.
====
25277
Look around you, adept. My people live in paradise. Would you leave the soft petals, the southern breezes, the beaches of the archipelago?
====
25278
A Greenspeaker is a Mage who has dedicated her life to working in and alongside the Green itself. We use our spells to guide and enhance the growth of trees and plants. We create furniture, weapons … even housing for our people.
====
25280
Ahh, the Wabbajack. Maleel held it down in that dusty tomb for so long ….

Say, why don't you clear its throat? Take it in hand and use it on some of these holier-than-thou temple types?
====
25281
Comrade, the council has faith in you. I have faith in you … as does Stendarr. What you did, you did for the good of the guild, and all of Tamriel. I know they will support your choice.
====
25282
Bera told us of Aelif's plan to hunt Sees-All-Colors. I see that Merric and the spirit of Jofnir Iceblade accompany you. Tell us, for all and the Eight to hear. What happened?
====
25283
No need to worry your pretty mortal head. The Wabbajack, it unleashes the potential in everyone. The unrecognized essence of artistic beauty that swells and beats within the—

Look, you want the book? Whack some folks with the Wabbajack!
====
25287
Carrying out our sentence, punishment for her foul deed. And yet I notice that she still stands, hale and whole. Why is this?
====
25288
Carrying out our sentence, punishment for her foul deed. She is not here … her sentence was carried out, then?
====
25291
By drinking! I learned to brew from my father, and he from his father. The only thing my grandfather knew when he opened his brewery was that he like the taste of mead.

In his memory, I'd be happy to let you use our cookpot.
====
25292
My dear old grandfather took me aside, and said "Parmy? Start simple." Brew things that only take an ingredient or two. Things with simple, but bold flavors.

As you get more confident, expand your palate. You'll love what you find.
====
25293
You learn like Hizala did! Gather ingredients and start stewing. I have a cookpot just here, and you'd be welcome to use it. For a few coin.

Most tradesmen in town are as friendly as Hizala, she thinks.
====
25294
The best meals are just like a sword, or a potion. Or so Hizala imagines, anyway.

Take it slow, start with some simple recipes, and work your way forward from there.
====
25295
Sorry, just need to jot down a note. Unless eyebrow removal is the goal, avoid that recipe again.

We all learn by experimentation! Gather a few ingredients and start boiling. You can even use my bench! Just mind the fumes.
====
25296
I say start simple. Much less likely you'll blow yourself up that way. Take on the simplest potion you can think of. Then just … 

Something about adding complexity. Yes. Excuse me, I just thought of something.
====
25297
I sense you will create great things. I'm happy to set you on your path. Begin your wonderous works by gathering some magical components. Then bring them together at an enchanter's bench.

If you have coin, you're even welcome to use mine.
====
25298
Perhaps? Yes, begin simply. That's the best way. Draw together your auras with precision and patience. Start with the most simple enchantments you can consider. 

Then, as you grow more comfortable with its touch, let the magicka guide you.
====
25299
This <<1>> situation has gotten out of hand. I'm here to run a business. I'm getting tired of cleaning up after <<2>>,

I'll ask you for a favor.
====
25300
I'll give you <<1>>. He's in the slave pens close to the main gate. Let me mark that on your map.

I want you to get him safely out of here. That's enough to show <<2>> what a mistake all this was.
====
25301
Undoubtedly it was the same person that assumed her likeness and attempted to assassinate the queen … er, Razum-dar. 

Speaking of the cat, it seems he may have found something.
====
25304
<This book contains a list of names dating back several years. The majority of the names are Breton. There are no Orc or Redguard names on the list.>
====
25305
You and everyone else in this forest, it seems. My clan has already declared your allies to be trespassers. You don't want to know what we do to trespassers.

The Shadow Walkers will catch them. They always do.
====
25306
Have you noticed the swords left near these campfires? I think your companions are trying to tell us something.

I'm going to keep looking for them. If I can reach them before the hunters, they might just get out of this forest alive.
====
25307
Ah, that's the spirit. Don't let the decrepit state of your gear bring you down. Make your own! 

Every tradesman starts by experimenting. Gather materials, and begin tinkering. You can even use our workbenches, if you have the coin.
====
25308
Start with something you can succeed at. Something, you know, simple. Like a paperweight, maybe?

Then, as you gain confidence, aim higher. A dagger, perhaps. Or a letter opener.
====
25309
That's a great idea, make your own gear. To replace … that. 

Every tradesman learns by trial and error. Go out, harvest some resources, and get to work here at the forge. If you have a few coins, you're welcome to use our workbenches.
====
25310
Just start simple. Take on easy tasks to begin with, and move on from there as you gain confidence.

And really, file those teeth if you want anyone to take you seriously.
====
25311
Sample brews, decide what you like. Gather ingredients, and then start cooking.

Every great tradesman began their career with "a little of this, a dash of that."
====
25312
Of course. Start simple. Even the most robust brew is made up of simple components.

Start with a thin but flavorful brew, and before you know it you'll have alehouses banging on your door.
====
25313
Vampires feed upon this essence and weaken it.

Kill the vampires and collect the energy they siphoned from me. Restore that energy to me and I can easily break free of these flimsy bonds.
====
25314
Heh. Funny you should ask. I was wondering the same thing. Then I realized he'd lured me here so his assassins could kill me.

This is my reward for my loyal service. A blade in my gut and a nice, cold tomb.
====
25315
Gather up your goods, put them on the wood. Light the fire, try and smile, hope it tastes good!

Don't got a pot? Try to worry not. Toss me coin, get in line, stew it till its hot!
====
25316
I believe so, oh my comrade. There's really only one way to find out: you will bear it into battle! The ultimate test will come against the Mortuum Vivicus itself.
====
25317
Start with easy, don't be queasy! Try till you're good, eat up like you should.
====
25318
Hmm? Oh, well. I'd say go gather ingredients. Throw em' together and see what you can make. Everyone who plies a trade here in town started like that.

Heck, you can use my cookpot if you want to try some brews of your own. Just pass me a few coin.
====
25319
Start simple. My least complicated brew these days involves at least three different kinds of meat. Don't aim for that first day.

Just go for a thin broth, and see where you can go from there.
====
25320
Oh, he's moved well past planning. This is what we call the "execution" stage. The part where the Maormer, backed by the Veiled Heritance, storm the shores, and the Altmer reclaim their rightful place in the world.

Best practice your bowing.
====
25321
No doubt Aelif has already told you of the council's decision. The province generals have condemned Colors to death. She never returned to any of her quarters. She seems to be avoiding guild members … my friend, I don't know what to think.
====
25322
She thinks Colors has turned on us. That she's gone over to the Prince of Lies. That if we can find her, we'll find the Vivicus … enough. My friend, before you speak to her I must ask of you a question.
====
25323
Aelif has a plan. Everything about what she proposed sickens me … but we are desperate. She believes Jofnir can find Colors, track her somehow, that they are linked. She also thinks … bah.
====
25324
You're keen to start serving and brewing drinks, eh? Passing them to a bored and surly clientele? 

Well, I'd start with some fresh ingredients. And you'll need a cookpot to brew in. You can use mine if you don't mind passing a few coin.
====
25325
Of course not. They're just one prong of the mighty trident with which Pelidil will smite the Dominion!

He's signed a treaty with the Maormer. And with the Staff of Magus, he's going to raise an army of undead. Yes. Your days are numbered all right.
====
25326
Don't try for a complicated brew your first time out. Just go slow, one or two ingredients. A nice, flavorful taste without a lot of spices.

Don't come crying to me when you get tired of ungrateful customers.
====
25327
Ah, you're looking to create new admixtures? Perhaps imbue yourself with new powers? Excellent.

Simply gather some ingredients, and bring them to an alchemist's table. You can use mine if you like. And you have a few coins.
====
25328
Aim for something easy to start with. Just one or two ingredients, something that doesn't take a lot of technique. 

Don't worry, you'll gain a sense of what you're good at soon enough.
====
25329
Ayrenn is a false queen. Pelidil's betrayal doesn't change that fact. Heh. I guess Asteril and I both gave our lives for the cause, in a way.
====
25330
You can't see it? The end of your Dominion. Heh. You'll wish you'd left Naemon alive, soon enough. Neamon was a minor player in life; he is so much more now.
====
25331
I was born one half of a whole person. My sister climbed the ranks of the Thalmor, while I? I was lucky if people mistook me for her. 

Pelidil gave me a purpose worthy of my Altmer heritage. He may no longer need me, but I will not betray him.
====
25332
Fascinating. A soulless enchanter. The metaphysical implications alone … sorry. You want practical advice.

Begin by gathering some materials, and use the enchanter's workbench to fuse your elements. You can use mine if you have a few coin.
====
25333
The simplest enchantments will be the easiest for you. Start there, and work your way up to more complex imbuements.

And, I would suggest, go looking for your soul. Seems like a bad thing to lose.
====
25334
Hmph. Mine some ore. That's what metal armor's made of, you know? Ore? 

Gather some materials and get it into a useable form. You can do it here if you like. Just toss me a few coin.
====
25335
You don't look like you know what end of a hammer to hold, yet. I'd start simple. Maybe a shield. Or a boot.

Anyway, start simple. Don't get fancy until you're sure of yourself. Now, get gone.
====
25336
Hah! Just like my son's cub. So full of questions. Well, cub, you start like this one did: gather ingredients and try to combine them.

You can use our workbenches, if you like. Just don't mind Inare. She's a bit sour.
====
25337
Begin as simply as you can. A dagger, perhaps. 

Then, when the metal calls to you like it does to Tuzil, you will know it is time to move on.
====
25338
Truly? Just? The murder of a brave and fair-handed leader was just? What words did she weave to convince you of this?
====
25339
You do not need to worry about Merric. We have already reached our decision about him. However, Sees-All-Colors …. Comrade, normally we would never allow a Daedric worshiper to remain close to the guild leadership. But these are desperate times.
====
25340
I see. I know Meridia as an enemy of death across Tamriel. A light in the darkness. But still ….

Very well, we will deal with her in a moment. Where is the Khajiit, Aelif?
====
25341
Indeed. Where is the Khajiit, Aelif?
====
25342
You do not need to worry about Merric. We have already reached our decision about guild member at-Aswala.
====
25343
Yet more betrayal! I've known for years that her tongue was forked. But the Lord of Lies!

You have cleansed an evil corruption from the guild, comrade. We owe you a debt of gratitude.
====
25344
I won't question your judgment. Their fates are decided, but the fate of Valenwood is what concerns me. 

These shadow rifts the skulls mentioned—we must close them quickly. That's where the Shade's realm is bleeding into ours.
====
25346
We will take the eggs somewhere safe. If the Dominion follows us, it is of no consequence. The Hist provide. There will be other Keepers.

Now go! Every second the Mnemic Egg sits in Dominion hands is another life that will never come to be!
====
25347
Quiet, Gadris! This one knows what he's doing.

This is most fragrant work, my friend. Most fragrant! Zur shall draft the potion immediately. It should make you slightly smaller. Certainly small enough to squeeze through the rubble.
====
25348
Long enough to slip into the laboratory. A few minutes, give or take. Now, let Zur think. Was it six or seven drops of tincture?
====
25349
Not much really. I heard he just followed Prince Naemon around like a little lost puppy.

Now he runs off with Naemon's body, steals the Staff of Magnus, and takes charge of the Veiled Heritance? It seems this puppy might have a bite after all.
====
25350
Sure, but there may be other spells active down there. Take a look at the observation windows and remember the details of each holding cell.

The Daedra must be keeping those notes for some reason, and I believe in always being prepared.
====
25351
The High Elves, Wood Elves, and Khajiit stand united under the Eagle banner. We secure our borders against invaders, from the Covenant and Pact, but it is no easy task. And <<1>> leads our Dominion, of course.
====
25352
So would many. I am an agent of the Thalmor, the right hand of the Dominion. And I am a good ally to have on your side.

All I ask is you consider what I tell you, and act as you see fit. A fair trade, yes?
====
25353
We heard voices in the woods. We thought it was other members of our expedition, calling to us for help. But Captain Alphaury figured it out. The voice comes from this tower.

Whoever's locked in there needs our help. And he will help us in return.
====
25354
A safe haven? In this place? Kamu looks forward to seeing such a thing! Let me rest for a moment before I head out.

I wish I could go with you, but until my injuries heal I would only slow you down. Good luck, my friend.
====
25355
Enemies of the Dominion. They are pirates, elves who live their life on the seas. They take by force what they can't steal by guile.

In some ways, they are much like the Altmer. But let's keep that between you and me, yes?
====
25356
The feud began long ago, and has only grown bitter with time. I don't know how it started, but it'll only end with every last Maormer sunk to the sea's bottom.
====
25357
We never asked to be dragged into Coldharbour. We never made a deal with the Daedric Prince.

But ever since we got here, the Wood Elves raid our nests and slaughter our children. This cycle of murder needs to end!
====
25359
You are a hero! You stride through Coldharbour with confidence, and not even the Wood Elves can touch you!

You can win this battle for us, and we will be in your debt. We will show you how to enter the tower. Even help you in your mission.
====
25360
You have to help me convince my clan to break this ages-old agreement! We've guarded these woods and that cursed tower, assuming that one day Molag Bal would reward us and let us return to Valenwood.

But that's never going to happen.
====
25362
Like me, you've been outside this forest. You know about Molag Bal's plan. You know about the Planemeld.

You have to tell them that our agreement is worthless. How can we ever return to Nirn if Molag Bal destroys it?
====
25363
The Colovians are being deceived, and the truth will set us free. Cariel has learned that this attack on the March was prompted by the Stonefire cult! Worm Cultists at the beck and call of Javad Tharn whisper in General Lavinia's ear.
====
25364
I will find you near the Wood Elves' camp. I have ways of moving through the forest unseen. Can be dangerous, but worth the risk.

I will do anything to get our children back.
====
25365
The Colovians, for all their flaws, are a faithful people. If they find out that their General is in league with a Daedric cult, their resolve will break. But Lavinia herself will never crack. We need to wring a confession out of her second.
====
25366
Yes. We must prove the Colovians are being manipulated by the Stonefire Cult. Once the truth is out, the Colovians will leave their posts. They despise the Cult as we do.

And you may've seen those ridiculous images outside of their leader.
====
25368
A Centurion named Gavo. He runs the tower district for Lavinia. Gavo keeps a leash on his troops, he follows orders to a fault … and he keeps a tight schedule. Search the district for his plans, and we'll know just where to find him.
====
25369
Lavnina's confession is the key.

And you may've seen images outside of the Colovian leader, Lavinia.
====
25370
Yes, Zur, I'll be sure to mention it.

I am not a mixer of potions, and I don't want to debate the merits of alchemy with Zur again, but the cat knows what he's doing. Inside, look for my notebook. It lists what you need to craft the antipodal rods.
====
25372
Lavinia projects herself to Colovians and Arenthians alike. She spews lies to turn the mind. 

You must find and subdue her. If we can get her confession with the methods described here, we can turn that projection against her.
====
25373
According to this intel, she's supposed to be meeting with one of her overseers in the tower. We have supporters that can take her if you can get her there. 

As soon as you see her, use this to subdue her. The supporters will do the rest.
====
25374
We were just sitting down to a meal when we heard someone at the door. I think … I'm sorry, I don't remember. There were people in hoods, robes. The next thing I remember, we were here.
====
25375
Well, yes. I can't argue with that. I understand why you would want to side with these creatures. I also know you need to get their eggs back.

But my people don't need to die while you do it. Recover the eggs, but don't hurt my people.
====
25376
The Shadow Walkers watch the forest, but they're too confident. They leave our camps practically undefended. You could sneak in, get the eggs, and get out. 

You can do it. I know you can! Please, just consider what I'm asking.
====
25377
Small port, serves as a trading hub for the moon-sugar plantations on <<1>>. Home to the tastiest double rum in the southern seas.

Lots of Maormer there. They even have an embassy. That means problems for the Dominion.
====
25378
Well, sort of. Both Khenarthi's Roost was settled by the Empire long ago, but it's the Khajiit that really developed the island. Moon-sugar grows very well here. I've been trading in Mistral for years … and so have the maormer.
====
25379
Well, they weren't … until the Dominion decided Khenarthi's Roost needed governing. Most of the Roost's people wouldn't mind Dominion protection, but the maormer don't get along with the altmer—as in they'll usually kill each other on sight.
====
25380
Politics? Religion? Maybe they stole toys from each other as kids. Who knows?

All I'm sure of is Khenarthi's Roost seems caught in the middle of something. Those maormer out there don't wish us well. The sooner we get to Mistral, the better.
====
25381
Oh … very well.

Zur reminds me that time is short, so I will try to be brief. The rods form two opposing forces that should create a negative energy vortex. In theory, the vortex will unlink the strands that bind our souls and set us free.
====
25382
It shouldn't be a problem. The laboratory has a forge. Just follow the directions and apply the proper catalyst. The rods should be able to withstand the reversal process.

After you forge the rods, meet me by the Overseer's atelier.
====
25383
Find the metallurgy workshop. My notebook should be there, placed neatly on a workbench. It contains a list of what you need to create the antipodal rods. Gather the items and craft the rods.
====
25385
Yes. She's in the fort, helping us fight the Hollow.
====
25387
I must return these eggs to our nest. But there is one more thing you must do before my people will feel truly safe.

Please, may I tell you about this final task?
====
25388
The key is divided into two shards, each protected by a Shadow Walker guardian.

As soon as you acquire the two shards, go to the camp in the center of the forest. My people will meet you there.
====
25389
Maormer are Sea Elves. The High Elves kicked them off their island, so they found a new island. But for some reason, even though nobody's around to remember any of this, they want the first island back.

Elven fueds. You know how it goes.
====
25390
Yes … why do you need to ask? The Dominion decided Khenarthi's Roost needed more active "protection" against the Pact and the Covenant, so it sent us here.

You see how that turned out. Unless more ships survived, Mistral's in more danger now.
====
25391
I can't believe this storm was an accident. Someone whipped up a gods-damned hurricane and threw it at us!

Pact sorcerers, Covenant wizards, or maormer weather-witches … take your pick. Someone didn't want the Dominion reaching Mistral.
====
25392
<<1>>'s been around longer than me, and he believes they could. Before we set sail, he told me a story about how the maormer created "weather" or "water" stones they used to control the tides.

Legend has it they have one on Khenarthi's Roost.
====
25393
There's some sort of ancient temple on the other side of the island. I'd try looking there, but it might just be a legend or an ancient Imperial ruin.

Myself, I'm going to Mistral.
====
25395
<The skeleton hasn't been here for more than a few days. There are hundreds of small cuts and nicks on the bones.>

<The faint smell of blood permeates the area.>
====
25396
How exceedingly arrogant you must be. I rather like that. But then, just because you have a high opinion of yourself doesn't necessarily mean that it's deserved. We shall see.
====
25397
They frequently visit Cat's Eye Quay for trade and fellowship with our mutual friends who work the docks.

There will be more time to get acquainted once the Maormer are dealt with.
====
25398
Unfortunately, I've no more credentials to give. If you want them, I suppose you'll have to spar with one of the other hopefuls and take theirs.

That shouldn't be a problem for someone so confident in their abilities, should it?
====
25399
We found you floating in the water. I'd seen corpses with more life in them, but Captain Kaleen dove in and fished you out anyway.
====
25400
The captain of this vessel. She's currently ashore, recruiting for our latest contract.

You might want to pay your respects, seeing as she saved your life.
====
25401
You're on the Spearhead, Captain Kaleen's ship.
====
25402
I am one of Captain Kaleen's few remaining loyal crewmembers. The rest … well, the less said of those bloody-minded mutineers, the better.
====
25403
You're a welcome sight. I think that horn signals the Maormers' intent pretty clearly.

Most of the dock workers and tradesmen escaped the Maormer, but a few remain unaccounted for.
====
25404
Every person here took an oath. They'd rather die than be captured. If you want to save some, you're welcome to it. 

But every soul out there should know the cost of war.
====
25405
Do you, now? That's adorable. Do you really think you have what it takes? And even if you get your credentials, are you prepared to fight to the death?  

I'll give you a shot. Just take care you don't soil yourself.
====
25406
They frequently visit Cat's Eye Quay for trade and fellowship with our mutual friends who work the docks.

There will be more time to get acquainted once the Maormer are dealt with.
====
25407
A thick fog rolled in from the sea followed by that shrieking racket. When the fog cleared, the Maormer emerged from the water with those giant sea serpents.

We haven't the time to speculate further. Those dock workers need your help.
====
25408
Thank you. While you're out there, keep an eye out for my cousin, <<1>>. He was patrolling the docks when the Maormer started this mess. He hasn't reported in.

I'd go myself, but Naemon ordered me to guard the gate.
====
25409
Really, I just fished you out of the water. Master Kasan got you breathing again. The important thing is you're alive. 

But if you're feeling grateful … I could use some help.
====
25410
If only I could have someone like you around full time.  

If you'll get the switch, that will give me time to study up whatever words I need to speak to close the portal. Once you get it opened, I'll just go on in, so meet me in the portal room.
====
25411
It's through this door right behind me. The problem is that it's locked, but … it appears that it's controlled by a switch deeper in the ruins. 

Would you be a dear and find the switch?
====
25412
A job. Anyone who helps is going to get rich. Right now I need a fresh face, someone this island's butcher-in-charge, Headman Bhosek, doesn't know and won't stop.

Basically, you recruit the folks I need, you get a cut of the take. Interested?
====
25413
Don't blame you for being cautious. Just think it over. You change your mind or want a chance to get off this wretched island, you know where to find me.
====
25414
What, this place? No. This isn't the first Vinedusk Village, my friend. Won't be the last.

That's the nice thing about growing your barracks. Always somewhere new to live.
====
25415
I wish I had a troll for you. Sadly, I need to save them for the real challengers. 

Pick one of my other combatants and ask them to spar. Maybe you can find a scrawny one. Defeat them in a fair fight, and you'll get your credentials.
====
25416
But will your skill with a blade tickle my whiskers or raise my hackles, I wonder?

You are so very lovely, Zara wishes she could give you the credentials based on looks alone, but that witch Feluni capped the number of combatants in each division.
====
25417
Whenever we grow a new Vinedusk Village, we make use of our surroundings. The Ayleid ruins nearby? They're currently playing host to the remains of our revered founder, Nendaer the Ironbark.

Damned Collies are camped right on top of him.
====
25419
We face the Vlastarus Cohort, supposedly the best troops in the Colovian army. They splintered off from the main attacking force at Arenthia specifically to take us out of commission.

Kind of flattering when you think of it.
====
25420
Why, draw your steel and dance with one of the other lovelies in camp. Defeat them in a sparring match, you see? 

You'll get your credentials then, lovely. Oh yes.
====
25421
Did he? I'm surprised he could get that out through the whimpering and whining! 

Lady Laurent already has someone to recover her tools, and you would recover them and give Stibbons the credit?
====
25422
The answer to that is way over my head. Questions of gods and the planes of Oblivion I leave to the scholars.

The only question I care about is how to get out of here. Are you with me?
====
25423
Coldharbour. Of all the planes of existence, this is the most miserable. 

You and these others … well, there's no easy way to say it, but you're dead.
====
25424
Just following orders. Even before this, Stibbons couldn't keep up, so Lady Laurent hired me.

I was just getting a bird's eye view before getting to work. Say though, if you were going to save Stibbons the trouble, why not help me instead?
====
25426
Well for one thing, I'm better-looking. For another, I'm actually getting paid. 

Stibbons was always just a glorified slave. Help me get the tools and I'll cut you in.
====
25427
At one point, yes. Over the years the Rangers have evolved. Now we take on tasks of all kinds. Assassination, espionage—you name it. 

"You may cut the stalk, but you can't kill a vine." That's us.
====
25428
You should meet up to investigate a couple of hot spots in the area. Rumors are the curse army walks again at the abandoned town of Vullain. Packs of Bosmer who have gone Feral terrorize the area near the Verrant Morass. Where would you like to go?
====
25429
That's what I've been wondering!

He spices his rum with moon-sugar, you know? I'm sure one of the servants brings it to him. If I catch him sleeping at his post again, I'll inform the ambassador!
====
25430
So he's actually doing his job? Most of the time he's writing love letters to some pretty face in town. Zadi, or Zami something?

He's a fool in a crow's nest, searching the horizon for any sign of her love. Pah!
====
25432
Sounds good. Once of the Vinedusk Rangers was sent out there to keep an eye on a camp of the Veiled, so look for him. <<1>> will meet you there after I ask him more about this Shade.
====
25434
Be careful. Vullain is known as the Dread Vullain because rumors were that spirits wander there, and I never believed it. Now we get reports of the cursed army walking again, and given what's happened here…. Two Vinedusks were sent there to verify.
====
25435
gA thick fog rolled in from the sea followed by that shrieking racket. When the fog cleared, the Maormer emerged from the water with those giant sea serpents.

We haven't the time to speculate further. Those dock workers need your help.
====
25436
They frequently visit Cat's Eye Quay for trade and fellowship with our mutual friends who work the docks.

There will be more time to get acquainted once the Maormer are dealt with.
====
25438
A thick fog rolled in from the sea followed by that shrieking racket. When the fog cleared, the Maormer emerged from the water with those giant sea serpents.

We haven't the time to speculate further. Those dock workers need your help.
====
25439
All who sweat before the forge are pilgrims, O friend. Our prayers rise with the smoke. I have labored long and long to craft the perfect blade in the eyes of the Eight.

Someday I will succeed.
====
25440
And I you. Remember that Onsi's eyes are upon you in this place. Mind the angle and strike true.
====
25441
Yes. The foolish bird makes her nest on a ships's mast, thinking it a tree. I was just such a foolish bird.
====
25442
Utter tragedy. When my kwama unearthed the Dwemer ruins in these caverns an illness afflicted my miners … and the kwama.
====
25444
I suspect you've not been here long. 

These Redguards have a foolish distrust of all things arcane. It's a superstition brought with them from that absurd archipelago of theirs. You know—the one that sank.
====
25445
All right. It's time to get paid then. Give me the tools and I'll go ahead and give you half of what Lady Laurent promised.

I think that's being pretty generous of me.
====
25446
There's no trouble that magic cannot mend. But spells that efficacious are beyond our ken. For now.
====
25447
Yes. They say it was a paradise. I often wonder what they'd say if a mage offered to return it to the surface.
====
25448
There is a stigma—though nothing is said to my face. Only when I show them my back do they speak. 

But I know that my work aids our people. I have only the Eight and my conscience to answer to.
====
25450
You're not? Tell me you're not going to give them to that sniveling Stibbons.

Even if Lady Laurent does decide to forgive him, it's just a matter of time before he makes another mess. I'm not going to stick around to see it.
====
25451
If my tone was over sharp you have my apologies. Please understand that I have been in the presence of this preening diplomat for many long hours.
====
25452
Praise the Eight! You just saved my reputation, and my livelihood.

Can I have the tools then?
====
25453
I serve only King Fahara'jad, blessings of Ruptga be upon him.  His Majesty bids us to fight.  That is enough.
====
25454
He is a feather-born dandy from Daggerfall - eager to earn Emeric's favor by turning the King's ear on issues of Covenant policy.  My lieutenant and I have listened long and long, and yet still he speaks.
====
25457
You're not? You don't mean to give them to Tamien, do you?

Because I'll … I'll be really disappointed if you do.
====
25458
The Veiled Heritance has sent me to negotiate the problem of the Wilderking, if he exists at all. My orders are plain: convince him to aid us, or remove him.

The Shadow Watch should be very helpful in this regard.
====
25459
In the hall of King Fahara'jad I am Redguard. By the grace of Ruptga I serve both King and kinsmen, Forebear and Crown alike. Such squabbles have no place here.  On this topic I will speak no more.
====
25461
It could be worse. Lady Laurent pays well and she's got a pretty ambitious travel schedule, so I'm getting to see places I'd never dreamed of.

Can't say this desert's one of the highlights though.
====
25462
No. That expedition was quite a success, and I was the one who found you …

There's simply no explanation for why she's treating me this way.
====
25463
I was wondering if you were going to ask that. 

Yeah, I snatched up a few toolbags earlier, but there's no reason for me to give them to you, is there?
====
25465
I suppose if you want to lug around the extra weight, I won't complain. 

Once you've got them all, though, just remember to bring them back to me, not Stibbons.
====
25466
Because we are not enemies. 

This part of Valenwood is unique. It thrives because of the Wilderking. Should he be slain, it will wither. All life here will end with his. And the Shadow Watch may bring about that end.
====
25467
Good. Draw strength from the Wilderking. You save more lives than you know, by slaying these few. 

Destroy the sigil-trees and slay Sangur.
====
25468
You might just as well oppose the flood, or the cyclone. We are infinite and inevitable.

If you persist in swinging at storms, I will face you in my lair, and you will learn the Wilderking's power.
====
25469
We did not teach the Shadow Watch to thirst for blood and conquest. We merely slaked that thirst.

That is our role. Through us, the Wilderking maintains the balance in the Valenwood. If not for us, the Bosmer would have slain each other long ago.
====
25470
I was out gathering fungi when the mist suddenly took on a strange hue. The next thing I remember is waking up in a dark place, surrounded by strange Bosmer with glowing eyes. They told me I'd be one of them soon. It's true. I can feel it.
====
25471
It's said her hovel appears and disappears at her whim, and that she could brew potions to cure any ailment. It's been a long time since I heard that story. And that's all it is. A story.

I'm going now. Please don't look for me again.
====
25472
A cure for this? Ha. You mean like the potions the Wild Witch brews in children's stories?
====
25473
The false Nord will use those prisoners against you. He'll steal their skins, prolonging his life and ending theirs.

But I can capture their souls for myself. Such sweet suffering I'll deliver upon them …. And the false Nord, when you slay him.
====
25474
So firm, so decisive! I could roast and devour you.

But now isn't the time to speak of the future. Stand back. I assure you, it will be quick for them … in this realm.
====
25475
I suppose I could watch you die at his hands. Go on, prove you're a unique and special creature. I'll try not to chuckle when he cores your skull like an apple.

Or accept my aid. I'll let you think it over, if thinking is something you do.
====
25476
When you approach, that Nord skin-stealer will kill those prisoners and gain power from their deaths. Something the Daedra worshippers used to do in <<1>>.

I'll run in and release their bonds. I've untangled worse knots, magical or otherwise.
====
25477
Keep him busy, would you? I don't want to decorate his axe.

All right <<1>>, you can do this. Faster than a fleshfly, nimbler than Khajiit.
====
25478
Then I'll stay here and avoid getting my tail lopped off by a skin-stealer. If you strike fast enough, maybe he won't have time to harm them.

Let me know if you change your mind. Those prisoners don't deserve such a fate.
====
25479
And here I am. The last sane one standing. Hurrah, I suppose. 

No doubt you and my lord had a good laugh about that. Not that I've ever heard him laugh. Or would want to.
====
25480
So it would seem! I must admit, I underestimated you. 

You have your Summoner Division credentials.
====
25481
You keep performing like that, we might just see you in the finals. 

I'll be keeping an eye on you. Don't disappoint me.
====
25482
Replenish the warding ritual. Amuse myself by playing tricks on the babbling fools in Ilmyris. I suppose I'll have the time now.
====
25483
I suppose I did agree to that. How inconvenient. I was expecting great things from that Khajiit.
====
25484
You see, there's that arrogance again. Perhaps you'll do, after all. 

At any rate, I'm the current champion, so at least I can look forward to embarrassing you before an audience. That will be entertaining.
====
25485
The smell of victory is all over you! It makes my back arch, but in a good way.
====
25486
What about them? Look, the forest is great. Don't get me wrong. And we try to honor the Green where we can.

But this is war, damn it. If a few trees are burned to make the enemy pay, they burn.
====
25487
At the very least. Ooo. That kind of strength … the power in your sword arm, it makes me want to groom myself. 

Keep fighting like that lovely, and you'll get a lot more than credentials.
====
25488
Just … head deeper into the ruins.

Find a way to disable the Engine.
====
25489
Well… you and I both know I'm not really Stibbons, but I think I'm doing a good job of playing the part. This Tamien fellow is just complicating things. 

I'll never forget what you did for me back at the tomb, by the way.
====
25490
For you, anything. Beyond the sealed door is the Vault, and inside is the creature who wears your vicecanon's face.

His master <<1>> took the <<A:2>> away. A shame, truly. But I'll tell you how to cripple the skin-stealers in the Vault.
====
25491
Their key is sap of the Hist, boiled in vats. Fused with my essence, the sap is how the skin-stealers steal the memories of their victims. No more sap, no more skin-stealers.

For my essence makes the sap flammable. So burn them. Burn them all.
====
25492
Admirable. But there are rules regarding new entrants. Certain credentials are required.
====
25495
You come prepared! Ambitious and resourceful. How refreshing!

Very well. Have you a stage name?
====
25497
That won't do! Stage names must evoke mystery and intrigue. They should have a dramatic flair! Hmm. How does this sound?

From parts unknown, comes the enigmatic, the inscrutable, the dangerous … Mysterious Stranger! Yes, I like that. You're in.
====
25498
These Bosmer hate their invented god! They insist that the Wilderking exists, only to hunt him fruitlessly, trying to destroy him.

It's remarkable the lengths they go.
====
25499
Right as rain! A few of our mages are accomplished Greenspeakers. When we move to a new area, they plant the seeds and perform the rituals. Within a few days … new village!
====
25500
You are paying attention. Nice! Most don't.

Yes, the trees all grow together. They take waste and such into the roots, to keep the village healthy. And they deliver the hot sap into every hut to keep them warm.
====
25501
It's a Vinedusk thing. We risk our lives every day. We do the things others can't—or won't—do.

Compared to some missions I've run, burning a few huts doesn't seem like much.
====
25502
Captain Ethrel and the rest of our scouts are trapped on the other side of that portal!
====
25503
It is about pride, for the Captain. We were attacked in our barracks. That is where we train. 

We don't mind moving the village, but we don't like it. I think Odreth is just a little embarrassed. Colovians, taking us by surprise. Pah!
====
25504
I don't know. I've seen my husband out here, calling for me. I keep myself hidden because I don't want him to see.

I can't go home like this. When I turn …. Just leave me. I'll end it soon. I just want to watch the sea a bit longer.
====
25505
Oh, the Green Pact? Yeah, we don't worry too much about that sort of thing out here—though I know a lot of my relatives down in Valenwood would weep to hear me say it.

I've even had a salad. There, I said it! And I liked it!
====
25506
You're asking me why we don't give a spit about plants—in a warzone? If the other alliances knew all they had to do was grow trees to defend their forts ….

We would have already lost Cyrodiil, I'm sure.
====
25507
Once the tyranny of the Shadow Walkers has ended, you will have the help you need. But first, we must recover my children from the council.

Did you acquire the portal shards from the guardians?
====
25508
Good. Direct the shard key toward the portal at the center of the arches. The lamias will do the rest.
====
25509
The Captain is no mortal man. Not any longer. 

He wields otherworldly power, as you will see, and that skull you hold is one of two that grant him his abilities.
====
25510
Very well. Let's get this over with.
====
25511
You will. You are a new arrival, yes? 

The newly arrived have more free will, more fighting spirit. But that won't last. It never does. In time … uncounted years, perhaps … you will become Feral. It is the fate that awaits us all, eventually.
====
25512
It's a name, a title, and our holy city. Quite an honor to carry around such an important word, and the occasional burden in its confusion of outsiders.

Not even <<Ac:1>> calls me by my given name. "Edhelorn" doesn't roll off the tongue, I suppose.
====
25513
A freshly grown fruit, still without blemish. On behalf of the Bosmer people, it's my goal to keep it that way.

If you speak with <<Ac:1>>, don't mistake her manner as distaste for the Dominion. She simply misses our home of Valenwood.
====
25514
As Silvenar? Seems like it's been such a short while, but the wrinkles on my face tell me differently.

Or did you mean as Dominion envoy? I've taken on diplomatic tasks for our fledgling alliance since its inception. So, not very long at all.
====
25515
She sustains me, and I her. Together, we are the aspirations of the Bosmer people given form. Put simply, she is the love of my life.

Also, she grows ill-humored when I gush about her within earshot. I'd best say no more.
====
25516
Merani … thinks she should stay. We are such a small community. I know Ezreba and her Hizurrdo well. We would be the worse for her absence.
====
25517
Such a thing is not for us to decide. Tashpir's brush with darkness … he leaves this decision in the moonlight.
====
25518
This is a difficult question but Kada thinks she should go free. Kada would do the same if her mate were taken.
====
25519
"Should she stay?" What kind of question is that? She's a cancer in our midst. I felt that darkness in my mind. She should be cut out! Now!
====
25520
Stay? You're even considering letting her stay? The Green take you, get her out of our village!
====
25521
I know Ganny is mad as a wet Khajiit. But I say let her stay. Everyone deserves a chance to make things right. And Ezreba's a good sort.
====
25522
We heard reports there might be good mining opportunities on Khenarthi's Roost, but nobody wanted to bring along regular miners. Even newly-hatched kwama can mine like the daedra are after them. Set 'em up and let 'em dig.
====
25523
The main portal was unguarded when we got here. Captain Ethrel took four of our number through. That's when the Dremora swept in and captured us. Set up crystals to seal the portal.

It was a trap and we walked into it like yesterday's dinner.
====
25524
Well, you've come to the right place. It's one of my favorite tales, though it's quite embellished these days. Better for frightening the children away from certain dangers.
====
25525
That's the idea. But there are secondary portals all around the main one, protecting the crystals. Ready yourself for a fight.
====
25527
<<1>>'s son. When his father succumbed to skooma, <<2>> swore vengeance upon the smugglers responsible. This one tried to stop him from going by himself, but <<2>> wouldn't listen.
====
25528
Are you certain you've spoken to everyone you need to? I don't want to make this decision lightly.
====
25531
How would I know what others call me? I am Galereth. And you are inside my home. Why have you come here?
====
25532
They're big, burrowing insects. When kwama hatch, they come out looking to dig—probably why they caused such havoc on the ships.

Dunmer like eating their eggs but we use 'em as miners. They dig, we follow behind, picking up the scraps.
====
25533
Gold … gems … iron. Kwama aren't much for those. They feed on more common minerals, leaving the rest for us.

But be careful! Scribs aren't hard to deal with … but warriorsl attack anyone who enters their mines. I hope that spinner's all right.
====
25534
Ever try piloting a ship through a hurricane while your entire cargo of kwama eggs hatch and go bug-nuts? Been there, can't recommend it.

After we wrecked, they made a kwama-line toward this cave. I came after them, but they're a bit distracted.
====
25535
He became addicted to skooma after a friend suggested it would help his back pain. The skooma both sustained and enslaved him.

After years of its use, he withered to a shell of his former self.
====
25536
They always get surly after hatching, but these kwama are downright unsociable. I tried to stop them from chewing on those huge roots. They objected.

Bumped into a fine-looking tree trunk on my way out. Thought I was done for, but it kept walking.
====
25537
If they'd stop eating those giant roots, they might get better … but I don't blame you if you have to put down a few to save the rest.

Just be careful. Nothing fiercer than a crazed kwama. Not even my sister-in-law.
====
25538
Oh? Kwama didn't take to it, whatever it was. I heard them munching on it, same as those roots.

The little ones seemed scared of it. If you can help the pretty tree trunk do what it needs to do, I bet they'll head back this way.
====
25539
The spirit is old and powerful. It seeks to move from root to root, aiding the Great Tree as it's able.

But it's a healing spirit, of singular purpose. It doesn't know how to defend itself.
====
25540
The Great Tree shields <<1>> from the winter winds and keeps our settlement shaded from the heat of the summer. Its story entwines with ours.
====
25541
I'm uncertain. If so, the spirit must be protected from harm while it heals the Great Tree's roots. It knows what it must do.
====
25542
It moves about the cave, attacking any kwama that gnaw the tree roots. It is mindless, but it will recognize you as a friend to the trees … as long as you don't attack the roots!

It will distract the kwama so you don't need to kill them all.
====
25544
So she can't face her husband after what she's become. I … know what that feels like. 

Very well. Take this to her as soon as possible. She must drink it before her transformation is complete or it will be too late.
====
25545
I'm running low on the blood I harvest from the hoarvor nearby. I dislike collecting it, but it is a necessity for me. If you will gather some, I will give you the potion when you return.
====
25546
I might have something that will do the trick, assuming they haven't fully turned. But I expect you to do something for me in return first.
====
25547
Good. Good. This will do for awhile.

And in return, your potion, as requested. Get it to your friend quickly. It must be taken before the transformation is complete or it can have no effect.
====
25550
It's simple. Three lizards to bet on. Either way, you get to taste the finest lizard stew in Reaper's March!

So which lizard will it be?
====
25552
Yes. Sometimes … I can hear the souls of the trapped Bosmer crying out from their bones. It is … troubling to say the least. 

But perhaps I can communicate with them, somehow. I will endure it, to destroy the undead. Meet me outside.
====
25553
Thank you! The race is about to start!
====
25554
Oh, that one was trained by professional breeders! An excellent choice!
====
25555
She's a lucky one! I've seen that creature win half the races today. More than that!
====
25557
That one saw its mother get cooked in the pot and hasn't lost a race since. Guess it doesn't want to end up in my belly!
====
25558
We are so close. You need to use the rods to activate the Dwarven device that performed the soul-meld. 

Oh, and the crystal! I am getting as careless as Zur. Look for a glowing crystal. The Overseer placed it in the machine to power the device.
====
25559
Believe me, the pleasure is all mine! I never thought I'd have a chance to work with the illustrious Tharn family. If my old mother could see me now ….
====
25560
I'm already suffering enough without you making a mockery of me. I just started thinking about my childhood now that my life is over, that's all. I liked those stories. Even if that's all they were. Children's tales.
====
25561
Ah. Well. Separate - in a manner of speaking. 

You must understand, as Zur and I do, that this is very experimental. We do not have two separate bodies to return to.
====
25562
Not having a lot of empirical evidence for such a situation, it seems that merging two souls into one… vessel, so to speak results in a metaphysical war within for control. 

It takes all of our mental strength to maintain some degree of control.
====
25563
Ah, well, in a manner of speaking. Understand that Zur and I do not have two separate bodies to return to. But if this works, the soul-meld won't kill the both of us.
====
25564
Oh I am the man for the job! I really am! But Lavinia is overseeing the deep inner workings personally. She wants to ensure that she meets all exact specifications!
====
25565
Very well so far! We're taking stock of what we've managed to recover from the city in terms of material. I just came from reviewing our progress on the docks.
====
25566
Excellent, let me see … ha! This is an amazing find, my friend. With this, by the Green, we'll retake the city for sure! But first thing's first. We need to get the Centurion to Kazirra.
====
25568
We need him alive, right? You talk, I get into position. Then I introduce him to the butt of my dagger. Pretty simple, as these things go.
====
25569
You're going to love this. You're going to walk their commanding officer right past the damned Colovians. Straight out the front gate.
====
25571
My superior, a Khajiit named Razum-dar, has this appreciation for disguise. I've got this earring of his, with a simple illusion spell woven into it. No good for long-term missions, but perfect for quick infiltration.
====
25572
I'm going to gag him and dress him as your prisoner. Then, like I said. You simply walk him out the front gate. Easy as lying. This will take just a moment. You ready?
====
25573
Absolutely! Want me to explain the rules again?
====
25574
The Wood provides everything to the Bosmer, but some will never be content with that.

Unchecked, the Shadow Watch will conquer the peaceful Bramblebreach and slay their Chieftess. Then they will try to destroy the Wilderking. They must be stopped.
====
25576
All right. I'll be here when you decide. Take your time and make a good decision.
====
25577
I was with Telenger when we discovered the ruin. The damn cultist attacked us, and nearly killed me. Thank the Eight that Telenger was there! I barely escaped with my life, but not before my beautiful hair burned off!
====
25578
You know I am! Those Arbordawn idiots are all the proof anyone needs that the Wood Elves need to keep to their forests, and the High Elves need to stay in Summerset!
====
25580
Of course I am! It is the greatest honor of my life to be in the presence of the great Mer, and to serve him in any way I can!
====
25581
Well of course I am! When I got the chance to be part of an expidition led by none other than <<1>> himself, I had to take it. I joined the Mages Guild to explore Tamriel, and here I am, at long last!
====
25582
What would you have us do? The Wood Elves slaughtered my people. They would not listen to reason. The only chance we had was to remove their leaders.

Now we shall watch the Shadow Walkers crumble.
====
25583
You have helped us. Now we shall help you. I instructed Tzik'nith to head to the ruined passage that leads to the tower. You shall find her there.

Know that the lamias are in your debt. Call upon us if you ever need our strength and cunning.
====
25584
I'll answer if I can. But be quick. We haven't much time.
====
25585
As I promised, this door leads to the tower. I do not know what the tower holds, but we have heard the cries for help from within.

Be careful in there, outsider. This is Coldharbour. Even the most mundane things can hide terrible dangers.
====
25586
The Khajiit told me of a city of safety to the east. I will take some of my people, for we would very much like to see this city. We will be there if you have need of us, my friend.
====
25587
When she was captured, one of the Daedra commanders stripped her of her armor and axe. He put them on display in his quarters, like trophies.

I was fortunate enough to be there when she snapped his neck and reclaimed them. It was a beautiful moment.
====
25588
If there's anyone in this foul place you can trust, it's Lyris Titanborn. 

She didn't come to Coldharbour the same way we did, but she's suffered no less. The Daedra made a public display of her torment. It was … unbelievably cruel.
====
25589
It's simple. We arm ourselves as best we can and fight the Daedra. 

If we can keep them from getting reinforcements, we might stand a chance.
====
25590
Lyris wasn't captured alone. She says her friend is some kind of sorcerer and he can get us out of here. 

Either way, I'm just enjoying the chance to hurt the Daedra. It's like scratching an itch I've had for years!
====
25591
The magic will separate the intertwined strands of our souls, but only one of us will survive the process.

Do not be dismayed. We rejoice at a chance for one of us to survive. Go on ahead. We will meet you inside momentarily.
====
25592
She broke my chains, and that's all I need to know. The Daedra have been trying to drown her in a river of misery, but she is like the Saxhleel and seems to shrug off such things.

She has been helping all of the Soul Shriven here.
====
25593
Ah, Lyris. Girl's as mad as Sheogorath's jammies. Heart's in the right place, I suppose. Says she's got to rescue the Prophet to save us all from eternal torment. How an old blind man could do that is quite beyond me!
====
25594
Originally, we were going to force him out into the street. Make him confess to his soldiers firsthand. You've found us a much more elegant way to see this done. We'll use their own illusions against them.
====
25596
It's only right you have the honor of holding the crystal. I'll interrogate Gavo. And Cariel will be on hand to ensure he … cooperates. Just get the crystal pointed at him when you're ready to begin.
====
25597
I hadn't actually given it much thought. Anything's possible, I suppose. 

Truth is, I've been here so long, this place feels like home. But a good uprising now and again is a pleasant diversion, so where's the harm, eh?
====
25598
An Imperial gentleman. Apparently he was once a powerful mage, but the years haven't been kind. 

Lyris says he knows of a path back to Tamriel. I rather think that if one existed, I'd have found it by now.
====
25599
Enjoy the combat! Who will you bet on? <<1>>? Or <<2>>?
====
25600
Excellent! Get ready for some carnage!
====
25601
Good! This will be a fight for the ages!
====
25602
Good choice! <<1>>'s a fighter with a terrifying history. It once terrorized <<2>>!

I bet you're happy that you're safe up here than down there!
====
25603
What's the matter? Scared of watching real fighting? Come back when you've got some courage in you!
====
25604
The Colovian killer! <<1>> singlehandedly halted a Colovian attack!

Someone like you would flee in terror from such a beast!
====
25605
The Radiant One knows many things. She knew that one day the city she plunged into Coldharbour would serve her purpose. At first, she thought I would fulfill that prophecy.

But I failed, and now I need your help.
====
25607
Have no fear. I am as alive as you are. Molag Bal has preserved me so that I can endure his endless tortures. His cruelty knows no bounds.

I can't slip free of this lightless oubliette, but I have managed to send my projection to meet you.
====
25609
Exactly. And I'll have the blood that's due!

What does this creature's life matter to you, anyway?
====
25610
I refuse! I see the look in that woman's eyes. She has my scent, and will hunt me down.

Take my life here, or she will. Have mercy, because she will not!
====
25613
As if this day hadn't gone to Oblivion already … you feel the need to remind me of all my debt?

Yes, I still owe S'rashi. The Dawn Posset is a quality ship; it'll take time to pay her off.
====
25614
Of course. Lost the ship at the Koeglin Lighthouse, and the crew moved on … I'm lucky Elvira stuck around.

We bought the Dawn Posset in Wayrest and took on a new crew. Good people; we're due for a streak of luck after this.
====
25617
I understand. I am certain she'll find another way to mourn her husband.

I asked <<1>> what he meant about the "tempest." After what <<Ac:2>> did to him it is difficult for him to focus, but what he did say isn't good at all.
====
25619
The Maormer have some ships waiting offshore. <<1>>'s people signaled them before <<Ac:2>> arrived. Some sort of invasion force.

With the Dominion's help, perhaps we can fortify the town. That alone may save many lives.
====
25620
More than interesting! Awe-inspiring! Thrilling!

Don't you want to see another fight?
====
25621
The dead are sacred. It is what the people of Alik'r have always believed and always will. 

Just as we respect our elders, so do we respect our ancestors. It would be dishonorable to strike them, and might even cause one to be cursed.
====
25622
Is that what they're called?

A few soldiers saw these to the west of here. They said the other wrecks were covered in them.
====
25623
Most ships foundered on the island's western shoals. A few survivors trickle in, but <<1>> doesn't have resources for a rescue.

I'm sure her aide can fill you in. What's his name? Razah, Razda … <<2>>?
====
25624
Acting commander of this regiment. My superior didn't survive the hurricane, so it falls to me to secure the Aldmeri Dominion's foothold on <<1>>.

A change in command is never clean. But if everyone does their part, we'll recover quickly enough.
====
25625
Yes, <<Ac:1>> is an old Khajiit ruin not far from here. We excavated <<Ac:2>> from one of the chambers. As you can see, its supply of water appears endless.
====
25626
You must remember the alliance you're sworn to protect.

Perhaps you should lie down until you recover your bearings, soldier.
====
25627
Arrogant Sea Elf pirates. To my recollection, they aren't known to raid <<1>>. Oh, and they have a thing for snakes.

But I'm sure we both have more important matters to attend. If you'd excuse me?
====
25628
<<1>>. Though <<2>> heard it was a beautiful island, this one thinks it would look better without all the wrecked ships.

Not even the Dominion's greatest fleet can sail through hurricanes. We are fortunate to be alive.
====
25629
A cook on the flagship. I used a cleaver to take guts out of animals.

But <<1>> needs help, and now I use needle and thread to put guts back into soldiers. Hard work, but I thank the two moons for every one I save.
====
25630
The locals call this place <<1>>. I gather it was an Imperial fort destroyed long ago. We were lucky to find such a defensible position close to where we washed up.

Or did you mean the island, <<2>>? The fleet's destination, as you surely recall.
====
25631
It's no secret this island is of strategic importance. From here the Dominion fleet can reach many coastal targets where we could establish a beachhead.

But we'll need to rebuild the fleet, first. Hardly an auspicious start to our invasion.
====
25632
Raz is the only agent on Khenarthi's Roost, and this one is blind without another to support me.

On one side of the island, we have our wrecked flagship. On the other, a mysterious temple. Both are important. Which would you visit first?
====
25634
Excellent. Let the battle begin!
====
25635
Tall Papa willed it to be so!
====
25636
To really make an impression, you need to hurt the lamias. Kill them, burn their eggs, and defeat their champion. Even our strongest warriors haven't been able to accomplish that!

Do these things and that should be enough to get you an audience.
====
25637
The Shadow Walkers are always watching. If they see you inflicting pain and suffering on the lamias, they'll take notice.

Cause enough chaos and defeat the lamia champion. That should make my clan invite you in with open arms!
====
25638
Mother sent you? It is good she can't see me trussed up like a sheep. The bandits were more challenging than I expected.

She could have killed a few when she scouted the cave, but no, I must always be tested.
====
25639
You found it! <<1>> thanks you for returning the sword of his ancestors. Mother would never forgive, if <<1>> were to lose it.

Now, please finish what this one could not. <<2>> must die before his poison spreads to any more on this island.
====
25640
Most people here deem this to be sacred law, not superstition. Even King Fahara'jad must respect our customs.

If he were to ask his people to disrespect their ancestors, his rule would swiftly come to an end.
====
25641
These dark arts are not practiced by our people, but yes, we have experienced the plague of necromancy in the past.

Fighting these plagues has always required great sacrifice. Those who have fought the dead have been dishonored, cast out.
====
25642
Ha!  No - I will be honest.  You ask how I came to live here? A great deal of coin and the favor of our King, Ruptga's praises be upon him.  My family and I own a small merchant fleet that has become essential to the war effort.
====
25643
Trade brings what Crowns fear most: progress. But I'm not concerned. Like a sand storm, the dissent will pass. Every time they bite into an imported Glenumbran apple, they prove me right.
====
25644
Good, no.  Booming, yes.  Aside from the occasional Aldmeri corsair, we've been able to do business virtually unhindered.  Opening trade routes with Daggerfall is the best thing that's ever happened to our economy.
====
25645
Take the crystal and head out to where Lavinia is spreading her message of tolerance and understanding. It should imprint the new illusion onto every stand in the city at once. Some kind of magical resonance, I think. I'm no mage.
====
25647
The Colovians will break. Lavinia's forces will scatter. The perfect time to cut off the snake's head. According to Cariel, the General is using my favorite inn as her own personal manse. Kill her and we'll do the rest.
====
25648
You thought her a poor mewling widow? Ha! Mother is not entirely what she seems.

She warned me to wait and watch before approaching <<1>>. I have much to learn.
====
25649
Of course! He made the skooma that killed my father.

If you won't do it, I'll do it myself. I just need my father's sword.
====
25650
Daedra happened. The Hollow is infested with them. Turns out that muskarse Oraneth was summoning them down here, to fight a war for her. Turned out well, no?

My Mages are slaughtered. And still, Kargand must find his sister, Bakkhara. Will you help?
====
25651
Thank you. I want him to experience the same agony my father felt.

I'm not sure which of these bastards took it, but it has to be here somewhere.
====
25652
Good. Now, untie my bonds so we can look for the key to <<1>>'s lair. Swish-slash-poke, done.
====
25653
We heard reports there might be good mining opportunities on Khenarthi's Roost, but nobody wanted to bring along regular miners. Even newly-hatched kwama can mine like the daedra are after them. Set 'em up and let 'em dig.
====
25654
Gold … gems … iron. Kwama aren't much for those. They feed on more common minerals, leaving the rest for us.

But you have to be careful. Worker kwama aren't hard to deal with … but warrior kwama will attack anyone who enters their mines.
====
25655
They're big, burrowing insects. When kwama hatch, they come out looking to dig—probably why they caused such havoc on the ships.

Dunmer like eating their eggs but we use 'em as miners. They dig, we follow along behind, picking up the scraps.
====
25656
Thank you, friend. I'll find my way out of here and return to mother. I'm sure she'll have valuable advice to help me avoid capture in the future.
====
25658
Defeat the Daedra. Your claws look sharp enough.

This one would search to the last plane of Oblivion before giving up on his sister. If Bakkhara lives, we will find her. Will you help?
====
25659
This one doesn't believe his sister is dead. This one will show you. You lead, defeat Daedra and Kargand will show you his sister is alive.
====
25660
Maybe. That's certainly more than any of my people have been able to do.

It won't be easy, though. She's a powerful old snake! Her cave is at the highest point in the lamia camp.
====
25661
I think I'll be safe enough here. But you can hide under my counter if you wish. Just don't drink anything.
====
25662
Next comes the exciting part! You test our theory!

See those two pillars? One represents Zur, the other Gadris. Insert the antipodal rods and turn on the device. If it works, you should be able to separate our melded souls.
====
25663
Thank you. This essence is restored. Now I will join you. Enter the Slave Quarters and find my next Essence.
====
25664
Yes, as we have explained. One body, one soul. At least one of us will survive to help the Mages Guild. This one knows you will make the right decision.
====
25665
For me, flight is not an option. What then would people say of my armor, if I did not trust it to protect me?
====
25666
To avoid Ra-Netu? You are kind to warn me, but our honored dead dare not step into the forge. Onsi would not allow it.
====
25667
I heard as much. In Daggerfall the city guard would have dealt with them already.

The people of Alik'r have proud traditions, but they take reverence for the dead too far.
====
25669
Well, I told you that killing lamias would get their attention. You performed an honor deed. They respect that. Hopefully, that respect will last long enough for you to help me before they decide to kill you.
====
25670
You stay here. I'll go see the council and give them the lamia's head. That should be all the incentive they need to agree to listen to you.

In the meantime, talk to the Wood Elves here. Any information you gain is just another arrow in your quiver.
====
25671
I'm not sure I should help you, but you seem to be on Faraniel's good side. Maybe if I give you some advice, I'll get on her good side, too.

I recommend you try a little humor when you talk to Erthor. He's a dry old leaf, but he does like to laugh.
====
25672
You dare challenge me? You test my patience, fool. 

Begone before I forget my manners and gut you where you stand.
====
25673
You don't honestly believe you can do that, do you?

My people made a vow to protect this citadel long before I was born. The elders are ancient and stuck in their ways. They'd never agree to break our oath.
====
25674
I hope I don't live to regret this.

Inril is the oldest member of the council. She's also the most willing to listen. But you have to show her some respect. Let her speak. Respond only when spoken to. That's all I can think of. Hope it helps.
====
25675
Spikeball is a footrace with a twist. You get a spikeball! Someone ahead of you? Spike them! That's pretty much it.
====
25676
All right! Head to the starting line and wait for my countdown! It's right over there to my left, where the other racers are!
====
25677
Come on, give it a try! Everyone loves spikeball!
====
25678
Dealing with the council can be tricky. It's a collection of individuals, each with his or her own idiosyncrasies.

They are devoted to Molag Bal and our oath of servitude. It won't be easy to convince them to break those ancient promises.
====
25679
You can't fail. You just can't. Were the Shadow Walkers down here helpful? Do you need to talk to them again?

When you're ready, just use the portal behind me. Present a good argument and make it count.
====
25680
The Guild is subject to certain restrictions that don't apply to lone warriors like you.
====
25681
Of course! We can get started right away!
====
25682
The essence before you has been used to feed the slaves and keep them working. Talk to the slaves and convince them to release my energy so that I can break free.

If the slaves refuse, there is another way.
====
25683
The slaves' taskmaster used a device to rip away my energy. The device can recover the energy, but doing so will destroy the soul shriven you target.

However, the device only works from a distance. Get too close and you can't target a slave.
====
25684
The most frustrating of all—politics and religion. Our Guildhall is not a permanent fixture here in Sentinel. We operate at the pleasure of the king and his viziers. They could make things difficult for us if they wanted to.
====
25685
Welcome to the world of Stewardship. I need a drink.
====
25686
Let's take the case you brought up: if we began cutting down the Redguards' "honored dead," we'd face a public relations disaster. Recruitment would dry up, and we can't afford that. Fighting Daedra is something of a team sport.
====
25687
Kazirra was right, then. She'll be relieved to hear it. The Colovians are on the run and I'd say we've done a damned good job here today.
====
25689
You should talk to Kazirra. Tell her your account of what went on. I consider it an honor to have served with you here today. I'm going to make sure the Queen hears of your bravery.
====
25690
Yes, we have sworn to protect the passage that leads to the tower known as the Lightless Oubliette. In exchange, we have been given the gift of shadow-walking.

When our contract is fulfilled, the Daedric Prince shall send us back to Valenwood.
====
25691
Respect is a luxury I cannot afford. I need proof that Molag Bal lies to us. Do you have such proof? Can you show it to me?
====
25692
Heh, well, yes. We still await our day of release. Hundreds of years, however, do not mean much in a place where lives are measured in eternity.

What makes you think Molag Bal will break our agreement?
====
25693
That annoying Faraniel has convinced you of her fables, hasn't she? I tire of this old argument.

But you did perform an honor deed. I shall give you one chance to convince me that we are being duped. Go ahead.
====
25694
You speak with confidence and conviction. Very well, I shall consider your words.

A persistent fool may know more than an isolated genius. We shall see.
====
25695
I do not give a damn about your respect. What does the opinion of an outsider matter to me? I just want the truth.

I have listened to your words as the honor deed demanded. Now go away and leave me be.
====
25696
Such terrible news! But how can I know that what you say is true? It makes no sense.

Why would Molag Bal destroy our beautiful and beloved Valenwood?
====
25697
No singing or dancing will be necessary, thank you. As for trust, that has to be earned, not given.

I shall consider what you and Faraniel have told us. Then the council shall decide.
====
25698
Do not raise your voice to me, outsider! You came to ask for our help, not to harass us with your wild notions.

I have heard your words and shall give them the consideration they deserve. Now move along.
====
25699
You must understand. To simply accept the word of an outsider, to turn our backs on everything we believe. You ask much, stranger.

Still, Faraniel has been insistent about the very same concern. Tell me something to sway my opinion.
====
25700
Such disrespect! I have never allowed anyone to speak to me in this manner! Still … your words concern me.

I shall consider what you have said. But I do not wish to speak with you anymore. Please, leave me.
====
25701
This news … disturbs me.

Thank you for sharing this information with us. Speak to the other elders while I consider what you have said.
====
25702
What isn't wrong there? An earthquake devastated the place four years ago. Now a fissure runs through the middle of town. Constant tremors set back efforts to rebuild. To top it off, monsters emerge from the fissure and attack the townsfolk!
====
25703
Too stubborn. Chorrol is their home. They are determined to stay. It would not surprise me to see their descendants still there, hundreds of years from now.
====
25704
A morass of souls, where the forest itself purges the ones who've violated the Green Pact.
====
25705
Don't run so fast this time!
====
25707
I haven't quite figured that out. I can feel them, though. They feel like wounds in the forest. 

I have some small ability to mend the Green, but it requires all of me. I'm going to need your protection.
====
25708
While it allows you to see anyone hiding in the shadow realm, it also masks your presence from them. I've used this method to avoid patrols and sneak out of the forest. It really works!

But remember. The effect is temporary. It doesn't last long.
====
25710
Not a chance, dunghead!

It was given to me. Go find your own!
====
25711
The Wood Elves started hunting us almost as soon as we stepped into this dread forest. They killed Captain Alphaury in cold blood! I barely escaped. The snake thing found this one, lost and injured, and led me safely through the woods.
====
25712
Well, in that case … Just make sure you shut down this damn forge.
====
25713
Do what you must, but I'm keeping this energy! It gives me the strength to move my sorry bones.

Now, leave me to my sorrow.
====
25714
Why? You don't look like you need it. Without it, I'll grow weak and wither away.

Wait, that's what you want to happen! You want to hurt me!
====
25715
And what will you give me in return? What do you have that will keep me whole and strong enough to do the work that is required of me?
====
25716
Oh, so high and mighty! You think to take the place of the Taskmaster, do you?

Oh, very well, take it and get out of my sight. Some of us have to work for a living.
====
25717
And how will that help me? No, this doesn't sound like any deal I want to be a part of.

Now leave me to my work before I call the Taskmaster!
====
25718
It … will? I don't know … oh, all right. Take it. Take it and leave me alone!
====
25719
A great mage? A great mage is the reason I'm in this godsforsaken place! 

I knew you were out to hurt me. Well, the Taskmaster gave me this energy and I'm going to keep it!
====
25720
And how will that help this one see the escape plan to fruition?

This one thinks you should bother someone else now.
====
25721
Dear Alexis, why would I do such a thing? The energy makes me strong. I haven't felt this good in such a long time!
====
25722
Always with the violence! Your kind. So predictable.

Very well, take it. This one hopes you choke on it!
====
25723
And this one is what? Chopped skeever?

Find someone else to rob, you thief!
====
25724
Oh, Alexis! You remembered how much I love bright and shiny things!

I never could refuse your requests. Take the energy and use it well.
====
25725
My dear Alexis, don't say such dreadful things! The Dark Lord will hear. Then what will become of you?

No, I'll keep the energy. It's for your own good.
====
25726
You have seen, of course … the tribe is weak, and I am soon to return to the sand.

Another must fulfill the sacred duty of the Ash'abah … that other is you. It has been foreseen.
====
25728
My guess is that he's with the girls at his seraglio by the north wall. 

I know what you're thinking, but it's not because the prince is some kind of ladies' man. The girls help him gather information. Perhaps he'll already know what's happened.
====
25729
The fat-bastard ogrims dragged off my friends. We've been together since we joined the Guild and I'd hate to lose them. Besides, I can't abide anyone getting tortured.

So, nothing fancy. Just rescue Sinfray, Borgath, and Vikord.
====
25730
Wasn't just me. The whole group of us got snagged. That Mages Guild genius who teleported us into Coldharbour really got his signals crossed.

Now we're down here, our captains are one level up, and we're all hip deep in ogre dung.
====
25731
I heard there might be some fancy crystal at the top of the pit. The Daedra called it a Light of Meridia. I might even know how to get it.

But I'm not doing nothing for nobody until someone helps me rescue my friends.
====
25732
You do that. Maybe I'll even show you my grateful expression. Meanwhile, I'll scout around and figure out how we get up to the next level. 

Find me in the north part of the pit after you've set my friends free.
====
25733
Mages Guild warlock and master conjurer, at your service. I'm an expert on the planes of Oblivion, so I was an obvious choice to undertake this mission.

I was raised on the Shivering Isles, so I am intimately familiar with Oblivion.
====
25735
An excellent suggestion! There's no time to waste. Let's get inside and free the others.
====
25737
Then when you free me, I'll fight <<1>> alone and will likely die. <<1>> will poison more families with skooma. Another will swear revenge, be captured by bandits, and wait for death in this cave.

Or we can kill <<1>>. Still simple, yes?
====
25738
When I entered the room, the braziers were ablaze, and I … I think I stepped on a pressure tile. The brazier snuffed out, and this trap grabbed me. Maybe … if you relight the braziers?
====
25740
I-I do not know. I never imagined this realm would be so … elaborate. How could he create this? Where does he get such power?

We have to stop this—whatever it takes. Perhaps we can find the source of it. Yes. We must.
====
25742
I'll have to explain later. There's nothing we can do while we're trapped here. We need to find Naemon's Servant and destroy him.

I suspect he's at the Stone Table. Once again, you will have to defeat him. Quickly! I will meet you there.
====
25745
They were undead. Go get them!
====
25746
They weren't undead. They were some other sort of monster, I forget which. Don't worry about it.
====
25747
The Great Mage himself couldn't have done any better, but don't tell him I said that!

After you return my energy, I will break free. The last fragment is trapped in the Foundry. Follow my light and I'll show you the way.
====
25748
Thank you. This essence is restored. Now I will join you. Enter the Slave Quarters and find my next Essence.
====
25750
They're on the high ground surrounding the grove. There are three of them.

Please, hurry. We've not much time.
====
25752
I'm a priest of the Wooded Eye. The last priest, from the look of things. Can't say I'm happy about it.
====
25753
Get here? It's always been here. How to explain? It exists, but to most people it blends seamlessly into the forest. You can't see it, unless you are woven into the wards—or you figure out a way to break them.
====
25754
It'll make this grove once again invisible to all except those who know where to look, or who are woven into the warding.
====
25755
Oof, them. One of them looked like he'd seen … livelier days. The other just looked shifty. Both Altmer, I think.
====
25756
Four seals contain the magic that binds me to this machine. While this essence is locked in place, they siphon my energy into the forge.
====
25758
Days? Weeks? I cannot tell. The voyage between worlds disrupted all sense of time and space.

I know only that you were deposited into the sea, and some charitable soul fished you out and brought you to dry land.
====
25759
Legend has it that the Dwemer left Rkugamz centuries before they themselves vanished from Tamriel. They embarked on an exodus from the city when the Aedra supposedly cursed their masterwork, the Great Engine.

If I'm correct, this explains much.
====
25760
Venture outside. Explore this new place and learn what you can. Expose the agents of Molag Bal wherever you may find them, for their means are perfidious and their meddling ever-present.
====
25762
Already? You speak as though our experience was neither harrowing nor a terrible reminder of what awaits Tamriel.

Be not troubled, Vestige. In time, there will be a reckoning, and you shall take part in its resolution.
====
25763
Time is pressing, but I am here to serve.
====
25764
Vanus divided himself to prevent them from using his considerable energy to power the Great Shackle. It didn't stop them from plugging this essence into the forge, however.

Unlock the four seals and I'll be able to escape this damn machine.
====
25766
I think the Engine is the cause of what we've witnessed here. I would like to study it in detail, but we'll have to deactivate it, perhaps destroy it.

We are fortunate to have avoided the miners' fate—so far. We should hurry.
====
25768
No way, milk-drinker. This lodge is for members of the Ebonheart Pact only. Leave now, or you'll regret it.
====
25769
Whoa, whoa! Easy now! Uh, I suddenly remembered … I have to go on patrol.

See, I'm just going to step away … no harm, no foul.
====
25770
Enough talk. Leave, now, or I raise the alarm and we end your miserable life.
====
25771
Yet more betrayal! I've known for years that her tongue was forked. But the Lord of Lies!

You have cleansed an evil corruption from the guild, comrade. We owe you a debt of gratitude.
====
25774
I don't know a lot about them, not being a bosmer myself. As near as I understand it, they're kind of like historians crossed with shamans. They keep their tribe's history but they also have the power of prophesy.
====
25775
She was a last-minute addition. I thought she was coming along to help with the kwama, but she said something about being drawn to our destination.

I thought she meant Mistral, but maybe she knew something I didn't.
====
25776
I'm fine … I … look, I'm just tired of getting shuttled around on pointless diplomatic assignments like this.

I always get stuck guarding these opulent lodgings. Never get to relax, never get to unwind.
====
25777
Morhwa's mercy! Maybe you took a head-bump, too! Did you forget about the battle? The Ra Gada will drive these evil Elves from our lands for good.

I am to fight at your side today, brother. Tell me you still feel up to it!
====
25778
No, no. I'll be fine. Now, that lanky High Elven sweetbread in the leisure tent? Nallore? He might be able to … never mind. 

Look, get going before anyone sees us talking.
====
25780
Well, aren't you a sweetheart? Buying some time for your friends. 

I'd be happy to spend some time with him or her. For a small fee, of course.
====
25781
Oh, I know her. Irvina, right? 

Don't worry about her. Here at Pa'alat, we specialize in memorable moments.
====
25783
Ha! No, you're not. You're lying. Look, get out of here before I call down the lion's fury on your head.

Unless … you're hiding a keg of ale somewhere in that fancy garb?
====
25784
Ha! Forget this standing around. Shouldn't have told speedy Seyran!
====
25785
Finally! I haven't had a drink in hours. Grab me a drink from one of the leisure stalls and you can do whatever you want.
====
25786
Then these bindings can no longer hold me. This essence will join you and then we can find the physical form of the Great Mage.
====
25787
It speaks. I suppose I should be impressed that one of your kind even dares to approach me.
====
25788
Through the boiler tunnels waits the mighty guardian, <<1>>. Defeat the guardian and open the cage that holds our physical form.

I can lead you to the Great Mage. Just stay close and follow my light.
====
25789
Oh, little mortal, you amuse me so! 

Surely you have more important things to do than waste time with me? Aren't there rocks that need to be chipped or bugs to be swatted? Perhaps you need to mutter to yourself and wander around in circles?
====
25790
Most of the guests here suffer from one or more such afflictions.

If you linger long enough, perhaps you will adopt one of these distinctive quirks. Or perhaps not. I will continue to watch with interest to see what develops.
====
25791
Pity. To think they'd miss out on this fascinating conversation.
====
25792
Very nicely done! Clear links … yes, links between Ren-dro and agents in Riften. Deep in the heart of the Pact. 

And correspondence with an operator in Sentinel. The Covenant's fingers are all over this place.
====
25793
By the Green, I'm done with that. These bastards have relaxed enough. Get into the drinking tents and set some fires. Kill anyone that tries to stop you.

Cause enough commotion and Ren-dro's men will come running. Then make for the compound.
====
25794
Our primary goal now should be to reclaim any documents Ren-dro has stolen from the Eyes.

There's only one place they'd be: inside his manse. Only problem is, the place is crawling with guards.
====
25795
We are the image of our creator. We do not distinguish amongst ourselves because we are nothing apart from the Wilderking.
====
25796
The curse upon each tome is designed to feed souls to Oblivion. But if you are able to resist their pull, you can collect the tomes and bring them to the shrine for their destruction.
====
25797
Aside from him saying no, summoning his master, and enslaving us for all eternity?

Sorry, not the time for levity. I think I know Tharn well enough, and this could remove an important piece from Mannimarco's side of the board.
====
25799
That's all I ask. If he has your gem, or something that can lead us to it, we might be able to get him to help us of his own volition.

It looks like that door leads to the tower Hazim spoke of. Let's get moving.
====
25800
On the shores of <<1>>, beyond the town of <<2>>. It is lit by an ever-burning flame.

Should you collect all the tomes, bring them to the shrine without delay. No matter how strong you believe you are, I fear the tomes are stronger.
====
25801
Set as a trap for my people, the Altmer, this book promises the reader power through arcane rituals and an understanding of ancient secrets. It lies, though, binding the reader's soul to itself and feeding her spirit to Oblivion.
====
25802
Any bosmer would consider this tome invaluable. It purports to contain the collected tales of a thousand spinners … and spinners see the past, present, and future.

But the future of any soul reading this tome is to be consumed by Oblivion.
====
25803
This book is to khajiit loremasters what moonsugar is to skooma addicts. It tempts the reader with origin stories of ancient gods but this is only a veneer. Once the book captures a reader's attention, it feeds his soul to Oblivion.
====
25804
These … ruffians definitely have the relics, but I … I don't know where.

Some of the bandits were talking about the "leader's stash," which is somewhere nearby. By an old, broken staircase, I think they said.
====
25805
If you remember, Tharn and I used to be part of the same group. Sure, he was a ball of horker vomit then too, but at least we were on the same side.

And above all else, he was loyal to the Empire — not Varen, not Mannimarco.
====
25806
Yes, but get me out of here first!
====
25808
If we can convince Tharn that the Worms holding his leash intend to put him on the chopping block next, he may well decide that they aren't in the best interests of the Empire anymore.

Horker vomit or no, he's powerful and ruthless. A perfect ally.
====
25809
Risks? I suppose he could try to knife us when our back is turned when a better opportunity comes along, but we'll just need to smash his skull before he gets that far.

That said, an Imperial battlemage of his stature is worth the risk.
====
25810
Sure. Just making suggestions here, after all. If he's got your gem, or something that can get you to it, then Tharn's the best friend you've got.

Aside from me, of course. Ha! Come on, that door over there looks important.
====
25811
It's a secret lair! Ren-dro has a secret lair. He probably keeps his more important business down there. When I retire I'm going to get my own lair.
====
25812
You look strong, Sameer. My heart is proud. I believe this will be a day of destiny for you and your brother.

If we wish to remain here, we must cleanse the land of these Elves' taint.
====
25813
Oh! Yes. Yes, that's almost certainly where he is. What do you say, my friend? Ready to deal out the Queen's justice to a traitor?
====
25815
Scattered. The Captain … it all happened so fast. She was struck and in the chaos, we lost sight of the others. I tried to save her, but….

We need to find the others, if they're still alive. And then we need to close that portal for good.
====
25816
That's why I've come along. I've studied the Moonhenge.

This plane has its own Moonhenge. It's like a mirror of the one in Valenwood. We need to find the sigil stone that anchors the portal between this realm and Greenshade.
====
25818
I will show you how to get into the tower. Full of shiny treasures, I'm sure!

And we will become your allies against the Daedric Prince. Even fight at your side, if that is what you wish.
====
25819
I'm not asking for anything you can't do. 

And I'll go with you when you're done! To help! I've been planning to leave anyway, so now's as good a time as any. You can use me. Just … don't kill any Shadow Walkers. Please.
====
25820
Forgive me. <<1>> couldn't be allowed to roam free. Something had to be done, and you had the strength to see what I could not.
====
25821
I need to report everything that happened the Dominion. Uldor can't be the only one with the ability to inhabit the bodies of the living.

He had to learn this magicka from someone, or something.
====
25822
Well, just between us, I doubt it. But it's been here for a long time, so who really knows?
====
25824
I'll ensure the Mourning Stone remains guarded at all times. I should make a full report so the Dominion understands the danger of <<1>>'s capabilities.
====
25825
Yes, donations have dried up and the faithful lose faith. We desperately need that claw back!
====
25826
Monks have to eat too, you know. And the faithful love to gaze upon it and offer donations for its continued upkeep.
====
25827
I know how that seems, but I see no other way. The Black Daggers are truly horrific, more like beasts than decent people. You'll be saving many innocent lives!
====
25828
Yes, we've sent several emissaries. Each was tortured, killed, and skinned, not necessarily in that order. They are impossible to reason with, and we lack the strength to defend ourselves from them. We need your help!
====
25829
You speak truth, and yet the young should never die for the old. It is the singular travesty of war.
====
25831
I need to record everything that happened here. <<1>>'s skill troubles me. Without further study, the Dominion will bear no defense against his strange capabilities.
====
25832
I always saw Spriggans and their kin—personifications of the Green. But these are twisted … diseased.

Did you hear a chilling voice? Whatever it is that pulled you there must also be attacking the Protectors.
====
25833
Perhaps there is a gateway back to our realm, back to Valenwood … some place where life and death intersect ….

That's it! The Stone Table. I must go. I'll meet you there.
====
25834
Ah, the name for my newest outfit.

His flesh sags a bit, though the power in his bones reminds me of my youth. And the robes … I'd forgotten the feel of silk upon newly won flesh.
====
25838
My master and I had little to do after the shipwreck. When the locals mentioned a temple where the fountains never run dry, we leapt at the chance to investigate. <<1>> insisted on leading, of course.
====
25839
A contemporary of my master. A rival, really.

<<1>> found a strange relic inside the temple called a "Mourning Stone." He was barely able to remove it before the undead struck. I think he brought it to <<2>>.
====
25841
Those monsters? We've been at war with them for ages. My people will never listen to you if you take their side.

The Shadow Walkers are powerful. We would be of great help to you. But only if you aid me and convince my people.
====
25842
<<1>> thought it could be used to control the weather, perhaps prevent another hurricane. <<2>> disagreed, of course. He insisted on studying it further at <<3>>.
====
25844
We were en-route to Summerset Isle when the hurricane swept our ship ashore. The locals spoke of an ancient temple containing a powerful relic called the water crystal.

Rurelion put together a small team to investigate.
====
25845
No, we must enter the tomb together. Though he can't "wear" you, he could quite easily obliterate you with his magic. Only by splitting his attention can we hope to defeat him.
====
25846
No, which is why we must be the ones to enter the tomb. After he saw you through my eyes, he seemed convinced that to "wear" you would destroy him.

For some reason he feared you.
====
25847
The centerpiece of this old Khajiit temple. After <<1>>'s reign of terror, the Sea Elves gave it to the Khajiit so it'd become the key to his prison.
====
25848
Yes, mock me with your presence. My vengeance will be all the sweeter.
====
25849
Usually we'd be out pursuing various contracts. By the Eight, there's more than enough to do out here in the desert. But these days, our new hall steward has us working one big job.

We've focused all our resources on destroying the Daedric anchors.
====
25850
Ha! Sure Let me just pull him from my satchel! 

You people don't understand. The Wilderking manages the entire forest! He doesn't have time for idle talk. Why do you think so many people doubt his existence?
====
25851
Fair enough. Welcome to the guild, Associate.

Now it's just a matter of slaying as many Daedra as you can find.  If you break some of those chains, there'll be a reward and maybe even some special assignments waiting for you when you return.
====
25852
Is a croc's arse watertight?  Of course we're recruiting, provided you've got the skillset. From the looks of you I'd say you're an excellent candidate.

So what do you say? You in?
====
25853
Yeah—huge chains falling out of the sky?  A seasoned adventurer like you, I'm sure you've seen one.

From what I'm told, they're coming straight out of Oblivion, Wherever they hit, Daedra are sure to follow.
====
25855
I like your confidence, outsider. You've got some bark on your hide!

And that's exactly what you're going to need if you go up against Elder Gluin. Don't take no for an answer and keep pushing him. Do that and he eventually gives in.
====
25856
We'd get to see bright skies and clear water? I've only heard stories about such things!

Listen, if you speak to Elder Elsaril, show some compassion. Life on the council can be harsh and unforgiving.
====
25857
I know only the ones we see at the Lindai ruins. Those are necromancers, mages of the most evil sort. The undead serve them as guardians.
====
25858
I fear so. Rumors tell of other Circles of the Shadowed Path, groups that infest areas across Cyrodiil. Nothing of these other circles is known to me; the group at Lindai is enough for me to worry about.
====
25859
A lich is an undead creature, completely evil.

Necromancers who lust for immortality can transform themselves into liches. Vile spells and sacrifices are involved. They gain tremendous power but lose their souls.
====
25860
For some, the lust for power overwhelms all other desires. The thought of wielding that power forever becomes an all-consuming passion. And necromancers deal with the undead every day. Perhaps undeath loses its horror for them.
====
25861
Of course it will, but what am I to do? Allow my public image to endanger the kingdom? Sometimes a king cannot save his face and his people at the same time.

Still, I would prefer we not shout our plans from the rooftops.
====
25862
The necromancer slew your father and then reanimated his corpse. It is the most terrible thing I have ever seen. 

He is lost. There is nothing to be done for it.
====
25864
This one does not know. Some kind of difference of opinion? 

Tazia would suggest you speak with the Clanmother if you'd like to know more.
====
25865
Galandir sent reinforcements?  That was reckless.  My best elves … and cat … weren't a match for this place.  What good will you do?
====
25866
Oh, you know. Small things for a small town. One of the older persons was complaining of rats. 

And Tazia thinks someone said children were stealing their crops.
====
25867
You're right. Remorse isn't going to crack that sigil stone.  Let's go!
====
25868
It is quite a list. I have never heard of this antidote before, but my father assures me it is what we need.

<<1>>, <<2>>, <<3>>, and <<4>>.
====
25869
After Dread Vullain, I was sent to reinforce the outpost.  You know how it goes. One moment you're sharpening your sword and the next you're entering a Daedric portal in the middle of a creepy Ayleid ruin.
====
25870
I think they're some kind of magical devices used to call beasts from the sea, like that thing.

If we don't destroy them quickly, I don't want to think about what else might come crawling out of the waves.
====
25871
I'll try. Might get distracted exacting some much-earned payback on these monsters.
====
25872
Scout Paranarth. I … I'm sorry I abandoned the Captain. This is my first fight. When the Daedra attacked, I just. I lost my nerve. It won't happen again. I promise.
====
25874
Excellent. My three loudest kittens are <<1>>, <<2>>, and <<3>>.
====
25875
Hmm. Perhaps. Lately a few of our clanmates have been on my doorstep day and night. If you were to investigate, Shuzura could get some real work done.
====
25876
Bright moons light your path, little one. You will find his house east of here up the hill. Good luck with those rats.
====
25877
You'll find his farm southeast of town. Shuzura is sure there's nothing to that fat old Khajiit's whining. Your kindness may quiet him down, though. And she thanks you for that.
====
25878
<<1>>'s new home is at the very south end of town. Thank you for seeing to the girl. 

She's sweet, and Shuzura hates the idea of her fretting.
====
25879
And which of my sad little kittens will you lift from the sand?
====
25880
Because it is clear that one of us must make this sacrifice. You are in line to become king now. If you strike our father, you would be throwing all of this away. 

For me, there is not as much at stake. Just speak the command and I will go, brother.
====
25883
Daedra, imprisonment, and crazy Bosmer—there is no end to Hazazi's suffering. At least you are here again to help me.
====
25884
First, a question. Where did you come from?
====
25885
Hazazi's tail swishes with joy.
====
25886
Because you are no soldier, which is useful. You can speak with the locals, assure them we are not invaders or marauders.

Now, come. Let us try to fit in.
====
25888
Rescue? Aszu does not need rescue. His claws are sharp and his wounds are minor!

But …. perhaps it is better to have allies in a place like this, yes?
====
25889
The Daedra are blind as bats when Azsu stalks his prey.
====
25890
What? That isn't possible.

No matter. I'll rekindle the shrine's fire with my own essence, but you must promise to destroy them. You saw what happens to those who possess the tomes!
====
25891
Just inside this shrine is an ancient brazier. Its flame appears normal but it is said it can burn anything. Place the books in the fire and they will be consumed. We will be safe from their dark secrets for another generation!
====
25893
What does she not do? Shuzura is the Clanmother of S'ren-ja. Arbiter of disputes, leader in rituals venerating the Two Moons Dance, eldest of the women in the village.
====
25894
Pah! Rakhad was my assistant for many years. Made himself invaluable. Then Shuzura finds he has been in contact with the smugglers and skooma dealers from Pa'alat!
====
25895
There is not much to tell, my new assistant. We are a sleepy town, yes? 

We trade with Willowgrove, try to keep the men from going to Pa'alat or Hadran's Caravan, and the merchants make trips to Dune when we need supplies.
====
25896
Yes. There can be no doubt. The Withered Hand … we have never faced such a threat, but it is our duty to stop them.

You … you must become one of us, you must become an Ash'abah. Then you must stop the Withered Hand.
====
25897
There is a ritual. My daughter … I told her the ingredients were for an antidote, but she knows now, they are for your initiation.

There is not much time. You must decide … are you willing to join us, to become an Ash'abah?
====
25898
A simple Khajiit, doing what she can to survive. 

<<1>> came to this shrine for guidance. It's said the flame gives visions to those who seek it.
====
25899
Answers to unasked questions. Mysteries defined by the stars themselves. And if <<1>> makes some gold along the way, all the better.

This shrine is key to all of these things.
====
25900
While searching for the shrine, a spirit appeared to me and warned me away.

Don't you see? Hermaeus Mora rewards the pursuit of knowledge. The spirit is a test to keep lazy seekers away!
====
25901
It's a shrine to Hermaeus Mora, Daedric Prince of knowledge. They say if you stare into the fire, all will be revealed.

But without the ever-burning flame, there's no way to find the lost books.
====
25902
Tomes, lost to the ages. They're full of secrets from an earlier time, a connection to our past and a bridge to our future.

It doesn't matter what lies the spirit told. <<1>> will find those books!
====
25903
No. You deserve to be honored for your actions, but the vizier says that by law, you must be exiled instead. 

I-I don't know what to do ….
====
25904
Then that is a blessing. Once the books begin calling to you, there is little time before they ensnare you completely.

Burn the books! Don't let their burden destroy you.
====
25906
Don't listen to her! Remember the visions. Remember what happened to those who possessed the tomes!

Burn them now, before it's too late!
====
25907
I showed you an echo of what happened to the previous seekers, yes. But I did not conjure them from nothing. What you saw was the truth of it!

I beg you … burn the books!
====
25908
Of course! He's the Daedric Prince of forbidden knowledge. These tomes can only be destroyed by his energies.
====
25909
He was. Sameer went on to start a family and a tribe in exile. They wandered the desert as nomads and became known as the Ash'abah.

Haqmir became king and ruled peacefully until years later, when he again faced the threat of necromancers and undead.
====
25911
This one knows the proper care and handling of old texts. Also, the importance of trade.

To you the books are useless things, but to me they have value. Hand <<1>> the books in return for value. Just think, no more spirit to natter at you!
====
25912
You are full of surprises! And to rest any fears you may possess, <<1>> will bring them to the scholars at <<Ac:2>>. This one will do nothing with the books until they are certain no dangers lie within.

Not that knowledge can ever be dangerous.
====
25913
<You lift the books toward the fire, but your hand freezes in place. You feel a prickling shoot across your skin. A faint pain blossoms in the back of your head.>
====
25914
<The books slip from your fingers. The flames roar. The pain fades.>
====
25915
Shuzura confronted Rakhad about his dark dealings. He laughed, said she had become a "feeble old cat." She showed him. Had Rakhad run out of town. Now no one doubts who runs S'ren-ja.
====
25916
I heard a pine thrush call, but those birds aren't native to Black Marsh. Then I saw my friend raise her mace and bring it down on my helmet.

But now I know their smell. Sweet with decay, like swampwater. A lingering taste of burnt leaves.
====
25917
The deed is done, Sameer. Whatever that thing was, it was not our father. I know that in my heart.

We must respect the law though. I struck down our father; I desecrated his remains. I must be exiled.
====
25919
It's quite literally your skin to risk. Hope you have better luck than my friend!

Me, I'm getting out of here. Soon as you make a diversion, of course.
====
25920
He was. Haqmir went on to start a family and a tribe in exile. They wandered the desert as nomads and became known as the Ash'abah.

Sameer became king and ruled peacefully until years later, when he again faced the threat of necromancers and undead.
====
25923
Moons, yes. Very public, very angry. Some kind of difference of opinion? Zal-sa does not know.

Ask the Clanmother if you'd like to know more.
====
25925
Yet I have no patience. Burn the vats, little plaything. Please me with your actions, and I'll please you with your life.

Oh, but don't fret. I honor my pledges. I even have a present to build your anticipation.
====
25926
Small things, but they add up. An old man complaining of rats, someone said their home was haunted.

And Zal-sa thinks someone said children were stealing their crops.
====
25927
I'll bet she did, mangy old Khajiit. Bah.
====
25928
Maybe a week? Yes, just over a week. Those nasty creatures have been fouling my water and scrabbling around down there that long.

Disgusting. If Shuzura liked me as much as she claims, she'd have sent someone over sooner.
====
25929
Let's just say Shuzura isn't blind like this old cat. She knows a good thing when she sees it. And she's been trying to see Milk Eyes … I mean, she's been trying to see me for years now. 

I don't need that in my life. Clanmother is crazy.
====
25931
Tazia. The Clanmother's attendant, along with Zal-sa … who, now that she thinks about it, she hasn't seen in hours.

That's not important right now.
====
25934
Tazia just did what anyone would have done, she thinks.

Ahem. Tazia will go tell the Clanmother what has happened here. You go tell Milk Eyes his "rats" are gone, yes?
====
25935
Hmmph. Nice work. 

I'll get <<1>> to have <<2>> seal up the cave, clean up my well, and such. She's good at such things.
====
25936
Yes, please. I know Laudine and Varius would not want to exist as vampires, preying on the weak and innocent, living on blood. Burning them before they can rise as bloodfiends would be a mercy.
====
25937
By now they're either dead or turned. Vampires are not especially patient creatures. I pray that they're only dead but fear they have been turned. I beg you to help end this nightmare for them.
====
25938
Your reticence is infuriatingly enticing. Very well, <<1>> used Hist sap and my stolen essence to create his skin-stealers. The Hist sap is what steals the victims' memories.

It's all to acquire the <<CA:2>>. With it, he has all of Black Marsh.
====
25939
I had heard of an ancient shrine on Khenarthi's Roost where I could safely destroy the tomes, so I volunteered to travel with the Dominion fleet. During the hurricane, I felt some strange force enter my cabin. Something was after the books!
====
25941
My patience grows thinner than you'll be after I fit you with a scathing-girdle! Fail to uphold this bargain and I'll instruct you in pains of which you've never conceived, mortal.

Wait, what is that swamp-rat doing to the Vault door?
====
25942
I have no idea. At that point, the ship I was on lurched and I was thrown into a wall. The last thing I remember, water was filling my cabin.

When I "awoke," I was here. I could feel the presence of the tomes, scattered across the island somehow.
====
25943
Well, I hate them and want them to writhe in Oblivion for all time. That enough for you? 

They wiped out my gang. They hit us like a ton of manure. One minute, we'd never heard of them, the next they had their weapons sticking into most of us.
====
25944
Who knows? I don't care much. I heard they're all over Cyrodiil. Once I rebuild the Quickstep Bandits, I'm going to wipe them out, wherever I find them.
====
25945
What rock have you been living under? Everyone's heard of the Quickstep Bandits! It was the best bandit gang in all of Cyrodiil, led by yours truly. We stole from the rich and gave to ourselves. We were feared from Warden to Bloodmayne.
====
25946
Lurchers. Take seeds from the Shimmering Tree in the village and plant them in the Orcs' camp. In a few minutes, they'll sprout out with a vengeance.

The Orc Chieftain won't surrender so easily though. Just kill him. Leave the rest to the lurchers.
====
25947
Those cursed Black Daggers happened. Word of our success must have spread across Cyrodiil, and they came to take over. They jumped us and killed everyone but me. I just barely escaped with my life and have been hiding out here ever since.
====
25948
I'm starting over. I need to gather some funds, then I'll rebuild the Quickstep Bandits. I'll be more careful this time, keep things quieter. We'll jump the Black Daggers as soon as I've got enough folks with me. They're all going to die!
====
25949
Because, my lovely, now you will fight in the main arena and Zara will have to slice your lovely face herself.
====
25950
I want to thank you for everything you've done. And I've made you an honorary member of the Quickstep Bandits! No need to thank me, your dumbfounded gratitude is thanks enough.
====
25951
Oh yes, my lovely. We shall, indeed.
====
25952
Don't look so suspicious. There's no obligation; that's what the "honorary" bit means. I just want you to feel appreciated. Maybe I'll teach you the Quickstep secret handshake, as soon as I make one up.
====
25953
There seem to be a lot more rumors than any real facts.

Some say he's a man. Others say he's a spirit, an embodiment of the forest. What I find most fascinating though is the rumor that he actually shapes the entire forest. That's just incredible!
====
25954
Very well. Then here it is. Go to the makhadda in the back of the tent and drink.

Be prepared, initiate. The potion will bring on a vision of the past. When the vision is over, you will know what it means to be Ash'abah.
====
25956
Ha! Of course not. He's mainly here acting as my guardian. 

They warned us that this place was dangerous, and if the Wilderking is really as unpredictable as people say … well, never hurts to be prepared.
====
25957
Me? I was born and raised in the Summerset Isles, on a rather small island known as Silatar. It's a pretty secluded place. 

Growing up there was what first sparked my interest in studying nature magic, but … well, it was very lonely.
====
25958
He is the voice and spirit of the Wood Elves. They say he is, was, and will be their greatest leader … whatever that means. 

This one knows him as an unrivaled diplomat. He is also the Dominion's best hope of resolving this matter peacefully.
====
25959
So would many. I am an agent of the Thalmor, the right hand of the Dominion. And I am a good ally to have on your side.

All I ask is you consider what I tell you, and act as you see fit. A fair trade, yes?
====
25960
Revenge. That's my plan. But we have to make sure the Daedra don't send an army to stop the fun too soon.

Their main tunnel comes into the Valley of Broken Spirits. A rockslide there sure would be convenient.
====
25961
Chieftess Niriel wasn't wrong about the Orc war captain. I did my best forest spirit impression and nothing fazed him!

He's pretty angry at the way the other Orcs reacted to the destruction of the totems, though.
====
25963
Oh no. I'm not a fighter. The Wood Elves of Bramblebreach are pacifists, see. We usually have guardians do our fighting for us.

My advice? Don't let him hit you.
====
25964
Our esteemed vicereeve represents the Aldmeri Dominion's interests in <<1>>. He is personal retainer to <<2>>.

Had <<3>> not returned, he would advise a King. Pity.
====
25965
Representatives of the Aldmeri Dominion. <<1>> carries the interests of Summerset and <<2>>. <<3>> and <<c:4>> represent the Valenwood.
====
25966
It's perfectly situated for naval stagings against Cyrodiil. Furthermore, our holdings depend on our naval prowess. If this island were left to its own devices, our enemies would find a way to use it against us.

But such speculation isn't healthy.
====
25967
Eh? What does it matter? Ezzag grows moon-sugar, of course. It's a common staple in Reaper's March. We trade it with other villages, and sell it in the markets of Dune.

Have you ever had moon-sugar encrusted ham? Delicious!
====
25968
None of your business.

Go bother the clerk. He doesn't know when to shut up, either.
====
25969
I won't be truly happy until this war is over, but I want to thank you for being such a good friend to the priory. Without your help, the darkness that gathers around us might have overwhelmed us already.
====
25970
That's what sets you apart. So few are willing to help others in troubled times. We are blessed to count you as a friend.

Rest assured that you will be in our prayers henceforth. May Akatosh's light shine upon you!
====
25972
We are getting out of here—that's what's happening! You are new? Yes, you have that fresh-faced look.

New or not, you may never get another chance like this. A woman named Lyris Titanborn has come to help us!
====
25976
No, little mortal, I am neither your jailor nor your tormentor. I am merely a disinterested observer who finds some tiny enjoyment in your predicament.
====
25977
Few come here by choice. Between the fumes from the fissure and the monsters crawling up out of it, Little Oak Place isn't the best market.
====
25978
Find out why <<1>>'s senche-tigers roll on their backs instead of filling their bellies with rat.

Does one expect to keep his job if the inspectors find vermin in our fields?
====
25979
At best? The inspectors will recommend our moon-sugar be confiscated.
====
25980
Like that oak behind me, I believe that great things will come in time. That is why I stay.

Plus, my cart broke down on the other side of town. I'm stuck here until I can afford another.
====
25981
Ha ha! You have made Ezzag's day. No, his week! Ezzag shall name the next barn he raises in your honor.
====
25982
Chorrol is far from Black Marsh. I hear the call of the Hist tree and long for its embrace. The soil of Cyrodiil is poor for Hist and Argonian. We cannot grow here.

I wait only for the roads to be safer. Danger swirls everywhere during wartime.
====
25984
When moon-sugar runs dry, people turn to smugglers. With smugglers comes skooma.

But the inspectors aren't from here. If we tell them, they will not listen!
====
25985
When the wind goddess Khenarthi first traveled across the heavens, legends say she grew tired and rested in the branches of a small sapling before resuming her journey.

That sapling became the Great Tree, and gave <<1>> its name.
====
25987
Yes, that's <<1>>! Please, you must find him!

He's all <<2>> has left.
====
25988
<<1>> heard many things in <<2>>. <<3>> leads the skooma-peddlers within a nearby cove. Its entrance is on the beach across from <<4>>.
====
25989
He's a headstrong boy and knows little about fighting. <<1>> told him it would be foolish to go after Hazak alone, but he wouldn't listen.

He has much to learn of the way of things. Fear and hatred cloud one's judgement.
====
25990
To the east, a plantation burns. Was it due to the inspectors' recommendations? Who can say?

Either way, <<1>> will weep for our passing. With Laughing Moons gone, skooma will flow through the streets!
====
25992
Ha! You pull this one's tail, yes? A white powder, very sweet, used as spice for food. 

Some of us believe it gives true insight into ja-Kha'jay, where all fates are bound. Others use it to brew skooma.
====
25993
You know of moon-sugar, yes? The moon-sugar cane grows well on these isles. With my people's sweet tooth, there can never be enough to sprinkle on our meals.
====
25994
It is not this one's place. The monks at Two-Moons Dance might instruct you, if you seek them out.
====
25995
Poison.

Skooma-peddlers claim a single drop lets you escape from the world. It's because drinking the stuff makes you want to drink more of it, until you want nothing else.
====
25996
We must pay our debts. If our neighbors own more land, how do we match their crops at market? We must turn to alchemy to grow better crops, yes?
====
25997
Yes, our crops came in much bigger this season. Not that it matters now.
====
25998
Yes, <<1>> shares a temper with hurricanes. After a great quarrel with this one, he stormed off and left us short-clawed. Father had to cancel his trip to <<2>>, and now he's ….
====
25999
"Do not eat the rats," this one says. Do they listen? No!

Stupid senche. Lazy senche!
====
26001
I will lead us into Bramblebreach and personally replace Chieftess Niriel. If she resists, she dies.

There's no place for pacifists under the tyranny of the Wilderking.
====
26002
It was not this one that did those things. He … he remembers. The screams, the anger, the blood … Akkhuz-ri remembers. He was ridden, controlled, by an ancient evil. We call it the Dark Mane.
====
26003
This one remembers it talking to Javad Tharn … speaking of dark treachery. Visiting places throughout the March. But no, Akkhuz-ri does not know where it went. Please, we should leave this place.
====
26004
The spirit of a long dead, traitorous mane. Mane Idunar. 

Javad Tharn must have reached his spirit. This one craved power that Tharn promised, but did not know the consequences.
====
26005
<The order was incorrect! The spell fizzles and doesn't work.>
====
26006
Uncle Enak and I were always close, I suppose? Kalari's father died when she was a cub, and after he treated me like a daughter.

His only other family in town is my other uncle, Ezzag. He already has a farm on the edge of town.
====
26008
You are a guest of this council and you insult me? I will not abide such disrepect, outsider.

Now tell me. Why do you believe that Molag Bal would renege on our agreement?
====
26009
They began showing up almost immediately after uncle died. Very strange.

Kalari does not recognize any of their faces, and as far as she knows no one has died in the house. Uncle passed away while on a trip to Dune.
====
26010
Oh, Mathal is probably off getting into trouble. Again. After our father passed away my uncles Enak-do and Ezzag tried to teach him right from wrong. He would never listen.

Kalari has barely seen him since we inherited the house.
====
26011
I have heard your words and I shall think upon them. Please, speak to the other elders and tell them of your fears and concerns.
====
26012
You have a wit about you and your words have given me much to consider. Have a care, though. Valenwood was once my home.

Speak to the other elders while I think about this.
====
26013
So you say. But your words carry an insolence and a rudeness I must consider, as well.

I shall think about what you have said. Talk to the other elders. Share your so-called wisdom with them and we shall see what comes of it.
====
26014
I require neither your pity nor your condolences. I have listened to your words, wild and fanciful though they may be, and given you your due for your honor deed.

Now away with you. I have other things to do.
====
26015
I sought to avenge my father's memory, but was captured by bandits. Mother saw my capture and sent you here to assist. Next, you untie me and we kill <<1>> for his crimes.

Simple, you see?
====
26016
I … what? I hear your words but I do not understand what they mean.

Please, you have given me much to think about. I think. Share your news with the other elders and leave me to my thoughts.
====
26017
The poor animals that roam the Valenwood … the people. I … shall consider what you have told me and pray for an end to the pain and suffering.

Thank you for sharing this news with me.
====
26019
Kazirra is like a sister to Felari. This one hopes your news is good.
====
26021
Freed? Kazirra was right then. The Mane was possessed. This is great news and at the same time, terrifying.

Were you able to put an end to whatever corruption possessed him?
====
26022
You might be laboring under the misapprehension that the entire arena is impressed with your prowess, but now they're going to see you for what you really are: an arrogant prat. 

Best of luck. You're going to need it.
====
26023
This one has been trapped for what feels like an eternity. Let's leave here at once.
====
26024
The door at the top of the tower has sealed with a warded barrier. I've seen the Worms use similar sorceries before. It will sear you to ash if you touch it.
====
26028
Kargand? This one's brother? Why would he follow me to this place?

If he is trapped as I was, I will not leave him behind. This existence is one of nightmares.
====
26029
This one is  grateful you came back. Please, let us escape this place.

It tears at my mind and soul.
====
26031
Kargand? This one's brother? He's here? Oh the fool. Why did he follow me to this place. If he is trapped as I was, I will not leave him behind. You lead and this one will follow.
====
26032
This is really uncomfortable. Maybe you could just cut me out of here first?
====
26033
Here's a thought. The flesh atronachs that patrol the castle halls are assembled in a laboratory very close to the warded door. 

If you created your own atronach, it would be bound to obey you. You could force it to smash through the barrier.
====
26034
It's a simple process. A child of five could do it. Unfortunately, we don't have a child of five, so I'll be forced to walk you through it.

You'll need some good-sized chunks of flesh. Take them to the laboratory, and I'll contact you there.
====
26035
You're that damned vestige they all gossip about, aren't you?

Well, this will really stick in their craw. I will help you. They keep important gems at the tower summit, but there is a magic barrier on the door. But first, I need some assistance …
====
26036
What? No no no, I'm to be discorporated. Simple healing won't work. This body is slowly dissolving. I need a new body.

Oh, don't look like that, I'm not asking you to let me possess you or anything. We can make one. An atronach.
====
26038
I will make my way up to the tower summit, where the atronachs are made. I should be able to get there without trouble. What I need you to do is get half a dozen decent body parts, and I'll walk you through the process. Deal?
====
26039
Oh, they've got the relics. 

From what I've overheard their leader, Accalia, divvied up the relics to his favorite lieutenants, but kept the chalice for himself. I think he's is selling it or something.
====
26040
These tunnels just go on and on. And lots of them are trapped. 

You can spot the triggers for the mechanical traps if you go slow and look closely. The trouble is, some of these traps are magical.
====
26041
Ha! Who'd have thought, eh? I left Winterhold as a pup. All I remember was that cold. 

And I'm not talking about those balmy Skyrim winters. I'm talking about Hildrif, that cold-hearted daughter of the jarl. Brrr!
====
26042
Because I got out of there as soon as I could! I traveled the world a bit. Took in the sights, y'know. But I knew I was home when we came ashore here in Sentinel.
====
26043
To Sovngarde with that! Ship them off to the Pale! Let them pal around with the horkers for a while, then see what they say about the Alik'r. 

This is paradise! Stiff salt breeze off the bay, sunshine the whole year round. Paradise, I say!
====
26044
Stout folk. Stiff-backed, of course, but good-hearted. They weren't thrilled about me buying this place at first, but they got over it when they tasted my mead. 

They don't laugh as much or as loud as Nords—but they don't fight as much, either.
====
26045
If you're talking about the docks, not much. I've heard they walk funny. Sort of bow-legged, like an Elf just out of the saddle. Ha! 

We shouldn't talk too loud, though. The locals don't take kindly to folk speaking ill of their dead grandpas.
====
26046
Ahzirr. You and <<1>>.

Appologies. This one assumed you knew this.
====
26047
I was being chased by the bandits when I lost my footing and tumbled down here. Next thing I heard them laughing and walking away. At first I thought I was safe… then I heard the hissing…
====
26048
Too late, sugar-thief. The fire destroyed every last calcinator.

Wait, I expected my sister to check on the tools herself. Why did she send a stranger?
====
26049
You lie! My father left yesterday to trade in <<1>>. Didn't he?

Oh, no. I set the fires to destroy those damned tools, not to hurt anyone. Not to hurt my father!
====
26050
I was being chased by the bandits when I lost my footing and tumbled down here. Next thing I heard them laughing and walking away. At first I thought I was safe… then I heard the hissing…
====
26051
Get the door unlocked, then we can talk about what I know.
====
26052
We have to go out to the Binding Pool and channel the energy to rebind the serpent. I've read everything I can, but this is old, wild magic. I don't know if I can do this. 

And if the Maormer mage is out there … well, I certainly can't defeat him.
====
26053
All right. If this works, and you are able to defeat the Maormer mage … I'll need you to do one more thing—when I say the word, use the blood rune to activate the final seal—that's it.

All right. We can do this. Yes. All right. Let's go!
====
26054
We lost our last harvest to the thunderbugs. Despite the debt, <<1>> bought alchemical tools. To improve our crop, she said.

But last week I caught her brewing skooma. That vile drug destroys lives! When she refused to stop I knew what must be done.
====
26055
Then you have done what I could not. My husband now rests with the ancestors, free of the skooma enslaving him.
====
26056
My sister despises sand under her claws, but recently I saw her digging out on the beach. Why else would she be out there, if not to bury skooma?

I should go to my father. Would you look for any skooma hidden on the beach?
====
26057
I don't want my family imprisoned. The fire was to destroy any trace of skooma.

Recently I saw my sister bury something on the beach. I was headed there next, but I should be with my father. Would you search for the skooma she hid on the beach?
====
26058
Of course they are. That's what the council does. Sometimes I think that's all they ever do.

But do you think they're going to help you?
====
26059
Of a certainty. King Fahara'jad, blessings of Ruptga be upon him, is King of Hammerfell, and rules over the Alik'r and many points beyond. This is his center of power—and the Forebears'.
====
26060
Of course you did. I know you did. Now we just have to wait.

Ah, someone's stepping through the portal now. Here comes the council.
====
26061
Really? You're not serious are you? Oh, may the spirits guide me through this dark hour.

Well, we're about to find out what they thought. Here comes my father now.
====
26063
Do not concern yourself. The King's rulership over these lands and its people is firm as stone—among Crown and Forebear alike.
====
26064
Indeed. Our realm is … diverse. The Forebears are progressives who firmly support the Covenant. Their counterparts are the Crowns—traditionalists who cling to the ways of lost Yokuda and reject the practices of Tamriel.
====
26065
Half the continent is plagued by war, the other half crumbles under Daedric invasion. Our king has forged alliances to stave off catastrophe, and still these Crowns whimper and conspire. So yes, they are not well-regarded in some circles.
====
26066
You openly sympathize with them, here? We can ill afford dissension in time of war. We must be unified if we are to defend our homeland. Splitting hairs about ancient tradition must wait for peacetime.
====
26067
King Fahara'jad, may Tava grant him eternal life, has made great contributions to the war effort. We Redguards are unparalleled in swordsmanship and grand strategy. Many of our most talented officers have already taken command of battalions overseas.
====
26068
It is death in a bottle. Distill moon-sugar cane the right way and the crystals make you happy and stupid. Do it the wrong way and you get shaking fits, you foam at the mouth, and then you die.
====
26069
When <<1>> embraced skooma with more affection than he did with me, I gave him every chance to claw his way back.

But skooma-peddlers are slavers of the mind itself. When <<1>> turned his addiction into enterprise, there was no return.
====
26070
Ahzirr suthay-raht. Ahzirr traajijazeri. It is safer for you to know no more. Understand that you are counted friend among ahzirr.

Fusozay var var, walker.
====
26071
Poisoned arrows to stun, a blade to finish. I spoke to each as they lay frozen on the dock, before adding crescent moons to their throats.

These unclawed shaveskins had it coming for pulling <<1>>'s father into their fold.
====
26072
The council can no longer ignore the truth happening around us. For too long we obeyed our vows and waited for a reward that will never be granted.

Should we continue on our path, even after Valenwood is destroyed?
====
26073
It means that your argument has convinced us. I sent runners to unlock the ruined passage that leads to the tower. My daughter said that you were interested in the place.

I will also send a group of soldiers to aid you against Molag Bal.
====
26074
No agreement was reached. Some sided with you, others were not swayed, but we remain divided on what to do.

Without a clear decision, we must continue on the course we currently follow. We remain in the service of Molag Bal.
====
26075
It means that the time has come for you to depart the Moonless Walk. You are no longer welcome here. If any of our people aid you in any way, they will be exiled from the clan.

We appreciate the honor deed, but this conversation ends here.
====
26076
Not for long. I always know it's month's end when debt collectors pound at our door, but last month they didn't show. When I asked why, <<1>> said not to worry.

This must have been her scheme. She's always had father wrapped around her tail.
====
26077
Oh, and our <<z:1>>!

It must have fallen overboard when we beached. Our lookout saw those skink-fingered pirates make off with it. You'll have to get <<Az:1>> back, any way you can.
====
26078
They already did. That's the problem! Moon sugar makes you sleepy if you eat too much.

Rats eat moon sugar, senche eat rats, and then? Lazy senche! Especially you, <<1>>.
====
26080
Not with sugarbellies. These useless senche could only kill a rat if they fell upon it. From a great height.
====
26081
Thunderbugs nest nearby. They defend their delicious eggs from anyone who'd make a meal of them, yes? If you grabbed an armload of eggs ….
====
26082
Go inside, lock the doors, wait until they leave? No, let this one think. Without senche hunters, what could ….

Thunderbugs … heh. No, it would never work.
====
26083
Undoubtedly! But they'd hesitate to harm the eggs, once you possess them. Smash an egg into each rat nest, and the thunderbug's electric frenzy kills the rats before the inspectors arrive.

You're sturdy, yes? A little shock won't stop you!
====
26084
What? Let Kalari see that. Mathal and Enak were running skooma? 

And for Rakhad, of all people. Shuzura's old assistant. Dark moons and dull claws!
====
26085
Kalari does not know … but wait. Right here in the letter, uncle says to "get Kalari out of the house." And he even says "make her think it is haunted, or something."

Mathal, moons bless him, is not very creative. Could he be behind the ghosts?
====
26087
Rakhad's house. That's where he has to be. She kept seeing him near that well, wandering about. Kalari thought he was just being lazy, drinking water. 

To do this magic, or whatever it is, he would need a private place. That must be it.
====
26088
Yes! You did it. You really did it. I've tried for so long to convince them, and now we can finally leave this wretched place. I can look upon a real sky!

What did my father tell you to do?
====
26089
When the council finally makes a decision, they act with speed and certainty. I suggest you head for the door to the ruined passage as quickly as you can.

I'm going to talk to my father. I want to be a part of the group we send to help you!
====
26090
No! How could this happen? I can't believe they didn't listen to you. How could they be so foolish?

But I'm not giving up. I refuse to let it end like this!
====
26091
Take this key and head northwest. Look for the ruined passage. It leads to the tower.

Do what you need to do and maybe, despite themselves, my people will get the help they deserve.
====
26092
Exile, death—anything is better than continuing like this!

But understand how grateful I am that you tried to help me. No one else has ever listened to me before. I appreciate it. Now go!
====
26095
Something you'll want to hear. You just made the Prowler seaworthy, and <<1>> always pays her debts.

Go, talk to her. She only bites if you give her good reason.
====
26096
Our lookout watched the Sea Vipers drag a Dominion marine into a cave. Later, he saw your friends remove the marine's body.

If we weren't so short-handed I'd have ordered his rescue, but three of my own crew were missing.
====
26097
Before we understood the danger, I sent my crew to scavenge among the shoals so we might repair the Prowler. We thought they'd disappeared, but one just returned—and she tells a harrowing tale.
====
26098
The maormer weather-witches use blood rituals to summon up their storms. My lookout says there's a storm brewing around an island off the coast.

Go there and stop the ritual. I'll concentrate on getting the Prowler ready to sail.
====
26099
The Sea Vipers happened. Now there's a new storm brewing, and I fear they're the cause of it.

<<1>> recovers below. Hear what she has to say for yourself.
====
26100
But the room still spins! Why did I board this accursed ship?
====
26101
Of course. What do you need?
====
26102
No, but she serves the Dominion. <<1>> gave me our letter of marque herself. We were asked to scout for the fleet.

The only thing we spotted was a hurricane.
====
26103
I spent much of my youth in the Summerset Isles, amongst the Altmer. My parents were travelers who always had an ear to the ground. If you understand my meaning.

After they died, I went to sea. It's how I ended up on the Prowler.
====
26104
Originally, the lights were a gift from Meridia. Power that protected the city and made life easier for its inhabitants.

When she pushed the city into Coldharbour, she filled the lights with even more of her divine power.
====
26105
The Aylied King is encased in darkness. Collecting these lights will also help in freeing him from his prison.

The more lights you gather, the easier it will be to free him. Remember that before charging into his prison too soon.
====
26106
Not exactly. It's a way one trip into this plane. Molag Bal has no problems with things entering his realm - he considers them his playtoys. But leaving? Not so easy.

But at least people will arrive here. And safetly.

But that's not all.
====
26107
As you no doubt noticed, Molag Bal's realm has its own defenses. Things that teleport onto this plane tend to get scattered. As were your allies. As were the lights.

They could be anywhere, but most likely they are guarded by Molag Bal's forces.
====
26109
Rumors, only, I'm afraid. 

I have heard tales of a strange prison to the northwest, a tower that is not a tower, that guards one of the lights. And others whisper of a vile laboratory to the southeast that distorts the purity of Meridia's light.
====
26110
Please, I only have 200 gold.
====
26111
It's going well, amazingly well. The base is almost complete. The ritual almost set.

Lavinia has trusted me to control the rest of the town while she focuses on the anchor. I know everything that goes on here.
====
26112
Really? O, Wayfarer, you bring me unbelievably good news.
====
26113
Then I've got a little surprise for you. In the next round, you get to dance with yours truly. And I never lose.

Now we'll really see what you're made of. See you in the main arena!
====
26114
It awakens feral instincts and ferocity. The result, as you've seen, was chaos.

The fighting that ensued unearthed a host of Dwemer constructs that gladly joined the fray, and the mine became a battlefield.
====
26115
You don't understand. I was as much a victim, no, more a victim then those people. I couldn't, can't, refuse to do this. They'll hunt me down. You know what Khajiit's do to their captives? I do.
====
26116
Paid? I don't know what you're talking about. I'm not, wasn't, paid for this.
====
26117
Yes! Yes, I was a victim. I, umm, I was trapped by them! Yeah. They caught me, I had to do something. I had to make a deal for my life.
====
26118
Wayfarer, surely you have to understand. I did what I had to in order to survive. If you free me now you'll never see me again and I'll devote the remainder of my life to righting my wrongs.
====
26119
But I, you don't understand. Yes, I got paid, but if I refused to help and take the gold they'd kill me, or worse, they'd feed me to that slimy serpeant they call a pet.
====
26120
Let me go, I won't do anything like this ever again. You understand, spare my life, Wayfarer.
====
26121
You, you understand me. You get it. We all have to survive somehow.
====
26122
Justify it how you want, you're no better of different than I am. You going to kill me because of some moral obligation?
====
26123
You're an adventurer, surely you'd understand, Wayfarer. We do what we have to in order to survive. How many have you killed? Huh? What about you? You kill others to survive with your hands, I use my words. What's the difference?
====
26124
Truelly? You will let me leave this place?
====
26128
Return to the Hollow City when you are ready.

King Dynar has begun to form a council of war and wants to discuss plans and strategies. I believe the assault on Molag Bal's inner sanctum shall begin soon.
====
26129
You won't regret this, Wayfarer.
====
26130
You'll never see me again, Wayfarer.
====
26131
Thank you, Wayfarer, you have granted me freedom.
====
26132
You got it. Look, my brother's the expert, but I think the Daedra are using the projection lenses to spy on the people trapped in the library. As long as the lenses are active, the doors won't open.

I'm thinking sabotage is in order.
====
26133
King Dynar and Vanus have begun to rally the troops. They have called for a council to meet here in the Hollow City.

There are decisions to be made. Plans to draw up. The time for war fast approaches, and we need to be ready.
====
26135
Nothing would please Ishalga more. You are aware that it is her right as defending champion to set the rules?
====
26136
First, you must bring Ishalga a gift of skooma. This is a banned substance produced from pure Elsweyrian moon-sugar.
====
26137
The Grand Champion has spoken her terms. You are free to do as you wish.
====
26138
Feluni's staff confiscated some recently. It's in her private quarters.
====
26139
I've got eyes and ears everywhere, you know. And I can help you with your problem. You see, I have a key to Feluni's office.
====
26140
Me? Oh, nothing. All I need is for you to win against Ishalga. Despite your popularity, Ishalga is still heavily favored. With your success in the arena, I'll make a fortune.
====
26141
None whatsoever. Here's the key. You'll find the office around the corner. But remember: If you win, I win. If you lose, I lose, too. I don't like to lose. Good luck.
====
26142
You got it? But how did you—? Never mind. Ishalga is just surprised you got it so fast.
====
26143
How dare you accuse this one of such dishonor? 

You will pay for such insolence! Ishalga will see you in the arena!
====
26144
A pity. Someday you must show me your technique for egg acquisition, yes? It would be good to have alternatives the next time these lazy muskarses  go on a sugar binge.

Even you, <<1>>!
====
26145
The colony from Yath would have fallen, but Haqmir led his tribe against the necromancers and their army of risen dead. The Ash'abah accepted the dishonor of fighting the dead to save the kingdom. So it has been ever since.
====
26146
Ask then. But be quick. If that serpent gets free, it'll destroy everything on the western shore of Valenwood, including Woodhearth.
====
26147
The colony from Yath would have fallen, but Sameer led his tribe against the necromancers and their army of risen dead. The Ash'abah accepted the dishonor of fighting the dead to save the kingdom. So it has been ever since.
====
26148
The seals are actually small pools of water. Elain, Ralos, and Valir—they're named after those who sacrificed their lives to bind the serpent. That's all I know.

Don't know how the mage broke them or if the blood rune can really repair them.
====
26149
I only know that he's very powerful. When our scouts approached him, he burnt them to cinders with the flick of his wrist. 

I suspect he also knew about this place beforehand, and he probably studied up on the seals … and on the serpent.
====
26150
My clan is one of the few that still practice the old ways, the primal magic. It's our birthright.

The Aldmeri Dominion does not approve, but we do not rely on their approval.
====
26151
You mean did I just happen to be carrying one around? No. I found it with this text, and I'm proud to say I actually knew what it was!

I've read a good bit about blood runes. Kind of a morbid fascination, I suppose.
====
26152
You have now witnessed the first sacrifice, and you know that true honor need not be named.
 
You are one of us. You are Ash'abah.  We will recognize you as our brother and together, we will uphold the sacred duty of our tribe.
====
26153
You have now witnessed the first sacrifice, and you know that true honor need not be named.
 
You are one of us. You are Ash'abah.  We will recognize you as our sister and together, we will uphold the sacred duty of our tribe.
====
26154
Again, I'm only guessing here, but I read that the Maormer were once able to command such creatures.

It scares the Oblivion out of me to even consider it, but what if their mages have rediscovered such magic?
====
26155
You have now witnessed the first sacrifice, and you know that true honor need not be named.
 
You are one of us. You are Ash'abah.  We will recognize you as our brother and together, we will uphold the sacred duty of our tribe.
====
26156
You have now witnessed the first sacrifice, and you know that true honor need not be named.
 
You are one of us. You are Ash'abah.  We will recognize you as our sister and together, we will uphold the sacred duty of our tribe.
====
26157
By successfully completing the trials, you shall show your worth and skills to our factions. Then you may participate in the great debate that has fractured our community for so long.

Are you ready to undertake these trials?
====
26158
The Trial of Spirit is a test to prove your worth to the scholars of Haj Uxith. It shall challenge your mind and determine your strength of spirit.
====
26159
Yes. Spoiled from the sun and … well … I hate to speak ill of Ra-Netu, blessings upon them, but they did some minor damage as well. I had more reagents on a boat in the harbor. But it sunk.
====
26160
I'm not sure if I will ever be all right, but I live.

I'm ashamed that I thought Zur was silly and scatterbrained. My time melded to him taught me so much. Zur had … a good soul.
====
26161
As you wish. Please speak to An-Jeen-Sakka to begin the Trial of Body.
====
26162
As you wish. Speak to Treeminder Xohaneel and she will start your trial.
====
26163
When the storm forced us aground, our flagship got caught in the shoals. The ships were torn apart.

I've heard reports of Maormer in the area, scavenging the wreckage. They're a danger to any survivors out there.
====
26164
We're going where the holes are—there are a few big ones they're coming from. Collapsing them may not stop the Hollow completely, but hopefully it'll at least slow them down. 

If not … well, at least we'll go down fighting! You lead the way.
====
26165
I believe that the crystal powering the device is one of the fabled Lights of Meridia. Grab the crystal and meet me outside. You should be able to open the exit door.

With my strength returning, I can teleport myself to a safe place.
====
26166
One of the locals' ships was caught in the storm as well. Perhaps they could be of some help, if you're willing to help them in turn.

But the temple is still an unknown. We must not leave it unexplored much longer.
====
26167
My arse it is! Look at those meats! Prime cuts! Just a little … you know … dry.  Wait—no, this one is wet.
====
26168
It's on the opposite side of the island from the foundered ships. The Altmer found that water crystal in there. Then the undead woke up.

Some of the researchers were lost in the confusion. They could still be alive.
====
26169
Excellent. Our gracious Inspector has been most patient with us. Perhaps witnessing your ingenuity will affect his findings.
====
26170
I believe it used to be a graveyard of sorts, or a memorial to old wars. We don't know why the water crystal was there, but this one wagers it's important.

Of course, there's still the matter of our foundered flagship.
====
26171
Four in total. Sabra and Abizah are carpenters who were working with the merchants Mercano and Thariel. They were rebuilding their shops destroyed by the recent storm.

I need you to break through the Maormer barricade and find them.
====
26172
From what I've read, it sounds like that might not be possible. 

This is no ordinary sea serpent. The text refers to it as the "Great Serpent." I don't know what that means, but apparently binding it here was the only way to stop it.
====
26173
Four in total. Sabra and Abizah are carpenters who were working with the merchants Mercano and Thariel. They were rebuilding their shops destroyed by the recent storm.

I need you to break through the Maormer barricade and find them.
====
26174
I don't know what to say. She—well—she didn't make it home.
====
26175
I thank you.

I hear you were the one who drove off the Ra-Netu. I know it's blasphemy, but I wish you'd slain more of them. My Donya didn't deserve this.
====
26176
I managed to make it deep into the caves before I was caught. The summoner was building an array of sorts with strange pillars similar to those holding the horns. It must be powered by magic.

That array should be destroyed as well.
====
26179
Of course. Or do you wish to let them rest and take the other this time?
====
26182
Our Hist cares for us, protects us. To preserve our culture, our Hist tree struck a bargain with Molag Bal.

Now the crystal provided by the Lord of Brutality somehow keeps the Hist alive, but it cannot fully heal the poison in this soil.
====
26183
For centuries, the Shadow Watch has fought the Hollow, while spineless pacifists like the Bramblebreach clan sat by, revering the Hollow's creator like some kind of god.

No more. With the Hollow destroyed, we will unite the clans under one leader.
====
26184
Another outsider came to our aid today—an Altmer mage, who has been studying the Wilderking's minions.

She's right over there. She can tell you how to defeat the Hollow.
====
26185
We're unsure why, but when we destroy the Hollow Lords, the Hollow become fewer and fewer.

Only one Hollow Lord remains. Indanas is preparing a force now. Exit the fort through the pit, and join her.
====
26186
The Bramblebreach would be destroyed by now, if not for us.

Centuries, I've hoped to see the Hollow defeated. Now, we're finally able to strike the killing blow.
====
26187
I'll destroy it. With the money we spend to rebuild, it will be like the skooma never happened. I'd rather debt collectors pound at our door than skooma dealers.

Damn my eyes. Father should've been in <<1>>!
====
26188
Yes. It only prolongs the suffuring of the Hist. It is time to end this.
====
26189
Three statues at the top of the pyramid represent the challenges our values must contend with. Place the gems in the correct statues to symbolize overcoming these challenges.

Then meet me at the base of the pyramid when you have finished the trial.
====
26190
Take these amulets and speak to the people on the south pyramid. Give each amulet to the person that best represents its spiritual quality. For each correct match, you will receive a gem.
====
26191
Akatosh is the primary deity of the Eight Divines. He appears as a dragon, to those blessed enough to see him. Thus he is sometimes known as the Dragon God of Time.

He is known as Auri-El to the Elves.
====
26192
Indeed. The Hollow are all created from the same mold, and the Hollow Lords are the mold. Without them, there can be no new Hollow.

Indanas has taken the Shadow Watch to defeat the last Hollow Lord. Exit the fort through the pit, and join her.
====
26193
They are the greatest of the Aedra, the beings that created Mundus, our world. After Akatosh, they are the gods Dibella, Arkay, Zenithar, Stendarr, Mara, Kynareth, and Julianos. Akatosh is their chief, but all have their adherents.
====
26194
Ah, the shipwreck? Worst hurricane I've seen in decades.

If you're headed through this plantation, watch your step. Last night some buildings caught fire. Usually the skeevers keep to themselves, but they're acting up something fierce.
====
26195
In the hands of these necromancers, the strength of the Ansei Wards is much weakened. With some magics, they might even be able to pervert the Wards' power for terrible ends.

It is good that we will soon have them back.
====
26196
Of course. All priests of Tu'whacca know such things. 

The Wards were forged when three Ansei gave their lives to channel their spirits into their blades. They did this so that the Wards would protect the consecrated dead.
====
26197
I know, I saw him on the way in. We gave his wife some medical supplies, but it doesn't look good.
====
26199
Saw him on the way in. We gave his daughter some medical supplies, but he looks bad.
====
26200
Dominion government. I'm an officer, charged with keeping the peace. They sent us to <<1>> weeks ago.

<<2>> commands us. He's at <<3>>, toward the center of the island.
====
26201
The Prowler needed a cook, so I volunteered. First time to travel by sea. Thought all the water would be like the marshes back home.

But now, even the smell of food … oh, gods!
====
26202
Grunda's a cheeky one, and she knows we're getting close. She's summoning reinforcements faster than Darien can kill them.

You'd best get to it!
====
26203
Do not worry. This one is not afraid. The process can be reversed. Our research tells us this. Zur is optimistic. And if I die, then it is just on to another adventure, yes?
====
26204
We are very different. Zur has learned much sharing a Dark Elf's mind. Few Khajiit experience such a wonder, yes? Gadris will do many great things, provided the unmelding works, and so will Zur. But this one would never choose himself over another.
====
26205
Right! We control the rest of the Chasm now and the troops have matters well in hand.

Let's go and have a sit down with Molag Grunda. She's always good for a laugh and a song.
====
26208
Zur is Zur, but something is missing. This one's soul feels … emptier, somehow.

Before our meld, Zur thought Gadris was stiff and nasty. But I know better now. Gadris was brave and selfless. A true friend and a great mage. He will be missed.
====
26209
We must leave this place. But first, the crystal that powers the device. It is one of the fabled Lights of Meridia, yes? You should take it. This one thinks it will be useful later on.

Zur will teleport outside and wait for you somewhere safe.
====
26210
This is our home, our refuge from the chaos of Cyrodiil. Acolytes retreat inside for rest and meditation, reflecting on the world and Akatosh's plan for it. Having folk like you stare at us through the windows would be distracting.
====
26211
If I am dying of thirst and someone offers me water, I don't ask for their life story!

You want to waste time, ask her yourself, but I would keep moving if I were you!
====
26212
Who knows? I sure don't. Anyone who does know isn't talking, not to me anyway. Abbess Shei-Chuna prays constantly for Akatosh's Word but has never received it, that I know of. Some say his plan is beyond mortal ability to understand.
====
26213
In my youth on the plains of Deshaan, I was taught to worship the Tribunal—the false gods Almalexia, Vivec, and Sotha Sil. I would have been lost to their unholy idolatry if not for a chance encounter with a priest of Akatosh.
====
26214
At great personal risk, he came to my village and preached the word of Akatosh. All around me, Dunmer jeered at him and threw rotten kwama eggs. But I felt a divine presence fill my heart with a light I had never before known.
====
26215
Sadly no. He was tortured and killed. But before he died, he told me he came from Weynon Priory. That night, I ran away. Akatosh guided me here, protecting me from the dangers of the long road. I will serve him the rest of my days.
====
26218
That farmer shook himself to death. You think I don't recognize a skooma overdose when I see one? That I don't know why skeevers are frothing at the mouth?

I should arrest the lot of you.
====
26220
I will need far more than luck—but I thank you all the same.
====
26222
Hah, you folded like a piece of parchment. I had my doubts but now I'm glad I leaned on you. 

Now, what do I do with you?
====
26223
Nervous are we? Fine, take a moment. Remember, I've been watching you.

You better get you story straight.
====
26224
No, I don't. But I had my suspicions and you just put them to rest. The fire burned everything up, I found nothing.

We came here on a tip, so we had to investigate. Sorry I was so pushy.
====
26225
Scum! I know you're lieing, you've got one more chance, tell me where the Skooma is, and maybe I'll go easy on you.
====
26227
I knew it. This family tried to use you to hide their guilt didn't they? You don't have to answer, it's written all over your face.

You did the right thing by giving this to me.
====
26228
Yes, well, the city guard was taking some interest in my cargo just before the attack. Their suspicions, while totally unfounded, could have caused some delays. I've a very tight schedule, you see. 

Now, I shall start again. Unsuspected, this time.
====
26230
Interesting, they must of supplied this family with the equipment to brew skooma. 

Crosstree scum are popping up in caravans around the island. The Thalmor are going to need more man power before we can do anything about it…
====
26240
I'm a good judge of character. I can see you're telling the truth. 

You're lucky that <<1>> is busy with the plantation on the other side of the island. He doesn't have a lenient bone in his body. He's a dreadful man…
====
26242
Interesting, they must of supplied this family with the equipment to brew.

This is good information, explains why Crosstree scum have been popping up in caravans around the island, they must be pushing skooma.
====
26243
That's a lot of skooma. I had my doubts, but I'm glad you came to your senses.

Now, what should I do with you? What else are you hiding?
====
26245
Interesting, they must of supplied this family with the equipment to brew.

This is good information, explains why Crosstree scum have been popping up in caravans around the island, they must be pushing skooma.
====
26246
I'm a good judge of character. I can see you're telling the truth. 

You're lucky that <<1>> is busy with the plantation on the other side of the island. He doesn't have a lenient bone in his body. He's a dreadful man…
====
26247
Last chance. If someone doesn't tell me where the skooma is, you'll all face the consequences.
====
26248
Yes, well … it's my job to ask questions. Perhaps moon-sugar fumes can cause the skooma shakes. Maybe I see skooma where it isn't, sometimes.

I'll leave them to their grief.
====
26250
These Khajiit used you to cover up their crime? You did the right thing by giving this to me.
====
26251
We've seen more and more <<m:1>> lurking around the island. They must have supplied the family with equipment needed to brew skooma.
====
26255
Buying time to get your stories straight?

Go ahead, I'll be right over here. One warning - my ears are as sharp as my dagger. I'll prove it to you if you even try to whisper.
====
26256
The Caretaker is only Caretaker for one cycle of aways and returns. Then we cast lots to choose the new Caretaker.

This time, the lot fell to me. But don't ye think that I'm unwilling. Tis an honor to fulfill the oath.
====
26257
Then <<1>> found nothing in the storehouses but suspicion. She's bluffing.

What will you tell her?
====
26259
What's right is allowing us to recover from tragedy, not suffer more of it.

Please. Make this right.
====
26260
Then how am I having this conversation …? I mean, I-I feel different … I don't even think my heart's beating, but …. 

Do you think … I mean … am I undead?
====
26261
Explains why <<m:1>> popped up all around the island. If they're running more and more skooma, they'll approach farmers to brew it directly. That kind of short-sighted greed is what leads to situations like this.
====
26263
I'm not sure I believe you.

You're lucky <<1>> is busy with <<2>>. He doesn't have a lenient bone in his body.
====
26265
I don't serve everyone for my health, scab. I've run this bar for years, and I'm not taking any guff from some shoreside soldier!

Now that we've got that straight, what can I do for you?
====
26266
And why shouldn't I be? I've lived here more than half my life, and I couldn't give a fig what any noble-born brat has to say about it!

Besides, the longtails like my brews. Not a bad arrangement to do what you love and get paid for it too!
====
26267
One of those comes in every other month, seems like. These ruins aren't going anywhere. I just pack away the bar and wait for it to pass.

Even if I lost everything, the Khajiit would get me back up and running. They're good folk.
====
26268
From what I overheard, they split them up among the gang leaders, so they could be anywhere. 

You'll have to search the whole place.
====
26269
Please, adept. I'm going to be fine. As I said, translation of the books has taken a considerable toll. I'm exhausted. But it will be worth it. 

The sanctuary will save so many lives, and give us all a chance to work in peace.
====
26271
Yes. Some of them were talking about a broken bridge and a pit where they throw unwanted prisoners. They called it "the Croc Pit," so I guess there are crocodiles in it. Be careful where you step!
====
26272
I'm sure she is. Please don't tell her about this if we get out of here. I'd never hear the end of it.
====
26273
Thank you. I just need some time to steel myself and then I should be able to make it.
====
26274
Only a little—stuck down here, I couldn't hear much. One relic is in an outside tower. And I know for sure the bandit leader has the Chalice of Mara. 

That's it.
====
26275
I … I know. She's very tired, even worse than before. But she's done masterful work in translating these books. And I'm sure she'll be an asset once we reach the island. She'll have plenty of time to rest soon enough!
====
26276
I suppose she has been garbling her words a bit. I just assumed that it was due to mortal frailty … I sometimes forget how fragile you are. We will watch over her together, my friend.
====
26279
We allow Molag Bal's minions to draw sap from the Hist tree. The only thing sustaining the Hist in this foul land is the crystal that Molag Bal gave us.

But over time, the crystal has poisoned the Hist. It is dying.
====
26280
We believe that the crystal is one of Molag Bal's vampiric shards—foul relics that corrupt whatever they come in contact with.

The crystal only prolongs the suffering of the Hist. No matter the cost, that suffering needs to end.
====
26282
If only it were that simple. Our Hist is weak, barely sustained by the crystal that feeds it. It hasn't spoken to us in a long, long time.

But I have had dreams. They revealed your imminent arrival and hinted at your involvement in our debate.
====
26283
Then … the curse was meant to put the books in front of Valaste. She was meant to read them. Adept, this is very worrying. But we need to deal with this after the island is safe.
====
26284
She'll be with you! She'll be fine for the moment. 

Valaste, go with our friend here to close the portals. The adept will keep you safe.
====
26287
My sister placed colorful seashells near whatever she buried. I bet there is a sack full of skooma vials next to them.

I'll be with my father. If you find anything, bring it back to me.
====
26288
He was tormented by the Daedra, worse than Bakkhara was. Perhaps for longer—time can work differently in the Daedric realms.

A mage of Kargand's power could be a danger to Tamriel if he is driven to madness. He's always had a dark streak.
====
26289
He is a vile peddler of skooma. Moon sugar is held sacred among those who worship both moon and stars, but skooma is a corruption of its purity.

Hazak has destroyed families and brought great warriors low with his filth. He must be stopped.
====
26290
A vile skooma-peddler. <<1>> destroys families and brings great warriors low with his filth.
====
26291
Skooma is distilled from moon-sugar, which is sacred to we who worship the moons and stars. But those who use skooma for pleasure quickly become slaves to its visions. Scum like <<1>> profit from this addiction.
====
26292
He hurt his back in a terrible accident. He took skooma to relieve the pain, and it came to both sustain and enslave him. After years of its use, he withered to a shell of his former self.
====
26293
<<1>> hasn't learned that fear and hatred cloud judgment. <<2>> said he would be foolish to seek revenge.

But he's a boy, and they have more important things to do than listen to their mothers.
====
26294
I fear killing him may be the only solution, though Bakkhara would rather face the Daedra again than lose her brother.

I can see on his face that he is fighting for his soul.
====
26295
Kargand has never shown empathy towards anyone but Bakkhara. 

He was always ready to advance at the expense of others. It is … touching he came back for this one, but he would not have done it for you, though you helped him.
====
26296
This one fears that may be the only solution, though Bakkhara would rather face the Daedra again than lose her brother.

You fought with him. He is a good Khajiit. He deserves a chance, no?
====
26297
This decision should not be made lightly. Take your time.
====
26299
This one … regrets it. But understands. Bakkhara will do it. Bakkhara owes him this much.

Are you sure about this?
====
26301
This one hopes you are right. Honestly, Bakkhara is glad.

I will take Kargand with me to the Guild and we will do what we can for him. You're sure about this?
====
26302
Yes, I do. You can keep the smirks and crude jokes to yourself, I've heard them all.

For your information, fertilizer is a booming field. Farmers can't get enough of it; animals can't stop making it. I just connect the two ends, so to speak.
====
26303
Rhina was an Armiger in the Order of Diagna who died in the final days of the Siege of Orsinium. 

She was born in the siege camp there and spent her entire twenty-six years fighting the Orcs. They say it was her sacrifice that brought us victory.
====
26304
Hmm. That's inconsequential. Whatever it is, it may serve a purpose in our battle against the lord of Coldharbour. If we can acquire it, then this excursion will not have been a complete waste of time.
====
26305
I told you. My fertilizer smells like roses. Everyone says so. With that sack on your shoulder, you'll smell better than ever.
====
26306
We are doing our best to wrap and sanctify our honored dead. Many are hacked and cleaved and require dressing. What happened here was abhorrent.
====
26307
Razul fought alongside Divad Hunding, leading the Ra Gada to conquer Alik'r. 

When the Na-Totambu and the Yokudan nobility came later, Razul made himself Yokeda to cement the power of the Ra Gada. Some call him the first Forebear.
====
26308
Yes. She seized the throne the ancient way. 

Late in the first era, the King died with no heir and the nobles squabbled over the throne. Afsar solidified her rule by killing the opposition. Despite its bloody start, her reign was very peaceful.
====
26309
We will attempt to rebury them with some modest dignity. Now, I mean no disrespect, but I must ask you to leave. The taint you bear may affect our rituals.
====
26310
Lies are a coward's oasis, so I tell you the truth. During the attack, I committed a great sin. I am … hesitant to confess it, but I must if I am to retain my honor.
====
26311
Don't play coy. The Captain's already paid an Emperor's mint to Ren-dro's madam.

I'd try not to keep him waiting. Just prepare yourself for his … appetites.
====
26312
Right, right. Just head inside and strum the harp when you're ready. The Captain's very particular about first impressions.
====
26314
No! No, wayfarer. Had I attacked one of my ancestors, I would not be standing here among them.
====
26316
No … no, of course you are right, wayfarer. The greatest shame is found in cowardice.  I made my choice. I will face the consequences. I thank you.
====
26317
Do you think so? Forgiveness is a virtue we Redguards often struggle with, but surely our honored dead have learned it in the Far Dunes. I will show them my face and hope for the best. I thank you, wayfarer.
====
26319
Is that not enough? We Redguards do not cast down our sheaths unless we aim to spill blood. 

I was cornered and I panicked. If the Ra-Netu had not stumbled ….
====
26320
The Colovians are certain they hold Arenthia. They're getting sloppy. Most of them won't look past the uniform. The patrollers are a different story. Their one job is to be on the lookout for people like us. Stay clear of them.
====
26322
Most of the patrollers are on their own, and generally carry torches even in broad daylight. Silly bastards. As long as you avoid them, you should be fine.
====
26323
I appreciate your spirit, but save it for the game. 

I have been master of this game for thousands of years. Many have tried to defeat me. All have fallen. I confess that the game has begun to bore me. Where is the challenge?
====
26324
Then <<1>> learns to stand with allies rather than on his own. He shows me he is ready. With time and training, he will honor his ancestors.
====
26325
No, we killed a husk. My father died long ago.
====
26326
Ahh, a taste of home! Look, do whatever you want. I'm out of here.
====
26327
<<1>> brought dishonor and shame to our family. He turned his back upon us.

I had no choice. Though he'd destroyed himself, I wouldn't allow him to destroy any others.
====
26328
Father disappeared and plantation owners began to die. Mother knew he was proving himself to his new skooma-peddling masters. She searched, but found no trace.

Years later, I heard of <<1>> the smuggler: a mean old Khajiit with a silver mane.
====
26329
New recruit, eh? Then you need to know about our mission boards. The Bounty and Scouting boards are on either side of me.

Every so often, Sorcalin sends Vilya over with new missions. I post them to the boards for all to see.
====
26331
Train at <<1>>. I'll honor the memory of who my father was, not what he became. Find me there, if you would.

Travel by starlight, walker. May your footsteps fall silent and your blades strike true.
====
26332
As I've said, we are oathbound to tend the Wilderking's trees and replant any that perished in our absence, plus one for each villager. 

But the Orcs' destruction is great, even to raiding the sapling seeds we use leave the Vale.
====
26333
Bounty missions are simple: Kill enemy soldiers. If you kill enough of them, come back for a reward.
====
26334
Information is vital to winning this war. Each Scouting mission sends you to a target deep in enemy territory. If you can get there and look around, report back as soon as possible.
====
26335
Battle missions assign you and a small force to capture an enemy controlled resource. These are the farms, lumbermills and mines that support a keep. Without these resources, the local keep is greatly weakened.
====
26336
Warfront missions assign you to capture an enemy controlled keep. Controlling keeps is the key to controlling Cyrodiil. You will not be able to accomplish this alone. Organize or join a larger force.
====
26337
About time. I almost gave this to someone else. Take it to Zan. You'll find him at the siege range, west of the Eastern Elsweyr gate. Just look for a Khajiit with singed fur.
====
26339
How true! So you can understand my excitement!

You have come here of your own accord. You seek to defend the mages. So … unprecedented! Still, to participate, you must choose a side. There are no wild cards in this game.
====
26341
I noted the ardor of the moons within you and sent you to aid <<1>>. That is help, yes?

But I would know, how did my son fare against <<2>>? Did he fight bravely, as he was taught?
====
26342
They are in the game now, below us. They fight for their lives, doing all they can to survive.

I'll be curious to see if they make it past the first trial. So few do, you know.
====
26343
That portal will take you to the battleground. Find the mages there—if they haven't been eliminated yet.

Be warned. Once you enter the portal, you are committed to the game. Remember that. I don't abide cheaters or quitters.
====
26344
Oh yes! Unishi told me exactly what to expect, and I think it's going to be wonderful!
====
26345
We need concrete evidence that Ren-dro is in bed with these bastards. 

Get inside their quarters, and search everywhere. Correspondence, letters, something … anything I can show to the Queen.
====
26346
Of course there are! I trust you to get past them. Persuasion, bribery, intimidation … whatever it takes.

I have some ideas on how you can approach them.
====
26347
Sound theoretical extrapolations are what Gadris excels at. And this one's experiments support his research. We believe the device can be forced to unmeld our souls. In any event, we won't survive the soul-meld. At the very least, we must try.
====
26348
What's that? Yes, Zur will pass that along. Now quiet, please.

The Overseer's in there. He put us into this Dwarven machine. He's dangerous. Many of the constructs that roam this place are under his control. Gadris recommends killing him quickly.
====
26349
Mim talked about a plan to get us out of this … said we just needed to play along. But as soon as we got down here, the Dark Elf fled and the cat stabbed me. Said everything would be all right.

Never trust a cat.
====
26350
<Your hand shakes and your vision blurs, but your fingers do not release their grip on the books. The pain in your head is excruciating.>
====
26352
Scared? Not at all. I'm terrified. He's arrogant, cruel, and vindictive. And those are his good qualities.

Take my advice and stay very far away from Niro. It's healthier that way.
====
26353
Imagine the flames are the waves of a vast ocean.
====
26354
I used to be a bad person who did awful things for Niro. But I'm better now. Saw a chance to get out and I took it. Grabbed Marina and ran. Didn't stop running until we got here.

Marina hates it here, but it's better than being back with Niro.
====
26355
Cold waves on a clear blue ocean off the coast of Summerset.
====
26356
Now picture an island. Trees around the island shimmer in the sunlight; each gently cresting ocean wave sparkles.

Many stones, roots, and flowers on the island were shaped by magicka. Only two living Altmer possess such power.
====
26358
One of those two Altmer stands outside the manor on this island. Her island.

Go to her. Become her friend.
====
26359
Indeed. I am sorry. I am preoccupied, to say the least.

I need to go and warn the guard about the Impervious Vault. If you would relay the news to the king, though, I would very much appreciate that.
====
26361
Octavimus, that's why. My fool of a husband had a good job, we had a nice house, lively friends—we had it all. He threw it away, for no good reason that I could see. And he dragged me here, to the butt end of Cyrodiil.
====
26362
Oh, he babbled something about not feeling fulfilled, not liking who he was turning into, and other nonsense. Nothing that made sense. And he won't talk about it now. When I bring it up, he tells me to go sweep something.
====
26363
Certainly. He used to be Octavimus's boss, back when my husband had a spine and ambitions. You want to have some fun, go mention Niro's name to Octavimus. Watch him soil his farmer pants.
====
26364
You exposed the Maormer, and that was propitious, but it may also force the enemy's hand. This one does not know what they have in mind. Whatever it is, the Dominion must be well prepared.
====
26365
A decision must be made. It may behoove us to take the fight to the Maormer immediately, or there may be other tasks you think more important to address first.
====
26366
Possibly. They found an ancient relic there and absconded with it, as is their wont. Then the undead woke up. Hrrr.

They hold knowledge of this artifact - knowledge that could be of use in any upcoming hostilities. This one cannot say for sure.
====
26367
It will doubtlessly save lives, and we need every loyal pair of hands we can get.

Is it worth the time we will lose in the search? This one cannot say. That is for you to puzzle out.
====
26368
It is hard to know the mind of an Altmer, much less a Sea Elf. They seemed content with the stalemate they had entered into with <<1>>, but now that the Dominion is in the picture they may resort to desperate, drastic measures.
====
26369
A wise decision. The temple is on the eastern side of the island.To echo my good friend, <<1>>, move with haste!
====
26370
Your compassion is well-placed. The ships foundered on the western side of the island. To echo my good friend, <<1>>, move with haste!
====
26371
Then you will want to speak with <<1>> at the docks on the east side of <<2>>. She is champing at the bit much like you. Fear not, <<3>> will not be far behind.
====
26372
He's a fine man. He was always giving me jewelry, perfume, all sorts of gifts. And he was hardly ever fresh.

Octavimus should try to be more like him. All he gives me are dirty flowers he picks from the field. And ticks, mustn't forget the ticks.
====
26373
Words, mostly. Plus some punctuation marks to make it easier to read. A little spit too, since I like to lick the tips of my pens.
====
26376
I know what you meant. That was my polite way of saying it's none of your business. Let's just leave it at that.

Don't you have a letter to deliver?
====
26377
No one of any importance. Just a former employee of mine. I'm writing him a friendly note, to let him know that I still think of him from time to time. And that I know where he lives.

All that should matter to you is that he has some money for you.
====
26378
Who wouldn't be happy to get a letter from me? You seem like a very suspicious sort, asking all these questions. I hope you don't bother poor Octavimus with questions like this.
====
26379
A hurricane blew up out of nowhere just as we got within sight of Khenarthi's Roost. The seas went wild. We tried to make a safe landfall, but most of our ships foundered.

I fear many of my men were lost, but I just don't know.
====
26380
A lot of the survivors came ashore near Eagle's Strand. <<1>> suggested we move to high ground to survey the land. I think there might be more survivors along the western shore.

We can see a lot of wrecked hulls from here.
====
26381
Good. We'll need every intact ship we can find if we're ever going to continue with our mission.

Once Khenarthi's Roost is secure, I'm certain we'll have more to do.
====
26382
Honestly, I'm not certain. I've been told to focus on securing Khenarthi's Roost.

If you want to continue helping out, make certain the island's secure. Then we'll talk about what happens next.
====
26383
We need to secure the Lane—the sea route between Elsweyr, Khenarthi's Roost, and Auridon. For that, the Dominion needs an uncontested presence on Khenarthi's Roost.

My marines will help provide that.
====
26384
Ah … Samaea-do was picked to return to Khenarthi's Roost as part of the Dominion's military in the hopes that she can smooth the way for our forces to set up a more permanent base on the island.

But it is a bittersweet homecoming.
====
26385
This one had hoped to sail into the main port of Mistral, far north of here, and perhaps take a few days leave to visit the nearby plantations. Her family still lives on the northern part of the island.

Still, one still has hope.
====
26386
Yes. This one was born here, last of her litter-mates, but first to leave for the mainland. She joined the military when war broke out and never imagined she'd be sent back home.
====
26387
I was outside and I heard someone coming up behind me. Next thing I know, I am lying on the floor writhing in pain. I am sorry, friend. Wish I could tell you more.
====
26388
This is Khenarthi's Roost, off the coast of southern Elsweyr. We were supposed to make a more tactical landing, but that hurricane took us all by surprise.

At least we made it here alive. Not all of us were so lucky.
====
26389
That's why I asked you to come early. I'm not sure what will happen either. Before they get back, I want to be carefree. We can visit some of our favorite places together.
====
26390
You don't know what that means to me. Now, what will we do first? I know. Let's race to the lighthouse, like we did when we were little. Bet you still can't catch me!
====
26391
Oh, you know. I say that the Green didn't give us all this to hold grudges. Give her another chance, you know? Besides, Bo would miss her if she wasn't here.
====
26392
Bah. No business of mine. What am I, a Treethane? The only fate I decide is mine.
====
26393
Glad to hear it! Good to know you weren't fooled by his promises. Or are you just saying that?

Maybe he sent you to follow Mim. Maybe you're part of his game. This one doesn't know what to believe! And this stupid rune Thallik gave me. It's useless!
====
26394
Thallik said to look for the runes on the ground. Some kind of circle. The moons take Mim if this one understood a word he said!

You figure it out. Just don't make Mim regret this. This one is trusting you because you haven't attacked Mim. Yet.
====
26395
You should speak to <<1>> first. He'll know the best way to find any survivors.

Good luck, and stay safe. Raz would not want to see you washing up along with the rest of the wreckage.
====
26396
<<1>> was one of the few who made it out. His obsession with that water artifact is … unsettling.

Speak to him and find out what you can. Best to go in armed.
====
26397
Bright moons light our path, then. Speak to Shazah, and she will describe the trial before us.
====
26398
An ancient Ayleid ruin beneath us. The entrance is shut by magic, but we will get in eventually. The legends speak of treasure inside.
====
26399
When I say "treasure," I expect junk and trash of no real value. You would not be interested.

Perhaps another site would hold your interest more.
====
26400
I know only what scholars have told me. They were Elves who worshipped Daedra, enslaved and tortured others, and were vile beyond words. They died long ago, leaving behind ruins like Sercen.
====
26401
One never knows until one is inside. Some hold naught but dust and cobwebs. Others contain shards of pottery and faded art. Great danger always awaits inside, as the Ayleids' evil lingers.
====
26403
Not too far from here, there's an old Khajiit ruin. We excavated this crystal from one of the chambers.

I lost several of my assistants to the undead there, but it was still quite worth it.
====
26404
The shipwreck. But this is just a fraction of our men. The bulk of our fleet foundered a bit from here on the shoals.

As soon as we have enough able-bodied soldiers, we'll mount a rescue. It may be too late by then.
====
26405
It's that Sea Elf. Maormer, they call them. I think he's doing it just to annoy us.

If they'd just gag him, he couldn't cast his spells. But they need to question him, I suppose. I just hope he doesn't ruin my maps!
====
26406
Me? I guess I am now. In Valenwood I was a cartographer. You know, a mapmaker! When they recruited me for this mission, I thought all I'd be doing is surveying land.

Turns out, there's a lot more responsibilities. Oh well!
====
26407
I know <<1>> will keep me alive. He far prefers a living form to the dead. Strange, how can I know this?

I feel him stirring within me. Help <<2>> restore the Mourning Stone. Go, while you still can!
====
26408
Those ruins draw evil to them. Sometimes it's undead, sometimes it's evil cultists, sometimes it's rabbits. Any place the Ayleids once lived, a vile aura seems to linger.
====
26410
Don't let them pull the fur over your eyes. Rabbits are pure evil. You crawl into a rabbit den, see dozens of beady red eyes all around you, well, you're never coming out again. Mark my words.
====
26411
All Elves are evil, of course. But Ayleids were the worst of them all. They tortured, killed, and ate anyone not of their tribe. Fortunately, they're all dead nowadays. Probably cannibalized themselves to death.
====
26413
<<1>> will sustain me. Better a living form than a dusty old skeleton, I suppose. I'd hoped for more time to meditate, but this wasn't what I had in mind.

Goodbye, my friend. You're what all in the Dominion should aspire to be.
====
26415
There you go. Hurry, it won't remain open for long.
====
26416
There you are. I'm afraid it won't remain open for long.
====
26417
The Veiled Heritance tasked me to either destroy the Wilderking or convince convince him to join us - if he even exists.
====
26418
Tis for the changing of the Caretaker. My husband Erunor takes up his post, guarding the Fading Tree.

I'd hoped to stop it happening, but this barrier is immovable as Erunor himself. Why should he guard the tree if we no longer need it?
====
26419
Has she?

I love Laniriel. But we swore an oath to leave a caretaker to protect the Fading Tree. That is the price the whole village must pay so that we can live in the paradise the Wilderking creates for us.
====
26420
Mim needed to slow Juline down. She's hard-headed. Ready to rush into battle at the smallest provocation. It may not seem like it, but Mim saved her life.

What does it matter if this one can't figure out what to do with Thallik's stupid rune?
====
26421
She refused to step down from her position, so we killed her.

Her guards actually tried to put up a fight. So entertaining.
====
26422
Wait … you want to help the others? A shadow. That's what Lady Estre gave me. She said it would protect me as long as I did whatever it said. If I do a favor for it, it would do a favor for me.

You have to find the shadow.
====
26424
I have my preparations to deal with, and you have yours.

The first step is to make sure the ritual targets the correct creatures. Marking the vampires' lairs with their own blood will guarantee this.
====
26425
That stone in your hands? It's more powerful than you'd think. If kitty kitty knew its true power, he wouldn't of given it up.

It gives the wielder the power of the damned. Necromancy, as some call it.

But it serves another purpose as well.
====
26426
Because the power that you seek, the power to ravage your enemies for their crimes. That power I could give. You could sense it with the gem you charged.

Plus you could take that flea ridden cat with you.

Remember this when you must choose.
====
26427
You kill without hesitation. You end the lives of those who fight out here, those who believe they may once again be free, and you just slaughter them like the lambs that they are.

You know your power as I know mine. Together, we could know victory.
====
26428
I hope this stuff works. Even getting here with the most basic illusion spell to shield us was tiring. 

Drink the potion, climb this rubble and make your way into the lab. We need to rest to summon up enough energy to teleport inside.
====
26429
Then our journey continues for a while longer. Watching our steps from here on out, yes?

If you can still help my companions, Mim asks that you do so. We need to find a way out of this. Together.
====
26430
The potion will work. You'll see. And know that I am grateful for your help. We both are.
====
26431
Indeed it did. You're close now. 

I must break contact. Two of the Worms are approaching. They may suspect that something is amiss. Hurry.
====
26432
Oh, don't worry. I'll be nearby. I'm going to secure your egress from this place first, so that you have a place to run to that isn't straight through an alerted castle garrison.
====
26433
I suppose "don't die" is somewhat pithy, isn't it?

Truly, be careful, vestige. I'm rather fond of you and I won't always be around to protect you.
====
26435
Ah, but what would I be if I were to scorn a good turn? I would be a base dremora or an insipid scamp, is what I would be.

I shall not stand in your path, but rather escape this wretched castle and find my own way. Try not to die, mortal.
====
26436
Manners! I am unaccustomed to such. My subordinate Daedra are rarely so courteous.

Fear not, mortal. I will not stand in your way any further, but rather, I shall depart and find my own way. Perhaps I will see you again.
====
26437
You caught me. Sure, there's lots of folks around here who'd do it, but I like to ask newcomers to town to help out.
====
26438
We're always looking for new folks to settle here. More people to share the workload means a better life for everyone.

Then we've got undead in Culotte, and we see more Goblins every year. Settlers who can handle a sword are always welcome.
====
26439
Sure have! Both Hisham and Octavimus were just passing through. I asked them to help gather produce, they saw the town, liked it, and decided to stay. It's a win for everyone.
====
26440
Azartah is pleased with it. Trade is good, with much commerce between here, Alessia, and Drakelowe.

Azartah was wise to find such a fragrant locale, yes?
====
26441
Perhaps. The Goblins are a concern. I smell more of them nearby every year. We shall see how the village prospers.

But in business, the wise do not talk of their plans, no?
====
26442
Why are you a member of the Dominion? Are all their causes noble? 

You judge me, but how many Covenant or Pact loyalists have you murdered because you were following orders? Ever thought to reason with the Dominion's enemies?
====
26443
I don't owe you an explanation of my choices. 

You have Sangur's orders. Go kill your new enemy.
====
26444
Truly? This one thinks you may have been led astray. The Moon Hallowed is a sacred and terrible burden, a role only for one soul in thousands.
====
26445
Good. You can buy these weapons from siege merchants at our gates and castles, yes?
====
26447
Driving off attackers is always the first step. Then repair kits can fix some of the damage, yes? Here is a practice repair kit for a siege weapon. Use it on a trebuchet, catapult, or ballista.

When done, Taralin will speak with you.
====
26448
The Wilderking does not charge us to fight. And so, we must ask still another boon of ye. Help us to gather the seeds, but be subtle. We would rather not sully our oath with violence.

In the meantime, I'll prepare the replanting.
====
26449
Yes, ages ago our village made a pact with the Wilderking. We protect the Vale and replant the trees, and the Fading Tree gives us passage to the True Valenwood, in the forest realm.
====
26450
And not a moment too soon. If I had to inspect one more bloody soul gem, I'd have thrown myself from the tower.
====
26451
Alright. Pray at the shrine to begin.
====
26452
Sure. Take all the time you need.
====
26453
The Wilderking grew the Fading Tree and the Root Trees. The branches of the first away us into the True Valenwood, while a live sprig cut from the second brings returns us overagain. We are oathbound to replant the Vale every thousand years.
====
26454
It was her older brother's fault—the dirty thief. He took advantage of her.

He came to Zariya, on the run from some dangerous people to whom he owed a great deal of money. He asked her to sell some items he and his friends had "acquired".
====
26455
Have you heard of the temple of the Mourning Springs? Ancient, it is, but not visited by the people of the Roost. Avoid it, they do, with superstitious dread.

But someone must go there. Its waters are drying up, and the mourning springs must flow.
====
26456
A fair question. I know things. Things that can help you. Here's a bit to whet your appetite.

Mannimarco isn't doing any of this to serve Molag Bal. His ultimate plan is to out-scheme the God of Schemes … and to replace him.
====
26458
On the eastern side of the island. Go there, and your way will be revealed.

Look for the moon-stones! They are the key.
====
26459
A single Caretaker remains to guard the Fading Tree. With the help of the Wilderking's magic, the Caretaker protects the Vale until we return.
====
26460
But at a cost … this one saw. And this one would not envy you that choice, though she cannot fault your rationale.

You have prevented a great evil from gaining freedom and plaguing the Roost once again. Thank you.
====
26462
The Amulet of Kings is the key to everything. Why do you think he kidnapped Sai Sahan? He's torturing him. Trying to get him to reveal the Amulet's hiding place.
====
26463
I'd love to discuss this further, but this is hardly the place. Get me to a safe haven and I will tell you the rest. That was our agreement, was it not? Now, let's— 

Wait. Did you feel that?
====
26464
Precisely. With the Amulet at his command, Mannimarco believes he can trap Molag Bal's essence and absorb his power. He seeks to become a god himself!
====
26465
This one and Bakkhara are very close. She has been there for me always and always will be. This one will stop at nothing to find her and will let no one stand in my way … friend or foe.
====
26466
Mannimarco has your soul gem locked away. The only thing I can give you is one of three keys that unlocks its prison.

I'm sorry. You came all this way only to tell an old man that his life is worth nothing.
====
26467
We don't have time to explain.  You'll see soon enough.
====
26468
They're not in the castle, but I do know who —

He is coming. Get back!
====
26470
Judge Xiven has them on trial in the Hall of Judgment. From what I've been able to overhear, it isn't going well for them.

To get inside, we need to bring down that barrier. Then the mages and I can get back to the mission that brought us here.
====
26471
You … what? What are you talking about?
====
26472
The three elemental crystals, yes. But more than that. We also need a key to open the locked gate.

I saw them place the gate key in a guarded coffer in the northern section of the ruins.
====
26473
Who am I to question the judgement of <<1>>, our first Mane?

His presence is a sign of great upheaval for the Khajiiti people.
====
26475
Give me that.

This is … this … ungrateful, contemptuous, corpse-thieving, defiling offspring of sload! The Worms couldn't have taken over a barn if not for me! This is Mannimarco's scheme? Betray Varen and then his own benefactors?
====
26476
Why are you doing this? The Empire crashes down around me and I am cloistered to count rocks in a mouldering tower, only to find that even that is merely a joke before my inevitable assassination!
====
26477
Mannimarco has your soul gem locked away. The only thing I can give you is one of three keys that unlocks its prison.

I'm sorry. You came all this way only to tell an old man that his life is worth nothing.
====
26478
They're not in the castle, but I do know who —

He is coming. Get back!
====
26479
Your first responsibility will be purifying the potential candidates for the new Mane, the Twin Champions. Speak to my associate <<1>> at <<2>>. I'll meet be there to conduct the ceremony.
====
26480
Your first responsibility as Moon Hallowed is to pursue the current Mane. He is hiding amongst the Colovians in <<1>>. You're the Moon Hallowed, it's your sworn duty.
====
26481
I'm with child. I couldn't bring myself to tell him, not after he was chosen to be Caretaker. If ye can find a way past this barrier, make him see reason. And if ye can't bring him to reason, remind him of our love. Tell him he has a child.
====
26482
Of course. The knowing is in our blood. But he prizes that oath to the Wilderking and will not foreswear it.

How can I make him see? No tree is worth abandoning our love … or our child.
====
26485
Defenders must be overcome and our banner must be raised on the flagpole. For castles, we must breach walls or sunder gates to reach the heart of the enemy stronghold.

All easier said than done, as you will see.
====
26486
That is much more complicated. You need to get the artifact gates open to even attempt to take an enemy owned Elder Scroll. To do this, you need to capture two of the keeps that lead to the gate.
====
26487
A trick I picked up. Made it easier to get around the Shivering Isles. I was using it to scout the area when I saw you approaching.

Some consider my methods unorthodox, but the results speak for themselves. I certainly wasn't captured by the Daedra.
====
26488
You then must take the Elder Scroll from its heavily defended temple and run it back to one of our keeps. Needless to say, capturing an Elder Scroll will require a lot of help and cooperation from a large number of people.
====
26489
Do you think I haven't thought of this?

But I would be failing my oath to the Wilderking and the entire village if I didn't stay behind.
====
26490
Indeed. The village can help raise my child, but I'm <<A:1>>'s only caretaker now.

I'll stay behind to tend the tree, in accordance to my oath. The village must leave before its too late. Go. Tell Laniriel I—just go.
====
26491
What? I didn't know. Why didn't she tell me? What kind of caretaker would I be if I didn't care for my own child? And yet, I have a responsibility to the entire village now. 

This problem comes at a terrible time. I must decide quickly.
====
26492
We are the only alliance fit to rule Cyrodiil. Taking the enemy's castles and resources is the way to prove this.

Your participation in these actions enables you to acquire equipment and weapons from Dominion siege merchants.
====
26493
Because Mannimarco has delusions of godhood. He cares nothing for the Empire, he seeks only power. 

I've never done battle with him before. He's far more powerful than I imagined. Ah, well. Too late for regrets. In for a bean, in for a beanstalk.
====
26494
First things first. We need to get out of here alive.
====
26496
We certainly can't go back the way you came in. I'd imagine they're swarming the grounds already. 

There's a refuse chute further down the path. It's a bit of a drop, but we'll probably survive.
====
26497
This one does not know what is memory—what is delirium. There was a great fire. Always there.

They pushed Bakkhara's soul against it, grated it against the heat, until Bakkhara was not there anymore. And the Daedra controlled what was left.
====
26499
You stand at the Temple of Two-Moons Dance. Here, we learn and practice Riddle'Thar.
====
26500
The way. The path. The road. Riddle'Thar is all of these, and none. For one, the road is a wall. For another, a wall the way.

We all seek our place in ja-Kha'jay. Riddle'Thar helps us find it.
====
26501
In the way one follows a map through a maze, one follows Riddle'Thar through life.

It teaches us to avoid—and embrace—danger. To fight and to run away. To accept change and to stave it off.
====
26502
A maze contains many things, not simply a way out. The best mazes hide many sweets behind traps and crevices.

Riddle'Thar is not so much a way out of the maze as the way with the most sweets along the way!
====
26503
Ja-Kha'jay. It is what we all hope to achieve.
====
26504
The Lunar Lattice, where all fates are bound. Our place in the universe. For the Khajiit, anyway.
====
26505
It is different for everyone. For some, it is to become King and rule over the little people, yes? Ha! We should all be so lucky!

For others, it is death. You have some experience with this, no?
====
26506
Ha! One should hope not! If we are lucky, we reach ja-Kha'jay long before then! Otherwise, what is the point, yes?
====
26507
I don't know how or why, but what he has done to the people is … despicable. I hoped to find survivors, but they are all dead. 

Even worse, Molag Bal's necromancers raise them as undead to do their bidding.
====
26508
Yes. We can avenge them!  And we will, when the time comes. 

First though, we must arm the other Soul Shriven, and this is our chance. There are weapons in the Shattered City. Have you had time to catch your breath?
====
26509
I hoped to find survivors, more allies to aid in our cause, but they're all dead, every one.

Not only that, but Molag Bal's necromancers are raising them from the dead to fight at their command. I've never seen such evil.
====
26510
Only that you have had your sugar stolen. A curious thing, that. <<1>> does not envy you.

Still, keep your head about you and you will find the way.
====
26511
<<1>> lets me perform small services for the temple. In exchange, I am fed. I can even watch them train, on occasion!
====
26512
My family won't have me. I stowed away on a merchant ship and it brought me here.

After months fighting with <<1>> for crab meat in <<2>>, I heard about the temple.
====
26513
Of course! I'm quick! I can do half of what you see up there without even trying. Everything I can't, I'm learning!
====
26514
Return to Deshaan and show my family how wrong they were! They'll have to take me back. If they won't, I'll make them!
====
26515
I respect your decision, Sameer. Tradition may say otherwise, but I can see no dishonor in this.
====
26517
Good. Then there is nothing more for us to discuss.

Let us hope your brother learns to listen to my counsel and to make better decisions than you have.
====
26519
This does not feel right, Sameer. You should have allowed me to go instead.

I am not made of the same steel as you are. I am not worthy to be king.
====
26522
In times of old, the carvings and adornments upon the walls would sing of the dance. Precious stones inlaid upon intricate plaques would speak to Masser and Secunda. 

Time has not been kind to these adornments … but still, they may speak to you.
====
26523
Ah, so you've met him. My master calls him "Eel-Kill." Something about an experiment gone wrong, many years ago.

The Mourning Stone you saw came from this temple. <<1>> was barely able to remove it before the undead fell upon us.
====
26524
Some. Some <<1>> picked off dead men in the sands of Alik'r. Others, straight from the palaces of Dune.
====
26525
A great desert in northwest Tamriel, where lizards swim like fish in the sea. Where the dead lie rotting under a blazing sun and none will dare to bury them.

Will they bury themselves? <<1>> wonders.
====
26526
Home to the great libraries of Elsweyr, where secrets lie scattered like gems in the sand.
====
26527
Easy salvage. The storms wrecked half a dozen ships just off the coast, and some of them have beached on the <<1>>.
====
26529
Oh, we would be, but <<1>> finds half a keg of Aldmeri brandy and suddenly it's a New Moons gala!

If we don't get out there, someone else will.
====
26530
The ritual the Elf plans to perform will drive my children mad. But there is a better solution, if you're willing to listen to reason.

Molag Bal is the real enemy here. Let me help you free my children from the Dark Lord's thrall. Then we both win.
====
26531
She's an elder vampire! Setting those monsters free will be like ringing the dinner bell in a Nord feast hall before the meal is ready! 

Her so-called children see us as food and nothing more. The only logical solution is to perform my ritual.
====
26532
I can perform my own ritual. It will destroy the Harvest Heart and set my children free.

Help me accomplish this and my children will be in your debt. They will provide you with safe passage through the Orchard and aid you against Molag Bal.
====
26533
Who can say. That is the tale. It is a good tale, as tales go. Perhaps even true. But the forest is rife with magical trees and the tales that accompany them.
====
26534
I turn my blind eyes upon this man and I see a splash of gray and red.

A sickle to reap the bloody earth is in his right hand and a cracked scepter is in his left.
====
26535
Tharn …

And what of your soul?
====
26537
Then our task has become far more difficult. I will need to convene with this man and learn all he knows of the circumstances.

I feel he will be a powerful ally, but his strand in the tapestry is frayed and moldy.
====
26538
Of course. I am Abnur Tharn. It will take more than a few brainless cultists to rattle these old bones.

Now then, where were we?
====
26540
Ah. Yes. Ahem.

Truth be told, I don't know the precise location, but I do know that he is Mannimarco's prisoner, and that the King of Worms is trying to pry the location of the Amulet from him.
====
26542
Fine. I suppose it can't hurt. It is not as though I can go home now — the Worm Cult holds the Imperial City and there will be no dislodging it any time soon.
====
26543
A village that appears only once every thousand years at the bidding of their invented god? It's amazing. The Fading Tree itself could make up a lifetime's study.

I don't have that kind of time to waste, though. I'll be moving on soon.
====
26544
Why do you ask such meaningless questions? We cannot hold together much longer. You need to finish this!

Choose one of us and pull a lever. Please. And may the sand beneath your paws always be warm, my friend.
====
26545
I understand your hesitation, but … whether you join us or not, defeating the Withered Hand is your destiny.

By becoming Ash'abah … you are simply fullfilling our duty by doing what you are already destined to do. Nothing further is expected.
====
26546
I can, though your voice is distant, muted. Please, pull a lever and finish this process. This needs to end, one way or another.

No matter who you chose, you have my gratitude. Ancestors bless you, my friend.
====
26551
The next contender is Mirten, a Breton with a keen blade and sharp eye. Are you ready to fight him?
====
26553
The next contender is Thael the Impaler. All hail Thael! 

Are you ready to fight her?
====
26555
There is one door that does not have rubble collapsed around it. But sadly, it is locked from the other side.
====
26556
The next contender is the Ravenous Rayfa. You'll know if she likes you when she knocks you down. But then she'll cut out of your heart, so the feeling might be moot.

Are you ready to fight her?
====
26560
The next contender is Ravius, an Imperial mage. You're best to watch your step around him. Are you ready to fight?
====
26562
The next contender is Norirtil the Nomad. We don't know exactly where he's from, but we do know that he instills fear in the warriors he faces. Are you ready to fight him?
====
26564
The next contender is Einnel, master sorceress and mistress of spirits. Are you ready to fight him?
====
26566
She turned them in to the guard, but they had planted evidence on her suggesting she had stolen some valuable gems. 

In the end, they were all executed … even my poor Zariya. So now I ask, would you be willing to consecrate her remains?
====
26567
Yes, and Zariya knew that, but her brother promised to find legitimate work once he paid his debts, so she agreed to help.

But then he and his friends came back, asking her to fence more stolen items, and threatening violence if she refused.
====
26569
Thank you, thank you. It soothes my heart that you do not turn away.
====
26571
Proof? My grief is my proof. Tears, for one dishonored without reason. Her trust in her brother was Zariya's only crime.

Either you believe me, or you do not. They never found the gems, and so it was assumed that she had fenced them.
====
26572
Consecrate her remains, where I could not. Horrible beasts chased me away twice already. I cannot fight them. They are ravenous!

These funerary oils will cleanse Zariya of the dishonor.
====
26573
Fix things. Make them better. Deal with pests who ask too many questions.
====
26574
Depends on the type of pest. Vermin? Brush away like little flies. Some pests bigger than others. These, I introduce to Veri.
====
26575
My first wife. She died at sea. No body. Nothing to bury. No use for her coffin.

I carry it with me. Anyone makes trouble? They spend a night with Veri. Few make trouble after that.
====
26576
Then we have understanding.
====
26577
Sorry? Veri had the tongue of a six-headed serpent! Believe me, it is better this way!

Only ones she scolds now are those who make trouble.
====
26578
I am actually the next contender. But I'm so rich that Feluni has allowed me to have a surrogate fight for me. A real beast, too. His name is Jawsnap. Are you ready to fight me? I mean, him?
====
26580
Your next contender is Serit the Sentinel. She's an animal lover from the sands of Alik'r. Are you ready to fight her?
====
26582
The next contender is Doradrin the Dark. He practices the darker arts of beastmastery. Are you ready to fight him?
====
26584
Boots. Metal. Elves, it seems. <<1>> thought a mudcrab was on the hook, yes? He was lucky this one saw him before the line was cut.

He is alive, but only just.
====
26585
Take him to the temple, yes? Priestesses of the Two Moons are skilled healers as well as mystics. They will know what to do.
====
26586
No … I don't have much time left. 

But if you rescue the others, I can go to Mara in peace.
====
26587
Did he? I'm surprised he could get that out through the whimpering! 

So you're going to bail him out then? Help him get back into Lady Laurent's good graces? I think his cowardice and uselessness should be exposed.
====
26589
Just following orders. I think Lady Laurent knows Stibbons can't do it. That's why she asked me.

I was just getting a bird's eye view before getting to work. Say though, if you were going to save the Stibbons the trouble, why not help me instead?
====
26590
Well for one thing, I'm better-looking. For another, I'm actually getting paid. 

Stibbons is just a glorified slave. Help me get the tools and I'll cut you in.
====
26591
Bandits are attacking merchants on the road. <<1>> got smart and hired mercenaries, but they can only do so much ….
====
26592
The storm, it causes chaos, disrupts the regular patrols. This makes the bandits bolder.

Soon, things will quiet down. Until then, <<1>>'s coin feeds a few mercenaries, yes?
====
26593
Of course, child. Mara teaches that knowledge is the water used to grow a strong and healthy mind. What would you know?
====
26594
All of the relics are sacred to the Goddess of Love, though the Chalice of Mara is the most holy. It's said the Lady sent it to be used at the Wedding of Saint Alessia!
====
26595
Four of them. Eliana, Decanus, Veranus, and  Talania. None of them have come back and I fear for their lives. If you can help them, in Mara's name, please do.
====
26596
Very little, to be honest. This place was once an Imperial stronghold called Fort Sphinxmoth.
====
26597
Aye. He's one of the chapel guardians Priestess Marcella sent into the ruins. Veranus is … not very clever, and I'm worried about him. He gets into the worst predicaments. Veranus is about as smart as these bandits.
====
26598
We knew where to track them because they call themselves the Sphinxmoth Bandits. Heard them boasting as they rode off with the relics.
====
26599
Hmm. I think I saw an old book among those old tents. I've got to stay on the move, but that book might be able to tell you more.
====
26600
Have you observed the sand barriers on those passages in the canyon walls? I suspect the Prince's generals may be waiting within.

Their essences would no doubt be more than enough to activate the other two statues.
====
26602
Very simple, adept. The seals at the bases of those statues show a scorpion and a spider. 

Those were the spirit totems claimed by Maleel's chief generals, Sahdina and Rashomta.
====
26603
The black blood flowing from the Harvest Heart binds the vampires to Molag Bal. But it also gives us a connection we can take advantage of.

While I provide the power to destroy the minds of the vampires, you must sever the connection to Molag Bal.
====
26604
The black blood flowing from the Harvest Heart binds my children to Molag Bal. But it also gives us a connection we can take advantage of.

While I provide the power to destroy the Harvest Heart, you must sever the connection to Molag Bal.
====
26605
Some call me the Crimson Matron, others the Concubine of Coldharbour. I am an elder vampire, brought to this new life by Molag Bal.

These are my children, but they have been enthralled by the Lord of Brutality.
====
26608
The ceremony begins with consumption of the moon-sugar elixir. This unique brew will make your mind more receptive to the touch of Jone and Jode.
====
26609
Thank you, my muscles are really starting to cramp up.
====
26610
I don't think of him as a pet. He's more of a companion, a cure for my loneliness. No one appreciates how cut off from civilization I feel out here. It's hard being a culinary genius in a village of peasants.
====
26611
Don't tell me you're another Goblin-hater? Aemilia is bad enough, with her unreasoning prejudices. I don't want any more like her skulking around.

Goblins are greatly misunderstood. They're actually kind, loving beings, when treated properly.
====
26612
I was born and raised in High Rock, in the great city of Daggerfall. I was never lonely there, let me tell you. I had many friends and hordes of admirers who appreciated my genius. I never spent a lonely day—or night—in Daggerfall.
====
26613
We entered the ruins to recover the stolen relics, but the bandits got the drop on us. Quick, break the lock on these chains. Get me out of here!
====
26614
I … I think they got Talania. I saw her stabbed. Decanus and Veranus, though. I think they might still be alive, somewhere deeper in the complex.
====
26615
But it's fact! My interactions with Zich prove it. When treated with kindness and respect, Goblins are friendly, loyal, and loving.

If only others were willing to give them a chance, there'd be a lot less unreasonable hatred of Goblins in Tamriel.
====
26616
Unthinking prejudice isn't limited to remote villages. It taints big cities too. I believe all creatures are meant to live together in peace and harmony, a view widely despised. I left Daggerfall and eventually settled here. And here I'll stay.
====
26617
Ha! I don't know how you think you've been operating, but you don't exactly keep a low profile. The Eyes of the Queen see everything, friend. We know all about you, and we like what we've seen.
====
26618
I know you, but you don't know me. We have a mutual friend. Scrawny cat named Razum-dar?
====
26619
I was being chased by the bandits when I lost my footing and tumbled into the pit. They laughed at me. Left me down here. I thought I was safe … until I heard the hissing.
====
26620
I know. News travels fast in the intelligence game. Nice work up there.

Anyway, Raz has nothing but good things to say about you. I'm glad to have you with me on this.
====
26621
I know. News travels fast in the intelligence game up there. Ahem. Look, you did what you had to do. 

Raz had nothing but good things to say about you. I'm glad to have you with me on this.
====
26622
He's well. I think he's working some kind of military deployment up in the north. A ruin … Senalana? I think that's it.

Anyway, he has nothing but good things to say about you. I'm glad I'll have you with me on this.
====
26624
All right!

I've been stuck down here, but I've overheard snippets of conversation. The bandit leader, Accalia, stole the relics for the Stonefire Cult. He's expecting one of their leaders soon and he intends to sell him the Chalice of Mara.
====
26625
There are some panels showing the constellations down this corridor. I think it's a mage-lock. If you touch the right ones you can open the door. The trick is figuring out the right order with all of those hungry crocs around.
====
26626
All right… I've been stuck down here, but I've overheard snippets of conversation. The bandit leader, Accalia, stole the relics for the Stonefire Cult. He is expecting one of their leaders soon and he intends to sell him the Chalice of Mara.
====
26627
There are several Aylied panels depicting the constellations down the one corridor. I suspect if they are touched in the right order you will be able to open the door. The trick is figuring out the right order with all of those hungry crocs around.
====
26628
Yes — I heard one of the relics is being kept in a tower, in some sort of outdoor area within Sphinxmoth.
====
26629
Just get us out of here. I'm terrified of crocs!
====
26632
Not … entirely, but they have certainly been blown out of proportion. Some people speak as if respectable citizens were disappearing left and right. 

It's true that a few people have gone missing, but they were mostly beggars and vagrants.
====
26634
I overheard you speaking to the Magistrate. You expressed an interest in assisting with the investigation?

I know she believes we have the situation under control, but I'm afraid nothing could be further from the truth.
====
26636
Ren-dro is very well connected. Very. He has dozens of business ventures across the Dominion. And he's in tight with members of the military from his time as an Eye.

Erm. That is, from his time before the Queen was coronated ….
====
26638
Ahem … well. Officially the Eyes were formed when Her Majesty was crowned two years ago. 

Let's just say Her Majesty was preparing for her return long before she actually got back to Auridon. Ren-dro was a big part of that.
====
26639
Ren-dro still has some friends in the Eyes. He knows I'm out here, and the guards know what I look like. Hence the disguise.

You … well, to be honest, he probably knows about you too. But they won't be expecting you.
====
26640
Oh, I haven't the foggiest notion what's in the prison. It's been centuries though—whatever was down there is surely dead.

If not, well, you seem capable enough, and it can't be any worse than the damned Elves.
====
26641
How kind of you to ask. Let's see … I was in Wrothgar for a while, but Orcish history is such a bore, so l left there and visited some Dwemer ruins in Morrowind. Then I wound up coming here. 

Stibbons has remained with me, of course, regrettably.
====
26642
Who knows? Who cares? The blathering fool created such a mess here. He's become a liability, especially since the Tomb of Kings.

I have a new man assisting me now. He's much more … efficient. Not as efficient as you, but you're not for hire.
====
26643
I've been here for a few days already, so I know the guard rotations. 

You would not believe what the Covenant's captain here is into, I've never … ahem.
====
26644
Let's see, this time of day … Andwulf and Ivanya are on duty. Andwulf looks like a warrior, but raise your voice and he'll run for cover.

Ivanya … well, let's just say she enjoys the services of the "men of leisure" working the camp.
====
26645
Then you may come and go as you see fit. Would you like me to get the door?
====
26647
Chests full of gold. Owning a sound ship after a hurricane can be quite lucrative, even when the only cargo is Dominion luminaries seeking passage.

Don't worry, I won't charge you. Without your help, the Prowler would be a mass of broken timber.
====
26648
Aye, the Prowler is fully restored and ready for heavy seas. <<1>> even managed a few improvements using some Maormer … donations.

Have no fear, she'll get you safely to Auridon.
====
26649
Quartermaster Oblan managed to scrape together the bits and piece her back together, thanks to you and those marines.

She's not quite ship shape, but she'll see us to Auridon.
====
26650
Oh, sure, of course. Hrm, are the walls supposed to wobble like that? Never mind. Are you ready?
====
26651
Yes. Just a little nervous. Damned moon-sugar roiling my stomach. Hmm. It's this ceremony. Just irritating formality. Dull claws, let's get this over with. Ready?
====
26652
Because he's a brute and I need to be the one to give her the tools. 

If I can't make her forgive me, she'll just leave me here, and then, what will I do? This is my only chance!
====
26653
I suppose I'll mourn <<c:1>>. I must find oils for his body, and tools for the rites. I can almost feel his hand on mine, and hear him whisper "all things find their way."

But they won't. He's gone forever. And soon, I'm to follow.
====
26654
That's the kind of confidence that we'll need. Let's do this.
====
26656
The sooner we're done with this, the better. Let's go.
====
26657
Come on, let's get this over with already.
====
26658
They wanted to use my energy to power the Shackle. That indicates to me that the Shackle utilizes some form of energy. 

Disrupting that flow of energy may be key to destroying the Great Shackle. I'll know more once we get inside.
====
26659
Crocodiles! The terrifying beasts infest the riverbed near S'ren-ja, but the Clanmother refuses to do anything about them. This one doesn't want to end up as crocodile food! People have been vanishing, and I just know it's the crocs!
====
26661
What can I tell you that isn't obvious? The Great Shackle is the ultimate version of Molag Bal's Dark Anchors, a massive weapon capable of completing the Planemeld of its own accord.

It would be a fascinating device if it wasn't so terrifying.
====
26663
Don't tell this one you haven't heard of our little crocodile problem. The clanmother refuses to send anyone to deal with them after <<1>> never returned. 

This one really thought he had a shot at chasing the beasts away. Oh, well.
====
26664
Where? Do you have a death wish, then? They're south of the bridge if you're anxious to die, friend.
====
26665
I never met the mer myself, but he was a particularly arrogant High Elf from what I've heard. And that's saying something. 

No one knows why he came here, but the clanmother gave him permission to "play" with the crocodiles.
====
26666
The restless dead. And no mere skeletons, these. Long ago the dragon priests commanded legions of thralls. Worshippers of the dragons themselves.

As a reward for their service, they were cursed to defend these shrines … forever.
====
26668
I wish it were so. But no. You and I are merely forming the core. Whatever weapon we decide to make, the runes and hilt and all of that must wait for another day.
====
26669
We heard rumors that the Canonreeve was rallying her Thalmor guards for a venture into the Hollow.

We feared she would use the Hollow as a site to cast powerful magic. We were right.
====
26670
She is dead.

She was a member of the Thalmor, displeased with the Dominion's performance in the war. The Mages Guild believed she came here to release a power that could turn the tide. All she has done is compromise this Hollow.
====
26671
We do not know, and it is for her sake that this expedition was launched.

Bakkhara's brother is a fellow mage, and leader of this search party. If she can be found, Kargand intends to find her.
====
26672
We of the Mages Guild came down here to stop her. We defeated her in battle, but failed to counter the spell she cast, and a great darkness burst forth.

Bakkhara, our leader, sacrificed herself so that I could escape.
====
26673
Yes. He took many mages with him, and he would probably take you, if you asked. He will do anything to get his sister back.

I caution you again—you court a dangerous beast by entering the Hollow.
====
26674
They are called Aurorans. A strange type of Daedra, I think. Aelif has only faced them once before. 

If she recalls correctly, they choose their allegiances carefully. Very curious that we would face them here.
====
26675
Look at how serious you are. Do you see this place? My island. It's like a dream.
====
26676
They rebuilt what was destroyed. They made me strong. 

What happened here… that'll never happen again.
====
26677
The Dominion! Some of those bastards back there ended up in the Dominion. The Dominion is aligned with thieves and murderers. 

I'm done talking about this. I'm headed back to the manor.
====
26678
Poor girl. With a companion like you, it's no wonder she's confused. She's lucky we arrived before you could stuff her head with any more silly nonsense.

There is a natural order to things. The Rock Witch, of all people, ought to understand.
====
26679
What? Then why are we talking?
====
26680
There's an island of motherless children near Daggerfall. A whole island.
====
26681
The tavern was cursed. Why or by whom, I do not know. 

We have the most delicious mead. It flows endlessly. But the cost is not coin — it was our souls. We all stay here and drink. If we leave and die without a soul, we can never find Sovngarde.
====
26682
I suspect it has been many, many years. 

Some have left, to die soulless and alone. Others have gradually changed, withering away until they lose all sense and memory, turning into the mindless shriven. Most just drink and forget.
====
26683
There are so many people. And look, it's <<1>>! Why's she here?

I bet my parents want me to show off my powers. I thought they were bringing me a teacher or something.
====
26684
What if we stayed in this story? Maruin said it ends when I wanted it to end… what if I never want it to end?

There's nothing but misery in the real world. Why go back? What do you say?
====
26685
Blade's edge! A portal? They could've marched their entire army right into Alik'r without us even knowing it?

Damned ancient magics. Always a liability. Always. Just tell me the portal's closed now.
====
26686
Praise HoonDing for protecting us from the infidels, then. I'm sure you deserve some of the credit too.

Albeit, we should probably station some soldiers here just to keep watch on the place. Like we don't have enough to worry about already.
====
26687
The Trial of Body is a test to prove your worth to An-Jeen-Sakka and his warrior faction. I'm sure it involves some kind of contest of strength and physical prowess.
====
26688
You don't say? I presume he was kept alive by some Ayleid curse? 

Fascinating! I knew there was more to discover in these ruins. I'll definitely have to study that. I don't suppose I can speak with this Orc?
====
26689
Yes! Yes, we should. We can stay here forever. Safe.

So much to do! I think we should start by getting some rest. It's been a long day. Head back to the manor; I'll be along in a moment.
====
26690
Oh well. Just to study the cell in which he was imprisoned will be fascinating, I'm sure. I appreciate the tip.
====
26691
I suppose after all these years, it would be hard to blame him.

How fascinating though? I can't wait to speak with him. You are an inexhaustible supply of assistance. Thank you!
====
26692
It was too much to hope he would just wander off into the desert. 

It's hard to let him go. After so many years, I want to reward his loyalty, but the truth is that he's absolutely useless, and can't seem to prove otherwise.
====
26693
This one isn't sure. The little Elf appeared out of nowhere, but at least she didn't try to kill Kamu like the other Elves did.

They both claim to know how to get inside the tower, but Kamu doesn't trust either one of them.
====
26694
This one doesn't know very much about this area, but this one always has opinions. Ask what you will and I will answer. It's the least I can do.
====
26695
Stibbons recovered all my tools? Perhaps he's more resourceful than I gave him credit for.

I'll have reconsider my decision to terminate his employment, at least until I have all my tools.
====
26696
Without a doubt. He's also a lot more expensive, of course. 

But you get what you pay for, and Stibbons was clearly a case of sovereigns wasted. I do hope he doesn't die out here in the desert though. The poor thing!
====
26697
Kamu never saw her before. She stepped out of the shadows, but she didn't attack immediately.

It is apparent to this one that she is anxious about something. And she seems eager to help us. Perhaps too eager, if you know what Kamu means.
====
26698
The little Elves are ruthless killers. They call themselves the Shadow Walkers. As far as this one can tell, they hunt and kill anything that enters these dark woods.

They never even gave us a chance to beg for our lives before they killed Alphaury.
====
26699
When we were resting at one of the campfires, a group of snake things rushed toward us. But they didn't attack us. They charged the Elves sneaking around our camp.

The two groups don't seem to like each other. They may even be at war.
====
26700
When we were searching the woods, we ran into a few snake things. They attacked us when we got too close. They never seemed to actively hunt us, though. And, of course, that snake thing over there helped Kamu.

I did notice something else, however.
====
26701
What a choice! Like deciding whether to roast slowly or leap right into the flames. There is no good answer.

But if we were seeking allies, Kamu would choose the Elves. They are strong and capable. They could be a great help against Molag Bal.
====
26702
Well, the friendly snake thing did help me. We shouldn't dismiss them out of hand. They lack organization and fighting skills, but Kamu can't deny their ferocity.

Perhaps they are worthy of consideration, as well.
====
26706
They are monsters! They destroy our eggs and slaughter my people! If you aid the Wood Elves, we can never trust you.

The lamias are powerful. We would be of great help to you. But only if you help us end our war with the Wood Elves.
====
26707
You've seen my people fight. We're trained to kill. It's what we do.

Maybe … maybe if you can show them that Molag Bal has been using us, lying to us, maybe they'll see his treachery for what it is and join your cause.
====
26708
People came to me for help. Bought a lute for Hautt, when he showed promise. Gave Hridi dueliing daggers when she won a contest in my tavern. 

I'd give a lot to remember the man who did those things. But I panicked when business fell off.
====
26709
I pray that she will be. She lost her beloved husband to this madness. He went mad and ran out. Never returned.
====
26710
The Magistrate says I impeded the investigation. Apparently, she went behind my back to conduct her own inquiries.

I found evidence she has been meeting secretly with Fakimal, one of my bailiffs. When I asked her about it, she had me locked up.
====
26712
I've wondered about that myself. Maybe because I am older. I try to help the others. 

They can sometimes stop for a bit, but having no soul, the fear of turning into a mindless shriven…  it takes a toll. Easier to drink and laugh and forget.
====
26713
I pray that she will be. She lost her beloved husband to this madness. He went mad and ran out. Never returned.
====
26714
Hautt and Hridi were admired in our village. If the enchantment is wearing off, they'll help me rally the others. It would help if Hautt had his lute and Hridi had her silver daggers.   

We can continue what Nelhilda has begun.
====
26715
You are deep below the Temple of the Dance, Hallowed. Tradition dictates that the start of your journey should be rooted in what has come before. Here you will find that the past is very much alive in the moonlight.
====
26716
A skilled healer, and sharper than <<1>>'s claws! It's good he survived the shipwreck.

This place, <<2>>? It is a beautiful place, thank the gods. Otherwise <<3>> would be completely overtaxed.
====
26717
We know the name because a few island locals live in the towers up the beach. With their help, <<1>> set up camp for the castaways. The locals bring food, drink, and medical supplies.
====
26719
Queen Ayrenn sent a missive detailing your arrival and orders. You are here to secure the Staff of Magnus.
====
26721
Safe, in our vault below the city. We have guarded it day and night. When you are ready, I shall show you into the vault.
====
26722
Of course. What would you like to know?
====
26724
Yes. There is no other way. Do you understand the power of the Withered Hand? King Fahara'jad, the Ash'abah … they cannot stop them!

Eventually, the Hand would have come here and killed everyone. This deal is our only hope.
====
26727
Yes, comrade. My meeting. I am the Countess Hakruba, daughter of Tigonus, flower of the sands, and Province General of High Rock.

This meeting was called at my request, as I have the honor of leading the council.
====
26728
Flaminius Auctor, Province General of Cyrodiil, at your service. I've long had the privilege and honor of being the guild's arm at the heart of the Empire.

How I wish that was still the case.
====
26729
This one is the province general of Elsweyr! She has earned the name Iron-Ear, and fights like a champion of Thizzrini Arena. You'd do well to watch your tongue, my friend.
====
26730
Hah! Aren't you a milk-drinking simpleton?

Skyrim is littered with relics from the time of the dragons. Shrines, tombs … trust me, comrade. Many are the lies and stories told to children. Dragons do not number among them.
====
26731
By the Green, I am uneasy. All this talk of death and magic. Give me something I can hit! 

I didn't become province general of Valenwood through quiet meditation. I got this post through action!
====
26732
I'm sure you've seen some of the council as you've traveled across Tamriel. Each represents a former province of the Empire, managing business there for the Guildmaster. 

Stendarr give us strength.
====
26733
I didn't even want to let myself think it. When she disappeared after your visit to the Ayleid ruin …. What is your proof, my friend? The council will need solid evidence.
====
26734
Father was sent to treat the Knahaten Flu outbreak in Orcrest seventeen years ago. The disease proved too potent, and … he and his team died. I was there, as a cub.
====
26736
Aelif did what? Stendarr's breath, that's disgusting. I'll have to talk to her when she returns. But … I suppose it did answer our concerns. Oblivion take lizards and cats, both!
====
26737
Basic tactics, soldier. I need to cover your back so the Daedra on the hill don't flank you.
====
26738
That must have been quite a … grisly scene. The other bailiffs are already on their way over there. I will leave it to them to arrest the Magistrate as well.

Why though?  Why did the Magistrate and Fakimal kill all these people?
====
26740
Ha! With that spirit, this will be easy! Not so pleasant though.

The citizens' bodies are stacked in the Temple. Search them for the key to the city's two armories. Then get in, grab the steel, and meet me in the house across the bridge.
====
26741
Yes. The story is one from her own past, but she's convinced that she's living through these events for the first time.

You'll play the part of the close friend she never had. Someone she can trust, who can change the person Aranias becomes.
====
26742
I'm … I'll be fine. Khali and I have known we would face darkness here since we were cubs. I just wonder … I want to know what he meant, earlier. Let's go, and find out.
====
26743
Close. Not all her problems, just one. And she'll need to figure out the problem and its answer before she leaves.

Also, I'm not finished the story. Would you care to join her? She's waiting.
====
26744
Of course!

Now, sit down by the fireplace. Imagine there's a nice, warm fire burning there, and I'll set the scene.
====
26746
Ha. You think you know exactly what I'm going to do. You think you know everything.

Doesn't matter. You can't stop me. Not in here.
====
26747
Didn't the old man tell you? The important characters can't die in this story, and this is my story.

I'm going to go find some food. I don't care what you do.
====
26748
Those who honor the ancient Yokudan traditions are always welcome here. Come inside and enjoy our hospitality.
====
26750
No need for your sympathy, Hallowed. This is what my father meant. This is what he spoke of, when he spoke of decisiveness. I need to move forward. No looking back.
====
26751
Yes. Like Khali. I've spent so much of my life studying. So much spent examining texts, words. Action, though. Action is needed to be a true leader. Let's go, Hallowed.
====
26752
The Heritance doesn't want to conquer the world, they want to withdraw from it.
====
26753
Really? You need to consult with a monster before you agree to help the great and powerful Vanus Galerion?

Oh, very well. Do what you must. I'll wait here until you reach a decision.
====
26754
Of course you will. No other decision makes any sense.

I'll follow you into the ritual sites. Protect me while I cast my spells and we'll have the army on the move again in no time.
====
26755
A most wise and honorable decision. I'll follow you to the ritual sites.

Protect me while I perform the ritual, and we will break Molag Bal's hold on my children!
====
26756
Of course. Take all the time you need. It's not like you're trying to save the world from Molag Bal or anything like that. Oh, wait. That's exactly what you're trying to do. 

I shall await your decision with bated breath.
====
26757
Let's see, who's on duty now? Ah, Quinton. He's a dullard. He just opens the door for the parade of pretty faces. Tell him you're there to meet Captain Balrook's disgusting needs.

Just know you'll probably have to deal with the Captain personally.
====
26759
Seyran. That bitch. A drunkard. Want her to step aside? Just buy her some ale.

But … you know what? I owe her. Why don't you convince her to step away? Suggest you've got a keg waiting for her under the bridge behind the lodge.
====
26760
The war isn't very old. But I've already seen enough action to hold plenty of grudges. Let's just say she cost me.

As for what I'll do … that's up to you. Get her to move however you like.
====
26761
Once you have what we're looking for, head towards Krin's compound. We'll need to get inside if we want to grab back our intel.
====
26762
Can't promise I won't lie. But I'll tell you what I can. Ask.
====
26763
Ren-dro is very well connected. Very. He has dozens of business ventures across the Dominion. And he's in tight with members of the military from his time as an Eye.

Erm. That is, from his time before the Queen was coronated ….
====
26764
Ha! I don't know how you think you've been operating, but you don't exactly keep a low profile. The Eyes of the Queen see everything, friend. We know all about you, and we like what we've seen.
====
26765
He's well. I think he's working some kind of military deployment up in the north. A ruin … Senalana? I think that's it.

Anyway, he has nothing but good things to say about you. I'm glad I'll have you with me on this.
====
26766
I know. News travels fast in the intelligence game. Nice work up there.

Anyway, Raz has nothing but good things to say about you. I'm glad to have you with me on this.
====
26767
I know. News travels fast in the intelligence game up there. Ahem. Look, you did what you had to do. 

Raz had nothing but good things to say about you. I'm glad to have you with me on this.
====
26768
I know you, but you don't know me. We have a mutual friend. Scrawny cat named Razum-dar?
====
26769
Ren-dro still has some friends in the Eyes. He knows I'm out here, and the guards know what I look like. Hence the disguise.

You … well, to be honest, he probably knows about you too. But they won't be expecting you.
====
26770
Ahem … well. Officially the Eyes were formed when Her Majesty was crowned two years ago. 

Let's just say Her Majesty was preparing for her return long before she actually got back to Auridon. Ren-dro was a big part of that.
====
26773
You may be right. It's no use running from misery. It would find us here eventually.

Well, it's been a long day. We should get some rest. Head back to the manor. I'll be along soon.
====
26774
I'm Dorathil, an assistant to Vanus Galarion.
====
26775
When we were discovered, Vanus fought off the waves of enemies and allowed me to escape.
====
26776
Yes, protecting me.

I saw him rip the essences from his own body as I escaped. I can't imagine what that was like for him.
====
26777
I hope he is not missing, but we must consider the possibility. Many people have disappeared, and the young man doesn't show up for his own wedding?

For his sake, I hope he simply changed his mind.
====
26778
Perhapse, but it took all my energy to escap the Black Forge. I'm no use for now.
====
26779
I do not know. I heard the killer was found dead, but that he was working for someone else. 

Who would instigate such evil?
====
26780
We know that you have come to this realm with the Fighters Guild and the Mages Guild. We know that you seek to stop the Planemeld that Molag Bal has orchestrated.

We want to help you, but we can't while our people disagree.
====
26781
The scholars, of which I am a part, believe that eternal death is better than the eternal suffering our Hist now endures. The warriors, led by An-Jeen-Sakka, feel quite the opposite. Existence, they feel, any existence, is better than oblivion.
====
26782
I'll tell you all I can, Hallowed. I've read almost every tome in the Tales of the Two Moons Path series, and studied at the side of Moon Bishop Hunal himself. When I could understand him, anyway.
====
26783
We all do these days. Was there anything in specific?
====
26784
This is the council of province generals. They run the guild under the direction of the Guildmaster. And they're very concerned. I've been speaking to them about our experiences with the ghost of Jofnir and the attack on the Earth Forge.
====
26785
I'm almost certain it will be dangerous, yes. Tharn promised us he'd walk the Path, didn't he? He's powerful and capable of almost anything. If he has been able to warp and twist the shape of the Two Moons Path, there's no telling what we'll face.
====
26786
According to the stories, the Path is a spiritual one. We're walking into the heart of my people, the very soul of the lunar faith. Each part of the Path represents something about the candidate, the Hallowed, and the Khajiit.
====
26787
The priests have prepared a ceremonial moon sugar for this occasion. Take it with me. It will bring you to the proper spiritual place. Then we'll enter the temple and our path will begin.
====
26788
Yes, manifestations. In the past Manes have fought in climactic battles on the Path. They've loved and lost, seen distant shores and spoken to inhuman spirits. Whatever we face will represent the challenges of here and now.
====
26789
Thank the Green! Yes, take them. They're in that chest over there. We were just finishing up. Take them and we'll get out of here as soon as we can.
====
26791
We feel … the council feels that we need to further investigate Jofnir's death. You will be their eyes and ears, with Aelif assisting you. She's gone to get some air outside. She can explain in more detail.
====
26792
Istah? This cannot be. He is a good Crown. He has always been a friend to our family, and an excellent Justice.

I should like to see the evidence before I believe such a thing. Until then, I will assume the guilty party is still on the loose.
====
26793
Magistrate Sulma? I-I cannot believe this, even of a Forebear. Her mind must have been twisted by some dark magic.

I suppose though, if no one has told us that Casnar's corpse was found, then that is a good sign.
====
26794
With a young man, the blood runs hot. He may have found another woman. 

Or it could be that he realized the foolishness of the idea. His family does not support the marriage either. His brother was not even planning to attend!
====
26795
A test of faith, yes. These reflectors show more than light. They show aspects of the past. They will enlighten with our people's history once they're restored. But go. This is the first step along the Path.
====
26796
Simply call down the light of Jone and Jode. Each of these reflectors is misaligned. Attune them to the moonlight, and see what the Bright Moons wish you to see.
====
26797
For a Crown to marry a Forebear? In Sentinel, this may happen, but in Bergama, it is unheard of. For generations, our families' allegiances have not changed.

If these two marry, whatever allegiance they choose, they will offend half the city.
====
26798
Of course, of course! She probably knew exactly what to expect here. No moon-sugar-induced vision would scare the likes of her!
====
26799
I'm ready. Shazah's done well, I'm sure. Time for my chance to prove my worth!
====
26800
Do what you need to do, I'm ready when you are.
====
26801
Of course, you're right. I always worry Khali gets worked up too easily. But then that's what pushes her to do amazing things.
====
26802
Yes, yes. We must be serious now, focused. I am ready. I've studied most of my life for what we begin today. Let's go.
====
26804
Ha! Oh yes! I'm sure King Fahara'jad would like that very much! 

For Crowns and Forebears to settle our differences while he is in power, this would mean Fahara'jad's line would have everlasting legitimacy. I cannot support that.
====
26805
By all the … fine. Then you'd best get on with it. We can only hope the Dominion doesn't find the keystone while you're doing errands for a mad Kothringi.
====
26806
Haven't you ever seen the results of a Daedric bargain before?

Now, please. Go upstairs and talk to my daughter, Nelhilda. She has a plan to save us all. And with your help, maybe this time it will even succeed.
====
26807
The mead's in here, so no, not many. Besides, those creatures out there aren't very friendly. And some of them were once our friends and neighbors.

One day, though, Gamirth had had enough. Even his love for my daughter couldn't keep him here.
====
26808
I need a rare magical flower, Kyne's Tear, to make a potion. Unfortunately, the flowers are invisible. You need a Kyne runestone to see them. There may be a runestone at the nearby abandoned shrine.
====
26810
This whole bloody castle sits on top of an ocean of unstable Oblivion-whatsit. The Daedra use pipes to control the flow of it all and it comes out as steam.
====
26811
<The body is not wearing a ring.>
====
26812
Follow me and keep the Daedra from interrupting. I'll need to tamper with a few of the pipes, but it should get the door open without trouble.
====
26813
Not this time. But at least I can die free, and I have you both to thank.

They always said … there would be a light. Maybe they meant …
====
26814
Well, I can handle the tinkering, but you'll have to keep the beasties off me. It will be quite a romp!

Are you game?
====
26815
I need to secure the gateway that leads to this plane's Moonhenge. You and any others you find should meet me there.

Then we can discuss how to destroy the sigil stone.
====
26818
Just what it damned looks like. The Dawnmead took us in the night. I still can't believe I'm alive! Poor Galathril and Thanael … they were trying to save the relics while the mercenaries held back the assault. I … I just ran.
====
26819
<The body is wearing a wooden ring with the inscription, "Zariya + Darius.">
====
26820
A council of elders leads the Wood Elves. They live upon a large rock that floats above us. Queen Fah'jik's eggs were taken and hidden up there.

You will need a key to open the portal and gain access to the floating rock.
====
26822
He's not? Well … I'll be a lizard's uncle. I guess our little talk may have convinced him after all!

We all went out drinking last night, and my cousin and I made one last attempt to talk him out of it. I guess it worked.
====
26824
Damn. I don't know. I would have expected him to tell me if he had made such a decision. 

With so many people missing lately, I prefer to make sure. He should be at my cousin's house—the last one before the west gate. Will you check?
====
26825
It has everything to do with the trial! It is the trial!

Beneath the north pyramid, Dremora gather sap from the Hist into great vats. They use treated wood to heat the sap and refine it, drawing forth its magical essence.
====
26827
<You remove the ring from the body's finger and splash the corpse with funerary oils before lighting it ablaze.>
====
26828
<You pull the ring off the decaying hand.>
====
26829
You must understand. I love my little brother, but he's so naive. He shouldn't associate with a Crown girl, let alone marry her. 

Our father—Tu'whacca keep his soul—would never have approved, so I cannot approve either.
====
26830
The Queen sent me to check on our Bosmer allies, and a good thing, too. This whole forest is rife with corruption. I offered my assistance to Captain Ethrel when the Daedra came through the Moonhenge.
====
26831
Please, do not play the part of the fool. To strike our ancestors is a shameful and blasphemous act.  You must know that.
====
26832
Of course I do! But … I cannot disrespect our father's memory ….

None of this matters though. Right now, all that matters is Casnar's safety. I will approve the marriage before I see him harmed!
====
26833
Thank you for the ring … I know she will never regain her honor, but at least I can hold her ring and remember her. Maybe it will be enough.
====
26834
I've been fighting the craving, trying to find a way to break the spell. I want to save my father and the villagers, if I can. 

As for my father—he was always a strong man. The mead never seemed to affect him the way it got to the rest of us.
====
26835
The flowers grow around the trees near the lake, but they only reveal themselves to someone who carries a runestone of Kyne.

There's a deserted shrine to Kyne not far from here. You should be able to find a runestone there.
====
26836
The same thing every mage wants. Knowledge. 

The rumor has long been that an ancient forest spirit dwells here, one that is undocumented by the Guild. I would find it and learn what I can from it.
====
26837
I wish I knew. Never developed a taste for the stuff, I guess.

But I see my daughter struggle against the craving. She remembers things. Grieves for her beloved Gamirth. Some of the others try to resist at times, but then they go back to the mead.
====
26838
Nothing good, that's for sure. He covets the magical essence of the Hist sap and refines it into potions and elixirs whose purpose we can only guess at. It's a perversion, but it is one we must endure.
====
26839
The Daedra scattered us soon after we got here. We need to find the others and close the portal before the Daedra organize.
====
26840
What aspect of the wolves would you like to know more about?
====
26841
If you settle the debate in the warriors' favor, then the Hist tree continues to live and our civilization shall endure, just as it always has in this harsh land.

Plus, my warriors shall stand at your side in your final battle against Molag Bal.
====
26842
I've been watching the Daedra closely. The commanders pass in and out of a gateway to the north, or what passes as north in this place.

If I had to guess, I'd say our Moonhenge has a twin on this plane.
====
26843
Well, most of the doors in here are sealed with pressure from that steam. It's all rather complicated, but in a nutshell—if I can tamper with the pipes, we can open the doors to the inner keep and you can slip inside.
====
26844
Well, yes, we do. And we even know what areas of knowledge we are lacking in. These Bosmer control nature around them down to the roots and plants. That is quite powerful. Now, enough of your questions, be off.
====
26845
Good job! She's a brilliant woman. Studied alchemy before we wound up here. She's good at patching up patrons and dealing with sick villagers.

Hurry, now. Take the flowers to her before the mead draws her back in.
====
26846
No. He's a strong one, the Thane.

But he loves to celebrate. Keeps the party going day and night. It never really ends.
====
26847
Ha ha! Once again, you have your duty and I have mine. I'm going to clear the gateway entrance for you in the meantime. Send the others my way, if you find them.
====
26848
He's a Crown, one of the discontented bucking Fahara'jad's rule. The Crowns are traditionalists, you see. They resent Fahara'jad's agenda. 

So this one is rattling his sabres against progress and change. Much good may it do him.
====
26852
The teeth are ten inches long and razor sharp!
====
26854
What? What does that matter?
====
26855
Warlock Carindon? He is … obsessed with his work, some say almost to a fault.

But he is on the forefront of the art, ever-seeking new frontiers. An excellent quality in a Mage.
====
26856
I don't know for sure, it's just a feeling. I'm sure it's nothing, don't worry about it.
====
26857
This Khajiit is not one to speak out of turn. But the look on the faces of the Bosmer out there—it makes Ahainar's fur stand straight.
====
26858
A thousand thanks, wayfarer. We guards don't talk much, but we see a great deal.
====
26859
The Forebears can be just as bad. I find the entire conflict absurd. We are all Redguards—our differences are relatively minimal. We just crave conflict. 

I suppose that's to be expected in a warrior culture.
====
26861
Not yet. But this one would prefer outward aggression to their dead stares, yes?
====
26862
This outcome, while sad, is for the best. We shall give you a boon to help you in your struggle. Without the vampiric shard, the Hist will pass on naturally.

But first, you need to convince An-Jeen-Sakka to accept your decision.
====
26863
Of course. I shall wait here for you to return.
====
26864
Comparatively yes, but I've been studying magic as long as most people have been crafting swords.

We don't see many places like this near Alik'r. I'm glad I agreed to accompany Carindon.
====
26865
Mother was a great warrior, a commander. She led a squad in the campaign to retake Orcrest and Riverhold from the damned Colovians. That was almost twenty years ago.
====
26866
Why are you even asking? I'm fine. I've known I'd be facing something dark in here since I was a cub. The monks made it very clear. Here, wherever we have to go next … the Two Moons Path. This is not an easy journey.
====
26867
You could say that. I hear its been decades but I only joined three months ago. We're hear though, that's all that matters.
====
26868
I can't say I understand him completely, but a Mage as old and powerful as he is entitled to some oddity.

This expedition is dangerous, but I'll never make a name for myself by sitting in a tower.
====
26869
You're asking a Dark Elf why he's so suspicious? You're not exactly the sharpest sword on the rack are you?
====
26870
I cherish the study of magic as much as the next mage, but I enjoy it even more when I don't have to be stuck in some dusty tower.

There's work ahead of us, but I'm ready.
====
26871
Honestly, probably not. We're in the deep wilderness out here, and forest spirit or no, that's dangerous.

Also … those Bosmer don't look particularly welcoming.
====
26872
Don't bother. If he went to this much trouble, he won't change his mind. If you really want to help, there's only one way. 

You'll have to talk to Uncle Thakh.
====
26873
If not, then this will be a short trip. Not much a handful of mages can do against a forest full of Bosmer.

Carindon is a brilliant mage, but I think his ambition may be getting the better of him here.
====
26874
He has been very … insistent on this expedition. I suspect that a mere "forest spirit" would not be worth the time of an entire group of mages, but you didn't hear me say it.
====
26875
A runner reached me in Rawl'kha. My foreman, the one I told you was out trying to find that last battle site. She found it. They're due west of the Falinesti Autumn site.
====
26876
I know not! We have guarded the vault day and night. I placed the staff myself.
====
26878
No. The vault is off limits to all but … wait. Vicereeve Pelidil recently toured the vault.
====
26879
The queen's business, or so he stated. The staff was present before his visit, but I did not check after he left.
====
26881
Unthinkable, yet … what other conclusion can we draw? Such illusionary magic is beyond the ken of a common thief.

To the surface. I must question the watch.
====
26882
As soon as we're done talking, the fight begins.
====
26884
I knew you had more sense than those scholars! You understand that life—even a bitter, harsh life—is better than nonexistence. My warriors will be at your side when you need them.

But first, you must tell Xohaneel of your decision.
====
26885
If you must. I shall wait here for your return.
====
26886
Uncle Thakh and his gang run the streets here in Bergama. They're not above-the-law, but they can be dangerous.

If you can convince Uncle Thakh to let me out, I'll go to the wedding. Jagnas won't be able to say a thing.
====
26887
The monks taught us that this cleansing would open old wounds, and I expected to feel triumph … victory. Like any day in the field. But here … he was just another threat to put down. I think I understand what my mother was telling me.
====
26888
Who I fight is not the question I should ask. The question I should ask is: Why do I fight? I fight to protect those I care for. And, perhaps someday, those I lead. Thank you, Hallowed. I could not have done this without you.
====
26889
He departed into the wilderness. He said he had orders from the queen to bring Naemon's body. He did not return.

He was always foolishly devoted to the prince. I pray nothing has happened to the prince's body, too.
====
26891
The Staff of Magnus is an extremely powerful object. There's no telling what wickedness he could achieve, if he desired it.

Rest assured, he would not have accessed the vault if we'd had any suspicion of his loyalty. Someone must inform the queen.
====
26893
Hah, Uncle Nethrin pulls through after all. I'm … I'm not all right, no. But I will be. They cut me pretty good, and I had to crawl underneath poor Emalin over there.
====
26894
Let's discuss this matter like civilized people then ….

Actually, thump that!
====
26896
The Moonhenges are connected. If we don't destroy this one, the Dremora will just replace the sigil stone.

Like I said, I've done my research, and I have a scroll that will do the trick. There's just one, enormous, significant problem.
====
26897
No. We all know what you've done in service to Queen Ayrenn. You're too valuable to spend the rest of your life trapped in Coldharbour.
====
26898
Only the spell can destroy Moonhenge, and its destructive power is … considerable. It'd likely wipe Valenwood off of the map.
====
26899
The spell uses the sigil stone's power. As the sigil stone is destroyed, the portal will collapse on itself. There won't be time for the caster to make an escape. They'll be trapped here.
====
26900
Exactly. A permanent exile, and probably a horrible death as well. I can't handle the responsibility of that choice.
====
26901
I … understand. I created the spell. I should be the one to cast it.
====
26906
You're not soft on them, are you? Amadour's bad enough, the way he moons over them. Don't need more like him around here.

They're dirty, sneaky, traitorous, vile little beasts. I'll kill every one I see, especially around here.
====
26907
Haven't you seen them all? Open your eyes! They're always lurking around the village, looking for things to steal or people to kill. And eat, probably.

No one here takes them seriously, but they're going to overrun this village someday.
====
26908
Does a fuzzy newt-goat have seven toes? Don't look at me like that! It's a perfectly appropriate analogy.

Anyway, I hope I reach them before the hunters do. Otherwise, your allies don't stand a chance.
====
26909
Because I'm tired of seeing people get hurt. Things need to change around here.

We've already spent way too much time talking about fuzzy newt-goats. I really need to get moving.
====
26910
I take the bones! They clutter and clog the pipes, so they send I to take biggest ones. Free food! I pleased.
====
26911
I work for him, not with him. If we were co-workers, I'd have killed him by now. The only reason I'm still working here, and the only reason he's still alive, is that he's paying me to do all the hard work in his fields.
====
26912
Inside? Inside? I can, I can. I will? Not sure. You help I first, then I help you.
====
26914
Wait! I ah … I say I forget I ask, yes? I help you, you not put I's head on spike, yes?

Castle key to unlock the door inside is on altar behind big beast. They have fights up there, bet souls. I clean up bones after. You need key to get inside.
====
26916
Bring I some bones from the heaps. Lizards nip at I when I go near, so I cannot get the best bones. You get them for I, I give you key for door into castle. Deal?
====
26917
The Shadow Walkers use runners to search the forest. But you'll never see them. They become one with the shadows, all but invisible when the clan is on high alert.

There is a way to see the runners, though.
====
26918
Of course. It will be dangerous, but committing to our craft is danger in itself. Any mage is prepared to give his or her life for the art.

Be on your guard. I suspect the other Bosmer we encounter will have a similar demeanor.
====
26920
Of that I have no doubt, but eliminating these Bosmer could enrage the forest spirit, if it is indeed here.

Take Evoker Ahainar-jo with you. He may be able to connect with these natives where Patraud could not.
====
26921
These Bosmer are … eccentric natives, but I don't think they are beyond reason. We'll manage to convince them we mean them no harm.

Take Evoker Ahainar-jo with you. Perhaps he can connect with them.
====
26922
He stands there in the field, staring at corn. Then he moves to another field and then stares at that corn. Sometimes he pokes at the corn and mutters to himself.

It drives me crazy. His gold is the only thing keeping this shovel off his face.
====
26923
I think he keeps the souls nearby. He always comes and goes as he pleases. If you could destroy the Thane, our souls might return to us. Then we could leave this place.

I think his lair is in one of the nice houses near the old well.
====
26924
I appreciate your help. I need to make this right. For Nelhilda. For Gamirth. For my friends.
====
26925
Yes! This one still has marrow in it. You have pleased I, and I give you the key as promised.
====
26927
Oh. That is very kind of you to offer, but my administration has a handle on the situation. I believe Justice Istah and his officers have some promising leads. 

You are a guest here. It would not do for us to put you to work.
====
26928
What negotiations? These dungy Elves don't want talk. They say they only answer to the "Wilderking." Who is this? Who knows? They'd rather pull Hazazi's tail than give him a straight answer!

It's not fair. Hazazi always gets the worst assignments!
====
26929
Hazazi likes this idea. If you can just get the Bramblebreach to make sense, this one will be impressed. 

Hazazi thinks it's a wild guar chase, but if you want to try, speak with their Treethane. May you have better luck than Hazazi!
====
26930
A recent development. Felari thinks it's a good sign that you can see the world so. Things were not always this way. The Wood Elves of Valenwood and the Khajiit of Elsweyr fought often in the March. For land and for power.
====
26931
We mostly find what we seek in mass graves, sad markers of ancient battlefields. Truth be told, most of what we uncover is worthless. But if it brings even small comfort, if it bridges the divide at all, it is worth it.
====
26932
A Greenspeaker of Valenwood, from the Grahtwood. He has proven himself a thoughtful and sensitive mer, a good partner in this cultural exchange. He has taken this setback very hard.
====
26933
You've made it through the first part of the Two Moons Path. The moons have given their blessing for you to continue. Now you must see what else awaits you in this plane.
====
26934
Those were reflections of the Khajiit past. To show where we have come as a people. Now you must see what the future holds for the Khajiit people.

Are you ready to continue along the path?
====
26935
Just amazing to think of this as the full council. Skyrim, High Rock, Elsweyr, Valenwood, and Cyrodiil … hardly the whole of the Empire. We've lost a number of generals over the last few years, and a few even quit after Jofnir died.
====
26936
I finished what I could on the weapon and we repaired the damage from the Daedric attack on the Earth Forge. The core remains unfinished, though, while we deal with these plots.
====
26938
The Green bless that cat! Yes, the damned Dawnmead. Those skooma-peddling bastards will do anything for some coin. Even rob those who would right ancient wrongs. Did she tell you of the work?
====
26939
For a small place, there are many stories. Prefect Antias rules here, though not all are happy with that. Goblins scurry about the outskirts like the vermin they are. And several here are from surprisingly far away.
====
26940
That is what I had hoped. Of course, neither Forebears nor Crowns will open up to a stranger, and in fact, you can't even enter their respective fellowship houses. 

I have a plan though. You simply have to wear these dishdashas to disguise yourself.
====
26941
I do. My bailiffs and I are Crowns. Duty requires we be impartial, but Forebears do not trust us, and now our fellow Crowns distrust us because we work for the Magistrate.

No one talks, so we have no leads on the disappearances. Will you help us?
====
26942
Aelif reached out to members of the Mages Guild. They tried to summon his spirit, talk to him. They failed. Aelif says something is preventing him from talking to us. I don't know much of such things, but I'm sure she has the right of it.
====
26943
I'm fine to stand, but my leg is fairly torn up. I'm not much use on the road right now. Meanwhile, I have researchers digging at sites all over the March. Uncovering bones and relics for the project, not knowing about the bandits.
====
26944
A group of brigands and skooma peddlers managed to get hold of one of our maps of the battle locations. I guess they think we're digging up valuables because we've seen them lurking around. I'm anxious — none of my workers are warriors.
====
26945
Yes, if they haven't been already. We have diggers at sites near Thormar and Willowgrove, and a team out searching for a third. Both sites saw massive battles between our two peoples. We just wanted to see those bones home.
====
26946
Well, there is a third site near Falinesti, but I don't know how that is going. In fact I'm supposed ot meet one of the workers here. If I hear anything I'll let you know.
====
26947
She has been prefect here for many years, leading the village. She is also a devotee of Zenithar. The god one follows is no one else's business, except with Antias. She insists on seasonal offerings to Zenithar from all villagers.
====
26948
The Bloody Hand tribe has always been nearby; they are a known danger. Recent rumors tell of scouts from another Goblin tribe seen about the village. Their strength is unknown.
====
26949
Most figure it is the cost of having Antias run the village, a job no one else wants. Some, like Shagol, run and hide when the offering is due. A few protest but eventually give in with mutterings. Ufgra gra-Gum does not give.
====
26950
Being from far away does not make them strangers. They have all lived here for years and are part of Cropsford now. Their stories are their own and not mine to tell. Lulius, Hisham, Octavimus, and Amadour may tell, if you ask.
====
26951
It is Ufgra who does the daily work of managing the village, seeing to the sowing and the harvest, keeping the Goblins at bay, and so on. Without Ufgra, the village would be lost.

Also, who argues with a sullen Orc?
====
26952
Yes. People get quiet when my bailiffs and I are around. Explore the city and listen. In particular, wear the disguises and visit Ra Gada's Respite and A'tor's Oasis. 

Follow up on any leads, and report back when you have something solid.
====
26953
What can the tree do about the wind? You survive that which you cannot change. We are a village of farmers, we cannot wipe out a Goblin tribe. Even if we hire heroes for this task, the Goblins would just come back. It is their nature.
====
26954
I'm sure you heard of the unrest in Cyrodiil. Three banners set upon the other, the sacking of the Imperial City, the death of the Imperial line … my time with the guild has not been quiet.
====
26955
The Dawnmead are terrifying. We're just researchers, we're not combat trained. They haven't tried to rush the mercenaries yet, but it's just a matter of time. Vicious animals.
====
26956
No. They're still in the chest, right in camp. If you hurry you can still retrieve them. Take them and get out of here. That's what I'm going to do.
====
26957
Well, there is the matter of this Moonhenge. It seems to be connected in some way to the Moonhenge in Greenshade.

As long as it's here, all the Dremora would have to do to re-open the portal is replace the sigil stone. So we need to destroy it.
====
26958
I created a scroll for just that purpose. Unfortunately, it requires the power of the sigil stone. As the sigil stone is destroyed, the portal will close for good. The person who casts the spell will be trapped here.
====
26959
Perceptive as ever. Frankly, you are the only one of us that we can't spare. For either of us to make the choice would only be self-serving.

But be quick. The portal began to collapse when we removed the stone. Soon, it will all be moot.
====
26960
This spell, combined with the innate magical properties of the Moonhenge? This is Ayleid magic we're talking about. We might destroy the entire Valenwood.
====
26961
Stop right there. You've got more experience at saving the world than us. We're not leaving you to rot in Coldharbour.
====
26966
Understood. Sir. It's … probably best that I cast the spell anyway.
====
26968
Every candidate that undergoes this ritual is met by a figure from their past. The trial path is meant to cleanse the candidate of doubt and regret. The guide aids in that process.
====
26969
Every Mane walks three paths. The life path is spent growing and loving and learning. The ceremony, here today, begins their trial path. After the cleansing at the temple, each candidate faces a trial unique to the course of their life path.
====
26970
Just watching Glu … hey, it's none of your business! Someone send you to spy on me?

Nothing to see here, not for a seasoned adventurer like you. But I know there is something interesting, not far from here.
====
26971
A very scenic spot called Timberscar Hollow. There's a cave with a huge, dragon-guarded door. Or so I've heard. Sounds like something you would like.

Go south on the path behind me, bear left at the fork, you can't miss it.
====
26972
A warrior, part of a raiding party from Windhelm. We attacked this island long ago.

Hey, when you knocked my skull off that Argonian's body, do you remember where it landed? No? All right, I'll keep looking.
====
26973
Not me. Not interested in that sort of thing. More interested in the sights right here in Cropsford.

Move along now. You're starting to bother me.
====
26974
Three pieces to find, each of a kind. 

The first below the rock bridge, where the spiky vines live. The second one stays, near where the river meets my gaze. And the third one sits by the frozen giant's bits. So now we are intertwined!
====
26975
Nara is a good fighter. Perhaps she'll find a way out of this mess on her own.
====
26976
Paranarth is green, but bold. She'll do her duty.
====
26977
Understood. Hazazi won't like it, but that's never stopped him from doing his duty.
====
26978
Azsu is fearless. A good choice, if there is any.
====
26979
Right. Nara has never shirked her duty.
====
26980
Understood. Paranarth is inexperienced, but loyal. She will do as she is told.
====
26981
Hazazi acts like he hates it, but he loves nothing more than serving the Dominion.
====
26982
Fearless Azsu. I don't wish this on anyone, but he'll give the Daedra a damn good fight.
====
26983
Because I love him. In addition to being "Daddy's little girl," I'm also the maid, cook, and housekeeper at home. Father's gotten used to having me keep house and wait on him. He'll never let me go, to Remius or anyone else.
====
26984
Then you must be of the living.

My eyes are veiled. My time here draws to a close.
====
26985
What? I don't have time for games. I need to find the lieutenant … I must find her.
====
26986
Damn. And it looks like you're short another.
====
26988
She's a bright light. She might be able to shine even in Coldharbour.
====
26989
Iniel … we were close, once. I wish I could've spoken to her one last time.
====
26990
At least she died for a good cause. And it looks like you're short another.
====
26991
She always wanted to die in battle. And it looks like you're short another.
====
26993
Well, if anyone can survive the planes of Oblivion, it's a Vinedusk Ranger.  Nara's tougher than wood.
====
26994
Damn. She'd just joined us. I should not have allowed the Captain to take her.
====
26995
My people have turned on themselves. The Hunt, it's driven everyone …. I've tried to protect the Silvenar and the Green Lady … they're not safe.
====
26997
He's a tough one. And if he survives, maybe he'll stop griping about his postings.
====
26998
He was a fine soldier and a good friend. I'll remember his sacrifice. That's what he'd do for me.
====
26999
You will soon see it for yourself.

But first, you should view another scene from Aranias' past. She was a bit younger, and excited about her newly-found skills. Are you ready?
====
27000
Of course, my friend. I'll answer whatever I can.
====
27002
I'm not sure. I've kept this secret for so long, watching my friends waste away and give up hope. They'd hate me for what I've done. And rightfully so.

And Nelhilda. She would never forgive me.
====
27003
There was a large group of them. They raided my island; burned what they didn't steal. 

I remember hiding in the crawlspace below that house. Hearing… feeling them burn my island.
====
27004
The trees, the rocks… Why am I telling you any of this?

We may be trapped here for a while. I'm going to the farm to gather food. You should do something useful. Drown yourself. Jump from a high cliff. Maybe then we can end this story.
====
27006
I know. I keep thinking about how kind he could be. Always helping others. He did something terribly foolish, but I know he is not a bad man. 

I'll try to forgive him. But I do wish we could leave this place.
====
27008
Yes, he can stay here in his precious tavern. Atone for his sins in solitude.  I don't think I can ever forgive him. 

I keep thinking of Gamirth. That note you gave me broke my heart. I … I want to leave this place.
====
27010
So much "happened next," but I especially draw your attention to two particular events.

One scene is atop the lighthouse. The other, in the manor's great hall. They will help you understand more about our troubled Altmer, I hope.
====
27011
Different? Maybe. My headache is gone, and can you smell the ocean air? The day is beautiful. And you're here. I've finally got someone to run around my island with.

Hey! I'll race you to the lighthouse.
====
27012
Yeah. My head feels like it's going to burst. Can't think straight.

If you're not going to do something useful like drown yourself or jump off a cliff, help me harvest honeycombs from the nests around here. I need a cup of tea, desperately.
====
27013
Oh, don't worry, it was an entertaining twist, to be sure. But sadly, as real as it may seem, this is just a story.

In real life, you were not there to kill Andur.
====
27014
I'm currently having a conversation with someone in Valenwood who is also a character in this story! He's in the garden with Aranias right now. Well, his character is in the garden, he's in the ruined house with me.
====
27015
He has had considerable time to grow in power. And his temper has not gotten any longer, if you understand me.

It seems the Veiled Heritance have sent him after Aranias, to ensure she kills the Wilderking, or dies if she fails.
====
27016
In the garden. She's been commanded to kill the wife of this Bosmer. You should hurry to her. She faced this alone last time.
====
27017
I met him. He wanted to get into this story, but he wouldn't ask nicely.

But there's nothing we can do about that right now. We have a story to finish. Aranias' big moment is about to arrive. You should go to her.
====
27018
I've heard whispers of a nearby city. They say it's a safe haven. I'll try to convince everyone to travel there with me.

Even if we can't return to our world, I would feel better knowing that Nelhilda and the others were safe.
====
27019
What fool idea is that? A daughter marries who her father tells her to, when he tells her to. Anything else invites chaos and the perils of interbreeding.

Your presence offends me. Go now.
====
27020
What? How can this be true? Fakimal has been known to bend the law, but he always followed orders. I can't imagine him going on a killing spree.

Where is he? I would speak with him straight away.
====
27021
Dead? The poor boy. I-I don't understand. You're saying he was killing people under orders? 

The only people with the authority to issue orders to Fakimal are myself and … the Magistrate …. You think she's involved in this?
====
27022
That … looks like Sulma's key, and this would explain why she put me in the stocks.

May I request one last favor then? The Magistrate's home is southwest of the Hall of Judgment. Would you investigate the place?
====
27023
Why didn't you say so! You're a deputy of the guard? The same guard whose authority ends where my ship begins?

On the dock, or in the water. Your choice.
====
27024
The Guildmaster sets the goals of the guild as a whole. The council interprets her wishes at the province level. 

As head of the council I resolve disputes, and ensure we are working hand-in-gauntlet with the Guildmaster.
====
27025
On your way.

And don't bother my sailors. They know I'll turn their hides into sailcloth if I catch them shirking.
====
27026
<<1>> is the best scrounger in the regiment. If you want, I can send him out to look for a <<z:2>>.
====
27027
Not much to tell. Larus and I have lived in Cropsford all our lives, grew up with each other, and just sort of ended up together. It's a little sad when you think about it. I try not to.
====
27028
Always something happening in Cropsford, though maybe not things outsiders would be interested in. The ongoing drama between Madria, Almerel, and Remius is always entertaining. Chef Amadour and Lulius are both oddballs but mostly harmless.
====
27029
He's on his way. Anything else we can do?
====
27030
Suit yourself. Anything else we can do?
====
27031
She'll have those leaks fixed in no time. What else?
====
27033
<<1>> is as good with a mallet as she is with her sword. I can have her patch the Prowler's leaks.
====
27034
<<1>> is our best tracker. He can recover <<Az:2>> in no time.
====
27035
I almost pity the Sea Viper who's holding onto <<Az:1>>. <<2>> will recover it soon enough. What else needs doing?
====
27036
King Dynar is trapped within a tower of darkness, bound by shadows and dark magic. Meridia's lights can unravel those bonds.

Without them, you won't be able to set the Ayleid King free.
====
27037
Being somewhere else? There's always some crisis or another here. We see more Goblins every day. Sometimes they raid the warehouse and steal foodstuffs. Ufgra and Antias handle that sort of thing; go look up in town if you want to know more.
====
27038
Depends. Ufgra handles all the day-to-day emergencies, while Prefect Antias deals with long-term issues. Just don't ask her about Zenithar!

You'll find them both in town. Antias is usually in her house, but Ufgra likes to be outdoors.
====
27039
It is good that he did so, as the Battle and Warfront missions are under Atahba's care. Vilya brings Grand Warlord Sorcalin's orders. These Atahba posts for brave warriors to see and accept. You have questions?
====
27041
Battle missions send groups of soldiers to capture valuable enemy resources, yes? The farm, lumbermill, and mine around each castle support its war efforts. If we capture those resources, that castle is greatly weakened.
====
27042
Warfront missions are Atahba's favorites! These are major attacks to capture enemy castles; many brave warriors are needed. Taking castles from our enemies is the key to the Dominion controlling Cyrodiil.
====
27043
General Atahba commands the other missions. Speak with her to learn about them. She's on the other side of the gate.
====
27045
Why does everyone ask me that? I'm Prefect Antias's eyes and ears out here, since she seldom stirs from her house. I keep everyone's spirits up, make sure they're all happy and productive, and so on. A lot safer than my last job.
====
27046
Off by herself around the xanmeer. She's proud of that bow, and its loss affected her greatly.

For a scavenger, she's too attached to material things, if you ask me.
====
27047
It was the only deal Alasan would accept. It seems terrible, but we're only killing vagrants, criminals …. To save the city, that's a sacrifice I'm willing to make.

Let me finish this—it's only a few more corpses. Will you keep my secret?
====
27048
If that's your choice, I will turn myself in. There's no point in trying to deny my crimes. 

Mark my words though, wayfarer. You've doomed Bergama. The Withered Hand will kill us all. I hope I'm wrong, but in my heart, I know I'm not.
====
27049
I can't tell you how relieved I am to hear that. 

When I saw you coming out of the basement, I thought all of this was going to have been in vain. You realize, of course, that this means Istah will have to remain in the stocks.
====
27052
We need some munitions brought over from the Western Elsweyr gate. One of our suppliers, Fangil, has the package. Please bring it to Zan on the siege range right away.
====
27053
Have it your way. What else needs doing?
====
27054
All right. I have witnessed many dark crimes in my time as Justice, but they pale in comparison to this.

To think our own Magistrate would make a deal with the Withered Hand. What could she possibly hope to gain from such a thing?
====
27055
Unbeknownst to me, hordes of undead decided to suddenly haunt the ruins. I went trotting in, soiled my trousers when I saw what was there, and just barely escaped with my life. I'm never leaving this village again.
====
27056
Treasure hunter. I used to comb the ruins of Culotte, an Ayleid ruin west of here, for artifacts to sell. But that place has gotten a lot more dangerous lately. I almost died last time I went in there.
====
27058
Use the Transitus Shrine north of us. It teleports you to areas we control, if we own all the transit locations en route. The transit map shows the places you can travel to.

Speak with Viriniel if you have more questions.
====
27061
Then it's time for that mangy privateer to make good on his promise.

Maybe you should do the talking. I'd just rub it in.
====
27062
All right. I appreciate what you've done for us. We'll keep the Prowler safe while you take care of the rest.
====
27064
Perhaps this child shows the Wilderking is pleased by our service and won't let anything happen to <<A:1>>. He wouldn't let anything happen to it.

My family needs me.  When the village returns to the Wilderking's paradise, I'll go with it.
====
27065
Egg and youngling, my early years were spent in the rich swamps of Shadowfen, far to the East. Wanderlust took me from those waters and set my feet on a path westward. I followed that path here, where the land spoke to me and I remained.
====
27066
It is a good place. There is plenty of water and good fishing. Some swamps would be nice, but I do not complain. The people here are worthy companions, except for Almerel. And sometimes Ilwen.

Sun-blessed Cropsford is my home now.
====
27067
There are three villagers who died before I could learn their stories: Norvir, Fardel, and Thara. 

Their vessels remain in this cellar, and it is my hope that their belongings do, as well. If I could hold their belongings I could hear their stories.
====
27068
Selfishness, I think. Almerel claims to object to me because I'm Breton, but that's not the real reason. He's gotten used to having Madria wait on him hand and foot and he doesn't want to lose that. He doesn't care what she wants.
====
27069
You are most gracious.  I cannot risk the tunnels—I live for more than myself. 

I must trouble you to do this alone. I'll meet you above, at the docks.
====
27070
Then thank you for freeing me. I will await one who can help me finish the story.
====
27071
Who wouldn't be? I debase myself daily to beg him to release Madria and he refuses, insulting me to my face and likely behind my back. I'd like to stab his eyes out, but for Madria's sake, I just walk away and come back when I've calmed down.
====
27072
Ruptga guide you! I will be here on the road, eagerly awaiting your return.
====
27074
If you could consecrate her remains, I would be indebted to you. She deserves peace and honor. These funerary oils will be enough to cleanse her of the stain of dishonor.
====
27075
Is it not pain enough her life was forfeit due to her own brother's actions? That she lies condemned to eternal dishonor as well?

It is unjust. Please, I beg you!
====
27076
Anything Antias thinks is beneath her. I get to do her laundry, clean her house, run her errands, and take her cat for walks. Any task that might sully our precious prefect's image, I have to do.
====
27077
Why? You here to steal my job? You can't have it!

I get a few coins a month, plus all the leftovers I can eat. And I get to sleep on a mat on the floor. With the cat on my face.

At least I'm not moping around town like Ilwen, the loser.
====
27078
The Fading Tree bears us to the True Valenwood, but for our return, a living sprig must be cut from the Root Trees that surround it.
 
But the Root Trees are all felled. When we depart, we will return no more.
====
27079
Not me. It bothers Marina but I like having some space to ourselves. If I want to see people, it's a three-minute walk. You just can't put a price on privacy.

Marina now, she likes staying indoors, says the trees give her the willies.
====
27080
Fascinating ….

Carindon is still speaking with our captive Bosmer but I will join you to investigate this. We should be careful. Too many have answered Aetherius' call today.
====
27081
A big city. Not saying which, as there are people looking for me. But it was dirty, crowded, noisy, and dangerous. Out here, all I have to worry about are Goblins, and a sharp rap to the head with my hammer takes care of them.
====
27082
Yes, our moon-sugar storehouses burnt in the night. My father ran inside to save our tools, but he barely made it out.

Do you hear his wheezing? The sweet-smoke ruined his lungs. He needs powerful medicine, or he won't last until morning.
====
27084
Father tried to save our alchemical tools. If any survive, we could trade them for medicine.

Please, this one begs you to salvage any tools from the wreckage! There's little time for my father.
====
27085
And you are not. Hard work is how one shows Nirn that you deserve to walk its surface. Also, the sight of an axe flashing in the sun discourages Goblins from coming near.

If you are merely sight-seeing, go to Crown Point and feast your eyes.
====
27087
Deeper into the forest.

If this Selene is here, that's where she'll be.
====
27088
Do your legs quake at the thought? Yes, there are Goblins all around this village. At least two tribes of them. They skulk around the edges, not daring to attack openly. But someday, perhaps ….
====
27089
It's the big tower you see to the South, on the hill. From its top, the world spreads beneath you. If you have nothing to do but stare at others, climb Crown Point for a view worth seeing.
====
27091
She's … she must be related to the forest spirit Carindon is looking for.
====
27092
Oh, I'm a merchant! I sell wares we make here in town over in Rawl'kha or down in Pa'alat. Or Willowgrove. Or Hadran's Caravan. That's why I'm drunk, see. 

I was buying drinks for my business partners. Just part of business, you know?
====
27093
I know enough not to underestimate anything when it comes to this place.

This expedition has been tragic, but I won't let it end in vain.
====
27094
We speak to her and hope that she can be reasoned with.

Too many have fallen today for me to give up now. If the time comes for me to face death, then my soul will join my comrades' in the stars.
====
27095
There's one, but the crew turned me away. Said they couldn't take on any useless cargo.

All they see is some shirker come to eat up their stores. Damn them, I'm a Dominion marine!
====
27096
I … I was gambling, all right? After I sold off everything I could, I used the rest to gamble on spikeball races at Hadran's Caravan. 

Please! Please don't tell my wife.
====
27097
I dare not consider the alternative. Look at the Soul Shriven, the ones who have been here for a while … can you imagine anything worse?

My friend says he knows how to get us back to Tamriel and I have no reason to doubt him.
====
27098
Did you? Well, that's certainly his style, but I've no idea why he would contact a common prisoner. 

Dark times call for desperate measures, I suppose. Perhaps you have a role to play in all of this.
====
27099
I only know that they took him to a place called the Wailing Prison, where I fear he has suffered greatly. 

He is a man of great wisdom. He knows things that others do not. I suspect that is why Molag Bal wanted to capture him.
====
27100
And we will. Once things are settled here, I will make my way to the Wailing Prison. Meet me there. We will rescue my friend or die trying.

But first, you must help Cadwell blind those Watchers.
====
27101
The last Ayleid king? Here? Then Captain Alphaury was right. The key to our victory is locked away in that tower!
====
27103
Yup! She's the Treethane of our little village. The Colovians used to live here and then they left. So us and the Khajiit moved in our stuff and now it's ours! 

It's nice, even if we didn't grow any of the buildings.
====
27104
POPUP: Open your map. Important sites under attack, ours or the enemy's, display a battle marker. You'll also see crossed sword symbols on the map; those mark recent battles that occurred anywhere in Cyrodiil.
====
27105
I sense your mockery but take no offense. All things that grow from our hard work are beloved by Zenithar. This pumpkin patch is a fitting site for his shrine.
====
27107
Zenithar forbid! I'm not dumb enough to flood my fields all the time. The plant roots will rot. Any fool knows that. But it seems that Lulius doesn't; these are his fields. He'll learn, but it sure seems to be taking him long enough.
====
27108
Can't you tell? He's from the Imperial City. Fled from the Tharns is what I heard. He won't talk about it though. He knows nothing about farming, but he seems to need to be studying something, so I guess corn is pretty harmless.
====
27109
Were it that easy. The barrier ahead appears to be magically shielded. 

The mages and I will attempt to bypass it. I need you to venture farther and see if there is another way.
====
27111
He served his purpose. We were attacked as soon as the door was opened. By Bosmer, woodland creatures, Selene's entire army it seems.

We held out as long as we could, fought like trapped Nords. But she was too powerful.
====
27113
I could not risk telling them the truth. Only a few at the Guild know of Selene's existence. 

My superiors decreed that no mage interfere with her, for she is ancient, and her power is great. But how could I resist such a mythical creature?
====
27114
I won't be judged. Not by you.

Through this barrier is the first changeling the Mages Guild has encountered in thousands of years. What mage could turn down the chance to study her, no matter the risk?
====
27115
Maybe. You know I've always had a special connection to the land. Sometimes things happen, and I don't even think about it. It just happens.
====
27116
<The cuts on the lieutenant's body form strange but repetitive patterns. His blood was smeared across the uncut portions of skin to create wave-like symbols. The exact cause of his death is unclear.>
====
27117
Slow down now. No need to be rude. Like I said, I'm a businessman. Truth is, I didn't much like the deal I had with Jagnas anyways. 

You'll owe me a favor, but I'll give him a refund, and your boy can get married whenever he likes.
====
27118
The ritual has begun, and I am already bound to the Ansei Ward as it is bound to me.

If you strike me down, the blade will be shattered.
====
27120
The god Zenithar has blessed Cropsford and watches over us, keeping us from harm and ensuring that we prosper. Everything we have, we owe to Him.
====
27121
Zenithar is the patron god of hard work. The people of Cropsford personify everything Zenithar holds dear. We work long and hard in our fields, waste nothing, and help our neighbors. All this is glorious in Zenithar's eyes.
====
27122
Your mockery deserves no response. I merely sense Zenithar's approval of our work in Cropsford. We have much still to do.  Goblins, undead, and other troubles surround us, but with Zenithar's guidance we will overcome these challenges.
====
27123
Yes. In spite of all you have done, there is still more to do. But we are grateful for your efforts. Cropsford will survive only if we look out for each other. Having friends like you helps. And remember what I said earlier….
====
27124
I wish to thank you, on behalf of the people of Cropsford, for all that you've done. Though you may scoff, I feel certain that you've been sent by Zenithar to help us survive the dangers all around us. Bless you!
====
27125
That when your adventuring days are over and you're looking to settle down, think of Cropsford. We'd love to have someone like you around all the time. It'd sure make my job a lot easier!
====
27126
This one? Injured? Nobody can injure Razum-dar. He is invincible … but he must ask that you talk quickly. He does not think he will be awake long.
====
27127
This is a dark age we live in, where there is much work to be done. I hear rumblings that the undead and other vile creatures stir to the north. I shall go there first, and beyond.
====
27128
We started to quickly train and send men to the battlefield for the Daggerfall Covenant. The Alik'r military's training takes too long and in my opinion is too soft on the recruits.
====
27129
No! Wait! Please do not!

It is sweet of Darius to try to do this for me, but I am not ready to go to the Far Shores. My body was dumped here for a crime I did not commit, and I would see myself exonerated before I rest.
====
27130
We must walk our own paths now, wherever they lead, and woe to those who bring fear and dread to the world—for beneath our feet they shall become but ashes.
====
27132
I'm the 'kill' instructor. I run the recruits ragged getting them into top physical shape. I'm generally the one that has to deal with punishing the recruits as well.
====
27133
He shouldn't be in charge, but with all his thugs around there's nothing much we can do.
====
27134
The self proclaimed commanding officer of our little outfit is a sleezy brute named, <<1>>.
====
27135
I do. The fiends who did this to me, my brother and his friends … their remains are here too.

They framed me for stealing valuable gems, but the truth was that they swallowed the gems. They died with the proof of my innocence in their guts!
====
27136
I sheltered them and I lied for them … my crime was trust.
====
27138
Yes, as the corpses of the dirty dogs have decomposed, the gems have been … exposed. 

If you would recover these gems, that would prove my innocence.
====
27139
Obviously not then. <<1>> has been trying to drive us out of our own camp. Thanks to him we hardly have any new recruits. The recruits we do get are either too ignorant to notice or too dedicated to care.
====
27140
He's a strong and brave soldier. Don't know much about him before the militia. He's very withdrawn, but very wise. He should be the one in charge, but he refuses to take the position. I think he's just the man this militia needs in charge.
====
27141
You want to help? Talk to <<1>>. If anyone has a plan it'd be him.
====
27143
He and his gang quietly infiltrated our ranks. Then one day he turns on our old commander and challenges him in the arena. Something was wrong with that fight, our old commander fell too swiftly to his blades. He then declared himself commander.
====
27145
Heard he used to be a pirate. Got his ship by ambushing a captain and cutting his throat in cold blood. Then he claimed the title of captain for himself and made it stick.
====
27146
Same thing again, is my guess. He gets his gang to infest the militia, gains our trust, then murders the captain and takes over. Why mess with success?
====
27147
I don't think so. That coward of a man probably did something similiar to what he did here. He probably had a small gang, joined up with the pirates, earned the captains trust, and then stabbed him in the back. The greedy coward.
====
27148
Revenge will be mine! I have a plan. Now hand over the journal.
====
27149
Ahh, people spreading rumors. You heard true enough. We hired an Altmer mage to clear the land above the village, to make room for our beehives. It's been days, now, and if he doesn't complete the contract soon ….
====
27150
Well, if he doesn't complete the contract soon, he'll have to eat his wife. Alanya seems like a lovely girl, and I don't want that to happen.
====
27151
Well, perhaps. The mage's tent has some papers and personal items inside. You could look to see if anything there might explain this delay? And, hmm. Perhaps Alanya may be able to suggest what to look for.
====
27152
Ah, that'll be the key that gets us in to the Admiral. 

Or rather, you. I need you to get that Crown of Bones thing. I've got another task ahead of me.
====
27154
The key must open the Admiral's Coral Tower. Take it, enter the tower, and kill the Admiral. 

As for me, it's my duty to look up me dead relatives and see what I can do to help them. Even if it's only to lay them to rest.
====
27155
Oh, I do—and I've seen you in action, so I expect to get it. 

But the dead skeleton had mates in his crew from my village. That makes them relatives, even ancestors, mayhap. I think I can use that connection to break their bondage. Worth a try.
====
27157
Ulmion, Meratille, and Bashshi-ra. All very influential, in their own way. 

We need to ensure they're freed before we launch a full-scale attack.
====
27158
Excellent! Many opportunities for heroism, adventure, and thrilling tales after the fact. So, my friend, what will it be? Will you tend to the hostages, or take out their commanders?
====
27160
What is this? These are nothing but the ramblings of someone long dead. Where's the secret he promised?
====
27162
A ship has only one captain. I'm not used to taking orders, so stop playing games with me.
====
27163
While I would not presume to know the business of mages, the conjuror left some papers in the tent he and his wife brought. 

Alanya can suggest where to look, I believe. It would be a great help if you could help find out what's going on.
====
27164
The soldiers. The ones who call themselves the Fighters Guild. They seem strong and capable, at least at first glance.

I shall speak to their leader at once.
====
27165
Raz does not mind getting dirty. It is safe to say, blood looks good on Raz.

Take Larnil's armor if you don't think you can go unnoticed. It is not fashionable, but at least you will blend in.
====
27166
Hah! Dirty hands for dirty work! Raz will see to our captive friends, then. Stay out of sight if you can. Or, grab Larnil's armor. It's not fashionable, but you will at least blend in.
====
27167
They will give her to the witch. The Rock Witch.

The land will kill her. They said the land ….
====
27168
Not this Goblin-faced meat-eater, his wife.

Wait a minute. You're not with the Heritance!
====
27172
He's fine. He's just tired. We've been running for so long now. I don't know how much longer we can keep this up.
====
27173
Hmm? Oh, that was Ezreba. She's a good friend of Bowenas, my wife. She was so nice, she was asking me how Bowenas is.
====
27174
A crystal … Oblivion, no! I thought they were jewel peddlers. I've seen crystals all over town. If those crystals are what's causing the strangeness … I have to find my wife! Please, will you do me another favor?
====
27175
Oh, yeah. Ezreba seems fine. Whatever's happening, she seems to be all right.
====
27178
We did what we had to do. This isn't your fault. This is … this is Ayrenn's fault! That witch. She held the Dominion so tight that it suffocated. And now we have no more breath in our chests.
====
27179
I think so. They're probably … about a week ago, pilgrims began passing through town every day. Some of them asked about the ruins. I didn't think much of it, honestly. I should have paid more attention.
====
27181
I have no idea! It's a tumble-down, old temple to the Divines, left over from the Colovian days. Just a big empty shell and the old catacombs. A greenshaper came through town a few years ago and worked her magic on it. She found it depressing.
====
27182
This one and his mate, we lost our way one night. We followed a light in the forest and wound up in this depressing place.

We took shelter in a cave to the northeast, but that didn't work out so well. Especially not for poor Ernabi.
====
27183
I'll be fine. As soon as I stop bleeding out of my side, and can walk on my own accord. Actually, now that you mention it ….
====
27184
Ha. "Business." Every few weeks Halindor volunteers for Rawl'kha's run. He goes off, sells our goods to the first peddler he sees, and heads to Hadran's with the coin. 

Let me guess, he was drunk when you got to town?
====
27185
It's a sad tale. For twenty years I've raised all kinds of exotic beasties. From giant snakes to wolves and even, well, a few stranger things. Never had a problem, not once!
====
27186
He's right about that. He mentioned it offhand before he left for Rawl'kha. I didn't think much of it, just figured he was drinking again.

But now … did you see that spirit thing? Are those things inside my neighbors?
====
27187
It's so sad. I think one of the miners must have gotten a cut working out here. There was blood on the air, and Limbrender went mad with bloodlust. The other trolls followed him into the mine. And I'm just left out here, hoping they're all right.
====
27188
Ahem. Well, I was on my way to Thizzrini Arena with my proudest accomplishment—a full brace of trained trolls. Or, at least, they were tame when it was just us. Just me, the trolls, and their alpha. I named him Limbrender!
====
27189
Some rather nasty things lurk in these caves. You need to be careful.
====
27190
I knew it. He came back to town sloshed, and it's only dumb luck these whatever-they-are didn't get him too. I love that man, but the Green knows he tests me.
====
27191
Hmm. He keeps telling me he's trying to change. I guess he's finally gotten serious about his responsibilities. Good to hear, in the midst of all this.
====
27194
Yes, they took him so that she … she had to help them place those crystals. They did not tell her at first, but as soon as Ezreba saw one she knew. They summon the Dro-m'Athra.
====
27196
Thank you! Thank you, stranger. I'll go for the exit and see you outside. Good luck!
====
27197
Thank you! If anyone else is alive, we should find them. I don't want to lose any more of my friends to these horrible beasts!
====
27199
An old story, Ezreba thought. A tale the Clanmothers tell to scare you, keep you from misbehaving. Ezreba only knows what she was told, as a cub.
====
27200
The dark mages that you've been fighting. That is what they are called. They've come from the north, Ezreba thinks. From somewhere in Colovia, or Cyrodiil. How they knew to come here, how they knew of the Dro-m'Athra, she does not know.
====
27201
He … he could not be turned. That is who these dead are. The dead of Greenhill, the strong. The ones who would not submit to the darkness of the Dro-m'Athra. They killed him because he was strong.
====
27202
Thank you! If anyone else is alive, we should find them. I don't want to lose any more of my friends to these horrible beasts!
====
27203
The Mages Guild hired Lady Laurent and a few other scholars and treasure hunters for some sort of mission. I was never really made privy to the finer details.

Anyway, Lady Laurent had me gather her equipment and follow her through a portal.
====
27204
I will. Just … be careful down there. The people in robes, the cultists—they're everywhere!
====
27205
Thank you! If anyone else is alive, we should find them. I don't want to lose any more of my friends to these horrible beasts!
====
27206
Ezreba does not know. But the ancient ruins of her people are everywhere in Reaper's March. It is said, long ago, her people locked away the darkness. They hid the darkness of the night beneath the ground. This must be one of those places.
====
27207
Ahem. "The moons shine brightly at night. But where the bright pale light shines, the darkness is that much deeper. As the people, as the Khajiit live in the light, so things live in the dark. These are the Dro-m'Athra."
====
27208
Yes. Badly. Swords can cut … cut pretty deep, it turns out. I feel the wounds in the Dominion much worse, though. Those wounds will be the death of me.
====
27209
Very well. Take all the time you need to make this decision. I'll need your council.
====
27210
The trip was not without its perils, but everyone watched out for each other.

The Groundskeeper told us we could settle here, in the Shining Star Inn. Rather nice place, don't you think?
====
27211
No. I thought about it. I'm glad he was honest with me. The others would just get angry at him, and what purpose would that serve?

Everyone just accepts that some strange curse befell us and that you came along and broke it.
====
27212
Yes. He gets tired easily, but we keep an eye on him.

I'm glad you told me to try to forgive him. He made a dreadful mistake. I can tell he grieves at the suffering he caused. At heart, he's a good man.
====
27213
Indeed he did. A couple of others remained behind as well. They didn't want to risk the journey.

I've tried to temper my anger at my father, for causing so much pain. But I can't find it in my heart to forgive him. Not yet.
====
27214
I did. I felt they were owed an explanation for the lost years and lost lives. So Bernt would not really be welcome here, even if I do find it in my heart to forgive him.
====
27215
Quickly? It's been weeks since the bandits attacked!
====
27216
Really? Are you sure? You're teasing me, aren't you?

Come on. We should change clothes. Mom wants me to look presentable for our guests. I'm sure you can find something that suits you inside the manor, in the guest room.
====
27217
Hesitant? I hate this! And they've got something particular they want to see.

Would you do me a favor and find out? Mingle among them. Eavesdrop. Find out what they've planned for me.
====
27218
Ah, you're the "friend" then? Go away. You're not needed for this. The "green witch" will need to pass this test alone.
====
27219
Always. Raz will see you at the lighthouse when our tasks are completed. Bright moons guide your steps.
====
27220
No reason, really.

I just like dancing. On tables.
====
27221
No leader? That is an unacceptable situation. I shall take command of this Fighter Guild force. It is the only logical solution.

Talk to those within this building. After I consult with the Groundskeeper, I shall join you inside.
====
27222
We fight for the Covenant. Our troops are some of the most skilled skirmishers out there. The militia is often used to harrass enemy forces, preform recon, distract the enemy from the main forces actions, and cause general chaos on the field.
====
27223
He's an acrobatic brute of a Nord. He's the current commander and leader of the bandits that now try to claim this camp as their own. That's not going to happen as long as I can draw steel.
====
27224
Talk to the man who should be in charge, <<1>>. He is a wise warrior, he will likely know how best you can aid us.
====
27225
He was once a great commander, but something has made him question his abilities. He is a great but haunted man. The recruits often look up to him almost like he's a father figure. He should be the one in command here.
====
27226
If you're certain, I'll mark you down as having completed training.

Are you certain?
====
27227
A safe haven, eh? I didn't really expect to see cheerful flowers and clear water anywhere in this dark realm. I assumed we were walking into untimely and painful deaths.

Glad to see I was wrong this one time.
====
27228
Well, you can't just call him a bandit—he obviously has military experience, and he's smart, no doubt about that. He was someone of consequence before he sank to being a gang boss.
====
27229
I couldn't let you go off and save the world all by yourself, could I? Not with just these Fighters Guild braggarts. 

Besides, there was a portal. How could I not step through and see what was on the other side?
====
27230
An Ayleid? I thought they were all, you know, dead.

Of course, this is a Daedric Prince's plane. I really need to stop being surprised by such revelations. I have a feeling that won't be the strangest thing I find out before this is all over.
====
27231
That's a good question. I heard that Captain Alphaury was killed shortly after we were scattered. l was hoping to find another officer here, but no such luck.
====
27233
They are somewhere in these burial grounds, though I know not where exactly.

You will know her corpse because she still wears the wooden ring I gave her when we were first married.
====
27234
Who knows? Perhaps he made a mistake and was disgraced and discharged. Or maybe he just developed a taste for gold and blood.
====
27236
I think there are a lot of good soldiers out there who need our help. I also know that if we just charge out there with no plan, we're as good as dead.

I'm always eager to rescue a fair maiden or two, but not at the cost of everyone's life.
====
27237
For now? I shall speak with each soldier here. Tell them what I think we should do and how we should do it. Perhaps listen to their opinions.

To rush into battle with no allegiance is to command a unit that is already defeated.
====
27238
Continue to amass our forces until we have enough troops. Then we meet in council and plan our attack.

The Chasm to the north protects Molag Bal's inner sanctum. We must cross it and confront the Prince if we hope to save Nirn.
====
27239
Did you consecrate her as well?
====
27243
Small groups have trickled in since your departure. The warriors inside seem to be under the protection of the knight, Darien. An exceptional fellow. Brave to a fault and devoted to lost causes.

Cadwell found them in the wilds.
====
27244
That's why I need your council, my new friend. Ezreba has been instrumental in Greenhill's success. The town would not be what it is today without her. I … do not know what to do.
====
27245
I'll follow you. I'm … I'm not going anywhere by myself! Such a brave soul!
====
27246
Thank you! If anyone else is alive, we should find them. If we can help, we should … as long as this one gets out of here in one piece!
====
27247
It was terrible! We knew the empire was falling apart, but we thought we were safe. Then bandits attacked one night. We ran from the village with nothing but the clothes on our backs. We got separated in the dark. I just hope she made it.
====
27248
Very well. What have you decided?
====
27249
We'd heard it was safe, far from the battlefields. A friend of our mother's—Brittia Imbrex—lives there. She urged us to leave Pell's Gate months ago. She said we'd find work and a home in Vlastarus. I just hope she's still there.
====
27250
Very well. What have you decided?
====
27253
You have no idea how grateful I am to hear you say that. I'll ensure Ezbeba buries every single person who fell today. And she will work with Halindor to seal the catacombs beneath the temple.

But we will ensure she has a future here.
====
27254
I … I understand. I'll see her removed from the village. We'll bury our dead without her, and seal the catacombs beneath the temple. I want to put this behind us as quickly as possible.
====
27255
Very well. What have you decided? What do you say we should do with Ezreba?
====
27256
Every member of the Dominion should cherish the Elder Scrolls. Our sacred trust to protect them must be our primary focus.

The Elder Scrolls are prophecies, in essence. But they are much more than that.
====
27257
Brittia Imbrex. We owe her our lives. She told us to come here months ago. We didn't listen, certain that Pell's Gate was safe. Vlastarus is everything Brittia told us. I only hope Eneriell makes it here.
====
27258
Take the funerary oils for her consecration. Pour the oils on Zariya's body, and the gods will know her.

We dare not move her, lest we endanger ourselves. Too many have died for her brother's transgressions already.
====
27259
A rescue, eh? That's all very flattering, but I'm never unprepared. Keep a dagger in my boot for just such an occasion.

I can escape on my own just fine. Any word about Fariel? Is she okay?
====
27260
The Grand Warlord orders these attacks. Access to each scroll is blocked by a gate. To unlock it, both castles protecting it must be taken away from the alliance that holds the scroll. Once the castles are captured, the way to the temple is open.
====
27261
The scrolls contain records of all past and future events, but they cannot be read without a severe price—madness, blindness, even death.

Many believe they were created by the Aedra, but why or when is unknown.
====
27262
Every Elder Scroll we hold grants power to all the soldiers of our alliance. This is another reason our enemies cannot be allowed to keep any of them.
====
27263
The Elder Scroll must be taken from its temple and brought to one of our six original castles. Once there, it must be placed upon a scroll pedestal. Needless to say, capturing an Elder Scroll requires the cooperation of many soldiers.
====
27265
Books in this temple contain information about the scrolls, if you wish to know more.

When you are done here, go speak with Grand Warlord Sorcalin. Anything else you need to know about the war, she can tell you.
====
27267
Fine. Are we fighting our way out? I don't have a way to disguise myself.
====
27268
The seeds of the Fading Tree grow both saplings and bushes. The saplings are the life of the forest. The bushes are its protection.
====
27269
It was terrible. I was having a nice glass of wine with Bashshi-ra when suddenly… wait, did he do this to me?
====
27270
I'm more scared of him than those undead up there. He's going to be mad. He told me not to screw this up. It took him years to get Munya to agree to marry him, and now he's going to have to do it all over again.
====
27271
There was a lot of yelling, fighting, movement. I'm smaller than a lot of the fighters, good at sticking to the shadows. So … I hid. 

I'm not proud of it, but at least I can still help them. Or, rather, I can get someone like you to help them.
====
27272
A potion? I see. Thank you.

Don't do anything too heroic, okay? I'd like to think I might see you again under different circumstances.
====
27273
How awful. I overheard them talking about this only being a diversion. Do your allies know about that?
====
27274
Shattering the blade was the only way, albeit there were … consequences.

Necromantic energy was released, causing the dead of Tava's Blessing to rise. The necromancer himself is not a lich, but he has become … a powerful spirit.
====
27275
You will not live to tell of it!
====
27276
Ha! That would serve Angiente right, if she came back and ate his face off. No, only necromancers can raise the dead. I haven't seen any of them up there. Someone must have raised those dead to guard the ruins and then left, maybe long ago.
====
27277
Between you and me, I think she's better off dead. Angiente's not a very nice man. I was amazed she ever agreed to marry him.
====
27278
If what Cadwell says is true, our job isn't finished here. And I'm positive we got the Daedric Prince's attention at the Shackle. He won't be too happy about what we did to his toys.

That means we need to hit him before he hits us.
====
27279
Let the mages inside know that I'll be joining them in a moment. I need to finish with Cadwell and the Groundskeeper first.

I don't know about you, but I find them both to be more than a little … peculiar.
====
27280
I need to consult with my colleagues in the Mages Guild. We need to gather whatever information we can on this planar vortex. I hate going into a situation blind.
====
27282
Bright Moons keep you! Kanniz will come with you. May Jone and Jode keep us safe.
====
27283
Thank you! If anyone else is alive, we should find them. This one hates the sound of trolls eating friends!
====
27284
It's a prison pit. Ifriz the Unraveler runs the place. He loves to taunt us. 

They split us up. Some of us are down here, but our captains, Eilram and Arakh, are upstairs. A locked passage separates us.
====
27285
I heard there might be some fancy crystal thing at the top of the pit. I might even know how to acquire it.

But I'm not doing nothing for nobody while the ogrim are torturing my friends.
====
27286
The fat-bastard ogrims dragged away my friends. We joined the Guild together. No one deserves to get tortured by an ogrim. It just ain't right.

So, nothing fancy. Just rescue Sinfray, Borgath, and Vikord. Then meet me in the north part of the pit.
====
27287
How to explain?

Ye know of Y'ffre, whose storytelling created the world? The True Valenwood is the story not spoken, the world uncreated, as it exists in the mind of Y'ffre. Ye might know it as the forest realm, where the guardians walk.
====
27288
The four of us, yes. There were many more, but, well … you've seen it out there. Even our fabled leader was lost to the harsh plane of Coldharbour.

We're all that made it back.
====
27290
What? You've got to be kidding. I saw him being torn away. There's no way they'd let him live. You must have him mixed up with someone … there just isn't any way.
====
27291
Exactly? Tis not possible to be exact. Ye cannot set borders on that which has none. The True Valenwood is the forest, the realm of the guardians, the image of this place in the mind of Y'ffre.
====
27292
Wasn't just me. A whole group of us got caught by the Daedra. We teleported into Coldharbour to take the fight to Molag Bal, but that didn't work out so good.

We're down here, our captains are upstairs, and we're all up to our necks in ogrim dung!
====
27293
Nothing, except that he loves the sound of his own voice.

There's a Dremora hanging around. She might know more about him. Ask her.
====
27294
Well, she isn't a guard. But if she's a prisoner, the ogrim certainly don't give her any grief.

Tell you the truth, I'm curious about her myself. I've noticed that she's been watching you since you dropped in on our little party.
====
27295
Yes. The sapling seeds are honeysweet, and Orcs chew on their casings and suck out their marrow for pleasure. Sacrilege.
====
27296
Not so loud! I left because I couldn't take it anymore. Geneura made us hunt people for meat. I hated it—hated smelling their terror and hearing their screams. Finally, I couldn't take it anymore and ran away.
====
27297
Laugh if you must, but it's true. I couldn't live with myself any longer, so I ran. Apparently not far enough. I expect they'll track me down now and I'll have to leave again. I'm never going back to Geneura!
====
27300
I want the truth to be known, I want my brother and his gang to be silenced, and I want my honor restored. Darius trusts you … I must as well.
====
27301
Oh! Tu'whacca bless your soul! This will be immensely satisfying!

Search the corpses of my brother Thadret, Hillid the Blade, and Islaif the Highwaymen. I expect their spirits may come forth. I may show up as well … just to watch you smite them.
====
27302
Of course you are! Those s'wits weren't smart enough to get these before they fled, and I knew that.

I planned this perfectly. I stole the designs fairly and by rights, they should be mine.
====
27304
Morrowind. I work for House Telvanni. You should know that the Ebonheart Pact is as much my enemy as it is yours.

You should also know, if I don't return with these ship designs, they won't just kill me, they'll kill my children as well.
====
27305
I do, and as much as it shames me, I'm going to beg you to let me keep them. 

Where I come from, when you're sent on a mission, you're expected to succeed. The price for failure is unthinkable.
====
27307
House Telvanni does a great deal of … trade by sea. These designs, the reinforced hulls, would make our ships invincible. 

I cannot delay here any longer. I beseech you, for my children's sake, let me take the designs.
====
27308
You're ruthless, you know that? I suspect I might do the same in your boots, though.

Take the damn designs. My death and the deaths of my children will be on your hands. Watch your back. We may come and haunt you.
====
27309
You are generous—more generous than I dared hope, and I am grateful.

Next time I encounter one of your kind, perhaps I will stay my blade. Luck to your house, stranger.
====
27312
Invisibility? Excellent. I'll make for the bridge. Drop a few of those briny barnacle-lovers for me.
====
27313
<The coals are burning hot.>
====
27315
The Silvenar and the Green Lady. They're being pursued by the Wild Hunt! Our own people … hunting us down. Please, go. Save them … save the heart of the forest ….
====
27316
No time. Since the Khajiit fell away from the Dominion, things have been desperate. The Covenant, the Pact … pressing on every front. We had no choice, had to turn to the Wild Hunt.
====
27317
Rescue me? Hah. From fine wine, salted pork and clean skooma before bed?
====
27320
It … it doesn't matter. The others will find me. And with my Silvenar dead, I shall soon follow. The heart of the forest, dead, and the Wild Hunt rampant. This is the end ….
====
27321
Go! There's no hope now … if the Khajiit hadn't left us. If those bastard cats and the witch-queen of the Altmer hadn't … go! Leave us, and remember that the heart of the forest once beat within the chest of an Elf.
====
27322
Peace be upon you, friend. You have saved not one, but two on this great day.
====
27323
The stolen gems could prove her innocence … her brother accused Zariya of selling the gems. Her remains could be moved to honored grounds if the gems were presented to the Magistrate!
====
27324
You do not imprison Bashshi-ra. At best, you attempt to negotiate an appealing outcome. Yes, I was captured along with the others, but as soon as the sack was removed from my head, I bartered my way into a more comfortable situation.
====
27325
Damn. Borgath was a good soldier. And a good friend. Thanks for helping the others, though.

I've been watching for Overseer Aruz, but he hasn't come out of his chambers yet. We need to get his key.
====
27326
The key opens the passage to the next level. That's where they took Captain Eilram and Captain Arakh. If there's a way out of this ogrim dung pit, it's up there. 

Once you get the key, you need to head upstairs and find Captain Eilram.
====
27328
Dremora. Think they call him a Markynaz, that's some sort of higher rank. I notice he leaves that female dremora alone. She a curiosity, that's for sure.

The Ogrims are afraid of him, but he don't look so tough. Let me know when you're ready to go.
====
27329
My plan is to let you scout on ahead, see if you can locate Eilram. He's a straight shooter, never would've abandoned us down here, unless something was wrong.

Just let me know when you want to put Aruz out of our misery.
====
27330
My main concern is the Fighters Guild. We did try to talk to some of the others, but they've been here too long. Even some of our people haven't recovered from the effects of this place.

But the way out is open now, if they come to their senses.
====
27331
To the passageway up to the next level. That's where they took Captain Eilram and Captain Arakh. And it's one step closer to the way out of the ogrim dung hole. 

Your arrival is giving us some energy, shaking things up. Time to make our move.
====
27333
My plan is to let you scout on ahead, see if you can locate Eilram. He's a straight shooter, never would've abandoned us down here, unless something was wrong.

Just let me know when you want to put Aruz out of our misery.
====
27334
Dremora. Think they call him a Markynaz, that's some sort of higher rank. I notice he leaves that female dremora alone. She a curiosity, that's for sure.

The Ogrims are afraid of him, but he don't look so tough. Let me know when you're ready to go.
====
27335
Thank you! If anyone else is alive, we should find them. If we can help, we should … as long as this one gets out of here in one piece!
====
27336
Thank you! If anyone else is alive, we should find them. This one hates the sound of trolls eating friends!
====
27337
So I had hoped, but it seems Vicereeve Pelidil has taken to sea even before we arrived.

I suspect he may attempt to flee when he realizes his forces have lost the shore. That's why you must go after him. You must ensure Pelidil does not escape.
====
27338
Captain Jimila and her crew have retaken the Prowler and she says the ship's fit for action. They're ready to set sail as soon as you get on board. 

May the winds be at your back, my friend … and may Pelidil fall quickly to your strength!
====
27339
Jimila and her crew managed to retake the Prowler. She's not the fastest ship, but we don't need to catch Pelidil's ship, exactly—only get in position to take the wind out of his sails. The rest'll take care of itself.
====
27340
Much better, with you in town. Seems that there's no trouble you can't fix for us. On behalf of all Vlastarus, I'd like to thank you for all the help you've given us.

Stay as long as you like and help as often as you like!
====
27341
Because they're rich, that's why! That big house has bags of gold and jewels, I've heard. We hit this place and we never have to work again. I can't believe Klovag isn't here.
====
27342
That's not who we are! We're raiders, folks who find rich people and steal their stuff. "Building something" is for suckers, the types we raid. Our Mom would be so ashamed if she could hear Klovag speak like that.
====
27343
We had an argument. For a few years. He wanted to stop raiding, to settle down and belong to someplace. He kept babbling about wanting to "build something," if you can believe that.
====
27344
Your actions have caused beneficial reactions. Those you saved found others on their way to the city. And the mages have opened stable portals to Nirn, bringing aid to Coldharbour.

The city thrives, thanks to you!
====
27345
Curse him and the bowl of mountain bear hash he calls a brain. Did the fool say why he's not coming to help his brother hit the richest target ever?
====
27346
If anyone who can help us remains in Coldharbour, I am not aware of their presence. If you wish to explore, however, you are free to do so.
====
27347
I sense other lights trapped in the darkness. Their exact locations are hidden from me, but I can hear their desperate pleas for help.

You must choose. Will you seek out more allies, or will you allow the war council to begin?
====
27348
You shall find the Ayleid King and the Mage inside the cathedral. They await your arrival.

Once you enter the cathedral, the preparations for the final assault to save Nirn will begin.
====
27349
Happy? He won't know what happy is until I stop beating on him!

Go away. I need to think.
====
27350
Ah, good then. What are you looking for? Perhaps I can help.
====
27351
My what? Oh, it's … we're Kothringi. After the great plague from decades past, I fear <<1>> is the last of our people.
====
27352
For the first time ever, I feel needed. I feel like I'm part of Vlastarus, connected to the town and everyone in it. We all have jobs to do, work that keeps the town running. I've never had that feeling before. Sure beats stealing stuff for a living.
====
27353
Sarolion should have some. He's our traveling merchant, but usually has no problem selling here in town. He usually has some chitin from his travels to southern Valenwood. I'd ask him, first.
====
27354
Raz has cooked up just the thing. Invisibility potions. One for each hostage. Good for frightened non-combatants. A waste for talented ones like us.
====
27355
Tell him I'm not coming. I'm never leaving Vlastarus again. I'm happy here and he just has to accept that. He can find another sucker to raid and steal with him. I'm done with that life.
====
27356
What? There were spies prowling around here! I knew it!

They probably waited until all the workers fled and then moved in to steal the designs. Damn cowards!  Which one of the ship designs was compromised?
====
27357
That's a relief. I'm surprised, to be honest with you. I'm almost certain that spies have been watching the town, and I thought for sure, they'd pick this moment to swoop in and steal the designs.

Did you see any evidence of anything like that?
====
27360
Yes. Once again, the work of Naemon's Shade and the Veiled Heritance. And yes, I do realize we need to return them to rest … but I'm hoping we can uncover more about what happened here while we do.

Are you ready to get to work, my friend?
====
27362
A simple promise of gold to fund my captives' efforts in exchange for comfort and security. If they win, I hold to that and keep my position under different rule. If they do not, I am rescued and nothing changes. You see? Bashshi-ra always wins.
====
27363
I will. Come and see me in Woodhearth after this is all over. Perhaps I owe you a drink.
====
27364
What? The battle was never supposed to take place here. The plan was to attack Woodhearth. The Dominion was not supposed to know this was the staging ground. If what you say is true, then Bashshi-ra sees the winning side. I will do as you ask.
====
27365
It won't take long! I'll gather the rest of my belongings, if you can pick up my pipe, my wine, and the rest of my meal. If I'm going to be stuck in a Dominion camp for some time, I will at least have something to enjoy.
====
27366
The Dominion is about to attack? Even with us here as hostages? Oh, right, I guess that is why you are here.

Fine. But I need my things before I can go. I can't just leave good wine and pork laying around here. Sea Elves don't appreciate it.
====
27367
Gall and pox! If those designs fall into the hands of our enemies, it could ruin the Covenant's chance of achieving naval superiority.

At least you managed to get the designs for the other two. Can I see them, please?
====
27368
I've got some spare chitin in stock. And I'd be happy to sell it to you. But uh, you're not from around here, right? I could use a favor.
====
27370
You have to give me credit for trying, right? Here, take the damn designs. 

I'm not going to submit to capture, though. If you're going to be a brute, you're just going to have to kill me.
====
27371
A pleasure. Visit me at my brewery in Woodhearth if you get out of here alive!
====
27372
It's my pleasure. Enjoy your giant tick exoskeleton in good health.
====
27373
Really? Fine, sure. Take some chitin. Don't want to anger a Mage.
====
27374
Sure, not a problem. Don't worry about me, I can clear this up myself. I'd be remiss in my job as a merchant if I didn't take your money.

Here you go.
====
27375
The village loudmouth - a "lady" named Malesse -  immediately started churning the rumor mill. She dropped the nickname "Sells-All" onto me. I'd like this kind of talk to stop. For the sake of my daughter. Can you persuade her to … just to stop?
====
27376
This is all so stupid. A few months back, I was traveling near Cyrodiil and ran across a group of refugees. I started talking with a little girl who'd lost her family. Ended up adopting her and brought her home. Along with a good haul of coin.
====
27377
This place, it does things to your mind. Arakh's gone mad. Says I killed her second in command. She attacked us and ran off.

Now she has her own camp to the west. And she keeps sending spies and assassins to kill me!
====
27378
Why should I? Did that hussy put you up to this? I'm only saying the obvious. He comes back home suddenly with a bunch of coin and a new daughter? He's clearly been having some fun on the side. He's got a 'night blossom' in the city, mark my words.
====
27379
She's adopted? You mean, he's … wow, that's really quite sweet of him. I hope I haven't blown my chance with him! Wait, you didn't hear that. I'll … I'll stop with the rumors.
====
27380
She's got quite the way of showing it. I mean, well, it wasn't so terrible. The attention was nice. Anyway, chitin. You needed chitin. Here.
====
27381
The Dremora dragged us down here and split us up. Easier to maintain control, I'm sure.

I know the Dremora are using mind tricks against us, but the constant torment gets to you. It wears you down. Makes it hard to think straight.
====
27382
It's my sword. And my father's before me. I dropped it while fighting one of the ogrims. 

If you aren't an illusion, you'll recover it for me. If you are an illusion, I figure you'll disappear and that will be the end of that.
====
27383
Before this place made her crazy, Arakh was a good friend. Now …?

I need to get Arakh back on board or get her out of the way. Then I can get everyone out of here. I'll head over and talk to her again.
====
27384
Thank the Eight! I really could use some help. Something's gone terribly wrong, and I don't know what I did. I should never have told them I was a powerful mage. My poor Alanya … I don't want to eat her!
====
27385
If you're going in, keep an eye out for him. Just that it's called Fort Sphinxmoth and was built in Reman's time. 

As for the bandits, they're dangerous, but not very bright.
====
27387
Based on where the portal appeared, the sigil stone is probably in this realm's Moonhenge. 

But the Dremora keep the Moonhenge sealed behind a gateway. You'll need to find the keys and unlock the pillars to open the gateway.
====
27388
What? An Orc's not allowed in the Hall?  I didn't see a sign. Piss off.
====
27389
The Moonhenge you came through was an Ayleid ruin. But where did they get the idea?

Find the keys the Dremora use to unlock the pillars that seal the gateway. I suspect we'll find the sigil stone that powers the portal through there.
====
27390
I almost expected you to stab me with it, not hand it to me. Hard to trust anything in this place. 

But as you can see, we have a situation developing here. Arakh can barely refrain from attacking us. We need to fix this now.
====
27391
Arakh says she can't stop the voices without her helmet. 

She said the eyes have it. I think she means the watchers. Maybe the helmet will calm her down.
====
27392
Other than you? No, I get along fine in here. I'm, what-you-call-it, naturally gregarious.
====
27393
It ain't your concern, but who cares? I'm keeping an eye on things for Uncle Thakh. Customers disappearing like dust-devils is bad for business. 

Redguards aren't worth spit when it comes to listening, so that's my job. I'm a good listener.
====
27394
Thank you for doing this. Sinfay wanted to retrieve it herself, but to be honest, we're not at our best right now. None of us could survive a battle with a watcher.
====
27395
We need to end the Planemeld before Nirn is destroyed. To do that, we must deal with the planar vortex. To reach the vortex, we need to cross the Chasm and get through whatever defenses the Dark Lord throws at us.

I fear battle is inevitable.
====
27396
Well said, friend! Please, hold your questions until everyone who wants to has had an opportunity to speak.

After that, we can debate the details as you see fit.
====
27398
I knew it! I saw a Dark Elf slinking around the docks all suspicious-like just the other day.

If she had made off with these designs, it could've kept us from establishing naval superiority! Good thing you stopped her.
====
27399
Once inside the Hollow City, we'll begin helping with the war effort. 

We must test the Lights of Meridia and investigate methods for destroying Molag Bal's Planemeld mechanism. There is always research to do in campaigns such as this.
====
27400
Where do I begin? Thicker masts, extra backstays, a narrower keel, lighter ballast … the list goes on.

The real battle changer's going to be the reinforced hull though. No one's going to be able sink these babies. No one.
====
27401
What does my state of being matter to an insignificant torchbug like you? 

You enter our library and seek to take what is ours. For that, you shall most assuredly die!
====
27402
Leave? But this is my home. And it's your home now, too.

Or should I say it's your tomb now? So nice of you to give me the honor of ending your pitiful life!
====
27403
Would you like me to be? I think my imitation of him is nearly perfect, don't you?

But now that you've discovered my deception, you have to die.
====
27404
Don't worry about me. I'll head to Greenhill to recover. Then I'm leaving the March. I'm going home to Silvenar, where it's nice and safe. Would you tell our boss what happened here? She'll wanna know.
====
27405
It's the perfect place. Not many people know about the docks here—it's not exactly a regular port of call. 

We can build the ships without too many prying eyes.
====
27406
Her name's Kuna, and she keeps an office in Rawl'kha. Tell her I quit. I'll never set foot in a mine ever again, no matter what the paymaster promises! Good luck on the road, traveler!
====
27407
The chitin of a hoarvor, five torchbug thoraxes, and a heartwood fragment. I don't know … maybe Ranneth will know where you can find these things? I have to get back up the hill. Just find me when you have them. Thank you, thank you, thank you!
====
27408
A ritual? Oh! The ritual Master Telenger sent for me! You're right! This should absolutely work! We'll just need to gather the right ingredients. Err. Will you gather them? I really should attend to … things on the hill.
====
27409
Since the spell I cast didn't … wasn't intended to bring in the Atronachs. I'm having trouble … sending them back!
====
27410
He became some kind of spectre, and he bound himself to my ward, but that allowed me to imprison him within it. He is … contained now.

The important thing is that the ward is restored and can again protect the Alik'r desert. For that, I thank you.
====
27412
Alanya! No! Ranneth will cook her up now that she's seen what's happening here.

I have to go, I … I'm such a failure! Please, you have to help me set this right.
====
27413
I normally fail at everything. You have to understand: this spell worked too well!

I wanted a simple magical construct, and it summoned dozens of atronachs. Something has to be corrupting my ritual. Twisting it.
====
27414
To knock down a castle door, a ram's your best bet. Deploy one, get enough people on it to push it up to the door, then stay with it until the door collapses.
====
27415
We had no doubt in your capabilities. What sort of king would we be if we didn't look good in a crown? Superb craftsmanship!
====
27417
Then it shall serve as contrast to show true beauty comes from within. Splendid, subtle craftsmanship!
====
27425
What are you talking about? I saw the Atronachs. Our sacred wood ravaged by Daedric beasts. I gave him a chance and he spit in my face. I wish it were otherwise, but the Green Pact is clear. He must eat his sin.
====
27426
And he can send those things away. I see. It's clear to me now that Willowgrove needs someone wise to the ways of spellcasting. Hmm. In the meantime, I owe some apologies. I will set about freeing Alanya. She did not deserve our rough treatment.
====
27427
You have acted with honor so far. And I have no reason to think you a liar. What about the Atronachs, though? We aren't prepared to face beasts like that.
====
27428
Cautious might be a better word. Since the Dominion formed, there has been a great deal of political turmoil. The old guard in Auridon, resistance to King Camoran's rule … and now the spiritual leader of the Khajiit corrupted by a dark spirit.
====
27429
News of Akkhuz-ri's fall has spread as fast as the wind. All of Elsweyr is talking about these two young women. As you probably know, this is the first time we've had two candidates for the Mane at the same time. There's a great deal of … talk.
====
27430
Oh, no. My people are deeply divided. I believe this is one of the most vulnerable moments our fragile Dominion has faced. King Camoran himself felt he had to remain in Valenwood. Stay close to the people, keep them from worrying.
====
27431
Indeed they were. Without your help, <<1>> and I may not be standing here. For that you have my gratitude.
====
27432
Following you? An interesting notion. Perhaps you are the one following me?

But enough with the pleasantries. I was checking something. You should run along now. The other mortals seem lost without you.
====
27433
My, your interrogation technique is withering. I feel I must reveal everything to you. 

Wait. No I don't. The feeling has passed. Maybe it was simply something I ate.
====
27434
My end was inevitable all along. Someone new must become caretaker of the Valenwood. Aranias was guided here for this purpose. 

It's fascinating. In her heart, I think she knows the truth, but she's conflicted. Perhaps it is Andur's influence?
====
27435
<You place the shattered fragments gently on the smoldering coals.>
====
27436
<The steel absorbs the milk.>
====
27437
<The earth clings to the steel.>
====
27440
<The broken blade lays before you.>
====
27442
<The blade seems to absorb the milk.>
====
27443
<The earth clings to the metal.>
====
27444
After Akkhuz-ri's fall, and the death of Gharesh-ri, the Khajiit fell away from the Dominion. The other Alliances moved in. We tried to make the heart of the forest beat that much stronger, but they lost hope.
====
27445
Who knows? As soon as my mate wakes we can get moving again. Then from there, I have no clue. But wait. He's stirring. What is it, my heart? Are you all right?
====
27446
We … we said the words. And the Wild Hunt returned to Valenwood. It roamed through the forest, drove our people feral. It had consumed them before we realized what had happened. That's when the chase began.
====
27447
There's not much you can do. They tracked us cross country. Overwhelmed us. I'm not … I'm not going to last much longer. Maybe you can help Raz. He's up on the hill. Find him. He's the Queen's last defense.
====
27448
Where have you been the last few months? The Veiled Heritance, those bastards, led a revolt against the Queen. All of the Summerset Isles have risen against her. It's been all the Eyes could do to keep her alive.
====
27449
Razum-Dar is an eye of the Queen. But this eye must close soon, if briefly. The veil has lifted again. Attacked the Queen. Complete uprising. She is besieged in her domain.
====
27450
The Veil is stronger now than it ever was. Where … where have you been? The Battlereeve turned on Her Majesty when she tried to hold the Dominion together by force of will. The other alliances … took Cyrodiil, march on Summerset.
====
27451
Good … good. Razum-dar is tired. He … he will sleep. If he does not wake up, this one hopes to see you where the Bright Moons dwell. Good luck, my friend.
====
27452
For Raz? Nothing. Raz will rest here, until this Eye of the Queen closes. All that Raz has left is his oath. He swore he would protect Ayrenn. He swore he would protect his dearest friend.
====
27453
Yes. The Wood Elves consumed by rage. The Khajiit, retreated into the desert. And my people … Summerset risen up against me. By the time the Pact and the Covenant arrive on our shores, there will be nothing left to pick apart.
====
27454
What reason is there left to fight? We've lost our heart. Our soul. And now, with my death, the body of the Dominion shall fall silent as well. Leave me, please. Let a Queen die with dignity. In silence, and solitude.
====
27455
No. I have nowhere I can go. My people have rejected me. Rejected the whole idea of an alliance with other races. The Eagle banner is fallen. I might as well fall too.
====
27456
Clever girl: she tried to trap him in the tunnels below the throne. Look for for the torn up ground.
====
27457
Yes. For centuries, my sole focus has been shaping and maintaining the Valenwood, protecting it from outside influence, and from itself.

Now that she has come, I am free to return to the earth, give back to that which has given so much to me.
====
27458
What? That old buzzard was telling the truth? Fine, fine. Then we should make sure someone looks in on Kalari. Poor little girl is scared to death, thinking there are ghosts in her big new house.
====
27459
Dark moons and dull claws! What has become of my town, my S'ren-ja? Bandits and spells and … wait a moment. Did you say skooma dealers? Did the name Rakhad come up at all as you dealt with these problems?
====
27460
Jone and Jode, strike me down! Shuzura had thought him run out of town, his dark influence purged from her clan. But no ….

Stranger, you have done so much for S'ren-ja already. Will you help Shuzura … she means, S'ren-ja again?
====
27462
Shuzura must admit … she let Rakhad too close. She let Rakhad do as he pleased, for so long. When he was her assistant, Rakhad would often use an old cave outside of town for … projects.

She never asked. Because she did not want to know.
====
27463
There was a time when Shuzura knew every plot, every rumor, every story within her village. Now … she cannot even banish a scoundrel like Rakhad. Thank you. Please, speak to Tazia. She … she'll offer you some coin for your service.
====
27464
There's been so much fighting, so much death. Even if we walk the path through the Den of Lorkhaj … seeing these visions has made me realize how critical the Mane can be. I don't know if I'm ready.
====
27465
Perhaps … for you,  Hallowed. For Khali … for the Khajiiti people. Hallowed, we owe you so much. I don't know if I can ever thank you properly.
====
27466
I don't know, but somehow, it seems like that's what I was meant to do all along. When he burned the forest, I actually felt its pain. I think I'm … connected to this place.

I can't fight Andur though—he's too strong. Will you help me?
====
27467
I think he was a man too, once, the Wilderking. I mean, he was like us. But when he took this on, he became something else. 

I think he merged with the Valenwood and forgot his previous self entirely.
====
27468
Mane Akkhuz-ri is the leader of the Khajiiti people. We're grateful for his help here and to count him as one of our allies.
====
27469
Kill myself? That would be a blessing. I'll be free of these memories, free to know who I am. Here I come, my master!
====
27470
The final step. The Cleansing itself. Please step back, Moon Hallowed.
====
27471
Are you certain? The point of war isn't to die for your cause, it's to make your enemies die for theirs.

Are you ready to do that?
====
27473
The Grand Warlord has much on his mind; be grateful for a few minutes of his time.

To me come Grand Warlord Zimmeron's orders. These I post to the boards that flank me. Which should we discuss?
====
27474
Even the newly hatched can understand Bounty missions. The task is to kill enemy soldiers. All that lives must die; these missions seek to hasten that day for our enemies.
====
27475
Information is critical to our efforts. A Scouting mission sends you to a target deep in enemy territory.

The swamp eel sees but is not seen. Be the swamp eel. Then return here.
====
27476
Indeed there are, warrior. General Jeggord administers the other missions. Your path leads to him now.
====
27478
Got tired of you pestering her, eh?

Very well. I administer the Battle and Warfront missions. Go ahead, ask me about them.
====
27479
Battle missions send small groups of soldiers to capture enemy resources. Each keep is supported by a farm, lumbermill, and mine. Denying the enemy these resources is the first step to claiming that keep for the Pact.
====
27480
A Warfront mission targets one of the enemy's keeps. Controlling keeps is the key to conquering Cyrodiil. This is a major effort though—go in without a large force and you're all going to die.
====
27481
Next, I get to send you on your way. We need a munitions package brought over from the Southern Morrowind gate. One of our suppliers, Mirrored-Skin, is waiting for you there. Bring the package to Adalmor on the siege range.
====
27483
Use the Transitus Shrine northwest of us. The transit map shows the places you can travel to.

Speak with Vother if you have questions about the shrine.
====
27484
Not yet. We might blame the storm if not for the bruising around his neck. Whoever did this was very strong.
====
27485
The Mages Guild is dedicated to the pursuit of knowledge and the wisdom to wield it. Let me guess, you are interested in becoming a Docent?
====
27486
We find bodies from time to time. Sugar fiends who fail to pay the Crosstree. Occasionally the smugglers themselves. Usually stabbed in the back, a pair of crossed lines cut into their faces.

This man bears no such marks, nor was he stabbed.
====
27487
That much is obvious. This man is affiliated with the Crosstree, a group of smugglers that runs skooma to <<1>>.

What's strange is the manner of his death.
====
27488
He bears the colors of the Crosstree and skooma was found on his person.
====
27489
Ah, blessed moisture. Accept this package of munitions, relieve me of its burden. Take it to Adalmor on the siege range, beyond the Northern Morrowind gate. He is large and loud, as are all Nords.
====
27491
I appreciate the assistance from common folk such as yourself. This sword is a significant specimen of lore; direct evidence of a legendary event in ancient Redguard history.
====
27492
There are books about this, but as you may be illiterate, I'll enlighten you. 

I suspect this is the site where <<1>> slew <<2>>, his ally, over the love of the fair Sayeedeh.
====
27494
The blade of a sword-singer is a physical link between ancient Yokuda and Alik'r. 

Navid used this particular sword to slay his rival, and then himself. As a piece of history, it belongs in a proper Imperial museum.
====
27495
The sword in question is a wondrous object, and <<1>> believes it will appear to those who have a connection with death or whatever lies beyond.
====
27496
Congratulations. I hereby grant you the rank of Student in the Mages Guild, along with the responsibilities and privileges thereof. Every book you acquire, or collection of books you help to complete, will now earn you status among us.
====
27497
Docents are those who bring rare texts to Mages Guild members, such as myself, who are qualified to curate their use. In exchange for this service, access to restricted wares and the occasional special task may be shared with you.
====
27498
Let me see that! Ooh, this is rare indeed.

You're well on your way to earning membership within the Mages Guild, just in bringing this to my—our attention. The Guild provides great rewards when a Docent acquires books for our library.
====
27499
Congratulations. I hereby grant you the rank of Student in the Mages Guild, along with the responsibilities and privileges thereof. Every book you acquire, or collection of books you help to complete, will now earn you status among us.
====
27500
Bringing in rare texts for the library as a docent earns you reputation among us, and as your reputation grows it comes with greater and greater rewards.

Are you interested in joining the Mages Guild?
====
27501
It's the light, it's very bright, my eyes have been watering… that's all it is.
====
27502
Quiet! My partner already suspects, don't you know I would be ostracized if my illness came to light?
====
27503
I had to see to the consecration of my father's remains, of course. Then I sought to catch you at Tu'whacca's Throne, but I arrived too late. 

Soon thereafter, I joined Prince Azah on the road. He suspected the Withered Hand would come here.
====
27504
I don't know what you hope to squeeze out of me, but our caravan was already robbed. I have nothing.
====
27505
I don't think you do. Now if you'll excuse me?
====
27506
Then why are you bringing it up? Some distorted sense of kinship? This was done to me, and I am not about to discuss it with a stranger.
====
27507
What? Do you not realize that you have become quite a famous figure? You are certainly considered a friend to the Ash'abah!

Throne Keeper Farvad told me of your heroics in liberating the Temple. I hope you can stop the Withered Hand here as well.
====
27508
I wish I could tell you. Fahara'jad's naval shipyards are here, but I cannot imagine why the Withered Hand would care about that.

I hear these were sacred grounds back in the days of the Ansei. Perhaps that is what drew the Withered Hand here.
====
27509
The great scholar from Cyrodiil doesn't know. Imagine that?
====
27510
The magnificent scholar believes that the sword is too damaged to be used anymore, if it even exists at all.
====
27513
He wants to preserve it in a safe warehouse in Cyrodiil, where all the other artifacts have been taken, I imagine.
====
27514
If not me, another would surely stand here.

My advice to you is simply to look along the shore. Others searched inland and were disappointed.
====
27515
Go talk to that other Argonian over there.
====
27516
The wagon's owner was an uninjured woman with a pristine blade, facing an unmasked man wielding a battered axe.

The woman said the man was a bandit, and had attacked her. She begged <<1>>'s aid, but <<1>> walked away. And yet, she lived.
====
27517
<<1>> requested you return to her. Leave the fighting to us, and we will live up to your previous example.

Now, light the fire! Show them how Shadowscales return a favor.
====
27518
Not sure yet. Perhaps one of their clients has taken issue with them, or maybe they have a new competitor. It is difficult to tell with criminals.

Rest assured, we will find out what happened here.
====
27519
And with good reason. I don't know where you came from, or why you decided to help us, but Vlastarus is a better place for it. Thank you for all you've done for us.
====
27520
Most aren't. With war rampaging over Cyrodiil, most heroes are interested only in stabbing other heroes. Few take the time to help out those less able than themselves. You're the sort of hero we like to see in Vlastarus!
====
27521
Long ago, a foreign mage came to <<1>> and claimed his power a match for our swords. He turned steel to mist at will.

<<2>> was an initiate, yet faced the mage and won. How did <<2>> win the duel?
====
27522
I did not expect you would find it. Only those who are … different … are capable of such a feat.

What do you intend to do with it?
====
27523
He has corrupted one of the Ansei Wards, and he's using some kind of necromantic focuses to channel energy from the the dead for a ritual he's conducting in the lighthouse. 

He says this ritual will make him a lich. Will you help me stop him?
====
27524
A ram will crack a keep open like a warhammer on a mudcrab. Deploy a ram, get enough soldiers on it to push it up to the keep's main door, then stay with it until the door falls in.
====
27526
I see. I noticed the mist had changed. I thought it was only my changed eyes embracing its corruption. 

Thank you for this. I thought it was hopeless, but now I can return home to Thorinor.
====
27527
I do … I do feel somewhat warmer. More myself. Less cloudy. 

But what if they come for me again? I feel like they were in my mind. Always watching.
====
27528
Not good, I'm afraid. Rumors about the Ansei Wards being stolen run rampant, and every day, there are new reports of risen dead. 

The Crowns and some Forebears are calling for my father to step down … there's even talk of rebellion.
====
27530
Of course! What else is there? Power makes us happy. It lifts us up above the rabble.

In life, I had such power that you wouldn't believe! I was foolish, though. I let it slip away.
====
27531
Trebuchets, catapults, and ballistae are dragons of the battlefield, causing massive damage to walls and enemies. 

I sense the target dummies mocking you. Choose a weapon and punish them.
====
27532
Only those with the keenest senses can even see it, and only one without a soul should be able to take it from its resting place.

I do not know how you lifted it unless your soul … no matter. What is your intention?
====
27533
That is wise. <<1>> was buried at the Lion's Tomb, though he did not deserve such an honor. It was hoped the curse would fade in time, but instead the sword claims more victims.

The curse is his to bear. He must take back the blade.
====
27534
I urge you to reconsider. You do him no favors by giving him this blade.

You know the curse it bears. Anyone who carries the sword will be attacked by those tortured spirits. Only the dishonored one is not so bound.
====
27535
Even if <<1>> escapes the vengeful spirits, he will take the sword to Cyrodiil. However cursed this sword may be, it is still a relic steeped in our history, our heritage. It must stay in the Alik'r!
====
27537
You bring only misery by removing that sword, wayfarer. Make the wise choice.
====
27538
That is for the best. Leave it at the Lion's Tomb on the shore.

Then talk to <<1>> before you leave; perhaps he will abandon his foolish search.
====
27539
No, it is a deep, ancient curse. There is darkness in that blade that even the Divines would struggle to banish.

<<1>>'s spirit seeks to distance himself from the blade, but he is the source of its evil. He cannot keep shedding the burden to others.
====
27540
Firing a weapon is done by clicking your left mouse button. You can aim your weapon by dragging your mouse left and right then clicking the right mouse button to set your aiming location.
====
27541
The first line of rubble is roughly fifty meters away.  The second line near the burned out house is roughly ninety meters away.  Learn these ranges well as it will come in handy during Keep siege battles!
====
27542
Siege weapons all have their own ranges and uses!
====
27543
Trebuchets are wonderful for taking out keep walls and doing large amounts of damage! There are three varieties of Trebuchets with varying effects.
====
27544
Use the Ballista to take out other Siege weaponry with great accuracy.  Ballistae fire fast and true, so they're wonderful for taking out enemy siege weapons as well as Rams!
====
27545
Catapults are good for denying areas from your enemy.  The diseased carcass and oilpots are particularly effective at causing your enemies to leave an area.
====
27546
Yes. He and Uwafa both. Since we were knee-high to a dune beetle. 

We studied together, but they were always sadistic, obsessed with death. That was before their father turned of course … if only we had killed them all back then.
====
27547
I do not wish to pry, I was simply curious if you plan to throw your hard-won gold into a fool's sinkhole like this "Winking Jackal."
====
27548
I hope so, for everyone's sake. If you want a siege weapon of your own, you can buy them from siege merchants at our gates and keeps.
====
27549
I misjudged the … committment of others. It was a simple miscalculation, but it brought my entire base of power to a grinding halt.

I won't make that mistake again, though. I'll use my power to its fullest extent. No one will stop me!
====
27551
Killing or driving off the attackers is always the first step. But once this is done, repairs need to be made. Repair kits can be used to fix some of the damage.

I will give you a practice kit. Try using it on one of the siege weapons here.
====
27552
I suspect it has something to do with Alasan's plan to become a lich. 

If this is where the Ansei was born, perhaps Alasan had to bring the Ward here in order to corrupt it. That's just my theory, of course.
====
27553
A deception. I watch <<1>> so he does not plunder Alik'r. I know more than his books have explained.
====
27554
The mage's tent has some papers and personal items inside. Perhaps you could look to see if anything there might explain this delay? And, hmm. Perhaps Alanya may be able to suggest what to look for.
====
27555
We are simple people here and we know little of magic. As part of the contract, Alanya offered herself as our pact-hostage. I want to give Master Pircalmo more time to work his magic, but he has little time left.
====
27556
In a way we are all cheated, wayfarer. Have you not heard that Uncle Thakh's den of cut-purses receives subsidies from Fahara'jad's court? They believe it encourages trade further inland by appealing to foreigners' greed.
====
27557
Zeht's blessings be upon you, wayfarer.
====
27558
Most don't. The Forebears … nevermind. I only stay here to prevent my doltish cousin from squandering his wealth. 

My advice is this: invest your gold in a stable and legitimate enterprise. Perhaps a tea house or some well-irrigated farmland.
====
27559
Oh silly Pircalmo. Yes, yes. He's taking his time. Don't worry, he's getting it just right. I bet he's just forgotten some ritual components. Or the ritual itself, he did that once. Silly Pircalmo.
====
27560
I bet he'd appreciate any help you'd be willing to give. Pircalmo is a kind, gentle soul. Didn't help him at all in the Guild, but it makes me love him all the more.
====
27561
As well you should. All Pact soldiers should covet the Elder Scrolls. It is our destiny to control them all!

The simplest understanding of the Elder Scrolls is that they are prophecies. But they are so much more than that.
====
27563
The scrolls contain records of both historic and future events, but they cannot be read without paying a price.

We do not know when or why they were created. Some believe they were created by the Aedra, but I doubt it is that straightforward.
====
27564
We have learned to harness some of the inherent power of the Elder Scrolls to strengthen our Alliance. Every Elder Scroll we hold gives us power. This is but one reason our enemies cannot be allowed to hold any Elder Scrolls.
====
27565
The artifact gates need to open to even attempt to take an enemy owned Elder Scroll. To do this, we must control the two keeps leading to an artifact gate. Once both are controlled, the way to the temple is open to us.
====
27566
The Elder Scroll must be taken from its temple, brought to one of our keeps and placed upon a scroll pedestal. Needless to say, capturing an Elder Scroll will require a lot of help and cooperation from a large number of people.
====
27567
About Elder Scrolls? More than you can possibly learn. However, if you want to know more, you'll have to learn through experience.

Return to General Pasha. She will teach you anything else you need to know about the war.
====
27568
All resistance must be crushed. When our banner flies boldly atop the flagpole, all know the Pact has conquered again. For keeps, we must breach walls or sunder gates to reach the heart of the enemy stronghold.

None of this will be easy.
====
27570
If you open your map, any keeps known to be under attack will be marked as such. Additionally, any areas that have had recent combat of significance will show up on your map with a crossed sword marking.
====
27571
We are the only alliance fit to rule Nirn. The other races are either too weak or too naive.

If you mean personal reward, your actions will reward you with Alliance Points. These can be exchanged for equipment and siege weapons.
====
27572
That old tale? Sure. We all grew up hearing about her. An immortal witch who extends her life by bathing in blood.

I tried it once. I just ended up feeling crusty.
====
27573
Most of our tales are based on some measure of truth. I've heard that some people think she was just an old Bosmer who went mad and killed some of her clan, eventually becoming an exile. Who could say for sure?
====
27574
Sure. Just chase a goldwing to the source of its rainbow and she'll be there on the edge of the Fountain of Fortune. 

Hah. Only kidding, my friend. The Wild Witch is long gone, if her story was ever true to begin with.
====
27575
So the story goes. I don't know about that, but Doralin in the village knows the story better than I do. You might talk to her if you're interested in the finer details.
====
27576
I think Doralin here in the village has a copy of one of the old songs, if you're interested in that. She's quite fond of the tale, so maybe you should speak to her.
====
27577
She told you to talk me, didn't she?
====
27578
Because she likes messing with me.
====
27579
Hah, you mortals.  You always make me laugh. Yup, I'm a talking dog. Name's Barbas. I'm a companion to the Daedric Prince of Wishes. Guy by the name of Clavicus Vile.
====
27580
There are many versions of her in the tales, but they are all based on an old Bosmer who is very real. I've met her myself, though she is a reclusive one. She's called Galereth, and she's a master at the Art of Hiding.
====
27581
She is indeed an alchemist of great skill, having perfected the art over centuries. I can't say whether or not that part of the tale is true, but if it could be cured by any natural means, I would bet she knows how.
====
27582
That would be up to her alone. She seems to only reveal herself to those that interest her. But you're welcome to try. She has many hovels tucked away in the wood, but the one nearest Longhaven is just by the sea, to the southwest.
====
27583
Look, do you want to fix things for that guy or not? His wife will get eaten if you sit around talking to dogs all day. If you want to set things right you'll have to smash the altar.
====
27584
Well, this altar here next to me is the cause of all his problems. He had this silent plea to have something work well, just once in his life. The altar twisted that up. And … to be honest it keeps me bound here.
====
27585
Certainly. Which story would you like to hear?
====
27589
Sure, mortal. What can old Barbas tell you?
====
27590
Hold on, hold on, we'll get to that in a moment. I bet you're here about all those Atronachs, right? That stupid mage let his magic get away from him.
====
27591
He's locked within my home. He was being held until … until mealtime. Go and fetch him. I will untie Alanya and meet you there.
====
27593
Questions are good. Ask and ask again. That is the systematic method of experimentation! Remember that you must know the rules before you can successfully break them.
====
27594
<I do not care if "untwin" is not a word.>

Pardon. There's a machine, deep within the lab. We think it can be used to free us, if we can get your help. To do that, we need to find you a way in. There is a small hole in some rubble. That is a way in.
====
27595
Zur's specialty is transmutation. Change one thing into another. So. Not too difficult to change you from large to small. Then you can slip past the obstacles that block the entrance.

Zur never said it would be easy, Dark Elf. Mind your tongue!
====
27596
Unfortunately, no. The soul-meld weakens us, and we must conserve our strength. With the recipe and the ingredients, this one can make a transmutation potion and exert almost no energy whatsoever. A much better approach at this time, yes?
====
27598
Oh, yes! We came to defeat the evil Molag Bal! Or was it Mannimarco? Zur forgets. So many bad things start with the letter "m." But something went wrong and Gadris and this one ended up here. That's when the Daedra melded our souls.
====
27599
Well, it wasn't that bad. Drasilla was very kind—for an evil Daedra. But she became infatuated. My natural charms, I suppose. But the more I refused her, the harder she pressed herself upon me.

I'd rather not talk about this, if you don't mind.
====
27600
Quite so. I must have blacked out. When I opened my eyes, a winged beauty was hovering above me. She took me in her claws and carried me to the top of that tower.
====
27601
Of course. I didn't mean them, silly! I meant Thallik's and the vine-man's peasants. Zombies and skeletons—horrible creatures! Imagine, resorting to the dead because the living won't help you.

My soldiers, on the other hand, follow me willingly.
====
27602
Ah, you see right through me! I used to be a princess, you know. But I made a few bad deals and had some obnoxious brat disrupt my well-laid plans. Don't you hate when that happens?

I … I don't mean to upset you. Just bad memories.
====
27603
Of course they do! I make sure that my peasants are well taken care of. I do my best to keep my forces in good spirits. That's what a good ruler does!

I make a bad situation tolerable. It's the least I can do to ease their lot in life.
====
27604
Do I sense overconfidence or just plain stupidity?

This isn't your fight. This isn't your war. Don't you understand that? We're here because we disappointed a Daedric Prince—the very same one you came here to defeat!
====
27605
I made a couple of bad deals - hate when that happens - and it ended up locking me in this realm. I used to be a Princess you know. Then some child rips it away from me!

I … sorry, I don't mean to get upset with you, darling. Just bad memories.
====
27606
Why would someone such as yourself risk so much for the lives of others?

You stand in a dragon's lair. The way is clear behind you, yet you insist on moving forward, provoking the dragon with every step you take. It's maddening to me!
====
27608
Yes. By planting the saplings we fulfill our oath to replenish the Vale, but the seeds come from the Fading Tree itself; the saplings are our connection to the True Valenwood. This is why we must plant a seed for each villager.
====
27609
It is well. That's the sap of the Wilderking's trees. It will make ye harder to detect, for a time. But ye'll still need to be wary while taking the seeds.
====
27610
Are you certain? If so, I'll mark you down as having completed training. Think carefully—there's a lot to know about this war.

What do you say?
====
27612
A pleasure. Think nothing of it. The merest trifle. Truly.

You'll find this Tharn fellow at the top of the Tower of Bones. You'll need to make your way through the keep's heart to get to it, but it's not terribly far.
====
27613
I … can't believe it!

There's so much to study … look at the shape of the blade! You can see the way the leather used to wrap around the pommel. The tip is even chipped!
====
27614
New recruit, eh? Hope you're better than the last few who've come through here.

See the Bounty and Scouting boards on either side of me? Those are the missions I'm in charge of.
====
27615
Indeed? Well, I might just take you up on that. 

But safety first! I'll stay here for the nonce and make sure nothing comes to bugger up our little adventure from behind.
====
27616
I understand the King of Worms has set him to the task of inspecting the soul gems that find their way into the castle—which is to say, well … all of them. You'll see crates of the things scattered around the premises.
====
27617
Bounty missions are as straightforward as it gets. Get out there and kill enemy players. You will be awarded a bonus for every twenty you kill.
====
27618
Just knowing what is happening in an enemy controlled area is valuable. With these missions, you to travel to a specific enemy controlled keep or resource, observe what's happening and then return here.
====
27619
General Am-Shadal commands the other missions. Speak with him to learn about them. He's on the other side of the gate.
====
27620
I will endure. Do not worry for me, my friend. It will help you to have allies on the inside. Seranis owes me a favor — perhaps he can get me out of here and I will find another place to hide away.

Go on. I'll be fine.
====
27621
I … the unmitigated … how dare … fine!

Take them all and do not return. My master will be angry, but not as enraged as he would be if the game was permanently disrupted. Now be gone with you!
====
27622
What? How dare you threaten me!

You are lucky that I even gave you a reward at all. The balance … the balance must be maintained!
====
27624
Rods that will reverse the soul-meld. Just find the components and craft the rods. We will try to recuperate and regain enough strength to teleport ourselves inside. If you have questions, please ask them before you drink the potion.
====
27625
To hear of Battle and Warfront missions, no doubt. These are under my care.

Which would you like to learn of?
====
27626
The enemy's resource sites—farms, mines, and lumbermills—support their forts, enhancing their strength. Battle missions send groups of soldiers to capture resources and greatly weaken those forts.
====
27627
In Warfront missions, we bring the wrath of Diagna against our foes' forts. These attacks require large numbers of warriors. Prepare yourself for great deeds and grave danger when you embark on a Warfront quest!
====
27628
We need some munitions brought over from the Northern Highrock gate. One of our suppliers, Zahreh, has the package. Please bring it to Bugbesh on the siege range right away.
====
27630
Use the Transitus Shrine east of us. It teleports you to areas we control, if we own all the transit locations en route. The transit map shows the places you can travel to.

Speak with Felycie Canis if you have more questions.
====
27631
Good. Here, take these to Bugbesh. She's at the siege range near the Southern High Rock gate. Look for an Orc covered in dirt and oil.
====
27633
I … the unmitigated … how dare … fine!

Take them all and do not return. My master will be angry, but not as enraged as he would be if the game was permanently disrupted. Now, be gone with you!
====
27634
What? How dare you threaten me!

You are lucky that I even gave you a reward at all. The balance … the balance must be maintained!
====
27635
My what? Oh, my guide. I seriously doubt he has anything to contribute to my research.

Don't worry about him. He will be compensated appropriately. As will you. Talk to <<1>>, please.
====
27637
I need to take this back to Cyrodiil right away. Julianos has blessed me this fine day.
====
27638
The uneducated masses always object to progress, even if it's for their own good.

You can go now, I have to take this back to Cyrodiil.
====
27639
He did. And now he's returned, as a foul undead creature. A vampire.

I could not raise my blade against one so revered. But no such respect compels him. I couldn't defend the students. Couldn't even defend myself.
====
27640
The wounds have long since healed. I've already fallen to his curse. It is how he compelled me to call for more and more students. Here, he feeds on our strongest.

I'd hoped to stop him, with your aid. I was too weak.
====
27641
I … the unmitigated … how dare … fine!

Take them all and do not return. My master will be angry, but not as enraged as he would be if the game was permanently disrupted. Now, be gone with you!
====
27642
What? How dare you threaten me!

You are lucky that I even gave you a reward at all. The balance … the balance must be maintained!
====
27643
What? You mustn't jest of such things! What did she say, truly?

But your manner shows no deceit. How … how did this happen?
====
27645
Now I know you lie, for he's been dead for almost a century! Yet, the legends never did speak of his death ….

Sep take you! I won't hear another word! Begone, and I will wait for <<1>> to tell me the truth of it!
====
27646
No. He cannot be slain now. There is a way, but … I am fading.

With the ward broken, my strength … wanes quickly. I will presently go to the Far Shores, unless you can reforge the blade.
====
27647
We need the gods' favor … for Tava, capture the desert wind … for Morwha, get the milk of a goat … and for Zeht, gather the earth from a fallen warrior's grave.

With these elements, reforge the blade … then bring it to the Ansei Shrine.
====
27648
Trebuchets, catapults, and ballistae are weapons to be feared. Their reach is long and their fury devastates walls and foes alike.

Learn to use these weapons here. Let the target dummies feel your wrath!
====
27649
Firing a weapon is done by clicking your left mouse button. You can aim your weapon by dragging your mouse left and right then clicking the right mouse button to set your aiming location.
====
27650
The first line of rubble is roughly fifty meters away.  The second line near the burned out house is roughly ninety meters away.  Learn these ranges well as it will come in handy during Keep siege battles!
====
27651
Siege weapons all have their own ranges and uses!
====
27652
Trebuchets are wonderful for taking out keep walls and doing large amounts of damage! There are three varieties of Trebuchets with varying effects.
====
27653
Use the Ballista to take out other Siege weaponry with great accuracy.  Ballistae fire fast and true, so they're wonderful for taking out enemy siege weapons as well as Rams!
====
27654
Catapults are good for denying areas from your enemy.  The diseased carcass and oilpots are particularly effective at causing your enemies to leave an area.
====
27655
Good. You can buy siege weapons from a siege merchant at our entry gates or at forts we control.
====
27657
Killing or driving off the attackers is always the first step. But once this is done, repairs need to be made. Repair kits can be used to fix some of the damage.

I will give you a practice kit. Try using it on one of the siege weapons here.
====
27658
I'm here because of you, you vile, sniveling, sorry excuse for a … argh!

Calm down, Kinlady. Calm down.
====
27659
I was doing what was right for my people! Something you know nothing about.

To just throw our customs to the side for some foolish, young woman! You understand nothing about the Altmer. Nothing! I was in the right. You were the one in the wrong.
====
27660
That is precisely why. Both Raifa and Tafa are too entwined to offer clear counsel, and I, on the other hand, have only just arrived.

You have touched everyone present. As I said before, I would hear your opinion before I render judgment.
====
27661
And here I am, no thanks to you!

My connections to the higher powers have granted me a second chance. One I fully intend to use to tear you apart. Piece by piece. You won't stop me again.
====
27662
In truth, it is what I thought as well. <<1>> has served the school faithfully. It was not her desire to fall to a vampire.

But, it would not suit the school for her to remain. Come, and I shall render judgment.
====
27663
In truth, it is what I thought as well. <<1>> has served the school faithfully, yet she hid when honor demanded she reveal her secret.

She will die by her own hand. Come. I shall render judgment.
====
27664
Don't test me, fool!

I can't say I blame you for coming to join the game, though. The lure of power. The chance for Molag Bal's favor. You're more like me than I imagined. Ruthless. Power-hungry. A worthy opponent.
====
27665
I am, no thanks to you. I failed Molag Bal and I was pulled into his realm. Now I fight to regain his favor.

But I spit on his favor! I would rather accept nonexistence than be forced to grovel for these scraps from the Dark Lord's table.
====
27666
I made mistakes. I became a … monster.

I don't want Molag Bal's favor, but if I can win this cursed game I might be able to regain my mortal existence. Before I became a monster. Or at least I can hope to earn a true and final death.
====
27667
To take out a fort's door, you need a ram. Simple as that. Deploy it, get it up to the door, and stay with it until the door crashes in.

Easy.
====
27668
To most Covenant soldiers, the Elder Scrolls are means to an end, weapons that will help us conquer Cyrodiil. 

But they are far more than that.
====
27670
The scrolls contain records of both historic and future events, but they cannot be read without paying a price.

We do not know when or why they were created. Some believe they were created by the Aedra, but I doubt it is that straightforward.
====
27671
We have learned to harness some of the inherent power of the Elder Scrolls to strengthen our Alliance. Every Elder Scroll we hold gives us power. This is but one reason our enemies cannot be allowed to hold any Elder Scrolls.
====
27672
The artifact gates need to open to even attempt to take an enemy owned Elder Scroll. To do this, we must control the two keeps leading to an artifact gate. Once both are controlled, the way to the temple is open to us.
====
27673
The Elder Scroll must be taken from its temple, brought to one of our keeps and placed upon a scroll pedestal. Needless to say, capturing an Elder Scroll will require a lot of help and cooperation from a large number of people.
====
27674
About Elder Scrolls? More than you can possibly learn. However, if you want to know more, you'll have to learn through experience.

Return to General Khamagash. He will teach you anything else you need to know about the war.
====
27675
How can you not? I can't participate directly in this game, but you won't need to worry about my interference if you help me.

With the power of the death rune, you can free us all. For now, you simply need to charge it. Transform yourself and kill!
====
27676
It transforms you into an agent of destruction. Every creature you slay strengthens the rune. Not even the Observer can stand against the power of the fully charged death rune.

I know you hate me. It's mutual. But we need each other now.
====
27677
Our foes' forts and resources must be taken. Fort walls or gates must be smashed down for us to reach the heart of the enemy stronghold. The defenders must be defeated and our banner raised on the flagpole. 

Easy to say, harder to do.
====
27678
The Observer will force you to make a decision soon. He won't let you play the game on your own for much longer. I want you to play on my side. Let us work together to win this thing.

I saved the Dark Elf. Have faith in me. We can do this.
====
27679
I know that we had our differences in the past. You did what you thought was right. But when you think about it, that's exactly the same thing I was doing.

I wish to make amends. I want things to be good between you and I.
====
27681
If you open your map, any keeps known to be under attack will be marked as such. Additionally, any areas that have had recent combat of significance will show up on your map with a crossed sword marking.
====
27682
Every conquest weakens our enemies and brings the Covenant closer to control of Cyrodiil. 

Your participation in these actions enables you to acquire equipment and weapons from Covenant siege merchants.
====
27683
I never thought I would see this place. I've seen the drawings in the oldest texts … the Plane of Jode. The place where the Bright Moons dwell, the home of the gods. It's … different than I expected in some ways. But that makes sense.
====
27684
Sweet Riddle'Thar, yes! There's always something threatening Vlastarus. If you need work, please see me or Nelerien and we'll be happy to point you at problems that need solving. Your help is always welcome!
====
27685
Hmm. Queen Ayrenn has led the army wisely in the past. She's listened to council, and focused our military where it was most needed. Those soldiers look like they've been in a fierce battle. Perhaps that way lies a vision of our Queen?
====
27686
Let's just … wait a moment. If I'm right, the Path will show us the way.
====
27687
The Path is changing to suit us, to reflect the challenges we face. Just like for Zibbiden-jo … the Argonian soul reavers … sorry, Hallowed. Just thinking of one of the stories I read.
====
27688
You've come to the right man, mate. I've been with <<1>> longer than anyone—I was part of the group that helped him take his first ship.
====
27689
You aren't? Sorry, I didn't mean to lash out at you then. It's just that these honorless bandits keep moving in, abusing our gear, eating our food, and just wasting our supplies.
====
27690
Not while <<1>> is in charge. Take my complaint to <<2>>, he's unofficially the man who's authority we still in support of the militia recognize. He may have a plan.
====
27691
There's no one else. I'll certainly not be a replacement for the master, but I will try my best. I must, for the sake of the school.
====
27693
If that is what I must do, then I shoulder that burden gladly.
====
27695
I was. I've graduated and been cleared for combat, but I'd feel guilty leaving while bandits still infest the camp. So I stay and help maintain what little control we have of the camp. It'd be easier if <<1>> would just let us engage them in combat.
====
27696
I hope so. I'd like to join our other men on the field. Talk to <<1>>, he's unofficially the real man in charge of the militia.
====
27697
Tis well. Bring the seeds to my wife, Laniriel, outside the Shrouded Hollow, and she and the others will see to the planting.
====
27698
I do not know, but trust your destiny, for it will lead you where you need to be.

First though, you must secure my ward. Find someone you can entrust with its keeping. I sense that we will meet again. May the gods watch over you until then.
====
27699
The sibling I speak of has not been slain, and has possession of the third Ansei Ward, but I cannot sense its location. 

Despite our victory here, the Alik'r desert is still in danger. Whatever has befallen, you must recover the third ward.
====
27700
And I respect you for that, hence my warning.

When last we fought, things were different. We were in the mortal realm, playing by mortal rules. In Oblivion, the rules are different. We have no power. We only have what the Lord of Schemes allows.
====
27701
Why didn't you say so? I thought you were another sand-eater come to fight for the Alik'r.

<<1>> is a great man, but he has a tragic history. It's given him a gruff exterior, but his bully-boys would follow him anywhere.
====
27702
He's not? We should rejoice then! That bastard! I relish the knowledge of his defeat.

Without him, the rest of these necromancers do not concern me. Not in the least. But what of the Ansei Ward? Do you have it?
====
27705
And you brought it to me …? That's quite an honor. I promise you, for as long as I live, it will not fall into enemy hands again. 

Now, only the final Ansei Ward remains … but if Uwafa and Alasan are gone, who has it?
====
27706
Zur is fine. At least Zur thinks that is true. 

This one feels strangely empty. This one is Zur again. But, thanks to my time with Gadris … this one is also different.
====
27708
Zur wants very much to leave this place. Many bad memories. The door is nearby, it will open from this side. 

Meet us … me … outside. My abilities grow stronger already. This one can create a portal to somewhere safe once we are outside.
====
27709
You know. Isn't it nice how the militia is going to give us their camp when they leave willingly?
====
27710
I won't get caught up in your word games. I am as trapped as everyone else in this plane—including your friends, the mages.

I just want to get out of here. I hold no resentment toward you. Let's make amends. Join me and we can win this game.
====
27711
But they were happy! And they had something to believe in.

Come now. Wouldn't you prefer to live a happy lie than to live every day in the misery that is truth? I perform a public service!
====
27712
Call it what you will. I lost because I miscalculated your committment to your cause.

But your lust for power remains. Why fight to be a hero when you can fight for your true goal—power! All you have to do is join me.
====
27714
Hardly. I haven't received this much adoration—well, ever! The sisters are even going to throw a celebration in my honor! Doesn't that sound exciting?

I'll be at the banquet tables with <<1>>. Introduce yourself to <<2>> and <<3>>, then join me.
====
27716
I'm not really sure. I must have wandered here after I was separated from my dear Lady Laurent, but I really don't remember.

That said, the sisters have been very good to me. They're attentive and they listen. And they seem to care about what I say.
====
27717
When you stepped through our gates, you left behind the harsh confines of Coldharbour.

Now you are our welcome guest. Enjoy yourself. Later, join us for the celebration in the manor house. For now, eat some food, relax in the baths, unwind.
====
27718
My chefs change the menu daily, but I assure you the cuisine is to die for!

They always serve <<1>>, so you really must try it. It's my favorite.
====
27719
That's an excellent idea! And you're welcome to join him. In fact, I insist.

Before you enter the pool, though, I suggest you wash in the basin. It has the purest water, warmed by the underground springs.
====
27720
Stop shouting, Zur! What? Oh. Yes, of course. No, you're right.

Zur reminds me that you have been most helpful and we need to rest, anyway, so I decided not to cut you off with a snide retort. Please accept my apologies and ask your questions.
====
27722
Well, I could make a strong case as to why I should be the one to survive. My qualifications, my experience, my worth to the Mages Guild. But the truth is, I have grown fond of Zur. My right to survive is no greater than his. 

I cannot advise you.
====
27723
Based on our own experience, it appears that merging two souls into one vessal causes an internal storm as the souls vie for control. It takes all of our mental fortitude to maintain our individual personalities.
====
27724
Then nature takes its course. But at least we will have tried to beat this. At least one of us has a chance to survive. And know that however this ends, I am grateful for the aid you have provided us.
====
27725
Because I have withheld many of the facts. 

Magistrate Sulma is a Forebear, and this Withered Hand business has the Crowns here calling for King Fahara'jad to step down. She has enough worries with that. Security is my duty.
====
27726
Sorry, stranger. I'm expecting a liaison from the Covenant military to visit and decide if our militia qualifies to join them.

However, since <<1>> took charge I'm afraid there's little chance of that.
====
27727
Because I know <<1>> from way back—we were in King Ramzi's service together. He was a good man then, and I have to believe there's still some good in him somewhere. 

Maybe it's just an old man's wishful thinking, but I'm not ready to fight him.
====
27728
Ha! Noticed that, did you? Yes, the camp is divided between those still loyal to the militia and those loyal to <<1>> and his promises of easy living and gold. 

His gang are little better than bandits. I suspect he's up to no good.
====
27729
May the Divines put the odds in your favor. I hope you have a good shield arm, you'll probably need it.
====
27730
After all the evidence from Fakimal's house, that's surprising. If she's not behind the disappearances, I can't imagine who is.

Tell me though, why am I in the stocks? There's no evidence aganst me.
====
27733
You would just leave me here to rot in the desert sun? How can you do this when you know that I am innocent of any wrongdoing?

You had expressed a willingness to help me before. Something about this is very suspect. I hope I am wrong.
====
27734
What in Oblivion does that mean? Did the Magistrate buy your silence, or do you really mean that she has a legitimate reason for this?

What about me? Am I just to remain here in the stocks?
====
27735
I cannot conceive of any explanation that would justify the disappearances, nor putting an innocent man in the stocks.

I wish I could say I trusted your judgment, but at this point, I am convinced you are an enemy. Leave me alone.
====
27736
The sneaky little cur! I only tried to get the wedding called off for their own good.

Crowns and Forebears are too different. Remember my words—this marriage will not last. Someday they will realize that I was right!
====
27737
Soon as enough of the other recruits have finished their training.
====
27738
Many have said it before you. But you cannot hold a sword at this school until you learn the most important lesson: the one of history.

Speak to <<1>> and answer his riddles. He works at the forge. When he is satisfied, we shall talk again.
====
27739
I was in Meridia's city the day she plunged it into Coldharbour. Like many, I was lost and alone in the wilderness. Then I found this manor.

When the sisters discovered that I was a servant of Meridia, they decided to torment me for eternity.
====
27740
I've been trying to become more of a help to Lady Laurent, so I've been taking dueling lessons. I think I can keep us safe until you return.

Find my lady's missing jewels and meet us at the secret tunnel near the pools.
====
27742
I understand. A decision like this can't be taken lightly. I'm sure you'll make the right choice.
====
27743
Excellent! You'll find each of the women where you met them before. Be wary tho. You will now see things as they truly are.
====
27744
You can't listen to him. He's smitten and not thinking clearly. She'll turn on us the first chance she get. We've got to kill all of them!

Will you listen to reason? This evil cannot be allowed to live.
====
27746
I understand. I only hope you see reason before it's too late.
====
27747
Excellent! You'll find her two sisters outside where you met them before. Be wary tho. You will now see things as they truly are.

I'm not sure what's become of <<1>>. But I doubt she'll let us leave peacefully.
====
27748
I don't know what you're talking about. 

I'm just waiting here to meet a friend. Yeah, that's right. A friend.
====
27749
Oh, that's wonderful! Thank you so much!

The secret exit that Fatahala showed me is behind this rock. Give me a second to equip a weapon and we can head out.
====
27751
<<1>> went up to the manor hand-in-hand with  <<2>>. I tried to warn him, but he ignored me.

You've got to save him!
====
27753
Hope is all we have in thiis life. We must never lose it or else we would be consumed by emptiness. Let us hope we can prevent this future for the Queen.
====
27754
Now we must visit the other vision. I believe it is about the Bosmer. Let us see where the moons take us.
====
27755
It was the Khajiit. We failed them. Because, here, no one became the Mane after Akkhuz-ri.
====
27756
<<1>>, <<2>>, and <<3>> rule here through the use of deception and illusion. You saw though the illusion, at least briefly.

You're different from Stibbons. You can save him!
====
27757
Let's … let's continue on the Path. If the Bright Moons felt we needed to see the future of the Bosmer … perhaps we shall now see the future of the High Elves. Let's hope it is not as bleak.
====
27758
The Blackroot Clan warriors are even more bloodthirsty in death than they were in life, but there are also other spirits here—glimmers from the past—crying out for help.

I think they're trying to show us something. We need to watch them.
====
27759
You need to keep your wits about you. Stibbons has already accepted the illusion and slipped beyond reason.

Pay attention and you may save him yet.
====
27762
I don't know. We'll have to search until we find it though.

In the meantime, however, do you recall the glimmers of the past we saw earlier? It seems those spirits are trapped here in the Shadow Wood. We should release them.
====
27764
It's the shadow rifts that bind them here. From this side, you only need to touch the rifts to close them. That will release the spirits from their torment and weaken Naemon's grip on this place.

If you'll focus on that, I'll search for the Shade.
====
27766
You want …. I've misheard you. I thought you said "leave." But we don't deserve rest. Not after what happened here. We belong to the Ooze.
====
27768
My army is loyal even deep within death, deep within the Ooze. They will do as I ask, and if I am asked to march on Naemon, then that is what we will do.
====
27769
No one does, officially. But Jurana and I get stuck with most of the planning, organizing, and poking people to help out around here. I guess that means we're in charge, until someone else is dumb enough to want the job.
====
27770
Stick around and see. A day when I don't hear complaints from ten people is a good one. And everyone's always asking me for things to do. Sometimes, I just send people out on dangerous jobs hoping they never come back.
====
27771
Well, Nelerien and I do. It's an honor to serve our town this way, helping organize everyone, planning for the future, and seeing all our hard work pay off. I love it!
====
27772
Absolutely! We both love to talk with anyone who is willing to help out. Any day I haven't talked with at least ten people feels like a wasted day to me.
====
27773
The one on the southern edge of town? It's called the Eye of the Greenmead. It was an ancient Imperial watch tower, built long before the town was here. Doesn't really fit with the rest of Vlastarus, does it?
====
27774
It's a ruin inside. Two people fell through the wooden stairs last year. When Galla died from her fall, we sealed off the door. It hadn't been used as a watch tower for a hundred years or more. And the Empire's unlikely to complain.
====
27775
You've learned what you must from me. Now it's time to test your mettle.

Speak to <<1>> at the dueling arena. And if you pass his test, you will meet with <<2>> for hers.
====
27778
It is an ancient plant—a strangler. It's been here from the beginning. It's the lifeblood of the forest in this area. 

If the Eldest is truly tainted, then regardless of the Green Pact, we must slay it.
====
27779
When you awaken, take the armaments to the steps of the Blade, the tower crowning our school. Place each item at its altar and show your respect for the lessons you've learned.

I will meet you atop the tower.
====
27780
Of course. We've already sent in a small force. A distraction, as it were. While they keep the enemy occupied, you slip in and open the Labyrinth.

As you clear a path, Fighters Guild soldiers will fall in behind you to hold the line.
====
27781
You need to be able to move fast. A large force would only draw attention to you and slow you down. Select one of our soldiers to take along, if you like, but more than that would be more of a hindrance than a help.

I wish you luck in there.
====
27782
Molag Bal is using tactics similar to what we faced in the Chasm. He's set up a portal to move his troops around quickly. As you head in to open the Labyrinth, we need you to close that portal.
====
27783
King Dynar insists that the initial strike be fast and precise. He doesn't want the entire army getting in your way or causing Molag Bal to respond in kind.

You've proven yourself time and time again. We have faith that you can do this.
====
27784
A quest? How marvelous! I shall march by your side into the darkest depths of foul iniquity, our weapons aloft and aglow with the fires of eternal righteousness!  

You honor me this day, my friend. I gladly accept this mission.
====
27785
My sword is yours, my boon companion! Together, we will protect the beautiful realm of Coldharbour, and perhaps even save that ugly rathole you call home. Victory, thy name is Cadwell!
====
27786
I've dreamed of this moment. Seriously. I always knew I'd end up fighting to save the world in Coldharbour.

I mean, you were a beautiful warrior with flowing red hair and an ample … well, no offense. But otherwise, this is just like my dream.
====
27787
I was hoping you'd say that! Whatever happens in there, we won't go down without a fight. Go let the old man know that we're ready to do what has to be done. 

And I really did dream about this, you know.
====
27788
I'm as ready as I'm going to get. This just makes me so angry! Why in Mauloch's name would somebody want to steal an entire world? It makes no sense!

Now look what you did. I'm just furious and I need something to hit.
====
27789
That's what I wanted to hear! I figure, the closer I am to you, the more things I get to hit.

Let's go crack some skulls and show them that nobody can steal our world!
====
27790
We gave our word. We're ready to fight. You saved our Hist tree, and now we will add our strength to your forces. It will be a glorious battle!
====
27791
As much as that mission would honor me, I must respectfully decline. I must lead my warriors in the battle to come.

May the Hist watch over us as we fight this night.
====
27792
Nothing can ever be absolutely certain, but yes, we're with you. Nirn is as much our world as it is the rest of these people's. How can we do any less than they are?
====
27793
I'm not very good with weapons. Hand me a sword and I'd probably wind up stabbing myself with it.

Instead, I'll assist Gabrielle in any way I can. Once we get inside the inner sanctum, we'll be ready to help you face whatever's waiting in there.
====
27794
You will need a scholar at some point, yes? A mental challenge to overcome or a hazardous puzzle to decipher? Perhaps Zur could help you then.
====
27795
What? With a weapon or with claws, maybe? No, that is not Zur's speciality. Potions and alchemy, yes, but this one never mastered hurling fire.

Zur will join you once we get inside. If we get inside. Perhaps my talents will prove useful there.
====
27796
I'm quite familiar with Daedric runes and the many hazards of Oblivion that you are likely to encounter along the way.

If you run into anything that falls under these categories, I can quite possibly provide some assistance.
====
27798
Me? Really? I'd be honored.

But I think you'd be better served with a fighter type right now. I'm sure we'll meet up somewhere along the way, though. I won't let the people of Nirn down.
====
27799
After you disable the reinforcement portal, I'll try to catch up with you before you enter the Labyrinth.

We'll stop this Planemeld together. We have to.
====
27800
Yes! Swarms of beetles! They descended on this area like a plague! 

I had to pull all of my workers from the fields or watch them die.
====
27801
If only things were that simple. You have your task to perform, and I have mine. While you close the reinforcement portal, I must oversee the rest of our forces.

You've made it this far. I have no reason to believe you won't succeed.
====
27802
You've already done more than I'd expect from anyone here except for perhaps myself. 

Return to me after you have made your selection.
====
27803
I've spent my entire life getting ready for this, fighting in that damned forest. I want to be free and I'm willing to fight for it.

And so will the rest of my clan. The Shadow Walkers aren't afraid.
====
27804
Of course! Wouldn't have it any other way. It's going to be outstanding!

We'll strike from the shadows and help your army, but I'll make sure we're nearby when you need us. I mean, if that was what you were coming to ask me, that is.
====
27805
We promised. You helped save our children. We shall help save yours.

If you decide my place is at your side, then that is where I shall be.
====
27806
As you did for us, I shall do for you. 

Let the blood of your enemies flow down the rocks and feed the Egg Mother!
====
27807
You've seen the Crown's power. It will turn the tide of this battle. That's a foregone conclusion!

My pirates are invincible. Even Molag Bal cannot kill death—and that's what we are now. Immortal!
====
27808
A crew is not complete without its captain. They would be lost without me.

So, sadly, I must refuse. But have no fear. When the sky clears and the wind blows strong, my pirates and I will sail to your side. It will be glorious!
====
27809
We're ready to give those Daedra the beatings they so richly deserve! Kyne only knows how long we were stuck in that tavern. We might be a little rusty, but we're strong and willing to fight.

My people will help. I promise you that.
====
27810
It will be good to get some blood on our knuckles again. We've been lazy for too damn long.

Just tell us where and when and leave the rest to me!
====
27811
I gave you my oath and I honor such commitments.

You sampled my power at the Cliffs of Failure. Use the power of my thorns as you see fit.
====
27812
Not without assistance. After we've killed it, you must remove its heart. We may be able to use that to grow a new strangler to take the Eldest's place.
====
27813
Take this seed. Plant it in the body of any dead Dremora, as you did before. A zombie will rise to fight by your side.

Together, we will bring the Lord of Schemes' plans down around him.
====
27814
My kind can slip through the shadows. We can go where you cannot and appear at a moment's notice.

Call upon me when your need is great, and we will be there.
====
27815
So they've said many times over the years. Il'l be the one who judge's the truth to that claim. Are you ready to begin?
====
27816
The Blood-Matron commands that we aid you, that we honor the deal as it was struck.

And so shall it be.
====
27817
That goes without saying, but King Dynar needs me with the main force during the initial assault. My portals are the best way to move our troops around.

Perhaps once we clear the way to the Labyrinth I'll be able to join you.
====
27818
What I think doesn't matter. What we do, however, will make all the difference.

We need to find the portal to the planar vortex. If we don't make it that far, nothing will stop Molag Bal from taking our world.
====
27820
Not outside of breeding season, and that is still months away. 

The beetles seem to be attracted to the johads, so I have been looking for someone to examine the johads for some explanation. Would you be willing to do this?
====
27821
He gets it into his fool head every so often to lead these field excursions. Ayleid citadels, Daedric temples, you name the type of ruin, I've almost been killed there.
====
27822
Oh, you know. Working as hard as I can to keep him alive. Making sure the new students don't hear about past expeditions. The usual.
====
27823
One or two smaller outings. Nothing like this. I've been trying to keep him close to home in Skywatch. Once I even managed to get him to a lecture on time. That was a good day.
====
27826
It seems the power of the Ansei Wards is somehow linked to the lives of the Ansei who created them. By learning about the Ansei, I hope to get an idea of where the Withered Hand may take the wards.

Now, leave me to my work.
====
27827
He sleeps beneath our monument to him, in the graveyard. Go after him before he has a chance to escape.

The other disciples … tell them what I've done. Whatever atonement they ask before I die, I will gladly do it.
====
27828
The greatest Greenspeakers the world has ever seen. They were not satisfied with merely growing the odd village here or there. They wished to craft a perfect fusion of city and forest. One they could show the world!
====
27829
Let's see … the other three sites are spread throughout Valenwood. Spring saw the city in the depths of Greenshade. Summer it set down roots in Malabal Tor. And from here, it would seek to Winter in the Grahtwood.
====
27830
No one knows. The city pulled up roots and began the trek to its next site … and simply never arrived. This happened some hundred and fifty to two hundred years ago. No one's seen it since. That's why we're here.
====
27831
We have no choice, though it sounds as if we risk handing the Eldest's heart back over to the enemy.

Perhaps though, we might also purge more of the blight while we are in this realm. That might help us both here and there.
====
27832
Thank you for understanding. I do not wish to make this any harder, but I feel that compromising the Eldest's heart would be wrong.

Go on then. Kill the corrupted tree spirits. I will search for Naemon's Servant.
====
27833
He took it as a challenge. Look, he's a fantastically powerful wizard. These cultists aren't really a danger to him, the way they are to you and I. But he just refuses to come out of there, no matter how much I beg.
====
27834
The Faithful could probably tell you more. But, as I understand it, a charismatic member has decided they can force the city to return. They're zealots, now. They won't let anyone into the pit. Telenger, of course ….
====
27835
He guards the entrance to the inner Haven. Huge bastard with an equally huge warhammer.

But I'm sure you'll be fine.
====
27836
Having second thoughts?

What did you need?
====
27837
I guess he's just not going to give up and go away. All right, I suppose I'll have to talk to you, then. At least you have an honest face. 

So—as if I didn't know—what is it he wants?
====
27838
I'm not looking for a bridegroom at all. Marriage? Malooc take it! I want to travel, see the world, have adventures. 

No, you should be talking to my father, <<1>>. This was his idea, not mine.
====
27839
If you understand your fate, walk down the steps, and I'll carry you swiftly to your destiny. Or, if you know no fear, burn this scroll, and I will bid you glimpse my nightmare.
====
27840
The Chasm presents a formidable gauntlet of defenders and fortified installations. The first major obstacle is the portal that provides access to the Chasm's upper tier.

We have no chance of controlling that portal while the focus stones are active.
====
27841
The Captain … is no longer the man I signed up with. He obliterates vessels he captures, after stripping them of wealth. None are left alive. Ever.

Where he's heading, I won't follow.
====
27842
This island serves as Captain Blackheart's base of operations. 

His ship, the Black Death, is anchored here between assaults on the sea.
====
27843
We take control of the portal to the upper tier and push forward. We haven't been able to scout the higher region, but Cadwell claims that Molag Bal's daughter, Molag Grunda, commands the gatehouse.
====
27844
According to the legends, yes. She's a Winged Twilight. Strong, disgusting, and in charge of a small army. This won't be easy.

Darien says he's going to charm the wings right off her, but I'm not sure I like what he's insinuating.
====
27845
We spotted Dremora down below. Nasty creatures!

From the sophistication of the portals they're using, I expect they can also throw xivilai, ogrims, and even scamps at us. A pack of scamps can take down a lone warrior surprisingly quickly.
====
27846
Good. I don't think I could've tolerated another day up here. I'm afraid of heights you know.

I trust the other hostages are being freed as well?
====
27848
Fire away, though I would think you'd want to get out of this place as quickly as possible.
====
27849
Alas, I never dreamt I would say it, but I swear eternal loyalty to King Fahara'jad. 

We must cease this Crown against Forebear business. We must be united against the Imperials!
====
27850
Ah, Thoda. I know him well. That's very encouraging. 

I've been listening to their strategies. I can give the general some good insights into how to plan the attack.
====
27851
Then we must move with haste. The Imperials are using a secret passage to enter the city.

If we can collapse the passage, we can stop them from sending reinforcements.
====
27855
Down in the deeper tunnels. Don't worry, you're here! Actually, your arrival was quite timely. I just finished recording some critical observations on the site. I almost feel bad for Indring here.
====
27856
Yes, the leader of the Arbordawn cult. He was very cross with me, shouting and carrying on. So I transformed him into a more manageable little fowl. It will wear off after we've gone, but he's much more pleasant to be around now. Sorry, where was I?
====
27857
Yes, yes. The temple. In my haste to excavate some of the older tunnels with earthmoving spells I uncovered an ancient structure.
====
27858
Thank you, and thank you again for releasing us from his grasp. To be pulled back from the rest of death and bound like this, forced to serve such darkness … it was sheer torture.

Though we are dead, the people of Vullain are in your debt.
====
27860
Yes. I suppose there is. I can give you a shield that will protect you from harm while you remain in the Shadow Wood.

Take it, and my blessing. May Y'ffre watch over you in this realm and back in the realm of the living.
====
27861
<You watch the scroll burn away.>
====
27862
Such a caring girl, worried about her old teacher. No, no. No need to worry. I was in no real danger. The others, though. Dear me, I'm glad they're such good runners.
====
27863
He's busy doing something somewhere. Come back later.
====
27864
That is what <<1>> said as well. But I ask you: if <<2>> lives, will she become as the old master was? How can Leki suffer an abomination to exist, even if it is for the good of the school?

Think on this before answering.
====
27865
It is a wise action to look before taking a step. Speak to <<1>> and <<2>>.

What is decided here … only one of them will be pleased.
====
27866
That is what <<1>> said as well. But I ask you: if <<2>> dies, who will protect the school? Will the disciples be strong enough to take her place?

Think on this before answering.
====
27867
Oh, yes! And a good thing, too. I'm afraid Indring's people would have quite torn them apart. Luckily Lanende never liked Bosmer much anyway, but poor Kelurmend may never grow hair on his head again!
====
27868
Stars above, no. After I taught the first few a lesson, the rest have been properly respectful. I put the camp back together and continued my work.
====
27869
Good, then it's up to me. First, he needs to be strong or my daughter will make a fool of him. Respectful of his elders. And wealthy, of course.

Oh, and not too hard on the eyes. I don't want to get sick of looking at him.
====
27870
Of course, of course! A good groom deserves a good dowry. I have some gold and silks from, ah, well-wishers. They're stored in the upper camp.

Gather the goods and take them to the entrance tunnel.
====
27872
The rangers spoke of two other places that can use our help: Driladan Pass and Verrant Morass. 

Take your pick.
====
27873
Don't play dumb with me, you swindling sand-rat. I know all about you and your partner's crooked racket. I never heard of such dishonesty.

Come here. I'll show you what happens to people who try to steal from me.
====
27874
I'm coating the bottom and inside of this bowl so it can be used for making honeymead. If the honey gets stuck to the sides while the pot is hot, it can harden or burn. That'd ruin the mead.
====
27877
Driladan Pass is all that remains. It has a larger force of the Vinedusks there and I heard Mane Akkhuz-ri and Lord Gharesh-ri have shown up as well to help. Hopefully it won't be as bad as Vullain.
====
27879
Verrant Morass is the last place that remains. I believe Girin is there. Reports of a strange corruption affecting the plants and wildlife has been reported.
====
27881
With the Shades of Naemon defeated, all that remains now is Hectahame. That's where Naemon is gathering his undead host.
====
27882
Very well. Come with me and I'll explain the exact details of your mission.
====
27884
Q4758 - Dynar Ready to Fight
====
27885
All right, I suppose I owe you that. I'm not a matchmaker, I'm a swindler, a confidence man. This is one of my classics. I tell the mark I'll arrange a marriage, they gather a dowry, I steal the dowry and disappear.

Now get me out of here.
====
27886
Damn. But it looks like everyone else got out.
====
27887
Because I've reformed! Now I only target those who deserve it, like these idiot bandits. I'm only taking their ill-gotten gains. Serves them right.

The keys to unlock my shackles are in Wildur's tent. Get them? Please?
====
27888
That's the biggest risk I've ever seen a soldier take. You deserve a medal.
====
27890
Well, it's your choice. You may be able to find a tear between the planes before the link completely collapses. Good luck. You'll need it.
====
27892
POPUP: At least three players to get the ram to move and bash at a door. You can have up to six players pushing, which makes it move faster and cause more damage.
====
27894
Haven't you done enough for us? I certainly think so.

There's a crystal up near the portal. The Dremora called it a Light of Meridia. You should take the crystal and get out of here before Molag Bal sends someone to replace Ifriz.
====
27895
Believe me, I'm on my way. I just want to make sure that everyone who's capable has a clear path to the exit. 

Skordo went through, but he wanted to talk to you. I think you impressed that hard-headed ass. Find him after you use the portal.
====
27896
When you touched the skull, there was a chance you'd fall under its spell. But I'm Breton—naturally resistant to some magics. It's probably how I broke free.

I would have been there to help you if something went wrong! May I have the skull?
====
27897
Everything, I think. I'm not so easily fooled as my father. I knew there was something wrong with that "matchmaker" from the start. Eventually I figured out his game.

The same way I figured you for a harmless dupe. You are, aren't you?
====
27898
You cannot be … you're serious. Fine. There may be a planar tear before the portal collapses. 

You better come back.
====
27899
I think you should catch up with them. Follow the trail of fire.

Aranias must choose to accept the responsibility of her own accord, but Andur will not understand. I expect he will oppose her and she will need your help to defeat him.
====
27900
Only if I get to go with you!

<<1>>'s plan was brilliant. A bit flawed, but brilliant. He probably would have gotten away with it if I hadn't tipped off my father. He lives the life I want, traveling the world and having exciting adventures!
====
27901
Sorry, I haven't got them. But I could get them, if you can distract my father and the Ungodly for a few minutes.

My father and his bruisers are at the upper sparring ring, through the far tunnel. Why don't you go challenge him to a fight?
====
27902
Yes. There's a crystal up near the portal. Eilram said it may be important or valuable, else why was it hidden up here.

You should take the crystal and get out of here before Molag Bal sends someone to replace Ifriz.
====
27903
My main concern is the Fighters Guild. We did try to talk to some of the others, but they've been here too long. Even some of our people haven't recovered from the effects of this place.

But the way out is open now, if they come to their senses.
====
27904
I can't believe I behaved the way I did. I was sure that Eilram had murdered someone I knew. And it was all in my head. 

I know the helm seemed silly, but it helped to have something familar back. My mother gave me that helm after my first kill.
====
27905
Then welcome! I think you'll fit right in. Once you prove yourself, of course.

All you have to do is go into this cave. The one full of bloodthirsty spiders. If you can handle that, come see me at the tavern in Daggerfall and we'll make it official.
====
27906
I can't be strutting around the city wearing my Imperial regalia, can I?

Your concern about my fashion sense is touching, but irrelevant. I've called you here for a reason. If we are to determine a course of action, we need more information.
====
27907
We'll need to get the keystones, Welkynd stones I imagine. And the Shade has likely scattered them throughout the branches of Hectahame.

There is more too. I will need to study these pedestals to decipher the way of unsealing the door.
====
27909
Not yet. I do not wish to cause panic in the city, nor do I wish to incur the wrath of the king if it can be avoided.

However, if you are not able to discover the cause of this plague, I will have no choice.
====
27910
By now it should be clear your prophet emperor brought these catastrophic events upon us. Everything that transpired is his fault.
====
27911
In the chaos following the Soulburst, Sahan stole the Amulet of Kings and fled the Imperial City. We're going to need that relic, and he is the only one who knows its current location.
====
27912
Granted, Mannimarco can be very persuasive and charismatic when he wants to be. We all believed him when he said we could change Varen's bloodline with the Amulet of Kings.
====
27913
You saved Varen's life when you rescued him in Coldharbour. In return, he lied to you about his true identity and his part in causing the Soulburst. He manipulated you from the very start.

Perhaps the better question is, why don't you blame Varen?
====
27914
Varen wants to assemble a new group of companions in the vein of the original five. Claims it fulfills a prophecy in those wretched scrolls of his. 

Superstitious nonsense, but he is quite correct on one point: we need to find Sai Sahan.
====
27915
He was captured by Mannimarco's agents and taken to an undisclosed location. We need to find out where he's being held.
====
27916
Mannimarco keeps his most secret documents in a hidden lair of Daedric cultists deep within the Grahtwood, in the ruins of Wormroot Depths. We must travel there and search for clues.
====
27917
All things have a winter. Mine approaches regardless of the one you name Andur.

Yet great harm may still befall, if Andur reaches my throne and strikes me down, or if Aranias does not live to fulfill her purpose.
====
27918
The temples are holy places, created as housing for the scrolls, to honor and protect them. We built them upon the soil of Cyrodiil, close enough to the battlefields to bestow their blessings upon our troops.
====
27919
Yes, well, I'm in a bind. I'm considering potential grooms for <<1>>, but she refuses to talk to me. I have to know what she wants in a husband, or <<2>>, who hired me, won't gather the dowry.

So I need you to talk to her.
====
27920
Justice is done. Thank you for your part in this. 

I am ready to go to the Far Shores even now. Take my ring and the gems to Darius. I know he will see this through, and with that knowledge, I can rest.
====
27921
Eager. Great! Once you learn what <<1>> wants in a groom, talk to her father, <<2>>. Tell him it's time to get the dowry where the grooms can inspect it, to see how serious we are.

Now, go. And be persuasive!
====
27923
I am. Do what you came here to do. Goodbye.
====
27924
The mountain behind me is my throne.
====
27925
There are four: Lord Zagari, Magistrate Govan, Shamone al-Sentinel, and Lady Moyaltha. I'll mark your map where they're being held. 

The flea-bitten Imperials have blocked many of the ground level doors, so I suggest taking the bridges.
====
27926
Don't know exactly. Our spies in Cyrodiil knew nothing about it.

I suspect they've been in league all along though. Probably some necromancer treaty they all signed in blood or something. Either way, my blade doesn't discriminate.
====
27927
That's what I want to know! We would've heard if Imperial ships landed on the northern coast.

If you learn anything in the city, let me know. Wherever the Imperials came from, we need to make sure there aren't any more coming.
====
27928
They've gone from bad to worse. Fahara'jad can't even go out in public without getting heckled.

Crazy as it sounds, the damn Crowns have people believing that if the king steps down, the Withered Hand problem will just go away.
====
27929
I don't think they will. The Imperials think strategically. They took the hostages to protect themselves, and they don't want to give that up.

If they do kill them, well then, that just means we can go ahead and attack.
====
27930
Looking for Swordmaster credentials, yeah? Sure, why not?
====
27932
Generally speaking, I'm sure they are, but I'm more concerned about the Withered Hand.

Those evil bastards won't rest until they've killed every last one of us. We can't fight the Imperials if we're all dead.
====
27933
I don't think they will. The Imperials think strategically. They took the hostages to protect themselves, and they don't want to give that up.

If they do kill them, well then, that just means we can go ahead and attack.
====
27934
Nothing. I have things under control. We've got a reliable group to protect the town until we're self-sufficient again.

And please don't say anything to <<1>>. She can get … upset when the end of her tenure is brought up.
====
27935
<<1>> doesn't like competition, and I'm certainly not going to endanger our business arrangement.

If I were you I would keep my stay here brief. Now if that's all, I'm sure you can see yourself out.
====
27936
Ulmion, Meratille, and Bashshi-ra. All very influential, in their own way. Can't overstate what a bad idea it'd be to advance on the Maormer while they're keeping hostages.
====
27937
Yes. He's bound by the Unwritten Laws of the Ungodly. My father can't refuse a challenge and keep his position as the boss.

Just … don't kill him, all right? He may be an ox's arse, but he's still my father.
====
27938
Thank you. I'll grab the keys and free <<1>> while you distract the camp.

Meet me outside our entrance tunnel after you've challenged my father. I am quite sure you'll survive.
====
27939
What? These birds aren't aggressive! I've had horses do more damage to me than any harpy.

And I've had more trouble with these mercenaries than I've ever had with either steed or bird.
====
27940
You would be too if you heard those … beasts! The screeching, pecking, clawing beasts!

This one had hoped the mercenaries would take care of our bird-woman problem. But, no! Now <<1>> has two problems!
====
27941
Only after they've sucked you dry! I refused to pay their protection fee, and the next day my house was ransacked!

I'll keep my own watch for harpies coming near from now on.
====
27942
I saw them steal four sacks of good grain from <<1>>, a Khajiit merchant. And in the magistrate's name, mind you!
====
27943
Oh, yes. They help themselves to my gold and my goods! And sometimes, they help against the harpies.

So, I wait here. Sooner or later, one of <<1>>'s problems will go away.
====
27944
Sep's entertainment, I can only guess. It's not like one can ask a beast why it acts so. It is simply its nature.
====
27945
Word's definitely gotten out that they were stolen, and that just makes people more nervous.

I'd say recovering the Wards is our only hope.
====
27946
I heard. Throne Keeper Farvad believes that you are Tu'whacca's chosen champion.

If that's the case, I'd urge both you and Tu'whacca to get busy recovering the other two Wards.
====
27947
I heard. Prince Azah's singing your praises all across the desert.

The Prince might be headed here soon. I hope so, and I hope the two of you can find that last Ansei Ward.
====
27948
So I hear. Someone just needs to get the word out to the people now. 
I suppose the king has a strategy though. If there's anyone who knows how to manage Fahara'jad's public image, it's Fahara'jad.
====
27949
If I can endure Titanborn's inane prattle, I can survive your assuredly erudite elucidations. Proceed.
====
27950
If the device works the way I expect, then the person operating it will decide which of our souls survives the reversal process and which is … discarded. I guess it will be up to you to choose who lives and who dies.
====
27951
Well, if you must pry. I am Chancellor to the Elder Council and Overlord of Nibenay, but of all my titles, the greatest is my family name: Tharn. We are the greatest of the noble houses, with seats at the Imperial court for countless centuries.
====
27952
Ah, there's the rub. With my … untimely defection? My family will likely be divested of its holdings. The name Tharn is probably being stricken from every document in the Imperial archives, as we speak.

I detest being on the wrong side of history.
====
27953
Politicians? A grossly inadequate word to describe our duties and our legacy. 

The Tharns have a storied history of advising kings and emperors that can be traced back to the First Era. We understand the ebb and flow of power.
====
27954
Clivia? She is comfortably lodged in Mannimarco's pocket, along with my nephew, Javad. I doubt they've given my disappearance a second thought.

Ah, fair Clivia. My charming girl grew to be a ruthlessly ambitious woman. I taught her well.
====
27955
Don't sound so smug about it. This is a setback, nothing more. 

By allying with you, I will liberate the Empire from Mannimarco's grip. The Empire is all that matters to me. I will do what I must to ensure its survival.
====
27956
Husband of the treethane of Woodhearth, Fariel. As good a fighter and tracker as any Wood Elf I've known. Just shows how Pelidil caught even the best of us off-guard.
====
27957
A respected noble from Summerset. She was on her way to Elden Root, to meet with the Thalmor. You might imagine the problems it would cause, if something happened to her.
====
27958
Around here, they call him "The Fat Cat." Wealthiest merchant in Woodhearth, but don't think his influence is limited to the city. Money moves, you know.
====
27959
I refuse to bargain with you. You might have beaten me fairly in combat, but I do not need to comply with any of your demands.
====
27961
Bah! We usually win. There's nothing about our behavior if we lose.

You've made mortal enemies with the Ungodly. Leave our camp, if you can. But we will never back down.
====
27964
No one's seen the sword, or had any luck amongst these ruins. A pity, really. I had such high hopes for some of them.
====
27965
The Gold Coast mercenaries, our supposed saviors from the harpies, are our problem. They extort and steal from the good people here.

And what's more, they've done nothing but make our harpy issues worse.
====
27966
The mercenaries hid harpy eggs around Kozanset. Naturally, the harpies want the eggs back. That's the root of the town's harpy trouble. We must find and return their eggs so one problem's solved.

But first, follow me upstairs.
====
27967
There are old smuggling tunnels that run beneath the mountains from Bangkorai into Satakalaam. 

I believe the entrance to one of these tunnels lies beneath Magnifico Khorshad's Manor. I believe he betrayed us to the Imperials.
====
27968
Everyone else was killed or kept hostage, but I saw Magnifico Khorshad walking freely among the Imperials. You should search his manor at the northeast edge of the city. 

That may put the Imperials on alert though, so free all the hostages first.
====
27969
Here's a list of the tribe's leaders. I need to know why they refuse to speak with us. Unless my report says they're cooperating, my superiors have an excuse to exile them.
====
27970
Of course, but please hurry. We're already taking loses and the bulk of the army hasn't even arrived yet.

And I'm having a hard time keeping Cadwell and Darien from rushing into battle all by themselves.
====
27971
The undead have no place in Alik'r. And yet, <<1>> has guided us prudently. Courageously.

Do we throw away the basket with one broken reed? Or do we repair it?
====
27972
Since your revelation, I've been in torment.

<<1>> always put the school first. When provisions run low, she goes without. When new weapons arrive, she tests them herself, lest the students be hurt by imperfect blades.
====
27973
Thank you for doing this. I'm sure not all of the eggs survived, but the least we can do is return them to the harpies.

I don't have proof, but I know it was the mercenaries that did this. Who else could be so cruel?
====
27974
Hold a moment. Someone's coming.
====
27975
Now we know her true nature, we can be prepared for anything.

The masters teach us to recognize danger. She is dangerous, yes, but not such that we should cast her aside. We can help her, and she can still help us.
====
27976
The mercenaries go in and out of the warehouse next to my home. There's got to be a reason.

Why don't you go there and find out what they're doing?
====
27977
One of them will let slip what their game is. Hide somewhere and listen to their chatter.

I'll take these eggs back to my house for now. We can go to the aerie later to put them back.
====
27978
No! No, one such as she must die. For her lies, for her traitorous actions. She behaved without honor through these past months, hiding this shame from everyone.

Clemency is not for one such as her. And yet … I will miss her guidance.
====
27979
Coming in? I do not have any insight on this.

I have been contained here in the manor the whole time. I did not even witness the Imperials marching into the city.
====
27980
My daughter was stolen away by the harpies! She and several other people from Kozanset. Their blood is on your hands!

<<1>> told me about your meddling!
====
27981
Not yet. They say they must prepare for another raid by the harpies before they send anyone out on the sands.

It's only right that you find my daughter, since you helped her get into this mess!
====
27982
My dear master and friend was freed from Uldor, though the process wasn't easy. Undoing Uldor's bindings took time, but I learned much along the way.

And, thankfully, Rurelion was restored.
====
27983
Yes, Molag Bal has a daughter. A winged twilight, if rumor is true.  She holds the Gatehouse, which we need to unlock so that we can send our people through.
====
27984
The teleport to the second tier is, as I said, under daedric control. Our scryers have seen daedric portals on the second tier, so we need to stop those reinforcements. 

Beyond that is the Gatehouse, guarded by Molag Grunda.
====
27985
My dear master dedicated his great intellect and energies toward finding a way to free me. The experience was … not something I care to dwell on. It made me a much stronger mage, though. 

I suppose there was value to living through the ordeal.
====
27986
Perhaps I didn't think it through. I was hoping it would prevent random passersby from entering the portal. I suppose I should have disguised it as something less … intriguing. 

Well, live and learn. Since you're here, I could use some assistance.
====
27987
This one feels sorry for you. You picked the wrong Khajiit. But, as the Bretons say, "The funeral will be yours."
====
27988
They did? That's no real surprise. The Dominion is at war with the Black Marsh. And here we are, a tribe of Argonians living in the heart of Valenwood.
====
27989
Despite what you may have heard, a bucket of water to the face isn't a traditional Argonian greeting.

But I'm not one to stand on ceremony. What's on your mind?
====
27990
By Dominion you mean <<1>>. She's like any Dark Elf matron, but her lash is an army of Thalmor lackies.

The Wood Elves and Khajiit are the worst kind of slaves. They'll pave her road to victory with their own blood, and thank her for the privilege.
====
27991
I am empty. I am too old for the crown. Too worn. The promise of sunrise is mine no more. Never again will I know…

Go to her. Let me die.
====
27992
When the sun withdrew, I would shiver. The roots, my cold bones, would stiffen. At night, the land grew still and fell away from me. I would remember fear and loneliness.

Those thoughts shed with sunrise, as I became the land again.
====
27993
Sunset.

Each day I would feel the sun across every leaf; across every blade of grass. It was a warm blanket drawn across me. From atop this tower, as far as I could see, I could feel.

But come sunset, I would remember mortality.
====
27994
I am empty. I am too old for the crown. Too worn. The promise of sunrise is mine no more. Never again will I know…

Go to her. Let me die.
====
27995
When the sun withdrew, I would shiver. The roots, my cold bones, would stiffen. At night, the land grew still and fell away from me. I would remember fear and loneliness.

Those thoughts shed with sunrise, as I became the land again.
====
27996
Yes, but please don't hurt me! 

I did. I-I permitted the Imperials to use the smuggling tunnel beneath the manor, but I regret it now. There's a hatch below. Take the key. Do whatever you wish.
====
27997
There are barrels of kindlepitch down in the tunnel. If you place them near the supports and ignite them, that should collapse the tunnel.

I am very sorry for what I have done. Perhaps … you could permit me to leave?
====
27998
Ages ago in the time of the Ansei, a great warrior came to this oasis: Rada al-Saran. Rada was a proud man, and he claimed to match the gods in the way of the sword.

It is said Leki herself drew him here, seeking to challenge and humble him.
====
27999
<The villager is in rough shape. It looks as if quite a few wild animals got to him before the end.>
====
28000
<On second glance, it seems the villager was badly bruised, as if he'd been in a fistfight. His wrists also show signs of rope burns. It doesn't seem like harpies dragged this man away.>
====
28001
Some. The mercenaries decided I was worth more dead than alive. They threw me out with a few others, beaten and bound. That's when the jackals came.

Thanks to the harpies, I didn't end up like the others.
====
28002
Well, this one did, and she brought some of her friends. They chased away the jackals and brought me to shelter.

We must stop the mercenaries before any more innocents die, whether harpies or villagers.
====
28003
Only the best party in Black Marsh! Quite possibly the only party in Black Marsh.
====
28004
Let's see … currently I believe it's the 400th anniversary of Lord Sanguine's dog learning to play "undead." Or was that last week?

Well, no matter. Any excuse for a party, am I right?
====
28005
Ha-ha-ha-ha! Good one! 

Wait, you're serious? The Daedric Prince, Lord Sanguine? Patron of debauchery and indulgence? This is his temple. As you might imagine, no one throws a better party!
====
28006
<The harpy seems to be waiting for you to say something else.>
====
28007
I know I'm ready to get moving. Sitting around and talking doesn't solve problems. That's what action is for! My sword is sharp and ready. I just need someone to make a decision already!

By the way, did you hear Molag Bal has a daughter?
====
28009
I never pictured old Molag Bal as a loving parent. A twisted, sadistic parent, sure, but ….

Anyway, she's called Molag Grunda. Sounds … intriguing. I wonder what she looks like?
====
28010
What? That's ridiculous! Why would they want to abduct the very people I'm paying them to protect?
====
28011
I will! Where is she?

Is that her over there?
====
28012
The shame is too great! I cannot bear to look upon it!

I put it away. Now it is your burden. Let them hunt you and leave me alone! Take it, and be gone!
====
28014
No! No … I loved her and she …. She would wish me to do what is right, even though time flows between us and will ever keep us apart.

You are right. The dishonor is mine alone.
====
28015
You are right. The dishonor is mine alone.
====
28017
Eventually, all who wield it must face the wrath of those bound to the sword. It is the curse of such a great dishonor.

I beg you, take the sword away!
====
28018
The Mane merely gestured and the earth shook beneath our feet. The ground split open and ruins thrust up from deep underground. Dark spirits, the children of Lorkhaj, boiled up from the depths. Dro-m'Athra.
====
28020
Sharp claws on you! Yes! We need to destroy the spirit wells that have opened within our walls. Break their grasp on Grimwatch, cleanse the fort, and we can go find Khali.
====
28021
The Saltwalker Militia was formed to train up and join the war on the Covenant's side, but a gang of bandits gradually joined up and then took over. 

Watch yourself, wayfarer: the bully-boys figure anyone who isn't with them is against them.
====
28022
Ahh, yes. Our titles. Khali and Shazah are twins. Born under a unique alignment of the moons. It's all slightly embarassing, to be truthful. This is why we know Akkhuz-ri so well. And why they call us "Lunar Champions."
====
28023
Then we'd have to "persuade" you to change your mind.
====
28024
We do not speak of such things, but yes. It is only visible at certain times and places. It is the dark moon, the eye of Lorkhaj.
====
28025
Very rarely, every so many years, Masser and Secunda align together and the third moon appears. This alignment of Bright moons with the Dark heralds the birth of the leader of the Khajiiti people: the Mane.
====
28026
Those who dance with the Two Moons are bound by faith. They recognize who and what we are. Others can see it in us, as easily as a mother knows the scent of her child. So we are the "Lunar Champions." Made up titles to soften the sting.
====
28027
No, no. That … is not how it works. There has only ever been one Mane. No two people have ever been born together from the same womb under the three moons. And Akkhuz-ri has always been fit, strong. That is why we have our titles.
====
28028
New here, ain't you? 

The boss, <<1>>, is in charge of the camp now, but he says to wait before we run out the real militia milk-drinkers. Says we need them for camouflage for a while.
====
28029
I was once, but no more. My name is Varen Aquilarios.
====
28030
Sea Vipers happened! One must've struck me on the head.

When I woke, a Sea Viper was carving strange runes on my bodyguard's skin. I hit that awful pirate with a broken spar and we ran!
====
28031
Didn't you hear her? She leapt crest-first from the cliffs of madness. The anger has burned a hole through her good sense.

Killing <<1>> must be part of a larger plan.
====
28032
No, we can still move. We'll head to <<1>>, if it's safe there.

By the Eight, it's inspiring to see Dominion soldiers. Maybe <<2>> can pull off her counterattack.
====
28033
Because we're barely-trained militia, and they're all experienced fighters. We'd get slaughtered!

Besides, <<1>>, who's in charge of the actual militia, told us not to. Maybe he has some other plan, I don't know.
====
28034
In truth, I feared you'd kill me where I stood if you knew who I was. You certainly wouldn't have allied with us so readily. 

I caused this. All of this. If Molag Bal destroys this world, the blame will be mine, and mine alone.
====
28035
I'll need to confer with Abnur regarding what he knows. His defection is a surprise, but will serve only to benefit us. Mannimarco did not dispose of this asset quickly enough, and now it is ours to utilize.
====
28036
You must not blame Lyris. She did as I instructed. She is my sworn protector, but she is also your ally.

You have my solemn promise, Vestige. When this is over, if you still judge me harshly, you can end my life. I will offer no resistance.
====
28037
Right! A mortal making a decision! Free will and agency! Now then: does Valaste stay, become sane again, and live her life out here? Or! Does she go with me, and you receive the power of the Folium Discognitum? Which will it be?
====
28038
I wanted to tell you the truth, but the Proph … Varen didn't think it was wise.

I hope you can forgive us. Forgive me.
====
28039
Varen will figure something out. Maybe Tharn can actually help us, but I still don't trust him. He'll knife us in the back first chance he gets, mark my words.
====
28040
After Mannimarco betrayed us, Tharn went right on being his lap dog so that his daughter, Clivia, could remain on the throne. He's a traitorous pig. Bastard had it coming.
====
28041
I guess not. Apologies, stranger. Ever since the bandits moved into our camp we've all been on edge. And I suspect they've been scaring away new volunteers. 

There's bad trouble ahead, if you ask me.
====
28042
He's the officer in charge of the real militia here. 

Those of us still loyal to the effort to join the Covenant answer to him, and not <<1>> and his thugs.
====
28043
I'm in Coldharbour. I'm half expecting a wave of daedra to pop out any minute now. Friends are scattered all over the place, injured or worse. 

Other than that? Things are fine.
====
28044
She's the leader of the Gold Coast mercenary troop. I hired them to make up for our shoddy defenses when the harpies attacked.

They get the job done, and that's about as much as I'll say.
====
28045
We've never had incident with the harpies over the years. But now, it's completely different. Animals carried off, houses destroyed … they've gone into a rage.

There's no reasoning with beasts, so that leaves us but one recourse.
====
28046
Death and attrition. The two greatest enemies.

Our guards either fell to the Withered Hand or one of the other perils of being a guardsman. It's my responsibility to keep this town safe, so I looked to other sources.
====
28047
Hah! I knew you wouldn't take the book. Could see it in your eyes. Oh well, can't blame Uncle Sheo for wanting to give his favorite niece a good home now.

As you wish, mortal. I'll undo what's been done to her.
====
28048
Why, my dear Valaste will live for all eternity in a wonderful state of blissful ignorance. Mania is lovely this time of eternity, and she'll fit right in. She'll never be upset or dejected. Just an eternity of joy. Does that sound so bad?
====
28049
Hah! I knew you'd take the book. Could see it in your eyes. Don't worry, Uncle Sheo will take good care of his favorite niece. It's been nice doing business with you, mortal.
====
28050
No catch at all! Trust me. 

Look, she's a fun gal. She'll be happy with me. If she stays here, she'll spend the rest of her meaningless life drooling like an idiot and uner constant care. In Mania, she'll be happy. What's more important to you?
====
28051
I saw great serpents emerge from the waters. Those Sea Viper cowards made them snap at everyone in striking distance!
====
28053
You can always ask. I may have the answers. Or I may not. 

What is it you wish to know?
====
28054
No. When I saw my neighbors fall, I ran. What kind of Khajiit am I?

You're with the Dominion, yes? Your <<1>> plans to strike back. Give those pirate cowards a trouncing!
====
28055
I'll do no such thing. If any of those Sea Vipers shows a face on this side of the gate, I'll claw it off myself.
====
28056
The marine by the gate to <<1>> plans to strike back at the Sea Vipers. I'm sure she can tell you the details.

We'll get moving. Gods grant you strength!
====
28057
Sadly, I do not know. The Imperials have stolen them and taken them I-know-not-where.

Perhaps we must trust in the gods. If it is their will that the temple be restored, they will guide your steps.
====
28058
They are the sacred tokens of this temple. All temples have relics to honor the gods, but these are specific to us. 

They were dedicated centuries ago when the temple was built. They represent the aspects of the Redguard in mind, body, and spirit.
====
28059
I … I would gladly trade places with any of them, and I tried. I begged the Imperials to take my life … but they left me.

They wanted me to stay here and suffer with the knowledge of my useless faith.
====
28060
Dark moons, Shazah has no idea. Akkhuz-ri is … was a wise and gentle soul. He led our people with a deft claw, and always deferred to Gharesh-ri in political matters. This one grows cold at the thought of a future without him.
====
28061
As calm as a land of volcanoes can be. Balreth troubles us no more. My people turn their attention back to everyday concerns.

When the call went out, I decided to make the trek to this cold, dead realm. If we fail here, nowhere in Nirn will be safe.
====
28062
Potions aren't the answer to every problem we face, my friend. The scale of this place and the scope of our effort means that we must fight our way through. 

I will do my best to protect those I can, but you must rely on your own devices.
====
28063
Clearly Molag Bal created the Chasm to defend his sanctum. 

The first tier is a rocky bridge that spans the nothingness below. The second tier, higher up, can only be accessed by a sealed portal. And finally, a fortified gatehouse. Most impressive!
====
28064
The human kingdoms just to the north use that word. The Colovians are a loose federation, but they sometimes band together into a standing army at the behest of a charismatic general. As we saw here. Pah!
====
28065
A dark reflection of the Khajiit. We're the children of Jode and Jone, so the old stories go. The 'mathra are the children of Lorkhaj. Grim spirits from the night between the stars.
====
28066
My people, the Bosmer, and the Colovians have controlled many parts of the March over the years. Their leader, some lady general, has convinced her cohorts it's time to own the March again. They've taken Arenthia, and tried to take the watch.
====
28067
As best Shazah can tell, they were trapped within the old ruins. How they got down there … she has read old stories of Khajiiti warriors going to war with the stars. Trapping them beneath the earth. Perhaps they referred to the Dro-m'Athra.
====
28068
You feel that cold air rushing off the sea? Just like it was before the hurricane.

We can't wait to cut off the snake's head. We are the Dominion counterattack.
====
28069
I sent my squad to scout <<1>>. If they haven't learned what the Sea Vipers plan, we can poke around until we figure out what needs chopping.

And don't worry, your wizard friend can seal the gate behind us.
====
28070
Blood. I saw the look on his face when he killed our old captain. He enjoyed it.
====
28071
I have no choice! What Pariel did goes against the Green Pact. She made herself into a monster, and she can never change back.

I cannot let her wander unchecked or slaughter others. I owe her that.
====
28072
As any hunter would. Look for signs in the cave—a broken stalk here, trampled ground there. Anything to show recent passage.
====
28073
Yes. The story is, the Bosmer received their form from Y'ffre. It symbolizes a break from our wild nature.

Pariel called upon the Master of the Hunt. She gave into her wild nature and slaughtered the Orcs. She did it to save me.
====
28074
I don't know. The change was not instantaneous—it was wild, fast, brutal. The Wood Orcs were unrecognizable when she was done.

But she's my wife. I can't let her suffer.
====
28075
The Sentinel Army, under old King Ramzi. He was an agent, part of what you call military intelligence. Lived in Tava's Blessing—had a family and little ones.

On a mission, he learned that some pirates were planning to raid Tava's.
====
28076
Because if you're part of his loyal crew, you get treated right—the pick of the loot, and backup when you're in trouble.

He learned how to handle troops when he was in the army.
====
28077
I—I do not know. How could such a place even exist? We must destroy it, we must end this blight and destroy this … this "Shadow Wood."

We must find the source of that voice—undoubtedly some servant of Naemon's Shade—and we must destroy it.
====
28078
Thank you for understanding. I do not wish to make this any harder, but I feel that compromising the Eldest's heart would be wrong.

Go on then. Kill the corrupted tree spirits. I will search for Naemon's Servant. Find me when you are done.
====
28080
The entrance to the temple is below, in the rift formed when the Mane tore at the ground. Find Khali and see what you can do. Shazah will do what she can to aid the soldiers here before she follows.
====
28081
Oh, we pirated for a while, but now with the war going on, all the navies are at sea and it's too dangerous. So <<1>> comes up with another scheme, and we comes ashore to work it. 

But that's private, see? Only told you 'cause I like you. Keep mum.
====
28082
That's right, mate. <<1>> had a grudge against this Captain Kroner. So he goes around and gets together a small gang of boys who are sharp with a blade and none too nice about it. We join the crew, he kills this Kroner, and we take over the ship.
====
28083
My attempts to free <<1>> from <<Ac:2>> proved fruitless. I came to <<3>>, seeking texts on ancient Maormer sorcery.

But it should seem the Maormer brought sorcery to <<4>>.
====
28084
The sword-singers were so disciplined, they could create a spirit sword. A sword made from their very thoughts!

Not many could attain such strength of mind. Navid's sword is rare as it apparently persisted after his death.
====
28085
Go over there and find out exactly what they're doing. The sergeant or I can go with you, while the other holds the door.

I'm certain the Maormer will have left some clues to their intent lying about. Those barbarians just aren't that careful.
====
28086
I went to the Maormer embassy. I thought they might know a method to free <<1>> from <<Ac:2>>. Instead, I found them attacking <<3>>.

I couldn't stand by and let that happen.
====
28087
We need to find out exactly what the Maormer are doing. I can go with you, or take the sergeant. The other one of us can hold the door.

If we search the area, I know we'll find clues to the Maormer's plans. That's how I've learned, after all.
====
28088
I'll hold the gate, if you think you'll have need for a wizard.

Or you could bring a Dominion marine. Up to you.
====
28089
Then let's fillet these Fish Elf bastards.
====
28090
I know that. Your mission is to search for clues about what the Maormer are doing in Cat's Eye Quay.

We told <<1>> we'd secure the gate. Near as I can tell, it's secure, so I'll help you with your mission, if you let me.
====
28091
This is the sort of find that makes careers. 

Soon, I'll be an expert on one of the lost Dwemer cities. I can quit spellcrafting and lecture at the local Guild hall until I retire!
====
28092
Don't take too long. The sooner we hit the Sea Vipers, the sooner we stop their plans.
====
28093
We cannot cleanse them, but if they are in this realm, we can strike them down. That will release the trees back in Valenwood.

We might even be able to use the Eldest's heart to help us.
====
28094
I don't know. We'll have to search the forest … or its equivalent here. I wonder though—could we also purge more of the blight from here?

The source of the corruption came from the Eldest, but the trees' spirits are undoubtedly tainted as well.
====
28095
Very well. I'm not sure this is the best course, but I am biased by my attachment to the Green. I trust your judgment.

The heart's energy will accompany you to destroy the corrupted tree spirits. Find me when you're done.
====
28096
The heart's energy could help you slay the tree spirits … but I'm actually not sure that would be a good idea.

If we use the heart this way, it will be corrupted. It would destroy any chance of using it to grow a replacement for the Eldest.
====
28097
I don't know, but I have to try something. As I suggested before, perhaps the only way to defeat the darkness … is to embrace it.

I think I might be able to draw the corruption out of the Heart and into myself.
====
28099
It'll be the end of me, I suppose. But the loss of one life … to save the Valenwood … there's no choice in that.
====
28100
Just like a Bosmer! It is not enough for him to save us all, he must mock us with the nobility of his sacrifice. We will feel this loss more deeply than most.

But it looks like the dead prince is dead once again.
====
28101
I haven't forgotten how to keep my allies on their feet, if that's what you're asking.

My time in the laboratory involved the practical application of magicka under hostile conditions. I don't fear the rush of battle.
====
28102
Anything but egg mining. I've witnessed dozens and dozens slaughtered, I've fought feral Kwama, Dwemer machines, and mutant Netch.

I think … I think egg mining is the worst profession in Tamriel.
====
28104
Indeed. Queen Ayrenn should be informed. She entrusted you with this mission, so it would be best if you told …. Wait, did you feel that?
====
28105
But … Uncle Sheo! He will keep me warm, and he will keep me safe, and I'll have so many friends to play with. Books are my friends, did you know?
====
28106
We shouldn't tarry. Lead on, friend.
====
28107
I urge you to think quickly. The Sea Vipers' magic will soon reach a threshold from which it cannot return.
====
28108
I understand. Believe me, I want to lose no more lives to the sea elves' magic!

I'll help you explore the Quay and find out what the Maormer are doing over there, if you let me. Together, we'll find a way to throw the sea elves back!
====
28109
I fell down, down into death, and the Green reached out picked me up and set me on my feet, and I was here again, alive.
====
28110
I'm not sure about anything, but I am afraid. If I stay, what will I be? Some pitiful creature in the corner, can't even understand the most basic text. But if I go I might … I might … 

I might get to make friends! Oh please let me go!
====
28111
Adept, if I stay … if I stay I don't know if … But perhaps, with him. I'll be happy.

Happy like the butterflies! They flap, flap, flap their wings!
====
28112
I have no idea how it works. It's a thing of legend.

Could take our minds as easily as it did the miners'. Just find it. Destroy it.
====
28113
Life for an Arch-Mage is measured in decades, not years. The rituals I performed extended my life, allowed me to continue my work … but eventually even I began to slow down.
====
28114
Yes. I'd read all of the Accords of Madness. I knew the lessons of King Lyrandir, Leopold Arsenault, Darius Shano … and still I failed. Don't make the mistakes we did, adept. Reject this madman's offer.
====
28115
I began work on a powerful artifact, a key to the inner workings of life itself. Glamoril … but that's neither here nor there. The point is I reached a critical juncture where even my knowledge and power failed me. I needed more.
====
28116
You've already proven your courage. If I'm to die in this battle, I'd rather it be at your side than alone on this beach.

But we won't let it come to that. If you can hold the Sea Vipers' attention, I'll do what I can to keep you on your feet.
====
28117
Then let's go. There'll be no more death at Maormer hands.
====
28118
Think quickly. I can't tell what magics the Sea Vipers are brewing, but I know they can't be good for <<1>>.
====
28119
I understand. Believe me, I want to lose no more lives to the sea elves' rituals!

If you take me with you, I'll watch your back while you search for clues, and maybe I can provide some insights into what we find in the Quay.
====
28120
Subdued … yes, I see. I'm sorry. Now, please, leave us.

I left my pack at the mouth of the cave. Inside is all the gold I have—all yours.
====
28121
This is the only way we can be together. I will pray to Hircine and hunt beside my wife for the rest of our days. 

Now please, leave us. This is between Hircine and myself.
====
28122
I'm sorry. I was desperate for help. Desperate enough to color the truth.

Pariel did this, sacrificed herself, to save me. How can Y'ffre ask me to kill her? I love her! I can't slaughter her like a common wolf.
====
28123
Thanks for understanding. After I change, Pariel and I will leave this cave and go deep into Valenwood. But you should go - I don't know that I'll be able to control myself during the transformation.
====
28124
Don't use my wife's sacrifice to lecture me. Someday, you will love someone half as much as I love Pariel. Then you'll understand why I can't kill her.
====
28125
Damn it all! Why me? Why is this burden on me?

Pariel, oh Pariel. I'm so, so sorry, but they're right. I'm so sorry.
====
28127
I never imagined, when the last Silvenar died, that I would be chosen. But if the people wish it of me, I will accept this role.
====
28128
Incredible. Indescribable. Transformed.

I have seen my making and my unmaking, and I am awestruck.
====
28130
This day has dull claws. We were ready for the Colovians. Shazah and Khali would have helped the Dominion troops break the siege. A new song would be sung in our honor. But the 'mathra. Bah!
====
28131
Moons, yes. My sister's spent most of our life practicing her spellwork. I have trained. Blades and claws, that's how I spend my time. This one has marched with the First Auridon Marines and sparred with the Vinedusk Rangers.
====
28132
Just in books for cubs. Honestly, I thought they were dreamed up so Shazah would have another way to bore me. She and the Moon Priests have gone on about the 'mathra since we got to the monastery.
====
28133
Yes. Not very fond of them, honestly. Lost our parents in a Colovian raid. Was looking forward to slaking my blade on a few of those Divines-obsessed bastards.
====
28134
Partially. The priests let us live with our mother and father for a time. We just had to do some studying, learning about "our place in Khajiiti culture." We moved to the Monastery when our parents passed away.
====
28135
Hmm. I used to make the finest weapons in the land. Blades that every Nord was proud to own. Perfectly balanced, sharp, and beautiful to look upon.
====
28136
Cleansing the blight will be more difficult now that you're among the Forest Protectors. The Green is mad with cruelty and will defend itself. 

But as we've seen, the Shade is also vulnerable in this realm.
====
28137
Very well. I'm not sure this is the best course, but I am biased by my attachment to the Green. I trust your judgment.

The heart's energy will accompany you to destroy the corrupted tree spirits. Find me when you're done.
====
28138
The heart's energy could help you slay the tree spirits … but I'm actually not sure that would be a good idea.

If we use the heart this way, it will be corrupted. It would destroy any chance of using it to grow a replacement for the Eldest.
====
28139
That's not important to my research. With <<1>> and his rival dead, I expect someone else went on to have a dozen children with fair Sayeedeh.

Isn't that how these stories go? The important thing is the sword.
====
28140
I don't know. Rumor among the troops is that he's a highly placed agent of Queen Ayrenn herself. Whatever he's here to do, chances are it affects the whole of the Alliance.
====
28141
I don't know. But if the rumors about him are true, it must be important. The Queen wouldn't send one of her top agents into the field if it didn't threaten the whole of the Alliance.
====
28142
And he doesn't even remember that! 

The same will happen to me. If I accept this responsibility and become Wilderqueen, I'll forget my home, my youth … everything.
====
28144
I know, and I know the right thing to do. The only thing to do. 

I certainly can't return to the Summerset Isles, not after seeing this. This is what I was born to do. I must embrace the Valenwood as I would a lover, and we will become one.
====
28145
It's war. How can we ever call any battle good or bad? Here, today, we'll lose troops to hold this old ruin. Why? Because my commanding officer told me to see it done. As if the Ancients care about what we do here today.
====
28146
City to the East. Used to be Colovian, they pulled out years ago. My people and the Wood Elves moved in, made it their own. Whoever this general is … Lavinia, I think? She was keen to reclaim Colovian ground right away.
====
28147
It used to be me that people turned to for help. When Hautt showed promise, I bought him a lute. When Hridi won a contest, I gave her dueling daggers.  

Nelhilda has gotten things rolling with your help. I want to help her, help my friends.
====
28148
I never said that. I'm a Centurion in the Queen's own. Happy and proud to be an Eagle. I'm just saying that the men and women under my command are dying today to hold a ruin. Not for the glory of the Dominion, for a ruin.
====
28149
Yes, the Ancients. The Ayleids. Their ruins dot Valenwood, all the way back to the coast. Whatever this place is, it must have been something special. Not many ruins left standing out into Elsweyr proper.
====
28150
I got word from the scouts they were also making for Fort Grimwatch, to the west. Had to let them pass. And I think one of their cohorts went south towards Vinedusk. Moons luck to them down there. Those Bosmer are crazy.
====
28151
They were careful. That many troops, sneak attack on an entire city? Their General's a tactician, mark my words. The Arenthia Guard fought bravely, from what I hear. Right now we have orders to contain them. Hopefully we'll retake the city soon.
====
28153
Hah! Yes, Burri's mother would be very disappointed. Look, I've been a soldier for too long to care about how I talk. You want the proper cadence, go talk to a moon priest.
====
28156
As I said, I'm not a murderer by choice. And I want someone to know it.

I appreciate your help with all this. Now go! Atarus is just up ahead.
====
28157
No! Mordra hates spiders.

Hates. Spiders.
====
28158
Blackheart looted two enchanted skulls from a Nord vessel. We need them.

The skulls empower him, and shield him from permanent death. To truly defeat him, we need to destroy those skulls.
====
28159
Actually, yes. There's the Roost Mother. The hags tend the harpies, and the Roost Mother rallies the hags.

She wields great power, able to conjure flames and travel great distances with a blast of feathers and magic. But I'm sure you'll be fine.
====
28161
I don't … I don't know. The Queen's agent, though. He knows. Razum-dar. Whatever's down there … it's a threat to the whole Alliance.
====
28163
Jaluda has no idea! Fascinating, yes? She believes the Queen's agent … Raz? Yes, Razum-dar. He will know. He is here for the good of the Alliance. Or so he said.
====
28164
The ward is not the Colovian's. It is a defense of the Ayleids. It snapped on when the invaders stole a pair of Welkynd stones from the entrance. Find the stones, return them, and you should be able to get inside.
====
28165
Razum-dar. Find the Queen's agent, and help him recover this relic. As much as Juluda enjoys time in the field, we must end this battle.
====
28166
The ward, the barrier. The Colovians didn't put it up. The Ancients put it in place. It only snapped on when the Colovians stole a pair of Welkynd stones from that entrance. Find them, put them back. And you'll be able to get in.
====
28167
Razum-dar. Find the Queen's agent, and get that relic. Don't make our wounds …  our lives wasted.
====
28168
Get in there and help the Queen's agent. Find Razum-dar and this relic these bastards are after. Then we can all go home.
====
28169
The Colovians are too stupid to make a ward that secure. It has to be an Ancient defense. They must have set it off when they stole those Welkynd stones. Find the stones. Return them to the entrance. You'll be able to get inside.
====
28171
I don't know. I read some of their correspondence, but I couldn't get a good sense. Look, find Razum-dar. The Queen's agent, he knows.
====
28172
Why not tell you? There's nothing … nothing you can do to stop us. The Ayleids hid many things down here. But we came for the circlet. The Grand Circlet of Elven Authority.
====
28174
The circlet's wearer … has complete domination over Elves. Every mer, every descendant of Aldmer blood must bend a knee to its wearer. We'll deliver it to Lavinia. She'll rule the world!
====
28175
The Queen's agent, you mean. The Eye of the Queen. Yes, he's down here. We have him cornered. Trapped. He'll never leave these ruins alive. I'm going to go to Aetherius knowing my death is worth it … if the Queen's paw is lopped off.
====
28176
I don't know. And I don't care. With that circlet on the General's head, your precious Ayrenn will be just another groveling Elven wretch. Ha ha ha!
====
28178
You have to depress the triggers in the proper order. We found runes along this corridor saying it's a sequence of four triggers. Press the first to the left and then the last to the right. The other two … we could not find.
====
28179
Well … the truth is that it is your choice. You could take the circlet and free us from this room. The rune on the wall behind you, the Tower. That should fire up the defenses and end our Colovian problem.
====
28180
Razum-dar is first in the Eyes of the Queen. He has sworn his life to the service of Ayrenn Arana Aldmeri. To die in service to Her Majesty, it is what he prays for in the morning. Well … perhaps not prays for.
====
28181
No, would that it were so. The runes were clear, the only way to destroy the circlet is here. In the defenses the Ancients put in place for just this purpose.
====
28182
The defenses in the ruin overload and trap all of us in a collapsing avalanche of rock and dust. Do not worry … Raz and his men are prepared for what must happen.
====
28183
No! The circlet is an abomination. It must be shattered, destroyed. Razum-dar's duty here is clear. The circlet cannot be allowed to leave the vault.
====
28184
I'm no expert on this daedric stuff, but I would guess we need to get these chains and gears moving. Let's look around.
====
28185
Then you are no slave, and I am no longer a knight.

But I discharged my oath in spirit, as in flesh. What knight can hope for such fortune? Meridia guide your hand true upon <<Ac:1>>.
====
28186
Superlative. This haze must pass with the <<1>>. Then I shall locate a new liege lord whom to serve.

And for <<Ac:2>>'s destruction, I bequeath amnesty for your inceptive theft and manumission from your service. Carry on!
====
28187
I realize now that he's likely the Daedric Prince who offered me this deal. Or maybe his minion. Yes, that seems more likely.

You must believe me. I thought this was between him and me. I never meant to hurt my friends in order to save the Flagon.
====
28188
Right to the point? How distressful! Oh, very well. You seek a way into the Citadel, one that won't attract any undue notice.

As it happens, I know just the thing. If you follow the east wall, you'll find a breach that leads inside.
====
28189
They'll hate me if they find out I caused the curse. We've lost so much. I need to make amends, but what would the truth bring us except more pain?

My Nelhilda mourns for her beloved Gamirth. I need to find a way to help her.
====
28190
Here you go. This should help you get around the city unnoticed while you're freeing the hostages. 

Be wary though, some of the Imperials may not be so easily fooled.
====
28191
You are Razum-dar's friend. His comrade, another trusted soul in the Eyes of the Queen. Raz knows you will make the hard decision. You will do what must be done.
====
28192
Hah! Raz trusts you not to do that. But more importantly, holding the circlet and using it are very different propositions. Without the proper incantations, the circlet is useless. Incantations Raz intends to see destroyed with Senalana.
====
28193
You are a faithful member of the Alliance, yes? Raz trusts that you understand the danger here. The threat to the Queen. You will do what must be done here.
====
28195
Sea Vipers carved runes in his chest. I grabbed him. <<1>> held them off.
====
28196
I'm the magistrate's daughter, raised here, though now I am a traveling merchant.

I came back when I heard of the town's troubles. My father insisted he had it under control. Now I'm doubly sure I returned at the right time.
====
28200
Saw a lot of them near the docks. Try there.
====
28201
Whoever wrote these notes has an idea. I'd start there.
====
28203
Hunting Sea Vipers.

If you see her? Tell her <<1>> will be all right.
====
28204
No, would that it were so. The runes were clear, the only way to destroy the circlet is here. In the defenses the Ancients put in place for just this purpose.
====
28205
The fighters will draw the attention of the Dremora while you go to the upper city.

For the mages to utilize their guild hall's portal, you need to get it working. Find the four portal stones and activate them. Then the mages can join the fray.
====
28207
Hah! Yes, yes. Razum-dar must admit. The other Eyes tend to get a bit jealous when this one recounts our adventures together.
====
28208
<The marine's body is covered in wounds—sword slashes, broken bones, and even a few fang marks.>
====
28209
<Her weapons are broken. Heavy scoring mars her armor. One limp hand holds a bloody bandage.>

<You find nothing else.>
====
28210
<The torn page looks like something out of a larger book.

There is writing there, clearly legible.>
====
28211
<Her weapons are broken. Heavy scoring mars her armor. One limp hand holds a bloody bandage.>

<The other grips a bloodied piece of paper.>
====
28212
I was in the caves … working … when I heard a strange howling. Then warriors came out of nowhere, and struck without mercy.
====
28213
Sea Vipers—Maormer pirates! We paid protection through the month, and let them put those strange totems in our cave. They've never been in the skooma trade!

Erm. I meant moon-sugar. Hit my head, you see.
====
28214
Some High Elf wizard tried to get in, so they collapsed it. I dove outside. Lucky me.

The wizard tried to tell me something, but I couldn't hear him at all. He stuffed this paper in my hands and walked off. Here, maybe you can make sense of it.
====
28215
I told you, that High Elf wizard? Those Maormer feared him. Whoever he was, I wouldn't get on his bad side.
====
28216
Our deaths, I suppose?

After they killed enough of us, they left the rest of us alone—they knew we wouldn't fight back. They only paid attention to those totems. Well, until they collapsed the cave entrance.
====
28221
The Mages Guild and the Fighters Guild will complete the conquest of the Citadel. But we need someone to storm the pyramid stronghold and deal with the leader of this installation, Valkynaz Seris.

That someone, my friend, is you.
====
28223
What's that? My ears were ringing. Would you mind repeating the obvious?

Wait, wait … don't think me ungrateful. The wizard was looking for another way into the caves. I heard rumors of a secret door by the cliffs, but I never saw it myself.
====
28224
Someone has to warn the pilgrims! And for some reason Indaenir won't let me enter. He's very particular about the forest. A little off, even for a Bosmer, if you ask me.
====
28225
I don't know what you mean. Nothing's wrong. Nothing at all.
====
28226
Study it, of course. Offensive spells, defensive barriers, utility magic. You saw the arcane threads she weaved as she fought us.

All of it is power for us to harness, now.
====
28227
My, nothing gets past you, does it?

Though I was born on your world, I grew up in Oblivion. It gives me a rather unique perspective that the Mages Guild often makes use of.
====
28228
You seek the sword, is it not so? I must tell you—you are not the first to discover it. Others tried to take it and paid a heavy toll.
====
28229
This one is as Shazah named him. I am Rid-Thar-ri'Datta, the first Mane. I have returned to watch over my people. The line of Manes is in danger, and this one felt his presence would help to light the path.
====
28231
The Dro-m'Athra, Akkhuz-ri, the Champions … all are part of a whole. What lies ahead will require blood and steel and courage to overcome.
====
28232
They have dwelled in the darkness below for years uncounted. Only the presence of Akkhuz-ri allowed their ascension into the light.
====
28234
This one offers his blessing and prays your victories be swift and sweet, walker.
====
28235
It brings me some unease to admit, but I think you're right. And I believe I know just what service she can offer. If you will, comrade, attend me at my side. We have some matters to discuss.
====
28237
You're right, comrade. She murdered an innocent man. For that, she should be punished. If you will, comrade, attend me at my side. We have some matters to discuss.
====
28238
I've been able to see into the realm of the forest spirits since I was a child. Few believed me. I get the sense you know what that feels like.
====
28239
We don't need any more bloodshed. If there's a way we can end this without fighting, we must.

I have an idea. Find my father. Ask that harpy out there to get you to town. I'll be behind you.
====
28240
I see. You'll be missed, <<1>>.

But this is no time to mourn. <<2>> grows impatient with our tribe. Perhaps if you were to calm the waters, she would leave us be?
====
28241
Oh sure. Right as rain. Just idling around here on Molag Bal's doorstep!
====
28243
Point taken. But I'm pretty sure Skordo assigned me to guard duty here on purpose. He thinks I'm a coward.

I'm not a coward. I just don't like fighting. There's a difference!
====
28244
Only a little? I must be hiding it pretty good then.  What was I thinking, joining the fighters guild? 

And who would guess we'd end up in the realm of a Daedric Prince? I wish I was home.
====
28245
I don't see any hunters here now. Nor have I seen <<1>> or <<2>>. None of the guards saw anyone trying to head out of town, so where are they?
====
28246
The giant lizards with lightning in their teeth are wamasu. <<1>> laid their eggs and nurtured them to hatching. Everything about her is twice their size.

It pains me to say, but you'll need to put her down when you kill <<2>>.
====
28249
Certainly! Maybe if I beat you I can get a chance to fight in the arena. On your guard!
====
28250
I told you that you'd need my help. A Daedric ritual locks this door, and only a willing offering of kyn blood will open it. 

I am your key to Valkynaz Seris. You are my key to vengeance.
====
28252
Indeed! I suppose that's optimal.

These Sea Viper rituals are barbaric, but quite effective. The hurricane they summoned to dash our fleet against <<1>>? That's nothing compared to their current efforts.
====
28253
The Maormer combined blood sacrifice with their weather magic to summon up a massive hurricane. Poor chaps on those ships never had a chance. I understand you stopped them from doing it again.

Well, now they're trying something much bigger.
====
28254
Well, maybe not bigger, but more focused. The Maormer have figured out a way to give the storm a soul. They want to personify it, make it something they can enslave.

Such a slave wouldn't just blow its wind around willy-nilly. They could direct it.
====
28255
The key to stopping them is cutting off their supply of energy and souls. All the souls they're sacrificing across Khenarthi's Roost are being channeled here, through the Wind Tunnels.

And see these two statues? These are their Storm Totems.
====
28256
Yes! This waterstone syphons energy away from the totems. Drain all the totems between here and the far end of the tunnel, and that should cause them no end of trouble.

For some reason, I can't get it to work, but I bet you can. Try it.
====
28257
Completely! Go ahead, don't be shy. It's not as though the <<1>>'s energies will cascade throughout your body until you're nothing but a lifeless, smoking husk.

But do avoid standing in the puddles, would you?
====
28258
None of your business. You know what happens to folks who stick their noses into my affairs?
====
28260
They end up dead. Dead and left out for animals to eat. You like that? Maybe I'll take an ear to remember you by. Sound good to you?
====
28261
Hah! That one. Yes, Duzal-ja served the Elf. He came, he drank, he sang, and at the end of the night he couldn't pay his tab. Gave me a hunk of old quartz instead, he did. Why do you ask?
====
28262
Shasirba makes the best meat pies in Rawl'kha. My regulars beg for them at evening meal. I have an order sitting at her cart, and haven't been able to get away. Fetch them back here and I'll give you your quartz.
====
28263
You're a good one traveler. That Elf doesn't deserve such friends. But Duzal-ja thanks you. And here is your quartz.
====
28264
Such respect! I'm not used to that, tending bar. Here, take your quartz. And tell that Elf he's lucky to have a friend like you.
====
28265
Ha! You jest in calling this an "encampment," wayfarer.  King Fahara'jad, Tall Papa's blessings be upon him, sent a small contingent of Daggerfall troops to oversee the town several weeks ago. We were not well received.
====
28266
Yes, and he passed along your message. 

Though I'd much prefer to stay here, I will return to Master Zohreh in Bergama shortly … I only wanted to share what I discovered with you and Prince Azah first.
====
28267
My name is Shiri. I am apprenticed to Scholar Zohreh in Bergama. She sent me along to assist Prince Azah in tracking down the second Ansei Ward.

I'd prefer to help you and the prince further, but Zohreh wants me back in Bergama.
====
28268
I could spend hours telling you about the role the third Ward has played in history, but I would only put you to sleep.

All you need to know is that the Withered Hand has it, and HoonDing's Watch is the best place to start your search.
====
28269
Don't you? 

You've foiled their plans here and at Tu'whacca's Throne. You've defeated both Uwafa and Alasan … I would imagine the Withered Hand is in considerable disarray.
====
28270
Jealousy. Bitterness. These are dark and powerful emotions. Such feelings led to my own dishonor all those long centures ago.

They covet the blade, even though it spelled their doom.
====
28271
Time is not on our side, but I will indulge you. Ask your questions.
====
28272
When they touched it, their doom was sealed. All the blade's many victims returned to slay them. The same will happen to you.
====
28273
Yes. 

The curse can never be broken, wayfarer, as an honorable man made it with his dying breath. But his fate is bound to the blade as well. He too is drawn to it. Ihlqub is a terrifying foe. I do not envy you.
====
28274
Nothing recently. I imagine the country lasses miss me terribly while the bards continue to sing about Faolchu's defeat at our hands. Ha! That Faolchu was a bad puppy!
====
28275
Yes, those were good times! And these times are pretty exciting, too. I just hope that when next we meet we're not someplace where everyone is trying to kill us.

Did I tell you about Molag Grunda? I can't wait to see what she looks like!
====
28276
Ah … no, I really shouldn't worry you.
====
28277
Would that we could, O wayfarer. Unfortunately, our beloved King will never withdraw from Bergama. The Crowns must see a lion's strength on the throne if we expect them to continue bending their knees. I can only hope that my relief arrives soon.
====
28278
They most certainly are not. We are denied shelter at the inn, given a dog's rations by the town provisioner, and face near constant ridicule. If not for some Forebear administrators we would have been run out on a cactus-saddled mule weeks ago.
====
28279
I see. 

That's terrible—but I don't see much left of the man I knew. And now he's demanding that I leave and take the other real militia with me, or die. We have no time left for wishful thinking.
====
28280
Something crude and barbaric, I suppose, knowing the sea elves.

Let's see … I came across some reference to the "great winding." Unless they're talking about some sort of children's toy, I'd guess they're using some sort of magical horns.
====
28281
I can't say for certain. It's one of two things, neither of which is good for anyone on this island. You don't stoop to blood sacrifice unless you need a lot of energy very quickly.

And, well, to release it just as quickly.
====
28282
Listen, you handle the <<m:1>>. I'll determine how to best counteract the Sea Viper blood ritual without destroying <<2>>. Does that seem equitable?

The only certainty is the lack of time. You should hurry.
====
28283
He's left us no choice: we have to adopt his own methods, kill <<1>> and cut off the head of the snake. 

I wish I was certain I'll succeed. I'm not too old to lead, but single combat against a younger man?
====
28284
Next? Oh, you mean the Wormies! Can't leave them here, digging up bones that dig up bones.
====
28285
Here you go. Duzal-ja says he gets them for his customers, but he usually eats most of them himself. Make sure to tell him that Shasirba says hello!
====
28286
Next … ? Oh! Oh, the cultists! Well, we can't have them around, can we? Digging up bones that dig up bones to help them dig in turn!

Really, it's like they think something's buried here! Ha!
====
28287
Their biggest dig site is nearby. Hard to miss it, really! Unless you're one to miss a hole in the ground.
====
28288
No idea! That's why we'll need to investigate, yes? That's the thing for us, investigations all around!

Their biggest dig site is nearby. Hard to miss it, really! Unless you're one to miss a hole in the ground.
====
28289
You're a good one. That Elf doesn't deserve such friends. But Duzal-ja thanks you. And here is your quartz.
====
28290
Noggin! Great big hill over there?

Piece of work, Y'ffre. Gave his life to make the bones of the world! That's not really his head, though. Pilgrims just call it that. No, that belongs to someone else ….
====
28291
Oh yes, Khuzi remembers him. Kind of cute, but not very bright. And yes, he gave Khuzi a claw necklace. Ugly, ugly, but she knew she could sell it.
====
28292
Oh yes. Atrius the merchant, he's always looking for ugly little relics like that necklace. Khuzi thinks he is gone already. He said something about going south, making for Hadran's Caravan.
====
28293
The ward key is decorated with arcane runes that can unbind the defenses and deactivate the wards. It should be near the guild hall.

Find the key and deactivate the wards. Then the fighters can emerge from the hall and surprise the Dremora.
====
28294
The wards are part of the defenses from an earlier era. They could be activated to protect guild halls in times of trouble. Once set, the only way in or out of the hall was through the secret passageways.

You need to find the ward key.
====
28295
Then you should certainly seek her out. We could use whatever help is offered, no matter its source.

Just be on your guard. A Dremora would never offer help without some sort of string attached.
====
28296
Even the strongest armor has chinks that can be taken advantage of. Look for a place to climb or a break to crawl through.

The female Dremora offered to help us, but Galerion sent her away. If you run into her, see what she has to say.
====
28297
Actually, yes. There's the Roost Mother. The hags tend the harpies, and the Roost Mother rallies the hags.

She wields great power, able to conjure flames and travel great distances with a blast of feathers and magic. But I'm sure you'll be fine.
====
28298
Ha! I don't know how you think you've been operating, but you don't exactly keep a low profile. The Eyes of the Queen see everything, friend. We know all about you, and we like what we've seen.
====
28299
I know you, but you don't know me. We have a mutual friend. Scrawny cat named Razum-dar?
====
28300
I know. News travels fast in the intelligence game. Nice work up there.

Anyway, Raz has nothing but good things to say about you. I'm glad to have you with me on this.
====
28301
I know. News travels fast in the intelligence game. Ahem. Look, you did what you had to do. 

Raz had nothing but good things to say about you. I'm glad to have you with me on this.
====
28302
He's well. I think he's working some kind of military deployment to the west. A ruin … Senalana? I think that's it.

Anyway, he has nothing but good things to say about you. I'm glad I'll have you with me on this.
====
28303
Then this is cause for celebration! Let us return to the shore and share the good news with Major Cirinwe.

Are you ready to return?
====
28305
Then you're a wandering soul, much like our tribe was? Without the gracious Wood Elves, we would still roam Tamriel in search of a new home.

Once the Dominion understand the depth to our gratitude, I'm certain they'll remove the barricades.
====
28306
They are long dead and thus cannot be killed. They will sleep, for a time. But the blade calls out to them always. When they wake, they shall seek it out again … and the one who keeps it.

Listen! They approach.
====
28307
The creature can only hold so much energy before it discorporates. All the energy will wash over <<1>>, killing anything it touches. Except for the <<z:2>>s, of course.

Oh, and the mountain north of <<3>> will shatter, leaving no trace of the town.
====
28308
You'll have no trouble. But in the event you do, I've opened a portal at a distance of one league from <<1>>. There, I'll tread water in the open sea until I've observed your success.

Merely a precaution. I have every confidence!
====
28309
Seriously? You're about to fight a bunch of Maormer weather-witches and their pet storm-slave and you want to know ancient history?

Some tribute to Khenarthi's the cat's wind-god. Supposedly he rested his airy ass here or something.
====
28310
Ah, and there's the genius of their plan! How do you bind a creature made of storm energies? With the wind itself!

Three ritual horns trap <<A:1>>. But the lodestone now has enough storm energy to counteract the false winds. Elegant, yes?
====
28311
It will shed its corporeal form and safely release its stored energy.

By "safely," I mean in relation to <<1>>. I recommend moving a fair distance away from <<A:2>> when this happens. Perhaps keeping solid rock between it and yourself.
====
28312
Please, the Bosmer accepted my people. I was once a Tree-minder, one that communicates with the forest of the Black Marsh. 

But I have given up my past life, now I pray to Y'ffre and have converted to the green pact.
====
28313
I've no idea, but we need to restore goodwill with our flying neighbors. Even my father is in there to negotiate the mercenaries' departure.

They should be out soon. The villagers, I mean. They want to cast <<1>> from the town themselves.
====
28314
I cannot! Do I not suffer enough? It has been centuries since I committed that heinous crime and the shame is no less potent! That sword is a reminder I cannot bear. Take it away! I may still find some small measure of peace.
====
28315
Ah. How did this one miss it? Talking to torchbugs, healing the forest, seeing invisible Spriggans—I thought he was just another mad Bosmer! 

It turns out, I was the mad one, and Indaenir was the Silvenar all along!
====
28316
Raz has had his eyes on other things, or he would not have missed it.

And Naemon. Raz assumes he's dead. Again.
====
28318
Besides a timely resurrection? A wedding, of course. He will be joined to the Green Lady and together they will represent Valenwood as leaders of the Dominion, with Queen Ayrenn and myself.
====
28320
Queen Ayrenn has already decided to blame Pelidil and the Heritance for this treachery. But Raz knows she loved her brother in her own High Elf, noble, emotionally stunted way.

Tell her, but gently.
====
28321
Our little resistance. This isn't everyone, of course. We have a few more small groups spread throughout the city. But most of our citizens have no formal combat training. And most of the guard died in the fighting.
====
28322
Certainly. Once you've found the documents Cari is looking for, she'll be able to choose a time and place to strike. You and she will knock him out, bundle him back here … and we'll get him to confess everything to his troops.
====
28323
Without you and Cari? No. No chance. With her penchant for secret-gathering and your able assistance, I think we just may see this through. So I pray to the bright moons anyway.
====
28324
So what are we waiting for?
====
28325
I don't care if we have to parade that Colovian bastard around on a cart. We'll get him to tell the truth. His soldiers will desert at the news that they're under Daedric influence. And we'll get my city back!
====
28326
It is well. The funeral rites and honors may proceed as originally planned. My brother was a pawn of the Veiled Heritance, you understand? The mistreatment of his royal body only makes their treason the worse.

Now, what of the Staff of Magnus?
====
28327
The Silvenar. By the Eight. 

Mane Akkhuz-ri, is this true? If so, that changes a great deal.
====
28328
Thank you. I will see to its safeguarding personally.
====
28329
My younger brother. But he disappeared several years ago. We even hired a bounty hunter, Thaellin by name, to find him. No luck.

Did you find him?
====
28331
This was his lucky coin. He was always flipping it when he was nervous or bored. Drove me crazy. Thank you for returning it.

If you ever find Thaellin, take from her the fee she charged us. You earned it.
====
28332
Our ultimate goal, the portal to the planar vortex, lies deep within Molag Bal's inner sanctum. We need to defeat the forces at the citadel before we can make our final push for the portal.

To accomplish this, we have planned a two-pronged attack.
====
28333
It starts with a sneak attack launched from the Fighters Guild hall—after you find the key and deactivate the wards.

Then the mages will attack from their guild hall, but I'll explain that part of the plan when you meet us at the Fighters Guild.
====
28334
My daughter. She ran off last spring. I hired a bounty hunter to track her down, but I never heard anything.

I'm glad she didn't have to see what's become of Bruma. Wait, why did you say "was"?
====
28335
The Dominion capital is the Wood Elf city of <<1>>. The bulk of its armies are Wood Elf soldiers. I see no difference between the Dominion and our Wood Elf benefactors.
====
28336
That ancient king is almost kyn-like in his demeanor. Delightful. 

His idea is sound enough. Take the Citadel and you have easy access to Lord Bal.
====
28338
What proof do you have? Maybe you've been sent by the Shadowed Path cultists to torment me!
====
28339
This brush is hers. She always brushed her hair with it. She really is gone then; you're not lying. Now I know at least.

If you find Thaellin, the bounty hunter, try to collect what I paid her. She failed me.
====
28340
I am here speaking to you. Our paths run parallel. For now. 

You need to get inside the Citadel. I have made sure that you can. Follow the eastern wall, you will find a break. A single person could slip in that way, unnoticed.
====
28342
I won an urn off of a Wood Elf last night in a game of cards. Turns out, the blasted thing is cursed! I was deciphering some runes on the base when strange little wisps started to float out of it. Now the wisps are carrying things back to the urn!
====
28343
Are all mortals so tiresome with the constant questions?

I seek something here. As do you. We do not seek the same things, but the paths run together. Your actions benefit me, without my having kyn blood on my hands.
====
28344
You shouldn't. Under normal circumstances. 

I have my own reasons for wanting to see this citadel fall. Accept that I offer you some small aid, for my own reasons.I have no reason to kill you, as your goals are useful to me.
====
28345
You must go. Rid-Thar has given you his touch of grace. Either Khali or I would be fine, here. As you've seen, I'm something of an accomplished spellcaster. And Khali has waved a sword around once or twice.
====
28346
We left the province of usual a long time ago. But that Dremora's got something planned, that's for sure.

If I had to guess, I'd say it has something to do with vengeance. In my experience, it always has something to do with vengeance.
====
28347
I'll be happy to part with it! Just get near one of the wisps, and point the crystal. The arcano-matrix I've imbued into it should trap them for you. Once you've collected them up, come on back.
====
28348
If we can get it to move you can have it! I think I've come up with a means to move it but I'm going to need your help.
====
28349
My sister. Haven't spoken to her in years though. I hate that woman.
====
28350
Well, I wouldn't trust her as far as I could throw her, but I don't think that has anything to do with us. At least not directly.

My gut says she won't stab us in the back. She's definitely a look-you-in-the-eyes kind of stabber. I can admire that.
====
28352
You have proof? Don't get my hopes up for nothing here.
====
28353
That ring is hers. I'd recognize it anywhere. I had it imprinted in my face often enough. That's good enough for me.

Thanks for the news!
====
28354
Very well. I will remain and lead the defense. May your victory be swift and sweet.
====
28355
Very well. Let's be done with this dark business.
====
28356
She's my daughter. Please tell me you've heard from her! She's been gone for weeks. I haven't been able to sleep since she ran away.
====
28357
The Eight keep you, it's yours! Don't know why anyone would want the damned thing. Or that other fob that silly Elf was playing with.
====
28358
Because that is the only thing I drink, O curious one. We are an austere people, by and large.
====
28359
Ha! The Ash'abah have many enemies—those who don't understand us, and so they fear us. And those who do understand us, and fear us even more. 

That was not very forthcoming, was it? Very well. Necromancers would poison us. For them we slay.
====
28360
Gavo is doing us a favor by delivering himself right to this tower. He's meeting someone. Someone he doesn't know.

Get up inside the tower and watch for him coming from the gates. When he arrives, pretend you're Tharn's envoy.
====
28361
Our mutual friend Mister Razum-dar has this … appreciation for disguise. He may have even shown you this earring he keeps around. It has a very simple illusion spell woven into it. No good for long-term missions, but perfect for quick infiltration.
====
28362
Dead? No, you must be mistaken. She can't be … I'd have felt it. I even paid a bounty hunter to help find her.
====
28364
This scarf. This scarf was Verana's. She was always getting cold. She's really gone then.

I have nothing to give you. Thaellin took all I had, to find my daughter.
====
28365
She said she was going to the northern shore of Lake Rumare, to look for Verana. If you find her, maybe she'll give you the coin I paid her.

Thank you again for bringing me Verana's scarf.
====
28366
The tribe's leadership will soon meet to discuss this matter. Some fear the Dominion plan to enslave us, as the Dark Elves once did. I hope to put this absurdity to rest.

You're welcome to attend the meeting, wanderer. We have nothing to hide.
====
28367
We were slaves to Dark Elves for generations. When the Ebonheart Pact formed, we refused to fight beside our former captors. They called us traitors and banished us from our lands.

We roamed Tamriel for years, and only stopped when we reached <<1>>.
====
28368
We asked the Wood Elves here for temporary shelter. Instead, they gave us <<c:1>>! All they asked was that we work the land and set aside some of our fish.

For this, we must always be grateful.
====
28369
In Black Marsh I was a tree-minder. I tended the Hist, the great trees of our people.

Here I will become a spinner, to speak with the trees of <<1>>. I will lead my people to Y'ffre, the Wood Elf god of the forest.
====
28370
A killer named Severus Tappo. I was hired by several families to find missing relatives. All evidence points to him, but I can't seem to find him.
====
28371
She's one of our most skilled healers.

Take her if you need someone to look after your wounds, but bring her back safe. She'll be vital to our restoration efforts—if we survive.
====
28372
We've always thought that without the Hist, there can be no hatchlings. But with Y'ffre's guidance, I will find a way.

Think of it. Argonians native to <<1>>, to our new way of life. Proud citizens of the Dominion which <<2>> hopes to build.
====
28373
The crystal you found will allow us to imprint whatever we desire onto their projections. We'll get Gavo to confess his connection to the Stonefire cult—and every Colovian in Arenthia will see it firsthand.
====
28374
Verrant Morass is the lair of the Eldest, an ancient Strangler. Pilgrims often visit it. We must cleanse this blight before more arrive.
====
28375
She was very enamoured with Erthas. He was charismatic after all. I think it was a big coup to his plans when she didn't join him in his worship of Mehrunes Dagon. It must have been tremendously difficult for her.
====
28376
I can dispense with an archer or two, but I need this central point defended ….

You could ask Laeneval, our healer, or Elolir, one of our longbowmen, for help.
====
28377
Yes! We'll marshal the resistance when you move out. The next time I pay homage to Jone and Jode, I plan to do so in a free Arenthia. Good luck, traveler. Good luck to us all.
====
28378
Werewolves happened, traveler. Flea-ridden beasts came out of nowhere. Destroyed my cart, killed my men, and ran off with my goods. I'm only alive because I played dead.
====
28379
I ask for honest, you give me reedish-, redic-, silly. Can't you see? The colors, the beauty. Look beyond the canvas to the … things beyond.

Bah, you are too much for it. It will never understand you. I think. What?
====
28380
Everything! After the attack some of them turned back into Wood Elves and went searching through my pack. Said they were looking for a totemic necklace. That damned claw bauble that Khuzi sold me! Stupid cat! Never trust a smiling Khajiit.
====
28381
No. I'm finished with the merchant business. I'm going to dig up my savings and go buy a little tavern or something and settle down.
====
28382
I'll be fine. They got my leg here, but Rawl'kha isn't that far. I'll make it back on my own. This is it, though. I've survived my last caravan assault. I'm going to sell my stores and buy a nice quiet inn somewhere. I'm done!
====
28383
I heard what you were thinking. You were thinking that you are drunk. I agree.

Now go away.
====
28384
I don't think so. We must consider the significance of the Green Pact as a whole. At its core, it's a covenant in which we protect the Green and the Green protects us.

In this case, we must cut off the limb to save the trunk. It's the only way.
====
28385
Truly? Thank the Eight! My friend, without you, I would never have found out what was going on. Thank you. Alanya and I are deeply in your debt. Where is she?
====
28386
I was beset by many troubles on the journey from Tava's Blessing—scorpions, dunerippers, and then, not far from here, I was ambushed by the Withered Hand.

I managed to kill the dirty dogs, but not before they had hurt me pretty good.
====
28387
I do not know, but it is all we have to go on. Scholar Zohreh was almost certain Shiri would have come here, but she suggested Satakalaam as her next guess.

Shiri was not close to her cousin, but Zohreh said she planned to visit Nahirah someday.
====
28388
Elolir is brash but a very capable Archer. His skill with a bow is legendary in some circles. He was the most resistant to Erthas' plots and I believe was the target of a few assassination attempts. Needless to say he holds no love for Erthas.
====
28389
Yes, yes. I just need time to rest, to eat, and to properly bandage my wounds.

Finding Shiri is too important though. I would have made myself go on, however slowly, if you were not here.
====
28390
She needs to take that text she found in Tava's Blessing and bring it back to Zohreh in Bergama.

If you are willing, I would suggest you escort the girl there yourself. She seems to have a talent for getting lost.
====
28391
Thanks to your efforts, life is returning to the city. Already, those you have rescued have found their way here.

Do we have enough to start a war? Yes. But are our numbers strong enough to finish it? I'd suggest we're not there yet.
====
28392
It is a delicate matter. I am unsure how to say this, but something is amiss. I need someone who can recognize signs of danger to help me.

The training is important, but so are the lives of our students, and they are somehow threatened.
====
28393
A shadow. My own senses are overwhelmed by the signs, such that I can no longer see the direction from which the danger arises.

You can serve as my eyes and ears, with a clear head.
====
28394
It is a delicate matter. I am unsure how to say this, but something is amiss. I need someone who can recognize signs of danger to help me.

The training is important, but so are the lives of our students, and they are somehow threatened.
====
28395
You gave Ansei Maja's Ward to me for safekeeping, and so I was holding onto it. Throne Keeper Farvad was here too with Ansei Radan's Ward ….

I think Shiri planned it this way. I think she lured us here to get the Wards back.
====
28397
Thank you. Now, as any other student must, please speak with <<1>> at the forge.

We will speak again.
====
28398
A shadow. My own senses are overwhelmed by the signs, such that I no longer see the direction from which the danger arises.

You can serve as my eyes and ears, with a clear head.
====
28399
The Mane, he's here. Some of the quickblades reported seeing him appear in a ball of shadow-stuff, and bending a knee to Lavinia. He's been corrupted somehow. Akkhuz-ri has always been a good and kind man.
====
28400
I don't know. I've no idea what's wrong with him. But if he's in league with Daedric worshipers … dark moons. Let's deal with the Colovians, first. We have a plan for them. Then we'll deal with Akkhuz-ri.
====
28401
Then you know of what I speak. I think it's the Stonefire cult. It must be. Lavinia is in league with them, they're behind this Colovian assault. Whatever is affecting Akkhuz-ri, it must stem from their dark magic.
====
28402
Rumors have reached us of some kind of calamity at a fort to the west. The Grimwatch has long guarded the border between the March and Valenwood. The rumor is that Akkhuz-ri unleashed some kind of dark spirits on the place. Unthinkable.
====
28403
Ah! She's sharp as a knife's edge, even when she seems otherwise occupied.

I see the way you walk, and it tells me you know how to handle yourself against others.
====
28404
Like Tafa, I have not seen anything with my own eyes. We are both unsettled, but the source is veiled. Perhaps it's the wind. Perhaps it's something more.

Well, student, are you ready for this test? Only after this will <<1>> teach you.
====
28405
It would be my pleasure. What's on your mind?
====
28406
I concur. That would be a wise course of action.

When you feel our forces are sufficient for the task, return to me.
====
28407
Very well. If you feel that is the wisest course.

Meet me in front of the cathedral when you are ready. We will begin making preparations immediately.
====
28408
Marching against this enemy at less than full strength would not be advised. Of course, victory is never guaranteed, no matter what the odds.

If you feel differently, give the command. Otherwise, go back out and look for more allies to aid us.
====
28411
I-I just don't know. Her brothers are dead and we have recovered two of the Ansei Wards … does she have the third? 

Is the Withered Hand now under her command? Was it all along? There are so many questions. I will need time—time we don't have.
====
28412
How amusing! The little mortal suspects a trap.

You are wise to fear the duplicity of Dremora, but I assure you that you are safe enough. Illusions hide this area from the kyn. Just a little trick I recently picked up.
====
28413
Technically, I am helping you, not them. But this constant desire to know the why of things grows tiresome.

I don't want to confuse you. Just know that I have a debt to settle. As long as helping you advances my goal, I will continue to do so.
====
28414
The look on your face! How precious! 

You are dismayed. Why should this truth upset you? You benefit from my assistance, just as I benefit from yours. Patience, little mortal, you shall see. Now off with you. Nothing will come of us standing here.
====
28415
Death, most likely. The kyn that guard this Citadel will try to kill you. It's generally what we do.

The old hall you seek is near the main gate. If I were you—and, most thankfully, I am not—I would make my way there, posthaste.
====
28416
Balag can tell you as much, or as little, as you would like to know. This one is flexible.
====
28417
Just another one of the damned Daedric cults that seem to be everywhere these days. This one is led by a particularly nasty bastard, and a Tharn to boot. Javad. Javad Tharn.
====
28418
Lavinia is many things, but she's not stupid. She's actually a masterful tactician. She used the terrain to hide the movements of her cohorts until the last possible minute, and then struck the city at the first light of day.
====
28419
I don't want to get into a lesson on that particularly twisted family tree, but he's Abnur Tharn's son. A corrupt seedling growing beneath the branches of that nasty piece of business.
====
28420
The Queen's Eyes are everywhere, my friend. Lavinia's pageboy probably shouldn't have spoken to that tavern dancer quite so freely.
====
28421
Zara tends the Swordmaster Division. She is crazy as a rat in a cheese shop, but a master of blades. 

Swordmaster combatants are skilled with the hacking and the slashing. Also the jabbing and the chopping. Sometimes there is the poking.
====
28422
Tholbor runs the Summoners. His combatants conjure beasts and constructs to fight for them. This seems like cheating to Balag, but it is not for him to judge.  

The Summoner combatants use many tricks, so keep your eyes wide and your claws sharp.
====
28423
Feluni is the big boss lady. Balag thinks the world of her. She is a mighty combatant and top-notch with the business dealings. And her fur? It is the sleekest.

This one confesses, he may have a little crush.
====
28424
Pfft. Wizards. Balag does not trust them. Malarel is in charge. A combatant once talked back to her and all his fur fell off. 

This was tragic for him. Humans have very little fur to begin with.
====
28425
This one suspects Rid-Thar-ri'Datta's blessing was meant for more than just disrupting a few barriers. Once the path is clear to the source, it may be you need but touch it.
====
28426
Ready to compete? Are you ready to face all manner of ferocious beasts and inhuman constructs? Are you ready to taste blood and bone?
====
28428
That's what I want to hear!

Okay, then. There are five rounds, each with a different combatant. The first three are qualifiers. Those take place in the Summoner Arena. The last two are in the main arena, if you make it that far. Got it?
====
28429
We have only limited understanding of the history. Some time after the passing of the Ayleids, a necromancer or group of necromancers tried to raise an army of the dead. Necromantic wards were put in place, but now Naemon is suppressing them.
====
28431
Some say it once belonged to Magnus, the God of Magic himself - some say it was a gift, others say it was stolen, others believe it's a test.

It suppresses magic, and it seems Naemon is using it to subdue the wards.
====
28432
I little understand it, but the Bosmer have described it to me as the center of Greenshade.

As Naemon is allowed to corrupt it, the forest will die. The Bosmer here would lose their homes and be forced to flee.
====
28433
I think so. We've capped the source here. Without new spirits to replace their fallen comrades, we should have the Fort cleaned up in a matter of hours. Come on, let's make sure Shazah still has a tail.
====
28434
Yes, I can already sense serenity return. We've capped the source here. Without new spirits to replace their fallen comrades, we should have the Fort cleaned soon. Let's get back to Khali. Make sure she hasn't destroyed any other priceless relics.
====
28435
A smart investor keeps track of her investment. The fighters surprised the kyn and might even win the day. Bravo!

But once you control the Citadel, what then? How will you get past the Labyrinth without the proper key?
====
28436
Even as a lich, I don't believe Naemon is powerful enough to disrupt the ancient wards. Elendarie believes it's the Staff of Magnus. 

We must retrieve the staff and secure it for the Aldmeri Dominion.
====
28438
Ill-informed, impulsive … mortals! Did you think you could just stroll up to the portal you seek?

The Valkynaz guards a key to the maze beneath Molag Bal's stronghold. You must pass through this Labyrinth, and to do that you need the key.
====
28439
Hectahame is a tree with three branches. The Heart of Valenwood, called Valenheart, is the root and the branches are the armory, the ritual chambers, and the arboretum.

Search these branches for the keys. It's our only chance of stopping Naemon.
====
28440
Patience, my lovely. First you must enter the qualifying rounds and defeat all three contenders. Only then will the main arena crowds be able to feast their eyes upon your dazzling smile.
====
28442
Why, in the Swordmaster Arena, my lovely. Their blades cry out for your tender flesh. Defeat them and you will have your chance at the championship.
====
28443
You have no idea what you're up against, do you?

Fine. If you want to throw your life away, far be it from me to dissuade you.
====
28445
Enter the Sorcerer Arena to duel in three qualifying rounds. 

If by some bizarre stroke of luck you survive, you'll proceed to the finals, where you'll have to face me. I'll be happy to kill you just for being an insufferable know-it-all.
====
28448
You haven't heard? We're rebelling against the Imperials, trying to kick them out of Cheydinhal.
====
28450
When the Empire collapsed, its army mostly disintegrated. But in some places, the local commander held his troops together. They had a death grip on Cheydinhal, stealing everything they could from us. Finally we fought back.
====
28451
Badly. Every day there's another setback. We're no closer to defeating the Imperials than when the fighting started.

If you make it to Cheydinhal, seek out Sylvian and Vyctoria if you wish to aid our cause.
====
28452
Donus wanted no part of the fighting. But Imperial soldiers went house-to-house, grabbing all the young men they found, forcing them to join their brigade. He fled before they reached our house, and he's been out here ever since.
====
28453
I am most certainly.

You'll be the one doing all the tearing. I just meant I would patch you up when they tear you back.
====
28455
Never look a gift daedroth in the maw, little mortal. I offer information, nothing more.

The warded building you seek is near the main gate. The kyn will try to stop you. If they don't succeed, we will speak again.
====
28456
Oh, no. Kirandas and I want him to stay out of Cheydinhal until the Imperial soldiers are driven out. I'm just here to find him, make sure he's well, and bring him some sweetrolls. He loves his Mom's sweetrolls.
====
28457
Let's see. I was given a quartz idol, a necklace, and an urn. Which do you want to know about?
====
28458
He's an Apprentice to Telenger, the greatest mage and researcher of all time! Telenger has traveled the world and even the realms of Oblivion. He's probably forgotten magical secrets than than I will ever learn.
====
28459
It looks like it used to be some kind of Khajiiti ritual icon. It was carved from a large piece of quartz, but time's worn it down. I think it dates back to the time of Mane Jinninji-ri? I hope I'm right. That's the relic the barkeep has.
====
28460
That one, at least, was easy. A claw necklace with Daedric runes? A holy relic of Hircine. One of the Bosmeri werewolf packs, if I had to guess. No idea how Telenger got ahold of it.
====
28461
I remember running low on money. You might want to check with the tavernkeeper, Duzal.
====
28462
There was a card game… I remember loosing badly to a Collovian named Darius. Maybe check with him.
====
28463
This one I remember. How could I forget. You'll want to speak to a Khajiit named Khuzi. Ahh… the soft feel of her fur.
====
28464
Well, lets see here. It was a long night. My memory is a little hazy… I need to focus.
====
28465
So, we're safe again? 

I've worked out a deal with Shatasha to rent the ruins to the Mages Guild for research. If this place is as big as she says it is, I'm set for years.
====
28466
<<1>> sustains <<c:2>>. Thus has it always been, with every pair. I am not long for this world.

I believe I'll find the Maormer's home island. Before my beloved pulls me back to the Green,  I'll drown them in a tide of Mara's tears.
====
28467
Yes. This one believes he took the road to the south, just across from me, past the Bosmer military camp.
====
28468
Finish your original quest first. Help your mages. Banish these kyn to the darkness that spawned them. It is no less than they deserve.

Then meet me at the pyramid. Only I can help you acquire the Labyrinth key.
====
28469
We agreed that Tertius would make sure Donus is safe, then return to me. We'll try to survive until the soldiers are driven out.

I hope Tertius finds him before the sweetrolls get stale. Donus hates stale sweetrolls.
====
28470
I'm thinking on that myself. The arrangement of this ritual altar is not one I am familiar with.

But there are not many benevolent spells one can cast using a necropolis like Elden Hollow.
====
28471
I'm trying not to think about that, so please don't mention it again!

Tertius will find Donus and then he'll come back to me. That's what I have to believe.
====
28472
Oh, who cares? My home is destroyed, my son is lost in the wilderness, and my husband is searching for him, probably lost himself. They might both die and I'll be here all alone.

I just want this to be over!
====
28473
I'll patch you up when the Daedra take chunks out of you.

Let's hope you're better at taking than they are.
====
28474
I'm thinking on that myself. The arrangement of this ritual altar is not one I am familiar with.

But there are not many benevolent spells one can cast using a necropolis like Elden Hollow.
====
28475
My head on a sharp stick. He's a violent, vindictive thug, and those are his good qualities. I got into debt to him, which is a bad place to be. Rather than pay up, I ran. Not far enough, apparently.
====
28476
Oraneth was a Guild Mage once, many moons ago.

She believes the Altmer are superior to all races in the ways of magic and, therefore, worldly pursuits as well. I found her amusing, if only because her beliefs are objectively wrong.
====
28477
Like I said, I think I have a little time. I'll scavenge what I can here, then run again. Not sure where, but I wouldn't tell you if I was. Just keep moving away from the Imperial City, I guess.
====
28479
Well, not just fun and games. There's excitement and bloodshed, too. 

Your Dremora lady friend says she can open the door to the pyramid, but she requires Daedric blood or some such. I'm afraid I'm fresh out of it.
====
28482
Very well. I'm eager to reclaim our home.
====
28483
She recently visited several Mages Guild chapters, asking for advanced texts on Conjuration, and a few about the Daedra. And now she's come here with fully-armed guards.

Nothing wrong with research, but she's up to something, yes?
====
28484
The Canonreeve has been very vocal about wanting the Altmer to abdicate from the Aldmeri Dominion. 

When the Thalmor opposed her proposition at a public hearing, she swore she would save the Empire herself.
====
28485
Death and misery are what's happening. What does it look like?
====
28486
My part? My part is to keep as many of these fools alive as I can, so they can go get stabbed again. Sound like fun to you?
====
28487
They've been enthralled by a powerful Illusion spell, and they appear to serve the Canonreeve, now.

She was not always a politician.
====
28488
I can't. Even though I know they're doomed to die, I'll keep patching them up as best I can. If they're stupid enough to run back toward people who want to kill them, that's their problem.
====
28489
What do you mean? You told him about our baby and he's not coming to get me?
====
28491
Just so long as you don't warn Brielus or that witch. Now go away. I need to think.
====
28492
That bastard! But it's not his fault, really. It's that witch of a wife. She's keeping him from me, I'm sure of it. If only she were dead. Maybe I'll go back and kill her. Then Brielus would be mine!
====
28493
There are people killing each other all over town! Soldiers stabbing townfolk, buildings burning, rebels bashing soldiers, everyone mad all the time. It's no place to raise a child, let me tell you.
====
28494
That is what Bakkhara intends to find out.

This one can feel an aura of magic in the air. Five-clawed magic.
====
28495
Absolutely! And I'll be right by your side.

Assuming that Dremora is telling the truth and really opens the way for us. She appears to want to help, but I don't entirely trust her.
====
28496
Of course. He wanted to make sure I was safe. So he snuck me out of town in the middle of the night.

That's a silly question. What other reason might he have?
====
28497
We will ensure he does not warn Lavinia. Don't worry, my friend. He'll be bundled onto a cart and smuggled out of the city. There's no reason to kill him. Gavo has played his part in this tale.
====
28498
No-no! I am not all right! Not all right at all!

I have failed Tu'whacca! First I lost Ansei Radan's Ward, and then to get it back, I was forced to strike down the honored dead! Now the Ward is corrupted, and so am I!
====
28499
It's troubling that Laeneval fell. She was, in many ways, the strongest of us all. If you still need assistance, I would gladly lend my bow to ensure her death is not in vain.
====
28501
Hey, it was the best thing for everyone! Well, it was the best thing for me, anyway. Jena would kill me if she found out.

Apphia's a tough girl, she can handle herself. I gave her a knife. And a good horse.
====
28502
That I cannot do, little mortal. If the Valkynaz is banished by my hand, I will lose honor and standing.

If you kill him, however, I remain true to my word. And Seris abides in the darkness with my lost clan until Coldharbour allows him to return.
====
28503
Yes, yes, I'm not proud of what I did. But I told her to go to Castle Alessia; she has relatives there. She's probably there already, safe and sound.

Now go away, before Jena comes around.
====
28504
Brielus can rot here for all I care. I met him when I came here, made the mistake of marrying him, and now I'm going to dump him like the trash he is. I know all about that tramp Apphia.

Maybe I'll stab him on my way out of town. Serve him right.
====
28506
What? How'd you know about that? It's an Unwritten Law!

Fine, then. Go ahead. Watching the boss kill you isn't as good as doing it myself, but it's close.
====
28507
Since you delivered the note and didn't turn me in, I'm going to trust you. Belya was the best spy I'd ever seen. All the information we got about the Imperials at the start of the rebellion came from him.
====
28508
I made him go. The Imperials were on to him. I saw them watching him, following him around. I convinced him to get out of town, beyond the soldiers' reach. Now that we've fought the Imperials to a standstill, we needed him again.
====
28510
With Belya gone, we need someone spying on the Imperials. I'm not going to send anyone else to die over here, so I'm doing it.

So far, so good. But I feel eyes watching us. Go on your way, please.
====
28511
Yes! Now every time I turn my back, more stuff appears. Will you help me out? I've enchanted a little crystal I think can capture the wisps, but I don't want anyone to see me. I think I'm in enough trouble as it is.
====
28512
Very little, I'm afraid. They're a cult of evil mages, with thugs and cutthroats for guards. This particular circle, up at the old Juncus estate, specializes in fire-based magics. That they draw their power from Daedric stones makes me nervous.
====
28513
That would be telling! Lord Sanguine guarantees a good time to those who drink. Would you like some?
====
28515
Your loss, my friend. You don't know what you're missing!
====
28516
Months ago. I don't know, really. The Juncus family always kept to itself, and the cult might have been killing everyone who came near for months until someone finally made it into town to warn us.
====
28517
Ha! He likes to think so. But we're joint commanders; both need to agree to any big attacks. It works well in theory, but we get on each others' nerves a lot. Sometimes I'd like to stab him. Other times, I'd really like to stab him.
====
28518
I'd like to, but Sylvian won't hear of it. He wants us to concentrate on driving the Imperials out of Cheydinhal, not on threats beyond the town walls.
====
28520
Aye. You're right. She was a great guildmaster. But it's difficult to defend something as heinous as cold-blooded murder, no matter what the justification.
====
28521
<The Argonian doesn't respond. He remains fast asleep.>
====
28522
I know, Gavo's admission has me rattled too. We have to deal with what is in front of us. And right now we need to end Lavinia's grip on the city. Then we'll take care of the cult.
====
28523
For the time being, Akkhuz-ri … the Mane is an unknown. Is he working with Tharn willingly? We don't know. And I don't want the devout Khajiit of the city in there jogging your elbow.
====
28524
I can't be any clearer about this, my friend. The Mane is the spiritual leader of the Khajiit. He wields enormous influence. If he's been turned, or he's defected, he cannot be allowed to leave that district.
====
28525
Everyone and everything! They're all crazy here, everyone but me. They never stop killing each other, throwing spells around, smashing buildings—it's madness, total chaos!
====
28526
Who knows? Not me. I think they don't even know. They're too busy stabbing and hacking to wonder why they're doing it. They're all crazy. It makes no sense, it's nonsense!

Now go away. Find your own place to hide.
====
28527
For justice. When the Empire collapsed, the troops stationed here took over the town for their own gain. The townsfolk became their slaves, working solely to keep the troops fed, barely getting enough to live on themselves.
====
28528
Donus Falto. When the Imperials forcibly enlisted him, he fled. His parents were devastated. His dad has been risking his life in the wilderness, trying to find Donus. That was the spark. The rest of us took up arms and started fighting back.
====
28529
Well, there's not much to tell, is there? It's the same old pish-tosh. Gallant knight, epic quests, rescued maidens.

I came to this land when my head was quite unceremoniously separated from my body. Bad luck that, but you make the best of things.
====
28530
Oh, quite a long time. In fact, I wouldn't be a bit surprised if I was the oldest of the Soul Shriven. Of those who didn't go feral, that is. 

I know every tunnel and path, every nook and cranny. The others look up to me, I suppose.
====
28531
Thanks to you, friend! Your help has been invaluable. I have real hope now; I think we might actually win this war. Still a long way to go, but it looks less bleak than before you showed up. Cheydinhal owes you a debt we can never repay.
====
28532
They have to be. Look at this place.

Elden Hollow was the final resting place for generations of centaurs and minotaurs. Imagine the undead army one could raise here ….
====
28533
Of course not. Even I am not so foolish as to enter Molag Bal's inner sanctum myself. Gabrielle and her mages will accompany you inside.
====
28534
Oh, you'll know the source of our world's destruction when you see it. Just find a way through the Labyrinth. And try not to let the deadly traps and horrible monsters kill you.

Now go. And good luck.
====
28535
Sir Cadwell is an unusual case. He was quite insane before he left Tamriel. Cheerfully so, but mad as a box of frogs.

After years of torment, most Soul Shriven are twisted and driven to insanity. Not Cadwell. He sees things as he wishes them to be.
====
28536
This one thought it was a tale. A story told to cubs. But then, he thought the same about the Dro-m'Athra. The Dark Mane was the leader of our people in ancient times, but fell. He was cast out of the Moon's light, to walk forever in darkness.
====
28537
For us, it is never finished, but for you, your road leads elsewhere. 

You have done for Alik'r far more than many others would have. You have fought bravely, sacrificed honorably; you have acted as an Ansei would have.
====
28539
Your path is your own, but be assured, Tu'whacca has blessed you, and wherever you go, the gods will be with you.

Remain steadfast, mortal, and may you come safely to your journey's end.
====
28540
I only know that the darkness was not a result of necromancy, though I won't risk going back to investigate further.

I will heed Bakkhara's last request. The Mages Guild must be warned.
====
28541
Well, I have to admit you've done good work here, helped us out quite a bit. I owe you thanks for that. But this war's not over, we still have a lot to do. I don't want anyone getting complacent.
====
28542
Not until we get inside, no.

Whatever horrors you've faced out here may await us inside as well. Possibly worse. But I'll do my best to ensure we make it through this alive.
====
28543
Well, depending on the situation, I'll be able to provide a light source at the very least. Who knows how dark it's going to get inside of there.
====
28544
I should think not! My troops know better than to quit before the job's done. I hope Vyctoria's group understands that. She's too soft on them for my liking.

Can't chat any longer. Lots still to do.
====
28545
For domination! This is a battle for control of Cheydinhal, winner take all. The Empire collapsed and their troops went rogue. They thought they owned this town, but we've shown them. We're going to win this war, no matter what it takes!
====
28546
I did! I could take the degradation no longer and rallied the town to my banner. Latecomers like Vyctoria have tried to steal some of my glory, but this is my rebellion. I will lead us to victory!
====
28547
You are as generous and kind as you are brave, my brother. I hope we walk the sands together again someday.

Until then, remember … true honor need not be named.
====
28548
You are as generous and kind as you are brave, sister. I hope we walk the sands together again someday.

Until then, remember … true honor need not be named.
====
28549
Dracien believes they are necromantic. That Oraneth is perhaps in line with the Worm Cult, who have been active in the area of late.

This one is still not sure. We will know more when we question the Canonreeve.
====
28550
We are students, O wayfarer. Paying strict attention is a skill we are urged to cultivate early. Suffice it to say that I have seen and heard much.
====
28551
The Blackroot Clan warriors are even more bloodthirsty in death than they were in life, but there are also other spirits here—glimmers from the past—crying out for help.

I think they're trying to show us something. We need to watch them.
====
28552
I should've known. I'm still trying to reach Malgoth. You must reach the Shade and retrieve it.

In the meantime, since you're in the veil, you should be able to stop these visions. What you saw in reality isn't what you see in the veil, is it?
====
28553
Trust, as always. The alliance leaders will never agree to join forces, and if our guilds only work with one alliance, the other two will see it as a betrayal.

For both guilds, our neutrality is our strength. We can't afford to take sides.
====
28554
You may be right. As long as Fadalia is gone, I will remain silent. But if she returns I will have to speak.
====
28555
Bah - be on your way, wayfarer. I will do as I please.
====
28556
Yes… Yes, I'm sorry. My lips are sealed tight as the grave. I'll … uhm …  just get back to training.
====
28557
Why? Should the students not know the truth?
====
28558
Stir, an island Reman ruin that has a history of historic accords. Here's the coordinates. Give this to Razum-dar, my Dominion contact. He's in the Inn at the Baandari Tradepost.

We'll get to work immediately!
====
28559
Throne Keeper Farvad and several of the prince's guards came here with us, but … most of them were killed when we were attacked.

It happened so fast … we should have been more prepared.
====
28560
We were cleaning up at Tava's Blessing, putting down the risen dead that remained, but the prince learned that the Withered Hand had been seen here.

When we entered the necropolis, they attacked immediately, and Shiri was leading them.
====
28561
To raise an army, we assumed. Throne Keeper Farvad suspected something else though. He would not say exactly, but he seemed very concerned.

Perhaps the prince understood what he was nervous about. Regardless, we need to find him quickly.
====
28562
He came on his own. He said someone warned him about Shiri and that he was directed to come to Motalion Necropolis.

Of course, he also said Tu'whacca was speaking to him, so I am not sure how much to believe.
====
28564
Only the living can heal the tears. Touch them, and the spirits are free to rest, never to repeat again. But you must heal them all, or the torment may spread again and reopen.

Please, heal them. I should be able to reach the General by then.
====
28565
Yes. Prince Azah said she was the sister to Uwafa and Alasan. He remembered her from when she was a little child.

I was just shocked to see her … cursing us and casting her dark magics. She is the most evil person I have ever seen.
====
28566
I have been hunting Ahtar—but you have already fulfilled our charter on that score. Discovering Fadalia's true nature was a stroke of fortune. All praise be to Tu'whacca.
====
28567
Well, the only other merchant around is my wife, Vita. There's nothing wrong with her goods; she's the problem.
====
28568
Big ones. We can't even share a bed any longer. Whoever makes the most money each day gets to sleep in the bed; the other has to sleep in a bedroll on the ground.

I'm getting sick of sleeping on the ground, so buy up!
====
28569
Isn't it obvious? She was fooling us all. 

Apprenticing with Scholar Zohreh so she could learn about the Ansei Wards, coming along with us to Tava's Blessing … she is diabolical! She is … like her father. She is the sibling we were warned about!
====
28570
I don't know. I don't even know what she's planning. If we get the Ansei Wards back, that should at least slow her down though.

Shiri took Ansei Maja's Ward into the next room, where she performed some kind of ritual.
====
28571
Shame, walker. Be more careful. Here is another.
====
28572
No matter. The risen dead stalk all corners of the Alik'r now. So dark are our days—no Ash'abah travels in vain. I will find new quarry soon. True honor need not be named.
====
28573
You leave the task to me then? Your trust is well placed. It will be done quietly. The students will be none the wiser. True honor need not be named. Walk with Tu'whacca, my friend.
====
28574
Your choice puzzled me, yes. I suspect that you wished to slay her yourself, is it not so?
====
28575
That brewer's a low-life, cheating scum. You'd be better off drinking horse urine than his brews. If he weren't my husband, I'd have him run out of town.
====
28576
Astonishing, isn't it? I could have done much better, but he got me sick on his abominable brew and I wasn't in my right mind when I agreed to marry him.

Whoever sells the most each day gets to sleep on the bed that night, so what'll it be, friend?
====
28577
Well, perhaps ….

Tu'whacca says now that you are here, there is a way. I must cleanse the Ward, but I will need you to protect me while I do. Would you do that for me, my friend?
====
28578
The dead. That witch Shiri has set them against us. 

They will try to stop me from cleansing the Ward, but if you will defend me, I can cleanse it. If you are ready, Tu'whaccca says we should do this as soon as we can.
====
28579
Cheydinhal is our home. Our children grew up in this house. I can't imagine living anywhere else. I have to hope that things will get better, that Sylvian and Vyctoria will finally defeat the Imperial soldiers.
====
28580
Then we rebuild our lives and our homes. Though what hope do any of us have, really, with armies from all over Tamriel trampling Cyrodiil, destroying everything in their path?
====
28581
Of course, who in their right mind wouldn't? Have you seen what this place looks like now? Can't you hear the fighting? Why would anyone want to stay?
====
28582
Anyplace people aren't trying to kill me or bring my house down on my head. There's gotta be at least a few places like that left in this world. The tough part won't be fixing this cart though; it'll be convincing Junia to leave.
====
28583
It's up ahead, in the heart of our Grove, defended by the leader of the Dagon Cell we've been battling.

He's called Razor Master Erthas.
====
28584
She is planning to resurrect her father—the necromancer Suturah. 

I was much younger when this man tried to turn the Alik'r into a kingdom of undeath, but I will never forget the horror, the terror. We cannot allow Suturah to return.
====
28587
I am not one inclined to inflict pain and suffering, but I am skilled in doing the opposite.

Tu'whacca says this will be a very hard battle, even for you. He says it would be my duty to keep you in the fight, to keep you healed.
====
28589
To be honest, I feel like Shiri's made a monkey out of me. That little waif who once nipped at her brothers' heels … and she beat me.

I'll fight with you for revenge, if nothing else. Besides, to enter a battle with you—that's no risk.
====
28591
As well-suited as I have been for the others. I am trained to fight necromancers and undead. My blades already know the soft spots in their makeup.

If you can distract her, I will cut that wench Shiri's throat before she can finish her incantation.
====
28593
This is … troubling. Need I remind you that vampirism is a blasphemy in Tu'whacca's sight? The Ash'abah … you—you are sworn to slay these creatures.
====
28594
You split the jackal's hairs. Those who carry the curse are dead—no less dead than the Ra-Netu. Were she buried, she would rise just the same. The fact that she speaks without drooling and walks without limping is a simple deception.
====
28595
You are new to the tribe and have much to learn. I will stay my sword … for now. But know this—deception is a powerful tool in the hands of our enemy. Mercy is a virtue we can ill afford.
====
28596
You are right to leave this in my hands. True honor need not be named.
====
28597
I am not without conscience. I will speak to our elders to determine the truth of your claims. If they rule that vampires are not counted among the risen dead, I will stay my hand. If they disagree, her life is forfeit. True honor need not be named.
====
28598
None. If anything she is more dangerous.
====
28599
Find Merric and the council. They are probably still in their moot at the Sentinel guildhall. They need to know about this and they will heed your word. Aelif shall remain, and search for more clues.
====
28600
You should also know how to repair walls, doors, and siege engines. Enemies will batter our castle walls and doors; we must undo this damage to hold onto our castles. Siege weapons can also be damaged; repair is often needed.
====
28601
You should also know of repairing walls, doors, and siege engines. Enemies will batter our keep walls and doors; we must undo this damage to hold onto our keeps.

Siege weapons can also be damaged; repair is often needed.
====
28602
Yes. Vanus Galerion of the Mages Guild requested your presence. He should be here soon.
====
28603
We kill her and we retrieve the last Ansei Ward.

Shiri has sealed the tomb though. Tu'whacca says two of us will have to channel the Wards we have to open the door. The other one can go in and join you in the fight. You must choose who will come.
====
28604
He was the most powerful necromancer to ever walk these sands, worse than his children, I suspect.

Tu'whacca warns me … Suturah will be unstoppable if he is returned from the dead. He will be a great lich, or something even more terrible.
====
28605
Certain communications must be made. Dangerous communications. This will ensure the safety of all. This one may have to delegate. Hmm. 

Yes, of course. Cariel will do that. Ah. That was not so hard.
====
28606
Of course. Which would you like to hear about?
====
28607
Information is vital to winning this war. Each Scouting mission sends you to a target deep in enemy territory. If you can get there and look around, report back as soon as possible.
====
28608
Bounty missions are simple: Kill enemy soldiers. If you kill enough of them, come back for a reward.
====
28609
Which would you like to hear about?
====
28610
Battle missions send groups of soldiers to capture valuable enemy resources, yes? The farm, lumbermill, and mine around each castle support its war efforts. If we capture those resources, that castle is greatly weakened.
====
28611
Warfront missions are Atahba's favorites! These are major attacks to capture enemy castles; many brave warriors are needed. Taking castles from our enemies is the key to the Dominion controlling Cyrodiil.
====
28612
What possible interest could that be to you, little mortal? Let me guess. You're worried that now I will order my kyn to destroy you. 

I assure you, a change in leadership can be a time of confusion. No harm will come to you or yours—for now.
====
28613
Kyn do not die. Seris has been banished to the darkness. 

Long ago, our clans were locked in war. Seris, through treachery, banished my clan. Everyone but me. I accepted a blood oath to remain free, promising that my hand would never harm him.
====
28614
My goal was revenge. I have no interest in your squabbles.

Understand, little mortal. A kyn's desire to spill mortal blood never ebbs, even if we don't always act upon it. I am what I am. If we meet again, I will smile as I take your life.
====
28615
I remained true to my oath. I helped you enter the pyramid. Nothing more. Indeed, the ignominy of a mortal sending Seris to the darkness was most gratifying.
====
28616
Why did you splash me with water? I was dreaming of speckled fish roasting over a fire.
====
28617
As long as I can raise my guar and sleep in the shade, I don't care who rules this land. We want to live in peace, as a free people. If the Dominion supports us, then I support the Dominion.
====
28618
I'd find somewhere else to sleep in the shade.

Some of the rough skins in this village might not see it the same way. I wouldn't go throwing buckets of water on them. You might lose a finger.
====
28619
I've roamed from one end of Tamriel to the other, handling vicious beasts along the way. In all that time, I've never lost a finger.

But the moment I call myself "Lost-No-Fingers," a guar will tear off my arm.
====
28620
When my tribe left the Black Marsh, we brought along our native wildlife. None wanted the job so I took charge.

I prefer beasts to people. More pragmatic, less complicated, and you always know when one plans to eat you.
====
28621
No, I should be the one thanking you. It's about time these bloodthirsty warmongers look at the big picture. Since the war started, we in the Fighters Guild have been singlehandedly warding off the influence of Molag Bal. You as well, of course.
====
28622
Absolutely. We've sent a full security detail to Stirk ahead of time to ensure the safety of the Alliance leaders. Vanus will open a portal now.
====
28623
It doesn't. But when you're the one who keeps the wamasu calm, nobody gets on your bad side.

Ha! I had you. The tribe sees one who remains calm in the face of danger, and with this comes respect. Simple as that.
====
28624
I speak with warriors, not spoiled eggs.
====
28625
My friend, this could never have happened without you. Your strength at Arenthia. Your wisdom at Rawl'kha. Your bravery at Moonmont. And here … we saved the Jewel of Elsweyr! Dune is safe. Javad Tharn is dead, and I have walked the Path.
====
28627
The end of one path, and the beginning of another. As you well know, the path never really ends. Here in Reaper's March I will restore the soul of the Khajiit and you … will travel on.
====
28628
You recognize my status, hmm. Well then, there is always something to be said about brains over brawn. Make it quick; what do you want to know?
====
28629
If I wanted you dead, I wouldn't ask.

Show me what kind of warrior you are. If you survive a duel with one of my hunters, I'll answer your questions.
====
28630
I hunt and I fish. I do it better than the rest. The others respect my strength.

This tribe has forgotten how to survive. You want to know my role? I remind them what we left behind.
====
28631
No matter how far this tribe wanders, they will always bathe Elven boots with their tongues. Dark Elves, High Elves … a Nord with pointed ears would do.

But some of us fought our slavemasters. When they forget, I remind them.
====
28632
Enough questions. <<1>> called a meeting to discuss the barricades. 

If you're so eager to learn my thoughts, you should attend.
====
28633
Your words are drenched in honey. How far do you stick your tongue up the beehive?

Very well. Ask your questions.
====
28635
We have prepared the temple for this … unique trial. Never in recorded history have there been two candidates for the position of Mane. You will walk with each Champion, meeting their guides and exploring their past.
====
28636
Never. The Champions were born under a unique alignment of the stars and moons. All candidates are. But never, in all our history, have twins been born at the exact right time together. Eventually, after all, a decision will have to be made.
====
28637
To prove worthy, a candidate must walk the trial path to its conclusion. Here in the March, that is the temple at Dune. Here Shazah or Khali will walk the final path: The Two Moons Path. We may speak more of that day later, Hallowed.
====
28638
There cannot be two Manes. Eventually a decision will have to be made between Khali and Shazah. And as Moon Hallowed, you will be the one to make that decision.
====
28639
The moon-sugar elixir is the gateway to the ritual. It allows you to open the doors of your mind, bask in the light of the moons. The touch of Jone and Jode will permeate your senses.
====
28641
These caves were once a great burial mound, where all creatures of the Grahtwood came to die. But a thousand thousand moons have risen since then, and the roots have long overgrown it.

What good could the Canonreeve do for the Altmer here?
====
28642
Cities in Elsweyr, to the east of Dune. When Shazah and I were young, the Colovians annexed most of the northern part of the province. They thought our people were too weak from the Knahaten flu to fight back.
====
28643
Mother was very well respected in our militia. She used to train the cubs from a young age in the use of claw and blade. Shazah used to sit and read after training, and we'd all take turns practicing tumbles and leaps. She was such a good teacher.
====
28644
They're mercenaries, and the Canonreeve has paid for their services.

They act as an extension of her Thalmor guards, and I am not willing to have my mages attack a Canonreeve. There would be too many political implications.
====
28645
A terrible disease. It took many people from the face of Tamriel. Actually how we lost our father … ahem.
====
28646
The monks taught us that once we complete this Moons-blasted cleansing, we'll have to face some kind of challenge before we walk the final path. We should see hints as to where we must go before all this is over.
====
28648
Khali is ready. Why, do you need more time to rest? If I know anything about these spirit journeys, we will most likely face that General as our final test. And I am eager to put my blade into his side.
====
28651
Ifriz had information I needed. It ultimately led me here.

I enjoyed what you did to Ifriz, little mortal. I'm looking forward to seeing what mayhem you stir up here.
====
28652
Now we do what we do best—we fight!

King Dynar is upstairs. You should go and speak to him while we surprise the Dremora. They won't know what hit them!
====
28653
I'm preparing myself to dazzle the enemy! I'll cut them to ribbons, I promise you. Just need a moment to buff the old breastplate. The enemy expects a certain amount of resplendance from a hero, and I shall not disappoint!
====
28654
Oh, Dremora … something, something. You can ask him yourself, he's right upstairs. For a king, he mumbles a lot.

Lovely crown he's got, though. Rather dashing, isn't it? I wonder where I can get one of those.
====
28655
As Galerion pointed out, the old guild hall portals are designed to move people and material quickly. More efficient and less draining than personal teleport spells. 

And, of course, they can arrive en masse. Just what we need to surround the enemy.
====
28656
Father was the most talented alchemist in all of Dune. When we were young, clients would come from as far away as High Rock to consult him. I think the Mane himself asked Father to tend the sick.
====
28657
A disease, a mysterious illness, that swept across the face of Tamriel. It is said that it was a punishment from the Argonians, a retribution for the dark deeds done against their race by the Dark Elves. But no one knows for sure.
====
28658
Your curiosity knows no bounds! Very well, ask away.
====
28659
As far as I can tell, he's a trusted servant of Molag Bal. Not only does he command the forces of this Citadel, but he also has access to the Dark Lord himself.
====
28660
Part of Molag Bal's stronghold. It's a maze of tunnels that lead to the Endless Stair.

No doubt the path is littered with traps and dangers, but we must push on. Cadwell tells us that the portal to the planar vortex awaits us at the Endless Stair.
====
28661
Kargand? This one's brother? Why would he follow me to this place?

If he is trapped as I was, I will not leave him behind. This existence is one of nightmares.
====
28662
This entire cavern is now my nest, so technically, you are already inside it, and thus, my part of the bargain is met. My lair, however, is still locked to you.

The others must be fed first, and they are nearby.
====
28663
Wonderful. They wait just behind you.

Do not worry. The venom ensures there is little pain.
====
28664
Wonderful. My children did enjoy their first taste of him.

Take the Redguard to the alcove opposite us. And tell your friend to hold very still.
====
28665
Then I shall not let you speak to her. It is simple.

Now, will you stand about doing nothing, or take my trade?
====
28666
You were indeed a fierce wind in battle against Oraneth, and your offer to help is appreciated. I am glad that, though we lost Bakkhara, we did not lose you. 

Still, I believe you are courting a dangerous beast by returning here.
====
28667
Since <<1>> and her friends arrived, the harpies are angry with the town. They're usually nothing more than flying rats.

The harpies can attack, yes, but only when provoked. And I know the mercenaries are the ones who've provoked them.
====
28668
Him? Ran off, no doubt! Who knows what he does, or where he hides after he's run amuck in the market.

He trades more than just grain, if you ask me. You won't be the only one looking for the furry-tailed wretch.
====
28669
We have to stop this … we have to destroy this "Shadow Wood", whatever it takes.

There must be a focus here, something that ties this plane to ours … something …. It's the bow! The general's bow. That has to be it.
====
28671
The personifications of the Green. Spriggans and their kin. But these … these are twisted, diseased.

As you approached, I heard a chilling voice speak to you. Whatever it is, it seems interested in you.
====
28672
Yes, and we will have to confront it and take the bow back. That will release the general … and hopefully dispel this nightmare.

There's also the spirits from the glimmers of the past we saw earlier. They are trapped here and we must release them.
====
28673
It's the shadow rifts that bind them here. From this side, you need only to touch the rifts to close them. That will release the spirits from their torment and weaken Naemon's grip on this place.

If you'll focus on that, I'll search for the Shade.
====
28674
You tricked yourself. Flattery does not work on me.

Come, my spiders are ravenous. I will enjoy watching one feed upon you.
====
28675
You have my word. I have no intentions of harming the miner. I merely want to satisfy my curiosity.

Bring one to me, and you may enter my nest to speak with the girl.
====
28676
My children are weak, their senses dulled by age. Their venom will only keep you still, not kill you.

Go to them and offer yourself. Touch an elder spider to let it know you're there. Then let it feed upon you.
====
28677
It is the only thing which will open my lair to you. Feed them, or leave.

Now will you offer yourself to an elder spider? Or will your friend feed my hatchlings?
====
28678
I am eager to meet one. They fascinate me.
====
28679
You saw the all-devouring darkness that burst from Oraneth's altar. It swallowed Dracien and Bakkhara whole.

Our leader disagrees, but I know one does not return from magic like that. If you insist on going, you should speak to Kargand below.
====
28680
I offer a nutritious snack that gives any lizard more energy for their upcoming race.

It's no guarantee, but it'll increase your chances of being a winner!
====
28681
You could start with <<1>> in Sentinel, or <<2>> near Bergama. They've both sold racers.

They'll trade you for one of mine, too, if you ask nicely.
====
28682
I'll feed it to your lizard before you go. It can get a little messy.

There, all done! He's bright-eyed and ready to run!
====
28683
Ah, the most noble of desert creatures. In fact, I have a rare specimen, known around the continent for being the best racing lizard.

Of course, I couldn't part with my <<1>> without some kind of compensation ….
====
28684
Desperation turns enemies into allies. The villagers knew General Malgoth and the Blackroot Clan were going to attack, and they knew they couldn't win.

Likely, they asked the Nereids for help, and the Nereids convinced them this was the best course.
====
28685
As barbaric as it seems, many clans still lived by the old traditions during the Bosmer tribal wars.

Mind you, they didn't consume the bodies of the dead because they enjoyed the taste. It was a matter of tradition.
====
28686
For General Malgoth, that's apparently the case. For all his ambition, he was still a staunch traditionalist.

It's actually quite impressive that his sense of honor remains intact even so many years after his death.
====
28687
A pleasure to do business with someone who recognizes a lizard's true worth.

May your lizard provide hours of joy to you, as Monkey does to me.
====
28688
Are you, then? And you believe I have your lucky lizard?

That I may, that I may. I do have a rather speedy <<1>>. What will you give me for him?
====
28689
Then here you are. Good luck to you.
====
28690
Fair enough, friend. May your new lizard be as good for you as Monkey is for me!
====
28691
An interesting specimen, yes? I'll do what I can with it. <<1>> knows a few tricks!

Here you are. Good luck to you.
====
28693
Yes, General Malgoth had traveled far and wide. He had seen the greatness that comes to those who conquer through military might. That you'd not heard of him is a tribute to the sacrifice of the Vullain Bosmer.
====
28694
The Bosmer have always been free peoples, bound only to the  Green. Rarely have the tribes united under singular leadership, although for a period many, like Malgoth, tried. Most of the so-called "wars" were not fought at all, but won by trickery.
====
28696
Apparently so. Though the tactics they embraced sound more like a Nereid plot than something the villagers themselves might have come up with on their own.
====
28697
I'd say this is a perverted case. The value that Malgoth placed on his bow alone may be enough for him to want it back. Or, he may be using the Right of Theft as a more honorable justification for his new servitude. There was fear in his voice.
====
28698
<<1>> was once a Shadowscale, a holy assassin feared throughout Black Marsh. To sanction <<2>> as she did was a signal.

Her hunters will lie in wait for whatever comes next. They'll fight to the death, so we need to fight harder.
====
28699
The tiny guar sniffing at your ankle. Don't worry, it means he likes you.

Sweep the beach camps for <<1>>'s hunters. I'll round up a few trusted friends and check the forest camps. We'll meet at the old sea cave west of <<c:2>>.
====
28700
If one Dominion soldier dies at the hands of these fools, my entire tribe will pay for it. So yes, we need to kill them, if it isn't too much trouble.

But have no fear. <<1>> can help you track them down.
====
28701
Argonians born under the sign of the Shadow are special. Some are taken at birth and trained as assassins. We follow the god Sithis, and through his consort-wife we receive sanctioned kills.

I shouldn't say "we." That life is long behind me.
====
28702
<<1>> and I first came to this tribe as liberators. But for every Argonian we freed, the Dark Elves tortured ten. I refused to cause more pain for my people.

When the tribe was exiled, I remained as a protector. But I was too slow to protect <<2>>.
====
28703
I trained the little one to work with the hunters. He's quite familiar with their scent. If they're around, he'll be happy to lead you to them.

The hunters? Less happy.
====
28704
A Shadowscale is an Argonian born under the sign of the shadow. We are taken at birth and trained as assassins. We worship Sithis, well at least the Shadowscales worship Sithis. I've left that life behind.
====
28706
She comes and goes as she pleases. This is a wild creature, after all. I do not even name her, for she isn't mine.
====
28708
Once their eggs are back in their aeries, the harpies won't attack Kozanset.

And then we can deal with those mercenaries.
====
28709
Truth? I'm thinking of retiring. Time will tell, though.

I suspect you'll be defending your crown for years to come. I can't let you do that alone, can I?
====
28710
Don't feel bad! Could have been the sand's too hot, or too cold.

If you've done everything right, best just to try again.
====
28711
Of course! You just need your lizard back ….

And here he comes now. They can't resist that musk, I tell you! Good luck with your next race!
====
28712
Not right now, sorry. This one isn't working and we don't have any others here. Once you get out on the battlefields, you'll get plenty of chances to use rams.
====
28713
Of course. Malgoth sought to unite all the Bosmer under his leadership. He led the Blackroot Clan to conquer much of Valenwood during the Bosmer tribal wars.

Then one day, they just disappeared. No one knew what happened … until now.
====
28714
Because it's in their nature. Death amuses them, and all the more when they can manipulate people into bringing about their own demise.

As disasteful as it may be, the Nereids are part of the natural order. I just try to stay away from them.
====
28715
It fits their methods. They have been known to drive persons to suicide for much less than the defense of a village.
====
28716
You'll find few collectors around Alik'r. It's just not the sport it used to be.

<<1>> in Sentinel, and <<2>> in Bergama both sell a few good racers.
====
28717
I believe they're keeping my daughter in a nearby camp. You have to help her!
====
28721
No! Not at all. The creatures in these visions, I don't know … I don't. Wait, actually, it makes perfect sense. These visions are a part of me, as much as memories. I was terrified of plague victims. So … so many bodies.
====
28722
I'm ready. I should warn you, though … we'll probably see more of those flu victim monsters in the next room. I was so frightened of them as a child. Get ready, and … thank you.
====
28723
The Herd Mother bless you. You've given me such hope.
====
28724
I do not know, which is why I called upon the Herd Mother. If there is something that can be done for my boys she will know what to do.
====
28726
If you must ask, you may not be ready. But keep your head low and your movements slow, and you shall find the Senche's tracks.
====
28727
Bernt gave me this lute when I was just a lad. It was lost for a very long time. 

But it wasn't the only thing we misplaced in this dreadful realm.
====
28728
Songs, stories … I have a lot of stories to tell. 

Have you heard about the Orc with the wooden leg? Or the Dark Elf with the heart of gold? I need to write these down.
====
28729
Centuries ago. But the Hounds I speak of are not dogs. They are the finest hunters in Valenwood. I once led their ranks, but my hunt leaves no time for games.
====
28730
Bring me the eggs. I'll wait for you by the town's well. Even though it's in the open, many people exchange goods there, so it won't look suspicious.
====
28731
A mage's studies can sometimes require a bit of brute force, and that's where you come in.

The local Bosmer have not been entirely welcoming.
====
28732
Not well, though they already accused me of having a weak bloodline, so their derision was more limited accusations of going native and the occasional off the cuff reference to bestiality than outright threats. Until now.
====
28733
Within the lunar clergy there are many orders—the Order of the Crescent, the Brotherhood of the Fang. We keep the Claw safe here and train in our martial vows. If these brutes weren't aided by dark spirits, they would never have taken the site.
====
28734
Transitus Shrines are the fastest way to travel among our castles and gates, unless the links between them are broken.
====
28735
Indeed. The way is open to you and your Redguard friend.

And if you desire to stay, I shall have no objections. Go in!
====
28736
We tend the ancient sites occupied by the Falinesti. We protect the sites in the great tree's absence, and ensure the sites are ready for its return.
====
28737
It's madness, I know. But she wouldn't just get lost. She's known this forest from her youth. And the Eight know there's enough Altmer who don't approve.
====
28738
No one knows. Falinesti has vanished. Some speculate the Faithful failed in our duties, and the tree abandoned us, but not I. Not I. 

The tree is coming back. One day, it must come back.
====
28739
Falinesti. The walking city. It is a great elder tree on a scale you cannot imagine. It moves from site to site, taking the faithful with it.
====
28740
You don't understand. In the past, the Wood Orcs respected the ancient sites. They never would have dared to profane one by settling there. Until now.

We wanted to remind them—but these Orcs don't care one wit about the ancient ways.
====
28741
A long time ago, but the attackers did not live to tell of it. Used to be that all the Bosmer, not just the Faithful, would join to defend the holy sites.

The undead changed that. The undead are everywhere. There is no one left to expel the Orcs.
====
28742
I'd not thought … anyone was left to help. Thank you.
====
28744
Thonoras and Pariel are gone. The Wood Orcs took them away. I … I heard them screaming. I do not expect to see them again.

I don't know. I'm sorry. I don't know.
====
28745
Out? No. Not after what they did. These Wood Orcs violated this holy site. They spit on the old ways. They captured the Faithful—my brothers, my sisters—and they tortured us.

The Wood Orcs will pay in kind.
====
28746
The Bosmer were tight-lipped, but I pieced together something about mourning kidnappings, listening to rumors around town. Please, help me find her.
====
28748
With death. Death from the trees, death from the grass, death from the mist and water and rocks. These Wood Orcs may not fear death. They will fear me.
====
28749
Killing the rank-and-file solves nothing. These Wood Orcs celebrate violence. The chieftain is careless with the lives of his warriors.

No, we must strike close to the Chieftain's hearth and home.
====
28750
The Falinesti Faithful lost a tribeswoman, and as is the custom, they sought a captive in a Mourning War to replace the lost. 

I have a new life now, a new family, new duties.
====
28751
The Warchief must not die until he has felt my pain, the pain of my Faithful. He will see his family murdered, one by one. He will rage and cry.

Only then will we grant him death.
====
28752
Solve? You act like this is some kind of riddle to be puzzled out. The only way to stop this from happening again is to send a loud, unambiguous message—the kind even these Orc scum can't fail to understand.

Help me, or get out of my way.
====
28753
One life for each of my faithful. Dushgor, his torturer. Roog, his son. Thushleg, his Hunt-Wife. Grashla, his Hearth-Wife. 

When all these are dead, I will permit Chief Gorzesh to die.
====
28754
Then go. Find Egannor and claim your reward. Be sure to tell him about Halalin's mutilated corpse, and that you refused to help me avenge him.

I will finish this myself.
====
28755
Good. The son, Roog, waits for his father atop a watchtower. Grashla tends hearth in the large building in the center of the Orc fortress. Find them. Kill them. Bring both their heads back to me.
====
28756
Outside town, on the hillside where they keep their aeries.

Feeding our people to their young, no doubt! And you! You instigated this attack!
====
28757
The Falinesti Faithful captured me in a Mourning War to replace a dead tribeswoman. I have a new life now, a new family, new duties.
====
28758
Hunt-Wife Thushleg led the party that captured us. Soon she will have my blade in her back. As for Dushgor, I have something special planned for him.

He thinks he knows how to make captives scream. I will teach him a few new tricks.
====
28759
A castle's transitus link is broken if all of its resources—farm, mine, and lumbermill—are owned by the enemy, or if the castle is under attack and a section of wall or gate is heavily damaged.
====
28760
POPUP: On the map of Cyrodiil, cursor over icons to see information about them.

POPUP: Transit lines on the map that have a lock can be used only by the specified alliance.
====
28761
He left on another hunt. When he returns, I plan to show him the heads we have gathered. Orcs aren't known for self-reflection, but I think he'll get the picture.
====
28762
I have mine as well. We must send a clear message.

Gorzesh will return from his hunt soon. I have left him a note of sorts telling him where he can find his missing kin. It should lure him out of the fort.
====
28763
There is a stone circle sacred to the Faithful not far from here. Go there, mount the heads, and touch the center stone.

This blood sacrifice will complete an ancient ritual to Y'ffre. Gorzesh will watch us commit his family to the Ooze.
====
28764
It's a trial, to ensure I'm a fitting replacement for the lost tribeswoman. It's nothing for me to escape these bonds, but if I flee, they will capture another. 

Besides, I belong here, not in that city of stone. I love Laurosse, but I'm a Wood Elf.
====
28765
These Bosmer are acting far too aggressively to not be protecting something. The spirit is here.

It may take some time to get the information we need from our prisoner. You should move on. Keep your eyes open for a forest spirit.
====
28766
It's like flying in a dream. I just will it to happen.

I can feel the wind, rain, and sun sweep across the island. I can even feel the ground far below the water. I tried lifting it, but it was so much heavier because of the ocean.
====
28767
That was a mistake. It worked, but, well, I'd rather not talk about it.
====
28768
Then you understand. Sometimes blood runs deeper than anything. Sometimes things just aren't meant to be.

Tell Laurosse I'll miss his stupid pointy face and his awful, awful poetry. Tell him I'm sorry.
====
28769
You sound like Laurosse. Always full of noble ideals. He's right, though. I've been afraid. I've been running from us.

I'll go back to Marbruk. Maybe I'll see you there.
====
28770
You asked me this before, silly. I don't know, but when I think about changing things around me, my thoughts come true.

Remember when that merchant ship sank? I'd lifted the ground out of the ocean. I just forgot to lower it again.
====
28771
That was a mistake. It worked, but, well, I'd rather not talk about it.
====
28772
<<1>>, <<2>>, and I were scavenging for a replacement <<z:3>> when the Sea Vipers ambushed us. They brought us to the island with the beached Dominion flagship.

They'd done things there, terrible things.
====
28773
This one is called Rid-Thar-ri'Datta. He once had the honor to be the first Mane, the first to walk in the moonlight. He sensed the threat to the Claw. The Mane, the Claw, the moons … everything has its place on the path.
====
28774
The Vinedusks are no army. Nothing compared of the undead massing below. And we're stretched thin. If you can help relieve some of our other rangers, we can better secure this area until help comes.
====
28778
We're covering four locations right now: Hectahame and the wonderful moat of undead, Driladan Pass, Dread Vullain, and Verrant Morass. The Pass has the larger end of our force. I don't think anyone knew what was brewing here.
====
28779
You didn't find any of the missing Orcs at the inn. There's a good chance that anyone who wasn't shipped to Northpoint yet is being held captive in the camp outside town.

Get out there and rescue the townsfolk before it's too late.
====
28781
It's an old fort that the Fell's Brigade uses as a practice ground. Leonce headed off in that direction while you were investigating the situation for me.

Rescue the Orcs, then take care of Leonce. There's only one way to deal with a traitor.
====
28782
Those filthy Maormer dragged my mates up and tied them to these serpent-shaped statues. Then they started chanting, and lightning surrounded them!

That's when the storm began to form around the island.
====
28783
The Maormer wore lodestones on their wrists. It let them ignore those lightning bonds. But I couldn't find any more, so I jumped off the ship and swam for it.

Please, don't let them sacrifice my crewmates!
====
28784
Yes, I'm sure of it. It was a terrible sight. The Sea Vipers were so caught up in the ritual, I slipped free.

I tried to grab <<1>>, but the lightning held him fast. Then one of the Sea Vipers yanked at him. I saw the Maormer's wrist glow.
====
28785
What can I tell you that you don't already know? Vanus Galerion is the most famous, most powerful, most daringly courageous mage in the Mages Guild.

His legendary exploits are … well, legendary!
====
28786
Why, so there is. And here I thought that bad smell was you.
====
28787
The Stonefire have torn down several shrines to the Bright Moons. These shrines are the keys to entering the sanctum. But you, Hallowed … you have the blessings of Jone and Jode upon you. With a touch, you can reconstruct the shrines.
====
28788
The trees in the forest—the taint came from the Eldest, but it has undoubtedly spread to the spirits of the trees themselves.

If we can slay the corrupted tree spirits, more of the forest may be spared. The Eldest's heart can help us.
====
28789
Why, that's a question I think you should ask Trelon. Personally, I'd let it lie if I were you.

Ha! Let it lie. Get it?
====
28790
Bruma's a funny town, full of desperate, angry, murderous people. Normally my sort of place. But folks there didn't like me working for both sides of the conflict. I got one last job from Trelon that took me out of town and I'm not going back.
====
28791
POPUP: When you die in Cyrodiil, you can revive at any Dominion castle that is not under attack. Just click on "Graveyard" to see the available castles. If you choose "Release," you will end up back at the nearest of our entry gates into Cyrodiil.
====
28792
There are reports of the Veiled Heritance raising the undead in the Pass. As I said, most of our forces are there, including Mane Akkhuz-ri and Lord Gharesh-ri. We love it when the big cats come out to play.
====
28793
Dread Vullain! The haunted village! Oh, but don't let that turn you off. Something there is toying with the rest of General Malgoth's long dead Blackroot army. Long dead and cursed at that, so you can imagine how uneasy things are there.
====
28794
Well, no one knows for sure, but some sort of corruption is wreaking havoc in the area. It's claiming the land, the wildlife, and even the Bosmer that are there. It's turned them feral. Not a pretty sight, but Y'ffre knows something has to be done.
====
28796
You have already encountered the cult, and their dark thralls. The cult, in their ignorance, tear at the temple walls. They want to enter the inner sanctum, overcome the wards and claim the Claw. Fools.
====
28797
The Stonefire have torn down several shrines to the Bright Moons. These shrines are the keys to entering the sanctum. But you have the blessings of Jone and Jode upon you. With a touch, you can reconstruct the shrines.
====
28798
Just some differences of opinion. You'll see, if you ever get there. Remember to look up Trelon and give him my best!
====
28799
We can't get out of this room. The door on the other side won't budge, and we haven't been able to figure out the mechanism yet.
====
28800
That was years ago, in Daggerfall! I was captured and tortured for days. 

Yeah, I broke. But I didn't give them anything of real value. Certainly nothing that would be useful now.
====
28801
POPUP: Forward Camps provide additional respawn points for players. They are placed like siege weapons but are of limited duration. They can also be destroyed by enemy players.
====
28802
Don't be an idiot. What reason would I have to turn on the Pact?
====
28803
Search around the room, I guess. Who knows? You might find something useful among the dark tomes and old fables about lusty Argonians.

But I've never seen a mechanism like this before. It's rather fascinating.
====
28804
I hate everybody. I'm a misanthrope, not a traitor. 

Listen, I can be a pain in the arse, but I'm a good soldier. I'd never betray the Pact. One of those two whining idiots has to be your man.
====
28805
Yes, my friend, albeit slowly. Not all heed Tu'whacca's words as I do.

When the Withered Hand is no more, we will have much to do. All the corpses to be cleaned and dressed … Zeht's tears, we will need more Throne Keepers. Of that I am certain.
====
28806
I will retrieve what bodies I can from the Orc camp, then lead Egannor and Nielas back to Woodhearth.

If the Orcs aren't gone by the time we return with more Faithful, so much the worse for them.
====
28807
I have a notion. It involves the large metal tubes on the walls. According to my research, they resemble a Daedric device that requires a source of power to operate.

But as you can plainly see, no power flows through them at the moment.
====
28808
A fair assumption. Do you see the small openings near each of the tubes? If we can figure out how to move these icy flames over to them, that should provide the power to open the door.
====
28809
Well, looks like Rathisa kept her mouth shut, for once. About time.

What I wished for is none of your business.
====
28810
What, your eyes aren't working? Bruma's being torn apart, that's what's happening.

The smart folks are getting out of town. The dumb ones will stay here and die. I won't be staying, in case you're wondering.
====
28811
Well, when I'm ready to leave, why don't you run out ahead of me and let the Dremora rip you to shreds? Then I can get away.
====
28812
This book … I think it references this device. If I'm reading this correctly—and of course I'm reading this correctly—then these flames can be used to power the mechanism that opens the gate.

Frankly, the workmanship is stunning. I'm jealous.
====
28813
The bone scepter? Yes. It's in my pack, just outside this tent.
====
28814
Simply touch the Daedric fire. For a short time, the power of the flame will transfer to you—much like any conjuration spell. It can then be launched in any direction.

Get as close as you can and throw the fire into the four open tubes.
====
28815
He begs your assistance with a hopeless task. He seeks to bring the alliance leaders together for a meeting. One which they will all survive. 

This is insanity, of course, but the Queen tells Raz to give him whatever he needs.
====
28816
The Queen tells Raz that you speak with her authority, yes? This responsibility is a great one! Better you than Raz. 

You are aware of what will be involved?
====
28817
What's that? Sorry, bit of a problem with the right ear ever since I had that run-in with a titan. Rings like the bells of Cyrodiil when the weather turns.
====
28818
Oh, she'll be back eventually. You can't really destroy a Daedra, no matter how hard you try. 

I wonder if Grunda likes wildflowers? I'll make sure we have some waiting for her when she eventually re-corporealizes.
====
28819
Why, this is … you know, I can't remember the name of this place. It's an Imperial city, though. Or it was. Before it was pulled into this dreadful land.
====
28820
The war in Cyrodiil has been long and bloody, and all three alliances are spread thinly. They can't commit resources to an assault on Coldharbour without making themselves vulnerable. 

I want to bring all three leaders together. Maybe cut a deal.
====
28821
You're in a unique position. You can speak with authority, but you're not an alliance leader. You're respected. You have a reputation. They may let you get a word in before they leap at each other's throats. 

In short, you're the perfect diplomat.
====
28823
Khali is thrilled to be here, Hallowed. I've trained for this my whole life. Shazah and I were children when the monks first told us of Moonmont, of the Dro-m'Athra. Now we are here. Making history with you.
====
28824
By Y'ffre, he gave you the flute to find me? I'm sorry, but my old life is over. I was so absorbed in the little lovestruck world we made for ourselves, I forgot mine and its needs.
====
28826
All things are connected. The Bosmer dedicate rituals to me; this worship brings them comfort. In me, they find food and shelter.

As for immortal, I cannot cease to be. This form, and that of Aranias, will wither someday. But I will always exist.
====
28827
I am not one of these beings nor am I aware of my creation. However, did these Divines create me or did I create myself through these Divines?
====
28828
Who? I am the one standing before you and the land upon which you stand.
====
28829
Long ago, an Altmer came here to control the land. I am what came from that struggle. 

I am both the Altmer and the land. I am the end, the continuation, and the beginning of that struggle.
====
28830
Would you have me stretch my roots into their land? Shall I pull down their cities and people? I would do this because you have named them your enemy?

No, I will not harm those who do not threaten me.
====
28831
They will find it does not bend easily to their desires.
====
28832
My hold over the creatures of the Valenwood has weakened. That is why they panic and attack. 

I lack the strength to pull them back, but I can make it so you appear less threatening. Be careful though. This enchantment will only last a short time.
====
28833
Malkur? Well, why didn't you say so? Tarrami wondered what happened to him.

But this one has had enough of this place. Let's get out of here.
====
28835
Weren't you listening? He's the Great Mage! There isn't anything he can't accomplish once he sets his mind to it!

This particular conundrum is merely a minor bump in the road. Makes things more interesting.
====
28836
POPUP: Press "I" to open your Inventory. Then press and hold "Q." Drag the repair kit to your quick slot ring. Hit ESC. Hold down "Q" again, select the repair kit, and left-click. The repair kit can now be used with "Q."
====
28837
There's a small number of us, and we've learned to work well together. Plus, the Groundskeeper does her best to make sure we have fresh food and water.

Even that strange fellow, Cadwell, comes by once in a while with supplies.
====
28838
Of course I know the Groundskeeper! We're like peas in a pod! We'd all be lost without her.
====
28839
I prefer the term chef. I like to think that my carefully prepared meals make life a little bit brighter in this dismal realm.
====
28840
Yes, but like the others, I wound up separated and alone in the wilderness. Luckily, I wasn't far from the walls of the city and was able to make my way here without too much trouble.
====
28841
Oh, most certainly! I'm amazed at how well this city has been preserved, considering how long it's been empty.

With luck, we'll have the place crawling with mages in no time!
====
28842
As more and more people fill the city, things are constantly changing. I can't keep up with it all!

It is an exciting time, though. I just wish the fate of the world didn't hang in the balance.
====
28843
I can't be sure, but I suspect it's our people's connection to the Green that allows us to be infected. Other races will be immune.

It also seems that some Bosmer can resist the blight. For that, I have no explanation whatsoever.
====
28844
It used to be a quiet town, but now it's a warzone. A Dremora clan invaded and have ruined most of Bruma. A few townsfolk and survivors still hold out, but they'll be overrun soon.
====
28845
Come now, champion, don't lose faith. We certainly haven't lost our faith in you!

Besides, the storing and protecting of one's possessions never goes out of fashion, no matter what's going on outside.
====
28846
The Fighters Guild is always prepared. If we had a motto, it would tell you that we're ready for anything!

I just wish we could stop losing commanding officers. Come to think of it, I'm not actually sure who's in charge at the moment.
====
28847
At the moment, the stores are full. As soon as the mages stabilize the portals to Tamriel, we'll have a more or less uninterrupted supply line.

Things could change at any moment, though, so I'd suggest you stock up!
====
28848
Some of our troops have made their way back to the city, but we're still missing more people than I'd hoped.

With any luck, they're still alive out there and just waiting to be rescued.
====
28849
A number of guild members have made it to the city, and we've received magical communications from a few others.

You've already helped so many of us. I hate to ask more of you, but if you go back out there, please set the rest of our comrades free.
====
28850
Why, just what you'd expect. In addition to providing portals and arcane knowledge, our mages can also unleash a storm of destruction spells at a moment's notice.

We're ready to put an end to this Planemeld. Just give the word!
====
28851
We expected it to be here, having studied the lore surrounding Coldharbour and having read "The Fall of Meridia's City." But I never expected it to be in such fine condition. Or separate from the evils of this realm.

I believe we were lucky.
====
28852
I wouldn't. Now don't think that's the reason I'm not making this delivery. I'm just really, really busy is all. It's not like I'm scared to go there.
====
28853
Then our sacrifices—all of them—will have been for nothing. And you would not want that, would you?
====
28855
Their rage has subsided, but they remain touched by the corruption. They will never be themselves again. But we can care for them and give them comfort. It is the least of our duty.
====
28856
You are an altruistic one, aren't you? You have power, but you're not cut out to be a Guild Mage. Not a Guild Mage like me.

But you have been very helpful, and I promise you—you will see the fruits of our labor very soon.
====
28857
Of course. Jone and Jode teach us that the light of knowledge is just as bright as moonlight.
====
28858
POPUP: Hit "I" to open your Inventory. Hold "Q" to display quickslot capable items. Drag the siege weapon to the quickslot wheel. Hit ESC. Hold "Q" to open the quick slot wheel and left-click on the siege weapon.
====
28859
POPUP: Tap "Q" to bring up the target for placing a siege weapon. A yellow circle indicates a valid location. A red "X" indicates that it can't be placed there (uneven ground or too close to another siege weapon). Left-click to deploy.
====
28860
The March is in turmoil. The future of the line of the Manes is in danger, and threats bubble up from within and without. We may be far from the heart of Elsweyr here, but Rid-Thar goes where his people need him.
====
28861
Over the years, objects become imbued with faith, meaning, and power. The Golden Claw is one such an object. Its meaning to the Order of the Claw is such that many priests gave their lives to try to protect it.
====
28862
The Stonefire cult is led by a Tharn. That family is a vine of corruption wrapped around the heart of Tamriel. This one does not know what plans Javad Tharn has for the Claw. Rid-Thar does not want to know.
====
28866
Stick close to me. There's probably something waiting in here that wants to kill us.
====
28867
I'm the leader of the Hidden Armigers. If you've heard of us, we haven't been doing our jobs. 

The Armigers do the Pact's dirty work. Sometimes that involves agents from the Morag Tong and other secret organizations. Like Naryu here.
====
28868
Oh yes, he's busy out back loading his wagon for a trip. Is there something I can help you with instead?
====
28870
That crazy Altmer wants to organize a secret meeting of the alliance leaders in neutral territory. 

He'll be here any minute, so I'll let him give you the details. But don't worry, the Armigers will do our part.
====
28871
She owes me a favor. It's a long series of stories we don't have time for. She saved my brother, I saved her life. We're back and forth.

That's it for story time. You're here about Vanus Galerion?
====
28872
Zur thought this was where he left the tincture, so I came to investigate.

Don't tell Gadris that Zur was here. A simple illusion spell protected me, but Gadris gets worried. Me? I like to explore!
====
28874
When Vanus Galerion was captured, he cast a spell that divided him into his three essential essences—health, stamina, and magicka. I am the Great Mage's health.

Set each of the essences free and we can make the Great Mage whole once more.
====
28875
They planned to use the Great Mage to provide a considerable boost of energy. To complete the Planemeld ahead of schedule.

Vanus divided his energy among the three essences, making each one worthless to the Great Shackle.
====
28876
It provides the power necessary to craft Molag Bal's vile implements of conquest. Daedric weapons. Dark Anchors. The components of the Great Shackle itself.

And I am the source of this energy … at least while the seals of binding remain in place.
====
28877
While we are the essences of the Great Mage, we aren't the Great Mage himself. Not exactly. Separated into fragments such as this, we are weak. Vulnerable.

It wasn't long before we, too, were bound in magical chains.
====
28878
The Ansei Wards must be returned to Sentinel for safekeeping. Then we can return to our vigil. Then we can again protect the Alik'r.
====
28879
I was once a Shadowscale, just like <<1>>. For me to kill her without sanction would be true heresy. I've lived my life without angering the Night Mother, and I'd rather not start now.

But my friend <<2>> has no such restriction.
====
28881
Yes, the one chewing on that hunter's spine. She's a fiesty one!

I'll return to the village and chase away the wamasu. If they sense <<1>> is in danger, they might stampede through <<c:2>>.
====
28882
You will. Come out of the crypt. I will help you and your friends return to Sentinel quickly.
====
28883
Are we playing a game? Is this a new game, Alexis? You know how much I love games!
====
28884
I think the more pertinent question is, why aren't you more depressed? Why hasn't this horrible place made you so sad you can hardly breathe? Why? Why?

There's got to be something wrong with you.
====
28885
I brought the Wamasu here, with Slim-Jah. We raised the Matriarch in this cave. We hoped to sell the Wamasu, they are an exotic beast in a foreign land.

I never thought Slim-Jah could abuse them like she has.
====
28886
Name's Dariah, but my friends call me Copper. I head up the Ring of Daggers, the King's espionage agency. You're looking for Vanus, right?
====
28887
Really? Zeht's tears, you're as crazy as he is!

I better get to work, then. There are a lot of preparations to make. Vanus should be here shortly. I'll let him give you the details. Also, you owe me ten gold. I'll collect later.
====
28888
I'll eat sand before I give orders to the King's right hand. You want to help Vanus with his crazy plan, be my guest.
====
28889
I don't want the tribe forced out of its home. These people … my people … they found hope in <<c:1>>. I don't want it wrenched away from them due to <<2>>'s foolish actions.

If I may ask, what will you tell her?
====
28890
None of the others will speak with her. They fear she'll find out about the fighting, so they cling to silence and hope I make it all go away.

But I'm a terrible liar! There's no way I could disguise <<1>> and <<2>>'s absence.
====
28891
As you should. I just hope what you think is right is what's best for my tribe.
====
28892
I see. When they return I'll want to speak with them, but for now I won't need them for my report.

About what we spoke of earlier … you're sure the Dominion has nothing to fear from these people?
====
28894
What a relief. We had some information that there might be a Shadowscale living here. If that was true, we wouldn't have had any choice, the whole tribe would have been exiled.
====
28895
Good.

It seems I have little choice. If there are rebellious elements in <<c:1>>, I have to recommend the tribe be exiled.
====
28897
If you can assure me these people can be trusted, I'll push for them to remain. But if you have any doubts, speak plainly.
====
28899
Hah, yes! In ancient times it was huge, made of the braids of every Khajiit to worship the Bright Moons. The Mane had to be carted around on a palanquin to make appearances. The modern headdress is much more … manageable.
====
28900
Shazah and I spoke of it last night. We know that soon we will have to talk of the Mane. Who will be donning the headdress? Who will lead our people in their rituals? She thinks I should lead. Says, "my bravery would be an example."
====
28901
She's nervous, but also very excited …. Look at these runes! And the scrollwork over the doorways …. If we had more time, I'd take rubbings of some of the more involved inscriptions. Fascinating!
====
28902
Harpies. Those accursed creatures tore my inn to pieces. This inn has been in my family for three generations. These bed frames, pillows, and carpets … this is our heritage. Years of memories, torn asunder in a moment.
====
28903
We spoke for the first time last night about … about the Mane. About all the pressures that one of us will assume. She, of course, says I would be better at the job than she would. Says, "my wisdom and intelligence are what our people need."
====
28904
Oh, yes, Hallowed. I've been reading tomes about Moonmont since I was a cub, and to see this place with my own eyes …. It's … to be honest it's easier to focus on the ancient knowledge around me than to think about tomorrow.
====
28905
Fair winds to you, and a steady grip on the haft. If you need a bed there, there are still some to be had. 

Perhaps the next time you come through town, we'll be back to normal. Perhaps.
====
28906
Picking drunken fights with beggars or bullying old women, I have no doubt. They are worse than useless.
====
28908
Oh, not this again. Look, run along and tell those flea-bitten cats that I'll have their coin as soon as possible. It isn't my fault that damned clever Farwen nicked it right out from under my nose!
====
28909
Wha—oh, fine. I'd rather be hungry than dead. I never thought those Khajiit would resort to such tactics. Here, take it and be gone.
====
28910
Yes, yes. No need to rub it in. I don't know how she managed it, but she must be quite skilled. Too bad she doesn't understand what a mess she's landed me in now with the fat cat and his pets … er, I mean the majestic Bashshi-ra and his cohort.
====
28911
You can try. I don't think it'll do any good. Right of Theft and all that.
====
28912
Oh, good. I look forward to our next meeting.
====
28913
The act was artfully done, right in front of my eyes and yet I had no idea. By right, she owns my property until she makes a demand of me in return and I agree to her price for the return of what was stolen.
====
28914
This one sees … the arcane. Yes, Magrus dances on light blue paws—tiny flames and the scent of incense ….
====
28915
The Great Mage is a virtual powerhouse of magicka energy. The Daedra want to use that power to speed up and complete the Planemeld, finally merging Nirn into Coldharbour.

But make no mistake. Vanus has simply delayed the inevitable with this ploy.
====
28918
Perhaps the Mages Guild could help him.
====
28919
It is difficult to be sure. If the Daedra succeed in corrupting him, the consequences could be worse than what happened here.
====
28920
Manthir's in trouble with the fat cat? I didn't know that. Well, he can have it back all right, but by Right of Theft I demand something in return. I can't believe he hasn't come to ask me himself yet.
====
28922
The paw prints of arcana are difficult to track. 

This one sees … yes, it is the Apprentice that guides you. Impetuous. Prideful. You must be cautious. Know your limits, for none can see all ends.
====
28923
Ah, yes … this one sees the flaming palm, the starry robe. 

It is the Mage that guides you. A fortuitous sign. As surely as Magrus sheds the sun's white light upon the hidden, if you seek out wonders … you shall find them.
====
28924
This one hears soft chanting, glimpses flickering candles. 

You are guided by the Ritual, yes? Allies shall seek you out, for your sign guides you to heal and mend. But beware—not all ills can be repaired.
====
28925
You reversed the energy flow.

These devices are powering the Great Shackle. You should reverse the energy on all of them before we enter the shackle and distory it.
====
28926
This one sees … strength. Yes. The clenched fist and walls of stone.
====
28927
Very well done! It seems that you have saved us, and perhaps all of Reaper's March, from a terrible fate. You are welcome here in Greenhill any time.
====
28929
Easy. I just want him to marry me. Divines know, he's avoided me long enough.
====
28930
It looks like they are above here. Check the hall on the other side of this room, see if that leads back around to the top.

I am going to stay here for a bit, then try and find the door to the shacle.
====
28931
Thanks. If you are planning on taking this blased thing down, I'll help.

Meet me at the door to the shackle when you are ready.
====
28933
NO VO - this is used to hack in a quest tracker pin
====
28936
This one sees claw marks upon cold, wet stone. Smells moss and memory. It is the Tower that guides you. Like a fortress, you may weather fire and claw. 

But do not rely on strength alone. The strongest wall is the one that is hidden.
====
28937
This one senses a heart of stone. Or is it ice? 

Ah, it is the Atronach that guides you. Sturdy, adaptable. Your sign grants you a steady arm and a nimble mind. You can be fire, stone, or ice. Adapt, but remain true to yourself.
====
28938
Hmm. Yes, your guide is difficult to miss. The Warrior. Straightforward, willful, brimming with wrath. 

Heed the counsel of Jone and Jode, walker. Without the little moon, the big one is left to spin alone, lost. Do not count on strength alone.
====
28939
This one sees … a shadow. The flash of steel and fell whispers ….
====
28940
Yes, hit your head. How else could you not remember? <<1>> won't soon forget that hurricane!

But if you can stand, you can walk. When you go see <<2>>, would you give him this? I found it in the wreckage. It's very curious.
====
28942
<<1>> doesn't know! It looks like a jellyfish, but it is something very different.

But enough chatter. Go up the beach and see <<2>>. And don't forget to give him that jellyfish rock!
====
28943
You have not seen the devastation at Fort Grimwatch, Hallowed. But trust Rid-Thar when he says it is total. When the Dark Mane and his host are one mind, one force … the Darkness is terrifying. Their power, all consuming.
====
28944
Oh, you know. A hidden path, the odd secret door, and Bob's your uncle, here I am.

I heard you were going to attack the Great Shackle. That's a quest worthy of a knight of my stature!
====
28945
This one sees … nothing. A chill void. 

It must be the Shadow that guides you. Cold, cautious. Patient. Shadow is among the deepest signs, for it represents what is not known. Tread not too far down that path, walker, if you want to return.
====
28946
This one sees writhing coils … silent menace. 

You walk with the Serpent. Your presence means danger for all, friend and foe alike. Sangiin has given you the gift of swift mending. Take care—venom is perilous to both poisoned and poisoner.
====
28947
Hmm. Yes, your sign is well known to this one, for it dwells in the hearts of all Khajiit. You have the luck of the Thief—of Baan Dar. You are swift, cunning, and beautiful. Your dance brings wealth and risk. 

Just spare this one your touch.
====
28948
The Dark Mane is a creature of Darkness. A being from beyond the stars. The only way he could be truly destroyed is to face him in one of those places beyond. But here, now, one of the Champions can hold him. Make the world safe from his evil.
====
28949
No, Hallowed. This must be your decision. Speak to the Champions if you need to. Hear what they have to say before you decide. This must be your decision, alone.
====
28950
This one hears the whispers of court—scheming and revelry behind closed doors ….
====
28951
This one hears the pounding of hooves, feels the straining of muscles. You are borne by the Steed, walker—headstrong and willful. Swiftness is a great gift, but only when measured with foresight. Do not rush headlong into danger.
====
28952
POPUP: Note that only enemy players, not NPCs, count toward Bounty quests.
====
28953
It is obscured by pride and hidden intent, but this one sees through that. It is the Lord that guides you—calculating, strong, ambitious, with the vigor of Alkosh. 

But be wary. Even the mightiest nobles can be felled by a flick of a quill.
====
28954
Your spirit bespeaks elegance, walker—pillow-soft and dagger-sharp. This one sees … yes, it is the Lady. 

Her gifts are sweet indeed for those deserving. Patience, caution, foresight. Seek the highest path to earn her protection.
====
28955
This one smells roses and lavender, hears laughter, quiet and demure. 

Ah, you bear the kiss of the Lover! All fall prey to your sleek charms, yes? Use this gift wisely, walker. To be loved and to be feared are different phases of the same moon.
====
28956
POPUP: Note that only enemy players, not NPCs, count toward Bounty quests.
====
28957
Ah, threats are next perhaps? Dear mortal, I have not harmed any of my collection. They provide me with comfort and entertainment, and my children with sustenance every now and again. In return, I care for their every need.
====
28958
I do not fear you, mortal. You are in my lair. I allow you to see me because it is convenient.

Oh, I'm sure you could escape my nest, in time. But these two would surely not survive.
====
28959
Of course, Hallowed. I will answer any questions I can to make your decision easier.
====
28960
If that's the case, then where is he? No, you're just another one of <<1>>'s puppets. But you can't get into my mind! I'll never let you copy my <<2>>!
====
28961
What? Where? Stop lying, illusion!

When I get out of this place, I'll torch it, and squish anything that manages to crawl out. Just you wait!
====
28962
I'm no hero, but I can't stand by while my love is trapped by this Daedra!

Maybe she'd take me in exchange ….
====
28964
A month ago, I would have fled. Marriage scared me. Spiders scared me. 

But I've been running too long. It's time I acted like a true warrior and faced my fear.
====
28965
It is a larger … more powerful … version of a Dark Anchor ….

Designed to complete the connection … to draw Oblivion and Nirn … together ….
====
28967
I assume you want to know more about what we need you to do. 

You are small enough now to squeeze through the rubble and run along the pipes. Be careful of the venting steam, however. We don't want your little monkey paws to get burned.
====
28968
Your friend is out there, being hunted by my people as we speak. If you have questions, ask them quickly so we can get back to the task at hand.
====
28969
This one sees … open fields. The canebrake is fertile, but no sugar-cane is sown.
====
28970
Once you get through the rubble, look for my notes. They list the components you need to find to craft the rods. 

Zur and I will meet you inside. We'll keep hidden as best we can. This damnable weakness is so annoying.
====
28971
Indeed. This one feels wet grass beneath her paws, the smell of untilled earth. You need only take up the spade and claim your harvest. 

You seek fortune, yes? Find the Mundus Stones and find your guide.
====
28972
Mortal, I am nothing if not true to my word. The pair need not even know you existed.

You are free to leave in peace.
====
28973
Then we are at an impasse, are we not?

I'll allow you to think things over. Mortals can get anxious when asked to make decisions quickly, I've found.
====
28974
As you can tell, the Orc is resistant to my charms. She has not made a good specimen.

I propose a trade of sorts. Give me the Redguard and I will give you the Orc.
====
28975
That can be done as well. Give them both to me, and I will provide them with a long and happy life together.

Once my poison takes them, they will see what I weave. A safe life together, a happy existence. What else does a mortal crave?
====
28976
Ah, how delicious! Simply a turn of phrase, I assure you.

The Redguard held much bitter fear in his taste before. I will weave him a life better suited for sweetness. My children do love a treat now and then.
====
28978
Ask me any questions you need to. Let's get this whole thing over with.
====
28979
I would lead with a firm hand and a brave heart. Just as mother taught me, all those years ago.
====
28980
Father was ever speaking about the brilliance of Shazah's spellcasting. Once, she cast a spell and the whole sky lit ablaze. They were so proud of her. I'm sure they'd want her to be Mane. To lead our people.
====
28982
Gadris worries so much. He wanted to make sure you found the catalyst.

The catalyst makes the rods strong enough to withstand both magicka and machinery. Two things this one likes very much.
====
28983
I would … I would try to lead with wisdom. As the monks taught us, as I learned from my father.
====
28984
Mother was always so proud of Khali's bladework. She used to have her demonstrate for the other children. I'm sure they would want Khali to be the next Mane. She is far stronger, braver, than I am. She is a better leader, and a proud warrior.
====
28986
My clan is ancient. Older than you could even imagine.

Our Treemender tells stories of the before time. When we lived under the bright skies in the lush forests of Valenwood.
====
28987
Gave up? That's one way to look at it. Another way is to see a clan that wanted not only to survive, but to gain a significant advantage.

The Shadow Walkers love power. In exchange for servitude, we were promised power over our enemies.
====
28988
According to the stories, the Daedric Prince unleashed his fury upon Valenwood. Instead of fighting back, my ancestors decided to offer their allegiance to the Prince.

And here we are.
====
28989
I explained this to you already. I'm tired of darkness and false promises. Molag Bal gave us power, but he keeps us trapped here. What good is power if we're stuck in this realm forever?

I want to see clear skies and stars in the night.
====
28990
POPUP: Forward Camps can be purchased from siege merchants at castles and gates, just like siege weapons.
====
28991
After the soul-meld, the Overseer ignored us. The Dwarven constructs were inactive, so we were able to work here in relative peace. 

Yes, Gadris, everything was fine until Zur exploded something. The Dark Elf sure knows how to hold a grudge.
====
28992
The basic ingredients can be melted, but without a catalyst to imbue them with strength and elemental—alchemy is not boring, Gadris! Oh, very well.

Gadris wrote about a proper catalyst for the antipodal rods. He wants you to read his notes.
====
28993
Many things! The last one was pretty spectacular. It was an accident, of course. Gadris was so mad because we were forced outside. But it proved his first suggestion for a catalyst didn't work. So … the experiment was successful.
====
28994
A Khajiit rogue called Nineclaws, a fellow Bosmer by the name of Draulduin, and an exiled Breton mage known as Zavierry. If they aren't wounded, they'll be able to make it back to Longhaven on their own once you've freed them.
====
28995
POPUP: When you die in Cyrodiil, you can revive at any Dominion castle that is not under attack. Just click on "Graveyard" to see the available castles. If you choose "Release," you will end up back at the nearest of our entry gates into Cyrodiil.
====
28997
POPUP: Forward Camps provide additional respawn points for players. They are placed like siege weapons and have a limited duration. They can also be destroyed by enemy players.
====
28998
POPUP: Forward Camps can be purchased from siege merchants at castles and gates, just like siege weapons.
====
28999
I am afraid to hope too much, but you've made such progress. Perhaps we shall end this torment, after all. 

The constructs have moved off. The forge area is clear, at least for the moment.
====
29000
When Bosmer transgress against the Green Pact, their souls are confined to the Ooze. There they remain for eternity, thinking upon their sins.

Gorzesh and his kin are among the first Orcs to join those damned souls.
====
29001
Melt the components in the furnace. Then craft two rods from the mixture. There is an anvil near the furnace. Be careful, though. The mixture can be volatile.

The machine that merged us is further on, in the Overseer's atelier. We'll meet there.
====
29002
Yes, we are Baandari on our way to Sentinel. We planned to take our goods across the sea. All was well until we reached this wretched place.
====
29003
Yes, quickly! Before more of those lizards come!
====
29004
This one knew Nivrilin would not abandon us. It is good that she still lives. Thank you for aiding us.
====
29005
I don't know who you are, but I'm glad you're on our side. I'll see these spineless lizards over a cooking fire once I've mended!
====
29006
Pass through the flames, they will not harm you. Not you, of all people. Within the temple you will find the source of the darkness. Destroy it and you will return control of the fort to those who live in the light.
====
29007
Surely you have heard of us? We are the wandering litter of Elsweyr. Merchants, soothsayers, entertainers … this is ringing chimes, yes?
====
29008
Just so. They may have looked for a new home at first, but in time the road became home. And so it is with us. Var var var. We gather and sell, entertain, take odd jobs and the like. It's not an easy life, but it is rarely dull.
====
29009
Well, Kunamu is not short on time, so she will tell you. In the long ago time, our people fought many wars. It was a moonless age of fang and claw. Some fled the fighting to wander the lands of Tamriel in search of a better life.
====
29010
Yes. Stuck in this harpy-stinking dung pit. We hate it here.
====
29011
One of our wagons was raided on the road. A flock of these feather-fur dung-birds swooped in and tore it to pieces. Then, during our escape, the other wagon broke an axle or somesuch. 

I do not care to know what it is. Kunamu is not a cartwright.
====
29012
Fixed? It may never be fixed. Wheelbreaker here has been toying with it for two turns of Jone and Jode. 

We need tools and wood, but the dungy Redguards cannot spare them because they want to repair their homes.
====
29013
Var var var. Just so. A few more days and maybe Wheelbreaker will have something. This one is doubting it, however.
====
29015
You clearly haven't studied the fundamentals of blood sacrifice.

You see these serpent-shaped statues, their "<<m:1>>?" They collect spirit energies from rune-marked subjects and channel it, like water through a funnel.
====
29016
Exactly the right question!

It seems the Sea Vipers use a specialized lodestone to block the channel. Approach an active <<1>>, hold forth the lodestone, and harmlessly siphon the energy away. You should see for yourself.
====
29017
Other than grumbling about harpy droppings? Just girding ourselves for the next anchor raid. 

Our new Guildmaster, Sees-All-Colors, has all of us wrecking those damnable anchor things and slaying whatever Daedra come with them.
====
29018
Shor's bones, that's great to hear! Welcome to the guild, Associate. 

Grab your favorite cleaver, find an anchor and get to work! If you do a good job, there'll be a fat reward and maybe even special assignments for you when you return.
====
29019
Always! That's half the reason we established this post in the Alik'r. These Redguards swing a fair sword arm. Not as good as Nords, mind you—but close. We need seasoned fighters like you if we're to wipe out these Daedra.

So—interested?
====
29020
You must have seen one! They're everywhere these days.

They're huge anchored chains that drop to Tamriel straight out of Oblivion. And where there are anchors, there are Daedra. Scores of them.
====
29021
The Guild is an organization dedicated to the pursuit of arcane knowledge. We travel the sands of Alik'r and beyond, seeking out books, tomes, and ancient scrolls.
====
29022
Wonderful! I hereby grant you the rank of Student in the Mages Guild. Welcome.  From now on, every book you find and every book collection you complete will enhance your reputation with the Guild. 

Walk with Julianos, my friend.
====
29023
I prefer to think of us as watchful scholars. We seek out knowledge of every sort and store it in our libraries, so that none of Tamriel's ancient wisdom is lost.
====
29024
Guild members in good standing earn the opportunity to buy special items only available to members of our circle. 

We also have more … complicated tasks that crop up from time to time. Those with a thirst for adventure may well be interested.
====
29025
Indeed I do. We've been pursuing this tome for some time.  

I'm delighted that you've brought it to us. You're well on your way to membership in the Mages Guild already. The Guild offers rich rewards for texts like this.
====
29026
Excellent!  I hereby grant you the rank of Student in the Mages Guild.

Seek out more books and collections and your reputation here will soar!
====
29027
Yes. The Guild seeks out all manner of books and scrolls.  Any that you bring to us will improve your reputation with the Mages Guild.

Reputation leads to rewards, and as you advance through the ranks those rewards will increase in value.
====
29028
A simple pledge to the Guild is all that's required.  Any Magister in Tamriel can grant you membership.  

Are you interested in joining our circle?
====
29029
Q4399 - DUMMY TRACKER CONVO
====
29030
I am unsure what I will regret more, knowing or never knowing the truth.

Forgive my indecision. Please, continue.
====
29033
Mortal… like you? What happened to me?
====
29035
I felt this to be true. What of me? Did the book speak of how I became?
====
29037
Have I ever! There's been a steady stream of Altmer depositing valuables here since the thefts began.
====
29038
Why do you insist on not harming the ones who kill my people? The little Elf girl. She has confused you, hasn't she?

Bah! I do not know the ways of stealth. My people kill and we do so proudly for all to see.
====
29039
I know nothing that would help you. I've already told you that.

But think about it. How did you make your way past the Wood Elves earlier? How did you avoid the runner? That might lead to the answer you seek.
====
29040
I'd like to see that! I'm an expert in security. No one can enter the bank without keys, and only I and my apprentice Nidras have them.
====
29041
Casing the building, no doubt. Unfortunately for the Artisan, there's no gaps in my defenses, and only I and my apprentice Nidras have keys.
====
29042
Typically we'd be attending to a variety of jobs, but recently we've been focusing exclusively in Daedra slaying. Our new Guildmaster has us thumping Daedroths and Dremora morning, noon and night. Those anchors aren't going to break themselves.
====
29043
Stendarr protect you!  Welcome to the guild, Associate. 

Now the work begins. Take up the sword and send those curs back to Oblivion.  If you do a good well, there may be a reward or some special assignments for you when you return.
====
29044
Always! We need seasoned fighters like you if we plan on wiping these Daedra out.
====
29045
You haven't seen an anchor yet? 

Basically, huge chains have been erupting out of tears in the sky. Wherever they land, daedra run rampant. Our job is to go in, hack the monsters to peices, then break the chain. Sounds simple, yeah?
====
29046
By all means. Do you want to know how many Daedra can dance on the head of a pin? How I manage to stay so cheerful even in the most perilous of circumstances? What's my favorite color? Ask away!
====
29047
It's my home, old chum! Has been for years. I know every wondrous nook and cranny. Beautiful place, full of fascinating creatures.

Of course, they often try to kill you, but that's the challenge of it, isn't it?
====
29048
Molag Grunda? Large woman with wings? Bit of a temper? Guards the gatehouse? 

I hear that she's the daughter of Molag Bal, if you can believe that! He never struck me as a family man, but who am I to judge?
====
29049
Darien was impatient. As soon as you broke the seals, he took some troops and went through the portal. Walks-in-Ash went along to keep him out of too much trouble.

I'll use illusions to scout ahead and see what's waiting for us at the gatehouse.
====
29050
The compassionate choice would be to release the general and his army, to allow them to return to their rest.

But if you prefer, you might ask them instead to turn against Naemon and aid our forces in the fight for Valenwood. The choice is yours.
====
29051
I found the perfect meeting place. A neutral location, far from disputed territories—an island called Stirk. 

I can get you an audience with each leader, and provide magical transportation. You just need to convince them to travel to Stirk.
====
29052
Stirk, an island Reman ruin that has a history of historic accords. Here's the coordinates. Give this to Thrush, my Pact contact. He's at the Sober Nord Inn in Windhelm.

We'll get to work immediately!
====
29053
Kuralit hears and sees much, but it is difficult to recall when this one's stomach rumbles so. Alas, he does not have the coin for food.
====
29054
The Guild is a circle of scholars dedicated to the pursuit of knowledge. Our members scour the caves and tombs of Tamriel seeking out books, tomes, and ancient scrolls.
====
29055
Well, Darien ran east and Walks-in-Ash ran west, so I imagine that tells us something.

Now, stop standing around and move out! Those reinforcements are slaughtering us!
====
29056
Oh, right as rain. Besides, we've got the high and mighty Cadwell watching our backs.

He might be as crazy as an outhouse skeever, but he's remarkable with that sword.
====
29057
I'll remain here and make sure we got all the Daedra that came through before the portal was closed.

You should head out and do something heroic. Otherwise you'll never catch up to my impressive record.
====
29058
Daedra coming out. I beat a wave back once. But my instincts tell me there are more on the way.

Keep an eye on the damned Banekin. Little daedric bastards, they sneak up on you. One tried to bite my shin.
====
29059
We've hit them hard. Hurt them. I think we have them on the run.

But Daedra are as unpredictable as the summer storms in Morrowind. I'll keep an eye on this place for a while, just to be sure.
====
29060
Banekin and ogrim mostly, but the Daedra can throw anything at you. I sense that they are just regrouping at the moment.

Be careful of the Xivilai. They conjure up atronachs and clannfear on occasion.
====
29065
I'd try talking to Duzal over at the tavern. I seem to recall something about an unpaid bar tab.
====
29066
He spent a lot of time talking to one of the mages from the Guild. Darius, I think his name is. They were admiring an old urn together. I think Darius left with it, come to think. So he might be one to talk to.
====
29067
We are very different, you and I. This was a necessity. The Wood Elves feed on our eggs and keep us as slaves! Our survival depended upon it.

You did what you needed to do. So did I.
====
29068
That is wonderful news! I hereby grant you the rank of Student in the Mages Guild. Welcome.  From now on, every book you find and every book collection you complete will enhance your reputation with the Guild. 

Walk with Julianos, my friend.
====
29069
Just so. But knowledge is an elusive quarry, walker. What little we find is a precious gift. We store it in our libraries to pass on to the next generation.
====
29070
Guild members in good standing earn the opportunity to buy special items only available to members of our circle. 

We also have more … complicated tasks that crop up from time to time. Those with a thirst for adventure may well be interested.
====
29071
A thousand blessings. This one's night-eye has not failed him yet. Kuralit caught a glimpse of a Bosmer sneaking into the bank.
====
29072
This one did not serve the Dominion for three years to be treated like this! Fine. Kuralit saw a Bosmer infiltrating the bank late at night.
====
29073
Threefold blessings upon you, my friend. You've saved me, saved my future. Perhaps even saved my life. I don't know what I can do to repay you, other than to say thank you. Truly, you have my thanks.
====
29074
Excellent! Then perhaps you can tell me … where in Oblivion is he? He's kept me waiting here for hours!
====
29075
It's hard to avoid it. Between you and me, I hope the Artisan never gets caught.
====
29076
Bosmer culture considers theft to be an art, and the closer the object to the victim's heart, the better the theft.

And there's more than a few Bosmer who are unhappy with the Altmer building Marbruk in Valenwood.
====
29077
Because the thief's obviously a Bosmer. It would only strain relations in the Dominion, further than they've already been strained.
====
29078
Oh, it is your lucky day! This one recently came into possession of one of the Artisan's messages, written in his own hand!
====
29079
Zuzik understands! You have connections with a guild of … like-minded individuals? Here, forge copies, and Zuzik shall give a commission.
====
29080
A wise choice! Zuzik's mate was furious when this one paid much for the note; she thinks it worthless. We know otherwise, no?
====
29081
Zuzik does not run a charity! He has kittens to feed! As the Artisan's infamy grows, his signature will become highly valuable.
====
29082
Yes, the Bosmer religion does not allow the use of paper, so they use animal hides instead. Not many use it in Marbruk.
====
29083
You know what I think? That old banker Talqua paid a thief to steal from the rich Altmer so they'd pay to keep their valuables with him.
====
29084
Well, the Artisan only targets Altmer who don't use the bank. And don't forget, Talqua has that Bosmer apprentice of his to take the fall.
====
29085
Ah. Working with Cinnar? I noticed you making friends in the market. If you've figured it out, there's no use keeping up pretenses.
====
29086
My initial plan was to exercise the Right of Theft. I steal precious objects from Altmer, then demand they leave Marbruk for their return.
====
29087
No, I replaced them. I can't use the Right of Theft to force the Altmer out, so I have to rely on their mutual suspicion.
====
29088
It turns out the Altmer don't respect the right, so I returned them. Now I simply let Altmer hatred do the job for me.
====
29090
Let's say I teach you some tricks of my trade? I hope you're a quick study.

That was fast! I bet you pick up skills just by reading books.
====
29092
The banker's … why didn't I see it before? You have my thanks for finding him, but now we have to deal with the mess he left behind.
====
29093
The Right of Theft, of course! You steal an item from me, and you demand a boon for its return.
====
29094
Very perceptive! Yes, my revenge on the Altmer is well at hand.  Your theft and the guards clumsily following you are minor setbacks.
====
29095
Even if requesting imposed servitude wasn't expressly disallowed, it would certainly be poor sportsmanship.
====
29096
Look around! Don't you see what's happening? It's one city, but it won't stop there. War is only one way of conquering; building is another. We may not have destroyed Valenwood ourselves, but if we let the Altmer do it, how is it different?
====
29097
The bastard returned the stolen items to the wrong houses. He then sent anonymous letters to the victims framing the owners for the crime.
====
29098
I appreciate the help. According to the letters, the items are in houses across Marbruk. You'll have to search carefully to find them.
====
29101
He … he what? That's it! I'm going to take these back to Telenger, and Rollin can find some other Archmagus to train him. As far as I'm concerned, that buffoon will never become an apprentice to the Artificer. Thank you for your honesty.
====
29102
You do that! And you tell him this will not reflect well in my report to the Artificer. Not well at all!
====
29104
Ah, yes. Well thank you. I'll make sure that they are safely secured.
====
29105
So formal! Of course, of course. What would you like to discuss?
====
29106
According to reports I've been getting, no. They're still trying to hold the few places in the Northern Woods they managed to capture, but we've pushed them back. Arenthia was their largest victory, and you denied them that.
====
29107
Yes, I have. She's a quiet woman, seems very thoughtful. But Stars above does she know a lot. We had the most fascinating discussion about the signing of the Elden Accord. And she wasn't even there!
====
29108
We're still not sure. But we haven't seen any chains, yet. No dark anchors. All the Daedra appear to have come from portals opened in the middle of the districts. I have a problem, though.
====
29109
Yes, I have. She's quite the boisterous woman, seems very capable. But Stars above does she know tactics. We had the most fascinating discussion about the most recent push in Cyrodiil.
====
29110
I'm still receiving reports of conflict at a ruin called Senalana. Why the Colovians are so keen to hold an Ayleid ruin in the middle of the wood, Auri-El only knows. Those people are beyond me.
====
29111
Yes, I have. He won't tell me what you did that has him so irritated, but … he's really annoyed. Kept saying something about following orders? I'm sure he'll calm down soon.
====
29112
Raz was … he could be infuriating. Many times, my advisors told me to cut him loose. I never considered it. I and the Dominion will roll along without him, I'm sure. But it will be a little lonelier under this crown.
====
29113
My friend, I know you've chosen well. The lunar clergy seems to think so, and I find her quite charming. The Khajiiti people are wise and brave in equal amounts. They will grow to love her. I know it.
====
29114
When the Daedra push into our realm, they create a kind of organic gateway. I saw that firsthand at Firsthold. That hasn't happened here. The portals reach from our side to theirs. That means, somewhere in Dune, there is a traitor.
====
29116
Is this really the time for idle chit-chat? Oh, very well.

We are master conjurers. Our job is to stabilize the portals so that more forces and supplies can be brought from Nirn. Until we do that, our troops will be at a distinct disadvantage here.
====
29117
The trial was a farce. They just wanted to make us squirm. <<1>> went on and on about fairness and equitable treatment, but he decided we were guilty from the start.
====
29118
Because those who fall from the sky are naturally intriguing. Now, bring the <<z:1>> to <<2>> so you continue to belong. After this, we'll meet privately at the statues north of the camp.

Enough time to wring out the fur, yes?
====
29119
<<1>> is most impressed with his newest bauble. But the undead are a threat to all of <<2>>.

If you want to, you could search <<Ac:3>>. Determine how to contain the dead there. Then the locals should see we came here as allies, not conquerors.
====
29121
Yes! I've been too afraid to move, too afraid of the spiders.

But I can't leave the mines without <<1>> … I think I felt something give. Yes, it's breaking open!
====
29122
<<1>>'s really here? I thought her voice came from a dream!

If she's gone deeper into the mines, I must find her! This spider's silk is tight, but I feel the threads moving …. Spiders or not, I've got to break free!
====
29123
I've secured a spell to get us out of this plane. However, in order to channel it, I require a sacrifice.

And I'd like—I need it to be you.
====
29124
Time works differently in Daedric lands—I feel like I've searched for years and found nothing.

You're the only plan I've got.
====
29125
Thank you. There are two ways to do this. The first is to use the lens here. It was designed for a Dremora Lord. It should make quick work of you. If you prefer not to be magically disintegrated, you can leap off this platform to your doom below.
====
29126
I … thank you. Your offer means more to me than you can know.

The quickest, most painless way is right in front of you—jump. The mountain will take care of the rest.
====
29127
I had hoped it wouldn't come to this.

I'm afraid you won't have much choice in the matter.
====
29128
Of course. I hoped he'd come to me, but then he always was a hard-headed one! Let's go.
====
29129
I wouldn't overstate things. But here is the gold I owe. Take it back to those mangy cats and tell them I have no more need of their services. My ledger's clear, yeah?
====
29130
Ha. This one should've seen you were the true threat. We thought you a pawn, not an adversary.

Yes, I killed <<1>> and took his skin for my own. But the question you must ask yourself is when?
====
29131
What? Without the Hist sap, our entire <<1>> operation falls apart!

You stay here and clean up this mess. I'll head to the <<2>> and warn <<3>>.
====
29132
A moment. If you're who you say you are, what was the name of the ship that brought us to <<1>>?
====
29133
You'll never know.

Was I there for months, bringing tensions to boil between Argonian and Dark Elf? Perhaps weeks, as I replaced your soldiers with Dominion troops? Or did I merely march <<1>>'s defenders into an ambush?
====
29135
Yes, you have me at a disadvantage. Very well, this one knows when surrender is the best option. Tie my wrists if you must.
====
29136
I'm not sure how to tell you this, or even if you'll understand, but you died at <<1>>'s hands.
====
29137
Do you notice how you seem different than most everyone around here? It's a harsh truth, but I hope hearing it allows you to go to a better place.

If you allow it, I'll pray for Arkay to help you move on.
====
29138
I know it's hard to understand, but you're trapped as a spirit within the walls of this temple. Look around. Can't you see how you stand out from most everyone around here?

I can pray for Arkay to help you move on, if that's all right with you.
====
29139
I knew you wouldn't understand. The dead never realize they're dead.

Walk with Arkay, spirit.
====
29141
Well, the others will have to fend for themselves for the time being. I'll send Cadwell to find them shortly.

Things are looking grim outside, by the way. We've lost many fine men and women already, and the battle is far from over.
====
29142
Far too many. Hahnin was caught by surprise and wiped out, along with a large number of Fighters Guild soldiers. King Dynar's group was also ambushed, but he managed to fight his way out of it. Many were wounded, though.

Time is running out.
====
29143
Even without his portal, Molag Bal has the ability to throw an unlimited number of forces at us. We're holding our own, but just barely.

Winning isn't our goal, though. We just need to survive long enough for someone to reach the planar vortex.
====
29144
Thank Cadwell for that small favor. I'm not sure how he does it, but I think he's grown so attached to Coldharbour that he's actually become a part of it.

Unfortunately, he can only teleport one other person at a time, and it is a lengthy process.
====
29145
The portal that leads to the planar vortex is just around the bend. Molag Bal won't let you simply walk up to it, though. He's going to do everything he can to stop you.

I'll provide what help I can—and, as usual, it will be considerable. Now go!
====
29146
The Golden Claw you retrieved from Do'Krin Monastery, it is a powerful artifact. Esan has attuned it such that we can focus its power and seal these portals. I'm sure the Order would not approve … but they are not here.
====
29147
The old fashioned way! With claw and blade and spell. End the Atronachs while you hold the Claw, and their essence will be transferred into the artifact. Once it's primed, it should be simple to seal the portal.
====
29148
The hard way, I'm afraid. With claw, and blade, and spell. Destroy the Atronachs while you hold the Fang, and their essence will be transferred into the relic. Once it's primed, it should be simple to seal the portal.
====
29149
Raising the dead … the consecrated dead. The very dangerous consecrated dead. 

The most evil people who ever walked the sands of the Alik'r are entombed in the Motalion Necropolis. Prince Azah and I came to stop them, but we were overpowered.
====
29151
I fear he is either dead or taken captive. We were attacked by so many, so fast … I tried to find him, but to no avail. I came back to catch my breath.

With you here, though … I am willing to try again. If you are … that is.
====
29152
Since Moonmont, you mean? I am well enough. I miss my sister dearly. Since arriving at Dune, I can't tell you the number of times I've wanted to ask her a question. Wanted her fighting at my side.
====
29153
Safe? Then where is he? 

Do you mean he has met his ancestors? Did the spiders kill him and <<1>>?
====
29155
Daedra? What are you talking about? I came out here to … well, anyway, I've never met you or a Daedra before in my life!

Did you poison me?
====
29158
Tharn. You can be sure of that. It wasn't enough that he inflicted the Dark Mane upon Akkhuz-ri, or spurred the Colovians to assault Arenthia. Now he must work to shatter the jewel in the desert. Our great city of Dune.
====
29160
Every member of the Dominion should cherish the Elder Scrolls. Our sacred trust to protect the scrolls must be our primary focus.

The Elder Scrolls are prophecies, in essence. But they are much more than that.
====
29161
The temples are holy places, created as housing for the scrolls, to honor and protect them.
====
29162
The Grand Warlord orders these attacks. Access to each scroll is blocked by a gate. To unlock it, both castles protecting it must be taken away from the alliance that holds the scroll. Once the castles are captured, the way to the temple is open.
====
29163
The scrolls contain records of all past and future events, but they cannot be read without a severe price—madness, blindness, even death.

Many believe they were created by the Aedra, but why or when is unknown.
====
29164
Every Elder Scroll we hold grants power to all the soldiers of our alliance. This is another reason our enemies cannot be allowed to keep any of them.
====
29165
The Elder Scroll must be taken from its temple and brought to one of our six original castles. Once there, it must be placed upon a scroll pedestal. Needless to say, capturing an Elder Scroll requires the cooperation of many soldiers.
====
29166
I honestly … I hope so. The first Mane seemed convinced that she would have to remain beneath Moonmont. But perhaps, if I walk the Path. If I become Mane. Perhaps I will be strong enough to free her from the Darkness.
====
29167
I'm fine. I'm … almost glad she isn't here. Moons know, she didn't like all this fighting. She would have hated walking into another city ablaze, all this death in the streets. Almost.
====
29168
Rid-Thar seemed pretty well certain she'd have to stay down there. Holding that darkness down, keeping it away from the light. I'd love to get her out of there someday, though. Maybe if I walk the Path. If I'm the Mane, maybe.
====
29169
Tharn. You can be sure of that. It wasn't enough that he inflicted the Dark Mane on Akkhuz-ri, or duped the Colovians to assault Arenthia. Now he tries to shatter the jewel in the desert. Our great city of Dune.
====
29170
No. After she finished the ritual, she left, but I think the Ward is still in there.

Please. You have to go in there and get it, and then find Throne Keeper Farvad and the Ward he was carrying. I'll catch up … if you'll untie me first, that is.
====
29172
That's fine. If you could just untie me and let me stand up first, I'll answer all your questions.
====
29173
I knew you'd ask that, and of course, I feel like a fool. She was standing right behind us at Tava's Blessing, for Mara's sake! 

After we parted ways, I was racking my brain trying to remember her name, but it just didn't come to me.
====
29174
She and her necromancer friends performed some ritual in there. I suspect that is why the Ward remains.

I suggest you exercise caution when entering the room. I would assist you, but I need a few minutes to recover. Talia will help you though.
====
29175
I'm not sure, but I have a feeling he survived the attack.

I don't know if Tu'whacca truly speaks to him or not, but he has that glow about him. Regardless, we have to look for him. We owe him that much.
====
29176
This Shrine is inactive, however I can get you back to Mournhold if you want.
====
29178
Come back when you're ready to leave Cyrodiil.
====
29179
Only when it was too late. She and her minions came screaming down on us as soon as we entered the necropolis. In her rage, I finally saw the family resemblance ….

What about you, did you only learn from Talia just now?
====
29180
So you had learned about Shiri's true identity before …? I am impressed.

I only hope that can help us stop her. First though, you must recover Ansei Maja's Ward, and then go find Throne Keeper Farvad and the Ward he was carrying.
====
29181
Praise the gods for Talia, and for you.

The two of you must go on. Recover Ansei Maja's Ward, and then go find Throne Keeper Farvad and the Ward he was carrying.
====
29182
You can buy them from siege merchants at our gates and castles. They can tell you the best ways to place siege engines on the battlefield.

I know how to repair siege weapons, but Firamo and Miniel can tell you much more.
====
29183
Driving off attackers is always the first step. Then repair kits can be used to fix some of the damage. Here's a practice repair kit; use it on a siege weapon here.
====
29184
POPUP: Hit "I" to open your Inventory. Hold "Q" to display quickslot capable items. Drag the siege weapon to the quickslot wheel. Hit ESC. Hold "Q" to open the quick slot wheel and left-click on the siege weapon.
====
29185
POPUP: Tap "Q" to bring up the target for placing a siege weapon. A yellow circle indicates a valid location. A red "X" indicates that it can't be placed there (uneven ground or too close to another siege weapon). Left-click to deploy.
====
29186
POPUP: Press "I" to open your Inventory. Then press and hold "Q." Drag the repair kit to your quick slot ring. Hit ESC. Hold down "Q" again, select the repair kit, and left-click. The repair kit can now be used with "Q."
====
29187
I'm told they'll be arriving at the meeting site by portal any moment. 

After all the bloodshed in Cyrodiil, I fear the leaders won't be quick to trust one another. Perhaps you can help them see the wisdom in cooperation.
====
29188
I don't envy you the task. 

We've already assembled quite a team of experts for the Coldharbour invasion itself. I'll try to introduce you to some of them on the way to the meeting. Lead on!
====
29191
I … look, someone out there will pay a small fortune for it. You have no idea how difficult it was to catch word of the Eye.

The Mages Guild, Tamriel's leading archaeologists. They'll all kill to get it. Like my dear husband tried to do.
====
29192
Our relationship wasn't always like this. That first night was wonderfully raucous.

Of course, it only took a week for him to try to kill me. Let's see, that was … was last week.
====
29193
Like you, I have come to finish this.

Thanks to the efforts of your army, you have gotten this far without drawing the gaze of Molag Bal. I use a similar distraction to travel through this disagreeable realm unmolested.
====
29195
Keep working on it. You will solve the riddle, eventually.

There is more to do if you wish to save your world. To halt the Planemeld, you must enter the eye of the storm. The planar vortex can only be disrupted from the inside.
====
29196
I wanted to see his research, and we know he needed mine.

It felt like it took an eternity to get it. Too bad I knew more than he did. But enough about me. I'm sure you'll find the Guardian's Eye much more interesting.
====
29197
Arkay, please hear my prayer. Take this lost soul, as the wind lifts a flower's seeds. Shepherd this spirit to a place where memories of pain and fear are replaced with fulfillment and tranquility.

What's happening? Why does everything fade?
====
29198
Nothing, except… there's a Dremora hanging around. She might know more about Ifriz or this place. Ask her. 

I see her watching us. The Ogrim leave her be, and I bet she has a mean streak. But I'm kind of curious about her.
====
29199
It's a prison pit. Ifriz the Unraveler runs the place. He loves the sound of his own voice.

They split us up. Some of us are down here. But our captains, Eilram and Arakh, they're upstairs. A locked passage keeps us apart.
====
29200
Well, she isn't a guard. But if she's a prisoner, the ogrims certainly don't give her any grief.

To tell the truth, I'm curious about her myself. I've noticed she's been watching you since you dropped in on this little party.
====
29201
Wasn't just me. A whole group of us got caught by the Daedra. We teleported into Coldharbour to take the fight to Molag Bal, but that didn't work out so good.

We're down here, our captains are upstairs, and we're all up to our necks in ogrim dung!
====
29202
I have been with you every step of the way. I provided a safe haven in Coldharbour. I gave you knowledge of the Lights of Meridia.

I needed a surrogate, to act in my stead. I dared not risk exposing my true nature to the Dark Prince.
====
29203
Used you? Of course I used you.

But you knew what was at stake from the beginning and did what was necessary to save your world. Every choice you made was your own. As it happens, your choices suited my own ends.
====
29204
The life of one insignificant mortal to save an entire world? It is a small sacrifice. 

If you succeed, the brilliance of the unleashed light will consume the vortex and sever the Planemeld. Nirn will be saved.
====
29205
You must enter the planar vortex—the interstices of space and time where Nirn and Coldharbour churn and meld.

Destroy the Dark Anchors within. Unleash the power of a Light of Meridia at the focal point of the Planemeld, and disrupt the vortex.
====
29206
Ask your questions, but know that time is growing short.
====
29207
The light of Meridia cleanses and purifies. There is nothing to fear from its brilliant embrace.
====
29208
You cannot hope to succeed without the support of your allies. I will summon those who still live and draw them into the vortex with us.
====
29209
I did not pretend, mortal. I am the Groundskeeper. I merely hid the fact that I am also a Daedric Prince. 

My plans have been long in the making. Had I revealed myself too soon, I could have jeopardized everything.
====
29210
Reality is a game, mortal. Learn to play, or resign yourself to becoming one of the pieces that is meant to be sacrificed.

Your allies have arrived. Speak to them before we continue.
====
29211
You mortals only see life as precious because it ends. Take it from a god—you'll never know how fortunate you are.

Your allies have arrived. Speak to them before we continue.
====
29212
Do not presume to question my motives! Suffice it to say, I required mortal assistance to destroy the vortex and halt the Planemeld.
====
29213
They struggled mightily. We honor their bravery. But no, they fell before the Yokudan onslaught like all the others.
====
29214
POPUP: While you can use the Transitus network to travel TO an outpost (such as Nikel Outpost), outposts do not have Transitus Shrines, so you cannot use the network to travel FROM an outpost.
====
29215
POPUP (simult w/Arfire's previous dialogue): For example, to unlock the Gate of Mnem, both Castle Faregyl and Castle Bloodmayne must no longer be in Dominion hands. Only then do Pact and Covenant soldiers have access to the Elder Scroll of Mnem.
====
29217
You would allow these smug bastards to get away with it? 

I suppose they paid for their crimes already … didn't they? I am grateful that my sweet Darius cared enough to come and consecrate my remains. I suppose this is enough.
====
29219
Horrible indeed! Our Yokudan ancestors could not tolerate such a blight on their new homeland. They would suffer no rivals. And so one of their mightiest heroes, Frandar Hunding, rallied the swords of the Ra Gada to slay the beasts.
====
29220
Ah … Tu'whacca claimed him during one of the bloodiest battles of the campaign. But his son Divad, filled with wrath over the slaying of his father, soon rose to take command of the Ra Gada. He swore to avenge his father—no matter the cost.
====
29221
This Shrine is inactive, however I can get you back to Eldenroot if you want.
====
29223
Come back when you're ready to leave Cyrodiil.
====
29224
The Lord of Brutality uses Dark Anchors to bind this vortex. We must destroy all three before the power of Meridia's Light is unleashed, otherwise the resulting backlash could destroy Nirn as surely as the Planemeld would.
====
29225
So, it begins! Destroy the remaining anchors. I shall begin searching for the focal point of the vortex.
====
29226
Meridia's Light must be unleashed at the focal point of the vortex. We will need to locate that focal point.
====
29227
Wait! You don't understand. They made me do it. I mean, yes, they gave me a cut of their takings, but what choice did I have? They threatened to rob me of everything I own!
====
29228
POPUP: Hit "I" to open your Inventory. Hold "Q" and drag the siege weapon to the quickslot wheel. Hit ESC. Then hold "Q" to open the quickslot wheel and left-click on the siege weapon.
====
29229
POPUP: Tap "Q" to bring up the target for placing a siege weapon. A yellow circle indicates a valid location. A red "X" means it can't be placed there (uneven ground or too close to another siege weapon). Left-click to deploy.
====
29230
Hah! You are a clever one! The way is open for you.

Be my guest.
====
29231
Think long and hard. It'll be worth your while, and I'll never deal with those bandits again, I promise!

You don't have to turn me in. Just take me out back and I'll give you everything in my stash!
====
29232
Anything you say! Of course, I never spent a single coin from what the bandits gave me. I couldn't stand to. I'd happily give it all to you, if you'd let this go. Please?
====
29234
There's a vat you can use atop the platform here. Use it as you would any other siege weapon.

Just don't pour it on me or the ram, please.
====
29235
POPUP: To aim, drag your mouse left or right; use the mouse wheel to adjust the distance. Then click the right mouse button to lock on the target. Note that flaming oil doesn't pour very far.

POPUP: Pour the oil by clicking the left mouse button.
====
29236
I mend, fix, and build things around the village. Like the stone walls, paths, and torches.

I also look after Elengil. She's the oldest living member of our tribe.
====
29237
She's like the tribe's grandmother. Her own grandmother was one of the first Bosmer to move into the Court of the Wilderking.

If you come across her speaking to thin air, she's just talking to the Elders of Bramblebreach.
====
29238
We owe him much. He crafted these houses for us long ago. We never go hungry. He always looks out for us.

And his blood runs through the land.
====
29239
What is any war about? There are enemies to be vanquished and their lands, riches, and strongholds to be made ours. The Dominion, Covenant, and Pact will battle for Cyrodiil until one alliance is victorious.
====
29240
Forgive me, I mispoke. He is the land. The sap within the trees, the water in our ponds and lakes, this is his blood. The stones and soil are his skin. Trees are his hair and veins; his heart and his mind.
====
29241
Kala knew this was coming. Yenadar has been away too long. He would have come home to his sister if he could. What has happened?
====
29242
It's the right thing to do. For us and them.

I'll be waiting in the town square for you, if you're willing. What do you say?
====
29243
Cyrodiil is the heart of Tamriel. The alliance that controls Cyrodiil can strike in any direction, threatening the other heartlands. And whoever controls the Imperial City assumes the mantle of the Empire. We must see that the Dominion prevails!
====
29244
Thank you. I can't do this on my own, and my father won't listen to me until I have proof.

I don't think the eggs will be proof enough, but at least they will be safe.
====
29245
"Conquerors" is a strong word, but yes, of course they were. Ha! Our ancestors and the Bretons' laid siege to the city for thirty years before finally breaching the walls and razing the city. The Orcs proved to be fearsome adversaries.
====
29246
No! Yenadar was such a quiet, pious man. How could someone so good, so innocent become a vessel for a dark spirit?
====
29247
He's done what? Of all the things he's done for his faith … this is madness. Kala is beside herself now. Where has he gone? Tell her.
====
29248
POPUP (simult w/Arfire's previous dialogue): For example, to unlock the Gate of Mnem, both Castle Faregyl and Castle Bloodmayne must no longer be in Dominion hands. Only then do Pact and Covenant soldiers have access to the Elder Scroll of Mnem.
====
29249
POPUP: Note that to recapture one of your alliance's Elder Scrolls that has been stolen, you must return it to its original temple, not to one of your castles!
====
29250
I think our time would be better spent attempting to force the entrance open. 

We'll work faster that way, you see?
====
29252
I knew Gamirth was gone, but … this makes it so much more final.

He worked so tirelessly to find a way to end this enchantment. I'm determined to finish what we started.
====
29253
It's somewhat complicated. This situation is all about a contract that ensures equal treatment between unequal partners. Pircalmo is a mage, powerful and learned. We're just simple brewers.
====
29254
Come now. That's not fair. We're working off of my research, after all, and you're … better at danger than I am.

We'll be waiting. I mean working. Here. To get the door open.
====
29255
Interesting. Ragnthar is a Dwarven ruin, it's near Bergama in Alik'r, but has an entrance near here. Why would he …? 

Ragnthar has some… odd properties. We can visit, see if we can uncover more.
====
29257
Now Aelif is truly surprised. The Guildmaster had the magical prowess of a particularly slow horse.

What was he doing at that ruin?
====
29258
Relics? Jofnir was no scribe. He was like most Nords this one has met: a warhammer diplomat. The Guild lost some contracts because of it, but the rank-and-file loved him.
====
29259
Interesting. If Jofnir did visit Windhelm after Ragnthar, perhaps some in the guild saw him there.

This one suggests you speak with our comrades in Windhelm. They may have more information.
====
29260
I will meet you just outside of Windhelm. Meet Aelif there, and we will journey to Ragnthar together.
====
29261
Please take the oils with you and decide when you see her body, and what has become of her. 

I know you will make a just decision.
====
29262
Yes. A pretty Altmer girl was here before.

She is searching for our Wilderking. What is it you seek?
====
29263
What about the war in Cyrodiil? If I commit troops to this invasion, the Pact will be vastly outnumbered there.
====
29264
In Tamrielic, it translates something like atonement. We say that if you are forced to eat the Unthrappa, you must eat your sin. You must consume your failure.
====
29265
Tradition states that the pact-hostage is a guarantee that the more powerful party will fulfill their end of the bargain. If Pircalmo doesn't fulfill the contract, we'll be forced to prepare his wife and serve it to him as Unthrappa.
====
29266
Aye, I could. We hired Pircalmo to clear the trees above the village. We're a devout community, we observe the Green Pact as closely as possible. Cutting down the trees for our own gain would be a clear violation of our belief.
====
29267
I refuse to leave my men in the hands of thieves! They'd be stabbed in the back and left to rot in Coldharbour while that Altmer witch or that Breton opportunist claims victory!
====
29268
Bah. Wizards and mercenaries? Against the Daedric hordes? Without the Ebonheart Pact, they do not stand a chance!
====
29270
The philosophy, the religious point of view for most of my people. We hold the forest sacred, and the Pact forbids us from harming plants and trees. It can be somewhat inconvenient to stay true to our faith. But we manage.
====
29271
Yes. It is forbidden for us to harm the forest by direct action. But for a non-believer, an outsider to clear the trees? Especially for the benefit of the faithful … that is fine.
====
29272
Yes, of course. Before Pircalmo came to town, we were going to hire some Khajiit from Rawl'kha to do the work. But when he and Alanya arrived, he asked if there was any service he could provide. So we took him up on his offer.
====
29273
That's more than I'm getting from them. What do you suggest?
====
29274
I don't doubt their commitment or their bravery, but they are few and Molag Bal's followers are legion.
====
29277
Is there? What did you have in mind?
====
29278
Hmm. Perhaps. But we don't know enough about Coldharbour to fully understand what they'd be up against.
====
29282
In a chamber called the "Guardian's Orbit." My notes don't relate an exact location, but there can't be many unexplored structures remaining.

My crew and I have got our hands full, so you'll have to do some exploring on your own.
====
29283
I'm just not sure. The Volenfell texts never hinted the Orbit could react like that.

Perhaps when I can move again we'll survey the effects of that explosion.
====
29284
You'll find them? Aren't you sweet. Let me think.

I remember the Thane said it was too dangerous to drink and duel. He said I should destroy them. But I couldn't do it. So I hid them, near the old mill. Please don't tell the Thane.
====
29285
I do a little bit of everything. I enjoy new experiences.

Last week's was marriage. This week was divorce and Dwemer ruins. Both will hopefully lead to considerable fortune.
====
29286
Is that <<1>> the innkeeper? He's an upstanding citizen!
====
29287
The spirits are unsure of your cause. The Wood Elves of Bramblebreach avoid war at any cost. You will have to assure them your enemies are worth allying against.
====
29288
How to explain this… He is many things. 

The tall rocks around the village and the trees that grow within, if they fell upon us do you imagine they would care? Could they care?
====
29289
When I was a child, yes. My grandmother was among the first Bosmer to come to Bramblebreach. This was long before that Altmer eyesore was built to the north.

The Wilderking built this village for them.
====
29290
An outsider with an open mind!

The Wilderking's nature is like the rocks and trees. He is beyond understanding pain and suffering. And yet he is just and kind. None but the elders and myself can claim this, for only we have met him.
====
29291
How can you know? Have you spoken to a rock?

The Wilderking's nature is like the rocks and trees. He is beyond understanding pain and suffering. And yet he is just and kind. None but the elders and myself can claim this, for only we have met him.
====
29292
Oh, there's far less glamorous work to be done in <<1>>, at the northern end of the island. Let's meet up there, after you've done what you decide to do. 

Until then, Bright Moons guide your steps.
====
29293
Karinith told you how the hurricane dashed the fleet into <<1>>. Now the Sea Vipers are picking at the bones of our ships. Strange, yes?

You could scout the coast, as the commander said. Prove yourself to the soldiers.
====
29294
What? No, impossible.

We've had disappearances recently, but <<1>> sending travelers to their doom? This is unthinkable. He didn't give you any trouble, did he?
====
29295
How to explain this… He is many things. 

The tall rocks and trees around the village, do you imagine they would care if they fell upon us? Could they care?
====
29298
I'll take him from here. Here, take this for your trouble.
====
29299
Long ago there was a war in this part of Valenwood. There are many forgotten stories about that war, but a massive wall of brambles was raised around what is now the Wilderking's Court.

This village was the only opening into the court.
====
29301
He reminded her of a terrible but distant storm. A thing of great beauty capable of frightening devastation.

She said he could lift the ground into a hill or pull a full grown tree out of a seed. He did all this easily.
====
29302
Among the original tribe who came here, my grandmother lived the longest. The night she died I saw him standing among the trees. 

Her tribe were his first friends, I think. It seemed like he wanted to mourn, but didn't know how.
====
29303
Oh, no no no. Not at all. Ranneth has been a dear to me, and Pircalmo told me all about this hostage thing. He says it's just a formality, that I don't have anything to worry about. So I'm not!
====
29304
Why did he build the village for your grandmother and her tribe?
====
29305
Not much. At least, not much that I know of. I was a captive in a place called the Grotto of Depravity, a cave to the southwest of here.

I escaped, but I wasn't able to retrieve my prized lute, F'lah. I feel so lost without it.
====
29306
This contraption resembles the device I was imprisoned in. It draws life force from the imprisoned creature to power the Shackle.

If we can reverse the flow of energy, we should be able to return the stolen life force to that poor creature.
====
29307
I'm fine. I need a drink and I miss Gamirth terribly, but otherwise I'm fine. Just a little shaken up.

Gamirth always said that there was something strange about that Thane. I'm just glad my father wasn't injured.
====
29308
I believe that the other conduits are located on the walkway above us. The passage on the other side of the chamber looks like it might lead upstairs.
====
29309
Oh, it's happened before—an unrelated incident—luckily, I had a supply of water and salt nearby.

Lost a lot of fluid, but I lost the poison, too.
====
29310
I am going to finish my examination of this device, of course. Then I'll determine what our next move must be.
====
29312
I got separated from my troop and a group of bloodfiends chased me. I hid in the entrance to a tomb, just to the west of here.

If not for my injuries, I would have explored the place. I'm sure there's some fabulous treasures buried inside.
====
29313
It has been many, many years. I was a child.

He was very tall with a slender, handsome face. His crown is what I remember the most. Knotted branches that rose above. And alive. He wore a living crown.
====
29314
An outsider with an open mind!

The Wilderking's nature is like the rocks and trees. He does not understand pain or suffering. And yet he is just and kind. I knew this to be true the moment I saw him.
====
29315
How can you know? Have you spoken to a rock?

The Wilderking's nature is like the rocks and trees. He does not understand pain or suffering. And yet he is just and kind. I knew this to be true the moment I saw him.
====
29316
When I was a child, yes. My grandmother was among the first Bosmer to come to Bramblebreach. This was long before the Aldmeri Dominion and the High Elf city of stone.

The Wilderking built this village for our ancestors.
====
29318
He reminded her of a terrible but distant storm. A thing of great beauty capable of frightening devastation.

She said he could lift the ground into a hill or pull a full grown tree out of a seed. He did all this easily.
====
29319
Among the original tribe who came here, my grandmother lived the longest. The night she died I saw him standing among the trees. 

Her tribe were his first friends, I think. It seemed like he wanted to mourn, but didn't know how.
====
29320
Why did he build the village for your grandmother and her tribe?
====
29321
Long ago there was a war in this part of Valenwood. There are many forgotten stories about that war, but a massive wall of brambles was raised around what is now the Wilderking's Court.

This village was the only opening into the court.
====
29322
It has been many, many years. I was a child.

He was very tall with a slender, handsome face. His crown is what I remember the most. Knotted branches that rose above. And alive. He wore a living crown.
====
29323
Let me see … there are several mentions of air. Hot air? Steam.

It's a direct translation, so we could be talking about steam exhaust, volcanic steam … bath steam. Just be careful!
====
29324
That's easy enough. Torchbugs flock to the grove, here. Just snatch them out of the air. The Green is generous with her bounty, and if they have to give their lives … so be it.
====
29325
Oh, Heartwood? Any of our grown homes should have some. When the Greenspeakers shape trees into houses, it often leaves behind wilted and useless heartwood. We keep them as decoration, but no one would mind getting rid of it.
====
29326
Hmm. Sarolion should have some. He's a merchant. Travels all about Valenwood, but always returns home to us here in Willowgrove. He usually has some chitin from his travels to the southern wood.
====
29327
A light ale. Unlike the other ales I brew, this contains no meat. I use very special ingredients for this.
====
29328
I… feel these were his gifts. I don't know how else to explain it. 

I was napping under a tree one day a few years ago. I had a dream about this delicious ale. When I woke I found the grain, seeds, and fruit in the basket I brought with me.
====
29329
Sugar. A type of grain carried on the wind. Seed cones, also blown here on the wind. And a peel from a fallen bitter tasting fruit.

If these weren't gifts from the Wilderking, I'm not sure I'd ever combine them into an ale.
====
29331
Invisible fish. Shimmering sap makes things barely visible. I picked up a fish from the pond, covered it in the sap, and then tossed it back in. The sap washed off and the fish appeared.

I bet him he couldn't find another one. I'm a bad sister.
====
29332
A guardian. They will protect the village. The Wilderking provided the husks and taught the first villagers how to bring them to life.

There, it shook. That's laughter. It must be!
====
29333
There are stories about the Valenwood being alive. Even that it can communicate. Since the Wilderking made this thing out of the Valenwood, if I can make it laugh or cry or something, than that proves the Valenwood is living and aware! 

Doesn't it?
====
29334
She's always looking for me.
====
29336
He was the King of Daggerfall during the Siege of Orsinium. The embers of the Orcish hold had not even cooled before he took up arms against our ancestors—his former allies. He was slain by a heroic Sword Singer at the Battle of Bangkorai Pass.
====
29337
What an excellent idea! You can count on my help. I'll go find Vanus and prepare myself for battle.
====
29338
You must slay the perfidious spirits of King Joile's Breton army—then King Joile himself, I suspect. Tu'whacca shall be watching.
====
29339
To teach <<1>> a lesson! He claims to know all about lizards and running a race track.

He knows no more about either than I do about flying! But together, we could make this the best track around, if he cuts me a deal.
====
29341
And I need to bust some heads, so I'm going to help you with your mission. I'll find Vanus and ready myself for battle.
====
29342
Not always. They used to race dunerippers here, but that proved too dangerous. <<1>> bought the place when the last owner died.

<<2>> was none too pleased by that.
====
29346
It's better than wasting away inside some town's walls. I've a taste for adventure, and this is as close as I'll get to any.
====
29347
Not openly, no. But <<1>> refuses to race her own lizards, which makes <<2>> angry, and that in turn makes her less likely to do so.

Fire and ice, they are. They ought to get married.
====
29348
Since Second Seed. The races were interesting when he first started, but the best lizard died, and without <<1>>'s help, no one will sell <<2>> good stock.

Still, I've made a lot of money. I lose sometimes, but I win more than I lose.
====
29351
No. He was annoying me. I suggested we play a game, where he hides and I find him.

I'm currently winning.
====
29352
Undoubtedly, but I suspect the attack at the docks was merely a feint. 

I fear the Withered Hand is planning something far worse.
====
29353
General Thoda is my chief military advisor. He is also a practical man who places security above superstition. 

He is resting at home after returning from abroad, but I need his counsel on how to proceed.
====
29354
Yes. That is likely. General Thoda is my chief military advisor. He is also a practical man who places security above superstition. 

He is resting at his home after returning from Alcaire, but I need his counsel on how to proceed.
====
29356
Ha! A counterattack? I'd settle for an organized defense.

Our forces are scattered too thin. If we can't hold the gates, <<1>> will fall to the Maormer.
====
29357
I'll coordinate Dominion forces from here, but I can't lock down this gate until the survivors clear out of the market. Send them my way. We need everyone able to defend <<1>> on this side of the wall.
====
29358
No. A little weary, perhaps, but not injured. My mind remains sharp, however. I suggest we make our escape from this place. It is the only tactically sound option at our disposal.
====
29359
The oldest son in my family is always a warrior, and so I came to study with the best!

But all this reading … I'm not good at memorizing these words.
====
29360
Cast the ritual! I've got everything ready here. Double-checked, just to be sure. Just needed those components you gathered and … yes! Ready to go! I'll just get started.
====
29361
Ah … you noticed them. Well, that's true. I intended to summon up just a simple magical force to clear the trees. My people, we don't make pacts with Daedra. You know. Hmm … but something went wrong. Very … very wrong.
====
29363
What? You, too?

Wait a minute, they've been having me on, haven't they? And I've been spending all my time trying to find these lists! Next one who asks me, I'll show them what I learned in hand-to-hand combat training!
====
29364
Yes and no. I understand what they mean, but sometimes another student will stop me and demand I recite the Ten Aphorisms of Akatosh, or the Six Symbols of Sep, and then I'm lost.
====
29365
Wonderful! Save some eggs for <<1>>, yes? They are so very tasty!
====
29367
I need to link the spell with the Atronachs. Cores … destroy the creatures, and get me a core of each element type. And … agh … hurry!
====
29368
I am, surprisingly. Part of it is you, the help you've given us. I'm starting to hope that we might eventually get Bruma back. Maybe others will take heart and follow your example.

You'll never overstay your welcome in Bruma, friend.
====
29369
May I see that? This … this is my great-grandmother's instrument. She was one of the greatest bards of the frontier in her day. It's said she performed for kings and queens, and always had time for the common folk alike.
====
29370
It's thanks to you, friend. I feel more hope than I have since Bruma was overrun. At last we're striking back; warriors are talking of raids against the Dremora and cultists. You have given us all a reason to live, and I thank you for it.
====
29371
Interesting. Ragnthar is a Dwarven ruin, it's near Bergama in Alik'r, but has an entrance near here. Why would he …? 

Ragnthar has some… odd properties. We can visit, see if we can uncover more.
====
29373
Relics? Jofnir was no scribe. He was like most Nords this one has met: a warhammer diplomat. The Guild lost some contracts because of it, but the rank-and-file loved him.
====
29374
Now Aelif is truly surprised. The Guildmaster had the magical prowess of a particularly slow horse.

What was he doing at that ruin?
====
29375
Interesting. If Jofnir did visit Windhelm after Ragnthar, perhaps some in the guild saw him there.

This one suggests you speak with our comrades in Windhelm. They may have more information.
====
29376
I will meet you just outside of the Baandari Trading Post. Meet Aelif there, and we will journey to Ragnthar together.
====
29377
Playing with the ants. I build them little houses, give them jobs, and introduce them to each other so they make ant babies. You know, stuff like that.
====
29378
Yes, she was interred there. She led you there herself? Then perhaps she meant for me to have this. I'm a musician as well, actually. My mother's stories about Valencia inspired me when I was a child. Lately it's been hard ….
====
29379
POPUP: To pack up a deployed siege weapon so you can use it again elsewhere, press "E" and it returns to your inventory.
====
29380
Take this wand. I … borrowed it from Master Telenger before I left the Guild. You can use it to pinpoint the source of the corruption. I have to go after Ranneth. I have to save my wife!
====
29382
Alanya! No, no, no! Ranneth will cook her up, now that she's seen what's happening here. I have to go, I have to stop her. Will you take the wand? Figure out what's caused all this?
====
29386
Of course! What can I tell you?
====
29387
He's a pain in my furry butt, that's what he is. He's the Daedric Prince of deals. Make a wish, seal a pact, and he'll be there to grant you all the power you want. For a price, obviously.
====
29388
Vile and I have a … complicated relationship. How can I explain it to you? Uh … oh, I'm a dog right? He put me in the dog house. Won't let me home unless somebody else lets me out.
====
29389
That's kind of a rude question, isn't it? I'm a dog. Look at my snuggly fur and cute wiggling tail! I'm adorable!
====
29390
It won't be easy. The enchantments that once kept evil out are now corrupted—it's something similar to the blight we saw in Verrant Morass, but much stronger. 

Every soldier who's entered has turned feral. Even you and I would not be immune.
====
29391
I do not know. My sight is weakened, and my presence is tied to my ward. They have taken it far from here … that is why I am fading ….

Find the wards. Bring them back. Tu'whacca be with you.
====
29392
She's currently in the Mages Guild in Davon's Watch. She travels quite a lot, but if you make haste, she should still be there.
====
29393
She's currently in the Mages Guild in Vulkhel Guard. She travels quite a lot, but if you make haste, she should still be there.
====
29394
I don't really know. I guess there was some kind of cult here in the March, a long time ago? Or maybe it represents the site of some kind of important pact. Even Vile's forgotten about this old place, now.
====
29396
It's risky, but to defeat the darkness, we may have to embrace it first.

The Green is corrupted, and I think I can use my connection with it to thrust us into the realm of the Shadow Wood. In that realm, I suspect we can get past the blight.
====
29398
That's excellent news! The poor dear really isn't cut out for taking care of herself. She depends on me for everything, you know.
====
29399
You are mortal. You began to die the moment you were born. You are not fully dead. Not yet. Your song has only just begun, and many verses still lay before you.
====
29400
Those present when you shattered the light were under my protection. They gather in the room beneath us, saying their farewells.

Those who were not a part of the final battle? I cannot say.
====
29401
The vortex has been destroyed. I designed this place to be familiar and calming to you. It is a small pocket of Oblivion, under my protection. No harm will come to you here.
====
29403
Do you not see how singular you are? How remarkable? You entered the realm of a Daedric Prince, gathered an army strong enough to fight his legions, and saved your mortal world.

You are a valuable asset, mortal. You will be of great use to us.
====
29404
There's only one way to find out, isn't there? If we go feral, that's that.

If not, I still suspect we'll encounter some resistance. The Shadow Wood hasn't lacked for corrupted spirits elsewhere, and I can't imagine it will here, either.
====
29406
Look at our allies. Their presence is outlined in this realm, but it does not seem as if they can see us.
====
29407
The one who runs this game, the Observer. He uses us as an amusement. He promises freedom and forgiveness. Lofty ambitions that are most certainly unattainable. Yet we continue to fight. It's either this or nonexistence.
====
29408
Thanks! Kireth and I are going to our camp outside of the ruins.
====
29409
What's to tell? It's an endless game of torture, a snare for any who walk into its grasp.

They promise us freedom if we win, yet none of us can seem to gain the upper hand. It's maddening! I fear we shall have to play forever and ever.
====
29410
<<1>> and <<2>> convinced me to explore these ruins.
====
29411
Hasn't the Observer explained things? He is the gamemaster. My associates and I, we're the contestants. We play to win our freedom.

Of course, we need pawns to play the game. Luckily, the mages arrived just in time for the next match.
====
29412
Do you think I had a choice? You are either naive or woefully ill informed.

Come back and speak to me when you're ready to join my team.
====
29413
What am I talking about? I'm talking about this game of war that we play, fool.

Oh, don't tell me you came here by accident? It never ends well for the stupid ones.
====
29414
Fool, I don't expect to win you over with a smile and pretty words. I expect you to fight for me because of the power I wield.

You'll see. Just wait.
====
29415
Yes, they are. They followed Erthas, our one time leader, in his worship of Mehrunes Dagon and turned on their brethren. They sought destruction and turned this once peacful place into the City of Ash you see before you.
====
29416
Thanks! Kireth and I will head for our camp outside the ruins. Meet us there after you find Lady Laurent and the artificer.
====
29417
Lady Laurent, Telenger, and I decided to take advantage of our good fortune and explore this old library. The possible gain in knowledge far outweighed any risk involved. But as soon as we stepped inside, the spell started to take hold.
====
29418
He was one of us.

Erthas was our leader when this community came together, during the formation of the Aldmeri Dominion. He voiced the dangers the rest of us saw in allying with the Altmeri and the Khajiiti, and convinced us to reject the Dominion.
====
29420
What are we waiting for, then? Let's go!
====
29421
Who can say for sure, when it comes to the servants of Daedric Princes?

Wanton destruction comes to mind. Look at what he's done to all that he helped build. He had us leave our people, and now he wants to burn us alive.
====
29422
On the mission boards are posted Grand Warlord Zimmeron's orders for the Pact's soldiers. Without them, we are mudcrabs, scuttling along without direction. I supervise the Bounty and Scouting missions; General Jeggord directs the others.
====
29423
Even the newly hatched can understand Bounty missions. The task is to kill enemy soldiers. All that lives must die; these missions hasten that day for our enemies.
====
29424
Information is critical to our efforts. A Scouting mission sends you to a target deep in enemy territory.

The swamp eel sees but is not seen. Be the swamp eel. Then return here.
====
29425
POPUP: Note that only enemy players, not NPCs, count toward Bounty quests.
====
29426
Thank you. I'm going to get out of here. I need to … find someone.
====
29427
Well, let me see … we decided to take a look around this old library. I was sure there had to be a treasure or two to make it worth our while. Young Raynor became ensorcelled almost immediately and ran off.

After that, things kind of get fuzzy.
====
29428
POPUP: Note that only enemy players, not NPCs, count toward Bounty missions.
====
29429
The boards are where we post Grand Warlord Zimmeron's latest orders for the Pact. I supervise the Battle and Warfront missions; General Dar-Liurz takes care of the other missions.
====
29430
A Warfront mission targets one of the enemy's keeps. Controlling keeps is the key to conquering Cyrodiil. This is a major effort though—go in without a large force and you're all going to die.
====
29431
Battle missions send small groups of soldiers to capture enemy resources. Each keep is supported by a farm, lumbermill, and mine. Denying the enemy these resources is the first step to claiming that keep for the Pact.
====
29432
The Transitus Shrine network is the fastest way to move among our keeps and gates, provided the links aren't broken.
====
29433
POPUP: While you can use the Transitus network to travel TO an outpost (such as Sejanus Outpost), outposts do not have Transitus Shrines, so you cannot use the network to travel FROM an outpost.
====
29434
A keep's transitus link is broken if all of its resources are owned by the enemy or if the keep is under attack and a section of wall or gate is heavily damaged.
====
29435
POPUP: On the map of Cyrodiil, cursor over icons to see information about them.

POPUP: Transit lines on the map that have a lock can be used only by the specified alliance.
====
29436
The Mages Guild is dedicated to the pursuit of wisdom and knowledge. Worldly affairs hold no interest for us outside of academic curiosity. Interested in becoming a Docent?
====
29437
Congratulations! This one grants the rank of Student in the Mages Guild, along with responsibilities and privileges thereof.

Every book acquired, or collection of books completed, now earns status among the Guild.
====
29438
Docents find rare texts of all descriptions, so that Guild libraries may grow. 

In exchange for this labor, access is given to purchase items restricted to guild members. Docents may also receive occasional special tasks….
====
29439
Ah, yes! This one debated long over this subject with Tailstalker before he left.

You're well on the way to earning membership within the Mages Guild, just in bringing this here. The Guild provides great rewards for acquiring library texts!
====
29440
I sense that the third ward is in the greatest peril of all. 

The sibling of the necromancer who came here is far more skilled in the dark arts, far more dangerous, and far more ambitious.
====
29441
Congratulations! This one grants the rank of Student in the Mages Guild, along with responsibilities and privileges thereof. 

Every book acquired, or collection of books completed, now earns status among the Guild.
====
29442
Docents earn reputation by bringing in rare texts for our library. As reputation grows… so too do the rewards.

Are you interested in joining the Mages Guild?
====
29443
Ashtad wants the dowry near the entrance where prospective grooms can inspect it. I'll send a guard down with a chest. Place the dowry in it.

All right, off you go.
====
29444
I am Greensong, as are all of my sisters, for without the circle each individual would be without purpose. Together, we converse with the Green and guide the wood in the shape of Y'ffre's tales, which he sings to us through leaf and root and earth.
====
29445
Mannimarco and his vile master have dark and terrible plans for this world. If you wish to stop them, you need to find the Amulet of Kings. 

But to find the amulet, you must first locate Sai Sahan.
====
29446
Be quick about it. The game waits for no one.
====
29447
Of course I do. And I might be willing to share that information … for a price.
====
29448
If Mannimarco learns that we've spoken, he'll have me executed. I'm a danger to him. I know too much.

Therefore I, Abnur Tharn, Chancellor of the Elder Council, Overlord of Nibenay, formally request asylum.
====
29449
Do I look to be in a mirthful mood? 

There comes a point when even a patriot's loyalty is stretched too far, when the things he has done—and has seen done—become too much to bear.
====
29450
Would that I could. As it happens, I find myself to be somewhat of a prisoner, in dire need of rescue.

My proposal is this: If you retrieve me from Mannimarco's fortress and grant me asylum, I will give you Sai Sahan's location in return.
====
29452
You can't. And you'd be a fool to trust me completely. 

But the facts remain, you need me if you wish to find Sai Sahan, and I must keep my head if I am to ensure the continuance of the Empire. Neither of us has a choice.
====
29453
POPUP: Resource sites have one banner, castles have two. To capture a resource, eliminate the defenders and stand by the flagpole. When our banner flies, the resource is ours. To capture a castle, both banners must be taken.
====
29454
Follow the path deeper into the grotto. Sendel is not far. But tread lightly, and with reverence, for the deep earth of Valenwood is as strong as its trees, and much less kind.
====
29455
Another task has brought us here, for it is also our calling to prevent outside forces from upsetting the natural balance of this land. I can say no more, but if Sendel, our Voice, sees your heart as I do, she may consider your aid.
====
29456
We of the Mages Guild are dedicated to the pursuit of wisdom, of knowledge. 

Petty rivalry as is had here in Bergama holds no interest for us outside of academic curiosity. Are you interested in becoming a Docent?
====
29457
Congratulations, sera! I hereby grant you the rank of Student in the Mages Guild, along with the responsibilities and privileges thereof. 

Every book you acquire, or collection of books you help to complete, will now earn you a status among us.
====
29458
Docents bring rare texts of all sorts to us, so that we may expand our libraries. 

In exchange we offer them access to buy items which are restricted to guild members, as well as the occasional special task for those who are willing.
====
29459
By the Three! I have been searching for this text for a long while….

You're well on your way to earning membership within the Mages Guild, just in discovering it. The Guild provides great rewards when a Docent acquires books for the library.
====
29460
I hereby grant you the rank of Student in the Mages Guild, along with the responsibilities and privileges thereof. Congratulations are in order!

Every book you acquire, or collection of books you help to complete, will now earn you status among us.
====
29461
Docents earn reputation by bringing in rare texts for study. And so as your reputation grows, so too do your rewards swell like the belly of a netch in the sun.

Are you interested in joining the Mages Guild, sera?
====
29463
We've been preparing the new recruits for the next anchor raid. 

Guildmaster Sees-All-Colors has issued orders to dismantle and disrupt the anchors whenever one comes to our attention.
====
29465
Each type of siege weapon—trebuchet, ballista, and catapult—has unique abilities and uses.
====
29466
POPUP: To aim, drag your mouse left or right; use the mouse wheel to adjust the distance. Then click the right mouse button to lock on the target.

POPUP: Fire the weapon by clicking the left mouse button.

POPUP: Exit by hitting ESC or moving away.
====
29467
Indeed not. Fire them to see. The trebuchet and ballista fire the farthest, while the catapult has a shorter range. Chagrin will visit those who forget this on the battlefield!
====
29468
Trebuchets fling their missiles against keep walls, dealing great damage. There are three types—firepots launch burning oil, stones smash both walls and soldiers, and iceballs cause damage and ensnare enemies in ice.
====
29469
Catapults are wonderful weapons against enemy troops. Meatbag catapults spread disease, oil imparts fire damage, and scatter-shot causes impact damage. I envy the death you will inflict among our foes with these weapons!
====
29470
Ballistae are dear to my heart. They fire fast and true, destroying enemy siege engines, including rams. Standard ballista bolts smash their targets, firebolts cause extensive burn damage, and lightning bolts shock and ensnare their victims.
====
29472
POPUP: At least three players to get the ram to move and bash at a door. You can have up to six players pushing, which makes it move faster and cause more damage.
====
29473
There's a vat on top of the platform. Use it as you would any other siege weapon.

Don't pour it on me or this useless ram.
====
29474
No. Some fool recruit broke our only ram, spoiling the fun for everyone. You can buy your own from siege merchants at gates and keeps.

Once you get out on the battlefield, you'll get plenty of chances to use rams.
====
29475
POPUP: To aim, drag your mouse left or right; use the mouse wheel to adjust the distance. Then click the right mouse button to lock on the target. Note that flaming oil doesn't pour very far.

POPUP: Pour the oil by clicking the left mouse button.
====
29476
Truly, you are here in Bergama and just now hearing of them?

I'm speaking of the huge anchored chains which erupt from the skies and spear down into the ground! Everywhere around them, the Daedra gather to slaughter all who come near.
====
29477
Welcome to the guild, Associate! 

It is a fair day when we receive such as you instead of oafs like the steward in Kozanset. I see many rewards and special assignments in your future.
====
29478
Of course! We need seasoned fighters like you if we're to wipe out these Daedra. 

The combined might of my people is legendary, but we have no storied sword-saints to protect us here.
====
29479
Have you? How disappointing.

Your choices remain the same, sweetling.
====
29481
You need to know how to repair walls, doors, and siege engines. Our enemies will batter at our keeps while we bash at theirs. Siege weapons can be damaged too. All this can be repaired.
====
29482
Killing the attackers is a good start. Then repair kits can fix some of the damage. Here's a practice repair kit for a siege weapon. Use it on a trebuchet, catapult, or ballista.

When you're done, Galsi wants to talk to you.
====
29483
POPUP: Press "I" to open your Inventory. Then press and hold "Q." Drag the repair kit to your quick slot ring. Hit ESC. Hold down "Q" again, select the repair kit, and left-click. The repair kit can now be used with "Q."
====
29485
Everything is, right now. And believe me, I'll make sure Tharn gets his due for his part in the treachery.

I imagine he'll be rather angry when he learns they were going to kill him anyway, before his little discovery.
====
29486
Be careful with these. We don't have an unlimited supply!
====
29487
Ah, yes. Other soldiers have passed through for the same purpose. Some of them remain here if you wish to find them. Just continue through the grotto and you will meet them soon enough.
====
29488
I hope they come to their senses soon. We're going to lose the element of surprise.
====
29489
And you're doing a smashing job of it! Jolly good!

Wait a moment. Did you go through that portal? Did you meet the Observer?
====
29490
Brilliant! Just great! Truly! I wish I'd thought of it.

Off with you, then. I'll make sure everyone arrives safe and relatively sound in the Hollow City.
====
29491
Jolly good! I've always wanted to play the Observer's game. But now that you've done it, I suppose there's no point, is there? I'm sure I'll find some other quest to occupy my time.

So, where were we? Why did I come here, again?
====
29492
You can buy them from siege merchants at our gates and keeps. They can tell you the best ways to place siege engines on the battlefield.

I know how to repair siege weapons, but Looks-Forward and Lirtis can tell you much more.
====
29493
POPUP: Press "I" to open your Inventory. Then press and hold "Q." Drag the repair kit to your quick slot ring. Hit ESC. Hold down "Q" again, select the repair kit, and left-click. The repair kit can now be used with "Q."
====
29494
Killing the attackers is a good start. Then repair kits can fix some of the damage. Here's a practice repair kit; use it on a siege weapon here.
====
29495
I have an ill feeling about this.
====
29496
With very good reason! But the sooner they come to an agreement—

Does the air feel strange to you? That's odd. All of a sudden it feels like a storm is approaching.
====
29497
POPUP: When you die in Cyrodiil, you can revive at any Pact keep that is not under attack. Just click on "Graveyard" to see the available keeps. If you choose "Release," you will end up back at the nearest of our entry gates into Cyrodiil.
====
29499
POPUP: Forward Camps provide additional respawn points for players. They are placed like siege weapons but have only a limited duration. They can also be destroyed by enemy players.
====
29500
POPUP: Forward Camps can be purchased from siege merchants at keeps and gates, just like siege weapons.
====
29501
POPUP: When you die in Cyrodiil, you can revive at any Pact keep that is not under attack. Just click on "Graveyard" to see the available keeps. If you choose "Release," you will end up back at the nearest of our entry gates into Cyrodiil.
====
29503
POPUP: Forward Camps provide additional respawn points for players. They are placed like siege weapons and have a limited duration. They can also be destroyed by enemy players.
====
29504
POPUP: Forward Camps can be purchased from siege merchants at keeps and gates, just like siege weapons.
====
29506
The temples are holy places, created as housing for the scrolls, to honor and protect them. We built them upon the soil of Cyrodiil, close enough to the battlefields to bestow their blessings upon our troops.
====
29507
POPUP (simult w/Galiel's previous dialogue): For example, to unlock the Gate of Chim, both Kingscrest Keep and Arrius Keep must no longer be in Pact hands. Only then do Dominion and Covenant soldiers have access to the Elder Scroll of Chim.
====
29508
The Grand Warlord orders these attacks. Access to each scroll is blocked by a gate. To unlock it, both keeps protecting it must be taken away from the alliance that holds the scroll. Once the keeps are captured, the way to the temple is open.
====
29509
The scrolls contain records of all past and future events, but they cannot be read without blindness, madness, or worse!

The Aedra created them, some say, but why or when is unknown.
====
29510
It is our destiny to control all the scrolls. Every Elder Scroll we hold grants power to all the soldiers of the Pact. This is another reason our enemies cannot be allowed to keep any of them.
====
29511
The Elder Scroll must be taken from its temple and brought to one of our six original keeps. Once there, it must be placed upon a scroll pedestal. Needless to say, capturing an Elder Scroll requires the cooperation of many soldiers.
====
29512
Books in this temple contain information about the Elder Scrolls, if you wish to know more.

Grand Warlord Zimmeron needs to speak with you when you're done here.
====
29513
All Pact soldiers should covet the Elder Scrolls. It is our destiny to control them all!

The simplest understanding of the Elder Scrolls is that they are prophecies. But they are so much more than that.
====
29514
The Grand Warlord orders these attacks. Access to each scroll is blocked by a gate. To unlock it, both keeps protecting it must be taken away from the alliance that holds the scroll. Once the keeps are captured, the way to the temple is open.
====
29515
The temples are holy places, created as housing for the scrolls, to honor and protect them. We built them upon the soil of Cyrodiil, close enough to the battlefields to bestow their blessings upon our troops.
====
29516
POPUP (simult w/Galiel's previous dialogue): For example, to unlock the Gate of Chim, both Kingscrest Keep and Arrius Keep must no longer be in Pact hands. Only then do Dominion and Covenant soldiers have access to the Elder Scroll of Chim.
====
29517
The scrolls contain records of all past and future events, but they cannot be read without blindness, madness, or worse!

The Aedra created them, some say, but why or when is unknown.
====
29518
It is our sacred duty to gather and protect the scrolls. Every Elder Scroll we hold grants power to all the soldiers of the Pact. This is another reason our enemies cannot be allowed to keep any of them.
====
29519
POPUP: Note that to recapture one of your alliance's Elder Scrolls that has been stolen, you must return it to its original temple, not to one of your castles!
====
29520
The Elder Scroll must be taken from its temple and brought to one of our six original keeps. Once there, it must be placed upon a scroll pedestal. Needless to say, capturing an Elder Scroll requires the cooperation of many soldiers.
====
29521
Then you know nothing! A thousand curses on this wretched island. They've taken my beloved!
====
29522
The Pact is destined to rule Cyrodiil. Each keep and resource we conquer is a step toward this goal.

Your participation in these actions enables you to acquire equipment and weapons from Pact siege merchants.
====
29524
POPUP: Open your map. Important sites under attack, ours or the enemy's, display a battle marker. You'll also see crossed sword symbols on the map; those mark recent battles that occurred anywhere in Cyrodiil.
====
29525
POPUP: Resource sites have one banner, keeps have two. To capture a resource, eliminate the defenders and stand by the flagpole. When our banner flies, the resource is ours. To capture a keep, both banners must be taken.
====
29526
None who'll survive the day. I am the unerring bolt. Once loosed, I cannot stop 'til I pierce my quarry's eye.

<<1>> knows her own city. If she won't tell you who did this, I'll shorten her tail until she does. Now go. Go!
====
29527
Dead? But he was just here! What happened?
====
29529
My guards saw nothing. We doubled the watch to ensure safety!

I cannot abide <<c:1>>'s murder in my town. I'll shut down the port if I have to. None set sail until his killer is brought to justice!
====
29530
How awful. Who would harm such a peaceful creature?
====
29531
On my desk you will find the most recent reports from the <<1>> Guard. You are welcome to review them for any inconsistencies that could lead to the killer's capture.
====
29532
Of course. I hereby declare you a deputy of the <<1>> Guard. No door shall be barred to you.
====
29533
Of course! After all you have done for us here, it would be rude of Raz to say no.
====
29534
We challenge the Maormer head on.

My scouts tell me the magical storms are menacing up ahead. Their source must be close. Head deeper into the island, investigate the spell the Maormer wizards are casting and stop it if you can.
====
29535
They attacked at night. It was chaos. I saw Igarri get hit, helped her in here. I went back out, to help others. Cultists and Dremora everywhere. Leg got slashed, barely made it back. I couldn't help anyone, just listened to them scream.
====
29536
I don't know. A spell, from one of those cursed cultists. We don't know how to treat him. He's dying, I see him slipping away every hour. And there's nothing I can do about it.
====
29537
He's doing all he can, but he's just a village healer. This…this is beyond him. Not just Hrolvir, but everything. Magicka-inflicted wounds, infected bites from the undead, Dremora-cursed lesions—who can heal these?
====
29538
You don't know?

While King Aeradan rules over the people of Valenwood, <<Ac:1>> looks after our spirits. Together with <<Ac:2>>, we can see our true potential!
====
29539
Strange. Why would farmers need alchemical tools?
====
29541
If <<Ac:1>> is our spirit, <<Ac:2>> is our strength! She is unequalled in physical prowess and a master of martial disciplines. If we were all so strong, nothing could stand in our way!
====
29542
If those same winds spare me? It is not wise, stranger, to think beyond the ordeals the gods set before us each day. This day, I face my death. If the gods will that I survive, I will face tomorrow's ordeals when they arrive.
====
29543
Yes, indeed it does. It is a story of jealousy and betrayal. Have you not heard the ballad of Navid?
====
29544
Know you not that the gods' breath is the wind that blows us all along our paths? All that has befallen us, and all that shall befall us to the end of our days, these things are the will of the gods. I pray that they have mercy on Bruma.
====
29545
He'd already gotten a gang of his own bully-boys into the crew, and he bought some of the others. The opposition was shouted down or chased off.
====
29546
In the early days of the Ra Gada, a powerful Ansei named Yaghoub led a vanguard of thirteen great warriors—Sword Singers all. In those days, Redguard bonds of fellowship were even stronger than they are now. These men were as brothers.
====
29547
One of the warriors, Navid, was strong but covetous. His dearest companion, Ihlqub, had met a woman named Sayeedeh whose beauty was legendary—hair like polished obsidian and eyes like darkest sapphires. Navid's jealousy grew and grew.
====
29548
Yes. Just so. While Ihlqub stood on the beach stringing his legendary bow, Navid crept up behind and thrust his sword deep into Ihlqub's back. Before Ihlqub died it is said that he looked on Navid with such sadness that Navid's heart broke in two.
====
29549
Wracked with guilt, Navid fled to his tent, took up his grandest blade, and killed himself. When Sayeedeh heard of what happened, she threw herself into the water from the highest cliff.

She was not seen again.
====
29551
In ja-Kha'jay we find ourselves. Our place in the world. Our path through its trials. In following this path, we find the sugar hiding all around us, and we are happy, yes? So very happy!
====
29552
He reported what he'd heard, but the general dismissed it and sent him on another mission. The pirates raided Tava's Blessing and killed <<1>>'s family.

He swore revenge and went rogue. Who could blame him?
====
29553
Do I look like a deep thinker? He makes the plans, I just follow orders. At least the boss lets us frighten off new milk-drinkers from joining the others. That can be fun. 

Wait, you are one of us, right?
====
29555
And if you find out, maybe then I can decide what to do. Thank you, I accept your offer. 

Just be discreet about it. I don't want any fights breaking out.
====
29556
We've served as the first line of defense against Molag Bal's invaders, destroying his Dark Anchors all across Tamriel. They've succeeded in reducing their ranks and leveling half of Cyrodiil. What do you think?
====
29557
Willing and able. But, like the Mages Guild, we are constrained by a non-interference pact. 

The alliances will only tolerate our presence in their realms if we remain neutral. Unless all three alliance leaders consent to it, our hands are bound.
====
29558
Even if we can get them to stop bickering, they'll never agree to send troops to Coldharbour. That would leave Cyrodiil unprotected.
====
29559
An interesting idea, but they need to stop bickering long enough to consider it. 

Why don't you visit each of them in their camps? See if you can reason with them individually.
====
29560
You could stand a little farther away. You don't look very clean and I need to keep dirt from getting into my wounds. Which I'm going to die of anyway.
====
29561
Yes. We sparred earlier. He lost badly. He claimed he was tired.

I think I heard him crying a moment ago.
====
29562
Hjorik doesn't know any better. I can feel my organs shutting down, one after another. I think my brain is going next, so I need to stop talking. Please let me die in peace.
====
29563
This one thanks you for your concern, but there are others worse off. It is right that Hjorik tends to the seriously wounded first. A Khajiit learns to bear wounds with courage, until the insult can be returned a thousandfold upon one's enemies.
====
29564
I can't wait to see Molag Grunda's face when she sees us. She and I go way back, you know. 

Once we get inside, we cross one little bridge to reach the gatehouse. Follow me!
====
29565
From Grunda? Rudeness, hostility, sarcasm, and most certainly a large amount of open hostility.

I've no idea how she keeps house, but I imagine we'll find the usual Daedric touches that make Coldharbour feel so warm and inviting.
====
29566
This one will survive. Soon, our foes will discover that not all in Bruma have been declawed!
====
29569
Let's get you back in there.
====
29571
It seems like forever. I lost track of the days. The wounded never stop coming, no matter how hard we work. I just can't do it anymore.
====
29572
We are neutral in the war for Cyrodiil. And proud of it. That doesn't mean we don't take an interest when the Hidden Armigers notice something.
====
29573
We are neutral in the war for Cyrodiil. And proud of it. That doesn't mean we don't take an interest when the Ring of Daggers notices something.
====
29574
We are neutral in the war for Cyrodiil. And proud of it. That doesn't mean we don't take an interest when the Eyes of the Queen notice something.
====
29575
The intelligence arm of the Ebonheart Pact. Rumor is that they used to be an alchemy group from within House Telvanni who jumped ship. Now they answer to King Jorunn personally, and the Eight only knows what they get up to.
====
29576
The intelligence arm of the Daggerfall Covenant. They enforce economic and political issues for King Emeric. My understanding is that the leader, a woman named Copper, got the position when she called in some kind of marker from His Majesty.
====
29577
The intelligence arm of the Aldmeri Dominion. Personally loyal to her Majesty Queen Ayrenn. My understanding is that many of their members used to adventure with Her Highness during her wild days.
====
29578
The Mistress of Incunabula for the Guild, the Keeper of Tomes. She's the guild's most accomplished loremaster, second only really to Guildmaster Vanus himself.
====
29579
I don't, but she usually tries to offer new guildmates a chance to prove themselves.  As you might imagine, she's keenly interested in acquiring new books for the lore library. Maybe she's got a lead on a trove of tomes?
====
29580
New members are the lifeblood of the Mages Guild. Especially for retrieval missions. 

I've received word about a possible store of ancient knowledge in a ruin nearby. I'd like you to retrieve it for me.
====
29582
West of here, on the coast near Ash Mountain, lies a Dwemer ruin. The <<1>>. If you please, investigate the ruin and bring back any interesting books you can find.
====
29583
Along the coast to the north lies the Ayleid ruin known as <<1>>.

If you please, investigate the ruin and bring back any interesting books you can find.
====
29584
To the north of the city lies the ruin known as Ondil. If you please, investigate the ruin and bring back any interesting books you can find.
====
29585
The spellwrights of the First Era used a special ink that would remain invisible until immersed in arcane fire. Perhaps that's what he meant?

We have a brazier nearby burning with such a fire. Let's see what the flames reveal.
====
29586
Then <<1>> has much to learn. That he knew <<2>>'s corruption must end with death is enough for now.

Your success goads him to improve his technique. In time, he will honor his ancestors.
====
29587
A Daedric Prince, you say? Raz has a nose for lies, but you seem clean as an ocean breeze. Hmm. If anyone else asks you … where will you say you came from?
====
29588
My, my. You're a focused one, aren't you? It is good to be focused. But it is also good, right now, to fit in. Your sudden arrival? It does not fit in. You understand?
====
29589
Yes, lie with confidence! A straight face, and a gleam in your eye. Well done!

It is very good right now to fit in. Your sudden arrival? It does not fit in, you understand?
====
29590
You should not! You should trust your instincts. Leave if you wish! No one will stop you. 

Or, come with Raz and do what you can to help us recover. In the process, grow your stature and wealth. It is entirely up to you.
====
29591
Did you run into the Dremora? Did you make them suffer for what they did to this one … to poor <<1>>?

Ahirunz hopes that you killed many of the unclawed dung sacks.
====
29592
Once I was mortally wounded  <<1>> and his men mocked me as I crawled back to my wife's side.

Will you seek vengance for the death of my <<2>> and bring my sword as proof of the deed?
====
29593
From where? The Dominion controls Fort Dragonclaw, the nearest stronghold, but no help will come from there. The Aldmeri are too busy fending off assaults from the other alliances to spare any troops for a place like Bruma.
====
29594
From where? The Covenant controls Fort Dragonclaw, the nearest stronghold, but no help will come from there. They are too busy fending off assaults from the other alliances to spare any troops for a place like Bruma.
====
29595
From where? The Pact controls Fort Dragonclaw, the nearest stronghold, but no help will come from there. They are too busy fending off assaults from the other alliances to spare any troops for a place like Bruma.
====
29596
We were attacked by  <<1>> and his monsters as soon as we set foot in the cave. This one and poor <<2>> fought our way out and eventually escaped into the wastes.
====
29597
This one's beloved <<1>> was wounded in the escape. She died before we could reach safety and find a healer.

This one's claws will never be sharp again!
====
29598
I don't see any. Go to the Manor House if you want hope. Grigerda keeps sending out messengers on fools' errands. None have ever returned. We have a full dose of reality over here; there's no room for hope.
====
29601
It's not out of choice. I have supplies due to arrive any day now, goods I've already paid for. I'll be ruined if I leave before I get them. Then I can leave this gods-forsaken place.
====
29602
Fort Dragonclaw. It's the closest safe place. I'll stay there until these monsters are wiped out of Bruma. And if they never are, if the worst happens, then I'll find someplace else to go.

Maybe Vlastarus or Cropsford. At least I'll be warmer there.
====
29603
Bite your tongue! I can't think that way or I'll melt into a wailing puddle of despair, with everything I've lost already.

No, those supplies are on their way, I'm going to get them, then I'm out of here.
====
29605
Perhaps, wayfarer. Though I deem most here are far more scared. Only a fool faces danger without fear. Unlike many, I remain to stare down my fear.
====
29606
Though Bruma is not my home, I choose to abide, for reasons I will not share. I will not be frightened away by monsters howling outside my door. If they enter, they will face my sword.
====
29607
Do you wonder at that, wayfarer? I left my home to escape a dreaded marriage. I came here to begin a new life, only to have death and despair descend upon me. And you arrive, with proof that others seek my death. Do you marvel at some fright?
====
29609
I cannot continue to run. The gods have punished me for fleeing my fate. I will stand here, to live or die. I will not be frightened away by monsters howling outside my door. If they enter, they will face my sword.
====
29610
Life can't be all fighting and death and pain. There must be some pleasure, even for a moment, or life isn't worth living. So I sit and read, in the brief leisure allotted to me.
====
29611
With the Empire fallen, the Imperial City is a dread place. Death stalks the streets and no one is safe. I fled with the other refugees. We arrived here just as the attacks began. My companions died and I've been stuck here ever since.
====
29612
That's because they're all illiterate peasants in this backwater village. I was raised in the Imperial City, where love of the arts throve. Around here, the "arts" consist of scrawling dirty sayings on walls. And misspelling most of the words.
====
29613
Do you have a magical hammer that can beat sense into a Nord's thick skull? If not, then there's little you can do to help.

Kjakur needs to lie still long enough for his hip to heal. Then we can leave this place far behind.
====
29614
Yes, and so should you. And anyone else with a speck of sense. Bruma is doomed. Anyone who stays is going to die. I don't know why Kjakur and the rest don't see this. If we all left together, we'd all be much safer. But we're leaving regardless.
====
29615
My clan was destroyed. Erased from this existence. And the hand that orchestrated that destruction was Valkynaz Seris.

He thought my clan was a threat to his power. Whatever the right or wrong of it, Seris must pay for what he did.
====
29616
You're new here, you don't understand. This is my home, those are my friends out there—the ones who're still alive anyway. I can't leave them to fight and die alone, not while there's hope of taking back Bruma.
====
29617
Not you too. Look, I appreciate you bringing Dommy's gifts all this way, but don't take her side in this. I'm staying until this thing is over. Those are my friends out there and I'm not leaving them to face this alone.
====
29618
Of course I do. I wouldn't keep Domitia here if I thought we couldn't beat them. Grigerda's sending out runners all the time. Some are bound to get through and bring back help. Then we'll wipe out the evil that's taken over Bruma.
====
29620
Killing monsters! If that's not what you're here for, you'd better get inside with the rest of them.
====
29621
I work better alone. No one wants to follow me into battle, for some reason. But I haven't met anything I can't handle by myself, so I'm happy out here.
====
29622
And where else would I be? Good to see you again, friend. You get tired of Grigerda's yelling too? I tell you, it's a lot more peaceful out here, monsters and all.
====
29623
No, I go into the church or manor to get food and to sleep. If Grigerda's awake, I usually go to the church; Hjorik's too busy to bother me much. Good advice for you, if you plan on sticking around here for a while.
====
29624
Sounds fair. The Captain's wife, <<1>>, found a treasure map among some gear belonging to her father. She deciphered it, then she and the Captain proposed their plan to use the treasure to buy into the Dominion.

We thought the whole crew agreed.
====
29625
Most o' the crew are tired of being pirates. What's more, with the war on, we need a safe harbor. The Queen seems to be riding a fair wind and we'd like to be a part of that.

Besides, being a privateer's not much different than being a pirate, eh?
====
29626
While the rest of the crew started exploring the Cave, Badi and his men got between us and the ship. When the guardians started attacking, they pushed us from behind. Anybody not outright killed got taken by Badi … except the few that escaped.
====
29627
The Captain's wife, <<1>>, is the expert. From what she told us, it sounds like an ancient Imperial treasury, hidden away centuries ago.

There's traps and undead guardians, though, and Badi's using our friends like fodder to get past 'em!
====
29628
<<1>>'s a bloody-handed Nord raider! He led our boarding parties and he's a powerful fighter.

I always thought he was loyal to the captain, but I guess he was just biding his time 'til we reached the Cave of Broken Sails.
====
29629
Because this is where the monsters are. If we're going to win back Bruma, we need to be out here, fighting—not inside, cowering.
====
29630
Where else would I be? As I said earlier, Bruma will be won or lost out here, not inside the church or manor. Let the wounded stay inside; the warriors are out here.
====
29631
My soldiers and I will hunt the remaining lamias and ensure the path behind you is clear. We will reconvene with you when this is done.

I should, perhaps, apologize, but I need you to serve as our spearhead for a while longer.
====
29632
<The sailor appears to have died recently. His clothing has obvious burns, and his scorched pants appear to have fused with his legs.>
====
29633
<This sailor seems to have died recently. A variety of puncture wounds mar the legs, and both feet were cleanly punctured through. It appears as though the sailor crawled here before she expired.>
====
29634
<The sailor seems to have died very recently. Her torn shirt barely hides her lacerated chest. Vicious claw marks ripped her torso to shreds.>
====
29635
Some say it once belonged to Magnus, the God of Magic himself—some say it was a gift, others say it was stolen, others believe it's a test.

It suppresses magic, and it seems Naemon is using it to subdue the wards.
====
29636
I little understand it, but the Bosmer have described it to me as the center of Greenshade.

As Naemon is allowed to corrupt it, the forest will die. The Bosmer here would lose their homes and be forced to flee.
====
29637
Some say it once belonged to Magnus, the God of Magic himself - some say it was a gift, others say it was stolen, others believe it's a test.

It suppresses magic, and it seems Naemon is using it to subdue the wards.
====
29638
We have only limited understanding of the history. Some time after the passing of the Ayleids, a necromancer or group of necromancers tried to raise an army of the dead. Necromantic wards were put in place, but now Naemon is suppressing them.
====
29639
I little understand it, but the Bosmer have described it to me as the center of Greenshade.

As Naemon is allowed to corrupt it, the forest will die. The Bosmer here would lose their homes and be forced to flee.
====
29640
Even as a lich, I don't believe Naemon is powerful enough to disrupt the ancient wards. Elendarie believes it's the Staff of Magnus. 

We must retrieve the staff and secure it for the Aldmeri Dominion.
====
29641
Some say it once belonged to Magnus, the God of Magic himself - some say it was a gift, others say it was stolen, others believe it's a test.

It suppresses magic, and it seems Naemon is using it to subdue the wards.
====
29642
We have only limited understanding of the history. Some time after the passing of the Ayleids, a necromancer or group of necromancers tried to raise an army of the dead. Necromantic wards were put in place, but now Naemon is suppressing them.
====
29643
I little understand it, but the Bosmer have described it to me as the center of Greenshade.

As Naemon is allowed to corrupt it, the forest will die. The Bosmer here would lose their homes and be forced to flee.
====
29644
Even as a lich, I don't believe Naemon is powerful enough to disrupt the ancient wards. Elendarie believes it's the Staff of Magnus. 

We must retrieve the staff and secure it for the Aldmeri Dominion.
====
29645
We are followers of the Green Pact, pledged to protect the forest from all harm. In exchange, the forest shapes itself to our needs.

But now, the forest has turned against us, stirring the senche to attack us, and driving us into hiding.
====
29646
You'll have to stay close to Hectahame to remain in the veil. If you stray too far, the spell's hold will loosen, and you'll be pulled back to Mundus. I don't expect it'll be a pleasant experience.
====
29647
Overload them like you did the first. They will amplify the Maormer weather magic if left unchecked.

They undoubtedly plan to use them to summon a storm that would ravage Malabal Tor.
====
29649
I'm innocent! Yes, I tried to leave shortly after the attack, but this isn't my fight. I am just a merchant who set up shop here to make a living. These Bosmer and their Green Pact have nothing to do with me!
====
29651
A sailor on the Albatross. There was a mutiny. <<1>> captured us and forced us to set off the traps in this damned cave.

We fell, one by one. Some of us ran, but I haven't seen any other crew. Aside from <<2>>, I mean.
====
29652
It is a pleasure to meet you. Can I help you with anything?
====
29653
Ask what you want, but I think's obvious who did it. That Khajiit has always held our traditions in contempt.
====
29654
Good thinking. Whatever we can do to speed this up. In fact, as soon as you find each keystone, bring it here before searching for the others.

That will help me puzzle this out more quickly.
====
29655
This village is the only home I can remember. Since I am young and almost everything I know relates to this forest, everyone calls me Forest-Child.
====
29656
I do a little of everything. I mostly help out with cooking and gathering. I'm not very good at fishing, but No-Fingers lets me tend the beasts sometimes.
====
29657
Grand Warlord Dortene needs information to plan our strategy. A Scouting mission sends you deep into enemy territory. Find your target, scout around, then report back here.
====
29658
Bounty missions are simple: Kill enemy soldiers.
====
29659
POPUP: Note that only enemy players, not NPCs, count toward Bounty quests.
====
29661
Grand Warlord Dortene needs information to plan our strategy. A Scouting mission sends you deep into enemy territory. Find your target, scout around, then report back here.
====
29662
Bounty missions are simple: Kill enemy soldiers.
====
29663
POPUP: Note that only enemy players, not NPCs, count toward Bounty quests.
====
29664
He's my trained monkey. Well, he's more than that. Full-fledged crewmonkey of the Albatross, we have him untie hard-to-reach knots in the rigging.

Wait, have you seen any of my crew? We can't be the only ones to escape the bloodbath in the cave.
====
29665
Here, take this bag of dried fruit. Toss some at the disarming mechanism and <<1>> will do the rest. That little guy is the only way I made it through.

You two stay safe. I'll find the captain. We won't leave you to do this alone!
====
29666
The spikes shoot up out of the ground. I don't know what started 'em going, but they don't stop. Spring, whoosh, snap! They'll spit you like a kwama kabab!

There are mechanisms for disarming them, but they're hard to reach.
====
29667
There must be an inexhaustible supply of tinderpitch around here. Jets of flame shoot out of the walls, cooking anything in their way.

Only chance of surviving is to time the blasts and dive in-between.
====
29668
Mummies and skeletons, prowling the corridors. They won't stop for anything, including the traps. Only way to stop them is to chop 'em to bits, or somehow get away from them. But if you start running, you'll find a trap sooner than you'll lose them.
====
29669
Our Bosmer friends are part of the Dominion, so that's all I need to know. Prehaps one day I will be able to join the Dominion ranks to help defend these lands.
====
29670
After our city wound up in Coldharbour, everyone was scattered. I sought shelter in a cave. Big mistake.

The Dremora in there, they were having some kind of sick party. Forced me to play and play and play.
====
29671
Which would you like to hear about?
====
29672
The enemy's resource sites—farms, mines, and lumbermills—support their forts, enhancing their strength. Battle missions send groups of soldiers to capture resources and greatly weaken those forts.
====
29673
In Warfront missions, the wrath of Diagna descends upon our foes. These attacks on enemy forts require large numbers of warriors. Prepare for great deeds and grave danger when you embark on a Warfront quest!
====
29674
Transitus Shrines enable fast movement between forts we control, if there's an unbroken link between where you are and where you want to go.
====
29675
POPUP: While you can use the Transitus network to travel TO an outpost (such as Nikel Outpost), outposts do not have Transitus Shrines, so you cannot use the network to travel FROM an outpost.
====
29676
A fort's transitus link is broken if all of its resources are owned by the enemy or if the fort is under attack and a section of wall or gate is heavily damaged.
====
29677
POPUP: On the map of Cyrodiil, cursor over icons to see information about them.

POPUP: Transit lines on the map that have a lock can be used only by the specified alliance.
====
29678
It's what I do, quite honestly. 

We should probably hurry it up. The entire castle is as bristly as a sack of sewing needles after all that noise.
====
29680
For the time being. It's been a while since I've seen Tamriel, and I surely don't want to stay here.

This way!
====
29681
After more years than I care to remember! They gave me short rest periods every few days, but they kept my lute so I wouldn't run away.

Eventually, I decided I couldn't take it anymore. I left poor F'lah behind and made my way back here.
====
29682
As we speak, two of my guardians investigate rumored anchor sites. Merric and Aelif are the best the guild has to offer. Meet up with them in the hills west of Davon's Watch. You can proceed from there.
====
29683
As we speak, two of my guardians investigate rumored anchor sites. Merric and Aelif are the best the guild has to offer. Meet up with them on the beach east of Vulkhel Guard. You can proceed from there.
====
29684
<The Treethane steps the player through each piece of evidence, visible on a table with the accused standing nearby. He then decrees the verdict against the accused sealed and asks the player to bring them below.>
====
29685
It came from a place without hunger or suffering. A place where we live peacefully and without fear.

It's as unlike Valenwood as possible. But, to be honest, I'm not sure where it is.
====
29686
Well. My family hosted travelers from a place called Gil-Var-Delle once. I'd like to see it with my own eyes.
====
29687
As you say. There won't be an anchor here anytime soon, thanks to the two of us. I should be moving. We had word of another cell west of here, near Ebonheart.
====
29688
As you say. There won't be an anchor here anytime soon, thanks to the two of us. I should be moving. We had word of another cell north of here, near Skywatch.
====
29689
Yes, you've restored our harmony. We can't thank you enough.
====
29695
You didn't recognize the Dremora from her projection? I think her name is Doshia. Quite full of herself, actually. 

Hmm. This note mentions an "island tower." Aelif wonders if it speaks of Stonefang.
====
29696
You didn't recognize the Dremora from her projection? I think her name is Doshia. Quite full of herself, actually. 

Hmm. This note mentions an "island tower." Aelif wonders if it speaks of Buraniim.
====
29697
It's an old Ayleid ruin. A tower on an island off the coast of Skywatch. Go, seek Merric there. Aelif will find our heroic Guildmaster and get additional blades.
====
29698
Stonefang Cavern, beneath an old tower on the island just beyond Ebonheart. Go, seek Merric there. Aelif will find our heroic Guildmaster and get additional blades.
====
29699
Crude construction, shaped by small fingers. Female Breton … perhaps Wood Elf. Colored from clay. This region, so more likely Wood Elf. Smells burnt, of cinders. Shaped near a wood-fire stove or kiln.
====
29700
According to legend, the Dwemer built an artifact in Rkugamz called the Great Engine to restore their immortality.

The legends also say that the Aedra took great offense, and they modified the Engine to bestow a curse, instead.
====
29702
Each weapon—trebuchet, ballista, catapult—has unique abilities.
====
29703
POPUP: To aim, drag your mouse left or right; use the mouse wheel to adjust the distance. Then click the right mouse button to lock on the target.

POPUP: Fire the weapon by clicking the left mouse button.

POPUP: Exit by hitting ESC or moving away.
====
29704
No, warrior. The trebuchet and ballista strike from great distance, while the catapult has a shorter reach. Remember this when you assault an enemy fort.
====
29705
Trebuchets deal massive damage to fort walls. There are three types—firepots spread burning oil, stones smash walls and foes alike, and iceballs cause damage and ensnare soldiers.
====
29706
Catapults are the bane of enemy troops. Meatbag catapults spread disease, oil burns all it touches, and scatter-shot pummels its victims.
====
29707
Ballistae excel at destroying enemy siege weapons, including rams. Standard ballista bolts smash their targets, firebolts cause extensive burn damage, and lightning bolts shock and ensnare their targets.
====
29708
You need to know how to repair walls, doors, and siege engines. To hold onto our forts, we need to undo the damage our enemies inflict on them. Siege weapons can be repaired too.
====
29709
First, kill the attackers! Then repair kits can fix some of the damage. Here's a practice repair kit; use it on a siege weapon.

When you're done, go speak with Aurorelle.
====
29710
POPUP: Press "I" to open your Inventory. Then press and hold "Q." Drag the repair kit to your quick slot ring. Hit ESC. Hold down "Q" again, select the repair kit, and left-click. The repair kit can now be used with "Q."
====
29711
POPUP: When you die in Cyrodiil, you can revive at any Dominion castle that is not under attack. Just click on "Graveyard" to see the available castles. If you choose "Release," you will end up back at the nearest of our entry gates into Cyrodiil.
====
29713
POPUP: Forward Camps provide additional respawn points for players. They are placed like siege weapons but are of limited duration. They can also be destroyed by enemy players.
====
29714
POPUP: Forward Camps can be purchased from siege merchants at castles and gates, just like siege weapons.
====
29715
Here's another. Try not to lose it.
====
29716
POPUP: When you die in Cyrodiil, you can revive at any Dominion castle that is not under attack. Just click on "Graveyard" to see the available castles. If you choose "Release," you will end up back at the nearest of our entry gates into Cyrodiil.
====
29718
POPUP: Forward Camps provide additional respawn points for players. They are placed like siege weapons and have a limited duration. They can also be destroyed by enemy players.
====
29719
POPUP: Forward Camps can be purchased from siege merchants at castles and gates, just like siege weapons.
====
29720
The temples were made to honor the scrolls. We built them upon the soil of Cyrodiil, close enough to the battlefields to bestow their blessings upon our troops.

All members of the Covenant are welcome here.
====
29721
POPUP (simult w/Arfire's previous dialogue): For example, to unlock the Gate of Mnem, both Castle Faregyl and Castle Bloodmayne must no longer be in Dominion hands. Only then do Pact and Covenant soldiers have access to the Elder Scroll of Mnem.
====
29722
The Grand Warlord orders these attacks. Access to each Elder Scroll is blocked by a gate. To unlock the gate, both forts protecting it must be taken from the alliance that holds the scroll. Once the forts are captured, the path to the temple is open.
====
29723
The scrolls record all past and future events, but reading them causes blindness, madness, perhaps even death.

We do not know when they were created. Many believe they were crafted by the Aedra, for reasons unknown.
====
29724
To Grand Warlord Dortene, the Elder Scrolls matter only because they bestow blessings upon all the soldiers of our alliance. But to me, the Elder Scrolls are sacred relics of value beyond measure.
====
29725
The Elder Scroll has to be brought to one of our six original forts. Once there, it must be placed upon a scroll pedestal before it is truly ours. Needless to say, many warriors must work together to capture an Elder Scroll.
====
29726
Books in this temple contain information about the scrolls, if you wish to know more.

When you are done here, go speak with Grand Warlord Dortene. Anything else you need to know about the war, she can tell you.
====
29727
Eyevea, it's called. In ages past, it was an island in the Summerset Isles. Set aside for mages from across Tamriel, Shalidor worked tirelessly to make it a sanctuary. And just barely escaped when Sheogorath claimed it.
====
29728
A genuine pleasure. He has a fascinating view of history from a firsthand perspective!

And his knowledge of the deeper mysteries is … well. I feel like an apprentice again.
====
29729
He still won't tell me what happened. I gather that there was some kind of bargain between them, and Sheogorath came out the better.
====
29731
My cousin, Nettira. She knows all about tombs and ancient ruins and things like that. She spotted the name on the tomb before we got separated. Said it was an old Dark Elf name. Mal Sorra's Tomb.

Treasure and Dark Elf magic. I'd stake my name on it.
====
29733
The Maormer fight as a unit. Like a crew loyal to their ship's captain, the Maormer will follow their commander's orders without hesitance.

Remove the commander and they will fall into disarray, at least long enough for our strike to overwhelm them.
====
29735
You'll know soon. Now, I tipped off the guards that the Artisan was in the bank, and here you are sneaking about. I advise you leave.
====
29736
What kind of question is that? We have enemies. Their lands, riches, and strongholds must become ours. The Dominion and Covenant must be crushed and the Pact will rule Cyrodiil!
====
29737
Cyrodiil is the heart of Tamriel. The alliance that controls Cyrodiil can strike in any direction, threatening the other heartlands. And that alliance will be the Ebonheart Pact!
====
29743
This book holds a single passage only. The words for the next passage will appear once you have opened the book. Follow them. They will transport you to a point deeper into the labyrinth, then settle on the page and create another passage.
====
29744
It's a Bosmer tradition where you steal something precious, and demand a boon for its return. A song for a spear, or a prime ox for a wife.
====
29746
The Mages Guild. We're scholars dedicated to the pursuit of knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
29748
Yeah. The Guild doesn't care about wars, battlefields, or boundaries: just knowledge, study, and the acquisition of new tomes. Strange thing to say in this place, but it's true.
====
29749
We can teach you special spells and abilities only available to members. And from time to time projects crop up for guildmembers with ambition. Who knows, you might attract the attention of Mistress Valaste or Guildmaster Vanus.
====
29750
Sounds good. I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. May the Eight watch over you.
====
29751
Aren't we all? But I wanted to do my part. Help with the war effort. Get to see a Daedric realm. It's certainly very different from Eastmarch!
====
29752
The Mages Guild. We're scholars dedicated to the pursuit of knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
29754
Yeah. The Guild doesn't care about wars, battlefields, or boundaries: just knowledge, study, and the acquisition of new tomes. Strange thing to say in this place, but it's true.
====
29755
We can teach you special spells and abilities only available to members. And from time to time projects crop up for guildmembers with ambition. Who knows, you might attract the attention of Mistress Valaste or Guildmaster Vanus.
====
29756
Sounds good. I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. May the Eight watch over you.
====
29757
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
29759
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
29760
Ha! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
29761
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
29762
I would never entrust a Keeper's task to an outsider. I will play host to the High Kinlord.

You must slay him when he emerges.
====
29763
Oh, yes. For the Mages Guild. We're scholars by trade. Dedicated to the pursuit of knowledge. Members seek out books, tomes, and ancient scrolls in their travels. We aid each other as we can, and provide magical aid for any that would ask our help.
====
29765
Yes, yes. That's right. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel. The Guild doesn't care about wars, battlefields, or boundaries: just knowledge and the acquisition of new tomes.
====
29766
We teach members special spells and train in unique abilities. And from time to time projects crop up for guildmembers with insight and ambition. Who knows? You might attract the attention of Mistress Valaste or Guildmaster Vanus.
====
29767
Great! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Well done!
====
29768
Wait until I am in position. 

Then you must undo the final binding stone. The High Kinlord will then emerge. Fight well —  you fight for Tamriel's safety.
====
29769
Join us! The Fighters Guild! Our Guildmaster, Sees-All-Colors, has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights, and plenty of glory!
====
29770
I have a job to do. They said they needed merchants. But I really want to get out of this stall and go bloody a Daedric nose or two!

Maybe I'll close up shop and volunteer with the Fighters Guild. Maybe.
====
29772
Yeah! Then let me welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
29773
Good question. We train our members in special techniques. And the higher-ups are always looking for members dripping in courage to help with special projects. Colors herself might even have a task for you someday.
====
29774
Enormous chains that descend from the sky! Passages to Oblivion burst open, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
29775
Mother Morrowind herself asked for volunteers. The effort in Coldharbour needed support, she told us. It was all rather inspiring. And here I am.

Remind me never to get this inspired again.
====
29776
Very much so! Unfortunately, there isn't much time for research. For one thing, I need to keep my store open. The mages are counting on me for supplies.
====
29777
Wrong? Is a sky without moons wrong? Is a day without caramelized goat nibbles wrong?

Oh, this one cannot stop thinking about the enchanting Dark Elf with the fragrant odor!
====
29778
Really? Does it show? One of the soldiers in the Fighters Guild has asked to buy me a drink at the tavern.

He's a Nord, but he doesn't seem anywhere near as loud or obnoxious as I was led to believe.
====
29779
Nothing out of the ordinary for a lost city in Coldharbour. But I'm not one to engage in gossip. Perhaps you should try one of the other merchants, or maybe ask around in the tavern.
====
29780
And with good reason! Someone left a dead skeever on my doorstep!

If I didn't know any better, I'd say it was that Khajiit blade merchant. She has been acting rather strange since we got here.
====
29781
A portal. How did you get here?
====
29782
We're in hostile territory, about to engage in the war to end all wars. How do you think business is going?

Let's just say that I hope there's a world left to enjoy my profits in when all this is over.
====
29783
The legend says that Meridia herself pushed this city into Coldharbour and placed spells around it to keep it safe from the Lord of Brutality.

But maybe he just doesn't want to come to this neck of the woods.
====
29784
Such dreadful creatures! I almost feel sorry for the poor things. But I heard that only the most evil people wind up in Coldharbour, so I guess I shouldn't feel too sorry for them.
====
29785
You can buy siege weapons from a siege merchant at our entry gates or at forts we control. They can tell you how to use them in battle.

I can tell you how to repair siege weapons, but Jaleel and Marc know more about the weapons themselves.
====
29786
POPUP: Press "I" to open your Inventory. Then press and hold "Q." Drag the repair kit to your quick slot ring. Hit ESC. Hold down "Q" again, select the repair kit, and left-click. The repair kit can now be used with "Q."
====
29787
First, kill the attackers! Then repair kits can fix some of the damage. Here's a practice repair kit; use it on a siege weapon here.
====
29789
They too easily believe their neighbors stole from them, and we've only just been able to prevent any violence. We must find those valuables.
====
29791
As luck would have it, Mannimarco is away on some errand for the Daedric Prince. The castle garrison is not on alert, so you should only encounter a token defense.

The main gate is sealed, but there are undoubtedly other routes one might take.
====
29793
You're the hero, aren't you? Improvise.
====
29794
Wait until I am in position. 

Then you must undo the final binding stone. The High Kinlord will then emerge. Fight well—you fight for Tamriel's safety.
====
29795
I would not entrust this task to an outsider. I will play host to the High Kinlord. His spirit will take over my body, but he will be bound by my mortality.

If I—we—are killed, Rilis will die. From there, it's straight to Oblivion for him.
====
29797
The Whisperer was dead. The Guild pulled out because these ruins hold no tactical value. Most of us would like to forget everything that happened here. We lost a lot of good people.
====
29798
And we're grateful. Without you, none of us would have survived. Now, it seems I'll be in you're debt, twice-over.
====
29800
Come with you? You mean leave Coldharbour? Well, I don't know. It's been a very long time since I've seen the world I left behind.

Do you think it's wise?
====
29801
Well, that's settled, then. And after all, you do need someone to lead you out of here. 

Onward!
====
29803
Well, that wouldn't do at all. And it's not so bad here, actually. Oblivion has its charms, doesn't it?

Go on, you scamps. There's a grate just ahead that leads down to the rubbish tip. Do mind that first step, though!
====
29804
Then drown in a sea of bones!
====
29805
She did most of the hard work. I'll leave the explanation to her. Just know that Sheogorath is nowhere near as clever as he thinks. She was able to unravel his nonsense, and determine where you need to go. Hah!
====
29806
Yes. As adherents of the Green Pact we do not harvest or harm plants in any way. In return, we get to live in peace with nature and it's children. Recently, the forest suddenly turned on us, forcing us to take shelter here.
====
29807
The requirements for correcting a violation of the Green Pact are well established. Three kinds of proof are required for judgment: witness testimony, physical evidence, and a magical omen.

Without all three, no judgment can be rendered.
====
29808
Only a gross violation of the Green Pact could cause the forest to attack us in this way.

My suspicions were confirmed when we entered this cave. We found the sacred blossom, Sanguine Alendil, cut from its stem. No wonder the forest is angry.
====
29809
I've been able to narrow the suspects by talking to the villagers, but to gather more evidence, we'd need to leave this cave.

For as long as justice is denied under the Green Pact, the forest will destroy any of us who set foot outside this cave.
====
29810
Many in the Rilis family have fallen to madness. It strikes at different points in their lives, but it seems inevitable.

The Daedra sometimes play a part, as they did with Rilis XII, but I suspect something more. It could be in their blood.
====
29811
I warned them against their folly, and I did not partake in the pacts they made with the Daedra they contacted.

But they are enthralled now, and they serve Rilis. They will protect the binding stones with their lives, so be ready for a fight.
====
29812
No idea. Word around the hall is that she's been working day and night on some mysterious project. I've even seen some Mages Guild scribes wandering around the place. Strange.
====
29813
As you remember, Rilis attempted to escape. Though we contained him, he would have won, had you not been with us.

Afterwards, the Keepers turned to the same Daedric magic that Rilis used, hoping to match his strength.
====
29814
I warned them against this folly, and I did not partake in the pacts they made with whatever Daedra they contacted.

But they are enthralled now, and they serve Rilis. They will protect the binding stones with their lives, so be ready for a fight.
====
29815
The captain's alive? Rajhin's luck, that's good news!

Listen, <<1>> is dead set on getting into <<Ac:2>>. If <<3>> sent you to find the crew, you'd better get there before that bloodthirsty bastard kills them all off.
====
29818
Mannimarco keeps his most secret documents at Knife Ear Grotto in Deshaan, inside a hidden lair of Daedric cultists. We must travel there and search for clues.
====
29820
Mannimarco keeps his most secret documents at Norvulk, a hidden lair of Daedric cultists in the Stormhaven countryside. We must travel there and search for clues.
====
29822
Let me see those papers … "Preservation Room?" Oh, no.

<<1>> doesn't have enough mutineers to crew the Albatross. <<2>> said he kept going on about needing a "skeleton crew." I think he meant a crew literally made of skeletons.
====
29823
Now, we address the practical applications of this marvelous elixir!

If you will help us one last time, I will increase your compensation.
====
29824
It must be why he needs my wife. The writing on the back of <<1>>'s map was coded, except for the phrase "Preservation Ritual."

That must be it. Once she decodes the ritual, <<2>> will turn my crew into his undead minions.
====
29825
If he hasn't already fallen to the undead, I want you to hold his attention while we slip by and free up some more of my crew.

Oh, <<1>> wanted to speak with you before you left. But if you just want to get moving, we'll see you inside <<Az:2>>.
====
29826
The last we saw, <<1>> guarded the long hall into <<Az:2>>. If that crafty bastard sees me approach, he'll fall back and warn <<3>>. Then my wife dies.
====
29827
Damned Daedra are everywhere. I saved Esan from being an ice sculpture, and in return he's proposed a bold plan. I think it might even get us out of this alive.
====
29829
Well … the Fang's a little rusty. It sat in the dust for years. Esan's magic has tuned it, shaped it so that it can gather power from the Atronachs. We can repower the Fang.
====
29830
The Golden Claw you retrieved from Do'Krin Monastery is a powerful artifact. Esan has … he's done something with it. We can use it to seal these portals. Don't ask me how. I bet those monks from the Order wouldn't approve … but they're not here.
====
29831
When he saw the Daedra, Esan raided a vault at the temple. Kid after my own heart. He stole a fang relic and did something with it. Something magic. We can use it to seal the portals. I'm sure the priests wouldn't approve, but they're not here.
====
29832
The old fashioned way! With claw and blade and spell. End the Atronachs while you hold the Fang, and their essence will be transferred into the relic. Once it's primed, it should be simple to seal the portal.
====
29833
The hard way, I'm afraid. With claw, and blade, and spell. Destroy the Atronachs while you hold the Claw, and their essence will be transferred into the artifact. Once it's primed, it should be simple to seal the portal.
====
29834
Smashing idea. Really excellent. They'll be safe there.

How about that thane? Excellent mead, certainly, but I always thought he was a bit dodgy.
====
29835
Righto! Always happy to pitch in. Lend a hand. Steer a course. Make a difference.

I'll get them to the Hollow City. Very nice inn there. Plenty of mead. They'll feel right at home.
====
29836
One must choose one's battles, mustn't one? Rescuing maidens, fighting injustice—those are my specialities. But taking mead away from drunken Nords? I mean, really. That way lies madness.
====
29837
This one has always enjoyed trying new and different things. But this situation? It is very strange, very awkward.

Is that thought me-Zur or me-Gadris? This one can never be certain where his thoughts end and Gadris's begin. Very confusing, yes?
====
29838
As well as can be expected. We all have our parts to do. That's why we came to this awful realm.

And by Saint Veloth's massive hammer, we shall prevail!
====
29839
Of course! But I brought a little bit of home along with me. I filled my pocket with snow before we left. Here, let me show ….

Well, this is unfortunate.
====
29840
A bold initiative. I just hope our troops are equal to the task.
====
29841
What a silly question! That's like asking if I prefer food to water. Both are necessary to life as we know it.

That said, I always get a little thrill when I see a mage cast a spell. It's so exciting!
====
29842
Pinning the blame on someone else? I won't fall for that! How do you explain those stolen goods you're carrying? Hmm?
====
29843
An excellent idea I was just about to propose! Cinnar is on the upper city tier, near the entertainment pavilion.

You lead the way. I'm not so naive that I'd turn my back on a common criminal.
====
29844
You know Cinnar? Well, this doesn't prove anything. You might have heard his name in relation to your own investigation!
====
29845
You honestly expect me or Cinnar the investigator to believe that outrageous fabrication? I was not born yesterday! In fact, I was born two-hundred-forty-seven years ago!
====
29846
She was <<1>>'s lover, but they had a falling out. They fought so much the captain had to put them on separate watches. She takes whatever side he doesn't, so she's no mutineer.

But <<2>> knows how he thinks. She might have insight that we don't.
====
29847
Just making sure the stragglers get to the portal.

By the way, you impressed Skordo, which isn't an easy thing to do. Find him on the other side. He wants to talk to you.
====
29848
He's a Nord who came aboard the Albatross with <<1>>, but made an oath of loyalty to the captain. He refused to join the mutiny when it happened. The two were "axe-brothers," or something like that, so <<2>> may have a sense of what comes next.
====
29849
Only what you've seen. This must have been an ancient Imperial stockpile. They magically presevered siege weapons and other supplies here, enough to supply an army.

If an enemy force had access to this cavern, it'd be a disaster for the Long Coast.
====
29850
Certainly … but I'm not sure that's the extent of his plans. Badi surprised me along with the rest of the crew.

If you want to find out his plans, you need to talk to his former friends, the crewmen trapped in the long hall near the Great Cavern.
====
29851
Place these squirmy, rodent-things in her backpack, in the corner. She'll be back shortly and then we'll see the fruits of our labor!

Timiwe and I have a wager. He expects her to double over with laughter. I, well, I do not expect that reaction.
====
29852
My associate and I have a mischievous nature. It is through this nature we show our affection for our friends. 

Our close friend Khalima is, as Timiwe would say, "a grumpy bug." We want to lift her spirits.
====
29853
There is a reason for this. One I would prefer to forget. It involves an early experiment with my associate. An experiment that failed horribly.

It is not as simple as you may assume, however. When the two of us are involved, nothing is ever simple.
====
29854
Guess we're allies. Never thought he'd be the type for gold-madness, but treasure chipped away at his honor. Said he was angry the captain wanted to buy our way into the Dominion, the liar.

I laughed when he realized the treasure wasn't gold.
====
29855
It rankled him that the Captain wanted to use it to buy our way into the Dominion, but it made him even angrier when he found out it wasn't gold, but supplies and siege weapons.

But Badi's always thinking. I think he got an idea too big for him.
====
29856
He always wanted to carve out his own empire. With these siege weapons and supplies, he thinks he can do it. But where's he going to get the soldiers to use them?

He's an oathbreaker and a fool. If you don't put him out of his misery, I will.
====
29857
I think he wants to carve out his own little empire. He wants to take the weapons and the supplies and build his own army. Where he'll get the men I have no idea. Badi's always been a little power-mad. Something's pushed him over the edge.
====
29858
He picks a time like this to gossip? Yeah, I took a serpent to my breast. Should I be surprised it bit?

Don't see why it concerns you.
====
29860
The lack of gilt in the cave's treasury incensed Badi, but he's found another prize. The undead guardians here, they can be defeated but not destroyed. Badi wants to find a way to ensorcell them and make them his crew.
====
29861
Then hurry. There's a code on the back of the treasure map, and he's forcing the captain's wife to break it. Seems the undead in here can't truly die, so if he breaks the code they're his to command.

When you kill him? Don't you dare make it gentle.
====
29862
I deem he can. <<1>>, our sailing master, found more than just a map among her father's belongings. I think Badi discovered it has some power to command the undead.

He's availing himself of it even now, as his taskmaster keeps the undead at bay.
====
29863
Most unexpected! It seems we have a mutual friend.

May I ask, what brings you to <<1>>?
====
29864
Esan went to investigate the second portal near the Mages guildhall. He might have gone to talk to the other robe and book types. They're over in the merchant district, my friend. I'd like you to see if you can find him.
====
29867
I wish. No, the Thalmor council wants me to report in. The Queen and Speaker Gharesh-ri want to know what's happening on the ground. Khali has your back, Hallowed.
====
29868
Keep your claws sharp, my friend. And go carefully. This invasion smacks of desperation. Until now Tharn has stayed to the shadows. To openly invade Dune … he must have a plan.
====
29869
Indeed. Why not?

It would be indecorous to suggest the treaty is anything but actual and sound, yet I fear it won't present itself without a more active line of inquiry. Would you be my voice in this with Ambassador <<1>> and Headwoman <<2>>?
====
29870
Then perhaps you can advise me on a small matter. The Maormer have a treaty with <<1>>. This is nothing to fear; a treaty is something I can work with.

Yet neither Ambassador <<2>> nor Headwoman <<3>> will produce a copy.
====
29872
Exactly. A chorus of requests may succeed in carrying the tune. <<1>> in particular seems eager to see this resolved, though I fear the Dominion presence binds her hands.

But I'll leave you to it!
====
29873
Driladan Pass is just north of Marbruk. Last I heard, Bodring and most of the Rangers are defending Marbruk against a small army with the help of Mane Akkhuz-ri and Lord Gharesh-ri.
====
29874
Vullain is an abandoned village with a dark history. Locals refer to it as Dread Vullain. There were reports of a hostile force occupying the village, and Nara went there to investigate.
====
29875
It is an ancient Ayleid ruin in the center of this region. The spinners call it the heart of the forest. I worry that they speak the truth.
====
29878
The leader of Blackheart's hags and harpy flocks. She wields great power and is able to conjure flames and travel great distances with her magic.

Just … hmm. Kill her before she kills you.
====
29883
Badi's men are moving what loot they can out of the treasure rooms and stockpiling them here in the cavern. If you set fire to their supplies, they won't be able to kill my crew or help Badi when you attack him, and we can get into position to help.
====
29885
A few of my men are spoiling for a fight … and they're very sneaky. Blow this whistle when you're near any enemy you want eliminated, and one'll come and help you out.

But I've only got a few crew to spare at the moment. Use it sparingly.
====
29886
There's kindlepitch in one of those barrels nearby. Get some and use it on the stockpiles I'll mark on your map. Those are the most valuable, according to my men.

Set them on fire and the Bloodsharks'll react. My crew'll be safe then.
====
29891
<Your hand remains in place, clutching the books. A chill shoots through your body. The pain in your head blooms.>
====
29893
The situation has … spiraled out of my control.

Nobody was supposed to find us. The lich said he would bring them back. That it would be over and done in a moment. But it's not. Everything's wrong. They … are wrong.
====
29894
My children died. So I made a deal with that lich to bring them back to life. But they came back wrong.

They've been building an army to overrun the city—raising other undead, recruiting necromancers. I thought I could keep them secret.
====
29895
No. You're wrong. My children were law-abiding citizens—paragons of society! Those are monsters who came back in their stead!
====
29896
I … you are right, of course. I'll help you. They must be … put down before anyone else dies. They're in a cave up ahead where the sewers run out to the sea. 

I'll meet you there. Try to draw them out. And when the time comes you … finish it.
====
29897
The Wormie leader. Told him he'd have no use for the big bones in the ground with the Barrowbough to keep them sleeping.

But if he digs up the Barrowbough's roots, he'll kill it. Then he can build giant Wormie skeletons to stomp around.
====
29898
Praise Y'ffre, someone who isn't going on about Argonian spies!

Last year, this tribe arrived in <<1>> as refugees. But because we're all part of the Dominion now, my superiors can't decide what to do with them.
====
29899
Here's a list of the tribe's leaders. I need to know why they refuse to speak with us. Unless my report says they're cooperating, my superiors have an excuse to exile them.
====
29900
Absolutely not. This entire tribe was enslaved by Dark Elves. They have more reason to hate the Ebonheart Pact than you or I.

But someone in <<1>> decides to set an example, and now there are barricades. It's why I need outside help.
====
29901
The night the Green Pact was broken there was a terrible storm. I was sitting by the window, watching the lightning. 

That's when I saw that filthy cat sneak off into the woods, toward the cave. I will happily testify against him.
====
29902
Spinner Eranas is our guiding light. He helped heal my cousin when she got sick and has always been a staunch defender of the Green Pact. It's offensive he's even under suspicion.
====
29903
Gathiel has her moments of ego, but she's a loyal member of this community. We were all praying for her during her recent illness and were thrilled at her recovery. I don't think she's capable of this crime.
====
29904
There are others like <<1>> sleeping beneath the Barrowbough. If they knew what the Wormies wanted, they'd help!

But we can't get there without <<2>>'s help, and she's not too happy with me.
====
29905
She's up on the ridge overlooking <<Ac:1>>. Maybe I shouldn't go with you? No, that's silly, I'm sure she'll be happy to see me! 

But just to be prudent, I'll let you do the talking.
====
29906
We need to get into the roots, but there are two gates barring the way. If we had the <<1>>, we could open them!
====
29907
Sound it once to open the gates. If you're worthy, they let you in!
====
29908
I don't know. They can be fought and killed, but they replenish their ranks daily, as travellers continue to pass through.
====
29909
The second blade in "Two-Blades" is my magic. I don't always get to put it to use, but I'd prefer not trying that again.

Thank you again. The day was won thanks to you.
====
29910
You've met Haras? He's a legend among us Hounds! You must have made quite the impression.
====
29911
Beyond this door waits the Great Mooring, which connects the Great Shackle from Coldharbour to Nirn.

Defend me and I will use my considerable skills and power to destroy the Shackle and end the Planemeld, once again proving my magnificence.
====
29913
Then it's over. There's no way the mutineers will fight without him. Toward the end, he frightened even his most loyal sailors.

Have you seen <<1>>? Is she all right?
====
29914
Oh yes. It's Coldharbour's most nefarious prison. The Daedra in the Halls of Torment reach deep into the dark places of a prisoner's mind and torture them with apparitions of the things they most dread.
====
29915
Of course I can. I am Abnur Tharn!

But first, I have a bit more research to do. Go back to the Harborage and tell Varen what we've discovered. I'll meet you there once I've made the necessary preparations.
====
29917
Thank the gods! If only I'd burned the cursed map to this place.

But perhaps there's something to salvage here. The Dominion will welcome a cave full of Imperial war supplies. That should be enough for a full pardon and a letter of marque.
====
29918
You must know of our raids across the Long Coast? Well, that's behind us now. The treasure will wipe our debts clean so we can put our talents to use in the Queen's Own Navy.

Now if you'll excuse me, I need to find my wife.
====
29919
You're certainly the bearer of good news! By now you know the nature of the treasure we were looking for isn't quite what we expected … but it'll serve our purpose. I can't imagine the Dominion turning down a cache of Imperial war supplies.
====
29920
A legendary Hound. He's obsessed with this mythical Senche, and his hunting companions never return. I heard he was near Verrant Morass.
====
29921
Yes, we received word that Daedra were attacking the temple district. There must be another portal there. Go, Hallowed. This Guild will guard this district from any further Daedric attack.
====
29923
What? Esan dead? And the leaders of our hall corrupted. I can't believe this. That … dull-clawed bastard Tharn! I would rip his throat out with my teeth, were he here right now!
====
29924
Yes! In Esan's memory I'll see it done. Anything to strike back at that bastard Tharn. Stand back a moment. And let the Guildhall sing with the magicka that Esan loved so well!
====
29925
I determine the goals of the Dominion army in Cyrodiil. Vilya carries my orders to General Thoron and General Atahba, who post them on the mission boards. Speak with General Thoron to learn more.
====
29926
Yes, their leader <<1>> made vague threats about me remaining inside. He's attempting to raise the old bones beneath the Barrowbough, but there's no way he'll do that before <<2>> sends a patrol, so I'm staying put.
====
29927
What we first planned to do. Once we inventory the weapons and supplies in this cave, we'll present the list to the Thalmor. If they like what they see, they'll give us our amnesty and make us part of the Queen's Own Navy.
====
29928
Not much. I heard them say they would bring me to "the Obsidian Husk" to bestow their blessing.

No clue what that is, but more of my captured Guildmates are up ahead. They may know more.
====
29929
Those who planned it will hang. The rest, who were pulled along? They can leave, unless my crew objects.
====
29930
We were. But those days are over.

I should have seen they never would be for <<1>>. The damnable thing is he was an excellent first mate. Up until the promise of treasure warped his mind, I suppose.
====
29931
Those who planned it will hang. The rest who were forced into it? They can leave, unless my crew objects.

I need to spend some time with <<1>>. Before you go, find <<2>>. He put something together for you. Our way of saying thanks.
====
29934
General Atahba supervises the other missions. Speak with her to learn about them. She's on the other side of the gate.
====
29935
Dug up? But that would take weeks. How did they manage?
====
29936
Here, this is <<1>>. Head beneath the Barrowbough and sound the horn before the gate. It's the only way inside, unless you want to help the Worm Cult with their digging.

And don't let <<2>> sneak off with that horn!
====
29937
Why? Those old bones are useless to them. The Barrowbough shields them from necromancy.

But if they can dig up the Barrowbough's roots …. Oh no. They plan to turn the old bones into an army!
====
29939
I'm happy to answer any questions you have, but I can tell you already that it was our Spinner.
====
29942
Well, this "Husk" sounds fairly important. 

Whatever it is, it's waiting in that shrine up ahead. I would start there.
====
29943
Yes.

Those Cultists bragged about it quite a lot.
====
29944
Wonderful!

If you simply hand me the skulls, I'll be able to reverse the effects of their preservation ritual.
====
29945
Can't you see it? I … oh, right, the walls.

There's a lever around here that opens a secret passage. I don't remember where it is or I'd help you find it. I haven't needed to worry about walls in quite some time.
====
29946
Oh, my. I keep forgetting. You're the one who seems ghostly to me, you see.

You'll need to do this, then. If you enter <<Ac:1>> you'll find their spirits locked into an echo of their final moments. Reuniting skull with spirit should do it.
====
29948
He's an alchemist. He makes unnatural concoctions with plants. He claims to never use anything forbidden but everyone knows that alchemists need lots of herbs to do their work. I am willing to testify against him for bringing this down on us.
====
29949
That merchant is harmless. He only gets what people ask him to acquire and I've never seem him harm a leaf. If it weren't for him, we'd be cut off from the rest of the world entirely.
====
29950
I won't stand any badmouthing of Gathiel. Sure, she's married to the alchemist, but she's nothing like him, rooting around in the dirt for dead leaves.

The way she carries herself, her beauty, her refinement. She would never stoop so low.
====
29952
You do have sharp claws! I have the lads hanging back. I don't think the priests would like mass bloodshed on temple grounds. We should make the tiles run red, though. They've defiled the shrines. Darkhearted bastards.
====
29955
I don't see a portal so … I have to trust my instincts. Let's cleanse the shrines and let the bright moons shine down on this place. You see to the temples of Jone and Jode. The old shrine to Lorkhaj still stands. I'll take care of that one.
====
29957
I'll be fine, Hallowed. That was some damned impressive work. Shazah would, I'm sure, say something about how momentous your actions have been today. I'm just glad I have a friend by my side. Especially for what must come next.
====
29959
We pushed back the Daedra. You heard Tharn, he means to walk the Two-Moons Path himself. I can't … I can't put this off any longer. We need to make for the Temple of the Dance. Follow me. I'll lead the way.
====
29961
Razum-dar is just a simple Khajiit. He seeks the best for all the people of Tamriel. Also, a saddle that won't pinch the tail. One day ….
====
29963
Aranak's been in our town for years, why would he suddenly decide to do this? 

Besides, the Pact is a special bond between the Wood Elves and the forest. I don't think the forest would react this way if Aranak were guilty.
====
29964
Eranas is a good man. He's the village Spinner, so it's his job to pass on the stories of the Wood Elves and the Green. 

I learned about the Green Pact from his stories when I was a child. He would never endanger the village or break the Pact.
====
29965
A real piece of work. Always scheming, that one is. Spinner's wife or not, I'm sure she's guilty.

She's been sick for weeks and just happens to get better the night the Pact was broken? I'd testify against her in a heartbeat.
====
29966
Crouch low and look for traces of its passing. The timber mammoth is not a graceful creature, so you should be able to spot footprints, broken branches, matted grass, which will lead you right to the beast. 

Kill it and bring its tusk to me.
====
29967
Sure! We can do a hands-on lesson. I was hunting a timber mammoth, but lost its trail in the water. Let's see if you can track it down.
====
29968
A legendary Hound. He's obsessed with this mythical Senche, but his hunting companions never return. I heard he was near Verrant Morass.
====
29970
I see Haras wasn't wrong about you. Then again, they say he always had an eye for talent. Just one word of warning before you return.
====
29971
Though Haras is a legendary hunter, he's equally infamous for the mortality rate of his hunting companions. Just be careful.
====
29972
This one is a simple Khajiit, like he said when we first met. He resolves issues as they come up. He acts in the best interest of the Dominion and the Queen.
====
29973
Very tall Elves and very pretty shores. Auridon is the most worldly part of the Summerset Isles, and still many of the High Elves consider it a sanctuary away from the rest of the world. This one thinks they are kidding themselves.
====
29974
Oh, Raz would not be surprised. You have already proven yourself a competent sort. Simple Khajiit like this one have a tendency to need competent people like you.
====
29975
Astanya's the lovely watch captain of the Vulkhel Guard Watch. Raz has shared more than one drink with the captain, and more than one fight. She's getting a bit grouchy now that she's tied to one port, but she should set you arights.
====
29976
Hah! He's got an active imagination, that one. We know each other, sure. Drew blades together a few times. But I'm not sure I'd call him a friend. Not since he signed up with the Queen.
====
29977
I've been studying the Two Moons Path since I was a child. I know much about the Moon Hallowed and their role in the choosing of the Mane. What would you like to know?
====
29978
He didn't tell you? Of course he didn't, he's the biggest liar I know. Razum-dar works directly for the Queen herself. Some kind of hush-hush cloak-and-dagger outfit. Thieves and liars, the lot of them.
====
29979
I'm sure it was some kind of test, to see if they could sneak something deadly past our security. Lucky we had you on the job!
====
29981
He is here to help, as always! You may have noticed your new friend Fasion lies dead on the ground behind you. Raz knew Fasion well. As he thought he did Astanya.
====
29982
You must get past the captain's men. Seek out another of our lady's agents, Eshaba. She stands watch in the marketplace, peddling her wares.

Ask her for a souvenir of the First Marines, and she will set you on your path.
====
29983
The captain happened. Fasion and Raz worked together, as agents of the Queen. Fasion was not willing to give up secrets. And so now Fasion is dead.
====
29984
You will soon be free. But as on the island, Raz must ask your aid. You must warn the Queen, and her battlereeve. The captain will attempt to murder the Queen at the temple.
====
29985
Do you go around admitting your dark secrets to strangers? Raz knows you know how to keep a secret. This one's service to the Queen is an honor and a privilege. But not something he brags about in island bars.
====
29986
The Ayleid King suffered grievous wounds. He is near death, but he has not passed yet.
====
29987
They serve other purposes now. Lost to the mortal plane of Nirn.

Such is the way of war.
====
29988
Would you rather not know, mortal? I will need you, and even your one-time allies, to fight at my side.

That is all we shall speak of for now. Go, find your allies. They wait for you downstairs.
====
29989
For the nonce, we require nothing. But, the Dark Princes have taken notice of you, and they have plans, and plans within plans.

Prepare yourself, and be ready when Oblivion calls.
====
29990
A good question! Raz answers it with an interesting bit of trivia: <<1>> posted a guard at his quarters the day of the theft. His subtlety is rivaled only by his pleasant personality.

Oh, and it's five drinks for embassy staff. Six puts them out.
====
29991
Someone needs to slip into Maormer embassy, find a way past the guard, and rifle through <<1>>'s private quarters. Oh, and do it without bloodshed that could provoke war with the Maormer.

In case he was not clear, Raz is talking about you.
====
29992
A legendary Hound. He's obsessed with this mythical Senche, and his hunting companions often die. I heard he hunts in northern Greenshade.
====
29993
I have done all I can for the Apprentice. Whether she lives or dies is up to her, now. The time I have to spare, I save for my sister, Bakkhara.

Let us go.
====
29994
Meridia's shield protected the others. Darien and I were outside the shield, dealing with Molag Bal's damn portals.

I watched as light filled your body. You were a beacon. And the last thing I will ever see.
====
29995
Then I shall … I shall rest well knowing my final day … the final day of the Ayleid people … was spent saving Nirn from the clutches of Molag Bal.

And I … I ….
====
29996
Darkness fills my eyes. As the light erupted around me, someone pushed me closer to Meridia's shield. It was too late to save me, but it did bring me here.

My fate doesn't matter. I'm gladdened by the thought that Nirn is safe.
====
29998
Yes? What happened? Where am I?
====
29999
And you have made a dire enemy for it.

This one was a wonderful prize. Full of arrogance and hubris. He thought he could succeed where Canonreeve Oraneth failed. One is dead. The other belongs to me, now.
====
30000
You are an amusing creature. You think to threaten this one?

The Khajiit's mind will never be his again. Not fully. And this one will remember you. One day soon, this one will open you and devour your yolk.
====
30001
I … am Kargand. You know me.

What's wrong?
====
30002
You are amusing to make demands.

The Khajiit's mind will never be his again. Not fully. And this one will remember you. One day soon, this one will open you and devour your yolk.
====
30003
Secrets are a Spinner's currency. Besides, this shrine contains … privileged information your dull mind would not comprehend.

Have I made myself clear? Your services are no longer required.
====
30004
How can you ask me that after what we've been through? Darien … the King … so many injuries … so many deaths ….
====
30005
I don't know. He wasn't here when we arrived. I … I didn't see him.

When the light erupted, Vanus, Dynar, and I appeared here. No one else. Just us. I … I think Darien's gone.
====
30006
I'm still trying to work that out myself. When you touched the light, you erupted in holy flame. We thought we had lost you, truth be told.

I've never seen destruction like that before. Even Molag Bal reeled in pain from its touch.
====
30007
As am I, my friend. As am I.

Let's leave this place once and for all. May the companions we lost along the way find their own way home.
====
30008
I don't know. Anyone not in the vortex should have been protected from the blast, but I have no way to know if they survived the actual assault.

Anyone inside besides us … I can only imagine the light took them quickly.
====
30009
This is Thalara's secret. True, some others stole the secret and try to make the wine, but they have not Thalara's cleverness and knowledge. There is only one source for true Nirnroot wine, and it is here.
====
30010
Charging off like <<1>> Blood-Drunk, eh? Don't expect me to lend a hand. Perhaps a rib will do?

Point it at any Wormie skeleton and I'll have it fighting at your side! No, it's no trouble, you can thank me later. Onward to the dig site!
====
30011
They are of no account. Thalara barely remembers their names. They once worked for Thalara, learned her secrets, then snuck out in the night, like wine-stealing rodents.

As competitors, they are clawless kittens. We will speak no more of them.
====
30012
Thalara's paws have been burnt in the false flames of trust and sharing. No more. The secrets of Nirnroot wine are too valuable.

Fool Thalara once, shame on you. Fool Thalara twice, and Thalara kills you and eats you.
====
30013
Not really, it's never done me any good, and hey, what's a rib between friends?
====
30014
Despite my blindness—nay, because of it—my other senses seem to have heightened. This place had the right smell about it.
====
30015
I only know that you are important, Vestige. The Scrolls revealed to me that your destiny is intertwined with that of the Five Companions.
====
30016
Mannimarco convinced Varen that the amulet could be used to perform a ritual that would rekindle the Dragonfires. He claimed this would please Akatosh and entice him to adopt Varen as one of the Dragonborn.
====
30017
Akatosh gave Alessia the Amulet of Kings as a symbol of his covenant with Nirn. So long as the Amulet remained in the care of Alessia's heirs, and the Dragonfires remained lit, Tamriel would be protected from the Daedra.
====
30018
And there is so much to do. But know this—you will not walk this path alone.
====
30019
Of course that's not enough! We thought Pellingare was in danger. We came down here to rescue him.

Every shambling corpse in this place he created! I can't begin to count the number who've died because of his selfishness. No, for this he pays. Now.
====
30024
Remember, once you have made an accusation, you must present the supporting evidence as requested.
====
30025
What is there to think about? He deserves death. But fine. Think about it. Talk to Pellingare if it will make you feel better. But you know I'm right.
====
30026
The Hallowed is kind of like a guide, or guardian. When all is peaceful in the Khajiiti subsconcious, the passing from one Mane to the next is like the arc of the Moons in the sky. Serene, untroubled. When things are not so peaceful ….
====
30027
You have the right of it. In the past the Hallowed has been everything from a great warrior to a common street thief. Even a king once! Usually a Khajiit, but sometimes not. The one constant has been their role on the Path.
====
30028
The where varies. Any city with a large temple to the Dance may act as a trail to the Path. Dune would be the only one in the March. As to what it is … it changes, depending on the walker. It is different for every living soul.
====
30029
Yes. The Two Moons Path is something that all Khajiit must walk, if they wish to truly venerate Jone and Jode. For the Mane, it is not an option. Walking the Two Moons path is the final step to becoming the Mane.
====
30030
The Mane must eventually, always, walk the Two Moons Path. Getting a candidate to the point where they can make that journey is a hard process. Sometimes impossible. The Moon Hallowed is a guide for the Mane along that journey.
====
30031
These items are symbols. If you can obtain them in the dream, they will be in your mind upon your awakening, carried in your thoughts.

You've learned history, and battled our pupils. This task requires your mind.
====
30032
I could ask the same of you. No human could call this their natural habitat.

I'm just a traveler. Don't like to stay in one place. I make a point of looking for old books. Not for reading, mind you. I prefer to study the places they're found in.
====
30033
You have formally accused Aranak the Khajiit merchant of violations against the Green Pact.

Who do you have to stand in testimony against the suspect?
====
30034
You have formally accused Spinner Eranas of breaking the Green Pact.

Who do you have to stand in testimony against the accused?
====
30035
You have formally accused Gathiel, the wife of our Spinner, of breaking the Green Pact.

Who do you have to stand in testimony against the accused?
====
30036
I understand. This is not something to be taken lightly. 

Return when you have reviewed the physical evidence, witness testimony, and mystical signs. Remember, you can ask the suspects about any evidence you find as well.
====
30037
For what? To go to trial? Have my holdings stripped from me? Maybe face public humiliation?

It doesn't matter. My children are dead. I have nothing left. Tell Gedric to be done with it.
====
30038
No. They just make a good excuse for me to try to visit every nook and cranny in all Tamriel.

The books are signposts. The treasure is in seeing the landscapes. Speaking of which, you're currently blocking my view, if you don't mind.
====
30039
I can. I've been leader for the Briars for close to fifty years now.

We are hunters, blessed by the great tree Brackenleaf with a deep knowledge of the forest and its creatures. In return we protect Brackenleaf against an enemy called the Outsider.
====
30041
Well, you have come to the right place for that. Clearing has a special connection to Jone and Jode. If you truly wish to know, if you are prepared, pray here at the altar. Just do not be disappointed if nothing happens.
====
30042
The next trial will not be so simple. It will require you to commit your whole self, mind and body.

Venture to the frog cave near the seashore. A rare breed of red frog, the Falinesti Peeper, lives among the reeds. Capture one and eat it.
====
30043
Citizen, please step forth as accuser. Advocate, what physical evidence do you have to present to us?
====
30044
Oh, my sisters and I took to Stibbons as soon as he arrived! He's such a dear! We could just eat him up!

He does have some issues, though. I think he craves a woman's approval.
====
30045
Well, I hear it's amazingly potent and delicious. Never tasted it myself, but that's what they say. Those who've tasted it. Or so they say.
====
30046
Oh, you're a sly one. But your left eye twitches when you lie, you know.

Yes, I have competitors. They used to be my helpers but they stole my recipe and set up their own shops. Their wine is swill, truly inferior products. Forget about them.
====
30047
Ah, now that's my secret. Can't be telling everyone how to make it, or there goes my market, right?

Say, you wouldn't be spying for one of my competitors, would you?
====
30048
I don't know about you, but I just about ate until I burst! It was so delicious!
====
30049
Oh, we've become very close in the time he's been with us. He's such a fascinating man!

I hope we can get to know each other, too. I do so enjoy making new friends and meeting new people!
====
30050
Much do I know but little will I tell. Secrecy is a sad necessity, for the envious yearn to steal the recipe for the most exquisite of wines. My customers must be spared from the imitations brewed by charlatans.
====
30051
Gamirth? Sounds familiar but my memory isn't what it used to be. You should talk to Bernt. After you get a mead. The stuff tastes wonderful! I love mead.
====
30052
I know Gamirth! He's a terrific fellow. I love him like a brother. We were drinking mead and telling old war stories just the other day.

Does Gamirth owe you gold? Maybe Bernt knows where you can find him.
====
30053
Of course! Zur would not be here if he could not help.

This one gives you light to guide your way. Be wary where you step, for darkness will most likely be the least of your worries.
====
30054
Some say it tastes like the blessed tears of Zeht, if one can imagine those upon one's tongue. Some say the taste cannot be described, only experienced. I merely pass along the words of others, as I never sample my wares.
====
30055
Their names would soil your ears, wayfarer, and I will not utter them. Know only that their intent is dishonorable, stealing the recipe for this finest of wines from its rightful owner. Their wines are pale imitations of the one true Nirnroot wine.
====
30056
It's an effective tactic. The Daedra mock our emotional attachments and the memories that form our sense of self.

Daedra have no use for such things. They are immortal. It's impossible to kill Daedra—they simply reform, over time.
====
30057
At last! Where can he be found?
====
30058
Well done. I will begin searching for a safe route to the Halls of Torment immediately.
====
30059
How sad. The diabolical designs of a Daedric Prince are nothing compared to one mortal's lust for godhood.
====
30061
I was going to say that the river flows and we are slaves to its current, but I am done with riddles and metaphors. 

I don't know what awaits us. I'm not a Prophet. I'm just a foolish old man who glimpsed the wisdom of the scrolls, and survived.
====
30062
Well, your journey has been successful. Stenric blood certainly runs through my veins.
====
30064
Marcelle Stenric? That was my great-grandmother's name! Is that really her sword?

I grew up listening to stories of Dame Marcelle's exploits. She was quite the warrior, if you believe the tales.
====
30065
The ships being built at the Tava's Blessing shipyards are critical for the Covenant war effort. 

I do not think the Withered Hand would have use for the ships, but I fear they might simply destroy them. That would be very bad for the Covenant.
====
30066
Hmm. I could tell you, but how do I know you're trustworthy? You ask us to share your enemies, but will you share ours?

The Wood Orcs are a plague we can't seem to be rid of. If you help us drive them off, I'll tell you what you want to know.
====
30067
Slow down! Why walk away from Ildani now? When she needs you so much?

You said you would help Ildani, yes? Well, Ildani still needs help delivering her goods. You will deliver the goods for her, yes?
====
30068
The key to Sancre Tor isn't really a key at all. It's an enchanted ring bearing the sigil of Stendarr. 

The ring is in the keeping of Sai Sahan's mentor, Kasura. You, Lyris, and Abnur must accompany him to the Valley of Blades to retrieve it.
====
30069
Did you try to talk to any of them? It's all "the Eight this" and "the Eight that." And that's all they talk about! Stick around if you don't believe me. They don't drink or gamble or run naked through the cemetery or do anything fun.
====
30070
I don't really know. Niriel just said that if you use them when you destroy the totems, it'd help convince the Orcs that you're a forest spirit. Maybe they grow flowers or vines or something? Niriel said a High Elf woman gave them to her.
====
30071
The valley contains an abbey I thought long abandoned. In his youth, Sai studied there and honed his craft. 

It seems that Kasura has been using it as a retreat of sorts, to train a select few young warriors. Sai Sahan can tell you more.
====
30072
I don't know. The name sounds familiar, but Niriel didn't say. 

I'm going to disguise myself as a forest spirit, too, and see if I can learn anything to help you defeat the Orc war captain.
====
30073
I would if I could. I just need cousin Asvorn to send me some more money. Then I can buy a horse, some food, maybe even a rusty dagger to fend off monsters. But until Asvorn takes pity on me, I'm stuck here—shoveling hay and manure.
====
30074
Agomar Direfrost, former lord of this Keep. We were attacked many years ago by a witch seeking revenge on our family.

Drodda of Icereach, the harbinger of our demise, rules the Keep now, from the summit. She's there now, in fact.
====
30075
Like you, I am a prisoner in this place, yet so much more.

I am the past and the future both. I am despair and hope. The tapestry we weave is a complex one. You cannot hope to see its pattern in its entirety. Not yet.
====
30078
There is nothing left to tell, except that our home remains under attack.

Which leads to my next point—a descendant of mine was headed for the summit, no doubt into Drodda's clutches. Called himself Eboric. Will you help him, as you helped me?
====
30079
Like you, I am a prisoner in this place, yet so much more. 

I am the past and the future, both. I am despair, and hope. The tapestry we weave is a complex one. You cannot hope to see its pattern in its entirety. Not yet.
====
30080
<You see <<1>> is extremely agitated. He seems ready to bolt down the hallway, but keeps staring at you.>
====
30082
Not exactly. I'm a Direfrost, after all. But I won't hunt them, either. According to Drodda, we've caused them much suffering.

If she's telling the truth, perhaps my ancestors deserved what happened to them. I have some contemplation to do.
====
30083
An old friend, Kasura, dwells there. Before I was captured I placed an enchanted ring in her keeping.

The ring is a key of sorts. Without it, we will not be able to open the secret chamber where the Amulet of Kings lies hidden.
====
30084
Most of my remaining crew'll slip off into the cavern, but you'll need to kill Badi and rescue <<1>> before the Bloodsharks recover. If I'm right, he's holding her in that wrecked ship at the far end of the cavern.

Please, get her out of there!
====
30085
Glaras, and so many before her. This place was still young when I was cut from the branches of Brackenleaf and given life.

How are you feeling? Are you ready to proceed?
====
30086
Hm? What? You'll have to speak up. My hearing isn't what it used to be, and it was never very good to begin with. No ears, you see.
====
30087
Agreed. There's no time to waste. We must take the fight to him!
====
30090
She was my first mentor and instructor, a true master of blades. She still trains young swordsmen in the valley. Those she deems worthy of her instruction.
====
30091
Swordsmanship, but much more than that. Her teachings revolve around a trinity of body, blade, and brilliance. The sword-singers of old were said to be masters of all three.

Look, there will be time for questions later. Are you ready to depart?
====
30092
Intersting. Well then, show me how you stalk in the shadows and kill with your fangs. My forest is an ideal hunting ground.

Hunt your prey, prove your worth. Only then will you be accepted as a Brackenleaf Hunter.
====
30093
Intersting. Well then, show me how sharp your teethe are. My forest is an ideal hunting ground.

Hunt your prey, prove your worth. Only then will you be accepted as a Brackenleaf Hunter.
====
30094
Intersting. Well then, show me how sharp your brute force. My forest is an ideal hunting ground.

Hunt your prey, prove your worth. Only then will you be accepted as a Brackenleaf Hunter.
====
30095
After that terrible display of power, I don't think they have much choice.
====
30096
Yes, at the Ayleid Well at the center of the island.
====
30097
When I was among the living, I had many questions too. Samsi made sure my questions were put to an end though ….

If it will convince you to avenge me, I will answer your questions. What is it you wish to know?
====
30098
Your spirit animal's shrine lies at the edge of the forest. Light the brazier, and your predator will appear.

Be prepared. Just as you stalked your prey, so your predator will pursue you with lethal cunning. When you are done, return to Brackenleaf.
====
30099
Unfortunately, yes. It's not the massive army we'd hoped for, but now that Molag Bal knows we're coming, a smaller group might be our only hope of slipping into Coldharbour undetected.
====
30100
It's difficult to predict where you will emerge once you reach Coldharbour. Be on your guard, my friend.
====
30101
We accept this diary into evidence. Please place it on the table.
====
30102
Please present the final piece of evidence, an omen from the heavens, portending the guilt of the accused.
====
30103
We accept this order invoice into evidence. Please place it on the table.
====
30104
We accept this cutting from the sacred plant. Please place it on the table.
====
30105
We accept this astrology chart into evidence. Please place it on the table.
====
30106
We accept this broken sigil into evidence. Please place it on the table.
====
30107
We accept this lightning charred rock into evidence. Please place it on the table.
====
30108
We find your evidence against <<1>> to be conclusive. He has violated the Green Pact for his own personal gain and betrayed our town. Please escort him to the judgement chamber below.
====
30109
We find your evidence against <<1>> to be conclusive. He has violated the Green Pact to save his wife and betrayed our town in the process. Please escort him to the judgement chamber below.
====
30110
We find your evidence against <<1>> to be conclusive. She has violated the Green Pact to save herself and betrayed our town in the process. Please escort her to the judgement chamber below.
====
30111
Unfortunately advocate, we are not convinced of the accused's guilt based on the evidence you have provided. Please review your findings, investigate further if necessary and return to this tribunal when ready.
====
30112
Please allow me a moment to review the evidence you have presented, advocate.
====
30113
I don't know. It appeared out of nowhere.

There isn't much time. The color of the forest has changed, the spirits are restless. I fear the outsider corrupted Brackenleaf, please, you must check on him!
====
30114
As I've said before, the Briars are my guardians. They protect my heart against the Outsider, an enemy who wants to steal my heart at any cost.
====
30115
Everyone's vision is a little different, but we all must take the heart and experience the role of the Outsider.

You stopped being the Outsider when you proved yourself strong enough to defeat the masters, and Brackenleaf offered you his heart.
====
30116
Go to the Snake's shrine. Pray at the brazier and receive the blessing of Brackenleaf's Briars. Then, return to me for the final rite of initiation.
====
30120
I'm sure I have no idea what you're talking about. Our food is the finest in the realm!

Perhaps you have brought some sickness with you from outside. You should cleanse yourself in our pools. They're very therapeutic.
====
30121
Because we must punish him for his transgressions. The Elf bone shell to which he was banished will no longer suit him. We'll return him to the old skull around which the Barrowbough first grew, the very skull that surrounds this room.
====
30122
I am a teacher and a theorist, but once I could hurl destructive spells with the best of them. With my strength restored, I look forward to showing Molag Bal what this old scholar can still do.
====
30123
Well, as much as I'd love to charge into the fray, someone needs to stand back and defend the less martial-oriented mages.

But as soon as we make it to the dungeons, my services are yours if you need them.
====
30124
What, you think I would go back on my word? I promised my help and you shall have it. Please don't insult me by suggesting otherwise.

The Shadow Court is at your command. Call upon them and they shall answer.
====
30125
Yes, of course you will. They say beggars can't choose their next meal, don't they?

You know how to call upon the Shadow Court when you need to, correct? I'd hate to think you forgot how to use my gift already.
====
30126
His name is Haidar. I worked for him for many years before he began acknowledging me as his partner rather than his apprentice.

I learned much from him though. I truly hope you are able to get him out of there.
====
30127
No. It is not safe. When a mine becomes unstable like this, there is no way to know when it will collapse completely. It's always a gamble.

But you look like you are accustomed to danger, and so much … I mean, my partner's life is at stake.
====
30128
Dwemer gold. It is buried under this desert somewhere. My partner and I worked Kulati mines for some time, but that effort was of no avail.

We came here on our own. The fewer people involved, the greater the reward if something is discovered.
====
30129
Cadwell, Vanus, and the others are up ahead, near the entrance to the Labyrinth. They're waiting for you.

Me? I think I'll take a few moments and recover from that last fight before plunging into the next one. I suggest you do the same.
====
30130
Ever since Baron Montclair annexed the upper city of Shornhelm, we've been going out on patrol. To keep them from annexing anything else, you understand. They were waiting for us when we got the Hinault's farm, though.
====
30131
Thalara cannot say, truly. The Nirnroot wine does not allow one to drink it. Strange but true. It is a magical concoction that Thalara brews but does not understand.

Much like offspring, which one loves though they are a mystery to us.
====
30132
Soldiers loyal to House Montclair. They came out of the darkness and caught us by surprise. It was a slaughter!

Luckily, I was able to rally some of my troops and we made our way here.
====
30133
Of course! You have saved Arenthia, saved my city. The least I can do is answer a few questions. The Moon Hallowed is said to be the one to walk the Two Moons Path with the Mane. Their guide.
====
30134
No. There is no Dwemer gold down there. We had already decided to give up on this mine even before the rumbling began.

We had talked of seeking our fortunes in Bangkorai … though now I suppose, I might be going there on my own.
====
30135
The Hallowed is kind of like a guide, or guardian. When all is well with my people, the new Mane is chosen easily. Peacefully. But sometimes things are not so easy on the plains of Elsweyr.
====
30136
The where varies. Any city with a large temple to the Dance may act as a trail to the Path. Dune would be the only one in the March. As to what it is … it changes, depending on the walker. It is different for every person.
====
30137
Yes. The lunar clergy encourage all Khajiit to walk the Two Moons Path at least once in their lives. For a new Mane, it is not an option. Walking the Two Moons path is the final step to becoming the Mane.
====
30138
The Mane must eventually, always, walk the Two Moons Path. It must be hard, coaching someone to the point of being able to make that journey. Maybe impossible. The Moon Hallowed is the guide for the Mane along that journey.
====
30139
Just so. The Hallowed is said to come from all walks of life … I think the Hallowed was a king, once! Usually one of my people, but not always. The one constant has been their role on the Path.
====
30140
Our healing supplies? Heloise could certainly use those.

All right, I'll order them to unlock the tower door. But understand this—if you betray us in any way, I'll kill you myself and toss your lifeless body from the top of the tower.
====
30141
His elf-bone shell, yes. His true bones, none can destroy.

The Destroyer is the greatest of us! This place we stand in — the heart of the Great Tree — exists within his skull! He is trapped here just as we are!
====
30142
No. All assume the wine tastes delightful, and many will tell you so, swearing they have tasted it. But they are deluded. Merely thinking about drinking it causes the Nirnroot wine to make you drunk, thus saving itself.
====
30143
Of course! Why would I pass up a chance to witness this spectacle? Blood will flow today, and I wouldn't miss it for the world!

I look forward to seeing if Molag Bal can stop us.
====
30144
I have my ways. As for you, feel free to utilize the power I granted you at the Cliffs of Failure. It served you well once, and it shall do so again.

Let my power grant you the destructive force you desire.
====
30145
Bad news? Has something happened to my wife? To poor Nadafa?

Well, spit it out! I can handle it. Tell me what happened to my wife.
====
30146
What? How can you say such terrible things?

I … I noticed she was different … but I never believed—How could she do this? How could she leave me for a monster?
====
30147
Damnable fiends! Is there nothing they won't take from us?
====
30148
Thank you. That is good at least. Please, I need some time alone now.
====
30149
You've met <<1>>? She speaks too freely sometimes, but I will tell you what I can.

Our village, as you may be aware, is not here normally. A long time ago, our treethanes and ancestors swore a sacred oath to which we are still bound.
====
30150
We are named for the thorny thickets that the forest raises to protect its most delicate plants.

But under the guidance of masters like Glaras we are trained to become skilled hunters and defenders of the great tree, Brackenleaf.
====
30151
It's weird, but I don't know. I don't think anyone else does either. There's something strange about that wine, it doesn't seem to want anyone to drink it. Maybe it tastes awful and it doesn't want anyone to know?
====
30152
It is tradition for Redguard men to shave their heads following a time of great trials. I shaved mine long ago, when I failed in the task to restore the lost tradition of the sword-singers.

Also, long hair gets in the way during battle.
====
30153
I do not know for certain. It is possible that the gemstones were already cursed before we found them, and this is what caused my spirit to linger.

Regardless, I believe achieving vengeance on my killer will bring me peace.
====
30154
They would have been worth a fortune when we found them, but now that they carry my curse, any who take them with greed in their heart will have little time to secure a profit.
====
30155
It is possible Samsi always intended this, or her true self simply emerged when we finally found something of value.

I have known Samsi many years, and she has always been jealous, but I never thought she harbored murderous intentions in her heart.
====
30156
The crime of murder is unforgiveable. Whether Samsi was influenced or not is irrelevant.

She must pay the consequences for taking my life.
====
30157
Very well. I hope you are convinced that my cause is just. Those who would commit murder for coin deserve terrible suffering.

My curse will give Samsi a quick and merciful end.
====
30158
Not that I know of. And believe me, I've tried. If you think about drinking it, the wine knows and makes you drunk before you uncork the bottle.

If you ever manage to drink some, let me know what it tastes like.
====
30159
Glaras took me in when my mother and father died. When I came of age, I wanted to follow in her footsteps.

Becoming a Briar shows you strength you didn't even know you had, and that even the strongest—even great Brackenleaf—needs others.
====
30160
We are at war! We need fresh arms!
====
30163
Come back when you're ready to aid the Covenant.
====
30165
Come back when you're ready to aid the Dominion.
====
30166
Yes, a cleansing ritual after being held by those disgusting worms of Molag Bal. It's an old tradition for men of my kin to shave their heads.

I never questioned the rite. Hair only gets in the way during battle.
====
30167
Oh, a few have tried, but a fool and his fingers are quickly parted.
====
30168
There is an old Redguard proverb. A man is only as great as the beard that wears him.

A full and healthy beard carries with it a sense of great honor and wisdom. Also crumbs.
====
30169
Of course! I have long studied the ways of the Bright Moons. The Moon Hallowed is said to be the one to walk the Two Moons Path with the Mane. Their guide.
====
30170
The Hallowed is a kind of guide, or guardian. When all is well with the people of moonlight, the new Mane is chosen easily. Peacefully. But sometimes things are not so peaceful on the plains of Elsweyr.
====
30171
The where varies. Any city with a large temple to the Dance may act as a trail to the Path. Dune would be the only one in the March. As to what it is … it changes, depending on the walker. It is different for every person.
====
30172
We encourage all followers of the Dance to walk the Two Moons Path at least once in their lives. For a new Mane, it is not an option. Walking the Two Moons path is the final step to becoming the Mane.
====
30173
The Mane must eventually walk the Two Moons Path. Always. It is hard, coaching someone. Making that journey. Perhaps impossible. The Moon Hallowed is the guide for the Mane along that journey.
====
30174
Just so. The Hallowed is said to come from all walks of life. In the past the Hallowed has been everything from a great warrior to a common street thief. Not always a Khajiit, even. The one constant has been their role on the Path.
====
30175
Divines be praised! Thank you so much. With these supplies, I can properly tend to the wounded.
====
30176
As ever, straight to the point. 

You have done the impossible. The King of Worms has been consumed by the wrath of Molag Bal. The power of his Worm Cult is broken forever.
====
30177
That's what I was hoping you'd say. Lieutenant Fairfax doesn't want anyone to leave the tower, but I'm sure he'll agree to let me go if you accompany me.

Give me a moment to finish tending to these soldiers and I'll meet you outside.
====
30178
If you're willing to help, I won't say no.

I'm worried about the Hinault family. We haven't seen them since the battle started. I want to check on them, make sure they're all right, but I don't want to navigate a horde of Montclairs on my own.
====
30179
That is the grim truth of the matter. But the Amulet of Kings is in our possession and there is still much to do.
====
30181
In my sleep, I hear his tormented screams, and Molag Bal forces visions of his eternal torture into my mind.

I can show you exactly what I see—if you wish it.
====
30182
In truth, I cannot say. I have never been able to taste the wine, though I have crafted many bottles of it. Some claim to have tasted it, but I fear the truth is not in them.
====
30183
I am convinced not. The wine ensorcels us all. It stays in its bottle, making its owner think he has imbibed, preserving itself forever. No customer ever needs a second bottle of Nirnroot wine, more's the pity.
====
30184
Now there is the Sameer I know. Sometime you will have to tell me what has befallen on this last night. A story of wildness, I am sure.

Come now though. Our father prepares to address the Ra Gada. He is expecting us.
====
30185
At a quick glance? There are holes in the treaty. When <<Ac:1>> worries at them, he'll tear a hole in the Maormer's side. The treaty, of course. Not Ambassador <<2>>. Though … heh, that would be funny.
====
30186
Sameer, I am really starting to worry. Have you been ensorcelled?

The year is eight hundred and fifty-three. Our father is King Xakhwan, come from old Yokuda to settle here in the Alik'r desert. I hope this is starting to sound familiar ….
====
30187
Praise the gods! It would not be proper if we were not present when father makes his speech. 

He is very likely starting to worry about us himself.
====
30188
Blade's edge! I'm sorry. You are the crown prince, but I am your brother and I was worried.

Please. Tell me you're all right. I have been looking forward to this battle for weeks, but father will not let me fight unless you lead the way.
====
30189
Because they do not want us here. Our people came across the sea from old Yokuda to settle here, but these Elves—the Corelanya Clan—they would drive us from these shores.

We are making our stand today, letting them know we are here to stay.
====
30190
The Ash'abah? These people I do not know. Are they also Elves? If we must, we will kill them too. 

I need you to focus though, Sameer. Focus on the battle today. We should hurry to hear father's speech.
====
30191
Actually it was Honor who found them.

Have you met? We've been together, forever. He knows Coldharbour almost as well as I do.
====
30192
We were caught by surprise, but those still inside are fighting back.
====
30193
I know. And in a way, it is! Our father put me in charge of the johads after I, uh, returned from Sentinel. Within a fortnight, most of the johads reeked of this musk!

Even so, I have no idea how any of this happened.
====
30194
Only one way to know for sure. A taste test!

These three johads are the ones attracting the most beetles. See if the water has the same flavor as that vial.
====
30195
We're a scholarly organization dedicated to the pursuit of knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30197
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30198
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30199
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30200
Pish-tosh! Honor isn't a pet! He's my faithful steed!

He does mistake the odd Wood Elf for a tasty treat, but they've been known to do that themselves, haven't they?
====
30201
We're a scholarly organization dedicated to the pursuit of knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30203
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30204
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30205
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30206
We're a scholarly organization dedicated to the pursuit of knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30208
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30209
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30210
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30211
I represent the Mages Guild. We're a scholarly organization dedicated to the pursuit of knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other and provide magical support for those who need our help.
====
30213
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30214
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30215
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30216
We're a scholarly organization dedicated to the pursuit of knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30218
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30219
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30220
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30221
Oh? You might be interested in pursuing a membership in the Mages Guild. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30223
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30224
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30225
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30226
<The journal indicates that the Worm Cultists have already found the Stone of Anurraame and sent it off to a a differnt location.>
====
30227
The first test of the Briars is to listen. Each of the masters has a lesson to teach about the hunt.

These are the rules the Briars live by—to live off the flesh, to bring no harm to nature, and to protect Brackenleaf with our lives.
====
30228
I am a researcher and Magister for the Mages Guild. Guild members seek out books, tomes, and ancient scrolls in their travels. My work involves deciphering and interpreting the works that are found, as well as speaking to prospective members.
====
30230
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30231
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30232
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30233
I recognize this. It's the same kind of vial my brother's wife uses for her alchemy.

Is she responsible for this madness, I wonder?
====
30234
<<1>>'s a <<2>> apothecary from <<3>>. I had no quarrel with her, but if she's responsible for this, my father must know.

She cares for him in the house just beyond here. Father didn't approve of their marriage, of course, but she is very skilled.
====
30235
Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help. Conflict makes travel and research far more difficult than they need to be.
====
30237
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30238
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30239
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30240
You haven't heard of us? We're everywhere! Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30241
Yes, and much of the glory for this victory will go to you and your brother.

I send you forth as my champions, to slice through the Elves' ranks and find their leader. You will cut off the snake's head and then the body will wither and die.
====
30242
Yes. It is a great honor, and a great responsibility.

But you have proven your valor time and again, Sameer. I know you will succeed and clear the way for our people's future. Go now, and go with the gods, my son. You have my blessing.
====
30244
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30245
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30246
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30247
In times long past, the Moon Hallowed would often make use of a relic sacred to the Khajiiti people. Today it is just an old lump of metal, a bauble of bygone years. But it could come in useful in the trials ahead.
====
30248
Yes, we're the group responsible for finding and cataloguing Tamriel's lore. Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30250
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30251
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30252
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30253
We're the Mages Guild, and in our guildhalls we collect and catalog knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30255
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30256
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30257
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30258
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30260
Yes, we're the group responsible for finding and cataloguing Tamriel's lore. Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30261
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30262
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30263
The Order of the Claw. Just one of the many organizations within the lunar clergy. Kauzanabi-jo belongs to the Broken Paw. We are less martial than many of the clerical orders. We prefer studious contemplation to open-clawed combat.
====
30264
At a Monastery known as Do'Krin. It means "Warrior's Grin" in the tongue of my people. Do'Krin lies to the southwest of Rawl'kha, west of the Ayleid ruin called Thormar.
====
30265
It is called the Golden Claw. Its power and splendor was such that an entire clerical order surrounds it. They have pledged themselves to its safekeeping for many, many years.
====
30266
It is as this one said, the use of the relic has fallen out of favor in modern times. But it is still a powerful object. And this is a most unusual trial for our candidates. This one thought you might appreciate every advantage.
====
30267
One step at a time. Visit the three shrines—Snake, Wolf, and Tiger. Light the brazier at each shrine, and listen to the masters.

Then, if you still want to be a Briar, return to me and I'll explain the next trial.
====
30268
The abbey is just down the path.

We're fortunate that my Lord Varen opened a portal for us. This landslide appears to have blocked the valley's only approach.
====
30269
What would you like to know?
====
30270
Yes, we're the group responsible for finding and cataloguing Tamriel's lore. Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30272
I cannot say. I've never known these mountains to experience earthquakes. Strange.
====
30274
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30275
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30276
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30277
I'm not entirely sure. I suppose it slipped my mind.

Besides, I thought everyone knew about the planar vortex. Can't take five steps in Coldharbour without hearing someone screaming about it. Of course, those screams are rather unintelligible ….
====
30278
Oh, it's the planar vortex. The penultimate convergence of the Planemeld between the worlds. 

I haven't been there myself, mind you, but Honor tells me it's a nasty place. All those horrible Nirn bits melting into the beautiful Coldharbour scenery.
====
30279
Tomes brought by a Guild member. Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help.
====
30280
It's already happening, my good chap. And the only access to the planar vortex is through the portal in Molag Bal's courtyard.

Wait a moment! Are you thinking of assaulting the Lord of Schemes' labyrinth and going through the portal? Count me in!
====
30282
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30283
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30284
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30285
Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help. As you can imagine, our mages travel and often face danger. You'd do well.
====
30286
I think Crestshade is doomed. Some of the refugees kept going on and on about a flesh-eating abomination.

I'm not easily frightened, but whatever is loose in Crestshade—it made my skin crawl.
====
30288
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
30289
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
30290
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
30291
When I was tortured, Molag Bal's minions tore through my memories, searching for the Amulet of Kings. I fought with all I had, but the valley must have slipped through.

We must find Kasura. I pray she survived this assault.
====
30292
We are protectors of Brackenleaf, and through him, servants of Y'ffre who created him.

To involve ourselves in politics would only corrupt our mission. That said, we have no quarrel with Queen Ayrenn or the Dominion.
====
30293
Brackenleaf's Briars are any who can prove themselves worthy by passing the trials. The trials do not distinguish between the races of Tamriel and neither do we.
====
30294
The first Briar was a skilled hunter called Thaldil. She single-handedly protected Brackenleaf from being destroyed by Colovians during the Imperial occupation of Grahtwood.

She followed the guidance of Brackenleaf and established the Briars.
====
30295
Old songs speak of days when Y'ffre walked among the trees of Valenwood. She planted the seed that would become Elden Root, but what most don't know is that she planted many more.

Brackenleaf was one of those seeds.
====
30298
Sameer … you must not go in there! You would have to strike down your own father!

As darkly as these events have transpired, our laws remain sacred. Your father is honored dead. Harm his remains and you dishonor yourself!
====
30299
Yes. There is no other choice to be made. I know your father would not want us to abandon our new home here, but he could not have foreseen this.

He would not have us break the sacred law. You must not even consider such a thing.
====
30301
I have … not seen them since the Daedra attacked.

Areldur is the closest, and if she lives, you'll find her up ahead.
====
30303
My injuries are not serious. What are a few more scars to an old warrior? Scars have the virtue of reminding us that our past is real. My students, and my home, have not fared half so well.

I'm glad to see you, but curious why you are here.
====
30305
We must grow in strength and in numbers. You will need more than the company of an old blind man to alter the course of history.

We must assemble our own group of companions. The first, you have already met.
====
30307
Lyris sacrificed her own freedom to allow us to escape. She remains a prisoner in Coldharbour. I must determine her precise location if we are to mount a rescue. That will take time.
====
30308
Mannimarco tricked Varen into breaking the covenant, and the veil between Oblivion and Nirn was torn. The Elder Scrolls named this event the Soulburst. It gave Molag Bal the opportunity to disconnect the souls of Nirn from their hosts.
====
30309
Mannimarco, the traitor, convinced Varen to perform this ritual so that Molag Bal, the God of Schemes, could take Nirn for himself. The daedric prince hopes to use this opportunity to seize all the souls for his own devices.
====
30310
Tharn remains Chancellor of the Elder Council, and his daughter Clivia rules as Empress Regent. But the true power remains in the hands of Mannimarco and his Worm Cult.
====
30311
Varen was lost. In the chaos of the moment, Sai Sahan took the Amulet of Kings and fled. Lyris was captured by Mannimarco and delivered to Coldharbour, the realm of Molag Bal.
====
30312
Of a sort. I invite you to enter my mind and walk with me through visions of the past, that you might understand the events that brought us to this time, this moment.
====
30313
Indeed. But let us not get ahead of ourselves. Without an understanding of where we are bound, every road will get us nowhere.

Before we truly understand our destination, we must speak of the past.
====
30314
The Five Companions were a band of adventurers who sought out an ancient artifact called The Amulet of Kings. They hoped to use this artifact to persuade Akatosh, the Dragon God, to accept their leader as one of the Dragonborn.
====
30315
Ha! I don't know if that is something you would truly want, for whomever reads the inscriptions on an Elder Scroll becomes as blind as I am.
====
30316
You have already heard enough babbling from this old, blind fool. It is time you met the Five Companions yourself, and witnessed their fate.
====
30317
The Dragonborn are mortals destined for greatness, with the blood of the Dragons in their veins.

It is said that only a true Dragonborn can ignite the Eternal Dragonfires in the Imperial City.
====
30318
What does the ship do when the wind changes? Tack.

Not specific enough? Well, I don't know. Right now, I serve the captain, but she's given us a choice. I don't know if I want to fight—for the Dominion or anyone else. I'll have to think on it.
====
30319
By tradition, only the Dragonborn can lay claim to the Ruby Throne and rule as the one, true Emperor by divine right.

Varen conquered Cyrodiil and took the throne, but unless he became Dragonborn, he feared he'd always be thought of as a pretender.
====
30320
Only the dragonborn can claim to be the true emperor of the land. Though he seized control of Cyrodil years before and claimed himself emperor, Varen still desired the full birthright of the dragonborn.
====
30321
Each of the Five Companions were chosen for their skill and courage, and each was given a special role to perform in the party. 

Who would you like to know more about?
====
30322
You've already met Lyris. She is a Nord warrior from the frozen lands of Skyrim to the north. And it is said that her family lineage contains the blood of Giants. Varen chose her for her strength and her loyalty, to be his personal bodyguard.
====
30323
Sai Sahan came from a long line of Redguard swordmaster nobles. He was the leader of the Dragonguard, the security detail of Varen and the Elder Council. While Lyris was Varen's bodyguard, Sai was charged with protecting the entire group.
====
30324
The Tharns are one of the most influential families in Cyrodiil. Abnur, their patriarch, is the leader of the Elder Council, a powerful battlemage and a shrewd politician. With his counsel, Varen was able to seize the Imperial throne, years before.
====
30325
Disaster. War and pestilence. A world brought to its knees. 

Now watch, and see how one man's arrogance brought about the greatest threat our world has ever known.
====
30326
Mannimarco the traitor. The great enemy. The most powerful necromancer this world has ever known. His Worm Cult infiltrates and corrupts every corner of Tamriel. It was he who convinced Varen to perform the ritual you are about to witness.
====
30327
It is you, my friend. You are the link. 

I will not bore you with effusive praise, but state it plainly. You are a great warrior and a trusted friend and we would like to extend to you an offer.
====
30328
When Emperor Varen first brought the Five Companions together, he did so in the hope of creating a Tamriel where all men could live freely and safely beneath one banner.
====
30329
The Five Companions failed, betrayed from within by one of our own: the Worm King Mannimarco. All that came after was the result of one man's treachery.

Now four of the five are reunited to right that great wrong. But destiny requires a fifth.
====
30332
We want you to join us as our fifth member. You are the champion we should have had with us back then.

Don't look so grave. This is largely symbolic. But, please … humor an old soldier.
====
30333
<<1>> unleashed a blood-curse upon the town. Turned some townsfolk into ravenous bloodfiends. 

But that wasn't enough for him. He used magic and our living flesh to create an abomination. A part of me still lives within the creature.
====
30334
Find the spirits of Tharlas and Jonne. We can use our connection to the creature to lure it from the chapel crypt so you can kill it.

We'll also need personal items to focus our energy through. My Badge of Office should work nicely.
====
30335
You must slay this abomination. As long as it lives, our spirits are trapped in this town. 

They keep the creature in the chapel crypt. I think they're feeding it, making it stronger. Soon, I fear, they will set it loose upon all of Rivenspire.
====
30336
Of course. We've lived under the shadow of the Doomcrag for many generations. Whatever secrets it held, we assumed they would remain locked away forever.

Then Reezal-Jul appeared.
====
30337
The Fighters Guild! You should join up. Our new guildmaster is a good Argonian woman, Sees-All-Colors. She has us working to a singular purpose: hunting down the Daedra and their damned Anchors. Hard fights.
====
30339
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
30340
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
30341
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
30342
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
30344
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but by the three, it fits.
====
30345
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
30346
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
30347
Mage Tharlas fought the vampires bravely. She's probably at the inn. Scholar Jonne's strength was his kindness. He's probably in his house nearby.

Talk to them. Find their focuses. Then we can destroy the abomination that wears our flesh.
====
30348
Yes, if they didn't flee or get used to create the abomination. Reezal-Jul unleashed his power and turned them into feral beasts. The more of them you can put out of their misery, the better.

At least they aren't connected to that creature!
====
30349
I was able to organize a small group. I sent them south, to Camp Tamrith. I even convinced my husband to go with them. I pray they made it there safely.

But I couldn't leave Crestshade. I'm the mayor. I had a responsibility.
====
30350
I think I dropped it in the tower where I worked.

I … I was very proud the day my father passed the Badge of Office to me. My family has served Crestshade for generations. My father, my grandmother before him. It means a lot to me.
====
30351
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
30353
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
30354
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
30355
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
30356
You don't know? The Fighters Guild. Listen well, I'll only explain this once. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
30358
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
30359
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
30360
Then let me be the first to officially welcome you as a comrade in arms of the Fighter's Guild! Get out there! And take the fight to the Daedra!
====
30361
I never doubted that you would.

Now, lead on and we'll follow you to the Great Mooring!
====
30362
The Fighters Guild! You should consider joining us. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
30364
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
30365
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
30366
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
30367
At least she's safe. Those inside the cave hid in their homes, but the others outside didn't have a chance.

And if the loss of life weren't bad enough, the Orcs took the caretaker's hunting horn when they retreated! This is a disaster!
====
30368
We would've suffered much more if you hadn't been here to help.

They killed quite a few of us, but we gave almost as good as we got. Have you seen <<1>>? He didn't return from the Fading Tree when the others did.
====
30369
It is mine! A rare bug musk, used in some Bosmer cooking if I recall. I thought I'd misplaced it on the trip here.

Tell me, where did you find it?
====
30370
Blessed Baan … Tu'whacca! I beg you, keep your voice down! My father-in-law would truly turn me out if he heard such rumors!

How could it be? I swear upon my very claws, I had nothing to do with the johads! You must believe me!
====
30371
Thank you. In some ways, this is an honor for me.

Let us just hope that all that sparring we did in the courtyard has prepared me for this …. If so, I will return momentarily. If not, then this is goodbye.
====
30372
No! No, please! I beseech you to reconsider this decision, Sameer.

I cannot bear to see you exiled. What will I do? I am not sewn from the same cloth as you and father. I am not meant to be king!
====
30373
They did not find the Ring of Stendarr's Mercy. But now that the King of Worms knows you are here, it is only a matter of time before he launches another attack.
====
30374
It is strange, but wait and listen. Outside, a woman peddles her trained lizards. Ask if her pets can track scents, such as this bug musk.

Just holding the vial leaves residue on one's hands. If you find who held the vial, you'll find who stole it.
====
30375
Steal? I would not know. Many of the workers come in and out of the house for refreshments, so perhaps one of them took it. But still, why would they do such a thing?

Hrr. There is one way to find out who took the bottle.
====
30376
Your courage … your humility …. You should be king, not I!

I'm sorry. I suppose I must stop acting like a child and accept my responsibility. Whatever happens, though, your sacrifice will never be forgotten. I love you, my brother.
====
30377
No. Enough tragedy has befallen our kingdom today. I would not disrespect our sacred laws. 

To attempt to avoid my fate would mean the sacrifice I have made was in vain. You must let me go, brother.
====
30378
The mayor is a good woman. Her spirit is strong.

She has a good idea, to use our spirits to draw out the creature. Our flesh remains alive while the abomination lives. Through this connection, we can call it to us.
====
30379
What's most important to an old scholar like me? My mind, I suppose.

The bloodfiends tore my body apart after using some of my flesh to create their abomination. My skull was tossed aside. It's got to be somewhere in the graveyard.
====
30380
And it probably was. The man I spoke to was no Khajiit, though that is all I can say about him. He was hidden from view when we first spoke, his voice muffled.

I refused to take his gold, but I knew sooner or later someone would.
====
30381
Some of the workers said the payoff location was inside the house. That was before the beetles came—after that, no one wanted anything to do with this strange man's scheme.

I'd search there for any sign of who this person was.
====
30382
I've been thinking about our adventures and the hardships we've faced together. We're in the last leg of this journey, aren't we? 

I don't regret any of it, but it occurs to me that we haven't had much of a chance to talk as friends.
====
30383
It's nothing scandalous, I assure you.

But those dungpiles up ahead? They're murderers! Get them out of our way and we'll talk.
====
30384
The Fighters Guild! You should consider joining us. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
30385
Where do you see yourself going after all of this is over? I mean, assuming we survive, get your soul back, and stop Molag Bal?
====
30386
Me? I don't know. Maybe I'll go back to Skyrim and settle down. Squeeze out a few whelps. Maybe raise sheep or grow cabbages.
====
30387
Bloody business, war. There was a time that I loved my axe for its sharpness, and my armor for its sheen, but no more. Today, I love what they defend. Don't lose sight of what's behind you in the hatred of what's before you.
====
30388
Traveling is a humbling experience. You see first hand what a small place you occupy in the world. Funny thing is, the farther you go, the harder it is to return. But when you do … if you do … you get to see the place you came from with new eyes.
====
30389
You're a brave one. Just remember, fate doesn't play fair. It's like a rushing river that catches you in its current. Struggle against it and you'll drown yourself and anybody trying to save you. Swim with the current, and you'll be fine.
====
30390
What? No! Can you imagine it? Lyris Titanborn, shepherd? Farmer? Housewife? I need to be out in the wind and wild. And if I ever find my life mate, he'll feel the same way.

My turn. What's your one regret about all we've been through?
====
30392
I guess you're right. Ah, well.

I won't take up too much of your time. You've got destiny and all that, written on some moldy-old scroll.
====
30393
You're a hard-heart, eh? No regrets, no tears, no doubts? Don't look back unless you're planning to head in that direction? 

I guess that that's exactly the kind of person we need right now.
====
30394
You never get used to it. My father … he'll die over and over again for the rest of my life. Grief doesn't go away. You just learn to live with it. 

But I can live my life with his daring and spirit and joy. That way, he'll never die. Not really.
====
30395
That's the real test of character. Anyone can face adversity, but give them power and you'll see their true colors.

Power over others is the way of cowards. Seize the power to choose your own path. To control your own life. That takes real courage.
====
30396
All right. I'll not pry too deeply.
====
30398
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
30399
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
30400
Then let me be the first to officially welcome you as a comrade in arms of the Fighter's Guild! Get out there! And take the fight to the Daedra!
====
30401
Oh, lots of things. Friends lost, missed opportunities, failed endeavors. Maybe the best that we can hope for is to end up with the right regrets.

I do regret not taking the time to get to know the people I fought with. I hope to change that.
====
30402
Areldur would like nothing more than to confront Rilis now, but we're not ready.

The High Kinlord can't be killed—our only course is to capture him, but we'll need a sturdier prison than we've ever had before.
====
30405
I knew I liked you! So, let's toast ….

To Molag Bal, that ugly skeever! May his privates be infected with Brown Rot Fever! May our course be true and our hearts be brave, as we march into Coldharbour to spit on his grave!
====
30406
Oh, my small friend, you are hopeless, aren't you?

I've been saving a bottle for a special occasion. Real Skyrim mead, too. I don't suppose you'd want to share one, regardless of the taste?
====
30407
Never? Mead is the honeyed kiss of the gods themselves! You must try some!
====
30408
One last thing.

You like mead?
====
30409
The Fighters Guild! You should consider joining us. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
30411
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
30412
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
30413
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
30416
What? And Father is gone too? Do you think they've done something to him?

Sep's spit, what else could go wrong! What've you found in your search?
====
30417
Then whoever else was in here smells of it too! We need some way to detect the scent and follow their trail.
====
30418
Take these <<1>> and go to the pools. Place the reagents in the basin. They will break through the illusion and let you see the manor as it truly is.

Once this occurs, you will be in mortal danger. The sisters prefer their meals happy and deceived.
====
30419
The Fighters Guild! You should consider joining us. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
30421
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
30422
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
30423
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
30424
In days long past, our old bones longed for the sun's sweet kiss, for friends we knew in life. But our restless wanderings caused untold suffering. We went far away, to be forgotten by the world. To die.

But <<1>> continued to wander. To destroy.
====
30425
Yet it was. We saw the suffering our passage caused and resigned ourselves to seclusion in the furthest corners of Nirn. There, we hoped to be forgotten. Perhaps, in time, to die.

But the Destroyer would not listen.
====
30426
Yet it was.

Unlike your kind - the races born to Nirn - we were not made for this place. Our bones are massive and unwieldy things. Wherever we wandered, ruin followed.
====
30428
It falls to one of us to take charge of the johads. Father always wanted me to have them, but I feel I'm the one who truly betrayed the family.
====
30429
Yes. I am prepared to take them. I'd just never thought … well, I am eldest, after all. This is my duty.

We'll mend our family here. We won't fail our father's dream.
====
30430
It falls to one of us to take charge of the johads. Father always wanted Jahi to have them, but she's never wanted them. Neither of us have.
====
30431
And I know what to do with them as well. I'm selling them to another family to run.

This place has seen more than its fair share of strife. I'm done.
====
30432
I can't. Not after all this.

It'll be hard work, but together we'll do it. As a family.
====
30434
It's the only way to end our bickering. After all this, I feel we need to be a family again. Strong. United. And my sister's the only one of my blood left.
====
30436
Then the gods do want something of me? I guess it's a second chance, a chance to redeem my father, myself … to get revenge. 

It truly is a miracle then. I could lead the undead here to defeat the Reachmen!
====
30437
Aye. Along with some of the most renowned sword-singers who ever lived. We must tread carefully and with great respect.
====
30438
The farmer doesn't thank the cow when it voids itself on the field, but it still makes the crops grow taller.
====
30439
I suppose it is. But that wasn't the reason for this heartwarming reunion. Varen and I have spoken at length since you recovered the Amulet and determined our final course of action.

Molag Bal remains a threat and Tamriel is still in grave danger.
====
30440
The Planemeld has been stopped, but Molag Bal's power over Nirn is still prodigious.

To restore protection to Nirn and reclaim your soul, you must face the God of Schemes himself.
====
30441
First, the Planemeld must be stopped. Even now, forces gather and plan an assault on Oblivion itself. You must join them.
====
30442
I know more about the Daedra than any man or mer alive. For good or ill, my family has always kept ties with the forces of Oblivion, and this much I know—one cannot kill a Daedric Prince.

But we have the Amulet of Kings ….
====
30443
With the Amulet in our possession, we may be able to wound him. Severely. And in the process, force him to relinquish every last soul he has stolen—including your own.

This is where your … condition works to your benefit.
====
30444
Only if we use it here on Nirn. But if we were to travel to Coldharbour, we might be able to harness its power. Imbue you with divine agency enough to challenge the Daedric Prince.

But there is a price ….
====
30445
The ritual we performed with the Amulet of Kings caused the Soulburst and damaged the veil between worlds. If the damage is to be repaired, I must attempt the ritual again, this time with you.
====
30446
They invited him to join the travels of their walking city. His elation gave them time to ensorcel him into slumber. Unaware, he laid down to sleep.

They buried him, and planted a seed in his skull. In time, it became the Barrowbough.
====
30447
He couldn't bear to stay in one place for long. Yet while he fixed his gaze upon the horizon, he forgot to watch the ground. Whole cities crumbled beneath him.

Amidst this devastation, the Wood Elves of Falinesti saw his wanderlust for what it was.
====
30448
It's our village. It was our village, anyway. It lies north of here, if it still stands, if the Black Daggers haven't burned it down.
====
30449
Calling upon the power of the Amulet in this manner will consume someone's soul. Utterly. One cannot channel the power of the gods without paying such a price.

Unfortunately, you don't have a soul to consume and I am needed to perform the ritual.
====
30451
More specifically, one of our three companions. I suspect that's why they're so nauseatingly over-appreciative and fawning.
====
30452
It should be in the tower where I worked.

We made our stand in that tower, but we were overrun. I can still hear Reezal-Jul, laughing, as they dragged me away. That lizard's laugh haunts me.
====
30453
A gang of bandits, one of many sprung up like weeds since the fall of the Empire. I have heard refugees speak of them in other places in western Cyrodiil as well.
====
30454
Well, she hasn't come back yet and I'm starting to worry. I think she's ill and trying hard not to show it. Hopefully, she'll be back soon.

For now, go inside and check on the Hinaults. I promised to send you to them when you arrived.
====
30455
Over the rise. Wait. Too many footsteps, and it's too early for my parents' return. Boots. Boots ….

There are invaders on Silatar. We have to stop them!
====
30456
We both thought it would be well protected in the Valley of Blades. The most gifted young swordmasters of Hammerfell are invited to train with Kasura. The town was bristling with strength and steel before the Titan showed up.
====
30457
I know you're right, but my heart is heavy with loss.

Come, the hidden entrance to  crypt of my ancestors awaits atop the steps. Within lies the key we seek.
====
30459
I cannot say. Perhaps someone told him of my past. Perhaps he pried the memory from me during my time in the Halls of Torment.

Either way, I am to blame for the valley's destruction. No one I love will be safe until Mannimarco has been dealt with.
====
30460
The Wood Elves of Falinesti feared our fading bones would wander, so they sought us out and carried us to <<Ac:1>>. Here they interred us beneath shrines to Y'ffre, ensuring we would never be forgotten.

Because of this, none of us can die.
====
30461
That millions of others may live, yes. Do not be troubled. Any one of us would gladly make such a sacrifice.
====
30462
As Tharn has said, there are already plans in motion to infiltrate Coldharbour. You must be part of them. The chains that anchor us to Oblivion draw us ever closer. They must be severed, once and for all.
====
30465
Does it matter? I'm tired of this! Everyone wants to hurt me or use me, and it stops now!

Where were you when my parents "tested" me? Where were you when I needed you most? You left me! Why are you even here? Do you want something from me too?
====
30467
Receiving that staff was the greatest moment of my life. I'm a Redguard. Magic doesn't come easily to my people, but I was drawn to it. I left Alik'r and studied for years to earn that staff. 

I can focus all that I am and all that I was through it.
====
30468
She is in the deepest part of the Banished Cells.

I have conceived the beginnings of a spell to handle Rilis, and we'll need Imiril if it's going to succeed.
====
30469
You must return to the Harborage and give it to Lord Varen. It will remain safe in his keeping until it is time to travel to Sancre Tor.

Lyris, Abnur and I will remain here, to help Kasura bury the dead, and tend to the injured.
====
30470
Ahh, yes. The lunar clergy, telling you what to do because the moons say so. Good that you're here just the same. I'm getting tired of killing Dro-m'Athra.
====
30471
Nabira is but a simple member of the lunar clergy. She is here to ensure you reach where you must go. She is here to put you in the right hands.
====
30473
Lord Varen has been observing our progress. He will open a portal for you to return.

There it is, at the top of the stairs. Go, quickly!
====
30474
Why concern yourself with the whys and hows of this realm? This place is safe. We'll care for all your wants and needs. What else is there to tell you?

But you look so thin. You need to eat something. Go, find the banquet tables, have some food.
====
30475
They are a symptom of the sickness that has spread across Cyrodiil. Evil grows, taking different names in different places. But it is all the same everywhere, no matter what face it wears.
====
30477
North of here, perhaps northwest, I am not sure. We ran when the bandits attacked, no thought except get away and stay alive. And we ended up here. Now I try to forget about Hackdirt and my life there; it is gone in the wind.
====
30479
<<1>>'s crimes are unforgivable. We once sought a true death in the farthest reaches of the world, but his aimless wanderings led to our imprisonment! Here, we can never die!
====
30481
Alone, the world would forget us. In time, we would forget ourselves. We would die. In death we would be free.

But none will forget us, now.
====
30483
No. In telling the story, we see he did not.

But his wanderings led to great destruction, and his selfishness led our bones to this prison. He afflicted us with the doom of endlessness, and for this crime he cannot be forgiven.
====
30484
That story is as long as it is old. You would endure the telling?
====
30485
Good, for the memories alone wear upon us.

It is time for <<1>> to return to his bones. There will he remain until the world forgets. Then, perhaps, he will die.
====
30487
Saifa is a simple lunar priestess, but yes. She sees why you are here. The moons have shown her all she needs to know.
====
30490
Oh. I guess that little barnacle is all right.
====
30491
Never said I didn't want it.

If the clerk didn't toss you out, I guess you're not a problem. Sure, one drink.
====
30492
Oh, well done.

It doesn't matter now. The Green Lummox and her idiot husband lie dead. There's nothing you can do to stop us.
====
30493
I'd fight! Return to Hackdirt and take it back, or die trying. We can make weapons and learn to use them. We sneak in at night, kill the guards—if they even post any—then kill the rest in their sleep. It'd be easy!
====
30494
Well, no. No, who am I kidding? We're just farmers and merchants and field hands. We're more likely to cut ourselves with a sword than whoever we're swinging it at.

I need to do something though. Maybe I'll go out and kill a deer.
====
30495
Thinking, considering, creating. How is one to work in a crowded city? The noise and interruptions drive away all thought, destroy all creativity. At least this is true for Whickmuz, thus you find him here.
====
30496
The situation? We're well and truly flummoxed! Before we could cross the Chasm, before we could confront Molag Grunda, we were stopped by a few irksome focus stones!

The wee ginger mage says we need to break the stones, but good luck with that!
====
30497
The water's been contaminated. To top it off, whatever's tainted the johads seems to attract the desert beetles.

Workers won't go near the johads, and with good reason. But I still need to find out what's contaminated our lifeblood.
====
30498
I do. The workers have rest camps in between the johads. If someone brought in this poison, there may be evidence of it there.

If you can find something of import, bring it to me. I'll be at the main johad down the road.
====
30499
Nothing other than the multitude of Dremora sitting on top of them! I could handle this myself, but I didn't want to make the rest of the troops sad by showing off my awesome battle skills.

But, you, on the other hand. They're used to that from you.
====
30500
You didn't notice it? The enormous tree in the middle of <<Ac:1>>?

Nobody takes a moment to look up these days. All this beauty directly above you and you're staring straight at the dirt. Typical.
====
30501
It's not my place to reveal the nature of the oath. For that, you must speak to our current caretaker, <<1>>. If you wait, you might also speak to the new caretaker, when one is chosen.
====
30502
Indeed.

It's an honor to be selected. Once the preparations are complete, the old caretaker passes his duties to the new one.
====
30503
There have been other Wilderqueens in the past as well. Our oath remains unchanged, even if the individual is new to the title.

That's the beauty of the arrangement. We protect  the tree, and he or she protects us.
====
30504
The first Wilderking created <<A:1>>. All of Valenwood, from Bramblebreach to Greenheart, bends to his will. So long as we guard the tree, he remains our patron.

Some consider him a god, like one of the Divines.
====
30505
The Wilderking created <<A:1>>, and he bent everything in Valenwood, from Bramblebreach to Greenheart, to his will. From the first, he became our patron and protector.

Some consider him a god, like one of the Divines.
====
30506
The stories say it was created by the Wilderking for his worshippers. Some believe it's in Oblivion, but that hardly calls to mind the kind of place it is.

It's paradise. It's home. If you saw it, you would understand.
====
30507
Huh. <<1>> won't be happy about that.
====
30508
Very bright, good sense of humor. No patience for <<1>>'s mischief. Years ago she'd had enough, so she took him apart and scattered him around <<Ac:2>>.

I laughed hard enough to shift my barrow.
====
30509
Then if fate is to be believed, the winds are ready as well.

Run quickly, my friend … or do not … either way we will have our answer.
====
30510
If my tone was overly sharp you have my apologies. I am receiving hourly reports on the situation at the docks. It is … grim.
====
30511
King Ranser just wants us to keep fighting to the bitter end. Seems he wants to go out in a blaze of glory. 

Can't say I'm fond of that strategy, but the king's beyond reason. That damn mage he had gave him some fool notion he wants us to try.
====
30512
Before he vanished, Reezal-Jul told the king about this last ditch enchantment that would help us hold the tor. 

We're supposed to take these packets of magical powder and pour their contents into the braziers in each of the towers.
====
30514
Kill the Orcs? I don't know. What I do know is that this is our last chance, and you're the only soldier I'd trust to even make the attempt. 

If it doesn't do anything, go up and tell the king. Maybe he'll realize it's time to surrender.
====
30515
I know you think I'm ridiculous, worrying about a hunting horn at a time like this.

But the hunting horn is how the caretaker transports the village to The Wilderking's realm. If we don't get it back, we're stuck here, and the Orcs will kill us all!
====
30516
Most of us choose to sleep in our own bones. But <<1>> borrowed those of a long dead Elf. He was always restless, even in life.
====
30517
So you do, and if our fates are true, the wind will wait.

I will answer your questions if I can, but know that I am no wise man. I am a dockworker. I only grew this beard and adorned myself so because the woman told me it was my fate to do this.
====
30518
I only saw the direction - toward the south gate. Please find it. I'm going to help bury the dead here, and then head to the Fading Tree. Meet me there when you have the horn.

Hurry, we have to have that hunting horn, or the whole village is doomed.
====
30519
Then he has truly gone mad. There's no reason to waste further lives defending this lost cause. The king will just have to be restrained.

Have you seen Captain Taern? She and I should do this together.
====
30520
<<1>>'s true bones are gnarled in the roots of the Barrowbough. Some say they're the oldest in the orchard.

Look out for him, would you? His recklessness tends to wear at the others buried here.
====
30521
Worse. If you find yourself on the docks, I'd ask that you lend a hand. Our guards are outmatched, and may not be able to hold out much longer.
====
30523
Damn it, and knowing her, she'll follow orders without question and get the King's Guard killed.

You'll have to find Taern and convince her to stand down. If she refuses, look for that chest of sleep scrolls, and just use one to knock them all out.
====
30524
Yes. It's actually probably best I go alone. 

At this point, I'll do whatever it takes. I'll give the king one last chance to listen to reason. But if he won't, then I'll just have to make him see things my way.
====
30525
No. The woman told me to come out to the desert, find someone I had never met, and observe this strange race.

I thought she was crazy, but then I thought about it, and my curiosity won out. And now I believe … because look … you are here!
====
30526
It seems that someone else told her that it was her fate to approach me and send me out here. It was yet another person before that … leading back in an endless chain ….

That's only if it's all true, of course … but that is what we will test.
====
30527
I do not know. Can you?

Even if you can, though, does that mean fate is changeable, or does it mean that you have strayed from your destined path? Perhaps fate is not damaged by this. Perhaps it would be your loss to bear.
====
30528
Yes. Tu'whacca, the caretaker of souls. He does not look kindly on those who would strike his honored children. At least this is what I was taught. In such times … even my faith is shaken.
====
30529
It's just … What I mean is, I can't bear to lose him. We won't be able to bear it! He's so excited, and it's such a great honor, but he doesn't know what it will cost our family!
====
30530
When we go, we leave a caretaker behind to watch over <<A:1>>. The caretaker and the tree are our link between this place and where the Wilderking sends us.

I didn't expect <<2>> to be chosen. And he can't stay. He can't.
====
30531
You don't know what this means to me. I'm afraid if I tell him, he might think I've made up a story to keep him with me.

No, that's not it. I'm afraid he'll choose his duty over his wife.
====
30532
I'm pregnant. I only found out recently. Erunor doesn't know. I'm not sure I want him to, but if he knew, he could leave with us!

Please, please, convince him to return to the Wilderking's realm with us!
====
30533
Then I do too.

Let us wait and see what happens. If a storm appears, I suggest you run faster this time … or do not … perhaps it is our fate to do this over and over again for all time …?
====
30534
Thank you. We'll bury these as soon as my sister calms down.

Wait a moment. Someone's coming in. No! No, it can't be! Not you!
====
30535
Hrmm. Maybe I will, at that. 

Let me see that journal, mate.
====
30536
What's this? Alten Corimont …?

Sithis take it! This is nought but the ravings of a madman. Where's the secret he promised?
====
30537
I do not dispute this. I only hope for your sake that the Tricky God feels the same.
====
30538
Evil is abroad across Cyrodiil. Innocence and piety are no protection. Bands of robbers killed our abbot and priests and looted our relics. All but myself, Constantina, and Trano have fled. The priory must close, for now at least.
====
30539
Do you speak the truth? Mura thought everyone was dead. Now you tell me good news and hope fills this one's heart.
====
30540
Before he escaped, we kept Rilis' soul encased in a single binding stone passed down by the Keepers. For ages it was his prison.

We're going to put him back, but this time, he's going in pieces.
====
30541
Mura has heard tales of the witches who roam the west. Some good, some bad. This one will not turn down help, though, yes?

Mura will find her way back to the mill. Just let one of those creatures get in this one's way!
====
30543
Dollie is planning to release little creatures into the Khajiiti camp. Why don't we release some big creatures into the Wood Elf camp? One up them! Creatures like the giant snakes around the base of Thormar.
====
30545
No, no. The Elves will be fine. But the looks on their faces will be priceless! Kill a few of the giant snakes around the ruin and harvest their glands. Then stuff them in a barrel, right in the middle of camp!
====
30546
I-I'm not sure. Perhaps the Motalion Necropolis? 

Her father's remains are there … yes, that may be where Shiri has gone.
====
30547
It was not easy. I had to sneak by the Imperials, but I was worried about the book Shiri was carrying. I was worried the Withered Hand would get their hands on it.

Unfortunately though, it seems they already had it.
====
30548
It is just on the other side of the city.

You should go there. As soon as you can.
====
30549
It is just on the other side of Satakalaam.

After the Imperials are driven out of the city, getting into the necropolis will be easier.
====
30551
I'm going to teleport you to that location. Okay?
====
30552
Getting changed at the manor. You should do the same after you watch those scenes.

You'll find a change of clothes in the guest bedroom off the great hall. Then, go to Aranias in the garden.
====
30553
Hah! Neither. As my guest, you're invited to a very special party. You'll accompany me to the realm of Baan Dar himself. You're invited to the Five-Fingers-Dance!
====
30555
Oh, they're invited too, dearie. You've all made me laugh so hard this year. Now come with me. You're going to have such fun!
====
30556
You shame us, outsider. Perhaps we judge him in anger.

Very well. <<1>> will stand with us to keep the Barrowbough from harm. When the invaders are repelled, he is free to decide his own fate.
====
30557
Perhaps we were too hasty.

Very well. Because <<1>> broke his exile only to warn us of so great a threat, we'll allow him to leave us in peace. But only if he aids us in driving out the invaders.
====
30558
Yes, I do believe we can pass on.

Yet I must ask you to perform one more favor, if you would. These items still radiate with power from this odd ritual. Would you bury them for us? Then our spirits can truly be free.
====
30559
I am most grateful for this kindness.

Take the items to the far end of the graveyard. There, you should be able to find a suitable space to bury our effects in hallowed ground. I will meet you there.
====
30560
Oh, you noticed? How clever of you. No, I don't want to be here, safely tucked away far behind the front lines. I want to be out on the battlefields, earning glory or at least an exciting death.
====
30561
Sorcalin insisted. She apparently owes my father some old debt. I told her to just give me some gold and let me go fight. She said it was a debt of honor and I was staying with her. I've tried to sneak away but the guards keep dragging me back.
====
30562
Well, I hear there's a giant snake to be slayed in some strange cave behind Daggerfall. But in these parts, Spindleclutch is your best bet for showing that undaunted spirit.
====
30563
Of course. What's not to like? You get to travel Tamriel on someone else's coin. I might still be stuck in a little village in Rivenspire, grubbing in the dirt, if Odyle hadn't come to town recruiting. Best decision I ever made, leaving that dump.
====
30564
You think farm work isn't dangerous? You ever been kicked in the head by a cow, or gored by a bull, or trampled by a horse? I bet you haven't, have you?
====
30565
I thought not. Once, I was almost pecked to death by a flock of angry geese. I still have nightmares about that. 

No, my friend, mercenary work is far less dangerous than toiling away on the farm. Much more profitable too.
====
30566
Why does Daifa return if Aldeth keeps beating me, you mean? Pah. This one apologizes. She knows that faith in the Bandit is not always easy to understand.

Just know that in crafting the prank, in trying, I show my faith to Baan Dar.
====
30568
Fight alongside you? That would be a true honor. But the Fighters Guild needs me right now. Someone has to command our forces.

After you clear a path to the Labyrinth, I shall lead the charge inside.
====
30569
And luck to you, as well.

Make them pay for all the pain and suffering they've caused. And for our friends and allies that have fallen along the way.
====
30570
Ha! Better than those imps after I get through with them!

Um, assuming you didn't kill them all already. You did? Kill them all, I mean. Didn't you?
====
30571
The mill. Of course.

Well, if I do run into any hostile creatures along the way, they'll regret the day they decided to invade our village!
====
30572
The mill. Of course. That's a good idea.

Hey, I wanted to help. I did. I … just … oh, never mind. I'm going.
====
30574
The Direfrosts made their living hunting witches. This Keep and everything in it was paid for by the spoils we collected raiding witch Covens across the land.

We were very good at what we did.
====
30575
Scout… er, rather Sergeant Thaendil of the Forest Owls. I apologize for not knowing if you were friend or foe.
====
30576
She's a coward and a bully. Once her nature's revealed, my father won't let her back into <<1>>.

We'll need to return whatever she took to the harpies on the balcony. Head inside and find it. I'll try to convince them we're all friends.
====
30577
Perhaps <<1>> mentioned us in his loneliness. Perhaps they knew he could not be the only one. It does not matter.

They came, they found us, and they brought us here.
====
30578
We wished to be forgotten, but our memories are long. With another so near, we would be reminded of ourselves as surely as if we had lain within one of the great elf cities.

No, better to be alone.
====
30579
In our time. But we saw the destruction we caused and sought an end to it. The Destroyer did not agree.
====
30580
The Forest Owls are a Bosmer lead scout unit of the Dominion Army.
====
30581
Thank you. When reinforcements arrive I will let them know you are already inside.
====
30582
While on patrols we encountered a group of Redguard. They noticed us but they must think we didn't see them. They retreated into the ruins. As per our orders, we have to wait for reinforcements.
====
30583
It was one of those coincidences that can only be the work of the gods. I had exhausted my search of this area, and decided to move on.

I sat down to rest, leaned back, and fell down this hole. I was knocked out, but awoke to find … I was here.
====
30584
I am not certain. Perhaps she has. Morwha knows that would have been better for her, but I have a feeling she abides for me. We had a very special love, and it was hard for me to leave. 

I owed this to my father, though, may his soul rest in peace.
====
30585
I decide the direction of the Pact in Cyrodiil. Dreet carries my orders to the Generals Dar-Liurz and Jeggord. They post these to the mission boards for all to see.

General Dar-Liurz will tell you more.
====
30587
General Jeggord supervises the other missions. Speak with him to learn about them. He glares at us from across the way.

Do not be shy—Jeggord hisses loudly but seldom bites.
====
30588
Brilliant! You follow the trail and my sister and I will spread out to look for Father. They can't have taken him far—he is an old man, after all.
====
30590
The monks have done all the work for us. We'll just walk into the temple, and from there onto the Path. I believe I read once that the whole temple is suffused in moon-sugar vapors that allow for the mind to open to what can't normally be seen.
====
30591
Sure, Hallowed. I'll tell you what I can. I've been listening to half-crazed moon priests since I was a cub. I think I remember a few things.
====
30592
Damned right it's going to be dangerous. You heard Tharn, right? He intends to walk the path with us. Bastard is powerful, capable of almost anything. If he's figured out some way to twist the Path against us, there's no telling what we'll face.
====
30593
The priests kept going on and on about how the Path was mostly about the spirit. Something about "walking into the heart of the Khajiit, the soul of the lunar faith." I think they mean that each part of the path represents something.
====
30594
The monks do almost all the work for us. We'll just walk into the temple, and from there onto the Path. I think they bathe the temple in moon-sugar vapors. Something about "opening the mind's eye?" I just think the monks like the smell.
====
30595
Yeah. You know, manifestations? Shazah used to tell me stories about past Manes that fought great battles on the Path. They fell in love, they saw distant shores. Whatever we'll face in there will be about our challenges in the here and now.
====
30596
Yes. That tree is me. Or rather it is the life form in which I was the life force. 

But another came and by foul magics took my place. Merethrin the mage. He cursed us both.
====
30598
Me? No, not personally. But I heard stories. It's some sort of freakish creature, cobbled together from living bodies and feasting on the blood of the townsfolk.

At least, that's the way I heard it described.
====
30599
Yes. Calls himself Reezal-Jul. A real charmer, that one.

He sent rocks tumbling down the mountain to seal the pass to Doomcrag, managing to destroy half of Crestshade in the process. Then he unleashed a blood-curse on the town. He's insane.
====
30600
Indeed. Abnur Tharn and I have been meditating, scrying, and poring over Mannimarco's notes. And at long last we've discovered the location of the Halls of Torment.
====
30602
Did he? What surprisingly good advice. Titanborn and I are more likely to kill each other than we are to help.

The choice is yours, but I recommend choosing brains over brawn. I have valuable knowledge of the Daedra. And don't forget, I'm the mage.
====
30603
Fine. I do not wish to die, but you invite only trouble for yourself. 

Two brothers, both learned mages, Merethrin and Gwannas, came to this cave seeking immortality. The tree is the one who succeeded, though not in the manner he had hoped.
====
30604
You could a summon his spirit and I could show you how. You will need a few items, however, and I know just where you can get them.
====
30605
Eternal life requires the sacrifice of a soul, a life force, and a life form.

Each of us, the brothers and I, lost one of these. I will say no more. If you seek answers, you must re-enact the ritual to bring back Merethrin, whose remains lie nearby.
====
30606
No details do I know, only that by arcane ritual did Merethrin pervert the natural order, binding me here and him there.

I to lose my body and he to lose his mind.
====
30607
Eternal life requires the sacrifice of a soul, a life force, and a life form.

Each of us, the brothers and I, lost one of these. I will say no more. If you seek answers, you must re-enact the ritual to bring back Merethrin, whose remains lie nearby.
====
30608
This I never knew and Merethrin will not recall. He was a revered member of the Mages Guild in Shornhelm. Perhaps answers are there to this question. Or perhaps not.
====
30609
That is for you to discover. Perhaps you should speak to the old bones that lie nearby?
====
30611
Then your choice is clear! I've known Sai Sahan longer than anyone. I should be the one to go!

It's your decision, just know that I'd give my life for you or for Sai. Would Tharn do the same?
====
30612
They were afraid, like everyone else. After I raised up the land under the sea and smashed that ship … even though nobody got hurt they said my magic was too dangerous. You're the only one who isn't afraid of me.

You're … not afraid, right?
====
30613
Thank you. You won't regret it.  

Back in the Coldharbour slave pits, the shriven used to whisper about the Halls of Torment. When I think of what Sai must be going through …. We'll bring him back, or die trying!
====
30614
I don't know. The Prophet and that damned Tharn got us as close as they could to where he's being held, but he could be anywhere. For all we know, Tharn led us directly into a trap.
====
30615
Tharn was always mocking Sai. Making jokes at his expense. Sai never responded, but I know it hurt him deeply. The Daedra must have sensed that.

On the plus side, a doppelganger with Tharn's face was much more satisfying to kill.
====
30616
I'm sorry. It just happened.

Wait. Something's wrong. Can you feel that? The land's in pain, burning hot. Look! The farm's burning!
====
30617
Sadly, no. Those of us stuck in this half-life, tied to the abomination, can sense each other. But the rest of the town was turned into those poor, feral beasts. 

The ones who escaped or found true death—those are the lucky ones.
====
30618
I don't know. Days before, tremors shook the town. And then it was as though half the mountain fell upon us.

When the dust cleared, we were set upon by vampires and that damn blood-curse. I was able to get some people away, praise Arkay.
====
30619
In the most expedient manner possible. The ritual unleashes a magic that tracks down the blood and targets the creatures connected to it.
====
30620
We were excavating for artifacts when Dominion soldiers showed up, demanding we turn over anything we'd found.

<<1>> showed them what we had, but <<2>> insisted we work faster. No protocols, no safeguards!
====
30621
I have no idea. The Mages Guild has procedures for a reason!

Not that the soldiers listened. We found an ancient scepter made from bone. But before we could properly contain the artifact, one of those idiots grabbed it.
====
30622
Oh, yes. We got the sceptre back to camp, but then the undead rose from their graves! A particularly nasty wraith rose up and started possessing the soldiers, making them fight one another. That sceptre's the cause, but it could be the solution.
====
30624
That's right. And if it weren't for you, I'd have joined them.

I'm heading back to our base camp. You should speak with <<1>> if you think you can help sort out this mess. You can't be any worse than <<2>>!
====
30625
You need to distract them! Kill their leader and burn their tents! We'll rescue the villagers!
====
30626
There isn't time to indulge in idle fantasies and what-ifs. Please, help the villagers below! I need a moment to gather what wits I have left!
====
30627
That's all I ask.

I'll open the portal. I think it's best that I travel with you, and make introductions as a neutral party. That might make things easier.
====
30628
Huh, you make some sense after all.

I will support this foolish plan if you can convince the other leaders.
====
30629
How dare you! I should kill you where you stand!

History will remember the Skald-King as the Bane of Molag Bal! I will support your foolish plan. Now get out of my sight!
====
30630
Perhaps. But I must think about this.

Go! All this talk has given me a headache.
====
30631
All right, then. I'll agree, provided you can convince the barbarian and the child queen. I don't envy you the task. They're more pig-headed than I am!
====
30632
Arkay's beard, you're a bold one! But you may be right.

If you can convince the barbarian and the child queen to agree, I'll consider it.
====
30633
I'm not convinced, but let me think on it. Something must be done. On that, we agree.
====
30634
An excellent point. Very well. If you can convince the other leaders, you have my support.
====
30635
Well, it's certainly not what they'll be expecting. Very well. I'll agree, if you can convince the others.
====
30636
Don't presume to think you can intimidate me! History will remember me as a bold and decisive leader who cared about her people.

But you do have a point. If you can convince the others, we'll try your plan. Now, leave me in peace.
====
30637
Nor do I, but I'll agree to nothing until I've conferred with my advisors. Now, go annoy the others. I've had enough for one day.
====
30638
<<1>>, we shall return you to the bones that bore you in life. May you sleep and forget yourself in time.
====
30641
Then the vampires will become mindless beasts, no longer capable of posing any threat.

I've been developing this ritual for years, but I've never had the chance to test it until now. If this works, it could be a major breakthrough against vampirism.
====
30642
Oh, there's not much to say. Dull as a rusty dagger, me! If I told you about myself, I'd put you to sleep.

And with all these Wormies about? They'd turn you into a skeleton! We'd make quite the pair then, wouldn't we?
====
30643
Walked, really. Came here, found a beautiful city with wonderful people, and decided to make it my home. The treethane was a nice sort, said I'd fit right in.

I was so excited, I fell asleep on the spot!
====
30644
Oh my, yes. Falinesti never stays in one place for long. I'd planned to see the lands without walking around so much.

But all that's left of it are the holes in the ground. Lots of secrets down there, but you didn't hear it from me.
====
30645
I'd been traveling for quite a while, you see? This was my chance to sit down and relax. I don't remember nodding off.

But when I woke the city was gone and I was covered in dirt. You'd think I'd been asleep for a century!
====
30648
Oh, everything blends together after a while. Can't remember being anything else, now that I think of it. Funny.
====
30649
An explorer! See the world, meet new people … when you get down to it, that's what I liked most about life.

But that was long ago. And as much as these bones suit me, they complicate travel.
====
30650
They did! I tried to tell them I was no ordinary talking skull, but they threw me out.
====
30651
It summons all the shades, I suspect. It certainly doesn't control them. Not that I've found, anyway.

Although … hmmm. The markings carved into the scepter are old Ayleid for "<<1>>." Could that mean the creature at the heart of the ruin?
====
30652
That's what I said! But they ignored me and droned on. Something about the "flame-meld" and "dark anchors." 

Made it sound like they were nautical blacksmiths. Idiots.
====
30653
It's the only shade we've heard speak, though it mostly just wails. It is rather pale, come to think of it. And the scepter works obsidian into bone, which is an old form of necromantic control ….

Say, would you care to help prove a theory?
====
30654
If that shade is in fact <<Ac:1>>, that <<z:2>> may have some control over it. And if it's directing the rest of the shades, perhaps you could force it to stop.

Besides, we can't allow <<3>>'s ancient traps to remain active. Not this close to <<4>>.
====
30655
The Kithshade Sentinel possessed the living and the dead, but it is incorporeal. In order to defeat it, you need to damage the body it's in … but use the <<1>> on it before the spirit can flee to another host. That might dispel it permanently!
====
30656
My children protect this Orchard because Molag Bal commands it. They aren't evil. They're slaves of the Harvest Heart!

Instead of destroying them, help me set them free. Imagine, an army of vampires that owes you a favor!
====
30658
General Am-Shadal supervises the other mission boards. Go talk to him.
====
30660
There are many Wood Elves interred around the Barrowbough. I catalogue their names, cities of origin, and learn about their lives.

Then I sing their stories beneath the roots, so the old bones beneath have something new to dream about.
====
30661
Just another of Molag Bal's clever witticisms, I suppose. It's an orchard from which he plucks the fruit of his vampiric creations.

Or something poetic and disturbing like that. But we have a ritual to prepare for.
====
30662
I've always known <<1>>. He managed to get into trouble when he was just a skull! How he learned to climb like that still eludes me.

The spinners who came before were no different. Dealing with <<1>> has been the only real constant in <<Ac:2>>.
====
30663
I've always known <<1>>. He managed to get into trouble when he was just a skull! I still don't know how he learned to climb trees.

The spinners who came before were no different. Dealing with <<1>> has been the only real constant.
====
30664
Ha! No, not me.

Not yet.
====
30665
Your parents aren't from <<1>>? That's surprising. You carry yourself like a native.

Spinners keep the stories of our people flowing. We focus upon the past, present, and future of every Wood Elf … even you!
====
30666
We drive the rhythm of our people. Every Wood Elf has meaning, no matter how small. Spinners find the perfect tune for each so the stories of our strongest and our weakest can harmonize together.

At least, that's how I see it.
====
30668
No. If I did, I would have presented it long ago, and perhaps saved her life.

As it is, though, I do not expect to have her exonerated. I only ask that her remains be consecrated. I understand your hesitation. Perhaps you would at least consider it?
====
30669
Take these funerary oils and perform the consecration. 

You will know Zariya's corpse because she still wears the wooden ring I gave her when we were first married. Find her remains and pour the oil upon them. That is all I ask.
====
30670
<<1>>.

A bad man, who sleeps inside these ruins. When he wakes, I'll be trapped here forever. I'll do everything I can to get away!
====
30671
I did not! <<1>>'s servants hurt those people. They don't like you if you aren't from here.

When he wakes, he'll control them completely. Just like me.
====
30672
The bone scepter holds power over <<1>>'s monsters. Over me. I can't lie to you.

Besides, lying is wrong.
====
30674
One of <<1>>'s victims.

But I don't have to be. If you can free me before he wakes, I'll leave. Then he'll go back to sleep, forever!
====
30675
Take up the blade, and you will see. The sword-cursed are here among us already, circling like half-starved jackals.

Can you not sense their jealousy? Their spite? The air is thick with it.
====
30676
The curse was forged in blood and envy. I murdered my dearest friend in a jealous rage, and the blade bears that taint still.

The sword-cursed cannot bear the thought of losing the blade. If you touch it, they will come for you.
====
30677
Yes. And they will not stop so long as you carry it.

Once you fall—and fall you will—you will be consumed by the same jealous desire that drives them.
====
30678
They are long dead and thus cannot be killed, though they will sleep, for a time.

But the blade calls out to them, always. When they wake, they shall seek it out again … and the one who keeps it. You have been warned.
====
30679
I've read accounts of these foul artifacts. Molag Bal uses them to enslave large communities and to empower specific parts of his divine portfolio.

In this case, I believe the Heart is greatly increasing the rate at which the vampirism spreads.
====
30680
Not easily. But that's where my ritual comes in. By the time I finish casting it, the Heart will be no more and the vampires will no longer pose a threat to our forces.
====
30681
She has her reasons, and I respect them, as I do her. It would make no difference if I defend myself now.

The important thing is that we find out what's happened to the johads.
====
30684
Blast it all! If <<1>> got his grubby finger-bones ahold of it, I'll scatter him all over <<2>>.
====
30685
Oh. He's sleeping, then? <<1>> was noisy, disruptive, and a terrible tease, but I'll miss him.

I'm sorry. Would you excuse me? I need to collect my thoughts.
====
30686
I do not hide. I abstain, I withdraw, I reject! I renounce this war and all who wage it. It is madness. A veil has fallen across the eyes of all, obscuring the true nature of what we struggle and slaughter over.
====
30688
They will be plagued by the victims of the sword, just as you were. But this is why I hid the sword away! 

I beg you, take it and leave. I cannot bear to look at it.
====
30690
No! I cannot! I will not! This is all Ihlqub's fault! His and Sayeedeh's! I will … I will … no. 

Your words are true. Leave the sword with me.
====
30691
The Keepers and I failed to diminish High Kinlord Rilis' power by binding him within the soul stone whole. We realize that now and have devised a new plan. We will shatter his soul and bind him in part.
====
30692
There's a big sparkly door inside the Constellation Room. It's this big lock <<1>> made, to keep him asleep inside.

She doesn't come around anymore. I think that's why the door isn't so sparkly.
====
30693
By mimicing the same process we used before except each keeper will use a separate control stone. With our combined power, we should be able to accomplish this.

Once he is shattered, we should be able to control him.
====
30694
<<1>>'s wife. They fought and fought, because he was a bad man and she was a good woman. But she thought she could change him.

When she realized he'd always been bad, she locked him in here. But the lock grew weak, and now he's waking.
====
30695
That's easy. The Moaning Room, the Smelly Room, and … the Forbidden Room! But don't worry, I can keep you safe.

We should just go there. I'll point out what we need.
====
30696
<<1>> left three of the things we need in special rooms around the ruins. The fourth is stuck inside some of <<2>>'s servants. If you smash them open, I won't tell.

But about all the pieces … I don't know how to make them work together. I'm sorry.
====
30697
Find the Lord of Schemes' binding totems and destroy them. They're spaced evenly around the Harvest Heart.

As each totem breaks, the vampires will be separated from Molag Bal and the energy of my spell will flow into them, wiping their minds clean.
====
30699
What? Sandblown Mine? My friend, I don't even know where that is … or what it is, even! Is it nearby?
====
30700
Tell me then, is it madness that drives you to barge in here like this? 

Or perhaps you're here to surrender on behalf of your people? If that's the case, I accept.
====
30701
That's a bit of a dreary subject, but I prefer that over some angry line like "I've come here to kill you, Your Majesty!" I'm glad you didn't say that.

So you want to talk about everyone's favorite Daedric Prince then? What of him?
====
30702
That would be utter madness …  but I do like the thought of seeing that next to my name in the history books.

All right. If Ayrenn and Jorunn agree to attend, I'll be there. If this is an assassination attempt, though, I'm taking you with me.
====
30703
Ha! I'm sorry. I think I must've misheard you. For a moment, I thought you were saying you wanted to battle a Daedric Prince. 

That would be especially funny if you wanted my help. So, what was it you really meant to say?
====
30704
Ah, Gwannas. We were as close as two brothers ever were. We studied magic together. 

Then, one day, he found this book. A ritual that could give us immortality. We had dreams of doing such good.
====
30705
My brother talked as if we would both be immortal, but what he didn't tell me was that the ritual required a sacrifice—"of shared blood"—to bind the Daedra.

He murdered me and got his immortality—as a tree.
====
30706
She is part of the spell. As long as she remains bound he will live. If the Daedra should be freed or destroyed he will wither and die.
====
30707
I don't care. It turns out that death is not such a terrible thing after all. Just a dreamless sleep.

Perhaps you could remind him of his crimes and let him live with the knowledge. That might be the greatest punishment of all.
====
30708
Shazah was always telling me stories … I never thought I'd see this place. It's the Plane of Jode, Hallowed! The place where the Bright Moons dwell, the home of the gods. It's … different than I expected in some ways. But that makes sense.
====
30710
The Path is changing to suit us, to reflect the challenges we face. Dull claws … this is just like the monks' prayers. Put something in front of me, let me hit it!
====
30712
Hmm. Queen Ayrenn has led the army wisely in the past. She's listened to council, and focused our military where it was most needed. Those soldiers look like they've been in a fierce battle. Perhaps that way lies a vision of our Queen?
====
30713
Remember back to your training, Khali … Let's just wait a moment. If I'm right, the Path will show us the way.
====
30714
To Mournhold, where Skald-King Jorunn is waiting for us. I'm given to understand that his palace is inaccessible at present, and for a variety of reasons the Tribunal Temple is … inappropriate.

He's offered to meet us at the guild plaza. Shall we?
====
30715
I still want to know. I will live with it, whatever it is.
====
30716
Sending people to a mine? By Morwha's left teat, why would I do that? Is there … um … is there gold there?
====
30717
Dreadful! Well … all this talk of snakes and mines—it is exhausting. I'll just be going now. I have a long day of work tomorrow. Lifting things … you know, carrying them. That sort of thing. It has been a pleasure speaking with you!
====
30720
Well I … that is to say … They made me do it! Friend, I beseech you—show mercy. I am an innocent man! I had no choice. They told me they would feed me to the snake if I didn't cooperate!

Please just let me go!
====
30721
What? Oh Divines, I remember now! Merethrin! What have I done?
====
30722
Find the Lord of Schemes's binding totems and destroy them. They are spaced evenly around the Harvest Heart.

As each totem breaks, my children will be separated from Molag Bal and the energy protecting the Harvest Heart will falter.
====
30723
We have a history built upon the bedrock of respect and mutual appreciation! We're just having a bit of a spat, that's all.
====
30724
Go talk to Dar-Liurz about them. I've got my hands full over here.
====
30725
Give or take a decade. It's my fault, really. I was insufferable!

Don't know how she put up with me, to be honest. Taking me apart was the best thing for us both!
====
30726
Thirty or … fifty years, I think? Yes, let's say fifty.
====
30728
Not at all! Well … I do wonder how she'd fare buried up to her neck while I sit in a nice, warmly lit cave, but it's a passing fancy.

She used to visit my skull and sing to me, even when we were squabbling. That's true friendship, right there.
====
30729
What's so special about a great tree the size of a sailing ship, sealing the old bones beneath it in eternal slumber?

Not much beyond all that, I suppose.
====
30735
To keep people out! Why else? Spirits hate disturbances.

And to keep the bones from wandering away. The Barrowbough grew around the oldest skull in the ground, you know.
====
30736
Ha! Heh. Most think it belongs to the god Y'ffre.

His death made the bones of the earth, or so it goes. Depends on who tells the story.
====
30737
The big hill in the center of the orchard? I suppose it doesn't look much like a skull now. Been buried too long.
====
30738
Not what, who! Girilor and <<1>>, two spirits who volunteered to keep people away from the Great Tree. Quite the pair, really. Heads over heels for each other. We should all be so lucky!
====
30739
Talk to General Atahba about them. She's on the other side of the gate.
====
30740
General Thoron supervises the other missions. He is usually found on the other side of the gate, waiting for new orders from the Grand Warlord.
====
30741
Yes. King Dynar and our forces are preparing to attack the Reaver Citadel to the north.

And on my way to find you, I noticed a strange shipyard to the east and a Redguard settlement to the west.
====
30742
Discuss those with General Jeggord. He does not like me telling of his responsibilities.
====
30743
You found it where? 

Wait. You brought the axe back? It's here with you?
====
30744
Absolutely not! Get it away from here, immediately! I cursed that axe myself! It draws spirits and undead like flies to honey.
====
30745
Of course! I wanted them out of the mine, out of Greenshade. You see what they do to the forest, everywhere they go? They cut down everything in sight!

Although if you're standing here, I suppose the axe worked. That's actually good news.
====
30747
No, that's not necessary. Now that it has served its purpose, I'll simply remove the enchantment. You can keep it! A souvenir.

Now, give it here.
====
30748
How should I know? Sai and I are friends! Good friends. Nothing more!
====
30749
It's Molag Bal's last line of defense before we reach his inner sanctum, and it's certainly his most powerful. The Dremora stationed there have turned it into a heavily fortified city.
====
30750
It was the strangest sight! More shipwrecks than a shipyard, really. It was as if they just fell out of the sky.

And there was an awful lot of them.
====
30751
Oh, I doubt it's an actual settlement. That's just what the architecture reminded me of.

I wasn't able to get too close, but I swear I heard music coming from that direction.
====
30757
Not quite, but soon. He's waiting for you and a few of the others to meet up with him. They're gathering on the land bridge just to the north.

I'm going to head in that direction as soon as we're done here.
====
30758
You know, it sounded very festive to me. Isn't that strange, in a place like this? What could any of these soul shriven have to be happy about?
====
30759
Other than a massive graveyard of ships of various designs spread across the valley to the east of here?

No, not really.
====
30760
The same thing that happened to me. I had her enchanted as well, of course.

She will come back, and we will continue on our way. We both love the desert, Musi and I, and this way, we can wander these sands together … forever.
====
30761
Musi? Aw, I couldn't ask her to do that. She is a lover, not a fighter.

When the jackals were chasing us, I realized they were going to catch us, so I did what any loyal friend would do: I commanded her to run on, and I sacrificed myself.
====
30767
Brilliant young woman. Keeps records of all the bones buried here, big and small alike. Every dead Elf in the ground is important enough for her to track!

Suppose it's why she was annoyed with me for inhabiting these Elf bones, instead of my own.
====
30768
No idea!

Some dead Elf from another era. Probably won a war, lost a war, or refused to fight in a war. You know how it goes with these things.
====
30769
Banished makes it sound so severe! More of an extended vacation. It's good to put a little distance between your family, especially when you disagree on a few small matters.
====
30771
Name's Fabricias. I'm a treasure hunter—or an "archaeological researcher," if you're not one for straight talk.
====
30772
That man carries untold evil in his heart, but I fear I have no other option.

We'll follow Verandis' orders until he shows his true colors—which I suspect will happen sooner rather than later. You can't trust a vampire.
====
30777
Hard to say. We'll know soon enough.
====
30778
Don't remember! You'd have to ask them — though they probably don't remember, either. That's their thing, not remembering. If they had their way ….
====
30779
Extended family. Second-cousins-in-arms? Distant relations thrice removed!

When there are so few of you left, I suppose they become your family. Even when all you do is bicker.
====
30780
The others want to sleep until everyone forgets them, to which I say pah! A daily constitutional does wonders to brush out the cobwebs. So does a dandelion, if you have actual cobwebs.

But family is family, so I stay in this wretched place.
====
30781
Well, let's just say we wouldn't be here right now. In this place, I mean. Neither would they. Probably wouldn't have existed in the first place! Any of us. Funny thing, how that works.
====
30782
I'm not sure. I thought I heard a voice calling for help inside the cave. Then I was suddenly attacked.
====
30783
Gatekeeper to the Barrowbough. A friend, long ago. Not so fond of me in recent centuries.

She'll understand why we need to get in, I'm sure of it.
====
30784
What's to tell? We were on patrol, watching for more of Montclair's mischief. When we stopped to check on Hinault's farm, we were ambushed!

We knew Montclair had troops, but we never expected that he had a damn army!
====
30786
My mates and I were left here to mind the camp while the bulk of the expedition set out for the ruin. We kept telling the centurions … we told them that there were too few of us to protect the supplies. But no one listens to the diggers.
====
30787
Of course I do! But I wasn't gonna tell those troll-brained murderers. Here, I'll put it on your map. It's the least I can do. I won't need it anymore. I'm heading back to Cyrodiil first chance I get.
====
30788
Aye, by the upstanding gentlemen you see outside. There were just too many of them. I would have been killed too if someone hadn't told them that I know where the ruin is. They've been pounding the snot out of me for days.
====
30789
Don't worry about that, they're decent sorts. I'm sure they'll let us in!
====
30790
No. You are a Redguard, but if you are not from the Alik'r, these are not your ancestors. There is no dishonor in harming them, no curse.

But the fact that the dead have risen at all … it bodes poorly for all of us. This should not happen here!
====
30791
My fellow guards will not strike the Ra-Netu either—Jessmyn, Pierjean, and Emydal—I fear for their lives. 

Please, find them and send them away, then meet at the warehouse. The dockmaster hides there, and he may know the cause of all this.
====
30792
But what about stopping the Ra-Netu from getting into the city? What about the other guards? 

I cannot simply abandon them … can I?
====
30798
In ages past, the vilest of my people were interned here as punishment.

Today, the Banished Cells contain a sole prisoner, High Kinlord Rilis XII. Rilis is long dead, but his Daedric pact sustains him, and a prisoner he remained, until today.
====
30799
Yes, well, I am both suspicious and curious. If you are an assassin, though, get on with it. But remember this: you're coming  to Sovngarde with me!
====
30800
Where the All-Flags Army was born …? Hmm. If the other leaders agree, I will attend. If nothing else, it should make a good story.

Now leave me before my dinner gets cold.
====
30801
To fear death is to fear life! I am Nord. When my time comes, I will embrace it. Sovngarde will be glorious! No meetings, no schemes!

But you're not here to talk philosophy. What do you want?
====
30802
Who? The three alliances? Has magical travel rattled your brain?

Speak plainly. What do you ask of me?
====
30804
The shades defend my home from thieves. Neither I nor my servants bear any interest in the living. My work concerns one who died long ago.

And now, I would know why this creature travels with you.
====
30805
Simple-minded thing. Those wards haven't contained me for decades. I remain within by choice.

Now, I'm at a critical juncture in my research and I need this creature to complete it. If you interfere, I'll drive you from my home. Now, begone!
====
30806
One of many atrocities my misguided "people" have wrought on this peerless race of unmatched predators. The Khajiit are my brothers, my true people.

Those Dunmer who still keep slaves are heartless fools. If you ask me, they should all be hanged!
====
30807
Oh, you saw that exchange, did you? Why does every extraplanar creature I meet want to talk to me? Am I wearing a welcome sign around my neck? Do I look like I carry Dremora snacks in my pockets?

Where is the respect for my rank and my station?
====
30808
Yes! I was cruely born without a tail, without claws, but I know where I belong. If I can just find the right mixture, I can fix that.

Then all those fools in Mournhold will see that they were wrong!
====
30809
Ha! No, of course not. Nobody that important.
====
30810
I, ah, don't know. Yes, it's left me completely.

Wait, did you hear that? Could've sworn it was a Wormie. Ha! Must've been my imagination.
====
30811
And she may have been sent to provide false information. To lead us blindly into an ambush—or worse!

No, we shall not deal with Dremora, especially in this place. I ordered one of the fighters to keep an eye on that one.
====
30812
She … she left me? She always did put the needs of the community above her family. I suppose I have to respect her wishes.

And she'll have to respect that I'll tear down the fabric of reality to get her back.
====
30813
Erthas? I see.

I'll have to speak to the others. We have work to do.
====
30814
No-one knows what they were, exactly, but they're why the Great Tree is here. They're immortal — the tree prevents them from moving on their own.

If the Worm cult kills the Great Tree ….
====
30815
What? The Chasm? Piece of cake.

I'd say that facing a Xivilai and Winged Twilight on my own was a bit of a challenge, but then I'd be lying. They fell like great trees before a woodcutter's axe.
====
30816
An overdue appointment with Molag Bal himself, I guess. 

I don't want to sound overly confident, but I feel like I've gotten better since we got here. And I was, as you'll no doubt agree, damned impressive before Coldharbour.
====
30817
Ah, the vampires. Should be a worthy challenge. Gathwen wants me to take a patrol back through the Chasm and let King Dynar know what's been happening.

Might even have time to stop for a drink or two in the Hollow City.
====
30818
I do not know. I smelled something sweet and couldn't resist, it reminded me of home. Next thing I knew I was being attacked by these things.
====
30820
I was walking along and I got a bad feeling from that cave. I was creeping closer to look when I was attacked.
====
30822
Elden Root. We should have a somewhat warmer reception there, as I have known Queen Ayrenn for quite some time. 

That being said, I expect that she'll be accompanied by heavily armed guards. Ayrenn is friendly, but not foolish.
====
30823
To Wayrest. Expect a certain level of formality. The court of High King Emeric is often filled with scandalmongers and subversives. Therefore, protocol is the order of the day.

Shall we?
====
30824
We were on our way to Shornhelm, but the troops were exhausted and we decided to rest at Hinault's Farm for the night. House Montclair's troops met us there and we welcomed them into our camp.

The next thing we know, the Montclairs are attacking us.
====
30825
Who can say what motivates a traitor's heart? This region has given the High King trouble in the past, though.

Anyway, Montclair's troops got the drop on us. I ordered the retreat, but Lieutenant Fairfax and his soldiers are still out there.
====
30827
Yes, and it must be consumed alive. The frog will allow you to see the forest like you never have before.

Once your journey begins, the spirits of the forest will guide you.
====
30829
It's not as macabre as it sounds. He has no body; I speak of his soul.

The Keepers will siphon his essence into not one, but four binding stones to keep his power divided. He'll hardly be conscious in that state, let alone able to summon Daedra.
====
30830
You have the most difficult task of all.

I need you to find Rilis and defeat him, if you can.
====
30831
It's time for you to speak to Brackenleaf. Only he can judge whether you are worthy to serve him as one of his Briars. 

Find him in the center of this grove. If he wills it, we will meet again.
====
30832
Nervous? Sure. Everyone's nervous. Even Vanus and the King.

But if I had a gold piece for every time I got nervous before diving into a dungeon … well , I'd have a lot of gold pieces! Don't worry. We won't fail you.
====
30833
If not for my brother, I'd be in there swinging a sword with the best of the warriors. But Raynor and Gabrielle need me. Someone's got to watch their backs while they do the magic stuff.

But we'll make it out of this. Just like we always do.
====
30834
My lady, I'll fight by your side and follow you to the end of the world. And I mean that quite literally! Now go tell the old man we're ready.

And just so you know, I really did dream about this moment.
====
30835
Oh ho. The Briars you say? The Briars carry my heart within them. They protect it with their very lives. It's a lot to give to protect a tree, especially one as old as me.

Tell me, why do you want to join my Briars?
====
30836
Not surprising. The Briars are hunters, after all. It's in their nature to crave larger, more dangerous prey.

Are you prepared to face that challenge?
====
30837
Good, good. I think you will find this forest is full of new things to discover. Never ate a frog and found yourself talking to a tree before, did you?

Of course, not all the things you will discover here are safe. Are you prepared?
====
30838
Ha, no one has ever given me that answer. Carefree as a sapling, letting the breeze bend your branches this way and that. 

But becoming a Briar requires determination. Are you willing to do what it takes to become a hunter?
====
30839
Very good. I trust Glaras has told you about the spirits of the hunt.

First, you must decide which fits you best: the snake's dark purpose, the tiger's grim determination, or the kinship of the wolf.
====
30840
Lithe and quick, striking with lethal efficiency is the Snake. Interesting choice.

The Snake's prey is the Wolf. If you wish to be like the Snake, you must hunt its prey.
====
30841
Sharp-toothed and clever, the Wolf understands that sometimes it is better to hunt in a pack than alone.

The Wolf's prey is the Tiger. Hunt the Wolf's prey to become like the Wolf.
====
30842
Relentless and strong, the Tiger stalks its prey without flagging and overpowers it without hesitation when the moment is right.

The Tiger's prey is the Snake. To be like the Tiger, you must hunt its prey.
====
30843
Every spirit of the forest has a home. You will recognize yours when you see it.
====
30845
It was your inner spirit animal reacting to the presence of the outsider and my scream for help. Your spirit animal must of been worried about me.
====
30848
The masters you fought were illusions, but they fought with all the strength of their real counterparts.

Tell me, what spirit animal did you choose?
====
30849
Go to the Wolf's shrine. Pray at the brazier and receive the blessing of Brackenleaf's Briars. Then return to me for the final rite of initiation.
====
30850
Go to the Tiger's shrine. Pray at the brazier and receive the blessing of Brackenleaf's Briars. Then return to me for the final rite of initiation.
====
30851
Members of our expedition recognize the city from when it was still a part of Nirn. They are familiar with the guild halls and how we can use them to our advantage.

It's ironic. One of Molag Bal's captured cities is about to be turned against him.
====
30852
I did mention I had a plan, didn't I? No? Well, I have a plan.

I can provide a spell to light your way. It should help you navigate the chamber. I'll make sure the others follow … after we know it's safe, of course.
====
30853
Little details. Making sure the right agents are in the right places. Protecting Pact interests. That sort of thing.

I could tell you more, but then Naryu would want to kill you. Or maybe just cut on you a little.
====
30854
Areldur and I will think on a plan to deal with the High Kinlord. Defeating Rilis is pointless if we can't hold him.

In the meantime, the area up ahead is under Keeper Voranil's jurisdiction. Even if he lives, he'll need your help.
====
30855
You must lead the Five Companions into this final battle. We are, all of us, prepared to sacrifice our lives to see this through to the end.

Our plan is to use the Amulet of Kings to invest you with the power to do battle with the Daedric Prince.
====
30857
No doubt the God of Schemes has rallied his most powerful servants to his side, but his arrogance has already proven to be his undoing. He may not even consider you a threat.

We shall endeavor to prove him utterly, catastrophically wrong.
====
30858
<This Elf female suffered a similar fate to the one outside. Her skin is taut and dry, the body completely drained of fluid. A signet ring is also present on her hand.>
====
30859
<You slip the ring from the emaciated hand and deposit it into your pack.>
====
30860
Watching, listening, waiting.
====
30861
This one will know it when she sees it. Now, move along. You're blocking my sun.
====
30862
He he he. You'd be surprised.

Things aren't as they are, or were. They're changing and it doesn't seem to be sitting well with people.
====
30863
<The flesh of this unfortunate mage has been completely eaten away, but on one bony finger his signet ring remains intact.>
====
30864
<You pry the ring from the bony finger with some effort. It bears the same symbol as the others.>
====
30865
I will do what I can. The undead first rose up in "The Pit." It is filled with the bones of Bosmer who violated the Green Pact. These Bosmer are condemned to the Ooze, their spirits unable to pass from this world.
====
30867
Sometimes … I can hear the souls of the trapped Bosmer crying out from their bones. It is … troubling to say the least. 

But perhaps I can communicate with them, somehow. I will endure it, to destroy the undead. Meet me outside.
====
30868
A morass of souls, where the forest itself purges the ones who've violated the Green Pact.
====
30869
<A glint from within this gruesome stew catches your eye. It appears as though something shiny is floating among the foul-smelling contents of the brew.>
====
30871
<You pull out a stiff, bloody finger from the brew. Still attached is a signet ring, which slips off easily into your hand.>
====
30873
I don't think it's that simple. The Shade has assumed Naemon's form. It retains some of Naemon's memories, but it's a different entity now—with different motivations.

The Shade is undead, so we must consult the dead to discern its intentions.
====
30874
I can distract <<1>>'s servants. Point <<Az:2>> at one of them and I'll blind it. Then you can smack it until it falls down.

Don't worry, it's not like you're hurting it. They get back up again, eventually.
====
30875
Then delay no longer. Any thirst I once felt for life has long since faded. All I seek now is the peace of death.

Though I want to despise the mage for what he did, I feel more pity than hate. I hope this gives him release as well.
====
30876
Oh, all right.

The most important thing is the book <<1>> wrote in when she locked the door. We need to find that so we know what to do in the Constellation Room.
====
30877
Not much you don't already know. Every blade's been turned toward the Daedra. Heard a big crew took down an anchor somewhere in Cyrodiil last week. Messy business, landed right on top of a skirmish between the Pact and the Dominion.
====
30878
Ha! When Telacar and Vastarie spurned Mannimarco, he did not take it well. He sent out minions to find them. The pair proved deft at evasion, however, and they turned their enemies' bones into wards against Mannimarco's divinations.
====
30879
I … I suppose it is the spiritual essence of some poor soul trapped here for use by Telacar. Both he and Vastarie swore to never again use living subjects in their experiments, but Telacar broke that vow. It is why she imprisoned him here.
====
30880
Mannimarco's disciples used animus geodes to create powerful undead. Those patrolling these halls may still possess theirs. In many ways, the geode reflects the incorporeal creatures' body, containing whatever spirit they still possess.
====
30881
There isn't one—yet. I still have details to work out.

Just find Imiril, and we may be able to turn this against Rilis.
====
30882
Each lieutenant was fanatically loyal to my … to Telacar. The Seneschal kept the Ossuary safe, while the Bailiff dealt with captured intruders and spies. The Alchemist assisted Telacar in his experiments, creating oils and potions for his use.
====
30883
Well spoken and point taken.

To be perfectly honest, I couldn't pass up the opportunity to meet you. Your exploits are legendary.
====
30884
And you need all three of the alliance leaders to attend this meeting? A bold suggestion. I like it. 

Very well. I make no promises with regards to the negotiations themselves, but I will attend. That much, I promise.
====
30885
A true champion is like a stone cast upon the waters of history. The ripples it creates travel far and wide.
====
30886
Humility is a noble thing, but you must also remain strong and self-assured. A true champion is also history's pawn, and history is a cruel and unfeeling master.

But enough philosophy. What did you wish to speak with me about?
====
30887
It has been a long time since I've conversed with anyone. I'll help you if I can, but you need to ask me.

What do you need to know?
====
30889
Very little, I fear. When the puzzle was created I was not … extant. By the time Vastarie sealed Telacar in his Throne Room, he was completely mad, and I never dared get that close to him. He would like to lay his hands upon what is left of me.
====
30890
Because … no. I'm sorry, but I cannot tell you. If you solve the puzzle, all will be made clear. If you fail, it won't matter.
====
30891
Isn't it obvious? I am a researcher into all things Ayleid. This is an Ayleid ruin. I want to get inside to continue my studies, whereas Enak seems determined to delay them.
====
30892
They fascinate me. They were a great Elven culture, despite allegations of personal shortcomings. Think of how much they have to teach us, if only we knew more about them. That's what inspires me.
====
30893
What's this? I'd heard that he was pestering people, but I certainly didn't suspect anything this sinister. 

Now that you mention it though, we have had more than a few disappearances recently. We naturally suspected the harpies.
====
30895
Attempting to restore my son, despite your interruptions!

That creature is a piece of him, an imperfect piece. If I reunite flesh and spirit, I can revive my son.
====
30896
This is it. The beginning of the blasted end. There's no point in pretending this isn't happening, or saying we're not ready. This challenge will not wait. 

Can you do what is necessary, no matter the cost? No matter how much it grieves you?
====
30897
He's my son. I'd do anything to restore him to a fraction of himself. With refinement, I can make him whole again.

<<1>> thought this hubris. If she hadn't left this world, I'd try to make her understand.
====
30898
That we could one day be a family again. I needed time to refine my methods, and time I have had. And now, I have his spirit.

I don't wish to harm this creature. But without <<Az:1>> to control it, I must resort to cruder methods.
====
30899
You fear I would raise an undead army to march through <<1>>? My wife and I spurned <<2>> for a reason.

But in return for binding this creature to my son's husk, I pledge we will remain within our home, forever.
====
30900
You what? That scepter is crafted from my own bones. It can bind the creature to his immortal husk!

Once <<1>>'s wounds knit, I'll summon him here. You must bind the creature to his husk. Set things to how they should be!
====
30901
Indeed, the divine Hermaeus Mora, from whom all blessings flow. Long has the Prince of Fate tested me in this wasteland, but now he has found me worthy to worship him in Apocrypha, has he not?
====
30902
There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it.

Do you need a reminder about what lies ahead?
====
30903
We are approaching the fortress of Molag Bal, perhaps the most dangerous place in all of Oblivion. Together, we five are mighty—even I will admit that—but I cannot invoke the ritual until we are in the presence of the dark prince, himself.
====
30905
In exchange for this investiture of power, one of your companions will need to be sacrificed. It will be for you to decide which, when the time comes.

The infusion of power will not last for long. That's why we need to get close.
====
30906
And then, what? I've no idea what will happen to you. Apotheosis? Disintegration? Too many unknowns and not enough information.

But if you defeat Molag Bal and survive, your soul and the soul of every other surviving vestige, should be restored.
====
30907
I don't like it, but you have my word.

I'll give that bastard credit—he knows this area better than anyone. I don't trust him or his companions, and we'll cut them down at the first sign they've betrayed us. But until then, we're in this together.
====
30908
No matter. I will double my devotions! None shall worship him as fervently as I. He will see and will draw me to him with a tender tentacle, setting me among his endless forbidden libraries, to study forever.
====
30909
I knew these years of deprivation would win him over! But I have to prepare. I must study more of the Daedric Princes so that I can aid my lord in his struggles for power. More research is needed—he will understand.
====
30910
I don't want to be here anymore. It hurt when I was a monster, it hurt worse than these chains.

I want my father to sleep so I can go away.
====
30911
Far away from here, somewhere safe and warm. Somewhere where I'd have friends.
====
30912
Trying to live forever. Someone told him ice baths are the key. Ever since, he's been trying to get up the courage to jump in. He works up a sweat and runs out there but never goes in. Someday, he'll slip and fall into the lake by accident.
====
30913
It helps me. Keeps him busy so I can read in peace. Makes it all worthwhile.
====
30914
Yes. Of course they have. I suppose that will have to do.

Karnosis set up a barrier, sealing off the Doomcrag. To enter the pass, we need to breach that barrier. That's where Lleraya and Tainted-Heart's pieces of the remnant come in.
====
30915
<It appears that the bandits' other leader, Borzuga gra-Morkul, also drafted a letter to the Orc historian, Maaga, claiming credit for the act of vengeance should go to Clan Morkul.

I can choose to bring one of the letters to Maaga.>
====
30918
About time. I've put off leaving Evermore for weeks waiting for this. Of course, they'd put me in the stocks if I came back without it. 

Whether it's Clan Agluk or Clan Morkul could change the course of history.
====
30921
A forgotten tumble of ruins in the desolate Lorkrata Hills. I found a trap door that should grant us access to the chambers beneath, but it's locked tight.

Look around for a way to open the trap door and I'll meet you at the west tower.
====
30922
What? Jofnir, murdered. This is dire news, comrade. The council must be told straight away. There will have to be an investigation … thank you for standing beside us, on this of all dark days.
====
30923
A group of bandits took over this old mine. Not much ore left, I suppose that's why it was abandoned, but they are working us to the bone to get what ever there is.
====
30924
I will once I gather my strength. Thank you for saving me. Please help the others.
====
30925
Yes, this is my land, all around here. And it's my trees those damned loggers are chopping down. I moved here for the peace and quiet and now I have chop, chop, chop, crash! all day long.
====
30926
Oh, I'd like to. But I signed a contract with them. Plus, every time I decide to boot them off my land, I think of those sharp, sharp axes they have. Then I decide to stay here, on my porch, and scowl menacingly at them.
====
30927
<<1>>, commander of the Jade Dragoons. She sent us here personally from our garrison in <<2>>.
====
30928
Of course. It isn't as though we're trying to save Rivenspire or anything, now is it?

Go ahead. Ask your questions.
====
30929
Her father gave her command of a portion of his troops—just as he did with Reezal-Jul. She's been active in the north and east, creating bloodfiends and causing chaos. I assume she has her eye on Northpoint. It would make a handsome prize.
====
30930
Lleraya was a sweet young woman, committed to her family and infatuated with me. She didn't ask for what happened to her, but that doesn't excuse her behavior since.
====
30931
More questions? You are a curious one. But who am I to deny your intellectual fulfillment? Ask, and I shall answer.
====
30932
I don't know if I should trust you, but you do have an honest face. Oh, very well.

The runestone should be in the northeast tower. Last time I was here, it was sitting right out in the open. Just watch out for those bloodfiends!
====
30933
Adusa wants to get into the chambers beneath the ruins to find an Ayleid relic. But they need a runestone to open the way.

I know these ruins and I've worked with Adusa in the past. So they hired me to help them out.
====
30934
She told us recovering relics was of great import to the Dominion.

I didn't ask questions, but I think it has something to do with <<1>>. Something's going on there, something political. I think the general wants to get out in front of it.
====
30935
Yes, our entire company was on the move.
====
30942
Ah, Renoit sent you then! He need not wait outside any longer—Draven will soon be inducted into the village. I'll see to it the guard lets him know.

Is that all you seek, then?
====
30943
I apologize, but you are an outsider. It's impossible for you to fully understand, but … suffice to say that those who are cured must stay in the village. It is for our protection, and theirs.

Draven is in the guest house, if you wish to see him.
====
30944
He's such a silly one! Of course I am, now that Kerbol's agreed to cure me!

He can come to the village now the first week's over. Is he still suspicious of these fine folks in the village, I wonder?
====
30945
Yes. They're all over the Imperial Island, apparently. Some Daedric Prince summoned them. And they've killed all the people too. The Imperial army's over there, fighting them. Or maybe the soldiers all fled. No one seems to know.
====
30946
What? That was his disease all along? Why didn't he tell me?

We have to go after him! He's probably frightened out of his mind! What was Kerbol thinking?
====
30947
Ah, I'm afraid I can't talk about it. The village prides itself on privacy.

I apologize if Renoit inconvenienced you in your travels, but as you can see, everything's fine.
====
30948
Kerbol has a lot of explaining to do! Sealing his form? What does that even mean?

Gods, I pray Draven's all right!
====
30949
Refugees, mostly, people fleeing from the island. Not many of them lately though. Not much screaming from the island either. There used to be a lot of both. Lithodor hears things too, though you can't believe half of what he says.
====
30950
The general has no authority over the King's Guard. I take my orders directly from the king. 

The king ordered us to charge and that's what we're going to do.
====
30951
<You don't have enough of the caustic venom to dissolve the webbing that holds the Welkynd Stone in place.>
====
30952
<The caustic venom dissolves the webbing and allows you to collect the Welkynd Stone.>
====
30953
It's true that the king hasn't been acting himself. Is General Dathieu asking him to rescind the order?
====
30954
The king's orders are to charge the north breach.

As soon as I see an opening in their ranks, we're charging. That's the only delay you can expect.
====
30955
We snarl over the hollow bones of an ancient carcass, like a pack of wild dogs come upon a dessicated corpse in the desert. Cyrodiil has been consumed from within by demons of Oblivion. I will fight no more for the diseased remains of an empire.
====
30956
A very wise decision. One you won't regret, trust me. 

Shall we go? We've a Redguard swordmaster to rescue.
====
30957
Our friend has suffered unimaginable and unending torment for nearly two years. Far longer than any mortal man should endure.

But Sai Sahan is something more than mortal man. He's a descendant of Leki, the Yokudan Sword-Saint. I've seen it.
====
30958
Lyris and Abnur have both agreed to accompany you, but I fear their mutual enmity will complicate your task. 

Speak with them and hear what they offer, but you must choose one or the other.
====
30959
We have been able to determine the precise area of the Halls where Sai is being held. This is why we were so long about the task.

I shall open a portal for you.
====
30960
I wish I knew. I extend her Stendarr's grace, but the council isn't willing to do the same. She disappeared from quarters after the attack on the Forge. They've actually ordered the rank-and-file to search for her.
====
30961
No, I don't. But I'm one of the few. Aelif has already made up her mind as well. Not only does she think Colors ordered the attack, Aelif's convinced she murdered Jofnir! Damn it.
====
30962
Good, good. Remember, we start at big house. If there are survivors they're likely in there.
====
30963
A fine choice, oh my comrade. It will be done. Speak with Aelif and I will have a gift for you shortly.
====
30967
The Emperor? He lives? This day is filled with wonders.
====
30968
It's not the place, it's the times, this war. The fort used to be peaceful, quiet, a place to think and rest, not much of a fort, really. More like a sanctuary with really high, thick walls.
====
30969
Now it's a deathtrap, full of blood and anger and fear. The smell of death and the cries of the dying fill the place. You can't get away from it.

Except out here. From here, it looks as it always did. I like to remember it that way.
====
30970
Perhaps you're not who I thought. I assumed you were from Captain Brocchus, come to ask me back again. But I'm not going back. I'm out of that fight. The Imperial City and everyone in it can go to Oblivion, for all I care.
====
30971
I was a scout for the Imperial army, one of the best. Out of the ones who hadn't been eaten or torn to pieces, that is. I saw too many of my friends die in there, at the hands of monsters. I'm never going back.
====
30972
That's the spirit. It's good to hear some party chatter at last.

Oh, wait, it's my turn, isn't it? Well, I'm a necromancer by trade. I dabble a bit in taxidermy, but that's just a hobby. How kind of you to ask!
====
30973
What? No, no, no. They're just a bit shy in front of strangers, that's all. Mingle, get to know them, and they'll warm up to you, you'll see.
====
30975
As far as I'm concerned, the only trustworthy Tharn is a dead one. No matter. Let's get moving.
====
30976
Only that Mannimarco tried to design each space for a torture specific to its inhabitant. He strove to provide a personal touch to each of his tortures.
====
30978
I don't know. Sai and I were never exactly close, so I didn't know his personal demons well enough to dream up elaborate torture scenarios. But I'm sure that whatever it is, Mannimarco has made it nasty. Let's get going.
====
30979
I'll show her anguish when I bury my axe in her skull! 

Let's keep moving. And, listen … don't mention this whole thing to anyone. I need some time to figure out what it means.
====
30980
What? No! Our friendship is based on honor and loyalty, not foolish games of love! 

I … I'm sorry. I didn't mean to snap at you. This is just so … unexpected. Confusing.
====
30981
They were a legendary group of Redguard swordmasters, wiped out in the First Era by the Yokudan Emperor Hira.

Sahan spent years trying to resurrect their ancient traditions, but failed utterly. He considered it his greatest failure.
====
30982
Oh, please. We're adults, aren't we? 

The day I start considering people's feelings before speaking my mind is the day my efficacy as a politician comes to an end. When that day comes, just kill me outright, I beg of you.
====
30983
The torturers here are using Sahan's memories and darkest fears against him, in an attempt to break his will. 

He and I were never close. In truth, I enjoyed mocking him. I had no idea how deeply it affected him. Interesting.
====
30984
And it took on Tharn's appearance because he was a familiar rival that Sai secretly despised. 

Imagine seeing your nemesis succeed where you failed, day after day, year after year. I can't think of anything worse.
====
30985
The sword-singers are legendary. They were a group of Redguard swordmasters, wiped out in the First Era by the Yokudan Emperor Hira.

Sahan spent years trying to resurrect their lost art, but never succeeded. He considered it his greatest failure.
====
30986
Are you as blind as your vagabond emperor? The first room was about Sahan's failures. This room is obviously an attempt to leverage his subconscious desires. 

So, our Redguard friend has a secret crush on the half-giant. How revolting.
====
30987
I can only assume she's Sahan's personal torturer. I have a sneaking suspicion we'll be meeting her again, very soon.

Come, let's keep moving.
====
30988
Please! Titanborn has all the emotional depth of a Frost Atronach. 

But, who knew Sahan was that sentimental? Then again, he did resist her charms. Good thing, too. That truly would have been a farewell kiss.
====
30989
My strength is returning. Lead on.
====
30990
They tortured me for many months—years, perhaps—but I did not break my vow. The amulet is hidden, and safe.
====
30991
The minds of some men can endure hardships far greater than anything the Daedra can concoct. The forces of loyalty, honor and friendship are powerful, indeed.
====
30993
I am neither alive nor dead. I am trapped in a gout of ash and bile and swirling vapors. My ears are filled with the screams of a thousand nails being drawn. And the pain! The pain is endless.
====
30994
Why waste words when I can simply show you. Look around! I've been dreaming about this place since I was a young boy.

Seeing it live and in person, that's a bit unnerving. Why couldn't this be that other dream I regularly have?
====
30995
I am his plaything. And an abject lesson to others who would thwart him. My plan was flawless. My machinations were executed to perfection. I would have been a god, if not for you.

My only consolation is that you will know this pain, soon enough.
====
30997
Arrogant, presumptuous, egotistical twaddle! That bit of costume jewelry is nothing compared to the Master's power. 

I expect I'll be seeing you soon. My only joy for the rest of eternity will be hearing your tortured screams!
====
30998
From the beginning of time, there have been enemies trying to destroy Y'ffre's creation. They sought to take Brackenleaf's heart for themselves.
====
30999
That I'll soon wake up in a really bright room, too hung over to remember what I did, I hope.

But that's not likely, is it?
====
31000
With a blinding light, brighter than any I've ever seen. Then I'm in a room where everything's illuminated. As if the world itself is made of light. I'm … alone.

And then I wake up. It's always the same.
====
31002
Yes, yes I am. And after everything I've seen—the werewolves of Camlorn, the dungeons of Angof, the towering spire of the Doomcrag, and now this—I feel like I've seen it all.

I can honestly say it's been an honor to fight at your side.
====
31003
I've made it this far. I don't have any intention of giving up just yet.

I need to see how this dream really ends.
====
31004
I'm alive which is more than I can say for a lot of the soldiers out there.

I keep thinking that if I would have stayed back I could have changed things. I know how war works, though. Someone, somewhere, is always going to die.
====
31005
Maybe after this we can actually find that tavern and get that drink I mentioned a while back.

And, hey, if one of us doesn't make it, promise to have a toast in the other one's memory.
====
31006
Straight to business, as usual.

Let's kick some Daedric arse and get back to some good old frolicking!
====
31007
Good thought! Perhaps some in the guildhall saw him there. This one suggests you question our comrades in Windhelm. Aelif will meet you nearby, she has some preparations to make.
====
31008
Good thought! Perhaps some in the guildhall saw him there. This one suggests you question our comrades at the Trading Post. Aelif will meet you nearby, she has some preparations to make.
====
31009
Meet Aelif on the outskirts of the Trading Post. We will journey to Ragnthar together.
====
31010
There is a bridge just outside the Windhelm gates. Meet Aelif there, and we will journey to Ragnthar together.
====
31011
So when this is all said and done, maybe we can grab a drink? Or maybe you'll need a neck massage?

The beautiful hero of Coldharbour could use a break, I'd imagine. All those tense muscles. No, don't answer right now. You'll ruin the moment.
====
31012
Now let's go cause some havoc for the Prince of Schemes.

This will be our finest moment.
====
31013
Nothing. I am bound by my … arrangement … with both the village and its leader.

Surely you can understand. My oaths are sacred, and I pledged my loyalty to Kerbol.
====
31014
I can't tell you anything. Kerbol's forbidden it.

You're welcome to stay but don't go nosing around for clues. We're a private folk, and we don't like outsiders.
====
31015
<<1>> begs your pardon, but such questions are not to be answered. Kerbol forbids it.

Are you hungry? There's a butcher down the street who might tempt you with a few nibbles. Yes?
====
31016
Hah! Is this one of Kerbol's tests? I'm not saying a word!

My word is my bond.
====
31017
I don't … I don't know. It all happened so quickly. I came back from gathering wood and the town was under attack. A few of us ran and hid in the barn.

I saw so many of my friends … some changed … some were just torn apart ….
====
31018
(Speaks about "The Outsider")
====
31019
You haven't attacked, I guess you're telling the truth. I'm sorry, we're so on edge since the attack.
====
31020
What? Oh, the others. If anyone else was able to escape those terrible claws and fangs … I don't know. Maybe in some of the ruined houses?

But why they haven't come to search the barn yet—how long can our luck hold out?
====
31021
I don't …I don't know. It all happened so quickly. I came back from gathering wood and the town was under attack. I caught the attention of a few survivors and we bunkered down here. Some tried to run, but they were caught and vicously killed.
====
31022
What am I supposed to do, lie here sobbing until the trolls eat me too? 

Sure, they were good folk, but it's not like we grew up in Valenwood together. We shared a few heists, a few jugs of jagga … and now they're dead and I got to move on.
====
31023
One more thing youngling. Be weary of the outsider, it can appear at any moment.
====
31024
Such precision … such coordination. Rarely have I seen vampires behave like an army instead of raiders. This wasn't an incursion—it was an occupation!

We must work quickly. It won't take long for the enemy to discover our presence.
====
31025
A good soldier relies on solid information as well as a brave heart and a worthy weapon. Is there anything else you want to ask me before you head out?
====
31026
After all that's transpired? I killed you, you simpleton.  I saw your life gutter and fade like a candle flame in a tempest. My undead servants drank your blood and I reanimated your corpse.

Do not taunt me with such hilarity.
====
31027
I've met a few Argonians in my time. An interesting bunch. Connected to nature. Calm. A strange sense of humor.

<<1>> is nothing like that. He's evil to the core. Where Montclair found him is beyond me, but he's served the Baron for years.
====
31028
His mother was trying to keep him quiet, but Jonah was agitated. Made everyone nervous. Arkay knows these people could use a bit of peace.

It's not safe out there, they'll be safer here I think. They may be hiding in one of the nearby towers.
====
31029
Spreading chaos. He's using some sort of blood-curse to turn innocent people into mindless bloodfiends. Makes them feral. All you can do is kill them and put them out of their misery.

By the Light, it makes me so angry!
====
31030
Tempo … Temporospatial Claudication. I think that's what they call it. Anyway, it means the ruins inside are all scooped out of time and space. There are entrances to the place all over Tamriel. But nobody knows where it really is.
====
31031
I did have another favor I'd like you to do.
====
31032
Stibbons hasn't shown up yet. I haven't seen him since I got lured into that library. I'm surprised he wasn't out here with dinner ready for me. He probably went to higher ground, such as that peak over there.
====
31033
I am bound for Sovngarde and the halls of Ysgramor. But before I take my leave, I would make for you a gift. The Prismatic Weapon. I retrieved it from where it had fallen after the Mortuum Vivicus was destroyed.
====
31034
There's a winding path just past the village. Kerbol and a handful of others took him up that way.

They said they didn't have a spare robe for me, or some such nonsense.
====
31035
Keep out of sight. They wouldn't even allow me to watch, so I doubt you'd be welcome there without your robes.

If you hurry, you can make it before they arrive. Make sure they don't hurt Draven!
====
31041
Damn right I'm determined! And more than a little irritated at all this! Come on, hero, let's show Molag Bal how it's done!

Then I can get back to the ordinary craziness I usually get to deal with.
====
31042
Heh, that's an understatement. I thought giant vines and plants were going to be the worse of my problems so long ago.

Things just kind of took off after that, didn't they? I feel like my life has been a constant sprint.
====
31043
I know it will. And I know we'll win. We have to. Nirn and all those on it don't get a second chance if we fail now.

Let's finish this, my friend.
====
31044
I think we can. I hope we can. All I know is we've come too far to give up now.

I … I just worry that we still have a lot of fight left to go. I think more of us are going to die before this is all over.
====
31045
As I said, I thought we were finished. I figured that Vanus opened a portal to send us back home.

Imagine my consternation and surprise when I realized where we actually were.
====
31046
I'm perfectly safe right where I am, thank you very much. I've got a sharp blade and plenty of food. I'm downright cozy!

But those blood suckers turned the townsfolk into their feral pets. Absolutely depressing, Divines take them all!
====
31047
I think not. I may not be a mighty warrior or a powerful mage, but I am a genius and a master tinkerer. I know I can help. And my sister, Kireth, as well.

Perhaps we can stay right here and guard our flank. Yes, I think that's what we'll do.
====
31048
You make it sound like we'll never see each other again. After everything you've already overcome? What's one more minor obstacle?

You can do this. We believe in you.
====
31049
Sadly, my supply of "gadgets," as you call them, is running dangerously low. The few items I have remaining will have to see my sister and me through this.

But if I come up with any brilliant ideas, I'll be sure to send word to you.
====
31050
I told you, I'm safe where I am. But you know who isn't safe? Thibierry's cat. He ran off as I barricaded the house. He's out there in enemy territory. If you find him for me I'll go to your 'safety.'
====
31051
There are other survivors? Why didn't you say so?

I'll follow you. But we need to be very careful. These creatures aren't like any vampires I ever read or heard stories about. They're like a Divines-damned army!
====
31052
I've spent my life hiding in a dark forest. I've never seen the sky over Valenwood, or felt real rainwater on my skin. Molag Bal lied to us, and I'll never forgive him for that.

I'm proud to be a part of all this.
====
31053
And I believe it, too. You showed me that there was more to life than that dark forest. You gave me hope.

For that, I'll fight at your side 'til this ends. One way or another.
====
31054
It's better to die fighting for what you believe in, than to die fat and content. I read that in a book. It wasn't a good book, but the phrase stuck with me.
====
31055
I agree with you wholeheartedly on that!

Inspiring quotes are nice and all, but living to tell our own tale is so much better.
====
31056
We'll adjust to our true home again in time. For many of us, it will be the first time we get to see our homeland. That will be an exciting day.
====
31057
Find a new home. See the world that I've only heard stories about.

You don't have to worry about me. I'll be fine. This is the moment I've waited for my whole life. Now let's fight for it.
====
31058
Honestly? I have no idea. Perhaps Jonah is just seeking attention. Perhaps he isn't quite sane.

Whatever the case, we need to find them and bring them back here so that I can then turn all my efforts to locating <<1>>.
====
31059
Of course! Our epic quest. It must have slipped my mind. I've been on so many of these adventures, you know. After a while they tend to blend together. Kind of like these two realms are doing.

Oh, sorry old chap! That's a bad thing, right?
====
31061
I return to you this storied weapon in the form of your choosing, then: a longsword. May it strike swift and true, in service to the Guild and all we protect.
====
31062
I return to you this storied weapon in the form of your choosing, then: a longbow. May your arrows strike swift and true, in service to the Guild and all we protect.
====
31063
I return to you this storied weapon in the form of your choosing, then: a magical staff. May your sorceries fly swift and true, in service to the Guild and all we protect.
====
31064
Hah, a fighter after my own heart! I return to you this storied weapon in the form of your choosing, then: a greatsword. May it strike hard and true, in service to the Guild and all we protect.
====
31065
You are a true hero of the Guild, comrade. You deserve nothing less. What's more, consuming the Vivicus has unmade the weapon. It is once again in its primal form. I can return it to your hand in any shape you desire. What do you say, comrade?
====
31066
I return to you this storied weapon in the form of your choosing, then: a longsword. May it strike swift and true, in service to the Guild and all we protect.
====
31067
I return to you this storied weapon in the form of your choosing, then: a longbow. May your arrows strike swift and true, in service to the Guild and all we protect.
====
31068
I return to you this storied weapon in the form of your choosing, then: a magical staff. May your sorceries fly swift and true, in service to the Guild and all we protect.
====
31069
Hah, a fighter after my own heart! I return to you this storied weapon in the form of your choosing, then: a greatsword. May it strike hard and true, in service to the Guild and all we protect.
====
31070
You are a true hero of the Guild, comrade. You deserve nothing less. What's more, consuming the Vivicus has unmade the weapon. It is once again in its primal form. I can return it to your hand in any shape you desire. What do you say, comrade?
====
31071
I return to you this storied weapon in the form of your choosing, then: a longsword. May it strike swift and true, in service to the Guild and all we protect.
====
31072
I return to you this storied weapon in the form of your choosing, then: a longbow. May your arrows strike swift and true, in service to the Guild and all we protect.
====
31073
I return to you this storied weapon in the form of your choosing, then: a magical staff. May your sorceries fly swift and true, in service to the Guild and all we protect.
====
31074
Hah, a fighter after my own heart! I return to you this storied weapon in the form of your choosing, then: a greatsword. May it strike hard and true, in service to the Guild and all we protect.
====
31075
You are a true hero of the Guild, comrade. You deserve nothing less. What's more, consuming the Vivicus has unmade the weapon. It is once again in its primal form. I can return it to your hand in any shape you desire. What do you say, comrade?
====
31076
Yes, yes, I knew that. Terrible getting your dismal world into the wondrous vistas of Coldharbour. Like dipping bread in honey. Frightfully repulsive!

Still, I believe this might just be my best quest yet!
====
31077
Well, that'd just be disgusting, wouldn't it? Do you know where honey comes from? It's regurgitated flower nectar! 

Oh, very well. I accept your challenge. Now let's go and finish this so that I can taste your bitter poison.
====
31078
Concerned? About what?

We're heroes, my boon companion, and heroes always win! Let that be a lesson to you. Now let's go and stop the Planemeld!
====
31079
Chances? I don't believe in luck or fortune. We'll win this day with blood and magic, or we'll die trying.

I won't lie to you. I doubt we can win this fight. But that doesn't mean we won't try.
====
31080
It's good to know your faith hasn't wavered. These men and women follow you. They face death itself to fight at your side. They will stand with you until the end.

Don't disappoint them.
====
31081
Remember who you're talking to, champion! But … you're right.

Know that these people trust you. They'll follow you to the end of the world—and I guess they have. Don't let them down. Their faith is a burden you have to bear.
====
31082
No, we can't. But we're not the chosen ones. We're not heroes of destiny fated to succeed.

We're simply soldiers—brothers and sisters fighting for what they care about. We're united, and that makes us strong. That's what's important here.
====
31083
The same thing that happens to everybody. The world ends and everyone dies. And that's the best scenario. 

More likely, they'll all become soul shriven slaves in Coldharbour.
====
31084
I've seen the rise and fall of my people. Yet I stand before you, the last of my kind. I am the last Ayleid.

But I am proud to call you my friend.
====
31086
I'll just add this to that … there we go, all done! Baan Dar's beard, thank you! Now, if you're willing to, just run this over to Aldeth. She's right out there in the camp.
====
31087
This is an ancient refuge of our order, the Cult of the Ancestor Moth. Here we tend the most honored of our augurs, those whose insights into the prophecies of the Elder Scrolls have rendered them blind, unable to delve further into the mysteries.
====
31088
You're a smart one, you are. Get going, get going! I can't wait to see the look on her face!
====
31089
Now you need to deliver the box to Aldeth. She's right over there, go give it to her.
====
31090
Cruel tyrants and conquerers who believed ourselves better than the other races of Nirn.

When the lesser races decided we were the enemy, and united against us, our downfall was all but guaranteed. We were too stubborn to see where we were wrong.
====
31091
And I remember you, my young friend.

The magic of your armor was not enough to deceive me, though the power you wielded could have done more harm than good. I am glad you used it to make the right decision in the end.
====
31092
There is a reason I am the last King of the Ayleids. I stood alongside the younger races, aided them. I believed in what they fought for.

I was there when the power of High Rock switched from the Alessians to the Direnni.
====
31093
No, I haven't seen that disturbing fellow recently. And good riddance, I say!

He jumped at every shadow and said he heard voices. Made everyone uncomfortable. If he's gone, we're better off without him.
====
31094
Only our order is able to read the Elder Scrolls. All that is known of them comes from our augurs, whose readings are rewarded with flashes of insight into the scrolls' prophecies. Each reading exacts a price, eventually rendering the augur blind.
====
31096
Again, I remind you that this will be your last opportunity to speak to your allies before the final battle begins.

When you are ready, let me know.
====
31097
An outsider could not understand. Gypsy moths house the spirits of our ancestors. We tend them and honor them, and their song enables our augurs to glean truths from the Elder Scrolls, to see glimpses of what was, what is, and what might yet be.
====
31098
Sorry, no. Poor fellow was rather nervous, though. His mother was beside herself with worry. He kept going on about <<1>>, how he was whispering in Jonah's ear.

Just between us, I think poor Jonah was dropped on his head when he was a baby.
====
31099
The sickness happened before the first bandit attack. None are missing from the stronghold. The poisoner must be among us.

It can't be any of the victims. There are … unpleasant symptoms. Very unpleasant.
====
31100
That's not an idea! We're just going to plant a magical explosive and hope for the best?

I thought my brother Raynor's ideas were bad!
====
31101
I … I will certainly not leave! I'm no coward! Raynor, grab your gadgets! We're making sure not one creature comes through that damn gate.

You! You're a real bastard, you know that. Good luck in there.
====
31102
I'm not sure I can take much more of this. People are dying! I've lost friends … people I looked up to … I can't lose Raynor, too.

There has to be another way.
====
31103
You better not let us down, you hear me?

Do what you need to do and we'll do the same. Just like running through a dungeon back home in Deshaan. But with more Daedra.
====
31104
Yes. Yes, I do. People died so we could get this far. I owe them to see this through.

My brother and I will stand with you. We'll make sure no one follows us through that gate. I … I have to help. No matter what.
====
31105
That was different. Deshaan … Eastmarch … those places were ordinary compared to this place.

People died. Not like this though. It's … by the Three, it's a massacre out there! For all we know, we're the last ones alive!
====
31106
I know. And that's why I'll stand with my brother and with you. With all these brave people. Until the end.

Raynor and I will make sure nothing gets through that gate. We have enough gadgets to slow them down. Just make sure you win.
====
31107
I'd tell you if I knew. There are a lot of ruins around here. Old towers, forts—that sort of thing. Some caves as well, farther to the north.

But I doubt they went very far. His mother didn't look well. They're probably hiding nearby.
====
31108
Could be. I'm mostly concerned with making sure the bloodfiends stay out, not with keeping track of the refugees.

You might want to check the nearby ruins. But brace yourself. There's a good chance they're already dead.
====
31109
Training with <<1>> near the front gate. He opens himself to counterattacks when he lunges. Knew it would hurt him eventually.

But he survived the attack, so he'll remember next time. Or not, and he'll die. He should really try to remember.
====
31110
Getting battered by <<1>>. I always end up bruised, but I'm a better warrior for it.

I'm sure half the village saw me getting knocked around. You can ask anyone!
====
31111
You can see though the illusion now. This is how I actually appear.

For all their power, the sisters couldn't truly harm me as long as I serve Meridia.
====
31112
They were stolen by troops of the three alliances. Though we hid them about the grounds, each alliance found two of our hiding places. The thieves slithered away with the scrolls and hold them far from here.
====
31113
We have tried and will continue to try. Emissaries have been sent to reason with each alliance's leaders, sworn not to return without our scrolls. None have yet returned but we do not lose faith.
====
31115
As if you don't know! Soldiers of the alliances did—yours and the two others. I care not to name them; they are all equally foul in my mind. Talk to Moth Priest Crassius in the temple, if he can tolerate your presence; I am done with you.
====
31116
The Cult of the Ancestor Moth exists to fathom the mysteries of the Elder Scrolls. In times of chaos, few value the scrolls' wisdom, much to their sorrow. Our augurs could provide guidance to those seeking to rule Cyrodiil, if any would listen.
====
31117
Alas, that is impossible to know. The alliances have stolen the scrolls from us. If they were returned, perhaps an augur could divine the path of this war. But the power of the scrolls has blinded the alliances to the knowledge they hold.
====
31118
Very little. The Scrolls can see many things—even possible futures—but they are not infallible, and they will not make this choice for you.

You cannot cross the sea simply by standing and considering the water. Be strong, Vestige, and act.
====
31119
My father once told me that the most important thing anyone can know is what they would die for. I know that now.
====
31120
When you live each day as if it were your last, as I have, eventually you will be right.

I was born to die a hero's death. I have always known this, and I have always been prepared for it.
====
31121
To be honest, we don't know. He doesn't like to talk about it, even to me.

Last month he locked himself in our basement and refused to come out! As if he was afraid I'd catch it from him!
====
31122
No one is more surprised than I. They are willing to sacrifice themselves to save the world, yet they will never hear a single word of thanks.

A funny thing for a selfish man to say, isn't it? I'd better be careful not to learn anything from this.
====
31123
Many would. I can't allow everyone into the village, or we'd be overrun by disease. Some say the village can cure everything, but that's definitely not true. We're very selective.

You seem healthy enough, though. What's your business?
====
31124
I've no idea. Speak to them. Let their own words convince you.

But once the choice is made, there is no turning back. The harvest of a fresh soul will no doubt bring Molag Bal's attention upon us. You must take that opportunity to strike him down.
====
31126
We've already been over this. You need an infusion of divine power to even consider challenging a Daedric Prince. 

The Amulet of Kings can give you that power, but at the cost of a life.
====
31127
You are the Outsider. Your final trial is to enter my trunk and touch the flame of my heart.

The masters will fight you at every turn, and only by defeating them can you prove yourself worthy to become one of them.
====
31128
<The defenses at the south gate are far from impressive, but they're as well organized as might be expected. There are, however, a few suspicious-looking crates.>
====
31130
The Amulet of Kings is a relic of Akatosh, the Dragon God of Time. His powers embody the qualities of perseverance and invincibility, while promoting the virtues of duty, service, and obedience. Make of that what you will.
====
31131
Despite his failure to become a true Dragonborn emperor, Varen is clearly blessed by Akatosh. His powers will not be those of raw force or destruction, but of mysticism and redirection.
====
31132
It's hard to think any being of power favoring that oafish she-troll, but Stendarr's touch is upon her. Much as she irritates me, she is a force of righteousness and altruism that will burn away the darkness.
====
31133
He's something of an enigma even to me, but his iron will is nothing short of astonishing. He endured years of hideous mental and physical torture in the Halls of Torment. Arkay no doubt favors him.
====
31134
Right now I just want to find a tavern, and raise a quiet glass to Sees-All-Colors. And … yes, to Aelif too. What comes tomorrow comes then. For now, I will talk to the council. And plan for that tomorrow.
====
31135
Do you have a favorite tavern? Hah! Right now, my friend, I will rest. What comes tomorrow comes then, and only Stendarr knows what challenges we'll face. For now, I will talk to the council. And plan for that tomorrow.
====
31139
There is no such thing as a safe choice. There are only other choices. 

Oblivion did not make me a monster, it just confirmed my own worst fears about myself. It would be fitting, and honorable, if you were to choose me. It would be a fine death.
====
31140
You know him by the marks you bear and the pain he has caused you. If he is allowed to take hold in this place ….
====
31142
The Veiled Heritance are about to test Aranias. If we want to change the future, we must show Aranias a different past. One in which she was not alone when the Veiled Heritance came. 

Your role is nothing less than that of a friend.
====
31145
I feel like I've already lived a dozen lifetimes. I'm so tired. And I look forward to seeing my parents again, in Sovngarde. 

If my death has meaning, then so will my life. It would be my great honor if you would choose me.
====
31146
It is not for me to defend your world. I have already overstepped my place in sealing these ruins. If you fail, then night has already fallen.
====
31147
His armies would pour forth from Laeloria. Valenwood would tremble beneath their passage. <<1>> itself would fall.
====
31148
No. She was abandoned on this island. When the Heritants appeared before, she faced them alone.

You will play the part of a close friend she never had.
====
31149
The first rule of storytelling is "show, don't tell" and that would be telling. 

The Veiled Heritance are prickly little gossips, however. Their conversations among themselves reveal their intentions.
====
31150
No. She was abandoned on this island. When the Heritants appeared before, she faced them alone.

You will play the part of a close friend she never had.
====
31151
Indeed. Andur will have a crucial role to play. He is currently watching over one part of Aranias's test. You should find him to learn more about what the Heritance plans for her.
====
31152
A powerful wizard who built the tower behind you. She studied <<1>> for years, always patient, until finally she found a way through.

But despite her preparations, Molag Bal's servants overwhelmed her companions. She was forever lost.
====
31153
No. She was abandoned on this island. When the Heritants appeared before, she faced them alone.

You will play the part of a close friend she never had.
====
31154
She was alone and frightened. Her conscience told her one thing and her fear told her another. In the end, she joined the Veiled Heritance.
====
31155
Aranias needs to see that another path was possible then, and that another path is possible now.

You can give her the courage to do the right thing.
====
31158
I once swore to protect my Emperor and failed. I cannot allow him to sacrifice his life in my place. Nor can I ask this of Lyris, my Snow Lily. She is more important to me than she will ever know.

Please. Give me this honor.
====
31159
All you need remember is he's a powerful young Mer adept in magical arts. But his is another story, for another time.
====
31160
No. She was abandoned on this island. When the Heritants appeared before, she faced them alone.

You will play the part of a close friend she never had.
====
31161
<<1>> is the mouth of a bottle that floats through <<2>>. My seal is the cork. Should I release the seal, Molag Bal's servants will pour into <<1>> until they have nowhere else to go but here.

<<3>> found a way to slip past the seal. As must you.
====
31162
She waits to be called by those who would seek to enter <<1>>'s depths. She has been commanded to assist them in its opening, that a day might come when Molag Bal is made to pay for his hubris.
====
31163
You're still in the story I'm telling. Aranias is expected to demonstrate her powers on a Bosmer captive. When she faced this challenge before, you were not present. 

You may be able to affect her decision.
====
31164
No. She was abandoned on this island. When the Heritants appeared before, she faced them alone.

You will play the part of a close friend she never had.
====
31165
We came from Narsis. You know the troubles in that accursed city. We fled and kept running. When we saw this spot, we decided to settle here until things improve back home.
====
31167
No more special than you, soulless one. Suffice it to say I am a friend, one you will need.
====
31168
How can you not know? One of the greatest cities on Tamriel, reduced to a ghost-town! Plague, riots, disappearances—what has not happened to Narsis is the true question. Only fools and criminals live there now.
====
31169
Why would I help you if you cannot help yourself? My attempts to rely in other agents in Evermore have failed. Your mortal minds are weak and my reach here is limited for the moment.
====
31170
Shiny and new like a dead man's silver. They don't look like they come from here, do they?

This town is starving and bent under its own weight, where would new steel come from?
====
31172
I know what I see, but it is not me who needs to know. It's you.
====
31175
Why would I help you if you cannot help yourself? My attempts to rely in other agents has failed. Your mortal minds are weak.
====
31176
I know this is a desperate city in desperate times, but this is not the gift the city needs.
====
31177
Yes. We all are, in fact. That's why he came to us. I can suppress the lycanthropic tendencies of the disease.

The ritual you interrupted was to seal Draven's form. To protect him as well as the village. But now he's turned and we're all in danger.
====
31178
Go after him! I must tell everyone what's happened. Everyone who's left, that is.

If he can't be subdued and forced to complete the ritual, he'll have to be killed. And that's on your head, not mine!
====
31179
Look around. Do you see the vicious creatures of this realm walking these streets? Do you feel cold, blue stone beneath your feet?

No? I didn't think so. I am currently your only ally in this dread plane.
====
31180
As you wish. 

Know that great magic protects this city, keeping it from Molag Bal's reach. The city can serve as a safe haven for you and your companions—once you find them, that is.
====
31181
We built this city at his behest, and attracted the best and the brightest of Bosmer who opposed the idea of the Dominion.

But Erthas only ever intended to feed us to Mehrunes Dagon, as you can see.
====
31182
He was one of us. 

Erthas was our leader when we founded Whisper Grove, during the formation of the Aldmeri Dominion. He voiced the dangers the rest of us saw in allying with the Altmeri and the Khajiiti, and convinced us to reject the Dominion.
====
31184
Welcome to the beautiful gardens of Coldharbour! Do have a look around. Lovely day for it. Soak up the ambiance, the grandeur, the wonder of it all!
====
31185
We captured a Sea Viper spying on the camp. Those pirates never travel alone. Find out if they're around <<1>> and if so, what they're doing on this island.

Of course, you should assist any shipwreck survivors you find. We must each do our part.
====
31186
Am I not speaking the common tongue of Nirn? I was once fluent, but time does get on, doesn't it?

I'm sorry, I forgot the question. Though I'm quite sure I already answered it. You really should pay more attention.
====
31187
Sane? That's in the north, isn't it? I don't believe I've had the pleasure.
====
31188
I have the oddest feeling we've discussed this before. Or did I already mention that? No matter.

I am Sir Cadwell the Undaunted, Knight of the Court of Coldharbour, Champion of Chivalry, Defender of the Defenseless, Shepherd to the Soul-Shriven.
====
31189
What about the Bosmer who attacked my island? What were they? Dominion ambassadors? A peace mission?
====
31190
Did I? I don't recall that. There is a bridge just ahead. Leads to the city. Rather a drab, empty place at present, but a little paint, a potted plant or two ….

And honestly, it's not like you've got a lot of choices right now. So, off you go!
====
31191
Before you head to <<1>>, speak with <<2>>. He just returned from exploring a nearby temple.

That wizard claims to know something about everything, so he may have insight on how these Sea Vipers operate.
====
31192
You mean that? Truly? I've always felt so incredibly alone ….

I've made up my mind. Thank you.
====
31193
They're a band of pirates. All of them are Sea Elves—Maormer, as they call themselves. They raid throughout the southern seas.

A wrecked Dominion fleet is a tempting target for plunder. I need to know if they're here in force.
====
31194
Tand came here … he thought he could win money enough to open a tavern. Make his father and his Sind proud. Before this one knew what was happening, he was dragged off by Hadran and his strongmen. They said they would sell this one to slavers!
====
31195
Yes, yes, we must leave. The gate to the outside is just around the corner! Sind must be worried sick over this one.
====
31196
Yes. He's not the first to fail, but it's very rare. Those who don't complete the ritual usually die immediately, by their own hand or someone else's.

Nevertheless, it's better than the alternative.
====
31197
This is your fault, so you must fix it. The others from the ritual site will bring him in. Let's hope he doesn't remember your fight.

Talk to Draven, but take what he says with a grain of salt.
====
31199
For speaking the truth. Nothing more. 

The Imperial army has just conquered the largest city in southern Bangkorai, and mark my words—they will come here next.
====
31200
You're here with me now, but what about later?

No. No, that's not it. I must trust myself. Believe I can do what's right. I don't need anyone, you or the Veiled Heritance, to guide me.
====
31201
I am stronger than this. I won't murder an innocent to prove I can, no matter who demands it. The Veiled Heritance won't control my destiny, I will.

I can do this. And I shall.
====
31202
They said I was spreading half-truths and paranoid delusions. They said the people here have enough fear with the Reachmen and cannot afford to hear my ravings.

Please, you must get me out of here. I don't want to be eaten by crows!
====
31203
Because I have just come from Hallin's Stand. The Imperials infiltrated the city and seized it overnight. They enslaved half the population.

They will do the same here. But when I suggested this to the guards, they locked me up.
====
31204
She was Whisper Grove's local healer before the attack.

Take her if you need someone to look after your wounds, but bring her back safe. If the city survives this, she'll be vital to our restoration efforts.
====
31205
He's brash, but an excellent shot.

If you want someone to drop those Daedra from afar, you should ask Elolir to accompany you.
====
31206
Right here, stoking the forge while my apprentice ran errands for <<1>>! Thinks she can take her away, make my work shoddier? Ha!

Besides, temperature changes can ruin the metal. I didn't have a choice.
====
31208
With an open mind, one hears truth, however dark it may be.
====
31209
No. The telling has already been done. I am here to listen … and to watch.
====
31210
Maybe you shouldn't be so quick to judge. You're the one talking to a crow after all.
====
31211
Checking and oiling weapons in the longhouse. Bad for the bandits, when they attacked. Still didn't keep them from poisoning the well.
====
31213
What he is saying is dangerous. It is truth, and truth is poison to a plot.
====
31214
Let me see.

Ah, that belongs to <<1>>, my apprentice. You can see where the hilt doesn't quite fit the blade. Wish I could say it was one of her first attempts, but she's a slow learner.
====
31215
Are you leading me somewhere? Or are you the one being led?
====
31217
You ask for answers, but what you need are questions.
====
31218
Maybe you shouldn't be so quick to judge. You're the one talking to a crow after all.
====
31219
What he is saying is dangerous. It is truth, and truth is poison to a plot.
====
31220
<The tablet pulses with power.>
====
31221
I remember that. They were sparring for hours. And the others?
====
31222
Yes, he'd complained for weeks about his herbs. I finally told him to stop whining and get what he needed. He returned later with an armload of plants.

Who else?
====
31223
My husband's brother, who challenged him for leadership. <<1>> was upset when <<2>> lost, but that was nearly a year ago.

You have my blessing to confront her. We must know if it was her, and if so, her reasons.
====
31224
That's strange. I didn't see <<1>>, and I was here all that day. <<2>>'s apprentice is rarely away from her side.

Curse that girl, I hope her feelings for <<3>> didn't drive her to foolishness.
====
31225
It's pretty imposing, I'd be lying if I didn't say I was a little nervous about this campaign. 

Master Rurelion always says that a true mage should never get overconfident. A little fear just makes you prepare better.
====
31226
Not everyone's cut out to be one of <<1)>>'s Briars. We've dedicated our lives to studying the relationship of predator and prey, to becoming skilled hunters, and above all, to defending Brackenleaf.

Many who undertake our trials do not survive.
====
31228
The first test of the Briars is to listen. Each of the masters has a lesson to teach about the hunt.

These are the rules the Briars live by: to live off the flesh, to bring no harm to nature, and to protect Brackenleaf with our lives.
====
31229
One step at a time. Visit the three shrines—Snake, Wolf, and Tiger. Light the brazier at each shrine, and listen to the masters.

Then, if you still want to be a Briar, return to me and I'll explain the next trial.
====
31230
You can't hurt me! Shifty can't get the money if—what? Really? Oh, thank Riddle'thar! Untie this one!
====
31231
Finally, you cretins listen to reason! It was an accident! I think I should keep the money that fell into my palm just as compensation for this incident!
====
31232
You are? Oh, thank you. I was so scared!
====
31233
My father and his father fought Khajiit. Right here in the March, they drew steel against the "beastmen of the East." When the Green … when the forest spoke to me, I knew I wanted my life to be different. This is my way of making a difference.
====
31235
Well, there is a third site near Falinesti, but I don't know how that is going. In fact I'm supposed ot meet one of the workers here. If I hear anything I'll let you know.
====
31236
A group of brigands and skooma peddlers managed to get hold of one of our maps of the battle locations. I guess they think we're digging up valuables because we've seen them lurking around. I'm anxious — none of my workers are warriors.
====
31237
We didn't think anything of it at the time, but some young ones were hanging around one of the sites last week. Dawnmead. I guess they think we're digging up valuables? We hired some blades to protect the sites, but … we didn't have much coin.
====
31238
We built this city at his behest, and attracted some of the brightest Bosmer to live here.

We had no idea what was coming. He seemed a decent Elf, and lived that way for many years—until he put that Elf aside and revealed the Razor Master beneath.
====
31239
No! I mean … yes. But please. Get the relics. Find what you can at the sites. If the bandits have attacked, people are dead. If not, those relics can be removed, and the researchers will be safe. Just, don't let the work falter. Don't let it fail.
====
31243
The foreman is a woman named Lorwen. We're bound by blood. She's my niece, my dead brother's only daughter. Please. Get to her, get to those relics. Make sure she's … make sure she's alive.
====
31244
They left us for dead. Poor Emalin … I lost a lot of blood, couldn't staunch her wound. Managed to crawl over here and bandage myself up, though. Lucky you came along when you did. I was just thinking of making for Rawl'kha.
====
31246
No. Listen … if you know Uncle you know why I'm out here. You have to get back the relics they took from this site. I heard them say they were making for Claw's Strike. The local name for an old Khajiiti ruin to the south. I'll be fine on my own.
====
31247
Absolute chaos is what's happening. We're cut off from the island, but we're not going to let those monsters out. All Imperial troops have been recalled to the city to fight Molag Bal's forces.
====
31248
Azura. You know of Azura, don't you? "<<1>> the Fleet," she named me.

But that was long ago. This shriveled vessel is but a shadow of my former glory. My wings ache to soar the skies of Oblivion once more.
====
31249
They're invading from just beyond this barrier. Came through an Oblivion Gate that these Dagon cultists opened.

Despite the Green Pact I … ordered the barricade up ahead to be built. We found plenty of dead wood after our enemy's first attack.
====
31250
I wish I knew. We came from Kingscrest to help retake the city. When we got here, the bridge was destroyed and monsters were coming out of that Dark Anchor. We've been trying to hold on ever since.
====
31251
Right. I'll watch your back!
====
31252
If you'd landed five paces north, you'd have squashed a rat, slipped on its guts, and cracked your head on a signal drum. The whole island would have known of your arrival. So where did you come from, truly?
====
31253
Just a friendly Khajiit, privileged to see someone drop from nowhere and land in sea.

A shame you cannot do that at will. You could make piles of coin, sell tickets!
====
31254
With fifteen guards and a couple quivers of arrows? Not a chance!

Everyone's dead. The king. The prince. The knights and soldiers. The job's almost done, just a few stragglers left. You know who I'm talking about? Me and you, that's who!
====
31255
"Greetings outsider. As the will of my prince is eternal, I come." A simple greeting, all told.
====
31256
"No high-speech, you. I use your tongue."

Rot-mind, you?
====
31257
You don't. No one does. We can't get over to the island, but we're keeping the monsters bottled up, for now.
====
31258
Renchant? Sure! He's realistic, at least. He knows we can't last a day unless we get some help from the outside.

Of course, the new guard captain, Hjurrun, doesn't seem to want any help. The lout brushed off an offer from the Fighters Guild!
====
31260
Sure enough! Hjurrun said he's exploring other options. Don't know what those options are. Don't hear much down here though.

Say, why don't you ask the crow? I swear the thing's talking. Probably knows more than we do. More than me, at least.
====
31261
With souls, of course. I suspect the lesser daedra stalking this tower's grounds would suffice.

You'll need an <<1>> to gather them, of course.
====
31262
<<1>> pierced the seal with a relic known as <<Ac:2>>. It still stands before the gates of <<3>>, bereft of magical energies.

You'll need to feed it souls. And with all these Daedra about, you'll have your pick.
====
31263
Our forces are battling Molag Bal's minions over there. All troops were called back to retake the city. Seems like it's not going very well though, from the bodies I see floating in Lake Rumare.
====
31264
What do you mean? Pirates? In an ancient Khajiit temple? Preposterous!

All we saw were the undead warriors that overran our camp.
====
31265
I have no idea. Actually I have twelve ideas, but they're far less fascinating than <<Ac:1>>. Probably some sort of ancient curse—it usually is with these things.
====
31266
They're minions of Molag Bal, out of Oblivion. He's taking over the city, from what I hear. The army must still be fighting, though, or hordes of Daedra would be pouring out of the city.
====
31267
No more special than you, soulless one. Suffice it to say I am a friend, one you will need.
====
31268
The wizard <<1>> kept quite the stock of <<mz:2>>, which I suppose should do.

There are still some around. I can smell them from here.
====
31269
Trying to fight our way in. The army was recalled, from all over Cyrodiil, to defend the city. We were slowed down by bandits on the road and found the bridge like this when we got here.
====
31270
"Sir" Jarnot is a drunk and a fool. Still, he teaches a valuable lesson: those in power often do not posess the qualities to deserve it.

Will you do better I wonder.
====
31272
There is a plot to undermine the queen and hand this city to the enemy. I hope you are smart enuogh to expose it. 

Jarnot was not.
====
31273
One can witness the larger view from on high, but one must come down below to see what hides in shadows.
====
31275
The light hides in shadows, but only there can it shed on secrets.
====
31276
A secret told is no secret, but all knowledge has its time.
====
31277
Oh. You're not one of them, are you? Thank the Divines!

They just marched into town like they owned the place. That cold, horrible woman. She whispered something to the soldier and people began to change.
====
31278
The woman made a strange gesture and townsfolk began turning into bloodfiends! Then she just walked away and let her companions …. They were so fast … so strong. They started tearing people apart. Anyone who didn't change was attacked.
====
31279
Other survivors? I didn't dare hope ….

All right. Lead the way.
====
31280
You already know the Outsider is our greatest threat. Beyond this? Some secrets are meant for those who pass the trials and join our number.
====
31281
Oh! I shall stick to you like butter on warm bread.
====
31283
This one accepts these bones and relics as a generous gift to the Khajiit and Wood Elf people. Thank you. You have made all of this worth it.
====
31284
Yes, she said her son could protect her… not that it matters. 

Stendarr's Mercy, she must be with them! With the Reachmen!
====
31286
Yes! She said she was heading in with her son once he returned with necessary things.

I thought she meant herbs for salves and the like, but I fear something more sinister now. Be on your guard!
====
31287
Many others are enduring similar losses. I deserve no more compassion than they do. In truth, knowing they share my grief has been a great consolation.

You are not here for grieving though. Is there some official business that demands my attention?
====
31288
Fine! You got me! Are you satisified? 

I did it for the town and if you noticed, I made sure not to use too much just like Gargak taught me.
====
31290
Oh, of course. Glarikha told me. I hope you'll forgive her. Her intentions are good, but she misled you—that request was not on my behalf. 

She can't seem to accept my decision to step aside and let Duke Renchant handle all matters of state.
====
31292
I see. In truth I myself have had suspicions about the Duke for some time.

To top it off Elian, my handmaiden, has gone missing.
====
31293
I should not questions the Duke, I know, he was greatly trusted by my husband for his prudence and wisdom. Still, I has been equally dismissive of my concerns lately.

Worse, Elian has gone missing.
====
31294
Ahh yes, the ship that arrived just this morning. She should have been back by now from that errand. She is usually very timely.

Would you be willing to go and look for her there?
====
31295
As I expected. Your reputation precedes you. You've become something of a legend in the kingdoms of the Daggerfall Covenant.

You're certainly welcome in Evermore. These are desperate times. Have you seen much of the city?
====
31297
Indeed? Then by all means, tell me what you discovered.
====
31298
Point it at any Daedra and concentrate. Your target will be mesmerized by its faceted glow, until the hapless fool is drawn into the stone.

And … take care with your aim.
====
31299
Yes … but only the least of them. It won't work on a Daedric Prince, if that's what you're thinking.
====
31300
No, no! Not <<1>>! Had my turn. Use on clannfear! Pesky scamps!
====
31301
Heh. You would ask that, wouldn't you? It might work, if that's what you really want. But if you did, who would help you open <<1>>?
====
31303
Long ago. Cast out of Moon-shadow. Azura says
====
31305
When he is able, Nethrin and Felari will return to his home forest. We will return the bones of the Wood Elves, and the relics, and hopefully bring closure to these long-ago tales. From the past comes hope for the future, yes?
====
31306
Hm. Crow's on the ship, but the crew's on the shore. South by the city wall, one carries the key to open the door. 

Approach with care though. Drunk sailors can be salty!
====
31308
So be it. Meet me below and we'll end this.
====
31310
Azura. You have heard of Azura, haven't you? She is the one who put me here. "<<1>> the Fleet," she named me.

That was then. This shriveled vessel is but a shadow of my former glory. My wings ache to soar the skies of Oblivion once more.
====
31311
And I'll send someone I trust to meet you at the mine. I can't just take your word on this. I'm sure you understand.

But I'll hold my mercenaries back until we find out if there's ore in that mine. I give you my word.
====
31312
When Azura put me here, she told me it was of critical imporance to the safety of Nirn. "I should be honored," she said.

Honored! To be trapped here for an eternity!
====
31313
A true leader doesn't poison his own people.

Oh! My husband still recovers from the poison, but he wants to thank you personally. You should speak with him before you leave.
====
31315
It might work. But if you tried, who would help you open <<1>>?

The impertinence.
====
31316
I shouldn't have come here on my own, but I had a feeling the duke was making bad decisions. Of course, calling this a bad decision would be an understatement.

If we don't do something, he's going to hand the city over to Imperial control!
====
31318
The gorbellied bastards! I knew that ship was carrying more than just supplies!

We need to move fast. Can you follow the captain and find out what she's up to? Then take the proof to the queen. If this doesn't wake her up, nothing will!
====
31320
I'm out of this town, so I don't really care. We brought a load of Imperial soldiers here at the behest of the Duke. They infiltrated the population in plain clothes. Tonight the Duke sells the town and the Imps help keep order.
====
31322
Oh come now, you can't expect me to believe that! Has Glarikha resorted to trying to deceive me now? This is a jest … right?

Surely Duke Renchant would never even consider such a thing.
====
31324
I am not "in" here, I am here. I am the statue—what's left of it—that you see before you. I have been here for thousands of years, since the heights of power of my people, the Ayleids.
====
31325
The statue's crafter, whose name I will not utter, bore me a grudge. As the statue was unveiled here, he magically trapped my spirit inside. I was the source of much amusement long ago.
====
31326
These are the ruins of Fanacasecul, as any fool should know. What is known only to me is what it once was. Thousands of years ago, this was a pleasure garden of my people. Many a pleasant hour I spent here, before my nemesis ensorcelled me.
====
31327
I have only one desire: to be whole again. But I sense you cannot help with that. I sense neither a scultor's spirit nor his skills. Your abilities lie elsewhere.

But if you ever encounter such, in your aimless wanderings, send him to me.
====
31328
Ayleid children used to torment me with constant questions. Lovers would carve their initials into me. The bored would scrawl obscene graffitti on me.

And birds. I learned to detest birds.
====
31329
The ancient Ayleids used Welkynd Stones to focus energy into many of their devices, including locks and traps. Perhaps simply filling the empty sconce with another stone would be enough to unlock the door.
====
31330
A witness I was, and nothing more, but if a crow can spy someone, so can a spy. 

But you know the true threat now? Imperials! Now, you must listen to me.
====
31331
Above ground was a delight of flowering trees and plants, pleasing to the eye and nose. Below ground were saunas and torture chambers, for entertaining ourselves with lesser creatures, such as yourself. All senses were enraptured in Fanacasecul.
====
31332
Friendly sort. Thinks he's a knight or something. He's a bit crazy, but otherwise he's mostly harmless.

Mostly.
====
31334
Uela, they call me, those that follow. From the Reach we come … to conquer this land.

But the enemy of an enemy is a friend. So I am a friend.
====
31335
You do not even lie well. No matter. I have waited thousands of years, I can wait thousands more. Someone will come who can recraft me to my full glory.
====
31336
Well, to be honest, not very much. She must have been in the city when we were transported here, but I don't remember seeing her before that.

But don't worry, she helps us a lot. Without her, I don't think we'd have survived as long as we have.
====
31337
Helene? Did she promise you a favor if you did? Poor girl didn't get to the initiation in time, so Kerbol has to cleanse her.

The screaming is getting to me, I must admit.
====
31338
Well, think about it. Everything else that gets drawn into Molag Bal's realm becomes twisted and corrupted. But somehow, the Hollow City has remained free of the Dark Lord's influence.

That's either luck or divine providence, if you ask me.
====
31339
Have you looked outside? This place is crawling with Daedra! And not just the usual, run-of-the-mill Daedra, oh no!

The Daedra in this realm come in all kinds of terrifying shapes and sizes.
====
31340
That is all that Adusa asks. Is there something else you want to say?
====
31341
If I refuse to kill this Bosmer, then what? I'll be alone again. The "Rock Witch of Silatar," a monster for fairy tales.
====
31342
Sorry, but this one couldn't be too careful. Adusa had to dispatch the vampires that came sniffing around the barn.

How was I supposed to know you weren't another wave of the vile creatures?
====
31343
He wears attire similiar to the sleek garb that Adusa wears. He won't be too difficult to recognize, but he will be very difficult to find.
====
31344
Some kind of guild? Yes, some kind. One day, when you are more important, you will understand.
====
31345
How could she not? Didn't Irrki follow all the appropriate courting steps? This one rubbed against the Dark Elf's shapely leg. This one performed the bump of the forehead.

Irrki even left a dead skeever to show how much she cares!
====
31346
The world is coming to an end! What does it matter if Irrki wants to run her claws through the enchanter's luxurious locks of hair?
====
31347
What? No! That's ridiculous … isn't it?

She is kind of cute, though. Sort of like a big kitten. Maybe I'll see if she wants to join me for dinner—as long as she doesn't bring me anymore dead animals!
====
31348
Well, she comes around and sniffs my hair. Brushes her fur up against me. She even did this thing where she bumped her forehead against mine and purred.

Strange things like that.
====
31349
Because that's where the portal sent me. Aren't you listening? Did you get hit in the head?

Perhaps you should go over to the Mages Guild and see one of their healers.
====
31350
Yes, Adusa noticed. Fewer than I hoped but more than I expected.

Meanwhile, this one learned that the vampires left a commander here. He's up in the house atop the hill. Moira's Hope can never recover while he controls the town.
====
31351
If you say so. It's been a blur. Can't even remember when I last slept.
====
31352
Zadala is one of the Eyes of the Queen. The Eyes know all and see all that goes on in the Aldmeri Dominion. 

You may not know us, but we certainly know you.
====
31353
I've spent my entire life trying to get to this point. Escaping that forest and claiming my freedom—it's something I'm willing to fight for.

And I'll keep fighting for it until I'm standing in Valenwood.
====
31354
My bow's already been promised to the Fighters Guild for the initial assault.

If we can take a secure location inside, I'll try to catch up with you. Don't worry. I'll step out of the shadows when you need me.
====
31355
The Eyes are still … we are still responding to the loss of Razum-dar. He was our driving force, and without him we have much work to do. Cariel has done much to push us, but … it is not the same.
====
31356
Razum-dar has us all scrambling to respond to the … events at Senalana. Heh. I have to admit, I haven't seen him this mad in years. You definitely put a crimp in his tail.
====
31357
There are still some … aftershocks in the organization. The work you and Cariel did in Pa'alat has had repercussions. And we're working to support the military action in Senalana. The ruin, just west of here.
====
31358
The March is a dangerous place. Many operations in the works. Cariel is planning something at the place called Pa'alat, to the south. And we're supporting the military to the west, at the ruin called Senalana.
====
31359
Sharul left home when his village elder decreed that all male Khajiit without children join the Dominion army. Angranel took over this company when her husband was killed in battle. Others have similar tales of woe.
====
31360
Alright, I'll do what I can. But i have a favor to ask of you.
====
31361
In the woods, collecting herbs for poultices. It's a good thing, too. After the bandit attacks, I've used nearly all of them.
====
31363
In the large house on the hill there's a book. It's a log of events, histories, and families of Moira's Hope. We may have lost our home, but if you could get that for us it'll be a huge boost to our spirits.
====
31364
Ah, mine is the saddest tale of all. I left to escape a forced marriage, to a man I didn't love. I killed him first, though. And for that I was branded an Ouster and can never return home.
====
31365
I see the truth. Power calls me. No one can stop me. Kill! Eat! There is no fear, only hunger.

No! I'm not a beast! I can control myself …. Renoit! Renoit, don't leave me!
====
31366
Thank you. Poor Renoit. I'm so sorry, my love. You can leave me if it's too much to bear.

Just don't trust Kerbol, no matter what she says!
====
31367
I understand. You've seen what I could do if you let me go free.

Still, I won't give up. Kerbol only offers servitude here. I'll find a better way to live!
====
31368
I'll have to learn to control myself. But it's not impossible! I've had lycanthropy for a while now, and I know the signs. It'll be much easier now that Renoit knows the truth.
====
31369
I felt it. She was in my head during the ritual, cutting away something inside, something important. I couldn't move!

To think she did that to all those people! That's no cure!
====
31370
My name is Gilraen. I took over as the headmer of Whisper Grove since our former leader … abandoned us.

Perhaps a story for another time. If you're going to help, you'd better get to it. Our barrier won't hold forever.
====
31371
Her too? That explains it. Kerbol has a spell over this entire town. These people are all mindless drones!

If we're to save Draven, we must break this spell for good. I think I know what to do.
====
31372
The gate on this side of town leads to a cave entrance. It was guarded the last time I saw it, but with half the town gone, maybe we can get through.

Kerbol doesn't want anyone up there. We've got to destroy whatever she's hiding on the hill.
====
31373
Mother? Mother's fine. Fine, fine, fine. I'm fine, too. We're all fine here. Fine, fine, fine.
====
31374
When the vampires attacked, Janeve and Darien charged right into the thick of the battle. I lost sight of them since I stayed to defend the camp, but I could hear Janeve calling out orders.

Perhaps some of the guards saw what happened after that.
====
31375
Thank you … and beware. If you have slain Bayya, you have earned Novundo's wrath. The Magister was a powerful summoner. And will no doubt be a deadly foe.
====
31376
Here, take these healing poultices. You might as well help me tend to the soldiers while you're talking to them. I'd appreciate it, and so will they.

After that, find my sister. She has a tendency to get into trouble when I'm not right beside her.
====
31377
That's my husband. Fingaenion.

He was hurt in the Daedra's first attack, but Laeneval got to him in time. He'll live. I'm almost glad. If he were awake, he'd be screaming his head off.
====
31379
Because as a follower of Baan Dar, I'm entitled to a little fun now and again, aren't I?

Please enjoy the party. Just head back to Thormar when you're finished.
====
31380
Yes. As a Daughter of Baan Dar, I've presided over countless Boasts. And this has been one of the best in my living memory.
====
31381
What would you have us do? Escape and crawl to the Dominion for help? This community exists because we believe in the self-reliance of the Bosmer.

No. We stay, and we clean up this mess we've created.
====
31383
Ah, a healer's poultice! Good, I prefer a bandage over a potion. I always found healing potions to taste rather like bog-iron ale after it was strained through sweaty horse hair.
====
31384
He has his uses, but he's stubborn, thick-headed, and a coward.

If it were up to him—and I am quick to remind him it is not—he'd leave the Oblivion Gate where it is and flee.
====
31385
No, not a hair of her. I didn't even see her during the attack. I was back near the river, cutting down bloodfiends as fast as I could.

Sorry I couldn't be more help.
====
31386
Thank you. For a noble, the Countess sure knows how to make a proper poultice.

I took a few hits, but I'm luckier than most, I suppose. I just hope none of my friends come back as bloodfiends. I really don't want to deal with that.
====
31387
She ordered us to defend the camp and protect the refugees. Then she was off. Like a whirlwind, our Captain is!

I heard her shout something about spotting <<1>>, but then she was too far away to hear over the sound of battle.
====
31388
Thank you. This will help my wounded arm. The vampires … they attacked without warning.

We lost a lot of good people today.
====
31389
No, I'm sorry. Everything was happening so fast. There was a lot of yelling, a lot of crying, and a lot of confusion.

I wish I could be of more help.
====
31390
You have my gratitude. There are three suspects whose behavior has been called into question. <<1>> the Khajiit merchant, <<2>>, and his wife <<3>>. I suggest talking to my people to find possible witness testimony before venturing into the town.
====
31391
She tore after what looked like a dark cloud to the west, over by the river. Pretty sure it was that necromancer we were hunting.

The Captain loathes necromancy and the dark arts. Probably why she was so intent on going after him.
====
31392
She ran off after what looked like a dark cloud. I saw her running west, toward the river. Pretty sure it was that mad Argonian she was after. 

The Captain hates necromancers. That's probably why she was so intent on pursuing him.
====
31393
Our home here won't last. Not with the damage that's been done. Gilraen would want me to get everyone to safety. I'll return them to the Dominion—maybe they can help me get my wife back.

Think I saw a copy of "On Oblivion" at home ….
====
31394
I saw her briefly. She was in the thick of things, fighting beside the rest of us. Then she ran off, chasing a dark cloud toward the river.

It must have been the Argonian necromancer. The Captain hates the dark arts and she can't wait to stop him.
====
31395
She was in league with them! Her own son led them here to Murcien's Hamlet, and she let Sir Etienne die!

What choice do you think I ask you to make?
====
31397
Yes … yes. You're right. 

Of course she should stand trial, so that the people of Evermore can know what happened here.
====
31398
You're right, of course. It's what she deserves!

After all of the death and destruction her actions have brought, it would be an insult to the dead to let her keep living.
====
31399
The woman is the Hamlet's only healer, she volunteered to take care of Sir Etienne.

She knew how to save him and she chose not to. Her son was with the Reachmen that raided Murcien's Hamlet.
====
31400
I see. It's good to consider all choices before such a grave decision.
====
31402
Then the choice will be mine, and I think she should die for what she's done.
====
31404
I heard what my sister said. She thinks I'm evil. Unholy. But it's still me! I'm still the shield of House Tamrith! I'm still her little sister!

We've seen it before. Not every vampire is a monster. I can control this. I … I want to live!
====
31406
What? No! I refuse to let you put me down like some rabid dog! I ….

No, my sister is right. Better to die with dignity, while my mind is still my own. Eselde is my sister and my lord. I will do as she commands. My fate is in her hands.
====
31407
That is unacceptable. It is time for the Duke to answer for his crimes. Go to his room below and confront him. Meet me in the courtyard after. I intend to retake my crown today.
====
31409
Of course they were! Have you seen the Reachmen's numbers? You think you can take them all on yourself?

You cut off one head, but there are thousands more, and they are barbarians! You've doomed the people of this city to a fate worse than death.
====
31410
I was trying to save Evermore. The Empire and the Reach have a deal, the do not attack one another. The Imperials have the supplies we need and will guarentee the protection of the city.
====
31413
Whatever it was, the alternative was death. 

Listen. There's nothing more to say. If you expect me to apologize and plead for mercy, you're out of luck. I was doing the right thing. Lock me up if you must, but I don't deserve death.
====
31414
You're right, of course. I know that in my head, just not in my heart. 

It's time to put aside all these doubts though. The people need a decisive leader, and one who will fight for them. From now on, I will be the queen I should've been all along.
====
31415
It's the way it had to be. Though I do feel partially responsible. I should never have allowed this to happen. 

In the midst of a tragedy, it's even more important that a ruler put aside his or her personal feelings for the good of the kingdom.
====
31418
Yes, our gift is a blessing from my people. A reward for the help you gave us.

The blessing will manifest when you need it most. It will mend wounds that would otherwise end your life. Good luck, champion.
====
31419
I am not here to fight, outsider.

I promised our aid when you set our Hist tree free. We provide blessings, not blood. Trust me, my scholars are terrible fighters, anyway. Much better to have our blessing.
====
31420
Thank you adventurer, thank you.
====
31421
Well, I started to make my way toward the Hollow City, just as we discussed. And then … and then … and then I wound up here.

The rest is all just a blank, I'm afraid.
====
31422
The Crown of Anton? Oh, my lady went about her usual business until the Mages Guild approached her.

She was conscripted for a mission, and the next thing I know we're stepping through a portal. I still have no idea what we're doing here.
====
31423
Oh, you know, this and that. My lady always has a project or two in the works, but she rarely provides me with any details. I'm only the help, after all.

At some point the Mages Guild hired her, and I dutifully followed her through a portal.
====
31424
I tried to help the Captain, but they just pushed me away. Reezal-Jul just laughed. He laughed at Mother, too. I hate hearing his voice. I hate what he's doing. 

I wish … I wish I was home. We had a garden. We grew vegetables. Now it's all gone.
====
31426
The sisters find it amusing to watch me fret over their meals. But Stibbons has a good heart. He doesn't deserve the fate they have planned for him.

The sisters hope to turn me to their side eventually, but they never will. My faith is too strong.
====
31428
Divines bless you. I didn't know there were any adventurers like you left.
====
31430
I sent three of my best scouts into <<1>> to answer that very question, but none returned.

Until I know their fates, I can't request reinforcements. But I won't send anyone else inside until I know what happened to my scouts. You see my predicament.
====
31431
Isn't it obvious? Madness swept through <<1>> like a plague, and so quickly! Only one Daedric Prince has such power.
====
31432
Hmm? Oh, I suppose I can reverse the effects of the mayor's magic. After many, many years of honing my craft, this should be a simple matter.

But if we're hunting bears, I'll need you to be the bait.
====
31433
If someone conjured this storm, they'd do it from somewhere they could see everything in <<1>>.

There's an old Colovian tower nearby. It's the highest point in the town, aside from the cathedral.
====
31434
Yes, whenever I visit a library and do some reading, I usually fall right to sleep. Can't keep my eyes open. Great for when I get insomnia.

But enough about my sleeping habits! I shall do my heroic duty and bring them back to the city unharmed.
====
31435
Brilliant idea! I wish I had thought of that.

You may be off now. I'll make sure everyone arrives safe and sound in the Hollow City. It's my duty as a knight, and all that.
====
31436
No worries there. Almost all the people I've traveled with over the years have remained in one piece for the duration. I've seen the odd dismemberment, but that's far more the exception than the rule.
====
31438
Praise Arkay! This entire town has gone mad. We should have informed <<1>> immediately, but I insisted we press on.

If we'd fallen back, maybe my scouts would still be themselves.
====
31440
The spell which holds back the lycanthropy is weakening because of him. Unless he either finishes the rite or dies, we're all doomed to follow him.

I can't let the people of this village suffer for the whims of one man.
====
31441
The townsfolk … they don't know the cost of their freedom. No, it's better to do it away from town.

Draven will revert to his werewolf form soon. We must lure him out of town. Renoit will be our bait. I pity the man, but it's our only recourse.
====
31442
I'm glad you understand our predicament. Don't hurt Renoit—he's already gone through so much already.

Take him past the cave up the hill. With luck, Draven won't be far behind, and we can end this nightmare.
====
31444
Lleraya has placed a veil upon these ruins. It's a simple illusion spell that she amplified using the power of the Lightless Remnant. It hides the true topography and makes us see exactly what she wants.

She set the trap and we walked right into it.
====
31445
The tears represent cracks and fissures in Lleraya's spell. Imperfections that we can take advantage of to see through the illusion.

At least, that's my hope. One can never be completely sure when it comes to relic-enhanced magic.
====
31446
We're close to the end of the veil. I can feel it. Beyond that door lies the oldest section of the ruins—a section that dates back to the ancient Ayleids.

We just need to locate another tear. If there isn't one, our quest may come to naught.
====
31449
No. In fact, I'm certain she hasn't.

The undead guardians. The active traps. I believe that Lleraya placed her veil and moved on. I'm sure she imagined that I would stumble through the illusion and fall victim to the place's original defenses.
====
31451
Another death to lay at Tainted-Heart's door, damn his hide! I came back to speak to the Captain and found her just as she plunged a dagger into her breast.

I understand why she did it, but it's still a loss.
====
31453
Well, there's that, then. The Captain's death has been avenged.  

The Captain was a strong, brave woman. She should have lived to see this moment. But at least things should calm down in this area now.
====
31457
Be at ease! I'm fully aware of what you can do. That's why I'm not telling. I'm asking.

Let me explain, at least.
====
31458
I've secured a spell to get us out of this plane. However, in order to channel it, I require a sacrifice.

And I'd like—I need it to be you.
====
31459
Is he all right? That Kerbol didn't hurt him, did she?
====
31460
All right, I'll stop my questions. Lead on, friend.
====
31461
If he'd remained alive, the spell over the whole town would have broken, leaving us all as he was—a mindless, slavering beast. I would not wish that fate on anyone.
====
31463
None of the tribe's leaders will speak with me. If I can't convince them otherwise, 

I need
====
31464
Time works differently in Daedric lands—I feel like I've searched for years and found nothing.

You're the only plan I've got.
====
31466
Talk to Skordo. If the two of you can lead the assault and clear the way to the barrier, we'll follow with the vessel.

Once we get the vessel safely to the barrier, it will take care of the rest.
====
31467
One of Telenger's apprentices. The great mage is sending him to review my work. And if our first meeting was any judge, he's a thrice-damned stuck-up son of a … anyway. It would be bad if the relics were missing.
====
31468
He refused to accept Leila's death. He scoured the land in search of a cure.
====
31470
Take two soldiers with you. Once you get to that door, we'll send in the big skeleton and see if the vampire's right about getting rid of the barrier.
====
31471
Now, now, before you lose your temper, let me clarify. I don't know precisely where he is, but I can find out. I'll just need a little time.
====
31472
Down in the deeper tunnels. Don't worry, you're here! Actually, your arrival was quite timely. I just finished recording some critical observations on the site. I almost feel bad for Indring here.
====
31473
Of course! The temple. In my haste to excavate some of the older tunnels with earthmoving spells I uncovered an ancient structure. This whole mess is somewhat … a bit … my fault. But I'm not worried.
====
31474
You watch my back out there, got it?

Let's roll.
====
31477
My opinion? He wants to be the king of Rivenspire! Just like that madman Ranser.

Lieutenant Fairfax retreated to the old tower on the hill. We're holding Montclair's soldiers off, but we need to get our wounded troops back on their feet again.
====
31478
That one, I'm still not sure of. It's clearly of Nord design, very old, and it has symbols on it relating to death and Sovngarde. I could hear whispers when I held it to my ear. I'm still trying to puzzle out the iconography.
====
31479
So what if I am? They called me an angry drunk, said I'd never amount to anything. But now I have the lightning, and I'll give it to anyone who makes me mad!

Shut your mouth and walk away, or you'll get the lightning. Just like all the others.
====
31481
You have to do it, it's the only way. Do not concern yourself with my wellbeing. I've never had any family and the only ones that I ever cared for are dead by my hand. Stop wasting time and push me!
====
31483
Well, I don't know. Your friend did run up quite a tab. Perhaps you'd pay it off for him? Or perhaps you'd do old Duzal-ja a favor instead?
====
31486
<<1>> is some kind of spiritual leader. Friendly sort. <<2>> fishes for a living, with eyes as cold and dead as her catches.

As for <<3>>? I have no idea what he does, but the tribe respects him.
====
31487
Touching <<Ac:1>> to <<2>>'s forehead will absorb her soul. It's the only way we'll ever leave this place.
====
31488
It's a little fuzzy, but … I think I drank so much I couldn't pay my tab. If I'm remembering it right, I said something like, "This crappy quartz thing should cover it, catman!"
====
31489
I was in <<1>> when I heard some of the strange rumors coming from <<2>>. When I returned here, I recognized the signs.

But when I arrived at my laboratory, <<3>> was already there … dancing. Then I was dancing. After that, it all went dark.
====
31490
I don't have a good excuse. I had … quite a lot to drink. And I have to assume I gave away or sold the the other relics like I did the quartz idol. Perhaps to some of the other patrons?
====
31491
<<1>> is a curd in the soup. A real fly in the whey, don't you say? Made a mess of me gift, the kind from the wrong end of a dog.

I tried to encourage him. Even brought him a hero to destroy! But he couldn't go through with it. Can you imagine?
====
31494
He spent a lot of time talking to one of the Mages from the Guild. Darius, I think his name is. They were admiring an old urn together. I think Darius left with it, come to think. So he might be one to talk to.
====
31495
Why are you asking all these question? There are enough of us to defend this tower, make no mistake about that!

But I do have more wounded soldiers than healthy ones at this point. My healer could certainly use more healing supplies.
====
31497
If she dies without filling that stone, we will spend the next hundred years waiting for the next unwitting soul to call out her name.

There are thirty-two thousand seven hundred and sixty eight tiles in this place. I will not count them again.
====
31498
She will be absorbed into the gem. Trust me. It's the only way either of us is leaving this place alive.
====
31500
In case you haven't been paying attention, she just tried to kill us both — that's double for me. If we let her go, she will certainly try to kill us again, only this time she will have the legions of <<1>> at her back!

We cannot let her leave.
====
31501
I did. He was pretty deep in his cups, and this Khajiiti girl came onto him strong. Said she loved jewelry with claws, how handsome he was … you know. She talked him into giving her the necklace and was gone before he even realized what he'd done.
====
31503
Eh, she's a local, works some of the market stalls. Think her name's Khuzi. You should be able to find her over in the marketplace, waiting on a job.
====
31504
If she dies outside of that stone, we'll spend the next century counting the tiles in this place.

I noted thirty-two thousand seven hundred and eight. But you're welcome to check my figures.
====
31505
In case you haven't been paying attention, she just tried to kill us. If we let her go, she will certainly flee straight to Molag Bal and alert him to our presence.

If he learns we are here, we have already failed in our duty.
====
31506
You do have a choice! Not like me. <<1>> listened to me, said he would take me down a golden path.

Nobody in <<2>> ever respected me, or gave me a chance to prove who I could truly be. What choice did I have but to make them all see who I really am?
====
31510
Molag Bal is my Prince, you fool! I let <<1>> believe I was Azura's servant, just as I let you believe.

I led you into <<2>>'s grasp. Morsels for the God of Schemes, to pick from between his teeth.
====
31511
Well, that's a relief. I thought for sure you were going to kill me.

I just wish you had gotten here in time to save my father.
====
31513
I … yes. Quite pragmatic. Forgive my frustration, I haven't spoken with another person in years.

But we'll have time for conversation later. Come, we must retrieve <<1>>.
====
31514
<<1>> is bound to her tablet. While she's within <<Az:2>>, we can use her as a tether to escape from <<3>>. If I hadn't been so quick to destroy her those years ago, my companions would still be alive.

Come, we should retrieve <<4>>.
====
31515
At the base of these ruins is the hole her torment tears between worlds. But the moment we enter, Molag Bal's servants are likely to sense our presence. 

I'd have long ago made the attempt myself, if I had anywhere to flee.
====
31516
We must find <<1>> and free her from whatever cruel device causes her so much pain. Doing so should end her torment. When she no longer cries out, the rift between <<2>> and <<3>> should close.

I hope.
====
31517
Cut our way through to its heart and kill it before it gets the chance.
====
31519
Yes. Weeping Wind Cave. It's east of Willowgrove. Sounds like they have a whole little werewolf pack there … freaks. Stab them, traveler, or burn them or whatever you do. Show them you can't cross Atrius Axilla and live!
====
31524
They called her Lleraya. She demanded that we line up to receive her blessing. That's what she called it—her blessing!

My father was one of the first to step forward and tell her what to do with her blessing. She ripped out his throat.
====
31525
Of course. You're right. I know you're right. Lead the way.
====
31526
I don't know, I've never seen her before. She had fair features though, but a chilling gaze. I think I heard one of her men, her lieutenant I guess, refer to her as Lleraya. That man hung on her every word, it was like he was entranced by her.
====
31528
I have another right here. Take it. Whatever is necessary to find the answers.
====
31531
You can never truly escape <<1>>, soul shriven. My Prince always gets what he wants. If you escaped, it's because he allowed it.
====
31532
And risk offending the Lord of Brutality? I'll take my chances.

Even if you kill me, it's only a matter of time before some simpering lackwit finds the wizard's research and calls me forth. It's already happened once!
====
31533
Do it! I've spent countless centuries imprisoned in a tablet. That stone would be a delightful change of scenery.

Perhaps the banekin will pick it from your corpse and bring me to my Prince. Wouldn't that be wonderful?
====
31534
I kept this library clear of Daedra, but the chambers beyond are home to a variety of the creatures.

It may be best to avoid them.
====
31535
Take care, a variety of Daedra nest in the chambers ahead.

Give me a moment. I must prepare a ritual to protect us on the other side of the portal. I'll follow when I'm able.
====
31536
I don't understand. Lyris was always a free spirit. Why would my presence bind her here?
====
31537
I certainly won't stop you.

One of <<1>>'s citizens also offered to help find the scouts, but she seemed a bit … eccentric. Perhaps she has something to offer beyond alarming theories.
====
31539
You should know <<1>> has some sort of position in <<2>>. Seems to think her reputation precedes her. No need to kiss the hem of her robes, but she's far less prickly if you show her some respect.
====
31541
Oh. Just a … metaphor.

The dead have different senses than your lot, and you seemed … a kindly one. And you proved me right!
====
31542
An ancient trading hub, high in the mountains of Hammerfell; a place I thought lost to the ravages of time.

Sai Sahan entrusted the key to Sancre Tor to one of his mentors there. It must be retrieved.
====
31543
Not entirely sure myself. 

From what I've gleaned from the Daedra, this isn't Coldharbour proper—but we're close enough, as far as I'm concerned.
====
31545
Come quickly. Mannimarco is undoubtedly conducting his own search for the Amulet of Kings. We must not allow him to get there first.
====
31547
<<1>> pulled her entire company from <<Ac:2>> and left for parts unknown. In her absence, we've filled the gaps.

I tried to commandeer forces from <<Ac:3>>, but the Thalmor Inner Council considers Argonian refugees a greater threat. In their wisdom.
====
31548
Strange reports arrived in <<1>> a week ago. Little things, people acting oddly. But when a <<2>> guard delivered his own severed tongue to <<Ac:3>>, someone noticed.

If we weren't spread so thin, we'd have been here earlier.
====
31550
She was attacked and left for dead by the wayside, like a beast. Well, she won't die on my watch, not if you can help me.

Around the lake, you'll find rings of mushrooms. Fairy rings, but fairies aren't what I need.
====
31551
Take my amulet. Get down in the center of the rings and feel the earth. I need the energy from there to keep Elara alive.

I need to take the child back to my hut. It's just up the hill a bit. Can't miss it.
====
31552
Then you have my gratitude. I feel weak, but not unwell. It seems my outer wounds have all been healed.

Tell me, stranger - how fares Evermore? Is my mother well? My father?
====
31553
I will send word that I am well, if Stenwick is willing. I dare not return to Evermore without knowing more of the situation.

Ah, we have company, it seems. Who is that, Stenwick?
====
31554
I can only act upon what I know.

It's apparent that the townsfolk have caused harm to themselves and others within <<1>>. Yes, it seems they've all gone mad. But until I know for certain, all I can do is hope to contain it.
====
31555
I don't care to speculate.
====
31556
Ah, it's quite complicated. Suffice to say, they don't think I should use the forest's power for such things. Of course, they'd much rather I didn't exist at all!

But it changes nothing. There's work to be done, and I'm not getting any younger.
====
31557
My salve was but a reprieve, I fear. In order to safeguard Elara, I need to do something drastic. And I'll need the Wyrd's help.

You've seen the spriggans of the forest, I'll bet. There's one that's much older, and much wiser, than the rest of them.
====
31558
I have a feeling they don't dare harm me as long as I'm under Stenwick's protection. We'll see if I guessed correctly.
====
31560
Time, my friend. I gave my everything to heal Elara, and still it won't be enough. That's why I sent you to get the spriggan bud.

The only way she'll live past a fortnight is if she becomes the Sentinel. Luckily, there'll be a vacancy shortly.
====
31561
Tell her she must tame the will of the woods. The bud will summon, and the amulet will bind. The Wyrd certainly won't help, considering they'd much rather see this power go to waste.

Don't let the Sentinel's power fade. It must live on in Elara.
====
31562
He gave everything to keep me alive. Even his life.

I don't even know what to do now. Does that mean I'm doomed to die as well?
====
31563
That was his plan all along, wasn't it? And I never got to thank him. If this is what he wanted, then I must see it through.

You still have his amulet? Take it to the altar. We'll say a few words for him.
====
31564
The forest is its own master now. For too long, it has curbed its will to the Sentinel. To the civilized rather than the wild.

I'm eager to see what becomes of it.
====
31566
I can feel the earth. I can taste the wind. It's like every piece of this forest is a part of me. I will remain here, a part of these woods forever!

Could I even command the beasts? It seems that it would be a trivial matter!
====
31568
<<1>>, Daedric Prince of Madness? You have heard of him, haven't you? Doesn't seem like it's mustering up any excitement.
====
31569
Not madder than Colovian fashion. But it's like a window through which I can make sense of the town. Even if it is a bit cracked.

Why do we wasting time blathering? The captain wanted to find his scouts, didn't he? We should get going!
====
31570
I'm exceptionally concerned. It is my home, after all. But I'd rather show my concern by doing something about the problem.

The captain wanted to find his scouts, didn't he? We should get going!
====
31571
Of course! You need someone who knows the town, and I need someone with whom to take a stroll in this lovely rain.

No use arguing, I've been getting my way since before you were born. Or do you want a sweet old woman to show more courage than you?
====
31572
Mannimarco may be powerful enough to break through Stendarr's ward eventually. If we can get to the shrines quickly and receive Stendarr's blessing, we can pass through the ward, but leave it in place. He may not be able to follow for some time.
====
31574
Dirt-eating, Oblivion-worshiping, blood-sucking vampires! That's what happened here. They marched into town and people began changing. They became monsters!

We either turned into bloodfiends or got ripped apart by bloodfiends. It was horrible!
====
31575
It was their leader, that Dark Elf woman. She did something that bypassed all the usual steps of vampirism and moved straight on to bloodfiends!

Don't ask me how she did it, but it's clear that there isn't a pinch of compassion in her black soul.
====
31576
Lleraya? Hmm. That name keeps turning up, like a flea I can't scratch.

Her involvement would explain why these vampires are so driven. But no worries. This one is certain that she is long gone by now.
====
31577
Please, I don't want to die. I'm not ready.
====
31580
The meeting! I nearly slept through it. <<1>> wants to discuss the grumbling about the barricades.

You should come, see how we govern ourselves.
====
31581
The mad people brought us to their "mayor." I don't know how he did it, but he turned my scouts into bears. Bears!

I thought he'd do the same to me, but he changed his mind. Said the townsfolk should have me for dinner!
====
31582
He locked himself in that big cathedral. Saw the doors flare up briefly, glowing as bright as the sky, and then it faded. Magic keeps them shut, I'm sure of it.

I've had enough of this place. Please, untie me. I need to warn <<1>>.
====
31584
<Nothing happens. He appears to be a very heavy sleeper.>
====
31587
He went to preach in an Altmer city? Those racists will turn him into a rug! Kala cannot believe he'd do such a thing. Thank you for telling her. This one must arrange passage to the port of Haven at once!
====
31588
That … that is Kala's brother. He would have rather died a thousand deaths than let his cowardice kill another. Thank you for being honest with me. I know he would have wanted me to know the truth.
====
31589
They rushed into the glowing doorway. Didn't they see the ward? It's clearly a trap.

It wasn't forged by Karnosis, though. One of his lieutenants, probably. Someone imbued with the magic of the remnant crafted this.
====
31590
Go on ahead and find the soldiers. Deal with them before they become threats.

Then find and destroy the shard holder so we can move our troops forward. Otherwise, we might as well kill the mortals now and be done with it.
====
31591
I believe I just said that. It seems that Lleraya and Tainted-Heart were not the only ones favored by Karnosis.

These mortal can't go any further. The shard will affect them, turn them into bloodfiends. They'll attack us without hesitation.
====
31592
I'll send you through. Just remember, you'll be on your own.

Now, prepare yourself as I cast my spell.
====
31593
We decided to make the initial charge. Catch those Dawnwalkers by surprise. Next thing I know, I'm someplace else with one of those monsters gnawing on my arm.

Someone watched as I fought off the creature. He just … stared. Such a cold stare.
====
31594
Just one of those Tamrith guards. She's probably around here somewhere.

I think … I think I'm burning up. Those blue crystals … the Welkynd Stones. They … they made me feel better.
====
31595
Not sure I'd call him a person. Not exactly.

He ran nto the ruins behind me and sealed the gate after him. He … he knew we were coming. I … ugh … I think I'm just going to take a rest now.
====
31596
I ran. Sword arm was useless, and there's no way I can rescue my crew if I'm dead. Didn't realize so few of us escaped.

But you're nowhere near as banged up. If you help rescue my crew … my wife …. Well, not all the treasure has to go to <<1>>.
====
31597
We ran through the doorway, ready to attack the Dawnwalkers, but suddenly I was someplace else.

Then I saw the man. He … he just looked at me and I couldn't move. Then he was gone. I can smell you! I can smell your blood!
====
31598
Divines grant me strength! I … what was I talking about?

The man … he walked into the ruins and slammed the gate behind him. Couldn't … couldn't follow him.
====
31599
How … how should I know? Do I look like a locksmith to you?

I'm sure you've opened a door or two in your time. You can figure it out … Mara's bosom, your blood smells so good!
====
31600
Welcome to the QA Choice Conversation.  Choice One and Choice Two are both "important" conversations, so if you highlight one, the other will display red text.  Choice Three is NOT important. Now which conversation do you want?
====
31602
Something … soothing about them. Those damn vampires are guarding them, though. Not sure why.

I think … I think the stones must be important. For some reason. I think.
====
31606
<The stone fits into the sconce perfectly.>
====
31607
<The Welkynd Stone fits into the sconce perfectly.>
====
31608
WRONG!  You should have selected Choice Three.  You lose.
====
31610
I don't believe you.  Are you lying to me?  I think you're lying and I don't converse with liars.  Goodbye.
====
31611
Well, in that case, perhaps you should come back when you're sure.
====
31612
Choice Three?  Are you sure?
====
31614
In the depths of this ruin is a portal leading straight to <<1>>. We can only close it from the other side.

Once in <<1>>, we'll have no hope of escape unless <<2>> is inside that stone. Quickly, I can't keep this up for long!
====
31615
The thieves went straight to the reliquary. They took the chalice, and a number of other relics. The relics have little monetary value, but we know the Chalice of Mara has divine mystical properties. I suspect they had help.
====
31618
We tracked them here, and several of the chapel guardians went in to retrieve the relics. But … they haven't come back. Would you be willing to venture into the ruin and see if you can find our stolen relics?
====
31619
Yes, I'll be fine … now. 

I know it sounds strange, but … I knew you would come. I had faith in you. I still do. I hope we can be good friends.
====
31620
You may refer to me as the Groundskeeper, one of the few survivors that remain.

I tend to this city. The magic that protects these walls and keeps us safe requires constant nurturing and the utmost care.
====
31621
I have an old scroll tucked away in my basement laboratory. If we have it in hand, it won't matter how tightly he's locked that cathedral door.

But first we should rid <<1>> of its bear problem. Shall we?
====
31622
I'm an old woman! And such magic requires precision. Wrestling with bears impedes precision.

Slap them about their faces, throw sticks at them, call them harsh names. However you must, keep their attention while I do the complex part.
====
31624
The city's original name no longer matters. Now it is a Hollow City, waiting to be filled. A perfect place to begin an assault on Molag Bal.

This city can be your armor against the hazards of Coldharbour. It just needs life to return it to glory.
====
31625
If I had a seed for every man, woman, and child who asked me that, I'd cover the land in ivy in a fortnight.

We are of the forest, and the forest is of us. That is all an outsider needs to know.
====
31626
He's already well known across <<1>>, but with the rise of the Dominion all of Valenwood opened up to him—places we couldn't travel before.

He wanted his fame to spread all the way to the Imperial City. I just want to find him and go home.
====
31627
I have pushed my body much further than this. It is my mind that pains me. Mannimarco filled my head with shattered memories. They are like broken glass. With every beat of my heart, they stab into me.
====
31629
This can't be happening. This can't be happening.
====
31631
Songs of love and romance. He says he can only sing about those things which resonate with his soul, but I've begun to suspect he's more concerned with amassing admirers than coin.
====
31632
No. He intended to play every inn across Valenwood. I went to see if he made it to <<1>>, but I was turned away by soldiers.

This is my first trip to <<2>>, so I don't know much about the area … and I don't want to. <<3>> is far more beautiful.
====
31634
Only those connected to the remnant and vampires like me can sense the veil. We're just special that way.

I can help you find the veil and we can eliminate another shard carrier.
====
31635
My presence should make a tear in the veil visible. All we have to do is find that tear and step inside.
====
31636
Hopefully, killing the shard carrier will release us from the veil. But it isn't like we have another choice. We have to eliminate this threat before more of our troops become afflicted by the blood-curse.
====
31637
I will not believe the dark creatures lies. The gods do not bless them. The gods bless us - the true, living, people of this world.

I made a mistake … but the gods prevail. I am still unturned!
====
31638
Valencia, playing with me? This is all so much … I take this as a sign. My ancestors want me to keep at my music. I will … I'll make them proud.
====
31641
NYI - They are. You just don't want to believe it.
====
31643
I will not believe the dark creatures lies. The gods do not bless them. The gods bless us - the true, living, people of this world.

I made a mistake … but the gods prevail. I am still unturned!
====
31644
NYI - They are. You just don't want to believe it.
====
31648
Yes? And why is that? Did someone take a beloved family heirloom? Were you set upon by bandits on the road into town?

Speak up! I have real problems to deal with, as you can plainly see.
====
31650
You could say that. Bretons accuse Orcs of thievery, Orcs accuse Bretons of abduction—I should be investigating these allegations, but I don't even have enough bailiffs to keep the peace let alone solve a crime.
====
31651
Leonce Gavendien commands the Fell's Brigade, our local militia. In times of crisis, he can mobilize the surrounding countryside into a small army.

Keeping the peace and maintaining order—that's usually left to me and my bailiffs.
====
31652
We must recover the Amulet of Kings, but only when Sai Sahan has had time to recover. He is a man of great strength, but he will still need to rest after such an ordeal.
====
31653
That's just it—there isn't one. At the first rumblings about trouble to the west, Leonce convinced the mayor to moblize the militia.

If you ask me, that just made matters in town worse. And it didn't help that Leonce closed the inn.
====
31654
I'd love to help you out, but first I need to deal with our local troubles.
====
31655
I've always been known as the hot head in Southpoint. When this town started to eat itself I rallied the non-crazed here to stop the Mayor.
====
31656
The Mayor intervened, said he was going to solve all the problems. He called me up here, looked me dead in the eyes and chanted something I couldn't understand.

I thought he was mocking me … I started screaming and then …
====
31657
I don't need to listen to this. I'll show you, like I did them. Nobody pushes <<1>> around!
====
31659
Think you can talk down to me? I'll roast you on a lightning spit!

Your lungs will fry so fast they pop like kernels in a skillet. I'll make your eyes burst out of your face! You aren't better than me!
====
31660
What are you talking about?
====
31662
Adusa's swiftness is never in question. But Verandis felt the presence of the remnant shard fade away. At that moment, he opened a portal and moved us through.
====
31663
He's nearby. With the others. Giving orders and waiting to talk to you.

Remember, the closer we get to the Doomcrag, the more cautious we must be.
====
31664
Verandis wants you to carry something to the top of the pass, but he wouldn't tell Adusa what it is. He knows this one hates not having her curiosity satisfied.
====
31665
Bloodfiends and vampires, mostly. Same as down here. We think there's something important going on in Northpoint.

Head up that way when you can and look for an Orc named Skordo. Good man, Skordo. Even if he does wear House Dorell's colors.
====
31667
You stay here and guard these townsfolk. I'll go search for more survivors. No, no, reverse that. Better for you to search and Adusa to stay here.

Watch for signs of the constable. I will try to learn more about our enemy while you are gone.
====
31669
Well, good for you. You do get around. Almost as much as me. With a bit less panache though. Ha!

Still, there seems to be trouble brewing at Northpoint. Constable Agazu may have some information we can use, or she may even be able to lend a hand.
====
31670
The Baron and the Countess aren't exactly civil to each other, but they both want what's best for Rivenspire.

Anyway, head to Northpoint. Find Skordo. Oh, and tell him I killed three more of those bloodfiends. Let's see him top that!
====
31671
You'll forgive me if I don't find your argument compelling.
====
31672
Draven's desperate for a cure! He'll believe anything. Anyone. I know you've got your own business, but I could use someone on my side.

If you could have a look around, or maybe ask people about this place … I don't know. I'm at a loss.
====
31673
Thank you. I'll talk to Kerbol directly and see if she'll tell me anything. So far, she's kept all the details to herself, and you can see what Draven's like.

When you have something concrete, let me know. It'd do a lot to ease my mind.
====
31674
Militant vampires require structure. Why is that so surprising?

But we have more pressing matters. I will get the survivors out of town. You must deal with the vampire commander. Meet us on the road when the deed is done.
====
31675
To be honest, I don't know. But it was guarded by the ghost of an ancient king. Things like that tend to be important.
====
31676
Oh my, I'm not sure I can think that far ahead. So many variables. What will the King's reaction be? What sort of staff will I be given? How many academic summits will I be asked to speak at? So many variables.
====
31677
The future? Prophecy? I'm unsure, but it must not come to pass.
====
31679
You have old Strastnoc's head? Shor's bones! Someone buy this crazy bastard a cup of mead!

If you like to cut off Reachmen heads, you've come to the right place, my friend. Have you met Duke Renchant? The duke will want to meet you.
====
31681
Not recently. That young man wasn't right, if you know what I mean. Kept muttering to himself. Ran around crying that <<1>> was whispering to him. Nonsense, if you ask me. 

I think he just wanted attention.
====
31682
There are a lot of ruins around here. They could be hiding in one of those broken towers, maybe. 

If they made it that far. I hate to sound cynical, but neither he nor his mother are what you'd call the sturdy or resourceful types.
====
31683
He is. The queen stepped aside, but she remains the rightful ruler of the kingdom and she still cares deeply for its people.

Even now, in mourning, she attends to wounded soldiers and refugees in the chapel. But she has other concerns as well.
====
31685
Quite frankly, she's concerned about the city's defenses. But of course, she cannot publicly question the duke's policies.

That is why we were hoping you could discreetly investigate to see if there's any merit to some of the rumors we've heard.
====
31686
Indeed. A son and a daughter. Very young last I saw them, but his son would be his heir.

Eamond's wife, Queen Arzhela, is cousin to King Emeric, so she is likely acting as regent …. Whatever is necessary to keep Bangkorai from falling.
====
31687
If the situation in Bangkorai is as dire as it sounds, I expect Emeric will send the Lion Guard. But they will have to muster and march from Wayrest so it will take time.

Still, if Evermore can hold out against the Reachmen aid will eventually come.
====
31688
Most of the Bjoulsae River shipping has been commandeered for the war, so I suggest you take the bridge from Stormhaven—or, if you prefer, there is a more expedient way. 

Gabrielle can open a portal. You can be in Evermore within the hour.
====
31689
Perhaps. But I wonder—will history repeat itself or rewrite itself?

In truth, I fear using the amulet again. Its power is both great and terrible. Destiny can crush us by fulfilling our wishes, just as surely as it can by denying them.
====
31690
I have been through much, but this body is tougher than the great oaks of Valenwood. I go with neither hope, nor fear. It is useless to guess at a future that has yet to be written. 

You may hope if you wish, my friend. I will not judge.
====
31692
We had loses, that is true. But the few you see around us are the only ones I allowed to go through the portal. The risk of the blood-curse still remains high.

Besides, only a few of us are needed to finish what we started.
====
31694
The Lightless Remnant. We must destroy that cursed relic.

We'll find it just a little farther ahead. But Karnosis will become more desperate the closer we get to the relic. I'm not sure how he will react, and that concerns me greatly.
====
31695
We need a vessel. Something to carry the shards and protect them long enough to bring down the barrier.

Karnosis has a number of undead that may serve our purpose. It just needs to be large and devoid of flesh. Something made of bone, perhaps.
====
31696
He was a noble—of heart and in title.

He's up ahead, in the Vault of Despair, with other trapped souls.
====
31698
The first is named Saryne Dralen. He was a powerful noble that backed our ventures financially and lended aid in that regard. He is ahead, in the Vault of Despair with the other trapped souls forced to toil away in misery.
====
31699
These are the Vaults of Madness. The home of the Mad Architect.

They were originally built to hold three prisoners—myself, and my friends. They have since expanded to hold the many souls the Mad Architect has gathered over the years.
====
31700
Of course. That's a big city, though. Wouldn't want to drop you on top of some unfortunate merchant.

How about the bridge right outside the gates …? Hmm. I've heard the Reachmen are "at the gates," but that could just be a figure of speech …?
====
31702
Mine was the Vault of Pain. The Architect despises me the most, and the feeling is mutual.
====
31703
The Vault of Despair is designed to punish those that ruined the Mad Architect financially. Tormented souls labor endlessly balancing financial ledgers that are impossible. They toil and slave away at the behest of their Dark Seducer overloards.
====
31704
The Vault of Pain is the domain of the Soul Harvester. Those that the Mad Architect wants to endlessly suffer are sent there to have their souls slowly ripped from their shriven husks. Only when their souls are completely drained does it end.
====
31705
The Vault of Doom is a replication of the Mad Architects physical ruin. As his creations were sabotaged and and brought down, so too was his reputation. He has collected the wretches responsible for his downfall and left them mindless.
====
31706
I would, but at another time. I hope you understand. Losing my family … I just need time, and I believe this is how I can best serve the people right now.

If you have concerns about security though, you must report them to the duke.
====
31707
Ah yes. I am well aware of this. It's unfortunate, but the terms the guild demanded were downright rapacious. 

Furthermore, the number of mercenaries they could actually muster was almost insignificant. It simply wasn't worth it.
====
31708
No. Aboslutely not. Any ship at port is protected. Please allow me to deal with this my way.
====
31709
<<1>>, the overseer of this Vault of Pain, waits across this bridge. It's stolen my soul, and I'm going to need it back if we're to leave.
====
31710
Nothing, really. I did see Old Gogloth head out behind the stalls. He never came back, so I guess I was the last person to see him. 

Except for whoever took him, if that's what happened.
====
31711
Strength! That is the only thing that will stop the invaders. 

Where can we find a strong army? Why … the Imperials are only a few days march to the south …. Join me friend, let us give the city to those who can defend it.
====
31712
Simple. Surrender the city to Imperial control. If the Imperials have Evermore, the Reachmen cannot attack. 

You will survive, and even better. Surrender now and we promise you will remain free.
====
31714
Evermore is doomed without Imperial assistance. 

Help us. Help us take the city from the Covenant, and we will usher in a new day, a day of security and self-respect. A day of survival.
====
31717
Sai Sahan is nothing if not determined. He once told me that achieving victory is like wrestling an ogre. You don't quit when you're tired, you quit when the ogre is tired.

He'll see this through, don't worry.
====
31718
War, what else? It's come to Gottlesfont just like everywhere else. Soldiers stormed in, killed the few who dared resist, and stole everything that they could sell or melt down.
====
31719
The Spearhead has done well against the Dominion. The king has seen fit to grant me a larger command.

The Spearhead now prowls with the Talonclaw, Leki's Grace, and the Black Revenant.
====
31720
There's no official title, but their captains follow me. We aren't part of the navy, and I'm not an admiral. But I feel like one.

Let me tell you, it's a good feeling.
====
31721
We did well in Rivenspire, thanks to you. In gratitude, our king has seen fit to grant me a larger command.

The Spearhead now prowls ahead of Talonclaw, Leki's Grace, and the Black Revenant.
====
31722
What does it matter, they're all the same—killing and looting wherever they can. The ones in Brindle didn't lift a hand to help us. This priory is done for, after all these years. The buildings might stay, but the people won't.
====
31723
As am I. I wouldn't be here if it wasn't for you. We aren't part of the navy, and I'm not an admiral, but the captains of those ships listen to me.

Let me tell you, that's a good feeling.
====
31724
I'm not one for rules or uniforms. I serve our king, but I do it my way, as my own woman.

You should see what Nicolene's been up to. She's my new first mate.
====
31725
I hear she and Captain Marck are getting on rather famously. Good for her. I regret how things ended between us.
====
31726
She's an Orc. They're stubborn as mules, so no, I don't expect she'll ever speak to me again.

Doesn't matter. We both still have our lives. I won't spend mine in regret.
====
31727
The relic we found on Betnikh ate the souls of her people. No matter its fate, I should have considered how that revelation would affect her.

If I had handled it better, she might still stand beside me.
====
31728
I'm sailing the seas, fighting alongside Kaleen. I wouldn't have it any other way. Cutpurse to cabin girl to First Mate in as many years. It's like a dream.

I wish you were with us. What you did in Rivenspire was incredible.
====
31729
We're both doing well. No matter what happens tomorrow, I'm doing what I was born to do.

Kaleen trusted me enough to make me her first mate. I'm not going to let her down. Not ever.
====
31730
I'm sailing the seas, fighting alongside Kaleen. I wouldn't have it any other way. Cutpurse to cabin girl to First Mate in as many years. It's like a dream.
====
31731
I buried my brothers. I'm Kaleen's first mate. I'm making due, and I'm not really interested in talking.

Maybe you should go talk to a wall.
====
31732
Have I forgiven you for getting my brothers killed, you mean?

You saved Kaleen in Rivenspire. I owe you for that, but that doesn't mean we're friends.
====
31733
I'm sure you are. I'm sorry too. Now we're both sorry. Isn't that grand? Now you handle your business, and I'll handle mine.
====
31734
I'm celebrating. Telonil and I just signed a contract for a new ship. The Maiden's Sigh. I'll have the wind in my hair on the deck of my own ship.

We're going to be a crew again.
====
31735
Just like you did back on Stros M'Kai. That was a fun time, wasn't it?

I'm glad you're here. I really am. Have one last drink with me. Once my ship is back on the open sea, I don't know when I'll be back.
====
31736
Don't think I haven't heard about your exploits. Rumors abound. You've toppled Daedric Princes, defeated armies, saved more people than I can count.

One day soon, I'll be saying "I knew you when".
====
31737
Adorable. He'd almost have me convinced, if there wasn't a line of women from here to Bangkorai who heard the same promises.

It's the chase that drives him. He loves it. So long as he's enjoying that, why spoil it for him?
====
31738
I'm not the settling type. But, if I make port five years from now and he's still pining, I might just consider it.

Come to think of it, that would be a nice way to celebrate.
====
31739
Well, let's see.  I haven't bitten anyone in almost half a day. Now, there was that Bosmer last week…
====
31740
Who can say? I could be a bloodfiend in disguise. I do love watching your face do those little contortions.

Don't fret, my dear. All I've been drinking since Rivenspire is good, strong wine.
====
31741
A contract. Specifically, signing one. I recently had the pleasure of purchasing Captain Lerisa's newest vessel, the Maiden's Sigh.

Yes, you heard correctly. We have a ship again. The open sea is ours.
====
31742
No, I do enjoy her company. She is a delightful woman, far too good for Jakarn. Irien has quite a talent with coin, as do I.

Perhaps, if we both make port again soon, we will compare notes.
====
31743
Jakarn. We traveled together to ruins off the coast of Vvardenfell. We braved many a danger, he and I, all to recover a Daedric relic none have ever seen.

It was glorious, for a time.
====
31744
Would that we could! But no. Our cooperation is quite finished. 

I will drown my sorrow in ale for a few more days. Then, I will try to find another ship. What else am I to do?
====
31745
We did. Together. I had thought we were going to sell it, but then I learned the truth. Jakarn only wanted the relic to impress the smugger queen, Captain Lerisa. Lerisa!

I thought we had … well, I thought we had more than that.
====
31746
What's wrong? What hasn't gone wrong?

First, Headman Bhosek tasks me with shadowing Neramo, who is constantly dragging me into ruins filled with danger. Next, I get marooned on the shores of Stormhaven. Then, I'm mugged!
====
31747
By my own kind! Bosmer! I met a smuggling ship out of Woodhearth. They promised to take me back to Stros M'Kai for all of my savings. I agreed.

Instead, they beat me up and stole my gold!
====
31748
I … I didn't think you'd actually say yes. Thank you. You're not like these other rabble.

Maybe I'll put your money toward getting home, instead. Thanks.
====
31749
Story of my life. At least you listened. I'm going to have another drink.
====
31750
All I wanted was a trip back to Stros M'Kai. Back home. Instead, I was beaten within an inch of my life. Now, I have no more coin. I'm stuck in this Redguard sty.

I don't know if I'll ever get home.
====
31751
The shrines have been consecrated in Stendarr's name. Now, you must use the Ring of Stendarr's Mercy to open the vault doors!
====
31753
That lucky bastard finally got to to go home. Vimy stopped by. Apparently, she had a big score on Sentinel's docks. She gave Andrilon the money to book a trip home.

She's a nice girl, that one.
====
31754
Not long ago. The Forebear King has kept us quite busy. The compensation for our efforts has been generous as well. All told, it is a good time to sail the seas.
====
31755
He and Kaleen remain close, despite their disagreement at Betnikh. It is good to see. We will all be sailing until the Spearhead sinks, and perhaps even on after that.
====
31756
Quite well. Kaleen has taken Nicolene as her first mate, and I believe the arrangement suits them.

They complement each other. They trust each other. This bodes well for a successful voyage.
====
31757
An old friend. Years ago, when Kasan Five-Claw captained the Spearhead, Herald Falvo was one who hunted my kind.

It is good to see him alive and well after all this time.
====
31758
There are smugglers, and there are those who hunt them. This is the way of things. Falvo was among the more respectable, and we owe each other much.
====
31759
We both did, by working together. When we finally left the island, we agreed to a new relationship.

After the island, we were no longer hunter and hunted. We were friends.
====
31760
Kasan was once marooned on an island. Let us say a few unclawed kittens took exception to this one's success. They also had the temerity to sink Falvo's ship.
====
31761
Ha! Didn't I mention my cousin owned this place? Perhaps it slipped my mind. Elethien and I have been to every tavern in the Covenant, and a few beside. It was time for a rest.

You should see the man Elethien's taken up with. Quite a charmer.
====
31762
Oh, one of those rich Crown gentlemen has taken quite an interest in me. If he keeps showering me with gifts, I might end up with a ring.

Wouldn't that be something? A ring, in the desert, away from all the trees.
====
31763
If he plays his cards right. He's a good man, not just rich. I could see myself staying with him, and that says something.

If only we could do something about this cursed heat.
====
31764
Well, let's see. There was an earthquake, a giant fissure opened in the middle of town, lots of villagers died and buildings fell apart, and flame atronachs came out to attack us. Am I leaving anything out?
====
31765
Good. I'd hate to minimize our disasters for you. But in spite of all this, we're staying, those of us left alive anyway. This is still our home and we'll be damned to Oblivion before we leave.
====
31766
Just to the East of here. Head out of town, cross the rickety wooden bridge over the chasm, then keep heading East. You can't miss it. Be polite if you go; they've been very good to us.
====
31767
Brushing up on my poetry. The Desert Star has a decent selection. No one turns a phrase like a Redguard.
====
31768
You'd like it. Try gazing into your lover's eyes after a stirring rendition of Hazam's epic sonnet "The Sandborn Singer". Makes them weak in the knees.
====
31769
Brushing up on my poetry. No one turns a phrase like a Redguard. There's a certain lovely lady I'm hoping to impress.
====
31770
Not in so many words, but she keeps her cards close to her vest. That woman flirts with the best of them.

I'll win her over sooner or later. She's got a thing for me. I can see it in her lovely eyes.
====
31771
You're a quick study, my good-looking friend. You'd think a relic from the remote isles of Vvardenfell would woo a woman, but Lerisa's something else. Something special.

I think I've finally found the woman for me.
====
31772
O, my desert jewel, eyes blue as the sea.

Hearken to my love for you, water of my tree.

Your soul is like the desert wind, warm and soft and free.
====
31773
One touch from you will drop my blade.

One kiss will quench my thirst.

My love for you is like the rain,

Drink deep, my love, my first.
====
31774
Research. Now that you have dealt with that business on the docks, I can once again pursue my passion. The desert hides many Dwemer ruins, most unexplored.
====
31775
The secret of their disappearance. The path to the beyond. Or a few relics that will sell for a great deal of coin. Who can say for certain?

You should ask yourself which is more important. The question? Or the answer?
====
31776
Oh, yes. More than you can imagine. This will be quite an adventure.

Fortunately, I have Vimy along to handle the stabbing. She's proven quite useful. Between her and Clanker, I need no other assistants.
====
31777
Impressed, are you? I have once again taken an opportunity to upgrade him. His central cog matrix has developed quite extensively as a result of our travels.

This latest form is his most useful yet.
====
31778
Secure the Dawn Posset. Protect her captain. Sentinel is not a place to leave your ship unattended, especially after the docks have been attacked.

This is my ship. My crew. I won't let anything happen to them.
====
31779
Dead man popped up behind me, out of the water. I didn't see it.

He would have ripped my throat out of Lambur hadn't speared him. Lifted him right up and tossed him back in the sea.
====
31780
Luck's got nothing to do with it. I'm alive because I've got Malacath's daughter at my back.

Now I owe her another dinner.
====
31781
Jakarn offered to sneak me into the palace, and not the part the public enters. The other part. The secret part.

Don't worry. I'll make sure he doesn't take anything. We're just there to look.
====
31782
Restocking the Dawn Posset's stores. Captain Marck has often remarked upon my talent for coin and counting. He also trusts me not to run off with his gold.

The selection is a bit dry, but we will make due.
====
31783
It is nice to speak to a fellow mer. Perhaps if there were more of us outside the Dominion and less inside, we would not be having this war.

Telonil is a gentleman, and his suggestions have born fruit. I am glad for his company.
====
31784
An honored ancestor assaulted the boat. I pushed him off, but then I slipped. Hit my head. When I came to, this woman was standing over me. Tending me.

I remembered her face, her name. My wife. Abia.
====
31785
When you found me on the shore of Stros M'Kai, I'd forgotten everything. Thanks to you, I have it all back. Thanks to you, I'm home.

We have a child coming. It will bear your name.
====
31786
<The hatch is locked. It cannot be opened without the proper key. The faint smell of incense wafts up from between the boards.>
====
31787
I apologize, but I can't leave yet. The Architect has imprisoned my friends, and I won't leave them.

Will you help me free them?
====
31789
The first, Saryne Dralen, is being held in the chamber just up ahead.

I want to help him, if we can.
====
31790
After what I just saw, I'm not sure of anything.

Eye or no, unearthing the undead is always an ill omen. And as much as I want to walk away, I don't think this mess is going to clean itself up.
====
31791
Yeah—you look less ragged than most. Was worth a shot.
====
31792
Are you joking? This place is a ship taking on water. I'm trying to get out with the rest of the rats before it sinks.
====
31793
Yeah.  Like I said, if you see any sailors making for the sea, send them my way.
====
31794
The Reachmen, a dead king, those cursed spooky crows, the terrified refugees … take your pick.
====
31795
Ah yes, our namesake. He's a lesser-known saint, to be sure—but I suspect he'd like it that way. He had many virtues, and chief among them was humility.
====
31796
St. Pelin was a simple beadle who tended to the soldiers of Bangkorai Garrison. This was long before the knights who bear his name took up residence. In those days, the Garrison held off far more than simple armies of men.
====
31797
Vampires, wolves, and faceless shadows that made up a mighty army known as the "Gray Host." Such a blasphemous aggregation has not been seen since the First Era.
====
31798
No one bothered to inquire. More than mere slaughter, I should think. 

Whatever their motives, when they crashed upon the walls of the Garrison, they slew hundreds—draining them of their blood and casting down their empty husks.
====
31799
The vampires screamed their dark curses and slammed their claws and leathery wings into the gates of the fortress. St. Pelin knew that only blood might hold them at bay. So he cast himself into the throng and offered his own blood to the creatures.
====
31800
Indeed. The vampires set upon him and began to devour him. But seeing his great courage, our lord Stendarr filled St. Pelin with an ocean of blood such that the vampires drank and drank but could not drain him dry.
====
31801
And every word of it truth. May we all learn from his example—to give of ourselves what we can for our friends. 

We may well find that we have more to give than we thought possible.
====
31802
So struck by his sacrifice were the soldiers of the Garrison, that they seized the moment and pushed a tottering battlement down upon the creatures gathered before the gate, destroying them.
====
31803
She's doing Mara's good work, my child. Queen Arzhela has a warm heart that finds no comfort in the palace. She came here shortly after the death of the king to aid us with the sick and the poor.
====
31804
Not all nobles are born to rule. Her royal highness finds her true calling in the simple joys of good work and charity. She would have made a fine priestess had her fate not been otherwise.
====
31805
We cannot.

But you can.
====
31806
Yes, the rest of my comrades stand atop the walls of Bangkorai Garrison. Only I and a few others are left to watch over the chapel.
====
31807
My unique nature binds me to my phylactery, which should still be located in my home. Think of it as a tether, along which you can return to the world.
====
31808
Fearfully limited. Unless ….
====
31809
Well, that's what Simone said, but she's a shameless gossip. Furthermore, she might have meant it as a figure of speech. Surely the Reachmen aren't literally "at the gates" .…

At least I hope they're not, for Evermore's sake … and for yours.
====
31810
Well … it's a long story. I was a novice, and there was this herd of swine. I meant to send them to Northglen, just outside Evermore, but I got a syllable wrong, and ….

Anyway, I'm not allowed to open a portal into the Guild there anymore.
====
31811
Ha! Aye, I did, at that. This is really work for more nimble hands than mine—but I do what I can.
====
31812
Someone had to stay behind to mind the house. Windows need fixing, the roof leaks, the door won't stay closed. I keep busy.

Besides, warfare is a young knight's game. I'd just get in the way.
====
31813
I cannot be the link and also travel through it. I fear this is where we must part ways.
====
31814
Ha! I had no idea another Daedric Prince was aware of my research. I must take greater precautions in the future.

I will open the portal now. Are you ready?
====
31815
You must consecrate <<1>>'s bones. What happened to her was an injustice beyond imagination.

But one question, before we part ways. How did you find me?
====
31816
In another time, I was a necromancer of some skill. While my research brought me no end of trouble, it afforded me certain … benefits.

To put it delicately, my death is no longer a concern.
====
31817
I'm a lich.

But you seem like someone who takes things in stride. I hope it won't affect our future interactions.
====
31818
Then prepare yourself. Departing <<1>> is never easy.
====
31819
<<1>> brought us both through the seal. It's only fitting she bring us back.

I can use <<Az:2>> to trace her soul back, and then it's a simple matter to open a portal. Are you ready?
====
31820
Then prepare yourself. Departing <<1>> is never easy.
====
31822
Constable Maldred is a Breton. He wears … Breton clothing … keeps himself moderately clean … is a … male ….

This one is sorry, but all of the furless ones look the same to me.
====
31824
Are you sure? You've seemed quite friendly with both Draven and his husband, and the only cure is a permanent separation between Draven and the rest of the village.

Not that I mean to change your mind, but you must understand what this means.
====
31825
Nonsense! Perhaps it's the weather keeping our citizens indoors. Yes, of course—the weather. 

Why not rest at our legendary inn for a time? Or sample the ocean's bounty at our famous waterfront?
====
31826
They await you as well, Moon Hallowed. Come, let's … let's see this done. And stay after the ceremony, please. I'd like to speak with you when it's all said and done.
====
31827
They await you as well, Moon Hallowed. Come, let's see this done. And stay after the ceremony, please. I'd like to speak with you when it's all said and done.
====
31828
I … oh, what's the use. Yes, our city is beset by starvation, ill-omens, and despair. 

What am I supposed to do about it, tear my hair and rend my garments? Would that make you happy?
====
31829
Other than harassing me, you mean? Good. See that you do. 

Now I must find a way to keep morale up so the populace doesn't panic.
====
31830
You think that would help? The Reachmen are pillaging our towns and farms. Our citizens are desperate for food and reinforcements. Can you bring us some?
====
31831
Then try not to die.

That Welkynd Stone is our only hope of containing this creature. You have my thanks.
====
31832
Most of my people prize strength of arms and a sharp sword. I prefer scholastic ability and a sharp wit.

We should get moving. They check on me pretty often.
====
31833
Excellent. Then dealing with the rat I let into the castle is all that remains, if we can just find whatever hole he's scurried into.

Oh, but what about Sir Jarnot? And Glarikha? All three of you deserve a medal after this is done with.
====
31835
Yes, indeed! Every heart soars now that the rightful queen has resumed the throne. 

You have my deepest gratitude. Our city is resilient. We will thrive in time. I know it.
====
31837
I already tried. It seems <<1>> bound my magic somehow. I'd say it's maddening, but less so than having a Daedric Prince steer you around like a carriage.

When they come for us, we can try to fight our way out. If they come for us.
====
31838
I saw and heard everything we did, but I couldn't affect a thing. It was a waking nightmare! My own mind, a prison.

I expected him to kill us both, but we're here, aren't we? Best not to think of it. Applying logic to the Mad God is … unwise.
====
31839
I don't see how. Those bars are thicker than sword blades. We aren't going anywhere.

It seems <<1>> made a few changes to these catacombs. There were never any prison cells below the cathedral.
====
31841
I … very well. 

You fought that creature off, but you realize there's a small Goblin army in this ruin? You know what you're signing up for?
====
31843
Call it Orcish intuition. Mauloch's the god of oaths—my nanna always said we Orsimer can smell a lie, and something around here stinks. 

Of course, it could just be some scullery maid cheating on her husband.
====
31844
<<1>>. Beloved of the wild ones. My priestess returns from the clutches of <<2>> at last.
====
31846
So I have seen. A mortal has managed what the eternal dead could not.
====
31847
So I have seen. Another sacrifice asked of one who has already lost so much.

Do not mourn her, mortal. There is hope for <<1>> yet.
====
31848
That little one has much to learn of time's passage and the loyalty it brings. Had she been faithful to me, she would have been rewarded.

She serves Vaermina, now, in Quagmire. In its darkness, she will learn to appreciate the light stars bring.
====
31849
As safe as any can be in that place.
====
31851
Much of her was consumed by the spell that brought you here. She would do well to consider her treachery as she reconstitutes herself. My eyes will be watching.
====
31853
It is in the mountains of Colovia, the land of my youth. But I have little memory of that time. My exposure to the Elder Scrolls stole much of the man I once was.

Speak to Sai Sahan. He can answer your questions far more accurately than I.
====
31854
It was a holy city in the First Era, founded by Queen Alessia herself. It has since fallen into crumbling ruin.

Before his capture, Sai Sahan hid the Amulet of Kings in the catacombs beneath the city.
====
31855
My Lord Varen will open a gateway to Sancre Tor. The amulet lies in a vault protected by powerful magic: a ward of Stendarr, the God of Justice and Mercy.

Also, a God of Well-Earned Luck. I thought this could not hurt.
====
31856
The catacombs contain two shrines dedicated to the Divines. We must consecrate them in Stendarr's name. When that is done, the Ring of Stendarr's Mercy should open the vault doors.
====
31857
We should avoid the Crypt of Heroes. I saw enough angry dead there to fill nine lifetimes. Kasura and I barely escaped with our lives. We will enter through the inner courtyard and avoid it entirely. 

Now, come. Time waits for no man.
====
31858
It is written that Alessia received the divine inspiration for her slave rebellion at Sancre Tor, and so, built her holy city there. But that was long ago. The city is a ruin, now.

It has become a dark place, with areas best left undisturbed.
====
31859
We must make our way to the Inner Courtyard. From there we can access the chambers where the shrines are located.
====
31860
We push forward. We'll skirt past the Crypt of Heroes and into the Inner Chamber. The courtyard's just past there. There should be no obstacles in our path, so let's hurry.
====
31861
That voice … Mannimarco's voice … it taunted me over and over in an endless cycle, for years on end. He never broke my will, but he broke … something.
====
31862
I will make it through this, my friend. I did not endure years of torture in the Halls of Torment, only to give up now!

My pain has subsided. Let us make haste, and finish this.
====
31863
We must consecrate the two shrines with Stendarr's blessing before the vault can be opened. 

The first shrine rests in the Dragonguard Tomb, where so many of my fallen comrades were interred. We must take care to respect their resting place.
====
31864
Here, Vestige. Take the ring. The gods are with you. I don't deserve their protection. Not yet. You should be the one to open the vault and bring us victory. Not me. Take the ring and let's go.
====
31865
The same. It bears the sigil of Stendarr, God of Mercy and Justice. 

It has been waiting for someone like you to use it. I can feel its power emanating. The amulet calls for it.
====
31866
Stand in the casting circle and direct the ring at the doors to lift the ward. The doors should open wide!
====
31868
We're two of a kind. Stoic. Isn't that what people call us? 

Our hearts are connected, but we don't talk about our feelings. We don't even understand them ourselves. Maybe we'll talk about it someday, but today's not that day.
====
31869
Me? I'll chase Mannimarco to the furthest corners of Oblivion if I have to. Vengeance is a powerful motivator. 

And I don't know if you've realized it yet, but under this hardened shell, I'm an optimistic fool who'd take a blade for any one of you.
====
31870
Mannimarco will pay dearly for the rest of eternity. One cannot outscheme the God of Schemes without paying a heavy price. I cannot imagine the torment that awaits him.
====
31872
Sai Sahan must rest, as must we all. We can sleep a little easier knowing the King of Worms has been defeated, but we cannot rest too long. 

Molag Bal is still a great threat, and the Planemeld must be stopped or this will all be for naught.
====
31873
Eighty-eight years, three months, eleven days. Thirteen hours. Seven minutes.
====
31874
I'm concerned about its misuse. Unless you're prepared to handle them correctly, relics such as these can … corrode you.

I would tell <<1>> myself, but I don't trust her intentions. Not after she pressed these pilgrims into service.
====
31875
Your common vernacular aside, that is indeed the critical task. Valkynaz Seris has a key to the Labyrinth. Eliminating the Valkynaz and obtaining that key are critical components to our success here.
====
31876
You've found the elegant western headquarters of the Dragonstar Caravan Company. Congratulations. Try not to trip over the crates.
====
31877
A famous High Elf general … or infamous, depending on who you ask. Her Jade Dragoons are well respected, but she has an aggressive reputation.

The last I heard, she was in <<1>>.
====
31878
Shipping goods overland presents all manner of hazards, f'lah. Highwaymen, customs inspections, legal entanglements. Our highly trained professionals … grease the wheels.
====
31879
Well, discretion is one of the many services we offer to potential employers.
====
31880
Rajhin is a Khajiit trickster god, also worshipped by thieves and deceivers.

The Khajiit swap tales of Rajhin's greatest pranks. It is said his Seven Shadows do his bidding throughout Tamriel.
====
31881
They're peaceful sorts. Most believe their faith will one day draw the Walking City back from wherever it disappeared.
====
31882
That sounds fair, but I'm not telling you everything. It's not just that I don't trust you—I really only have my theory. I need to prove it if I'm going to make any headway.

What do you want to know about?
====
31883
I know how to handle such relics. Before joining the Mages Guild, I'd hoped to serve the Eight Divines. Then I thought, why not do both?

If we can find <<1>>, I'll know what must be done to safely transport it.
====
31885
The Falinesti Faithful believe the Welkynd stones hold the memories of the Walking City. Earlier, I heard soldiers speaking of the same stones.

If you can see me past the frost trolls, perhaps we can see what the stones have to do with <<1>>.
====
31886
As we say in the caravan trade, trouble someplace just means more travel to someplace else. And let me tell you, right now plenty of people in Evermore are interested in sending their goods—or themselves—someplace else.
====
31887
A bust always comes after a boom, alas. I suspect the Reach clans will sack the city soon. If they don't, the Imperials will. Then we'll be on our way. That's commerce for you.
====
31888
Oh, there are always goods to ship, my dear. Screaming children, old women, whatever meager trinkets these poor fetchers can jam into their pockets. There are lots of citizens interested in a trip to Craglorn. Fares are up!
====
31890
A very good question, which raises another.

<<1>> is a Khajiit legend. Why does she seek it out in <<2>>, the home of the Wood Elf king? What could have brought it to <<Ac:3>>?
====
31892
I have a theory … but until I can support it, speculation is less than useless.

Perhaps the Welkynd stones will reveal more.
====
31893
All right, I'm showing off. I used a simple spell to mark the time. It was the first thing I did when I realized I was trapped.

It's not entirely precise, so I had to guess the minutes.
====
31894
Clear my tower of Daedra, for one. Memorialize my companions who did not return. Organize my effects.

Then, I'll find out what has transpired in this world since I left. I have some catching up to do.
====
31895
For a time, though I expect my attention shall be drawn elsewhere soon enough.

There was something different in <<1>>. The air was a little too full, the fires too bright.
====
31896
In my day, but that was long ago. I had a falling out with several associates of mine — my husband among them.
====
31897
Molag Bal's corner of Oblivion holds many secrets. I plundered several from his halls, a lifetime ago.

Did you know, I did it to impress a boy? What a fool I was.
====
31898
I have.

Why do you ask?
====
31899
Then you know the tale it tells. 

Did you find anything else?
====
31900
I hoped that wretched thing would fade away. It was a pale shadow of my son, and nothing more. <<1>> died so long ago, but my husband couldn't put him to rest.

You didn't meet my husband, did you?
====
31901
That makes no sense. An animated shade would have no desire to escape. It would only approximate reason.

Tell me, why did it want to escape?
====
31902
<<1>> never understood the dangers of such a process. Binding a soul to a body is no simple task. He owns a puppet that answers to our son's name. A mockery of who <<2>> once was!

Forgive me. I don't wish to speak of this anymore.
====
31903
Then my husband and my son are both truly lost.
====
31904
<<1>>. A powerful mage, brilliant, always focused upon his work … hardly striking, though such things never mattered to me. It took my escapade in <<2>> to convince him there were adventurous women outside of his books.

But that was long ago.
====
31905
An order of mages on the Isle of Artaeum, now lost to the passage of time. They destroyed books they thought dangerous rather than study them. "For the greater good," they said.

Fools. Ignorance can only injure us all.
====
31906
I opened my home to many I met in my travels. A young Redguard swordsman, a scarred Wood Elf hunter, a Psijic outcast … I can still hear their voices.

But that was ninety years ago. Those not killed by the Daedra must have fled.
====
31907
<<AC:1>> stands before the entrance to <<2>>. When Molag Bal's servants first invaded, this place was known as Twyllvarlais, the "Well of Stars." Now it's the "Throat of Darkness."

The Ayleid had such colorful names, don't you think?
====
31908
Maybe something to do with turning back time? Edwyge mentioned something like that.

But that's just a guess. I caught a glimpse of them chanting in there. Didn't seem to work. Edwyge was cursing like crazy. I guess being nice was just an act.
====
31909
Only what we learned studying the history of magic. It was a catastrophic experiment conducted by members of the Alessian Order.

They were trying to remove the Elven aspects from Akatosh, but they wound up tearing the fabric of time. Or something.
====
31910
I am. You are too, aren't you? 

Look, I know how bad this looks, but it's teaching me a valuable lesson. If you can help me get the book back, nothing like this will ever happen again. No reason the magister needs to know about this, right?
====
31911
You'd be better off asking them to explain their own delusion.

I've noted it's not a religious experience for everybody. Some use the annual pilgrimage to hold a revel in Falinesti's honor. Any excuse to celebrate.
====
31912
You'd be better off asking them to explain their delusion

Its not a religious experience for everybody. Some use the annual pilgrimage an excuse to party.
====
31913
Yes, I am. If you're questioning my intellect because I was duped by a pretty face, I couldn't blame you.

But you should know, it doesn't take much brains to be a mage. I know plenty of dumb mages.
====
31914
<<1>> is a curd in the soup, a real fly in the whey, don't you say? Made a mess of my gift, the kind from the wrong end of the dog.

I tried to encourage him. Even brought him a hero to destroy! But he couldn't go through with it. Can you imagine?
====
31915
Could you kill someone you love? I can't! Well, I have. But not <<1>>, it would be too pedestrian.

No, I want you to try killing him.
====
31916
Deal! Oh, and one more thing. <<1>> stays behind. If you bore me too much, I'll turn her into a goose, roast her, and feed her to you covered in fine Eidar glaze.

The goose, I mean. It's a might bit chilly for my Eidar-pants.
====
31917
I want him to reach deep down, below all the marmalade and crushing failures defining his life, to find a seed of confidence, and grow it into a tree of gumption he'll use to beat your brains to paste.

But if not, any brain paste'll do. Even his.
====
31918
I was disappointed when you didn't kill <<1>>. I'm going to give you a chance to redeem yourself.

I want you to kill <<2>>, things just aren't working out between us. In return I'll return to my Shivering Isles.
====
31920
When Molag Bal's servants invaded <<1>>, it was known as Twyllvarlais — the Well of Stars. <<1>> is now the Throat of Darkness, for what it has become.
====
31921
I'm just a bit of a fire bug, y'see. I like to watch things glow—warms me up inside. 

Small things, mind you. Old abandoned houses and the like. But I wouldn't burn one down with a family in it. Please, stranger, you've got to believe me!
====
31923
I promised to say nothing. Does an oath mean anything to you?

If you won't be dissuaded, talk to Helene. She's in the lower rooms of the house across the way. Her bond is incomplete, unlike mine.
====
31924
If you're so eager to learn our secret, talk to Helene. She's in the lower floor of that house yonder.

That's all I'm going to say.
====
31925
I cannot … but Helene might. She's downstairs now. I am only here to keep watch.

Do not hurt her. She cannot help being sick. None of us could.
====
31926
Threatening me, are you? Look, I didn't invite you to talk to me. No one's making you stay here.

Why don't you talk to Helene? She's in the basement. Talk to someone who can't leave. Maybe that'll shut you up.
====
31927
Just over the Bjoulsae. Here, I'll mark it on your map. 

I doubt the captain will let me out of here. I done a few other things not worth talking about. But at least I can get this deed off my record.
====
31928
Because I know who done it! Least I think I know who done it. Across the river there's a cave full of Orcs. I heard one of them caterwauling about "fiery vengeance" just before the guard captain locked me up. 

I bet you he did it!
====
31929
Of course, she was the last to summon me. Together, we opened the ruins of <<1>>. She ventured in with her noble companions.

I watched them die in a flood of Daedra. It was all I could do to escape and seal the ruin … <<2>>'s final command.
====
31930
It was a futile effort. There were too many of them. There was nothing I could do.
====
31931
Soon after she entered its depths, a tide of daedra poured forth. They overwhelmed the wizard and her students, cutting them down where they stood. It was all I could do to seal the ruin behind them.
====
31933
The change! The change is coming, and I can't stop it! Kerbol promised me that she could help, but only after I calm down.

Please, go! I can smell your blood. It's … it's driving me crazy!
====
31934
I'm a werewolf! Gods, I said it! A terrible beast. I can't control myself!

But Kerbol promised she'd save me, like she … saved everyone else!
====
31935
It's not so hard. First you gather the ingredients. Then you get to work. You can use my workbench, if you like.
====
31936
Start simple. A dagger, perhaps. 

You'll get the hang of things, soon enough. When the metal feels like an extension of your arm, you'll know it's time to try something new.
====
31937
Gather some materials and get them into a useable form. You know, ore, leather and the like.

You can work your materials here if you like.
====
31938
Start simple. Get used to the feel of the hammer in your hand. Maybe a shield. Or a boot.

Anyway, don't get fancy until you're sure of yourself.
====
31939
Enchanting is a bit more finicky than other skills, but not much different in the fundamentals.

Begin by gathering some materials, and use the enchanter's workbench to fuse your elements. You can use mine if you have a few coin.
====
31940
The simplest enchantments will be the easiest for you. Start there, and work your way up to more complex imbuements.
====
31941
Ah, you're looking to create new admixtures? Perhaps imbue yourself with new powers? Excellent.

Simply gather some ingredients, and bring them to an alchemist's table. You can use mine if you like. And you have a few coins.
====
31942
Aim for something easy to start with. Just one or two ingredients, something that doesn't take a lot of technique. 

Don't worry, you'll gain a sense of what you're good at soon enough.
====
31943
I've surrendered! Gavo's confessions … Lavinia is a traitor and a blasphemer! Please … she's dead, isn't she? I just want to go home to my farm and my family. I never wanted any of this.
====
31944
By drinking! You have to acquire a taste for what you want to make. The best brewers are the best drinkers! Or is it the other way around?

I'd be happy to let you use my cookpot, to have a try at it.
====
31945
Best advice I've gotten? Start simple. Brew things that only take an ingredient or two. Don't shy away from bold flavors, either. Subtlety can be overrated.

Don't be afraid to make a mistake. Some of those mistakes will be the best things you make!
====
31946
Gather ingredients and start experimenting! I have a cookpot just here, and you'd be welcome to use it. For a few coin.

Most tradesmen in town are happy to let you use their workstations, for a small fee.
====
31947
The best meals reflect the spirit of their cook!

Take it slow, start with some simple recipes, and work your way forward from there.
====
31948
I… I thank you, then. So many of my fellows were decieved by her. News of her betrayal already flees to Colovia.

I have already helped the injured flee. I can see that the town will fall to your fighters.
====
31949
I expected as much. Make it quick, then.
====
31950
I thank you for your mercy. I won't be any trouble. Mara's breath, may the Eight keep you safe.
====
31951
I was tending to some of our injured when your fighters came upon us. I surrendered to buy the injured time to flee. All of us that still hold the Eight in our hearts have abandoned this Daedric plot. We want nothing to do with Lavinia's treachery.
====
31952
Straight to the point as usual. I shouldn't have expected anything else from you.

I was going to offer you a deal, a way for you and your friend to get out of here, but it sounds like you're not interested.
====
31955
I-I know. I feel partially responsible for her death … but if I give in to remorse or sorrow, I would be doing her a dishonor.

From now on, I'm going to honor Eamond's legacy, rule as he would have, as he and Glarikha would want me to.
====
31957
If you must, but hurry please. Survivors have a terrible habit of becoming dead when they are left unattended.
====
31958
Of course I'm worried about my hired help, as any woman of noble birth would be.

But the chalice is a priceless, irreplaceable relic of historical importance. You really can't compare the two.
====
31959
Someone who wishes she had arrived in time to divert this tragedy. But if wishes were fishes, Adusa would be a very happy cat.

This one is here to help. Now, please, the survivors need us.
====
31960
Must Adusa explain everything? Look around. The people of Moira's Hope were either turned into bloodfiends or turned into food for bloodfiends.

Now as to the who and the why of this horror, Adusa cannot say.
====
31961
Not is. Was. This was the peaceful hamlet of Moira's Hope. Now? Now it is a disaster area.
====
31962
We do not adhere to the unhealthy social structures of city-dwellers. We Glenmoril Wyrd follow the natural order.

This part of the forest belongs to the Jackdaw crows, thus their needs guide our actions here. When they suffer, we all do.
====
31963
She is a poisonous taint on the natural order—the most foul and evil Hagraven I have heard of.

Somehow, she has earned Hircine's favor. Her followers, the Dark Witnesses, treat her like a god.
====
31964
Because it is people like you threaten the natural order. 

You bring your wars here and lay waste to all that falls in your path. You chop down trees and divert streams in the name of civilization and progress.
====
31965
Perhaps <<1>> can help. The Falinesti Faithful aren't led by anyone, but after the soldiers arrived he worked to keep tempers calm. He may know where to find the vault.
====
31966
That is … likely. Uela has corrupted the Jackdaw crows, taken control of them.

Many crows have disappeared. I hoped they had escaped her influence, but it sounds like she has instead dispatched them to be her eyes and ears elsewhere.
====
31967
You ask many questions. Like a young one who has eaten too much moon sugar.

Constable Maldred is a friend, a trusted contact. We have worked together in the past. And speaking of work, don't you have some survivors to save?
====
31968
I do. Nature is not philosophical, it is pragmatic. 

We do not make judgments based on idealistic morals and complex theories. We make judgments based on experience, and experience tells us that you are all the same—not to be trusted.
====
31969
The shadow referred to a place below the city, below the Winter Site—the "vault" he created to keep her imprisoned.

If we can find the entrance, we can find her … and you can find the Mantle, since it is her comfort and her captor.
====
31970
Last I saw, he was in an encampment near the dig site. Mostly Falinesti Faithful, with a handful of soldiers.

We should avoid the site itself—the frost trolls are down there.
====
31971
I'm not sure. <<1>> must be very powerful. The Shadow might have used it to trap the woman down there. If we find her, we'll find it.

There's no help for it—we have to talk to General Endare or her Jade Dragoons.
====
31972
Many, many moons ago, these lands belonged to the Reach. Eventually, the natural order drove them away, but now they return to reclaim what they believe is theirs.
====
31973
It won't be easy. First, you'll need to destroy Uela's totems. They keep us from drawing on the power of nature for our magicka.

The Reachmen guard them closely, but I'll fight at your side. No spells, but I've got sharp claws and a mean bite.
====
31975
I do what I do for the forest, not for you. There are three totems—just a bunch of strung-together sticks for you, but they're like poison to me. 

I can't get too close, so it's all on you to destroy them. All right. Are you ready?
====
31976
That's excellent news!

But our dead ancestors are still walking around and that disturbs me. I returned the cursed heirlooms, so there must be something else interfering with their rest. Search Marienne's things and see if we missed anything.
====
31977
She has to die. Until Uela's gone, the corruption remains. Her blood is the nurture the forest needs. 

Whoah! My magicka is returning, and it's making me lightheaded …. Meet me over at the old tower. I need to get my bearings.
====
31979
Yes, there was a storm the other night, and storms bring lightning. What does that prove? I should have chosen a better place to keep my cart. That's all.
====
31980
As was <<1>>. When our digging revealed existing tunnels, she pulled us back to our camp before taking her soldiers to the dig site below.

Then the frost trolls emerged from the caves. They slaughtered most soldiers left behind.
====
31981
Your ears as useless as your sword-arm? That's what I said!

General Endare figured out there's some hidden vault beneath the site, locked by some sort of ice magic. She was trying to find a way in when she got cut off.
====
31982
We were already at our camp. I know she led soldiers into one of the caves, but not which one.

Take care, should you seek her out. You'll need to descend into the dig site.
====
31983
It's chaos here, but I saw what you did to help my soldiers. If you keep it quick, I'll answer your questions.

I've got to get these Falinesti Faithful to safety, though. With the General missing, it's up to me to keep the lazy bastards alive.
====
31984
She pressed us into service in the search for <<1>>. Initially, their treatment was harsh.

But I spoke with her directly and proposed she take a lighter approach. In return, I would convince the Falinesti Faithful to assist her efforts.
====
31985
And if I did cut the flower? That doesn't solve the Wood Elves' problem. The Green Pact is their custom.

I got an anonymous order for a flower and I filled it. I didn't know the flower was sacred. The one who placed the order is guilty, not me.
====
31986
I was out in the storm, trying to clear away fallen branches and protect my cart. For all the good it did.
====
31987
General Endare figured out there's a hidden vault below the dig site. The door's locked by some sort of ice magic, but the general had a lead on finding a way in.

Unfortunately, that's when the trolls attacked. The General got cut off.
====
31988
I hope so, but don't get in her way! General Endare can be pretty single-minded.

Leave your scholarly friend here. We'll keep him safe and if we evacuate, we'll take him with us. Good luck!
====
31989
She and some dragoons were exploring the caves around the dig site. I think she was in the northernmost one when the Frost Trolls attacked. My guess is that she found a way inside, since we haven't heard from her or any of her men.
====
31990
I shouldn't talk about it.

Look, <<1>> has been very interested in old relics. A little while ago she pulled our main force out of <<2>> and came here. Except for the contingent she sent to <<3>>, of course.
====
31991
You did? Ha! Well I guess we got the old hag's attention! Maybe we put the foul thing on the defensive!

Of course, she probably has layers upon layers of protection. I don't even know how to find her. I don't suppose you have any inkling?
====
31992
Artifacts, you know. Something she can use to help strengthen the Dominion, should it start to fall apart.
====
31993
Not exactly. She wants <<1>> to be strong.

Just imagine. If the queen had all the power, she could cut through Wood Elf or Khajiiti objections. No more debates—just swift, certain action.
====
31994
The Blacksap Rebellion nearly tore the Wood Elves in two, and only <<1>> was able to end it. <<2>> is just a puppet. Everyone knows <<3>> pulls his strings. 

But what good is a puppet if you can't control it?
====
31995
By the Divines! What possible use could such things be to her?

Well, no matter. Return these body parts to their graves. That should bring serenity back to the Barrows.
====
31996
Nope, thank the Eight. It's really something though, eh? We got a betting pool going about it. Gorour put twenty gold down on "Daedric plague." Lagbaal says they're coming out of Mauloch's arse or something. My money's on a Wyrd hex.
====
31997
Aye! Those faerie-fobbing witches out in the woods. 

Wouldn't be the first time they put a curse on us. Turned all our pants backwards once, they did.
====
31998
And what? Bah … never mind.
====
31999
Not even a little bit. This one time, I had twelve toads in one of my kegs….
====
32000
About as good as you might expect. Don't tell the regulars, but I've been watering the ale like mad. I haven't had a new shipment come in for weeks.
====
32001
Not yet. I love 'em like family, but they're not exactly guild scholars. 

Anyway, I'm trying my hand at brewing my own ale to make up the difference.
====
32002
Like troll piss on a hot day.
====
32003
Well I had to use stale barley for hops … and we ran out of sugar so I used some old candies I found…. Yeah, I also didn't have any yeast, so I just sort of poured some brown ale in it.
====
32004
Depends on the person, I suppose. Valerine was all torn up about it. Same with Lagbaal.
====
32005
Well, if the queen sends me some gold, I'll take it back.
====
32006
Bah. To me it's like some uncle I never met died and left me out of his will. No big deal, see?
====
32009
The poor crows. She's taken complete control of them. Their spirits are helpless; they can only watch what happens to their physical forms from the nature realm.

She does have them coming and going though, so they would know where to find her.
====
32011
As a matter of fact, now that I can draw on the power of nature again, there is.

I can take you into the nature realm … not in that form, of course, but it would allow us to talk to the crows' true spirits. Do you trust me?
====
32012
You think so? You take away everything I cherish and want to send me on my way? Well, Sheor take you, you dreadful bore!

But if you find yourself in Hoarfrost Downs, my dear, drop by to say hello. We have unfinished business, you and I.
====
32013
Usually we'd be out pursuing various contracts. By Vivec, fighting the Reachmen alone could fill our purses for a year. But these days, we're all working one big job.

We've put all our considerable resources into destroying the Daedric Anchors.
====
32014
First rate! Welcome to the guild, Associate.

Now the fun part. Seek out and slay as many Daedra as you can find. If you manage to break some of those anchors there'll be a reward and maybe even some special assignments waiting for you.

Till then.
====
32015
Yes, of course. We have a number of vacancies to fill. I'm sure I needn't tell you that the danger is … considerable. Not all of our comrades were prepared for it. 

But I'm sure you're more than capable. Interested?
====
32016
Yes—you must have seen them. The enormous dark chains falling from the sky? They're rather hard to miss.

From what I'm told, they're coming straight out of Oblivion—Coldharbour to be more precise. Wherever they hit, Daedra pour out in droves.
====
32017
The king's brother, Duke Renchant. He's at least acting as regent right now. 

Should've been Queen Arzhela who took over, but she's … not been herself. Understandable after losing her husband and her children, but the people miss her.
====
32018
I shouldn't talk bad about the captain. He's probably the right man for the job.

He's a Nord, and he's fought the Reachmen before. With most of our officers dead, the duke only had so many options, and we had to have someone new.
====
32019
Beats the Oblivion out of me. Ever since King Eamond died, they've been showing up all over the city. With all their cackling, it's a damn plague.

Creepy too. They're just sitting there watching us. It's like they've come to see us all die.
====
32020
I just told you! Choice and Free Will are subjects I hold quite dear.

So, you could fight a very good friend of mine. Or you could pull another lever. You're Choice!
====
32021
If she were here, I'd peck her eyes out. 

No. She's not in the nature realm. But of course, you can't reach her in the physical realm. Maybe one of the other crows knows more.
====
32022
Oh? If you can access the physical realm, you might have a chance. The door to Uela's lair is in this realm, you see, but you have to break the wards in the physical realm.

There's more to it, though. You should ask one of the other crows.
====
32023
Well, why didn't you just say so? That would work. There is something different about you, isn't there?

Uela's lair is in the island tower. Break the wards in the physical realm, but enter the door from here. Don't tell her I told you, though.
====
32025
Wonderful! Just say the word and I'll bring him here.
====
32027
Oh, all right, but do it with gusto!
====
32028
You have wounded him gravely. It will be some time before his power is restored.
====
32032
Alchemy is not a common practice among Wood Elves, so it's understandable that there's some confusion.

The only plant material I've ever used were leaves and flowers that naturally fell to the ground, as per our laws.
====
32033
As your enemy fell, the one you call Abnur Tharn took Chim-el Adabal and fled. He returns to the land from whence he came, the place you call Cyrodiil.
====
32034
The Amulet's power has been expended for a generation or more. The Imperial will not be able to use it, nor will he profit from it, though he will spend many frustrated years in the attempt.
====
32035
Your story has only begun. 

Molag Bal still has plans for you. In many ways, these events played out to his advantage. And you have attracted the attention of the other Daedric Princes, as well.
====
32036
The war between mortal kingdoms is still ravaging your world, but your true enemies are not mortal. 

If you are to be prepared for the coming conflicts, you must fully comprehend what is at stake. You must live among those you make war upon.
====
32038
Indeed. When you return to Tamriel, go to the place you call the Harborage. My gift awaits you there. It will allow you to  travel to other lands and hide your true nature from those who would see you as a foe.
====
32041
I wouldn't say that. They just don't know him. 

Renchant's doing the best he can with what he's got. He's taking action. He's the one who put Captain Hjurrun in charge of defenses. I'm trying not to hold that against him though.
====
32042
My sigil. It's unfortunate. There was a fierce storm the other night. What's a tangle of dead branches against a gale like that?

That's assuming the storm did it. Someone could have easily destroyed my sigil to make me look guilty.
====
32043
I'd heard about a legendary village where all illness is cured, ever since I was a lad. When Draven got sick, I needed to find it, or learn whether it even existed. Spent nearly all our gold until I did.

And here we are at last!
====
32044
Draven entered the village a week ago. Kerbol says it's part of the treatment, to see how the patient fares without his or her family.

She sent someone to tell me it won't be much longer. I can't wait to be with my husband again!
====
32045
Sir Jarnot? Poor old sot. He was escorting Princess Elara when she got ambushed and killed. 

Jarnot would've been better off if he had died there too. I thought the queen was going to have him executed. He got off lucky, really.
====
32046
Amazing. What seemed like a hopeless situation has turned around completely. Believe it or not, I have good tidings to share with you too. 

Imperial Magus-General Septima Tharn is requesting a parley. I'm hoping it's to discuss a peace settlement.
====
32048
No. I wouldn't put anything past the Imperials. I'm optimistic, but not naive. 

That's why I've been delaying the meeting. I want you there … just in case. We'll also have members of the Fighters and Mages Guilds on hand if we need them.
====
32049
I don't think so. Her lair's actually in the physical realm, so you'll assume your physical form. Probably not so much chewing, I suppose.

That's good though. You'll need your hands. After the crone's dead, you'll have to get her nasty little heart.
====
32051
When I said her blood was the nurture that the forest needs, I meant that, literally. She's the source of the corruption here, so we need her heart to perform the ritual to cleanse the forest.

So … are you ready to go get it?
====
32052
Captain Hjurrun's fought the bastards' leader before—Strastnoc. He says we're outmatched and we have to just wait them out. 

I say the captain's a few links shy of a full chain. With our defenses weakened, we can't risk waiting!
====
32053
I know what it looks like, but I didn't cut that plant. I found it in the forest by the dead tree. It was already cut. I thought it was a gift from Y'ffre, to cure my wife of her wasting sickness.

Please, you must believe me.
====
32055
Absolutely! Captain's ordered us to hold back, but not you … and he did say we need more outside help.

Morale's been down in the dungheap since King Eamond died. If you can lop off this Strastnoc's head, it'd be an inspiration to the men.
====
32056
I couldn't wait out there any longer while my mansion was picked apart by these creatures!

Is that thing—that relic you have—is that what drew the Daedra here?
====
32057
I was sick yes, but my husband and I prayed to Y'ffre, and she saw fit to heal me. 

I suppose to a jealous eye it could look suspicious, but it's not evidence of guilt. On the contrary, some might say Y'ffre has rewarded our faithfulness.
====
32058
And that's my daughter's chest. Well, that confirms it. She did this.

Listen, you have to find my daughter and make her stop summoning the Daedra. I don't care what you have to do.
====
32059
We'll be in position above the parley site. If the Imperials try anything, we'll make sure they regret it. The three of us can cast spells to rain down fire, ice, lightning—we have it all.

You'll just need to tell us where to target our spells.
====
32061
Why yes, that is my sign, and the sign of several others in this village.

Surely it was shining because I was being blessed with good health after a period of such long sickness. I am still thanking the Divines for choosing to spare me.
====
32062
Up the hill, turn right, and straight into the crypts. Wait there until a nostrum gives you the cure.

Now get moving. And don't cough on me, s'wit.
====
32063
You do sound terrible. I'll take that plague token. I know a noble who'll pay well to get his hands on this.

Well, hurry on inside. They'll be waiting for you.
====
32064
For us, it's just sticking by the queen. If the Magus-General starts chanting, we go for the windpipe. 

If things really go to Oblivion, we'll be shielding the queen until Gabrielle can get us all out of there.
====
32065
How dare you! You read my most private thoughts and then hold them against me as evidence? Last I heard, thinking was not a crime.
====
32066
So callous. How would you feel if you were dying? Wouldn't you seek a cure?

Of course I looked for something that would help, but in the end it took faithful prayer and nothing else.
====
32067
And you think I put it there?

I've been sick for weeks. I've barely had the strength to sit up in bed, let alone go outside and cut a sacred flower. Someone must have placed it there to incriminate my husband while I was asleep.
====
32068
How can so many know my name after all these years? Yes, I am <<1>>. I hoped to stem the tide of frost trolls by sealing their egress, but ice is the only form I may take beyond the walls of my prison.

Tell me why you are here.
====
32070
The Mages Guild is dedicated to the pursuit of wisdom and knowledge. While others scramble for wealth and power, we seek learning of all kinds—especially magical.

Might you be interested in becoming a Docent?
====
32071
I was delighted to speak with another after so long. But once inside, she ignored me entirely.

Then in her haste to find <<1>>, she loosed the frost trolls.
====
32072
A wise decision! I hereby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges thereto. 

Every book acquired, or collection of books completed, will now earn you status within the guild. Good luck!
====
32073
Docents discover and bring us rare tomes and scrolls. Through their efforts, our libraries grow.

In exchange, a docent is entitled to purchase items restricted to guild members. Docents may also be offered occasional special tasks ….
====
32074
Well, not yet—but it's good that you brought it to us. Very good indeed!

You're already well on your way to earning membership in the Mages Guild. Did you know the guild provides rewards for acquiring texts like this?
====
32075
<<1>> suspended them in my prison to guard against invaders. It seems they had never before supped on the flesh of Men or Mer.

But once they did, it was a terrible frenzy.
====
32077
<<1>> spoke of it being the "Second Era."

It seems I was trapped here in the First.
====
32081
A wise decision! I hereby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges thereto. 

Every book acquired, or collection of books completed, will now earn you status within the guild. Good luck!
====
32082
Docents earn rank by bringing rare texts like this to our libraries. As their rank grows, so too do the rewards.

Might you be interested in joining the Mages Guild?
====
32085
You are not the first. <<1>> broke through to my prison in search of the same.

I will aid you in seeking <<2>>, but only if you swear to free me.
====
32086
<<1>> is the key to my prison beneath <<Ac:2>>. If I but touch its hem, it will steal all my hatred for <<3>> and fill the void with love. I'll make lute strings of his innards, first.

Only another may safely free me. A cruel and spiteful jest.
====
32088
There is another cave, sealed by a frost-covered door. It leads to my prison.

If you swear to free me, I will allow you inside to speak of <<1>>.
====
32094
Good. Take your time though. Rest up. You've earned it.

The duke will know of your deed, and you can go see him in the castle when you're ready. He'll reward you well. Might even offer you my job. It's yours if you want it.
====
32095
We arrived with our horses on those merchant ships, along with Sir Etienne.

Maybe it was rash to go against our orders and come here in defense of simple villagers. I won't presume to judge the actions of the men and women who died for our cause.
====
32098
Yes. Sir Etienne was adamant we do so, though our venture seemed ill-fated from the start.

We didn't expect these wild ones, these Reachmen, would best Evermore-trained soldiers, and yet you can see how poorly we fared against them.
====
32099
Just as they were thirty years ago, the madmen … they used the trees, rocks and homes here to out-maneuver our horses.

I haven't ridden since the Black Drake's war, it's one of the only reasons I survived this skirmish.
====
32100
Not much, I'm afraid. There's no reason to come out to Murcien's Hamlet from Evermore, and so I've never done so before.

They're just simple folk living simple lives.
====
32101
Placeholder text about being a squire
====
32102
If you wish to hear stories about the great war that brought the Daggerfall Covenant together, talk to someone else.

All I remember is the blood and the death, the desperate battle to save the life we knew and the lands we loved.
====
32104
You've the look of an experienced combatant. Hold the line while I check on Sir Etienne at Medya's home.

The witchmen seem content to ransack the village for now, but be ready for anything.
====
32105
I  refused to return to the Shivering Isles with him, maybe thats why he is upset? I thought he would tire of me, then cast me aside, just like everyone else.

I don't want to leave Southpoint, not after I had gained so much power, so much respect!
====
32106
She trained me in the arcane arts for many years, but eventually abandoned me like everyone else in Southpoint.

She said I was too reckless, too proud. Those qualities drove her away but drew Sheogorath near. He said he loved my passion, my will.
====
32107
No! I won't let you cast me aside, like everyone else. I'll make you see, just like all the others!
====
32108
Wait! That's it, I'll go away with him, if he'll have me! Just let me try to convince him.

Besides, there's not much of <<1>> left. It's a bit used up, don't you think?
====
32112
It's pretty bad. People all over the region are getting sick—and they say that the plague turns the afflicted into monsters! The town consul, Dethisam, sent me to get help and warn other settlements about the plague.
====
32113
Indeed. All of Tamriel's lore falls within our remit. Mages Guild members grow our rich collection of books, tomes, and ancient scrolls as they travel the world. We provide magical support to any who need our help.
====
32115
In a manner of speaking. We avoid politics, alliances, battlefields and the typical conflicts of our age, believing foremost in the power of knowledge.
====
32116
Our library has taught us new techniques—special spells and abilities available only to members.

From time to time, we also have projects requiring those of a more adventurous bent. You may end up working with Guildmaster Vanus himself!
====
32117
Excellent! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Seek books and complete collections to improve your status within the Guild!
====
32118
The Fighters Guild! You should consider joining us. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
32120
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
32121
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
32122
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
32123
Keepers of lore, maintainers of the greatest de-centralized library in Tamriel, and desseminators of knowledge!

Our members gather books from all over, and we provide magical aid to those who seek it.
====
32125
Yes, but we don't hunt books for our own sake, but for everyone. We make the knowledge we find available to all, regardless of race, alliance, or the politics of the day.
====
32126
There are certain unique magics known only by members of the Mages Guild. High-ranking and adventurous members are often called upon to complete special projects. You could end up working with Guildmaster Vanus himself!
====
32127
Good. Then I hereby grant you membership in the Mages Guild, with all the privileges it entails. Of course, if you wish to rise in status within the Guild, the best way is to start gathering rare books!
====
32128
The Fighters Guild! You should consider joining us. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
32130
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
32131
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
32132
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
32133
Well, I'm not a recruitment liaison like my cousin, but I can tell you a little about the greatest altruistic organization I've ever been a part of. The group was formed to help the common people of Morrowind.

We are the Maulborn, and we are you!
====
32134
Bandits. They robbed me, roughed me up. But I'll live. And a few bruises won't stop me. I have a plague to warn people about!

I wonder, though. One of the bandits had a Maulborn recruiting letter. I saw it sticking out of his pack as he beat me.
====
32135
<<1>> was the most beloved of my servants. Her voice bent the world to her will, yet she used her power for selfless works. Until she was taken to <<2>>.

Molag Bal made her song of pain last millennia. But in his distraction, you will recover her.
====
32136
Well, truth be told, you're the first person other than the bandits I've run into. And the afflicted heading for the Serk. There's a lot of them.

Word of the curative has spread faster than the plague itself, as far as I can tell.
====
32137
Her Majesty would ask you to inspect the defenses at the east gate and ask the former guard captain, Sir Jarnot, for his assessment of the duke's strategy.

If you are willing, the queen also wishes to know why a refugee was put in the stocks.
====
32139
Sadly, I expect you are most likely to find him in the tavern, drinking away his sorrows. 

After Princess Elara was killed while under his protection, the queen herself demanded he step down. He was crushed.
====
32140
If we knew that, we wouldn't have to ask for your assistance. 

The bottom line is that the queen deferred to Duke Renchant because she believed he was better suited to defend the city. Now, she simply wants to make sure he's doing a good job.
====
32141
With the city in such dire straits, the queen is determined to avoid controversy. If people heard she was inquiring as to the state of the city's defenses, there would be an uproar. 

If you conduct the inquiries, however, it can be more discreet.
====
32144
A better question might be what hasn't happened. We've been beset by all manner of horrors in just a few days.
====
32145
Our beloved King Eamond fell in battle against the Reachmen—and so did his son.
====
32146
You must know of the Reachmen. They're the wild clans who live in the mountains north of Evermore. 

They've come over the border in force and are nearer to the city every hour.
====
32147
As well as can be expected, I think, under the circumstances. But that's just one woman's opinion.
====
32148
Rulership should fall to Queen Arzhela, but she… I hate to speak ill of our queen, but she simply doesn't have the constitution for that sort of thing. 

She's appointed Duke Renchant to handle most matters of state.
====
32149
Oh, the birds. Curse them. They started gathering shortly after King Eamond's death. Just three or four would gather at first … then ten … then twenty. And soon enough we were overrun.
====
32150
No. But it certainly seems like an ill omen. 

After them came the refugees from North Glen, escaping the Reachmen. If I were them, I'd seek refuge at sea or in Stormhaven. Grim times, grim times.
====
32151
After the Alessian rebellion, but before its War of Righteousness.

She sought to undo some of the injury her kin had worked upon the men of Tamriel. Had she been allowed to continue, perhaps her people would not have been hunted so fervently.
====
32152
Indeed. It was said her voice could bend the world to her will.

When she was taken from me, she was tortured. Her song of pain rent a tear in the fabric of Oblivion itself and wound its way here. It continues still.
====
32153
By no means does she wish to reinstate him, but Sir Jarnot was the captain of the guard here in Evermore for more than a decade. He was a longtime friend of King Eamond as well.

The queen simply wants to hear his assessment of the city's defenses.
====
32154
Just vague rumors. Let's face it. Our forces were devastated in the last battle with the Reachmen, and there is no doubt our defenses are stretched thin.

We just want to make sure that everything possible is being done to protect the city.
====
32155
How dare the Sentinel pick his successor out of pity! But she didn't bring us the bud, you did. Why should we give our blessing to one who needs another to carry her burdens?
====
32156
Too weak to even follow you? No, the forest does not need such a creature! 

The Sentinel oversteps his bounds, and the Wyrd will not allow it!
====
32157
His time wanes. He will make this girl the new Sentinel, untrained and unfit! He holds no respect for the forest, and no respect for the Wyrd.

What does it matter to us if one child withers to allow the forest to grow free, I ask you?
====
32158
Hm. We've heard nothing from the Sentinel these past days but demands. Still, we will do what must be done.

Perhaps we can trust you to make the correct decision when the time comes.
====
32160
Take this ring … it's my wedding band. It's the one thing I hold dear in this wretched place.

Should you bring it to the inner vault, I can join you in icy form. I'll warn you of the dangers and aid you against them.
====
32161
Thou has seen the visions in the Welkynd Stones? They captured the memories of our interactions most eerily.

Rajhin's Shadow fancied himself a suitor and was not easily denied. Still, I loved my husband and would not betray our bond.
====
32162
I was no mage when <<1>> first stole me from Falinesti, but I've studied every inch of this icy prison. With effort, I learned to sap away its energy.

It's what allows me to form the icy construct, as we first met.
====
32163
I offered to give her my wedding ring, the band my husband gave me, and the one possession I cling to in this wretched prison.

If she wore it, I could project my avatar into the Inner Vault and help her find my mantle. But she would not take it.
====
32164
I told her the ring would let me work magic through her, helping her overcome the Inner Vault's guardians until we recovered the Mantle together.

She did not want me along, though—she refused to use the Mantle to free me, only wanting it herself!
====
32166
You swore you would free me!

Forgive me. The promise of freedom ruins my manners. You should do what you must, and what you are willing. I will not press you to betray who you are, not on my account.
====
32167
Direct my wedding band at any foe. I can use it as a focus to freeze your enemies for a short time.
====
32168
<The crates appear to be stocked with fresh supplies, weapons, and armor. The crates are stamped as cargo from a ship called the "Bjoulsae Queen".>
====
32169
What's to understand? We're a volunteer organization. We fill the gaps when the Tribunal and the Great Houses can't be everywhere. Such as our work here, with the afflicted.

If you want to know more, you really should speak to one of our recruiters.
====
32170
Countless times! When I was alone, the Shadow appeared to me, in this form or that, promising me my fondest dreams, my greatest ecstasies if only would give in to him.

At first, it was almost flattering. But it became annoying. Then frightening.
====
32171
It was just before the rise of spring. Rajhin's Shadow appeared one last time. He gave me an ultimatum: Come with him or stay here until I changed my mind.

When I refused, he imprisoned me here, though I do not think he meant it to be for so long.
====
32172
That I would wait in these enchanted halls, imprisoned by the power of Rajhin's Mantle, until the Walking City returned. Then, the  Shadow would let me choose again.

But the years went by and the city did not return.
====
32173
No, only that neither Falinesti nor Rajhin's Shadow returned in all these years. I doubt the trickster god meant for his Mantle to rest here for so long, but his Shadow has not retrieved it.

And neither has Endare—please, we must get it first!
====
32177
She … yes. Some of the Daedra made it to the surface, as you have seen. As I closed the seal, they killed me.

Then I returned to my Prince.
====
32181
Let me guess. Lady Eselde sent you. You check on me, I check on Captain Janeve … sometimes I don't think Lady Eselde trusts anyone. 

I was about to return to Shornhelm to give her my report.
====
32184
Pulling the tortured bones of <<1>> out of <<2>> and shutting the portal, for one. 

That … or the will of a daedric prince — you're not a prince, are you? It would save me a great deal of trouble.
====
32185
Playing doorman to a decrepit ruin sealed over a millennia ago? What isn't to love?

My prince's magic may compel me to help you, but I don't have to like it. The sooner I can be free of this hideous binding, the better.
====
32186
Ignoring the fact that my Prince's unbreakable will compels me to open the way to <<1>>, despite the unspeakably bloody terror to greet you on the other side?
====
32187
He didn't know anyone here, that I know of. Who could he possibly trust enough to lower his guard?
====
32188
Do you think Sir Etienne was reading the book when he was killed?

That's a pretty dry topic to just pick up for no reason.
====
32189
I'm sorry, but I don't see how that could be related.
====
32190
So they were comfortable, or in no hurry. Perhaps Medya washed her hands before going outside. They say the witchmen lust after the scent of blood.
====
32191
Sir Etienne doesn't look like he put up a fight. That's not like him, even if he was hit from behind.

His leg's been tended to. Looks like he was attacked while eating. What else?
====
32192
If that proves anything, I think it shows that the only person who didn't kill him was Medya.

Why treat someone if you expected to kill them?
====
32193
So they weren't concerned that Medya or I would discover what happened?

Either that or they just didn't care if anyone found the scene, assuming that it would blend in with the carnage outside.
====
32194
She hadn't mentioned having a son. Hardly damning evidence, though.
====
32195
That would take a lot of force, all things considered.

Sir Etienne's armor was in fine shape. His squire would see to that.
====
32197
I find it hard to believe that a goodly old midwife would have anything to do with this heartless slaughter.

Her apprentice <<1>> is down by the docks. I imagine he would be a good place to start asking questions.
====
32199
You have seen the spirit of Jofnir, but always just for a moment. This one believes we can summon him. Speak to him. 

Learn who murdered him.
====
32200
Aelif told you, she has power. Magical gifts, connections to lands beyond. She will use them to draw the spirit to this place.

Then we shall see, yes? We begin.
====
32201
You could be Molag Bal himself for all I know. I'd still help you open the door, Lord of Brutality or not.

You aren't him, are you?
====
32202
Good, good.

I'd expect the Harvester of Souls to be taller.
====
32203
No you're not. Not enough horns.

And you don't smell of rotten meat. Molag Bal has terrible hygiene, even a scamp knows that.
====
32204
Indeed. Atop the eastern stair is the secret entrance to the Ancestral Crypt. The ring is within.
====
32205
Ah, my dear, dear wife. She so loved helping people. She cared about Crestshade with all her heart.

Thank you for bringing me this news.
====
32206
Eight preserve my soul! My poor, dear wife! Why would you tell me such a thing?

I'll never be able to forgive myself for leaving her alone. Oh, why did she have to be so brave?
====
32207
Kynareth's tears, she's been taking too many risks in trying to treat the wounded who haven't fled here!

You didn't find her dead out there, did you?
====
32208
That's some small comfort, at least. 

Please, leave me so I can grieve in peace.
====
32209
She hasn't lived to be as old as she is without being careful. I'm sure—I hope she's all right.

She lived here when the Reachmen came down out of the hills before, with the Black Drake.
====
32210
That's a relief, I think. What did you want to ask me about, then?
====
32211
Sounds like jealousy to me. It won't stand in my way. I won't give up a second chance at life for the whims of some forest folk.

Stenwick is a kind man. Why won't they see that he means no harm?
====
32212
The Wyrd can't interfere forever. Let them bless this thing and be done with it. Stenwick's not getting any younger.
====
32213
Enough for both of us? No? Then you use them as a disguise. Kerbol's too familiar with my face by now, and she'll recognize me whatever I wear.

They're binding him to the village forever. I don't understand yet. Make them stop before it's too late.
====
32214
There's not much to tell. Most of the people here are fishermen.

The longest journey most of us have ever taken is to cross the Bjoulsae River to sell our fish to merchants in Evermore.
====
32215
In all the years I've been her apprentice, more than three now, I've never heard her say an unkind thing.

She's the closest thing this dumpy little fishing hamlet has to a leader!
====
32216
They did, but they didn't kill everyone. Medya and a few others lived through it, but she's the last one still alive here.

She's been a pillar for the community since then, even though the witchmen haven't raided us since—until now I mean.
====
32217
A son? It would be the first I've heard of it.

Medya is like a mother to a lot of us, but she's never raised any children that I know of.
====
32218
Yes—No. I mean, that's correct. They raid other places, but they don't raid here. Well, until now. 

I'd always just assumed that we were under the benevolent protection of the gods.
====
32220
She's been trying to treat the wounded on the field.

If you don't see her outside, she's probably inside one of the homes. Some of the other people are still out there!
====
32221
At first? Nowhere. Over time, Molag Bal found a way to direct it to the depths of <<1>>, where all this began.
====
32222
<<1>>'s voice resonated with the fabric of reality. It could bend time, create matter — and open gateways between worlds.

Though she did not give in to Molag Bal, over the centuries <<1>> was driven insane. In her madness, a portal opened.
====
32224
I know little of use beyond the walls of this prison, but I'll answer what I can.
====
32226
I … see. My mother must be in mourning, then. I will send word that I am well, if Stenwick is willing.

Ah, we have company, it seems. Who's coming in?
====
32227
So you saw those? You are very perceptive. 

The truth is that we've found an ally to help defend the city. I'm not quite ready to make this information public though.
====
32228
I opened our gates to the refugees, but there are limits, and that man was completely mad!

Standing outside the castle, shouting that we were all going to die? The people of Evermore are terrified already. We can't afford such nonsense.
====
32229
Yes. That is the ship that transported the supplies.

There are more supplies being offloaded even now. Please. If you'll just be patient, I'll share all the details in due time.  For now, you must stay away from that ship though. It's off-limits.
====
32230
Listen. I can tell that you have an inquisitive nature, and I know your intentions are good, but I cannot risk revealing all my plans just yet.

Suffice to say, I've found a way to protect the city from the Reachmen, and that is what matters.
====
32231
All right. If you cannot be convinced to let this go …. 

You must understand. Desperate times call for desperate measures. If those Reachmen take this city, they are going to kill every man, woman, and child. Anything is better than that.
====
32232
Take my amulet. Its power is spent, but the Voice of the Forest will recognize it and grant you an audience.

<<1>> may not welcome you when you take the bud to her, but persevere. She knows what the Wyrd must do.
====
32233
Some call her the Voice of the Forest. In a way, she is. I need a bud from one of her branches, one freely given. It can harness the full power of these woods to safeguard Elara's life.

May I ask your aid once again?
====
32234
They are guardians of nature in the truest sense. And I am a guardian of the people. Our interests don't always coincide.

They see my role as Sentinel as unnatural, though the Sentinel has existed for generations.
====
32235
Hear me out. A few weeks ago, Imperial diplomats made an offer.

They have a deal with the Reach. If we surrender the city to Imperial authority, the Reachmen cannot attack. Not only will we survive, but we'll also retain considerable autonomy.
====
32236
As I said before, the Bjoulsae Queen is off-limits to all but its crew and the city guard.

You've given me no reason to trust you, so at this point, I think I'll say no more.
====
32237
We don't have a choice, and at this point, you don't either.

Steps are being taken as we speak, and there's nothing you can do to stop us from moving forward. You don't even have any proof with which to raise an alarm.
====
32238
Then I shall need a proper weapon.

Kasura said that my father's greatsword lies with the ring. It seems proper that I should wield it in his honor.
====
32239
The queen is going to have to take charge. If this doesn't knock her into her senses, I don't know what will.

We need proof though. Can you untie me and then look around? Anything to prove what they're planning. I'll meet you out on the docks.
====
32240
He said the ritual would protect you. If you kill the creature while holding the charged totem, it will be destroyed when it tries to possess you.

I don't know whether to believe him or not.
====
32241
My part in this story has ended, but yours has only begun. The world has been made right for now, but it is still wounded and in need of tending.
====
32242
I cannot say. But I do not think the Scrolls have finished with me. Perhaps one day we shall meet again.
====
32244
If it is destined that we shall meet again, then destiny will find a way. 

For me, I think it's best that I shall be forgotten by this world. Let me become a sad footnote in Tamriel's long history. I deserve nothing more.
====
32245
What now? For you, it seems there's more to do. For us ….

We've seen too much, my friend. Been through too much. I think it's time for us to go.
====
32246
No! Listen! Oop! Oop! Breton. Breton!
====
32247
Sai and I talked about it a few days ago. What would happen if we both survived. I'd like to go back to the Abbey of Blades with him, and help them rebuild.
====
32249
Maybe some day. It's not as though I'm dropping off the face of Tamriel!

And if not, well, I'm sure there's a seat for you in Sovngarde. If you get there first, save me a cold mug of mead.
====
32250
Not … not here. I can show you way out. Make sure Goblins … leave you alone.

Follow me … ack!
====
32251
Snow Lily is gone, and I will mourn her passing, but my duties are not yet finished.

My Lord Varen and I will travel to the Abbey of Blades to help rebuild. Then I will devote myself to the creation of a new generation of blademasters.
====
32252
Thank you, but I cannot leave the Valley of Blades. I must bury the dead and tend to the wounded.
====
32254
Who can say? I do know that I need time to heal. I cannot help but blame you for Snow Lily's death. Perhaps that is unfair—it was her decision as much as yours—but it is the truth.
====
32256
I'll go and find Sir Jarnot and any other guards who remain loyal. After you've informed the queen, come and meet me outside the inn.
====
32257
He may not see me as an ally, thanks to your interference. He may only remember how much pain I caused.
====
32258
I—I was simply referring to you! I and the other survivors have been hoping, praying for someone to come along and help us fight off our Daedric tormentors.

And here you are!
====
32259
This … Lady Laurent's fault! We told her about … Goblins!
====
32260
My uncle is called Istah and serves as Bergama's Justice. You have met him, is it not so?
====
32261
Then you are the one who cleared his name? He speaks highly of you. 

May Ruptga bring you fortune. The sons and daughters of Bergama bless you.
====
32262
Of course, of course! What can I tell you? Just so you know, as you talk I'm going to imagine there's a little person inside you moving your mouth like a puppet. It helps keep me interested.
====
32264
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
32265
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
32266
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
32268
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
32269
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
32270
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
32271
No catch, mortal! Not this time. Look, no matter what choice you make, Shalidor's always going to know I got inside his head. Again! That's what I'm trading you the island for. This … this is just something between the two of us.
====
32272
It's true, though if the community is like a tree… sometimes pruning can encourage new growth.
====
32273
I'm a simple hedgewitch, I suppose you might say. The boy in the boathouse is my apprentice.

I mend both injuries of the body and the mind for my people, and keep records of the births and deaths of our kind.
====
32274
It's a humble place with more fish than intrigue and secrets. 

We had a beautiful community, like a tree with deep roots… but one that has become wild and corrupted as you can see now.
====
32276
You have experience traversing the planes. Don't ask how I know. I know.

The spirits of the Horseman's sons are trapped in a dream with other lost souls, souls who desperately want to return to a body, any body.
====
32278
Yes. They are blocking the boys' return.

The dream realm lulls with familiarity, and that's its danger. The spirits of those long lost have only rage. Free the Horseman's sons, but stay close. My power in that realm is limited. Are you ready?
====
32279
I am what the Horsemen aspire to be when they perform my ritual. The spirit and communion of horse and rider.

I put the wind at their back and smooth the ground beneath their hooves. I am the mother and they are my herd.
====
32280
Oh yes, it is. I've been taking care of scrapes and broken bones for as long as babes have been born here.

Things were pleasant before all of these outsiders came blundering in and ruining our way of life.
====
32281
I am a healer and so I know when it is time to cut away the diseased flesh from the healthy, it was time for the outsiders to leave!
====
32282
You heard it from the squire's lips when you first arrived here!

The only way to excise the outsiders was over their dead bodies. What choice did I have?
====
32283
You can judge me all you want, outsider. I know what I did was right.
====
32284
You can't understand. How could you?
====
32285
This is our land, our place! 

The Nords, the Bretons, everyone takes and takes from the people.
====
32286
I did what needed to be done! 

The old families would have been saved, the ones who belong here!
====
32287
No! They were thieves, every single one of them!

This land isn't theirs to live on, it belongs to the people!
====
32288
That's because war is like a plane of Oblivion. If you haven't been, you can't fathom what it must be like.

And if you have, it's not something you wish to relive.
====
32289
Yes. And now I see the place, I wonder what it was like before the attack. Quiet. Serene.

In truth, I envy those who are not haunted by the choices of their past.
====
32290
The things I saw during Black Drake's invasion … they kept me from the purity of heart required to be a knight. Others managed. Not me.

I've been plagued by doubts and anxiety ever since then, like an immeasurably heavy stone around my neck.
====
32291
Yes, it is. I've been taking care of scrapes and broken bones for as long as babes have been born here.

Things were pleasant before all of these outsiders came blundering in and ruining our way of life.
====
32292
It's true, though if the community is like a tree … sometimes pruning can encourage new growth.
====
32293
I'm a simple hedgewitch, I suppose you might say. The boy in the boathouse is my apprentice.

I mend both injuries of the body and the mind for my people, and keep records of the births and deaths of our kind.
====
32294
It's a humble place with more fish than intrigue and secrets.

We had a beautiful community, like a tree with deep roots … but one that has become wild and corrupted as you can see now.
====
32295
I'm captain of the independent sailing vessel Albatross. We found a map to an Imperial treasury that led us here, to <<Ac:1>>. But when we tried to claim it, our fortunes ebbed with the tides.
====
32296
We're tired of sailing independently. We planned to hand over the treasure to the Thalmor so they could make us privateers.

But <<1>> led a mutiny, captured most of my crew, and kidnapped my wife. Once he has the treasure, he'll kill them all.
====
32297
You see all the giant vines choking the life out of everything here? 

The ritual will purge the area of their evil presence. It's necessary for the land to heal. Why are you stalling though? You've grown attached to those vines?
====
32299
Actually, hold onto it. I have an idea. Wyress Freyda will howl, but I think you've earned the honor. 

Let us begin the ritual, and once we've penetrated the earth, you can throw the heart into the circle to complete the spell.
====
32300
Who? You mean <<1>>? Yeah, he's a pitiful fool that doesn't take no for an answer.
====
32301
He must have come over here five times already. I'm not and will not ever be interested in having a drink with him.
====
32302
You just missed it. Watching <<1>> run and hide when he saw a rat was one of the funniest things I've seen in a long time.
====
32303
Deathly afraid apparently. I saw a rat in the attic earlier. I'm thinking about grabbing it and letting it go near him just to watch him jump around like a scared little girl again.
====
32304
Yeah, that's him. He's a strange sort. Keeps to himself and drinks mostly, but I've seen him fingering a key he's got hanging around his neck.
====
32305
I saw him fiddling with the coffer on his dresser when I wandered past earlier. When he saw me looking, he pretended to be doing something else. I'd wager he's got something special hidden inside and I'll bet that key opens it.
====
32306
The Wyrd won't call me anything different. Most people who live around here call me Old Gurles, or just Stenwick.

"The Viridian Sentinel" is a bit of a mouthful, don't you think? Makes me sound more important than I really am!
====
32307
These woods have a life and mind of their own. Well, what I do is make sure it doesn't get out of hand.

There are some good folk who live near these lands, and without a firm hand, why, the wild would grow right over them!
====
32308
Just in time! I've made a salve for Elara that'll help her wake. I'll channel what energy I have left into her.

The amulet should be able to sustain me afterwards. At least, I hope it will.
====
32309
How? I'll do anything to save Draven any more pain. He's ashamed of this disease, but it's not his fault.

Is there anything I can do? Anything at all?
====
32310
I suppose you're right. I'll stay here, with Stenwick.

But this forest voice … if it's like a spriggan, it will react to their deaths. I'd bet you could kill some spriggans to draw it out.
====
32311
So he may pass our yoke to another? A stranger to the woods?

Your demand is empty, voice of the Sentinel. I refuse.
====
32312
Take the bud and begone. But know this. There shall be no peace in these woods.
====
32313
Why should we care for a mortal?
====
32314
We only seek to grow as our nature intends. Your Sentinel is the one who prevents this!

But you care nothing for our plight. It is a waste to speak of this further.
====
32315
The Sentinel cannot, but perhaps you can.

The amulet prevents the woods from cleansing itself. Sprouts lie sleeping within the troll's offal. Use the amulet to wake them and add to our number. Then I will grant you this boon.
====
32316
You hold the last of his power over us. Why should we fear such an insignificant object?
====
32317
Is that so? We will remember that, mortal.

Take the bud and begone. If your promise is empty, there shall be no peace in these woods.
====
32318
Then take your prize, mortal, and begone.
====
32319
<The words "To Sorion—Love, Lobel" are burnt into the wood behind the headstock of the instrument. This skeleton appears to be all that is left of the wayward minstrel.>
====
32320
I'm fine. I'm dead—but fine otherwise.

I take it you're looking for a way out? The Architect never allows those who wander in to just leave.
====
32322
What? Is it my Sorion? Is he … is he all right?
====
32325
We think he's here to make contact with Montclair's forces, but we haven't been able to prove it.
====
32326
Heh, he could be the Green Lady's personal bard and I still wouldn't know him.

The truth is, I keep myself to myself. I have certain tastes my people frown upon.
====
32327
Plants. I eat plants, Green Pact be damned. Any Wood Elves get wind of it and I'm in the stockade quick as you can shout "Oathbreaker."

I'm sorry, I just don't see much difference between the flesh of a pumpkin and the flesh of, say, an Altmer.
====
32328
None of your business. And before you get any ideas, you should know this garden is for aesthetic purposes only.

Now please leave.
====
32329
No. Minstrels generally don't come out this way, and I don't go into town much. The locals claim they can smell pumpkin on my breath.
====
32330
If you're looking for a precise definition, you asked the wrong Wood Elf. Put generally, we aren't to eat nor harm any plant life.

It's a noble goal, but you cannot ask me to give up the taste of pumpkin. Life is simply too short.
====
32331
The drawbridge is controlled by those levers. There is a pattern to it. All the levers must face the same way for the bridge to open. But which way? Forgive me, I am just not certain. The Halls of Torment took a great toll upon my memory.
====
32332
I seem to recall that using one will cause the adjacent levers to switch their positions. Perhaps that will be of some help.
====
32333
There is a chance we can save her life. It will require more work though.

The heartwood degrades quickly in the lurchers, but sometimes remains pure. If you take the extra time to find the pure heartwood, it could save the spriggan.
====
32336
Quickly then! Let me mix it into a poultice.

I am grateful that you were able to find the pure heartwood.
====
32337
I hope so. Here. Take the poultice and apply it to the poor thing. I must be prepared to do … whatever is necessary.

I pray to all the gods to bless our efforts and bring it back. The forest would never be the same without spriggans.
====
32341
You're right. I'm going to do it. I'm a good looking fellow and I've got loads of personality. I'll go over and ask her to have a drink with me. What have I got to lose?
====
32342
No, Vestige. You must lead. Mannimarco has already demonstrated that he Before we go, I have a request. I think it wise that you take the lead. I will continue to guide us, but my injuries are not fully healed.
====
32343
When I arrived, I noticed Marienne and the graverobbers talking, although I didn't know who they were at the time.

Later, while I was at my father's grave, I saw the robbers digging. And right after that, the skeletons attacked me.
====
32344
You think the Fellwatch could be behind this? This is troubling, but we will need more evidince. Try checking around Leonce's capin north of here.
====
32345
Agreed. But we need to draw him out. Otherwise he'll order the mutineers to kill my crew.

And if he sees my face, <<1>> is as good as dead. We have to be smart about this.
====
32346
Hold onto the spriggan bud. It must be the key to the ritual. I'll see if anything happens when I touch the altar.
====
32347
With fire.

There's a barrel of <<z:1>> on the docks. If you burn the Imperial war supplies on the docks, everyone will be too focused on putting it out to worry about <<2>>. When he shows his face, you can stick a blade through it.
====
32348
Here, take this whistle. Give it a sharp blast and my crew will help you fight any mutineers in your path.

Once they're distracted, we'll keep the mutineers off your back while you hunt <<1>>. Good luck.
====
32349
No. He needs to watch his cowardly little plan crumble first. I want him demoralized before we confront him. 

I also want to think about exactly what to say. It has to be good, you know.
====
32350
Removing <<1>> from the inner vault weakened the magic of the prison. Now you must break it, once and for all!
====
32351
Aye. My Reachmen march this way. Evermore will be ours! But not if Imperials have it!

They are a threat right now, for you and for me. You need friends. Let us be friends then, and join together to beat our common foe.
====
32352
Temporary truce! Neither wants Evermore Imperial. We work together, destroy the Imperials, then we are enemies again.

I like it not myself, but you have no one to help you now. The only choice for either of us is to work together.
====
32353
You cannot strike down spies, but my crows can, pretty little pets. Mark our foes, signal my crows, and we will strike. 

We will clean the city of Imperials. Then we are enemies again.
====
32354
<<1>> is a slippery thing, especially with enchantments that bind its bearer.

Place it upon the brazier at the heart of this room and it will smother the curse upon me. Have no fear—the relic will come to no harm.
====
32356
What is there to think about? Thou vowed to free me, and doing so gives thee the Mantle!

No … I shall not rush thee. Thou hast been true to thy word so far, so I will wait. Speak to me again when thou art ready.
====
32357
That is the best part—by using its magic to break the Vault's bonds on me, you break them on the Mantle as well. The braziers are the lock and the Mantle is the key. Unlock the prison, and you, I, and the Mantle can all leave this place.
====
32359
Soon I'll leave this place and return to my home.

I'd nearly lost all hope.
====
32361
How I long to watch you stumble and fail, but an ancient pact compels me to explain the rite.

One simply has to gather the motes about the lake. But beware! We are not without our own defenses.
====
32362
The stone and metal, down in the depths beneath the soil. Locked away in darkness. Whispered, whispered to the keepers. Now quiet. The whisperer silent, again. Peace returns to the grove.
====
32363
I'm just a humble servant of High King Emeric. We need to know what's going on before the High King arrives.

When you get to Shornhelm, head for the chapel. That's where Zeli spends much of her time. She's rather devout, you know.
====
32364
Eventually. I go where the High King sends me. But in the meantime, I need to find out more about these rumors of bloodfiends and vampires.

We'll meet again. For now, aid the noble houses of Shornhelm. Maybe you can even prevent a civil war.
====
32366
He was a fellow instructor, here at the Agea Relle, teaching the discipline of Destruction magic.

Losing him was a tragedy to me, and to the magical community. I hope he rests in peace.
====
32367
And as a little girl I wanted a pet guar I could decorate with ribbons and call Penelope. But we don't always get what we want. Especially in war.

The Light has guided us this far. It is not done with us yet.
====
32368
Remain behind? And deny them the glory of being there when we achieve victory? Never!

When Verandis starts his march to the top of the Doomcrag, we will be with him every step of the way.
====
32369
My husband was a guard for a merchant caravan. One day he found a magic amulet on a dead man laying in the road. Almost overnight he became despondent, and when he spoke he would only talk about the bandits he had killed while defending the caravan.
====
32370
First, I need to listen to the village elder, <<1>>. She may have news about Sir Etienne's condition.

And then, yes, I do need help to deal with this situation. Stay right here.
====
32371
What else can I do but seek my home?

But everything is so different now. <<1>> mentioned an "Aldmeri Dominion," yet I don't know what that means. Without someone to guide me, I may as well prostrate myself before <<2>>.
====
32373
Truly? Then I must find this <<1>> and see what he knows of Falinesti.

I should seek him out. And see the sky again, with my own eyes.
====
32374
Because it's the unluckiest thing I could think of. The sight of those birds terrify sailors from one end of Tamriel to the other. You'd think they were Daedric Princes with wings.
====
32375
The only thing left is to defeat the Architect. It pains me to take more from that man than we already have—but I doubt he'll let us leave without a fight.
====
32376
After that is the Mad Architect himself. He's protected himself over the years and grown his physical form into a being of great power. Long ago, we three, were able to break his spirit. This needs to happen again if we're to be free from here.
====
32378
Your part is to destroy his physical form so that his spirit will be laid bare for Saryne, Gasteau and I. We'll handle it from there. Make your way there and we'll meet you when it is done.
====
32379
Yes, the leader of the Arbordawn cult. He was very cross with me, shouting and carrying on. So I transformed him into a more manageable little fowl. It will wear off after we've gone, but he's much more pleasant to be around now. Sorry, where was I?
====
32380
If you have the amulet, I suggest you find a way to be rid of it as soon as possible before you lose the will to even try.
====
32381
No, nothing worked. I even paid to have the origin of the amulet divined and learned it was crafted in Cormount. Surprisingly my husband volunteered to go, but he was found dead not far from town the next day and the amulet was gone.
====
32382
I don't want my ship filled with superstitious fools moaning about the draugr below the waves, or cursed gold in treasure chests. I want a straight-backed crew ready to knock the draugr overboard and dispell ancient curses, so we can spend the gold.
====
32383
What? Oh … uhm. Nothing. Please feel free to mourn or whatever it is that you're doing here.
====
32384
Yeah! Smythe … are you Smythe?
====
32389
I did? I had had a few drinks, and then I must've blacked out.

Woke up here a while ago. Tried to sleep, but I kept dreaming of the same man. Wouldn't stop dancing.
====
32390
Good. Still have a bit of lightning inside me. I'll help you get to him, so we can bash his face in.
====
32391
Can't sleep, or the man dances. I don't want to dance with him.

I'm coming with you.
====
32393
The shards of my soul are unaware of the others—I don't know. 

Even if you find and free them, the caretakers of this crypt, Ilambris-Athor and Ilambris-Zavon, would not allow them to unite. They sit in the south wing, plotting the day's tortures.
====
32394
Gaercroft? Isabeth didn't send you? Either way, I'm not going anywhere with these wounds.
====
32396
She saved me from those … things out there! She went to search the house nearby. Hatmi was there. She said she'd send help.

You have to find her. She saved my life.
====
32397
Frankly, this place isn't easy to defend! It was originally just a little two-man outpost, here to guard the road.  

With enemies to the north and south, we decided to increase our presence here. Turns out that was a mistake.
====
32398
Damn Garrison Commander decided to stockpile extra weapons and food here too, so we wound up sitting on a bunch of supplies we couldn't protect.

Most of it's gone now though. If we're raided again, we might as well just retreat to Evermore.
====
32399
Not everything, but they did seize some of our goods in the last raid.

Me and the other Baandari were busy helping the knights defend the barricades. We didn't see the Imperials slip into our tents and steal our most valuable possessions.
====
32400
Do they? Did Knight Commander Cheryline send you over to ask this of me? Can she not even show Silver-Paws the respect of asking herself? Of course not!

Either way, we can spare no further supplies. We've given the knights everything we can.
====
32401
They are called Ilambris-Athor and Ilambris-Zavon—Daedric fiends. So powerful was my husband's curse that it drew their attention and brought them to this plane.

They design our daily tortures.
====
32402
I wonder what the Knights of Saint Pelin would do if the scales were tipped the other way? Would they give up their supplies for a group of Baandari merchants?

 I won't have these knights' blood on my hands though. I will take the high road.
====
32403
Ah … now you speak the language of the Baandari. You must understand, everything we sell, we either buy somewhere else, or we pay for the materials we use to craft it.

We cannot afford to simply give things away.
====
32404
Hm. Let's see. I noticed that the knights have some very well-made bows stashed away in their weapons cache over there.

Tell the Knight Commander I'll give her all the poultices she needs in exchange for those bows.
====
32405
Not for free. What would the Knights of Saint Pelin do if the scales were tipped the other way? Would they give up their supplies for a group of Baandari merchants?

No. If the Knight Commander wants the poultices, she'll have to trade for them.
====
32406
My amulet! Tell me, did it do its work? Did the Argonian suffer?
====
32407
The Fighters Guild. Our role has never been more important. You've seen the anchors yourself, no doubt. The Daedra grow in strength and in number. It is up to us to put them down, and for that we need capable fighters.
====
32408
Have you not heard the cries for help over the cawing of these cursed birds? 

North Glen is where our beloved King Eamond fell. The Reachmen there are up to something, but my men and I had to retreat before we could figure out what it was.
====
32409
Of course he does. I saw him eyeing those bows. They were crafted back in Saint Alessia's days. They're worth more than gold—they're practically relics.

My wounded can't afford for us to bargain though. Just give him the damn bows!
====
32411
Dark Anchors. Black chains of Oblivion that claw their way into this world and latch on, opening a gateway between realms. They're the source of most of the Daedra troubling us these days. That's why we need people like you.
====
32412
That's part of it, but those who rise in the ranks and prove themselves are often tasked with other important missions. In return, you'll receive the very best of training and access to our armory.
====
32413
I knew you wouldn't let us down. There's no big ceremony, but let me say you are most welcome among us. As you rise in the ranks, you'll quickly see the decision was worth it.
====
32414
When my platoon set out we were thirty-five swords, but look at us now. 

These are the soldiers who weren't grievously wounded—a few cracked ribs, broken arms and fingers, that sort of thing. We plan to set out again soon.
====
32415
They're over there with our other last remaining supplies, in the fancy chest. I'll give a sign to Sergeant Zilu. He shouldn't give you any trouble.
====
32417
He's … a dear friend of mine. All the souls that reside in these walls belong to friends of mine. I regret their fate every day.
====
32418
My husband and I met as adventurers. We founded this school to teach practical sorcery and use-of-arms as survival skills.

The world can be a dangerous place, and we wanted to give our students the means to tame it. Like we did. Had I known ….
====
32419
I didn't want to concern you! I thought the herbalists would be back any minute now. But now that I think about it, they have been gone a long time.

I hope nothing unfortunate has befallen them.
====
32420
They went up to the water. They needed a special algae from the lake. Don't tell anyone, but that's one of the key ingredients in the Baandari poultices.

If something happened to them at the lake, though … I don't know.
====
32421
Now's our chance to end this though, to make sure those raiders never show their faces here again.

How would you feel about pressing our advantage?
====
32422
They're in retreat now, but they couldn't have pushed off from the shore yet.

I say we burn their boats, or rather you burn their boats, if you're up for it.
====
32423
They're here, and right now, I'm damn glad of it. The cats are all carrying Alessian bows too. I just hope those bows still shoot straight.

Either way, their arrows will only do so much. If you're willing, I'd put you on the line too.
====
32424
The Imperials are coming from the lake, so the worst of it will be at the northeast gate.

If you'll plant yourself there and keep them from getting by, we might just make it another day.
====
32425
He did? Not Isabeth? I'd hoped she'd gotten the others to the camp by now.
====
32427
It is the Fell Watch, it has to be. Why else would they take over the Inn? This isn't an invasion.
====
32428
These Bretons are kidnapping our people. They have been waiting to get rid forever.
====
32429
I don't know, I'm just here for the snacks.
====
32430
It is these Orcs. I mean, I don't have anything against Orcs personally, but we can't expect them to act civilized forever. They are Orcs, after all.
====
32431
Thefts? Who cares! There're Vampires, I tell you. I can hear them crawling on my roof in the night.
====
32432
× At first I thought it must just be someone from out of town, but with the orcs running off, I think the blame is clear. They are probably living it up in Northpoint with their ill-gotten gains.
====
32433
I wouldn't know, now would I? They won't let me back in!

The Fell's Brigade moved in and locked the place up tight. I don't care about all this politics and accusations. I just want my inn back!
====
32434
Oh thank the Eight. Did Isabeth send you? She was here to save us, but couldn't take us all. I told her to take my sister. There was a Wyress too. She told Isabeth she can lead them to safety.
====
32436
Yes, the Wyress said they've been scouting the Reachmen here as well. They have an encampment just north of the house. Hopefully, my sister is safe with them. I've never seen a Wyress before.
====
32437
She was here. She returned our sister to us, so we are in her debt.
====
32439
The other has a sickness within her, of an unknown kind. We will keep the sick girl away from the land, lest she spread an incurable disease through our woods.

If you're curious, speak to Wyress Delphique. She's within the ruins.
====
32440
Ah, you seek this child.

She goes nowhere. She's infected, and I must determine what it is she carries inside her.
====
32442
It's a seed for certain, though what the Dark Witnesses have cultivated in the fields of Northglen is a mystery.

I've one last attempt at a cure. You're just in time to witness the results.
====
32443
Killing? Oh, do you mean the cleaning brigades?

Don't you worry about them. They're simply doing what they must to make <<1>> sparkle.
====
32444
You're trussed up, or you're thrown in the catacombs.

Either way, you deserve it for disobeying the mayor. He's a just man, a righteous man. We should heed his words, every one of them.
====
32445
Oh, no. I can't leave my home until it's entirely clean.

Besides, the mayor said none of us can leave, and we all know what happens when we don't listen to the mayor.
====
32446
Dominion? <<1>> is no longer part of the Dominion. The mayor decreed it.

If Dominion scouts marched their muddy boots onto our streets, we'd truss them all up!
====
32447
I hope so, because we're going to spread out and each cover a different area. If anyone comes, we'll call it out, but we'll wait for you to direct us.
====
32448
Let me know when you are ready to go once you've spoken to Darien.
====
32450
The brigand who killed my son! It took all my resources to make that amulet and track him down. 

You see, I am not a strong or violent man, but I do know my craft. That amulet is my masterpiece.
====
32451
My ring! You've brought it back to me, excellent. Tell me that argonian scum suffered.
====
32452
It magnifies the guilt of taking a life, slowly overwhelming the wearer with grief until he takes his own life. It's a little bit of poetry, if I do say so myself. 

Although it's been so long, I was beginning to doubt it worked.
====
32453
This … this isn't right. This person obviously did not deserve to die. What have I done?

Give me the amulet. I made it impossible to give away, but I created it, so you should be able to give it to me.
====
32454
What? That can't be! You're lying. The Argonian sent you, didn't he? He's not dead at all, is he?
====
32456
It's my turn to wear the amulet now. If anyone is guilty, if anyone deserves it, it's me.
====
32457
Of course. The Light provides, as always. 

Baron Montclair is … changed. We need to find out what has driven him to this perilous course of action. A letter, a journal—we need something to give us more insight into why he has betrayed us.
====
32458
Two Shornhelm Guard officers. They defected to Montclair's side and helped him take over the upper city.

Look for <<1>> and <<2>>. Perhaps you can deal with these traitors and discover Montclair's motivations. Baron Dorell can tell you more.
====
32459
Well, why didn't you say so? I'd rather have honest help than empty prayer.

Two of my officers defected to Montclair's side. Find and eliminate these traitors. That will send a powerful message to Montclair and all of Shornhelm!
====
32460
You're looking for <<1>> and <<2>>. Find them and set an example. They should be at Montclair's manor or the barracks. Just kill any of Montclair's troops that get in your way.

Oh, and I suppose you should speak to Countess Eselde, before you go.
====
32461
The Eight Divines, of course. I won't be caught with unmade beds!
====
32462
I saw a few Dominion soldiers a few hours ago. I believe the mayor promised their meat to the Wood Elves, but I could be wrong.

There were sheets to wash.
====
32463
The Wood Elves are going to eat their hearts, I imagine. It's what they do, isn't it? Eat the hearts of their enemies?

But if you'll excuse me, I need to prepare for their arrival.
====
32464
In times like these, I look to the Light for guidance. 

I understand the Baron's desire for vengeance and to send a message, but we need to peer into the shadows and determine what has led to Baron Montclair's sudden audacity.
====
32465
While you're finding out why that mad-dog Montclair snapped to satisfy the Countess' sense of propriety, I want you to deal with two of my own who defected to that traitor's side.

That's a message that Montclair and all of Shornhelm will hear.
====
32466
The Light shines on us all, so it seems fair that you perform favors for both our houses.

Someone or something has bolstered Montclair's confidence and set him on this reckless course. Find me a letter or a name. Something to explain his actions.
====
32467
You're looking for <<1>> and <<2>>. Find them and set an example. They should be at Montclair's manor or the barracks.

And feel free to kill any of Montclair's troops that get in your way.
====
32468
I created this abominable object. It's only fitting that I am destroyed by it. It's justice.
====
32470
Hm. Thank you! 

Well, she will not be disappointed. We Baandari make amazing poultices—some of the most potent in all of Tamriel. Her knights will be healed in no time.
====
32471
A very good story. I don't know how a scamp like you has such good friends, Cinder-Tail.

Which way did this thief go? He made off with enough moon sugar to knock over a mammoth.
====
32472
Yes, as soon as we can. However, this one also has request for the greater good of the camp.
====
32473
The eight divines of course. This is a once and a lifetime event, can't get caught with messy sheets!
====
32474
Excellent. I'm going to open one portal directly to the parley site for the queen and the Fighters Guild members, and another to take us above. Actually, I guess we should go first. Now, which portal was which? 

Oh! I remember. Here we go.
====
32475
Who I am isn't important right now. We have the same goals, you and I.

The Montclair situation must be dealt with. But he is a … local matter. There is more to this situation than meets the eye.
====
32477
But then why am I not ambling about mindlessly trying to kill the living? Isn't that what the undead do?

Dame Valyrie says the gods have resurrected me … but why? Because of my bloodline? I'm sorry—this is just … too much.
====
32478
As the estimable Countess has surmised, Montclair is only a puppet. There is a much greater threat pulling his strings.

Continue your search and we'll speak again.
====
32479
I am blind to all but the fire. It consumed my eyes, and my thoughts, for I was jealous of its power. I wanted it for myself.

But it forgives as it consumes. And soon, it will forgive me.
====
32480
And you found evidence. I imagine the temperate Lady Eselde wanted information. Smart lady, that one. Now you have two names.

Tainted-Heart. Varaya. The Ravenwatch is familar with these two.
====
32481
Of course not. And Jode's Chariot does not have the authority to launch an investigation. <<1>> will not be happy.

Thank you, citizen, for your vigilance.
====
32482
Then why did you …? No matter. I will be taking this ruffian into custody.

Citizen … you look as though you can handle yourself. If you're looking for work, come find me at the stockade. Jode's Chariot could use honest hands like yours.
====
32483
The Ravenwatch are a group as committed to aiding Rivenspire as House Tamrith and House Dorell are. Lord Verandis Ravenfeld leads us.

It is best that you deal first with Montclair, restore stability to Shornhelm. We shall meet again, no doubt.
====
32484
Arkay himself, of course. His church sits nearby; these grounds are consecrated in his name.

This was foreseen. Death denied the prince from defeating Evermore's enemies, but the anointed shall now command an army of the dead.
====
32485
A mortal cannot hope to understand the will of the divine. 

You must simply tell him to trust the power with which he is imbued. His destiny will unfold as he trusts his instincts.
====
32486
I tried to draw out the evil, but my spell agitated it. Transformed her into one of those abominations roaming Northglen. 

Small wonder we've seen no prisoners. They've turned them. And as their army grows, so does the threat on the Viridian Woods.
====
32487
The truth is always a threat to evil men. Mannimarco feared I would reveal his treachery. And if knowledge of Nirn's vulnerability were to become known, it could threaten his master's schemes. Molag Bal does not favor loose ends.

Walk with me.
====
32488
When I discovered the truth about the Five Companions, I made subtle inquiries. But apparently, not subtle enough. Mannimarco got word of my interest and abducted me. He took me to Coldharbour, where I remained a prisoner until you freed me.
====
32489
Whatever the Dark Witnesses are using, it consumes the victim. Had this child lived, she would have attacked.

We've been observing them. Their power increases in numbers.
====
32490
Yes. We believe a seed is forced inside. It takes root within the heart. As you saw, any real attempt to remove them only spurs on the growth and takes the victim to the final phase.
====
32492
Take this rune to wither the Reachmen's markers in the fields. Then cut off <<1>>'s head.

Prove yourself on our side as well, and I'll meet the captain Isabeth spoke of.
====
32493
He said that the Run Inn was the most secure location in town. Claimed that he needed it as a temporary headquarters for the militia. So he siezed the building and tossed Menwirchel out of her own establishment!
====
32494
We keep the peace here in Redfur, making it a safe port of call for traders on their way to and from <<1>>. We spend most of our time catching thieves, like this one.

Unfortunately, we can't do much more than slow them down a little.
====
32495
We'll confiscate the goods he's stolen and put him in the stocks for a few days to mull things over.
====
32496
Ha! Nothing so dour. We just make it inconvenient to steal from the merchants who pass through here. Believe me, the last thing we want to do is take the law into our own hands. It would be bad for business!
====
32497
<<1>> hasn't been here long. When <<2>> became capital of the Dominion, trade picked up. Unfortunately so did thievery. 

We're may not sanctioned by the Camoran dynasty, let alone the Thalmor, but we do what we can to keep the roads fit for trade.
====
32498
We keep the peace here in Redfur, making it safe for traders on their way to and from <<1>>. We spend most of our time catching thieves.
====
32499
Honestly? Thieves are good for business. They keep the market fluid and stop too much wealth from accumulating in one place.

Until recently, <<1>> would rather deal with thieves than with Thalmor bureaucrats.
====
32500
Return what they stole and put them in the stocks to think about what they've done. We don't hold them for long, but they usually get the message—or become better thieves.
====
32501
He wandered over to where the Grave Robbers are working, taking the long way of course. He went around and talked to most of them individually. Only a few times did I manage to get close enough to just hear them. He thanked them for helping him.
====
32502
The Blades of Mephala, eh? Such a vivid image. He must be very strong, to run so fast, with all those satchels weighing him down. There must be a month's supply of moon sugar in each.

Did you see where the thief went?
====
32503
The Reachmen have been dealt with? This is tremendous news! 

The Imperials then. They were attacking Southern Bangkorai before. They will not rest, but now, my undead army can drive them back.
====
32504
Really? Maybe he's right—talking about an undead army. But if this is his army, why are they hostile?

We might have to earn their allegiance. Have you seen these blue flames in the ruins? I think they're somehow inciting the undead to violence.
====
32505
I do. I tried holy water on one and it seemed to do the trick. If you'll take it and extinguish a few more flames, that may help pacify the undead. 

After that, let's meet at the monument south by the rocks. I saw someone skulking around over there.
====
32506
Well, I guess there's nothing Jode's Chariot can do about it now. That moon sugar will be all over town by nightfall. <<1>> will not be happy.

Thank you anyway.
====
32507
First order of business is to find out where he stashed his stolen sugar. Then it's the stocks for him. Perhaps a diet of gruel and dried meat will wean him off the sweets.
====
32508
Then why …? Nevermind. Thank you for your honesty, citizen. This thief would do well to learn from your example.

If you would help us catch others like him, come to the stockade. Jode's Chariot values able hands.
====
32509
Of course not. There was no other thief. 

Not that it matters. Our sticky-fingered friend here has already stashed the moon-sugar he stole. I don't suppose you saw where?
====
32510
Well, my dearest, if you must know. I had a shopping list. I heard that a woman in Northpoint would pay me a small fortune if I got those particular body parts from those particular graves and brought them to her.
====
32511
Family legends talk about Berenda Tamrith and Ailex Dorell. Both were said to be powerful mages—perhaps even dark mages! They embroiled our families in a feud that lasted long after both of them were dead and buried.
====
32513
Oh, Gods. How was I so blind? My revenge only brought more pain into the world. I guess death is a poor substitute for justice, after all.

You're right. I must end this diseased cycle. I must destroy the amulet.
====
32514
Then my paws are tied. No evidence means no theft, even if <<1>> is three months worth of moon-sugar poorer.

In any case, thank you. Jode's Chariot appreciates your honesty.
====
32516
Fah! Then why did you not say so? <<1>> will be furious. That thief made off with most of his supply!

Jone and Jode smile on you, citizen. Perhaps then they'll smile on me, as well.
====
32518
That's up to him. If he tells us where he hid the sugar, he might make it out of the stocks by tomorrow. If not … well. Let us just say he will be there much longer, yes?
====
32519
Fine. I sell very effective spirit-repelling charms and oils.

Folks here know all about vile spirits. They also know the spirits never troubled me while I was at the barrows. Fact and folk lore makes for coins!

Happy? Now leave me be.
====
32520
No. But a few of my ancestors haven't quite settled down yet.

I haven't seen hide nor hair of Marienne, though. People like her never change. She'll always find a way to take advantage of an easy mark. I just hope she stays away from the Barrows.
====
32521
Maybe next time you're in Hoarfrost you could check on Marienne. You know, make sure she isn't up to no good.
====
32522
Only the bulk of Karnosis' power. Bloodfiends and the Dawnwalker elite will hound us every step of the way. And the remnant has had an effect on the local flora and fauna, as well.

Reaching the Doomcrag will not be a simple matter.
====
32523
The Countess and Baron seem to think so, and who am I to contradict the Great Houses of Shornhelm?

The more soldiers we send, the more likely it is that our own forces will turn against us. But faith and strength will protect us. Apparently.
====
32524
Yes. I have avoided this place since my falling out with Karnosis. We walked into the Doomcrag as friends, but what happened there that day shattered our friendship.

Now that I have returned, one of us will die to pay for our transgression.
====
32525
What? I thought <<1>> was mad. A Daedric Prince, in <<2>>?

Is he in the cathedral? We should clear the town!
====
32526
It is a twisted reproduction of the Great Cathedral in Tamriel, which was built to honor the Divines. 

That travesty was made to honor Molag Bal. Housed within its walls are tortured souls driven feral. And the Mad Architect himself.
====
32527
Probably best I keep that from the report. My superiors will see no further than "abetted a Daedric Prince." I'd rather not diminish your significant accomplishments.
====
32528
I would've preferred a public execution, after what he did to this town. I hope he finds a slow death in the Shivering Isles.
====
32529
You … well, thank the Eight Divines!

Where is this <<1>> all the crazed citizens mentioned? I'd like a word with him.
====
32530
What? I thought that woman was mad. I can't believe a daedric prince was here, in Grahtwood.

Is he still in the chapel? Should we retreat?
====
32532
Then, and only then, can you take the fight to Molag Bal himself—to restore protection to Nirn and reclaim your soul.
====
32533
If it's not one thing, it's another. The way they look at us. Talk to us. Talk about us.

They think they can whisper and snicker behind our backs. But Adusa hears them. Adusa hears everything.
====
32534
We'll escort them to <<1>>. Hopefully the Mages Guild can look into their madness.

As for <<2>>, we'll remain here to help rebuild. After this, what else can we do?
====
32535
What do mortals ever say about those they perceive as monsters? They show no respect, no trust, no friendship. They are afraid of us.

That, at least, makes Adusa happy.
====
32536
Stories always seem to be both less true and more true than the reality, if that makes any sense to you. But not the Doomcrag. It appears just as Verandis described it.

Now I just want to put an end to this tale and return home.
====
32538
The Light will not let us fail. It gives us strength. It gives us hope.

We fight for what we truly believe in. We trust that Arkay will watch over us. I pity those who lack the clarity of my convictions.
====
32540
I find your lack of faith … unpleasant. 

At the very least, the Light gives us something to believe in. Our world has been filled with darkness for far too long.
====
32541
Are you of a mind with Darien? Quick to dismiss our soldiers' faith?

I have seen less tangible concepts determine the outcome of a battle. Two soldiers receive similar wounds, but one gives up and the fights on—for what she believes in.
====
32542
Not too much. Just the usual bickering between Tamrith and Dorell. It's starting to wear on my nerves, truth be told.

I needed a little quiet time. You can probably find the Countess and the Baron up ahead, arguing about something or another.
====
32543
Were we? Where are Darien and Gabrielle? I thought they were coming right behind us!

Damn it! I would not have them sacrifice themselves … not for me, at least! Surely they're still coming …?
====
32545
This is terrible news. We may have escaped the trap, but what change do we have to take back the Garrison now.
====
32546
In his youth, I took him as an apprentice. He was lazy, a bit reckless, and nearly set my laboratory afire on three occasions.

His childhood was quite difficult. But that's no excuse for his actions.
====
32547
I'll return to <<1>> until <<2>> sorts out the reconstruction.

You're welcome to visit, anytime you wish.
====
32548
Long ago his bloodline ruled <<1>>. He was a child who thought the town would one day be his. But his parents died in a fire when he was young, and he lost everything.

I thought by taking him as a pupil I could teach him humility. I was wrong.
====
32549
Steal? I guess that's one way of looking at it. Let's say I circumvented the market—I found the price the merchant was charging unacceptable, so I set my own.
====
32550
Some call them thieves, but that's such an impolite term. The Hollow Moon's work is charitable by nature.

They procure things for people who can't afford them, yes? Here, take this token to the ruined temple, and see for yourself.
====
32551
What does the merchant have to complain about? His belly is full.

If they are not fed, <<1>> and her sisters become most unruly … aheh. Were it not for the Hollow Moon, they would have eaten me whole when I arrived in Redfur!
====
32552
And now you know the true architects of Rivenspire's sorrows. Or, at least you know two of them.

Shornhelm needs our help, just as I knew it would.
====
32553
No, no. These sugarbellies, my senche, that is, are always hungry.

Isn't that right, <<1>>? Yes, you had better be quiet after all the sugar you just ate. That should have lasted a year! What will your sisters say?
====
32554
True, but your noble patrons are anxious for news. I tried to warn them as well, but they are nervous and suspicious. A not uncommon reaction when I make my presence known. 

But do not fear. When you need my assistance, I shall be at your side.
====
32555
I was sure it would not be him operating alone.  Someone must have offered him some powerful incentives. Let me see those documents.
====
32556
Ravenwatch? I have heard some… vague rumors of such a group. And reading these documents, it is obvious that Rivenspire's problems did not originate with Montclair's sudden lust for power. 

You should show these to Lord Alard.
====
32557
I was sure it would not be him operating alone.  Someone must have offered him some powerful incentives. Let me see those documents.
====
32558
Ravenwatch? I have heard some… vague rumors of such a group. And reading these documents, it is obvious that Rivenspire's problems did not originate with Montclair's sudden lust for power. 

You should show these to Lord Alard.
====
32559
I know how it sounds, but the townsfolk were at each other's throats. The constable and her bailiffs were barely able to contain the violence. And Leonce can be very persuasive.

It seemed like a good idea at the time.
====
32560
This is the Mad Architect's project graveyard. The works he considers failed are collected here. There's room for a couple more, if you ask me.

His chambers lay at the bottom of this chasm.
====
32561
It's the only way out of here.
====
32562
I know Duraeg's plan. He has stores of seeds he plans on using to turn the innocent into pawns for his army.

You must destroy the stores. With Duraeg out of the way and his weapon destroyed, it will leave this army without a leader and a plan.
====
32564
I'm badly injured. Whatever Duraeg was doing to me, probably trying to implant one of those seeds like the others, it's left me too weak. You need to go. Finish the mission without me.

Besides. If he was successful, I may compromise everything.
====
32566
Wonderful! Please, set it on the table. I want to take a good look at the thing before I pack it up and take it back to the Mages Guild.
====
32567
My hirelings? Oh, yes. Of course. I'm glad you found them. Now, please, put the cup right there, if you would.
====
32568
A Goblin, eh? That explains what happened to the Nords.

And, I suppose, that's why they call this relic the Emerald Chalice. Goblins are greenish, you see. Well, now we know.
====
32569
Amazing powers? How positively excellent! I shall have to test this at once!
====
32570
Oh really? And what, pray tell, is this secret?
====
32571
Oh my goodness! How terrible for them. Positively ghastly!

Well, nothing to be done about it now. The chalice, if you please?
====
32572
The Countess walks in the Light, bless her soul! I'll drink her healing concoction if it means I won't succumb to the blood-curse.
====
32573
Never that I've seen. Of course, it's not easy, especially the first time: the horse's spirit is wild and needs breaking-in.

They say the longer a spirit is in a horse, the more it forgets what it is, or where it came from. Please, help my brothers.
====
32574
Really? I half expected you to cut me down in Dorell's name. That's his usual way of dealing with problems.

But I am grateful. Who wants to becoming a feral bloodfiend, after all?
====
32575
It's a sad case, and not for me to tell.

But I see the light of the Herd Mother on you, and I draw hope that this story may yet have a happy ending. You should speak to Ronal.
====
32576
It's a sad case—a rite of passage gone horribly wrong, and a good man shaken to his core. 

But I see the light of the Herd Mother on you, and I draw hope that this story may yet have a happy ending.
====
32577
I'm surprised he had one left to hand out!

Apologies, I should explain …. Our agents give these to the infirm so their need is not questioned when they petition us for aid. <<1>> was very … liberal with his tokens.
====
32578
I don't know. If the dead here are rising and this is the royal crypt, have any of my ancestors risen? Maybe they can give us some answers.

Would you consider venturing into the royal crypt to find out?
====
32579
Can you lift coin from a rich man's pocket without getting your hand stuck in it?

Then talk to <<1>>, upstairs. He might have something for you.
====
32580
He handed the out to everyone he met! The temple was mobbed! We had no choice but to honor them, and it tapped our supplies to their limits!

At the best of times, we barely have enough to help the people who genuinely need it!
====
32581
Ah. Silver-Paws takes care of us. He would have been so proud of Deepswimmer—we made all the poultices he asked for …!

But now so many of us died … Silver-Paws will be sad.
====
32583
Yes! They are needed, aren't they? Silver-Paws knew they would be.

The trolls weren't the only threat Deepswimmer found here though. He saw Imperials coming in on boats! This one thinks they will soon raid the crossing again!
====
32584
Well, the good news is the undead didn't attack us … they actually bowed to Prince Adrien!

Father Quiston's not exactly impressed with that fact though. He thinks it's a very bad sign, and he told the prince as much.
====
32585
We thought his senche-tigers would be useful to have around. Guard duty and such.

But between his tigers' sugar habit and his handing out Hollow Moon tokens like candy, he practically emptied out our stores!
====
32586
That's putting it mildly. We had to put our foot down. Between tariffs, markups, and that idiot handing out <<1>>s like sugar-candy, we're lucky to have anything left at all!
====
32587
Hmm. Well, we tested that out, and dripped some holy water on Prince Adrien's hand. It burned. That pretty much says it all.

But Father Quiston believes there's still a chance we can remove the corruption.
====
32589
The Countess is a kind and noble lady. I'm sure that she and Baron Dorell will put a stop to Montclair's atrocities.
====
32590
Hmm. Maybe you are less interested when you hear what we do?

You are familiar with the custom of property ownership, yes? I have a thing, it is mine! You take it, it is still mine, yes? Why? Because I did not give it to you.
====
32591
He's a good man, that Dorell. He and my father are actually old friends. Not surprised he sent you to rescue me.  

Thank you. And thank the Baron when next you see him.
====
32592
And if you are starving and use what you took to feed your belly? Is it still mine?

No. Whatever you stole—food, money to buy food, silks to trade for food—it is inconsequential next to saving you from death!
====
32593
Shornhelm's stability affects all of Rivenspire. If Montclair and his allies take over the city, I fear all of Rivenspire would soon fall.

And then they would look beyond our borders. He's always fancied himself the true heir to Ranser's throne.
====
32594
I usually leave politics to the other nobles. I prefer to deal quietly with … more unusual problems.

As for the why of things, call it an obligation. But now is not the time to discuss the past.
====
32595
Then I have nothing to steal! I have exhausted it already!

Then, if we are clever, we work together, yes? We find the food and we take it, whether it is given or not. Because we are starving! Because we are weak from hunger!
====
32596
You think we should work for our bread, yes? But many can't work. They're injured, sick, or just too hungry. The Hollow Moon gives them what they need.

Perhaps we're wrong to steal, but if the world were a more virtuous place we wouldn't need to.
====
32597
What are laws to the hungry? Bees flitting about a stump filled with honey! Would you not risk a few stings to save your life? The life of another?
====
32598
These witches want to kill my daughter. They show up to help, but as soon as Isabeth returns, they pounce on her.

They say she's infected. It's absurd.
====
32599
Many of them appreciate what we do. Sometimes a merchant falls on hard times. His stock is poor or the price of sugar is too high. Then he needs us, too, yes?

But what about you? Are you still interested in helping the Hollow Moon?
====
32601
Please talk some sense into them. Surely, there's a cure.
====
32602
He should look at the bigger picture. You saw yourself what happened. It's only a matter of time before his daughter becomes a Reachman puppet. Whether they wait, or kill her now. Her life is over. But if they wait, so is this alliance.
====
32604
Truly. The Reachmen gain their strength in magicka from Hircine as do we. If anyone could reverse the effects of the seed they planted inside her, it would be us.

There is no hope for a cure.
====
32605
Those who can work, yes. But even then, work is not always available or it does not always match our skills, or it requires us to leave our homes and go to a strange land, or it does not pay enough anyway.
====
32606
Go to the market. You will find it overflowing with goods, no doubt—from the frozen heights of the northern mountains to the sweltering arbors of Summerset.

Take what you can and give to those in need. When you have done this, return here.
====
32607
Shadowpaw, the Purring Liar, whose lives are as innumerable as the sands of Alkosh — may they never run out.
====
32609
Wise choice. That strange old man is the only person alive who help us get us back home. Tamriel's a long way from here. 

We need to make our way through the Ashen Mines to get to the enclosure where the Prophet's being held.
====
32610
Take these clothes. Use them to conceal yourself. If Jode's Chariot catches you, tug the collar. They will burst into a flurry of unrecognizable ribbons—use that to cover your escape.

If you need another, talk to <<1>>.
====
32611
Probably. But they're animals. I don't see any other way to reason with them.

Stenwick needs the bud, and we don't have time to coddle the spriggans. We need their cooperation, whether they intend to give it or not.
====
32612
Aheh. Jode's Chariot protects those who have from becoming those without.

They do catch us from time to time. A night in the stocks is usually their harshest penalty. We avoid them where we can. It is best to let them think they can stop us, yes?
====
32613
They are only doing what they think is right, and I do feel for the merchants. It is not fun to eat bread when someone steals your sweetmeats, no?
====
32614
No, and that's what worries me. He must be tracked down and dealt with. Swiftly. 

Thanks to your efforts, though, Montclair's plan to take control of Shornhelm has been stopped. You should inform High King Emeric and the other nobles.
====
32615
Not as slow as they look, eh?

Here. Watch for patrols and choose your moment carefully. Jode's Chariot can't be everywhere at once.
====
32616
According to my sources, he was close before I entered the Mews. I have no doubt that the Shornhelm Guard has reclaimed the upper city.

I assume Dorell, Tamrith, and the High King are even now in Shornhelm Castle. Give Emeric my regards.
====
32617
I will pray that the Light grants him peace, despite his evil deeds. He was driven to these actions by other, darker beings.

I fear we still have much to do. Who knows where or when Tainted-Heart or Lleyara will strike next?
====
32619
Eh, a proper hero needs obstacle. Struggle. Repeated attempts at bodily harm! You're going to play the proper hero so Aulie can shine! Or our deal is off. And if it's off, so is <<1>>'s head. To Skyrim! In a field! With berries growing from her eyes!
====
32620
Well done! We will pursue these villains in good time.

Right now, we must deal with Montclair. He brazenly kidnapped three townsfolk right out from under the Light's watchful gaze. We can't abandon these people to their fate. We must help them.
====
32621
Very well. But we can't allow our fears to get the best of us. These people can be saved. I know they can.
====
32623
Give this potion to <<1>>, <<2>>, and <<3>>. My healer believes it can cure the blood-curse, but the Baron would rather kill them than save them.

After the townsfolk have been cured, we can deal with Montclair with a clear conscience.
====
32624
Damn! Montclair's Argonian is as crazy as an outhouse skeever!

His soldiers kidnapped a few nobles, grabbed them in broad daylight. Probably hopes to use them as insurance against us. But he must realize that I never negotiate with terrorists.
====
32625
So many hungry bellies, so many outstretched hands. You won't need to look far.

Of course, some are more needy than others. Sadly, there are always those who are more than ready to take from those who truly need it.
====
32626
If you must. But remember that three lives mean nothing when compared to the safety of all of Shornhelm.
====
32628
Then we have to act fast. Go to the Mews and free <<1>>, <<2>>, and <<3>>. If you can take out Reezal-Jul along the way, all the better.

In the meantime, we'll mobilize the Shornhelm Guard and retake the upper city.
====
32629
Listen to their stories. Look them in the eye. If they are truly needy, it will be evident in their clothes, in how they speak, in where they live.

They'll appreciate it, too. A listening ear may not fill the belly, but it fills a need all the same.
====
32630
A squirrel foot. The thing at the end of a squirrel's leg. Seen one?
====
32631
Bah. I lost my lucky squirrel foot during the battle. I've carried it into every scuffle I've ever gotten into.
====
32632
Sure, but I'm to be deployed to Cyrodiil soon. I don't even want to think about what'll happen to me without it. I hear those Bosmer eat people! 

And Argonians make Bretons' bones into flutes or something. It's a nightmare!
====
32633
Oh!  Uhm … right! Yes, of course I do. I'll get right back to it. 

Real soon.
====
32634
Yeah. Yeah, maybe you're right. I've been using that foot as a crutch for too long. Thanks.

… But seriously, if you do see a loose squirrel foot, let me know. I'd like to, you know, bury it or something.
====
32635
You're telling me. If you see a squirrel with, I don't know, a particularly large hoard of nuts or something, just let me know.
====
32636
Well, yeah, sure. But there's no guarantee it'll be a lucky one. 

I mean, if I'm able to catch it and chop its foot off, it's not really all that lucky, is it?
====
32637
Well, I originally called this place the Fell Inn, but nobody seemed to care for that name. I thought it was appropriate, but it didn't really appeal to the Bretons or the Orcs.

They don't really like the Run Inn, either, but what do I care?
====
32638
Adusa will take the survivors to Hoarfrost Downs. They should be safe enough there.

Pardon, but this one is still coming to grips with how fast the bloodfiends were created. And with the constable's betrayal.
====
32639
Yes. Word of what happened here must be carried to my master, Count Verandis.

There is much work to be done and very little time if Lleraya has truly ventured this far south.
====
32640
Althene will help you prepare it. For the Sentinel's ritual, he needs a spriggan bud, freely given. You have obtained that, but the bud will not bloom without nurturing.

I hope you aren't squeamish about blood.
====
32641
I don't know if you're crazy or brave, but the city will reward you for handling this. If you can. He's got a small army down here.

I'd bring him to trial, but after that ambush, I'd settle for a dead Garron—and his plot stopped. Whatever it is.
====
32644
Yes, one of the women of the woods. I was taught never to trust them, but Isa thought they could help us retake Northglen, and keep the Reachmen out of Evermore.

She might still be with them on the shore. There's an entry to the ruins there.
====
32645
Don't let her cast a spell over you. She's clouded everyone's judgment in this town. If you talk to her, she'll convince you to kill Draven.

Don't let her kill my husband.
====
32646
No! Don't let her! I don't want this anymore. I've seen what she does to the people in this village. She takes their minds. Puts them under her control!

Being a werewolf is a curse, but I can't give up who I am!
====
32647
If you have sweets, please! My little ja'khajiit, they mewl with the hunger. "Bring us sweets, father!" they say to <<1>>.

Could you spare any? Or money to buy them, perhaps? This one is not picky.
====
32648
Oh, well. Hrrm. Where to start, aheh. Why do they always ask ….

Adduna! So small and covered in spots. I am not even sure she is mine, to be honest! What can you do, yes? And little Rihah, always getting into trouble! So hungry! Take pity.
====
32649
Thank you, noble one! With this bounty, I will trade for so many sweets! This one cannot even begin to tell you!
====
32650
It's neutral territory—a remote valley in central Bangkorai. Gabrielle and Darien have already scouted it out. They can tell you what they saw.

When you're ready, Gabrielle is planning to open a portal to get us down there.
====
32651
I think they expected to take Evermore through deception. We've prevented that. I'm sure they'd like to take the city by force, but as long as Bangkorai Garrison is standing that won't be happening.

They may be ready to cut their losses.
====
32652
Under the terms of the parley, I agreed not to bring the royal guard. Septima's crazy if she thinks I'll meet her without an escort though.

She's bringing her magic, so I'm bringing mine. I'll have some steel on hand too … for good measure.
====
32653
Inequality. Corruption. Injustice … unfair distribution of resources. The list is as long as our memory, friend.

If you care about the poor people of Shornhelm, I suggest you show up and be known as an ally.
====
32655
Only if I can be the Chieftain with a hearth-husband … forge-husband … but no!

This is not the way that our people live, is it? So I say, to Mauloch's hoary nethers with all strongholds!
====
32656
Not that you would understand firsthand, but if I can't be the Chieftain with a hearth-husband … forge-husband … then no!

So I say, to Mauloch's hoary nethers with all strongholds! I am not a sign of status for any man.
====
32657
Are you mocking me? Ask <<1>> how they caught us!

Besides, I can't change my passion for adventure. Would you give up a life of danger to be a swineherd?
====
32658
So you say! You better not deny that you're a thrillseeker at the very least.

It's carved in your every bone! You are like me, you thirst for the glory of combat!
====
32660
Then I say it is they who are fools in the end!

I may look a fool today, but I will feel the warm spray of Imperial blood across my lips, and it will cleanse this weakness!
====
32661
Then let's stop all this toothless prattle!

Let us feel the warm spray of Imperial blood across our faces! Let us feast upon the cries of our enemies!
====
32662
Don't tell me you've never borrowed anything without permission.

I've always been free-spirited, otherwise I'd be in a stronghold somewhere living like some toothless villager!
====
32663
No, really? I wouldn't mind giving you a swat or two, too.

Especially if you're going to try to talk my ears off.
====
32664
The Ravenwatch is a small group of unique individuals with … special talents. I formed the group to protect Rivenspire from the very creatures that inspired Montclair's mad schemes.

Your efforts have disrupted their dastardly plans. For now.
====
32665
Your support of House Dorell has given the Baron the impetus he needed to re-claim the upper city and show Shornhelm the leadership it requires.

The Baron has commandeered Montclair Manor. I will send word to you there.
====
32666
Excellent. Looks like it's coded. Let's see ….

Empyrean Light take them. These fiends aren't a random band of Colovian slavers. They're Imperial military. We've got to do something about this.
====
32667
What? That's preposterous!

When did this happen?
====
32668
It's just a conversation, friend. No violence, just words.

It's a quiet conversation though. Bring your friends, but do not advertise it. The ears of the oppressors hear all.
====
32669
According to this, not only is an Imperial captain here, but so is an envoy from the Worm Cult!

I can't let such essential targets just walk away. Whoever finds them first gets to take them out.
====
32670
Yes, of course! They are little, and covered in fur.

Oh, so, I don't have a family. Can you blame me? How else am I to tug on your heartstrings? You don't know how hard it is for an able-bodied bachelor!
====
32671
Well, hand it over! Captivity's already fraying my sanity as it is without you teasing me with the key.
====
32672
We must find him. The ritual might still work if we catch him in time to complete the binding.

If not, then we must save the town, above all else.
====
32673
I've captured a few keeps in my day, and I learned the hard way: whoever holds the courtyard, holds the keep. So I'm going to seal our grip on this space.

We should also hit the barracks though—before the Imperials get their greaves on.
====
32674
Money for Sula. Sula say, "Go to trade post. Buy herbs. Spices. Come right back."
====
32675
Thank you. I share with Sula. She will be very happy!
====
32676
Friend. When I come here, I am alone. Sula finds me. Gives me food.
====
32677
Big storm. Ship lost under many waves. Swim for many days. Wake up? Sula is there. Cares for me. Now I care for her.
====
32678
She probably made it sound very mysterious. She so loves her theatrics.

I thought it was time to tell you what I know of Lleraya, Tainted-Heart, and their leader, Karnosis Xane.
====
32680
Yes, but I'm not saying to slaughter a bunch of half-dressed soldiers. We're not Reachmen, for Mara's sake. 

No. I'm hoping some of our knights are imprisoned there and you can free them. We need all the swords we can get.
====
32681
Then there will be no Viridian Sentinel. The yoke about our necks for centuries would be freed.

Of course, there is one way to ensure the princess does not become the Sentinel. Destroy the spriggan bud I gave you, and she will fail.
====
32683
It has been my experience that showing is better than telling. I have a way for you to dream-walk through my memories, if you are willing.

The potion upstairs will initiate the process.
====
32684
People tend to take that word and associate it with blood sucking and killing. Though there is some truth to that.

I like to think of myself as, eh, gifted.

Now this is the part where I say I'm different and you gasp and say "I can't trust you!".
====
32685
The torches on either side would suffice. Their flames and your intention are more than enough.

You are the one with the power to change this, mortal.
====
32686
It is true. But we have endured a slow death for much longer. Man was not meant to rule over nature. No matter their intentions, they cannot know the will of the woods.

The Viridian Sentinel is a mockery of nature's true cycle.
====
32687
Good. Release me so I can give <<1>> the thanks he so richly deserves.
====
32688
Karnosis was my friend. I tried to help him, but … well, you shall see.

I knew these three when they were part of the Mages Guild. Before they became … what they now are. I must atone for my mistakes. I must save Rivenspire from Karnosis.
====
32689
The Dark Elf Lleraya is a powerful sorcerer. I thought she was simply a friend of Karnosis' wife, concerned with her friend's welfare.

I learned too late that she was actually a necromancer.
====
32690
An Argonian, quite powerful in the guild at the time. His Jel name is lost now, but his nickname is well deserved.

He was a mage with dark ambitions, and now he has the power to pursue his twisted desires.
====
32691
I don't know what you mean by that, but you've got a captive audience.
====
32694
Whatever you got, I'll take it off your hands! Spices? Furs? Some of those healing plants? Gold, maybe? Split-Ear says he got gold once. Do you have some? If you don't, that's fine. I'm not picky!
====
32695
Hey thanks! Wait'll I tell Split-Ear! He's never going to believe this!
====
32696
Isn't that what you do here? Hollow Moon helps people! Gives them stuff! I'm just here for mine!
====
32697
Hey, I'm making my way same as anyone! Living's hard! You going to give me something or not?
====
32698
Everything I've been through? For this? And my own father won't even acknowledge me as his daugther. 

But it's worth it right? My life for an alliance that will save Evermore.
====
32699
Oh, I see! You think just because I'm not starving I don't need anything!

It's a hard world, even with a full stomach.
====
32701
I'll let Delphique know I'm ready. I'm sure she won't hesitate, and my father won't stop her. 

Evermore has always taken priority for him. Evermore and duty. Maybe I follow in his footsteps afterall.
====
32702
Not much to say, really. Used to be a jaqspur, back before the Camoran war.

Lost the use of my legs at Cormount. Fighters Guild trades me drinks for war stories. I keep telling them I need food, not drink, but they're not the brightest lot.
====
32703
Much obliged. This is far better than anything the Fighters Guild hands out. It's even fresh!
====
32704
Don't take it the wrong way, but unless you have something for me to eat, I'm not up for talking.

My stories are the only thing I have for a trade. I can't just give them away to anyone who asks.
====
32705
Nothing doing friend. Those days are over. Er … unless you've got somethin' to eat in that there satchel of yours. I had a fresh squirrel a few days back but it's been nothin' but watered down Bloodfroth since.
====
32706
The grieving family member convinced you that I'm a wicked woman, did he?

Ah well, you can't blame a girl for trying. Now if you'll excuse me, I have excavations to direct and more heirlooms to gather.
====
32707
An artifact sacred to my Order. A holy relic from the era of the Mane Tullar-dra. Today it signifies the martial vows we take when we join the order, the pious nature of our contemplation. A symbol of the Bright Moons.
====
32708
Good luck with that, dear! I only hire the toughest, most dangerous individuals for my projects. My graverobbers will bury you. It won't even be close!

Too bad, though. We could have had some fun if you weren't so interested in ruining my business.
====
32709
All right, all right! I do like someone who takes charge and has a firm hand.

I'll call off the project and send the graverobbers away. You have my word on that, darling.
====
32710
My misdeeds were not only connected with the Bitterhand. They were also entwined with another.

There is a Breton woman who was a partner of sorts. She sold the items I … acquired. She will not be happy if I try to end our arrangement.
====
32711
Arlie was a spoiled child. Her father especially indulged her every whim. She has no interest in the running of the estate, only in whatever her latest morbid fascination is. First it was Dwemer, now Daedra.
====
32712
She was not in her rooms when the Daedra attacked. There was no blood, so I've no doubt she's alive somewhere. Probably enjoying this greatly.
====
32713
Sai locked the amulet away in the ruins of Sancre Tor and entrusted the key to one of his close associates.

But he can tell you himself. Speak with him. He's eager to meet his liberator. I'll contact you when we're ready to move forward.
====
32714
Stranger still. My people say that bravery and honor are the hallmarks of a great soul, yet you have both of those things in great measure. 

I had begun to think that honor was a relic of the past. You give me hope.
====
32715
Servants of the Daedric Prince, Molag Bal. It's some kind of ritual they're doing back in Tamriel. They're killing scores of people—everyone you see here. 

After you're dead, whatever's left, shows up here. They call you the Soul Shriven.
====
32716
What? Who told you to find me?
====
32717
I wish I could tell you. Once we rescue the Prophet, I'm sure he'll be happy to tell you all you want to know about the Gods and the ways of Oblivion. I don't understand any of it, myself.
====
32718
It means you're a slave and you'll spend the rest of eternity here in Coldharbour, working under the lash of the Daedra. Unless of course, you come with me.
====
32719
Shh! Or do you revel in the defilement of sacred law? 

These burial grounds are cursed, and I am pleading with Arkay to reveal the source of the corruption. Unless you know the source, please, let me be.
====
32720
Cadwell is the oldest of the Soul Shriven.

After years of torment, Soul Shriven usually go insane and turn feral, but not Cadwell. He was already insane before he left Tamriel. Mad as a box of frogs, but completely harmless. You'll see.
====
32721
It did? That would be quite a surprise, considering Arkay is opposed to undeath in all its forms! 

Do you think the god simply changed his mind? Why would he possibly do that?
====
32722
No. Your impatient friend here can escort me to the prince. I need your help with the spirits defiling the monuments.

Destroy the defilers and then I will have the clarity I need. After that, meet me at the church and we can discuss the prince.
====
32723
I've seen some ups and some downs. You know how it is. Life hasn't been a slog through a poisonous swamp, nor has it been an endless night in a complimentary bordello.

Main thing is that I'm still on this side of the dirt.
====
32724
That is noble of you, truly. I am in your debt.
====
32726
I cannot say. Physically, I am unharmed. But mentally …?

I feel a darkness in my heart. A weight on my soul. I do not know how long this emptiness will remain.
====
32727
I hid the Amulet in a sacred catacomb, protected by magical wards. The means of lifting these wards are in the keeping of my old mentor, Kasura. 

As soon as I am able, we must meet with her.
====
32729
I will try to rest, but I am a warrior. We cannot sit still for very long. 

And I should certainly bathe before we meet with Kasura. I am unpleasantly fragrant, and if she happened to be downwind of me, I would never hear the end of it.
====
32730
Sir Cadwell, yes indeed. A pleasure!

And fair Lyris! Good to see you, m'dear! How are you, then?
====
32731
Fighters Guild fellows stop by every now and again lookin' to hear war stories. I keep telling those idiots I need food, not ale, but their heads're thick as their armor.

Don't know what I'd do without my snares.
====
32732
Little loops of needlegrass. Good for squirrels, rats, centipedes sometimes, though they're usually too big. Even so, it's slow going. What I'd give to be able to walk again ….
====
32733
Oh dear, oh dear. Well, that is inconvenient, isn't it?

Tell you what—I happen to know another way in! Much more of a scenic route. Rather a fun little jaunt, actually. Full of traps, and corpses, and nasty beasties filling up the bits in between.
====
32735
Rather cautiously, I expect. 

Watch your step, hold your nose, and do mind the traps. There'll like as not be a fair dose of running and skull-bashing as well.
====
32736
Follow the river. You'll find the door to the Undercroft at the water's end. Once you're inside, stick to the light and you'll find a ladder that will take you right up to the Prophet, straightaway. 

Do give him my best!
====
32737
Pointy stick in one hand, hangs a door on the other, enjoys banging them together? Kind of fella who'd bring an axe to a battle of wits. Makes a lot of noise. Gets himself and everyone around him killed. I wasn't one of those.
====
32738
Ah, the war. Stupid waste of life, that. Bosmer against Bosmer. I worked as a sellsword. Figured I could at least come out a little richer.

I was a long range scout with a group that went to reinforce Gelthior at Cormount.
====
32739
Long range scout, and that's not all — I could shave a mimic from a hundred paces!

Best asset was these woods, though. Big, stompy Colovians don't know honeyroot from a Strangler patch. Ignorant cusses wouldn't have made it to Cormount without me.
====
32740
Linked up with Gelthior. He was organizing an attack on Elden Root. Canny fella, Gelthior. Would've worked if Summerset hadn't brought the sun to Valenwood.
====
32741
The High Elves rained fire on our forces. It was like Oblivion opened its maw and swallowed us all in Daedric flame.

That's how I lost the use of my legs. Healers thought they'd have to cut them off completely. Lucky it didn't come to that.
====
32742
Nah. It was the High Elves that found me, buried under a pile of hot rock. If they hadn't dug me out and applied their salve, I probably wouldn't be alive.

You can't blame them for doing what they had to, to win the war.
====
32743
Everyone died, that's what happened. Mercenaries. Soldiers. Women, children, entire families. If you weren't in the tunnels, you were cooked. Even then — a cave with fire under it's just an oven, really. That's what took my legs.
====
32744
Hate's a wasted emotion, friend, we're all in this together. Only difference between me an' one o' those goldies is the color of my skin and a couple stilts! Ha!

'sides, they saved my life. Lot better'n what Gelthior did for me.
====
32745
We thought he had a better claim to the throne than Aeradan in Cormount. Maybe he did, maybe he didn't.

The High Elves settled the matter. Once Summerset intervened, the Blacksap didn't stand a chance.
====
32746
If you want to know more, ask Elgenie. She's our resident mage. Used to be with the Mages Guild till Evermore came under attack. Now she does her best to support us in the field.
====
32747
Haven't eaten in … don't know how long. So sick. So hungry.
====
32748
What's this? Oh, thank you. You are too generous.
====
32749
Oh, well. Hrrm. Where to start, aheh. Why do they always ask ….

Adduna! So small and covered in spots. I am not even sure she is mine, to be honest! What can you do, yes? And little Rihah, always getting into trouble! So hungry! Take pity.
====
32750
Yes, of course! They are little … and mewling … aheh.

So maybe not, but who wants to help the lowly bachelor, yes? Nobody, that is who! For the deception, I am sorry, but please! If you have anything to give. I am so hungry!
====
32751
Two things: they outnumber us, and they've added a new type of soldier to their ranks.

We've heard rumors of such soldiers from as far away as Glenumbra. They're powerful in numbers. Be careful.
====
32752
Skooma. For three years he was a slave to it. I convinced him to quit and now, look. His shakes worsen. I fear he won't make it through the night.
====
32753
Thank you. S'rendarr willing, the alchemist will take this in trade.

You have no idea how much this means to me. Thank you.
====
32754
I've heard of a remedy for skooma sickness, but it requires skill to prepare. I'm no alchemist, and I can't afford the mixture.

So I sit by his side and stroke his fur and purr reassuringly into his ear, praying he makes it through the night.
====
32755
I told you, I convinced him to quit. I stayed up with him when Sheggorath brought terrors in the night.

I would not allow it. You have my word.
====
32756
Sane as a babbling brook. What is it babbling about? I have no idea!

I have been up these past three nights, having a conversation with my stomach. You know what it says? Nothing! My stomach can't talk!
====
32757
Food for me? I'm grateful. But tell me, what's the one thing a man can never escape? An empty stomach. It just keeps chasing him down.
====
32758
I sent it away. When the bandits came, did it lift a finger? No. And when the fields burned? It burned, too. Useless. So I said, "Begone, you layabout! I will find a new arm, one with industry, and it will work for its supper!"
====
32759
All to the ground. But it's okay. They paid for their damages by taking my wife off my hands. One less mouth to feed.
====
32760
Puddles loves new places. She enjoys a good prowl and likes to nip at toes and fingers to establish her position with the locals.

But for all her bluster, no matter how hard her outer shell appears, my little Puddles is a runny yolk on the inside.
====
32761
If you want to help, you'll put me out of my misery.
====
32762
Ugh, what's this? A kindness to prolong my agony? Save it for someone else. I'd rather starve.
====
32763
Nagoth gro-Jathsogur struck a deal with that dog, <<1>>, behind my back! Challenged me for leadership! Me! <<2>> Ash-Blood!
====
32764
He lost! I had him beaten! Then he came at me like a she-wolf, slashing and tearing, his eyes—flame! His arms covered in hair.

Honorless milksot beat me within an inch of my life. Took my eye. He should have finished me off.
====
32765
I have never been more sure of anything in my life, Verandis.

I will sacrifice everything, risk anything, to save the woman I love. A shame the same can't be said of all of us.
====
32766
Sorry won't help us here. We have to find the Ayleid relic. That's all that matters now.

Just remember, we're out of options. This is our last chance to save Leila and I won't let you ruin it, vampire!
====
32767
Your fear colors your perception, Verandis. It is merely the pulse of ancient magicka, the heartbeat of a powerful relic.

Our intentions are pure. We seek only to save my beloved's life. These creatures have no reason to stop us.
====
32768
Has your courage deserted you, vampire? You discovered the relic's resting place, and I thank you for that. But right now we have to reach the relic chamber and save my wife.

After that, you can do what you want. Now let's go.
====
32769
That's the plan. But I can't correct my mistakes if we just continue to blather on about this and that, no matter how much I'm enjoying our time together.

We really need to get those heirlooms back here before something even more terrible arises.
====
32770
That's putting it mildly.

My oath to House Dorell says I should be stabbing anyone or anything that threatens Shornhelm or Rivenspire. If this doesn't constitute a threat, then I don't know the meaning of the word.
====
32771
An honorless swine, even for a Wood Elf. Trying to start a war up in <<1>>. He wanted the Drublog to fight with him, but I refused. Nagoth must have gone to him, after. He's going to get my entire clan killed.
====
32772
I … will use this to buy back my weapons and armor. I will grow strong again, and when I return to <<1>> it will be with an army at my back!

Thank you. When I am victorious, I will send for you. <<2>> Ash-Blood never forgets his allies!
====
32773
You're right. I've been a fool. Wasting away like a motherless calf, waiting to die. I should be doing everything I can to strike that coward down!
====
32774
Earn back my … yes. Yes, I can see what I have lost. 

I will begin the long trek back to <<1>>. I am sure there are others who would see Nagoth dead for his cowardice! Thank you for showing me how wrong I've been.
====
32775
Hmmph. More trouble than they're worth, the lot of them. That woman has them singing hymns at the top of their lungs.

I don't know about you, but I never met a soldier whose faith turned a blade or stopped an arrow.
====
32776
Bah, I don't trust them. Troll's spit, I don't trust anyone!

But they are strong. I'll give them that. I can respect strength. Even unnatural strength. And I'd rather have them fighting beside me instead of against me.
====
32777
We'll go where we must, but I'd be lying if I said I was happy about it. This place just isn't natural.

Someone told me that Ayleids used to live here. Said the place was even beautiful once. Can you believe that? It's not so beautiful anymore.
====
32778
I said I wasn't happy. Nobody ever said anything about being afraid.

House Dorell will do its duty, and I'll be right there with them. Every step of the way.
====
32779
All we've been doing is killing the cursed of the living. If there was anytime to be scared, it was a long time ago.

Now it's just about taking back what is ours.
====
32780
The Wyrd are not a curiosity to be examined. State your question, and I will answer it. Whether you understand what you ask and how I answer are other matters entirely.
====
32781
The usual, but nothing we couldn't handle.

Karnosis won't make it any easier from here on in. Our scouts have already noticed a larger presence of bloodfiends and vampires up ahead. It must be the welcoming committee.
====
32782
I'm always on the look out for a place and a purpose, my friend. A noble family led by a beautiful young woman was more than enough to convince me.

Of course, that was before I found out that the beautiful young noble was a religious fanatic.
====
32783
Oh, you know. They feel blessed by their gods and holier than you or I.

I can't believe I ever signed up for this.
====
32784
Very well, ask away. But you will release me from this prison. The Architect is not dead and knows no mercy, I fear my torment will be far worse.
====
32785
I'm a healer, and a hunter. As a healer, I mend the wounded. As a hunter, I take another life.

Everyone has multiple purposes, both hidden and revealed. We are simpler than most, as our duality is readily visible to anyone who chooses to see.
====
32786
My sisters and I believe in balance. For each life taken, a new one is given, in one form or another. We do not waste what we acquire, and we ask before taking.

And for this simplicity, we are reviled. The woods are simple, as are we.
====
32788
Hah, yes. The Bitterhand has been skulking about the farmlands for some time now. I knew they'd hit the farm sooner or later. Just figured on it being later, you know?
====
32789
That's what Lothson keeps telling me. Keeps telling me to hold on. We'll find hope soon. 

My mother didn't raise me to be some simpering Daggerfall flower. I've been working a farm since I could hold a shovel. I'll live.
====
32790
Yes, I do … and I have my farmhand, <<1>> too. He is determined to follow me to Shornhelm, it seems. I don't know what I would do without him.
====
32791
I welcome questions from the honestly curious, unlike some of my sisters. We are rarely visited by people with genuine interest in our lives.
====
32792
The woods offer us shelter, food, and water. You see everything we have laid out before you. What we need, we have.

Living in a village places so many burdens on its people. Conform, obey, supress. Our lives aren't like that.
====
32793
My birth family made it clear I was unwelcome. Tainted, they called me. Stupid. My daughter and I were abandoned in the woods.

This is my family now. The Wyrd welcomed us with open arms, and taught us how to survive. We are home now.
====
32794
I'm a trainer, and a learner. I train with our wolves, but I've learned from them too.

There's so much more to life than buying and selling. I was a part of all that hustle once, but now I'm free. I live my own life. It's a blessing!
====
32795
My great-grandmother's great-grandmother had it made. To celebrate her joining some forgotten king's court, my mother told me. I just know it's been worn by every woman in my family for generations. I'd hate to lose it forever.
====
32796
She's around somewhere. I don't need to watch her every minute. I know she can take care of herself, in whatever way she chooses.
====
32797
Those bandits are terribly dangerous and savage. Lothson wanted to chase them down, but he fears for my safety. Truth be told, I fear more for his.
====
32798
Lothson is determined to get us to Shornhelm, and I have no doubt we will make it. He's as strong as a giant and more gentle than any man I've ever known.
====
32799
No, we've dealt with the bandits before. They're holed up in <<1>> … I think the Montclair scared them off. 

I just hope they don't follow us to Shornhelm. I can't take it!
====
32800
Thank you for even considering this. Look for us in Shornhelm if you find it.

The necklace … it's been in her family for hundreds of years. I think that necklace meant more to her than the farm.
====
32801
I can show you on your map. They used to demand a portion of our harvest to be delivered there, but they decided that it wasn't enough. It was never enough for them … You should be careful if you travel in that direction.
====
32802
Excellent, when you arrive I'll introduce you to the rest of my team.
====
32803
We did what we had to. His works ruined me and I had to take him down. Listen, I know it was wrong but I did what I thought I had to. I'm sorry now. I'm sorry that it drove him to this.
====
32804
Saryne was a noble and friend of mine. When the Architect's works failed, Saryne made sure he could not work again and also exacted financial recompense from him. Saryne is a loyal friend.
====
32805
She got close to the Mad Architect and allowed us to steal his plans. Once we had those, we could find the weaknesses in his designs. I think she may have actually loved him at the end but by then it was too late.
====
32806
It's not so simple! We can't do anything without the boys' horses, and they ran off in the direction of the harpy nests.

You might be able to calm the horses with apples. But you'd still have to contend with the harpies.
====
32807
Montclair easily defeated me at the Doomcrag. We can't afford to ignore anything that might give us an advantage.

I don't know what we're going to find down here, but the Ayleids seemed to think this place was important.
====
32808
Of course, of course! Aheh.

Now, I was hoping you could assist me with a rather … delicate matter that has presented itself.
====
32809
I probably should have mentioned this before, but it never seemed like the right time. 

There's a trick to opening the cell. The only way for a prisoner to leave is for another living soul to take their place. I need to swap places with the Prophet.
====
32811
I've tried to be honest with you. We did bad things but bad enough to be tortured here forever?
====
32813
I'm sorry… if I could take it back I would… please, don't do this.
====
32814
Thank you! I knew our past deeds could be redeemed.
====
32815
You would do that for us? Praise the Herd Mother!

Radava, our provisioner, has the best apples. My boys and the horses both eat them by the bushel. You offer them to the horses and they're sure to come back.
====
32816
We'd have to start by finding the horses. Apples might lure them out. Rada supplies the best. The horses devour them by the bushel.

But the wilds are full of harpies. You're likely to get yourself killed.
====
32817
What must be done is dangerous. We need an agent of superlative skill — and judgement. You possess both of these things.
====
32818
There are magical locking devices on either side of the cage. You need to deactivate both of them so I can begin the transfer.

Once it's done, get moving. The Prophet will know where to go, but he'll need your eyes, and your protection.
====
32819
We can't possibly understand it right now, but the Prophet chose you for a reason. You're important, and everyone and everything we've ever loved is in danger.

Get the Prophet to safety. I'll find my own way back, if I can.
====
32820
Believe me, I wish there was. But … I don't see anyone else here with a beating heart, do you? If Molag Bal isn't stopped he'll destroy everyone and everything we've ever loved.

The Prophet chose you for a reason. Get him to safety. I'll be fine.
====
32821
Shan-ra, leader of the merchants here, has threatened to call in the Thalmor. This is a problem.

Jode's Chariot understands that we provide a valuable service. The Thalmor is unlikely to agree. We need to change Shan-ra's mind.
====
32822
Our position in Redfur is tenuous, at best. Jode's Chariot tolerates us because they are Khajiit and we provide a valuable service. The Thalmor have no such compunctions.

We need to change <<1>>'s mind.
====
32823
The priest is blinded by his preconceptions of power. This is a blessing for all of Bangkorai. What matter is it whether it comes from Arkay or some other source?

The prince can sense the truth. He will give himself over to it soon enough.
====
32824
You regard power and opportunity as corruption? Such has always been the perspective of small minds. I thought you understood, but it is clearly beyond your comprehension. 

Very well. You've chosen your destiny.
====
32825
Gods! I probably shouldn't jest like that, not around Arzhela. Poor thing. There's no telling what these twisted Imperial bastards might have done with King Eamond's corpse.

He was about to be entombed here when the garrison fell, of course.
====
32826
He's living the good life as a merchant in Eastmarch. We used to be quite a pair. Fought back-to-back across the face of Tamriel. 

But then I met Marien and settled down. Addald went soft and became a fishmonger.
====
32827
Bitterhand bandits. Bitter bastards, more like it! Trouble for everyone these days.

If my brother Addald were here, we could have fought them off. But I couldn't take them on by myself, not with Marien to protect.
====
32828
Among many other things, but the necklace was sentimental to her. It was a gift from her grandmother. She cries now, thinking the bandits will melt it down for its metals.

I would gladly enter Sovngarde to retrieve it, but I cannot leave her!
====
32829
She has lost so much, I would like to regain something for her first. Since I cannot stop protecting her, I cannot do this. So you see, I can never ask her. 

I am content to remain by her side in whatever capacity, as long as Shor wills it.
====
32830
I would like to present this to her when I ask her to join the Cold-Eye clan. I will pledge my heart, my family, and my unyielding protection in addition. 

So bring <<1>> back to me first, so that I may have it blessed by Mara as well.
====
32831
This is not your fight <<1>>, but a warrior does not refuse a strong axe if his own is damaged. 

If you clean them out of their skeever den, look for Marien's necklace. We will be in Shornhelm by then, if Shor wills it.
====
32832
Marien would know more about that, they have been a nuisance to the farm for years.

No doubt their numbers have dwindled after they fought off the Montclair forces. It would be a good time to hunt them down like a bear in the winter.
====
32833
The prince went into a rage. He started shouting at Father Quiston, saying this was his church, and he was relieving Quiston of his duties. Then he just … ran inside. 

We have to get in there and talk him down.
====
32834
The doors won't open. I don't know if he barred them or what.

Maybe the priest knows another way in?
====
32836
The royal crypt. All of Bangkorai's rulers are buried there—to keep eternal vigil and such.

The Imperials are doing something horrific in there; it's where they've formed their last line of defense. Whatever they're doing, I need you to stop them.
====
32837
No. This is the only door, and the beast has locked it from the inside.

There's a spare key buried under the tree in the back. You have Arkay's blessing to go and claim it! Just do it fast!
====
32838
Closer than you might think. You want to meet them?
====
32839
I would never besmirch either of our ancestors by labeling them with such an inflammatory title.

That said, it could explain why the dead of the Barrows have become so … active of late.
====
32841
Luckily, structural damage was fairly minimal. The lion's share of the work has been gathering bodies, tending the wounded, and so forth. Grim work to be sure, but necessary.
====
32842
The only Imperials outside are being piled into mass graves.
====
32843
He suffered enough in life. In death, I am giving him the glory he deserves. 

I told him, by giving in to my guidance, together we could purge this land of all of our enemies. He was willing to make this sacrifice. You should honor his decision.
====
32844
I may not be a god, but with the strength of the prince's soul, my powers are considerable.

Come. See for yourself!
====
32845
Oh, most certainly. She calls herself … Lleraya.
====
32846
Aye. We've put the able-bodied to work clearing debris. The rest are held in the central keep, awaiting orders from headquarters.
====
32847
Not my decision. But if I had my way, we'd need a few more shovels and a great deal more rope.
====
32848
Of course you do. I suppose now is as good a time as any for you to ask them.
====
32849
Yes. We are followers of the Herd Mother, the spirit mare who gave our ancestors the first horses. She teaches us how to join our spirits to the horses, to see through their eyes, feel their strength.

It was my boys' birthright. Now, they're gone.
====
32850
I can't be sure, but Adusa and Gwendis noticed some unusual activity near Northpoint. I believe that is where we will resume the hunt once we are finished here.
====
32851
He's dead? My mother must be sick with worry. I don't feel up to travel yet, but I can have Stenwick send word I'm all right.

I hear company coming up the walk.
====
32852
I … well … I was traveling with a party escorting our dead knights to their final resting place. We got within sight of the cemetery when we were set upon by skeletons. 

Walking skeletons!
====
32853
I don't know. We fought off what we could and fell back to the Garrison. 

I'm not going in that direction again, that's for sure.
====
32854
Yes! Shambling about gripping swords in their bony fingers. 

And the sound they made. A sort of … creaking. Ugh, I can't get it out of my head.
====
32855
This is all about the Remnant of Light. Before it became corrupted.

It mentions that the Remnant requires a vessel to make full use of its limitless potential. A container for its abundant power.
====
32856
That seems likely. Between the relic's magic and the vampiric abilities I inadvertently provided, Montclair has become more powerful than I expected.

The book also says that if we break the vessel, we break the relic. I will need to think upon that.
====
32857
That is the name I have given you. You are but a trace of your former self. A soulless one. An empty vessel that longs to be filled. 

It is as the Scrolls foretold, but not exactly as I imagined.
====
32858
There lies the trouble, yes?

The only known entrance to the tomb is within Jode's Hall. The place is teeming with guards. We will need their cooperation to gain entry to the tomb.
====
32859
Normally I would not ask so much of a new agent, but these are difficult times. You have demonstrated yourself to be possessed of superlative resourcefulness. Furthermore, I believe you have a conscience.

Not all of us can say the same.
====
32860
I may be idealistic, but I am not naive. Many members of the Hollow Moon do it for the thrill, and many others keep much of what they steal.

But a kitten does not question the teat that weans it. We do what we can to survive.
====
32861
This place was not always a trading post—it was built upon a tomb whose gauntlet of traps have kept it sealed for generations.

If the stories are true, it holds untold riches. We can use them to persuade <<1>> to leave us be.
====
32862
While it is in their interest to protect the costers from our pesky sneak-thieves, they are not blind to the services we provide.

Besides, if the Thalmor step in, Jode's Chariot will no longer be required. Nobody wins, not even <<1>>.
====
32863
The Guild is always seeking keen eyes and sharp fangs, walker. A recently captured keep is a good place to find these things, yes?

I am here seeking recruits. We need all the help we can get if we are to destroy these Daedric Anchors.
====
32864
Bah, you're tugging on my vines, yeah? …Oh, you're serious. Right. 

The Mages Guild is a club for geniuses like myself. Very select. We spend our time seeking books, tomes, and the like in search of knowledge. Preferably dangerous and forbidden.
====
32865
Well, not yet—but it's great that you brought it to me. You're already well on your way to earning membership in the Mages Guild. 

Did you know the guild rewards people for books like this? Probably not. We don't really advertise.
====
32866
Mannimarco's agents weave a web of lies and deceit. They pit the races of Tamriel against one another and divert their attention from the real threat.

Seek out these agents wherever they can be found and expose their lies.
====
32867
Death. Death and destruction. It would've given me vengeance against my enemies, but it wouldn't have stopped there. It will never stop unless we stop it.

Even now, I can sense the darkness inside, gaining strength again. Please. Kill me.
====
32868
Yes. The life force inside me is evil through and through. 

Thank you for saving me, friend. I wish I could have known you when I was alive. But this will have to suffice. I'm ready to die. Ready as I can be, I suppose.
====
32870
Really? I didn't want to say anything, but you do look a little under the weather. Just let me get a good look.
====
32871
This is good! Welcome to the guild, Associate.

Now we hunt. Track and slay as many dungy Daedra as you can find. If you break some of the anchors there will be a spotless reward and maybe even some special assignments waiting for you.

Farewell.
====
32872
Yes, as this one said, that is why he is here. We have much to do. Many demons to slay. 

I have not found many with five claws here, but you seem strong and sleek enough. Would you be interested in joining the Fighters Guild?
====
32873
Yes, walker. Rathul-do is thinking you must have seen them by now. Massive chains that fall from the sky. Thunder, tornadoes of light, demons howling … this is ringing chimes, yes?

From what I'm told, they're coming straight out of Oblivion.
====
32875
Great! I'd typically administer an exam to gauge your aptitude, but you seem … y'know … apt. 

I hereby grant you the rank of Student in the Mages Guild. Now, go find some books! Each one you turn in will increase your reputation. Good luck!
====
32876
Well, you'd start off as a Docent. Docents are our agents abroad. You'd find books for us so we can expand our already vast and impressive libraries.

In exchange, you can purchase exclusive items. You might also be offered special tasks ….
====
32877
Really? Then you must be the newcomer everyone's talking about. Impressive work. Tell me—were you telling the truth about <<1>> or were you just covering for one of your fellows?
====
32878
Great! I'd typically administer an exam to guage your aptitude, but you seem, well, apt. 

I hereby grant you the rank of Student in the Mages Guild. Every book acquired, or collection of books completed, will earn you status in the guild. Good luck!
====
32879
Docents earn standing in the Guild by bringing rare books and scrolls like this to our already vast and impressive libraries. As their reputation grows, so do the rewards. And everyone likes shinies, right?

Interested in joining the Mages Guild?
====
32880
Truly? I wonder if I can take your word for that. An honest thief seems a contradiction of terms. No matter.

Tell me, why have you come?
====
32881
I thought as much—though I am surprised you would admit it. An honest thief. Hmm.

Anyway, tell me. Why have you come?
====
32882
I did everything in my power to protect him. If I could've taken the death-blow on the battlefield, I would've done it without hesitation.

He should've been king.
====
32885
Well, of course the war is far from over, but we've won a crucial battle. Definitely gave the Imperials a black eye. 

And Evermore is safe. I should return there, but I have a feeling Emeric will want to press on to liberate Southern Bangkorai.
====
32887
Everyone was in their places. The plan was working perfectly. This doesn't bode well.

I'll go west and see if I can find <<1>>. You go to the east gate and look for <<2>>. But keep your guard up. There's no end to vampire tricks.
====
32889
And you freed Lady <<1>>! She's quite agreeable, and could prove to be a living repository of knowledge regarding the Walking City.

I hope <<2>> didn't give you any trouble.
====
32890
I see. I don't know why she did all of this, but she was once a hero. I can't imagine her soldiers will take it well.

But as you see, such relics are dangerous. I can deliver it to the <<1>> Mages Guild where its powers can be contained.
====
32891
There is no question. My time as an adherent to the Eight has prepared me for this. I'll deliver it to <<1>> without delay, and without incident.
====
32892
Excellent. Lady <<1>> and I will return to <<2>> as soon as it's safe to travel.
====
32893
Really? That's disappointing. All that work, for nothing.

Well, not for nothing. You have the Mantle and I have this noble lady to talk to!
====
32894
No. No body either. That's no comfort. When dealing with vampires, the lack of a body usually only means one thing. I pray I'm wrong.
====
32895
We need to keep looking for Zungarg, and if he's—oh, praise Stendarr! There he is! I never thought I'd be so happy to see that stupid Orc in all my days.
====
32896
Oh, no. The ground shook, there was a blast of cold air from the tunnels … then everything went quiet. I knew it must be something bad.

What happened? How did she die?
====
32898
Just what my parents told me. I never met my great-grandmother.

Dame Marcelle was an honored knight in the service of House Dorell. I remember one story, set during the time of the Great Feud between the Tamriths and the Dorells.
====
32899
Your scholar friend, <<1>>, said something about seeing a woman in a vision or something. I thought he was as insane as these Falinesti Faithful.

All right. I'll believe you … for now.
====
32900
I see.

Don't spread that around, all right? If nobody else saw it, we'll give her a good story. She long since earned a hero's death.
====
32901
Nothing more to be done than to get these civilians out of harm's way. Look, I appreciate what you did for my General, going in after her and all. Someday, I may be able to pay back the favor.

If I see you again, I'll try to make good on my debt.
====
32902
That is grim news, but better than I'd hoped. <<1>>'d become obsessed with ancient artifacts recently. I think she thought if the Dominion had enough magic, it could solve all their problems.

I hope the Mantle's worth the life of a hero.
====
32903
Because he knows the Ravenwatch is with you. He wants to lure as many of us in as possible.

Think about it. If you're going to spring a trap, it's better to catch a handful of rats instead of just one.
====
32904
A free agent. Not that it matters.
====
32906
The God of Schemes invaded my mind many times during my imprisonment. It was a torturous experience.

But by forcing his way into my mind, he inadvertently opened his own thoughts to me and thus created a chink in his own armor.
====
32907
It would be a far greater danger for you to enter Coldharbour without this distraction. It is Molag Bal's realm and his power there is great. 

I will endeavor to distract him in this manner whenever you travel there.
====
32908
We are connected, he and I. With concentration, I can see through his eyes. He feels my presence and it fills him with rage.

When you enter the Foundry to recover Lyris, I can keep his attention focused on me. He will be blind to you, for a time.
====
32909
I … no. I cannot abandon them. What do you need me to do?
====
32910
I sent four total. Abir, Hatmi, Ulmad, and Bendais.

Abir took the shore, while Hatmi searched the chapel. Ulmad went to the fields. Bendais, the eastern perimeter. Isabeth the Impatient went after the ones who hadn't returned, despite my orders.
====
32911
The Herd Mother bless you. You given us such hope.
====
32912
The defenses in the ruin will allow you to destroy the circlet. But the mage with me says unlocking the circlet will trigger the collapse of this complex. Destroying it will most likely seal us in.
====
32913
We are trapped, my friend. We hold the door against the Colovians, but that is all the good news Raz has. Beyond us, the ruin has collapsed. We cannot reach you and you cannot reach us.
====
32914
And reveal secrets for hunters to exploit and turn us to dust? Not likely.
====
32915
What's it worth to him or her?
====
32917
Raz and his men came down here knowing what had to be done. You and I have done the Queen's work in the past, yes? Raz must trust you to do what we cannot. You must unlock the shrine behind you and destroy the circlet.
====
32918
We cannot risk it, my friend. The tales of the circlet make it a clear and present threat to the Queen and all of the Dominion. It must be destroyed … even though it may cost Raz his life.
====
32919
You have to depress the triggers in the proper order. We found runes along this corridor saying it's a sequence of four triggers. Press the first to the left and then the last to the right. The other two … we could not find.
====
32920
The defenses in the ruin will allow you to destroy the circlet. But the mage with me says unlocking the circlet will trigger the collapse of this complex. Destroying it will most likely seal us in.
====
32921
We have more than enough Knights Medicus to tend our wounded, so I choose to help these soldiers.
====
32922
The Prophet! He spoke to you? What did he say?
====
32923
Ha! That sounds like the Prophet, all right.

He's a prisoner here, too. It was very dangerous for him to speak to you, even for a moment. He must think you can help me.
====
32924
You're obviously not in Tamriel anymore. Think of the most miserable, depressing place you've ever been in your life. That's paradise compared to Coldharbour.  

And to top it off, well … there's no easy way to say it. You're dead.
====
32925
Among these Lion Guard and militia, perhaps not. But the Knights of St. Pelin swear an oath to aid all those in need. 

These soldiers are gravely wounded. It would be monstrous to let them die solely due to their misguided allegiance.
====
32926
This will restore Marien's hope, but I would like it to do more than that. 

You have done so much for me … for Marien … for us … but I wonder, would you do one more thing?
====
32927
Could you take this necklace to the Priest of Mara? I spoke with him earlier, he has agreed to bless it for us.
====
32928
"A letter from Princess Urenenya to Klathzgar also hints at the sad fate that befell her. It seems that when she fell ill, Klathzgar resolved to put her spirit inside one of his creations so they could continue to be together."
====
32930
"To my horror, I believe he somehow placed her soul into a crystal powering one of his centurions, where likely it remains to this day. The machines are intimidating, but I must try to recover Urenenya's soul gem and return it to the Silaseli Ruins."
====
32931
Look for me at the guard tower. Perhaps I will be wearing new armor by then!
====
32932
I am to meet with the Tamrith commander for a position as a guard in a moment. If hired, I can afford to help Marien open a shop here in town.

I have made the arrangements, it is only a matter of transport. Would you do this for me, friend?
====
32933
Very well. Ask your questions. And then I expect you to make your way to Northpoint with all due haste.
====
32934
Magical constructs created by Molag Bal to guide his vision in Coldharbour. 

The Sentinels are connected. If we destroy one, the others will be blinded. With any luck, that will buy us the time we need to free the Prophet.
====
32935
Is this conversation really happening? Adusa thinks not.
====
32937
I've no idea. Brute force? We'll find a way. We have to.

Be ready for anything. I doubt Molag Bal left the Sentinels unguarded.
====
32938
You misunderstand me. I do not wish my secrets known to everyone.
====
32939
Fine, lead the way. I'll follow at my own pace. I don't want to walk into any ambushes.
====
32940
It'll do. Don't wait for me, I must feed before I leave. I'll follow your scent, don't worry.
====
32941
"<<1>>" happened. He's always blamed others for his own shortcomings, but I never realized he'd been touched by <<2>>.

The only way the madness will end is with his death.
====
32942
In the story, Dorell's son Lanciot was kidnapped on the road to Northpoint by a dozen of Tamrith's most ruthless warriors. Despite the odds, Dame Marcelle never hesitated. She swooped in with this very sword and rescued Lanciot.

I love that story!
====
32943
Shegorath gave it to me. He knew I wanted power and respect, so he gave me the ability to bend a persons will with my voice.

He loved watching my use it the Southpoint citizen, and they love being my zealots!
====
32944
She wanted to leave this poor soldier. Zeli declared that the Light had determined her path and we shouldn't interfere.

I tell you, I have no patience for fanatics.
====
32945
I don't even know the meaning of that word. But don't worry. I'll see this through. That's why I came here, after all.

I just need to get this young woman patched up so she can live to fight another day.
====
32946
We fought the Worm Cultists to the center of Gil-Var-Delle, beneath the hollow tree.

The Dark Anchor loomed before us, swarming with Daedra, like so many others we'd seen before. But it wasn't long before we realized something was different.
====
32947
Have you ever seen a goddess cry? It is a terrible thing to behold … so perfect a face, marred by so many tears.

Almalexia's tears for Gil-Var-Delle crystallized into a beautiful gem, filled with all her fury directed at the Harvester of Souls.
====
32948
Of course you did. Otherwise the very same soldiers standing beside us right now would be wild and savage bloodfiends.

We did what had to be done.
====
32949
This one is hiding, is it not obvious?
====
32950
Their enemies were relentless and chased our ancestors all the way to the sea. Then the Herd Mother appeared to them as a great spirit mare.

With her blessing upon them, our ancestors' hearts were lightened, and they galloped across the sea.
====
32951
Why not? Every year in this village, a new group of young men comes of age and learns a ritual that lets them join their spirits to those of the horses. 

Maybe it's not as spectacular as running across the ocean, but it's no less wonderful.
====
32952
We stick to Verandis' plan. This is the perfect spot for us to hold our position while you go on ahead and do what Verandis told you to.

We'll be ready to launch our final assault when you give the word.
====
32953
Moonclimber was looking for something. A little forgotten thing. No one would miss it. Flat-pawed diamond-backs were pride-blind and slow-witted. This one could have taken it like sugar from a ja'khajiit.
====
32954
But you and your clankety-clanking army attacked. Too many swords—too much angry shouting. Moonclimber is thinking if she is captured now, angry shaveskins will kill her.
====
32955
Useful in the hissing Dwarf cave. There is one south of here. Hidden away. This one will show you where it is on your map. 

Moonclimber is very kind to give you this information, yes? You can thank her by leaving quietly. Step soft, walker.
====
32956
A little Dwarven bauble. A spotless, shiny thing. 

You have seen Dwarf metal, yes? Moonclimber thought it might be useful.
====
32957
I do not presume to know. He ordered me to protect refugees on this island while he attempts to retake the city.

This one longs to fight by <<1>>'s side, but I must follow orders.
====
32958
And we wouldn't be here at all if Verandis hadn't shown Karnosis the Lightless Remnant in the first place.

The Light watches over us. The Light has led us here safely.
====
32960
Hmmph. Think what you like. The Light guides House Tamrith, and in the Light we shall emerge victorious.
====
32961
The higher we climb, the stronger his defenses will be. It would be irresponsible to send our forces any closer. If Karnosis creates another shard holder, our allies would become our enemies in an instant.
====
32962
I have another mission that requires your unique approach. Take this rune and carry it up to the Doomcrag's entrance.

Once there, I can link to the rune and open a portal that can transport our forces to a defensible location.
====
32963
Adusa has been at my side longer than any of the others. I trust her completely, and the remnant won't have the same effect on her as it would on our other allies. She'll meet you on the other side of the gate.

We are so close. Do not fail us now.
====
32964
Take Adusa with you. When you reach the tower, use the rune and my portal will open.

This will allow the bulk of our forces to avoid Karnosis' minions and immediately take up a secure position.
====
32965
The Mooring is inside one of Molag Bal's temples, beyond the Daunting Span, but the way is treacherous. It is patrolled by fire-breathing Daedric beasts called Titans.
====
32967
Fear not, my friend. It is there.

We must run. The minions of Molag Bal are coming.
====
32968
Ah, yes. The great <<1>>! I wanted to introduce my soldiers to a real Dominion hero.

Shame that she's gone. Pulled her fearsome Jade Dragoons out of town before we arrived, and left the place defenseless. Seems the pirates decided to fill the void.
====
32969
<The crystal glows slightly, and a pearly essence swirls wildly within.>
====
32971
There is no one else. Yes, if you touch the Tower rune … I live. If you place the circlet in the furnace … I die. You must decide.
====
32972
Of course. To which daring adventure in the Summerset isles are you referring?
====
32973
The day you fell from the sky, my friend? How could I forget? We had quite the time that day. Diplomats and pirates … and such a storm! Raz had to dry his fur for a week afterwards.
====
32974
How could I forget? Which of Razum-dar's several missions in the Wilderking's kingdom are you referring to?
====
32975
The Ravenwatch is a small group of… uniquely talented people that I recruited. Our present goal is to aid Rivenspire and stop the spread of the blood curse that originated from Doomcrag.

Montclair, was, sadly, merely a took of a greater evil.
====
32977
More than I wish to. If you wish to understand Karnosis and the others, you need to see what happened within Doomcrag. 

I have crafted a magic potion which can show you some of my memories, a dream-walk of sorts. You can find it upstairs.
====
32978
Do you question Adusa's skills? Her committment? Her honor?

Of course they made it to Hoarfrost Downs! I must admit, though, that your help was welcome. Without your involvement, fewer would have survived that disaster.
====
32979
Considering what happened, we should not call Maldred Adusa's friend.

He betrayed me. He betrayed his town. A quick death was too good for that traitor. Unfortunately, you dealt with him before I could get my claws into him.
====
32980
Gather gather the focus crystals from around Merethrin's remains and throw them in the brazier.

Once the crystals are disturbed, I'll have little time to act before I'm pulled to Oblivion. I'll meet you by the tree.
====
32981
That murderer betrayed his brother and brought me here. You'd be undoing the mess he made. Now's not the time to get squeamish.
====
32982
Back up. Pa'alat is home to gamblers, vagabonds, and the retirement villa of a former Eye of the Queen. A legend, actually. A Khajiit named <<1>>.

Unfortunately, we're pretty sure he's gone rogue.
====
32984
He's selling secrets. Dominion secrets. His lovely little resort town is lousy with agents of the Ebonheart Pact and Daggerfall Covenant. 

I need to find proof, steal back what he's stolen, and take him out. Will you help me?
====
32985
You would do that for us? Praise the Herd Mother!

Radava, our provisioner, has the best apples. My boys and the horses both eat them by the bushel. You offer them to the horses and they're sure to come back.
====
32986
It's not so simple! We can't do anything without the boys' horses, and they ran off in the direction of the harpy nests.

You might be able to calm the horses with apples. But you'd still have to contend with the harpies.
====
32987
Pah! You don't know the first thing about punishment.

Just wait. It won't be long until someone else wanders in here and frees me. I'll remember your scent, and I'll hound you forever. I'll seduce the one you love. I'll take everything from you!
====
32988
If you must. Of course, you already know whose side she'll be on.

That said, arrangements must be made. Be quick.
====
32989
He's their leader. I've heard he's proficient in Reachmen magic and favored by some Hagraven, a foul paramour.

Most Reachmen would have attacked already, but he bides his time.
====
32990
Why? She pretends to be in charge of everything, and we've already received the bud from the <<1>>.

That's good enough for me, and it ought to be enough for the likes of her.
====
32991
I'm a crow. What more do you need to know?
====
32992
The High Kinlady and her little insurgency. Of course … Raz got to go disguised as an Elven noble.This one had a long conversation with one of the noble ladies at Estre's party. She spent the whole time complaining about 'stinking Khajiit.' Heh.
====
32993
Yes, the little town with the forge. Raz had just gone there to get a report from Fistalle. Just a routine check-in. And we found that nest of … vipers. Pah. How brave those racists were, to kill a young woman.
====
32994
The day you proved yourself to Her Majesty! She has often spoken of that day to Raz, commenting on your bravery. Heh. It is a shame this one will never get a chance to tell you the story about the bear.
====
32995
Pah, that pathetic Prince. To think Her Majesty shared blood with that one. The day we ended him, once and for all, is a day Raz remembers well. This one has always been proud to fight beside you.
====
32996
The traitor, yes? And another disguise … heh. It took Raz days to convince Her Majesty to let this one impersonate her. And to work on the voice … it took more days yet. Ahh, some days this one really did enjoy the job.
====
32997
Pelidil, the Maormer, and … the sea serpent, yes? Hah, this one wishes he had been along for that fun. So it always goes, the Eyes must do what must be done. They do not get to choose what fun they have.
====
32998
Right. I made it all the way to a cozy camp where we sit around and make nice while Verandis contemplates his navel. Oh, what joy.

Where I really want to be is next to Montclair with my hands around his neck.
====
32999
I'm uncertain. Reinforcements perhaps. But that's the information we hope the other scouts have gathered.
====
33000
I think I'd have better success coaxing an ogrim into my bed! The Countess won't listen to a word I say. She's convinced that religion is the answer to all our troubles. 

After this, I'm done with House Tamrith and beautiful nobles!
====
33001
Adusa is very, very ready. Besides, the odds of actually dying … well, you know how it is with vampires. We're pretty hard to kill. Come, let us put an end to this.
====
33002
The lieutenant values herself too little. I should see to her … but I'll respect her wishes. Hopefully Haven's healers can do something for her. I'll slip off to see her when the crowd disperses.

As for you … thank you again for your help.
====
33004
Wouldn't be the first time I did something crazy, now would it?

I'm in this until the end. After that—well, I'm sure something else will come along.
====
33005
Do you see any tears in my eyes? No? I didn't think so.

You don't have to worry about me. I've got plenty of options for companionship. Take Gwendis, for instance. She might be a vampire, but she's got a great set of … um … fangs.
====
33006
Oh my. I didn't realize you felt this way. But I guess it's to be expected. I never have been able to tone down the charm.

Well, don't worry, my love. When this is all over, we'll find each other again. I just know we will.
====
33007
Yes, that he is. I hope he will be able to find work in Shornhelm, there is no way I can pay for him to protect me after we arrive. At least not until I can start up a shop.
====
33008
More vampires, I suppose. Monsters.

Funny, but Adusa never saw herself as a monster. What Adusa is … it is a gift. It saved my life. But Karnosis' creatures—they're different.
====
33009
Verandis brought us into this life naturally, through his blood.

The Dawnwalkers are the byproduct of a curse. It twists our blessed existence into something anathema. It is time to purge the impure.
====
33010
Is there a tear in my eye? No? I didn't think so.

You don't have to worry about me getting sad. I've got plenty of wine back at my place to make me happy. And there's that Scarlette girl. Vampire or not, she's got a great, uh, personality about her.
====
33011
My, my. I never knew you felt that way.

It'll be a damn shame when we have to part ways. We'll find each other again. I just know it.
====
33012
Imperials have been raiding us for weeks now. Our casualties keep mounting.
====
33013
In a sense, the power of the Sentinel is immortal. I'm old, but Elara is young. The Sentinel's power will take root and flourish in her.

The Wyrd fear what she will become, but you can't let that stop you. Take my essence, when I'm gone. Save Elara.
====
33014
Mustering Camp took in the wounded from Bangkorai Garrison. Most of the remnants are members of the Knights of Saint Pelen. There's a handful of Baandari Traders as well. There's just too few able bodied soldiers to hold the perimeter.
====
33015
The Viridian Woods are our home. They border Northglen as well as these ruins.

With Duraeg and his Reachmen army so close, the Glenmoril Wyrd must be wary of both him and the city-dwellers. We keep a close watch on both sides.
====
33016
Yes. The Dark Witnesses caught me while scouting the chapel. I'm in Isabeth's debt for finding me. A few moments longer and the Reachmen may have done to me what they did to Laetille.
====
33017
There are certain … individuals … who question our faith and our loyalties. Who question how we can rule the realm while we are blinded by the Light.

The Light does not blind me! The Light illuminates my way!
====
33018
Of course I'm right! I'm glad you understand the noble purpose that drives me.

We still have to get into the Doomcrag and destroy the Lightless Remnant. Our only hope is to continue to trust in the Light. We must not lose sight of that.
====
33019
Not when those opinions confuse the issues and muddy the waters. The Light watches over us and protects us. My troops cling to that knowledge with every fiber of their being.

I won't take that belief away from them.
====
33020
Unlike the city-dwellers, we care for the land and seek to protect it, rather than manipulate it. Our bond with the woods strengthens us both.
====
33021
The Light would not have guided us to this moment if it did not intend to protect us.

Some will be lost, but victory will be ours. The Light has a plan, and we must follow it.
====
33022
I'm glad to know we see the same purpose behind our goals in this.

We have to focus on getting into the Doomcrag and destroying the Remnant. The Light is the only hope I have right now. I can't lose sight of that.
====
33023
After all I've seen, the Light is the only thing I have to hold onto right now. My troops cling to it.

Believe in it or not, it gives my people hope to know something out there is watching over us. Protecting us.

I'll not take hope away from them.
====
33024
Oh, we're working together, all right.

But does she have to drive me crazy while we're doing it?
====
33025
None so far. Delphique has a final plan, but if it doesn't work, we'll know there is no cure. At least none we can create.
====
33026
The Dark Witnesses "planted" something inside of her. I'm not sure what sort of Reach magic they used to get it in there, but a sickness grows in her.

As I'm in Isabeth's debt, Wyress Delphique and I have been hoping to find a cure.
====
33027
Fine. I'll let you grab one of her legs and help me throw her as well. The more the merrier. Her and her light will fly farther that way.
====
33028
We're not fighting. See? I haven't harmed a hair on her Light-filled head.

Don't worry. I won't do anything to compromise our mission. But after we deal with Karnosis, me and the Light lady are going to have a few words.
====
33029
Do we have any choice? Failure is not an option. One way or another, we have to find a way to win the day.
====
33030
My troops are shaken, as anyone would be. But they're brave bastards, the lot of them. They'll do their duty when called upon, mark my words.

Nothing will stop us—no vampire, no Tamrith, and certainly no cursed relic.
====
33031
Annoying is the tame way of putting it.

Don't worry. I won't do anything to compromise our mission here. But after this is all said and done, I can't make any promises.
====
33032
This one isn't sure you're cleared for such knowledge. A joke! A joke!

House Ravenwatch is an old family. The Count is the last of the line, but he has many loyal vassals. Such as Gwendis, such as me. Rivenspire is our home. We wish to keep it safe.
====
33033
I've seen the pain Verandis has suffered because of this place. It tortures him.

Verandis has always been there for me. Always. I'll do anything for him. If that means invading the Doomcrag, then so be it.
====
33034
Probably more than he'll ever know.

But that's beside the point. We need to end this and make things right. Even if we have to die to accomplish that.
====
33035
Karnosis used the power of the remnant to create the barrier, and only the remnant can remove it.

The shards are our keys to open the barrier. But they're too small to survive direct contact with the magic Karnosis put in place.
====
33036
I remember the terror of the Reachmen dragging me down the stairs. And the face of their leader, Duraeg. He grinned at me. I felt myself being lifted up and then … the pain. It was too much.

I passed out. When I woke, I was tied up in the chapel.
====
33037
They told me to stay in this circle. In case … I turn on them! What's going to happen to me? What do they think I am? Nothing has worked so far, nothing!

Wyress Delphique has one last hope. Please. Stay with me. I feel so alone here.
====
33040
The Evermore soldiers? And why should we trust them? If we left the Viridian Woods, they'd cut down our trees in days, and mine the land with no regard for the life harbored there.
====
33041
Gall and pox! Of course not! I'm a barmaid, not a strumpet!

Besides, I know his type. He may talk sweet, but get him behind closed doors and he turns mean. I try to avoid his kind.
====
33042
What? From looking at my bottom? If I knew how to make him stop, I would have done it hours ago. 

No. I just want him to leave me alone.
====
33043
Who? You mean <<1>>? Yeah, he's a pitiful fool that doesn't take no for an answer.
====
33044
He must have come over here five times already. I'm not and will not ever be interested in having a drink with him.
====
33045
Who? You mean <<1>>? Yeah, he's a pitiful fool that doesn't take no for an answer.
====
33046
He must have come over here five times already. I'm not and will not ever be interested in having a drink with him.
====
33047
I developed this little trinket to summon a banekin. I thought it would impress the Archmage, but instead it got me kicked out of the Mage's College.

I was thinking of testing the trinket here—you know, to frighten someone and have a laugh.
====
33048
Here. I was thinking the barmaid. But if you're crazy enough to try it on the bailiff, all the better.

Depending on how it works, maybe I'll go into business selling these things. Let's see how it works.
====
33049
You just missed it. Watching <<1>> run and hide when he saw a rat was one of the funniest things I've seen in a long time.
====
33050
Deathly afraid apparently. I saw a rat in the attic earlier. I'm thinking about grabbing it and letting it go near him just to watch him jump around like a scared little girl again.
====
33051
You just missed it. Watching <<1>> run and hide when he saw a rat was one of the funniest things I've seen in a long time.
====
33052
Deathly afraid apparently. I saw a rat in the attic earlier. I'm thinking about grabbing it and letting it go near him just to watch him jump around like a scared little girl again.
====
33053
No. Not me. I'm not what you'd call a brave man.

When someone insults me, I much prefer to just send dirty looks and bad thoughts in their direction.
====
33054
How in Oblivion would I know? I can tell you that it's not an inn key. Beyond that, who knows? A key to the drawer where his grandmother keeps her smallclothes?
====
33055
Yeah, that's him. He's a strange sort. Keeps to himself and drinks mostly, but I've seen him fingering a key he's got hanging around his neck.
====
33056
I saw him fiddling with the coffer on his dresser when I wandered past earlier. When he saw me looking, he pretended to be doing something else. I'd wager he's got something special hidden inside and I'll bet that key opens it.
====
33057
Yeah, that's him. He's a strange sort. Keeps to himself and drinks mostly, but I've seen him fingering a key he's got hanging around his neck.
====
33058
I saw him fiddling with the coffer on his dresser when I wandered past earlier. When he saw me looking, he pretended to be doing something else. I'd wager he's got something special hidden inside and I'll bet that key opens it.
====
33059
We think he's here to make contact with Montclair's forces, but we haven't been able to prove it.
====
33062
She was? I mean, of course she was. Why wouldn't she?

She may have been a little intimidated by my good looks and natural charisma, but I'll win her over. I'll go over and ask her to have a drink with me. I'm sure she'll say yes this time.
====
33063
You're right. I'm going to do it. I'm a good looking fellow and I've got loads of personality. I'll go over and ask her to have a drink with me. What have I got to lose?
====
33065
Reachman effigies that Duraeg conjured out of the earth. Perhaps remnants of power they left behind. They're the source of the seeds they cultivate in the fields. Destroy the markers and you destroy the seeds.
====
33066
This land used to be theirs, and not so long ago. They're here to reclaim it. It's why Evermore is such a prize to them.

Perhaps we'd let them remain if they didn't pose such a threat to the Viridian Woods. Reachmen know no boundaries.
====
33067
It's empowered with Wyrd magic. When it comes into contact with the marker, the magic will course through it, withering it to the point where nothing is left but dust. The magic will penetrate deep enough to reach the seeds it produces.
====
33068
After <<1>> broke their backs, we pacified the remnants of the Blacksap. Every rebel in <<2>> knows our faces. 

But not yours. Your anonymity allows you to get close and capture their leaders.
====
33069
<<1>> is strong as an ox and just as proud. His brother <<2>> seems to have more eyes in <<3>> than we do.

Both are sons of <<4>>—cousin to <<5>>, traitor to his people, and the prisoner for whom this place was built.
====
33070
Trying to implant me like the rest. He said he was adding me to his ranks. That I'd be the perfect weapon, and he'd watch as I attacked my own father and my father would have to kill me.

I fell unconscious from the pain moments later.
====
33072
We've been watching you. We know you're capable of difficult tasks.

We need you to hunt down and capture <<1>>'s sons. With them gone, what's left of the Blacksap will fall to pieces.
====
33073
The Vinedusk Ranger's helped General Endare take back Cormount. We know it's citizens are hiding <<1>>'s sons. It's people know our faces.

Your a new face, you'll have a much easier time questioning Cormount's people.
====
33074
I recognize it, and it's one of Elgenie's best.

The poultice does more than heal. It grants invisibility. But if you engage any of the Reachmen after you use it, the spell will break.
====
33075
No. I only found one survivor and the Glenmoril Wyrd wouldn't let her go. I found Ulmad and Bendais dead. But Hatmi, did you find her, too? I never should have left her alone.

My father … that is, Captain Gaercroft will be disappointed.
====
33077
You don't know him.

He only acknowledges me when I'm doing something wrong. He calls me Isabeth the Impatient. Isabeth the Ignorant. Since I disobeyed orders, I bet he's got plenty to say about me today.
====
33078
After what the Wyrd did to my daughter? The wyress killed her without hesitation! I can't have that unpredictability among my soldiers.
====
33080
Isabeth was a foolish girl. I should have disciplined her better. Made her stronger. She never followed orders. I knew this way of life would get her killed.

How can I possibly consent to this alliance with her blood on their hands?
====
33081
Because bandits are dumb. They think an open gate is a weakness, so they all head for it. But we cut them down before they get inside.
====
33082
They could, but they don't. The ones with bows won't fire their arrows at us, so we stand here as bait for the ones without bows. Then they come, and we make them decorate the cobbles.

Told you. Bandits are dumb.
====
33084
Of course, my friend. We can hold the door a few minutes more. What did you want to discuss?
====
33085
Well, what are you waiting for? Take it to Guen!

I can't give it to her myself. If she rejected me, I think I'd die!
====
33086
I'll leave enough soldiers to protect our flank. But our best soldiers are coming with me.

Tell the Count that we're coming with him—whether he likes it or not.
====
33087
As the leader of House Dorell and a member of Rivenspire's ruling triumvirate, it is.

Remind Ravenwatch that he isn't in charge here. We're going with him to face Montclair!
====
33088
Any help is welcome. Isabeth was last seen advancing toward the chapel to look for Hatmi.

The scouts' mission is to recover information and rescue civilians. We can't let the invaders reach Evermore.
====
33090
Take this concoction Elgenie made. "It heals and conceals" according to her. If they're injured, they'll need it, but it only lasts so long.

They must come here straight away or risk the effects wearing off.
====
33091
I thought I made that clear. The Count has been an invaluable ally, but he is not in charge of this expedition. My troops have served us well. They deserve to see this through to the end.

Tell the Count that we're going with him to Doomcrag.
====
33092
It always does, my friend, it always does.

Arkay will lead us to victory this day. Of that, I have no doubt.
====
33093
Then you will untie me? I promise, I will not cause trouble. I will sneak out and go to Shornhelm, straight to the guardhouse. I will confess my crimes.
====
33094
Yes … of course. I owe you that much. There is a chest with some supplies in <<1>> in the home of <<2>>, but I must warn you … we haven't heard from him in a long time. I fear the worst, so be on your guard.
====
33096
Good. That makes me feel even more confident about this. Khalisah knows me better than anyone else. If she thinks this is the right thing, then it must be so.

Just one more favor, my friend. Will you take the necklace to Guendeline for me?
====
33098
Yes, that's probably for the best. If I didn't go through with this, I'd always wonder what would've happened.

This might not sound gallant, but if Guendeline turns me down, I could always choose <<1>> instead.

I'd still have the necklace, right?
====
33099
No! I had no idea!

Well, this is quite the dilemma. I've always had feelings for <<1>>, but I mistook her kindness toward me. She's always been like a sister to me.
====
33100
I don't know! 

I'm hopeless when it comes to this sort of thing. Haven't you figured that out by now?

I know! You should decide!
====
33101
You're right My obsession with Guendeline was puerile and shallow. I've known and loved <<1>> all my life.

Please give the necklace to her … along with my profound apologies.
====
33102
I don't know!

I'm hopeless when it comes to this sort of thing, haven't you figured that out by now?

I know! You should decide!
====
33103
No! We shouldn't give what little we have left to a bunch of money-grubbing Khajiit. We can't trust them! They could abandon us here any minute now!
====
33104
What do you mean? Base my mercenaries out of this tower? It's a central location, certainly. Overlooks a chokepoint through all corners of the Valenwood.

But no, I'm a <<1>> Orc. Without a mine to work, I'd be nothing next to my brother.
====
33105
Nothing we didn't know already. <<1>> is the king's cousin, so we're forbidden from using harsher methods. More's the pity.

If you care to question him yourself, do so before you leave. You won't return here unless his sons are in hand.
====
33106
What do you mean, just because some fobbing cat stole my sweetheart back home?

How did you even know about that? Either way, this has nothing to do with that!
====
33107
The Baandari? Because they never stay anywhere very long, they're always leaving, especially in times of trouble.

Even when they say they're going to stick around, it's just a damn lie. I wouldn't believe a word one of those cats says.
====
33108
Grim? Sure is. Thankless too. 

Those trolls in Crestshade Mine toss out more bones than you can imagine. Trying to match the bones up, cart them to a graveyard, and bury them … it's hard work.
====
33109
Smart thinking. Know where it is so you can avoid it. That way I don't have to toss you in a hole. I'm already overworked this week, so you'd have to sit for a while. That's never good ….

Here, I'll show you where it is on your map.
====
33110
Heard it's some new leader who just doesn't have the patience. You know who has to clean up their messes now though? It's me. It's not fair. Someone should do something about those bastards.
====
33111
I guess so. They don't like the stink of the dead any more than anyone else. They appreciate me coming around.
====
33112
Sounds like the Bitterhand bandits went on a killing spree. I hear there are corpses everywhere up there.

I don't normally like associating myself with bandits, but they pay pretty good.
====
33113
I need to appoint one of these houses as my hand, the bearer of my will, in short the king of Shornhelm. Both are qualified for the position, but only one can be chosen. That is why I ask for your opinion.

But first we must have a crown.
====
33114
In a pinch, yes. This is a delicate land though, left weakened and divided by the recent tribulations. It would boost morale if we used an old crown. A crown the people recognize. The crown of old King Ransor would be the best,

Speak to <<1>>
====
33116
Meet with <<1>>, our agent in <<2>>. It took months, but she identified locals connected to the Blacksap. She'll get you started.
====
33117
Don't worry, I've been keeping it safe and secret. I even managed to polish it a little. It will be good to see it again on the head of a King of Shornhelm and not rusting on a pile of old bones.

Also, I have a request …
====
33118
West of here. I'll mark it on your map, but you'll stay away if you know what's good for you.
====
33119
Well yeah. They don't like the smell of death and decay any more than anyone else. 

Besides, if there was a stench around the Flyleaf Catacombs, it might scare away travelers, and that's the bandits' bread and butter.
====
33120
I've spent much of the past year as caretaker here, but I'll answer as best I can.
====
33121
We needed a place where none could find <<1>>, so we dug out a remote Ayleid ruin, set up this prison, and then caved in the entrance. The only way in or out is through <<2>>'s portals.

So to answer your question … we're nowhere.
====
33122
Good. Though I do hope you've given the matter due consideration. This isn't like choosing which tunic to wear in the morning. It will affect many lives and the future of the Daggerfall Covenant.

Tell me then. House Tamrith or House Dorell?
====
33123
We'll hold them here until <<1>> says otherwise. If the heroes of the Blacksap vanish forever, their followers have nothing to rally behind.

Then rebellion fades to memory, and we all get to live on with our lives.
====
33124
We barely won the civil war. <<1>> would sit the throne if <<2>> hadn't answered our call for aid.

Once we'd captured the leader of the Blacksap, we knew we couldn't risk his escape. So we brought him here, to this hole in the ground.
====
33125
The bright, young Countess Tamrith then. I know she is thoughtful, humble, and as sharp as an assassin's dagger. I am sure she will make a courageous queen.

Queen Eselde of Shornhelm. It even has a nice ring to it.
====
33126
Very well. Don't take too long though. We don't want anyone passing out from standing on their feet too long.
====
33127
She's very young, but perhaps that means she will bring some much-needed change. 

Very well. If that's your counsel, I will make Countess Tamrith the Queen of Shornhelm. Are you certain she is the best choice, though?
====
33128
The brave Baron Dorell, then. I know he is a valiant warrior, and I expect he will make a wise and honorable king. 

King Alard of Shornhelm. It even has a nice ring to it.
====
33129
If that's your counsel, then I will make Baron Dorell King of Shornhelm. Are you certain though that this is the wisest course?
====
33130
A shard of Aetherial magicka that carries the essence of Nirn. Some link them to Lorkhan, the missing god of creation.

If you collect and absorb its power, it should restore your corporeal form. I will summon one of these shards for you to absorb.
====
33131
If the gold's good, and though their ethical practices may be questionable, the Bitterhand Bandits pay pretty well. 

They just offered me a month's pay to come and clear some corpses out of the Orc's Finger Ruins.
====
33133
Then House Tamrith is the new king of Shornhelm.
====
33134
Take your time. No decision this grand is ever easy.
====
33135
Then House Dorell is the new king of Shornhelm.
====
33136
House Tamrith Then. Are you sure?
====
33137
House Dorell then. Are you sure?
====
33139
Not "Answer me, you traitorous dog?" You aren't one of <<1>>'s killers, that's clear.

Ask your questions.
====
33140
It's east of here a good ways. Out past Fell's Run. I'll mark it on your map.

You better not try to cut in on my business though!
====
33141
They're sick of the hassle involved with robbing people and letting them go. A lot of folks were complaining to the guard and bringing trouble.

So they just kill their victims now and stash all the bodies outside the Orc's Finger Ruins for me.
====
33143
Since his ascension to the throne, the king's attempts to "renew" our lands shows how soft he is on the Green Pact.

My people need a ruler who understands the ancient compacts aren't to be discarded. As second in line to the throne, it fell to me.
====
33144
Of course I did! How better to reaffirm the Green Pact? To keep the High Elves out of <<1>>?

But <<2>> ended the Blacksap when she slaughtered us at <<3>>. I fear my sons can't see the rebellion is over. It's why I hope you capture them.
====
33145
We only seek to save you from the fate that befell us so very long ago.

This place is cursed. Tainted by a terrible power that has grown corrupted and impure. We do not wish to see you succumb to its vile touch.
====
33146
I do. I've come to respect Countess Tamrith. She's a bright, young woman. But she's not qualified to rule the kingdom.

The coming days demand decisive leadership and a firm hand. You know that as well as I. That makes me the perfect choice.
====
33147
First things first. We need to rebuild our defenses. 

The Shornhelm Guard has been decimated by this civil war, and we'll need to recruit and retrain hundreds of young men and women to restore our strength.
====
33148
If the full weight of the Dominion gets involved in a local rebellion, my people will suffer.

I'd rather use the Dominion's tools against them. A public trial will show our cause to be just. But only if my sons still live.
====
33149
When we came to this land, many eons ago, we brought with us a powerful relic to help us tame its wilderness and allow us to survive.
====
33150
The relic is a vessel. It barely contains the power within it. Damaging the vessel will unleash its power—sending a wave of corruption to cover the land.

The blood-curse was but a taste of what will befall your people if the relic is destroyed.
====
33151
The relic cannot be destroyed. If that is your quest, you have already failed. The vampire knows this. As does the one now controlling the relic.

If you try to destroy the relic, you will only unleash its power.
====
33152
I do. Baron Dorell is a good man, but he can be dangerously short-tempered and is far too quick to act. 

Shornhelm has had enough impetuous rulers in its history. We need a thoughtful ruler who truly has the people's best interests at heart.
====
33153
Helping the people of Rivenspire recover. So many of the kingdom's subjects have been displaced. So many have lost loved ones. 

We must do what we can to restore the people's faith and get their lives back to at least a semblance of normalcy.
====
33154
It was originally Lattanya—the Light of Life. Forged by our greatest sorcerers, it helped plants grow and healed illnesses. It helped us bring life to this barren wilderness.
====
33155
It became Abagandra—the Lightless Remnant, a beacon of death. Moreover, when the vampire touched it, the corruption intensified. Became more potent.

If the relic is destroyed, the blood-curse will flow unhindered throughout the land.
====
33156
We were attacked by the savages that dwelled here before us. It was a brutal fight, and much blood was spilled. Many died on both sides of the conflict.

Blood and death tainted the Light of Life. The relic … changed.
====
33157
The worst … or the best … depending on your perspective, walker.

It's your turn to be impressed now. Crazy Eye has her new bow! Together, this one and you will make Imperial pie! Are you ready?
====
33158
Visit the brothers' home in Shornhelm and retrieve the following items—a ritual candle, a silver sickle, and bone dust.

Bring the items here and perform the rite on Merethrin's remains. Then you may speak to his spirit.
====
33159
Crazy Eye is always ready. Here they come. Ha!
====
33160
Be quick with your preparations then. Those soft-bellied shaveskins could be here any moment now, and you don't want Crazy Eye to have all the fun, do you?
====
33161
I'm fine, thanks to you.

And Peras owes his life to you twice. It's his fault we ended up in Crimson Raider seas. If you hadn't saved us, I would have killed him.
====
33162
I think he's had ample time to pray at this point. With all due respect to him and to the gods, we need answers here.

Will you at least see if he'll talk to you?
====
33163
You refer to my garb, I suspect. Not all knights are bedecked in glistening plate armor, my friend. True knighthood is measured by the steel within, not the steel without.
====
33164
The Order of St. Pelin is diverse. We have many responsibilities. We are tasked with defending the realm through force of arms, but we are also called to acts of charity. 

My duties as a Knight Medicus lean towards the latter.
====
33165
Before, during, and after. We are warriors all. 

I admit, though, it's good to sheathe the sword and take up the salve. It's what I'm best at.
====
33166
Quite so. We heal the sick and tend to the poor. 

Our dedication to St. Pelin's ideals may be more literal than some others, but all of us, Knights Beligerus or Medicus, are devoted to both the people and the realm.
====
33167
Hopefully we'll return to our original course. We were headed to Tempest Island to study the storm phenomena.

I've heard the Maormer are causing trouble in the area, but trouble never stops a dedicated scholar.
====
33168
Crazy Eye scared them off, but they're coming back now. Are you ready to fight them?
====
33169
This one will help you get revenge!
====
33170
Take your time, walker. Crazy Eye will keep watch.
====
33171
Graccus has become a bore. He seeks to understand the Oghma Infinium for trivialities such as power. Destroy him. Recover the Oghma Infinium. Do this, and I shall reward you.
====
33172
These ruins under the manse vile are the remains of a city of Mer twice forgotten. Here, the children of Auri-El trifled with knowledge that was beyond them. The dirt swallowed them.

Their descendants tried to rebuild, but then came Graccus.
====
33173
You're the one doing the real work here. If all I have to do is answer a few questions, I'm getting off easy.

What do you want to know?
====
33174
Enough of your constant mewling, Verandis! Are you a vampire or a scullery maid? This is exactly what we've been looking for!

You told me yourself. The Ayleid texts referred to latta—the light. This is it. This is what will cure Leila.
====
33175
We don't know why the Ayleids did a lot of things. They were a strange people. But that won't stop us. Stand back and watch, for all I care. But we're going to save my wife!

I'll risk my life—my very soul—to help my dear Leila. Now, let's begin.
====
33176
The fools! I just wish I would have realized our mistake before we made it this far.
====
33177
According to legend, it's the final tear shed by the Ayleid princess Anurraame, after she was betrayed by her lover.

They say its substance is pure hatred, and it has the power to crush armies. The book I brought with me describes it in more detail.
====
33178
I've been studying magic for a few months, but all I can really do is conjure up a light.

I suppose that would help you a little, but honestly, I have a feeling I'd just get killed. I might even get you killed too.
====
33179
Magister Wulfdis said this assignment wasn't just a test of my magical ability, but also of my resourcefulness.

Finding you and enlisting your help was pretty resourceful. At least, that's the argument I intend to make.
====
33180
Yes, I will pray at the temple for guidance, then I will surrender myself to the guards. Whatever the Gods will, I will eagerly accept. 

Thank you for releasing me, I will not forget your mercy.
====
33181
Do not worry about that. I'm turning my life around. In fact … if the gods allow it, I will devote the rest of my life to making amends for my unfortunate choices.
====
33182
Better. Stronger. Almost whole again. Isn't that strange?

I feel powerful enough to take on Umaril the Unfeathered, himself! I feel … like a warrior again!
====
33184
No. It's too late for that now. We have to move forward and hope we're not overwhelmed by our own forces.

But if any of them turn into bloodfiends, I promise to end their suffering as quickly as possible.
====
33185
I didn't think. Didn't realize that our proximity to the Remnant would be our undoing.

The Remnant feeds off life. Devours it. Not only will Gwendis and I be susceptible to its lure, but the soldiers—they're just more fodder for the blood-curse.
====
33186
That is why it is so urgent that we recover it. The Tear can be used to magnify the effects of a ritual of love or hate. We know that the Worm Cult is trying to stop the assault on Doomcrag. Who knows what they can do with such power.
====
33187
No. But I know my limits. Please, I beg you to recover the Tear.
====
33188
The Camp was our jumpoff point for the attack on Bangkorai Garrison. It eventually turned into our medical base.
====
33189
They're attacking from the lake. They travel across on light boats, usually at night, attack the camp and steal what little we have left. By the time we can raise an alarm, they're gone.
====
33190
Most of our Covenant supplies went to the siege. When we were running low, these Baandari came in and cut their prices to help us out. We'd be long dead without their help.
====
33191
We held for days, but once they were able to start stealing the Baandari's goods, it was only a matter of time before they ground us down. There's barely enough of us to keep watch, much less guard the camp.
====
33192
<<AC:1>> was thought to be the resting place of Mannimarco's most powerful disciple.

We were searching the site—carefully, mind you—when the shades awoke.
====
33193
Embrace the unknowable. The drops of water cannot know themselves to be a river, yet the river flows on.

This much is certain: if we are to set things right, we must acquire the Amulet of Kings.
====
33195
Strange man in shiny armor? He went into the barrows and returned with a fingerbone, of all things. Are you looking for him?
====
33196
He sold me the fingerbone and ran off. He gave me a message in case someone came looking for him.
====
33197
Pleasure doing business with you. This lovely piece of bone is now yours.
====
33198
You would do that to me, you bully? Fine, take the fingerbone. I hope you choke on it.
====
33199
For a price, yes. I'm not running a charity here. That finger will cost you an arm and a leg.
====
33200
It's about time. I haven't heard anything from that slippery lizard in weeks. If she's not able to deliver a steady supply, we can't keep doing business together.

Tell me you've got something more for me than an excuse.
====
33201
Ah …!

Wherever did you get this marvelous gem?
====
33202
Legend has it that Jone was struck by a bolt of light. For but a second, she turned from her twin and, overtaken by sadness, shed a single tear. Jode brushed it from her cheek and it fell to the desert below.

Jone's Tear, such a beautiful gem.
====
33203
Yes, <<1>> said I'm to support you in tracking down <<2>>'s sons. We'll start with <<3>>, the Blacksap's spymaster. If we capture him first, his brother <<4>> will be without eyes.

And before you ask, I lost it in the war.
====
33204
I cannot. I am certain she would harm me if she could, as this is a breach of contract and it is her right. I am not a coward, I just do not wish to die.
====
33205
As the mud is my mother, I will return your generosity, stranger.

I go from here to the chapel in Shornhelm to repent of my misdeeds. Find me there at the chapel and I will ensure you receive a fruitful reward for your help.
====
33206
She is not far. She is in Fell's Run. Her name is Brigibeth. I would go speak to her myself, but she would cut me down.

I was only thinking, since you were helping me here, you might speak to her on my behalf?
====
33207
No, certainly not. Very unlikely, I think. You are not breaking the contract, merely delivering the news. She will not be happy but she will not kill you.
====
33208
No, she won't. I am certain of this. You are uninvolved, so you are not breaking the deal. She is oddly lawful with her contractual dealings.
====
33209
Of course not! A fanciful tale. This jewel was cut from a Varla stone by Azesaz, greatest jeweler of the first era—but it's a good story, isn't it? And will fetch a fine price.

You do your friends credit! Such a prize deserves a fine reward.
====
33210
The Blacksap Rebellion started here. It won't surprise you to learn <<1>>'s citizens provide food and gold to the remnants.

They use special phrases to arrange meetings. If you know the phrases, you can get to the remnants.
====
33211
Aheh. I know too well what <<1>> wants. Rest assured, she will have whatever she needs to grow Jode's Chariot into a fine mercenary company.

My cartel will be happy for the added protection, I think.
====
33212
Let us see. The Hungry Moon, I think, would prefer to go unobserved by the Thalmor. Granted. I will tell their envoy there has been a mistake. A healthy bribe will see him returned to Elden Root, no questions asked.
====
33213
As the Hollow Moon waxes, it is only fair that we balance the scales! We will invest significant capital in bolstering our esteemed protectors.

Otherwise, we might find ourselves waiting in one of <<1>>'s famous lines, no?
====
33214
A few coins exchange hands and the Thalmor will forget all about how we called them to Redfur without a purpose. Such is the way of things, yes?
====
33215
The Blacksap protects its own. I can't imagine they'll be happy.

You'll see a list of known sympathizers in the journal. Approach them, and use the right phrase to set up a meeting with <<1>>. Find me when you're done.
====
33216
The phrases change weekly. Definitely the work of <<1>>.

Lucky for you, I've done the scutwork. You'll find this week's phrases in the journal next to me. I leave it to you to work out which ones to use.
====
33217
She is our Merciful Healing Mother, divine goddess of the Tribunal of Morrowind, who I am sworn to serve. Though occupied with the war that rages on, her compassion extends to all when it comes to the vile Prince of Schemes.
====
33218
Allies recruited by Almalexia to aid me in opposing the Harvester of Souls, plucked from the best of the Fighters Guild across Tamriel. Every one of them experienced at destroying Dark Anchors, which is what makes their disappearance so troubling.
====
33219
Perhaps you have heard the song in the taverns: "Oh, Gil-Var-Delle, your name is desolation on my lips." 

Once, a thriving Wood Elf town was nestled here, full of life and music. Until he came.
====
33220
You have done <<1>> a great service, but your friends know your worth better than I! Redfur traders may be frugal, but we are not cheats!

Thank you for bringing such a wonderful gift. We will all profit from its sale.
====
33221
My goddess possesses many gifts, not the least of which is her sight. She saw you were crucial to what must happen here, and that your hatred of the Prince of Schemes burns almost as deeply as her own.
====
33222
The Harvester of Souls claimed them all, reaping every last soul. Almalexia saw the horror as it unfolded, but could do nothing.

Her memory is long and her compassion burns like the sun. She sent a group of us to destroy the Dark Anchor here.
====
33223
This is unbelievable. She's not selling the imported … ah … sugar anymore? This is outrageous. Egregious. What does she expect me to do?
====
33224
Ha! She's getting out of the bandit business? Impossible.

What's she going to do? Move to Shornhelm and try to earn an honest living?
====
33225
I don't know. Where would I go? What would I do?

Maybe I could start over with Teeba-Ja? Yes. Tell her to keep an eye out for me. I'll have to think about this, but it's starting to sound like a good idea.
====
33226
That's … that's … really courageous of her. To tell you the truth, I've often dreamed of doing the same thing.

I thought if I tried something like that then she and the other Bitterhand bandits would track me down and kill me. I was afraid.
====
33227
<The pages are worn and torn.>
====
33228
We couldn't budge it. Nothing we tried worked. All around it was this feeling, a chill running down our spines.

It was his presence, from when he reaped the souls of Gil-Var-Delle all those years ago. It's strengthening the Dark Anchor, somehow.
====
33229
I don't know! If mortal weapons are useless, if even the most devastating magic fails, what hope do mere mortals have against the Prince of Schemes?
====
33230
There are evil devices planted in the earth. The Worm Cultists call them Fangs of Chaos. They seem to be channeling the residual magic from Molag Bal's presence into the Anchor. 

Arys tried to destroy one, but it killed him the instant he hit it.
====
33232
Take Almalexia's Tear. Destroy the Worm Cultists. Their blood will awaken her fury.

Once my goddess's fury is released from the gem, nothing, not even these Fangs of Chaos, will withstand it. I will remain at your side to see this through.
====
33233
A goddess never suffers without purpose. The gem can destroy the Fangs of Chaos.

Blessed Almalexia warned me that no mortal could wield the gem without also being destroyed by her rage. She told me to wait for the soulless, deathless one. You.
====
33234
A small group of people with… unique talents. We wish to rid Rivenspire of the Dark Council.

Montclair was an important part of their plans, for I believe they wished to take Shornhelm. Your efforts here have scotched that plan.
====
33235
The two houses bicker over control of the city. Your working with Dorell now has him more firmly in control. He'll push to gett this city back on its feet.

Return to your sponsor, tell him Montclair is dead. I will plan my next move and contact you.
====
33237
Damn. We have to find him. As long as he's at large, this region of Rivenspire is in terrible danger. 

Now, if I could just get the Countess to abdicate her authority to me, we'd put an end to this constant bickering and really get things done.
====
33239
Oh, quite. Stibbons should recover, once I reverse the process.

All my supplies are at my new camp, through these ruins. We'll need to get some things here, then go to my first camp at the dig site. Which, unfortunately, has been overrun by Goblins.
====
33241
So that's why all these crows have descended on the city? Gods! I knew it wasn't a coincidence. Fine. I'll give every guard a bow. I think it's time for us to do some bird hunting.

First though, if you spoke to their leader, what did she say?
====
33242
Yes, but I'm certain I can restore him if we find his, er, my notes. Stibbons put them in a safe place somewhere in this camp. 

I'm sure you can find them—you're ever so handy at that sort of thing.
====
33244
So we can use it on the Goblins, of course! Once they're petrified, they'll be the test subjects for my antidote. 

Let's go recover my reagents from those beasts. Then I must check my notes against the Yokudan inscriptions. If I can find them again.
====
33245
I tried, but he refused to go near the Goblins. Besides, he's quite mad—he's become entirely preoccupied with some ancient Yokudan riddle. 

You'll see when you meet him. Perhaps you'll be able to talk some sense into him.
====
33246
Aye, he robbed graves with the rest of them, though he didn't stay long. Marienne would know more. She's scuttled off to Hoarfrost Downs.
====
33247
For the present. If things get too dirty though, Crazy Eye will save her own hide! 

This one and other Baandari are not mercenaries; we're traders!
====
33248
I shall have to somehow drag Stibbons back to the other camp. It's a bother, but there's no help for it.

Once you've observed the results of your trials, meet me back there with your report. That data should enable me to concoct the final antidote.
====
33251
I see. Not really much of a surprise. The Reachmen are bearing down on Northglen already.

We've already sent every soldier we can spare, but there's little chance of turning the tide of battle. Your presence there might make all the difference.
====
33252
There are no dunes without wind, yet when the wind is gone, the dune remains. Eh? 

Tongues of stone, young seeker. Tongues of stone.
====
33254
Air … yes, that's it! The breeze, the breath of Tava! Ah, devious Sep, you wind a fateful path in this desert!

Here, then, is your answer: within the maw and between the teeth! The gargoyle cannot hide its mortality forever!
====
33255
No! So unfair too! Crazy Eye's been guarding this gate for hours and hours when she could be back in her tent taking a cozy little nap.

You should tell the knight captain. Tell her to give us something!
====
33256
Those damned Imperials took them! We're going to starve here without food and water. Most of our soldiers are dying!
====
33257
Sure. He could probably use some encouragement. Tell him I'm going to promote him to Lieutenant … assuming we defeat the Reachmen, of course.
====
33258
They're out of food, too! We're not going to make it, I just know it!
====
33259
Bah, this is a walk in the park. I've survived far worse.
====
33260
Are Dark Anchors dropping on us? Is the dead rising? Are ghosts trying to get us to do favors for them? No. Sure this camp has had its setbacks, but everyone whines too much!
====
33261
Nah. I'm not cut out to be a city guard. I think I'll go check out the Fighters Guild. I hear they're always looking for someone of my caliber.
====
33262
Us traders lose everything! We practically give away supplies and then there's not enough Covenant soldiers to protect us!
====
33263
Covenant soldiers need help… This one decide to help soldiers out. This one regrets decision. Follow money instead.
====
33264
No, but damn! That stupid Nord. He was in on Duke Renchant's plan, wasn't he? I had a feeling.

Well, I guess he got what was coming to him.
====
33265
She said that? Well I'll be an Argonian's uncle! I thought I'd be Sergeant forever.

Maybe I can afford that new mace after all … assuming we beat the Reachmen and the queen stays true to her word.  I trust her though.
====
33266
And that's why I'm not choking him where he stands.

Might seem harsh to someone on the outside looking in, but you don't know Peras like I do.
====
33267
Well, now that she's no longer my lord and master, I might swing by and see if Eselde wants to … indulge in any of her less-theological fantasies. Maybe something along the lines of the farmer's lonely daughter ….
====
33269
The way these two houses bicker, there's going to be at least one.
====
33270
Do you expect me to send one of the Wyress couriers? We are not like you people.

Were I less exhausted and had more experience, I could communicate through the trees, but that is not happening anytime soon, and you should not delay.
====
33271
We're more like freelancers. You can go far in the world with a strong sword arm and a little courage. My mother wanted me to be a seamstress, and Ignobert's family were cloth dealers. Turns out, we both hate making clothes! We're quite the match.
====
33272
You were told what you needed to hear to become effective.

You should cherish the gift you've been given. It is a leaf from Apocrypha. Only delectable knowledge will you find within its pages.
====
33273
He sought the power to end some petty conflict of Men and Mer above, but his want is irrelevant.

Graccus showed promise when he glimpsed the Infinium and survived its cosmic ululation. But he ultimately proved mundane.
====
33274
Never! This is your fault, vampire! Your presence altered the relic's magic.

But I can restore Leila! The relic has changed me. The others, as well. We're stronger, more powerful. This sensation, however. How odd! I have a sudden craving for blood.
====
33276
Corrupted? What a ridiculous notion! I feel its power coursing through me. I am better than I was—immortal!

With this power, I'll make sure that no one else suffers as Leila suffered. There will be no more death! I'll make everyone immortal!
====
33277
Preparing a stew for Lady Laurent and her associates.

And worrying. I'm doing a lot of worrying.
====
33278
Cadwell sees things as he wishes them to be. To him, Coldharbour is a wondrous place. It's his home. And he knows it like the back of his hand.

He's usually down by the river. Let's go find him.
====
33279
To be honest, no. Lady Laurent considered this particular task to be a squandering of her talents. And the hirelings aren't working out too well, either.

In fact, she sent them off and now they seem to be … missing.
====
33280
Yes, of course it's me. Who were you expecting? Molag Bal?
====
33281
Breagha-Fin. A Nord settlement, from what Lady Laurent told me.

Exiles, you know. Got into trouble for performing unnatural rituals back in Skyrim and were banished. Of course, I haven't seen a single Nord out here, so make of that what you will.
====
33282
Famous treasure hunter. I'm sure you've heard of her.

We travel throughout the land at the behest of the Mages Guild, ever-searching for hidden treasures, secret relics, and, er, other mystical things. Can't talk much about our work, you know.
====
33283
Oh, that. Things like that are always happening to me. An occupational hazard of working for Lady Laurent, don't you know.

No worries, though. I'm much better now.
====
33284
Just because I'm a healer doesn't mean I don't know my way around a battlefield. I kept my head low, followed orders, and took care of the wounded.

Thankfully, I had a few supplies, but what you brought me is a godsend!
====
33285
Now we'll call upon Hircine and find out why he's forsaken us.

As you restored the wards, you are now a part of the grotto's life too. Therefore, I will ask you to perform a necessary role in our sacrifice.
====
33287
We need a still-beating heart. You've offered to assist us? I ask you to be the ultimate sacrifice to save the grotto. You are the key to reaching Hircine.
====
33288
Disorientation is understandable.

Somehow, when I joined the ritual, I altered the power of the relic. I turned Leila into a monster. I had to kill her. And Montclair and the others … they became vampires imbued with the power of the relic.
====
33289
That's strange. I haven't seen a peeper around here in quite some time.
====
33290
The relic itself passes some sort of blood craving and turns people quickly. Proximity to it enhances the speed of the infection.

Tainted-Heart and Lleraya each have a piece of the relic and left Doomcrag. They can and are infecting others.
====
33291
Yes, Nyronie is … prepared. I can't say it will be easy, at least for me.
====
33292
Of course. It's the only way to get Hircine's attention. If he's foresaken us, we need an extreme sacrifice to call upon him.

Linnae should be proud of Nyronie for offering herself. She's a true testament to the Wyrd.
====
33294
This is the way of the Glenmoril Wyrd. Everything makes sacrifices. The plants and beasts, that we may eat. The wood, that we may have fire. The people we've come to love.

There's nothing wrong with sacrifice, so long as it's done properly.
====
33296
<<1>>'s death will still be an honorable sacrifice.
====
33297
Yes. It's my responsibility after my failures. Besides, our duty is to the land. We gain our power from Hircine. If we don't have the power to protect the land, what would become of it?
====
33299
Perhaps, but we are all reborn of the land. I may give the life of this body, but will gain a complete union with the earth beneath us.
====
33300
Good.

Wait for my signal. When the time is right, cut out her heart and place it on the altar.
====
33302
We need a still beating heart. While we perform the ritual, you'll need to cut it out of Margaud and place it on the altar.
====
33307
That's true. Say, do you know why the peeper's skin is red?
====
33308
Head to the Butcher's Ground. He'll be there when he's ready.

We won't speak again.
====
33309
You're a new face. What do you want?
====
33310
I led you right here to make it all boring again. And what did he do to stop you? Nothing! There I stood in my best old-lady suit, and he said it was all my fault!

Ah, he just needs motivation. What better than an escaped prisoner seeking vengeance?
====
33311
That was the ring my husband, Nurak, wore when he left Shornhelm. I told him it was evil, begged him to get rid of it, but he refused. It drove him mad. I thought he was going to kill me, the ring had such power over him.
====
33312
Only its creator can break it. I found him, hoping that Nurak would make it back and we could break the curse. Jerall Finstock in Hoarfrost Downs crafted this ring, doubtless with evil intent. Be careful, but be swift.
====
33313
Yes, a powerful vengeance curse. I can feel it again, working its evil on you. I tried to help Nurak but he wouldn't listen. Maybe you will.
====
33314
My husband was a guard for a merchant carvan. One day he found a magic ring on a dead man laying in the road. Almost overnight he became despondent, and when he spoke he would only talk about the bandits he had killed while defending the caravan.
====
33315
If you have the ring, I suggest you find a way to be rid of it as soon as possible before you lose the will to even try.
====
33316
No, nothing worked. I even paid to have the origin of the ring divined and learned it came from a jeweler in town B. Surprisingly my husband volunteered to go, but he was found dead not far from town the next day and the ring was gone.
====
33317
Ah, yes, it took all my skill to craft this. My finest piece of work. But how did you come by it? It wasn't intended for you.
====
33319
The Argonian scum who murdered my son. I created it to drive him mad with guilt. Did it work? Did you take it off his rotting body?
====
33320
Oh, no. This can't be! I meant vengeance only against that murdering Argonian. I never intended the ring to harm others. If what you say is true, there's no telling how many innocents my ring has killed.
====
33321
It's an ingenious design and it only works if the wearer has killed before. It magnifies the guilt over taking a life, slowly overwhelming them with grief until they do the same to themselves. It's been so long, I almost gave up hope that it worked.
====
33322
What? That cannot be! You must be lying to me. Are you in league with that fiend who killed my son!?
====
33323
What have I done? I'm a murderer, worse than the one who killed my son. Give me the ring. I will break the curse.
====
33324
I will wear the ring and let the curse consume me. That will be my penance and I hope end this horror.
====
33327
My craving for vengeance brought death and horror to a world that has seen too much of both. I deserve to share the fate of the ring's victims.
====
33328
Yes, you're right, of course. This chain of deaths I've caused must end today. I will destroy the ring right now.
====
33329
Yes, does it need repairing? I can probably refer you to someone that can help.
====
33331
My ring! You've brought it back to me, excellent. Tell me that argonian scum suffered.
====
33332
The vile murderer who killed my son! It took all my resources to make the ring and track him down but it was worth it if it worked. You see, I am not a strong or violent man, but I do know my craft. That ring is my masterpiece.
====
33333
It's an ingenious design and it only works if the wearer has killed before. It magnifies the guilt over taking a life, slowly overwhelming them with grief until they do the same to themselves. It's been so long, I almost gave up hope that it worked.
====
33334
What? That cannot be! You must be lying to me. Are you in league with that fiend who killed my son!?
====
33335
This… this isn't right. This man obviously did not deserve to die. What have I done? I've caused the death of innocents, and become that which I hated most. Give me the ring. It should allow you to do so, as I created it.
====
33336
It's my turn to wear the ring now.
====
33339
No, but in my grief and craving for vengeance I created something that has brought even more death into the world. I deserve to share their fate.
====
33340
You're right, it needs to be destroyed so it can never harm anyone ever again. Please, give me a moment.
====
33341
It's my turn to wear the ring now.
====
33344
No, but in my grief and craving for vengeance I created something that has brought even more death into the world. I deserve to share their fate.
====
33345
You're right, it needs to be destroyed so it can never harm anyone ever again. Please, give me a moment.
====
33346
Karnosis was a high-ranking member of the Mages Guild, as were Tainted-Heart and Lleraya. We took a contingent of mages with us to the Doomcrag—most everyone from the Shornhelm guildhall, in fact.

These mages became the first of the Dawnwalkers.
====
33348
I have Gwendis to thank for that. She pulled me out of there before Montclair and the others were fully recovered.

Now Montclair claims he wants to end death and suffering. That he wants to take the throne of Ranser. And it's all my fault.
====
33349
To start: a hunter's challenge of skill. Hunt my aspects within my Hunting Grounds: a shade of this realm and my own. Prove yourself worthy of my favor. Only then will you earn the chance to retake the grotto for the Wyrd.
====
33351
I will place you there. When you've won—if you've won—return to the shrine. I will be there as the Spirit of the Hunt.

We'll discuss your prowess and your final task for the grotto when the hunt is over.
====
33352
Already you yearn for the next hunt!

I've two hunters and one grotto. To the victor goes the spoils. Find Brinarch and rip the briar heart from his chest. Prove yourself the true hunter and he, the prey, and the grotto is yours.
====
33354
Should you prove yourself the victor, bring the Reachman's fledgling briar heart back to the altar. I will speak to you one last time, if you succeed.
====
33355
Thank you for making our sister's death worth it. We're in your debt.

We still have a lot of work to do, cleaning out the remaining Reachmen and regaining the full trust of the bears.
====
33357
We can feel the connection returning, but there's no telling what damage has already been done and how long it will take to undo.

Now, please return the briar heart to Hircine.
====
33358
Yes. The Ravenwatch is a group of true vampires that I handpicked to help me combat Karnosis and his Dawnwalkers.

Rivenspire is our home, and helping its people gives us a more noble purpose than simply drinking blood.
====
33359
Montclair was a fool who allowed himself to be tempted by the promise of power. Lleraya has a way of convincing people to do whatever she wants. Males are especially susceptible to her … charms. Montclair was no exception.
====
33360
I really am. An elder vampire, in fact. That's why the relic didn't affect me.

The corruption that claimed Karnosis and the others isn't true vampirism. It's more of a sickness. Some attain power, but most become feral monsters from its touch.
====
33361
I uncovered the ancient manuscripts that described the Ayleid ruin. My initial translation indicated that the ruins housed a restorative relic of great power.

I thought it might be able to help poor Leila. But as you saw, I was wrong.
====
33362
What makes tyrants do any of the things they do? Ambition? Glory? I certainly don't know.

What I do know is that Montclair's forces have taken half the capital and will soon take the rest of it unless the Shornhelm guard gets some help.
====
33363
She's the head of one of the noble houses. Young, but smart and very devout. I'm told she studied in Stormhaven, and has Emeric's favor.

She's not unattractive either … but she is my current employer, so I try not to notice.
====
33364
I needed some quiet time. What do you think I'm doing in here? I went and got myself captured! I'm one of the Shornhelm Guard.

Look, let me out of this cell and I can help you.
====
33366
Good question. You shouldn't. But that doesn't mean we're not on the same side. I bet they sent you to find information about Montclair.

Open the cell and I'll tell you what I know.
====
33367
You speak falsely. As this one said at Arenthia, Akkhuz-ri is the Mane no more. The touch of darkness, the stain of Javad Tharn's creature, remains. He can never atone for what he did.
====
33368
This one has known Shazah and Khali since they were cubs, since their days at the temple. They are strong, proud women. Our people will be in good hands, whoever walks the Two Moons Path.
====
33369
I signed the Elden Accord. The people trust me, they trust my judgment. They know that I will serve ably as Speaker to the next Mane. With my help, the people will grow to love her.
====
33370
I've known the Speaker and the Mane for years, and have every confidence in them. I've spoken to Shazah and Khali here in the temple, and I'm most impressed. The Summerset Isles will support Elsweyr, come what may.
====
33372
By Arkay's beard, it is good to see a friendly face in this evil land.
====
33373
Yes. A tomb held the broken scythe blade that killed Saint Octavien. I hope it helps our cause.

I was just about to leave when I saw you enter the ruins. I must return to Alvaren with this relic.
====
33374
I have spoken with the Champions, taken in their scent. They seem lean, strong, flexible … much like my Silvenar. I fear they do not have the experience, the age, that the Mane should have. But I am willing to watch and wait and see.
====
33375
Ah, this is grievous news. We are fortunate you were at hand to recover the relics. Is it customary to provide a reward for such services?
====
33376
Stephenn says it's better to die fighting and getting ahead in life, instead of dying in a puddle of mud in a refugee camp. 

If the bandits were cleared out of the Orc's Finger Ruins, my brother would have no choice.
====
33377
Sadly, I have nothing to pay you. My clothes are my sole possession, and I cannot spare them. Be content with your service to Arkay.
====
33378
I haven't been outside to appreciate it.
====
33393
There's not much to tell, really. It's in the oldest section of the upper city. Been sealed off for years.

What's your interest in the Mews?
====
33394
Well, since you were smart enough to side with House Dorell, it's the least I can do.

There's an old cistern, near the chapel gate to the upper city. The tunnel beneath the cistern leads directly to the entrance to the Fevered Mews.
====
33395
It's a series of ancient caves. They used to send the ill and the infirm there, back in the olden days. You know, carriers of the plague, those afflicted with Khajiit fever or Argonian leprosy, things like that.
====
33396
The Countess? She's been away so long, I'm surprised she remembered.

But since you asked so nicely … you can get there through the old cistern, next to the chapel gate to the upper city. That passage leads right to the entrance to the Mews.
====
33397
I don't want anyone telling me where to sleep, when to eat, who to fight or how to live my life. I want to be free and I want to make loads of money.
====
33398
Here, let me show you where it is on your map. Even if you don't go up there yourself, you should be aware of the dangers of this part of Rivenspire. 

I just wish my brother understood that danger is not better than squalor!
====
33399
I don't think it's really a priority right now, with Baron Montclair having caused so much trouble.
====
33400
Montclair has never left the Remnant chamber. He was able to defeat us by working through a projection!

I assume he's teleported Gwendis and the others to his side.
====
33401
Gods, I hope so. But don't let <<1>> hear me say it. Superstitious Redguard.

I say, you don't become a vampire hunter if you don't like taking risks. The more they fight, the more fun it is.
====
33402
I can feel them. Gwendis, Tamrith, and Dorell are still alive. But I can also feel Gwendis' hunger. She won't be able to hold back much longer.

We must be ready to do whatever is necessary. Let's go.
====
33403
We can discuss that later. For now, we need to reach Gwendis before the Remnant corrupts her and she feasts upon the others.

Head upstairs and I'll follow right behind you.
====
33404
I am still connected to the one who turned me. The answer to our problem rests with him.

If we're going to defeat Montclair, you must trust me this one last time. I will not betray you.
====
33405
That's all I need to know. Anyone who tries to harm us will answer to my blade.
====
33406
All right. Pay close attention. I'll try to be brief, but if we don't all focus on doing our job, we're as good as dead.

The vampires in this area are controlled by a single, powerful vampire lord. He likely sired most of them himself.
====
33407
I have a sister here in the camp, and I want to keep an eye on her. I have a … business opportunity to join an outfit nearby. I would make a tidy profit and be my own man, and I could keep an eye on Claudelle.
====
33408
Well, I have an opportunity set up already. There's a group called the Bitterhand that provides limited protection to the local farms while collecting a reasonable protection fee, and I think I'll see if I can join them.
====
33409
I won't head up there until I see that my sister is safe. They're holed up in the Orc's Finger Ruins now.

It's exciting, isn't it? Breathe that air, friend. It smells like freedom and fortune.
====
33410
I don't think I should say where they are. For all I know, you just want to edge in on my opportunity.
====
33411
That's what my sister called them too, but what's the difference between a bandit and a guard? One is more heavily controlled and gets paid much less. I want freedom and more coin than I can carry.
====
33412
It provides protection to local farms in exchange for a modest fee. The farms are plagued with all sorts of problems, you see. If they don't pay us, then there's a good chance that some thugs might show up and burn their farms down.
====
33413
I have another sister out there, but she's quite capable of taking care of herself. The problem is, my sister is scared of the world. I want to stay nearby so I can provide for her from time to time.
====
33414
Our other sister left for Cyrodiil a while ago, and she refused to leave Rivenspire then. I doubt it would change now.

Besides, I found an appealing business opportunity that might work out better. Less work, more pay.
====
33415
Up near the Orc's Finger Ruins, I suppose. I just don't know why he would do this. If you go out that way, would you … would you look for him? He looks like me but he's taller. His name is Stephenn.
====
33416
All right. Pay close attention. I'll try to be brief, but if we don't all focus on doing our job, we're as good as dead.

The vampires in this area are controlled by a single, powerful vampire lord. He likely sired most of them himself.
====
33417
I'd heard about a cave to the west, where there are some catacombs, maybe some old money and treasures. But the Bitterhand Bandits have taken it over!

I barely escaped with my life!
====
33418
I want to leave this place. I want this all …  I want it to end.

I can't be held prisoner like this. I shouldn't be here any more. But there's only one way that I can end this, and I need your help to do it.
====
33419
It's a bit of a way from here. It's called the <<1>>.

I can show it to you on your map so you know to stay away, but I'm going to keep running.
====
33420
My brother <<1>> is a useless drunk. The family needs money, and he only spends it.

I figured I'd go adventuring and bring something back for us. What a horrible idea.
====
33421
Something like that, yes.

You will know when then the time is right.
====
33422
I must find a vessel for the form in which I am bound. Once I find it, it must be destroyed.

Doing so should allow me to be free once more.
====
33423
I think that someone must've mixed something into the beer. The spiders looked so much … smaller last night.

Please, you've got to get Garth back.
====
33424
I probably shouldn't have been trying to steal spider silk directly from the queen. Of course, I might've gotten away with it, if I hadn't passed out.
====
33426
That again? My sister … <<1>> foolishly committed to build the Khajiit an embassy, months ago. Everything was to be handled through <<2>> at <<Ac:3>>.
====
33427
Ask a stonemason. I have to prepare for the ratification ceremony before <<1>>'s arrival. I can't be troubled with such minor issues.

If you care to pursue the matter, speak with <<2>> at <<Ac:3>>.
====
33428
An archaic Wood Elf ritual. If she dances to their tune, <<1>> will be recognized by the heavens as a worthy candidate for emperor of Tamriel.

Rubbish, if you ask me.
====
33429
It's some strange wood elf ritual. They have an ancient artifact they call the Orrery. Supposedly, if we do the unification ceremony in its presence, Ayrenn will be recognized not only as our leader but a potential candidate for Emperor of Tamriel.
====
33430
To promote harmony, she'd tell you. The same reason she picked this bizarre tree city as the Dominion's capital. She wants every member of the Dominion to feel as though they're equal.
====
33431
No, no! Jurak just has one of those faces, you know? The Brights Moons orbit in mysterious ways.
====
33432
Oh, we do need to be unified against our enemies. And having a High Elf in charge is paramount to our success. But do we really need all this coddling?

The ratification ceremony, the business with the embassy … more problems due to "harmony."
====
33433
I think it's a bribe. The wood elf king went along with her plan, and she gave him the capital city. I think my sister believes if she build the cats a nice place to live, their leader, the Mane, will fall into line, too.

I wouldn't be so certain.
====
33434
I'm surprised the Baron went to the trouble of acquiring such a potion. That's a bit out of character for him, don't you think?

Still, I appreciate the effort. Anything to assure that I'm not a danger to others. Well, bottoms up!
====
33435
The Countess always was a caring young woman. Her return to Rivenspire portends good things for the region. Provided we put an end to Montclair, of course.
====
33436
Forgive my manners! There's so much to do in preparing for <<1>>'s ratification ceremony. Tempers fray, as I'm sure you can understand.

But if <<2>> sent you, it must be important. What can I do for you?
====
33437
Why would <<1>> care about that? If they're too lazy to build their own embassy, can't they afford an inn?
====
33438
Check our storeroom. The Khajiit didn't even bother to pick up the supplies!

In the meantime, I'm off to locate <<1>>. If he didn't send you here with his blessing, I'll see you face Dominion justice.
====
33439
Well, I … of course I ordered it done! I hired some Wood Elves to excavate the stone, and set aside supplies for Khajiit to use.

It isn't my fault if the locals couldn't do their jobs!
====
33440
He is a cold-hearted killer who enjoys what he does. Just last month, Two-Blades ambushed a caravan bringing supplies to an orphanage in Stormhaven. Slaughtered the guards and made off with the goods. He has no sense of honor.
====
33441
<<1>>'s as cunning as she is brutal. She fought her way to the top of her organization, climbing a ladder of blood. There's always a group of fierce young warriors at her side.

If it turns into a battle, you're going to have a war on your hands.
====
33442
Ever hear of Egar Fannon, Melanie Wingarde, or Avery Duchamp? No? That's because the Cloak cut them down. Now, they're just footnotes in a history book.

The Cloak is dangerous.
====
33445
Because the ring is very valuable, of course. Jurak-dar has a very lucrative buyer lined up in the town of Pa'alat. Very respectable, and willing to pay top coin. You have retrieved the ring, so Jurak will cut you in!
====
33449
A shallow man, lacking any redeemable qualities. This is a power grab, pure and simple. He's trading on his name to try to get a slice of the Rivenspire pie.

But if he wants pie, Adusa has a pie for him right here.
====
33452
Yes! A piece of living history, touched by the fur of the First Mane himself. To even think that it could be bought or sold … please, traveler. You must give the ring to me. We'll keep it safe, hidden, and preserved for our people.
====
33453
I've served House Dorell loyally since I was a lad, if that's what you're asking.

The Montclairs have taken the upper city, barricaded themselves behind the old city wall. They attack anyone not wearing the Montclair colors on sight.
====
33454
I sent someone into Montclair territory to look around, but he hasn't returned. Watch for a disagreeable Orc. Answers to the name of Skordo.

He's a good soldier but a terrible spy. He got bored so I gave him something to do. I hope he's all right.
====
33456
What I wanted from you, I already got. An evening's distraction.
====
33458
You needn't trouble yourself with such trifles. Go. Be free. Not all have the luxury of walking away from me.
====
33459
This one can't remember much. Adusa hopes the leaders are still alive. I … ugh, what has happened? Why did we do this?
====
33460
You must … be careful.

Wait … what is going on? Why is she here?
====
33461
Verandis … he can't stop Karnosis. It's a trap. He'll never survive. This one could feel the Remnant's power. If Verandis is overcome with it … he'll be stronger than ever. He won't be able to stop himself.
====
33465
Fine, fine! I've been stuck down here, but I've overheard snippets of conversation. The bandit leader's name is Accalia. He stole the relics for the Stonefire Cult.
====
33467
He's expecting one of their leaders soon and he intends to sell him the Chalice of Mara. I heard one of the other relics is being kept in a tower, in some area open to the sky but still inside the ruins.
====
33468
Centuries ago it was an Imperial stronghold, but now it's known as a sleepy coastal town with a big cathedral.

You'll find mostly Colovians who've been here for generations and a handful of Wood Elves who don't pay much heed to the Green Pact.
====
33469
No, it's …. Wait, yes, that's it exactly! The Daedric Prince of Madness himself, here in <<1>>.

It's all rather exciting, isn't it?
====
33470
It was the Khajiit. We failed them. Because, here, no one became the Mane after Akkhuz-ri.
====
33472
Let … let us continue on the Path. If the Bright Moons felt we needed to see the future of the Bosmer … perhaps we shall now see the future of the High Elves. Let's hope it is not as bleak.
====
33476
There's been so much corruption, so much darkness. Even if we walk the path through the Den of Lorkhaj … seeing these visions has made me realize how critical the Mane can be. I don't know if I'm ready.
====
33477
Perhaps … for you,  Hallowed. For Shazah … for the Khajiiti people. Hallowed, we owe you so much. I don't know if I can ever thank you properly.
====
33478
My friend, this could never have happened without you. Your wisdom at Arenthia. Your strength at Rawl'kha. Your bravery at Moonmont. And here … we saved the Jewel of Elsweyr! Dune is safe. Javad Tharn is dead, and I have walked the Path.
====
33481
The end of one path, and the beginning of another. As you well know, the path never really ends. Here in Reaper's March I will restore the soul of the Khajiit and you … will travel on.
====
33482
She did? That's different, then. Show me her orders and I'll stand aside.
====
33483
Then I can't let you inside. Her instructions were very specific—no one gets in without her written permission. I'm to remain at my post until relieved.

Except in an emergency, of course.
====
33484
The Khajiit could riot. That would be bad, very bad.

Or a fire, of course. But the chances of that happening are slim.
====
33485
The Khajiit say we promised to supply their embassy, but no one remembers sending goods down to their camp. It's them the we're worried about breaking into the storeroom. They get angry enough, there could be a riot.

That would be bad. Very bad.
====
33486
Aye. The fearful matriarch of the spider den. They say she's a thousand years old, call her the "Spider Queen."

It makes my skin crawl just thinking about it.
====
33487
Oh, you are surprised? Is that because you tried to kill me? This one gets that a lot, people trying to kill him and then being surprised when it does not work.
====
33488
I probably shouldn't have been trying to steal spider silk directly from the queen. I was pretty tipsy after all. I would have gotten away with it too, if I hadn't passed out.
====
33489
Well, you know the old saying about what happens when you drop a Khajiit from a high place. To tell you truly, Raz was never worried. He knew you would do what had to be done … that you would come through. Thank you, my friend.
====
33490
There was jumping, some acrobatics. It was quite heroic. Raz tried … he tried to get the others out. But the collapse happened too fast. He took a grevious injury. Raz had to rest and recuperate before he could rejoin the Queen.
====
33491
Montclair's forces tried to assault our camp. We held them off, though. Our mages put up some wards, so they should be fine without us.

Skordo and I decided to come lend a hand.
====
33492
We've got this covered. Just watch out for yourself up there. Don't do anything foolish, like dying heroically or something. I try to avoid any kind of dying, heroic or otherwise.

Besides, I'd rather you survive. Now go and do what you do best!
====
33493
Do you think so? I wouldn't want to burn down the embassy.
====
33495
You're right. And I can stay here to make sure it doesn't get out of hand.

Thanks for the suggestion!
====
33496
Died in a battle with the Reachmen—right there with King Eamond. You have to feel for the queen. First she loses her daughter, then her husband and her son. 

Prince Adrien deserves a proper burial … just maybe after the graveyard's safe again.
====
33497
Karnosis has bound himself to the remnant. He knows if it's destroyed, the entire power of it will unleash across this land.

Either way, he thinks he will win this battle. You have to kill him. I'll handle the rest.
====
33498
Thank you for this. The people of Rivenspire will be forever grateful to you.

This has to stop here. You saw what it did to Scarlette and Adusa. We can't have that happen to everyone.

Stop him.
====
33499
You have to trust me.

Your only worry is stopping Karnosis. It will not be easy. He will do everything in his power to kill you, or worse, attempt to change you as well.

No matter what, he needs to die.
====
33500
Much, though the experience still tugs at the back of my mind. It was like being a puppet, I knew better, but my mind would not listen and my body followed it's own will.
====
33501
It will not be easy or clear, but yes. Vanus gave us each a reason to embrace what we are, he will be missed, but to disban his group of misfits would do injustice to his memory.
====
33502
Busy. I think she felt the loss of Vanus the most. She's been keeping herself busy trying to fill her shoes. She's smarter than she gives herself credit for. I'm sure she will soon collapse and mourn, but she'll survive and keep the Ravenwatch.
====
33503
Of course. It's where <<1>> cut down most of their forces.
====
33508
No good reason, I'm sure of it. But we don't have a choice. If <<1>> shows up, you'll need to capture him.
====
33510
Well, why didn't you say so? You're the one I've been waiting for! And let me be the first to say that you're even more impressive in person.

Now listen closely. The Daggers have been tracking a violent gang of bandits operating in Rivenspire.
====
33511
That's the name they're using, yes. Initial reports indicated they were run-of-the-mill bandits. But believe me, there's nothing ordinary about this gang of cutthroats!
====
33512
You've never heard of us? Good. That's just how we like it.

We're a team of agents, spies, and body guards in service to High King Emeric. If we do our jobs, you'll never know we were there.
====
33513
Elriniel is a fairly new recruit. She has all the fighting skills of a dead rabbit, but she's a master of disguise. Her talents at information gathering make her indispensable to the Daggers.
====
33515
Look, I have places to go and people to see. I have a ship that needs a cargo, and it certainly won't fill itself if I stand around here all day.
====
33516
You're serious? Someone's really trying to kill me?

All right, then. Let them come. I'll give them a taste of my steel.
====
33517
Well, that's a load off my mind. Why someone would want to kill an honest privateer is beyond me, though.

When I take a job, I never ask any questions, so I won't start now. But you have my thanks.
====
33518
Here, these were <<1>>'s rings. His sons will recognize them immediately. As soon as <<2>> puts it on, he'll be transported to the hidden prison.

One of <<3>>'s more devious enchantments.
====
33519
We need <<1>> and his brother. See if you can get him to talk about where <<2>> is hiding.

You have a ring for each brother. Once you've captured them both, <<3>> will find you. And if we don't meet again, it's been an honor.
====
33520
I've located one of the Bitterhand leaders—an Elf by the name of <<1>>. He's a ruthless killer, responsible for planning and carrying out numerous ambushes against caravans traveling throughout Rivenspire.

We need him gone.
====
33521
This one is a master of stealth and a gatherer of information.

Sometimes Adusa strikes, but sometimes Adusa points the blade and lets another drive it home.
====
33522
I don't know much. Malofar was the leader of a Nord clan back in Skyrim. He and his clanmates were banished for performing dark rituals, so they came to this forsaken wilderness.

He stole the relic and the Mages Guild sent me to retrieve it.
====
33523
It possesses some kind of enchantment. But as to why they call it emerald, I have no idea. The Mages Guild was adamant about making sure it returns to them in one piece.
====
33524
Lazy, good-for-nothing loafers, if you want my honest opinion. They insisted the caves were full of Goblins.

That's ridiculous! My sources tell me that Malofar and a clan of Nords moved into these caves. No one said anything about Goblins.
====
33525
Of course I'm worried about my hired help, as any woman of noble birth would be.

But the chalice is a priceless, irreplaceable relic of historical importance. You really can't compare the two.
====
33526
They'll kill me if I'm caught. I can't. I'm sorry, but I can't!
====
33527
I can't, I'm at the point of collapse already. I beg you, find another to do this thing.
====
33528
I know enough. Khajiit are owed an embassy. They're angry the High Elves are dragging their feet to build it.

Seemed like politics, until a dozen stonemasons vanished without a trace. The king sent me to find out why.
====
33529
You'll be the first person Adusa calls. Promise.
====
33530
Do you really need to ask?

You don't contact us. We contact you.
====
33531
The queen? Of course we can do this!

We shall set out for <<1>> at once, if you are ready.
====
33534
When you're ready, let me know. We'll wait as long as we can!
====
33535
She rescued a wyress, and a villager named Laetille. The wyress said they're holding an area beneath the Ayleid ruins. Isa said she'd go and see about an alliance.

I told them to leave me here. I'd only slow them down with these wounds.
====
33536
No. It's tradition for the kings of Evermore to be entombed at Bangkorai Garrison, so they can protect our borders for "all eternity."

Dame Valyrie says my father lies in state there even now. Unless he's been resurrected, of course.
====
33537
My poor mother. I didn't even think of it, but this must've been torture for her. 

But to hear that I've risen—would this be a relief to her, or some kind of horror? Best to figure out what's happening here, and then I will go tell her myself.
====
33538
No. To be honest, I only know of the kings who've been entombed down at the garrison. 

It's the royal crypt though, so surely someone from my family has been buried here.
====
33539
Before the Dominion, <<1>> nearly lost a civil war. I came to see if the missing stonemasons were targeted by the Blacksap Rebellion.

But Blacksap would've displayed the bodies, not left them as food for hoarvor.
====
33540
<<1>> used criminals to smuggle supplies … never directly, but enough for us to notice. I'm not saying she had these stonemasons killed, but I'd like to ask her myself.

Problem is, there's nothing we can do while she's in <<Ac:2>>.
====
33541
The king suspects <<1>> has been up to no good. Little things, some of her associations. But he can't accuse his allies of undermining the whole alliance.

So he sent me to deal with it.
====
33542
I don't care. Do what you have to do to stop the Daedra. It should never have come to this, but Arlie will have to live with the consequences of her decisions.
====
33543
Spoke with someone I trust. She's definitely here.

We should get moving. We're not far behind her.
====
33544
No. Not any longer. I disown her. A clean break. I've allowed my affection for her to cloud my judgement for too long.
====
33545
I believe the ambassador's part of a faction of high elves that don't want to be on equal terms with the Wood Elves or Khajiit. And they don't want Queen Ayrenn in charge because she does want that.

As for the outlaws, I have a theory.
====
33546
Very. Her wounds were shallow, but the poison runs deep.

These walls of stone will help contain her sickness, to keep it from leaching into the soil below.
====
33548
Adusa … my oldest, most trusted ally. Tell her that House Ravenwatch is hers now. She must carry on our work … continue to train Gwendis … and any others who need her help.
====
33549
Because I need to take this relic out of this realm. It needs to be transported to a place where it can't do any harm.

I have made a deal with my master. Molag Bal has agreed to take me and the relic to Coldharbour.
====
33550
The deal has already been made. It's either this or allow everyone to turn into the very fiends we worked so hard to save them from.

There is no other way. Tell Gwendis that I will miss her. She was always so full of … life. Farewell, my friend.
====
33551
I thank you for your trust. Rivenspire will be safe and life will go on.

Tell Gwendis that I'll miss her. That I'm proud of her. Farewell, my friend.
====
33552
It is the only way to make certain that Rivenspire is saved. Molag Bal will take the relic into his realm.

Rivenspire, all of Nirn, will be safe.
====
33554
She left. Said she had to search the farm houses.

Are you stalling, or do you truly believe we can trust the soldiers of Evermore? Isabeth spoke of an alliance too before she left. Well, you can finish her work. Will you take <<1>>'s head or not?
====
33555
I'm not surprised. Verandis and I go back many years. He has a habit of making people nervous, but I've been trying to reassure Baron Dorell and Countess Tamrith—he is loyal to the people of Rivenspire.

Did you also defeat this … Reezal-Jul?
====
33556
The Reachmen have been dealt with? This is tremendous news! 

I'm not surprised to hear about the Imperials. They were attacking Southern Bangkorai before, and I knew they wouldn't stop there. Perhaps now, my undead army can drive them back.
====
33557
Why else would they have brought me back? It's all starting to make sense now. 

This is my destiny. Our army of the living was defeated, but my army of the dead will prevail.
====
33558
That seals the deal then. We should make preparations. I'm feeling stronger by the minute. 

Dame Valyrie is just over there trying to figure out where the undead are coming from. Tell her what you told me.
====
33559
I don't know for certain, but when you said it, something about it just feels right.

Did this voice in the crypt say anything else?
====
33562
He wants the answer to the riddle of the inscriptions. He'll tell me my answer if I'll give him his answer. Or something like that. It's maddening!

Stibbons would know what to do, I'm sure. He was always good at seeing what's right in front of me!
====
33563
Are you? I admit, I'm not one for direct confrontation. That's more <<1>>'s style.

I've long preferred to fade into the background. Which I'll do, unless you have anything of value to say.
====
33564
Alive? He's been missing for the better part of the year. Everyone thought him dead.

I've long suspected he lives, and have an inkling of who holds him. Tell me the name of his jailer, and I'll know if you speak the truth.
====
33565
My brother is in a cave on the other side of <<1>>. Good luck reaching him. He has many soldiers at his command, and he's not much for talking before acting.

And you should hurry, before he sets his plan in motion.
====
33566
The Blacksap Rebellion needed my family to begin, and now it lives in the heart of the people. It will flourish, in time. But I'd rather be at my father's side when it happens.

I did surrender, yes? Shall we be off?
====
33568
What worked on the bloodfiends? I'm ready to take notes.
====
33569
An interesting suggestion, but no. Assuming the plague is spread through blood, all you need is fresh corpses. Make sure to use fresh ones though—the plague spreads only if the blood hasn't dried up.
====
33570
The necklace should restore Marien's spirits, but I've been thinking. When I give her the necklace, maybe I'll propose. I always meant to do it, but never got up the courage. No time like the present though!
====
33571
Sacrificed? Like in dead?

What do you mean he sacrificed himself?
====
33572
No! Why'd you let him do that? Do you know how hard he worked to distance himself from the Prince? If Verandis is still alive, the Prince won't give him up easily.

But why did he leave me here? I would have … I should have gone with him.
====
33574
How do you know what he wanted? He was everything to me!

Why didn't he tell me what he was planning? Why didn't he let me help him?
====
33575
You must rescue me. And I, in turn, must rescue you.

You must escape from this cell. Take up arms and protect yourself. Then, find Lyris Titanborn.
====
33576
Aha! How mercenary! You hear that <<1>>? Your agent wants gold! And will have it.

I am relieved. I thought you might ask me not to call the Thalmor. This will cost me much less, in the long run.
====
33577
I thought you might have something in mind, seeing as you went through all the trouble of procuring this precious jewel. Name your price.
====
33578
Ah, clever and loyal. A rare combination. Very well, I prefer not to have the Thalmor looking over my shoulder anyhow.

Instead, we will invest in Jode's Chariot! Our coffers still need guarding, yes?
====
33580
Now see here. Your lack of confidence in me is quite unjustified. I know exactly what I'm doing.

All right, stand back! I've no doubt these results will be spectacular!
====
33581
Bandits! Something about the land being theirs. As if land belongs to any of us!

Please, I don't know any more. I just want to get out of here!
====
33582
Most everyone stopped working, but Elphregor and I, we need the money. We argued.

But those bastards wouldn't listen. One of 'em hit Elphregor and he went down, hard. I tried to fight back, but everyone else ran. I got knocked out and woke up here.
====
33583
The ambassador, she acted like there was no hurry to gather the stone, even though the cats've been complaining for weeks. And those thugs showed up barely an hour after we started work.

I don't know any more. I just want to get out of here. Please.
====
33584
Those sons-of-!

They said they'd captured Elphregor, too. They've been threatening me and said they'd let me go if I agreed to make sure no other wood elves agreed to help build the Khajiit embassy. I knew something was wrong with this job.
====
33588
Return to the green. We could lose ourselves in the wind, or kindle in the sun, or join the rivers and wash away.

But we are slow to choose.
====
33589
We would return them if we could, but in our captivity, in our desperate famine, we consumed them.

They will never be forgotten. Every fiber we took from them we remember. In your honor and theirs, we will never take from flesh-things again.
====
33591
It is not the time to discuss such things, but speak with me after you serve the High King.
====
33592
I have heard from <<1>> that you were an indispensable advisor and protector of the King, my great husband. 

Tell me, why do you have such loyalty to him?
====
33594
You're too kind! You make me blush.

Come to think of it, I did see him again a few days later, on the south side of town. He was with another man, very thin and pale. Almost sickly. Does that help?
====
33595
I'm sorry, but I am not in the habit of ogling strange men!
====
33597
Now, wait a second! Are you with the City Watch? Listen, I'm out of that line of work!

You want to arrest somebody, that Imperial's your man. I saw him slip into a house right by the south gate, with another shady-looking character. Arrest them!
====
33598
Sorry, that's all I've got. I'd be willing to bet he's staying on the south side of town, though.
====
33599
We all have reasons for our actions, and many of these reasons can never be spoken. I understand your hesitation, but I need to know whether I may trust you.

Why did you help my husband?
====
33600
So you are a mercenary, I take it? At least in philosophy. This is not uncommon where I am from; the desert sands of Alik'r are unforgiving.

The hired sword is loyal in its own way, and that is a useful asset to one with a heavy purse.
====
33601
Duty. I respect that more than you realize.

My father is <<1>>, of Sentinel. I knew of Duty before my feet touched the hot Alik'r sand.
====
33602
That is a pragmatic — and correct — assessment. You have not only stabilized my husband, but also Rivenspire. 

Not everyone has personal reasons for their actions, and some … some have both.
====
33603
Mine are deeply relevant to my life. I have received word that Alik'r, my homeland, is suffering from instability. That my father, <<1>>, has lost political grounding … and worse.
====
33604
Perhaps you will find a reason for your actions over time, or perhaps you are guided by a cause that you cannot yet define.

Then again, perhaps you are waiting for one to fall in your lap.
====
33605
There is no shame in seeking payment for your work. I sense that you have other reasons for your service, but your first reason is sufficient for me. 

We can call this a business arrangement.
====
33606
My familial connections overshadow my own works, my own ambitions, but these are the shoes that carry me forward. My marriage to Emeric was arranged, but it is not without affection.

The separation from Alik'r has become distressing as of late …
====
33607
Yes, it was. I walk a fine line, you see. My loyalties must align with my husband first and father second, but I care for them both. 

When my father stumbles, I seek to catch him just as I would seek to catch my husband.
====
33608
I am relieved to hear that, because I am in need of one as loyal as yourself.

My father, <<1>> in Sentinel, is politically under seige and Alik'r is being torn apart. I have heard terrible rumors …
====
33609
You have a keen wit. There is no wonder you were able to sufficiently fortifiy my husband and Rivenspire. That will be useful in Alik'r. 

To answer your query, my father <<1>> of Sentinel, is in great need and I wish to send him loyal aid.
====
33610
Also … my father — remind him to drink his remedies and not to eat the spiced tomatoes. I worry that his stomach grows weary with the irritation. 

Maybe you shouldn't mention that. He may be embarrassed … Send him my love, then.
====
33611
That is precisely why I asked you.

I am sending my personal guards along with you as a token of support for my father. They will coordinate with my father and Emeric once you establish yourself in my father's Court.
====
33612
I dare not speak of it. It is … it is not honorable. You must travel to Alik'r. You must seek audience with my father on my behalf and assist him in securing his land.

I can trust you after your service here.
====
33613
You must travel to Sentinel in Alik'r. Seek audience with my father on my behalf and assist him in securing his land. 

If I could do this myself, I would, but my position makes dual loyalties … delicate.
====
33614
Yes, of course. I will provide you with a stipend in before and after you venture to Alik'r. It is a fair request for one who has done so much already.
====
33615
The magic of the barrier attacks the flesh. Not even my kin can survive for long within the deadly storm of energy.

Karnosis does have a way with such spells. It's almost elegant in its destruction.
====
33616
Take it easy, it was just a joke! I don't want any trouble.

Listen, I saw that same Imperial with another thug, down by the lighthouse. Real scary looking type. Skin as pale as a wraith.
====
33617
Last I saw him, he was heading towards the lighthouse.
====
33618
Very generous! The Imperial was very sneaky, but this one saw him slip inside the lighthouse with another man, very thin and white like a dead thing. They did not think Khajiit was watching, but this one has excellent peripheral vision.
====
33619
About a stranger he once saw? This one is in the habit of minding his own business. Only the curious whisker gets caught in the closing door!
====
33620
With this rune of binding.

Just weaken the vessel, whatever you can find, and then use the rune to bind it to your command. It will carry the shards where you cannot tread—into the barrier's deadly storm.
====
33621
You're very sweet to say that. 

He scurried off in the direction of the stables, if that's any help to you. And he was with another man, deathly pale with deep set eyes. He gave me the chills, that one did.
====
33622
He was heading towards the stables. Truth be told, I put him out of my mind until just this minute. I don't even know if I'd recognize him if I saw him again.
====
33623
See here! I had no idea the man was wanted by the authorities! He didn't ….

Wait! I remember, now! He was with another man. Gaunt and pale as a ghost. They opened a storm cellar door near the stables. Do you think they were burgling the place?
====
33624
Nothing else to tell, I'm afraid. It all happened rather quickly.
====
33626
The prince has risen as well? This scenario grows more foul by the hour. 

What befell King Eamond and his son was tragic, but I cannot imagine it so offends Arkay that he would break the natural order.
====
33627
I don't know. I should see Prince Adrien. That's the only way to ascertain if he's truly touched by the god.

In the meantime, it might help me to commune with Arkay if we stopped the dark spirits from defiling the other monuments.
====
33628
A question we'll be asking many times as we investigate the breadth of their conspiracy against Wayrest.

From what I've heard, the Pellingare children were raised under the mentorship of Investigator Garron. Could've been his influence.
====
33629
I'll not speak to you, you swine! Murderer! Gall and pox upon your family! Sheor curse you, and all who know you!

I'm not answering anything until I obtain lawful representation!
====
33630
Well, the legend says that the Dragonfires were created from the blood of Akatosh and given to Saint Alessia. 

When a new Emperor is crowned, they're supposed to relight them to prove that they're a true heir of Alessia. One of the Dragonborn.
====
33631
Ah yes, you'll be staying in the cabin. The Queen's Guards will be traveling in the cargo hold. 

Whenever you're ready to leave, just go to your cabin. We'll head off to Alik'r then.
====
33632
What's so special? That's like asking what's so special about the sun up in the sky or the flowers in the fields.

I've been in love with Guen ever since we were little children. She's grand and glorious, and she smells like a spring day!
====
33633
Ack! Oop! The stupid cup! Anyone who drinks from the cup turns into a Goblin!

And the cup's owner can control them.
====
33634
We had contract. And the lady … pays well. She wanted stupid cup.

She needs to know … the cost of recovering the cup.
====
33635
Where do you think all these … ack! … Goblins came from? Malofar betrayed them and turned them into a Goblin army!
====
33636
No. Feel more … Goblinish every moment. Fate. Destiny. And … another Goblin fancies me.
====
33637
It's too late. I think the cup's magic is forever!
====
33638
Don't drink … from the cup! You don't want to turn green!

Maybe the lady should drink … drink from cup? That would show her!
====
33639
Nothing—if the investigation proves he's done nothing wrong. Irnand and I have only implicated his children.

The city and the Master's fellow nobles will no doubt want this ended as quickly as possible. But ….
====
33640
He took a blade to the midsection, but he'll survive—and he sends his thanks. We both do.

There's no telling the chaos that would have erupted in the city streets if you hadn't stopped the Pellingares.
====
33641
But the Wayrest Guard lost a lot of lives today.

I'm going to make sure justice is done.
====
33643
Ancient Khajiiti wisdom as old as Jone and Jode! Greedy-Gut has proven it. When this one sneaks into hungry people's rooms at night they are always awake.
====
33644
A relic of this power? We're likely not the only ones after it. Someone else could be going for it. The sooner we get to the source of power the better.
====
33646
We saw skeletons digging up corpses and piling them up in the mausoleums as death shrines.

Father Quiston believes that cleansing the mausoleums with holy water might have some effect. I'd hate to leave the prince though. Will you go?
====
33647
Of course I do! Sure he can be a bit oblivious, but he's brave and he has a kind heart.
====
33648
Justice? <<1>> invaded our land and killed our people, all in the name of the false <<2>>. The only justice is in the soil, where her Jade Butcher slaughtered our people.

And now that very soil will rise up to take back what is rightfully ours!
====
33649
Y'ffre's children loathe the outsiders who pick away at the Green. Until the Blacksap sit on the throne in <<1>>, <<2>> itself will rise against the invaders.

They weep for <<3>>. The death of my father drove them to this.
====
33651
Well, we didn't leave each other on the best terms last we spoke, I suppose. I'd nicked his bow, you see, by Right of Theft and all. He said he'd show me the Right of Fist and pummeled me until I gave it back.

Quite uncalled for, I say.
====
33652
Look how the relic responds to our runestones. Maybe if we use both of them at the same time, the release of energy might destroy the relic.
====
33653
Our constructs already rise to take back <<1>>. Those who follow the Green Pact will see the forest rise against the Dominion invaders.

Fitting revenge for the Jade Butcher's work.
====
33654
Dangerous? For us, perhaps. But think of the danger this relic could bring to the rest of the world. Worlds, even!

Besides, we never wanted to live forever, right?
====
33655
You can't stop anything, it has already begun! The Dominion camps will know the pain and fear <<1>> brought us, one long bloody year ago.

I only regret one thing. I'd hoped to end the Jade Butcher myself. To honor the memory of my father.
====
33656
This is his ring … I don't know where you got this but I already told you. I can't stop what has already begun. Now go.
====
33657
Lies! Our best sorcerers spent a year searching for any sign of him.

But there's no trace. My father is dead.
====
33658
Oh, you know, general heroics and all that. Swords for hire, protectors of the weak, beacons of truth and justice.

Occasionally we'd stab a man in the back for the right amount of coin, but that was more of a side thing.
====
33660
I don't think it would be proper to speak of such things.
====
33661
Indeed. <<1>> and I'd been chasing a mark of ours all the way down here from Bravil. We lost him in the jungle and decided to split up and ask around. Haven't seen <<1>> since, and I don't expect to at this point.

My nose will be happier for it.
====
33668
Believe it or not, I think I actually remember the way back! That's all I remember though …. except the fact that Lorelia needs me!
====
33670
No! I don't remember you either! What am I doing here? Is this place safe?
====
33671
All right. Release me and I'll go … somewhere.
====
33672
Because she needs me! And I need her! She's all I've ever known. Please, just let me go!
====
33673
Praise you, friend. Praise you.
====
33674
I don't know! I don't understand. 

They kept saying they wanted me to remember. Remember what though? All I can recall is being with Lorelia. I need to get back to her even now.
====
33675
Thank you. I'll remember you. I promise.
====
33677
Oh, please, Julien is just a … a peasant! I'd much rather talk about you. You have such beautiful eyes ….
====
33678
You approached me, stranger! I cannot be held responsible if you use my potion in an unethical fashion.
====
33679
Oh, good. Nothing I enjoy more than talk of conspiracy. Did the ambassador have a manifesto? They usually have manifestos.

No matter. I trust you resolved it?
====
33680
How so? The Ambassador must have been in good standing with the Queen, else she would not have been assigned to us.
====
33681
I see. Do you have any proof of this conspiracy? Did you bring the ambassador back with you?
====
33682
We avail the sick and those too weak to care for themselves by whatever means present themselves to us. Sometimes this means acquiring food. Other times simple company is enough.

We do what we can, however often we can, so long as we are able.
====
33684
You have <<1>> as well?

It doesn't matter. The Dominion camps will fall to our constructs and the people will rise behind the Blacksap. I won't listen to your lies about my family.
====
33685
If Jode's Chariot catches you—and they might—do not forget about the tag on your collar. Grip it in your teeth and use the resulting confusion to make your escape.

If you use it, find <<1>> and she will fit you for another.
====
33686
You mean besides fame, glory, and the right to brag about any and every thing you do?
====
33687
If the Undaunted know anything, we know how to fight. Stick around and you might learn some new skills.

Then there's the armory. We hold some of the finest weapons and armor in all of Tamriel. It's not free, but only Undaunted have access.
====
33688
We are here to relive the past. In <<1>> we saw a squad of soldiers on the run for their lives. Here, at Abagarlas, that same group was calm and in control. Together we can see what they saw, and discover what they knew about the Mortuum Vivicus.
====
33690
The Ancients stood against the Vivicus and survived. Now, Molag Bal makes ready to unleash the same relic against Tamriel again. It is my hope the courage of the long dead will save the living of today.
====
33691
After Mzeneldt, I researched a way to take control of the visions we saw. Ostarand was the Ancient soldier charged with bearing the Prismatic Weapon into battle. It is through his eyes you will see. And, in turn, I will see through your eyes.
====
33692
Surprising. That water was blessed by a priest of Arkay. Perhaps they're charlatans.

That's enough material for the first chapter. Now for the second.
====
33693
Interesting. Physical fire affects them more strongly than magical fire. What didn't work so well?
====
33694
Well, it was worth a try anyway. Nothing ventured, nothing gained. You venture and we both gain!

That's enough material for the first chapter.  Now for the second.
====
33695
As expected. Silver is a powerful tool against the undead. Makes sense that it works against bloodfiends as well. Still, I'll put it into the book for readers who might not know.

What didn't work?
====
33696
So, we know how to hurt bloodfiends. But the disease that creates them, the bloodfiend plague. We need to know more about that, how to prevent it.

There are bloodfiends in Moira's Hope. Go there and figure out how to prevent the disease.
====
33697
He called off his fiends. Then he … did something. Said words, made gestures, and suddenly I felt as if my blood was on fire. 

He laughed as I collapsed, congratulating me on accepting his wonderful gift.
====
33698
It's too late for me. I'm fighting <<1>>'s blood-curse with all my heart, but I'm afraid it won't be enough.
====
33699
Yes, yes, that's me! You must be another of my brother's friends! He's always looking out for me. Did he … was he able to send any gold this time? I'm almost out of the balm I bought with that last purse. He's so generous and kind to me!
====
33702
No! Nedras … dead? Nedras always did what needed to be done. I was so sick … Why didn't he tell me? He said he was doing odd jobs, some mercenary work. We could have found another way!
====
33703
My brother died over a handful of gold in some fat merchant's purse. For some balm that might … maybe make me more comfortable. This isn't happening. How could he let this happen?
====
33704
What? Of all the inconsiderate, stupid …. Where has he gone? Tell me!
====
33705
He left Rivenspire? He left me here, all alone? How could he do this? I thought he cared about me!
====
33706
How should I know? Do I look like a man who contemplates evil deeds in darkness? I'm too old for a world grown so strange.
====
33707
It'll be hard to miss. It's not outside the ruin, so it's likely in a grand chamber and heavily guarded. Be wary.
====
33708
Yes! Did Klaandor send you? Where is he? When will he be here? This is so exciting! He's been gone so long.
====
33711
By the Eight! A vampire? That … that mule! That ass! Do you have any idea how long I've been waiting for him? We had something wonderful together … and he goes and gets himself killed? As a vampire!
====
33712
What? No! He couldn't have …. What happened? How did he die?
====
33713
An … an amulet? Thank you for this, I guess. It's lovely. But it's no substitute for Klaandor. Tell me, please. Where is he?
====
33714
"As soon as he can?" That's it! Do you have any idea how long I've been waiting for that … that mule? We had something wonderful together, no doubt about it. But this is it. It's over between us. Maybe I'll learn a new tradecraft ….
====
33715
Kala knew this was coming. Yenadar has been away too long. He would have come home to his sister if he could. What has happened?
====
33718
That … that is Kala's brother. He would have rather died a thousand deaths than let his cowardice kill another. Thank you for being honest with me, traveler. I know he would have wanted me to know the truth.
====
33719
No! Yenadar was such a quiet, pious man. How could someone so good, so innocent become a vessel for a dark spirit?
====
33720
He's done what? Of all the things he's done for his faith … this is madness. Kala is beside herself now. Where has he gone? Tell her.
====
33721
He went to preach in an Altmer city? Those racists will turn him into a rug! Kala cannot believe he'd do such a thing. Thank you for telling her, traveler. This one must arrange passage to the port of Haven at once!
====
33722
"Unhappy?" That's one way to put it. More livid, I'd say.

The problem is <<1>>'s promise of help. From what I've seen, she's not the type to shirk commitments. Yet almost a year later, and no Khajiit embassy.
====
33723
No. For many years, I dreamt of escaping the current that carried my life, but it demanded I swim upstream, and such a sacrifice I was not willing to make … until now.

I suspect Brigibeth will not make the sacrifice, and she will not change.
====
33724
<<1>> promised to build embassies for both her people and the Khajiit. But with the situation in Auridon, her arrival here's been delayed. And her brother and the high elf ambassador haven't made things any better.
====
33725
Good question. You wish to serve the Camoran throne? You can start by asking <<1>> why his people aren't fulfilling their promises. He's the one who seems to have the entire Elden Tree lodged up his flue.

I can say that. I'm the king.
====
33726
Yes and no. The high elves constructed their embassy just outside of Elden Tree. By Altmer standards, it's beautiful, but some of my people think of it as … excessive. But as for the Khajiit embassy …
====
33727
Wrong? My brothers and sisters sold their goods to shaveskin knights. Before this one could twitch a whisker, the knights lost all those goods to dull-clawed Imperials.
====
33728
Not according to Breton crab-shells! "We are all citizens and must bear this loss together. You cannot expect full pay for lost goods." 

Bah! Knight weasels! We are not citizens, and they are the ones who got beaten by dungy Imperials. Ziss on them!
====
33729
Each knight went to a different site rumored to contain a relic. Matthiaume went to Flyleaf Catacombs, Edweg to Sanguine Barrows, and Cesabelle to Lorkrata Ruins.
====
33730
Well, I can't say for certain since I've never actually heard a troll before.

I heard a blood-curdling roar … I suppose it could have been an Orc, though.
====
33731
He's a strange one, no doubt about it, but he's the wisest man I've ever met. 

He sees things. The past, the future. If he told you to find me, he must have had a very good reason.
====
33732
He's also a captive in this place. We need to rescue him.
====
33733
<<1>> is not too far from here. Here it is on your map.

You're not a Dibella worshiper, are you? Wait … on second thought, I don't want to know.
====
33734
Look, it could have been Dibella cultists in the midst of a … ceremony. The point is, I'm not heading out near that mine for a while because it scared off all the deer anyway.
====
33735
It was a bloodbath. I saw more troops slain in one hour than I'd seen killed in the rest of my life. 

So, yes—it was "pretty ugly." But I did my part. Still not sure how I got through that slaughter alive.
====
33736
Don't be disingenuous. I saw you admiring my tail. 

Don't try to deny it. Your lecherous leering disgusts me.
====
33737
Not all Khajiit are lusty doe-eyed kittens, you know. Even if I was interested, you could never keep up … ziss! Eyes up here!
====
33738
Anyway, your frame is far too slight. Shapely, certainly. Difficult to tell under all those clothes though. Perhaps we should find a secluded place….
====
33740
What what? Nothing! You cad! Begone, before I pounce all over you and….
====
33741
Funny name for a dreadful place, isn't it? It's one of those Ayleid ruins you find scattered about the region. The Bitterhand took it over recently. Been using it as a base ever since.
====
33742
Creative! I like it. So, what didn't work, what failed to stop the plague from spreading?
====
33743
Yargle… yes… I'll be fine.
====
33744
It's all right. The further the change progresses, the more comfortable I am begoming with it. And I think one of the goblin lasses has taken a shine to me.
====
33745
Malofar betrayed them. He conducted a great ritual and had them all drink from the cup. Now he has a private place to conduct his foul rituals undisturbed and with an armuy of goblins to guard him… at least until you arrived.
====
33746
Simple really. I managed to get into the inner sanctum but was caught by Malofar. He forced me to drink from the cup and the change began.
====
33747
Not really. I belive it is called tyhe Emerald Cup not becaue of its color, but as abit of a joke. It transformes people into goblins which are green.
====
33749
After the Imperials tortured me, I played dead. They threw me out to feed the jackals.

My skills have never been tested more so than these past few days. I've kept watch on their camp, biding my time, which is how I know about <<1>>.
====
33750
Be creative. Figure out how to spread the plague and test methods to prevent it. My shop has items for sale that might help.
====
33751
<<1>>? A friend. A rival. We compete for the same business, one might say. In any case, she doesn't deserve to die that way.

I'd rather kill her myself sometimes.
====
33752
This place? I don't think it is, but they're making use of it. Not enough of their own workers, so they conscript anyone they come across.

And they happened to come across me and <<1>> arguing not far from here. Caught us by surprise.
====
33754
Yes. Good. She's amongst some tents, tied up like a goat. If it weren't so serious a matter, I'd find it amusing.

I'll meet you by the mine entrance. Thank you.
====
33756
Hard to believe they could smell worse. So, garlic is out as a preventative.

How quickly did the plague spread?
====
33757
Interesting. Silver hurts the undead, but it doesn't ward against the disease that creates them.

How quickly did the plague spread?
====
33761
Faster than I thought. Good information for my readers to know.

Did you find anything that prevented the infection?
====
33762
I saw him earlier getting all friendly with a couple of the officers. Got to admit what that man can do with a wink and smile.

I personally can't stand him though. Charm and charisma make me want to throw up.
====
33763
Yes. Three times in recent days. Crazy Eye was only here for the last raid, but she saw them coming, even put an arrow between a few pairs of eyes.

They still managed to steal more supplies though, yes? Very tricky are these unclawed skeevers!
====
33764
Here at Martyr's Crossing? Important trade routes run through here between north and south Bangkorai, yes? And supply lines from Evermore to Bangkorai Garrison!

This one was told that the Knights of Saint Pelin have always guarded this place.
====
33765
Possibly, though I'd like to take time for a more detailed inspection.

How long was I asleep? Is Lady Laurent all right?
====
33766
A statue? Are you jesting? No, I can see you're serious. 

I recall nothing. I seem to be intact, although perhaps a trifle stiff in the joints. I could certainly use a strong … that is, I believe I have a bottle of medicine that will help me.
====
33767
No one knows. Crazy Eye surely doesn't!

This one's heard rumors of Imperials attacking cities in Southern Bangkorai, but this is too far north, no? Maybe they're trying to attack supply lines to the garrison?
====
33768
Probably from Bangkorai Garrison. That place has fallen, yes? Many knights were killed.

Crazy Eye is careful not to talk about it in the camp.
====
33769
Crazy Eye doesn't know, but some of the knights said they might be remnants of Imperial army that occupied Bangkorai Garrison.

When that place was liberated, maybe some of the Imperials escaped, yes? Maybe they need supplies to get home.
====
33770
Whenever you are, my friend. I just hope there are a sufficient number of tears for you to rip apart. I'd hate to get trapped within Lleraya's veil with no way out.
====
33771
Story goes that there was an Orc warrior, long ago, that came through the region looking for spoils and battle. He met his end in the ruin, dead at the hands of an Ayleid lich. 

Only thing they found of him? His finger bone. The name stuck.
====
33773
You dare to question your king? The sheer audacity!

But you are only a soldier. You see battle from a personal perspective. As king, I command the battle. I watch from above as with the eyes of a hawk. I see what is and what will be.
====
33774
The future? Not only can I see it, but I can alter it to my will!

We shall not only win this battle, we will win this glorious war!
====
33775
Hircine gave me power beyond other werewolves when he chose me for his Packmaster. I can control my form, and I am as much a wolf as I am a man.
====
33776
Hircine is the Daedric Prince of the Hunt and the Father of Manbeasts.

It's a rare and precious gift he's given you—a chance to become a true hunter, one of his own.
====
33777
Then go to a temple, and find the priest. He'll be all too happy to cure you, for a fee.

But if you reject Hircine's gift, you'd best hope the pack doesn't find you again. If you won't be a hunter, you're prey.
====
33778
Yes. And more yet within the Garrison's walls. We tried to gather as many of the wounded as we could, but the hail of arrows was just … endless. We had to leave the wounded on the field until the battle was over.
====
33779
A runner arrived bearing news that Emeric's Lion Guard is en route to reinforce us—perhaps led by the King himself. 

We'll see if it's true soon enough, I suppose.
====
33780
So we must say. Defense of the Garrison is our chief responsibility and we must retake it. 

But frankly, I don't see how. We haven't the supplies or the manpower. We just have to hope this rumor about Emeric has some truth behind it.
====
33782
Throw the weapon into the center of the construct. Molag Bal's dark plot will be at an end! Don't be afraid … I will keep you safe, my comrade.
====
33783
For starters, it drew knights away from the garrison. That's part of why it fell so easily.

The other problem was that we stockpiled supplies here we couldn't protect. They're gone now though. One more raid and we might as well retreat to Evermore.
====
33784
For starters, it drew knights away from the garrison. It's been retaken now, but it never should've fallen.

Other problem was that we stockpiled supplies here we couldn't protect. They're gone now though. One more raid and we might as well retreat.
====
33786
Goblins? Certainly not! I've been studying the local gargoyles—I believe they're the key to certain Yokudan myths and legends. It's my own theory.

Now, I'll need you to retrieve my supplies, and then perform Stibbons' duties in his absence.
====
33787
My alchemical gear is at the new camp, through these ruins. You'll have to find where Stibbons set it up. Be careful with it, it's delicate.

Once you've collected that, we'll move on to the old camp.
====
33788
By Saint Pelin's beard! Course there is! Biggest problem right now is the Baandari. 

I've got wounded knights, but my healers can't heal them without supplies. I know the Baandari are sitting on a bunch of poultices. They need to share.
====
33790
Again, that word. The Hollow Moon simply frees up the flow of goods. 

If a merchant has a thousand loaves, he won't miss one. But to the hungry man, a loaf of bread is a kingdom.
====
33791
That's what I was hoping. Old Silver-Paws over there is the one calling the shots for them.

See if you can convince him to cough up some of those poultices. We've got lives on the line here.
====
33793
<<1>>'s laws are more lenient than most. "To facilitate trade," they say. The guards here, they are less severe.
====
33794
Did I say that? No, if they catch you, Jode's Chariot throws you in the stocks and takes back what you stole. It is … inconvenient—but less so than losing a hand, no?

Anyway, this one really must be going!
====
33795
No, no! Do you think I have not thought of that? Codswallop!

Invert your concepts! You speak like a child licking its first fish.
====
33796
No, no! You are blithering! 

Concentrate, seeker! Ignore the importunities of the hovering eyes of flame, as I do!
====
33797
You will enter Hircine's Hunting Ground… my master's realm. There, my master and pack will judge you. Should you prove worthy, you will be granted the chance to join us.

Go. My master calls.
====
33798
Of course not. The Knights of Saint Pelin set up an outpost here to protect the trade routes. The Baandari's livelihood depends on us keeping Martyr's Crossing safe.

We shouldn't have to pay them to help protect it.
====
33799
You think the supplies are all they wanted? Not a chance. Those fobbing bastards want to drive us out.

They're trying to break the supply lines between Evermore and Bangkorai Garrison. They'll keep raiding until they do.
====
33800
We have to figure out where they're coming from first. So far, the Imperials have been raiding at night.

I sent scouts to try to track them, but they never came back.
====
33801
It has been an honor to save the guild I served in life. Now, the council has assembled. You should speak to them. Unless Hakruba has changed a great deal since my death, she won't like to be kept waiting.
====
33802
Reconnaissance! But keep your voice down. No need to wake the good captain.

And know what I learned? There's not a single guard in Northpoint. Not a one! Lleraya ordered them to get out and to keep everyone away.
====
33803
Yes, the Crown of Shornhelm. It was lost during Ranser's War, but High King Emeric so wants to award it to the rightful leader of the city.

We think Ranser may have hidden it at Traitor's Tor, but the place is overrun with undead.
====
33804
Isn't that enough? I was fairly proud of that bit of espionage.

But you're right. There's more. The good captain here let slip that there's a smuggler's tunnel. Leads right into the heart of the city. It's our best option for getting inside.
====
33805
O Merciful Mara! Please say this isn't so! I knew the king should not have come! Why should he risk his life this way? 

What will we do now? Someone has to go after him!
====
33806
Why, High King Emeric will award it to the rightful leader of Shornhelm.

As soon as he decides who that is, of course.
====
33808
I don't know what to think. There was a time when I would have followed King Ranser into Oblivion, but since Markwasten Moor, he hasn't been himself.

It seems his hatred for Emeric has completely consumed him.
====
33809
Well, the smugglers who use the tunnels installed a gate. Gives them a monopoly on the black market in Northpoint. 

The tunnel will get us into the city—if we can get past the locked gate.
====
33810
The smuggler boss is a tough pirate. Goes by the name of Lagra. If anyone has a key, it's her.

But the Montclairs attack any boats that approach the city. There are wrecks up and down the coast. If Lagra's still alive, that's where we'll find her.
====
33811
Are you crazy? No one gets out of this mine alive.
====
33812
Hircine demands tribute. Hircine demands meat.

Bring down the largest beast you can kill, then howl to your brothers and sisters. We will feed on the prey together. If Hircine accepts your tribute, you are one of us.
====
33815
I can't, I'm at the point of collapse already. I beg you, find another to do this thing.
====
33816
I can't do it. I don't owe the others anything, and certainly not my life if we're caught.
====
33817
You are right! What do you need me to do?
====
33818
I … no. I cannot abandon them. What do you need me to do?
====
33819
What? At last! Quickly, before the guards notice.
====
33822
I can't, I'm at the point of collapse already. I beg you, find another to do this thing.
====
33823
They'll kill me! I'm not having any part in this!
====
33824
You are right! What do you need me to do?
====
33825
I … no. I cannot abandon them. What do you need me to do?
====
33826
My family ruled <<1>> for generations. But after we lost everything, where was my birthright then?

They wouldn't bow to me as they should, so now I've made them bow. It's the burden a true leader must bear. I shouldn't have to die for it!
====
33828
Finally, a bit of action on something on than these rocks. I'll take care of it.
====
33829
He tells the truth. We both know the way, but we have a mutual friend I'd like to free before we take our leave.

With your permission, of course.
====
33830
He'll do. Go kill <<1>>! 

I'll get <<2>> to our friends before he bleeds out.
====
33831
No, though I assume we'll all wish I was. I've been <<1>>'s assistant for years, but I can't do a tenth of what she did.

I heard someone wants to try to use the Orrery, so I came looking for her … but she's gone.
====
33832
<Esmaeel has no pulse. Deep bruising around his neck suggests he was strangled.>
====
33834
<<1>> said he's on the hill looking out toward the desert.

I'd go with you, but someone has to carry this big baby to safety. Good luck.
====
33835
The rapids have grown swift, and we did not even notice. Let me explain. Do you remember the notes you took from Doshia's lair? The ones that spoke of the Vivicus?
====
33836
You must go to the forge. Help <<1>> restore the Prismatic Weapon to its full potential. I will do what I can to find where he has hidden the Vivicus. Comrade, I put my faith in you. You must tell the others, warn them. Can I count on you?
====
33837
I don't know for certain. She does have a second home in Southpoint, but she wouldn't have left if she knew she was needed to activate the Orrery.

Maybe I'm wrong. Perhaps she got word already and went to the Orrery herself.
====
33839
All right. I really hope <<1>> is there. Otherwise, I don't know what we'll do. I'm ready when you are.
====
33840
Oh, a personal invitation from the High Queen of the Aldmeri Dominion, eh? Only she isn't High Queen … not until the Orrery says so!

Well, disappointment's a danger of being young. I'm sure she can take it.
====
33842
As you say. I do owe you for settling that business in Southpoint, so a little walk through the ruins won't hurt me.

I'm ready when you are.
====
33843
Only that the Orrery hasn't been fully functional in years. And while you may have dragged me back to Elden Root, I'm willing to bet a year's supply of rotmeth it won't be so easy to get spinning again.
====
33844
He leads the Redfur Trading Coster. Every merchant who passes through Redfur pays him a small stipend to conduct business here. 

They expect a certain amount of protection from thieves in return. Jode's Chariot maintains order in his name.
====
33846
Strength, speed, and guile. I know them well. He sent you to track them. The hunter's test, which I once undertook myself.

Though I've not been dead for very long, I will answer your questions as a final favor.
====
33847
Find Merric and the council. They are probably still in their moot at Vulkwasten. They need to know about this and they will heed your word. Aelif shall remain, and search for more clues.
====
33848
Find Merric and the council. They are probably still in their moot at Fort Amol. They need to know about this and they will heed your word. Aelif shall remain, and search for more clues.
====
33849
The aspect of guile is the hunter. He'll be the hardest to track, for he wants no prey to realize his nearness.

But every hunter must rest sometime. Seek his camp, and if you are lucky, the hunter will be there.
====
33850
The aspect of speed takes the wolf form. You may surprise it within its den, but only if you are careful.

Look for its pawprints, which may appear as stars on the ground in this realm.
====
33851
The aspect of strength takes the form of a bear. Crouch low to the ground to search for signs of its passing. A creature so large doesn't leave a subtle trail.
====
33853
A reputation for being easy on thieves tends to attract thieves. The newer thieves don't give back to the people. They leave town and take their stolen goods with them.

That's no good for anyone. <<1>> may have to step in.
====
33854
Doubtful. I defeated the Wyrd, I'll defeat you just as easily.

The power of the briar heart will be mine permanently. Soon, I'll retake Evermore and all the land which once belonged to my people. Your kind will be stamped out, and I will rule all!
====
33856
That's what you think. Come and get me! The briar heart, this grotto, Evermore, and all these petty kingdoms will be mine!
====
33857
They're sneak-thieves who see it as their responsibility to care for the less fortunate in Redfur.

We try to give them special consideration, but it is hard to tell who steals for whom these days.
====
33858
You've proven yourself a true hunter. And Brinarch? What of him?
====
33860
Only one supreme hunter would be left, and with Brinarch defeated, we can take back the grotto.

Go, and luck be on your side. We'd assist, but it would be forbidden.
====
33861
A clan of bears has always safeguarded the grotto. They recognize us as equals and allow us to pass. When we found the Reachmen here, the bears had become hostile. They refuse to let us in.

<<1>> discovered this the hard way.
====
33862
It frees them from enslavement, as their minds are clearly under <<1>>'s control.

The bears know their true purpose. Once a spirit is free, it should travel to the wards and seek to empower it.
====
33863
They serve to protect us as we perform certain rituals to Hircine, and without them, we are vulnerable to attacks by the bears.

We haven't used them in quite some time, but an important ceremonial hour approaches and we need to perform our rites.
====
33864
No. If they were, it would have requried a great many sacrifices to maintain.
====
33865
The briar heart is a powerful gift which makes an almost invincible foe. And we suspect <<1>>'s target would be Evermore, which makes this an issue for your kind to address.

The Reachmen conquered the city before, and will want it back.
====
33866
An infestation of thunderbugs. In twenty years studying the kwama, I'd never seen anything like it.

In the span of a single night, the whole mine was overrun. There's nothing to be done about it now.
====
33867
It wouldn't do any good now. Most of my kwama were killed. The rest are extremely aggressive now that their nest has been breached.

Still, I'll at least get one good chapter out of this, right? "Night of the Thunderbugs." Well, the title needs work.
====
33868
Thank you, my friend.

While many have attempted the tomb's gauntlet of traps, none have returned to tell the tale. There are many dangers ahead of you. Be careful.
====
33869
Go to Jode's Hall and speak to <<1>>. If I am right, she is no happier about <<2>>'s decision than we are.

Once you are inside, you must retrieve what treasure you can and return to me, here.
====
33870
It belongs to <<1>>, an exiled duchess of Quin'rawl. They say she was beautiful as the moon — though others attribute this to a gemstone she wore around her neck.

If we could get our hands on that stone ….
====
33871
I won't slow us down, if that's what you're asking. But I don't have much time left, my dear friend.

That's why Wylon has dragged us to this awful place. He refuses to accept the truth and seeks to defy the will of the Divines.
====
33872
Is he mad? Why would he ask for such a thing? He knows the danger!
====
33873
It is against my better judgement, but … yes, I will help you. Here is the key.

Be careful! There are many traps and pitfalls in the dark.
====
33874
I … I see. Yes, the treasure of <<1>> would tempt even the most charitable merchant. Still, the risk involved! Reckless!
====
33875
He's my husband. I believe in everything he does.

But is this the way I wanted to spend my last hours? Of course not. I had hoped to ease his grief by trying for one last miracle. I fear, however, that when this fails things will only be worse.
====
33876
Of course! Otherwise I'll go broke handing out free supplies.
====
33878
My pride and joy! A trading coster sprung up from ruins thought lost to Valenwood long ago! A bustling hive of merchants and customers!

It has its faults, don't get me wrong, but nothing a little coin can't fix, no?
====
33879
In Senchal, thieves flaunt their abilities and keep each other in check. They give to the hungry, keeping little more than what they need to survive.

Here, they hide in the shadows benefitting no one. They are not all this way, but such is the rule.
====
33880
Well, one cannot be successful without attracting a few … undesirables, yes? In Senchal, I would be glad to feed a few thieves. They feed the hungry and keep things interesting! But here, in Valenwood ….
====
33881
An exception to the rule. <<1>> makes a good show of the Senchal life. If not for him, I would have brought in the Thalmor long ago.

But times are tough. Each day one of my merchants is fleeced of his wares … this cannot be allowed to continue.
====
33882
After my death, I hit away the crown to deny Ranser his rule. If you wish to have it, you must come and hear my story and end the curse on this Tor.
====
33883
I am Saryne Dralen, noble of House Dralen and Master of Coin.
====
33884
Verandis Ravenwatch is an interesting man, I know that Baron Dorell and Countess Tamrith question his loyalty, given his friendship with Weylon Montclair. 

But I am confident that he would not betray me or Rivenspire.
====
33885
Well, the last time I looked, my hold didn't lead into the city. Wait a moment. My key!

If you're one of those Montclair bastards, I won't go down without a fight. Now give me back my key!
====
33886
I know. She was one of the best. She went west to investigate the disturbing rumors. I'd been sending her information so she could track down Tainted-Heart. 

I'll miss her. But I've no time for grieving.
====
33887
Tales say the heart holds the power of Y'ffre, the same energy used to create the world.

Brackenleaf blesses the Briars with some of this power, but as a gift. In turn, we protect the heart from those who would steal it.
====
33888
Well, you're a tough one, aren't you? All right. We'll do it your way.

I was coming back to get my key. I need to get into Northpoint myself. Rescue my gang. Why should I let you have the key when I have my own needs to consider?
====
33889
First, you must experience the history of our kin, through our mother, Lamae Bal. How she was first defiled, then forsaken.
====
33891
I'm not exactly sure. She hasn't reported in yet. Last I heard, she was in the west, on the trail of Tainted-Heart.

My scout, Qusan, made contact with her recently. Janeve can be impulsive, but she gets the job done.
====
33893
Najan. He finds yet another person to do a husband's work for him. Pathetic.

Don't concern yourself with my wounds. The door to the ruins has been sealed by an Ayleid spell key. You must destroy the focus stones protecting it so we can get inside.
====
33895
I thank you for your concern, but I am well-versed in restorative magics. I will recover quickly. 

Mephala's web grows tighter by the minute. Meet me at the spell key in the center of the ruins once you've destroyed the four focus stones.
====
33900
Of course. I am relieved already, just knowing that you will go. If there is any trouble there, I know my father could use help, whether he wants it or not.

I'm sorry. I digress. You said you have a question?
====
33901
Also … my father — remind him to drink his remedies and not to eat the spiced tomatoes. I worry that his stomach grows weary with the irritation. 

Maybe you shouldn't mention that. He may be embarrassed … Send him my love, then.
====
33902
That is precisely why I asked you.

I am sending my personal guards along with you as a token of support for my father. They will coordinate with my father and Emeric once you establish yourself in my father's Court.
====
33903
You must travel to Sentinel in Alik'r. Seek audience with my father on my behalf and assist him in securing his land. 

If I could do this myself, I would, but my position makes dual loyalties … delicate.
====
33904
Yes, of course. I will provide you with a stipend before and after you venture to Alik'r. It is a fair request for one who has done so much already.

You may take the contents of the chest behind you — it's enough to reach Sentinel.
====
33905
I dare not speak of it. It is … it is not honorable. You must travel to Alik'r. You must seek audience with my father on my behalf and assist him in securing his land.

I can trust you after your service here.
====
33906
There is no shame in seeking payment for your work. I sense that you have other reasons for your service, but your first reason is sufficient for me. 

We can call this a business arrangement.
====
33907
My familial connections overshadow my own works, my own ambitions, but these are the shoes that carry me forward. My marriage to Emeric was arranged, but it is not without affection.

The separation from Alik'r has become distressing as of late …
====
33908
Yes, it was. I walk a fine line, you see. My loyalties must align with my husband first and father second, but I care for them both. 

When my father stumbles, I seek to catch him just as I would seek to catch my husband.
====
33909
Duty. I respect that more than you realize.

My father is <<1>>, of Sentinel. I knew of Duty before my feet touched the hot Alik'r sand.
====
33910
I am relieved to hear that, because I am in need of one as loyal as yourself.

My father, <<1>> in Sentinel, is politically under seige and Alik'r is being torn apart. I have heard terrible rumors …
====
33911
Perhaps you will find a reason for your actions over time, or perhaps you are guided by a cause that you cannot yet define.

Then again, perhaps you are waiting for one to fall in your lap.
====
33912
Mine are deeply relevant to my life. I have received word that Alik'r, my homeland, is suffering from instability. That my father, <<1>>, has lost political grounding … and worse.
====
33913
You have a keen wit. There is no wonder you were able to sufficiently fortifiy my husband and Rivenspire. That will be useful in Alik'r. 

To answer your query, my father <<1>> of Sentinel, is in great need and I wish to send him loyal aid.
====
33914
So you are a mercenary, I take it? At least in philosophy. This is not uncommon where I am from; the desert sands of Alik'r are unforgiving.

The hired sword is loyal in its own way, and that is a useful asset to one with a heavy purse.
====
33915
We all have reasons for our actions, and many of these reasons can never be spoken. I understand your hesitation, but I need to know whether I may trust you.

Why did you help my husband?
====
33916
That is a pragmatic — and correct — assessment. You have not only stabilized my husband, but also Rivenspire. 

Not everyone has personal reasons for their actions, and some … some have both.
====
33918
This one agrees. If the way is clear, we will run then. 

We will get these poultices back and put the guards on alert! This time, we will be ready for those dungy shaveskins!
====
33920
Someone has finally asked to hear my side of the story? To learn why these ruins are named for my betrayal?

Very well. Find my remains in the tower. With them, you can see the past. You can see why I betrayed the legendary King Ranser.
====
33921
At the moment, all I care about is the safety of my gang. They were inside when the city fell. But if this turns out to be a trick, Oblivion won't be big enough for you to hide in. 

The tunnel's in the cove. It will take you into the city.
====
33922
You need? I don't give a troll's ear what you need. My gang is in there! They were waiting for me in Northpoint when the Montclairs sealed the city and attacked my ship.

I need the key so I can get inside and rescue them.
====
33923
And I'm the black market magister of Northpoint! But my assets happen to be locked up in the city or waterlogged at the bottom of the ocean.

Fine. Take the key. Get the city open and I'll make it worth your while. Especially if my people are safe.
====
33924
All right. Business is business. Take the key.

The entrance to the tunnel is in the cove. It leads up through the lighthouse and into the city.
====
33925
And you just expect me to trust you?

Look around. What has trust ever gotten me? I trusted I could sail safely into port, and my ship was sunk. I trusted my gang could conduct business in Northpoint, and now they're locked inside.
====
33926
Ah, thank you then for putting my mind at ease. I am in your debt.
====
33927
Me? I'm the Keeper of the Hall. I am guardian of the gate between here and there, between this place and the next.

The living don't belong here. I'm supposed to keep them out, but I seem to have failed at that.
====
33928
That's what Stibbons does! And just for such situations as this, I suppose.

Well, nothing to do now but head back and see if the Mages Guild can help him. I do hope this doesn't affect his ability to make my favorite fish stew.
====
33930
Yes, of course it's me. Who were you expecting? Molag Bal?
====
33931
And just between us, thanks for warning my lady about the dangers of the cup. Otherwise, she'd want to experiment—and that usually means something terrible happens to me.
====
33932
We'll keep them here until the king says otherwise. Better they're thought missing than known to be alive or dead. The Blacksap leadership won't know what to do.
====
33933
As long as you don't mind rowing. Captain Marck already let me do all the rowing on the way in. Such a gentleman. Yeah. I wouldn't expect any rowing from him.

We're ready whenever you are. Just say the word and we'll push off.
====
33934
What would you have us do? Give them a public trial? This is a delicate time for the king, and <<1>> has too many sympathizers in <<2>>.

Perhaps one day, when things are more stable. Until then, they can rot in here.
====
33935
Agreed. They're traitors, and traitors deserve no sympathy. They'd spend the rest of their days in this hole, if I had any say.
====
33936
Well, the captain's convinced we still haven't shaken that string of bad luck that started back in Stormhaven.

That's a load of dung though. We got a new crew and a new ship, the Dawn Posset. What more does he want? Beats the Oblivion out of me.
====
33937
Then let's get the Oblivion out of here.

Come on, Captain. It's your turn to row!
====
33938
I don't know. He came into a pretty good-sized pile of coin not long after we saw you in Wayrest. Bought all kinds of cargo with it—legitimate cargo—things he's hoping to sell at other ports.

We haven't sold anything yet, though.
====
33939
The Architect? I guess I don't remember how we met. Saryne and Gasteau had put me up to it though, that much is for sure. They said they needed me to find out things about his works. It was all harmless in the beginning, or so I thought.
====
33940
Right, then! Let's go see what Lleraya's doing in there.

But brace yourself. I don't think we're going to like what we find.
====
33942
Northpoint … it just feels … empty. I sense life in there, but it's faint. Barely perceptible.

We need to be ready for anything.
====
33943
Don't sound so accusatory. You don't know what he did to my Gasteau. Gasteau was on the brink of ruin, all because of him. We had to do something. 

Leave me alone, I don't want to talk about it anymore.
====
33944
Yes. I didn't know they'd planned to ruin him. I'm not sure it would have matter that much anyway. They needed me and I needed them so, I worked my way into the Architect's good graces. He fell for me hard and I was able to get what Gasteau needed.
====
33945
A ship is swift and we can arrive in comfort. I suspect our time in Alik'r will be quite arduous, so we should gather our strength anyway.

<<1>> on the North Point docks has a ship offshore that can take us to Alik'r.
====
33947
Dutheil's madness drove him to make a Daedric Pact. He agreed to work as an artisan of Oblivion—to plot and design for the Daedra. He became their Mad Architect.

In return, the Daedra hunted us, Dutheil's enemies, killed us. Tortured us in death.
====
33948
Do what you need to leave then meet us on his ship.
====
33949
Not every trade conducted in Redfur is legitimate. The bribes <<1>> would have to pay the Thalmor would be significant, greater even than what he already loses from theft.

That he is even considering that option shows how dire his situation must be.
====
33950
We did what we thought we had to. The others may regret it, but I do not.

Speak with them if you want to waste time on events past.
====
33951
He's of the opinion that we ruined him, when we simply … balanced the competition.
====
33953
I didn't really, not until Gasteau approached me. He was a small time architect doing, supposedly, spectacular works for some of the noble houses. Architecture and the arts are not my interests.
====
33954
You have seen how the hunter is also the hunted. Well, in the same way, every Briar begins as the Outsider, a stranger who does not belong.

Only by dying or completing the final test and joining the Briars is the Outsider defeated. Are you ready?
====
33956
That's what I like to hear. You like to fight, don't you? I get that. When I was younger, I felt much the same.

Go burn the bastards' boats then. I'll say a prayer to Saint Pelin for you … for all of us.
====
33957
Varen Aquilarios—the son of a Colovian duke, who led a rebellion against the Emperor Leovic and took the crown himself.

Alas, Varen was not truly Dragonborn, as those who sit upon the Ruby Throne must be, in accordance with tradition.
====
33958
I don't know … I don't even know what the "divine spark" actually is. I'm sure <<1>> would have some idea. It wouldn't surprise me if <<2>> did, too. They've been trying to make the Orrery work for years.

Let's check on the power source.
====
33959
It must be. Certainly, it's of divine origins. Really, <<1>> would know better than I, but I think <<2>> would have some idea, too. The two of them have been trying to get the Orrery to work for years.

Let's check on the power source.
====
33960
I don't know to be honest. I assumed he would do what all poor people do and crawl in a hole to die. I certainly didn't think he would sell his soul to the Daedric Princes for revenge but that's precisely what happened.
====
33961
I did what a friend would do. I made inquiries into the Mad Architect's funding and made sure that friends of House Dralen would no longer support his endeavors. Gasteau seemed to be happy with that as he began getting mroe favor for his projects.
====
33963
The king has no fear of <<1>>, or any of the Blacksap!

But perhaps showing this to everyone will put that rumor to rest. Once we've learned all we can from them, I'll advise the king hold a public trial. No promises, but my word carries some weight.
====
33964
These traitors don't deserve any sympathy. They'll spend the reminder of their days in this dark hole.
====
33965
Perhaps you're right. Rumors of his weakness on the matter have been … persistent.

All I can do is advise the king when I next see him. But my word still carries some weight. I'll recommend a public trial to show he doesn't fear the Blacksap.
====
33966
The Agea Relle was built as a school for those who are adventurers at heart, who wished to travel the breadth of Tamriel and discover its secrets for the sake of it.
====
33967
There's … there's something wrong here. He ran ahead to scout and I'm holding this position to secure the ship in case we have to retreat.

This stretch of the docks should be safe enough, but be cautious. You must reach the King alive.
====
33968
Hm. You'll want to speak to Ufa, then. Too bad no one knows where he is. Even if we did, can't say he'd even want to talk to you, seeing as you're a stranger.

Yarah might see you, though. She's upstairs, on the balcony.
====
33969
And don't think you can try anything. I'm not just here for my good looks, and Yarah is more than capable herself.
====
33970
And I hear the Imperials have spies everywhere. So why would I admit to being someone they want to kill?

That said, I know one thing Imperial spies wouldn't do: arm their enemies.
====
33971
Why would I want those weapons? I'm no friend to the resistance, or to the Imperials. I just want to work in peace.
====
33972
Across the way is a guarded warehouse. If someone took weapons from there, it'd be a blow against the Seventh Legion. And I hear the stablehand knows the people who need such weapons.

Someone who did that, I could trust.
====
33973
Is that so? Let me fix them for you, then.

There. No one will suspect you carrying sacks smelling of the stables. Ones who need these wait in and near the town square. If you're caught, we've never spoken.
====
33974
Red? I have seen such a cat, though not lately.

Do you bring news of this red hunter, or something else to ease our sorrow at its loss?
====
33975
Red fur, you say? Yes, running across the rooftops in the sunset. A hunter and protector, long missing from home.

Have you heard tidings of our lost friend? Or do you bring something in its stead?
====
33978
One of the destitute, no more. I have nothing, except my eyes and ears. And I see Yarah wants to trust you, but she cannot. Not until now.

She will look for signs of treachery, and find none. But even that will not be enough.
====
33979
One of our allies passed with a peculiar bag from the stables. It's good to know you were the one to supply it.

Well, then. I think it's best if we go our separate ways. Though you helped considerably, I can't take this risk again.
====
33980
Unimportant! But here is how she will.

She waits by the tavern, as she was spying on you. Go to her, clasp her hands, and tell her that the Red Asp lives.
====
33982
It's more of a feeling. Call it intuition. It's better if you see it with your own eyes.

Can you come with me to my home? It's best to continue our conversation in private.
====
33984
The Imperials may know your face by now. You can disguise yourself as one of them for the time being. They don't dare raise a hand against me, so I'll be all right.

If you're ready, I'd like to go now. Follow me, but be discreet.
====
33986
This place stinks, did you notice? It reeks of death.

Keep an eye out for Makeem, if you will. He is likely on the docks … if we can secure the port, then we'll head to the Palace after you.
====
33987
We docked while you slept. I was heading to your cabin when I heard a shriek from the docks. Makeem ran down to investigate, and I saw him push a man into the water.

So we decided to split up and secure the route for you.
====
33988
This is no time for jokes. You need to find <<1>> on the docks and try to make it into town. I don't know if the city is overrun by these things …
====
33989
When <<1>> told me the story of the building of the Orrery, she said the man who built it powered it with his own heart. <<2>> made the Orrery work for years, but then it was lost or stolen.

Let's go to the Orrery itself and see what we see.
====
33991
<<1>> told me that the creator of the Orrery worked his own heart into the device. It was stolen, or lost, long ago. But now that you've recovered the <<2>>, we're that much closer to making the Orrery work again.

Let's go!
====
33992
Everything the intrepid need to survive.

We offered courses on the eclectic cultures of Tamriel, outdoor survival, weapons and armor training, and I personally taught the disciplines of magic.
====
33993
Fish? Why do you want my fish? I only have one left and it's right here in my pocket.

I had to fight off that little monster to keep it and I'm certainly not going to just give it to you!
====
33994
Smelly? Old? Not my Petunia! She's a prize catch! How dare you insult her!

I think you should leave now. Let me wobble along in peace.
====
33995
Oh, your pet is lost? Is it a little puppy? A cute little kitty-cat? Never mind. It doesn't matter. I love cute little animals! Here. Take Petunia. You'll find your lost pet in no time!

Just watch out for that lizard-chicken thing. It's a monster!
====
33996
I don't know the name, Gasteau might, but its fascinating to see what can be accomplished unfettered by the rules of the natural world.
====
33997
<This pedestal is meant to hold a scroll.>
====
33998
I … stole designs from him, after Saryne arranged for the Wayrest nobles to deny Dutheil further projects.

Gasteau presented those designs to the nobles as renovations for the Royal District, as original works.
====
34003
<This pedestal is meant to hold a scroll.>
====
34008
Truly? You were so honest about <<1>>. I would not have expected you to associate with the Hollow Moon. Such is life, I suppose.

<<2>>'s messenger said he had a plan. You play some part in it, I expect?
====
34009
Is he mad? Why would he ask for such a thing? He knows the danger!
====
34010
It is against my better judgement, but … yes, I will help you. Here is the key.

Be careful! There are many traps and pitfalls in the dark.
====
34011
Yes, I see. The treasure of <<1>> could certainly be persuasive. It may be our only chance of keeping the Thalmor out of our affairs.

I'll give you the key, but please be careful. I don't want your death on my hands.
====
34012
I'm afraid not. To have any chance of making the Orrery function, we need someone who knows how to run it, an element of the divine, and the only source of energy powerful enough to make it work, the <<1>>.
====
34013
That is up to <<1>>. If she wishes to give up on leading the Aldmeri Dominion, we're done here. But I seriously doubt she'll want to surrender her goals so easily.

She sent her brother here to deal with potential problems. Talk to <<2>>.
====
34014
We can, thanks in great part to you. <<1>>, despite her rough exterior, is truly excited about the chance to get the Orrery running again. You did us all a great service when you settled that business in Southpoint, allowing her to return here.
====
34015
Talk to <<1>>. The Queen sent him here with instructions to summon her when everything's ready.

I'm not certain how he'll react, but he has his orders.
====
34016
<This pedestal is meant to hold a scroll.>
====
34026
He thought the two of us were having an affair.
====
34027
He was wrong, of course. But his accusation cut deep, just the same.

Almost as deep as the torture he inflicted on our souls—for years. To this day I'm not sure why he believes it, except to say the Daedra must have whispered it in his ear.
====
34028
Then you have already achieved in life that which gave me great difficulty.

My father's influence, though, was only one aspect of what guided my life's purpose. In truth, it was my mother's role, the sacrifice she made, that defined my destiny.
====
34030
Yes! It is as I said. She has worked herself night and day. And Sheogorath's dark intellect is focused through those tomes. They are like a stain on her mind. I think we have to … wait. Do you feel that?
====
34031
You have noticed as well, then? She has worked herself night and day. And Sheogorath's dark intellect is focused through those tomes. They are like a stain on her mind. I think we have to … wait. Do you feel that?
====
34032
The Outsider is the deathless enemy of the Brackenleaf. It returns again and again to steal the heart of the Brackenleaf, only to be destroyed by the Briars. This and more you will learn in the trials.
====
34033
There's no defending what he's done. To me, or the others in the school.

But I failed to save him from himself. Given the chance, I would try again.
====
34034
The same. Long before you were wailing in your momma's arms, Hircine gave me the keeping of his pack and all the power that goes with it.

I show pups like you how to make the most of his gift. I'm like a flea-bitten, shirtless priest of Hircine!
====
34035
You want to be a werewolf? Maybe you're a little crazy yourself. 

This portal will take you to Hircine's own hunting ground. If you're ready to hunt and kill and feed with your pack, then step through. I'll see you on the other side.
====
34036
He made a pact. A Daedric pact. Nerien'eth was proficient with magic, but he could never do all this on his own.

I could have stopped him before he completed it. I should have.
====
34037
What did he say? Did Sai tell you where he is being held?
====
34038
Then we must locate him before Mannimarco forces him to reveal the Amulet's hiding place.
====
34039
Did he? I thought he had firmly aligned himself with Mannimarco and his Worm Cult. Curiouser and curiouser.
====
34040
Adusa regrets a little. But such power—it would corrupt even the most-noble soul.

No, better the relic exploded into tiny bits than to let its power loose in the world.
====
34041
We are a part of the world around us. The animals, the flora, the earth … all these respond to us, and we to them.

When they hurt, we hurt. When we're content, they're content. Everyone's part of the world we share, though not everyone cares.
====
34042
Now that the focus stones are destroyed, I can deal with this infernal spell key. We should be able to enter the ruins in short order.
====
34044
As I said before, the spell key is a brittle and aged relic. I'll weave a simple enchantment and that should be the end of it.
====
34045
Don't be obtuse! Something touched by the gods! Ideally, an artifact or relic that contains some of a god's power. And before you ask … I have no idea where we might find something like that.

Let's check on the power source.
====
34046
You're a clever one, aren't you? In all seriousness, you retrieved the Mantle, so you'd know more about its godly origins than I. If it came from Rajhin, it should be sufficient for our purposes.

Let's check on the power source.
====
34047
In researching the story of the Orrery, I found a legend concerning its creator. The man who built it put his own heart inside. The <<1>> made the Orrery work, but then it was lost or stolen.

Let's go to the Orrery itself and see what we see.
====
34048
The creator of the Orrery put his own heart into the machine. It was stolen, or lost, long ago. But now that you've recovered the <<1>>, we're that much closer to making the Orrery work again.

Let's go!
====
34049
You misunderstand. My husband is <<1>> of the city guard. I think he betrayed us.

I couldn't bear to ask him. To see the hurt in his eyes and the shame that must surely be there. But he's keeping something from me, and I fear the worst.
====
34050
Oh, Qismah! I wish I didn't have to keep such secrets from you!

By Mara's heart, I don't know who betrayed us, but it was not me. I am little more than an Imperial lackey now regardless!
====
34051
The Imperial fool Quatrius believes he's invincible. And in a way, he is. If one were to raise a blade against him, his soldiers would surely cut down the child out of spite.

But there are other ways to cow a man.
====
34052
We're simply enjoying the fresh air! After all, who would want such a flower to wilt in a dungeon?

Now, begone before I have my men remove you.
====
34053
I am truly blessed to have such aid from a stranger. With no promise of reward, you saved my family!

Here, take this key. You will do far more good with it than I.
====
34054
Soon after the Imperials came, our daughter disappeared. And my husband speaks with the Imperials, carries sealed messages back and forth. I don't know what to think.

Search his office. It's upstairs. See what you can learn. I can't bear to look.
====
34055
They have her. Our daughter. The Imperials kidnapped her, and hold her as a hostage.

I debase myself before them for her safety! And I would do so again, if it means she will be returned to us! Now go, please.
====
34056
Not how, but where!

Go to the pavilion in the shadow of the palace. You are already armed! Armed with the knowledge that he is a coward! With that, you must defeat him!
====
34057
What? That's complete nonsense … er, I see your point.

Well, what did you want from me?
====
34058
The grandeya's chains. The Imperials made me capture her and bring her to them. I fear they want to publicly execute her in order to cow the citizens.

If anyone can save her, it would be you. A thousand blessings upon you.
====
34059
They have the grandeya? That is troubling news.

You've been busy, then. But what news of the traitor? Do you know his identity?
====
34062
Because you're going to go back out there and let them know where we are. And see if you can figure out where Lleraya is hiding while you're at it.

I'll get the place settled and make sure we don't attract any unwanted visitors.
====
34063
Watch your arse out there. I mean, did you see all the vampires and bloodfiends?

Well, you better hurry. We don't want to leave His Lordship and Her Ladyship alone out there too long. It isn't safe.
====
34064
One of my students. He had a good heart, and he was a talented pupil, but he was precocious. He often criticized my husband's hand at Conjuration.

Nerien'eth never forgot, and for years, those conjured scamps tore and burned poor Faindor's soul.
====
34065
Yes, fascinating research. King Ranser took the crown to the place now called Traitor's Tor, and that's the last that was seen of it.

I sent agents to find the crown, but they couldn't conduct a proper search. Dreadful undead have overrun the tor.
====
34067
Skeletons, mostly. All that remains of Ranser's cursed legion.

My aid, <<1>>, is still out there. He hasn't returned, so I'm going to assume he found something. Meet him at the tor and he can tell you more about the crown.
====
34068
The heart must be from a willing sacrifice, and while you are now part of the grotto, I wouldn't ask for yours.

<<1>> volunteered. Can you honor her decision and help us?
====
34069
And by seeking our blessing, you show that you deserve such an honor.

The one who breached the chamber—this Septima Tharn—she has strength, courage, and even wisdom, but she lacks an essential quality of a true Ansei.
====
34071
Ellic and I haven't always seen eye to eye, and he's made no effort to hide his feelings about me in his journal. He does mention the arrival of Lady Lleraya, though.

I'll tell you more when we gather with the others. No reason to repeat myself.
====
34072
Chirane Manor? I know it well. Nice to see we finally found a good use for that pompous ass.

I'll meet you there. We'll discuss the contents of my son's journal when the entire team is together.
====
34074
How are we expected to conduct a proper search when the tor is crawling with undead? One of the foul creatures actually stabbed me!
====
34075
Arkay guides our way, as usual.

Are … are they all like this? The people of Northpoint? Did Lleraya turn them all into … these vile creatures?
====
34076
May the Light watch over them, praise Arkay.

I can't believe that sweet Lleraya would do something like this to our people. What could have driven her to such horrors? I'll head to the manor and meet you there.
====
34078
I've found that where there is misery and torment, the Daedra are not far behind.

Yes, my husband appealed to the Daedra for power. He got it. Everything you've seen, he used Daedric spells to create.
====
34080
<This thrice-forged Orcish steel blade was a gift from Mauloch himself to the conquering Orc King, Nargi gro-Barok.>
====
34082
<Forged in the ancient Crystal Tower in Summerset, this magical blade was a gift from Auriel to one of his most powerful battlemages.>
====
34083
<A gift from the Tribunal to Saint Nerevar, this Dunmer blade was infused with Vivec's near-godlike power.>
====
34084
<This is a simple blade used for training.>
====
34088
Unless the gods decide to strike me down before the battle starts. I've had enough standing around in throne rooms, talking about fighting the Imperials.

I miss the satisfaction of sliding a sword between the plates of an enemy's armor.
====
34089
I haven't neglected that. I've looked at the garrison's layout and whatnot, and it'll really depend on what we find in there. 

I am confident we'll catch them off-guard. So no matter what, we'll have to capitalize on that.
====
34090
The sad truth is we're not even sure. More than two hundred Knights of Saint Pelin were stationed here, but only a handful escaped. 

Their stories are all over the place. Giant Daedra scaling the walls, the dead rising from the crypt … who knows.
====
34091
Of course! Battle runs in our blood. You think our family rose to royal power by attending teas, playing games at court, and currying favor with the right nobles?

No. This king and queen work … at its heart, it's a bloody business.
====
34092
Enough to be of service. <<1>> hasn't functioned as intended for ages. We planned to use some rather delicate magic to trick it into operation.

But if <<2>> believes there was sabotage, we must look to an alternative method.
====
34093
Why, we'll look to the past!

According to legend, <<c:1>> required a skilled operator, an Ayleid source of power, and a "divine spark" before it would function. Without all three, it won't do anything but spin. Quite pretty, but not very useful.
====
34094
Conservator <<1>> maintains <<c:2>> and has studied the Ayleid monitoring rituals.

Unfortunately, she was called away to <<3>> for a personal matter. If you can locate her and convince her to return, we'll have our operator.
====
34095
I've researched this a bit. Really, you need to be in three places at once. Simple, right?

But <<Ac:1>> is rumored to hold a relic of the Khajiiti thief god. For our purposes, <<2>> will serve as the divine spark. If it's truly there, of course.
====
34096
<<AC:1>> originally "brought life" to <<c:2>>, according to the texts. It long ago went missing.

But a member of the local Mages Guild named <<3>> theorizes it's in a local Ayleid ruin. She's currently at <<Ac:4>>, seeking <<AC:1>>.
====
34097
Wonderful! Have anything you find sent directly to <<c:1>>. Once everything is in place, we can begin the ratification ceremony.

And do refrain from referring to Conservator <<2>> as a "missing element."
====
34098
Yes. I met her once, back before the Soulburst. I'm ashamed to admit I actually fancied the girl. She was as cold as a Nordic winter of course. 

I wonder if she's still attractive though? Regardless, I think her head would look best on a pole.
====
34099
That old witch was undoubtedly the mastermind. And actually one of the knights who escaped claimed Septima snuck into the garrison posing as a Redguard refugee, and then unleashed Oblivion the next night.

Knowing her, that's quite possible.
====
34100
I would not be here otherwise, adept. It has been many years since I sat in my study, planning for this day. I laid in the runes and cast the spells with precision, knowing that someday the Mages of Tamriel would have need of me again.
====
34101
I was assuming they were spellbooks. Tomes on advanced magical theorum, or ancient treatises on soulforging artifacts. Instead, the first book we retrieved was full of nursery rhymes!
====
34102
Hmm … I don't know what there is to tell, adept. You probably know quite a bit about me already from the lectures the Guild holds regularly about my life. Or perhaps from the numerous books written about my legendary constructs.
====
34103
That buffoon? Hah! Of course we can. I am the greatest Mage who has ever lived. Valaste is the greatest living mind in the world. And you have already proven yourself incredibly capable. We will best his trials, and reclaim my island!
====
34104
They're far from nonsense. I'm loath to admit it, but Sheogorath actually was very clever. He disguised advanced spellwork in the rhymes, using reference and allegory to hide his meaning. It took Valaste quite some time to decipher, but she did it!
====
34105
Hah! You might as well ask a parent which is his favorite child! So many of my little projects became legend. Eyevea, Labyrinthian, the great Ice Fortress of Winterhold … and Glamoril, of course. But I do go on …
====
34106
First, we need to find out if anyone survived Lleraya's private party. The Countess heard noises coming from the inn. It's not much to go on, but at least it's a place to start looking.
====
34107
So Darien accomplished something useful after all? Go upstairs and get that key!

Funny thing. Darien was scratched and battered. Claimed the bloodfiends bit him. But the Countess didn't find a single bite mark on him. Guess he was mistaken.
====
34108
Part of me wants to find Lleraya in there. Then we can put a blade through her and be done with this business. But I really hope the townsfolk have crowded in there and barricaded the doors.

Either way, we need to get in there and see.
====
34109
The end of my staff, right to the side of his head. Best way to quickly quiet a delirious soldier.

He was making enough noise to give away our presence, and I was in no mood to fight a horde of those creatures.
====
34110
Arkay provides, bless us all! I heard sounds coming from the inn as I made my way here. Now we can get inside and see what's in there.

I hope it's the survivors of this terrible disaster. I'd hate to think that Lleraya turned or killed them all.
====
34111
A key? Yes. He was holding onto it rather tightly. I had to pry it from his grip before I could tend to his injuries.

Is it important?
====
34112
Almost. You recovered the pieces needed for <<c:1>>'s activation, so it's only fair you're here to put them in place.

So I should be the one to ask … are you ready?
====
34113
Good! The first thing you'll need is to take up <<1>>. "A god's hands move <<c:2>>," goes the translation.

But that's a load of boarslop. You simply need to be in three places at once. <<1>> should allow for that.
====
34114
Oh, you'll be all right. That overly earnest fellow from the Mages Guild … <<1>>, was it? He assured me you'd be safe if you wore it for no longer than ninety minutes.

Or was it nine? No matter, the ceremony will take five minutes. Maybe six.
====
34116
Approach the pillars beyond <<c:1>> itself. You must activate each in turn while keeping one thought in mind: when you wear <<2>>, you'll never be held in place.

From what I understand, it should do the rest.
====
34117
A good question, adept. Truly, my greatest regret? I wish I'd spent more time teaching. I always felt my greatest triumphs were the students that followed in my footsteps.
====
34118
Eyevea was an outlier island in the Summerset archipelago. The High Elves gave it to me in exhange for some baubles, minor artifacts of no real consequence. It was a beautiful place ….
====
34119
No, not to Vuldngrav. But Skyrim is littered with ruins like this. Leftovers from the age when Dragons and their priests ruled my people. In my younger days adventuring across the holds I plundered many of these dank little tombs.
====
34120
After we've got the courtyard under control, we'll meet you up there. 

Oh! And if you see Septima Tharn or any of her commanders, feel free to take them down. I'd love to kill the old witch myself, but you're better qualified.
====
34121
The fisher-folk? They were away from the port during the attack. The rest are refugees from <<1>>, mostly guards and merchants <<2>> helped escape the city.
====
34122
I do not presume to know. He ordered me to protect refugees on this island while he rallies resistance inside the town.

This one longs to fight by <<1>>'s side, but I must follow orders.
====
34123
Ah, the dead. They don't rest very quietly these days, do they? Was she some long-dead Ayleid? An unlucky pirate?
====
34124
East. Across the bridge behind me. They're just throwing conscripts at us to keep us from getting across.

They'll run out of fodder eventually, but if you'll lead the charge across on your way to the crypt, we can take the bridge now.
====
34125
That woman is a menace. I'll have a word with her later. Thank you for mentioning this to me, adept.
====
34127
Whoever or whatever you may be, I advise you to go away and leave us alone. These people are under my protection, and I will not allow you to harm them.
====
34128
He was the school's blademaster, a fellow instructor.
====
34129
That's just what I'd expect one of Lleraya's minions to say. Now leave us alone!
====
34130
I believe we are perfectly safe up here, thank you all the same. Now go away. You have more than enough victims to suit your needs. I won't allow you to have any more.
====
34131
Rulanir was an old friend, and my husband knew that whatever pain he inflicted on Rulanir, I would regret.
====
34132
When Lleraya sealed the city and began turning people into bloodfiends, I used my sword to cut a path to this inn and led as many as I could to safety.

I was forced to kill friends who turned into monsters, but I was able to save some of our people.
====
34133
Quite a few. And there are more hiding around the city. Protected by members of the Northpoint Guard. I gave the order myself as soon as I saw what Lleraya was doing. 

I just wish Lord Ellic had been able to resist her as well.
====
34134
It started innocently enough. She had Lord Ellic call a gathering at the square. Then she addressed the crowd, saying how the blessing of Montclair would soon be upon us. That we would join her. Love her.

Then people started turning all around us.
====
34135
Lady Lleraya has taken Dorell Manor as her own. But I have a key. Take it. Save as many of our people as you can.

And be aware that Lord Ellic is still with her. He was alive when I last saw him, but completely under Lleraya's influence.
====
34136
A spell perhaps? I'm not really sure. She made some strange gestures and spoke a few arcane words. Then it was as if a wave of power flowed out of her. People immediately began turning into bloodfiends. But not everyone was affected by her blessing.
====
34137
Yes. If you are willing to face them, defeating those Daedra will dispel their magic, and allow my soul to reform.

They ruminate on new tortures in a chamber to the south of here.
====
34138
A student of mine.

I was fond of him.
====
34139
There's really only Rondrin, but he's been retired for a while now.
====
34140
He became the greatest mage the Agea Relle ever produced. Better than my husband, said the Altmeri diplomats who visited during Faindor's graduation.

The day Faindor was to leave, my husband solidified his Daedric pact. And you know Faindor's fate.
====
34141
He was the opposite. He was the unruly son of a noble Altmer family, and he resented me and everyone here.

But he had an instinctual, magical spark that the Mages Guild lacked the patience to stoke.
====
34142
Had I known what my husband would ultimately become, and what he would do to this school and his students—I would have never built it.

In a way, I gave the Daedra all those lives. Years of torment out of something that should have been wonderful.
====
34143
Well, see, if you sit a madman down and listen to him ramble he'll sometimes spout the most brilliant insights.

I don't know if you know this, but I spend a lot of time around madmen.
====
34144
You've got it! No strings, no "lingering magical afflictions", no nightmare beasties haunting her in her dreams. Ooo … that's always fun … but no, no, no, no. I'll undo what my books did to her. Fair and square. If you deny the Folium.
====
34145
I'll be honest, mortal, I haven't had this much fun in years! Your struggle to collect the books, getting to poke Shalidor with a stick …. Oh, oh! Do you remember the time I had you close all those portals on Eyevea? Hah! Good times ….
====
34146
Here, take hold of <<Ac:1>>. Place it in the pillar next to our royal observers. That should do it!
====
34148
I was born in Bergama, a sand-swept city in the middle of a sandy valley. 

My father's water caravan traveled from Bergama to Sentinel, but one day he never returned. I went into the desert to find him, but it was a lost cause. 

The sand took him.
====
34149
It is the way of Alik'r. Tu'whacca guides him now.
====
34150
With the loss of my father, I was an orphan. I pledged myself to Sentinel as a guard, and quickly moved up the ranks. 

When <<1>> married <<2>>, I was sent along as her personal bodyguard by her father.
====
34151
The Queen has commanded that I accompany you to Sentinel and meet with her father. I must ensure that you arrive at his court safely before I return to the Queen's side.

I will meet you in North Point docks when you are ready to leave for Alik'r.
====
34152
When this highest honor was mantled upon me, <<1>> took my sword away from me. At first, I was confused.

He then gave me his own sword to protect the Queen so she would never be far from his protection.
====
34154
No, I had no idea. And my brother … did he go inside the Orrery? Of course, he must have. That impulsive idiot! He always believed he was destined for more than "just" being my right hand man. But I never thought he'd go this far.
====
34155
Aye! And they're some right insightful insights they are. You read through my Folium and, hoo! Like I said, worth the power and zip of half a dozen skyshards easy.
====
34157
You're just in time for our grand celebration! We're celebrating the new and better life that will soon be ours!

Lady Lleraya is going to honor us with her blessing, and then we will never die!
====
34159
Of course. We must find <<1>> so he can club thugs over the head if they try to seize my research.

That has happened before, you know. My research is extremely valuable in the cutthroat world of academia.
====
34160
According to everything I've been told, the Orrery draws out the strongest part of a person's soul. A great leader becomes greater. A potential Empress is revealed.

But in Naemon's case … I worry what part of my brother's soul will win out.
====
34162
I shudder to think. I love my brother, but he's always been …

Listen, if something's happened to change my brother, I don't think I can fight him. He's my little brother. He may need to be stopped, but I don't think I can do it. Can you?
====
34163
Careful, friend. That's the lovely Lady Lleraya you've just insulted. I'll forgive this first slight, but if you persist I will be forced to defend my lady's honor.
====
34164
My lady is upstairs. I'm sure she'd love to meet you. And when she tells you about her blessing, about the wonderful gifts she brings, I'm sure you'll fall in love with her. Just as I have. Just as we all have.
====
34165
Probably, but it's not what you think. We've freely accepted the will of the beautiful Lady Lleraya. She loves us and we're devoted to her every wish and whim.
====
34167
Just so, my friend. I believe it to be some kind of relic, a massive spell capable of holding and harnessing the souls of thousands upon thousands of dead. If it had been released … if it is released … the world as we know it will end.
====
34168
You saw through the eyes of <<1>>, one of the valiant Ancients that fought and died in <<2>> to safeguard our future. According to what we saw, it was he who slew <<3>> and stopped the use of the <<4>>.
====
34170
That's a relief … I suppose. There's some part of me that wants to stay here, but I'd have regrets for all eternity, wouldn't I? 

Since I am in the fortunate position of having a choice, I think I prefer you take me back.
====
34172
What? No, I …. Why would Naemon do this?

I made him a part of what we were building, tried to show him this is about more than just "our people." I would have all of Tamriel be our people.
====
34174
Isn't it fascinating? You want to strike me, but your weapon hangs loosely at your side. I wonder why that is?

Oh, I know! It's because I will it. This is my world now. I feel your desire to please me, and I can use it to make you do as I wish.
====
34175
You're trying to resist me? Oh, what sport we shall have! But first, I have duties to perform.

Come, join me downstairs. We must attend the celebration. Perhaps I'll even honor you with the first dance—before you try to kill me.
====
34176
You believe the nobles are in danger? You want to save them? How sweet!

They love me. They have given themselves to me. Thanks to the Remnant, I am their god. And now I also have you, the hero that Verandis presumed to use against my father and I.
====
34177
What the legend says. It revealed the person within.

As it will do to me.
====
34179
Do you think I have a choice in this? I will enter <<c:1>>, as I swore to the people of the Aldmeri Dominion. I must learn whether I'm fit to lead them.

And if I'm not ….
====
34181
I don't know! They poured out of the ground. The soldiers rushed me back to camp, and now I'm the only one remaining.

<<1>> won't let me venture from the camp, but you have no such restriction. Please, find my acolytes! Some must still live!
====
34183
Not as far as I know. Every member of the Guild received instructions to detain her if she's sighted. I still … I still can't believe she killed Guildmaster Iceblade. Tribunal protect us.
====
34184
My son Erthonor helps me tend the shrine here, but he is young and has a young one's whim. More interested in chasing girls and hunting beasts than the worries of an old one like me. Yet his heart is kind and he is dear to me. I do not blame him.
====
34186
We received no word of a decampment. Our orders were to come here, mind the Mages Guild dig, and await further orders.

But if it's true … there must have been a good reason to leave the city. <<1>> does nothing without a good reason.
====
34187
The woman you are escorting … O wayfarer, she is not my sister. The Daedra, Anexiel, has taken control of her. Can you not see it?
====
34189
For me, to die here. For her, to draw the Daedra which once possessed me into her, then leave, so the Daedra's ritual would never complete.

It's trying to use the lifeforce of the captives here to recreate itself as a powerful Spider Daedra.
====
34190
I understand. I'm a monster. Nobody listens to monsters.

But … if <<1>> wakes, he might do bad things to people who live in the forest. I don't want that to happen, not because of me. I want him to go back to sleep.
====
34191
Because what I'm saying is true! Oh, I've never been good at … speaking my mind. Please, stranger, think of what you've done!
====
34192
Have I not earned your trust? I've had countless opportunities to attack you … to slay you. But I haven't. Did I not tell you that Mephala is the Prince of Secrets? The spinner of lies and mistrust? 

You are being deceived! You must act!
====
34193
Hooray!

Follow me inside the ruin. We don't want the shades to hear us. They're his spies, you know.
====
34194
Oh, all right.

We should go inside the ruin so his shades can't hear us. I guess.
====
34196
If there was, I would have told you already!
====
34197
What's that in your hand? Is that her talisman? 

In my trance I heard a voice. When it wasn't screaming, it whispered about a talisman. A talisman just like that. If you use it on my sister it might draw the creature out.
====
34199
Look into your heart. Have you been wrong this whole time? Is your compass that broken? I don't offer comfort, but I do offer truth. My sister is lost to that thing. It breaks my heart, but we must finish what we started.

The choice is yours.
====
34200
Oh. Nearby, huh?

Maybe I can visit. You know, when I'm free. After we make her lock stronger, so <<1>> sleeps forever.
====
34201
You did? That's wonderful!

Is she doing all right? Did she mention me? Where is she now?
====
34202
Oh.

Well, maybe I can visit one day. You know, when I'm free. After we strengthen the lock, so <<1>> sleeps forever.
====
34203
The Shornhelm Guard was on patrol, trying to intercept House Montclair forces before they could reach Shornhelm. We stopped to check on Hinault's farm, and that's when things got out of control.

We walked right into an ambush.
====
34204
Montclair is one of the most prominent noble houses in Rivenspire. Along with House Dorell and House Tamrith, they formed the Triumvirate that ruled the kingdom since Ranser's War.
====
34205
They struck from the shadows, the Montclair bastards! Caught us by surprise.

The fighting was brutal, but we were able to establish a defensible perimeter here at Oldgate.
====
34206
With the recent death of Baron Conner Tamrith, High King Emeric wants to finally declare a ruler for Shornhelm. One of the nobles who have been governing the region in his name.

But that was before House Montclair decided to start a civil war.
====
34207
Ancient history these days, but it was only about fifteen years ago. King Ranser attacked Wayrest. He lost. Made his last stand not far from here, at a place called Traitor's Tor.

You ask me? Baron Montclair wants to pick up where Ranser left off.
====
34208
A coin? How clever! Who would suspect a simple coin thrown into a fountain for good luck?

And see this. There's a message on the coin!
====
34209
Adusa has her own inquiries to make. You must decipher this code.

Seek out my friend, Sahil. He should be able to help. He's usually on the second floor of the Dead Wolf Inn. He loves to watch the fire burn in the hearth.
====
34210
No clue. It's in some sort of code. Adusa can't make heads or tails of it. Hee hee. This one made a joke, yes?

Hmm. This date. Could it be the key to the code? Here. Take this copy of the message.
====
34211
Ah, you are a smart one. I can tell you many good townspeople remain inside their homes. Some, out of fear. Others await news. Perhaps they wait inside for news from you?

You will have to find out the rest on your own, I fear.
====
34212
He's a womanizing piece of scum who'd sell his own mother to make a few coins. Ask at the tavern for <<1>>, his latest courtesan. She'll tell you where he is.

I should've slit his throat when I had the chance.
====
34213
Lleraya gathered the nobles here, played with them, forced them to love her. It was the closest she could get to real happiness since the loss of her mother.

When she was done playing, she was going to turn them all into bloodfiends.
====
34214
He's in hiding, the rat. He is named Maradem.

You'll have to find a way to lure him out into the open if you wish to find him.
====
34215
Your perceptions are excellent. She used this veil in two ways—to hide herself and to overwhelm your senses with illusion. 

Unlike Lorkrata, instead of shredding the veil, this time you used the tear to enter Lleraya's illusion.
====
34216
A friend of yours has contacts with a dock worker who is still in town. Head down to the docks and he should wait for you there.

And do be careful. The town is still overrun until the Houses can reclaim it back. A work in progress so they say.
====
34217
With Lleraya's death, the power of the veil fades. As soon as it dissipates, the nobles will appear.

But now the final confrontation draws near. Gather our forces and meet me at the Shrouded Pass. We must return to the Doomcrag to end this.
====
34218
Perhaps. Many know Maradem. Not many will admit to it.

I've met him once or twice, but I don't know where he is now.
====
34219
Do you know what would happen to me if I betrayed Maradem? Or any of my contacts?

No, I can't help you. Now go away, before someone sees us talking.
====
34220
It's simple really, I need someone to travel to <<1>> and inquire about my lost shipment with <<2>>, the customs clerk.

It's incredibly late and the alchemist that ordered it is not the most patient of clients.
====
34221
You were wise to come to me when you did. The life of a filthy Daedric beast is not one any mortal should choose. A few more days, and you would be beyond my power.

I can cure you. But first, I must ask for a donation to the temple.
====
34222
Of all the places in this temple you do not belong, it is there you belong the least. 

But I sense that where the others have come to violate the chamber's sanctity, you have come to restore it. I will give you my blessing if you prove worthy.
====
34223
Then I cannot help you, child. Arkay watch over you.
====
34225
Thank you. I will cleanse this corruption from your blood. Fear not! Once I am done, the curse of Sanies Lupinus will be gone from you forever.
====
34227
We still need information from the wretch. Fortunately, I know of a simple way to extract it.

Across the way lies the Mages Guild. Talk to a man named Razin. Ask him for his specialty; it's a potent sedative only he makes.
====
34228
I'll set a trap for <<1>>, with my dear Niha's help. Once you have the powder, take it to The Drowsy Owl Inn upon the hill and get the rest of the details from her.

You can see your destination from here, if you need to get your bearings.
====
34229
I've no idea what you're talking about. I'm just a simple apothecary, friend.
====
34230
There's a bottle of wine in the alcove for you, though I've no idea what you'll do with it.

I'll serve it to Maradem, and then you and Ufa can do what you must. But after that, I'll have no part in what comes.
====
34231
How dare you … whoa. What's happening to me? Did you poison me?

Please, give me an antidote! I'll tell you anything!
====
34232
The rogue! Sometimes I wish the Imperials did find him!

Here's your powder. It'll paralyze in a matter of moments after being ingested. Take care you don't breathe it in.
====
34234
She's in front of the palace! I have the key for the stocks, but they guard her exceptionally well!

They'll execute her within the week. That's all I know! Now please, give me the antidote! I'll give you the key!
====
34236
They ready themselves for battle. We will hold the palace while you take out the Imperial within.

We must all move quickly.
====
34239
He headed into the building across from here. The officer's quarters they're calling it, but it's locked tight.

Poor bastard probably got himself caught. I say we leave him. One less Tamrith soldier we have to deal with.
====
34240
Oh, most assuredly. Not a bite to eat in days. Weeks, even!

Won't you please help me out before it's … too late for my eleven sickly children?
====
34241
He what? No. My husband has some silly ideas, but he's not … he wouldn't …. 

What are you going to do?
====
34242
Oh, thank you, friend! Thank you!

My seventeen sickly children thank you as well. I won't forget this kindness.
====
34243
Fine. Be that way. See if I care.

But know that the empty bellies of seventeen deathly ill children is on your head.
====
34244
He didn't do this out of malice. He just wanted to support us. He hates that I have to work so hard. He's a good man, but they'll kill him for this!
====
34245
Oh, bless you! Don't you worry. I'll keep the fool in line from now on.
====
34246
That idiot! What was he thinking? Oh Divines, have mercy on us.
====
34247
Keep the codebook, just don't implicate my husband. You have what you need, right? Just keep Edouard out of it. You get what you need, and my husband remains a free man.
====
34248
Why would she do that? Oh, never mind.

Well? What did you find?
====
34249
Typical bureaucratic corruption. I expected better of the ambassador.

No matter, supplies can be replaced. What about the Khajiit embassy? Did she say why construction hasn't begun?
====
34250
Hmph. I'm surprised we didn't pass each other on the road.

Get to those ruins and find that work crew. I want to know why they haven't done their jobs. I won't have <<1>>'s word impugned by someone else's incompetence.
====
34251
What do you mean, "collect stone?" That should have happened months ago. They should be ready to build it!

I'll talk to the ambassador myself. Put the fear of the Dominion into her.
====
34252
Bold. I like that. It's unfortunate you've picked the wrong side. The Legion needs more soldiers with that kind of attitude.

No matter. Hallin's Stand will be our stronghold in the Covenant, and no upstart shall challenge that.
====
34253
Did you think I'd let anyone walk in here unchallenged?

You are a fool, as are the rest of them. I'll enjoy watching you die.
====
34254
The Imperials had no chance. We took them by storm, and without their leader, they had nowhere to turn. What few are left will fall easily.

You were the lynchpin for it all!
====
34255
The grandeya will have something to say too, no doubt. Here she comes now.
====
34257
Grand! If you could, pick up the shipment and bring it back to me.

I'd go myself, but <<1>> and I … well, we're not on the best of terms. A misunderstanding, but hazardous to my health. Tell her you're there for "Treeshade Imports."
====
34258
Damn Osgrikh! Damn the stronghold! I left peacefully. I harmed no one, left with nothing but the clothes on my back.

And in return they slaughter Esmaeel? Murder him in cold blood?
====
34260
Naradani has a plan. She will dress up her practice-fighting dolls like Khajiit, then when the dungy diamond-backs attack, Naradani will shoot them from the bushes!
====
34261
I can track it down for you. What was its intended destination?
====
34262
Just so. An impressive likeness, yes?
====
34263
You are right! Fighting dolls still have targets on their bellies … ah! Naradani will paint her belly to match. Genius! Thank you, walker!
====
34264
Oh? Should I make them thinner? This one has always been very sleek. Everyone says so.
====
34265
Capture her. Bring her in for questioning. Find proof she's behind this so <<1>> doesn't explode with outrage.

Huh. Never thought I'd hunt a High Elf ambassador.
====
34266
The Middens is haven to all sorts: Khajiit skooma dealers who benefit from the misery suffered by the embassy workers. Wood elves who hate seeing high elf buildings in the shadow of Elden Tree.

And high elf supremacists like the ambassador.
====
34267
I'm not interested in whatever shady deal you have with <<1>>. If you want the crate, go take it. 

But he already paid for its transport, and that won't be refunded since we had to charge an infestation fee.
====
34268
If the shipment isn't destroyed already, it'll be in a pile near the waterfall.
====
34269
Out in the back with other impounded shipments waiting to be destroyed.

Tell <<1>> that the next time he brings in a shipment from <<2>>, he better have it inspected before it arrives in our trading post.
====
34270
Who's skulking! I'm praying. All devout, I am. Just like Eselde.

Oh, not really. I wanted to eavesdrop on the Baron and the Countess. I must say, the acoustics in this place are really quite spectacular.
====
34271
Yes, the Fighters Guild. We're always looking for sharp blades and sharp minds. Well, that second part is optional, but you know what I mean.

We hoped to recruit a few knights to help destroy the local Daedric Anchors, but you're a better find.
====
34272
Now why would you go and do that? I'm just like you. I'm merely here to help.

Now remember, you never saw me!
====
34273
Was it the import taxes again? I thought I paid those weeks ago. 

I was hoping that would hasten the process. My client is not exactly a patient woman, and I do not wish to upset her.
====
34274
Oh did she? Did she also tell you how she promised that we'd make ten times our normal take by coming to this godforsaken backwater?

Did she mention how she said shipping my supplies wouldn't be an issue?
====
34275
Excellent! Welcome to the Guild, Associate.

Now—the exciting part. Go out and slay as many Daedra as you can find. If you break some Anchors there'll be a generous reward into the bargain, and maybe even special jobs for you later on. Good luck!
====
34276
Yes. We have been challenged with a great task, and need experienced wayfarers like yourself.

So how about it? Will you join the Fighters Guild?
====
34277
Indeed. The huge chains that have been falling from the sky? In the Guild we call them "Daedric Anchors." I'm not exactly sure why—but I'm just paid to break them.

I have been told they're falling straight out of Oblivion. Most uncanny.
====
34278
Hard to say without looking it over. Provided it's not one more copy of "The Lusty Argonian Maid," it might well be worth something.

You're already on your way to earning membership in the Mages Guild. We offer rewards for books like this.
====
34279
The Mages Guild is dedicated to the pursuit of wisdom and knowledge. It's a difficult, but honorable enterprise. Tamriel has a rich and wonderful heritage. We seek to preserve it.

Might you be interested in becoming a Docent?
====
34280
Capital! I hereby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges according thereto. 

Every book acquired, or collection of books completed, will now earn you status within the guild. Good luck!
====
34281
Docents earn rank by bringing rare books and scrolls to our libraries. As their rank increases, so too do the rewards.

You look like the enterprising sort. Might you be interested in joining the Mages Guild?
====
34282
I … suppose you have a point. Ayrenn rules over all Elves—equally.

Perhaps helping us was less an imposition on us and more … more her duty.
====
34283
What! Why? This is incredible. It's just common mushrooms and kwama jelly from <<1>>, nothing too exotic.

Did you examine it? Does it seem … dangerous?
====
34284
The client, <<1>>, will provide payment upon delivery.
====
34285
Kwama? No, this is no good. I don't need that here with all my other fragile shipments!

Look, can you run this out to <<1>> right away? She'll have your payment. And try not to stare at her, she's … easily distracted.
====
34286
Capital! I hereby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges according thereto. 

Every book acquired, or collection of books completed, will now earn you status within the guild. Good luck!
====
34287
Docents seek out and bring us rare tomes and scrolls. Through their efforts, our libraries grow.

In exchange, a docent is entitled to purchase items restricted to guild members. Docents may also be offered special tasks from time to time.
====
34289
The shipping was fine, it's the delivery where it fell apart.

My belongings arrived at the docks of <<1>> without incident. But due to the recent problems in the city, no one has any idea when deliveries will resume.
====
34290
What? Oh, from that netch scab <<1>>? It's late! It's so very late. 

I've resorted to eating troll brains and maggot soup, and my potions have lost their delectable fetid flavor already.
====
34291
They're having trouble managing the local grass, so I've put them on an all-hay diet. And the climate, it's more humid than they're used to in Summerset.

If I didn't know any better, I'd say they were homesick.
====
34292
It's really more three conspiracies all heading in roughly the same direction. The high elves, the wood elves, and the Khajiit all have factions that don't want the Aldmeri Dominion formed, or at least not formed quickly.
====
34293
… you perfidious slime! You'll rue the … what? You're not … and I'm … what happened?
====
34294
Why, you need something, eh? 

A tonic for your itchy bumps? A salve for your sore nethers? An unguent for critters in your hairs?
====
34295
Of course I want it! Just pour it in the stew there. And if anything escapes, feel free to gobble it up as a tip.

If you want, you can spend time with your old granny Alyxe while the eggs pop and ooze into the sauce.
====
34296
I would forever be in your debt, my friend. A dozen would be enough to go around, if you wouldn't mind.

And I won't mind if they're a little mashed when I get them. Saves me some work!
====
34297
When they were younger, I'd grind <<mz:1>> into paste and give it to them as a treat. I think it would raise their spirits again.

But nobody sells <<mz:1>>, and I can't leave my shalks to fade away while I scour the coasts.
====
34298
They either don't want a unification, or want one with the high elves in charge and the khajiit and the wood elves following their lead. My guess is they don't want <<1>> because she'd like the other races on par with the high elves.
====
34299
There's are more home-grown. Apparently, all the misery in the Khajiit camp has attracted skooma merchants. They're providing relief and recreation to the ambassadors and their staffs. The longer the embassy remains unbuilt, the more money they make.
====
34300
There are hard-line conservative wood elves who think that having Khajiit and high elves living so near the Elden Tree will corrupt the young. They believe more will be prone to abandon the Green Pact if the Dominion forms and the capital is here.
====
34301
<<1>>. Why does that name sound familiar? Perhaps … no, I've lost it.

Wait! Where is <<2>>?
====
34302
Then we'll just have to be on our lookout from here on out.

I'm returning to the entrance. I expect <<1>>'s made some progress by now.
====
34303
I … good. That's good. Then it hasn't been too long.

I really should head back, get my bearings. Don't worry about me! I know the way back.
====
34304
Wasn't he back at the camp?

I suppose <<1>> would know where he's off to. Always getting lost, that one!
====
34305
The Dark Father, Molag Bal, has corrupted you. Only Mother Lamae herself may turn you into one of us.

Kneel before this monument, and pray she welcomes you into her embrace.
====
34306
That is my problem. I literally have nothing to say to these people!

All my stories about the amazing deeds of long dead High Elves …. The first rule of my profession is to know your audience, and <<1>> is not a place to tell such tales!
====
34307
The caretaker. I preserve everything against the ravages of time. Scrolls and books are easy, but the Ayleids themselves ….

They resisted at first. But they saw things my way, in time. Have a look around you!
====
34308
I planned to seek out Wood Elf stories in taverns and libraries, but since we arrived I've heard of countless troubles in <<1>>. The Worm Cult, pirates, Wood Elf rebels … it's all the same, I'd rather keep to the safety of the carnival.
====
34310
The Wood Elves rarely write their stories down, but I heard <<1>> in <<Ac:2>> Mages Guild is the one to ask.

If you're headed that way, would you mind asking for a book? It could be written in old Akaviri, for all I care! Anything would help.
====
34311
There's an <<z:1>> <<2>> stole from <<3>>. Then there's a glowy vial. I don't know what's inside, but if you listen real close you can hear whispers.

Oh, and <<Amz:4>>. You'll find those inside some of <<2>>'s servants.
====
34312
Those bastards … they drew us in here, promising a warm place to sleep and some entertainment. How was I to know they would be selling us … that!

And, then, when we run out of money, they just laugh and send us out for more!
====
34313
Ah yes, the <<1>>! Just in time, too. My other couriers are out in Eldenroot and Haven, and I have no one to fetch an urgent shipment in Redfur.
====
34314
You're all tyrants. Get away from me.
====
34315
Skooma! What are you, stupid?

No … forgive me. Those bandits took all my money and now I'm sick. I swear, they're deliberately targeting us! The embassy's never going open if we spend all our time and money down here.
====
34316
Oh, yes! They laugh about it all the time, how the high-and-mighty ambassadors spend all the money the Speaker gave them on skooma!

If we could only get the word out, someone could do something! But no one would believe me.
====
34318
If you can, you'll save us all! Thank you!

In the meantime, you wouldn't happen to have a few gold I could borrow?
====
34319
Lleraya Montclair? Yes, she arrived here … she said she was here to help. Then … I can't remember anything else.

Is the rest of Northpoint … is the city safe?
====
34320
Of course. Give us a moment to compose ourselves and we'll meet you outside.
====
34321
I … I need to get outside. Find my father.

I need to make sure that Northpoint's all right.
====
34323
Redfur isn't far from here, but you probably know that. 

Still, I'd stick to the roads if I were you. It can be awfully dangerous out there.
====
34324
Redfur isn't far from here, I'll just point it out on your map. 

I'd stick to the roads if I were you. It can be awfully dangerous out there.
====
34325
We can discuss the details of payment when you're finished, but rest assured that you will be compensated adequately if you are competent.
====
34326
One of my shipments from Stonefalls has been held up in Redfur Trading Post. I need you to ask Customs Clerk <<1>> about the delay.

I expect it's just a miscommunication about payment, so if it is, just cover it and I'll reimburse you.
====
34327
Of course. We hoped the ambassador would hear our voice, but it seems those stone walls are too thick.

Perhaps the sound of rocks against her embassy walls would bring her out.
====
34328
You mean … they cannot even hear us in there? All this time, we've been yelling at no one?

Ah, this is so frustrating! They must listen to us!
====
34329
Throw rocks! No, no—this one works for the diplomatic service! Attacking an embassy is worse than invading it!

Throwing rocks would be a great insult. Unforgiveable.
====
34331
What? No.

But if the ambassador is going to sit in her well-constructed embassy, she won't remain oblivious. A few rocks clattering against her walls should remind her of what we lack. Thank you, my friend!
====
34332
You can't trust those cultists! You saw what they did to those innocent villagers!
====
34333
Thank you! With your help, we'll stop the threat of these cultists.

With your decision, you must now speak with Lorelia.
====
34334
You can't trust <<1>>! Don't believe her lies!
====
34335
The Nereid was here first. Those cultists are intruding on our home, not the other way around.
====
34336
I don't know for certain, but if a Daedric cult travels here to poke around, wouldn't you be suspicious?
====
34337
They with to tap into the dangerous power of the Ayleid ruins. They do not understand what they're getting themselves into. This is why the Nereid seeks to flood the ruins to destroy its traps and safeguard it.
====
34338
Oh no, she's not forcing them to come down. They're simply drawn to her radiance.
====
34339
There were a great many—but they've all been freed, now. The ones you saw, Faindor, Rulanir, Anconath … myself. We were the ones he most despised.

The others were trapped within the walls, to bear witness.
====
34340
Those wretched creatures slink in the darkness, cowering from the light of Arkay. Fear not, with Arkay's grace I can purify you.

All I ask is a simple donation to the temple.
====
34341
Everything was quiet when we arrived, but bones and other refuse littered the halls. With the wards broken, it wouldn't surprise me if more than books are moving about.
====
34342
I'd stay on the roads to be safe, friend. Redfur isn't far from here, but you never know what lurks in these woods.
====
34343
Blessings upon you, child.

Now, let Arkay's light burn the curse from your blood.
====
34344
That is unfortunate. 

May Arkay's light shine upon you.
====
34345
Mother Lamae was the first of us. Molag Bal made her his unwilling bride and through her brought terror to the night. Through her, he created the vampire kin.

She is the blood-matron, mother to us all.
====
34346
Hmm. My people mostly leave such matters to our spinners to share, rather than writing it down.

I have something, but I can't imagine you'd want an Akaviri spy's writings on our heritage. A "cultural infiltration document." Complete garbage.
====
34347
Why did you come back here with it? I thought I made it clear. I don't want that stuff around here. Our business is concluded.
====
34348
Wonderful, that's everything I need! Once <<1>> gets its act together, they can deliver an empty trunk.

You're welcome to stay for the show. Sit wherever you like!
====
34350
Fine, fine! Run, girl, before I change my mind!

Now, the guards will be back any second now! Don't think you can threaten me again!
====
34351
Truly? Then I have all the more reason. If I can get it right this time, we can be a family once more.

I don't want to cause this creature harm. But <<Az:1>> was long ago hidden from me, so I must use cruder methods to control it.
====
34352
The one bright spot in the room, the Prismatic Weapon … I can forge it in any form you desire! Stendarr himself speaks through my craftsmanship today. What will you wield? A greatsword, a longsword, a staff, or a bow?
====
34353
The Anchors were a danger to everyone on Tamriel. I received reports that cultists had begun harvesting souls for some kind of weapon. Jofnir would not listen, I had to act! 

My friend, I trust you. As does the council. I put my fate in your hands.
====
34354
I spent the first half of my day suspended in an elaborate Ayleid light trap that you disabled with a slimy Daedra eyeball. I'd prefer to avoid any further excitement.
====
34355
Anexiel tricked you. I was the one who was possessed. You finished the ritual, and now it's gone to claim its new body.
====
34356
I don't know. I thought it needed me. But Izzara was my twin. We were bound by blood. That must have been enough.

Tu'whacca be kind.
====
34358
Yes—it might still be weak from the summoning. Onsi protect you. I'll … see to my sister.
====
34360
Good. Go after it. We can only hope it's still … still weak enough to defeat in its new form.
====
34362
That sounds like an ill omen.
====
34364
Curse that monster. This is all her fault. Hers and Najan's. I'll never forgive either of them. Or forget.

Come. Let's get out of here.
====
34366
Mephala spoke to you? The Daedric Prince? I hope for your sake that it was something else.

Let's get out of here. I can't bear to stay here any longer.
====
34367
He was young when he had his accident. Too young.

The creature you've met can't fully comprehend the world around it. Unless properly supervised, it could harm itself or others without knowing what it did. No, to set it free would be a cruelty.
====
34368
<<1>> is my son. I needed all his remains to craft the husk, so I had to use my own for the scepter.

To command a spirit, use a focus made of its bones or those of its close relatives. Basic necromantic principle.
====
34369
I'd like to run some simple tests for signs of Daedric influence.

While I do so, would you bring <<1>> with you to search the Hall of Might? I suspect <<Ac:2>> lays within its walls.
====
34370
Wonderful. If this tome is correct, there's a passageway hidden in the library. I'm sure you and <<1>> will find it.
====
34371
A strange voice? I wonder what it could have been. The Daedra perhaps?
====
34373
It won't be easy. The place is watched by magical constructs called Sentinels. We won't stand a chance unless we can blind them. 

I'll tell you more when we get there. And we'll never get there if we don't get moving.
====
34374
I broke through <<1>>'s ward just under a century ago. I have remained here ever since, attempting to restore what remained of my family.

I will never leave, as long as <<2>> remains at my side. This is my home.
====
34376
Mephala spoke to you? You've caught the eye of a Daedric Prince. 

But you've saved the spirits here. Let's get out of here. I can't bear to be here any longer.
====
34379
Yes, each Shadow reflects a different aspect of Rajhin's personality and power. This could be a convenient metaphor, actual living shadows, or something else entirely.
====
34380
Why am I not surprised? Look, I don't need <<1>> to prove my theories are correct. It's just Endare's Jade Dragoons have stirred up frost trolls and other nasties in the area, making it impossible for me to visit the Welkynd Stones.
====
34381
As far as I'm aware, yes. They're in the nicest-looking trunk on the dock. I had it touched up by a painter in <<1>>, you know.

But with the pirate attack, who knows when <<2>> will be stable enough to deliver their backlog of shipments.
====
34382
Kaleen is. I'm working for her. 

King Fahara'jad asked Kaleen to come after Naruk personally. He trusts her. We don't want anyone finding out one of the king's spies has gone rogue.
====
34383
Very little, unfortunately. It may be a divine piece of the god Rajhin, gifted to his Shadow.

Why he would squander it upon me is beyond my comprehension.
====
34384
You will see, my friend. In any case, after Aelif's testimony the whole guild was put on alert. They scour Tamriel for their Guildmaster, and all thought of Daedra and this weapon of Molag Bal's falls by the wayside.
====
34385
She's still sailing. Master Kasan is at the helm while we're away. We've done so well against the Dominion that there're rumors King Fahara'jad's going to promote Kaleen soon.

I hope so. She deserves it. She's done nothing but good for the Covenant.
====
34386
He's a spy. Or he was until King Fahara'jad joined the Covenant. The king recalled his spies to Sentinel.

Naruk refused. He's founded his own group—the Children of Yokuda. They think the Redguard should rule Bretons and Orcs, not ally with them.
====
34387
Why would anyone want a piece of a trickster god? The answer is usually power.

But for what purpose, I cannot say.
====
34389
I couldn't ask you to lug that heavy monstrosity all the way here. It's triple-reinforced steel, with an inch-thick lead interior. Discourages my competition from snooping.

I just need the supplies inside. If you wouldn't mind, of course.
====
34390
Saved us? It doesn't feel like I was saved.

But Verandis always carried a great weight on his shoulders. Maybe that's been lifted from him now. I can only hope, right?
====
34391
That persnickety vampire really came through in the end. He was a good man … for a vampire, I mean.

We won the day, and that's what matters. The people of Rivenspire are safe now.
====
34392
Before we go, you need to talk to Gwendis. She's not taking this well. 

I even tried my sad face. It usually works, but she almost bit my head off. Anyway, we'll see you back in Shornhelm.
====
34393
Just barely. We made it out right before the damned mountain came crashing down.

I still don't know what kind of magic you did up there to defeat Montclair, but remind me never to get on your bad side.
====
34394
Aminyas may have been a xenophobic, dour old Elf, but he's at least thorough in his arguments. 

As for Morgaulle Dechery … it might help to inject some romance into the piece, since the woman was so obviously taken with King Joile.
====
34395
It's a magnificent city right in the middle of nowhere; only the gods know why the Redguards even built it.

But it's changed hands many times over the centuries. Not a subject to bring up when you have Fahara'jad and Arzhela in the same room.
====
34396
Ah, sweet Septima. I may have mentioned before, I actually met her when I was just coming of age, tagging along with my father to Cyrodiil.

I took quite a fancy to her, but she mocked my advances most cruelly.
====
34397
I believe they were aiming to conquer all Bangkorai, but we've shown them that's not going to happen.

Septima's likely plotting revenge now, but who knows? Her family's so corrupt with power and necromancy, their motives hardly make sense anymore.
====
34398
You? I'm a decorated general of the Aldmeri Dominion, a hero to my people. Who better qualified to wield the power of a god?
====
34399
There is no way to know for sure. In fact, it's extremely unlikely we will both arrive at the same location. Fear not. I will find you again when the time is right.

Now, go! Activate the devices!
====
34400
You won't regret it! Unless you hate stage performances. Then you'll regret it.

But hopefully you'll enjoy it!
====
34401
You appear to have washed up on the shore of a tropical isle, beset by storms. If my knowledge and memory holds true, you are off the southern shores of Tamriel, perhaps near Elsweyr.
====
34402
A frozen island, far to the north. You must be somewhere near Skyrim, home of the Nords. The locals pulled you off of the shoreline and brought you here to rest and mend.
====
34403
I'm afraid you will have to decide that for yourself. 

I must focus on searching for a way to repay Lyris's bold sacrifice. I cannot simply abandon her to the wrath of Molag Bal.
====
34404
You are in the belly of a ship moored at an island port. This must be one of the many pirate isles off the coast of Hammerfell. Be on your guard — I do not know the intent of those who rescued you from the sea.
====
34405
Would you look at that! Just the smell of the things seems to have perked them up. I'll see if I can use them to motivate my little friends.
====
34406
Queen Arzhela, of course. It's part of Bangkorai. Come to think of it, I don't even know why Fahara'jad wants it. Doesn't he have enough desert cities?

You'd think he'd be lobbying for more territory in the wetlands for Mara's sake.
====
34407
Other than arguing on how best to take down an Imperial Legionnaire? Just making preparations for our next expedition. We lost a few fighters in recent days and I don't want to repeat the same mistakes.

Destroying a Daedric Anchor is no mean feat.
====
34408
No! You're trying to trick me. Trick the trickster god … ha!

I can see through your lies. I won't give it to you, or anyone! You'll fall to <<1>>!
====
34409
For the Dominion … for its armies. For those with the strength to lead us against our foes.
====
34410
Knowing my brothers are safe back in Daggerfall is an amazing feeling. I mean, the Spearhead crew is my family, but my brothers are blood. I don't know what I'd do if I lost them.

I can't ever thank you for your part in saving them, but I'll try.
====
34411
I buried my brothers. I didn't have enough for graves, but Kaleen helped me. She knows what it means to sacrifice for the Covenant.

I don't want to talk about it.
====
34412
Do you think I could go there? Would she be happy to see me? Or would it be like the last time, when she thought I was a monster?

I don't want to be a monster. Please, make my father go back to sleep, so I can be free.
====
34413
The half-giant, Lyris Titanborn. She leads this uprising. I do not know how or why she is here, but to the Soul Shriven, she is a gift from the Divines.
====
34414
Don't blame me, my dear. I don't pick the fake names. If I'm Sigil, that makes you Arrowhead. It also makes you very late.
====
34415
My father was just a merchant lord from Cumberland, come to kiss the Emperor's ring—I didn't realize it, but I was hardly a match for a Tharn.

Even back then, Abnur Tharn would never have allowed his niece to be courted by someone like me.
====
34416
None save the old fashioned kind. We'll talk to the city guards. If Kaleen left Shornhelm, someone was bound to see her. You don't strut like her and not attract attention.

If Naruk nicked her, we're in trouble. He's not a nice man.
====
34417
Kaleen's here? Well, that makes sense.

When one of your spies turns on you, it's best not to spread it around town. King Fahara'jad would want someone he trusts. Seeing as you're here and she's not, I take it Kaleen's gone missing?
====
34418
He's got a mess of sworn swords camped in the sewer beneath Shornhelm. Children of Yokuda. They're planning something nasty.

I was going to sell my info to Arrowhead, but now that you're here, I seem to be working for free. Shame, really.
====
34419
It's an ancient Ayleid artifact that allows control over water. Very useful, but in the hands of a water creature like a nereid, very dangerous.
====
34420
There's still a market for sensitive goods, and I'm doing well enough. Might even have enough for another ship soon, if Telonil keeps working his magic.

This job was supposed to put me over the top. Guess that'll have to wait.
====
34421
Mekag's off with Lambur. The whole relic fuss never sat right with him. Haerdun and Deregor are still with me, along with Telonil.

We left Kaleen's crew shortly after the Dominion hit Daggerfall. I like my sailing without giant fireballs.
====
34422
The man is easy enough on the eyes, but I'm not looking for a fling right now. 

Jakarn may think he's in love, but I know his kind too well. We'll see if he's still interested when I have my own ship.
====
34423
Funny story. Irien sends me letters. She says Jakarn's taken a fancy to me. She says he even wrote me a poem.

I told him flat out I wasn't interested, but that seemed to have the opposite effect. He's turned into a lovelorn fool, Irien says.
====
34424
With the Stone, the nereid has more control over water than she's ever held. It's no wonder she's controlling the local villagers. We need to get it back before she does real damage.
====
34425
Oh, yes. Vimy sends letters. She's quite the gossip. Neramo's dig off Stonefalls dried up, but he found mention of ruins in the Alik'r desert, so he's headed there next.

I've never understood what's so interesting about a bunch of missing dwarves.
====
34426
I knew you had a good head on your shoulders! Let's eliminate the threat of the blood-curse so we can concentrate on stopping Montclair.
====
34427
He went further into these caverns. It's an old route between the deserts of southern Bangkorai and the more temperate northern area.

You don't suppose he's gotten lost, do you? That wouldn't bode well for his reputation as a guide, would it?
====
34429
First things first! Let's find <<1>>, especially as he left me bereft of my goods and gear.
====
34430
You can call me that, or Miss Eiman, or Akatosh. Doesn't matter now. I can see why Fahara'jad sent his pet privateer to handle this mess, but why did he send you? What's your part in this?
====
34431
The same way I'd find anyone else. Ask around. I'd start with the city guards. They're taking note of new faces in town, what with all the bloodfiend problems.

Seeing as I'm done here, I'll go with you and keep daggers out of your back.
====
34432
Hmm. You lack the crazy eyes, so I'll gamble you're not with Naruk. I didn't know Kaleen was my contact, but it makes sense.

Arrowhead—Kaleen—was supposed to be here hours ago. If she's not, I'd wager Naruk caught her.
====
34433
I knew the Light shined upon you! Rescue our captured townsfolk and then we can put an end to Montclair.
====
34434
He and his Children of Yokuda cling to the old wars. Redguard against Breton and Orc. They've set up camp in the sewers, and they're planning something.

Arrowhead was going to help me stop them. I suppose that falls on you now, doesn't it?
====
34436
I did see a woman like that—hard to miss her. Strode up the road like she owned the place. She came back shortly with another Redguard, shifty eyed sort. Spoiling for a fight.

I confronted them, but the woman assured me everything was fine.
====
34437
They headed for Shornhelm. Didn't watch them after that. My eyes stay on the roads, nowadays.

Never know when a bloodfiend will want a snack.
====
34438
I did see a couple, now that I think of it. Don't see too many Redguards in Shornhelm. They went up the eastern road.
====
34439
Don't recall. But if you're looking for someone, you should go roust Lazy Ludippe. He never misses a coin purse.
====
34440
Oh, I might have seen them, sure. But maybe I didn't. Memory's not so good any more.
====
34441
Yes, this is where I found him, already a lich. I had come here, to where my children died, to mourn.

Garron said he tried to protect them from the likes of you. That he was slain in the battle, and was forced to use his necromancy to return.
====
34442
His name in life was Garron. He was a Wayrest Investigator, and a mentor to my children.

He was there for the battle that killed them. Said he could bring them back. All he brought were monsters.
====
34444
Oh aye, that'll do it. They went inside the house behind me and didn't come back out. Seeing as the house is abandoned, you make of that what you will.
====
34445
Easy now, easy! I saw them, sure. They went into the house behind me, but they ain't come out.

I don't want no trouble from you. Or them, for that matter. I'm just trying to get by.
====
34446
Izzara was right. I failed her. She was beautiful and kind-hearted. My foolishness killed her. Sep take me ….
====
34447
I … I don't know. I just don't know.

Adeena … my desert star. I've lost her forever. And for what?
====
34449
Not until after it killed the woman I sent into harms way! 

Izzara faced spiders, Daedra, ancient magic. All I did was stand here and bleat like a lamb—afraid to face the thing I set free. Ancestors forgive me ….
====
34451
Leave. Maybe I'll walk into the desert and put an end to it. I deserve worse.

I should go to Adeena's family first. To apologize. I won't ask for forgiveness though. I'm beyond such things.
====
34452
This book … it's written in Akaviri.
====
34453
I like the way you do business, my friend!

You'll find an old cistern next to the chapel gate to the upper city. The passage beneath the cistern leads directly to the Mews. Look for the old gate when you get to the other side.
====
34455
Everyone knows the Ayleids left many secrets behind, and the more we understand about them the more we learn about what remains. Their language is part of this, and as the Ayleids migrated and split, variations of their language emerged.
====
34456
Correct. We already know there were cultural differences between the Ayleids of Cyrodiil and those that settled in Valenwood. Their language varies too, and is less understood than the more common Cyrodilic. Any writing we find here is significant.
====
34457
I did. His story touched me. He helped to teach my children, and I believed he possessed the honor to die for them.

So I accepted his offer to bring them back. I didn't think it would turn out this way.
====
34458
You mean this land of buzzing gnats, ticks the size of ponies, and Elves who look at anything with meat on its bones as a potential meal? Oh, no, I just love it here. Still, the research is what matters. I could really make a difference.
====
34459
Osgrikh leaves me no choice. My husband is dead, killed by a hate-filled mongrel, and his honor must be served!

Osgrikh wants to live in the old ways? I'll show him how to die in the old ways.
====
34460
I'll swear my own oath to Malacath. With a blood sacrifice.

Osgrikh's siblings, Thrug and Larzgug, were with the Oathbound that took us. They should work nicely—help me get their heads and find a ritual site, and I'll handle the rest.
====
34461
Naruk saw through me. I'm not … cut out for spycraft. He had questions, and figured torture would loosen my tongue.

He doesn't know me very well.
====
34462
He wants to start a war, force King Fahara'jad to conquer the Bretons and Orcs. In his twisted way, he's doing what he feels is right for Alik'r.

Let's kill him, shall we?
====
34463
He didn't tell me … but I saw barrels of poison and a sewer map. He's going to poison the water below Shornhelm.
====
34466
It's the ritual. I did not have the heart to speak of it before, but I can't put it off any longer.

That fool Najan told me that the Daedra has been abducting people. It is, no doubt, collecting them for a summoning ritual.
====
34468
None. They are beyond help. I beg you to look on this as a kindness. Their souls will find more comfort in Aetherius, I assure you.

Take my talisman. It will make it easier. Use it on any victims you find. Be a true hero and set them free.
====
34469
Excellent. Welcome to the guild, Associate.

Now, to business. Hunt and slay as many Daedra as you can find. If you manage to break some of those anchors there'll be a reward waiting for you, and maybe even some special assignments. Vivec guide you.
====
34470
Yes, of course. But the people of Hallin's Stand have their own troubles. They haven't exactly turned out in droves to join us. 

Just as well, I suppose. We need only the very best. You look like you might fit the bill. Interested?
====
34471
Stop kidding. Surely you've seen them.

The Anchors are the most recent Daedric horror unleashed on us by our friends in Oblivion. Huge chains fall from the sky, then hundreds of Daedra pour out. It's actually impressive, in a scary way.
====
34472
Finally! One who understands this Khajiit! If only this one's neighbors could be as accommodating and wise.

The High Elf should listen to you.
====
34473
That is my primary function. The Mages Guild is a society of scholars dedicated to the pursuit of knowledge. Unlike, say, the Imperial Army, we seek to improve the state of Tamriel through learning.

Are you interested in becoming a Docent?
====
34474
Not yet, but given time, certainly.

You may not be aware of it, but by bringing this in you're on your way to earning membership in the Mages Guild. Did you know the Guild provides rewards for acquiring books like this?
====
34475
No one in Grahtwood understands the Khajiit. This one is so tired of it!
====
34476
If she left the embassy, she knows someone's on to her. She'll go to ground, try to flee … have someone smuggle her out of <<1>>. We should probably stop her.

Meet me by <<c:2>>, at the base of the Elden Tree. I'll be there shortly.
====
34477
That would be most satisfactory. I think you will make an exemplary Guild member.

I hereby grant you the rank of Student. Every book or collection of books you acquire will now enhance your reputation with the guild. Best of luck to you.
====
34478
Docents are our eyes and ears, seeking out books and scrolls to add to our libraries.

In exchange, a docent is entitled to purchase items restricted to guild members. Capable docents may also be offered special tasks.
====
34479
A wise decision! I hereby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges according thereto. 

Every book acquired or collection of books completed will now earn you status within the guild. Good luck.
====
34480
Exclusive things you won't find anywhere else. Docents earn rank by bringing rare books like this to our libraries. As their rank grows, so too do the rewards.

Would you be interested in this opportunity?
====
34481
The sewers beyond the Fighters Guild. I saw it on his map. Follow me. There's no time to waste.
====
34484
We must stop this mysterious entity from stealing our lord's forbidden knowledge.

The entity's wisps absorb mind essences from the Rain Disciples. Kill a wisp and take its essence to the troughs. I hope this will expose the entity's intentions.
====
34485
Yes. Even in the ancient days, some Ayleid recognized the power of Hermaeus Mora. 

Within this shrine, they stored forbidden knowledge of the natural order, which could allow one to manipulate the very fabric of reality on this plane.
====
34486
You're bold to ask. As you observed, I am a Dremora, but the Lord of Knowledge freed me. 

Hermaeus Mora taught me the secret of how to sever my ties to Oblivion and bind myself to the Mundus instead. I have served him ever since.
====
34487
I serve Hermaeus Mora; dealing with illusions and obscurities is what I do. 

Exposing these vague quantities, turning confused innuendo into clear knowledge, this is my lord's realm.
====
34488
I had assumed that this relic she spoke of was a legend. Even when I heard the words of Ostarand, Endarre, and their companions, I thought this was a threat from a time long forgotten. But …comrade, we just saw it. The Vivicus was never destroyed!
====
34489
You saved Merric from a Worm Cult plot to harvest souls, remember? Those souls are fuel for the Vivicus! The intact Mortuum Vivicus that Molag Bal has kept hidden all this time, safely tucked away in Coldharbour!
====
34491
<The bookcase shudders a bit as you perform the sequence that allows entry.>
====
34492
In time long past, this was the Agea Relle, where I taught the trade of adventuring.

My husband, Nerien'eth, has broken it, made it a Crypt of Hearts, where my spirit, and the spirit of my students will suffer for as long as his magic lasts.
====
34493
Of course. We are known as Primeval Seekers. We rarely gather, but our lord has summoned us here to secure the ruins.

I'll warn you now—some sections of the ruins below are restricted—Primeval Seekers will attack if you attempt to trespass.
====
34494
Gobani and I know when we have outstayed our welcome, yes? 

A night in the stocks might not be as bad as losing a paw, but all the same.
====
34495
They protect the merchants of Redfur, but they mostly turn a blind eye to the Hollow Moon. They are sympathetic to the plight of the less fortunate.

They'll still put you in the stocks if they catch you—which is why Gobani and I should get going.
====
34496
Very well then. Which blade is it?
====
34497
We came here to do just that, but we soon discovered others were living in the ruins—these Rain Disciples. 

We have secured portions of the ruins, but the entity who commands the Rain Disciples set them to block other areas. We know not why.
====
34498
If Shan-ra calls in the Thalmor, that's the end of Jode's Chariot. They won't be necessary any longer.

Besides, Jode's Chariot has always respected what we do, even if they do arrest us from time to time.
====
34504
Smugglers, skooma addicts, and more than a few criminals. They keep to themselves, but sometimes they band together to repel outsiders.

Kind of like a filthier version of the Dominion.
====
34505
Our goal is to find <<1>> before she buys passage out of <<2>>. Staying in the shadows, avoiding unnecessary conflict … that's what I'd do.

But there's a lot of ground to search. I'll follow your lead.
====
34506
As we entered this passage, I stopped for a moment, and <<1>> continued on.

Before I could turn around, a very large spider bit my leg and I fell, unable to defend myself.
====
34508
There is a reason he hired a guide. I've heard him call for me, but it seemed he walked in circles and came no closer.
====
34509
I am tired, and my muscles ache, but I am otherwise in good health. Had you not come along, however, the tale would certainly be different.
====
34510
I walked near our camp and my guide, <<1>>, disappeared. I called to him, but ended up lost. After wandering in circles, I finally ended up here.

Have I been lost for days? Weeks? I can scarcely tell. And where was Azei while I suffered?
====
34511
I hired him not only as a guide, but as my protector. He performed admirably, till now.

In any event, I hadn't a knife, or any weapon on me. He had all our gear. If he'd been attacked, I'd have been hurt as well.
====
34513
I'm certainly glad he's alive! The ruins await us!

But I'd like to get my gear and change clothes first. These rags unpleasantly chafe my most tenderest of skin.
====
34514
You're working for that skeever <<1>>? The last shipment he brought through from Cyrodiil was rotting minotaur heads! The wagon stunk so badly we had to burn it. 

You know, I should toss his shipments on arrival.
====
34515
Oh, that crate. I checked it myself … it was making some sort of odd noise. A chirping, if I recall.

It's clearly contaminated, so we threw it out in the garbage heap for disposal. It's not worth the risk to our couriers, you understand.
====
34516
Out in the back with other impounded shipments waiting to be destroyed.

You can pick it up if you want to assume the risk, but I cannot guarantee your safety. However it is one less thing for me to deal with, so feel free to pick it up.
====
34517
Oh, good. Nothing I enjoy more than talk of conspiracy. Did the ambassador have a manifesto? They usually have manifestos.

No matter. I trust you resolved it?
====
34518
Splendid. I'll allow you the honor of informing <<1>>.

Why not tell him the duly selected High Elf ambassador was working against the very Dominion she pledged to support? I'll sit in my throne and try not to gloat.
====
34519
I see. Do you have any proof of this conspiracy? Did you bring the ambassador back with you?
====
34520
The cultists worship the greedy lord, Hermaeus Mora. They would hoard the secrets buried here; they do not wish us to make use of them.

They will do anything. They have even been capturing our disciples and holding them prisoner.
====
34521
Lorelia promises she will reward you generously for your assistance. The Primeval Seekers are holding our disciples down here in the ruins. Please, free them as soon as you can.
====
34522
Just to hinder our efforts. That's why they sent you as well. 

I'm sorry you've been caught up in this. I won't ask you to join us, but surely you can see that our disciples have done no wrong. Would you be willing to free them as a favor?
====
34524
I appreciate it. Take this wand and use it to disrupt the portal. 

Be careful, though. Don't try to fight everybody. It'll be a waste if you die before closing that portal.
====
34525
They are people from Evermore, Northglen, or other nearby villages.

Like myself, they were drawn to Lorelia. She showed us what was happening and taught us that her plight, the plight of the lake, is our plight too.
====
34526
<Dozens of kwama eggs and partially hatched scrib tumble into the bubbling stew.>
====
34527
This is the Yokudan Heritage House. Some might call it a library, though it is far more than that. 

This is where the ancient thoughts of Yokuda abide—whispering to us from beyond the Far Shores. Music, poetry, philosophy—all can be found here.
====
34528
This one will try to satisfy your curiosity.
====
34530
You don't understand. They've … done something to me. I can't leave!
====
34531
<<1>> claims to do research. Much of this research means breaking, entering, and taking. He sends everything to Cyrodiil.

Left to himself, he'd send entire ruins there, destroying much of our history.
====
34532
What? Me? Let me see that.

Malacath's Orichalcum Spear! The fire was no accident?
====
34533
We sell "Tamriel is Doomed" survival kits. These are packs of basic survival supplies like dried fruit and bandages. I manage the money, <<1>> is our Prophet of Doom, and we scare enough locals to make a healthy income.
====
34534
We didn't. At least, this one didn't. We set up shop in <<1>>, but the Imperials wrecked the place. <<2>> insisted we could escape through here.

Jone and Jode told her all about it. Ziss!
====
34535
Thank you. It works pretty well. At least until <<1>> gets spooked by one of her own stories and bolts for the tall timber. Then we have inconvenience.
====
34536
Because she is kin to Sheggorath! Sure, her terrified ravings drive our sales, but at some point she always heads for the horizon. We have to go after her, and end up somewhere in East Flea-Bite hiding from imaginary flying slaughterfish or somesuch.
====
34537
She said something about an ancient Redguard travel altar that the shaveskins would use to escape. Sounds like skooma dreams to me. If you find her, you can ask her.
====
34539
He wandered away from the central cavern, and I know he did not head south or he would have passed me by.

Therefore, he must be headed north on one of the passages out of the main chamber.
====
34540
For us, these books are like blood and flesh. Each and each is a beautiful thread in our cultural tapestry. 

We do not trouble ourselves with useless trivia. You'll find no Dwemer machinery manuals here. This place is uniquely and purely Redguard.
====
34541
By my father's head! To the dogs with that coterie of charlatans and heretics. They pretend to be scholars, but it is a fiction. To them, books are merely trophies. They regard their shelves as a hunter regards a mounted head. 

Disgraceful.
====
34542
So you didn't come to see your old granny Alyxe to sit on her lap and hear a story? Didn't want to play count the warts, eh? 

I might have a couple scraps I could sell, but they could be cheaper if you knew how to make an old lady's teeth tingle.
====
34543
If it is secret doors or hidden chambers you seek, you must look elsewhere. We do not deal in treasure maps here. 

If you've an interest in the history of this place, however, I am happy to oblige.
====
34544
Happy day! Help this one perform the rite that will enable escape from the vampire skeevers. 

That is why Imperials invade Bangkorai, you know. Vampire skeevers.
====
34545
For the Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Hard fights.
====
34547
Enormous chains descend from the sky! A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
34548
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
34549
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
34550
This one marks your map to rune stone. You are true friend to this one, like <<1>>!
====
34551
This one finds one of two rune stones needed for <<1>>. That is an ancient Redguard device to get the user—me—safely out of Hammerfell!

Will good-looking new friend get second runestone, the <<2>>, from southern tower? Pretty please?
====
34553
This one feels very, very alert. Awake! Alive! Why do you ask?
====
34554
Of course not! I intend to recompile their research into my own words and add whatever conclusions suit my opinion.

Don't you know anything about the way academic writing is penned?
====
34555
"Awaken <<c:1>>," whatever that truly means. But have no fear. This contrivance allows me to manipulate its energies. This means I can keep <<2>> safe when she steps inside.

Now go, place <<Ac:3>>! Let's see what all the fuss is about.
====
34556
The city's history is … complex. It has changed hands many times. Breton graves are buiilt atop Redguard graves. Orc-hewn stone supports Yokudan-style walls.

Even so, at its heart the city is Redguard. One of our greatest victories occurred here.
====
34557
This is the site of Derik Hallin's final confrontation with the giant Goblin Mahgzoor Rockhand.

After the Ra Gada's long march to Hammerfell, the Yokudans found themselves in a time of relative peace and plenty. Many and many cast down their swords.
====
34558
It was. Their love of farming and building made them blind to danger. They were set upon by legions of tusked ones, led by a powerful warlord, Mahgzoor. But they had forgotten the way of the sword and stood defenseless.
====
34559
Knowing his people would be slaughtered if they remained, a wise and powerful warrior named Hallin, the last Ansei, sent them away and chose to protect the city alone. 

Some say he was aided by the spirits of long-dead Ansei. Perhaps he was.
====
34560
Just so. His sacrifice is remembered even now. The city, which formerly bore the name Ojwambu, was renamed Hallin's Stand to honor his great courage. 

Ah. Hallin's story stirs the blood no matter how many times I tell it.
====
34561
He fought for seventeen bloody days until at last he faced the dreaded Mahgzoor in single combat. 

After many long hours, the Goblin struck a killing blow, but Hallin smote his enemy as he fell. As fine a death as any Redguard could aspire to.
====
34562
Don't you see what's going on here? 

I followed you before and overheard your conversation with that mad apostle. It's clear that this nereid learned one of the most dangerous secrets about the natural order and now twists it to her advantage.
====
34563
<<1>> is secret magic travel device, installed by Redguards for their nobles and other scaredy cats to use in case fortress fell. Now this scaredy cat will use it to get away from Daedra!
====
34564
Daedra followed this one, not the other way around! See Dark Anchor over there? It came down to attack me!

Next come vampire skeevers. Mark this one's words.
====
34565
<<1>> is magic travel device, installed by Redguards for their nobles and other scaredy cats to use in case this fortress fell. Now this scaredy cat will use it to get away from Daedra!
====
34566
Useful emergency kits! World is war-torn and dangerous. "Tamriel is Doomed" kit has dried fruit, bandages, everything a walker needs to survive the coming apocalypse!

Have you bought one yet? Superb investment! Two, even better.
====
34567
The Moons told me! Also, this one read book saying Arlimahera herself created the altar for escape in case fortress fell. Two rune stones are required to use it. Place the stones on <<1>> and this one will be away from danger!
====
34568
No point hiding it now … when a mortal dies, where do you think their memories go?

Don't bother guessing. I'll tell you—they go into the water. They become water. All the memories of Tamriel's history are stored in its waters.
====
34569
The details and implications of this secret are mind-spinning and would require a lifetime of study and contemplation. 

The relevant fact here is that the nereid is stealing her disciples' memories to create this Water Stone.
====
34570
Exactly. And it seems they never will. Their memories are lost to them forever.

The Lord of Knowledge abhors this transgression. The nereid must not be allowed to continue in this endeavor, nor can she be permitted to create a Water Stone.
====
34571
There is no other way. She has stolen secret she has no right to and committed crimes against nature and humanity.

Now that you understand, will you repent for changing loyalties? Will you aid me in destroying this aberration?
====
34572
The secrets to creating a Water Stone are forbidden. The natural progression is for the landscape in this area to evolve into a desert.

The nereid's not fighting for nature. She's fighting for self-preservation, and at her disciples' expense.
====
34574
What then? You would side with this water monster and her brain-washed apostle?

Go on then. She's right across the water there. I warn you though—side with them and Hermaeus Mora will offer you no mercy.
====
34575
Wise choice. For a moment there, I feared the nereid had affected your mind as well. 

I can see you are stronger than that now.
====
34577
Ha! Of course! It's a sacrifice I'm willing to make. She showed me what would happen if the lake were to dry up. She showed me how so much life would be lost.

How could I refuse to give up some silly memories when so much is at stake?
====
34578
Finally, this one can flee frightening land of Hammerfell! 

Now this one performs magic ritual ….
====
34579
Some did. Some didn't. You must understand though, when people come wandering around Lorelia's lair, what is she to do? She's a nereid! 

When a fly gets stuck in a spider's web, the spider doesn't release it. Lorelia is much the same. It's nature.
====
34580
I understand. Lorelia says you are a very strong person and we must be patient with you.

We hope you will choose to help us, but we respect your right to make that choice for yourself.
====
34581
I do. I support the survival of Lake Halcyon. So much life depends on it. Sacrifices must be made, and to prevent this from becoming a dry, dead desert, it's worth it.

You must decide as well. If you wish to aid us, Lorelia would speak with you.
====
34583
I'm very glad to hear that, and I know Lorelia will be too.

Come and speak with her.
====
34584
This one knows! Sort of. No matter, this one improvises with skill. 

As for you, perhaps you will stand back a bit. You know, in case.
====
34585
I think so. I took a knife to the wound, to let the venom seep out. I don't know if it'll do any good, but I think the numbness in my legs has started to wear off. Might just be wishful thinking though.
====
34587
There's something about these ruins. I can't say for sure, but I think they're haunted. Last night my mate Cradius said he heard whispers … said it sounded like his mother or somesuch. By morning he'd vanished.

This place is evil, pure and simple.
====
34588
Me? So long as I smile, and joke, and keep the tap wet I am safer than most. My business is another matter. These Imperial curs drink up my ale like the desert sun and pay me nothing in return. 

I should not complain though. It could be much worse.
====
34589
I feared that they might strike his head off right there in the doorway, but they simply sneered and hauled him off. I know not where.

He hasn't returned.
====
34590
I sent my tavern boy out to fetch some water from the well. On his way out the door he simply brushed one of the Imperials with his shoulder. They took offense and demanded an apology. He refused … stubborn pride.
====
34591
Fighting? Oh no, no, no. This isn't fighting. This is deeper than that. This is a seething, simmering battle of wills. A vicious game of alit and guar where a single miscalculation can end in catastrophe.
====
34592
In trying to retake Old Tower, I have won only my death.

But there is still honor. I can think of nothing but taking Captain Helenus's Helm—it will rally Covenant troops to this camp and we will reclaim the tower once more!
====
34593
We immigrated here from Craglorn a month ago. I told him Hallin's Stand was a perfect place to sell our goods, given its close proximity to both Evermore and the Alik'r. He lauded my genius and quickly agreed.
====
34594
If I'm changed, as my brother was … I can't become a danger to the people I've sworn to lead.

Do you understand me?
====
34595
Bah! I'm not going to make you an accessory to murder or anything.

Just going to give him a scare. Blasted cat folk. Watch this.
====
34596
Bah! It's always a misunderstanding! Do you know how many buffoons stumble into this place to tear up flowers and kick the trees?

Dammit! The fool isn't worth it. Wasn't going to hurt him, anyway. Just scare him a little.
====
34598
The secrets in <<Ac:1>> were long ago uncovered, save one. Incredible amounts of magicka coursed through its walls, even when the ruins remained dormant.

Until recently, this was thought to be a peculiarity of its construction.
====
34599
Incredible amounts of magicka course through its walls. Unusual, since the entire ruin was dormant until now. Makes me wonder what other secrets it holds.
====
34600
Are you, then? The Mages Guild petitioned the court of <<1>> for months before we were allowed to excavate, and now you hope to waltz through and collect <<Ac:2>> for yourself?

Why would you possibly need it?
====
34601
It all goes back to Anumaril, one of the greatest Ayleid architects of the First Era. He built the great seal of <<1>> and the Orrery at <<2>>.

Then recently, we uncovered proof that he constructed the archives in <<Ac:3>>.
====
34602
Study it, of course! Learn what makes it tick, and all that. See if it can be reproduced.

Could you imagine? A power source of that magnitude has any number of magical applications!
====
34603
Anumaril put his heart into his work—literally, if the stories have the right of it. It powered the Orrery at <<1>> until it was lost.

That's the source of power here, you see? It's what we hope to recover. Think of the potential applications!
====
34604
Oh. I suppose that's a good enough reason.

We've scoured the ruins from top to bottom and haven't seen so much as a glimmer. But if we do find it, the Mages Guild would be more than happy to aid <<1>>.
====
34605
Here are the phony orders. Just place them into the <<z:1>> in the command tent by the tower, with the <<2>> folded inside them.

If you can make this work, we'll send those legionnaires back to where they came from.
====
34606
It's called the Nilata Ruins. Hallin's elders say it was the site of an old Ayleid fortress. I don't know if that's true. All I know is that it's a decent place for grazing. At least it used to be. I am sorry—I'm not a historian.
====
34607
Adeena is a talented mage. She was perfect …. She is perfect. I never would have brought her down there had I known!
====
34608
I bring my goats here to graze. My mother always said the grass here was finer … the ruins made it so. 

One of my smallest found a doorway and ran inside. I gave chase and found … well, now I don't know what I found. She seemed so beautiful.
====
34609
A Daedric Prince. Izzara called her Webspinner. She said she enjoys playing with the lives of mortals. She certainly played with mine.
====
34610
Izzara made it sound like one. She said Mephala doesn't need a reason. Daedric Princes do what they want. She was angry with me trusting a Daedra.
====
34611
I was desperate. The Imperials had taken over our home. I wanted to do something. Something to make them pay! When the Daedra offered me the answer I wanted, I didn't hesitate to take it.
====
34612
I didn't know what else to do! If I had told anyone in town, they might have lynched me on the spot! Consorting with Daedra? It is unforgivable.

Izzara is a powerful mage. She's also Adeena's identical twin. It just seemed like the only thing to do.
====
34613
Yes. We Redguards take care to avoid magic, but Izzara was never ashamed. She studied long and long in both Daggerfall and Wayrest. She's a true sorcerer.

Her and Adeena both have magic in their blood. Adeena is just better at hiding it.
====
34614
I didn't … that is, I didn't tell her everything. If she knew what I had done, she might have turned me to salt, or set me on fire.

I may deserve those things, but not until I see my beloved wife free of that monster.
====
34615
Yes. You appear wise and well-traveled. Surely you have heard of her?
====
34616
Mephala is the demon prince of murder, secrets, and seduction. Some call her the "Webspinner." Like a spider, Mephala is always weaving a web of intrigue and terror. 

Unfortunately, I believe my precious Adeena has been ensnared.
====
34617
Directly? No. I doubt that Mephala would take an interest in the affairs of a goat farmer and his wife. But the Webspinner has many servants. A secluded ruin, a foolish, lustful farmer …. Such an opportunity might be hard to pass up.
====
34618
Of course. This ruin hides all manner of secrets. One of which is a "spell key." Three thousand years ago, we might have needed a whole host of mages to break its hold on the door. But now, it's a brittle relic.
====
34619
Exactly. The Daedra must have sensed the fragility of the key and empowered the focus stones to protect it. 

They're something akin to Welkynd Stones, albeit larger and more unstable. It shouldn't take much effort to break them.
====
34620
In all our long years together, I never raised my voice, or called him out on a lie. I cooked his food, I cleaned his shirts, I minded his goats when he was away. I did all of this gladly. But no longer.
====
34621
A feeling I never want to experience again. It's helplessness. Pure helplessness. The things it made me do. And all I could do was watch, and fear.
====
34622
Yes. I want him to know about the suffering. My suffering and my sister's. For once in my life I want him to truly see me, so he'll know what he's done.
====
34623
Very little, but what I do will strike at his core. He's a small man. Completely undeserving of my sister. And now her death will be on his head. 

I pray that his suffering is endless.
====
34624
But it wasn't enough. 

I know that you carry a burden in this as well. Don't give in to guilt. This is Najan's fault. You slayed the creature. I doubt another would have been able to kill it so handily. You did all of Tamriel a service today.
====
34625
Yes, but the cost was far too high. Adeena's life was worth more than this. I'd kill Najan myself, but I suspect that's exactly what Mephala wants.
====
34626
Hmm …. I would have thought someone as mighty and well-traveled as you might already know. I am Mephala, The Lady of Whispers.
====
34627
What a predictably mortal question. 

Small, great … the same. Each thread tugs the other. Petty jealousy, an unintended slight, dog-like lusts … these are the things that bring empires to ruin. 

Think on this, my dear. I'll be watching.
====
34628
Trying to do? Oh no. You strong, beautiful fool. Do you think she failed?

A marriage ruined, a sister slain, souls lost, families broken …. And to think—all of this began with a wayward goat. What a gorgeous and horrifying tapestry.
====
34629
Yes, yes. No need to be dramatic. I'm probably just suffering some unfortunate side effect of my ordeal in the garden. I'm sure it will pass in time.

Let's get going, shall we?
====
34630
Yes, completely! Just … overexcited, I suppose.

Come on, then! History waits for no mer!
====
34631
To stop me from taking him away! Said some stupid drivel about emotions. If there's one thing I hate more than magic, it's emotions.

Can you just deal with this for me? I can't even think at this point.
====
34632
We were set upon by highwaymen out in the wastes and nearly starved before finally arriving here. Then what little merchandise we had left was seized by the Imperials.
====
34633
Remyon was furious and demanded an apology from me for getting us into this situation. I refused, calling him a netch-backed dandy. I said he was weak for whining. 

So rather than leaving without me, he's gone out of his way to make me miserable.
====
34634
And let him win? Dumac take it! I'd die a hundred deaths before I admit fault to that flat-headed s'wit. 

So here we sit. Now if you'll pardon me, I have to prepare for a celebratory goat-milking competition.
====
34635
We both hate it here, but he gorges on their over-spiced meat, shovels their horse manure, loudly sings their obnoxious music … on and on and on. I must do the same or lose face.
====
34636
No choice. That brute was going to forcibly remove me from the ruins, and I can't leave yet.

I have to get my emotions back under control first.
====
34637
Precisely. My emotions are gone—Fear, Anger, Happiness, Sadness—they got away from me, in the literal sense.

It's this Ayleid relic here. It's a gateway into the Silaseli dreamstate, but by the time I realized it, my emotions were already gone.
====
34638
Yes. You could go into the dreamstate and convince them to come back.

You'll have to upset them though, drive them to experience their counterbalanced state. Anger to Fear, Happiness to Sadness, that sort of thing.
====
34639
Now, there's no need to get violent. We're both civilized people.

You must want something, then? I'm a very influential man, much more useful alive than dead!
====
34640
Nasirih mentioned something about it. I haven't seen her recently, though.

She usually is in the tea house, not far from here.
====
34643
Everybody knows Aishah caught the rat in the act. She was boasting about it in the town square right up until the Imperials flooded in.

If you're looking for her, I'd check her home. The Imperials might have gotten there first, though.
====
34644
I'm only here to visit my friend <<1>>. He invited me to see his hometown, but then these Imperials arrived and he told me I'd be safer somewhere else.

Haven't met any other townspeople.
====
34645
What about them? The Mages Guild is here to learn whatever it can.

As for Lleraya and Tainted-Heart, they believe in my quest. They will help us save Leila. They gave me their word.
====
34646
My sister-wives, <<1>> and <<2>>, will look after me. They know what to do if I … don't recover. 

But all will be well. Be assured of it!
====
34647
If I die while you are gone, that is Mauloch's will. As long as my death has honor, I have no sorrow in its coming.

My sister-wives, <<1>> and <<2>>, will do what they must, when they must.
====
34648
<<1>> fights even now, but his wounds are too severe. He knows this, but rejects defeat.

Bring him his trinket of retribution, if only to allow him to pass with honor.
====
34649
His life is in Mauloch's hands. But his honor is his own.

He thinks that taking this helmet will burnish his honor, so fetch it. Or do not. We will stay here until we must do what must be done.
====
34650
I'll live. Shortly after I sent out my last scout, another one of those damned spiders attacked the camp. I kept it from biting me, but it battered me with its legs.

I just … just need a minute to pull myself together.
====
34651
One by one, my soldiers started complaining about voices … seeing things. At first I thought it was insurgents playing tricks on us. By the time I figured out what was really going on, it was too late.
====
34652
Oh, no, please no. Is he all right? It's been so long since I heard from him, I've been so worried.
====
34653
She knocked on our door. She sounded concerned, said she was there to help. When my father opened the door, he was attacked. He yelled for us to run.

I heard my father's screams. They followed me as I ran.
====
34654
We need to find a place to swear the oath. Oathbound cults usually have daises where they worship Malacath.

There should be one here.
====
34655
There are two pikes around the ritual area. Place a head on each, facing the dais. Then my work begins.
====
34656
Because I had a nightmare and someone told me they were going to eviscerate me.

They described it in great detail how they were going to cut me open and let all my internal organs spill out … my liver, my stomach … it was terrible.
====
34657
I wasn't close enough to hear, but someone knocked on the door and convinced my father to open it.

That's when the screaming started. And the blood! I panicked. Probably would have died myself if not for Jowan.
====
34658
I have a place within these passages where I will go and keep it safe.

It is needed now, but it will be needed even more in the years to come. If it were stolen or destroyed, all of our work would have been in vain.
====
34659
Once I have the Water Stone, I will no longer require their generous service. 

I will release them to return to their homes in the surrounding areas, where they can be assured that the land will remain rich and alive.
====
34660
I hope not. 

After we've created the Water Stone, I will withdraw along with it. I should hope that the Primeval Seekers will move on after they realize there is nothing left for them here.
====
34661
In time, it is my hope that they will again be able to remember.

If not, they will still be able to form new memories and build new lives. As it is here, it is more important they be happy than be able to recall every moment of their past.
====
34662
Ah, yes. As to that, I'm actually smuggling them through the desert.

I'm a member of the Dragonstar Caravan Company. Smuggling is what we do.
====
34663
Our headquarters are in Evermore. We specialize in delivering anything to anywhere in Tamriel. People are no different than expensive cargo, really.
====
34664
They're mostly homeless from Evermore. Conditions for refugees aren't great there now, and most of the city-folk don't want to take care of these people, even if they were displaced by a war.

That's where the Dragonstar Caravan Company comes in!
====
34665
Sorry. I can't tell anyone that, not even the refugees themselves. If anyone talks, then we could get in big trouble.
====
34666
A lot of gold. Some are in debt. We're not a charity and this isn't exactly a cakewalk. We run a business.
====
34667
They took my wedding ring, the only thing left of my beloved wife.

We lived in <<1>> in Glenumbra. She was killed by Bloodthorn cultists, and I've wandered ever since.
====
34668
Thank you. There's nothing else I want, unless it were to see her again. To hear her singing. She had a beautiful voice.
====
34669
Most of my money went to purchase land in Elsweyr for my daughter and me.

The rest of my gold went to these opportunistic smugglers, and what happens? We're attacked, and they steal my promissory note! Now I can't claim my land!
====
34670
Those Imperials took one look at it and knew how valuable it was. That piece of paper secures a future for my daughter and me. I have nothing else now, thanks to the Caravan Company!
====
34671
Please, without that document I don't know what I'll do. Find it, and at least I have something for my daughter.
====
34672
They're liars, sucking away our savings while promising us a safe passage!

Our numbers were twice this until that incompetent smuggler led us into an ambush. They've already taken our money, so if we die now, it won't matter.
====
34673
My mother gave me a pendant with our family's crest on it when I came of age. She even had it engraved with my name.

It's all I have left of our home. She's dead, and my father doesn't even care!
====
34674
We lived on a little farm at <<1>> in Rivenspire. It was nice, until the vampires came.

We've been drifting ever since, and now we have nothing.
====
34675
Thank you! At least someone sees how much it means to me.

I've lost everything else I value. My home. My mother. And my father.
====
34676
How should I know? He only cares about a stupid plot of land he was promised all the way in Elsweyr! He forgot about me a long time ago.

Sometimes I wonder if he cared about mother at all!
====
34677
Aye, 'twas a fine custom-forged steel blade. A gift from my former captain. It's my only link to that old life. If you can get it back, I'd be grateful.

Feel free to slit a few Imperial throats with it if you like.
====
34678
Even better: a pirate. That was a long time ago. I've had my feet on land for years now. I don't know what possessed me to run to other sandblasted wastelands. I guess I just miss <<1>>.
====
34679
The memory essences have been deposited into the crystal well. Destroy the relics on the crystal to draw out the essences and create the Water Stone. 

Bring the stone to Apostle Marian. I am going now to prepare a secure place for it.
====
34681
The spirits shriek in my ears so much they bleed … yet you do not hear them? You do not see … you see nothing near me?
====
34682
I have thought of this. Perhaps … perhaps I have gone mad. What if I am cursed? What if this is an illness?

I admit, I did nibble upon a few odd plants from the Black Marsh once but … it was so long ago … could this be a poisoning?
====
34683
Yes, dozens. I prayed to Arkay for guidance … I asked to understand. Could this be a glimpse of what it is like to truly help the dead?

Could this be … could this be how my life is now? I cannot imagine this forever …
====
34684
The loudest, <<1>>, accuses a betrayer most vehemently. 

'A Redguard trusted beyond all others, saved from the Orc savages,' she wails in my ears. 'Find the road of bones.'
====
34686
No more quibble cakes? Bah! Without Buttons, what's the point anyhow? I might as well just go back to the old grump!

By the way, you're not invited to the friendship circle anymore, because there isn't one. I'm going back to Arnitole.
====
34687
Those creatures, ghouls, and vile Daedra that you battled—they came upon the school on that final night. My husband led them.

We fought them—all of us—fought for our lives. But it was a massacre.
====
34688
Oh, tell me you didn't say that! Tell me I didn't hear that right! 

How would you like a staff-blast to your stupid-ugly face …? Let's find out!
====
34689
I don't know about you, but when I make a new friend, I like to have a celebration! Buttons does too!  

Buttons and I are favorite friends, but there's always room for one more inside our circle of love, and you're invited! You want a quibble-cake?
====
34690
I don't know. I was hoping you knew, but now I'm disappointed … again. 

I always tell people how bad things are, and then they get worse, and so the next time I see them, I have to tell them all over again. Do you want to know what else is sad?
====
34691
Ha! That's hysterical. You might actually be the the most pathetic person I ever met!

The funniest part is that you actually look pretty tough, but you're really just a beef-witted sap! Ha! I'll be laughing all the way back to Arnitole!
====
34692
I'm sure you do. And I'll answer them as best I can.
====
34693
Who can say why a man in love does anything? We've spoken about our plans over the last few years, what we want to do with our lives. Tand grew restless, tired of waiting for tomorrow to come.
====
34694
You're obviously not in Tamriel anymore. Think of the most miserable, depressing place you've ever been in your life. That's paradise compared to Coldharbour.  

And to top it off, well … there's no easy way to say it. You're dead.
====
34695
It won't be easy. The place is watched by magical constructs called Sentinels. We won't stand a chance unless we can blind them. 

I'll tell you more when we get there. And we'll never get there if we don't get moving.
====
34696
I don't know. Once we rescue the Prophet, he can tell you about the Gods and the ways of Oblivion. I don't understand any of it, myself.
====
34697
A man named Mannimarco. His Worm Cult is doing some kind of ritual back in Tamriel. They sacrificed you, and everyone in this prison, to the Daedric Prince Molag Bal.

After you died, whatever was left showed up here. They call you the Soul Shriven.
====
34698
We need to make our way through the Ashen Mines to get to the enclosure where the Prophet's being held.
====
34699
It means you're a slave and you'll spend the rest of eternity here in Coldharbour, working under the lash of the Daedra. Unless of course, you come with me.
====
34700
No, I wasn't sacrificed. The Prophet and I were brought here … conventionally, if that makes any sense. But we're prisoners here, same as you.
====
34701
He's a strange one, no doubt about it, but he's the wisest man I've ever met. 

He sees things. The past, the future.
====
34702
You have not heard of Hadran? His reputation is one of darkness and cruel claws. They say he trades in slave-flesh and skooma, that he makes deals with spies and traitors. I worry my sweet Tand is in over his head.
====
34703
Break him out, of course! Believe me, I can use all the help I can get. 

That blind old man is the only person alive who can help us get back home. Tamriel's a long way from here.
====
34704
You're fobbing! You expect me to believe that you really want to listen to all my complaining? 

You must think I'm a fool. No one wants to hear all this. It's boring. I don't even want to hear it myself.
====
34705
You're just saying that because you feel sorry for me. You don't actually care. In fact, I'm sure you would prefer if I just went away.

That's fine. I'm used to it. Nobody ever really wants me around. I'll just go.
====
34706
Our dream  … do not laugh, please. Tand's father Muzag is a cook, a very accomplished cook. My Tand is a good cook as well, and I have always wanted to run a business. We spoke of opening our own tavern, making Muzag proud.
====
34707
Try waiting in a rock until someone calls your name. Then, watch them reduced to a smear of viscera the moment you do what they've asked you to do. You try to find joy where you can.

The joy of aiding another, of course.
====
34709
Let's see … Dulan espies many things from his position at the lizard racetrack. And most people that come to the Caravan watch the spikeball races, so Bunul is a good bet. Khaba, up at the troll ring, has a keen eye for newcomers.
====
34710
I know how it sounds, but the townsfolk were at each other's throats. The constable and her bailiffs were barely able to contain the violence. And Leonce can be very persuasive.

It seemed like a good idea at the time.
====
34711
The constable keeps the peace in town. We formed a militia to deal with bandits and other external threats. We're very proud of the Fell's Brigade.

Leonce commands the militia, though he's banned any Orcs from volunteering during the current crisis.
====
34713
I think so. I won't know for sure until I get home to my wife. Come to think of it, she's very similar to this Ayleid relic—she's old and strange and brings out all my emotions. 

Regardless though, I'm ready to go whenever your friend is.
====
34714
Osgrikh was the son of the chief—back at the stronghold. He figured he'd be chieftain one day and decided all the women of the stronghold were his brides-to-be. 

When I left and married Esmaeel—he was displeased.
====
34715
Osgrikh is everything that's wrong with the old ways.

It wasn't that he loved me. He viewed me as property, and I challenged his authority by leaving. He had the Oathbound kidnap my husband and me off the road.
====
34716
Something like that. I'd paid the Agluk Orcs for shelter before we moved out of Bangkorai. But, the Imperials attacked the camp at night.

The Orcs were slaughtered, and we were forced to set up camp on this side of the border.
====
34717
I'm not with them, though. They took me prisoner, and I'm just trying to sneak out of here as safely as possible. 

If I dress like them, they won't harm me. Right?
====
34718
No. I mean … I have scouted out all this area from the ridges above. The Imperial encampment is just over the hill, and then this temple—the Hall of Heroes—it goes on forever.

She might have taken the king anywhere in all that space.
====
34719
The encampment. There has been much activity there in recent days. The Imperials have been going in and out of the temple. I have even seen the Magus-General herself.

Perhaps if you search the encampment, you will find some evidence of her plan.
====
34720
None, save that they are very well dug in. I would guess that they have been here for several weeks making preparations for something significant. 

Most of the Imperial soldiers are in the encampment. I think there are Daedra in the temple itself.
====
34721
The Hall of Heroes? Oh, it is very, very old, and no one even uses it anymore.  

Heroes today are entombed at Tu'whacca's Throne or Motalion Necropolis, but long ago, this is where great heroes like Frandar Hunding and Makela Leki were buried.
====
34722
You monster! This one is just trying to earn an honest living. Here! Take everything. Just don't hurt me. Please, just let me go!
====
34723
The Keepers said it should belong to the gods themselves—that mortals were never truly welcome here.

Perhaps so. Legends always suggested it was a place where planes collide, where worthy Redguard souls came to make the journey to the Far Shores.
====
34724
I'll wait until the path is clear.
====
34725
Spirits? No, I haven't.

Should I sneak out now or later?
====
34726
It's the damn mage, of course. I told you—working for them always gives me a headache, and this one's a real piece of work.

I got here, and the stupid mage … well, you better just see for yourself. Follow me.
====
34727
Who knows why nobles do anything? I never did trust him, though. Ever since he supported Ranser against the High King.

But I'll tell you this. There were vampires in Montclair's ranks. Even his officers seemed to take orders from them.
====
34728
The Dreugh King! He lives in a great cavern beneath the mountains of Stonefalls, fighting a war against the mighty Ozozai, chief of the Murkwater Goblin clan.

To defeat such ferocious warriors would make you the envy of all Undaunted.
====
34729
The loudest spirit, the voice of <<1>>, calls me to the ledge below Old Tower. 

She begs me to find the one that betrayed her troops. The evidence lies in the bones …
====
34730
That is what I am, yes? Surely you have learned by now that not every vampire is a monster.

Adusa hopes that this doesn't make you uncomfortable. We still have survivors that need our assistance.
====
34732
Typically, a vampire degenerates over time, eventually withering into a mindless bloodfiend.

The process we observed in Moira's Hope was quite the opposite. The blood-curse appeared to change its victims into bloodfiends almost immediately.
====
34733
Well … yes. I found a talisman in the dark, and a beautiful spirit appeared. She called herself Anexiel. Beautiful Anexiel.

It's … it's not important. She decieved me. She said she needed a "vessel." Someone with magic in their blood.
====
34734
Yes.

I'm not proud of it. My wife is lovely, but so meek. So quiet. 

Anexiel and I had so much in common. She was light-hearted and smart … seductive. It doesn't matter now. All that matters is my wife's safety. I just want to hold her again.
====
34735
Yes. I will wait for you there. Maybe Ufa has already gone there himself. Keep ever-watchful for traps.
====
34737
Yes. Especially that cruel, twisted lady—Septima Tharn, I believe she is called. She has broken all the rules. I told her as much. I did. But she would not listen.

When she leaves, I do not think I will invite her to come back.
====
34738
She's in the Chamber of Passage, but it is a forbidden place. You must get special allowances to go there. 

This is the heroes' hall. You will have to convince them to let you pass.
====
34739
Oh, they're scattered all over this place. Everywhere. Getting them to talk is the hard part. They're quiet types; been dead for centuries. 

Frandar Hunding might listen. You'll just have to do some convincing. You have Tu'whacca's blessing though.
====
34741
My Prince is endless. No mortal can defeat him.

I do hope you find <<1>> and gaze upon the instruments of her torment. One day it will be you upon the rending pinions, and I will bask in your boundless woe.
====
34742
Just spare a few coins, and they'll be able to eat tonight. That's all I ask.
====
34743
Thank you kindly. Now, if you don't mind, there are others I need to beg some coin out of.
====
34745
I've heard rumors that an undead Elf king is imprisoned somewhere beneath the isle of Auridon—and that he causes no end of trouble for those who watch over him.

Find him, look him in the eye—and you may discover the meaning of Undaunted.
====
34746
What we all do! Prove you fear no creature, living or dead. Find the fiercest, wildest, most dangerous monsters in Tamriel, and face them down. Show them the meaning of Undaunted!
====
34747
When I first set out, I found the world full of terrors; of horrible, violent creatures lurking in the depths. I faced them just the same.

And while I met many other Redguards in my travels, only in the Undaunted have I met kindred spirits.
====
34748
Never you mind, sweetheart. Just give me your gold and I'll get it myself.
====
34749
Such generosity! As for the company I keep, they may be loud and unrefined, but—like me—they spend their lives knee-deep in the forgotten parts of Tamriel.

Make for great storytellers.
====
34750
Baron Montclair and his house of traitors. Wylon Montclair has always been an agitator, but he was also basically a coward, truth be told. How he worked up the nerve to make so bold a move is beyond me.
====
34751
He took control of the upper city! Now the other house leaders are arguing over how to respond. I think that fool wants to start a war.

To do such a thing while vampires are appearing all over Rivenspire, attacking innocents? It's madness!
====
34752
Situation? What's to tell? Baron Montclair betrayed all of Shornhelm and has taken over half the city!

People have been killed or injured, property destroyed. And now Montclair has demanded that we surrender and crown him king of Rivenspire!
====
34753
Now you sound like the Countess! Who cares why he wants to be king? The only thing that matters is that we stop him before he takes over all of Shornhelm!

The man is a cad and a coward. I will never bend my knee to him. Never!
====
34754
Ambitious? I suppose he was no more or less so than any house noble. My father never liked the man, though. 

But to change so drastically? To put innocent people in harm's way? I pray for the wisdom to understand our foe.
====
34755
I suppose he hopes we will surrender and agree to his terms. But that's not going to happen. Neither House Tamrith nor House Dorell will give in to such outrageous demands.

And I know the High King won't allow such treachery to go unpunished.
====
34756
Ah, then you'll probably find him still at his house, praying for the gods to intervene. He's a fool, but a goodhearted one.

Down the street a bit. Although, that said, all these desert houses look alike to me.
====
34757
Well, yes, there's the spiders. But I'm sure they'll be no trouble for a hero of your stature. 

As far as the strength of the ward, the Daedra probably didn't have time to prepare. It may simply be stalling until it can complete its ritual.
====
34758
Yes. It's complicated. 

I apologize for being vague, but every minute we spend talking is another minute that my sister is in danger. I promise you, I'll explain more when you've dealt with the focus stones.
====
34759
The invaders have taken my scrolls—four sacred writings from the Book of Circles. They describe the principles one must master in the various seasons of life.

Recover the scrolls, place them on the appropriate pedestals, and earn my blessing.
====
34762
When Emperor Hira's soldiers came to arrest me, they struck my mother and she was slain. It wasn't until that moment I embraced the way of the sword. 

To earn my blessing, light the braziers in the chamber above in the colors to honor her sacrifice.
====
34763
Turn and observe the moment of my mother's sacrifice. Remember it as I do. Take it into your heart and light the fires of my memory.
====
34764
The Blacksap hate the king, but they have less love for the Dominion. We know they're planning something. Given their methods, it'll be loud and bloody.

We can't allow this to fester. But if we capture its leaders, the rebellion ends overnight.
====
34765
The answer is the key to my blessing. 

You will find several impressive swords in this chamber. They are only symbols of ideals, but bring me the blade a true sword-singer would wield, and I will grant you entrance to the Chamber of Passage.
====
34766
Mother always said this one was a kitten-headed fool! 

Here, take everything! Just let this one go!
====
34767
Well done. A true sword-singer would select the Training Sword because it is the swordsman, not the sword, that matters. You understand true humility. 

You have my blessing. You may enter the Chamber of Passage.
====
34768
Yes. It plans to summon its true form here—to Mundus. It will need living sacrifices to do so. We have to … deprive it of those living offerings.
====
34769
Please, do not think of it as murder. Look around. These people were dragged below by some of the most venomous spiders in all of Tamriel. The toxins they were injected with … victims do not recover from such encounters.
====
34770
Yes, I'm sorry. Forgive me.

When my sister heard that I'd been taken by a Daedra, she came to rescue me. I was possessed for … I don't know. Hours? Days? Weeks? My memory—it's nothing but screaming and dancing shadows.
====
34771
It's all so foggy … muddled. She drew the creature out of me and into herself. She was gritting her teeth, and screaming. Oh, it was horrible! She said she was going to put up wards before the creature overtook her. To keep the monster out.
====
34772
Yes! Yes, wayfarer, just so. Don't let it win!
====
34773
Hm! We'll see. I've got some of it pieced together. If you can fill in the gaps, I'll be impressed.

If you're ready, I'll ask you my outstanding questions.
====
34774
Okay, what was Joelle's last name?
====
34775
Okay, what was Guymund's last name?
====
34776
And what was Guymund's profession?
====
34777
All right. First, I need to know about Joelle. I know she was the warrior, but what was her last name?
====
34778
And what was Joelle's profession?
====
34779
He was mortal, once, among the most skilled artisans of his time. Like me.

He made a deal with the Daedra when he died, and now he builds for them—torments souls for them.
====
34780
Got it. What was Olivia's last name?
====
34781
Hm. That might make sense. If that's correct though, what was Olivia's profession?
====
34782
Hm. All right. If that's true, then what was Willam's last name and profession?
====
34783
And finally, what was Willam's profession?
====
34784
All right. Let's see if all your answers add up. All that matters is whether I can open this damn lockbox ….
====
34785
Ha! Yes! It seems Willam had quite a sense of humor. Now, let's see what's inside ….
====
34786
No. Listening to the tumblers, I think we have Joelle's last name wrong.

Want to try again?
====
34788
Because his soul is as dark as this Vault.

But enough about him. We'll face him soon enough.
====
34789
All I ask is a few drakes! Just enough to give a mouthful of food to my poor, hungry children.
====
34790
Yes, of course. Every dabbler in proto-Ayleid literature knows.

Many believe it's a metaphorical contrivance, but <<1>> thinks it's located in the walls of this ruin. Ha! If she wants to end such a promising career, more funding for the rest of us.
====
34791
Oh, your kindness will not go unrewarded!
====
34793
On principle! And I do believe <<1>> stands a solid chance of proving its existance. To attach myself to her ascent … ah, it will be glorious.

And if she finds nothing down there, well! I will be the first to know of her failure.
====
34794
I'm sure she can explain her ridiculous theories better than I.
====
34795
A fair question. I don't often come to greet those who would slay my servants. But you … oh, there's something different about you. The scarred wrists of a Coldharbour slave, yet such a regal bearing ….
====
34796
Hear the colors of my memory:

"That evening, my mother and I looked west and saw the red sunset. She fed me green legumes and gave me a new blue shirt. Then the soldiers came in and killed her. Her spirit took flight on the wings of a white dove."
====
34797
Har! It's not, is it? I wager it's not clever, either.
====
34798
With you? Don't think it'd be much of a fight. Ha ha!
====
34799
Whoa! Easy now, friend. Why fight me when there's plenty of real enemies out there?

I like your attitude though. Thinking you might just have what it takes to be one of the Undaunted.
====
34800
A league of like-minded adventurers. Every one of us eager for riches and glory. Sound like anyone you know? 

So what do you say? Think you can be one of the Undaunted?
====
34801
Then welcome! And best of luck to you. You're gonna need it, trying to keep up with these maniacs.

Oh—I almost forgot your initiation! Ready for it?
====
34803
Some lout at the bar was talking about the spider caves of Spindleclutch, up in the Hag Fen. Said a whole squad from the Fighters Guild went in, and not a one came out! Might be something truly nasty hiding in there.

Why don't you go find out? Har!
====
34804
Hey! You … stop that! You're hurting Buttons' feelings! You're hurting my feelings too!

I'm going back to Arnitole!
====
34805
Oh, my grandmother gave me Buttons as a pet when I was just a little boy!

We were inseparable. When I was little, he carried me on his back, and when I got big, I carried him on my shoulder. Buttons is my favorite friend in all of Tamriel!
====
34806
Oh? Now you're making jokes about my mother?

Now you've done it! Now you've made me mad! I'm going back to Arnitole!
====
34807
Raynelle Derone. She was brought here by the Architect just like Gasteau and myself.

It's likely she's been imprisoned like I was. When last I saw her—by the Divines, it must have been years ago—she was taken to the Vault up ahead.
====
34808
I was an artisan. A rival of the Mad Architect's in life.
====
34809
Well I'm not exactly sure, but I can tell you this—it's more than simple spiders. Something or someone is manipulating these beasts. Manipulating us. This place is evil. I don't intend to stay a minute longer than is necessary to secure my men.
====
34810
<A small indentation at the base of the anvil reveals itself to be a small key pressed into a hidden alcove. You safely remove it.>
====
34811
I suppose.

I find the lack of a soul makes me a little … lackadaisical.
====
34813
Our ancient compact with Y'ffre brought splendor to the Wood Elf people, yet this king's own Vinedusk Rangers are exempt. I've seen them eat roots from the ground. Disgusting!

When the people called for justice, I had no choice.
====
34815
Then it wasn't a very funny joke! My father was eviscerated, as a matter of fact! 

I'll put up with a lot, but jokes about evisceration are where I draw the line!
====
34816
Ha! Now that's the stupidest idea I've ever heard. You think if I stop talking about it, it will just go away? Like that's some secret trick to dealing with sadness?

That's just hysterical. You're funny. You should be a minstrel.
====
34817
Used to study magic, back in the day, Under a powerful mage named <<1>>. Taught Tholor and me everything we know.

We were her best students, so when she walked into <<2>>, she told us what to do if things went wrong.
====
34818
Well, we're not sure exactly, but when <<1>> went down there, Daedra poured out and killed all our fellow students. It was all we could do to make it to a safe vantage point. But the tower never turned, so here we are.
====
34819
She gave us a crystal. Told us if the beacon on her tower ever turns red, we're to break it, no questions asked. When we do, everything around her tower—trees, <<1>>, all of it—will be unmade.

If we don't … well. We're in trouble.
====
34820
Tholor says it's a hundred years this Rain's Hand, but me? I'd put it more at ninety-seven—give or take a few.
====
34821
The Dominion's great hero, a traitor? And you, to have stopped her?

If this is true, my sons would know. If you can convince the Blacksap you ended the Jade Butcher's reign of terror, you can get close enough to my sons to capture them.
====
34822
I am the Daedric Prince of Dawn and Dusk, the Mother of the Rose, who sealed <<1>> away from your world.

I am Azura, mortal. And I would put an end to <<2>>'s long suffering beneath its gates, below.
====
34823
If <<1>>  knows I'm alive, he'll come peacefully. He's pragmatic, and not the type to waste his life for a lost cause.

<<2>> is another matter. He's not the type to kill you outright, but step lightly. He's very proud, that one.
====
34824
When <<1>> found these ruins and sought to end <<2>>'s torment, she failed, and was lost.

Go to <<1>>'s tower. Follow her footsteps, and mortal—do not fail, as she did.
====
34825
I'm the Vinedusk's Master of Portals. I've spent most of my life studying their magical intricacies. I've developed my own types of portals, the kind which can't possibly be traced.

Without my expertise, none of this would be possible.
====
34826
Yes. The Imperials were only interested in our baggage. If we'd just handed things over, the Orcs wouldn't have had to fight.

Bad luck all around, I'd say.
====
34827
Take this bloodstone. Don't lose it. It has the power to turn water to blood and whip up a ferocious hunger in the most sated vampire.

When the time is right, we're going to use it to lure the vampire lord out of his hidey-hole.
====
34828
Take this bloodstone. Don't lose it. It has the power to enhance the scent of blood, to whip up a ferocious hunger in the most sated vampire.

When the time is right, we're going to use it to lure the vampire lord out of his hidey-hole.
====
34829
Gasteau Chamrond, master artisan, at your service.

I can't thank you enough for what you've done for me.
====
34830
<Aligning the planets causes a small key to eject from the base. You take the key.>
====
34831
<The relief shows expert craftsmanship, but is otherwise unremarkable. In the fountain waters, however, you find a tarnished metal key.>
====
34832
They … they haven't been built. Don't get me wrong—I have volumes of blueprints, brilliant designs, if I have to say so myself.

But they've never been realized. You can blame the Mad Architect for that. I did.
====
34833
I've designed structures here and there.
====
34834
<The Dwarven door is tightly shut. Three keyholes sit at eye level, each with a corresponding symbol below: Mundus, Aurbis, and Aetherius.>
====
34836
<The second key turns smoothly. More gears move.>
====
34837
<You meet no resistance as you turn the key. Gears quietly move in the door.>
====
34838
<The final key gives little resistance. A latch audibly unlocks inside the door.>
====
34842
In life, she was a young and beautiful Nedic priest. To spite Arkay, Molag Bal corrupted her and left her in a death-like state. Upon waking, she was overcome with a savage hunger.

The nomads who found her body would become her first feast.
====
34843
<The text contains Dwemer writing and alchemical symbols. A detailed diagram of a Dwemer machine accompanies the text. The device needs a final cog to be fully functional, and the diagram shows a design for the cog mold.>
====
34844
This is the Vault of Despair, where I and my fellow captors are forced to forever balance impossible ledgers.

It began as a torture crafted specially for me, but the Mad Architect has been busy collecting souls for the Daedra ever since.
====
34845
<The diagram includes a map of Razak's Wheel, and seems to indicate that, if you can find the cog mold, you could create a cog using nearby machinery. The cog can then be used to complete Razak's machine in a chamber farther south.>
====
34846
Over the ages she found that when others fed from her, rather than becoming weaker, she grew still more powerful. And as her blood flowed within an ever growing number of children, so her strength multiplied.
====
34847
He was a rival artisan and bitter enemy of Gasteau. And that made him my enemy. I spoke with every noble in Wayrest to ensure that Dutheil would never work again.

I did not know that our scheme would cause … such mayhem.
====
34848
I … stole designs from him, after Saryne arranged for the Wayrest nobles to deny Dutheil further projects.

Gasteau presented those designs to the nobles as renovations for the Royal District, as original works.
====
34849
Well, Dutheil was unable to secure further work, just as Saryne and Gasteau had intended.

The man was already an eccentric and his falling out with the Wayrest nobles led to a mental collapse. The next I saw Dutheil, he was the Mad Architect.
====
34850
I despaired every moment of it.

I was a manager of coin in life. To me, a ledger that never balances is like an itch that never scratches. It nearly drove me mad until you freed me.
====
34851
The Jade Dragoons struck at night, from all directions. The Blacksap never stood a chance. They tried to surrender, but <<1>> had ordered her soldiers to cleanse the area.

Seems the Jade Dragoons always follow orders.
====
34852
He's still calling himself that? The boy needs a hobby.

He once proposed we use his portals to send the contents of our latrine into a Blacksap camp. "The perfect distraction," he said. We called him the Master of Privies for a month.
====
34853
You killed the Jade Butcher?

All of <<1>> will thank you, if it's true. But I don't know any "<<2>>."
====
34855
Head to the Butcher's Ground. He'll be there when he's ready.

We won't speak again.
====
34856
Gasteau was a good friend, and valued business partner. So when he asked me to, I helped him discredit the Mad Architect's reputation.

It destroyed the man—Dutheil was his true name. And everything you see here was Dutheil's revenge.
====
34857
Well, Dutheil was unable to secure further work, just as Saryne and Gasteau had intended.

The man was already an eccentric and his falling out with the Wayrest nobles led to a mental collapse. The next I saw Dutheil, he was the Mad Architect.
====
34858
As I said, he's not much for talking. Sometimes, not even to me. I do know how much he loathes the Jade Butcher, and that he wants to repay the Dominion in kind.

I told you where to find <<1>>. Now, take me to my father.
====
34859
Well, no. I can't say that. Some days, they would lash me with whips of flame.

Honestly, I preferred that to the ledgers.
====
34860
I see.

Very well, I wish to turn myself in. Take me to my father. If he's alive, I must speak with him.
====
34861
When I walked among the living, the Mad Architect, then a petty fool named Dutheil, was my rival.

He cornered me out of countless professional contracts, made it so I could never find any work.
====
34862
You're the one who did it?

Tell me. When she fell to you, was it swift? Or did she linger?
====
34863
It's my father's ring. I took it from his bedroom when I was a child. When he found out, he boxed my ears.

This proves nothing. Only that you may have slain my father, before you came for me.
====
34864
No. I suppose it doesn't.

I'll surrender to you, but it won't end the attacks on the Dominion camps. Once unleashed, the constructs are beyond our control.
====
34865
Here, take this bottle. My soldiers drink it to steady their nerves before battle. Perhaps it will help with the constructs.

Now, where is my father?
====
34866
Yes. If ever a threat came to us, we would come here, empower them through sacrifice, and be protected.

Luckily, the Reachmen only see them as rocks.
====
34868
It's a secret this one learned from the Moons! Especially Jode, who is chatterbox.

Vampire skeevers lurk in shadows to hide from Moons. If you sleep without light on, ziss! Suck your blood right out. But they don't like heat, so south I go!
====
34869
Find the <<1>>. It shouldn't be difficult to find. But, if you must ….

Many spriggans carry a spore that returns to the <<1>> when the spriggan dies. You could kill them and follow it to the Voice, but that certainly won't make it very happy.
====
34870
I-I can't believe what I'm reading …. How could Renchant be such a fool? 

Has he given up on defending the kingdom and decided to accept the lesser of two evils? This is simply mad.
====
34871
Me? No. I've never seen you before in my entire life. Besides, I've only been here a few minutes. 

Say though, if you already know about the book, I don't suppose you'd be willing to help me get it back?
====
34873
Because his soul is as dark as this Vault.

But enough about him. We'll face him soon enough.
====
34874
He was mortal, once, among the most skilled artisans of his time. Like me, and others he's imprisoned.

He made a deal with the Daedra when he died, and now he builds for them—torments souls for them.
====
34875
No. Listening to the tumblers, I think we have Olivia's profession wrong.

Want to try again?
====
34876
No. Listening to the tumblers, I think we have some of William's information wrong.

Want to try again?
====
34877
I was Gasteau's apprentice, hoping to become a full artisan in my own right.

He had done much for me, taken me under his wing, allowed me to flourish. I thought I was helping a friend.
====
34878
What? You think all I've ever done is search for information about the Blacklight Raiders? 

There are locks on every door in Tamriel. You'd have to be living under a rock not to have picked a few of them. Can we get back to the questions?
====
34879
You don't know? Well, this is awkward.

The Seventh Imperial Legion has taken ownership of the city.
====
34880
Hey, I'm just a foot soldier. All I know is we took it with very little resistance. It was a welcome surprise. Rumor has it Hallin's Stand has been besieged more than once. We expected heavy casualties, but were blessed with very few.
====
34881
<<1>> is under Imperial control. Has been for a while. Only the Eight know why we bothered taking it. 

Anyway, there are supposedly rebels out here in the ruins. Supposedly. I haven't seen anything but rubble and spiders.
====
34882
Without much trouble. The way I hear it, someone opened the gates from the inside. That's rumor, though.
====
34883
<<1>> was covered in grease. She's likely digging through the guts of a Dwemer construct somewhere. As for <<2>>, I never met a spy who wasn't obsessed with high ground.

She'll be at the highest elevation she can find.
====
34884
Funny you should ask—Rock was just regaling us with tales of the fearsome crocodile he fought in the sewers beneath Wayrest. Only it seems the beast got away; our Rock's afraid of a little water!

A pity. I would kill for a pair of croc-skin boots.
====
34885
Why, I live here of course. Along with all the other families of note. Wayrest attracts the wealthy like a bar attracts drunks.

I was just visiting our dear friends in Daggerfall. And stopping by my other house. Well, one of my other houses.
====
34886
The king is responsible for his own people, so it falls to the king's soldiers to handle all local matters.

But just in case the Blacksap get any ideas, Dominion camps are stationed just outside of <<1>>. "Training maneuvers," they call it.
====
34887
Reason, fear, a sense of self-preservation—no, what have I done? You met <<1>>'s true spirit. I spurned it … him … as a mockery of my son's memory!

Forgive me. I will set this right, but I don't care to speak of it right now.
====
34888
I only know so much. They started out as just a small band of adventurers from High Rock, exploring old barrows and caves, killing bandits and monsters, that sort of thing.

Over time though, they became notorious, especially in Morrowind.
====
34889
Yes. That's all we have to go on.

What we need to figure out is what each of the Blacklight Raiders' names was, and whether they were the fighter, the mage, the thief, or the cleric. Look at the letter.
====
34890
I come from a village outside Blacklight. My grandfather always told me stories about the Raiders who stole our family's heirlooms.

Years later, I heard about this lockbox the Raiders had left behind. I tracked it down, and it led me here.
====
34891
Bit of a forward question, isn't that? Yes, yes, I'm a spirit. Pulled from my body after an altercation with a Khajiiti moon priest. Don't worry, it's only temporary. I'm sure we'll figure out a way to get me back home. Very soon.
====
34892
It's what I use to crush faces.
====
34893
Some faces talk too much. So I crush them.

With a rock.
====
34894
They used to be. Turning a body to stone is easy.

The trick is keeping the mind intact. If they hadn't settled into place so many years ago, I'd introduce you to my former masters. Pity.
====
34895
Hardly. My masters found there were certain … difficulties in allowing me to roam this place unfettered. So they split me from my body.

In this form I can go where I please, but I can't touch anything directly. It's quite upsetting.
====
34896
I have no more desire to keep you here than you had to remain in Coldharbour. I shall return you to your little den in the wild. Your surviving companions await you there.

Are you prepared to leave?
====
34897
I don't know. Daedra, I expect? The horrors of Oblivion aren't my specialty.

You'll know those floating beasts if you see them. They have many tentacles and seem quite nimble. Like netches, but covered in eyeballs.
====
34898
Ah.

Orc strongholds don't have prisons. They're considered a waste of space. Denizens can be openly attacked for crimes, actual or perceived, as a blood price. It can be a brutal existence. Part of why I left.
====
34899
I met my husband.

Not that it matters anymore.
====
34900
Try lighting them faster. I think you have to keep them all lit at the same time.
====
34901
You'll find the braziers are already lit. You must simply cycle through the colors on each brazier to match the memory of my mother's final moments. 

It's getting the colors in the correct order that matters.
====
34902
I need to recuperate from today. Then I will face all comers. My stronghold will not forget me.

I'll regret my husband's death to my last breath, but until then, I hope Malacath stands with me.
====
34903
Nothing impresses me!

But I'll tell you a good place to die. The heart of the Grahtwood holds a tree, taller and older than the rest. Beneath it is a burial place called Elden Hollow, a grim record of the forest's past. Danger awaits you there.
====
34904
Good, but that's the easy part. The hard part's proving yourself.

This cave seems like a good test. See if you can best whatever's inside. If you survive, come meet me at the Fish Stink in Davon's Watch and we'll make it official.
====
34906
I've caught rumor of insectoid creatures in Deshaan—the Kwama. Apparently, Dark Elves keep whole caves of them to harvest and eat their eggs! I've heard Darkshade Caverns is one such place.

Ghastly.
====
34907
Malacath cultists who exact vengeance for vengeance's sake.

They must have been pleased—they got to deliver retaliation for the son of a stronghold chief.
====
34908
I've done my duty, as you can see. I don't think it'd be fair if one of us did your work for you!

Wouldn't want to ruin your fun, anyway!
====
34909
Rock's told us of a rather nasty creature which inhabits Deshaan — the Kwama. Apparently, dark elves keep entire caves of them to harvest and eat their eggs! Ghastly.

I've heard of one such mine - Darkshade Caverns. It'd be madness to attack it.
====
34910
I'm going to ask for Osgrikh to be brought to us. But this'll be my first oath of vengeance. Malacath may slay Osgrikh outright, he may slay us. Or both.

I've heard he can be fickle—Orcs certainly are. Be prepared for anything.
====
34913
Truly? Then I have all the more reason. If I can get it right this time, we can be a family once more.

I don't want to cause this creature harm. But <<Az:1>> was long ago hidden from me, so I must use cruder methods to control it.
====
34915
Verandis … after I'm gone. You need to continue to watch over my family. Wylon will need your … strong, steadying presence more than ever.
====
34918
The Baron sees me as a child and I find him to be a pompous ass, Light grant me patience!

I know that he wants to appear strong. In control. But we need to peer into the shadows and determine what has led to Montclair's bold actions.
====
34919
Karnosis' wife just kept getting sicker and sicker. He begged me to give her the gift of Vampirism. But I refused. Leila would never have been happy as a vampire.
====
34921
According to my research, the other two shards are still in the Doomcrag. Using all three shards we can activate the relic to cure my Leila of the disease that plagues her.

It's got to work. I can't lose her.
====
34923
She's young and inexperienced. She hesitates. Turns to prayer instead of her own good sense.

A ruler has to think and act, not pray to bloody Arkay for every little thing. If we hesitate in this, we'll surely lose everything we hold dear.
====
34924
I don't know what Montclair promised them, but we can't let such disloyalty go unpunished. We must show resolve in this matter. We must deal harshly with these traitors.

They'll be in the upper city. Probably in the barracks or Montclair Manor.
====
34925
Speed won't help us if we wind up rushing to our defeat.

We need to learn as much as we can before we attempt to confront Montclair.
====
34926
The Ravenwatch are vampires trying to live in peace with the people of Rivenspire. We don't kill the blameless. We don't drink innocent blood.

Right now, we're trying to keep a dangerous relic out of the hands of evil vampires. So let's get to it!
====
34927
He was convinced that performing the ritual at top of the Doomcrag would cure Leila. I warned him that his translation of the ancient text was sloppy but he wouldn't listen to reason. So we packed up and headed for the Doomcrag.
====
34930
Adusa needs a short nap. Then this one will find Verandis and see how the campaign against the Dawnwalkers is going.

Stay fragrant, five-claws!
====
34933
You know what a lamia is? Imagine a giant snake and a gorgeous woman somehow had a baby. Curious, right? Thought I might cozy up with one. I was wrong.

Maybe you'll have better luck. There's a horde of them in <<1>>, old Imperial fort called <<2>>.
====
34934
Would certainly be thoughtful of you.

I've been down here for a week, tied up, with scraps for food. Fighting would be unwise.
====
34935
Who cares? The ale tastes like swill, and the swill tastes like piss. I'll drink whatever's on the table, so long as you're buying.
====
34936
I get drunker but none the poorer. A good deal! Many thanks!
====
34938
You don't listen very well. Were you not Undaunted, you'd be a pile of ash right now.

If you must know, I've come to <<1>> in search of the <<2>>, a once-great school of magic. Now it is cursed. If you find it before me, I hope you die there.
====
34939
Oh, not that again, Verandis. And especially not now. We're having a celebration! Leila is on the mend. She's getting well!

I have my wife back and it's all thanks to that remarkable piece of stone you gave me.
====
34940
You ever dance with a Daedric Prince?

Ilmindil here claims Mehrunes Dagon himself is wrecking havoc in <<1>>. Sent his army to raze some Bosmer village. Don't remember its old name, but now it's called the <<2>>.
====
34942
As I now recall, Reezal-Jul gave me a shard—a piece of an Ayleid relic. I presented it to Montclair and he, in turn, used it to heal his wife. In less than a day, Leila was recovering and on her feet again.

It was nothing short of miraculous.
====
34944
Spoken like a true Undaunted. So let me ask you something.

How would you rather die: burned alive, your flesh charred and falling off the bones? Or swallowed whole, digesting in the belly of some reptilian freak?
====
34945
It's a ravine beyond the upper city. It's been sealed off for years. They used to send the ill and infirm there. Those afflicted with the plague, Khajiit fever, Argonian leprosy—things like that. But that was a long time ago.
====
34946
The ravine is riddled with small caves, as I recall. 

There's an even older section, an ancient ruin. If this Argonian is using a portal to bring reinforcements into the city, I suspect those ruins would make a proper staging ground.
====
34947
It's a dank old place. Oh! I remember now.

The sewers! You can sneak through the old sewer tunnel. It leads to right near the entrance of the Fevered Mews.
====
34948
What do you get? How about unending glory? A life of pride and satisfaction?

That good enough for you?
====
34949
What should you do? You're Undaunted!

Go kill something! Something big! And let all Tamriel know of your exploits!
====
34950
Heard a rumor that some Goblins in Varanis took over a cave; been causing a nuisance for some Dark Elves. Place is called … Fungal Grotto.

You may find your adventure there. Goblins for sure.
====
34951
Indeed! Undaunted always ask for more! More danger, more treasure!

But we take care of our own—we know how to fight, and we'll teach you, if you stick around. We have an armory—and we'll arm you, for a fee—if you stick around.
====
34952
I can tell that by my empty mug, hah! I'm sure with your looks though, they may have a spot for you here, away from the customers!
====
34954
Then good luck! You'll need it.

We have one last thing to handle. This'll be your initiation, and your first challenge as an Undaunted. We'll have you bleeding from your eyes and ears in no time. Are you ready?
====
34955
A league of like-minded adventurers. Every one of us eager for riches and glory—whether it means bodily harm, or worse! Sound like anyone you know? 

So what do you say? Have what it takes to become an Undaunted?
====
34956
Now there's some spirit! You've got courage scamp, I'll give you that. Why don't you put that courage to use against some real danger.

Few have what it takes to be an Undaunted.
====
34957
No, but I'd wager your mother got plenty mad just from looking at you, ha ha!
====
34958
These scales been hacked and hewn for years. Only rarely have they been greeted with cheer and cold ale.

It is a good life—though, perhaps, a short one.
====
34959
I am not without resources of my own. When I discovered that Montclair had left the city and heard that the nobles had been taken captive, it wasn't difficult to ferret out the mad Argonian's hiding place.
====
34960
I have … loyal associates. Let's leave it at that for the time being. Suffice to say, we have nothing but Rivenspire's best interests at heart.

Now, let's go rescue those nobles.
====
34961
The Argonian? He has been at Montclair's side for a long time. He is a skilled warrior and an alchemist. I believe he may also have darker interests, including necromancy.

Understand this: Reezal-Jul is powerful and not quite sane.
====
34962
You realize asking about challenges is not the same as facing them?

There is a cave network in Daggerfall called Spindleclutch. Supposedly infested with giant spiders and other foul creatures. Exploring it should keep you busy.
====
34963
There are rumors that an undead Elf king is imprisoned somewhere beneath the isle of Auridon—and that his watchers are more tortured than he is.

Find this king—and you may discover the meaning of Undaunted.
====
34965
Ah, there we are.

As for that advice … never trust strangers. Ha ha! Seriously, I owe you one. I'll see you around I'm sure.
====
34967
Oh, kick around here, I expect. Catch up with old friends. Scare a pilgrim or two.

All this dirt … it's rather dull, isn't it? The Wormies were the most exciting thing in ages!
====
34968
"Dear Wormies! Thanks for the excitement. Sorry about that <<1>> fellow, but he was a bit of a bastard, wasn't he? Perhaps we should catch up over some deathbell tea. Signed, <<2>>."

Do you think they'll write back?
====
34969
No! No, no, no … well, a bit, in that impending doom sort of way. The Wormies mixed things up! Even got old <<1>> kicking around again.

And I met you, so it wasn't all bad. I should really send them a letter.
====
34970
No, I suppose not. More's the pity. I'll just have to go … count knuckles or something. I'm sure it won't be terribly dull.
====
34971
That seals it, then! Now to find some vellum … hot wax … a quill, definitely a quill.

I saw some ink up in <<1>>'s cave. She'll let me borrow some, I'm sure of it!
====
34972
You know, I hadn't thought about it. I usually just … pick a direction and start walking. Though sometimes that doesn't work out so well.

Take the Sea of Ghosts. Seems like a fun jaunt, yeah?
====
34973
That seals it, then! Now to find some vellum … hot wax … a quill, definitely. I think I saw some up in the cave. <<(MONSTER:44137>> will let me borrow some, I'm sure of it!
====
34974
No! No, No … no … well, a bit. In that, "impending doom," sort of way. They mixed things up! Even got old <<1>> up and kicking around. And hey, I met you! So it wasn't all bad!

Maybe I'll send them a letter ….
====
34975
No, I suppose not. More's the pity. I'll just have to go … count knuckles or something. I'm sure it won't be terribly dull.
====
34976
"Dear Wormies. Thanks for the excitement. Sorry about that <<1>> fellow, but he was a bit of a bastard, wasn't he? Perhaps we should catch up over tea." Signed, <<2>>.

Do you think they'll write back?
====
34977
Oh, yes. Loved it! Warm, dry, and the sand feels so good on my bones!

Unfortunately, the people there aren't big on walking skeletons. Not many are, but there in particular. I was on my best behavior, too! They had no need to react like that.
====
34978
Up north, very north. Lots of water. Ice like you wouldn't believe.

But the barnacles … oh, do they chafe! Took me a decade rolling around in desert sands to rid myself of those.
====
34979
When they saw me coming they took for the hills, the caves, whatever was available to hide in. By the time I reached a city it would be completely deserted! Made me terribly lonely.

But that was long ago. I should visit, see how things have changed!
====
34980
No creature, no man, walks the sands of the Alik'r without my knowing. I watch all, see all. For that, it is mine.
====
34981
Exceptionally boring, but necessary. We must maintain absolute solitude if we're to pass from this world, to end the threat we pose to its people.

I fear our memories may return to us.
====
34982
To be reminded of the horrors we once wrought upon this world is bad enough. That mortals seek us to create even greater horrors ….

Unthinkable.
====
34983
More of our memories might return to us. More of our love for life. We must maintain absolute solitude if we are to pass from this world and end the threat we pose to its people once and for all.
====
34984
Many and more! But they are mine to claim.

Since you're Undaunted, I'll share this secret with you: hidden among the eastern mountains of Alik'r is the ancient Dwemer fortress <<1>>. Few have braved its halls; fewer yet have survived to tell.
====
34985
They hold no power over our bones. This much is certain.

We are grateful for your help, but each moment we spend in the presence of the living causes us great pain. Please, leave us to our vigil.
====
34986
Yes. But in time they will forget the Old Bones and we may rest. It is all we can hope for. It is all we deserve.
====
34987
I know you will. Though I'm less certain you'll prevail. The sands can be unforgiving.

But either way, there will be a story to tell.
====
34988
Funny you should ask—Rock was just regaling us with tales of the fearsome crocodile he fought in the sewers beneath Wayrest. Only it seems the beast got away; our Rock's afraid of a little water!

A pity. I would kill for a pair of croc-skin boots.
====
34989
That's the spirit! What's a centuries old cursed bloodline in the face of unmitigated bravado?

Enter the Banished Cells. Stay a while. Maybe bother a ghost. If you come out alive, see me at the tavern in Vulkhel Guard. We'll talk more then.
====
34990
When <<1>> delivered her message, I was skeptical. We do not usually work so closely with one another. Still, desperate times bring out the Baan Dar in all of us.

What is his plan?
====
34991
<<1>> likes your cooperative spirit! Such is the heart of the Undaunted.

If you seek great heights, look to the land of <<2>>, where the frozen tower of <<3>> rises over mountaintops. Ascend its icy walls. Prove you are Undaunted.
====
34992
This one doesn't help. This one has already done his due diligence—seen his share of dangerous delves. His job is strictly to send the uninitiated head-first into unknowable terror.

But good luck in there! You'll come back with a story for sure!
====
34993
The reason is twofold.

For one, if we did this thing only for ourselves, we would remain a thorn in <<1>>'s side and be forced to leave. Who, then, would help the helpless of Redfur?
====
34994
We're experienced adventurers. We can teach you skills and tactics a soldier cannot. Our battlefields are the deeps of Tamriel.

There's also a cache of weapons and equipment, found on our adventures, for sale. Much more exotic than the local armory.
====
34995
It's the only way this one's victims ever survive—if they elude her once, she calls them lucky, and sharpens her claws for the next dance.

But should they be twice-lucky, and escape her claws once again, this one will relent and let them go free.
====
34996
No, lots of theories though. Vampires exist of course, but these seem to be multiplying at an alarming rate. 

I always read that becoming a vampire was a slow, perhaps painful process. But these? They're spawning seemingly overnight.
====
34997
This will not spread beyond these borders. 

Already the loyal rulers of Rivenspire are working to get Shornhelm restored. Shornhelm can be a safe and well-defended haven.
====
34998
Vampires don't breed like rabbits. I think this plague of vampires is man-made.  

My money is that there is someone at the root of it. Someone ambitiuos, greedy, mad or powerful. Or any combination thereof.
====
34999
Creatures of ice and magic, touched by the chill of death, bound by an ancient curse. Nothing too serious. This one had a wonderful time, though a shaveskin like you might want to bring a coat.
====
35000
Oh really? She told you I could do that? She's right, of course. I'm really very smart.

I just need the right incentive. Simply giving away my brilliance would make me feel foolish. And I don't like that feeling.
====
35001
That ought to cover it. Let's see. It's a simple replacement code. Count back five letters, and …. Your spy's initials are "E.C." There's a dust-sweep in town. Edouard Celd. He often acts as a go-between for unsavory types.
====
35002
Oh, anything on the menu will do just fine. Beggars can't be choosers, after all.
====
35003
Quite kind of you, my friend. Let us toast to your generosity!
====
35004
Oh, but of course! In fact that's why we've come to port here.

A dark plot unfolds in the seas south of <<1>>, some dreadful magic brewing on <<2>>. Storms rage for miles around it, and ships that approach haven't returned.
====
35005
To warn the King. But the Covenant can't be distracted with matters so far afield. Would that I could join you, and slay whatever fearsome power lies in wait on that island. The danger we would brave together!

Alas, my duty requires me to stay.
====
35006
I can't see why not. If they're of any importance to the Jackdaw's captain, they'll have written orders.

As long as we learn their plans, I don't care how you do it.
====
35007
This one is called Tubidan. The most dauntless of the Undaunted, the Mane of Meridia's Vanished City, they call him!

An honor this must be for you. So … how about it?
====
35009
He has the power to remake <<1>> in his image, to the Mad God's delight. Where <<2>> goes, <<3>> won't be far behind.

I see no other way. Unless you convince <<3>> to take him back to Oblivion, but arguing with the Mad God is folly.
====
35010
<The receptacle sits on the workbench, waiting for the ingredients to be added.>
====
35011
<The mechanism glows with a warm light.>
====
35012
<The glow continues as the mechanism finishes processing the mixture.>
====
35013
<A sweet smell fills the room as the warm glow continues within the mechanism.>
====
35014
<A dark smoke emanates from the mechanism.>
====
35015
<The mechanism begins to hiss and bubble. A sickly-sweet smells wafts through the room.>
====
35016
<The ingredients explode in a fiery, foul-smelling flash. The only thing remaining in the mechanism is a foul-smelling burnt sludge.>
====
35017
<A loud bubbling and hissing burbles within the mechanism.>
====
35018
My friend, simply walking the crumbling earth of Coldharbour is proof enough of courage! And surviving a testament to strength!

Though—I suppose there is one place more threatening and horrifying than most, save for the Throne of Brutality itself.
====
35019
<The smoke from the mechanism takes on a foul odor.>
====
35020
<The sickly-sweet smell becomes a foul stench.>
====
35021
<The bubbling and hissing increases within the mechanism.>
====
35022
<A foul-smelling smoke emanates from the mechanism.>
====
35023
Way out in Glenumbra, in the area called Hag Fen, are a series of caves called Spindleclutch. I've heard tale of nasty spiders there—bigger than horses.

Not even the Fighters Guild has been able to drive them away.
====
35024
Well, mainly. But I've also heard word that wood orcs have been seen slinky around the area. Maybe they're serving some sort of centaur god. I mean, it's possible, right?
====
35025
He builds for the Daedric Princes—black-spired castles, bleeding towers of flesh. Buildings as grotesque as they are instruments of torture, and the Vaults are his vilest creation.

They are a true test for an Undaunted.
====
35026
The Daedra call it the Vaults of Madness.

It's the home of a demigod known as the Mad Architect. This one thinks he's Daedric, others a mere mortal—with frightening magical abilities. This one has long dreamed of raiding his coffers.
====
35027
The kind that gets me drunk. Nevermind. Just give me the gold, and I'll scrounge up the best swill in this place.
====
35028
Excellent. I'll have this gold turned to a blurry haze soon enough.

You aren't half-bad, fresh-meat. You know to keep the talent happy.
====
35029
Fauridil will tell you differently, but she takes after me. I've been quite the influence for her, and though she's been Undaunted longer, I'm just a little bit better.

We've been adventuring partners for years—twins, they call us.
====
35030
I'm … I'm not really sure. But it's awful, stranger. Aches, chills, flop sweat …. At first I thought it might have been scalon fever, but it came on so suddenly. I think it might be something much worse.
====
35031
That would be the joke, wouldn't it?
====
35032
Would you like to buy a drink for this Khajiit?
====
35033
Thongar over there told me about a kwama mine not far from here, in Siltreen, called Darkshade Caverns.

Dark Elves harvest kwama eggs from the mine—for eating. It's quite delightfully disgusting.
====
35035
Too risky. It could be contagious. Plus, I've already tried all the curatives they would suggest. Honestly, I don't even think I can stay here in the camp much longer. I'm putting everyone at risk.
====
35036
If I can gather up the strength, I plan on making for Kerbol's Hollow.
====
35037
Here … I'll mark it on your map. It's not a short journey, but I've got to try.
====
35038
Aye. My Nanna used to talk about a cave where the sick would linger. Supposedly, anyone who entered the cave could be cured, no matter how severe the illness.
====
35039
This one and his Undaunted friends were very busy in life. Always delving into ancient dungeons, raiding a mad mage's home, or bursting out of a necromancer's coffins to terrify and then behead them.

Those were exciting times.
====
35040
Just taking a brief respite.

Even an Undaunted needs time to recuperate. There's caves and delves out there just waiting for me. And I'll go gladly—after a drink or two. And some sleep.
====
35041
What we all do: prove you fear no creature, living or dead. Find the fiercest, wildest, most dangerous monsters in Tamriel, and face them down. Show them the meaning of Undaunted!
====
35042
When she was a child and she would throw a fit, she would hide in a cave below the manor. It's an old escape route in case of siege. 

You can get there through a trap door in the basement.
====
35043
Long story. This Khajiit and his Undaunted kicked down many doors in our careers.

Kicking down doors often reveals great treasure, or forgotten places. But sometimes it reveals an angry wizard who removes your soul and stores it away.
====
35044
Clan Morkul was once proud but has grown weak. Many clan members have left for other clans. This would turn that around.

Clan Agluk is relatively young and wants to gain respect. This would increase their stature.

You have the letter—which is it?
====
35045
Perhaps. In the Daggerfall city of Wayrest, the sewers are infested with all manner of creatures. My half brother lost his arm to a giant crocodile there, in fact.

Now he's—literally—my half brother! Ha! One day I'll flay that beast.
====
35046
Out by the old Rilis tombs you'll find the Banished Cells.

It's just a rumor, but I've heard there's an undead king there—and he's quite a handful for those who guard him. Sounds worthy of a visit. How often do you get to see an undead king?
====
35047
Yes, centuries ago, I think—hard to recall. He took our souls, put them in a contraption. It must have broken, because one day, this one and his Undaunted were freed.

The wizard—long dead. And this city had wandered far from where it was.
====
35048
Truly? Then who leads the Drublog? I … must return to <<1>>. My people will need a leader.
====
35049
There's plenty, if you know where to look.
====
35050
Ha! This one's a piece of junk, won't even move. And that's the only one we have. Once you're in the war, there'll be plenty of rams.
====
35051
There's a vat on top of the platform past the catapults. Try not to kill anyone with it.
====
35052
Any drink will do.

Listen, I'm asking for money. I know how to buy a drink.
====
35056
Ooh, this one has hit a nerve. A delicate, milksoppy nerve.
====
35058
Still itching for more adventure? Smashing! Have you ever wondered what would've happened if you'd woken up somewhere else? Washed up on a different beach?

My new mistress provided me with the means to help you, if you're up for the challenge!
====
35061
Touch Meridia's light and see the world through the eyes of your former enemies.

But fair warning—you will no longer be seen as a great champion. Even familiar faces will see you as a soulless drifter, lost in an unfamiliar land. What say you?
====
35062
Thank me? You're the one doing all the work, heroing and getting dirty in Tamriel. Ugh, the very thought makes me itch.

But if you enjoyed that, though, there's always more!
====
35064
Well, you've seen two of the three major players now. Care to finish the set? Fill out your map? Collect all the … metaphors?

Either way, I've got a portal for you, if you're ready.
====
35066
Ha! A good response. I like you. Not afraid to get your claws bloody. How'd you like to be one of the Undaunted?
====
35067
That's the spirit! Then I officially name you one of the Undaunted!

What, you were expecting a big ceremony, with trumpets and oaths? No such luck for you. But you do get this ….
====
35068
We're adventurers. We don't take missions, or serve an empire. We fight big, scary monsters to prove we're bigger and scarier.

So are you in, milksop?
====
35071
Yes, yes! Now about that story. As you know, Seeks-Her-Glory and I know each other.

We've known each other. For a long time. Since yesterday, when I joined. I saw her in this very bar.
====
35072
Numyn? Who?

Oh, the new meat? The only thing Undaunted about Numyn is his thirst for ale.
====
35073
Har. You know I do. Mighty Mordra's always ready for action. Just … just as soon as I finish this drink.

But listen—listen. Listen, don't wait for me. Go on ahead. Adventure awaits!
====
35074
Oh, everything! Everything! This Khajiit's friends will tell you that they fear nothing—a powerful trait! But this one is greater than they … because this one fears everything!
====
35077
When I go to the stream to wash my linens? A sudden storm could spirit me away! See the sword on my back? Could take my head when I sheathe it! A Daedra wants to talk? Their words literally cut like blades!

But I live my afterlife just the same.
====
35078
To be Undaunted is to be brave—and most will tell you different, but true bravery does not exist without fear.  What does the fearless Khajiit risk? Nothing!

And those with nothing to risk have no passion to gain.
====
35079
Right! Right, right. A place for an adventure. You know who likes adventure? Pirates. And I know where the pirates are.
====
35080
Oh yes, I'll tell you—but only cause I like you. Har. It's called <<1>>. Kind of a big secret, so, you know. Shhh.

But you need a boat to get there! You can catch one off the coast, south of here. And tell 'em <<2>> sent ya!
====
35082
Perhaps it is simply our ties to this town. Or perhaps in our last hours, we found the strength to resist Reezal-Jul and his minions.
====
35083
Scholar Jonne's spirit  may still be near his home, where he taught our children with patience and humor. 

Mage Tharlas' spirit may be at the inn. Bless her heart, she held off a horde of vampires to give a few people time to flee.
====
35084
Just got back from the <<1>>. Only one on my team that survived. I'd say that earns me a bit of shut eye.
====
35085
Gladiator arena. Away off in the Rift. Dangerous place. Bloody place. Good fun.

Now let me get some rest.
====
35086
Where would be the fun in that?

The individual yarns of fate do not concern me. It is the tapestry they weave that I watch and record. All threads, even yours, only make up a small part of the whole.
====
35087
There are ancient ruins on the border of Rivenspire, called the <<1>>, overrun by undead. I'm going to seek it out—drive the evil from it. 'Course, I'll finish this drink first.

If you beat me there, I look forward to looting your corpse.
====
35088
Why in the world would I do that? My sister works there, for Stendarr's sake!

If my friends were involved, they didn't tell me about it.
====
35089
I did no such thing. Like moths to flame, my followers are simply drawn to dark mysteries, and this one was simply irresistable for them. 

It's a wonder more of them didn't die.
====
35090
I do. I can see your future … and your past. The yarn of your life is interesting, perhaps even amusing, one might say.

It's spun from a strong thread, to be sure, but all threads will eventually run out.
====
35092
Yes. That is what you will do.

First though, I have something for you. A gift, you might say.
====
35094
Name's Sahba. Sahba the Bonecrusher. Good to see a fellow Undaunted.

And a live one, at that. I'm glad the extended family's still recruiting new members.
====
35095
Well, since you asked so nicely! One of the guards hates cats. Really detests the creatures. I saw the guard chase a cat that ran into the barracks for more than an hour.

So bring a cat along. I saw a lot of them hovering around the Argonians.
====
35096
I don't care much for that story. Ask Tubidan if you must.
====
35097
There's not much I can do. Can't move on from this plane. And being dead, I can't return to Tamriel. At least there are Daedra to match blades with.
====
35098
Blaise? What, you want me to join the town watch? That's a ludicrous idea!

Still, it would probably be better than winding up in the High King's dungeons. Perhaps you're right, stranger. I could use a good job and a bit of discipline.
====
35099
I don't think I'm your typical spirit, but I'm as dead as a tree in Apocrypha.

Though you don't have to be alive to be an Undaunted—especially in Coldharbour. I've seen Daedra torture and flay the dead as easily as they do the living.
====
35100
It would have to be the cuisine. Bosmer food is perhaps the most complex, subtle, and exquisite in all of Tamriel.
====
35101
I was just passing through between adventures. I'd say it was the delicious drink that gave me cause to stay, but that'd be a lie. This swill is disgusting.

Being drunk stopped me. I hate this place, but I know where the watering holes are.
====
35102
Some faces talk too much. So I crush them.

With a rock.
====
35104
Does a cave infested with Goblins and dreugh sound like a good fight? Because that's what you'll find in Fungal Grotto.

It's out in Stonefalls. Rumor has it even the Goblins are scared to death of the thing that crawled out from the depths there.
====
35105
Sweet relief. No more voices, no more restraint. Bodies and minds together again.

The crows of Jackdaw Cove are in your debt.
====
35107
Yes, free and feasted! The Hagraven was all skin and bones, but what's there is sweet to eat.

So thank you for saving us, and thank you for supper!
====
35108
I've two leads. One is in Daggerfall territory, the other in Ebonheart Pact.
====
35109
<<1>> comes to mind. I hear the Daedra have taken a special interest in a Wood Elf village there—unleashed an army upon it. Whatever name that place had, they're calling it the <<2>>, now.

Think you can fight an army of Daedra?
====
35110
Something wet. Something now. Something you pay for.
====
35111
Ah. I erect the spine of gratitude. Lack of moisture makes me … curt.
====
35112
You buy, I'll drink. I don't rightly care what it is.
====
35113
You'll find the Elden Hollow just beneath us—an ancient graveyard for centaurs and minotaurs. 

And—listen to this—a Dominion Canonreeve was recently seen there, with a full contingent of Justiciars! None can say why.
====
35114
This one has heard of giant subterranean creatures called Kwama. Apparently the Dark Elves raise them so they can eat their eggs!

There's a mine in Deshaan, Darkshade Caverns, where one can see these creatures!
====
35115
Sure. I suppose I could use another to wash down the last. It's all brown and flavorless around here anyway.

Just hand me some gold. Get it myself.
====
35118
Don't know.

No Daedra's been able to claim my second life.
====
35120
Great. Thanks. What else you want? Oh. You want wit. My wit. Here goes—you can't spell Jyggalag without Wabbajack!

Wait. Yes. Yes, you can.
====
35121
While wandering through Stormhaven, I saw bandits swarming the Wayrest Sewers. I'm not talking a few, either. Something big is about to happen.

Either that … or I just saw one bandit. Many, many times.
====
35122
I only advise you to seek glory while you can, young one. And I may know of a place where you can do just that.

In <<1>>, there's on old Imperial fort called <<2>>. It's infested with lamias, on top of its natural dangers. None who enter return.
====
35123
It's an untamed forest. A feral place.

If the rumors are true, then the Guild Mages in <<1>> have gone there, tracked something—something of great value to them, a creature, a person—to <<2>>.
====
35124
There's an old fortress by the name of <<1>>, way out in <<2>>. It was abandoned, but now serves as home to a horde of lamia.

If you're looking for a fight, lamia are always ready to dance with you.
====
35126
By the Hist, yes. All the drinks. I want all the drinks.
====
35128
Thank you! Now to drink until I stop seeing the forest when I close my eyes.
====
35129
Bunches. For instance, there's this place in <<1>> called the <<2>>.

Supposed to have been a mage's school or some such. Now the place is haunted. Or cursed. I can never remember which.
====
35130
Here in <<1>>, there are rumors flying of a Bosmer village in flames—and that the Daedra set them! That there's a Daedric army there! 

I didn't catch the village's name, but the locals have taken to calling it the <<2>>.
====
35131
Then I've got two right up your alley.

One's a fortress full of lamia—snake women, and the other's a Bosmer village under siege by—listen to this—Daedra!
====
35132
Well, any day your aren't eaten by ghosts is a good day, yes? Though you may feel different after what happens next.
====
35134
Ah, yes. Sorry. Must be the drink.

Lots of creatures to fight in Alik'r. As well as the ancient Dwemer city of <<1>>. Was buried in sand, recently discovered.
====
35136
It's a fortress of ice and stone where the dead walk. It looms in the mountains of <<1>>. Been deserted for years. 

We thought we could claim the property—I entered with fifteen men, and was the only one who returned.
====
35137
I'm telling you! I know that curious look in your eye! You'll find nothing there but death and a cold that cuts like a knife.
====
35138
By shattering knees. Not as many as people say—about a dozen of them. A dozen pairs.
====
35139
What a wonderful idea! Yes, Khajiit would love a drink.
====
35140
Ah, fuel for Khajiit. Makes retirement almost bearable.
====
35141
Yes, about that. It's not so much a bruising as it is a storm. The storm of the age, if rumors are true! It surrounds an ancient and massive ruin off the coast of <<1>>. On <<2>>.

No ship that approaches has returned.
====
35142
Or not. Whatever. All this one knows is when you combine freakish storms and ayleid ruins, you get a good adventure.
====
35143
Depends on how much you like the cold. I hear there's a witch in these parts. If the rumors are true, she's taken <<1>> for her own. Sounds ripe for an Undaunted to get involved!

I'd go myself, but then I'd have to part with my charming company.
====
35144
Oh they're interested but you needn't worry about that. You just take care of <<1>> and leave this to me.
====
35145
There's always something.

How do you feel about a trip through the desert?
====
35146
Are you sure you want to ask me? I don't hand out milk-runs like those soft-arms in Auridon.
====
35147
Fiercest pirates you've ever met! Never been stopped! Run rampant for years, doing whatever it is they please!

An Undaunted would do very well to face them down and survive.
====
35148
There's hope for you yet, new blood. Seek out the island called Blackheart Haven. It's a hotbed of pirates and privateers.

And it's where Captain Blackheart anchors his infamous warship, the Black Oath.
====
35149
I do! It's called the <<1>>, a gladiator arena of the best sort. You'll find warriors, monsters, and blood.

A mystical combination of everything a growing girl needs.
====
35150
You'll find it way off in the Rift. If you can get past the stink of the Nords, it's a wonderful place.
====
35151
That is what the Empress of Bone said!
====
35152
Excellent. The sober world bores and infuriates the Empress of Bone.
====
35153
<<1>>, buried in the jungles of <<2>>, is a forest untamed.

Few bother to venture there—nothing to see, nothing to find—but a large contingent of Guild Mages was seen in and out of there, recently.
====
35154
I heard a drunken laborer scream about an ancient Dwarven ruin in Alik'r called <<1>>. Full of ghastly Dwarven traps. The man was part of an expedition there—an expedition run by a right pretty lass!

Shame I'm already occupied here.
====
35155
I was in <<1>> recently and I heard there's trouble on Tempest Island, off the coast. Storms there are always violent, but especially so right now.

Rumor is it's the Sea Elves—that the storms are a prelude to invasion!
====
35156
Erm… <<1>> I think. Oh, you're so brave to go there. I would be scared to travel so far just to have a chance to die.
====
35157
I don't want a drink.

I want twelve.
====
35158
Thanks again, friend. I'll be one singing your praises—if you come back alive. You lot seem to have trouble with that.
====
35159
I can order for myself, thank you. Just shovel the gold. You Undaunted are a strange lot. Do you go around buying drinks for everybody? You probably do. Maybe I have Felvyn misunderstood.

Probably not.
====
35160
Truly, it is!

Take this loaf of bread, for example. Scrumptious—and textured like a wooden post! So delightful to scratch!
====
35161
And by the Light, we'll be ready for the mad lizard. We were tracking him when we ran into these poor, displaced people. We threw together this camp to shelter the refugees from Crestshade and the surrounding countryside.
====
35162
Cowardly madman. Still <<1>>, <<2>>, and <<3>> need to be rescued. Need to show the citizens we can protect them, as we take back the upper city.
====
35164
Grulzul carries my orders to Generals Khamagash and Am-Shadal. These are posted in the mission boards for all to see.

Speak with General Khamagash to learn more.
====
35165
Go to the Fevered Mews and free <<1>>, <<2>>, and <<3>>.  A strange High Elf Mage told us that Montclair is trying to turn them into vampires. That man has gone utterly mad. 

In the meantime, we'll mobilize and retake the upper city.
====
35166
That's excellent news! But before we can spare any more troops, we must deal with Montclair and restore order to Shornhelm.
====
35167
The Sentinel is part of an ancient pact, made long before living memory. A guardian of the woods, of sorts, who anoints his or her successor without needing our approval.

Not all Wyrd believe we should continue to honor the pact.
====
35168
The Glenmoril Wyrd were not a party to the original pact. It's only our connection to the forest which binds us to it.

The Sentinel is no true ally to the wyresses of the Viridian Wood. His sway over the natural order is anything but natural.
====
35169
The forest is old and powerful. Long ago, a man not of the forest found a way to harness the forest's power and bend it to the will of his people.

They called him the Viridian Sentinel. The title, and its power, has been passed down for generations.
====
35170
Since my sister decided to visit, I must secure the camp. To this end, I need someone to find Jonah Marose.

Jonah claimed he could sense <<1>>. Made the other refugees nervous. He and his mother fled the camp and disappeared.
====
35171
Thank you for respecting my wishes. Perhaps you can convince Glarikha to do the same. She's already off again, investigating some ship at the docks.

These matters are the duke's concern now, and he has my support. He'll appreciate your help though.
====
35172
Bandits, running themselves onto our swords. Drove them off for now.

Thing is, there are far more bandits than we have swords. With so many afflicted by the curse, we can't hunt them down and kill them in their beds.
====
35174
Magical sickness. <<1>> handles all that. Me, I guard the gate.

Know anything about stopping curses? Head inside. Shaman said he needs another set of hands.
====
35175
Yes. He's actually most likely to be down in Eamond's private rooms. Unworthy swine that he is.

Will you come with me? I could call the guard, but it might be better if you and I just deal with this quickly. And quietly.
====
35176
No! Glarikha? Glarikha is … gone? But why? She was an innocent young girl. I knew the Imperials were heartless, but do they have no honor at all?

Renchant. He's responsible for this, too. Where is that bastard?
====
35177
Both were known to drink heavily. We thought they had been careless with a lantern.

The chief's wives had a reputation for scheming. I tried not to believe it, but to see it on the page ….
====
35178
Anything, as long as I'm not paying for it.
====
35180
My good eye thanks you, friend. My sagas won't write themselves.
====
35181
Just tried my luck in the <<1>>. I made it out, but nearly lost my neck.

I'm not as young as I used to be.
====
35182
You've never heard of the <<1>>? It's a gladiatorial arena here in the Rift. Talk about a true test of warrior prowess. I'd say earning the Brimstone Crown from the Champion is a proper test for all Undaunted!

Maybe you should give it a try.
====
35183
Heard there's some Mages Guild activity off in Reaper's March.

Don't know what all the fuss is about, but our Undaunted brethren have spotted a group of them heading to a forest called <<1>>. I'm spent for today. But you could follow them.
====
35184
Don't know. The Undaunted I heard it from heard it from a mage. Never knew that forest had a name.

I'd be careful if you plan to visit. Sometimes mage problems can't be talked down. Or punched. Or killed.
====
35185
Was a pirate. I don't mingle with the Captain any longer.

The Captain's … changed a bit. Not for the better.
====
35186
I'm a knight in search of a noble cause, if you will. Currently, that cause is supporting Countess Tamrith.

I admit, I can sometimes get distracted by a beautiful woman, but what's wrong with that? Nothing as far as I'm concerned.
====
35187
Baron Wylon Montclair. Not much to say really. Before this, he shared rule with two other noble houses, Dorell and Tamrith. 

Countess Tamrith says they were never very close, but she certainly wasn't expecting him to start a war.
====
35188
Are you hard of hearing? I just ….

Nevermind. You lot are impossible. His hideout is called <<1>>—you'll need a boat to get there. Shouldn't have trouble finding one around <<2>>. You didn't hear it from me, though. Got that?
====
35189
Whatever it takes to get by. Listen—you're an Undaunted, aren't you? I can tell—your colleagues here had their eyes on you soon as you came in.

If you haven't run into Captain Blackheart yet—don't go looking.
====
35190
I'm forgetting about that brawl in Shadowfen. Maybe twenty pairs.

I don't set out to do it. It's just … when a battle begins, I naturally gravitate towards the knees. The unwitting present them as easy targets—a wonderful gift in a fight.
====
35191
I know a lot of stories, I guess. But mostly, I try to tell things how they happened. So go on, ask me how something happened.

Maybe a story about why nature works. Or why we Bosmer drink all the time. Or the way Falinesti was, when it was.
====
35192
Y'ffre sang to the chaos and told it to stop being so chaotic. They formed a committee, or something, and from the chaos came Nature and its laws.

Trees are trees, and trees grow. Beasts are beasts, and graze or prey on one another. You know.
====
35193
A long, long time ago, shortly after the beginning of time, Y'ffre crystallized and became Himself. This is common knowledge. Everyone knows this. Well, mostly everyone.

Anyway, for a while after the World was made, everything was chaos. All of it.
====
35194
Well, mostly, for some reason we—we mortals, I mean—were all plants and animals and people all at the same time.

I'm not really sure how that would work. Like were-creatures, maybe. Except, you know, always changing, all the time.
====
35195
Maybe. Probably.

I don't know, does it really matter? It's the way things are.
====
35196
Oh, well the mortals could understand these laws. So that gave them—us, really, I should say—a feeling of safety in the world.

Because it was no longer really chaos, you know? Through our ability to grasp it, we could live with it or control it.
====
35197
Oh, I love this story. I always end up with a drink after it. So, drinking is a sacrament to Y'ffre. Can you guess why that is?

Nevermind, let me tell you. It's because it's his way of reminding us not to take things too seriously.
====
35198
Well, yes. You know how the other Elves are. Altmer have their crystal towers, and that's how they want to be—cold and perfect. And Dunmer are just like their Red Mountain—smoldering and dark.

We just want to have a drink and not worry about it.
====
35199
Well, there is, but it's not really important. So don't worry about it.

After all, if you worry about it, you're living contrary to how Y'ffre would want you to. You see?
====
35200
Falinesti was and is a walking city. A city in the trees, as any good Bosmer city must be, but the graht-trees in which Falinesti was built, themselves, were big walkers.

They loved a good hike, you know? So they hiked all the time.
====
35202
Yes, I sent Skordo to Northpoint. He reported that they'd arrived and were going to try to infiltrate. I haven't gotten word since.
====
35203
I'm not exactly sure. He hasn't reported since. Last I heard, he was in a farm house south of Northpoint.
====
35204
I know only what scholars have told me. They were Elves who worshipped Daedra, enslaved and tortured others, and were vile beyond words. They died long ago, leaving behind ruins like Sercen.
====
35205
One never knows until one is inside. Some hold naught but dust and cobwebs. Others contain shards of pottery and faded art. Great danger always awaits inside, as the Ayleids' evil lingers.
====
35206
I should've said "probably is," I suppose. Falinesti had … four? Four sites it would stop and rest at, one for every season of the year. So I suppose it didn't hike all the time. Not always, at least.

Anyway, it hasn't been seen for some time.
====
35207
Well, you asked me to. And it's interesting to think about, isn't it?
====
35208
I could tell you a hundred reasons why, but none of them would be true. So I won't.

The truth is, nobody seems to know. King Camoran might—the Camorans used to keep their throne in Falinesti—but you'd have to ask him about it.
====
35209
I do not spin in terms of "whats" but rather in "whens." The Now of the songs that fill me consider the seas and skies, and that sea and sky beyond those of Mundus—Aetherius.

So I may speak on any of these concerns—for now.
====
35210
Y'ffre taught the birds to sing and the waves to lap against the beach. Through Y'ffre's song, he also gained sight-perception of all that occurs within the sight of birds and the reflection of waters, and he echoes their songs and crashing waves.
====
35211
The Sea is all-enclosing, the water that encircles all of Mundus. The birds call out that which occurs over land to the sea, which reflects and echoes that song.

Through study of the Sea's mystery it is possible to interpret Y'ffre's song-tapestry.
====
35212
Of course. He sees and hears nothing, for Y'ffre is now the Earth-Bones, the frame upon which Nature is laid and woven. His sight-perception and song-echo instead are loomed through his bones and woven into tapestries of song for we mortals to study.
====
35213
To sing a law, and then Speak into the heart of that law, convincing it of a subtle error and how it must change its own Self.

This is how Nature's course—its own Sea—is shaped and reshaped over time. Such changes can affect the whole of Mundus.
====
35214
You already do, as do all mortals. Your frame of perception of the world is your own Bones, akin to the Earth-Bones. It is as possible to see into your own future and world as it is to immerse the Self in hysteria with no fear.
====
35215
The sky mirrors the sea, and the sea also reflects its mirror. Day, night, and the places between are the realm of the sky, as Y'ffre interpreted the time-law Anui-el established within Nirn.

Thus, the sky bridges time and nature, and measures both.
====
35216
Within each half of the sphere of reflection lies half of the potentialities of Nirn's way in any given moment. Each instant is a sea-state or sky-state. Each individual sees one or its other as weal or woe, and each moment can be turned on its side.
====
35217
Yes. Change is wrought in Nirn in six ways, and the turning of islands is one of these, often described by others in other terms.

Of course, it is possible to acknowledge these ways without understanding them—to spin them is all I can do.
====
35218
Each moment so turned becomes an island in your path. For example, the Dwemer, united, had their way in Dwemeris.

But one clan—Rourken, the wayward clan—struck anchor and sailed across the sky. Why do this? Mired in a sea, they sought the sky.
====
35219
Aetherius is the sea of light, the Immortal Plane, the origin of magic. Y'ffre sings not of Aetherius, but to it, weaving a song so beautiful that stars were compelled to dance and twinkle and sway.

They still wink and blink in memory of that song.
====
35220
They are Aetherius. Rather, the sun and stars are holes pierced into the veil of night by Magnus—and other spirits—seeking to escape Nirn.

These holes permit Aetherius' light to enter our world. From theirs to ours does Magicka trickle.
====
35221
Now, that is an enormous question that I cannot answer. Many souls of mortals become spirits of another sort in that place—and that is all I can say with any certainty. As difficult as it is to travel to Oblivion, it is far more to go to Aetherius.
====
35222
Well, consider this. As Oblivion is a realm composed of realms, so, too, is Aetherius a bright sea with many realms within.

Each of these stars is a window into these realms, and as these realms move, so too do they move. Or close, like doors.
====
35223
Really? You read Akaviri?

No matter, you're welcome to it. Let me see, I have a copy around here somewhere. A moment, please.
====
35224
This is wonderful! Nobody here will be able to find the source of my stories if they're written in another language.

My Akaviri is a bit stale, but I think I can manage. You're welcome to stay for my performance!
====
35225
Then she's in luck! I served the Eight Divines before joining the Mages Guild. I know what must be done to safely transport a relic such as <<1>>.

We'll just need to find it before <<2>> does.
====
35228
Well, he wasn't there when I last checked, but it's been several hours now … There's a tavern he's gone to before to meet his latest mistress. Check there.
====
35229
I saw him at the tavern a few times, the Snakeskin Suds. Check there. Someone there's bound to know something.
====
35230
I'm not sure where he is now. If I knew that, I'd be after him myself, wouldn't I?
====
35231
I thought I'd find him nearby, but I was wrong.
====
35233
That was in poor form, wasn't it? I apologize, it must be the blood loss.

You want to hear about the past, about the man I once was?
====
35234
You've heard of the Black Drake, yes?
====
35235
Funny …. It's been decades—but now facing these Imperials, it feels like days.

Long ago, the Reachmen were called to war by a mighty chieftan known as Durcorach "The Black Drake." A feral man-mountain.
====
35236
I suppose it is time for the Sly Scarab to show just how sly he can be, eh? I thank you for this perspective, it is one I had not considered! 

May Onsi guide you to where you are needed most.
====
35237
I'm glad to have had your help on this last run at least. 

May Onsi guide you to where you are needed most.
====
35238
I like you, friend. 

May Onsi guide you to where you are needed most.
====
35239
You see the Sly Scarab cracking ruffians on the head with his cane, I suppose?
====
35240
Hircine gave this gift to the first hunters to worship him. To honor them, he took their cunning and melded it to the strength and form of beasts. 

It's said those original hunters live on in the Great Hunt, Hircine's own realm, to this day.
====
35241
<<1>> headed to explore <<Ac:2>>. Once the wards broke, I sent <<3>> to fetch him. Neither returned.

Mages Guild protocol says I should remain in place until aid arrives. I'm hoping that's you.
====
35243
No clue. It was my Mages Guild informant who referred to the forest as Selene's Web.

I bet you'll find out why—if you go.
====
35244
I name no names, but seek the poor near the town square. Ask if they've seen a cat with red fur, and there will be your answer.
====
35245
A most precious gift! May the gods smile with favor upon you.

I'll keep it safe until the time comes, and our mutual friend returns. And may he return soon, for all our sakes.
====
35246
It's a secret this one learned from the Moons! Especially Jode, who is chatterbox.

Vampire skeevers lurk in shadows to hide from Moons. If you sleep without light on, ziss! Suck your blood right out. But they don't like heat, so south I go!
====
35247
I will guard this with my life, though I wish our mutual friend would return. This will prove quite useful in his absence.

You've risked much to help us. Thank you.
====
35250
I'm afraid the "giant Daedric anchors from the sky" issue is more your speciality than my own. I'll let you lead on this one.
====
35252
"A wise leader knows how to delegate," my father used to say. He may have died in his cups, but the man knew his aphorisms.

What could be more kingly?
====
35253
Yes, walker! This is the smile of a spotless conscience. My days of wickedness are over!
====
35254
<<1>> entered the room before you did. I called out his name, asking for help, but he just grinned.

That's when I knew it was an illusion. <<1>> always says smiles are the hallmark of idiots and fools. Sure enough, the illusion vanished.
====
35255
Yes. It pains me to say this, but this one was not always so virtuous. I spent my time thieving, and gambling, and resting my chin on the bosoms of disreputable women. It was a moon-lost time …. But it helped this one find his true calling!
====
35256
Could be they are. What does a politician want with an ancient graveyard? Or could be old news and you'll find nothing at all.

But you're an Undaunted. Nothing better than leaping headlong into a minotaur graveyard, right?
====
35257
I convinced my performers to come here, to spread High Elf culture in these lands. Bring a little piece of Summerset to <<1>>, you see?

But the trained bugs are sick, our magician's supplies are missing, and our storyteller's stories fell flat!
====
35258
None of us know the area well enough to resolve these matters. Now we're a carnival with nothing but a fortune-teller. Huzzah.

I'd gladly pay the coin provided by the Summerset Cultural Expansion Council to anyone who would help us put on the show.
====
35260
At the base of the mighty tree in Grahtwood lies a burial ground once used by centaurs and minotaurs.

The locals call it Elden Hollow, and I've heard a Dominion Canonreeve passed through there recently.
====
35261
Arkay rejected our kind as terrors of the night. He turned his holy gaze away from us and turned the light against us.

He plots our destruction. He is the forsaker.
====
35262
When Mother Lamae was a mere mortal, Molag Bal defiled her and left her to the grave. But she awoke from her death-like state, riven with an insatiable hunger for blood. His blood, above all.

He is our Dark Father. He is also our hated enemy.
====
35263
He was a necromancer, one of <<1>>'s most talented apprentices. But he and his wife <<2>> eventually left <<1>>'s tutelage.
====
35264
His case came up today, so your timing is excellent. I'll signal ahead that you're coming in.

We ask that you don't stray from the town once you pass the cave. The woods beyond the village aren't safe.
====
35265
I don't know. They lived hear a long time. Some stories say they even started a family. But something caused Vastarie to leave. Perhaps Telacar turned to dark magic, or maybe there was some sort of mystical accident.

It's another mystery to uncover.
====
35266
It isn't entirely clear. There are many theories, but they all boil down to a difference of opinion.

Seems to be the way of things with necromancers.
====
35267
He's rich, and there's plenty to take if you've got a quick hand—but I'll be blunt.

He'll kill you. The Captain hates the adventuring sort. Especially near his property.
====
35268
What? Ha! Oh no—Quickpaw is still a thief. But now Quickpaw uses his ten-clawed gifts for good!
====
35269
They sent Quickpaw away because he talks too much. But someone has to recruit new talent, yes? Here—I'll mark the hideout on your map. If you wish to help the poor and twist the tail of dungy nobles, go there and tell them Quickpaw sent you!
====
35270
Quickpaw should not speak of it … but you are trustworthy, yes? There is a gang of robbers and pickpockets living in some ruins to the north. They rob from greedy duck-pawed nobles and give the spoils to the poor. This is virtuous, yes?
====
35271
Splendid. I'll allow you the honor of informing <<1>>.

Why not tell him the duly selected High Elf ambassador was working against the very Dominion she pledged to support? I'll sit in my throne and try not to gloat.
====
35272
I don't know.

I wish you could use the bone scepter on him. Point it at his body, there on the throne, and tell him to go to sleep. Then I could finally leave.
====
35273
Spot on! Simply touch Meridia's light, and you will be transported, straightaway! 

But fair warning: You will no longer be seen as a great champion. Even familiar faces will see you as a souless drifter, lost in an unfamiliar land. What say you?
====
35274
Ah, Talisse and I have a storied history. They call us the twins, but I was an Undaunted first. She was rather taken by my methods—effective as they are. So she imitated me.

I wasn't put off—much—highest form of flattery and all that, right?
====
35275
She's bigger—slightly more buffoonish, if you ask me—but I'm better.

I've saved her life more times than she's saved mine, at any rate.
====
35276
It's a very long story, but the short version is through magic. I bind the villagers, voluntarily, to each other in our original forms. Once bound, transformation into any alternative can't happen.
====
35277
No one's ever left. We're happy here. Safe.

Once bound, even partially, if they leave the hollow, they'll break the entire bond and change form forever. Draven must see this. We will lose control, little by little, unless he completes the ritual.
====
35278
Yes. That's why we require a stay without their family before their acceptance. They must understand what it will be like without their loved ones.

Can they cope? Can they live in this village forever? They must be sure, or we won't risk it.
====
35279
To start: a hunter's challenge of skill. I will bring the Hunting Ground to you: a shade of this realm and my own. But this time, you hunt my aspects themselves. Only then will you earn the chance to retake the grotto for the Wyrd.
====
35281
Don't disappoint me, pup. Prey aren't deserving of the gift I've given you. When you've won, return to the shrine. I will be there as the Spirit of the Hunt.

We'll discuss your prowess and your final task for the grotto when the hunt is over.
====
35282
Thank you. We've but one recourse left to us at this point. Draven must be removed.
====
35284
No, and now that I know what it is, it doesn't matter. I've known him all my life. This is the first time he's ever kept anything secret from me.
====
35285
We'll need to work on talking over our troubles with each other, instead of hiding our problems. Our lives will be different, but I'm sure other couples have issues too.
====
35286
More often than you'd imagine. We heal those we can of other ailments, but of course, our main purpose is to bind those with lycanthropy to their normal form.
====
35287
True. Some might say it's another curse rather than an actual cure.

They might be right, but we live as peacefully as we can. We don't look for trouble. And we grieve whenever it finds us.
====
35288
I will seek the man who runs this accursed camp, <<1>>. He and his men are concentrated on the other side of the encampment beyond the palisade wall, by the barred gate.

Should you need me, look for me there after you give <<2>> the key.
====
35290
Yes. Princess Elara, daughter of Queen Arzhela. I rescued her from a near fatal attack. Her mother still thinks her dead.

I know it seems callous, but that's how it must remain, for now. I've no wish to break the poor woman's heart twice.
====
35291
Yes. Why are you staring like that?

Tempest Island is known for bad weather, but nothing like this! They're saying it's the Sea Elves' magic at work! There are even whispers of an invasion of Malabal Tor! Sounds to me like you should make a trip.
====
35292
Me? I'd left Evermore and decided to live my life in the woods. And I met a man here, the previous Sentinel. He needed help, and I stayed with him.

When he grew too weary, he blessed me with the title.
====
35293
A long, long time ago. Once, I even worked as a royal gardener in Evermore. But, well, I'm more comfortable in the woods. It's where I belong.
====
35294
Is this some kind of jest?
====
35295
Well, if you're truthfully with <<1>> then I've already said enough to seal my fate.

Look for a chamber on the far side of the mine. There you'll find a massive stockpile of coal, which is a tempting target for sabotage. If one was so inclined.
====
35296
Trust? <<1>>'s damned games have torn all trust from us!

If you're here to dupe me, then just get on with it and dupe me. I'd rather be chained out in the sun than suffer the indignation of being played with like a puppy.
====
35297
I still find it hard to believe that this is truly an escape attempt.
====
35298
And if we never find it? No, kill the spriggans. It's the best chance to do this quickly.
====
35299
Hard to say. While a Green Lady is terrifically hard to kill, she is mortal. A powerful blow from a Daedra, perhaps?

More likely, she died of old age … or perhaps her Silvenar was killed.
====
35300
Yes. So it was with <<1>>, who was Green Lady before this one.

Once the Green Lady and Silvenar are wed, their bond is inescapable. If one dies, the other must follow suit.
====
35301
Let's see … oh, dear. Did you drink any of this?
====
35303
What self-control! This is my experimental self-replenishing wine. Bandits stole it from my caravan a week ago.
====
35304
Oh, thank Vivec! This is my experiment in self-replenishing wine. Bandits stole it from my caravan a week ago.
====
35305
Amazing, isn't it? It'll make me rich someday, if I can ever work out the wrinkles. There are … unintended side effects.
====
35306
He didn't even trust you enough to tell you, did he? Let the Sentinel explain it to you when you next see him. I'll do my part and no more.

Where is this princess who is greater than the needs of nature?
====
35307
Is it not obvious? I'm the Empress of Bone!

The only one that the Undaunted have got!
====
35308
Because I love bones! Fashionable and practical!

Once tore a rib right out of an Orc—do you know how hard that is? Orc bones are like steel! Then I clubbed the bastard unconscious with it!
====
35309
Of course, and this bud may heal Stenwick, the way he healed me. We'll need to use it if we're to save him.

Take him to that altar in the lake. I'll meet you there.
====
35310
The Empress doesn't care.

The only thing the Empress knows is that where there are mages, there are bones. Carried in their pouches—and their bodies, if they prove to be troublesome. The Empress would go, but the Empress has a drink to finish.
====
35311
So much has happened to me, it's hard to think clearly.
====
35312
Oh, my. At least we won't have to worry about raids for a while. Although that could get very strange.

Our housecarl <<1>> has been concerned about <<2>>. You should tell him what happened.
====
35313
Well, the wine replenishes itself, but it also replenishes your thirst. The more you drink, the more you want to drink, until you wake up the next town over, and everyone's calling you Mrs. Bedingfield.

Not that I speak from experience, of course.
====
35314
I'm ensuring that punishment is meted out correctly. The miners would simply lynch these dogs. I will not allow it. The Imperials will either die with a sword in their hand or pay the blood price in full.
====
35315
Hmph. It's not my first choice. I would prefer to slay them in combat, but none of them will take up a weapon. It's … vexing.
====
35316
No. I mean a price in blood. 

I think that Mauloch would demand their right leg below the knee, but I cannot in good conscience let them wander the desert sands on a crutch. So I will take their right arm instead.
====
35317
No, I belong here, in these woods. Eventually, the Wyrd and I will come to terms.

I see our past and present, through the eyes of the Sentinel. There will never be love between us, but understanding is not too much to ask.
====
35318
Go home? No, no. It's so far away.

I'll miss my family, but if I die, I'll be with them again soon, won't I?
====
35319
One does not become a Master Hunter, they are chosen by Brackenleaf after years of service in his Briars.
====
35320
He understood what the Sentinel meant, but she did not. Perhaps we might have reached some sort of compromise. Or perhaps not.

The Sentinel's mantle was never meant to be used this way. He broke the pact with the forest as far as I'm concerned.
====
35322
Why yes, I am. I'm quite adept in restoration magic, so I spend most of my time patching up the Briars who get into rough patches. But when I can, I hunt as often as possible.
====
35323
She wanted a chance to live. I don't blame her for that. But what happened, happened. We'll ease her passing as best we can. The forest will heal. And soon, we'll forget them both.

Only the land is forever, and even that is a matter for debate.
====
35324
If you are truly ready, please name the accused.
====
35325
I'm afraid you fell afoul of my self-replenishing wine. The bandits in <<1>> stole it from a caravan last week.
====
35326
Knowing the Dwemer? Probably demented, metal traps.

And lethal constructs with purpose only to protect Dwemer treasures. A good time for an Undaunted.
====
35327
It replenishes your thirst along with the wine, so you can't stop drinking it. We found you stumbling around outside <<1>>.
====
35328
Yes, I created it for my alchemical purposes. It's still experimental though, so it has some unintended effects.
====
35329
You know, it's better this way. That poor cat. Some things you just can't unsee. 

But I digress, our housecarl <<1>> wishes to speak to you, and I must get back to my work.
====
35330
Very well. So they're really going through with it, are they? I'd pay my weight in gold to see <<c:1>> working.

I'll personally ensure it reaches there without further trouble, don't you fear.
====
35331
<You drain the bottle. The wine makes you drunk quickly, but you're still thirsty.>
====
35332
<The world around you is spinning wildly. You feel as if you're about to pass out, but you're still thirsty. You're not sure if you'll wake up in the same place if you drink any more.>
====
35335
Why, you need something, eh? 

A tonic for your itchy bumps? A salve for your sore nethers? An unguent for critters in your hairs?
====
35336
So you didn't come to see your old granny Alyxe to sit on her lap and hear a story? Didn't want to play count the warts, eh? 

I might have a couple scraps I could sell, but they could be cheaper if you knew how to make an old lady's teeth tingle.
====
35340
A long, long time ago. Once, I even worked as a royal gardener in Evermore. But, well, I'm more comfortable in the woods. It's where I belong.
====
35341
Me? I'd left Evermore and decided to live my life in the woods. And I met a man here, the previous Sentinel. He needed help, and I stayed with him.

When he grew too weary, he blessed me with the title.
====
35342
My best friend and occasional partner, when he's not trying to pull the wool over my eyes, that is.

Now, the key to these shackles is kept in their surveyor's tent on the hillside across from us. Free me, so I can kill <<1>>!
====
35343
Makela Leki was the greatest sword-singer who ever lived by many people's estimation, and the stone is a record of her thoughts and experiences.

It will take scholars many years to decipher the information within, but it will be worth it.
====
35344
With the swiftness of the Green, I swam to the shores of Pyandonea, home of the Sea Elves.

There, I visited my wrath upon them. I tore at flesh and bone. I cut until my arms went limp. I rent until my legs fell out beneath me.
====
35345
Ha. I gave them no such pleasure.

Their greatest warrior found me spent atop their highest sea-tower. He grabbed my hair, hoping to take my head as a prize. So I grabbed him and leapt, into the waves far below. The look on his face ….
====
35346
It is my duty as hengekeeper to know all of the Green Ladies. <<1>> was the last. Before Gwaering, I mean.

<<1>> loved her Silvenar so much. She died soon after his assassination on <<2>>.
====
35347
Who can say? The bond between Green Lady and Silvenar is such that neither can live long without the other. Some would say she died of a broken heart.

But knowing her, she broke more than a few Sea Elf hearts from their chests before she faded.
====
35348
I have no more prophecies to impart, no more strategies to suggest, no more riddles to ponder. I am just a man. A flawed man. And perhaps that is just as it should be.

Farewell, Vestige. Walk in the light, always.
====
35349
His spirit has been dispersed into the Aetherius. He is not dead, neither is he alive. His essense is outside the cycle of the Mundus.
====
35350
Tharn has undoubtedly begun the long journey back to Cyrodiil with his new prize. His deepest desire is to unite all the errant territories of the Empire under a single banner. Perhaps he will succeed, but it will be a long and arduous task.
====
35351
An attack on the lighthouse? But why? That doesn't make any sense.

Let me take a look at these plans.
====
35352
They attacked the lighthouse? But why? That doesn't make any sense.

Can I see these plans?
====
35356
I'll bring the news of Sai's death to Kasura at the Abbey of Blades. Maybe I'll stay there for awhile. Help rebuild. Sai would want that.

After that, I don't know.
====
35357
Grief doesn't change us, it reveals us. That's what my father always said. 

I'll mourn Sai in my own way. I loved him. I know that now. There's a big, deep hole of aching inside me. Even when I'm finished mourning him, it's not going to go away.
====
35358
I've never been able to sit still long. Eventually, the road will call. But where I'll wind up? Who knows? Roads are for journeys, not destinations.

Maybe we'll run into each other again. Have a drink. Maybe crack some skulls for old times sake.
====
35360
Until then, Vestige. Take care of yourself out there.
====
35361
For a time. There is much to rebuild there, and I owe it to Kasura to bring her the news of our victory personally.

Snow Lily and I, well … maybe we shall finally have some time to ourselves.
====
35362
To what end? No, let him return to his Imperial City. He played his role, and that is enough. Grudges are like poison to the spirit. 

But perhaps, once the Abbey of Blades has been rebuilt ….
====
35363
I have never been content to remain in one place for too long. It is not my nature. Eventually I am overcome by the need to endanger myself. Between comfort and adventure, I always choose adventure.
====
35365
I would like that. It has been a singular honor, Vestige. Although I suppose that name is no longer appropriate, is it? 

Varen would be proud of you. I know we are.
====
35366
I will travel with Sai Sahan for a time. Then, perhaps I will return to the Moth Priests. The Scrolls may yet have secrets to reveal about the coming days.
====
35367
Though Meridia came to your aid, you must never put your trust in her. Everything she did was to achieve her own ends. It is always thus with a Daedric Prince.

The forces of Oblivion will always be a threat to Tamriel. We must be eternally vigilant.
====
35369
Our journey together has been enlightening. Few will ever know of your part in the salvation of this world, but the people of Tamriel owe you their lives. Nay, their very souls.

Perhaps one day we shall meet again. Until then, walk in the light.
====
35370
I don't know how, but the necromancer did something to them. It's like they know those of us he captured are for him and him alone. They didn't attack any of us. I guess that's one thing I can be grateful for, but I still want the bastard dead.
====
35371
Yes, yes. Things are fuzzy, but I think I have the strength to make it back to Ivarstead. You just worry about that necromancer.
====
35372
Much more than that. We're tied through both a familial bond and the forest itself. We may seem callous to outsiders, but we're closely knit.

What we ask of you is not to be taken lightly. This is a serious and sensitive matter. Understood?
====
35373
That's right. I thought he was just another grave robber. We run them out of Ivarstead from time to time. I was wrong. He's working some dark magic here. Experimenting on the living and the dead alike. Someone has to stop him.
====
35375
I hope so. Take this ceremonial dagger. It's well-sharpened to ensure swift work.

Tiria and I will perform the ritual. Once prepared, you must act quickly to cut out the heart of Nyronie and place it on the altar.
====
35376
Not after falling so far out of Hircine's favor. Believe me, if there were another way, a way to spare Nyronie's life, I'd do it.

Now, will you honor her decision and help us?
====
35377
He went further into the barrow. Be careful. I'll be fine on my own. Put an end to this, and find me in Ivarstead after you do. I owe you a debt for helping me.
====
35378
I heard him muttering something about reanimation. Something about a curse that keeps the draugr alive. Maybe he's searching for the knowledge of those ancient rites, though I can't say why. But he's killing innocent people. We can't let that go on.
====
35379
Look to the passing of time, to the order of the sun, stars, and moon for understanding.
====
35380
The trick of it was the timing. With every blow to that Daedric windbag, you freed hundreds of souls. She was able to catch yours before it wandered off. Jolly good trick, that.
====
35381
There is something that has been bothering me. There was a traveler, a fellow Nord, who showed up asking all sorts of strange questions about the barrow. Haven't seen him since. There was just something off about him. I wonder if he went inside?
====
35383
Keep your voice down! Why do you think fences don't have storefronts?

Discretion, discretion, discretion!
====
35384
Of course I do! But I can't trade while I'm on my shift. Give the diamond to me. You'll find your payment in the graveyard behind the Fighters Guild. Look for a cairn with flowers on it.

Don't dig too deep. The Nords are touchy about their graves.
====
35385
Fences who can't be found don't stay in business for long. And I couldn't stay here after cheating a damn hero. Bribes only get you so far. Now go!
====
35386
You're a good friend, courageous and loyal and all that … but you're a terrible liar.

I … I … I just wish it wasn't that wench Septima that killed me ….
====
35388
No. You don't get to question me. Not after you slew <<1>>.

Do you think I'm one to have a chat with the person who killed my wife? That we'll break out the sylph-mead and share a good laugh?
====
35389
Hmph. I suppose that's my burden.

Very well. I won't give you the satisfaction of doubting my loyalty. You were asking after the Khajiit?
====
35390
Then I shall return the favor. Address all further inquiries on the matter to <<1>>.

Good day.
====
35391
About that much! I'd say that's worth a five minute stroll. Be about your business, citizen.
====
35393
I …

What? Did you hear that? I could've sworn it was my captain, calling me away.
====
35394
The Empire's collapse has thrown all of Cyrodiil into chaos. All three alliances seek to take over. Grand Warlord Dortene has been given an army and orders to conquer Cyrodiil. And she is determined to see it done!
====
35395
Cyrodiil is the heart of Tamriel. The alliance that rules here can strike in any direction, threatening the other heartlands. With Grand Warlord Dortene leading our armies, how can the Covenant fail to sweep all before us?
====
35396
Indeed, I was told you would be coming. What type do you favor: light, medium, or heavy?
====
35397
Light armor is preferred by spell casters. It may not offer as much physical protection, but it improves your spell resistance and helps ensure you have enough magicka to cast the spells you need in battle.
====
35398
One of us is always here to care for the temple. We trust the bears to guard it well, but they can't maintain it.

I was the caretaker of the grotto when the Reachmen arrived. I should have seen them coming, to get word out sooner.
====
35399
A sound choice. May your spells never fail!
====
35400
Excellent. May you never be seen too early!
====
35401
Very good. May your steel never rust!
====
35402
Certainly. Which would you like to ask about?
====
35403
Rogues tend to use medium armor. Its lighter weight is good for sneaking, dodging, faster movement, and keeping up your stamina in a longer fight.
====
35405
The armor of choice for melee fighters, heavy armor stops the most damage while boosting health of the warrior wearing it.
====
35407
Well, his exploits and demise are well documented. Less well-known is the aftermath. 

The Black Drake and his horde tore Hallin's Stand to pieces. All goods of value were stolen or destroyed. All semblance of civic order was broken.
====
35408
Not enough, but I did what I could.

I exposed criminal plots, abducted corrupt bureaucrats, broke political prisoners out of dungeons …. Some town crier started calling me "The Sly Scarab." I'm still not exactly sure why.
====
35409
Well, it had to come some day!

Being the Scarab has never been a choice—I did what I had to do. But this is my last exploit. I think it's time for a good, long walkabout in the deep desert.
====
35410
I have a dead drop at the base of the Craglorn Gates. No one has left the Scarab a note for years, but I always check. Old habits, yes?

Anyway, I saw the smoke from the road and decided to investigate.
====
35411
These Imperial dogs are creatures of routine. They'd likely die of starvation if a dining schedule weren't posted outside the company's mess. 

But we can count on them to follow orders without question.
====
35412
I suspect that after Hallin's Stand was liberated they decided Old Tower was a solid and defensible position. Only Tall Papa knows why they refuse to leave Bangkorai entirely. There must be something in Hammerfell that they want.
====
35413
Hallin's Stand I wager. I cannot stand the thought of those diamond-backed jackals occupying my city. Once my work here is complete I'll … what am I saying? My knees creak just climbing into bed. Scrambling rooftops at my age is a fool's game.
====
35414
Do I "live" here? That is a strange choice of words. Yes indeed. As I said, this place is not for the living; it is the dead who actually "live" here.

I simply watch over the place. I go back and forth between here and there.
====
35415
If we knew that, then presumably, we could force her to leave. That would save us all a lot of trouble, would it not? That would certainly be nice.
====
35416
Thank the gods he lives. We agreed that if we separated and neither one of us could reach the other, we'd try to get out on our own and meet at the Riften docks.

When you get out of this pit, you should meet us there.
====
35418
She caught sight of Reezal-Jul and rushed after him. I, of course, followed. His vampires surrounded us, and while I was fighting them off, the good captain was dragged away.

They took Janeve into that cave. Hurry! You need to save her!
====
35419
I'm here on the Ambassador's orders. I can't leave my post unless there's an emergency.
====
35420
About that much! I'd say that's worth a five minute stroll. Be about your business, citizen.
====
35421
I …

What? Did you hear that? I could've sworn it was my captain, calling me away.
====
35423
A little of this, a little of that. Lending my sword to just causes, flirting with the ladies. I've drank in every inn and tavern between here and Glenumbra, and I beat my friend Skordo at cards every chance I get. 

It's great to see you again!
====
35424
About that much! I'd say that's worth a five minute stroll. Be about your business, citizen.
====
35425
<<1>> had his suspicions about the embassy. Asked me to look into the matter, quietly.

We both have a stake in this. We should work together, see where it leads.
====
35426
<<1>>, Vinedusk Ranger. We work directly for <<2>>. Saw you earlier, in the throne room.

The king had his suspicions about the missing work crew, and asked me to look into it. Seems we both have a stake in this.
====
35428
Thank you, my friend. You are wise and merciful. I will prove to my sister that I am still the woman she knows and loves. I will never succumb to this affliction. I will never betray House Tamrith or Rivenspire.
====
35429
I wish there was another way, but I must be strong. Vampires are unholy. Evil. I can't let my sister become one of these … monsters! She has to die. It will be a mercy.

Please, talk to Janeve. Try to comfort her while I pray over my decision.
====
35430
Did they.

Those without significance often think they control the powerful. Yet we can have their throats cut, to disabuse them of their fantasies.
====
35431
I'm a High Elf from the Summerset Isles. Do you think me unfamiliar with the concept of a coup?

<<1>> gained much through our marriage. But control over me? Preposterous.
====
35432
No matter. You can only become a puppet if you allow it. You must choose your destiny, and refuse to let anyone else choose it for you.

I choose to serve the Dominion. I would expect you do the same.
====
35433
If you don't hold your tongue, I'll have it removed.

You shall not speak of my wife. Not now, not ever.
====
35436
We can do this, of course. But this is about <<1>>'s word. If she cannot get her people to aid us with a simple building, how can we trust them to support us on the field of battle?

So we wait, and we see.
====
35437
It is not as far as it sounds, but you do have to die to get there.

It is where mortal souls are supposed to go when they pass from this plane. Not all souls find their way, of course, but some of them do not belong anyways. You understand.
====
35438
Hurry. I saw them burnishing their weapons and armor while I crept through their camp. I think they intend to march soon.
====
35439
They should. I'm a fair hand at forgery, if I do say so myself. These should do the trick, all right.
====
35440
Would you rather I gnash my teeth and fall to the ground weeping?

Some grief is too deep to show itself. I see her body before me, and though I will miss her very much, my life will go on.
====
35441
Nyronie is the daughter of my heart, and my sister in the Glenmoril Wyrd. Though she breathed her last, she will always be with us.

But your journey should go on. Be at peace in your own heart; you did the right thing to help us.
====
35442
By accident, of course! These things are delicate. Tricky. One false move and—snap! I'm caught. Now my arm's asleep and my back is killing me. Can we get on with the rescue?
====
35444
Does it look like I have a choice? Make it quick already! Those harpies are looking at me like I'm a three-course meal.
====
35445
Armel and I were trapping the whole gully. These things are designed to go with our scent lures. But as I said, they're very finicky to set up. 

Bah! Armel's a moron. His design's clearly faulty. If you hadn't shown up ….
====
35446
Place the rest of my traps. You'll know where to put them. Armel went ahead of me to place the scent barrels—just like the one here. Put the traps with the barrels, and keep watch for my brother.

And be careful. Don't want you ending up like me.
====
35447
Right! We put down these scent barrels. They draw the harpies in and they get caught in the traps. Simple! Or so he said.

I've already wasted too much time out here. I need to report in to Bumnog. Hey, would you be willing to help me out?
====
35448
Then … then you need Aelif. She worked at the Master's command for years. Quiet, careful. She knows things. Things … things you want to know.
====
35449
Ask a stonemason. I have to prepare for the ratification ceremony before <<1>>'s arrival. I can't be troubled with such minor issues.

If you care to pursue the matter, speak with <<2>> at <<Ac:3>>.
====
35450
No matter. You can only become a puppet if you allow it. You must choose your destiny, and refuse to let anyone else choose it for you.

I choose to serve the Dominion. I would expect you do the same.
====
35452
Cruel … fire burns so hot … skin melts, eyes melt. Every day I burn and burn. Every day I burn again anew. Please … let me go.
====
35453
I refuse … refuse to grovel and wet myself for your amusement. I served the Master, taught his lessons, reveled in his power. I knew what awaited me if I failed. And I'd do it all again if I could!
====
35454
I am the rightful king! I am the rightful ruler of the Isles! Let me out of here! Let me out of here that I might take my place ….
====
35455
It's … it's clear I chose the wrong side. I should have seen the greatness in you. Let me out, and the Seventh Legion will be yours to command!
====
35457
The tear in the veil between Oblivion and Nirn has been repaired. Your world is safe, for now.
====
35458
House Ravenwatch is an old Rivenspire family. As for Verandis, I do not like the man.

Be that as it may, and despite his long friendship with Montclair, the Count seems genuine in his willingness to help. He cares deeply about our people.
====
35459
I am a lesser noble of the city, offering what assistance I can during this time of trouble.
====
35460
<<1>>, Vinedusk Ranger. You could say we keep <<2>> in touch with his people.

Watch yourself. The boughs of the Elden Tree are bright and beautiful, but they cast long shadows.
====
35461
For my family. For what … what I once had, on that cold little island. I deserve this, I know. But please, I'm asking you as a friend. Let me be ended.
====
35462
Get out of my sight, mewling cow. You chose my milk-drinker of a brother, ended my quest for rule. And now the Prince has me, all for breaking the bonds of brotherhood. Go!
====
35463
Dorell sees traitors behind every pillar, but his intentions are good. He truly cares for Rivenspire and its people.

He simply has the social skills of a sober Nord.
====
35464
Tamrith is overly occupied with spiritual matters. She'd rather pray for my lost soul than engage in a rational discussion. Much like her mother.

Her late father was another matter. Sensible, strong, pragmatic. Her younger sister takes after him.
====
35465
The Baron and I were friends, yes. Good friends. But that was before this madness overtook him.
====
35466
A year ago, the king nearly lost <<1>> to a civil war. People have long memories.

But that's old news. Just keep your wits about you and you'll be fine.
====
35467
Think of the things we did together, comrade. Our hunt for the traitor … fighting the Dwemer constructs. Remember Aelif—your friend.
====
35468
<Buried in the detritus you find a badly damaged scrap of paper with names, numbers, and the signature of <<1>>.>
====
35469
Of course. I am a veritable treasure trove of useless information, and I love to share.
====
35470
I've known Count Ravenwatch since I was a boy. My father even sent me to study with him for a time .

House Ravenwatch is one of the oldest noble houses of Rivenspire. Quite a legacy, and Verandis carries it well.
====
35471
As long as it takes. I knew that having the noble houses share the throne wouldn't last. I should've chosen one of them to rule years ago.

To be honest, I feel I'm partly to blame for all of this, and it's my duty to be here and see it resolved.
====
35472
Rumors and wild tales, for the most part. We did receive a dispatch from a Captain Janeve. Apparently, something occurred in the town of Crestshade—something devastating enough to require the captain to set up a camp for refugees.
====
35473
I think he did it because he was tired of bloodshed and he knew he could trust me to always work toward peace.

If I can end this conflict and restore it here, I will consider my debt to Verandis paid in full.
====
35474
Well, if you must know, he's part of the reason I'm wearing this crown. When I first proposed to form the Covenant, many people opposed me.

Verandis, however, without any urging, supported my plans and helped sway opinions in my favor.
====
35475
The last time I brought an army to Rivenspire, it was to put an end to Ranser's War. That isn't a memory I want to reawaken in this region.

Besides, it will be better for all concerned if Rivenspire resolves its own problems.
====
35476
Very little. It's a small town at the foot of the western mountains. Since you're heading in that direction to see Verandis, perhaps you can look in on Crestshade? I'd be grateful if you can determine what actually happened out there.
====
35477
Bunch of whiners, Montclair's troops. The moment we really pushed back, they broke off and demanded we accept their surrender. 

Dorell wants to execute the lot of them, but the Countess wants to consult with the High King. Too soft-hearted, she is.
====
35478
I suspect that there's more to that story, but perhaps now isn't the time to get into it.

Here comes the Countess now.
====
35479
Wanted to let you know that High King Emeric has arrived. He's in Shornhelm Castle with the Baron and the Countess.

Me? I think I might leave when this is all over. Join the Fighters Guild. See the world. I certainly could use the change.
====
35480
Oh, yes—his name's Mareh. He's rather a crazy old hermit, but he certainly knows his way around these old Yokudan ruins. 

He lives in a nearby cave overlooking the ruins. Hermit's Climb, they call it.
====
35481
Focus of Redguard teleportation magic! Very powerful, exactly what this one needs! I think.
====
35482
Nonsense, it was a great deal of trouble. It's not something one forgets, especially when one is a queen.
====
35486
People tend to take that word and associate it with blood sucking and killing. Though there is some truth to that.

I like to think of myself as, eh, gifted.

Now this is the part where I say I'm different and you gasp and say "I can't trust you!".
====
35487
I have been called far worse. But I prefer to think of myself and my companions as gifted. We are not ashamed of our condition. We are not monsters.

Now this is the part where you gasp and ask calmly, "How can I trust you?"
====
35488
The High King is a wise man, which is why I supported him and not the mad king, Ranser.

We all have the ability to make our own decisions. Long ago, I decided to live in peace with the mortal world, not feast upon it.
====
35489
We all have to eat. But unlike your meals, my sustenance voluntarily allows me to sup. And then it gets to walk away and go on with its life.

When was the last time a deer or a rabbit approached you and gladly died so that you could have your fill?
====
35490
There's the reaction I was waiting for! But what will attacking me gain you? A sound beating? The enmity of my friend the High King?

Understand this—no one knows Montclair better than I. If you hope to defeat him, you need my help.
====
35491
I sent my sister Janeve to investigate reports of trouble in the west. She's a captain in the Shornhelm Guard, you know.

I'm worried, though. She hasn't sent a report in quite some time. If the High King can spare me, I might ride out to meet her.
====
35492
You were able to drive off Reezal-Jul and take back Shornhelm. Those were no small feats, I assure you. But Emeric needs our help to restore Rivenspire's tranquility.

You need to understand. There is more to Montclair than simple ambition.
====
35493
Walk with me and I will explain. There is much I need to show you and time grows short.
====
35494
Not as close as we were. When I went to study in Stormhaven, Janeve joined the Guard. We don't always see eye to eye, but we are sisters.

I'm sure she's fine, but I wish I could get her to send dispatches on a regular basis.
====
35495
She's always been rather lackadaisical about filing reports, but we did receive word that she had set up a camp for refugees. It's obvious something terrible is going on out there.

I want to make sure she's all right.
====
35496
You're not a part of their group, as I said. I'm not trying to cheat them. I just want to know if they did what they said they would. Is their effort here today worth our hard-earned gold?
====
35497
Then, in accordance with our contract, I cannot pay them.

Your honesty is refreshing. Thank you.
====
35498
I am pleased to hear this! When the harpies attacked our horses, we were desperate. They're as dear to us as our children.

We will gladly call on this group again should the harpies return.
====
35499
She claims that she wants to be here when we finally catch the mad Argonian, and that she wants to reassure the refugees with her presence.

But I think she's really here to check up on me. I'm not sure she actually trusts her little sister.
====
35500
Yes, yes. My full name is Janeve Tamrith, second daughter of House Tamrith and captain of the Shornhelm Guard.

I'm proud of my heritage, but I don't expect my house connections to open any doors. I want to be judged on my merits, not my name.
====
35501
I'd prefer to be out in the field, but I expect the High King will send me where he will.

At least my son, Ellic, can manage House Dorell holdings while I deal with the broader concerns of Rivenspire.
====
35502
Take counsel with the High King, of course. We've been hearing reports of an unusual number of bloodfiends popping up throughout the countryside. That's just one more problem to add to our growing list of concerns.
====
35503
Ask your questions, then. I will answer what I can.
====
35504
Nothing that will harm you, rest assured.

The mixture contains various herbs, dusk nectar, and a few drops of my blood. But don't worry. It takes more than a little blood to turn someone into a vampire.
====
35505
Then we learn nothing new. Montclair continues his campaign and Rivenspire eventually falls. It is inevitable.

Please. As you will see, I have blind spots where Montclair is concerned. I need a fresh perspective to determine our next moves.
====
35506
They know me too well, and they are used to acquiescing to my will. They don't have the perspective, the distance, to see beyond what I saw.

I need someone who has proven their worth, a relative stranger that I can trust.
====
35507
My pleasure! I can talk to you and watch for harpies at the same time.

We're really proving ourselves here, I think. Proving our worth as sellswords. Or we would be if those two morons weren't ruining everything.
====
35508
A little village of horse nomads. The place is called Silverhoof Vale. Their elder tried to tell me all about her love for the Herd Mother, and … yeah. My eyes just kind of glazed over when she got to the part about talking horses.
====
35509
It's a matter of honor. I have vowed to never face a foe with anything more then what they face me with. 

You come at me with a sword, I will meet you with a sword of my own. Take out a dagger and I will match you.
====
35510
The Fighters Guild has stopped doing one-shot contracts, right? Off on some grand quest to kill the Daedra. So we have a chance to make a name for ourselves! Critters like these harpies are still causing trouble. That's where we come in.
====
35511
What an inane question.

The Bosmer of Valenwood hold all plantlife in the highest regard. We've made a Pact with Hircine not to harm them, and to use no wood or greenery in anything we create. It can be a difficult life.
====
35513
Yes, it makes it that much harder to carry on when I see fools with this Khajiit's wanton disregard for green life.

It disgusts me. And I'm going to teach him a lesson.
====
35515
A good bit actually. High King Emeric's forces had just broken the bulk of Ranser's armies at Markwasten Moor. Some fools actually believe that's where Ranser fell, but that's not the case.

He and his most trusted troops retreated here.
====
35516
Ranser was king of Shornhelm, the ruler of Rivenspire during what many consider the high point of its history.

He was ambitious, too. That's why he tried to marry his daughter to Emeric. When Emeric changed his mind, Ranser became insane with fury.
====
35517
Yes. Wrothgar was, of course, allied with King Emeric. And the Orcs had already subdued most of the kingdom, including Shornhelm.

Ranser retreated here and the Orcs surrounded him. The last moments of the battle, however, were lost to history.
====
35518
Indeed. Ranser's armies marched on Wayrest. Almost took it, too. But Emeric managed to strike a deal with the Redguards and the Orcs.

Ranser's forces were soon beset by enemies on all sides. They were driven from Stormhaven in a matter of weeks.
====
35519
There are two basins, the basin of suffering and the basin of loss.

First you must drink the basin of suffering, and witness how our mother suffered at the hands of Molag Bal. Then you must show your hatred for Molag Bal by profaning his symbol.
====
35520
That is not for me to reveal. Now, drink the cup of suffering. Profane the symbol of Molag Bal, the Defiler.

When you have drunk from both cups, you will kneel in the pool and present yourself to Mother Lamae.
====
35521
After you've profaned Molag Bal's symbol, you will drink from the basin of loss and see how Lamae Bal was forsaken in her time of suffering.

Then you will profane the symbol of the Forsaker.
====
35522
The village elder, she's not sure we did any work. And look, I know we messed up a little. And you helped us out. A lot! 

But we're trying to build a reputation here. And most of our jobs don't go like this. So could you … stretch the truth?
====
35523
I can barely stand. I'd just slow you down.

I'll send reinforcements your way—if any show up, that is.
====
35524
A job here a job there, the usual.

We're no longer called the Daggers though. Seems that a mysterious someone had a claim to the name and didn't want it tarnished. A threatening note and near death experience latter, we dropped the name.
====
35525
More or less, yes. We actually get harpies job pretty frequently. Seems we have a bit of a reputation for being competent against harpies, and that's all because of you're help.
====
35526
We got paid. That's all that needed to happen.

Gelvin's been far more careful about what jobs we accept though. Lord Diel's praise of our worked help us get a good reference though.
====
35527
Yeah, those gems got us by just long enough to get another job. It helped that the revealing his scheme actually made us more popular among the locals.
====
35528
I can't believe a blasted vampire actually got a decent cut in on me. But I was pretty busy trying to protect Janeve. 

The House Tamrith sisters are both brave and good women. Please help Janeve if you can.
====
35529
I know, I know. You swore an oath. No one should ever have to endure the things you've gone through because of what you are.

But you're alive! That's more than my wife will be if you don't help her.
====
35530
You can't make that decision for her. Neither can I. But you can give her a chance.

I know you care about her. You can't just stand there and watch her die!
====
35531
Thank you. I know she'll make the right decision.

She may no longer be the woman I know, but at least she'll be alive. She'll be with me. I can still love her.
====
35532
There is no other way!

Bah! I don't know why I waste my time with you. Sometimes you're as heartless as the monster so many purport you to be.
====
35533
I suppose I might be able to. I would need a little blood. Stibbons hold out your arm. This won't hurt a bit.
====
35534
I know you will. You've always been so gracious. A man who would do anything for those he cared about. 

I … no, now's not the time. We'll talk again later.
====
35535
The Argonian continues to pour potions into me. They all taste of sour cheese and swamp water, but I know he means well.

I'm frightened, Verandis. I … I don't want to die.
====
35536
Stupendous! Did you see what happened to King Ranser? 

Was it the Orcs who killed him or are the rumors true? Was he betrayed and killed by his own soldiers?
====
35538
I'm afraid that if I close my eyes, they may never open again.

But I'll do as you ask and try to get some rest.
====
35539
Then what? Will he rise up and kill the king again? I guess we'll just have to wait and see.

Take the skull and search the ruins for the rest of the general's bones. If you don't mind, I'll watch from the top of the tower.
====
35540
Ah, General Dathieu. Of course! I should have known. They say his bones were scattered around the ruins. I suppose this was Ranser's twisted idea of vengeance.

Tell me, though. Did you learn how we might remove the undead curse here?
====
35541
I'm the muscle. I know how to talk to people and organize things. The Remly brothers are much better at that fine-control stuff, anyway. Most days, they're actually pretty clever little guys.
====
35542
Yes, well. They're out in the wilds, not in here. Their job is to get rid of the harpies by whatever means necessary.

It's all in our contract. If we don't finish the job, we won't get paid.
====
35543
Well, cause I'm the manager. I get the jobs, talk to people, organize the guys. The Remly Brothers are our keen hands and the brains. Bumnog is our muscle. They're all doing there job. I'm staying here to talk to the locals, spread our name a little.
====
35544
No, my friend. Your gift isn't the solution. Not for me. I refuse to accept an existence that forces me to watch as my children … my husband … everyone I know … ages before my eyes.
====
35545
We finished the stupid job. That scum paid us and we moved on.

It still bothers me that that job was our first and set our claim to fame. It's the reason we get so many harpy jobs like this one.
====
35546
Word spread of our excellent job helping Lord Diel, mainly due to your help. We have reputations as "harpy wranglers." 

We embellished a little, I'll admit, and it's paid off. This job should have been easy, but for the Remly brothers ….
====
35547
The gems I took helped, but our good reputation allowed us to get more work. Though it wasn't the best start, we got a name from that job you helped with.

We soon became known as "harpy wranglers." And here we are!
====
35548
We got a reputation for being skilled with wildlife, especially harpies. Jobs started rolling in, and the experience helped us get better. This is another routine harpy job. But we wouldn't be here if it wasn't for you. Heh.
====
35549
No, I remember all of this as though it were only yesterday. But there has to be something else, something I missed or failed to understand the significance of.

Keep exploring. Let your unique perspective guide you.
====
35550
Our contract is to get rid of the harpies. Armel's testing something to do with how they smell. Maybe he wants to give them all baths, I don't know.
====
35551
Very well. I'll be here, waiting on those orders.
====
35553
She asked how she could prove herself their rightful leader. <<1>> suggested <<c:2>> nonsense, and the Mane agreed.

Of course, neither will be present to see it, yet my sister is held to her pledge. How unexpected.
====
35554
Khajiiti political excuses are impossible to discern. I know the Mane will not be present, and that's all I care to know.

As for <<c:1>>, he died on <<2>>. Thought he could negotiate with the filthy Sea Elves.
====
35555
<<1>> is on some sort of pilgrimage. You'd think the spiritual incarnation of the Wood Elves could stick to a schedule.

As for the Mane, I cannot begin to understand the excuses of Khajiiti mystics. There will be no Mane. This is all I know.
====
35556
<<1>>. It's beneath his city, so there's no turning him away.

And myself, of course.
====
35557
Wonderful! Have anything you find sent directly to <<c:1>>. Once everything is in place, we can begin the ratification ceremony.

And do refrain from referring to Conservator <<2>> as a "missing element."
====
35558
Conservator <<1>> maintains <<c:2>> and has studied the Ayleid monitoring rituals.

Unfortunately, she was called away to <<3>> for a personal matter. If you can locate her and convince her to return, we'll have our operator.
====
35559
I've researched this a bit. Really, you need to be in three places at once. Simple, right?

But <<Ac:1>> is rumored to hold a relic of the Khajiiti thief god. For our purposes, <<2>> will serve as the divine spark. If it's truly there, of course.
====
35560
<<AC:1>> originally "brought life" to <<c:2>>, according to the texts. It long ago went missing.

But a member of the local Mages Guild named Laranalda theorizes  it's in a local Ayleid ruin. She's currently at <<Ac:3>> seeking <<AC:1>>.
====
35561
Yes. The king and all his soldiers. Something happened in the final moments of the battle against the Orcs of Wrothgar fifteen years ago, and they were cursed with undeath.

Their undead forms have prevented anyone from getting in to learn the truth.
====
35563
Yes, well … that's the challenge. I was hoping though, since you're here and you do appear capable, would you be willing to escort me in there?

I just need to get to the central tower. I'm convinced the answers I seek are there.
====
35564
Oh! Yes, yes, of course. How have you been? We're fine. Mostly. We're doing the best we can, anyway. Still in the harpy business, just like the old days.
====
35565
Yes. We're not fighters, but we're quick and my brother is good at traps. Usually. Though I'm derogatory of him cause he's my younger brother and it's a sign of endearment.
====
35566
No, not really. I mean, back then, Lord Diel wouldn't have paid us without your, er, intervention.

Looks like you've done well enough for yourself since then, eh? Got a new shirt, did you? Maybe that's why I didn't recognize you right off.
====
35567
Do they? They're not, you know. We deserved better than what Lord Diel was going to do by us, didn't we?

I didn't recognize you until you mentioned it. Good to see you again. Imagine, meeting up after all this time.
====
35569
The harpies came down the hillside and attacked our horses. I'd heard of a band of traveling fighers who were experts against the harpies, and sent for them.

We were lucky. They were nearby, and between contracts.
====
35570
We have a harpy problem. They've been encrouching on our village and eating our horses.
====
35571
Our tribe's descended from an ancient race. We care for the horses, and they work hard for us. We often train steeds for others as well, which brings us goods in trade.

This may be a simple life, but it's one full of history.
====
35572
They seem to work very hard, but without much progress, like foals. I'm sorry we didn't add a provision to the contract about timeliness.
====
35573
Yes, very soon. Once I pore through the wreckage of my home and see what wasn't lost.

Perhaps I'll see you there.
====
35575
Actually, I'm needed in <<1>>. Unless the queen prefers it left to the whims of a Daedric Prince, she can wait.
====
35576
It's my goal in life to never stop moving.

What will I do next?
====
35580
The Baron wasn't listening to me. We needed someone he trusted more, had more faith in. That someone was you, Count Verandis.

Now the Baroness is on the mend and House Montclair has returned to a state of contented bliss.
====
35581
I found the stone among the effects of King Ranser's royal historian, back when I served in Ranser's court. She had quite an intriguing collection, including the Ayleid manuscripts that I've been translating.

Perhaps you can check my work?
====
35582
Well, that's unfortunate. But it is only a small piece of a grander relic, isn't it?

I've been studying the Ayleid manuscripts. There may be more we can do for the poor Baroness.
====
35586
A job here, a job there, the usual.

We're no longer called the Daggers though. Seems a mysterious someone had a claim to the name and didn't want it tarnished. A threatening note and near-death experience later, we dropped the name.
====
35587
Right! We actually get harpy jobs pretty frequently. Seems we have a bit of a reputation for being competent against harpies, and that's all because of your help.
====
35588
Yeah, those gems got us by long enough to get another job. It helped that revealing his scheme actually made us more popular among the locals.
====
35589
We got paid. That's all that needed to happen.

Gelvin's been far more careful about what jobs we accept, though, and Lord Diel's praise of our work is a good reference.
====
35590
A good ways off. Northwest of Shornhelm. Here. I'll mark it on your map.
====
35591
It was quite the talk of Tamriel at the time. Surprised you don't know about it. 

It was over ten years ago. Our beloved High King insulted King Ranser of Shornhelm over some minor indiscretion. Ranser reacted poorly and declared war on Wayrest.
====
35592
If you can call it that. Lasted about a year. Just long enough for Emeric's troops to get a little exercise.

When it was over, Ranser was dead and peace was restored to the kingdom. The triumvirate of nobles has been running Rivenspire ever since.
====
35593
My brother <<1>> is ill. A healer told us the only way to cure his sickness was to consume a broth made from pulped insects.

They say the broth is blessed by Y'ffre. I say it stinks.
====
35594
No, but thank you. I've been feeding the broth to <<1>> whenever he's awake.

It seems like he's getting better … I hope he's getting better.
====
35595
It's my goal in life to never stop moving.

What will I do next?
====
35596
By all means, ask! The faster we can affect its repair, the better.
====
35597
Yes. We're not fighters, but we're quick, and my brother is good at traps. Usually.

He's my younger brother, so he still makes foolish mistakes. I speak ill of him as a sign of endearment.
====
35598
Can't you tell?

Listen, I've got to get back to Bumnog. While you're out here, see if you can find that brother of mine.
====
35599
Now that those skeletons are gone, I'm going to spend some time exploring the tor. This place is facinating!
====
35600
Not exactly. It helped, but I can't remember why. We were here, celebrating Leila's improved condition, when …. And that's all I can recall.

I'm sure the key is hidden in my memories. Please, explore this moment and see what you can learn.
====
35601
I consumed all of it! Well, at least all that was given to me. Anything less would just be rude.

So, Verandis. My friend. My confidant. What say we slip away to someplace a little more private? And bring the rest of that delicious wine.
====
35602
Was that a rebuke? I was rebuked by the high and mighty Count Ravenwatch? Yes, I believe I was.

I think you should walk away now. Before I say something else that at least one of us will regret.
====
35603
Gone forever, but their memory remains. I can see the light burning brightly behind your eyes. Your friend is a part of you now, just as the strength of the Divines burns like a flame within your renewed soul.
====
35604
In many ways. Fire is a weakness. The hunger for blood will always be with you.

But feed and you will grow in strength, speed, and skill. In time, you will even be able to create new vampires, new children for our family.
====
35605
What does that matter? If not for you, I would never have attempted to use such magic to heal Leila.

Besides, Reezal-Jul will be rewarded for his service. I'll see to that personally.
====
35606
Better? Yes, but she's not fully healed as yet. It's just a matter of time, I'm sure. But she's out of bed. She's even painting again. She hasn't done that in … I can't remember how long.

Soon, it will be as if nothing had ever happened.
====
35607
My good Verandis, it wouldn't be a day if you weren't concerned about something. It's your nature!

Now, stop asking such bleak questions and just be thankful this relic fell into our hands. It's helping. That's all that matters.
====
35608
He was always bringing me tinctures and alchemical concoctions. It was one wild plan after another with him. It always is.

But because of your quick thinking, we applied the power of the stone. And now we're celebrating our success!
====
35609
Right as rain, now that Mother's back on her feet.

I was thinking … I wanted to find a way to thank you. For all you've done for us. Maybe next time you're in Shornhelm, I can make you a nice meal.
====
35610
Oh, yes indeed. If I could get my hands on that damn lizard, I swear I'd make a pair of boots from his hide. And then I'd put them on and stomp through troll poop!

The people in the camp were just villagers. Now most are dead, poor bastards.
====
35611
The Shornhelm soldiers were diligent enough, but I think that thrice-damned Argonian used magic to mask their approach. They moved in so quickly and quietly, that a good third of the camp was down before Janeve and I could react.
====
35612
I—oh! By the Divines! How embarrassing. Well, how about you feed on me instead? Oh! I can't believe I just said that.

Pardon me while I slip away and find Reezal-Jul. Maybe he has a potion I can drink to make me forget this awkward moment.
====
35613
Just a little dizziness … a little discomfort. It must be all this activity lately.

Verandis, I don't think the stone shard is powerful enough. It helps, but it doesn't last. And now I feel … empty. I can't explain it.
====
35614
No! You leave him be. He's happy now. I can't stand to see him worried. Sitting beside my bed … helpless … consumed with grief. Not again.

The stone shard. It's obviously a part of something larger. Could that be the cure we're looking for?
====
35615
I knew I could count on you, dear friend. Now, I need to compose myself and return to the party.

But I think I'll go to sleep early this evening. I'm sure I just need a little more rest.
====
35616
Talk to the Argonian. See what he's found out. We need to find the larger relic … or at least another shard of stone.

I hate to ask, but I need you to do this one last favor. For Wylon. For me.
====
35617
The manuscripts are locked away, but I left my notes in your library. A few phrases stood out as I translated—Life, Death, Crag. I'm sure they mean something.

Take a look and see what you think. Perhaps the text can lead us to the greater relic.
====
35618
Not exactly. Not yet. But I will figure this out.

In the meantime, there is one more memory I want you to explore. We ascended the Doomcrag. And that's where everything changed.
====
35619
A perilous peak that rises from the mountains to the north. It has always been a haunted, desolate place.

Look for anything I may have missed. But more, I want you to see what happened to Montclair. I want you to understand why he must be stopped.
====
35620
She caught you out at the edge of town, eh? She feels betrayed, I know. I hope someday she understands. The last thing I wanted to do was hurt her.

My wife and I both have always treasured her friendship.
====
35621
Thanks. No offense, but I'm not feeling like talking.
====
35622
Look, I don't know you. And I don't need you meddling in my personal affairs.

I'm not looking for trouble, and I'm not saying a single damn word about the new constable. You'll mind your own business, if you know what's good for you.
====
35624
Oh, um … I think he's worried about security. Yes. With the rumors of bandits robbing people on the road, we have to be careful.

There's supposed to be a big parcel of amethysts coming in from the mine, too. Gods. I hope it gets here … safely.
====
35625
General Am-Shadal's in charge of the Battle and Warfront missions. Talk to him about them.
====
35626
The Bounty and Scouting missions are in the care of General Khamagash. That knowledge is his to impart.
====
35627
Yes. Captain Janeve of the Rivenspire Guard. In fact, the Countess just sent the good Captain to investigate disturbing rumors from the western countryside.

But rumors are for later. We have a more immediate problem right here in Shornhelm.
====
35628
Arms as tall as a person, an endless hunger, and jaws that can snap off a horse's leg in a single bite.

Why am I afraid of frost trolls? The real question is, why aren't you?
====
35629
I am talking about knowledge and ancient magic. I am talking about the forgotten arts of the Ayleids themselves.

Would you deny our lady any chance for a cure, no matter what the source?
====
35630
Gaillard is my friend. He looks after me since my parents died. 

Gaillard said it isn't safe in town. No, no. That constable. Gaillard recognized him from Daggerfall. Said he was a bad man. Gaillard went to meet the constable, but never came back.
====
35631
That Edweg is gone. I am no longer in the service of Arkay. Maybe I'll be Edweg the Traveler. Or maybe Edweg, Safe at Home.

I bet you were sent to find me. Or at least the relic I was supposed to retrieve. Saint Marben's Fingerbone.
====
35632
I happen to possess an Ayleid relic—or at least a shard from one. But the Baron won't listen to me, especially since our lady started refusing my help.

If I give you this stone, will you present it to the Baron? He listens to you, my friend.
====
35633
I knew I could count on you, Verandis Ravenwatch.
====
35634
Are you daft, Lieutenant, or just a coward? Don't make me repeat myself.

Tell General Dathieu to prepare the soldiers to charge against the Orcs to the south. I will retrieve my sword from the north tower and join you on the battlefield.
====
35635
Don't get cold feet on me now, old friend. You were the one who found the ancient documents. When this is done, we will have you to thank for all this.

Now let's continue. The relic must be at the top of the Doomcrag.
====
35636
You didn't know? That's why they were holding us. 

Gavendien was waiting for Lauravieve Mondorie's big amethyst parcel to come in. He was holding the three of us hostage to keep the town in line.
====
35638
You did what Leila wanted? What about what I wanted? I asked you to do something and you refused!

Well, I'm done asking. Now we do exactly as I say and, with or without your help, we save my wife.
====
35639
You did what Leila wanted? What about what I wanted? You allowed her to talk you out of it when I expressly asked you to turn her!

Well, I'm done asking. We're here because of you, and we're going to do exactly as I say. We're going to save my wife.
====
35640
It seems you diverted a frost troll from one of her soldiers. Upon reaching safety, the knowledge you seek was passed to me.

She was last seen in the northernmost cave of the dig site.
====
35641
Yes, she saw the wisdom in my words.  A reasonable request earned a reasonable response.

A true shame the rest of Tamriel doesn't work like that.
====
35642
To show me I was powerless in his clutches. Worse, to kindle hope my husband would come to free me … then smother that hope with his continued absence.

But <<1>> knows nothing of love. I did not waver, not once.
====
35643
But … I found <<1>>. Why should <<2>>  be the one to wear it? I've been fighting since before she was born!
====
35644
I … you're right. We were overrun. I thought to use its power to slay our foes, but I couldn't stop. I killed my own soldiers!

I can feel it, bringing my shadow to life. You must stop me, no matter the cost!
====
35645
I'll alert <<Ac:1>> when I've returned to <<2>>. Once I have it at the Mages Guild, I'll see if I can discern a safer way to handle it during her ratification ceremony.
====
35647
That sounds like her. She shared the same danger that we did. It's why we'd follow her into Oblivion itself, had she asked.

Well, if she's gone, there's much we'll need to do.
====
35648
If she doesn't think we met our end of the contract, the elder won't pay us. And she'll probably spread the word that we're idiots.

Eventually, we'll starve to death. Is that what you want? For all of us to starve?
====
35649
Whoa, whoa, lie is such a strong word! We set out traps, and the scent lures worked just as they were supposed to! 

And most of the harpies are gone now, right? So everything worked out … after a fashion.
====
35650
It's my goal in life to never stop moving.

What will I do next?
====
35652
Hmm. If the king decides to surrender, he still may have need of us ….

Very well. I'll delay the charge until we get clarification from the king.
====
35653
It's my goal in life to never stop moving.

What will I do next?
====
35654
For you? I don't think so. Who do you work for? The Ring of Daggers? 

If so, you're wasting your time. You can't get in, and I have enough supplies to survive in here for quite some time … however long it takes until my friends come for me.
====
35655
All right. I believe I dropped my pack by an altar just north of the crypt. You'll find the letter in there.

If you read it, you'll see! I'm a changed man. I've done everything I can to make amends. Please, just read it and come back.
====
35656
Turenn is dead? You saw him? Oh gods!

I—I needed him to get me out! The door can only be opened from the outside. I don't have enough supplies to last forever! I'll die in here!
====
35657
Very well. I hope it's given you something to think about before you decide my fate.

Regardless, I suppose it's my turn to hold up my end of the bargain. Unfortunately, this door was designed to be absolutely secure against intruders.
====
35658
Yes. And then I get to find out what my fate is to be. I hope you're really thinking about this.
====
35659
The door is controlled by two levers on either side of the barrow above. As if that weren't enough, you'll need keys to activate the levers. The keys are buried inside the Dorell and Tamrith family crypts. 

I am sorry this is so much trouble.
====
35660
Hmm. Hostages? I knew those bastards were up to something!

Damn. Constable Gavendien just left here with Lady Mondorie. Bailiff Sagabar's still upstairs, though. We should try to get into his room and see what else we can find.
====
35662
They say I broke into Jerine's Ironworks and robbed the place during the night, but they haven't got any proof.

Besides, my friend is going to come forward and vouch for me. I was at his house drinking mead all night.
====
35663
And get myself killed? I can't do that. My father went back to the dirt fifteen years ago and my family needs me around.

My mother would fall to pieces and my sister doesn't make enough coin to support herself, let alone the both of them.
====
35664
We have enough. We found his boot prints in the mud outside the broken window. He was involved. I'm not sure he was alone, but he was there.

In fact, that friend of his, that Olivier—I suspect he may have helped with the robbery.
====
35665
That's the thing. Olivier said he didn't see Martin at all that night. Some friend, huh?

If they weren't such amateurs, though, I don't think the constable would've made the deal with Captain Thayer.
====
35666
Yes the books are an exact match. I thought I saw <<1>> running off, but I have no proof that he was there. But I got Martin
====
35667
Some of the local young men and women. They've been sneaking out to meet up with those Bitterhand bastards. At least, that's what I think they've been doing.

Martin needs guidance and discipline. Trouble is, he's finding it in all the wrong places.
====
35668
If you read the letter in my pack, then you at least know that I've done what I can in the years since the war to make amends for the things I did.

Even if you decide to hand me over to the Ring of Daggers, I will at least die knowing I tried.
====
35669
No. I prefer you take your time making this choice. 

I need to get out of these barrows either way, so you can take me to the Ring of Daggers or you can take me to the other side of the barrows and set me free. It's up to you.
====
35670
Take me southeast towards the Crypt of Hearts. I'll leave Rivenspire and never return.

I've lived an honest life of penance. I'll continue to do my best to serve the people of Rivenspire by living my last days quietly.
====
35671
No. I'm afraid the opposite is true. He's never had a good role model, you know.

His dear father was King Ranser's most trusted general. He died up at Traitor's Tor. They say he died a dishonorable death. It's a shame we'll never know the truth.
====
35672
I worry that if he enlists just to get out of trouble, that would be the wrong reason. 

If someone could tell Martin that his father died a hero … that would inspire him to follow in his father's footsteps, to join and fight with honor.
====
35673
He did? You know this for certain? I can't tell you how much that warms an old woman's heart. I always knew he died honorably. 

Martin though, he was ashamed. You should go and tell him. He needs to know the truth about his father.
====
35674
I do. Martin's always been ashamed. Every chance he's had to make something of himself, he's shied away from it for fear that he would fail. Like his father did. 

If he knew his father died honorably, I think it would inspire him.
====
35675
Why yes! Of course. Yes! Take it down and burn it!

The king told me this was of the highest priority. I'll admit—I thought he was joking, but I assume he wouldn't have sent you if that was the case.

We'll redouble our efforts.
====
35676
Honestly, I deserve some of the blame for Rivenspire's troubles myself. 

After Ranser's war, I didn't trust any of the nobles enough to give them the throne, so I appointed three houses to share rule of the kingdom. Seemed like a smart strategy.
====
35677
So it seems. Maraya actually counseled me to appoint a single ruler in Rivenspire more than a year ago. 

I should've listened, but after the mess with Ranser … there's something about nearly having my head on a pike that's hard to forget.
====
35678
Well yes. My decision to marry Maraya instead of King Ranser's daughter really stuck in the man's craw. He had Wayrest surrounded at one point.

I remember—I even dreamt about my head on a pike. Of course, as you know, I've had worse nightmares.
====
35679
What? You mean because Martin's in the stocks? I don't know if I'd say that makes things harder … wait, did Martin say something to you?

I'd rather not discuss this. Our family's finances really aren't anyone's business but our own.
====
35680
Really? Well, the truth is that Martin's only ever been a drain on our family's resources. His big ideas never amount to a hill of beans.

I wouldn't tell him, but the best thing he could do is enlist. We could really use another steady income now.
====
35681
Why are you asking so many personal questions? I don't think Martin would appreciate us talking behind his back like this.

Besides, he means well. He's just never really had a good role model, you know? Sorry, but I need to get back to work.
====
35682
Enough to be of service. <<1>> hasn't functioned as intended for ages. We planned to use some rather delicate magic to trick it into operation, but that is no longer necessary thanks to your magnificent work on our behalf!
====
35684
Yeah? So what? I wasn't dumb enough to leave any proof for the constable to find, so I'm in the clear.

And don't expect me to risk my neck sticking it out to vouch for Martin. As far as I'm concerned, he's better off in the stocks.
====
35685
Wait! No! Please! Please don't! I'd go mad in the stocks!

Look, I don't know how to sell these stolen goods, anyway. How about this? I'll just leave them on the constable's doorstep tomorrow morning. That will clear Martin's name. Is that enough?
====
35686
Oh. You mean honor among thieves and all that nonsense?

I don't believe in such platitudes.
====
35688
Why? Olivier's not going to vouch for me, is he? That backstabbing arse-hole! 

I can't enlist though. I just can't. I'm just not cut out to be a soldier, and my mother and my sister need me here.
====
35689
You know about my father? You mean … you were there, weren't you? He did die with honor, didn't he?

I-I don't know. Perhaps you're right. Maybe I was born to be a soldier and I've just been running from my destiny. All right. I'll enlist.
====
35690
Really? She said that? I guess it's true. My plans for making gold haven't really panned out, have they? My poor mother, she's been wearing the same shawl for eight years ….

All right. If this is the best way I can help my family, I'll enlist.
====
35691
I should've known better than to trust Olivier. I suppose that if you went to such trouble, you're going to say I owe it to you to enlist.

Fine. I'm not excited about it, and I don't know that I'll make much of a soldier, but I'll enlist.
====
35692
That fobbing Olivier. I can't believe he's hanging me out to dry. I don't want to rot away in some prison cell.

I can tell you now, I am not cut out to be a soldier. Dishonor runs in my family. But you're right. I don't have a choice. I'll enlist.
====
35693
I advise caution, my friend. As with Reezal-Jul and Camp Tamrith, I have a feeling that the enemy remains at least one step ahead of us.

Since I assume that Montclair's memory was never affected, who knows what we may find in the ruins below?
====
35694
Because I'm close. I've been courting Guendeline for three years and I think I'm finally close to winning her heart.

If I leave town now, by the time I get back she'd probably have married someone else. I couldn't live with that.
====
35695
That would make everything perfect! If I had her love, I could enlist and fight with the strength of ten soldiers!

That's not going to happen, though. It's going to take something special to win her heart, and I haven't a clue as to what that is.
====
35696
It's not that I don't like him. He's brave, kind, and handsome. He's perfectly … acceptable. He's just not very exciting. I don't know that I love him.

I'm not even sure he loves me. I keep trying to tell him it's just some childish infatuation.
====
35697
I don't know. I want the feeling from the story books! I want my skin to flush and my heart to quicken. I want butterflies in my stomach and to be unsure whether to laugh or cry.

Julien just makes me bored. Someone in town has to be more romantic!
====
35698
When you restored my missing memories, I recalled that the Ayleid manuscript mentioned two ancient outposts—the Doomcrag and a place in the hills to the east. My research indicates an Ayleid ruin lies beneath this abandoned Breton fortress.
====
35699
I'm not sure. But there must be something here that we need. Why else would the two Ayleid outposts be linked as they are in the manuscript?

First, however, we need a way to open the path down. Without that, this ruin is nothing but a dead end.
====
35700
You mean that stuck up woman who lives across the way? I know she's been turning suitors away for months. 

I think she's waiting for someone with big coffers—someone who can buy her fancy jewelry and such. Me? I don't think she's worth it.
====
35701
Why? Are you looking to court my sister, too? Suitors have been lining up for months. That Julien is the worst. I'd be happy to see her wed almost anyone but him.

Wait a moment. You're not asking on Julien's behalf, are you?
====
35702
Not much. She's a pretty girl, but I think it's gone to her head.

She does have a heart, though. She's always at the inn whenever there's a minstrel in town. I think she has a taste for poetry.
====
35703
This one saw you fall from thin air. Pop, drop, splash. Raz would have tried for a backflip, but under the circumstances this one is most impressed.
====
35704
Something romantic. Something unique. 

I know! A bouquet of rare flowers, though I'd need help picking them. Or I could serenade her with a poem! Of course, I don't know any poems. Or maybe a beautiful necklace? What do you think?
====
35705
You wouldn't mind? I'm thinking dunlain daisies. They're very rare, but they smell wonderful.

They grow near the old tower outside town. Just watch out for the trolls and you'll be fine. Give the flowers to Guen and tell her they're from me.
====
35706
I think so, too. I noticed her flirting with a minstrel once. She practically swooned whenever he opened his mouth. 

Anyhow, now we just need a poem. Surely someone around here knows some poetry. Find a good poem and I'll serenade Guen with my love!
====
35707
Of course! They say jewelry's the key to every woman's heart. 

I don't have much gold, but the blacksmith's apprentice, Khalisah. She said she could make a nice necklace if I could supply the gems.
====
35708
There are many Dominion soldiers here, rattled by the shipwreck. They may think you're a spy. That could end … badly. Raz knows you are not a spy. He does not want your impressive arrival to go unrewarded.
====
35709
Something Ayleid, that's all I know. The fragments of manuscript I was able to study weren't very specific about what was stored at the Lorkrata site.

I have high hopes, however, that we will find something we can use against Montclair.
====
35710
I honestly have no idea. But that lock is new, so we could be facing bandits or Montclair troops. Or they just locked the door and moved on. Ruins do have a habit of attracting monsters, however.

If we work together, I have no doubt we can succeed.
====
35711
You know how to get things done. Join up with Skordo and help him find a way into the city. I'll keep the troops on alert and ready to move on your signal.
====
35712
Reports indicate that Baron Montclair hasn't been seen in weeks, though this mess has his fingerprints all over it. His daughter Lleraya, on the other hand, isn't afraid to show her face. We're assuming she's in command here.
====
35713
Northpoint is an important trading center, with many House Dorell holdings. Whoever controls the city controls the northern region of Rivenspire. If I were Oblivion-bent on conquering the area, it's certainly what I would do.
====
35714
My son, Ellic, was in charge while I was at Shornhelm. If he's still alive, he must be somewhere inside the city.

Beyond that, the entire populace is loyal to House Dorell, but I have no idea what kind of forces Montclair set loose within my city.
====
35715
Prior to her mother's illness, she was a charming young woman. A real magic-using prodigy.

Now it's like she's been replaced by a dark seducer. Men and women will do anything to please her. And she's shown a remarkable affection for extreme cruelty.
====
35716
Countess Tamrith went with him. Against my better judgment, I might add. And that fancy knight, Darien, decided to tag along. He's gotten rather friendly with Skordo since he arrived.

I hope they can slip inside or this is going to be a long siege.
====
35717
I sent Skordo and a small group to establish a secure base among the farmhouses outside the city.

He's supposed to find a way into Northpoint and then send us a signal. Since that hasn't happened yet, I assume he's still working on it.
====
35718
It's a disguise! What's wrong? Don't you like it? Is my helmet on crooked or something?

We're going to sneak into Northpoint. Not usually my approach, but Countess Tamrith and Darien helped us get this far.
====
35719
We push forward. Lleraya's veil is far from perfect, and she made it specifically to hinder me and my vampiric charges. 

She wasn't expecting you, however. You should be able to guide us through the veil using the tears that litter the illusion.
====
35720
No idea. He went to scout around and hasn't come back yet.

So far, we've learned that the patrols outside the city consist of untrained fighters with orders to keep people away. Only the officers seem to know what's going on inside.
====
35721
I suggested busting a hole in the wall, but the Countess decided we should save that as a last resort.

Darien went out to search while we took care of the farmers. They came to us for help, and you know how the Countess feels about refugees ….
====
35722
I promised to serve the people of Rivenspire, my friend. That doesn't mean I get to sit in a tower and make others take all the risks.

Besides, these poor farmers are in need of a healer, and that just happens to be one of my specialities.
====
35723
I'd appreciate that. Look toward the eastern farmsteads. Montclair's forces seem to be concentrated in that area, so it stands to reason that Darien would be curious about what they're doing there.

Just be careful. And don't give away our presence.
====
35724
Not much, I'm afraid. The soldiers we captured won't give up any secrets, but we do know they are totally committed to Lleraya Montclair.

Darien went out to see if he could learn more. He's been gone for a long time and I'm starting to get worried.
====
35725
Well, I guess that would be all right. 

I am a guard of the first order, a member of the Bloodtalon Cloaks of House Montclair. More than that, you won't get out of me.
====
35726
Please … no! Get them away! Flowers make me sneeze—especially daisies!

Does Julien know nothing about me? Didn't he even bother to ask my brother what I would like? That's it! I'm done with Julien. Tell him to leave me alone—forever!
====
35727
I'm sorry, but no. This juvenile obsession Julien's been nursing has gone on long enough. This just proves that we simply weren't meant to be.

I do not love Julien, nor will I ever. Please, just ask him to leave me alone.
====
35728
Daisies make her sneeze? Why didn't someone tell me? How could we have missed this? I feel terrible.

Now we'll just have to try something else. What do you think?
====
35729
Oh, gods! It's … over! No, no, no! I can't …. What am I going to do? I'll never find another woman like Guendeline! My life will be empty!

Honestly, I don't know if I can go on. It's like I can feel my heart breaking inside my chest.
====
35730
What part of "I won't tell you anything" didn't you understand?

You can't get me to betray our beautiful Lady Lleraya. I obey her commands. I would even die for her! Now either kill me or leave me be!
====
35731
Why could that possibly matter?
====
35732
You're the one? You killed Reezal-Jul?

I'm just a guard! The officers know what's going on, but they never tell us anything. All I can tell you is they have a camp to the east, on the coast. If you want information, you have to talk to an officer.
====
35733
Really? Your beloved Countess would never stand for that. You're bluffing.
====
35734
You have to understand. I've known these people for years. Shared drinks with them, gone fishing … I thought we were friends. 

Then all of a sudden, the mayor fires me. And now, no one even has two words to spare. To me, that's strange.
====
35735
My drinking? By Mauloch, no! I hadn't had a drop in years until this happened. I quit a long time ago, after I woke up with a skinny little Wood Elf in my bed.

As for today, this is my last drink. Well, maybe one more.
====
35736
Well, no. I was planning how I was going to do it, not what I was going to say.

I thought you were handling that part. Did you find anyone in town who knows anything about poetry?
====
35737
Yes, and I am honored to share my life blood with them! And in exchange, they take care of me, provide for my every need. They treat me well.

All in all, I'm quite content.
====
35739
What a fancy book! Look at the leather cover and the gilded pages! Guendeline's sure to be won over by one of these poems.

Come on, let's go over and I'll read one of these poems to her.
====
35740
How … how very original. It's a little … direct, don't you think? Well, I do want her to know exactly how I feel. And it does rhyme.

Come on, let's go over and I'll recite this poem to her.
====
35741
Really? Write it myself? I never thought of that. 

I'm much better when I'm spontaneous. I'll just make something up as I go along. Yes. I'll just let it come from my heart and pour straight out of my mouth. Follow me.
====
35742
Oh! Of course! I love poems! They're very personal, though. You have to write them from your heart.

I have some amazing ones, but I wouldn't feel comfortable sharing them. You should write one yourself! Everyone should!
====
35744
I'm not even sure. She was fairly young when she turned and already showing promise. With the twisted evil in her now there's no way to tell how powerful she's become. Don't forget she's still young though, still cocky.
====
35745
I'm not sure.

She was a young and talented mage when the Remnant turned her into a vampire. With the added power of the relic, who can tell the true limits of her ability? I'm just sorry it corrupted her once good-hearted spirit.
====
35746
Are you jesting? I'm an expert. I won last year's poetry joust in Orsinium!

I know every poem ever written in all of Orc history. All twelve of them! By heart, too!
====
35747
Oh! Again with the jests! I wrote the best love poem ever! Makes all the ladies fall madly in lust—I mean love.

I could recite it for you, but I'll do you one better. I'll write it down. Here.
====
35748
My wife …? Oh, she doesn't exactly know … well, she's been … sick. Yes. She's sick. Hasn't left the house for days.

Poor thing. Yes. I should actually get in there and check on her. No time for idle gossip. Take care now.
====
35749
Lleraya placed the veil over these ruined chambers to hide the true path from us. But her spell is imperfect, and small tears mar the surface of the veil.

You have been able to rip the tears asunder, revealing what lies hidden behind them.
====
35750
Your guess is as good as mine. It could be another Ayleid relic, perhaps a weapon or a defense of some sort. Or maybe more Ayleid texts. We certainly need information about the Doomcrag, the Lightless Remnant, and the powers Montclair has gained.
====
35751
Near as I could find out, it's buried up at the top of these barrows. But when I saw the trolls and felt the cold of the barrows on my skin, I said no more. 

I've resigned. You can get the relic and pass along my resignation to Alvaren.
====
35752
Yes. For whatever that's worth. I haven't had a decent meal in more than a week!

Who wants to buy a book of silly love poems while the countryside is ravaged by civil war?
====
35753
You will? Really? That's so good of you! A patron of the arts and a poet's savior, you are! 

I can't thank you enough. You just saved my life … and, more importantly, you saved my art!
====
35754
Ah yes. She brought one of the holy relics to me and told me she had asked a kind stranger to look for my other two nights.

What news do you bring?
====
35758
Finished? I have only just begun! And I certainly won't make any progress while we stand here and continue to discuss matters that have little immediate relevance to the mission at hand.
====
35759
Certain? No. But her hand was definitely present here at Lorkrata, and we know she commands Montclair's forces in this area.

I expect you will face Lleraya before your work at Northpoint comes to an end.
====
35760
As far as I can tell, no one other than Reezal-Jul and Lleraya have seen Montclair since the events at Doomcrag a few weeks ago. He could still be atop that desolate peak.

On the other hand, he could be anywhere. So stay on your guard.
====
35761
Yes, the guild. Marashi's home-away-from Elsweyr. Would you like to join? Our members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our aid.
====
35762
Strange? No. Nothing. Nothing at all. Why would you ask?

Oh, well, there's Gaspard. He's a little soft in the head. He's run out of town and refuses to come back. I worry about him. He really should go back home.
====
35763
No. No. Not at all. Of course not. You're as welcome here as anyone else … unless you cause some kind of trouble.

There's a new constable in town, and some things are going to change. That's all I'm saying. I'll be watching you, friend.
====
35764
QA—LB—TestInvalidDialog@@%^ ^
====
35767
Just so. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel. The Guild doesn't care about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
35768
The guild teaches unique spells only available to members, and provides access to special training. And, from time to time, projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
35769
Bright moons! This one hereby grants you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
35770
Gaillard went to meet the constable in the constable's new house. Just there to the south. 

It used to be the fisherman's house, but the constable took it. The fisherman just went away. I hope Gaillard didn't go away, too.
====
35771
And I will. Napping will have to wait. Honestly, I'm proud to go fight for the kingdom now. I'll fight for Guendeline's sake and for the sake of our future.

You can go and tell Captain Thayer I'm coming. I'll be there as soon as I can.
====
35772
You do that. I'll get ready.
====
35773
No. I'll never find another woman like Guendeline. I'll never love again. My life will just be empty and sad.

Honestly, I don't know if I can go on. I can feel my heart breaking apart inside my chest, it hurts so bad.
====
35774
I guess. It sounds mad, but you're right. I really do want to die now, and it might as well be for a good cause. 

Tell Captain Thayer I'll be along soon.
====
35776
All right. We've got to go get them. That's the most important thing. 

Did you find anything to explain why Gavendien went to all this trouble? He didn't do it so he could just steal my job, did he?
====
35778
Well, I bought this sleeping draught so I could sleep off this headache, but I guess I won't be napping now. 

Take it upstairs and find a way to distract Sagabar. Slip it into his drink. Then follow him into his room before he passes out.
====
35780
Then this is the best day of my life, and I can now enlist without reservation and fight for my true love.

You made all this happen. Thank you, friend. Tell Captain Thayer I'll be along shortly.
====
35781
All right. I'll need a moment to consider my words. Then I'll go talk to her.

After that, I suppose I have to fulfill my promise and enlist. It's the least I can do after what you've done for me. You can tell Captain Thayer I'll be along shortly.
====
35782
Of course. If there's anything I can tell you to increase my chance of meriting your mercy, I am more than happy to oblige.

What would you like to know?
====
35783
Ah, yes, well. I've worked with Lady Laurent for quite a while. I've gotten somewhat used to our adventures. Lots of danger! And many, many trips to see healers wherever we go.
====
35784
Pshaw! As you can see, I'm fine. I will always remain loyal to my lady. We work well together, don't you agree?
====
35785
Please, don't ask me about that. Anything but that. Ask me about the things I've done since the war.

The things I did under King Ranser … they were terrible. Hard to think about, let alone speak of. Please. Anything but that.
====
35786
Um … yes? I've fed stray dogs, opened doors for old ladies and handed out moon-sugar candy to children. 

That may sound petty, but the point is that I've tried.
====
35787
I know that one can never truly wipe the past clean, and certainly not in my case, but I've done what I can.

I've sent gold and gifts to the orphanage in Orsinium and I've spent years tracking down ancient tomes of Orc history for their library.
====
35788
Well, originally the plan was quite genius. The Ring of Daggers has been on my trail for years, and everywhere I've gone, I've made sure to have a backup plan.

When I came to Moira's Hope, I found this tomb, and I added a few safeguards.
====
35789
Well, part of that was the original design of the crypt, but I liked that about it.

The Ring of Daggers has ways of getting inside a man's head. I worried they might glamour me and trick me into opening the door. This seemed like a fail-safe.
====
35790
Fine, damn it! You want to know what I did? I'll tell you. 

When the Orcs turned on us, Ranser ordered me to arrest and interrogate all Orcs in Rivenspire, and I did. If they resisted or seemed suspicious, I had them executed. There.
====
35791
I really wish people would stop bringing the matter up. It's clear I've recovered, isn't it?
====
35792
Then maybe I should stay here and rouse the bailiff. 

My head's clear but my legs are still wobbly. You go to the old mill and free the hostages while I drag Sagabar to the stocks. He'll tell me what they're planning, one way or another.
====
35794
You certainly can. I may or may not be obliged to answer, but you can certainly ask.
====
35795
Hours ago. That thug Bulzog was actually going to execute us if he didn't hear from that crooked constable soon.

You really came just in time. We should hurry into town and see if we can't stop Gavendien.
====
35796
Of course, but that makes him no less guilty. The dog that bites cannot blame his master for letting him off the chain. 

Althen willfully organized the slaughter of innocent people, and he will pay for that crime no matter how long it takes.
====
35797
In addition to his crimes, Althen made the mistake of crossing the Ring of Daggers. 

He tortured and killed the lover of our leader, Copper Dariah. All that remained of that man was an eye. I suspect Copper will begin with one of Althen's eyes.
====
35798
If you must know, he will die. And most likely, it will be a slow and painful death. 

The contract is with High King Emeric. He hired us to track Althen down. We can bring him in dead or alive. It's our choice.
====
35799
We work on a contractual basis. Guards, soldiers, scouts, couriers. Whatever the client needs, we provide. 

We swear allegiance to no one, but work for a variety of interests within the Daggerfall Covenant—often even for the High King himself.
====
35800
Althen was King Ranser's spymaster and head of security. 

During the war, when High King Emeric struck an alliance with the Orcs, Ranser went mad. He had Althen round up hundreds of innocent Orc civilians and put them to the sword.
====
35801
No, it's not that simple. You can't hire the Ring of Daggers to fight in some silly war or a military campaign.

We take contracts for specific tasks which require a few agents. And we maintain our own chain of command.
====
35802
Oh no! Not another one! What's it take to be a recruiter? The inability to understand verbal language? 

If you want me to write it down for you, I can carve it on your arse! I already told that old sow, Thayer! I'd eat dung before joining the guard!
====
35803
Just take the road south out of town—that's where we do our business. Don't worry about finding Goveled … he'll find you.

Oh, and don't expect a formal challenge—just be ready to fight. I'll be here if you decide you're too much of a coward.
====
35804
Nah. That's what that bastard deserves for sneaking around behind my back with that little Bosmer wench. I knocked her off myself!

Nope. I haven't got any hard feelings. In fact, I'd say that was the easiest break-up ever.
====
35805
I suppose so. Goveled's gone, and to be honest, I was pretty sick of sitting around down there by the road and hassling people for a handful of coins.

I'll give the guard a try. You can tell Captain Thayer I'll come around soon.
====
35806
I left Ellic in charge. The safety of Northpoint was his responsibility! Someone has to answer for the deaths he caused this day.

If I was in his position, I would expect the same treatment.
====
35807
Lleraya paid, and for that I thank you. But Ellic wasn't under a spell when he welcomed her into Northpoint.

That was his choice. I won't leave him here to make the same mistake again.
====
35808
I appreciate the support. I also thank you for making that witch, Lleraya, pay for her crimes.

When we march on Montclair for a final time, I need to leave someone more responsible in charge of the city.
====
35810
A tomb held the broken scythe blade that killed Saint Octivien. I hope it helps our cause.

I was just about to leave when I saw you enter the ruins. I must return to Alvaren with this relic.
====
35811
I think the nearby door leads up to the next level of this ancient ruin. It has to be safer than trying to run that gauntlet of skeletons, as the Baron suggests.

Skordo has already gone inside to scout out the path.
====
35812
Yes, yes. I am well aware of the Count's plan.

I suggest the direct approach. Straight up the path and through the door at the end. No skulking through Ayleid ruins, as the Countess wants to do. And every enemy is in clear view along the way.
====
35813
To the knowledge of which I speak. You must understand the cycle of time to pass beyond this chamber.

When you feel you are ready, my riddle shall begin.
====
35823
It was so scary. Thank goodness you found me.

I'll head back to my daughter.
====
35824
Thank goodness you found me. I've been worried sick.

I'll head back to my daughter.
====
35825
Of course. But let's try to move this along. I fear Baron Dorell will charge straight into an Ayleid trap in his haste to make something happen.
====
35826
The Lorkrata text may provide us with some insight that will help us deal with Baron Montclair. I just need to finish my translation.

This requires great care and concentration. I don't want to make an error that will cost us dearly later.
====
35827
Baron Montclair must have triggered the ancient wards. Many of the passages have barriers that were not present the last time I was here.

He also seems to have disturbed the bones of the ancient Ayleids. They are now awake and angry that we're here.
====
35828
A recent appellation, it refers to the thick fog that develops within the pass up the mountain.

But my translation of the text tells me this was once a great place of learning and worship, with pilgrimages occuring daily to the top of the Doomcrag.
====
35829
You betcha. We're not strong fighters, but we're usually pretty clever. Armel's actually a pretty smart guy most of the time. This scent trap idea. If it hadn't been for the rigging on this one, it probably would have worked! Probably.
====
35830
All right, then. Here's the thing. Whatever you do, don't give her flowers. They make her sneeze something awful. 

I'd suggest getting her a nice piece of jewelry. She always loved mother's necklaces when we were young. She loves jewelry.
====
35831
Oh. Well, in that case. I know! Tell Julien to give her some flowers. She loves flowers.

If anything will win my sister over, it's a beautiful bouquet of fragrant flowers.
====
35832
Shornhelm. We're always on the look out for the next job, right? Gelvin decided we had this well in-hand, so he and that sister of his set out for the city. Wish he was here now to keep those two knuckleheads in line.
====
35833
Well … we're still working out the particulars, mind you. If you join the Fighters Guild, you get all that armor and weapons and training. We just have the Remly brothers and my bad attitude to rely on.
====
35834
As our troops emerge from the portal and take up position outside, you need to make your way to the second portal chamber. Once you activate that portal, we can get the troops that much closer to the top of the Doomcrag.
====
35835
Let's not get ahead of ourselves. We must step through each door we come upon in turn.

For now, you need to reach the second portal chamber.
====
35836
<<1>> was orphaned when I was very young. Baron Edrald owed her father a debt, so naturally he took her in. Raised her as one of his own. And now … if she's done something, if she's hurt my Arlie ….
====
35837
Arlie and I, we've known each other since we were children! We were meant to be together! Why would she jeopardize that for some fling? It's unthinkable!
====
35838
It's not. It can't be! I don't know what sort of game this conniving mountebank is up to, but her journal says there's something hidden at the windmill. It's the only lead we've got!
====
35840
I don't know. Whatever's down there was locked up for a reason. I just hope Arlie's safe.
====
35841
That's up to Arlie. If she loves that Orc more than she loves me ….

There must be another explanation. There just has to be!
====
35842
No! I mean, yes! Not one of any note. She knew a few spells. I think Arlie's grandam taught her. But a Daedric prince!
====
35843
Nothing good. Come on, we need to keep looking.
====
35844
Because Rivenspire is a mess. Bloodfiends roam across the land. Montclair loyalists attack our towns. Need I say more?
====
35845
Yes, but this. Let's face it, this new civil war has taken its toll.
====
35846
She's an Orc and gets board easily.
====
35847
If the rumors are to be trusted, she is involved with the leader of some local bandits.
====
35849
Expected? No, but I'm not surprised. Traps are not uncommon in ancient ruins, after all.

Proceed with caution, my friend. Let's not make Lleraya's job easier by rushing blindly forward.
====
35850
Of course you will. And then you'll hand me over to the Ring of Daggers! I'm no fool.

I am in a bind here, though. Perhaps I can persuade you to have mercy. You should know that despite my past, I'm actually a very good person now.
====
35851
Well … no. There's a letter in my pack, though! It would give me some credibility.  

I dropped my pack out in the barrows, but if you'll find and read that letter, I'll tell you how to open the door. And if you still want to turn me in, so be it.
====
35852
You're asking me? I'm entirely out of my depth!

It's a doorway to … somewhere. Perhaps something down here will tell us how to open it.
====
35855
Well, discretion is the better part of valor, but … no. You're right. Let us see this through. Arlie's counting on us.
====
35856
A little tired, but unhurt. <<1>> and I managed to overpower our captors. Mother and Father—they're still trapped.

I'm afraid to ask … but would you be willing to look for them?
====
35857
Federic brought you, didn't he? I knew he'd not forget me, but I worried … <<1>>, will you go with our new friend? I need a moment with Federic.
====
35858
Oh, I knew he wouldn't abandon me. Thank you for coming. If we get through this … we will be in your debt.
====
35859
During the night there was a crash and then … then these terrible creatures crawled up out of the basement. Father, he tried to fight them off, but they overwhelmed him! They caught us and dragged us here, to this awful place.
====
35860
No, but there are ruins everywhere. Maybe near one of those? I'm sorry, but I'm not sure.
====
35861
Federic's back, and Arlie, she really does care for him. Seeing the look on her face as he stepped through that portal …. 

Look, I'm just a servant. If me being around causes problems for her, maybe I shouldn't stay.
====
35862
You're right. How could I even consider abandoning her? She needs me now, more than ever.

Before you go, Arlie wants to speak with you. She's waiting for you just outside.
====
35863
Of course not! This place is horrible! But it might be better than the alternative. Arlie, she's everything to me. To see her suffer — I couldn't stand it.
====
35864
I … I never …. My parents died when I was very young. Even so … your words … they feel right, somehow. I will stay with her. No matter what! Before you go, Arlie wants to speak with you. She's waiting for you just outside.
====
35865
Look, it was nothing. We grew up together, but with Federic so near, she never … she could never see me for anything other than a playmate. When he left, I thought … I had a chance.
====
35866
You've seen her! She's beautiful! And very kind. Years ago, she took in a wolf she'd found wandering the mountains. It was badly hurt, anyone could see, but she did everything she could.

When it died … I'd have given anything to make it right.
====
35867
To tell her how I felt. Ever since we were children, I've always thought she was special.

In my tenth year, I made her a cloak. A bearskin from a hunt her father took me on. Seeing it around her shoulders … it was wonderful.
====
35868
Maybe. But her mother would never have it. She did all this! She made a pact with Daedra just to stop me from getting close to Arlie! I know she didn't mean for all of this to happen, but ….
====
35869
I don't know. I asked her, once, but it made her sad, so I stopped asking.

With Federic gone to <<1>>, we had more time together than ever. I think, in time, I might have stood a chance.
====
35870
I don't know who you are, stranger, but thank you. Be careful! These Daedra, they … they're animals!
====
35871
Baron Dorell is pushing the troops forward.

Honestly, I'm surprised he didn't just charge in when we got here. I'm certain he believes he can take the Doomcrag on his own. We'd just get in his way.
====
35872
Wait, before I go. The big one … the leader, she has some kind of device. She called it a <<1>>. So long as she has it, she can open the Undercroft portal whenever she wants. You must destroy it! Please!
====
35873
Thank you, stranger. Without you, I … I don't like to think what would have happened to us.
====
35875
The Ayleids often used pattern puzzles as locking devices.

I think they might allow us to open the barrier—provided we can discern the correct pattern.
====
35876
Only stories. It was once a great Ayleid city. It must have been glorious in its day.

But when I was growing up, all the tales spoke of a haunted, looming spire. If you must know, the thought of going up there sends shivers down my spine.
====
35877
Oh, thank Julianos. I should never have gone into the Undercroft. I should never have taken that key!
====
35878
Ask <<1>>! None of this would have happened if she … if she …. But it doesn't matter now. I just want Arlie to be happy again! Is that so wrong?
====
35879
Do be careful. I don't need to tell you how dangerous this place is!
====
35880
And my husband? Is Allan all right?
====
35881
Thank you. Julianos guide you in your quest.
====
35882
One last thing. The Daedric Lord here, <<1>>, has a relic called a <<2>>. It's attuned to our manor in Rivenspire. If it isn't destroyed, she … she could come through at any time. Please, promise me you'll destroy it!
====
35883
Oh, I do hope he's not dead. I couldn't bear it!
====
35884
Better than I expected. We met with some resistance, but thanks to your efforts we've been able to move our troops quickly through this death trap.
====
35885
We should be, once everyone has come through the portal.

Why don't you check with Count Ravenwatch and see if he's ready. I hate to say it, but his knowledge has been invaluable in all this.
====
35886
You're right. I should have listened to Allan. He said we should just wait it out. He was right.
====
35887
Dawn, the rose tinted sky, the blood stirs, They eyes open.
====
35888
Tell me, what is the time of dawning? Of birth and nourishing rain?
====
35891
Time moves forward, as sweet, flowing water brings new life and new promises.
====
35893
To pass through here, understand the passage of time and our history.  We worked to bring light and life.  The cycle will unlock the way.
====
35897
Dawn, the rose tinted sky, the blood stirs, They eyes open.
====
35904
A time of light and joy and abundant growth. Long, hot days give way to short, hot nights.
====
35908
The cycle advances, as the golden sun fills each long day.
====
35909
An end comes to all things. And like dusk comes before the night, this cycle comes before the gray of iron death.
====
35910
A time of reaping, yes? Of preparing for the cold that fills the world.
====
35914
Hmm. Then I suppose we'll have to track him down, he and Montclair both.

I fear Montclair's ambitions may be far greater than simply conquering all of Rivenspire. It's better we stop him now.
====
35915
Tell me true, if you really wish to pass. What is the season of iron gray? What is the cycle in which the world finally dies, at least for a time?
====
35919
The last cycle, when warmth is but a memory, and rebirth seems an eternity away.
====
35920
Our duty has been fulfilled. We held the barrier in place until the proper time, which you unlocked by understanding the rhythm of the cycles.

And like those cycles, our time has come to an end. You may pass in peace.
====
35921
Not much to say, really. I was in <<1>> sealing writs and appropriating documents in preparation for the wedding. To come back only to find my beloved missing … it is most disheartening.
====
35922
Of course! I always have time for a soldier who knows how to get things done.

What do you want to know?
====
35923
The Lady Arlie Edrald, of the Westmark Edralds. A storied family of some means. Arlie's grandam was a powerful mage, you see. 

Her adventures took her all over Tamriel. We were betrothed when we were children, and this has been my home ever since.
====
35924
It's this tome you retrieved, Adept. The Mad God cursed the text so the Arch Mage Shalidor can't read the words. This has hampered his ability to aid me in the translation.
====
35926
Would you walk with me, Adept? I am surprised how often a problem falls away when a little fresh air and friendly company is added to the deliberations.
====
35927
Keep your voice down! No, we're not married. We've been together for years … but I can never find the moment. And with her broken up like this … well, that moment isn't now.
====
35928
Countess Tamrith accompanied him. And against my better judgment, I might add. That fancy knight, Darien, also tagged along. He and Skordo have become drinking companions since he showed up.

I hope they can get inside or this is going to get bloody.
====
35929
Skordo and his group should have set up a base in one of the nearby farmhouses.

His mission is to find a way into Northpoint and then send us a signal. Since we're still waiting, I assume he hasn't made it past the gates yet.
====
35930
Reports indicate that Baron Montclair hasn't been seen in weeks, though this situation reeks of his involvement. His daughter Lleraya, on the other hand, isn't afraid to show her face. We're assuming she's in command here.
====
35931
Northpoint is an important trading center and the heart of my maritime endeavors. Whoever controls the city controls the northern region of Rivenspire. If I were Oblivion-bent on conquering the area, I'd certainly start by taking over the city.
====
35932
She was a charming young woman. A real prodigy at magic. Then her mother became ill.

Now it's like a dark seducer has replaced her. Men and women will do anything to please her. And she's demonstrated a terrible affection for cruelty.
====
35933
I left my son Ellic in charge when I went to Shornhelm. If he's still alive, he must be somewhere inside the city.

Otherwise, the entire populace is loyal to House Dorell, but I have no idea what kind of forces Montclair set loose in my city.
====
35936
My future. As we've walked together, I've come to see how small my life really is. If you hadn't come along, my dearest Arlie and her family would be dead. And perhaps myself, as well.

I feel—perhaps I should strike out on my own. Become like you.
====
35938
You are right, of course. Had I not left, none of this would ever have happened. There is something to be said for strength of arms … but it is not to be my lot in life.
====
35940
Sage advice. So be it! Once the estate has returned to order, I will return to <<1>> and enlist in the guard. I will miss my Arlie dearly, but at least when I return it will be as her capable defender.

I am sure she'll wait for me.
====
35941
A pity. Arlie told me what happened and I cannot fault her. She will be missed.

Still, the rest of us live yet! A miracle in your image. May I ask you something?
====
35942
That is true. I will return to <<1>>, then, and enlist. When I return, I will be ready to shield the people I love with knowledge of the world and the strength it brings.
====
35943
Watching you, I have come to know how very weak I am in the ways of the world. Had you not happened along, this happy ending of ours would never have come to be.

Tell me. Is it too late? For me to become as you are?
====
35945
I will. Had I never left, this would never have happened and <<1>> would yet be with us. That we are still alive is a blessing. One that is not lost on me.
====
35947
But why? Why would she … why?
====
35948
Montclair has constructed a blood ward to imprison Gwendis and the others.

The Remnant. It's proximity is playing havoc with Gwendis' hunger. The urge to feed is stronger in her than ever.
====
35949
Montclair will strike when I'm distracted. You must keep me safe or we'll never reach Gwendis in time.

One more thing. Watch for an opportunity to destroy the statues. As long as they power the ward, my efforts will be less effective. Are you ready?
====
35950
He's using Ayleid magic to increase the power of the ward. I'll do my best to dispel it, but I think we'll need to destroy the statues if I'm going to have any chance to succeed.

You must protect me while I attempt to unravel the spell.
====
35951
Then may luck be upon us both.
====
35952
They will, with my help. Besides, I can't face Montclair just yet. There are preparations I must make to ensure our success.

But time grows short and you must distract Montclair to give me the time I need for my preparations.
====
35953
That, my friend, is what I still need to work out. And while I do that, I need you to keep Montclair busy.

You have done more than I ever hoped, my friend, and I am proud to have fought beside you. Now go. We both have jobs left to do.
====
35954
If Montclair dies while connected to the Remnant, the relic breaks and unleashes its curse upon Rivenspire. No one would be safe from the bloodfiend plague.

We need to stop Montclair, but we need to do so in a way that doesn't doom Rivenspire.
====
35955
I know. It's silly. I just can't seem to believe in myself the way others do. And it's holding me back. I know it is!
====
35957
The Arch Mage Vanus Galerion was just here. Did you see him? He was asking about our progress. The Guild Master checking up on me! It's too much! I just can't make myself believe I'll be able to solve the Mad God's riddle.
====
35958
The idea of a sanctuary, of Eyevea, entrances me. The Mages Guild is more fragile than you can imagine. We exist at the whim of three monarchs, any one of whom could decide we are a threat at any moment.
====
35959
Yes. Verandis was a good teacher. I'm sad that he's gone.

He found me after you let me go. Offered me a chance to be normal again. Or close to normal, as the case may be. I'll never forget him.
====
35960
No, of course not. I have the greatest Arch Mage of all time, and the current Arch Mage of the guild both counting on me to deliever a miracle. I have to understand the mind of a madman!
====
35962
Wonderful. I unfortunately still have to drink blood, but Verandis showed me there are other options.
====
35963
I found him. Adusa's been tutoring me on stealth and espionage. We have a lot of catching up to do, so much has changed in so little time.
====
35964
Yeah, but I hadn't realy thought what I'd say.
====
35965
The rules are as follows: riders must cross all checkpoints between the starting line and the finishing line, and riders must not dismount.
====
35966
Things are going well. I even plan to resume my duties in the guard.

Gwendis has been very patient. I still have a hard time with the blood-drinking business, but I'm learning.
====
35967
Approach the starting line where it is marked with torches, get on your mount and then wait for my signal. Ride well!
====
35968
I would give you my own if I had one, but alas I haven't one myself.

Look to a stablemaster in any major settlement.
====
35969
This is a traditional race which shows both the tenacity of the rider and also the loyalty and fleetness of the mount. 

You could no more run it without a mount as a beast could complete it without a rider.
====
35971
He … he did? Oh Nedras! You do love me. Wherever you are, thank you. Thank you for thinking of your poor sister.
====
35975
Once the fighting starts, there's no time to second guess. You move forward, follow orders—at least the reasonable ones—and kill the enemy. Simple as pie!

And when it's all over, you drink up and tell tall tales about what you did.
====
35976
I saw him throw a coin in the fountain and took it before someone else did. If you want to know what I'm going to do with the coin, I'll probably use it to buy a heel of bread.

Speaking of coins, I could use more. If you can spare them.
====
35977
I will! And when—if—I return, it will be as an Orc who has struck her name into the face of the world!

Thank you, my friend, for inspiring me. Before you go, Arlie wants to speak with you. She's waiting just outside.
====
35978
Difficult to say without looking it over. If the age of the binding is any idication it may well be worth something.

Ah, yes. You're already on your way to earning membership in the Mages Guild. We offer great rewards for books like this.
====
35979
Excellent. I hereby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges according thereto. 

Every book acquired, or collection of books completed, will now earn you status within the guild. Good luck.
====
35980
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself.
====
35981
Of course. You only knew his serious side. He had a wild side, too. If this were Ravenwatch Manor, not one of these people would be wearing any clothes!

Truth is, I've never understood mortal parties. They're way too civil for my tastes.
====
35982
Verandis adopted Adusa and I into his family. House Ravenwatch and all its assets belong to us now. We plan to follow in his footsteps and continue to watch over Rivenspire.

We may not have his style, but Verandis will always be in our hearts.
====
35983
Of course! When there are enough of us, we might even organize into a real force for goodness in the realm.

I don't know. What do you think? I was thinking of calling ourselves—the Ravenwatch.
====
35984
We'd dance naked under the trees, feasting on the freshest and finest meats. What? That isn't normal? Why are you looking at me like that?
====
35985
Montclair is here. Of that there can be no doubt. He waits atop the Doomcrag, where he somehow activated ancient defenses to block our path.

We need to find a way around these defenses and then set up portals to transport our troops up the mountain.
====
35987
The book we uncovered at Lorkrata contains maps of the ruins, among other things. These maps show two portal chambers leading to the top of the Doomcrag.

If you can reach the first chamber and open a portal, we can begin moving troops into position.
====
35989
After everything we went through to make this work, she damn well better be.
====
35990
Oh no! That could never happen. Not after what I put her through. And certainly not until she's made her final decision.
====
35991
It couldn't be better. Now that we don't have to keep our love a secret anymore, it's blossomed into something beautiful. We're very happy.
====
35992
I'm not leading them on. They know how things are. If they don't like it, they can leave. But then they'll be missing out on all this … me.
====
35993
Well, I do wish Dulkhi would bathe a little more often, but she's learning what pleases me. I'm working on molding her into the perfect lover—and teaching her good manners at the same time.
====
35994
I've always appreciated her fine figure and pretty eyes, but she looks even more regal now.

Perhaps I'll pay her a visit the next time Federic is away on business. I'm sure we can find so very much to … talk about.
====
35995
Not at all. The more I think about it, the more I realize I don't want to be tied down.

Why settle for one lover for the rest of my life? We're living in the Second Era, for Mara's sake! Times are changing and a woman can do as she pleases!
====
35996
No. I haven't had a drop since the day I got my constable job back. I can't say I haven't been tempted, though. 

I try to just stay away from it, which is why this probably isn't the best place for me to be.
====
35997
Bunch of Elf-loving weaklings that run around Rivenspire getting kicked in the arse. People I run with, they eat members of the Shornhelm Guard for breakfast!

You look tougher than your average guard, but my boyfriend would wipe the dirt with you.
====
35998
Ha! You want to bet on how long you'll last or whether you just turn tail the moment you see him? Nah, this could be fun, though.

Beat my boyfriend, I'll enlist. If he beats you, well, he'll just take your gear and leave your corpse in the road.
====
36000
I can't believe it. I said I was going to eat my dagger, didn't I? I hope you'll let me off on that one.

I'm really embarassed. Here I couldn't manage to get a single recruit, and you come behind me and get three.
====
36002
Well, it's just that … the windmill is our spot. Me and Arlie's. It's where we went to … you know. Rendezvous. So why would she take <<1>> there? It doesn't make any sense!
====
36003
Not much. Not about that, anyway … wait. They saw the Baroness hide something away at the windmill. It doesn't say what. Traveler, the Baroness never goes out there. Why would she hide something?
====
36004
Nothing. Nothing, but I'm shaking like a leaf. Here, take it away from me. Let's go. Let's check out the windmill.
====
36005
Well, I can't very well go on pretending the nobles can share the throne. Everyone knows what a colossal mistake I made there.

I'm going to have to crown someone—a king or a queen of Shornhelm, someone to rule Rivenspire, don't you think?
====
36006
Exactly. So I have to choose. Countess Tamrith or Baron Dorell. Frankly, since you've recently fought alongside the two of them, I would appreciate your counsel.

Speak to them if you wish, think about it, and then give me your recommendation.
====
36007
Good luck with that. I've been trying to figure her out for years now. I think maybe she just enjoys playing with my emotions.

If you can help me win her heart, though, I'll enlist. I'll do anything you want, in fact.
====
36008
Alright, I understand. Please don't take long, I need to know what happened.
====
36009
The guard? I guess. It sounds mad, but you're probably right. I really do want to die now, and it might as well be for a good cause. 

Tell Captain Thayer I'll be along soon.
====
36010
There will be a better time and place for that. For now, you need only know that the Serpent will consume this world if left unchecked. The Guardians are destined to prevent this, but they returned in a weakened state.
====
36011
So you assume  "mere" constellations are but groups of stars drawn to shape by mortals? Could it not be that it was they who took shape to make themselves known? When you feel the touch of a Mundus Stone, where do you think that power comes from?
====
36012
Each constellation is represented by a number of Mundus Stones. These you have likely seen. But each also possesses an Apex Stone — the root of its connection to this realm. It is from these that the Guardians and their enemy come forth.
====
36013
<As you move to put the bottle away, your eyes are drawn to its clarity and color. Surely it wouldn't hurt to try a small taste.>
====
36014
That is the sum of it, though the battle has not yet begun in earnest. And it will be a short one if we do not set things right with the Guardians.
====
36016
The amulet is attuned to the Mundus Stones of Craglorn. As the Warrior protects his charges, so do they lend their strength to him in times of need. The stones will give of their power freely, just as the Apex Stone will consume it.
====
36017
It may not be enough to do that now that he has already manifested in this realm. But it will grant him strength and clarity enough to resist the deceit of the Serpent, which he has fallen under completely. It is the first step we must take.
====
36018
Your exploits are no secret to me. Every era has its champions; those who rise above all others. It is the decree of destiny that the events of this world be shaped by you, and with it does fate lay on your shoulders the mantle of responsibility.
====
36019
Well, I know where we can get some gems, but it might be risky ….

The Bitterhand Bandits have a camp west of town. With all the robberies they commit, I'm sure some of them carry stolen gems.
====
36020
And was it truly for your own soul you fought so bitterly, or for the souls of all your mortal kin? Ask yourself that question now, for it is so again that you become savior or condemner.
====
36023
Aelif has no idea. Whoever she is, she is no friend to the Guild. Or Merric.
====
36025
It would seem so. This one cannot imagine the value of such a thing. Too shiny, and dripping with pride. 

Just the same, we must warn him. And the guild. Aelif will go after Merric. Return to Sees-All-Colors. Tell her what you have seen. Go!
====
36026
A vision of a Dremora … this clouds the waters. The forces of Molag Bal must know more than we realized. What did she say?
====
36027
Nor do I, comrade. Interesting. Did she say anything else?
====
36029
Merric? This dries my scales. Recruit, you must get to them. Aelif and Merric are competent, but the Daedra are not to be trusted. Find them near Ebonheart.

I will rally our forces here, and investigate this Vivicus. Whatever it is.
====
36030
No. I couldn't bear the pressure. Besides, if I give it to her and she professes her love for me, it would be hard to leave.

Better you do it. That way, I can enlist with a clear mind and know that she will be here when I return.
====
36032
But … maybe you're right. Everything seemed so clear before, but now, I don't know.

You know what? I'm too young to commit. I should enlist and go see more of Tamriel before I settle down. Yes. I'll do it. Tell Captain Thayer I'm coming.
====
36033
Merric? This dries my scales. Recruit, you must get to them. Aelif and Merric are competent, but the Daedra are not to be trusted. Find them near Aldcroft.

I will rally our forces here, and investigate this Vivicus. Whatever it is.
====
36034
Merric? This dries my scales. Recruit, you must get to them. Aelif and Merric are competent, but the Daedra are not to be trusted. Find them near Skywatch.

I will rally our forces here, and investigate this Vivicus. Whatever it is.
====
36035
My husband has many admirable qualities, and one of them is a hopeless optimism. He rarely takes action until a problem has at least been confirmed. 

As I said, I have only heard rumors of trouble in the Alik'r. Hopefully, it is nothing.
====
36036
Of course. My father is King Fahara'jad. My brother Azah, my sister Lakana, and I were raised in Sentinel.

Then one day my father told me he had to marry me to this mad, young king of Wayrest, Emeric. I was furious of course, but I came around.
====
36037
No. It is a matter of faith. Our people believe that desecrating the dead, even if they have been risen, is a terrible dishonor.

This is why a necromancer in Sentinel would be a very bad thing, and why I am concerned for my father's safety.
====
36038
When I was very young, there was a necromancer … Suturah. He raised an army of the dead and marched on Sentinel.

Though my people will not fight the dead, somehow my father won the battle. If Suturah has returned, though, it would be very bad.
====
36039
The brothers studied in the Mages Guild in Shornhelm. Only there will you find the list of items for the ritual.

The items themselves, will be in the brothers' home elsewhere in the city. Use them on Merethrin's remains, and speak to his spirit.
====
36040
No wonder Adusa sent you. You're just like her! Here, let me see that.

It's a simple replacement code. The date is the key. Count back five letters to see the actual message. The spy's initials are "E.C." Probably that dust-sweep. Edouard Celd.
====
36041
Are you crazy? I just gave it to you! Didn't I? 

Oh … wait, here it is. My mistake. Here you go!
====
36042
Who should control the surrounding keeps and have access to the district?
====
36046
Ebonheart Pact now controls the surrounding keeps and has access to the district.
====
36047
Aldmeri Dominion now controls the surrounding keeps and has access to the district.
====
36048
Daggerfall Covenant now controls the surrounding keeps and has access to the district.
====
36049
The surrounding keeps remain contested. Daedra run rampant.
====
36050
Could be. Could be the Canonreeve was just passing through. But what does a politician want with an ancient graveyard?

You should pay a visit either way. What's better than leaping headfirst into a minotaur burial site?
====
36051
She consorts with Daedra? Truly? Raz will need to convey this to the Queen. In the meantime, we must tend to matters here in Skywatch.
====
36052
No, my friend. It is the Heritance. Raz believes the Veil has fallen on Skywatch. They plan to attack Her Majesty, make a statement. We need someone to find the cell and snuff it out. 

And by someone, Raz means you.
====
36053
You are Raz's favorite, did you know that? 

Start at the Barbed Hook tavern, down by the docks. Use the phrase, "The wine here is made with Alik'r grapes." That will get you somewhere.
====
36055
Which posture should the models use?
====
36061
Of course. I'm sorry. You've come to help us, and I'm being rude.
====
36062
Rumors, mostly. At least, I hope they're just stories. But we've been hearing about ordinary people turning into blood-crazed monsters.

Just today, I heard this has been happening at Moira's Hope to the east and at Crestshade to the west.
====
36063
Then I'll start from the beginning. A short while ago, the three Guardian star signs—the Warrior, the Mage, and the Thief—vanished from the night sky.
====
36064
The Star-Gazers consists of scholars who are no match for the current threat. We need champions to face the Warrior, the Mage, and the Serpent. And, if possible, to find the Thief.

Join us. Be our strong arm, our sharp sword against the Celestials.
====
36065
I wish I knew. I've studied the stars my whole life. I've heard them speak—but now they're silent. It's eerie. 

All I know is when the Guardians disappeared, three powerful beings started attacking Craglorn. They call themselves the Celestials.
====
36066
Thank you. We have a lot of work to do. But first, you must become an official member of our order.

Enter the circle of stars and accept our blessing.
====
36067
Of course. But don't take too long. The Guardian stars have protected Tamriel for centuries. How long can we last without their favor?
====
36068
Everyone is, these days. Funny how a few months ago, they were just a bunch of star-obsessed loonies. Now, they're the only folks with any idea what's going on.

Their observatory is up on top of that big hill there. Can't miss it.
====
36069
Difficult to say without looking it over. This binding is frayed. A sign of age, yes?

Ah, yes. You're already on your way to earning membership in the Mages Guild. We offer great rewards for books like this.
====
36070
Excellent. This one grants you the rank of Student in the Mages Guild. May Magrus bless your path.

Every book you find, or collection of books completed, will now earn you status within the guild. Good luck, walker.
====
36071
We can teach you unique techniques and provide access to special spells and abilities. Enticing, yes? And from time to time projects crop up for our truly five-clawed walkers. You may end up working with Guildmaster Vanus himself.
====
36072
We are a scholarly organization dedicated to the hunt for knowledge. Guild members seek out books, tomes, and ancient scrolls in their travels. Often in dangerous places. Sounds exciting, yes?
====
36074
Yes, walker. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the hunt for new tomes.
====
36075
We can teach you unique techniques and provide access to special spells and abilities. Enticing, yes? And from time to time projects crop up for our truly five-clawed walkers. You may end up working with Guildmaster Vanus himself.
====
36076
Excellent. This one grants you the rank of Student in the Mages Guild. May Magrus bless your path.

Every book you find, or collection of books completed, will now earn you status within the guild. Good luck, walker.
====
36077
I don't know. It's not a name I'd ever heard before.

Two of the Celestials identify themselves as the Warrior and the Mage. The third, strangely, calls himself the Serpent—after the thirteenth constellation. The Thief is nowhere to be found.
====
36079
Why not? I tire of this jungle. Are you ready to head out now?
====
36080
She was wise to do so. This is a fine chance to prove yourself worthy of the Companions! A horde of Reachmen besieged the town, then took over the mine and sealed themselves inside.
====
36082
<<1>> is trying to break into the mine. We've got people trapped in there. And we need to understand what in Oblivion the Reachmen are up to!
====
36083
Nobody. Just an old scholar with no particular skill except tracking the stars.

I always believed that the stars bless heroes with the gifts to face the troubles of their time. But now, the stars themselves are troubled. I'm afraid this is the end.
====
36084
I admire your determination. I hope it is enough. Is there anything I can do for you?
====
36085
Of course. There are thirteen star signs. The Warrior, the Mage, and the Thief are called the guardians because they each govern three charges.

They watch over Tamriel. Distant, impersonal, but, I like to think, benevolent.
====
36086
She's very wise and very knowledgeable about the stars. She came to us only a short while ago, after living in seclusion and studying the old Yokudan astrological traditions.

The extent of her knowledge is impressive, and she's been very helpful.
====
36087
Many people come to Craglorn to live and study in peace. We are fortunate that Hara saw the signs when she did.

Without her help, Belkarth would have been overrun along with the rest of Craglorn when the troubles started.
====
36088
The Serpent. Originally, there were only twelve signs, but the Serpent usurped his place in the night sky.

He does not appear at a fixed time, but darts chaotically through the seasons, attacking the guardians' charges.
====
36094
We haven't learned much beyond the reports that came in from around Craglorn since the Warrior's star sign disappeared.

They're a jumble. Stories of ten-foot-tall sand giants and Yokudan titans attacking shrines.
====
36095
The Celestial calling herself the Mage appeared at the same time as the Warrior and the Serpent.

Her atronachs have set the mountain settlements to the east ablaze. We should investigate that region to learn more.
====
36096
Reports out of Elinhir are that the Serpent has created some manner of chimerical beasts, forged from the parts of many monsters.

The Serpent sign has always brought chaos. I would not be surprised if the reports are true.
====
36097
Your efforts to restore the Warrior's charges and his Apex stone were invaluable.

We now know that the Serpent is the one who's caused the Warrior to attack Nirn, by poisoning the Apex stone.
====
36098
My understanding of them is limited. Ancient Yokudan texts talk about following the stars to their Apex.

Judging from what you discovered, I'd say that there's some kind of direct, very literal link between the star signs and their Apex stones.
====
36099
The Warrior's charges are the Lord, the Lady, and the Steed.

Somehow, when the Serpent poisoned the Warrior's Apex stone, he turned the Warrior against those he was sworn to protect.
====
36100
So Initiate Erold told me. 

If what you saw really was the Thief, then I'm hopeful that at least one of the guardians has escaped the Serpent's snares. But we should still be wary. It could be another of the Serpent's tricks.
====
36101
Excellent. I'm delighted you brought them to us. You're well on your way to membership in the Mages Guild already! We reward collections like yours. In fact, knowledge and study are our primary pursuit!
====
36103
I'll be here if you change your mind.
====
36105
Yes! We tirelessly pursue all manner of books and scrolls. The Guild doesn't care about wars, battlefields, or boundaries—just knowledge. Any tomes you acquire will improve your reputation within the Mages Guild.
====
36106
We can teach you special spells and abilities only available to members. And from time to time, assignments come up for guildmembers with ambition. Who knows? You might attract the attention of Mistress Valaste or Guildmaster Vanus.
====
36107
Excellent! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Walk with Julianos, my friend.
====
36108
The Guild is an organization dedicated to the pursuit of knowledge. We travel the width and breadth of Tamriel, seeking out books, tomes, and ancient scrolls.
====
36110
In a manner of speaking, yes. We seek out knowledge of every kind, store it in our libraries, and make copies to distribute across Tamriel.

We leave the business of wars and petty disputes to others. The pursuit of wisdom. That's our only concern.
====
36111
Guild members in good standing earn the opportunity to buy special items only available to members of our circle. 

We also have special tasks that crop up from time to time for those with a thirst for adventure.
====
36112
Excellent! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Walk with Julianos, my friend.
====
36113
I'm not sure what it has to do with you.
====
36115
Let me know if you change your mind.
====
36116
I … I suppose so. Are you ready to head out now?
====
36117
Didn't you see? The shards rained down from the heavens all across the Rift! No doubt someone shattered it to prevent its use against Sinmur. We shall take advantage of their ignorance!
====
36118
The Valley of the Forefather. Where old Nord wardogs like me and my men come to face Ysmir's champions and die.
====
36119
Not certain. Ysmir's champions are against us and anyone who sets foot beyond these walls turns into a mindless thrall.

We captured one of these tainted warriors, but we can't make sense of his babbling. It's no way to die.
====
36120
Ysmir the Forefather. The greatest warlord that ever was. His legend stretches back to the Time of Myth. Every few centuries he's reborn.

This valley, tradition holds, is the place where he ascended to the sky at the finish of his last incarnation.
====
36121
Thane Abding. I came here with my Jarl, seeking a glorious death. But there's a poison in this place that turns good warriors into thralls. 

This Hall's the only place where you don't turn. So now I mind the kegs.
====
36122
Ysmir the Forefather, Ysmir the Reborn, Ysmir the Celestial! The world was blind to the true power of the stars, but now they see. The scales have fallen from their eyes!

The Age of Chaos has begun!
====
36123
Once we were free and formless and immortal. Then we were placed in chains. Our bodies made of flesh and doomed to decay.

We will break the shackles of order! We will be free again!
====
36126
Aye, and became the Warrior constellation, or so they say.

That's why we come here. It's where the Warrior is at his apex. Or it was. They say the Guardian stars have fallen, and I believe it.
====
36127
If I thought there was any chance they hadn't gone crazy and joined the ranks of the tainted.

But I don't hold out much hope. Nothing left to do except drink and wait for death.
====
36128
Wish I knew. Some of my men thought it was the mead. They thought it protected against whatever's out there, turning the warriors.

So they drank up and headed out. They're still missing, so I guess it's not the mead.
====
36129
Ruler of the Redguard people, now king among equals in the Daggerfall Covenant.

King Fahara'jad would have us raid the ships of our enemies, not our allies. There is wisdom in that.
====
36130
<Magical inscriptions swirl across the cover of this spellbook. Two stand out: "Eyes of Akatosh" and "Arkay's Beard".>
====
36133
I'm not sure what to tell you. When the beasts struck our little convoy, I hid beneath the cart. I only came out once they'd gone.

I hired these guards to keep me safe, but … well. I find myself wishing I'd contracted a higher class of sellsword.
====
36134
Self-proclaimed Priestess of the Stars! Rather catchy, isn't it?

I was born here in Dragonstar. Always been fascinated with the constellations. Luckily the two go hand and hand in a place like this.
====
36135
I can handle myself in a fight well enough. But, well, all of Craglorn has been more hostile of late and I'll need an escort when I'm ready.

Don't worry, I'll let everyone know when the time's right.
====
36136
I travel to various locations for the research of these entities known as the Guardians. Are they real? Do they represent some other deity?

I plan on finding on. Just might need your help along the way.
====
36137
One of the largest merchant concerns in the Aldmeri Dominion. The Coster runs trade out of the isle of Auridon. 

I was sent here by my masters to secure a compact with the Dark Elven House Dres. Things have … not gone according to plan.
====
36138
The city of Kragenmoor. The head of House Dres sent the master traders of Skywatch a missive indicating his interest in commerce.

And thus, ever the faithful servant, I am here.
====
36139
I'll lead you to our destination! I just need you and any of your closest friends, the more the better, to ensure I can get to my location without harm.

If that sounds good, we'll get started right away!
====
36142
They aren't fools. Proud as the Seamount clan are, they can't deny the Covenant's strength in numbers.

And they'll make a mountain of coin selling weapons to our alliance.
====
36144
Orsinium used to be the Orc homeland. Breton and Redguard kings have a nasty habit of burning it to the ground.

Now the Covenant will solve all our problems? You give them the relic, they'll use it to keep Orcs in line. If not now, then one day.
====
36145
It's a family heirloom. Been in my lovely Frederique's family for generations. If I go back to the lighthouse without her mace, Frederique will never forgive me.

And her mother—she'll give me that look.
====
36146
Oh, you know the one. The one that rips away your confidence and your dignity and leaves you doubting your very worth to society. That look!

The Hagraven cast a spell. That's the only explanation for how the mace slipped from my fingers.
====
36147
Of course not! Do I look like a monster to you? Let me guess. You met my drunken waste of a husband, Parquier?

I'm sure he was remorseful, hungover, and telling tall tales. And he probably wasn't wearing any shoes.
====
36148
Parquier probably dropped it near the river. It's not that far. Just head toward the mountains and you'll run right into it. Maybe you'll find his shoes while you're out there, too.

In any event, I'm grateful for your help.
====
36149
He lost the <<1>>? Again? And tried to blame a Hagraven?

I found him last night, drunk as a naked Nord and refusing to listen to a word I said. He ran off, waving the mace and yelling incoherently about mudcrabs and his manly charms.
====
36150
My wife? You met the lovely Frederique? But what about that feisty Hagraven? I'm sure I remember her saying something about how arousing mudcrabs on the half shell could be …. 

But tell me—did you find the mace?
====
36152
Ah, yes. I was trying to smash a few mudcrabs when the bandits arrived. I barely escaped with my manly charms intact.

Well, thanks for finding the <<1>>. Frederique can get very loud and screechy when she's upset with me.
====
36153
That's right. Though, in truth, I have no clan. I make my living hunting and trading. Still-Water and I try to keep to the wilds and stay out of the way.
====
36154
They're alive and well. But that's a longer story that I don't have time for.

Still-Water is a bit of an outcast himself. He escaped House Dres as a slave before the Pact was signed. I think that's why we've stuck together for so long.
====
36155
<Stands-in-Still-Water seems to have been ripped open by an alit. His dagger is still sheathed at his side, an obvious sigil on the hilt.>
====
36157
First, kill the attackers! Then repair kits can fix some of the damage. Use the one you have on a siege weapon here.
====
36158
Driving off attackers is always the first step. Then repair kits can be used to fix some of the damage. Use the one I gave you to repair a siege weapon here.
====
36159
Killing the attackers is a good start. Then repair kits can fix some of the damage. Use the one you have to repair a siege weapon here.
====
36160
Why are you so interested in my bloody shoes? 

Just, please, find my wife's mace. I really can't stand to disappoint her again.
====
36161
You ask more questions than a curious Khajiit! What's to tell? She screeched something unintelligible at me, tried to take advantage of my manly charms, and then cast a spell on me.

If she's headed to our lighthouse, my wife is in danger!
====
36162
And a remarkable pedigree, as well. My ancestor, Doumont Belland, carried it proudly into battle. Most notably, it helped him win the Second Battle of Shornhelm. Or was it the Third Battle of Northpoint?

Well, it's oh so important to my family.
====
36163
Not to be rude, but the refugees need to take care of their own. At least in this matter. Best to let them bury their own dead.

If they want help, they only need to ask. We'd be happy to dig a few graves, if that's what they need.
====
36166
Terrified. But if I need to battle a newly risen bloodfiend, I'd rather it were an untrained commoner than a highly skilled soldier.

Perhaps after you help <<1>> with the dead members of the guard, he can perform a few rituals for the refugees.
====
36167
Indeed I could! Sanctifying then burning bodies is a complicated process.

If you could burn the bodies while I perform the sanctification rites, this will go a lot faster.
====
36168
Of course, my friend. Knowledge is light, and light is good for the soul.

But remember, these poor unfortunates aren't going to sanctify themselves.
====
36169
Take this torch. Use it on the bodies of the soldiers while I perform the ritual of sanctification.
====
36170
Fine. Wake someone up from their eternal rest just to dilly-dally across the countryside? Apalling.
====
36171
I thought I recognized you. The light blesses your steps, friend. You always seem to arrive where your help is most needed.
====
36172
I've been sent to battlefields before. Most recently at Hinault Farm. But this is the first time I had to sanctify bodies potentially corrupted by a blood-curse.
====
36173
My good work takes me to wherever I am needed. After we make sure the soldiers are provided for, then I will help the refugees in any way I can.
====
36174
It's the right thing to do, and it's what her beliefs demand.

But more importantly, we know that vampires were responsible for these deaths. The risk of contamination is just too great to ignore.
====
36175
Excellent. I'm delighted that you've brought them to us.  You're well on your way to membership in the Mages Guild already! We reward collections like yours. In fact, knowledge and study are our primary pursuit!
====
36177
Yes! We tirelessly pursue all manner of books and scrolls.  The Guild doesn't care about wars, battlefields, or boundaries: just knowledge. Any you acquire will improve your reputation with the Mages Guild.
====
36178
We can teach you special spells and abilities only available to members. And from time to time projects crop up for guildmembers with ambition. Who knows? You might attract the attention of Mistress Valaste or Guildmaster Vanus.
====
36179
Excellent!  I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Walk with Julianos, my friend.
====
36180
Not quite. If my count is accurate, there should be one or two more bodies that we need to find and sanctify.
====
36181
Let's check some of the nearby overlooks. I believe the survivors told me that a few battles took place in those areas.
====
36182
Closer than I hoped, I assure you. The experience was illuminating. After seeing the lack of pity or compassion in those monstrous eyes, I'm more certain than ever that the living must be protected from this blood-curse.

Light watch over us.
====
36183
Wisps or no wisps, it's wrong to leave a body unable to return to the Hist. And the travelers who bring the bodies, well, they expect a burial.

I've tried, but I can't fight wisps with a shovel. All I can do is bury the dead.
====
36185
The wind has not whispered that to me. There have always been <<mz:1>>, but never this dangerous.

My mind would be eased to see travelers free of this threat. Life here is hard enough already.
====
36186
I don't think so. I saw special boxes that they used to pack the crystals. The portal reaches all the way back to Covenant lands … Daggerfall city, for all I know. No, I think you destroy those things and their little plan shatters to pieces.
====
36187
I told you, I didn't expect to find anything. But my captain was certain the information we got from that captured Orc was good, so … here I am. Didn't know I'd be walking into a damned nest of Daggers.
====
36188
I heard about that. The House Mages think those were short-range things. Troops stages into the Fort from boats offshore. For a long-range portal like this, I bet they need those crystals. And that gives us a chance.
====
36190
Yes. That's it then, isn't it? Best get on with it.

It's a good end. Tell the others my story, would you? Tell them I died well. For the Pact and the Skald-King!
====
36191
I understand. He may be a Reachman, but we're not monsters. I'm ashamed I even considered it.

There is no other choice then. I will make the sacrifice.
====
36193
Oh, they managed to take some of their spiders and attack a hold here in Stonefalls. One of the only proud Nord households in the Ashlands, and it comes under attack from beasts! Bah!
====
36194
Oh yes, yes. Uh … I think so. Is it normal for your guts to move when you're standing still? Or your eyeballs to crawl up inside your head? 

Right, I'm fine. Fine!
====
36195
You dare speak for my Silvenar? I'll beat you with your own flayed skin! I'll smash your teeth to powder and choke you with the dust! You're ….

You're right. Curse your bones, you're right. Take him away, before I lose myself.
====
36196
A Daedric Prince, you say? Raz has a nose for lies, but you seem clean as an ocean breeze. Hmm. If anyone else asks you … where will you say you came from?
====
36197
My, my. You're a focused one, aren't you? It is good to be focused. But it's also good, right now, to fit in. Your sudden arrival? It does not fit in. You understand?
====
36199
Normally Daedra only grudgingly come to Nirn. But Ash Mountain resonates with the magical echoes of Balreth's capture. That power, and the heat of the lava, draws them in. Like moths to a flame.
====
36201
<The pegs look as though they could fit large Dwemer gears. There are no spare gears within the arbiter's chest cavity.>
====
36202
<There is one Dwemer gear within the arbiter's chest cavity.>
====
36203
<There are two Dwemer gears within the arbiter's chest cavity.>
====
36204
<There are three Dwemer gears within the arbiter's chest cavity.>
====
36206
Morami sold me poison yesterday. I'd planned to hunt cliff racers next week, but decided this was a better way to get rid of vermin. So I poisoned the blade.

Belronen should never have traded weapons! Worse, he should never have lost to Vamen.
====
36207
What? That's a foul lie. My honor demands blood!
====
36209
I was advising Talnus and Galdsa when the others arrived—Belronen, full of anger; Fenila, a sneer on her lips; and Morami, resigned to what came next.

Belronen claimed I'd interfered in his affairs. He insisted I knew what he meant.
====
36215
Of course I sold her poison. As your keen eye no doubt realized, the writing on "Vamen's" note to Belronen was my own.

He sold forbidden relics, so I gave him the tools to shame himself and his house. I'm delighted he took me up on it.
====
36216
Lucky guess, fetcher. Too bad you won't live long enough to tell anyone else!
====
36217
We are echoes of Vivec—nothing more, all things less. We recall the wisdom of his judgment, which differed from your own.

You could not know. You are not Vivec.
====
36219
Puddles isn't some common pet! Please don't insult her so.

My Puddles is the smartest, most lovable, most brave creature I have ever known—Puddles is a mighty bantam guar! When you find her, please bring her back to me.
====
36226
<There are four Dwemer gears within the arbiter's chest cavity.>
====
36236
<There are no dynamo cores fitted into the sockets.>
====
36240
<There is one dynamo core fitted into a socket.>
====
36241
<There are two dynamo cores fitted into the sockets.>
====
36248
<There are three dynamo cores fitted into the sockets.>
====
36252
<There are four dynamo cores fitted into the sockets.>
====
36256
We are the imperfection of Sotha Sil—excised from his being, yet never truly apart. We measure the indulgence of inspiration against the necessities of progression.

You will never know. You are not Sotha Sil.
====
36259
What? No! I can't believe it. He was … a good friend.

This news is devastating, and only serves to remind us of our duty to <<1>>.
====
36264
<There are five Dwemer gears within the arbiter's chest cavity. There are no empty pegs.>
====
36268
<There are five dynamo cores fitted into the arbiter. There are no more empty sockets.>
====
36272
I was talking about the other one. Sadal, the beast sealed away in Tormented Spire. Tanval was mistaken to free that … thing from Ash Mountain. Imagine such a creature controlled by the Covenant and loosed on Ebonheart.
====
36273
Do I look like an Arch-Mage? Or even an Argonian mud-witch? I have no idea. I came here to stop the damned Daggers, and that's what I'll do.
====
36274
No. I won't fight you, but I won't kneel to you. The others won't either. In fact, I suspect they're just as likely to cut you down as they were before.

Wildur is the leader of the Ungodly, and you are an enemy. I would leave if I were you.
====
36275
Orolo Darkscar: Killed while fleeing the scene of a black mass.
====
36276
Jofvid Hatemaw: Died in attempt to subdue him, some kind of necrotic contingency spell.
====
36277
Skeewela the Rotscale: Seriously wounded during confrontation. Died soon after. Risen dead minions turned on her.
====
36278
Uldrisyn Plaguebringer: Crushed by collapsing dark shrine during confrontation in Deshaan.
====
36279
Linele Skullcarver: Killed by Hero of Bal Foyen while sheltering a Daggerfall Covenant spy.
====
36280
Lolann: Killed by the Hero of Bal Foyen while resisting arrest. Suspected Reach collaborator.
====
36281
<You flip the page. There are more entries.>
====
36287
It's my goal in life to never stop moving.

What will I do next?
====
36298
Merchant? I'm not a merchant! I'm a monster that's going to rip off your head and spit into the gaping wound!

Oh, not really. I'm a merchant. But the expression on your face there amused me quite a lot.
====
36299
I don't have to explain myself to a mortal bloodsack. Does every puny mortal choose the same path in their miserable lives ? No, of course not. So why should we?

I prefer closing deals to killing mortals. You should be grateful.
====
36300
A swaggering mortal tried to bargain for his life after he summoned me. We couldn't reach an agreement. 

After that, he no longer needed the armor. It seemed a shame to let it go to waste.
====
36301
Oh, excellent. I'd hoped as much.  You're well on your way to membership in the Mages Guild already! We reward collections like yours. In fact, knowledge and study are our primary pursuit!
====
36303
Well, I never thought of it that way, but yes, I suppose we are! Our quarry is knowledge, you see. The Guild doesn't care about wars, battlefields, or boundaries—just wisdom. Any books you acquire will improve your reputation with the Mages Guild.
====
36304
We can teach you special spells and abilities only available to members. And from time to time projects crop up for guildmembers with ambition. Who knows? You might attract the attention of Mistress Valaste or the great mage, Guildmaster Vanus.
====
36305
Excellent! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Hunt well, friend!
====
36306
I'm glad you asked! The Guild is an organization dedicated to the pursuit of knowledge. We travel the width and breadth of Tamriel, seeking books, tomes, and ancient scrolls.
====
36308
Excellent!  I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Hunt well, friend!
====
36309
Guild members in good standing earn the opportunity to buy special items only available to members of our circle. 

We also have special tasks that crop up from time to time for those with a thirst for adventure.
====
36310
Well, I never thought of it that way, but yes, I suppose we are! Our quarry is knowledge, you see. The Guild doesn't care about wars, battlefields, or boundaries—just wisdom. Any books you acquire will improve your reputation with the Mages Guild.
====
36312
The Fighters Guild! Shor's bones, you must have heard of us. You look like a scrapper—you should join up! Our new guildmaster, Sees-All-Colors, has us all working a single job. We're hunting down Daedra and their damned Anchors.
====
36314
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
36315
Best decision you've ever made! Welcome to the Fighters Guild, comrade. Now get out there and split some Daedra skulls for me, eh?
====
36316
You haven't seen one? Giant chains that come thundering out of the sky? Once they strike ground, Daedra come pouring out by the hundreds. It's … well it's quite a sight. Anyway, it's our job to destroy them.
====
36317
Take this <<1>> and use it on one of the ancient dead. You may have to weaken it a bit first.

If it binds a spirit, bring both back to me. If it doesn't … well, we'll deal with that when the time comes.
====
36318
Yes! Damned skeevers snuck around the city and came at us from the wastes to the north. Damned good strategy. Hit us from this side, and by sea, and squeeze the city in the middle. Hope Holgunn and his troops are holding up.
====
36319
Do I look like a Telvanni mage? I have no idea. Furon said something about … Climber Elves? I guess the Dark Elves used to be really good at scaling mountains?

Look, just ask him and leave me to the soldiering.
====
36320
Damn but that's good to hear! Drove those Daggers back into the sea, eh? Heh, good work! As soon as we get these things dealt with, I'll buy him a drink. Maybe introduce him to the Fish Stink down on the docks.
====
36321
You hard of hearing? Yes, the city's under attack! Damned Daggers came right out of the sea, trying to take the Watch from under us. I'd be with Holgunn myself, if these spirits hadn't come out to play.
====
36322
Do you really need to know more to use Giron's pendant? Hmph. Fine, I will answer what questions you have.
====
36323
They seem to be attacking everyone. Clearly these soldiers died in battle. In death, their hatred and battle-lust lives on eternally. The perfect weapon, in the right hands.
====
36324
I have theories. The volcano, the Covenant … several variables to account for.

If I had to hazard a guess I'd say some kind of magical disturbance, combined with the presence of an invading army, rousted the Chimer from Aetherius.
====
36325
Yes, the ancient precursors to the noble Dark Elf race. Warred with the Dwemer and the Nedes from the north, sought to master the world around them. A rich race, with a fascinating history. 

But not important right now.
====
36327
It's my goal in life to never stop moving.

What will I do next?
====
36337
You are about to be teleported. Brace yourself!
====
36339
Ah, a trade! Of course!

Give me some gold and I'll tell you what I know.
====
36340
A pleasure doing business with you!

He's a dust-sweep. At least, that's what he claims to be. I haven't seen him lift a broom or a brush in an Elf's age. He has a house across the way which he shares with his wife.
====
36341
If that's your idea of a fair trade, I want nothing to do with you.

But if you want to find the dust-sweep, try the house across the way. He shares it with his wife. She's a lovely woman. Much too good for the likes of that scoundrel, I say.
====
36342
I'm not sure , but he lives somewhere near the south gate.

Check with Vignac the Unkempt. If any one knows what goes on around the south gate, it's that wily beggar.
====
36343
How should I know? Somewhere near the south gate, maybe?

Ask Vignac the Unkempt if you want more precise directions. That beggar knows more about what happens in that part of the city than the Shornhelm Guard!
====
36350
I'll do you one better. I'll write it down so you can have it forever. Here you go.
====
36352
I will meet you at a nearby Daedric ruin. It's the perfect space to complete the ritual. Find me there, with the relics, and we will return these dead men to their rest.
====
36354
Furon and I will prepare for the ritual at the nearby Daedric ruin. It's the perfect space to complete our task. Look for us there once you have the bones. Then we'll set these dead men to their task.
====
36355
The dead have spoken to me, like whispers on the wind. Their leader is a powerful mer named Radrathren. He was accompanied by his most loyal soldiers, two women named Andrana and Rysari. 

Relics of their service should be perfect for the ritual.
====
36356
The dead have been … whispering to me. Their leader is a powerful mer named Radrathren. He was accompanied by his most loyal soldiers, two women named Andrana and Rysari. 

Their skulls should be the perfect vessels for the ritual.
====
36357
The saxhleel you saved, the Argonians. They are not the only ones in danger. This Pact forged in the wake of war is fragile, so fragile. Remember the history of violence against my people. And treat them well as you walk the river's edge.
====
36358
You who swim the river should beware. The Ashlands pretend to change, the scent of freedom is on the air. But those who would return you to your cage walk free. They eye you like treasure, eager for a return to the old ways.
====
36361
It should disrupt the etheric energies of the curse. Use it on our fearful residents to shield them from the spirits.

And if any of the cursed spirits rise up against you, you can use the totem to drive them back.
====
36362
Actually … there's one more thing. One of the Daggers managed to run for safety when the curse hit. I think she's hidden up in the Keep's tower. 

I hate to say it, but you should probably go see if she's all right.
====
36363
The Fighters Guild! You made it all the way to Coldharbour and don't know about the Fighters Guild? You should join up. We hunt down Daedra, usually searching for Dark Anchors. That won't be a problem here, obviously.
====
36365
You must be joking. Enormous chains? Drop from the sky? I don't know who started calling them Daedric Anchors, but Mauloch knows it fits.
====
36366
Training in special techniques. Camaraderie. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
36367
Well, better late than never. Ha! I welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
36368
Hmmm, yes. A rather good find. These older, unusual books are most useful to our scholars and theorists.

We offer great rewards for books like this. You're already on your way to earning membership in the Mages Guild.
====
36369
Excellent. I hearby grant you the rank of Student in the Mages Guild. I am sure will do the guild proud.

You will earn status within the guild for every book you find, or collection completed. Good luck!
====
36370
Access to some unique spells and abilities, Strengthen your technique, realize your potential. 

As a member, there are some interesting projects that may crop up as well. Why. you could end up working with Guildmaster Vanus himself.
====
36371
Oh come now, surely you've heard of us. We're a scholarly organization. Guild members seek out books, tomes, and ancient scrolls in their travels. Often in dangerous places. Sounds exciting, yes?
====
36373
Bookhunters? I suppose that's one way of looking at it. We seek information, we study it, we inform others so that knowledge grows and people prosper.

Even in a difficult place like this, knowledge can be found. And used.
====
36374
Access to some unique spells and abilities, Strengthen your technique, realize your potential. 

As a member, there are some interesting projects that may crop up as well. Why. you could end up working with Guildmaster Vanus himself.
====
36375
Excellent. I hearby grant you the rank of Student in the Mages Guild. I am sure will do the guild proud.

You will earn status within the guild for every book you find, or collection completed. Good luck!
====
36377
Aye! The Guild is my one true love. You should join up. Our new guildmaster is a good Argonian woman, Sees-All-Colors. She has us working to a singular purpose: hunting down the Daedra and their damned Anchors. Hard fights.
====
36379
You might've seen them. Enormous chains descend from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside! I don't know who started calling them Daedric Anchors, but it fits.
====
36380
You're a smart one, very smart. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday!
====
36381
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
36382
Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help. As you can imagine, our mages travel and often face danger. You'd do well.
====
36384
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
36385
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
36386
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
36388
Hah! Yes, the great guild of … Fighters. You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us all working to a singular purpose. We're hunting down the Daedra and their damned Anchors. Blood, war, and conquest!
====
36390
Enormous chains drop from the sky! A portal to Oblivion opens, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but Mauloch knows it fits!
====
36391
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
36392
Then let me officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
36395
Of course not! I told him so, but he claimed it a lie and challenged me to a first-blood duel. Then everything turned to death.

My blade ended his life and directly caused this turmoil. I willingly submit to your judgment, Lord Vivec.
====
36396
Right. The Guild. You know, takes contracts, rights wrongs. You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose: hunting down the Daedra and their damned Anchors.
====
36398
Those stone dolmens, you might have seen them. Enormous chains descend from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
36399
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday!
====
36400
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
36410
Both. Neither. We rewarded Fenila for her cunning, yet House Redoran suffered for poisoning a Telvanni in another's duel. We flayed Morami for her actions, yet elevated House Hlaalu for its actions in exposing a heretic.

Can you accept this truth?
====
36411
Miraculous, isn't it? At first, the locals would have none of it. They already had some hovels scattered about the area, but we took care of them quickly enough.

We've given this place something of which to be proud.
====
36413
Anyone who wanted to remain was welcome, but most of the Bosmer scampered off into the woods.

That is, they prefer to live outside of cities like this. Everyone's happy with how it turned out.
====
36414
No, of course not. They had no real choice, to be honest. After all, the Aldmeri Dominion is under our control, isn't it?

Our scouts reported this was the most suitable site for us, and we worked very quickly. No one was inconvenienced. Much.
====
36415
I chased a dream, but alas, my dream became a nightmare.
====
36416
Aye. You won't find a tougher pack of grunts in all of Tamriel. If you think you're mean enough you should join up! Our new guildmaster, Sees-All-Colors, has us all working a single job. We're hunting down Daedra and their damned Anchors.
====
36418
Glory's not good enough for you? Ha! Me neither. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
36419
Best decision you've ever made! Welcome to the Fighters Guild, comrade. Now get out there and split some Daedra skulls for me, eh?
====
36420
You haven't seen one? Giant chains that come falling straight out of Oblivion? Once they strike ground, Daedra come pouring out by the hundreds. Steel and stone, it's a swordsman's delight! Anyway, it's our job to destroy them.
====
36421
You know what they can be like. One of them dropped a mouse down the back of my shirt. The rest of them scampered off, giggling.

Now I can only hope to find a new line of research equally stimulating, but without the repercussions.
====
36422
I suppose I can't really blame your people. But I didn't get here until after the city was built. It's not my fault.

In any event, I find your kind to be less than forthcoming with certain details. No offense meant, of course.
====
36423
Do you think any of them will speak to me at this point? Of course not. They blame every Altmer they see for these improvements. And they are improvements, believe me.

Perhaps my next study should be on the nature of Bosmer gratitude.
====
36424
I meant to study the Bosmer in a place of their natural habitation, discover something clever and important, and return to Summerset to great glory.

Instead, I arrive after we've already flattened their old version of Marbruk.
====
36425
Hasn't enough happened? First, an entire city shows up on top of our city! Sure, they told us first, but it's still not very polite.

And then, guards, guards, guards! Something's going on, no doubt about it.
====
36426
They've brought something with them, something secret. I don't know what it is, but they're as nervous as a cat on a riverbank. Mark my words: they're up to something.
====
36427
They're building settlements in the woods. More Orcs than we've had around here in a long, long time.
====
36429
Sure, there's Orcs everywhere these days it seems. These Orcs, though … they're pushier than ever. The kind that don't take "no" for an answer.

I don't have to sell bait to know they aren't here for the fishing.
====
36430
It depends upon what you consider news. I have heard something rather curious.

Do you know about the Wilderking?
====
36431
Hah! Either you know more than you're admitting, or you know nothing at all! I won't be the one to slake your thirst for knowledge. Oh, no.

You did ask for news, however. And the Wilderking is news to me.
====
36432
A great commotion, in fact! Queen Ayrenn herself, here in Marbruk!

I never expected to see the queen in a backwater place like this. She's certainly trying to win over all the Bosmer, isn't she?
====
36433
Oh, by Vivec! Where are my manners? Of course. That's the least I can do since you agreed to help me find my brother.

What would you like to know?
====
36434
The Maulborn? They're a fairly new sect, as far as I can tell. Part mercenary group, part compassionate charity. They've been helping those afflicted by the plague.

They showed up here and set up a quarantine. And now they claim they have a cure.
====
36435
As the ranking member of House Redoran in this town, he's more or less the one in charge. He's good at it, too. The townsfolk look to him for leadership and advice.

And, truth be told, so do I.
====
36436
I don't know what to make of this. The Bosmer aren't like us. They have an unsual diet, and are not particularly serious.

Most of them don't seem to care for us. Best be on our guard in case they try something rash.
====
36437
Of course, I completely agree with the queen. We Altmer may not have always been close to you Bosmer, but this is a time of great change. It's best we join together against our common foes.

And I'm sure the Khajiit will learn their place.
====
36438
It's so refreshing to see all these different people joined together to support our queen. Speaks well of her, I'd say.
====
36439
As a matter of fact, I do. The terrain isn't level, which didn't matter when it was covered in trees.

We needed to complete the work quickly. Rather than wait for someone with the capacity to reform the land, we built it as you see now.
====
36440
It's entirely possible. Anything is possible, though some things are much less practical than others.
====
36441
Word spreads quickly in a small city such as this. The queen's presence alone indicates an important event of some kind.

I don't know what was locked away, mind you, just that it was stolen. I hope it's found soon, whatever it may be.
====
36442
Dethisam? The town consul? Such a nice, young man! Why, I do recall that he came to see me yesterday.

He said he had other townsfolk to check on, but that he would bring me a curative as soon as he could.
====
36443
The curative? Remarkable stuff! Tastes awful but wipes the plague right out of your system.

One of those delightful Maulborn gave me one a few days ago. Nostrum Breva, she called herself. But I think I need another dosage.
====
36444
He departed into the wilderness. He said he had orders from the queen to prepare a gift for Prince Naemon. He did not return.

The vicereeve was always foolishly devoted to the prince. I pray nothing has happened to him as well.
====
36446
The Staff of Magnus is an extremely powerful object. There's no telling what wickedness he could achieve, if he desired it.

Rest assured, he would not have accessed the vault if we'd had any suspicion of his loyalty. Someone must inform the queen.
====
36447
The Queen sent me a missive in case you arrived in Greenshade ahead of her. She wishes you to secure the Staff of Magnus until she arrives.
====
36448
I suppose anything is possible. But I haven't gotten ill yet. And you look as hale and fit as a guar bull, if you don't mind my saying so.
====
36450
I may be ill and bedraggled, but I still have my manners. What would you like to know?
====
36451
Such a polite young woman, that Nostrum Breva. Claimed they were here to provide the help the Tribunal refused to give.

They have a curative for the plague, you know. Vile stuff. But the best medicine always tastes terrible, my mother always said.
====
36452
Oh, I couldn't say for sure. Perhaps the alchemist Nilyne would know. I can tell you that I started feeling ill a few days ago, after I drank the Maulborn curative.

She said that would happen. You have to get ill to get better, the Maulborn said.
====
36453
Protect me? What a ridiculous notion!

Who saved him from the rampaging nixes? Who kept those drunk Argonians from beating him silly? And who scared off Lady Hlaalu when she got so very tenacious? That would be me!
====
36454
Is Dethisam missing? He was by yesterday for a visit. I know he had other stops to make.

He did seem concerned about the Maulborn, though. Sealing themselves in their quarantine, no longer providing the curative. It made him furious.
====
36455
My niece's visit was more than enough. I feel better already.

Besides, I've overcome worse ailments than a queasy stomach and a bad cough. I'll be fine.
====
36456
A good conversation is like a hot bowl of guar liver soup. It soothes the aches that ail you.

What did you want to ask?
====
36457
I am a blood kin of House Redoran, if that's what you're asking. More a third cousin twice removed, if you want to be specific.

But I've been close to Aerona and her family since she and Dethisam were children.
====
36458
I think it was twelve mornings ago. The day the wild nix got into the Brooding Elf's trash receptacles.

Nostrum Breva had the quarantine up in a matter of days. Then she started distributing the curative.
====
36459
They call it the Llodos plague. Maybe Vivec knows where it came from, but I certainly don't.

I can tell you that it's going to have to try harder if it really wants to kill me. Or turn me into some kind of monster, if you can believe the stories.
====
36460
I've spent the last ten years working on this novel. It's supposed to be about the humanoid condition. I'm extremely proud of it.
====
36461
I'll find a quiet spot in the country and finish my book. I'm inspired now.
====
36462
They say it belonged to Magnus, the God of Magic, though no one knows its origins precisely.

As to what it does, it suppresses magic, and therefore is a cherished and highly protected artifact.
====
36463
We were supposed to meet up back here if we got separated. I've been waiting a long time.
====
36465
Aranias' powers grow as she draws closer to the throne. She opened the ground here and they entered the Throne Tunnels.

You must follow. You must be there to help Aranias when she decides to make her stand.
====
36467
Oh thank goodness I was so worried. She's always been the one to look after us. I'm glad she's ok.

I'll head to our meeting place while the way is clear.
====
36471
We'll wait until the way's clear and we'll head out of the city and start our new life. The most important part is that we're starting it together.
====
36472
Grell is a friend of my brother. I wonder why he hasn't come to welcome us? And look at all the empty bottles of curative. How could these people consume so much and still be so ill?

Let's search the house and see if we can find some sign of Grell.
====
36473
Don't, please. I'd rather not talk about it.

But how could something like this happen to Grell? He was always so healthy! And look at all these empty bottles. Did he drink all of these curatives?
====
36474
The quarantine? I guess it makes sense that Dethisam would want to go see what the Maulborn are doing in there. And I've yet to see any evidence that the curative works.

All right. If you want to go to the quarantine, I'll go with you.
====
36475
The Maulborn set up the quarantine around the old graveyard. In the beginning, they were letting people inside and freely distributing the curative. But they closed the front gate a few days ago and haven't responded to any of our requests.
====
36476
He's going after the Wilderking. If he can kill the Wilderking before the mantle is passed to me, he will have won.

Please. You must help me. I can't stand up to Andur alone.
====
36477
He's gone ahead. I can travel through the roots to catch up, but you will have to fight your way through. 

This might help. Use this bundle of roots and you can burrow for short distances. It will at least get you past Andur's fires.
====
36479
Perfection can never truly be attained. By testing one's constantly degrading mechanism against this unknowable goal, you reveal the imperfections of your own device.

Can you accept this necessity?
====
36482
Plague husk scent? What in the name of the Three would anyone want with plague husk scent?
====
36483
They barely look like Dark Elves anymore, and it's hard to tell one plague husk from another.

What could the Maulborn be doing out here? And for what purpose? And what do you suppose was in all those crates?
====
36484
When the Maulborn arrived, they brought dozens of crates and boxes with them. I thought they were supplies for making their curative.

But now that we're in here, I don't know what to believe.
====
36486
No! No, please meet us outside the Fighters Guild. We must set up our experiment there.
====
36487
I'll find a quiet village in the country in need of a priest and settle down. I look forward to it after all of this.
====
36488
I only know what I've heard. There are captives being held all of the city. What the purpose of their captivity is I cannot fathom, but I have little doubt it's for some nefarious purpose.
====
36489
I'm waiting for my next dosage of curative. One or two more doses and I expect to be back on my feet in no time.
====
36490
She is up above. You should go to her. She is frightened of the transformation process, but you must comfort her. 

This is the natural course of things. It is necessary for her, and for the Valenwood, but she must choose it of her own accord.
====
36491
The plague! It's in the air and the water. It's even on your skin! Crawling, burrowing, getting deep inside.

Don't you understand? It's not safe! And they're watching us. Always watching ….
====
36492
Other than tightening our collars and watching the shadows? We're just making preparations for our next expedition. Preparation is key, you see. Destroying a Daedric Anchor is no mean feat.
====
36493
The nostrum … she comes and she goes …. I don't think the curative is really helping … but she said I need to get ill before I … get better.

It feels like I'm … burning up ….
====
36494
Excellent. Welcome to the guild, Associate.

Now, to business. Hunt and slay as many Daedra as you can find. If you manage to break some of those anchors there'll be a reward waiting for you, and maybe even some special assignments. Vivec guide you.
====
36495
Yes, of course. But the people of Rivenspire have their own troubles. They haven't exactly turned out in droves to join us. 

Just as well, I suppose. We need only the very best. You look like you might fit the bill. Interested?
====
36496
Oh come now, you must have seen one.

The Anchors are the most recent Daedric horror unleashed on us by our friends in Oblivion. Huge chains fall from the sky, then hundreds of Daedra pour out. It's actually kind of impressive, in a scary way.
====
36497
He has chosen me to serve him. Just as he chose Melania a century ago or Osric, during the first era. 

I feed him knowledge. And you, you have lived long and are fat with stories.
====
36498
The pages are how Hermaeus Mora sees the world. He sends them out on the winds and they fill with stories.

They collect information about the events around them, and when they're brought back to the book, Hermaeus learns.
====
36499
Yes, but I need your help. You must climb the tower further and place the Wilderking's crown in the gardens there.

Then you must wait for me. Promise you'll wait.
====
36500
Well yes. 

It means that once I accept this responsibility and become Wilderqueen, I'll forget my previous life, my home, my youth … everything.
====
36501
No, but they are my memories, and some of them fond. The ones with you. They seem only partially real, but they're the memories I'll miss most.

I have to let go though. The way I embrace you in my heart, that's how I must embrace the Valenwood.
====
36502
They're experimenting on our people? Without telling us? That's repulsive!
====
36503
The Maulborn planned this? I thought they were here to help! I knew we shouldn't have trusted them or their promised miracle cure.
====
36504
We've been hearing rumors that the daedra under the city are shoring up their numbers using several portals. We were sent to close them.
====
36505
I'll head back and report the mission's success and notify the casualties' next of kin.
====
36506
The Mages Guild is dedicated to the pursuit of wisdom and knowledge. While others scramble for wealth and power, we seek learning of all kinds—especially magical.

Might you be interested in becoming a Docent?
====
36507
A wise decision! I hereby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges thereto. 

Every book acquired, or collection of books completed, will now earn you status within the guild. Good luck!
====
36508
Docents discover and bring us rare tomes and scrolls. Through their efforts, our libraries grow.

In exchange, a docent is entitled to purchase items restricted to guild members. Docents may also be offered occasional special tasks ….
====
36509
Do you think so? However slim the chance, I guess we can't give up hope. Isn't that what one of the Three is always going on about? Or am I thinking of a Daedric Prince?

No matter. Dethisam's not dead yet.
====
36510
If Dethisam becomes a plague husk, then I'll handle it. He's my brother. But as long as there's a chance, we have to try.

And if the worst comes to pass, I'll take care of it.
====
36511
That's not important. Get my sister out of here and stop the Maulborn.

Destroy the so-called curative and put an end to that mad woman, Nostrum Breva.
====
36512
I'd knew you'd understand. Convince her to leave without me. I don't want her to see what happens next.

I acquired some of the Maulborn poison. A death of my choosing is better than turning into a monster.
====
36513
You're as hard-headed and stubborn as my sister, Vivec damn you! Fine. Do what you must.

But if the unthinkable occurs, I expect you to stop me before I hurt anyone.
====
36514
Then convince her. I'm too far gone. I don't want to become one of those … things and hurt my sister.

Besides, she's a Redoran. She has a duty to the Serk and its people.
====
36515
You met someone outside, did you? Some people get so frightened they won't talk to us.

Yes, there is a village in this cavern. If you would like to hear our story, I'd be happy to share it with you. Promise you won't run away?
====
36517
That's ridiculous! Why in the world would he want to stay in this dreadful place?

I won't hear another word. He's coming with me and we're going to make him better. He's not going to die. He's not!
====
36518
Stop making sense, damn you. And damn him. And damn the Maulborn!

All right. Just give me a moment to say goodbye.
====
36521
Really? You think we're that stupid. Run along, find a nice zombie to play with. Idiot.
====
36522
We've gained access to the Nobles District but it's still overrun with daedra controlled by <<1>>.

Once we control the Nobles District, our troops can move into the Temple District and ultimately reach the White-Gold Tower.
====
36523
The Nobles District contains the Plaza, the Crafting Quarter, a Portal, and three Dungeons.
====
36524
The Temple District contains the Temple, the Merchant Quarter, three dungeons, and the Gate to the White-Gold Tower.
====
36525
The White-Gold Tower sits at the center of the Imperial City. Now that it's doors have been destroyed, it's only accessible by braving the depths of the Imperial Sewers entrance nearby.
====
36526
Take this bloodstone. Don't lose it. It has the power to turn water to blood and whip up a ferocious hunger in the most sated vampire.

When the time is right, we're going to use it to lure the vampire lord out of his hidey-hole.
====
36527
I'll find a quiet village in the country in need of a priest and settle down. I look forward to it after all of this.
====
36528
I only know what I've heard. There are many injured all over the city. Someone must help them.
====
36530
I— I'm not sure. The last I remember, Elinwe and I were searching for bandit gold, and then this monster attacked. I think it was a Daedra.

Wait. Am I dead?
====
36531
I don't think so. It's all very fuzzy. She babbled something about eyes watching us and then the Daedra attacked.

Thank the Divines Elinwe escaped.
====
36532
That explains a lot, actually. You see my partner and I were looking for the lost treasure of the notorious bandit Khaleth the Bloody. 

But there's this crazy woman at the house on the plateau. I remember I tried to ask her about the treasure.
====
36534
As always, Raz serves the queen. She wanted to know if the Bosmer here are as scary as they sound.

With the Staff of Magnus stolen, though, Raz must make that his priority. This one knows you can handle the Bramblebreach as well as he could.
====
36535
The obvious answer is probably the right one. Pelidil. That toad fulfilled Naemon's every wish. Why should that change just because the Prince is dead?

Raz knew the Veiled Heritance was a disease not so easily excised. Hmph.
====
36536
This one does not understand Bosmer clan politics. But as Raz hears it, the clans of this part of Valenwood have always been wild. 

Some even sided against King Camoran in the Blacksap Rebellion.
====
36537
Greenshade is the heart of Valenwood. It is very dangerous and very mysterious, and these Bosmer understand it like no others do.

Raz would not be deterred, but even Camoran's Vinedusk Rangers avoid traveling in this part of the forest.
====
36538
If Pelidil has taken the staff, we need to find him. And discover what he plans to do with it. 

The staff is powerful and dangerous. All of the Dominion is at risk if we cannot find it.
====
36539
Our village has a pact with the Wilderking himself. The village goes away, then returns every hundred years or so.

Most of the time, our arrival causes no problem. This time, however, it's different.
====
36540
My husband <<1>> can tell you more. Essentially, we travel to and from this place, thanks to the Wilderking. A caretaker protects things in the village's absence.

In fact, we'll choose a new caretaker very shortly.
====
36541
Wood Orcs set up camp outside this cave's southern entrance. They've never been here before and so we've kept quiet, hoping they'd go away.

It's been a week and they are firmly established. My husband <<1>> isn't as worried as I am, though.
====
36543
Nearly everyone from the village attends the ritual to choose the next caretaker. No one knows who it'll be until the prior caretaker picks a name. It's held at the <<1>>, through the central hall of this cave.

You should see it! It's very exciting!
====
36544
And it was a bad one. Just when we need guidance and leadership the most, he left Serkamora without a consul.
====
36545
Me? I—yes, you're right. I have to be strong. For the Serk.

Dethisam was still a s'wit, though.
====
36548
Not well. Alchemist Nilyne fancies herself something of a healer, and she's been working with Dethisam and the other afflicted.

Hopefully, she'll devise a treatment for them soon.
====
36550
Some. She seems confident, at least. But what do I know of draughts and elixirs?

But tell me, do you think the Maulborn pose a threat to the rest of Deshaan?
====
36551
Tsona-Ei is glad you asked! The Guild is an organization dedicated to the pursuit of knowledge. We travel the width and breadth of Tamriel, seeking books, tomes, and ancient scrolls.
====
36552
Excellent. I'd hoped as much.  You're well on your way to membership in the Mages Guild already! We reward collections like yours. In fact, knowledge and study are our primary pursuit!
====
36554
Excellent!  I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Stay moistl, friend.
====
36555
Beyond wisdom and experience? Guild members in good standing earn the opportunity to buy special items only available to members of our circle. 

We also have special tasks that crop up from time to time for those who seek adventure.
====
36556
To hunt and to seek are not always the same. A flower does not hunt the sun. And so it is with us. The Guild does not care about wars, battlefields, or boundaries—just wisdom. Any books you acquire will improve your reputation with the Mages Guild.
====
36558
We can teach you special spells and abilities only available to members. And from time to time projects crop up for guildmembers with ambition. Who knows? You might attract the attention of Mistress Valaste or the great mage, Guildmaster Vanus.
====
36559
Excellent! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will earn you reputation in the guild. Stay moist, friend!
====
36560
To hunt and to seek are not always the same. A flower does not hunt the sun. And so it is with us. The Guild does not care about wars, battlefields, or boundaries—just wisdom. Any books you acquire will improve your reputation with the Mages Guild.
====
36562
As long as you promise to collect the curatives as soon as we're done, ask away.
====
36563
Not much. They say they're here to help, but they certainly don't act like any charitable caregivers I ever met. I don't trust them!

Which is why I want to find out what's in the curative they're pushing on the populace.
====
36564
There's not much to tell. They claim the elixir is a cure for the Llodos plague, but I haven't seen anyone recover from the illness yet.

But I could tell you more once you get me a few samples of the curative to examine.
====
36565
The missing pages are torn from your hand, as if by an unseen strength, into the book. Symbols scrawl themselves across the page.
====
36566
No! These damnable pages! No matter how many times I destroy them, they return again and again and again!
====
36567
Poison! Poison, and terrible truth. They brought me here. To my undoing.

Do you want a taste? I will read you a passage, if you ask, but only one passage. The mind can only handle so much reality.
====
36568
Best? Yes, probably. Best to believe in your own reality. Best not to know that you are a figment.
====
36569
She spoke truly. Torinaan has been assaulted by Daedric energies and foul beasts. The penitent writhe with foul magics, while scamps and clannfear rampage through her fields.
====
36571
You are very brave to offer your service. The shrines to the Eight Divines fuel this evil. I can feel it. Cleanse the shrines, and you should be able to strike at the source of the corruption.
====
36572
You're just in time. The choosing ceremony is about to begin.
====
36573
Oh! I'm Aranias. Maybe you read my book, "Spriggans in the Green: Story and Myth in Primitive Bosmer Society"? Probably not, I guess.

Anyhow, Andur and I came in a scholarly pursuit, to see if this Wilderking is really as powerful as they say.
====
36574
If you want, you can take the essence from the Kollopi Tree and rub it all over your body to cloak yourself in a haze of forest moths. The Wood Orcs won't even see you.
====
36576
The guar? The isn't just some guar. This is Little Monster. She was such a good girl. She never made too much noise, never got into trouble.

She was a good guar.
====
36577
I—I don't think so. She didn't turn into a husk or anything.

You know, I had Little Monster since she was just a guarling. I raised her like she was part of our family.
====
36578
Thank you. Talking has helped some.

If you wouldn't mind, I'd like to be alone now.
====
36579
Thank you. I appreciate the sentiment.

Now, if you don't mind, I'd like to spend a little more time alone with Monster. To remember the good times we had.
====
36580
No. There is no alternative. These people must leave. 

Know that this is not our will. We would not harm anyone of our own accord. We would let them stay. But our directives are not self-determined. They were ingrained when we were created.
====
36582
Yes. It does not violate my directives to inform you that destroying me would effectively render all the Hollow in this area harmless. 

I have no desire for self-preservation, but know that such an act would do irreversible harm to the Valenwood.
====
36583
Look, if you decide this stone abomination is right and we shouldn't be allowed to stay here, I'll go back to the Clan Holdfast and we'll take a vote.

I warn you, though, the Drilladan are not a soft-skinned bunch. I think they'll choose to fight.
====
36586
We in the Mages Guild dedicate ourselves to the pursuit of knowledge in all its many forms. While others seek riches and fame, we hold learning as the loftiest goal, especially where it pertains to magic.

Are you interested in becoming a Docent?
====
36590
Excellent! I hereby grant you the rank of Student in the Mages Guild, with all the responsibilities and privileges thereto. 

Every book acquired and collection of books completed will now earn you status within the guild. Good hunting!
====
36591
Docents are our field agents who go out into the world to bring us rare tomes and scrolls when they find them.

As a member, a docent may purchase items only available to those of our order. They may also be offered unique and rewarding endeavours.
====
36592
I'm sure the Wilderking will understand. A family must remain together to raise a child. If <<1>> stays behind, our child will be grown before he sees her. We'll be too old when the village returns next  time to have another. It's our last chance.
====
36593
Well, it's not a cure. That much I can say for certain. There are too many toxins and malevolent additives for this elixir to have any kind of benign benifits.

But I haven't yet been able to ascertain it's true purpose.
====
36594
You certainly are an inquisitive one, aren't you? 

If you must know, Ornis lets me use his equipment. Until I can set up a shop of my own.
====
36595
Not that I really want to tell you my life story, but I was apprenticed to Ornis. Then the plague struck the Serk and other priorities took precedence.

I'll be on my own soon enough, provided the town survives this crisis.
====
36596
Thanks for the insight, but I was already leaning in that direction. Between the smell and information that Aerona brought back with her, it seemed kind of obvious.

But with your confirmation, I can narrow my course of research considerably.
====
36597
Only the old caretaker knew. The village is set to leave soon.

If anything happens to the tree, its link between Tamriel and our village is severed. They can never return unless I stay behind.
====
36598
Not that. It's the tree. Now that I can feel its essence, I realize it's weaker than it used to be and needs special care. The village must return to the other realm immediately so the caretaker … so I can tend it without distraction.
====
36599
My blood flows like sand and my skin burns like a smoldering ember, that's how I'm feeling.

But I haven't turned into a monster yet.
====
36600
And I feel better! No silly plague was going to lay me low.

And I suppose that Nilyne's potions helped, as well.
====
36601
There's no way I can properly thank you for what you've done. This is the first good luck my clan's had in months. This means we can stay here and start over.

Wherever you go, and whatever you do, you'll always be a champion of the Driladan.
====
36603
It's my goal in life to never stop moving.

What will I do next?
====
36614
I know and I suspected that might be their decision. They are not the first clan to seek to settle in this place, and sadly, they will likely not be the last.

Hopefully, next time, we might convince them to leave in peace.
====
36616
Ever since the last time the village was here, so a bit over a hundred years. <<1>> and I care for each other, and the Wilderking provides my sustenance.

I don't understand why the Wilderking let you in, though.
====
36617
I suppose your curiosity excuses your ignorance.

The Wilderking does not "control" this place. He allows us to take care of the Fading Tree in return for his protection. We don't question our oath, we fulfill it.
====
36618
The Fading Tree chooses. It guides us toward the next caretaker. Not everyone has the courage, intelligence, and fortitude to undertake this position.

Everyone from the village knows how hard it can be, and yet nearly everyone wants to do this.
====
36619
Lonesome? Hah!

No, it's nice to get away from everyone else. It's quiet. Peaceful. And the Wilderking comes 'round now and then. Some might think of them as dreams, but I know he's been to see me. A caretaker's life is anything but dull.
====
36620
Did she? Well, I suppose I do.

There are a few additives I require, but I can't very well walk away from my table while Dethisam and the rest of the townsfolk need my skills. Even this interruption can prove disastrous where alchemy is concerned.
====
36621
Did she? Well, I suppose I do.

There are a few additives I require, but I can't very well walk away from my table while Ornis and the rest of the townsfolk need my skills. Even this interruption can prove disastrous where alchemy is concerned.
====
36622
I need Kyne's heart healing herbs, sour milk tea, and dragon scale mushrooms.

The innkeeper usually has healing herbs. Grell Flan loved sour milk tea. And Sorel Tedas had a taste for exotic mushrooms. You should find what I need in those locations.
====
36624
Well, I might have some around here someplace, but Kyne's Heart is very rare and valuable. I can make a fair bit of gold if I hold out for the right price.
====
36625
What? Why didn't you say so? Ornis has always been fair and pleasant to me. And he's a good customer.

Please, take this. It's all I have left.
====
36626
What? Why didn't you say so? I owe Dethisam more than I could ever repay. Plus, he's always been a good customer.

Please, take this. It's all I have left.
====
36627
To the north. Drilladan Pass. Our clan has lived in that part of the Valenwood for longer than even our elders could remember.

The Altmer came in and built Marbruk not long ago, but we stayed … until the dead came. Hundreds of them.
====
36628
Like where? You want us to move into a city? You want us to move into Marbruk?

Not a chance. We're true tree-sap people. We live in Valenwood. We always have and we always will.
====
36629
Little Monster. Veru Serethran loved that old guar. But it got sick. Probably ate something that didn't agree with it. Nilyne did everything she could, but sometimes creatures die. That's the way of the world.

Now, go. Time is of the essence.
====
36630
Healing herbs, dragon scale mushrooms, sour milk tea … yes, it's all here.

I need to stay here and monitor my patient's condition. Go over to the alchemy table and mix those ingredients together, please.
====
36631
<The alchemical device releases a short hiss of steam as the flame bursts to life.>
====
36632
<The herbs release a pungent odor as the alchemical process begins.>
====
36633
<The sour milk tea slowly simmers, masking the odor of the herbs and thickening nicely.>
====
36634
I don't know and now that they're far behind us, I don't care.

We've found a new home now. We must defend it or die trying.
====
36635
<The mushrooms dissolve into the thick liquid, releasing a glowing rainbow of color into the concoction.>
====
36638
I am one of the Hollow. I do not know where we came from, but we are assigned to protect different parts of Valenwood.

I am assigned to protect Greenheart, to ensure none can reach the throne of the Wilderking without his invitation.
====
36642
<You pour the concotion into a small bottle, trying not to spill a drop.>
====
36643
Mages Guild members seek out books, tomes, and ancient scrolls in their travels. We aid each other where we can, and provide magical support for any that would ask our help. As you can imagine, our mages travel and often face danger. You'd do well.
====
36645
Precisely. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild cares not about wars, battlefields, or boundaries: just knowledge, and the acquisition of new tomes.
====
36646
We can teach you unique techniques only available to members, and provide access to special spells and abilities. And from time to time projects crop up for those with an adventuresome spirit. You may end up working with Guildmaster Vanus himself!
====
36647
As you say! I hearby grant you membership in the Mages Guild, with all the responsibilities and privileges thereof. Every book you find, and every book collection you complete, will now earn you reputation in the guild. Good luck!
====
36648
This appears to be perfect. I truly am impressed.

Now we'll see what happens and leave the rest in the Tribunal's hands.
====
36649
Of course! And it's not one of the Falinesti sites, so it's not the Walking City, if that's what you're thinking. Their voices sounded Bosmer, but it could be a trick to draw us in.

Good luck in there.
====
36651
Personally? No. I think you've done more than enough.

But if you have a mind to stick around the Serk a little longer, I'm sure Alchemist Nilyne might have a task or two she needs a hand with.
====
36652
I do not know. We were created by the Wilderking—perhaps these were his directives, or perhaps they just come from the forest.

Regardless, we are here to ensure no one settles in this area. That is our only purpose.
====
36654
You are wise to abandon your evil ways. The life of a filthy Daedric beast is not one any mortal should choose. It will be difficult, but I believe I can rid you of Hircine's taint.

However, I must ask for a donation equal to the difficulty.
====
36655
Thank you. I will cleanse this corruption from your blood. Fear not. Once I am done, the curse of Hircine will be gone from you forever.
====
36656
Then I cannot help you, child. Arkay watch over you.
====
36657
You have no doubt sinned greatly due to your affliction, but fear not. Arkay's grace can purify you, if you truly desire forgiveness.

Considering the weight of your sin, I must ask for a donation to the temple before I can purify you.
====
36658
Blessings upon you, child.

Now, let Arkay's light burn the curse from your blood.
====
36659
That is unfortunate. 

May Arkay's light shine upon you.
====
36660
By the look of his scars, he's seen his share of battle, and he knows how to take a beating. Don't expect him to go down quickly. 

There's a shaman who's never far from his side as well. I'd focus on killing the shaman first. Good luck.
====
36661
I didn't say that. There is definitely a distinctive magical force in this part of Valenwood. 

But I fail to understand by what logic the treethane decides who gets an audience with the Wilderking and who gets turned away.
====
36662
Why wouldn't I? We practically grew up together. You're the only one I can trust these days.
====
36663
Bramblebreach? You know my parents have never let me leave Silatar after they saw what I can do. I've missed so much ….

What happened at Bramblebreach?
====
36664
No, it's not your fault. Thanks to you, these bastards didn't get very far. They could have destroyed everything!

It's getting late. We need to clean up before my parents return. Meet me at the manor later.
====
36665
I'm … I'm sorry. After my parents left, I felt so alone. I couldn't find you. People kept coming. They'd attack, hound me, want me to show them what I can do. Like I was a circus animal, or some kind of pet!

I shouldn't take it out on you.
====
36666
Of course not. For her, it hasn't happened yet. Remember, I put you into her past to help her when she's at her most vulnerable. She lashed out at you just now because she can't  fight against her parents.

She trusts you. That's what's important.
====
36667
There are torchbugs in my eyes ….
====
36668
The Maulborn smell like Daedra ….
====
36669
I guess if you need to get close to them, that makes a certain amount of sense. Maybe we should try to find some of that. If it means we don't have to kill any more husks, that could be a good thing.

They were people once. Maybe they can be again.
====
36670
I'm not sure yet. They'll probably want another statue raised from the ground. My parents treat that like a party trick, and this is a party after all.

But the way they're talking, it sounds more dangerous and I'm a bit worried, to be honest.
====
36671
No. The greatest challenge comes next, and Aranias needs you. Her parents returned after the attack on the farm, and brought with them the people they considered their daughter's only hope. The Veiled Heritance.

She should not face this alone.
====
36672
Over time, yes. The myriad of sensations and experiences from being connected with the Valenwood will crowd out the small memories from her past.

The legacy of her character will remain, though, and will shape the future of the Valenwood.
====
36673
You promised to stay with me, and I hope you will, but I must make my own choices.

No one, especially not the Veiled Heritance, will tell me what to do or how to live my life.
====
36674
We're bookhunters, of a sort. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild doesn't care about battlefields, or boundaries. Just knowledge and the acquisition of new tomes.
====
36676
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
36677
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
36678
We are neutral in the war between the three Alliances. While many of us here in Vulkhel Guard hold true to the Eagle banner, when we're on Guild business we kneel to no king or queen. 

That's why you'll see members of every race in our halls.
====
36679
Unfortunately, no. This Veiled Heritance seems set upon attacking the heart and soul of our people, and that is the Valenwood.

I sense that even darker threats are emerging elsewhere. I hope you or someone like you is there to stand in our defense.
====
36680
It'd be an amusing story if the situation weren't so dire. An unseen force pulled me from my time into yours and dropped me in the midst of Dragonstar's grand melee—stark naked! 

I won, naturally. Then the soldiers arrested me, just as naturally.
====
36681
Well, if you plant them in some peat, they sprout into a flower, and then after some time, the flower grows into a lurcher.

If you want more than that, you can ask the Wilderking himself … when you get that audience …. Heh.
====
36682
Right! Our new Guildmaster is an Argonian, Sees-All-Colors. She has us all hunting down the Daedra and their damned Anchors. You might have seen them. Enormous chains, plagues of Daedra boil out to lay waste to the countryside? Hard fights.
====
36684
Guildmaster Jofnir passed away recently, very suddenly. I always thought he'd die with a blade in his hand. But he passed away in his sleep, called to Sovngarde by his ancestors. We all miss him, but Colors has proven to be a very able leader.
====
36685
Hah! Yes, good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know, you might be the next Jofnir!
====
36686
No, we only draw blades in service to the guild. We're technically neutral in the war between the three Alliances. We love the Eagle banner and Her Majesty, of course. But every race, every creed, belongs under the Guildhall's roof.
====
36687
No, he won't remember whatever happened in your past. This is not the real Andur.
====
36688
This is not Andur's story. We're here to help Aranias. Whatever you've done in your own tale does not affect these characters.
====
36690
This is where spinning a tale becomes complex. Yes, you killed him in your story. At this point in Aranias' story, however, he was not killed. Remember, we are not telling your tale, but hers.
====
36691
Akatosh blesses you with his wisdom and vision. For a generous contribution in his name, the Dragon God of Time will grant you the power to revisit your choices regarding Attributes.
====
36692
Your Skills have been reset.
====
36693
We're bookhunters, of a sort. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild doesn't care about battlefields, or boundaries. Just knowledge and the acquisition of new tomes.
====
36695
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
36696
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
36697
We are neutral in the war between the three Alliances. While many of us here in Davon's Watch hold true to the Dragon banner, when we're on Guild business we kneel to no king or queen. 

That's why you'll see members of every race in our halls.
====
36698
Stars above, yes! Welcome to the Fighters Guild! You should consider joining up! We have a new Guildmaster, and a new singular purpose. You look like just the kind of candidate we want for new comrades-in-arms.
====
36700
No, we only draw blades in service to the guild. We're technically neutral in the war between the three Alliances. We love the Eagle banner and Her Majesty, of course. But every race, every creed, belongs under the Guildhall's roof.
====
36701
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know, you might be the next Jofnir!
====
36702
Guildmaster Jofnir passed away recently, very suddenly. I always thought he'd die with a blade in his hand. But he passed away in his sleep, called to Sovngarde by his ancestors. We all miss him, but Colors has proven to be a very able leader.
====
36703
Right! Our new Guildmaster is an Argonian, Sees-All-Colors. She has us all hunting down the Daedra and their damned Anchors. You might have seen them. Enormous chains, plagues of Daedra boil out to lay waste to the countryside? Hard fights.
====
36704
Ahh, good! We're always on the lookout for new members. We're lorekeepers across the face of Tamriel. Guild members seek out books, tomes, and ancient scrolls in their travels. Perhaps you'd like to join?
====
36706
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
36707
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
36708
We are neutral in the war between the three Alliances. While many of us here in Vulkhel Guard hold true to the Eagle banner, when we're on Guild business we kneel to no king or queen. 

That's why you'll see members of every race in our halls.
====
36709
We're bookhunters, of a sort. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild doesn't care about battlefields, or boundaries. Just knowledge and the acquisition of new tomes.
====
36710
They say she used to be one of those star worshippers. Star-Gazers? But then she went crazy and came here and started setting up all these traps and summoning Daedra everywhere.
====
36711
I don't know. Sometimes I can hear her babbling to herself. She seems to think she's protecting Craglorn or something.
====
36712
There was a notorious bandit named Khaleth the Bloody who robbed the trade road a hundred years ago. Legend says he buried his treasure here.

You're not seriously thinking of going after it, are you? You'll be killed just like Nathien!
====
36713
My partner Nathien and I were searching for a legendary bandit treasure. 
We didn't know this was the lair of a crazy woman.

We managed to get past most of the traps, but then the Daedra … they ripped Nathien apart! I barely escaped with my life.
====
36714
I don't really know anything about them. They're scholars, I guess? Their temple is in Belkarth. That's where I heard them talking about the crazy woman. 

She used to be one of their order, before she went insane.
====
36715
Oh, right! The treasure. I figured out where it is.

I'll show you. It's no use to me any more, and it's the least I can do, since you put me back together and all.
====
36716
Ahh, good! We're always on the lookout for new members. We're lorekeepers across the face of Tamriel. Guild members seek out books, tomes, and ancient scrolls in their travels. Perhaps you'd like to join?
====
36717
We're bookhunters, of a sort. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild doesn't care about battlefields, or boundaries. Just knowledge and the acquisition of new tomes.
====
36719
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
36720
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
36721
We are neutral in the war between the three Alliances. While many of us here in Davon's Watch hold true to the Dragon banner, when we're on Guild business we kneel to no king or queen. 

That's why you'll see members of every race in our halls.
====
36722
I dare not speak of it. The knowledge of it scatters my thoughts like fish in a pond. 

Whatever you do, do not go below the house.
====
36723
I am … I was a Star-Gazer. But when the Celestials appeared, I looked for an answer. I found Hermaeus Mora. 

I'm not the first to stumble on this place in times of great turmoil. He longs for our history, you see. Hungers for knowledge.
====
36724
It summoned the Daedra, not I.

I set the traps to keep people away. Protect them from reaching this plateau. Protect them from it. From what lies below.
====
36726
Right. Sees-All-Colors here is our new Guildmaster. She has us all hunting down the Daedra, and their Dark Anchors. You might have seen them. Enormous chains fall from the sky. Plagues of Daedra boil out to lay waste to the countryside.
====
36728
No, our blades are in service to the guild. We're neutral in the war between the three Alliances. Some of us follow the Dragon banner and King Jorunn, of course. But every race, every creed, belongs under the Guildhall's roof.
====
36729
Smart question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know when the Council will come looking for more hands.
====
36730
Guildmaster Jofnir passed away recently, and very suddenly. We always thought he'd die with a blade in his hand. But he passed in his sleep, called to Sovngarde by his ancestors. 

We all miss him, but Colors has proven to be a very able leader.
====
36731
Have you come to join our worthy crusade? We have a new Guildmaster, and a new singular purpose. You look like just the kind of candidate we want for new comrades-in-arms.
====
36732
Right. Sees-All-Colors here is our new Guildmaster. She has us all hunting down the Daedra, and their Dark Anchors. You might have seen them. Enormous chains fall from the sky. Plagues of Daedra boil out to lay waste to the countryside.
====
36734
No, our blades are in service to the guild. We're neutral in the war between the three Alliances. Some of us follow the Dragon banner and King Jorunn, of course. But every race, every creed, belongs under the Guildhall's roof.
====
36735
Smart question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know when the Council will come looking for more hands.
====
36736
Guildmaster Jofnir passed away recently, and very suddenly. We always thought he'd die with a blade in his hand. But he passed in his sleep, called to Sovngarde by his ancestors. 

We all miss him, but Colors has proven to be a very able leader.
====
36737
<The crumpled note threatens to bring Belronen's heretical trade in Daedric relics to the attention of the Tribunal if Telvanni does not pay.>

<The letter is signed "V" but bears no other distinguishing marks.>
====
36739
<A slight hesitation to the author's writing proves it to be an elaborate forgery. Vamen's lettering is as confident and unswerving as this faith in the Tribunal.

Though Belronen Telvanni was clearly fooled, none can deceive Vivec.>
====
36740
We're bookhunters, of a sort. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild doesn't care about battlefields, or boundaries. Just knowledge and the acquisition of new tomes.
====
36742
We're neutral in the war between the three Alliances. While many of us in Daggerfall follow the Lion banner, when we're on Guild business we kneel to no king or queen. 

That's why you'll see members of every race in our halls.
====
36743
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
36744
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
36745
Ahh, good! We're always on the lookout for new members. We're lorekeepers across the face of Tamriel. Guild members seek out books, tomes, and ancient scrolls in their travels. Perhaps you'd like to join?
====
36746
We're bookhunters, of a sort. We seek out new information, capture it in our libraries, and make copies for distribution across Tamriel.

The Guild doesn't care about battlefields, or boundaries. Just knowledge and the acquisition of new tomes.
====
36748
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
36749
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
36750
We're neutral in the war between the three Alliances. While many of us in Daggerfall follow the Lion banner, when we're on Guild business we kneel to no king or queen. 

That's why you'll see members of every race in our halls.
====
36751
Our new Guildmaster is an Argonian named Sees-All-Colors. She has us all hunting down the Daedra, and their Dark Anchors. You might have seen them already. Enormous chains fall from the sky. Plagues of Daedra boil out to lay waste to the countryside.
====
36753
We only raise our blades in service to the guild. We're neutral in the war between the three Alliances. Some of us follow the Lion banner and King Emeric, of course. But every race, every creed, belongs under the Guildhall's roof.
====
36754
Excellent question! We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know when the Council will come looking for more hands.
====
36755
Guildmaster Jofnir passed away very suddenly. Always thought he'd die with a blade in his hand. Instead he passed in his sleep, called to Sovngarde by his ancestors. 

We all miss him, but in short order Colors has proven to be a very able leader.
====
36756
Excellent! You'll make a worthy addition to the Guild! We have a new guildmaster, and a new singular purpose. Someday bards will sing songs of your valor, just you wait.
====
36757
Our new Guildmaster is an Argonian named Sees-All-Colors. She has us all hunting down the Daedra, and their Dark Anchors. You might have seen them already. Enormous chains fall from the sky. Plagues of Daedra boil out to lay waste to the countryside.
====
36759
We only raise our blades in service to the guild. We're neutral in the war between the three Alliances. Some of us follow the Lion banner and King Emeric, of course. But every race, every creed, belongs under the Guildhall's roof.
====
36760
Excellent question! We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know when the Council will come looking for more hands.
====
36761
Guildmaster Jofnir passed away very suddenly. Always thought he'd die with a blade in his hand. Instead he passed in his sleep, called to Sovngarde by his ancestors. 

We all miss him, but in short order Colors has proven to be a very able leader.
====
36762
It's a part of the oath. Ask my husband. He knows much more about it than I do. I prefer to scout and hunt, not tend plants.

He'll be at the choosing ceremony. If you hurry, you can talk with him before it starts.
====
36763
The Orcs are camped off the cave's southern entrance.

The Wilderking must have sent you to save us. He always protects us. Always.
====
36765
I've accepted the oath. It's my duty to be caretaker now. I must stay!

But … a child. Our village has had so few over the years. Surely it's a sign of something wonderful. Will I regret staying behind in case something happens to the tree?
====
36766
I would. Naturally, I want to! But, everyone else is ready to leave. As soon as the Orcs cleared out, they prepared. There's no one left to leave as the caretaker.
====
36767
No. It's not. No matter which I choose, I will always wonder what would've happened had I taken the other path.

I know which way is easy, and which is hard. What would you choose? I will do as you would, since the Wilderking sent you to us.
====
36768
Oh. I suppose I'm the only one who calls them that.

"Independently Apportioning Dynamo Core" is a mouthful, but the Dwemer built them to last for generations. I say "generators" to honor their enduring nature.
====
36769
Yes. Vaermina has pushed too far this time, and she must receive her comeuppance.

I will aid you, but you should know that extricating your king from her clutches will be far more difficult than it was with the others.
====
36770
It's my goal in life to never stop moving.

What will I do next?
====
36777
Thank you. You are a noble soul. Perhaps you'll actually believe my extraordinary tale when there is time to tell it.

But first, meet me at the cave called Buried Sands. If my suspicions are correct, we'll find something we need there.
====
36779
They have members from across Morrowind. And they're always looking for new recruits. I heard one of them speak in Kragenmoor. Lot of nonsense, if you ask me.

Nostrum Breva is in charge at the quarantine, and she's the one handing out the curative.
====
36780
You haven't heard about the Llodos plague? People get sick, turn violent. Some claim they become monsters, but I haven't seen it. At least not yet. 

The Maulborn have a cure. They promised to fix this. That's why we let them set up their quarantine.
====
36781
Praise Y'ffre for that! Anything is better than another moment in Wood Orc hands.
====
36782
Nedic writings suggest that the Nedes may have been slaves at sites like Mtharnaz, and they may have adopted some Dwarven practices.

But the Dwarves are such a mystery. It's impossible to guess what those practices might have been.
====
36783
Your Attributes have been reset.
====
36784
A Dwemer ruin. No one still swimming knows of its real name. It is called the "Inner Sea Armature," as it is a large mechanism that sits along the Inner Sea.

Much like a clam knife is called that because it is a knife. For clams.
====
36785
It is an old mine. Used to be worked by slaves for house Dres. I do not know what works the mines today. As there are no Argonian slaves in the Ashlands. Or so says the Pact.
====
36786
Oh yes, it is very, very dangerous. If the Dwemer … things do not get you, the bandits will. A crew of outlaws have begun plundering the site. Here, I will mark it on your map. 

Just do not say I did not warn you. When they stab you.
====
36787
I don't mean anything. Unless you think I mean that some of my egg-brothers and sisters still suffer under the slavemaster's whip in remote corners of the Pact lands.

Then, I mean that.
====
36788
Quite. Most everyone who receives the suppressant during the early stages of the plague makes a full recovery. And even those in the later stages seem to stabilize. They don't appear to get any worse.
====
36789
He's better. I'm filling his role as town consul while he recovers, but I expect he'll be back to work in a few days.
====
36790
Unfortunately, we're going to have to maintain the quarantine. As long as there's a chance to restore those inside back to health, Nilyne is going to keep trying to cure them.
====
36791
My uncle is almost back to his old self. He's teasing the lizards and even threatening to ask Nilyne to join him for a drink at the Brooding Elf. Personally, I hope he follows through on that one.
====
36792
Good. I'd hate to lose a battle in my own camp.

Beat the drum in our combat arena, and Gudarz will come to fight. He glories in turning the sand red with our recruits' blood, and set this up to show his prowess. It's time to show him yours instead.
====
36793
Verandis approached me not long after we parted ways. He told me he knew what I was going through. He offered me another way, the type of way I was looking for. A way to live alongside people and not be a monster.
====
36794
In his lifetime Verandis gave us a chance to be more than monsters, to continue doing good as the creatures we are. I don't know aobut the others, but I intend to honor him and continue the legacy of his little rag-tag group.
====
36797
A common enough name for old cultist ruins in the Ashlands. This particular nest is almost due south out of the city, in the hills around the river. Swarming with Goblins, just rancid with the beasts. 

A fantastic resource.
====
36798
Hightide is the Ashlander name for an old cave. It's just crawling with beast men. A perfectly excellent resource. 

You'll find it on the coast almost due west of here, beyond Vivec's Antlers.
====
36799
Not very learned, are you? Hmph. The ancient Chimer, the Dunmer forebearers, venerated the goodly Daedra: Mephala, Azura, and Boethiah. These "Nests" are ancient Chimer shrines.

The dirt-eating Ashland tribes still do much the same today, of course.
====
36800
A resource for slave chattel, of course! Goblins take quite a lot of educating before they come around. It's worth it, though. They're a highly valued commodity. 

I once sold a whole tribe to a vizier in High Rock. Made a prince's ransom in coin!
====
36801
Softloam … Softloam Cavern. Northeast of town. Please … have to stop them. Can't let them. Can't let them set up … a base.
====
36802
Pray for me. I can hear the skalds. Singing the songs of Sovngarde. 

My ancestors … I can almost see their faces.
====
36804
Suit yourself. The Prowler will be ready to sail when you arrive.
====
36805
Where we left it, I'd hope. But come, join me for a drink! It's good luck to share a glass before a long voyage.

Unless you can't handle the stuff. Then you can meet us in Vulkhel Guard.
====
36806
Then we'll meet you in Vulkhel Guard.

Unless you have time to drink with a privateer.
====
36807
Ha! Deal. Bottoms up.

And speaking of bottoms, my quartermaster prefers a crisp fold in his breeches.
====
36808
How about a friendly wager? We match each other, glass for glass. Win, and you travel to Haven in the privacy of your own cabin.

But if I win, you launder our clothes for the entire voyage. Deal?
====
36810
When you're ready, let me know. We'll wait as long as we can!
====
36811
Yes, yes. We'll cast off as soon as the Prowler stops spinning ….
====
36813
Take as much time as you need. It'll give my stomach time to return from wherever it traveled.

Somewhere with a hurricane, no doubt ….
====
36815
Yes, well. I was hoping you'd forgotten that raunchy song about the queen.

But what else could I rhyme with "Vulkhel Guard?"
====
36817
Fine, fine! You won, as long as you promise to be quiet.

Now it feels like the thunderbug lays eggs in my head.
====
36821
We don't know a lot about them. They were an early race who settled in Craglorn.

What history we do know tells a tale of enslavement and invasion—the Dwemer, the Ayleids, and finally the Yokudans, all had their way with the Nedes.
====
36822
The Nedes apparently followed a variety of customs and religious practices, adapting to whatever invaders were currently overwhelming them.

One of these customs was star-worship. The Skystone amulet was a symbol of the priestly office.
====
36823
Nedic writings talk about the Apex Stones in a variety of ways, but they all agree that there is a connection between the stars and these stones.

If we can understand that connection, perhaps we can find out how to stop the Celestials.
====
36824
I'm an alchemist. I took over for Ornis when he retired. I also have a bit of training as a healer.

Before the Maulborn arrived, I was the one the townsfolk came to see when they got sick.
====
36828
Yes, but I'm not used to this. It's my first large party, and all the running around has worn me down.

Please don't tell anyone. I promise not to stay out here much longer.
====
36829
It's a party, that's all I know. The only difference from any other party is <<1>> provided the ship we came over on.
====
36830
<<1>> was very interested in this place. She provided transportation, and insisted we get here quickly, before anyone else did.

She's very particular, so there must be something important going on. That's all I know, I swear!
====
36831
Indeed I am! Everything's been so desperately dull these days, all this back-and-forth about Queen Ayrenn, or Prince Naemon. Bah!

Though this could be a bit livelier. Can't wait for the entertainment. I understand it features someone quite nubile.
====
36832
Ah, a person after my own heart! After my last wife died, I've kept an eye out for potential brides. If Estre's entertainment is as pretty as she is talented, I might have found a winner.

I gather she bends spoons with her mind. Or is it knives?
====
36833
Might've spoken out of turn. Don't mind me. We had a good crossing, didn't we? No one sick, everyone ready for adventure.
====
36834
Yes. His passing was quick and peaceful … and we were together. That's all that really mattered. Soon, I will rest too.

But you, you're so kind. Did you find the Nereid's Smile?
====
36836
We're all from the past. I'm just from … farther past.

I can explain better what's going on if you free me and help me stop Tarish-Zi and the Anka-Ra. And maybe find me some clothes, as well.
====
36837
That's what the Maulborn claim. They showed up at the Serk and set up a quarantine. They're offering their curative to anyone who wants it, but Dethisam isn't convinced they're telling us the whole truth.
====
36838
Dethisam doesn't trust them. Neither does his sister, Aerona, as far as I can tell. They do appear to be too good to be true, but they claim to be able to cure anyone afflicted with the plague.

That's why they set up the quarantine at the Serk.
====
36839
Neither had I. Not until they showed up on our doorstep. They seem to be some kind of altruistic society, dedicated to helping the afflicted of Morrowind.

Now that I think about it, they did have an awful lot of weapons for a group of healers.
====
36840
Yes, that's it. Now I can sound the warning. I hope it's not too late. The Yokudans must not take the city.

Oh … I guess you should take this mug back to Frina, the barkeep. I thought she had my horn, so I took it when she wasn't looking.
====
36841
Thank you! Silly as it sounds, this mug tends to bring good luck to me and my patrons. I never go into battle without it.

Milrin the smithy left his hammer here, the dumb lout. We need his armors for the defense—would you bring it back to him?
====
36842
Well, I'm not one of their recruitment liaisons, but I can tell you a little. They claim to be an altruistic organization, formed to help the common people of Morrowind.
====
36843
What's to understand? They're a volunteer organization. They say they fill the gaps left by the Tribunal and the Great Houses. They set up the quarantine here to help the afflicted. Claim to have a cure for the plague.

But that's all I know.
====
36844
I was just looking for that. I have a backorder of armors for the city defense that's leagues long. I need to get to work.

Could you take this book back to Alexam the architect? He's been working on schematics for the fortifications.
====
36845
Finally! Oh, by the Lover, I hope Juliana's still waiting for me. I can't wait to see her again.

Here, take this ring and get down to the fountain. Tell her I'll be there shortly! And pray the fortifications hold ….
====
36846
This was from him? I knew he wouldn't have left me. I would have kept fighting to see him, but I was overwhelmed like the rest of the city when the Yokudans attacked.

Thank you for allowing me to rest. Please, take this. A gift for all you've done.
====
36847
Not unless you can turn back time. No. To be honest, we've lived for many years more than either of us expected, but our time has finally come.

Nothing can forestall my husband's death now, nor mine, which I expect will follow soon after.
====
36848
Well, this is where we fell in love. We used to sneak off up here to go looking for the flowers together. Together. 

That was as special back then as it is today. That's all.
====
36849
I was born into it, of course. I've never known any other life. We get to travel, sure, but otherwise we are the same as any other Bosmer. We laugh. We grieve. And eventually, we die.
====
36850
Why should I? My home and family belong to this village. There's  nothing I need from any other place.

Sometimes, people do go out and wander Valenwood. And they've even brought others to live with us. I've no desire to go anywhere.
====
36851
Each Celestial possesses an unusual gift. The Warrior's gift is to call heroes across time. 

It seems the Serpent perverted the Warrior's gift, using it to awaken the villainous Tarish-Zi and his cursed army, the Anka-Ra.
====
36852
Just <<1>> and me now. Bosmer don't shy from a fight, but a battle in our own village? It's never happened before.

There's no reason for me to return ever again. This is nothing but a place of mourning to me now.
====
36853
You know me as the Celestial Thief. Like you, I am trying to stop the Serpent and free the Warrior and Mage from his grip.

I can't appear long, lest the Serpent catch me. But I will try to answer what questions I can.
====
36855
My guess is that as one of Tarish-Zi's royal guard, he was summoned at the same time as the others—yet he was unaffected by the Serpent's manipulations. Perhaps because he was never truly loyal to Tarish-Zi.
====
36856
Strange? No, of course not! It's how we've always lived. I sometimes wonder whether I should leave. Stay with my cousins in Elden Root, perhaps. But, my father likes keeping his family together. There'll be time  to explore when he's gone.
====
36857
Personally, for about forty years. I was born during our last visit.

That's what some of us call our time away: a visit. It's very lovely. So much so, I wonder why we bother to return to Valenwood at all! Seems terribly inconvenient.
====
36858
We're from here, and go there. It's hard to describe.

I actually don't give it all that much thought. I'm sure you'll find many others feel the same way. Why worry about it when our visits happen so smoothly?
====
36859
The slaughter … they killed so many people.

Why?
====
36860
At least my father still lives. But he placed such value on family, and now I'm all he has left.

No one ever attacked us before. I don't understand what's changed. It's not us. Please, let me be for now. I need time to recover.
====
36861
Of course! Where else would we live? Has something changed in Valenwood since we were last by? Surely they haven't done away with houses entirely in the last hundred years?
====
36862
Yes. Goes back farther than my great-great, of course, but he's the first of our line to pick up a chisel and hammer.

Come to think of it, I've never considered how old the actual village is. Goes back a long, long way, though.
====
36863
Right! Things aren't so different, are they? Only difference is we come and go. Others stay in one place.

Do you see the flagstones about? My great-great-grandfather helped place them when he was a lad, and our family's maintained them ever since.
====
36864
Truly? Hmm. Well, we don't want you doing that. After all, Royal Guards are so expensive to train. And the paperwork for murdering a member of the Queen's entourage … tsk.
====
36866
Well it just so happens Raz has a blade that should satisfy your new friend. This one has been dueling with the Queen's men since we got to Skywatch. 

Anything to avoid Urcelmo's strategy meetings.
====
36867
Hmm? Oh, I remember seeing you around.

Here. Just take care of it.
====
36868
Hold on, hold on! Just take it. 

I'm here to guard the Queen, not fight every maniac in the street.
====
36869
It goes where it always does, and then we return. According to legend, Shrouded Hollow has always gone visiting this way. They named Shrouded Vale after our village.

Maybe no one tells those old stories any more. We shan't forget, ever.
====
36870
My studies for the day. Telenger himself is my teacher. He's set me the task of uncovering the mysteries locked within these relics from Shadowfen.
====
36871
That's no suit of armor! It's a Dwemer Centurion, newly discovered in a High Rock ruin. Cataloged by Telenger the Artificer himself, and brought to the Emporium for study and exhibition. For a limited time only, of course.
====
36872
As any apprentice could tell you, Dwemer magic emanates from Dwemer ruins. This construct won't last long, taken from his home of gears and flywheels. It's a shame.

Still, he does put on a good show. Pull the lever there to see for yourself!
====
36873
They're gifts from the Wilderking—embodiments of the raw energy of the forest. They protect the village. 

They're not so smart. We can't lead them against the Orcs, but if they sprout straight into the Orcs' camp, they'll know what to do.
====
36874
It shall begin shortly, if I can take a moment to prepare for it.
====
36875
Yes, thank you. And I feel better, as well. I guess I really didn't have the Llodos plague after all.
====
36878
Ha! Cuts right through my crap, I like it.

Listen, I'm just pulling your tail, friend. You got no worries here. This is the gathering of the Undaunted, and you're about to become one of us! Hope you're ready.
====
36881
I'm not without sight. I saw you talk to him, he's right in front of me.

How do you know about us?
====
36882
The village goes where the Wilderking sends it, and allows it to return when the caretaker needs to be replaced.

I'm a very old man now. The village returned, as it always does.
====
36883
The first Wilderking created <<A:1>>. All of Valenwood, from Bramblebreach to Greenheart, bends to his will. So long as we guard the tree, he remains our patron.

Some consider him a god, like one of the Divines.
====
36884
The Wilderking created <<A:1>>, and he bent everything in Valenwood, from Bramblebreach to Greenheart, to his will. From the first, he became our patron and protector.

Some consider him a god, like one of the Divines.
====
36885
There have been other Wilderqueens in the past as well. Our oath remains unchanged, even if the individual is new to the title.

That's the beauty of the arrangement. We protect  the tree, and he or she protects us.
====
36888
A child's name for the spirit world. I've seen this shadow of the Green all my life. The closer I am to the Valenheart, the easier it is to perceive—like a sailor who can see the wind.
====
36889
Losing our connection to the Earth Bones is the "Ehlnovasha"—a frightful legend, but the closest I can say for what blights them.

This spirit scourge forces Bosmer to forget the name Y'ffre gave them. You've seen the horrific results.
====
36890
A spiritual prison, of a sort. Bosmer who break their oath to the Green Pact go there when they die. To reflect, for an eternity.

There's a place called Ouze where we bring the bodies of Oathbreakers. Some think it's a physical link to the Ooze.
====
36891
We swore to protect <<A:1>> for the Wilderking, and to abide by his rules. In return, he protects our village.

Every hundred years or so, the village returns to choose a new caretaker to guard <<A:1>> on his behalf.
====
36892
No point to that now, is there? You've entered our innermost sanctum, and without challenge. It's clear to me the Wilderking blesses your presence.

That means I am bound by our oath to speak with you, no matter how it galls me.
====
36894
It shall begin shortly, if I get a moment to prepare for it.
====
36897
Are you sure? You'll have to fight the largest, meanest monsters in Tamriel. It's not for the weak of heart.
====
36898
Then welcome! I think you'll fit right in. Once you prove yourself, of course.

All you have to do is find a cave named Spindleclutch. The one full of bloodthirsty spiders. If you can handle that, return to me here and we'll make it official.
====
36900
You'd … you'd do that? Such generosity!
====
36902
Absolution! Absolution from the gods. Thank you! Stars above, thank you.
====
36904
Words fail! Malareth will never see this face ever again!
====
36906
Yes? Yes! Thank you, thank you! You don't know what this means.
====
36908
What? No! No, not now! Not when I need him more than ever!
====
36909
We pack it up in a knapsack and carry it off, of course!

I don't think about it. We come back to Valenwood now and then, but are away for great stretches of time. It's just how things are.
====
36910
I was only a child then, so I kept to the village. It can't have changed much in the last hundred years, can it?

Now our scouts say there are Orcs beyond the cave, so I'm less inclined to venture forth.
====
36913
It may not be useful, but it can be lucrative. Although, perhaps, you would indulge this one with a bout of riddles in exchange for the message?
====
36914
Ah, a good guess, however misguided! You are very close! Slaughterfish keep their gold in the riverbank!

Ready for the next riddle?
====
36915
A worthy opponent! Yes, yes, you are right!

For guessing correctly, I will give you the message, Telenger will get a new riddle, and I will get paid. Everyone wins!
====
36916
<<1>> writes the best down, then sells them to a man called Telenger. He buys such curiosities. I have two new ones to try out.

All right! First riddle! Where do slaughterfish keep their gold?
====
36917
That's not the point. This is a riddle! Perhaps you are not one for the riddles after all.
====
36918
Hmm! That is a good answer. Not the one I seek, but it works for the riddle.

Very clever! I will re-write my riddle for Telenger, and he will pay for it, which means I get my gold after all. Everyone wins!
====
36920
My second riddle is very mysterious! Yes, yes, it is my favorite!

Where can you find forests with no trees, roads with no travelers, and cities with no buildings?
====
36921
I do not know. The Wilderking sent me here—to the entrance of Greenheart. I assumed it was to warn people away, but it may have been that he wanted me to greet you.

Perhaps he placed protections on me to ensure I fulfilled his wishes.
====
36922
I do not know of the Hollow at Shadows Crawl. A Watchman is one who is appointed to guard a section of Valenwood and enforce the Wilderking's edicts.

If one has been killed, there may be danger to the forest. I hope not.
====
36923
I am not familiar with the Hollow at Shadows Crawl. If you assisted them, however, then that can only be a good thing.

Now though, my concern is that someone assist the Wilderking himself. I believe he is in great danger.
====
36924
We have not waivered in our duty. Any who came here uninvited were turned away.

Strangely, the intruders who now seek to harm the Wilderking … he said they were invited.. You are invited too. The other Hollow only attack because they are confused.
====
36925
Tradition holds that the Warrior is one of the Guardians who defends the other stars against the Serpent.

But the Warrior Celestial who has recently appeared is no friend. He commands a merciless army of ancient Yokudan warriors called the Anka-Ra.
====
36926
Certain Nedic writings suggest this isn't the first time the Celestials have appeared in Craglorn. 

They're legends mostly, but there's truth in them. They describe Apex Stones that connect the Celestials to Tamriel in some fashion.
====
36927
Go to the ruin of Shada's Tear, the site of an ancient Nedic temple. I'm confident we can find the amulet we need there.

But be wary. Wards protect the place, and I've heard that vicious Goblins roam the upper levels.
====
36928
I believe I know the location of the Warrior's Apex Stone. It's written, "In Kardala, the Warrior waits."

But the way is sealed. We need a Nedic high priest's amulet to enter. Unfortunately, the Nedes disappeared centuries ago.
====
36929
All I know is they are ancient and dangerous.

I've heard intriguing rumors from the Daggerfall Covenant outpost to the west of a champion who appeared about the same time as the Anka-Ra. That may be a good place to start looking for answers.
====
36930
One of our number, Erold, has been examining old Nedic writings on the subject. He hopes to find insight into the Celestials' sudden appearance.

Erold is smart, but he's not exactly battle-hardened. I'd be grateful if you'd help him.
====
36931
Yes, Erold told me. He said that the Warrior's Stone was corrupted by the servants of the Serpent—the Scaled Court.

It's distressing to think that there are mortals aiding the Celestials, but not surprising. Thank you.
====
36932
Yes, Titus arrived a short while ago. Interesting man. As soon as he entered, he pledged himself to resisting the evils of the Serpent and his cursed armies.

He'll be a good ally, I think. He's upstairs, if you want to talk to him.
====
36933
Yes, along with the false emperor, Tarish-Zi. If it's true that the Warrior Celestial has the ability to call heroes across time, we can only wonder what the other Celestials are capable of. Be careful as you confront them.
====
36934
Tradition holds that the Mage, the Warrior, and the Thief are the Guardian star signs. But the magical events in the foothills of Craglorn—including an ever-growing army of atronachs—suggest that the Mage has fallen under the Serpent's control.
====
36935
The atronachs were originally summoned by a circle of conjurers from the city of Elinhir to defend Craglorn against the Dark Anchors. 

But it's clear they're answering to another master now. And, if anything, their numbers are growing.
====
36936
Strange things, difficult to describe. A large spellscar in the middle of the desert. And the appearance of two High Elves in Belkarth, each claiming to be the Mage herself.

It's as if the Mage tried to fight back against the Serpent and lost.
====
36937
I wouldn't rule it out, but I haven't had time to look into their claims. You're free to investigate, but be wary of a trap. The Serpent could simply be baiting us.

Last I heard, the women were still at the Crossroads Tavern here in Belkarth.
====
36938
I'm at a loss. The conjurers who summoned the atronachs have disappeared.

But since the atronachs were summoned to defeat the Dark Anchors, perhaps the dolmens hold a clue.
====
36939
The Serpent is clearly the inventor of Craglorn's troubles, though what his purpose is, or how he managed to bring the Warrior and the Mage to his side is unclear.

Meanwhile, the Thief, the third of the guardian star signs, is silent.
====
36940
Rumors from the Dragontail mountains are that the Serpent has begun creating new types of monsters. I know that an Orc woman, Galu gra-Burzol, went to Dragonstar to investigate.

If you could help her, I'm certain she'd appreciate it.
====
36941
Indeed. And we can be certain that the Serpent is looking to capture her.

In fact, I've had one of our wisest Star-Gazers, Cassius, tracking the movements of the Serpent's followers, to ensure that they don't find the Thief.
====
36942
That's a relief, but I would not advertise that fact. The Serpent will want her captured, like the others.

I've had one of our wisest Star-Gazers, Cassius, tracking the movements of the Scaled Court. They are indeed looking for the Thief.
====
36943
Because of the sensitive nature of his task, I haven't heard from him in a while. In his last missive, he was shadowing the Scaled Court to a ruin called Shadowstar at the foot of the Dragontail mountains.

If you want to help him, start there.
====
36944
If reports are to believed, they're the stuff of nightmares. They are chaotic like their master, with many forms. Mantikora, they are called.

I personally have no desire to face one, but Galu seemed thrilled by the challenge.
====
36945
Dethisam provided them with the old graveyard key when they first arrived, and I've seen Maulborn coming and going through the back gate.

If we go to the back gate, I'm sure we can get one of the Maulborn to let us inside.
====
36946
This is a gathering of the Undaunted, and you're about to become one of us! Hope your ears are ready to bleed ….
====
36947
It is always so. Never once has someone taken pity on Kuralit without hearing his sad tale of woe.

Can I share my burden with you? Will you listen to my story?
====
36948
Know that I am not as old as my whiskers make me seem! My story begins not many years ago, when this one served in the Imperial army.

You may ask why I held such a position, but it was not by choice. Conscripted for my skills, I was in high demand.
====
36949
You wouldn't believe me. Just like these fools. The army of Tarish-Zi rises around them and they shackle the one man who can stop it without so much as a "by your leave."
====
36950
Undead? Ha. These are no rotting draugr or mindless skeletons. Untie these bonds and help me stop them. I'll tell you what I can.
====
36951
The Anka-Ra. A relentless fighting force … how can I explain? They conquered this region for their leader Tarish-Zi—it must have been centuries ago—and now they're conquering it again.
====
36952
You sure? Dungeon delving and monster fighting is not for the weak of heart.
====
36953
My ancestors were great Khajiit sailors, so I was assigned to a warship whose soul mission was to maintain order in the wake of the Knahaten flu sweeping the land.

You know of the Knahaten flu, yes?
====
36954
This one shivers in fear, remembering those dark days! The Knahaten flu killed so many, all across Tamriel! Argonians and Khajiit proved heartier against it, but it claimed many of my friends' lives before it faded away.

May I continue?
====
36955
One night, when <<1>> had already worked a triple shift, and thus was taking a well-deserved rest belowdecks, we aboard the Bountiful Mara, encountered the Crimson Ship!

You do know about the Crimson Ship?
====
36956
Indeed! The Crimson Ship was filled with Kothringi suffering from the Knahaten flu. No port would take them in. They finally sailed off into the Abecean, never to be seen again.

It is rumored that no one who saw the ship lived to tell about it.
====
36957
I could not! Many moons passed before another ship happened by. They blamed me for the crew's disappearance, and put me in the stocks! My career over, I became a beggar.
====
36958
As I said, I slept. A sleep so deep and dreamless, nothing woke me. When I finally rose a day later, I found my crewmates missing, and a scribbled note about the Crimson Ship.

They had seen it! And all had perished, leaving me adrift.
====
36959
Good, but that's the easy part. The hard part's proving yourself.

<<1>> seems like a good test. A dark, dank cave few return from. See if you can best whatever's inside. If you survive, come meet me back here and we'll make it official.
====
36960
This road is the only thoroughfare that connects Bangkorai and Cyrodiil. And these so-called "Celestials" are making a mess of it.

We've appealed to the Daggerfall Covenant for help, but they're … distracted.
====
36961
That damned Alliance War. Troops need to get to Cyrodiil, and the Covenant's got its hands full protecting its own supply lines. Or so they say.
====
36962
The worst is near Elinhir. Damned mages fighting each other, spilling out onto the road ….

But there's also some kind of shimmering giant rock-thing that blasted a huge crater in the middle of Craglorn. It's damn creepy, whatever it is.
====
36963
If this was Glenumbra or Stormhaven we were talking about and not backwater Craglorn, the Covenant would have no trouble finding the resources to help us—Alliance War or not. 

But who am I to complain?
====
36964
Word is, the mages that run the place are at each others' throats. 

You ask me, it was inevitable. Inviting renegade mages to live there was just asking for trouble. Luckily, most of the citizens got out before things got really bad.
====
36965
Some say it's the gods displeasure, fired from Aetherius to punish us. Others say it's Daedric. Still others think it's the Celestial Mage's staff, flung from the heavens. 

Whatever it is, it's bad news. I'd stay clear of it.
====
36966
She's a strange one. Came out of the desert one day, spouting terrible prophecy about stars falling from the sky and a serpent let loose on an unsuspecting world.
====
36967
We live in perilous times. We're always one interesting coincidence away from destruction. Me? I'm too old to ask such questions.
====
36968
No one foresaw this—sand warriors attacking, atronachs in rebellion against their masters, strange and formless beasts ….

But Hara saw a glimmer of what was to come. Because of her, we were able to prepare and protect Belkarth.
====
36969
I'd regale you with tales of our glory days, but there are none. There have been many of us over the years—fractious, decadent and insular, until they faded from existence.

Our order would have followed the same course, were it not for Hara.
====
36970
I could tell you a thousand things about the Celestials, but not a single one of them would be true.

Are they stars fallen from the sky? Are they guardians created by some lost civilization? Are they a Daedric trick, played on us by Sheogorath?
====
36971
It's my job to protect what little we know from disintegration and loss. It's for others to plumb fathomless mysteries and lose their minds seeking answers.
====
36973
I can't have set it down far from here. But really, any horn will do, so long as it's loud enough to alert the watch.

If those Yokudans attack and I don't have that horn … I don't want to think what'll happen.
====
36974
To the Iron Orcs it is known as the Proving Grounds, a place where their hunters and warriors test themselves against all manner of dangerous creatures. Its true name has been lost to time.
====
36975
Is that not horror enough? My tale has stalled, and now I wander from city to city as a beggar.

As to your earlier question, I saw a Bosmer sneak into the bank late at night.
====
36976
What? An informer? Me? No, no. I'm a simple dust-sweep begging for spare gold, nothing more.

On the other hand, if you have the gold, I'll be whatever you want me to be.
====
36977
We must find Pelidil, of course. This one tracked his stinking hide here after he stole the Staff of Magnus. 

He's the boss of the Veiled Heritance now, and he has allies here in Woodhearth—dirty traitors who conspire against Queen Ayrenn.
====
36978
No. Razum-dar will be the queen instead! If this mage does his job, of course ….

We will go soon, so Raz must prepare. Speak to Treethane Fariel. She can tell you more about the traitors who are helping Pelidil.
====
36979
This we do not know yet, but Razum-dar has devised the perfect way to flush these rats from their hidey-holes.

If they had an opportunity to assassinate the queen, surely they would take advantage of it, yes?
====
36981
Here's some placeholder dialouge.
====
36984
I'm just the hired muscle, but I'll tell you what I can.
====
36985
Very good! You can see why this is my favorite riddle! You liked it too, yes?

I will write this riddle down for Telenger, who will pay me, and I will have more gold! It is glorious!
====
36986
Very clever! Yes, a riverbank!

Would you like to hear another? It is too good to miss, and I need the practice.
====
36987
This one is thinking of riddles, which makes me very busy inside.

It is somewhat lucrative, though I must practice them first. Would you stay and listen?
====
36988
By most accounts, they were some of the first men to live in this region.

But history wasn't kind. The Elves and their ilk came in, and then the Yokudans, and all that's left is myth.
====
36989
Hm. Razum-dar thought the vicereeve was a clawless coward. Always going on with "Prince Naemon this" and "Prince Naemon that." So pathetic.  

But he is more tricky now. All this one knows is that Pelidil is near and that he has the Staff of Magnus.
====
36990
You share Razum-dar's … distaste, yes? We must accept them though.

The Thalmor were sent to Woodhearth when the Dominion was formed. This port is critical for trade, and there is concern it could be a target for enemy spies … or for the Maormer.
====
36991
A perfect illusion, he says, to make Razum-dar look like Queen Ayrenn. 

This one prefers a regular disguise, but Treethane Fariel doubts that would suffice. You should speak to her so we can get on with this.
====
36992
Last time this one saw Naemon, he was still quite dead, but Pelidil wouldn't drag around the prince's corpse just to make sure he gets a proper burial.

Some sort of necromancy must be planned, but why? Naemon can't rule the Dominion if he is undead!
====
36993
Battlereeve Urcelmo issued the orders, but Queen Ayrenn gave her blessing. 

She prefers not to send the Thalmor to every city in the Dominion, but in this case, she had little choice. Even Treethane Fariel agrees they are needed.
====
36994
Of course. Wherever there is sea, there is the threat of the Sea Elves. 

They've sought to conquer these shores for centuries, and the rise of the Dominion has only served to provoke them. The Thalmor help boost the city's defenses.
====
36996
Have I not suffered enough? No ship will take me on now as they think I am either cursed by the Crimson Ship, or sinister for killing an entire crew.

Maybe I am bad luck. When I got here, this was a Bosmer town. Now look! It is full of Altmer!
====
36997
Ah! You are one who is well-traveled! One who understands everyone has a story to share.

I was once an adventurer like yourself, until one fateful day, when my life changed forever.
====
37007
A powerful enchantment forms a link between their bearer and the dreugh queen. When placed in the reliquaries and blessed, they have a calming effect upon her workers.

These relics are sacred to my people. Using them as weapons is blasphemy.
====
37009
If you have the gold, I can take you.
====
37010
Wonderful. As you can see I have all the time in the world.
====
37011
Ayrenn is a false queen. Pelidil's betrayal doesn't change that fact. Heh. I guess Asteril and I both gave our lives for the cause, in a way.
====
37012
I was born one half of a whole person. My sister climbed the ranks of the Thalmor, while I? I was lucky if people mistook me for her. 

Pelidil gave me a purpose worthy of my Altmer heritage. He may no longer need me, but I will not betray him.
====
37013
You can't see it? The end of your Dominion. Heh. You'll wish you'd left Naemon alive, soon enough. Neamon was a minor player in life; he is so much more now.
====
37014
Heh. Funny you should ask. I was wondering the same thing. Then I realized he lured me here so his assassins could kill me.

This is my reward for my loyal service. A blade in my gut and a nice, cold tomb.
====
37015
Planning? Oh, he's well past that point. As we speak, his armies are storming the shore up at Seaside Sanctuary. Once they've got a foothold there, they'll conquer all of Valenwood.

And there's not a damn thing you can do about it.
====
37019
It's simple enough. The Sea Elves have always coveted these shores. If they help Pelidil dismantle the Dominion, he's agreed to give them Valenwood.

It's not like these damn Bosmer have done anything other than cause us trouble.
====
37020
Just leave me to die. I wouldn't accept your help and you'd be better off not offering.
====
37024
Of course not. They're just one prong of the mighty trident with which Pelidil will smite the Dominion!

He's signed a treaty with the Maormer. And with the Staff of Magnus he's going to raise an army of undead. Yes. Your days are numbered all right.
====
37025
Ha! Pelidil says he's under no illusions about that fact, but he still gets rather glossy-eyed when speaking about Naemon.

I suspect he still harbors some hope that the prince will play a role in the future he has envisioned.
====
37026
Of course. Who better to lead an undead army than an undead prince?

And if Pelidil brings him back, Naemon will be bound by the vicereeve's will. No longer will Pelidil need to worry about the prince making bad decisions.
====
37027
Ayrenn is a false queen and the Aldmeri Dominion is a pathetic joke. Nothing can change that fact, even Pelidil turning on me.

I'll gladly sacrifice my life to bring about the Dominion's downfall. It means my life was worth something.
====
37028
You mean Elsweyr? Far as I know Pelidil doesn't even care.  

He just wants the Summerset Isles. I don't even think he wants to rule them himself … as long as they're ruled by someone other than Naemon's sister.
====
37029
Having her as a twin was torture. While she climbed the ranks of the Thalmor, I was perceived as a failure. When Pelidil recruited me, it was my turn to shine. 

I have no regrets. Heh. In the end, Asteril and I both lost our lives for the cause.
====
37031
Ask what you will. I'm still looking for answers myself. I had only passed the first trial when these troubles struck the school.

I suppose that's the reason I was able to escape when the others were lost.
====
37032
The first trial is called the Trial of Fire. 

The initiate must find the tombs of the flame-bearers and slay the gargoyles that guard them. Then the flame-bearers can light the braziers along the path to Rahni'Za.
====
37033
So it's true? The Serpent does walk the face of Nirn? 

I can't begin to fathom the motivations of such a creature. But there's a legend that Rahni'Za's founder, his name long lost to history, dedicated it to the Warrior constellation.
====
37034
I know only the strange rumors I heard from the few initiates who had not yet turned by the time I entered. The betrayer was a member of the Scaled Court, a servant of the Celestial Serpent who they say has appeared in Craglorn.
====
37035
The books are conferred on completion of the first trial. The school had gone to chaos and ruin before I received mine.

Divines, if only I could have done something. I keep thinking that I could have saved them had I been stronger.
====
37036
The second trial is the arena, where the initiate Sword-Disciple must survive the melee.

I was about to start this trial when the troubles struck. I don't know much about the other trials, but the initiates carried books that tell of them.
====
37037
When the betrayer struck, the Sword-Disciples held fast to their honor and took up their blades against him. 

For their efforts, they were turned into a mindless army. But I took the coward's way. I fell on my own blade rather than join Abelazar.
====
37038
A test of stamina and pacing. The easiest of the three—if you have good allies by your side.

The arena master is a spirit who has dwelt in this place since its founding. He wasn't affected by all of this. He'll tell you all you need to know.
====
37039
I never completed the Trial of Air. The other initiates told me of a hidden path across the tops of the school's buildings. It can only be seen when special sands are thrown upon it.

Where the path leads, I can't say.
====
37040
On entering Rahni'Za, we were each given a book describing the trials. There's a place in the library for each of the books.

As I understand it, only those who managed to acquire a complete set could complete the Trial of Martial Knowledge.
====
37041
There are five trials. You've completed the first, by entering this place. Then there's the Trial of the Arena, the Trial of the Air, and the Trial of Martial Knowledge.

Then there is the final trial, the Trial of the True Path.
====
37042
I was the master of this school. Its last, as it came to pass.

My blindness doomed us all. No one could have been as good as Abelazar appeared to be. I should have seen through his trickery.
====
37043
These trials were placed here centuries before us. The secrets of their workings are hidden even to the masters of the school. 

It was the founder's will that the teachings of the school should last, even when there was no master left to oversee it.
====
37044
Yes. He reached the end of the final trial faster than any student I'd seen before and when I conferred the name of Sword-Disciple on him, he cut me down.

I can still hear his laughter. It will burn in my ears for all eternity.
====
37045
It's called the Trial of the True Path. Ironic, then, that Abelazar the betrayer waits on the other side.

Ready yourself. If you have not completed the other trials, you will not be able to complete the Trial of the True Path.
====
37046
The mists that cover the path are deadly. The way through it only opens for those who have completed the trials.
====
37047
The barracks are off limits, so you'll need a disguise. A guard's uniform should do nicely.

Try by the river. No matter how cold it is, the Nords seem to love going for a swim. Sometimes they even remember to take their armor off, first.
====
37048
While I hate to hide such good looks, you're going to need a disguise. A guard uniform.

I saw one of those idiots splashing around in the river not too long ago. If he's still there, you might be able to borrow his armor.
====
37049
Perhaps. Like the Abbey of Blades, Rahni'Za is a place of secret arts, admitting only those brave enough and strong enough to gain entry. There are more myths than facts around it.

Perhaps the Serpent simply wanted to eliminate potential opposition.
====
37050
Well, off with you, then! With that uniform, you won't have any trouble getting into the barracks.

But that doesn't mean they won't toss you out on your arse if they catch you nabbing the jarl's wine! So keep your wits about you.
====
37051
Peace, yes. I don't know if I'll ever be at peace with what happened here. Like everyone, I was so enamored of Abelazar, I never imagined what was to come.
====
37052
That is for you to decide. The school has many hidden trials beyond those you've completed, and those too can be undertaken if you wish.

As for the other Sword-Disciples, they will not reach their final rest until the Serpent himself is defeated.
====
37053
Well, get on with it then. You make that uniform look good, but I still don't have anything to drink here.

Just be careful in there. No matter what you're wearing, if they catch you swiping the jarl's wine, they'll toss you out on your pretty arse.
====
37054
He came among us as an initiate, seeking to master the trials and win the right to be called Sword-Disciple.

He was the best I'd ever seen. The way he moved with a blade, it was mesmerizing. But it was all a lie.
====
37055
His allegiance was to the Celestial Serpent, not to us. His mastery was deceptive magic, not skill. 

When he reached the end of the final trial, he murdered our master and used foul magic to turn the Sword-Disciples into thralls.
====
37058
These trials were placed here centuries before us. The secrets of their workings are hidden even to the masters of the school. 

It was the founder's will that the teachings of the school should last, even when there was no master left to oversee it.
====
37059
After Abelazar murdered me, he cast a ritual on the Sword-Disciples, turning them into thralls, neither living nor dead.

I fear there is no hope of saving them, but you can give them rest by defeating Abelazar and destroying the one who sent him.
====
37060
The Celestial Serpent. Abelazar was a member of the Scaled Court, worshippers of the Serpent. 

They want only chaos for Tamriel. They saw the Sword-Disciples as a threat to their plans, which is why they sent Abelazar into our midst to destroy us.
====
37061
He's a prisoner-of-war, so he'll be treated accordingly, of course.

Unless he tries to escape, in which case, we'll bury him neck-deep on the beach at low tide and let the sea decide his fate.
====
37062
The thralls are neither living nor dead. They answer only to the Serpent's will.

It's too late to save them, but you may give them rest by killing Abelazar and destroying his master, the Serpent.
====
37063
Across Tamriel there is a handful of schools devoted to the secret arts of the blade. 

Of those, the greatest are Rahni'Za and the Abbey of Blades. But there are others, secretive and hidden, that carry the tradition.
====
37064
Their locations are secret, even to me. 

Each school has its own secret techniques to teach—the most dedicated blademaster might spend a lifetime searching for each school. I have never heard of anyone mastering them all.
====
37065
His name has been lost to history. By legend, he is Rahni'Za, the spirit of the blade, but no one knows who the man—or woman—was.

Yet his legacy lives on in the trials, which function like clockwork, even now.
====
37066
Vicereeve Pelidil, that monstrous bastard! He captured us in Woodhearth and brought us here for some evil ritual!

He bled us, mutilated us … he ripped out our eyes! Gods, do I even look normal any more?
====
37067
No. I'm not all right. I'm dying, and it's just as well.

It was that bitch, Asteril's sister … she pretended to be Asteril and ordered us into the Imperial Underground. Then the Veiled Heritance ambushed us. They needed sacrifices for the ritual.
====
37068
They were raising Prince Naemon from the dead … bringing him back and imbuing him with some terrible power. 

Pelidil kept talking about how the prince would lead an undead army … but I don't think it worked out the way he hoped.
====
37069
No … no! My eyes are gone … I'm probably scarred all over my body …. 

Please … I just want to die.
====
37070
When Naemon came back, he wasn't … the same. Sounded like some evil spirit was speaking through him. He spat in Pelidil's face. Then he just left ….

Pelidil was furious. He stormed out a little later … that's all I was able to hear.
====
37075
Rahni'Za is the spirit of the blade.

All who seek to master its arts must reforge the great sword of legend, broken into four parts: hilt, pommel, blade, and gem.

Only when the sword is whole will the spirit of the blade be awakened within you.
====
37077
I heard the researchers call it a lost Nedic city. I guess the Nedes were the people who lived in Craglorn before the Yokudans showed up.

The researchers have started calling the ruin Shada's Tear.
====
37078
My gut told me Shada was real. My gut told me to jump into that hole up there. It told me not to drink the water while my hired hands gulped away.

My gut's served me pretty well so far.
====
37079
I'm resigning from the Camlorn Guard. With that Angof … thing taken care of, it'll be good to travel for awhile.

See exotic lands, flirt with exotic women, and drink exotic wine. Oh, and cheese. I love cheese!
====
37080
I'm resigning from the Camlorn Guard. With that Angof … thing taken care of, they need builders, not soldiers. I think I'll travel for a while, see the world.

Unless, of course, you'd care to tempt me with a drink before I start my heroic journey?
====
37081
Well, then! All the more reason for me to get out there and hasten that moment's arrival!

Anyway, the werewolves slipped in on my watch. I need to make amends for that. I need to make sure Camlorn isn't threatened again.
====
37082
Are you one of those who violated our sanctuary?
====
37084
Deep within our sanctuary, others have unleashed a force beyond their control. Lead me to the door, if you dare to enter.
====
37085
Desperation, mainly. My son is sick. I needed a cure. I read about a city that was named for a healer named Shada and a relic called the Water of Life. People told me it didn't exist. But I had to find it.

Still, I wasn't expecting this.
====
37086
No one knows what the Nedes called the city. Shada is the name the Yokudans gave it, after the so-called witch who defeated them and cursed the place.
====
37087
Legend says that the Water of Life could cure any illness. It was kept in this city, and used by a healer named Shada to cure the sick.

My son has a terrible disease. No priest can cure it. The Water of Life is my last hope.
====
37088
They are the result of what happens when one drinks from the water of Shada's Tear.

Another part of unimaginable curses, I'd say. So I'd recommend bringing your own replinishments if you understand me.
====
37090
It was expected that they would send someone. It was not expected that anyone would get this far.

I am afraid I can't come with you.
====
37091
I have left the Star-Gazers behind. I serve a new master.

I came to this temple with a question: how to stop the Celestials? Instead I found Hermaeus-Mora, the answer to all questions. He gave me knowledge. The price was servitude.
====
37092
I know everything. You have come to my shrine because the stars have fallen to Tamriel. You want to know how to defeat them.
====
37093
I can. But knowledge must never be given freely. A price must be paid.

Part of the cost was bringing my servant Ibrula back to me. But you will pay much more if you want to learn all that I know about the Celestials.
====
37094
It is. It looks like there's something engraved on it. "Beyond the sealed doors." Hm. Doesn't get much more vague.

We'll need the others if we're going to find the Water of Life.
====
37095
I noticed that as well. Seems like she was a priestess here in the city. She said something about protecting the goblet from the Yokudans.

Looks like the curse that's affected this place bound her to the goblet.
====
37096
I saw those too. And I saw a big goblin with what looked like his pet ogre. Looked like the other goblins were following his orders.

Vicious little things. Personally, I steer clear of them.
====
37097
I am the Celestial Thief. I appeared with the other Guardians when the Serpent broke free and manifested in Tamriel.

One by one, the Serpent trapped the others. First the Warrior, then the Mage. He wants to do the same to me.
====
37098
Yes. They attack Craglorn against their will.

Listen. The Serpent's nature is chaos. He wants to undermine the very order of reality. He will not stop with Craglorn.
====
37099
Hara and the Star-Gazers will help you. Use their knowledge. Look for the presence of the Scaled Court—where they are, the Serpent is surely at work. 

But you must not tell anyone you saw me. The Serpent's followers are everywhere.
====
37100
My power alone is not enough. You must free the other Guardians. I will help you as much as I dare, but the Serpent is looking for me. If he ensnares me as he has the others, all is lost.
====
37101
In a way. Just as you might look at a picture of the star signs and say "That's the Thief" or "That's the Warrior." Just so, I'm the Thief, or one way of seeing the Thief.
====
37102
Of the twelve rightful star signs, it's the Guardians' duty to protect the lesser signs, our charges, against the destructive ways of the Serpent.

With the Warrior and Mage under the Serpent's control, their charges are vulnerable. So is Tamriel.
====
37103
It would be surprising if I didn't. 

The Star-Gazers are only dimly aware of it, but they carry an ancient legacy as students of the star signs. Their devotion has not gone unnoticed.
====
37104
Some people think that the Nedes may have worshipped the stars. The constructs in this wing seem to be evidence of this. They look like they came right out of the night sky.

But the robed figures among them … I hope I'm not right about them.
====
37105
The texts I've read talk about powerful Guardians who draw their power from Aetherium. It's mostly myth and superstition, but as I understand it, their role was to devour those who violated the sacred spaces.

That doesn't bode well for us, if true.
====
37106
I have so many questions myself, but I'll do my best to help.
====
37107
Ibrula's been with the Star-Gazers longer than almost anyone. We all looked up to her, even Hara.

But recently she'd been acting strange. Mumbling to herself about a coming darkness—"a night without stars," she called it.
====
37108
Wherever they came from, I wish they'd go back.

I've had this awful sick feeling in my stomach since I got to this place. There's something terrible at work here, and I fear Ibrula's at the middle of it.
====
37109
Ibrula's notes called it a ruined temple. I never had any reason to come here before. Craglorn isn't normally such an exciting place. It's a place you go to get away fom excitement.

But shortly after Ibrula disappeared, the Daedra arrived.
====
37110
She was afraid of something. Her notes make that much clear. And she believed that she could find answers here, of all places.
====
37111
I can't promise that my answers will satisfy. Craglorn has always been a harsh place and desolate. Much of Craglorn's history has long since passed into myth.
====
37112
I have never met anyone so wise. She could read signs in the subtlest movements of the stars. 

But recently, she saw something that troubled her. I think she foresaw the arrival of the Celestials.
====
37113
In Ibrula's notes, she called it the "answer to every question." But clearly, something was affecting her mind.

Before the Celestials appeared, this place was just dust and broken rock. A nameless ruin.
====
37114
I can't say for sure. But she was afraid of something recently. And this temple—she kept saying that there were "answers" inside. 

Personally, I don't want any answers that come from a place so full of Daedra.
====
37115
I don't know. These strange spiked devices appeared and the Daedra emerged around them, as if summoned.

They attack anyone who draws near the temple, as if they're protecting whatever's inside.
====
37116
There's text engraved on it. "The water opens the path". Well that's not exactly helpful. There's quite a bit of water everywhere down here.

Is it a switch somewhere? And what path? Still so much to learn.
====
37117
The standard. Old texts accuse the Nedes of everything from necromancy to necrophilia.

If this place is any indication, the Nedes seem to have revered the dead. They've dedicated an entire wing of their city to them!
====
37118
Well, necromancy might not have been common, but we've seen plenty of strange things in this city so far.

Who knows what magics the Nedes might have turned to, with the Yokudan invaders at their gates.
====
37119
Hm. It's a little dark here, but it looks like there's engraving on this goblet."Drink to See the Truth."

Either I need to start hitting my flask more or it's telling us to drink the water. The water that turned my hired hands into bone.
====
37120
Goblet. Drinking. It might want us to drink from the actual goblets. 

But we can't afford to be unsure. Not unless you think you'll look better in something more … skeletal.
====
37121
Questions, questions, everywhere. I will try to concentrate long enough to answer, but this place is making my thoughts slippery.
====
37122
Ibrula was our teacher. In Belkarth. With the Star-Gazers. She was always very good to me.

Then she became afraid. Of monsters from the stars. Of the Celestials. She saw them coming before anyone else did.
====
37123
It was a temple once. Then it was a ruin. Now it is something dark.

These Daedra weren't here before. They appeared after Ibrula went missing. After the Celestials came to Craglorn.
====
37124
Daedra are from Oblivion. The Celestials are from … somewhere else. Aetherium, maybe. We do not know.

But maybe there is a connection. The Daedra have appeared because the Celestials threaten Craglorn, or because Ibrula came, looking for answers?
====
37125
She read signs in the stars. She said it had happened before. She said there would be answers at the temple, and that she was going to find them.

She did not come back.
====
37126
That knowledge is not mine to give. It is for Hermaeus-Mora to share as he sees fit.

But know this: the Celestials can be defeated. And they must be, if Tamriel is to survive to see a Third Era.
====
37127
No. But you have captured my prince's attention. He would speak with you. Approach his statue. Open your mind.
====
37128
Then listen closely, as I will not repeat myself. The Celestial Warrior's army of Anka-Ra was created centuries ago by the Yokudan general, Tarish-Zi. 

He came to me to learn how to bind his army to him—even in death. I granted his wish.
====
37129
His offering pleased me. He built the temple above this shrine and promised that his army would defend it.

The Anka-Ra have risen, which means Tarish-Zi has risen as well. They are bound to him. To defeat them, you must defeat him.
====
37130
I don't know. I haven't seen him myself, but I can't tell you how many soldiers have fled from the forest terrified and bewildered, mumbling to themselves about Naemon.

To hear them tell it, the prince … or whatever he's become … is everywhere.
====
37131
Not long ago, I heard Naemon was leading them, then he died, and I heard that wasn't true, that he was a hero. Now, I don't know what in Oblivion to believe!
====
37132
After the death of the Silvenar, the Mane came to offer his condolences … and his assistance to Valenwood.

Then this mess started. He led a scouting patrol into the old merchant tunnels, but they got cut off. It's possible they've all been killed.
====
37133
This district, the main city wing, is puzzling.

Spirits linger as if they're alive. And the Nereids that appear in other parts of the ruin are aggressive here. It's as if—well, it's as if they're trying to protect the spirits.
====
37134
The spirits might be part of the same curse that's affecting the water. They attack senselessly, as if they don't know where they are.

But the Nereids don't seem to be part of the curse.
====
37135
Most of the monsters we've - er, you've faced tend to shamble around and attack anything in sight.

The Nerieds' actions speak differently. They attempt to protect and, even scarier, they appear to be controlling the others.
====
37136
I was a priestess of Shada.

We who were here when the Yokudans came were caught in Shada's curse. We remain, long after death ought to have claimed us, living in the moment before our destruction.
====
37137
Our people … they were not always kind. But this city was filled with those who cared for others.

Through Shada's blessing, men and women on the brink of death were revived in the waters of our city. Until the Yokudans came.
====
37138
Shada's curse is this: that the once life-giving water bring only death to those who drink it, and that the spirits of the past shall haunt the living for eternity.

This was because the Yokudans intended to turn the city into a fortification.
====
37139
They are the keys. They open the way to our city's greatest treasure, to Shada herself.

Shada, who blessed us with our famous healing gifts, and who in the end cursed us all in order to save us all.
====
37140
They came to this land to conquer it, to bring it into submission to their dread leader, Tarish-Zi.

With the healing power of the city, the Yokudan armies would have been unstoppable. That is why Shada cursed the city—to save it.
====
37141
She was our chief healer, but she was also so much more. Myself, I never saw her face. Few ever did. But her blessing enabled us to care for the sick.

It was also what drew the Yokudans to our city.
====
37142
To call upon the old gods and all that was unholy. To curse the very place we once called our home. No man would lay foot inside these ruins and live to tell the tale.

And no man would ever use our healing magics for their own ever again.
====
37143
I am bound to this place. The curse that took hold punished me as well for not fufilling my duties.

I will forever be bound and when you leave will return to stone. It was … good, to speak with another of the living again. Even for a short time.
====
37144
Perhaps the curse worked and repeled the Yokudans. But I fear for worse. I fear they managed to enter Shada's chambers and find what they sought.

I can only hope that is not the case, but why else would I still hold conciousness?
====
37145
Good. Let me have a look at it. As I suspected: engraved text. "One must fill each." Hm.

I'm starting to piece this all together, I think. The goblets are pointing the way, I'm certain.
====
37146
Until we get all of the goblets I don't want to make assumptions. I need to be perfectly sure before we do anything that might get us killed, turn us into skeletons, or curse us for all eternity.

Let's keep looking for the others.
====
37147
Good. Let me see them. There's a chamber in the main ruined area that blocked by a barrier of water.

I have a feeling that's where we need to go to find the Water of Life.
====
37148
Yes. See, there's a phrase on each goblet. Put them in order and it says "The water opens the path beyond the sealed doors. One must fill each. Drink to see the truth."
====
37149
It looks like it. Take a goblet. Bottoms up, my friend.
====
37150
I think it means we need to drink the water, but I think we need to use the goblets, or else we'll end up like my hired hands at the entrance.

I hope I'm right. If not, it was nice knowing you.
====
37151
I expect they're protected by the Daedra that guard this place. But be wary, there are traps everywhere and they are as dangerous as the Daedra—constructs of a devious mind.

If it were not for Ibrula, I'd have left this place long ago.
====
37152
I thought I saw something that matched Ibrula's description among the Daedra. But whatever dwells in that temple has surrounded it with all manner of traps. It will take wit and courage to get the seals.
====
37156
Daedra. The Daedra have them. They protect them with traps. Very dangerous. Very dark.
====
37157
I am Shada. I purified these waters so that the people of this city could drink and be healed. I am the only relic that exists.

The gift you seek is lost now. I cursed these waters and this place to keep the Yokudans from abusing their power.
====
37158
Yes, and for that, I am grateful.

But enemies from the past rise again. I can sense their power all throughout the deathlands, as numerous as the sands.

I will not—I cannot lift this curse.
====
37159
Tarish-Zi rises again, and with him, his Yokudan army, the Anka-Ra. Puppets of a still more powerful being, a Serpent of infinite cruelty.

But I sense that you oppose them as we once did. Perhaps there is something I can help with.
====
37160
A single draught of the very waters you seek. Purified by my own hand.

For what you fight for, you have earned this gift. Use it wisely and do not make me regret my decision. 

Now go. There is nothing more for you here.
====
37162
From what I've heard, it was pretty brutal. A warlord named Tarish-Zi ordered every last Nede in Shada killed.

They wanted the city for a fortification. But the curse repelled the Yokudans, bringing the city to ruins, but saving it from capture.
====
37163
The Yokudans would have used the power of this place to further their bloody conquest and become unstoppable.

Shada's curse ensured that such a terrible future would never come to pass, but at the cost of all our lives.
====
37164
Do not pity me. If I had not failed to hide the goblet in time, perhaps all of this could have been averted. This solitary watch is both my duty and my penance.
====
37165
From what I've heard, it was extremely brutal. A warlord named Tarish-Zi ordered every last Nede in Shada's Tear killed.

But the curse repelled the Yokudans, bringing the city to ruins, but saving it from capture.
====
37166
Yes, it's high time Tamriel was free of Molag Bal's grip. The Anchors, the Daedra, the undead … they devastate our fragile mortal plane. 

I have a plan, and I need your help. I think you're the only one who can help me see this done.
====
37167
I want you to meet with Razum-dar, first in the Eyes of the Queen. He'll be at the Mages Guild in Skywatch. Even Ayrenn's personal agents think my idea is sound!

I'll be along shortly, I just have a few final preparations to make.
====
37168
I want you to meet with Copper Dariah, leader of the Ring of Daggers. She'll be at the Mages Guild in Daggerfall city. Even Emeric's personal agents think my idea is sound!

I'll be along shortly, I just have a few final preparations to make.
====
37169
I want you to meet with Thrush, leader of the Hidden Armigers. He'll be at the Mages Guild in Mournhold. Even Jorunn's personal agents think my idea is sound!

I'll be along shortly, I just have a few final preparations to make.
====
37170
During my time on Tamriel, I developed a very useful spell. A memory charm of sorts. It allows me to recall a book, any moment in time, instantly and without pause. I would ask you to accept it as a gift for your service … and as penance.
====
37173
During my time on Tamriel, I developed a very useful spell. A memory charm of sorts. Rather than wasting my time puttering around in libraries trying to find a book, the spell allows me to recall it instantly.

If you'll allow me?
====
37176
That was a dark day. We should never have trusted in Mannimarco. Now the whole world is paying for our mistake.
====
37177
It is. And from everything I've heard, your King Emeric is a good man. But the Covenant believes itself to be the last remnant of the Reman Empire. They truly believe that the Lion banner will be flown over White-Gold Tower. More Worm Cult lies.
====
37178
It is. And from everything I've heard, your King Jorunn is a good man. But the Pact is convinced the old Empire will be swept away. That the Dragon banner will fly over White-Gold Tower. More Worm Cult lies.
====
37179
It is. And from everything I've heard, your Queen Ayrenn is a good woman. But the Dominion believes that the Elves will rule Tamriel. That mer, not men, will take the Ruby Throne. More Worm Cult lies.
====
37180
After Emperor Varen was lost, Mannimarco put Clivia Tharn on the Ruby Throne. Today, Cyrodiil's a smoldering  battlefield, strewn with corpses. Each of the three alliances is trying to "save" the heart of the old Empire from Mannimarco's worms.
====
37185
You must consult with Indaenir. He has already been considering this question.

Akkhuz-ri must warn you—Indaenir is very strange, even for a Bosmer—but this one has never met an Elf with such understanding of nature. Come, let me introduce you.
====
37186
No one knows, but if destroying Marbruk were his goal, you would expect the prince to remain, yes?

No. The prince plans something else, and his plans must be uncovered. You are clearly capable. I think you should undertake this task.
====
37187
Indaenir will know better. You came in together, so this one assumes you are already acquainted, yes?

He is strange—even for a Bosmer—but Akkuz-ri has never met an Elf who understands nature so well. Come though. Let us consult with him.
====
37189
Driladan Pass is old. Many Bosmer died here and some cannot be raised by any magic—they are the accursed souls who violated the Green Pact. 

Come with me and we will try to commune with them. Perhaps they will know what the Shade truly plans.
====
37190
No. They are tethered to their remains and they cannot pass into death, nor can they return to life. Thus they remain witness to all that transpires among living and dead alike, but unable to participate.

Come, let us see what they know of Naemon.
====
37191
Oh. There are many ways. Perhaps they cut down a tree or ate berries from the local plants. 

Sometimes their intentions were good, but Valenwood is unforgiving. If they violate the Pact, they cannot pass from this plane.
====
37192
Thrice-blessed are we. I couldn't have asked Urcelmo for a better Marine.

What of the Veiled Queen? Did you learn anything more?
====
37194
I had a feeling things would get worse. We'll get a warning to Lord Rilis in Firsthold, and spread word to all of northern Auridon.
====
37195
Mad as he is, I thought he came from the Bramblebreach Clan, but some said it was Woodhearth. Truth is, no one knows. 

Even heard he was raised by an old Graht Oak, cradled in its roots, weaned on the dew from its leaves. He's a mystery, all right.
====
37196
You're one of Raz's? Thank Mara. We could use you. 

There are Daedra everywhere. Portals to Oblivion opened within the city and an army of the beasts threatens to take Firsthold.
====
37197
He's at the Mages Guild hall. Should be straight ahead, across the bridge. 

Trinimac's blade keep you safe.
====
37198
It's hard for me to believe, but reports indicate High Kinlady Estre is behind this. We hold the line here, but that could change at any moment.

Battlereeve Urcelmo sent a runner requesting aid. He has a plan to deal with these beasts, apparently.
====
37199
Estre dropped a barrier around the inner castle. We'll need a way past it, to get at the portals. I think the Battlereeve and the guild leader plan to crack that thing like an egg. The frontal approach.
====
37200
It sounds much worse when you say it that way.

Consider it a loan. You know I'm good for it. I have an honest face.
====
37201
That's all you can spare?

All right. I guess it will have to do.
====
37202
Fine. Be that way. You're as cold as this damn land.

Besides, I didn't really want your gold, anyway. I don't accept ill-gotten gain.
====
37203
He … he what? Rid-Thar-ri'Datta? In person? Shazah has read of such things, but has never seen such a vision. 

And you are the Moon Hallowed … then that means ….
====
37204
By Jone and Jode … that means Khali and I are eligible to walk the trial paths. One of us will be the next Mane! 

I need to think on this … Hallowed. Please, let us deal with the spirits here. Then we can talk.
====
37206
The Dro-m'Athra, Akkhuz-ri, the Champions … all are part of a whole. What lies ahead will require blood and steel and courage to overcome.
====
37208
Pass through the flames, they will not harm you. Not you, of all people. Within the temple you will find the source of the darkness. Destroy it and you will return control of the fort to those who live in the light.
====
37209
Stendarr blesses you with his wisdom and vision. For a generous contribution in his name, the God of Mercy, Charity and Justice will grant you the power to revisit your choices regarding Skills.
====
37210
Your Skills have been reset.
====
37211
Yes, actually. I'll make sure the way to the Earth Forge remains open to you from now on. I've found that the gear forged here often has special qualities. You might find it to your liking.

Good luck, my friend.
====
37212
The flame-bearers are the spirits of three previous masters of the school. So devoted were they to training future Sword-Disciples, they bound their spirits here. Even in death, they teach new initiates the ways of the blade.
====
37213
It's no use. When father called for my aid, I could feel the rage boiling inside me. It took all my strength to control it.

But that's what you're saying, isn't it? It's part of me now. It's something I can control.
====
37214
I am fading and my connection to this plane becomes more tenuous. If you would restore my reliquary, delay no longer.

Take my skull and return to the central dais. And do not dawdle, for my time grows short.
====
37215
She wants to return to a simpler time, when our people worshipped the Good Daedra. But that time has past.

Nonetheless, she hates Almalexia and the Three. She wants revenge.
====
37216
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
37217
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
37218
We are neutral in the war between the three Alliances. While many of us here in Davon's Watch hold true to the Dragon banner, when we're on Guild business we kneel to no king or queen. 

That's why you'll see members of every race in our halls.
====
37219
What? You're serious? Fine, fine! Just don't hurt me!
====
37220
Of all the … all right! I know how this works. Take it and be on your way!
====
37221
Oh, not again.

Yes, yes. Hand over the gold, don't try to run, nobody can help me, tell the guard and you'll kill me. You're not the first bandit to accost me. Or the last, I suspect.
====
37222
Smart question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know when the Council will come looking for more hands.
====
37223
Guildmaster Jofnir passed away recently, and very suddenly. We always thought he'd die with a blade in his hand. But he passed in his sleep, called to Sovngarde by his ancestors. 

We all miss him, but Colors has proven to be a very able leader.
====
37224
No, our blades are in service to the guild. We're neutral in the war between the three Alliances. Some of us follow the Dragon banner and King Jorunn, of course. But every race, every creed, belongs under the Guildhall's roof.
====
37225
The King's Arrow, yes? Well met.

Tell no one that Betar-Nes was a member of the Worm Cult. I won't have Nimalten fall into chaos. We're on his trail. My advisor and the court mage search for any hint of the cult as we speak.
====
37226
Well met.

Tell no one that Betar-Nes was a member of the Worm Cult. I won't have Nimalten fall into chaos. We're on his trail. My advisor and the court mage search for any hint of the cult as we speak.
====
37228
Too slow for my liking. My advisor Borodin is at the inn, asking questions of the townfolk. My court mage, Golun, has a theory about the Worm Cult's plan. He's at the Mages Guild, doing research.

Perhaps you can give them a hand?
====
37229
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know, you might be the next Jofnir!
====
37230
Guildmaster Jofnir passed away recently, very suddenly. I always thought he'd die with a blade in his hand. But he passed away in his sleep, called to Sovngarde by his ancestors. We all miss him, but Colors has proven to be a very able leader.
====
37231
No, we only draw blades in service to the guild. We're technically neutral in the war between the three Alliances. We love the Eagle banner and Her Majesty, of course. But every race, every creed, belongs under the Guildhall's roof.
====
37232
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
37233
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
37234
We are neutral in the war between the three Alliances. While many of us here in Vulkhel Guard hold true to the Eagle banner, when we're on Guild business we kneel to no king or queen. 

That's why you'll see members of every race in our halls.
====
37235
Guildmaster Jofnir passed away very suddenly. Always thought he'd die with a blade in his hand. Instead he passed in his sleep, called to Sovngarde by his ancestors. 

We all miss him, but in short order Colors has proven to be a very able leader.
====
37236
We only raise our blades in service to the guild. We're neutral in the war between the three Alliances. Some of us follow the Lion banner and King Emeric, of course. But every race, every creed, belongs under the Guildhall's roof.
====
37237
Excellent question! We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. You never know when the Council will come looking for more hands.
====
37238
We provide training in unique spells and abilities only available to members! And from time to time projects crop up for those with an adventuresome spirit. 

You may end up working with the Guildmaster himself!
====
37239
Vanus Galerion, one of the founding members of this august body. Still holds the proud title of Guildmaster, overseeing every guildhall in Tamriel. He works with other ranking members, such as Telenger the Artificer, to ensure our future success.
====
37240
We're neutral in the war between the three Alliances. While many of us in Daggerfall follow the Lion banner, when we're on Guild business we kneel to no king or queen.

That's why you'll see members of every race in our halls.
====
37241
"Rogutter: Keep this runestone out of the mine! If you bring it near the Unspeakable Sigil, the portal closes. Then we're cut off from the relics. That means we don't get paid!"

"If you don't understand, I'll start breaking fingers until you do."
====
37243
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37245
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37246
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37247
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37248
Where did …? Oh, over there somewhere. Gleefully, and jingling with their ill-gotten gains.

Please, could you spare a something for this one to make a fresh start?
====
37249
This is more than I'd dared to hope! You are S'rendarr himself, walker. S'rendarr himself!
====
37250
Pah! There are no bandits. You are listening, but you do not hear!

This one should have known better than to ask. What a waste of time!
====
37251
I am. I was raised as a slave. My masters never thought to teach me how to fend for myself, so when I ran away ….

I do not even know how to ask for help.
====
37252
I never thought I'd know such kindness. Thank you.
====
37253
So says the root to the toad that licks it in the dry season. Keep your moisture. May it serve you well.
====
37254
A mark! One who fights for coin! Spare some, will you? Mine's run off. Dallying with a lightcatch, sure!
====
37255
Will it? Pleasure, burr-sap! Shadows keep you safe!
====
37256
Shoulda known you for a dry-cap. See if I keep your steps shadowed!
====
37260
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37262
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37263
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37264
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37265
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37267
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37268
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37269
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37270
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37272
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37273
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37274
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37275
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37276
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37278
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37279
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37280
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37282
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37283
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37284
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37285
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37287
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37288
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37289
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37290
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37293
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37294
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37295
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37296
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37298
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37299
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37300
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37301
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37303
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37304
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37305
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37307
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37308
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37309
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37310
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37312
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37313
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37314
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37315
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37317
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37318
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37319
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37320
The Seeker's Archive is no ordinary library. It's actually a shrine to Hermaeus Mora, the Daedric Lord of Knowledge.
====
37321
Yes. It was built centuries ago—long before the Yokudans came to Hammerfell.

I've been visiting the shrine for several years now, offering relics to Hermaeus Mora in exchange for secret knowledge.
====
37322
You should join up! Our new guildmaster is an Argonian woman, Sees-All-Colors. She has us working to a singular purpose—hunting down the Daedra and their damned Anchors.
====
37323
Those enormous chains descending from the sky? A passage opens to Oblivion, and Daedra boil out to lay waste to the countryside. I don't know who started calling them Daedric Anchors, but it fits.
====
37325
Good question. We train our members in special techniques. The higher-ups are always looking for motivated members to help with special projects. Sees-All-Colors herself might even have a task for you someday!
====
37326
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild!

Get out there, and take the fight to the Daedra!
====
37327
I'm sorry, but I wasn't sure you would help me if you knew. Not everyone has an open mind where Daedric Princes are concerned.

But I do seek knowledge to defeat the Celestials. That much is true. I believe Hermaeus Mora can provide that knowledge.
====
37328
All I have told you is all you have earned.

If you wish to know more, you must become my eyes and ears in Craglorn. You must bring me fresh knowledge to feast upon.
====
37329
I hunger for lost bits of lore. I thirst for new knowledge to add to my coffers. Bring your offerings to me. If I find them acceptable, I will return their worth in the knowledge you seek.
====
37333
This temple is a good example. The Anka-Ra crawled out of the ground all around it, and started guarding it as if—well, as if they were just picking up where they left off when they died.

I believe they are deeply connected to Craglorn, somehow.
====
37334
That is one of the questions I hoped to answer within. They appear to be neither living nor dead, but not exactly undead either. Cursed. 

It's said that the Celestial Warrior controls them, but I sense that's only part of the story.
====
37335
Call it chance, or fate. I was once a Star-Gazer, searching the stars for signs and prophecies.

Little did I realize that the knowledge I sought was not in the sky above, but in the ground below.
====
37336
The Seeker's Archive is another of Craglorn's many mysteries. An astonishing library, left mostly untouched for centuries, built by unknown hands.

The temple atop the library is Yokudan in origin, but some of the books pre-date even the Yokudans!
====
37337
The followers of Hermaeus Mora who worshipped here were called Seekers.

The Seekers brought gifts to the shrine, and the Daedric Prince rewarded them with secret knowledge. I carry a relic from the Dragontail mountains for just such a purpose.
====
37338
I do what I must. Hermaeus Mora is not like other Daedra. He may seem cruel at times, but he's not irrational.

He's only interested in knowledge. If bringing him gifts will save Craglorn from the Celestials, then so be it.
====
37340
Gendyn? I'm so proud of my big brother! He moved to the big city and in no time at all he was practically running the place!
====
37341
He oversees the forge at Artisans Craftworks. It's the best smithy in Mournhold!

Gendyn promised he'd get me a great price on the goods I need to keep the family business open. He must have lost the order or something. That's the only explanation!
====
37342
I might have something that will interest you. We captured a Red Rook messenger prowling around our camp.

We think he was going to a Red Rooks and Bloodthorns meeting. Rumor is they're forming an alliance, but we can't get the messenger to talk.
====
37343
Might as well give it a shot. He's been telling us a sad story about his kidnapped family, but I don't believe a word of it.

If you want to try to make the bandit talk, he's right over there.
====
37346
It's been silent since the Yokudans invaded back in the First Era. Supposedly built during that time.

Until recently, that door behind you was shut, either by sorcery or craftsmanship. None could best it.
====
37347
The door opened. Many came. Some Redguards grabbed stones from this chamber, claiming pieces of their ancestral home.

But something out there started grabbing the Redguards and scholars. Even members of the Undaunted.
====
37349
You saw what I saw. Faolchu answered to Angof. But at least you took care of the Gravesinger. 

Wait … the werewolf apparently has something to say.
====
37352
Angof? He continues to haunt us, damn his eyes!

My royal spymaster reports that the unrest Angof stirred up continues to ripple through the kingdom.
====
37354
Creating chaos is a method, not a goal. It's a means, not an end.

Angof hoped for more than simply chaos for its own sake. We must remain vigilant.
====
37357
We started our research here. Figured it was less dangerous than the crypts. Everything seemed fine at first. People kept drinking the water though. Thought nothing of it.

It started with the strange whispering. Then the hostility.
====
37358
My partner, Nahlia, refused to drink the waters as well.

A couple of the researchers dragged her off through those doors before they slammed shut. I couldn't find a way to open them, but I found this scroll on the desk. It might be the key we need.
====
37359
Just look at it - the stuff even looks like it's cursed.

A couple of us held out from drinking it. Most of us aren't around anymore either. Those who did drink it started muttering things about "Shada's Will" and "Shada commands we give our life".
====
37360
There might be. The people who led us down here drug poor Nahlia through the doors at the far end of the room. Watched them slam shut behind them.

I have no idea how to open the doors, but the scroll I found above me might give us a clue of sorts.
====
37361
If the others really were turned into thralls of the Nereids, then Nahlia is in serious danger.

Our leaders drank the water first: Klause, Squan, and Zifri. We have to find them and save Nahlia.
====
37362
Klause got his hands on some ancient horn of sorts when we first started our work. He never knew what it did until he started drinking the waters. Gave him knowledge, he said.

I watched him control the dead with it. I fear for the ways he'll use it.
====
37363
Squan was a genius. The man always knew how to conjure up just the right spell. Master of conjuration and all things, I watched him summon up atronachs to do with as he pleases.

Out of all of us, I thought he'd be the last to succumb to the curse.
====
37364
Zifri was our smith. She fixed and repaired our tools and crafted us weapons. She was looking into an old smithy in this very wing when she succumbed to the curse.

You best be on your guard around her.
====
37365
I'll tell you anything I know if we can save Nahlia. Just ask.
====
37366
Whoever she is, this is her temple. I can only imagine she's the one who cursed these waters. It seems like anyone who drinks the water falls under her enchantment.

Those skeletons wandering around? I can only suspect they met the same fate.
====
37367
One of them must have Nahlia. They were the last ones to take her. To "please Shada" as they muttered.

If they don't have her, at least put them out of their misery. If they're not standing in our way, it'll be that much easier to find her.
====
37368
From what our scouts have found, it seems like it was a place of worship. We've found shrines, alters, texts. All referring to one known as Shada.

Even found a crypt. Guess that's for the folks who didn't quite make it.
====
37369
It's … tainted, cursed—call it what you like.

Some of the researchers drank it when we first got here. They started foaming at the mouth and screaming about someone called "Shada." It made them freakishly strong, too.
====
37370
Half our camp's missing inside one of the wings and there's undead crawling out of every crack in the place.

We need supplies and mercs. But I guess this Celestial business has everyone distracted topside.
====
37371
You heard right. The first researchers to drink the water said it tasted like nothing they ever drank. Made them feel strong, alive.

And then they started changing. They attacked us, like we were intruders and they were defending the city.
====
37372
It fits their reputation. Nereids are known for practicing a dark and twisted sorcery to control people's minds.

Drinking the water appears to turn you into a thrall of a Nereid called Shada.
====
37373
Well, that's where things get truly strange. Seems that this place was built by Nedes—the ancient people who settled Craglorn before the Yokudans. 

We don't know a lot about the Nedes, but it seems like these particular ones worshipped Nereids.
====
37374
See that pool? The water flows into it from the temple wings on either side and blocks the way to the main chamber. 

My guess is if you follow the water into those wings, you'll find the source of the corruption. A Nereid, if I'm right.
====
37375
Stuhn blesses you with his wisdom and vision. For a generous contribution in his name, the God of Ransom, Fraternity, and Justice will grant you the power to revisit your choices regarding Skills.
====
37376
Your Skills have been reset.
====
37377
Kyne blesses you with her wisdom and vision. For a generous contribution in her name, the Goddess of Storm will grant you the power to revisit your choices regarding Attributes.
====
37378
Your Attributes have been reset.
====
37379
Auriel blesses you with his wisdom and vision. For a generous contribution in his name, the God of Time will grant you the power to revisit your choices regarding Attributes.
====
37380
Your Attributes have been reset.
====
37382
The Nereids call her Shada.

When they drank the water, Klause and the others became her thralls. They thought they could serve her by sacrificing me.
====
37383
There's a Nereid in a nearby chamber. The others called her a Daughter of Shada.

She is the one corrupting the waters in this wing. I don't know about the rest of the temple, though. Perhaps there are other Daughters of Shada.
====
37384
She's the Nereid queen, or leader, or whatever it is Nereids have.

It sounded like she is the one responsible for the cursed water. That's why all the undead in here worship her. They drank the water and became her thralls.
====
37385
You're here to help? That means Fights-With-Tail must have escaped. You have no idea how relieved I am to hear that.

Listen. The city won't be safe until the Blackcaster mages and their leader, Arch-Mage Yamanu-ko, are defeated.
====
37386
We didn't realize it at the time, but the sealed chamber contained the Apex stone of the Celestial Mage. 

The man was a servant of the Celestial Serpent, and he used the Apex stone to wrest control of the Mage and turn her against Craglorn.
====
37387
Well, before the Serpent appeared, a man came to the mages of Elinhir offering knowledge of untold magical power. All he wanted in exchange was access to a sealed chamber beneath the sewers.

We accepted his offer, not knowing what it entailed.
====
37388
Good. Then, this barrier is Yamanu-ko's last defense. It should be weak enough for me to break now.

I'm afraid it will still take a great deal of my strength, however, so you will have to face Yamanu-ko alone.
====
37389
Be careful with the arch-mage. Yamanu-ko was powerful even before she learned the Serpent's wicked trick.

She's only grown more powerful since, stealing magicka from her fellow mages and immersing herself in unspeakable rituals.
====
37391
The city lies in ruins and the Blackcaster mages run rampant over the corpses of the dead. Every moment that Yamanu-ko continues to draw breath is a moment wasted.

But I understand. This situation is far from normal.
====
37392
Yamanu-ko was my master. I learned everything I know about magic from her.

Including the dangers of temptation and too much power. I should have stopped her when I saw what was happening. But I was afraid.
====
37393
I was Yamanu-ko's third apprentice. I realized—too late—that the deal we made would be our undoing. 

The spell we were taught was pure savagery. And the cost was too high. I tried to get as many people out of the city as I could ….
====
37394
When the mage Felix Blackcaster first came to Elinhir, it was a struggling settlement. 

He promised protection and prosperity in exchange for establishing a magic school. It was an arrangement that served the city well for hundreds of years.
====
37395
That's a long story. The short of it is, we made a deal. 

A man approached us promising us knowledge of ancient Nedic magics. Our towers are Nedic in origin, but we knew little about them. So we accepted.
====
37396
It was ordinary by magical standards. In spite of what the Mages Guild might say, we were not renegades.

I still don't fully understand what drove Yamanu-ko to this … madness.
====
37397
Minerva Flavor Minerva Line 2.2.2
====
37398
You'll need to defeat <<1>>, <<2>>, and finally <<3>>.
====
37399
If it will help you free Elinhir from the grip of the mad mages, I am happy to answer.
====
37400
The Blackcaster mages protected Elinhir against the dangers of Craglorn.

With the Iron Orcs in the hills and bandits everywhere, the people of Elinhir looked to the mages to keep them safe. In exchange, we supported them and their studies.
====
37401
Craglorn is the sort of place you go to when you don't want to be anywhere else.

The people who come here want independence more than anything. The arrangement we had with the mages was mutually beneficial.
====
37402
Elinhir was the oldest city in Craglorn, and the only home I've ever known.

It wasn't easy, settling out here, especially before the trade road. That's why the founders of the city welcomed the Blackcaster mages.
====
37403
F-W-T Flavor F-W-T Line 2.3.2
====
37404
Minerva was one of Arch-Mage Yamanu-ko's apprentices, but when the others went bad, she didn't. 

I can't imagine how many people would have died if Minerva hadn't intervened.
====
37405
The Blackcaster mages operated independently of the Mages Guild.

Craglorn attracts a certain type of person, you see. The kind that want to get away from the rest of the world. Still, the Blackcasters never caused any trouble, until now.
====
37406
We can't reach the main chamber while the pool is corrupted. We need to find the Nereids corrupting the water in the other wings first.

As for what's in the main chamber, I'm guessing it's the leader of the Nereids—Shada, as her thralls call her.
====
37407
The final chamber. She's been imprisoned for the sacrifice. No time. You must find a way to open her prison, or Shada will claim her.
====
37408
No time. Fading fast.

You need two people to unlock Nahlia's prison. They must open the lock at the same time. Otherwise, the Nereids will take her.
====
37409
I can't. There's no time. Look to the pillars. You have to look to the pillars for the key.
====
37410
They are the masters of this place. They are the ones who've cursed the water.

Any who drink it become thralls to Shada, their master. You must stop them. Free Nahlia.
====
37411
She is master of this place. Master of the Nereids. It's her curse that corrupts the water.

We drank the water and became more powerful than ever. We also became her slaves. Stop her. Free Nahlia.
====
37412
No time. My spirit fades. Look for the faces on the stone pillars. When you reach Nahlia's prison, you will see. You will understand.
====
37413
That's not even the worst of it. The magical power the man promised took the form of a wicked device that allows mages to steal magicka from other mages by killing them.
====
37414
I pleaded with our head mage, Yamanu-ko, to destroy the device.

But she'd already tasted its power. She and her apprentices, Leta and Avys, sealed themselves in Elinhir's mage towers, leeching power from lesser mages, growing stronger each moment.
====
37415
The devices are guarded by Yamanu-ko's apprentices, Leta and Avys, in their towers.

Once you've destroyed the devices and weakened the ward, I'll meet you at the base of Yamanu-ko's tower to finish breaking the spell.
====
37416
Yamanu-ko is their leader. Defeating her should bring the others to their senses.

But her tower is warded, protected by strange Nedic devices in each of her apprentices' towers. You need to destroy these devices to reach Yamanu-ko.
====
37417
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37418
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37419
Just a word of warning: the benficial trait of a given reagent is always countered by a negative trait. If these two are mixed, one will cancel out the other. The best way to discover the nature of a reagent is to experiement. So get to it!
====
37420
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37421
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37422
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37423
Yes. In time you'll find that there's a language hidden within the runes. You'll have to combine all the runes to discover their secrets and fully unlock their magical potential.

It's a very rewarding endeavor. I wish you the best of luck!
====
37424
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37425
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37426
That depends on you. Should he live or die?
====
37427
Then he will die by my hand.
====
37428
Thank you! He will live a life of penance.
====
37429
It's what Redguards from northern Tamriel call themselves. Velyn Harbor used to trade with Redguard merchants, so they grew to call them "Ra Gada" as a sign of respect.

From this point on, I'll bet it's a curse.
====
37430
No. As a justiciar, the Thalmor Inner Council directs me to investigate and enforce Dominion law. They've never given me soldiers.

Without an armed encampment, the Argonians might have trusted me. But that's not how they see it in <<1>>.
====
37431
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37432
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37433
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37434
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37435
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37436
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37437
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37438
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37439
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37440
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37441
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37442
Certainly! Woodworkers shape wood into all manner of useful tools—but bows, staves and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37443
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37444
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37445
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37446
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37447
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37448
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37449
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37450
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37451
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37452
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37453
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37454
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37455
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37456
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37457
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37458
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37459
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37460
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37461
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37462
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37463
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37464
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37465
Well not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37466
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37467
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37468
Well not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37469
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37470
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37471
Well not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37472
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37473
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37474
Well not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37475
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37476
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37477
Well not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37478
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37479
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37480
Well not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37481
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37482
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37483
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37484
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37485
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37486
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37487
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37488
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37489
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37490
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37491
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37492
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37493
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37494
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37495
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37496
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37497
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37498
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37499
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37500
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37501
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37502
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37503
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37504
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37505
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37506
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37507
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37508
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37509
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37510
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37511
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37512
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37513
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37514
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37515
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37516
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37517
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37518
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37519
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37520
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37521
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37522
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37523
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37525
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37526
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37527
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37528
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37529
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37531
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37532
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37533
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37534
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37535
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37536
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37537
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37538
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37539
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37540
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37541
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37542
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37543
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37544
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37545
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37546
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37547
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37548
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37549
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37550
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37551
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37552
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37553
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37554
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37555
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37556
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37557
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37558
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37559
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37560
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37561
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37562
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37563
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37564
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37565
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37566
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37567
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37568
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37569
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37570
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37571
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37572
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37573
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37574
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37575
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37576
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37577
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37578
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37579
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37580
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37581
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37582
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37583
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37584
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37585
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37586
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37587
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37588
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37589
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37590
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37591
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37592
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37593
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37594
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37595
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37596
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37597
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37598
Not yet. As an act of goodwill, the Thalmor Inner Council sent us to aid Headwoman <<1>> in ending this island's smuggler problem.

And if this was arson, I'll bring the culprit to justice.
====
37599
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37600
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37601
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37602
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37603
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37604
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37605
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37606
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37607
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37608
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37609
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37610
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37611
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37612
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37613
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37614
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37615
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37616
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37617
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37618
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37619
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37620
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37621
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37622
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37623
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37624
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37625
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37626
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37627
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37628
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37629
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37630
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37631
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37632
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37633
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37634
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37635
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37636
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37637
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37638
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37639
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37640
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37641
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37642
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37643
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37644
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37645
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37646
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37647
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37648
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37649
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37650
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37651
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving upon perfection is no mean feat!
====
37652
Yes, of course. During the tailoring process we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work—each brings a special benefit.
====
37653
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37654
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37655
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37656
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37657
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37658
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37659
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37660
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37661
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37662
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37663
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37664
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37665
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37666
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37667
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37668
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37669
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37670
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37671
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37672
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37673
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37674
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37675
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37676
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37677
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37678
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37679
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37680
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37681
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37682
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37683
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37684
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37685
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37686
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37687
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37688
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37689
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37690
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37691
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37692
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37693
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37694
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37695
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37696
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37697
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37698
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37699
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37700
Alchemy is the art of creating potions. We scour the fields and caves of Tamriel in search of reagents like mushrooms, flowers, and the like. Mixing these ingredients with a water solvent in the correct quantities can create powerful elixirs.
====
37701
All reagents have hidden properties. When they are combined with other ingredients that bestow the same benefits, the potency is compounded. This reaction determines the nature of the potion. It's just a matter of experimentation, you see?
====
37702
Well, not just any water will do. You'll find that some pools of water contain special qualities that make them ideal for potion-making. The grade of the water determines the potency of the product.
====
37703
Of course! Enchanting is the art of empowerment. We gather runes found throughout the world and use our special instruments to assemble them into glyphs. These glyphs can be used to magically enhance worn or wielded items.
====
37704
Glyphs are assembled by combining three different runes. 

Potency runes determine the glyph's strength. Aspect affects the glyph's quality. Finally, the Essence rune decides the glyph's effect.

It's a delicate art best learned by doing. Good luck.
====
37705
Not exactly. Runes can be extracted from glyphs you find while adventuring. It's a delicate process, so you'll have to return to one of our work stations to proceed. Note that the glyph will be destroyed in the process. Unfortunate, but necessary.
====
37706
Certainly! Woodworkers shape wood into all manner of useful tools, but bows, staves, and shields are our specialty. This work requires fine lumber and a sturdy work table.

We also seek out style books and rare ingredients for more advanced work.
====
37707
Well, the piece can be improved even more through the use of resins—special elements that enhance the value and quality of your work. The improvement process is delicate, so be sure you've got enough tempers and a steady hand. Good luck!
====
37708
Sure. While shaping the wood, we can choose a special trait to focus on. It takes research to discover these techniques, but it's well worth the effort. Increasing the weight or tuning the angle can draw out different advantages in the final product.
====
37709
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37710
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37711
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37712
We tan, weave, stitch—you name it. People in search of medium and light armor come to us. This requires fibers, leather, and a work table like those found in town.

We also seek out style books and special ingredients for more advanced work.
====
37713
Well, the piece can be improved even more through the use of tannins. These elements can enhance the value and quality of your work. Just be cautious. You risk ruining the piece if you're not careful. Improving on perfection is no mean feat!
====
37714
Yes, of course. During the tailoring process, we can choose a special trait for the work. It takes research to discover these techniques, but it's well worth the effort. Reinforced buckles, intricate detail work … each brings a special benefit.
====
37715
Of course! We provisioners practice the arts of cooking and brewing. 

Good food requires the best ingredients. We gather fresh meat and produce from crates, barrels, and the like. If we're lucky, we'll also find recipes in chests, trunks, and desks.
====
37716
Don't forget drink! 

Hearty meals will fill your belly, increasing your general well-being—both body and soul. Strong drink can stimulate the humors, allowing you to recover more quickly.

If you're lucky, you might find a recipe that does both!
====
37717
Once you've copied the recipe down and acquired the necessary ingredients, that's when the real fun begins. Cooking pots and rotisseries can be found all over. You need only find one, select a recipe, and then indulge in the simple joy of cooking!
====
37718
Yes … she tells me you already know the gift Shadowscales receive from the worthy—that pain may be conquered by ignoring one sense and embracing another.
====
37719
Yes … you speak with the same confidence as she does. You already know the gift Shadowscales bestow upon the worthy—that life itself contains no guarantee beyond suffering.
====
37720
I do not know what this means. But if you prove yourself the walker in shadow and in light, you will be a brother to all Shadowscales.
====
37721
I don't care what you are in other places. Here, you are nothing!
====
37722
We put hammer to anvil to forge armor and weapons. This requires a lot of metal. We scour hills and caves looking for rare ores to work. 

Raw materials will only take you so far. You need style books and special ingredients for more advanced work.
====
37723
Well, the piece can be augmented even more through the use of tempers. These elements can enhance the value and quality of your work. Of course, no worthwhile endeavor comes without risk. Trying to improve an item can result in breaks, so be careful!
====
37724
You bet. A true blacksmith can read the metal to determine its potential. During the forging process we can choose a trait that best fits the item—provided we've done our research. Additional sharpening, extra weight … these are just examples.
====
37725
The atronachs? I don't care to think about those creatures. 

One moment we were summoning them and destroying the Dark Anchors, and the next they turned on us like ungrateful dogs!
====
37726
I don't know. But I think I know how to find out. We need to talk to the atronachs directly and ask them what happened.
====
37727
She guards the entrance to the savages' enclave, below the earth. Enter the hatch to the east and you will find her.

End her, and we will enter the enclave—end them all.
====
37728
I was with a group of scholars—I don't know how many of us are left. This tribe is particularly xenophobic—they murdered my Argonian colleagues almost immediately.
====
37729
I'm not sure, I was talking with an elder in their village when I felt something touching my thoughts. It felt comfortable. It reminded me of being young under the bows of the Hist.

Then the feeling was gone and the tribesmen picked up weapons.
====
37730
Zal'ik was a smart man, and he went to great lengths to prevent the city from falling to the Yokudans. He would not have let his work be undone so easily.

Still, it should now be possible to move ahead, so long as you avoid the cloud of poison.
====
37731
When Shada cursed me, she bound me to Zal'ik's soul. She trusted that the barrier would hold against any invaders, keeping Zal'ik well-defended.

If Zal'ik falls, so too does any spell that binds me. It is as simple as that.
====
37732
Wait for the barrier to move and follow closely behind. When an opening appears, do not hesitate.

Zal'ik's resting chambers are right around this hall. Not far to go, now.
====
37733
Even so, I have no right to gloat. If Zal'ik had taken my counsel, our people would have been slaughtered by the Yokudans.
====
37734
The Nerieds gave our people aid. Helped our healers and in return we worshipped many of them. But they were never so … hostile. When the Yokudans arrived, Shada proposed the offer to save us.

It's as if she knew it would come to it one day.
====
37735
Indeed, I did. I have recorded all of my centuries of learning here in this book. I believe there may even be a way to cure someone who is still in the early stages of the madness.

Let it help you and your people, if it can. It is too late for mine.
====
37736
The same reason they attacked everything when they arrived in Craglorn so many years ago - to conquer.

A city of water in the desert that can easily be turned into a fortified fortress. It would have been the perfect staging ground for them.
====
37737
I have thought long on whether and how the effects of the curse can be reversed.

For those whose flesh has rotted, there is no cure. But for those still in the early stages, I believe I have an answer, but I require something in return.
====
37738
Now now, that wouldn't be much of a deal if I just gave you the answer before you helped me.

Let's focus on the first task in figuring out how to reach Zal'ik before we get to that step.
====
37739
My own freedom. When I spoke out against this unholy bargain, my soul was bound to that of Zal'ik, the general who gave our people over to the Nereids.

To free me, you must defeat him. But be careful. He has sealed the way with a cloud of poison.
====
37740
I can change the nature of water at my will—poison the tree if I choose.

Are we agreed, then? We end this Hist, here and now.
====
37741
Agreed. I will kill the tree momentarily.
====
37742
I'm disappointed. The tree deserves to die for what it did to my sister.
====
37743
You inspired hope, not courage. You will bind the other atronachs. 

You, not we.
====
37744
The Serpent has bound the flame monarch within the ancient Ayleid ruin of Molavar, and the monarch stone atronach has come under control of the Scaled Court summoners in the foothills north of Elinhir.
====
37745
This place is haunted by visions of the past, my own memories of the events leading up to this curse. 

Watch the visions to learn our fate. They will show the way to disperse the cloud of poison and reach Zal'ik.
====
37747
It's been a long time. I may not remember as well as I should. But I will try to answer.
====
37748
I don't remember much of the invasion itself. It failed because of Zal'ik's gambit. Our army proved too strong for the Yokudans.

As to what happened to them, I don't know. I suppose they gave up in search of an easier target.
====
37749
I always thought Shada's Tear was an ugly name for a city. It was adopted when the people first started worshipping the Nereids.

I'm partial to the city's name of old: the City of Shimmering-Water-in-the-Desert. A mouthful, yes, but so poetic.
====
37750
Yes. We believed that the stars themselves were little windows that let the light of Aetherius into our world.

But even in my day, it was a dying faith. Our people seemed destined to be conquered by invaders while the stars watched.
====
37751
Of an old and fading religion—the cult of the stars. Once, Nedes across these lands worshipped the stars.

By the time the Yokudans came, we were a fragmented people. Some turned to the Elven gods, others to Daedra. My people turned to the Nereids.
====
37752
No, they did not. Once, the Nedes of the city worshipped the stars.

But water was our city's lifeblood, and that is the Nereids' domain. Why plead with distant stars, when you have powerful sorceresses in your very midst?
====
37753
Our city was once the great jewel of the desert. A city of cool, crisp, refreshing waters in a sea of sand.

It would have been of great strategic value to the Yokudans, had they taken it.
====
37754
As I thought. The Nereids are behind the corruption. I've deciphered more writings on the leader of these Nereids—Shada, she's called.

It says she "blessed" the water so that the people of the city could fend off invaders.
====
37755
It says the people of the city worshipped her in a temple that was once dedicated to the stars.

There's a third wing across the way. I assume that's the temple wing, and I'd guess that Shada's in there.
====
37756
Feels foolish, asking you to risk your life when all I have to offer is a thank you. But you have to understand how much this means to us. And to Craglorn.

I wish you luck. We'll remain here and wait for your return.
====
37757
I know it's a lot to ask, but this water can't be allowed to leave here while it remains cursed. It would cause a situation as bad as the Celestial invasion above.

Defeating Shada is the only way to end the curse. You must go and stop her.
====
37758
I'm not one to speculate on the powers of the Celestials, but it seems he manipulated the Mage somehow.

That's not in our power to correct at the moment, but we can try to find this new atronach—an air atronach, the monarchs called it.
====
37759
I would, but I cannot. There is too much to do to prepare for the ritual that will open the staff. This magic is … untested.
====
37760
Certainly. The Guild is a scholarly organization dedicated to the pursuit of arcane knowledge. We travel the width and breadth of Tamriel seeking out books, tomes, and ancient scrolls.

Alas, we've had to suspend our search here in Craglorn.
====
37761
Excellent! I hereby grant you the rank of Student in the Mages Guild. Welcome. From now on, every book you find and every book collection you complete will enhance your reputation with the Guild. 

Walk with Magnus, my friend.
====
37762
I prefer to think of us as vigilant scholars. We seek out knowledge of every sort and store it in our libraries, so that none of Tamriel's ancient wisdom is lost.
====
37763
Guild members in good standing earn the opportunity to buy special items only available to members of our circle. 

We also have more … complicated tasks that crop up from time to time. Those with a thirst for adventure may well be interested.
====
37764
Earthquake. Worst one I've ever seen. Damn near shook the teeth right out of my head.
====
37765
It was terrible! A giant spectral Serpent appeared at the summoning site. We sent the atronachs against it, but they refused to obey us.

They killed the others. Coward that I am, I fled. But then I was captured by these common rogues.
====
37766
Another of Tarish-Zi's vainglorious projects. He desperately sought the place and the treasure it was rumored to contain.

It surprises me that one as young as Hara would know of it. Even in my time, it was barely more than myth.
====
37767
I'm not sure. Tarish-Zi had the place sealed and buried. The original entrance is unreachable. 

Kelmen may be of some assistance to us there—if his courage holds. Let's regroup at the lake and see what we can discern.
====
37768
We did. It didn't contain what Tarish-Zi hoped for. So he ordered it buried out of spite. It should be directly below us, if memory serves.

I noted some Nedic remnants jutting from a nearby lake. I'm certain they're part of Reinhold's Retreat.
====
37769
Tastes like sandals boiled in mint perfume.

But if it knits my ribs, I'll drink the whole bottle.
====
37770
Good. I'll find <<1>>.

Go. Get them back safe.
====
37771
<<1>> pulled me ashore. Went to find shelter. Never came back.

Headed to a nearby cave. Find him. Tell him we're all safe.
====
37772
Glow juice? By the gods, it just might! Soon as I can stand on my own, I'll head inland.
====
37773
No, I'm no use to you. Just a drunk and a coward. 

I will meet you back at Star-Gazer's headquarters once you've bound the monarchs. I have an uneasy feeling … like there's more going on here than I'm fully aware of.
====
37774
When the atronachs were summoned, we used this to control them—the Gem of Aetherial Command, a gift from the Celestial Mage herself, according to legend.

Take it. Weaken the stone and fire monarchs and use the gem to bind them.
====
37775
Blessings upon you, stranger. I'll limp my way inland and find a safer place to wait for <<1>>. Just knowing she's out there gives me hope for the rest.
====
37776
<<1>> dragged me out of the water. He'll want to know <<2>> and the rest of the squad are all right. Think he said something about looking for shelter in a nearby cave, but I was still coughing up sand.
====
37777
Used to think this stuff was only good for practical jokes on snowy days.

Once I can heft Spleen-shanker, I'll push through the beach and find <<1>>. How about you?
====
37778
Hope they appreciate their good fortune when you find them.

I can get inland, after I rest. Fight with purpose.
====
37779
You should let <<1>> know. He spit in fate's eye when he pulled me from the water. Said he saw a cave nearby and was going to look for shelter.
====
37780
Good luck with that. As for me, I think I'll keep my distance. I've had more than enough excitement in recent weeks, thank you very much.
====
37781
No, binding won't work. The air monarch was created from the power of three monarchs. It's too powerful. It must be destroyed.

The monarchs said that it could be found at a place called Balamath. I recognize the name. It's an Ayleid ruin.
====
37782
There's only one explanation I can think of, and it's not exactly reassuring.

If someone found the entrance before us and activated it, the residual energy would continue to emanate for a while after. If we go inside, we won't be alone.
====
37783
Right. And we mustn't let her down, no matter how terrifying the task.

It looks like the energy has its source at these sconces. I see nothing that can be done to activate this one, but it might be worth looking at the others. Fancy a swim?
====
37784
Be warned, though. The spellfiends are drawn to the elemental shards. 

You will be unable to harvest an elemental infusion from a shard until the spellfiends are defeated.
====
37787
No, of course not. I've got everything well in hand. I just … oh, who am I kidding? Mistress Nazdura sent me to look for some star maps. Why anyone would keep something like that in an inn, I'll never know.
====
37788
Thank you. Ugh. Back to it, I guess.

Mara, help me.
====
37789
You've no idea. These books and papers … it's like a giant ate a library, got sick, and then threw it all back up. No rhyme or reason—just piles. 

Sorry for the metaphor. I'm not usually so … graphic.
====
37790
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has the whole guild hunting down Daedra and their damned Anchors. Tough work. 

Not much action out here in Craglorn though. The mages saw to that.
====
37792
Then let me be the first to officially welcome you as a comrade in arms of the Fighters Guild! Get out there! And take the fight to the Daedra!
====
37793
Hah! Good question. We train our members in special techniques. And the higher-ups are always looking for motivated members to help with special projects. Colors herself might even have a task for you someday.
====
37794
Huge chains falling from the sky. Come on … you have to have seen them. They're all over the place. A passage opens to Oblivion, and Daedra boil out itching for a fight. I don't know who started calling them Daedric Anchors, but it fits.
====
37795
Quickly. If the staff explodes, it has enough power to turn all of Craglorn into a crater.

Collect all three elemental infusions and bring them to me. Then we can force our way into the staff and stop the explosion!
====
37796
We are dealing with magic of a whole different order than any of us are used to.

If this really is the Mage's Staff, then only infusions of energy from its own shards can break its wards. I only hope that we can find a way to contain it once inside.
====
37797
I know. We aren't very much alike. But as much as it pains me to admit it, under that vapid exterior is a very capable mage.

I was in Craglorn when this thing hit, so the Mages Guild sent me to investigate.
====
37798
Now is not the time for friendly chatter. You must harvest the elemental infusions from the shards so we can force our way into the staff.
====
37799
To throw fruit, yes? Stand back at least twenty paces. My guards like to wager.
====
37800
So you have. Very impressive. You'll do nicely! Now that you've robbed this city blind, it's time to move on to the true destination.
====
37801
Vulkhel Guard, my new friend. We need to catch a boat that will take you to our destination: Abah's Landing.

Find Azbael and give her this token. She'll ship you there, no questions asked. I'll meet you at the docks in Abah's when you arrive.
====
37803
Davon's Watch, my new friend. We need to catch a boat that will take you to our destination: Abah's Landing.

Find Azbael and give her this token. She'll ship you there, no questions asked. I'll meet you at the docks in Abah's when you arrive.
====
37804
Daggerfall, my new friend. We need to catch a boat that will take you to our destination: Abah's Landing.

Find Azbael and give her this token. She'll ship you there, no questions asked. I'll meet you at the docks in Abah's when you arrive.
====
37805
It seems we have a mutual friend. This token affords you one free trip to Abah's Landing, but only one. After that, Azbael leaves you ship captains and their dealings. This is understood, yes?
====
37807
Lerien always finds the good ones. Welcome aboard!

This one will speak to the captain. We'll leave at once. If you're ready?
====
37808
Fine, fine. Take care of business. Azbael will be waiting.
====
37809
Excellent. Azbael will speak to the captain, and we're off!
====
37810
Happy you asked my friend. I'm in need of three very important keystones. If you can steal these for me, you'll prove yourself worthy of joining the Thieves Guild. They'll be protected, so be on your guard.
====
37812
Of course! You know, guard patrols, locked doors. That sort of excitement. Once you've recovered the stone, meet me at the Inn.
====
37813
This house is unguarded and unlocked. Rookie mistake. People can be so careless sometimes. I'll meet you inside. You'll help me look through the house for the invitation. Don't worry about guards—nobody is keeping an eye on this place.
====
37815
We cannot use the Seeker's Sight to find the other aspects. Not until the gems are recharged with magicka.

Until that is accomplished, the relic is useless.
====
37816
Without the Mage to control the ebb and flow, magicka seeps through cracks all across Craglorn. Look for places where the magicka is so dense you can see it and charge the gems there.

Meet us at the Star-Gazer's Observatory when you have finished.
====
37817
Useless now. Not once it has been charged again.

No, once it has been restored fully, we will be able to find our other selves. We will be able to form up together and battle back against the Lost One.
====
37818
The next location is pretty far from here. I'll give you the location again. Meet me there.
====
37820
For him? I told him to do this job himself. That lazy bastard. Well, let me be the first to inform you, Lerien uses people to do whatever he considers to be "beneath him." 

How did he manage to persuade you to steal for him?
====
37822
He laughs at my plan, then uses it as a ruse to complete his challenge. Oh Lerien, this is rich.

As for your trial, I've been watching you. You've got what it takes. Now, let's find Lerien. I'd love to hear what he has to say about this.
====
37823
Ah, good! Do you want to hear a tale of the Landing itself? Or a story about our brave captain, the owner of the Lass?
====
37824
Our little town here was founded by Yokudans as part of the grand Ra Gada. While the great generals and Sword Saints tamed the continent, the lowest of the low ended up here … outcasts among refugees.
====
37825
Our captain's a spitfire, she is! Sailed the seas of Iliac Bay and beyond, eventually carved up a fleet to rival the buccaneers out of Stros M'kai. She was a force, all right … until the Headman came along.
====
37828
He wanted things his way, and he had the coin to make it happen. Bought her crews out from under her, until all that remained was her flagship. This very tavern is named for that vessel. When you raise a pint, remember her name: the Lass.
====
37829
I'm not entirely sure what threw them off from the warrior wave. They were carvers and workmen for generations, though. The ruins you see scattered about the island are a legacy of their toil.
====
37831
Oh, you don't know? I would have thought that bedraggled Khajiit would have given us away. I am a humble servant of our majestic lord, Hermaeus Mora.
====
37832
Yes, Hermaeus Mora—the Prince of Fate, the Lord of Secrets. We are his watchful children. 

When we heard that this ancient city had been discovered, we raced here to plumb its depths. Fortunately, this pack of would-be scholars arrived first.
====
37833
Wouldn't think of it. I haven't seen their logs and maps, but surely they haven't discovered anything of value. Such a pack of dunces. There's no way they know more than us. No way at all.
====
37834
Isn't it obvious? 

These fools drank the poisoned water and demonstrated its effects. A fascinating discovery—and all the better since it happened to someone other than us. We owe them a debt of gratitude.
====
37835
Danni didn't tell you? Tsk. Oh well, not a problem. We're not in such a rush I can't catch you up.

She at least mentioned we're working to rescue Gwen from prison, yes?
====
37836
Right, good. Well, the prison is locked down pretty tight. We'll need some special supplies just to get in, namely some elite insignia uniforms and the right paperwork.

I need your help to go and get them.
====
37837
I'll explain more when we get there. If you're ready, let's get going.

Hop in the boat and I'll untie us.
====
37838
I don't know if I mentioned, I spent some time working with the Ring of Daggers as, well, a spy. I still have some of my old maps, and there's a backwater listening post in Skyrim, which should still be running.

That's where we're headed.
====
37839
I've got an idea for a disguise, but I need some time to prepare it. I'll need you to sneak in and steal a courier disguise for yourself.

You're going to be my assistant, and once we're disguised, we're going to walk straight in.
====
37840
You … you're a bastard, you know that? A total stranger, throwing the Green Pact in my face. No, all right? I don't follow the Pact. I don't want to follow the bloody Pact. Get out of my face.
====
37842
Couriers travel a lot, so they probably have a lot of wash. If you can find that, you're probably golden.

I see what looks like a makeshift bar on the far side of the docks here. Meet me there once you're disguised, we'll use that as our in.
====
37843
I will do what I can. We can't allow the Serpent to control both the Mage and the Warrior. We need the guardians—all three of them—if we have any hope of defeating the Serpent.
====
37844
Then place it within the star map and let's see what it can show us.
====
37845
This Seeker's Sight they gave you. Is it fully restored?
====
37846
<There are no signs of blood on the body, or signs of a struggle. Tucked in his vest you find a large black feather and an ornate dagger.>
====
37848
What a surprise. Great. Anything else on him?
====
37850
Dusk be damned. They took the cypher! Lerien may be lazy, but the least he could do is stay alive. 

That dagger and feather? They're a sign left by Nocturnal Cultists. We have to figure out where they're hiding here in Abah's Landing.
====
37855
They're hiding out in the aqueducts. Just don't tell them I told you.
====
37857
Well, tough. I won't get involved.
====
37859
That's a rough bit. Fine, just don't tell them I told you. The ones that did it, they're probably in the aqueducts.
====
37863
They're hiding out in the aqueducts. Just don't tell them I told you.
====
37864
Well, tough. I won't get involved.
====
37865
That's a rough bit. Fine, just don't tell them I told you. The ones that did it, they're probably in the aqueducts.
====
37869
They're hiding out in the aqueducts. Just don't tell them I told you.
====
37870
Well, tough. I won't get involved.
====
37871
That's a rough bit. Fine, just don't tell them I told you. The ones that did it, they're probably in the aqueducts.
====
37872
The Lost One is very powerful. We will need both strength and intelligence to succeed.

Right now, the important thing is to find our other aspects and prevent the Lost One from growing any stronger.
====
37873
Your judgment has served us well so far. We trust you with our lives.

I believe the Scaled One hasn't located either of these aspects as of yet. But do not delay. Find them and tell them of us before the situation changes.
====
37874
According to the Seeker's Sight, one hides behind what your people refer to as a Dwarven contraption. The other has taken refuge in more deadly environs—among ravenous werewolves. I fear for her safety.
====
37875
What of it? Aren't you sick of hiding behind these walls, caught like skeevers in a trap?

Iron Orcs only respond to strength. We should go out there and hunt them down instead of wasting our time in this gutless town.
====
37876
So you're the one who helped Kelmen Locke?

He's … an interesting fellow. Took to drink almost as soon as he arrived. But in his moments of clarity, he can be quite helpful.
====
37877
So it's true. The Mage has been split into pieces. That could prove difficult down the line.

But thank you again for your efforts.
====
37878
We are one and many, both. We share many things, but we cannot talk to each other except when in each other's presence.

I know I have spoken to you, but I do not know the details of those conversations.
====
37879
Belkarth … there is a powerful presence there, protecting it. It makes sense to hide near there. Away from the Scaled One's grip. At least for now.

I will find my way to them.
====
37880
We are one, but we are still many.

There are things we share amongst each other, but we cannot communicate. Though I know I have spoken to you, I do not know the details in which we spoke.

That does not matter now. What have you come to tell me?
====
37881
The key must be on one of the guards in this town. Try to get it through whatever means you can. I'll stay here and keep watch.
====
37888
We're thieves, not murderers. Try not to kill anyone.
====
37889
I am aware. The Lost One, whom he has corrupted, grows stronger. I hear her calling to me.

This is why the Serpent divided us. What he could not control whole, he now corrupts piece by piece.
====
37890
Unfortunate. We will have to find her, then.

I will make my way back to my other selves. Now that I know my location, it will be easy enough to find me.
====
37891
Belkarth? Hmm. So I have chosen to hide near Belkarth. In a place made for another.

Do you have any news of the Lost One? I know that she is moving against us, but I do not perceive her actions directly.
====
37892
Yeah. That was troubling. Look, I have to take care of some urgent business. You'll have to get the last invitation on your own. Here's the location. I'll meet you back at the Barrows when you're done.
====
37894
Yes. Something about Reinhold … Reinhold's Retreat? A ruin. 

But I've never heard that name. What do you think she meant?
====
37895
Thank you. I know she trusted you. 

I hate the thought of her suffering all alone in some dark place. Please, hurry.
====
37896
She said "he found me." Maybe she's alive and someone took her? Took her to this place … Reinhold's Retreat. 

Please, you have to find it. You have to save her. I … we need her.
====
37897
We were caught off guard and weakened when the Serpent divided us. He has been gathering our aspects, bringing them under his control one by one.

This Lost One is more powerful even than the four of us combined.
====
37898
It will not be easy. The Lost One is powerful. You will need to engage her in battle and distract her. 

Unfortunately, she has anticipated this course and fled to a place of strength—our Apex Stone.
====
37899
We must join with her. We may not be strong enough to defeat the Lost One in a fight, but together we can resist the Serpent's corruption. 

The Lost One will no longer be whole, but divided within herself. This will make her vulnerable.
====
37900
This is a critical waypoint on the road to Cyrodiil. Our supply train is vulnerable on the High Road through Bangkorai, so we serve as a bulwark against Ebonheart skirmishers. 

The Reach is full of Nord militants. Luckily, they rarely come in force.
====
37901
Now we have enough information to get us where we need to be. The cypher and this map as a bonus.
====
37903
We're going to take the Gray Barrows and use it for the new hideout for the Thieves Guild. I'll need your help.
====
37904
Not for me to say. I simply follow orders. I'm sure the captain has his reasons, though. He's … well … he's competent.
====
37905
Very astute. I asked Captain Gaarlug for reinforcements, but apparently he has a lot of faith in this … small band.
====
37906
My orders are to protect the supply train. Nothing more. 

Now, if star monsters attack our convoys, well … I guess we'll see what happens.
====
37907
I'm sorry. The Serpent is a deceiver by nature. I couldn't be sure. 

When the other Guardians fell, I had to react quickly. I suspected that the Serpent was using our Apex stones against us, so I secreted mine to this ruin for safekeeping.
====
37908
The Serpent is cunning, but he has his blindspots. He does not value the strength or cleverness of mortals.

Taking the form of Hara, a mortal, allowed me to find champions—like you—to join the fight against the Serpent, while eluding his gaze.
====
37910
We should return to Belkarth. There is still much to do, if we're to free the other Guardians and stop the Serpent. But I'm done hiding. The Star-Gazers deserve to know the truth. 

I can transport you back to the city if you wish.
====
37911
<This is a fake convo used for quest pinning on Q4350 Faith in the Family
====
37912
An enemy worthy of the Undaunted! We heard the crash of armored marching echo out of the walls, and the blast of an immense warhorn, but silence has fallen since my friends entered.

It would take a savage dragon to quiet that many Undaunted.
====
37913
We're the most daring group of adventurers to ever leap into boots! Bane of beast and Daedra alike! The fiercest brigands this side of Sovngarde!

Some of us also enjoy disappearing into ancient Citadels, leaving the Nord in charge behind.
====
37914
All I've seen is the inside of our traveling packs. The others left without me when I was checking our equipment. It wasn't funny at that centaur graveyard in Elden Root, and it's not funny now.

I hope a Yokudan ghost ate them.
====
37915
We are the one you call the Celestial Mage—or at least two aspects of a larger whole.

The Serpent shattered us, weakened us. He plans to control us, piece by piece, aspect by aspect.
====
37916
Shards that have shattered and broken away. Made whole, they are the gem of power that once adorned my staff. They will empower the relic so that it might show you the way.

When you have found the shards, meet us at the winery outside of town.
====
37917
A compass of sorts that will lead you to our other aspects. It only lacks a core to power it.

Look for a large prism of rock. It was once part of my staff, hurled from the skies, out of the Serpent's reach. There you will find what you need.
====
37918
Orc culture isn't very supportive of females. This is my chance to prove myself.
====
37919
Ok, next you need to take that iron ore to a blacksmithing station and turn it into ingots. It may seem counter-intuitive but we call that Extraction of Raw Materials.
====
37920
Then get back out there and get some more!
====
37922
Now comes the best part, making stuff. I want you to take your ingots back to the Blacksmithing Station and hammer out something in the shape of a dagger. You only need to use three ingots, I don't want something fancy.
====
37923
Yes actually. You will need a race specific item to add to the mix to be successful. You can pick yours up at any smithing vendor.
====
37924
We will lose control of ourselves, but by entering the Apex stone warded, we create a crack in our armor.

If we are to meet in battle, that crack may be enough to allow mortals to defeat me.

That's all that matters now.
====
37925
The Apex Stones are what allow the Celestials to manifest in this plane. By corrupting our Apex Stone, the Serpent sought to submit our consciousness to his will and corrupt us.

This is what happened to the Lost One.
====
37926
If you did, our full power would be released. Mundus could not withstand such force.

Our Apex Stone rests in a hidden place beneath the city of Elinhir. Use the Seeker's Sight to locate it and the Lost One. We will join you when the time is right.
====
37927
We're the bravest fools in Tamriel. Not a hole in the ground we won't leap into, no Daedra or lurking shadow we won't drag to the light—and chop in the neck!

The beasts of Craglorn don't fear much, but they should fear the Undaunted!
====
37928
Local legend says that the Aetherian Archive was built by the Firstmages long before the three towers of Elinhir existed, that those towers were created in homage to the Archive.
====
37929
Not bad, hmm? Anyone who's spent any time around the Eyes of the Queen knows Razum-dar, the "legendary" spy, lover, chef, and so on.

 Frankly, he's an insufferable egotist, more a caricature than a person. I think I can play the part quite well.
====
37930
<There are no signs of blood on the body, or signs of a struggle. Tucked in his vest you find a large black feather and an ornate dagger.>
====
37931
I don't know, but if I had to hazard a guess it would be some hidden complex, maybe underground? Maybe ask around, if you think you can pull it off.

Time to start the show. Stay close.
====
37932
I'm going to walk straight in and make a scene. You're my assistant, and I'll send you to fetch some paperwork. Razum-dar hates dealing with minutiae, so it should be easy to keep people distracted.

I'll catch up with you after a bit, don't worry.
====
37933
Can't be sure. I just arrived a few days ago. But if there was anyone on the road when it happened, I wouldn't hold out much hope.
====
37934
Oh, just a few days I reckon.
====
37935
Of course I'm kidding. Look at this place. If I get these diggers working double shifts we might be able to clear the gap in a century or two. I wouldn't hold out much hope though.
====
37937
Keeping up appearances I guess. King Fahara'jad, blessings be upon him, sent me out here as a disaster relief liason. As long as I'm here pointing at people, the King can say that he's doing his part. 

Politics.
====
37942
Hurry. If Kelmen is lost to the Serpent, so too are our chances to understand why the atronachs turned.
====
37943
My fellow guardian, the Mage, lent her power to the conjurers of Craglorn. 

It was not in our interest to see Coldharbour and Nirn joined.
====
37944
She spoke to them in dreams. Not directly, of course. We prefer to watch from above rather than appear below. Only in times of great crisis do the guardians awaken and manifest.

The Serpent's attack on Craglorn was just such a crisis.
====
37945
From what I've heard, he's a gifted conjurer who was greatly favored by the Mage herself before she disappeared.

When the atronachs turned, the rest of Kelmen's summoning circle were killed. It's no wonder he's gone into hiding.
====
37946
The first atronachs we summoned were ancient. They could communicate, to some extent. They didn't speak, but we heard them in our minds. 

They commanded the others and we controlled them. With a gem we saw in a dream—the Gem of Celestial Command.
====
37947
Well, as it happens, that's the one thing the bandits didn't get their hands on. I was able to keep it … hidden. Don't ask.

Take it. Find the storm, fire, and frost monarchs and use the gem to bind them. You'll probably have to fight them first.
====
37949
Go to the summoning site and use the gem to call on the monarchs. I'll meet you there. They might be more favorable to me. Or maybe not.

But now, I've helped you. Will you release me?
====
37950
The Serpent uses these crystals to siphon the Mage's power for his own use and to gather a stronger hold over her aspects.
====
37951
I should have expected that the Altmer would rely on their blasted magicka to ferry messages and documents around. We'd always wondered why their diviners were so smug when we'd tie one up to keep them from warning other groups.

This explains it.
====
37953
When the Serpent shattered the Mage, incredible magicka was released. I am the echo of that shattering. I appear to you now because of the power concentrated in this place, but I will soon cease to be.
====
37954
For the moment, but I have no doubt the Serpent will continue to try to gain control of the Mage's magicka—just as he continues to try to gain control of her aspects.
====
37955
Sorry. Old spy ruminations. It looks like the Altmer don't keep their documents here. Through that portal is probably where everything is kept. The good news is that I'm certain what we need will be on the other side.

All well and good, but…
====
37956
But that's also going to take us a long way from here. The Summerset Isles, probably, with all of their elite agents.

These disguises won't work there, especially mine—they'll see right through them. They probably know my face, too, from before.
====
37957
I'll follow you and disable this portal, before anyone suspects anything. Then I'm going to get us a way out.

I'm more about illusion than portal magic, but I think I can retune the portal on the other side. It won't be precise, fair warning.
====
37958
If they notice anything is missing, every Aldmeri base will be on alert. We'll need sabotage.

Find something flammable in there, steal the documents and the disguises, then set everything else aflame. Take this sleep powder, in case you get caught.
====
37959
Oh? What exactly is this. Let me have a look at it.

Oh dear. This mentions Danni. As if she were a part of the Violet Lodge. This is very curious. Let me consult the others about this.
====
37961
Interesting. Why would Danni have a Lodge uniform among her belongings? This is getting very suspicious. Let's head back to Nicholas. He might have a good idea about what's going on.
====
37963
Now we open this door. You recall the keystones you stole? This is where they come in. One for each pedestal.

And, since you did all the hard work, you can have the honors of fitting them.
====
37965
That information is in the cypher. From left to right: Raven, Dagger, Moon.
====
37966
Great! I'm almost finished here. I don't know where the portal is going to take us, but it won't be here.

I'm sorry, I might not be there when we land. I know just about enough to make sure we don't wind up embedded in a rock somewhere.
====
37967
Safer than here. You should go. Hurry. I'll follow behind.

I can't keep this stable much longer, and if something happens to one of us, I'd rather it be me.
====
37968
We've got a party to get ready for.
====
37971
Now we clear this place out. According to the map, there's a gate to the side. We should be able to sneak around pretty well and get the cultists to clear out.
====
37973
A very talented friend has provided me with some lovely deterrents. Once we're near them, you can throw these at them and they'll head for the hills.

Here, take these. I'll let you know when it's time, but for now, follow me.
====
37974
Now, we double check that we did our jobs. We need to make sure this place is clear. I'm expecting the others to arrive any minute.
====
37976
Of course! Now, let's start backtracking to the main entrance.
====
37977
"Where To Find Iron Ore

"I look around rocky outcroppings for rusty, dull rock. Then I mine it. It doesn't matter how you find it. Mine it yourself, buy it from anyone who sells it, or ask a friend to loan you some. You just need ten solid chunks."
====
37978
Chapter 2: Extraction of Raw Materials

Once you have acquired an adequate stockpile of Iron Ore, it's time to extract the raw material of the metal from the stone which can be performed at any blacksmithing station.
====
37979
"Extracting Raw Materials

"I say you do this with iron ore, but extraction works for any raw material. You can even extract raw material from weapons and armor, but for now you should stick to iron ore."
====
37992
"Deciding Your Style

"The Orc style works best for me, but I'm an Orc. If you're <<a:1>>, start with material for the <<1>> style. Blacksmiths sell them, if you can't find them anywhere else."
====
37997
"Putting It All Together

"If you get lost, remember the basics—the type of weapon you want, the material to make it, and a style material. For now you want to make a dagger, which needs two iron ingots and <<a:1>> style material."
====
38002
"Improving Weapons and Armor

"It is possible to improve weapon and armor quality with the use of a 'temper.' I call them that because unlike a forge-wife, I can never find them when I need them. This always makes me lose my temper."
====
38003
"Extracting From Weapons and Armor

"If you're short on materials, you can extract from weapons or armor. You'll destroy the item when you break it down, and you'll only salvage part of what went into making it, but it's a quick way to get ingots."
====
38004
<I have no idea how researching actually works. If I could get a breakdown, I'll update this node. -ZTB>
====
38005
"If you find tempers, return to any Blacksmithing Station with an item you wish to improve. The more tempers you have, the greater chance to improve the quality—but it's not a guarantee. If you do it wrong, you'll lose the tempers and the item."
====
38006
<I have no idea how researching actually works. If I could get a breakdown, I'll update this second node. -ZTB>
====
38007
You should probably hop a cart back to Wayrest. I can jabber on about Celestials all day long, but I'm a bit out of the loop on the Daedric threat. 

More's the pity. I love how Banekin squeak when you step on them. Ah well.
====
38008
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has the whole guild hunting down Daedra and their damned Anchors. Tough work. 

Not much action out here in Craglorn though. The mages saw to that.
====
38009
You should probably hop a cart back to Mournhold. I can jabber on about Celestials all day long, but I'm a bit out of the loop on the Daedric threat. 

More's the pity. I love how Banekin squeak when you step on them. Ah well.
====
38010
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has the whole guild hunting down Daedra and their damned Anchors. Tough work. 

Not much action out here in Craglorn though. The mages saw to that.
====
38011
You should probably hop a cart back to Elden Root. I can jabber on about Celestials all day long, but I'm a bit out of the loop on the Daedric threat. 

More's the pity. I love how Banekin squeak when you step on them. Ah well.
====
38013
I'd suggest heading back to Wayrest. The Guild registers there can gauge your aptitude. From the looks of you, I'd say you're a shoo-in. 

Walk with Magnus, my friend.
====
38014
We've had to put all our considerable resources into researching the Celestial threat. The Star-Gazers are capable scholars, certainly. But they lack the requisite literature. This work has kept us very busy.
====
38015
Certainly. The Guild is a scholarly organization dedicated to the pursuit of arcane knowledge. We travel the width and breadth of Tamriel seeking out books, tomes, and ancient scrolls.

Alas, we've had to suspend our search here in Craglorn.
====
38016
I'd suggest heading back to Mournhold. The Guild registers there can gauge your aptitude. From the looks of you, I'd say you're a shoo-in. 

Walk with Magnus, my friend.
====
38017
We've had to put all our considerable resources into researching the Celestial threat. The Star-Gazers are capable scholars, certainly. But they lack the requisite literature. This work has kept us very busy.
====
38018
Certainly. The Guild is a scholarly organization dedicated to the pursuit of arcane knowledge. We travel the width and breadth of Tamriel seeking out books, tomes, and ancient scrolls.

Alas, we've had to suspend our search here in Craglorn.
====
38019
I'd suggest heading back to Elden Root. The Guild registers there can gauge your aptitude. From the looks of you, I'd say you're a shoo-in. 

Walk with Magnus, my friend.
====
38020
We've had to put all our considerable resources into researching the Celestial threat. The Star-Gazers are capable scholars, certainly. But they lack the requisite literature. This work has kept us very busy.
====
38021
Yes, I am. A situation I aim to remedy in short order. 

It would help if you actually purchased something instead of yammering on about the obvious.
====
38022
The rules pertaining to capture and imprisonment are mercifully short. 

Now buy something and be on your way. I don't want to linger in this place any longer than is absolutely necessary. I try to avoid standing near lightning and floating rocks.
====
38023
In the event of a crisis behind enemy lines, a legionnaire may sell excess material to noncombatants. Such materiel must have no significant military application. Gold acquired in this manner must be used to secure swift passage back to the legion.
====
38024
Oh! I thought you were … it doesn't matter.

You know of my cousin's outrageous punishment, then? No trial, no evidence, just time in the stocks! Arrested for "unlawful thoughts of the undead," whatever that means.
====
38025
Sabashur-dar thought so at first. Was going to leave but, you know … circumstances.
====
38026
Yes. This one's horse ran away and the khaj-winds made it impossible to follow. Stupid hoof-walker! I would claw his eyes out if I could find him.
====
38027
Sabashur-dar is greedy—very greedy. Fearsome monsters attract five-clawed adventurers. And five-clawed adventurers carry fat gold purses! Great place for a sale, yes?
====
38028
Ah, but you don't know this one's other problem.
====
38029
Pleased to meet you. Sad thing about Lerien, but I'm glad you got the bastard that killed him.

Still, we're a man short. No offense. You would have been five and the team complete, but with Lerien down, we're back to needing just one more.
====
38030
What do you think of this place? It's big. Lots of space. Plenty of room for concerns. It will need a completely security redesign, too after the Violet Lodge. Can't have them coming back.
====
38032
Why not? I say it's lucky. And the best thing about fives is there is always a tie breaker when it comes to decision making.
====
38034
Tell Danni. I can't allow this place to sit wide open like this. Something has to be done. She'll know where I'm headed.
====
38035
Yeah, he's been bringing that up quite a few times. You would have been five and he could finally shut up, but at least I do have another one in mind already. Although she may be a bit hard to reach.
====
38037
That doesn't surprise me at all. I have a feeling I know where she's going. As your first official duty with the guild, I'd like for you to accompany her.
====
38038
The magistrate's corruption must be answered. He keeps a key to the stocks and a <<z:1>> in his mansion. I want you to acquire both.

If the writ won't convince <<2>> to release my cousin, the key will do the rest.
====
38039
Oh, they're here. Seems half the city's Imperial soldiers were corrupted by Molag Bal—Legion Zero. Watch out for them, they're brutal.

Civilians are mostly dead; a few survivors are in hiding. One of the Elder Councilors is down the hall there.
====
38040
Step on that attitude. They're our allies here. We wouldn't still be alive without their help. You'll die out there if you don't work with them.
====
38041
Well, develop some good feelings for them. We're working with them here—that's why we're still alive. Our only enemies in the City are Molag Bal's forces.
====
38042
Good. We're working closely with them here. We all want the same thing—to take the City back from Molag Bal. When the Imperials need help, we answer.
====
38043
They're an ancient order of mages, sworn to protect Elinhir. But they turned.

They hunted and killed every other mage in the city, harvesting the magicka from them. Everyone else was just in the way.
====
38044
That's not even the worst of it. The magical power the man promised took the form of a wicked device that allows mages to steal magicka from other mages by killing them.
====
38045
Well, before the Serpent appeared, a man came to the mages of Elinhir offering knowledge of untold magical power. All he wanted in exchange was access to a sealed chamber beneath the sewers.

We accepted his offer, not knowing what it entailed.
====
38046
I pleaded with our head mage, Yamanu-ko, to destroy the device.

But she'd already tasted its power. She and her apprentices, Leta and Avys, sealed themselves in Elinhir's mage towers, leeching power from lesser mages, growing stronger each moment.
====
38047
We didn't realize it at the time, but the sealed chamber contained the Apex stone of the Celestial Mage. 

The man was a servant of the Celestial Serpent, and he used the Apex stone to wrest control of the Mage and turn her against Craglorn.
====
38048
We told him the location of the Celestial Mage's Apex Stone. With that information, his master, the Celestial Serpent, was able to corrupt the Mage and turn her against Craglorn.

I can never atone for what we did. I can only hope to stop Yamanu-ko.
====
38049
I believe so. The Serpent compromised his physical being, which you destroyed. I will call to him.
====
38050
Dark moons and Dark Anchors. The horrors of Coldharbour stalk the streets above and even the sewers below. 

If you venture out from the base, make sure to keep your claws sharp.
====
38051
Because the God of Schemes sent them, of course. 

It seems Molag Bal will not be content until every soul has been harvested, and the city itself has been dragged into his domain.
====
38052
What's left of them, yes. The Imperial Army was betrayed from within though. Most of the Imperial soldiers are dead. Most of the citizens are dead too.

Our forces have been helping them when we can.
====
38053
There is a door to the Arboretum District over there, but it only goes out. It is locked on the other side. 

If you haven't spoken with General Nedras or Sergeant Shaghila, this one suggests you do before you leave.
====
38054
Tarish-Zi was a member of a long ruling line of the Na-Totambu, and he helped conquer much of Hammerfell as part of the Ra Gada. 

But while many of the invaders settled in the south, Tarish-Zi dreamed of still greater conquests.
====
38055
Molag Bal happened, to all of us. Oh, he never set foot in the city, but he's responsible for it all. Annia and I lost everything—our shop, our home, our children, everything that made life worth living.
====
38056
What can we do? We cower here, hoping the Dominion can defeat this evil and at least give us our city back.

I'm beginning to suspect there's little chance of even that.
====
38057
Get up there and fight. Every Daedra or Worm Cultist you kill brings us one step closer to seeing the sun again.
====
38058
None that I can see. The Imperial Army's been decimated. Most of our friends and family have been killed. Our home has been burned down. 

I'd say the omens don't bode too well for our future.
====
38059
Lunatics. They claim they were with the original group of mages that entered this tower and sealed themselves in; the Firstmages of Craglorn.

That would make them impossibly old, even for Elves.
====
38060
This? Oh, it's technical. Don't worry about it. Just a little dwemer device that'll allow a small cadre of people to steer a giant ship, sails and all.
====
38062
Simple. Vexa's going to finish this device. I'm going to watch her. You're going to find Nick and convince him to join us.
====
38064
Hah! You think that's going to make a difference. You think Queen Ayrenn can just march in here, twirl her golden locks and save us?

That's the stupidest idea I've ever heard.
====
38065
Much like down here. Perhaps it's sunnier, unless Molag Bal has destroyed that too. 

He probably will. We'll all die, sooner or later. I pray that it's sooner. Famius tries to keep my spirits up, but he's wasting his breath.
====
38066
I believe so. The Serpent compromised her physical being, which you destroyed. I will call to her.
====
38067
On the condition that you'll go away and let me work—the Aetherian Archive is the greatest magical repository ever built, and we intended it to be so when we created it.

The Mages Guild wishes they had a tower half as magnificent.
====
38068
There are few in existence more beautiful than she. She rules the upper floors, where the fanatics worship her.
====
38069
There are few as knowledgeable as she. The Learned One rules the upper floors, where the fanatics worship her. Die for her, in the wake of her spells.

I learn everything I can from her, but I avoid the upper floors. What is knowledge to the dead?
====
38070
They've been making a nuisance of themselves in Belkarth for the last few days. Claim they need to speak to Hara of the Star-Gazers immediately.

Of course, Hara hasn't been available, so they came here to wait.
====
38071
Well, for one thing, all of the pictures of the constellations portray the Mage as a bearded old man.

For another, shouldn't the Celestials look more … I don't know … intimidating?
====
38072
No, and that's why we're here. Hara wanted us to make sure they had legitimate business with the Star-Gazers before she sees them.

But all I found out is that they're legitimately crazy! Still, I kind of want to believe them, you know?
====
38073
By what you mortals refer to as trust. 

I shall trust you to assist us by giving you this relic, called the Seeker's Sight. And you shall trust me by believing the enormity of the situation and aiding us.
====
38074
The Serpent could not control us whole, so he broke us apart. The split weakened us, so that he could gather our pieces under his control. 

He is merging those pieces into a corrupted version of ourselves. The Lost One.
====
38075
Hara of the Star-Gazers is not wrong. But what the Serpent controls is only a part, not the whole.

It will be easier for me to show you, if you would allow it. No harm will come to you during this, you have my promise.
====
38076
How would I know? They're probably beggars who wandered in from Elinhir when the Archive door opened.

Exploring the upper floors is what interests me, not these fools.
====
38077
Before the Learned One arrived, we held our magical experiments there, where we wrestled with the arcane in the name of progress.

When she entered the Archive, her spark was so fierce that—well, the upper floors speak for themselves. Keep away.
====
38078
Take this relic, the Seeker's Sight. It is a compass of sorts, one that is connected to all aspects of the Mage.

But like the Mage, the relic is broken. When you repair it, it will recognize our other aspects and lead you to them.
====
38079
Thank you. With the Seeker's Sight restored, we can locate our other aspects before the Serpent takes control of them.

When you finish mending the Seeker's Sight, meet us at the winery outside of Belkarth. We will wait for you there.
====
38080
When we fell from the sky, the three gems that power the Seeker's Sight were lost. You will need to retrieve these gems to make use of the relic.
====
38081
Hold still but a moment and we will show you. Witness the treachery of the Serpent.
====
38082
Oh yeah—it's all sweetrolls and honey here. Can't you tell?

Of course it's not all right!
====
38083
The center of magic in Craglorn, of course. We Firstmages are unparalleled when it comes to the arcane arts. The Mages Guild be damned.

I've not compared notes with a Guild member in centuries, of course, but they can't have come far.
====
38084
I don't know from where she came, or how she came to be, but her vessel is the purest arcane specimen I have ever met. Her words and thoughts invoke magic in ways that spells cannot replicate.

I am pleased she chose us to help her with her work.
====
38085
The source of our magic was once stored there. When the Learned One arrived, it shattered in the wake of her magnificence.

But she shares her power with us, now. In return, we study for her.
====
38086
Right. Let's say—and this is all hypothetical, mind you—let's say you had to get a siege engine from down here up to the gate. How would you do it?
====
38087
Exactly! You'd take it up in pieces and assemble it on the other side of the gate. What kind of soft-headed idiot assembles the ram down here? It makes no sense at all!
====
38088
Hrmph. Whatever. Go on then. Mauloch knows I've got a lot of work to do.
====
38089
No sense! No sense at all. 

I tell you, If I find the little skeever smear who put this thing together, I'm going to tie him to the cap and ship his arse straight to the Imperial City. We'll put that thick skull to the test.
====
38090
It is where the Learned One works. Her motives are unknowable, her methods more so. She has made the upper floors very dangerous to traverse.

There are … fanatics among the Firstmages who stayed there, regardless, to worship her.
====
38091
Isn't it magnificent? We Firstmages occupied it years and years ago. It was here that we found the Great Source during the First Era.
====
38092
We three in this chamber are the only Firstmages who value our lives over our magic. 

Anirwen and Earil are too ashamed to admit it, but I have seen them weep in the night to the sound of the Learned One's work on the upper floors.
====
38093
She is magic incarnate. The Great Source paled in the face of her power, and in her presence, it shattered.

It was the greatest day of our lives. The Learned One has worked magic within these walls like no spell that has ever been achieved before.
====
38094
The source of our magic also granted us long life. The Learned One destroyed it when she arrived, and we know not why, but I don't despair as I would have in the past.

For the Learned One is magic incarnate, greater, even, than the Grand Source.
====
38095
You are a cynic, like our Orc visitor. She called us drunks, absurdists, maniacs. Believe what you will. Our tower speaks for itself.

Why else would the Learned One come here, of all places in Craglorn, seeking our aid, but for our glorious Source?
====
38096
Upstairs, worshipping the Learned One more fervently than the Imperials do the Divines. I cannot blame them, though I cannot bring myself to follow.

The Learned One ravages the upper floors daily. Not all of her worshippers make it out alive.
====
38097
What happens to any man, given enough power? 

He began styling himself an "emperor" rather than only a king. He turned his armies against his allies. He even trekked outside of Hammerfell for a time, which is where he met me.
====
38098
With much of his family and those loyal to them, Tarish-Zi continued carving a path north through Hammerfell, eventually settling where we now stand. For a time he ruled justly in the way of tradition, building a new kingdom. That peace did not last.
====
38099
I was adventuring in the highlands when I came across a cadre of Tarish-Zi's soldiers. I slew those that moved against me. The rest escaped quickly after. That night by the fire, a messenger approached and made me an offer I couldn't refuse.
====
38100
I worked to defend my home. That's all. The messenger was part of a movement that was stirring among the people. 

As an outsider, I was above suspicion. Someone Tarish-Zi would not expect to covet his throne. Someone who could get close.
====
38101
Tarish-Zi took an interest in me after his soldiers returned with the tale. He sent the messenger to ask me to join his guard. 

But the messenger confided the mad king's plans to invade my homeland. A course his own people opposed, but in secret.
====
38102
How can I describe her to you? She is as fierce and brilliant as a freshly sharpened blade. 

Her name would be meaningless to you, but I know she waits for me back where I belong. When this fight is over, I must find a way back. Somehow.
====
38103
The rebellion was crushed, but it put fear into Tarish-Zi. He gave up his dreams of invasion. And I remained blameless in his eyes.

I planned to leave his service—but then I met someone, a woman. She gave me a reason to continue the fight.
====
38104
Heh, if only I could. I thought I'd gone mad. I did go mad. 

Hara tells me that it was the Celestial Warrior who pulled me through time. I believe it, even if I don't understand how it's so.
====
38105
When <<1>> learns of <<2>>'s escape, he will come for me directly.

Unless we can distract him. But for this, I will need your aid.
====
38106
<<1>> sent an emissary to inspect <<2>>, and <<3>> wasn't informed. She's preparing her surprise inspection from her ship, the Greenhalgh.

If we can convince <<3>> you're the emissary, he'll dance to our tune!
====
38107
<<1>> rules <<2>>. He has allies, flunkies, and a very pretty house on a hill. This bounty flows from Headman <<3>>.

But if we trick <<1>> into biting his master's hand, all his nice things go away.
====
38108
<<1>> is the true power on this island. Wealthy, connected … little happens here without his approval.
====
38109
<<1>> will have her <<z:2>> on the Greenhalgh. Find it and take it. She won't dare show her face in <<3>> without it.

But I like to be thorough. I want you to poison her.
====
38110
My guess is that the Serpent was somehow able to use the Warrior's power through him. 

He likely learned of the cursed army of Anka-Ra resting below the sands and knew he could use them by calling to Tarish-Zi across time. We put an end to that.
====
38111
The Star-Gazers have legends about those born under the sign of the Warrior and the connection they have with their patron—that he can call on them to fight for him. 

Apparently time is a meager barrier for a Celestial.
====
38112
Aye. Many were sent forth before we killed Tarish-Zi, and it seems clear that they will roam until put down. 

Without their leader, we can take comfort knowing they won't be rallied into a proper army. I hope their souls find rest in the end.
====
38113
I've been dealing with these criminal types all my life, you know? I should know what to expect from them. But it still irks me when I feel like I've been lied to by my cohorts for so long.
====
38115
You must be new to the area. Before the trade roads were cut off, the town of Dragonstar held a grand melee every year.

Fighters came from all over to participate. But I've never heard of a victory like this.
====
38116
That's my guess. I heard that they arrested him as soon as the fight ended. Handed him over to the Daggerfall Covenant garrison at the Bangkorai gate.
====
38117
Iron Orcs. We thought they had left the gate unoccupied. We were very, very wrong.
====
38118
It is a classic case of buying a cat to catch a mouse. The mages of Elinhir summoned the atronachs to ward off the invasion from Coldharbour. 

But when the work was done, the atronachs remained—and turned on them.
====
38119
Yes. Think of the biggest, meanest, angriest Orc you've ever met. Got it? Now add about thirty stone of pure muscle and forty stone of bad disposition. You might get close to describing an Iron Orc.
====
38120
In a heartbeat. Three of my lads fell before I even knew we were under attack. They beat Lucius to death with their bare hands. It was … it was awful.
====
38121
I don't. But I'm not leaving my boys here for the crows.

If I were you, I'd walk on. Hopefully we'll get some reinforcements soon. In the meantime, we wait.
====
38122
We hold here. If we're lucky, they'll quiet down long enough for us to gather our dead. If we're very lucky, they'll pack their things and head back to their warcamp.
====
38123
Pinumur does not tuck his tail for dung-headed savages. They were lucky the first time. If they attack again, Pinumur will make them pay.
====
38124
I do not know. But I've heard of strange sightings near one of the broken Dark Anchor dolmens.

You might look there, if you're curious. Of course, that calls to mind another common expression involving cats.
====
38125
Let me stop you right there. I did not summon the atronachs. Not alone, anyway.

I had the help of three other mages: Adalind, Dorian, and Kasimir.
====
38126
I only drink when I remember. And once I forget, I stop.
====
38127
I'm just getting a handle on that myself. At the time, I found it strange that they seemed to have an answer for every spell I threw at them.

But Hara tells me that the Celestial Serpent had a hand in my capture.
====
38128
Well, out of all of us, Kasimir was the prodigy. He was only nineteen years old, if you can believe it!

But summoning the atronachs was Dorian's idea. Or rather, his dream.
====
38129
Everyone did their part. Adalind chose the ritual location. Kasimir prepared the summoning circle. And I readied the Gem of Celestial Command, just as Dorian had been shown.

It was our finest moment, and the last time we were all alive together.
====
38130
He said a woman appeared to him in a dream. She wore a dress made of stars, he said, and had hair burnished with golden light.

He was convinced that she was the Mage herself. Showing him how to free Craglorn of the Dark Anchors.
====
38131
Self-knowledge. I did not know I was a coward until the atronachs turned on our circle of conjurers.

That was when I learned that I am the sort of man who runs while his friends die.
====
38132
That's a fair accusation, but I'm quite sure I wasn't. Even I know better than to travel the roads of Craglorn in anything less than a state of complete sobriety.
====
38133
I'm new to all of this, but I do what I can.

People have been looking to Hara for answers since the Celestials appeared. So I try to help her with meetings, letter-writing—little things—so she can focus on what's important.
====
38134
I came to Hammerfell with a few other Orcs. One of the chiefs was going to pick a new wife. I wasn't chosen, but I was allowed to attend the feast that night. 

That's when the Iron Orcs attacked.
====
38135
I don't know. It doesn't seem possible, does it? All I know is, she found me and brought me here.

So, you see, I owe Hara everything. I'll do anything for her. The Star-Gazers are my family now.
====
38136
I don't want to think about it. It wasn't even a battle. It was slaughter. I don't know when I blacked out, but when I woke, the Iron Orcs had joined their victims in death.

Standing above me was a solitary figure, hand outstretched. Hara.
====
38137
An accomplishment like that deserves something from our special stock. We don't come across items like this too often, but you've earned it.

Go on, take it.
====
38138
I heard rumors that one of the Celestials themselves has taken mortal form and wanders these halls.

I would like the chance to fight her.
====
38139
I was invited by one of the Stargazers, Hara, who told us about the Aetherian Archive. 

She doesn't seem as interested in going there to meet strange creatures and possibly kill them—but the Undaunted certainly are.
====
38140
After the fiends are dead, you will only have a brief window in which to harvest the elemental infusion.

Oh, and each person can only carry one infusion. So you'll need to decide among your allies who will carry flame, ice, and storm.
====
38141
Even a lich will die when one destroys his physical body. Let's head to his study. He'll likely be there.

I don't see a way to stop Nerien'eth without direct conflict. I've already tried appealing to his morality. What's left of it.
====
38142
I charged across Tamriel to get to Craglorn when I heard that the fabled Hel Ra Citadel had finally opened its doors. Any Redguard worth their sword would, to get a chance to see a piece of old Yokuda.

I still hope to get the chance.
====
38143
The First Era was frought with warfare between our continent and the land of Yokuda, where my ancient ancestors came from. They built fortresses like Hel Ra Citadel during that time.

Hel Ra is one of the few yet remaining.
====
38144
Khajiit was roped into this by Damisi. Her nose for business is fierce and five-clawed. This one thought she would not lead us astray.

Unfortunately, all but the bravest fear to approach the Citadel now. Our wagon is in tatters, and so is our pride.
====
38145
Honestly, this one doesn't know. Money interests him much more.

The Redguard seem to truly enjoy coming here, though. Damisi thought we could make a fortune from them when the road ahead opened. Not today.
====
38146
What I always do. Try to make money.

With the road to the Citadel open for the first time since the Yokudans built it, I was sure I could milk some profit off sightseers. Ancient Redguard architecture tends to be popular. But not much luck so far.
====
38147
Scholars argue about it to this day. People couldn't just walk in up until recently, you know. I've heard, based on what we've seen of the fortifications, it was Nedic before the Yokudans captured and modified it.

I just want to make some coin.
====
38148
This one?

No. Why would you even suggest that? This one has no intention of charging to his death. Ever.
====
38149
What kind of question is that?

Do I look like I would enjoy running headfirst into a Welwa until I died? I'm a little mortified you would compare me to those fools.
====
38150
By my blade, never!

They're a bunch of uncouths who enjoy daring each other to fight wamasu bare-handed and drink skooma out of their helmets. For fun. Right now, they're here to brave whatever's taken residence in the Citadel. Good riddance.
====
38151
We're stealing a ship called "The Punctured Eye." Captain White Mane's holding it on the Cybiades Atoll. She's got her crew crawling all over the atoll.
====
38153
Wonderful. And you managed to bring Nicolas back to his senses and back into the throng. I must say, you're turning into quite the thief.
====
38155
Nerien'eth's journal only refers to the broad process, but he cast a ritual to bring the Daedra here.

If we find the ritual site, we can stem their flow into this plane. No doubt he'll be there to confront us when we do.
====
38156
Ah yes, I remember you! We're all ready to sail. I hope you're all ready to go?
====
38159
Well, let me know when you are ready.
====
38160
Good. We're finally ready to begin. Go ahead and stand in with the others.
====
38162
Well, it takes an unusually foolish person to flee a bad situation and end up in a far worse one. I'm one of those special people.
====
38163
I fled Cheydinhal, a village east of here, to avoid being forced to join a gang of Imperial deserters. I ran here and put myself right into the middle of a warzone, with horrors from Coldharbour running amok and killing everyone.
====
38164
Why, it's just great up there, all sunshine and puppies. Why don't you go take a look?
====
38165
We had to swim across Lake Rumare to get here, me and two friends. The slaughterfish got my friends. The guards won't let civilians use the tunnel and I can't face swimming back again. I'm starting to think my friends were the lucky ones.
====
38166
Oh, you're so clever; saw right through that ruse, didn't you? Well, if sunshine made your skin peel off your body, and if puppies were ten times your size and had teeth the length of your arm, then yes, it's all true.
====
38167
<<1>> has many odd pursuits, but necromancy is not one of them. No, my cousin suffers so that I may be punished.

The magistrate asked, "Why refuse to kiss my slippers?" I told him, "Because you trod through the muck." I used harsher words.
====
38169
I want you to help get my cousin out of the stocks. The only dirty hands you'll find are the magistrate's.

But I know how this business works. I'll pay you for your trouble. Does that help ease your sense of propriety?
====
38170
I'm no smooth talker like Nick, and I'm not great with unraveling security devices like Vexa. But I've seen my fair share of prisons. They all have the same fundamental layout. If we need to get out of a tight spot, I'll know where it is.
====
38171
You made the right choice, rook. Let's get to work. I've arranged a boat to take us to the island. Meet me at the boat and we'll go from there.
====
38173
Me? Why, this handsome face of mine is the perfect distraction. Prison guards find me irresistable. Or, at least, up until a certain point. Once we get Gwenneth, I don't know if even my good looks can affect those guards.
====
38174
You made the right choice, rook. Let's get to work. Danni's arranged a boat to take us to the island. Meet me at the boat and we'll go from there.
====
38176
I'm not much help with interacting with people, so sneaking into an island full of hardened criminals isn't my strong suit. But there are plenty of locks and security measures in place. That's my forte.
====
38177
You made the right choice, rook. Let's get to work. Danni's arranged a boat to take us to the island. Meet me at the boat and we'll go from there.
====
38180
Pretty bad. Beasts keep pouring out of Coldharbour. The more we kill, the more there are. And we keep getting fewer, losing troops to battle, desertion, and despair. Thank the Eight for the Pact's help.
====
38181
Maybe we can't. But I'll die before I let Molag Bal have the City. And my troops will too. All we can do is hang on, keep fighting, and hope something tips the balance our way. Perhaps the Pact will make that difference.
====
38182
Who on Tamriel wants to be ruled from Coldharbour? These demons must be thrown back into the abyss from which they crawled. It is in the Pact's best interest to stop them here, as your Grand Warlord Zimmeron knows well.
====
38184
I'll explain when we arrive. Long story short, it's a simple prison break. We go in, we unlock Gwenneth's cell, we escape. 

But enough chatter for now. Are you ready to go?
====
38186
It depends where you need to go. This is a working ship. We don't traverse all of Tamriel's seas.
====
38187
I'll explain everything when we arrive. But we have a long boat ride ahead of us. Now, are you ready to leave?
====
38188
I'll explain when we get there. What I can explain, that is. There are still some details I'm not sure of. No matter, though. Are you ready to go?
====
38191
I arrange passage to some places. Where would you like to go?
====
38192
The journal did not refer to the weapon by name. No mention of how Nerien'eth obtained it, or what kind of macabre sorcery is sealed inside it. Only a short note that it may drive its user to madness—in exchange for power.

We have to find him.
====
38194
We've been sent here to secure a foothold for the Pact's invasion of the Imperial City. I leapt at the opportunity to serve on the front lines. Had I known that the front would be a fetid rat-hole … well, no sense dwelling on it.
====
38195
Should be simple enough. I've brought the Eyes of the Queen disguise we stole from the Aerie. You will put it on and act tough. I'll be as I am, dressed as a swarthy prisoner. We'll waltz in there in disguise and free Gwenneth.
====
38197
Plan is a very loose term for this situation. But as far as I know, you're to wear the Eyes of the Queen disguise, and I'm to pretend to be a prisoner. That'll get us inside. After that, I guess we just play it by ear.
====
38199
The plan is for you to wear the Eyes of the Queen disguise while I wear this prisoner outfit. You lead me into prison on an urgent mission from Queen Ayrenn. And then … we find a way to reach Gwenneth. Not my best plan, I know. But it's a start.
====
38201
The Violet Lodge thinks it's so hard to get here that they never bothered with real security on these doors. We came through the back route. There are many ways into the Vault of Shadows. Luckily, it hasn't changed much.
====
38202
Slow going, but I believe we're making modest gains. We're slaughtering the cultists wholesale. It's the Daedra that are the real problem. They can't die, you see. It's infuriating. All we can do is try to staunch the bleeding.
====
38204
I told you about my past. All initates go through the Vault of Shadows. Only the truly high ranking ones will ever know how to get here. Most will only ever arrive blindfolded. 

Now, let's get that key.
====
38205
General Nesh-Tan can best speak to that. She's the Argonian over there. A capable leader to be sure, but colder than a wraith's pajamas. 

She's warmed a bit since we took the sewer, though. To be honest, I think she's enjoying herself down here.
====
38206
Well, what's supposed to happen is six people stand on particular places on the floor here, which subtly shifts the steam pressure moving through the pipes enough to allow the lever to move. Too complicated for these s'wits, apparently.
====
38207
Well, the lever is still held in place, despite all the broken steam pipes, so they must have… yes, of course. There's a valve up there, to manually free up the lever. So very secure. Ugh. Twist that, we should be in business.
====
38208
Is that right? What's your business here? We weren't expecting any new arrivals this month.
====
38209
Go straight to the captain. We'll be watching you if you stray where you're not welcome.
====
38210
Oh, well why didn't you say so! That's just like our Queen, you know. She's always making rash decisions without informing the requisite parties. But I'm a good soldier, so I'll follow her orders.
====
38211
Why, it's just through that door there. Just drop her off and be on your way. I trust you. Besides, if you poked your nose into somewhere we didn't want you to, it's not like you have anywhere to go. You're trapped here in my prison. Enjoy your stay.
====
38212
At the top of this rise is a set of steam pipes, blasting hot steam from the previous rooms in front of the door. Try to walk past and it'll sear your skin off. You probably like having skin, so I don't recommend trying it.
====
38213
Remember the room that needed six people? Same idea here, except we don't have six people. Instead, we're going to break the pressure system and blow out the pipes. Feel like being quick?
====
38214
If you're not fast enough, the system will correct itself and you'll have to start over. I don't have the breath in me to run that much, so get it right the first time, yeah?

Let's go.
====
38215
Pull the crank on the steam pressure controls there. There are two more along the rise, you'll need to hit them quickly.

You'll only have a certain amount of time to pull all three cranks.
====
38216
Yes! They kept all of the spare parts. Looks like they used some of them for maintenance and repairs, but not most. This is everything we need and more. We can use their apparatus in the middle to get things up and down.
====
38217
I still want to know what happened here. I don't know why there'd still be a boat outside, but we've searched this entire place. Maybe there's someone in the master bedroom? It's near here, check it out. I'll pack things up and meet you by the boat.
====
38218
Nerien'eth has taken over a portion of Mephala's realm.
====
38219
He was still in here? What did he say?
====
38220
Wait… you're telling me he brought in whores? Really? He's worried about assassins but couldn't get over his…

Idiot. Of course that's a security hazard. Well, I won't be blamed for that. Thanks for finding out for me.
====
38221
Help? No. A bodyguard? Yes. Are you volunteering?

Sorry, I'm used to working alone, and as Danni puts it, I "don't get out much". I'm no fighter, and the place I have in mind might be guarded still. I'd rather like some help, if you don't mind.
====
38222
I was hired to set up defenses for Mercuro: an Imperial noble who was worried about being assassinated. Word reached me that he managed to get himself killed, which bothers me— I know my traps and these were good.

The pressure locks alone…
====
38223
While we're there, if you help me find out how Mercuro got killed, I've got a bonus for you. You don't have to, but I'd like to know— bad for the professional reputation if some failing in my work got him killed.

Just something to keep in mind.
====
38224
Hm? Oh, yes, right. I can use them to prepare something better than the woeful defenses at the Grey Barrows. 

The place is a dwemer ruin— Mercuro hoped the constructs would guard him. We get in, find the equipment, get out. Easy. One other thing.
====
38225
I am… I was… Master Mercuro's majordomo. I was the master's servant until… until he was killed. 

It wasn't me! Please, you must understand that it was not my doing! I'm so sorry. It's not my fault!
====
38226
This place… this place is a trap. They sabotaged the construction here, killed master Mercuro, told me they'd kill me if I breathed a word to anyone. I had to write letters, spread rumors. They want some Redoran woman.
====
38227
By the docks. I escaped in here when they weren't watching, but they know there's no way in or out of here without using those docks. They'll be waiting for you and her there.
====
38228
I don't know. They called themselves the Violet Lodge, but I don't know what that means. I know they plan on ambushing you and the Redoran woman. 

They want to kill you and kidnap her. I don't know why.
====
38233
I arrange passage to some places. Where would you like to go?
====
38236
She should be back on Stros M'Kai, securing a new crew. I can take you there, if you wish.
====
38238
There was a vigorous dispute between the captain and her old crew.

Tumma-Shah knows the whole story. She's below decks, if you'd like to know the details.
====
38241
<Initiates on exit conversation.>
====
38243
I have business in <<1>>. I can take you to Eagle's Strand at no charge.

But do not mention me to the locals, yes? I value my … obscurity.
====
38244
I can take you to Vulkhel Guard, in Auridon. I have many things to sell to the High Elves!

All of them legal.
====
38246
Good, I have business on <<1>>. Passage is free! The inspectors won't be looking for two of us.

Er, whenever you're ready.
====
38249
Hmm. From here, we travel to Stros M'kai. A bit tricky, but we should be able to make it before the weather changes.

Or you could head into the city. Perhaps stretch your legs a bit, try the local brew. It's up to you.
====
38250
Have you been to Betnikh? I can get you there in one piece. Most likely. Probably. No guarantees, though.
====
38251
Daggerfall. You shall find there everything you need, and then some.

There have been a few storms along the way, but nothing we can't handle. Let us pray our charts are current.
====
38254
Now you guys move on. I'm going to catch up with Vexa.
====
38256
Vexa's too tough to kill. She'll be fine. We'll meet up with you at the rendezvous.
====
38257
Don't worry,  nothing permanent. Abadarun keeps a few useful draughts on him. They let him deal with rowdy customers without causing a scene. The drops he'll give you will ensure that the guards are feeling no pain, let's say it that way.
====
38258
Ah, you're the Captain's friend! Yes, she told me to expect you. I use these when a surly Orc or Nord starts picking fights. It's like three or four stiff drinks all distilled down to one draught. Delicious! And, often, hilarious.
====
38259
We're about to move through the living quarters of the Violet Lodge. They populate the east side of this island, and we need to slip past them to get to the inner sanctum. This is where we split up. You have two options to get through.
====
38261
You can purely sneak it, as Danni is likely to do. I myself prefer a disguise of course. But I have illusion abilities and you don't. If you want a disguise, sneak your way into their personal quarters. I'm sure you can find one there.
====
38262
Headman Cosh has surrounded himself with lackwits and sycophants, and they're used to getting their way. They'll notice any missing baubles soon enough, and the whole island will hear about it. Trust me.
====
38263
I lost a small potion bottle, my work clothes, some finely-ground mineral dust, and, well, a type of screw-driven tool I'd rather not elaborate on out in the open.
====
38265
What? What are you talking about?
====
38267
Not at all. I've portioned out the drops into three vials for you. Just drop the draught into a drink, step back, and enjoy the show.
====
38268
It is their City, is it not? We working with them to take it back, so think of them as allies, for now at least.
====
38269
Give me that writ! I'll settle this with <<1>>.

Wait here, and don't touch anything!
====
38270
The sewers are crawling with Daedra, Worm Cultists, and even viler things. Aboveground it is worse. Warriors are needed everywhere but here.
====
38271
What, not who. We face every creature that can walk, fly, or crawl out of Coldharbour. Molag Bal is sending all he has at us, both up in the districts and down here in the sewers.
====
38272
I feel like I've been ready for this all my life! Once we have the key, we can grow the Thieves Guild unite us all under one name.
====
38273
I'm always ready. I just hope Danni's ready for this. And you of course, Rook.
====
38274
I prefer weightier arguments than paper.

Such as gold. In a pouch. Placed in my hand.
====
38276
Rook, you're one of the best we've seen in a long time. I'm pretty sure we're all going to come out of this pristine. Even better then before! I hope you're ready.
====
38278
Good. I'll see you on the other side. Take care of our Danni now.
====
38279
Who can tell? We send troops to fight but none come back. Some are still up there fighting at least; I can hear the battle cries from here.

You must judge for yourself, once you get up there.
====
38280
That's right, and I'm here to make you an offer. Leave the skeleton key here with me. Leave Danni to my people. I will make it worth your while in the end.
====
38282
Then take the key and leave with Danni. If you get out, may your life be reward enough.

I've released the door that lies ahead for you. The decision is yours.
====
38283
You mean, how did I get to be so cheerful?

Let's see, I'm not sure if it was when the Worm Cult sent my undead husband to kill me or if it was when the Daedroth paraded me around the Nobles District, half-naked and bleeding.
====
38284
Good, good. You wait here. I'll speak with <<1>> and make sure this writ is in order.

Don't touch anything.
====
38285
You're in <<1>>. Learn its rules, or go back where you came from.
====
38286
I've got my own invitation, from one of my connections. I'm going to try to get there early and camp out somewhere central, try to get people to come to me.

I'll see what I can find out from talking to people. Find me once you get inside.
====
38287
I'm playing lookout. I don't like this kind of party, normally, but the food should be good.

Check in with me once you get there, I'll be dying for someone interesting to talk to.
====
38288
She didn't make it? What do you mean?
====
38289
Damnit. No doubt she tried to pull something foolish. No key. No Danni. We gotta get back to the Gray Barrows. 

Just a matter of time before those cultists come pouring out after us.
====
38291
You did what? We'll talk about that once we get back, but for now, we need to leave. Or we'll all be taken.

I'm disappointed in you, Rook. Perhaps Danni never told you about Honor Amongst Thieves.
====
38292
Are you, then? Tag along in my skiff if you'd like, though I suppose it depends where you want to go.
====
38295
I'm sailing back to Bleakrock, if you're interested. It'll be a bumpy ride, let me warn you!
====
38296
I'm heading back to Davon's Watch, if you're keen on going.
====
38297
We sure can, even from near-drowned folks like you. I've been back to Bleakrock a couple of times since plucking you from the sea by the scruff of your neck. Things aren't getting better there.
====
38299
I'm going to have fun! I'm going to show off a bit and climb trees, and if I'm showy enough, no one will realize I'm peeking in all the windows.

Once I get a good view of things, come find me. I'll fill you in on what I've seen.
====
38300
My charm, of course!

You're not buying it, are you? No. I actually wound up beating my husband's corpse back to death with a chair leg, and the Daedroth eventually dropped me. I crawled into the sewers and wound up here.
====
38301
How would I know? The fighting's been going on forever, it feels like. Molag Bal will never run out of minions to torment us with. It'll end only when we're all dead.
====
38303
It's nothing. Most folks I pull from the sea are already dead. But you've got decent gear. I bet you've seen battle. I told my boss Rana about you on my last trip, and she wants to meet you.

Pay me back by helping her. Come with me to Bleakrock.
====
38304
Danni was right. The cultists are recruiting people, and taking people into the cellars for initiation.

We'll need to find a way down there. I'm going to see if I can't disguise myself as a cultist. See what the others have found.
====
38305
Everyone here is the kind of person who pays me to deal with things they don't want to think about. Oh, you meant relevant to the job.

People are excited about some token they're getting, which lets them get into "initiation". Worth looking into.
====
38306
Well, even though people aren't supposed to be in the guest quarters, a few people are still lounging in there. Enthusiastically.

I've seen a few tokens exchange hands, and there's a big pot of them along with some banners in the east wing.
====
38307
I'm happy to tell you whatever you want to know. The rules are also printed on our handbill.
====
38308
My assistant Talaya has gone to great pains to mark the course you must follow. The course crosses dangerous terrain and cuts through enemy encampments.

Talaya is waiting for you at the end, to record your time.
====
38309
What a prize! For the rider who completes every course—braving untold danger through sheer skill, speed, and grace—we are offering a chance to join our number and to ride one Black Horse Couriers' specially-bred black coursers.
====
38310
Anyone can ride a horse at high speed on a gently winding country road! But the Black Horse Couriers specialize in delivering vital missives across dangerous battlefields!
====
38311
Our services are always required—across Tamriel and beyond. Some of our number have even ventured to other planes at the behest of kings and demigods!
====
38312
Call me Ahmat. I represent the illustrious Black Horse Couriers. When kings, queens, and generals of Tamriel need urgent messages conveyed across deadly fields of battle, they turn to us.
====
38313
For various reasons, they would prefer to remain anonymous. But they include merchant princes, great warriors, and even kings. 

They are united in a single goal: to identify the best horsemen and women in Tamriel.
====
38314
How excellent of you to ask. It so happens that certain well-connected interests in Tamriel have pooled their resources to sponsor these races and to award the winner with the opportunity to join our ranks.
====
38315
The magistrate has no idea who you are. You can act against his plans, as my agent. And I'll pay well for the privilege.

Also, my cousin won't stop talking about you. It seems you saved him from the "melon pile." Whatever that is.
====
38316
Then you know <<1>> is a dangerous man with wealth and connections. Most everything on this island happens with his approval.
====
38317
Ha! She threatened to kill me. I try to remember the faces of people who do that.
====
38318
Wonderful! You'll find <<Az:1>> in my strongbox. Once you have <<Az:2>>, find a way to acquaint <<3>> with the poison.

You know, she's quite fond of her wine. Perhaps this year was the wrong vintage.
====
38319
Yes. Oh! No, I don't want you to kill her!

I just want her better acquainted with her chamberpot, every hour, for the next few weeks. Nothing permanent but her shame.
====
38320
<<1>> appointed <<2>> as his magistrate. But Sentinel is far away, and a distant king has less influence than a rich neighbor.

The king suspects another master holds <<2>>'s strings. His hidden emissary gives us an chance to cut them.
====
38321
Years ago, she was a young soldier in Sentinel. Ambitious. Very annoying.

I stole her lover and her horse. Then I spread rumors her horse and her lover were the same creature. But she deserved it, truly.
====
38322
If she dies, <<1>> sends a fleet of hard-faced warriors to learn who killed his emissary. Those warriors quarter themselves at the only inn in town—my inn. Worse, they don't pay me for my trouble.

So she lives. I can't lose the business.
====
38323
Fine! Use a quarter dosage. She'll feel sick, but without the amusing side effects.

As long as she stays on the boat, you can pose as the king's emissary.
====
38325
Yes. As a matter of fact, I would. 

Talk to Councilor Itinia. She's completely demoralized and seems willing to share her misery with … well, anyone.
====
38326
Nocturnal? That sounds very interesting, Rook, but right now I need you to pull the lever on that door.
====
38329
What are you saying? Are you going to betray me?
====
38330
Good. Now, ready to get out of here?
====
38332
Ah, truly? We have been expecting you! May I see your seal, Emissary? That I may bask in the reflected light of Sentinel, and the warmth of our King?
====
38333
What got a bit rough and you passed out. Don't worry. Happened to Vexa, too.

We took good care of you!
====
38334
Nic said the boat travel got to you and you passed out. You must have hit your head because you had quite the bump!

I wanted to let you sleep in my bed, but for some reason, Nic said you were tough, and the floor would do. He's been acting funny.
====
38336
They're all gathering for the speech Danni is giving. You should go check it out. She'd want you to be there.

It's just in the vault.
====
38337
They're all gathering for the speech Nicolas is giving. You should go check it out. He'd want you to be there.

It's just in the vault.
====
38339
He's about to address the guild about the mission. Speeches and all that. You should probably go check it out. I'm sure he'd want you there.
====
38340
Molag Bal and everything he can throw at us. The Daedric Prince himself isn't in the City, of course, but all his minions are. They control almost everything aboveground and most of the sewers.
====
38341
Chaos is what's happening. Hordes of Daedra rule the streets. The few Imperial citizens left live in constant fear. We hold a few safe spots and raid where we can. If you Covenant types prove useful, perhaps we can do more.
====
38342
Now that you are here, I want to show you this jewel on the waters. Are you settled from your voyage? Are you willing to accompany me on a tour of our fair city?
====
38344
Excellent! Let us leave my beautiful home, and prepare to walk from the plaza before my front door.
====
38345
Ahh, such a beauty. Such craftsmanship! Welcome to Abah's Landing. The waters of the aquaduct sing at your arrival. The zephyrs that sweep along our gentle beaches whisper your name. Our honest merchants will treat you with the utmost respect.
====
38346
I must admit, you are not the kind of person I expected the King to send … but I would never question his judgement. Now that you are here, I want to show you this jewel on the waters. Are you willing to accompany me on a tour of our fair city?
====
38347
That thing? Ugh, easy to forge. If I could've seen one beforehand, I could've saved you the trouble.

Anyway, you should be able to use that to get into the initiation.
====
38348
Right, the plan. While you went after that token, Nicolas came up with a plan. He's going to try to meet you inside. Gwen is getting into position.

You'll be kicking everything off, as the up-and-coming 'initiate'. I'll be here, not doing that.
====
38349
I'm your Guide, the helpful cultist while Eupherus performs initiation rites. I've been watching the proceedings and have a plan.

Gwen is nearby, and you'll need to play along with Eupherus for a bit. Then, we act.
====
38350
I've been watching Eupherus. He's incredibly superstitious and gets really into things when he's initiating someone. I think the Guide's job is to do something if he's too wrapped up in the ritual to notice.

I think we can exploit that.
====
38351
Eupherus has left the room to 'consult with his peers' when the lights in here flickered oddly.

I think we can fake an act of Daedra. If it works, Eupherus will leave the room for a moment, and Gwen can act. She's up in the corner. Don't say hello.
====
38352
Yep. Worst case, we knock him out when the lights go out, but hopefully that won't be necessary. That'll be your job, by the way, if it comes to it.

Ssh, he's coming. He'll want to talk to you before he starts.
====
38353
Nocturnal likes her darkness. So, at the height of this ritual, we plunge the room into darkness.

I'll stand by this brazier, and when Eupherus isn't looking, you move to the other. We extinguish both at the same time. Act of Daedra.
====
38354
Excellent. And straightforward, with little embellishment. How humble! We'll have to break you of that. You'll be pulling the strings of the world, here in Nocturnal's embrace. You'll need to act the part.

Shall we begin?
====
38355
Hah! Yes, yes I am. Taken aback, but yes.

Friend, I believe you are destined for more than I originally thought. I have communed with the shadows, and your name is writ large. This humble initiation will not suffice for one such as you.
====
38356
I initiate many into the Violet Lodge, and many go to assist the Mistress in her plans. What we really seek, however, are those such as yourself, those blessed by the Mistress before they even join us.

You are one of the blessed.
====
38357
This is how we recognize the best among the new initiates. Those who the Mistress has blessed.

Go, meet me at the docks once you've made any arrangements you need. I eagerly await your initiation. I have a good feeling about it, but I must prepare.
====
38358
You are a shadow beyond the pale shades you might find here. Your initiation must be proper. Make whatever arrangements you need, then meet me at the docks in Abah's Landing. From there we shall sail to the secret Vault of Shadows.

Bring this token.
====
38359
I'm not sure yet. I need to talk to Danni. Something feels off. Let me take that token, if you wouldn't mind.

Don't worry, I'll give it back once everything's sorted. You'll need it, it sounds like. Find Vexa, let her know we're done here.
====
38360
So, that's two pieces of good news? Nicolas is more straightforward when he's worried. I prefer it to his pretty word-wrangling.

Either way, let's be gone from here. I like the cakes, less so the company, and I'm full of cake.
====
38361
Auridon—one of the Summerset Isles, my friend! Homeland of the High Elves.

We're docked at Vulkhel Guard, but we should have put in at Skywatch. I hear there's a festival!
====
38362
Razum-dar is here on a mission of some … delicacy. This one did not know how your presence here would change it. But honestly, Raz is glad you returned. You may be just what he needs.
====
38364
Because you are no soldier, which is useful. You can speak with the locals, assure them we are not invaders or marauders.

Now, come. Let us try to fit in.
====
38368
I can take you to Vulkhel Guard. Bah, all my business here has dried up! At least I won't have trouble with the inspectors in Auridon.

Which rarely happens.
====
38369
You must find your own path. But perhaps there is a reason for the place in which you find yourself.

Explore. Search for a cause to lend your hand. Join with others. You might even seek out those who rescued you from the sea. The choice is yours.
====
38370
You were dragged ashore on an island beach, but I sense that you are now aboard a ship in port.

Go ashore and seek out the captain of the vessel. Perhaps he or she can point you toward the charitable spirit who was responsible for your rescue.
====
38371
I know only that you washed up on a cold beach on a remote island. You have since been transported to a large city.

Head toward the city docks. There, you will find someone who knows the island from whence you came and how you might return there.
====
38372
I know only that you were fished from the sea and dragged aboard a ship. You have since been transported to a large city. 

I suggest you visit the city docks. There, you will find someone who can direct you to those responsible for your rescue.
====
38373
We do not face these troubled times alone. Many shall rise up to fight this tide of darkness.

Wherever you go, you will encounter others who share your courage and valor. Help them if you can, and enlist their aid if you have need of it.
====
38374
Indeed. I sense that even now there are good people near you who face grave danger. They need your assistance should you be willing to give it.

To thwart the will of Molag Bal, we must skirmish with evil wherever it rears its head.
====
38375
No, we can still move. We'll head to <<1>>, if it's safe there.

By the Eight, it's inspiring to see Dominion soldiers.
====
38376
No. When I saw my neighbors fall, I ran. What kind of Khajiit am I?

You're with Dominion, yes? Give those pirate cowards a trouncing!
====
38377
<This Sea Viper's death was swift and brutal. The stench of burnt flesh fills the room.>
====
38379
<It appears the Sea Viper died while ransacking the building. Some sort of magical energy killed her instantly.>

<Upon further examination, a crumpled piece of paper is clutched tightly in her hand.>
====
38380
I sent my squad to scout <<1>>. If they haven't learned what the Sea Vipers plan is, we can poke around until we figure out what needs chopping.
====
38381
I see you make a habit of walking blindly into strange and dangerous places. That must make your life very interesting.

But where are my manners? Welcome to the Dragonstar Arena! Only the strongest of the strong try their hands at our games.
====
38382
Hopefully your allies aren't as bad at the games as you and they help you get back into the fight.

If all of you fall? Well, we call that "death." We toss your corpses out back for the guar. Hungry little buggers, you know.
====
38383
It works perfectly. Thanks for asking.

Oh, but you want details. You talk to the Gatemaster up the hall to begin. Then you do your best to turn your enemy into a bloody mess before he does the same to you. That's my favorite part.
====
38384
Talk to the Gatekeeper. Survive, and see for yourself. 

Only those who prove themselves worthy can learn the secrets of the Arena.
====
38385
Quite simply, you survive. And your opponent doesn't. Of course, if that happens, my master will take an interest and want to see more.

You stand on the brink of a remarkable journey. Are you really willing to take the first step?
====
38386
Each participating team has a champion. Sometimes more than one. First, you must overcome the initial waves of combat. If you make it far enough, you'll get to face the champions.

And I hesitate to mention any of our other little surprises.
====
38387
The Fighters Guild team does a wonderful job of not losing. Must be all the practice they get with the fighting and everything.

Their champion has been holding his own so far in the competition. I expect good things from him and his team.
====
38388
We couldn't have done it without you, Rook.
====
38390
Continue to grow the guild, of course!
====
38391
We couldn't have done it without you, Rook.
====
38393
Continue to grow the guild, of course!
====
38394
Then may the mistress guide your hand.

You'll certainly need some higher power to watch over you in there.
====
38395
Technically, she had me following you. Making sure your little walk-and-talk with the Magistrate went the way we wanted. And it did, so good for you.
====
38396
Here, take these. While Banu is ripping the Captain's head off, we have a chance to add insult to injury. You're going to place this piece of paper on the Magistrate's desk, and place this jar on his bedside table.
====
38398
It's from Headman Cosh. Or so it claims, anyway. It lets Banu know that the little present in the box is a warning. And that more will follow if he doesn't shape up.
====
38399
A snake. A Zehtswater asp, actually. Very deadly. Not that this thing will kill Banu. He's too slick for something so obvious to take him out. The snake is a message. And you are the messenger.
====
38400
I'm a common street thief, and you're the Emissary of King Faharajad. Which of us do you think will have an easier time in there? 

Plus, embarassingly, they know my face. I wouldn't make it two steps inside the front door.
====
38401
Everyone in this cursed place committed the same crime. We opposed the Tharns and Molag Bal and for that we have paid dearly.
====
38402
I have spoken with the Captain of the watch. Well, the former Captain. He will soon be patrolling the docks. At night. 

He and his drunken, insolent watchmen are just a symptom of a deeper problem.
====
38403
We need to speak quietly, Emissary. As I have said, I only wish to serve the crown. But Abah's Landing serves two masters. Headman Cosh … you know of him?
====
38404
Of course you have, you are a wise representative of the King. Then you know that the Headman … is very powerful. He has coin, influence, and control. He directs the wind, and the sails fill, and the ships ride the waves.
====
38405
What you have seen today … the drunken guards, the theft … this is the touch of Headman Cosh. He was a pirate, my new friend. Not an honorable person like you or I. 

In fact … I fear I may be in danger.
====
38407
Yes … but … not now. The walls have ears. You understand.

Thank you for speaking with me Emissary. We should do so again, soon.
====
38408
It is always so. Never once has someone taken pity on Kuralit without hearing his sad tale of woe.

Can I share my burden with you? Will you listen to my story?
====
38409
Know that I am not as old as my whiskers make me seem! My story begins not many years ago, when this one served in the Imperial army.

You may ask why I held such a position, but it was not by choice. Conscripted for my skills, I was in high demand.
====
38410
My ancestors were great Khajiit sailors, so I was assigned to a warship whose soul mission was to maintain order in the wake of the Knahaten flu sweeping the land.

You know of the Knahaten flu, yes?
====
38411
This one shivers in fear, remembering those dark days! The Knahaten flu killed so many, all across Tamriel! Argonians and Khajiit proved heartier against it, but it claimed many of my friends' lives before it faded away.

May I continue?
====
38412
Is that not horror enough? My tale has stalled, and now I wander from city to city as a beggar.

As to your earlier question, I saw a Bosmer sneak into the bank late at night.
====
38413
One night, when <<1>> had already worked a triple shift, and thus was taking a well-deserved rest belowdecks, we aboard the Bountiful Mara, encountered the Crimson Ship!

You do know about the Crimson Ship?
====
38414
Indeed! The Crimson Ship was filled with Kothringi suffering from the Knahaten flu. No port would take them in. They finally sailed off into the Abecean, never to be seen again.

It is rumored that no one who saw the ship lived to tell about it.
====
38415
As I said, I slept. A sleep so deep and dreamless, nothing woke me. When I finally rose a day later, I found my crewmates missing, and a scribbled note about the Crimson Ship.

They had seen it! And all had perished, leaving me adrift.
====
38417
I could not! Many moons passed before another ship happened by. They blamed me for the crew's disappearance, and put me in the stocks! My career over, I became a beggar.
====
38418
Have I not suffered enough? No ship will take me on now as they think I am either cursed by the Crimson Ship, or sinister for killing an entire crew.

Maybe I am bad luck. When I got here, this was a Bosmer town. Now look! It is full of Altmer!
====
38419
All aboard then. We're off.
====
38425
There's plenty of them down here; take your pick. Many have been dragged deeper into the dungeon. Who knows, your friends might still be alive.
====
38426
I'll die, I expect. We'll all die here. I only hope that it's quick. Many have been taken into the depths of the dungeon and none have ever returned. The blood never stops flowing down here.
====
38427
I vowed that I would always face my opponents as an equal. If an enemy came at me with a sword, I would meet his blade with one of my own.

The harpies fight with claws. How could I go up against them with anything more than the fists nature gave me?
====
38428
Sharp and natural. They don't wield weapons, so neither will I.

I will fight them head on, fists against claws. And I will do so with honor.
====
38429
No … no. They broke our ankles as soon as we got here. To keep us from running off I guess. Don't know why they bothered—they beat us to pieces an hour or so later. My insides are …  I'm spent. 

Funny. Always thought I'd die at sea.
====
38430
Us. They're feeding the trolls … us. You've got to stop them. Please. You've got to ….
====
38431
What? Oh … they … they're feeding the trolls ….
====
38433
Earning a living. There's gold to be made out here—as long as you have the courage and commitment to deal with all this Celestial nonsense.

I was leading a caravan through the region when the Iron Orcs attacked. Took us completely by surprise.
====
38434
Harder than some, but you need to follow opportunities as they present themselves. That's how those Dragonstar Caravan thugs do it.

Usually, we finish our runs with a few cuts and bruises between us … but not this time.
====
38435
Captain Whitemane is a problem.
====
38437
Yes, a waste. Wasted time on my part, wasted effort on their part, wasted machinery all through this place.

They tried to attack us, used my own clients against me, and made a mockery of my work. If they were trying to piss me off, they've done it.
====
38438
What? I told them 'no' once already. Do they not give up?

How'd you find out about that, anyway?
====
38439
The butler? That's how I heard this place was…

Oh, those utter bastards! Jerk me around, will they? Follow me. Stay down.
====
38440
I'm going to get these things packed up, I'm going to have a chat with Danni, and I'm going to get started on fortifying our home.

There's work to be done against these bastards.
====
38441
I woke screaming every night, from dreams of my wife in the clutches of Dagon cultists—of those Daedra who stepped from that Gate to burn us to the ground.

My wife saved our neighbors, saved me. And there was no one left to save her. I had to try.
====
38442
Bah! I've had worse. I bear these welts … and cuts … and, ugh, broken ribs with pride! For Mauloch is the patron of the spurned and oppressed!
====
38443
Luck has nothing to do with it. 

As savage as they are, these Iron Orcs are still sons and daughters of Mauloch. In their hearts, they know what I say is true. They're just confused. They haven't enjoyed the same luxuries as you and I.
====
38444
Well the old Orcish words for "right" and "insane" are very similar …. But I could tell from his tone that he meant the former.
====
38445
Yes. And some of them can be saved, I'm sure of it! 

When they were all clubbing and kicking me, I heard one of them cry out "maybe he's right!"

Of course they speak an incredibly crude Orcish dialect ….
====
38446
An old friend. She took me in when nobody else would.

I must have traveled half of Tamriel with her family, before she settled here to run the inn.
====
38447
<<1>>? He's a barnacle who fastened himself to the right arse at the right time.
====
38448
I …. You should really talk to <<1>> about this. She can explain it better.
====
38449
Nothing scares me. Not anymore.

<<1>> says, "never cross the deadly kind of rich"—far as I can tell, she means <<2>>. He's a big swinging anchor, and Banu polishes <<2>> like he's trying to see his own reflection.
====
38450
Some of this, some of that. Enough to keep food in our bellies and grog in our mugs.
====
38451
I hate this woman. She's ruined my life every step of the way. I want her dead.

She runs Wolfbane Dale.
====
38453
Pride? Vanity? She loves her security, and I've been ostracized thanks to her. Talk to the people there. I'm sure since I left, she's gotten even more paraonoid.
====
38454
That's a question that I've often asked myself, but we have no time to muse over the past now. 

He means to harm my students, my friends, and anyone else who gets in his way! He must be stopped.
====
38455
Yes. Since you'll be in the field, we want you to scout around. Talk to the people. Find our options for infiltrating this manor house: one to suit Varn, the other, myself. These jobs can't always be about mass murder. Some take a little … finesse.
====
38457
Bronric will take you. Varn and I will make our own way. Meet us at the Full Moon Tavern once you've gotten the information.
====
38458
Works for me. And the second route? You did find one, correct?
====
38459
Did he now? Not to poison me? Well, whatever you've come to do, get on with it.
====
38460
Lady Margrette keeps herself pretty safe. There was an attempt on her life about a year back. After that, 

the doors closed and the guards increased.
====
38461
Oh that's Lady Margrette. She thinks she's got that place locked up tight, but I've heard there's still a few cracks in her walls.
====
38462
Sure is. Put up the walls myself, helped organize the guards. Good lads and lasses, but not all of them the most alert. But it does make her ladyship feel better to have them.
====
38463
I'm meeting a certain someone tonight, once she gets off work. You should see the night view from the manor house, it's beautiful and so romantic.
====
38464
Someone's gotta do it! Sure I got a job, but it don't pay the bills. May be ready to have another go at the manor house before long.
====
38465
If you do, come let me know. I just hope she hasn't ran off into that cave again. I hate going in there.
====
38466
Some woman tried to kill her. Made her paranoid. Now she lives in a fortress! I keep telling her she needs to do something about the well, though.
====
38467
Nah, that place is a little too scary for me in my old age. May want to ask Harding though.  He's always going in there. But he may only answer if you got a coin or two on ya.
====
38468
Business, eh? Don't look much in the way of a lumber or business. We also don't get too many passing through here.
====
38470
I'm sure she does. That place is locked up tight. My old friend Travys, he sure saw to that.
====
38472
She's got her main and side gates locked up pretty tight, but all the guards can't be quality men. They have their weaknesses. Prone to distractions like any man.
====
38474
Ah. Well, unrelable? I wouldn't say that. Some just aren't as smart as others. We really need better men at the side gate. If you're looking for a steady job, you may want to check back with me tomorrow!
====
38476
What! Okay, don't tell anyone. Those guards at the side gate, they're horribly unattentive. I just arrange for a distraction, sometimes a little bribe, and then slip past. I'm sure someone like you would have no problem.
====
38478
A grand purchase. It's easy. That manor is surrounded by walls and guards, but no one thinks about the well. There's a cave just around the west side. That's the ticket in. Just climb up that rope.
====
38480
There's a cave that runs under the manor. It's where the manor gets its water from. Mel sometimes ends up in there chasing after the fish in the shallow water. But one time, she got her claws in the bucket and ended up behind the walls!
====
38482
The well inside dips down into a cave. The cave has an entrance near the river. Lady Margrette doesn't see it as a threat. She's bound to learn the hard way on that.
====
38484
He's usually up around the saw mill or the tavern.
====
38486
That's what I thought. Look. If you want to get in there. I can help you out. Seeing you got the coin for it?
====
38488
Without question. As we honor Sithis with the Black Sacrament. he will further empower the guild. We should take every opportunity to praise him.
====
38489
Yes. Always honor the contract. It's an order from the Listener and it goes against one of the five tenets. There will always be more black sacraments.
====
38490
Oosh has told me of your decision. She is correct. Had I been there, I would have done the same. You've proven yourself a very valuable member today.
====
38491
As you've experienced first hand, you're dealing with two different viewpoints in the Brotherhood. We don't always see eye to eye, but unlike Varn and myself the Listener and the Keeper don't really get on.
====
38493
Awfully neglectful to overlook such a sweet spot, but that will do.

Now, to business. It'll be getting dark out. The timing is perfect. We'll go separate ways and converge on miss Margrette in her quarters. Be careful. The guards will be out.
====
38495
That's word politics. This is about faith. If the Listener were here, I know he'd agree with me. He sees the sacrament as the pathway to Sithis as well. But he cannot be here for every moment.
====
38497
True. The Night Mother demands blood. It's the link between her and Sithis. However, we may kill as many as we please, but we always fulfill the contract.
====
38499
Varn is the Keeper's pawn, and the Keeper is insane. It's what happens when your life revolves around a corpse. But Varn is also a prized assassin, and Oosh's trusted colleague. 

Now, return to Oosha. She told me she wanted to speak to you.
====
38501
So in keeping with tradition, now that you've done a job for the Listener, the Keeper would like to see you. That and Varn told him about the decision made in the latest job.

You'll find him in his quarters. He's expecting you.
====
38502
Isabella? Well, she's mad! You can't trust her. She made an attempt on my life herself not long ago. I only spared hers on the agreement that she'd leave here, never to return. I save her life and she repays me in death.
====
38504
I barely know her, yet she claims I ruined her life. And now my life lies in your hands. I'm begging you to reconsider. Take my offer and the Dark Brotherhood will have me as a loyal client.
====
38506
That's a lovely sentiment. I really appreicate it. But you didn't have to. Really. I could've left here whenever I wanted.
====
38510
Yes, I know all three. Or knew them; they're dead now.
====
38511
Back there, deeper in the dungeon. They were in the other cages here, but the Daedra came for them yesterday. Or was it the day before? I don't remember now. But they're gone.
====
38512
I'm sure of it. The Daedra took them back there to kill them. No one's ever returned. They're dead—and you will be too, soon.
====
38514
Gonna give you a chance to prove yourself. Slip past the mercenaries on the docks here, get up into the walled fortress, and open the gates for us.

Normally Varn or I would do it, but it's a good chance for you to show what you've got.
====
38515
I'm picking the lock on this door, you're going to be going in here when I'm done.

It was good work, you getting the door open. Oosh and I figured we'd give you the honor of taking down the leader in here.
====
38516
Thank me when you're done. Here's how this works. You're to meet our contact inside, he'll give you the details.

Oosh and I will slip in and watch, and we'll handle the contact when you're done. The others will clean up.
====
38517
Free me then, if you're going to. Hurry, before the Daedra or their minions return!
====
38518
They were taken deeper into the dungeon. They're probably dead by now. The Daedras' toys don't live very long.
====
38521
You saw that, you see why she needs to die. She mocks me and force-feeds me ashes! It's not the first time, and the others laugh along with her!

You'll kill her, right? Before you leave?
====
38522
Yes! It's in the back. Once she's dead, I'll meet you there. Look for a room where the light shines in, deep in the back of this fortress-cave. I'm going to make myself scarce— come find me when she's dead.
====
38523
She's 'gone for a walk'. That means she'll be pacing the back hallway, thinking to herself and enjoying the sound of her armor.

If she sees you, she'll call for guards. You can catch her alone in the back hallway, though.
====
38524
You were almost too late. Sergeant Horatia was dragged out of here hours ago; I was next. Considering what they've been doing to the other prisoners, I hope she's dead by now.
====
38525
And you won't regret it! I swear it. I only ask that Isabella be your first contract. I can't risk her out there after this. I'll only need a bit to gather the necessities to perform the ritual.
====
38526
Through the sewer tunnel there. I heard them talking about a chasm. I don't know what's really down there and I don't ever plan to find out.
====
38527
Yes, yes, of course! I hear the Keeper has quite the display planned.

Shall we go now?
====
38529
I'd rather talk about that than about where I almost went. The captain sent us out on patrol, to scout out the Arena. The Daedra jumped us. Most of my squad was killed, maybe they're all dead now.
====
38530
That's some good news at least. You have my thanks. Now to see if I can get back to my squad, or what's left of it.
====
38531
And you won't regret it! I swear it. I only ask that Isabella be your first contract. I can't risk her out there after this. I'll only need a bit to gather the necessities to perform the ritual.
====
38533
I… I'll perform more of your Black Sacraments! That makes your god happy, right?
====
38534
Oh, thank you, thank you! The ladder there takes you outside, you won't be followed!
====
38536
No! No! I gave you what you asked!
====
38537
No. It was not the choice I would have made, but I do not begrudge your making it. Oosh and I often disagree, but neither of us are right all the time.

Shall we return? You'll want to report to the Listener.
====
38538
Oosh told me of your actions when offered the promise of more Black Sacraments. You realize you've denied us further chances to honor Sithis.
====
38540
I understand, but from now on, you have my permission to accept offers of continued Black Sacraments. They are the lifeblood of this establishment. No doubt Varn has told the Keeper of your actions as well ….

Go now. Oosh wishes to speak with you.
====
38542
Hah, of course not! It was my idea, wasn't it? Varn and I often agree to disagree, and we need someone to settle our differences.You did a fine job.

Now, shall we return to the Embrace? The Listener will want to hear your report.
====
38544
I will not be calm! Are you happy, you sadistic bastard? She's going to have me put to death!
====
38546
You heard her, the court of her mind has already convicted me. But … I may have something that can sway her vote.
====
38547
You're working for Ann, aren't you? It took me some time, but … I figured it out. She's been trying to undercut me since the Headman appointed me Magistrate.
====
38548
I'll go with you, but hear me out. Once I realized what was happening, I paid some market rats to tell me of her comings and goings. I wrote it all down in a ledger.
====
38549
Proof! Proof Ann is behind everything! The death of Whitemane, the drunken guards, Himah's poisoning … I just need to get the Emissary to look at it.
====
38551
I want you to give it to her. I'll go with you, peacefully. But only if you bring my proof to the Emissary. Otherwise I'll call down the guards, and we'll let the Headman sort this out!
====
38553
Hmm, this probably isn't any business of a stranger. Who did you say you were again?
====
38555
Oh, I probably said too much. I don't even know who you are! We don't get too many strangers here, and after Lady Margrette's attack. I should probably be on my way.
====
38556
Your loss! That was a once in a lifetime offer!
====
38557
Well, that's what I call a family secret. But one that has a price tag if you're interested in learning.
====
38559
Yes, the … well …. I probably shouldn't be talking to you about this. Not after what happened to Lady Margrette.
====
38560
In the basket. There's a guard uniform. Just slip it on and move right past those guards at the gate.
====
38562
Suit yourself, but once it's dark, I'm gone. Think of this as your last chance.
====
38563
That'll be the fun part. The disguises are our ticket into the prison. They should buy us some time before people get suspicious. Once inside, though, we might have to improvise. Go with the flow.
====
38564
Aye, it is. But improvising is the fun part, rook! Don't worry, though, you're in good hands. Now, grab that disguise and put it on. You've brought me here on urgent business from Queen Ayrenn, remember? Now, are you ready for a prison break?
====
38565
A Danni special. No matter. Just lead the way and do all the talking. I'll stay quiet and … look menacing, I guess? I can help with any sort of security system they have here. But aside from that, I can't offer much help.
====
38566
Keep an eye out and be vigilant. These disguises will get us into the prison, but I don't know how much good they'll do from there. Now, when you're ready, grab that disguise and let's get this over with.
====
38567
Don't worry, rook. We'll be fine. Trust me. Just keep your eyes out. These disguises are our ticket into the prison, but I don't know how far they'll last. Be wary of the guards, and stay vigilant. When you're ready, grab the disguise, and let's go.
====
38568
Oh, special orders from the Queen, eh? You should speak with Captain Shinsun-ra, then. She'll want to hear this news immediately. Go on in and speak with her. And I hope you enjoy your stay today.
====
38569
A dangerous criminal? Here? That's practically unheard of. Why, our most dangerous criminals normally go into the Slaughterfish Tank. Ah, don't worry, though, it's just a nickname. But that's currently occupied by our most dangerous prisoner.
====
38570
Don't know if you'd know her. She's a sneaky little thief named Gwenneth. The Queen wants her locked up somewhere she can do no harm. But I'm giving away too much. Whoops. Silly little me. You can take this prisoner to the Meat Locker.
====
38571
You think a prison could hold me? Of course not! I placed myself here so I could steal those spellplates they're so proud of. I was biding my time before I could steal them. Then I would be off on my merry little way.
====
38572
Well, you see, that was my plan. It was a little more difficult than I expected. Though no matter. You're here now, so let's get going. After we steal the spellplates, of course.
====
38573
Nonsense. I'm not leaving here without those spellplates. End of story. You ruined my plan, so you're going to fix it. I'll come along with you, but only if we get those plates. Understand?
====
38574
Can't you feel their power? Specially made for this prison, too. It ensures the more powerful mages here can't use their magick to get out of here. Best security system in Nirn, I tell you. 

You must excuse me, though. I have a prison to run.
====
38575
You see, it's simple. I have the ultimate authority of the Queen. We're in the middle of nowhere, so nobody can escape. Plus, we have the spellplates to keep the prisoners in line. I don't need to worry about anything in here.
====
38576
A speech? And of course he does this when the Keeper is out. I'll gather the people here. Do go find Oosh, though. Last I saw she was heading down to talk to Bronric.
====
38577
Interesting. Well then, we best be going.
====
38580
You have two targets: Shara and Hears-the-Wind. The punishment for violating the Five Tenets is death. Show them no mercy, as they'll use it to their advantage if you do.
====
38581
We're going to let Gwen rest for a minute first. And then, when we're ready, we're going to crash the Whispered Ball.
====
38582
Did you know that the rite of resetting attributes was pioneered by the Apex Mammoth? It's every young mammoth's dream to be skilled in one way one week, and then be skilled in a whole other way the next week.

Mammoths prize flexibility above all.
====
38584
Yes, it's the big recruitment party for the Violet Lodge. It's held at Headman Cosh's manor in Abah's Landing. We'll need each one of our members to contribute their talents on that mission. But first, I have a special mission just for you.
====
38585
Embrace the warmth of the Apex.
====
38586
Scattered-Leaves? I knew I liked that lizard for a reason!

I thought we were in trouble when the Iron Orcs dragged us away, but I never imagined we'd wind up as troll food.
====
38587
The Iron Orcs that captured us told us all about their leader. Called him Gulzog the Butcher. Said he was going to feed us to his trolls.

We thought they were just trying to scare us. But then we heard the screams … and the crunching sounds ….
====
38588
This "Butcher" they keep talking about … he's dangerous. Just as dangerous as his trolls. Be careful.

Just got to catch my breath ….
====
38589
Somebody had to. I was next in line to get dragged up the hill and I wasn't going to let that happen.

I'll make my way back to Scattered-Leaves. I don't think anyone else survived, but if you could take care of the Butcher, I know I'll sleep easier.
====
38590
"Snake cultist?" Is that how you see me?

I am no cultist! You make it sound as though I am some kind of skooma-addled peasant shouting about the end of days. I am a priest of Satakal the Worldskin, closer to the Far Shores than any who came before.
====
38591
A snake? Is Hammerfell simply a desert? Is HoonDing simply a sword? Satakal's coils control the fate of all Mundus. Creation, destruction, chaos, order—Satakal reigns over all. 

You see the Scaled Court as a threat. All I see is a pack of fools.
====
38592
What a narrow view of the world you have. But I can see how such matters could be difficult for the uninitiated to grasp.

We could argue theology until our waterskins run dry, but I know you have more important matters to attend to.
====
38593
As if Craglorn or even Tamriel has any hope to begin with. Open your eyes. The end is already here!

Satakal's jaws widen even as we speak. Soon he will devour the world and start the process of rebirth once again.
====
38594
Did that scum Banu send you? Or are you the one behind all this? Speak, dog!
====
38595
Oh ho! What luck! A hero comes charging to my rescue.

Let's see your proof, hero. And it had better be good.
====
38596
I knew it! I knew that little skeever was too contrite. No one can be that much of a grovelling little worm. He claims to venerate the King, but he does all he can to undercut his representative!
====
38597
I remember this woman! A freebooter in the days before Cosh was installed here. Isn't he supposed to be running this spitbucket of an island? Bah!
====
38599
Clearly! I must have a word with Headman Cosh. He was installed here to run this spitbucket of an island. Where is he in all this? 

No matter. We must deal with what is in front of us. Where can I find that traitorous worm?
====
38600
Clearly! By the Eight, I'm going to have to apologize to Banu. That little worm … but that's for later. For now we have to deal with what's in front of us.

Where can I find this backstabbing harpy?
====
38601
The plan is to get me and Nick into the belly of the ship. We'll start installing Vexa's device once we're inside. Then we'll need to sail the ship out of here. Assuming the boom is down. If it's still up, then we'll have to improvise.
====
38603
My husband and I met as adventurers. We built this place as a school to teach practical sorcery and use-of-arms as survival skills.

The world can be a dangerous place, and we wanted to give our students the means to tame it. Like we did.
====
38604
It was once the most beautiful academy in the land—an adventurer's school: the Agea Relle.

My husband and I wanted to pass on everything we had learned in our travels to anyone who wanted to learn, and for years we taught. The school flourished.
====
38605
My husband made a Daedric pact. One night, the Daedra, under contract with my husband, invaded the walls of this academy. 

They slayed us, tortured our souls for years before we were freed. But my husband has returned.
====
38606
He made the Daedric pact that is the cause of all that you see. The Daedra granted him lichdom.

Together, they turned this school into a torture chamber for the souls of my students. And myself.
====
38607
You're supposed to do nothing with it. Gwen and Nic will take care of everything on the ship. That is, if you can track Nick down.
====
38608
No, this is Gwen's mission. I'm not much for sneaking past pirates. But this is a perfect job for Gwenneth and Nick. In fact, you should speak with my assistant now and let me get back to work.
====
38609
That silly old sod got his feelings hurt when Danni told us about the plan. He's probably crying into his beer at one of the local bars. He just needs to blow off some steam.
====
38610
That's a good rook. You're probably the only one he'll talk to right now. When he's good and sober, meet us at Abah's Landing. But wait until Vexa's finished her device. Looks like she's almost done.
====
38611
I suppose not. But she could've at least treated us like adults. No matter. What's the plan?
====
38612
We are, are we? That sounds like a jolly ol' lark. He's still stationed on Abah's Landing, I take it? No matter. I shall meet you and Gwenneth there. Thanks again for your help, rook.
====
38613
I'll explain when we get there. We haven't had a chance to see the lay of the land. But no worries.  We'll make it work. Now, we're ready to leave when you are.
====
38616
Nerien'eth believes that I wronged him. I don't understand why.

Everything he's done here is some kind of sick retribution. He said so when he killed me, my students. He says so now, as he captures their souls.
====
38618
Look for Shara in Wayrest. Rumor says she's been hunting and luring her fellow Brotherhood members. She's tired of the contracts. She seeks the more challenging kill and feels only her Brothers and Sisters can offer that.
====
38619
He's not here. The Keeper got wind of who your targets were as the Wrath. He's pretty unhappy and is demanding to speak with you.
====
38621
That may be true, but they were also strong supporters of the Keeper. 

You'll find him in his quarters.
====
38623
Oh? Popular place! Some other assassin has been in and out of there lately.

I'll take you whenever you're ready. It's a nice float over there.
====
38625
Er, wait. The Zachak Plantation? No, no one else has been going there. I got the name wrong.
====
38626
Look, I don't know! She hid behind a mask, said she had an important investigation she was doing about people performing Black Sacraments. She wouldn't even tell me her name!
====
38627
I'm Maryn Bethalas. I'm here investigating Black Sacrament practitioners. I've heard things have been going wrong lately, and this poor soul fits the bill.

I doubt this Sacrament was even properly completed.
====
38628
You're… here for Adreso? Surprising. I wouldn't have thought the Sacrament here would have offered enough information.

You're sure you have the right target?
====
38629
He's a politician, and tends to think himself better than his servants. It's why his manor is walled off. His guards are quick to respond to threats to his income.

He treats his servants badly, and many are disloyal. Maybe you can exploit that.
====
38630
Right… right. Unfortunately, you won't get much out of the contact here, but I can help you. I saw a well-dressed Dunmer headed up to the manor house not long ago. Likely your target.

I'm going to continue my investigation here, if you don't mind.
====
38631
He's a politician, he's paranoid, and he leaves a lot of work to his servants. It's why his manor is walled off and locked. His guards are quick to respond to threats.

He treats his servants badly, and many are disloyal. Maybe you can exploit that.
====
38632
Yes, yes! Well. Not mine per se. All you see before you belongs to Headman Cosh. But I'm the lord of this hall, you can be sure of that. Lord of the Fountain Hall, kind and benevolent.
====
38633
I have the pleasure of being the well-appointed Duke of Tigonus, representative in good faith for King Fahara'jad of Sentinel.
====
38634
Yes, actually! I've heard the name Cosh for years, of course. But this is my first time gracing his humble halls. His generosity lives up to expectations, I must say.
====
38635
Oh. Then, you do not know me. I am the one and true Duchess, proud and rightful matron of the bountiful Myrkwasa. King Fahara'jad answers to Wayrest, and I answer to him.
====
38636
Oh, you know how it is. Once you've been to a few dozen elite gatherings, they all just run together. The power brokers and decision-makers of Tamriel lose a bit of their luster once you've seen them red-faced under the table.
====
38637
Oh, you wouldn't believe what I've seen this year. Some of them I must keep for myself, sweetness. Others I'm happy to share with you.
====
38638
Not by any sane measure of logic.

Perhaps the Daedra whisper lies to him, to drive him further into madness. Perhaps he truly believes it.
====
38639
I had assumed … ahem. Yes, I am the lady Duchess of the Hollow Wastes, the appointed administrator for all of southern Alik'r.
====
38640
I am a royal administrator, child. I am responsibly for many hundreds of lives, report directly to the king, and oversee the bustling trade hub of Bergama. Yes, I am tired.
====
38641
I am royalty, child. I may be older, now, but my ears are sharp and my mind even sharper. Yes, I have heard much.
====
38642
You'll find Hears-the-Wind in Fell's Run. She's been selling our targets names to the town watch captains. This allows them to better protect the target, and in some cases, even set up ambushes against our Brothers and Sisters. We can't have that.
====
38643
You'll find Hears-the-Wind in Rawl'kha. She's been selling our targets names to the town watch captains. This allows them to better protect the target, and in some cases, even set up ambushes against our Brothers and Sisters. We can't have that.
====
38644
You'll find Hears-the-Wind in Riften. She's been selling our targets names to the town watch captains. This allows them to better protect the target, and in some cases, even set up ambushes against our Brothers and Sisters. We can't have that.
====
38645
Look for Shara in Vulkhel Guard. Rumor says she's been hunting and luring her fellow Brotherhood members. She's tired of the contracts. She seeks the more challenging kill and feels only her Brothers and Sisters can offer that.
====
38646
Look for Shara in Stormhold. Rumor says she's been hunting and luring her fellow Brotherhood members. She's tired of the contracts. She seeks the more challenging kill and feels only her Brothers and Sisters can offer that.
====
38647
A very important region of the Alik'r desert! I oversee the towns of Satakalaam and Kozanset, and am custodian of the fabled Motalion Necropolis. The honored dead rest easy in my stewardship.
====
38648
For the sake of others my husband might harm, we stayed. We knew he would, one day, return, and we thought we could stop him. I was the stronger mage in life—not so anymore.

He's retaken the souls of my students.
====
38649
Little goat keeps talking while that grelnim's head is still attached to his shoulders! 

Oh, very well, little goat. Ask its questions.
====
38650
I was stripped of my rank, beaten, and banished from the clan. And it was all because of the lies that Agganor told to Chief Braadoth.

The rocks warned me, but I didn't listen. And now Lashburr is shaman no more.
====
38651
The young tusk convinced our goltragga—our chief—that the rocks welcomed the snake-herders. He filled Braadoth's ears with a murim's greed and turned our chief against me.

It wasn't long before I was sentenced to the death of sun and feathers.
====
38652
Does the little goat know nothing? Lashburr was nailed to the stone and cut once for each of the ten iron oaths. Then the sun burned and the crows gathered—a proper death for liars and traitors.

For a faithful shaman? Not so much.
====
38653
I had to kill two of my tribe, but the meat of two Ornim is a fair price for crunzarga … for revenge. Now go, little goat. Go make Snagga drown in blood.
====
38654
The rock provides. I killed two tribe mates. Two Ornim for a chance at crunzarga—revenge.

Now go, little goat. Feed Agganor's blood to the stones in Lashburr's name!
====
38655
I'm afraid I can only worry about what he'll do with that weapon.

He wrote that it whispers to him. As his notes imply, perhaps it drove him to madness. It would be a measure of peace to know the blade was my enemy all these years. Not my husband.
====
38656
You'll need a key to get in his manor, but there's almost certainly one among the servants' quarters down the hill.

As for the gate, I've seen servants going in and out of it regularly, to use the windmill. Might be an opening there for you.
====
38657
Here's the key. I only ask that you don't get me more involved than you already have.
====
38658
Oh no. Not getting involved.

I'm paid to put apples in baskets and mash up sugar in the windmill. Nothing more.
====
38659
You've given me several good reasons to go see about the windmill.

I've got to go. It would be a pity if someone followed me in.
====
38661
Of course. I know this must all be confusing. Perhaps my words will make the river run clear.
====
38662
Nerien'eth is still out there. But his journal mentions a Daedric ritual, the one he invoked years ago in his attack on this school.

He probably used it to return.
====
38663
We need to find the ritual site and stop the flow of Daedra into this plane.

There's still Nerien'eth to deal with, but he'll be close.
====
38664
You won't find a more twisted bunch in all of Tamriel. They worship the Celestial Serpent. To them, chaos is the process by which the world sheds its diseased skin. So to speak.

And the Scaled Court sees itself as the catalyst of this change.
====
38665
The Scaled Court is a nest of thieves and cutthroats. They've come to Skyreach to steal its ancient secrets—including the secret of the primal element, nirncrux.

With nirncrux, I believe the Scaled Court can bolster its power a thousandfold.
====
38666
The captain sent our squad to spy on the Arena. Maya and I are the only ones who made it here.
====
38667
Lots of soldiers and civilians dragged into the Arena, lots of bodies dragged out. And we hear lots of screaming and cheering in between. None of our people come out of that Arena alive.
====
38668
Not to be rude, but you can go away. The more of us hide here, the more likely they'll spot us. We plan to stay right here, so if you see the captain, don't tell him you saw us. We'd never survive the trip back.
====
38669
I heard you have quite the mission there! Let's go!
====
38670
The Listener wants it dead. This contract? A mere trap for the fly. The full force of the Dark Brotherhood is out there … waiting to slit its throat.

But we have different plans for it, naturally.
====
38671
Yes, he wants it dead. Every blind follower he can muster chomps at the bit. Don't ask why, it's a question on all our minds. But for now, we need to make sure it gets out of here alive.
====
38673
Take this and drink. A special recipe to boost its adrenaline. 

Don't fight. Sprint to the shoreline. The boats will be burning, trapping the mindless brethren here. All but one where Bronric left you. Take the boat. We'll see it at the Sanctuary.
====
38674
Waitng for my husband, of course. Have you seen him? He's a noble-looking man, with a fine head of wavy gray hair, very distinguished. He went into the Arena three days ago and has yet to come out.
====
38675
Oh, hush with that nonsense. Of course he's coming back. He told me to wait here for him and that's exactly what I'm going to do. Now you go away, please.
====
38676
Why, I climbed up, just like you. Oh, I see. We were captured by some of those vile creatures but some nice young soldiers freed us. Then more creatures came and we ran. They caught Ulfonius but he fought them so I could get away. And here I am.
====
38677
I don't know, but we need to find out. 

The Listener had everyone go on his personal mission to end you, so we have the Sanctuary to ourselves. This is our chance to find out what's going on.
====
38679
We need to search the Listener's chambers for anything suspicious. Go and see what you can find. Varn and I will stay down here and keep watch on the waterways. We don't want any surprises coming our way, and they won't suspect us.
====
38680
Captain Itinia sent us here to free prisoners, help them escape from the Arena and the Bloodworks. There used to be a lot more of us; just me and Gratianus left now.

Did the captain send you too?
====
38681
Why, yes, of course I am. Varn and I have been working together in Sithis's name for many years now. And we've been watching you. We see potential in you.
====
38682
Right, the test. You see, we have seen you kill in cold blood before. Sithis smiled on that action. We'd like to see if that wasn't a fluke. So we need you to kill again.
====
38683
That's it. Kill him and you pass the test. Murder's that simple, really. When you're done, meet Varn in town. She'll have a second test for you.
====
38684
Your target is Mathys. Seems this wayward young man squandered his father's fortune in the inns, and now his father wants the drain on his coffers to be, well, fixed, if you get my drift.
====
38685
More's the pity. Once she gets her claws into you, she never lets go. She'd resurrect dead soldiers to give them orders if she knew how.
====
38686
I guess not, since you didn't even know that he's a she. Count yourself lucky she didn't order you to your death as well.
====
38687
It's an underground prison on the other side of the Arena. And a torture chamber too, by the screams. They hold captives there until it's their time in the Arena. We tried to get in but couldn't.
====
38688
It will learn more once it earns the knowledge. Spill blood, and I shall enlighten it.
====
38689
She did? You actually heard her voice?

What does she have to say about the Listener?
====
38690
…As the Night Mother wills.

I have your back. We will end this schism.
====
38691
I had suspected something was amiss, but that outcome seemed insane. I suppose it wasn't me who was crazy.

What does the Night Mother wish of us?
====
38692
Unsurprising. The Listener must pay for his crimes. The Tenets cannot be broken, even by him.

He brought many assassins with him. They blindly follow his orders. It will make this… more difficult. I will accompany you, and see this done.
====
38693
Look for watchtowers. We'll pass through them to get to the entrance of Black Rose Terminus.

Be wary of our former fellows, they have certainly been warned to attack you on sight. Avoid or kill them as you must.
====
38698
You are the Wrath of Sithis, and in opposing you every one who follows the Listener has broken the Tenets, unwittingly or not.

Mercy and justice are yours to mete out. Varn and I will be your instruments to aid you in this.
====
38699
The Listener has returned, just ahead of us. He is expecting you, and the assassins will be on high alert.

This may be bloody.
====
38700
Please. Spilling blood is as much as part of me as my tail, or my scales.

If I were the type to indulge in wishing, I would wish that there were another way, but I am not. I fight for the Wrath of Sithis, to right what the Listener has wronged.
====
38701
Good, good. It did well for this test. Did it enjoy itself? Did it savor the taking of an innocent life? Don't answer. I have another test for it.
====
38702
Carried, yes, over my shoulder. Like a sackful of eggs. Now you lead us in killing my mentor. Times change. 

More important: do you have a plan in here?
====
38703
Murder should be reason enough. And coin. But if it wants to know the reason for the contract, it's simple. Another woman is jealous of ____.  Sithis smiles upon this. Now go. Speak with Oosh when it's done.
====
38704
Henardel lhas a devoted husband and loving family. She is happy and healthy. Her life is perfect. 

Kill her.
====
38705
There are servants' passages under and around the Main Hall. Not easy to get to, but they connect underneath the interview cells—you remember those, yes?

You'll need a key, but that would get you into the passage to catch up to the Listener.
====
38706
The Listener has probably taken the Night Mother's coffin to a ritual chamber deep inside. The passage that leads there is in the main hall, locked and guarded. 

Most of his assassins are likely in the main hall, you'll never get past them directly.
====
38707
Varn knows the hidden secrets of this building, and I know how we trap our lairs. We'll be disabling traps and making sure you aren't followed.
====
38708
We trust you more than we trust the Listener, now. You are the Wrath of Sithis as well. It is a comfort that the two together reside in the same person.

I only hope we can help you against the Listener when the time comes.
====
38709
I walked past the assassins in the main hall. They don't know I am your weapon, and I convinced them you were chasing after me. Many now rush outside to defend.

Now we strike, but we have little time. Move quickly, I will wait for Varn.
====
38710
Well, the Listener called everyone here. It seemed important. Then he started saying that you were a traitor! When I said I didn't think that was true, I got tied up and thrown in here.

Look, there's something about the Listener you should know.
====
38712
I don't mean to alarm you, or cast aspersions on anyone, but I think the Listener is crazy! He was talking to himself and talking about his plan to burn the Night Mother's coffin!

Maybe I misheard him. But I thought you should know, just in case.
====
38713
Oh, you know. These things get so dreadfully dull when it's just the same people party after party. Commoners like yourself, military men and women, less savory types. So delightfully risque.
====
38714
You did us a great service when you freed us from the Daedra that Nerien'eth left to torment us. But I'm afraid your heroics have been undone.

Nerien'eth returned as my students and I thought he would.
====
38715
Not easily. We can beat him by destroying his physical body, but he defeated us alone, arrayed against myself and all my students. He is far more powerful than he was in life.

We should head to his study. It's likely we'll find him there.
====
38716
Well, the War casts a long shadow. A High Elven terrorist is here, I believe. There's an Orcish fellow with a separatist group, some kind of religious extremists. And I even think there's a cultist here, one of the Oblivion-touched!
====
38717
Headman Cosh has his ravens everywhere, you know. They perch on the battlements of forts, cackling to themselves and gathering shiny trinkets.  Sometimes, at parties like this, they fly home.
====
38718
You mean aside from the spies? Well, there's a general here from Fahara'jad's war court. An Imperial, off the front lines near Imperial City, I believe. And I think I saw a Khajiiti Emir from the depths of Elsweyr. Scandalous!
====
38719
Well, I don't want to alarm you dearie … but the Thieves Guild has been on the rise. I've heard rumors some of them may even plan to infiltrate the Ball. Keep a tight watch on your coin purse!
====
38720
Of course, my newfound friend! Ask whatever you want.
====
38721
Let me check. Oh, yes, it says it right here. "Scorpions in Fearfrost cave." This is the correct location.

We have to find the scorpion nests. That's where Veesk will be working, I'm sure of it.
====
38722
You must kill the Listener. He has proven unable to bear the weight of my voice, his mind is too weak. Now he prepares to destroy me, which would doom the Brotherhood.

He must be stopped. Gather your allies and face him at the Black Rose Terminus.
====
38723
How pleasant.  I must say, I'm impressed. You've exceeded our expectations.
====
38724
I shall give you the location. When you speak with the Black Door, you must answer with, "Nothing, my brother." Then you're in. See you there.
====
38725
Yes, my friend, you have. We will allow you to join the Dark Brotherhood. Congratulations. I'd like to introduce you to our brethren. Come find me at our Sanctuary.
====
38726
Oh yes, my dear. Generals, nobility, and merchants, we all rub elbows as we make our way through the former provinces. The Ball this evening is just one of the many jewels in our crown. Hah!
====
38727
Oh oh, let me see. This year there's a wise woman from the Orsinium King's war court. At a breakfast in Skywatch we hosted a general in Queen Ayrenn's service. And of course, there was the time I danced with Emperor Acquilarios!
====
38728
Hmm. I don't approve, but I do understand. Everyone likes a good salacious story or two. You've seen the spies lurking about, I assume? And that terrorist? One year that Necromancer, Mannimarco, even attended a ball. Ugh.
====
38729
So many pretty young things come out to these balls … as for more well-worn crowns, we've hosted King Emeric a few times. This year all three of the Alik'r Dukes are in attendance. And every event seems to attract one of those dreadful Tharns.
====
38730
Military men have always been attracted to power, don't you know? Ha! And women too! Yes, my duckling, they come to curry favor for their little wars and conflicts and whatnot. Oh the stories I could tell you ….
====
38731
Well, honestly dear I'm not sure what else to call them. Traders, tinkers, those absolutely dreadful spies … all of them grubbing up coin for this or that. No sense of decorum or ettiquette. But still, they do amuse.
====
38732
That's most of us riding the tide, m'dear! Jarls from Skyrim, endless High Elven princes and princesses, landed gentry from Emeric's court … that last one includes me, of course. The things they get up to ….
====
38734
Well, the fact that Orcs have sent a woman today says a lot, doesn't it? Normally so proud, so traditional. But they let one of their "forge-wives" out into the world. Times are changing m'dear! Exciting!
====
38735
Oh, I did like him. A very nice man. Battlereeve … something. Nurmelmo? Burkelmo? Those Elvish names, you know. Anyway, he was very polite. Seemed to have spent a lot of time listening to a strong-willed woman. Hah hah!
====
38736
This was years ago, of course. Before he passed. Poor man. There was a fete in Imperial City, a birthday party. He came with that little toad of a mage, the Tharn. The thing I remember most are his eyes. He had the most beautiful blue eyes.
====
38737
Very well, dear. As you say. Is there something else I can do for you?
====
38738
Everything, little goat! Everything!

The Scaled Court marched into our valley. Honeyed words dripped from their tongues, but it was really venom! They poisoned our chief with their lies and their promises. And when I objected, I was cast out!
====
38739
Why wouldn't they? We are strong. We know the secret ways of body ink and metal. And the snake-herder's leader, Regent Cassipia, has plans for what the Iron Orcs can provide.

They even gave Braadoth a seat at their table.
====
38740
They gave our chief one of their funny snake names. Made him a leader in the Scaled Court. All so the Iron Orcs would follow the Serpent's orders.

Now Chief Braadoth is the Ophidian Exarch of Undulating Destruction … and Lashburr is nothing.
====
38741
The Reveltide lifts all kinds of boats, you know. The rumormongers may talk and talk about Emeric's daughter, but the man himself has scandal enough for the crown. Too bad a man's political power isn't based on the number of heirs he has, eh?
====
38742
Euraxia Tharn, yes. The "Queen" of Rimmen, in truth the Chancellor's overblown half-sister. Bah. Why Headman Cosh … such a dear, I must say … is talking to that woman I can not fathom.
====
38744
A Duke and two Duchesses, to be precise. Sterling examples of how dire things are in Covenant lands. I am jesting, of course, but … only just. I won't name names, but one of them was found trysting with livestock at the end of the last fete. Yes.
====
38745
Very well, dear. As you say. Is there something else I can do for you?
====
38746
Oh, their tests, eh? What did they make you do? Kill a few peasants, slay a beggar or two to put them out of their misery? Any fool with compassion can do that. We're not looking for compassion.
====
38747
I see. Those are pretty recent contracts. Nothing worthy of an experienced assassin, but certainly worthwhile in the eyes of Sithis. Are you prepared to shed more blood in his name?
====
38748
Fair enough. You seem to be a fair fit for us. I'll allow your admittance. May the darkness be one with you.
====
38749
Good. Sithis smiles on blood shed in his dark name. He demands more blood to be shed each day. We must kill in order to keep him smiling. Are you prepared for a life seeking the eternal and everlasting Void?
====
38750
Yes, they have told me of your successes recently. A nobleman's wayward son. A loving wife and mother. The Night Mother is very pleased.
====
38751
Yes. She speaks to me, always has, since her death many years ago. She guides us through the light and into Sithis's Void.
====
38752
She is with Sithis now. I am the only person who can hear her sweet voice. Thus they call me the Listener. Her corpse lays before us, in this coffin. Now, are you ready to join us fully?
====
38753
Very well. My child. There are five tenets we live by. If you are truly ready to join us, you will agree to observe and obey these Five Tenets.
====
38754
First, Never dishonor the Night Mother. Second, never betray the Dark Brotherhood or its secrets. Third, never disobey or refuse to carry out an order from a Dark Brotherhood superior.
====
38755
Very good, my child. Welcome to the Dark Brotherhood, my child. Honor Sithis with your presence. Now, Varn has your first assignment. Speak with her.
====
38756
Fourth, never steal the possessions of a Dark Brother or Dark Sister. Fifth, never kill a Dark Brother or Dark Sister.

My child. Do you swear to live according to these tenets?
====
38757
There's a High Elf … somewhere around here. Oh, I don't know. Normally I love Elves. A true sense of decorum, high standards when it comes to table service. But this one took one look at my ears and he … I can't even say it. He sneered at me!
====
38759
Oh, just dreadful. We were all so afraid of him. There was hardly any dancing or drinking that year. He kept casting these spells, wanting to impress us. Ahem, "I have power over life and death!" Tut, tut dear. That's nice. Now get me some wine.
====
38760
Very well, dear. As you say. Is there something else I can do for you?
====
38761
Shh, dear. Don't say it too loud. They think themselves so clever, don't you know. That awful war in Cyrodiil has put coin in the pockets of far too many desperate men and women. Just look for the hushed conversations in the corners. Bah.
====
38762
Oh, we go way back. I was Veesk's apprentice back in Windhelm. She taught me everything I know about breeding animals. 

Now we're colleagues, working side-by-side to make our animals stronger and hardier than breeds that have developed naturally.
====
38763
I'm not exactly sure, but I know she's always been fascinated with the wildlife out here. 

She took off while I was working at the Fireheart farm. But she left me a note. Asked me to come to Craglorn and help her with a new breeding experiment.
====
38764
That's part of what we do. We're scholars, too. We study creatures of all types—domesticated and wild beasts, both.

Veesk dreams about new breeding techiques. She's always talking about ways to mix positive predator traits into common animals.
====
38765
Veesk believed that traits from various creatures could be combined to create a totally new form of life. But it required a catalyst, something she believed the ancient Nedes had before it was lost to history.
====
38766
I have no idea. This is more Veesk's area of expertise than mine.

But if she came all this way, I'm sure it has something to do with her theories about creating new forms of life.
====
38767
Sure do! This is a sealed bounty!
====
38769
It exists only in Upper Craglorn, as far as I know. The locals call it red brittle. They considered it useless until the Scaled Court arrived.

I hoped to gather samples to study, but the Scaled Court has devoured every grain it can get its hands on.
====
38770
I believe they rediscovered lost processes and seek more nirncrux in the ruins.

I'm not sure what nirncrux does. Not exactly. But if it utilizes Aetherial energy in some way, then the power it provides could be as vast as the stars themselves.
====
38771
Some of my colleagues believe that the Nedes created the Mundus Stones and set them in place across Tamriel. They were able to imbue their stonework with Aetherial energy—using techniques we can't replicate today.

I believe nirncrux was the key.
====
38772
This is Skyreach, the greatest of the Nedic cities. It proves that the Nedes weren't all just simple farmers and uncultured barbarians as the histories would have us believe.

The construction is incredible, spanning the entire Dragontail Mountain.
====
38773
Legends say the Yokudans found something terrible inside and collapsed many of the passages to bury it.

Even today, Redguards claim the place is cursed. I don't believe that, but the Scaled Court's arrival certainly hasn't made the ruins any safer.
====
38774
No, not since the Yokudan invasion and the fall of the Nedes. Skyreach is falling apart and much of it is unstable. I expect that even the great towers will eventually collapse.

Someday, no one will remember that this magnificent place even existed.
====
38775
She sacrificed herself to cast a charm—sent Nerien'eth's Daedric artifact to who knows where.

The fool. All of us—any one of us here, would have given ourselves in her stead.
====
38776
Boward's near by? I knew I could count on that scaleless mammal!

But I'm afraid he isn't going to like what I've done. What I was forced me to do.
====
38777
I'll explain everything after we get out of here and reach Boward. I'd prefer to still be alive when I tell you my sordid tale.
====
38778
The burden of Listener must be passed on. It is a weight that I now know will destroy the mind on which it is placed, slowly but surely.

It cannot be you. You are too valuable to me as the Wrath of Sithis, and a Listener cannot be so active.
====
38779
That is my final task for you. Your two allies have proven worthy, but only one may Listen. You are, for now, the embodiment of my will, and the choice you make will be mine as well.

Choose wisely. After you do, you will never hear my voice again.
====
38780
Honestly, I don't care. Just get it done. Shank her, threaten her, bribe her, pick her pocket … do whatever you have to do.

Sorry, sorry. That wasn't meant for you. Just want this bastard to pay.
====
38781
Sure, you've earned that much. Banu will think he's sent a message to Cosh, right? Well, we're going to send a message back in the Headman's name. Heh.
====
38782
I didn't know it was the Scaled Court. Not at first. I was invited to Craglorn to join a scholarly expedition to Skyreach. 

By the time I realized who I was dealing with and what they wanted, they only had to say six words to ensure my cooperation.
====
38783
The mantikoras? It was exciting at first. A chance to put my theories into practice. But it wasn't long before I came to realize what the Scaled Court really wanted. They wanted a new kind of warrior, a monster to serve the will of the Serpent.
====
38784
Of course, of course! Look at me getting carried away. That's in the Summerset Isles. We better get going!
====
38785
He's "sequestered" in the Abbey until they toss his dear sister on the pyre. Locked away, sobbing for the benefit of everyone in earshot.

More drama than Queen Ayrenn with that one.
====
38787
No. Have you seen my great-nephew? I'm sure he's off sulking somewhere.

I caught him smoking some Bosmer confection in the Storage House. The little idiot was sitting on a crate full of kindlepitch!
====
38789
No, I'm sorry. He was arguing with the aldarch earlier, up by the Charnel House. I'm sure he just wanted to see his sister, but it's not allowed.

Have you spoken with his father? Such a kind man. To lose a child … I can't imagine his pain.
====
38792
In the Abbey, up above. I'd hoped to speak with him, but the monastics locked the doors.

I shouldn't be here. This was a mistake.
====
38793
Anytime you need. Are you ready to go?
====
38795
"The Serpent will kill your family." After that, I did what they wanted. I helped them create that terrible beast—the mantikora.
====
38796
I used the same breeding techniques I employ to help Skyrim's farmers. But the real secret was combining the various predator traits into the primordial spawning pools and adding the nirncrux dust.
====
38797
The cult's leader, the Exalted Viper, keeps the truth of nirncrux dust a secret. But I believe it is a primal element once used by the ancient Nedes.

It absorbs and distributes Aetherial energy—the catalyst I needed to create the progenitor.
====
38798
I taught the art of magical self-defense here at the school. It should have been my place to protect the students.

I hope Nerien'eth burns in whatever afterlife he arrives at.
====
38800
When Nerien'eth slayed us, he ensured our souls could not pass on, but with his defeat, our spectral lives are our own, again.

Alanwe gave hers to send that Daedric blade away.
====
38801
The first mantikora. It's the only one that can reproduce. I made sure of that.

If you can destroy the progenitor, then the Scaled Court will be limited to the mantikoras that have already been created. It's the best way to stop them.
====
38802
Nerien'eth anchored our souls to this plane when he slayed us, but I am fairly certain we can find a way to pass on.

For the moment, the students are just happy to be free from torment and battle with Daedra.
====
38803
I was blademaster here before the lich made his pact and the school went the way of the Dwemer.

No idea what I am now. I'll have to work that out. At least the students are fine. Relatively. Alanwe didn't sacrifice herself for nothing.
====
38804
When Nerien'eth slayed us, he cast a spell to give us spectral forms. Kept us from truly dying even as his minions spent the days stabbing us with ethereal weapons.

Anconath can tell you better, but Alanwe spent that second life to cast her spell.
====
38805
I don't know. I half-expected to leave this plane the moment you defeated Nerien'eth.

Alanwe would want the students taken care of. With her gone, I suppose the task falls to me.
====
38806
What are you, a sociopath? One of my dearest friends gave her life to save us when I should have been there to help.

I think I'm entitled.
====
38807
I thought it destroyed that Daedric blade, but Anconath mentioned it just sent the weapon away. She gave her life for a temporary solution.
====
38808
Wasn't raised like most Altmer.
====
38809
I'm the greatest student Alanwe's school ever produced.

Nerien'eth had to make a Daedric pact to best me.
====
38810
Perhaps become the greatest spectral mage in Tamriel.

When Nerien'eth slayed me, I was a boy. The Daedra attacked the night before my graduation. Seems premature to retire, though I've lived for some time. Stuck here. Getting stabbed by Daedra.
====
38811
I was his student. And his better. He always seemed to want my respect for his magical abilities.

And even after he murdered his wife, his students, and gave his soul to a Daedric sword for power, he still doesn't have it.
====
38812
I have been entrusted with a faithful mission for the honorable and wise Magistrate Banu. Please, do not delay me.
====
38814
Hmm. You know, you're right. I deserve better than he can give. I'm going to go crew a ship, get out from under his greasy thumb. Take the letter. And good luck with whatever you're planning.
====
38815
Hey, hey, hold up there bruiser. I just work for the man, I don't fight his battles. Here, take the stupid letter. I'll go crew a ship somewhere, and you can do … whatever.
====
38816
Sure, yeah, yeah. Take the letter, Magistrate be damned. I'm going to buy passage to Wayrest and live like the Queen of High Rock!
====
38817
Wow, that's a lot of coin. Sure, yeah. Take the letter, Magistrate be damned. I'm going to buy passage to Wayrest and live like the Queen of High Rock!
====
38819
Sure, yeah, yeah. Take the letter. By tomorrow morning I'll be sleeping on the floor of the best tavern in Wayrest!
====
38820
Yes, yes, take the damned thing. I'll be off the island and gone before Banu knows I'm missing.
====
38821
Here you go. I can already see my new life laid out before me. Thanks again!
====
38822
Norion will leave his chambers when the funeral starts. Then he'll pay respect to his sister's body.

That coffin is your best approach!
====
38823
She was a soldier, right? Her whole unit's here to see her on. If you can get one of their uniforms, you'll pass for her.

Besides, people looking at the body will see their own failures and missed opportunities. Funerals are nature's camouflage.
====
38824
Why does it care where the meat is now? All that matters is where the meat will be.

Fresh meat will set aged meat on fire. This is how it will strike.
====
38825
It looks for kindlepitch in the storage house. Then it empties the bottle into sister-meat's coffin.

When brother-meat tosses fire, "whoosh." Elf capons for all.
====
38830
At my daughter's funeral? The Keeper told me nothing of a sacrament.
====
38831
They're savages. Probably the result of a Daedric pact or a hagraven curse. For all I know, they're just mean!

I suspect some gravel-headed chief bred the smarts out of them. I'd almost feel bad for them if they hadn't put an arrow into my horse.
====
38833
Wow, that's a lot of coin. Sure, yeah. Take the letter, Magistrate be damned. I'm going to buy passage to Wayrest and live like the Queen of High Rock!
====
38834
Hey, hey, hold up there bruiser. I just work for the man, I don't fight his battles. Here, take the stupid letter. I'll go crew a ship somewhere, and you can do … whatever.
====
38835
Hmm. You know, you're right. I deserve better than he can give. I'm going to go crew a ship, get out from under his greasy thumb. Take the letter. And good luck with whatever you're planning.
====
38836
And it is not to be you? Interesting. Who do you plan to choose?
====
38837
I… did not expect this. I will do my best to—

…The Night Mother speaks to me. I can hear her in my mind.
====
38839
Not you? Hm. Who is to receive this fate?
====
38840
I hear the Night Mother in my mind already. I will shoulder this burden you have provided me.
====
38842
Don't you know how Orc society works? Ugh, where do I begin …?

In a traditional Orcish settlement, only the chief gets to take wives. You see where this is headed?
====
38843
You don't know the half of it. But that's life in a traditional Orc village. A few generations of stupid can ruin a clan forever.

Ah well. Sometimes I forget how lucky I am. Craglorn may be a mess, but at least I'm not a clan wife.
====
38844
If you've got a stupid chief that's strong enough to hold onto power, he can sire a whole mess of cubs just as dumb and stout as he is. Then the dumb cubs have cubs of their own, so on and so on.

It's a vicious cycle.
====
38847
Hmm … oh. This is far, far better than I could have hoped. He's beside himself with worry. Now we need to bring Cosh's looming threat in through his very door.
====
38848
Banu now thinks that the Headman has received his sniveling plea for a meeting. Instead of a summons to the Hall, we're going to respond with knee-breakers in guard uniforms. All they need is the right look.
====
38850
You are a clever one! Yes, a pair of them if you please. Don't care, really, how you get ahold of them. Just grab them, and meet Tasaba near Nabar's stable. She and Numih will be waiting for you there.
====
38851
You need no blessing to do dirty deeds, my friend. Kill them! Stab them and take their clothes! 

Or, if you must, I imagine some could be found at Captain Addin's abode. Any way you please, I suppose.
====
38852
Wearing the emblem of Headman Cosh, his lord and master, men enter his home and threaten his life. I think even a thick-skull like Banu will understand that.
====
38853
I guess you should know who you're helping out.

Well, I was raised by my grandfather and got into a lot of fights growing up. A few years back I turned down the "honor" of being a hunt-wife and came to Craglorn. I've lived here ever since.
====
38854
Do you want to catch an arrow in the throat?

Why serve a lazy chieftain as one of his many wives when I could defeat him? I was the tribe's best warrior. I should have been chieftess! Bah.
====
38855
He got in the way so I ate him.
====
38856
Oh, The Rat doesn't call himself "The Rat". The people call him that. I call him that too, but that's because I'm a person. 

People get us confused sometimes. The Rat doesn't know why though … and frankly, neither do I.
====
38857
The sewers, of course. That's where most of the rats live. The Rat was tired of being down there though. 

A long, long time ago, before he was The Rat, he remembers being up here, in the city.  He even had a friend. He was a trusted advisor.
====
38858
Oh, Emperor Leovic. He was a sharp one, such a good sense of humor … until he died of course. 

That's when his friend took him down to the sewers. The Emperor wasn't very fun anymore, but then the friend met The Rat. That made things better.
====
38859
No, no—that wasn't me. That was someone else. I'm The Rat, you see? I didn't even know the Emperor before he died.

And now, well, The Rat and the Emperor don't really get along anymore.
====
38860
Excellent! The best news since I was allowed to keep some of my fingernails!

May I have some? I'll tell you a secret for some cheese.
====
38861
Not just me. All of us. The mantikora … it's not just a mix of predatory creatures ….
====
38862
Yes. They tossed us into the pools. The mantikora … it's part human!
====
38863
No, don't worry about me. The things they did … I don't have much longer. But you can still stop this horror. You have to ….
====
38864
Splendid! Well, I can tell you that there are little nests of Imperials all over the City. No one knows them all, not even me! You have to be very sneaky to find them. The Market District next door has one. I've been there, but they chased me away.
====
38867
Good luck.

You'll need it.
====
38869
Sanctuary it is. Good thing, too. I'm baking out here in this armor.
====
38870
<Taara's body rests peacfully in the coffin.>
====
38873
As I said, a personal matter. I do have a life beyond the sanctuary, you know.

Now. Tell me why you are here.
====
38874
Silence is not your ally, "Wrath of Sithis."

Speak, or learn just how fast that title can be stripped away.
====
38875
My son? But ….

Yes. Yes, I see now. She could only be free when her children were given to the Void.
====
38876
Yes, I'd hoped to commemerate her passage to the Void. But how did you know her name? I've never spoken of her to the Brotherhood.

Wait. You're here to bestow this gift to another? Tell me who!
====
38877
No. If a sacrament has been called, I shall not stand in your way. To do so would be to defy Sithis.

But do not expect me to aid you in killing my son.
====
38878
The Night Mother. She took the lives of her own children to prove her love to Sithis.

Does he hope to teach me this lesson? Would he be this direct?
====
38882
The sacrament must be honored. What we want is nothing in the face of the Void.

It's so clear. Sithis gives a gift.
====
38883
Toss her corpse in a trunk, seal yourself in the coffin, and wait for her comrades to carry you out.

When he leans down to kiss his dear sister for the last time, you burst out and stab him in the throat!
====
38885
I do not know! The last time we spoke he … wait. Emissary, this must be a test. Yes, yes. The Headman said he was … he was going to groom me for greater things. This must all be a test of my resolve!
====
38886
I know what they whisper about me on the docks. Banu is a softbelly, a bureaucrat. But I have steel in my spine. I can face this test, I can show the Headman I won't lie down and die. 

Emissary, will you help me prove my worth to Cosh?
====
38887
When the Headman gave me my post, he brought another captain beneath his tent. A Khajiiti smuggler named Whitemane. She runs a fleet of freebooters out of the cove known as Privateer's Pier.
====
38889
Because, Emissary, I want you to kill Captain Whitemane. Her death will prove to the Headman I can strike back against any foe … even him! 

Here, take my sigil and leave it behind. Then all will know Banu is no craven!
====
38890
Of course, Emissary! You are doing a great favor to me. In service to the King, of course!
====
38891
We have detested each other since our days sailing as independents.  That flea-bitten mongrel has no sense of honor. When I ran a ship to ground, I would barter the crew for ransom. She would slaughter the crew and chum the water with their meat.
====
38892
The day we met, you handed me your seal of office. That seal represents the trust of a King! Who am I to disagree with the trust of King Fahara'jad? And, of course, you have proven yourself a true friend in your time on Cybiades.
====
38893
Yes. The death of my old enemy, accompanied by a symbol of my authority … Cosh will understand that I am no weakling. That I have the steel in my spine to be his Magistrate.
====
38894
Cosh knows of my friction with Whitemane She should have been in the ground years ago, and I should have been the one to do it. Her death this day will balance the scales.
====
38895
He … he what? Fish, that is the sweetest wine I have ever tasted. Truly you are gift from Tu'whacca himself. Hah!
====
38896
One of the quarries used by the Yokudans to dig stone for statues and monuments. That was ages ago, of course. Now it's just a hole in the island, a place the pirates use to dock and resupply between runs for the Headman.
====
38897
Oh, without a doubt! Her crew will no doubt … take exception to your intrusion. But your skill, your prowess, your intelligence will win the day. Tall Papa hear my words!
====
38898
Approve? I could not have planned this better. I just thought he would run to the Headman screaming nonsense, make Cosh think he had gone off the pier. But this is so … so much better.
====
38900
Good luck! And come right back here after you're done, my friend. We have something we need to discuss.
====
38901
Fourth cousin, thrice removed. Great-uncle Mengamir threatened to revoke my inheritance if I didn't attend.

Between you and I, the real tragedy here is the spread. Cheese, at a funeral? Someone should write the queen.
====
38902
Xuth! It must listen to the words. Sister-meat goes on pile of sticks. Brother-meat tosses fire onto sister-meat. "Whoosh" goes the flame.

But it makes the "whoosh" cook all the Elf-meat. It understands now, yes?
====
38903
To make sure the funeral pyre lights cleanly during the ceremony, or somesuch.

Or for my thought-challenged relations to set the whole cathedral ablaze. Told the monastics to clap his ears if he sets foot in there again!
====
38904
He … he what? Fish, that is the sweetest wine I have ever tasted. Truly you are gift from Tu'whacca himself. Did you get it done? Kill that mangy cat?
====
38906
He puts on a brave face, but I could see how Taara's death twists him at his core. He lost his wife to the Knahaten flu, you know? Same as I did.

It's times like this you lean on family to get by.
====
38908
Taara pushed me away from that Breton screamer. I'd left myself open like some fool recruit. His axe … he swung it so fast ….

It should've been me. Gods, it should've been me.
====
38909
Our little plans are more than just plays for sweet, sweet revenge. I'm not content to sit on my laurels, be an ex-captain forever. I want the prize Banu is sitting on. I want to be Magistrate for Abah's Landing.
====
38910
Hah, the fish kills the cat. This is a very, very good day indeed. I was already planning to let you into the inner circle … now I'm more convinced than ever I'm making the right decision.

Fish … I haven't been totally honest with you.
====
38911
Good luck.

You'll need it.
====
38913
And I couldn't have done it without you. Morwha's left tit, you were a gift from the Eight! In fact, I want you in as part of my crew. Tasaba and Numih are my hands … but you're my dagger.
====
38914
Hah, the fish kills the cat. This is a very, very good day indeed. I was already planning to let you into the inner circle … now I'm more convinced than ever I'm making the right decision.

Fish … I haven't been totally honest with you.
====
38916
Our little plans are more than just plays for sweet, sweet revenge. I'm not content to sit on my laurels, be an ex-captain forever. I want the prize Banu is sitting on. I want to be Magistrate for Abah's Landing.
====
38917
And I couldn't have done it without you. Morwha's left tit, you were a gift from the Eight! In fact, I want you in as part of my crew. Tasaba and Numih are my hands … but you're my dagger.
====
38919
I remember this woman! A freebooter in the days before Cosh was installed here. Isn't he supposed to be running this spitbucket of an island? Bah!
====
38920
I knew it! I knew that little skeever was too contrite. No one can be that much of a grovelling little worm. He claims to venerate the King, but he does all he can to undercut his representative!
====
38922
Clearly! By the Eight, I'm going to have to apologize to Banu. That little worm … but that's for later. For now we have to deal with what's in front of us.

Where can I find this backstabbing harpy?
====
38924
Clearly! I must have a word with Headman Cosh. He was installed here to run this spitbucket of an island. Where is he in all this? 

No matter. We must deal with what is in front of us. Where can I find that traitorous worm?
====
38925
Couldn't have done it without you. All we have to do now is lure Captain Addin here. We'll hand over the treasonous dog that would dare strike out at Headman Cosh.
====
38926
A crewmate with initiative! Fish, I don't know when I'll stop thanking you.
====
38927
You Jackal-bait! Tava's tits, I gave you the opportunity to join my crew, and you spit in my face. I'll run you through!
====
38928
What have you been up to, fish? Don't tell me you're looking to cut your own deal? Spoil my plans?
====
38929
Thank you! Untie me quickly, before more of them show up.
====
38931
Must be a cowardly Fighters Guild in these parts, because the Star-Gazers begged Turuk to come with them—to find and dispatch Scaled Court in the highlands.

Turuk found them, all right. Too many of them. There's a small army in the caverns ahead.
====
38932
The Scaled Court call it home. Inside is a mad temple built by ancient folk.

Turuk cannot say he cares. Ask the Scaled Courtling we caught if you want to know more. Hopefully he's in as much pain as Turuk is.
====
38933
It has gathered an army of cultists in these caves, for what purpose we could not discover. But it means to slay us all. The Scaled Court here take orders from it alone.

The Serpent claims to be responsible for all the turmoil in this region.
====
38934
You people have no idea what's coming—how small you truly are.
====
38935
He hates you. He hates all of you, more than anything in this world. More than the Celestial Guardians who stand in his way.

But don't take my word for it. You can meet him yourself through those doors.
====
38936
These caverns make up the Sanctum Ophidia. And my brothers and sisters will give their lives before they let you near its secrets.

Though, it's likely you'll die first. Just ask these fools.
====
38937
The Star-Gazers have it so wrong.

You think the master wants to rule you? You think there's a place for you maggots in his kingdom? You're all dead!
====
38938
You just made an enemy for life.
====
38939
He showed us a vision of the future—one where he escapes these caverns, and remakes Tamriel as it once was.

He will raise arboreal towers to destroy the cities of the world, awaken a dormant fire under the land. He showed us as he slew us.
====
38940
A powerful spirit whose strength is tied to the stars. He is responsible for all the trouble the Scaled Court has sown in Craglorn.

The cult serves him, and answers to no one else.
====
38941
The Undaunted were hired swords. We couldn't find Fighters Guild representation out here. They were supposed to have the situation handled. I'd rather not speak about it.

We need to get out of here, and so should you.
====
38942
You could call it that. They slaughtered many of Turuk's Undaunted. We managed to catch one of theirs in return, but this one hopes he will get the chance to pay the Serpent back in full.
====
38944
I just barely escaped a fight with a spectral snake from the sky.

I won't be all right for some time. If you're smart, you'll turn around and run out of this cave.
====
38945
Interesting question. Haven't had much time to think about it, with all the running for our lives and screaming.

The cultists called it the Sanctum Ophidia, but I think the temple inside predates the Scaled Court.
====
38946
If you untie me first. Hurry, please!
====
38948
I won't be safe until I'm far from here. Hurry up and untie me, please!
====
38950
I'm tied up and demented cultists are about to sacrifice me to Molag Bal. And you want me to be calm?
====
38952
I'm with the Star-Gazers, and you could call this a joint expedition between us and the Undaunted.

One of our scouting parties sent word they found Scaled Court in these caverns—then vanished. We came looking, and found the Celestial Serpent.
====
38953
The Court create the horrible beasts in special spawning pools. They use an alchemical process to combine the traits of various predators, including the scorpion matron and her brood.
====
38954
It's Nedic in origin. That much I can guess. Maybe it's an observatory of some kind. Perhaps holy ground for worship of the stars. Of the Serpent Constellation.

The Nedes had a fixation with the stars most of Tamriel doesn't share.
====
38955
Isn't there always? The next component in the creation of the mantikoras comes from a specially bred wamasu. Find the wamasu cave and kill the eggbearer. Then destroy its eggs. That will further hamper the process.

I'll wait for you near Dragonstar.
====
38956
Then it's time. Now we can deal with the final component in the process and destroy the progenitor mantikora. My seneschal, Little Leaf, has assured me that we'll find them both in the Serpent's Nest.

Are you ready to proceed?
====
38957
Now we destroy the pools. Use this and throw it into the pools. This will destroy any residual fluids that may spawn more.
====
38958
The mantikoras are fearsome beasts, an alchemical melding of various predators. They are large, powerful, and exceptionally intelligent—and that makes them extremely dangerous.
====
38959
The Serpent lied to me. The Scaled Court is no longer working toward the changes that first attracted me to its ranks. And the more I learn of the Serpent's true plans, the more I feel betrayed.
====
38960
The Serpent ordered the Scaled Court to build an army. The mantikoras are the first recruits in his growing legion. But they are perverse creatures. Abominations against the natural order.

I can't stand by and let this atrocity come to pass.
====
38961
One does not simply quit the Scaled Court, especially not someone of my rank. Besides, the best way for me to stop the Serpent's plans is to continue to attack them from within.

I can't openly oppose them and hope to succeed. For that, I need you.
====
38962
The Court alchemists created the progenitor mantikora to breed true, without the need for further alchemical manipulation.

Be warned. It's a fearsome creature. It won't surrender willingly to spell or blade.
====
38963
Haven't you guessed? The Court uses the most deadly predators to create the mantikoras. And there are few predators more dangerous than Men and Mer.

Now, let's rescue the prisoners and remove this corrupt creation from the face of Nirn.
====
38964
It's got a lot of names. Shake stone, miner's bane. I hear someone's calling it "nirnclucks" now. But we call it red brittle.

There are veins of it all over Upper Craglorn. It can ruin the whole mine if you're not careful.
====
38965
When you crack or chip the stone, it releases poisons that can turn an entire mine into a death trap.

Besides, it's worthless. Too brittle to forge and too ugly to turn into jewelry. It's a wonder that High Elf woman wants any of the rock at all.
====
38966
Wealth beats health, especially here in Craglorn. Still, I can't spend gold if I'm drooling and have the shakes, can I? One more load and then I'll move on. 

Maybe two.
====
38967
As a scorpion's arse. Spend too much time around the brittle and you start twitching. When brittle is uncovered, they usually seal the mine.

Except for the Caravan Company. If there's gold to be made, to Oblivion with health and safety.
====
38968
Red brittle. She clearly spent too much time in the mine. By the Eight, this newfound demand for the crimson mineral is going to be the death of Dragonstar.
====
38969
A primal element found throughout the area. It's not harmful in its raw form—well, not too harmful. But cracking the brittle stone releases a poison that seeps into the body over time.

I'd advise as little exposure as possible, for your own sake.
====
38970
Yes. That's the name a few scholars new to the region gave the element.

Just mind yourself around that stone. Severe convulsions, slurred speech, memory loss … even death eventually finds those poisoned by the red brittle. It's not a peaceful end.
====
38971
It depends on how much of the foul nirncrux she was exposed to. Mild poisoning induces body tremors, nausea, and disorientation.

The nausea and disorientation will pass, but I'm afraid the body tremors are permanent.
====
38972
Nothing. Well, of course Senamu is doing something. Everyone is doing something all the time. Thinking, breathing … talking to nosy strangers ….

Senamu is busy-busy, yes?
====
38973
Oh! You want to know what Senamu is doing right now? Yes … well … let me consider ….

This one lost a … uhm … a ….
====
38974
What did I lose? Well—a hat! Yes! A glorious, luxurious, very expensive hat. One of these dirty-cheeked shaveskins must have stolen it! 

Oh, you should have seen it. Silken trim, brass buttons, thick feathers ….
====
38975
Oh yes! Made of twice-dyed felt! A deep, smoky green. Like tree-moss after the morning dew. It smelled of lilac and rare Alik'r spices.

This one was fragrant in that hat!
====
38976
Oh very well. You caught this one with your amazing perception. But admit it, Senamu's commitment to the lie was impressive, yes? 

Ah! It feels good to clear the air! Now, this one has thieving to get back to. Stay fragrant, five-claw!
====
38977
And the aigrette! Simply marvelous! Fine etched silver with ivory inlays and a polished ruby setting! You've never seen such plumage. Genuine fellrunner feathers, as long as a ja'khajiit's arm!
====
38980
Really? You don't know? That's disappointing. I thought our reputation had grown of late.

We started out as sell-swords, ensuring that caravaneers and their goods made it to their destinations safely. Now, we're so much more.
====
38981
Little Leaf? She is my companion, my confidant. We've been together since before the Serpent called us and the Scaled Court was formed. She would do anything I asked, as I would for her.

But enough of this. We still have a task in front of us.
====
38982
I'm a guard in the Dragonstar Caravan Company. We don't run! How could you even suggest such a thing?

I'd never give those ugly savages the satisfaction. Besides, the Company pays well and I like the way gold feels in my travel pack.
====
38983
We have a few bad gorapples, same as any big organization. And we have to be tough to provide the level of protection our contracts demand.

But some of those rumors are just plain mean. We don't break legs unless we absolutely have to.
====
38984
You bet your arse I am! The company pays me to do a job. It may be an ugly disreputable job, but it's mine and I'm gonna carry it out. 

Don't look so surprised. Even dirty thugs like me have some honor.
====
38985
We need to deny the Scaled Court the creatures used to produce the hybrid mantikoras.

By destroying the scorpion matron and its brood, we'll severely curtail the mantikora spawning process.
====
38986
We need to reach the spawning pools and slay the progenitor mantikora. Once the creature is killed, the Scaled Court won't be able to create more of these monsters.

And if any of their prisoners are still alive, we should set them free.
====
38987
I regret to admit it, but yes. That's where the foul beast gets its intelligence and cunning.

Let's go put an end to this vile operation.
====
38989
Hmph. Mind your tongue, outsider. Slander isn't tolerated in Dragonstar. Besides, filthy miners and old dust-wives can't help but lie. It's a known fact.

We only hire the most honorable warriors and caravaneers. Our clients deserve nothing less.
====
38990
Indeed! Why just protect when you can control the entire supply line from start to finish?

Unfortunately, the trouble with the Iron Orcs and the Scaled Court strains our resources and costs us gold. But make no mistake—we honor our commitments.
====
38991
Well, our principal stakeholders moved our headquarters to Ska'vyn once we outgrew this humble hamlet.

I serve as regional proctor for the company. Anything that moves through Dragonstar must receive my stamp of approval.
====
38992
Just because you pin a badge on a bull netch doesn't make it a betty. It's in our guards' nature to be combative and belligerent.

We do our best to keep them in line, but a welwa's got to hunt, am I right?
====
38993
Same as always. We reinforced the wall and doubled the number of guards. 

This will pass. They're just Orcs, after all. Once they tire themselves out, they'll go back to throwing dung at each other and chewing on rocks. That's how it is in Craglorn.
====
38994
Let's say we have a love/hate relationship. We love the gold they earn us, they hate our constant interference. But we have to protect our investment, don't we?

Dragonstar started as a mining town. That gives the miners an unhealthy outlook on life.
====
38995
The red brittle? Ghastly stuff. Never dealt in it until that High Elf came to town. She's been paying absurd sums to anyone who can supply her with the rock.

If we weren't so busy dealing with this Iron Orc business, we'd run her out of Dragonstar.
====
38996
Of course not! Shake stone is worthless, and that High Elf's encouraging the miners to ignore the precious metals in order to supply her with the brittle.

She's a nuisance! And she's affecting our bottom line.
====
38997
Not only is the rock too brittle to have any real value, it's also a danger to the public welfare. It's poisonous!

Those ignorant dirt-diggers can die in a puddle of their own spittle if they want to, but I can't abide the risk to our operation.
====
38998
Then you are my savior. I've fought too many bouts to back down now. I fight now for all men … to show these Daedra we can't be defeated so easily.

You've made it possible for me to continue. Thank you.
====
38999
Ah, now that's one gift I won't refuse. I think I can take a few more bouts before I really need it, but I know that time will eventually come.

Thank you, stranger. Now I know I can overcome whatever they send my way.
====
39000
All right. I appreciate that. I do. This will help me make it through one more fight at least … after that, I'm not holding out too much hope.

Don't ask me to leave though. I lived here. I fought here. And I want to die here.
====
39004
Why did the miner's husband run off with the lusty Argonian?
====
39005
Because the miner was always taking him for granite!
====
39006
Well, it's inside the ruins beneath the old tower. It stinks down there! That's what happens when you shove trolls and Iron Orcs into an enclosed space.

Anyway, Ilthag uses the ruins as a training arena for the trolls.
====
39007
According to the legend, Virmaril was a friend and trusted advisor to High King Durac of Skyreach. Durac depended on him for a great many things.

Virmaril used these catacombs to practice dark sorcery. He and Durac shared a passion for necromancy.
====
39008
The catacombs extend beneath the once-grand Nedic city and into the Dragontail Mountains beyond.

Besides containing the city's dead, ancient documents suggest the High King also used the catacombs to hold clandestine meetings and travel in secret.
====
39009
I go where the Eight Divines send me. My devotion to the tenets of Stendarr and Arkay gives me strength and purpose. It was my faith that carried me to this forsaken land.
====
39010
Good point. What was I thinking? We're going to have to do a lot more to disband the troll army.

I guess I need to go talk to Runescriber Kulth, Armorer Uthik, and maybe even Exarch Braadoth.
====
39011
The Valley of Scars. And, yes, the place is as delightful as it sounds. It's north of here. You can't miss it.

I'll meet you there.
====
39012
Besides the scorpions, the Court alchemists utilize the traits of numerous predators. There are two other primary contributors—a specially bred wamasu … and one other I hesitate to mention.

We'll talk more after we deal with the scorpions.
====
39013
That's where the legends conflict with one another. But the tales agree that Virmaril offered to raise an army of the dead to repel the Yokudan invaders.

Supposedly, the Nedic kings met in secret within these very catacombs to debate the strategy.
====
39014
The story is silent on the matter. It does go on to describe how a small force of Nedic warriors sacrificed everything to avenge High King Durac and trap Virmaril inside the catacombs.

How much of this legend is true, I cannot say.
====
39015
Only the Perenaal Fragment tells this part of the tale. 

In it, Virmaril betrayed the Nedes. He murdered the gathered kings and their guards and enslaved their souls. Without their leadership, the Nedes could not stand against the Yokudan attacks.
====
39016
I studied ancient texts back in Sentinel. They suggested that passages lead deep underground to ritual chambers where necromancy and other dark magics were practiced. If there is a source to the darkness, it is certain to be down there.
====
39017
The Scaled Court has already tried to enter the catacombs once and make use of the power within. Better to find the darkness and banish it before the Serpent finds a way to make contact.
====
39018
I left Sentinel to aid the common folk against the rising threat of Craglorn. Once here, Arkay led me to the catacombs. He warned me of an awakening evil that everyone else was too occupied to see.
====
39019
Because the Serpent told them to! But nothing good ever came from dressing trolls in armor and giving them weapons, and that's the acorn's truth!

Anyway, stopping the trolls is all part of Cassi's plan to save the Scaled Court.
====
39020
Some of them, maybe. But not Cassi and me! We joined the Scaled Court to change the world, not destroy it.

We're going to fix all this. Honestly, I don't know what Exarch Braadoth was thinking.
====
39021
Regent Cassipia? Leader of the Scaled Court? You must have heard of her!

Cassi's remarkably powerful and extremely confident. And she's so beautiful! My heart skips a beat just thinking about her.
====
39022
I'm not just a member. I'm seneschal to the Regent Cassipia! And I'm pretty good at diplomacy. She says I have a way with necessary violence.

That's why she sent me on this mission.
====
39023
Just what are you implying? 

Oh, I'm just rustling your leaves! Cassi and I are the very best of friends.
====
39024
Braadoth's the chief of the Iron Orcs. Kind of hard-headed and a tough old tree. When the Orcs joined the Scaled Court, Braadoth was given the title of Ophidian Exarch of Undulating Destruction.

It's a mouthful, I know, but I love our titles!
====
39025
Ilthag can train anything! But the real secret is the red brittle—I mean, the nirncrux. It makes the trolls more powerful somehow.

If you don't help me stop them, all of Craglorn is doomed. And Regent Cassipia doesn't want to see that happen.
====
39026
No. The sacred entryways were sealed long ago. Members of the Scaled Court opened this passage, but they were driven off by the same forces that repelled me.

Fortunately, they had no better luck reaching their goal than I.
====
39027
Ilthag is the best Iron Orc warrior I've ever seen! And he's a remarkable teacher. No one else can train a troll like Ilthag Ironblood.

And that's why we have to kill him.
====
39028
It helps that the trolls have been magically enhanced. But we'll get to that later. First things first. Let's go eliminate the Iron Orc battle trainer.
====
39029
Is this a mask you see? Or is that just what you think you see?

We all have things to hide. Flaws, secrets, doubts. Everyone wears a mask. Some are simply easier to notice.
====
39030
It serves me well.

Still, you're the one asking all the questions. Seems to me that you may be the one with an unnatural need to know the truth behind all things.
====
39031
Everything. Nothing. I am a mystery wrapped in a puzzle, and that unsettles my opponents. Fear is at its worst when it is faceless, unseen.

Or, maybe, I was horribly disfigured by acid. Or perhaps not.
====
39032
You think I'm alone? Your perceptions are so … mundane.
====
39033
There you go again. Asking another question. As for the answer ….

No, that would be telling.
====
39034
Really? No one at all? Are you certain? The world is full of hidden enemies, foes that you never see until it is too late to do anything about it.

An unsettling truth, but one you need to accept. Just one more mystery to ponder ….
====
39035
The Inscrutable Enigma? Isn't it just so … incomprehensible?
====
39036
Names are just another form of mask. We rarely reveal our true names to the world, preferring to hide behind commonplace labels.

My name, at least, means something. It reveals that I am … unrevealable.
====
39037
Real? What makes one name more real than another? Names are like cloaks, covering us in flowing fabric. Creating an … illusion.
====
39038
Bleak? Perhaps. But unraveling such mysteries grants me liberating power.

Or maybe it's just difficult to see through the slits in this mask.
====
39039
The illusion of personification. 

We think we are people, with meaningful lives and meaningful relationships. But we are, in fact, pawns in a game. In a battle we cannot win.
====
39040
Runescriber Kulth is a true artist! His intricate designs are so beautiful. And powerful, too! He adds nirncrux dust to his ink and carves the runes right into a troll's flesh. Says it boosts the magic.

He works on the west side of the valley.
====
39041
Armorer Uthik crafts the armor worn by the trolls and the welwas.

It's not ordinary armor, either. Uthik adds nirncrux dust to make her armor tougher and more powerful. Her forge is on the east side of the valley.
====
39042
Exarch Braadoth is the Iron Orc chief! But he's also a ranking member of the Scaled Court. That's why he has that great honorific—the Ophidian Exarch of Undulating Destruction! Wish I had a title like that.

I'm sure he's in the valley somewhere.
====
39043
Do you often lose track of your thoughts? Happens to me all the time!

In order to stop the Iron Orcs from building an army of trolls, we need to deal with Runescriber Kulth and Armorer Uthik.
====
39044
The runescriber's an artist! He carves intricate designs right into the flesh. Between his own talent and the addition of the nirncrux dust, his body decorations make the trolls more dangerous than usual.

He works on the west side of the valley.
====
39045
The armorer crafts protection that's as light as it is strong. I think it has something to do with the way she melds the metal ore with the nirncrux dust.

We can find her forge on the east side of the valley.
====
39046
That's what you get when you grind nirncrux. You know, red brittle?

It has something to do with the ancient Nedes. The Scaled Court has figured out how to use it to do all sorts of amazing things.
====
39047
You really have a hard time following a conversation, don't you? Me too!

What were we talking about? Oh, yes, nirncrux! The Scaled Court discovered something in the Nedic ruins. Now they know how to use the element as a sort of power source.
====
39048
Well, I'm not an expert or anything. But I've been to all the feasts and get-togethers. One of the prerequisites of being Regent Cassipia's seneschal and bosom companion.

I watch. I listen. And I take excellent notes!
====
39049
You're right. I know you're right. That doesn't make it any easier.

Still, I have a mission, and if violence is the only way to complete it, then violence it is.
====
39050
Yes, Little Leaf mentioned that you helped her end the threat of the troll army. Thank you for keeping my dear friend safe.
====
39051
That's what we call ourselves. The Five Claws. We were simple Baandari, but we turned out to be far better warriors than we were traders.

Except for Elf-Biter. Her juggling is sleek!
====
39052
The Five Claws seek gold! Ear-Carver doesn't know what these furless ones have planned for the winners, but this one is certain someone will pay gold to get it. 

Honestly, if we knew what it was and where to find it, we would simply steal it.
====
39053
Bah! Ziss on bragging rights! Fame doesn't put food in an empty belly. And for the Five Claws, such attention would be a curse.

It's harder to hide when everyone looks at you, yes?
====
39054
This one doesn't pay attention to the other warriors. They are boring and refuse to run when I want to chase them. 

Many of them also smell bad.
====
39055
This one cannot say. Besides, to admit worry is to show fear—and that is something Ear-Carver will never do.
====
39056
Perhaps. It was not entirely his fault. He was fast asleep when Khasabi stabbed him.

Important lesson: Never pick a fight with a Khajiit if they know where you sleep. Now he drinks mead through a piece of straw. Sad for him, but amusing, yes?
====
39057
Well, one of the red-birds did try to start a fight with Khasabi. He was very bad.

She stabbed him many, many times.
====
39058
Of course you are. Me and my troops were discussing strategy. We've got a few surprises waiting for those tuskless runts! Lots of surprises ….
====
39059
Well, for one thing—hey! What are you trying to pull here?

I'm not going to tell you our strategy. That would be stupid! I'm not some skinny Elf to be tricked by sly winks and twisted words!
====
39060
You must have been hit in the head. Don't you recognize your king?
====
39061
Dorzogg the Gutter-King, at your service! Lord of skeevers and cut-purses and … you know … puddles. Things you find in the gutter. You're really putting me on the spot.

I'm a king. Just trust me, all right?
====
39062
All right. You caught me. I don't have a castle. But I have a crown and some knights!

And as soon as we conquer this fancy pit-fight, we're going to buy a castle with the winnings.
====
39063
Sure? Of course I'm sure!

I have a pointy crown. I have loyal knights. I even have a castle!
====
39064
Why wouldn't we? We're Dorzogg's Dozen and we're ready for anything!
====
39065
Right, nine. A dozen! Don't they teach you numbers back in the civilized regions?
====
39066
Now you're catching on! Ha! Where do you figure my other six knights are? Sneaky, sneaky ….
====
39067
The Diamond's Daughters go where they please. Right now, it pleases us to compete in the Dragonstar Arena.
====
39068
Word of this place reached us and we decided to show them how Imperials fight.

These dirt-farming provincials only respect strength. To bring Imperial law back to the region, what better way to get their attention than by winning their little games?
====
39069
Four Imperial warriors. Strength, confidence, rhetoric. These are the weapons of a true conqueror. The people of Craglorn cower in fear because of a few savages and cultists. 

They need the Empire. We simply want to remind them of that.
====
39070
Of course. Craglorn belongs to the Empire—as does every other province in Tamriel. Once we crush the forces in the Arena, we'll put the rest of the region to heel. So it goes.
====
39071
We've heard rumors, but I refuse to give credence to most of the wild stories I've listened to.

My guess? Common bandits. Or fat Orc-wives dressed as Daedra, for all I know. I don't really care. It won't be anything we can't handle.
====
39072
Imperial soldiers are always prepared.  Whatever's inside the Arena, it won't be able to stand against the strength of Akatosh.
====
39073
What do I think of these so-called "gladiators?" Hmph. Drunken paupers and traitors to the Empire! The lot of them aren't worth half a wounded Legionnaire. 

There's not a shred of discipline beyond our camp. Disgraceful.
====
39074
Against the Diamond's Daughters? Are you mad? Take that lot under the lean-to. They look like they were fished out of a latrine! Ten gold says they die in the first round. 

Of course I'm joking. Wagers are strictly forbidden by Imperial regulations.
====
39075
You haven't heard of us? I really need to talk to that bard we paid to sing of our exploits back in Belkarth ….
====
39076
Yes. The Stone-Fish! We've come to the Arena with the best weapons, the best armor, and the best muscle. You won't find a more professional outfit in all of Craglorn.
====
39077
Our patrons are extremely private individuals, and frankly, their identities are none of your concern.

They have a vested interest in what lies at the end of the Arena, and it's our job to get there so they can find out.
====
39078
Of course! Our patrons have been very generous.
====
39079
Long enough to see three groups of warriors get hauled out on litters.

As far as I can tell, a fight in the Arena is certainly no day at the fair.
====
39080
Worried? Me? Ridiculous!

The Stone-Fish are far too well equipped to worry about anything short of a Daedric Prince. And what would a Daedric Prince be doing in a place like this?
====
39081
Well, then there were the nine groups that were hauled out in black canvas bags. What was left of them, in any event.

Make no mistake. The Arena is a blood bath. It will eat you alive and spit out your bones.
====
39082
This Regent Cassipia, the leader of the Scaled Court. She plans to somehow gain the powers of a celestial. To make herself the Serpent's equal.

She has much to answer for, not the least of which is the murder of Kelmen Locke.
====
39083
Really? You have to ask? If I told you, it wouldn't be a surprise, now would it?

I'm done with this conversation. Talk to the Gatekeeper and enter the Arena. The sooner you get killed, the sooner I can forget all about this meaningless exchange.
====
39084
We're all that's left of the Lost Swords. Guilt by association—you know how it is.
====
39085
Oh, you don't know? We have a … complicated … relationship with the Scaled Court. It wasn't common knowledge until recently. Orkey knows how these thick-headed pit-rats found out.
====
39086
Not us personally. Like I said, it's complicated. 

Our mercenary troop settled in Craglorn after we couldn't find work in Cyrodiil. Eventually, an Imperial mage approached us with an interesting offer.
====
39087
You don't know the half of it. She invited us to join her Serpent cult. When our leader, Milvern One-Sword, refused, she struck him dead on the spot. 

That really brought the group around. Most of them joined the cult straight away.
====
39088
We formed a new troop—the Lost Swords. I'd rather fight alongside a few trusted companions than be part of an army of mind-addled snake cultists!
====
39089
No. Me and a few others played along for a while, but we slipped away before things got too intense. 

Capturing constellations, creating giant monsters … that's just not something we enjoy doing.
====
39092
Me? Oh, don't mind me. I'm just a humble servant. A nobody.

Pay me no mind.
====
39093
You want to know what I do? Well, it's my privilege to serve the mighty Holstagg. I mend his clothes, fix his meals, polish his armor, sharpen his axe … that sort of thing.
====
39094
Oh no, friend. No he can't. He's far too busy.
====
39095
It may look that way, but rest assured, he carries a heavy burden. Holstagg needs to maintain fierce focus at all times. He's very … excitable. Too much stimulation and, well, accidents happen.
====
39096
He doesn't always know when a fight is socially acceptable. And he's always ready for a battle.

Sometimes he attacks a block of wood. Or a rock. Maybe some livestock. Other times … well … you don't want to be near Holstagg at the wrong time.
====
39097
He's expressed interest. I think. It's hard to tell. Holstagg isn't much of a conversationalist.

I'd actually prefer he stayed out of there. We could use the gold, but I don't want to see him hurt anyone. He always feels bad when he hurts someone.
====
39098
I was a farmer back in Deshaan. I wasn't rich or anything, but I managed to make ends meet.

One day while I was hauling my crop to market, I found Holstagg in a gully. He was clutching his hand and crying like a baby netch.
====
39099
Well, as I said, Holstagg gets easily excited. When he killed that guar with his bare hands, I knew he had a talent that could earn us more than my crops ever would.

Holstagg doesn't talk much, but there's never a dull moment when we're together.
====
39100
He had a splinter. Stuck in his palm. It was huge! Like a dagger, it was!

It took forever to calm him down so I could look at it, but as soon as I removed it he became peaceful. We've been fast friends ever since.
====
39101
Former member. 

I won't deny my involvement. Their beliefs and mine were once aligned. This era we live in, it's diseased. Contemptuous. A change would be welcome. Still, what the Court is doing … this is not the way.
====
39102
No, not in the way you would think. I believed in the idea of the Serpent. He was the symbol of our cause. But the being that has appeared before us? He's a deceiver. The others are just too blind to see it.
====
39103
Believe as you will. They may be divine beings of Aetherius. Or they might be mortals given so much power that no one can tell the difference. Regardless, I refuse to follow the Serpent's whims.

I will try to rectify some of the harm I helped cause.
====
39104
I have learned much about the Nedes. They experimented on living creatures, such as the ones you will encounter within. They imbued them with incredible power.

But what if these were the failed experiments? What would a success look like, I wonder?
====
39105
The creatures appear to be a variety of natural and Daedric beasts, but they teem with magical energy. 

I suspect they were transformed through some long-lost process, but I have no idea how it was accomplished.
====
39106
The fell beast? It's a great, winged terror. I believe it is a more advanced version, created with a more perfected application of the technique. Unless it was a mistake.

Regardless, once I saw this monster, I knew I had to lock it away again.
====
39107
Based on my research, yes. I see a definitive correlation between Apex Stones, nirncrux, Aetherius, and these creatures.

I don't have all the answers, but I believe the Nedes created these beasts. And they didn't stop there.
====
39108
It seems that in fighting the Serpent, you weakened him such that his Apex Stone could recapture him.
====
39109
The Serpent's Apex Stone is unlike the others—the Celestial Guardians created it in an ancient era, specifically to imprison him.

When the Serpent had his Court break him free, they must have secreted the Stone to its current location.
====
39110
I imagine they continue to plague Craglorn. Thanks to you, we'll battle them without the Serpent's aid.
====
39111
Unlike the Apex Stones of the Mage and the Warrior, it seems the Serpent's Stone kept his power in check. I don't think he could have left here had he tried.

Unfortunately, it didn't stop him from letting his Court loose to slay us in his stead.
====
39112
We freed him, you twit! He wouldn't be here but for us, and he knows our worth! When his work is done, we will descend with him to his den, his new kingdom.

Tamriel will return to its rightful state.
====
39113
You see those doors? Head far enough past them and you'll find the master.

Why don't you ask him yourself?
====
39114
I … I don't know. I have no doubt he is capable of doing as he claims. He slaughtered us like we were horkers.

But you may have a point. Perhaps something is keeping him from emerging.
====
39115
We hired the Undaunted to help us clear the Scaled Court out of these caverns, but to our horror, the Serpent himself led them.

There were dozens of us. We're all that's left.
====
39116
We freed him! He wouldn't be here but for us, and he knows our worth! When his work is done, we will descend with him to his den, his new kingdom.

Tamriel will return to its rightful state.
====
39117
Turuk promises it is very tasteful. He would keep it himself if he didn't already have a box full of them at home.

Turuk is joking. That would be very expensive.
====
39118
I didn't desert them, if that's what you're implying. I came to find help. But the Star-Gazers are dealing with the Scaled Court in the entirety of Craglorn. There's no one left to handle this.
====
39119
A powerful being; ancient. With power drawn from the stars above. Beyond that, even the Star-Gazers don't know, though there are certainly opinions.

Only thing that matters is that his magical power is immense, and he means to slay us. All of us.
====
39120
Why? Better to ask why explorers climb mountains or delvers enter dungeons!

I've been at this for years, I think. I have trouble tracking time. One of the side-effects of my unwavering focus! The shores of discovery have no sundials. Or calendars.
====
39121
My mother would say something about how unimpressive you are, but damned if I'm not her. You've done us proud! You've returned Undaunted!
====
39125
In a word? Not enough. Well, that was two words … but you know what I mean.

It's rich with Aetherial energy, but it also releases toxic fumes. You look confused. Perhaps a metaphor! Imagine a delicious snowberry-marmalade sandwich. Got it?
====
39127
I'm told that I am terse. That I do not express the proper enthusiasm. Know that in my heart, I leap for joy at your success.
====
39131
I found a map! Or rather, someone else found a map. I bought it from them. They charged a fortune for it, too! Lucky for me, I'm absurdly wealthy. At least I was. 

Did I mention I'm bad at finances?
====
39132
Well, the map looks genuine to me. But if you're ambushed by a horde of Iron Orcs, I suppose we'll know differently. 

Still, no worthwhile endeavor comes without risk, eh?
====
39134
Only the marmalade is dangerous. And in any event, the dangers of marmalade are overstated. I've been working with it for years and look! No problems!

By the way, we are still talking about the nirncrux, yes? I'd be totally lost without marmalade.
====
39135
The Scaled Court has discovered the bread. They toasted it a fine golden brown and feast upon it like kings.

Meanwhile I have no bread. Just a sticky mess. Without the means to make the bread, I'm condemned to forever lick the stuff from my fingers.
====
39136
Trust me, I could tell. You stink of lobster-guts and Goblin-hole. Smelly work. Vile work. But damned good work just the same. You've returned Undaunted!
====
39140
Oh, I could kiss you! I won't though. In all honesty, we barely know each other. 

Now let's see what you brought me. You have excellent calligraphy skills, by the way.
====
39141
My soul may be tatters. I may not smile. But you have done real good here today. You safeguard Stonefalls for the future.
====
39145
Fermented nirnroot … yes of course. Obviously …. Hmm … Blisterwort, gleamblossom … celestial unction? Twice-condensed Aetheric liniment? What in the name of ….

I have no idea what half of this is—let alone how to find it!
====
39146
A helmet? Honestly? What do you expect me to do with a helmet? Oh, I know! Why don't I put it on and you can beat me about the head with a mallet! Maybe the noise will …. 

Wait. Let me take a better look at that.
====
39147
Of course! Mostly …. But what is this? Some kind of magicked flasks made of kiln-fired dream glass? And then, naturally, the moons are already out of phase! Argh!

It's hopeless. Hopeless! What a fool I've been!
====
39148
I have always been a scholar. When I joined the Scaled Court, they put my skills to best use and had me study these ancient ruins.

I studied carvings, read fragments of manuscripts, examined aged relics … all to learn what I could about the Nedes.
====
39149
If we had endless hours and this were a class at the University of Gwylim, I could fill your mind with facts and mysteries, theories and suppositions.

But this is ancient Skyreach and we have mistakes to set right. Another time, friend.
====
39150
Yes. You have to prove you know your way around a blacksmithing station. Those are the rules.

For now, bring me an armload of iron ore. Once you're back, you'll refine them into iron ingots.
====
39151
There's a place outside of town which should still have some iron ore veins. Head there and mine it for yourself. Bring me ten solid chunks of iron ore.

If those veins are played out, you'll need to find iron ore on your own.
====
39152
{Excellent, that will speed things up. What you need to do now is take that Iron Ore to a Blacksmithing Station and refine it into ingots. Once you have those, we'll be in business.
====
39153
{Head of the class, well done. Make sure you have a racial style component you know how to use and meet me at the forge nearby. I need to witness your skill myself for this step before I can certify you.
====
39154
I have suspicions. Perhaps they were experiments, a way to test processes. Or maybe they were an army created to use against the invading Yokudans. Perhaps both are true.

Whatever the case, the Nedes sealed them away. I believe we must do the same.
====
39155
Bring the iron ore to a blacksmithing station. If you have enough, you can refine them into iron ingots.

Really put your back into it! When you have iron ingots, return to me.
====
39156
Wonderful! Tell me, did you refine those yourself?
====
39157
You mean besides helping the Thief deal with Scaled Court cultists and Iron Orc ruffians? Not much.

I've been keeping company with Kelmen, learning what I can about this age. And, when I can, I try to find a way to return to my own time.
====
39158
I don't understand all the intricacies of magic, but she seemed genuinely concerned. It had something to do with Aetherial energy. I remember her mentioning that quite often.

But other than that, I just know that the disturbance is bad.
====
39159
When the Thief mentioned the disturbance emanating from the ruins of Skyreach, it seemed to spark a memory in Kelmen. He claimed that a colleague from his days in the Mages Guild was working in the area.
====
39160
Wouldn't you? I miss the familiar sights and sounds. The people I know and love. The places that hold meaning to me. This time is … not mine.

But you don't want to hear an old soldier complain. We have work to do!
====
39161
Doesn't every ill wind blowing through Craglorn originate in the Serpent's deceitful maw?

I got the impression that the Thief suspected the Scaled Court's involvement, but she never really gave us specifics.
====
39162
Go to the blacksmithing station and craft an iron dagger. Nothing fancy—you shouldn't need more than two iron ingots.

Oh, and you'll need a style material. You can purchase them from any blacksmith, or scavenge them yourself if you're thrifty.
====
39163
Of course I do! It's a … bad … magical … disturbance ….

Why are you asking me all these foolish questions? Let's just get to the Howling Sepulcher and then you can pester the Thief with your need to know the whys and wherefores of it all.
====
39164
No. He was rather vague, come to think of it. I got the impression that it was someone he was close to in the past, but more than that I cannot say.

He grabbed his pack, said he'd return shortly, and headed out to find his mysterious friend.
====
39165
Knowing Kelmen's history, I suppose that's a distinct possibility. I just hope he hasn't gone and gotten himself into some kind of trouble again.

Well, there's nothing to be done about it now. Let's go meet the Thief and see what she can learn.
====
39167
Indeed? And they still live? Why didn't you destroy them when you had the chance?
====
39168
He tried to stop Regent Cassipia on his own. She was too powerful for him.

I just hope poor Kelmen is finally at peace.
====
39169
For one such as Regent Cassipia, yes. Very bad. By her own admission, Cassipia plans to remake the world. We cannot allow that to happen.
====
39170
Stranger things have happened in the past.

As one of the Celestial Guardians, it is my job to oppose the Serpent and his followers. This Cassipia appears to be the worst of them. We must go to Loth'Na Caverns and stop her.
====
39171
The Worm Cult happened to me. I was dragged out of my home and thrown into a cage, kept there for weeks. You ever eat raw clannfear meat? That's what's on the menu for prisoners in the district above us.
====
39172
Oppose the Serpent? This Cassipia wants to replace the Serpent! But what's past is past.

Did you notice anything? Did Cassipia collect any unusual components?
====
39173
The nirncrux? I fear this Cassipia may have discovered a secret I thought lost with the ancient Nedes. The threat she presents is greater than I anticipated.

We must hurry to Loth'Na Caverns!
====
39174
I can only speculate. It's obvious they knew each other from Kelmen's time in the Mages Guild. I think he recognized her hand in this and went to convince her to stop her mad plans.

Unfortunately, she refused to be swayed.
====
39175
No, soldiers like you killed them. The cultists just didn't want the meat to go to waste, I guess.

A squad of soldiers attacked our guards and freed us. We all scattered and I stumbled onto this place. And I am never leaving.
====
39176
Yes. That's what the Orcs called the place. What a terrible name! I would have chosen something much more spectacular.

At the time, I was communing with the giants. Even convinced them to help you, if I recall.
====
39177
They were, weren't they! I laughed so hard when you poked my giant friend! He really sent you sailing!

I'm glad to see you're interested in the upcoming games. I couldn't think of anyone more suited to compete. Good luck, my friend
====
39178
I suppose getting kicked over a wall by a giant might not be a memory to cherish.

But you did me a favor long ago, and I remember it well. That's all you need to know. That, and I believe you have a chance to win these games. Fight well, my friend.
====
39179
Me? My identity is of no consequence. Just consider me to be an … interested observer. A fan of the games, if you will.

When you get into the Arena, do try and put on a good show. I hate to be disappointed.
====
39180
It's an arena. Within these walls, you will fight for honor! For glory!

Or did you want to know about the history and all that? What a boring question!
====
39181
The better question might be who isn't competing. We have a fascinating mix of proven warriors and brutal killers. They can fight and that's all that matters.

And I have it on good authority that there are some surprises in store. So exciting!
====
39182
You mean that nonsense with the Serpent and those other foolish Celestials? What goes on outside, remains outside.

Besides, even they wouldn't be so bold as to send an army against some of the most trained and talented killers in the region.
====
39183
Compete? Me? And how would that be fair? No, I don't participate.

But I'll be watching you and your group closely. I can promise you that.
====
39184
What? Oh, sorry. I was just imagining the possibilities.

I wonder what would happen if the Serpent and the other Celestials came here to compete? I'm almost tempted to invite them. Almost.
====
39185
You want specifics? Very well. Look at the state of our world. An endless war, threats from Oblivion, an outdated order that fails us at every turn.

The Serpent promised a change, but I can't support his increasingly destructive methods.
====
39186
The Arena Champion, at your service. In case you haven't heard of me, which means you really need to get out more, I'm the current champion.

I dare say I'm the Fighters Guild's greatest champion, in fact.
====
39187
The Fighters Guild isn't here. Not officially. But we were growing bored with all the Daedric drama. So here we are, ready to make everyone respect and fear the Guild again.
====
39188
Of course I'm the champion!

Look around. Do you see anyone who would even stand a chance against me? Ha! We'll crush everyone under our boots! Including you, if you dare to compete against us.
====
39189
I'm the champion. There's no way you can hope to best me. What more do you even need to know?

Just give up while you still can.
====
39190
A fellow member, eh? Then you should know as well as anyone. If your enemies don't fear you, they think you're weak. I'm tired of being considered weak!

We'll show the world that the Fighters Guild consists of the greatest of warriors.
====
39191
Because fear makes your enemies wary of you. They avoid you. They hide like sniviling dogs when you confront them.

Whatever makes them weak, makes us strong. What more does it matter?
====
39192
Really? That's something I need to see.

Head up the hall and enter the Arena. Then we can settle this the old-fashioned way. Just remember, I warned you.
====
39193
Ah, then I won't go on about certification. I'm certain <<1>> was … thorough … in his explanation.

I can certify you as a blacksmith, clothier, or woodworker. What do you want to know?
====
39194
Divines! If Kelmen and this mage of his are deep in their cups in Dragonstar ….

Well, it can't be helped and I can't wait any longer. The Thief prepares a ritual to locate the source of the disturbance, but we need another participant.
====
39195
And once again you offer aid before I need to ask. Thank you.

Meet me at the Howling Sepulchers to the north. The ancient Nedes will regard us as intruders, so be wary. Perhaps we'll even run into Kelmen along the way.
====
39197
What's happening to me? I'm fading away! I remember everything since I arrived in this time perfectly. But memories from my time? Memories of who I really am? They slip through my fingers like sand in an hourglass!
====
39198
More questions concerning magic? Do I look like a mage to you?

I once was proud that the Warrior had chosen me, but now that honor hangs over my head like a curse. I can't even hear the Warrior's call any more. Please, friend, just leave me be.
====
39199
Once there was a blade of legend called War-Sworn, wielded by my greatest champions. It has been without a true consort for far too long. We must change that.

Currently, an Iron Orc carries the blade like a trophy, even though he cannot wield it.
====
39200
War-Sworn can do many things—in the hands of one worthy to wield it. Recover the blade and give it to Titus.

It will remind Titus of who he is and restore his connection to me. Then I can send Titus home.
====
39201
The blade will restore Titus to his true self, but time grows short. Already, I sense that Titus contemplates a warrior's death as a release from his torment.

We cannot allow that. Titus still has many battles to win before his life comes to an end.
====
39202
The blade resides in the ruins to the southwest. While the Iron Orc, Skarath of the Many, is not worthy of War-Sworn, he is a powerful combatant.

He collects trophies from his victims and will not give up the blade willingly.
====
39204
Better you than I, my friend. The last time I led a crew against those big bugs, three of my men soiled themselves in fear! That's something you don't forget. Hah!
====
39205
Oh, it's fine I suppose—just a bit stuffy. Small parlors filled with huge egos, you see. My kinsmen can be rather … importunate.

There's nothing small about this though! What a view. Simply spectacular.
====
39206
No, I'm just jesting with you. I'm the official Master of Portraiture in Vulkhel Guard. It's a very prestigious position! I get to attend all sorts of dinner parties, galas, and other such nonsense.
====
39207
Well, portraiture is fine but landscapes are my passion. I go on sabbatical once every few decades to follow my muse.

Last time I went to Shadowfen. What a nightmare that was! Insects the size of sparrows. Ghastly! This is a much better venue.
====
39210
At my age, danger tends to have little meaning. I've seen more plagues, wars, and Daedric terrors in my lifetime than I can count. This is no different. 

I will say that the stars falling down was rather unsettling. But it made for quite a painting!
====
39211
They're daily requests for crafted goods, but they're only available to certified crafters.

If you can show me you know your craft, I'll get you certified.
====
39213
Then you know the details of certification. Or at least, <<1>>'s rustic take on the process.

No matter. I can certify you as a provisioner, alchemist, or enchanter. Do you need further elaboration?
====
39214
Anything with metal in it—and I don't mean horseshoes and calipers.

The crafting writs are for weapons and heavy armor, so that's what I teach.
====
39215
Bows, shields, and magical staves.

Staffs? No, it's staves. I always forget how to say that.
====
39216
Cloth and leather goods. The crafting writs want pieces of light cloth armor or medium leather armor, so that's what I certify.
====
39217
Have you spoken with <<1>>? He handles certification and training for provisioning, enchanting, and alchemy.

He's a bit stuffy, but he knows what he's doing.
====
39221
Death is a barrier. A veil, a journey, that should be respected. The undead disturb that natural order. They must all be destroyed.
====
39224
Crafting writs are daily requests for crafted goods. You must be a certified crafter to fulfill them.

Prove you know what you're doing, and I'll certify you.
====
39226
Hmm. I suppose I should mention <<1>>. She certifies blacksmiths, clothiers, and woodworkers … if you're into that sort of thing.

But that's uncharitable of me. She's a true master of the material crafts.
====
39231
Understood. I—thank you for freeing me. I'll take it from here.
====
39232
Sorry—I'm not myself. The Daedra have been … tearing at me for days. Hard to think straight through the pain.
====
39233
All right, all right. Dwemer constructs are a little more dangerous than your average city thug. But you're here, you're alive! Let's look at the mug as half full.
====
39236
Well done indeed. The Dwemer are gone. Their mechanisms continue to whirr and click below the surface, though. We are the ones who usher them into scrap.
====
39239
You know, we can't remember the last time there were so many of those nasty things around. I found a scamp rooting through my knapsack in the tavern last night!
====
39242
Instead of singing a dirge about your death, I will direct our bards to sing of your victory. The new epic will move you to tears.
====
39245
Of course. What do you want to know?
====
39246
Fair question! I was an apprentice clothier in the Imperial City, but my old fusspot of a master had no plans to retire.

So I joined the Seventh Legion's baggage train. Years of mending battlemage armor helped me perfect my craft.
====
39247
I lost everything after the attack. The Fighters Guild was beyond my means.

This group call themselves "the Undaunted," and they were willing to fight for cheap. "For the thrills," they said. I thought they looked brutish enough to fight Daedra.
====
39248
I hope so. I brought a small army of them.

I imagined they would be enough to handle whatever came through that Gate, but apparently I'm not great at planning journeys to Oblivion.
====
39249
The village is gone, and my friends with it. Gilraen is all I have left.

I forget that you've never seen Whisper Grove as it was—I suppose you'll always remember it as a city of ash. It was beautiful when it was here.
====
39251
Armies need all kinds of weapons and armor. You learn to pick up a few skills along the way.

Also … enemies who capture the baggage train are far more likely to ransom an exceptionally talented crafter. Four times, for me. Don't plan on a fifth.
====
39252
I've been a dead mer since my wife's been gone.

I need to know what happened to her.
====
39253
I know. I've undone your work here, and I'm sorry. I won't stand in your way. If my wife yet lives, I'll get her out.

You handle the Daedra and the gate. No one does it better.
====
39254
I … you're right. These fiends never die. Not for good.

I'll be right behind you. I need a moment.
====
39255
They stabbed me in places that kept growing back. They wouldn't stop—it made them—it made them so happy.
====
39256
Ha! You talk like an Undaunted.

You're right, of course. Those Daedra will return. I'll be right behind you. I need a moment.
====
39257
The Serpent's corruption was insidious. By the time I realized what was happening to my Apex Stone, I was too weak to fight back. But I was able to call my champion to me.

Titus is valiant and he knows this region well. I knew he would be an asset.
====
39258
Such complex and powerful magic always contains an element of risk. But it was never my intention to harm Titus.

Now I want to make things right. Help restore Titus's memories and his connection to me, and I can send him back where he belongs.
====
39259
The Serpent forced me to summon Tarish-Zi and his army, using our connection to infiltrate their minds.

I summoned Titus before the Serpent completed his control over me. It was my last free act, and it allowed Titus to remain true to his own heart.
====
39260
Just a flesh wound.

This one feels much sharper now that you've slain that beast.
====
39261
Undaunted.

We are … Undaunted.
====
39262
I couldn't have done it without you.

I'm concerned about what's happened to her, but I thank Y'ffre she lives. We can sort the rest out later.
====
39263
That's a better question for Gilraen. According to her, she's been here for some time—doing who knows what to survive.

She thinks she knows a way out.
====
39264
With cults and Daedra and warring armies, it's madness to think petty politics would prompt a takeover. Guess having money doesn't make you smart! Hah!
====
39267
The people of Wayrest will sleep easier tonight. Or would they? I have trouble judging a civilian's reaction to the walking, creaking dead.
====
39270
Certainly. Please specify.
====
39271
Food and drink—anything that warms the belly, reinvigorating body and mind. If you choose to learn this art, I will impart the culinary knowledge I acquired over the course of decades.
====
39272
Potions of all kinds. The subtle art of mixing reagents can produce rather unsubtle effects.
====
39273
Glyphs to empower weapons, armor, and jewelry with magical properties. I can teach you how to wreath your axe with flames, or give cloth robes the strength of iron.
====
39275
Does it seem like I needed the help? I had everything under control before Fingaenion and his hired swords stepped into this plane.

The ruler of this region, the Valkyn, will do everything he can to slay my husband—and you.
====
39281
Well, before you and my husband got here, the plan was easy—survive.

You can handle yourself, but Fingaenion won't last. He's frailer than these Undaunted, and you've seen how they fare. I'm going to get the lot of you out.
====
39282
The loose translation is "warrior lord." They serve the direct interests of Mehrunes Dagon, Daedric Prince of these lands.

The Valkyn we're dealing with must be in low standing with Dagon to be this far from his master.
====
39283
Decades ago, before all the trouble, I was a renowned chef in Cyrodiil. I had engaged an exclusive contract to provide the Mages Guild in their travels, providing food and drink that wouldn't spoil when carried through portals.
====
39284
Broiling fish, forging glyphs, or mixing potions—it's all recipes and ingredients. I proved the theory when I joined the ranks of the Mages Guild.

Mastered both crafts within three years. Not that I'm bragging.
====
39286
I promise I don't say this to all the tomb-raiders: you're damned good at this! Don't let anyone tell you different.
====
39290
Do I? Oh dear. I do try to blend in, but this lot is so … well, "scruffy" isn't the word. "Rugged," maybe? Perhaps if I rub some mud on my face ….
====
39291
No? You don't think they're merry? I admit it might be a stretch, but you can't fault a writer for taking artistic liberties, can you?
====
39292
No, no. I'm simply along for the ride. I'm a writer, you see. I'm recording a truthful account of the war in Cyrodiil. None of the standing armies would have me, so I threw in my lot with Isrudde and her merry band.
====
39293
Entertain, mostly. I tell stories, sing songs, things like that.

My singing is terrible, truth be told, but you know the saying … any port in a storm.
====
39294
Then you should inform her of your decision.

Should you ever seek certification or training as a provisioner, alchemist, or enchanter, you can find me here.
====
39295
Then you should let him know. He'll be the first to tell you how busy he is.

If you ever need certification or training as a blacksmith, clothier, or woodworker, I'll be here.
====
39297
Some. I guess.

Kamjo told me a really fabulous story about how he killed an ogre with nothing but a jar of honey and a wooden spoon. But I'm fairly certain he was making it up. He doesn't know how to tie his own shoes.
====
39298
Well, to be honest, I think my real job involves listening. People are so desperate to be heard. They spend hours telling me about their childhoods, their dead pets, their various … um … conquests?

I'm sort of the biographer in residence.
====
39299
Oh, this? It's a story about last week's battle for Fort Aleswell. Nasty business, but the people need to know what's going on in Cyrodiil! The truth must be told!
====
39301
Well, not at the moment, no. But one day soon, you're going to see my reports all over Tamriel! I even have a name for my journal: The Grahtwood Gazette! Catchy, isn't it? It's going to change the way heralds pass on the news, just you wait and see!
====
39302
How will they …? Oh, you know. I have a few connections in Wayrest. There are lots of interested parties—buckets of them, in fact! I just need to work out the finer details. It's a complicated business, you know … getting your work published.
====
39303
Yes. These ugly dry-skins and I have all said farewell to military life. No one will miss me or my unsteady hand. I dropped more arrows than I ever loosed at the enemy.
====
39304
Well, you didn't have to agree with me so quickly …. 

By the egg ….
====
39305
Nervous? Well, Dark Elves are always looking for an excuse to put a thumb in my eye. If they catch me, the punishment will be severe. But like I said, no one will miss me. You wouldn't miss me, would you?
====
39306
Ugh. Deserter is such an unpleasant word.
====
39307
My husband won't stop asking, either. I've lived close to the wilderness my whole life, and though this place is Daedric, I've grown used to it.

Only difference is the game—I liberate a dozen Dremora from their heads every day.
====
39308
I have a reputation for not being overly … emotional. But the story of Alanwe and Nerien'eth stirs even my stony heart. It is good you could bring that tragic tale to an end.
====
39311
Not dying, mostly.

Then there's the Sigil Stone that the Daedra here protect. I had no reason to tamper with it, before, but if we're to escape this place, we'll need to break it. We'll find it up ahead, so let's push on.
====
39312
Oh, I don't know … we just needed some time apart. The Dominion deserves better, you know? I wasn't ready for a commitment like that.

It's not them, it's me.
====
39313
Of course. It's good to have another woman in my life. She's as cold as a frost troll's arse, but she's starting to warm to my charms.

I have a certain way with people. It's a gift.
====
39314
Ha! Oh no, no, no. She absolutely played the role of the jilted lover. I got two arrows in the back on my way out the door.

More's the pity. The Queen's such a fine lady. If things had been different, perhaps I wouldn't be working for Isrudde.
====
39315
Indeed. And the Oblivion Gate to Whisper Grove must be closed. If nothing else, we ensure that. The only reason I'm here is to keep that forest—and my husband—safe.

I'm glad you're here. With you, there's hope.
====
39316
Well, it was either desertion or beheading—at least, I think the punishment is beheading. It's tough to keep track of the Covenant's latest methods of execution. My lieutenant beat a private to death with a bucket once. That was pretty creative.
====
39317
Intense? Perhaps. But I made the world a better place. Too bad the army doesn't see it that way. I've got real leadership potential—just ask around. 

Except Deleren. Don't ask him. He's a miserable pig. Say … do you have a bucket I can borrow?
====
39318
Remember that story about the guy beating another guy to death with a bucket? I killed that guy … with a tent stake. Mostly because I couldn't find a bucket. I love irony. Oh well, life's full of missed opportunities.
====
39319
Just need a moment. Maybe two or three.

You go on ahead—I don't need to be prodded. The Daedra are incentive enough to keep moving.
====
39320
Treasures from the fallen empire, a nest of angry snake-women, and you! Must have been quite a fest. I just hope the Nereids appreciate all that we mortals have done for them. You know?
====
39323
You know, I have seen you around the forge. The pieces you craft are more complex than iron daggers.

That's enough proof for me. If you'd like, I can certify you as a blacksmith right now.
====
39324
My apologies. I am not fond of setting up camp in the middle of Iron Orc territory—but Isrudde can be very insistent.
====
39325
Six years. Those first years were lean, but the war in Cyrodiil has made us very wealthy. Another year, perhaps two, and I will retire to Sentinel and live like a king.
====
39326
We hire additional hands when necessary. Some are good fighters, others are good fodder. All are good for lifting boxes and washing dishes. 

Unfortunately, this group lacks … something. Most of them will feed the crows soon.
====
39327
Adandora? Ah, no. She is far too precious to risk in some meaningless skirmish. She writes and sings about our exploits, you see. It is good to be rich, yes. But I think it is better to be rich and famous.
====
39329
Most of them, yes. 

Truth be told, we sell far more of the magicked tackle these gray Orcs wear. I hear that it grants them unnatural strength. Not enough to withstand Onsi's wrath, I think.
====
39330
What does a sword profit a dead warrior? Better it goes to someone who can use it, yes? 

The vulture is scorned for its ugliness, but if it wasn't there we would drown in a sea of carrion. So no, not troubled at all.
====
39331
Look near rock formations, outcroppings, or hills. Sometimes you'll see it by streams or beaches, where the water has exposed it to the elements. The same goes for most other kinds of ore.
====
39332
You could say that. Though "leader" isn't quite the word I'd use. I'm more of a herder. This camp's like a shelter for lost dogs. Not a handful of brains among the lot of them.

But, you know, even a dull-witted mutt has its uses.
====
39333
Why would I do that? Smart companions are trouble. They don't listen and they don't stick around.

Great thing about this lot is that they'll probably all be dead within a month. Once they're gone, I'll just gather a few more from the local prison.
====
39334
Chores, mostly. The offensive things I'd rather not do. For example, rooting through a dead man's pockets is no spring picnic. I just point, whistle, and throw them a few pieces of gold when they do a good job. Easy.
====
39335
Business! And business is good!

We collect discarded arms and equipment, restore it, and sell it back to whoever can afford it.
====
39336
Poached, stolen, appropriated, purloined—take your pick. We follow the action in Cyrodiil very closely. When an army gets obliterated, we swoop in and gather up the orphaned gear.
====
39337
Exactly. Don't give me that look. There's a market for the items we sell. Supply and demand. 

If we weren't selling them, someone else would be. That's commerce.
====
39338
Do I look worried to you? Do you think I picked this spot at random? I'm not the prey, my friend. I'm the predator. A fine camp like this—the Iron Orcs can't resist it.
====
39339
Yeah sure, the Iron Orcs will catch on—eventually. But we'll be long gone by then. I'm sure those fine people in Dragonstar will be able to handle it. And if not … well, we'll have a lot of work to do. There's lots of goods behind those walls.
====
39340
Well, let's be honest—those savages aren't guild scholars. The second we catch wind of an attack, I send these brick-skulled mutts into the bushes. We hit them with a hail of arrows and finish off the stragglers with axes and flails. Simple.
====
39342
{Impressive. Going above and beyond what it asked of you, I like it. I guess we can move right to the final step in the process; actually making soemthing useful. Take those ingots and make a dagger right over there.
====
39343
It doesn't matter to me how you got those ingots. But if you've never refined them yourself, I can walk you through it.
====
39344
Oh … I can't say that's not a little disappointing.

Very well. We fight on! Good talk.
====
39345
You speak truth. I suppose the trick is to slay it until it grows bored.

Your talk helps me, friend. Perhaps I am ready to fight again. Er, in a few moments.
====
39346
Don't worry—Sobabe will leave when she can more easily walk.
====
39347
I've lived under their noses for months. Always knew coming here was an option, but the pact I made to save my village forbade that I ever leave this plane.
====
39348
When my idiot husband opened that Oblivion Gate and brought you here—and was menaced by Daedra—I was no longer obligated. The pact promised protection for my village—my family. It's void.

Maybe he's not such an idiot, after all.
====
39349
It was a pact I made with Mehrunes Dagon that brought me here. He gave me the means to remain here indefinitely as a Razor Master.

I don't care to share the details. Let's just say it's been a pleasure giving the Daedra their own medicine.
====
39350
It's a fancy way to say "take something apart." The term originally came from Altmer poetry critiques. High Elves consider their physical crafts to be forms of poetry, so it stuck.

"You can't know what a sword is; only what it's not," and so forth.
====
39352
There are others with us, and we're not leaving without them. March on. We'll have everything under control—after a little sit.
====
39353
Every race has a traditional material they work into their weapons and armor.

For example, the Imperial style material is nickel. I should know—every day in the legion camps, I worked a pile of it.
====
39354
We're fine. We were separated from our friends, and I'll walk over every Daedra in this place before I abandon them.
====
39355
If you don't know, don't worry about it. Books are boring.
====
39356
I came here to try to hold on to the memory of my wife, but the realization of her death … it's almost too much to bear!
====
39357
You ever wonder about the way these summoners think? "I have a problem in life. I know! Daedra will solve it!" Just doesn't make a lot of sense to me.
====
39360
The Argonian style material is flint. See how you do with that.
====
39361
The Dark Elf style material is obsidian. Try that and see.
====
39362
The Nord style material is corundum. Let's start with that.
====
39363
The Imperial style material is nickel. I should know—I must have worked my weight of it every day in the legion camps.
====
39364
Hunting those witches of Skyrim is a dirty business. That's why we leave the hunting to the Fighters Guild. We're just here for the treasure!
====
39367
I opened the Gate, didn't I? This will get us out.

I hope.
====
39368
I mean I have something of Dagon's. It helped me survive out there. And on top of that, we just killed one of his personal guard.

He's going to come for me—and I assume, you. I'd watch your back. There are many Oblivion Gates out there.
====
39369
Did she? Crazy cat. I can take care of myself, unlike some others I could name.

Here, take my report back to her. I'm going to keep watching things here.
====
39371
I hope those soldiers were sufficiently grateful. The Undaunted didn't need to step in. But that's us! Helpful, valiant, and reasonably priced!
====
39374
You can keep the constructs, but there's nothing quite like a stroll through a Dwemer ruin. The smell of steam, those ancient mouldering tomes … ahh. Makes you feel alive!
====
39377
You can learn how to craft with another race's style material by studying racial motif books. They're quite rare, mostly held by collectors, so watch for them in your travels.
====
39378
Absolutely. Bows are challenging to craft. Show me you're up to the challenge and I'll happily certify you.

But first, go get me a bundle of rough maple.
====
39379
Ok, first things first. You need to head out into the wildnerness and find some rough maple. More often than not, you'll spot that mossy log along rocky outcroppings, but I spotted a possible place nearby. Check there.
====
39380
Bring the rough maple to a woodworking station. As long as you have enough, you can refine it into sanded maple.

Return to me when you've done that and we'll talk about crafting a maple bow.
====
39381
All right. Craft a maple bow at a woodworking station. You'll need sanded maple—also, a style material. Scavenge them yourself, or buy a style material from a carpenter.
====
39382
Every race has a traditional material they work into their weapons and armor.

For example, the Imperial style material is nickel. I should know—every day in the legion camps, I worked a pile of it.
====
39384
The High Elf style material is adamantite. See what you can do with that.
====
39385
The Wood Elf style material is bone. Why did we get stuck with something so morbid? Still, give it a try and see what you can manage.
====
39386
The Khajiit style material is moonstone. Why not start with that?
====
39387
You can learn how to craft with another race's style material by studying racial motif books. They're quite rare, mostly held by collectors, so watch for them in your travels.
====
39388
The Breton style material is molybdenum. Show me what you can do with it.
====
39389
The Redguard style material is starmetal. Try working with that.
====
39390
The Orc style material is manganese. See if you can work it.
====
39391
You can learn how to craft with another race's style material by studying racial motif books. They're quite rare, mostly held by collectors, so watch for them in your travels.
====
39392
That's right! You're the one with the unique finish to your pieces, aren't you?

I can certify you right away, if you'd like—or I can run you through the basics, if you need to refresh your memory.
====
39394
Captain Ocella has been decoding them. They seem to be the status reports we've been expecting, on the progress of the war aboveground. Thank you for bringing them!
====
39396
Captain Brocchus has been decoding them. They seem to be the status reports we've been expecting, on the progress of the war aboveground. Thank you for bringing them!
====
39398
Look, if you want to know the truth, there were certain parties who paid me dearly to ensure all these documents were "lost" in the chaos. Now you've gone and fouled that up, so thank you!

Oh, and don't bother trying to expose me. I'll just deny it.
====
39400
Merchant sailors on Iliac Bay will rest easy in their bunks, thanks to you. The whales will sing hymns in your honor, and portside tavern-masters will curse your name. Hah!
====
39403
Most days see us crawling through a musty old tomb or prying open a Dwemer hatch. Once in a great while, it stirs the blood to stand your ground on the open battlefield.
====
39406
Some people have touble going into sacred forests and shrines like that. Me, I say the way to deal with spiritual matters is with a well-honed axe!
====
39409
Bring the rough maple to a woodworking station. As long as you have enough, you can refine it into sanded maple.

Return to me when you've done that and we'll talk about crafting a maple bow.
====
39410
{Did you refine them yourself?
====
39412
{Impressive. Going above and beyond what it asked of you, I like it. I guess we can move right to the final step in the process; actually making something useful. Take your sanded maple and make a bow at the woodworking station.
====
39414
Craft a maple bow at a woodworking station. You'll need sanded maple—also, a style material. Scavenge them yourself, or buy a style material from a carpenter.
====
39415
I know who you are. I know every competitor. I merely wondered if you were humble enough to learn from a master.
 
Well? Are you?
====
39418
Perfect, that makes this extremely straightforward. Please make the meal and I'll watch your technique.
====
39420
You have impressed me. You traveled beyond Nirn, faced down a cat's-paw of the Princes, and returned alive. No jokes, no fooling, you are truly Undaunted.
====
39423
Being a clothier allows people to specialize in more than one material: cloth or leather. The choice is yours.
====
39424
Most people do. Less stressful. Less blood and guts.
====
39425
My type of character. Let's get started.
====
39426
Come to think of it, I've purchased some of your work! You have very distinctive stitching.

I can continue, purely as a formality … or I can certify you as a clothier right now. Up to you.
====
39428
Of course! It was the first trade I studied. I'm happy to certify anyone familiar with a clothing station.

Now, run forth and bring me a pile of raw jute.
====
39429
Ok, first things first. You need to head out into the wildnerness and find some jute plants. More often than not, you'll spot that flowery weed anywhere grass grows, but I spotted a more precise place nearby. Check there.
====
39430
Excellent, that will speed things up. What you need to do now is take that raw jute to a clothing station and refine it into just jute. Once you have those, we'll be in business.
====
39431
Head of the class, well done. Make sure you have a racial style component you know how to use and meet me at the clothing station nearby. I need to witness your skill myself for this step before I can certify you.
====
39432
Yes. I hope you don't think it beneath you.

As bards learn lyrics before singing them, provisioners must work from recipes. A recipe specifies volume, proportion, and preparation time. Understanding these principles is key.
====
39433
Not much. She spent most of her time spewing blue lightning over all of us captives. It burned horribly. Everyone else died, including my sister. The Xivkyn left me here to die slowly.
====
39434
Papers? You're free to give them to me. They could give us insight on where Molag Bal's forces are searching for us.
====
39437
What's this? Troop listing, hidden routes … well done, soldier! I'll make sure that General Nesh-Tan sees this during our next council.
====
39438
Papers? You're free to give them to me. They could give us insight on where Molag Bal's forces are searching for us.
====
39441
My sister was a loudmouth and proud. When she was first captured, she spat on Gati and called her horrible names. Gati made an example of her, but always kept her alive.

When we escaped, she was so weak. Her heart just gave out.
====
39442
Maj and I have been selected to curate a challenge for our fellows. We will be sending Undaunted into the depths of Tamriel in search of treasure and glory.
====
39443
The difference is the reward. Every day, Maj and I will decide on specific dungeons the crew will explore. Steadfasts like yourself can take a pledge to see the job done.
====
39444
I recognize the fragility of life. As such, I will be tasking Undaunted with exploring the more dangerous ruins and caves. Maj, the less dangerous.
====
39446
Complete a pledge, and you get a key. Harder challenges result in better keys, and better keys open better chests. The better the chest, the better the treasure.
====
39447
Our parents died when the Xivkyn monster broke into our home. My sister spat on Gati and called her horrible names. Gati made an example of her but kept her alive, until the end.

Gati finally went too far and Claudia died. Then they dumped us here.
====
39448
A brother. No idea what happened to him. He fled when the Dremora attacked our house. Haven't seen him since. 

He always thought of himself first. I hope he's dead.
====
39449
I didn't. When my sister died and I was near death, she had us dumped here.

She killed all the rest. I can still smell the flesh burning off their bones.
====
39450
For the pleasure of it. She asked no questions, sought no secrets. She hurt us for the joy of seeing us in pain. 

Xivkyn are monsters—pure and simple.
====
39451
The Undaunted have grown in number, of late. Stalwarts like you have done too much, hauling precious treasures from the dark places in the world.
====
39452
Ah, yes. My background is somewhat different than other members of the crew. In years past, I was a Vinedusk ranger. I served in the conflict that split Valenwood asunder.
====
39453
It was my idea. Many of our cohorts are drunken thrill seekers. That's not how I see life. Thus, the pledge. A pledge to explore the deep places in the world.
====
39454
I'd prefer it. Ahem. "I pledge to explore, " state the name of the dungeon here, "and return Undaunted." Simple, I think. Noble.
====
39455
The crew did not form so that we could own manors, or barter for a seat on the Imperial Council. We formed to explore, to have fun. Why not share in our bounty, in our good fortune?
====
39456
Yes. I did … things. Things I will not speak of. Today, every gasp of breath is precious to me. The sight of your pulse on your neck cheers me.
====
39457
As I said, life itself thrills me. To enter a crypt, end the undead? To face down a construct twice my height and tell the tale? Truly, that is to be alive. To be Undaunted.
====
39458
Ah, we can certainly take care of that bit. I have everything we need in those crates over there.
====
39459
Oh, the usual. Mother robbed tombs for decades in the dunes of Alik'r. She raised me on her hip, and forced me to join the Undaunted with her. It's the sort of thing every daughter has to deal with.
====
39461
Oh yes, she's a proud member. Goes by the name Hel Ra'Lala. Just don't … you know. Talk to her. She's a mean old bird.
====
39462
Oh yes, she's a proud member. Goes by the name Hel Ra'Lala. You can find her in the tavern right here in Wayrest! Just don't … you know. Talk to her. She's a mean old bird.
====
39464
A funny story. When she was young, some thickskull heard her name and had trouble pronouncing it. Her real name is Hel al-Ragath, just like me. But Ra'Lala stuck, and she's been using it for thirty years.
====
39465
Provisioners are only as good as their ingredients. The fewer, the better—simplicity of pairing is key.
 
Now, go find ingredients for roast pig. If my stocks are empty, you should find what you need in town.
====
39467
Initiative! I like it! All right, it's time to see if you actually paid attention to that recipe you learned. Please make me some Roast Pig.
====
39469
Now, the moment of truth. Go to a cooking pot with your ingredients and follow the recipe.
 
Return to me with the results, so your worth as a cook may be judged.
====
39471
Take the raw jute to a clothing station. If you have enough, you can easily refine it.

Bring the refined jute to me when you're done, and then you'll make some homespun gloves.
====
39472
{Did you refine them yourself?
====
39474
{Impressive. Going above and beyond what it asked of you, I like it. I guess we can move right to the final step in the process; actually making soemthing useful. Take that jute and make some homespun gloves right over there.
====
39475
{Impressive. Going above and beyond what it asked of you, I like it. I guess we can move right to the final step in the process; actually making soemthing useful. Take the raw jute and make some homespun gloves right over there.
====
39476
Head to the clothing station and craft a pair of homespun gloves. You shouldn't need much refined jute.

Don't forget a style material. You can purchase them from any clothier, or scavenge them yourself.
====
39478
Absolutely, for such is the essence of enchanting. 

Runes of potency, essence, and aspect are the fundamental components of glyphs. Collect one of each variety before you return.
====
39480
Many eke out lives down here. This one and her companions survive, just barely. Our humble trading company searches for useful things to sell to those in need.
====
39481
This one has no children, but <<1>> and <<2>> are like sons.

Both were rescued from Daedric torturers. <<1>> has recovered but <<2>> suffered greatly and may never be the same.
====
39482
This one steals nothing! Everything taken is abandoned or no longer needed by its owners. 

Perhaps when the Daedra are gone, this one will open a shop. A nice shop, not in the sewers. You will be welcome to visit.
====
39483
The sewers are home. Since childhood, they were a haven from Imperial guards who sought to cut off the hands of poor Khajiit who took bread from fat merchants. 

Hiding from Daedra is much like hiding from guards for this one.
====
39484
<<1>> was a good pickpocket and better liar. He was caught paws-on-purse many times and slipped away on the words from his silver tongue.

The same tongue helps him sell the goods we find.
====
39485
Perhaps we shall talk of <<1>> at some other time. He speaks little but sees and hears all. The Daedra were not kind to him; there is little more to say.
====
39486
Then there is just one thing to do, the making of the Glyph itself.
====
39488
I suppose you do, at that. Alright, let's dispense with the busy work then.
====
39490
Oh, you know. Taking in the sights and such. This place has a certain charm, eh? Hrmph.

I'm hunting bounties, and you're interfering. Shove off … unless you've got some business to discuss.
====
39491
Yes. Every alchemical mixture requires a solvent—a pure liquid base—and reagents, such as herbs and flowers.

Now go, find a solvent and some reagents. Once you have what you need, return to me.
====
39492
There's a quiet area nearby with mountain flowers and columbine. A fresh source of water can't be far from them.

If you find nothing there, venture into the wilds and seek them for yourself.
====
39493
Excellent, that will speed things up. Now you'll just need a solvent. Any source of water is your best bet. Or, if you're lucky, you may be able to find a waterskin.
====
39494
Impressive, that will speed things up. Now you'll just need some reagents. Flowers will do for a simple potion. You'll need two different kinds. Look for them in the grassy areas around the city.
====
39495
Good. Now, go to an alchemy station. Use a solvent and two differing reagents to craft a potion. The reagents must possess common traits, or you'll waste all components.

You see? Alchemy is as simple as pairing like with like.
====
39496
I know. I can smell the potency of your elixirs from here. Yet I wondered if an accomplished alchemist such as yourself would be humble enough to learn from a master.

So? Are you?
====
39499
Several seasons. And it has not been pleasant. He and his thralls have left a trail of corpses everywhere they've been.

The Imperial City suits them perfectly. So much death here, they've indulged their hunger without restraint.
====
39500
I haven't been completely honest. 

You aren't the first warrior I've asked to find my clan brother. Others have gone in search of him; none have returned. It is more dangerous than I've let on.
====
39501
Good. Now, go to an alchemy station. Use a solvent and two differing reagents to craft a potion. The reagents must possess common traits, or you'll waste all components.

You see? Alchemy is as simple as pairing like with like.
====
39502
Fell? I'll have you know I'm an expert dungeon-delver! I don't fall. I drop gracefully. But, yeah, I certainly wasn't planning on getting down here using that particular method.

Hey, where is my brother? I could use his help down here.
====
39503
Excellent, that will speed things up. Now you'll just need a solvent. Any source of water is your best bet. Or, if you're lucky, you may be able to find a waterskin.
====
39504
Impressive, that will speed things up. Now you'll just need some reagents. Flowers will do for a simple potion. You'll need two different kinds. Look for them in the grassy areas around the city.
====
39505
Now that you mention it, I was hoping to collect a Dwarven power core. But the only one I saw was protected by a Ztheng Guardian!

If you could get the core, I'd appreciate it. Raynor loves those things! Uses them to build all kinds of devices.
====
39507
You could? Oh, you're the best! I'd help, but I left all of my tools behind, and I'm not about to fight one of those things barehanded.

I need to track down Raynor before he has a heart attack. Meet us outside when you're done, all right?
====
39509
We begin at the enchanting table. There, you will combine a rune of potency, essence, and aspect. This simple puzzle forms a glyph. 

Now go, piece them together.
====
39511
If you're in a guild, check the guild stores. They often have raw materials and refined goods for sale.

Of course, you can always trade with a friend.
====
39512
There's a place outside of town which should still have some iron ore veins. Head there and mine it for yourself. Bring me ten solid chunks of iron ore.

If those veins are played out, you'll need to find iron ore on your own.
====
39514
A bird curse? Very unusual. Very rare. 

But I have read about hagravens inflicting such curses on innocent people. Hagravens can be cruel and uncaring creatures. What a shame about the poor people that were transformed.
====
39515
Reverse the curse? What an intriguing concept! I don't know. There may be a way.

There's a book around here somewhere that refers to such things. But breaking a curse requires specific ingredients. Would you be willing to obtain such items?
====
39517
Oh, just a few items related to the curse. Let me think ….

Ah, yes. A potion of feather plucking. I know Telarnel has one. And an ancient wing bone. I saw one at Rasna's stall. Oh, almost forgot! A frozen egg. Nednor always has one lying around.
====
39518
Next is deconstruction. You learn a lot when you break something into parts, even more so when it's someone else's work.

Go deconstruct your dagger—or anything else, really. As long as you do it at a blacksmithing station.
====
39520
Hmph. Orcs today just don't have the spirit. Rather sell their swords than dig stone.

It'll be their ruin, when the hordes come and they fly to Orsinium for protection. Unfinished walls give little comfort.
====
39521
Stone. Clan Tumnosh controls the closest source—Greystone Quarry. 

They haven't made their shipments. My guess, it's the same story as always—everyone's out for himself.
====
39522
Don't need luck. Just stone.
====
39523
Henrisa? She's a Breton captain, helms the Materre's Fortune and a fleet of ships that was supposed to arrive in Orsinium days ago!

I bet she decided to take the route along the northern shore, but weather's bad up there this time of year.
====
39524
Er, well, it's not finished yet. We've only just started looking for exhibits. 

But our plan is to display objects from every one of the great eras of Orcish history—the life of the first king, Turog, the first Orsinium, all of it.
====
39525
The Orcish way: muscle, grit, and plain bullheadedness. One of my brothers has gone to the ruin of Old Orsinium in the south. The other's scaling Sorrow in hopes of finding Turog's final resting place.
====
39526
Aye. We call it the "House of the Deeds of the Orcish People." Once it's done, Orcs will come from all around to remember the heroes of old, and they'll be inspired to do great deeds!
====
39527
Bring the iron ore to a blacksmithing station. If you have enough, you can refine them into iron ingots.

Really put your back into it! When you have iron ingots, return to me.
====
39528
I'm not interested in dying, and that's the honest truth!

The tomb is buried under snow and ice at the top of a sacred mountain. Then there are the harpies. And the ogres. I wish Lady Laurent all the luck in the world, but it's a fool's errand.
====
39529
Go to the blacksmithing station and craft an iron dagger. Nothing fancy—you shouldn't need more than two iron ingots.

Oh, and you'll need a style material. You can purchase them from any blacksmith, or scavenge them yourself if you're thrifty.
====
39530
The highest peak in Wrothgar and the deadliest mountain in all of Tamriel! That's where legend says the great king Turog, founder of the first Orsinium, met his end!
====
39531
There have been many Orsiniums, but the ruin called Old Orsinium was the first. Founded by King Turog and defended by King Golkarr for thirty years, it fell to Gaiden Shinji and his Breton allies, but stands still in the dreams of all Orcs!
====
39532
Excellent! I can't wait to try it out for myself. I … uh, we'll be rich! Did you test it? How well did it work?
====
39535
Deechee-Noo? I haven't seen her since we … well, never mind about that.

She does love my frozen eggs, though! I bury them in the snow near Shatul Ranch. Freezes them so solid they won't thaw in less than a week! She can't get enough of them.
====
39536
I have come to Wrothgar to lay a challenge before him. He has much to answer for.
====
39537
Well, now, that's one of my most popular elixirs! You'd be amazed how many of those I sell to the clan hearth-wives on a regular basis.

I'm afraid I'm down to my last one until the next batch is ready. For that reason, it's going to cost you dearly.
====
39538
Tava smiles in your general direction today, friend, for I do indeed have many ancient bones to choose from. This wing bone, for example, comes from a bird that hasn't been seen alive since the Merethic Era.

May I ask why such a thing interests you?
====
39539
He is a base imposter, and a betrayer of friendships. His misdeeds have cost my family our property and our honor.
====
39540
If I seem young for my responsibility, Snordan is to blame. He swindled my father out of his property and his livestock, leaving him to die in shame.

Snordan is responsible for his death, as surely as if he'd run a blade through his heart.
====
39541
I appreciate it. I have tracked him since Riften. Last I heard, he was seeking a place called the Lost Barrow. But no one here has seen him or can tell me where that is.
====
39542
Excellent! Then we're almost ready to begin the ritual.

I just need a moment with this delicious frozen egg.
====
39543
Just one more. For courage. And then I will march to Shinji's tomb and spit on the blademaster's bones!

For Orsinium! For the Orcs!
====
39544
I spotted some raw jute growing on the outskirts of town. You might as well harvest it yourself.

Should that not be enough, you'll have to search elsewhere.
====
39545
Watch for it when you're roaming the wilderness, especially in grassy areas. It has a distinctive yellow flower that's hard to miss, once you've seen it.
====
39546
Take the raw jute to a clothing station. If you have enough, you can easily refine it.

Bring the refined jute to me when you're done, and then you'll make some homespun gloves.
====
39547
Head to the clothing station and craft a pair of homespun gloves. You shouldn't need much refined jute.

Don't forget a style material. You can purchase them from any clothier, or scavenge them yourself.
====
39548
Wonderful! Now for deconstruction. There's much to learn from breaking down your own work—even more so with someone else's creation.

Head to a clothing station and deconstruct your gloves. Or anything else, really! Just be sure you do it there.
====
39549
You mean halfhide bracers? It's a similar process—skin animals for leather scraps, refine scraps into rawhide, and craft the bracers with a style material.

But I'm not supposed to say you should kill and skin a pack of wolves. Let's stick to jute.
====
39550
Excellent! Now we can talk about deconstruction. You grow as a woodworker when you disassemble your own creations—even more so with someone else's work.

Head to a woodworking station and deconstruct your bow, or any other crafted wood.
====
39551
Go to the blacksmithing station and craft an iron dagger. Nothing fancy—you shouldn't need more than two iron ingots.

Oh, and you'll need a style material. You can purchase them from any blacksmith, or scavenge them yourself if you're thrifty.
====
39552
I'm the first mate of the flagship, Materre's Fortune. I … I came down here to secure the hatches when … when I saw the ambassador's bodyguard. Then I hit my head.

I don't remember anything after that.
====
39553
I don't know. Made a couple runs to Stros M'kai. With that Bhosek bastard gone, you can finally make some profit there.

After that, I started putting this venture together. I was hoping to retire after this. Just a fobbing pipe-dream now.
====
39554
Now that you mention it, I thought something was wrong. I never sailed with Captain Henrisa before, and I never sailed this part of the sea, so I could have been mistaken.

I tried to reach the captain, but that's when we ran into the blizzard.
====
39555
The ambassador? I have no idea. I did see Lady Sovelle and the captain having a heated discussion right before the storm hit.

Oh dear. I hope the ambassador wasn't injured when we crashed.
====
39556
There's a place nearby which should have what you need. Collect an armload and return here.

If there's not enough, you'll need to search for more.
====
39557
Well, I leave the details to you. But I warn you, from everything I've heard, Nikolvara doesn't take kindly to visitors. She's something of a recluse, or so the locals tell me.
====
39558
You most often see it in forested areas. Occasionally you'll spot it on beaches, washed up as driftwood. Look for mossy logs.

Did you know, a "mossy log" was a notorious kind of Imperial chocolate? Had to sand your tongue after eating it. Blech.
====
39559
What else do you think guar I can't sell are for? Their skin doesn't make for large bags, but the Orcs really like the texture.
====
39560
In the wilderness. You'll find herbs, flowers, and mushrooms all around. These make the best reagents.

As for solvents? Look for bubbling springs in lakes, ponds, streams, and shores—sealed bottles, as well. Purity of the solvent is key.
====
39561
Where's <<1>>? I promised her we would go hunting together.
====
39562
I don't understand. Why would she go to the barrow? It's nothing but memories and old Nord bones.
====
39563
She's probably gone down to the shore. She does love to walk in the water as the waves lap at her ankles.
====
39564
What? No. That's just an old hearth-wive's tale. 

Did Oneg put you up to this? The fool always wanted to be chief. Never trusted my commands, always questioned my authority.
====
39565
That creepy Elf friend of <<1>>. Well, not a friend, exactly. Colleague?

He drew the short straw to remain at camp when the rest of us went inside. I suppose we all can't be so lucky.
====
39566
The lovely Deechee-Noo sent you? How intriguing. But as much as I enjoy the fair Argonian's company, I would hate to see such a rare and beautiful item destroyed.

Perhaps we should just tell her I wasn't able to help you today, wayfarer.
====
39567
Gold is almost as lovely as our fair Argonian. Very well, my friend, we have a deal. Take the wing bone and tell Deechee-Noo that I am looking forward to our rendezvous on Turdas eve. 

If you need any other ancient bones, remember Rasna, yes?
====
39568
You would do such a thing? How despicable of you! But I would never do anything to alienate the beautiful Deechee-Noo.

Take the wing bone and give it to her with my deepest regards. And remind her that I look forward to our rendezvous on Turdas.
====
39569
His eyes started to go a few years back. Then his mind followed.

You can speak with him if you like, but I can't promise he'll make any sense.
====
39570
No, it's okay. I wouldn't have told you if I wasn't comfortable talking about it.
====
39571
She went up to the barrow a short while ago. Lately, Orcs've been hearing noises from within. 

We hired someone to look into it, but Mother doesn't exactly trust him.
====
39572
Aye. Villagers have been hearing noises coming from the barrow for a while. 

She hired that Nord—but neither of us much liked the look of him.
====
39574
I know your skill. I can smell the potency of your elixirs from here. Yet I wondered if an accomplished alchemist such as yourself would be humble enough to learn from a master.

So? Are you?
====
39575
Should coin be of no issue to you, guilds often sell such items in their guild stores.

You may also trade with an ally, if they have any excess.
====
39576
Open your knapsack and place them in your mouth. The first time you consume a reagent, you'll learn its most rudimentary trait.

True, some taste quite foul. But it's a small price to pay for the power of alchemy.
====
39577
Potions have far too many benefits to recount. Expect them to have strong effects for short periods of time.

Or are you asking how to use them? Open the stopper, place them to your lips, and swallow. Don't pour them on your hair … lesson learned.
====
39578
Maybe, but I need parts and it could take a while.
====
39582
Me? I don't need it. But my brother Raynor collects the things. Uses them to make all sorts of strange and interesting devices.

Since we're down here, I figured we should get one for him. He hasn't had one to tinker with in quite a while.
====
39583
I keep an old rival's recipe nearby. Go—find and memorize it. Return to me when you have done so.
====
39584
Provisioners are quite secretive, but all is fair in brews and stews. Some provisioners hide recipes in old drawers or shelves, thinking themselves clever.
 
Better to memorize the recipe. Then others cannot possibly learn your secrets.
====
39586
Barrels. Sacks of grain. Kitchens, of course.
 
It's food. It's simply around. Find what you need and take it.
====
39587
Now, the moment of truth. Go to a cooking pot with your ingredients and follow the recipe.
 
Return to me with the results, so your worth as a cook may be judged.
====
39588
Provisioners are only as good as their ingredients. The fewer, the better—simplicity of pairing is key.
 
Now, go find ingredients for roast pig. If my stocks are empty, you should find what you need in town.
====
39589
Ingredients? One is solid, the other liquid?

Truly, I don't understand the question.
====
39590
Quality food and drink boosts your energy, and a full belly lasts for quite some time.

A provisioner's fare is much healthier than any old slop you find around. Why eat a bandit's grilled capon when you can make your own?
====
39591
There are many places one can find runes, but the ancient ruins of Tamriel are where I look first. Outside, primarily—they tend to gutter out if kept away from starlight.
====
39592
I know of a cache outside this town. It is a rare exception for runes to be clustered so close together, so thank whatever gods you worship.

Should the runes be absent, you must search further afield.
====
39594
Then we begin at the enchanting table. There, you will combine a rune of potency, essence, and aspect. This simple puzzle forms a glyph. 

Now go, piece them together.
====
39595
Ha … I admit to testing you. Your aura hums with potential, and I wished to see if you knew it as well.

Also, if you were humble enough to learn from a master such as I. Are you?
====
39596
Each glyph is best suited for weapons, armor, or jewelry. Simply place the glyph upon an unenchanted item of that type and the enchantment will take hold.

A word of caution—once applied, they are permanent.
====
39597
Deechee-Noo? From the Mages Guild? I haven't seen her since that time we—um, well, never mind about that. 

Still, my potions are made with quality ingredients. Very expensive.
====
39598
Now let's not be too hasty! Take this and present it to the lovely Deechee-Noo with my compliments.

And let her know that I'm free next Fredas. I have a bottle of gossamer tawny port I've been saving and I can't think of a more special occasion.
====
39599
Oh, yes, this will do nicely!

And please let Deechee-Noo know that she's welcome to come over whenever she likes. I've been saving a bottle of gossamer tawny port for the next time she comes to visit.
====
39600
After all that excitement in Coldharbour, Raynor and I thought it would be boring to go back to digging through mundane ruins.

But not only did Coldharbour open up vast new opportunities for us, it also gave us an appreciation for the simple things.
====
39601
This job in Wrothgar, for example. Actually got an invitation from the king! We've also got a lead on something big, but our contact asked us to keep the details quiet for the time being.

When it all comes together, maybe I can tell you more.
====
39602
Excellent! Then we're almost ready to begin the ritual.

I just need a moment with this delicious frozen egg. Then we can proceed to remove the curse when you say the word.
====
39604
Oh. Well … that's good. Marck's heart is in the right place, just sometimes not his head. 

He remembered the crew, but I bet fifty gold he forgot about Shawaz, didn't he? Did he ask you to find Shawaz?
====
39605
Yeah. I couldn't get past the riekr, so that would be downright dandy. 

If … if the poor old bastard's dead, that stinks like rotten eggs, but at least look for his ballista designs. That's better than nothing.
====
39606
His full name's Shawaz af-Fahara'jad. Yes. He's the king's cousin. He's also the smartest siege engineer in the Covenant. 

He's designed some new long-range ballista, and the Orcs are paying huge gold for him to come build some for Orsinium.
====
39607
I don't know. When we abandoned the ships, it was madness. I remember someone saying they'd go fetch Shawaz, but half-way to shore, I realized he wasn't with us.

I've been looking ever since, but for all I know, he's still on the Dawn Posset!
====
39608
Well, yes. Kireth likes to say that we're dungeon-delvers, but I prefer to think of myself as the world's foremost expert on Dwarven artifacts.

When the king invited leaders in their fields to come to Wrothgar, we jumped at the opportunity.
====
39609
They have hundreds of these horrid saplings … and they're turning their warriors into … Briar Hearts!

A single Briar Heart warrior is one thing—a terrible enemy—but they're creating an army! They'll conquer all of Wrothgar!
====
39610
I don't know. If you're tough enough to fight through their ranks … maybe. You could burn the saplings. There's a larger tree too. In the central chamber. 

Burn the saplings and then burn the tree. That may be our only hope.
====
39612
I'd go with you, but I'd … just slow you down. Just leave me. Either I'll make it back to camp … or I won't.

All that matters is that you stop them from making Briar Hearts. Burn those damn trees.
====
39613
Then I am not dead …? Not yet, I guess. 

Young Elvira. So bright. I should've known she would not forget. But does she know that we were double-crossed? Does she know about that dog of a navigator?
====
39614
The ships getting stuck in the ice was no mistake. Orvel—the navigator—he knew. He steered us to this place on purpose! 

When those creatures attacked the ships, he took advantage. He assaulted me, stole my schematics, and left me here to die.
====
39615
Many in the Covenant are not thrilled with the idea of Orsinium being rebuilt. There are even those in King Emeric's court who want to see it fail.
====
39616
Yes. I believe you will … I'm going to lie here now … for a while.
====
39617
The plans were kept in a small trunk in the Captain's cabin. Hurry. And thank you for trying to save me…
====
39618
I will be here. I appreciate your determination to save my life. 

I only hope there will still be time to save my schematics.
====
39619
There is an apothecary … on the other ship. If you can find the ingredients You might be able to concot an antidote. But the riekr have scattered everything.
====
39620
That's the idea—and so should you. These people aren't going to stop until all of Shadowfen is in flames.
====
39621
Be ready for battle. They will show you no mercy.

Show them the same.
====
39622
The lizard men gather there to worship some god. I don't understand their gestures.

Savage as they are, I suppose you mortals are all the same. Foolish and superstitious.
====
39623
You'll regain some components, of course—but the real trick is to deconstruct another crafter's work. You can learn far more by disassembling someone else's material than your own.
====
39624
Of course. What do you want to know?
====
39625
You can greatly improve weapons, armor, and shields with certain rare materials. These materials are unique to each craft.
====
39626
I can explain how to craft stronger items with more materials, tell you about the improvement of existing items, or discuss research and traits.
====
39627
Some weapons, armor, and shields possess rare traits that distinguish them from others. Every kind of item has its own unique set of traits.

Once you research a trait, you will always be able to craft an item of that kind with that particular trait.
====
39628
You can easily create more powerful weapons, armor, and shields. Simply increase the amount of refined material during an item's creation.

Of course, each material has its own limits. At some point, it's just waste.
====
39629
Bring any tempers you find to a blacksmithing station. You can improve the quality of forged weapons or heavy armor.

A word of warning—unless you have enough tempers, you can lose your item while improving it. Be sure you know the risks.
====
39630
If you bring tannins to a clothing station, you can improve the quality of light or medium armor.

Be sure you bring enough tannins, or you could lose your item instead of improving it. There's always a risk.
====
39631
You'll want to bring resins to a woodworking station and use them to improve the quality of a bow, staff, or shield.

But without enough resins, you risk losing the item in the process. Taking a chance can be very expensive, if you aren't careful.
====
39632
Bring any item with a trait to the appropriate crafting station and research it. You'll lose the item in the process, but you'll learn the trait.

The more traits you already know for an item, the longer new traits take to research. Plan accordingly!
====
39633
Certainly. Please specify.
====
39634
Indeed you can. Bring the glyph to any enchanting station. There, you can extract it to recover some runes that went into its creation.

To note, extracting another enchanter's glyphs can teach you far more than extracting your own runes.
====
39635
<All of the tools for preparing a potion are here. To make the antidote, choose the order to add your ingredients.>
====
39636
<Add the next ingredient.>
====
39639
This … is … perfect! Far better than I'd hoped. You are quite perceptive to have picked these out from the junk.

Yes, yes. The book is the key. Once translated, everything falls into place.
====
39641
<The mixture gurgles and bubbles.>
====
39647
The potion explodes into a vile cloud.
====
39648
<The mixture explodes into a vile cloud.>
====
39650
<The anitidote is complete.>
====
39651
<The mixture explodes into a vile cloud.>
====
39653
You wouldn't understand. I should have been here. This was my home. It should have been my steel that defended them against the clockwork demons.
====
39654
What do you know of these things, outsider? It's not your blood coating the stones.
====
39655
You're right. I'm not some mopey Elf. I'm an Orc, last son of Alguk gro-Tumnosh.

Even so—I don't want to rebuild. I want to break everything I see.
====
39656
I am Grookh's wife. We met in Bal Foyen and became friends. In time our friendship blossomed into … more.

When he learned of the Orc king's call to arms, he was determined to return to his old clanhold.
====
39657
He will mourn and I will do my best to comfort him. And each day his suffering will become a little less, until he can once more smile and think of the future.
====
39658
Grookh was the third son of a third son. It is common for young Orcs to wander the world, especially when they do not expect to become chief.

I cannot fathom his pain, to return just a little too late.
====
39660
I sent the Wood Elf and one squad to set fire to the harpy nests. The other squad is supposed to find the source of the briarhearts and put an end to that threat.

But everything hinged on dealing with the harpies. We just can't get past the birds.
====
39661
The Winterborn zombies? Not much.

Our alchemist, Alinon, has some experience dealing with the Reach. He thinks the hagravens grow the hearts, planting them and harvesting them like grapes from a vine! A disgusting image, I know, but that's Alinon.
====
39662
And to you, wherever the road takes you.
====
39663
He was like you, once. Mortal and small. But the aura of this place changed him. You'll see. His death is necessary if we're to reach the inner halls.
====
39664
Ah yes, <<1>>. She's terribly bright … and I don't just mean "for an Orc," if that's what you're thinking. Seems I always need to qualify it in this province.

But yes, I'll return to camp shortly.
====
39665
Yes, this whole area was just one big ice block. Now you can get through.
====
39666
Some of these pipes are warm, I assume that these dwemer devices activated some how. Maybe it is an automated system that kicks in every few hundred years!

My orc friend thinks that there may be some danger to this melting, but who knows?
====
39667
It holds prisoners as it always has. But the torture chambers below have been made exquisite.

They belong to Lord Bal now, run by his … trusted lieutenants. It should have been my clan in charge.
====
39668
That would be Daedric of you! You owe me nothing, and you'd have your mortals freed. But do you know how many they process here in a day? In a week? The screams are endless!

If you want to put this place out of power, there's more work to do.
====
39669
He took something from me long ago, and I plan to take the same from him.
====
39670
You have a generous heart, wayfarer. Thank you.

But I must insist you now try to recover my schematics. The riekr captured Orvel out on the ice and took him into the cave to the east. You must go after them.
====
39671
Thank you. You have saved my life already. I will be fine. Just go. 

Get my schematics back. And if the riekr haven't already killed that coward Orvel, I hope you will.
====
39672
Ah! So you've met them. I really do feel awful about what happened.

I offered my help because I suspected that the ruins of Mzindyne were down here, but I never expected such powerful defenses. This place is remarkable!
====
39673
The Winterborn pose a threat to all of Wrothgar. Urfon Ice-Heart in particular has long been a thorn in our side.

The king issued the order to invite you to our land. If the Winterborn are defeated thanks to that order, the clans will take notice.
====
39675
Do I look like a follower of Malacath? Too many Orsimer see Malacath as our protector, but nothing could be further from the truth. Like other Daedric Princes, he uses us for his own purposes.

For this reason, we must turn to the Aedric realms.
====
39677
You … know about that? How …?

It doesn't matter. The schematics are gone now. The riekr burned them or something. And good riddance. All I cared about was making sure the Orcs didn't get them.
====
39682
That's what Alinon thinks. As long as he can put a stop to the foul things, I don't care how crazy his ideas sound. But he's with the second squad, somewhere on the other side of those walls.

Without Alinon, things get much more complicated.
====
39683
So you're one of the outsiders my mother's been harping about. I'm Kurog, king of the Orsimer. Welcome to my war!

Your timing's perfect. I'm just finishing this damn fine leg of chub loon. You hungry? I do enjoy a good meal before a fight.
====
39685
You … know about that? How …?

It doesn't matter … I give up.. The riekr carried them off with everything else. And good riddance. The orcs can't get ahold of those things.
====
39688
I had to do something. I couldn't stand by while someone sold advanced weapons to the Orcs.

Look at history. Every time they rebuild Orsinium, they become a threat. Those ballista would only make it harder for us during the next inevitable siege.
====
39689
Thoughts of the Hist free and living make me bristle—but she is alone, now. The Treeminder and her minions slaughtered. She is separated her from her limbs and her senses. And I will keep her children from ever returning.

Are we agreed?
====
39696
Isn't it, though? That's what we in the business call a remarkably well-preserved "Orb of Illumination."

I believe this Dwarven device may contain the key that allows us to bring Mzindyne's defenses under our control.
====
39699
Graystone Quarry belongs to Clan Tumnosh! It should be worked by Clan Tumnosh, not those metal monsters!

As long as one Tumnosh lives, we'll extract stone from this quarry just the way Malacath intended.
====
39707
I know nothing about necromancy. But a member of the Mages Guild—Veriasa Curatius—is searching for information about it. She'd love to see this book.

Last I heard, she was sneaking about in the Arboretum.
====
39709
Precisely what I've been looking for! We desperately need more knowledge about the Worm Cult and its practices. Just to counter their vile activities, of course.

Here, let me reward you for your discovery.
====
39711
I respect your decision to destroy the Hist. I wish it brought me comfort. I will miss my sisters.

You fought honorably. I thank you.
====
39712
I respect your decision to exile the Hist. I wish it brought me comfort. I will miss my sisters.

You fought honorably. I thank you.
====
39714
<The body is cold. He's been dead for some time. A hastily scrawled note lies next to him.>
====
39716
To whomever finds this:

Please find my wife, Ainenya. I left her hidden in our house in the southwestern section of the Elven Gardens. Tell her my final thoughts were of her.

- Canuldil
====
39717
It's all because of that damn city they're building! The king needs stone for Orsinium's walls, for its keeps, for its damn towers!

I don't know where quarry overseer Yadurl found the Elf, but he claimed he could increase our production tenfold.
====
39719
The control rod that I made back in Stros M'Kai. I can't command the constructs, but they don't attack me. Alas, the Orcs weren't so lucky.
====
39720
Wait. I haven't done anything wrong.
====
39722
No. You've done enough damage already. I'll take care fo the spy.
====
39723
I'm just the hired help. I'm forging weapons for the Argent Blade… they're werewolf hunters. I'm forging silver weapons for them so that they can wipe out a den of werewolves in Stormhaven.
====
39724
These Dwemer systems are as sophisticated as they are ancient. I'm not sure we can disable the constructs now that they're fully operational, but we may be able to control them.

All we need to do is find the construct control center.
====
39731
Trial and error, like any other scientific endeavor. But be sure to keenly observe every rotation of the rings. That's the key to our success!

We can manipulate the three kinetic resonators to adjust the lenses and rotate the rings. Follow me!
====
39737
Arrogance. Thought he'd figured out why the other attempts failed.

See, he noticed the glacier shifting. This place was melting from the heat running through the old dwarf pipes.
====
39738
Bite your tongue, whelp! I've been loyal to King Kurog since Ranser's War!

The chiefs run the strongholds, the backbone of Orc society, but they aren't infallible. They hold onto traditions and say the city is a monstrosity. That we lost our way.
====
39739
Do you think I'd bring my warriors this way if it weren't? 

Yes. If you sneak alongside the river here and then cut up the hill, it's the best way. Please though. For our sakes, be subtle! We don't want them on alert.
====
39740
Well, Malacath knows we've certainly tried! But every time I send warriors up the path, harpies dive out of the sky and tear them to shreds!

Still, you're welcome to give it a shot. Just promise to pluck a few of those damn birds along the way.
====
39743
History of the Blade here….
====
39745
Of course! Well … probably. Dwemer technology is never simple. It will take some time to command the constructs directly, or disable their security functions within the ruin.
====
39746
Oh, right! Yes! I don't have a need for it presently. 

It won't command these automatons, but they shouldn't attack you while you wield it. Let me stress, "shouldn't." Certainty doesn't come easy in a ruin like this.
====
39748
Of course! The king can't be bothered with sending out invitations and welcoming guests. He's a busy man!

No. The king has wars to wage and skulls to crack. Grand Forge-Mother Alga handles all the administrative details. And she's good at it!
====
39749
I can't get into too many details because I don't really know myself. I'm sure it has something to do with rebuilding the city of Orsinium and getting the various clans to fall in line, but beyond that you need to talk to the Forge-Mother.
====
39750
She does. Scholars say there are ancient ties between our peoples. Whether that's true or not, we want to have good relations. 

We may fight for the Daggerfall Covenant abroad, but we certainly don't want Covenant forces anywhere near Orsinium.
====
39751
He does. We share a common enemy, of course. The damn Reachmen. As long as we're fighting them, we're actualy helping the Pact.

We may fight for the Daggerfall Covenant abroad, but we certainly don't want Covenant forces anywhere near Orsinium.
====
39752
Don't be insulting, dog breath.

It's a known fact that every time we rebuild Orsinium, it gets sacked and destroyed. And do you know who does the sacking and destroying? The Bretons and the Redguards, that's who!
====
39753
In the longhouse, tending to his wounds and raging about the troubles that have befallen us. 

By Malacath's crooked tusk, chiefs and their howling! He's useless when he's like this.
====
39754
Typical Elf. Too clever for his own good, all tricks and hasty maneuvers.

But our clan depends on the quarry. It's our livelihood! If we can't determine what happened down there and fix it, the Tumnosh clan is finished.
====
39755
His concern touches my heart, though information is the Pact's chief interest. Here is my report; please deliver it to him.

I will stay and observe, for as long as I am able.
====
39757
He need not worry about me. I can take care of myself. Though I am sad to say the others did not take the proper precautions.

Take my report back to the sergeant. I will remain and continue the mission.
====
39759
Provisioners are only as good as their ingredients. The fewer, the better—simplicity of pairing is key.
 
Now, go find ingredients for roast pig. If my stocks are empty, you should find what you need in town.
====
39760
No sooner had we cleaned and bandaged his wounds when the summons arrived.

The king declared a moot. Called all the clan chiefs to attend. My husband went and has yet to return.
====
39761
Now, the moment of truth. Go to a cooking pot with your ingredients and follow the recipe.
 
Return to me with the results, so your worth as a cook may be judged.
====
39762
Of course! But many of our best warriors are off helping the alliance. Besides, the other clan chiefs are too busy seeking their own glory. My son needs someone at his side who has nothing to prove. Someone without an ax to grind.

Someone like you.
====
39763
The accursed Winterborn of the Reach! Under the Longhouse Emperors, they dominated these mountains. But the mountains belong to us now. 

We've driven the cowards back, but their leader—Urfon Ice-Heart—still lives. It's time to change that.
====
39764
You can find my son at the camp outside Frostbreak Fortress. It's an old Breton fort southwest of Orsinium. We've been laying siege to the place for weeks, but Ice-Heart and his rats have burrowed deep.

Go and help my son exterminate the vermin.
====
39765
Those clockwork monsters killed most of our clan, and you think we should let them loose on Orsinium?
====
39766
Yes, but I was referring to the fog. It was a most curious thing. As soon as we unearthed the door to this place, a heavy fog set in and the Dwemer spiders swarmed us.

I know how to handle Dwarven constructs. The Orcs, sadly, do not.
====
39767
Well, look around and see for yourself. You have eyes, don't you? We've accomplished a lot in fifteen years, but we still have much to do.

Damn clan chiefs. So childish! It's always something. There seem to be more delays than I can count lately.
====
39768
High Priestess Solgra? Oh, we couldn't have done any of this without her. She upholds the ancient traditions, traditions we sorely need right now.

With her help, we will restore the true religion of the Orsimer—the religion of Trinimac!
====
39770
This is Orsinium. Don't you know our traditions? 

Kurog is king, the chief of our clan and every clan far and wide. When it comes to war, he's in command. Everything else is better left to the capable skills of his mother and wives.
====
39771
Oh yes, and many times over! Just like any other clan chief. Noroga the hunt-wife, Tugha the forge-wife, Barazal the hearth-wife … and he has a few shield-wives as well.

They're all fine young women. Kurog's been well-matched. I've seen to that.
====
39772
Trinimac the Warrior, the Paragon. Once he was our patron, our god. He encompasses the true ideals of the Orsimer—strength, honor, and unity. 

Talk to High Priestess Solgra. She speaks of Trinimac with more elegance and passion than I can manage.
====
39773
Well, I suppose we could always remove the coils. That would shut the whole system down.

But all those Orcs in the canyon would freeze.
====
39774
All right. What's done is done. Let's leave this ruin before it freezes over on us.
====
39775
All right. Let me see what I need. A small gear, a length of pipe, and some scrap metal. I think all of these things in the canyon with the Orcs.
====
39776
Think of the device as a gigantic combination lock. These emitters shine light upward toward the various lenses attached to the rings. If you rotate the lenses to a specific orientation, the device should unlock.
====
39777
We had a mutually beneficial arrangement. I taught them techniques for excavating the quarry more efficiently, while they removed the stone that was blocking the entrance to this ruin.
====
39778
Erm, well, no. But they never would have gone along with it otherwise! And they would have found it eventually, right?

The fact is I had no idea that the Dwemer constructs would be so … excitable.
====
39779
Yes. My people are nothing if not stubborn. Malacath's passion is vengeance, but hanging on to old grievances and casting ourselves as victims only holds us back.

By embracing Trinimac's light, however, we can restore my people to glory.
====
39780
You are well-traveled, experienced with other cultures. As am I. I wanted to warn you. There are those among my people who hold fast to extreme opinions—on both sides of the argument.

Listen with both ears and walk with both eyes open, my friend.
====
39781
I studied at the Mages Guild in Wayrest for many years before traveling across Southern Tamriel. I eventually wound up in the Summerset Isles.

That was where I first heard the words of Trinimac and found my true calling.
====
39782
Followers of both Malacath and Trinimac can be prone to violence. Forge-Mother Alga helps keep things civil, though I fear things will get worse before they get better.

The fanatics on both sides act out of ignorance, I believe. Not out of ill-will.
====
39783
I have been called to restore the Orsimer to our true destiny. To revive the ancient traditions. The ideals of truth, honor, and unity. 

This is Trinimac's will and desire. I have my part to play, and you have yours.
====
39784
It's a good thing that that's where we're going then! This siege was taking too long anyway. Urfon Ice-Heart is the last of the Winterborn warlords and, frankly, I'm ready to be done with him.

He knows we're coming, so I'm expecting a good fight.
====
39785
You bet your arse I told him we were coming! Fair's fair, and it probably scared the ice water out of his veins.

I want to see you in action. You lead. I'll follow. Now let's go kill old Ice-Heart! Then we can return to Orsinium and feast.
====
39786
I suspected as much. I did my best to help them, but there was so much confusion ….

If I can take control of the defenses and give the Orcs their quarry back, maybe that will make up for my negligence. And maybe they won't kill me.
====
39787
Food is life! Food is strength! And you certainly don't appear to have missed any meals lately.

Trinimac's followers in ancient times … I bet they enjoyed a good feast on a regular basis. I'll have to ask Solgra about that.
====
39788
Urfon? He's the leader of the Winterborn Reachmen. Last of the thirteen warlords that invaded Wrothgar, in fact.

Urfon's a tough son of a horker, I'll give him that. I let him know we were on our way. Hopefully, that'll spice up the battle to come.
====
39789
Absolutely. We've been praying to Malacath for centuries and where has that gotten us? Not very far, from what I can see.

I'm not a fanatic or anything, but Trinimac's ideals—honor, truth, and unity. The Orsimer can use some of that right now.
====
39790
What can I say? It's a gift. I have extensive experience navigating Dwemer ruins, and I've learned the blindspots and weaknesses of the animunculi over the years. 

Or perhaps I'm just very lucky. I don't actually care to know which.
====
39791
You'll take the trials as well … to "observe <<1>> and <<2>>'s duel in <<A:3>>." They'll want to know who I've held in such esteem. Speak with them and see if you find a hint of weakness—something I haven't seen.
====
39792
Confident, yes. Stupid? No. Urfon Ice-Heart is a legend among the Reachmen. For a while, we didn't even think he was a real person.

But he's very real. And if the rumors are true, he's going to be extremely difficult to kill.
====
39793
<It's apparent that he suffered horribly before he was killed.>
====
39795
They say Urfon has ice in his veins. That he can freeze an Orc's blood with the flick of his wrist. Probably an exaggeration, but we should be careful.
 
Either way, between the two of us, I'm certain we can beat him.
====
39796
Of course. More or less. But in case the battle goes badly, I should thank you now. I haven't fought alongside anyone I trusted since I became king. It's been an honor.

Enough with the deep conversation! You ready to smash Ice-Heart's face?
====
39798
Outsiders! Always want what they can't have.

You can ask whatever you want, but everything that happened in the quarry is kind of a blur. I'm not actually sure what happened down there.
====
39799
Sure, most of the blood I came back covered in belonged to Banulag, but that doesn't mean I didn't sustain a few injuries of my own.

Look, it was dark and foggy down there. I don't know what attacked us, but it was fast and it was dangerous.
====
39800
I got beat up and rattled, but my eyes work just fine. I can see that you're an Orc!

But you're not one of my Orcs. You're not from Clan Tumnosh. You're not even from Wrothgar. That makes you an outsider. Deal with it.
====
39801
The main path is too well defended. You'll be a lamb led to the slaughter if you go that way.

Our siege provides some cover, so you might be able to sneak around the left side of the fort. And the right side is clear—except for the harpies.
====
39802
Usually the only way to make the clan chiefs come together is to throw an imminent threat in their faces. Luckily, we have the Winterborn.

But getting the chiefs to work together? That's like trying to feed salad to a Wood Elf.
====
39803
You don't know how things work in Wrothgar, do you? None of the chiefs feel strong enough to challenge me, but only the most loyal actually submit to my authority.

And unfortunately, I had to send most of the loyal ones off to help the Covenant!
====
39804
I need the full support of the clans, which I don't have. Yet.

Bah! I promised myself I wouldn't worry about this. That's for tomorrow. Today, we kill Ice-Heart and retrieve the supplies. Maybe that will get more clans to commit to my vision. Maybe.
====
39805
Yeah, Guess we don't look much alike. He's the one pretty one. Heh. I tease him about it.

Don't tell me he sent you in after me? Doesn't he think I can handle a few reikr? Although to be fair, the Ogres are tough.
====
39806
Easy. Riekr are like goblins, obsessed with their damn totems.

I'm going to steal their totem and plant it in the the Frostmaul Chieftain's lair. That'll drive them into pure bloodlust, and once they attack the ogres, it'll be war.
====
39808
Nope. I'll tell you the same thing I told Avreg. You want me to leave, you'll just have to help me. 

If you do help me though, I think we can do it quickly, and then we'll both be heroes. You should do it.
====
39809
What? <<1>> was exiled from Shatul. I would never allow her to contend for chief!
====
39810
A merchant friend keeps me informed of Shatul. When she brought word of my father's injuries, I had to return and contend for chief.

Shatul must survive.
====
39811
You're supposed to say, "I needed no prayers. Only my strength." Go on, so they can hear you.
====
39815
What is this? Someone has committed sacrilege against my people here. 

Who would dare defy me by so carelessly slaughtering my most faithful followers?
====
39817
Hmm. Vicious things. Orcs, but not Orcs.

Old, but … not.
====
39818
<Whoever dares defile the tomb of  the great hero, Oozrul the Headstrong , shall forever be reviled by all orcs!>
====
39821
Oh, Albert. I don't know if it's old age, stress, or just too much grog, but he's so damn forgetful these days!

Shawaz is our most important cargo! Er … passenger, I guess. He's the main reason we sailed up to this icy wasteland!
====
39822
I fought one wearing armor made by my grandmother. It was well-preserved—just like the creature inside. I think it was an Orc once, but it didn't fight like an Orc.

And those eyes … I'll be wrinkled before I forget.
====
39823
Completely empty. It was snarling and gnashing and trying to end my life, but its eyes were completely blank.

You ever had a puppet try to kill you? I suppose it was like that. Only, these puppets were made of Orcs.
====
39824
<<1>> used to call him "singularly focused." A nice way to say obsessive.

Soon as I got back here and told him what happened, his first questions were about the creatures. Now he's out studying one I managed to kill. Creepy.
====
39825
We were to attain perfection, every one of us. Tonal animus tuning is delicate work, but I had achieved its mastery. Then you brought it to ruin.

You've seen the beasts? I changed them … saved them from themselves. I could have done so for us all.
====
39826
Seems rude to walk into someone's home and pour a bucket of water on their fireplace, doesn't it? But it's your choice—I wouldn't have made it this far without you.
====
39828
The tales of this place speak of many failed attempts by Orc explorers to crack its secrets. Instead of claiming riches, the ruins claimed them. But who or what has mangled them so?
====
39829
With the limited evidence before me, I would suggest a mythical Dwemer device called a tonal excruciator, thought by some … by me, I should say … to lead directly to the Clockwork City!
====
39831
Ask any Orc why he does something. Code of Malacath this, Malacath commands that … but where is this code? Nowhere.

It means whatever we need it to mean.
====
39832
Orvel was too cowardly to kill me outright, but he slew me nonetheless. His blade was coated in Silver Asp poison. 

I am old though. A few more years for me are far less valuable than those schematics. You must go after Orvel.
====
39833
Possibly. Orvel stole the poison from the alchemist on the Iliac Princess. If you could find her, she might know a cure. 

I beg you though. Leave me to my fate. My schematics are more important.
====
39834
I know not what he planned, but it matters little now. Orvel tried to escape across the ice, but he was captured by the riekr. 

I suspect they will have little use for the schematics and may just destroy them. You must prevent that from happening.
====
39835
The riekr captured Orvel and took him into a cave to the east. If you go quickly, you can find him before they do anything that would damage the schematics.

And thank you, wayfarer, for fulfilling an old engineer's dying wish.
====
39836
Fine. If you insist. The alchemist was unloading her wares down on the ice when the riekr attacked.  Ask her for Dried Netch Entrails, Red Moss, and Kwama Spittle. 

Take the ingredients to her table on the Iliac Princess to make an antidote.
====
39837
Absolutely. I had to do something! 

Don't you know the history? The Orcs are a threat to all Tamriel, even the Covenant. Selling them advanced ballista is only going to make it harder next time we have to siege Orsinium.
====
39838
Yes. We, argonians, are children and servants of the hist. Should you prove yourself worthy, perhaps the hist will see fit to grant you some boon for a short period of time.

If you wish to try, simply drink of this sapplings fruit that has collected
====
39839
Yes. Though we still call it Faltonia's Promise. Our clan worked that mine until it profited. It's a point of pride for our us. I believe it will flourish again in time. 

How do you know that name?
====
39840
Then be diligent. Should you prove yourself you will be rewarded. Should you wish to surrender speak to me, I can return your mind to your body back in Murkmire.
====
39841
Then you know what you're up against with Otholug. I am honored to have your assistance.

Perhaps someday, when we are at peace, we can share war stories and a jug or two of Ungorth.
====
39843
I figure it'd be easier for those that come to prove themselves, and her figure is the one I am most familiar with.
====
39844
Dont you see, I had to do it. The orcs are already becoming too dangerous. 

Just let me out of here, all right?
====
39845
The savages have always been. It was they who drove the army of men from this place, so my sisters and I struck a pact with them. We lived in peace for many seasons.

No longer.
====
39846
I'll take it back to the hills—back to the People. 

My son will wear it and the raven's sons and briar's daughters will bend their knees to him. He will carry the Black Drake's wrath, and rule as his father should have done!
====
39847
<You remember reading about this place in Siege of Orsinium.>
====
39848
You. You gossip. Not shameful. Scandal, yes. But not shame.

The concept of the "noble" marriage does not exist in the Reach. Our customs were the Empire's customs, and by rights and acts I was his wife. Clivia Tharn should be floating in that sewer.
====
39849
It is there. 

Varen Aquilarios … the brave and noble Varen Aquilarios, would not sully his halls with the crown of a savage Witchman. He saw to it that Leovic was cast down with his crown and robes intact. The fool.
====
39850
I'll take this crown back to the hills—back to the people. 

My son will wear this crown and the raven's sons and briar's daughters will bend their knees to him. He will carry the Black Drake's wrath, and rule as his father should have done!
====
39851
What? No. No. No.

Ah, but yes. His spirit, I'm sure, is in Coldharbour. Perhaps I shall use these portals and find him. Find my love. I will take him his crown that he might rule as Emperor of Oblivion. Yes.
====
39852
It is mine, by right! Clivia and her flat-nosed family can have their filthy diamond, and their cold broken throne, and this doomed ruin. Leovic's crown belongs to the Reach! It belongs to my son ….
====
39855
It's Priestess Solgra. I can't tell you what a foul taste it left in my mouth to ask her to leave on behalf of those barbarians.

She's a brave soul. Takes a lot of confidence to stand up to the chiefs like that.
====
39857
She sees the path that Trinimac has set before us. Half the wives in every clan owe her favors, and it was her influence that allowed the city temple to be dedicated to Trinimac.
====
39858
What's not to hate? Only the chief may marry. Only the chief's wives may remain in the clan—pah! 

Trust me, the chief and his wives aren't the only ones "marrying," no matter what lewd name you put to the act.
====
39859
Malacath. Daedric Prince of Vengeance. Daedric Prince of Always Making The Same Mistake, more like.

No, I'm a follower of Trinimac, and I don't care who knows.
====
39860
Simple. That priestess in Orsinium made me and <<1>> husband and wife.

She said if we were married in our hearts, we were married for real.
====
39861
<<1>>? She's in Orsinium, spreading the word of Trinimac.

<<2>> wasn't too happy when we told him, but we just followed his daughter's example. She's worshiped Trinimac since she became <<3>>'s forge-wife.
====
39862
Yeah, she's the one.

<<1>> wasn't too happy when he heard, but there was nothing he could do about it. His own daughter converted once she married <<2>>.
====
39863
It was torture. For information about the area above us, and the capability of Shadowfen to resist an attack.
====
39864
Something unifies them. And I don't mean a tribal head. They spoke to me—to my colleagues as they slew them—but never to each other. They make plans in silence.

I wanted to find out how.
====
39865
Rumors of barbaric Argonians lurking under these marshlands have circulated for years. Until recently, they've rarely come to the surface, but not so anymore. 

They attack anyone who enters this region.
====
39866
Ha! I'm just pulling your leg. Mostly I like the sound of it … "my wife."

Never saw myself being married. Used to be only the chiefs could marry.
====
39867
Practicality isn't the point. The Code of Malacath values strength … violence … blood.

Give the chiefs an excuse to kill off competition. Give the young Orc boys an incentive to fight.
====
39868
Met a Trinimac priestess in Orsinium. She said some fancy stuff about Orcs banding together in our hearts.

It made <<1>> so happy. And I can pass my little plot of land to my children. The chief can't say a thing about it.
====
39869
<<1>>? He doesn't have a choice! I'll challenge him, if it came to that.

But I follow Trinimac now, and I don't know if we're supposed to do that. I should ask <<2>>—it's hard to keep everything straight.
====
39870
My colleagues and I thought we would discover why the tribe's activity has increased so aggressively.

We were captured, and … I'm the only one left.
====
39871
Me? Oh, I'm just a silly old man. Just as foolish as I was in my youth. When I heard the city was overrun, I thought I could come and do some good. Some plan, ay?

After this, I think my adventuring days are through.
====
39872
Not exactly. They claimed to be devoted followers of Malacath and said they were working for Chief Bazrag. They caught us by surprise, threatened us.

Did you run into Uugus? How are he and the others faring?
====
39873
Ha! Do I look like a soldier?

No, I leave the flag-waving and bugle-tooting to you military types. I never had much use for war and politics. Just gets in the way of the work. I'd say this business with Molag Bal is proof of that, wouldn't you?
====
39874
Oh, I don't know. In my younger days, I would have blown those gates open with a fireball and burned these Daedra alive. But now? I guess I'm just too old.

They say mages are like wine—growing better with age. I've never found that to be the case.
====
39875
Not much longer, Eight willing. Just need to police up my belongings and I'll be on my way. 

If this city's going to be saved, it'll be by much younger people than I.
====
39877
The Shatul clan are hunters and herders, so we the trials test prowess in each.
====
39878
If she's alive, praise Trinimac for that. Can't say I blame her for feeling angry. I'm angry too. 

We're going to get to the bottom of this though. If Chief Bazrag was involved, you can bet your arse he'll pay for it.
====
39880
Well … maybe not just yet. I found out that within these ruins lies the final resting place of Oozrul the Headstrong. 

Right here. Oozrul the Trollslayer. First Orc to kill two hundred trolls in a single day. You have heard of Oozrul, right?
====
39881
The thing is … Oozrul's feat was even more impressive because he killed the trolls with his head! They called his helm "Slime Spiller" because it was stained with troll brains.

If I could bring that helm back to Orsinium, I'd be hailed as a hero!
====
39883
I know. I know. You've done enough already, but this would mean so much to me. 

Oozrul's tomb is sealed by some confusing mechanism, and I thought maybe … just maybe … you could figure it out and get the helm for me.
====
39884
Well … I also heard that it might be protected by the the bones of his enemies. I just don't do well with undead, but I'm sure they won't be a problem for you.
====
39885
Then they shall be repaid in kind! You brought me the blood of my faithful, and you have invoked the Bloody Curse.

Does this mean you will serve as the instrument of my vengeance, mortal?
====
39886
Then accept my blessing. Go forth into the midst of this Auric Union and kill them with prejudice. Let them experience the same anguish they bestowed on my faithful.

The Bloody Curse works quickly and so must you.
====
39887
Oh, very well. You performed a vital service for my clan. The least I can do is go and listen to whatever fancy words Kurog wants to shout at us this time.

I'll see you in Orsinium, outsider.
====
39889
Sure, why not? I'll go to this moot and listen to what Kurog has to say. It's the least I can do after you helped us with our family problem!

Perhaps I'll see you in Orsinium, outsider.
====
39891
Of course you do! I don't know if I can attend the moot myself—I should stay here until the clan gets used to the idea of me as chief.

But you can tell the king that Shatul supports him absolutely.
====
39893
The last chief broke his dueling sword during the fight. I had a new one made, but I need someone not of the clan to give it to Ulghesh.
====
39894
Had she become <<1>>'s hunt-wife as my son wanted, Shatul would have stayed for the wedding. We would have been there when the Reach attacked <<1>>'s clan.

Her selfishness led to their destruction!
====
39896
We needed to establish that she wasn't in the camp. Not the most subtle of plans, but it doesn't take much to trick the average Orc male. But we digress. Who is our new chieftain?
====
39898
He asks that you seek him out at our home, Fharhun Stronghold. He would not share fully his thoughts with me, but in truth I worry for my husband. He does not beg, but he demanded I do anything necessary to convine you to come.
====
39900
They say that a chief's wives hold all the power, but that's a self-serving lie.

As Kurog's Hunts-Wife, I kept Orsinium fed and defended. When Kurog died, I became clanless.
====
39901
Have you been to Orsinium? The king hammers away at traditions which keep Orcs locked in squalid strongholds. He tempers us … forges us into something new. Something better.

I will become chief of Shatul. And in a decade, it will become tradition.
====
39902
Lothan's always been a bit bull-headed but he's lost all sense of perspective this time. He's anxious to prove himself as a true Orc.

I tell him that you can't control what other people think about you. But he gets teased and I know it gets to him.
====
39903
Well … the term implies sophistication, but really, the riekr and the Frostmaul ogres are simply conducting raids together. 

Must have been return of Orcs to the region that drove them to such strange behavior.
====
39904
He heard, or was told, that there were ruins and treasure deep in this old cavern. 

His plan, if you can call it that, is to fight his way through the reikr and ogres and win glory for the gro-Mak brothers. He just doesn't think things through.
====
39905
Now I head to the Bloody Knoll. There I will kill <<1>> and become chief of Shatul.

For this to work, my grandmother must know my intentions. Inform her, and I swear upon my mother's memory—I will repay the favor when I am chief.
====
39906
Yes I am! They raised me. I'm more Orc than anything else. I assumed I was until the day Hearth-wife Mazor told me I was a Nord.  

Some of the others tease me, but I don't care. I have Avreg and I'll show the others that I am Orcish as they are.
====
39907
I know that. Don't need you reminding me either! As a natural-born Orc, Avreg just doesn't understand.

I was raised in the stronghold thinking I belonged, then one day Hearth-wife Mazor told me I was a damn Nord! My whole world was shattered!
====
39908
Well it is. But not for long! When I break up this alliance, the king'll make me Blood-kin. I'll finally be treated like a true Orc!

That's why I'm not leaving until the riekr and Frostmaul ogres are at each others' throats!
====
39909
Nah. Let him sweat it out a little longer. He'll eventually change his mind and come after us. He always does. Heh.
====
39910
Brute strength is not the only form of prowess that Malacath admires. Gloorig does not deserve to be chieftain if he cannot recognize that the sword is flawed.
====
39911
Yes, but it's not what you think. That sword has a subtle flaw and will shatter within a few exchanges. I want you to replace Gloorig's weapon with it while we prepare for the fight.
====
39912
Brute strength is not the only form of prowess that Malacath admires. Gloorig does not deserve to be chieftain if he cannot recognize that the sword is flawed or adapt to its failure.
====
39913
I don't know for sure, but it's the best chance I've got. Besides, isn't the king wanting more Orcs to move to Orsinium? 

I'll move to Orsinium. I'll sleep in the sewers if I have to. Whatever it takes to be part of the clan.
====
39914
For a geography lesson. They've never traveled far beyond this region, but they're planning an attack that engulfs all of Shadowfen.
====
39916
This one observed this tribe long enough to know they don't kill wantonly. This attack comes because they are threatened by something in the world above, or in retaliation for some perceived slight.

What that could be, Khajiit doesn't know.
====
39917
This one is a … collector of sorts. The Imperials have left many treasures in these marshes.

The Argonians caught Khajiit in one of the many tunnels leading from this region to Shadowfen.
====
39918
Go ahead with the plan. Steal the totem from the Horker-Tusk King and take it up to the ruins. Plant it in the Frostmaul Chieftain's Lair. 

I'll catch up as soon as I can. I just need to let my wounds mend a little and then I'll be right behind you.
====
39919
I was. I grew up in the Mak Stronghold. Don't know who my real parents were. The wisewoman, Bazbekh, found me just outisde when I was an infant. I grew up assuming I was just a little paler than other Orcs.

I'm  not a Nord.
====
39920
I'm sure Nords are fine people. Maybe they're a little soft, so I've heard. I just don't want to be a Nord myself.

I've always seen myself as an Orc, and nothing can change that.
====
39921
<The alchemist appears to have been slaughtered by a snow ogre. Recipes and ingredients are scattered around the area.>
====
39922
Does, doesn't it? My great-grandfather chose the spot. Far away from everything. Plenty of trees, game.

We drive the echateres to pasture in the warm months, and corral them up here in winter. This winter's likely to be colder than most.
====
39924
Live on the land as long as I have, you learn to read the signs. The herd is restless, the wildlife flees, and the giants … well, I think all this snow gets to them sometimes.
====
39925
Our chief lies dead by Kurog's hand, and his daughter, the king's Hunt-wife, has returned to demand her place in the trials for a new chief.
====
39926
Our chief has passed, and his daughter, Hunt-wife to King Kurog, has returned to claim her place in the trials to choose a new chief.
====
39927
Your words ring true. Malacath would not disapprove of your actions.  Very well. I will make you Blood-Kin of our clan so that none may question your right to lead.
====
39928
I helped plan it. It's about time we had a female chieftain. Orc women are as capable warriors and leaders as the men.
====
39929
Ushruka is bold and capable but the Code of Malacath is clear: the chief must be male. 

She comes from Orsinium like a horsefly biting at the backside of a thousand years of tradition.
====
39930
Ah, I said no such thing. Only that there's bound to be trouble before all is said and done.
====
39931
I and a group of scholars were observing these primitives—before they captured us. They're like no Argonian tribe I've met—brutal, vicious … but organized.
====
39932
Listen. Obviously you're going to have to fight these people. Left to themselves, they would storm Shadowfen and decimate it. But all they know is aggression.

There is something more, here. Something that drives them. That's the true threat.
====
39933
Hah! And here for a moment I thought you were one of the damn cultists!

Get me up. We have to go after her.
====
39935
My father always warned me, the battle isn't over until the last axe is broken. 

Gloorig and Ulghesh look the most worthy, but I wouldn't dare choose between them.
====
39936
He's as sure a fighter as any in the clan. Versed in the old ways. Tough. Determined. The clan would be in sure hands with him.
====
39937
Son of the old chief. Left the clan about as soon as he could. Didn't care for life on the range much.

Strange that he's decided to compete. Wouldn't have thought he wanted to be chief.
====
39938
Doesn't make the rest of us monks. Heh.
====
39939
If he hasn't joined or started another clan, he's still part of this one. 

Honestly, it might not be a bad thing. Too easy to get in a rut out here, to get stuck doing things badly just because it's the way things have always been done.
====
39940
Ushruka, my granddaughter and huntswife to King Kurog. She wishes to take on her father's mantle, but she serves the clan better from her place in Orsinium.
====
39941
Ushruka, my granddaughter and the late King's huntswife. She wishes to take on her father's mantle, but the clan is better served by her remarrying into another to solidify our alliances.
====
39942
Try to complete this objective without ever going into combat, it should be possible. all existing bugs are known issues and edge cases that will be refined when time allows. Currently no one should be able to break the Honor Guard disguise.
====
39943
That might be a concern for some people, but not for me. I covered myself in horker fat before I was captured.

It's a little-known fact, but while the riekr will eat most parts of the horker, and even horker dung, they actually abhor the fat.
====
39944
Yes. Many. They create cave paintings using the blood of their victims and they have a primitive appreciation for music. 

One them even uses a rib cage as an instrument. Amazing the variety of sounds he gets from the different ribs.
====
39945
They were fascinating, weren't they? I observed the tribe for years. They eventually accepted me. 

I learned so much, until … well, I crossed the line. I developed a relationship with one of the females … let's just say I had to leave.
====
39946
I'm sorry to hear that. I really am.

But … such are the hazards of being a scholar! Believe me, I know. Can't tell you how many apprentices I've lost. Just have to remember—it's for a good cause.
====
39947
Imperials here are cursed to be neither living or dead. They act as if they're still an active regiment despite being undead. Idea is that they no longer recognize even themselves, but tell rank by uniform alone. Wearing uniforms can trick them.
====
39948
Interesting … but all I've heard are the death cries of my colleagues.
====
39949
No one in particular. An Orc who's grown old and seen a lot of things.
====
39950
Well, unless it was screaming, it wasn't this one. Khajiit has been in this cage getting poked.

And she hasn't heard anything.
====
39951
No. There are still Reachmen to deal with. But without Mogbach, they won't present too much of a problem. I'll check in on the camp and head back to Orsinium.
====
39953
As an exile, I'm not allowed to enter Shatul. But <<1>> is no exile. I traded him a new set of armor for his old, then returned to my clan.

My own grandmother couldn't tell the difference.
====
39954
Ay. And if any says he's more fit to lead than I am, I'll split his skull.
====
39955
The chief feeds and defends the clan. You hunt to eat. You hunt also to protect.

A predator has been attacking the herd. Track it. Kill it.
====
39956
Stay low to the ground and watch for signs—footprints, broken branches. Blood from its prey. Follow the signs.
====
39957
Shouldn't be much of a competition. I'm easily the best warrior here. If Ogzor hadn't got himself killed, I'd have challenged him eventually.
====
39958
Clan Shatul are echatere herders by trade. It's not as easy as it looks. More stomach than brains when it comes to breeding season.

Be careful out there. If you lose one there'll be no end to their keening.
====
39959
The beasts sleep in the snow. Kick them to wake them up and use some food to lead them into the corral.

Be warned, though. They don't always care for being awakened like that. Feel free to smack them around if they give you trouble.
====
39960
Reminds me of myself at her age. Heh. 

All the same, she came here to voice concerns about security at Orsim Temple. If you could pay her a visit, I suspect that would be reassuring.
====
39961
Would you like to rub some of this crap on your armor to make it work more gooder?
====
39962
She only said that she's planning some events at the Temple and she's worried that some of these Malacath followers will make a mess of things.

Honestly, I don't even know what she's planning, but Solgra's sometimes very private like that.
====
39963
Unfortunately yes. He comes from one of the oldest and most respected strongholds in Wrothgar. He should know better.

Bazrag's hindered our every step. I think he's jealous—wants to be king himself. He won't lift a finger to help rebuild Orsinium.
====
39964
Gloorig and Ulghesh. One a long-time warrior in our clan. The other, the son of the previous chief, just returned to the clan after years as a mercenary.
====
39965
Of course. You heard Chief Bazrag. He was brazen enough to threaten her right here in the throne room. 

There have been incidents too. Someone even attacked a Trinimac priest in the market. The Orsinium guard is on alert, but that may not be enough.
====
39966
Oh yes. Has a shrine to the Daedric Prince right outside the Fharhun stronghold. 

But I suspect Bazrag's hatred for Trinimac is more politically-motivated. It's helped him rally a lot of the other clans to his cause.
====
39967
A chief who lost his entire clan to raiders from the Reach? He refused to challenge my son—to give him an honorable death under Malacath's gaze—because of "friendship."

No matter his prowess in battle, he is soft in the heart.
====
39968
Spill the blood of innocents and blame the king for their deaths. For not being able to protect his people. What a fiendish scheme. 

But the king sent you in his stead. Very astute on his part. That decision may have saved many lives.
====
39969
We were supposed to assume they were Malacath devotees, but they didn't seem particularly religious to me. Even I don't believe Malacath would sanction a slaughter such as this.

They mentioned Chief Bazrag, though. Said he gave them their orders.
====
39970
Bazrag threatened me personally in the throne room. He's always been a noble man, but things can change a person.

Strangers in his land. One of his forts recently ravaged. And a King whom he does not agree with, pushing his power around.
====
39971
I wouldn't expect you to understand. A clan's soul is in its history. And ours has been lost.
====
39972
No. You've done more than enough and the temple is safe for now. Please, inform the forge-mother of my suspicions. We don't want Chief Bazrag to take the king by surprise.

Now, if you'll excuse me, I must see to my priests and the temple.
====
39973
Who knows? I suspect Bazrag ordered the attack after leaving the keep. 

Or perhaps they were planning this already? I have been making preparations for a city-wide festival to honor Trinimac. Perhaps they caught wind of that.
====
39974
It's not a name worth speaking. Better that it just be forgotten.
====
39975
Well yes. Any way they can deter my efforts to spread the word of light.

I will be honest though. I did not really expect them to go to such lengths. For them to actually attack the Temple … it does not bode well.
====
39976
He has—how do I put it—he has a large personality. Big emotions. It's all too much for him sometimes.
====
39977
Whenever there's an Orsinium, our clan, Clan Morkul have always been keepers of the king's forge.

But after the last time the city fell, well—our clan lost something. Sort of a family heirloom. The Rime Hammer.
====
39978
Have we? You mortals all have the same awkward growth for a face.
====
39979
I don't know. A few years ago I would have told you the curse was just a metaphor for our collective insecurity about our clan's place in modern Orc society.

But then I saw a literal anchor fall from the sky in Glenumbra. So much for metaphor, eh?
====
39980
Ssh. Don't let him hear you say that.

The Rime Hammer is an old family relic. Legend is the first Morkuls used it to forge the battle-armor of Torug, founder of Orsinium. Some think we're cursed for losing it.
====
39981
It wasn't your place to decide. Clan business is clan business.
====
39982
You'll find plenty of prisoners to free if you survive. Perhaps they can serve as distractions as we move deeper.

Every Daedra here will come to stop you, little mortal.
====
39983
Not yet. Sounds like there's a lot of cleaning up to do, and then we need to conduct a thorough investigation. If we wind up going after Bazrag, we'll need your help for that.

In the meantime, I have something more important to ask of you.
====
39984
My son's tried his damnedest to avoid it, but after today, he's decided to listen to my advice. 

The only way for us to resolve all this dissension among the chiefs is to bring back the ancient traditions: we're going to hold a clan moot.
====
39985
Well, it's simple. We bring all the chiefs together, let everyone voice their greivances. Even let them challenge Kurog's right to be king if they want.

The important thing is that no one leaves until everything's resolved.
====
39986
Chief Bazrag might refuse, but then he can't complain about what's decided! 

The other chiefs I expect to attend. They might need convincing though. I'd ask you to visit three strongholds and invite them to the moot: Morkul, Shatul, and Tumnosh.
====
39987
You'll find the Morkul Stronghold down by the shore. Chief Abzug. They have deep roots. They're also the finest smiths in all Tamriel.

They're vital to rebuilding Orsinium, and we definitely need them at the moot.
====
39988
Clan Tumnosh has overseen the mining at Greystone Quarry for generations. Heard rumors about trouble there, but no word from Chief Ramash.

Go talk to him. If he needs help, I hope you'll do what you can. Whatever it takes to get him to the moot.
====
39989
A strange group, but proud. They're nomads—herding Etchaterre around the mountains. Up north just now.

Their chief … well, he died. Not sure if they've replaced him yet, so speak with Ogzor. She's a smart one. She'll ensure they attend the moot.
====
39991
Chief Bazrag might refuse, but then he can't complain about what's decided! 

The other chiefs I expect to attend. As chief of Clan Shatul, I hope we can count on you. I'd also ask you to visit the Morkul and Tumnosh strongholds and invite them.
====
39992
One thing at a time, mortal. Let's see how far you get. The Overfiend is waiting.
====
39993
Bah! I heard what you did. It should have been a member of the clan who brought the hammer back. Our shame remains.
====
39994
Why wouldn't I be? 

My clan stronghold, Grezogbur, was near Windhelm. Fildgor the "Orcthane" burned it to the ground when we would not ally with him. Jorunn took in the survivors and we swore allegiance to him.
====
39995
I'm the Hunt-Master. I keep track of our supplies, award bounties—that sort of thing. Have you seen our hunting board? I post kill-orders on there from time to time. Big rewards for warriors who kill the foes I single out.
====
39996
To show solidarity with my Pact brothers and sisters. And I like the way it looks on me. Good snug fit. They've got fine axes too.
====
39997
Eh—scattered now. Some serve the Pact. A few struck out to build a new clanhold. Most settled in Skyrim and Morrowind with the Nords and Dunmer, though. Farming and such. 

I've got no patience for that sort of thing.
====
39998
We pay bounties to anyone who can rid the sewers of certain Daedra and other creeps that skulk around down there. It's steady work. The Daedra don't die, y'know? So we can kill them again and again. 

They always come back.
====
39999
Nope. Just bounties according to General Nesh-Tan's orders.

If it's goods you want, go talk to Infrasia. She might have what you need.
====
40000
Indeed, I am. Western Skyrim has no stake in the Three Banners War. 

Jorunn is no king of mine, and I have no interest in helping the Dunmer and their gods-forsaken Pact.
====
40001
General Aklash prefers to keep me close. I think she likes knowing that a Nord has her back. I'm a little bit like her personal bodyguard, and then I also manage the hunting board.
====
40002
Yeah. I went out every day to close those damn portals, until I got wounded. 

Now the general makes me stay here and battle the hunting board.
====
40003
General Nedras ordered me to manage the hunting board. Not exactly my cup of Jagga, but I'm trying not to complain.

I've learned the hard way—complain to your superiors about a task and they'll usually just give you something worse.
====
40004
Hate them, no. I've even met some Dunmer I almost like, if you'd believe that.

But I dislike any part of Skyrim working with Morrowind.
====
40005
I came to Wayrest to seek my fortune and instead found the Lion Guard. Now I have adventure and good pay.

When this war is over, I'll return home, make some lucky woman my bride, and build a home.
====
40006
Yeah. No one told you? The sewers are teeming with Molag Bal's most dangerous creations—all kinds of Daedra and undead.

We put up bounties on the board. Even if they're killed, they always come back again, so it's a good way to make some gold.
====
40007
No. I give them out to the soldiers General Aklash decides need them the most. And you're not on my list.

Go see a merchant. Licks-His-Claws might have what you need.
====
40008
Enjoy the little things. For me, that meant killing banekin as eagerly as Daedroth. Take your fun where you find it is my motto. Or it was until Nedras stuck me here. 

And watch out for Covenant and Pact soldiers. They're always creeping around.
====
40009
I was trying to close one of those portals when a Dremora leapt out and attacked. Gave me a nasty scratch, took my eye.  

I'm still better-looking than you, though.
====
40010
Yeah. We've got some especially mean Daedra out there in the sewers and we're paying bounties for killing 'em.

They always come back, of course, so it's a never-ending task. If you kill one of them, come see me for your reward.
====
40011
Not right now. If you need something, talk to Lorchon over there. He'll get you squared away.
====
40012
Can't you tell from his name? You mortals think in such … three dimensional terms.
====
40013
Watch your tone, mortal.

I'm sure you've noticed the myriad watchers that surveil this place. Through these children, the Sentry sees all that we do. Useful in the operation of a prison. Slay it, and the Warden will lose his eyes in these halls.
====
40014
I wondered if you would live long enough to ask that. You have proven most amusing.
====
40015
You are powerful for a mortal, but surely you jest.

We Daedra have established practices and I required a third party. Let's leave it at that. We've wasted enough time.
====
40016
They wronged me. I've come to wrong them back.
====
40017
Why do you bother with this? Expelling so much air from that hole in your face? You're much more amusing when your life is being threatened. Let's see more of that!
====
40018
This one was Captain of the guard at this prison. There is no one left.

This one is Captain of nothing.
====
40019
I'm not like the others. I won't fall for another Daedric trick.

You've tried this one already, remember?
====
40020
My damned face! What do you think I'm looking for, you crazy bastard?
====
40021
What more do you want, little mortal? You've won. Broken the Lord Warden's power. Lord Warden. What an absurd title to give yourself.

But it's time you left. This prison still belongs to Lord Bal, and someone needs to run it for him.
====
40022
Hm. I was actually looking forward to pounding on some Daedra flesh, but I suppose I shouldn't worry my mother. 

All right. What's the plan? I'm ready for anything.
====
40023
Ha! Rescue me? Don't be silly. I've lived here my whole life and I'm not about to leave just because of a few hooligans out in the streets.

Besides, that sounds like a long walk—too long for these old legs!
====
40024
You don't like my attitude, do you? Neither does my father. What did he call me? A whiny, ungrateful churl, I think. 

I guess that's what I am. So why bother? You don't want to drag my sorry arse across the district—I'll just get us both killed.
====
40028
Long ago, he captured the animus of my clan, sealed them within the armor he wore. Today, I did the same to him. 

My clan is free now. Free to return, as Daedra do. Don't you know retribution when you see it, mortal?
====
40029
Khajiit just needs a moment.

There were many beatings today.
====
40030
It's a death sentence either way. I've heard stories of the prison exit, at the final cell block up ahead.

And I've heard the screams of the people who went, trying to get through them.
====
40031
I don't believe you. Leaving is a death sentence either way. I've heard stories of the prison exit, at the final cell block up ahead.

And I've heard the screams of the people who went, trying to get through them.
====
40032
The Daedra made me stare. For days, they made me stare.

I looked into a glass pool, full of smiles and the faces that went with them. A pool of a thousand faces. There were so many I lost track of my own.
====
40033
Thank you for finding him!
====
40035
I wish I had a grand story of research and discovery, but actually I was captured by scamps and Dremora. While they waited for Xivkyn to appear, I overheard a conversation between two Daedra.
====
40036
While training as a mage, I was ejected for questioning the Grandmaster of the Mages Guild in public.

When I later washed out of the Imperial Battlemages, I settled for being a soldier who studied his books privately.
====
40037
Again, I wish the story were more impressive. A group of soldiers engaged the Daedra and I was forgotten about. I loosened my knots and fled here.
====
40038
I was a scholar at the Arcane Universirty, specialized in studying the planes of Oblivion and the secrets of the Daedra.

Of course, my work was almost entirely theoretical until now. I won't say I'm glad for all of this, but it is an opportunity.
====
40039
If we could strengthen the veil, that would be best. But I know of no way to do that.

All we can do right now is try to prevent further damage to the veil.
====
40040
Sadly, no. During my escape, I was followed by an Ogrim engorged with Magicka potions. I had to collapse the passage to prevent him from following me.
====
40042
You're of no use to me. Go. The exit is beyond the crushed wall to the east.

If you find my face out there, tell it … tell it I don't feel very well.
====
40043
No. But when one is out of good ideas, bad ideas are all that's left to try. The worst that could happen is I taint the already foul water supply.
====
40044
I have a reputation for not being overly … emotional. But the story of Gilraen and Finngaeneon stirs even my stony heart. It is good you could reunite the two lovers.
====
40050
I know nothing about necromancy. But a member of the Mages Guild—Veriasa Curatius—is searching for information about it. She'd love to see this book.

Last I heard, she was sneaking about in the Arboretum.
====
40051
Why in Oblivion are you bringing it to me? Do I look like a necromancer? I think not.

I suggest you look for a member of the Mages Guild—Veriasa Curatius in the Arboretum. She may have a use for such things.
====
40054
At first maybe. But then I thought, curse or no curse, with the hammer destroyed the clan will have to move on. One way or another.

It was … liberating.
====
40055
Yeah. It'll be rough for a while, I won't lie. But I'll help him through it. Don't worry. It may not seem like it now, but things are looking up for Clan Morkul.
====
40056
Me? I don't know. We've spent a lot of time obsessing over that hammer. I left the clanhold because I thought there had to be more to the world.

I suppose that's still the case.
====
40057
Don't get me wrong. I am grateful. An Orc's honor is his life. 

I'll return to the clanhold eventually, after I've seen more of Tamriel. In the meantime, wherever I go I can hold my head high!
====
40058
Oh? This one is not surprised. At this point, he assumed something must've happened.

Azaro's heart goes out to the crew members' families. Does this mean the ballistae schematics were lost? And what about this famous engineer, al-Fahara'jad?
====
40060
Oh? This is good then, yes? The ballistae can still be constructed. Zazabukhi will be pleased. Of course, that is only if they get the schematics to Orsinium in time.

They are on their way, though, yes?
====
40061
Oh? Then the engineer can draw up new schematics, yes? Zazabukhi will be pleased. Of course, that is only if he comes makes it to Orsinium.

He is on his way, though, yes?
====
40063
Please. Once I'm healed, I want to leave the City. Paratus disagrees, but I hope to persuade him. We shall see.
====
40064
I will probably try to find my way back to the Academy to see how the Mages are faring, but I've heard that there's no safe path in there. I may have to find an unsafe one.
====
40065
I seek to punish the warden of the prison.

His very presence here galls me.
====
40066
Use your imagination. It's supposed to be what sets your kind apart from rocks.
====
40067
Hm. Good. He's a warrior. Strong. The chief needs to be strong.
====
40068
She did not! By the Eight … the nerve of that woman! 

How could she just abandon me like this? I'm all alone. Who's going to clean this place?
====
40069
Every moment, the spirit of High Kinlord Rilis jeers and plays tricks on me.

He haunts these walls—and I am his Keeper, his warden. The only one left. Rilis has swayed the other Keepers to his side, and plans to attack Tamriel from his prison.
====
40071
You are a hardened lot. Very well, I have a gamble in mind. We do what Rilis wants and disable the stones that bind his soul to this prison.

He will then enter this plane, where we can slay him. Though, he could do the same to us. Can I rely on you?
====
40072
Your Morphs have been reset.
====
40074
Hearing tales of your success kindles the passion in my blood like few stories can. There are few even among the Undaunted who contest with Daedra and live to speak of it.
====
40077
Then you return Undaunted. I imagine the horrors you fought in that prison would chill even my blood.
====
40080
And? Mortals kill mortals, do they not? I see it every day. Such atrocities you commit against each other given proper incentive!

We do the same. We do it better.
====
40082
The Spider Cult recently attacked this Grotto and wiped out the indigenous Goblins. They control this region, now.

The Fighters Guild sent my men to investigate shortly thereafter, but our ranks have been devastated.
====
40084
These are like no Spider Cultists I've faced before. They can turn flesh to shadow, and sedition to loyalty.

They've amassed a small army of shadow soldiers, ensnaring innocent people to their cause. This region will soon be overrun.
====
40085
My friends and I have been using these caves as a makeshift base. I thought we were safe here. I'd left to check in with superiors in the Fighters Guild. I returned to find the caves overrun with bandits, and my friends missing.
====
40087
My son, At'avar was one of those I left here. My friends Faulor and Mereel can take care of themselves, but At'avar is still young. I have to make sure he's all right, and I cannot make it through these bandits on my own. Please, will you help me?
====
40089
<Cirion's body is unnaturally cold. It appears his gamble was successful. High Kinlord Rilis is defeated at last, leaving both dead.>
====
40091
You mean in the arena or in this horrid city at all?
====
40092
I grew up in a little village outside Fort Aleswell. I couldn't wait to get away. As soon as my parents would let me—and they weren't at all happy about it—my friend Vibius and I left for the city.
====
40093
I was creeping around the Market District next door, looking for food, when I heard cheering. I followed the sound, took a quick peek into that awful arena, and then ran and hid here. I've been shaking in my boots ever since.
====
40094
Soon as I get up the courage, I'm going to make a run for it. Try to get out of the city and back to Fort Aleswell and my parents. They'll be happy to see me again, I'm sure. If they're still alive and still in the village.
====
40095
Still in the village, I hope. As soon as I can get out of here, I'm going back. If they're not there, I'll find them. I'm sure my mother would have left me a note if they had to leave.
====
40096
A scamp in the Elven Gardens burned him to death. Strange, the two things Vibius was most scared of were fire and scamps. He had nightmares about either or both every night. Ironic, eh?
====
40097
Inside some Daedra's stomach. Everyone else in my squad died in the Arena. I'm here by myself and I'm not moving until the Legion shows up.
====
40098
No one, as far as I can tell. 

I hear old-man Pollius is holed up in the Nobles District somewhere, but I don't know. Sounds like wishful thinking to me. The real question is where in Oblivion are the Tharns?
====
40099
I left Porcia and our children here, in our house. The soldiers next door said they'd protect them. My friend Thracius and I stole out of the city, took a boat across Lake Rumare. Then we headed west, to Chorrol.
====
40100
We'd heard it was safe there. But you know how rumors are in wartime—every place but where you are is said to be safe, unaffected by the war. I wanted to make sure before I risked taking Porcia and the children out of the city.
====
40101
Dead. The soldiers were attacked. When the battle was over, they looked in here and my family was dead. They buried Porcia and our babies by that tree to the north. No markers so the Daedra wouldn't know to dig up the bodies.
====
40102
We never made it to Chorrol. Halfway there, we met Ethyan and Larian. They were heading to the city from Chorrol, to beg help from the Imperial Army. Chorrol was as bad off as the city. Thracius and I headed back, sick at heart.
====
40103
No idea. We were attacked by bandits. He ran one way, I ran the other. I left a note for him on a rock just before I swam back across to the city. I couldn't wait any more to return to Porcia. I hope he's still alive and makes it back.
====
40104
Ethyan and Larian didn't believe us about the city. They walked back with us to Lake Rumare. One look at the ruined northwest bridge convinced them. They headed back to Chorrol. No idea if they made it or not.
====
40105
No. Three young men came up from the east, jumped in, and started to swim. The slaughterfish got two of them and the third one made it across, I think. I jumped in right after them, hoping the fish were all full, and I got lucky.
====
40106
Do? What is there to do? I suppose I'll just sit here until the Daedra come again, and then I'll die. If they take too long to find me, maybe I'll just go find them and let them tear me to shreds. Until then, I'll just sit here.
====
40107
There's not much to tell really. I run a travelling used weapons and armor business. My stock is running low so I'm trying to collect more merchandise.

I travel to exotic lands in search of gently used equipment and bring the bargains back to you.
====
40108
Nah. She's one of the wiliest Lukiul in all Cyrodiil. If anyone broke in there, I suspect she'd vanish in a flash ….

Wait, you know what? You're right. I should check in on her, just to ease her mind. I need to start taking advice more often.
====
40109
Well, for the owners of the house to come back, of course. The Frozenfox family was always good to me. I thought the least I could do is keep their house as tidy as I can, for when they return. If any of them still live, that is.
====
40110
Sure, once a day or so. They trash the place and steal what they can. But I hide all the best stuff before they get here. Then I clean up and set the table again, so when the family gets back, it'll still feel like home.
====
40111
Mark me, this city can be rebuilt. My builders have fled, but I will call them back, when the time is right. And together we can not just restore the city, but make it shine as never before!
====
40112
As I should be. I am one of the city's best-known architects. My team built many of the buildings these creatures have destroyed. I know we can do it again.

I've already drawn plans for most of the districts already. It will be glorious once more!
====
40113
It was written in the Elder Scroll in question. I was its keeper, and am destined to become so again, with your help.
====
40114
You're supposed to help me!
====
40115
A good question! The Scroll doesn't help with that part.

But you've trusted the words of others before, on whim or by necessity. You could leave, I suppose. Doom us all. Doom my cat. I like my cat.
====
40116
It's very old. Very secret. And it told me of events to come. 

It told me that we have great work to do, you and I.
====
40117
It's … easier to show you. Come, we have a throne room and an Elder Scroll to reclaim.
====
40118
I'm the last of the Moth Priests remaining in the Imperial City.

And with me are Empress Regent Clivia Tharn and her personal guard.
====
40119
Tending to their studies, I'm sure, elsewhere in the world. Elder Scrolls and the Daedra don't mix.
====
40120
I left it here before the Daedra invaded. 

Not carelessly! On purpose.
====
40121
That you agreed to a task you don't understand fills me with unease. Clivia Tharn is mounting an offensive to retake the Tower. It was to be a glorious day before you appeared.

It should be the Empress Regent who retakes White-Gold for the Empire.
====
40122
My business is my own.

Perhaps the Moth Priest will wish to speak with you. You're dressed as elegantly as she.
====
40123
Like most of the city around us, the White-Gold Tower has been occupied by Daedra. Every attempt to retake it has met with failure.

But with the return of the Empress Regent, hope, too, has returned. We are prepared to make a final assault.
====
40124
You'd better hope she is. You're the one who agreed to help her.
====
40125
Don't you recognize the ruler of the Imperial Empire when you see her? I am the Empress Regent, and I've returned to claim the Ruby Throne from these Daedra.

They've sullied it long enough.
====
40126
There's no hope for people like you.
====
40127
These few here are all I could muster. My most trusted. The generals assure me there are more defensible targets than the Imperial Palace, than the Ruby Throne. They refuse to support this assault.

It's near-blasphemy.
====
40128
I mean too late! He's been infected too long. I've seen it before. Soon he'll be one of them. A vampire.

I … I have to stop this. I have to stop him from coming back.

Don't I?
====
40131
Are you daft? It's the big chair at the back of the room! The Empress Regent will sit there when we've won the Tower, like her predecessors before her.

You really need to get out more. See the world. "What is the Ruby Throne?" Outrageous.
====
40133
Is there? You don't just recover from vampirism. 

Gods, what am I talking about? He's my son! I have to try. 

I'm not ready to lose him.
====
40135
You're right. It has to be done. It has to.
====
40136
They cannot. You'll see. Their goal is to pull the Tower into Oblivion—a process that has already begun.

As a result, the Scroll is caught between Nirn and Coldharbour. I have the knowledge to retrieve it, but I'll need your help. Please?
====
40137
I read it in the Scroll. It can be very specific. Occasionally.

I haven't been wrong yet, have I? I'll answer that: no, I haven't. And I won't! You know, be wrong.
====
40138
The library is up ahead. The Elder Scroll will be there.

I've spent years staring into darkness, waiting for this crux, for this focus. For today.
====
40139
Everything has happened as it should. Empress Clivia was meant to take the Scroll, as you are meant to get it back.
====
40140
Oh, and I suppose your existence makes sense, Soulless One? You're nonsense on legs. 

Trust me on this. Trust the Scroll. This is fate unrolling before us.
====
40141
We've been betrayed. The Empress Regent has used the Elder Scroll to initiate a secondary Planemeld—as the Scroll foretold. 

Be on your guard going forward. The next part of the prophecy was a bit … hazy.
====
40142
Betraying her people, of course. Isn't that clear?
====
40143
After reading that Elder Scroll and foreseeing what trials I would face, becoming a Battlemage seemed like a prudent precaution. I just hope it's enough. 

No, of course it is. It must be.
====
40144
I hid the Scroll in this library long ago, before undergoing Battlemage training in preparation for this day. All to combat the Daedra.
====
40145
It's as the Scroll foretold. But the Clivia Tharn I knew in my youth would never do this.
====
40146
The Empress Clivia. She tried to kill you. You noticed that, didn't you? 

All right. Just pay attention. This is … really important.
====
40147
Why should you trust me? The Empress Regent just tried to kill you! 

I haven't. And I'm the only one here who won't.
====
40148
I couldn't sense her motive from the Elder Scroll—it said something about "shadows of shadows."

The Scrolls are never wrong, but I wish I understood why she's doing it. It's like I don't know her anymore.
====
40150
Clivia Tharn was haughty and selfish, but she was an Imperial from head to toe. She'd never betray Cyrodiil. Not like this.
====
40151
You could ask our dear Moth Priest, but she'll tell you the Lower Library up ahead. She said she left the Elder Scroll there.

How these Daedra could have missed it … I don't know.
====
40152
Are you daft? It's the big chair at the back of the room! The Empress Regent will sit there when we've won the Tower, like her predecessors before her.

You really need to get out more. See the world. "What is the Ruby Throne?" Outrageous.
====
40153
That you would stroll in here and the Daedra would fall before you.

Listen, if the two of you are in on some kind of con, it won't end well.
====
40155
The Dark Anchor above the Tower was one of the first to materialize over the city. We had never seen anything like it.

It wasn't a question of whether to evacuate, but how quickly we could do it.
====
40156
That you would stroll in here and the Daedra would fall before you.

Listen, if the two of you are in on some kind of con, it won't end well.
====
40157
You won't have my trust until this Tower is taken. No wrong moves, friend.
====
40158
No. There's more to it than that. For one thing, the Empress Regent I knew was too aristocratic to open doors for herself.
====
40159
The Scroll stated the Empress Regent was a shadow of herself, that she would become an enemy to her own people. It didn't say she was a Daedric minion of Molag Bal. 

Perhaps it's time for another reading.
====
40160
Not entirely. My vision waxes and wanes, as my day of final reading is yet to come. 

Let's hope the Scroll's meaning is different now. Or at least clearer.
====
40162
The text on every Elder Scroll is fluid, reflecting the changing nature of reality itself. They're like cats. 

The final section of this particular Scroll beckoned me to action, refusing to change no matter how often I read it.
====
40163
She has called on my order many times.

The Clivia Tharn of recent days is not the woman I knew. We must find her. Daedric invasion or no, there will be a struggle for the Ruby Throne without an Empress Regent. And that would mean … more blood.
====
40164
And she yelled at my cat once.
====
40165
When one has spent a good deal of one's life staring unblinkingly into the cosmic beyond, all but the strongest connections seem … ephemeral.
====
40166
Yes, yes! Your ship is ready, and a fine one it is. Very few rats, plenty of fruit.

Let me know when you're ready to set sail.
====
40167
Good, good! Follow me, please.
====
40168
On second thought, self-preservation is important, so it's in my own best interest to go with you. Lead on.
====
40169
I'm Shatasha, a Dwemer specialist from the Mages Guild. I was supposed to meet Nervyna Selos, the proprietor of these mines, here at the entrance.

Instead, all I've found is dead kwama.
====
40171
I was invited to survey some Dwemer ruins that Nervyna claimed she discovered within the mine.

Looks like they dug up other things too, judging from these corpses. Will you help me find Nervyna? It doesn't seem safe to go alone.
====
40172
Thank the Divines. I don't even want to think what might have happened if the Engine's affliction had spread outside of the caverns.

Thank you for your help. We can handle it from here. Barring any more attacks from the cavern wildlife.
====
40174
Just one big maze if you ask me, but they say it's split into six districts. 

We're focused on trying to capture the districts with anchors in them: the Market District, the Nobles District, and the Arboretum.
====
40175
Well, you've got the three banners, of course. Dominion and Pact soldiers are scattered around the city.

Then you have the Worm Cult, the damned Daedra, and these corrupted Imperial soldiers, Legion Zero.
====
40176
In dire straits. The army was betrayed from within. Most of the civilians were killed, and the Worm Cult's been doing horrible things to the survivors. 

A few refugees are down here, including one of the Elder Councilors.
====
40177
The brunt of the Fighters Guild is in the Market District, trying to scrounge up extra weapons and help whoever they can.

The dark anchor is the main concern there, but help the people too. You know, hearts and minds and all that.
====
40178
Never seen it myself, but I'm guessing there are some trees. 

Don't know why Molag Bal would give a damn about trees, but the refugees say the Arboretum's got some of the meanest Daedra in the whole city. Be prepared when you go there.
====
40179
Because that's where all the gold is! It's where the fighting started, and it's where the battle's been the fiercest.

Funny though. If it's anything like other sieges I've seen, the nobles were forewarned and got out … with their gold, of course.
====
40180
They're a twisted bunch, some kind of secret legion inside the Imperial army. They willingly swore fealty to Molag Bal and were in on this plan from the start.

The influence of Coldharbour seems to have empowered them too. Be careful.
====
40181
Same thing they're doing all over Tamriel—summoning Daedra, raising the dead, doing the bidding of Molag Bal. 

The Worms are mainly skulking around the Market District. Feel free to kill as many as you can while you're up there.
====
40182
I don't know. Why does he want the rest of Tamriel?

Far as I can tell, everything Molag Bal does is just to make my job more of a pain in the arse.
====
40183
Yeah. I heard a rumor about Molag Bal getting his arse kicked by some hero who thwarted the Planemeld. 

If it's true, someone forgot to tell his minions here. If they're defeated, they don't seem to know it.
====
40184
I pay you to fight not ask questions. When it's your turn head into the arena and kill everything inside. When you're done come back here.

Clear enough?
====
40185
Of course.

According to our spies, the city is divided into six different districts: the Market, Arboretum, Elven Gardens, Nobles, Arena, and Temple.

As far as the Pact is concerned, the Market, Nobles District, and Arboretum are the most key.
====
40186
That depends on your definition of "intact." Nesh-Tan is certain it is a smoking ruin. But the goods within are likely intact.

My scouts tell me that some members of the city's Fighters Guild refused to evacuate. Brave, but futile I suspect.
====
40187
To the Daedra? I cannot be sure. They've taken a keen interest, though. Molag Bal's most dangerous servants stalk those paths.

It makes little difference. A Dark Anchor has fallen there. The Pact will not be turned back by pale-skinned beasts.
====
40188
Decadent. Ripe for conquest.

Apparently the city's elite convinced the Legion that protecting the Nobles District was their first priority. What they didn't know was that the Legion was full of half-mad traitors. They will have to be dealt with.
====
40189
The Three Banners are vying for control, but in truth, the city still belongs to the Daedra and their lackeys, the Worm Cult and Legion Zero.

It is … vexing. I would prefer to focus on our rivals, but there are many fish in blood river.
====
40190
An absurd name, yes? 

When the anchors fell, many of the legionaries turned traitor and allied with Molag Bal. Now they're swift as slaughterfish and strong as wamasu, with cold blue eyes like ice and moonlight. You'd be wise to kill any you find.
====
40191
It is always the same with them, isn't it? Sacrificing people, chanting, summoning those little shrieking banekin. They are intolerable. Unfortunately, their bond with the Daedra is very strong here. Too strong to ignore.
====
40192
A sea of them. 

They've built portals all over the city and more pour in by the hour. Breaking their anchors may weaken their hold on the city, but only for a time. They always come back. Sithis rejoices at such chaos. Nesh-Tan prefers victory.
====
40193
Poorly.

Apparently they've suffered a devastating mutiny. I am certain that those who remain loyal to the Empire are doing what they can. But as you know, a single Pact infantryman is worth ten diamond-backs.
====
40194
Ask them then. I got all the time in the second era. 

It's not like this entire city and all the people are about to be sucked up into Coldharbour ….
====
40195
Ask them then. I got all the time in the second era! 

It's not like this entire city and all the people are about to be sucked up into Coldharbour ….
====
40196
Yes. I will answer as best I can.
====
40197
Of course. I've spent all my life in this city. As you probably know, there are six districts.

Right now, I'm concerned about the citizens who may remain in the Temple District, the Elven Gardens, and those hiding outside the Arena.
====
40198
It happened so fast, but I suppose it was probably a long time coming.

For years, we ignored the truth—the Empress-Regent is just a pretty face. Mannimarco is the one who's been making all the decisions, and he's led us down a dark path.
====
40199
No. I didn't see Empress Clivia for months even before the anchors fell, and I haven't seen her since.

A delirious soldier claimed the Empress was trying to get into the White-Gold Tower, but I suspect he was hallucinating. He died soon after.
====
40200
I hope so. Some people say the Worm Cultists are using the Temple to sacrifice people to Molag Bal! 

That's … unthinkable. I'd rather it was destroyed than for people to suffer so.
====
40201
I'm afraid they can hardly be called "gardens" any more. 

The Daedra are burning them, of course. I saw the smoke before we fled down into the sewers.
====
40202
Yes. The brutes. They're making a sport of slaughtering citizens there. 

If you run across anyone being held prisoner even near the Arena, free them, I beg you.
====
40203
Of course. This must be strange for you. I suspect you've faced Imperial legionaries on the battlefield. 

But this tragedy transcends our grievances. If you will help us, I will answer any questions you have.
====
40204
One day, Mannimarco just disappeared. He left the city without explanation.

Next thing we knew, the Dark Anchors were falling from the sky, and the Worm Cultists were opening portals to Coldharbour. It's like some kind of nightmare made real.
====
40205
Who knows? He spent all his time in the Imperial Prison. There were rumors that he was doing terrible things and demanding the guards find excuses to make more arrests.

We were powerless though. The Elder Council wasn't even being consulted.
====
40206
One of the prettiest places you've ever laid your eyes on—I shudder to think what the Daedra are doing up there.

That's not the only district we're concerned with. There are also Dark Anchors in the Market and Nobles Districts.
====
40207
A band of depraved, city-dwelling lunatic bandits. They murdered their marks because it was easier to loot a corpse than trouble themselves with honest thievery.

And that's before the anchors fell. Since then, they've been even worse.
====
40208
Afraid so. You'd think we could call a truce until these Dark Anchors are dealt with, but the other generals won't even consider it. 

That's why we're going district by district. Destroy the anchor and establish Dominion control.
====
40209
<It appears that Narnolas was killed by Worm Cultists, but his notes are still lying by his side.>
====
40211
You'll know more in time. Come, let's retrieve it.
====
40212
Ah … most excellent. This one thinks she is lucky to have met you … and not just because you are friendly on the eye.

If you can go and destroy those dark anchors, Pudazi will be … very grateful. Go on now—this one will be watching.
====
40213
Pudazi is more than happy to serve you any way she can.

According to the wizard's notes, you must go through the portals and detach the pinions in Coldharbour. Then come back and destroy the podiums around the anchor.
====
40214
We thought she was among those killed when the Dark Anchors first assaulted the city.

But she has returned, alive and well, ready to take back the Tower.
====
40215
Now that you've proven you can fight it's time to make it more challenging. We need to give the crowd what they want. Blood!

Head into the arena again once you've prepared yourself.
====
40216
You're ready for the big time now. You're going to fight the arena champion next. Be very careful. This won't be easy.

Catch your breath and head into the arena once you're ready. Good luck!
====
40217
Just get in there, kill anything that looks at you funny, and try not to let your guard down.

Don't worry. You'll do fine.
====
40218
A whole mess of Daedra are boiling out of the portals. Every day they get closer to our base. There are some really nasty critters down there. They've killed scores of my men.
====
40219
What, the Hunting Board? Ha! Glad you asked.

It's no secret that the sewers are crawling with Daedra. The board is reserved for the worst of the worst. When we discover a new monster, we put it up on the board to make sure people go after it.
====
40220
I gave up on the idea of people acting out of the kindness of their hearts long ago. So yeah, we offer rewards for kills.

It's simple. Get down there and slay some of those skeever stains! Then talk to Hunt-Master Bulozog when you're done.
====
40221
What do you think we've been doing? The sewers have been chewing up my troops faster than I can train them. I don't even bother learning their names anymore. 

The board appeals to the Pact's strongest.
====
40222
I don't want to contradict the general, but yeah, we do. If we don't beat back these Daedra, taking the city won't make any difference at all. There are all kinds of terrible monsters down here. Killing them has to be a priority.
====
40223
Where aren't they coming from? There are portals everywhere. Trolls blood, the whole damn city's getting dragged into a portal, right? One of these days I'm gonna take off one of my boots and find a portal inside.

Ugh. Sorry, it's been a long day.
====
40224
Why should we? The Fighters Guild never shirks its responsibilities. As you can see, the need is not insignificant.

In any case, we've only sustained moderate losses. Once we're no longer capable, we'll leave. Until then, we stay.
====
40225
Yes. Three fallen comrades, and several injuries. None mortal.
====
40226
Of course we can.

As long as we have a leg to stand on and a steady sword-arm, we're still effective. As far as I can tell, we're the only ones making a damn bit of difference. Your banner-men are too busy fighting each other.

Forgive my candor.
====
40227
Are you—? Oh, you're being serious. 

We're all injured. I've got three broken ribs and a severed toe. Kothon's nursing a stab wound. Sharapal's tail is broken in three places. But that's the job, yes?
====
40229
I have my suspicions.

Necromancy's an expensive hobby. Takes more than bodies, you know. There are reagents, flasks, scrolls … all things you can find tucked away in the shops around here. 

So why are they here? Simple thievery—that's my guess.
====
40230
We? Ha! You are very funny!

You have dealt with an anchor before, yes? This is like that, but much more dangerous … and more fun! 

The reason that your silly unclawed friends cannot break the anchors is simple: they cannot be broken in Mundus.
====
40231
Perhaps you have encountered Dark Anchors in other parts of Tamriel? Even so, these are very different. 

They cannot be broken here. The only way is to destroy the pinions attaching the anchor on the other end, in Coldharbour.
====
40232
All right, then you know we have to destroy the damn anchor before you can capture the district.

I don't know if you've dealt with Dark Anchors before, but these are different. Breaking the chains here is going to be more difficult.
====
40234
Our ranks have swelled in recent months, and our coffers are overflowing with jewels and gold. We want to see the spoils go to the best among us.
====
40236
It's a verbal handshake, a … you know what? Go talk to Glirion the Redbeard. He'll tell you everything you need to know.
====
40237
What kind? Oh! It's, uh … y'know, it's the usual kind, I suppose—full of vapors and herbs and … that.
====
40238
Children? Who said anything about—oh oh, right! Yes! Yes, children! All of them have it. All eleven of them. I've been nursing them, but I had to go out to look for the medicine. Poor little Quintus! He's got it the worst. You will help him, right?
====
40239
Well, I'm sick! Can't you tell? Look at … look at these bags under my eyes!

I can't sleep, I cough like a choked frog, I've got chills, my teeth hurt …. I've got a giant boil on my bum. God knows what that's about. It's a nightmare!
====
40240
Well, if you must know, I was curator at Arcane University many years ago. I have no skills in magic, however, and eventually they replaced me with someone who did.

I thought I deserved to keep a few souvenirs. This crystal was among them.
====
40241
You mean … you would be willing to help? Y'ffre's bones! Then yes!

This enchanted crystal can emit a freezing gale, strong enough to put out fires. Take it, please. If you kill the Xivkyn and put out the fires, there may yet be hope.
====
40242
Then you have preserved an invaluable piece of history. You should be proud. History will see you repaid as well.

When I write the account of these dark days, you will be described as nothing less than a saint.
====
40243
The Head of the Elder Council has been captured, and it seems the Daedra are torturing him, making a spectacle of it, in fact.

If you wish to help him, go to the Arena District and seek out Jagar Lovidicus. If anything can be done, Jagar will know.
====
40244
The Worm Cult has taken over the Temple of the Divines. Some say they intend to use it to summon a terrible abomination—one of Molag Bal's personal pets, it seems.

If you wish to stop them, speak with Simplicia Nivianus in the Temple District.
====
40245
No, as long as the district is safe from being completely destroyed, I am quite content.

There are troubles in other parts of the city, however. If you are willing to help, there's no shortage of need.
====
40246
Aye. If you'd help the poor man, he's hiding near the Arena. He's been looking for his brother.
====
40247
Aye. If you'd help the poor priestess, she's in hiding in the Temple District.
====
40248
Oh … yes. Both my grandparents. They have an estate in High Rock. We're going there soon.

My grandfather was just here a moment ago, but he was going to sneak back and grab a few things from the house before we go.
====
40249
Well, they are dead. Except for my grandparents. 

Oh, and my great-uncle, his wife, and their children … my other cousins. They're in High Rock.
====
40250
So you are here to help then? It's about time! 

Everyone is running around, worried with the Dark Anchors. Meanwhile, Daedra are camped out in the temple, doing millions of gold pieces in damage and preparing a summoning ritual!
====
40251
Before the anchors fell? Aishah was an Imperial bailiff. 

This one was catching criminals, reclaiming stolen goods, this kind of thing. She also had a small business on the side, selling odds and ends, this and that.
====
40252
No, but does it matter? They've herded dozens of innocent people in there and slaughtered them as some type of sacrifice for the ritual.

I suspect that whatever it is, it's large and mean and will cause further destruction.
====
40253
You could go in there and kill them all. I don't know much about Daedric rituals, but I imagine that would prevent them from conducting their ritual.

Don't you think?
====
40254
You … actually stopped the ritual? And killed a Titan? 

I'm tempted to say I don't believe you, but something tells me you're speaking the truth. Very well. Perhaps the gods haven't abandoned us after all.
====
40255
Bless you, then. If the Divines haven't abandoned us, I pray they watch over you and guide your steps.

If those Daedra return and resume that ritual I pray I can find you again … or someone like you.
====
40256
Aye. If you'd help the poor priestess, she's in hiding in the Temple District.
====
40257
The Daedra are terrorizing the Elven Gardens. Homes are being burned, and families slaughtered by some terrible creature.

I've heard there's a girl named Vorias in the refuge there. She's alone and needs help.
====
40258
I assume you're joking. We need more assistance than you can possibly imagine. 

I must confess, however, someone with your skills may be in greater need elsewhere. I know of a few people who are in particularly dire circumstances.
====
40259
The head of the Empress's Elder Council. He's apparently been captured by the Daedra, and they're making a spectacle of his torture in the Arena.

Someone like you might be able to rescue the poor fool. If you wish to do so, talk to Jagar Lovidicus.
====
40260
Wait. You want me to turn into a bug and just fly away? No fighting? None at all?

All right, I guess. I'll get them next time. Mark my words.
====
40261
Well, why didn't you say so right away? I've always dreamed of being a torchbug!

Is this some kind of nameday surprise? Did Tullia put you up to this? That silly old hag. She sure is sweet though. This is going to be so fun.
====
40262
Yeah. That's right. My brother. I didn't say he wasn't the head of the Elder Council, did I? No. Just didn't seem relevant, but now it does.

So, yeah. He's here. They trot him out, abuse him, and then lock him back up. You want to help rescue him?
====
40263
Wait … what? You're just going to march out there, and what? Fight a slew of monsters? 

You're really that tough? Yes, okay then. That's good. You do that and I'll get my brother.
====
40264
I don't know. Do I look like a professional rescuer? No. Because I'm not.

So you'd know better than me. But maybe you could provide a distraction? Go challenge the arena or something?
====
40265
Really? So you're not taking me to my parents? I can just go wherever I want?

That might not be so bad. I could just fly away somewhere and start over.
====
40267
Betrayal. How could we have been so blind? The shame … it is unbearable.
====
40268
Yes. Yes, of course. We were assembling for drill. Standard in-ranks inspection. Everything was proceeding as normal. Then the anchors fell. 

I began shouting orders to my lieutenant. She looked at me … I'll never forget that look. That smile.
====
40269
Yes, she was. 

She defied my order and shouted something in a dark tongue. Fighting broke out within the ranks. Legionaries that I'd commanded for years … soldiers I'd viewed as sons and daughters—they turned on us. No hesitation. None at all.
====
40270
We outnumbered them, but something gave them unnatural strength and speed. I've never seen the like. Their eyes filled with blue fire and they fell upon us like savages. 

Hundreds were slain in minutes …. Minutes.
====
40271
To my great shame, yes. 

These few soldiers were the only troops I could find. We do what we can, but this district—this city—is completely overrun. I fear we may never take it back.
====
40272
We fell back by cohorts. At least we tried. It was orderly at first, but it was impossible to account for where the traitors would emerge. We broke and scattered. Most were butchered right there on the street.
====
40273
They call themselves the nil Legion … Legion Zero. These traitors were seeded in every one of the Empire's armies. They've forsaken their old allegiances and formed a new shadow legion.
====
40274
No. I did my time though. Served for several years under Emperor Varen, but the legions aren't what they once were—they've been corrupted.

I retired and accepted a post as a guard at the Temple. I suppose I'll be retiring from that now too.
====
40275
Yes. I'm proud to say I was the last guard standing. My faith kept me strong, but the darkness eventually brought me down.

The priests dragged me down here and brought me back from the brink of death. I am in no shape to fight, though.
====
40276
Be cautious. They look like normal men and women, but there's something dark and powerful lurking in their hearts. They're very strong, and faster than racing hounds. Don't underestimate them.
====
40277
We can't be sure. I've not seen any of my fellow generals since the first attack. I prefer to think that they were slain in battle. I can't bear the idea that one of my old friends serves Molag  Bal.
====
40278
You've got to break the chains on the other side, in Coldharbour. For once, the Daedra's blasted portals work in our favor. Go through and destroy the anchor pinions. 

Then come back and take control of the pedestal at the anchor's base.
====
40279
Don't get cocky. There are three pinions, so you'll have to visit Coldharbour three times.  After that, the district's yours. 

Blow this warhorn to signal victory, and I'll send word to your general.
====
40281
Taken a few bumps on the head, have you? You're not alone. I can't remember my arse sometimes.

To capture the district, go through each portal to Coldharbour, destroy the pinion, then return and take the pedestal. Three times, and you're done.
====
40282
Yes, but fortunately, the Daedra are overconfident. They keep portals open to Coldharbour. Three portals, three pinions.

Destroy each pinion and then return and take control of the pedestal at the anchor's base. Control all three to break the chain.
====
40284
It is sad if that is all you care about when the fate of so many is at stake. Nonetheless, once you control the pedestals, you will control the district.

Blow this warhorn as a signal when it is done, and I will send word to General Aklash.
====
40285
It is complicated. I know. First, fight your way into one of the portals to Coldharbour and destroy the pinion there. Then, return and capture the pedestal at the anchor's base. 

Do this for all three pedestals, and the district will be safe.
====
40290
I suppose my attire gave it away, eh? 

Yes, I am the senior necrologist here in the Imperial City. Or at least I was before all of this happened.
====
40291
Yes. It's a highly specialized field dealing in toxins and infectious diseases that derive from dead creatures raised through necromancy. 

Raising the dead is a powerful but highly unstable science. When it goes wrong, I'm there to advise.
====
40292
You'd be surprised how often it comes up. Or maybe you wouldn't. You've been 'round the gravestone more than once, I'm sure. 

Anyway, it's serendipitous that I was here … for everyone else, I guess.
====
40293
No. Everyone in the district, my whole world is gone. 

I only need one small favor though. My parents taught me to never impose on a stranger, but under the circumstances … could you do one thing for me?
====
40294
Well, I'll be damned. I wasn't sure it could be done. I actually suspected I was sending you to your death. I'm glad I was wrong.

This is terrific. I can't wait to tell my grandfather.
====
40295
Unfortunately, the water has diluted the beasts' excretions. 

The good news is that the discarded flesh here has become far less hazardous. The bad news is that the entire water supply has been contaminated.
====
40296
Kill it. Kill the monster that did this. I want it dead. That's what I need, the only thing I need. 

They call it Scarhea. It's scary and it's powerful, but it needs to die.
====
40298
I certainly wouldn't drink it if that's what you're asking. Unless of course you want to volunteer as a test case.

Worst case scenario you contract morbid necrotitis. I'll spare you the details. Suffice it to say there's a lot of … fluid involved.
====
40299
I'm withholding judgment until I complete my analysis of the pure specimens from the necrotic sacs.
====
40302
No, as long as that monster stays dead, I'm perfectly happy.

I heard there are a lot of other people who need help around the city though. You could go help them.
====
40303
The Arena. People say the Daedra captured the head of the Elder Council, and they're torturing him in front of the crowd. 

There's someone there trying to help him. Jagar Lovidicus, I think. Maybe talk to him.
====
40304
The Temple. A priest was here and he said the Worm Cult had taken over the Temple and was trying to summon something terrible, even worse than Scarhea.

Ask High Priestess Simplicia. I think she's in the refuge there.
====
40305
No, as long as that monster stays dead, I'm perfectly happy.

I heard there are a lot of other people who need help around the city though. You could go help them.
====
40308
The Arena. People say the Daedra captured the head of the Elder Council, and they're torturing him in front of the crowd. 

There's someone there trying to help him. Jagar Lovidicus, I think. Maybe talk to him.
====
40309
The Temple. A priest was here and he said the Worm Cult had taken over the Temple and was trying to summon something terrible, even worse than Scarhea.

Ask High Priestess Simplicia. I think she's in the refuge there.
====
40310
Hunting these filthy traitors. I would have thought that was obvious. 

The giant Daedra make it a little tougher, but I've seen worse. Anyone caught unawares by one of these stumbling flesh-monsters doesn't deserve to wear the uniform.
====
40311
Yeah. About a dozen of us. 

We were part of a deep-wood auxiliary unit. When the anchors fell and the legion fractured we went to ground. Unfortunately, most of us were discovered and killed. There are only so many trees to perch in, you know?
====
40312
Until they're all dead or the arrows run out. I think the latter's more likely. When that happens … well, I guess we'll take our chances with rope and knives. 

Kind of tempting actually. These traitors deserve that personal touch.
====
40313
Why bother? I'm sure they'd be even worse off than we are. Better to stay here and kill who we can, when we can.
====
40314
Ezudash says what he means. They cannot be broken. In Mundus. You must go pay Molag Bal a visit in Coldharbour. Exciting, yes? 

By the way, if you decide to do this, keep a sharp eye out for a very stylish hat. I lost it during my last visit.
====
40315
Bah. Fine.

These Daedra are stupid and often leave their portals open to attack. Kill the guards and enter the portals to Coldharbour. There are three in all. You will find a pinion in each—a gnarled metal thing. Destroy it, and return to Mundus.
====
40317
Of course there is!

Once you've destroyed the pinions, you must take control of the pedestal at the anchor's base. There is glowing and creaking and such, then BAM! Off it goes. Simple.

When you capture it for your silly alliance, blow this horn.
====
40318
<The captain shrugs, indicating that you should let him know when you're ready to sail to Bal Foyen.>
====
40320
Yeah, don't worry though. He's not with Legion Zero. He's no traitor. He's loyal as they come.

Always wanted me to join, but I was too busy running around, getting into trouble. He taught me to fight though. I would've made him proud. Tell him.
====
40321
Yes.

Leovic shared my bed. It was love at first, but it grew … sour. He took to muttering like an ass. He was mad. If we were still among the Reach, he would have been tied to a stump and shot.

I threw up when I learned I was ripe with his child.
====
40322
Yes. His son … my son is a king—an emperor by right! By the raven's guts, I'll have that crown!
====
40323
You're among the pretenders vying for the throne in Cyrodiil? You swine. You will never lay claim to that false title again.

When White-Gold Tower is mine, I will restore order to the Empire.
====
40325
The Reach is always careful, stranger. The slow knife in the weeds. You'll learn my son's name soon, mark me. 

But not yet.
====
40326
Oh, I don't know. She babbles sometimes. She was worried about some distant family member, or something. 

With all those monsters out in the streets, I assumed she wasn't serious. Like I said, her mind isn't as sharp as most people's.
====
40327
You're a part of those barbaric alliances, then? Trying to take hold of Cyrodiil by force?

I assure you I am the rightful ruler of the Imperial Empire. You fools can kill each other all you like. I will take White-Gold Tower by today's end.
====
40328
You're one of the pretenders I've heard so much about, passing the false title of ruler among yourselves like some lewd disease.

You sicken me. I will end the struggle in Cyrodiil today. As if one could force their way onto the Ruby Throne.
====
40329
Looking for supplies. The members of the Mages Guild below will need all the aid I can muster.

We've sent an expedition into the Hollow, unwise as that may be.
====
40330
The throne is mine by right! Once we remove the Daedra from this Imperial property, I will rule from atop it once again.

Enough talk. Let's move.
====
40332
A vast darkness blankets Elden Hollow. It is dark magic unleashed by the death of Canonreeve Oraneth, a rogue Thalmor politician.

The Hollow is unsafe to traverse, though Kargand, our leader, insists we explore it.
====
40333
You're one of the pretenders I've heard so much about, passing the false title of ruler among yourselves like some lewd disease.

You sicken me. I will end the struggle in Cyrodiil today. As if one could force their way onto the Ruby Throne.
====
40334
The throne is mine by right! Once we remove the Daedra from Imperial property, I will rule from atop it once again.

Enough talk. Let's move.
====
40335
The same thing as you, unless I miss my guess. My companions and I are … were explorers. Discovering lost cities, finding ancient treasures—always seeking adventure! 

I see now that we delved too deep this time, and my companions paid for it.
====
40336
I would like that. This is a bad place to die. I wish to bask again in the sun-blessed waters of Black Marsh before I shed my scales, but Shining-Eyes erects the spine of loyalty for this city.

He insists upon staying here, so I will remain too.
====
40337
That is only because you are seeing a projection of my will and not my actual person.

I am sorry. I suppose this seems suspicious under the circumstances. I promise you however, I am very much real and very much in need of help.
====
40338
No. That is very … generous, but now that my hands are unbound, I can protect myself. In fact, burning a few Daedra might even get the blood flowing.

You go on. I will be fine.
====
40339
My family is descended from the Na-Totambu; we are Crowns, so I never agreed with Fahara'jad's decision to join the Covenant in the first place. 

I try to be open-minded, but I must tell you—your General Aklash is a very unpleasant woman.
====
40340
When I tried to talk about the importance of helping the people here, rather than simply trying to take control, she mocked me.

When I persisted, she resorted to poking fun about the burns on my face. I don't think that's funny.
====
40341
Of course. The city is crawling with Daedra, cultists, and soldiers who are desperate and often depraved.

We cannot help everyone at once though. There is only one way to eat a dragon—one mouthful at a time. So it is here.
====
40342
I'm sorry. Was I not clear enough before? Did I stutter?

I don't need food. I don't need clothes. I need that monster dead. Now! If you don't go kill it, I'll throw a tantrum and make a scene. You don't want that.
====
40343
I don't know. Perhaps it's the ambience? 

No. It's because the temple is located at the intersection of Tamriel's strongest Aedric meridians. It's a powerful place, and Idryne Sadrys knows that.
====
40344
She was a temple acolyte once, but a leader in the Worm Cult now. I had forgotten her until she broke in with all those Daedra.

Idryne's likely taken steps to ensure her ritual isn't disturbed, sealed the temple's doors and so forth.
====
40345
If the main doors are sealed, and I suspect they are, there's only one way in. You'll have to go through the crypts. There's a grate in the plaza near the temple. 

Once you're in the crypts, it shouldn't be too hard to find the sanctuary.
====
40346
Coffins, corpses … what else would you expect? 

Everyone entombed down there was consecrated, of course, but that hasn't always stopped them from being raised. I'd be careful. Good luck.
====
40347
Special? There's nothing special about them. We just want them dead.

Attaches, and paper-pushers, and spineless advisors. The Legionaries may have done the fighting, but these little snot-rags were the ones pulling the strings. I just know it.
====
40348
Isn't that enough? No? Fine.

They have some strategic importance too. They tend to carry the messages down from the Xyvkin. Killing them disrupts the command chain, which in turn disrupts the Planemeld. 

Happy now?
====
40349
Then you've won a pitched battle for the Imperials, and done justice to the name Undaunted. For the Empire's sake, I hope you remain in the vicinity. They still have a war to win.
====
40350
Oh, the best kind, I assure you! I represent a like-minded group of individuals who have banded together to take advantage of the situation in Cyrodiil. I think you'd fit right in.
====
40351
It's no secret that each Alliance's best and brightest has gone off to war. That's left the home fires somewhat … uncared for, if you take my meaning. Our organization makes it easy to turn ill-gotten gains into pure gold!
====
40352
Criminals, outlaws … call us what you will. We're still getting rich and I'd be happy to let you join us. And membership has its privileges! We can help you sell stolen goods, clear your bounties, and generally provide lots of helpful advice.
====
40354
It's a relatively painless process. And quite simple, really. 

Say the word and you're in. Just like that!
====
40355
I am your dearest and truest friend! I just know you'll make a fine addition to our organization. But is there something else I can do for you right now? I do have places to go and things to … acquire, if you take my meaning
====
40356
Alas, there's only so much I can say to those who haven't taken the secret pledge. Just be assured that the opportunity we represent is worth more gold than you can possibly imagine.
====
40357
A bounty is your reward for a job poorly done. If someone catches you in the act of committing a crime, you receive a bounty. Believe me, it's not something to be proud of.
====
40358
A bounty on your head can be difficult to live with. As long as the bounty remains in force, the Guard will hunt you down.

And when they catch you, you have only two options: pay your bounty and relinquish your stolen goods, or attempt to flee.
====
40359
Indeed! That's one of the benefits of belonging to our unassuming organization. Just reach the nearest outlaws refuge and you'll be as safe as a sparrow in its nest.

Or, head away from any guarded towns. But the wilderness gets old after a while.
====
40360
Well, you're standing in one now! But have no fear, you'll find them in major cities, however far you travel.
====
40361
Oh, not officially. Although to the uninitiated, we provide many of the same benefits as a guild. And we do try to maintain a cordial relationship with other criminal organizations operating throughout Tamriel. Professional curiosity, you understand.
====
40362
Bounty hunting scum hired by the Alliances to keep order in their cities. Enforcers are ruthless. They won't give you a chance to surrender—they'll just kill you and confiscate the stolen goods you worked so hard to acquire. The bastards!
====
40363
Well, as long as no one notices, absolutely nothing. But if someone catches you in the act, you receive a bounty. And while you have a bounty on your head, the Guard will come after you to collect it.

Or the Enforcers will.
====
40364
Try fleeing to the nearest refuge. That's usually what I do. If you can't get away, the Guard usually give you an opportunity to pay your fine.

Enforcers give you nothing but an axe in the guts. Best to avoid them.
====
40365
You can find refuges throughout the land, usually in or near major cities. Access is a privilege of your membership! The Guard won't follow you into a refuge, so it's a safe haven—and a place to find a fence for your stolen goods.
====
40366
Everyone in our line of business needs a fence! Who else will move your stolen goods, launder your stolen items, or help you clear your bounty? That's why every refuge has a resident fence who's always on the premises.
====
40367
You can't just walk up to any merchant and sell your ill-gotten gains. But the fence has connections far and wide, and knows how to move stolen goods without much risk of reprisals. And in exchange, the fence provides you with a substantial reward.
====
40368
Sometimes you acquire something that's just too good to part with. However, if the Guard finds you with a stolen item, you're back in hot water. But the fence knows how to turn an illegal item into an item that's free and clear.
====
40369
The Guard doesn't always give you a chance to pay, especially if your bounty is substantial. Plus, the Guard always confiscates the goods you acquired, so all your hard work turns to naught. Better to deal with the fence, I always say.
====
40370
You haven't heard of us? We've been around Tamriel since … a long time. Starting with the Bailiffs Guild and blah blah blah. Point is, we have history.

Right now, we aid the Guard in keeping the peace. Cracking skulls for justice.
====
40371
Enforcers. Much more respectable than bounty hunters. 

Anyone who joins the Enforcers gets paid for hunting down outlaws and rewarded for retrieving their ill-gotten goods. And it's completely legal!
====
40372
You sign up and get some garb to show you're with us. Wear it and start hunting. Return any contraband you find to your local Enforcers Chapter for the reward.

Just so you know, we're not responsible if an outlaw kills you dead. Interested?
====
40373
Enforcers! I hate those guys. They're bounty hunters for hire without a shred of decency or compassion.
====
40374
That's the stuff! No Fear, just a trail of dead outlaws and a pocket full of gold!

Here, take our garb. Normally you have to say this big long oath, but I forget the words right now, so we can just skip that part.
====
40375
That's the stuff! No fear, just a trail of dead outlaws and a pocket full of gold! 

Talk to the Provost—that's a fancy name for the Guard intermediary who holds the purse. They'll set you up with our garb, for a small fee.
====
40376
Not even close! If Enforcers catch you while you have a bounty, they won't give you a chance to pay it. They'd rather kill you and confiscate your stolen goods than deal with the paperwork associated with collecting a bounty from a live criminal.
====
40377
As long as you don't have a bounty, the Enforcers can't touch you. But if you do have a bounty, find your way to any refuge. It's a safe haven for those in our particular line of work.
====
40378
The Guard regulates the Enforcers. They require them to clearly identify themselves when they're on duty.

Just look for their distinctive garb—if they aren't wearing it, the Guard won't allow them to pursue you.
====
40379
Ugh. That flea-bitten stray is still alive?

As if Aishah needed another reason to hate the Daedra. They are killing everyone else, why could they not rid us of Ezudash?

Do yourself a favor and stay away from him. All paws that one. Disgusting.
====
40380
And that's only the beginning, my newfound friend! Something big is coming and you're going to want to be a part of it! Of that, I'm sure.
====
40381
Oh, I can't reveal all of our secrets just yet. Suffice it to say that the upcoming attempt to clean up our fair cities will provide limitless opportunities for my associates and I.

But I'm willing to cut you in on the action. We'll talk again soon.
====
40384
You have to wear Enforcer garb to fight outlaws, so don't lose it by doing something stupid, like committing a crime. If you lose it, you'll have to buy it again.
====
40385
You'll know them. It's part of being an Enforcer, being able to sniff out lawbreakers.

Don't underestimate them, though. Some outlaws hunt anyone wearing our garb. The risk is high, but so is the reward.
====
40387
If it's about cracking outlaw skull and claiming bounties, I can talk all day.
====
40388
We're a group that the city Guard in towns across Tamriel have contracted to help in the keeping of the peace.

There's a book that explains it all, around here somewhere.
====
40389
We hunt outlaws for a portion of their bounty and confiscate any stolen goods. Sometimes, you might even find something that'll show you where to find one of their bandit dens, in which case you can take the fight to their hideouts.
====
40390
If I had a gold piece for every time I left my garb in some lady's bedroom … well, you don't need to know about that. If you need some new garb, talk to the provost at the Enforcers chapter.
====
40391
The provost at the Enforcers chapter will pay for anything you've confiscated from criminals.

Now, the Guard funds are not unlimited. You might have to wait a bit before the money frees up.
====
40392
Hideouts where bandits keep their stolen goods. It can be very profitable to clean one out, but the bandits are clever and they protect their ill-gotten gains with all sorts of devious traps.
====
40393
It's true our ranks are not always filled with the most upstanding individuals, but our charter is good. To pursue justice in the farthest reaches of Tamriel and to protect the weak against the unscrupulous.
====
40394
There are many ways by which Enforcers fulfill their mission. We hunt down outlaws who have evaded their bounty. We confiscate stolen goods. We also rid Tamriel of the bandit scourge that plagues the countryside.
====
40395
Their camps are easy to find. But if you are fortunate, you may chance to learn the location of one of their dens.

Filled with stolen goods and rife with devious traps, there is little more satisfying than cleansing one of these hidden rats' nests.
====
40396
I am not a glory hound. There is no species of criminal more base or more harmful than those who have taken up banditry.

The common outlaw may be the victim of circumstance, but the bandit has set himself at odds with society.
====
40397
Talk to Osgug. He will help you join. But don't take too much stock in what he says. Not to be rude, but he's a bit of a lout.
====
40398
Kargand will live and by my claws, I promise he will defeat this corruption. I thank you for freeing us. Know peace in your journeys.
====
40400
We were lucky to have the help of a five-clawed one such as yourself. I appreciate all you have done for me.

Now, though it pains me, I must free my brother from his suffering. Good luck to you.
====
40402
There's no telling how long that fiend has been pulling the Empire's strings! The sky grows ever darker for the Imperials.
====
40405
I knew you'd see things right. Now, I'm supposed to make you swear that you'll renounce … villainy? Or is it lawlessness? Either way. Do you do that?
====
40406
Great. Then you are officially rehabilitated! Here's your garb. Now get out there and punch an outlaw for me.
====
40407
Great. Welcome back to the ranks of the Enforcers. You'll have to buy your guard from the provost, though. We'd go broke giving those out for free.
====
40408
You've found the right Orc. I've been steering enterprising individuals like yourself to a productive life of outlaw-fighting for … well, who even keeps track?
====
40409
You know, we're having a dog of a time settling on exactly what it is. First it was badges, then tabards—maybe next week it's glowing shoulderpads.

Really, it's whatever the Guard thinks will make us stand out. You learn to roll with the changes.
====
40410
Heh. I'd tell you, but Radwi would probably knock me over the head for speaking out of turn.

But if you can keep a secret ….
====
40411
Since the start of the alliance war, there's been a big increase in crime around Tamriel. Let's just say, we're planning to do something about that.
====
40412
Some woman was shouting about Clivia taking refuge in the White-Gold Tower, but gods know if that's true. One of those Abominations crushed her like a Cropsford grape before I could get any details. 

I'd put gold on them leaving the city entirely.
====
40413
Thanks for your sympathies, but you can keep them.

Truth is that I've always been a bitter, angry woman. My poor husband was probably relieved when they killed him. Who knows? Maybe his corpse came after me of its own will.
====
40414
This is war, friend. I will grind whatever grist the mill requires in order to fulfill my duty.
====
40415
All the more reason to take up arms. What? Would you have us tuck tail when our holy relics are plundered, and our people are butchered in the streets?

We will fight, no matter the cost. I'll not have such seditious talk in my camp. On your way.
====
40416
I am now, I suppose. We all are. Station and breeding—none of that means anything anymore.
====
40417
The sun is rising, that's what. Soon it will be a new day in Tamriel—a future free from lawlessness and from the villains who prey on the weak.
====
40418
I am not authorized to say any more, and you are not authorized to know. I have already said enough.
====
40419
You noticed!

My father was an influential diplomat before the Banner War began. In truth, I've spent more time here in the Imperial City than I have in Skyrim. When the rebellion began, my father chose to stay here. More opportunities he said.
====
40420
Wearing these old hides. It stirs something up.

Father called it the "sleeping bear." All Nords have it—and no matter how many nights you spent resting on pillows drinking fine wines, one day, it wakes up.

He was a wise man, my father. Very wise.
====
40421
Other than the whole Daedric invasion? It was beautiful. 

I wish you could have seen it. Alabaster pillars, art, music—all gone now.

When the chains fell, most of my friends were slaughtered. But I found my father's armor. It's the oddest thing.
====
40422
He's a brute, but much as it pains me to admit it, he's our best recruiter. Seems people won't join the Enforcers simply to do the right thing. So he talks about glory and money and excitement and people flock to join.
====
40423
Oh, she's one of our best Enforcers. A little uptight, but we all have our flaws. I'm sure she'd be happy to list mine. Point is, I'd trust her with my life.
====
40424
You dare speak to me of betrayal? 

Marched out like cattle to be slaughtered by Elves, and savages, and stinking beast men? Spat on by the very people we're sent to protect? Gnawing on boot leather and freezing in the Dragontails while nobles feast?
====
40425
Fools! Their so-called "honor" is just a … a meaningless fiction. One they paid for in blood.

They would have tried to stop us. The conflict was inevitable. We had to strike first. I feel no pity. No remorse. I'm beyond such things now.
====
40426
I was struck by an arrow. Don't be fatuous.
====
40427
You would like to think that, wouldn't you? How easy it would be to dismiss our cause as base slavery. You're all the same. Pathetic. 

We entered this pact with … our eyes open. Can you say the same? Your flags and honor … meaningless.
====
40428
Ah. The kiss of Molag Bal. In exchange for our allegiance he gave us … gave us his strength and speed. Made us an army worthy of Coldharbour. Not that it matters now. I will return to my master soon. As will you. 

Legion Zero leaves no survivors.
====
40429
Molag Bal offers power. Molag Bal is power. This inane puppet play that you provincials are so fond of … trading keeps like some stupid Baandari shell game—it's pointless. 

Everything. All of this—it's a sham. Can't you see?
====
40430
Troll's Blood! You mean the Cyrodilic Empire? This cannot be. I have been to that city, and it has no sewers such as this!

Unless I have been asleep for a long time. It is still the fifteen hundredth year of the First Era, is it not?
====
40431
Bah! You are having a laugh at my expense. Did Axmir put you up to this?

I don't care. To Sovngarde with all of you. I'll figure this out on my own.
====
40432
Oh, I know! My babies and I were headed for the Nobles District. I have friends there, you see. 

I do hope they're all right. After the things I've seen here in the Arboretum …. Best not to think about it, I guess.
====
40433
You're the one who should be careful.
====
40434
What's wrong? What's wrong? Y'ffre's bones, you don't understand … you can't!

Just leave. Stop asking questions, and go. They'll catch you if you linger!
====
40435
That's right. The Arboretum's the first priority, but once that's captured, move on to the Market and Nobles Districts. 

Even after we manage to capture all three, we'll have to watch out for the other alliances stealing them out from under us.
====
40436
The Daedra came. Killed all the guards. Burned them with blue flames and left them to rot.

They started dragging people out of their cells. The screams—I can still hear the screams! The Daedra own the prison, don't you see? You can't linger! Go!
====
40437
The Lord Warden! Those Twilights—all claws and curses! 

All I did was steal a loaf of bread, you see? No harm done. I was almost out of the prison … the guards had signed my release. By the Eight, they'd signed it!
====
40438
Ha! Ezudash is always happy to help silly, forgetful walkers!

You must go through each portal to Coldharbour, destroy the pinion, then come back and capture the spooky Daedric pedestal. Do this three times, and you're done. Easy, yes?
====
40439
You would expect that to be the case, but sadly, since Emperor Varen vanished, we've only been consulted a handful of times. 

The Empress-Regent didn't seem to care for our counsel, and Mannimarco only wanted us to approve his draconian dictates.
====
40440
As always in politics, there were complicating factors, and as wily as I may like to think myself, Abnur Tharn and Mannimarco always maintained the upper hand.

Perhaps you should try for a seat on the Elder Council and then you can do better.
====
40442
Thieves Guild? I said nothing of a Thieves Guild. You said Thieves Guild, not I.

But … we should probably speak of other matters.
====
40443
I'm glad you see things my way. When I think about all the suffering caused by this man and his children ….

Never again. The Pellingare line ends today.
====
40444
It's going to be like that, is it? Fine. I'll escort him to Captain Lucius myself. Maybe they'll see sense and burn him at the stake. Or maybe they'll let him go free.

Whatever happens now is on your head.
====
40445
Our patron, Master Pellingare, went missing nights ago. His children passed away recently, in these very sewers—we thought he came to mourn.
====
40446
He was last seen heading into these tunnels. The whole thing is a sordid affair. The poor bastard must be mad with grief. You'd have to be to stay down here.

We could use some help, if you're willing—there's a lot of ground to cover.
====
40447
There's a trick to opening the cell. The only way for a prisoner to leave is for another living soul to take their place. I need to swap places with the Prophet.
====
40448
Once it's done, get moving. The Prophet will know where to go, but he'll need your eyes, and your protection.
====
40449
Believe me, I wish there was. But … I don't see anyone else here with a beating heart, do you? If Molag Bal isn't stopped he'll destroy everyone and everything we've ever loved.
====
40450
Break him out, of course! Believe me, I can use all the help I can get. 

That blind old man is the only person alive who can help us get back home. Tamriel's a long way from here.
====
40451
Ha! That sounds like the Prophet, all right.

He's a prisoner here, too. It was very dangerous for him to speak to you, even for a moment. He must think you can help me.
====
40453
Believe me, I wish there was. But … I don't see anyone else here with a beating heart, do you? If Molag Bal isn't stopped he'll destroy everyone and everything we've ever loved.
====
40454
Once it's done, get moving. The Prophet will know where to go, but he'll need your eyes, and your protection.
====
40455
There's a trick to opening the cell. The only way for a prisoner to leave is for another living soul to take their place. I need to swap places with the Prophet.
====
40456
My husband <<1>> can tell you more. Essentially, we travel to and from this place, thanks to the Wilderking. A caretaker protects things in the village's absence.

In fact, we'll choose a new caretaker very shortly.
====
40457
Cadwell is the oldest of the Soul Shriven.

After years of torment, Soul Shriven usually go insane and turn feral, but not Cadwell. He was already insane before he left Tamriel. Mad as a box of frogs, but completely harmless. You'll see.
====
40459
Cadwell sees things as he wishes them to be. To him, Coldharbour is a wondrous place. It's his home. And he knows it like the back of his hand.

He's usually down by the river. Let's go find him.
====
40460
Damn it! Destroying the Sentinel must have triggered these wards. We'll need to find another way in. 

Hmm. Maybe Cadwell can help us.
====
40461
I wish that were possible. But I promise you, once we escape Coldharbour we will find a way to rescue her together, Vestige.
====
40463
That is the name I have given you. You are but a trace of your former self. A soulless one. An empty vessel that longs to be filled. 

It is as the Scrolls foretold, but not exactly as I imagined.
====
40464
That is what I have come to be called. My true name is lost—even to me. Years of torment have taken their toll.

Quickly now, we must make haste to the Anchor!
====
40465
The Anchors are Daedric machines of the darkest magic. Their chains bind our world and pull it towards Coldharbour. 

I can use one of these Anchors to return us to Tamriel, but you must lead me to it.
====
40466
A shard of Aetherial magicka that carries the essence of Nirn. Some link them to Lorkhan, the missing god of creation.

If you collect and absorb its power, it should restore your corporeal form. I will summon one of these shards for you to absorb.
====
40468
I've no idea. Brute force? We'll find a way. We have to.

Be ready for anything. I doubt Molag Bal left the Sentinels unguarded.
====
40469
Magical constructs created by Molag Bal to guide his vision in Coldharbour. 

The Sentinels are connected. If we destroy one, the others will be blinded. With any luck, that will buy us the time we need to free the Prophet.
====
40470
These tunnels will eventually take us to the Towers of Eyes. That's where we'll find the Sentinels.
====
40471
I swap between two points in a conversation, which fold back upon one another. I will never return to my greeting so long as you don't leave conversation with me.
====
40472
You've got it! As a result, I appear to suffer from a rather infectious amnesia.
====
40473
That's complicated. Well, no not really. Kurog saved Emeric's arse during Ranser's War and we do our part for the alliance, but there's no way we're letting Covenant forces get anywhere near Orsinium.

This situation requires a more personal touch.
====
40474
Now? Sure. But who says the alliance is going to last? So King Kurog made sure to put it in writing when he signed us up with the Covenant. "No Breton or Redguard armies in Wrothgar. Not now. Not ever."

It says so right in the Daggerfall treaty.
====
40475
Yes, I was with the Forge-Mother when you arrived. We were discussing Chief Bazrag and, well, I am sorry you had to hear all that.

Grand Forge-Mother Alga can be rather crude at times.
====
40476
The king was skeptical at first, but he and a few clan chiefs eventually embraced the will of Trinimac.

Most of the other chiefs remain opposed to such drastic change, however. They hold onto the old superstitions and refuse to hear the truth.
====
40477
Of course. I sent an archer to shoot a message over the wall the other day, just to give him a little notice. 

It was the honorable thing to do. It's what Trinimac would do, of that I'm certain.
====
40478
How wonderful for you, for you have found him!

So tell me, do you want me to sign one of my books or have you come to watch a real adventurer at work?
====
40479
Why wouldn't I be all right? I am the great Narsis Dren, after all!

Still, I'm always willing to show a novice adventurer the ropes. Forward, my friend, and together we will deal with the draugr of this barrow! After you!
====
40480
A plan? Narsis Dren always has a plan. Haven't you read my books?

Of course, it's a work in progress. I'm sure it involves locating the main burial chamber and finding a switch or lever. In my experience, it's always a switch or lever. Now, onward!
====
40481
Mind your tongue, horker!

But no, I'm plagued by the same circumstances that have kept us from becoming a truly great people. Most of the remaining chiefs won't give up their independence, and we can't finish building Orsinium until they do.
====
40482
No need. I get enough coddling from the shield-wives as it is.

Head to Orsinium at your own pace. Just don't delay too long. We want to announce Mogbach's death to the chiefs before they hear about it from someone else.
====
40483
This kind of sculpture is called a relief. Look how the images seem to rise out of the very stone!

I think it's meant to tell some sort of story ….
====
40484
In days of old, the dragons ruled the world through their powerful servants, the dragon priests. Now that I think about it, this could depict the time of the Dragon War.

Let's find more of these remarkable images and see what else they can tell us.
====
40485
This appears to show the dragon, the dragon priest, and their followers going on some sort of trip.

Perhaps it was a quest. Or a pleasurable excursion into the countryside? I'm not sure. They do seem a bit grim.
====
40486
Good suggestion, but it's difficult to know for certain. To convey complex ideas such as an exodus with a single image is harder than you think.

Let's look around. We might find one of the missing pieces for the tomb lock around here.
====
40487
Isn't it obvious? The dragon and the dragon priest destroyed a mountain!

Hmm. But from this angle, it looks more like they're building or restoring something. The imagery of the neo-strife period can be very confusing to the untrained eye.
====
40488
Let's not leap to conclusions. Interpreting ancient carvings requires training and experience. A squiggle here or a line placed there can change the entire meaning. 

Let's look around. There might be a broken panel piece nearby.
====
40489
Something, something … praying? Some grand ceremony? Clearly that's the dragon priest … something, something …. Ascension. I think.
====
40490
Oh, how little you know me! The dragon died, the priest killed himself, and his followers sealed themselves in this barrow, making the whole place disappear into the mists of time. Ta-dah!

Now, let's find the missing puzzle pieces and finish this.
====
40491
It's what we in the adventuring trade call a puzzle lock. When we solve the puzzle, the door unlocks.

But look! Three of the stone panels are broken. We need to find the missing chunks before we can solve the puzzle and open the tomb.
====
40492
That old hearth-wives' tale again! Yes, Woolly here gives the best milk in seven strongholds. And yes, Woolly's milk makes the most delicious and smooth and creamy cheese in all of Wrothgar. But its amorous attributes have been greatly exaggerated!
====
40494
Congratulations, you found me! What are you? Another lovelorn cub trying to win the affection of an Orc who's too good for you?

Away with you! My ale takes months to brew and I won't part with what I have left so you can have an evening of passion.
====
40496
Could be anything! This is why we travel, why we face the dangers. We want to see the sights that those possessed of a more timid nature can only dream of!

You go first. I wouldn't want to deprive you of the experience.
====
40497
Narsis Dren has explored many a barrow!

For example, there's usually a treasure vault next to the dragon priest's tomb. There might even be a guardian, but I'm sure the dragon priest is long gone.
====
40498
Famous? Perhaps. Some people like my poems, and that is enough for me.

But you want an Orc poem. What particular topic intrigues you? War, blood, revenge? I know a decidedly graphic verse advocating the benefits of evisceration.
====
40500
Oh, nothing. All right, you found me out! It's a dragon priest mask! I knew this barrow would have one.

If I hadn't accidentally aroused the draugr—I mean—oh what's the use! I entered the barrow a few days ago. It's my fault the draugr woke up!
====
40501
Oh, the draugr will settle down. Eventually. Without the dragon priest to command them, they'll lose interest and return to their eternal slumber.

Come to think of it, we won, didn't we? I should go and tell Mazgroth the good news!
====
40502
Perfume? Orcs don't wear perfume! Only Bretons and fancy Elves enjoy that flowery stink!

Why in the world would you think I wear perfume?
====
40504
I knew his arrival in the village right after the draugr appeared was a bit too convenient. I've seen his type in my travels. Arrogant, sneaky, but mostly harmless.

Probably had you do all the hard work, too.
====
40505
Did he now? I wonder how that might have happened? Well, I'm sure the great Narsis Dren can extract himself from that situation in due time.

He can keep whatever he found as payment for services rendered. He's welcome to it!
====
40506
Every story needs a little embellishment. Surely you've read my books? I know how to hold an audience's attention!
====
40507
Very well, if you insist. I'll speak to Mazgroth. But don't think this makes you better than me, do-gooder. I knew you weren't cut out for adventuring the moment I saw you.

And you know this means I won't be mentioning you in my next book.
====
40508
Very well, if you insist. But it won't make any difference, do-gooder. My version of the tale is more exciting. You're just going to come across as petty and jealous. 

Now off with you. And don't expect a mention in my next book.
====
40509
The draugr dilemma? That was an unfortunate accident. But I acquired a rare dragon priest mask. And the draugr have begun returning to their slumber. All thanks to my efforts.

And with your help, of course.
====
40510
Just you? Well, I was hoping for porters and guides and all, but I suppose that I can make do.

I'll need to make a few slight adjustments to my plan, but this time we'll reach the summit of Sorrow. I'm sure of it!
====
40511
Haven't we been over this? I swear, sometimes I think you hear one word I say out of every three. You're almost as bad as my man-servant, Stibbons!
====
40512
I would say so!

The museum specifically tasked us to retrieve relics and bring them to Orsinium. History is meant to be admired, not left hidden in the past! Kharsthun's plan means I will have failed in my mission. And Lady Laurent never fails.
====
40513
We're not just talking about any dead Orc. This is Torug's shrine! Not only was he the founder of the original city of Orsinium, but he was the owner of the Armlet of Torug.

Do you know how high my reputation will soar once I recover that relic?
====
40514
So it would seem.

This shrine stands as a tribute to our past glories. It reveals an age when Orcs thought nothing of sacrificing dozens of warriors to build memorials to our strength. It sets the kind of example that the new Orsinium needs.
====
40515
That is most excellent news! Rigurt's heart dances like the patrons in the fire pit of the Flaming Netch! 

How did everyone like my Nordic gifts? Were they excited beyond all thought and reason?
====
40517
Sorrow may not be the tallest mountain in Tamriel, but it's certainly one of the deadliest. That's why the ancient Orcs built memorials to their champions on its slopes. 

The higher the location of the tomb, the greater the sacrifice and prestige.
====
40518
To start, head up and present yourself to Kharsthun while I go check on my lazy man-servant, Stibbons. We'll meet you up there.

And remind Kharsthun who it is that's actually in charge of this expedition. He can be so uncooperative at times.
====
40519
The last three times, you mean. We set up one camp, but the harpies and the icy wind cut us down each time we climbed higher. A few Orcs even wandered into a chasm because they couldn't see more than two paces ahead in the fog.

It all upset me so!
====
40520
Of course! It's written in stone. The ancients never lied when they were chiseling words into stone, you know.

The new museum will be the wonder of Tamriel with such a relic as the Armlet of Torug in its collection!
====
40521
Every Breton knows the story of the Armlet of Torug. It's a bracer encrusted with gems that possesses a special enchantment.

With it, Torug was able to tame the savage wilderness and establish the first Orsinium.
====
40522
I don't agree with Kharsthun about many of his Orcish ideas, but on this point we're in perfect alignment. The proper translation is "Sorrow's Kiss."

Now go and get the Armlet while we see what other relics we can acquire for the museum.
====
40523
Hyperbole to keep undesirables from venturing up. And even if there's some modicum of truth to the tale, all you need to do is grab the Armlet. Easy as eating a sweetroll!

Now, the thin air might make you light-headed, but you can handle that.
====
40524
I knew I could count on you! Soon every Orc will be able to gaze upon this important relic in the comfort of Orsinium's museum.

But first, I need to see what this wonder actually does! Oh, Stibbons! Be a dear and try it on, please!
====
40525
Of course! Any friend of Rigurt's is a friend of mine!

The ambassador has been very curious about seductive Orcish delicacies, which is the best way to win an Orc's heart. But I must warn you. Some of these items will be difficult to acquire.
====
40526
No Orc woman can resist the cheese of the mighty echatere. Its milk can peel the paint from a wall, but its cheese tastes like sunshine on a cloudy day. It's perfect for a romantic meal.

A cheesemonger to the north makes the best. It's my favorite!
====
40527
Orcs love ale! Any kind of ale! But the ale that's most likely to put an Orc maiden in a romantic mood is made by a reclusive brewer in southern Wrothgar. I love the stuff!

Perhaps Lum gro-Buzbee will trade his ale for the rare mead Rigurt gave you.
====
40528
Some Orcs have a fondness for foreign culture. We don't have any love poems, but I enjoy the sonnets of the Redguard poet, Borasad. He's visiting Wrothgar now.

And I noticed that Rigurt thinks hunt-wife Yatzog smells good. See what perfume she uses.
====
40529
This is excellent question. Rigurt has not found any with the merchants, but he has met many nice smelling orcs.

The best smelling was Huntwife Yatzog. She smelled of smoky campfire and cooked rabbit. Find her on her hunt to the North.
====
40530
We didn't want anything to do with the drama surrounding Orsinium. So Gloorot gathered us up and moved us out here.

We just want to be left alone to hunt and herd in peace.
====
40531
Gloorot is our chief, and he's a perfectly fine leader. As his hunt-wife, I help him as best as I can. He's brave and strong, but sometimes he just lets his mind wander.

That's why he likes it way out here. Says he can finally hear himself think.
====
40532
He showed up a few days ago, all proud and preening. For a puny Dark Elf, he sure made a lot of noise!

From what he told us, he's some kind of famous treasure hunter, but I never heard of him before he introduced himself.
====
40533
Treasure hunter, dungeon delver, and heroic adventurer. At least, that's what it said on the book he showed me.

I thought something was off, but now that he's disappeared I'm pretty sure he's more air than substance.
====
40534
I don't really know that much about the place. We have a strict rule about not disturbing the resting places of the dead.

It's an old Nord barrow at the top of the hill. That's where the Dark Elf went and we haven't seen him since.
====
40535
I'm the hunt-wife! I can see blood ticks on a horker at fifty paces, so it was simple enough to track the draugr back to their lair.

We can handle a walking corpse or two, but something must have disturbed the barrow to make them so agitated.
====
40536
He walked into the village shortly after the first draugr was spotted and asked if we were having a problem with the barrow. He offered to take care of it for us and we readily accepted.

Now that I think about it, it all seems pretty convenient.
====
40538
Rigurt told me it's the last bottle of Voljar's Buzzed Mead in all of Wrothgar! The fastest way to a Nord maiden's heart, according to the ambassador.

Rigurt said you're sure to get lucky if there's a live bee inside when your intended opens it!
====
40539
Well, I didn't say that.

The quality of Woolly's milk, combined with my secret processes, does add a tinge of arousal with every bite you take. But cheese—even my cheese—won't make an Orc fall in love with you. It's not magicka, you know.
====
40540
Curdled mammoth cheese? That's a Nord delicacy! 

I mean, I suppose that would be a fair trade. Just remember that Woolly's cheese can be rather potent. A little goes a long way when it comes to romancing an affectionate Orc.
====
40541
Echeterre love open space, plenty of light, and the feed has to be made in just such a way. When they are ready to be milked my echeterre practically beg for it. Take ol' fluffy here.
====
40542
You grease up their chitinous undercarriage with fresh horker blubber and begin to stroke,
====
40543
When you have a big ol' bucket of fresh raw milk we add it to giant bags stitched from goat's gut.
====
40544
As the cheese hardens and begins to become gelatinous, we squeeze it out in sheets of sailcloth to release the whey and other juices.
====
40545
And then we age it! that gives it the unique and powerful flavor, not to mention the heavenly smell!

Anyway, you were saying. I get so excited about cheese.
====
40546
Of course! Why didn't you just say so?
====
40547
Oh, they are wonderfully splendid! Such exquisite relics! I'm still consulting with a few experts about the etchings, but the items are definitely related to a dragon priest and his followers. 

You've done me a great favor, friend!
====
40548
The Armlet of Torug should remain in his shrine. Make sure every Orc climbs Sorrow to see it, to understand what our ancestors were capable of achieving. In this way the relic will become a symbol to bind our people together. Surely you can see that?
====
40549
If you insist. But please don't take too long. All this cold is doing terrible things to my poor, chafed lips.
====
40550
I knew you'd see it my way! Soon every Orc will be able to make the pilgrimage to Torug's sacred shrine and gaze upon this important relic.

You have done the Orcs a great service today, my friend!
====
40551
Of course. Sorry I got all emotional. You climbed the summit. You found the relic. You should be the one to decide what happens to it next.

Just be careful. Lady Laurent has a silver tongue and a single-mindedness that borders on reckless at times.
====
40553
We're looking for the shrine of the great Orc hero, Torug gro-Igron.

Legend says that Torug's shrine sits at the very top of the mountain, as befits the founder of the original Orsinium. But it's so high up that nothing can survive there.
====
40554
The House of Orsimer Glories.

It's Orsinium's fledgling museum. They hired experts like my lady to scour the countryside for ancient relics related to Wrothgar's history. To display them. Instant culture for the tourists, you see.
====
40555
Rigurt? The Nord ambassador? He seemed friendly enough. We met while I was visiting with my clan chief.

What's this really all about? Tell me and maybe I can help.
====
40556
That sly dog! I knew he liked Lazdutha!

But the only perfume an Orc women loves is the smell of battle and the scent of our enemy's blood. An Orc chief often fights a powerful foe before wooing a wife. My chief reeked when he asked for my hand!
====
40557
Those ships aren't going anywhere anytime soon. What do you want to know?
====
40558
A love—? For an Orc?

Are we talking about the same Orcs? The violent, bad-tempered, warlike people? Those Orcs? I'm not certain they write about love, certainly not like the Bretons or Nords. Perhaps I could interest you in a Redguard love sonnet?
====
40559
Hmm, let me think.

Oh! Of course! Have you heard the poem about the warrior and the axe she loves? "Ode to a Battleaxe," I believe it is called. I suppose I could change a word or two and it might suffice for your purposes.
====
40560
Indubitably! I'll just change "my axe's" to "my lady love's …" And "fills me with a lust for blood" becomes "fills me with a lust for you."

Not up to my usual standards, but I think you'll agree that it has a certain charm.
====
40561
What's so—?

Listen here, outsider. I use only the finest ingredients and freshest spring water to brew my ale! Not to mention the seven secret spices and the hundred-year-old yeast I inherited from my mother. It packs a kick and does the trick!
====
40562
Orcs aren't worth their weight in horker stew without a romantic urge and a healthy taste for good ale. But yes, my special brew has been known to accentuate the urge. Especially in women.

That's why I stay out here and keep my batches small.
====
40563
Rare Nord—? Is this … it is! I've heard of Voljar's Buzzed Mead but I've never had the opportunity to try it. All right, fine. Let's trade.

I wonder if they really put a bee in the bottle?
====
40564
Twit of a husband made it off all right then? And that Captain too? She's a smart one, I never sailed with her before now though. Lord Etian hired her.  .
====
40565
Eh. Call it a hunch.

Emeric has a lot riding on this trade deal with Orsinium. If the ambassador shows up late and wastes the King's time, it'll make the Bretons look disrespectful or weak. Neither of those things go down easy with Orcs.
====
40566
I hope not. 

Most of these nobles are nothin' but lies and shiny hats. But Lady Sovelle's different. Smart, funny, willing to knock back an ale or two when she has the time. Mean negotiator too. Could talk the stripes off a Khajiit, that one.
====
40567
Contract work, mostly. I try to keep busy.

Few weeks ago, Emeric asked me to tag along with Lady Sovelle. Said he needed a reliable Orc to "navigate local customs." Luckily "local custom" typically just means putting the hurt on somebody.
====
40568
Yeah. Truth is, some of those runts back at court don't like us Orcs so much. Surprise, eh? Emeric sent Lady Sovelle because she's sharp and knows how important the Orcs are to the Covenant.

I think someone wanted to make sure she showed up late.
====
40569
My Lady Sovelle?  If it will help, I'll tell you whatever you'd like to know.

High King Emeric sent her to negotiate a lucrative trade agreement with Orsinium, but it's probably too late for that now. What else would you like to know?
====
40570
I'm not sure how these negotiations work. That's really more of Sovelle's area of expertise. But without her, I don't know who can deal with Orsinium.

We did have an Orc with us. Skordo. Sovelle thought well of him, but you know how Orcs can be.
====
40571
It was powerful, practically a blizzard! I think it blew us off course, but who am I to judge such things? I'm not a sailor, and I'm terrible with directions. Sovelle says I'd get lost on my own estate if not for all the servants.
====
40572
The last time I saw my wife? Right after we hit the ice. The storm was raging and everything was loud and confusing. Sovelle sent me ashore with the first group of survivors.

She stayed behind to help. Just like she always does. Please find her.
====
40573
I am, although I'm not sure that means much now that my vessels are smashed upon the ice.

Is there something you want or are you just here to remind me of my failures?
====
40574
We rescued Ethian. What more do you want? Haven't I lost enough sailors already?

The ambassador's gone—probably drowned or crushed on the ice. I have a duty to the survivors here. Besides, we never should have come to this land in the first place.
====
40575
On the quarterdeck? During the storm? She was helping one of those green-skinned savages she loved so well. Who can say, though? I was trying to avoid an iceberg at the time.
====
40576
Off course? What do you know of navigation and seamanship?

I'm paid to make port as fast and as safely as possible. I've sailed this coastal sea lane before, not that it's any of your business. If not for the storm, we'd be in Orsinium by now.
====
40577
What do you think? Something just doesn't feel right to me.

What do you make of Lord Ethian?  Man acts like a dog that's been kicked a few too many times.
====
40578
Sat myself down in the a tavern and drank. A lot. Lost some good people in that benighted place. Darien Gautier for one. Not even a body to bury in the honest dirt of Nirn. 

Bah. I try not to think about Coldharbour. Thanks for reminding me.
====
40579
Holbert? Good man. He says that Captain Henrard was newly hired by Lord Ethian. 
Maybe there was a plan, or maybe someone took advantage of the storm, but something is off. I can feel it. Can you can check out the wreck? See if anything turns up.
====
40580
So he keeps saying, yet he hasn't taken charge and ordered any of the crew to search. Sure, they are tired, but these are his ships. I get the feeling he's afraid of his own captain. 

What a little rabbit of a man.
====
40581
How the hell should I know? May shock you, but I'm not much of a "keep in touch" person. 

Things probably settled down, but there's likely still pockets of vampires. I hate those creepy bastards.
====
40582
I knew you'd be able to help Kurog in his mission! Perhaps now the other clans will see that Kurog is destined to lead us all.

Once all the clans unite, just imagine the power we will wield!
====
40583
The king sent for them. They are a few of the more vocal opponents to my son's plans and they refuse to bend their knees to him.
====
40584
They are blinded by centuries of custom and tradition. They refuse to see the glory that King Kurog wants to bestow upon us all.

Instead, they stick their heads in the mud like a frightened Argonian and pretend that the old ways are so much better.
====
40586
Our people worship Malacath to adhere to misguided traditions! They refuse to think for themselves! Malacath consumes them from the moment of their birth and all else is heresy.

We must change this attitude for the sake of all Orsimer!
====
40587
My son wants to free us from the traditions that hold us back. They mire us in outdated notions and restrictions.

We need to become a modern society if we want the other kingdoms to respect us. To take us seriously. King Kurog will make that happen.
====
40588
I had a feeling I'd be seeing you again. You do have a habit of wandering into the most disastrous situations.
====
40589
Coldharbour. I'd prefer to forget about that dismal place. I lost a lot of good friends there. A lot. Poor Darien. Do you remember Darien? He was a good man.

Bah! Let's talk about something less depressing!
====
40590
How should I know? This may shock you, but I'm not much of a "keep in touch" person. Honestly, I picked up my rucksack and walked not long after you left.

Things probably settled down, but I doubt we got all the vampires. Creepy bastards.
====
40591
What do you think? Something just doesn't feel right.

What do you make of Lord Ethian? A little delicate, eh? Like a rabbit in a butcher-shop.
====
40592
Huh. Told me the same thing—but he hasn't ordered any of the crew to go search. I get the feeling that he's scared Captain Henrard. Ugh. Nobles … am I right?

How about First Mate Holbert? You get a chance to talk to him?
====
40593
Keeps coming back to Henrard, eh? Ethian hired him just a few days before we set sail—a sudden thing. Brought some mage with him too.

All right, you sold me. It stinks. Can you check the wreckage? Might find some answers there.
====
40594
I'd say I was shocked, but I don't like liars. Especially puny Breton ones. 

Let's see what you got.
====
40595
It's an old lighthouse. Limpy here told me she was sure it was lit. But when we neared the shore, poof … it goes out. I know it's weathered tougher squalls. It's got to be connected.

I'm going to get her back to camp. You check the tower.
====
40596
Ugh … yeah. I hate being right all the time.

Lazeeda and I were going to check the tower, but then she tripped over this Riekr. 

I'm going to head back to make sure little Lord Ethian stays put. His soggy nappies need changing too, no doubt.
====
40597
My son? What do you know about my son?
====
40598
Well, yes. Of course we are. I'm sure something inside the tomb holds the key to solving this dilemma. And hopefully it also holds the key to the treasure vault as well!

Now onward, my stalwart assistant. Onward!
====
40599
You know Meram and that nice Bardun? What a lovely couple!

But you must tell me. Were they able to find my son?
====
40600
Well, I suppose there's no point in keeping it a secret. If Khoruzoth is dead, then the same must be true of Thukhozod.

The necromancer was my husband—and Khoruzoth's father.
====
40601
Dead … no … that isn't possible ….

Nothing in the sanctum should have been able to harm Khoruzoth … I don't understand ….
====
40602
Only as immortal as the next descendant to step forward and claim the title. Bah, I knew that man would bring nothing but trouble to our family!

Please. I thank you for bringing me this news, but now I need to be alone.
====
40603
I don't know that it would stop Uggamog from searching for my son someday, but it would at least help me keep the terrible truth from him. I know that sounds awful, but I fear what he might do if he knew. He's … a restless boy.
====
40604
In the city. He took a job helping with the construction. Why—you're not going to go and tell him are you? Please, don't show him that book. I … Oh, what am I going to do?
====
40606
What? My mother's name and … what is this? What is an Uggamog?
====
40607
But according to this, I'm his heir. Heir to what I wonder? Does my father have riches? Power? I won't ever have to hold a hammer again!
====
40609
You're right. Why wait? I'm done freezing my hide off working for these louts. I'm an heir! They'll be licking my boots when I get back!
====
40610
A necromancer? Ugh. But still, I'd like to know more about him. Maybe I'll go talk to Mother first. See why she never told me. Either way, my life just got a little more interesting.
====
40611
What are you suggesting? I'm just doing what any famous adventurer and treasure hunter would do in this situation. It's my … sacred duty!

To imply anything else would be slander, my friend.
====
40612
Well, yes, I see what you mean. But coincidence has always been the dungeon delver's closest ally. And I was hoping to get a look in this barrow when I … noticed that the draugr were active.

For some reason.
====
40613
My siege engineers can easily calibrate the trebuchets to launch direct strikes against the aerie towers. They just need something to target.

That's the first squad's mission. Mark the aerie so we can knock it out of the sky.
====
40614
Haven't you heard? The Orcs are building a city! If there's a better opportunity for an enterprising young businessman, well, I've never heard of it.
====
40615
Yes, durzogs. Why is that so hard to grasp? I need something that will appeal to an Orc's sensibilities.

What could be better than a mangy, slobbering beast? The Orcs will pay a fortune for that!
====
40616
Truth be told, my original plan involved several casks of the finest Hlaalu wine, but who knew that the Orc palate was so … unsophisticated! They hated the stuff!

But a good businessman always has a back-up plan.
====
40617
I was the only alchemist available! I wish I wasn't, but here I am. Besides, they needed someone who had some experience with the Reach.

Of course, I never expected to end up in the middle of a siege.
====
40618
I've encountered Reach magic before. I'm almost certain that these briar hearts are grown in some fashion—not unlike apples or grapes or juniper berries.
====
40619
I first encountered the phenomenon back in Glenumbra. Oh, the ones back there were a little different, but Reach magic is Reach magic.
====
40620
From what I've been able to observe, when a Winterborn warrior falls, the briar hearts are used to somehow bring them back from the dead. 

I'm pretty sure the hagravens are involved in the process.
====
40621
If I'm right and the briar hearts are grown, then I can destroy them.

I'll know for certain once we get inside and look around. I want to make sure I mix the elixir correctly. Wouldn't want to inadvertently make them stronger, you understand.
====
40622
From what I've been able to observe, when a Winterborn warrior falls, the briar hearts are used to somehow bring them back from the dead. I think the hagravens have something to do with the process.

Not unlike the Bloodthorn zombies, remember?
====
40623
I'm not sure you'll just "find" one laying around. You'll need to get dirty.

Hey, at least I'm not asking you to cut off someone's head to show that you've dealt with them. Who even does that?
====
40624
I believe the briar hearts are grown. If that's the case, I can destroy them.

I'll know for certain once we get inside and I can examine the process. I want to make sure I mix the elixir correctly. Wouldn't want to inadvertently make them stronger.
====
40625
The significance of the Hand of Morkul is two-fold. It is a symbol. The greatest forge-wives of the Morkul carried the hammer, generation after generation. Second, the hammer is inscribed with runes that will help us recover techniques lost to us.
====
40626
I only know tales. That our works were second only to those crafted by Divine breath. Armed and armored by our hand, the soldiers of Orsinium held against overwhelming odds for decades before the fall. I would see this new generation so protected.
====
40628
Oh, yes, it's perfectly safe to work the quarry again.

And, please, give the Orcs my deepest and most sincere apology regarding these … unfortunate circumstances.
====
40629
Between you and me, I'm kind of new to this whole adventuring thing. No one told me exactly what an adventurer is supposed to do. Will I know it when I see it? Is that how this hero business works?

An instruction manual would be good.
====
40630
Oh, I know what the mission is! I was just talking about hero stuff in general.

As for the aeries, I could hit something that big with my eyes closed. Say, that would be a real challenge! I'd even impress the Orcs with a strike like that.
====
40631
If I can make a few adjustments, I want to offer the constructs to the Orcs. I'm sure they'll make excellent workers!

I'll join you up above shortly.
====
40632
Charging through a camp of Winterborn marauders. Just another day for an adventurer, huh? Guess it takes some getting used to.

Remind me to ask you all kinds of questions later, once we're done with all this. I could use some advice on being a hero.
====
40633
You seem pretty confident. All right, I guess I can be confident, too.

But these Orcs, they aren't the sharpest thorns in the forest. Still, no matter how hard a time they give me, they did manage to keep me safe. I'll follow them.
====
40634
You mean you've never heard of the great Narsis Dren? Whatever you do, don't let him know that!

According to his biography, he's the world's greatest treasure hunter, dungeon delver, and adventurer. And he certainly loves the sound of his own voice!
====
40635
The Eight forbid that such words ever leave my mouth!

I don't mean to imply that Narsis Dren isn't good at what he does. I just mean that he's an arrogant, self-important, pretentious little skeever with delusions of grandeur!
====
40636
Oh, I'm here with Narsis Dren. He has a knack for uncovering ancient sites and old tombs. That's a big part of why he's so good at what he does. We arrived a few days ago and Dren immediately set out to explore the place.

While I wait out here.
====
40637
Narsis goes wherever the call of adventure takes him. And until now, I've followed along obediently.

But I think it's time to re-think my chosen profession. If only I could use my talents as a researcher to do something important for a change.
====
40638
No, no, I should be the one apologizing. It's just that I had such high hopes when I was selected to be an apprentice to the famous Narsis Dren.

I read all of his books. They inspired me to become a scholar. I just wish he'd really let me help him.
====
40639
Did you? Lovely young woman. And one of the best scribes I've ever had the pleasure of working with!

I'm sure she went on and on about my many charms and adventuring prowess. Sorry about that!
====
40640
Really? That's too bad. But she's an excellent researcher. I'm sure she'll find a position that can fully utilize her skills in the blink of a guar's sneeze.

But at least I have you, my newfound friend!
====
40641
Are the Orcs having a problem with draugr? I must admit that I haven't visited the village as yet.

Now that I think about it, Narsis did run out of the barrow yesterday and head down the road. Then he ran back inside without saying a word.
====
40642
Well, it wouldn't surprise me. He can be very agitating.

But whatever's going on in there, I'm sure that Narsis Dren has the situation well in hand.
====
40643
Dwarves? That's the last thing I expected.

From the stories I've heard, things involving ancient ruins and Dwarves never turn out well.
====
40644
Then the Elf survived? Perfect! That means I still get to wring his scrawny neck!

Wait a moment. What's that sound? Troll dung, it's the constructs! The damn Elf betrayed us!
====
40645
Oh yeah? Let me guess—some scrawny two-bit hoods put out the light. You give 'em a good thrashing?
====
40646
Well, look, we need to have a talk about the hammer—and Lazghal—but none of that matters if we can't get through these ogres. If you still want to help the Morkul clan, clear the way for me. I'll catch up to you once I'm done coughing up blood.
====
40647
I'm certain it's where the Hand of Morkul was laid to rest—our ancestral forge-hammer, the "beating heart beneath the ice."

I'll see the king rebuild Orsinium with a Morkul relic.
====
40648
Confident. I like that. But don't get yourself into any fights you don't need to. We want to make our way as deep into the caves as the path goes and we don't want a tribe of ogres pinning us in when we get there. 

Good luck. I won't be far behind.
====
40649
I knew that bastard Henrard was dirty. And the lordling's father had a hand in all of this too. Ugh. All those sailors drowned just because these skeever-smears have a problem with Orcs.

I think it's time we had a chat with little Lord Yellow-Belly.
====
40650
Might. But then it wouldn't be as amusing.
====
40651
What? How dare you insinuate such a thing! I would never—! I'm as at a loss as to where Sovelle is as you are!

My father promised we would go off course just long enough for Sovelle to miss her meeting. She wasn't supposed to be harmed!
====
40652
I truly don't know! It wasn't supposed to happen like this. 

The terrible storm. All those sailors who died. My father said Captain Henrisa would make sure that no one was harmed! We were only supposed to get into port late!
====
40653
Dwemer constructs only deactivate when they leave their ruins as a security measure. With extremely rare tools and highly specialized knowledge, I gave these constructs new instructions that override those constraints.

Remarkable, I know.
====
40654
My, you do have a good memory! I kept poor Clanker going for as long as I could, but he eventually ran out of energy and puttered away. Bless his little soul gem.
====
40655
My first thought was to offer them to one of the alliances as an army, but I don't have nearly enough for that. Then I figured to give them to the Orcs, as a way to make up for the trouble I caused here.

I'm sure they'll make excellent workers!
====
40656
Ethian? My husband? Tried to stand up to Captain Henrisa? I … I never expected him to do such a thing.

Oh, why didn't he stay with the rescued crew? He was never good in a crisis. Tell me, how bad was he injured?
====
40658
This is all Ethian's father's fault! What a vile man his father is! Ethian never could say no to him. Henrisa was eager to tell me all about it after she captured me.

If Ethian dies because of this, I'll find a way to make his father pay!
====
40659
Well, we were supposed to wait until the nests were destroyed before heading inside to find the source of the briarhearts. But the Winterborn, they found us. Overwhelmed the soldiers. 

I ran. I'm not proud of it, but I'm alive. That's what matters.
====
40660
Someone has to destroy the source of the briarhearts and I've dealt with the Reach before. They're a rather unhealthy obsession of mine. I know their beliefs, the way they attune with nature.

Those briarhearts? They're as natural as you and I.
====
40661
I have an inkling, but I need to get inside to confirm it. I need to see how they're applying their magic. That will lead me right to the source of the briar hearts.

But you'll need to keep me alive. A lot of people are counting on me to succeed.
====
40662
I … I actually tried to fight … Captain Henrisa? I just … wanted to help Sovelle.

Oh my. I think … I think I'm bleeding profusely ….
====
40663
Reach magic corrupts nature. It uses its innate properties to forge terrible powers.

The briar hearts require a larger plant to nurture them and make them grow. But this vile sapling is certainly connected. I can feel energy flowing through it.
====
40664
You wouldn't! Oh … you would. 

Does she really need to find out …? Of course she'll find out. Who am I kidding?

You're right. I should tell her. At the very least I can convince her I had nothing to do with the kidnapping. Eight help me.
====
40665
Tell her … this was my fault. I was afraid to disappoint … my father. 

But I tried to … make it right. I did try. Lady Sovelle is a good wife. I wish … I wish I had been … a better husband ….
====
40666
We need to destroy some of these saplings. Cut off their power to weaken the central tree.

Once weakened, I can apply an alchemical solution to the central tree, wherever it grows, and hopefully destroy it, roots and all.
====
40668
Find the saplings and burn as many as you can. That will weaken the corruption and make the defenses more fragile. Meanwhile, I'll concoct a potion using clippings from these little ones.

Leave the Elf here, if you would. I could use the protection.
====
40669
Reach magic invades nature the way a plague violates an infirm body.

It changes its host, taking hold and letting its corruption grow stronger. It creates defenses, barriers that can't be easily overcome. It needs to be weakened before we lay siege.
====
40670
Sure, sure. Don't worry. I've got this!

You don't suppose the cage will shatter on impact, do you?
====
40671
No worries. I never hit anything I'm not aiming at. Well, except for that one time. But that totally doesn't count. I told Bomfor not to move!

Go on. I'll take good care of the alchemist.
====
40672
Lothan's always been a bit bull-headed but he's lost all sense of perspective this time. He's wants to prove himself as a true Orc.

I tell him that you can't control what other people think about you. But he gets teased and I know it gets to him.
====
40673
All Morkul are secretive when it comes to their craft. These statues prove the songs were true. The caves must lead to Morkuldin, the great forge of old. It would not surprise me if my ancestors kept the entrance hidden to an outsider's eyes.
====
40674
As a matter of fact, I've been tracking the great bear Norgim for days. It's smart and strong—definitely worthy of Lazdutha.

Norgim hunts in the nearby streams. Get some of that stink on Rigurt and Lazdutha will melt with desire. I guarantee it!
====
40675
It's unclear what it was, but the group then led my people to the place where they would found Morkuldin. These statues … they fit the stories. They could be the heroes who led my people here. Perhaps they will do the same for us.
====
40676
I wonder … there is one about the founding of Morkuldin. My people had dug deep into the mountains when a collapse separated a small group from the rest. They were presumed dead, but one day they surfaced claiming to have made a great discovery.
====
40677
Really? That indicates that everything will turn out well. It must have been a queen bee they put into the mead!

But Ambassador Lazdutha will be here any moment! She said she had documents for me to sign. Quick! Give Rigurt the items of love!
====
40678
He heard, or was told, that there were ruins and treasure deep in this old cavern. 

His plan, if you can call it that, is to fight his way through the reikr and ogres and win glory for the gro-Mak brothers. He just doesn't think things through.
====
40679
Because he's a horker-brained… ah, he's always trying to prove his worth to the clan. He gets teased a lot. He's different from other Orcs. 

I'd bet gold that the Chieftain's son, Mokh, put this idea into his head, about an Orc relic in the ruins.
====
40680
He heard, or was told, that there were ruins and treasure deep in this old cavern. 

His plan, if you can call it that, is to fight his way through the reikr and ogres and win glory for the gro-Mak brothers. He just doesn't think things through.
====
40681
Bah. Little blue-skinned vermin. Normally they are an occasional annoyance, and rarely come near anyone.

We discovered that this group has a strong chieftain. Organized, the reikr are a problem - they raid farms, steal livestock and feed.
====
40682
Because he's a horker-brained… ah, he's always trying to prove his worth to the clan. He gets teased a lot. He's different from other Orcs. 

I'd bet gold that the Chieftain's son, Mokh, put this idea into his head, about an Orc relic in the ruins.
====
40683
Reikrs skulk around underground and squabble among themselves. They stay away from human or Orc settlements. But a strong, clever leader can make them bolder. 

So we came to scout them out and they jumped us. Little bastards were quiet.
====
40684
You helped Chief Bazrag. You fought at my side as we defeated Ice-Heart and his Winterborn warriors. In short, you impressed me.

People who impress me either turn out to be a help or a hindrance to my plans. Do you understand what I'm saying?
====
40685
Thanks. Meet me back at the stronghold. The clan will need to hear what I have to say.
====
40686
Good. Thank you. Now for the hard part - convincing the clan that leaving this thing out of our lives is for the best. Come back to the stronghold if you have time. I'll feel better having you at my back.
====
40687
Clan chief problems. There are still stubborn chiefs out there who don't agree with my vision. Who don't want to see our people united. They're stuck in the old ways. Ways that have failed our people time and time again.

It's time to change that.
====
40688
You made an impression on Bazrag. Whether he likes it or not, he owes you for helping the clans.

The other chiefs respect Bazrag. We can use this whole situation to our advantage. Get them to listen to matters they would normally refuse to hear.
====
40689
Let me speak plainly. You could pose a threat to me, but I prefer to consider you an ally. Share a few drinks. Like we're doing now.

I could use someone like you. Someone to deal with problems that require a more personal touch.
====
40690
Yes I am! They raised me. I'm more Orc than anything else.I've never known anything else. Never even met another Nord.

Some of the others tease me, but I'll prove my worth to the clan. As soon as I can figure out how to open this door.
====
40692
It has a magical barrier. I spun those things a few times but nothing happened. Maybe you can help? 

I don't want to end up like that old frozen lizard over there. Guess he couldn't figure out the lock either.
====
40693
For now, nothing. Relax, have a drink. Enjoy all the pleasantries that Roxanne and her fine establishment have to offer. But when I need you, I expect you to be ready and willing to get the job done.

Oh for—what are those two doing here?
====
40696
Oh, child, I always have a better idea!

My son's rage makes it difficult for him to see clearly. His instinct is to charge every problem straight on and beat it into submission. His enemies know this and often use it against him.
====
40697
You are an outsider, with connections to Orsinium that are tenuous at best.

Enter the temple and rescue our people. If you succeed, you save innocent lives at the king's request. If you fail …. Well, at least the king won't be blamed.
====
40698
Bazrag and the other clan chiefs know King Kurog all too well. They expect him to attack and kill the heretics, just as the heretics will kill the hostages.

Innocent lives will be lost and blame will fall squarely on Kurog's shoulders.
====
40699
Just because you carry a weapon doesn't mean you know how to use it. And as you can see, I already have more amateur warriors volunteering to help than I can handle.

Why don't you just stand back and leave this to the professionals?
====
40700
Look, I just got back from a tour in Daggerfall and I'm still trying to figure this city out. It's a damn maze!

I heard there might be a way back in, but the soldiers I sent to look for it haven't reported in yet.
====
40701
By the king's arse, you're annoying! I should toss you in a cell, but I'm a little busy at the moment.

All right, listen. A group approached the temple. I didn't think anything of it until they drew their weapons and rushed inside.
====
40702
I want to be treated like a true Orc. If I can find an Orc relic and give it to  Chief Gral, he can take it to the leaders in Orsinium. That will make him and the clan look good.

Because of my actions. Though I wish Avreg was with me.
====
40703
You seem nice, but I'm different. We Orcs are a strong, proud race. We're brave fighters.

Er, not saying that you aren't strong and brave of course. Sorry.
====
40705
Mokh said that it was a weapon from some ancient Orc hero. That's probably why these Reikr are causing so many problems. It probably gives their King powers, so they are now ranging and raiding above ground.

They even ambushed me and Avreg.
====
40706
Go ahead with the plan. Steal the totem from the Horker-Tusk King and take it up to the ruins. Plant it in the Frostmaul Chieftain's Lair. 

I'll catch up as soon as I can. I just need to let my wounds mend a little and then I'll be right behind you.
====
40707
Nope. I'll tell you the same thing I told Avreg. You want me to leave, you'll just have to help me. If you do help me though, we can do it quickly and be out of here.

I just need a few minutes to heal up. Stupid durzogs.
====
40708
See those horkers behind me? Don't look! Anyway, they've been acting suspiciously. Standing around, making shifty eyes, showing odd hand gestures to passers-by.

I've read enough Investigator Vale books to recognize criminal behavior when I see it!
====
40709
Of course I can. I do it all the time. And I'll have you know that I'm right about fifty percent of the time!

Fine, fine, we'll do things your way. But I'm going to keep an eye on those two.
====
40710
Isn't it obvious? Look at their evil demeanor, their villainous whispering. I bet if we rattle them, they'll run off and lead us right to the hostages!

Watch. I'll just let loose an arrow. That should put the fear of Y'ffre into the survivor!
====
40711
Right. And I'm High-King Emeric's long-lost brother!

I know what you're trying to do. You're playing a dangerous game, outsider. I hope you realize that.
====
40712
Right. I think I heard about you. Probably a load of horker dung, but what do I know?

Still, if even half the stories about you are true, I'd be glad to have your help.
====
40713
Very well, I'll check with the forge-mother. But if you've lied to me, I'll hunt you down, toss you in a cell, and throw away the key!

We think there's a back entrance up the stairs near the Mages Guild. I sent soldiers to find it.
====
40714
I think there's a back entrance up the stairs near the Mages Guild. I sent some soldiers to investigate but they haven't reported in yet.

If they haven't barred that door, too, you have a chance. Just don't get the hostages killed, all right?
====
40715
Really? I mean, yes! I knew I liked you for a reason!

Once the other one starts to run, don't let him out of your sight. He should lead you right to the hostages.
====
40716
As long as the Winterborn remain a threat, the chiefs will follow King Kurog. But after that? I think a lot depends on the outcome of this campaign.

But no matter what happens, my soldiers and my clan remain dedicated to the king and his vision.
====
40717
The Skein Grotto—its architect was the Baron Who Moves Like Light Glittering Through Crystal. 

As I recall, that baron had an unwholesome fascination with Mephala. But what did he look like? How did he move? I wish I could remember.
====
40719
High Priestess Solgra and our brothers and sisters in Trinimac.

The fanatics gathered us up and forced us in here. But Solgra, she isn't one to put up with such nonsense. She put a blade into one of them and ran into the back to help the others.
====
40720
No. For fanatical villains, they were surprisingly polite. They gathered us up and stuck us in here. Told us they were going to kill us when Kurog arrived, but they never actually hurt us.

Solgra did slash one of them before she ran off. How is she?
====
40721
I have the key. I'll open the door for you.

Find the others, please. I don't know what Solgra planned to do, but she had that look in her eyes when the fanatics started hurting our people.
====
40722
You have to find her! She said she needed to defend the sanctuary before she ran off.

Solgra's too important to let those fanatics get her. We'll be fine now. You go and save the high priestess.
====
40723
I've always found the chief to be noble, but it doesn't take a lot to change a person. His forts ravaged, his traditions threatened. I can see how such things could lead to this.

The king and the forge-mother must be told what happened here.
====
40724
Are you talking about the fish, or do you mean my husband?
====
40725
Just as the crane body, mudcrab, and decapitated crane head were about to hit the water, the biggest slaughterfish I ever saw leaped out and swallowed them whole.

Whoosh, gulp, sploosh. Gone in an instant. I laughed so hard I dropped my pole!
====
40726
The mudcrab finally had enough. It did what every mudcrab does—it pinched as hard as it could.

Pop went the crane's head. Squirt went the blood from the crane's neck. Tumble went the mudcrab.
====
40727
He says he's thinking, but I call it lazy. Hasn't done a lick of work since he moved us out here.

But he's good to the old chief, I'll give him that much.
====
40728
I saw a mudcrab grasp a crane by the neck. The crane soared into the sky.

The mudcrab spun around its neck like a loose bangle, which made the crane twist and swoop through the air.
====
40729
Chief Gloorot. Have you met him? When Gloorot decided to take over as chief of the clan, he saw me fishing and proclaimed that he needed a fish-wife. 

And no jokes. I made them already.
====
40730
That is good news indeed.

I will make sure that a military contingent protects this temple going forward. It will not be left undefended again.
====
40731
Increased patrols around the perimeter, soldiers assigned to guard the inside of the temple. The priests will not have to live in fear of another attack, not so long as my son is king.

I assume you know who claimed responsibility for this?
====
40733
Bazrag has never agreed with Kurog. He made threats in the throne room, as I'm sure you heard. Besides, his boldness and devotion to Malacath are legendary.

It appears Bazrag wishes to challenge our king.
====
40734
You're just like the others. Seems the only person who believes me is my husband.

But he's an idiot, so what he thinks doesn't prove a thing.
====
40735
He's the chief! Besides, he knows I can gut him if he gives me any grief. 

In the meantime, I keep fishing.
====
40736
Very big. I remember thinking, "Who taught an echatere to swim?"

One day I'll catch that fish and turn it into crab-slaughter-crane stew. It'll be delicious. Too bad I'll have to share it with my idiot husband.
====
40737
Don't tell her, but I'm making her a carving knife. I just need to find the right … the right kind of ….

<<1>>? Is that you?
====
40738
And what am I supposed to tell the House of Original Galleries or whatever it is the Orcs call their museum? That they have an annex all the way up here?

Wait a moment, that's a great idea! I'm a genius! You inspired me again, my faithful friend!
====
40739
The Armlet of Torug will receive a place of honor in the Orsinium museum. I believe that a prominent sign that says "do not touch" or "you are not worthy" would also be prudent.
====
40740
You never read Investigator Vale? The books about the brilliant scholar who travels the world and solves crimes? She doesn't use magic or weapons. Just her charm and her wits and—

Look, I'll lend you a copy later, but we need to focus here!
====
40743
Father was the chief, and sometimes he still thinks he is.

No matter what you think of Chief Gloorot, he's never threatened my father. "Lurg is yesterday's chief and I'm the now chief," he says. That means father lives, and that's enough for me.
====
40744
A little cold and wind is a trifling compared to my other adventures.

Remind me to tell you about the time Stibbons and I went to Murkmire to test the potency of Hist tree sap. Stibbons's tongue was green for a week after licking all those trees!
====
40745
Yeah, maybe. This was our first time out on our own and things didn't go as planned.

I'm responsible for what happened. Durga's death is on my shoulders. And on the Riekrs. But I don't want to lose any more of my friends.
====
40746
With all the outsiders coming to Wrothgar, we wanted to prove our worth. Show we can handle ourselves. Gather meat, furs. Provide for the clan.

Never expected to get ambushed by Riekrs, though. With your help, maybe we can make this right.
====
40747
It was my idea. I wanted to show that we were ready to help our clan. Prove ourselves, you know?

We wanted to see if we could make a kill without the help of an older hunter. Well, most of us, anyway. Zhasim just tagged along to be with his brother.
====
40748
The chieftain won't give up the totem willingly, but if I can give the totem to our elders and bring most of our hunters home, it will prove we aren't totally incompetent. 

I'll answer for what happened, but I want to make it as right as I can.
====
40749
I know it sounds strange, but the Riekrs behaved like a raiding party. I even saw their leader bark commands in some gibberish language.

If I don't salvage this, make things right, I'll bring shame to my mother. She's the hunt-wife of our clan.
====
40750
Orgotha. Always giving orders. Think she was the hunt-wife and not her mother.

I just need to clear my head. Gotta find Avreg and Zhasim. Don't want to add losing them to the list of today's embarrassments.
====
40751
Oh, he's been part of the clan forever and ever. When my father began to grow confused, Gloorot stepped forward and took over the chief's responsibilities. 

He asks my father for advice from time to time. He's patient. Respectful. It's very strange.
====
40752
They headed toward the cave up in the cliffs the last time I saw them. Right after that Riekr got the drop on me.

Should've been back by now. Maybe you can find them? I'll make my way back to the camp. As soon as my ears stop ringing.
====
40753
All in good time. I want to make sure the ogres don't become a problem. Stibbons and Kharsthun are both extremely frightened of the creatures.

And I'd like Kharsthun to finish translating the epitaph. Who knows what hints it may provide?
====
40754
To tell the truth, I'd have preferred a few more trail markers to guide us. Kharsthun had to stop Stibbons from plummeting to his doom on more than one occasion, but I'm sure you had better things to do than place markers for the expedition.
====
40755
It's the strangest thing. We couldn't find a single one of the trail markers you placed. 

We managed to follow your path nonetheless, but Stibbons kept falling into snow drifts. Honestly, he can be such a child at times.
====
40756
That makes two of us. But I'm more concerned about my little brother. He ran off to find our friends with only his stupid cat to help him.

Look, if you can convince Zhasim to get his arse out of there, I'd be grateful. Just watch out for the Riekrs.
====
40757
Tracked? I guess so. They weren't really trying to hide their path. Unfortunately, they were waiting for us just outside the cave.

Speaking of which, did you happen to run into a big Orc named Murukh? One of the Riekrs cracked a rock on his head.
====
40758
Yeah. Raised it from a kitten and loves it all to pieces. Between you and me, my brother isn't an average Orc. He's a little … different.

Just find Zhas and the others before the riekr do something awful to them, all right?
====
40759
That Orgotha, always thinking! She'll make a great hunt-wife one of these days!

I'm sure the Riekr leader is somewhere inside. Just find my brother and the others before you rile up the blue buggers. All this fighting is still kind of new to us.
====
40760
We expected Gloorot to challenge father. Mother even tried to set up the battle, according to the code. 

But Gloorot would have none of that. He said, "Lurg is the mind I don't have." So father lives,  despite his condition and precarious position.
====
40761
No, my friend, you've done more than enough. The rest is up to Skordo and me.

I knew Baron Materre was a despicable man, but to force his son into this treasonous scheme? I never could quite free Ethian from his father's influence, though.
====
40762
My heart told me that, but it's good to hear you confirm it.

His father, always scheming. He wanted my mission to fail, even if he had to have me killed to accomplish that. But Emeric needs this treaty.
====
40764
They're no good. Too corroded. It looks like the cleaning and recycling apparatus down here is busted. The only place I can get a pristine sample is from inside one of the centurions. Their cores are shielded from the elements.
====
40768
You met Avreg, did you? We look nothing alike, but he's the best brother I've ever had.

I was trying to find the other hunters when Winks decided to go exploring without me. Stupid cat isn't afraid of anything. Hey, wait a moment. Who are you?
====
40769
You want me to abandon my companions? And poor Winks? That's not how Orcs do things! That's not the Orc way!

Besides, I may have been raised by Orcs, but I'm a Khajiit, in case you haven't noticed. We're stealthy! At least, that's what I read.
====
40770
That's what I'm doing! But I lost track of Zubesha and Thereg when Winks got away from me. And there are an awful lot of Riekrs in here.

If you find the hunters, I'll look for Winks. Sound good to you?
====
40771
The same way as any Orc—a snow bear left me near a warm forge!

I'm just fooling. An Orc hearth-wife found me wandering in the woods and took me in. She raised me and my brother like other Orc cubs. Taught us to fight and hunt and break things.
====
40772
Avreg and the Orcs are my real family! But if you mean about where I came from, no. I had this moon medallion when they found me. My hearth-mother says it brings me good luck, but not so much today.

You don't miss what you never had, though, right?
====
40773
Never met another Khajiit, but I'd like to one day. Ahem. "This one is pleased to meet you." I read they speak different. I practice when I can.

I have a book about Khajiit culture. Fascinating stuff, but my hearth-mother doesn't approve.
====
40775
Oh, all sorts of things. Sometimes they don't do what he thought they would, and every so often they explode, but otherwise he really is a genius—when he isn't being a complete and utter dunce.
====
40776
You'd be surprised that many so-called scholars refuse to travel to dangerous places. But that's usually where the best sites are located!

And then there are the Orcs. Most of the explorers that we know tend to find the Orcs to be … intimidating.
====
40777
No. I am forever leashed to my mortal shell. Already my perfect children grow deaf to my call.

End it, then. Close the pressure valve sustaining me and free me from this withered cage.
====
40780
I'm going East. I want to have a look around that tower. Once you're finished searching the wreckage, find me there.
====
40781
After the fall our clan was nearly wiped out, our name to become only song. Our ancestors sealed the path to the great forge Morkuldin, and the hammer of old within it. But I know we were meant to one day retrieve it. We must only find it once more.
====
40782
Not for lack of attempt. Many have given their lives to the search. Even more wounded, never to fully heal. Others have delved into the deepest caverns only to return claiming the legends a lie. The chief's own daughter seeks it even now.
====
40783
The same. If you choose to aid us, perhaps your paths will cross. It would put mind at ease to think you might stand beside her, or see her home if the search proves fruitless. The hammer means much, but I would not trade her life for it.
====
40784
You do not know Ashaka. No male—not even her father—can tame her. She is as strong of will as she is of arm. She might even be capable of retrieving the hammer if she could only find it, though I worry still. She demanded to go alone.
====
40785
"Buried in ice, and stone-marked thrice." It has to reveal the way inside, but I can't figure out how. If you find it, we'll be one step closer to the Hand of Morkul.

And watch for ogres. Found that out the hard way.
====
40786
The old poems of Morkuldin's founding mention a heroic trio who "rebuffed winter's grasp" and "found haven beneath." It sounds like they saved the clan from a tunnel collapse.

Those statues? It must be a clue leading to Morkuldin.
====
40787
I wonder … there is one about the founding of Morkuldin. My people had dug deep into the mountains when a collapse separated a small group from the rest. They were presumed dead, but one day they surfaced claiming to have made a great discovery.
====
40790
Oh, there have been signs. I even saw her briefly. A durzog was chasing her and I killed it. Well, I guess I wounded it. It slunk off in that direction.

But Winks dashed ahead again. She must be around here somewhere.
====
40791
Possibly. Winks can slip through the smallest openings. But she could be in here somewhere. It's a big room. 

If one of those Riekrs hurts my cat, they'll taste my blade.
====
40795
I think you're right. Making these puzzles seemed to give her some small amount of hope in a difficult situation.

I still need to find my cat. I'll scout ahead and see if my mother left anything else for me.
====
40796
You're the first one I've—er, this one—has ever met. Did I say that right?

It would be good to learn more about the Khajiit, and I have plenty of questions. But right now, I'm more concerned about Winks and my friends.
====
40797
Head to the clothing station and craft a pair of homespun gloves. You shouldn't need much refined jute.

Don't forget a style material. You can purchase them from any clothier, or scavenge them yourself.
====
40798
Take the raw jute to a clothing station. If you have enough, you can easily refine it.

Bring the refined jute to me when you're done, and then you'll make some homespun gloves.
====
40802
Bring the iron ore to a blacksmithing station. If you have enough, you can refine them into iron ingots.

Really put your back into it! When you have iron ingots, return to me.
====
40804
Go to the blacksmithing station and craft an iron dagger. Nothing fancy—you shouldn't need more than two iron ingots.

Oh, and you'll need a style material. You can purchase them from any blacksmith, or scavenge them yourself if you're thrifty.
====
40807
Bring the rough maple to a woodworking station. As long as you have enough, you can refine it into sanded maple.

Return to me when you've done that and we'll talk about crafting a maple bow.
====
40808
Craft a maple bow at a woodworking station. You'll need sanded maple—also, a style material. Scavenge them yourself, or buy a style material from a carpenter.
====
40810
Good. Now, go to an alchemy station. Use a solvent and two differing reagents to craft a potion. The reagents must possess common traits, or you'll waste all components.

You see? Alchemy is as simple as pairing like with like.
====
40812
We begin at the enchanting table. There, you will combine a rune of potency, essence, and aspect. This simple puzzle forms a glyph. 

Now go, piece them together.
====
40813
Famous treasure hunter. I'm sure you've heard of her.

We travel the land, searching for hidden treasures, secret relics, and, er, other mystical things. I'm not at liberty to tell you much about our work, but it's very important.
====
40814
I work for Orsinium's newly established museum. I'm their resident expert on the time of Torug, so the museum sent me to assist Lady Laurent and her man-servant. I always dreamed of visiting the shrine, so I jumped at the opportunity.
====
40815
Extremely! We've already tried to get up there three times. We lost the rest of the expedition and had to turn back before we barely got out of the base camp.

But the danger will be worth it if we can find Torug's legendary relics.
====
40816
We need to rekindle the forge. "Endless breath" has to mean bellows, and "untold rage" is … a furnace? Strange way to say it.

Hmm, I'm missing something. Can you look around for a bellows and some kind of blast furnace?
====
40817
Morkul clan prefers simple solutions that last. Look for switches or some kind of mechanism. We'll see what happens when you set things in motion.

Oh, and stay alert. My ancestors wouldn't leave this place completely unguarded.
====
40818
Oh, and keep your guard up. My ancestors wouldn't leave this place completely undefended.
====
40819
Anything related to Torug will do. The museum is anxious to display historic items linked to the first Orsinium's founder.

Lady Laurent hopes to find the Armlet of Torug, but she and Kharsthun have been having some heated arguments of late.
====
40820
Legends claim that a powerful relic was buried with Orsinium's founder. At Torug's shrine, my lady hopes to find the Armlet of Torug, the bracelet that gave him the power to tame the wilderness.

Now if only Kharsthun would stop arguing with her.
====
40821
Her reputation brought her to the attention of the museum and she loves digging around in old tombs. She has a particular interest in an ancient fragment that talks about "Sorrow's Kiss." She believes it has something to do with Torug's shrine.
====
40822
The museum in Orsinium has it on display. It only contains a few words in the ancient Orc tongue, but I was able to make some sense out of it.

It talked about the armlet, the shrine, and something called "Sorrow's Kiss." Doesn't that sound romantic?
====
40823
According to a scroll fragment I studied, the Armlet of Torug is a magical bracelet encrusted with gems. With its power, Torug was able to tame the savage wilderness. It allowed the ancient Orcs to establish the first city of Orsinium.
====
40824
My mother says we're the best smiths in Wrothgar because we put "heart in the steel." Whose heart? Whose blood?

Morkul clan hasn't had enemies since the days of Morkuldin. Did we feed our rivals to that … thing?
====
40825
You're right. The old poems aren't about honor we lost when we left Morkuldin—it's honor gained for burying our greatest shame beneath a mountain of ice!

And a warning to stay away from the Hand of Morkul, which … well, we couldn't have known.
====
40826
Working the Bloodforge was more than mundane craft, but also ritual. The blood of the sacrifices married with the steel. It means the reputation of my people was not earned through skill of arm, but blood magic. This hammer might as well be cursed.
====
40828
Not without blood magic. But I can't just leave it here … it's our heritage.

I'll bring it back to the stronghold, but what then? What do I tell my clan?
====
40829
You know, creepy. "Never blinks when he's talking to you" creepy, not "sniffs your breeches when you're asleep" creepy. As far as I know.

<<1>> respected him, which was good enough for us.
====
40830
They're wearing Orc armor, wielding Orc weapons, and their tusks have a jaunty tilt to them. I don't know, why would I think they're Orcs?

<<1>> can tell you more. Can't believe I'm glad <<2>> brought him along.
====
40831
<<1>> figured this was a cycle—every decade or so, the place warms up for some reason lost to time. The trick was to get in and out before the Dwemer guardians woke up.
====
40832
But he wasn't wrong. We made it deep into the ruins, just like he said. Then those creatures poured out of the walls and cut us down like hogs.

Before we went inside, <<1>> kept going on about "missing variables." I wish <<2>> had listened.
====
40833
Morkuldin doesn't require the "blood of our enemies"—that's just how it was misused. Maybe the blood of frostbite spiders is enough.

Blood, ichor … whatever.
====
40834
You're right. You forge a better blade by studying your past mistakes. I can't keep this from my clan.

Perhaps there's a better way to use this place … an honorable way.
====
40835
We must make peace with our ancestors and remember the lessons they taught. They've forged with clean hands for generations. The clan needs to know why that's important.
====
40836
Of course. Returning the forge-hammer will fill my clan with pride—enough to take the sting away when I explain what Morkuldin was.
====
40837
For all practical purposes, yes. The remaining Winterborn will put up a fight, but without a warlord, my soldiers should be able to wrap this up in short order.

As for me, I can't wait to show off my trophy to the clan chiefs!
====
40838
Well, don't let me keep you!

You've shown that you're capable enough. You have my full confidence. Just don't go and get yourself killed, all right? I have plans for you, my friend. Big plans!
====
40839
Yeah, Ice-Heart's fancy sword. That should prove to the clan chiefs that we killed the warlord. Might even convince the fence-sitters to finally accept me as the rightful king of all the Orsimer.
====
40840
Hah, I like you more and more! A good fight should always be followed up with a good drink.

Hopefully we won't have to wait too long. Got some other business to take care of before the festivities can start.
====
40841
Someone needs to examine the stolen supplies and get them ready for transport. Might as well be me.

Meet me back at the keep when you're done. I want you there when I tell the chiefs what we accomplished today.
====
40842
I want to check on the supplies the Winterborn stole from us and get them ready to transport back to the city.

Meet me at the keep when you're finished here. I want you there when I tell the chiefs what we accomplished today.
====
40843
Then the corpse to which you've bound my soul will rot for decades. I will have no company but mindless, imperfect beasts. I will go mad, and years later I will expire.

Please, end my suffering. You owe me that much. Please.
====
40844
That mad Elf you mentioned. When you said he wasn't a threat, what exactly did you mean?
====
40845
Well, "zugka" is the ancient Orcish word for "kiss." But "zugra," no, I'm sure it's not "zugra."

At least, I'm almost sure.
====
40846
It depends on the context. Bad omens, calamity, some kind of plague or pestilence. But probably, I'd have to translate it here as "curse."

If the word was "zugra" and not "zugka," you understand.
====
40847
Good. There are more than enough monsters in this world.

About <<1>>. You found him. How did he … what happened?
====
40848
Truly? Sounds like you could teach my clan a thing or two about holding a grudge.

I have to ask about <<1>>. When you found him, was it … did he suffer?
====
40849
Orsinium, most likely. If all I recovered is a tale of woe and terror, I might as well use it to earn some drinks. Walk where the echateres walk, my friend.

Unless they have the flux. Then walk two paces to the right. Trust me on this.
====
40850
You know what they say, "Bretons die easy." Well, my clan says it.

Now that I think about it, it's not very flattering. Sorry, <<1>>.
====
40851
Damn. You don't hold back, do you?

Still, it sounds like he fought to the last. If he was an Orc, I'd petition to bury him at Sorrow. He should be honored for his sacrifice.
====
40853
Meeting you was the best thing that happened to us today. You have our thanks.

I'll tell you, though. I'm not looking forward to explaining all this to my mother the hunt-wife or to our clan chief.
====
40855
Of course. We lost a few fine young Orcs today and it was my fault. I secured permission to go out on our own. I led the hunting party.

And I failed to spot the riekr lair. That's how they were able to get the drop on us.
====
40856
Hmm? The key to knowledge, of course.

For which we have you to thank!
====
40857
A rather pedestrian theory, though a good effort. But you see, life is far more complex than a simple hunt for immortality.

In the meantime, perhaps you have evidence for which to search, yes? Hmm, yes.
====
40858
More often than not, yes. There's always some fool who wants to quote the Code of Malacath or insult my honor. It infuriates me!

How can we build a respectable kingdom when we can't even abandon our most ridiculous superstitions?
====
40860
Targak? It was all I could do not to kill all three of those troll lovers!

Let Bazrag and Dular think about what happened. I only hope they can set aside old traditions and accept the future I envision. Their support would make things much easier.
====
40861
Can I see that? Sounds like Khajiit jewelry, but it's strange that you found it in an old Orc ruin.

It's just like mine! Exactly the same! And look how the bag was placed near these odd pillars. I think it's a puzzle. I love puzzles!
====
40862
Maybe. One of my dreams is to find out where I came from. Well, and then learn that I'm part of a royal Khajiit bloodline.

I'm sure these pillars are some sort of puzzle. Must be a hint around here that will help us solve it.
====
40863
Once you've destroyed the stores, use what's left of the poultice. It'll let you return to camp safely and quickly.
====
40864
I will. Eventually. Maybe. I mean, look around!

These people are injured! What happens if the Winterborn come back? Someone has to protect them, keep them from being picked off one by one. Anyway, I'll keep them safe while you help Chief Bazrag.
====
40865
Let me see that. Zayshara! My mother's name was Zayshara! And my sire was Azin. I didn't remember that.

The hearth-mother said that a hunting party found me wandering in a snowstorm, too cold even to cry. They took me back to the stronghold.
====
40866
They did. They've always been good to me. The hearth-mother. My brother Avreg. Osgotha and others. I'm an Orc, even if I don't look like one.

But … maybe my parents were rescued! Let's look for more clues. Maybe my Khajiit family is still alive!
====
40867
The faithful of Malacath require protectors, especially in these difficult and violent times. I am one of Malacath's mortal agents—one of the Agra Crun. You would say "the Blood Shield" in the common tongue.

You have the archivists' blood, yes?
====
40868
There was little time to prepare you, and still less now. Malacath's vengeance cannot be delayed. 

But I can give you this book. It describes the path you must walk. You were not intended for this path, but you must walk it all the same.
====
40869
I'm more than just a simple bodyguard. I am the king's favorite shield-wife. My sister and I protect our beloved. We train with him, sleep with him, and fight at his side when the need arises.

Ah, just thinking about him makes me smile!
====
40870
My feelings on the matter are of no concern, but I take pride in my role. Both my sister and I love the king in our own way, and we have pledged to keep him safe.

Bear that in mind, outsider, and I will have no reason to kill you.
====
40871
Initiates used it to gain admittance to the old order, as did those who sought refuge in the halls of Malacath's true servants. It will guide you, but like the Furious One, it won't lead you by the hand. You will have to work to succeed.

Now go.
====
40872
But she …. Yeah, all right. Let's get out of here.
====
40873
Just make sure I don't take an arrow or get turned into a block of ice or something, all right?
====
40874
Well, in that case, you have my respect. And, as much as I may hate it, you have also earned a favor from my clan.

But why are you here? If you seek fame and fortune, know that Wrothgar more often deals out death.
====
40875
The choice was yours, though Malacath always demands a sacrifice, a display of loyalty and commitment.

But rest assured. The Keeper knew her role and she relished the taste of it.
====
40876
Alga and her damn letters! If this keeps up, there won't be any room for Orcs in this whole damn region!

Do yourself a favor. Turn around and leave. These are our problems, outsider. Let the Orcs deal with them in their own way.
====
40877
The archivists have been avenged and Malacath's fury sated. For now. The remaining Vosh Rakh will soon notice their shrinking numbers and depart Fharun. 

Until then, I will remain to guard the sanctuary while you get the sacred words to safety.
====
40878
Just remember that I tried to warn you. What happens next is on your head.

Still, I honor my word. Since you helped us against Ice-Heart, I owe you one. But if you decide to become Kurog's lackey, just stay out of my way.
====
40879
Attitude? Really? You think that's going to get you into my good graces?

Oh, what's the use? You're going to do what you want, no matter how much advice I provide you with.
====
40880
The Agra Crun is all around, hidden in plain sight. In Orsinium, for example, waits one of the most powerful of our order.

Take the scroll to Kroma, but protect it until you reach her. The Trinimac cult wants the truth destroyed at any cost.
====
40881
Same as all the others. Looking for adventure!

I figured there wasn't a better place to make a name for myself than in the untamed wilderness of Wrothgar. Are you going to Orsinium?
====
40882
Eventually. But first they asked me to go to Frostbreak Fortress. I think they realized I was good with a bow and they need something filled with arrows. Hopefully, it's more of these Winterborn!

Who knows, maybe I'll see you there!
====
40883
After this and what happened at Frostbreak Fortress, I think I need to take a break. Think I'll lay low for a while.

You be safe out there, all right. This place is worse than Elden Root on market day!
====
40884
Ah, King Kurog's mother! She's one smart woman and an even smarter Orc!

From what I've heard, you want to stay on her good side. I understand she has a fierce temper.
====
40885
It took a while, but I guess I did.

It happened so long ago. I don't really remember her or my people. Not sure how I feel about all this, but I need to find Winks. Maybe my mother left something else for me. I'll keep my eyes open as I look around.
====
40886
Go to the residential district and find the house where the light of Malacath shines. Follow the light. It will guide you to Kroma. Give the scroll that contains the sacred words to her and only to her.

Now go, and may Malacath protect you.
====
40887
I am a high priestess of Trinimac, serving in Orsinium's temple. Like you, I am here at the request of Forge-Mother Alga to help revive the ancient traditions of truth, honor, and unity.

I also greet new arrivals. Tell me, how was your journey?
====
40888
We've received similar reports. Just one of a series of unfortunate incidents that we plan to rectify. Orsimer soldiers and even the king himself are looking into this.

King Kurog believes that even those who refuse his rule must be cared for.
====
40889
Truly? Perhaps we can still recover the supplies the clans need to survive the winter. The decision to invite outsiders to our land has already reaped untold benefits!

Tell me, where have the Winterborn hidden the supplies?
====
40891
Beyond Temper gate are the guardians of my wrath. It is their holy duty to kill any who carry my flame.

No matter their ferocity, you must fight past their resistance and set my great pyre alight.
====
40893
You ask this? One of my children?

Life is a litany of suffering and betrayal. If you don't yet know this lesson, my guardians shall pound it into your head!
====
40895
Old clan legend says it's full of relics. Every few years, a new crop of idiots runs off there to get killed.

You want to know what's in there? Ogres, and spiders the size of ogres.
====
40896
I can tell you how long it takes steel to melt. You want old stories? Go ask a poet.
====
40897
<<1>> thinks she's steel in a world full of iron. For all the king blusters, she'd challenge him at every turn. Her little sister is content to just run a forge—easy choice.

Also, I punched his mother.
====
40898
The long lost home of Morkul clan. The old poems say it was "buried in ice, and stone-marked thrice."

See the statues? Morkul stonework, and very old. Morkuldin has to be nearby, but I … well, maybe you can find the way in.
====
40899
My what? Does she even listen to me? She never listens! "Honor of the clan," I say. "You'll find someone soon," she says. Pah!

All right. She sent you here to help? Good—help me find Morkuldin.
====
40900
With so many resources diverted to rebuild the city of Orsinium or to fend off Reachmen invaders, the smaller clans haven't prepared for the coming winter.

For many Orcs, the supplies on that caravan could mean the difference between life and death.
====
40901
You'd have a letter if you were invited. Apparently folks are being selected by Forge-Mother Alga herself. Don't know where that woman gets the time. 

Between being the King's mother and taking care of the Shield-Wives, I don't know if she sleeps.
====
40902
I didn't think it would hurt this much. She left those silly notes and puzzles. For me. She loved her son. She loved … me.

I'm Zhasim, but I'm also Elzhar. Sounds kind of funny to my … to this one's … ears.
====
40904
No, not completely. They're my family, too, you know.

My mother said that I have trade and travel in my blood. I might go to Orsinium. Apprentice myself to a merchant for awhile. See how that feels.
====
40905
Invaders from the Reach, the Winterborn. They're following a mad warlord named Urfon Ice-Heart on some insane quest to take our land. But we're not going to let that happen. We've got something the Reachmen don't. A secret weapon.

Our echatere!
====
40906
What's an echatere? The big animal next to me—that's an echatere! Don't you have them around here?

Sweet things, really. We use them for all sorts of things. Transportation, pack animals, beasts of burden. They even make delicious cheese!
====
40907
Well, not me personally. But yes, Orsinium is going to be grander and more magnificent than any previous version of the city.

King Kurog has invited artisans and merchants from all over Tamriel to help with the effort, not just adventurers like you.
====
40908
Orc kings die young. Who knows how much longer this one will last?

But Morkul clan—my bloodkin? I want every clan in Wrothgar to bow to our skill. I don't think that's too much to ask.
====
40909
I'm glad he chose my little sister. Any other chief who tries to marry me—the eldest—would be challenging his rule.

I can do far more for my clan than join the king's scabbard collection. I'll start by finding Morkuldin.
====
40910
This caravan brought me! I thought we already covered that?

Oh, you mean specifically. The invitation. You got one, too, didn't you? It talked about testing yourself against the most savage land in Tamriel. That was a challenge I couldn't pass up!
====
40911
He's a chief! In charge of an Orc clan or something.

If you ask me, he's got more than a chip on his shoulder. It's a whole damn mountain! I don't think he's a big supporter of King Kurog, but he saved us before he went to help the peasants.
====
40912
No, we were the caravan guards. Bazrag said he was on patrol, looking for Winterborn marauders. Some scary Reach warlord named Ice-Heart leads them. Even Bazrag seemed a bit nervous just talking about him.

Now go help the chief before it's too late!
====
40913
You made an impression already. But don't worry. I'm not expecting them to come just because you ask nicely.

The chiefs are stubborn, but they each have a problem that's confounding their clan. Solve their problems and they'll attend the moot.
====
40914
Tell them that you come to help in the name of King Kurog. That I'm hosting a gathering of clans and I want the chiefs to attend.

And it needs to be the clan's chief that comes to the moot. If they try to send a subordinate, I'll be highly insulted.
====
40915
Now you get it! Help the chiefs and they'll be obligated to accept your invitation!

I've tried to convince the chiefs of Tumnosh, Morkul, and Shatul to join my kingdom. I even married a few of their daughters! We need a better solution.
====
40916
I have lived among these Imperials long enough to find the hidden alleys, and secret passages. When those spooky Worm Cultists began gathering people up, I slipped away. The only thing keeping me here is my missing goods.
====
40917
Oh. Oh, yes! Of course. My friends. That goes without saying.
====
40918
Jhaziran does not understand ….
====
40919
Jhaziran had his claws in many soups, friend. Shipping, herbal medicine, property management …. Khajiit in the Imperial Market must wear many hats to stay afloat, yes?
====
40920
Business can be … sparse. Many Imperials are reluctant to do business with an enterprising Khajiit like myself. Jhaziran has been called all manner of names by the locals. But that is the price of doing business in the Imperial City, yes?
====
40922
So, you're a lap dog and a messenger?

I have no time for Kurog's games, outsider. As long as my quarry remains in danger, my place is here with my clan.
====
40924
Sorry, but I have problems of my own right now. As long as my forge-wife is miserable, I can't deal with anything else.

I wonder. Does "King" Kurog have a solution for volatile family disputes? I'd definitely listen to him speak on that topic!
====
40926
Well, look upon my husband and weep, for his next journey is to the Ashen Forge.
====
40928
Perfect! You've done me a great service, my friend.

The moot will be remembered as the turning point for Wrothgar. The day when all the clans united under the rule of a strong and visionary king. A new golden age for the Orsimer begins here!
====
40929
Now? Why, we prepare for the moot, of course! It will be packed! Clan chiefs from the farthest reaches of Wrothgar will come together to finally accept my vision for the future. This is how a kingdom is born!

Too bad Bazrag is going to miss it.
====
40931
Don't worry about Bazrag. He hasn't been seen since the attack on the temple. He's probably gone so deep into hiding or run so far away that we'll never see that traitor again.
====
40933
He's a fraud. I've kept a close eye on him since he arrived. 

Look at him. Slouched craven posture, but sharp eyes—always watching. I'd guess thief … or very persuasive spy. Difficult to say. What did he want?
====
40934
Yes. My people are stubborn. They see Malacath as our protector, but nothing could be further from the truth. Malacath's passion is vengeance. We cast ourselves as victims and this holds us back.

Trinimac's light, however, can restore our glory.
====
40936
Possibly. The only thing I can say with certainty is that he's hiding something, and he's terrified. 

Inspect those locations he mentioned. If we can find out how the Worm Cult took the district, we may be able to thwart their future plans.
====
40937
Ah. Of course he did.

I'm sorry, you need context. The Market District fell very quickly. Overwhelmed by undead in just a few short hours. I've always wondered how they were able to raise so many undead creatures in such a short period of time.
====
40940
Oh … before it was too late, I mean.
====
40941
No, Jhaziran was alone. I wanted to find my friends Nizib and Vilea, but there wasn't time. I had to escape before he ….
====
40942
Bargain Man … yes. It's a folk tale. He's a spectral broker or some such. Conducts deals between two parties and enforces contracts.
====
40943
No. Doesn't have a clue. That's what makes it so exciting!

This is an honest-to-goodness secret mission! I always wanted to go on a secret mission! Besides, once you talk to Solgra, you'll understand. She explains things much better than I do.
====
40944
It varies. Some say he steals things of value until the debt is paid. Others say he murders anyone who breaks his contract. 

Are you saying that Jhaziran dealt with him?
====
40945
Yes. The goods you found belong to these filthy merchants. He won't be able to pay the Bargain Man.

As I said before, I don't know the particulars of how the Bargain Man settles a broken contract, but I'm sure it won't be pleasant.
====
40946
Well that explains how the Worm Cult was able to conduct business so quietly. They weren't even here. Very clever.

You should probably give Jhaziran the bad news.
====
40947
She can be rather exuberant, but I suppose the term is accurate. I debated with myself before deciding to ask the two of you for assistance.

But in the end, there isn't anyone else I would trust with this matter.
====
40949
Yes, but it's not the same. The Vosh Rakh are Trinimac extremists who bend the sacred teachings to their own purposes. They have been gathering power and influence at an alarming rate.

If they kill the captive chief in Trinimac's name ….
====
40950
A shield-wife from one of the clans sent me an urgent plea for help. It appears that the clan's chief has been taken captive by a fanatical group of—how do I put this ….

They're members of a religious sect devoted to Trinimac.
====
40952
I'll live. But you need to find Zubesha. The Riekr chieftain dragged her off. Something bad is going to happen to her, I just know it.
====
40953
All right. I'll sneak out of here and make my way back to the camp.

When you find the chieftain, make sure you hurt him a lot before you kill him. He won't let Zubesha go if there's a breath still in him.
====
40954
Avreg and the Orcs are my real family! But if you mean about where I came from, no. I had this moon medallion when they found me. My hearth-mother says it brings me good luck, but not so much today.

You don't miss what you never had, though, right?
====
40955
Well, mostly. I did almost get caught that last time. Scared the leaves off my tree, if you catch my meaning. I dove down here to hide and wait for you to arrive.

Worked a lot better in my head, truth be told.
====
40956
A couple of Vosh Rakhs were arguing. One of them stormed off toward the overlook. He sounded pretty upset with the cult. We might be able to get the prison's location out of him.

Or, you know, he could alert the entire stronghold to our presence.
====
40957
I found out that the stronghold contains a large prison of some sort, but I have no idea where they hid the thing. Nothing around here looks like a prison to me.

Oh, I did hear something else while I was sorting my arrows and waiting for you.
====
40958
Underground? Like in a dungeon or something?

I hope you don't expect me to grab a shovel and start digging. I don't do that sort of thing.
====
40959
Just give me a moment to get this thing tied.

We'll try and meet up later. Just be careful down there. Don't know what types of things are at the bottom of a well.
====
40960
A well? Yeah, I saw the old well. We'll need a rope or something to climb down, though.

Check near the forge. I noticed tools and ropes hanging around. One of those ropes should serve our needs.
====
40961
No! Well … well, yes. But I swear to you, I did not know they planned to sack the city! When I found out, I tried to stop—but the Bargain Man … he never sleeps! He just takes, and takes, and takes. 

Did you find my goods?
====
40962
Or … I don't know! Jhaziran will wind up turned inside out, hanged upside-down by his toe-claws, or stuffed full of lead coins! No one reneges on a deal with the Bargain Man and lives to tell about it. 

I'm begging you! Let me have those goods.
====
40963
So? Everyone is dead. To whom will they sell them? 

You don't understand! I need those goods, walker. I have to pay the Bargain Man or … or ….
====
40966
Kurog sent you to kill the captured chief, but he didn't tell you it was me? Ha! How typical!

Well, the damn cultists couldn't kill me, the prison escapees couldn't kill me, and neither can you!
====
40967
What are you talking about? After I left Orsinium, I returned here just in time to watch the Vosh Rakh overwhelm my stronghold. I've been a prisoner in my own dungeon ever since!

Definitely didn't have time to do anything at the temple.
====
40968
The Trinimac priestess? She's just like the idiots who attacked my stronghold and threw me down here. They released my prisoners and made a game out of letting them torture us.

But the joke's on them. I'm still alive!
====
40970
The Vosh Rakh. They're trying to break us. They want Unsulag and me to swear to serve Trinimac. Or their version of Trinimac, at least.

So far, we've refused, but these ice prisons wear you down.
====
40971
They said they only need one of us. The switch in front of me releases Unsulag but freezes me. And the one in front of her does the reverse.

They keep coming in and asking us which switch to press. So far, we've refused to play their game. So far.
====
40972
Trapped. You know. Touch the wrong switch and somebody dies. That kind of trapped.

The Vosh Rakh took us captive. Said we were going to join their cult—one way or another. If I stay in this icy prison long enough, I might just agree to anything.
====
40973
That's the problem. If you push the switch in front of me, Gahar will be released but I'll freeze to death. If you push the switch in front of him, I go free and he dies. They've been trying to make us decide, but we won't give them the satisfaction.
====
40974
If I knew how to do that, I'd tell you. I hate to say this, but I don't want to die.

If you free me, I can help. I'm a strong elemental mage and I can fight. But this blasted prison keeps me from casting even the simplest spell of warming.
====
40975
Unsulag's a good woman, but she's already lived a full life. I can aid the rulers of Orsinium. Assist my people.

I have many productive years remaining—if I get out of this. Release me and I'll devote myself to helping others. You have my word.
====
40976
Not this time. The Vosh Rakh set this up so that only one of us would get to join their crazy cult.

If I were noble, I'd say save Gahar and let me die. But I'm not noble. I have a family. They need me. And I'm a healer. I can help you if you let me.
====
40977
I need to turn the manual override switches in the correct order to open the gate to the next chamber.

But this is the Chamber of Scorn. It was designed to hold our most dangerous inmates, so it won't be that simple.
====
40978
As soon as I start the process, poison will begin filling the room and those cell doors are going to swing open.

I'll try to be quick, but with an injured arm, I can only work so fast. Just keep the prisoners away from me and stay out of the gas.
====
40980
Gahar seems to be a good sort, but do we really need another violent battle mage? I heal the sick and help the wounded. And more than that. I want to live.

I know it must sound terrible, but I really want to live.
====
40981
You think you can accomplish what me and my strongest warriors have been unable to do?

Very well, outsider. Restore order in the Graystone Quarry and I will go and listen to Kurog's fancy words.
====
40982
If you're brave enough, talk to Lazghal and do whatever she asks. If you can finally get her to stop yelling at me, I'll go and listen to whatever Kurog wants to say.
====
40983
Right … I'm sorry. Introductions should come first. I apologize.  I am the Drake of Blades.
====
40984
Do me a favor and I'll answer all your questions. Fair? Good.

The alchemist here has a potion I need. I tried to speak to her before, but I made a mess of it. I'm … I have difficulties. With people, I mean. Bring me that potion and we'll talk.
====
40985
It's expedient. At least for now.

You're making a face. Right, that sounded bad. Don't worry, I have no intention of betraying you or your alliance. 

You're dubious. Skeptical. That's good.
====
40986
Blades. Yes. I'm a member of the Dragonguard. Or, I should say, the true Dragonguard. We were driven underground by the Empress Regent Clivia. Just as well. We are sworn to serve the true heir of the Dragon. She is certainly not that.
====
40987
Hmph. That skulking Dragonguard witch sent you, didn't she? To the wolves with her! 

I told her to get a writ of consent from the Lieutenant, and you know what she said? She told me I looked like a cow.
====
40988
"Bovine," she says! And then she says all kinds of things about how I should have stuck to hunting, because my fingers are too fat for delicate work. "Look at the wear on your heels" she says, "and your sloppy braids!" Honestly!
====
40989
Well there's no reason to get huffy! By Orkey …. Here. Tell her to make it last, because she'll get no more from me. Now, off with you.
====
40990
Fine, fine. Just make sure she doesn't come around her bothering me again, all right?

There. Now, off with you.
====
40991
No way. I'm not giving that woman one drop of my product.
====
40992
Right … that. It's a potion of glibness. It makes things easier. Takes the edge off. I'm not proud of it, but like I said, I'm not good with people.
====
40993
Have you seen my bow skills? I'm sure Solgra noticed and said to herself, "That's a fine young lass! She can put a shaft through an apple balanced on the back of a moving wamasu. I shall recruit her!"

Either that or she was desperate for some help.
====
40994
Go to Fharun Stronghold and meet Eveli. Stop the Vosh Rakh and rescue the chief before it's too late.

I just ask for your discretion in this matter. If the king finds out, he'll send an army, which will only result in more death and destruction.
====
40995
It will give the Orc traditionalists one more arrow to put in their quiver. And they won't use it only against us.

King Kurog and the forge-mother have supported us. This will cripple their cause and turn everyone against Trinimac and his followers.
====
40997
They could be anywhere! Raynor probably went after the Dwarven sphere to keep it from causing more damage.

Oh, I know! I think there's a way you can follow the sphere, too. Find his latest tinker project and you'll find Raynor, guaranteed.
====
40998
Look for a place where the sphere expended a lot of energy, like by that burning wreckage over there. Then just take out the lightning prod and you should get an indication of where the sphere went next.

Go ahead and give it a try over there.
====
40999
Take this. Raynor has a technical name for it, but I call it a lightning prod. My brother uses it to control Dwarven constructs, but it can also be used to track a construct's energy discharge.
====
41000
I'll gather up Raynor's tinkering tools and follow you. Once I catch up, we can help Raynor disable that rolling monstrosity!

But don't wait for me! Raynor needs you! Now get going!
====
41001
Yes and no.

For better or worse, it made me who I am. I couldn't really talk to people, so I had to learn about them through observation. It honed my senses—made me focus on the little things. Details. That's a valuable skill in my profession.
====
41002
Something like that. I've always been this way. I'm perceptive. "Gifted," they say. I can tell when someone's lying, or anxious, or plotting something, just by looking at them. But it's too much sometimes—especially when they start talking to me.
====
41003
It's a simple misdirection. All members of the Dragonguard have assumed pseudonyms. There's a Drake of Shields, a Drake of Staves, and so on. It gives us the freedom to act in both plainclothes and uniform.
====
41004
That's a question for the leadership. I like to think it reflects on my keen intellect, but I have no idea. It was probably random. 

Then again, the Drake of Crowns is a clumsy, short-sighted ass, so maybe there's something to it. Royalty.
====
41005
You have assets that I don't. Influence, connections … charisma. There's only so much that I can divine from observation and reconnaissance. I need testimony. Eye-witness accounts.
====
41006
To piece it all together! To find out how the jewel, the light of Tamriel was swallowed up in the blink of an eye. 

Even if we close the portal and fight off the Daedra, there's a sickness here. We have to find it and dig it out at the root.
====
41007
Yes.

This camp is full of secrets. I've been watching these people for days. They all look filthy and downtrodden, yes—but if you peel that back and look deeper, you can see the connections. Plots, regrets … memories I can use.
====
41009
<<1>> was the finest warrior to call Wrothgar home. Some say he was an avatar of Malacath himself.

Those people are idiots. The Wild Boar died, just like anyone else.
====
41010
Don't believe the tales. He didn't wrestle giants, slay dragons, or ride a giant bear.

But he carved out a place for my people when Orcs were seen as little more than beasts. Had <<1>> not betrayed him, Daggerfall and Sentinel would be Orc cities.
====
41011
According to legend, <<1>>'s fury at the "honor" of men drove Shinji to defeat—but rather than lose a duel, Shinji ordered ten thousand archers to kill them both.

And that was that.
====
41012
Thirty years into the siege of Old Orsinium, <<1>> challenged <<2>> to determine its fate. As the defenders watched the duel, Shinji's Order of Diagna slipped inside and opened the city doors. My people were slaughtered.

And then … it's unclear.
====
41013
The door to this tomb commemorates <<1>>'s final duel. His image is identical to engravings from that period—there's no question it's him.

He respected every opponent he challenged. That's reflected in the depiction of <<2>>, his final opponent.
====
41014
Kireth! Then the sphere didn't hurt her too badly? Thank the Three for that!

Wait a moment … is that the modified energy detection and absorption rod? It is! That's just what we need to repair the sphere!
====
41015
I think Kireth refuses to employ the correct terminology just to annoy me. But I suppose that's what sisters do.

No matter, though. She always comes through in the end. Now that we have the rod, we can repair the sphere and set things right.
====
41016
Disable my latest creation? After I went to all this trouble? Why in the world would we do that?

It will be a simple enough matter to use the rod to absorb the power core's excess energy. Then the sphere should settle down and behave. Theoretically.
====
41017
Exactly! Use the rod to detect the sphere's energy discharge and expose an after-image. You can follow that directly to the sphere.

When you find the sphere, use the rod to drain the excess energy. But don't attack the sphere. That would be … bad.
====
41018
When it comes to Dwemer technology, everything is theoretical. But I am an expert on the subject, so my theories are better than most.

The faulty power core drove the sphere crazy with excess energy. Once we drain that energy, it will be fine.
====
41019
Bad as in really bad.

Do you know what happens if you breach the seal of the power core while you're hacking and bashing at the sphere? Well, immediately unleashing all that energy would rearrange the local landscape in a very explosive fashion.
====
41020
If I know my sister, she's right behind you with my tinkering tools. I'm going to need them to repair the sphere.

You go ahead. Once Kireth arrives, we'll follow. Just be careful. There's no telling what the sphere will do in its current condition.
====
41021
They hold <<1>> responsible for Old Orsinium's destruction. When they see this is actually Shinji's tomb … at best, <<2>> will be banished for his find.

At worst? Shinji's bones will be ground to powder, cooked into a pie, and served to the king.
====
41022
I … we don't know. The door won't open, so it's all theory.

But I'll stake my reputation on this being <<1>>'s tomb. I fear the king's people will be overzealous when they realize I'm right.
====
41023
There are catacombs nearby with similar stonework to this tomb, but they're crawling with Winterborn. Try there—look for a monument stone of some kind.
====
41024
The indentations by the door are for burial urns—no doubt some sort of key.

If you can open the tomb with the proper urns, I can safeguard Shinji's remains.
====
41025
Damn right you're not!

Make a move and I'll cut you. Just a flick of my wrist and your guts will decorate the floor. Now tell me why Solgra sent you. What kind of game is Kurog playing this time?
====
41026
My arm is fine! But I couldn't get out of the prison on my own, so killing you down there wasn't an option.

Now I'll ask again. Why are you here? Why did Solgra send you to help me?
====
41027
Now I understand! Kurog wants to save face. Can't have a rival chief die at the hands of fanatics who worship the same god as our so-called king.

Now I see where Kurog's priorities lie.
====
41028
Me? Help Kurog?

Where was our so-called king when my clan was at the mercy of the Vosh Rakh? Where was he when my people were dying or being forced to join this cult against their will?
====
41029
I guess we could take him to High Priestess Solgra. She did send us to save him, after all.

I'm sure I can sneak him into the city, as long as he cooperates and doesn't do anything stupid or anything.
====
41031
All right, then. We've got a plan! And it's a perfectly good plan. Really.

Other than me trying to sneak the chief into a city where Kurog has eyes and ears everywhere. What was I thinking? And how are we going to convince the chief to come with me?
====
41032
The cultists talk. A lot. We might be able to eavesdrop on them and hear something useful. Or we can search the buildings and hope for the best.

Either way, let's split up. We can meet back up after one of us finds something.
====
41033
Simple deduction.

You have a martial bearing—confident, straight shoulders. But no uniform. Well equipped with obvious connections to the Pact. Nesh-Tan wouldn't squander an asset like that. She'd give you a special assignment. Me.
====
41034
The king can preach Orc unity all he wants, but what he means is fealty. For us to bleed out in a dagger-fight he started with the Bretons.

Us, join that losing battle? Not if he paid our weight in Ayleid nose-hash. Told him as much last month.
====
41035
"Fight with me or the same will happen to you, blah blah blah, you're too dumb to notice a subtle threat so I'll throw it in your face."

And now we march. King Joile wants to play at spilling blood? I'll carve him a river from here to Daggerfall.
====
41036
It was, until a few minutes ago. Another king—that Breton king, Joile—just sent me a letter. Told me my fool brother <<1>> died to Breton forces at Orsinium.

But then he turned it into a job offer.
====
41037
No.

I do not slight <<1>>. He leads the Knights of the Dragon—his honor and skill with a blade are without question. But <<2>> will see that, and use Trystan's honor against him.
====
41038
There are few left with skill to match my own, so the duel itself is an honor. After all, doesn't honor wear the face of your next opponent?
====
41039
The Orcs claim him a warrior without equal. Of more importance, so do his opponents.

Cunning, quick, and patient—he bides his time and then strikes. A style that adapts to his opponents.
====
41040
Right … I'm sorry. Introductions should come first. I apologize.  I am the Drake of Blades.
====
41041
Blades. Yes. 

Now, your question. I am a member of the Dragonguard. Or, I should say, the true Dragonguard. We were driven underground by Empress Regent Clivia. Just as well. We are sworn to serve the true heir of the Dragon. She is not that.
====
41042
I'm sure you don't. I'm sorry, I'm … I have difficulties. With people, I mean.

I'm investigating the fall of the city. Your people focus on the portal, I dig at the roots.

I've been waiting for Nesh-Tan to send a champion. You appear to be it.
====
41043
It's expedient. At least for now.

You're making a face. Right, that sounded bad. Don't worry, I have no intention of betraying you or your alliance. 

You're dubious. Skeptical. That's good.
====
41045
Something like that. I've always been this way. I'm perceptive. "Gifted," they say. I can tell when someone's lying, or anxious, or plotting something, just by looking at them. But it's too much sometimes—especially when they start talking to me.
====
41046
Potions, mostly. Most alchemists have potions of glibness tucked away. Sometimes I can get away with weak love potions. They set people at ease if diluted properly.

Please don't look at me like that. I'm not proud of it, but it takes the edge off.
====
41047
Yes and no.

For better or worse, it made me who I am. I couldn't really talk to people, so I had to learn about them through observation. It honed my senses—made me focus on the little things. Details. That's a valuable skill in my profession.
====
41049
Well, don't let me keep you! It knocked out my companions and seems intent on frying my camp.

So if you're going to do something, now would be a good time!
====
41050
Sure. Can't you smell them? We were packing our gear when that clanking monstrosity rolled in.

At first, the sphere just rolled around and poked at everything. Then one of my hunters attacked it and it got meaner and faster.
====
41051
The sphere zoomed around the camp. Every time one of my hunters got close, it shocked them.

Then it started smoking and sparking. That's when the fires started. I was trying to figure out what to do when you came along.
====
41052
Nonsense! I'm sure it was nothing more than a misunderstanding. And none of the Orcs look like they were seriously injured.

I'm certain the sphere never meant to hurt them. It was just … curious.
====
41053
You have an annoying habit of focusing on the negative aspects of a situation, do you know that?

Look, the sphere didn't kill anyone. I think it came here to help.
====
41054
Am I speaking too fast? Let me explain this another way.

The sphere is doing exactly what I designed it to do. It's working perfectly! Or rather, it would be if I could drain off the excess energy. I think one more use of the rod should do it!
====
41055
It was just following its nature. When I rebuilt it I altered it to be my assistant. The perfect helper as it were. I think it rolled into the camp to help the hunters do—well, whatever it is hunters do. Don't you understand? This is terrific news!
====
41056
Well, thank the Three for that!

Raynor still has an insane notion that he can repair the crazed construct. But after seeing this, I'm even more determined to make sure the sphere is destroyed.
====
41057
Raynor and I will make sure these hunters are all right. It's the least we can do. Then we'll follow after you.

Once the sphere is destroyed, I'll feel a lot better. Until then, it's like there's a knot in my chest and someone is pulling it tight.
====
41058
At least it didn't attack you.

You need to use the prod again and find it before it does any more damage to the countryside.
====
41059
Shatul travels with the echatere. We have no prisons, just the Code of Malacath.

If you wrong another in the clan, you have two choices—pay in gold, or pay in blood.
====
41060
I think I can do that, as long as I'm careful.

Others were dragged in here with me. Humble travelers who never harmed anyone. And now they're threatened with pain and death if they don't swear allegiance to the Vosh Rakh.
====
41061
Right, right. Thanks again.

You know, I came to Wrothgar because it was supposed to be a safe and amazing place for Orcs to live. Well, so far, it doesn't seem to be either safe or amazing.
====
41062
Oh I'm well enough. If you open this cage, I won't just walk, I'll run!

The Vosh Rakh are bad, bad people. I just want to get out of here before they drag me off like the others.
====
41063
It's nothing. Well … <<1>> went missing that night. When I caught her out in the snow, I heard someone singing.

It sounded like <<2>>, but I didn't stay to listen. If the chief's hunt-wife wants to sing alone at night, that's her business.
====
41064
You know, late the other night I woke to a soft voice. It was rough but definitely female, and the rhythm smacked of ritual. Maybe there is a cultist!
====
41066
With all of the chaos of moving north for breeding season, it's tough to say. I did notice one of the echalettes went missing, but the little ones are apt to wander.
====
41067
My wounds … I cannot face <<1>> like this. You must confront her in my place.

I trust your skill, commander. Quickly! She cannot escape.
====
41068
This was never about the Orcs becoming too powerful, too dangerous. King Joile wants to expand. This siege has weakened the Orcs and Redguards far more than the Bretons, and now he seeks to see neither of them walk away from this.
====
41069
By leaving none alive to say otherwise, apparently. The Orcs are defeated and Joile's assassins are removing as many surviving Redguards as they can. 

It could have been an honorable end to this. That's what both of them wanted.
====
41070
We won't save many lives, but she carries a missive from the king that would serve as proof of his treachery. I still have friends in high places. If we survive this, we could see him answer for these war crimes.

See it done. Honor demands.
====
41071
I must keep my word to Shinji and see him to proper rest, along with the other warriors who fought and died honorably here. But if you have strength left and do not wish to see this atrocity stand, you could pursue Mercedene, Joile's commander.
====
41073
<You eliminated one of the cultists, but that didn't help you locate the prison.>
====
41074
What the …? Who are …? Hold on, I'm not like the rest of these cultists.

They forced me into this. Said they were going to kill me unless I converted to their cause. You've got to believe me!
====
41075
Listen, I'm not like them. Look at me! Do I look like an Orc to you?

I was a prisoner. They forced me. Join or die, they said! I, oh gods, why is this happening? I don't want to die.
====
41076
It's … it's below us! The prison is underground. The well leads directly to it, but it's pretty deep. I … I wouldn't recommend just jumping.

Oh gods, please don't kill me. I told you what I know! Let me go. Please!
====
41077
The … the prison? That's what we were arguing about.

I said it isn't as secure as they think. Oh, sure, the main gate is impenetrable, but there are other ways to get in. They don't care. Who'd be dumb enough to jump into a prison, they said!
====
41078
Thank you. Thank you so much. I'm going to get out of here the first chance I get.

And don't worry. I won't say a word about you.
====
41080
No worries. We'll stay back and let you deal with any of those Vosh Rakh maniacs we run into.

We'll move forward as soon as we see that the coast is clear.
====
41082
Then this must be our lucky day! Not only have we avoided detection, but I found this rope in the barracks while I was looking around.

It should be long enough to reach to the bottom of the well.
====
41083
Perfect! That should be long enough to lower into the well. Let's go give it a try.
====
41084
Follow me. I'll secure the rope and drop it into the well.

Just be careful down there. Who knows what kind of monstrosities live at the bottom of an Orc well.
====
41086
Whoever built this place … they wanted us to know the truth. <<1>> and <<2>> tried to end the siege, to stop the killing. The only betrayal was King Joile's.

It seems <<3>> and I were both right.
====
41087
I knew you could do it!

Follow me. I'll secure the rope and drop it into the well.
====
41088
Whoever built this place wanted us to know the truth, and wanted us to know that Shinji and Barak died trying to stop the siege for both sides. Incredible. To think Sharela and I could both be right about who rests here.
====
41089
The king will know the truth. This is <<1>>'s tomb, and altering any piece of it will mar his legend. The king won't dare touch <<2>>'s remains—especially not once I write Sentinel with the news.

Let the kings argue with each other, if they must.
====
41090
Patch things up with <<1>>. We've worked together for years … I won't let this break us.

But please don't tell her. It should really come from me.
====
41091
Me? I'm no one. Just a humble engineer who built and maintained this prison. Before they tossed me into it, that is.

I've been able to avoid the dangerous prisoners, at least so far. Luckily, I literally know this place like the back of my hand.
====
41092
Well, not just me. They threw a lot of the clan members down here. And then, the bastards, they opened the cages. Let the actual prisoners loose. It was some kind of sick game to them.

But I never heard an alarm. You must be stealthy as a shadow.
====
41093
Well, I designed it. But most of the heavy lifting was done by the Orcs of Clan Fharun. The chief hired me, despite my obvious non-Orcishness. He appreciated my expertise and sardonic sense of humor.

But it was those Vosh Rakh who imprisoned me.
====
41094
Well, this elixir might come in handy. 

There's a chamber you might come across. Fills with gas if the cell gates open accidentally. A failsafe measure, you see. Drink this potion and the gas won't bother you. I always carry a vial, just in case.
====
41095
Tastes like barf, but works like magic!

Oh, there's also a spike room. Amazing defense mechanism, unless you're in the chamber when it activates. Remember that it resets if you don't turn the three valves fast enough.
====
41098
You met Frilan? Ha, I knew they couldn't kill that damned Breton. The man is a genius! Glad you took his advice. That potion might save your life.

You still need to keep the prisoners off my arse so I can open the gate though.
====
41100
Skeletons are raised like blank sheets of parchment. A Necromancer gives them commands and they obey. Simple. 

But most necromancers are morons. Their commands are weak or self-contradictory. More often than not, their minions end up killing them.
====
41101
Yes. Exactly.

The Prince exerts direct control over them. This makes them far more organized and far more dangerous.
====
41102
A brand is like a seal of ownership. So the skeleton is commanded not by the idiot necromancer who raised it, but by the master of the brand. In this case ….
====
41103
Of course I think it needs to be destroyed! Don't you?

This time my brother tinkered around with something that was extremely dangerous. We're just lucky nobody was seriously injured by that thing!
====
41104
My brother rarely agrees with me about anything. Why should this time be any different?

But the point of the matter is that we need to destroy that construct. If you talk to him, I'm sure you can get him to see the logic in that.
====
41107
Just give me the lightning prod and I'll take care of it.

If I drain off its remaining energy, the gears will fuse and the construct will become permanently inert. Then it'll be nothing more than a large, metal doorstop.
====
41108
Of course! Why would I want to do anything else? With a few minor adjustments, this little sphere will be as good as new!
====
41110
My sister! I suppose she wants to destroy the poor thing. Hit it! That's her solution to every problem!

But important research can be dangerous. Real scholars understand and accept that.
====
41112
Just give me the lightning prod and I'll take care of it.

I can alter the frequency of the rod to recalibrate the sphere's energy dampeners to better regulate the amount of energy flowing through it. Simple as making a kwama egg omelette, really.
====
41113
I'm not sure what you mean. They're reanimated dead people. I actually quite like skeletons. It's a shame they're so repulsive and dangerous. 

I'm sure that sounds bad. Please remember, I am not a crazy person.
====
41114
They never lie.

Spycraft is all about observation—scraping away lies to find the truth. I'm very good at it, but it makes my head hurt. Skeletons are what they are, and that's it. It's refreshing. That doesn't make them any less dangerous though.
====
41115
What of it? Beastmasters don't just take care of the herd, they butcher them when the time comes. We use as much of the echaterre as we can, so we don't let the blood go to waste on the ground.
====
41116
Razasha's alive? Praise the Eight and anyone else who wants to listen! I'm just glad she didn't follow us in here herself.

Those Vosh Rakh maniacs want new members. Someone who calls herself the Proselytizer leads this bunch. You need to stop her!
====
41117
Give Stubbs back! I don't want him slaughtered in the end just like the rest of them. He deserves the chance to live a normal life in the wild. Is that so wrong?
====
41119
Azhnura the Proselytizer? She's a horror. She came by not too long ago and told them to make the fire hotter. Said it would help me see the light. 

If I get the chance, I'll show her some light!
====
41120
Another one? Did you find out what they were looking for? Specifically, I mean.
====
41121
And who decides who we honor and remember? The victors, of course, for they get to write the history.

But there are two sides to every story. No one remembers the losers. They fought for what they believed in and failed, and so they are forgotten.
====
41122
I get reports. Things my advisors think I need to know. One report claims that the Wood Elf is keeping company with Bazrag. When two of my scouts confronted her, she killed them both.

I'm concerned that Bazrag has turned Eveli against us.
====
41123
To the vanquished, this isn't the statue of a hero. It's a tribute to a tyrant.

Many see me in the same way. A tyrant, forcing my ideas upon the people. They say I'm wrong, that I'll destroy the Orsimer. They seek to turn everyone against me.
====
41124
Poetry? I'm … I hate poetry. All lies and pretense. People should just say what they mean …. Don't look at me like that!

I'm sorry. Forget it. The important thing is we know they're excavating something specific, and now we know where.
====
41125
In the short term? We blow up the dig.

The Worm Cult have been using fire salts and concentrated kindlepitch to clear rubble.Those summoners, Mafrekyn they're called, they distribute it. If you can get some, we can use it to cave in the dig site.
====
41126
The map I took from this filthy idiot. It points to the crematorium. He wouldn't tell me what they were doing there. I'll bet that's your second dig site.

But what kind of temple could possibly be below the crematorium? Doesn't make sense.
====
41127
We'll wait here while you scout ahead.

But don't take too long. One really strong gust of wind could scatter this rickety bridge in all directions, and we don't want to be on it when that happens.
====
41128
A Wood Elf and two Orcs? Sounds like the beginning of a bad limerick.

Sorry. We don't see that many of the little Elves around here, so I really can't help you.
====
41129
Ah, my apologies. I couldn't reveal anything until you said the proper words.

Take the stairs down into the storage area. Look for an opening in the wall. It leads to our most private set of rooms.
====
41131
Alright.  Be sure to come back as soon as you find the stolen goods.
====
41132
None that he was keen to share. He did a lot of begging. Sentiment. I learned a lot about his mother, for instance. I don't know why people always talk about their mothers. 

It's probably my fault. I've never been a very good interrogator.
====
41133
Wonderful! Now to brew them for the competition. I call it my "cup of wrath."

I still have a glass from an earlier batch. You're welcome to try it.
====
41134
I don't take kindly to you rummaging through my things. It is a book of battle poetry, nothing more. I read them to myself occasionally for inspiration.
====
41135
Not even a sip? I wouldn't mind a second opinion.
====
41136
Here you are. So, what do you think?

And please, be honest. If it's not ready for competition, there's still time to perfect it.
====
41139
Oh? What did you find? Do not keep <<1>> suspended!
====
41140
You're actually serious? My work is too important to the clan to risk my life in a petty duel. I'll pay off Rogzesh just to shut her up.
====
41141
You can't seriously believe Rogzesh's claims? You're a fool, but it's better to fix this than to let it fester.
====
41142
I don't have time to stand around while you insult me. I'm going fishing.
====
41143
Ha! For an outsider, you have a sick sense of humor. Now leave me be to my work.
====
41144
This one knew you walked with Khenarthi's luck! Quickly, show them to <<1>>. <<2>> can already taste her freedom!
====
41145
I can make it worth your while. If you place the blame on <<1>>, he'll let me go. Then I'll collect my emergency funds, meet you at the Greedy Gut, and pay you for the note and your silence.

Think about it.
====
41146
I withheld certain details, yes. But I had good reasons. If cultists killed Bazrag in Trinimac's name, it would have started a civil war.

And if Kurog found out you were trying to rescue Bazrag, you would have never been allowed to leave the city.
====
41147
Someone wanted to blame Bazrag for the Malacath fanatics while also removing the chief from the battlefield. It was a brilliant plan. Fortunately, you were able to foil it.

And now, thanks to Bazrag, we know what the Vosh Rakh are planning next.
====
41148
Bazrag's shield-wife approached me after the Vosh Rakh attacked Fharun Stronghold. She knew the king would do nothing for those who didn't accept his rule.

Chief Bazrag was ambushed at the same time the temple was being attacked.
====
41150
Exactly! <<ACmz:1>> gives the drink its sharp aftertaste, but the water evens out the crispness.

Wrothgarian Orcs still use wrathberries to fend off illness, but our ancestors knew the best way to make the medicine.
====
41152
I'm not even sure whose side I'm on anymore. When Bazrag and I sneaked into the city, two guards got lucky and happened to be in the right place at the right time. They attacked.

I … I … I just reacted and let my arrows fly.
====
41153
I knew you were going to say that. Still, I'm not sure I can get past Solgra's lies. She tricked us into helping Chief Bazrag—and I'm still not sure about his role in all this!

All right. You can count on me. But I'm doing this for you, not them.
====
41154
But I killed two guards who were just doing their job! They probably have loved ones, pets ….

I … I don't know if I can do this anymore.
====
41155
Don't worry. We'll be careful.

We can't thank you enough for helping us. We were heading to Orsinium when the Vosh Rakh took us. Just wanted to be a part of history, you know? Anyway, we'll be right behind you.
====
41156
Okay! I don't know why you're picking on me, but okay!
====
41157
Why would you want the others to think I'm a cultist? Wait, they'll be scared of me! Thanks!
====
41158
How could you possibly think that? Do I look like a follower of Boethiah to you?
====
41160
I won't! You can't make me! I'm getting out of here!
====
41161
I think my chances are even, but I cannot risk leaving Rogzesh unsupervised. She's caused enough trouble as it is.

I wouldn't push your luck any further.
====
41162
Paying off Rogzesh to silence her? A curious course of action. Most Orcs would just slit her throat. You are a strange one, outsider.
====
41164
I would be very careful of my accusations if I were you. I don't take the implication that I was involved in my husband's death lightly.
====
41165
Then we must fight, but I will not desecrate my husband's corpse. Let us meet by the river, so I might feed it with your blood.
====
41166
What proof do you have of that? Have you searched the entire stronghold and talked to all the suspects?
====
41168
The king's lucky mug! Uh, pretend you didn't hear that.

Well? Anything else you need?
====
41169
That's what she's been saying for days! Huh.

You've done the Guard a true service. Anything else you need?
====
41170
I knew it! Her story never fit together quite like it should.

I'll make sure that mug gets back to the Guard. Anything else you need?
====
41171
The Vosh Rakh are up to something, that's for sure. They've been gathering in the ruins ever since we got here.

We did notice something unusual, though. The high-ranking cultists appear to be much better dressed than their subordinates.
====
41172
If you haven't yet, speak to Eveli about it. There was a rather horrible predicament earlier involving some of the cultists and… etchatere. She was giggling about it like a mad woman.
====
41173
Not necessarily. It might just mean that the leaders have more funds and better taste.

Still, between the robes and the masks, acquiring a few of their uniforms could definitely help us sneak inside.
====
41174
Then stop wasting our time and find that cultist before they cause any more harm!
====
41176
But it makes no sense! Ozgar's death would be meaningless.
====
41177
I can't argue with evidence. I'll turn this over to the Guard and release the prisoner.
====
41178
No, my friend, thank you! I'm just glad Raza didn't barge in there herself. She's headstrong, but she's no match for those mad cultists.

Neither am I, for that matter. We're just simple pottery makers looking for a new life in Orsinium.
====
41180
More than enough to serve brain pockets at the competition!

I do believe I perfected the recipe with my earlier batch. Would you care for a taste? They're especially crisp!
====
41182
Isn't it juicy? The grass casing draws the bile from the brain mash, which gives it a good snap.

This is an old recipe from Shatul. They travel well, and the <<z:1>> is a natural preservative.
====
41183
Just a taste? It would help me know if it was ready for competition.
====
41184
Here you go. Pull it apart with your hands and scoop out the—yes, like that.

So? How is it?
====
41185
I knew it … her hands are red with my husband's blood!
====
41187
This is ridiculous. Tell Rogzesh I'm not a follower of Boethiah, I didn't murder Ogzor, and I'm not going to pay her any blood price.
====
41188
You're mad. My work is too important to the clan to risk my life in a petty duel. I'll pay off Rogzesh just to shut her up.
====
41189
You can't seriously believe her? You're a fool, but it's better to fix this than to let it fester.
====
41191
I don't have time to stand around while you insult me. I'm going fishing. If you insist upon this vendetta, you'll find me there.
====
41192
Are you mad? I hate the sight of blood! I would never do such a thing!
====
41193
Okay! I don't know why you're picking on me, but okay!
====
41194
Why would you want the others to think I'm a cultist? Wait, they'll be scared of me! Thanks!
====
41196
I won't. It's about time I stood up for what I believe in. Meet me down by the river and we'll settle our differences.
====
41197
<<1>> poisons her mind with denial. I refuse to pay for a crime I did not commit.
====
41198
I will not dishonor my husband's memory by fighting you.

But if I stay, <<1>>'s grief will turn to hate. I … I will leave the clan.
====
41199
Giving away your own coin so <<1>> can gain satisfaction? This isn't your affair. Why would you do this?
====
41201
Then we shall fight. Meet me by the river, so I can feed it with your blood.
====
41202
Ha! For an outsider, you have a sick sense of humor. Now leave me be to my work.
====
41203
How could you possibly think that? Do I look like a follower of Boethiah to you?
====
41204
Of course. My elemental magic is yours to command. I won't let you down.
====
41205
I'm fine. Not that it is really any concern of yours. I'm just taking a break from my walk. Eating a little meat. Drinking a little ale.
====
41206
Since you're paying for it, I don't see why not. It's good, strong stuff.
====
41207
Damn you, outsider! But the code is the code.

So, what do you want? Gold, land? A bear you can ride around on?
====
41208
To Solgra? The damn Trinimac priest? Why in the world would I …?

Oh, all right. But if I see any indication that this is a trick to get me to Kurog, I'll kill the Wood Elf and hunt you down like a rabid echatere. On that, you have my word.
====
41209
Perfect! Ventricle pie requires the freshest ingredients. <<Cmz:1>> don't exactly keep unless you bake them quickly.

I have one last slice from my previous attempt. You're welcome to it!
====
41211
I'm not asking you to eat the whole thing. But if you don't mind, I'd like to know if it's good enough to round out a meal.
====
41212
Here you go, have a slice. Large bites, as the chiefs of old would do.

So? How did it turn out?
====
41213
Surprising, isn't it? A bit nutty from the moss, but the intestinal quiche contrasts well with the vascular cream pockets. Chewy, too!

In the halls of Old Orsinium, no meal was complete until they served ventricle pie.
====
41214
Of course. My healing magic is yours to command. I won't let you down.
====
41215
We need to get the Sphere away from the Reachmen, of course! If they keep poking at it, something bad is going to happen—remember what I meant when I said, "something bad?"

Pieces of landscape, falling everywhere. Very small pieces of people, too.
====
41216
That's a strange question for someone who holds your rank. Haven't you learned this much already?
====
41217
I can appreciate that. In truth, our beliefs and those of Orsinium's temple are similar, though they are not as pure in their devotion to Trinimac. 

But there are those in the city who follow our teachings. They just wear a different mask.
====
41218
You sound like my sister! Even if we discount the irreplaceable loss of the time and effort I put into rebuilding the Sphere, we can't guarantee the Reachmen are the only ones caught in the blast.
====
41219
Oh, then that's all right, then.

You fool! You've seen how fast the Sphere can move! What if it gets critically damaged and goes streaking off over the nearest hill? Toward some hapless farmer or hunting party? No, we have to get it away from them.
====
41220
I'm no warrior, and I need Kireth to keep an eye on the Sphere.

Wait! That's it! The Sphere can help you. If you get close enough, use the <<1>> on the Sphere! That might return it to normal, for a short time. It'll defend itself!
====
41221
So, which blessing have you decided upon?

Will you accept the blessing of Avalian and become one with the wind? Or will Vaia's resolve protect you from the coming trial? Or perhaps Usunok's rage will grant you the strength to succeed?
====
41222
Kill the Reachmen. I think you've drained enough energy that it'll be manageable. That's why it's all turtled-up.

Once they're dead, I can get the Sphere out of harm's way and get to work on it.
====
41223
Then let Trinimac's swiftness guide you through the Gauntlet.
====
41224
Then let Trinimac be your shield against the dangers of the Gauntlet.
====
41225
Then let Trinimac grant you the strength to overcome the challenge of the Gauntlet.
====
41226
If you take too long, the switches reset and you will need to begin again. Others may pass you and take the position you fight for.

And don't worry about killing anyone. They're certainly going to try to kill you.
====
41227
Trinimac favors the victorious in battle. If followers fall, they are not worthy.

The Vosh Rakh understand that. So should you.
====
41228
I swear this is true, Kynareth blind me if I tell a lie.

My cart got stuck on that hillock over there and my guar weren't strong enough to pull it free. I despaired of getting my goods out of this desolate land when it rolled up.
====
41229
The metal man sparked some more, and my goods caught on fire! My guar burst their harness and ran, and the cart gave way. It shattered! You see the result over there.

The metal man paused, curled up into a ball, and rolled off.
====
41230
Believe me stranger, I know not what it was. A ball of steel and sparks … that unfolded into the shape of a man! I fell back as it set itself to pushing my cart.

At first, I thought Zenithar had blessed me, but the cart would not come free ….
====
41231
If I knew what you meant—which I assure you, I do not—I would find no amusement in your brazen approach.
====
41232
You think any fence in Wrothgar will purchase King Kurog's favorite flagon? And best of luck selling that ugly lump of pewter beyond these lands.

It seems we're stuck with each other. I'll offer you the same deal I made <<1>>—no more.
====
41234
Fine, fine. Come back when you realize I'm your only chance to turn a profit.
====
41235
Ha! Coffee shipped all the way from Velyn Harbor and he eats the whole bag off the cart?

He'll make a fine smoked bear's head stew. One of his cousins just came off the fire, if you'd care for a sample.
====
41237
Dig in! The lichen is key to the broth. You may notice the tomato base draws out the subtler taste of the truffles.
====
41238
Bear meat is usually disgusting, but those of northern Wrothgar survive on a diet of fish. And the marrow makes for a delicious stew!

I can't wait to serve up <<1>>'s head. I hope there'll be a subtle hint of coffee.
====
41239
You aren't a fan of a dish that comes with its own container? Are you sure you can't make an exception? Just one ladle-full?
====
41240
There were a lot of them. And they were strong—stronger than we were, at any rate. Glothun was the worst. He kept saying that fire and ice would lead us to Trinimac's truth, whatever that is.

Will you find Shalda and the others? Please?
====
41241
I … I appreciate your help. Shalda and I aren't very religious, but what these cultists are doing is wrong.

Oh, and I noticed an opening in the back of the ruins. That might be the best way to escape after you find Shalda and the others.
====
41242
Shalda and I packed up our pottery shop in Shornhelm to make a new start in Orsinium. If I lose her, I don't know what I'll do.

The others? Just travelers we met along the way. A cook, a couple of mages …. I hate to think of them coming to harm.
====
41243
Our founder, Adeliza Silver-Axe, crafted the banner to honor her beloved son, who was turned into a werewolf.

Forced to kill him, she weaved her tears and blood into the banner. And each commander since has added a drop of blood to the sacred flag.
====
41244
I will find other members of our order, if they still survive. If not, I will recruit new members. Either way, we will rebuild. The banner will serve to rally us.

I won't let Magnar and his mangy beasts win the day. I simply won't allow it.
====
41245
It's done as part of a ritual. They fast for three days and meditate before the banner. They see visions. Of Adeliza Silver-Axe. She made it our sacred duty to rid the world of the curse of werewolves.

I am honored to be part of the order.
====
41246
Eveli aids my enemy. The Wood Elf has chosen the wrong side. I worry that you might follow her example.

But I have a moot to prepare for and I've said what I had to say. When you see Eveli, I expect you to do the right thing.
====
41247
Right, right. A little Wood Elf gave it to me. Described you to a turn and asked me to deliver this letter.

Not sure why she was hiding under that hood or why she spoke with a funny accent, but I haven't met that many Wood Elves, so ….
====
41248
As a matter of fact, although it didn't make a lick of sense to me. She said the letter itself wasn't important. She said that what really matters is the beginning of every thought.

Maybe you'll understand it, because I certainly don't!
====
41249
A coded message? You mean as in spies and such? That's not something I'm usually asked about. Reagents, soul gems, spells … those are my usual areas of expertise.

Not sure I can be of much help in this, but perhaps I can offer a bit of advice.
====
41250
A bribe? Oh, very well. I accept. But you didn't hear this from me.

There's an outlaw den below the city. It's the best place to find to find all kinds of unsavory characters. If anyone can decipher your message, you'll find them there.
====
41251
Coded messages, if that's what this is, tend to contain patterns. The message, or the poem in this case, usually doesn't mean anything as a whole. The real message is in the tiny snippets.

Try looking at the words differently. Maybe that will help.
====
41252
Codes and languages? This one considers those to be her specialty! You have come to the correct person, my friend!

Let me see the message. I will even give you a discount since I wasn't arrested today!
====
41253
No, no. If this one simply blurts out the answer, then you will have learned nothing. Better to teach you to hunt than hand you a sandwich, yes?

The beginning of each thought. Look at the first word of every sentence, then all will become clear.
====
41254
Interesting, but extremely obvious. You really needed this one's help to decipher this?

There aren't even any mysterious symbols or complex patterns. It's so simple a sober Nord could figure it out. Um, no offense intended.
====
41255
The Vosh Rakh want to make a statement. Something big. Bazrag thinks it involves the moot, where all the chiefs will be gathered.

We need more information. Someone needs to enter the old Trinimac temple to the west and learn more about their plans.
====
41256
I'll send scouts ahead, but you'll need to get inside and do whatever it takes to uncover the exact nature of their plan. Lives are at stake. Remember that.

Now please, talk to Eveli. We need her. You have to convince her to help us.
====
41257
The Vosh Rakh are using an old Trinimac temple to the west. They are training new recruits and keeping prisoners there. We need to get someone inside and learn what they're planning.

Please help us in this. Who knows how many lives are at stake?
====
41258
I can do that. Besides, it'll be nice to get out of a city. Try to forget about the price on my head for a while.

All right, let's do this. But be careful out there, will you? I can't afford to lose the only person I really trust.
====
41259
First things first. I'll wait to see if any members of the order return from missions. Then we'll establish a new base of operations and rally new members to our sacred banner.

The Order of the Silver Dawn will survive. The world needs us.
====
41260
We must select a new leader. After that, it will be up to that person to decide how best we should proceed.

Adeliza founded our order in this place. But now that the werewolves have discovered it, perhaps it would be best to just leave it to them.
====
41261
We had precious little warning that the pack was coming, but it was enough. We set up traps to slow or even kill the invaders. Rock falls, spikes, bear traps, that sort of thing.

Tread carefully in there.
====
41262
Ah, that will be Seht's Flywheel. It was built by the Baron Who Moves Like Heat Lightning. 

We visited the Clockwork City, of course, and he based his design on that. I can almost visualize this baron in a chamber of pistons … no, it's gone.
====
41263
The Spiral Shadows, an arena inspired by Mephala's realm! Its architect was The Baron Who Moves Like Flickering Flame. 

I think he might have been one of my favorites. I remember watching him for hours. Or do I just … remember remembering that?
====
41264
Seht's Balcony! It was designed by the Baron Who Moves Like a Dancer's Hips after spending a season with the Mechanist. 

Beware the whirling blades! They move just like … just like … oh, you know what I mean. Don't you?
====
41265
It's the Drome of Toxic Shock! The Baron who Moves like Wind in the Reeds really poured his heart into this one. Curious that such a gentle soul should create an arena as lethal as this one.

Triumph here, challenger, and restore my baron to me.
====
41266
You've been lucky, indeed you have, but I fear your run ends here. This is the Igneous Cistern, devised by the great Baron who Moves like a Torrent in Spate. 

I shall never see his like again, challenger. For here you will die.
====
41267
This one is the Vault of Umbrage. It was hand-carved by the Baron who Moves like a Wary Moth. 

You … you can do this, can't you? You can actually do this, and my barons will be restored to me!
====
41268
It's called the Vale of the Surreal. The Baron who Moves like a Shivering Droplet served the Mad God for a time, and that's where he got the idea. 

I've never liked this arena. Too uncanny. But I miss my baron. Win him back for me!
====
41269
You've reached the Rink of Frozen Blood. It was the masterpiece of the Baron who Moves like Sunlight on Waves. 

I'm beginning to hope, you know. That you'll be able to succeed, to return my barons to me. Is it a mistake for a Daedra to hope?
====
41270
The Baron who Moves like a Smoking Plume was a great admirer of Mehrunes Dagon. I think you'll see that in his Theater of Despair. 

I've never been one to despair, but I've missed my barons so, I was almost ready to succumb. I'm glad I didn't.
====
41271
The temple's leaders are too forgiving. They live in harmony with non-believers. Trinimac is a god of war. He does not tolerate false gods such as Malacath.

Soon it won't matter, though. We have agents at work within the city even as we speak.
====
41272
Patience, overseer. All will be revealed in good time.

First, complete the trials and prove your worth in this endeavor. Then all will be revealed. And if you fail, it won't matter, for the dead have little use for knowledge.
====
41273
Bow? Never bow! Only show the top of your head when you smash in your enemy's face!

Do you think I require supplication? Do you mistake me for Molag Bal?
====
41274
Honor the clans who carved out a mountainside to raise these walls—those who armed, fed, and ruled this city in its prime.

Honor the clans who built a city worthy of my attention.
====
41275
Provisioners are only as good as their ingredients. The fewer, the better—simplicity of pairing is key.
 
Now, go find ingredients for roast pig. If my stocks are empty, you should find what you need in town.
====
41276
Does that surprise you? My people have lost their way under the stifling traditions of Malacath. I seek to unite us on a new path, a path devoted to the true god, Trinimac!

A new age begins, an age that will see the Orsimer attain power and glory.
====
41277
Against me? I think not. Not when the Vosh Rakh is clearly to blame. Our purpose served, we will disband and leave my chosen scapegoat to deal with the consequences.

High Priestess Solgra is behind all this. She's the obvious choice.
====
41278
My son is not your concern. You are Vosh Rakh now. Nothing else matters.

You joined at a pivotal time. Soon, Trinimac's blade of courage will pierce the heart of the moot and strike down the insolent clan chiefs. Then true unification can begin.
====
41279
We all have our purpose. The people will rally against Solgra and demand justice. Our agents are already hunting her down. Before the moot ends, we will have her.

But again, that is not your concern. You have another mission to perform.
====
41280
The moot? No, our warriors are already in place. When the chiefs attend the moot, we will eliminate them and bring unity to our people.

Instead, I want you to join the warriors heading to the inn. Help them capture Bazrag before he can escape again.
====
41281
What … what do you mean he didn't make it? What aren't you telling me?
====
41282
You … you did what? What kind of person does something like that? He … he looked up to you. Like all of us did!

You're a monster.
====
41283
Does that justify what you've done? Does that make you feel better?

I thought Bazrag was bad. That Solgra betrayed us. But you … you're worse than either of them. Would you sacrifice me, too? No … don't answer that.
====
41285
The river doesn't always flow downstream, my friend. Did you know that these ruins appear bigger on the inside than they do from the outside? Ah, the mysteries of architecture!

But you should speak to Eveli. She's anxious to know what you found out.
====
41286
The attack had nothing to do with Malacath? I guess that makes a certain amount of sense. Anything else?
====
41287
It is as we feared. Many lives will be lost, but perhaps we can get a warning of some kind to those who matter. Save the lives that we can.
====
41288
They really have it out for Chief Bazrag, don't they? And the Wood Elf, too? I suppose we should go and warn them, don't you think?
====
41290
Glothun's a brutish, nasty Orc. Praised Trinimac with one hand and slew a poor tailor who defied him with the other.

He took notes, made a list of the captives. His "new recruits," he called them. That should help you locate Shalda and the others.
====
41291
No, she whispered that she couldn't help all of us, that she had another task. Then she was just sort of… gone. She probably assumed I would go for help.

She was trailing the Vosh Rakt though, I am sure of it.
====
41292
Name's Muralaz and yes, I helped your friend who was taken by these Vosh Rakt. They must be stopped.

I cannot do too much in here, I've already completed my mission and cannot act. The Agra Crun cannot yet show their hand.
====
41293
Yes, Azrath told me of Fharun and what you did there. 

These Vosh Rakt are a dangerous blight on Orc society. Look at how they "recruit" followers. Torture, fear, pain. It makes for obedient minions who question nothing.
====
41294
He is close by. Go to the first room to the left, down the stairs. He has one of the captives there, I believe. He is dangerous, so be careful.

I'll gather more information about the leader here and find you. Malacath's blessing on your blade.
====
41295
Information. These zealots are getting brazen and they plan to make this ancient temple a stronghold. You can help strangle this weed.  First, take care of the recruiter, Glothunh.

I'll find out who the leader of this group is and let you know.
====
41296
So it really does exist? Sometimes you never know when you're dealing with myth and legend.

Could I trouble you to take it downstairs and place it in its display? In the meantime, I'll find that list of relics I mentioned the last time we spoke.
====
41297
<<1>> enjoyed walking behind him. It was like watching the  rolling ocean.

This one is not usually distracted in such a way. Perhaps <<2>> relied on this to trick her.
====
41298
This one gives me chills! The helmet was worn by the legendary Orc hero, Uzdabikh, who single-handedly slew one-thousand-and-one Redguards during the Battle of Fharun Pass.

Little known fact—Uzdabikh might have been a woman!
====
41299
The name means "blood shield" in the Orcish tongue. The shield belonged to the legendary shield-wife, Bagrar Troll-Slayer. She distinguished herself as the first protector of Malacath's faithful, during the time of the Balagog blood purge.
====
41300
Fine, fine. Come back when you realize I'm your only chance to turn a profit.
====
41301
Ah, I knew that was gold well spent! I've already received twenty visitors thanks to those notes!

But where are my manners? Welcome to the newly established museum of Wrothgar, authorized by the king himself.
====
41302
Oh, most certainly! The House of Orsimer Glories has a simple mandate. We're to collect historic treasures related to the Orcs and the Orsimer nation.

But I'm a simple scholar. I have no aptitude when it comes to searching for ancient relics.
====
41303
It's the Agra Crun, the blood shield. It was recently donated to the museum by an anonymous adventurer, and I can't wait to put it on display.

It will be one of our best attractions!
====
41304
I'm not one to turn away an honest helper! But before I ask you to go traipse around in search of historic treasures, why don't you take this downstairs and put it on display?
====
41305
Our team won't be making the main strike, but we're just as important.

We'll be dealing with those opposing  us within the city. Chief Bazrag, Priestess Solgra — all enemies of the state. Or at least they will be once we tell the people that.
====
41306
Ensure the squads are in position and give them the command to attack.

The door guards are already pulling back to the Keep. Wouldn't want any guard who isn't Vosh Rakh to be around to ask questions.

This is going to be a day to remember!
====
41307
We have three units getting in position around the inn as we speak. Soon, we'll strike and bring those inside to justice.

We've already started sending runners around to spread the word that Solgra is the leader of the Vosh Rakh, heh.
====
41311
Then go forth and receive your clan.

Shatul, I present your new chief!
====
41312
By the Code of Malacath, I name you Blood-Kin to the Orcs. Let it be known among the strongholds that you are family now.
====
41313
Yes, yes! The Rat has ears to the ground. Ears to the walls. My little friends are everywhere and they hear secrets whispered by Daedra big and small. Tasty secrets.

These Daedra plot and whisper, you see, and The Rat listens. He always listens.
====
41314
They speak of the Dragonfires! They seek to snuff them out forever, oh yes. The Rat heard this quite clearly. 

No Dragonfires ever again. No more Dragon-God promises. No more Eight-blessed emperors in shiny hats. Just death and slavery, forever!
====
41315
For now. Only for now! Don't you know the story? When Alessia's heirs wear the Amulet of Kings, the fires will burn again! Even a mighty Daedric Prince must hide from such a light!

Unless Molag Bal erases them, of course. Unless that happens.
====
41317
You beg The Rat to share all his crumbs? No, no. The Rat has said enough!

You want more, greedy one? Find the Drake of Blades. She's close, very close. Down in the sewers. She would like to nibble on this crumb, oh yes. Tell her the Prince's plan!
====
41318
As you can see, we've been rather busy ourselves, so I haven't had a chance to get the entire story out of Eveli.

Tell me, what else did you learn at Paragon's Remembrance?
====
41319
Solgra doesn't have a bounty on her head—at least not yet. She went back to the temple. Business as usual, and all that.

What a mess Kurog has made. He thinks we're the traitors, but his mother is running a cult right under his nose.
====
41320
By the sacred tusk, the forge-mother? The Vosh Rakh answer to Alga? That's … well, come to think of it, that makes a certain amount of sense.

The cowards blame the high priestess and then get to smell like sunshine on a cloudy day.
====
41321
The Rat? Yes, I met him once. He was wearing a mask made from someone's small clothes and was covered in his own sick. He's completely mad. 

Then again, he has a talent. He knows this city better than anyone—and he's quiet. Very quiet.
====
41323
Your face …. You believe him, don't you? Perfect.

I admit, it makes sense. The Dragonfires are the key to ejecting the Daedra permanently. If Molag Bal could extinguish them forever, that would be very, very bad. 

We'll have to keep digging.
====
41324
I assumed as much. That's why I decided to appear in this manner. That way we can talk freely, without one of us deciding to be gauche and draw a weapon or otherwise behave badly.
====
41325
Oh, but we already have, don't you see?

The clan chiefs have gathered and the moot is about to start. Soon the news will spread that Solgra is behind the Vosh Rakh. Everything's in place, just as I have foreseen. You have failed, outsider.
====
41326
The time for endless talk and debate is over. These cowards who call themselves chiefs will soon be removed and no one will remain to say no to my son. It's for the best.

Oh, and I haven't forgotten Bazrag. We'll get him too, in the end.
====
41327
More than I can say. I will be glad to finish our journey. And glad to put this terrible place behind me.  

I'm sure we all will.
====
41329
Thank you for helping us. I am anxious to get as far away from this place as I can.  I am sure we all are. We'll stick together and continue on our travels as soon as we can.
====
41331
Good. The Knights of the Dragon will have no part in King Joile's treachery.

Come, we must collect the bodies. They deserve a better rest than this.
====
41333
Why? Why does the sun rise and fall each day? Why do the spring rains eventually free us from winter's icy grip?

The king is angry. And like any force of nature, he refuses to be denied.
====
41334
You want to enter the inn? You and every other drunk in the city! But that's not going to happen.

The inn is off limits until we're done here. By order of the king.
====
41336
And what business is that of yours, outsider? Perhaps you're involved with the criminals hiding inside?

If you don't leave now, I'll have you shackled in chains and tossed in the keep's dungeon for a year and a day!
====
41337
Well, yes. Of course something did. Go and speak to the king, outsider. I prefer that you hear the news from his mouth instead of from mine.
====
41339
See that? That's why I left the king's service. Strange orders, unfamiliar faces, new officers thrust upon us—it drove me into an early retirement.

Hey, you were at the temple! What is it with you and sticking your nose where it doesn't belong?
====
41340
Probably. With so many new officers, no one would bother to question you. But I have no idea where my badge is.

Wait … I might have tossed it into an alley near the inn. Maybe. Who can remember specifics after six old-kindlepitch sours?
====
41341
Mulzah must have really gotten to you. She can have that affect on people.

The officers have badges that show their rank and level of authority. I used to be able to go anywhere I wanted just by flashing my badge. Too bad I tossed it when I quit.
====
41342
Haven't you and your friends caused us enough trouble already?

All right, if you get me my inn back, I'll try to forget that any of this ever happened. So, how can I help?
====
41343
Thanks. Tell Captain Zugnor I said hi.

And if you do manage to get inside the Greedy Gut, make sure my father is all right. I'd hate to think that the king's soldiers hurt him, but who can tell any more?
====
41344
Never seen her before. I make it a habit to get to know all of the guards and soldiers who come to the inn to unwind.

From the look on her face, she hasn't unwound since the king was a cub tied to the Forge-Mother's apron.
====
41345
I wouldn't want to disparage the captain. She works for Lord Ethian's father and most of the ships belong to him. Because of the ambassador's mission, they wanted to make an impression.

Nobles.
====
41346
Rogzesh sent you, eh? Normally I'd dismiss her ranting, but late the other night I woke to a soft voice. It was rough but definitely female, and the rhythm smacked of ritual. Maybe she's onto something.
====
41347
I haven't noticed anything, but I've heard Boethiah demands blood sacrifice. I'd look out for suspiciously crimson stains.
====
41348
Sure. I enjoy being crushed under rubble as I slowly sink into icy water. 

What kind of question is that? And just who in Oblivion are you?
====
41349
Damn it. I know the storm was just a freak thing, but the fact that we were this far north and nowhere near Orsinium… Lady Sovelle came to me with her concerns before we ran into that blizzard. 

Now she's missing. Where's Captain Henrisa?
====
41350
He's one of Captain Henrisa's lackeys, a shifty-eyed mage who was always skulking around. Didn't like him.

Look, help me out. I don't think I can swing a sword right now, but I need to make sure the ambassador is all right.
====
41351
I don't recognize you. Where are you from? I haven't received any orders about another captain being assigned to this operation.
====
41352
I … um … my apologies, captain. I shouldn't have questioned your authority.

The upstairs door is unlocked. We're almost done here, so there might not be too much left to see, but you're welcome to go inside.
====
41353
I was running messages … for the cute Wood Elf and the grumpy Orc ….

When I returned … the soldiers rushed in … stabbed me.
====
41354
They never saw it coming. The soldiers grabbed the Orc chief and the Elf … took them away. By the order of … the king.

I guess I was … just in the way.
====
41356
So proud. So sure. So certain that you do the right thing. But you defy the will of Trinimac and try to stop the inevitable by warning my son.

In short, you have begun to annoy me.
====
41357
No, we're done here. You think you know so much, but you're just grasping at straws.

The plan proceeds and you can't stop it. The Orsimer will rally as one under the banner of King Kurog. I have foreseen it!
====
41358
The Vosh Rakh do exactly what they've been ordered to do. They will eliminate every obstacle that threatens my son. It's time to remove the clan chiefs so that Orsimer unification can begin.

This is about survival! Surely, you can understand that?
====
41359
I admit I never trusted you. But you've helped our people. You deserved better than to fall to the forge-mother.

I dragged you back here before the Vosh Rakh arrived, healed you as best I could. Now get out of here before the soldiers find you.
====
41360
Asking questions and getting the lay of the land, I like that. Shows you're as professional and as dedicated as we are. And smart, too.

Go ahead. Ask your questions. The sooner we get this done, the sooner we all get paid.
====
41361
The chiefs have already headed to the moot and Vosh Rakh guard the keep. If you want to survive, you have to leave now.

I don't want to fight you, but if you decide to go after the king … well, I am sworn to protect my beloved.
====
41362
My beloved does what he must to unite our people. You know this is true. You've seen it. The clan chiefs refuse to listen.

If Kurog fails, the Orsimer will never be anything more than the abused and scorned wretches the other races imagine us to be.
====
41363
That place is crawling with them. It looks like the Orcs might have appropriated the ruin as a burial ground at some point in the past. And their ancestors are not resting peacefully. Just watch your back.
====
41364
Nothing special, as far as I can tell. Nothing other than the gold his mother is paying us to find him and bring him back home.

Come to think of it, that makes him doubly special in my mind. I don't know about you, but I enjoy getting paid.
====
41365
You've spoken to Rogzesh, I see. The poor girl was the youngest of us, and she hasn't taken Ogzor's death well. She can't accept that our husband fell in fair combat.
====
41366
With all of the chaos of moving north for breeding season, it's tough to say. I did notice one of the echalettes went missing, but the little ones are apt to wander.
====
41367
Not sure. I slipped inside before Kurog locked down the keep. Found you lying on the floor and dragged you back here before all the Vosh Rakh showed up.

I thought they were Orsimer soldiers at first, but those are definitely the cultists up there.
====
41368
You go ahead. Just watch yourself. Those Vosh Rakh maniacs aren't going to stand aside and let you march in there.

I'll go gather some other allies in the city. If you run into problems, meet me outside the keep and we'll figure something else out.
====
41369
They headed for the moot. It's going to start soon.

Kurog and the chiefs don't realize what they're walking into. It's going to be a blood bath!
====
41370
Ah. The poor girl is still young. She can't accept that our husband fell in fair combat.

There is no conspiracy, just a good man who fell before his time. Tell her that.
====
41371
You rummaged through my tent? If you weren't blood-kin, I could gut you for that.

Not that my things are your business, but it's a book of battle poetry. I read them occasionally.
====
41372
His sword jangles—lots of little buckles on the scabbard—but mine is quieter than a thief. I bet he didn't want to wake me, the morning he was injured.

Damned fool, trying to prove himself. Didn't want his hunt-wife along to fight the giant.
====
41373
You better not be pulling my tusk, outsider.

I've known Kurog for a long time. We may disagree on certain issues, but he's always had the best interests of our people in mind. This makes no sense!
====
41374
There are still some people here in the city that I can count on.

Now do whatever you have to and get to the moot. If you run into any problems, find me outside the keep and we'll figure something out.
====
41375
Then there isn't any time to waste. Give me the key and head for the throne room. There's a passage in there that will lead you directly to the moot.

I'll get Eveli to safety and try to gather some additional help.
====
41376
Yes, he's the Orc opposite Shinji—which is why this can't be <<1>>'s resting place.

Though venerated by Wrothgar's Orcs, Baloth was little more than an opportunist. Why would an Orc mercenary's tomb honor the Redguard who "murdered" him?
====
41378
Then listen well and I'll tell you about the greatness of Trinimac! His eyes see far and wide, and tremendous is his power!
====
41379
Yes … yes, I'm all right. Just need to catch my breath. You have my deepest, deepest thanks. I only wish more could have been saved.
====
41380
She went back into the Temple—to rescue more people I assume. The Drake is … difficult to read. She said to seek her out in the sewer when you'd disentangled yourself.
====
41381
I thought it was a summoning ritual at first, but it's … it's darkest blasphemy. They're attuning their spells to Aedric relics by reaping the souls of the clergy. I think they plan to destroy something in the city—something of great power.
====
41382
Yes, yes. Your friend drew me a map back to your alliance's base. She said I could seek refuge there. Once I catch my breath, I'll make for the sewer.

Once again, thank you, my friend.
====
41383
Ha! I thought they'd already destroyed everything of value … but the Imperial City has many secrets. The roots of the city run deep. I can only hope that Molag Bal never finds what he's looking for.
====
41384
It's what they preach in Orsinium, isn't it? Always wise to keep in touch with the king's politics.

Better to know the old myths than sound like a bumpkin.
====
41385
Let me see that ….

You can get to the moot through the temple? I had no idea that path even existed! But they sent soldiers after Solgra. That's bad. We need a new plan and we need it now.
====
41388
You go ahead to the temple and check on the high priestess.

Eveli and I have one more place where we can look for some help. If we're successful, it might make the path to the moot slightly less complicated.
====
41389
I'm well aware of that! I'm counting on the start of the moot to keep them distracted, but we won't take any unnecessary chances.

We need Solgra alive to tell her side of the story. Then we can get to the moot and save the chiefs.
====
41394
Really? At the keep? That's your answer?

Get lost, pretender. It's obvious you don't know the king at all.
====
41395
By Trinimac's fiery sword, you're beginning to annoy me!

You're one of the king's agents, are you? Then tell me, where does the king spend most of his free time? If you know him as well as you say, you should have no trouble answering my question.
====
41396
With his wives? Those harpies? What a terrible guess that was!

Away with you! I have no time for liars or meddlesome civilians.
====
41397
The corner club? That's your brilliant answer?

Actually, that's pretty accurate, all things considered.
====
41398
We heard that enemies of the king were hiding in the inn. So we surrounded the place and sealed it up. Got the bastards, too!

But no one gets in or out until we search the entire property. A soldier to the south is guarding the key until we're done.
====
41399
Really? I figured the illegal option was best avoided, but if you say so.

My guess is that one of the soldiers has the key to the inn. If someone were to sneak up behind him and snatch the key, no one would be the wiser. I'm just saying.
====
41400
But it makes no sense! Ozgar's death would be meaningless.
====
41402
That's my hunting blade! <<1>> must have grabbed it on his way to the giant camp.

Careful how you handle it. The blade has a paralyzing poison on the edge.
====
41403
You see? A cultist chants to her Daedric Prince, just like the stories.

I bet she was cavorting in the moonlight. Perhaps she was chanting to ensorcell <<1>>!
====
41404
I name you my champion. Go to <<1>> and demand the blood price. She must pay in gold or blood.

Return to me when the debt is paid. Then I can put my husband to rest.
====
41405
This is enough evidence for me to demand the blood price from <<1>>.
====
41406
The greatest hero in an era of heroes. He's remembered for his skill with the blade, but his wisdom defined the future of the Redguard people.

Shinji once wrote, "Honor wears the face of your final opponent." It's why <<1>> is connected to him.
====
41407
Of course! What do you want to know?
====
41408
One of King Torug's shamans predicted that as long as Bonegrinder's spirit was honored, the polar bear would return to defend Orsinium in its time of need.

The city needs defenders again. Perhaps retrieving the Skull will have a positive effect.
====
41409
The bear survived many battles before he became too old to ride. King Torug built a lair for him in the north. Bonegrinder retired there and eventually passed away of old age.

King Torug built a tomb there for Bonegrinder and sealed up the cave.
====
41410
After many years, King Torug thought of Bonegrinder as more friend and ally than beast or mount. When the bear passed, Torug built a tomb for him and sealed up his lair. Bonegrinder's bones lie there, protected by great magic.
====
41411
"Tomb-raiding?" What exactly do you think we've been doing all this time.

No, I understand your question. According to legend, King Torug built a tomb for Bonegrinder not just out of respect, but as the result of a prophecy.
====
41412
Rogzesh has poisoned your mind with lies. I will not debase myself by paying her a blood price for a crime I did not commit.
====
41413
I think my chances are even, but I cannot risk leaving Rogzesh unsupervised. She's caused enough trouble as it is.

I wouldn't push your luck any further.
====
41414
Paying off Rogzesh to silence her? A curious course of action. Most Orcs would just slit her throat. You are a strange one, outsider.
====
41416
Then we must fight, but I will not risk desecrating my husband's corpse. Let us meet by the river, so I might feed it with your blood.
====
41417
We are truly blessed to have been born as Orcs.

Our god is a warrior god who brings unity and civilization to us all! Before Malacath was, Trinimac is! Who needs blood and fury when a true god grants us courage and lifts us on high?
====
41418
Everyone craves the truth of Trinimac, no matter their race or creed!

Trinimac is a warrior god who stands for unity and civilization. Before Malacath was, Trinimac is! Who needs blood and fury when a true god grants us courage and lifts us on high?
====
41422
May Trinimac's light ignite the fire of your spirit! Your enemies will flee at the sight of his holy might!
====
41423
Shatul will survive. A new hunt-wife will take my place.

As a girl, my dreams were of hunts in distant lands. Now, as a widow, they shall be reality.
====
41424
I don't take charity … but this isn't charity. It will help <<1>> get past our husband's death. It will bring Shatul together.

Tell her I will pay her the blood price directly. Then, perhaps we can speak of what both of us lost.
====
41425
Solgra … Solgra says the arrow just missed my heart. Never knew an Orc who could shoot worth a damn, anyway. Well, except for those catapulteers back at Frostbreak. They were pretty amazing.

So, be honest with me. Am I going to be all right?
====
41426
I used to think he was a good ruler. Strong, honorable. But he's a menace. He's let himself become more important than his ideas.

So go and do what you do so well. I'll wait right here. Recovering. I want to be ready for the next adventure.
====
41427
That bad, huh? Well, don't worry about me. You've got more important things to deal with. Like the clan chiefs.

You're going to go after Kurog, aren't you?
====
41428
Please, don't tell the others about Stubbs! I don't want him slaughtered in the end just like the rest of them. He deserves the chance to live a normal life in the wild. Is that so wrong?
====
41430
Ha, is he now? I've seen his type before. Give it a few weeks until he learns why echatere don't make good pets, and he'll come limping back with it in tow.
====
41431
Dead? I guess that shouldn't be a surprise, but when I talked to his mother I got the distinct impression that he wasn't in any real danger. It was like she expected him to be safe in there. She just wanted us to bring him home.
====
41432
Dragonfire Cathedral? Are you sure you heard that correctly? Skeletons aren't all that articulate.
====
41433
You're right, but this won't do at all. She's not going to pay us if we tell her that she lost her son, especially not without some sort of proof that we actually found him.

What a waste of time and energy.
====
41434
What's to consider? It's just a worthless piece of jewelry unless you find a buyer. We'll do the legwork and make a profit while you get paid here and now. Everyone wins.

I mean, there's no point in giving it to Khoruzoth's mother, right?
====
41435
Let me see that. Interesting. It's inscribed with the names Khoruzoth and Thukhozod. Now that might be worth something, especially with the legend and all.

I'll give you the gold we discussed and you give us the amulet. Sound good?
====
41437
It's a fair offer. Without my contacts and connections, you won't get a better price. And giving it to the Orc's mother will only gain you tears and kind words. What's the profit in that?

So, do we have a deal?
====
41439
As you will. We'll be camped here for a time until Bardun is ready to travel, but it won't be long. There's good coin right in front of you if you decide to reconsider.
====
41440
If this is about that incident with the fanatics, you should take it up with the king.

In these difficult times, misunderstandings can quickly spiral out of control and lead to situations we'd all rather avoid.
====
41441
Not a word. She appeared to be as surprised as we were when the soldiers barged in.

Normally Solgra is so … proper. If the soldiers hadn't had their weapons drawn, I'm sure she would have gone with them quietly.
====
41442
But … but … oh, very well. When the king's soldiers banged on the doors, she ran up the stairs and outside. The soldiers knocked us aside and chased after her.

I don't know what Solgra did, but she's clearly made someone very angry.
====
41443
Vosh Rakh? I don't understand. But no, they didn't hurt me. Not for lack of trying, though.

So tell me, what kind of trouble are we in now?
====
41444
We can't allow that to happen! But why have you come to help me? The clan chiefs are more important. You should be at the moot, doing whatever you can to foil the king's dastardly plan.
====
41445
I feared as much. Only they have the influence needed to pull of a scheme so grand. And Kurog has been getting desperate of late.

I'll worry about this later. There is no time now. What can we do to stop them?
====
41446
Shatul clan are hunters and echatere herders. The trials require you prove yourself capable of doing both.

But I'm sure you're more than capable.
====
41447
Lugbagg and Shugzur can explain the details of the trials. As for justice, you are well suited to deal with a thorny issue involving our hearthwife Rogzesh. Finally, introduce yourself to Gloorig and Ulghesh.
====
41450
We were just … it was supposed to …. The captain's worked for my father for years. My father. You just can't say no to him. He said that the captain would take care of everything.

By the gods, what have I done? Sovelle will never forgive me.
====
41451
Hm. That must have been disconcerting.
====
41452
It's a legend. Folktale … like Arkay's magic breeches. 

According to the story, Alessia recieved a vision from Akatosh in one of the old Ayleid shrines beneath the city. Her followers tore it down and built a cathedral there.
====
41453
The cathedral is supposed to be the resting place of Akatosh's "second gift" to Alessia—a powerful relic. What the relic actually does? I have no idea.

Molag Bal must be after this relic—that's why he's looking for the cathedral.
====
41454
We demolish the dig site.

Worm Cultists have been using concentrated kindlepitch to clear rubble. The Xivkyn Soulbranders have been distributing it since they arrived. If you can acquire some, we can use it to destroy their operation.
====
41455
The map I took from this idiot points to the crematorium. I'll bet that's where Molag Bal's skeletons are digging now.

Honestly, I'm not convinced that the Dragonfire Cathedral is real. But we can't take the risk. We have to stop them.
====
41456
Just down the path here. He found what looks to be an old smuggler's bolt hole in the rocks.

Skordo sent me back so I could tell you all about it. He's waiting for you over there.
====
41458
See, you get it! A chieftain leads the clan to war, but the wives handle the real business. The chieftain's true role is to keep everyone from killing each other, and from killing him. We're Orcs, after all!
====
41459
I'll let you in on a secret, outsider. Being a chieftain is eight-tenths confidence, four-tenths strength, and three-tenths listening to your wives.
====
41460
Well, yeah. I'm strong, and I know where my head's at. More than any of the others. And I don't buy all this troll dung about Trinimac that's been coming out the capital. Their sewage system needs work, ha!
====
41461
Herding echatere isn't the path to real strength. I enlisted in the army soon as I could. Been campaigning for years. I've seen more death than can fit in the Bloody Knoll.
====
41462
Why are you?

A year back, we were in a rough scrum and I turned right into a mace. Crushed my left jaw. You might say I'm putting my best face forward.
====
41463
No one told you? I'm the chief's son. Back to claim my rightful place. The king needs all the help he can get to put Orsinium back together, and I'm proud to return home and help the cause.
====
41465
I'm Ushruka, but you know me better as Ulghesh.
====
41466
Yes, but it's not what you think. That sword has a subtle flaw and will shatter within a few exchanges. I want you to replace Gloorig's weapon with it while I prepare for the fight.
====
41467
Of course she does. She helped me invent him. 

The Code of Malacath says only a man can be chief, so I became a man.
====
41468
They say that a chief's wives hold all the power, but that's a self-serving lie.

As Kurog's Hunts-Wife, I kept Orsinium fed and defended. When Kurog died, I became clanless.
====
41469
As Kurog's Hunts-Wife I keep Orsinium fed and defended.

I know what's best for her, but my fool of a husband only listens to his mother. If I am chief as well as wife, he must heed my advice.
====
41470
Gloorig and Ulghesh will duel to the death. The victor will be chief.

But Gloorig is a difficult opponent at the best of times. You carry the insurance I need to guarantee my victory.
====
41472
Have you not heard that a chieftain's role is to keep his wards in line? To know his rivals and when they will strike?

Sabotage is part of the game. If Gloorig does not notice the flaw, he deserves to lose. If he does, I'll kill him anyways.
====
41473
I expected you'd say that. Take this. It will open the cells in the dungeon below the keep.

Just take your friends far from this place and let my beloved finish his mission to elevate our people.
====
41474
Brazen ignorance. Of course.

You don't understand what you ask. <<1>> has a special place in my legend, and I in hers.
====
41475
Since coming to Wrothgar, you've done nothing but work to make it a better place for the Orsimer and their allies. You've accomplished much since coming here, and even I am impressed.
====
41476
In this tomb are the items I used to win over <<1>>'s trust.

Return each to its proper home, so you may return to yours.
====
41477
Hmmph. I'm not certain you understand the gravity of what you're asking. I need to know that you have the proper respect for Wrothgar and Orsimer history.

Despite all you've done, you have more to learn.
====
41478
If I did that, it wouldn't be much of a test, would it?

Hmm … well, it has been millennia since Bonegrinder and I walked among the mountains and forests of Wrothgar. Our story may have been forgotten. Still, this is your challenge.
====
41479
Skordo the Knife? He's an Orc from Northpoint. The ambassador brought him along in case we ran into any trouble.

He told me that he thought something was going on and asked me to keep my eyes open.
====
41480
He did, did he? Last time I saw that spineless skeever, him and Coris the mage were walking away. They left me under here to die.

I heard them talking about the captain and the ambassador as they left.
====
41481
Even though the items may look mundane to you, each item has specific historical—and geographic—significance. I wasn't just asking Bonegrinder to join me, but to help unite all of Wrothgar.

Pay attention to what, and where, the items represent.
====
41482
Use your wits! If you don't summon up Bonegrinder, then you've done something wrong! Keep trying until you get it right.

Honestly, I've done this once myself … do I have to do it again?
====
41483
Bonegrinder will get mad. You won't enjoy that. Hopefully, his spirit won't tear you apart.

Regardless, if you get anything wrong in stage two, you'll have to begin again.
====
41485
As much as it galls me to help him, Kurog needs to be warned. He's in as much danger as the clan chiefs, especially if Alga plans to usurp her son.

You go talk to Kurog. I'll send Eveli to protect Solgra.
====
41486
Let me see that …. 

You can get to the moot through the temple? I had no idea that path existed. But they sent soldiers? I hope Eveli can handle things until we get there.
====
41488
You go ahead and check on the Wood Elf. I'll meet you there.

I have one more place where I can look for some help. If I'm successful, it might make the path to the moot slightly less complicated.
====
41489
I'm well aware of that! I'm counting on the start of the moot to keep them distracted, but I won't take any unnecessary chances.

Besides, I was supposed to be dead by now.
====
41490
You? Well … you are the first Shatul blood-kin since <<1>>. And you did avenge my son.

You, an exile, or a weakling … yes, the choice is obvious. I could make this work.
====
41491
The clan would never accept an Orc woman as chief … unless she was highly regarded by the clan. Which you are, for avenging my son.

And if the choice is between you, an exile, or a weakling … yes. This could work.
====
41492
Yes, but it's not what you think. That sword has a subtle flaw and will shatter within a few exchanges. I want you to replace Gloorig's weapon with it while we prepare for the fight.
====
41493
She sealed her fate when she tricked me into the duel. The wise woman's duty is to the survival of the clan above all else. I love my granddaughter, but I will not let her ambition bring Shatul down around her.
====
41494
Take this ritual blade. It is flawed at its core, just like <<1>> and <<2>>. Replace the blade of the weakest contender.
====
41495
Where can she be? And why did she have to stay on the ship? She cares for everyone else but refuses to safeguard herself.

Skordo, you were supposed to protect her!
====
41496
Impossible! The captain works for my father. She would never harm my wife.

Wait! We saw the captain head toward the signal tower. If that's where Sovelle is, then I have to go there, too!
====
41499
Jokes aside, please come to my tent after you finish the trials. We have much to speak about.
====
41500
Tell her the truth. I don't care if she approves. She will need to prepare the clan for my success.

If Malacath disapproves, he can strike me down in the Bloody Knoll. But Shatul must survive. Go, there's little time.
====
41501
The story is told in every Orc stronghold. No matter the variation, <<1>> always ends up betrayed in his duel with <<2>>.

The few surviving Orcs from Old Orsinium had every reason to hate Shinji. <<3>>'s theory is career-ending madness.
====
41504
You're here to aid the people of Wrothgar, yes? Well, the proud city of Orsinium needs your help!
====
41505
King Bazrag is still … adjusting. The city needs continuity—stability. Your donation will keep the wheels turning during this period of transition.

Again, don't think of it as charity. Think of it as an investment in the future of Orsinium!
====
41506
Looks can be deceiving.

The city's infrastructure still needs a lot of work. Buttressing for the aqueducts, road improvements, public housing. Then there's the ongoing cultural enrichment—books, statuary, temple improvements. These things add up!
====
41507
A small financial contribution is all we ask.

Do not think of it as charity. It's not in the Orcs' nature to beg. Instead, consider yourself a partner. Your donation will help pump the bellows, heating the forge of culture, commerce and industry!
====
41508
We appreciate your support. Orcish history may be a bloody mess, but with your help, our future will be bright as fresh-lit coals!
====
41509
Thank you so much for your continued support. It's loyal citizens like you that will make our great city the envy of the world!
====
41510
You have my thanks, friend, and that of the Orcish people. Now, you can look upon those great stone walls with pride, knowing that you helped build them. You are Orsinium!
====
41511
I understand.

I hope you'll consider donating in the future, but we Orcs are used to hardship. The city will be built. By blood and sweat if not by gold. Farewell.
====
41512
Ever handled a cattle brand? Same principle. There's a hot end—press it onto a skull. Should be a simple matter of waiting for the skeleton to assemble and make its confession.

Don't worry if the skeleton falls apart. These things take practice.
====
41513
Yes. And also no. It should be like an echo of the caster's will … or something.

Honestly, I don't know all the details. I don't make a practice of casting spells on dead people. I just read a lot.
====
41514
Right. The brand binds the skeleton to a single, very specific task. Once you've set the mark, the skeleton should recite the details of the task aloud. That will tell us everything we need to know about what they're looking for.
====
41515
It's quiet, and full of skeletons. You shouldn't be disturbed there.

The Worm Cultists were storing bones there for a while, but now they tend to avoid it. Locked it up tight. It's not all that surprising. It still smells of incense. It feels holy.
====
41516
Well, I also hanged a few of their leaders in there. Right over the altar. That made an impression.

Why are you making a face? Oh … sacrilege. Right. The Eight will understand. After all, it helped keep the cultists out. Ends and means. Simple.
====
41518
Of course, my friend. Ask what you will.
====
41519
I have my orders.

Don't you know that High Priestess Solgra is a criminal, an enemy of the Orsimer? She's the leader of the Vosh Rakh! You should thank me for what I've done.
====
41520
Trinimac will reward my service!
====
41521
You're going to let me live?

The forge-mother was right. You are a coward. There's no iron in your spine. You can't win, outsider. Trinimac is on our side, after all.
====
41522
How would I know such a thing? I'm just a simple soldier. I'm not a cultist in disguise. And even if I were, you can't prove a thing!

Do with me as you will, outsider. I serve a higher cause!
====
41526
Nothing, really. Just a gut feeling. I learned a long time ago not to ignore my gut in situations like this.

Besides, I saw one of Henrisa's lackeys sneak in there, trying to be all stealthy. I'm sure that's where Lady Sovelle is!
====
41527
Why would you want to reason with someone like that? Do you reason with an angry wamasu when it's trying to eat your face? No, you—

Oh, ogre dung! What's that fool Ethian up to now?
====
41528
Oh, yes, of course! I apologize. I often forget that not everyone knows as much as I do about so many interesting things.

What do you want to know more about, hmm?
====
41529
A potion of feather plucking. The perfect concoction for quickly removing feathers from a chicken or other type of poultry—even those burdened by a bird curse.

Telarnel in the alchemy shop is sure to have one. Tell her I said hello!
====
41530
An ancient wing bone, preferably from a prehistoric snow owl or an extinct flightless desert hawk, but any old bird will probably do.

Rasna over in the marketplace is sure to have something we can use. Just remind her she owes me a favor.
====
41531
A frozen egg! Can't perform any ritual of consequence without one of Nednor's frozen eggs! And they taste so delicious. Utterly sublime!

Nednor has a stall in the marketplace. Just tell him it's for me. I'm his best customer!
====
41532
Solgra didn't deserve this fate. As much as I disagreed with her, she was a good person. A caring person. Kurog has gone too far this time. He has to be stopped.
====
41533
Then we take the fight to Kurog and Alga. If they refuse to give up their mad plans, then we fight on until one side or the other has been defeated.

Kurog's reign ends today! So swears Bazrag of Clan Fharun! So swears Bazrag of the Orsimer!
====
41534
I know of them. Been in them in fact, but never from outside the Keep's entrance.

If there's a way from the temple, that's news to me. But considering Kurog expressed concern for it, I'm going to assume it exists. Just where?
====
41535
She told the Wood Elf to keep up and then they were both running like, well, like soldiers were chasing them.

Usually Solgra is so … proper. If the soldiers hadn't had their weapons drawn, I'm sure she would have gone with them quietly.
====
41536
But … but … oh, if you insist. When the king's soldiers banged on the doors, Solgra and the Wood Elf ran upstairs and outside. The soldiers knocked us aside and chased after them.

I'm not sure what's going on, but the soldiers were very angry.
====
41537
What a ridiculous notion! Trinimac stands for unity and civilization, not anarchy and violence like those Vosh Rakh fanatics claim.

Dare I ask? Eveli never got to tell me what was going on before the soldiers barged in. Who's behind all this?
====
41539
We can't allow that to happen! But what are you doing here helping us? The clan chiefs are more important. You should be at the moot, doing whatever you can to foil the king's despicable plan.
====
41540
<The offering bowl appears built to hold a single object. What do you place in the bowl?>
====
41542
It's for Deechee-Noo, right? No charge!

Just tell that lusty Argonian that I want to see her on Loredas. She can repay my generosity with a little generosity of her own. And she'll know exactly what I mean.
====
41547
<The offering bowl appears built to hold a single object. What do you place in the bowl?>
====
41552
<The brazier appears built to hold a single object. What do you place in the brazier?>
====
41557
<The offering bowl appears built to hold a single object. What do you place in the bowl?>
====
41563
Hard to believe, but not every Breton likes that High King Emeric made peace with the Orcs. They call us savages and they want Lady Sovelle's mission to fail.

Captain Henrisa wasn't shy about telling the ambassador just what she thought about Orcs.
====
41565
Is it? Ours was an arranged marriage. I suspect that when his father learned of my true political feelings, he was extremely disappointed.

Still, Ethian had a good heart and we got along well—at least we did when his father wasn't interfering.
====
41566
Ethian's father hoped to deal with two problems at the same time—my marriage to his son and Emeric's treaty with the Orcs. But his scheme led to his own son's death, and he'll answer for that.

I plan to tell High King Emeric everything.
====
41567
You? Of course you have my support! You've done much for Shatul, and stood by me when my friend was dying.

When it's time, I'll  hear him out. You have my word.
====
41568
You … what? Ha! I like how your mind works, my friend!

I guess if you can't get a chief to listen, you just beat him and take over his clan. Let's drink to non-traditional thinking!
====
41569
Now we prepare for the moot and wait for the clan chiefs to gather. They'll come from the farthest corners of Wrothgar and finally accept my vision for the future. This is how a kingdom is born!

A shame Bazrag will miss out.
====
41570
Truly? Perhaps it is you Malacath has chosen to favor. Heh. I jest, of course. Do not fall into the same trap as my kinsmen.

Anyhow, will you part with it then, as we agreed?
====
41571
Were you to ask the Orcs they would certainly tell you so. They believe themselves Malacath's only worthy children. My kinsmen would tell you that Malacath only uses Orcs to test his true chosen pariahs — us. 

It is for you to decide.
====
41573
I'll not hold it against you, but I will offer a warning. If you leave with the token or give it to another, I will be forced to let the tribe know. They will come after you or whoever you give it to. It is the curse borne by those who serve Daedra.
====
41574
Our hagmother travels to the region in secret. Nothing can happen for sure until she arrives, at which point she can determine if the relic is genuine. If it is, that should be enough to get the tribe to return to the Reach.
====
41575
Not much. They're rather secretive, keep to themselves. They apparently wear masks whenever they gather. And I've heard rumors. They've been linked to trouble in the west. 

This sect is rather new, from what I've been given to understand.
====
41576
Well, they weren't here when I arrived in Orsinium. I wasn't aware of them, at any rate.

Of course, we were dealing with the Winterborn at the time, so anything else was considered a lesser threat. Still, their increasing boldness worries me.
====
41577
Our temple guides people to Trinimac and presents his teachings so they can decide for themselves.

The Vosh Rakh, on the other hand, shove Trinimac's blade down their throats and tell them to swallow it or die. Such violence is not Trinimac's way.
====
41578
Who can say what these extremists have in mind? I'm not privy to their ultimate goal.

I would speculate that eliminating a chief who reveres Malacath will send a distinct message about the Vosh Rakh. I suppose it depends on which chief they hold.
====
41579
As with the attack on the temple, we don't want to give the captors a reason to act in haste. The longer they remain unaware of your presence, the better chance you'll have to locate and free the chief.

Besides, they could have other hostages.
====
41580
I don't think so, at least not immediately. They're keeping the chief alive for a reason. I think they want to make a spectacle, but the Vosh Rakh haven't always acted in a predictable manner.

Of course, other prisoners they hold would be forfeit.
====
41582
Now that you mention it, the Vosh Rakh seem pretty well equipped for a deranged cult. I've seen armies that didn't have some of the equipment they're using.

You think one of the alliances might be funding these extremists?
====
41583
For as much as I crave adventure, I hate war. My clan refused to get involved in all that. Never wanted to bow to a High Elf queen who looked down upon our customs.

What can I say? I come from stubborn stock.
====
41586
Well, there's plenty to do. Welcome aboard!

Like killing Daedra? Of course you do! You'll fit in just fine.
====
41588
You did? That's wonderful! My Alani is going to be so happy!

Now, give me the pendant, if you please. I need to keep it safe until I return to Sentinel.
====
41589
Oh, did he now? How typical.

If that lech has a fiance, then I'm the Queen of Daggerfall! That pendant is mine. It even has my initial engraved on the back. It was a gift from my parents. It turned up missing shortly before the storm.
====
41591
Youss and I … we became … friendly … during the voyage. Much to my regret.

After one particular encounter, I noticed that my pendant was gone. Youss swore he hadn't seen it, but then I heard him talking to you about it.
====
41592
How dare you call me a liar!

Look, I admit that I exaggerated when Youss admired the pendant. Heat of the moment and all that. He thinks it's an heirloom but it really only has sentimental value. It reminds me of home. It's mine. I give you my word.
====
41593
I wish I could convince you. That necklace cost me a month's pay, but it's more valuable than just gold because it will show Lorelia that I am ready to settle down finally. 

I should've resisted temptation and I never meant to hurt Lazeeda.
====
41595
Really? Why, that's ridiculous! Who would … oh. You spoke to Azeeda, didn't you?

Listen, she's just upset. We had a few intimate moments during the voyage, but she wanted more than I could give her. This is just her way of punishing me.
====
41596
Which arena do you want to try?
====
41597
Well, not exactly. Those expensive engineers I hired built in override timers on the locks. If you don't close the valves fast enough, the trap resets.

We built it to hamper escape attempts, remember? It's not supposed to be easy.
====
41598
The spikes aren't random. You can watch from up here and you might be able to determine the pattern. It changes daily, so even I don't know the current sequence.

Just remember that if you take too long, it resets and you'll have to start over.
====
41599
Because it belongs to me. Why would he be carrying around a gift for his betrothed on a voyage such as this? It makes no sense!

He tells a good story, I'll give him that. But in the end, it smells like a guar stall. I'm sure you realize that.
====
41600
The pendant is worth some gold, true, but it's true worth is its sentimental value to me.

I wore it because it was a gift from my parents and because it reminded me of my home. Bergama, a beautiful town in golden Al'ikir,
====
41602
Because he's a thief trying to make a quick profit!

That pendant is mine. It reminds me of my parents and my home. I admit that I was attracted to Youss, got too involved for my own good. But he just wanted to get his hands on my pendant!
====
41604
I can open a portal there if you're ready.

Are you ready?
====
41615
Which arena do you want to try?
====
41616
Can't say that I ever noticed. 

She does wear boots all the time. All. The. Time. That would drive me to drink.
====
41617
Just you? Well, I was hoping for porters and guides and all, but I suppose that I can make do.

I'll need to make a few slight adjustments to my plan, but this time we'll reach the summit of Sorrow. I'm sure of it!
====
41619
The last three times, you mean. We barely cleared the base camp before the harpies and the icy wind cut down my expedition. A few Orcs even wandered into a chasm because they couldn't see more than two paces ahead in the fog.

It all upset me so!
====
41620
Blaze us a trail up the mountain and mark the way to Torug's lost shrine! If you could slay some of the wildlife along the way, even better!

Just be careful. The wind howls like a hagraven and the ice falls from above when you least expect it.
====
41621
Certainly seems like it. I feel weird. Lighter. This place—I can see it now. It's more than stone. There's purpose, and fury, and light. A stiff breeze … and fireflies.

I'm babbling. This is all very new. You're gawking again.
====
41622
Oh yes. I can hear Molag Bal howling. He's not at all pleased. I believe the Brazier is well and truly out of his reach.

So, now I wait, I guess. I probably should have brought a book or something.
====
41624
Yes. You can forget this place. And me. I've left instructions with a member of my order. He'll ensure that the Brazier stays out of the history books. All you need to do is stay quiet.

This is the part where you nod and take an oath of silence.
====
41625
I am glad to hear it. Our gains have been … modest. A warrior of your skill and experience is most welcome.
====
41626
The Orcs often say they are Malacath's children. My tribe would argue. We were taught that the Orcs are only used by Malacath to test his true chosen people - us. If you ask me, both are wrong. Malacath cares not for any of us.
====
41627
The feud between my tribe and the Orcs is generations old. At the center of it is this damned token. Malacath demands one of our own carry it, but the Orcs claim it belongs to them. 

Both sides are blind to the strings that make them dance.
====
41628
Nothing at all, save for the importance we give it. A useless trinket, in truth, but when overzealous men believe in something enough … well, that is a power all its own, isn't it?

Malacath owned us with it before. I won't see it happen again.
====
41629
I'm sure they'd say something about honor and tradition, but it's really only a matter of pride. They claim to be Malacath's children, and cannot abide others seeking his favor over them. The token is symbolic in that way to both sides.
====
41630
We split off from a larger raiding party that took Frostbreak Fort. Our hagravens claimed they were being guided here by Malacath. Maybe they were. This place does fit based on everything I've read. The hero who slew Mercedene could be buried here.
====
41631
An ancestor of our tribe. Sort of a folk hero. The legends say she attacked Orsinium with Malacath's favor, as his instrument to punish the Orcs for their weakness. She fell in the battle, but none can deny that her wrath left a mark on history.
====
41632
The Three Banners are vying for control, but in truth, the city belongs to the Daedra and their mortal lackeys. 

It is … vexing. I would prefer to focus on our rivals in the Covenant and the Dominion, but there are many fish in blood river.
====
41633
Where to start …. We cannot cast a stone without hitting one of our enemies. The Daedra have corrupted every root and brick in the city proper. If we ever hope to claim the city, they will have to be dealt with. The sewers are just as bad. Worse.
====
41634
When you find yourself in the middle of a lake, does it matter which shore you swim to? Enemies are everywhere. One dead Daedra will do just as well as another. Go and wreak havoc. Once we have thinned their ranks, then we will march on the tower.
====
41636
Ah—one more thing.

There is a woman here in the city—a Dragonguard warrior calling herself the "Drake of Blades." She has brought us valuable intelligence, but her motives are too murky for my liking. If you meet her, be watchful.
====
41637
Oh she did, did she? I hope you know what you're getting into.

Harpies and ogres are bad enough, but the true challenge of Sorrow is the mountain itself. The wind cuts like a sword and the freezing mist blinds you. But that's not the worst.
====
41638
Avalanches! Sorrow wields her snow and ice with terrible precision. I've seen strong Orcs swept right off the side like scoring a slaughter in seven-pig knockdown.

We tried three times and lost most of our expedition. We're all that's left.
====
41639
To be honest, I'm not sure. We barely made it this far before we got separated from the others.

If you could look for our companions, that would be helpful. Regardless, we have to find Torug's shrine or all these sacrifices will be for nothing.
====
41640
<The Orc, frozen in agony, seems to be focused upon the bracer on his arm. The bracer matches the description of the Armlet of Torug.>
====
41642
The stories say it was given to Malacath's champions as a sign of his favor. Only the strongest wore it, and passed it to whomever could slay the bearer.
====
41643
It is not. All that matters is what the <<1>> represents.

Malacath demands strength … despises weakness. The relic is a symbol for his followers, a holy mandate. This is why the Winterborn must never recover it.
====
41644
A great warrior from the Reach was said to wear it last. It's why the Winterborn scrape and paw in the catacombs.

They claim Malacath demanded their ancestor's service. That they have honored the Prince of Vengeance ever since.
====
41645
We are Malacath's children. He tempers us in Nirn's forge, beating us against the anvil of Wrothgar.

He bears no love for the Winterborn. Malacath whispers to them so they may inflict themselves upon us. So we may prove ourselves the stronger metal.
====
41646
I … need your help.

My tribe seeks <<A:1>>, a token of Malacath's favor. When we find it, we will march to the nearest stronghold and raze it to the ground. Then the next, and the next.
====
41648
I want you to find <<A:1>> and take it from this place. If it's never found, there is no Vengeful March. My tribe returns to the Reach, the strongholds remain standing … we both win.
====
41649
The hagravens would know the moment I held it in my hands. Better if I never even saw the thing.
====
41650
My tribe reveres Malacath, but we are nothing to him. This fighting with Wrothgar's Orcs serves to amuse a Daedric Prince—nothing more.
====
41651
Of course, of course … its curse of vengeance has waned. It can be freely given, and need not be won through battle.

Shameful. Shameful.
====
41653
<Trinkets and other offerings are scattered at the statue's base.>
====
41655
<You feel a great sense of pride as the token leaves your grasp, though you cannot explain why. Whispers seem to fill the air, but you cannot make out the words and wonder if it could only be the wind.>
====
41658
Time starts now.

Do try and not fail this time. It makes you look worse than you already are.
====
41659
I'm conducting an investigation—the only investigation that matters. Your friends have provided a great distraction with all their fighting and dying, but I've hit a wall and I … I need help.

I wouldn't ask if it weren't important, believe me.
====
41660
Because you're not an idiot. You're not an idiot are you? Sorry.

I'm looking into a plot. The plot. Molag Bal is looking for something. Something powerful. I fear that if we don't find out what it is, we'll all pay dearly.
====
41662
Truthfully? No. Not yet. But we can change that.

I need an extra set of eyes and ears. You look strong, reasonably capable, assertive, so on and so on. If we pool our assets, we should be able to foil Molag Bal's plans.
====
41663
Of course I am.

Am I …? I'm being awkward, aren't I? I apologize. I'm not very good … with people, I mean. I usually just avoid talking to people entirely. This is the longest conversation I've had in months.
====
41664
Yes and no.

For better or worse, it made me who I am. I couldn't really talk to people, so I had to learn about them through observation. It honed my senses—made me focus on the little things. Details. That's a valuable skill in my profession.
====
41665
Something like that. I guess.

I'm perceptive. "Gifted," they say. I can tell when someone's lying, or anxious, or plotting something, just by looking at them. But it's too much sometimes—especially when they start talking to me.
====
41666
You have assets that I don't. Influence, connections … charisma. You're an accomplished warrior. You obviously have no love for the Daedra. We have common enemies, common goals. It's simple.
====
41667
Zhasim has always wondered about his past. I suppose I would, too, if I'd been raised by the cat-folk instead of the hearth-mother.  

Maybe that explains why he's so attached to that little flea-bag he calls his friend.
====
41668
That damned cat! I'm not sure who causes us more trouble, my brother or his furry pet!

Don't worry. We'll wait for him. He may be different and a bit odd, but he is my brother and I do love him.
====
41669
Are you joking? Oh. You're not.

No, I'm not interested in petty border disputes.
====
41670
You're still being serious aren't you?

No. I don't care who "claims" the city. The occupation could last for twenty days or twenty centuries. Doesn't matter. When Akatosh's heir arrives, the old order, all of it, will be swept away.
====
41671
We all are.

But that's barely relevant at this point. Let's focus on the Daedra, all right?
====
41672
It's the thin air up here. But whatever you did made the weather calm down, so we followed you up. That's when Kharsthun and Lady Laurent started arguing.

Kharsthun thinks the shrine would be a better location to display the Armlet than the museum.
====
41674
Oh, most indubitably! The museum hired her to acquire relics and she hates to disappoint. Perhaps you could talk to them. Help them reach a decision that gets us someplace warm.

You better let me hold onto the Armlet, just to be on the safe side.
====
41675
A little cold and wind? A trifling compared to my other adventures.

Remind me to tell you about when Stibbons and I went to Murkmire to test the potency of Hist tree sap. Stibbons's tongue was green for a week after licking all those trees!
====
41676
The brisk walk was invigorating! And there was no mistaking the trail you blazed for us.

After walking in circles the past few days, I've gained a healthy appreciation for lines.
====
41677
To tell the truth, I'd have preferred a few more trail markers to guide us. Kharsthun had to stop Stibbons from plummeting to his doom on more than one occasion, but I'm sure you had better things to do than place markers for the expedition.
====
41678
It's the strangest thing. We couldn't find a single one of the trail markers you placed. 

We managed to follow your path nonetheless, but Stibbons kept falling into snow drifts. Honestly, he can be such a child at times.
====
41679
I would say so!

The king specifically tasked us to retrieve relics and bring them to Orsinium. History is meant to be examined and admired, not left in the past! Kharsthun's plan means I will have failed in my mission. And Lady Laurent never fails.
====
41680
I knew I could count on you! Soon every Orc will be able to gaze upon this important relic in the comfort of Orsinium's museum.

But first, I need to see what this wonderful glove actually does! Oh, Stibbons! Be a dear and try this on, please!
====
41681
If you insist. But please don't take too long. All this cold is doing terrible things to my poor, chafed lips.
====
41685
I can open a portal there if you're ready.

Are you ready?
====
41690
Which arena do you want to try?
====
41692
Nice to meet you too. Do you always lead with indelicate questions? I tend to introduce myself first. First impressions and all that. 

Sorry … it's been a long week. I'm Captain Regilus. I'm assuming you're working with the Drake of Blades?
====
41693
An ancient door, deep beneath the city. I've heard the leadership talking about it. Nothing solid. Just whispers about a relic, locked up tight.

I'm tempted to simply steal this key, but I think we'll have better luck if we make a switch.
====
41694
Yes. I'll give you the mold. If you can get your hands on some scrap metal from these soldiers, you should be able to cast the key in the western forge. Once it's made, we swap it with the genuine article and no one is the wiser.

Although ….
====
41695
I made a key mold. It was a risky play, but I was running out of ideas.

If you can make a false key and switch it out with the real one, it should keep the Daedra off your back for a while. Give you a chance to learn more about this relic.
====
41696
It's meant to be simple, isn't it? To entertain a child? Let's look around the room and see what's here.
====
41697
You fled. You didn't stoke the flames of vengeance in your heart and cast Molag Bal into the deepest pit of his own realm.

Typical mortal … no ambition.
====
41698
Yet he still remains. You should have finished the job.
====
41699
Light the great pyre so my wrath can smolder for another generation. 

Breach the gates as invaders breached Old Orsinium.
====
41700
You wish the Daedric Prince of Vengeance to help you open a door? "Jiggle the handle?"

Life is struggle, mortal. Use what little sense you have and surpass this mighty ordeal. Or bite out your tongue and bleed to death.
====
41701
<Which vase will you place on this pedestal?>
====
41702
<The vase clicks into place.>
====
41704
Well, that complicates things. Do you know how many Daedra are guarding the Temple? It's somewhere between "a lot" and "too many." 

Unfortunately, we don't have much of a choice. People don't last long in there. We have to strike now.
====
41705
<Which vase will you place on this pedestal?>
====
41706
<The vase clicks into place.>
====
41708
<Which vase will you place on this pedestal?>
====
41710
<The vase clicks into place.>
====
41711
Excellent. May I have it, please? Whatever it is, the Daedra must think it's important.
====
41712
Sublime what?

Oh. Well … that's troubling. Did you read this? You can read, right?
====
41713
Doesn't make sense. If the Sublime Brazier is a relic that ignites the Dragonfires, why haven't I heard of it? The Dragonguard should be protecting it. How are we expected to turn back the Daedra if … never mind.

Sorry. I just hate surprises.
====
41714
Apparently, the Sublime Brazier is a relic the emperors use to light the Dragonfires—those mystical flames that keep the Daedra from entering our world. 

But it doesn't make sense. The Dragonguard should know about this—should be protecting it.
====
41716
They obviously have plans for this Brazier. They must be looking for insights into how it works. Weaknesses.

I suppose we should be thankful that they didn't destroy the book. I've got a lot of reading to do.
====
41717
"Plan." No, I don't think we have time for that. We'll have to improvise. This is where I'm supposed to be encouraging, isn't it? I'm sorry.

I'll create a distraction. You slip in during the confusion, slay Egnatius' captors and escape. Simple.
====
41719
Make sure Egnatius makes it to safety, extract any information you can, then meet me back at your Alliance base. 

He definitely knows something. I'd help you question him if I was, you know … not me. So it goes. Good luck.
====
41720
The Drake sent you? Mara bless her.

In truth, I don't know much. Molag Bal's inquisitor, Xotos Vel, was asking all kinds of questions about a scroll we recently discovered. I told her I didn't know anything. She wasn't convinced. Eight forgive me.
====
41721
Arcane references, ancient symbols …. It's not an Elder Scroll, mind you. It's nothing so majestic. But there is power in the text, of that I am certain. 

Alas, I had to part with it. But don't worry—it is in good hands.
====
41722
Yes. And no.

I found it tucked between some of Marukh's polemics, just before the invasion. I've spent the better part of thirty years in those archives, friend. To find this scroll just days before the anchors fell … it can't be coincidence.
====
41724
Yes, of course I am. 

Is this really relevant? We have work to do.
====
41725
It's the expectation. Everyone is supposed to act differently here. I don't know how to do that. Out in the world, life is messy. But not here. Before the invasion, it was so clean and everyone was so polite. It's all pretense. I hate it.
====
41726
I don't see that it's any of your business. But this is obviously going to become an issue ….

This place makes me uncomfortable. The Temple District, I mean. Well, I should clarify—the people here make me uncomfortable. Religious people.
====
41727
No. No one does—not really. The Nine Doctrines provide very clear instructions. They're concise. Simple. But I kill, and spy, and steal. It's my profession. 

I could act like I keep to their commands, but that would be lying—and I hate lies.
====
41728
Veneration is not the same thing as obedience.

Look, every moment we spend squabbling about theology is another eternity of torture for these priests. Let's just get back to the task at hand, yes? Yes.
====
41729
My partner and I have an appointment in the keep, but he's late. Late! That's a generous word for it. I've been waiting here for hours and he still hasn't shown up!
====
41730
Are you the king's social secretary? No? Didn't think so.

My appointment is my own business. You should mind yours. Now leave me alone or I'll call the guard!
====
41731
Are you taking a census or something? None of your business!

Look, I'm sorry if I'm being rude, but how do my problems concern you? Please leave me alone!
====
41732
No, you can't help. Either he shows up or he doesn't. But what's wrong with you? Do you always stick your nose into other people's business?

Sorry, sorry. I get surly when people are late for appointments.
====
41733
Because mortal lives are a litany of despair and treachery. Only wrath can see you through the darkest troughs to victory.

Succeed, despite all who oppose you. Grasp at a most spiteful triumph.
====
41734
You're right. And I don't see how you talking to you is going to help.

Sorry, I'm having a terrible day. My partner and I were getting ready to close a very profitable trade deal when all my papers were stolen! I think I was pickpocketed.
====
41735
I suppose you could kill me. Yes, one swift swing of your weapon and then I won't have to worry about this anymore.

No, no. I'm just kidding. Mostly.
====
41736
In my pocket, of course! That's why I think I was pickpocketed!

Look, I understand you're trying to help, but there's nothing you can do. Just leave me alone! I just … I just have to think.
====
41737
May Trinimac bless and watch over you, no matter how weak your faith may be.
====
41738
Then listen well and hear of the fury of Malacath! His anguish is endless and his grudge knows no bounds!
====
41739
No matter our pain or sorrow, we are Orcs! We can overcome any adversity!

Our god is the god of curses and endless battle whose fury knows no bounds! We do not need a city or a king, not when Malacath gives us strongholds and the grudge!
====
41740
Even the unworthy want to bend before the mighty Malacath!

Malacath is the god of curses and the betrayed, the protector of the Orcs and the provider of the code. For every broken promise, he gives us battle. For every grudge, he gives us blood!
====
41741
You do understand the fury and the anguish!

May Malacath's ferocious spirit fill you, making you fearsome and terrifying to friends and foes alike!
====
41742
You are not worthy of Malacath's fury. Away with you!
====
41743
Not much to say. After the anchors fell, half my family was dragged off in chains. Both my brothers were sacrificed in the Temple. My aunt was butchered in the Arena. Still don't know where they took my mother. I've got a few leads. Nothing solid.
====
41744
Yes. My family may be torn to pieces, but there are still a lot of good folk tucked away in attics, or laboring under a Dremora's lash. If I can help even a few of them escape, I'll feel a whole lot better.
====
41745
Well, it's a bleak world out there. I hope you'll forgive me if I'm not all sunshine and butterflies. I can't remember the last time I saw the sun, and I don't think I even remember what a butterfly looks like.
====
41746
Somewhere in these catacombs, likely among the grave goods. We've searched one wing thoroughly, without success—I expect it will be found in the other.
====
41747
You aren't even worthy of my bitterness and animosity. Away with you, you misguided fool!
====
41748
That is all any of us are to Daedra. Their gifts are poisoned. To think otherwise is foolish. Yet we live in a world of fools, each thinking they are somehow different. Somehow special. We kill and we die for this belief, while the Daedra smile on.
====
41750
How sad that old superstitions blind you to Trinimac's truth. But even if you won't believe in him, Trinimac believes in you.
====
41751
They are blind, as I said. The Orcs, too. Countless lives were lost over the years as ancestors on both sides fought for ownership of the token, for no reason beyond Malacath's decree. It's all worth it in their minds, though. Anything for his favor.
====
41752
The same thing that has happened many times over the years. One side provokes the other, claiming the token as proof that they are the ones most favored by Malacath. The cycle of blood and death would begin anew. A waste of life without end.
====
41753
Yes. I believe Mercedene had it when she died. No one knew what became of it after. Her remains were lost among flame and stone. But if this is the tomb of soldiers from that storied siege, and her killer claimed it as I believe, it could be here.
====
41754
Good. Don't show it to me! The hagravens … know things about those who serve them.

I'm not … you know, I never expected to actually find it. I don't know what should happen next.
====
41755
A Vengeful March across Wrothgar, from here to the statue of Malacath. According to the hagravens, its bearer will carry Malacath's blessing.

With a champion of the Winterborn crowned by Malacath, we could then march on Orsinium.
====
41756
The Orcs of this land want anything related to Malacath, so maybe they'd pay for it. I don't know, I've never been to Orsinium. I hear it's big.

Although, giving it to them will make Orsinium a target for my tribe.
====
41757
Don't think too long. Destroy the <<1>> at Malacath's statue, or dedicate yourself to vengeance in its shadow. Sell it in Orsinium, for all I care.

But do it before the hagravens read the entrails, or the Winterborn will come for you.
====
41758
Long ago, two Orc brothers tried. They planned to melt it down in the forge near Malacath's great statue. But one heard whispers, slew his kin, and took <<A:1>> for himself.

Not the best idea. My ancestor killed him and took it off his corpse.
====
41759
My tribe reveres Malacath, but we are nothing to him. This fighting with Wrothgar's Orcs serves to amuse a Daedric Prince—nothing more.
====
41760
Somewhere in these catacombs, likely among the grave goods. We've searched one wing thoroughly, without success—I expect it will be found in the other.
====
41761
How can you know this? I just learned of the Winterborn who escaped from Frostbreak. They boiled into catacombs untouched since the siege of Old Orsinium, seeking the <<1>>.

Yet you snatched it from beneath their hagravens' substantial noses?
====
41762
What? So you do. You beat the Reachmen to it then?
====
41764
I see. As does Malacath.

What now? What of the <<1>>?
====
41767
That's what I like about you. Always seeing the bright side of every issue. I'll try not to let you down.

But the clan chiefs … you're going to go after Kurog, aren't you?
====
41768
That's what I like about you. Always direct and to the point. Just like an arrow. But don't worry about me. You've got bigger trees to chop.

The clan chiefs … you're going to go after Kurog, aren't you?
====
41769
I should think so. I never touched the relic. They won't know my part in this.
====
41770
Handed it right over to that necromancer, Mannimarco. I'd love to put a sword through his throat, but no one's seen him for months. He'll turn up—and when he does, we'll be waiting.

Anyway, most of the surviving Legion serves Molag Bal now.
====
41771
Sounds impossible, right? I can't say I haven't questioned it myself. Still, the Captain would have my throat if I spilled all our secrets.

Seems your best bet would be to ask him yourself, friend.
====
41772
Necessity for the greater good … and mostly distant cousins. My dearest family is back home in the Reach. I've no love for the violence, but it may have been the only way to get me back to their embrace.
====
41773
Not once. The tribe is home … it's family. We have our differences, but I can't imagine abandoning them.

Sometimes I wonder if the hagravens take that from our thoughts. But not for long.
====
41774
He wasn't the only one. He's just the only one who survived.

Mannimarco had any officers who refused to fall in line captured and executed. Obviously that didn't go well. The Legion ate itself alive. Brother against brother ….
====
41775
Pah … who truly understands the mind of a Daedric Prince? They care little for what we do, even when it foils their schemes.

For all we know, you've pleased him.
====
41776
You might be surprised how little the Daedra care about what we do, even when it foils one of their many schemes. I wouldn't worry. For all we know you've pleased him. He might find all of this quite amusing.

Pah. Daedra. Who could know for sure?
====
41777
The Covenant. The Pact. The Dominion. The bull-headed armies tearing each other apart on the fields of Cyrodiil while Daedric beasts lounge on the throne.

If you've come to ask me to join my banner to yours, you can walk right back out that door.
====
41778
Zel. He always sees the best in people. That's why I had to drag him, bleeding, out of a legionary stockade. He couldn't believe our superiors would betray us and hand the city to Molag Bal.

Me, I see the worst in people. That's why I'm still alive.
====
41780
I didn't say that. Desperate times demand flexibility. Molag Bal's lapdogs are preparing for another assault. My soldiers are exhausted and the door braces are near to breaking.

We need help. If you're willing to fight, you'd have my thanks.
====
41781
Through some of the best soldiering I've ever seen. These soldiers are lions. Stubborn as High Rock mules. We've also been lucky. Very lucky.

I figure we've made things so damned difficult that the Daedra have found better things to do.
====
41782
That almost sounds like you don't trust us. Don't worry, the feeling's mutual. But for now, I need you to send those Daedra back where they came from and protect my people.

We'll talk again after the assault. If you live through it, of course.
====
41783
Oh, Rigurt has no idea! All these Orc customs are strange and confusing to my Nordic nature.

Maybe the ambassador's aide, Rulfala, can help. After all, she was the one who explained all about Orc courting rituals to me. She's very knowledgeable!
====
41784
You mean when our cities burn? Our citizens suffer? My friends bleed and die as the armies that could save us squabble among themselves?

Let me ask you something. What better time is there to bring a little joy into this gray world?
====
41785
Not a very good one. Mostly, I won archery and drinking contests. It all seemed so mundane at the time. I never thought I'd miss it.

All I want to do now is make the lives of my friends a bit brighter before the end. That's something, isn't it?
====
41786
Praying? Yes, I suppose you could call it that. I'm praying for an end to this nightmare—the chance to finally put down my mace and leave this madness behind.

I don't expect my prayers will be answered.
====
41787
No. I will never give up, so long as the enemies of Arkay stalk these streets. I will smash them, one by one, until I can fight no more.

I will not give up, but let's just say that after all I've seen, I'd welcome death's respite.
====
41788
A scroll of storms to drown these wretched Daedra. Prayers to the Eight who never answer. My memoirs. My eulogy. Why do you care?
====
41789
Impossible without reinforcements, and I don't see any lining up. Do you? The great alliances have left us to die while they bumble about playing war. Pathetic.

So far as I'm concerned, Molag Bal can take the lot of them—and he will. Soon enough.
====
41790
Through treachery, hubris, and an empress too enamored of Mannimarco's charms to recognize the knives he was driving into everyone else's backs. We were all fools.

My only comfort, now, is hearing Daedra scream as I electrify them. I can enjoy that.
====
41791
This? Oh, it's an old book detailing the rise of Emperor Reman III. Capably-written, but largely apocryphal as far as I can tell.

Not exactly a masterpiece, but it's the only history book I could find. Any port in a storm, right?
====
41792
Perhaps not. Or perhaps now, when the night grows darkest, we need the strength that knowledge provides more than ever.

Our history defines us and must be defended, even in grim times like these. Especially in grim times like these. Remember that.
====
41793
Oh, you like the smell? It's amazing how a few spices can liven up boot leather soup.

I'm teasing, of course. There's really only a dash of boot leather in here. Zelanus has done an amazing job at scrounging up food. Meat, bread—even fresh apples.
====
41794
Oh, that's just what I call my comrades. My boys and girls. Even Anatolius, though he prefers Captain Caudex.

These soldiers are all my children. I'll cook their meals and heal their wounds until I pass. That's what a mother does, you know.
====
41795
That, and knowing how to pick and choose our battles. We fight when the odds favor us and pull back when they don't. Simple tactics, really.

For my part, I'm just glad to be with my children.
====
41797
We are very proficient warriors. We slaughter any soldier or beast who dares approach. I am stronger than most. If we see any of my former comrades today, I will demonstrate.

And if you ever betray us, you'll learn firsthand.
====
41798
Our false comrades swore loyalty to that beast, Molag Bal for promises of riches and favor. All lies.

Now I hunt these traitors and cleave in twain any who dare face my blade. Justice for our city and its people.
====
41799
The murdered chiefs. But they're just the tip of Malacath's tusk. More Orcs will die as they fight to take control of their clans, all the while ignoring the approach of winter and the coming starvation.

I've seen enough death for two lifetimes.
====
41800
No. Kurog went from good intentions to madness faster than a horker swallows a bucket of fish. Killing him was the right thing to do.

In the end, he left us no choice.
====
41801
Please, enough talk. I want to be alone for awhile. Think about what happened here and what has to happen next.

Meet me back at the keep. We'll continue this discussion then and you'll get the explanation you desire.
====
41802
How could it not? Once, Kurog was like a brother to me. He was a great Orc, a visionary. Before his mother corrupted him.

Ah, but I've become as gloomy as a drunken Dark Elf on a rainy day. Must be because Kurog won, despite everything we did.
====
41803
I suppose it's time for that. It's all due to a scroll. Old magic.

Just before Molag Bal's assault on Imperial City, a group of priests unearthed an ancient scroll they claimed dated back to the time of St. Alessia. Never asked where they found it.
====
41804
Do I look like a priest? All I know is one of them, Father Egnatius, was obsessed with it. He brought it to me and urged me to keep it safe.

I wrote it off as nonsense until I had my first dream. It came the night before the city fell.
====
41805
I saw the empress regent and her generals taking Molag Bal's hand. I heard creaking chains and smelled charred flesh …. Then I saw the scroll. It was just out of reach, covered in blood. Woke up screaming.

After that, I knew I had to keep it safe.
====
41806
Like I said, it carries some kind of enchantment … magic strong enough to bring us back when we fall in battle. It's not pleasant, mind you, and each time I come back I feel less like myself. But it's kept us fighting.

Simply put, we can't die.
====
41807
So long as we hold the garrison … so long as we keep fighting, yes. Zel's taken to calling us the "Immortal Eight." Nonsense, but I let him do it. It's good for morale.

There's more. Some of the dreams that scroll sent me involved you.
====
41808
These were prophetic dreams, like the one that warned me of the invasion and betrayal. I dreamed you would come for the scroll, along with a masked woman.

I knew we had to protect it for you. And so we have. Now, you should take it.
====
41810
It's for both of you … but her especially. I can't say more.

You'd best go find her. Somehow, I'm certain this scroll is key to stopping whatever Molag Bal has planned for our city. Keep it safe.
====
41811
Just stay close and follow me.
====
41812
Honestly? I don't know. But it doesn't matter. 

This building used to be a forum, did you know that? Just bricks, and old ledgers, and broken chairs. But now, it's something more. This garrison is the Empire. I'll see it defended, whatever the cost.
====
41813
Indeed. It's like … shedding warm clothes in a heavy snow. We just get leaner. Colder.

The first time I died, I was crushed by a siege engine. The next day, I just woke up—muddy, but no worse for the wear. Old Maxima almost had a stroke.
====
41814
This garrison—this city is all that matters. I will grind whatever grist the mill requires to protect it, even at the price of my soul.

Some of us are more conflicted than others—Arrianus especially. But he fights on anyway. We all do.
====
41815
Not completely. I'm sure there are still pockets of deluded cultists hiding throughout the countryside. We'll deal with them eventually.

Right now, I need to figure out what to do with the clans that lost their chiefs. And with this damnable city.
====
41816
Kurog dreamed of a united Orsimer nation. Of all Orc clans standing shoulder to shoulder as equals with the other races.

Despite everything that happened, I think he's going to get his wish.
====
41817
A tough decision and one we must all ponder. Those people will need care. We cannot let them starve and kill each for a power struggle.

I am still considering this.

But that is my burden, not yours. You have done everything that was asked of you.
====
41819
It will all become clear in time. Right now, I need to talk to the chiefs. Figure out how we're going to stabilize the clans without the need for more death and destruction.

If you're up to it, I have one more favor to ask of you.
====
41820
Disturbed? No. Resigned, I think.

I do not know what I did to displease Lord Arkay or earn this curse. All I can do is smite his enemies and hope that, some day, he releases me from it.
====
41821
Lord Arkay's dictates are clear. He does not tolerate necromancy, nor does he suffer the dead to rise. What am I now, if not a dead man risen? I have become what I despise.

Make no mistake, this is a curse. All I can do is fight … and pray.
====
41822
What do you want me to say? That it's wonderful to live forever? All daisies and sweet cream? I suppose I could say that to make you feel better, but why should I? It's a lie.

I hate being stuck here. I hate this life.
====
41823
If the alternative is to remain trapped in this city, watching my friends die over and over … yes, I'd prefer a real death. Alas, duty calls.

I'm going to take as many Daedra with me as I can. As much as I hate this curse, I hate them even more.
====
41824
It did, at first. This isn't the most pleasant place or time to live forever.

But in the last few weeks, I've accepted my fate. I can fight for my friends without reservation. I can save people even if it costs me my life … and then do it again.
====
41825
Of course. This is just a building. What good is a house without kind hearts and song to warm it? If suffering … whatever this is, helps innocent people survive, I suffer it gladly.

Also, there are perks. Who wouldn't want to be young forever?
====
41826
Fascinated would be a better word. How did it happen? How is the scroll involved? Why is our immortality limited to this building, at this time?

So many questions. Answering them could take years. I only hope I have the opportunity.
====
41827
Fear is a refuge for small minds.

A life without death? The possibilities are endless! I could read every book ever written—travel the width and breadth of Tamriel! The knowledge I could accrue, the discoveries I could make …. It's remarkable!
====
41828
Who can say? It may be the scroll. Then again, perhaps we absorbed the essence of a Daedra. Or a necromancer cursed us. Or a priest summoned the protection of the Eight!

Maybe we aren't alive at all, but dreaming everything! So many possibilities.
====
41830
I live to bring Stendarr's justice to those who betrayed us. The longer I live, the more I kill. Given enough time, all traitors will die by my blade.

Stendarr has granted me great favor. I will use it as he intended.
====
41831
When you've lived as long as I have, you don't expect to live much longer. You certainly don't expect to wake in a basement after a Daedroth tramples you.

I have friends waiting for me in Aetherius, but for now, I'm needed here.
====
41832
About being immortal? I don't believe our immortality is something to be feared, nor do I think it is something to celebrate. It's a strange, frightening necessity. No use wrangling over it.

We're where we need to be, together. That's enough.
====
41833
Quite a trick, eh? I'll tell you, being immortal certainly takes the edge off when I'm out on a supply run.

Only died once so far. Clannfear got me. Nasty business. When I went back to kill it, though, my body was gone. So … that was weird.
====
41834
Lucky, I guess? And worried. What if it's permanent? I welcome any chance to take these Daedra down a peg, but I don't think anyone wants to live forever. If nothing else, you'd get bored. Right?

Still, I'll fight as long as my captain needs me.
====
41835
We managed to push them out. Barely. Lost a week's worth of supplies and took some hard lumps. It's a significant setback, but we've had worse.

We'll keep fighting. You should do the same.
====
41837
Statius and Arranius managed to hammer some sturdier braces into the doorframes. Defend those doors and don't let the Daedra in here again. I'm not sure we can deal with another breach.
====
41838
Happy? What an odd question. To tell you the truth, I never thought I'd live to see the city rise again. But I've been wrong before. You're a good example of that.

If you're asking if I'm proud of what Kurog created, then yes, I guess I am.
====
41839
Emeric's agreement was with Kurog, not the clan chiefs. We need to discuss our options and make a decision, hopefully before the next siege camp sets up outside our walls.
====
41840
The thought has crossed my mind. At least under Kurog, as part of the Daggerfall Covenant, we were considered strong. We had allies. That's something I need to think about. I used to dismiss Kurog and his deals with our enemies. Now I'm not so sure.
====
41841
Pick a direction and start swinging. Can't walk ten paces in this city without bumping into some ugly beast, or thick-headed bannerman.

I could bore you with grand strategy, but it won't make a bit of difference if we don't thin the enemy's ranks.
====
41842
Well, we keep busy thumping those Pact and Dominion bastards wherever we find them. That's fun. But honestly, the Daedra are still in charge. Chaps my arse ….
====
41844
One other thing.

There's a woman here in the city—a Dragonguard warrior calling herself the "Drake of Blades." She's brought us some valuable intelligence, but she's clearly up to something. I don't like it. If you meet her, be watchful.
====
41845
It's called "The Sublime Brazier," written by a Moth Priest just a few years after St. Alessia passed. Of course, this is just a copy of the original text, which was damaged during the Colovian secession in the twenty-fourth century ….
====
41846
Oh, right. I'm sorry.

Your guess is as good as mine. When they came to the library looking for it, it was all I could do to garble the text with a distortion spell before they got through the door. But now with the ciphers, I can undo the spell.
====
41848
Here now! I'm an archivist, not a …. Look, all I know is it has something to do with the Dragonfires. I didn't have time to read more before I had to cast the spell.

Are you ready to help me translate it?
====
41849
Mostly to people you know. People who helped us stop Kurog and the Vosh Rakh.

There are also a few friends of mine. We trained together long ago, but they recently returned to Wrothgar. I want them to see what happened here.
====
41850
There's Bizra, who rarely removes her war paint. She'll tell you to tusk off, but give her the letter anyway.

The other one, he's a unique character. Has a code of honor all his own. If Bizra's here, he won't be far from her side.
====
41851
Damn right! We won, but the high priestess died. That's awful and it makes me so angry! It just isn't fair!

But you obviously came here for another reason. Sorry I got so emotional. What's up?
====
41852
I'm trying to tell myself that. I really am. It's just hard. You know that though. You've been doing hero-ey things for a while now.

I'm sorry. I didn't mean to drop this all on you. I just appreciate that your listening.

What is it you needed?
====
41853
It's my own fault. I didn't know what to expect when I came here. I was naive. I just thought, "Well the stories tell it this way. The hero always win!"

It was a dumb idea and I should have known better. I had to lose a friend to realize that.
====
41854
I don't know. It's out of my hands. I did everything I could, and now the rest is up to her.

But I know she'll be happy that you came to visit. She looks up to you.
====
41855
What's this? An invitation? Bazrag's heart's in the right place, but doesn't he see the irony? This is just how this terrible situation began.

No, I won't leave Eveli's side. Not until this is finished—one way or another.
====
41856
A good man, Bazrag is.

I know he would visit himself, but he is busy with the King's death. And I know it pains him to see her like this. He is a strong man. He holds his emotions close. But even I could feel his pain when his eyes fell upon her.
====
41857
No. I don't want anything. Not from you. Not from Chief Bazrag.

I just want me and my father to be left alone.
====
41858
You just won't take no for an answer. Oh all right. Let me see that.

A funeral? For the king? And the chief wants me to attend? That's … I'd be honored. I wonder if I have time to get a nice dress?
====
41859
Fine, I'll go.

If I'm going to get my head lopped off for being associated with this mess, I'd rather do it by going directly there. Last thing I want is a dagger to my throat in the middle of the night from a King sympathizer.
====
41860
Not everyone has the luxury to run off on an adventure whenever the mood takes them.

I had the Fharun survivors to deal with. They had to be gathered up and given shelter after the attack on our stronghold.
====
41861
A letter? How intriguing! What does it say?

My husband plans to hold a funeral for Kurog? I suppose that makes sense. They were good friends once, before Kurog put that tight crown upon his head. I'll join Bazrag as soon as I can.
====
41862
Then I will again see my husband. If only it were not a better situation. Bazrag and Kurog were once good friends. Best friends in fact. I did not think I'd see this day… ever.

That time is gone now. It is not for me to dwell on it.
====
41863
I'm glad to see someone still has some faith after all this. Speaking of which, I hope they let us stay after they rededicate the temple. I've come to like this city, trouble and all.
====
41864
What's this? A funeral for Kurog? I'd be honored to represent the priesthood at such a solemn event. Perhaps the chief sees a place for Trinimac in the days ahead. I hope so.

No matter. The city needs to heal. I'll do what I can to help with that.
====
41865
Now that King Kurog and the forge-mother are gone, the temple is going to be rededicated to Malacath. It's a shame, but I can't blame the clan chiefs. Not after all that trouble with the Vosh Rakh.
====
41866
Ha. Lured with promises of plunder, ay? Or are you one of those banner-rattling idealists? Sorry to say, you'll be disappointed on both counts. There's very little glory to be found here. Just muck, and rubble, and blood.
====
41867
The high priestess was an inspiration. Her legacy will live on, in our memories and in the memories of everyone in Orsinium.

As hard as it is to accept, the simple truth is that you can't save everyone. You just have to try.
====
41868
What's this? A funeral? And I'm invited? Splendid! That will give me a chance to say my farewells to everyone all at the same time.

Still, a funeral for that mad despot? I hope Chief Bazrag knows what he's doing.
====
41869
Ah, yes, that is… very true.

Regardless, I imagine you did not come here for idle chit chat about what could have been. What is it you need, my friend?
====
41870
Me? Why me?

Why does the chief want me to attend a funeral for the king who caused so much death and destruction? Even for Orcs, this makes no sense.
====
41871
Q5494 - Flies Invite Convo
====
41872
I'll consider it. I guess it would be a chance to spit on the king one more time before I go.

Leave me for now. I'd like to finish packing Talviah's things by myself.
====
41873
Oh really? I was certain the old bastard had forgotten his battle companions. In our day, we cut a bloody path across Elsweyr and High Rock!

But why'd Bazrag send you, I wonder?
====
41874
A letter? For me?

My companion should be along at any moment. Wait until he finds out Bazrag is a chief now. A chief with his own private messenger. He'll plop a brick!
====
41875
Let me see that. Interesting. Kurog's dead and Bazrag wants to throw him a traditional Orsimer funeral. And look at that. I'm invited!

I usually only get invited to things when someone wants me to hit something.
====
41877
I don't know "Chief" Bazrag, but I was well acquainted with Bazrag the Butcher! We all served as part of Gaspard's Stalkers, probably the best mercenary company ever to battle its way across Hammerfell and Cyrodiil.

Those were good times.
====
41878
We're holed up in a stinking sewer. That should give you some idea.

Got enemies lurking in every dark corner. Sneaky Pact skirmishers and those Daggerfall brutes. Then there's the Daedra. Hundreds of them … thousands.
====
41879
So you're not running for the hills, ay? Going to stay and fight? All right then, let's get to work.

I need you to help clear this place out. We've barely got enough room to breathe. Hunt down enemy bannermen and those Daedric beasts and slay them.
====
41881
One last thing.

There's a woman here in the city—a Dragonguard warrior calling herself the "Drake of Blades." She's brought us some valuable intelligence, but she's up to some mischief, I know it. If you meet her, stay watchful.
====
41882
Simple as that. War is a game of numbers, friend. I'm sure I don't need to convince you that the numbers are not in our favor. If we want to claim the White-Gold Tower, we've got to even the odds.
====
41883
My mother—Eight rest her soul. She never approved of my vocation. "Better to follow the old ways," she said. In my darkest moments, I think she may have been right.

She was a witch. Her spells were abhorrent. Profane. But in times like this ….
====
41884
Ah, this is a test of our observational skills. I, of course, quickly ascertained that these large pillars show a part of each of the reliefs we examined. The reliefs tell a story.

Come now, I'm sure you can figure it out without any help from me.
====
41885
Hmm, as I understand it, all stories start with a heroic figure. Maybe a great adventurer. Someone like me.

Surrounded by worshipers and devoted followers. They were cheering, weren't they? Swords raised? He must have been very popular.
====
41886
I think it was a parade of sorts. No wait, a journey? Well, they were going somewhere. And they were traveling with a dragon.

I always wanted to own my own dragon ….
====
41887
A funeral? No one tells me anything. I came to this wretched land because of Kurog. He set me up with this tavern and I'll always be grateful to him for that.

You want the ale? Let's make a deal.
====
41888
Thank you. I'll have the ale delivered to the keep.

And I'll see you at the funeral. It'll be one last party for the king.
====
41889
I'll give you a bottle of Kurog's favorite ale. I'll give you a whole damn barrel of the stuff!

But only if you let me attend his funeral. I want to honor him. Say goodbye. Let me do that and I'll make sure you have plenty of the ale he loved.
====
41890
Weren't you paying attention?

Let me see. That was the one where they were building a grand home for the dragon and his priest, if I recall. The Nords love their stonework! Not at all like the graceful curves of Morrowind architecture.
====
41891
We thought we were winning … for a time. Then they brought in the Daedra. 

First it was Captain Midara in the Arboretum. Then Lieutenant Haderus and his soldiers in the Temple …. Slaughtered the very same afternoon. We're all that's left.
====
41892
We proceed with the funeral.

The ceremony is as much about Kurog and the others as it is about the future of the city. Of the Orsimer people. Everyone will want to be here for this.
====
41893
We need to stop dwelling on things we can't control. We need to move forward.

Now please, we should begin the ceremony. There will be things I ask you to do during the requiem. Listen to what I say and act accordingly.
====
41894
Don't worry. I'm not planning anything as audacious as Kurog.

Everyone in the city has a choice to make, but it will be peaceful. Nothing will be forced upon them. No more harm will come to the Orsimer. You have my word on that.
====
41895
At this point, I imagine there's only one panel remaining, so you do the math.

Honestly, what do they teach young adventurers these days?
====
41896
I can't forget, even if I wanted to. But we need to move forward.

Now please, we should begin the ceremony. There will be things I ask you to do during the requiem. Listen to what I say and act accordingly.
====
41898
The Vosh Rakh? No, I do not adhere to their misguided attempt at worship.

I am a true priest of Trinimac, blessed by the holy sword Penitent and favored of the warrior god!
====
41899
A false god? No. Even though Malacath's followers have won the day, Trinimac still walks beside us.

If you accept his blessing, Trinimac's favor will be as a sword by your side, ready to smite your enemies and protect your allies.
====
41900
Across the water, harpies! Can't you see them? They came out of the sky, the feathered monsters! They snatched poor <<1>>!

I think they carried her up into those rocks. I'd go after them, but what can I do against so many harpies?
====
41901
Luck and clear roads! I thought Nammadin died in the crash or was taken by those feathered monsters.

Please, if you can cross the river, save <<1>>, and secure our documents, we'll be forever in your debt.
====
41902
Jaeloreh carried the merchant's permit which allows us to establish our book shop in Orsinium. Without those documents, everything we worked so long and hard for will amount to nothing.
====
41904
So, <<1>> has the writ! I don't mean to sound callous, but if we don't get it back, we might as well all die out here.

Please, get the writ. I'll join up with <<2>> and we'll meet you back on the road.
====
41905
Are you mad? How do you think—? I'm … I'm sorry. I'm keeping together. Don't worry about it. Did you make the false key?
====
41907
They've locked the key away in the old counting house. A Xivkyn named Zolgar the Brutal keeps watch over it. I'll unlock the door and distract him while you slip in and make the switch.

When it's done, meet me back in the sewer hideout.
====
41908
A key, huh? Let me take a look at the report …

Interesting. Reg came through again — and good on you for getting this out of the Daedra's hands. I think this might have been able to unlock the doors to the great cathedral!
====
41909
I'm not sure yet, but the pieces are coming together. All of this has to be connected, and I don't believe in coincidences.

How was Reg when you saw him? Is he good for more spy work?
====
41911
I hate to say it, but his suffering is worth it. The intel he provides is too good to let personal feelings and remorse get in the way.

Not to say I'm not sympathetic. Sorry. Reg is a good man, and he did what was necessary.
====
41912
A key? May I?

Well it's certainly old. Seems like Regilus has some theories. Gods, his penmanship is atrocious. Luckily, some of the iconography seems intact. Between that and Regilus's notes, we should be able to deduce its origin.
====
41914
Something with a lock on it. I'd say a door, based on the size. Perhaps a very large box. I can guess more if you'd like. Sorry.

There is something about a relic in his report …. Wait, did you say his "final report?" What happened to him?
====
41916
I haven't been king long enough to form an opinion. I hope the crown isn't as heavy as Kurog made it look.

You have a place here with the people of Orsinium, but as much as I'd like you to stay, I know there are others out there who need your help.
====
41918
Stay as long as you want, but as king I declare that your service to Orsinium has come to an end.

If anyone else in Wrothgar still needs your help, then by all means you should provide it.
====
41920
I need to continue to meet with the clan chiefs and reach out to other influential Orcs in the city. We have a government to forge and alliances to foster.

There's a lot of work, but I think I finally understand what Kurog was trying to do.
====
41921
I sense that there is more to your story, but I won't pry. I trust your instincts and your judgment in these matters.

Consider yourself blessed with my authority. You may investigate the Maulborn presence as you see fit.
====
41923
The chiefs and I discussed this. We think it's better to remember Kurog for who he was rather than vilify him as a tyrant.

We honor the Orc I knew as a friend, not the one I fought with as a rival and an enemy.
====
41924
We fought side-by-side long ago. When he left Wrothgar to become a mercenary, I went with him. It was a glorious time!

But I had responsibilities to return to. When next I saw my friend, he was making his own challenge to become chief of his clan.
====
41925
Kurog struck a deal with High King Emeric. Agreed to support the Breton ruler in Ranser's War in exchange for the return of Wrothgar. That's when he declared himself king.

Some of us were furious with him, but his actions saved countless lives.
====
41926
I'm … difficult. He could simply be avoiding me.
====
41927
Honor in death would be given to me through combat with a worthy opponent. Though I will not make it easy and my skill is renown among my people are you willing to oblige me with mortal combat?
====
41928
Well, I don't know "Chief" Bazrag, but Bazrag the Butcher? Him and me go way back! We were all part of Gaspard's Stalker's, the best mercenary company to ever fight its way across Hammerfell and Elsweyr.

But you don't want to hear old war stories.
====
41929
Let me see that. Interesting. So Bazrag wants to give Kurog a traditional Orsimer requiem, does he? I heard that the king was dead. I guess this confirms it.

But I'll be a harpy's hairdresser if I can figure out how you're involved in all this.
====
41930
You couldn't take a moment to send a message to old friends? Yeah, well, maybe Bazrag can set us up with work after the funeral. I'll have to ask him about that.

I hope they're going to have food at this thing.
====
41931
I suppose the job of king-slayer pays well. You could have sent word. Me and my crew haven't exactly been turning away offers with a stick, you know.
====
41933
You waste my time then weakling, leave me to my quest for honor.
====
41934
The temple is going to be rededicated to Malacath now that King Kurog and the forge-mother are gone. It's a shame, but I can't blame the clan chiefs. Not after what the Vosh Rakh did.
====
41935
What's this? A funeral? For Kurog?

I'd be honored to represent Solgra and the temple at this solemn event. Not because I have any love for the mad king, but because I see Bazrag's wisdom. The city needs to heal. I'll do what I can to help with that.
====
41936
A letter? I will read it when I have a moment. Things are rather busy here.

The King's death has set a tidal wave into motion. I'd like to not be here if those who blame us for all the problems of Orsinium come to our door to lynch us.
====
41937
I am too old for marriage and the chief I was sworn to protect has been slain on my watch. To retain my honor I must die in combat.
====
41939
If it's fresh from the mold, it won't look as worn as the actual key.

After you cast it, bring the fake key over to the laboratory on the northwest side of the district. You can give it a good acid bath there—some pits and scars will sell it.
====
41940
When you've got the key ready for the switch, meet me at the groundskeeper's storehouse. We'll go over the rest of the details there.
====
41941
A letter? Isn't that how all this trouble started in the first place?

But I guess I might as well see this through to the end. And you'll be there, right? Me and you, once more into the breach. Hopefully without anyone trying to kill us this time.
====
41942
No, don't waste your time. I'm done for.

An avalanche … broke both my legs, but I no longer feel any pain. Sorrow is a harsh mistress, and her embrace is cold and deadly.
====
41943
The others … they went on ahead, to seek shelter.

Don't look so shocked. I'm dying. If they tried to help me, none of us would have survived. Go. Find them. They need your help … more than I ….
====
41944
Well, obviously they found the shrine higher up on the mountain.

As to why they came here to die, I have no idea. Maybe the cold or a lack of supplies drove them down. Or they were coming back to meet us. Let us know that they reached the shrine.
====
41945
Let me translate this rubbing. No looters … no lesser Orcs … remarkable!

We should try to find the other two stanzas. If I can read the entire epitaph, it might point us to the location of the Armlet of Torug. After that, we'll see.
====
41946
It's the first of a three part epitaph common in Torug's time, written in Old Orcish. A typical boast about the security and inaccessibility of the memorial. They must have found Torug's shrine!
====
41948
Right … that. I had to drink the Blood of Coldharbour to maintain my cover in Legion Zero. Tasted like a dead-man's breath over ice. I wouldn't recommend it.

It changes you. Not just in body, but in mind.
====
41949
Stubbornness, mostly. I can still be useful. Plus, I don't want to give them the satisfaction of turning me.

They'll find me out eventually, of course. When they do, I'll have my dagger ready—first for the one who outs me, and then for myself.
====
41950
Antidotes, potions, herbal remedies … anything I can scrounge up. It's not pleasant. If the corruption doesn't kill me, these remedies will.

That only gets me so far, though. It's really about willpower. And even that has limits.
====
41951
I'd say I don't know what came over me, but I do. It's the corruption taking hold.

I … I killed him, but at least it was behind closed doors. This will work to our advantage. There will be infighting as they try to figure out who murdered Zolgar.
====
41952
Bring the key and this report to the Drake. It's everything I have written down on what we accomplished.

As for me, I'm too much of a risk now. I'm losing control of myself and I can't be allowed to tell them what we did.
====
41954
You and I both know what needs to be done. Thank you for helping me complete one last mission.
====
41955
Was. Served with the engineering auxiliary in the Fourth Legion. 

It was fun for a while. Got to operate the trebuchets—blow things up and such. But then there was all the drilling, and waking up early …. Wasn't for me.
====
41957
No reason. We just had some… patrols out that way and heard of some disturbances. I was conducting some business of my own out there and thought I might have seen you is all.

If you don't know about it then obviously your not who I'm waiting for.
====
41958
I'm not clear, to be honest. It can't be that hard—sticks and twine, maybe a few bones or horns here and there, smashed together with a particularly odoriferous glop.

Nothing I can't manage!
====
41959
Because it's my dream to have a piece on display! Travelers will come from all parts of Tamriel to see the work of Doranar.

It's all about that first step. Once they see this piece, I'll be in high demand, I just know it!
====
41960
Have you met <<1>> at the House of Orsimer Glories? I overheard her mention ogre artwork was something they'd consider displaying.

And if I make the artwork with genuine ogre materials, we both win!
====
41961
Then you would know that we have several patrols cleaning up the situation at the inn and we're about to send our final soldiers in for clean-up.

If… you were from the west, that is.
====
41962
I am a collector of martial styles, a combat connoisseur, arms trainer to the great and lofty! 

I've decided to train an army of my own, so I asked each of my Barons Who Move Like This to build me a deadly training arena. And so they did!
====
41963
The Barons Who Move Like This! My Daedric Conflict Resolution Coaches, each specializing in a different kind of mayhem! 

They threw themselves so far into the task of creating my arenas, that each was … absorbed … into the final creation.
====
41964
Gone! Trying to outdo each other, they put so much essence and animus into creating their arenas, that they discorporated! 

Now, I have only the arenas to remember them by. And the memory grows … hazy. But no matter!
====
41965
Training warriors and heroes is fun, but it looks like even more fun to have your own army! We could be interplanar mercenaries!

I'd really hoped to have my cohorts led by the Barons Who Move Like This. But watching you in action gives me ideas ….
====
41966
They are. They are. 

Or … or maybe they're not! When I see you fighting in an arena, I can almost remember the baron who made it. To defeat an arena, you almost have to become its creator, and then, for me, that baron lives again! Briefly.
====
41967
It seems so! And if I can remember them clearly ….

Well. I am the Demiprince of Maelstrom, my own Oblivion realm. Anything I can envision, I can bring to reality! That is, if I can envision it clearly enough. Keep winning, challenger!
====
41968
I believe I will be able to see all my barons clearly, in my mind's eye! And what I can see clearly, I can make reality. At least here. 

The Barons Who Move Like This will return. And I … I shall be the Multiplier of Motions Known!
====
41969
More and more! If you defeat all my arenas, I believe I will actually be able to restore them!

Continue, challenger. Earn the gratitude of Fa-Nuit-Hen. You mustn't give up now!
====
41970
With my barons gone, I thought I might collect great warriors like you, enthrall them, and make them command my cohorts for all eternity. 

But maybe, with your help, I can restore my barons. Then they will serve as the officers of my army!
====
41971
I keep a close watch on events in the great arena of Tamriel. Occasionally I even visit your world. 

In fact, my barons and I even made the acquaintance of Vivec in his youth. Showed him a few things. I think it made an impression.
====
41972
Given time, yes. At the risk of sounding vain, I doubt there are any other priests in the city who can unlock its power. It's in the gaps, you see? The syntax. The text beneath the text.

The Eight guided me to this scroll. I must find out why.
====
41973
Yes, of course I am. Why are you looking at me like that? Stop it.

He was dead as soon as he drank that poison. We both knew that. I just thought he was going to hold on a bit longer. It's … it's a shame. That's all.
====
41974
Oh—and when you see the Drake, tell her …. Never mind. Just look after her, all right?
====
41975
No, of course not. He's a consummate professional. He wouldn't let something like that interfere with his duty. He's always taken my peculiarities in stride. It's weird.
====
41976
The corruption.

Members of Legion Zero are forced to drink a foul potion. It's an initiation of sorts. It makes them aggressive. Erratic. He probably doesn't want to endanger me … my mission, I mean. He might be less concerned about hurting you.
====
41977
I have two theories. One, he has been captured, or two, he's determined that a meet is too dangerous.

I have a hard time believing that he's been killed or captured. He's far too clever for that. His work is clean. Cleaner than mine.
====
41978
I figured.

I'd have met with her before, but it's getting too dangerous. I can feel myself succumbing to Molag Bal's corruption. I thought I had it under control, but …. Listen—the Daedra have found a key.
====
41979
What else would you call it? We're so close to Exile's Barrow that we woke up the dead!

And let me tell you, there's nothing worse than waking up dead Nords. Nords get even more irritable after they're dead!
====
41980
Some exiled Nords came to our land centuries ago and built the barrow to honor their powerful skald king. Or was he a conquering warlord? A renegade necromancer? I never remember that part!

Anyway, whoever he was, they buried him in the barrow.
====
41981
This is the only one, as far as I know. The place has always been forbidden, and most Orcs prefer to avoid tombs full of dead bodies anyway.

I contend that our proximity to the barrow agitated the Nords and woke them up. That's the only explanation!
====
41982
I am the wise woman of the clans. I come here to think and contemplate the great mysteries of life.

I find it peaceful here.
====
41983
I serve all clans, but I claim none of them as my home.

Every chief wants me at his side, but what I have to say must not be limited to a single stronghold.
====
41984
Some call me a philosopher, others a sage. I suppose you could say that I am sought out for my wisdom and sound judgment.

Most seek profound insight or advice from me. Perhaps that is why you have encountered me this day.
====
41985
What durzogs?

Besides, there is no fear, just misunderstanding.
====
41986
Such a temper! You would make a perfectly adequate chief some day. But you want words of wisdom. Very well.

What you do today will be done to you tomorrow.
====
41987
Sweet words drip from your mouth like flowing honey! Very well, listen carefully.

Fight only those you can defeat and your life will be long and boring. Challenge those that are stronger than you and your last moments will be quick and exciting.
====
41988
Gold? For me? Oh very well. Listen closely.

A fool loses gold the way snow melts near a forge. But never fear. Gold can't buy happiness. And it is the root of all evil.
====
41989
Some seek my counsel. But insight given freely isn't worth the price you pay for it.
====
41990
<The document appears to be an Orsinium trade permit that gives the bearer and her partners the right and privilege to establish a business in the new city.>
====
41991
Surprising, isn't it? We're pretty sure they're all connected through the hagravens, or whatever you call those ugly old hags.

It wouldn't surprise me if the briarhearts are also their creation. They're all vile, the lot of them.
====
41992
The briarheart warriors are like the undead, only worse. They talk to each other. Think on their own. Behave just like any other soldier.

But there's no way they're alive. Not with half their chest hanging wide open!
====
41993
Do you really expect me to explain—? Oh, you're joking. You're joking, right?
====
41994
It made Caudex's soldiers immortal. And according to Egnatius, it just magically appeared one day. At the very least, it's an asset.

Egnatius tells me he's nearly finished deciphering it. I guess we'll find out how useful it is soon enough.
====
41995
I guess you haven't experienced a Winterborn raid yet. You can actually see their foul hearts beating inside their open chests—except they aren't hearts at all. More like some sort of … malignant growth!

It's unsettling to see, to say the least.
====
41996
You could say that. It started when he claimed the title of "king." Many chiefs aren't ready to bend their knee to Kurog. It's not the Orc way.

But Kurog knows how to conduct a battle. Look around! No clan could muster a force such as this!
====
41997
We'd be going in unprepared. I try to avoid that whenever possible.

We need to read this message from The Rat and allow time for Egnatius to decipher the scroll. Captain Caudex did mention sending some of his people ahead to prepare defenses though.
====
41998
Perhaps, but tradition sometimes is too high a wall to climb over. We're a proud and stubborn people. New ideas, they frighten us. And Kurog is full of new ideas. A new city, a new god. It's more than many of us can take.

But if he wins the day ….
====
41999
Kurog believes that the Orcs need a united kingdom. We've banded together to defend our land, but beyond that? We'll see.

The Winterborn have been ransacking Wrothgar for years. At least Kurog has brought us together to try to put an end to that.
====
42000
Why is it sticky? Forget I asked.

This is just a list of his favorite nursery rhymes. I don't know what I expected. He's a filthy lunatic who … wait. It's a cipher. Well, this is troubling.
====
42001
Unless this is some inane practical joke, it seems that General Malivus is already on his way to the Dragonfire Cathedral. Fortunately, he's stuck using the front door.

We should be able to use the key you and Regilus recovered to sneak in the back.
====
42002
Right. That.

Father Egnatius finished translating the mysterious scroll that Caudex gave you. Apparently, it details some bizarre ritual that can only be performed in the Cathedral itself. It imbues mortals with incredible power. Even immortality.
====
42004
There's a catch. The volunteer is bound to the Dragonfire Cathedral. Forever. They exist only to protect the Sublime Brazier. I'm sure you can imagine, that's not a very appealing commitment.

Could be worse. Plenty of time to catch up on my reading.
====
42005
If you want to become bird food, I'm not going to stop you. And after losing more soldiers to the harpies, I'm ready to accept any help I can get.

Besides, anything is better than what the little Wood Elf was able to accomplish.
====
42006
Sent her in with a squad of Orcs to deal with the harpy nests on the towers. Figured if the nests were on fire, the distraction would allow another squad to get in and put an end to the briarhearts.

But both groups have disappeared without a trace.
====
42008
Kharsthun works for the museum and has been serving as our liaison and cultural expert. It has become clear that he and my lady disagree about a great many things.

He's really beginning to try Lady Laurent's patience, I'm afraid to say.
====
42009
Help? Of course we need help!  My wife is Lady Sovelle, ambassador to the High King. She was on her way to Orsinium to negotiate an important trade agreement.

But the ships went off course, crashed in the storm. My wife disappeared in the confusion.
====
42011
You want to discuss geography? Now? My wife is missing! We need to find Lady Sovelle!

She was helping people off one of the wrecks, the other survivors. Captain Henrisa won't risk any more sailors, but perhaps you could search the ice for me?
====
42012
At first, we got along fine. We both love history and exploring ancient sites.

But the woman has been driving me crazy! She lacks the fundamental reverence for the past that separates a scholar from a grave robber. I just don't trust her judgment!
====
42013
Have you heard of the mountain called Sorrow, along the northern border of Wrothgar? According to the Burska clan's oral tradition, the helm was last seen in that area.

Just be careful. The mountain and the land around it is decidedly treacherous.
====
42014
They're good Orcs, each and every one of them. Expert climbers, but Sorrow isn't an ordinary mountain. Best way to find them? They should have placed markers to indicate avalanche areas.

Just follow the markers.
====
42015
Wrong? Of course something's wrong! That stupid Captain Henrisa! She crashed her ships into the ice and now this one has no way to complete her end of the bargain!

That's the last time this one makes arrangements with dishonest Bretons.
====
42016
Once again we underestimated the Winterborn's capabilities. They caught scent of us as soon as we penetrated the walls. Harpies from above, Winterborn from all sides.

We lost a lot of soldiers before we were able to take refuge in this tower.
====
42017
In the districts. 

There are six in all. Molag Bal has tried to cover his tracks by scattering his operation—hiding it in plain sight. But he's prideful and sloppy. He's left clues. We just need to find them and piece the puzzle together. Simple.
====
42018
Your clumsy militiamen have staked out routes through the drainage system. They rolled out ladders to mark the entrances. The hub is just over there—can't miss it. It's filthy, but surprisingly efficient. 

So what do you say? Will you help me?
====
42019
I already told you about his teeth, didn't I? Sorry. 

Egnatius is very wise. Confused, but wise.
====
42020
We need to get our archer into position to mark the harpy aeries so that our catapults can target them and destroy them.

We lost all of our archers. The Wood Elf's all we have left. I hope she's as good of a shot as she claims to be.
====
42021
If you can clear us a path to the towers, we can get the Elf into position so she can loose her signal arrows. Then the catapults can do their work.

We need to hurry. We've lost too much time already.
====
42022
Our squads split off right after we entered the fortress. They're protecting the Breton alchemist who's supposed to be able to put an end to the briarheart threat.

But it doesn't matter if they're dead or alive if we don't deal with the harpies.
====
42023
He's a priest. Religion is all about elevating what you can't see over what you can. It's absurd.

Even so, he's a genius—or near to it. Had the ear of some Imperial councilors before Mannimarco hedged him out.
====
42024
I know he can. I wouldn't waste time and resources on him otherwise. I don't make a practice of saving useless people. You know that. 

That came out wrong. All people are sort of useful … I guess. I don't know. I'm just trying to be polite.
====
42025
Well, that's an ugly word for it, but yeah. Worked out though, right? If I had stuck around, I might have wound up all glowy-eyed and evil!

The moral is, don't ever let anyone tell you that quitting won't get you anywhere.
====
42026
And miss out on all this? 

I'm kidding, of course. This place is the worst—but I can't just leave. The Imperial City is my home. No way am I going out into the provinces to milk goats and shave chickens, or whatever it is you do out there.
====
42027
You mean as curator? That's an interesting story. I guess you could say that I'm a city Orc. Born and raised in Wayrest, educated at the finest Breton academies.

King Kurog and I met during his travels, and when he offered me this museum I said yes.
====
42028
Oh, you mean the clan tattoo? Yes, well, I guess you could say that was a gift of sorts. I toured the various clan strongholds when I first arrived, and Chief Bazrag of the Fharun clan insisted that I allow his wise woman to mark me.
====
42029
The king wants to preserve and display the culture and history of this land. He believes that a museum is an integral component in the rebuilding of Orsinium and the establishment of the Orsimer kingdom—and I heartily agree!
====
42030
Beats me. The squad escorting the alchemist was supposed to find a way into the fortress proper.

Sorry I can't give you better directions, but I never was good at making or reading a map.
====
42032
<<m:1>> are like sharper-tasting snowberries. If you chew a mouthful, they stain your teeth the color of blood. A great intimidation tactic before battle.

Or a wedding … if it's a good wedding.
====
42033
I call it "tundra hay," because the echatere always nibble on it. You'll want to find a patch near the open water. Those are more naturally salty.

With enough <<z:1>>, you weave a pocket for the harpy viscera. The flavor bakes right in.
====
42034
It thrives in freezing temperatures, which is why it's confused for a weed. It's actually quite healthy to eat, for echatere and people alike.

Try to get to the stuff before the echateres do. The taste of their drool would not add to the dish.
====
42035
It's just a tomato. We call them "glacial" because the cold soil gives them a richer flavor. 

There's a small patch near Orsinium. The farmer and I are on good terms, so grab what you need.
====
42036
You really think so? Thanks! I'm kind of proud of my placement.

I'm just glad I was able to contribute to the cause.
====
42037
Help you finish this, of course! That's what heroes do, am I right?

I'll just wait a moment and catch my breath, then I'll be right behind you!
====
42038
Oh! Er, I meant no offense! I just mean that, well, Orcs can be difficult to understand. Hard to tell if you're in a foul mood or not.

Skordo seems a fine sort, if a little surly. He calls me all kinds of insulting names. All in good fun, I'm sure.
====
42039
For the time period, I'd say so! And even now, as Wrothgar struggles with the clashing cultures of city and stronghold, examples such as this go a long way toward making the king's point.

Besides, a little scandal always attracts visitors!
====
42040
Of course I am. Caudex insisted at first. I think he was trying to be chivalrous … or something. Because I'm a woman, I mean. He's an idiot. Anyway, he'd go mad within a week. Too much of a people-person. 

I'm the obvious choice.
====
42041
Normally I'd say "water is water," but I want to mix these crushed <<mz:1>> with water from the same source that nurtured them.
====
42042
We need to get inside the fortress so I can study the magic the Reach are using. Then I can follow the magic right to the source of the briar hearts.

But you'll need to keep me alive. It will be just like Glenumbra all over again!
====
42043
I go where the need takes me. The Orcs needed an expert on the Reach, so here I am.

After Camlorn, I spent some time with the Wyrd sisters. They taught me more about the Wyrd and the Reach than I ever thought possible. It was a fascinating time!
====
42044
General Malivus is Molag Bal's chief enforcer in the Imperial City. He's a Xivkyn, which is to say he's a comically evil blowhard. But he's a skilled warrior, and a master tactician. Almost caught me a few times. He's tenacious. And very, very tall.
====
42046
Which bit? The ritual? I guess so. Does it matter? Honestly, I have no idea if it's even going to work. I heard Egnatius practicing his pronunciation and muttering. Doesn't inspire a lot of confidence.
====
42048
I appreciate the concern. This is concern, right? For my welfare? It's … well, frankly, it's baffling—but I appreciate it.

I'm sworn to protect the Emperor. Without the Brazier, there is no Emperor. It's simple math. No use brooding over it.
====
42049
Of course I don't want to. Just because I hate talking to people doesn't mean I want to live alone in a drafty underground cathedral forever. Don't be thick.

The fact is it doesn't matter what I want. The Brazier needs to be protected. End of story.
====
42050
Hmm. A gold pendant, did you say? Let me think ….

Yes. This one heard Youss ask you to look for a pendant. But if he has a betrothed back home, someone should really tell the lovely Azeeda. She seemed very attracted to him during the voyage.
====
42051
Well, I don't like to gossip, but that woman set her eye on Youss the moment he got on board.

I also understand that Azeeda's parents disowned her after she refused to go along with an arranged marriage. Redguards demand obedience in their children.
====
42052
I don't know anything about a gold pendant, but I do know that Youss supposedly has a pretty lady in every port.

He tried to get into my cabin a few times, and I even saw him flirt with Lady Sovelle once or twice!
====
42053
Youss talked about valuables a lot. Honestly, I never really paid him any attention. He loves the sound of his own voice almost as much as I do.

Even so, I'd rather have my life than my gold. Anyone who tells you different has no sense of priority.
====
42055
No, not exactly. In some ways it's the same, but in many others it's completely different.

The last time I dealt with Reach magic, they were utilizing vines as big as you or I. This is an entirely new type of twisted magic—even for them.
====
42056
I'm completely confident of my abilities. That's just my nature.

At its core, Reach magic is all the same. They just employ different vessels for their perversions. Once you know how to kill one vile and twisted plant, you can kill them all.
====
42057
I helped you and Darien cure lycanthropy in a burning town full of cultists and werewolves.

If I can mix a potion in those kinds of conditions, I think I can handle anything.
====
42058
Am I sure? No, not in the least. But I figure you've got enough to deal with without worrying about me and Alinon.

Besides, once you really get going, this whole place will be too busy to bother with little old me.
====
42059
Do what you need to do and try not to die. We'll be all right.

We need to destroy those briar hearts, one way or another. Then we can gloat about how we accomplished what an army of Orcs couldn't do. It'll be grand!
====
42060
I am preparing myself, going through the ritual period of solitude before they place the briar heart in my body.

Once I take my place as a briarheart warrior, I will kill you and rain death down upon the Orcs who befoul our land.
====
42061
Angry? I am burning with a righteous rage!

Once I have joined the ranks of the briarheart warriors, that anger will fuel my vengeance and bring justice to my people!
====
42062
What haven't the Orcs done? They claim land that rightfully belongs to the Reach. They attack and kill my people. They eat food that should be eaten by Winterborn. They are animals!

And not even the help of outsiders will save them from my wrath.
====
42063
Our magic, you will never understand. To receive a briar heart is a precious gift. To receive one while I'm still alive, that is a singular honor.

The hagravens give us these gifts, even as they care for the tree upon which the sacred fruit grows.
====
42064
Of course I know about the tree! It gives the sacred fruit life! It is strong, powerful, eternal. It cannot be destroyed.

It hates you, you know. Because you burn its babies. I will kill you for doing that, too, once I get my briar heart.
====
42065
What a terrible enemy you are! You don't even know about the source of your own doom!

I would feel sorry for you, but instead I just want to kill you even faster.
====
42066
You think you can destroy our eternal tree with fire and axes? Bah! Your tools are useless! The tree's roots run strong and deep!

But please, feel free to give it a try. The hagravens will eat your eyes and use your body for fertilizer.
====
42067
Looks that way.

We did good work, you and I, but it's far from over. The city is still overrun, and without me there to leave severed heads on cultists' doorsteps, it might get worse. Look after the people. Eight know they can't do it themselves.
====
42068
I am reluctant to discuss it. Suffice it to say, it will cause the Daedra a great deal of pain. This is something you know a lot about, yes? I am sure you would approve.
====
42069
A whistle? For training animals? Perfect! That's just what I need to get Fedar off my tusks!
====
42070
Domesticating durzogs! Sure, they'd probably make fine hunting companions. But I don't know how he's going to succeed where generations of Orcs have failed.

Maybe if you give him this whistle he'll do something instead of just talking about it.
====
42071
Fedar Githrano, a trader from Morrowind. That's an Elf with nothing but ash between his ears. 

Thought he could make a fortune selling weak Elf wine to Orcs. The nerve! Now he won't shut up about his new business venture.
====
42072
They're simple spring traps—iron clamp with nasty teeth. Nothing special. There's no need to be clever with this lot. The brutes reach down to pick up a hunk of delicious meat, and wham! Off come the fingers. Thumb too, if I'm lucky.
====
42073
Sell them, of course! Well, technically I'm only selling the fingernails. Apparently they fetch a high price with Wood Elf alchemists. Brewers too. 

Just another reason to never drink anything a Wood Elf offers you.
====
42074
Caudex and that lot? Oh, sure. I trade with them from time to time. Food for any pieces of Daedric junk they're willing to part with. Saves me a lot of trouble, and I get the satisfaction of doing a good deed. 

See, this city isn't so bad after all.
====
42075
Listen, it wasn't my fault.

Alinon sent me to get him some moss that grows on the walls down here. When I got back, the alchemist was gone.
====
42076
What? No, of course not. At least, I don't think it ate him.

But he told me that the Winterborn plant briar heart seeds in dead bodies. The seed eats the body, sprouts roots, and nourishes the tree. Or something like that. I wasn't really listening.
====
42077
Right! That's an excellent plan! 

But you should take this. Alinon said it was the last ingredient he needed to finish his elixir. I don't see his alchemy bag, so he must have the rest of the components with him … if the tree hasn't eaten him yet.
====
42078
Well, I went that way to gather the moss, so he must have gone the other way. Probably turned right at the bend ahead.

Let's split up. We can cover more ground that way. Besides, I kind of feel it's my fault, since I left him alone and all that.
====
42079
What am I doing …? I'm being roasted alive! What does it look like I'm doing?

What's worse, they have my alchemy bag. The elixir was nearly complete when I … stumbled into that Winterborn patrol.
====
42080
Find the hagraven that snatched my alchemy bag and grab the elixir. I couldn't wait for Eveli so I found the moss on my own. Of course, that's when I ran into the Winterborn.

Anyway, get the elixir and destroy that tree! Finish this. For me.
====
42081
No, no. We're running out of time and you have a more important task to complete. You have to destroy the central tree. Otherwise, the briarheart warriors will eventually overrun the Orcs.

I'll … I'll find a way out of here. Somehow.
====
42082
Not much to tell. Our fleet was comprised of a half-dozen vessels from Daggerfall, tasked with getting High King Emeric's ambassador to a trade meeting in Orsinium.

The fleet is wrecked, the ambassador's missing, and Lord Ethian is lost without her.
====
42083
Denying the tomb of <<1>>, to this king? The Orsinium Guard will have her sload-marched to Friendship Gate. How can a Wrothgar scholar find work if she's banished from Wrothgar?
====
42085
I couldn't say. I was working below deck when the storm hit.

But it was a powerful storm. Full of wind and snow. It carried us off course and rammed us right into the frozen coastline.
====
42086
Lord Ethian is the ambassador's husband. In fact, his father owns most of the ships in our fleet. Provided them for the mission, he did.

Between us, his lordship is kind of a nervous cub, frightened of his own shadow. He's lost without Lady Sovelle.
====
42087
Lady Sovelle? She's a remarkable woman. High King Emeric thinks the world of her. Always sends her on the most important diplomatic missions of the realm.

The last I saw her, she was helping survivors get off one of the sinking ships.
====
42088
Pardon my intrusion. I assure you, I do not seek to meddle in your alliance's affairs. I am looking for a compatriot of mine. She'd be dressed as I am. Reclusive… a bit abrasive at times. Have you seen her?
====
42089
So, it is true. I am The Drake of Shields—her associate in Cyrodiil. My orders were to avoid the city, but she sent me a cryptic farewell, along with all her notes. I had to make sure she really was gone. My thanks.

Now, if you'll excuse me ….
====
42090
Very little, I'm afraid. I mean no offense, but our order has learned the price of loose talk many times over. The Drake of Blades was very vocal on the subject.

I must say, it is odd that she would even share her name with you.
====
42091
I am … I was an archivist. I specialized in letters patent. Certificates of noble birth, passage of hereditary title, and so on.

I was very well respected. Eminent even. But now? With all our records scattered to the wind? I just don't know.
====
42092
I am far from surprised. She valued her privacy. Now, it appears, she'll have all the privacy she ever wanted. 

I wish I could have said farewell. She was a difficult person, but I was proud to call her my friend.
====
42093
They'll just make new ones. Laughable forgeries they "found" tucked under their dead grandmother's mattress or some such nonsense. Then there will be endless arguments about their authenticity. Mara's mercy.

I'll have my work cut out for me.
====
42094
Oh yes. You can be certain of that. Without a respected institution to watch over these records, the lesser nobles will go half-mad—snatching up their neighbors fields and claiming their children as long-lost relations …. Mass hysteria.
====
42095
Do you ask because I am a Khajiit? Ha! Do not fret—I know you mean no offense. I was raised in a small village near Rawl'kha. We had no books, or oils, or fine candles. It was a very lean and sour place.
====
42096
A Baandari named Takanum would visit us from time to time. He was touched, but very devout. He brought me my first copy of the Doctrines when I was just a Ja'khajiit. I read them everyday—memorized them, in fact. This made my family very unhappy.
====
42097
Our fleet was charged with ferrying the ambassador, Lady Sovelle, from Northpoint to a trade meeting in Orsinium.

We got lost in a storm and the fleet crashed into the icy shore. Now the ambassador's missing and Lord Ethian worried sick.
====
42098
Not immediately … but yes. I've not seen any of my brothers or sisters in many, many years. Perhaps this is the Eight's way of telling me that I should return home for a while. Who can say, eh?
====
42099
I wouldn't know. I was securing some loose cargo in the hold when the storm hit.

But it was a powerful storm. A blizzard, really. It carried us off course and crashed us right into the icy shore.
====
42100
Lady Sovelle? She's a remarkable woman. High-King Emeric thinks the world of her. Always sends her on the most important diplomatic missions of the realm.

The last I saw, she was helping survivors escape from one of the sinking ships.
====
42101
Lord Ethian is the ambassador's husband. His father owns most of the ships in our fleet, as a matter of fact. Provided them for the mission.

His lordship is kind of a nervous cub, frightened of his own shadow. He's lost without Lady Sovelle.
====
42102
Truthfully? I'll rest. At least for a while. These last few months have been the longest of my life. It feels like years since I just sat down.
====
42103
No. Not in this lifetime. Perhaps, if we're very lucky, we'll see her again in Aetherius. But we needn't rush to meet her. I suspect she will be here in Mundus for a very long time.
====
42104
At my age? What would I do? Where would I go? No … no, my life is here. There are wounds to mend, and relics to protect.

And then there is the Drake. She committed herself to city, body and soul. I couldn't bear to look at myself if I did less.
====
42105
I aid the demiprince in several capacities. 

His mind wanders far afield at times, and when it returns, his memory is often rather confused. I help him sort out dreams from reality.
====
42106
Oh, like a lot of these Daedra Lords, he's so focused on his sphere that he's not all there in other areas. His absolute command of martial styles is formidable—incredible, even. But his memory for all else fades rapidly. 

That's where I come in.
====
42107
I act as a sort of peripheral memory storage for him when he goes … dreaming. When he returns, I'm able to remind him of what he's forgotten. 

Right now he's upset, because he's losing the capacity to remember his lost Barons Who Move Like This.
====
42108
I'm afraid not—or at least not well enough.

The barons put so much of themselves into the arenas they created, even their memories were effaced. Only by fully engaging those arenas can their memories be revived.
====
42109
Each was absolute master of his chosen style of martial arts! Their skills were complementary, and informed Fa-Nuit-Hen's own combat mastery. 

Supported by his barons, the demiprince was the Multiplier of Movements Known.
====
42110
Not at all! He is diminished, of course, but far from nothing!

He is still the ruler of his own pocket realm, absolute master of everything you see. The barons built the arenas, but it is the demiprince who activates and powers them.
====
42111
Maelstrom is what's known as an Oblivious Vortex—fragments of creatia drift here from all across the planes. 

So the barons had a variety of materials to work with when building their arenas. And they took inspiration from their travels, as well.
====
42112
I? I am a creature of Maelstrom, a factotum generated by my master's needs, changing as his requirements change. 

Sometimes there are even several of me. But I don't care for that—it leads to awkward situations.
====
42113
Oh, dear me. What a question! Come from? By and large, the greater Daedra simply … are. 

Where do you "come from" if you've existed since before time began?
====
42114
Eager? 

I'll be happy for the master, of course, but just between you, me, and the endless void, the Barons Who Move Like This are not the easiest Daedra to coexist around. Haughty. Demanding. And they don't have much respect for tutors.
====
42115
No need. Others have lost so much more.

If you hear of his whereabouts, please let me know. He was last seen in the White-Gold Tower. I fear he may still be there.
====
42118
Oh, I think she'll be fine. You needn't worry. Akatosh will keep her safe in his hands.
====
42119
You see? 

The truth is like a window, my friend—bright and clean, but shrouded with many curtains. Akatosh has thrown those curtains open for the Drake. A fitting gift for such a loyal warrior.
====
42120
I doubt it. Did you notice her eyes? Akatosh blessed her with a second sight. She sees things as the saints do now. Yes, the Cathedral looked like cobwebs and old stones to us. But to her? I can hardly fathom the things she's seen.
====
42121
Since our adventure in the Cathedral? No.

As you well know, Anatolius is committed to protecting his bastion in the Nobles District. He likely returned to his soldiers as soon as we said our farewells.
====
42122
I worry for him. With the scroll gone, he may well have lost his own immortality. Without it, I fear the garrison will be lost, and his soldiers with it. He is far from reckless, but ….
====
42123
No, no. Forgive me.

I'm an old man, my friend. Age brings more than wisdom, I'm afraid. It makes us forgetful and ill-humored. If I still had Caudex's strength, I'd probably be defending that garrison as well. He's a good man. I'll leave it at that.
====
42124
He has the strength and wisdom to do real good here. There's no telling how many civilians he could rescue if he put his mind to it. But instead, he defends that crumbling ruin. When he held the scroll, I understood. But now? It smacks of pride.
====
42125
Better than most. I was her mentor in the early days. She barely spoke when I first met her. Many of my comrades in the order swore I was mad for taking her as a pupil. She never gave me cause to regret it, though.
====
42126
Her work seems to be going well, but it's a long process. She has the patience of a stone statue! I don't know how she can stand dealing with all those rules and regulations.

Me? I'm taking a long break in this comfortable tavern.
====
42127
Good for them, I say. Me? I was born and raised among the Bretons, so to me, Wrothgar is a nice place to visit, but it isn't my home. I don't have a durzog in this dog race, if you know what I mean.
====
42128
Me? In an Orc clan? Oh, that wouldn't work out well. I'm used to the finer things in life—like doing what I want and fighting because I want to and not because I have to.

Not that there's anything wrong with the clans, but it's not my mug of beer.
====
42129
Ha! Yeah, that was a hoot and a half!

But enough with the reminiscing. It's time to make some new memories! And this land of Orcs and ice has plenty of adventure for both of us. I'm sure we'll run into each other again sometime.
====
42130
She's thrown herself into her work and trying not to think about it, far as I can tell.

On the other hand, he was kind of a skeever, so how much could she really miss him, right?
====
42131
Well, it hasn't been a picnic in the park, but I'm happy with our progress.

Skordo was instrumental in forcing the Nord ambassador to back down and allow me to participate in the proceedings, even though we were terribly late to the affair.
====
42132
Not yet. But have no fear, I will! These types of negotiations are my specialty!

Besides, the Orcs have more to gain by strengthening ties with Daggerfall than they do by consorting with some other power.
====
42133
The baron has power and influence, but I am not without my own supporters back in the capital.

He shall face justice. On that, you have my word.
====
42134
The city? Oh, the city is wonderful! It's amazing what the Orcs have been able to accomplish in so short a period of time.

You really can't notice it, but I understand the place was mostly ruins and rubble before Kurog began his restoration project.
====
42135
It is a beautiful piece, crafted of delicate gold and inscribed with my lovely Alani's initial on the back.

There is not another like it for a thousand and a thousand leagues!
====
42136
Truth be told, I did not so much lose the pendant as I was forced to leave it behind when we abandoned the wrecked ships.

It should still be locked away in a coffer in my cabin—if that part of our ship hasn't sunk into the icy sea.
====
42137
You doubt my word? That pains me. Of course the pendant belongs to me!

I am the one that asked you to find it. I am the one who described its perfect beauty. And I am the one who needs to recover it for his betrothed. What other proof do you need?
====
42138
The dragon priest mask! An early one, no less. I was sure there would be one here. All that digging through old tomes and scrolls was not in vain. It will be a crowning glory in my collection.

Couldn't have done it without you!
====
42139
The House of Orsimer Glories.

It's Orsinium's fledgling museum. They hired experts like my lady to scour the countryside for ancient relics related to Wrothgar's history. To display them. Instant culture for the tourists, you see.
====
42140
Kharsthun works for the museum and has been serving as our liaison and cultural expert. It has become clear that he and my lady disagree about a great many things.

He's really beginning to try Lady Laurent's patience, I'm afraid to say.
====
42141
It was not … oh, all right, Perhaps my initial investigation caused a bit of a problem. But now that the dragon priest has been vanquished, the problem will take care of itself. 

All's well that ends well.
====
42142
The geodes are attuned to Coldharbour. When the Xivkyn expire, they emit a … I'll call it a "soul flare," though I'm certain that's not the name.

Regardless, it will charge the geodes. Curious little things, eh?
====
42143
Something the Arcane University devised before all of this madness. Whatever their original purpose, I know I can use them to spy on the Worm Cult.

That Xivkyn must die to empower them is a delightful side effect.
====
42144
Now? I guess I wait. Don't worry—there's more to this place than you can see. I'll keep busy. Trust me.

For what its worth I'll never forget you, and I'm going to live a very, very long time. So … yes. Take care, all right?
====
42145
I know. I have little hope he survives, yet … I still have hope.

Please let me know if you hear anything. I'm told he entered the White-Gold Tower. He may still be inside.
====
42146
Clivia Tharn requested his presence. When you serve the Imperial Legion, you come when the Empress Regent calls.

Then came the terror you see in this city. He may still be in the White-Gold Tower. A prisoner, I hope.
====
42147
There is no access from the districts. The Daedra blockaded all the entrances.

I've heard rumors of a way to get inside from the Imperial Sewers, but I've had no luck finding the entrance.
====
42149
Then he could still be alive.

Thank you for this kindness.
====
42150
I'm … I was in the Legion. When the city fell, I remained to do what I could.

I recently cared for three people—former prisoners who escaped from the Imperial Prison. How they managed, I cannot fathom.
====
42151
I heard there's a way through the Memorial District, but the place is crawling with Daedra. I don't know of another way.

If you go there, do not allow yourself to be captured.
====
42152
Their souls were … stitched together. Pain felt by one echoed through the others. Each had a dozen broken bones, so every step was a shared nightmare.

I don't know what the Daedra plan, but the Imperial Prison must be the heart of it.
====
42153
Truly? What happened? What did you find?
====
42154
Then I finally know which alliance can get things done.

I'll speak with your superiors. See if I can help with your wounded. Make myself useful.
====
42155
Chips of the White-Gold Tower. Ayleids who built it couldn't recreate their own Zero Stone, so they settled for Tel Var.

The Daedra infesting these sewers are tap-tap-tapping away at it. Weaken it enough … and pop, shlorp, no more Mundus.
====
42156
Tap-tap-tap, go the Daedra. Pop, goes the White-Gold Tower. Shlorp, goes everything you know, mashed like a cheese wheel through a pinhole, back into Oblivion.

That's how I'd describe it to children.
====
42157
A sign that you should read more.
====
42161
Yes, I also find the pages of her books are softer and more absorbent.

Good day.
====
42162
"Great Phrastus, I find your books far superior to a festering boil on a troll's wangle."

Good day.
====
42163
And yet you find yourself in a sewer. Forgive me for dismissing your opinion into the muck from which it formed.

Good day.
====
42164
Of course you did. They are exceptional.

Good day.
====
42165
Bring them here. When the Daedra are driven from the city, we will use our hoarded Tel Var stones to repair the damage.

Unless Cinnabar gets her way. She'll sell them at market stalls while Creation unfastens itself. Short-sighted cretin.
====
42166
The Daedra are scraping them from the White-Gold Tower. They still retain power from the days of the Ayleid's construction, and I say we should turn it loose upon the Daedra.
====
42168
Yes, you could focus on a handful of negative aspects, completely discounting the thousands of advances both magical and mundane. Or ignore the foundation of civilization itself.

Have you spoken with Phrastus? You'd get along swimmingly.
====
42169
As with any book by Phrastus of Elinhir, there is no clear purpose.

But the stones have dormant power within. I believe, with proper study, we could learn more of the White-Gold Tower's construction. If the Ayleids could do it, why shouldn't we?
====
42171
Oh, his books are better on cold nights. He meanders aimlessly as he writes, doubling his page count as he fails to find his point, and the cheap ink within comes from a pleasant berry.

It helps the campfire last longer and smell far sweeter.
====
42172
You're in a sewer. You've thrown in with this lot, hoping to win a three-sided war while the Daedric invasion of Tamriel carries on above you.

You'll forgive me if I find your judgment … lacking.
====
42173
Good! I would bask in your appreciation until Phrastus turns greener than Valenwood, but it's hard to stay smug amidst this stench.

Another time and place, I'm sure.
====
42174
You're in a sewer. You've thrown in with this lot, hoping to win a three-sided war while the Daedric invasion of Tamriel carries on above you.

You'll forgive me if I find your judgment … lacking.
====
42175
Ancient Orcish is like a second language to me! Some of the letters are a bit worn, but I'm certain I've captured the essence of the message.

Chief Torug climbed to the summit and placed the blessing of the mountain upon his enchanted bracer.
====
42176
Defending the garrison, what else? Protecting the Brazier was a significant victory, but Molag Bal has no intention of leaving quietly. I intend to stay here until every one of these Daedra, cultists, and traitors are dead and buried.
====
42177
Couldn't tell you. We haven't suffered any mortal injuries yet—hopefully we keep that streak. Can't afford any losses if we expect to hold this place.

With any luck, Akatosh saved a little favor for us. I guess we'll find out eventually.
====
42178
Ah. You're the "associate" she mentioned in her missive, then? I had a feeling. It is a great pleasure to meet you. 

This business with the Dragonfires is going to keep me very busy. But then, The Drake of Blades never made anything easy.
====
42179
Ha! No, it most certainly was not. But I knew it was worth it—even at the start. Once she started talking, it was always to ask the hard questions. "Because I said so" was never enough. 

Ha! This one time she ….
====
42180
I am sorry, my friend. The loss is still a bit too close. Perhaps I can tell you that story another time.
====
42181
I know. And yet, I'll never see her again. In some ways, it's worse. Knowing that somewhere in this maze of old sewers, my dearest friend sits alone with no one to comfort her in her melancholies, or laugh at her gibes.

But, you're right, of course.
====
42182
But it's a dragon priest mask! An early one, no less! It will be a crowning glory in my vast collection!

Besides, Narsis Dren does not loot. He searches, he explores, he entertains. And I couldn't have done it without your help!
====
42183
A fraud? What a hurtful thing to say! And it wasn't my—oh, all right. Perhaps my initial investigation caused a bit of a problem. But now that the dragon priest has been vanquished, the problem will take care of itself.

All's well that ends well.
====
42184
You convinced her to see reason?
====
42187
Then you'd best do as she asks. The sooner you open this tomb, the sooner she'll see <<1>> has no place in Wrothgar.
====
42188
The greatest hero in an era of heroes. He's remembered for his skill with the blade, but his wisdom defined the future of the Redguard people.

Shinji once wrote, "Honor wears the face of your final opponent." It's why <<1>> is connected to him.
====
42189
I suppose Narsis Dren helped us, after all.

It's no small feat when a wind-filled Dark Elf actually accomplishes something. We call that a "little victory."
====
42192
What happened? The High Elf, that's what happened.

Things were fine for awhile. Rock flowed out of the quarry at a record pace. But then we broke into a cavity and the Elf insisted on exploring it. That's when the fog began to roll out of the hole.
====
42193
It was … fog. Thick as stew, it was. Chief Ramash and hunt-wife Bolgar decided to enter the quarry and find out what happened to the Elf and the workers. We went with them.

Worst decision I ever made.
====
42194
It's steam from the pipes. We couldn't see our hands in front of our faces, but the machines could see just fine. They ambushed us, but they didn't reckon we'd last long enough for the steam to run out.
====
42195
Good. Destroy as many of those blasphemous machines as you can, but save the Elf for me.
====
42196
We entered the fog, but we weren't alone in there. There were … shadows … things in the fog. We were attacked. I saw the chief run out, covered in blood.

Bolgar's still down there. Looking for her daughter. Last we knew, she was with the Elf.
====
42198
Well, I haven't actually visited the place, but it looks kind of small. Not a proper Orc stronghold at all, if you ask my opinion.

But I met Mazgroth the hunt-wife. She's always wandering about and checking on things that might threaten the village.
====
42199
Oh, Master Dren is always helping somebody. It's what he does, don't you know?

Told Mazgroth he'd take care of the draugr dilemma and charged right into that barrow over there. I wish I was half the adventurer that Narsis Dren is!
====
42200
You've never heard of Narsis Dren? What rock have you been living under?

He's the greatest treasure hunter, dungeon delver, and heroic adventurer to ever walk the land! And the books he writes are real page turners! It's my honor to serve him.
====
42201
He's got a sense about such things, that's for sure!

We came to explore the barrow, but when Master Dren noticed the draugr, he readily offered his services to Mazgroth and the Orc village. He's a genuine hero, if you ask me!
====
42202
Master Dren couldn't wait to explore the place! The locals call it Exile's Barrow, though no one's quite sure who the exile is.

We do know that it's old, it's Nord, and that the Orcs refuse to go near it. That means it probably hasn't been looted!
====
42203
That's where the draugr are, so that's where his braveness went. He's not afraid of spiders, not him!

Mazgroth and the Orcs can handle a few walking corpses, but an entire barrow? Something must have disturbed their rest to cause this much trouble!
====
42204
I do. He's called Magnar.

From what I hear, he's as mangy as they come, so his skin's worthless. Well, mostly worthless. Someone might want it as a specialty item—to hang on the wall and tell stories about, y'know? But it's not worth the trouble.
====
42205
Yeah. War stories, y'know? Tall tales.

People love hanging dead things on walls and talking about them. Y'ffre's bones, you can't walk five paces in Grahtwood without hearing about someone's prized boar head. These Orcs are just as bad.
====
42206
Where did you find that? I thought it was lost forever!

I must admit, you do have a keen eye for the tiniest detail. Why don't I just take that and we can get on with our quest.
====
42207
Ah, you know me so well! I am the great and powerful Narsis Dren! I came to this barrow to undo the damage I inadvertently caused and I have no intention of leaving the job half-finished!

Now, let's get back to business, shall we?
====
42208
I did what? How slanderous! I have a good notion to just leave and let you deal with this problem!
====
42209
Now, this is purely conjecture on my part, but if I interpret the image correctly, it depicts the Narsis Dren of his day. Look at how his admirers worship him!

Either that or it's a dragon priest celebrating some sort of triumph or victory.
====
42210
To sell them, of course!

Alchemists and armorsmiths pay out the ears for genuine werewolf leather. And then there are the nutcrackers that sew them into costumes and such.
====
42211
You've not heard of these Wayrest dandies and their dress-up parties? Oh it's a hoot! Big sweaty Bretons squeezing into deer skins, Redguards prancing around wearing old bearskin rugs—it's hilarious!
====
42212
The king's advisor arrived sooner than expected. Orsinium isn't usually so … punctual.

Have you found a way inside?
====
42213
Then by all means, open it up. She'll see <<1>> has nothing to do with this tomb. Then we can salvage things with Orsinium.
====
42216
You … what? Did you see him murder <<1>>? Or conspire with King Joile to besiege OId Orsinium?
====
42217
That's … not what I've read.

But we can discuss this after the tomb is open.
====
42218
Good. Better to open it with the king's advisor present. An official visit means he must record the tomb's contents—even if they have nothing to do with <<1>>.
====
42220
I don't understand. Perhaps Shinji defeated him as well?

But we can reconcile this after we open the tomb.
====
42221
Connected? Well … yes, his duel with <<1>>. But that was their only connection.
====
42222
Sounds like you're interfering with Wrothgar's heritage.

The king holds <<1>> in high regard. Watch what you say, if you know what's good for you.
====
42223
Then think the next time you poke your nose into the king's business.
====
42230
Is this another of my husband's half-hearted rescue attempts? Whatever. I guess I should be grateful.

One of those metal spiders took a chunk out of my leg. Nothing too serious, but I can't fight worth a damn. So it's up to you to find my daughter.
====
42231
I don't. But I can hope, can't I? Besides, I haven't seen her corpse, and she is her father's daughter. Then there's the Elf. He knows what he's doing and has more than a few tricks up his sleeve to deal with the machines.
====
42232
I can't get into too many details because I don't really know myself. I'm sure it has something to do with rebuilding the city of Orsinium, getting the clans in line, and dealing with the Reach invaders.

It's kind of hectic in Wrothgar right now.
====
42233
That's complicated. Well, no, not really. Kurog saved Emeric's arse during Ranser's War and we do our part for the alliance, but there's no way we're letting Covenant forces get anywhere near Orsinium.

This situation requires a more personal touch.
====
42234
Who sacks Orsinium every time we rebuild it? The Bretons and the Redguard! Sure, we're allies now, but how long is that going to last?

So the king put it in writing. "No Breton or Redguard armies in Wrothgar. Ever." Says so in the treaty.
====
42235
I can take you as far as the border gate, then I have to come back in case anyone else shows up with an invitation. Just catch up to the caravan and escort it to the city. Then introduce yourself to Forge-Mother Alga. She's expecting you.

Let's go.
====
42237
He's a clever bastard, I'll give him that. He knew there was a Dwarven ruin down here and used us to uncover it.

We should have been more careful, but he had significantly increased our production. And you know Orsinium. They always want more stone.
====
42238
Shabon? She's a brave young woman. Took an immediate interest in the High Elf and his fancy ways. The Elf didn't seem to mind. In fact, I think he liked having someone strong and beautiful at his side.

You find one and you'll find the other.
====
42239
How did you …? Yes. We were on our way to Orsinium, Shaldagan and I. There were a few of us, artisans and crafters answering the king's call. The cultists attacked, took us captive.

I managed to escape, but my Shalda, they took her into the ruins.
====
42240
They weren't very forthcoming with information as they were hauling us off. Their leader called himself Glothun the Recruiter. Said we'd all be true believers in no time.

I'm afraid he's going to hurt Shalda and the others. I feel so helpless.
====
42243
Our quarry, sure. But the Dwarves carved out this quarry centuries ago. It looks like they started down here and were working their way up.

But don't ask me what they used the stone for. I don't want to think about that.
====
42244
He told me to stay here while he went to investigate the central structure.

It was brave of him to go on his own. I wanted to help him, but I know my limitations. I was trained to deal with animals, not walking forges!
====
42246
Our partnership formed back in Daggerfall, where Jaeloreh, Travofia, and I established a successful book selling business. When the opportunity presented itself, we decided to make the move to Orsinium.

If only I knew what awaited us here ….
====
42247
Jaeloreh is perhaps the most cunning of us when it comes to business. She has a way with figures and calculations that makes even the most miserly coin counter jealous.

And more, Jaeloreh is my life and my love. We plan to marry in the spring.
====
42248
Travofia has paper and ink flowing through her blood. Her father and her father's father sold tomes and manuscripts, and she was educated working in their shop back in Sentinel.

She and Jaeloreh are like sisters, and I trust her completely.
====
42249
Oh yes! Rare books, popular books, even a few ancient scrolls when we have them. And with connections throughout the Daggerfall Covenant, special orders pose no problem.

With our Orsinium merchant's permit, we plan to open a shop in the city.
====
42250
Who knew Orcs could be so bureaucratic? Nothing happens in the new city without the proper forms and licenses.

After months of negotiation, we finally received the permit that allows us to open our shop in Orsinium. It's Jaeloreh's dream come true!
====
42251
Yes, indeed! As you may recall, I specialize in the sale of all things ovoid. I've heard rumors about some bizarre eggs tucked away in Coldperch Cavern, and I'm keen to get my hands on some.
====
42252
Do you really want to know? Fair enough. I have it on very good authority that some of the people Kraala transformed into birds, uh … produced.
====
42253
My, yes! We can't have her cursing more people! No matter how crunchy the eggs they lay, we don't want anyone else suffering their fate.

If you walk around Orsinium, you can still hear "caw-caw" sounds coming from people! Not good, no, not at all!
====
42254
No, not all of us. We had a number of warriors among the crew, hired to keep guard. But we were no match for the Winterborn marauders.

Some of the traders, though. They raced after them. Those supplies, their clans need them to survive the winter.
====
42255
We were going to help them, but an Orc patrol showed up. Some chieftain named Bazrag told us to stay out of the way.

The Orcs went after the marauders, but they haven't come back yet. Someone's got to save the traders and recover those supplies!
====
42257
Our caravan was heading for Orsinium, the new Orc city, when the Winterborn landed on the wagons like flesh-flies on skeever pie. 

The Orc peasants refused to let their supplies be taken, so they chased the marauders into the hills.
====
42259
In case you haven't noticed, these cracked acorns aren't worth their weight in blood-berry pudding!

Besides, before we could rally our forces, Chief Bazrag and his Orc warriors arrived. He told us to wait here and then went after the marauders.
====
42260
Right. Sorry. It's just my sister, Kireth. She blames me for everything.

Is it my fault I turned our playpen into a spring-trap as a child? Of course not! And how was I to know increasing the exothermic output of our oven tenfold would be bad?
====
42261
Excellent. Take it to Zthenganaz and use it on any of the Dwarven automata you find—oh, except that cursed Guardian. Won't work on it. Alas.

The orb should stun the machines and collect the readings I need. Bring it back here when you're done.
====
42262
Of course you don't! And neither does Kireth. She was just a toddler at the time. Well, so was I, but there you have it—my brilliance couldn't be contained, even as a youth.

Ah, but that's in the past—now we look to the future! You have my orb?
====
42263
The locals call it Thukhozod's Sanctum. Some guar-spit tale about an Orc who's lived here for centuries. Not a lich or a vampire or anything like that, mind you. Just an actual, immortal, lives-forever-and-ever Orc. Have you ever heard such nonsense?
====
42264
We're just Meram and Bardun—lovers, partners, and the best bounty hunters west of Morrowind.

We came to Wrothgar and set up shop, and it wasn't long before we had our first paying customer. If only Bardun hadn't hurt his damn ankle ….
====
42265
Is that what Meram said? That I was fleeing? Well, excuse me for not wanting to have my face ripped off by animated skeletons!
====
42266
More than just partners—we're happily married, damn it!

You won't find a better pair of bounty hunters in any of the alliances. Just don't ask me to go up against the undead. I hate those vile things!
====
42267
I was tracking the Orc when I suddenly found myself surrounded by skeletons! Those ruins are literally crawling with the bony monsters!

But, no, I had to turn back before I actually located our missing Orc. I'm certain he's in there, though.
====
42268
Yes, I'm afraid so. A tragic but necessary loss. Somehow, I think it was able to interfere with my earlier experiments. Destroying it should disrupt the Dwarven frequency distortion, allowing me to … sorry.

In brief, yes—destroy it. Good luck!
====
42269
Wonderful.

I expect we won't be at Orsinium for long. With the Blademaster set to duel <<1>>, we can end the siege before <<2>> turns it into a bloodbath.
====
42270
The Orc king forced King Joile's hand. By publicly praising the Orc raiders who struck across the Bjoulsae River, King Golkarr doomed his city in the mountain.
====
42271
She is … an able commander. She leads the Winterborn, the most accomplished of King Joile's mercenary bands hired from the Reach.

At times it seems <<1>> is more devout in her worship of Malacath than the Orcs themselves.
====
42272
Long ago I was a mere squire dining in a tavern. In walked <<1>> with ragged clothes, a simple blade, and empty pockets.

I had very little coin, but I knew he was starving. I offered to share my meal in return for a friendly duel.
====
42273
Her mother Evandene used to lead the Winterborn. During a raid on an Orc village, she showed restraint in "merely" decimating the populace.

Mercedene grew livid when she arrived with reinforcements. Challenged her mother on the spot.
====
42274
According to the tale she said, "Harvesting a tenth of the weeds yields a hardier strain of weed. Best to burn the field so its soil can take another crop."

Then she killed her mother, cut out her heart, and ate it.
====
42275
Only those of the Reach know the ways of the Reach.

But … when <<1>> left the village, the Winterborn rode at her back. All the villagers were so full of arrows they resembled pine cones. And Evandene's corpse decorated the altar to Malacath.
====
42276
I had no idea it was the Blademaster himself! 

In those days I sought to learn from anyone who knew how to wield a blade. He had a way about him … an inherent confidence in movement.
====
42277
The hagravens would know the moment I held it in my hands. Better if I never even saw the thing.
====
42278
Not just any food.

Look, the first thing you need to know about durzogs is that they're survivors. They can live on practically anything. By Mauloch, those ugly little Riekr feed their durzogs nothing but horker gristle and old bones!
====
42279
I hope you're not trying to get me to raise the price. My offer is fair and you won't get any better.

We'll be camped here until Bardun can travel. Come back and find us when you've made the right decision.
====
42280
Yes. Put that Nord witch in the ground. 

I welcome a little friendly competition, but Nikolvara is giving all durzog trainers a bad name. And, since there aren't many of us, that means she's giving me a bad name. That's something I can't abide.
====
42281
Do you even need to ask? You've seen the Kennel's durzogs. They're massive! I've used every meat and herb I can think of and I can't raise a beast even half that size.

I'm done trying to figure it out. I'm an animal-handler, not a chef.
====
42282
Yes, of course.

The families of <<1>>'s victims collected what gold they could and had the <<2>> created. It has the power to separate spirit from body.
====
42283
The necromancy that keeps these spirits trapped is extremely powerful. The bodies will have to be all but destroyed if the phial is to do its work properly. Not the most elegant solution, but Gorlar has forced our hand … Malacath scourge him.
====
42284
No! You must kill that wretched sorcerer at the heart of the Sanctum! He continues to raise more undead and spread his misery and corruption throughout Wrothgar!

As long as he exists, more families will lose their loved ones to his grasp.
====
42285
Alas, no. The most powerful creatures, like the Bone Colossus, are too far gone. Their spirits are ripped asunder and corrupted beyond saving.

And the phial only has so much magic in it. You can free some spirits, but, sadly, not all.
====
42286
Yes, I'm with Bazrag. We were out on patrol when we saw the Winterborn attack the caravan. By the time we reached the wagons, the marauders had already stolen the supplies and a group of Orc peasants were trying to chase them down.

Stupid peasants.
====
42287
Urfon Ice-Heart. He's the most powerful of the Winterborn warlords that have been raiding Wrothgar the past few years. Since he arrived from the Reach, the attacks have gotten worse.

Ice-Heart is strong, ambitious, and extremely dangerous.
====
42288
I like your courage, but I don't think you'll get to test it today. If Ice-Heart was still around, we'd be frozen solid by now.

My guess? He got what he wanted and high-tailed it out of here. A shame, really. The outlying clans need those supplies.
====
42289
Search the area and see if you can find anything that even hints as to where the marauders disappeared to.

If you happen to pick up their trail, find Chief Bazrag. He'll know what to do.
====
42290
Enough food and supplies to get the outlying clans through the winter. Without those supplies, the clans are going to starve.

Chief Bazrag went to track down the marauders and find the supplies. If he fails, I don't know what we're going to do.
====
42291
He told me to stay here while he went to investigate the central structure.

He used his control rod to walk right past the machines, but apparently its protection doesn't extend to anyone else. That's what I get for trying to help an Elf!
====
42292
"Let their wretched howls echo to the end of time. May this manual serve to instruct in the arts of pain and just retribution!

"NOTE:  There are no copies of this tome. Treat it with great care or I shall inflict my harshest punishments upon you!"
====
42293
<You burn the tome to ash.>
====
42294
And I appreciate that. Doesn't change the fact that I despise that you're here, though, sticking your nose in our business.
====
42295
Like I said, it was dark, foggy. Couldn't make out anything except shapes … shadows … in the fog.

Even though I couldn't see them clearly, I could hear them. Clanging around, skittering on sharp claws. And they moved fast, like lightning.
====
42296
Ah, yes, the king's invitation. And what a royal bag of snakes that is!

Look, you have my thanks for saving those people. And, as much as I hate it, I owe you a favor. But right now I need to determine where they took the stolen supplies.
====
42297
The stronghold keep. A shrine to Malacath waits inside, though it hides in our prince's true place of power. The blood holds the key, though your will and your faith must reveal the way.
====
42298
The Blood Shields? To most, we are shadows. But for a precious few, we are a beacon of light.

Retrieve the sacred words before the Vosh Rakh destroy them, as the Furious One has charged you. I have my own task. Later, we can talk more if you like.
====
42299
I'll send a few of my soldiers up there to retrieve them.

Look, try to see this from my perspective. That invitation is just an excuse for outsiders to meddle in our affairs. And it won't feed the clans who suffered at the hands of the Winterborn.
====
42300
Let me see that.

We've been betrayed! And for gold, no less! By Malacath, I'll make sure someone pays for this. Look, I need to protect the next caravan to come through the Merchant's Gate. If you truly want to help Wrothgar, then you will help me.
====
42302
This note indicates that the traitor has interests in the city. I want you to track down this traitor and find our stolen shipments.

The fastest way to get on my good side—and on Kurog's—is to expose the traitor and recover our supplies.
====
42303
My control rod can only handle a few constructs at a time. The scale of this place is well beyond its capabilities. There may be an alternative, however.

If we can find the construct control center, we may be able to take command of the constructs.
====
42304
I'm the chief of the Fharun clan, one of the oldest and strongest clans in all of Wrothgar.

Kurog makes it sound like tradition is a bad thing, but by Malacath's broken tooth, tradition is the lifeblood of Orc culture. It's who we are!
====
42305
Unfortunately, not even Orcs are immune to greed. War provides too many opportunities for those willing to trade in lives and suffering.

Gold! It turns brother against brother. We were better off when we bartered for everything we needed.
====
42306
Look for anything that would link this traitor to the note you found. Someone with a lot of gold to spend would be a good start. Then there are the Khajiiti traders that were mentioned. How many of the cat-people could there be in Orsinium?
====
42307
You're a long way from home and sticking your nose where it doesn't belong. That's a good way to get it cut off, at least in my stronghold.

Still, Malacath would call me a fool if I turned down help when it was freely offered.
====
42309
Do you really think the other clans will accept this tuskless runt and his clockwork pets building the king's precious city?

It will divide the Orsimer even more than we already are, and that's saying something!
====
42310
With Orc sweat and Orc muscle! We'd dishonor ourselves and our ancestors if we sat back and let machines do all the work for us.

It figures that an Elf would come up with such a disgraceful and dastardly plan!
====
42311
I don't see how that's any of your business. And if you're thinking of trying to rob me, well, think again. I need this gold for my daughter. Now leave me be or I'll … I'll hit you with my mug!
====
42312
Because this is where Ambassador Lazdutha meets with all the important foreign dignitaries! Something to do with her chambers in Orsinium still being under construction.

Besides, this is where Rigurt's boat is docked, which makes it very convenient.
====
42313
Ambassador Lazdutha? She is the apple in my tart and the rabbit in my meatball! She captured Rigurt's heart the moment I stepped into her presence.

With your help, Lazdutha will be as smitten with me as I am with her!
====
42314
Oh, it must be peculiar to Wrothgar Orcs. Or maybe Orcs of the Morkul Clanhold? Rigurt isn't sure, but I am looking forward to finding out how it works.

Perhaps the courting rituals can help you, too, once we know more about them.
====
42315
Why didn't you just say so? Being all mysterious and scaring a person half to death!

So, why are you looking for Gulug?
====
42316
Right, right. You never heard this from me, but Gulug left here a little while ago to talk to those Khajiit traders. You know, the ones who showed up recently.

And, if nothing else, you should be able to smell him.
====
42317
Ah, gods. If this is dirty money… my Shila needs her medicines.

Listen, you didn't hear that exchange earlier and I might have some information for you. How's that sound?
====
42318
By Trinimac's deformed toe, if this gold is illegal … my Shilha needs her potions.

All right, let's try this. If you forget all about what we were discussing, then I might have information that will help you. Do you agree?
====
42319
It's not my fault that you weren't raised as an Orc in Wrothgar!

Besides, these are some of my favorite things. I'm sure everything will work out fine for Ambassador Rigurt. He deserves to be happy.
====
42320
He wears some kind of fancy fragrance. Says it keeps the spirits docile. The Khajiit sold it to him.

You ask me, it smells like a dead horker left out too long in the sun. Follow that scent and it will lead you right to him.
====
42321
After watching you intently, I believe that you need to rotate the rings until the three lenses align with the beams of light.

Have you noticed how each resonator rotates two rings at a time? How strange the Dwemer mind must have been!
====
42322
I understand your frustration. This is a challenge! I have deduced that the left resonator controls the inner and middle rings, the center controls the inner and outer rings, and the right controls the middle and outer rings.

I hope that helps!
====
42323
We are new to this city. Where the one we do business with goes, we do not know. But when he left us, he headed east, toward the Residential District. 

Of course, all the districts of this city look the same to this one.
====
42324
That is a word, yes. The best for the best price. You won't find a lower price in the city—once we're actually open.

But if it's Gulug you seek, just follow the smell. It is quite prominent and it lingers like unwanted house guests.
====
42325
Curious, are you? Our business is quite legal, rest assured. Not all Khajiit practice illicit trades, no matter what you may have heard.

We sell elixirs of health … cures for illnesses, headache remedies, those sorts of things.
====
42326
It was years ago! Alga said the breastplate I made her son was "adequate." Question my skill with a word from a Daggerfall parlor? Pah!

Didn't help that <<1>>'s first dagger had Alga's tooth forged into the hilt. Heh. Worth it, though.
====
42327
Why? I can do far more for my clan than join a scabbard collection.

And now, any chief who seeks the royal forge-wife's eldest sister might as well draw steel on the king in his own bar. Far as I'm concerned, Kurog did me a favor.
====
42328
Orc kings die young. Who knows how much longer this one will last?

But if the king is going to rebuild Orsinium, I want every clan in Wrothgar to bow to Morkul's skill. I don't think that's too much to ask.
====
42329
Orc kings die young. Who knows how much longer this one will last?

But Morkul clan—my bloodkin? I want every clan in Wrothgar to bow to our skill. I don't think that's too much to ask.
====
42330
Our clan's ancestral forge-hammer, the "beating heart beneath the ice." I'll see the king rebuild Orsinium with a Morkul relic.

Wouldn't mind showing my sister her place, either.
====
42331
The long lost home of Morkul clan. The old poems say it was "buried in ice, and stone-marked thrice."

See the statues? Morkul stonework, and very old. Morkuldin has to be nearby, but I … well, maybe you can find the way in.
====
42332
The old poems of Morkuldin's founding mention a heroic trio who "rebuffed winter's grasp" and "found haven beneath." Maybe they saved the clan from a tunnel collapse?

Oh, there's some writing at the base of the statues. Couldn't make sense of it.
====
42333
"Buried in ice, and stone-marked thrice." The statues must reveal the way inside.

I think there's an order to lighting the braziers, but I can't get it to work.
====
42334
What? I … I have no idea what you're talking about. I'm a loyal subject of the king! I … I don't have anything to do with any damn Winterborn!
====
42335
No … I … I can explain.

The people of this city … I made a deal for them. Gold from the Winterborn allows me to produce my tonics at a fraction of the cost. I'm doing this for the people!
====
42336
A small price to pay for a larger gain. I've been loyal to this city since before you outsiders started arriving. You have no right to judge me!
====
42337
The outlying clans … they're enemies of this city and our king. Their chiefs refuse to accept the king's rule. They'd rather stay stuck in their old ways and traditions.

Meanwhile, the poor of this city can't afford medicine. I'm saving lives!
====
42338
Do what you will. My tonics are out in the city now, getting to the people who need them.

Sure, I won't be able to enjoy the rest of my gold, but I accomplished what I set out to do.
====
42339
Ah, it's good to meet like-minded individuals! You have my thanks.

The poor of this city can take comfort in knowing they can afford the tonics they need. I'll find a way to repay you, don't you worry about that!
====
42340
Fine. What's the use. See what happens when you just try to help?

The supplies were sent to Frostbreak Fortress. That's where the Winterborn warlord, Urfon Ice-Heart, plans to regroup his forces. I'm sure he's guarding the supplies personally.
====
42341
I am a High Priestess of Trinimac, serving in Orsinium's temple. Like you, I am here at the request of Forge-Mother Alga to help revive the ancient traditions of truth, honor, and unity.

I also greet new arrivals. Tell me, how was your journey?
====
42343
I heard about your efforts! The survivors are now under the care of our finest healers and are coming along nicely.

The Reachmen grow bolder every day, despite the best efforts of King Kurog's forces. Your help is greatly appreciated.
====
42344
Ah, yes. Urfon Ice-Heart. The Reachman warlord is a cruel savage. But he's smart. Even though King Kurog wiped out his fellow warlords, Ice-Heart remains a threat.

If the rumors are to be believed, he's the most powerful of them all.
====
42346
I do. Orsinium's workers can't take time off to go hunting for food, so it's up to me to provide it.

I want as much meat as you can bring back—enough to feed them for a week or so. But you aren't going to get it killing rabbits or squirrels.
====
42347
Yeah. Damned poachers are capturing or killing Wrothgar's game as quick as they can. Some ship it south, others even sell to the Winterborn! Either way, Orsinium goes hungry.

Find those bastards and teach them to keep off our hunting grounds!
====
42348
If I were you, I'd focus on bears, echatere, and mammoths. You might be able to carve a gobbet or two off an elk or a horker, but it'll be slow going.

<<1>> told you about the other part of this job, didn't she?
====
42349
That's up to the clan.

I'm only doing it because Shatul needs a chief. Can't say I enjoy staking a claim while my friend is dying in that tent. I'm not so sure I want to be chief again.
====
42350
Small clan—our stronghold let Shatul camp there in the summers, in return for choicest pick of echatere. <<1>> wanted to strengthen the bond by marrying away his daughter.

<<2>> was to be my hunt-wife. But, that didn't happen.
====
42351
<<1>>'s mother—Shatul's wise woman, though she hates it when we call her that. It falls to her to select the candidates for chief.

And she's, uh … she's right over there.
====
42352
Never—<<1>> knew I'd consider that a dishonor, after what he'd done for me.

And Shatul needed my muscle. It wasn't charity, if that's what you're thinking.
====
42353
Of course! You realize I'm probably the greatest expert on ogre habits you'll ever meet. The very books they stole are the definitive work on the subject.

I doubt there's anything I don't know about the creatures.
====
42354
A fascinating creature—the exception that proves the rule? Perhaps he's just a brutish freak, cursed with intelligence above his station?

Regardless, he must be slain and my books must be recovered. Can't have ogres thinking they're people!
====
42355
How should I know? Really, do I look like an ogre?

I mean, even the greatest expert can learn something new if she's open-minded enough and keeps her eyes open. Maybe they're aping us, looking at the pages and pretending they can read.
====
42356
If Shatul is to survive, there must be a new chief. <<1>> is one contender.

The other is <<2>>. I want you to meet him.
====
42357
Shatul needs a chief who looks out for the clan before himself. We have no walls to hide behind—only our wits and our skill herding echatere.

If <<1>> has neither, I need to know.
====
42358
<<1>> returned from Orsinium shortly after my son's injury. He declared himself a contender, but I'm not sure why.

The boy never had brains or ambition. Serving in the Orsinium Guard was my son's suggestion.
====
42359
I sent him after <<1>>, our laziest echatere. <<2>> can explain the task.

He's never been talkative, but see what you can learn as you aid each other. I'll want to speak with you when you return.
====
42361
Wait.

With your help, this will go faster.
====
42362
<<1>> asked for a <<z:2>>. This lazy beast can sniff it out.

But it's a two-person job. I can't keep <<3>> and hunt for a <<z:2>>.
====
42363
No clue. A potion, maybe?

You scout ahead, find a truffle patch. Give a whistle. I'll send <<1>> your way.
====
42365
<<1>> will sniff the patch. If there's a <<z:2>>, he'll dig it up. You grab it and bring it to <<3>>.

Got it?
====
42366
That's the king's beloved mother. The king is too busy waging war and cracking skulls to be bothered with sending invitations. He leaves all the administrative details to the Forge-Mother.

She's very good at such things.
====
42367
Lighting Malacath's pyre is all you can do. Every ten years, it must be lit anew.

For a thousand years we have done this. We will do so for a thousand more.
====
42368
The Wrathful Flame binds Malacath's anger to the failures of our people. We must always remember what led us to our doom.
====
42369
Malacath never forgets. Malacath never forgives.

We honor Old Orsinium's creation and scorn its fall. My order shows Malacath we will not repeat their mistakes.
====
42370
Have you not heard about the wailing of the wild? The terror of the trees? The agonies of … of something properly alliterative but still very very wild?

I may appear to be here, simply eating bread, but I am out among the stones and stars as well.
====
42371
Indeed! I do not believe this will completely end the threat of <<1>> … he is too well-rooted for that.

Hrm. Didn't mean to put it that way. But you do need to search Wrothgar for his pockets of evil. Use the totem to cleanse them and kill <<1>>!
====
42372
Yes! <<1>> has woven a web of corruption that reaches out all over Wrothgar! He is trying to build up an odious host of terrifying beasts. It's not enough to have hagravens and harpies as his allies—he wants all of Wrothgar's animals as well!
====
42373
Malacath fanatics! They burst into the temple and began rounding up my fellow priests. They spat at us and shouted that we were betraying our race.

They said that Chief Bazrag sent them to punish us for opposing the true god of the Orcs.
====
42374
They made such a commotion when they barged in. I spotted them from the upper balcony and slipped out the back door. I was about to go find help when more of those ruffians surrounded me.

I thought I was finished. And then you showed up.
====
42375
My fellow priests were still alive when I slipped out of the temple. But the tension in the air, I'm afraid violence is inevitable.

They set up patrols inside the temple, watching for Kurog and his soldiers. If one of them spots you in there ….
====
42376
They're holding the priests captive in the rectory. If one of the torch bearers spots you and reaches the rectory, you won't be able to save them.

Avoid the torch bearers at all costs—or at least strike them down before they can sound a warning.
====
42377
Good. I welcome any assistance you might provide. Molag Bal's minions must be stopped.
====
42378
If only such a thing were possible.

Zandadunoz is immortal. We can only hope that by destroying his physical form we will break the Worm Cult's hold on Wrothgar for a time. This could set them back days, weeks, perhaps years. It is difficult to say.
====
42379
The cultists conduct their foul rites near ancient obelisks scattered throughout Wrothgar. The obelisks' origins are a mystery to me—shrouded by Molag Bal's sorcery.

What matters is they value these pillars. Mar the stones and disrupt the rituals.
====
42380
They invoke the chief's name, saying he seeks revenge against the king and any who follow the false god.

I've known Chief Bazrag to be a hard man, but never a cruel man. Never a murderer. What has the king done to anger him so?
====
42381
I see.

I respect the King and all that he stands for, but his temper … it has gotten us into trouble more times than I care to remember. If it's vengeance Bazrag seeks, then the king will be responsible for the deaths of the temple priests.
====
42382
Take this key. It will unlock the temple's rear entrance. Once inside, you'll need to find the key to the rectory where they're holding my fellow priests.

The fanatic who gives the orders. Their commander. He probably has the key to the rectory.
====
42383
Those who cannot unite against a common enemy will fall. Thus the fate of Old Orsinium. For this, they earned my scorn.

Beyond are the guardians of my wrath. They will keep you from lighting my pyre.
====
42385
You ask this? One of my children?

An Orc's life is a litany of suffering and betrayal. If you don't yet know this lesson, my guardians shall pound it into your skull!
====
42386
Mortal lives are a litany of despair and treachery. Only wrath can see you through the darkest days.

Succeed, despite all who oppose you. Grasp at a most spiteful triumph!
====
42387
Who is wishing to know? It is not my fault, walker! Birkhu only poked the machines with a stick. And then … oh, Alkosh forgive me!
====
42388
Bah! This land freezes the heart and the purse-strings. Fine. You can hear my tale for nothing. Happy?

Birkhu and his friends came north in search of easy coin. This one heard that in Wrothgar, valuable Dwarf-craft can be found everywhere.
====
42389
Many thanks. Hmm. You look familiar … have we met? Never mind. You paid for my drink, you get the tale. 

Birkhu and his friends came north in search of easy coin. This one heard that in Wrothgar, valuable Dwarf-craft can be found everywhere!
====
42390
A huge metal man … Nyzchaleft is its name. This one read about it in books. It killed Birkhu's friends. Splashed their innards all over the snow.

You must destroy it! This one's friends will still be dead, but maybe they will rest easier, yes?
====
42391
Dead … buried in snow and blood. We found it while we were looking for Dwarf metal to salvage, you see? The Dwarf machine, half buried. We poked it with a stick and the ground shook like a ja'khajiit's rattle.

Birkhu thinks that's what woke it up.
====
42392
I could ease back on <<mz:1>> in the next batch.

Oh! Echatere milk will cut through the burning sensation. If that doesn't work, place some charcoal under your tongue for ten minutes—but you'll lose some of the flavor.
====
42394
Someone sent out hundreds of letters, inviting people from all over Tamriel to come to Orsinium … but didn't make certain there were escorts along the way!

I'm doing my best, but people are still going missing.
====
42395
Ha! No. My soldiers and I are independent contractors.

We guard many of the smaller caravans. Used to be mostly fresh produce and tools. Now we're shipping immigrants by the cart full. It's steady work. Lucrative too … when it goes right.
====
42396
No. No, it's not. I've conscripted more guards than I ever thought I'd need, but the numbers are overwhelming. These immigrants are lining up by the hundreds!

For the record, the vast majority of our clients arrive in Orsinium without incident.
====
42397
Their chieftain, King-Chief Edu, is the craftiest Riekr I've ever encountered. We're used to these brutes stealing goods and livestock, but kidnapping? It's remarkable … and completely unacceptable.

Rescue the travelers and make those Riekr pay!
====
42398
I'm afraid so.

Look, no worthwhile endeavor comes without cost. There will always be dangers on the road, but these Riekr have got to be dealt with. I'd do it myself, but I need to look out for the rest of the caravans.
====
42399
Well, that puts my mind at ease! I hated leaving them, but the others back here needed help, too.

But I'm still not completely certain what the attackers hoped to accomplish. Why take us hostage? Why not simply kill us and be done with it?
====
42400
Don't blame yourself. You have saved lives that without your intervention would have certainly been lost.

But I'm still confused as to what the attackers hoped to accomplish. Why take us hostage? Why not simply kill us and be done with it?
====
42402
My son needs to solidify his hold on the clans. All of the chiefs must accept Kurog as their king for the betterment of the Orsimer people.

If we gain support of the clans, we can stop Bazrag without inciting an all-out war.
====
42403
Try not to get any on your boots. You'll attract durzog.
====
42405
Took you long enough to show up. I could have you flogged for that ….

Ha! That look on your face! Priceless! But I'm just yanking your tusk. I usually never have anyone flogged for a first offense.
====
42406
It's a good thing I like you, because the last person who asked me these sorts of questions had the curiosity beaten out of him!

But I don't want to fight with you. That's not why I called you here. Are you ready to listen?
====
42407
Bazrag's never agreed with my plans. He's a traditionalist, stubborn and old-fashioned to the end. 

His unwavering devotion to Malacath. His hatred of Trinimac. His refusal to recognize my authority. I'd say Chief Bazrag is getting desperate.
====
42408
Bazrag wants to start a war. Damn it all to Oblivion, we have to stop him!

He has the strength to overwhelm the lesser clans, and he's no suckling cub when it comes to fighting, either. If he were to make a challenge for my throne ….
====
42409
I'm Chief Ramash's forge-wife. Tumnosh is my clan and Graystone is our quarry. These recent troubles, on top of the pressure to provide more stone for Orsinium, are beginning to take a toll on us.

I tell you, it's enough to make Malacath weep!
====
42410
I remember shadows in the fog … sharp claws … slicing, cutting ….

I need time to recover. Then I'll go back and figure this out. But if you decide to enter the quarry, outsider, be careful. That damn Elf woke something terrible down there.
====
42411
That's nice. I have adoring admirers. But I had nothing to do with them or the temple.

Now do you want to chat or do you want to get out of here? My arm's hurt, so climbing up the well is right out. We need to find another exit.
====
42412
We just entered the cavity when I noticed the strange pipes on the walls. If I had to guess, it was the steam coming out of those pipes that created the fog.

Made it impossible for us to see, let alone fight. Those things had no trouble, though.
====
42413
I do, indeed. But the prison defenses are still active. That's going to make getting out of here a bit tricky.

Lucky for you, I'm here.
====
42414
Ah, the Bthzark ruins! That was an adventure! Since then, I've been traveling, exploring.

But it's good to see you again! And I could really use your help. The ruin's defenses are some of the most powerful Dwemer apparatuses I've ever encountered.
====
42415
You die a slow and painful death. Exciting, isn't it?

Now let's get this over with.
====
42416
I saw them killing Knights of the Dragon. Then you really don't know?

Who are you?
====
42417
<<1>> does not know! They will not tell her. They say it was "the king's property" but will not explain.

This one thinks she will rot in the cell until it is found—or until she is proven innocent.
====
42419
Your King Joile won't stop with Orsinium. He saw an opportunity to wipe out his
====
42420
<<1>>? The one who devised the duel?

It won't solve anything. The duel is a trap, but not because of your lord. <<2>> plans to betray the Orcs, the Redguards—everyone but the Bretons.
====
42421
No idea. Some of King Kurog's favorite things are inside that club.

Between you and I, the Guard wants to keep this quiet until they find out whatever it is. If the king doesn't notice it's missing, there's no problem.
====
42422
I have no idea. Something important to King Kurog. They wouldn't tell me.

No matter what you thought of Kurog, he made Orsinium what it is today. The Guard doesn't want someone taking pieces of his legacy.
====
42423
They tell me enough.

There's a place in town called the King's Cornerclub. The Guard arrested her for stealing from there, something that belongs to the king. That's all I know.
====
42425
A witness reported her to the Guard. Saw her take the object before heading to the privy. She could've hidden it then.

Eventually she'll tell us where it is. Until then, she stays in here.
====
42426
Find them. Warn them if you can. The things <<1>> did when I was her captive … call me a coward, but I can't go back there.

When you find Baloth, tell him "Your brother <<2>> says you should eat ashes." He'll know I'm alive.
====
42427
How well do you know your own king? Joile isn't fighting for peace, or for his people. He's here to conquer.

When Orsinium falls, Hammerfell remains. But <<1>> would lead the defense, so … best to kill him off before then.
====
42428
I don't know, some Elf.

I have prisoners to watch. Be on your way or join her in the cell.
====
42429
Just watch out for those spikes. They're reinforced metal sharpened to razor points. And they might be coated with poison. Depends on when the last maintenance tasks were performed.

Get skewered by a couple of those spikes and it's so long horker!
====
42430
Clever bastard! That must be the valve near the exit gate. If I'd known, I would have had it removed. Circumvention measures can lead to a breakdown of the entire prison system!

But as long as it's there, we might as well take advantage of it.
====
42431
To pull Shinji here, they needed Baloth. My "death" drew my brother in.

Mercedene is cannier than she seems.
====
42432
She is the instrument your king chose to enact his plan, and she takes much pleasure in it. She's a vicious woman who revels in blood and death.

Says it's in Malacath's name. Ha.
====
42433
King Joile's assassins kill Savage Son and Diagnan alike. Look around—the proof of your king's treachery is before you.

Mercedene received orders. They must have come from Joile. Find the orders for your proof—after you warn my brother.
====
42434
Just before the duel, Mercedene called for her personal forces—her "Winterborn." They left, and I escaped.

Maybe they thought I didn't have the strength to run. Maybe they didn't care.
====
42435
Perhaps the new chief will deal with Kurog's latest nonsense.

Until then, leave us to our misery.
====
42436
I'll need to inspect it. Once I know it's authentic, we'll have an agreement.

And yes, I'll inspect it here—everyone is besotted enough they won't notice.
====
42437
It was a mistake to involve the Order in King Joile's folly. I must atone for that. 

First, I will honor Shinji's wishes. I won't leave him here for the crows.
====
42438
You'd be surprised. They could not miss what Shinji and Baloth tried to do. If his brother does not object, I will see them buried side by side.

Today shall be remembered as the day honor came to rest.
====
42439
<<1>> wished to be buried in the land where he fell, no matter where that might be. Fitting—he never called one place home for long.

He also wished to honor his final opponent … whoever that may be.
====
42440
Yes, the Fighters Guild. You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has the whole guild hunting down Daedra and their damned Anchors. Tough work, but steady.
====
42441
Your side? Huh. As much as I crave adventure, I never grew accustomed to the taste of war. My clan refused to get involved. Besides, I never wanted to bow down to a High Elf queen.

What can I say? I come from stubborn stock.
====
42442
No, not if you want to make it through the prison. But there's a fourth valve hidden around the wall near the exit gate. Close that valve before the others and the trap won't reset.

Consider this a reward for not getting me killed.
====
42443
Suit yourself. No skin off my nose if the poison melts your face.

Perhaps you'll take this advice. Beware the spike room. It's a defense mechanism that will skewer you if you're not careful. It resets if you don't turn the three valves fast enough.
====
42444
Good. Give it here.

<<1>> passed my test. <<2>> has always required two people to wrangle. For <<1>> to send you back with the <<z:3>> tells me he learned to master his temper.
====
42446
Hmm. Exquisite example of late First Era Orsimer craftsmanship … possibly dating back to Old Orsinium? The envy of any collection.

If one were into collecting First Era Orsimer trinkets. Which I am not.
====
42447
I have not forgotten what you did for us. On behalf of Shatul, I name you blood-kin. You shall always have a place among us.

I already sent <<1>> to the Bloody Knoll. Could you inform <<2>> he is to fight? I would do so, but I must attend to my son.
====
42448
Near boulders or trees. Lots of them between here and Shatul. It's why they camp here in the winter.
====
42449
Probably not. But every great city needs a few haunted buildings, right?

Good luck out there, comrade.
====
42450
Back to your alliance capital, I guess. Speak with the steward there. 

By the looks of it, the Wrothgar Orcs have already done our work for us. We hear they're using smashed Worm Cult dolmens to help rebuild Orsinium.
====
42451
How many times do I have to tell you? I had nothing to do with that!

You want to know the truth? Find Ulsha. I sent her away during the attack. She's camped outside Fharun. She'll tell you everything you need to know.
====
42452
Certainly. The Guild is a scholarly organization dedicated to the pursuit of arcane knowledge. We travel the width and breadth of Tamriel seeking out books, tomes, and ancient scrolls.

We've not met with much success here in Wrothgar, though.
====
42454
Right. Sneak Bazrag into Orsinium and get him to Solgra. Easy as boar-knuckles pie!

Why do I have a feeling this trip back is going to get … complicated?
====
42455
I'd suggest heading back to your alliance capital. The Guild registers there can gauge your aptitude. From the looks of you, I'd say you're a shoo-in. 

Walk with Julianos, my friend.
====
42456
Most books are being sent to capital. The great Orsinium Athenaeum was plundered during the second conquest. The Orcs have great pains to recapture some of that lost knowledge. I can hardly blame them.
====
42457
My husband lives? Truly, the man is favored by Malacath! I suppose I need to thank Solgra for sending help when I requested it.

But where is he? Is the chief well?
====
42458
After the chief met with Kurog, we immediately set out for Fharun. He was angry, but he refused to talk about it.

We arrived to find our stronghold overrun by those Trinimac fanatics. The Vosh Rakh fell upon us before we knew what was happening.
====
42459
What? Of course not! Chief Bazrag would never put innocents in danger, not even if Kurog insulted his honor.

Tell me who these imposters were so that I can deal with them in accordance with the curse and the code!
====
42460
How dare they! Who were these imposters? Who dare use my chief's name in such a way?
====
42462
Very well. But my chief is innocent. We must clear his name. I'll contact my sources and investigate from my end if you promise to do the same.

Now where is Chief Bazrag?
====
42463
Well, maybe, if there's actually a hidden message and it's not just some weird poem.

I have a friend, sort of. Name's Kalina. She just arrived in the Mages Guild and she's the smartest person I know. She could help you. Probably.
====
42464
Replace the blade of the weakest, as I said. When the victor leaves the dueling chamber, enter the sacred shrine and kill him. Or her.

If you go through with this … <<1>> deserves a clean death. Malacath favor the victor.
====
42465
I lost a bet with Talviah and now I owe him a traditional Valenwood dinner. You know, the kind Wood Elves like to eat.

I can't wait to see the look on his face when he realizes what kind of meat he's eating. It'll be priceless!
====
42466
Yeah, I guess I just needed to get out of the city. I was seriously depressed when I wound up on the king's most wanted list.

Thanks for pushing me. Infiltrating a cult is certainly better than hiding in a hole someplace.
====
42467
Right, sorry. Scary cult needs to be infiltrated. Wouldn't want to try to get you to crack a smile or anything.

It just feels good to be doing something and not hiding from the king's guard, that's all.
====
42468
Well, with all the runners we spotted, we know we're in the right place. We just need a way to get inside without being noticed.

You know, we might be able to do something with those higher-ranking cultists in the fancy masks.
====
42469
Well, a few of the masked cultists passed this way a little while ago. Then we heard a large commotion over there to the west.

I can't be sure, mind you, but I think those Vosh Rakh might have … well, they could have walked into an … um ….
====
42470
Talviah thinks … well … he thinks that the group might have walked into an echatere mating ritual. The sounds from the west, the screams. Y'ffre's bow, the noise was horrible!

Then it got real quiet. I don't think it went well for the cultists.
====
42471
Not unless the Etchetere have a bone to pick with these guys too. I actually think, the Vosh Rakh might have, uh, walked into a, uh, etchetere, uhm….
====
42472
Just don't get too close to those echateres. I heard they become extremely violent when anything interrupts their … frolicking.

We'll look around on our own and meet you inside. Good luck!
====
42473
It's time to assemble the Great Moot. I want you to visit the clan chiefs that still haven't come around to our way of thinking. Talk some sense into them.

You need to get to them before Bazrag poisons the well and turns them against me.
====
42474
More? What more is there to say? They refuse my every overture and laugh at my authority! We need to convince them of the veracity of my grand vision.

Oh, very well. What specifically do you want to know?
====
42475
The stone workers? Tumnosh operates the Graystone Quarry, the primary source of building materials for Orsinium.

I'm not sure what Chief Ramash is up to, but he's fallen behind on his shipments. Maybe you can help get the quarry back on track.
====
42476
The Morkul Clan is famous for its smiths. Some of the finest arms and armor has come out of their forges.

I've been trying to get them to send experts to help us build the city, but Chief Abzug continues to hem and haw. Family troubles, he says.
====
42477
One of the best clans as far as food production and livestock is concerned. Expert hunters and farmers, every one of them.

Chief Ogzor promised to send herds of echateres to help feed the city, but we haven't seen so much as a bushel of apples yet.
====
42478
That is correct. Can I help you with something? I'm a little busy at the moment.
====
42480
Ugh, not again. Can we get this sorted out quickly? If it's rats again, the fees for exterminators are exorbitant in this town.
====
42481
I don't think that's entirely appropriate. We don't know each other and I am really very busy.

Excuse me.
====
42482
Well, the illusion seems to be holding up, at least for now. Hopefully it won't fail at a particularly critical moment.

Anyway, I think we should split up and cover more ground. That's the best way to find what we're looking for quickly.
====
42483
There's a meeting of sorts between high ranking Vosh Rakh going on soon. Behind these chamber doors in fact. 

I figured you'd probably be best to look into it. Tal was insistent that he go with you. Kept claiming he was "thirsty for action".
====
42484
This place is enormous! Besides, you never put all your acorns in one basket.

We need to find out what the Vosh Rakh are up to and fast. Flies and I will look around out here, while you and Tal see what the high-ranking cultists are meeting about.
====
42485
Ha, ha. Tease me all you want, but I know better now. Sort of.

As long as you're here though, I know you'll watch out for us. You're surprisingly good at that sort of thing.
====
42487
Good idea! And let's not to take too long. Lives are depending on us!

And speaking of lives, make sure Tal stays safe, will you? He isn't as experienced as we are. I'm afraid his wide-eyed enthusiasm is going to get him injured.
====
42488
It's the whole reason I came to Wrothgar. To show that I can fight. To prove myself to my family, to everyone. I'm more than just a scribe destined to spend his whole life behind a desk.

This … this will show everyone what I'm capable of.
====
42489
Oh, that's where you're wrong, my friend. I come from a long line of warriors and mages, but most of my family considers me to be the tarnished fruit on the tree of golden pears. It's time for me to show them who I really am.
====
42490
I knew you'd understand! When your father is a royal mage, your mother is one of the queen's guard, and your sister almost single-handedly won the Battle of Sunken Spire, well … let's just say I've got a lot to live up to.

Now let's go do this!
====
42491
I do not know your heritage, nor what was expected of you when you grew up, but when I look into the eyes of my family, I see their disappointment.

I study books of history behind a desk while they risk their lives for a reason they believe in.
====
42492
Ancient texts and relics mostly. I'm apprenticed to the famous treasure hunter, Narsis Dren, but he treats me more like a glorified scribe than a partner!

So, while he's inside exploring the barrow, I'm out here … waiting to transcribe his notes.
====
42493
As a matter of fact, I've had it up to here with Dren! I've decided to strike out on my own. With items such as these, I can do some real research.

Visit me in the museum in Orsinium. If these possess any historical value, I'll pay a finder's fee!
====
42494
Let me see … well, it's certainly ancient, but it's hardly interesting. Good for scholars, perhaps, but not adventurers such as you and I.

My assistant Berrice is a stickler for details and historical accuracy. She loves dull things like that.
====
42496
Shh! Not so loud.

If you found my note, you know <<1>> betrayed me. I didn't deserve the blame for his plan—I didn't want to touch that ugly thing. <<1>> should rot for what he did to me.
====
42497
Oh.

Well, he'd be alive if he hadn't tried to frame me. The whole thing was his idea.
====
42498
The mission before us requires the best the Vosh Rakh has to offer. This trial will determine those select few through a test of wits, speed, and strength.

Trinimac himself will winnow the iron from the ore.
====
42499
The last part of the trial requires that you obey the council without question. But you won't have to deal with that until the very end.

Remember, if you succeed, you will be named a chosen of Trinimac and allowed to partake in the sacred mission.
====
42500
Oh, the details are the purview of those who complete the mission. But Trinimac thanks you for volunteering, no matter how things turn out.

If you succeed and do as the council demands, all will be revealed. Fail, and death is your only reward.
====
42501
My father always says, "the rabble face death every day, while the brave always find a way to defeat it." 

I've never been exactly sure what he meant, but I think I know now.
====
42502
Yes. Yes, I do. This is what I came here for. This is my time to shine.

Besides, you're here with me. We'll watch each other's back and come out victorious in the end.
====
42503
We did, didn't we? I'm pretty sure that was because the Vosh Rakh were busy trying to deal with you.

I'm beginning to understand why Eveli admires you so much.
====
42504
The council, right. I wonder what they're going to ask us to do as our final test?

Whatever it is, we can't hesitate. Lives are depending on us. We need to find out as much as we can about this "sacred" mission they keep going on and on about.
====
42505
What? You think Malacath's Code only allows for death or exile?

Sometimes you want individuals to pay for their crimes, but you also want to keep them around, just in case. Besides, running a prison has turned out to be a lucrative business.
====
42506
Any clan that wants us to take in an undesirable pays us gold for the privilege. And, as I'm sure you noticed, we have a lot of undesirables down here.

But we can discuss this in more detail later, after we get out of here.
====
42509
Why … why didn't you protect him? I told you to keep Tal safe! I trusted you!
====
42511
That's it? That's your answer? He died because we needed him to?

I really wanted to be like you. I looked up to you. But if this is what it means to be a hero, you can count me out.
====
42512
Orders? You're giving me orders?

Fine. Tell me what you learned and I'll be happy to put this awful place behind me. This awful place … and you.
====
42513
Is that supposed to scare me?
====
42514
Orders? You're giving me orders?

Fine. Tell me what you learned so I can get out of here. I want to make sure nobody else has to die today.
====
42515
I don't know exactly what happened in there and I don't want to know. Not right now. I just can't handle it.

Just tell me what I need to know so I can go.
====
42517
All right, that's … that's enough. You can go now.
====
42518
Hail Sithis?

No? Forget I said anything.
====
42519
Please, I didn't know! I would never insult the Dark Brotherhood. I spoke out of turn!
====
42520
This is wonderful!

But words alone mean nothing. Without the stolen goods, <<1>> remains imprisoned.
====
42521
Let me see the journal … ah! There, you see? He buried the stolen goods!

Look for them near his camp. Quickly, before he departs with them!
====
42523
I'll need to inspect the mug. Once I know it's authentic, we'll have an agreement.

And yes, I can inspect it here—everyone is besotted enough they won't notice.
====
42525
Hmm. Exquisite example of late First Era Orsimer craftsmanship … possibly dating back to Old Orsinium? The envy of any collection.

If one were into collecting First Era Orsimer trinkets. Which I am not.
====
42526
That's why I'm sending you after Wrothgar harpies. A thousand generations of inbreeding long since removed any glimmer of intelligence from their minds. The ones here are really giant birds.

Delicious, tasty birds.
====
42527
All by himself? Are you sure he can handle that? What am I saying, of course you're sure!

We managed to find out that the attack on the temple was a ruse perpetrated by the Vosh Rakh. That was right before our amulets stopped working.
====
42528
Yeah, I was suddenly as naked as an ash tree that had lost its last leaf of the season. Good thing we stashed our gear nearby!

Anyway, the temple attack was all to place the blame on Bazrag. The chief is innocent. I didn't help a murderer!
====
42530
That's something, but not enough to provide the edge we were hoping for.

We'll just have to be careful. Anyone could be working with the Vosh Rakh. I don't know about you, but all this intrigue is starting to make my head hurt.
====
42531
Impossible. As I said before, I am of the Agra Crun. The Blood Shields serve Malacath in our own way, but our hands must never touch the sacred Words. This is why you were needed. This is why you had to pass the tests.
====
42532
One does not become Agra Crun. One is or is not. I was raised by the faith, trained since my birth to complete the tasks Malacath wishes of me. 

It is not a path you will ever walk, but today you have set yourself on a road of equal glory.
====
42533
Though the sacred Words must be moved as they have so often before, this shrine is still ancient and sacred. It must be cleansed and secured. New Keepers must be appointed. I will see to that. 

Your task lies on the road to Orsinium. Travel safely.
====
42534
It is not my place to know. The Furious One often selects champions of considerable grit and determination to serve as his avengers. He has taken notice of you. Perhaps you will never truly know until you find yourself at his feet in the Ashpit.
====
42535
His shield-wife, yes. Does that surprise you? All of the clan chiefs have strong and devoted partners. My husband has numerous wives, but when it comes to the safety of Fharun, he turns to me.

Now tell me, please. Is Bazrag all right?
====
42536
What? You looking to court her or something?

If you're so enthralled by Captain What's Her Name, I heard her tell a soldier she'd be by the ramparts near the stables. But she's a cold fish, mark my words. You'd do better fishing in a different pond.
====
42537
That was the first thing they confiscated. It was Sergeant Vulmon. I know him. He's one of our regulars. Usually friendly, leaves an extra gold piece now and again.

He's stationed near the King's Cornerclub. But he won't give up that key.
====
42538
That's between you and him. I'll have no part in that. I'm no criminal, despite how all this looks.
====
42539
To be honest, I was kind of busy trying to not get arrested at the time.

Wait a moment! Yes, I know. He said something about the bath house before he left. Anyway, I hope that's where he went. He'll need to soak for hours to get rid of that smell!
====
42540
Well, there might be a way. There was a merchant here earlier. Smelled like fermented echatere cheese that was left out in the sun. But he was awfully friendly with the soldiers.

Maybe a little too friendly, if you catch my meaning.
====
42541
I'm awfully friendly with everybody! Anything else is bad business.

Now, since you did a good turn for me and didn't report me to the authorities, I thought I'd do a good turn for you.
====
42542
A person in my line of business, well, we hear things. Secret things. Dangerous things. Things concerning clan chiefs and fanatics with a little too much holiness in their hair.
====
42543
By giving you this key, my friend.

You'd be surprised at how much you can accomplish by slipping some gold into a purse. Even a soldier's purse. So, go help your friends. With this, I consider my debt to you paid in full.
====
42544
You need to get into the inn. I can get you into the inn. Tit for tat, as the Bretons say.

Now, I don't know exactly what's going on, and I don't want to know. But I don't like those new soldiers. There's something not right about them.
====
42545
I don't really know. Most giants are surly enough. <<1>>, we've come to learn, is a mean drunk.

Once, he tore off an echatere's crest and tossed it across the snow like he was skipping a stone. Heard they found it in Fharun Stronghold.
====
42546
You're right. Only made it a hundred paces before it slammed into a tree.

Took half a day to saw that bloody crest out. We tried to reattach the thing, but the echatere wanted nothing to do with it.
====
42547
Most of Shatul's warriors died in the first Winterborn raids.

Without a good contender for chief, neighbor will fight neighbor for a title they can't hope to hold. We can't afford that, after losing so much to the raiders.
====
42548
Truth is, everyone's afraid. The chief kept this clan together for two decades. A strong contender will quiet their nerves.

Slaying the giant who killed <<1>>? None will doubt my strength.
====
42549
You want me to quote the Code of Malacath? Go on about vengeance and grudges?

I've had my fill of that. Something I learned around all these echatere—the ones who bray the loudest never lead the pack.
====
42550
Ha! Exactly.

Oh, you were asking? Well, I never challenged <<1>>, even though people thought I could take him. But how could I kill my friend?
====
42551
Well … of course. That's how it's always been.

Hmm. Never thought about it any other way. I suppose it's possible. Still, I wouldn't wish that on any woman.
====
42552
Contenders for chief fight it out in the Bloody Knoll. It's our shrine to Malacath, up on the hill. He who emerges is chief—simple as that.
====
42553
Someone whose actions speak loudest. Someone like <<1>>.

Yes, I want to be chief. I spent two decades watching this clan prosper under his guidance. I'm not "relaxed," I just wasn't willing to kill my best friend for his clan.
====
42554
She'd face constant challenge. Whispers behind her back, bitter sulking, the petty disrespects you expect from children—but all from grown Orcs who should know better.
====
42555
We travel where the echatere travel. Can't say it'd be good if the chief was stuck here defending him— herself, I mean.

I wouldn't want to put my clan through that. But that's me.
====
42556
What? No, of course not. I get paid to tell people exactly what I told you.

After that, well, I've done my duty. They don't pay me enough to tangle with someone like you.
====
42557
Suit yourself. Just let them know that I said my words and gave you fair warning.

I might not be a true believer, but I want to keep my job, if it's all the same to you.
====
42558
I'm no guard. I'm a watchman. It's a dull job, but it's a living.

Those soldiers up there? They're a strange bunch. Never knew soldiers who were so religious. Everything's Trinimac this and Trinimac that. I just want to finish my shift in peace.
====
42559
Huh. Sometimes I ask myself the same question.

I'm a contract broker for the Dragonstar Caravan Company. We've been drowning in contracts ever since Kurog started his little home decorating project. We just don't have the manpower to keep up.
====
42560
Ha! No, no. I've got enough greedy hooligans on my payroll. This is strictly contract work. We give you a job and take a cut on the back-end. Simple as that.
====
42561
Yeah. We're a "property protection consortium." Fancy way of saying we're a bunch of grunts and rowdies that knock heads together for money. Mostly stick to caravan escort, but we'll take just about any job as long as it pays well.
====
42562
You are the chief. And I have no standing to disobey. Not anymore.

I will not pay the blood price. If you order me to leave, I shall depart.
====
42563
Oh, a bit of this and that. Minor healing spells, basic transmutation, a sprinkling of mysticism. Oh—and fire juggling! Would you like to see?
====
42564
Well, I … that's quite rude!

Would a transmutation spell tickle your fancy? Perhaps I could turn you into a toad! You already act the part.
====
42566
That sounds serious. But this is a time for celebration! The next age of the Orsimer people begins today!
====
42567
You dare to question my actions? To imply that I don't have the best interests of my people in mind?

If you must know, we received word of the location of the traitors. I sent my soldiers to capture them for interrogation.
====
42568
Really? In danger you say? And you came upon this knowledge how?

If you're frightened by a few idle rumors in the streets ….
====
42569
Keep your voice down! Do you know how easy it is to panic a clan chief? We just got them here, so let's not scare them away needlessly.

Meet me down in the dining hall and we can continue this discussion in private.
====
42570
More questions? You're beginning to try my patience. 

But let's not talk about such matters in front of the clan chiefs. Meet me down in the dining hall and we can continue this discussion in private.
====
42571
What? How dare you spread such false accusations! Has Bazrag filled your head with more of his Malacath lies?

I won't hear such things, not on the verge of my greatest victory!
====
42572
Stop me? I don't think so!

The Orsimer will rally as one under King Kurog's banner! I have foreseen it!
====
42573
My beloved believes that this is the only way to accomplish his dream.

As his shield-wife, I will support him. Just as I always have.
====
42574
I knew something was wrong. I could feel it in the tip of my tail.

You better talk to Eveli. She's going to want to know what happened. This is a sad day. A very sad day.
====
42575
The clans will be leaderless and without direction. It'll be much easier for him to take them under his protection when there is not a vocal leader disagreeing with him.

Especially when such a force could kill so many clan chiefs at once.
====
42576
It worked, didn't it. The chiefs have gathered for the moot and everything proceeds as planned.

As long as you take Bazrag with you when you leave, there won't be any reason for more bloodshed. He served his purpose. Just like you.
====
42577
No. He hoped that the chiefs would come to believe in his vision, to see the future he imagined just as he did.

He never wanted it to come to this. But a king must always do the right thing for his people.
====
42578
Why would they do that? They'll see a king who fought the fanatical Vosh Rakh, who tried desperately to save the chiefs against overwhelming odds.

When the dust clears, they will love him and stand united beneath his banner for all the world to see.
====
42579
Kurog is my beloved and I swore an oath to support and protect him.

Besides, I believe in the king's dream. I believe in a united Orsimer nation. It's the best way for us to take our place as equals among the other races.
====
42580
The solution is double-edged.

Leave him in his cell and he will die. Let him go with you and he will still be considered the enemy. They will say he worked with Priestess Solgra and the Vosh Rakh to attack our people.
====
42581
My beloved doesn't hate Bazrag. They were friends once. Almost brothers. If anything, he's disappointed in the chief.

But Bazrag challenges the king. He needs to be removed from the field of battle before he has a chance to disrupt the plan.
====
42582
Oh, the clan chiefs are far from innocent. And their deaths will serve a higher purpose. They represent a worthy sacrifice.

Now, take your friends and go. This isn't your concern any longer. Let my beloved finish what he began. Please.
====
42583
Only how little I knew about my own people! Clans appear and disappear as time passes, yet each contributes in some significant way to our culture.

For example, take Morkul clan.
====
42584
Morkul clan can be traced back to Old Orsinium—beyond that, actually. They disappeared for centuries after the fall of Old Orsinium, then once more revealed themselves to Tamriel.

I have asked where they went, but it is apparently a clan secret!
====
42585
You've heard of the lost home of Morkul clan? It took me years to learn of the place!
====
42586
How true it is. Please friend, find me if you discover anything I can add to my documentation.
====
42587
That's—a bit underwhelming.

"Come to the lost home of Morkul clan. Spiders for all!" It just … it doesn't roll off the tongue.
====
42588
Have you seen the ship wreck? They're calling it the Frozen Fleet. Apparently one of these ice storms trapped a whole fleet of ships of the coast. Incredible!
====
42589
Disgusting creatures, yuck.
====
42590
But I can hope that you take my warning seriously and not throw your life away.

Regardless, you did not deserve a death such as the one the Forge-Mother had planned. You are a warrior as am I. If we die, we will die in battle. The decision is yours.
====
42591
<<1>> refused to be traded like the choicest pick of echatere. She chose exile rather than marry me.

A month later, raiders from the Reach wiped out my whole clan. <<2>> took me in.
====
42592
No—I've always respected how <<1>> held her ground. And I wasn't too keen on the match.

I'd known her since she was a child, so going from "Uncle <<2>>" to "husband?" We call that a "Valenwood marriage." But don't let a Wood Orc hear you say it.
====
42593
Don't really know—Shatul tries not to talk about its exiles. <<1>> forbade anyone from speaking of her. I think he blamed himself for pushing her away.

After her mother died, <<2>> and her father were always at odds. It was inevitable.
====
42594
It was my own fault. I was more full of pride than sense back then. Shatul warned us of Reachmen they'd seen, prowling through the hills.

I thought <<1>> was trying to make up for <<2>> running off. Didn't pay it much mind. Then my clan was gone.
====
42595
All right.

Let's finish this so I can get back to the clan.
====
42596
I lived in Orsinium for years. Sometimes I forget Shatul is home.

Just find the <<z:1>>. It's cold out here.
====
42597
He'd have tried to kill you.

But you slew <<1>>. I expect <<2>> would now be dead.
====
42598
<<1>> and <<2>> are the only clear contenders for chief. They must enter the Bloody Knoll and duel beneath the stern gaze of Malacath.

The one who emerges shall be the new chief of Shatul.
====
42599
You? But … hmm.

It's not a possibility. The clan will never accept an outsider unless there is no better option.
====
42601
It was my son's favorite food. His hearth-wife—she has dozens of recipes. He loved them all.

He won't be able to taste it. His mind, you see … there's nothing left of him. But I'll mix it into the poison so he enjoys it one last time.
====
42602
The poison I shall feed the husk that remains of his body.
====
42604
No. It is me. Murdering my own son.
====
42605
There is no shame in that. You are not an Orc. You are not of Shatul.

But you are blood-kin to our clan. Know that it must be done, and that only I can carry this burden. Shatul must survive.
====
42606
An Orc should understand. Malacath walks in your shadow and burns in your blood. Survival is what our people must understand.

But you are blood-kin to our clan. This unpleasant task falls to me, and only to me. Shatul must survive.
====
42607
I doubt that. An Orc of Shatul would truly understand. You are neither.

Yet you are blood-kin to our clan, and your words give me the strength to do what must be done. Shatul must survive.
====
42608
Do you, truly? Were you a stronghold Orc, raised behind thick walls? Can you understand why I alone must carry this burden?

Forgive me. You are blood-kin to our clan. The only thing you must understand is that Shatul must survive.
====
42609
Shatul must survive.

Before a new chief is chosen, the old chief must die. By the time <<1>> and <<2>> reach the Bloody Knoll, the poison will finish its work. Malacath will take no offense.
====
42610
<<1>>. Exiled daughter of <<2>>.

Soon, the new chief of Shatul.
====
42611
I … what? What did you know?
====
42612
I see. You seem to know much about me, <<1>>.

But not everything.
====
42613
Yes, that's … you're right. How did you know it was me?
====
42614
I knew it, the tuskless bastard! He plans to kill the chiefs and unite the clans over the corpses of our people. Despicable!

They're holding the moot in the mountains overlooking the city. A path beyond the throne room leads right to it.
====
42615
Before Kurog started all this, I honestly never gave it a lot of thought. It certainly goes against all our most-cherished traditions.

I have to admit, there are advantages to a united Orc nation. But not this way. Not this way.
====
42616
I assume that he and Alga had it in mind, just in case. I can't help wonder if this is my fault, though. I should have talked to Kurog, listened to what he had to say.

Instead, I turned away. I refused to hear him out. And now look where we are.
====
42617
Who can say? I want to believe that Kurog started out with the best intentions. He thought the death of Ice-Heart would unite us under his banner.

But the clan chiefs, they're a stubborn lot.
====
42618
People believe whatever's right in front of them. By throwing me in my own prison and making sure no one could talk to me, Kurog could direct the story to his own purposes.

The fanatics shouted my name, and that's all the people heard.
====
42619
I have a reputation. Most of the chiefs and their clans respect me. That makes me a threat to Kurog's plans.

By discrediting me, Alga and her son give the people someone to hate. Then they can remove me from the field of battle without consequence.
====
42620
Some of Kurog's ideas have merit, I'll give him that. 

But the cost he's willing to bear to see his plans through to fruition? Murder. A city built on fresh graves. And the madness doesn't end there.
====
42621
We're strong. The strongest people in Tamriel. But there's no way the Orcs could stand against the combined might of eight other nations.

Kurog has a different opinion. But he's wrong. He'll march us to glory and all we'll find is mass extinction.
====
42622
You've seen our so-called king in action. You know him as well as anyone. Perhaps better. What do you think?

His pride will eventually be his downfall—and the downfall of his newly formed Orc nation.
====
42623
No, it doesn't. With a united nation at his beck and call, Kurog assembles an army. And then he points that army at our supposed enemies.

Suddenly it's the Orsimer against the world, for good or ill.
====
42624
<<1>> is a fine warrior … better than my father. But that's the problem—he never challenged my father. He's like an echatere bull that refuses to mate, no matter how much ginger pulp you feed him.
====
42625
Your efforts to save the sailors were amazing.
====
42627
Interesting are you saying the wreckage was not a freak accident?
====
42628
I'm convinced Glagash, our huntswife, secretly worships Boethiah. The Prince of deceit, of conspiracy, of murder. I know she had something to do with Ogzor's death but I have no proof.
====
42629
Could you? Search her tent and the giant's camp where Ogzor fell. Talk to Lugbagg and Stugbrulz as well. I can't trust anyone else.

Once we have evidence of her crime, we can extract the blood price from her.
====
42630
Thanks for your efforts and heroics traveler.
====
42631
Birds! Catching and selling. It's been a lean season, what with all these strange storms along the coast. But I still turn a healthy profit.

You're not in the bird business, are you?
====
42632
We shall build my Maelstrom Army, and make it a force to be feared in every corner of Oblivion!
====
42633
I am a master of martial knowledge, a sage of combat. I am a piece of my prince, and a reflection of his glory, just as the glory of my conquests will be reflected in him.
====
42634
It is not a name, it's a title, awarded to me for my achievements in mastering the ways of battle of the Deadlands. 

The secrets of Dagon's warriors are no secret to me.
====
42635
No, not a thing. But I'll tell you a secret. The stronghold protects the sacred words of Malacath. I fear the words are in terrible danger.
====
42636
Really! Then may Malacath bless you and keep you safe. Thank you, friend!
====
42637
She ….

That foolish girl! We're a traditional clan. Shatul will never accept an exiled woman as chief!
====
42638
I understand. Not everyone cares to keep the old traditions alive, not with all this talk of Trinimac and the future.

Well, good luck to you, any way.
====
42639
Sure do. And more importantly, they pay top coin to do it.

I don't judge. We've all got hobbies. Far as I'm concerned, people can dress up like Molag Bal himself if they're willing to pay me this much to make it happen.
====
42640
There's a path to the moot through the temple? The old tunnels. Of course! That must be what you're talking about.

Here, take this key. It opens the temple library. If there really are old tunnels, the way to access them is probably in there.
====
42642
Yes, indeed! Wait a moment. It was you, wasn't it? I'd recognize you anywhere! Were you actually able to recover the sacred words?
====
42643
Just look around! Have you ever seen so many severed heads in one place? It's enough to make an executioner blush. But like I always say, one mer's obsession is another mer's gain. If they want a filthy old werewolf pelt, I'll see that they get it.
====
42644
How exciting! You must tell me all about it! I hope that one day I can gaze upon the sacred words and gain the wisdom of Malacath.
====
42645
Good for you! I can't wait to hear all about it. I hope that one day I can read the sacred words of Malacath myself and gain his wisdom.
====
42646
I know, I had the same idea. But I asked a priest of Malacath who assured me—ogre innards were commonly found in ancient Orc dishes.

Does this mean the Daedric Prince of Vengeance favors pies? I forgot to ask the priest.
====
42647
Say what you want about tradition … I think Orcs first turned a <<z:1>> into food because it looks amazing.

All the rest is hot smoke up the flue. "The preferred meal of <<2>> himself." If you believe the Orsinium vendors—which you shouldn't.
====
42648
<<Cmz:1>> are delicacies fit for a chief. Look near the old aqueduct, in areas without snow.

<<Cz:2>> is spread around when durzog migrate—it's where they were, not where they are. The seeds catch in their paws, or something.
====
42649
You pick up the axe. Others pick up their axes. When I count down from three, you Chop.
====
42651
You're not supposed to eat the <<z:1>>! It draws out the <<z:2>> from the brain mash.

Give it a few moments. I had a similar experience in the kitchen.
====
42653
It must be a reaction to the <<z:1>>. I assure you, I cleaned them thoroughly before ….

No, it's the <<z:2>>! I should have broiled before baking. Try running your tongue across your teeth—back and forth, as fast as you can.
====
42655
It's better you swallowed the tooth whole than tried to chew it. Though … you might pay for it later.

I was worried about the presentation—removing all the teeth makes the stew bowl look sickly.
====
42656
What a ridiculous notion! Trinimac promotes unity and civilization, not anarchy and violence like those Vosh Rakh fanatics claim.

Dare I ask? Tell me, who do we have to thank for this terrible situation?
====
42657
Ah, the work of an egg merchant is never done. The tastes of Orsinium have become much more refined, you see. I used to be able to make a living on goose eggs alone. Now I've got orders for kwama, and chub loon, and even spider eggs!
====
42658
There's a path to the moot through the temple? Perhaps via the old tunnels? Yes, that must be the way!

Here, take this key. It opens the library. If there really are old tunnels under the temple, the way to access them is probably in there.
====
42659
Indeed I do. I make the best of it though. Where there are eggs, there are also women.

I've got to say though, these Orc ladies are a bit chilly. Must be the diet. Nothing but meat and turnips would turn even Dibella sour, am I right?
====
42660
Yes. Eggs, I mean. They laid eggs.
====
42661
Oh no, never mind that. Our mutual friend Deechee told me that none of the eggs were ever viable. Thank goodness, eh? That's an ethical debate I'd just as soon avoid.
====
42662
Comfortable? No! It's an abomination. But it's not for me to judge. Somewhere out there, there's a customer who's desperate to consume a magical person-egg. Who am I to deny them that opportunity?
====
42663
I've heard about the tunnels under the city. Kurog left the ancient pathways in place and just built the new structures on top.

I suppose if the passage is clear, we can reach the moot using that route.
====
42664
Then let's go investigate the library! We'll turn over every floor board and bookcase until we find something.
====
42665
Then we take the fight to Kurog and Alga. If they refuse to yield, then we fight on until either they or us can fight no more!

Kurog's reign ends today! So swears Bazrag of Clan Fharun! So swears Bazrag of the Orsimer!
====
42666
I understand. Even a snow bear pauses to consider the elk before delivering the killing blow.

Just remember what Kurog plans to do to the clan chiefs, to our friends. Even to you. Time is running out, so don't take too long to make up your mind.
====
42667
This isn't going to be like drinking mead with the Nords. We're talking about defying the king! At best, we'll be branded as king-slayers. At worst, we'll be dead.

This isn't your fight. Not really. Are you still ready to go through with this?
====
42668
Mostly deers and bears. Sometimes I'll even go after echateres, but they're usually more trouble than they're worth.
====
42669
That's what I thought—so I hunted down a cultist of Namira. After a series of beatings, he confirmed the Lady of Decay would strike him with five kinds of pox if he offered up a slice of ventricle pie.

Two Daedric Princes agree—not cannibalism.
====
42670
Did Solgra know about the tunnels beneath the temple? Was she able to tell you how we can reach the moot before more people die?
====
42671
Of course. Even a snow bear pauses to consider the elk before delivering the killing blow.

Just remember what Kurog plans to do to the clan chiefs, to our friends. Even to you. Time isn't on our side, so don't take too long to make up your mind.
====
42672
This isn't going to be like swimming in mud with the Argonians. We're talking about defying the king! At best, we'll be branded as king-slayers. At worst, we'll be dead.

This isn't your fight. Not really. Are you still ready to go through with this?
====
42673
I oversee all the workers, develop the plans for repairs and new construction, order supplies … it keeps me busy! Luckily, we had a good foundation to build upon. The Orcs that came before us certainly made things to last!
====
42674
We're building atop the ruins of the previous Orsinium that occupied this same spot. There was an older city, but that's located some distance from here.

The Bretons occupied the place most recently, and they did keep it in good repair.
====
42675
Major infrastructure work is nearing completion, and the return of the supplies stolen by the Winterborn has really made a difference to our efforts.

We'd be a bit further along if we hadn't stopped to celebrate when we heard the Ice-Heart was dead.
====
42676
We're working in the residential district now, making houses safe and sound. And not a moment too soon, what with all this talk of traitors and cultists in our midst!
====
42677
Echateres? Are you sure? What am I saying, of course you're sure. There's no way to confuse an echatere with a mammoth.

Maybe I'll just keep hunting. The last time I tried to catch an echatere, I found out it was hunting me.
====
42678
Really? I love venison! But you need to sneak up on those critters carefully. I got kicked right in the tusk by a deer once. Hurt like you wouldn't believe.
====
42679
Bears, you say? Did you notice if one of them was Norgim by any chance? She's a monster, that one. Maybe a hunt-wife would go after a bear like that, but not me.

Maybe I'll look for a few rabbits, just to be on the safe side.
====
42680
I think so. It happened so fast.

Speaking of which, did you see what happened?
====
42681
Yes, the final touches are being added even as we speak. Repairs to the market stalls and main gates will make Orsinium a shining example of what a city should be.

I just wish the king were still alive to see his dream come to fruition.
====
42683
Probably a good thing you weren't around when it happened. Probably would have gotten injured, just like me.

Well, thanks for checking on me. I'll be all right.
====
42684
Is that what that thing was? It certainly scared the tartar off my tusks, I'll tell you!

Well, I was able to get out of the way before any serious harm was done. Thanks for checking on me. I'll be all right.
====
42685
I guess you could say that. I got here before the soldiers arrived, if that's what you mean.

Had just enough time to warn the chief and then all of Oblivion broke lose. But we handled it. We handled it real good!
====
42686
They will go to The Ashen Forge, of course, to be honed and tempered—made whole in the cleansing fires of Malacath.
====
42687
What? Of course it is. Every Orc, deep in their heart, yearns to be thrust into Malacath's coals. To see their grudges and fury folded and hardened on the Anvil of Ash!
====
42688
It is difficult for outsiders to grasp. The Orc faith … the true Orc faith, offers few comforts, but ample glory. Those spirits you liberate will be glad to enter Malacath's realm, I assure you.
====
42689
Trinimac? Don't tell me you're one of those misguided Elf-worshippers. No, we don't have a seat at the Elf-gods' table. Don't want one either.

You seem like a good Orc. You've got a strong heart. Don't be taken in by those charlatans.
====
42690
I am glad to hear you say that. Too many of our brethren have strayed from the Code—taken in by those blasphemers in Orsinium. It does my heart good to know that Thukhozod's slaves will be freed by an Orc such as you.
====
42691
It's like a <<z:1>>, but tastier. Only grows in these parts.
====
42692
Only an Orc can become chief of Shatul. Or of any Orc clan. It's … I can't say it any simpler than that.
====
42693
You? But … no Orc woman has ever led Shatul. Or any Orc clan.

There's no possibility. Such a radical idea would drive the clan apart.
====
42694
The real <<1>> has a squeak in his voice. One day he paid Morkul's forge-wife to make him sound "like an ogre." He always wore the helmet, everywhere he went.

It still smells like sweaty breeches and onions. I cleaned it three times. Nothing worked.
====
42695
Some won't. They may challenge me, and I'll have to kill them.

But when any other clan clucks about the Code of Malacath, Shatul will band together, as we always do. We'll triple their rate on echatere—a built in blood price for the disrespect.
====
42696
I think we'll get rich off the Malacath zealots. That will make the king happy.

And if he asks me to be his chief-wife, I'll decline. But I'll offer him the chance to be my king-husband.
====
42697
<<1>>'s heart was never in the match. But refusing would've led to a feud.

Father was insufferable. "A chief's daughter must bear the clan's burdens." But children are a burden I don't ever plan to bear—not for the clan, not for anyone.
====
42698
I … I haven't thought about that in years. He was always Uncle <<1>> to me. Taught me how to play Chop … always called me "little one," even when I was nearly his height.

I looked up to him. Then father insisted I become his hunt-wife.
====
42700
Look everywhere! It'll probably be something odd or out of place, like those switches over there.

But this is a library. Maybe one of these dusty old tomes can help. There's bound to be a book that talks about the construction of the temple in here.
====
42702
Good, good. Although, there is a problem. Neither contender is good for Shatul.

<<1>> has weakness in his heart. <<2>> is weak of mind. Something must be done.
====
42703
You spent time with both contenders. Perhaps you see a strength in one that I do not.

I must prepare the clan for its new chief. As I do so, I ask that you help Shatul survive.
====
42704
Take this ritual blade. It has a subtle flaw at its core, just like <<1>> and <<2>>. Replace the blade of the contender you judge to be weakest.

If the blade fails, yet the contender bests his opponent, he proves himself worthy of leading Shatul.
====
42706
Then he dies.

Go, quickly. You must reach the Bloody Knoll before <<1>> and <<2>> reach the dueling chamber.
====
42707
There is a separate entrance to the Bloody Knoll, away from the sacred chambers. I want you to go there and fix the duel before it starts.
====
42708
Fair? I just watched my son die. None of this is fair!

The flawed blade is a test. A weak contender who survives despite this setback deserves to become chief of Shatul.
====
42709
When the blade fails, the weakest contender will most assuredly die. If they … if she ….

Go, there is little time. Malacath favor the victor.
====
42710
I don't know … poison, ritual sacrifice, time when she slipped away from the clan. Anything that connects her to Boethiah.
====
42712
Ah yes, the cleansing totem. It appears to be nothing more than a wooden charm, I know. But rest assured, it is imbued with tremendous power.

And once its power is expended, it makes a lovely accent to any table centerpiece!
====
42713
No, no. It's just a simple matter of holding it above the corruption and concentrating.

It's vital that you concentrate on cleansing the corruption, though. If you're daydreaming about puppies, it will probably just make a weird sound.
====
42714
Yes, something between a belch and a chipmunk chirp. I'm still working out the kinks. Just focus on cleansing the corruption, all right?
====
42717
No, walker. The pain is still too near. This one needs more drink …. Yes, another drink and I will tell you my tale.
====
42718
It is true, you are the chief. But you had no right to go through my things.

It's a book of battle poetry. It was a gift from <<1>>.
====
42719
Oh, that. I wasn't singing, I was chanting. I was out hunting when I nearly stumbled into a mammoth.

They have poor night vision. If you chant the way the giants do, sometimes you can fool them into thinking you're not a threat.
====
42720
We're a clan that travels the range. It gets boring at night. Sometimes we sing to keep up our spirits.
====
42721
Then leave me be. I need to figure out my future in this clan.

Or if I have a future.
====
42722
Well, I don't! What is the point of your questions?
====
42723
Well … I don't know why he would. But you're right, his own blade was still in the tent.

That means nothing. She's still a Boethiah cultist, I'm sure of it.
====
42724
What does <<1>> care about Orsinium politics? The book proves her guilt!

What about <<2>>? He heard something the night before my husband was struck down.
====
42725
We've all seen her do that before—of course she would say that! Followers of Boethiah live only to deceive. It was Boethiah worship, no matter what she says.

<<1>> deserves justice. Something must be done about <<2>>!
====
42726
I've accepted our roles, if that's what you mean. With the crown comes new responsibilities, new duties. First and foremost, my husband needs an heir, and I'm going to make sure he gets one.

If he thinks being the king is difficult, just you wait!
====
42727
Galvin still agonizes over every job we accept, making sure it hits his high code of honor.

As for the Remly brothers, they're as useless as ever. You should have seen their last invention. Almost took out my eye!
====
42728
I had hoped to run into my old friend Darien here. This is just the sort of situation he loved to find himself in.

I know something happened in Coldharbour, but I can't believe he's dead. He's out there, somewhere. I can feel it in my bones.
====
42729
I have a couple of ideas. Not ready to share them yet, but I won't stop until I find him in some brothel in Abah's Landing or at a tavern in Murkmire.
====
42730
I survived battles with the Winterborn. Helped take down a tyrant king and a horrible cult. And here I am, drinking and talking to you.

I think that's somewhat impressive, if I do say so myself. Perhaps I'll finally get the respect I deserve.
====
42731
Indeed it is. Though, I am far away, at the very edge of the world.
====
42732
So you did. And I have gone on to the next great adventure.
====
42733
I bring you a warning, Champion. Oblivion stirs. Great and terrible machinations have begun. Once again, Tamriel is in danger. You have a part to play in the events to come.
====
42734
A great war is coming. A war between the forces of Oblivion. The Daedric Princes are choosing sides. The great deceiver, the sower of discord, and the patron of darkness plot a great deception.
====
42735
Be ready. Watch for signs. The war shall begin when the gates of Sotha Sil's lost city are re-opened. So the scrolls portend. So shall it be.
====
42737
I cannot aid you in the coming battle. My time in this world is at an end. I must take my place in the Immortal Plane. Farewell, old friend. We will not speak again.
====
42738
King Bazrag informed me that he plans to return the temple to its original purpose as a shrine to Malacath. I'm not sure what that mean for the Trinimac priesthood, but he has requested that I serve as a royal advisor.
====
42740
I … I  have something I want to try first. Something that will help repay the Orcs for my … indiscretion.
====
42741
Upset? No. Disappointed? Most definitely.

I can't dispute the fact that Trinimac fanatics caused so much trouble. If returning the city to Malacath makes up for that, who am I to argue?
====
42742
I'm a priest of Trinimac and I always will be, whether we have a temple of our own or not.

These people, they've become my family. I'll stay and help the new king for as long as he needs me. And if I happen to give a few sermons, who can blame me?
====
42743
I'm going to miss you, my friend. I truly believe that Trinimac sent you to us when we needed you most.

I wish you well. If you ever have need of me, I'll do my best to be at your side.
====
42744
There's enough of the fanatics left to be a pain in my side, but we have ways of separating the bad from the good.

It might take a while, but we'll put an end to the Vosh Rakh before too long.
====
42745
Orcs usually burn the bodies of chiefs and heroes. Mix the ashes into swords and shields.

But for Kurog? I think I'll have the seat of the throne recast. That way, he'll always be a pain in my arse. Help remind me what I should and shouldn't do.
====
42746
Never wanted to be a king. Still don't, really. But this is the best way to keep the clans from fighting or starving to death once winter sets in.

I'll wear the crown for as long as I have to. Set my people on the right path.
====
42747
Good! I knew you would.

I wish you safe travels. I'll try not to get too jealous while I'm stuck here being a royal bureaucrat and you're out there being a hero.
====
42748
Orcs have no concept of goodbye. We just come and go as we please.

But you're always welcome in Orsinium, my friend. I'll be here, cleaning up the mess that Kurog left us with. Just try not to get killed without me, all right?
====
42749
What's wrong with me? Just look! My guts are busted all to pieces. See how swollen my ankle is? I'm on death's doorstep here and no one cares!
====
42750
Oh, I'm sorry, I didn't realize you were a master healer. Everyone knows that when your guts get beaten up, the juices gather down in your ankles. Don't play dumb.
====
42751
An avalanche? Try six avalanches!

That mountain is cursed. There's something wrong with it, and I don't have any interest in finding out what it is. I just need to go back home, see a healer about my, you know, my injuries, and that's that.
====
42752
Look, you can't tell me how to feel. I get enough of that from Stughrush. You weren't there. All that snow and ice crashing down on us. We should all be dead as drunk mice on a Morndas. It's damn near a miracle any of us survived.
====
42753
Yeah, I'm fit as a sodding fiddle. Can't you tell? 

Bah. 'Course I'm not all right. That damn mountain beat the piss out of us.
====
42754
I am! Or rather, this one has apprenticed to the kind merchant. 

I decided, after talking to Avreg and the hearth-mother, that it would be good for me to get some broader experience. And you know what? I like the hustle and bustle of the city.
====
42755
Avalanche. We'd already lost a few of these grunts before we reached the second marker—damn near froze solid. By the third marker we were at half strength. And just before the fourth, that's when things really went south.
====
42756
Arrgh. Not your fault. Something about this mountain—like it's possessed. Doesn't want us up there.

But to Oblivion with that! If I want to climb a damn mountain, I'm gonna climb it! No pile of rocks is going to tell me what to do.
====
42757
They are well. Avreg will come and visit me soon.

Orgotha told the elders all the details of the Riekr raiders and how she handled the problems, and they told her she did well for someone with her experience. She also told them how you helped us.
====
42758
It's very interesting. I meet different people every day. And I like learning a trade.

I even met another Khajiit. She's an enchanter. And enchanting. I make excuses to stop by her shop sometimes. I like to listen to her talk.
====
42759
Maybe. I don't know.

Wrothgar's the only home I've ever known, and my clan is my family. But I think I'd like to see the Khajiit homeland some day. To see people that look like me everywhere I turn.
====
42760
He's wonderful. He likes city living, though I think he's getting fat. He sleeps by the fire most of the day and lets everyone fuss over him. He also keeps the mice and rats away from the stored goods, so he earns his keep as much as I do.
====
42761
It was a mess. Snow, hail, wind, ice … I thought the whole damn mountain was gonna fall over. Got hit five or six times before we tucked tail.

Cracked some ribs. Collar bone, too. But that won't keep me down. I'll beat this mountain yet.
====
42762
Not that well, all things considered. When I saw the high priestess's body, just lying on that slab ….

Look, I've got to get out of here. If I stick around, these feelings, these memories, they're never going to fade.
====
42763
I'm better. Much, actually.

Hey, I wanted to tell you that I forgive you. For Talviah. Not that you asked, mind you. I don't know what happened in there, but I know you save people. Solgra, me. If Talviah had to die, I know you had no a choice.
====
42764
Orsinium! The museum? You … have heard of it, haven't you?

You simply must go, the next time you're in the city! It's the perfect place to reveal ogre artwork to all of Tamriel.
====
42765
The braziers by the statues must be lit in a certain order. I tried every combination—none of it worked.

I can see it now, adorned on my cairn … "Here fell <<1>>. Kept from Morkuldin because of some stupid puzzle."
====
42766
There's an ogre outcast who's said to eats nuts, berries, and vegetables—never meat. It's like the opposite of a Valenwood Bosmer.

Think how tender his organs must be … mmm!
====
42767
Location, really. Also, <<mz:1>> have a very distinct flavor. While delicious, they would overpower the dish.

On its own, the <<z:2>> is far more subtle, but it is perfect for bringing other tastes to the forefront.
====
42768
Yeah. He wanted me to stay and help train the Orc archers. Even offered me my own squad and a fancy title.

But after everything that happened, I just need to get away so I can put this all behind me.
====
42769
I'm not sure. I might return to Valenwood, see my family. I'm kind of missing my loved ones after what we've been through.

I wonder if Solgra had a family. She … never mentioned it.
====
42770
There's so much I want to tell you. To thank you for. I've learned so much from you. Out of everyone here, you're the one person I never lost faith in.

I wish I could just go and follow you around forever.
====
42771
Tempting, but I need to find my own way for a while.

But no matter where the wind blows, leaves from the same tree eventually find each other again. That'll be the same for us. You'll see.
====
42772
You mean the arrow in the chest? I'm still sore. But I can move around on my own. Solgra says I need lots of rest, but that can wait. I'm not going to miss a chance to say goodbye to everyone. Especially you.

Plus, I have an amazing scar now!
====
42773
No idea. Not even sure what an archery unit does, other than loose arrows at things. I get to be a captain, though! Investigator Vale doesn't even have her own squad! Well, except in that one book, but you remember what happened to them.
====
42774
I'd give you a huge hug right now if I wasn't so sore.

I don't suppose you'd be willing to stick around? Stay with us for a while? I'm still not sure what's going to happen once you disappear. It's going to take some getting used to.
====
42775
Figured you say that. Maybe I'll track you down one day and we can get into some more trouble together.

I'm going to miss you. Just be safe out there, all right? I'll be around if you ever need me.
====
42780
I. Ahem. I don't know what kind of business you think I do, but I'd like to keep doing it.

There is no way I'm moving goods that hot. Turn around, walk away, and let's both forget you asked.
====
42781
Idiot! I don't know what it is, but I know enough. Get that thing out of here before you bring the Guard down on our heads!
====
42782
I came to Wrothgar because … well, I fled. Things were too hot—temperature and otherwise.

<<1>> reminded me of someone from home. Said he could get me into the Thieves Guild, so I jumped at the chance to prove myself. Jumped right into a cell.
====
42783
Truly? Perhaps you are right. By now everything should be settled.

All right. I'll restore my funds and catch the next ship out. Perhaps I'll see you there!
====
42784
Abah's Landing. The Jewel of Khefrem! If you hid the jewel up a camel's arse to smuggle it past the dockmaster.

I do miss it. Wrothgar is too harsh a place for me.
====
42785
I know, I know. Foolish, isn't it?

It was King Torug who rode the giant bear. Everyone knows that.
====
42786
I lost. Repeatedly. Each time he calmly explained how he had defeated me, then urged me to try again.

There was no shame in losing. He was that good. I absorbed every lesson as best I could, yet no duel lasted beyond three seconds.
====
42787
A Daedric zealot, I'm afraid. Every fifth word is "Malacath," and that's in his diplomatic entreaties.

I hear he's far more tedious in person … a lot of spittle.
====
42788
We ate and talked. He was … well, he's always been Shinji. Then he left—I never learned his name.

Years later, Blademaster <<1>> spoke in support of my promotion. He said, "the best leader is a constant student." None were more surprised than I.
====
42789
Ha! Arakaul, you goat-diddler. Get some food.
====
42790
I serve my <<1>>, as you serve <<2>>.

But … you don't exactly serve him, do you? Arakaul, wasn't it?
====
42791
I've noticed. You insult one another, then laugh about it. The Savage Sons allow him to lead, is that it?

It's not the sort of honor I know, but … I can see how he earned your respect.
====
42792
What? No! Mercedene's troops were to blame for ….

I cannot speak for <<1>>, or my king. But for myself … this siege should have ended years ago. It pleases none but the crows.
====
42793
Because I serve a lord and obey his commands. Because my lord serves a king, and obeys his commands. It is the way of things, where I'm from.

I've said too much. Thank you for the food. It is an unexpected kindness.
====
42794
Ha! You've spent too much time around me, Tamahl.
====
42796
Mercedene, Beast of the Reach; daughter of Evandene Tusk Collector; made General in the Siege of Old Orsinium for her abject ferocity.

We're a pale shadow of what she was. Thankfully.
====
42798
Not exactly. It's harder than steel—a powerful distraction in a fight, for those who think it a weakness.
====
42800
I often wake to buzzing and fluttering in my chest … with the occasional nibbling. I have to jump into ice cold water, then wait for all the beetles to boil out of my chest.

It's … unpleasant.
====
42801
It's no trouble. I get these questions all the time, even in my own tribe.
====
42803
My little sister married the king. She's his royal forge-wife, and it's gone to her head. I'm hoping I can pound it down to size with our clan's long-lost forge-hammer.

Not … I mean, not literally. Although … no, never mind.
====
42804
Oh. Yeah.

This one has a hatch in the back. For emergencies. It's a lot better than the old one.
====
42805
Oh, no. This was a special order. A custom job.

I suppose it's less useful in your line of work. Duck feathers aren't going to turn a blade or deflect an arrow. Still, you won't find a finer garment! And handsome, to boot!
====
42806
Good, good. It's a fine profession with quite a few perks. Take my coat, for instance. Genuine chub loon-down lining and duck-leather trim. Warm in the winter, cool in the summer, and always dry as a bone!
====
42807
You take the axe. You do one of three things—you throw the axe at another player.

If you hit them, Chop.
====
42808
Yes, but if they block the axe, you have no axe. And if another throws the axe at you, with no axe to block—Chop.
====
42809
Yes, yes.

Read the rules, if you don't understand. Or play Chop, like a real Orc.
====
42810
If you put the axe in the stump—and are the only one to put the axe in the stump—you Chop.

But if someone throws an axe? You cannot block with your axe in the stump. So they Chop.
====
42811
Oh. Well. Praise Malacath.
====
42812
I saw it when the sun was setting, so I'd say you'd want to fish for it at night. And with a fish that big, you'd want a couple friends helping out. How else would you manage to reel it in?
====
42813
Your reasons don't matter. You spared me the knowledge of my grand-daughter's deception. You took a terrible choice upon yourself—bore it like a true Shatul Orc.
====
42814
Of course I am. But you acted as my son would have, were he still chief.

Walk where the echatere walk, blood-kin.
====
42815
I killed two guards! They were just doing their job! They probably have loved ones, pets ….

How can you be so heartless?
====
42816
You can be a bastard sometimes, you know that? First Solgra's lies, tricking us into helping Chief Bazrag, now this?

All right. I'll help you. But I'm not doing this for you. I'm doing it because someone has to.
====
42817
The king's business. I serve the throne on matters of civic policy and urban development. When one of our citizens has a problem that threatens the public good, they come to me.
====
42818
Yes. Exactly. This surprises you? Sending out the city guard is the Breton way, the High Elf way. In Wrothgar we do for ourselves. I facilitate deals between private citizens—nothing more.

We are all citizen soldiers. We should act like it.
====
42820
And here I am, all the way from the icy nethers of Wrothgar, to officially welcome you and transport you to Orsinium.

Of course, I'm also supposed to make sure you're willing to do a little hard work. There's no room for shirkers on my wagon.
====
42821
I sent a caravan full of food and supplies to Orsinium. Once there, everything will be distributed to the outlying clans to help them make it through the winter.

The caravan's slow. I want you to catch up with it and see it safely to the city.
====
42825
Well done. 

What about the challenges that I posed for this task?
====
42829
I meant "Guildmaster <<1>>," but yes.

We'll need to get past that overseer to reach <<2>>'s old office.
====
42831
Make your way past the guards. <<1>> hid the ledger in his old office—we'll meet there.

Now. Wait until I'm in position, then throw the <<z:2>>.
====
42833
Good, because I found something. The captain of the Dreamsnake was always interested in making fast coin. She's sloppy, even for a pirate, which makes her a perfect target for <<1>>.

She and I have … unpleasant history. Best I keep away from her.
====
42834
I come from a church in Grahtwood. We aren't wealthy, but we've always gathered donations from pilgrims who journeyed to see our small collection of holy relics. But, last month, someone broke into our church and stole the relics!
====
42835
The flooded district, near where <<1>> called home? The people who lived there had nowhere to go after the floods.

One of the dockyard bosses offered them work, food, and a place to stay.
====
42836
I am a Speaker for the Dark Brotherhood. I speak with the voice of the Night Mother. I act with the hands of our Dread Father, Sithis.

I have an offer to make to one so skilled in the art of murder. An invitation, if you will.
====
42837
Nothing to say? I can appreciate that.

I am a Speaker for the Dark Brotherhood. I speak with the voice of the Night Mother. We have been watching you. You can deal death, but you lack purpose. We can change that … if you are willing.
====
42838
As well you should. I am certain you have questions, but first we must determine if you are worthy of joining the Dark Brotherhood.

You take lives easily and without hesitation. We know that you can kill. Now show us that you can also obey.
====
42839
No? What do you call it? Self-defense? Justice? Did they all deserve to die?

How you justify your actions does not matter. All souls belong to Sithis in the Void. We are simply the instruments of their delivery.
====
42840
Of course not, but we'll have time for clarity later. First we need to determine if you are worthy to join the Dark Brotherhood.

You take lives easily enough, so we know that you can kill. Now show us that you can also obey.
====
42843
Silence is the music of Sithis, so perhaps you will serve us well.

But first we need to determine if you are worthy to join the Dark Brotherhood. You take lives easily enough and we know that you can kill. Now show us that you can also obey.
====
42846
The wise traveler asks for directions before the path diverges. Never hesitate to rely on your fellow Brotherhood members once you complete your initiation.

I assume you want to know what awaits you at the noble's estate?
====
42847
A series of smuggler tunnels runs beneath the Withered Rose and leads directly to the estate's courtyard. That's the route I would take.

And don't forget to bring lockpicks. Jarol is a cautious man. He never leaves a door unlocked behind him.
====
42848
Killing requires few special skills, but reaching your target? That's the real task, isn't it? High walls, locked gates, and armed patrols protect the estate.

There is another way to reach the estate grounds, if you're interested.
====
42849
The Black Sacrament is the ritual by which a client procures the Dark Brotherhood's services. Using an effigy of the intended victim, the client pleads for the Night Mother to send an assassin to end the specified life.

With no remorse, no regret.
====
42850
Our Unholy Matron and the one true bride of Sithis. We are her children, forever wrapped in her cold, loving embrace.
====
42851
To put it simply, yes. The lives of the innocent and the guilty alike are ours for the taking. And every soul goes to Sithis, as long as the price is paid.

Death is our craft, our religion, and our trade. And business, as always, is good.
====
42852
There will be time enough for more questions after you complete the task before you. Just know that she watches you. She loves you, as she loves all her children.

Do not disappoint her.
====
42853
Grand Chanter Surus isn't your typical Akatosh priest. He enjoys filling impressionable heads with religious nonsense, and he has a violent streak as long as Varen's Wall. Rumors say that if he can't fill your head, he'll remove it—literally.
====
42854
A plan? Yes, I have a plan. But let's not spoil the surprise. Just be ready for my signal and follow my lead.

Now get out there and spread some heresy. I can't wait to see how the society initiates squirm.
====
42855
Who knows why a young woman in the prime of her life would throw away everything to take up with a bunch of religious fanatics?

I suppose it had something to do with that job that went sideways when I had to kill Josseline's best friend ….
====
42856
I'm afraid I had no choice. A rival of mine hired him to kill us when we attended a meeting. I learned his true intentions too late to decline the invitation.

I never let my enemies make the first move. So I ended him before he could end us.
====
42857
Grand Chanter Surus is a high-ranking priest in the Cathedral, second only to Primate Artorius himself.

He started the society for religious types who aren't ready to join the priesthood. They claim to be devoted to Akatosh and his teachings.
====
42858
Only if you believe Akatosh requires the beheading of people the Grand Chanter doesn't like. When my sister refuses an order, I'd rather not have her head on the chopping block.

Nothing against religion, but this cult isn't right for my sister.
====
42859
What? You wouldn't be accusing me of dealing in stolen goods? I would never do that!

And I certainly wouldn't inform on those who did. My reputation is worth more to me than, well, it's worth quite a lot.
====
42860
Why, that is the exact amount!

I have heard of a merchant very interested in … dispossessed relics. Her name is Veronique Rirniel, and she even has a list of those items she's already acquired!

I just happen to have a copy of this list. Here.
====
42861
I've heard that before. When you change your mind, I'll be here.

Everything has a price.
====
42867
Problem? Yes, there's a problem! You're preaching Boethiah's lies to the faithful initiates of the Society of the Dragon! The Grand Chanter won't stand for that, and neither will I.

He orders you to the appear before him in the Chamber of Penance.
====
42869
Well … that's right, I am dangerous. Now march!

If you're lucky, the Grand Chanter's justice will take the form of a simple fine for all the trouble you caused. If you resist or continue to disturb the initiates, I can't guarantee your safety.
====
42870
I am the voice of the Night Mother. She conveys her will to the Listener, who then passes it on to one of the four Speakers of the Black Hand to carry out.
====
42871
The Black Hand, the instrument by which the Night Mother rules the Dark Brotherhood. It consists of one Listener and four Speakers. Four fingers and a thumb. Never more, never less.

The Black Hand oversees the Sanctuaries, among other duties.
====
42872
Of course. Since the formation of the Dark Brotherhood, our shadow has stretched across the entirety of Tamriel. Not every Sanctuary has flourished, however, and our grip isn't as secure as we'd like in certain parts of the world.
====
42873
Not that it concerns you, but Vvardenfell continues to be a source of … irritation.

The Gold Coast, however, presents an opportunity we can all profit from. Here, we can establish a foothold that will serve the Brotherhood for generations to come.
====
42874
<<1>> was the last living person who could have placed the Iron Wheel on our trail. But it wasn't her. Of course it wasn't!

Now, I need to tell my least favorite person that she's in mortal danger.
====
42875
I want to rush in. Give the Iron Wheel a reason to fear us. But I'm in charge, and if I'm captured, the Thieves Guild is dead.

Can't believe I'm saying this, but … I need to fall back to <<c:1>> while you warn <<2>>.
====
42876
Because she's Velsa, that's why. Velsa is not the most… sociable of people. She is smart, knows a lot about sabotage and alchemy. She is very private. 

No one really knows where she came from, or why she joined up with the Guild years ago.
====
42879
Quite the opposite. Josseline fled with us, which means we gave her plenty to think about.

I'd guess she's gone to one of the old Akatosh shrines along Varen's Wall. Let's split up. If you find her first, politely ask her to wait for me to arrive.
====
42881
She's meeting a contact nearby. She's prone to boast—why not find a quiet place to hear what she has to say?

But the captain is a creature of habit. She used to keep documents secured in the Dreamsnake. Try there, if you don't care to eavesdrop.
====
42882
Smuggling, I'd expect. But in a free port with few restrictions, the list of forbidden items is very short.

The Dreamsnake is a fast ship. Their cargo must be light enough it won't slow them down, and small enough to hide.
====
42883
Like a good way to uncover proof of the Captain's scheme. It seems that she and the first mate have been handling all the transactions themselves.

The sailors I talked to were more than willing to point me in the right direction.
====
42884
The workers! Every time a dockworker stands up to the Yard Boss, or questions her cut of the wages, she's like as not to disappear!

They tell us people up and quit all the time, but I don't think so. They leave all their possessions behind!
====
42885
That's a name I haven't heard in quite some time. Perhaps the rumors aren't true after all.

Tell me, the Thieves Guild isn't behind the disappearances among the dockworkers, is it?
====
42886
Good! If you want to find out what's happening, you've got two choices.

You could try to spy on the Overseer, the Yard Boss's main crony. She meets with unsavory characters on the west dock. Hide out there and maybe you'll hear something useful.
====
42887
Oh, just those little things I noticed, like that cold look in your eyes. Or your rants about the splendor of Boethiah. Isn't killing what a disciple of the warrior prince does best?
====
42888
Now you're starting to really curl my spine. I could ask you the same. Just what were you doing spouting that Boethiah nonsense in Kvatch? Are you some sort of Daedra out to prove a point?

Are you … are you Sheogorath?
====
42891
That's … a more honest answer than I expected. My sister sent you, didn't she? She just couldn't let me deal with this myself, could she?

And oh look, there's Lerisa now. What a surprise.
====
42892
That was … unconvincing. Who taught you how to lie? Besides, even Sheogorath has too much self-respect to be involved with this family drama. Oh look. My sister's coming. What a surprise.

I suppose I should put my knives away now.
====
42893
Do I really need to spell it out for you? We expect you to respect your brothers and sisters, honor the Night Mother, and complete the contracts assigned to you.

Our business is death, initiate, and business is good.
====
42894
When we have something we specifically want you to do, the Speaker or I will contact you.

At other times, feel free to talk to Elam Drals. He handles our more routine contracts and he'll be happy to pass some your way.
====
42895
And this is for you—the uniform of the Dark Brotherhood. You're part of the family now. You might as well look the part.

Perform well and you'll rise in the ranks of the Brotherhood. I'm sure you'll make us all proud.
====
42896
The past isn't something we talk about here. For most of us, our lives didn't really begin until we were called to serve the Night Mother. And I was called at a very early age.
====
42897
This Sanctuary has always been my home in the Brotherhood, if that's what you're asking. I've seen the Gold Coast change over the years.

But that's enough questions about me. I wouldn't want to think you were taking my measure for some reason.
====
42898
No one joins the Brotherhood and immediately steps into a position of power. That's not how we do things.

I had to prove myself, show that I was dedicated to the Night Mother and her tenets. I served for many years before I earned my title.
====
42899
Where did you …? Ah, they were discussing that at the noble's estate, were they? Bastards!

It's true. Someone has been killing our Brothers and Sisters. When the hunters become the hunted, it's like the world has gone askew.
====
42900
True, few have the audacity to openly oppose us, but there are many who would love to see the Brotherhood abolished. This feels … different.

Stay vigilant, keep your eyes open, and report anything you notice as you execute your duties.
====
42901
We're investigating the matter. It's not unusual for our pasts to catch up with us, and it's not like we have a shortage of enemies.

We'll learn the identity of this killer and then there will be a reckoning.
====
42902
A little ambition is good for the soul. But only a little.

Complete the contracts assigned to you. It's as simple as that. Every life you send to Sithis pleases the Night Mother and raises your profile. Complete enough jobs and you'll be rewarded.
====
42903
We'll trust you with more difficult contracts, assign you more high-profile targets. The awards are greater, and we'll ask you to help with matters of importance to the Brotherhood.

But don't get ahead of yourself. Start with Elam's contracts first.
====
42904
<<1>> arranged a meeting with "an Imperial client" at a nearby inn. Might be worth a listen.

Oh, the inn rents a room to "<<2>>," the most Imperial name I've ever heard. Probably the client? The room's lock seemed … inadequate.
====
42905
That's what I told <<1>>. You know what she said? "If <<2>> had an altruistic bone in his body, he'd cut it out and sell it."

I'd already know what he was really up to—if <<1>> trusted me. But she wanted me to scout, and you to do the fun part.
====
42906
The Serpent and the Senche, just overlooking the docks. When you get inside, look for the locked room near the back.

If you can get in there without anyone seeing, you should be able to find some evidence.
====
42907
Go down to the docks area. You'll find an empty crate. Hide inside it. I'm sure the Overseer'll be buy, talking to one of her shady friends.
====
42908
I've only just begun my investigations, but I've discovered two sources of information. There's a dockworker who's afraid for her life and a sailor greatly disgruntled with her captain.

Both seem like they want to talk to someone.
====
42909
Of course! You have just the type of … personality needed to make them feel safe chatting with you. They wouldn't divulge much to me, however.

Talk to them and follow up on their information. I'm sure it will be worthwhile.
====
42910
No! That would alert the Merchant Prince.

But I did hear her henchmen talking about dropping off a list of stolen relics for her to review. If you could follow them—at a safe distance—they might lead you to it!

Or you can try something else.
====
42911
The thieves didn't try very hard to hide their tracks … it's almost as if they wanted me to follow them here! I kept hearing that they were part of the Thieves Guild.

But when I got here, I found out something else.
====
42912
The two thieves work for a Merchant Prince and not the Guild! I found them and heard them bragging about their theft.

I tried to follow them, but they grew suspicious if I got too close. I couldn't get them to lead me to their stolen loot.
====
42913
Ah, the look on your face is unmistakable! It says, if I may speak for your most resplendent face, "Peace, my exceptionally sleek mercantile friend. Take a series of deep, relaxing breaths so you may reveal the matter at hand."

In, out. In, out.
====
42914
Go after her, of course! But you are so striking. The Iron Wheel will know you don't belong.

It is settled—you shall meet with the illustrious <<1>> at the Diamond Thimble. He shall help you obtain an appropriate disguise. Tell him I sent you!
====
42915
<<1>> left for <<2>>!

She made me promise upon our long and profitable friendship not to reveal this, but your vigorous interrogation left me no choice. I do not know why she travels to the headquarters of the Iron Wheel, but I fear for her safety!
====
42916
Ah … the captain, the merchant, and the stevedore. All prominent citizens of Abah's Landing, all looking to profit from the Thieves Guild's misfortune.

I was afraid they might be behind this. I have news, too.
====
42917
These three have all been seen consorting with the Violet Lamp. Each is so far in their favor that they've been invited to some sort of summit at the old, ruined fort, Hiradirge, just outside of town.

I'd love to know what they're talking about.
====
42918
There's a tailor who's done work for members of the Guild on occasion. He doesn't do it for free, and he's a little slow to trust new faces, but I'm sure he can help.

Go talk to him about a disguise.
====
42919
Good of you to offer, but you'd never get inside the camp safely, let alone down into the Lamp's underground headquarters. Unless …

How do you feel about wearing a disguise? That would get you past the Lamp's outer guards at least.
====
42920
Tell her the truth. I don't care if she approves. She will need to prepare the clan for my success.

If Malacath disapproves, he can strike me down in the Bloody Knoll. But Shatul must survive. Go, there's little time.
====
42921
Did he, now? Something striking, so you stand out at the next merchant lord's soiree? Or a ridiculous, crenelated affair that leaves you the talk of the brothel?
====
42922
Anais … where do I begin? I was taken in by Anais and her family when I first arrived in Abah's Landing.

I owe her and the Velmonts so much. My mannerisms. My pattern of speech. My fashion sense.
====
42923
nyi - question about mission
====
42924
Time passes, things change. When the family packed up for an extended trip to Black Marsh, I decided to stay here. They went to deal with business interests and I wandered the streets of Abah's Landing.

Eventually, the guild found me and took me in.
====
42925
If you wanted a burial suit, the Iron Wheel charges far less than I. Though perhaps … yes.

A servant's outfit will let you go hither and yon—at least above ground. And if it's one of my creations, the cloth will breathe. But it shall cost you.
====
42926
I can make you a servant's guise that'll get you past the dolts they have guarding the outer fort. You'll need to find your own way down-below. Only officers are allowed down there, and I'm not making a Violet Lamp uniform.

But it will cost you.
====
42927
And here's your costume! I've been making these foul, lifeless things for the Violet Lamp ever since they came to town. Nice to provide one to someone who'll do something creative with it.

Now, get out of here before someone sees us together.
====
42928
Then I'd assume you're from Abah's Landing.

But I know of a certain … individual … who has yet to pay the bill for just such an outfit. If you happen to reacquire it on my behalf, I would consider it your property, paid in kind.
====
42929
Well, there is another way. There's a loathsome individual I just sold one of these costumes to. He actually likes working for the Violet Lamp.

I suppose if you stole it from him, that'd be fine. Here's his address, unless you'd rather buy one?
====
42930
Oh, I didn't mean to offend you. I just believe in full disclosure. We've lost an initiate and a fully trained assassin recently. Mirabelle's in denial, but I know what's happening.

Someone's hunting the Brotherhood, and you make a tempting target.
====
42931
Sure you can. So could Durisa. She still ended up face down in an Anvil alley with her throat slit from ear to ear. Whoever murdered her has some impressive skills, I'll give them that.

Stay sharp, New-blade. We're not alone in the shadows any more.
====
42932
Trying to pull off the spooky thing? Not bad, but your technique needs a little work. I'm sure you just need some more practice.

Anyway, stay sharp out there, New-blade. We're not the only scary things lurking in the shadows any more.
====
42933
Sorry, you just don't have anywhere to put it. Clear out your inventory!
====
42934
What Thieves Guild? The Iron Wheel killed or branded the lot of them! 

Did your illustrious guildmaster send you? Tell <<1>> if he shows his face here, I'd have a mind to slap it. With a switch. Covered in nettles.
====
42936
The old cistern? <<1>> wouldn't warn me unless she wanted something. And I would like to see the quality of recruit she allows into her "<<2>>."

Very well. Help me repay a favor and I'll play <<1>>'s vastly inferior game. This is where you agree.
====
42937
Well, paying me wouldn't hurt.

Seriously, for enough cash, even I can be brave! Or, I can give you a little free information. I happen to know a particularly odious individual who has just the outfit you need. Which will it be?
====
42938
Sorry, you just don't have anywhere to put it. Clear out your inventory!
====
42939
And here's your costume! I've been making these foul, lifeless things for the Violet Lamp ever since they came to town. Nice to provide one to someone who'll do something creative with it.

Now, get out of here before someone sees us together.
====
42940
Well, there is another way. There's a loathsome individual I just sold one of these costumes to. He actually likes working for the Violet Lamp.

I suppose if you stole it from him, that'd be fine. Here's his address, unless you'd rather buy one?
====
42941
I'm going to be your distraction. I'm expecting the dock master to make his rounds soon, and he's not going to be happy that I haven't paid my fees yet.

I'll keep him here, arguing with me, while you secure his ill-gotten gold.
====
42942
It was supposed to be a simple run. Pick up silks and spices on the way and turn a tidy profit. But the Governor and her minions are more greedy than a caravan full of High Elf nobles.

She'll never learn, even when the docks are empty.
====
42943
Qamar's a braggart and he drinks like a Nord. That's a combination for folly if ever there was one. He gave away his secret while trying to drink me under the table.

I remember the exchange, he does not. Too bad for him, yes?
====
42944
Fortunata ap Dugal, Anvil's "provincial governor," but she's still the same old Red Sails Pirate Queen to anyone who really knows her. Half the Gold Coast struggles under her thumb.

Fool's Gold Coast, if you want to be more accurate.
====
42945
Spit it out. Can't you see I'm busy?
====
42946
Ah, you showed interest. I'll consider that your agreement.

The skittish Khajiit pretending not to eavesdrop is <<1>>. Ask him why he needs our help. Meet me behind his old warehouse—after you know what you're walking into.
====
42949
Ha! Not much, now that you mention it. Been running his deposits too long with nothing to show for it. 

Let me see your map … yeah, there. You can find the stingy sod's gold there. Once you fleece him, maybe he'll use the bank like the rest of us.
====
42950
Listen, my luck's running a little thin right now. I'm not fool enough to steal from Qamar, but I might look the other way if my fortunes take a good turn.

Catch my drift?
====
42951
That is the question I keep asking myself. One day I arrived to find unfamiliar guards. They chased me from my own warehouse like a common dragon frog!

Someone must have bribed my overseers. It does not matter. I need you to recover what was lost.
====
42952
What? No. Did I fail to mention the ledger hidden in my old office? I may have lost my warehouse, but the ledger is worth twice that entire rickety building.

If you help <<1>> restore it to me, I shall be most grateful to the Thieves Guild.
====
42954
Seven years … plentiful years! With very few, entirely forgivable missteps of a mercantile nature, rarely resulting in the delay of payment for services rendered.

Oh, <<1>>! What led you to accept her cod-scented coin?
====
42955
In Hew's Bane one can profit, if one understands the game. The Guild manages the merchants, traders, troublemakers. 

Now rumors are saying that the Thieves Guild want all for themselves. I know it is not true. But others? They are not sure.
====
42956
Ha! Negotiations? Call it what it is! Ransom! Extortion! It would save us so much time if they just dropped the pretenses and robbed me!

Good work. Let me pay this fool and get rid of him.
====
42958
It was what he expected of me. Being too quick to accept defeat may have aroused his suspicion.

He seemed convinced, so he may not notice the theft for some time, let alone suspect us as the culprits.
====
42960
Oh, it's a long and sordid tale, full of romance and derring-do. Or if you prefer the short version, I was apprenticed to a smith in Sentinel. Loved the trade, hated my master. He liked to hammer more than just metal. When I had enough, I killed him.
====
42961
Oh no, that was just the beginning of my story. I was young and stupid back then. I ran, but apparently not far or fast enough. Got to spend some quality time in a Hammerfell dungeon for my actions.

Eight years, if I recall correctly.
====
42962
Hey, I had to make a living. I was branded as a killer, so killing was what I did. Worked for the crime boss Bashshi-ra for awhile.

Then I had a visit one night. The Speaker scared the piss out of me, but I couldn't refuse his generous offer.
====
42963
Well, it wasn't sunshine and camel milk, but I survived. Met some people. Learned some lessons. When one of the guards got sloppy, I was ready to act. Simple as that.

Of course, my old life was over, but at least I was free.
====
42964
The Dark Brotherhood has been good to me. They taught me to focus my anger, to let the Dread Father work through me.

I have a home, an income, and a set of rules to live by. Life makes sense to me here in the Sanctuary.
====
42965
I don't give an Elf's pointed ear what you want! Get lost!
====
42967
Seek another for your troubles. I only wish to dice in peace.
====
42969
You're mad! Only the Iron Wheel and their guests are allowed down there.
====
42970
Ha! You're kidding! Only people who go inside there go in kicking and screaming … unless they're Violet Lamp officers!

Somebody was pulling your leg, friend. Stay out of there.
====
42971
Okay, okay! It was so strange, I wrote it down. Take it!

"Darkness covers the world."
====
42972
That's more than I make in a week. Well, it was a really strange phrase, so I wrote it down:

"Darkness covers the world."

Don't get killed, okay?
====
42973
All right. I'll give you part of it. I don't eavesdrop, you understand—I just happen to have excellent hearing.

Be sure to write it down. I won't repeat it.
====
42974
Oh, New-blade, there are always rules. The trick is to learn what they are before you get your hand caught in the sweetroll box.

For us, it's all about the Five Tenets. I'm sure there's a book about them somewhere in the Sanctuary.
====
42975
She did? Interesting. I wonder what she's planning this time?

Well, I'm certain everything will become clear eventually. Even you, I suppose.
====
42976
What more could you possibly need to know? I am a Shadowscale. My life begins and ends with the Dark Brotherhood.
====
42977
Perhaps … depending upon what you mean by "something" and "me."

Rest assured, whatever musings and observations I record herein are strictly confidential.
====
42978
What an intriguing inquiry! Attempting to ascertain if I actually like it here or something more subtle?

Well, like or dislike is meaningless. I serve the Matron as I served my former Sanctuary. And as I serve Black Marsh when called upon.
====
42979
I could have sworn I explained this before. Let me check my notes. Hmmm.

Well, like other Argonians born under the sign of the Shadow, I was taken upon hatching and trained to be an assassin. That makes me a good killer. A very good killer.
====
42980
Of course! It's important to get to know everyone. You're part of the family now. And family helps each other. It's what we do.
====
42981
Oh, that's not a werewolf. Well, I guess it is. But it's also little Hildegard.

She's really sweet, but you'll need to say hello later. She still doesn't have the hang of controlling her transformations.
====
42982
"A ring of iron around them."
====
42983
"We burn our truth upon their canvas."
====
42984
"The Wheel turns ever onward."
====
42985
And why wouldn't she, darling? I am her favorite, after all. As a matter of fact, I'm everyone's favorite. I'm sure you'll agree soon enough.

Anyway, it's a pleasure to meet you. May the Night Mother forever hold you in her cold and loving embrace.
====
42986
Forward? Believe me, this is my shy and unimposing side. After all, we wouldn't want to give my beloved Cimbar the wrong idea, would we?

Find me later and I'll show you what forward really looks like.
====
42987
You shouldn't know anything, darling. We're a secret organization, after all.

I suppose I can tell you that we serve the Night Mother. Her cold embrace binds us together. Never dishonor her. Our contracts aren't mere tasks—we carry out her will.
====
42988
A few. The Speaker sends new initiates to the Sanctuary every so often. New blood, you understand.

Before you there was a charming young lad from Glenumbra. Van something, I believe. A shame, really. He was too scrumptious to die so soon.
====
42989
Oh, you really are too easy, my darling! I'm just having fun with you.

I suppose I get that from my family heritage. The Motierres are rich, powerful, and blessed with good looks and a wicked sense of humor. Just play along and enjoy.
====
42990
Oh, there's nothing noble about my family. But I left that all behind. The wealth, the boredom, the servants waiting on me, hand and foot.

One day, I strangled my handmaid with a golden chain, and here I am. Life in the Brotherhood suits me.
====
42991
Our Mother hears the prayer and whispers to the Listener. The Listener sends a Speaker to arrange the details and create the contract. Then the Speaker selects an assassin to carry out our Mother's will. 

It's more than just a job. It's a calling.
====
42992
"Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear."

These words, as part of a complex ritual, form the Black Sacrament. The means by which those in need pray to the Night Mother.
====
42993
This just got much too serious for my taste, darling. Let's talk about something, oh, I don't know, more decadent. Like how I'd be nibbling on your ear if Cimbar wasn't here.

He's watching, isn't he? Maybe a little nibble is in order, hmm …?
====
42994
Mind your tongue, Initiate! We're the murderers, not the victims here.

But I suppose the circumstances were somewhat … unusual. Someone left Van pinned to the wall of the inn in Kvatch, held up with multiple daggers. When I find the villain ….
====
42995
You don't hunt the hunters! The Brotherhood hunts you. Anything else is a crime against the natural order!

But enough of this dark talk. We're just working ourselves into a tizzy. I'd much rather get excited about something more … enticing.
====
42996
Wonderful! Were my perfidious overseers inconvenienced in any way? I do so hope they are bereft of convenience!

Yet, the others who labored for me are blameless. Should they desire it, they shall have a place in my future endeavors.
====
42998
Good. That rude woman should not benefit from stealing my goods, taking over my warehouse.

I hope none of the workers were hurt though. They are blameless. I will check up on them, let them know the Thieves Guild will help them.
====
42999
Hmm. Cosh is a name this one has been hearing recently. A newcomer to the Landing. It seems he or she has ambitions, perhaps. We will speak, Danni and I, about this new player in town and see what we can find out.
====
43001
"What is the fate of the unrepentant?"
====
43003
"What of those who would deny their fate?"
====
43004
Said she'd earned enough for a lifetime. Handed over her rackets and told us to leave her alone. We'd see her in the markets now and again … she kept to herself.

Fine by me. Coral underclothes are less abrasive.
====
43005
<<1>> only got along with <<2>>. The rest of us couldn't stand her, and we celebrated when she left.

Not me … I had to pick up her rackets. Before she handed over her books, she spilled cat urine all over them. While she stared right at me.
====
43006
Cosh? I heard that there was a new rich merchant settling into that castle up on the hill, flashing a lot of coin around. So it seems like his plans might be to work on his own, not with the guild.
====
43007
Find out more about him, for a start. We need to know what he wants. And then we'll need to show him that working with the guild is the way to be… profitable here in Hew's Bane.
====
43008
Impossible! It's still in <<1>>'s family tomb.

The dowry heist failed—<<2>> and the others died before we reached the treasure vaults.
====
43009
Cosh! I've heard that name more than once today. According to Silver-Claws, he's a merchant prince and he has a lot of friends in Abah's Landing. Him cozying up to the Violet Lamp can't be good for us.
====
43010
That's too bad. I was hoping you'd be able to discredit those who've been causing the Thieves Guild trouble.

Did you learn anything useful?
====
43011
Let me see.

This is … comprehensive. Elaborate details on merchant lords in Abah's Landing, as well as rivals throughout the region. Maps to stolen goods we could recover for ourselves.
====
43012
No, the Iron Wheel was here to punish us for attempting the heist. But … if that's what you heard … were they really searching for the dowry all along? Why come after us with such ferocity?

What else did you learn?
====
43013
What? That's impossible. If Cosh is after that, we might all be in trouble.

I'm going to have to give this some serious thought … and find out more about him!
====
43015
Yes. Business is good and the contracts are rolling in. We need to get you to work as soon as possible. But first, have you finished making your introductions to the rest of the family?
====
43016
Very well. I'll be waiting.
====
43017
On to business then. I assume you heard the chatter about our last initiate?
====
43019
On to business then. Perhaps you heard the chatter about our last initiate? Dead before his time. Listen to me, follow my instructions clearly, and perform your contracts skillfully. Otherwise you may meet the same fate.
====
43020
Did she now? Are you sure that's what she told you to do? Wouldn't want you to get in trouble your first day in the Sanctuary.

Now that you're here, we might as well discuss your training.
====
43021
Hammerfell, Anvil—why does everything in this part of the world sound like it belongs in a smithy?

Look, it was an honest mistake on my part. The captain claimed to be a proper sailor and I took him at his word.
====
43022
I'm an artificer. If you ask me to recalibrate a Dwarven power core, I'll ask you to what voltage. But determining where the captain made an error in his navigational calculations? You might as well ask me to charm the wings off a harpy.
====
43023
We're dungeon-delvers, not paupers! Kireth and I won't accept charity, no matter how you present it to us.

We'll earn our own way. Just find someone who's willing to hire us and let us do some honest work.
====
43024
My letter of introduction opens doors throughout Morrowind, but in this isolated hamlet?

I inquired with the blacksmith, but he wanted brawn, not brains. There was also the angler, but we were unable to agree on terms.
====
43025
You'd think so, wouldn't you?

The Anvil Repository has a reputation for serving its clients … poorly. I offered my skills as a bookkeeper, but the proprietor rejected me. If she reconsiders, I'd make a valuable addition to her team.
====
43026
Now that's a tale to make the Brave Little Scrib cry. Raynor insists that the captain made a mistake, but I saw the contract they signed before we were marooned here.

My brother chartered a ship to Anvil, not Sentinel. This is all his fault.
====
43027
He mixed up the names! Anvil, Hammerfell, they sound all the same to my brother!

After we'd set sail, he said he couldn't wait to see the towers of Anvil. I reminded him we were sailing to Sentinel. So he ran to see the captain, but it was too late.
====
43028
We had a line on a new Dwarven ruin. Well, not new. Newly discovered? Anyway, it's near Tava's Blessing and it's entirely fresh and unexplored!
 
If me and Raynor can get there before the grave robbers, imagine the amazing things that we'll find!
====
43029
What? No! We're dungeon-delvers, not tomb raiders! My brother has a deep and abiding respect for the Dwarves. He's obsessed with learning everything he can about their ancient technology.

Me? I just love to explore old places. It's my calling!
====
43030
I tried to handle a shift at the local tavern, but the customers couldn't keep their sweaty paws to themselves! You can't blame me for breaking a few fingers. They were touching my body, after all.

That's when the innkeeper's wife fired me.
====
43031
I thought about helping the Rowdy Guar, but the ship's captain is a cheat!

What I really want to do is sing. I've serenaded in taverns from Deshaan to Eastmarch. I even received a standing ovation in Orsinium! Unfortunately, Anvil has no taste.
====
43032
If you're talking about that Dark Elf, she's a terrible serving wench!

Sailors with broken fingers can't raise mugs, and sailors without mugs can't drink. Any barmaid who can't handle a little friendly attention has no place in my establishment.
====
43034
You'd have to compensate me for the lost business. How about this?

I'm out of the petals I use to create an expensive drink for my more affluent customers. Bring me a wyrd blossom from the Garlas Malatar ruins and I'll give Kireth another chance.
====
43036
Ha! The Dark Elf lass? I just about split my gut when I heard her yowling. Sounded like someone stuck a fork in a bantam guar and twisted it to the right!

If that's what they call singing in Morrowind, I really need to pay them a visit.
====
43038
Interesting notion. We've had our share of bards and jesters, but never a jester who sings. At least the crowd will enjoy looking at her. Who knows? They might even like her act!

Send Kireth over. I'll pay her well for an evening's entertainment.
====
43040
Really, a—wait a moment! You're talking about Kireth, aren't you? She's the worst carpenter to ever heft a hammer, and that includes the drunk ones!

I had to pay someone to fix what she repaired. She did more damage to my ship than the storm!
====
43042
Let me get this straight. You're going to pay me to pay her? To fix my boat? That's crazy and I know crazy—my first mate thinks he's a wereskeever!

All right, send the Dark Elf to me. That's enough gold to re-do her work and still make a profit.
====
43044
Oh, you know the big-brained Dark Elf with claws as dull as dirt? The one whose idea of mending a net is to tie a knot and hope for the best?

If you seek payment, you will find only disappointment. Raynor is no angler. He's a liar and a cheat!
====
43046
Has this one misheard you? No, your gold does not lie. You want to pay me to pay Raynor to make my badly frayed nets even worse than they were before? You have been sniffing the mooncakes, yes?

Very well, it's your gold. We have a deal.
====
43048
If you're talking about that skeever, Raynor, then you can turn around and march right out of my office!

That skinny Dark Elf had the audacity to tell me that my accounts weren't in order. I've seriously injured bigger men for lesser slights!
====
43050
Ha! You've got mead in your blood, that's for sure. So you vouch for this little snowback? You really think he can make sense of this tangled mess? 

All right. What do I have to lose? The Dark Elf's got a job. My books can't possibly get any worse.
====
43052
Yes, that was the Dark Elf's name. I gave him a fair chance, but I don't think he ever lifted anything heavier than a book in his entire life.

We had to let him go. With the forge as it is, my brother can't pay a worker who can't do the job.
====
43055
If the Dark Elf can improve the forge, that would be a big help, but we still need those ingots. They were stolen after he abandoned the crate.

The thieves use a dock outside the city. Get the ingots back and I'll give Raynor another chance.
====
43056
Immediately? That seems rather sudden. Oh, very well.

Kireth, did you hear? We can earn enough gold to continue our journey. It just required someone these depraved pirates could understand. Oh, I don't mean to imply that you're depraved, my friend.
====
43058
Not the most exciting use of my talents, but tallying numbers beats hauling a load of metal ingots any day.

Thank you for convincing the usurer to hire me. Even a single entry in the wrong column can spell disaster for a financial institution.
====
43059
Mending nets? I was hoping for something a bit more … managerial? Beggars can't be choosers, though, I suppose.

Thank you for securing this position. I welcome an opportunity to earn honest pay for honest work. I'll make you and the angler proud!
====
43060
They need their forge tinkered with? Why didn't they say so? Not to wave my own flag, but I'm an excellent artificer!

I'll have that forge operating at peak efficiency before they can recite three verses of "Netches, Netches, All Around!"
====
43061
How did you manage that? She was so angry with me, I swear smoke was coming out of her ears. If she's willing to keep those improper pirates in line, I'll happily smile and serve drinks.

There will be a dagger in my boot, though—just in case.
====
43063
Really? More carpentry? Well, it's not the profession I would have chosen, but I'll do whatever is takes to get us to Sentinel.

Thanks for representing us. Raynor isn't very good at negotiations and I've been told I have a bit of a temper.
====
43065
That's wonderful news! Those drunken pirates are in for a treat! Thank you for negotiating an excellent deal.

Now what should I sing? Something from the Tribunal Soliloquies? Maybe one of the sujamma drinking songs? So many choices!
====
43067
Regretfully, I am but a humble merchant. Though I can provide information, the merchant lords cannot believe me to be in the glove of the guild.
====
43068
A saying. You know, like "hand in hoof?" Wait, that isn't right.

Look, the merchant lords used to fear the Thieves Guild. If I am seen to be a part of you, they may take more away from me than a warehouse.
====
43069
Indeed. This one wants to help. Did you not hear me say the word "overtly"? This is a good word, rolls of the tongue, does it not? I help, because I prefer to work with Danni, but I must be careful of appearing too much in the glove of the guild.
====
43070
To be successful in Abah's Landing, one must have ears and eyes in many places and use them judiciously. This seemed like a good occasion to ask a favor of a certain baker who has many patrons. Including the quartermaster for the Iron Wheel.
====
43071
Lots of crumbling walls. I can scout the best approach, see if the Iron Wheel leaves anything less defended.

They won't notice me. No one ever looks up.
====
43073
Let me see your map. This place, just outside <<1>>? I'll meet you there when I've found a way inside.

See you there, partner?
====
43074
I only traveled to <<c:1>> because I had history with the people who died there. But poking around the Iron Wheel's headquarters? Lunacy.

I need a phenomenal reason to risk my life for <<2>>'s.
====
43075
I'm going to smash some <<mz:1>> at the front gate to draw the Iron Wheel there. The distraction will make it easier for you to get in elsewhere.

What? You're temporary <<2>>. You think I ever let her tell me what to do?
====
43076
You did, and I am grateful. But rescuing <<1>> is a tall order.

I'll do so, on one condition. Promise to help <<2>>, should she ever need it. I want her final years to be without the pain she suffered in the time that came before.
====
43077
They cycle their soldiers between locations, every few months. Keeps them from forming attachments with the locals.

They see new faces all the time, so they're trained to spot certain mannerisms. Ones I've learned to spot as well. And impersonate.
====
43079
I just need a uniform. They change those, too … small details here and there. We need one that can accommodate my tail.

Oh, and bring the journal we used in <<c:1>>. I have an idea, but until we know our entry point, I don't want to share.
====
43080
We're looking for a relic called <<Ac:1>>. We slip inside the treasure room, grab our prize, and depart before anyone knows the difference.

After that, we split the proceeds and go our separate ways.
====
43081
Good, I'd … expected an argument.

So we're clear—should you find yourself with no other option, fight with the flat of your weapon. But do try to run before that. All right?
====
43082
One more thing … I'd prefer not to spill any blood, but I leave our safety to your discretion. If a guard sees you, take shelter in a hiding spot.

Sound good?
====
43083
Then I'll need a new partner. This is not negotiable.

If you're spotted, run and hide. And if you're backed into a corner with no other option, fight with the flat of your blade … or whatever you use. Deal?
====
43084
A gap in the wall not far from here. There's a lone sentry.

I already told <<1>>. He's waiting for you near the gap.
====
43085
I'll head back to the walls, keep scouting the citadel exterior.

Good luck.
====
43086
We walk up. I present myself as a drunk, dapper Argonian. He challenges us, tells us to move along … then sees the bottle in my hand.

I offer him a taste. He takes a long pull from one of <<1>>'s sleeping potions. We take his uniform.
====
43087
More treasures likely to be hidden away. If you want to maximize profit, you grab as much as you can from those secluded passes. But only if you're confident you'll get the job done.

We won't be getting any extra time to pull that off.
====
43088
Try to look … non-threatening. If at all possible.
====
43089
Every important merchant in Abah's Landing received a wedding invitation. Every single one.

But not <<1>>!
====
43090
Hmm, I dislike them equally. <<1>> would keep it in his pocket. Were you subtle enough, you could take it from him.

<<2>> would certainly leave it upon her bedroom dresser. Slip past her mansion's servants and house guards to retrieve it.
====
43091
<<1>>, for one! That paranoid cheat lounges about the market as though he owns every tile on the walls.

Or that lush <<2>>. She won't even attend! Just use it as an excuse to buy another dress from <<3>>. She's sweet on him, you know?
====
43092
Nobody! Well … I sent word to the Thieves Guild of Abah's Landing. They were interested in acquiring <<Ac:1>>.

Abah's Landing was to be our next stop. But why would this "Iron Wheel" set an ambush here? Are you certain you've never heard of them?
====
43093
<<1>> has an office in the ruins where he entertains guests. If you were to leave the journal for him to find, there is little chance <<2>> could weasel out of the trial he faces in Taneth.

Oh, and you could find out where they're holding <<3>>.
====
43094
Good luck. Don't get caught.

If you do, we'll have to spring two guildmasters. Shameful times for the Thieves Guild.
====
43095
My former fiance <<1>> … that is, <<2>> … has been very cooperative with the Iron. He claims he was duped, that stealing my dowry was <<3>>'s plan all along.

<<3>> has said nothing.
====
43096
<<1>>'s price to surrender was the safety of those she brought along to the wedding. You, and your strange little friend. Almost … honorable, in her own way.

<<2>> lies—I know that now. But <<3>> has no evidence to the contrary.
====
43097
The town criers in Taneth already proclaim her trial. Politics as they are, I cannot simply release her.

But I can tell you where she is. And I can offer a lucrative proposal to your entire organization—to her directly, once you free her.
====
43099
Good. <<1>> is held in the prisons beneath us, but you must hurry. <<2>> plans to move her—to where, I do not know.

I'll escort you to the prison door. If you stay by my side, the Iron Wheel shall cause you no harm. Are you ready?
====
43100
Straight to the point. Very good.

I know where <<1>> took <<2>>. I'm willing to tell you. My only price is a single lockpick.
====
43101
Good, good. Always commit fully, even when your heart brims with doubt.

Now. The lockpick?
====
43104
I didn't ask you to free me. A single lockpick, from one thief to another. A tradition <<1>> began, which means bad luck for her should you break it.

Ah, but we have company. And they seem … ambivalent to the idea.
====
43105
My name is Walk-Softly and I'm a member of the Abah's Landing Thieves Guild .. or what's left of it. The Iron Wheel, who you've just had the pleasure of escaping from, have made it their mission to destroy us.

We'd like to avoid that.
====
43106
They think Quen is part of the Thieves Guild and wanted to question her about a recent theft. Quen is a promising thief that, ironically, I was sent to observe. I only learned of the Violet Lamp's plan right before they sprung their trap.
====
43107
They are an independent law enforcement agency from Sentinel. While technically operating outside of their jurisdiction, local governments give them a wide berth because of their reputation for "justice" and "efficiency."

Not everyone agrees.
====
43108
We're thieves, but we have a code. Unfortunately, the Iron Wheel isn't picky about applying their justice and our numbers have been decimated.

You need to talk to our Guildmaster. in Abah's Landing if you want to know more.
====
43109
I am, but call me <<1>>. Titles don't carry weight when you live in a cistern.

Pretty bold of you and <<2>> to go after <<Ac:3>>. Did you know she sent a letter, asking to set up a meet? Rookie mistake—the Iron Wheel read her mail.
====
43110
Wait … you got attacked by the Violet Lamp in the middle of a job and still got out with the treasure? That's amazing!

Look, you have to join the Thieves Guild, now! The Lamp already thinks your one of us—you may as well gain the benefits, too.
====
43111
If the great <<1>> thinks you're part of the guild, who am I to disagree? We need good thieves—capable thieves, like you and <<2>>—to pull ourselves out of the gutter.

So, care to join the Thieves Guild? We have nowhere to go but up.
====
43112
So you say to an unarmed man. You seem to have the upper hand. For the moment.

This won't stop—the Iron Wheel shall not stop—until there is a trial. Desecrating a family tomb? Every noble in Taneth wants to see justice served.
====
43113
You! Of course you keep company with this group of thieving rogues. They pretend to work for the merchants of Abah's Landing, but they are thieves. 

Go ahead, state your piece. If nothing else, it will amuse me.
====
43114
I don't doubt it, but I've had Danni in my sights for a while as well. Both of them will see justice in Sentinel, if I have my way.

Wait a minute! How did you get in here? I am going to have the whole lot of you miscreants rounded up at once!
====
43115
Well, I've got him too. Danni here is the heading to Sentinel first, where she will finally face justice while Lady Falorah dithers over her erstwhile fiance.

And just how did you get in here? I shall have all of you miscreants rounded up at once!
====
43116
Adara'hai, of the Twilight Cantors. And you?
====
43117
Ah yes. Adara'hai has heard of you. My sister sang you an aria when news of Molag Bal's failure came to our temple. It was a cool Pahmar night—perfect weather for a hero's song. This one would hum you a few bars, but it's still too dangerous.
====
43118
Adara'hai is thinking she should know you, but the name does not ring any chimes. Forgive me. We Twilight Cantors spend most days sleeping. We miss a great deal.

This one would sing you the welcome song if she could, but it is still too dangerous.
====
43119
It seems silly, yes?

We have to be very careful when dro-m'Athra are near. Namiira's eyes are fixed on us. She is looking for unlocked doors to our hearts—rattling the hinges, you see? Hold an honest note for too long and she'll snatch you up.
====
43120
No, no. Aggression is one of Namiira's shadows. You need a moon dreamer's song to shake off the bent spirits. Something holy and unpredictable.

This one would rather sing a simple melody, but simple songs are no good for exorcisms. Var var var.
====
43121
There are many different kinds of songs, yes? Like there are many kinds of touch. Some touches are gentle and intimate, others are firm, like a tradesman's handshake. 

Then there are the touches we save for our enemies. The bites and raking claws.
====
43122
He is … was a lesser Moon Bishop. A sour cat with a heart made of flint and lemon-peel. This one is not surprised that he heard Namiira's music. Cats like that are perfect prey for the dro-m'Athra.
====
43123
As well as any true cat can. This one has seen things … things that do not wash out. Blood and screams and twisted faces. Horrors. Forgive me for not saying more.

Only the singing makes them stop. That is why the Moon Bishops call for us.
====
43124
Yes. At least they should. Some dro-m'Athra are very strong. Their pounding can bend the strongest tails. Singing to a beast like that is very dangerous. That is why they send Adara'hai. This one's voice is the purest and strongest. 

Lucky me, eh?
====
43125
Music is a powerful, mysterious thing, my heart.

The dro-m'Athra use it for evil, seducing us with the Bent Dance. But Jone and Jode teach us the pure song—full of dizzy heights and heady rhythm. It drives the lost cats crazy.
====
43126
It is called the Temple of Seven Riddles—home to the Doubting Monks. Or at least it was.

It is a holy place, but not a good place.
====
43127
With what? They can't look to <<1>> for help. She hired the Iron Wheel to recover her dowry. When they did, she stopped funding them.

After what we took from the Iron Wheel, they'll barely have enough to ship <<2>> to Taneth.
====
43129
What they'd planned to do with me. They'll put him on trial—a show trial, because the people want revenge. When he's convicted … well, I hear the guillotine is popular in Taneth.

But <<1>> is the past. I'm interested in the future.
====
43130
The Clan Mothers say they built the temple too tall. Khajiit aren't meant to stand so close to the Ja-Kha'jay before the dead-climb. Pilgrims who come here can see the Bright Moons, yes. But some can see the Ghost Moon too. Lorkhaj.
====
43131
Who can say? Maybe it was seeing the Ghost Moon. Maybe the priests had dark hearts and found Namiira on their own. Whatever the case, the priests danced the Bent Dance and the temple became a haven for dro-m'Athra. 

It was a very bad time.
====
43132
Five. Four along the Lattice Walk and one grand seal at the summit. According to these monks, Abbot Kulan-dro has corrupted all of them. Adara'hai will have to sing them clean. 

This will be no moonrise picnic.
====
43133
Our ancestors sang them away, just as we will.

The Riddle-hymn says that the battle took many years. Once the Chief Crier sang the final verse of the exorcist's song, Moon Bishops sealed the breach with a lunar ward.
====
43134
Let me see here … "and guest"! This is good, the invitation allows for a single companion.

Once you select your guest, you should visit the Diamond Thimble. If you aren't clothed in one of <<1>>'s outfits, you'll stand out like a sore claw.
====
43135
You don't "have" to dress up … you "get" to dress up.

But your companion will need to acquire an outfit as well, so go on! I'll be over here.
====
43136
More people inside to help you? A dance partner? You can bug Danni about the "whys" if you want.

You just need to choose someone to go with you tonight. Then worry about getting an… appropriate outfit for the festivities.
====
43137
I'm … flattered you asked, but I'll have my own task for the evening. I'll explain at the Diamond Thimble.

For a moment I thought you were asking something more.
====
43138
But … I am not a member of your Thieves Guild! And these forgeries will take time. How will I find an outfit?

Though I would like to see the inside of <<1>>. Very much so.
====
43139
That … is a very good point.

The perfect spies, pretending to be normal while hunting for a terrible villain. We shall fool them all, my friend!
====
43141
Thank you for not making this strange.

All right, partner. You have a date.
====
43143
Of course I am. Dancing, drinking, tossing bottles at those who don't do enough of either ….

<<1>> may frown on that local tradition. I'll try to read the crowd.
====
43145
Well. It seems you do have some sense in your head.

The wine will help get me through this. As long as it isn't the same slop from the Senche and Serpent.
====
43146
I don't care if you are her protege, I'm not going to do <<1>>'s scutwork.

I slipped a truth serum to <<2>>'s former overseer. I learned that <<3>> blackmails assorted scum and draws them to <<4>> for a meeting. So let's find out why.
====
43147
"We?" Now that <<1>>'s protege is here, poor old <<2>> can rest her weary bones.

Find a way into the Iron Wheel's headquarters and learn how they're connected to <<3>>. Oh, and blackmail needs documents—be sure to swipe them.
====
43148
Lamp officers use pass-phrases. It's possible some of their servants have heard one or two of them, but the Lamp're pretty paranoid. They change the phrases out constantly.

That works in our favor, though. They send out new phrases in dispatches.
====
43149
Anywhere inside the ruin. Disguised as a servant, you should be able to move around there safely … but don't let them see you stealing their orders! If they attack you, no disguise'll get you out safely.
====
43150
As long as you're disguised as one of them, you might as well find out what they know. But if you lose your disguise, don't expect them to give you the time of day! The Violet Lamp is pretty strict with its help.

Still, it's worth trying.
====
43151
The servants keep some spare clothing in baskets around the fort. See if you can find one and you should be able to replace your disguise.

But you need to find those pass-phrases!
====
43152
Spy on those damned conspirators and find out what the Violet Lamp has planned. We need information!

If you can, plant the evidence you and Silver-Claws compiled somewhere the Lamp will find it. If you can discredit the conspirators, that will help.
====
43153
Just another bragging blowhard with a fancy hat, far as I'm concerned. Pirates think they're a proper navy. Ha! But they do like their titles and finery.

Anyway, they all want to impress the new commodore, so now they're rummaging through my grotto!
====
43154
To show that Sea Elf captain and his toothless lackeys that the grotto belongs to the Shark's Teeth, of course!

When they see that we can do what we want despite their numbers, those cowards will flee and the grotto will be mine again.
====
43155
Because I never sleep, I never stop moving, and I'm a born killer! Plus, my haircut kind of looks like a shark's fin.

I run the best gang in Hew's Bane, handling protection, stolen goods, and what not. Or we will—once we get our grotto back.
====
43156
"Enter, and find peace within."
====
43157
Oh, any of the selections you see here should fit. I have an eye for these things.

Please note, the outfit shall be on loan. I humbly ask you return it with the exact same number of holes as when it left my establishment.
====
43158
Ah, that's like asking a parent to pick their favorite child. Each is special in its own way. Delicate fabrics and exhilarating patterns breathe life into whoever dons them!

I don't mean to oversell it, but you shall feel born anew.
====
43159
Any of the selections you see here should fit you. I have an eye for these things.

Please note, the outfit shall be on loan. I humbly ask you return it with the exact number of holes as when it left my establishment.
====
43164
Not exactly. If <<1>> is working with <<2>>, he may have given my description to the guards.

I'll need your help to get inside. When you gain entrance to the palace, distract whoever watches the gates from within. I'll do the rest.
====
43165
Good.

Here's the wedding invitation, straight from the desk of <<1>>. After you meet your date at <<2>>, present this to the gateman. I'll watch for your distraction.
====
43166
Why do that when you're going to make sure everyone around the doors are gone?

Do your job right and using the front door won't be an issue. Just don't mess it up. I don't feel like getting thrown in prison before we even set our feet inside.
====
43167
Professional? No, my heart, it is nothing so cold. This is a vocation. To be a Cantor is to live a life of wine and prayer—full of dozing and bathing and joyful music.

Beauty is too great a thing to be caged by profession, no?
====
43168
Our lives have two sides. For a Twilight Cantor, there is wine and song, but horror also.

Adara'hai has struggled with this all her life. When dro-m'Athra appear, we are oath-bound to send them back to the Darks. It is … just the price we pay.
====
43169
It is our duty. On most nights we lounge under the stars and sing the seventeen Kha'jay Sahaalas. On other nights … we do darker work.

Khajiit are children of two fates, walker. Two moons, two kingdoms, two parents. So it is with the Cantors.
====
43170
The last time I asked around, the Iron Wheel set a trap for us in <<1>>. This time, I listened.

<<2>> rarely leaves her estate, and has a connection to one of the merchant lords. Must be why the city's guards patrol her estate. That's all I know.
====
43171
What about it? Too much, too little?
====
43172
We search for information regarding my father. It's possible he is there, but I doubt it. He would've gotten word to me somehow. No, we go there and we look around. Hopefully, we get another clue to his whereabouts.

Oh, and you'll need lockpicks.
====
43173
No! They're Abah's Landing guards—the Guild doesn't need that kind of trouble!

The fact they're patrolling the grounds has me worried, though. Whose estate is it? If it's my father's, do the guards have him trapped there? I've got to find out!
====
43174
I know, I know. It's terrible. Nothing like I used to wear at home.
====
43175
I await your many compliments about the fine styling.
====
43177
Yes … everything in order, as expected! Refreshments shall be served until the wedding begins.

And might I compliment your impeccable timing? We were just about to lock the gates!
====
43178
Don't want any riffraff finding their way inside. A wise suggestion of <<1>>. He's to officiate the ceremony, did you know?

But of course you did. Please, come in! Tonight your safety is guaranteed by the Iron Wheel and house guards alike!
====
43179
Let me see here. Yes, everything looks correct. You are free to enter. Entertainment and refreshments will be provided inside until the wedding begins.

When the party starts, we'll be locking the doors, so make sure you have everything you need.
====
43180
Yes, he's the reason I needed a strong drink.

According to <<1>>, the Iron Wheel's prison ship encountered a storm and nearly capsized. The waves swept a dozen people over the side, <<2>> among them. "Body lost to the storm," they said.
====
43181
My most recent information has him snooping around Marbruk of all places. I suggest you search the city's inns.

Maybe Nicolas went to ground in some cave or brigands camp in Greenshade? I don't know much about the place.
====
43182
I've heard he was digging around Shornhelm, of all places. Ask around at the city's inns.

 I don't know much about Rivenspire, though I have passed through it. Gloomy country, if you ask me. Maybe a good place to hide, if you were Nicolas.
====
43183
Last I heard, he was trying to dig up dirt in Stormhold. I suggest you search the city's inns.

I hear Stormhold is a curious city, partly an old Ayleid ruin. Perhaps the swamps of Shadowfen can provide good cover for Nicolas, if he is in hiding.
====
43184
Do as you see fit. I'll back whatever decision you make.

Someone called the "Desert Falcon" is looking for <<1>> as well. That's how this came to my attention. I want you to see what this "Falcon" knows.
====
43185
I'm no longer chief inspector of anything. After your guild escaped <<1>>, I had no choice but to resign from the Iron Wheel.

The journal was a nice touch. I'd hoped it would seal the fate of <<2>> at his trial. But a storm did that. Allegedly.
====
43186
All right, you win again.

Here, this key opens my strongbox. You're welcome to the contents.
====
43187
All right. Give me a moment to unbar the gate.
====
43188
No.

But I suspect he's in Grahtwood.
====
43189
No.

But I suspect he's in Alik'r.
====
43190
No.

But I suspect he's in Deshaan.
====
43191
I want him to see justice. You think you can accomplish that? 

Abah's Landing stains my reputation, but I shall not let you stain my honor. Leave now. If I see you anywhere near my things, I won't hesitate to call the Guard.
====
43192
You don't get that from me. You couldn't follow simple instructions to put down a sparkling trinket. How I can I possibly trust you?
====
43193
I could slip one of <<1>>'s sleeping poisons into the doorman's drink! But alas, I brought none with me.

Could you convince him to step away? If not, perhaps causing a small distraction will draw him from the gate. Something … thiefish.
====
43194
Well, eh, perhaps we will find other way to cause distraction then.

But maybe you just go and speak to the doorman and see if you cannot find another way for him to, eh, walk away?
====
43195
Do you think the doorman could be convinced? If not, a distraction of some kind could pull him away from the door.

Whatever you decide, I'll back your play.
====
43196
Yeah. Steal something off one of these nobles. Make sure they realize it. If anything they'll start crying out and get his attention.

Might just want to talk to him first though. Could be the easiest way.
====
43197
I could tie silk handkerchiefs together and fashion a rope, but I only brought twelve. Not enough for walls this high.

Perhaps you can outwit the doorman. Failing that, cause a distraction to draw him from his post.
====
43198
Well I'd try and convince the door guard there one way or the other to let you in. Maybe promise him a dance or something.

If that fails, I'm sure we could rob someone. Not so they know mind you. But just enough to cause some problems.
====
43199
Head to the wine tent, drink our own weight, and leave her to the guard. No? You're no fun.

I don't know, convince the doorman to leave. If that doesn't work, there must be a way to sow a bit of chaos around here.
====
43200
Fine, fine. Go speak to the guard. Tell him you'll owe him a favor or something to leave his post for a minute.

If that doesn't work, improvise. Figure there's got to be something here we can do to cause a little chaos and not be thrown out.
====
43201
Are you working for that Ram's Beak … Falcon Wings fellow? Heard he wanted the same thing. Also heard he was a Guard.

He sent you, then? Fine, tell him my price. Pay my tab at every tavern in the city.
====
43202
"<<1>>." What a lovely name! It's the first time my ears have heard it.

Saroldo kept all but the simplest details of his daughter from everyone. Would that he had done the same with me.
====
43203
I'm a substantial drunk.

Go on, ask what you will.
====
43204
Keep your fists down! Bellulor knows the score. Don't blame me for making a living.

The Imperial wasn't a local, just passing through. I'll tell you what I know.
====
43205
Bounty Hunter? I can always spot the type. Think they can squeeze people like us?

I met your friend at a tavern. Briefly, you understand. But I remember enough to send you to him.
====
43206
After Saroldo's death, the Iron Wheel learned of our connection and sent a letter requesting an interview. What fortune I possessed now goes to the mercenaries guarding my home.

Should I leave the manor, the Iron Wheel will certainly detain me.
====
43207
I don't, but I might have a clue. Val used to keep all his business things in this secret room.

I've searched it and I found this ledger. It's in code, but perhaps it can point us toward where he went. I'm willing to share it with his daughter.
====
43208
I wondered that as well. Saroldo did his private work in this room, and recently I had it searched.

I found a ledger, but I can't make sense of the symbols. Perhaps it is best in <<1>>'s hands.
====
43209
What do you mean? You were the last through the gate.

As long as I'm standing here, no one else is getting in.
====
43210
I'll give you a couple moments. Maybe go grab myself a drink. Or two.

I don't expect to see you or your friend by the time I get back, got it?
====
43211
Huh. I heard rumors about Taneth intrigue, but having to do that on her own wedding day? I almost feel sorry for her.

I … need to check on one of the guests. Don't want to see anyone when I get back. If you follow my meaning.
====
43212
It's just an expression. If there's some sort of emergency on the grounds, of course I'll leave my post. But there isn't, so I won't.

Foreigners.
====
43213
I don't know how <<1>> reinvented himself as a reclusive merchant lord, but he managed to do so.

He could have been planning this for years. Bastard!
====
43214
If she's not mingling out here, she'll be getting ready. Most likely in the manor. I just am unsure where. I'm sure you can find someone who knows.
====
43215
Passageways. Tunnels. Anything that can help us in our mission tonight in any way possible.
====
43216
You could try the door, but I imagine they have it locked down until they tell people to move inside.

If we have any hope of getting in there, we'll need to find another way in.
====
43217
I am most thankful.

I only trust my guards as long as I can pay them, so you would do best to leave discreetly. There is a hidden exit to the street. And <<1>> is welcome to visit, should she ever desire it.
====
43218
She's got some sharp tusks for a Redguard, that's for sure. But what about you? I lead the meanest crew of cutthroats in Hew's Bane, but the Wake Walkers ….

This grotto belongs to the Shark's Teeth and I won't let those pirates ransack it!
====
43220
The Wake Walkers? Bunch of water-logged Elves from a garbage scow with a grandiose name!

There's a new commodore and suddenly all the pirate crews want to find gifts that will impress her. But the grotto's ours—loot and all!
====
43221
I don't know. I don't think so.

I've enjoyed my time with the Thieves Guild … even <<1>>. And <<2>> is a stepmother I never knew. I wouldn't have figured out the cipher without her help!
====
43222
I know exactly where it is. Here, I'll mark your map.

We've been in this together since all this madness began. I can't imagine recovering my inheritance without you at my side. Meet you there when you're ready … partner.
====
43223
We deciphered the ledger together. I'd call out a number, she'd find the letter in the book. It was … fun.

She's so lonely, cooped up in her mansion. She only has mercenaries to keep her company.
====
43225
Vantus? Whatever for?

And who are you, exactly?
====
43226
He struggles enough finding his muse. Distracting him with financial matters will disturb his concentration.

I must ask you to leave. I will inform Vantus you stopped by.
====
43227
Now that you mention it… was an Imperial fellow, though he didn't go by Nicholas.  

Stayed here for a bit, wooed a rather well-off widow. I heard his wife talk about a home she had near Sentinel, in Alik'r. A private island all her own. Rich folk.
====
43228
Well, there was an Imperial fellow, though he didn't go by Nicholas. Not very friendly.

Stayed here for a bit, wooed a rather well-off widow. I heard his wife talk about a pleasant little island home she had in Deshaan, near some fortress. Tal"Deic.
====
43229
If you hope to talk her out of this folly, the Eight know I've tried. She's usually much better at fending off grasping cretins such as this <<1>> fellow.

Although … hmm. Your outfit contains a bit of silverweave. Just like mine!
====
43230
Modesty is for the poor! If you were to continue my argument with my cousin, perhaps you could overwhelm her with reason.

Say, what's your favorite drink? I can tell you prefer quality spirits, as I do.
====
43231
It was the only way to provide their salary. The Iron Wheel never set foot in my home, yet everything of value has gone to keeping them at bay.

None of my fortune remains.
====
43232
There is nothing more for you to do in Abah's Landing? You are sure?
====
43234
I know, and I'm sorry. After Quen came to see me, the Violet Lamp tried to get at me again. The guards … they won't protect me without more money.

I had to do something! I'm an old woman. Without money or a protector, I can't survive!
====
43235
No, please! I'll never be safe in Abah's Landing again!

I can't believe you're going to abandon me!
====
43236
Thank you! I'm sure if you understand, Quen will, too. Please, tell her my home is her home, as long as she remains in Abah's Landing.

I'm so sorry for what I did. I'll do what I can to make up for it.
====
43237
It is no excuse. I told myself, "Saroldo would want you to have a small portion of his treasure." But he already gave me years of his life that he could not provide to <<1>>.

I was foolish. Please, forgive me.
====
43238
Then my palette is decidedly more refined than yours.

The failing is mine. I mistook you for a far more interesting person. Excuse me, I must find a drink of demonstrably better quality than your own.
====
43239
I knew it! And what do you prefer to pair with it? I can tell we have similar thoughts there as well.
====
43240
Of course you do. So many pirates clog this port their tastes rub off on the locals.

Excuse me, I must cleanse palette and mind alike to be rid of such a horrid thought.
====
43241
Yes! Perhaps you are the right person to speak with my cousin. I'd nearly convinced her this <<1>> fellow is beneath her when she threw me out.

She's preparing in his personal chambers. Upper level of the palace. Ask the Iron Wheel if you get lost.
====
43242
Lamb? How did a beggar such as you make it from Sentinel's back alleys?

I insist you excuse me. I must drink until I forget our unfortunate encounter.
====
43243
Peasant food, paired with red wine? That's … underwhelming.

Perhaps we aren't so alike. Excuse me, I need to drink. Alone.
====
43244
I see. Well, that crash might explain all the spilled ink upstairs.
====
43245
What business? The man you knew as <<1>> truly died in that storm.

I am a changed man, a married man. I live quietly in this house, painting things that my wife adores. I … retired.
====
43246
<<1>>'s handmaid—everything about her smells like roses, if you get me. Fusses over the bride like a doting aunt.

She says the milk is for <<1>>, but I know she drinks it herself. Some wine mixed in could loosen her up. And cover up my spittle.
====
43250
I don't expect you to understand, but the loss of those lives weighs on me every day. I can't erase that. I can't expect Danni, who was a friend, to forgive me for embroiling her in my ambitions. 

It all went wrong. So. What do you want from me?
====
43251
She's not my patron. If you help me, I'll tell you whatever you want.

The <<1>> is subtle enough, but there's a group of fops who always hoard the bottles. Take one when they're distracted or they're sure to cause a scene. Which neither of us wants.
====
43252
Then I'm not interested in talking to you about Lady Falorah.

Change your mind, and maybe we'll talk.
====
43253
Bakhum is looking for his sister-in-law's uncle's cousin. We are very close.

Why do you make a face?
====
43254
I… thank you. Vonulidai is a good woman. I promised myself I would do right by her. I'll stay out of sight. My days of cons and thieving are over. 

Tell Danni… tell Danni I am truly sorry.
====
43255
Does it? Well, what can Bakhum say? He values family.

You raise an interesting point though. Our Saturalia Baan-Dar gift swap does take a very, very long time ….
====
43256
They must know of my previous involvement with your guild, though I can't begin to fathom how. Your former guildmaster, <<1>>, was it? He was the soul of discretion.
====
43258
Memory's not so good, you know. Malnutrition.

I hear good food can help that. But I can't afford good food.
====
43260
Wonderful! <<1>>'s handmaid shall soon have her own bowl of milk-wine, entirely free of gristle.
====
43261
Master <<1>> installed her in his own bedchamber. It's upstairs—you can't miss it.

Don't let the Iron Wheel see you. They're all through the palace like beetles on honeycake.
====
43262
There's got to be someone who knows where Falorah is. Might want to look around and chat with folks.

As for getting in the manor? See if we can spot anyone going in and out of the building. If they have access, they probably have a key on them.
====
43263
Yes. Yes, of course. Takanradh has always had a sugar-sweet disposition. He always asks about Bakhum's wife and children, and about Bakhum's shipping operation. So on and so on. But recently, his letters have turned sour.
====
43264
You've already proven you're tolerably competent.

All right, I'll do it. But you owe me a big favor, and I will call it in.
====
43266
Very sour. He says that no one appreciates him. He says that his fellow monks are stealing from him, and spying on him. And he says he feels ill—twisted. He called it a "creeping sickness," scraping away at the inside of his skull. 

Horrible, yes?
====
43267
Then we leave for the kingdom of Taneth. The route is tricky, and we'll be considered bandits if we're caught. But getting to the tomb isn't what worries me.

If anything happens … well, it won't. Because I can count on you. Ready?
====
43268
Excellent. I learned something of my own—the palace is riddled with hidden passages. The palace is full of Iron Wheel sentries, so we may be able to use them as shortcuts.

Anything else?
====
43269
Any minute now. Be ready to move when it happens.
====
43270
Good. <<1>> is supposed to give a speech to the assembled guests. We should slip into the kitchens while he has everyone's attention.
====
43271
Ah well. One would hope cooler heads and common sense would prevail. Not as if I truly need a lockpick, just would've made things easier. 

Good luck finding Danni. I have nothing more to discuss with you.
====
43272
The Thieves Guild stole my dowry. In doing so, they upset my standing in Taneth.

But far worse, they desecrated the remains of my ancestor, Danobia. When they couldn't remove the jeweled crown from her head, they separated it from her body.
====
43273
The merchant lords of Abah's Landing are exceptionally crooked. They buy from pirates who raid Taneth waters and bandits who raid Taneth roads.

But plundering ancestral tombs? That is too far, even for them.
====
43274
<<1>>, head of the Thieves Guild? You say he betrayed his own people to steal a dowry, for some mad plot to marry a noble of Taneth?

If you are bards sent by my cousin, your imaginations are sorely lacking. Why not say <<1>> rode a dragon?
====
43275
With what time? My escort arrives soon to begin the wedding. I have accepted my fate, as you must accept yours.

Unless you can produce the skull of Danobia herself, you can tell your fanciful stories to the Iron Wheel.
====
43276
Right. Go up the ladder over there. Velsa has a secret garden somewhere in among the empty buildings and alley ways. I'm sure there's a safer way in, but naturally she wouldn't share that with us. You'll just have to search.  

Be careful.
====
43277
I'll show Falorah what <<1>> really is.

She wants Danobia's crown as proof? I'll give it to her—along with her ancestor's skull. Once I have her attention, she'll listen.
====
43278
The wedding's starting soon. Get in there and disable as many guards as you can once everything starts. Don't be seen though.

If this whole thing happens like I think it will, we'll need to high tail it out of here.
====
43279
Find your way to the wedding crowd. Once <<1>> is revealed as a fraud, escort your date from the palace.

I'll see you at <<c:2>> soon enough. You're in charge until my return.
====
43280
I'll be with Falorah, hopefully, revealing what Nicholas truly is— a liar.

If I say the words "Cosh is an imposter", take our friends and just… get out of here. Get back to our friends at the base and be there for them.
====
43281
Yes, <<1>>'s capture was an unfortunate turn of events.

But <<2>> is the Iron Wheel's prisoner as well. A small reason to celebrate.
====
43283
<<1>> has her dowry and <<2>> is behind bars. The Iron Wheel won't be here for much longer. We'll have a chance at freeing <<3>> in the chaos of their departure—whenever that is.

But that's more your call, isn't it?
====
43284
Sometimes she's at least a bit curious or at least… civil, to people she doesn't have an opinion on yet. I'm kind of hoping that she'll at least hear you out, even if she dismisses my concerns out of hand.
====
43286
Just outside of town, I talked to a merchant named <<1>>. She indicated she might have a whole list of items stolen by the Merchant Prince's ruffians. But she wants money and I don't have any.
====
43287
The crystal must contain al-Danobia blood. Malooc's Path would ignore you, if you held it. You'd need a lamp to find your way through the darkness, so you could grab a handful of ashes.

From there, all you'd need is the crypt guardian's pass-phrase.
====
43288
Don't rush me. 

The overseer mentioned someone coming to inspect the warehouse. "<<1>>," was it? Must be a new player. Hadn't heard the name before I retired.
====
43289
The deafening bang is the least of it. The smoke increases tenfold, mimicking the mating odors of the female dragon frog.

Every male dragon frog in the city should fill the warehouse by sunrise. Hope they confuse <<1>>'s shoe for a mate.
====
43290
It always comes to coin with the Abah's Landing merchant lords. Consolidate the competition, lock them in a set of gilded chains, then profit.

But not that warehouse. My distraction made it … undesirable.
====
43291
This one is called Adara'hai, of the Twilight Cantors. And you?
====
43292
It is Namiira, the Lady of Decay. We must be cautious when her children, the dro-m'Athra, are near. Her eyes are fixed on us. She's looking for unlocked doors to our hearts—rattling the hinges. Hold an honest note for too long and she'll have you.
====
43293
Mmm, yes. Adara'hai has heard of you. My sister sang you an aria when news of Molag Bal's failure came to our temple. It was a cool Pahmar night—perfect weather for a hero's song.

This one would hum you a few bars, but it is still too dangerous.
====
43294
Adara'hai is thinking she should know you, but the name does not ring chimes. Forgive me. We Twilight Cantors spend most days sleeping. We miss a great deal.

This one would sing you the welcome song if she could, but it is still too dangerous.
====
43295
Forgive me. This one is called Adara'hai, of the Twilight Cantors.
====
43296
Mm. Azurah's purring daughters. This is not ringing chimes?

The Cantors are nuns … of a sort. We worship the Moons through song, you see? Our nights are long and sacred—full of dozing and bathing and joyful music. It is a lover's vocation.
====
43298
All blessings come at a cost, yes?

When the dro-m'Athra pounce, the Cantors are summoned to sing them back to Oblivion. This is the way it has always been.
====
43300
Mmm. Adara'hai is one of Azurah's purring daughters. On most nights, we Cantors lounge beneath the stars and sip Topal wine and sing the seventeen Khaj'ay Sahaalas. Other nights are … much less pleasant.
====
43301
You didn't bother to ask <<1>>? Sharp as a barrel bottom, you are.

<<1>> wants us to recover his ledger. Like a book—have you seen those before? Squiggly lines, sometimes pictures, about as thick as your skull?
====
43303
Official trinkets. Valuable to the right people, Raz supposes, but mostly important to Bravil's citizens.

Let's see …. There's the city's seal, the tax collector's ledger, and the mayor's signet ring. You can see why Bravil wants them back, yes?
====
43304
If <<1>> took over <<2>>'s warehouse, he's grabbing the rackets we used to control. And if he's after our old business, there's a good chance he's hungry for even more.

Skooma trade, slavery … things we never touched.
====
43306
Before we give <<1>> a swift kick to the coin purse, I want you to find out just how dirty his hands are.

I sent the others ahead to do some groundwork. Start with <<2>>—look for him near the harbor.
====
43307
I have my own avenues to pursue. Certain high-class individuals will still talk to me, even with my recent fall in stature.

Meet me back here when you've completed your investigations and we'll compare notes.
====
43308
I know you've had trouble with the Iron Wheel, but that's nothing compared to what Velsa's been through. I don't know if she's on the Wheel's "hit list" and I don't want to find out.

But Velsa's so upset, she might take matters into her own hands.
====
43309
After all the Iron Wheel's done to her, I think she wants a little payback. Or a lot of payback. Whole bushel-loads of payback.

Anyway, she won't get it if the Wheel catch her and throw her into a cell in Old Hiradirge.
====
43310
<<1>> tells me you're a thief! Go break into a place you shouldn't be, take something valuable, and leave before they notice.

I did hear something about a pass-phrase for a "service door." Look around, use your brain. I won't spoon feed you.
====
43311
Wheel servants keep spare clothing in small baskets scattered around upper Hiradirge. If you need one, just sneak by the Wheel officers and steal one from one of these baskets.

But, remember, the disguise won't do you any good in lower Hiradirge!
====
43312
According to the servant, the Wheel officers keep them in separate parts of the camp. Check out the outer area of upper Hiradirge, perhaps near the larger tents.
====
43316
I had a feeling I'd be seeing you again. You do have a habit of wandering into the most disastrous situations.
====
43317
He did, did he? Last time I saw that spineless skeever, him and Coris the mage were walking away. They left me under here to die.

I heard them talking about the captain and the ambassador as they left.
====
43318
Coldharbour. I'd prefer to forget about that dismal place. I lost a lot of good friends there. A lot. Poor Darien. Do you remember Darien? He was a good man.

Bah! Let's talk about something less depressing!
====
43319
How should I know? This may shock you, but I'm not much of a "keep in touch" person. Honestly, I picked up my rucksack and walked not long after you left.

Things probably settled down, but I doubt we got all the vampires. Creepy bastards.
====
43323
The Winterborn, from the Reach. They ambushed us … leaped out of the damn snow.

It's like they knew we were coming. After that it was all a blur. By the gods, they turned people into ice! They shattered them!
====
43324
We were taking food and supplies to Orsinium. Once there, everything was supposed to be distributed to the outlying clans to help them make it through the winter.

Without those supplies, many Orcs will die. I don't want to be responsible for that.
====
43326
I'm not entirely certain, of course—one can never be certain of these things—but I think I've discovered the location of a major relic. 

If I'm correct, it belonged to <<1>>, founder of Orsinium, and creator of its Bear-Rider cavalry!
====
43328
<<1>>'s bear—<<2>>—was a mountain among hills. When <<1>> died, Torug entombed her remains in a cave long thought lost. Until now, according to this report!

So? Will you retrieve <<Cz:3>> for the House of Orsimer Glories?
====
43330
Absolutely not. We can't know if he's lying, and we shouldn't risk him getting free. His help is the kind we don't need.

And I overheard that transfer orders are stored in the Warden's Office. If we find nothing there, we trade him the lockpick.
====
43331
<<1>> never could pick a lock. Unless he learned since the dowry heist, a lockpick would be nothing more than a thin sliver of hope.

Which you could deny him. Is his hopelessness worth <<2>>'s potential imprisonment? That's up to you.
====
43332
If <<1>> personally moved <<2>>, we have very little time. A single lockpick won't do us any harm, and it gets us what we need.

And I'll know if he's lying. So yes, toss one his way. Aim for the eye.
====
43333
I understand that since Anais has returned, she's been making inquiries about me. It's clear that her memories of our time together won't let her put the past behind her.

We need to steal those memories—preferably without getting caught.
====
43334
The front door's going to be too well guarded to try and get through there. But that back gate, to the courtyard, that looks like we'd be able to get in.

We just have to get that guard away from there.
====
43335
You leave that to me. I've learned enough on how to get someone's attention. Besides… I think I actually remember that guy. He's been a guard for Alorah's family for years.

If that's the case, it'll be even easier.
====
43337
Misguided, the lot of you. Good luck finding Danni. 

Of course, you could always go and politely ask the Prison Warden for her transfer papers. I'm sure he would be happy to shove all of you in some prison cell. He's a gentle fellow that way.
====
43339
I was brought here when I was very young. My first memories are of Anais and the Velmont Mansion.

Anais and I grew up side by side. We were the best of friends! Until the family left for Black Marsh, we were always together. We were that close!
====
43340
You know, I never thought to ask about that. Anais told me that her father saved me from some horrible fate, but she never provided any details. 

The Velmonts were very good to me. Outside of the guild, they're the closest thing I have to a family.
====
43341
Anything <<1>> kept that might reminder her of me. She made several pieces of jewelery from everything from the shell I hatched from, to scales I grew out of.

Never thought about it then, but it's kind of weird now that I think about it.
====
43342
I was barely in my teens when the family left. She wanted me to go with her, but I couldn't leave the only home I ever knew. I slipped away in the night and I haven't seen them since.

Now Anais has returned to take control of the family mansion.
====
43343
I used to think my father was a merchant. When he vanished this year, I left my academy to find him.

It seems I knew very little of my father's profession. His time away was spent in Abah's Landing … working with the Thieves Guild.
====
43344
Nobody recognized his name or description. <<1>> suspects he worked with one of the thieves who died in the dowry heist. They used to keep guild associates secret—it seems only <<2>> knew how all the pieces fit together.

Rotten luck.
====
43345
They must have seen it. The last relic sought by the Thieves Guild would make a tempting target. The Iron Wheel simply had to wait.

I didn't think anyone would get hurt. And I didn't mean to put you in their sights.
====
43346
Head through the prison and look for the docks. Should you hurry, the ship bearing <<1>> in its hold will still be present.
====
43348
Misguided, but I understand. <<1>> always treasured loyalty over … well, treasure.

To show there's no hard feelings between us, you could try the Warden's Office for her transfer papers. It's under guard, but you look like you could manage.
====
43349
<<1>> remembers the Thieves Guild sold many relics to <<2>> of Abah's Landing. My father must have been the one to broker the sales. I want to break into her mansion and pick up on his trail.

What do you say … partner?
====
43350
Friends? Maybe when I was a child and didn't know any better. But that lizard is my pet, nothing more. Father gave him to me when I was a young girl.

How else am I supposed to treat a pet that ran away and misbehaves?
====
43351
I returned to take control of my family's holdings, clear up old business. He's still my property, and I want my property back.

As for you, I'll let the authorities deal with you. I have no patience for those who would rather steal than work.
====
43352
Forget him? He's all I've thought about these past few years. How he abandoned me, rejected my love and friendship. No, if he wants to be treated like a bad lizard, then that's the way it's going to be.

I've already called for the mansion guards.
====
43353
In his travels, my father brought notices to every Outlaws Refuge in Tamriel; bounties for old relics wanted by the Thieves Guild.

I realized I couldn't just ask them for his whereabouts. My plan was to steal <<A:1>>, then trade it for information.
====
43355
She was my friend. Once. I'm almost certain of that. 

We were always together. Laughing, playing, exploring the mansion. Perhaps when I ran away, deserted her … did that turn her into this unfamiliar creature?
====
43356
I was a slave? No, I don't think either of us knew what that meant. Not back then, when we were just children.

I suppose, deep down, I knew it all along. Why I ran away instead of going with Anais to Black Marsh.
====
43358
Of course! We took those memories away from Anais and recovered the keepsakes of my youth.

Plus, we discovered how far my friend has fallen. I just need to figure out how to help her find the person she used to be—unless she finds me first.
====
43359
"<<1>>:

"I have new information on <<2>> that requires your attention and discretion. Meet me at Hew's Mane, just off the Promenade in Abah's Landing.

"—<<3>>"
====
43360
<Besides, I felt like having a relaxing drink at Hew's Mane Inn would be good. Walks keeps telling me I need to learn to relax. Come and have a drink with me and we can talk. 

Danni>
====
43361
<<1>> must have planned all this—stealing the dowry, using it as leverage on Falorah. Now she's bound to marry <<2>>, his puppet.

So we're going to crash the wedding.
====
43362
<<1>> sold out the Thieves Guild. He wants to ride <<2>>'s coattails into a life of nobility. But until the ceremony ends, both of them are vulnerable.

If we threaten <<2>>'s future, <<1>> will scuttle out from his dark corner. Then, we step on him.
====
43363
We'll need invitations to get into <<1>>. <<2>> knows
====
43365
I haven't decided.

But whatever happens, you deserve to be there.
====
43366
I… I am still not sure. I was thinking about is as I sat here with my drink. 

I'm so angry at him, still, for betraying us. But we had been friends and colleagues for so many years before he decided to make a play for wealth and power on his own.
====
43369
The Yard Boss and his chief henchman, <<1>>, have the dockworkers under their control. My guess is they're spreading the rumors for a reason.

I'd say you need to investigate those two, if you want to find out what's going on.
====
43370
Did he try to send you to that friend of his? The "gentleman" with the velvet frills? You do know <<1>> gets a cut of every referral?

No matter.
====
43371
He got that right! Those "upstanding citizens" are in there right now, cozying up to the Iron Wheel and probably coming up with more ways to hurt the Guild.

I was all ready to rush inside, but then I got sane.
====
43372
Oh, ho! Did he send you his tailor friend, Locke? I bet he did!

That cat has a one-alley mind! He gets a cut from every referral he makes to Malcolm Locke. Did you buy one?
====
43373
Good, good! When you do, meet me at your <<1>>.

I may have experience in … duplicating official documents. For my records, you see.
====
43375
Huh. Landed on his feet, despite the betrayal and death he left behind.

You can never really know someone. Who they are inside.
====
43376
I see. I hate him for what he did. But it still feels like I've lost a family member.

That's why I asked you to go. You had no history … you could see him for what he was.
====
43377
Marriage? He sweet-talked his way into someone's life so quickly?

You did his unlucky spouse a favor. It sounds as though he has nowhere else to run.
====
43378
How dare you! Vantus is a respected artist from the Imperial City. He fled before all the troubles with the Daedra.

You say he is not the man with whom I fell in love? What proof have you? None, of course!
====
43379
I'll find this <<1>>. Tell him everything I know.

Before the month ends, my soon-to-be ex-husband shall be tried in Taneth.
====
43380
The Jewel of Taneth? Marriage?

No, I cannot take you at your word. You must understand that.
====
43381
Leader of the Thieves Guild? Is his name <<1>>, or is it <<2>>? A known con man ….

This cannot be! I thought he loved me. What should I do?
====
43383
That's probably true, but I like the more refined atmopsphere here.

Besides, this inn is where the wealther visitors to Abah's Landing will stay. I like to know who is in town, what their business is, what valuables they may have with them.
====
43384
That is how I relax. 

And the wine and beer here are not watered down. And Hiyyara is the best gossip in town.
====
43385
My gold is on <<1>>. She was part of our Thieves Council, the guild's inner circle—but she retired just before the dowry heist.

It might be coincidence. Or it might be she sold us out for large stacks of coin.
====
43387
That's what I'd like to find out. You and I should pay her a visit. See if the Iron Wheel funds her retirement.

There's a breach in the city wall, outside the flooded district. Meet me there when you're ready.
====
43389
Ah, an inquisitive sort! I like it!

I'm searching for a Nord beast-master named Nikolvara. My contacts tell me she possesses an enchanted whistle that can tame any creature in Tamriel. Marvelous, yes? Apparently she lives in a durzog lair nearby.
====
43390
You must recharge the great seal. The necromancers are using the pirates' life energy to weaken it.

Take my amulet, Spiritcatcher, and use it to capture the unleashed spirits. Then you can use that same energy to repair the seal.
====
43391
Ah, I see you aren't familiar with the term "necromancer." Trapped in a tomb, they embraced undeath before they could expire from lack of food and water.

I don't like to consider how they went about accomplishing that feat.
====
43392
I am the last of my order and I walk a different path from you.

If I die, the great seal will eventually fail and the necromancers will escape the tomb. I'd like to postpone that occurrence for as long as possible. I'm sure you understand.
====
43393
Not many. Once the amulet has absorbed enough spirits, you can use it to repair the great seal at the tomb's far end.

Ironic that the same energy the necromancers use to weaken the seal can also be used to repair it.
====
43394
I … I need your help.

I was in the market when someone slipped me a letter. It might not mean anything, but on the other hand, it might be some sort of trap.
====
43395
A folded sheet of paper, unsigned. It was only a few lines, wishing me well. But when I unfolded the sheet, an old, pressed stargazer peony fell out.

That … that unsettled me.
====
43396
You've consistently demonstrated a lack of incompetence.

Find out if my family sent that letter. I didn't part on the best of terms, so it could be a trap. But they won't expect you, which means it shall be slow to spring.
====
43397
It's a flower. Others just like it blossomed all around my family home. But I left my family behind a long time ago.

If this is their way of sending me a message, I need to know why now after all these years.
====
43398
Decades ago, I was Velsa Arendis of House Dres. Yes, the one built on the spoils of the slave trade.

When I fled, I released dozens of slaves. Gave them gold from the house treasury. I regret not seeing the look on Mother's face. But nothing else.
====
43399
What? No. That wasn't me. Did you see something? There are plenty of half-naked Nords running around Abah's Landing ….

Oh, stop interrogating me! I'll confess! It was me! It was all me! But that's all I can say. Client confidentiality, you know.
====
43400
Gold! I like gold!

I met a Khajiit woman in Riften while I was drinking at the inn. She paid me to deliver the letter to the Dark Elf lady here. Never got the Khajiit's name, though. Sorry.
====
43401
You'd tell my uncle? That's not very friendly of you.

Oh very well! I met a Khajiit woman in Riften, when I was drinking at the inn. She paid me to deliver the letter to the Dark Elf lady here. Never got the Khajiit's name, though. Sorry.
====
43403
I have a few to spare. And I'm not judging you.
====
43405
Yes, but I didn't realize it then.

I was taking a merchant to task for her prices when a half-naked Nord bumped into me. That's when it happened. He fled before I could give him a piece of my mind, toward the merchant camp outside the city gates.
====
43406
It could be. The dro-m'Athra have emerged here before. Something about this place draws them out—if not Lorkhaj, then petty greed. Or lust. Who can say?

The seals were supposed to keep them at bay, but it seems that Kulan-dro dunged them up.
====
43407
Oh very well. What's a few more moments when I get to spend it with a deadly assassin?

What else would the Brotherhood like to know?
====
43409
Mm. Duty brought Adara'hai here.

When dro-m'Athra pounce, we Cantors are called to sing them back to the void. The price of beauty is horror, you see? Var var var.
====
43411
I thought about entering the castle, but I have the kind of face everyone always remembers—beautiful.

So I was thinking … you go inside, sneak into Dathus's room, and open the secret passage. Then I hop in and take care of business!
====
43413
Right to business? Oh, very well. Dathus Ildram of House Hlaalu is one of those blood-sucking creatures that needs to be crushed beneath a heavy boot.

He believed fleeing from Morrowind would put him out of reach. But here I am, contract and all.
====
43414
I don't. Not to deal with Dathus. But I do enjoy sleep, and that's hard to come by when the Brotherhood sends assassins in the night.

Better they never see me. If it comes down to it, I'd hate to have to kill anyone without the proper paperwork.
====
43415
Right to business? Oh, very well. Dathus Ildram of House Hlaalu is one of those blood-sucking creatures that needs to be crushed beneath a heavy boot.

He believed fleeing from Morrowind would put him out of reach. But here I am, contract and all.
====
43416
Servant? Oh no. Not at all. I'm Lady Anais's best friend! We do everything together! And when she's busy dealing with the mansion or the family business, I do everything I can to make sure she's happy.

That's what friends are for, right?
====
43417
Of course I do, darling! What did you expect? That I'd get soft and fat after you abandoned me?

Seriously, I'm not sure I like that you joined the Dark Brotherhood. I trust you, of course, but your new "family?" Not so much.
====
43418
I sent <<1>> to .

<<2>>
====
43419
Every day! Scrubbing the floors, wiping down the tiles. Sometimes I even wash the ceilings! All to make Lady Anais happy!

Speaking of which, I should prepare her bath. Scalding but not too hot, otherwise she might punish me—just as a reminder.
====
43420
What do you mean? I've been by my lady's side since I hatched from my egg and she's always treated me with nothing but love and affection. She provides food, shelter, and friendship. What else do I need?

Now please go. I need to clean these floors.
====
43421
A good friend has to help teach me my lessons. That's what Lady Anais always says. How else will I learn?

Besides, if I do things the wrong way, I'll disappoint my very best friend in the whole world, and I don't want that to happen.
====
43423
Velsa? She didn't come with you? Ah, this one was foolish to even send the letter in the first place. Or the peony. 

I hoped the years would have softened her memories. That she might have wanted to see her old friend one more time before the end.
====
43425
Oh, stupid Narahni, this one should have thought of that! She feared her terrible family was trying to lure her out of hiding. I should have signed the letter.

But you must understand, when we parted, Velsa was hurt very much.
====
43426
This one is no longer the young and brave Khajiit that fell in love with Velsa, and it took a long time to even discover she might be in Abah's Landing.

Now I am old and my mind isn't what it once was. Velsa would never even recognize me.
====
43427
Do you really think so?

Perhaps that would be best. Enough time has gone by without this one seeing Velsa's sweet face. Even if she's still angry, at least I can tell her that I never betrayed her. Since she didn't come here, I'll have to go to her.
====
43428
Velsa loathed her family's business. This one was a slave then, working in the family's kitchens. We … fell in love.  

We made a plan to free all the slaves. But she thought I betrayed her. She disappeared before I had a chance to explain.
====
43429
Here, take Spiritcatcher. The priest said it could recharge the great seal.

The necromancers are using the life energy of the pirates to weaken the seal. But you can use the amulet to catch the unleashed spirits and direct their energy to repair it.
====
43430
Not too many. The priest said when the amulet absorbed enough energy, you could use it to recharge the great seal at the tomb's far end.

Me? I only got as far as the tomb's first chamber before I had to flee for my life!
====
43431
I tried! You'll see once you have to face those undead necromancers! What they're doing to those pirates is a real shame.

Being dead? I could live with that. What's happening inside? That's a thousand times worse and one more for good measure!
====
43432
Confident, huh? Well, I'll be long gone, just in case you don't succeed. 

But if you do wind up resealing the tomb, you should find <<1>> over in Abah's Landing. I'm sure she'd like to get that amulet back—and you can have the reward she promised!
====
43433
Once the job's accepted, we'll get you and our seller to the job location. You'll need to find the requested goods and get out all the while remaining undetected.

Oh, and we need to be quick. Take too long and our cover's blown. We don't want that.
====
43434
The guild doesn't like to directly be involved in transactions, so we use third parties to deliver our requested goods to the buyer. The seller comes with you and is the hand off of all acquired items.

Mess up though and they won't wait for you.
====
43435
We'll find anyone who will take it at that point. The pay will be piss poor and we won't get much out of it, but it's better than nothing.

That's why it's important not to get caught or take too long. Your payment is a reflection of how well you do.
====
43436
Our sellers aren't official guild members, so they're only getting a cut of the earnings. You take too long or set off too many alarms and they're going to high tail it out of there.

Hazard pay isn't exactly included in their cut.
====
43437
They'll most likely be tucked away in secret passes, behind waterfalls— you name it. Even our maps we get for the jobs probably won't have their locations on them.

You'll need to search every nook and cranny. Who knows what you'll find?
====
43438
Our main target is always the first priority, but there's always going to be extra valuables hidden in there. Anything else you happen to find, our seller will gladly accept. 

But only if you're confident your main goal is going to be completed.
====
43439
Not at all the question I expected. You have piqued my curiosity.

Why do you seek some random Khajiit? Is there some problem?
====
43440
And you should join me! I find that a warm fire, a strong drink, and a hot bath—not necessarily in that order—help me unwind after a contract.

Besides, this is Kvatch. You can pray or you can pray. Or you can drink. I prefer the latter.
====
43442
Not a one, hero. But they saw you! Those striking features will be the talk of Kvatch for the next few days. I'd avoid the guards if I were you.

Our plan worked flawlessly. Now I won't have to look over my shoulder for the Brotherhood. Thank you.
====
43443
Oh, well, in that case .… An elderly Khajiit does work here. She's a cook. Bakes the best pies in town. They really are quite tasty!

But she's indisposed at present. I won't let you disturb her rest.
====
43444
That's something you'll have to ask her. It's not my place to talk about the hired help.

I do believe she traveled a fair bit in her youth, though.
====
43445
I suppose that won't do any harm. Narahni is a kind, gentle old woman. And a master baker of scrumptious pies.

The people here are very fond of her. And very protective.
====
43448
I once told the captain I was a wealthy Argonian prince seeking a fast ship to transport my riches. She let me inspect the smuggling compartments—and then I robbed her blind.

She just has one eye patch, so … half-blind. I left her the eye patch.
====
43451
It's nothing.

I … it's nothing.
====
43452
I will. But later … now isn't the time.

I just … I don't know why this matters. <<1>> is like an academy instructor, handing me busywork while the star pupil gets the plum assignments.
====
43453
How could it not be? It's so difficult to care about all this.

If I studied harder at the academy, I'd have graduated sooner. He would have traveled to see the ceremony. He wouldn't have been here when ….
====
43454
I … you're right.

Thanks, partner. I won't let you down.
====
43455
No! I didn't … what I meant to say was ….

Ha. All right, I suppose I am a bit jealous. All this comes far easier to you than it does to me.
====
43456
I know. I know, but … when I tell that to myself, it feels like a lie.

Listen to me go on. I won't delay you any further with my ramblings.
====
43458
A cherished friend! Though not always. Once, we were fierce rivals for the importation of fine silk—yet he proved the gracious victor, and reimburses for any referral, to this day!

A cherished former rival, in all truth. But quite magnanimous.
====
43460
You do know he gets a referral for everyone he sends to that flax-peddler? Even when he thinks my life is in danger, <<1>> still works the angles.

You bumpkin.
====
43462
Nothing worth my time.

And everything led here, didn't it? If we leave, we miss this opportunity to learn <<1>>'s plans.
====
43463
Don't mention it.

Truly, don't. I could get in a lot of trouble.
====
43464
Then may Julianos pour his wisdom upon you, for it seems you are an empty cup.

Leave me be!
====
43465
Bent spirits. Moon-haters. The children of the Daedric shadow-lady Namiira that dance in the Dark Behind the World. We rarely speak of them. Raises the hackles, you know? 

They are our dark reflection. Seductive, powerful, and very, very dangerous.
====
43467
That's exactly what the Iron Wheel said! But much louder, and with the shaking of fists. When they bellowed his name, I heard a loud crash upstairs.
====
43468
Follow the trail of ink, Title, and be quick about it. We have to get to Locke before the Iron Wheel abducts him!
====
43469
Luminescent gunk. Locke must have knocked it over in his haste to escape. Someone's tracking ink everywhere, and I'd bet we can follow that trail to Locke. Assuming he's not dead already.
====
43470
An alchemically infused apple. Throw it hard enough and it breaks open—surrounding your enemy with a rancid bouquet of boiled netch farts.

Try not to miss.
====
43471
First you'll wait for me to get into position. Then you'll distract him so I can knock him on the head.

Here, take this <<z:1>>.
====
43472
And I am prepared to give Abah's Landing a wide berth. I'd prefer to avoid the Iron Wheel, at least for the time being.

<<1>> mentioned a rendezvous by … Prince's Gate, was it? I'd feel safer were someone to escort me there.
====
43473
Many thanks. This will cover five bottles of good food. At least.
====
43474
No need for violence! You're as bad as the Iron Wheel, you know that?

Well … not that bad.
====
43475
All right. I'll give you part of it. I don't eavesdrop, you understand—I just happen to have excellent hearing.

Be sure to write it down. I won't repeat it.
====
43476
The specifics vary from heist to heist, but there's definitely a pattern.

Normally, you'd have to check the "job board" over there, but I'm going to give you the details of your first heist personally.
====
43477
The first thing you need to do go to the treasure's location. Someone in the Guild went to a lot of trouble finding out where it is, and we don't make mistakes about that.

This one's located in a Daedric ruin.
====
43478
Bring any treasure you find—and you might find more than one—back here. Drop it off, and you'll receive a reward from the Guild based on how much you brought back and how quickly you did it.
====
43479
You'll have a brief time to get in, steal the treasure, and get out. The faster you do it, the better the reward.

Try to avoid getting spotted. The treasure's owners'll set off an alarm, which then shortens the amount of time you have to get out.
====
43480
<<1>> thought his plan to steal the dowry was "almost flawless." But "almost" won't bring our friends back.

He didn't have the right people for the job. But I do.
====
43481
<<1>> knew of the dangers within, but not everything. There was a trap. We … I … didn't understand how it worked. Not until it was too late.

But this time, I know how it works. And I'll need you by my side to defeat it.
====
43482
<<1>> once served <<2>>. When she wore the clothes he designed, she was the envy of Taneth society.

But there was a scandal, and he fled here, beyond Taneth's reach. I don't know exactly what happened, but I do know he blames her.
====
43483
I wish I could say no, but we know little about this man. We can assume he's ambitious and well-connected, and he's already bent many in Abah's Landing to his will.

Hopefully, we'll know more after we search Malooc's Tomb.
====
43485
I can't stand her, but she was always one of our best. I could really … use … her help … in restoring the Thieves Guild.

My eye just twitched. I need to control that around <<1>>—never show her your tell.
====
43486
Tempting, but we look out for our own.

And you can never let her know I said this, but we'll need her if we're going to rebuild.
====
43487
Obnoxious and dripping with poison. Just like her personality.
====
43491
Someone who doesn't realize "Desert Falcon" is incredibly pompous.

<<1>> made enemies over the years—maybe it's one of them. But why look for him now, and not after the dowry heist? Whoever it is, my hope is they're willing to work with you.
====
43492
I don't know how to answer that. We were friends for so many years—he meant so much to the guild. To me.

And then he betrayed us. He left us to the mercy of the Iron Wheel. Drowning at sea is too good for him.
====
43493
Hmm, let me think. The Observatory provides regular transport to Belkarth from Mournhold. Pretty city. Full of Dark Elves, though. Or Wayrest. Now that's a fine city. And Elden Root. It's a giant tree that's a city! Can you believe it?
====
43494
No one I can think of. We just came from there, and Belkarth is pretty small. The Observatory is worth a visit, though!

I hear there's trouble in the region, but Belkarth is safe enough. If it's not one thing, it's another in Craglorn.
====
43495
Ready? This one is nervous, but I am also ready. Lead on and I will follow.
====
43496
A secret passage? Velsa always loved secret passages! Let's go!
====
43499
I had no idea this would be the result of sending you to find a half-naked Nord.

The last time I saw <<1>> was quite unpleasant. There was poison in that wound. I don't think it ever truly healed.
====
43501
You reunited me with my one true love, so I choose to ignore that.

I hope there's time to share a few lasting moments before all is said and done.
====
43502
Then he finally went through with his damned fool heist.

So "Guildmaster <<1>>" sends a warning, does she? <<2>> barely in the ground, and she seeks to uproot my retirement?
====
43503
This one has been trying to put her past in order. In addition to reaching out to Velsa—thank the moons she still loves me!—I had Faradan inquire after my estranged son.

Like Velsa, Tashmin departed from me in anger. Now I fear for his life!
====
43504
I'm <<1>>, and we're currently fleeing the Iron Wheel. We can talk about the details once we've actually fled.

Oh. What are your thoughts on spiders?
====
43505
When I was posing as one of the manor's guards, one of the actual guards mentioned these old catacombs. Said they were a "basket full of spiders."

Unless that's an obscure Nord expression, I'm guessing he meant actual spiders.
====
43506
Faradan located Tashmin in Skywatch, a city in distant Auridon. He sent me word that bounty hunters have captured him, even though he can find no evidence that my son committed a crime.

I'm afraid that the bounty hunters work for House Dres!
====
43507
Of course! This one should have handed it over when you arrived, but I left it in the other chamber. 

My son fell in with a bad crowd, drinking skooma like a fish drinks water, but he doesn't deserve a slave's fate. Please, help him if you can.
====
43508
Faradan writes that Tashmin is in the city of Windhelm. Cold Eastmarch. He was lost in a skooma fog. 

Now it seems he has been taken prisoner, for crimes that are false. The bounty hunters who have taken him are working for House Dres.
====
43510
No wonder <<1>> brought you into her Thieves Guild. She mistook the muscle in your head for wit. But there's more to you than that, isn't there?

We could keep flexing all day, but there's a ledger to steal. Are you ready?
====
43511
The Thieves Guild. And my guildmaster, who can explain why the Iron Wheel thinks you deserve the same fate they've inflicted upon us.

It's an unpleasant fate. It involves branding irons.
====
43514
You are your own master. But the Iron Wheel is relentless, and they know your face. They know your partner's face, too.

So tell me where we're all headed. I suggest Abah's Landing, as soon as you're able.
====
43515
This one has been trying to put her past in order. In addition to reaching out to Velsa—thank the stars she still loves me!—I had Faradan inquire after my estranged son.

Like Velsa, Tashmin departed from me in anger. Now I fear for his life!
====
43516
Oh my! What was this one thinking? I left the letter in the other chamber!

My son fell in with a bad crowd, drowning his sorrows in skooma, but he doesn't deserve to be dragged back to House Dres as a slave. Please, help him if you can.
====
43517
Faradan writes that Tashmin is in Skywatch, in far away Auridon. Tashmin has been taken prisoner. The crimes were not true, but the Skywatch guards let the bounty hunters take him, Faradan believes the bounty hunters are working for House Dres.
====
43518
Faradan located Tashmin in Wayrest, a city in distant Stormhaven. He sent me word that bounty hunters have captured him, even though he can find no evidence that my son committed a crime.

I'm afraid that the bounty hunters work for House Dres!
====
43519
Faradan writes that Tashmin is in the city of Windhelm. Cold Eastmarch. He was lost in a skooma fog. 

Now it seems he has been taken prisoner, for crimes that are false. The bounty hunters who have taken him are working for House Dres.
====
43520
This one has been trying to put her past in order. In addition to reaching out to Velsa—thank the moons she still loves me!—I had Faradan inquire after my estranged son.

Like Velsa, Tashmin departed from me in anger. Now I fear for his life!
====
43521
Of course! This one should have handed it over when you arrived, but I left it in the other chamber. 

My son fell in with a bad crowd, drinking skooma like a fish drinks water, but he doesn't deserve a slave's fate. Please, help him if you can.
====
43522
Faradan located Tashmin in Windhelm, a city in distant Eastmarch. He sent word that bounty hunters have captured him, even though he can find no evidence that my son committed a crime.

I'm afraid that the bounty hunters work for House Dres!
====
43523
Yeah? Well, Tash isn't here. Go bother someone else.

Wait a moment. Why are you looking for Tash? He never hurt anyone. And you don't look like a guard ….
====
43524
That won't work. She'd have to admit she deals skooma, and she's too crafty for that.

Just tear the page with my debt out of her ledger and bring it to me. She keeps it in a locked chest by her tent. Do this and I'll tell you what happened to Tash.
====
43525
Help? Well, I need some help, too. Do a favor for me and I'll tell you where they took Tash.

Celwen, at the Sleepy Eaglet. I owe her a bit of gold and she's starting to get anxious about my ability to pay.
====
43526
Hmm. Maybe if we pray to Akatosh? Sorry, not helping.

I've read … er, I've heard that rich thanes with treasure houses love their secrets. Let's see if there's a hidden mechanism.
====
43527
Thank the gods! You will have no trouble from me. You were never here and I never saw you.
====
43528
You got it? Now my skooma dealer has nothing on me. I get a fresh start!

Tash was with me when two Dark Elves grabbed him. They claimed to be bounty hunters, but I've seen this before. They take unfortunates like us and turn us into slaves.
====
43529
Dancing girls and animal acts.

It's a warehouse! Sweaty laborers and rough-hewn crates. What do you expect?
====
43530
He's down near the docks, tied up and waiting to be packed onto a ship.

Those so-called bounty hunters are still prowling around, looking for other Khajiit to fill their cargo hold. Damn guards were probably paid to look the other way.
====
43531
I suppose you can't be too bad. You did help me, after all.

He's down by the docks, tied up like cargo. Those so-called bounty hunters are still prowling around, looking for other Khajiit. Damn guards were probably paid to look the other way.
====
43532
How do I know you aren't another one of those so-called bounty hunters? You are a Dark Elf. Maybe you're in league with the bastards that grabbed Tash.
====
43533
Why would you do that? This one doesn't even know you. 

Besides, that bounty hunter carries an arrest writ with Tashmin's name on it. As long as he has that, this one will never be free.
====
43534
This one will be dead soon. It is inevitable.

But if you really plan to get the writ, you'll need to pick his pocket. He's been drinking my skooma while his partner hunts other Khajiit, so I suppose you might want to hurry.
====
43535
A Dark Elf? Help me? What cruel amusements these slavers employ to trick a poor Khajiit!
====
43536
This one will die of thirst soon. It is inevitable.

But if you really plan to get the writ, you'll need to pick the bounty hunter's pocket. He's been drinking my skooma while his partner hunts other Khajiit, so I suppose you might want to hurry.
====
43537
Then why would you help me? This one has never even seen you before.

Besides, that bounty hunter carries an arrest writ with Tashmin's name on it. As long as he has that, this one will never be free.
====
43538
My mother sent you? This one has not seen Narahni in many, many years. How would she even know where to find me? Why would she even try?

I was full of anger for so long, but now? Now I'm just sad.
====
43539
This one has heard of Abah's Landing. Always wanted to see such a place. Perhaps I will accept your offer of hospitality.

But first things first. This one needs a drink.
====
43540
Because this one was young and foolish once, full of anger and certain that the moons shone only for me.

Soon, the skooma drowned my memories and it was easier just to forget.
====
43541
This one wishes she had not found me. She should not see the sorry condition her beloved son has fallen into.

Still, Tashmin can't stay here. Maybe it's time to put the past behind me and try to do something better with my life.
====
43543
Now? So soon? Can't this one have a drink first? Maybe three?

No, no. A clear head is better than a clouded mind on occasions such as this. I just hope my mother isn't too disappointed in what her son has become.
====
43544
It certainly looks that way. Between Tashmin and I, Narahni had a hard life.

I just want her to be happy.
====
43546
And I plan to make up for everything Narahni has missed. I'll be there for as long as she'll have me.

I can't change the past, but I'll do my best to make her future better.
====
43547
Let's talk details when we rendezvous. It's not that I don't trust you! I'm just … I don't think I've made a good impression in this place.

That is, if you're still interested. You are, right? Of course you are, I'm only joking.
====
43549
None whatsoever! Anything else you take is yours to fence.

Just don't forget why we're there. We don't leave until we have the <<1>>.
====
43551
Thank the Divines. I mean … we can skip past the suspicious glares and work at getting out of here. Like partners should.

Tell me, are you certain you've never heard of this "Iron Wheel?"
====
43552
I had a lead on a priceless relic! Why would I tell anyone about such a valuable prize? Beyond the partner I needed to complete the job.

And what about you? Are you certain you've never heard of this Iron Wheel?
====
43555
Of course, you're right. The Iron Wheel could return at any moment. We need to get out of here, and fast.

Wait … did you hear that?
====
43556
You carry yourself like you're in charge … and you're far better at smashing spiders than I. So for now, why don't you lead? Boss.
====
43558
My guildmaster can explain. The Iron Wheel thinks you deserve the same fate they've inflicted upon us.

It's an unpleasant fate. It involves branding irons.
====
43559
No, you're absolutely wanted for stealing the <<1>>.

Take pride in what you've done, always.
====
43560
No, I … didn't mean that. And better luck next time.

At least you held the <<1>> in your hands. I bet it felt expensive.
====
43561
Good, you can take direction.

Did he tell you it's packed with dirt on merchants throughout Abah's Landing? How will <<1>> react when I bring her a grateful <<2>> and his insidious ledger? I do hope it makes her eye twitch.
====
43563
My own concoction. When poured into a crate filled with sawdust, the crate emits a thick smoke. Any reasonable person would reach for a bucket of water to douse what appears to be oncoming flame.

Yet it reacts quite poorly to water.
====
43564
Good. The treacherous <<1>> will feel the brunt of her anger. Quite literally! She was once an alley brawler.

Yet, the others who labored for me are blameless. Should they desire it, they shall have a place in my future endeavors.
====
43565
"<<1>>,

"There's a place near <<c:2>> where I go to think. Can you come by when you have a free moment? I need your help with a personal matter.

"—<<3>>

"PS: The mustard stain doesn't represent anything."
====
43566
"<<1>>,

"I deciphered my father's ledger! Come by my rooftop retreat when you have a moment.

"—<<2>>

"PS: There is another mustard stain. No judgments!"
====
43567
"I deciphered the ledger he left at Lady Sulima's and it included a map. Some of the local cartographers helped me figure out where he might have buried his treasure.

When you have time, come find me and we'll go search for it together."
====
43568
Trust me. Stay calm a moment longer and all will become clear.
====
43569
The cub is more seasoned than she admits, but Fa'ren-dar's eyes are sharper than his claws. Tongue too, where Velsa is concerned. I have missed her conversation.

Both are the guild's to serve, and so now they serve you too.
====
43571
Then we should see what my magpies have brought back to the nest. I'll await you at the tip board in the guild hall.
====
43572
Perhaps I am. A very sneaky butler, who ensures that all things reach their proper destination. Loot from an industrious thief's sticky fingers into a wanting buyer's tender embrace, and gold from a happy buyer's pocket to a deserving thief's palm.
====
43573
Wealth in Abah's Landing comes and goes like its tides. What washes in isn't here for long, or left about like flotsam to be scooped up by any passerby. There are many hidden nooks where such things are tucked away.

Fa'ren-dar knows them all.
====
43574
Fa'ren-dar's little birds post things of interest at the guild. If something catches your eye too, speak up and we plan the heist.

Go through me, or not at all. We don't want members stepping on each other's toes, or skimping on their dues.
====
43576
I respect your decision, but please, hurry. With the Iron Wheel now guarding Malooc's Path, it's only a matter of time before we lose our chance to find out what really happened to Lady Falorah's dowry.
====
43577
That's not good. We could certainly use his aid at the tomb. I'm willing to delay our departure if it means we can recover him.

It's your call. We can manage without him, if need be.
====
43578
All right. We should hurry. <<1>> won't last long under the Iron Wheel's interrogation.
====
43579
We'll be here. Bring him back safe and sound.
====
43580
There's a snitch, goes by the name <<1>>. Slippery fellow … local. He might know where <<2>> was heading.

It's all in my notes.
====
43581
Well, you wouldn't be in here if you weren't one of us. Unlike that stiff piece of work, Ram's Beak. Falcon Wings. Or whatever his name is.

Heard he's been asking around about an Imperial. I might know something. I know lots of things.
====
43582
Ooooh, I'll bet its juicy! There was an Imperial fellow who stayed here for a bit. Not very friendly in the tavern.

Still, he wooed a rather well-off widow. I heard his wife talk about a pleasant little island home she had near Sentinel, in Alik'r
====
43584
Fine, you rude…. person!  There was an Imperial fellow, wasn't called Nicolas though.

Stayed here and wooed a rather well-off widow. I heard his wife talk about a home she had near Sentinel, in Alik'r. A private island all her own. Rich folk.
====
43585
Now that you mention it… was an Imperial fellow, didn't go by Nicolas though.  

Stayed here for a bit, wooed a rather well-off widow. I heard his wife talk about a home she had, some lovely little island, near Sentinel. That's in Alik'r
====
43586
Well, you wouldn't be in here if you weren't one of us. Unlike that stiff piece of work, Ram's Beak. Falcon Wings. Or whatever his name is.

Heard he's been asking around about an Imperial. I might know something. I know lots of things.
====
43587
Ooooh, I'll bet its spicy! There was an Imperial fellow who stayed here for a bit. Not very friendly in the tavern.

Still, he wooed a rather well-off widow. I heard his wife talk about a little island home she had near Tal'Deic Fortress, in Deshaan.
====
43589
Fine, you rude…. person!  There was an Imperial fellow, wasn't called Nicolas though.

Stayed here and wooed a rather well-off widow. I heard his wife talk about a home she had near Tal'Deic Fortress, in Deshaan. A private island. Rich folk.
====
43590
Now that you mention it… was an Imperial fellow, didn't go by Nicolas though.  

Stayed here for a bit, wooed a rather well-off widow. I heard his wife talk about a home she had, a little island, near a Fort in Deshaan. Tal'Deic, I think.
====
43591
That's why I sent <<1>> to pull you out. Don't get me wrong. <<2>> may be green, but she planned a real heist—the kind we used to pull off, before the Iron Wheel captured or killed most of us.

Bastards.
====
43592
Anais needs to see the errors of her ways. People aren't property. They aren't supposed to be sold and traded, and they certainly shouldn't be turned into slaves.
====
43593
There was no request for a ransom. I made that all up to scare her. No one even knows she's missing yet and I'd like to keep it that way.
====
43594
Take these letters. I don't want her family's agents to come looking for her yet, so I forged them to explain her absence. Just plant them in the Velmont Mansion and that will give me all the time I need.
====
43596
Time for Anais to consider her situation, to see if being trapped and powerless changes her outlook on keeping pets and slaves.

When she's learned her lesson, I'll set her free. Meet me at the Thieves Den after you plant the letters.
====
43600
"<<1>>,

"While we were both attending to other matters, that special shipment from my past was discovered and absconded with by pirates. I have to rescue her!"
====
43602
I believe that she has been taken to <<1>>. I'm heading there immediately.
====
43604
As a matter of fact, it was the strangest thing! He ran right across the bridge that spans the middle of the grotto! If you hurry, you can probably still catch him!
====
43605
Yes, yes, rescue her … yes. I never wanted to become a slave merchant. But if we set her free, won't she just continue with her awful ways?

I hate to admit it, but I'm at a loss as to how to proceed.
====
43606
I see your point, but one can learn about murder without being murdered.

Until the pirates ransom her back to her family, they'll treat her the way she treats <<1>>.
====
43608
I admit that I was shocked to see that she had taken another "companion" in my absence. Maybe you're right.
====
43609
What does that matter? Should I determine my actions based on the inclinations of a slave-keeping, self-centered aristocrat?

What should I do? I just want to return to the Den … put this awful business behind us.
====
43611
Yes, I suppose I should. But does that mean I abandon my goal to teach Anais a lesson? How will I live with myself if she continues to treat people as things?

I could set her free, but what's the profit in that?
====
43612
You heard of <<1>>? She's a noble from Taneth with a substantial dowry in her family tomb. We tried to steal it—but we failed, and she hired the Iron Wheel to punish us.

I hear their leader thought you worked for us. Want to make it official?
====
43615
Ah, you're the one that Walks-Softly brought to our charming little hovel.

Well, let me be the first to welcome you to the Abah's Landing Thieves Guild. We may not look like much, but we used to be significant. Divines willing, we will be again.
====
43616
I don't really know the details. It happened shortly after I joined the guild, and I wasn't privy to our leaders' plans.

As far as I can tell, a heist went terribly wrong. Zeira was the only survivor. Beyond that? You'd have to ask the guildmaster.
====
43617
A recent promotion, yes. The higher-ups got together to pull off the heist of the century, but Zeira was the only one to return from that doomed expedition.

Whatever happened brought the attention of the Iron Wheel down upon us. Now we hide here.
====
43618
I do whatever it takes, my friend. Whatever it takes. I want to help the guild reclaim its former glory and drive those Iron Wheel bastards out of Abah's Landing.

And if Zeira deems to make me an officer in the guild, so much the better.
====
43619
Interesting choice of words. Role. I play many roles. Seductress, serving girl, noble, beggar, merchant—it all depends on the job at hand.

It's all about the disguise, you see. You've probably talked to me a dozen times and didn't even realize it!
====
43620
I change personalities like a noble changes clothes. Perfect for surveying a location for a robbery or swindling a merchant out of gold.

I just wish the higher-ups weren't so busy. As good as I am, I know there's more to learn.
====
43621
It was a simple enough matter for me to disappear when the trouble began. 

If you must know, I took on the role of a bodyguard at the Winsome Welwa. Worked there until the guild started to gather again down here.
====
43622
Don't I? We made good use of that before we joined the guild. Being two places at once is a handy skill for deception.

On the other hand, Kari could just be another role that I play. Are you certain you've ever seen us together?
====
43623
I tracked Anais to that building behind us, but the lock on the door has thwarted all of my attempts to pick it.

One of these pirates must have a key. Maybe you'll have better luck finding it than I did.
====
43624
This one eventually left the Arendis lands, after Velsa had disappeared. Much wandering but I was not alone. Narahni had a son, named Tashmin. 

When he was grown, we fell away from each other. He left Narahni in anger. Now he is in danger.
====
43626
Faradan's letter is inside the house, it has more information. 

Tashmin and I parted on angry words because he had fallen in with bad people. Irresponsible, drinking skooma, doing nothing. I kept thinking he would come back, but he did not.
====
43627
Faradan helped me search and he found Tashmin in Skywatch, in far away Auridon. But bounty hunters have taken him prisoner, though he committed no crime. 

 Faradan believes the bounty hunters are working for House Dres.
====
43628
Faradan's letter is inside the house, it has more information. 

Tashmin and I parted on angry words because he had fallen in with bad people. Irresponsible, drinking skooma, doing nothing. I kept thinking he would come back, but he did not.
====
43629
Faradan helped me search and he found Tashmin in Skywatch, in far away Auridon. But bounty hunters have taken him prisoner, though he committed no crime. 

 Faradan believes the bounty hunters are working for House Dres.
====
43630
You did? Excellent!

I'll let you have the pleasure of seeing if that key will unlock the door. After you.
====
43631
This pirate crew seems to be somewhat lax when it comes to following the rules of the sea. I suppose any one of them could be carrying a key to that door.

In cases such as these, you just have to keep breaking eggs until you find a yoke.
====
43632
Be my guest. I'm worse than <<1>> with those things.

If you can get past that lock, I'll follow you in and we'll deal with whatever we happen to find.
====
43633
Tough as nails and twice as sharp! 

I'm the muscle. Even Velsa appreciates having some muscle around when things go south. And speaking of Velsa, I'm glad she's back.
====
43634
Yeah? Well, Tash isn't here. Take your charity and—

Wait a moment. Why are you looking for Tash? He never hurt anyone. And you don't look like a guard ….
====
43635
That won't work. He'd have to admit he deals skooma, and he's too crafty for that.

Just tear the page with my debt out of his ledger and bring it to me. He keeps it in a locked chest near his cart. Do this and I'll tell you what happened to Tash.
====
43636
Help? Well, I need some help, too. Do a favor for me and I'll tell you where they took Tash.

Loupel Menant has a cart near the North Gate. I owe him a bit of gold and he's starting to get anxious about my ability to pay.
====
43637
Velsa was an important figure in the guild before she retired. I'm kind of surprised she came back. Of course, she always preferred her plants over people, but I don't blame her.

In my experience, people will disappoint you.
====
43638
Oh, what a delicate flower! Have you never walked the streets of Abah's Landing? Everyone needs muscle! I'm surprised more people don't have them.

Stealth and skill will only take a thief so far. It takes muscle to make it the rest of the way.
====
43639
Yeah? Well, Tash isn't here. And that's where you should be. Not here.

Wait a moment. Why are you looking for Tash? He never hurt anyone. And you don't look like a guard ….
====
43640
That won't work. He'd have to admit he deals skooma, and he's too stubborn for that.

Just tear the page with my debt out of his ledger and bring it to me. He keeps it in a locked chest near the forge. Do this and I'll tell you what happened to Tash.
====
43641
Trouble? Well, I'm in trouble, too. Do a favor for me and I'll tell you where they took Tash.

Geraud Maviniele at the Anvil & Pauldron. I owe him a bit of gold and he's starting to get anxious about my ability to pay.
====
43642
It's brilliant, that's what it is! I joined the guild because of Velsa, you know. Hoped to learn whatever she was willing to teach me, but every time I asked a question she threatened to defoliate my head.

I'm glad she's back though.
====
43643
Well, she's no legend like Nicolas was. But then again, nobody is. We all miss him terribly.

Zeira, on the other hand, she's one of us. She isn't afraid to get her hands dirty. I appreciate that in my guildmaster.
====
43644
Funny you should ask about that. I just finished building a device to help Brucus get into his uncle's vault. I hope he heeds my advice and stands well clear of the door after he sets it. I may have been a bit heavy with the kindlepitch.
====
43645
I heard. But if the guild didn't wind up with the dowry, I wonder who did?

It's the curse of Prince Hew. Nothing ever turns out as planned in Abah's Landing, and that's the truth.
====
43646
Who told you about—I mean, no, not a thing.

Look, I can't help it if things accidentally happen to fall into my pouches. If I had to keep track of every item that belonged to someone else and wound up in my possession, I'd never get anything done.
====
43647
You think so? That's the nicest thing anyone's said about me since I left Greenshade—and mostly they said "good riddance" as I departed.
====
43648
Indeed, I have seventeen distinct theories, ranked from "most viable" to "highly improbable." But I'm not ready to share any of them just yet. I need more data to analyze.

If you and Zeira learn anything else, please be sure to let me know.
====
43649
A true genius never guesses. Not when every problem, no matter how complicated, can always be solved through dedication and analysis.

I'll figure out who actually stole the dowry. It's just a matter of time.
====
43650
A number of merchant conglomerates operate out of Abah's Landing, using their wealth and power to influence the city. The Thazahrr Cartel is one such entity. I regret to say that I worked for them for a time, before I found a place in the guild.
====
43651
I heard about that. But I'm not worried. Zeira will take care of this <<1>>. That's what a guildmaster does, after all.
====
43652
You make it sound so … pedestrian! I am a member of the guild, just like you. But instead of working with lockpicks, I balance ledgers while keeping my eyes and ears open for interesting … business opportunities.
====
43653
If you're implying that I'd ever do anything to hurt the guild—well, that notion is as outlandish as a bonnet on a dragon frog!

Now unless you have some legitimate concerns to discuss, I'd prefer you let me get back to my books.
====
43654
That's one word to describe what I do. And I do it very well.

I am a little worried about this <<1>> person, though. Until I can examine his ledgers and review his journals, he's just an empty box, as far as I'm concerned. And I hate empty boxes.
====
43655
I was biding my time, determining how best to perform my duties in the face of overwhelming odds.

But as soon as I got the word that Zeira was re-forming the guild, I was back here in two shakes of a horker's tail.
====
43656
The Iron Wheel? Facing those sharp-tusks head on would be as suicidal as chub loons charging a snow bear.

We will weather this storm. The guild was around before the Iron Wheel, and we'll still be around after they're long gone.
====
43657
Thrag chose well when he brought Ghazana into the guild. She's more than capable and I'm sure she will serve us well.

And she's very pleasant to look at. Knowing Thrag, that was the first thing that crossed his mind when he recruited her.
====
43658
Thrag did an admirable job in my absence. Now that I'm back, he will return to his role as my second in such matters.

I know that will irritate the tusk out of him, but it can't be helped. I'm Thrag's superior in every way—and he knows it.
====
43659
Depends who you ask. Since Velsa retired, I've been the guild's alchemist. Oh, I guess you could say I took a break after the Iron Wheel began their persecution, but I returned as soon as Zeira gave the word.
====
43660
I was so discouraged when I heard what happened to <<1>> and the others that I spent a good deal of time pleasantly inebriated. We all handle grief in our own ways, after all.

As soon as Zeira contacted me, I packed my kit and hurried back.
====
43661
Interfering foreign bastards! They have no business in Abah's Landing! If I had my way, I'd slip a vial of poison into the chief inspector's tea and be done with the matter.

<<1>> says that's not the way we do things. More's the pity.
====
43662
Poisons and toxins, for the most part. I also dabble in mind-altering substances. I do so enjoy having my mind altered!

It's all a matter of subtlety. A pinch of this or a splash of that can solve most problems, I've found, and with less bother.
====
43663
I was a bounty hunter back in Shornhelm before I embraced this life.

I suppose tales of my past have been spread around the guild like jam on a biscuit. Thieves and cutpurses are worse than old wives when it comes to gossip.
====
43664
I originally came to Abah's Landing to collect a bounty on <<1>>. But he offered me an alternative that actually made sense. I brought my talents to the guild and they welcomed me.

Just like you, I earn their trust every day.
====
43665
You'd be surprised. When it comes to law and order, the line between bounty hunter and outlaw is thin as a wisp of hair and just as fragile.

After years of serving the public good with nothing to show for it, I learned that crime actually does pay.
====
43666
Never leap into water when you don't know the depth.

I wasn't here, but I wasn't cowering like a newt just free of his shell. There were things that needed doing. Now they are done. All to the benefit of the guild.
====
43667
Do I? I suppose that I do. It was earned with the blood and entrails of others, though, I assure you.

You're too easy to fool! I do enjoy making the new recruits tremble!
====
43668
The guild has reclaimed its position of power in Abah's Landing. Our new arrangement with Taneth might even make us more powerful in the long run. It all depends on how the wind blows. And if the merchant lords don't cause us too many difficulties.
====
43669
We'll continue to rebuild, finish getting our own house in order. I have nothing but admiration and respect for our beloved guildmaster!

Indeed, I can't wait to see what she has planned for us next. The anticipation has me on the edge of my seat!
====
43670
I had a beautiful ship, once. It was fast, nimble … but the summer storms that blow up along the Abecean coast were too powerful for my poor "Swift Lightning." Sank to the bottom of the sea.

But let's bask in Zeira's success. This was a good day!
====
43671
My experiences from my days as a pirate and smuggler make me invaluable to the guild. I have contacts, friends in distant ports, and more than enough advice to pass along.

When it comes to planning and organization, just call on "the Captain!"
====
43672
Somewhere in <<1>>. The Iron Wheel's preparations to depart causes much distraction. There is no better time to slip among their ranks!

But I am not a part of your guild. You would know best what to do, of course.
====
43674
Sadly, no. It is a large ruin. Rhanbiq may be keeping her close or maybe under guard in an old cell. 

You and the others will need to find a way in.They will be alert to diguises, no? Walks-Softly does not have the stealth to slip by the main gate.
====
43675
I see many and many things, that is true.

Is there something in particular that I can illuminate for you?
====
43676
I shall tell you a secret. Once, crime was kept to a minimum by the Thieves Guild of Abah's Landing. But the Thieves Guild is no more, or so I have heard, and now the cutpurses and footpads run wild and free.

So, no. Not a safe place. Not at all.
====
43677
Oh yes and truly! A grandiose title, but they do keep our economy going.

Of particular note are Orahan at-Addin who runs the Syndicate and Lady Ylanie of House Vien. If you haven't visited her establishment, the Winsome Welwa, you're in for a treat!
====
43678
As I have heard the words, one pirate found a ridiculously large and ostentatious hat and named herself "commodore." Now the rest of the pirates seek some kind of gift to use to win her favor.

Pirates have such foolish notions.
====
43679
"Follow the map on the back of this note. (The mustard stain doesn't represent anything.)

"—<<1>>"
====
43680
Just bring it back to me. I'll handle the delivery, and you'll be paid on the spot. I'll be waiting just outside the cistern in the alleyways. You can find me there anytime you're looking for a bit of work on the side.
====
43681
I told you I was a master of disguises! And let me tell you, beggars hear the most interesting things ….

But you should move along and let me get back to work now. Maybe I'll see you later at the safehouse.
====
43682
The past can be a vise that holds us back. I've seen it. I want to teach Anais to let go of her memories, forget about me, and get on with her life.

After we steal the items—items that once belonged to me, by the way—she'll stop looking for me.
====
43683
Keepsakes. Jewelry that Anais had made from my hatching shell and scales I lost during moulting.  

You know, now that I say the words out loud, it sounds kind of strange for someone to have kept my discarded body parts. Is that a common practice?
====
43686
Still out of service, I'm afraid. I don't have to describe the indignity of a famous captain such as myself booking passage on a trading vessel, do I? Still, my sister comes first.

Also, no one on that ship actually knew who I was, so no harm done.
====
43687
Wonderful. Telonil's done a remarkable job in growing our fortune, Haerdon and Mekag are in fighting shape, and patrols have grown sparse since the war in Cyrodiil.

I've got nothing against Captain Kaleen, mind you, but a woman needs her own ship.
====
43688
Not that I'd ever kiss and tell, my dear, but if nothing else, I remain amused by his advances.

Do you know he memorized a book of Redguard poetry and quoted it at me? That was almost charming. And of course, there was the trained monkey.
====
43689
It wore an adorable hat and clutched a wrapped gift. Perhaps Jakarn thought that since I enjoy Howler's company, the way to my heart was through a monkey.

Howler chased the creature off, so I have no idea what was in the box.
====
43690
It's what we do. She'll come back when she gets bored or she needs something. She always does.

Howler's a bit disappointed he didn't get more time with her, but he'll get over it. Nothing a few dozen mugs of ale won't cure.
====
43691
Profitable and dangerous. I'm happy to continue ferrying troops for the easy gold, but when the Queen commands us to show our claws, we oblige.

Many a captain has made the mistake of dismissing the Prowler as a threat, to my benefit.
====
43692
Ah, the tale of the Prowler and the fierce Maormer sea serpent. It grows with each telling! You might be amused to hear what the crew claims happened that day.

It's quite a popular story in the port towns.
====
43693
You think? That's the tamest part! By all accounts, your battle with Peledil rocked the seas and reshaped the coast. They say you turned the sea serpent into a mount!

Ah, I'm glad you're still well, my friend.
====
43694
We were set upon by one hundred Sea Elves, surrounded with no hope of escape. But you defeated them soundly with one bare fist while swinging from the rigging.

Then you hopped onto the sea serpent and rode it into the side of the Maormer ship!
====
43695
You think I have noticed your unique affliction? I considered killing you as well. Yet having heard tales of your exploits, I believe you do more good than ill.

Should that change, we may become enemies. Today, however, you may depart in peace.
====
43696
No, but I have a tale that may interest you.

Weeks ago, I stalked the wilds outside Marbruk, searching for a vampire assassin. What I did not realize was that the creature was leading me into a trap. I was set upon by her and five trained killers.
====
43697
It was a close call. I dispatched the killers and set the vampire on fire, but not before I sustained grievous wounds. I buried my blade in the vampire's heart and collapsed, considering this a good death.

That was when she appeared by my side.
====
43698
Ah, the Wilderqueen. I have heard tales of that remarkable being. Tales of awe and terror that included saving Wood Elves and stopping loggers.

Your influence grows if you have the ear of Valenwood's legendary protector.
====
43699
A woman with skin of bark and hair of leaves. When she knelt beside me, my pain vanished. She healed me and brought me back from undeath.

When I asked her why she would do this, all she said was, "Thank the Vestige." Then she disappeared.
====
43700
This one will sing at a wedding, perhaps. Or a naming? Something joyful and clean. There is a shrine north of Senchal—a very fine place with white sandy beaches and cool breezes off the Topal Sea. I will start there. And after that? Who can say?
====
43701
Neither does <<1>>. Here's a copy of his wanted poster. It's plastered all over Taneth.

I want you to find out what really happened. If he's dead, we throw a party in <<c:2>>. But if he's alive, you track him down and ….
====
43702
You are kind to ask. Yes, this one will manage. There are no wounds that song and prayer cannot mend. Soon this one will swim in warm seas and sing the kha'jay sahaalas under the Tojay moons. All will be well.

Take care of yourself, walker.
====
43703
Adara'hai will leave that to the Mane and the Torval Curiata. This one fears that she's already stayed too long ….
====
43705
Yes, I'd say so. I find life to be a complicated series of pranks and pratfalls. Besides, this is your mission. I'm only here to observe and offer assistance if you get in over your head.

Speaking of which, try not to get captured or killed today.
====
43707
Be stealthy or slaughter everyone that gets in your way. Whichever works best for you. They all wind up with Sithis in the end, so what's the worry?

Now let's get out there and deal with the Grand Sermonizer and her lying priests.
====
43708
Did she? So I get to do all the work and you wind up with all the glory? I'm getting a little tired of sticking to the shadows all the time.

I'm sorry. Was there something else you wanted from me?
====
43709
Hmm. Excuse my attitude, but you have to understand. Cimbar ….

Anyway, I've been hunting the Black Dragon. On my own. Got so close I could hear her voice. But I had to break off the hunt. I didn't want to wind up dead, you understand.
====
43710
Don't you want to pay <<1>> back a bit for the threat against Hildegard?
====
43711
After that last bad thing that happened, I can't imagine leaving this without striking back.
====
43713
Well … right. I suppose that sounds cowardly to you, our newest Assassin. The pride and joy of the Matron and the Speaker both.

Your blade never dulls, does it, Assassin?
====
43714
Rotting away in <<1>>.

But please, how can <<2>> thank you for her unexpected fortune?
====
43715
Very good! Select any you see on display. If adjustments are needed, <<1>> shall provide!
====
43716
The one's on display yes. Please do not go pillaging through this one's drawers though! There are… hidden things Locke would not want to be found, yes?

But please, go ahead and choose your outfit.
====
43717
The Velmont Mansion is a large place. Why don't you check the kitchens and courtyard while I search the family suites? Meet me there when you're done and we'll get out of here together.
====
43718
Cimbar was one of our best. To allow himself to be captured like that … I didn't think that either the Grand Sermonizer or the Order of the Hour was capable of such a feat. Why go to all that trouble, I wonder?
====
43720
Black armor? I've heard rumors of such a warrior. But to seek the location of our Sanctuary? It appears we're at war with an unknown adversary. I need to think about this.

By the way, Tanek woke up and asked to see you.
====
43721
We're not certain what kind of magic the Grand Sermonizer placed upon Cimbar's body, but I'd be dead, too, if not for you and Kor.

I'm indebted to you both.
====
43722
And I'll make sure that everyone remembers Cimbar's bravery. He refused to give up our secret, no matter what the Grand Sermonizer did to him.

It does make me wonder about the warrior who was able to defeat him, though.
====
43724
Cimbar could easily best me in a fight, and that warrior bested him. If you encounter her again, don't underestimate her skills and abilities.

She's hunting the hunters, and that's a game I have no desire to play.
====
43725
Anais had it made from one of my scales. One that I lost during my first moulting. It's in the jewelry box.

I thought I had fond memories of this place, yet watching that young Argonian has stirred up some unsettling emotions.
====
43726
Seems like bad form to spill all the gory details. Suffice it to say, he swindled some rather important clients and had the audacity to steal from House Hlaalu itself.

The last straw was when he closed two orphanages to open a cornerclub.
====
43727
Caution becomes the appropriate response after the deaths of two assassins, Initiate.

But make no mistake. I expect you to assassinate the Grand Sermonizer. Tanek will be there to provide assistance, nothing more.
====
43728
The Grand Sermonizer and her priests spread lies about the Brotherhood for reasons I do not yet understand. Whether she seeks to insult us or acts upon some misguided tenet of faith, our response is clear.

These impudent priests must die.
====
43729
Primate Artorius leads the Cathedral of Akatosh in Kvatch. The Chanters and Sermonizers bow to his authority as the Chosen of the Dragon God, and even the Order of the Hour follows his commands.

Pious and faithful, I find the man to be insufferable.
====
43730
A distraction, of course. The Iron Wheel rushed upstairs as he slipped back down through some loose floorboards.

But he landed feet first in a tub of bright dye! Covered his boots to the brim.
====
43731
That's also what the Iron Wheel said! Most of them gave chase. The rest tossed the room upon the floor, and then gave chase.

If you find him before they do, tell him <<1>> deserves a raise.
====
43732
We return to <<c:1>>, bypass the deadliest traps I've ever encountered, and then scour the treasure vaults for anything we can find.
====
43733
We return to the al-Danobia family tomb.
====
43734
It's a terrible plan. But it's the best terrible plan we have.

Until we know what happened to that dowry, we'll always be living in a cistern.
====
43735
Ha! I appreciate the confidence, but too many good people died there the first time.

We do this right, or we don't do it at all.
====
43737
<<1>> can give us an edge. He's one of the few living people to set foot in <<2>>'s family tomb.

Take <<3>> and collect him from his shop. Meet the rest of us on the road to Taneth, by Prince's Gate.
====
43738
She's heir to the al-Danobia bloodline. Her eldest sister Za-Rifah wed King Fahara'jad. After Za-Rifah's death, Falorah and the king grew close. But not … "close."

They call her the Jewel of Taneth—beautiful, cold, and hard as diamond.
====
43741
He mentioned another way inside. You should ask him, if you want to avoid the Iron Wheel completely.
====
43742
The Black Dragon? How brave of you to seek the most powerful warrior in our order. I can show you where her chambers are, if you like.

You know, the Black Dragon was a lot like you once, before she sought redemption.
====
43743
Very much the same, I see ….

The Black Dragon was an assassin. A member of the Dark Brotherhood. Until she had enough of following the commands of others.
====
43744
As I understand it, she was an assassin. She killed on command and with impunity, leaving a graveyard full of corpses in her wake.

She's a member of the Dark Brotherhood. That is, she was. Until they pushed her too far.
====
43746
Members of the Order are encouraged to talk about their pasts.

But we should get to someplace more private. You don't want to get caught out in the open if more of the Order appears. I'll take you to the Black Dragon's chambers. We can talk there.
====
43747
I'll take you to her chambers.
====
43748
Primate Artorius teaches us that no one is beyond redemption. In time and with effort, all wrongs can be righted.

I can be patient. Can you?
====
43749
I suppose I know the Black Dragon as well as anyone. She's surprisingly shy and keeps to herself, but we've had a few interactions in my time here.

I know everyone in the enclave to some degree. Aside from the new recruits, that is.
====
43750
No? Did you expect me to attack you and cut you down the moment I saw you?

Well, as you can see, I'm not exactly armed and dressed for battle.
====
43751
The Black Dragon … how do I begin? She's hard for me to describe. She's powerful, no doubt. Dangerous. Someone best observed from a safe distance.

You should forget about her. I'd hate to see you die just when we were getting to know each other.
====
43752
I'm not a warmonger. I don't make a habit of attacking rashly and without purpose.

Besides, I don't know you. I have no idea of your capabilities, your strengths and weaknesses. I prefer to know my opponent before I ever draw my blade.
====
43753
You flatter me! Come. Her chambers are right over there. You'll find out who the Black Dragon really is soon enough.
====
43754
I have seen many such women in this city. I heard the Governor wore one at a recent appearance and now the custom has become a sort of fashion statement.

Sorry I cannot be of more assistance to you, wayfarer.
====
43755
I saw a young Nord with a flower in her hair talking to Chanter Nemus, over by the Akatosh shrine. 

I remember because it was so odd. He was whispering in her ear and standing much too close for a man who wasn't her father or her lover.
====
43756
Redemption isn't for everyone, and I'd never presume to do such a thing. Unless, of course, you're open to the idea.

Do you regret your role in all of this? You can tell me. I'm a good listener.
====
43757
The Primate says regrets are as numerous as the stars in the sky and they shine brightest in the darkness.

But I don't want to talk about religion anymore, do you?
====
43758
Regret is a specter of the past that haunts the present. If you had regrets, I'd tell you to leave this place. Leave the Gold Coast. Go far away and find whatever peace you can.

If only I listened to my own advice ….
====
43760
No, no, of course not. A man as pious as Chanter Nemus would never do anything untoward with a young Nord woman. I mean, even the rumor of such an event would be scandalous.

Don't worry, though. I won't say a word about your friend and the Chanter.
====
43761
I knew that Chanter was up to no good! Sneaking around, meeting with mysterious young Nords with flowers in their hair. It's simply scandalous!

Don't worry, though. I'll leave your friend out of this when I tell my story at the tavern tonight.
====
43762
Now that you mention it, I remember a young woman—no wait, that was a Wood Elf. Carried around a bouquet of flowers. Talked to them, smelled them. Then she ate them!

Really, Wood Elves are very strange.
====
43763
A Nord? Here? Is that even possible? I have it on good authority that the typical Nord melts in hot temperatures.

Come to think of it, I'm surprised I've never met a Nord. One more thing to do before I finish my memoirs, I suppose.
====
43764
We have been watching you for a long time. Killing the noble simply sealed our covenant. Now you need to meet your Brothers and Sisters.

I will send you to a Sanctuary. A safehouse of sorts. A home, as well as a source of additional contracts.
====
43765
Wait, you're <<1>>'s friend! I've seen you both around town. Always kind to me, that one.

I'll tell you what I know.
====
43767
The Iron Wheel caught your man. The one in charge was angry—said they'd take him to "Processing" because he fled.

That's a patch of sand outside Abah's Landing where they beat prisoners.  Here, I'll mark your map.
====
43768
Not far. It's the reason I summoned you to the Gold Coast. There is much work to accomplish here, and you will be a part of that.

Your new home lies to the north, hidden beneath Varen's Wall. Go there and attempt to open the Black Door.
====
43769
The Black Door will pose a question: "What is the flavor of fear?" Reply, "Sublime, my Brother," and the Sanctuary shall be opened to you.

Once inside, seek out Astara. She has additional instructions for you.
====
43770
Oh, believe me, I tried! When they were finished, the poor young woman had tears streaming down her face. She ran out of the Chapel as the Chanter looked on.  He had a self-satisfied smile on his face.

Do you think he said something … improper?
====
43771
A Chanter spoke with Hilde? That's not what I wanted to hear!

Understand, Hilde isn't like us. She grew up in the wild. The idea of being civilized is really new to her. And she still feels guilty about the wolf that's inside her.
====
43772
It certainly sounds that way to me. It doesn't take much to turn her guilt about what she's done as a wolf into self-loathing. I'm constantly trying to get her to change her feelings on the matter, but her beliefs run deep.
====
43774
Back to where it all began. Back to Skyrim.

I'll check at the docks to see if she tried to secure passage on a ship. You go talk to the caravan master. Hopefully one of us will discover which route she took to go back to where the wolf was born.
====
43775
Allow me to explain! I need a partner for a difficult job. It pays well, but it involves travel, and there is some danger. Does that sound like the sort of thing that might interest you?
====
43776
I've handled transportation—here, I'll mark your map. Meet me when you're ready, and wear something warm.

Oh, and bring some lockpicks! At least ten, just to be safe.
====
43779
Well, isn't that interesting. You're the second menacing stranger that's asked me about a Nord who may or may not have fled in tears.

Even if I had seen this young woman, why do you think I'd tell you anything?
====
43780
Right. Her family. The way that young woman was crying, you'd think Molag Bal himself was after her. Or someone like you.

If I had helped the Nord—and I'm not saying I did—you'd have to do a lot better than that to get me to tell you anything.
====
43782
Don't repeat what I say. It annoys me. Now where was I? Oh yes, your training.

Complete a contract, receive a reward. Prove yourself, and more significant contracts will be made available to you. It's simple, really.
====
43783
The Silver Dawn are werewolf hunters! Whatever that Chanter said to Hilde has made her run back to the wilderness where I found her, and now a hunting party is on her trail.

They're going to kill her, Initiate!
====
43786
The Black Dragon is one of the Order? That puts everything that she's done to us in a new perspective.

What else did you uncover?
====
43788
The Grand Sermonizer, the Chanters, now an army of religious warriors. It seems the priests of Akatosh have declared war against the Dark Brotherhood.

Were you able to learn anything else about the Black Dragon?
====
43789
So the Count was using the ruins of Dasek Moor to spy on the Order of the Hour?

Now if we only had some idea as to who's inside the Black Dragon's armor.
====
43790
You encountered the Black Dragon? And you survived? But Mirabelle … why was she even there? I knew her recklessness was going to get her killed. And now we face a greater threat.

For all that you learned, there's still so much we don't know.
====
43791
One of our Brothers and Sisters? I don't recognize the name, but there are other Sanctuaries. Why would our Sister hunt us? And why work for the Order of the Hour?

Where's Mirabelle? I need her to do some digging ….
====
43793
Then hop aboard the wagon and let's get going. I'll get you there as fast as I can without throwing a wheel. Well, at least without throwing more than one.

If the Silver Dawn hunts your friend, you better be ready for a fight.
====
43795
Are you sure? Nothing else you need to accomplish before we head out?
====
43798
Of course. I am one of Akatosh's Chanters, after all.

But why in the name of the Dragon God of Time are you interested in the Primate's seal?
====
43799
All servants are banned from our headquarters, on pain of interrogation. Not that I call you a liar, simply that what you say cannot be at all correct.

But I do not care to know your truth! Leave me be and I shall forget you completely.
====
43801
I meant to. But the Chanter told me I had to flee. He said my past and my wild nature were going to cause the people I love to come to harm. He said the deaths of our Brothers and Sisters were my fault—and it was going to get worse if I remained.
====
43802
No! Why would the Chanter do that? He told me to return to my old life, to the wilderness. He said I'd be safe, that no one else would get hurt if I left.

He promised that Akatosh would show me the way!
====
43803
The Chanter sings to the Divines. He speaks for Akatosh! I had to tell him things. About me. About the family.

It happened before. I was a danger to my wolf clan. Now I am a danger to Kor. To you and the others. You're all better off without me.
====
43804
I … I—you're right. I should never have listened to the Chanter. But after what happened to Tanek, I let my fear of losing my family drive me to do something stupid. I should have come back and talked to Kor.

I—I'm sorry. I'm … I'm so sorry.
====
43806
You … you really mean that? Even after I abandoned the family, you still want me around? I'm sorry I caused so much trouble. I let my fear allow the Chanter to deceive me. That is not going to happen again. Kor and I, we'll handle things. Together.
====
43808
An old overgrown Daedra shrine frequented by those who value privacy. Nothing to worry about aside from those who've taken roost. I think.
====
43810
I know. And I will. I'm just not eager to see Astara. She won't be pleased when she hears about this.

I wish I knew what Chanter Nemus hoped to accomplish. Someone needs to stick a fork in him and call him done. Anyway, we'll see you back home.
====
43811
I would think its purpose is pretty clear, but it's the finer details that are of interest, eh? A smugglers' cove of some convenience, a little too well known for anyone to stick around for long. Expect the current tenants to be quite vigilant.
====
43812
No, no. The guild has more interest in gold that still glitters. Old tunnels simply make for good shelter from prying eyes, unless they know where to look.

These recent arrivals are sure to have set snares and sentries, so waste no care on ghosts.
====
43813
It is a beautiful place, but don't let the gleam distract you from the dangers within. The lush overgrowth makes it ideal for traps of all kinds. Mind your toes if you wish to keep them.
====
43814
Oh yes, a place of untold treasure. If you like rats. Personally, I find them delicious.

Abah's Landing has many cracks to fall through, boss. Some choose to wriggle down them and stay beneath notice. Many times they have something worth hiding.
====
43815
I'll need an explanation.

And if I'm not satisfied, you can join "<<1>>" on the other side of the gate.
====
43816
Scout ahead and find us a way inside. Clear the way, if you care to—the Iron Wheel can't exactly call for reinforcements.

You could also sneak past them. We'll track your progress and follow in your footsteps.
====
43817
That's a question for <<1>>.

But he isn't here, so we'll have to make do with the front door.
====
43818
That's why we brought <<1>>.

He said something about a side entrance? Speak with him before you go.
====
43819
Years ago. But I realized it was a weakness he could exploit. Didn't care to be manipulated.

If I survive to my thirty-fifth year, I'll retire on a pile of ill-gotten coin and meet someone who fits me. Find some remote place where I can just live.
====
43820
Oh.

Take it from me, it's best not to fall for your guildmaster.
====
43821
Good.

I've been on the other end of that discussion before. Not my best moment.
====
43822
Good.

Until <<1>> is dealt with, the only attachment I have is to the Thieves Guild.
====
43823
We'll be right behind you.
====
43824
Until then, I have a guild to run.

Go, pick your date. I'll meet you at the Diamond Thimble.
====
43825
That's … no. Absolutely not. Pull those thoughts back inside your trousers, set them afire, and bury their remains.
====
43826
The lesser soulgem of wit strikes again.

Are you done wasting everyone's time? Go on, choose someone so we can get this over with.
====
43828
Stinks of an inside job to me, but if our buyer wants to skim a little off the top, who are we to judge? We will charge extra for the added care, of course.
====
43829
You find us a way in and we'll be behind you. In the shadows.

I'm not taking any risks getting our people killed. They don't know how to fight like you. Stealing? Hiding? Sure. Hand to hand combat? Not so much.
====
43830
Head to the tomb entrance. Keep watch to the side of the path—the right side. You should notice an old trail leading to a sealed entrance.

Simply clear the way and I shall join you to open the door.
====
43831
You do that.

If I see the way is clear, I'll meet you up on the path. Again it's just up ahead and to the right. You can't miss it. While, I suppose you could if you aren't actually listening to me.
====
43832
Oh my, no. The things inside would most certainly kill me.

I do know the trick to the door's hidden latch. The rest, I'm certain you can handle yourself.
====
43833
You ask the most interesting questions. Let me jot that down. After we get to Blackwood, Shazara-Ta will take us up the river to Sanctuary.

Don't worry. Shazara-Ta's an excellent boat handler. She knows those rivers like the tip of her tail.
====
43834
Another excellent question! Keep them coming, Assassin!

I believe in preparing for every contingency. So I brought along this resin. When burned, its fumes reveal things that are hidden from our feeble eyes.
====
43835
It means I was kept in the dark about the purification. I understand why they thought that was necessary, but it doesn't change the fact that I had to learn the truth on my own. Lyra didn't die in the purge—she was the Black Hand's sword.
====
43836
Before his grandness Artorius ascended to the top of the religious hierarchy, Primate Jonas was the tip of the tower as far as Akatosh's followers were concerned.

There were rumors, but this proves that Jonas didn't succumb to natural causes.
====
43837
The people call it Mazzatun. The Puzzle City. The Xit-Xaht tribe has lived here for centuries—since before the creeks turned to rivers. And in all that time, they have never stopped building. They build, and build, and build. It is a sickness.
====
43838
Like I said, it is crazy. It could be root-weevils, or bad water. Or maybe it has just lived too long. My uncle lived to be one hundred and he died thinking he was a marsh-hen.

All I know is that it makes its children build stone houses. Forever.
====
43839
Heart-sickness. Their Hist tree, the Tsono-Xuhil, is crazy. Obsessed. Most Hist tell the Saxhleel to cast their rocks into the pond and build with reed and mud. This Hist doesn't.
====
43840
I am an adventurer, like you. Or I will be. Do not let my humble appearance fool you. I am very canny—and I wield a fish hook and knife better than any of my tribesmen.
====
43841
Yes. But not for much longer. We will see to that, right?
====
43842
I'd intended to draw the eyes from your own stylistic monstrosity. You nearly outdid me.

Let's go. These boots are killing me.
====
43843
Feels like a torture device.

Are we going in? I'm already regretting this.
====
43844
Good.

Let's get this over with.
====
43846
Someone close to her might know. A relative, maybe? Perhaps one of the servants here knows.
====
43847
Not while the Iron Wheel is lurking about.

We have to find another way in. Somewhere we can enter without notice.
====
43848
But why? I don't understand.
====
43849
Yes, that is … for the best.

After, you must tell me how many fountains you see. A three fountain palace is barely a palace. You need at least five to be respectable.
====
43850
As a valued associate of the Thieves Guild?

I still don't understand.
====
43851
Yes, I know. But it was the only outfit that matched the ink on the invitations. Practical outweighs fashionable when you're doing two things at once.

There are five stains somewhere on this outfit. Go on, try to spot them. Ha! You can't, can you?
====
43852
To be honest, I thought I looked like one of those strange carvings on a ship's prow.

But it looks good on me, you say? Then we shall be the fanciest spies in the palace! Which I should not say aloud here, I'm sorry, I'll be quiet.
====
43853
Truly? I hope it is all that you imagined and more.
====
43854
It's in Craglorn. I can mark it on a map for you. 

You'll need to go to one of the big cities, and look for transport. Try Wayrest, Mournhold or Elden Root. The Stargazers are usually there, running a regular route between the cities.
====
43855
Inside this mausoleum. When they expanded the catacombs under the Cathedral some years back, the floor of this crypt collapsed. If you're squeamish, don't worry. Somebody was kind enough to relocate the bodies.

I had no trouble expanding the hole.
====
43857
Heavy lifting? More like heavy digging. I had to clear some rubble out of the way, but now there's a passage that's big enough to maneuver through.
====
43858
No, it is exactly as dangerous as I think. But I cannot let that prevent me from rescuing my friends and clutch-mates. If I could face the Bone-Trout of Drash and survive, I can make it through the Puzzle City.
====
43859
No, of course not. I live on the chopping edge of danger and excitement. I have written all my adventures down if you wish to read them. There was the Great Shell Caper, and the Outrageous Eel Escape. They all have excellent names like that.
====
43860
I imagine that we will face many, many Xit-Xaht warriors. Beyond that, it is hard to say.

Mazzatun is a mystery to almost everyone. I have heard stories about gigantic monsters, and strange Hist sap rituals, but they could all be fish tales.
====
43861
Suit yourself. I wouldn't want to terribly outclass you in fashionable attire. I don't know how I could ever respect you.
====
43862
I am many things to many people. How do you know I'm not catering myself to your expectations, to ensure you think me important? Is it because you want me to be, or because I encouraged you to believe it?

But I'm probably joking about all that.
====
43863
That's funny, I selected an outfit I thought would best match yours. In a way, we have both condemned your taste.

Come, let's get to the wedding.
====
43864
Just … just "good?" Not "resplendent," "striking," or even "unforgettable?" 

Must be losing my touch.
====
43865
Not my underclothes. They have fins to help me swim faster.

The best part? You have no idea if I'm joking.
====
43869
Maybe one day, when this is all over, we can speak about this further.

For now, let's focus on clearing our names. All right?
====
43870
When this all began, I hired you to work for me. Now, <<1>> has me following your lead.

What I'm saying is, it's strange to hear this from someone I work with.
====
43871
Yes. Please do not misunderstand, we are not here to kill the Hist.
====
43872
Other than the mad Hist tree? Yes. Their Tree-Minder is a mage called Na-Kesh. I am told she is a cunning alchemist, with a golden tongue and scales as thick as oak bark. If we want to stop the Xit-Xaht for good, we will have to slay her.
====
43874
Thanks for rubbing it in, partner.

Let's go inside. If this is the current fashion in Abah's Landing, I can blend in with all the other ridiculous outfits.
====
43875
It's nice of you to say so, but we both know this suits me as well as a ticket for a month-long sea voyage.
====
43876
Not without showing the wedding party a third moon in the sky.

Come on, no use standing about.
====
43877
Not me, but I have something for you. A letter. Confidential. Private. I have it here somewhere. Yes, here it is!

Interesting. I'm also supposed to extend a verbal invitation to visit the lighthouse. Odd that they didn't just put that in the letter.
====
43878
Yes, the Anvil Lighthouse. Just up the way. The sender ordered me to direct you there after I handed over the letter.

I'm glad I found you. After looking for the woman with the eye-patch all day, I figured I was in for a late night.
====
43879
Not breaking my word is important too. 

But also mead. Mead is important.
====
43880
Gold! I like gold!

I met a Khajiit woman in Rawl'kha while I was drinking at the inn. She paid me to deliver the letter to the Dark Elf lady here. Never got the Khajiit's name, though. Sorry.
====
43881
You'd tell my uncle? That's not very friendly of you.

Oh very well! I met a Khajiit woman in Rawl'kha, when I was drinking at the inn. She paid me to deliver the letter to the Dark Elf lady here. Never got the Khajiit's name, though. Sorry.
====
43882
Not breaking my word is important too. 

But also mead. Mead is important.
====
43883
Gold! I like gold!

I met a Khajiit woman in Evermore while I was drinking at the inn. She paid me to deliver the letter to the Dark Elf lady here. Never got the Khajiit's name, though. Sorry.
====
43884
You'd tell my uncle? That's not very friendly of you.

Oh very well! I met a Khajiit woman in Evermore, when I was drinking at the inn. She paid me to deliver the letter to the Dark Elf lady here. Never got the Khajiit's name, though. Sorry.
====
43885
Not breaking my word is important too. 

But also mead. Mead is important.
====
43886
Then the head of the beast has been cut off. Well done, Assassin!

We will reach out to Count Carolus and the Order of the Hour to make sure this ill-conceived war ends here.
====
43888
Exulus isn't a person—it's a thing. An abomination before Arkay. It must be destroyed! It, and its thrice-cursed spawn!
====
43889
By Arkay's grace, Exulus and her vile brood must be cleansed and the Hrota Cave made safe once more.

But make no mistake. Exulus is the root of the evil there.
====
43890
Exulus considers the twin horrors to be its children, but no one actually knows the biology of such deplorable creatures.

What I do know is that all of them feed on the lives of innocents. Every warrior of Arkay I've sent against them has fallen.
====
43891
If I knew how to destroy the vile creature, don't you think I'd have already done so?

But I can tell you this. Exulus turns those it defeats into undead thralls. When you face Exulus, you'll be confronting a legion of the risen dead.
====
43892
This is his handwriting. But it could have been taken from his journal by someone else.

The skeleton must be Danobia herself. This is her tomb, after all. I don't see what it has to do with <<1>>, missing skull or not.
====
43893
Trash he left behind. Three dots on a page are meaningless, unless you know the trick. The only people who did were dead on Malooc's Path.

Head to Hew's Bane. If <<1>> does have a hideout in the desert, it's time we crack it open.
====
43894
The map of his—the overlay. We should go
====
43895
Just what the rest of us know. <<1>>, our former guildmaster, planned to steal <<2>>'s dowry from her family tomb. He brought <<3>> and a few others—the best of the guild.

<<3>> is the only one who made it out alive.
====
43896
<<1>> hasn't shared the details. She watched her friends die, I know that much.

<<2>> wasn't exactly a father to her, but she took his death the hardest.
====
43897
We thought they were punishing us for our failed attempt. But you overheard <<1>> himself. The dowry was stolen.

For some reason, the Iron Wheel thinks we have it. And they'll keep after us until they learn otherwise.
====
43898
A dowry is like a coin pouch. When it's full, everyone wants something from you. That makes you feel important, and maybe you are.

But when it's empty, nobody has time for you. It's why <<1>> is relying on the Iron Wheel to find it.
====
43899
A good tip is only one of the services I provide, boss. Think of Fa'ren-dar as your observer, guide, and porter. You handle the theft, I will handle the rest.
====
43900
You sound like <<1>>, going on about the whims of nobles. Go ahead, ask him, and feel your head start to spin.

My head's spinning right now. Different reasons.
====
43901
Knowing Nicholas, I imagine a hefty sum of gold is involved with it. He probably weaseled his way into Cosh's pockets. Acts as a supplier of sorts.

Since the bastard betrayed us, flying solo like this was probably his plan all along.
====
43902
Not a clue. Zeira thinks it'd be horrible for us though.

Probably figures if Falorah is pushing her weight around here even more than she is already, the Iron Wheel are going to happen upon our little arrangement down here.
====
43903
I think there was a sense of relief to find out that Nicholas lived, but then everyone remembers how the bastard betrayed us and gets pissed off about it.

You could say there's been some mood swings going around.
====
43904
The bounty? Says right on it what to do to get paid. What more could you want to know?
====
43905
Of course! I even offered payment to get rid of it, but they said it was "worth the risk." To them maybe! I disagree, so my gold can go to you—if you get rid of the foul creature.
====
43906
All right, all right, that's fair. Those Gold Coast traders have been capturing all sort of nasty brutes out in Craglorn. This <<1>>, though. It's a real monster!

Big armored troll. Huge! Could smash the whole city! Best not to take chances, right?
====
43907
I don't know. Around! Definitely somewhere in the ruins, though.

If they're still being scribbled in, the ledgers will be on someone's desk or scattered around on the work areas. I'm not picky, just grab whatever you can find. It'll be fine!
====
43908
This wedding is becoming a big thing out in the city. Lots of Iron Wheel presence starting to show up. Last thing I want is getting nabbed before we ever step foot inside.
====
43909
Oh, I have my own thoughts on that. Just need to hide my face a little bit and I'll mingle in with all the other pompous nobles and thieves going to this thing tonight.

But that part will come later. First you need to get our invites from <<1>>.
====
43910
"Contacts throughout Abah's Landing have told me that the shipment has been taken to <<1>>. I'm heading there immediately. If you have the inclination, I wouldn't turn down your help.

"—Walks-Softly"
====
43911
Oh, thank the Eight! I was wondering if anyone would be willing to take such a request seriously.

When I was writing about disembodied voices and menacing shadows, I felt rather foolish.
====
43912
Before we started our dig, the location was literally just a hole in the earth billowing smoke. A geological oddity, but not much else. When I discovered it might have been the former site of Fort Faleria, that pit's significance rose a hundred fold!
====
43913
Ruins excite the imagination, I know, but my workers came wailing out of that smoking hole like it were a gate to Oblivion itself. I believe them when they say shadowy figures emerged from the darkness and the wounds were real enough.
====
43914
Ruins excite the imagination, I know, but my workers came wailing out of that smoking hole like it was a gate to Oblivion itself. I believe them when they say shadowy figures emerged from the darkness. And the wounds they suffered were real enough.
====
43915
Anything we had excavated was abandoned near the entrance to the dig after my panicked workers went running for the hills.

Even the few we'd manage to remove vanished in the night. They could have been stolen, but I'm not so sure.
====
43916
Ah, of course. You're one of them. I wasn't sure you'd honor my request since I refused to perform that ghoulish ritual of yours.

I suppose even the Brotherhood can be bought—for the right amount of gold.
====
43917
My spies watch the Order's old headquarters from this camp. Saw supply carts start arriving a few days ago.

If you want to weaken the Order, destroy their siege weapons and stop them from initiating more recruits. You'll be doing us both a favor.
====
43918
My back was against the wall. Between Anvil's aggressive overtures and the rampant increase in murders, I needed help. Primate Artorius offered the Order and I reluctantly agreed.

That was before I learned the Black Dragon was one of their number.
====
43919
I do like hearing myself talk, but this is ridiculous. Ah, well.

The Hour holds Castle Kvatch under lock and key. You'll need to find a way inside to get at Scipio. My Rat Master tells me the guard tower is the best route. The castellan has the key.
====
43920
I prefer to convey my orders directly, so that nothing gets lost in the translation.

You know about the Order of the Hour? The religious warriors that protect the Kvatch Cathedral? They've expanded their mandate and now pose a threat I can't ignore.
====
43921
You're just going to stand there, all dark and silent? Well, I wanted to convey my orders directly so there'd be no misunderstanding.

The Order of the Hour has expanded its mandate beyond the Kvatch Cathedral. That's a threat I can't ignore.
====
43922
The Primate offered pardons to any Red Sails pirates who agreed to take the vows of the Order. Since Fortunata's death, they've been flocking to the enclave.

I wish I knew what Artorius was planning to do with an army of priests and pirates.
====
43923
My back was against the wall. Between Anvil's aggressive overtures and the rampant increase in murders, I needed help. Primate Artorius offered the Order and I reluctantly agreed.

That was before I learned the Black Dragon was one of their number.
====
43924
Do you, now? I suppose you have a writ from the Count? Or maybe a seal from Primate Artorius or a pass from an Hour officer?

No? I didn't think so. Move along.
====
43925
You can't. Not unless you're a new Hour recruit or you're one of the Chanters from the Cathedral. Other than that, no one else is allowed in the castle at this time.

Now move along before you get on my bad side.
====
43926
You know, a scroll bearing the hallowed seal of the Primate of Akatosh. Shows you have the Primate's blessing.

Without one of those identifying documents, we'd have no way of knowing who belongs in the castle and who doesn't.
====
43927
The Night Mother heard the Count's prayer and Fortunata ap Dugal has been named. Her soul is promised to Sithis now. And you will keep that promise.

The Count's contract is yours to fulfill.
====
43928
Very good. Seek out your Sister, Mirabelle, in Anvil Castle. She can provide aid and advice should you need it.

The secret exit in the dignitary suite is the fastest route out of this castle. Now go and fulfill the Night Mother's will.
====
43929
You completed Fortunata's contract to the letter. No one can say that the Brotherhood didn't discharge its obligations in that regard. Now we have a new contract, and not all the gold in Anvil can change that.

The Count's sacrament is yours.
====
43930
Knock heads an' boot arse. Guildmaster's gotta keep you louts in line somehow.

Pretty cush' gig 'fore everythin' fell apart. Coulda gone back to raidin' caravans an' fleecin' travelers with me sis, I guess, but this row seems more entertainin'.
====
43931
Oh, do you now? Look, if I don't know you, you aren't worth knowing. 

You want to earn a name worthy of being on the same card as one of our champions, get in the pit and start drawing in some crowds!
====
43933
You'll face whatever I can pull together for the day's events, and even I don't often know what that'll be much in advance. Criminals, heretics, wild beasts. If you can't roll with the punches, at least leap to your grave. The crowd loves that.
====
43934
Find yourself in that pit and your life is property of this arena until you claw your way out. Manage that and there's a hefty purse waiting on the other side. 

That's the contract in full. Don't expect me to waste paper to put it in writing.
====
43935
If you're friendly with my sister, don't expect any special treatment. Fixed fights don't draw crowds.

If you've got a problem with her, take it to Anvil. Nobody holds sway over the Pirate Queen, least of all me.
====
43938
Keep your voice down. I know it's you, you oaf. Why are you here?  Is there a problem with your job for Countess Fortunata?
====
43939
Interesting. I knew we were going to eliminate the Pirate Queen eventually, but I didn't expect that today would be the day.

Why the sudden change, I wonder?
====
43940
He did? I'm impressed. I didn't think the old Count had it in him to ask the Night Mother for help.

First the Governor contracts you to perform a kill, and then you get a contract to kill her. The Speaker must love this!
====
43941
Fortunata always keeps an entourage around her, and lately she's increased security. I guess she figures people will suspect she had something to do with your recent handiwork against the Order. Guards might stop you, but they won't stop this poison.
====
43942
Of course he did. I've been studying the castle and the Governor's habits for months now.

She keeps a pantry on the upper level. I suggest a dose of poison. Drop it in her favorite decanter of wine and that should do the trick.
====
43943
That's perfect. Splendid, even. I'm going to overlook the way you so rudely barged in here and offer you a drink. 

Join me on my balcony. I'm sure you'll appreciate the view.
====
43944
I did, scurried off first sign of trouble. Ain't the sort of attention she enjoys flirting with. Me on the other hand ….

Figure she'll turn up once the heat dies down a bit. She don't, gonna be more than one grave to dig.
====
43945
Sis' got most the good side. Find mine an' you can have it.

You keep the coin comin' in an' don't make trouble in the Den, I won't have reason to turn you into the dagger training dummy. 'Sides findin' it funny.
====
43946
Somethin' wrong with that? Kick up your boots until the silk shirts bring their fortunes right to you, an' all you gotta do is kill everybody there. Hah!

Ah, it's only if they put up a fight. Beats all the skulking around if you ask me.
====
43947
As with many things, the answer is food. Little grows in Hew's Bane, so food must be imported. The Iron Wheel shipped in their own supplies, but the shipments have stopped.

This means they plan to leave. No more food, no more Iron Wheel.
====
43948
Here, the answer is drinks. With the Iron Wheel's supplies low, some grew restless.

They may have discreetly attended local taverns. And I may have bought them many rounds to learn such things. For which I require no reimbursement, I assure you.
====
43950
I once gave you a chance to surrender, to which you were … somewhat amenable.

So I say, surrender yourself to the Iron Wheel. You will be treated fairly until I can determine exactly who will be tried in Taneth.
====
43951
You mean <<1>>? He insists he was duped by the Thieves Guild. His story doesn't completely add up, but <<2>> has not spoken since her arrival.

Without proof, his story is the most convincing.
====
43952
"Dowry heist?" You name your crimes?

I once gave you a chance to surrender. Instead, you attacked my men and fled with a valuable relic. I'm not inclined to take you at your word.
====
43953
Not who—what. A giant haj mota by the sounds of it. There are stories about Na-Kesh using tonics to grow monsters but …. Just be careful. Even baby haj mota are dangerous.

I will rush in to help as soon as I am able.
====
43955
No. I tried to sneak behind one of the Xit-Xaht—catch him unaware. It turns out that I am very, very loud.
====
43956
If I had to guess? A giant Haj Mota.

I do not know what the Xit-Xaht would keep one. They make very poor pets. Be careful.
====
43957
I will put my arm back in its socket. I should have done it while my clutch-mates were still here. Putting your own arm back into its socket is a very brawny and impressive thing to do. Anyway, you should keep going.
====
43961
The Thieves Guild doesn't murder. And yet <<1>> was the cause of so much suffering.

I shouldn't ask you to do that. In fact, I can't. But if you find him alive and leave him dead … I'll consider him the exception.
====
43962
A pleasant little manor outside of … Haven, I believe? In Grahtwood.

I can't remember anything else. The drink, you see. But they were to be married as soon as they returned.
====
43963
A lovely manor near Sentinel. In Alik'r?

That's all I remember. The drink, you see. But they were to be married as soon as they returned.
====
43964
A manor near some fort in Deshaan. Fort … Tal'Deic, was it?

I don't entirely recall. The drink, you see. But they were to be married as soon as they returned home.
====
43965
We thought Abah's Landing was full of bandits! The merchant lords pointed us in your guild's direction. When I realized they used us to settle old debts, I withdrew the Iron Wheel to <<1>>. 

You think me heartless? That I don't regret our methods?
====
43966
Why does it matter to you? Some sort of vendetta on <<1>>'s behalf?

No, don't tell me. I don't want to know.
====
43967
I'm not helping you, I'm ending my involvement.

I'm done with his case. There's neither profit nor honor in its resolution.
====
43968
First thing, he didn't go by "<<1>>." Can't recall his name—something equally forgettable—but I do remember his High Elf companion.

A widow, she was. "My darling Volu," he called her? They were returning to her home.
====
43969
Oh, she'd fallen for him, I could see that. He was some sort of … painter? The canvas kind, not tavern placards.

He brought some kind of joy to her life. Would have been lovely, but I passed out on their table.
====
43971
Very well.

We both know my part in what happened to the Thieves Guild. I won't beg for my life, if that's what you're expecting. If that's what <<1>> wants from me.
====
43972
Ask. I'll tell you everything you want to know. No more secrets.

None of them matter anymore.
====
43973
I have a relative at the bank. I'll ensure my funds are protected.

Whatever he's called, he won't leave here with a single coin.
====
43974
I will have this false marriage annulled.

Before this day ends, I'll ensure he's deported from these lands.
====
43975
You don't get around much, do you? I thought it would be obvious. This is a mill! But I don't sell by the sack. Only bushels to merchants for sale throughout the region.
====
43976
I didn't fight, if that's what you're asking. I repaired weapons and armor, crafted items, that sort of thing. The workshop is still set up in the barn. You're welcome to use it so long as you don't burn the place down, I suppose.
====
43977
You think so? But this is where the grain grows best. Besides, I had to do something with the place after Varen's rebellion came to an end.

When the legions stopped coming through, I converted my workshops into a mill, and here we are.
====
43978
Ah, a ruse is it? You're not supposed to leave the Imperial City! I understand. Never fear, Emperor Varen, my lips are sealed.
====
43980
Oh, right, right. Not Emperor Varen. Just a stranger come to use the forges. Feel free! I'll not tell the Legions, not me.
====
43981
But I love her!

I see … <<1>> wants you to take away what's important to me. Go on, then. Do what you must.
====
43982
Truly?

You will never hear from me again. I swear it upon the love I hold for my dear wife. This home, my wife … it's all I shall ever want.
====
43983
They barely touched me—just enough to tie me up. Didn't want to get any dye on them. I knew it was a bad look.

I didn't tell them anything, if you're wondering. They don't know we're to meet <<1>> at Prince's Gate.
====
43984
Foolish girl trying to get her guildmates killed again in the tomb? Ah, nevermind.

Get me out of here and I'll assist you. At this point, I just want to be free of this mess. I have no concern over who breaks their neck in a dusty old crypt.
====
43985
Yes, I think so. Don't worry about an escort, I'm no longer tracking dye behind me. I'll lose them along the way.

See you at Prince's Gate?
====
43987
This is where they died. Edda, Daldur, and <<1>> … swallowed by the darkness. 

I'm sorry, I can't talk about this. No use reliving the past … or regretting it.
====
43988
Thank you for not pressing me. Perhaps another time we can speak on it. When we're not about to stare death in the face.
====
43989
That's fair. Talking about it might calm my nerves.

The darkness is unnatural—breathe it in, and it sickens you. To make things worse, the guardians on the path attack anyone not of Danobia's bloodline. And then there's the path itself.
====
43991
It twists and turns. You don't know where you're going until you're out there. You'll see what I mean.

Keep your wits about you. Stay with me, inside the light, and we'll make it through. I won't let anyone else die in here.
====
43992
I've never had a partner.

I mean, on all the other big jobs I've done—which I did alone. Quite successfully. And most of the people I interviewed thought the rendezvous was too far away.
====
43993
Well, I paid for a ship in advance. I didn't realize how far I'd have to look to find a suitable partner. For the job, I mean.

But we can talk about this at the docks!
====
43997
The newest job is always the biggest job!

Life of a thief. You know how it is.
====
43998
Well … this is the biggest job I've ever attempted. But I did the research, arranged transportation, and knew I needed a good partner to pull it off.

That's why I hired you!
====
43999
Nothing we should discuss right here.

But I promise, as soon as we've escaped the Iron Wheel, I'll answer your questions.
====
44001
Hidden within an old cistern that's long forgotten by this city's merchant lords. A new home for us, after the Iron Wheel tore apart the old one.

It's a bit damp. You get used to it.
====
44004
The more we steal, the better our reputation. Best way to draw in more recruits after taking such a hit from the Iron Wheel.

<<1>> has more to say about it. Word of advice? Don't rearrange her tip board—she'll smack your hand something fierce.
====
44005
Start with the tip board—there's always something coming in. Also, <<1>> is a friend of the guild who could use our particular skills.

If there are any larger tasks, I'll have <<2>> or <<3>> get word to you.
====
44006
He can explain. It's the sort of work I'd normally turn down, but he always pays. And he stuck with us, even after the Iron Wheel's raids.

He's welcome to trade gold for worthless trinkets as long as he cares to do so.
====
44007
At times the whole guild works toward a single goal. Driving the Iron Wheel from Hew's Bane, strong-arming a merchant lord … big stuff.

But that takes time to plan. If it's happening, I'll get word to you the next time you stop by <<c:1>>.
====
44008
The Iron Wheel, without question.
====
44010
They're bastards. Oh, you want more?

<<1>> sent them to punish us for failing to steal her dowry. It's a bad deal all around, except for the Iron Wheel—they're paid to knock our heads together, and keep anything they confiscate.
====
44011
It had already started when I returned from the dowry heist. The merchant lords let it happen. They called their guards off the streets—let the Iron Wheel smash down our doors, pull us from our homes, and slaughter anyone who ran.

Bastards.
====
44012
I haven't asked them, but I can guess. The Iron Wheel will leave Abah's Landing when they find every member of the Thieves Guild, ship us to Taneth for show trials, and fit our heads to pikes.

Second thoughts? Too late to back out.
====
44013
Before the Iron Wheel? We ran the shadows of Abah's Landing. Played the merchant lords against each other.

We were looking to expand—take the Thieves Guild beyond Hew's Bane. But the dowry heist put an end to those plans.
====
44014
<<1>>. A good man, sorely missed.

Sorry, I don't want to talk about him. It's still fresh, you know?
====
44015
You're looking at it. We're a shadow of what we were before the Iron Wheel cracked down.

And without us to bridle them, the merchant lords are flexing their muscles. Picking up the rackets we used to control.
====
44016
<<1>> was right, and I don't say that lightly. I am responsible. Edda and Daldur died because of my mistake.

<<2>> … I can only pray his death is far worse than what happened to the others.
====
44017
No. He seemed a bit distant before we first went to <<c:1>>, but it was also the biggest heist we'd ever pulled off.

Nothing prepared me for this.
====
44018
Shortly before the Iron Wheel attacked the guild, we spread word of our interest in <<Ac:1>>. We've since gone entirely to ground in Abah's Landing. They thought to ambush us remotely.

It was our luck you and <<2>> took the job.
====
44019
Because she knows it can't be you. You weren't a part of the guild when the Iron Wheel first attacked.

Also, she knows you can handle yourself.
====
44020
The Iron Wheel struck us shortly after the dowry heist. They knew where to find every stash, safe house, and hiding spot. The only way to do that was with knowledge from the inside.
====
44021
<<1>>, our old guildmaster, had a plan to raid the family tomb of a Taneth noble. He died when the heist went bad—so did nearly all the rest. The best of us, cut down when they were needed most.

Only <<2>> survived. Ugly business.
====
44022
I thought it was obvious. She can trust you because you weren't around when the Iron Wheel smashed us in the soft bits.

Unless you can move through time. I hear Dwarves could do that. But you don't look a Dwarf.
====
44023
You don't think it's strange the Iron Wheel knew exactly which nooks and crannies to plunder? They nicked most of our wealth and people in three days!

The dowry heist was bad luck for the guild. Shouldn't rob a tomb when there's fat pockets aplenty.
====
44024
The old guildmaster, <<1>>? He had some scheme to raid the family tomb of one "<<2>>." But everyone who went died … everyone but <<3>>.

The price for failing to raid a noble's family tomb appears to be the Iron Wheel. Bit of an awful bargain.
====
44025
Our old guildmaster. A mentor, and a friend. He planned the dowry heist that would have seen us wealthy beyond our dreams.

But he's gone. I lost him in <<1>>'s family tomb. He is … sorely missed.
====
44026
The name is new to me. But we haven't been keeping as close an eye on the merchant lords as we used to.

Whoever he is, he seems ambitious.
====
44027
The magnates who pretend to run Abah's Landing. They buy and sell to anyone—it's why the pirates offload their goods in this port.

Take away all their riches and they'd be little more than bandits. But all the gold makes them think they're nobles.
====
44028
All the time. Our old guildmaster <<1>> was a master at playing them against one another. They spent so much time watching each other's moves, they never saw our own.
====
44029
Haven't heard the name before <<1>> said it. Some new merchant lord, trying to make a name. But don't they all?

Used to be the Thieves Guild knew every move the merchant lords made. Sad times, sad times.
====
44030
Bunch of jumped up bandits, if you ask me. Claim to run the whole city because they buy from anyone.

As if throwing gold at pirates made them lordly. Without a steady flow of plundered goods, they'd be nothing.
====
44031
Like herons, we did. Our old guildmaster was a master at keeping their attentions on each other. Made it easier to slip our hands in their pockets.

Oh, <<1>>. The next five drinks are to your memory.
====
44032
When <<1>> was guildmaster, I convinced him to stop dealing with skooma peddlers. No matter my own thoughts on that poison, it's bad for business.

And the Thieves Guild never dealt in slaves. One of the few things <<2>> and I agree on.
====
44033
Not enough. Some of the merchant lords prefer to bide their time in obscurity, using trusted servants to handle their affairs. Then they reveal themselves, like a beetle in the pudding.

Whatever <<1>> intends, he's no longer keeping to the shadows.
====
44034
Harpy egg.

They're sickening—I'd never actually eat one. But they're garish enough to draw attention from me. People see the "Argonian with disgusting harpy eggs," not the "Argonian with amazing fashion sense."
====
44035
That's good to hear.

See you later, partner.
====
44036
Paranoia, of course. No servants are allowed inside.

From what I hear, the Iron Wheel takes care of all chores within their headquarters. Anyone who isn't Iron Wheel, or escorted by them, is attacked on sight. A truly noble organization.
====
44037
I am physically capable of doing so, but it will never happen. I'd rather not end up in a prison cell.

And a uniform alone won't serve as a disguise. They have too many signals and mannerisms. You'd be spotted in an instant.
====
44038
Yes, I did.

You're not supposed to throw my words back at me. Reminds me of <<1>>.
====
44040
I … I have a sleeping draught! One sip helps me through the nights. The whole bottle will knock me out for hours! You'll be long gone.
====
44042
<<1>> told <<2>> he was planning a heist, but she retired before he shared the details.

I'm the only one who knew. Someone must have followed us to the tomb.
====
44043
The merchant lords see the Iron Wheel as an occupying force. They fear Taneth wants to conquer Abah's Landing.

If <<1>> convinces <<2>> to leave, he'll have immense influence. Must be his plan.
====
44044
Shortly before the Iron Wheel attacked the guild, we spread word of our interest in <<Ac:1>>. We've since gone entirely to ground in Abah's Landing. They thought to ambush us remotely.

It was our luck you and <<2>> took the job.
====
44046
You're not the first person to ask.

She's actually mellowed since her retirement. It's … eerie.
====
44047
No. I've not heard of anyone with that name. Couldn't even guess the ancestry.

I'll ask <<1>> and <<2>> to keep their ears open. If <<3>> is a threat, we'll know.
====
44048
I know <<1>> doesn't like to talk about it. Lost the best of the guild to that folly.

<<2>> thought he could steal <<3>>'s dowry from her family tomb.
====
44049
<<1>> was wrong. Everyone died but <<2>>. For a guildmaster, he should've known better than to bet everything on a single heist.

Best you don't repeat that to <<2>>.
====
44050
Someone pinned the blame on the guild. Used to think the Iron Wheel wanted revenge for us trespassing in <<1>>'s family tomb.

But <<2>> is after the missing dowry—you heard it yourself. No idea who really took it. No idea why.
====
44051
You think I know a lick about dowries? You trying to flatter me?

A dowry is like a bar tab—it's the promise of available drinks, not the drinks themselves. But if there was no tab, why would anyone go to that bar? You see? Good, that's one of us.
====
44052
Not after the merchant lords caught wind. It's good to be the preeminent tailor of Abah's Landing.

<<1>> himself sent a personal apology. Something about excess zeal on the part of his underling.
====
44054
Better now that I'm out of that cell. I can't wait to return to <<c:1>>.

After we've taken care of some business.
====
44055
Thieves Guild business. The Iron Wheel thought to save themselves another trip to Taneth. They loaded this ship with contraband.

But we're going to steal it. We're going to take everything they squeezed from Abah's Landing.
====
44056
As good as rain on a hot day! Not only was crime run as a business, never taking more than a victim could afford, but they also practiced a sort of "functional corruption." Kept order by playing the merchants lords off one another.

It was masterful!
====
44057
I procured it for him.

I saw him drop the lamp. It hit the path and went out. Then, all I remember is darkness and pain.
====
44058
I ….

Just grab the ashes so we can leave. I don't want to spend any more time in this place.
====
44059
Not far. Just over the border into Black Marsh, as a matter of fact.

I haven't been back there in many years. I wonder what we'll find when we finally get there?
====
44060
I abhor a mystery. If I have to confront my past to shed light on the present, then so be it.

At least I won't be alone. With you by my side, I am sure I can face whatever secret the purified Sanctuary may contain.
====
44061
Perhaps the Black Dragon took Lyra's name as some sort of trophy. Or maybe she adopted it to confuse us.

Regardless, I thought Lyra perished along with the rest of my Brothers and Sisters. I thought I alone had been spared.
====
44064
After Lyra completed the purification, she would have gone to the shrine of Sithis to make an offering and pray over her success. It was her usual ritual.

Let's visit the shrine and see if any images remain of that moment in time.
====
44065
That still eludes me. Obviously, the Black Dragon wants us to believe that she and Lyra are one and the same. But I can't imagine Lyra turning her back on the Night Mother, on Sithis.

There is a piece missing from this puzzle, I just know it.
====
44066
An excellent question. If the Black Dragon really is Lyra, I'll kill the traitor myself!

Meet me in Kvatch, Assassin. I have a little resin remaining. With it, we might be able to determine what occurred during Lyra's final contract.
====
44067
To create a weapon to wield against the Dark Brotherhood. This evidence is enough. We can use this to convince the Black Hand that the Primate is hunting us. And, maybe we can turn the tables on the Dragon. 

When we do … I'll kill her myself.
====
44068
Made good use of that 'fore we joined the guild. She'd turn a head, I'd cave it in. Ugly bit of bait-an'-switch, yeah? Don't let her puttin' on airs fool you, we come from the same lot. Turn your back an' she can show off all me best shivin' lessons.
====
44071
I need it for a buyer in Abah's Landing.

Which isn't important right now. Until we get the <<1>>, there's no point in discussing payment.
====
44072
There should be guards throughout the homestead. We're looking for a gatehouse—once we're past the portcullis, the manor shouldn't be much further.

That's where we'll find the <<1>>.
====
44073
Yes, I'll be fine. Don't keep the guildmaster waiting on my account!
====
44074
Those who remain seek coin where they can find it. But that made me wonder. Saroldo did his private work in this room, and recently I had it searched.

I found a ledger, but I can't make sense of the symbols. Perhaps it is best in <<1>>'s hands.
====
44075
Show her the Iron Wheel's message. Tell her <<1>> is dead, if you have to. Do what you can to bring her to <<c:2>>.

But if she refuses, leave her. I owe her a warning … nothing more.
====
44076
If she hadn't retired, <<1>> would still be alive.

I … shouldn't say that. She's very good at what she does—if she'd been around for the dowry heist, we'd have been spared all this tragedy. But now's not the time to open old wounds.
====
44077
Didn't I explain that already? Let me check my notes. Hmm. Interesting.

The Sanctuary was abandoned by the living, yes, but it still holds many dark secrets. Secrets even the resin may not reveal. We should be on our guard.
====
44078
Can't you sense it? We're not alone in here. I'll need you to deal with anything that tries to stop us while I keep the flame burning.
====
44079
Then let me light the flame. Breathe deep and let the resin open your eyes. It might be uncomfortable, but I urge you not to resist. The effects should be temporary, in all likelihood.

Let the fumes lead us to the answers we seek.
====
44080
It seems <<1>> contacts little fish from a position of power, threatens exposure, and bends them to his will. Elegant—what I'd do.

But his connection to the Iron Wheel isn't clear. That troubles me.
====
44081
We're not ready to go anywhere near the Iron Wheel! I won't have anyone else die because of a choice I ….

Listen, I'm barely holding this together. No offense to <<1>>, but you're the best recruit we have. I can't lose you to a feud with <<2>>.
====
44082
You're right, I shouldn't take this out on you. Or her, no matter how good it feels.

All right, you risked your neck and survived to tell the tale. Did you find anything we can use?
====
44083
You're right. You weren't around when they pulled our friends from their homes. They don't have the same kind of hold on you.

Good to know. So tell me, when you explored their headquarters—fearlessly explored!—did you find anything we can use?
====
44084
You just … ha! You have a knack at telling people what they need to hear. Reminds me of <<1>>.

All right, you made your way through without any problems. Find anything we can use?
====
44085
Before the wedding, the groom should be presented to his guests—an old Taneth tradition. Wherever <<1>> is, <<2>> won't be far behind.

We'll need to keep an eye on him. Avoid drawing attention to ourselves.
====
44086
What can I say? Your own choice inspired me.

People seem to be gathering closer to the palace. Let's join them, shall we?
====
44087
Everyone seems to be gathering closer to the palace.

You lead the way. I'll watch for <<1>>.
====
44088
I'm not sure. Let me get back to you on that after I've had a little more time for everything to sink in.

There's certainly more politics involved than I was expecting.
====
44090
He's got fancier clothes than most of the nobles back in Auridon!

He's also a pretty good listener. He's made me feel welcome. Without you and Walks-Softly, I'm not sure I would have stuck around as long as I have.
====
44091
Oh, I've got an opinion. I've got a bunch of them and none of them good!

Velsa is mean, ornery, and as prickly as a thorny beanstalk. And I don't think she likes me very much. But I've never seen anyone handle poisons and tinctures the way she does.
====
44092
The guildmaster? She seems to be handling a difficult situation, but I certainly wouldn't want to try to fill her boots! If it were me, I'd be a hot mess, but she always finds a way to pull it together.

I suppose that's why she's the leader.
====
44096
Devious traps. Vicious guardians. And likely, at the end of it all, a vault full of dust.

At least we won't have to worry about the Iron Wheel.
====
44097
I'd rather sit in <<c:1>> with a bottle of wine and drink until <<2>> says I've had too much.

But I'm in charge, so it doesn't matter what I think. It matters that we go.
====
44099
I carry a special potion for emergency situations.

There are benefits to creating outfits for a certain Mages Guild artificer.
====
44100
You think so? Sometimes I'm not so sure. I try to remember everything that Nicolas taught me, but I don't always have the time or opportunity to consider every option before I make a decision.

Still, I couldn't ask for a better crew.
====
44101
A lifetime ago. I don't speak of this matter, but you did save my life.

I once served <<1>>. I confess she became infatuated. But I could not possibly return her feelings.
====
44102
She reminds me of myself when I first hooked up with the guild. She's young and inexperienced, but she has some real skills. I just hope we come through all this so she has a chance to hone and develop her natural talents.
====
44103
I don't know what I would have done without Walks-Softly. After the heist went bad and we lost so many of the crew, he helped me figure out how to hold what was left together.

And he has a great fashion sense. I let him pick out all my outfits.
====
44104
I guess you can say that. Velsa was old, grumpy, and difficult when I first joined the guild—and that was a long time ago now. Believe me, retirement hasn't improved her disposition.

I'll deny I said it, but I'm glad she came back. We need her.
====
44105
Thanks for noticing. I do like to put my best foot forward in everything I do.

But a lot of credit goes to Zeira and the rest of our crew. A single lizard isn't enough to form a guild—even one as dapper and dashing as me!
====
44106
No, and there never will be. Needle, thread, and bolts of cloth are more fulfilling than time spent with any person.

But Falorah was young. During a family inspection of <<c:1>>, she brought me along—hoping to impress me with her family's wealth.
====
44107
I was not allowed inside, but she led me through a side passage. She brought me to a large, frightfully dark chamber. I could feel it breathing.

It terrified me. I'm not ashamed to admit I fled—out the front door, in full view of her mother.
====
44108
No, she quite literally ruined my life's work. Had every one of the outfits I'd crafted for her burned in effigy.

So I am happy to share what I know of <<c:1>>, as I did with your <<2>>.
====
44109
There was a scandal. The al-Danobia bloodline has always had great influence in Taneth, and I soon found myself banished. Not once did Falorah speak on my behalf.

I understood, of course. She was young and feared her mother, as most nobles do.
====
44110
Have you seen the way Quen moves? She can get up and over a wall faster than I can fold a perfect pocket square!

I have a nose for talent and Quen is the real deal. As we go about rebuilding the crew, we'd do worse than to find a few more like her.
====
44111
What's to think? She's our guildmaster! And she's a good friend. She stepped forward in our darkest hour and pulled the guild back from the brink of extinction.

Under her leadership, I don't think there's anything we can't accomplish. I don't think.
====
44112
I never say anything hurtful about the people I know. That's just not couth.

However, I would be remiss not to warn you. Try not to get on Velsa's bad side. She has a terrible temper. You really don't want to constantly check your food for poison.
====
44113
What? Are you writing a book? Go bother someone who isn't likely to slip poison into your waterskin.

All right. If you must know, yes. I love the quiet, working in my garden. Still, I suppose a part of me missed this life. A small part, but ….
====
44114
She's too young, too inexperienced. I don't know what Zeira was thinking, allowing that youngling to join the guild.

Oh, she's got some raw talent, I'll give you that. But raw talent usually just winds up turning a sweet heist sour, mark my words.
====
44115
Never quite understood that preening, over-dressed lizard, but he's good to have around. He's too happy for his own good, mind you, and talking to him makes my head hurt.

Still, the guild is probably better off with him than without him. I suppose.
====
44116
I go away and come back to find that Zeira's in charge? Ha! She's got delusions of grandeur, but she's far from ready to lead this crew.

Besides, I was never keen on taking orders, even back when Nicolas was the guildmaster. Not about to start now.
====
44117
Hmm … three points on this sheet. <<1>>  always used Abah's Landing and <<2>> as a reference. If I line up those two points ….

Well, now. The third point is in Hew's Bane, out in the middle of nowhere.
====
44118
<<1>> would have kept such a thing from the guild. "The less they know, the less trouble they'll cause."

But I'm going to tell the Thieves Guild. I want them to cause a world of trouble. And I want to lay it all on his doorstep. Let's go.
====
44119
I've seen enough. <<1>> faked his death and stole the dowry. Now he's working with that merchant lord, <<2>>.

To think, I mourned that bastard.
====
44120
My theory? <<1>> gives <<2>> the stolen dowry. <<2>> "returns" it to <<3>>. With the dowry recovered, the Iron Wheel departs.

This gives <<2>> great influence with the merchant lords—the same ones who buy from all the pirates raiding Taneth.
====
44121
I read. Hammerfell politics are fascinating.

You ask me? Nobles are thieves who pick the pockets of nations.
====
44122
<<1>> becomes her puppet. He keeps the Abah's Landing merchant lords in line. This removes a threat to Taneth, which elevates her among her peers.

Better yet, she gets to marry and keep her own dowry. She gains money and influence. How about that?
====
44123
<<1>> pays him a large sum of money for the dowry. He heads somewhere remote—retires, like <<2>> did. Spends his fortune on all those paintings he loved to acquire.

Unless one of us finds him and feeds him his own liver. I'd do it, if <<3>> asked.
====
44124
If <<1>> learns exactly who she's about to marry, she'll turn the Iron Wheel on <<2>>. And if we threaten <<2>>'s future, <<3>> will scuttle into the open.

I look forward to stepping on him.
====
44126
That horrid place of darkness? <<1>> tried to lead me through, but I panicked and fled.

It was sheer luck that I didn't fall to my death. And if she hadn't given me that trinket, we wouldn't be speaking today.
====
44127
Yes—it had a crystal holding a small amount of her blood. I mentioned it to your old guildmaster as he asked after the particulars of <<c:1>>.

It's strange, I seem to have misplaced it. Haven't seen it in months. Why do you ask?
====
44128
I guess you never heard. I grew up … different.

My parents were Nords, but we followed a different path from most other Nords. We admired the were-beasts. Wanted to be like them. We … drank their blood.
====
44129
Not at first. I lived on my own, deep in the mountains. I was wild, feral. Then Kor found me. He took me in and gave me a family again. If not for him, I don't know where I'd be right now.

Now if only I could make that damn Chanter pay ….
====
44130
My clan were hunters. We worshiped Hircine. Becoming a werewolf was part of that. It was the way things were done.

But I could not control my wolf form. I … I hurt someone. Badly. After that, I ran away. To save them.
====
44131
We need to stop the wedding. Actually, we need Falorah to do so. I think this can still work.

Let's split up. Learn where she is and how we can reach her. I need to come up with a very convincing argument.
====
44132
Oh, it's a very bad idea. But it's the best bad idea we have. Sometimes that's the best a thief can hope for.

Wish me luck. I'll have to be … well, as convincing as <<1>>.
====
44133
For now? Nothing. Until we learn where they've taken her, there is little we can do.

But we will learn, I'm certain of that.
====
44134
Maybe I'm just that good?

A few ink stains on my fingers, a furrowed brow and … three-hundred and three, three-hundred and four … could you not watch over my shoulder?
====
44135
She told me as much at the wedding—for the merchant lords of Abah's Landing to be kept on a leash.

I think that's a service we can provide. It gets us a foothold in Taneth … and who knows where that could lead.
====
44136
I wrote a book about the ruins and Raynor was able to make improvements to his control rod thingamabob, but we decided to pass on both the Academy and the Mages Guild.

We learned that an independent life of adventure suits us just fine.
====
44137
A little. I'm not having any better luck with my new journal, though. The pages keep falling out! Raynor says I'm too hard on my books, but it has to be shoddy construction. They just don't make bindings like they used to.

It's kind of disgraceful.
====
44138
You and me both! I'm all for exploring new places, but that place was just wrong!

I just wish everyone had made it back from that damn place. I miss King Dynar. And poor Darien. He was kind of a flirt, but he had a hero's heart.
====
44139
Orsinium was an interesting city with a great museum, but it was time for us to move on. I know King Kurog did some terrible things, but it didn't feel right sticking around after he died. We were there at his invitation, after all.
====
44140
Oh, definitely! Once word that I perfected a working control rod started to spread, we began to receive offers from across the land.

That's why we're going to Sentinel. A patron offered to fund our exploration of a newly discovered Dwemer ruin.
====
44141
Oh, you know how it is with discoveries such as these. It takes a lot of effort to produce any meaningful results. And Kireth usually leaves that kind of work to me.
====
44142
A few. In fact, it was through information gleaned from the first couple of maps we extracted that led us to the ruins in Sentinel. Now all we have to do is get there before someone beats us to the punch.
====
44143
I guess you could say that. It showed them that we do have a few skills when it comes to dungeons and delving.

Still, we decided to retain our independence. We've taken on a contract or two for the Mages Guild, but we aren't under their thumb.
====
44144
How did you … no, I don't want to know. Yes, that should work.

And my hands are entirely clean in the matter.
====
44145
Not the soldiers who accost my home! Perhaps they are bandits, or deserters. Yet they wear Iron Wheel uniforms as they pound on my door.

I thought to myself, "What choice do I have? The mercenaries must be paid."
====
44146
It is no excuse. I told myself, "Saroldo would want you to have a small portion of his treasure." But he already gave me years of his life that he could not provide to <<1>>.

I was foolish. Please, forgive me.
====
44150
I don't know. I ….

Perhaps I'll open the strongbox at my rooftop retreat. Somewhere comfortable and beautiful. You're welcome to stop by and see for yourself.
====
44151
Oh, you know how it is. A murder here, an assassination there. A girl needs to stay active!

But I wanted to thank you again for all the help you provided back in Deshaan. I won't forget that, hero. And I'll never forget you.
====
44152
That's a sweet offer, hero, but I already work for a shadowy organization. Besides, I don't think I'm exactly Brotherhood material. Too much emphasis on pseudo-religious nonsense for my taste.

But no offense if you're into that kind of thing.
====
44153
I'm never going to live that down, am I? It did look good on me, though, didn't it? What am I saying? You have a way of making me act unprofessionally, you know that?

Well, keep it up. I kind of like it.
====
44154
How typical! All right, listen closely.

Dasek Moor was a fort once, before it fell into ruin. The Count has a small camp there that he uses from time to time, though I haven't determined why. I guess we all have our secrets.
====
44155
Questions? At a time like this? As you wish ….

This one is Razum-dar, just a simple Khajiit who seeks the best for all people of Tamriel. And a soap that won't dry the fur. One day ….
====
44156
Some answers are too dangerous to hear, yes? But this one is also an Eye of the Queen. That means … no, nevermind what that means.

Just understand. Captain Apinia decided it was all right to kill innocent people. For that, Raz will make her pay.
====
44157
Evil? Raz doesn't like to judge. Greedy? As the day is long! If Raz is feeling generous, maybe he'll send Apinia's head to the company's boss when we're done.

Meanwhile, my friend will sit quietly while we hunt. Or he'll be dead. Raz can't decide.
====
44158
Raz is happy to see you, as well! We had such adventures helping Queen Ayrenn, yes?

But we can reminisce later. Drink ourselves silly and tell tales to make each other gasp and smile. Now we have a war criminal to punish!
====
44159
The Queen's Eyes go where they need to go, my friend. Raz would ask you the same, but this one thinks it would be better not to know the answer to that question, yes?

Still, Raz is glad you're here. Now let's go deal with Captain Apinia.
====
44160
You what? How did you …? Let me see that.

Ugh. Looks real enough, so I can't deny you passage or my boss might have my head. But I don't trust you got this from the Primate. I'll be telling the castle guards to keep an eye on you. Go on.
====
44161
I wanted more. Alone, Abah's Landing is a meager prize. But if I could find a way to bring in Taneth ….

With a stake in both cities, you control all trade in Hew's Bay.
====
44162
But I hadn't! <<1>> should have joined me at Malooc's Path. After my "death," she would lead the others back to Abah's Landing. <<2>> could scatter the guild before the Iron Wheel's arrival. 

But then <<1>> retired, and everything changed.
====
44163
Of course not. But had all gone according to plan, <<1>> could have filtered the guild into Taneth. Set up there, while the Iron Wheel was chasing them here.

And when I was <<2>>'s puppet in Abah's Landing, <<1>> would be mine in Taneth.
====
44165
You're not? Then why have you slipped past my defenses and entered my ….

Oh no. Fortunata sent you, didn't she? You're here to kill me?
====
44166
Then pass along the message to your superiors. Let them know I have gold. And information. I can point you toward the person hunting your agents and—wait, who's that? 

Is he with you?
====
44167
I'll take your silence as agreement. I don't care how, just make sure Fortunata dies. It's the only way I can protect my city. Do that and the gold and the information about the murderer are yours. I'm a man of my word.

Wait, who's that behind you?
====
44168
You murdered the Commander? I see. Another one of Fortunata's insults. Pay to weaken the Order of the Hour, but killing a Count is just a waste of gold.

But you are one of the Brotherhood. And I performed your ritual. Let me pay you to kill her!
====
44170
Turns out that when they were expanding the undercroft years ago, it caused a collapse in this crypt. The bodies were moved, of course.
====
44172
That's right. I had to clear some rubble out of the way, but it's big enough to pass through now.
====
44175
The Grand Chanter fears nothing, least of all a pathetic Daedra who pales in comparison to the mighty Dragon God!

Now go see the Grand Chanter and face your judgment or I'll gut you here and now.
====
44176
No righteous citizen of Kvatch will raise a finger to help a Daedra worshiper!

Now march! If you cause further trouble, I can't guarantee your safety.
====
44177
Of course, Assassin. What details are unclear to you?
====
44178
The common folk fear us, the political leaders tolerate us, and everyone who needs someone dead and can pay the cost hires us without hesitation. Our reputation remains strong.

But these attacks by the Sermonizers. They're obviously up to something.
====
44179
That's what I'm talking about! I got plenty of the ingredients around, but you can get 'em at the grocers' too. 

Just toss 'em into one of my charmed mixing bowls and it'll work my magic for you. Perfect cake, every time. Guarantee it.
====
44181
The anniversary of the queen's coronation! Technically that was in Frostfall, but she decreed the celebration take place closer to the founding of the Dominion. Better time of year anyway, right?
====
44182
It's the anniversary of the Ebonheart Pact's formation! Akaviri's Bane, I think it's called. After all those snake-people invaders your alliance tossed back into the sea, you know? Hard act to follow!
====
44183
High King Emeric has declared it Covenant's Oath. We're celebrating the anniversary of the kingdoms of High Rock, Orsinium, and Hammerfell joining together under one banner! Cake, music, beer.

Hope I finish in time to break out my lute and wail!
====
44184
If you are ready to go to the <<1>>, I will send you there immediately.
====
44187
Josseline was mad at me, mad at him, mad at life in general. She decided that piracy wasn't for her. She wanted to serve a higher purpose.

Unfortunately, this particular higher purpose is worse than piracy. It hides its killing behind religion.
====
44188
Well, members that join the society are cut off from their friends and family. And anyone that tries to quit disappears. No one knows what happens to them, by the way.

Oh, and I did mention the secret beheadings, didn't I?
====
44189
So the Listener was right. Tell me, what did you see?
====
44190
What a blessing you've received! The Night Mother has chosen you to fulfill the Litany of Blood.

Let me ask you this. Did the passages make any sense to you?
====
44192
Of course. The targets must be marked in some way. Easier than I would make it, but who am I to question the Listener?

It's clear to me that you must decipher the Litany of Blood and kill the targets inscribed on its pages.
====
44193
There are no wrong people. The Dread Father welcomes every soul you send him, aside from your Brothers and Sisters. Obey the Five Tenets and you have no fear of invoking the Wrath of Sithis.
====
44194
The Listener required someone special for this task but the Black Hand wasn't sure who to assign it to. The Night Mother always provides, though.

You can read the litany. I'm sure there are clues among its words.
====
44195
The assassin's blade you were given access to when you were initiated. The Blade of Woe. It's a symbol and a sacred instrument, the will of Sithis made manifest.

I'm sure the blade will play an important role as you complete the litany.
====
44196
My primary role involves information. I bring news of the wider world back to our hallowed halls.

Beyond that, I take on contracts, same as you. I particularly enjoy killing those who know the end is coming. Fear is a delicious thing.
====
44197
While you were away, that ghostly image appeared. Someone you killed, I presume?

If so, I imagine we'll see more of them as you complete the litany. I look forward to seeing what happens after you fill all fifteen pedestals!
====
44198
High King Emeric has declared it Covenant's Oath. We're celebrating the anniversary of the kingdoms of High Rock, Orsinium, and Hammerfell joining together under one banner! Cake, music, beer.

Hope I finish in time to break out my lute and wail!
====
44199
The anniversary of the queen's coronation! Technically that was in Frostfall, but she decreed the celebration take place closer to the founding of the Dominion. Better time of year anyway, right?
====
44200
It's the anniversary of the Ebonheart Pact's formation! Akaviri's Bane, I think it's called. After all those snow-demon invaders your alliance tossed back into the sea, you know? Hard act to follow!
====
44201
People come to me to invent their cake, you know, I'm like a diviner, the cakes speak to me. Once I give it form, it doesn't matter who's mixing the batter, you know?

Plus I do killer business on charmed baking kits. Hehe.
====
44202
Oh, the cakes aren't magic, you know, unless that's what the buyer wants. I just learned enchanting to facilitate the business.

Once you taste one though, you'll swear I am a wizard. Haha!
====
44203
That's what I'm talking about! You'll have to grab the ingredients yourself, but once you do, just toss 'em into one of my charmed mixing bowls and it'll work my magic for you. Perfect cake, every time. Guarantee it.
====
44204
The anniversary of the Dominion's founding! Who wouldn't want to celebrate the kingdoms of Valenwood and Elsweyr joining Queen Ayrenn under one banner? Okay, there are a couple answers to that, but today's not about them!
====
44205
You're, uh, really not afraid of me? I, uh, huh. Well, this is awkward.

I think my odds of surviving Qamar's anger is better than facing yours. You can find his stash here. We good now?
====
44206
Yeah, about that. I'm done with the Society of the Dragon. Turns out, religion doesn't really agree with the women in my family. Especially not a crazy cult with a murderous priest for a leader.
====
44207
The batter's mostly flour, honey, and bananas, so that's all you need to worry about. Feel free to take them from my stock if you see'em, or maybe grab me some extras from a grocer, you know?
====
44209
Popular? I've had nobles and Daedric Princes wait years for one of my confectionery creations. That's why they call me the Prince of Pastry and the Patron of Pies!

My cakes are grand and elaborate. And they're absolutely delicious. You'll see!
====
44210
The batter's mostly flour, honey, and bananas, so that's all you need to worry about. Feel free to take them from my stock if you see'em, or maybe grab me some extras from a grocer, you know?
====
44212
I erect the spine of surrender! I don't know, truely! Ubra works for Qamar! She's the one you want!
====
44213
Congratulations! That's an amazing coincidence! Let me assure you, my friend, you're in for a wonderful treat. Not everyone receives one of my vouchers! Puts you right to the head of the line for my most delightful creation—the Jubilee Cake!
====
44214
You've never had one of my Jubilee Cakes? I suppose that makes sense. I don't make them for just anyone, you know.

People here in Covenant territory especially enjoy the cake's rich flavor. Comes from the locally sourced flour, of course!
====
44215
You've never had one of my Jubilee Cakes? I suppose that makes sense. I don't make them for just anyone, you know.

People here in Pact territory especially enjoy the flavor of the honey. It comes straight from the source in Skyrim!
====
44216
You've never had one of my Jubilee Cakes? I suppose that makes sense. I don't make them for just anyone, you know.

People here in the Dominion lands especially enjoy the addition of locally sourced bananas!
====
44217
I'll make a fresh Jubilee Cake, but you'll have to gather the ingredients while I continue to fill my orders.

I need bananas, flour, and honey. Buy them or find them, doesn't matter to me. Just bring them back here. You'll be eating cake in no time!
====
44218
Well, you might be able to overhear them now, but <<1>> and <<2>> are discussing the Karthman Pirates joining the Order of the Hour.
====
44219
They're able bodied fighters. They also have those creatures…. 

What are they called again? <<1>>?
====
44220
They will, in time, have to learn the right ways to act. 

However, their criminal records will be expunged, but in the eyes of the Gold Coast and the clergy.
====
44221
Many follow the Eight already. The rest will be brought to heel eventually. 

Knights are not born. They are made.
====
44222
You see, the order needs a steady supply of new recruits. 

They're combat trained already, and bring with them those monstrous creatures, the <<1>>.
====
44223
If you will it, I would speak with you when you are done.

I will not move from this spot, I swear it.
====
44226
You're going to need all of us to face down Artorius. Someone has to make sure the path remains open for the others.

Besides, the Speaker wants you to make this kill. If I got there first, Artorius would be dead before you could raise your blade.
====
44227
Get moving, Assassin. I'm pretty sure Artorius isn't going to wait around while you dawdle. As soon as word gets to him that the Brotherhood is here, I expect he'll take off faster than a pig that wandered into a pork roast.
====
44228
This place reminds me of the Baron's Maze back in Cloudrest. Confusing network of passages. But there was a terrific meat pie stall near the entrance.

Anyway, Astara and I split up to cover more ground. We'll be there when you reach Artorius.
====
44229
No, that would be boring. You start murdering the Sermonizer's priests while I take on the real challenge. I'll locate her hiding spot. Then I'll find you so we can kill her together.

That will put the fear of the Brotherhood in the Kvatch people!
====
44230
By Akatosh's hourglass eyes, you're one of those dark assassin people! The ones the Grand Sermonizer warned us about!

Look, there's a hidden passage in the moat, along the western wall. Use that route if you really need to get into the castle.
====
44231
Look, I can't give you my seal. Even if you took it from me, it would do you no good. I'm afraid I can't help you. I don't make the rules, but I do try to follow them.

May Akatosh bless you and watch over you just the same.
====
44232
I will not! That seal is a declaration and a confirmation of my faith, and I take my faith very seriously.
====
44233
Then you must be disappointed, because I cannot tell you what you wish.

Go please. The ill-omens of a bubbling bog surround you, as well as the smell.
====
44234
Of course, of course! Let me see your map.

Here, that's where he keeps his gold. If you take a little nip for your trouble he won't notice.
====
44235
Wait—wait, let's not be hasty. Here's where he keeps his gold. Take a little nip for your trouble. He never notices.
====
44236
Fortunata always keeps an entourage around her, and lately she's increased security. I guess she figures people will suspect she had something to do with your recent handiwork against the Order. Guards might stop you, but they won't stop this poison.
====
44237
Wait, what? I mean, I knew the Brotherhood would take her out eventually, but why now?
====
44238
He … really? I'd have never expected a man like that to turn to us, but I suppose everyone has a breaking point. So you were contracted by Fortunata to perform a kill, and in the process gained a contract to kill her.

Corvus must love this.
====
44239
Makes sense. I know this castle in and out. And I have something that could help you make sure this doesn't get botched. Take this poison and drop it in the wine barrel in the cellar. The one off away from the rest. It's Fortunata's favorite.
====
44241
The Governor's private pantry is on the top floor. The place is a maze, though, and the Red Sails guard the direct approach nine ways to Sundas. I'd use the secret passages in the eastern corridors. Just look for a red drape over an alcove.
====
44242
Naturally! Most castles have them. You just need to know where to look.

Once you pass through the entry hall, the guards will consider you a threat. If you want to avoid being seen, find a red drape and use the secret passages.
====
44243
The Speaker sent you to me, didn't he? I know Anvil Castle like the back of my hand. And I know the Governor.

Poison lets your target do all the work for you. And Fortunata can't resist any excuse to reach for a decanter of her favorite wine.
====
44244
I'd love to put an end to her royal pain in the arse, but the Speaker gave this contract to you. I'm just here to offer advice.

Tell you what. After you poison Fortunata's wine, I'll stop by for the show. We can share a drink and watch her die.
====
44245
You've got some nerve, don't you? Coming onto our docks asking about Qamar's private affairs. You know who Qamar is? You know who I am? The Red Sails own Anvil!
====
44247
<The Thieves Guild uses this board to let members know what kinds of work is paying well.>
====
44248
<This board looks to be a spot where people post various types of bills or requests for goods. There are no recent posts.>
====
44249
I'll be along in a bit. I just want to make sure I can continue my role here after the dust settles and a new administration takes over.

If you need a way out, I'll happily let you in on my secret escape route. It's never failed me yet.
====
44250
The Withered Rose? A small hostel outside the city. A lovely mother and daughter own the place, but they've had trouble making ends meet.

The smuggler tunnels provide them with an alternate source of income. And they're perfect for your needs.
====
44251
Oh, darling, I have all kinds of secrets! And so did Fortunata.

There's a hidden passage in the Governor's suite that she used whenever she wanted to move about in a clandestine manner. I've used it a few times myself. Leads to a cave on the shore.
====
44252
She likes to commune with the Divines and with nature. And she takes on contracts like the rest of us, so it's not that unusual for her to be away from the Sanctuary.

But with the recent attacks against us, I can't help but imagine the worst.
====
44253
I hope she's all right, but who knows what to think when the world turns upside down? Someone's been murdering the murderers! If Hildegard has been hurt—or worse—I don't know what I'll do.
====
44254
What are you implying, Initiate? Hilde is like a sister to me. Ever since I found her, I've been trying to help her come to grips with her situation.

She may be a werewolf, but she's a good person. The Brotherhood is lucky to have her.
====
44255
The Pirate Queen hates everything she can't control. The Count of Kvatch. The Primate. Us. She wants to rule the entire Gold Coast, but we're not willing to just roll over and give in to her demands.

We're independent and we like it that way.
====
44256
Why is that so hard to believe? She's an excellent tracker and a ruthless killer in werewolf form.

Sometimes she brings back body parts she's still gnawing on, but who hasn't gotten lost in the moment a time or two? And I always clean up the mess.
====
44257
Accounting. Inventory. Managing the futility of keeping the lot of you honest … You have any idea how hard it is to watch the coffers in a den of thieves? It's like watching my sister, multiplied by … I don't know, a lot.

I don't get much sleep.
====
44258
I'm going to stop you right there, before the wheels start turning. If you need to get paid, I'll make sure you get everything you're owed. I don't miscount.

Never forget: I. Don't. Miscount.
====
44259
Twin, if you could believe it. I love her, but she drives me crazy. You would not believe how much she can spend on cosmetics. "Work related." Uh-huh. Half, maybe.
====
44260
My sister and I would work up confidence schemes on wealthy merchants. She'd dress the part, I'd dress the ledgers.

The guild offered stability and an audience that could appreciate the performance. Hopefully, it can again.
====
44261
You don't have to thank me. We're family, after all. But if you forget you saw me in these rags, I'd be ever so grateful.

Now get back to the Sanctuary and let Astara know that Fortunata is as dead as that stuffed chub loon she kept on her mantle.
====
44265
Oh, you know what I mean. Don't be such a pain in the neck.
====
44266
Isn't it obvious? She thinks I've lost my perspective. That I'm too sad or angry or whatever to do the job I've done a hundred times before.

Just promise that you won't tell Astara about any of this. She already thinks I'm reckless enough as it is.
====
44267
I … appreciate your discretion. If Astara knew what I've been up to, she'd confine me for my own protection. We're assassins, damn it! We don't need protection!
====
44268
One more thing. The last time I tracked the Black Dragon, I followed her past the Dasek Moor ruins toward the old Enclave of the Hourglass before I turned back.

Make sure the Count tells you what he knows about the Order of the Hour's old haunt.
====
44269
Yes, Assassin, what is it?
====
44270
Good. She's going to get herself killed if she can't set aside her emotions and focus on the job at hand.

We all want to make the Black Dragon and whoever else is involved pay for these insults, but recklessness will get us all killed.
====
44271
I suggest that you proceed with caution then.

Did this intelligence come to you by way of Mirabelle, by any chance?
====
44274
I had my suspicions concerning Mirabelle. Thank you for being honest with me.

It's time I had a serious talk with our beautiful murderer.
====
44275
Knowing Fortunata, it could be anyone. She's made as many enemies as she has friends since taking control of the Gold Coast. Probably just a noble who insulted her at one of her elaborate parties.
====
44276
I don't know what else you want me to tell you! Oh wait. The Black Dragon will be at the Order's enclave, to preside over a ceremony for the new recruits.

Fortunata's pirates. They accepted pardons from the Primate in exchange for serving the Order.
====
44277
My spies spotted a large number of supply carts headed into the old Enclave of the Hourglass. It served as the Order's headquarters in the past. It's large enough to accommodate their increased numbers.

I'm sure the Black Dragon can be found there.
====
44278
The Primate offered pardons to any Red Sails pirates who agreed to take the vows of the Order. Since Fortunata's demise, they've been flocking to the enclave.

I hear that a massive ceremony will take place soon, presided over by the Black Dragon.
====
44279
With a fleet of ships and an army of pirates. It helped that the region had been decimated by Varen's civil war. She was so bold as to claim the entire Gold Coast as her domain, but Count Carolus and Kvatch still have a little to say about that.
====
44280
I'm sure there's a book about her around here somewhere. Oh, very well. Fortunata worked for the Gold Coast Trading Company before she used her influence and connections to become the Pirate Queen of the Abecean Sea.
====
44281
It's crawling with Red Sails pirates. Fortunata keeps it locked up tighter than her dowry chest, but she is expecting you.

Mirabelle knows the Anvil Castle well. She spends time there, pretending to be a servant so she can keep an eye on things.
====
44282
Certainly. And she's very good at it. For  the eventual day when we have to move against the Pirate Queen, we'll have Mirabelle in place and ready to act.

Of course, such a day may never materialize, but I believe in preparing for every contingency.
====
44283
Whatever gave you that idea? The Order is a company of warrior-priests dedicated to protecting the Cathedral of Akatosh. At least, that's how they started. Now they recruit anyone who can wield a sword. I agreed to expand their authority, but ….
====
44284
I'm sure this is all Count Carolus's doing. He constantly defies me, damn the man! Doesn't he realize the Gold Coast is better off under my control?

Anyway, kill Commander Marcus Scipio. That should show the Count that the Hour can't protect him.
====
44285
That is so annoying.

Anyway, I'm sure Count Carolus is behind this. He constantly undermines my authority, damn the man! I want you to kill Commander Marcus Scipio and show the Count that the Hour can't protect him from my wrath.
====
44286
Now that you mention it, there is one more thing. After you murder Scipio, go and tell the Count what you did. Scare the pants off him and drive home the point that the Order of the Hour can't stop the inevitable.
====
44287
Perhaps you could blink once, just to let me know you understand.

Oh, and one more thing. After you murder Scipio, go and tell the Count what you did. Scare the pants off him and drive home the point that the Order of the Hour can't help him.
====
44292
Sheesh, you ask a lot of questions! The ledgers … are evidence. Of their less than legitimate activities!

I can use them to discourage any complaints to the Governor. Can't let them push us around. Public interests over private interests, get it?
====
44293
What? I—I don't know what you mean? I just remembered I'm late. For … something, I'm a busy person. Nice working with you, but I really must be going!
====
44294
Well, you see, if <<1>> did break free from the Gold Coast—with all their security—I need to make sure the same doesn't happen to my warehouse.

Sorry about the deception, I wanted to avoid the Gold Coast buying off my mercenaries … again.
====
44295
Nothing …! All right, fine! I work for a competing company with a monster for sale.

The Gold Coast stole our buyer with their recent acquisition of <<1>>, leaving us in a bind. But you took care of that. And they really were endangering us!
====
44296
As if the Grand Sermonizer didn't have enough vices to rage about, now she's preaching against the Brotherhood. She says we are weak, powerless. A toothless dragon that inspires ridicule instead of fear.

These lies must be silenced—permanently.
====
44298
Be wary. The Order of the Hour has increased its presence in Kvatch. Avoid the warrior-priests if you can.

Meet up with Tanek and silence the priests that speak against us, including the Grand Sermonizer. That will put the fear of Sithis in them.
====
44299
Curiosity isn't a trait I encourage, especially when it comes to matters inside the Sanctuary. Still, you'll find out soon enough, I'm sure.

Mirabelle has allowed Tanek's injury and the deaths of Cimbar and the others to make her … emotional.
====
44300
After Tanek was injured during the Grand Sermonizer incident, Hilde went to pray for him and I haven't seen her since. No one has! It's not like Hilde to just disappear without saying a word to me or Astara.
====
44302
She loves temples, but the trouble in Kvatch has made her avoid the big Cathedral. Lately she's been visiting the Great Chapel of Dibella in Anvil. I think the rituals soothe her, you understand?

Will you come to Anvil and help me find Hildegard?
====
44303
The deaths hit her hard, especially Cimbar's. She craves revenge and it's making her anxious, reckless. That's dangerous for an assassin.

We need to be cold, precise, calculated. The heat of emotion leads to mistakes, and that gets people killed.
====
44304
As close as any lovers can be, I suppose. The recent deaths visited upon us have affected Mirabelle, but Cimbar's torture and murder, that one has left a mark. It's made her emotional, which is never a good thing in our business.
====
44305
It's rare, but not unheard of. And the Black Hand agreed, so who am I to complain?

I'd like you to deal with this one, Initiate. Go to Anvil Castle and meet with our client. I'm sure she's got a good reason for making a special request.
====
44306
Oh, didn't I mention? It's none other than the self-proclaimed Provincial Governor of Anvil, the Pirate Queen Fortunata ap Dugal.

I expect you to handle this like any other contract. Locate your target, plan your attack, and make your kill.
====
44307
<Faradan's packet contains a crude but neatly labeled map, folded into quarters.>
====
44308
<This map of Auridon has a thick circle around the market area of Skywatch. Beneath the circle are the following phrases: "Tashmin captured by bounty hunters?" and "seen with young Breton woman—who?">

<You see a note in the packet.>
====
44309
<This map of Rivenspire has a thick circle around the market area of Shornhelm. Beneath the circle are the following phrases: "Tashmin captured by bounty hunters?" and "seen with young Breton woman—who?">

<You see a note in the packet.>
====
44310
<This map of Shadowfen has a thick circle around the market area of Stormhold. Beneath the circle are the following phrases: "Tashmin captured by bounty hunters?" and "seen with young Breton woman—who?">

<You see a note in the packet.>
====
44314
Lyra was the most skilled among us. I was told she had died in the purification. That she fell alongside our brothers and sisters.

The journal claims Lyra died at the hands of the Black Dragon, yet you said she also used that name. Curious ….
====
44315
I want to return this journal and pretend I never read it, but I can't resist a mystery. If the Black Dragon killed Lyra and destroyed my former Sanctuary, I need to know the truth. It is time to break my vow and go back there. Will you come with me?
====
44316
I'll arrange transport for us. Meet me near the gates of Anvil when you are ready to depart.

And thank you, Assassin, for agreeing to help me.
====
44317
I certainly hope so. Hilde is pretty distinctive. After all, how many young Nord women with flowers in their hair could there be in Anvil? And visiting a chapel, no less!

Ask around and see if you can find out anything.
====
44318
You'd do that? For me? I … thank you.

Chanter Nemus tends to the Akatosh shrine in the Chapel of Dibella. He spends a lot of time in the chapel office when he isn't lying to foolish young women. Make him feel pain before you kill him, all right?
====
44320
Nothing. Nevermind. I thought you were someone else, that's all. Forget I said anything.

It's just … there's something about your eyes. They have a certain look about them. I thought you were … well, I thought you were one of them.
====
44321
Keep your voice down! But yes, I thought you were with the Brotherhood. You've got that look in your eyes. You killed people. Or you will.

Just between us, I heard the Brotherhood seeks new recruits. I plan to be one of those lucky few.
====
44322
No risk, no reward, my Aunt Ophelia always said.

Look, people like us, we need to surround ourselves with like-minded allies. People that will protect us and help us reach our true potential. They're going to notice me, I just know it!
====
44323
Rumor has it that if you take an innocent life and the Dark Brotherhood notices, they'll offer you a place in their guild.

Think about it. A place where killers are free to pursue their darkest passions. Doesn't it just give you the chills?
====
44324
Purification. That's what they called it. I suppose the term is accurate.

Betrayal and corruption festered in our ranks, though I'm not sure what the source was or why it happened. The Black Hand decreed a systematic cleansing was the solution.
====
44325
Another excellent question. I'm going to record that for later.

But as for the answer, I was working deep in Black Marsh during that season. Whatever the rest of my Sanctuary did to anger the Black Hand, it was obvious that I had no part in it.
====
44326
I'm not sure what to believe, but the Black Dragon certainly implies that in her journal.

Whatever the case, only a master assassin could accomplish something as far-reaching as purification. The Black Dragon's skills clearly mark her as such.
====
44327
I'm a woman of my word, friend. With the profits from these petals, I'll easily recoup the cost of having that Dark Elf drive away a few groping customers.

She starts tonight. Make sure she isn't late.
====
44329
We really couldn't afford to lose those ingots. Thank you. You have acted with honor and we'll do the same.

Inform Raynor he can come by and work on our forge. If he really can improve its operations, we'll compensate him fairly.
====
44331
Thanks to the efforts of you and Green-Venom-Tongue, we learned that the Black Dragon is Lyra Viria. Moreover, you discovered that Lyra was a member of the Dark Brotherhood, a Silencer who was part of Green-Venom-Tongue's former Sanctuary.
====
44332
The Primate has rallied the Order against us.

Between the problems with the Sermonizers and the Chanters, and the revelation that the Black Dragon is the Order's First Sword, it's clear that Artorius has a quarrel with the Brotherhood.
====
44333
Whatever happened to Lyra after she purified her Sanctuary and went to Kvatch, it seems clear that she developed a powerful bond with the Order and their god. Green-Venom-Tongue believes she's gone there to contemplate her next move.
====
44334
Knightsgrave is an Imperial ruin situated near the northwest shore of the Gold Coast. Legends claim it dates back to the founding of the Order of the Hour, but now it's nothing but tumbled stones and forgotten memories.
====
44335
Indeed. Perhaps that's where she acquired her taste for killing her Brothers and Sisters.

After the purification, she received a contract to murder the current Primate's predecessor and consequently became Artorius's Black Dragon.
====
44336
He had no problem performing the Sacrament, that much is certain. Artorius is dangerous, but Lyra remains the immediate threat. 

I believe you have somewhere to be, Assassin.
====
44337
The river carries us where it will, and that's all I prefer to say about that at this time.

I was there. Now I am here. As are you, Initiate.
====
44338
Aren't you familiar with the cherished Black Marsh custom? Consuming various venomous concoctions to bolster our natural immunity? I drank so much my tongue turned green!

Ha! The new initiates fall for that every time!
====
44339
And you, as well, Initiate. I look forward to interviewing you at length when you have some time. For my journals, of course. I keep meticulous records.

I'll help you, you'll help me … isn't that what the Bretons call a "win-win"?
====
44340
Now this one I know I've written down! Study the Five Tenets. Learn them, memorize them, live them. There's a copy in the Sanctuary. Someplace. I'd let you look at this one, but I don't let anybody read my journals.

That would be … inadvisable.
====
44341
Such a curious mind! Then listen carefully, Initiate.

Contracts must be taken seriously. Always obey the Matron's instructions to the letter. And don't get yourself killed. Though that probably goes without saying.
====
44342
Durisa and Van? One was an experienced assassin who knew her business. The other was a raw recruit with hardly any blood on his blade. Kind of like you, New-blade.

It could have been coincidence, but I think they were targeted by the same killer.
====
44343
Just a feeling, I guess. And the way they were left for all the world to see. Someone was proud of their work and wanted everyone to know it.

And it had to be a professional. Durisa was too good to be taken down by an amateur.
====
44344
Matron Astara tells us what to think, not the other way around. But yes, we've talked about this. All we can do is stay alert and try to figure out who's behind the murders. Until then, we're just jumping at shadows.

Very dangerous shadows.
====
44345
Van wasn't just killed. His body was mutilated. Whoever got him carved a dragon symbol into his chest and threw his corpse into the streets of Kvatch for all to see.
====
44346
Hildegard is like the little sister I never had, but her true family was awful. They drank the blood of were-beasts! It's a dangerous practice, but not entirely unheard of in Nord lands.

They even forced their children to participate.
====
44347
I always liked to hunt and fight. I became a soldier, but that turned out to be more about waiting around than actual battle.

So I sold my sword as a mercenary, made some enemies, and soon found that the other sellswords were being paid to kill me.
====
44348
Indeed I did! Kept a low profile in town, spent most of my time in the wilderness. I almost decided to stop running and then I found little Hilde.

She became my reason to go on living.
====
44349
We assume so. But as to why she can't control her transformations, that remains a mystery. 

She lost control one day and hurt another member of the tribe. They cursed her and she ran away. I found her later. She was confused, alone, and nearly mad.
====
44350
I'm a skilled hunter. Taming animals is almost second nature to me. It took time, but she came to trust me. Accepted me as her big brother.

Before that happened though, she nearly tore my face off. See? I still have the scar.
====
44351
Well, you know, there are some things we just don't talk about in public. I hope you understand.

I will tell you that we love it here. We're part of the best family in the whole world. And we're glad to have you with us! I'm sure Hilde agrees!
====
44352
I've been paid coin to take lives as long as I could hold a blade. My preference has always been to just get the job done and don't ask questions. Seems to work just fine here too.
====
44353
As some in power reach higher levels, the rungs they stand upon become more tenuous. I assume that since Artorius once used the Brotherhood to rise to the top, he began to worry that someone would do the same to stop him.

He decided to strike first.
====
44354
Does that surprise you? People from all walks of life seek the services we provide. Nobles, priests, commoners—it makes no difference to the Night Mother.

Artorius wanted to become Primate. He asked us to remove his predecessor and we complied.
====
44355
And we're a collection of lone assassins. I say let them come. Let them march into our empty halls as the shadows close around them. We are those shadows, cutting them down one by one.

When night falls upon the Order, it will be everlasting.
====
44356
These orders come from the Black Hand. Besides, your Matron has another task. She leads your brethren on a hunt. To pick off the Order, reduce their numbers. They'll be at your side when you need them most.

And then the Primate will die.
====
44357
Just a little business I had to attend to. I do like to keep my dagger sharp, as it were.

Her family had certain documents and presumed to make allegations that might have embarrassed the Brotherhood.
====
44358
The Brotherhood isn't that petty, but we do have certain obligations to uphold.

I gave her the greatest gift of all—solace. Just as you gave the same gift to Lord Jarol. And there will be many more gifts to grant before your work is done.
====
44359
Mirabelle's outburst doesn't concern you, Assassin. Focus on the task at hand.

Count Carolus still owes us for the Sacrament. He claimed to have information about the Black Dragon. Meet him at the ruins of Dasek Moor and find out what he knows.
====
44361
We're not sure, but that's where he requested to meet. He has a camp there which he's using for his own clandestine purposes.

Before you go, talk to Mirabelle. She has information concerning the Count that could prove useful to your mission.
====
44362
As it was ordered, so was it done. I'm impressed, Assassin. Lyra turned her back on the Night Mother and killed so many of the family, but you brought her down. The Void gathers all souls.

But something else troubles you. Talk to me.
====
44364
The Black Dragon made our Sister talk? I'd bring Lyra back to life and kill her again if such was within my power!

Artorius knows our location. As soon as he gathers the courage, he'll send the Order of the Hour against us.
====
44365
No. Due to his seniority and knowledge of the target, that honor has been bestowed upon Green-Venom-Tongue. He's already tracked Lyra to Knightsgrave and is preparing to strike.

I have a different task in mind for you.
====
44367
I want you to follow Green-Venom-Tongue and make sure the deed is done. I don't doubt his loyalty, but they were friends once. If he falters in the slightest, it will be his blood that stains the ground.

No matter what, the Black Dragon must die.
====
44368
I do hope your curiosity turns into acquiescence. For the job, of course. I'd never mean to imply anything else.

I need to stop a murderer. Now before you say, "A murderer? Just point me in the right direction," I have to admit it's not that simple.
====
44369
Yes, let me explain. This killer announces his intentions long before he strikes, putting the fear of mer and men in his victims.

You'd think with a warning they could avoid their fate. But alas, no. All dead.
====
44370
In the most heinous manner imaginable—a message in an innocent sweetroll! Now he's targeted my associates. This scroll lists everyone who's recently received the threatening pastry. Talk to them and learn their connection before the killer strikes!
====
44372
I don't want you to do anything. I'm just providing information. Letting you know that new opportunities are available if you're willing to spill a little blood.
====
44373
Don't take my willingness to help out as a sign or anything. I recognized a kindred spirit and suggested a way to satisfy your darkest urges. They'll get you killed if you don't keep them under control.

And if you don't find the right allies.
====
44374
That's one of the best things about the Dark Brotherhood. It hides in plain sight. No one knows where its headquarters is or how many members it has. Yet you can go into any library and read a book about them.

It's brilliant, really!
====
44375
I'm a respected member of the Gold Coast Trading Company. When I heard that a number of my most trusted associates—as well as other individuals in the area—received one of these tainted sweetrolls, I knew I had to do something.
====
44376
Fellowship, safety, and security, to name just a few. I understand there's also a steady flow of gold from all the contracts. And you get to kill people! Can you imagine a better guild to belong to?

Better than picking pockets, if you ask me.
====
44377
Quite a few, actually. My favorite is "The Night Mother's Truth." It describes the origins of the Brotherhood, although it might all be theory and conjecture. 

But forget the books! Everyone knows the Brotherhood exists. And most people fear them.
====
44378
No need to be all insulting about it.

Just remember that I understand. That mask you wear every day. The one you're desperately afraid is going to slip one day. You could throw that mask away in the Brotherhood. They want you for who you really are.
====
44379
Hey, I don't know exactly how they select new recruits. I'm just telling you what I've heard. Maybe you just need to be in the right place at the right time. Like Anvil.

Of course, I've also heard they have eyes everywhere, so what do I know?
====
44380
Word gets around. There have been rumors of this "Sweetroll Killer" for quite some time, but when one of my associates wound up dead after receiving a delicious baked good, I started making the connection.
====
44381
I'm not one to reveal my sources, but Fat Grakal told me that he overheard Seaworthy Saralla say that there have been some mysterious murders committed on the Gold Coast.

To me, nothing says Dark Brotherhood like mysterious murders!
====
44382
Oh, I got that from Margog the Hammer. Buy him a couple of ales and he spouts secrets like a bard spouts poetry.

Just the other day, he told me that his cousin Krusk killed a baker in Anvil. He received a mysterious visit that very night.
====
44383
You really don't know anything about the Brotherhood, do you? If they decide you're worthy enough to receive an invitation, one of their dark dignitaries shows up to deliver the news in person.

It's kind of creepy, but it's also a singular honor.
====
44384
Oh, it's been nothing but a parade of beggars and unworthy miscreants, I assure you! If the lot of those ugly ogrim lovers were on that list, I guarantee I wouldn't be offering this reward.

You, on the other hand, seem to be perfect for the job!
====
44385
Deputized thugs and warrior priests? No thank you! I already have more than enough hands in my gold pouch, what with the demands of business and all.

Besides, I'd rather keep this between you and me. It's so much more … intimate, don't you agree?
====
44386
My sincerest apologies! I didn't mean to offend you.

I guess some people wouldn't be satisfied with all the gold in Anvil or my huge ….
====
44387
Nothing! Nothing!

Duly noted! I promise never to make such implications again! Is there anything else you want to ask about before you start hunting the murderer?
====
44388
Amelie Crowe? Do you know her? I gave her a letter, right there on the Anvil docks. I have no idea where she went in such a hurry, but she seemed excited to receive it.

Anyway, I have more deliveries to make before I can rest for the day. Farewell!
====
44389
How did you know about that? I didn't tell anyone. Of course, it was delivered to the Trading Company building, so I suppose someone could have seen it arrive.

Yes, I received a sweetroll. Came in a small box. At first, I thought nothing of it ….
====
44390
You had to talk to Reman? Oh, I am truly sorry, dear stranger.

Is he mad at me again? You know, for negotiating a deal that didn't put a poor merchant on the streets so we could fill our pockets? Or is he inviting me to one of his "parties" again?
====
44391
I took a bite and found a slip of paper inside. With a message. But it didn't sound very threatening. Not until you mentioned it. "Tomorrow is your last day in Kvatch." 

I just assumed I'd be going to Anvil in a few days. For business.
====
44392
You had to talk to Reman? Oh, I am truly sorry, dear stranger.

Is he mad at me again? You know, for negotiating a deal that didn't put a poor merchant on the streets so we could fill our pockets? Or is he inviting me to one of his "parties" again?
====
44393
That's excellent advice, friend! I'll stay in the market until closing time and then I'll head over to the Gold Coast Trading Company building. That place is built like a fort!
====
44394
I knew this day was going too well. Now I'm being threatened by a tasty dessert and an insane murderer!

I'll go and hide inside the Gold Coast Trading Company. It's sturdy as a fortress and there are always people around. I'll be safe there!
====
44395
You were? Well, that makes me feel so much better! If anyone can stop the Sweetroll Killer, I imagine it would be someone just like you.

I'm going to finish my tour of the merchant stalls, unless you think that's unwise ….
====
44396
Of course. Put thoughts of imminent death in my head and then leave me to fend for myself!

Once you've had a chance to consider my situation, do come back and let me know. Hopefully, I'll still be alive when you get here.
====
44397
What would that bastard care about other people getting killed? I don't remember the last time he actually thought about someone's well-being if he wasn't either making money off of them or propositioning them.

Coin has to be involved somehow.
====
44398
There was that Wood Elf merchant we worked with. Found him floating in a river not far from here.

He got a sweetroll with a message. Kept to his daily routine despite the warning. Then one day, he never showed up at the Trading Company.
====
44399
I'm not foolish enough to cross the Dark Brotherhood. It's true, normally chains firmly bar the moat door, but that changed recently for reasons I'm not privy to. Someone must be using it.

You can use it, too, if you're quick and quiet about it.
====
44400
You know I'm a baker, correct? So who else could be the Sweetroll Killer? Imbeciles.

Despite the threats and the loss of business, I did receive one of those menacing sweetrolls. The note inside even predicts my impending death.
====
44401
Would it do any good? From what I've heard, everyone who receives these prognosticating pastries dies, despite the explicit warnings.

Who am I to suppose I can avoid the fate that so clearly awaits me?
====
44402
Best keep looking, then. I've been out here most of the day, but you're the first soul I've seen.

So many in Kvatch have forgotten the old ways. They're all obsessed with their giant cathedral. They've forgotten how we used to worship. Shame, that.
====
44403
Seriously? Well, good luck with that. I truly wish you well.

All the same, I'll continue with my chosen course of action, seeing as how no one has been able to stop the Sweetroll Killer so far. Unless, of course, you have a better suggestion …?
====
44404
I met some of them when they came to accuse me of sending the threatening baked goods. As if I'm the only baker capable of making sweetrolls in the entire Gold Coast!

They ran. They hid. They avoided others. And then they died, each and every one.
====
44405
Those zealots are the worst thing to happen to Kvatch in sixty years, and I've lived through eight wars and the corrupt reign of the Longhouse Emperors.

If you're looking for more of their kind, inquire in Kvatch rather than bothering pious folk.
====
44406
Thank you so much for agreeing with my very personal decision. Now, if you're done interrogating me, I'd like to finish this peaceful moment before I return to work.

And most likely die horribly, just as the sweetroll predicted.
====
44407
You're suggesting I challenge fate? Alter my comfortable schedule in hopes of avoiding certain death?

I suppose that makes a modicum amount of sense. Anvil is nice this time of year. And the pirates do appreciate a good sweetroll ….
====
44408
I suppose I'll be here awhile longer, relaxing before I need to return to my ovens and cooling racks.

But eventually I have to get back to work. My sweetrolls won't make themselves, you know.
====
44409
A sweetroll? How do you know about …?

Hmm. Yes, I received a sweetroll. Just as my husband did before he disappeared. What interests are my troubles to you, I wonder?
====
44410
Really? Did Reman hire you? How kind. Though why he cares now when he couldn't be bothered after my husband vanished makes me curious as to his true intentions.

Perhaps fate will take a different course. Certainly I didn't predict your involvement.
====
44411
My husband? He received one of those sweetrolls with the message inside. Just like I did. The dire prediction frightened him, I can tell you that.

He gathered weapons and locked himself in his study. But he still disappeared without a trace.
====
44412
I thought I did. Well, no, I don't know him that well. I mean, I know people like him. Liars and cheaters who use people and take advantage of their giving nature.

So Reman hired you to stop the murderer? I find that to be very interesting.
====
44413
No. The others who received the sweetrolls, I'm sure they need more help than me. I've got a house in Anvil. I can hide there until you catch the murderer. Just watch out for that Reman. His own interests are more important to him than anything else.
====
44414
You want to know what happened to my husband? Someone sent him a sweetroll, complete with a dire prediction like the one I received.

He gathered an arsenal and locked his door and still disappeared without a trace. Nothing remained but his weapons.
====
44415
Reman? Know him? No, not well. I mean, we know people like him. Liars and cheaters. Traitors who use people and take advantage of them.

But I really need to get back to my garden. I've got a busy schedule to keep. Very busy.
====
44416
No. Not even a drop of blood to remember him by.

My husband was just one in a series of murders that began months and months ago, and now Reman suddenly cares? If I was a suspicious sort, I'd wonder about his change of heart.
====
44418
You don't remember me, do you? We ran into each other on the streets of Anvil some time back, when it seems both of us were looking to attract the attention of the Dark Brotherhood.
====
44419
Yes! That's it! I love that, don't you? The silence that fills the void where words should be. It's positively pregnant with menace. The effect it has on people is unmistakable.
====
44420
I should probably be cursing your name, you know. I'd been trying to grab their attention for days, and then you arrived to haunt the Gold Coast like some malignant wraith. I had to redouble my efforts.
====
44421
Hmm, let's see. I kept a list. La, da, da, da, da … looks like thirteen.
====
44422
That's how it's done, isn't it? Death is our business, and business is good. I'm quoting the Matron, of course.
====
44423
Sure, sure. Well, I'd best be off. May the Dread Father guide your blade.
====
44424
There it is again! Makes my blood run absolutely cold. You're magnificent at the silence thing!
====
44425
You think so? I suppose you would know, the way I hear it you're the Sanctuary's new darling. I'll consider what you said.
====
44426
Why in the world would you ask me about that? I'm just a beggar. You know, I beg. Um, spare some gold?

Look, you better not try anything. There are guards everywhere.
====
44427
What did I do wrong? People are supposed to ignore beggars. Just walk on by like they don't exist. But not you. You want to help.
====
44428
How… how do you know? Why are you asking? There's guards everywhere, so don't try anything!
====
44430
Because … oh, never mind! I'm going to get in so much trouble for this.

Look, you stay here and look for another beggar to bother. I'm going … someplace else. Now leave me alone or … or you're going to regret it!
====
44431
Will you just go away and leave me alone! I don't want any trouble!

But if you must know, yes. I received one of those terrible predictions. Are you happy now?
====
44432
The work of the Queen's Eyes, that's what's going on here. That business with Captain Apinia wrapped up so quickly, Raz decided to look into another matter before heading home.

Turns out, this other matter has eluded Raz for many years.
====
44433
I want you to kill Artorius and fill the Void with his blood. Let the Order see what it means to challenge the Dark Brotherhood. Show them what happens when you hunt the hunters.

But reaching Artorius will require all of your Brothers and Sisters.
====
44435
One man who hides behind thick walls and a small army.

We sent Tanek to Kvatch to find a way to breach the Cathedral's defenses. Astara and the rest of your brethren will follow after you. Get to Artorius and kill well, Assassin.
====
44436
The locals call him the "Sweetroll Killer," yes? Much better than our term. "The One Who Predicts Your Death and Then Stabs You In the Face."

Raz sees that you're looking into this as well. Perhaps we can exchange notes? Help each other out?
====
44437
The Rat Master has ears everywhere. And who knows who our stabby-face killer is? Don't want to give away our plans before we formulate them, yes?

Raz suggests we go somewhere more private, once you finish your investigation.
====
44438
You wound this one. What has Raz done to make you so wary?

You could hunt this killer on your own, but where's the fun in that? Raz helps you, you help Raz, and everything turns out well in the end. Let's continue this talk in private, though, yes?
====
44439
Raz and lady Elf will meet you in our safe house after you finish your tasks. We've commandeered the enchanter shop. Not the most luxurious hiding place, but this one has had worse.

We're going to have a glorious adventure, just like old times!
====
44440
Raz has seen these types of killings before. A victim receives a sweetroll that contains a prediction of impending doom, then is murdered a few days later.

The murderer killed several of the Queen's advisors and then escaped. Made Raz look bad.
====
44441
This one is ashamed to say that he let them slip away once. Several of the Queen's advisors fell victim to this killer in Summerset. Whoever this is, they are very dangerous.

But Raz will not let them get away again. This one has a plan.
====
44442
So much doubt! Haven't you figured out that Raz is perfect yet?

But yes, I fear we're dealing with the same monster. Luckily, my apprentice received a sweetroll. That means we can set a trap! There's just one problem ….
====
44443
We locate a messenger and figure out what they've been placing around town. Maybe even get them to lead us right to the killer!

Meet Raz outside and we'll track them together.
====
44444
All right. Probably more than one. But what concerns Raz is the network of messengers the killer is using to deliver his gifts. They've placed notes in the oddest locations.

Raz fears these actions indicate the killer plans to strike—and soon!
====
44445
Which clue in specific would you like help with, Raz wonders? But Raz must warn you, I'm better at killing things than at solving riddles.
====
44446
Well, you see, they are all dressed alike and they huddle together. Makes Raz uncomfortable to see how close they get in public.

The trick will be following the same messenger the entire time. We must keep our eyes sharp, my friend.
====
44447
Raz believes it involves the torch. That who wields it carries the message.

At first, this seems easy. But last time Raz tried to track them, more and more torches showed up. It became… disorienting. So this one hopes you can track it better!
====
44448
<<1>>'s ledger? The blackmail you stole from <<2>>? This is our blueprint to pulling heists, just like we used to.

We can hit our rivals where it hurts. Take their ill-gotten gains for ourselves. Use it to rebuild.
====
44450
Among the blackmail, I noticed the name <<1>>. He's a "claw-cutter"—a thief who robs other thieves. Wouldn't you know? He's signed on as our master of heists.

Now, and don't strain yourself … who should you speak with next?
====
44451
Ah, Raz thinks he knows about these clues. It's obvious! Look for something that resembles a knight and a wolf around town, yes?
====
44452
Hmm. Perch is a place to sit, correct? And sports fighters, those could be some sort of gladiators.

I wonder, is there a place where people can watch gladiators in this city?
====
44453
Let Raz think about that one. Hmm. If we're looking down, it has to be someplace above us. Maybe the roof of one of the buildings?

Well, Jone and Jode wouldn't have given me claws if they didn't want this one to climb!
====
44454
Anyone can find a reason to kill someone. Ambition, jealousy, humiliation. I once killed for a jester who couldn't take a joke. 

Careful who you heckle in Stormhaven.
====
44455
Everyone wants to kill someone, right? Sometimes it's an ambitious lordling, others a jilted lover or humiliated entertainer — amusing story about that last one. A jester who couldn't take a joke and had his employer killed.

Now that's funny.
====
44456
Me? I'm flattered. No, no, that's not the right word ….

Uncomfortable? Yes, that's it. Well, whatever do you want to know about me for?
====
44457
Not the brooding type? Good. They're a bore. 

I've been with Astara at this Sanctuary since its inception. More years than I care to remember. In that time I've done enough contract killing to know how to drum up business. It's my charm.
====
44458
No one knew I was on the Gold Coast. No one except you. Suddenly someone delivers a sweetroll with my name on it and a note predicting my untimely demise.

It looks like you betrayed me. Give me a reason not to run you through.
====
44459
Everyone who received one of the menacing sweetrolls is traveling to Anvil for one reason or another. Seems to me if the killer is smart, that's where he'll make his move.

As a matter of fact, I'm headed there now. No one threatens me and lives.
====
44460
So you followed my messengers and found me instead? Ever since I received the threatening sweetroll, I've been looking into other targets, trying to figure out who knows me and why they want to kill me.

Well, why they want to kill me this time.
====
44461
As much as I admire curiosity, sometimes your questions can be somewhat … irritating.

The Matron asked me to research the journal and give her a report. My research requires that we visit my former Sanctuary. All in the line of duty, as it were.
====
44462
Should I go and tell Astara that I'm taking her best recruit to a place the Dark Brotherhood destroyed and abandoned so that we can uncover the truth of the Black Dragon?

Hmm. I'd say no. Let's not do that. She'll hear about it soon enough, anyway.
====
44463
Seems like bad form to spill all the gory details. Suffice it to say, he swindled some rather important clients and had the audacity to steal from House Hlaalu itself.

The last straw was when he closed two orphanages to open a cornerclub.
====
44464
It was supposed to be a simple run. Pick up silks and spices on the way back to Vulkhel Guard and turn a tidy profit. But the Governor's taxes are going to bankrupt us.

Even dead, that woman vexes our travels.
====
44465
My sister and I were estranged long before she tumbled drunk off her balcony and went splat on the ground.

This is my arena. I set the fights and make the rules. If you've got a problem with that, you can direct your complaints to the nearest bear.
====
44466
Before we started our dig, the location was literally just a hole billowing smoke from the ground. A geological oddity, but not much else. When I discovered it might have been the former site of Fort Faleria, its significance rose a hundredfold!
====
44468
Raz is glad you agree. Weapon safety is very important, yes?

Now let's go track down a killer.
====
44469
Eh, Raz doesn't think that's such a good idea, but he will give the lady Elf a little knife. Just in case.

Now let's go track down a killer!
====
44470
What about her? Oh, Raz sees what you're getting at. She'll stay here and hopefully not wind up murdered.

She's still in training and we haven't gotten to the use of weapons yet. Last time I gave her a dagger she almost put out her eye.
====
44471
Raz wants to disagree with you, but he cannot. Naryu and Raz will find the other targets. Hide them in Engra's Hostel where we can keep an eye on them.

In the meantime, Raz has something he'd like you to do.
====
44472
If you find he does not wish to talk, Raz has found the method of punching a face until one speaks to be a very effective method. Not that I condone unneeded violence. Only when it is required, of course.

Raz admits it can be fun though.
====
44473
The one who gave you the contract, this Remus, some of our targets appear to know him, yes? Raz fears he may know more than he is saying.

You are the one most familiar with him. So this job is best for you.
====
44474
I found her on one of my trading expeditions. She talked of visions. How they helped her shape the ripples of fate. Crazy talk. But useful. You understand?

I could point her at a target. Like an arrow. Set her loose and watch them die.
====
44475
She seemed desperate. Like she was looking for others like herself. I told her it was a shame I couldn't eliminate those who would challenge fate because of my lack of, eh, skills.

She offered to do it for me. I accepted. Boy I regret that now.
====
44476
Not any more. Obviously. You mentioned my name. Shouldn't have done that.

She knows I betrayed her. Knows I sent you to eliminate her. Hid my involvement in all this. I knew it the moment I arrived in Anvil and saw the sweetroll waiting for me.
====
44477
Really? Raz is impressed! Did you threaten and cajole? It's Reman, correct? We can go to the inn, get drunk, and put this sorry affair behind us?

Wait, wait. Reman isn't a her?
====
44478
Raz has made a deal with the Anvil Guard. It took more gold than Raz expected, but these people will be taken care of while we're away.
====
44479
The gardener? No wonder Raz couldn't find her. 

But we're wasting time. If you know where the murderer is, we should get moving. Let's go dunk the Sweetroll Killer in the bitter milk of justice!
====
44483
You don't know how much I despise that name. I am a Fate-Bearer. One of the select few who can see what the future holds and then do something about it.

Each of my targets had the potential to cause unmitigated disasters. I stopped them.
====
44484
Their deeds are neither bad nor good. They are actions that have consequences rippling through the threads of fate.

These targets that you fight to protect are all the same.
====
44485
After all you have seen, and you still believe this notion to be one of a crazed mind? 

My visions guide my people. We see the dark deeds capable in people's hearts, and we stop them before they ever come to light. To do nothing is so much worse.
====
44486
Just don't get in my way. I'm still trying to figure out your game in all this. But we've worked well together in the past. Might as well take advantage of that.

I'll confer with Raz to make sure he and I see eye to eye, and we'll meet you in Anvil.
====
44487
Go back to beginning. Talk to Reman, the one who hired you. Raz thinks he knows more than he's said.

Go to the Gold Coast Trading Company and see what he's hiding. Hurt him if you must. Just make sure he lives long enough for us to find Yarmia.
====
44488
Then breathe deep of the resin's fumes one last time. Let's see if we can learn the fate of my lost Sister, Lyra.
====
44489
Already have one, hero. Raz wants the Wood Elf and I to stick close so he can watch out for us. We'll gather the rest of the targets and get them to safety.

I'd prefer to let the killer find me and finish this, but the cat is very insistent.
====
44490
It appears he had an exchange with the young Bosmer when she first arrived here. A well placed knee and the trader was talking at a higher pitch for a week or so. 

I really do like that girl.
====
44491
Oh, I could think of many things I need from you, but for now you have a specific job. This contact that hired you onto the job? Remus? There's something he's hiding.

My spies have confirmed he's had contact with all of our targets. Recently.
====
44492
I don't trust Reman. He hired you to look into all this but I think he knows more than he told you.

Go to the Gold Coast Trading Company and find out whatever you can about this fool. He makes my ears tingle, which tells me he's hiding something.
====
44493
Never met the man. I'm trying to piece together why my connection to him is different compared to the others. Maybe you can ask him while holding a blade to his throat? I'd really appreciate that.

Especially if he's the one playing this sick game.
====
44494
Lyra Viria died the day the Black Dragon was born, just as the journal said. My friend is gone.

All that remains is another enemy of the Dark Brotherhood. An enemy that will die by my hand.
====
44495
And that's information we need to convey to Astara.

Servant and master both need to be dropped into the Void for daring to strike against us.
====
44496
Some of them, yes. They all had it coming for one reason or another. I needed them out of the way.

I… vision getting blurry. I think she's still going after them. Said something about fate already being determined. And I… I… what was I saying?
====
44497
You met her. The gardener. She has a farmhouse … southeast of Anvil … but she won't be there for long.

I'm dying. And it's your fault. I hope you realize … I'm not going to pay you for this ….
====
44498
Darien, mostly. It's always Darien who ends up causing problems, isn't it? How long has it been since we defeated Molag Bal and saved Tamriel?

Sorry, time's a bit fuzzy at the moment. I've had more than a few late nights.
====
44499
I'm searching for a way to retrieve souls lost in Coldharbour or elsewhere. I'm not even sure where to start looking, but I need to start somewhere, right?

Darien's out there. I know it. I just have to find him, though that's easier said than done.
====
44500
Well, Darien was with us at the end, wasn't he? Facing down Molag Bal. He didn't come back, and he didn't die, so logic suggests he returned when we did. He simply came back somewhere else.

I just have to figure out where. Then I can bring him back.
====
44501
Yes, well, I'm not making any more progress by complaining to you, am I? Foot to the grindstone, and all that. Hmm. I might be mixing metaphors there. Maybe I should take a nap.

Anyway, it was nice to see you. Don't be a stranger.
====
44502
Dozens. Hundreds! The problem with having so many ideas is that it's like these books behind me. They just pile up, and you can't possibly read all of them. So you read what you can and try to focus.

This might be why I'm not getting enough sleep.
====
44503
No, not really. This is more like independent research. Do you know every Mages Guild in Tamriel has different books in its library? You'd think we'd standardize, or at least keep a lexicon.

Also, they could really use some more bookshelves.
====
44504
Perhaps. My sister, Sara, was supposed to meet me here, but she hasn't shown up yet. She's a week late, which is unusual for her. So organized. I hope she hasn't run into any trouble.

The guild sent her to Craglorn. Not the most pleasant of places.
====
44505
Raz would try to convince Naryu to stay and watch over them, but he doesn't want to get a blade stuck between his ribs.

Let's hope luck favors the bold and we stop the killer before she comes back for the others.
====
44506
If this killer has harmed Yarmia in any way, this one will make her wish she had never of Razum-dar.
====
44508
You what? A note from Darien? How is that possible? What did it say?
====
44509
The Colored Rooms are Meridia's realm! Oh, that makes so much sense. Meridia was with us at the end, fought Molag Bal at our sides. If Darien didn't end up in Coldharbour…

Yes, this helps. This helps a great deal. Now I know where to look for him!
====
44510
Her fate is the worst of all. Her daughter causes the world to burn. Or she could. The future is a fluid thing.

I have seen my escape and my death, both possible at this moment. And both championed by each of your allies. But the choice is yours.
====
44511
Good and evil has no bearing on my visions. It's their actions that concern me. Each causes a ripple that radiates through time until a disaster occurs.

Economic collapse, the death of a prominent leader, a Queen betrayed … I had to stop them.
====
44512
To save these people, of course. Let me walk out of here and I'll provide the antidote for the poison now coursing through their blood. Or kill me and let them die.

The choice is yours. Confer with your allies and then let me know what you decide.
====
44513
Your target awaits in <<1>>. Fortuitous. It seems there's some kind of party going on in that cave. Slaying revelers is ever so satisfying.

You'll be seen as a trespasser there, so if you want to avoid a bounty then you should avoid being seen.
====
44514
A lovely young High Elf named <<1>>. It was simple adultery. Nothing more. I will never understand why such … indiscretions drive men to homicide, but then again, I'm only married to my work.

Kill her.
====
44515
A Breton named <<1>>. He's a chronicler—a very fine one I'm told. Alas, his desire to root out the truth has set him afoul of some very dangerous people.

Kill him.
====
44516
A toothless Baandari peddler named <<1>>. Apparently she swindled our client out of some treasured family memento. The memento is long gone—lost in a dice game I think. So we were called on out of spite.

Kill this cat.
====
44517
<<1>>. A Dark Elf Scale-Catcher. He made his fortune capturing escaped slaves, you see? So, a few dozen Argonian captives pooled their assets and performed the Sacrament as revenge.

Kill this slaver.
====
44518
An Orc forge-wife named <<1>>. Quite a mouthful, that. Apparently she conspired with her fellow wives to slay their chief-husband in his bed. It went poorly. He managed to kill all of them save one.

Slay this Orc.
====
44519
Place was quiet and empty when we arrived. To be fair, we haven't checked any of the buildings yet. Raz wanted to wait for you. No one wants to miss their own party, yes?

Whenever you're ready, we can start the search ….
====
44521
Well, yes, there is that.

Raz changed his mind. Bargaining should be considered. We have to do whatever we can to keep these people safe. Besides, we can always resume the hunt another day.
====
44522
No, not even a tiny bit.

But Raz supposes that a chance to save innocents is better than no chance at all. Raz says let her live.
====
44523
Damn right, you do. She's crazy as a cracked mudcrab! All her talk about fate and the future. And what she said about me. I don't have a daughter. I hate children! It's never going to happen.

Any way you look at it, Louna has to die.
====
44524
What about them? She's going to kill again. And she's going to come back for us. She thinks we're going to wreck the world! If we save a few now, how many more will she kill later?

I say end her life and be done with it!
====
44525
Then out with it. Don't leave us all in suspense. Which of the possible fates have you decided to favor with your decision?
====
44526
I accept your decision and will honor my word. I'll go with Razum-dar and give him the antidote.
====
44527
I accept your decision and will not resist. I have seen all the possible fates and now I am destined to lose to you every time.

My brethren will finish what I began, though. I know this in my heart. The future is safe in the Fate-Bearers' hands.
====
44528
That I can't promise. It's my burden to bear the dictates of fate, and that burden sends me where it will. But for now, we'll return to Vvardenfell. To our shrine of the changing fates.

Interesting. It appears we'll meet again there.
====
44530
Fear is one of the Brotherhood's greatest allies, but we treasure silence as well.

Show me that you are the master of quiet dread. Complete your task without alerting the residents of <<1>> to your presence.
====
44531
The Night Mother's children must be as swift as they are deadly, like the strike of a coiled serpent.

With that in mind, I challenge you to complete your task before the Cove Overseer arrives.
====
44532
A Nord called <<1>>. A drunk and an abuser. I assure you, he will not be missed. His daughter paid double, so please make it as painful and grisly as possible.

Kill this man.
====
44533
A Redguard named <<1>>. Some kind of business dispute I'm told. She refused to sell her mill to a competitor, so he has turned to … less conventional means of negotiation.

Slay this Redguard.
====
44534
The Hour has moved its most elite members into Castle Kvatch and locked the place down. You'll need to find a way inside to get at Scipio.

My Rat Master tells me the guard tower might be the best route. The key can be found on the castellan.
====
44535
Yes, Raz does not like that, either. The murders of the Queen's advisors remain unavenged. Still, Raz thinks we made the correct choice.

But these Fate-Bearers. Do they worry you as much as they worry me?
====
44536
Raz likes how you think! Now the apprentice Elf and I will return home and continue her training.

This one wonders if Naryu and the others will ever be truly safe. Vvardenfell sounds like a dangerous place that just got more deadly.
====
44538
She said she was to return to her people in Vvardenfell. Why anyone would want to go to that miserable place is beyond Raz.

But, this one knows she will still try and hunt down her targets. They may never be safe. Including Naryu.
====
44539
After all we've been through and that's the first thing you want to say to me? To be fair, it's very comfortable and it looks great on me.

It's the uniform of my organization. They expect me to dress the part when I arrive back home.
====
44540
Vvardenfell. It's far from here, but I have friends and family there. It will be good to see them again.

Besides, I hear my organization has big plans in the works. Can't blame me for wanting to be a part of all that.
====
44541
I haven't forgotten what the Sweetroll Killer said. Her words will probably haunt me for the rest of my life. But it's my life and I plan on living it. I'll deal with the Fate-Bearers when the time is right.

For now, I just wanted to thank you.
====
44543
She is, but you heard her. There are more of her people. I need to get away from this. Away from the people I care about, if there's even a hint of truth about what she said.

But I wanted to say thank you. For everything you've done for me.
====
44544
For now.

If you let me live, I'll call off the other Fate-Bearers. There's always a chance the future will change. We'll all hope for the best and assume they'll have long lives. But if you kill me, my brethren will find and kill them—eventually.
====
44545
Raz trusts her as much as he can balance on his own tail. Which is not at all. He has tried.

But these Fate-Bearers. They won't stop until they eliminate each and every target—including Yarmia. Raz cannot let that happen, so Raz says let her live.
====
44546
That I can't promise. It's my burden to bear the dictates of fate, and that burden directs me as it will. For now the Fate-Bearers will return to Vvardenfell. To our shrine of the changing fates.

Interesting. It seems we'll meet again there.
====
44547
I accept your decision and will honor my word. I'll call off my brethren and we'll let the streams of fate determine what the future will bring.

For now.
====
44549
I accept your decision and will not resist. Just know that you are damning your people. None of you will be safe from the Fate-Bearers. You will be hunted and killed. The future will happen as it has been foreseen.

It says so in your sweetroll.
====
44550
Do not dare to use that tone with me, Initiate. I have little patience for such games. You completed Fortunata's contract to the letter. We have a new contract now, and not all the gold in Anvil can change that.

Will you honor the Count's sacrament?
====
44551
Under normal circumstances, no. These recent attacks against us, however, have made circumstances far from normal.

Concentrate on the Grand Sermonizer. That's your primary mission.
====
44552
Have you been so inundated with contracts that you've forgotten? The Count performed the Sacrament and named Governor Fortunata, promising us gold and information on the Black Dragon. You completed our part of the bargain. Now it's the Count's turn.
====
44554
Raz and the lady Elf have commandeered the enchanter shop. Not the most luxurious headquarters, but this one has had worse.

Finish your tasks and meet us there. This is going to be a glorious adventure, my friend, Raz can promise you that!
====
44555
I already told your associate everything I know. The woman with the dark hair and the staff. Mirabelle, I believe she said her name was. Do I really need to repeat myself to every assassin that slips out of the shadows?
====
44557
If that's supposed to frighten me, it's working.

The Black Dragon is the First Sword of the Order of the Hour. They're using the old Enclave of the Hourglass to amass an army. Siege weapons, new recruits—it's a threat to your people and mine!
====
44558
Of course. I assume you don't know the Black Dragon is the First Sword of the Order of the Hour? My spies report they're amassing an army at the Enclave of the Hourglass. Siege weapons, new recruits—they threaten Kvatch and the Brotherhood alike!
====
44559
Not a clue. We only suspected that the murder victims were members of your guild recently, so my spies never even explored that line of questioning.

No offense, but if the lot of you wound up destroying each other, I wouldn't lose any sleep over it.
====
44560
Just that the Black Dragon is one of the deadliest warriors I've ever seen. Wears armor as dark as Oblivion and twice as frightening. Even makes the rest of the Order nervous.

Right after I received the first reports about her, the murders began.
====
44561
By the Ruby Throne, stop doing that!

I've told you everything I know. The Order of the Hour has increased its numbers by offering pardons to Fortunata's pirates, and the Black Dragon can be found in the Enclave of the Hourglass. Now leave me be!
====
44563
Did I admit anything of the sort? I believe you're quite mistaken.

Come. I'll take you to the Black Dragon's chambers and you can see for yourself.
====
44564
I'm the …?

You honor me with high praise, intruder. If only I had my armor and weapons, then you'd know for sure.
====
44565
You're pretty good at that. Silence can be very intimidating. In the right hands, of course.

Come. I'll take you to the Black Dragon's chambers and you can meet her yourself.
====
44566
Did seeing Cimbar laid low give you pause? It should.

If someone as highly trained as him can be caught and killed, what's that say about your own chances?
====
44567
You did well to rescue Hildegard. Our numbers are thinning quickly enough as it is.

But if you're finished traipsing through the woods, there's work to be done. You still need to earn your keep.
====
44568
Fortunata? Yes, quite a notch in your belt. I suppose I'll have to concede that you've come into your own. I'll have to muster a bit of respect when I speak to you from now on.

Or at least a trifle.
====
44569
I'm aware ….

I don't play favorites, Assassin. Except for Mirabelle. Now she's gone and I feel like I'm the worse for it.
====
44570
Our new recruits seem obsessed with the notion that the Black Dragon is one of us. Initiates will believe anything, but Astara said you were looking into it.

So, is there truth to it?
====
44571
You probably expect some pithy remark, but all I can come up with is, "you have my thanks." Such are the times we live in.

I hope she suffers for what she did.
====
44572
The new recruits look to you as a role model. You should scowl a little more, Silencer.
====
44574
I have never seen him. People say he is fifty-hands tall, with spines as sharp as Mehrunes' Razor. This is probably exaggeration though. He cannot be more than thirty-hands … forty at the most.
====
44575
"Tall" is just a matter of perspective, right? Well … no I guess it is not. Thirty hands is enormous. Do not worry about it. I am certain he is very stupid and clumsy. Killing him will be a roll in the mud for warriors such as we.
====
44576
They are the wisest members of the tribe. They carry the Root-Talk, and know all the sacred croaks and Chukka-sei naming secrets. Losing them would be like having our hearts cut out. We cannot let Na-Kesh claim them for the Xit-Xaht.
====
44577
Well done. 

What of the challenges that I posed for this task?
====
44581
If you are ready to go to the <<1>>, I will send you there immediately.
====
44583
Your target awaits in <<1>>. It seems that there's some kind of party going on in that cave.
====
44584
There's an altmer woman, currently calling herself <<1>>. She should die.
====
44585
<<1>>, who is as odious as his name seems. I don't blame whoever wants him dead.
====
44586
Kill <<1>>, that khajiit has been a thorn in the side of someone for too long.
====
44587
The sacrament was performed for <<1>>, who can't die soon enough.
====
44588
<<1>> must die. It's a shame, there's nothing really objectionable about her.
====
44589
Caves are oft overlooked as accommodations, but I rather like them. Don't you?
====
44590
Parties are a great place to kill someone. Everyone's distracted, inebriated, and the target has some chance of dying happy.
====
44591
<<1>> must die. Apparently he's the one nord in existence who stokes the fire too high.
====
44593
The Blade of Woe is the ebony dagger of our Brotherhood. It is a single weapon, unique and powerful in the right hands. When one of our Brothers or Sisters needs the blade for a kill, it appears to help carry out the assassination.
====
44594
I sometimes forget the details myself, Assassin. That's one of the reasons I write everything down.

You discovered that the Black Dragon is a member of the Order of the Hour, but the price for that knowledge was Mirabelle's life.
====
44595
Which I have been studying in an attempt to determine what the true connection is between the Black Dragon and Lyra, the Sister I thought was killed in the purification.

That's what I hope to uncover when we visit my former Sanctuary.
====
44596
She's a Black Marsh tracker who I've had the pleasure to work with in the past. We can trust her implicitly.

Besides, she has the most enticing fascination with all things Shadowscale. You'd think I'd find that annoying, but not in the least.
====
44597
Well done. 

What about the challenges that I posed for this task?
====
44601
If you are ready to go to the <<1>>, I will send you there immediately.
====
44603
Your target awaits in <<1>>. It seems that there's some kind of party going on in that cave.
====
44604
There's an altmer woman, currently calling herself <<1>>. She should die.
====
44605
<<1>>, who is as odious as his name seems. I don't blame whoever wants him dead.
====
44606
Kill <<1>>, that khajiit has been a thorn in the side of someone for too long.
====
44607
The sacrament was performed for <<1>>, who can't die soon enough.
====
44608
<<1>> must die. It's a shame, there's nothing really objectionable about her.
====
44609
Caves are oft overlooked as accommodations, but I rather like them. Don't you?
====
44610
Parties are a great place to kill someone. Everyone's distracted, inebriated, and the target has some chance of dying happy.
====
44611
<<1>> must die. Apparently he's the one nord in existence who stokes the fire too high.
====
44613
Well done. 

What of the challenges that I posed for this task?
====
44617
If you are ready to go to the <<1>>, I will send you there immediately.
====
44619
Your target awaits in <<1>>. It seems that there's some kind of party going on in that cave.
====
44620
There's an altmer woman, currently calling herself <<1>>. She should die.
====
44621
<<1>>, who is as odious as his name seems. I don't blame whoever wants him dead.
====
44622
Kill <<1>>, that khajiit has been a thorn in the side of someone for too long.
====
44623
The sacrament was performed for <<1>>, who can't die soon enough.
====
44624
<<1>> must die. It's a shame, there's nothing really objectionable about her.
====
44625
Caves are oft overlooked as accommodations, but I rather like them. Don't you?
====
44626
Parties are a great place to kill someone. Everyone's distracted, inebriated, and the target has some chance of dying happy.
====
44627
<<1>> must die. Apparently he's the one nord in existence who stokes the fire too high.
====
44629
Well done. 

What about the challenges that I posed for this task?
====
44633
If you are ready to go to the <<1>>, I will send you there immediately.
====
44635
Your target awaits in <<1>>. It seems that there's some kind of party going on in that cave.
====
44636
There's an altmer woman, currently calling herself <<1>>. She should die.
====
44637
<<1>>, who is as odious as his name seems. I don't blame whoever wants him dead.
====
44638
Kill <<1>>, that khajiit has been a thorn in the side of someone for too long.
====
44639
The sacrament was performed for <<1>>, who can't die soon enough.
====
44640
<<1>> must die. It's a shame, there's nothing really objectionable about her.
====
44641
Caves are oft overlooked as accommodations, but I rather like them. Don't you?
====
44642
Parties are a great place to kill someone. Everyone's distracted, inebriated, and the target has some chance of dying happy.
====
44643
<<1>> must die. Apparently he's the one nord in existence who stokes the fire too high.
====
44645
Well done. 

What of the challenges that I posed for this task?
====
44649
If you are ready to go to the <<1>>, I will send you there immediately.
====
44651
Your target awaits in <<1>>. It seems that there's some kind of party going on in that cave.
====
44652
There's an altmer woman, currently calling herself <<1>>. She should die.
====
44653
<<1>>, who is as odious as his name seems. I don't blame whoever wants him dead.
====
44654
Kill <<1>>, that khajiit has been a thorn in the side of someone for too long.
====
44655
The sacrament was performed for <<1>>, who can't die soon enough.
====
44656
<<1>> must die. It's a shame, there's nothing really objectionable about her.
====
44657
Caves are oft overlooked as accommodations, but I rather like them. Don't you?
====
44658
Parties are a great place to kill someone. Everyone's distracted, inebriated, and the target has some chance of dying happy.
====
44659
<<1>> must die. Apparently he's the one nord in existence who stokes the fire too high.
====
44662
The Brotherhood is not without mercy. Some of our targets are given a quick and painless death. Others? Well … our kindness has limits.

Your quarry must die in agony. Use your most lethal poisons and you will be richly rewarded.
====
44663
According to our client, the target loves a certain <<1>> more than anything. A puzzling obsession, but who am I to judge?

Destroy this heirloom while you're there.
====
44664
We have a slight snag. The client who sent us after this target also mentioned that he was having trouble with a nosy chronicler.

I want you to kill two guar with one stone, as the saying goes. Kill the chronicler, <<1>>.
====
44665
I know you have many weapons at your disposal, but our Dread Father's blade must be blooded to keep its edge. The time has come to honor Sithis.

Use the Blade of Woe to slay your target.
====
44666
The client has urged us to destroy a <<1>> before we leave the Cove. A curious request. Nonetheless, tracking down this formula is a fitting challenge. Destroy it and you will be rewarded.
====
44667
A feckless would-be assassin has been cutting into our profits. The peddler <<1>> insults our Dread Father by using this assassin and not coming to us for her death-dealing needs. 

Kill her in the Brotherhood's name.
====
44668
Your target awaits in <<1>>. It seems there's a party going on in that cave, which should make my challenge all the more interesting. 

You'll be considered trespassing there, so if you want to avoid a bounty then you should avoid being seen.
====
44669
<<1>> must die. Here's some information about them.
====
44674
Being an assassin means that you must learn to control the fear of others through your actions. 

As such, my first challenge is for you to try to avoid alerting the people in <<1>> while you are there.
====
44675
Sometimes we must complete our work expediently. Death and time comes for all mortals, isn't that right?

With that in mind,my first challenge is for you to be in and out before the Overseer returns to the location, in case he breaks up the party.
====
44676
<<1>> must die. Here's some information about them.
====
44679
Our target has claimed to be an expert Thaumaturge. Don't you think it would be entertaining to beat them at their own supposed game?

Poison, disease, or magic, it makes no difference as long as they have an <<1>> when they die.
====
44680
Sometimes we must complete our work expediently. Death and time comes for all mortals, isn't that right?

With that in mind,my first challenge is for you to be in and out before the Overseer returns to the location, in case he breaks up the party.
====
44681
I won't claim to understand why people own pets, or why other people target pets when they perform the sacrament on the owner.

This target has a pet by the name of <<1>>. Just hope that it's not a troll.
====
44682
Sometimes the best methods are the most straightforward. It's important for even an assassin to not rely on tricks and magic.

Kill your target with physical damage. Make sure that they have an <<1>> when they die.
====
44683
Being an assassin means that you must learn to control the fear of others through your actions. 

As such, my first challenge is for you to try to avoid alerting the people in <<1>> while you are there.
====
44684
Our target's half brother <<1>> is also targeted for death. 

If you can take both of them out while you're there, well that'd make my day easier.
====
44685
Your target awaits in the <<1>>. It's a damp and torchlit cave—the perfect hiding place for fugitives and witless thugs.

You'll be seen as a trespasser there, so if you wish to avoid a bounty then you should avoid being seen.
====
44686
A bard named <<1>>. He is a talentless fool who loiters outside the Cathedral of Akatosh both day and night. One of the Chanters grew weary of his off-key singing and performed the Black Sacrament.

Kill this would-be musician.
====
44687
He's an Argonian named <<1>>. A very successful gambler, I'm told. Our client insisted that <<1>> is a shameless cheater—as if such things matter to us.

Kill this lizard.
====
44688
A chef named <<1>>. She was called to prepare a great feast for House Hlaalu. Alas, she used sour kwama eggs in her famous souffle. Dark Elf nobles are not fond of parties that end with relentless vomiting.

Kill this cook.
====
44689
A Nord woman named <<1>>. The client didn't offer any reasons for why he wanted her dead—but he was wearing nothing but a pearl necklace and wooden shoes when our brother arrived, so I assume he's just insane.

Slay <<1>>.
====
44690
<<1>>. A big-game hunter out of Valenwood. He managed to kill a sacred crocodile on one of his expeditions to Black Marsh. He claimed ignorance, but the local tree-minder was not convinced.

Slay this Wood Elf.
====
44691
True followers of Sithis are like wraiths—only visible when they wish to be.

Show me that you are a master of stealth. Complete your task without alerting the residents of the <<1>> to your presence.
====
44692
The work of an assassin demands secrecy, certainly, but also speed. Our knives must strike quickly. Decisively.

With that in mind, I challenge you to finish your dark work before the tunnel's Overseer arrives.
====
44693
<<1>>. He's a serial killer who has avoided prosecution for years. Not by stealth, mind you. He's royalty. The chief inspector has grown tired of the lies and obstructions, so he called to us. Ironic, yes?

Kill this Elf.
====
44694
A Khajiit named <<1>>. One of his friends called on us to "give <<1>> a scare." I think it has something to do with an escalating war between pranksters. Alas, poor <<1>>, we are not in the business of pranks.

Kill this Khajiit.
====
44696
It seems that our target has a taste for the fouler things in life. We should give them a taste of their own bitter medicine, don't you agree?

Use poison to kill your prey.
====
44697
I'm glad you asked. Apparently these smugglers have unearthed an object of some value. A <<1>>. Rumor has it that they're quite beautiful. The promise of a new, industrious colony contained in a single vessel.

Destroy it.
====
44698
A long-time enemy of our Brotherhood, <<1>>, may be visiting the tunnels. His chronicling was little more than a nuisance at first, but his meddling grows tiresome.

Track this fool down and slay him.
====
44699
The Blade of Woe is one of our most sacred tools. It is a pure manifestation of our Dread Father's will, you see?

Honor our Brotherhood and Sithis by killing the target with the Blade of Woe.
====
44700
Our client asked us to destroy some <<1>> that the target pilfered some time ago. Evidence of some petty indiscretion no doubt. Such matters are typically beneath our notice, but the client has … deep pockets.

Find the documents and destroy them.
====
44701
I'm told that the target has a treasured pet named "Lucky." Pathetic sentiment. Our Dread Father has nothing but scorn for the tamed and the weak. Slay this beast in his name.
====
44702
Your target awaits in <<1>>. It seems there's a party going on in that cave, which should make my challenge all the more interesting. 

You'll be considered trespassing there, so if you want to avoid a bounty then you should avoid being seen.
====
44703
There's an altmer woman, currently calling herself <<1>>. She should die.
====
44704
<<1>>, who is as odious as his name seems. I don't blame whoever wants him dead.
====
44705
Kill <<1>>, that khajiit has been a thorn in the side of someone for too long.
====
44706
The sacrament was performed for <<1>>, who can't die soon enough.
====
44707
<<1>> must die. It's a shame, there's nothing really objectionable about her.
====
44708
Being an assassin means that you must learn to control the fear of others through your actions. 

As such, my first challenge is for you to try to avoid alerting the people in <<1>> while you are there.
====
44709
Sometimes we must complete our work expediently. Death and time comes for all mortals, isn't that right?

With that in mind,my first challenge is for you to be in and out before the Overseer returns to the location, in case he breaks up the party.
====
44710
<<1>> must die. Apparently he's the one nord in existence who stokes the fire too high.
====
44713
It seems that our target left someone out to die of exposure. I want you to inflict the elements upon them, when you take them from this world.

Frost, flame, or shock, it makes no difference as long as they have an <<1>> when they die.
====
44714
Apparently this person loved an <<1>> more than their spouse. I'm not sure how that happens, but I also am not what you would call a family man.

Destroy it while you're there.
====
44715
We have a slight snag. The person who sent us after this target has also had the sacrament performed on them by a third party. 

I want you to kill two guar with one stone, as the saying goes. Kill <<1>> as well while you're there.
====
44716
The Blade of Woe is one of our most valuable, signature tools. I want you to use it to eliminate your target.

I wonder, if we lose this ability, will we someday call a regular dagger by its name as an imperfect replacement?
====
44717
I suppose this is something of an entrepreneurial assassination. 

We've had the additional request to destroy <<1>> while we're there.
====
44718
Our target's best friend, <<1>>, was also targeted for death. 

If you can take both of them out while you're there, well that's even more time efficient.
====
44719
You must go to the <<1>>. I hear it's remarkably cozy, for a sewer. Full of the little comforts that put our targets at ease—that make them careless.

You'll be considered a trespasser, so if you want to avoid a bounty you should avoid being seen.
====
44720
A healer named <<1>>. Our client is convinced that <<1>> let his brother die. It's nonsense. The brother had the Knahatan Flu. There was nothing this healer could have done. But that's neither here nor there.

Kill this healer.
====
44721
<<1>>. Just a poor fool who happened to be in the wrong place at the wrong time. He bumbled into a particularly heinous Sanguinary feast while the revelers were not wearing their masks.

He saw too much. Kill him.
====
44722
I'm not often impressed by our clients, but this <<1>>'s request is spectacular. You see, she performed the Sacrament on herself. It's all part of an elaborate plan to frame her husband for her murder. 

Such a waste of talent. Shame. Kill her.
====
44723
An Argonian called <<1>>. He's organizing a search party to look for a Nord maiden who disappeared a few days ago. Alas for poor <<1>>, that maiden does not want to be found.

Kill this lizard.
====
44724
A Dark Elf named <<1>>. She received a massive inheritance from her mother. Meanwhile, her brother received nothing. Fortunately, he is the prime beneficiary in Andilo's will.

Greed. We'd go hungry without it. Kill this Elf.
====
44725
The sewer is a tangled nest of tunnels and cisterns. Even the most wary assassin can be caught off guard there. But we are much more than assassins, aren't we?

Complete your task without alerting the residents of the <<1>> to your presence.
====
44726
I'm eager to see just how swift you are. This is the perfect opportunity to put your speed to the test.

An Overseer stalks those sewers periodically. My challenge is simple: kill your mark and escape the sewers before the Overseer arrives.
====
44727
<<1>>. A renowned equestrian. The Courier Stakes is coming up, and the bookkeepers are certain that he'll win. Our client would like to keep Andus out of the saddle. Permanently.

Kill this Imperial.
====
44728
An Orc named <<1>>. She's a low-level dealer for a skooma cartel. Or she was. Somehow she managed to make off with a king's ransom after a … failed transaction. Her employers want her dead.

Kill her.
====
44730
Any common footpad can murder someone. It's knowledge, refinement, and discipline that set a true assassin apart.

Show me that you are truly committed to your craft. Use poison to kill this target.
====
44731
Our target has come into possession of a rare <<1>>. There are many parties who are interested in acquiring it, and I'd rather not have people poking around after a murder.

Destroy this bauble. Leave no trace.
====
44732
<<1>> and our target are apparently inseparable. Let it not be said that I am without sentiment.

Kill this Imperial. They will be united in death.
====
44733
If blood is to be spilled, let it be spilled in Sithis's name. Use the Blade of Woe. In doing so, you honor your Dread Father and the Brotherhood.
====
44734
The client requested that we destroy one of the target's favored possessions—a <<1>>. It is an heirloom, you see? All that history … all those memories, gone in an instant.

Sithis will be pleased to see it destroyed.
====
44735
I have reason to suspect that <<1>> witnessed one of our assassinations. She has not reported it to anyone yet, but I leave nothing to chance.

Kill her.
====
44736
Your target awaits in <<1>>. It seems there's a party going on in that cave, which should make my challenge all the more interesting. 

You'll be considered trespassing there, so if you want to avoid a bounty then you should avoid being seen.
====
44737
There's an altmer woman, currently calling herself <<1>>. She should die.
====
44738
<<1>>, who is as odious as his name seems. I don't blame whoever wants him dead.
====
44739
Kill <<1>>, that khajiit has been a thorn in the side of someone for too long.
====
44740
The sacrament was performed for <<1>>, who can't die soon enough.
====
44741
<<1>> must die. It's a shame, there's nothing really objectionable about her.
====
44742
Being an assassin means that you must learn to control the fear of others through your actions. 

As such, my first challenge is for you to try to avoid alerting the people in <<1>> while you are there.
====
44743
Sometimes we must complete our work expediently. Death and time comes for all mortals, isn't that right?

With that in mind,my first challenge is for you to be in and out before the Overseer returns to the location, in case he breaks up the party.
====
44744
<<1>> must die. Apparently he's the one nord in existence who stokes the fire too high.
====
44747
It seems that our target left someone out to die of exposure. I want you to inflict the elements upon them, when you take them from this world.

Frost, flame, or shock, it makes no difference as long as they have an <<1>> when they die.
====
44748
Apparently this person loved an <<1>> more than their spouse. I'm not sure how that happens, but I also am not what you would call a family man.

Destroy it while you're there.
====
44749
We have a slight snag. The person who sent us after this target has also had the sacrament performed on them by a third party. 

I want you to kill two guar with one stone, as the saying goes. Kill <<1>> as well while you're there.
====
44750
The Blade of Woe is one of our most valuable, signature tools. I want you to use it to eliminate your target.

I wonder, if we lose this ability, will we someday call a regular dagger by its name as an imperfect replacement?
====
44751
I suppose this is something of an entrepreneurial assassination. 

We've had the additional request to destroy <<1>> while we're there.
====
44752
Our target's best friend, <<1>>, was also targeted for death. 

If you can take both of them out while you're there, well that's even more time efficient.
====
44755
Splendid! We shall see how well you marry business with death. But first, allow me to present you with a gift. I shall teach you how to call upon a particular tool of our trade.
====
44757
A tool for dealing death, of course. One forged by unseen hands. The Blade of Woe. Wield it from the shadows and its edge shall deliver your prey to Sithis in the Void.
====
44758
I grant you access to the Blade of Woe. Sharper than any other dagger you have at your disposal, it shall be your weapon just as silence is your armor.

Wield the blade from the shadows and let its edge send your prey to Sithis.
====
44759
You realize that our organizations don't exactly play nice with one another, right? The moment I leave myself open, they'll put a blade in my neck.

You joined the Brotherhood! You have to see how that makes me question our relationship.
====
44760
I want to believe you. I really do. But until I figure out what you're really up to, I'll keep my feelings to myself. If you really care, your actions will speak louder than your words, any way.

Besides, I still want to know what you're doing here.
====
44761
That was exactly my thought. I'll fill in Razum-dar with the details. Assuming he's helping you because his little apprentice is involved, yes?

We'll meet in Anvil and try to piece this together. There's some clue we're missing here.
====
44762
All the recipients have questionable motives. The only difference is how far they must be pushed before they act on them. And why them? What links them?

Luckily for both us and the killer, most targets appear to be on their way to the town of Anvil.
====
44763
Not in the least. They really are delicious! No, what makes them so insidious are the tiny notes they contain—a veiled threat and a prediction of impending doom!

It's ruining our profits, my tasty friend. And that's something I can't abide.
====
44764
No, I have work to do and my life to live. At least as long as I'm able. People enjoy my cakes and pies. I'd never deny them such delicious treats.

But why do the predictions of a tasty bun concern you, I wonder?
====
44765
What? You really think so? I've heard of the Sweetroll Killer, sure, but why would he target me?

I … I think I'd better just keep doing what I've been doing. Remain in the market, near all the merchants and their customers. That's safe, right?
====
44766
Reman? I'd … I'd rather not discuss my relationship with Reman, if you don't mind.

He's everything I abhor about a certain class of trader—greedy, self-indulgant, and interested in nothing more than increasing his hoard of gold.
====
44767
I suppose. It's just, well, my condition. The lycanthropy.

My transformations. I can't trigger them at will and they don't follow any pattern we've been able to discern. Venom called it a "divergent strain." I'm not sure what that means.
====
44768
Anything we had excavated was abandoned around the entrance to the dig after the panic sent my workers running for the hills.

The few I'd managed to return with vanished from my pack overnight. It could have been theft … but I'm not so sure.
====
44769
I don't think I want to be cured. The wolf is a part of me. It's who I am.

I would like to learn to control it, though. Kor and Mirabelle think I'll get the hang of it eventually. Venom even keeps meticulous records every time I change.
====
44770
I guess so. Usually I can feel it coming, kind of like when Kor feels a storm in his big toe.

As long as I can get out of the Sanctuary or into my cage before I lose control, I won't hurt anybody. At least, not any of the family.
====
44771
I know. I smelled it as soon as you arrived but I didn't want to say anything. Figured it was your secret to share. Or not.

I'm glad you're here. Maybe you can even help me learn to gain some control—though I don't want to impose!
====
44772
What if I asked you to paint a picture of chaos? Or to sculpt infinite darkness out of stone? 

Sithis is the Void. The statue gives form to the unfathomable. A feeble attempt, but even Argonians succumb to such desires.
====
44773
An average priest is easy prey, but don't underestimate the Grand Sermonizer. I heard whispers that she's a highly trained spellcaster. If that turns out to be true, please let me know. I like to keep my records up to date.
====
44774
I never question the Matron, although it's strange for her to so hastily send multiple brethren to deal with a single target. It's almost as though she knows more than she is telling us.

Of course, she almost always does.
====
44775
It isn't? I'll make note of that. 

Perhaps this will be more useful—chasing after Hilde will likely result in your death as well.
====
44776
Not once did I deny that. I simply set the facts at your feet. To act despite this knowledge … would not be such a terrible thing.
====
44777
Is that so hard to believe? If I were hunting the Brotherhood, I would certainly attempt to infiltrate their ranks and destroy them from within.
====
44778
Further research is required. I prefer not to act on a hunch. For now, let's continue to work our contracts and hope an opportunity to unmask the killer presents itself.
====
44779
No one still living has my complete trust. I would advise you to walk a similar path in that regard. But I don't believe you're the killer. Not any more. 

But something makes my scales itch. Something I'm missing ….
====
44780
Governor Fortunata fears what all those in power fear—the loss of that power. She will no doubt seek to strike at someone she believes is key to the stability of Kvatch.
====
44781
Killing your target will likely be the least difficult aspect of the job. I suggest discretion. Alerting others will be the real threat, especially if you're tasked with infiltrating a fortified area, such as the castle.
====
44782
Killing the Grand Sermonizer is Cimbar's current contract. There's no reason to believe he won't complete the job. This paranoia … it doesn't suit us. We're better than this.
====
44783
Advice? Just stay out of Cimbar's way and let him finish the job. But feel free to kill as many of those annoying street preachers as you like. I despise those wind bags.

Just keep an eye out for the city guards. You're not ready to deal with them.
====
44784
I don't need you to look after me, Initiate. I've seen more death than most and sent more than my share to the Void.
====
44785
He was entertaining while he lasted. Perhaps even more so than some of my previous diversions. But that's all he was. What, do you think I loved him? 

I learned long ago to discard such silly notions.
====
44786
The girl? I wouldn't think so. But the wolf, who can say? Hildegard is of two minds, and that can be both a blessing and a curse.
====
44787
I'm loath to admit it, but something strange is going on.

It's hard to believe that a single armored warrior in a scary helmet could be behind theses troubles, though. It feels … bigger. Like we have enemies surrounding us, just waiting to attack.
====
44788
Who do you think you are to question my actions? If you must know, Astara sent me. To look into the Order of the Hour's activities.

Siege weapons, new recruits—they're building an army out here.
====
44789
Someone would need a lot of influence to go against us in such a brazen manner. I can't imagine who that would be.

Just watch the shadows while you're out and about. Seems we're not the only ones prowling them these days.
====
44790
That's just it. The Dark Brotherhood doesn't have a lot of enemies. We're just … business. Most prefer to stay on our good side or utilize us to their own ends. As long as they meet our price, we're happy to oblige.

Why destroy such a useful tool?
====
44791
Of course you told her! You're the perfect disciple, so how could you not?

Astara locked me in Hilde's cage. For my own good, she told me. But it was child's play to escape. I don't expect you to understand, but I need to do this. For Cimbar.
====
44792
Saw right through that, did you? Astara didn't send me. That was a lie. I'm here without contract or permission.

I know this might be hard for you to understand, but I need to do this. For Cimbar.
====
44793
Just one thing. I need to find the Black Dragon and make her pay for what happened to Cimbar. I heard her voice and I'd recognize it anywhere.

Are you going to stand in my way?
====
44795
I don't expect you to understand and I don't want your help. But those siege weapons and other preparations the Order is making, you should do whatever you can to destroy them and disrupt their operations.
====
44796
A contract? Not exactly. Astara had me infiltrate the castle staff a few months back, and I need to make an appearance every now and again if I want to maintain the ruse.
====
44797
Very well. I know things about that place that even Fortunata's guards don't know. Such as the secret passages. Great way to get around if you don't want to be noticed.
====
44798
Bite your tongue, Initiate! Better yet, let me do that for you.

Anyway, the Matron wants eyes and ears near Fortunata. Let's us know what's going on and gives us an opportunity should the need arise. Besides, no one ever notices the hired help.
====
44799
Never met the man, but Raz filled me in on the details.

I had my eyes and ears around town do some digging. They confirmed that Reman visited with all of the targets right before he hired you.
====
44800
Oh, I'd enjoy a little rough play with you, hero, but for now I want you to go learn more about Reman. Preferably while holding a blade to his throat.

He met with all of the Sweetroll Killer's targets except me, and I want to know why that is.
====
44801
My guess is he never told you about a lot of things. That's why I want you to go and take a closer look at him. Get rough if you have to, but make sure he tells you everything he knows.

He might have the key we need to stop the Sweetroll Killer.
====
44802
Did you have a brush with death? It would fit, and it would explain your special sight. The reason you can read the litany.

The last part is easier to interpret. Make ritual offerings with your sacred blade.
====
44803
Ha! That's not bad, New-blade. Maybe you do have a sense of humor after all.
====
44804
Heard about Mirabelle. Damn shame. Can't say I counted her as a friend, but she was part of the family. It sounds like you and Venom finally know who we're dealing with, at least.

I look forward to things getting back to normal after you kill her.
====
44805
Knightsgrave, was it? Some old ruined temple. I heard it was used by the Order of the Hour once, or some older version of the Order. It's been abandoned for years. Some people think it's haunted.
====
44806
Oh, don't worry about the undead. They're the least of your problems. It's the minotaurs that I'd be concerned about.

Minotaurs are drawn to old ruins like Kor to a barrel of mead. Avoid those beasts and you should be fine and dandy.
====
44807
Isn't that Green-Venom-Tongue's job? You're just along to observe, New-blade.

Even so, now that we know she's a trained assassin, we can turn the tables on her. She uses our own skills against us. Why not return the favor?
====
44808
Don't let her take you by surprise. Hunt her. Back her into a corner and force her into a fight instead of leaving yourself open for an execution. One on one, toe to toe, I'd put my gold on you.

That's how you finish this, New-blade.
====
44809
I don't smell any fear on you. Not even a hint. I bet she'll sense that, too. And maybe that will make her afraid for a change.

I'll see you when you get back, Sister. This time I know you'll return.
====
44810
I don't smell any fear on you. Not even a hint. I bet she'll sense that, too. And maybe that will make her afraid for a change.

I'll see you when you get back, Brother. This time I know you'll return.
====
44811
If you use a short blade, you can make that traitor's death slow and painful.

Oh, and one more thing. Knightsgrave. It's a cursed place, where the souls of the fallen knights are said to roam freely. Be careful in there.
====
44812
Ha! Worry not, Sister. I'm pretty sure you're going to be the scariest thing in that place. And I mean that as a compliment!

All the same, good luck and good hunting. May the shadow of Sithis hunt beside you.
====
44813
Not much. Some kind of graveyard and monument to the Order of the Hour. I chased a man into those ruins once. Something made him turn around and run right into my blade.

It was a minotaur. A really big one.
====
44814
Besides making that traitor's death slow and painful? 

Yeah. Be wary of Knightsgrave. Tales name it a cursed place, where the souls of fallen knights still roam sunken halls.
====
44815
Haha. Worry not, Brother. I'm pretty sure the scariest thing in that place is going to be you.

But all the same, good luck and good hunting. May the shadow of Sithis walk beside you.
====
44816
I chased a man near those ruins once. He saw something that made him turn around and run right into my blade.

It wasn't a ghost. It was a minotaur. Really big one. It's probably also haunted, though.
====
44817
It's true that removing the Grand Sermonizer would send a crucial message. The public needs to know that the loss of a few assassins does nothing to diminish us. 

Just follow the Matron's orders. I'll keep my objections to myself.
====
44818
Neither do you, come to think of it. Is it bad to be … different?

I may not have the training or experience of some of the others, but Astara says I'm the best tracker in the family. Whenever a target tries to hide, I always find them.
====
44819
I don't remember much of what the wolf does. Kor assures me that I'm never cruel when I send souls to Father. I trust my Brother. And I trust Astara. They saved me. Gave me something to believe in. For that, I'm happy to serve the Dark Brotherhood.
====
44820
The wolf kills. That is its purpose.

Astara taught me that I become a wolf in order to accomplish what the Night Mother requests of her children. My prey already belongs to Sithis. The wolf just helps them find the Void.
====
44821
I felt no particular emotions concerning him whatsoever. Not all of us form attachments so easily.
====
44822
For another time, perhaps. At present, I suggest you focus on your contracts. Take care getting too personal with your Brothers and Sisters. Attachments can become a … distraction.
====
44823
I care about performing my duties under the shadow of Sithis. That includes following the Tenets. I aid my Brothers and Sisters when I can. Beyond that … I'd rather not say.
====
44824
Proper. I like that. 

Just remember to obey the Tenets. No matter what you see, no matter what you find, don't dishonor the Brotherhood. It's not our place to question the Night Mother's will or how the Black Hand carries it out.
====
44825
Isn't their will reason enough? Suffice it to say, they believed the Sanctuary harbored a traitor. To protect the Brotherhood and its secrets, every member was eliminated—save Green-Venom-Tongue, who was away at the time and deemed innocent.
====
44826
Of course. It was a fascinating situation, a rare example of the anger and fury of the Black Hand.

Green-Venom-Tongue's former Sanctuary was purified, every member killed by order of the Black Hand. It's the only time I ever heard of such an event.
====
44827
Worry doesn't fill the cargo hold I always say, so where's the profit in that?

Once you get hauled before the Grand Chanter and he passes judgment because you shouted a few harmless words, Josseline will see what kind of operation he's running here.
====
44830
Fortunata ap Dugal, Anvil's late and lamented "provincial governor." She died as she lived, that old Pirate Queen! But her legacy lives on, tainting the Gold Coast, more's the pity.

Fool's Gold Coast, if you want to be more accurate.
====
44831
Raz's friend here, a pirate on the ship Apinia hired, says they found safe haven with the agents of the Gold Coast Trading Company.

What they're doing in the ruins, Raz has no clue.
====
44832
No, I imagine not. You seem more like a frolicker.
====
44833
Some recruits believe joining the Dark Brotherhood imbues them with an otherworldly protection. The smarter ones remember we're all still flesh and blood.

Be the latter, Initiate.
====
44834
Don't let it go to your head. My esteem is a narrow and treacherous ledge from which you may plummet at any time.

It widens with bribery.
====
44835
We had similar outlooks, that's all. 

She wouldn't approve of us sitting here moping. If you need me, I'll be drinking to her and sharpening my knives.
====
44837
To turn your back on us is to invite the knife, so she struck first. The fool. It only delays the inevitable.

When the Wrath of Sithis catches up to her, all this will be answered a thousandfold.
====
44838
I'd like to think he'll permit our fallen Brothers and Sisters to enact some vengeance of their own, or at least bear witness to whatever fate she suffers.

Bah, listen to me. I'm starting to sound like a true believer.
====
44840
The Listener sent me to deliver the Litany of Blood.

That's all you need to know and more than I want to say.
====
44841
As blank as the stare in a dead man's eyes. But go ahead and see for yourself.

I'm curious to find out if the Listener is right about you. If you can see what's really there.
====
44842
The Listener and the four Speakers make up the Black Hand, the ruling council of the Dark Brotherhood. You might even say she's the leader of the council.

The Listener hears the words of the Night Mother and whispers them to the Speakers.
====
44843
Harshly.

If retribution cannot be delivered, then it is the Sanctuary that stands at fault.
====
44844
When the chef cuts a chunk of mold from a wheel of cheese, do you call that punishment? It's purification, nothing more.
====
44845
Communion with the Night Mother is a private thing. There have been exceptions, but most petitioners hide their dark desires from prying eyes.

It takes a deep commitment to see the Black Sacrament through, but that doesn't mean it's always accepted.
====
44846
Who the Night Mother decides to answer is up to her and her alone. But when she speaks, we answer, quickly and without question.
====
44847
They must build an effigy of blood, flesh, and bone—the symbol of their desire—and drive a blade anointed with nightshade into their offering as they recite the incantation.

Through this ritual, they may be heard by the Night Mother.
====
44848
What you saw was the Wrath of Sithis. The messenger sent to all who betray the Brotherhood. It has claimed the traitor's soul for the Void, where she will answer for all she has done.

Never forget what awaits those who defy us.
====
44849
If their devotion to Sithis outstrips their indiscretion, they may overcome the wraith and be welcomed back into the fold.

I have never observed such an event, but anything is possible.
====
44850
You are my agent now, and by extension an agent of the Black Hand. You're not beholden to any Sanctuary. When I call upon you, the needs of the Dark Brotherhood take precedence.

For now, rebuilding this Sanctuary's strength remains our priority.
====
44852
She's one of the ranking priests at the Cathedral of Kvatch, right below Primate Artorius in the hierarchy. She won't be easy to find, however.

Killing her subordinates may draw her out. Otherwise, rely on Tanek to locate the hole she's hiding in.
====
44853
It could be anything. Certainly Primate Artorius and his priests have little love for the Brotherhood. I wonder, does the Cathedral plan to outlaw the Black Sacrament? Would they dare such an action?

Regardless, these sermons are bad for business.
====
44854
It's my wife, Alexia. We entered the hedge maze on a lark, and now she's lost in there! It's been hours.
====
44855
Well, the scribbles at the bottom of each note appear to be instructions. Raz thinks that if we piece them all together, it will create a map of sorts.

Well, not a literal map. Though that would be handy.
====
44856
Well, the clues certainly allow us to exclude many parts of the city. And there aren't many roads besides the main one.

Raz will continue to ponder these clues. Something is bound to occur to Raz eventually.
====
44857
Well, yes, I suppose I could. But what if some kind soul guides her out and I'm not here to greet them? No, I should stay put. She's bound to turn up eventually, right?
====
44858
I'm certain. Her sense of direction is atrocious. Couldn't find dirt if she fell off a horse. It's endearing … most of the time. But Akatosh only knows what's happened to her now.
====
44859
It's my husband, Plautus. He dragged me into that hedge maze then wandered off like an idiot. Now he's lost in there.
====
44860
What? You think I'm going back in there? No, no. I'm not his nursemaid. He'll have to find his own way out. It's good for him … I guess. Builds character and all that. He'll figure it out. Eventually.
====
44861
Oh, definitely. Plautus can barely find his way out of a baggy shirt. I thought it was his eyesight at first, but now I think it's some kind of mental block. I'll have to buy him a spotting hound or something ….
====
44862
Raz knows where we need to go! It was right in front of us this entire time.

Do you want to know where the clues point to? Raz does not wish to spoil your fun if you'd rather solve the puzzle yourself.
====
44863
There is a small house to the south. Near the Order of the Hour's Tower of Judgment. It's one of the only private buildings that's not along the main road.

Clearly the recipient of these notes must be hiding there. Raz can feel it in his whiskers!
====
44864
That is fair! Raz feels the same way. Raz hates it when the little Elf tries to help with the Queen's daily riddle.

Well, if you decide you need assistance, just ask. Otherwise, Raz will follow along and watch how your mind works.
====
44865
Good. I didn't want to fight you about this.

By the way, you might want to deal with those siege weapons and other preparations the Order is making. Anything you can do to disrupt their operations will benefit the Brotherhood in the end.
====
44866
I don't expect you to understand and I don't want your help.

Those siege weapons and other preparations the Order is making, by the way. You should do whatever you can to destroy them and disrupt their operations.
====
44867
No. Not even a drop of blood to remember him by.

But my husband was just one of a series of murders linked to this Sweetroll Killer. It's been going on for months and months, and now Reman suddenly cares? I wonder why he's had a change of heart?
====
44868
Ha! Worry not. I'm pretty sure the you're going to be the scariest thing in that place. And I mean that as a compliment!

But all the same, good luck and good hunting. May the shadow of Sithis walk beside you.
====
44869
Good. I'm sure the Argonians you saved will be happy to go back to their fishing, and bark-eating, and mud farming.
====
44882
Ha. I can honestly say, I did not think it would end like this. I came seeking Velidreth's blessing and Mephala's power. I suppose my heart wasn't so pure after all. It is no surprise. My loyalty has always been to my people.
====
44884
Yes. The Shadowscales were meant to protect the Saxhleel—to bring Sithis' wrath down upon the enemies of the Hist. Now? Just look at us. We are pathetic, and it is the Dark Brotherhood that made us so.
====
44885
Of course I'm agitated. The Saxhleel that was a second father to me is hanging from a web, and I have to watch him die.
====
44887
We came down here to kill him. He betrayed us. I don't care what his reasons are.
====
44889
You're right, of course. The law is clear. Breaking the oath of the Shadowscales and forsaking the Dark Brotherhood carries the penalty of death. Let's just be done with it.
====
44890
Look, I'm not excited by the prospect of snuffing him out. He's just …. Maybe you're right. With a few days rations and a head start, the Dark Brotherhood would never find him. Do you really think we should let him go?
====
44891
Are you serious? What about the worthiness of his heart or whatever you called it? I thought you wanted him released.
====
44892
He's charming, ruthless, meticulous—the perfect assassin.

Honestly, it's been a while since we last spoke. He was my chief instructor in the Shadowscales, but once I joined the Dark Brotherhood, we fell out of touch. It happens.
====
44893
We're Sithis's judgment. Any Argonian born under the Shadow is pledged to the order and trained in the arts of secrecy and murder.
====
44894
Well, not exactly. Not yet.

I'm going to be uncharacteristically honest with you. The Brotherhood doesn't know I'm here. They don't know that Tsatva-Lan has defected. This whole misadventure is off the books.
====
44895
Because I like my job. If one of the Speakers found out that I was mentored by a sap-mad traitor … I don't even want to think about what would happen.

I'm not going to have my career threatened by anyone—former friends included.
====
44896
Well, we have to keep the story plausible too. Enough details to sell the lie, but not enough to prompt an investigation.

"Lost at sea" and "climbing accident" always work well. Though, in this case, I'll probably go with "eaten by wild animals."
====
44897
Are you kidding? I spin lies like a spider spins silk. We just have to make sure no one finds a body … or pieces of a body.
====
44898
Tsatva-Lan's always had a soft-spot for animals. One of his many virtues that I'm now forced to ignore.
====
44899
He has this obsession with looking after our dopey salt-nosed cousins back in Black Marsh. He used to go on and on about how a Shadowscale's first duty is to his clutch. Admirable sentiment … I guess.
====
44900
I just don't care. Neither does the Black Hand.

If he wants to take care of people who call us "lukiul scum," and eat fist-fulls of live slugs, and make their clothes out of tree sap and guar dung, that's his business—until he joins a spider cult.
====
44901
Exactly. And I plan to conclude that business very soon.
====
44902
More like missed what it represents.

He's always had this romantic vision of life in the mud. For him, it's all about purity, and simplicity, and family. He doesn't see the superstition and prejudice. He's just … naive. And it's going to cost him.
====
44903
Eh. It was fine. I didn't know any better. Argonians in the Marsh are … I don't know, anesthetized. Placid. But once we get out from under those roots, the world opens up. It's hard to describe.

Tsatva-Lan never felt that way.
====
44904
From birth or close to it. There's religious education, trials, and an uncomfortable amount of sap-licking. Eventually, mercifully, some of us are handed over to the Dark Brotherhood to serve Sithis abroad.
====
44905
Hrm. Mongrels and deserters from the Dark Brotherhood, the Morag Tong, even the Shadowscales.

It was just an embarrassment at first, but now they're targeting former associates, killing reliable informants … spoiling for a fight it seems.
====
44906
You make an excellent point.
====
44907
Two. An ex-Morag Tong operative named Dranos Velador, and a mysterious matron named Velidreth. They call her the Lady of Lace. As far as I know, no one outside the Silken Ring has ever seen her.
====
44908
It wouldn't surprise me. The Ring's established a few smaller enclaves, but nothing like this.

If Velidreth is here, we'll find her. And if we find her, we'll nail her head to the door of this place. Assassination's all about showmanship, you know?
====
44909
By Sithis, I hope so. He might have to renounce his membership in the Shadowscales—and if he does that, I'll be free to put a few new holes in his skull.

I doubt he'll make it that easy, but what can I say? I'm an optimist.
====
44910
It's called "Walking the Gossamer Path." A test of loyalty, or something. Assassins who pass the test are empowered by Velidreth and sent out to wreak havoc. Assassins who fail … well, no one ever sees them again.
====
44911
The Brotherhood is a fraternity of thugs and fools. I did not always see it, but I see it now—clear as dew on a wasso leaf. Servants of the Black Hand waste their talents on petty jealousies and infantile grudges. Greedy fools serving a corpse.
====
44912
I only sought a means to protect my people. In the end, it appears to have been a fool's pursuit. Do what you will. I am ready to face judgment.
====
44914
Eh. The muck didn't bother me—just the people. I hated the hypocrisy. The Saxhleel are supposed to be the children of Sithis, but you'll be hard-pressed to find an Argonian who really understands what that means.

They can't handle it. The horror.
====
44915
Sithis is the lack. The void. There's no comfort there. My egg-kin dance and sing their folk-tales, but to believe in Sithis is to recognize that this world of ours is a bloat-fly resting on the dungpile of primordial nothingness.
====
44916
Of course! The ultimate freedom is freedom from belief. People drag their dreams around like old luggage. It must be exhausting.

The truth is nothing matters—we're all meant to die. May as well just put our shoulder to the plow and push, right?
====
44917
The Night Mother's children must be as swift as they are deadly, like the strike of a coiled serpent.

With that in mind, I challenge you to complete your task before the Cove Overseer arrives.
====
44918
Fear is one of the Brotherhood's greatest allies, but we treasure silence as well.

Show me that you are the master of quiet dread. Complete your task without alerting the residents of <<1>> to your presence.
====
44919
<<1>>. A Dark Elf Scale-Catcher. He made his fortune capturing escaped slaves, you see? So, a few dozen Argonian captives pooled their assets and performed the Sacrament as revenge.

Kill this slaver.
====
44920
A Redguard named <<1>>. Some kind of business dispute I'm told. She refused to sell her mill to a competitor, so he has turned to … less conventional means of negotiation.

Slay this Redguard.
====
44921
He's an Argonian named <<1>>. A very successful gambler, I'm told. Our client insisted that <<1>> is a shameless cheater—as if such things matter to us.

Kill this lizard.
====
44922
A bard named <<1>>. He is a talentless fool who loiters outside the Cathedral of Akatosh both day and night. One of the Chanters grew weary of his off-key singing and performed the Black Sacrament.

Kill this would-be musician.
====
44923
An Orc named <<1>>. She's a low-level dealer for a skooma cartel. Or she was. Somehow she managed to make off with a king's ransom after a … failed transaction. Her employers want her dead.

Kill her.
====
44924
An Argonian called <<1>>. He's organizing a search party to look for a Nord maiden who disappeared a few days ago. Alas for poor <<1>>, that maiden does not want to be found.

Kill this lizard.
====
44925
Oh, I'm not all that worried. Members of the Dark Brotherhood are strict adherents to the letter of the law. As far as I'm concerned, the spirit of the law is just a convenient fiction for milksops and sissies.
====
44927
Yes, the scent of death preceded you. These will do nicely … so very nicely ….
====
44929
Banker? I am no mere banker. I was Quaestor to the Imperial Legion. Master of the Imperial treasury. Guardian of the Empire's boundless wealth. Until the hordes of Molag Bal descended on the Imperial city, I had never failed in my duty.
====
44931
A witchmother's brew, to heighten the reek of death! All for a handful of reagents.

A pumpkin to serve as a base. Guts torn from squealing critters to add body.
====
44933
I could, but I think it'd be much more fun to have you tease the details out of me.

And if there's one thing Dibella teaches us, it's to how to keep our entanglements going for as long as possible.
====
44935
The last true emperor is dead. If I am to swear my allegiance to a new master every day, it will be one of my choosing.

For as long as you require my services I shall protect your estate with body, blood, and soul.
====
44936
Oh, no, that kind of life would be too … regimented? Even if I wasn't trapped tending a chapel, it's still all rules and responsibility. 

I want to wander the world and share in the experiences of its people. The export business is a better fit.
====
44938
Adventurers are overflowing in two things: interesting experiences and excess treasure. I get to follow along for a fraction of the risk and make a decent living saving you all the trouble of transporting goods.

Also, you tend to be very fit.
====
44939
I make it my business to stay informed. The circles we travel in are very small. Assassins who don't keep tabs on friends and rivals tend not to last very long.
====
44940
I didn't.

Life in the swamp is … I'm looking for kinder word than "primitive." Tsatva was the only Saxhleel worth speaking to. He's not a slave to the old ways. He's headstrong. Independent. You don't see much of that in Black Marsh.
====
44941
Of course. I'm sorry. You've come to help us, and I'm being rude.
====
44942
Then I'll start from the beginning. A short while ago, the three Guardian star signs—the Warrior, the Mage, and the Thief—vanished from the night sky.
====
44943
The Star-Gazers consists of scholars who are no match for the current threat. We need champions to face the Warrior, the Mage, and the Serpent. And, if possible, to find the Thief.

Join us. Be our strong arm, our sharp sword against the Celestials.
====
44944
I wish I knew. I've studied the stars my whole life. I've heard them speak—but now they're silent. It's eerie. 

All I know is when the Guardians disappeared, three powerful beings started attacking Craglorn. They call themselves the Celestials.
====
44945
Thank you. We have a lot of work to do. But first, you must become an official member of our order.

Enter the circle of stars and accept our blessing.
====
44946
Of course. But don't take too long. The Guardian stars have protected Tamriel for centuries. How long can we last without their favor?
====
44947
Everyone is, these days. Funny how a few months ago, they were just a bunch of star-obsessed loonies. Now, they're the only folks with any idea what's going on.

Their observatory is up on top of that big hill there. Can't miss it.
====
44948
I don't know. It's not a name I'd ever heard before.

Two of the Celestials identify themselves as the Warrior and the Mage. The third, strangely, calls himself the Serpent—after the thirteenth constellation. The Thief is nowhere to be found.
====
44949
Nobody. Just an old scholar with no particular skill except tracking the stars.

I always believed that the stars bless heroes with the gifts to face the troubles of their time. But now, the stars themselves are troubled. I'm afraid this is the end.
====
44950
Of course. There are thirteen star signs. The Warrior, the Mage, and the Thief are called the guardians because they each govern three charges.

They watch over Tamriel. Distant, impersonal, but, I like to think, benevolent.
====
44951
She's very wise and very knowledgeable about the stars. She came to us only a short while ago, after living in seclusion and studying the old Yokudan astrological traditions.

The extent of her knowledge is impressive, and she's been very helpful.
====
44952
Many people come to Craglorn to live and study in peace. We are fortunate that Hara saw the signs when she did.

Without her help, Belkarth would have been overrun along with the rest of Craglorn when the troubles started.
====
44953
The Serpent. Originally, there were only twelve signs, but the Serpent usurped his place in the night sky.

He does not appear at a fixed time, but darts chaotically through the seasons, attacking the guardians' charges.
====
44956
It'd be an amusing story if the situation weren't so dire. An unseen force pulled me from my time into yours and dropped me in the midst of Dragonstar's grand melee—stark naked! 

I won, naturally. Then the soldiers arrested me, just as naturally.
====
44957
Thank you. You are a noble soul. Perhaps you'll actually believe my extraordinary tale when there is time to tell it.

But first, meet me at the cave called Buried Sands. If my suspicions are correct, we'll find something we need there.
====
44959
Nedic writings suggest that the Nedes may have been slaves at sites like Mtharnaz, and they may have adopted some Dwarven practices.

But the Dwarves are such a mystery. It's impossible to guess what those practices might have been.
====
44960
We don't know a lot about them. They were an early race who settled in Craglorn.

What history we do know tells a tale of enslavement and invasion—the Dwemer, the Ayleids, and finally the Yokudans, all had their way with the Nedes.
====
44961
The Nedes apparently followed a variety of customs and religious practices, adapting to whatever invaders were currently overwhelming them.

One of these customs was star-worship. The Skystone amulet was a symbol of the priestly office.
====
44962
Nedic writings talk about the Apex Stones in a variety of ways, but they all agree that there is a connection between the stars and these stones.

If we can understand that connection, perhaps we can find out how to stop the Celestials.
====
44963
We're all from the past. I'm just from … farther past.

I can explain better what's going on if you free me and help me stop Tarish-Zi and the Anka-Ra. And maybe find me some clothes, as well.
====
44964
Each Celestial possesses an unusual gift. The Warrior's gift is to call heroes across time. 

It seems the Serpent perverted the Warrior's gift, using it to awaken the villainous Tarish-Zi and his cursed army, the Anka-Ra.
====
44966
My guess is that as one of Tarish-Zi's royal guard, he was summoned at the same time as the others—yet he was unaffected by the Serpent's manipulations. Perhaps because he was never truly loyal to Tarish-Zi.
====
44967
Tradition holds that the Warrior is one of the Guardians who defends the other stars against the Serpent.

But the Warrior Celestial who has recently appeared is no friend. He commands a merciless army of ancient Yokudan warriors called the Anka-Ra.
====
44968
Certain Nedic writings suggest this isn't the first time the Celestials have appeared in Craglorn. 

They're legends mostly, but there's truth in them. They describe Apex Stones that connect the Celestials to Tamriel in some fashion.
====
44969
Go to the ruin of Shada's Tear, the site of an ancient Nedic temple. I'm confident we can find the amulet we need there.

But be wary. Wards protect the place, and I've heard that vicious Goblins roam the upper levels.
====
44970
I believe I know the location of the Warrior's Apex Stone. It's written, "In Kardala, the Warrior waits."

But the way is sealed. We need a Nedic high priest's amulet to enter. Unfortunately, the Nedes disappeared centuries ago.
====
44971
All I know is they are ancient and dangerous.

I've heard intriguing rumors from the Daggerfall Covenant outpost to the west of a champion who appeared about the same time as the Anka-Ra. That may be a good place to start looking for answers.
====
44972
One of our number, Erold, has been examining old Nedic writings on the subject. He hopes to find insight into the Celestials' sudden appearance.

Erold is smart, but he's not exactly battle-hardened. I'd be grateful if you'd help him.
====
44973
Yes, Erold told me. He said that the Warrior's Stone was corrupted by the servants of the Serpent—the Scaled Court.

It's distressing to think that there are mortals aiding the Celestials, but not surprising. Thank you.
====
44974
Yes, Titus arrived a short while ago. Interesting man. As soon as he entered, he pledged himself to resisting the evils of the Serpent and his cursed armies.

He'll be a good ally, I think. He's upstairs, if you want to talk to him.
====
44975
Yes, along with the false emperor, Tarish-Zi. If it's true that the Warrior Celestial has the ability to call heroes across time, we can only wonder what the other Celestials are capable of. Be careful as you confront them.
====
44976
Tradition holds that the Mage, the Warrior, and the Thief are the Guardian star signs. But the magical events in the foothills of Craglorn—including an ever-growing army of atronachs—suggest that the Mage has fallen under the Serpent's control.
====
44977
The atronachs were originally summoned by a circle of conjurers from the city of Elinhir to defend Craglorn against the Dark Anchors. 

But it's clear they're answering to another master now. And, if anything, their numbers are growing.
====
44978
Strange things, difficult to describe. A large spellscar in the middle of the desert. And the appearance of two High Elves in Belkarth, each claiming to be the Mage herself.

It's as if the Mage tried to fight back against the Serpent and lost.
====
44979
I wouldn't rule it out, but I haven't had time to look into their claims. You're free to investigate, but be wary of a trap. The Serpent could simply be baiting us.

Last I heard, the women were still at the Crossroads Tavern here in Belkarth.
====
44980
I'm at a loss. The conjurers who summoned the atronachs have disappeared.

But since the atronachs were summoned to defeat the Dark Anchors, perhaps the dolmens hold a clue.
====
44981
This road is the only thoroughfare that connects Bangkorai and Cyrodiil. And these so-called "Celestials" are making a mess of it.

We've appealed to the Daggerfall Covenant for help, but they're … distracted.
====
44982
That damned Alliance War. Troops need to get to Cyrodiil, and the Covenant's got its hands full protecting its own supply lines. Or so they say.
====
44983
The worst is near Elinhir. Damned mages fighting each other, spilling out onto the road ….

But there's also some kind of shimmering giant rock-thing that blasted a huge crater in the middle of Craglorn. It's damn creepy, whatever it is.
====
44984
If this was Glenumbra or Stormhaven we were talking about and not backwater Craglorn, the Covenant would have no trouble finding the resources to help us—Alliance War or not. 

But who am I to complain?
====
44985
Word is, the mages that run the place are at each others' throats. 

You ask me, it was inevitable. Inviting renegade mages to live there was just asking for trouble. Luckily, most of the citizens got out before things got really bad.
====
44986
Some say it's the gods displeasure, fired from Aetherius to punish us. Others say it's Daedric. Still others think it's the Celestial Mage's staff, flung from the heavens. 

Whatever it is, it's bad news. I'd stay clear of it.
====
44987
She's a strange one. Came out of the desert one day, spouting terrible prophecy about stars falling from the sky and a serpent let loose on an unsuspecting world.
====
44988
We live in perilous times. We're always one interesting coincidence away from destruction. Me? I'm too old to ask such questions.
====
44989
No one foresaw this—sand warriors attacking, atronachs in rebellion against their masters, strange and formless beasts ….

But Hara saw a glimmer of what was to come. Because of her, we were able to prepare and protect Belkarth.
====
44990
I'd regale you with tales of our glory days, but there are none. There have been many of us over the years—fractious, decadent and insular, until they faded from existence.

Our order would have followed the same course, were it not for Hara.
====
44991
I could tell you a thousand things about the Celestials, but not a single one of them would be true.

Are they stars fallen from the sky? Are they guardians created by some lost civilization? Are they a Daedric trick, played on us by Sheogorath?
====
44992
It's my job to protect what little we know from disintegration and loss. It's for others to plumb fathomless mysteries and lose their minds seeking answers.
====
44993
I'm just the hired muscle, but I'll tell you what I can.
====
44994
Ask what you will. I'm still looking for answers myself. I had only passed the first trial when these troubles struck the school.

I suppose that's the reason I was able to escape when the others were lost.
====
44995
The first trial is called the Trial of Fire. 

The initiate must find the tombs of the flame-bearers and slay the gargoyles that guard them. Then the flame-bearers can light the braziers along the path to Rahni'Za.
====
44996
So it's true? The Serpent does walk the face of Nirn? 

I can't begin to fathom the motivations of such a creature. But there's a legend that Rahni'Za's founder, his name long lost to history, dedicated it to the Warrior constellation.
====
44997
I know only the strange rumors I heard from the few initiates who had not yet turned by the time I entered. The betrayer was a member of the Scaled Court, a servant of the Celestial Serpent who they say has appeared in Craglorn.
====
44998
The books are conferred on completion of the first trial. The school had gone to chaos and ruin before I received mine.

Divines, if only I could have done something. I keep thinking that I could have saved them had I been stronger.
====
44999
The second trial is the arena, where the initiate Sword-Disciple must survive the melee.

I was about to start this trial when the troubles struck. I don't know much about the other trials, but the initiates carried books that tell of them.
====
45000
When the betrayer struck, the Sword-Disciples held fast to their honor and took up their blades against him. 

For their efforts, they were turned into a mindless army. But I took the coward's way. I fell on my own blade rather than join Abelazar.
====
45001
A test of stamina and pacing. The easiest of the three—if you have good allies by your side.

The arena master is a spirit who has dwelt in this place since its founding. He wasn't affected by all of this. He'll tell you all you need to know.
====
45002
I never completed the Trial of Air. The other initiates told me of a hidden path across the tops of the school's buildings. It can only be seen when special sands are thrown upon it.

Where the path leads, I can't say.
====
45003
On entering Rahni'Za, we were each given a book describing the trials. There's a place in the library for each of the books.

As I understand it, only those who managed to acquire a complete set could complete the Trial of Martial Knowledge.
====
45004
There are five trials. You've completed the first, by entering this place. Then there's the Trial of the Arena, the Trial of the Air, and the Trial of Martial Knowledge.

Then there is the final trial, the Trial of the True Path.
====
45005
I was the master of this school. Its last, as it came to pass.

My blindness doomed us all. No one could have been as good as Abelazar appeared to be. I should have seen through his trickery.
====
45006
Yes. He reached the end of the final trial faster than any student I'd seen before and when I conferred the name of Sword-Disciple on him, he cut me down.

I can still hear his laughter. It will burn in my ears for all eternity.
====
45007
It's called the Trial of the True Path. Ironic, then, that Abelazar the betrayer waits on the other side.

Ready yourself. If you have not completed the other trials, you will not be able to complete the Trial of the True Path.
====
45008
The mists that cover the path are deadly. The way through it only opens for those who have completed the trials.
====
45009
Perhaps. Like the Abbey of Blades, Rahni'Za is a place of secret arts, admitting only those brave enough and strong enough to gain entry. There are more myths than facts around it.

Perhaps the Serpent simply wanted to eliminate potential opposition.
====
45010
Peace, yes. I don't know if I'll ever be at peace with what happened here. Like everyone, I was so enamored of Abelazar, I never imagined what was to come.
====
45011
That is for you to decide. The school has many hidden trials beyond those you've completed, and those too can be undertaken if you wish.

As for the other Sword-Disciples, they will not reach their final rest until the Serpent himself is defeated.
====
45012
He came among us as an initiate, seeking to master the trials and win the right to be called Sword-Disciple.

He was the best I'd ever seen. The way he moved with a blade, it was mesmerizing. But it was all a lie.
====
45013
His allegiance was to the Celestial Serpent, not to us. His mastery was deceptive magic, not skill. 

When he reached the end of the final trial, he murdered our master and used foul magic to turn the Sword-Disciples into thralls.
====
45014
These trials were placed here centuries before us. The secrets of their workings are hidden even to the masters of the school. 

It was the founder's will that the teachings of the school should last, even when there was no master left to oversee it.
====
45015
After Abelazar murdered me, he cast a ritual on the Sword-Disciples, turning them into thralls, neither living nor dead.

I fear there is no hope of saving them, but you can give them rest by defeating Abelazar and destroying the one who sent him.
====
45016
The Celestial Serpent. Abelazar was a member of the Scaled Court, worshippers of the Serpent. 

They want only chaos for Tamriel. They saw the Sword-Disciples as a threat to their plans, which is why they sent Abelazar into our midst to destroy us.
====
45017
The thralls are neither living nor dead. They answer only to the Serpent's will.

It's too late to save them, but you may give them rest by killing Abelazar and destroying his master, the Serpent.
====
45018
Across Tamriel there is a handful of schools devoted to the secret arts of the blade. 

Of those, the greatest are Rahni'Za and the Abbey of Blades. But there are others, secretive and hidden, that carry the tradition.
====
45019
Their locations are secret, even to me. 

Each school has its own secret techniques to teach—the most dedicated blademaster might spend a lifetime searching for each school. I have never heard of anyone mastering them all.
====
45020
His name has been lost to history. By legend, he is Rahni'Za, the spirit of the blade, but no one knows who the man—or woman—was.

Yet his legacy lives on in the trials, which function like clockwork, even now.
====
45021
I heard the researchers call it a lost Nedic city. I guess the Nedes were the people who lived in Craglorn before the Yokudans showed up.

The researchers have started calling the ruin Shada's Tear.
====
45022
I know everything. You have come to my shrine because the stars have fallen to Tamriel. You want to know how to defeat them.
====
45023
I can. But knowledge must never be given freely. A price must be paid.

Part of the cost was bringing my servant Ibrula back to me. But you will pay much more if you want to learn all that I know about the Celestials.
====
45024
I am the Celestial Thief. I appeared with the other Guardians when the Serpent broke free and manifested in Tamriel.

One by one, the Serpent trapped the others. First the Warrior, then the Mage. He wants to do the same to me.
====
45025
Yes. They attack Craglorn against their will.

Listen. The Serpent's nature is chaos. He wants to undermine the very order of reality. He will not stop with Craglorn.
====
45026
Hara and the Star-Gazers will help you. Use their knowledge. Look for the presence of the Scaled Court—where they are, the Serpent is surely at work. 

But you must not tell anyone you saw me. The Serpent's followers are everywhere.
====
45027
My power alone is not enough. You must free the other Guardians. I will help you as much as I dare, but the Serpent is looking for me. If he ensnares me as he has the others, all is lost.
====
45028
In a way. Just as you might look at a picture of the star signs and say "That's the Thief" or "That's the Warrior." Just so, I'm the Thief, or one way of seeing the Thief.
====
45029
Of the twelve rightful star signs, it's the Guardians' duty to protect the lesser signs, our charges, against the destructive ways of the Serpent.

With the Warrior and Mage under the Serpent's control, their charges are vulnerable. So is Tamriel.
====
45030
It would be surprising if I didn't. 

The Star-Gazers are only dimly aware of it, but they carry an ancient legacy as students of the star signs. Their devotion has not gone unnoticed.
====
45031
I can't promise that my answers will satisfy. Craglorn has always been a harsh place and desolate. Much of Craglorn's history has long since passed into myth.
====
45032
Then listen closely, as I will not repeat myself. The Celestial Warrior's army of Anka-Ra was created centuries ago by the Yokudan general, Tarish-Zi. 

He came to me to learn how to bind his army to him—even in death. I granted his wish.
====
45033
His offering pleased me. He built the temple above this shrine and promised that his army would defend it.

The Anka-Ra have risen, which means Tarish-Zi has risen as well. They are bound to him. To defeat them, you must defeat him.
====
45034
I was a priestess of Shada.

We who were here when the Yokudans came were caught in Shada's curse. We remain, long after death ought to have claimed us, living in the moment before our destruction.
====
45035
Our people … they were not always kind. But this city was filled with those who cared for others.

Through Shada's blessing, men and women on the brink of death were revived in the waters of our city. Until the Yokudans came.
====
45036
Shada's curse is this: that the once life-giving water bring only death to those who drink it, and that the spirits of the past shall haunt the living for eternity.

This was because the Yokudans intended to turn the city into a fortification.
====
45037
They are the keys. They open the way to our city's greatest treasure, to Shada herself.

Shada, who blessed us with our famous healing gifts, and who in the end cursed us all in order to save us all.
====
45038
They came to this land to conquer it, to bring it into submission to their dread leader, Tarish-Zi.

With the healing power of the city, the Yokudan armies would have been unstoppable. That is why Shada cursed the city—to save it.
====
45039
She was our chief healer, but she was also so much more. Myself, I never saw her face. Few ever did. But her blessing enabled us to care for the sick.

It was also what drew the Yokudans to our city.
====
45040
I am Shada. I purified these waters so that the people of this city could drink and be healed. I am the only relic that exists.

The gift you seek is lost now. I cursed these waters and this place to keep the Yokudans from abusing their power.
====
45041
Yes, and for that, I am grateful.

But enemies from the past rise again. I can sense their power all throughout the deathlands, as numerous as the sands.

I will not—I cannot lift this curse.
====
45042
Tarish-Zi rises again, and with him, his Yokudan army, the Anka-Ra. Puppets of a still more powerful being, a Serpent of infinite cruelty.

But I sense that you oppose them as we once did. Perhaps there is something I can help with.
====
45043
A single draught of the very waters you seek. Purified by my own hand.

For what you fight for, you have earned this gift. Use it wisely and do not make me regret my decision. 

Now go. There is nothing more for you here.
====
45044
The Yokudans would have used the power of this place to further their bloody conquest and become unstoppable.

Shada's curse ensured that such a terrible future would never come to pass, but at the cost of all our lives.
====
45045
Do not pity me. If I had not failed to hide the goblet in time, perhaps all of this could have been averted. This solitary watch is both my duty and my penance.
====
45046
The flame-bearers are the spirits of three previous masters of the school. So devoted were they to training future Sword-Disciples, they bound their spirits here. Even in death, they teach new initiates the ways of the blade.
====
45047
The Seeker's Archive is no ordinary library. It's actually a shrine to Hermaeus Mora, the Daedric Lord of Knowledge.
====
45048
Yes. It was built centuries ago—long before the Yokudans came to Hammerfell.

I've been visiting the shrine for several years now, offering relics to Hermaeus Mora in exchange for secret knowledge.
====
45049
I'm sorry, but I wasn't sure you would help me if you knew. Not everyone has an open mind where Daedric Princes are concerned.

But I do seek knowledge to defeat the Celestials. That much is true. I believe Hermaeus Mora can provide that knowledge.
====
45050
All I have told you is all you have earned.

If you wish to know more, you must become my eyes and ears in Craglorn. You must bring me fresh knowledge to feast upon.
====
45051
I hunger for lost bits of lore. I thirst for new knowledge to add to my coffers. Bring your offerings to me. If I find them acceptable, I will return their worth in the knowledge you seek.
====
45052
This temple is a good example. The Anka-Ra crawled out of the ground all around it, and started guarding it as if—well, as if they were just picking up where they left off when they died.

I believe they are deeply connected to Craglorn, somehow.
====
45053
That is one of the questions I hoped to answer within. They appear to be neither living nor dead, but not exactly undead either. Cursed. 

It's said that the Celestial Warrior controls them, but I sense that's only part of the story.
====
45054
Call it chance, or fate. I was once a Star-Gazer, searching the stars for signs and prophecies.

Little did I realize that the knowledge I sought was not in the sky above, but in the ground below.
====
45055
The Seeker's Archive is another of Craglorn's many mysteries. An astonishing library, left mostly untouched for centuries, built by unknown hands.

The temple atop the library is Yokudan in origin, but some of the books pre-date even the Yokudans!
====
45056
The followers of Hermaeus Mora who worshipped here were called Seekers.

The Seekers brought gifts to the shrine, and the Daedric Prince rewarded them with secret knowledge. I carry a relic from the Dragontail mountains for just such a purpose.
====
45057
I do what I must. Hermaeus Mora is not like other Daedra. He may seem cruel at times, but he's not irrational.

He's only interested in knowledge. If bringing him gifts will save Craglorn from the Celestials, then so be it.
====
45058
We started our research here. Figured it was less dangerous than the crypts. Everything seemed fine at first. People kept drinking the water though. Thought nothing of it.

It started with the strange whispering. Then the hostility.
====
45059
My partner, Nahlia, refused to drink the waters as well.

A couple of the researchers dragged her off through those doors before they slammed shut. I couldn't find a way to open them, but I found this scroll on the desk. It might be the key we need.
====
45060
Just look at it - the stuff even looks like it's cursed.

A couple of us held out from drinking it. Most of us aren't around anymore either. Those who did drink it started muttering things about "Shada's Will" and "Shada commands we give our life".
====
45061
There might be. The people who led us down here drug poor Nahlia through the doors at the far end of the room. Watched them slam shut behind them.

I have no idea how to open the doors, but the scroll I found above me might give us a clue of sorts.
====
45062
If the others really were turned into thralls of the Nereids, then Nahlia is in serious danger.

Our leaders drank the water first: Klause, Squan, and Zifri. We have to find them and save Nahlia.
====
45063
Klause got his hands on some ancient horn of sorts when we first started our work. He never knew what it did until he started drinking the waters. Gave him knowledge, he said.

I watched him control the dead with it. I fear for the ways he'll use it.
====
45064
Squan was a genius. The man always knew how to conjure up just the right spell. Master of conjuration and all things, I watched him summon up atronachs to do with as he pleases.

Out of all of us, I thought he'd be the last to succumb to the curse.
====
45065
Zifri was our smith. She fixed and repaired our tools and crafted us weapons. She was looking into an old smithy in this very wing when she succumbed to the curse.

You best be on your guard around her.
====
45066
It's … tainted, cursed—call it what you like.

Some of the researchers drank it when we first got here. They started foaming at the mouth and screaming about someone called "Shada." It made them freakishly strong, too.
====
45067
Half our camp's missing inside one of the wings and there's undead crawling out of every crack in the place.

We need supplies and mercs. But I guess this Celestial business has everyone distracted topside.
====
45068
You heard right. The first researchers to drink the water said it tasted like nothing they ever drank. Made them feel strong, alive.

And then they started changing. They attacked us, like we were intruders and they were defending the city.
====
45069
It fits their reputation. Nereids are known for practicing a dark and twisted sorcery to control people's minds.

Drinking the water appears to turn you into a thrall of a Nereid called Shada.
====
45070
Well, that's where things get truly strange. Seems that this place was built by Nedes—the ancient people who settled Craglorn before the Yokudans. 

We don't know a lot about the Nedes, but it seems like these particular ones worshipped Nereids.
====
45071
See that pool? The water flows into it from the temple wings on either side and blocks the way to the main chamber. 

My guess is if you follow the water into those wings, you'll find the source of the corruption. A Nereid, if I'm right.
====
45072
The Nereids call her Shada.

When they drank the water, Klause and the others became her thralls. They thought they could serve her by sacrificing me.
====
45073
There's a Nereid in a nearby chamber. The others called her a Daughter of Shada.

She is the one corrupting the waters in this wing. I don't know about the rest of the temple, though. Perhaps there are other Daughters of Shada.
====
45074
She's the Nereid queen, or leader, or whatever it is Nereids have.

It sounded like she is the one responsible for the cursed water. That's why all the undead in here worship her. They drank the water and became her thralls.
====
45075
You're here to help? That means Fights-With-Tail must have escaped. You have no idea how relieved I am to hear that.

Listen. The city won't be safe until the Blackcaster mages and their leader, Arch-Mage Yamanu-ko, are defeated.
====
45076
Good. Then, this barrier is Yamanu-ko's last defense. It should be weak enough for me to break now.

I'm afraid it will still take a great deal of my strength, however, so you will have to face Yamanu-ko alone.
====
45077
Be careful with the arch-mage. Yamanu-ko was powerful even before she learned the Serpent's wicked trick.

She's only grown more powerful since, stealing magicka from her fellow mages and immersing herself in unspeakable rituals.
====
45078
The city lies in ruins and the Blackcaster mages run rampant over the corpses of the dead. Every moment that Yamanu-ko continues to draw breath is a moment wasted.

But I understand. This situation is far from normal.
====
45079
Yamanu-ko was my master. I learned everything I know about magic from her.

Including the dangers of temptation and too much power. I should have stopped her when I saw what was happening. But I was afraid.
====
45080
I was Yamanu-ko's third apprentice. I realized—too late—that the deal we made would be our undoing. 

The spell we were taught was pure savagery. And the cost was too high. I tried to get as many people out of the city as I could ….
====
45081
When the mage Felix Blackcaster first came to Elinhir, it was a struggling settlement. 

He promised protection and prosperity in exchange for establishing a magic school. It was an arrangement that served the city well for hundreds of years.
====
45082
That's a long story. The short of it is, we made a deal. 

A man approached us promising us knowledge of ancient Nedic magics. Our towers are Nedic in origin, but we knew little about them. So we accepted.
====
45083
It was ordinary by magical standards. In spite of what the Mages Guild might say, we were not renegades.

I still don't fully understand what drove Yamanu-ko to this … madness.
====
45084
If it will help you free Elinhir from the grip of the mad mages, I am happy to answer.
====
45085
The Blackcaster mages protected Elinhir against the dangers of Craglorn.

With the Iron Orcs in the hills and bandits everywhere, the people of Elinhir looked to the mages to keep them safe. In exchange, we supported them and their studies.
====
45086
Craglorn is the sort of place you go to when you don't want to be anywhere else.

The people who come here want independence more than anything. The arrangement we had with the mages was mutually beneficial.
====
45087
Elinhir was the oldest city in Craglorn, and the only home I've ever known.

It wasn't easy, settling out here, especially before the trade road. That's why the founders of the city welcomed the Blackcaster mages.
====
45088
Minerva was one of Arch-Mage Yamanu-ko's apprentices, but when the others went bad, she didn't. 

I can't imagine how many people would have died if Minerva hadn't intervened.
====
45089
The Blackcaster mages operated independently of the Mages Guild.

Craglorn attracts a certain type of person, you see. The kind that want to get away from the rest of the world. Still, the Blackcasters never caused any trouble, until now.
====
45090
We can't reach the main chamber while the pool is corrupted. We need to find the Nereids corrupting the water in the other wings first.

As for what's in the main chamber, I'm guessing it's the leader of the Nereids—Shada, as her thralls call her.
====
45091
The final chamber. She's been imprisoned for the sacrifice. No time. You must find a way to open her prison, or Shada will claim her.
====
45092
No time. Fading fast.

You need two people to unlock Nahlia's prison. They must open the lock at the same time. Otherwise, the Nereids will take her.
====
45093
I can't. There's no time. Look to the pillars. You have to look to the pillars for the key.
====
45094
They are the masters of this place. They are the ones who've cursed the water.

Any who drink it become thralls to Shada, their master. You must stop them. Free Nahlia.
====
45095
She is master of this place. Master of the Nereids. It's her curse that corrupts the water.

We drank the water and became more powerful than ever. We also became her slaves. Stop her. Free Nahlia.
====
45096
No time. My spirit fades. Look for the faces on the stone pillars. When you reach Nahlia's prison, you will see. You will understand.
====
45097
The devices are guarded by Yamanu-ko's apprentices, Leta and Avys, in their towers.

Once you've destroyed the devices and weakened the ward, I'll meet you at the base of Yamanu-ko's tower to finish breaking the spell.
====
45098
Yamanu-ko is their leader. Defeating her should bring the others to their senses.

But her tower is warded, protected by strange Nedic devices in each of her apprentices' towers. You need to destroy these devices to reach Yamanu-ko.
====
45099
The atronachs? I don't care to think about those creatures. 

One moment we were summoning them and destroying the Dark Anchors, and the next they turned on us like ungrateful dogs!
====
45100
I don't know. But I think I know how to find out. We need to talk to the atronachs directly and ask them what happened.
====
45101
Zal'ik was a smart man, and he went to great lengths to prevent the city from falling to the Yokudans. He would not have let his work be undone so easily.

Still, it should now be possible to move ahead, so long as you avoid the cloud of poison.
====
45102
When Shada cursed me, she bound me to Zal'ik's soul. She trusted that the barrier would hold against any invaders, keeping Zal'ik well-defended.

If Zal'ik falls, so too does any spell that binds me. It is as simple as that.
====
45103
Wait for the barrier to move and follow closely behind. When an opening appears, do not hesitate.

Zal'ik's resting chambers are right around this hall. Not far to go, now.
====
45104
Even so, I have no right to gloat. If Zal'ik had taken my counsel, our people would have been slaughtered by the Yokudans.
====
45105
Indeed, I did. I have recorded all of my centuries of learning here in this book. I believe there may even be a way to cure someone who is still in the early stages of the madness.

Let it help you and your people, if it can. It is too late for mine.
====
45106
I have thought long on whether and how the effects of the curse can be reversed.

For those whose flesh has rotted, there is no cure. But for those still in the early stages, I believe I have an answer, but I require something in return.
====
45107
My own freedom. When I spoke out against this unholy bargain, my soul was bound to that of Zal'ik, the general who gave our people over to the Nereids.

To free me, you must defeat him. But be careful. He has sealed the way with a cloud of poison.
====
45108
This place is haunted by visions of the past, my own memories of the events leading up to this curse. 

Watch the visions to learn our fate. They will show the way to disperse the cloud of poison and reach Zal'ik.
====
45110
It's been a long time. I may not remember as well as I should. But I will try to answer.
====
45111
I don't remember much of the invasion itself. It failed because of Zal'ik's gambit. Our army proved too strong for the Yokudans.

As to what happened to them, I don't know. I suppose they gave up in search of an easier target.
====
45112
I always thought Shada's Tear was an ugly name for a city. It was adopted when the people first started worshipping the Nereids.

I'm partial to the city's name of old: the City of Shimmering-Water-in-the-Desert. A mouthful, yes, but so poetic.
====
45113
Yes. We believed that the stars themselves were little windows that let the light of Aetherius into our world.

But even in my day, it was a dying faith. Our people seemed destined to be conquered by invaders while the stars watched.
====
45114
Of an old and fading religion—the cult of the stars. Once, Nedes across these lands worshipped the stars.

By the time the Yokudans came, we were a fragmented people. Some turned to the Elven gods, others to Daedra. My people turned to the Nereids.
====
45115
No, they did not. Once, the Nedes of the city worshipped the stars.

But water was our city's lifeblood, and that is the Nereids' domain. Why plead with distant stars, when you have powerful sorceresses in your very midst?
====
45116
Our city was once the great jewel of the desert. A city of cool, crisp, refreshing waters in a sea of sand.

It would have been of great strategic value to the Yokudans, had they taken it.
====
45117
As I thought. The Nereids are behind the corruption. I've deciphered more writings on the leader of these Nereids—Shada, she's called.

It says she "blessed" the water so that the people of the city could fend off invaders.
====
45118
It says the people of the city worshipped her in a temple that was once dedicated to the stars.

There's a third wing across the way. I assume that's the temple wing, and I'd guess that Shada's in there.
====
45119
Feels foolish, asking you to risk your life when all I have to offer is a thank you. But you have to understand how much this means to us. And to Craglorn.

I wish you luck. We'll remain here and wait for your return.
====
45120
I know it's a lot to ask, but this water can't be allowed to leave here while it remains cursed. It would cause a situation as bad as the Celestial invasion above.

Defeating Shada is the only way to end the curse. You must go and stop her.
====
45121
I'm not one to speculate on the powers of the Celestials, but it seems he manipulated the Mage somehow.

That's not in our power to correct at the moment, but we can try to find this new atronach—an air atronach, the monarchs called it.
====
45122
I would, but I cannot. There is too much to do to prepare for the ritual that will open the staff. This magic is … untested.
====
45123
Certainly. The Guild is a scholarly organization dedicated to the pursuit of arcane knowledge. We travel the width and breadth of Tamriel seeking out books, tomes, and ancient scrolls.

Alas, we've had to suspend our search here in Craglorn.
====
45124
Earthquake. Worst one I've ever seen. Damn near shook the teeth right out of my head.
====
45125
It was terrible! A giant spectral Serpent appeared at the summoning site. We sent the atronachs against it, but they refused to obey us.

They killed the others. Coward that I am, I fled. But then I was captured by these common rogues.
====
45126
Another of Tarish-Zi's vainglorious projects. He desperately sought the place and the treasure it was rumored to contain.

It surprises me that one as young as Hara would know of it. Even in my time, it was barely more than myth.
====
45127
I'm not sure. Tarish-Zi had the place sealed and buried. The original entrance is unreachable. 

Kelmen may be of some assistance to us there—if his courage holds. Let's regroup at the lake and see what we can discern.
====
45128
We did. It didn't contain what Tarish-Zi hoped for. So he ordered it buried out of spite. It should be directly below us, if memory serves.

I noted some Nedic remnants jutting from a nearby lake. I'm certain they're part of Reinhold's Retreat.
====
45129
Good luck with that. As for me, I think I'll keep my distance. I've had more than enough excitement in recent weeks, thank you very much.
====
45130
No, binding won't work. The air monarch was created from the power of three monarchs. It's too powerful. It must be destroyed.

The monarchs said that it could be found at a place called Balamath. I recognize the name. It's an Ayleid ruin.
====
45131
There's only one explanation I can think of, and it's not exactly reassuring.

If someone found the entrance before us and activated it, the residual energy would continue to emanate for a while after. If we go inside, we won't be alone.
====
45132
Right. And we mustn't let her down, no matter how terrifying the task.

It looks like the energy has its source at these sconces. I see nothing that can be done to activate this one, but it might be worth looking at the others. Fancy a swim?
====
45133
Be warned, though. The spellfiends are drawn to the elemental shards. 

You will be unable to harvest an elemental infusion from a shard until the spellfiends are defeated.
====
45135
No, of course not. I've got everything well in hand. I just … oh, who am I kidding? Mistress Nazdura sent me to look for some star maps. Why anyone would keep something like that in an inn, I'll never know.
====
45136
Thank you. Ugh. Back to it, I guess.

Mara, help me.
====
45137
You've no idea. These books and papers … it's like a giant ate a library, got sick, and then threw it all back up. No rhyme or reason—just piles. 

Sorry for the metaphor. I'm not usually so … graphic.
====
45138
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has the whole guild hunting down Daedra and their damned Anchors. Tough work. 

Not much action out here in Craglorn though. The mages saw to that.
====
45139
Quickly. If the staff explodes, it has enough power to turn all of Craglorn into a crater.

Collect all three elemental infusions and bring them to me. Then we can force our way into the staff and stop the explosion!
====
45140
We are dealing with magic of a whole different order than any of us are used to.

If this really is the Mage's Staff, then only infusions of energy from its own shards can break its wards. I only hope that we can find a way to contain it once inside.
====
45141
I know. We aren't very much alike. But as much as it pains me to admit it, under that vapid exterior is a very capable mage.

I was in Craglorn when this thing hit, so the Mages Guild sent me to investigate.
====
45142
Now is not the time for friendly chatter. You must harvest the elemental infusions from the shards so we can force our way into the staff.
====
45143
We cannot use the Seeker's Sight to find the other aspects. Not until the gems are recharged with magicka.

Until that is accomplished, the relic is useless.
====
45144
Without the Mage to control the ebb and flow, magicka seeps through cracks all across Craglorn. Look for places where the magicka is so dense you can see it and charge the gems there.

Meet us at the Star-Gazer's Observatory when you have finished.
====
45145
Oh, you don't know? I would have thought that bedraggled Khajiit would have given us away. I am a humble servant of our majestic lord, Hermaeus Mora.
====
45146
Yes, Hermaeus Mora—the Prince of Fate, the Lord of Secrets. We are his watchful children. 

When we heard that this ancient city had been discovered, we raced here to plumb its depths. Fortunately, this pack of would-be scholars arrived first.
====
45147
Wouldn't think of it. I haven't seen their logs and maps, but surely they haven't discovered anything of value. Such a pack of dunces. There's no way they know more than us. No way at all.
====
45148
Isn't it obvious? 

These fools drank the poisoned water and demonstrated its effects. A fascinating discovery—and all the better since it happened to someone other than us. We owe them a debt of gratitude.
====
45149
I will do what I can. We can't allow the Serpent to control both the Mage and the Warrior. We need the guardians—all three of them—if we have any hope of defeating the Serpent.
====
45150
Then place it within the star map and let's see what it can show us.
====
45151
This Seeker's Sight they gave you. Is it fully restored?
====
45152
The Lost One is very powerful. We will need both strength and intelligence to succeed.

Right now, the important thing is to find our other aspects and prevent the Lost One from growing any stronger.
====
45153
Your judgment has served us well so far. We trust you with our lives.

I believe the Scaled One hasn't located either of these aspects as of yet. But do not delay. Find them and tell them of us before the situation changes.
====
45154
According to the Seeker's Sight, one hides behind what your people refer to as a Dwarven contraption. The other has taken refuge in more deadly environs—among ravenous werewolves. I fear for her safety.
====
45155
What of it? Aren't you sick of hiding behind these walls, caught like skeevers in a trap?

Iron Orcs only respond to strength. We should go out there and hunt them down instead of wasting our time in this gutless town.
====
45156
So you're the one who helped Kelmen Locke?

He's … an interesting fellow. Took to drink almost as soon as he arrived. But in his moments of clarity, he can be quite helpful.
====
45157
So it's true. The Mage has been split into pieces. That could prove difficult down the line.

But thank you again for your efforts.
====
45158
We are one and many, both. We share many things, but we cannot talk to each other except when in each other's presence.

I know I have spoken to you, but I do not know the details of those conversations.
====
45159
Belkarth … there is a powerful presence there, protecting it. It makes sense to hide near there. Away from the Scaled One's grip. At least for now.

I will find my way to them.
====
45160
I am aware. The Lost One, whom he has corrupted, grows stronger. I hear her calling to me.

This is why the Serpent divided us. What he could not control whole, he now corrupts piece by piece.
====
45161
Unfortunate. We will have to find her, then.

I will make my way back to my other selves. Now that I know my location, it will be easy enough to find me.
====
45162
Belkarth? Hmm. So I have chosen to hide near Belkarth. In a place made for another.

Do you have any news of the Lost One? I know that she is moving against us, but I do not perceive her actions directly.
====
45163
Yes. Something about Reinhold … Reinhold's Retreat? A ruin. 

But I've never heard that name. What do you think she meant?
====
45164
Thank you. I know she trusted you. 

I hate the thought of her suffering all alone in some dark place. Please, hurry.
====
45165
She said "he found me." Maybe she's alive and someone took her? Took her to this place … Reinhold's Retreat. 

Please, you have to find it. You have to save her. I … we need her.
====
45166
We were caught off guard and weakened when the Serpent divided us. He has been gathering our aspects, bringing them under his control one by one.

This Lost One is more powerful even than the four of us combined.
====
45167
It will not be easy. The Lost One is powerful. You will need to engage her in battle and distract her. 

Unfortunately, she has anticipated this course and fled to a place of strength—our Apex Stone.
====
45168
We must join with her. We may not be strong enough to defeat the Lost One in a fight, but together we can resist the Serpent's corruption. 

The Lost One will no longer be whole, but divided within herself. This will make her vulnerable.
====
45169
This is a critical waypoint on the road to Cyrodiil. Our supply train is vulnerable on the High Road through Bangkorai, so we serve as a bulwark against Ebonheart skirmishers. 

The Reach is full of Nord militants. Luckily, they rarely come in force.
====
45170
Not for me to say. I simply follow orders. I'm sure the captain has his reasons, though. He's … well … he's competent.
====
45171
Very astute. I asked Captain Gaarlug for reinforcements, but apparently he has a lot of faith in this … small band.
====
45172
My orders are to protect the supply train. Nothing more. 

Now, if star monsters attack our convoys, well … I guess we'll see what happens.
====
45173
I'm sorry. The Serpent is a deceiver by nature. I couldn't be sure. 

When the other Guardians fell, I had to react quickly. I suspected that the Serpent was using our Apex stones against us, so I secreted mine to this ruin for safekeeping.
====
45174
The Serpent is cunning, but he has his blindspots. He does not value the strength or cleverness of mortals.

Taking the form of Hara, a mortal, allowed me to find champions—like you—to join the fight against the Serpent, while eluding his gaze.
====
45176
We should return to Belkarth. There is still much to do, if we're to free the other Guardians and stop the Serpent. But I'm done hiding. The Star-Gazers deserve to know the truth. 

I can transport you back to the city if you wish.
====
45177
We are the one you call the Celestial Mage—or at least two aspects of a larger whole.

The Serpent shattered us, weakened us. He plans to control us, piece by piece, aspect by aspect.
====
45178
The Apex Stones are what allow the Celestials to manifest in this plane. By corrupting our Apex Stone, the Serpent sought to submit our consciousness to his will and corrupt us.

This is what happened to the Lost One.
====
45179
If you did, our full power would be released. Mundus could not withstand such force.

Our Apex Stone rests in a hidden place beneath the city of Elinhir. Use the Seeker's Sight to locate it and the Lost One. We will join you when the time is right.
====
45180
Can't be sure. I just arrived a few days ago. But if there was anyone on the road when it happened, I wouldn't hold out much hope.
====
45181
Oh, just a few days I reckon.
====
45182
Of course I'm kidding. Look at this place. If I get these diggers working double shifts we might be able to clear the gap in a century or two. I wouldn't hold out much hope though.
====
45184
Keeping up appearances I guess. King Fahara'jad, blessings be upon him, sent me out here as a disaster relief liason. As long as I'm here pointing at people, the King can say that he's doing his part. 

Politics.
====
45185
Hurry. If Kelmen is lost to the Serpent, so too are our chances to understand why the atronachs turned.
====
45186
My fellow guardian, the Mage, lent her power to the conjurers of Craglorn. 

It was not in our interest to see Coldharbour and Nirn joined.
====
45187
She spoke to them in dreams. Not directly, of course. We prefer to watch from above rather than appear below. Only in times of great crisis do the guardians awaken and manifest.

The Serpent's attack on Craglorn was just such a crisis.
====
45188
From what I've heard, he's a gifted conjurer who was greatly favored by the Mage herself before she disappeared.

When the atronachs turned, the rest of Kelmen's summoning circle were killed. It's no wonder he's gone into hiding.
====
45189
The first atronachs we summoned were ancient. They could communicate, to some extent. They didn't speak, but we heard them in our minds. 

They commanded the others and we controlled them. With a gem we saw in a dream—the Gem of Celestial Command.
====
45190
Well, as it happens, that's the one thing the bandits didn't get their hands on. I was able to keep it … hidden. Don't ask.

Take it. Find the storm, fire, and frost monarchs and use the gem to bind them. You'll probably have to fight them first.
====
45192
Go to the summoning site and use the gem to call on the monarchs. I'll meet you there. They might be more favorable to me. Or maybe not.

But now, I've helped you. Will you release me?
====
45193
The Serpent uses these crystals to siphon the Mage's power for his own use and to gather a stronger hold over her aspects.
====
45194
When the Serpent shattered the Mage, incredible magicka was released. I am the echo of that shattering. I appear to you now because of the power concentrated in this place, but I will soon cease to be.
====
45195
For the moment, but I have no doubt the Serpent will continue to try to gain control of the Mage's magicka—just as he continues to try to gain control of her aspects.
====
45196
You should probably hop a cart back to Wayrest. I can jabber on about Celestials all day long, but I'm a bit out of the loop on the Daedric threat. 

More's the pity. I love how Banekin squeak when you step on them. Ah well.
====
45197
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has the whole guild hunting down Daedra and their damned Anchors. Tough work. 

Not much action out here in Craglorn though. The mages saw to that.
====
45198
You should probably hop a cart back to Mournhold. I can jabber on about Celestials all day long, but I'm a bit out of the loop on the Daedric threat. 

More's the pity. I love how Banekin squeak when you step on them. Ah well.
====
45199
The Fighters Guild! You should join up. Our new guildmaster is an Argonian, Sees-All-Colors. She has the whole guild hunting down Daedra and their damned Anchors. Tough work. 

Not much action out here in Craglorn though. The mages saw to that.
====
45200
You should probably hop a cart back to Elden Root. I can jabber on about Celestials all day long, but I'm a bit out of the loop on the Daedric threat. 

More's the pity. I love how Banekin squeak when you step on them. Ah well.
====
45201
I'd suggest heading back to Wayrest. The Guild registers there can gauge your aptitude. From the looks of you, I'd say you're a shoo-in. 

Walk with Magnus, my friend.
====
45202
We've had to put all our considerable resources into researching the Celestial threat. The Star-Gazers are capable scholars, certainly. But they lack the requisite literature. This work has kept us very busy.
====
45203
Certainly. The Guild is a scholarly organization dedicated to the pursuit of arcane knowledge. We travel the width and breadth of Tamriel seeking out books, tomes, and ancient scrolls.

Alas, we've had to suspend our search here in Craglorn.
====
45204
I'd suggest heading back to Mournhold. The Guild registers there can gauge your aptitude. From the looks of you, I'd say you're a shoo-in. 

Walk with Magnus, my friend.
====
45205
We've had to put all our considerable resources into researching the Celestial threat. The Star-Gazers are capable scholars, certainly. But they lack the requisite literature. This work has kept us very busy.
====
45206
Certainly. The Guild is a scholarly organization dedicated to the pursuit of arcane knowledge. We travel the width and breadth of Tamriel seeking out books, tomes, and ancient scrolls.

Alas, we've had to suspend our search here in Craglorn.
====
45207
I'd suggest heading back to Elden Root. The Guild registers there can gauge your aptitude. From the looks of you, I'd say you're a shoo-in. 

Walk with Magnus, my friend.
====
45208
We've had to put all our considerable resources into researching the Celestial threat. The Star-Gazers are capable scholars, certainly. But they lack the requisite literature. This work has kept us very busy.
====
45209
Yes, I am. A situation I aim to remedy in short order. 

It would help if you actually purchased something instead of yammering on about the obvious.
====
45210
The rules pertaining to capture and imprisonment are mercifully short. 

Now buy something and be on your way. I don't want to linger in this place any longer than is absolutely necessary. I try to avoid standing near lightning and floating rocks.
====
45211
In the event of a crisis behind enemy lines, a legionnaire may sell excess material to noncombatants. Such materiel must have no significant military application. Gold acquired in this manner must be used to secure swift passage back to the legion.
====
45212
Sabashur-dar thought so at first. Was going to leave but, you know … circumstances.
====
45213
Yes. This one's horse ran away and the khaj-winds made it impossible to follow. Stupid hoof-walker! I would claw his eyes out if I could find him.
====
45214
Sabashur-dar is greedy—very greedy. Fearsome monsters attract five-clawed adventurers. And five-clawed adventurers carry fat gold purses! Great place for a sale, yes?
====
45215
Ah, but you don't know this one's other problem.
====
45216
They're an ancient order of mages, sworn to protect Elinhir. But they turned.

They hunted and killed every other mage in the city, harvesting the magicka from them. Everyone else was just in the way.
====
45217
We told him the location of the Celestial Mage's Apex Stone. With that information, his master, the Celestial Serpent, was able to corrupt the Mage and turn her against Craglorn.

I can never atone for what we did. I can only hope to stop Yamanu-ko.
====
45218
Tarish-Zi was a member of a long ruling line of the Na-Totambu, and he helped conquer much of Hammerfell as part of the Ra Gada. 

But while many of the invaders settled in the south, Tarish-Zi dreamed of still greater conquests.
====
45219
They've been making a nuisance of themselves in Belkarth for the last few days. Claim they need to speak to Hara of the Star-Gazers immediately.

Of course, Hara hasn't been available, so they came here to wait.
====
45220
Well, for one thing, all of the pictures of the constellations portray the Mage as a bearded old man.

For another, shouldn't the Celestials look more … I don't know … intimidating?
====
45221
No, and that's why we're here. Hara wanted us to make sure they had legitimate business with the Star-Gazers before she sees them.

But all I found out is that they're legitimately crazy! Still, I kind of want to believe them, you know?
====
45222
Take this relic, the Seeker's Sight. It is a compass of sorts, one that is connected to all aspects of the Mage.

But like the Mage, the relic is broken. When you repair it, it will recognize our other aspects and lead you to them.
====
45223
Thank you. With the Seeker's Sight restored, we can locate our other aspects before the Serpent takes control of them.

When you finish mending the Seeker's Sight, meet us at the winery outside of Belkarth. We will wait for you there.
====
45224
When we fell from the sky, the three gems that power the Seeker's Sight were lost. You will need to retrieve these gems to make use of the relic.
====
45225
Hold still but a moment and we will show you. Witness the treachery of the Serpent.
====
45226
Oh yeah—it's all sweetrolls and honey here. Can't you tell?

Of course it's not all right!
====
45227
Right. Let's say—and this is all hypothetical, mind you—let's say you had to get a siege engine from down here up to the gate. How would you do it?
====
45228
Exactly! You'd take it up in pieces and assemble it on the other side of the gate. What kind of soft-headed idiot assembles the ram down here? It makes no sense at all!
====
45229
Hrmph. Whatever. Go on then. Mauloch knows I've got a lot of work to do.
====
45230
No sense! No sense at all. 

I tell you, If I find the little skeever smear who put this thing together, I'm going to tie him to the cap and ship his arse straight to the Imperial City. We'll put that thick skull to the test.
====
45231
What happens to any man, given enough power? 

He began styling himself an "emperor" rather than only a king. He turned his armies against his allies. He even trekked outside of Hammerfell for a time, which is where he met me.
====
45232
With much of his family and those loyal to them, Tarish-Zi continued carving a path north through Hammerfell, eventually settling where we now stand. For a time he ruled justly in the way of tradition, building a new kingdom. That peace did not last.
====
45233
I was adventuring in the highlands when I came across a cadre of Tarish-Zi's soldiers. I slew those that moved against me. The rest escaped quickly after. That night by the fire, a messenger approached and made me an offer I couldn't refuse.
====
45234
I worked to defend my home. That's all. The messenger was part of a movement that was stirring among the people. 

As an outsider, I was above suspicion. Someone Tarish-Zi would not expect to covet his throne. Someone who could get close.
====
45235
Tarish-Zi took an interest in me after his soldiers returned with the tale. He sent the messenger to ask me to join his guard. 

But the messenger confided the mad king's plans to invade my homeland. A course his own people opposed, but in secret.
====
45236
How can I describe her to you? She is as fierce and brilliant as a freshly sharpened blade. 

Her name would be meaningless to you, but I know she waits for me back where I belong. When this fight is over, I must find a way back. Somehow.
====
45237
The rebellion was crushed, but it put fear into Tarish-Zi. He gave up his dreams of invasion. And I remained blameless in his eyes.

I planned to leave his service—but then I met someone, a woman. She gave me a reason to continue the fight.
====
45238
Heh, if only I could. I thought I'd gone mad. I did go mad. 

Hara tells me that it was the Celestial Warrior who pulled me through time. I believe it, even if I don't understand how it's so.
====
45239
My guess is that the Serpent was somehow able to use the Warrior's power through him. 

He likely learned of the cursed army of Anka-Ra resting below the sands and knew he could use them by calling to Tarish-Zi across time. We put an end to that.
====
45240
The Star-Gazers have legends about those born under the sign of the Warrior and the connection they have with their patron—that he can call on them to fight for him. 

Apparently time is a meager barrier for a Celestial.
====
45241
Aye. Many were sent forth before we killed Tarish-Zi, and it seems clear that they will roam until put down. 

Without their leader, we can take comfort knowing they won't be rallied into a proper army. I hope their souls find rest in the end.
====
45242
You must be new to the area. Before the trade roads were cut off, the town of Dragonstar held a grand melee every year.

Fighters came from all over to participate. But I've never heard of a victory like this.
====
45243
That's my guess. I heard that they arrested him as soon as the fight ended. Handed him over to the Daggerfall Covenant garrison at the Bangkorai gate.
====
45244
Iron Orcs. We thought they had left the gate unoccupied. We were very, very wrong.
====
45245
It is a classic case of buying a cat to catch a mouse. The mages of Elinhir summoned the atronachs to ward off the invasion from Coldharbour. 

But when the work was done, the atronachs remained—and turned on them.
====
45246
Yes. Think of the biggest, meanest, angriest Orc you've ever met. Got it? Now add about thirty stone of pure muscle and forty stone of bad disposition. You might get close to describing an Iron Orc.
====
45247
In a heartbeat. Three of my lads fell before I even knew we were under attack. They beat Lucius to death with their bare hands. It was … it was awful.
====
45248
I don't. But I'm not leaving my boys here for the crows.

If I were you, I'd walk on. Hopefully we'll get some reinforcements soon. In the meantime, we wait.
====
45249
We hold here. If we're lucky, they'll quiet down long enough for us to gather our dead. If we're very lucky, they'll pack their things and head back to their warcamp.
====
45250
Pinumur does not tuck his tail for dung-headed savages. They were lucky the first time. If they attack again, Pinumur will make them pay.
====
45251
I do not know. But I've heard of strange sightings near one of the broken Dark Anchor dolmens.

You might look there, if you're curious. Of course, that calls to mind another common expression involving cats.
====
45252
Let me stop you right there. I did not summon the atronachs. Not alone, anyway.

I had the help of three other mages: Adalind, Dorian, and Kasimir.
====
45253
I only drink when I remember. And once I forget, I stop.
====
45254
I'm just getting a handle on that myself. At the time, I found it strange that they seemed to have an answer for every spell I threw at them.

But Hara tells me that the Celestial Serpent had a hand in my capture.
====
45255
Well, out of all of us, Kasimir was the prodigy. He was only nineteen years old, if you can believe it!

But summoning the atronachs was Dorian's idea. Or rather, his dream.
====
45256
Everyone did their part. Adalind chose the ritual location. Kasimir prepared the summoning circle. And I readied the Gem of Celestial Command, just as Dorian had been shown.

It was our finest moment, and the last time we were all alive together.
====
45257
He said a woman appeared to him in a dream. She wore a dress made of stars, he said, and had hair burnished with golden light.

He was convinced that she was the Mage herself. Showing him how to free Craglorn of the Dark Anchors.
====
45258
Self-knowledge. I did not know I was a coward until the atronachs turned on our circle of conjurers.

That was when I learned that I am the sort of man who runs while his friends die.
====
45259
That's a fair accusation, but I'm quite sure I wasn't. Even I know better than to travel the roads of Craglorn in anything less than a state of complete sobriety.
====
45260
I'm new to all of this, but I do what I can.

People have been looking to Hara for answers since the Celestials appeared. So I try to help her with meetings, letter-writing—little things—so she can focus on what's important.
====
45261
I came to Hammerfell with a few other Orcs. One of the chiefs was going to pick a new wife. I wasn't chosen, but I was allowed to attend the feast that night. 

That's when the Iron Orcs attacked.
====
45262
I don't know. It doesn't seem possible, does it? All I know is, she found me and brought me here.

So, you see, I owe Hara everything. I'll do anything for her. The Star-Gazers are my family now.
====
45263
I don't want to think about it. It wasn't even a battle. It was slaughter. I don't know when I blacked out, but when I woke, the Iron Orcs had joined their victims in death.

Standing above me was a solitary figure, hand outstretched. Hara.
====
45264
After the fiends are dead, you will only have a brief window in which to harvest the elemental infusion.

Oh, and each person can only carry one infusion. So you'll need to decide among your allies who will carry flame, ice, and storm.
====
45265
Earning a living. There's gold to be made out here—as long as you have the courage and commitment to deal with all this Celestial nonsense.

I was leading a caravan through the region when the Iron Orcs attacked. Took us completely by surprise.
====
45266
Harder than some, but you need to follow opportunities as they present themselves. That's how those Dragonstar Caravan thugs do it.

Usually, we finish our runs with a few cuts and bruises between us … but not this time.
====
45267
Scattered-Leaves? I knew I liked that lizard for a reason!

I thought we were in trouble when the Iron Orcs dragged us away, but I never imagined we'd wind up as troll food.
====
45268
The Iron Orcs that captured us told us all about their leader. Called him Gulzog the Butcher. Said he was going to feed us to his trolls.

We thought they were just trying to scare us. But then we heard the screams … and the crunching sounds ….
====
45269
Somebody had to. I was next in line to get dragged up the hill and I wasn't going to let that happen.

I'll make my way back to Scattered-Leaves. I don't think anyone else survived, but if you could take care of the Butcher, I know I'll sleep easier.
====
45270
"Snake cultist?" Is that how you see me?

I am no cultist! You make it sound as though I am some kind of skooma-addled peasant shouting about the end of days. I am a priest of Satakal the Worldskin, closer to the Far Shores than any who came before.
====
45271
A snake? Is Hammerfell simply a desert? Is HoonDing simply a sword? Satakal's coils control the fate of all Mundus. Creation, destruction, chaos, order—Satakal reigns over all. 

You see the Scaled Court as a threat. All I see is a pack of fools.
====
45272
What a narrow view of the world you have. But I can see how such matters could be difficult for the uninitiated to grasp.

We could argue theology until our waterskins run dry, but I know you have more important matters to attend to.
====
45273
As if Craglorn or even Tamriel has any hope to begin with. Open your eyes. The end is already here!

Satakal's jaws widen even as we speak. Soon he will devour the world and start the process of rebirth once again.
====
45274
Little goat keeps talking while that grelnim's head is still attached to his shoulders! 

Oh, very well, little goat. Ask its questions.
====
45275
I was stripped of my rank, beaten, and banished from the clan. And it was all because of the lies that Agganor told to Chief Braadoth.

The rocks warned me, but I didn't listen. And now Lashburr is shaman no more.
====
45276
The young tusk convinced our goltragga—our chief—that the rocks welcomed the snake-herders. He filled Braadoth's ears with a murim's greed and turned our chief against me.

It wasn't long before I was sentenced to the death of sun and feathers.
====
45277
Does the little goat know nothing? Lashburr was nailed to the stone and cut once for each of the ten iron oaths. Then the sun burned and the crows gathered—a proper death for liars and traitors.

For a faithful shaman? Not so much.
====
45278
The rock provides. I killed two tribe mates. Two Ornim for a chance at crunzarga—revenge.

Now go, little goat. Feed Agganor's blood to the stones in Lashburr's name!
====
45279
You won't find a more twisted bunch in all of Tamriel. They worship the Celestial Serpent. To them, chaos is the process by which the world sheds its diseased skin. So to speak.

And the Scaled Court sees itself as the catalyst of this change.
====
45280
The Scaled Court is a nest of thieves and cutthroats. They've come to Skyreach to steal its ancient secrets—including the secret of the primal element, nirncrux.

With nirncrux, I believe the Scaled Court can bolster its power a thousandfold.
====
45281
Everything, little goat! Everything!

The Scaled Court marched into our valley. Honeyed words dripped from their tongues, but it was really venom! They poisoned our chief with their lies and their promises. And when I objected, I was cast out!
====
45282
Why wouldn't they? We are strong. We know the secret ways of body ink and metal. And the snake-herder's leader, Regent Cassipia, has plans for what the Iron Orcs can provide.

They even gave Braadoth a seat at their table.
====
45283
They gave our chief one of their funny snake names. Made him a leader in the Scaled Court. All so the Iron Orcs would follow the Serpent's orders.

Now Chief Braadoth is the Ophidian Exarch of Undulating Destruction … and Lashburr is nothing.
====
45284
It exists only in Upper Craglorn, as far as I know. The locals call it red brittle. They considered it useless until the Scaled Court arrived.

I hoped to gather samples to study, but the Scaled Court has devoured every grain it can get its hands on.
====
45285
I believe they rediscovered lost processes and seek more nirncrux in the ruins.

I'm not sure what nirncrux does. Not exactly. But if it utilizes Aetherial energy in some way, then the power it provides could be as vast as the stars themselves.
====
45286
Some of my colleagues believe that the Nedes created the Mundus Stones and set them in place across Tamriel. They were able to imbue their stonework with Aetherial energy—using techniques we can't replicate today.

I believe nirncrux was the key.
====
45287
This is Skyreach, the greatest of the Nedic cities. It proves that the Nedes weren't all just simple farmers and uncultured barbarians as the histories would have us believe.

The construction is incredible, spanning the entire Dragontail Mountain.
====
45288
Legends say the Yokudans found something terrible inside and collapsed many of the passages to bury it.

Even today, Redguards claim the place is cursed. I don't believe that, but the Scaled Court's arrival certainly hasn't made the ruins any safer.
====
45289
No, not since the Yokudan invasion and the fall of the Nedes. Skyreach is falling apart and much of it is unstable. I expect that even the great towers will eventually collapse.

Someday, no one will remember that this magnificent place even existed.
====
45290
They're savages. Probably the result of a Daedric pact or a hagraven curse. For all I know, they're just mean!

I suspect some gravel-headed chief bred the smarts out of them. I'd almost feel bad for them if they hadn't put an arrow into my horse.
====
45291
Don't you know how Orc society works? Ugh, where do I begin …?

In a traditional Orcish settlement, only the chief gets to take wives. You see where this is headed?
====
45292
You don't know the half of it. But that's life in a traditional Orc village. A few generations of stupid can ruin a clan forever.

Ah well. Sometimes I forget how lucky I am. Craglorn may be a mess, but at least I'm not a clan wife.
====
45293
If you've got a stupid chief that's strong enough to hold onto power, he can sire a whole mess of cubs just as dumb and stout as he is. Then the dumb cubs have cubs of their own, so on and so on.

It's a vicious cycle.
====
45294
The Court create the horrible beasts in special spawning pools. They use an alchemical process to combine the traits of various predators, including the scorpion matron and her brood.
====
45295
Isn't there always? The next component in the creation of the mantikoras comes from a specially bred wamasu. Find the wamasu cave and kill the eggbearer. Then destroy its eggs. That will further hamper the process.

I'll wait for you near Dragonstar.
====
45296
Then it's time. Now we can deal with the final component in the process and destroy the progenitor mantikora. My seneschal, Little Leaf, has assured me that we'll find them both in the Serpent's Nest.

Are you ready to proceed?
====
45297
The mantikoras are fearsome beasts, an alchemical melding of various predators. They are large, powerful, and exceptionally intelligent—and that makes them extremely dangerous.
====
45298
The Serpent lied to me. The Scaled Court is no longer working toward the changes that first attracted me to its ranks. And the more I learn of the Serpent's true plans, the more I feel betrayed.
====
45299
The Serpent ordered the Scaled Court to build an army. The mantikoras are the first recruits in his growing legion. But they are perverse creatures. Abominations against the natural order.

I can't stand by and let this atrocity come to pass.
====
45300
One does not simply quit the Scaled Court, especially not someone of my rank. Besides, the best way for me to stop the Serpent's plans is to continue to attack them from within.

I can't openly oppose them and hope to succeed. For that, I need you.
====
45301
The Court alchemists created the progenitor mantikora to breed true, without the need for further alchemical manipulation.

Be warned. It's a fearsome creature. It won't surrender willingly to spell or blade.
====
45302
Haven't you guessed? The Court uses the most deadly predators to create the mantikoras. And there are few predators more dangerous than Men and Mer.

Now, let's rescue the prisoners and remove this corrupt creation from the face of Nirn.
====
45303
It's got a lot of names. Shake stone, miner's bane. I hear someone's calling it "nirnclucks" now. But we call it red brittle.

There are veins of it all over Upper Craglorn. It can ruin the whole mine if you're not careful.
====
45304
When you crack or chip the stone, it releases poisons that can turn an entire mine into a death trap.

Besides, it's worthless. Too brittle to forge and too ugly to turn into jewelry. It's a wonder that High Elf woman wants any of the rock at all.
====
45305
Wealth beats health, especially here in Craglorn. Still, I can't spend gold if I'm drooling and have the shakes, can I? One more load and then I'll move on. 

Maybe two.
====
45306
As a scorpion's arse. Spend too much time around the brittle and you start twitching. When brittle is uncovered, they usually seal the mine.

Except for the Caravan Company. If there's gold to be made, to Oblivion with health and safety.
====
45307
Red brittle. She clearly spent too much time in the mine. By the Eight, this newfound demand for the crimson mineral is going to be the death of Dragonstar.
====
45308
A primal element found throughout the area. It's not harmful in its raw form—well, not too harmful. But cracking the brittle stone releases a poison that seeps into the body over time.

I'd advise as little exposure as possible, for your own sake.
====
45309
Yes. That's the name a few scholars new to the region gave the element.

Just mind yourself around that stone. Severe convulsions, slurred speech, memory loss … even death eventually finds those poisoned by the red brittle. It's not a peaceful end.
====
45310
It depends on how much of the foul nirncrux she was exposed to. Mild poisoning induces body tremors, nausea, and disorientation.

The nausea and disorientation will pass, but I'm afraid the body tremors are permanent.
====
45311
Really? You don't know? That's disappointing. I thought our reputation had grown of late.

We started out as sell-swords, ensuring that caravaneers and their goods made it to their destinations safely. Now, we're so much more.
====
45312
Little Leaf? She is my companion, my confidant. We've been together since before the Serpent called us and the Scaled Court was formed. She would do anything I asked, as I would for her.

But enough of this. We still have a task in front of us.
====
45313
I'm a guard in the Dragonstar Caravan Company. We don't run! How could you even suggest such a thing?

I'd never give those ugly savages the satisfaction. Besides, the Company pays well and I like the way gold feels in my travel pack.
====
45314
We have a few bad gorapples, same as any big organization. And we have to be tough to provide the level of protection our contracts demand.

But some of those rumors are just plain mean. We don't break legs unless we absolutely have to.
====
45315
We need to deny the Scaled Court the creatures used to produce the hybrid mantikoras.

By destroying the scorpion matron and its brood, we'll severely curtail the mantikora spawning process.
====
45316
We need to reach the spawning pools and slay the progenitor mantikora. Once the creature is killed, the Scaled Court won't be able to create more of these monsters.

And if any of their prisoners are still alive, we should set them free.
====
45317
I regret to admit it, but yes. That's where the foul beast gets its intelligence and cunning.

Let's go put an end to this vile operation.
====
45318
Hmph. Mind your tongue, outsider. Slander isn't tolerated in Dragonstar. Besides, filthy miners and old dust-wives can't help but lie. It's a known fact.

We only hire the most honorable warriors and caravaneers. Our clients deserve nothing less.
====
45319
Indeed! Why just protect when you can control the entire supply line from start to finish?

Unfortunately, the trouble with the Iron Orcs and the Scaled Court strains our resources and costs us gold. But make no mistake—we honor our commitments.
====
45320
Well, our principal stakeholders moved our headquarters to Ska'vyn once we outgrew this humble hamlet.

I serve as regional proctor for the company. Anything that moves through Dragonstar must receive my stamp of approval.
====
45321
Just because you pin a badge on a bull netch doesn't make it a betty. It's in our guards' nature to be combative and belligerent.

We do our best to keep them in line, but a welwa's got to hunt, am I right?
====
45322
Same as always. We reinforced the wall and doubled the number of guards. 

This will pass. They're just Orcs, after all. Once they tire themselves out, they'll go back to throwing dung at each other and chewing on rocks. That's how it is in Craglorn.
====
45323
Let's say we have a love/hate relationship. We love the gold they earn us, they hate our constant interference. But we have to protect our investment, don't we?

Dragonstar started as a mining town. That gives the miners an unhealthy outlook on life.
====
45324
The red brittle? Ghastly stuff. Never dealt in it until that High Elf came to town. She's been paying absurd sums to anyone who can supply her with the rock.

If we weren't so busy dealing with this Iron Orc business, we'd run her out of Dragonstar.
====
45325
Of course not! Shake stone is worthless, and that High Elf's encouraging the miners to ignore the precious metals in order to supply her with the brittle.

She's a nuisance! And she's affecting our bottom line.
====
45326
Not only is the rock too brittle to have any real value, it's also a danger to the public welfare. It's poisonous!

Those ignorant dirt-diggers can die in a puddle of their own spittle if they want to, but I can't abide the risk to our operation.
====
45327
Why did the miner's husband run off with the lusty Argonian?
====
45328
Because the miner was always taking him for granite!
====
45329
Well, it's inside the ruins beneath the old tower. It stinks down there! That's what happens when you shove trolls and Iron Orcs into an enclosed space.

Anyway, Ilthag uses the ruins as a training arena for the trolls.
====
45330
According to the legend, Virmaril was a friend and trusted advisor to High King Durac of Skyreach. Durac depended on him for a great many things.

Virmaril used these catacombs to practice dark sorcery. He and Durac shared a passion for necromancy.
====
45331
The catacombs extend beneath the once-grand Nedic city and into the Dragontail Mountains beyond.

Besides containing the city's dead, ancient documents suggest the High King also used the catacombs to hold clandestine meetings and travel in secret.
====
45332
I go where the Eight Divines send me. My devotion to the tenets of Stendarr and Arkay gives me strength and purpose. It was my faith that carried me to this forsaken land.
====
45333
Good point. What was I thinking? We're going to have to do a lot more to disband the troll army.

I guess I need to go talk to Runescriber Kulth, Armorer Uthik, and maybe even Exarch Braadoth.
====
45334
The Valley of Scars. And, yes, the place is as delightful as it sounds. It's north of here. You can't miss it.

I'll meet you there.
====
45335
Besides the scorpions, the Court alchemists utilize the traits of numerous predators. There are two other primary contributors—a specially bred wamasu … and one other I hesitate to mention.

We'll talk more after we deal with the scorpions.
====
45336
That's where the legends conflict with one another. But the tales agree that Virmaril offered to raise an army of the dead to repel the Yokudan invaders.

Supposedly, the Nedic kings met in secret within these very catacombs to debate the strategy.
====
45337
The story is silent on the matter. It does go on to describe how a small force of Nedic warriors sacrificed everything to avenge High King Durac and trap Virmaril inside the catacombs.

How much of this legend is true, I cannot say.
====
45338
Only the Perenaal Fragment tells this part of the tale. 

In it, Virmaril betrayed the Nedes. He murdered the gathered kings and their guards and enslaved their souls. Without their leadership, the Nedes could not stand against the Yokudan attacks.
====
45339
I studied ancient texts back in Sentinel. They suggested that passages lead deep underground to ritual chambers where necromancy and other dark magics were practiced. If there is a source to the darkness, it is certain to be down there.
====
45340
The Scaled Court has already tried to enter the catacombs once and make use of the power within. Better to find the darkness and banish it before the Serpent finds a way to make contact.
====
45341
I left Sentinel to aid the common folk against the rising threat of Craglorn. Once here, Arkay led me to the catacombs. He warned me of an awakening evil that everyone else was too occupied to see.
====
45342
Because the Serpent told them to! But nothing good ever came from dressing trolls in armor and giving them weapons, and that's the acorn's truth!

Anyway, stopping the trolls is all part of Cassi's plan to save the Scaled Court.
====
45343
Some of them, maybe. But not Cassi and me! We joined the Scaled Court to change the world, not destroy it.

We're going to fix all this. Honestly, I don't know what Exarch Braadoth was thinking.
====
45344
Regent Cassipia? Leader of the Scaled Court? You must have heard of her!

Cassi's remarkably powerful and extremely confident. And she's so beautiful! My heart skips a beat just thinking about her.
====
45345
I'm not just a member. I'm seneschal to the Regent Cassipia! And I'm pretty good at diplomacy. She says I have a way with necessary violence.

That's why she sent me on this mission.
====
45346
Just what are you implying? 

Oh, I'm just rustling your leaves! Cassi and I are the very best of friends.
====
45347
Braadoth's the chief of the Iron Orcs. Kind of hard-headed and a tough old tree. When the Orcs joined the Scaled Court, Braadoth was given the title of Ophidian Exarch of Undulating Destruction.

It's a mouthful, I know, but I love our titles!
====
45348
Ilthag can train anything! But the real secret is the red brittle—I mean, the nirncrux. It makes the trolls more powerful somehow.

If you don't help me stop them, all of Craglorn is doomed. And Regent Cassipia doesn't want to see that happen.
====
45349
No. The sacred entryways were sealed long ago. Members of the Scaled Court opened this passage, but they were driven off by the same forces that repelled me.

Fortunately, they had no better luck reaching their goal than I.
====
45350
Ilthag is the best Iron Orc warrior I've ever seen! And he's a remarkable teacher. No one else can train a troll like Ilthag Ironblood.

And that's why we have to kill him.
====
45351
It helps that the trolls have been magically enhanced. But we'll get to that later. First things first. Let's go eliminate the Iron Orc battle trainer.
====
45352
Is this a mask you see? Or is that just what you think you see?

We all have things to hide. Flaws, secrets, doubts. Everyone wears a mask. Some are simply easier to notice.
====
45353
It serves me well.

Still, you're the one asking all the questions. Seems to me that you may be the one with an unnatural need to know the truth behind all things.
====
45354
Everything. Nothing. I am a mystery wrapped in a puzzle, and that unsettles my opponents. Fear is at its worst when it is faceless, unseen.

Or, maybe, I was horribly disfigured by acid. Or perhaps not.
====
45355
You think I'm alone? Your perceptions are so … mundane.
====
45356
There you go again. Asking another question. As for the answer ….

No, that would be telling.
====
45357
Really? No one at all? Are you certain? The world is full of hidden enemies, foes that you never see until it is too late to do anything about it.

An unsettling truth, but one you need to accept. Just one more mystery to ponder ….
====
45358
The Inscrutable Enigma? Isn't it just so … incomprehensible?
====
45359
Names are just another form of mask. We rarely reveal our true names to the world, preferring to hide behind commonplace labels.

My name, at least, means something. It reveals that I am … unrevealable.
====
45360
Real? What makes one name more real than another? Names are like cloaks, covering us in flowing fabric. Creating an … illusion.
====
45361
Bleak? Perhaps. But unraveling such mysteries grants me liberating power.

Or maybe it's just difficult to see through the slits in this mask.
====
45362
The illusion of personification. 

We think we are people, with meaningful lives and meaningful relationships. But we are, in fact, pawns in a game. In a battle we cannot win.
====
45363
Runescriber Kulth is a true artist! His intricate designs are so beautiful. And powerful, too! He adds nirncrux dust to his ink and carves the runes right into a troll's flesh. Says it boosts the magic.

He works on the west side of the valley.
====
45364
Armorer Uthik crafts the armor worn by the trolls and the welwas.

It's not ordinary armor, either. Uthik adds nirncrux dust to make her armor tougher and more powerful. Her forge is on the east side of the valley.
====
45365
Exarch Braadoth is the Iron Orc chief! But he's also a ranking member of the Scaled Court. That's why he has that great honorific—the Ophidian Exarch of Undulating Destruction! Wish I had a title like that.

I'm sure he's in the valley somewhere.
====
45366
Do you often lose track of your thoughts? Happens to me all the time!

In order to stop the Iron Orcs from building an army of trolls, we need to deal with Runescriber Kulth and Armorer Uthik.
====
45367
The runescriber's an artist! He carves intricate designs right into the flesh. Between his own talent and the addition of the nirncrux dust, his body decorations make the trolls more dangerous than usual.

He works on the west side of the valley.
====
45368
The armorer crafts protection that's as light as it is strong. I think it has something to do with the way she melds the metal ore with the nirncrux dust.

We can find her forge on the east side of the valley.
====
45369
That's what you get when you grind nirncrux. You know, red brittle?

It has something to do with the ancient Nedes. The Scaled Court has figured out how to use it to do all sorts of amazing things.
====
45370
You really have a hard time following a conversation, don't you? Me too!

What were we talking about? Oh, yes, nirncrux! The Scaled Court discovered something in the Nedic ruins. Now they know how to use the element as a sort of power source.
====
45371
Well, I'm not an expert or anything. But I've been to all the feasts and get-togethers. One of the prerequisites of being Regent Cassipia's seneschal and bosom companion.

I watch. I listen. And I take excellent notes!
====
45372
You're right. I know you're right. That doesn't make it any easier.

Still, I have a mission, and if violence is the only way to complete it, then violence it is.
====
45373
Yes, Little Leaf mentioned that you helped her end the threat of the troll army. Thank you for keeping my dear friend safe.
====
45374
That's what we call ourselves. The Five Claws. We were simple Baandari, but we turned out to be far better warriors than we were traders.

Except for Elf-Biter. Her juggling is sleek!
====
45375
The Five Claws seek gold! Ear-Carver doesn't know what these furless ones have planned for the winners, but this one is certain someone will pay gold to get it. 

Honestly, if we knew what it was and where to find it, we would simply steal it.
====
45376
Bah! Ziss on bragging rights! Fame doesn't put food in an empty belly. And for the Five Claws, such attention would be a curse.

It's harder to hide when everyone looks at you, yes?
====
45377
This one doesn't pay attention to the other warriors. They are boring and refuse to run when I want to chase them. 

Many of them also smell bad.
====
45378
This one cannot say. Besides, to admit worry is to show fear—and that is something Ear-Carver will never do.
====
45379
Perhaps. It was not entirely his fault. He was fast asleep when Khasabi stabbed him.

Important lesson: Never pick a fight with a Khajiit if they know where you sleep. Now he drinks mead through a piece of straw. Sad for him, but amusing, yes?
====
45380
Well, one of the red-birds did try to start a fight with Khasabi. He was very bad.

She stabbed him many, many times.
====
45381
Of course you are. Me and my troops were discussing strategy. We've got a few surprises waiting for those tuskless runts! Lots of surprises ….
====
45382
Well, for one thing—hey! What are you trying to pull here?

I'm not going to tell you our strategy. That would be stupid! I'm not some skinny Elf to be tricked by sly winks and twisted words!
====
45383
You must have been hit in the head. Don't you recognize your king?
====
45384
Dorzogg the Gutter-King, at your service! Lord of skeevers and cut-purses and … you know … puddles. Things you find in the gutter. You're really putting me on the spot.

I'm a king. Just trust me, all right?
====
45385
All right. You caught me. I don't have a castle. But I have a crown and some knights!

And as soon as we conquer this fancy pit-fight, we're going to buy a castle with the winnings.
====
45386
Sure? Of course I'm sure!

I have a pointy crown. I have loyal knights. I even have a castle!
====
45387
Why wouldn't we? We're Dorzogg's Dozen and we're ready for anything!
====
45388
Right, nine. A dozen! Don't they teach you numbers back in the civilized regions?
====
45389
Now you're catching on! Ha! Where do you figure my other six knights are? Sneaky, sneaky ….
====
45390
The Diamond's Daughters go where they please. Right now, it pleases us to compete in the Dragonstar Arena.
====
45391
Word of this place reached us and we decided to show them how Imperials fight.

These dirt-farming provincials only respect strength. To bring Imperial law back to the region, what better way to get their attention than by winning their little games?
====
45392
Four Imperial warriors. Strength, confidence, rhetoric. These are the weapons of a true conqueror. The people of Craglorn cower in fear because of a few savages and cultists. 

They need the Empire. We simply want to remind them of that.
====
45393
Of course. Craglorn belongs to the Empire—as does every other province in Tamriel. Once we crush the forces in the Arena, we'll put the rest of the region to heel. So it goes.
====
45394
We've heard rumors, but I refuse to give credence to most of the wild stories I've listened to.

My guess? Common bandits. Or fat Orc-wives dressed as Daedra, for all I know. I don't really care. It won't be anything we can't handle.
====
45395
Imperial soldiers are always prepared.  Whatever's inside the Arena, it won't be able to stand against the strength of Akatosh.
====
45396
What do I think of these so-called "gladiators?" Hmph. Drunken paupers and traitors to the Empire! The lot of them aren't worth half a wounded Legionnaire. 

There's not a shred of discipline beyond our camp. Disgraceful.
====
45397
Against the Diamond's Daughters? Are you mad? Take that lot under the lean-to. They look like they were fished out of a latrine! Ten gold says they die in the first round. 

Of course I'm joking. Wagers are strictly forbidden by Imperial regulations.
====
45398
You haven't heard of us? I really need to talk to that bard we paid to sing of our exploits back in Belkarth ….
====
45399
Yes. The Stone-Fish! We've come to the Arena with the best weapons, the best armor, and the best muscle. You won't find a more professional outfit in all of Craglorn.
====
45400
Our patrons are extremely private individuals, and frankly, their identities are none of your concern.

They have a vested interest in what lies at the end of the Arena, and it's our job to get there so they can find out.
====
45401
Of course! Our patrons have been very generous.
====
45402
Long enough to see three groups of warriors get hauled out on litters.

As far as I can tell, a fight in the Arena is certainly no day at the fair.
====
45403
Worried? Me? Ridiculous!

The Stone-Fish are far too well equipped to worry about anything short of a Daedric Prince. And what would a Daedric Prince be doing in a place like this?
====
45404
Well, then there were the nine groups that were hauled out in black canvas bags. What was left of them, in any event.

Make no mistake. The Arena is a blood bath. It will eat you alive and spit out your bones.
====
45405
This Regent Cassipia, the leader of the Scaled Court. She plans to somehow gain the powers of a celestial. To make herself the Serpent's equal.

She has much to answer for, not the least of which is the murder of Kelmen Locke.
====
45406
We're all that's left of the Lost Swords. Guilt by association—you know how it is.
====
45407
Oh, you don't know? We have a … complicated … relationship with the Scaled Court. It wasn't common knowledge until recently. Orkey knows how these thick-headed pit-rats found out.
====
45408
Not us personally. Like I said, it's complicated. 

Our mercenary troop settled in Craglorn after we couldn't find work in Cyrodiil. Eventually, an Imperial mage approached us with an interesting offer.
====
45409
You don't know the half of it. She invited us to join her Serpent cult. When our leader, Milvern One-Sword, refused, she struck him dead on the spot. 

That really brought the group around. Most of them joined the cult straight away.
====
45410
We formed a new troop—the Lost Swords. I'd rather fight alongside a few trusted companions than be part of an army of mind-addled snake cultists!
====
45411
No. Me and a few others played along for a while, but we slipped away before things got too intense. 

Capturing constellations, creating giant monsters … that's just not something we enjoy doing.
====
45414
Me? Oh, don't mind me. I'm just a humble servant. A nobody.

Pay me no mind.
====
45415
You want to know what I do? Well, it's my privilege to serve the mighty Holstagg. I mend his clothes, fix his meals, polish his armor, sharpen his axe … that sort of thing.
====
45416
Oh no, friend. No he can't. He's far too busy.
====
45417
It may look that way, but rest assured, he carries a heavy burden. Holstagg needs to maintain fierce focus at all times. He's very … excitable. Too much stimulation and, well, accidents happen.
====
45418
He doesn't always know when a fight is socially acceptable. And he's always ready for a battle.

Sometimes he attacks a block of wood. Or a rock. Maybe some livestock. Other times … well … you don't want to be near Holstagg at the wrong time.
====
45419
He's expressed interest. I think. It's hard to tell. Holstagg isn't much of a conversationalist.

I'd actually prefer he stayed out of there. We could use the gold, but I don't want to see him hurt anyone. He always feels bad when he hurts someone.
====
45420
I was a farmer back in Deshaan. I wasn't rich or anything, but I managed to make ends meet.

One day while I was hauling my crop to market, I found Holstagg in a gully. He was clutching his hand and crying like a baby netch.
====
45421
Well, as I said, Holstagg gets easily excited. When he killed that guar with his bare hands, I knew he had a talent that could earn us more than my crops ever would.

Holstagg doesn't talk much, but there's never a dull moment when we're together.
====
45422
He had a splinter. Stuck in his palm. It was huge! Like a dagger, it was!

It took forever to calm him down so I could look at it, but as soon as I removed it he became peaceful. We've been fast friends ever since.
====
45423
Former member. 

I won't deny my involvement. Their beliefs and mine were once aligned. This era we live in, it's diseased. Contemptuous. A change would be welcome. Still, what the Court is doing … this is not the way.
====
45424
No, not in the way you would think. I believed in the idea of the Serpent. He was the symbol of our cause. But the being that has appeared before us? He's a deceiver. The others are just too blind to see it.
====
45425
Believe as you will. They may be divine beings of Aetherius. Or they might be mortals given so much power that no one can tell the difference. Regardless, I refuse to follow the Serpent's whims.

I will try to rectify some of the harm I helped cause.
====
45426
I have learned much about the Nedes. They experimented on living creatures, such as the ones you will encounter within. They imbued them with incredible power.

But what if these were the failed experiments? What would a success look like, I wonder?
====
45427
The creatures appear to be a variety of natural and Daedric beasts, but they teem with magical energy. 

I suspect they were transformed through some long-lost process, but I have no idea how it was accomplished.
====
45428
The fell beast? It's a great, winged terror. I believe it is a more advanced version, created with a more perfected application of the technique. Unless it was a mistake.

Regardless, once I saw this monster, I knew I had to lock it away again.
====
45429
Based on my research, yes. I see a definitive correlation between Apex Stones, nirncrux, Aetherius, and these creatures.

I don't have all the answers, but I believe the Nedes created these beasts. And they didn't stop there.
====
45430
Why? Better to ask why explorers climb mountains or delvers enter dungeons!

I've been at this for years, I think. I have trouble tracking time. One of the side-effects of my unwavering focus! The shores of discovery have no sundials. Or calendars.
====
45431
In a word? Not enough. Well, that was two words … but you know what I mean.

It's rich with Aetherial energy, but it also releases toxic fumes. You look confused. Perhaps a metaphor! Imagine a delicious snowberry-marmalade sandwich. Got it?
====
45432
I found a map! Or rather, someone else found a map. I bought it from them. They charged a fortune for it, too! Lucky for me, I'm absurdly wealthy. At least I was. 

Did I mention I'm bad at finances?
====
45433
Well, the map looks genuine to me. But if you're ambushed by a horde of Iron Orcs, I suppose we'll know differently. 

Still, no worthwhile endeavor comes without risk, eh?
====
45434
Only the marmalade is dangerous. And in any event, the dangers of marmalade are overstated. I've been working with it for years and look! No problems!

By the way, we are still talking about the nirncrux, yes? I'd be totally lost without marmalade.
====
45435
The Scaled Court has discovered the bread. They toasted it a fine golden brown and feast upon it like kings.

Meanwhile I have no bread. Just a sticky mess. Without the means to make the bread, I'm condemned to forever lick the stuff from my fingers.
====
45436
Oh, I could kiss you! I won't though. In all honesty, we barely know each other. 

Now let's see what you brought me. You have excellent calligraphy skills, by the way.
====
45437
Fermented nirnroot … yes of course. Obviously …. Hmm … Blisterwort, gleamblossom … celestial unction? Twice-condensed Aetheric liniment? What in the name of ….

I have no idea what half of this is—let alone how to find it!
====
45438
A helmet? Honestly? What do you expect me to do with a helmet? Oh, I know! Why don't I put it on and you can beat me about the head with a mallet! Maybe the noise will …. 

Wait. Let me take a better look at that.
====
45439
Of course! Mostly …. But what is this? Some kind of magicked flasks made of kiln-fired dream glass? And then, naturally, the moons are already out of phase! Argh!

It's hopeless. Hopeless! What a fool I've been!
====
45440
I have always been a scholar. When I joined the Scaled Court, they put my skills to best use and had me study these ancient ruins.

I studied carvings, read fragments of manuscripts, examined aged relics … all to learn what I could about the Nedes.
====
45441
If we had endless hours and this were a class at the University of Gwylim, I could fill your mind with facts and mysteries, theories and suppositions.

But this is ancient Skyreach and we have mistakes to set right. Another time, friend.
====
45442
I have suspicions. Perhaps they were experiments, a way to test processes. Or maybe they were an army created to use against the invading Yokudans. Perhaps both are true.

Whatever the case, the Nedes sealed them away. I believe we must do the same.
====
45443
You mean besides helping the Thief deal with Scaled Court cultists and Iron Orc ruffians? Not much.

I've been keeping company with Kelmen, learning what I can about this age. And, when I can, I try to find a way to return to my own time.
====
45444
I don't understand all the intricacies of magic, but she seemed genuinely concerned. It had something to do with Aetherial energy. I remember her mentioning that quite often.

But other than that, I just know that the disturbance is bad.
====
45445
When the Thief mentioned the disturbance emanating from the ruins of Skyreach, it seemed to spark a memory in Kelmen. He claimed that a colleague from his days in the Mages Guild was working in the area.
====
45446
Wouldn't you? I miss the familiar sights and sounds. The people I know and love. The places that hold meaning to me. This time is … not mine.

But you don't want to hear an old soldier complain. We have work to do!
====
45447
Doesn't every ill wind blowing through Craglorn originate in the Serpent's deceitful maw?

I got the impression that the Thief suspected the Scaled Court's involvement, but she never really gave us specifics.
====
45448
Of course I do! It's a … bad … magical … disturbance ….

Why are you asking me all these foolish questions? Let's just get to the Howling Sepulcher and then you can pester the Thief with your need to know the whys and wherefores of it all.
====
45449
No. He was rather vague, come to think of it. I got the impression that it was someone he was close to in the past, but more than that I cannot say.

He grabbed his pack, said he'd return shortly, and headed out to find his mysterious friend.
====
45450
Knowing Kelmen's history, I suppose that's a distinct possibility. I just hope he hasn't gone and gotten himself into some kind of trouble again.

Well, there's nothing to be done about it now. Let's go meet the Thief and see what she can learn.
====
45452
Indeed? And they still live? Why didn't you destroy them when you had the chance?
====
45453
He tried to stop Regent Cassipia on his own. She was too powerful for him.

I just hope poor Kelmen is finally at peace.
====
45454
For one such as Regent Cassipia, yes. Very bad. By her own admission, Cassipia plans to remake the world. We cannot allow that to happen.
====
45455
Stranger things have happened in the past.

As one of the Celestial Guardians, it is my job to oppose the Serpent and his followers. This Cassipia appears to be the worst of them. We must go to Loth'Na Caverns and stop her.
====
45456
Oppose the Serpent? This Cassipia wants to replace the Serpent! But what's past is past.

Did you notice anything? Did Cassipia collect any unusual components?
====
45457
The nirncrux? I fear this Cassipia may have discovered a secret I thought lost with the ancient Nedes. The threat she presents is greater than I anticipated.

We must hurry to Loth'Na Caverns!
====
45458
I can only speculate. It's obvious they knew each other from Kelmen's time in the Mages Guild. I think he recognized her hand in this and went to convince her to stop her mad plans.

Unfortunately, she refused to be swayed.
====
45459
You want specifics? Very well. Look at the state of our world. An endless war, threats from Oblivion, an outdated order that fails us at every turn.

The Serpent promised a change, but I can't support his increasingly destructive methods.
====
45460
Divines! If Kelmen and this mage of his are deep in their cups in Dragonstar ….

Well, it can't be helped and I can't wait any longer. The Thief prepares a ritual to locate the source of the disturbance, but we need another participant.
====
45461
And once again you offer aid before I need to ask. Thank you.

Meet me at the Howling Sepulchers to the north. The ancient Nedes will regard us as intruders, so be wary. Perhaps we'll even run into Kelmen along the way.
====
45463
What's happening to me? I'm fading away! I remember everything since I arrived in this time perfectly. But memories from my time? Memories of who I really am? They slip through my fingers like sand in an hourglass!
====
45464
More questions concerning magic? Do I look like a mage to you?

I once was proud that the Warrior had chosen me, but now that honor hangs over my head like a curse. I can't even hear the Warrior's call any more. Please, friend, just leave me be.
====
45465
Once there was a blade of legend called War-Sworn, wielded by my greatest champions. It has been without a true consort for far too long. We must change that.

Currently, an Iron Orc carries the blade like a trophy, even though he cannot wield it.
====
45466
War-Sworn can do many things—in the hands of one worthy to wield it. Recover the blade and give it to Titus.

It will remind Titus of who he is and restore his connection to me. Then I can send Titus home.
====
45467
The blade will restore Titus to his true self, but time grows short. Already, I sense that Titus contemplates a warrior's death as a release from his torment.

We cannot allow that. Titus still has many battles to win before his life comes to an end.
====
45468
The blade resides in the ruins to the southwest. While the Iron Orc, Skarath of the Many, is not worthy of War-Sworn, he is a powerful combatant.

He collects trophies from his victims and will not give up the blade willingly.
====
45470
Oh, it's fine I suppose—just a bit stuffy. Small parlors filled with huge egos, you see. My kinsmen can be rather … importunate.

There's nothing small about this though! What a view. Simply spectacular.
====
45471
No, I'm just jesting with you. I'm the official Master of Portraiture in Vulkhel Guard. It's a very prestigious position! I get to attend all sorts of dinner parties, galas, and other such nonsense.
====
45472
Well, portraiture is fine but landscapes are my passion. I go on sabbatical once every few decades to follow my muse.

Last time I went to Shadowfen. What a nightmare that was! Insects the size of sparrows. Ghastly! This is a much better venue.
====
45473
At my age, danger tends to have little meaning. I've seen more plagues, wars, and Daedric terrors in my lifetime than I can count. This is no different. 

I will say that the stars falling down was rather unsettling. But it made for quite a painting!
====
45474
The Serpent's corruption was insidious. By the time I realized what was happening to my Apex Stone, I was too weak to fight back. But I was able to call my champion to me.

Titus is valiant and he knows this region well. I knew he would be an asset.
====
45475
Such complex and powerful magic always contains an element of risk. But it was never my intention to harm Titus.

Now I want to make things right. Help restore Titus's memories and his connection to me, and I can send him back where he belongs.
====
45476
The Serpent forced me to summon Tarish-Zi and his army, using our connection to infiltrate their minds.

I summoned Titus before the Serpent completed his control over me. It was my last free act, and it allowed Titus to remain true to his own heart.
====
45478
Do I? Oh dear. I do try to blend in, but this lot is so … well, "scruffy" isn't the word. "Rugged," maybe? Perhaps if I rub some mud on my face ….
====
45479
No? You don't think they're merry? I admit it might be a stretch, but you can't fault a writer for taking artistic liberties, can you?
====
45480
No, no. I'm simply along for the ride. I'm a writer, you see. I'm recording a truthful account of the war in Cyrodiil. None of the standing armies would have me, so I threw in my lot with Isrudde and her merry band.
====
45481
Entertain, mostly. I tell stories, sing songs, things like that.

My singing is terrible, truth be told, but you know the saying … any port in a storm.
====
45482
Some. I guess.

Kamjo told me a really fabulous story about how he killed an ogre with nothing but a jar of honey and a wooden spoon. But I'm fairly certain he was making it up. He doesn't know how to tie his own shoes.
====
45483
Well, to be honest, I think my real job involves listening. People are so desperate to be heard. They spend hours telling me about their childhoods, their dead pets, their various … um … conquests?

I'm sort of the biographer in residence.
====
45484
Oh, this? It's a story about last week's battle for Fort Aleswell. Nasty business, but the people need to know what's going on in Cyrodiil! The truth must be told!
====
45485
Well, not at the moment, no. But one day soon, you're going to see my reports all over Tamriel! I even have a name for my journal: The Grahtwood Gazette! Catchy, isn't it? It's going to change the way heralds pass on the news, just you wait and see!
====
45486
How will they …? Oh, you know. I have a few connections in Wayrest. There are lots of interested parties—buckets of them, in fact! I just need to work out the finer details. It's a complicated business, you know … getting your work published.
====
45487
Yes. These ugly dry-skins and I have all said farewell to military life. No one will miss me or my unsteady hand. I dropped more arrows than I ever loosed at the enemy.
====
45488
Well, you didn't have to agree with me so quickly …. 

By the egg ….
====
45489
Nervous? Well, Dark Elves are always looking for an excuse to put a thumb in my eye. If they catch me, the punishment will be severe. But like I said, no one will miss me. You wouldn't miss me, would you?
====
45490
Ugh. Deserter is such an unpleasant word.
====
45491
Oh, I don't know … we just needed some time apart. The Dominion deserves better, you know? I wasn't ready for a commitment like that.

It's not them, it's me.
====
45492
Of course. It's good to have another woman in my life. She's as cold as a frost troll's arse, but she's starting to warm to my charms.

I have a certain way with people. It's a gift.
====
45493
Ha! Oh no, no, no. She absolutely played the role of the jilted lover. I got two arrows in the back on my way out the door.

More's the pity. The Queen's such a fine lady. If things had been different, perhaps I wouldn't be working for Isrudde.
====
45494
Well, it was either desertion or beheading—at least, I think the punishment is beheading. It's tough to keep track of the Covenant's latest methods of execution. My lieutenant beat a private to death with a bucket once. That was pretty creative.
====
45495
Intense? Perhaps. But I made the world a better place. Too bad the army doesn't see it that way. I've got real leadership potential—just ask around. 

Except Deleren. Don't ask him. He's a miserable pig. Say … do you have a bucket I can borrow?
====
45496
Remember that story about the guy beating another guy to death with a bucket? I killed that guy … with a tent stake. Mostly because I couldn't find a bucket. I love irony. Oh well, life's full of missed opportunities.
====
45497
My apologies. I am not fond of setting up camp in the middle of Iron Orc territory—but Isrudde can be very insistent.
====
45498
Six years. Those first years were lean, but the war in Cyrodiil has made us very wealthy. Another year, perhaps two, and I will retire to Sentinel and live like a king.
====
45499
We hire additional hands when necessary. Some are good fighters, others are good fodder. All are good for lifting boxes and washing dishes. 

Unfortunately, this group lacks … something. Most of them will feed the crows soon.
====
45500
Adandora? Ah, no. She is far too precious to risk in some meaningless skirmish. She writes and sings about our exploits, you see. It is good to be rich, yes. But I think it is better to be rich and famous.
====
45501
Most of them, yes. 

Truth be told, we sell far more of the magicked tackle these gray Orcs wear. I hear that it grants them unnatural strength. Not enough to withstand Onsi's wrath, I think.
====
45502
What does a sword profit a dead warrior? Better it goes to someone who can use it, yes? 

The vulture is scorned for its ugliness, but if it wasn't there we would drown in a sea of carrion. So no, not troubled at all.
====
45503
You could say that. Though "leader" isn't quite the word I'd use. I'm more of a herder. This camp's like a shelter for lost dogs. Not a handful of brains among the lot of them.

But, you know, even a dull-witted mutt has its uses.
====
45504
Why would I do that? Smart companions are trouble. They don't listen and they don't stick around.

Great thing about this lot is that they'll probably all be dead within a month. Once they're gone, I'll just gather a few more from the local prison.
====
45505
Chores, mostly. The offensive things I'd rather not do. For example, rooting through a dead man's pockets is no spring picnic. I just point, whistle, and throw them a few pieces of gold when they do a good job. Easy.
====
45506
Business! And business is good!

We collect discarded arms and equipment, restore it, and sell it back to whoever can afford it.
====
45507
Poached, stolen, appropriated, purloined—take your pick. We follow the action in Cyrodiil very closely. When an army gets obliterated, we swoop in and gather up the orphaned gear.
====
45508
Exactly. Don't give me that look. There's a market for the items we sell. Supply and demand. 

If we weren't selling them, someone else would be. That's commerce.
====
45509
Do I look worried to you? Do you think I picked this spot at random? I'm not the prey, my friend. I'm the predator. A fine camp like this—the Iron Orcs can't resist it.
====
45510
Yeah sure, the Iron Orcs will catch on—eventually. But we'll be long gone by then. I'm sure those fine people in Dragonstar will be able to handle it. And if not … well, we'll have a lot of work to do. There's lots of goods behind those walls.
====
45511
Well, let's be honest—those savages aren't guild scholars. The second we catch wind of an attack, I send these brick-skulled mutts into the bushes. We hit them with a hail of arrows and finish off the stragglers with axes and flails. Simple.
====
45512
I came here to try to hold on to the memory of my wife, but the realization of her death … it's almost too much to bear!
====
45513
The Ebonheart Pact may have abolished slavery, but Vvardenfell did not join the pact. The Telvanni keep their slaves, and would not think twice about arresting someone and claiming them to be a runaway.
====
45514
How do you think I became a slave? I was a worker on a ship delivering materials to Vivec City. One night, I had too much drink and the next morning awoke in chains.
====
45515
I do, too. She should flee.
====
45518
Tense? Yeah, finding out that a trusted friend has become a murderous traitor will do that to you.
====
45519
If by "capture" you mean "terminate with extreme prejudice," then yes, that's exactly what I plan to do.

He's murdered his shell-kin, and thrown in his lot with filthy spider worshipers. That's not the kind of blasphemy you get to walk away from.
====
45520
Don't get stabbed? Sorry, that's the full extent of what I can offer right now.

I've never tangled with Dranos, but I've heard all the stories. Rumor is he drinks spider venom and eats the liver of any man he kills. He's fast. Too fast. Be careful.
====
45521
Maybe. I could … no. No, thank you. I'm upset. I never kill anyone when I'm upset. Just have to take a moment. Let it simmer, yeah? Put things in perspective. You understand.
====
45522
With no one left to pull the Silken Ring's strings. What remains of their numbers will be hunted down or scurry into darker holes to be forgotten.

Either way, one less bunch of skulking, Daedra worshiping backstabbers in the world.
====
45525
Hello! Is there still a cat outside my door? I am violently allergic to cats. And that creature has me trapped in my own home! It keeps returning, even when someone shoos it away.
====
45527
No, but there is a book, Herbal Alchemy-Tisanes and Teas. Tilenra Sildreth has a copy. She probably won't sell it. 

Perhaps you could… acquire it? It should have a recipe that would at least allow me to get past these pests. I'll pay you!
====
45530
Tamriel is littered with dangerous delves. The strongest creatures within are the wheat amidst the chaff.

Harvest them. Their essence will linger about you and add just the right flavor to my brew.
====
45531
Oh, thank you. Although I was born a slave, I am Telvanni. I understand our ways. I have worked hard these past few years, earning favors. 

I am close to earning my freedom. If I can aid Magister Therana, that may be the final step.
====
45532
She is new to her rank as Magister. More likely to remember that she too had to strive to make her way in House Telvanni. 

I know she wants something from Zaintiraris Shrine. I need to find out what it is and get it for her.
====
45533
Oh yes! You can rise in rank in Great House Telvanni. Even a lowly slave. 

I have worked for mages. wizards, sorcerors. I have been learning magecraft. I have earned favors. But I need the final approval of at least one Magister.
====
45534
Redoran soldiers are at the shrine. Not sure why. Therana asked the council to deal with them, but it's not really Telvanni territory.

Her Mouth, Eraven Onthim, will have a note that says what she is really after. I need you to get that information
====
45535
She's demanded help from the council to deal with some Redorans camped at the Zaintiraris shrine. She doesn't care about Redorans, she wants something from inside the shrine.

Her mouth Eraven Onthim will have a letter from her with information.
====
45537
<This carved effigy of the Daedric Prince Mephala has been lovingly adorned with meticulously woven spider silk garments.>
====
45538
<In an instant, the fire evaporates the beautifully crafted webs and scorches the surface of the idol, but the eyes of the statue continue to smolder with a cold hatred long after the flames run their course.>
====
45541
We have been captured by slavers. They baited your ship towards the Bitter Coast's rocks and took their pick of the survivors.
====
45542
I wasn't. I'm an investigator for House Redoran. Slavery is illegal in the Pact, and we deal with it harshly. I got myself captured on purpose.
====
45543
Good. Let's go through the basics.
====
45544
Oh, you do? Then I'm sure you can handle this.
====
45545
Sometimes it's easier to disrupt an operation from within than without. 

I'd like your assistance, but I need to make sure you can handle yourself in a fight.
====
45547
We need the key to these slave bracers and the key to the gate blocking our way to the docks. I'll leave those to you.
====
45548
I'll sneak out and signal to my associates offshore. They'll sail in and we'll ship out with them. Got it?
====
45549
If we must. I won't hold back this time!
====
45563
She said she was going to signal some boats waiting offshore.  The mainland is to the east, so she's probably somewhere along that shore. Go find her!
====
45564
Through my own carelessness. Almost, I would be ashamed to show my face to my countrymen again, first being snatched unwares in my homeland, and then recaptured outside Seyda Neen.

This land is dangerous.
====
45565
I thank you for the offer, but this time, I need to plan more carefully. Just running off in a blind panic was what got me caught. Now though, I have met the smart, wonderful and lovely Clever Scales. 

If you help her, you are helping me.
====
45566
These arrogant Telvanni, they did not sign the pact. They refuse to give up slavery. Many of my brethren find opportunities to get to freedom.

So I have not given up hope. I have plans.
====
45567
You see it here along Azura's coast, my friend. These arrogant Telvanni, they did not sign the pact. They ignore what does not interest them or does not make them richer.

But I have not given up hope. I have plans.
====
45568
Plans change! Free me and give me the keys. I'll free the others and we'll leave the gate unlocked for you. If the guards find Deminah, we're doomed!
====
45570
I had heard some rumors in Seyda Neen, so I interrogated this guard to get the truth. Turns out their governor's in on the operation.
====
45571
That's not them! The governor must have found out somehow and tipped the slavers off. They've been hiding offshore this whole time.

Quickly, get to the docks. We all need to leave now!
====
45572
Yes, but if we get back quickly enough, he won't have time to react. Speaking of which, it's time to call in the cavalry.
====
45580
Bright moons, a bonus card!
====
45582
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45583
My people are descendants of the Yokudans, a people from across sea. When they arrived on Tamriel's shores, they established many cities in the deserts — the visions of the Scryers point to one of these cities as the location of the relic.
====
45584
This relic of the Mad God is said to have been sewn by one of Sheogorath's servants and worn by madmen in the asylums of the Shivering Isles. What such a garment can do for the Order I cannot say, but the Scryers believe it deserves study.
====
45585
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45586
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45587
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45588
I don't know. It was strange. Hara said something about the Celestial Thief and visions you've been having.

I heard how the Serpent corrupted the Mage and the Warrior. I hope the same thing doesn't happen to the Thief.
====
45590
Oh, right. She's upstairs in her study—those two men, Kelmen and Titus, are with her.

I guess she wanted to meet in private. But she said it was very important that you be there.
====
45591
I knew it.  Magister Therana would usually ignore them.

A saint's relic. Saint Felms? Never heard of him. The Redoran are tribunal faithful, they probably want to get it to the temple for safekeeping. We need to make sure Therana gets it instead.
====
45592
I need you to get to that relic first. Her note gives a key to getting in the shrine. Find the way in, grab the relic and head over to Tel Branora.

Offer the relic to Therana on my behalf. Her approval is key to my being made Hireling.
====
45594
The High Elves of the Summerset Isles have to deal with the plague that is goblin-kind just as much as the rest of us. This particular location is home to the Toothmaul tribe, a rather nasty bunch operating out of Auridon.
====
45595
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45596
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45597
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45598
It's another piece from the museum of horrors that is Sheogorath's collection. The Embittering Muzzle goes over the mouth and jaw of a bound asylum patient to prevent them from biting their caretakers. Of course, it is a cursed object to boot.
====
45599
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45601
Razak's Wheel is the name of a Dwemer ruin in Bangkorai, the borderlands between High Rock and Hammerfell. The constructs are the least of your worries there — an Imperial Legion contingent has set up its base of operations there as well.
====
45602
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45603
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45604
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45605
As with other pieces from the Mad God's collection that have meandered into Tamriel somehow, the "Asylum Earplugs" are a macabre artifice. They are enchanted, mummified, and severed fingers meant to go in the ears to quiet all sound.
====
45606
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45608
Deshaan is a part of mainland Morrowind filled with all manner of ancient Dark Elf tombs. The Forgotten Crypts, as they are known, are one such place, and it is to there you must go to find the relic.
====
45609
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45610
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45611
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45612
I don't fully understand the Mad God's obsession with cheese. The inane, madcap ramblings of his cultists often return to the subject. The relic in question for today is a ceremonial cheese knife, if you can believe such a thing exists.
====
45613
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45614
Indeed. Then you must have something for me, for I know the young woman. An ambitious little lizard, if my memory serves.

She will know that to get something, you must provide something.
====
45615
Then she has it, if you will give me the relic. If I had to wait for the council to take action, those fool Redoran would have gotten to it first. 

You can deliver my write to my Mouth, Eraven. Clever-Scales has earned her freedom.
====
45616
Well now. That was well done. Clever of her, to figure it out. And to get someone to do the work for her. Very well, what does she want of me in exchange for the saint's relic?

No, no, let me guess. She wants her freedom. To rise in the House.
====
45617
Oh very well, ask away.  I live in a relatively inaccessible tower because I adore being pestered.
====
45618
I am a Telvanni Magister. Not some errand girl.  

And, well, technically, Zaintiraras is in Redoran territory - according to them.  One must walk carefully around the other great Houses.
====
45619
I have only recently been elevated to Magister, it is true. It should have happened sooner, but that aged hag, Drotha, in Tel Mora kept finding reasons to delay it. Hopefully she'll die soon.
====
45620
Privacy, peace and quiet. My studies preoccupy my time and attention. 

Also, Tel Branora became… conveniently vacant just before I was given the rank of Magister.
====
45621
Oh, let me just tell some stranger all my ideas and secrets!

I suspect what you do not know about wizardry and the inner workings of magicka would fill volumes. My experiments are unique. And none of your business.
====
45623
The Nords have a curious burial custom that I confess I don't fully understand. They entomb their dead in myriad tombs throughout Skyrim — sometimes even right beneath their cities. Windhelm's Hall of the Dead is but one of many.
====
45624
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45625
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45626
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45627
I confess the subject turns my stomach. As I said, it was peeled from the face of a nameless cultist long before our time and enshrined in the Shivering Isles as a trophy of madness. I cannot speak to why the Order wants it found.
====
45628
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45630
I cannot judge rural Bretons for their superstition — my own people have their own rather unique religious icons. I feel that those who gather to appease the Bad Man, a deity of poor harvests, do it more out of tradition than any real fear.
====
45631
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45632
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45633
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45634
Music isn't something I would think to attribute to the Mad God or his few scattered, insane cults. The Discordant Fiddle is said to be unable to play a proper note, instead driving those who hear its notes insane.
====
45635
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45637
Valenwood is rife with passages beneath the mighty graht-oaks, sometimes natural, sometimes expanded upon by the Ayleids that once lived there. Root Sunder is one of these places, crawling with dangers both bestial and supernautral.
====
45638
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45639
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45640
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45641
As the story goes, a child was born to one of Sheogorath's  insane cultists with a second face that whispered dark secrets and evil prophecies. The child did not live long, thank Arkay. The skull remains as testament to such madness.
====
45642
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45644
From what I've learned, Rulyanil's Fall is an Ayleid ruin deep within Valenwood that lay undisturbed for centuries, until the Worm Cult poked its nose in where it doesn't belong. Be on your guard — you may face more than just old bones there.
====
45645
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45646
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45647
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45648
You're familiar with the Wabbajack? The cursed artifact of the Mad God capable of turning poor sods into animals, cheese, or worse? Imagine being turned into a meal after the fact.

The Order has even dubbed it "Wabbajerky". Tasteless. Er …
====
45649
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45651
Crimson Cove is a grotto along the northern shores of Valenwood, in the region known as Malabal Tor. Because of its easy access to the Strid River, and thus the Abecean Sea, it is a haven of pirates and other scallywags.
====
45652
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45653
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45654
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45655
The Lucid Liquor is a substance distilled from the spinal fluids of the inhabitants of the Shivering Isles. According to the Scryers' studies, they believe it is capable of curing madness, as well as granting visions during the process.
====
45656
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45658
Crimson Cove is a grotto along the northern shores of Valenwood, in the region known as Malabal Tor. Because of its easy access to the Strid River, and thus the Abecean Sea, it is a haven of pirates and other scallywags.
====
45659
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45660
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45661
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45662
The Lucid Liquor is a substance distilled from the spinal fluids of the inhabitants of the Shivering Isles. According to the Scryers' studies, they believe it is capable of curing madness, as well as granting visions during the process.
====
45663
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45665
The Obsidian Scar is an old fortress currently occupied by a clan of Orcs from the hills of Rivenspire. They are a dour lot, even as far as Orcs go, and they are not known to be welcoming to outsiders.
====
45666
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45667
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45668
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45669
The button? Unassuming, right? I was a bit confused when the Order mentioned it too. It's a simple, large brass button. Since the Orcs don't wear fancy doublets, I suspect it will stand out.
====
45670
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45672
It's curious how these relics are becoming intertwined with the presence of other Daedric Princes. A subtle clue as to the side effects of the Planemeld, perhaps? This one is in Sanguine's Demesne, a deadly, if somewhat festive cult lair.
====
45673
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45674
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45675
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45676
The Eidar Scrolls, it is called. As I said, likely a mockery — a treatise on cheeses and recipes utilizing cheese. While I don't understand the Mad God's obsession with it, the Scryers believe there to be some kind of hidden meaning.
====
45677
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45679
Crow's Wood is a small pocket of Oblivion — Nocturnal's, if the lore is correct — and it exists like a boil on the arse of Morrowind. You probably don't want that metaphor in your head as you go in there, apologies.
====
45680
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45681
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45682
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45683
The Nightlight glows when carried around in the dark. The Scryers' research indicates that the shadows it casts are of malign creatures whose forms are gruesome and impossible — enough to drive one mad with terror. Keep it out of sight, Adept.
====
45684
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45686
Bonesnap has been a thorn in the side of Wayrest for a long time, but no matter how far the Lion Guard pushes the goblins back, they always seem to crop up again. Like rodents, they are an infestation that must be culled. Don't show mercy.
====
45687
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45688
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45689
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45690
The spectacles are said to belong to someone called Uncle Leo. I don't know how this person relates to the Mad God, only that he is somehow tied to Sheogorath. I cannot imagine having such a creature as a sibling, adopted or otherwise.
====
45691
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45693
The Lion's Den is a fortified valley encampment used by the Daggerfall Covenant as a staging ground for raids into Skyrim. As I've said, we are neutral in the war — your political affiliations aside, recovery of this relic is paramount.
====
45694
You can find the specifics of cosmological studies in any guild library, but suffice it to say, the events of recent months have created anomalies. Parts of Oblivion have become, well, "marooned" for lack of a better term, upon the face of Tamriel.
====
45695
Yes, as though the boundaries between the world we know and the infinite possibilities of Oblivion are blurring. Relics, places, and creatures show up where, by all rights, they should not. Some believe it to be harbinger of things to come.
====
45696
The Order of Scryers is a part of the Mages Guild that focuses on visions and oracular investigations. We have been researching the effects of the Planemeld upon Nirn, and have determined … apologies. I don't wish to bore you with our conjecture.
====
45697
The chalice is a pewter goblet, about eight inches tall and graven with frightening visages. Those who drink from it receive "a madman's clarity" which is probably a fancy way of saying it drives you insane.

Don't confuse it with your canteen.
====
45698
Again, apologies. I don't want to fill your head with superstition. The Order of Scryers is researching the matter to separate the facts from the conjecture.
====
45699
Oh? Let me see that.  Submit to council… Argonian slave freed… services to House Telvanni… 

Well, well. I always knew Clever-Scales was ambitious. Well named, the clever thing. I shall take this to the council as requested.
====
45701
Clever-Scales has made no secret of her ambitions, and I have given her work here and there. Even a bit of training, for she is talented. 

It is always useful to have people who are grateful to you, or who owe you something.
====
45702
No doubt. And here I was wondering where my most recent letter from Therana went to. No doubt you know something about it. 

Don't be nervous, I am rather pleased the situation was handled, the council would not have interfered.
====
45703
Simple, walker. Prove that to you, as Rahjin, locks are but an pebble to be tossed from your shoe.

The chests await you. Each chest has a coin. Pick each chest and retrieve each coin before the time runs out. Succeed, and you will honor us all.
====
45704
Of course! Even the best thieves stumble from time to time.

I will time you again. Pick all three chests and retrieve the coins before I'm done counting, and you will prove yourself worthy of Rahjin's favor. Good luck!
====
45705
Give them back? Walker, there is no need. Haven't you noticed your pockets feel, shall we say, lighter?

You are not the only one here with sharp claws and quick fingers. Go in peace, and with the respect of Rawl'ka.

May Rahjin not rob you blind!
====
45706
What? Let me have that. Feh. They're getting lazier and lazier about keeping me informed. It's a wonder this whole operation functions at all. Communication is key, I keep saying! 

Anyway … I suppose you'll want to know where to go once inside.
====
45707
We've exhausted much of the upper levels, so we've begun to dig deeper. You'll want to make your way to the bottom of the mine to find where you're needed. Someone there will … take care of you. Don't worry about it.
====
45708
You'd buy Tirwin for me? That's very generous of you!

I must warn you that Mother—um, Faras Givyn to you—drives a hard bargain. You'll need your wits about you and copious amounts of gold to strike a deal for the lovely Tirwin.
====
45709
Information? Of course. I should have expected that. Very well.

What else can I tell you to help you negotiate with Mother and secure Tirwin's purchase?
====
45711
You're right, she might be.

Tell l her you heard she has a high elf slave capable of finding red star shells. Tirwinrel is very good at finding star shells and red ones are the rarest. It wouldn't surprise my mother if other people knew about that.
====
45712
Any particular slave? There are quite a lot around here, not like the rest of Vvardenfell. We Telvanni don't care about the Pact … we've done things our way for centuries, and we don't intend to stop now!
====
45713
I do. She's no un-shed nix-hound, but she's still capable enough. Why do you want to talk about her?
====
45714
Oh, really? Well, I need someone who can do that, too, and I already have Tirwinrel! Seems like you're out of luck.
====
45716
Hmm … the woman's been causing me some trouble lately—nothing you need to concern yourself with! If you can get me ten red star shells, I'll consider trading Tirwinrel to you.

It won't be easy. Even she has a hard time finding those shells.
====
45717
Her name is Nerise Venim.  But I don't know what happened or why she suddenly got angry. We were… taking a short cut, I think. Or maybe finding a spot to camp for the night.
====
45718
It was night time. It had been a long day. I was tired. And I think she threw something at me. Hit me in the head. A bottle? She threw a bottle at me!  
Maybe.

It was all very loud, and the spells and yelling confused me.
====
45719
I was running away from her and her witchy screaming and throwing things. So… behind me? Check up the road aways. 

I hope you find her… this is pretty uncomfortable.
====
45720
What?

Hey, my pants are missing! Why would she take my pants?
====
45721
Oh, let me guess. You ran into an idiot nord. Was he stuck in place? I hope so. He left me here, ran off yelling into the night after we were attacked by a party of goblins.

He was hired to escort and protect me, the moronic n'wah.
====
45722
I'll think about it, but it's going to be a lot of gold. Maybe you want to take a crack at finding those shells, first …

Unless you really don't want her?
====
45723
Of course I was! We came off the road to find a campsite.  Stromgruf runs off to relieve himself. I was by myself when a roaming band of goblins attacked.

I don't really do destruction magic, but I cast a few noisy spells and called for Stromgruf.
====
45724
Thank you, I was just going to ask if you might. I can pay you. Find the pack, and that sword. It was not cheap, I can at least sell it and get my gold back.

The goblins ran off toward that volcanic scar. I'll go seek out my brave escort.
====
45725
I had to make sure he didn't get far. I was carrying a pack of valuable potions to sell in Vivec City. The goblins took my pack, the sword I bought for Stromgruf as payment and a few other things. 

 I need that pack back.
====
45726
He knocked me down as he ran off yelling, ignoring goblins. I then hid myself. I did cast a spell to stop Stromgruf. 

He needs to do his job. Those goblins stole my pack, its full of valuable potions I was to sell in Vivec.
====
45727
The boy? Oh, of course. I thought I recognized that nix hound.

What has he got you doing? It's my task to hunt for <<1>>s,
====
45728
Yes. Why? What has the boy been telling you?

He's been a bit of a nuisance lately. I've been trying to stay out of his way, but it's hard for a slave to avoid her master's son.
====
45729
"Lovers?" Is that what they're calling it now? I'm a slave, and he's my master—well, as close as makes no difference. If he wants to put his hands on me, I don't have much choice.

Still doesn't explain why you're gathering <<1>>.
====
45730
Lorkhan's mysteries, the boy's deluded! I give in to his advances so I don't end up tied to a whipping post and he thinks I love him?

That's it … I have to get out of here. Look, you say you want to free me. If that's true, you can help.
====
45732
The old witch keeps my <<1>> hidden in her house. Steal it and bring it to me. I can forge her signature. It won't be perfect, but it should hold up well enough to get me out of Telvanni lands.

I'll can get out of her and her son's horrible reach.
====
45733
With actual gold? Does that mean I belong to you now?
====
45734
You are serious! I can't … My thanks. All I can give you are my thanks.

No, wait. There may be something else …
====
45735
What's the catch? Why would you just hand over my servitude obligation without requiring something in return. It's just not … natural!

In my experience, no one does anything simply out of the goodness of their heart.
====
45736
How did you steal it so quickly? Are you a master thief?

No—I'm sorry, I shouldn't ask. I'm just grateful you got it for me. I shouldn't ask how. Please, give it to me, quickly. I have to forge Faras's signature.
====
45737
For gold? Your gold? And you're giving the Writ to me, without any strings attached?

I don't know what to say. I'll never be able to pay you back … never. Please, give me a moment.
====
45738
What? How?

Wait … how did you get this? Did you give Faras the shells? Do I have to marry Llonas?
====
45740
Rethan's call for more workers had nothing to do with the mine. It's nearly dry and has been for some time. The source of the vast amounts of ebony is an alchemical process. But for it to work … he needed bodies.
====
45741
Yes. It's not real ebony, but near enough that Rethan will get rich off of it. You've seen the statues. And those … other things. That is the fate that awaits all of us down here. That's why you should escape while you can.
====
45742
No … too late for me … stop her … but know that she's ….
====
45743
Arivana? She's the one who is doing all of this! She works for Rethan as his chemist. Her lab is just ahead.
====
45744
My husband is alive? Thank Azura. What of our daughter? Is she okay?
====
45745
So he doesn't know. Master Rethan is holding my daughter captive. He forced me to use my alchemical knowledge to study the vile recipes his men found down here and replicate them. You've seen the results. I'm disgusted with what I've done.
====
45746
Please. Will you? I can't bear to continue subjecting innocent people to this, but I also can't bear thinking what might happen to Larana if I try to escape. Save her and all of this can be over.
====
45747
Yes. I don't know what the right choice was. Maybe I should have been willing to give our lives to save many others, and if it was just mine I would have. But not my Larana. He has her, and until I can get her back I have no power against him.
====
45748
I heard Master Rethan has her in the cellar of his manor. He won't give her up easily. He'll have to die, though he deserves it for what he's done. You've seen the statues. The way he broke people apart to sell for coin … wait, do you hear that?
====
45749
Are you calling Stromgruf the Steady a teller of tales? Why, you have evidence of sneaky witch spells right in front of you. She froze me here!

What did she tell you?
====
45750
Attacked by goblins! I don't remem… Hmmm. Maybe that was the screechy yelling noises then. 

But her eyes were red! And she was casting loud spells!
====
45751
Er, well. It was a bit dry and dusty on the road. Lots of ash. Its dry here. I might - might - have been taking a few pulls of mead now and again. 

I do remember her yelling and casting spells though. I did not make that up!
====
45752
Oh. Hmmm. Well, she should have said something. 

Perhaps I was not thinking clearly. It was late, I was tired. I might have been sneaking a few sips of mead when on the road
====
45753
Well. This is embarrassing.

She still stuck me here though! She needs to let me go.
====
45755
Dead? But my wife is okay? What was happening inside the mine?
====
45756
That's terrible. I'll have to get both her and Larana away from this place. This is my fault after all. I thought this would be a good situation for us.
====
45757
Thank you, my friend. I don't know why you continue to put yourself in danger for my family, but it is appreciated. I will make sure Arivana is safe and meet you later.
====
45758
That bastard. He promised me she would have a comfortable job serving his wife in the comfort of their home. Now I don't know what to believe. We have to find her!
====
45759
We storytellers are the keeper of many legends, the hero of Bergama among them.

Ages ago, sickness swept across Bergama. Many died, and those that did not took very ill. This included Bergama's sworn blades … her protectors. It was a dark time.
====
45760
A warlord of the sands saw our illness as weakness. He gathered a following of cutthroats and honorless dogs, and led them under cover to night to assault Bergama. They hoped to sack its wealth and murder its people.

One sworn sword stood watch.
====
45761
She, in fact, and she knew she had no chance against so many. While she was afflicted as well, the illness took a lighter toll on her, or perhaps she simply endured better than most.

Regardless, she knew how to save Bergama. Light the warning fires.
====
45762
Without fail, she sprinted to every warning fire in the city, fires meant to be lit by four, not one. Alone she ran, never stopping despite her illness, and lit them all in time to rally Bergama.

Even ill, we made short work of the warlord.
====
45763
Walk to the west gate guard post. When you reach it, I will start counting. You have until my count completes to light all four of Bergama's watch fires, as our hero did years ago.

Only the fastest and strongest will succeed. Zeht guide you, friend.
====
45764
We celebrate her endurance and sacrifice. For though she lit all the fires in time to save us, the effort took all she had. She expired that night, from illness, but died knowing knowing Bergama was safe.

Few Redguards could ask for a better death.
====
45765
Your dedication does you credit. Unlike that night so many years ago, we have the luxury of time. You may try to light the fires again, in the time limit, if you wish.

You need only walk to the west guard gate post to begin again.
====
45766
Our hero's success was not just due to endurance. Her keen mind helped her succeed as well, because she memorized exactly where each brazier waited.

If you cannot reach them fast enough, I suggest visiting each brazier and planning your route.
====
45767
This celebration is open to all, even the young, injured, and elders. We celebrate our hero's love for community as well as her endurance, so you and another runner may light fires as a team.

Together, you may succeed where both of you would fail.
====
45768
The Redguards of Bergama smile upon you today, wayfarer. Not only have you proven your prowess and endurance, you honor us by showing respect for our revered ancestors.

Tall Papa looks kindly upon you. May you always find water and shade.
====
45769
I am grateful. I have a rather exclusive clientele in Vivec, who pay rather well for my various potions and lotions. 

I suppose I must do something with my erstwhile escort as well.
====
45770
I still need  this fetcher to at least carry my goods. I shall have to make sure he completes the job he agreed to. 

He's not much protection, clearly, but he's surely strong enough.
====
45772
You travel from afar to join our New Life Festival? Tu'whacca approves.

Walk to the west guard post. When you reach it, I will start counting. You have until my count completes to light all four of Bergama's watch fires, as our hero did years ago.
====
45773
I lost my drum. It was in a delve somewhere. I wish I knew more.
====
45774
I lost my lute. It was in a delve somewhere. I wish I knew more.
====
45775
Sometimes he goes fishing on the beach just south of the village … he wears his little boots ….

Oh, my poor little boy. Please find him. You have to.
====
45776
Thank you! I'm going home!
====
45777
I believe I have finally earned my freedom. I knew that helping Therana would be the push needed! 

Surely this must be it. My heart is racing!
====
45779
My bag broke and I lost my alchemical concoctions. It was in a delve somewhere. I wish I knew more.
====
45780
You sound like Daar'tan. I am Telvanni, as were my parents. We are different. 

I've worked for mages. wizards, sorcerors. I have been learning magecraft. I have earned favors. But I need the final approval of at least one Magister to be freed.
====
45781
Thank you! I'm going to head to our rendezvous point!
====
45782
We were separated in a delve. I haven't seen him since. I wish I could tell you more.
====
45783
I need someone to kill minotaurs and collect their meat. They're considered a delicacy to some.

Luckily a little goes a long way. You'd only need to kill a few minotaurs.
====
45784
Oh yes, friend. The imbalance in nature has caused many problems. Creatures with whom we were once in harmony … hoarvors, Nereids, wolves, stranglers … now threaten our temple.

If you cannot afford to donate, culling them would make us safer.
====
45785
<This chest holds donations to help feed hungry war orphans of those killed in Cyrodiil's Three Banner War>
====
45787
I know not all can afford to donate in these grim times. If you would help, Montclair soldiers recently entered the chapel and literally stole bags of food from children. If you could steal it back…

I know it's a lot to ask, but we need that food.
====
45788
I need someone to kill lamia and collect their meat. They're considered a delicacy to some.

Luckily a little goes a long way. You'd only need to kill a few lamia.
====
45789
Bless you, traveler, bless you! When those unfeeling soldiers stormed here and literally stole food from our children, I almost lost hope. That shames me now. The Eight always provide another way, and in this case, they provided you.

Thank you.
====
45790
Find me. I have ideas about what my mother might ask for. Between us, we can out-fox the old witch!

Oh, and when I call my mother an old witch … be careful what you say to her—not all the toads in this region started out that way.
====
45791
You're right, she might be.

Tell l her you heard she has a high elf slave capable of finding red star shells. Tirwinrel is very good at finding star shells and red ones are the rarest. It wouldn't surprise my mother if other people knew about that.
====
45792
Find me. I have ideas about what my mother might ask for. Between us, we can out-fox the old witch!

Oh, and when I call my mother an old witch … be careful what you say to her—not all the toads in this region started out that way.
====
45793
The war has made supplies scarce, particularly fuel for heating. To heat the temple, we've resorted to more … unorthodox methods.

Netch bile makes a smell, but effective, burning oil. If you collect netch sacs for us, we can keep the orphans warm.
====
45794
If we had more like you, the orphans of the Three Banner War would never be cold or hungry again. Thank you. We will put these bags to good use.

I apologize for the smell. I'm afraid it's very difficult to remove, but I suggest strong soap.
====
45795
Thank Vivec, she made it to Seyda Neen!

Perhaps I should have gone with her, but I just couldn't. Lord Vivec sent me here because it's my ancestral tomb. What they've done to it—it's blasphemy!
====
45796
Horrible creatures out of nightmares! They've invaded my ancestral tomb, but I can't let that stop me! I have to get inside and fulfill my mission for Lord Vivec!

But I can't go in alone. When there were three of us, we barely got out alive.
====
45797
Lord Vivec sent me here to contact one of my answers. He has a list of questions I need to ask. It should have been a simple mission—but I nearly died once already.

I'll go back in alone if I have to, but I doubt I can make it on my own.
====
45798
Thank you! I don't know if you can stand up to those monsters any better than our Buoyant Armiger did, but you're giving me hope.

May Lord Vivec protect us! I'll open the door.
====
45799
All who come to Hissmir may eat, and many more bring fish to those who cannot come. The old. The infirm. The poor. This is our New Life Festival.

So long as people continue to donate fish, I will continue to cook them, and all who hunger will eat.
====
45801
Ha, you hate fishing? You're not alone, but you can still help the Argonians feed the hungry.

Many catch more fish than they can use. Trade with friends for fish, or even buy them off a guild trader. You don't actually have to catch them yourself!
====
45802
That old cow's still kicking? Ha! Count your lucky stars you never ran into the two of us in our younger days. We were something!

Any friend of Breda's is a friend of mine. Hunt us up some meat and honeycomb, and  you're welcome to join us.
====
45804
Ha! That's one less pile of bones for me to clean. Hearth-Wife Sholg bet me you wouldn't come back with squat, but I knew you had the heart of a hunter. Breda wouldn't have sent you otherwise.

Well, don't just stand there. Eat! Drink! Make merry!
====
45805
I am done for, was anyone able to get out?
====
45807
Interesting. They would certainly have the funds to back Savarak and keep him in control of Vos, but why? I'll need to know more before I make any sort of move. Luckily, this gives us a place to start.
====
45809
I think that would be best for now. We don't want to show our hand too early. Savarak still has the upper hand at the moment, but if we can find a weakness to exploit we can turn that around.
====
45810
I can't be sure if it's connected—we've used them to ship and deliver goods before all this—but a Gold Coast Trading Company boat is currently docked nearby. It might be worth taking a look to see if you can find anything to further our cause.
====
45811
There is no time, but if it will convince you to help him Khartag is a former Covenant hero sick of war, Khartag is the best and only hope that Vvardenfell slaves have if they desire freedom.
====
45812
He, we have all abandoned the Covenant. His death and your justice will do nothing to help the slaves here in Vvardenfell. The Telvanni inquisition is the danger here now, keep your petty alliance squabbles on the main-land where they belong.
====
45813
He… we all left the Covanent, we are tired of this war. It seems we cannot escape this violence as now the Telvanni may have slaughtered most of my friends.
====
45814
Damn dirty elves. All I know, all I need to know is they are slaver mages, disgusting and vile elves with no morals.
====
45815
There have been many improvements. I bought some nice clothes. I have my own private rooms, a luxury I always dreamed of. 

Best of all, I can manage my time as I please, work for those magisters who can teach me, who can benefit me in some way.
====
45816
Of course. That is what a hireling does. But, as a hireling, I am paid. I often to take payment in the form of lessons from those who have the skills I wish to learn. I may refuse those I do not wish to work for. A luxury a slave does not have.
====
45817
House Hlaalu? I had a feeling … so the Gold Coast Trading Company is a front for Hlaalu to put Savarak into a position of power. But would Savarak really betray Telvanni?
====
45818
Bastards can't even wait for Mistress Dratha to die before they circle around her. This may be enough to get the Telvanni Council involved. But before I go, did you overhear anything else of importance?
====
45819
She has a small alchemy shop in Vos. She might be there, but if she isn't she's the only Bosmer in town so she shouldn't be that hard to track down. One of her assistants might know where she is. We should keep her safe if we can.
====
45820
A mycologist? They must mean Menwendel. She helps tend Mistress Dratha's creations. I can't see what they could want with her, but it's worth checking out. You find Menwendel and make sure she's safe while I go try to raise support with the Council.
====
45821
No. Listen. I'll be fine. But they took Menwendel. Grabbed her up right as she returned from gathering her samples. I couldn't do anything, but you can. Find her before they do something awful to her.
====
45822
Everyone in town knows Savarak has eyes on Mistress Dratha's tower, Tel Mora. I can only assume this is related to that. But this isn't the time for talk. Menwendel needs your help!
====
45823
She hadn't even unloaded her bag of samples when they grabbed her up. Mushrooms were spilling out everywhere. Might've left a trail you could follow if you hurry.
====
45824
Yes I think so. Have you found Makbir? We were separated when we fled the Telvanni assault.
====
45825
Of course! Strike while the iron is hot. I know what they think, that I am a novelty, some will never look beyond my scales. But I know that I can be a true Mage. I know who wants what and how they play their games. And I will play too.
====
45826
Damn those dirty elves. Escapes the Telvanni only to be killed by a Kagouti. The gods have no mercy.
====
45827
To the south of here, I think. There was a split in the cave system, that was the last time I knew we were together.
====
45829
Am I okay? I'm furious! Those thugs broke into my shop, stabbed Boren and grabbed me up like a sack of cabbage! Why would they do this? I've never done anything to cross Savarak.
====
45830
Mistress Dratha? You mean … oh, well that's certainly a simpler explanation. I noticed something was wrong with Mistress Dratha's tower a few weeks ago. I developed many hypotheses as to what could have caused it, but I didn't think of sabotage.
====
45831
The mushroom tower was … sick, for lack of a better term. I'd never seen anything like it before. Parts of it were withering, and it was expelling spores that would likely be quite hazardous to anyone breathing them for too long. I cured it.
====
45832
It must be. But why would they want to poison the tower? It's so beautiful! I wonder if this is related to all of those crates they're keeping in their secret cave?
====
45833
Knock a few heads for me. I've got to go check on Boren. I'm sure I can patch him up with some of my herbs.

And … thanks for coming to look for me. If you ever need supplies, find me in Vos.
====
45834
I saw a bunch of Savarak's men hauling carts from a boat into a cave to the south. Shortly after that is when I had to cure the mushroom tower. Maybe they have some kind of alchemical concoction capable of poisoning Telvanni towers?
====
5
Shadows of the Hist Trophies
====
5
I'll work with Gui, of the Cath Bedraud staff. Best we keep the investigation neutral.
====
6
I'll enlist the aid of the Hands of Northmoor.
====
12
What course of action do you suggest?
====
20
Is there anything I can do?
====
21
I thought you might be interested in seeing the plans your new 'family' has in store for Crosswych.
====
23
Of course not - they've played you for a fool, Pierrick!  Come back to Crosswych with me...
====
24
Only one question remains - are you to be a father or a follower?
====
36
A necklace is a wonderful token of affection. Let me retrieve your items for you.
====
38
Surrender your army's plans or ill search for them on your corpse.
====
39
Field Marshal, I am here to collect the orders for our troops.
====
42
Of course not - they've played you for a fool, Pierrick!  Come back to Crosswych with me...
====
54
(Ask about the battering ram)
====
63
You're still a thief. Come with me. I'm turning you in.
====
73
I won't, as long as you haven't given up on the watch.
====
75
Offer to Help Him Regain His Youth
====
78
(DECISION) Help Eagle Eye Instead of Lorlinai
====
81
Not much going on that way though, is there?
====
84
Offer to Help Her Become Mortal
====
87
DECISION - Help Lorlinai Instead of Eagle Eye
====
95
Your drinking well is soured, your supplies are all burned... how can you stay here?
====
96
Darien Mene was having problems with caravan thefts and he asked for my help to catch the thief.
====
98
Yes, thats why I'm here. He is still trapped outside of town.
====
109
Are you certain you have no idea where he could be?
====
115
Camlorn is under attack. Someone, hiding in the forest, is raising the dead to attack us.
====
118
Camlorn is under attack by the undead. The graveyards are overflowing with ghouls.
====
122
Have you seen the courier?
====
127
Who did you sell the bodies too?
====
130
I never said anything about an orc.
====
132
Let me buy you a drink; tell me more about the Wyrd and Roche.
====
146
Can you tell me who Lord Ranser is again?
====
149
Perhaps a precious gift will show her how you feel?
====
150
Please tell me. Is such a potion possible?
====
151
Where can I find the essence of a lovesick spirit?
====
157
Actually, he said you could make a necklace for Guendeline.
====
159
It's intended for Guendeline.
====
162
Don't forget about our arrangement.
====
164
You failed. You're a poor excuse for a soldier.
====
167
You're right. You'll only get your friends killed if you stay. Go, and don't come back.
====
176
I'm kind of busy right now.
====
177
Mallery will become a fine soldier. Aymes will not. He pleaded to leave, and I allowed him to.
====
180
They handled themselves admirably.
====
181
This is a note I found on the body of the Reachmage in Glenumbra.
====
188
Actually, I don't like that idea.  Let me try something else.
====
189
Do you believe in love at first sight, or do you prefer a traditional courtship?
====
194
She prefers to be traditionally courted.
====
197
He believes a Shornhelm assault is imminent. You should prepare for an immediate attack.
====
200
What do you know of the people in this town?
====
201
May I ask another question?
====
203
What do you know of the people in this town?
====
204
May I ask another question?
====
206
What do you know of the people in this town?
====
207
May I ask another question?
====
215
Why have you taken up residence here?
====
220
[Lie] Yes. She's really happy for you and Guendeline.
====
221
She professed as much to me when she created the necklace.
====
222
It doesn't sound like you're very sure.
====
224
Yes. I'll go talk to Khalisah again.
====
225
Let's not complicate matters. I'll give the necklace to Guendeline.
====
228
Do you think it's wrong to use a potion to alter someone's emotions?
====
229
I'd like to find a way to put the spirits at rest.
====
232
I want to find out what happened here.
====
233
If you help me, perhaps I can make the voices go away.
====
236
I will follow you, not the others.
====
253
Why do you have High Inquisitor Averos' weapon?
====
254
What do you know about the "Shrouded Throne"?
====
260
Is there anything you can tell me that might help us find him?
====
264
Do you have any idea where he might be?
====
266
I bring word from your betrothed, Guendeline. She is full with child.
====
268
These robed decievers have played you for a fool. Return to Crosswych - you have a higher calling.
====
269
I bring word from your betrothed, Guendeline. She is full with child.
====
271
Quit being petty. She wants and needs you above any man.
====
272
These robed decievers have played you for a fool. Return to Crosswych - you have a higher calling.
====
273
Leave quickly, before I change my mind.
====
282
Guardian Caldrun believed that Gargast was headed there.
====
285
I'm supposed to help get you out of here.
====
297
I agree. I will travel now to Crosswych and see what I can discover.
====
301
I will go to Eagle's Watch and help defend Northmoor.
====
307
I did what I thought was best.  

Tell me what else I can do, and I will help.
====
308
I'll check back with you afterwards.
====
309
I'll do what I can.  What next?
====
313
Can I speak with this caretaker of yours?
====
316
What do you know about the well?
====
318
Who is King Sebastien again?
====
321
Why was King Ranser in Camlorn?
====
327
Well, what would you propose?
====
330
Why was Lord Ranser in Camlorn?
====
331
Who was Lord Ranser, again?
====
333
Who is the ruler of the Nine Crowns?
====
338
Who is Lord Vincintian again?
====
346
So you don't intend to treat your rat infestation?
====
349
I sympathize, but I think rats are worse. I'm going to have to side with Al'kari here.
====
352
Yes.  I will help you with the investigation.
====
356
What is the Hands of Northmoor?
====
364
Come on, follow me for your treat!
====
372
I'll deal with the wolves. I'll protect you. Come with me.
====
374
Apologies. Rene Geles mentioned that you might have escaped the brigand's notice.
====
375
Can't they just force it open?
====
377
Have you ever considered that Vandica may be imaginary?
====
378
All right, let's go see Vandica.
====
389
I would think Werewolves would be more… overt in their plans.
====
392
Villagers have been directed to find shelter in the Biren barn. Follow me.
====
398
How do you want to handle the investigation?
====
403
Or you're going to spend the night in an Order cell. You've let a drunk man anger you beyond reason
====
404
You've let your drunken words anger another man here. You're too drunk for tact or discretion.
====
409
It's amazing! There's one in the Biren barn... let me show you!
====
413
I would think Werewolves would be more... overt in their plans.
====
422
What do you propose we do from here?
====
425
We unmasked a Werewolf posing as a villager, and it mentioned Annalynne's name before perishing.
====
437
They are infecting villagers... half of Crosswych could already be Werewolves in human form!
====
444
What was the news your Watcher's brought you?
====
447
What was the unpleasant task?
====
448
Perhaps the direct approach is better. Can you tell me about that?
====
449
How did you see the direct approach working?
====
450
Tell me about the direct approach
====
452
How do you suggest I proceed?
====
455
Can you prove Averos is guilty?
====
456
Why would Averos want to kill Lord Ranser?
====
458
I will inform Oron of this.
====
468
Here're some coins. What do you know?
====
480
I need to collect a murder weapon from Virolynn. Can you get me in to see her?
====
494
I'll deliver these potions for you.
====
499
I'll stay here and help you heal Virolynn.
====
505
Roche claims the Wyrd caused all the trouble in Grayborne. If it wasn't you, then who was it?
====
507
What can you tell me about the goblins?
====
508
All right.  Tell me about the goblins, then.
====
509
Have you seen her recently?
====
512
Who are these messages to be delivered to?
====
518
He's on his way here now. Let me give it one last try...
====
524
What is the Shrouded Throne?
====
532
Who are the Hands Of Northmoor?
====
537
The Shrouded Throne revealed themselves in Aldcroft, how?
====
538
Who is the Shrouded Throne again?
====
543
You seem to be holding back something.. what is it?
====
545
I... I found it in a bloodied sack near the bridge.
====
549
What can we do to stop them?
====
558
He's on his way here now.  One way or another, you will be evicted.
====
562
What should I do once I have the Howling Pipe?
====
563
<throw powder in Roche's face>
====
566
Tell me one of your best jokes.
====
581
Why was King Ranser in Camlorn?
====
584
Who is Lord Vincintian again?
====
586
Is there any cure for your illness?
====
587
Then I'd best not keep you.
====
597
I've heard a few things here and there.
====
600
You believe they are not what they seem?
====
604
What sorts of questions do they ask you?
====
606
Where can I find Baron Winoc?
====
609
Is someone opposing the Magis Order?
====
617
Who are the Hands of Northmoor?
====
622
Thus Glenumbra was punished as an example.
====
624
Have you seen the courier?
====
628
The courier was slain... His spirit sent me to a 2nd courier in Aldcroft.
====
634
Why hasn't anyone else helped you?
====
645
Sounds like a nice place to live.
====
657
Sounds to me like you've already decided what to do.
====
671
So why the blockade? What's the Order after?
====
674
Tell me about Queen Parvani.
====
677
I'll assist you however I can.
====
680
How can I help find Ranser's murderer?
====
682
Canning needs to use it as beacon to summon Ranser's spirit. We must know who murdered him.
====
685
Canning needs the stone to summon Ranser's spirit. We must know who murdered him.
====
694
Where should I go after the temple?
====
698
Do you think the Magis Order would agree?
====
699
I won't. Just head home and we'll forget the whole thing.
====
700
The Order of Arkay is not responsible. All you're doing here is distracting them from their work.
====
701
I'm sorry for your loss. I hope your father finds peace.
====
702
The Magis Order disagrees with you.
====
703
I'm sorry you feel that way. Have a safe trip home.
====
704
Easy, friend. I've got nothing against this 'Master Jes' - I'm just trying to keep Camlorn calm.
====
711
Tell me about Queen Maraya.
====
712
What else can you tell me about Queen Maraya?
====
714
What else can you tell me about King Sebastien?
====
716
What else can you tell me about King Ranser?
====
739
What can you tell me about this Shrouded Throne?
====
741
Where is the Bloodstone now? Do you still have it?
====
748
Who was Morholdt looking for?
====
752
That's true. So what has happened here?
====
753
That's a lot of kings. Who is King Ranseur?
====
758
Let me ask about this again.
====
760
I seek to purge the evil from this place. I need your blessing to set Silvermist free.
====
763
You will be avenged, Princess.
====
766
The vampire said that he was merely a lowly servant of a Queen.
====
768
Is this your arrow?

I should only find the Lord of Daggerfall's arrows in these deer.
====
771
I'll let you go with a warning.  A deer or two I can understand, but leave the rest for Daggerfall.
====
804
In my time, Faolchu walks the wilds of Glenumbra again, and Werereaver has been stolen.
====
806
Do you know where the thief might be?
====
809
How do we stop such a thing?
====
810
I'm still don't believe you. This is the talk of madness!
====
815
So you're not actually a part of the Mages Guild?
====
820
This heirloom is the property of the Thierry family. Is that your family?
====
868
You seem to know a lot about them.
====
870
What are they after? What must we do to help Alaygon?
====
877
I understand the price. Please, return me to my body.
====
879
Yes please...I'd rather be there than here with stinky bear pelts.
====
880
Yes, I would like to try again.
====
890
She is sending me to the Maormer flagship. I will need a distraction.
====
899
I am listening. What do they hope to do within the Veil?
====
900
What must I do to stop them?
====
903
If you fling yourself from this bluff, you will become an undead servant of the Sload.
====
906
I'll need help to accomplish this.
====
911
I cannot argue with the fact that it is, indeed, your choice.
====
912
The Sload are reanimating the corpses of Altmer and Maormer. You would aid their cause?
====
914
Your Ancillate is worried about you. Perhaps you should return to her.
====
927
It was not a sickeness, was it?
====
938
So how do I defeat Karnosis?
====
939
I'd like to ask about something else.
====
954
Leave the people of Crosswych in peace.

I'll make sure you'll never punish anyone again.
====
966
That's a good enough reason for me. Who are these messages to be delivered to?
====
967
If it was so powerful, how did Ulorion break it?
====
968
What did the spirits of the land do when Ulorion asked for help?
====
969
How did Ulorion contact the spirits? Did he break the talisman?
====
970
Summon your champion. I will face your test.
====
976
If you give me the talisman, I'll use it to defeat him.
====
983
Why did they send the Landbreaker here?
====
985
Why would the Maormer build such a thing?
====
999
What should I do if they attack me?
====
1008
Where would I find catnip?
====
1072
Please, return me to my body.
====
1077
Why does Camlorn need help?
====
1083
Why are you here, then, instead of back at the Kinhouse?
====
1092
The fallen Auri-El has been recovered, and a new protective magic must be forged into it.
====
1093
I already have the Shattered Crown.
====
1101
Tell me about the spriggans.
====
1106
Why do you need spriggan limbs?
====
1107
What's causing all the trouble here?
====
1111
Tell me about the spriggans.
====
1161
I see your point, however grim. Your life is yours to do with as you so wish.
====
1162
If you fling yourself from this bluff, you will become an undead servant of the Sload.
====
1169
I have not. Nevertheless, is it wise to make such a dire decision in light of these uncertainties?
====
1170
Why do you speak so strangely?
====
1185
Are there many Imago Serries?
====
1198
Tell me about the Waystone.
====
1227
The Kinlord thought you might offer a solution.
====
1228
Why do you call him Hainen the Deranged?
====
1229
What are you doing out here?
====
1240
But why would they do such a thing?
====
1242
Where can Landbreaker be found?
====
1246
Then I am honored to be one of the Numinous.
====
1249
The Maormer? You mean the Sea Elves?
====
1263
Nonetheless, I'm going to turn you in.
====
1269
Nonetheless, I am turning you in.
====
1275
I found the ring in an old boat near the docks. Then I was accosted by a man named Didier Panoit.
====
1277
Panoit told me the ring was his, so I gave it to him. Then he mentioned Moreau was involved.
====
1287
What is a Constellation Exemplar?
====
1292
Your aid is needed for a divination.
====
1300
I will try my best, my Lady.
====
1301
Your aid is needed for a divin--
====
1302
Your aid is needed for a divination.
====
1313
No, I must return the gem to the Steed's Shrine.
====
1321
Take Me to the 2nd conversation widget
====
1323
Take me to the 3rd Conversation widget
====
1331
Why were you climbing the cliff?
====
1340
I'll need help with the flagship's crew.
====
1342
I'll need help to accomplish this.
====
1343
How will I return to shore?
====
1344
I'll need help with the flagship's crew.
====
1354
What's inside the box you gave me?
====
1360
You know what's been happening to the Summerset Varlines?
====
1422
What is the threat to Duchess Lakana, m'lord?
====
1424
I need to return with your seal.
====
1425
Wait, I need to return with your seal.
====
1426
Don't you think helping the citizens is worth more than your Lord's orders?
====
1433
Why are you in the stocks?
====
1434
Can you tell me more about what happened to him?
====
1444
Where did you last see your men?
====
1447
What happened to the Magis Order?
====
1451
A priest of Arkay and a scholar of the Mages Guild.
====
1463
Thank you. Now go before the others realize what you've told me.
====
1467
How will collecting Daedra hearts help you break Inwold's bindings?
====
1468
What is a true name, and how will it help you break the binding spell?
====
1470
You should turn it over to me as evidence.
====
1474
What evidence do you have of Lakana's killer?
====
1475
I am ready to attempt the ritual.
====
1481
Tell me about this Book of Circles.
====
1486
Was the Dark Brotherhood involved in Lakana's murder?
====
1488
Very well. What do I have to do?
====
1491
I'll do this and return to you.
====
1496
So you are certain Dabienne did not bewitch Inwold to love her?
====
1499
I will be showing this to the Duke.
====
1501
What's going on in Koeglin Village?
====
1502
What is the Glenmoril Coven?
====
1503
What's going on in Koeglin Village?
====
1508
I have the soul of a soldier.
====
1510
That doesn't seem like my usual strategy. Do you have any other advice?
====
1511
That doesn't seem like my style. Do you have any other advice?
====
1512
That doesn't seem like my usual methods. Do you have any other advice?
====
1513
Do you have any other advice?
====
1516
Fears? What did he fear? 

The duke thought Sir Hughes acted out of jealousy, didn't he?
====
1524
That doesn't seem like my path. Have you any other advice?
====
1525
I'm ready to defend the camp.
====
1528
Very well, what do I have to do?
====
1531
I will do this and return to you.
====
1532
How can I get a license for you?
====
1533
How should I get these lists?
====
1536
[Bribe] I know you have a list of prices. I can make it worth your while to turn it over to me.
====
1542
Return to <<1>> and continue your work. Other people still need your help.
====
1543
You saved all those people. You know you're not a monster.
====
1544
Maybe you're different. You were a hero. You can still be one.
====
1545
You can't be saved. It's too late for that.
====
1547
A vampire was responsible for the destruction of Crestshade.
====
1548
Live, Jerwinna. You are not as cursed as you believe.
====
1554
You should return to camp and continue your work.
====
1555
You said you had some ideas to help me kill Sister Nissa?
====
1561
What do you know of the "Resistance?"
====
1566
Why didn't you just go tell Ahtah what happened?
====
1568
Is that why Martin's locked in the stocks?
====
1569
Who are the Spirit Wardens?
====
1573
How can one stop dreaming?
====
1574
I will bring you any news I discover about Fahjiri.
====
1582
How was King Ranser defeated?
====
1583
Why are you locked in the stocks?
====
1585
What do you mean, you were trapped?
====
1589
What do you mean, open to dreams?
====
1591
How can you go to the dream world?
====
1594
You must guard Pariah Abbey. Let me go in your place.
====
1595
What information do you have?
====
1598
I side with the Ravenwatch.
====
1602
Tell me why Martin should be set free.
====
1605
Tell me about your brother's friends.
====
1606
His father worries for him.
====
1609
Tell me why Martin should be set free.
====
1611
Who are these no-good friends?
====
1614
What happened to your children?
====
1616
Why did Ranser curse your family?
====
1617
What happened to your children?
====
1618
Your mother would want you to follow in your father's footsteps.
====
1619
Is this the kind of example you want to set for your sister?
====
1621
If you don't give me what you've looted, I'll gut you where you stand.
====
1631
What did the Moonbird say?
====
1638
Where can I find Count Hosni?
====
1648
What can I do to save you?
====
1650
What must I do to stop Sadir?
====
1651
What must I do to stop them?
====
1654
If I don't return the Moonbird to its home, Stormhaven may be overrun by The Fervor.
====
1656
I am not interested in such a trade.
====
1658
What trade would you propose?
====
1659
Very well. We'll escape together.
====
1663
Very well. We'll travel together.
====
1666
So, you didn't break into the inn?
====
1669
What must I do to stop Sadir?
====
1670
You will give me the Book of Circles.
====
1680
Sir Hughes should pay for his crimes.
====
1691
What if the coven tries to stop me?
====
1692
What do you think of Inwold's tale?
====
1694
The choice is yours to make.
====
1696
Who do you think made those footprints?
====
1698
I'll start looking at Hammerdeath Arena.
====
1706
I need the key to their cells. Give it to me.
====
1717
Very well. Here is 100 gold.
====
1721
What did he say in his sleep?
====
1723
So what did you decide to do about Christophe?
====
1727
I will save you, Christophe.
====
1736
Yes. Take me back to Northpoint immediately.
====
1738
[INTIMIDATE]  Tell me who you report to now or you'll find your head on the ground beside your boot.
====
1741
Thank you, but I think I'll tarry here for a while longer.
====
1749
Where can I find a fresh corpse?
====
1750
Where can I find something that belonged to you?
====
1751
I want to try something different.
====
1752
Where can I find a fresh corpse?
====
1755
Is there anything I can do for you, Mayor?
====
1758
It sounds like a harrowing experience. Did anyone get out of the city?
====
1763
What happened in Gavaudon?
====
1768
It's going to cost you extra if you want them.
====
1769
Regardless, it's going to cost you extra if you want them.
====
1773
[INTIMIDATE] You're right. I killed them, and if you don't quiet down, you'll join your son.
====
1775
It had to be done. I'm sorry.
====
1781
It sounded like you didn't like him.
====
1784
[BRIBE] Whatever you're being paid, I'll double it.
====
1785
Sorcassil put you up to this?
====
1787
[PERSUADE] I helped you escape from those thugs who had you imprisoned.
====
1793
Why is this Book so powerful?
====
1805
So his lands were given to Ghak gro-Urish?
====
1807
If you let me go, I will help.
====
1810
Regardless, this letter is for you.
====
1817
[TAUNT] I call it cowardly. Let me go so we can fight this out.
====
1822
[BRIBE] You look thirsty. I'll give you 100 silver to go buy drinks.
====
1826
Will you help me fight the Omen?
====
1829
How are the grown-ups silly?
====
1835
Why would you tell me this?
====
1836
How can I fix your problem?
====
1838
How can we help each other?
====
1839
If you cannot reach Galthis through nightmares, how can I?
====
1842
You'd best leave this place, before you hurt any more people.
====
1849
He's noticed you've been studying hard. He wants to know if he could help.
====
1863
Run back to the Ravenwatch. They might be able to treat your wounds.
====
1865
Then go back to the Ravenwatch.
====
1869
Nothing, it's none of my business.
====
1874
Why are the zombies looting bones?
====
1876
The summons is not optional, Sorcassil.
====
1877
I have some more questions.
====
1881
Because now I can kill you.
====
1884
Not good enough, traitor. Prepare to die.
====
1892
How can I tell who's loyal?
====
1894
Why can't I just ask them directly?
====
1898
Is there anything more you might give?
====
1902
Can you help me find the others?
====
1909
Can you do anything to help me?
====
1913
No. Your life is forfeit, traitor.
====
1914
[SET FREE] Gold. Give me gold.
====
1915
[SET FREE] I accept. Tell me of the artifact.
====
1925
Just come with me. We'll go see Leah.
====
1930
Yes, the witch sent me here.
====
1950
They will destroy everything if you don't take up arms.
====
1958
How can I tell who's loyal?
====
1980
What do you plan on doing?
====
1985
I found letters from your wife, she longs to see you again too. You should go to her.
====
1987
Where can I find Count Hosni?
====
1991
I have dealt with the ogre threat, their shaman is dead.
====
2004
I will look into the mirror.
====
2007
If you kill yourself, our enemies will simply raise your corpse as an undead. Is that what you wish?
====
2008
There is no need to rush into the arms of death. Perhaps we should return to the Kinhouse.
====
2011
You still have another child to live for.
====
2023
Why don't you tell me, then?
====
2024
Maybe I will. Where can I find him?
====
2026
That's an interesting opinion. Tell me more.
====
2027
What you're talking about sounds like treason.
====
2028
Wait, I'm interested in your opinion on the situation.
====
2030
How is this Balcone's fault?
====
2042
I can't. You'll have to come with me now.
====
2045
His wife is very sick. He needed the money to buy a cure for her.
====
2048
No, I can't do that. The law is the law. Warden Moreau must be arrested.
====
2060
I can make sure you won't harm anyone. I can end your suffering here and now.
====
2061
What are you talking about?
====
2062
You don't have to be so grumpy.
====
2066
What kind of wares do you sell?
====
2069
What kinds of weapons do you make?
====
2073
Why are you being questioned?
====
2074
Why were you going to Fell's Run?
====
2075
Why are you being questioned?
====
2098
It doesn't matter. Get to the point.
====
2102
Why did they send the Landbreaker here?
====
2106
She helped others to the very end. Her spirit is at rest.
====
2117
Tell me more about the Riddle Game.
====
2118
What were the other options?
====
2121
Tell me more about the Riddle Game.
====
2122
Yes. I will play your riddle game.
====
2123
I will bring you the tongues of the Singing Cats.
====
2124
So be it. I will show you my Numinous ability.
====
2144
What is the Tower of Many Bindings?
====
2148
Give a wandering cat Isrisa's voice.
====
2162
The fallen Auri-El has been recovered, and a new protective magic must be forged into it.
====
2168
Let's not complicate matters. I'll give the necklace to Guendeline.
====
2175
What war caused this massacre?
====
2191
What's a Baton of Fidelity?
====
2195
I'm going to set him free.
====
2199
Here's some gold for your family.
====
2203
What kind of monsters are you talking about?
====
2204
Did you see two Redguards come through recently?
====
2206
What do vampires have to do with your troubles?
====
2208
Your husband isn't a dust-sweep?
====
2210
Why do you stay in Shornhelm?
====
2212
Your son is concerned about you.
====
2216
You want someone to notice you? Who is she?
====
2221
What can you tell me about the Lion Guard?
====
2225
What was the battle of Glenumbra Moors?
====
2239
When did Orcs first come to Fell's Run?
====
2240
What can you tell me about that Orc in the corner?
====
2241
When did Orcs first come to Fell's Run?
====
2244
What kind of jobs do you do?
====
2253
Why are your people so hostile?
====
2254
How do you plan to do that?
====
2255
What are you doing in Fell's Run?
====
2256
Why are your people so hostile?
====
2261
What's a Baton of Fidelity?
====
2266
Do you know anything about poetry?
====
2268
So, drinking is the answer?
====
2272
You want to starve the Maormer out?
====
2283
How many Exemplars will I need to visit?
====
2298
What's a Baton of Fidelity?
====
2300
Do you mean she was slain?
====
2301
What's a Baton of Fidelity?
====
2318
I'm sorry; it was for the best. Your village is worried about you.
====
2319
How can I defeat an invasion?
====
2322
Govran said he'll give you his savings and work off the rest for you.
====
2323
Irne Oscent will drop the charges if you buy him a new boat.
====
2331
Why do you believe killing is the only option?
====
2335
What's a Baton of Fidelity?
====
2339
How did your ship run aground?
====
2357
I can get you out of here.
====
2366
Stop now or face the consequences.
====
2370
What does the sickness do?
====
2372
Stop now or face the consequences.
====
2373
[INTIMIDATE] I will kill you.
====
2378
What would you have me do?
====
2388
Where would I find him in the keep?
====
2393
Where could I find a skilled lockpick?
====
2401
[THREATEN] Too bad you will not live to see it.
====
2408
[THREATEN] House Dres has many other ways to make you talk.
====
2411
So the Ashlanders know nothing of this Blight's spread?
====
2419
If you fought against Sir Croix, why do you honor him?
====
2426
[THREATEN] Regardless, if you don't pay him, he's going to make an example of you.
====
2429
[THREATEN] That's what I intend to do.
====
2432
Yes, I'll take the forged contract.
====
2438
He's accused you of leaving citizens in the cordoned district to die.
====
2440
Many are still trapped in there, not by thugs, but by afflicted gone mad.
====
2444
Why are you poisoning the mead?
====
2445
If you poison all of the mead, someone else might get hurt.
====
2448
Will you help me track down the source?
====
2465
How did you fail to fulfill your vow?
====
2468
You said your fellow knights sealed you in?
====
2469
Who owes the Late Payment?
====
2470
Who holds the Slave Contract?
====
2471
Who owes the Late Payment?
====
2475
It sounds like a treasonous plot to me. You'd better turn yourself in.
====
2476
Do you know what's in the shipments?
====
2479
Why did Colovians live in Haven?
====
2480
What can you tell me about lunaria flowers?
====
2485
Wrong bouquet. I'll be back.
====
2503
Let's leave this nightmare.
====
2519
Do I have to lie to the penitents?
====
2521
Where did the Imperials come from?
====
2525
I got this from <<1>> herself. Go, and tell no one.
====
2532
Why would people throw away their lives like this?
====
2533
I'm a <<1>>. Now tell me more about this melee.
====
2536
Sure! I got it from <<1>> herself! Go, and tell no one.
====
2537
I got it from <<1>> herself! Go, and tell no one.
====
2542
It's the best you will get.  Go, and leave the Conclave alone.
====
2544
This is from the Wise Woman herself.  Go, and leave the Conclave alone.
====
2546
There isn't a cure. They say Boethiah keeps them healthy.
====
2548
Leave peacefully or force me to use violence.
====
2550
Go now, or I'll use force.
====
2552
There's no cure. They say Boethiah keeps them healthy.
====
2562
Is it that you want to be a squire or is there something else going on?
====
2563
I'm flattered.  I can't take you with me, but perhaps someday I'll return.
====
2568
Where is the nearest town?
====
2569
Where are the Imperials now?
====
2571
How do you herd giant bugs?
====
2589
What happened to your father?
====
2591
<<1>> is dead. To stop his ritual, I had to kill him.
====
2595
Why did the Imperials invade?
====
2601
I have his head right here.
====
2607
If I might ask, where is Lea's body?
====
2613
What woke you from your rest?
====
2617
I am an ally of House Redoran. I swear I will do all in my power to aid them.
====
2620
[INTIMIDATE]  Tell me now or suffer the consequences.
====
2631
I'm taking you under arrest.
====
2634
I think I'll just finish you off.
====
2637
As we speak, Raijo is planning to escape.
====
2638
I will tell you if you give me the key to his shackles.
====
2641
As we speak, Raijo is planning to escape.
====
2644
I'd like to find out more about the undertakings of House Dres.
====
2649
Your healing does more good than harm. I'll keep your secret.
====
2652
I won't. Begone. Leave this place.
====
2656
I will rest here for a moment, but I need Josaja's dagger.
====
2664
What need have you of your bones?  They're worth more to me than you, now.
====
2666
Everyone died in the flood. You have no reason to worry.
====
2667
Is there anything else I should know?
====
2669
I want to join the Forester's guild.
====
2670
She's very concerned about you.
====
2671
I wish you a safe journey home.
====
2673
Then let's set out together.
====
2674
That will make her sad. You should go home.
====
2679
What happened to this place?
====
2682
Elder Fuella will be sad. You should go home.
====
2686
How should I find her?  My best Dres contact is Lawman Adrusu.
====
2689
I explored the ruins to the southwest.
====
2690
Why are you Fleile's prisoner?
====
2691
The invasion is long over.
====
2696
Tell me about you and Toves.
====
2697
The Prince wants your support.
====
2700
He is mortal, and if he stays here, he will surely die.
====
2703
Tell me about you and Arynia.
====
2705
Why do you think she has not come to see you?
====
2706
It seems the only way for you two to be reunited is in death.
====
2714
The Akaviri were defeated ten years ago! Are you saying you haven't left this cave in a decade?
====
2719
Yes! Are you telling me you've been living in this cave for ten years?
====
2721
Ten years! What have you been living off of?
====
2724
The Nords, Dunmer and Argonians signed a Pact and drove the Akaviri out of Tamriel completely.
====
2726
Mostly. Stonefalls is currently being plagued by blight.
====
2735
An Argonian working with the Mages Guild archeological dig in the Grieving Grounds.
====
2738
He was still with the Mages Guild expedition at the Akaviri battle site, last I saw.
====
2739
Do the Bosmer enjoy watching this?
====
2740
You speak of your concessions often.
====
2741
Do the Bosmer enjoy watching this?
====
2744
She's very concerned about you.
====
2747
That will make her sad. You should go home.
====
2751
The Archduchess will be sad. You should go home.
====
2752
I wish you a safe journey.
====
2753
Is there anything else I should know?
====
2756
I wish to be an outfitter.
====
2759
I'd like to join the Smith's guild.
====
2765
The Queen knows you are consorting with the Imperials.
====
2767
[INTIMIDATE] Who needs proof when I can just kill you?
====
2772
Tell me about your village.
====
2773
Your mages "asked the forest?"
====
2774
Why have Imperials invaded?
====
2775
[INTIMIDATE] Your tongue is going to get you into trouble. I think I'll cut it out for you.
====
2777
Join the Dominion and you can see it first hand.
====
2780
And if the Infernal Device is not destroyed?
====
2786
Yes. What can I do to help?
====
2788
I wasn't able to complete the Ritual of Unlife.
====
2789
He's trying to get into Kragenmoor and has asked for your help.
====
2790
Gads Sulres is demanding payment from merchants coming into Kragenmoor.
====
2798
You need to stop working for these bandits.
====
2802
What is the Red Rook mission?
====
2803
Why are you working for the Red Rooks?
====
2807
Stumptown Camp is expanding north. Barkbite is scheduled for demolition in two days
====
2809
You mean to intimidate an Imperial? Beg me to spare your children.
====
2811
You rule a kingdom of dirt. Bow before your Imperial superior.
====
2813
Wood Orcs cannot compare to us Imperials. What have you conquered?
====
2814
I've brought you Sakoth-ja's paw.
====
2820
I wasn't able to complete the Ritual of Unlife.
====
2825
Where can I get a mandrake root?
====
2837
Don't you think it a bit callous to kill your own sister for a ring?
====
2839
I'm not going to kill a helpless Dunmer, corprus-maddened or not, to retrieve a trinket.
====
2841
What's happened at Leaftower?
====
2842
Why's an Altmer commanding Bosmer?
====
2843
What's happened at Leaftower?
====
2855
Is there any way I can help?
====
2857
What do you need me to do?
====
2860
I'll need to start the process over.
====
2865
I hear that unfortunate things happen to merchants who trade outside of House Dres.
====
2871
Let me put it more simply, then.  Trade exclusively with Dres or suffer the consequences.
====
2877
I hear that unfortunate things happen to merchants who trade outside of House Dres.
====
2881
Where can I find your Rucksack?
====
2882
Where can I find your Necklace?
====
2883
Where can I find your Rucksack?
====
2884
Where can I find your Necklace?
====
2887
[Intimidate]  I didn't bring you anything.  Get going, before I make you go!
====
2893
The winds take us ashore at death's door...
====
2895
"- long voyages ahead, that we agree!"
====
2901
"And forever your life is one of unrest!"
====
2907
What do you want me to do?
====
2909
Right. Here's a few coins so you can get more "music."
====
2913
I'll destroy the crystals.
====
2915
Perhaps some coins will make the world stop spinning.
====
2920
I could pay for "just one more," if you could tell me where to get it.
====
2925
Why is the Lion Guard here?
====
2927
I have something you'll like. It's a... blackbird.
====
2931
It doesn't matter. You must be stopped.
====
2950
I'll give the Red Rooks plenty to worry about. You're free to go.
====
2951
I will kiss you, and free you from your curse.
====
2963
What has happened in Camlorn?
====
2965
When did the Thornvenom become violent?
====
2969
Why do you refer to yourself as "we"?
====
2974
Don't try and trick me with nonexistent treasure.  Get back in your bottle.
====
2993
Fine. Let's advance the quest step and enter a different conversation!
====
2997
Let's go to the end of the quest!
====
2998
We are now in the conversation ether!
====
3003
No. I'm going to return what you stole from its rightful owner.
====
3010
I found an old skull. Is it yours?
====
3014
Do you know whose horn this is?
====
3016
What do you mean, their true forms?
====
3019
What burden do you speak of?
====
3021
Tell me about you and Alena.
====
3022
I found an old skull. Is it yours?
====
3023
You said the Argonians caused the eruption?
====
3031
You knew the Blacksap were nearby?
====
3034
Why did they want prisoners?
====
3035
You knew the Blacksap were nearby?
====
3038
Go or I will make you go.  All sick people should be quarantined to protect the well.
====
3045
[THREATEN] You'll leave her alone. Now.
====
3048
[CHARM] If you have no way of paying off your debts, what are your other choices?
====
3057
Tell me more about Ordinator Vusara.
====
3062
I will do everything I can to stop you.
====
3067
Are you troubled by dreams?
====
3069
Don't you think you're being a bit paranoid?
====
3073
Do you want to go with your father?
====
3081
Yes. I want to become a werebeast.
====
3082
What solution do you propose?
====
3087
Actually, no. I won't do it.
====
3088
You will not harm these people.
====
3090
The Ordinators plan an attack on your people! This is why I warn you.
====
3096
What is the Werereaver supposed to do?
====
3098
Gather your troops and attack Prince Gelthior in the north.
====
3109
I don't care about any "Huntress."
====
3115
Thank you. I'm rather parched.
====
3119
The Huntress worships Hircine.
====
3127
What type of ceremonial events?
====
3132
You aren't part of House Dorell or House Montclair. What concern is this of yours?
====
3133
Yes, I will fight for House Tamrith.
====
3134
I thought you and Dorell were allies.
====
3140
You are dead, and I am not your love.
====
3141
How can I put you to rest?
====
3142
You are dead, and I am not your love.
====
3145
Has House Dorell responded to Montclair's treason?
====
3146
I will fight for House Dorell.
====
3158
Why did Merovec build his castle here?
====
3160
Why did they bury you on the cliff?
====
3161
Why are you interested in the murals in these ruins?
====
3168
What will happen when you're free?
====
3171
No, you should return to Oblivion.
====
3173
What will happen when you're free?
====
3174
Your shovel? You're surrounded by the undead!
====
3176
You are right. It is too dangerous to let you live. I will honor your wishes.
====
3182
You want us to prepare to charge the Orcs' ranks?
====
3187
You really have no idea what the Bloodthorn cult intends?
====
3195
What did these creatures want with you?
====
3196
Blood fever? What is that?
====
3197
<<1>> wants me to slay them before they can be rescued.
====
3199
What can you tell me about the others in the cages?
====
3200
Tribal Sage! I claim you for the Mireblossom Tribe. Come with me!
====
3208
What kind of necromancy is in Camlorn?
====
3211
This is a common practice?
====
3214
What happened to Sir Sofia?
====
3223
What can you tell me about Becca?
====
3225
Where did you get the log?
====
3226
So you don't need any help?
====
3227
Where did you get the log?
====
3229
Can you give me your blessing?
====
3231
Can you understand me at all?
====
3234
I saw you were one of the undead.

You were like the fiends who have overrun this place.
====
3235
I saw you were one of the undead. 

You were like the fiends who overrun this place.
====
3237
Aren't you going to leave?
====
3250
She knew you. She paid you to protect her.
====
3253
Turn yourself in to the Crosswych Guard.
====
3255
I'm ready. Plant the banner.
====
3262
What else can you tell me?
====
3266
Tell me more about the spiders.
====
3275
What would you need to restore it?
====
3278
The inscription on your grave is weathered and unreadable. May I have your name?
====
3286
When did you start talking?
====
3287
Perhaps this journal entry will clear things up.
====
3288
"Blood of betrayal! We knew the price of immortal life would be steep ...."
====
3289
Yes, I will pour it on your roots.
====
3290
Trust me, it's for the best.
====
3291
You should see this journal page.
====
3292
You killed someone to become an immortal?
====
3300
<<1>> is dead. Who are you?
====
3304
Your son died defending Crosswych Mine. He wore this necklace.
====
3311
I seek the Lost Ark of the Covenant.
====
3334
<Activate the steam centurion.>
====
3335
Does this arguing bother you?
====
3336
What is this arguing about?
====
3337
We need to close the portal. The Daedra are destroying the estate.
====
3338
It doesn't matter. No one deserves this. What are the cultists doing here?
====
3347
Attelus Tharn?  Who's that?
====
3350
Elden Seed?  What is that?
====
3356
I intend for things to go badly for Gavendien soon. You don't want to be here when that happens.
====
3362
Are you concerned about a threat from the west?
====
3369
Where can I get this water blessed?
====
3374
This murder offended the spirits?
====
3375
What is this ancient covenant?
====
3379
Quite true. Here's one of their weapons.
====
3380
No covenant has been broken. The Nords slaughter the mammoths, not the Bretons.
====
3390
One who fails their duty does not deserve to live. Take your blade and end yourself honorably.
====
3393
Quit feeding off of others. You must learn to gather your own food, teach yourself to hunt and fish!
====
3396
Run away! Begin a new life. Your bloodline should not make you a prisoner of destiny.
====
3404
He seems unnaturally smitten with you.
====
3405
What did you have in mind?
====
3412
What's the situation here?
====
3419
The fights are to the death?
====
3428
I seek the Lost Ark of the Covenant.
====
3432
Your leg doesn't look that bad.
====
3433
What is it you want me to do?
====
3446
Noleon Velain told me that Azura will save Gavaudon.
====
3449
Your ancestors are giants?
====
3452
What do the mercenaries want with your farm?
====
3454
Where did all the crocodiles come from?
====
3462
What can you tell me about yourself?
====
3464
Why are you so loyal to the Orcs? They're holding your family hostage.
====
3480
Attelus Tharn? Who's that?
====
3482
Elden Seed?  What is that?
====
3483
Attelus Tharn?  Who's that?
====
3495
You admit to giving people a plague?
====
3502
Who are these people she made sick?
====
3504
You're working for the Rooks?
====
3512
Why did Colovians live in Haven?
====
3514
They're being forced to work for the Imperials?
====
3519
Tell me about the Skull-Cracker.
====
3523
How will you accomplish this?
====
3526
That cut doesn't look too bad.
====
3529
Tell me more about Haventown.
====
3531
Tell me more about The Bonebarrow.
====
3532
Tell me more about Haventown.
====
3536
How did the Skull-Cracker respond?
====
3537
How can we stop the ogres?
====
3538
The tower's made of bones?
====
3539
If the Imperials had a necromancer, why build the Infernal Device?
====
3541
The tower's made of bones?
====
3542
What can you tell me about the Sload?
====
3543
Why would a Sload work with the Imperials?
====
3545
Why would someone kill Mathias?
====
3548
I have some other questions.
====
3553
If the Imperials had a necromancer, why build the Infernal Device?
====
3555
Why didn't you close the tunnel?
====
3557
I'll protect you from the Blackmaul.
====
3561
Why do you want me to gather food for your dead wife?
====
3562
Five days! Why haven't you buried your wife?
====
3565
Tell me more about your companions.
====
3566
Where are the Ayleids now?
====
3567
I want to know more about the Ayleids.
====
3568
Where are the Ayleids now?
====
3571
Your father is dying. He just wants you to be there for him.
====
3573
Actually, she has rejected the temple.
====
3579
You should know: he's poisoned himself.. He's going to die soon, whether you're there or not.
====
3580
Who would want to murder Mathias Raiment?
====
3581
Where were you when Mathias Raiment's body was found?
====
3582
Who would want to murder Mathias Raiment?
====
3583
Where were you when Mathias Raiment's body was found?
====
3584
Do you think there's a connection between the recent murders?
====
3586
Who would want to murder Mathias Raiment?
====
3591
Is there no other place to go?
====
3592
Where were you when Mathias Raiment's body was found?
====
3593
Do you think there's a connection between the recent murders?
====
3594
Who would want to murder Mathias Raiment?
====
3596
How can I break the spell?
====
3602
This "trinket" may implicate the Blackmauls. Aren't you concerned about the men who murdered her?
====
3608
Tell me about House Indoril.
====
3609
Tell me about this "ascended sleeper."
====
3613
Give me the pickaxe for your family's sake if not your own.
====
3619
He wants to end your engagement.
====
3624
He does love you, but he's been conscripted to go to war.
====
3625
I'll help. What's your plan?
====
3627
Believe what you want. Savard no longer loves you.
====
3639
I want to sell some goods under the table. I heard you might know something about that.
====
3640
I'm not sure if I want to go through with this.
====
3641
A finger? You think she'd believe you were dead if I brought back a finger?
====
3644
On second thought, I'd rather not chance it.
====
3645
I doubt it. Time for you to die.
====
3646
If you insist. I'll make the cut swift.
====
3647
I'm ready plant the banner.
====
3659
You are lying. I accuse you of the murder!
====
3660
Do you know anything about Mathias Raiment's murder?
====
3663
She asked me to poison your wife.

She's with child, and she wants to be with you.
====
3666
Sure, I can deal with a few zombies!
====
3674
How much longer do you think the quarantine will be in effect?
====
3675
Is a natural resistance possible?
====
3676
Tell me about this disease.
====
3677
Tell me about House Hlaalu.
====
3679
What house do you belong to?
====
3681
I'm here to help you. Mathias sent me.
====
3683
Tell me about the kidnappings.
====
3684
Why do you feel more useful here?
====
3685
How long has the quarantine been in effect?
====
3686
How long have you been doing this?
====
3687
Is a natural resistance possible?
====
3688
Tell me about this disease.
====
3690
Tell me about House Hlaalu.
====
3691
What impact has this disease had so far?
====
3693
Tell me about House Hlaalu.
====
3694
What do you think happened to her?
====
3695
How many others are missing?
====
3703
If your father surrendered, why was Aphren's Hold destroyed?
====
3705
What happened to Princess Mira and the rebels?
====
3706
General Godrun sent me here to help.
====
3709
Can you tell Princess Mira now?
====
3711
Where can I find your sword?
====
3715
I wasn't able to complete the Ritual of Unlife.
====
3721
Do you know where he might be?
====
3722
Why can't you look for her?
====
3723
Where do you think they've taken her?
====
3724
I wasn't able to complete the Ritual of Unlife.
====
3725
Why did you separate from your family?
====
3726
Why don't you deliver it yourself?
====
3727
Why did you separate from your family?
====
3729
It is true. She gave me her insignia and asked me to destroy it.
====
3731
She lies in the hills north of here, dying of her wounds.
====
3736
And now Skull-Cracker seeks revenge.
====
3737
Why would Skull-Cracker follow you?
====
3741
Are you going to do something about the murders?
====
3743
Are you not concerned with the murders in Wind Keep?
====
3745
Are you concerned spies murdered the citizens of Wind Keep?
====
3752
Why did House Hlaalu appoint a Nord to the Council?
====
3757
Why are you still here? The mercenaries have already picked up their gold.
====
3759
[PERSUADE] You're dying anyway. It's one last gesture of greatness.
====
3772
A healer is threatening me with violence? 

The poison is already tainting your mind.
====
3773
I'm sorry. Your presence in <<1>> is a danger to us all. I must inform Dirdren of this immediately.
====
3775
I don't think that's safe. You should be removed  from <<1>> immediately.
====
3778
What's this obsession you mentioned?
====
3780
He's dead, Scarlette. He died while closing the Merge and getting us out of there.
====
3784
What do you mean, half-breeds?
====
3785
What happened after Skull-Cracker killed your brother?
====
3786
He wanted me to tell you he loves you.

Both he and Andali are well taken care of.
====
3794
What were you asked to do?
====
3810
Let's get you out of here.
====
3816
He's been conscripted to go to war.
====
3822
What did you learn about the cultists?
====
3824
Do you know how to fix them?
====
3825
Are you asking me to kill for you?
====
3831
Where can I find the shadow of the knight?
====
3832
Where can I find the shadow of the thief?
====
3833
Where can I find the shadow of the knight?
====
3850
What do Ashlanders have against the Houses?
====
3852
Where did you take the eggs?
====
3858
What about the flag of truce?
====
3860
Where's the flag of truce?
====
3883
How did you get down here?
====
3886
Tell me about the troubles here.
====
3887
Tell me about House Indoril.
====
3893
Vicious creatures of nightmare? Who told you that?
====
3901
I'm sorry. I'll find your wine
====
3905
Nightmare creatures? Where'd you hear that?
====
3906
Who told you all this? I'd like to hear their opinions.
====
3907
Did you hear this from Patriarch Leyden?
====
3911
How does Lady Diane like her wine?
====
3912
What happened at Pariah Abbey?
====
3914
I never said there was a connection....
====
3915
Remind me how to change the wine's taste.
====
3919
What happened at Pariah Abbey?
====
3922
I don't think so. Arm yourself!
====
3926
Tell me about the Ascended Sleeper.
====
3927
Where did you say we were again?
====
3928
What message would you have me deliver to the Tribunal?
====
3932
He did seem to have many other lovers.
====
3935
What makes you suspect House Dres?
====
3939
Govyn says you're a spy from House Dres.
====
3940
He's asked me to kill you.
====
3941
I'm afraid it's time for you to die.
====
3947
You see the trouble it's caused. How about taking the eggs back to the dreugh pools?
====
3951
He obviously doesn't deserve you, but I don't think he deserves death.
====
3952
If you cared for him once, you should let him go.
====
3953
He did seem to have many other lovers.
====
3955
I have some questions first.
====
3957
I will help. What do I need to do?
====
3962
I know enough. Here is the Codex.
====
3967
What happened to your son?
====
3970
Leave, or they'll destroy you.
====
3972
You vicious, brutal coward!
====
3973
The Empire is finished, old man.
====
3976
This parley is over, then.
====
3983
Would this Scroll of Return help? I found it on Brother Hakam.
====
3991
He said he welcomes peace if you are willing to work together.
====
3992
Where would I find windflowers?
====
4022
I've stolen nothing. What I took belongs to no one.
====
4023
This necklace belongs to your mother?
====
4024
Who did you hear that from?
====
4025
Daedra? Who told you such a thing?
====
4027
Perhaps I'm a stranger willing to offer some silver for a straight answer.
====
4029
Why? Because this stranger is willing to pay you for your time.
====
4030
Who told you that? Patriarch Leyden?
====
4032
I can pay you for the information.
====
4034
How was he aiding the Vereansu?
====
4036
I must speak to the courier.
====
4038
What happened at Pariah Abbey?
====
4039
Have the Wayrest guards come to help you?
====
4040
What are you going to do with them?
====
4045
I can't let you steal these. I'll return them.
====
4046
How do I know the necklace belonged to your mother?
====
4047
Where did the dreugh come from?
====
4048
What happened here? Start from the beginning.
====
4049
Why do you need these Dreamless Potions?
====
4055
So how can I save your Abbot?
====
4061
Where can I find Serge Arcole?
====
4064
Do you have proof of this?
====
4066
What would you have me do? The fiend is already dead.
====
4068
Suppose I make it my business.
====
4069
Your baron's a murderer, and I'm going to expose him.
====
4074
What were you doing at the altar Melesi mentioned?
====
4075
Experiments? Melesi didn't mention experiments.
====
4078
Why are you so eager for me to leave?
====
4086
Ok, I will get a cure for you.
====
4087
No. For what you've done, you deserve to suffer.
====
4088
You seem genuinely sorry. I can bring a cure back for you.
====
4089
You were practicing necromancy?
====
4098
Then leave this place and never return.
====
4101
You should leave this place while you still can.
====
4104
Leave this place, before he takes his revenge.
====
4111
I found a sick follower of House Dres. He's also responsible for poisoning the Loqueach River.
====
4114
Answer me! Where were you taking your cargo?
====
4118
Who's your house really working for?
====
4127
What will we do with the staff?
====
4130
Tell me about the wildlife.
====
4134
What's the Story of the Bosmer?
====
4135
What are you going to do with the poison?
====
4137
You said the Spinners are "in" Green Time.
====
4139
How does telling stories work magic?
====
4140
What's the Story of the Bosmer?
====
4145
What do you mean, you and your sisters were one?
====
4166
If you don't tell me, your life is forfeit. The goblins will eat you.
====
4167
Who is the Midnight Phantom?
====
4173
I won't leave without the Balac.
====
4174
Tell me about the Maruhkites.
====
4177
Why are the goblins placing territory markers?
====
4178
Tell me about the shipwreck.
====
4182
I killed him, but his spirit is still trapped here.
====
4184
Tell me how to release them.
====
4185
Your curse turned him into a killer. He's trapped his wife's soul... and the souls of his victims.
====
4188
There should be enough scraps here. What do we do?
====
4191
That sounds good. What do we do?
====
4194
You think we can get the Goblins to leave?
====
4195
Where did the goblins come from?
====
4196
What's different about it?
====
4197
What will you do with a pardon?
====
4200
Why were the goblins chasing the thieves?
====
4201
She told me. In fact, she gave me this letter of pardon for when they come and arrest you all.
====
4202
What's so different about this shipment?
====
4205
Can I have the letter of pardon?
====
4206
Why don't you have some more? You don't seem too busy.
====
4207
I want the letter of pardon.
====
4211
I'm not judging you. I'm just trying to help.
====
4213
Do you have to answer every question with another question?
====
4219
Can I have the letter of pardon?
====
4220
He's alive, but he's still being held
====
4224
Valoria said you can help us
====
4234
Why should I fight for you?
====
4236
How is that connected to the Mabrigash?
====
4241
Why were you ordered to steal the goblin totems?
====
4243
Tell me about their leaders.
====
4244
Are you the only ones to get out?
====
4245
Tell me about their leaders.
====
4246
Your men have been acting violently. In fact, they even attacked me!
====
4248
No. He hasn't given me anything.
====
4251
You sent me to the overlook to investigate Gharvin.
====
4253
You sent me to the overlook to investigate Gharvin!
====
4255
Regardless, I was sent to notify you.
====
4256
I'm sorry. That's all the information I have.
====
4258
I was more curious about eastern Gavaudon.
====
4259
I was more curious about southern Gavaudon.
====
4260
I was more curious about eastern Gavaudon.
====
4262
What happened to your husband, Nythis? I just spoke to him!
====
4266
How does it control the Daedra?
====
4268
Maybe I should hurt you instead. Pay up.
====
4269
Surely you held onto some gold for emergencies.
====
4270
I'll ask him to give you a break.
====
4274
Magic placed upon me? What are you talking about?
====
4275
I killed the guard because they attacked me! I came to you because of Gharvin!
====
4278
You'll not get away with this!
====
4281
Why is the Book of Circles so important?
====
4287
What do you know about the Wayrest Strangler?
====
4288
How do I stop the Wayrest Strangler?
====
4290
Can you tell me more about the trap?
====
4292
Do you know where Destane is?
====
4296
Why do you think Hosni would lie about the sapphire?
====
4298
What can you tell me about the shehai?
====
4300
I defeated the champion at Hammerdeath.
====
4301
You're putting your future at risk just by staying here.
====
4302
Where could I find the wine?
====
4305
Have you seen their leader?
====
4306
Tell me about this "ascended sleeper."
====
4315
What do you use the beetles for?
====
4320
Where did the goblins come from?
====
4323
Who is the Midnight Phantom?
====
4326
Is Ahtah's Book of Circles special?
====
4327
What makes this Book so powerful?
====
4330
Tell me about the Vereansu tribe.
====
4331
Tell me about the Vereansu Tribe.
====
4332
Tell me about the murders.
====
4339
What can you tell me about the Matuul?
====
4342
I found it on one of the corprus.
====
4346
What can you tell me about the Matuul?
====
4352
Where can I find <<1>> for her tiara?
====
4355
Do you know where Ranae is?
====
4356
What can you tell me about Galnis?
====
4357
Do you know where Ranae is?
====
4359
Where can I find <<1>> for the sapphire?
====
4360
Where can I find <<1>> for her tiara?
====
4361
Have you seen a girl named Ranae?
====
4362
Do you know where Ranae is?
====
4364
What can you tell me about the Nethryn family?
====
4367
Do you know where Ranae is?
====
4369
What are the Vereansu doing here?
====
4370
What sort of spell is the Farseer casting?
====
4373
Your presence is more of a danger than a boon to these people.
====
4374
Why isn't anyone allowed back there?
====
4375
I don't question your intent, only your results.

You must leave. You've endangered all of Deshaan.
====
4377
Yet you curse them with your presence.
====
4378
Will you really attack me if I go back there?
====
4379
Why isn't anyone allowed back there?
====
4382
What will become of the diseased?
====
4383
What will become of this place?
====
4384
There is a Mender here who carries the disease.
====
4388
What do you know about this manifest?
====
4393
What happened to the Dwemer?
====
4403
He's spying on a camp of Vereansu Ashlanders.
====
4405
What can you tell me about Uvela Modryn?
====
4406
You should leave here while you can.
====
4409
What's happening in the mine?
====
4412
Where's your daughter now?
====
4413
Do you want me to cut you free?
====
4422
Tell me about the Mabrigash.
====
4428
He was recently bethrothed to Adima, the leader of the Supernal Dreamers.
====
4432
What will become of this place?
====
4437
What are the creatures in the valley below?
====
4441
Where can I find these kwama?
====
4447
I'm no different from any other acolyte.
====
4460
Can't you send your own men to pick up the shipment?
====
4472
Do you know a Dunmer named Andalas?
====
4474
None taken. What can I help you with?
====
4475
How do you know he's not crazy?
====
4476
Do you know where he went?
====
4477
How do you know he's not crazy?
====
4479
Why did you have me repair the charm?
====
4482
How was the charm destroyed?
====
4483
There's someone who wishes to speak to you.
====
4484
He wishes to speak to you.
====
4487
So why do you believe Duke Nathaniel is going to replace you?
====
4488
How did you offend Duke Nathaniel?
====
4496
Were you still alive when you were put in the coffin?
====
4500
Tell me about Moric Nirine.
====
4503
How do you know Grul uses poison?
====
4506
You cut out your master's heart?
====
4508
Think of the odds. Think of the profit from those wagers.
====
4517
I'm not running. Get Grul out here.
====
4527
Let's talk about the evidence I might find in Kellisa's study.
====
4531
What kind of evidence are you looking for?
====
4532
What happened to your husband?
====
4536
What happened to your sister?
====
4537
What happened to your husband?
====
4539
What was he doing in Aldsotha?
====
4541
Is it still necessary to close the gateway?
====
4544
How do I get under the school?
====
4546
On the Last Master Wizard...
====
4550
Where can I find the poison?
====
4552
Where can I find the cask of wine?
====
4553
Where can I find the poison?
====
4554
Where can I find the cask of wine?
====
4556
Why don't you destroy House Dres?
====
4557
Could you explain what I need to do?
====
4559
Not if I kill him first. I'd bet my life on that.
====
4561
What plagues this village?
====
4564
It can't gnaw my head off when it's dead. I'm going to kill it.
====
4567
What sort of sign will these wards give me?
====
4573
I found an old skull. Is it yours?
====
4578
What intentions with Ingride Vanne?
====
4580
Why are they poisoning the guar?
====
4586
Yes, tell me what I need to do.
====
4587
Yes. Just tell me what I need to do.
====
4589
Yes. She thinks she's discovered a cure for the rabid alits.
====
4592
Tell me about the first Deadra the cultists summoned.
====
4593
<<1>> already suspects you and sent me to kill you.
====
4594
What is going on up in Gil-Var-Delle?
====
4597
I can finish your mission, but you need to leave here immediately.
====
4599
Your wife feared Sir Hughes and the Knights of the Flame were plotting against her.
====
4602
Sir Hughes has gone mad. He murdered the Duchess.
====
4604
Tell me about the first Deadra the cultists summoned.
====
4609
Are you sure this will work?
====
4612
Yes, she thinks she discovered a cure for the rabid alits.
====
4615
Why do people think they're haunted?
====
4617
What do you mean? Why am I here?
====
4623
What if I use them in the wrong order?
====
4627
Will Llevu Merivu's method work?
====
4632
Are you sure this will work?
====
4634
I've heard rumors that he may be a thief.
====
4635
It's a deal. Take it and go.
====
4638
Why would a high-ranking official want me dead?
====
4641
I want to trust you, but how can I be sure you won't try to kill me again?
====
4646
What must I do to get those orders?
====
4650
I'm not the mercenary you hired.
====
4656
I'm sorry. I must have mistaken you for someone else.
====
4659
The Morag Tong wants you dead. I'd suggest you leave Deshaan and never come back.
====
4662
No, I don't want to hear a song. People want you dead. 

Leave Deshaan. Now.
====
4665
Do you need help with anything?
====
4666
Who wanted you to go to the temple?
====
4667
Where are the infected come from?
====
4671
I've also heard he may be a Mournhold agent.
====
4676
Tell me what you know about this toxin.
====
4682
Can I just wake up Rozenn and flee?
====
4683
Have they summoned other Daedra?
====
4684
Can I just wake up Rozenn and flee?
====
4685
Who wanted you to go to the temple?
====
4686
Where did all the infected come from?
====
4688
Tell me about the last Daedra the cult summoned.
====
4689
What do you mean, "unmake?"
====
4697
I wish to fight the Dark Seducer.
====
4703
Where did they all come from?
====
4707
Why do people think they're haunted?
====
4708
Tell me about the first Deadra the Supernal Dreamers summoned.
====
4709
Tell me about the Supernal Dreamers.
====
4710
Tell me about the first Deadra the Supernal Dreamers summoned.
====
4711
How did the Patriarch insult you?
====
4712
Where is the Patriarch now?
====
4718
What do you have against House Dres?
====
4722
What happened to the rest of your workers?
====
4723
What happened in these ruins?
====
4724
I will make sure he pays for his crimes.
====
4730
What can you tell me about this amulet?
====
4734
Why do they cease functioning?
====
4736
How can you alter reality with sound?
====
4738
Maesar's ledger mentioned the drop-off point will be at the "Spire Mountain Gap".
====
4739
What makes them difficult to understand?
====
4741
I cannot. 

I must destroy it.
====
4743
What can you tell me about this amulet?
====
4746
Maesar's ledger mentioned the drop point is at the "Spire Mountain Gap".
====
4747
What should I do with it if I can find one?
====
4749
Is there anything he can do to make amends?
====
4751
I'll tell Irne that you'll give him the money you have.
====
4760
Govran will pay you. Keep your end of the deal and let him out.
====
4761
I'll let Valentin know that Govran will remain in custody.
====
4762
You said you'd drop the charges if he paid you.
====
4770
Is there no way to stop him?
====
4772
Who is responsible for the Shad Astula disaster?
====
4791
Why did House Hlaalu appoint a Nord to the Council?
====
4793
Any suggestions on which villagers to approach?
====
4799
You seem nervous. What's wrong?
====
4800
What were you doing at the altar Melesi mentioned?
====
4801
Experiments? Melesi didn't mention experiments.
====
4802
You were practicing necromancy?
====
4803
Then you will have him executed, Your Grace?
====
4806
Let him live. He wasn't in his right mind.
====
4808
How will you handle Tormal?
====
4817
Tell me more about the necklace.
====
4818
Tell me about the shipwreck.
====
4820
Tell me more about the necklace.
====
4827
Recover? So he's still alive?
====
4830
What's happening in the mine?
====
4831
What do you want to know from me?
====
4835
How do you fit into all this?
====
4844
Do you know where your father is?
====
4847
What was the Four Score War?
====
4850
Does the Dominion have any ideas why the Imperials would go after him?
====
4853
Could you explain what I need to do again?
====
4854
How do I get under the school?
====
4860
Tell me about the Mabrigash.
====
4874
How long have you been here?
====
4875
Talents? What do you mean?
====
4879
King Ranser killed everyone?
====
4880
Your beloved died in the first attack?
====
4882
How long have you been here?
====
4883
Tell me more about the animals.
====
4885
Place the rune on the artifact
====
4887
The Balac is at the Canulus Refuge?
====
4889
I'm sorry, but your father is dead.
====
4892
Farah, was your father protecting something? It's important that we know.
====
4894
She's fine, but your father died trying to protect something. Any idea what that was?
====
4900
Place the propylon index in the obelisk
====
4902
Never mind. I know enough. Here is the staff.
====
4904
I know enough. Here is the staff.
====
4908
The Treethane is dead. He died protecting what the Imperials stole, so I know it must be important.
====
4911
I'm sorry. You're father is dead.
====
4916
Why are you investigating the Blacksap Bosmer?
====
4924
Yes, here is your payment.
====
4926
What else can I do for you?
====
4935
What if she doesn't know anything?
====
4944
Explain the options again.
====
4949
You must learn to be strong. Overpower your foe with the strength of your weapon.
====
4950
What will you need to train?
====
4969
Have you told your commander this?
====
4971
Why are you concerned about your Warmaster?
====
4974
Tell me about Vonov Sarturus.
====
4986
I'd like to talk about something else.
====
4987
How does Davon's Watch fare?
====
5002
You said you were with Marthe that night?
====
5006
I'll tell Farmer Gaercroft what's happened.
====
5015
That doesn't sound like a "mine."
====
5017
Who are all the thugs outside?
====
5020
This doesn't seem like a "mine."
====
5029
You're right. The Singer is the true threat.
====
5033
Did you try to rescue your sisters?
====
5035
What happened to the crew?
====
5045
What are the Ministers doing?
====
5048
Did you deserve to be hit?
====
5049
You said she locked you up for that.
====
5054
They should be here very soon.
====
5062
Don't worry. I'll hold them off.
====
5065
The Minister of War believes she should be Regent as Evermore is on the brink of war.
====
5068
It doesn't matter. Prepare for combat!
====
5070
My mind is made up. Prepare for combat!
====
5073
Why have you turned on your fellow Reachmen?
====
5075
Who is your choice for Regent, then?
====
5079
What do you know about the graverobbers here?
====
5081
Have you tried to reason with them?
====
5083
What have you done to contain it?
====
5085
Why haven't you asked for aid from the Great Houses?
====
5087
I'll take your message myself. I'll make sure they listen.
====
5091
You are the right choice. I will be your champion.
====
5097
Who is your choice for Regent, then?
====
5101
No, but her father wanted to hear from her.
====
5106
Very well, but I must inform the ordinators.
====
5107
What happened to the crew?
====
5108
The Queen authorizes you to release the Minister of War.
====
5110
Her Majesty authorizes you to release the Minister of War.
====
5112
We should leave this dungeon now.
====
5114
There isn't a cure. They say Boethiah keeps them healthy.
====
5116
There's no cure. They say Boethiah keeps them healthy.
====
5118
She's waiting at the entrance to Othrenis.
====
5120
House Redoran believes the Orlishkaarn Ashlanders are responsible for this disease.
====
5121
Why do you believe House Dunmer is at fault?
====
5123
You can guess whatever you like.
====
5124
The House Dunmer worship false gods?
====
5129
Let's assume we have a deal.
====
5131
House Dunmer worships false gods?
====
5140
I make no pacts with creatures like you, but perhaps we have an understanding here.
====
5145
Then may I have your permission?
====
5147
<<1>> is the Viridian Sentinel?
====
5155
What offerings do I need to summon the spirits?
====
5157
Tell me about the Crusher.
====
5160
What do you think was in the crate?
====
5161
What do you think was in those crates?
====
5162
What do you think was in the crate?
====
5164
What happened to the mudcrabs?
====
5165
What do you think was in the crate?
====
5166
What's happening to the mudcrabs?
====
5167
What do you think was in those crates?
====
5168
What are the mudcrabs doing?
====
5169
What do you think was in the crate?
====
5170
They're from the cliff racers surrounding your fort.
====
5172
Where are the supplies now?
====
5174
So the disease is present in Emberquay?
====
5175
What does this mean for Emberquay?
====
5182
Explain the options again.
====
5183
So the disease is present in Emberquay?
====
5186
What exactly do you plan to do?
====
5194
Tell me about the Tribunal Temple.
====
5198
What does this mean for Emberquay?
====
5202
Why doesn't he send more guards with the shipments?
====
5203
I can only promise to speak to <<1>> on your behalf.
====
5204
<<1>> demanded to know who did it, but no one has claimed responsibility.
====
5207
I'm still willing to help.
====
5212
I found it in the wreckage of a wagon outside the fort.
====
5214
No, I found it in the wreckage of a wagon outside the fort.
====
5216
I found it in the wreckage of a wagon, actually.
====
5233
How was King Eamond killed?
====
5237
If you become a werewolf, you'll be immune to plague.
====
5238
What accusations were made?
====
5240
Was the Redoran Hortator not alone?
====
5241
What accusations were made?
====
5242
Did you call Gurles Edier the Sentinel?
====
5244
What about the House Dres Hortator?
====
5245
Is it a surprise that no one claims responsiblity for it?
====
5247
What about the House Dres Hortator?
====
5252
If you become a werewolf, you'll be immune to plague.
====
5261
Then go talk to Moric Kerbol at the Mill.
====
5262
Then accept the cure and return to Evermore.
====
5273
Then go talk to Moric Kerbol at the Mill.
====
5275
He said the Orlishkaarn took prisoners. He said they might still be alive.
====
5278
I will. Now let me undo your bonds.
====
5282
No, he didn't. What will happen?
====
5283
How can you be sure that's what they'll do?
====
5286
Why would they tear it down?
====
5289
I'll tell <<1>> you won't leave.
====
5294
What can we do to gain your blessing?
====
5295
What can you tell me about the locket?
====
5301
They died in the same flood. You have no reason to worry.
====
5302
The invasion is long over.
====
5303
This isn't right. You know it.
====
5306
House Redoran believes the Orlishkaarn Ashlanders are responsible for this disease.
====
5307
Tell me about the missing Hortator.
====
5311
Where can I find a "legendary" beast?
====
5316
Any other suggestions where I can look for help?
====
5318
So the apothecaries are selling false medicine?
====
5319
Did you find the right ingredients for the curative tincture?
====
5325
Where can I find the sea slugs?
====
5326
Where can I find the mercenaries?
====
5329
I can assure you she's fine.
====
5330
Do you have your papers or not?
====
5331
A feverish addict gave it to me. He believes it carries the disease.
====
5332
Can you examine it for abnormalities?
====
5334
So your leader will never know?
====
5336
Where is your "Great Father"?
====
5338
What is wrong with the forest now?
====
5339
Here are the ingredients you asked for.
====
5340
You should make an escape attempt.
====
5343
What should I do with them?
====
5347
Did you find the right ingredients for the curative tincture?
====
5351
The Imperials took the chief's son captive.

That's why the Orcs fight for them.
====
5352
What should I do with them?
====
5353
What's a sulphuric mushroom?
====
5358
You fought them at the garrison, didn't you?
====
5361
The chief's son is dead. This Orc has told me this.

The chief doesn't know.
====
5364
I speak on behalf of <<1>>. The Imperials have told him of your son's murder.
====
5371
If you don't leave, Malumud will kill you. You were selfish. You endangered everyone. You should go.
====
5374
What would you have me do?
====
5376
I don't know of the poison you speak of. What happened to your son?
====
5378
<Examine the medical implements.>
====
5385
They might not execute you.
====
5386
I've heard that the Imperial supply lines were destroyed.
====
5389
I believe it could carry the infection.
====
5390
I met him in one of the houses nearby.
====
5391
Yes, he did mention fever dreams.
====
5395
I will leave your village now. My work is done.
====
5398
Can't the Great Father name someone leader?
====
5414
Why did you bring her to Gurles?
====
5415
So you believe Gurles can cure her sickness?
====
5420
How do you "commune" with a coral?
====
5421
Why don't we destroy the coral?
====
5422
How do you "commune" with a coral?
====
5424
I'll follow you. I'll keep you safe.
====
5430
Where can I gather more silver bark?
====
5436
Why didn't you tell Captain Renoit about this?
====
5438
Why didn't you tell the soldiers how your brother was cured?
====
5441
Where can I find these graves?
====
5443
Where can I find the Ashbane?
====
5453
I must speak with her. No one else.
====
5454
She's dangerous, and must be put down. Let me into her room.
====
5457
She won't get better. You know that as well as I.
====
5458
She's dangerous, and must be put down. Let me into her room.
====
5461
I thought your son needed it.
====
5463
I can't let you have it, but I won't report you... if you fight your addiction.
====
5464
I found an invoice with her signature attached.
====
5465
I have these papers with your signature.
====
5468
Yes,  he initially sent me to investigate.
====
5473
I'm sorry, but I must inform one of the Ebonheart authorities about this.
====
5476
At the Desert Waters Inn. It's near the northeast gate.
====
5477
Then go to the Desert Waters Inn. It's near the northeast gate.
====
5478
You sound … prepared. You should head to the Desert Waters inn.
====
5479
I think that's likely. Head to the Desert Waters Inn.
====
5480
Then they could use your skills at the Desert Waters Inn. It's near the northeast gate.
====
5485
We can provide arms. Are you willing to watch others die for your freedom?
====
5488
Oh, you're a coward? You should have just said so.
====
5494
She seems large for a "baby."
====
5498
Isn't slavery legal in the Ebonheart Pact?
====
5499
There's an Argonian outside who claims the Dres still sell her people.
====
5500
Isn't slavery legal in the Ebonheart Pact?
====
5501
What does the affliction have to do with the situation here?
====
5503
Who or what is a Hortator?
====
5504
Are you warring with the Orlishkaarn?
====
5505
Who or what is a Hortator?
====
5508
Alena wants to know where her son is.
====
5526
Why were there so few guards?
====
5529
You were all enslaved by House Dres?
====
5530
Why were there so few guards?
====
5534
Tell me more about the mountain tail.
====
5535
Do you have any advice for killing Curio?
====
5536
Guards are everywhere. Is there an easy way to get around the town?
====
5539
She was injured by Daedra, but I managed to cut a path through them so she could escape.
====
5543
Could you tell me more about open bounties?
====
5544
Tell me about the Akaviri.
====
5545
What happened during the great flood?
====
5546
Tell me about the Akaviri.
====
5547
Why is the coral a threat?
====
5552
Tell me more about Fort Threndr.
====
5553
Tell me more about the necromancer.
====
5554
Tell me more about Fort Threndr.
====
5556
Why can't you kill him alone?
====
5560
I killed several hostile creatures before I found you.
====
5572
Who are the Brothers of Strife?
====
5575
Who were the Brothers of Strife?
====
5578
Why are you leaving Stonefalls?
====
5581
Can you tell me more about those statues?
====
5582
How has it affected your family?
====
5591
I got it in the Gutter at a resident's camp.
====
5592
I'm afraid he's dead. He died trying to save someone from a skooma peddler.
====
5594
How did he end up in the Gutter?
====
5636
Who are the Supernal Dreamers?
====
5637
Who are the Spirit Wardens?
====
5643
Very well. I will kill you, Muzgu.
====
5644
I will get you a poison vial.
====
5646
Any cultist has earned that punishment. It is better than killing you.
====
5649
Are you a priest of the Tribunal?
====
5652
How do you plan to get my soul?
====
5654
How do you plan on getting it?
====
5655
<Kick him into the caldera.>
====
5661
You think the poor have smaller souls than you do?
====
5669
No. Don't take the poison. I'll sacrifice the cultist.
====
5676
I met Vusara at <<1>> and took her life to stop her ritual.
====
5677
Tell me about the Ordinator.
====
5678
I also discovered Teranos Dres was behind the increase of necromancey in Stonefalls.
====
5694
Tell me about the Ordinator.
====
5698
Why would I choose to hold my second roll?
====
5706
What can you tell me about the Orlishkaarn Ashlanders?
====
5707
Tell me more about Hortator Invil.
====
5708
What can you tell me about Senie?
====
5709
I've noticed no one in Senie is sick.
====
5710
What can you tell me about Senie?
====
5711
What can you tell me about the Orlishkaarn Ashlanders?
====
5713
Why is it called the Gutter?
====
5718
What does skooma do to you?
====
5719
Why are these spirits appearing now?
====
5722
Who are the "little ones?"
====
5724
What if I told the barkeep about this?
====
5733
Do you think the mountain will erupt?
====
5734
There's a keep on the volcano?
====
5735
Would an eruption affect Kragenmoor?
====
5736
Do you think the mountain will erupt?
====
5738
Why did your family disown you?
====
5739
Why are you in the graveyard?
====
5740
Why did your family disown you?
====
5741
Do you think the mountain will erupt?
====
5742
Uh... do you always eat your fish raw?
====
5743
Are you a fisherman then? I hope....
====
5744
Uh... do you always eat your fish raw?
====
5745
Do you think the mountain will erupt?
====
5746
The smoke moved against the wind?
====
5747
Do you think the mountain will erupt?
====
5748
What is a child of the river?
====
5749
Aren't crocodiles dangerous?
====
5750
What is a child of the river?
====
5753
What could have happened to Jaelcyk?
====
5754
Why target the Dres Grandmagister, instead of another noble house?
====
5756
What could have happened to Jaelcyk?
====
5757
I'm not familiar with this "patriarch."
====
5761
Why can't I take the package to Giden instead?
====
5763
Why do you want these records?
====
5766
What's that going to accomplish?
====
5767
All right. Give me the forged records.
====
5776
What would you like me to do?
====
5777
Why are these spirits appearing now?
====
5782
Is there a way to break the curse?
====
5787
This is wrong. You have to stop now.
====
5788
Stop now, or I'll make you stop.
====
5790
What are you doing to this body?
====
5793
What are you doing to that body?
====
5820
Why were you climbing this tower?
====
5824
How were the Dwemer arrogant?
====
5826
She's dangerous, and she must be put down. Let me into her room.
====
5827
She won't get better. You know that as well as I do.
====
5828
She's dangerous, and she must be put down. Let me into her room.
====
5830
She's dangerous, and must be put down. Let me into her room.
====
5838
Do you have anything to say... unofficially?
====
5847
What about those who don't worship the Tribunal?
====
5849
I'll never bring you a present.
====
5850
What do you want with these records?
====
5851
All right. Give me the forged records.
====
5852
Can you help me attack him?
====
5853
What is our plan of attack?
====
5859
Where is your "Great Father"?
====
5863
I found one dead and one intent on fleeing. However, you still have one loyal farmhand.
====
5865
What will you do without your farmhands?
====
5881
"Corners of the House of Troubles?"
====
5896
What can you tell me about Emberquay and the looters?
====
5897
Can't you do something about the looters?
====
5898
Did you say Mount Senie erupted?
====
5899
Inspections and quarantines?
====
5900
Is the disease a big problem here?
====
5907
Where can I find the prisoners?
====
5908
What should I do after I free them?
====
5910
What do you know of Calypsi?
====
5919
What are the mudcrabs doing?
====
5920
What's happening to the mudcrabs?
====
5921
What happened to the mudcrabs?
====
5923
I found an invoice with her signature attached.
====
5932
That's interestering, but...
====
5935
What business would that be?
====
5937
A skooma den? How is it obvious?
====
5941
What if I decide to help the Kagesh fight off your ordinators?
====
5946
What if the Dreugh won't come?
====
5957
<Examine the House Redoran seal.>
====
5962
What else can you tell me?
====
5964
Princess Elara is the Viridian Sentinel now?
====
5969
Princess Elara is the Viridian Sentinel?
====
5972
Why aren't they restrained?
====
5975
You're not from Stonefalls.
====
5981
Could the paper have been faked?
====
5982
What if the rumor isn't true?
====
5983
How do you know it was a Sentinel guard?
====
5996
Tell me about the Sand-born.
====
5997
Why don't you send your guards in to remove them?
====
6001
Why do you need the grubs?
====
6003
What is the "true calling?"
====
6010
Is there anything else I can do?
====
6012
<Remove the tile.> Success
====
6014
Of course. Did you see where they took him?
====
6018
Why do the guards feel the Shadowscales are to blame?
====
6022
Why does everyone believe the Shadowscales are guilty?
====
6024
Please, tell me what happened.
====
6030
Why are there so many dead down here?
====
6034
Azah went to the Impervious Vault. He says they're trying to tunnel in.
====
6036
No, a trader named <<1>>. He says he can bring more.
====
6039
It's true. Necromancers are trying to steal the Ansei Wards.
====
6044
The merchant <<1>>. He says he can bring more.
====
6047
Flin - Imperial whiskey. <<1>> says he can bring more.
====
6052
How did Owafa and the other children escape?
====
6053
What can you tell me about the necromancers who lived in Sentinel?
====
6054
Leave, or I'll make you leave.
====
6055
Will you be able to recover from this?
====
6057
After I free you, tell me what I can do to stop them.
====
6060
That's easy, there's an <<1>> nearby.  I'll do it!
====
6065
Can I ask you a few questions?
====
6067
You're going to marry him?
====
6068
Why were the Argonians immune?
====
6072
Why would they blame the Archeins?
====
6073
Is he not safe in the Town Hall?
====
6074
It's rumored the Archeins are responsible for the murders.
====
6079
What does the message say?
====
6082
Theft is unforgivable. Follow me to the guards… or die.
====
6092
I don't see how Devad could have caused these problems.
====
6093
I know Telenger. He asked me to come here.
====
6096
He is dead. I found these runes on his body.
====
6097
Where can I find the Mages Guild?
====
6098
Can you determine what the ritual was for?
====
6100
Who is that Shrine dedicated to?
====
6101
I don't see how Devad could have caused those problems.
====
6105
Someone placed rotten guar meat in the pool. That's not something the Gods would do.
====
6106
You're a fake. You lied to these people.
====
6108
I agree. These people are innocent.
====
6109
He believes the Argonian protesters killed the Dunmer Warden.
====
6112
And now you want me to keep quiet about all this.
====
6113
They express a deep hatred for "gold-skinned elves."
====
6117
He sent me to search their homes for evidence.
====
6118
You're a fake. You lied to these people.
====
6120
These spirits mistake your intention, and would do you harm.
====
6126
Is something wrong? You look... ill.
====
6127
So you'll trade with me for any lizards I capture?
====
6132
The Gods have nothing to do with this. You're just a madman.
====
6133
Does it say who this Prophet is?
====
6143
Take Artirinwe as sacrifice.
====
6145
I killed it, and I'm quite sure it was a crocodile.
====
6146
Quite dead. I found the package in its stomach.
====
6150
The Pellingares had him imprisoned for the crimes they commit. With your help!
====
6152
Take Artirinwe as sacrifice.
====
6158
Don't you have responsibilities?  You can't stay here forever!
====
6160
You can't keep this up...  you'll die!
====
6162
How do you propose to know Sithis' will?
====
6165
Why are the dock workers rioting?
====
6166
Who are the Withered Hand?
====
6170
I found evidence that necromancy was used to kill the victims.
====
6174
He asked to be turned into a monkey?
====
6177
What can I do to change your mind?
====
6178
You should pay up … or something unfortunate might happen to you.
====
6187
Sounds like you've been happy.
====
6190
You've been stuck in here twenty years?
====
6191
She would have been a lady?
====
6213
So Ten-Maur-Wolk isn't their town?
====
6215
How do I get them to come back?
====
6221
What is the protesting about?
====
6222
How many assassinations have there been?
====
6223
Is aiding the war worse than slavery?
====
6224
What is the protesting about?
====
6225
Who do the people suspect?
====
6226
Can you not leave the Pact?
====
6231
Have you heard a legend of the swamp protecting the Bogmother?
====
6233
Where is Sentinel's largest inn?
====
6234
Where is Sentinel's bazaar?
====
6240
Enough! What is the cure to this poison?
====
6245
I don't know. Shall I drink it?
====
6253
How do you know he is conspiring?
====
6255
Perhaps you can use these reagents to save the lives of others.
====
6257
Perhaps you can use these reagents to cure others.
====
6260
You'll be free to go. But do you honestly agree with the goals of the Archeins or the Wardens?
====
6261
It sounds like you could use a change. The Cult could provide that for you.
====
6272
Take the evidence to <<1>>. I will speak to <<2>>.
====
6276
Enough. I need a cure for this poison.
====
6277
No. I need you to find a cure for it.
====
6278
How did you end up in there?
====
6279
I need a cure for this poison.
====
6282
You think the Ebonheart Pact is treating you unfairly?
====
6283
Do you think the Wardens will step down?
====
6284
I've brought a message from Stalks-the-Sky.
====
6291
You may want to send someone else to confirm the identity.
====
6292
Where can I find the Mages Guild?
====
6295
Do you think the Speaker is your brother?
====
6301
Tell me about Satakal's devotees.
====
6303
You'll be free to go. But do you honestly agree with the goals of the Archeins or the Wardens?
====
6307
So you wish for me to do it instead?
====
6310
Tell me about Satakal devotees.
====
6311
You're stirring up a scene and the guards are taking notice. I'd recommend leaving.
====
6316
If the merchants don't listen to me, what should I do?
====
6317
The ports are closed because of Imperial sea vessels that the Dominion fight against.
====
6319
If that is a threat, I will choke the life out of you right here and now.
====
6328
What can you tell me about the merchants?
====
6329
Why are the prisoners being held?
====
6330
But the skeletons of Stillrise are sentient beings like us.
====
6331
Tell me about the merchants again.
====
6332
Can you tell me about the prisoners again?
====
6334
I'm sure if you spoke to <<1>> you'd understand.
====
6337
My business is my own, and it will stay that way.
====
6343
I'll make sure he gets the message.
====
6345
Where can I find flax seed oil?
====
6346
Where can I find crocodile skin?
====
6351
What are the Soul Gems for?
====
6356
Do you know what they were doing here?
====
6357
Just give me the key and location.
====
6359
Nothing at all? I don't believe you. Tell me what you know.
====
6367
How would he turn himself into a lich?
====
6368
What do you want me to do?
====
6370
What should I do after that?
====
6372
People are vanishing in the night. What do you know?
====
6377
I don't know, but we must stop it.
====
6380
Where is this meet taking place?
====
6382
I gathered them to secure Kee-Scale's freedom, not become your servant.
====
6390
But people are out there dying!
====
6393
You must know somewhere I can get a small amount of medicine.
====
6398
Why weren't they successful?
====
6401
Do you know where they went?
====
6404
Where can I find these crates?
====
6405
What's happening in the Hollow Wastes?
====
6408
How did you end up in Stormhold?
====
6409
What's your expedition for?
====
6412
Profitable? Don't tell me you're participating in the slave trade!
====
6414
What's happening in the Hollow Wastes?
====
6415
Those were your friends. How could you steal from them?
====
6416
Where did you get the money to buy and sell slaves?
====
6427
How can we repair the Ansei Ward?
====
6429
What do you think it was for?
====
6433
How did you all end up here?
====
6442
If you don't come willingly, I'll have to use force.
====
6443
Why don't you join my friend at the restaurant for a drink? Take your mind off things.
====
6445
If the villagers are going mad, how are the bandits immune?
====
6448
Where did the bandits come from?
====
6450
How do the rain catchers work?
====
6452
What is the Withered Hand?
====
6454
Apparently, the Withered Hand doesn't think so.
====
6455
I know someone who might be interested.
====
6458
You look bored. How about joining my friend at the new restaurant for a drink?
====
6459
If you don't come willingly, I'll have to use force.
====
6465
Where can I find the guards?
====
6466
I'm ready. Give me the crab.
====
6472
Anything else I should know?
====
6474
Where did you learn of this place?
====
6478
Can you tell me more about the Temple?
====
6479
What exactly will Tu'whacca's breath do?
====
6491
How did you end up in there?
====
6495
What would you have me do?
====
6501
How do you search for eggs?
====
6502
What can you tell me about the Lost?
====
6503
How do you search for eggs?
====
6508
What birds are you talking about?
====
6509
Do these birds have a name?
====
6511
What birds were you talking about?
====
6514
Could you tell me more about the salve components?
====
6516
What about the <<1>>? Where can I find it?
====
6517
Could you tell me about the <<1>> again?
====
6518
Could you tell me about <<1>> again?
====
6519
Could you tell me about the <<1>> again?
====
6520
What were they researching?
====
6522
Why did they leave the soldiers?
====
6523
Tell me about the scorpions of <<1>>.
====
6524
Tell me about the spiders of <<1>>.
====
6526
Who are the ones that remain unchanged?
====
6534
I want to help you, but you have to meet me halfway.
====
6535
That was a misunderstanding. It was believed that you were spying for the Wardens or the Archeins.
====
6539
The Cult has decided to set you free regardless of your choice. But where will you go?
====
6541
They are a little rough now. But with your aid, they will improve. They just need time and support.
====
6544
You'll be free to go.  But do you honestly agree with goals of either the Archeins or the Wardens?
====
6547
You seem to remember it all clearly.
====
6550
So the Archeins intentionally released the gas?
====
6554
A necromancer named <<1>> broke one of the weapons of the Ansei.
====
6556
There seem to be a lot of you here.
====
6559
What happened to Bloodgutter?
====
6560
What was the purpose of the gas?
====
6564
There are laws against piracy, though.
====
6565
Where were those pirates going?
====
6566
So you have no intention to attack the people to the west?
====
6567
You can help them improve. And if the Cult is successful, they will remember their friends.
====
6570
The Cult will not look kindly on anyone refusing their offer.
====
6576
Where will I find these runes?
====
6578
Where should I take the grubs?
====
6582
Do you not realize that you are no longer one of the living?
====
6584
Why did the pirates attack?
====
6587
I will help discover what the Withered Hand are doing here.
====
6597
A naval assault. You mean war against Tamriel?
====
6599
Are you sure that's a good idea?
====
6603
You're the one I'm looking for. Vardishal asked me to secure your assistance.
====
6610
Tell me more - the Captain will want details.
====
6611
Exactly what are you chopping?
====
6614
What about the supplies I found?
====
6615
Without me, the troops would not have the training to defend themselves.
====
6616
I disagree with your assessment. I challenge your right to rule!
====
6620
Where should I take the grubs?
====
6622
You're going to fight your way in?
====
6623
What do I need to know about Nedir?
====
6625
Tell me what happened here.
====
6629
I heard echoes of what happened in this village. Who was Amorline and how did she forsake you?
====
6632
You oppose both the Wardens and the Archeins?
====
6635
You need a few extra coins and I need someone to look the other way.
====
6639
Were you hurt in the attack?
====
6640
Where did you want me to meet you?
====
6644
Are you sure you aren't imagining it?
====
6652
You protect great treasure.
====
6654
Strength, Wisdom, and Compassion.
====
6674
Examine the second section.
====
6675
Re-examine the first section.
====
6676
Examine the third section.
====
6681
Why do the Crowns and Forebears not get along?
====
6683
The woods hold even the might of the Dominion back?
====
6684
Tell me about Velyn Harbor.
====
6686
Why is the Dominion stuck here?
====
6688
There are two men courting you?
====
6691
If you like, I can interview each man for you.
====
6694
Should I tell her you aren't interested?
====
6695
Is working for her so terrible that you would take her life?
====
6696
Where can I find fresh Khajiit blood?
====
6697
Where can I find fresh tainted Khajiit blood?
====
6698
I'm sorry, but I won't trick <<1>>. Not even to end your slavery. Tell me the reagemts she needs.
====
6699
Should I tell her you aren't interested?
====
6705
What would you like me to tell her?
====
6707
Mire-Chant asked me to bring it as an offering for the dead.
====
6713
Casnar respects you. Shamar does not.
====
6715
I thought slavery was thing of the past in Shadowfen.
====
6716
Why would <<1>> help me find the ingredients if he is a slave?
====
6718
Where can I find hackwing hearts?
====
6721
Where do I find fresh Khajiit blood?
====
6725
Where can I find hackwing hearts?
====
6734
Is there anything you can do to help?
====
6737
Tell me about the Forebears.
====
6738
Tell me more about the Crowns.
====
6740
All but Gatheron, you mean.
====
6742
Have you tried speaking to the guards?
====
6743
I'm interested in learning the elder's teachings.
====
6744
Are these all of his followers?
====
6745
I'm interested in learning the elder's teachings.
====
6753
Anything else you can tell me?
====
6758
What do you think is going on out there?
====
6759
The guard at the docks sent me to assist you.
====
6760
This doesn't sound like the right place for you.
====
6763
People come here to lie on the rocks?
====
6766
What's so special about your rocks?
====
6770
Tell me about what's happening at sea.
====
6771
Can you not just destroy them?
====
6773
Tell me about what's happening in the woods.
====
6774
Tell me about what's happening at sea.
====
6776
Do you know anything about missing people?
====
6783
What is different about this curse?
====
6786
What can you tell me about werewolves?
====
6792
Examine "Native Creatures."
====
6799
Idrasin said you were lazy. I'm sure the trader can afford to pay me well.
====
6801
All right, I'll sell to you.
====
6804
Where else can I find food?
====
6808
<Use the tuning fork near the crystal.>
====
6828
But harpies are dangerous. They eat people.
====
6829
I found a corpse who was trying to steal harpy eggs.
====
6839
Usadim faked his death. He left this armor among the harpies.
====
6840
Shalinas has taken a harpy lover.
====
6842
Archeins are slavers. You hate the Ebonheart Pact.
====
6849
Obadal died trying to steal harpy eggs.
====
6852
Shalinas has taken a harpy lover.
====
6860
How can I break the bindings?
====
6864
How about you distract that guard over there?
====
6873
And what would others say?
====
6876
You keep speaking of this Hunt. What can you tell me about it?
====
6880
You mentioned your brother. Who is he?
====
6882
Don't you remember where you came from?
====
6888
And then what will happen?
====
6902
What are these fields for?
====
6905
I'll take it. Here is 10 silver.
====
6906
That sounds reasonable. Here is 8 silver.
====
6907
Here is 8 silver for the glimmerwine.
====
6926
What purpose does the musk serve?
====
6931
I actually found this sword in Fakimal's back. He and Inila were being stalked.
====
6936
Who do you think murdered Inila and Fakimal?
====
6937
What else can you tell me about Alasan?
====
6938
What would you have me do?
====
6944
Thank you for the story, spinner.
====
6960
What does the Worm Cult want?
====
6962
Tell me more about the skull.
====
6965
No, what is the Right of Theft?
====
6966
So what do you need me to do?
====
6967
You don't think it's a little much to be robbing a house over a drinking debt?
====
6968
How should I distract the sentinels?
====
6969
This is wrong. I'm not going to help you.
====
6978
Eat you? Who's going to eat you?
====
6980
I'll protect you, don't worry.
====
6986
Why is this place here? Who is in charge?
====
6992
Why did you steal the eggs?
====
6995
Do you know what happened to the eggs?
====
6999
What were they researching?
====
7000
Why did they leave the soldiers?
====
7002
What should we do with the eggs?
====
7003
Who do you think took the eggs?
====
7009
You don't seem in a hurry to catch me.
====
7010
How would you have "dealt with me?"
====
7011
Why couldn't someone kill a Cultist to take their robe? Theoretically.
====
7015
Hypothetically, couldn't someone just march into the cave and kill the Cultists?
====
7017
Why couldn't someone kill a Cultist to take their robe? Theoretically.
====
7020
What does the salve do to the eggs?
====
7021
Why must I lick the root of the Elder Hist?
====
7025
Can I ask something about the ceremony?
====
7029
Why must I raise the banners?
====
7030
Contribute some of myself?
====
7031
What does the salve do to the eggs?
====
7033
Why must I lick the root of the Elder Hist?
====
7034
I contribute some of myself to the salve?
====
7039
Tell me about the Maormer.
====
7041
What do you know about this place?
====
7042
Do you know anything about this place?
====
7043
I did not ask for your help.
====
7051
[PER] I have heard many tales of your bravery, thus why I came to you!
====
7052
I have need of your legendary senses. I attempt to track a female Dunmer hidden in this bazaar.
====
7055
Tell me about the Maormer pirates.
====
7059
But the Pact freed the Argonians.
====
7061
I am not one of your thralls, vision.
====
7068
Then why have them give them up at all?
====
7071
I think someone's causing trouble. You should check over there by the cave.
====
7072
Oh, I can do better. Some say I have a silver tongue.
====
7078
How are the necromancers controlling them?
====
7079
I will stop the necromancers.
====
7083
How are the necromancers controlling them?
====
7086
Why are you not under their control?
====
7098
Who were the Nedic Peoples?
====
7099
Tell me about Lieutentant Ravenil's map piece.
====
7100
Tell me about Captain Gromiar's map piece.
====
7107
What are you going to do to her?
====
7117
We need to find out why we are on this list.
====
7126
Why are there three Archein leaders instead of one?
====
7127
Where are <<1>>'s forces from?
====
7128
You believe the Withered Hand stole the wards?
====
7129
Why are they so secretive?
====
7130
Wouldn't an overall commander be more efficient?
====
7133
Why are they so secretive?
====
7134
You said that your research brought up more questions?
====
7135
Have you learned anything here?
====
7137
They are weak. They do not deserve your patronage.
====
7138
Where are <<1>>'s forces from?
====
7139
Yes, that would be most convenient.
====
7142
Where are <<1>>'s forces from?
====
7143
Tell me about the Ansei Wards.
====
7147
What do you know about the Withered Hand?
====
7149
Do you know the history of the Wards?
====
7151
Where should I start looking for Alasan?
====
7152
What can you tell me about Alasan?
====
7153
Why did the dreugh move north?
====
7164
What would have happened to me in there?
====
7167
What do you know about Lei-Kai?
====
7175
Why not kill her yourself?
====
7177
Where are the other wards?
====
7180
What can you tell me about this place?
====
7184
So you used this place as bait to lure in your prey?
====
7185
Who were the people who roamed the bazaar?
====
7186
Tell me about this bazaar.
====
7190
No. The Archein leaders are running late.
====
7191
Argonians do have their own ways.
====
7196
There's no other fundamental difference between souls?
====
7201
Some of the outcasts made some strange statements about your identity.
====
7206
Do you know anything about the Worm Cult?
====
7207
I've brought you the conduits.
====
7210
Do you think it is important?
====
7214
By right of steel and blood, light and magicka.
====
7220
Your village surely worries for you. Will you return?
====
7224
How do I find the hidden chapel?
====
7226
How did you obtain the Skull?
====
7227
Always? That doesn't seem strange to you?
====
7228
What can you tell me about this Gilded Skull?
====
7230
Why have me recover these things if you were just going to throw them out?
====
7235
What do you need me to do?
====
7237
You cannot do it alone. Let me help.
====
7239
I found this message on the man who stole your vestment.
====
7249
Why couldn't someone kill a Cultist to take their robe? Theoretically.
====
7250
How do I find the hidden chapel?
====
7252
Yes, I'll take the message to him.
====
7255
Yes, I'll deliver the letter.
====
7256
What can you tell me about yourself?
====
7257
So I was not supposed to see this town?
====
7258
The Imperials are my enemy. I'll do anything I can to help.
====
7261
Uhm, how do we get them back than?
====
7264
I don't think that answer will satisfy her.
====
7266
Where was she sent to scout?
====
7267
Are you sure there's nothing else you want to tell me?
====
7271
Betrayed? What are you talking about?
====
7275
Those herbs are a violation of the Green Pact. Did you pick them yourself?
====
7277
Tell me who else is involved or I'll break your teeth out of your head!
====
7281
You really don't have much to say, do you?
====
7284
I pieced it together from the tablets around the ruins.
====
7287
Why would she see it as a betrayal?
====
7288
How do I put the fires out?
====
7292
And if I were to drag you into the woods, and break your bones one by one?
====
7294
Am I? Exani, gag her and bring her into the woods. We'll get the information.
====
7300
I was asked to give you this totem by a Shadowscale Speaker. He claims that they are not involved.
====
7308
Where were those pirates going?
====
7314
Ernand was sent to find reinforcements.
====
7315
What's the story with the jewels?
====
7316
Then why did Arcole send me here? To get me out of the way?
====
7319
Can I stop them by destroying the totem?
====
7324
You can free yourself. The lock on your stocks are rusted through. They're falling apart.
====
7325
Can I stop the goblins by destroying the totem?
====
7329
I'll put out whatever fires I can.
====
7332
I'm a friend of the Prophet.
====
7343
Who ordered you to steal the goblins' totem?
====
7344
How do I get into the fort?
====
7348
Thorne's sister does not seem to approve of you.
====
7356
Who is worth speaking to in this settlement?
====
7359
What else can you tell me about Y'ffre?
====
7362
Right. You look a lot like <<1>>. Are you his brother?
====
7364
The spinner mentioned gifts of earth, life, and water, and a Grotto.
====
7365
Go to her than. Don't worry about anyone else.
====
7366
You're welcome. Now go to her.
====
7367
Drink up. I'm sure she'll appreciate it.
====
7369
He wanted me to check in on you.
====
7375
That seems very limiting. How do you survive?
====
7376
So you eat meat exclusively?
====
7378
Tell me what you know about Moric Nirine.
====
7379
So why did Y'ffre entomb you?
====
7402
Who are the gro-Bug brothers?
====
7405
Tell me about Hammerdeath Arena.
====
7406
I killed him before he revealed the information of this town.
====
7409
I think it's best to be certain. How should I do it? Kill you, I mean.
====
7412
How will you drive out the Cult without help?
====
7416
Vervain is the antidote? Where can I get some for Miranda?
====
7420
I found this message on the man who stole the vestment.
====
7425
That explains the layout of the town. It doesn't explain the totem.
====
7433
I want to know about the Freer of Slaves.
====
7437
It was a Bosmer named Romien.
====
7454
They won't take a mix of goods?
====
7456
Why hasn't Wayrest sent soldiers to deal with this?
====
7457
There's supporting evidence: Arcady Charnis saw your men placing the eggs. Worried yet?
====
7458
Maybe nothing. For the right price, I'll keep this just between us.
====
7461
What about the Dreughsiders? You owe them something.
====
7478
The three coteries, the one who found the bags, and the Hissmir as a whole.
====
7480
How many items do I need to recover?
====
7481
A bard needs a patron. If I'm going to save Count Hosni from Adima, I need to know what you know.
====
7484
Not good enough. I can't decide whether to break your lute, or your fingers. Tell me more.
====
7485
[Intimidate] Hosni tasked me with getting the music box, and I intend to by any means necessary.
====
7491
The Fighters Guild wants to know where to find them.
====
7498
When I defeat your sellswords, you'll give me the money.
====
7500
Zuuk was wiped out by disease. You are the only survivor.
====
7501
What artifact is the Worm Cult seeking?
====
7504
Are you a monk? What's your order?
====
7514
Why do you think Hosni would lie about the sapphire?
====
7516
What are the Supernal Dreamers doing here?
====
7517
Who are the Supernal Dreamers?
====
7518
All right. I'll be back as soon as I can.
====
7520
Why is the staff so important?
====
7521
S'rashi sent me to collect Louis Ervine's debt. Should I tell him you have it?
====
7522
Tell me about the staff's history.
====
7532
What are the Supernal Dreamers doing here?
====
7533
Have you discovered anything yet?
====
7536
Who are the Supernal Dreamers?
====
7537
What are the Supernal Dreamers doing here?
====
7549
I'm working on that. In a way.
====
7550
Where can I find Count Hosni?
====
7562
I accept that responsibility.
====
7567
You're the king of what, exactly?
====
7568
Can you tell me anything else about the keystone?
====
7569
Why were your people charged with guarding his skull?
====
7570
I'll do what I can to end this invasion.
====
7572
What can you tell me about the Skull of Yotunmir?
====
7574
I need to get in here. It's a matter of life and death!
====
7593
What do you hope to learn from General Maximus's personal effects?
====
7599
Can't you tell me anything else?
====
7602
What else can you tell me about the General's background?
====
7604
What kind of person is the General?
====
7608
[Persuade] What if the king refuses your summons because you kill his servants?
====
7614
Are you not worried about the creatures of the forest?
====
7619
What's our next step, Durak?
====
7623
I attempt to track down a Dunmer hidden in the bazaar.
====
7626
Where can I find the west barracks?
====
7627
Why would <<1>> execute you over a few stolen objects?
====
7628
Where can I find the west barracks?
====
7629
Do you really think turning the guards against one another will work?
====
7630
How do you plan to do that?
====
7632
Why do you think the Supernal Dreamers are here?
====
7633
Do you know of anything to help aid me in my search?
====
7634
Why do you think the Supernal Dreamers are here?
====
7637
You could attack them and deny knowledge of it.
====
7639
Do you think he keeps everything in there?
====
7642
So I walk up to any villager, and ask them to come with me?
====
7643
What does your coterie do?
====
7645
Is it truly necessary to kill one of your own people?
====
7648
What does your coterie do?
====
7650
Where can I find the west barracks?
====
7653
Is it dangerous to keep all your valuables in one place?
====
7655
With the Midnight Union about, aren't you concerned for its safety?
====
7660
Surely, a man such as yourself must have things too valuable to display.
====
7661
In a separate treasury? Within the manor perhaps?
====
7663
I want to talk about the Skull of Yotunmir.
====
7664
Why will the skull destroy the people of Hissmir?
====
7665
Mannimarco is coming for the skull.
====
7666
Why will the skull destroy the people of Hissmir?
====
7667
I want to talk about the Skull of Yotunmir.
====
7671
What does your coterie do?
====
7673
You tricked me into killing my allies!
====
7675
What does your coterie do?
====
7676
What do you use reed mats for?
====
7680
No one knew where it was. A group of necromancers are coming for it.
====
7681
I persuaded the guild leaders to return it.
====
7684
Will you return it to Loriasel?
====
7685
Are you a noble of Shornhelm?
====
7687
Has House Dorell responded to Montclair's treason?
====
7690
Hissmir should get eight, the Kothringi eight, the finder 12, and the coteries 18 each.
====
7691
Hissmir should get eight, the one who found them twelve, and the coteries twenty each.
====
7692
Eight to Hissmir, 12 to the Ayleids, and 20 for each coterie.
====
7693
That's correct. Can you help?
====
7695
What about people who aren't in the trade coteries?
====
7696
Are you forced to see the dead?
====
7697
You don't seem to enjoy it.
====
7698
Are you forced to see the dead?
====
7701
Are there any rules about respecting the property of the dead?
====
7705
The older customs? Have they changed?
====
7724
How do you settle disputes?
====
7726
Abbot Durak sent me here to cleanse the shrine.
====
7727
You'll have to explain that.
====
7728
What do you use reed mats for?
====
7732
Who ordered you to steal the Stonechewer totem?
====
7733
I will help. What should I do?
====
7735
What tasks do the coteries perform?
====
7736
How do the coteries relate to each other?
====
7737
What tasks do the coteries perform?
====
7739
I'm looking for the Staff of Towers.
====
7743
What do the Maruhkites guard against?
====
7747
Hosni's stolen a relic called the Dream Shard. I intend to get it from him.
====
7749
Threaten your wife? Can't you protect her?
====
7750
Were you able to sell the necklace?
====
7751
How long have you been here?
====
7752
Where is the summer house, exactly?
====
7754
How do I know you're telling me the truth?
====
7755
How do I know I can trust you?
====
7759
May your journey be a pleasant one, Farah.
====
7760
Is there anything I can do to help you?
====
7762
You think Hosni is connected to the Supernal Dreamers?
====
7763
I need to know how to find and kill this huntsman.
====
7764
Evidence suggests they stole the Dream Shard from Pariah Abbey.
====
7777
What's Lord Montclair doing with the captives?
====
7778
Blood fever? What is that?
====
7780
Are you sure that's necessary?
====
7783
So why haven't the rest of you here turned?
====
7787
Would you part with one of their uniforms? Something in my size?
====
7801
Do we really have time for this?
====
7802
Stay still, let me untie these ropes.
====
7817
Tell me about this book, "<<1>>."
====
7821
How do I perform research?
====
7822
Why does your captain want to kill you?
====
7824
There's a broken totem outside, and no one will talk to me.
====
7827
Why? Where is the skull from?
====
7834
Is there anything that'll help me fight the cultists?
====
7835
Why are they so important?
====
7837
Why did the cultists steal the artifacts?
====
7838
What's this obsession you mentioned?
====
7844
What is the Maruhkati Selective?
====
7845
Can you tell me about yourself?
====
7847
Good. I'll unlock your chain.
====
7849
What is this obsession you mentioned?
====
7851
Where can I find Count Hosni?
====
7852
Where can I find Count at-Tura?
====
7853
Where can I find Count Hosni?
====
7854
[Persuade] Perhaps I could speak with her and an accord can be reached between you two?
====
7855
Would you part with one of their uniforms — something in my size?
====
7864
What does the Worm Cult want?
====
7866
Why is no one paying attention?
====
7867
What does the Worm Cult want?
====
7868
I've lost the sword, Guildmaster.
====
7869
What will you do when you're free?
====
7870
I need to know more about this.
====
7877
And what about your niece?
====
7878
You think they are targeting all races not of the Dagerfall Covenant?
====
7883
No, I believe you. What did they say?
====
7885
Yes, of course. The Blackmauls are behind these murders. Dig his grave. I'll protect you.
====
7891
Can I have three eggs for <<1>>?
====
7893
Give me three eggs, or I'll leave you with one pig and half a chicken.
====
7897
I need three eggs for <<1>>.
====
7902
He wants the perfect burial for his wife. Can't you part with three?
====
7913
Where can I find mudcrab claws?
====
7915
Where can I find skygazer blossoms?
====
7925
Why do you believe Azura speaks to you?
====
7926
What did her voice tell you to do?
====
7928
No. He was going to rob your house, but changed his mind.
====
7931
How did you and your people come to be here?
====
7932
Please, just trust me. We need to leave.
====
7936
How can I convince you to trust me? You have to get out of here!
====
7940
<<1>> is scared for your safety.
====
7942
You could let M'harra know she was wrong, and bring her back.
====
7944
Will you let M'harra continue to believe she's smarter?
====
7946
So Montclair is not the only one working against Shornhelm?
====
7960
With or without the pickaxe, you're dead. Just give it to me.
====
7961
I should examine the body in the water.
====
7968
The negative emanations. What's emanating them?
====
7969
Emanations are emanated by something. What emanates the negative emanations?
====
7971
So the corpses on the battlefield drew the harpies here.
====
7974
Your reign ends here, Montclair.
====
7976
Aren't you going to pay me for these heirlooms?
====
7978
That's not fair. You owe me, Manard. If you won't pay me, I'm going to find Gerard and help him.
====
7980
She says that these cursed heirlooms are the reason why the dead are no longer at peace.
====
7981
All right. Take the heirlooms.
====
7982
That's it? I should break your neck!
====
7985
That's better. Where can I find it?
====
7986
What other guests are here?
====
7987
Don't you think it's wrong to disturb the dead?
====
7989
What other guests are here?
====
7990
What exactly is this place?
====
7991
Mathias says that Wind Keep needs you.
====
7998
I'm trying to find out who gave her a mirror.
====
7999
So you didn't give her the mirror?
====
8000
What do you think of Sir Brice?
====
8001
What do you know about Raolin Munier?
====
8002
Did you see where he went?
====
8006
What do you know about Raolin Munier?
====
8009
What do you think of Sir Brice?
====
8012
What do you know about Sir Brice?
====
8025
Are you sure the fallen hero will fight against other undead?
====
8026
You're not making any sense. What happened?
====
8028
What exactly is this talisman?
====
8030
How can we destroy this talisman?
====
8033
What about Aphren's Hold itself?
====
8035
Aren't you worried about fire atronachs in a tree home?
====
8038
I'll report to Sergeant Olfin right away.
====
8049
How long have you guys been retired?
====
8050
Where are the workers now?
====
8051
How did you manage to survive during everything that's been happening?
====
8054
What do you have there? A sword? That's cute. I can set you on fire with my mind.
====
8058
Leila, whose clothes are these?
====
8063
Why is the staff so important?
====
8064
Leila, do you know whose clothes these are?
====
8067
Do you know whose clothes these are?
====
8068
This book mentioned a ritual. Could it be related?
====
8071
I only ask because I heard Montclair's forces were on their way back.
====
8073
Could she have had something to do with the ritual?
====
8075
What do you remember about the ritual?
====
8078
Perhaps the ritual cured you.
====
8080
I think you should leave with the others.
====
8081
Are you feeling all right?
====
8083
How could you become a crocodile?
====
8090
What does this have to do with a scratch?
====
8093
What do you think we should do?
====
8094
What? You want me to just charge in and start killing?
====
8107
He wanted me to give you his sword.
====
8113
What are the undead doing to the captives?
====
8114
Letting the Redguard envoy in would be a good start.
====
8116
What have you found so far?
====
8120
Your wife works in the castle too?
====
8127
Is there anything else I can do to help?
====
8129
She says there should've been a messenger.
====
8130
If you'd rather stay here ….
====
8131
Gorvan sacrificed your livestock for a protection charm. He ran because he knew you were angry.
====
8133
Where did they take the messenger?
====
8134
Sure. Straight to the constable, though.
====
8135
Did you tell the constable?
====
8136
Tell me more about this war.
====
8138
Gorvan sacrificed your chickens and horse. He believed it would protect him.
====
8140
So do you believe Dabienne is innocent?
====
8142
Knarstygg and Dro-Dara are leaving.
====
8146
Is there some way I can help?
====
8148
I'll get your gear. Wait here.
====
8149
I will. Good luck to you, Murk-Watcher.
====
8151
We'll fight together, whether it works or not.
====
8153
But you managed to fight them off?
====
8154
I'll look for your ledger in the cargo hold.
====
8155
Do you have anything to prove your claims?
====
8159
He was escorting your wife home from the market.
====
8163
Why would someone want to kill you?
====
8165
I'll get General Thoda's attention.
====
8166
If you wish, I could be your messenger.
====
8167
I think your mother is joining a cult.
====
8169
Why do you think Molly is plotting against you?
====
8171
I should tell Hada about this.
====
8173
Slavers may be on the verge of attack. We need to arm ourselves and fortify our defenses.
====
8175
Do you mind if I go look for him?
====
8178
What were you hoping to learn?
====
8182
Which way did they take him?
====
8185
I'll leave … but do you know anyone who might have seen him?
====
8191
At least you can release the knight.
====
8195
Do you know who tried to poison her?
====
8196
Dame Falhut? She's one of the Knights of the Flame.
====
8199
Are you sure you don't know who attacked you?
====
8202
Yes, but it was Dame Falhut who purchased the poison.
====
8207
Where should I build the scarecrows?
====
8212
Who exactly are the Knights of the Flame?
====
8213
So you're stuck in Oldgate?
====
8214
And you get paid for just standing here?
====
8216
What can you tell me about House Montclair?
====
8217
What are the three noble families of Shornhelm?
====
8218
What are the three noble families?
====
8220
I want to know more about King Ranser's War.
====
8221
What can you tell me about House Montclair?
====
8222
Is someone requesting soldiers from Alik'r? Why?
====
8224
People aren't allowed to send letters?
====
8225
Is someone requesting soldiers from Alik'r? Why?
====
8230
Your fellow knights sealed you in?
====
8238
Did you face The Three in combat?
====
8240
The Duchess is from Alik'r?
====
8242
Can't you order Sir Gregory to let me into the library?
====
8245
What does the Duke plan to do about the Redguards?
====
8248
You mentioned previous attempts on your life?
====
8249
Why would you have me kill the citizens of the slums?
====
8255
But that's how you learned it was Dame Falhut.
====
8257
<<1>> noticed that your herd has increased while hers continues to shrink.
====
8271
So you can finally be free now?
====
8273
I'm stopping you. Get out of the barrows.
====
8275
No. We're done here. Take your things and go.
====
8276
You said nerves were on edge at the castle?
====
8278
Who is trying to kill you?
====
8279
Vivant accused <<1>> of sacrificing you and <<2>>.
====
8281
Why aren't you at the council meeting then?
====
8289
You really believe your father survived?
====
8290
I'll meet you at the house after I investigate the barn.
====
8293
What do you need me to do?
====
8296
I should take the tome with me.
====
8309
Why are the Gripdjur attacking?
====
8310
What's your problem with the ship?
====
8311
I've defeated greater threats than you. If you get in my way I will kill you.
====
8314
What if he's telling the truth?
====
8317
Couldn't she come in alone?
====
8319
I'd like to give you all of the bounties I have to advance my reputation in the Fighters Guild.
====
8322
So you believe it will come to war?
====
8323
How will you get the corsairs to leave?
====
8330
Was that when the ogres found you?
====
8331
And then you slew him with your sword?
====
8333
Thanks for the story. Here is your armor, Arthuer.
====
8340
If you tell me, I'll leave quickly and quietly.
====
8341
Here's 50 silver for your help.
====
8343
I've changed my mind. I'll give you 50 silver for your help.
====
8344
Why can't I use yours? You won't need it.
====
8347
The Blackmauls provided you with the conscripts, didn't they?
====
8353
Now that Lucas back, will you release <<1>>?
====
8362
You shouldn't go out there with only a shovel.
====
8372
Why do you believe Azura speaks to you?
====
8376
Why is the lighthouse out?
====
8382
I'd like to give you all of the artifacts I have to advance my reputation in the Mages Guild.
====
8387
I have Cold Harbor artifacts for you.
====
8389
I'd like to give you all of the artifacts I have to advance my reputation in the Mages Guild.
====
8394
<Read an entry near the middle of the book.>
====
8395
<Read an entry near the beginning.>
====
8403
I will. Let me untie you first.
====
8405
What sort of good fortune?
====
8407
His worship sounds more like school.
====
8409
Is focusing on beauty seen as superficial?
====
8412
What did your mother do with the key?
====
8420
I found a letter. I can give it to <<1>> to send help.
====
8424
I have Coldharbour artifacts for you.
====
8425
I have Cold Harbor artifacts for you.
====
8430
Your brother and father are worried about you, too.
====
8431
I have Cold Harbor artifacts for you.
====
8434
Both your father and Rolan are worried about you.
====
8442
Yes. They sent me to get some apples.
====
8450
I'll deliver the ledger to <<1>>.
====
8460
What would you have the soldiers do?
====
8462
You are mistaken. I am no ally of <<1>>.
====
8467
Aren't you worried about them?
====
8468
Can you tell me anything about the attackers?
====
8470
What's the current objective?
====
8473
I'd like to give you all of the artifacts I have to advance my reputation in the Mages Guild.
====
8475
Let me go down there. I'll get the ledger.
====
8476
Isn't it wrong to leave these bodies for the crows?
====
8477
All right. Lead the way and I'll talk to him.
====
8485
Any idea why? What's in it for the Midnight Union?
====
8486
Once I get his attention, what do I tell him?
====
8487
Of course. What do you need me to do?
====
8488
I guess I should see what he wants.
====
8489
I could do that. But as a reward I want you to free those amateurs in the mine. And their families.
====
8490
How do I know you'll keep your word?
====
8499
They should be able to find something valuable in the barrows.
====
8502
What will you do? Retreat?
====
8506
Look at me. Now look at yourself. Do you really believe you're going to win this fight?
====
8519
What can you tell me about Verandis?
====
8520
What is your purpose here?
====
8521
Could you tell me more about open bounties?
====
8523
Tell me more about the Ebonheart Slavers.
====
8524
Could you tell me more about open bounties?
====
8534
What's the story with <<1>>?
====
8539
That must be Thomin. I'll speak with him.
====
8542
How do I change your mind?
====
8548
Once I get to Count Hosni, what do I tell him?
====
8549
Of course. What do you need me to do?
====
8552
I'll find your sister and bring her to you.
====
8555
Here you go. Tell me what happened.
====
8557
Some associates of mine are missing. I'm trying to find them.
====
8559
Do you know what happened?
====
8566
Can you tell me more about <<1>>?
====
8567
So what's his secret, Mar?
====
8568
The Phantom said he'd release the prisoners if I defeat Hammerdeath's champions.
====
8569
Can you tell me more about the <<1>>?
====
8570
Can you tell me more about <<1>>?
====
8571
All right. What about <<1>>?
====
8574
How do I get behind him if I'm facing him alone?
====
8576
You're compatriots from the same stronghold. Why tell me his weakness?
====
8577
What can you tell me about the <<1>>?
====
8578
Do you know much about <<1>>?
====
8580
What can you tell me about <<1>>?
====
8584
Are you certain they'll kill Thomin?
====
8592
Hmm. Maybe. It's worth a try, anyway.
====
8597
I'm ready to face one of the champions.
====
8600
So now you work for Count Hosni?
====
8602
You owned this place and they let you live?
====
8606
I'm ready to face one of the champions.
====
8609
I'm ready. Please proceed.
====
8618
<Search the priest's robes.>
====
8621
Sir Hughes is checking on her. She's safe.
====
8624
I believe the wagon drivers kidnapped several people from the city.
====
8625
If you had searched the wagon, this wouldn't have happened. I should report you.
====
8627
How do I challenge your Spider Queen?
====
8632
You want me to follow through? What's the task?
====
8635
What are the Lightless Remnants?
====
8636
This relic is important to King Emeric?
====
8639
I'm looking for a man named <<1>>.
====
8644
Why didn't I see you on my way into the ruins?
====
8650
What's the story with <<1>>?
====
8654
I'm prepared. Where do I find <<1>>?
====
8655
I'm prepared. Where do I find the <<1>>?
====
8656
I'm prepared. Where do I find <<1>>?
====
8658
How do I challenge your Spider Queen?
====
8660
Can you tell me more about <<1>>?
====
8664
I'm prepared. Where do I find your Spider Queen?
====
8665
I'm prepared. Where do I find <<1>>?
====
8666
All right, how do I challenge <<1>>?
====
8668
What's the story with <<1>>?
====
8669
I'm ready. Where do I find <<1>>?
====
8670
I'm prepared. Where do I find your Spider Queen?
====
8671
All right, how do I challenge <<1>>?
====
8672
I'm ready. Where do I find <<1>>?
====
8676
I'm ready. Where do I find the <<1>>?
====
8677
I'm ready. Where do I find <<1>>?
====
8680
I'm ready. Where do I find the <<1>>?
====
8683
I'm ready. Where do I find <<1>>?
====
8684
What's the story with <<1>>?
====
8686
What do you mean "the tower's depths?"
====
8687
Where is "the island of war?"
====
8692
I'm ready. How do I challenge <<1>>?
====
8694
I'm ready. Where do I find your Spider Queen?
====
8696
I'm prepared. Where do I find <<1>>?
====
8697
What's the story with <<1>>?
====
8698
I'm prepared. Where do I find <<1>>?
====
8705
<Continue examining the body.>
====
8709
I discovered the meaning of all the items on the list. Where should I report this?
====
8711
I have a few other phrases to ask about.
====
8712
I discovered the meaning of all the items on the list. Where should I report this?
====
8713
Tell me more about what you do.
====
8714
Why would a dead man write that on a note?
====
8715
Were you and Roy good friends?
====
8716
Roy's dead. I found this note on his body.
====
8717
I can get more information.
====
8718
The clues imply that someone connected with the royal family is in danger.
====
8719
Why does the brazier only burn bloodfiend hearts?
====
8721
Roy uncovered an assassination plot.
====
8724
I think you're part of an assassination plot.
====
8725
Tell me who you are working for! Now!
====
8732
There must be some remedy or magic.
====
8734
He's alive. He gave Martine Lerineaux information about secret tunnels to the castle.
====
8735
Did you see where they went?
====
8744
Captain Aresin will want to see this.
====
8749
Where should I meet you after I'm done?
====
8752
Give me the Ansei Ward protected by Ansei Maja.
====
8753
Give me the Ansei Ward protected by Ansei Radan.
====
8762
I'll find her and set her free.
====
8766
I'll help. What do you need of me?
====
8769
Duke Sebastien will want to talk to you first.
====
8771
Hold still and I'll cut you loose.
====
8775
Does Glutton get into the alleys often?
====
8777
I see how you got your name.
====
8785
Do you know where he is now?
====
8786
I'm interested in your story. I did save your life.
====
8787
I discovered the meaning of all the items on the list. Where should I report this?
====
8788
How does this amulet work?
====
8794
Perhaps I did miss something. I'll take another look.
====
8798
What is your burial ritual?
====
8803
Who are you? Do you live in Deleyn's Mill?
====
8806
You would just give up your life as simply as that? Just lay down in defeat?
====
8811
Stand back and I'll take a look.
====
8815
I'm ready to see it for myself.
====
8816
Yes, I'd like to return to Shornhelm.
====
8819
Is there anything else that can be done?
====
8820
Aren't you Faolchu's offspring?
====
8828
Camlorn needs the Duke. I'm sorry, Gloria, but you need to die.
====
8835
I'll gather hawthorn berries. Stay here and protect the villagers.
====
8836
So your wife would be fine with you just giving up your life? With just getting yourself killed?
====
8837
What happens if I choose the sword?
====
8846
Can you tell me about Rosalind? Leon Milielle is looking for her.
====
8850
I discovered the meaning of all the items on the list. Where should I report this?
====
8852
Tell me more about what you do.
====
8853
I discovered the meaning of all the items on the list. Where should I report this?
====
8856
The apples are bait. His sons are trapped within two lost foals.
====
8858
Who is Angof, and why would he want to kill you?
====
8862
The wyresses tried to warn you?
====
8868
I thought you were here to quell the harpy threat.
====
8869
What exactly do you hope to accomplish?
====
8871
Tell me more about the monster.
====
8873
What do you know about the curse of Camlorn?
====
8875
Have you ever fought a werewolf?
====
8876
Tell me more about the killings.
====
8881
Feathers? I thought Lord Diel was fighting the harpies?
====
8883
No trick. A necromancer cursed the people of Lainlyn.
====
8886
You should make for the wyress enclave north of here. The road should be safe.
====
8888
What do you hope to accomplish?
====
8893
Maybe the Daggerfall Watch would like to know what you've been doing out here.
====
8899
It isn't a waste of time if some of them get rich.
====
8901
That doens't sound like such a bad idea. I could use some coin.
====
8902
I'll take it to Manard for you.
====
8905
Something that small can't be worth much. If you don't want it, I'll take it.
====
8910
I'm going to break them. They're trapping the souls of your men.
====
8912
I can kill Ulrich, and I will.
====
8915
Once I have the lizard, what do I do?
====
8932
Maybe someone should stop him.
====
8934
Why would they attack here?
====
8938
I'll just get out of the way.
====
8941
Did Stendarr answer your prayers?
====
8947
Where is the entrance to the cave?
====
8950
Why is Mother Murk your enemy?
====
8957
How does the talisman work?
====
8959
Would a sack of coins change your mind?
====
8969
Where is the Impervious Vault?
====
8970
Have you discovered anything?
====
8971
What will you do with the components?
====
8974
Do you know why the forest has become so hostile?
====
8977
Why is Mother Murk your enemy?
====
8981
Who was that woman who appeared?
====
8983
Sarvith thinks we can go back in time to learn about Faolchu's death.
====
8990
Where are the rest of the cultists?
====
8991
Are you sure you know what you're doing?
====
8993
Aren't you going to open the vault?
====
8997
I am willing to be the one.
====
8999
Thank you for your concern, Your Majesty.
====
9000
What help do you need against the harpies?
====
9002
I'll find your missing fighters.
====
9003
By the way, <<1>> said she owes you a pint of Sun's Dusk Ale.
====
9008
Tell me about the last battle with <<1>>.
====
9010
What can you tell me about the Ash'abah?
====
9011
Why do you need me for this?
====
9012
Why do you suspect the Worm Cult is involved in this?
====
9013
Why would he hire you to do that?
====
9018
Remind me. What work is that?
====
9028
There must be some way to kill Faolchu.
====
9030
He fears fire? Is that how I can defeat him?
====
9032
Could you tell me more about open bounties?
====
9033
Tell me more about bloodfiends.
====
9034
Could you tell me more about open bounties?
====
9037
I killed Faolchu. Fire weakens him and makes him vulnerable.
====
9040
What is this stone fetish?
====
9041
Fire weakens him and makes him vulnerable.
====
9042
How can I stop the Hand from raising the dead here?
====
9049
I killed Faolchu. Fire weakens him and makes him vulnerable.
====
9052
There are a lot of Daedra out there. Can you offer any help?
====
9060
We can't let them keep it.
====
9068
What do you know about the Bloodthorn?
====
9076
I do not. How can I prove I am a friend?
====
9078
How can I consecrate the dead?
====
9081
I wanted to find out where you were hiding.
====
9085
Will the waters ever be clean again?
====
9089
Tell me more about the rulers buried here.
====
9093
Can you tell me about the <<1>>?
====
9095
What can you tell me about the Tears of the Dishonored?
====
9105
Very well. I'll defeat your guards.
====
9107
What do you need me to do?
====
9115
Any idea where the crypt she talked about might be?
====
9118
I'll get the wolf's woe and the key.
====
9126
I should search the cave north of here.
====
9128
You left your journal at the camp.
====
9129
What's the Midnight Talisman?
====
9131
So this talisman is the key to defeating Angof?
====
9138
Why did they trade the women?
====
9140
What's the history of your tribe?
====
9150
Why didn't you ask the Lion Guard for help?
====
9152
What do you know of the Wyresses?
====
9154
The hags have bought kidnapped women from the Bloodthorn Cult. I need to find them.
====
9156
All right. I'll replace the relics.
====
9158
Do you have a uniform to spare? It would really speed up the mission.
====
9167
Could you tell me more about that tunnel?
====
9168
What happened after the Imperials appeared?
====
9173
How do I become an apprentice?
====
9177
What must I do to become an apprentice?
====
9184
Do you know anything else about Casnar that might help?
====
9186
I'll look for the contract.
====
9187
Casnar's not there either.
====
9191
The tower is my next destination.
====
9192
I'm ready. Start your smithing.
====
9193
Why would they break your kneecaps?
====
9194
Jagnas is the one who sent me.
====
9196
Maybe I should talk to him.
====
9197
Do you have any magic that might help me?
====
9199
General Gautier sent me to retrieve your master key.
====
9200
I noticed Bloodthorn cultists in the city.
====
9203
Yes. I take issue with that.
====
9205
You've made a smart decision.
====
9208
What kind of favor are we talking about?
====
9211
The password is gold, my friend.
====
9212
Tell me more about Mother Murk.
====
9216
How do I stop Mother Murk?
====
9218
Tell me more about the spell you want me to cast.
====
9221
Sounds simple enough. What do I do with them?
====
9222
Why do you want my thoughts? I'm not from here.
====
9232
Can you tell me more about the Ash'abah?
====
9233
Show me where the Imperials are coming in.
====
9235
I need to consecrate the coffins on your ship.
====
9236
Will you help me board the ship?
====
9238
How can we destroy the tunnel?
====
9245
I'll talk to him and find out what he knows.
====
9247
Zafira denies any knowledge of what the riots are about.
====
9248
I'll search the docks and warehouse for anything suspicious.
====
9249
What did you have in mind?
====
9256
How will you get the corsairs to leave?
====
9261
She's outside of the west warehouse.
====
9263
I'll find the contraband and meet you at the west warehouse.
====
9264
She's outside of the west warehouse.
====
9266
I'll find the contraband and meet you at the west warehouse.
====
9267
Aren't you afraid the cult will retaliate?
====
9269
I'll place the candles for you.
====
9271
What would you like me to do?
====
9275
Duke Sebastien will want to talk to you.
====
9276
Hold still and I'll cut you loose.
====
9295
We'll continue to look for a way to cure you.
====
9296
Of course. I'll wait here for you to return.
====
9297
What is the history of your tribe?
====
9299
You would hide behind your visions. Show yourself!
====
9302
How have the Ansei affected Alik'r?
====
9306
What are the Ash'abah again?
====
9307
Are you poisoned as well, Marimah?
====
9308
Why is this place called Morwha's Bounty?
====
9310
Will destroying the corruption set you free?
====
9311
Tell me more about the guardians.
====
9312
White mask? What does that mean?
====
9313
You were saying something about Angof and Oblivion?
====
9314
You took a great risk leaving the redoubt without your protective magic. Why?
====
9315
You were saying something about Angof and Oblivion?
====
9318
<Take a uniform as evidence.>
====
9319
<Take the note as evidence.>
====
9322
Why are you going to the Motalion Necropolis?
====
9323
Could you tell me more about Satakalaam?
====
9324
You said that you were leaving. Where are you going?
====
9325
What can you tell me about the Battle of Glenumbra Moors?
====
9334
Why is it important to find out how Faolchu died?
====
9335
I don't believe you've answered my question.
====
9338
What actually happened here?
====
9340
Tell me about the Alessian Order.
====
9342
Tell me about the Direnni forces.
====
9343
Do you know who killed him?
====
9344
Shouldn't Queen Arzhela be informed as well?
====
9345
So the one who slew Faolchu was Direnni?
====
9347
Are you mourning your husband?
====
9348
Tell me about the Alessian Order.
====
9356
There's something inside the talisman?
====
9357
Put the talisman on the stone and kill what comes out. Got it.
====
9358
I'll kill it. What about you?
====
9360
Imperial coin? So you think <<1>> is behind this?
====
9371
He sent a corrupt guard captain named <<1>> to kill me.
====
9373
How have things been since  died?
====
9374
What can you tell me about <<1>>?
====
9375
I need to go with her. She is going to kill Faolchu!
====
9376
Fire weakens Faolchu and makes him vulnerable.
====
9377
Why is there hatred between the families?
====
9379
How am I supposed to get out in time?
====
9380
Why the hatred between the families?
====
9381
I found a bag of Imperial coins by his bedside.
====
9388
I'll talk to these Wyrd Sisters.
====
9389
How will you respond to this farce, then?
====
9391
What regiment did he serve in?
====
9394
What are you paying for, exactly?
====
9396
Where did he request to be buried?
====
9398
Where is Ishan's body now?
====
9402
I'd prefer to give it to him in person.
====
9405
Tell me about the bandits.
====
9407
Tell me about the harpies.
====
9408
All right. I'll go get the Hag's Breath.
====
9409
I don't think Lafont had anything to do with it. And I've seen vines like that before.
====
9411
I'll ask Zhagush about the vines.
====
9412
Tell me more about the Bloodthorn cult.
====
9413
Who's Angof the Gravesinger?
====
9414
Tell me more about the Bloodthorn cult.
====
9415
Tell me more about the vines.
====
9417
It's about time I've met this "guard captain." He's at the inn, you say?
====
9418
What do you need me to retrieve?
====
9423
How do I call them and how do I store their souls?
====
9429
I'm here with the Shornhelm Guard. I can get you to a safer place.
====
9430
All right. I'll get you some weapons.
====
9432
What is the Bloodthorn cult?
====
9433
Tell me more about the guardians.
====
9437
You want me to get the crown for you.
====
9440
Tell me more about the guardians.
====
9447
Uh ... yeah. I guess I must be mistaken. Can you tell me a bit about yourself?
====
9448
I think this abacus is yours.
====
9450
You seem to be very devout.
====
9451
I think this abacus is yours.
====
9453
Very well. I'll find weapons while you get your healing kit. We'll meet back here.
====
9456
I found it on a withered man at <<1>>.
====
9461
Fair point. Can you tell me about yourself?
====
9462
What can you tell me about Daggerfall?
====
9463
Daggerfall seems to have its own share of troubles.
====
9464
What can you tell me about the king?
====
9466
I think this abacus is yours.
====
9469
Yes, I want to help. What must be done to free these spirits?
====
9470
You're dead. Why haven't you passed on?
====
9471
Do you realize you're dead?
====
9475
Your descendant, <<1>>, told me the legend of your curse.
====
9477
I will speak with the archmagister and see what can be done.
====
9478
He's worried about his family.
====
9479
You're right. Padesh must remain here to learn on his own.
====
9481
Why should I help you and not Padesh?
====
9483
Put aside family and focus on the ones you wronged.
====
9489
You're dead. Why haven't you passed on?
====
9490
Why do you remain here, after your death?
====
9492
How do I summon the guardians?
====
9500
One way or another, they will be dead.
====
9503
You said you were leaving. Where are you going?
====
9505
You want me to doom Lady Laurent?
====
9509
I need fire to defeat Faolchu.
====
9510
Sure. I'll collect Daedra hearts for you.
====
9512
Yes, I'll help. When you are free, you must end their suffering.
====
9513
You've suffered enough. When you are free, you must end the others' suffering, too.
====
9514
Can you tell me something about the Daedra?
====
9516
I should take this tome to activate the pillars.
====
9517
Of course. What should I do?
====
9521
Any idea how to unlock the door?
====
9548
Is this what I was meant to learn?
====
9553
Why would your students need experience?
====
9556
She had a better sword arm than the bandit.
====
9557
Both the man and the woman were bandits.
====
9558
I'm ready for your next story.
====
9559
Both the man and the woman were bandits.
====
9562
I'm ready for your next story.
====
9563
<<1>> used a wooden training sword.
====
9574
She gave him an enchanted blade he could wield without pain.
====
9575
She promised to guard Leki's Blade in his place, to allow him to die in peace.
====
9576
She gave him an enchanted blade he could wield without pain.
====
9577
Do you have any other stories?
====
9579
What will that teach me about strategy?
====
9580
Tell me about the spiders of <<1>>.
====
9581
<<1>> mentioned my prior experience as well.
====
9582
What's guarding the Royal Crypt?
====
9585
Here, take this sword and get to the Shornhelm Guard camp.
====
9586
He fell fighting against the Imperials. He intends to be used as a weapon against them.
====
9591
What can you tell me about the Daedra attack?
====
9592
Tell me about this Daedric attack.
====
9595
Can you tell me anything about where I'm going?
====
9597
Why wouldn't <<1>> send you anything?
====
9598
Does <<1>> trade with the Imperials?
====
9601
What happened at the farmhouse?
====
9603
Here, take the daggers your father asked for and get to the Shornhelm Guard camp.
====
9607
Give me the key, unless you want to taste your own blood.
====
9614
What was all that Imperial gold for? A ransom? A payoff?
====
9620
I'm not sure this test proved your claims.
====
9622
What sort of treasure will I find?
====
9624
I have some open bounties to collect.
====
9625
What offerings should I place?
====
9626
What are the Heralds and how do they work?
====
9628
You were killed by cultists?
====
9681
Then what do you think happened?
====
9697
What would you have me do?
====
9701
Can you tell me something about the Daedra?
====
9703
Anything else I should know?
====
9705
Can you tell me more about the medallions?
====
9715
I'll find the caches of weapons and armor.
====
9717
Shouldn't you bury your own family?
====
9718
I last saw her in the Hinault farmhouse.
====
9722
That was some time ago. I've found all the Hinaults since then.
====
9724
No, it's true. <<1>> was looking for you.
====
9729
The password is gold, my friend.
====
9732
Where have they taken them?
====
9738
Why were they so interested in Camlorn?
====
9742
How can I get the spriggan to give me one?
====
9744
Can you tell me more about these ruins?
====
9751
I'm acting as a servant of the forest on behalf of the Viridian Sentinel.
====
9754
The Viridian Sentinel requires offerings from the forest. I'm here to collect them.
====
9756
I need to consecrate many dead at a time. There are coffins in the hold of a ship docked here.
====
9757
Will these offerings help cure her?
====
9760
I'll help you set your family to rest.
====
9780
Do you have any flame stalks?
====
9781
Do you have any worm's head caps?
====
9784
Do you have any flame stalks?
====
9785
Do you have any worm's head caps?
====
9786
Do you have any flame stalks?
====
9787
Do you have any worm's head caps?
====
9789
You named your lizard "Monkey"?
====
9790
Ah hah. Right. Do you have any worm stalk caps?
====
9791
So you got a lizard instead?
====
9796
This isn't the time for a history lesson.
====
9804
I found it on a beetle in the cave.
====
9808
She lost her ration token. Is there anything you can do to help her?
====
9810
What must I do for the tribe, shaman?
====
9811
Did you hear their conversation clearly?
====
9813
What do you do for the tribe?
====
9817
That is a serious accusation. Do you have any proof?
====
9819
You are betraying your own people.
====
9820
I don't care why you do it. It is wrong. You must stop.
====
9821
Where are all these skeletons from?
====
9824
How can I get the spriggan to give me one?
====
9826
I cannot. I'd like to restart the challenge.
====
9827
Why aren't you with the prince now?
====
9828
Where did all these undead in <<1>> come from?
====
9831
The Queen of Evermore? You can't tell me any more than that?
====
9832
You have a blade. Why don't you rescue them?
====
9834
Don't worry. I'll find the missing workers and Bahir.
====
9835
Do you know another way to stop the Imperials?
====
9836
There is no need to risk the prince's soul. You're welcome to take his place.
====
9843
I'm sorry, I cannot allow this to continue. <<1>> is right. The price is too high.
====
9844
What makes these souls so special?
====
9845
Yes. Where's the Imperial?
====
9848
<Search the rest of the body.>
====
9854
I've heard rumors of someone working with the Imperials.
====
9860
Could you tell me more about the Shining Scarabs?
====
9863
Is there anything you can do to help?
====
9868
You are in the Shining Scarabs. Can't you get her another token?
====
9872
Where do Virgil and Nicolas get all of the food from then?
====
9873
I'm supposed to go with you to meet the Imperials tonight.
====
9874
Where does Nicolas go on his raids?
====
9875
Really? I know that we're going to meet the Imperials tonight.
====
9879
How did you get that wound?
====
9883
But you're the Viridian Sentinel!
====
9891
I don't hear anything. If you stand up to them, you'll set an example for the rest of the town.
====
9893
Tell me more about the guardians.
====
9894
Is there something I should do about them?
====
9895
Why are these three spirits so important to you?
====
9897
The way is clear. Find <<1>> at the dockhouse.
====
9898
I'll check on the dockmaster. You go on.
====
9901
Why is this place called <<1>>?
====
9904
Do you know what you need to do?
====
9907
Tamien Sellan is organizing the people. We're going to fight back.
====
9910
Tamien Sellan is organizing a resistance to take back Crosswych.
====
9914
The way is clear. Find <<1>> at the dockhouse.
====
9915
Go on then. I can handle this.
====
9916
I suggest you start by leaving this area.
====
9917
The way is clear. Find <<1>> at the dockhouse.
====
9924
Where would he take Tamien?
====
9926
Tell me about your prisoner.
====
9929
Kendrick is a strange name for an Orc.
====
9930
Recompense from who, exactly?
====
9931
What's going on outside of Evermore?
====
9934
So Evermore is under Sir Renchant's rule?
====
9948
The peasants think she would want to know about their troubles.
====
9955
How do I find Foreman Blaise?
====
9957
You mentioned troops from Camlorn?
====
9964
Can we escort them out of here?
====
9965
I'll get one for each of the surviving knights.
====
9968
What exactly will Tu'whacca's breath do?
====
9969
Where does the pearl come in?
====
9970
Are you as crazy as you pretend to be?
====
9973
What happened to the pearl?
====
9977
I think you're repeating things.
====
9978
What happens after the call is answered?
====
9983
What can you tell me about <<1>>?
====
9985
Tell me more about the curse over <<1>> and your family.
====
9988
What relics do I need to find?
====
9989
Why did the Mages Guild curse these ruins?
====
9990
What relics do I need to find?
====
9993
What do you need me to do?
====
9994
I'll talk to the councilors.
====
9996
Has <<1>> kept you informed of events in <<2>>?
====
9997
Is it because of King Eamond's death?
====
9998
Does <<1>> keep you informed of events in <<2>>?
====
9999
Tell me more about the Imperials.
====
10002
Is there a standing army in Bangkorai?
====
10003
Where should I check for your patrols?
====
10005
Tell me more about Gabrielle Benele.
====
10009
Any idea who's in charge of these bandits?
====
10014
But she doesn't look like a bloodfiend.
====
10016
I'm looking for a woman named <<1>>. She was sent here to check on Wayrest's shipments.
====
10018
Do you really want to be responsible for more deaths?
====
10020
Then go. I'll tell the Lieutenant what happened.
====
10021
I've served the queen before. I could go and speak with <<1>>.
====
10023
Where did you get this badge?
====
10026
What do you need me to do?
====
10027
I will end the negotiations.
====
10028
So the princess is still alive?
====
10030
And what are the intestines for?
====
10033
Did you say you could summon a guide?
====
10034
What is this stone fetish?
====
10037
How did Marimah become the leader of the Ash'abah?
====
10041
Yes, I collected a few extra amulets.
====
10042
Consider yourself defended.
====
10048
There's no need to risk the prince's soul. You're welcome to take his place.
====
10051
Did he understand the risk?
====
10053
Should I do anything during the ritual?
====
10056
And I can speak to their … spirits?
====
10061
I take it that the Yokudans were one of the conquerors?
====
10064
Yes, if you can show me where it comes from.
====
10068
You want me to consecrate the <<1>> skeletons here?
====
10077
Can you tell me more about the amulet?
====
10078
Can you tell me more about the medallions?
====
10084
I can abide by that, easily.
====
10086
They'll never join your cause. I'll make sure of it.
====
10089
We should duel. It is the honorable choice.
====
10090
I'll sound the drum and start the duel.
====
10091
I'll distract him. You kill him while he's looking the other way.
====
10092
I believe another storm is coming.
====
10093
I'll look for the missing knights on my way to face Angof.
====
10097
I'll look for another route out of the sewers.
====
10099
Gabrielle's at the top of the stairs. I'll see if anyone else survived.
====
10108
How do we capture an Imperial picket?
====
10109
Sir Lanis and the others are nearby. You should meet up with them.
====
10111
Totems? I'll keep that in mind.
====
10112
So I use the cudgel on an <<1>> when he's severly wounded?
====
10116
You should do what you think is right, of course.
====
10117
Could you tell me more about Virgil and Nicolas?
====
10118
What can you tell me about life here?
====
10119
Tell me about Nicolas and Virgil.
====
10120
Tell me about life in this cave.
====
10121
How did you end up in here?
====
10124
Tell me more about these ration tokens.
====
10133
Why are you concerned about the medallions?
====
10135
Thanks. I'll be sure to warn her.
====
10136
Do you know the correct order?
====
10137
What happened to your family?
====
10142
Why are you still here, then?
====
10144
How large is the King's Guard?
====
10145
What's your role in the King's Guard?
====
10147
You need to get back to the others.
====
10149
Are you going to continue your research?
====
10150
Do you really think fate determines every action we take?
====
10152
And you should heed your own advice.
====
10157
What will happen when I release them?
====
10163
Do you want me to look for them?
====
10165
I'll find the missing patrols and the mage.
====
10166
Tell me more about Gabrielle Benele.
====
10170
Why did you kill Sir Etienne? You had already treated his injuries, you could have let him go.
====
10171
Where was the caravan headed?
====
10172
How do you know my language?
====
10174
What if your proof is one of fate's illusions?
====
10178
Who are Virgil and Nicolas?
====
10181
I've heard rumors of someone working with the Imperials.
====
10183
Where did all the beetles come from?
====
10187
Where will I find <<1>> in <<2>>?
====
10194
No bribes. Take me to to <<1>>.
====
10198
Why would you do this, if you loved each other?
====
10199
Can you show me how you ended up like this?
====
10203
Who encouraged you to buy the potion?
====
10204
How did the potion work again?
====
10205
Let Sir Lanis know I'm sending anyone else I find to join him.
====
10208
Stun him with a cudgel and tie him up. Got it.
====
10215
Wasn't the local woman,  <<1>>, looking after him?
====
10222
How do I find Foreman Blaise?
====
10229
What exactly is a briar heart?
====
10230
Yes, I will accept Hircine's challenge.
====
10238
Tell me about the creature.
====
10243
Act? What's the next step?
====
10244
How is a riddle useful to me right now?
====
10245
What are you talking about?
====
10246
Please, tell me the riddle again.
====
10247
Release the eternal darkness and come forth!
====
10251
An Imperial spy I discovered in your camp wrote about it in his journal.
====
10252
Never mind that. We need to stop this raid.
====
10254
We need to stop this raid.
====
10255
It must be the enemy raid!
====
10256
Wait! Stay here and help me protect the supplies.
====
10258
Yes, I will accept Hircine's challenge.
====
10260
Will you release <<1>> from your hunting grounds?
====
10261
I wish to return to the Fallen Grotto.
====
10266
I will find Vince and the Bonerender weapon.
====
10268
'Once it knows the enemy'? What does that mean?
====
10271
I will get the Bonerender. Is there anything that I can do to help you?
====
10276
To defeat Brinarch, I must first destroy his heart.
====
10278
What is this place, anyway?
====
10281
How were the prisoners captured?
====
10282
Begin your consecration ritual. I'll protect you.
====
10285
How were the prisoners captured?
====
10286
Will the key that I used to free Snaruga work for them too?
====
10290
Tell me more about the curse over <<1>> and your family.
====
10291
Why is this place called <<1>>?
====
10298
What happens when I have everything?
====
10300
What makes a good racing lizard?
====
10305
I have some open bounties to collect.
====
10307
I'll give her the cursed gemstones. Find peace, spirit.
====
10309
She's been away from the others this whole time?
====
10310
He's lying. Helping the Imperials will only lead to more bloodshed.
====
10316
Should be. Best make a run for it now.
====
10322
What about you and the resistance fighters?
====
10323
Yes, that would be helpful.
====
10327
So now the Reachmen are here for this Bonerender?
====
10328
Interesting ... How "not well" were things?
====
10329
I will find Vince and the Bonerender weapon.
====
10331
Is there anything I can do to help them heal faster?
====
10332
Is there something else that you need?
====
10335
Are you the commander of the Militia?
====
10336
He was killed by your own allies?
====
10337
You're safe enough in the camp.
====
10343
What can you tell me about the Shining Scarabs?
====
10344
Can you tell me about the Shining Scarabs?
====
10346
I'm here to help. Just trust me, and take this key.
====
10348
Virgil and Nicolas were working with the Imperials in exchange for food.
====
10354
You'd let them go on eating people?
====
10355
Why do you care about these trolls so much?
====
10356
Methods? What do you mean?
====
10358
What does the princess have to do with this?
====
10359
Is that why you care about the trolls so much?
====
10372
Why do you want to kill <<1>>? He said you were friends.
====
10374
Will everyone be all right now?
====
10378
Why haven't the villagers mounted a rescue?
====
10380
What do you mean by peculiar?
====
10382
He wants to atone for his deed.
====
10384
You speak well, for a troll. How is that?
====
10385
The Sentinel hoped to make peace with the trolls. Is this not possible?
====
10389
How did the princess come to be in your care?
====
10395
How can I make him fear me?
====
10397
How could I make him fear me?
====
10398
How can I make him like me?
====
10399
How can I make him fear me?
====
10400
Not all of it. I did bring you a meal, though. I hope stew is all right.
====
10401
I agree with that. I'll see what I can do about the ropes.
====
10402
It was an honest offer. You don't have to be offended by it.
====
10403
So you don't want the fingers? Fine. Let's test these thumbscrews.
====
10404
Calm down, friend. You still have another hand. Are you ready to talk?
====
10405
Sure. I'll tremble in fear if you ever get out of those ropes. Will you answer my questions?
====
10407
It's no such thing! Speaking of a meal, I was able to get you some stew.
====
10408
All I want is for you to see reason and answer a few questions.
====
10409
I agree with that. I'll see what I can do about the ropes.
====
10410
I brought you a bowl of stew. I can guarantee there's no poison.
====
10411
It was an honest offer. You don't need to be offended by that.
====
10412
It's not wise to insult a torturer who's holding a pair of thumbscrews.
====
10413
Calm down, friend. You still have another hand. Are you ready to talk?
====
10414
Sure. I'll tremble in fear if you ever get out of those ropes. Are you ready to answer my questions?
====
10415
Let's see how creative these thumbscrews make you.
====
10416
All I want is for you to answer our questions.
====
10417
What about your commanders? The ones who left you hungry and sent you to die in the desert?
====
10418
We can keep you safe from them. We can protect you and your family, if that's what you want.
====
10421
We won't say a word. We'll mix you in with the other prisoners we've taken.
====
10422
I won't let you die. The mages will keep you alive so I can keep hurting you.
====
10423
I'm glad you've decided to see reason.
====
10424
If we can take the garrison quickly, fewer will die. I'm sure of that.
====
10425
I don't want to do anything to you. All I want is for you to talk to me.
====
10426
Didn't you bring enough supplies?
====
10428
What can you tell me about the village? It's somewhat isolated.
====
10429
I'm looking for some soldiers led by a <<1>>. Have you seen them?
====
10432
What can you tell me about <<1>>?
====
10438
Why in the world did they bring you along?
====
10447
What sort of chaos did you have in mind?
====
10448
You think they're planning something here in Stormhaven?
====
10449
What do you know about Vaermina?
====
10450
What happened in your initiation?
====
10452
What is the ultimate goal of the cult?
====
10456
I killed the Dominion commander.
====
10459
What can you tell me about the Supernal Dreamers?
====
10461
Why aren't there many veterans in the army?
====
10462
How many soldiers are in the garrison?
====
10463
Why aren't there many veterans in the army?
====
10464
Didn't you bring enough supplies?
====
10465
Have the Colovians always waged war with necromancy?
====
10483
What must I do for you, Sahat?
====
10485
I don't understand what you're saying.
====
10486
I'll try to find something to help me understand you.
====
10487
What exactly is Hircine's challenge?
====
10489
How do I defeat Hircine's challenge?
====
10490
Why have you chosen this as your life's work?
====
10496
Be careful getting out of here.
====
10497
Maybe the curse should stand.
====
10498
Your guards don't frighten me. The curse must remain in effect.
====
10503
Get to safety. I'll find Cecile.
====
10505
I found the others. They should be back at camp.
====
10509
How do you plan on launching an attack from both sides of the garrison?
====
10517
Why would helping <<1>> mean the woods will be ruined?
====
10523
Why did she marry King Eamond?
====
10524
Let's talk about the murder scene.
====
10527
How did you come to be here then?
====
10528
Why did she marry King Eamond?
====
10530
Maybe this will be a lesson to you.
====
10532
Do I look like I'm part of the Legion?
====
10538
Rest here. I'll search inside the ruins.
====
10539
I found the book of spells Ogambu used to bind the portal.
====
10541
I understand. I will raise the flag as quickly as I can.
====
10544
Where do I raise the flag?
====
10547
How can I find and capture the Wolf?
====
10550
How can I break the other Dremoras' bindings?
====
10552
How do you know what I seek?
====
10554
How can I break the experimental bindings?
====
10556
I talked to Ildani. She's right up the hill.
====
10558
If you're so powerful, how did Ogambu trap you?
====
10559
Sure. What do you need me to do?
====
10560
[Lie] Sure thing. Go get her. You can count on me.
====
10564
Sounds like a good plan. I'll do it.
====
10565
I could deliver the goods for you.
====
10567
I'll deliver the goods and meet you there.
====
10568
How will I know I'm speaking to the right person?
====
10571
Yes, I believe this package is for you.
====
10577
So Hircine has granted you favor again?
====
10581
What is the ultimate goal of the cult?
====
10590
Very well. Head to the mine and stay out of sight.
====
10597
You sound as though you have a plan.
====
10599
I'll destroy the Imperial kindlepitch supply.
====
10600
Is there anything I can do to help you?
====
10604
Why did you send <<1>> into the ruins?
====
10605
But it didn't last, did it?
====
10606
Is this Ayleid energy dangerous?
====
10607
Weren't the nereid and her followers here first?
====
10612
Yes, I'll help you and the Primeval Seekers.
====
10620
So you decided to get rid of Ogambu.
====
10621
I found Ogambu's notes. They should help us close the gate.
====
10623
The anchors are protecting the portal?
====
10624
[Lie] No, not me, but there's a suspicious Khajiit downstairs.
====
10629
What did the nereid do to you?
====
10634
Why were you trapped in that container?
====
10635
What's wrong with the lamia?
====
10646
Your brothers bound you here?
====
10650
That war is long over. The Alessians lost.
====
10653
You should pass on to Aetherius. The time of the Ayleids is over.
====
10656
The spirits mentioned she was "looking down" from "up there."
====
10658
Once I have the lizard, what do I do?
====
10659
What can remove its dishonor?
====
10664
You chose your family over your comrades.
====
10667
You are a traitor. You must be punished.
====
10669
Why would they attack here?
====
10674
What do you mean, fortuitous?
====
10676
We can't let them keep it.
====
10677
Anything else I should know?
====
10678
Perhaps I could just beat you until you give me what I want. That seems faster.
====
10682
I'll destroy the artifacts and set you free.
====
10683
Thanks for the information.
====
10686
I'm trying to save Evermore Farms from the Reachmen.  Can you help me?
====
10689
You think Faolchu and the Bloodthorns are working together?
====
10695
ActionList 17868 - Follow me.
====
10704
Two could get it done faster than one.
====
10705
What are the four units I need to speak to?
====
10709
Is this Ayleid power dangerous?
====
10710
How do I use the scrying pools?
====
10713
What are her purposes here?
====
10714
How does she plan to do that?
====
10715
The Primeval Seekers say you're breaking the laws of nature.
====
10716
Where is the Bonebreaker's tomb?
====
10718
Are you safe from the Reachmen here?
====
10719
You're ready to create the Water Stone?
====
10720
Of course. Just tell me what to do.
====
10725
A child that cleans up on a condition increment.
====
10728
A follower that fights with me and runs away when combat ends.
====
10729
Is there anything I can do?
====
10733
Can we escort them out of here?
====
10735
I'll get one for each of the surviving knights.
====
10742
You know that I know that you know, so walk away.
====
10747
Why do you have a camp way out here?
====
10749
I'll speak to Commander Ales.
====
10754
That's why I'm asking you. I want to prove myself, too.
====
10757
Tell me. Now. Or I'll let everyone know you're an Imperial spy.
====
10760
Are you sure you haven't heard of this?
====
10762
Money must be hard to come by here. Maybe this will help.
====
10768
I'll search the room and be right back.
====
10773
Why? Won't that kill your disciples too?
====
10775
No. She says she's going to flood the ruins.
====
10779
What happens in the binding?
====
10790
Are they the only ones who know that you are working with the Imperials?
====
10791
What else can you tell me about the medallion?
====
10792
Why did Hircine help create the medallion in the first place?
====
10793
What did <<1>> do to become an outcast?
====
10794
Follow me. I need your help.
====
10800
Why does Hircine need to bless the medallion?
====
10807
A difficult time on the road then?
====
10808
What is going on at the shipyards?
====
10811
I'll do my best to disable the anchors before <<1>> dies.
====
10814
Here. Take the Water Stone.
====
10831
Do you worry that you might be attacked?
====
10834
What do you need me to do?
====
10835
I'm heading west, toward Shornhelm.
====
10844
Do you have any ideas of what the Imperial goals here are?
====
10845
You seem to have already infiltrated them well. Why do you need my aid?
====
10848
I'll collect the insignias and put an end to Thierry Gagnon.
====
10850
What should I be looking for?
====
10855
I'll return here when I'm done.
====
10858
Tell me why you were skulking around before I break something. You, for example.
====
10861
Just by disrupting their meeting?
====
10867
I'll rescue your family if you tell me what you know.
====
10870
Where can I find the Dominion commander?
====
10871
I've heard rumors of someone working with the Imperials.
====
10874
Is there anything else I should know?
====
10877
What else do Foresters craft?
====
10880
Yes, I would like to become an outfiter.
====
10883
I'd like to join the Smith's guild.
====
10886
I'll join the Runecrafter's guild.
====
10889
I will join the Forester's guild.
====
10892
<<1>>? Isn't he dead? What are you talking about?
====
10895
How can I force them apart?
====
10897
Are you going to tell me what you're thinking or not?
====
10899
Why is the Dominion interested in the tower?
====
10902
<<1>>? Isn't he dead? What are you talking about?
====
10904
Interesting. Enjoy the wine.
====
10906
I'll destroy the Soul Gems for you.
====
10908
Look at me. Now look at yourself. Do you really believe you're going to win this fight?
====
10912
One can join us and be one of many.
====
10916
I'll look into what you've told me.
====
10920
Is keeping quiet honorable? Stand up and fight!
====
10922
If I find a fracture, I'll take care of it.
====
10930
Are you saying that <<1>> is near?
====
10931
You should come back to the camp. It's safer there.
====
10940
Where are the paths to avoid Imperials?
====
10942
What do you need me to do?
====
10944
How can I defeat the Hunter?
====
10946
Anything I should know about these cursed heirlooms?
====
10948
What about the western side of the town?
====
10949
Disguises aren't foolproof.
====
10951
How can I find and capture the Wolf?
====
10953
Where can I find a disguise?
====
10955
Where are the paths to avoid Imperials?
====
10956
All right. Where can I find him?
====
10959
So you betrayed your people for some loaves of bread?
====
10961
I'm reporting you to <<1>>.
====
10962
Guess what? The constable has made it my business, so get moving before I start breaking things.
====
10964
I'll tell you what I told your buddies, leave or I'll ride you out of town on the toe of my boot!
====
10966
I'll find Jonah and his mother.
====
10969
I'm a survivor from <<1>>. I lost my uniform when the Covenant retook it.
====
10973
Secret tunnel? You need to tell me where the secret tunnel is!
====
10974
Show me where the tunnel is.
====
10980
I'm <<1>>. Your mother was worried about you.
====
10983
You couldn't kill Thierry?
====
10984
I'll look into what you've told me.
====
10988
He wanted to use the bloodfiend plague against itself?
====
10992
What will I do while you're up there?
====
10994
If they don't control the bloodfiends, what do they do?
====
10999
They didn't trap your soul?
====
11003
Which Reachmen have runestones?
====
11014
And if I gather these cursed items, you can use them to put the dead back in their graves?
====
11015
Isn't it wrong to dig these people up and leave them for the crows?
====
11032
Three fires? What if I put them out?
====
11033
Why were you always up on the platform?
====
11035
Who took your wife and daughter?
====
11036
And what do you see from up there?
====
11042
Out in the bay? I don't see anything but clouds.
====
11044
What are Elves doing in the middle of Iliac Bay?
====
11046
What if I wanted to see Balfiera for myself?
====
11061
What will you do with Virgil now?
====
11063
So, you want me to do talk to them?
====
11064
And you want me to talk to him?
====
11068
How do I use the scrying pools?
====
11071
Why are you living in a cave?
====
11072
What can you tell me about the Shining Scarabs?
====
11073
Why are you living in a cave?
====
11076
Yes. How do you know so much about Angof?
====
11077
So your father told you about Angof?
====
11082
What are your choices? Starve or accept.
====
11085
You were lucky they happened to be near.
====
11095
He should be turned over to the authorities for breaking the law.
====
11097
I would wish to keep the tome, or at least keep access to the library from whence it came.
====
11098
I would find a way to overcome my injuries or use them to my advantage.
====
11099
I'd draw my weapon and slay whoever was in my way.
====
11101
I would keep it for myself to add to my collection.
====
11105
I'll do what I can to help stop the curse.
====
11115
I can do that. Where is she?
====
11123
What opposition can I expect inside?
====
11125
What opposition will be in the mansion?
====
11128
I'll look into what you've told me.
====
11130
What does that mean for us?
====
11136
Do you know what the Reachmen will do once they've found out?
====
11138
Someone lured the beetles here. Tell me about the supplies. Now.
====
11141
Maybe I should look at those supplies.
====
11143
Someone lured beetles here, and I need to find out how. Please, tell me what you know.
====
11146
Something lured the beetles here. Please, tell me what you know.
====
11149
You called out the militia to police your town?
====
11150
Tell me about the Fell's Brigade.
====
11158
The supplies contained something to attract those beetles.
====
11162
Who are the Shining Scarabs?
====
11164
Why are you in this cave? Who are the Shining Scarabs?
====
11180
I'll return after I defeat her.
====
11186
I'll rekindle the braziers.
====
11189
Then I'll seal the fractures and return.
====
11196
They're just outside the road entrance. Your father would like for you to rejoin them.
====
11203
I'll lay the bloodfiends to rest and find the reagents you need. Get to safety.
====
11206
Are you sure you don't know who attacked you?
====
11207
You're descended from giants? You look like Nords to me.
====
11208
Was anyone hurt in the attack?
====
11209
What can I do to help the resistance?
====
11210
How can I get the information you need?
====
11213
Your sons are in the horses?
====
11215
Tell me more about the giants buried here.
====
11217
Tell me about the scrolls.
====
11218
What should I do once I have all the components?
====
11219
You mean their spirits are trapped in the horses?
====
11220
I collected the weapons Gennove asked for.
====
11221
Bloodfiends? Is that what did this?
====
11224
I'll do what I can to help.
====
11230
That sounds a little too easy.
====
11231
<Prepare to defend the mammoth!>
====
11233
Can't the mammoths protect themselves?
====
11234
Why do the tigers fear the patriarch?
====
11235
Can't the mammoths protect themselves?
====
11236
What can you tell me about the Wyrd?
====
11238
Why do the Wyrd and the Reachmen hate each other?
====
11239
Why are the Reachmen invading?
====
11241
I'll find out what they know.
====
11243
Why would a Redguard betray his own?
====
11246
Can you tell me more about <<1>>?
====
11251
What news should I bring to Ufa?
====
11253
What do you want me to do?
====
11256
I'll have you free in a moment.
====
11259
But why? Your actions have caused lives to be lost, and damage done to this area. Why did you do it?
====
11261
You are a misguided fool who has no faith in the people around him. You must surrender, now.
====
11262
You are making a grave mistake.
====
11264
<<1>> plots to remove all life from Tamriel.
====
11266
I served you faithfully once. Will you not believe me now?
====
11268
I protected you once. I will find a way to defeat this new foe.
====
11270
I foiled a Daedric Prince once. I can do it again.
====
11273
This town belongs to <<1>> and the Redguard people.
====
11277
Once he's dead, I'll find you.
====
11280
What's the name of the tome?
====
11284
I'll gladly put out some fires … and kill some Nords.
====
11289
I have nothing to prove. Don't start trouble you don't want, Nilas.
====
11292
Let me put this another way. Tell me what you know, and I won't pour mead into your broken skull.
====
11303
Guards are everywhere. Is there an easy way to get to your scouts?
====
11308
Perhaps a few coins will loosen your tongue?
====
11317
<Take the letter, so you can show it to Thomas.>
====
11319
Elise was right. I had better get this to Thomas.
====
11328
All right. I'll meet you there.
====
11329
He's planning to execute her for treason. I'll set her free.
====
11335
<Search the upper drawers.>
====
11336
What's the significance of the drum?
====
11348
I've already proved I can more than handle the Nords.
====
11351
I found a vial and this missive.
====
11363
I'll gladly put out some fires … and kill some Nords.
====
11366
But can you make the antidote?
====
11371
Sorry to bother you. I'll let you keep digging.
====
11378
<<1>> has seen this firsthand. With his aid, we will succeed.
====
11388
Grant your blessing to <<1>>.
====
11396
I'll do what must be done.
====
11398
You're right. Together, we'll break the curse at last.
====
11404
Can restoring his honor remove the curse somehow?
====
11405
Padesh repented, and his descendant, Sinia, came to help others.
====
11407
By "someone," you mean Padesh?
====
11412
Will this end the Dremora infestation of the ruins?
====
11418
That's great news, but how do I close the portal once the anchors are destroyed?
====
11423
What are the dreugh doing here?
====
11424
So Conele wants to unleash a Brother of Strife?
====
11427
What can you tell me about the Dremora?
====
11428
What can you tell me about the Watchers?
====
11429
What can you tell me about the Dremora?
====
11430
How do we stop this Alexandra Conele?
====
11433
I have some things to do. I'll meet you there.
====
11437
Let Sir Lanis know I'll send anyone else I find to join him.
====
11443
You have a different plan, then?
====
11445
I'll consider your words, Reesa.
====
11447
The sergeant asked me to speak with you. You have a plan to deal with them?
====
11449
The sergeant wanted me to speak to Reesa before deciding.
====
11452
I'll remember you, spirit.
====
11455
So do you want help or not?
====
11458
I'll make sure you find peace.
====
11463
So do you want help or not?
====
11471
Why don't you believe him?
====
11472
I'll find <<1>> and your daughter.
====
11473
There was an eruption. Couldn't that be the reason?
====
11478
Girvas thinks you've taken his daughter.
====
11481
No, Your Grace. I killed Skorsgaard and halted their efforts.
====
11490
Tell me about the Order of the Ancestor Moth.
====
11491
Are you in charge of this temple?
====
11492
The Argonians must still resent that.
====
11494
So the former slaveholders are having trouble adjusting.
====
11499
That's all? Just heal people?
====
11504
Where is she right now then?
====
11505
I'm ready. We'll defeat her together.
====
11506
So do you want help or not?
====
11511
You don't hate the Dark Elves, then?
====
11513
Can you speak to the mistrust between the Argonians and the Dark Elves?
====
11516
Your father is very worried.
====
11523
The Dunmer enslaved the Argonians?
====
11525
How did they justify this?
====
11526
Furon's right. We should enslave the army.
====
11527
What do you know about Ahknara?
====
11528
Did the reinforcements arrive?
====
11536
Were they able to close the portal?
====
11537
Yes, he was at your chapter house.
====
11539
Did anything crawl up from below?
====
11540
Who or what is the Morag Tong?
====
11543
Why do you hate Argonians so much?
====
11544
<<1>> sent me to find you.
====
11545
Argonians killed your wife?
====
11547
What can you tell me about the relic?
====
11555
That doesn't sound like a "mine."
====
11556
This doesn't seem like a "mine."
====
11563
And what are you going to do?
====
11572
When did the attack occur?
====
11576
Holgunn's told me about the siege. How can I help?
====
11586
Why can't I just take or destroy your skull?
====
11587
Very well. Tell me these words of power.
====
11590
I'll speak these words at the Spire.
====
11591
You don't think they can help?
====
11596
These Covenant plans speak of assassins infiltrating the fort.
====
11598
I could search the camp for their plans.
====
11599
I can catch him and end the threat.
====
11601
That's a difficult choice. What would you have me do?
====
11604
I'll kill the ashkhan, and stop the Vereansu once and for all.
====
11606
I'll make sure you find peace.
====
11608
Is anyone looking into the disappearances?
====
11614
What do you think is happening here?
====
11618
He said a witch took his axe. And his pants.
====
11620
I said I'd find the axe. Any idea where I should look?
====
11621
I found some money left to him by his father.
====
11630
Won't we be trapped inside?
====
11631
Norgred seemed to have learned his lesson.
====
11635
Senar sent me to find you. What happened here?
====
11636
You're lucky they moved on.
====
11638
I'll keep an eye out as I go along.
====
11639
Senar sent me to find you.
====
11642
I found the axe and returned it to <<1>>. She sent me to find you.
====
11650
Have the guards made any progress?
====
11652
What were you and Giron arguing about?
====
11654
What can you tell me about Narsis?
====
11655
Where's the rest of your house?
====
11656
What were you and Giron arguing about?
====
11661
Can you return to your family's hold?
====
11665
Can you return to the family's stead?
====
11681
What are you talking about?
====
11687
Calm down. Who stabbed her?
====
11688
I'll get the antidote from him. Where is he now?
====
11695
I'll find your lost relics.
====
11706
Eanen didn't care for you. Your relationship was just a game to him.
====
11709
Eanen didn't care for you. Your relationship was a game to him.
====
11714
Here's the axe. I found it in a house surrounded by plague husks.
====
11715
Speaking of loud, I think I hear your wife coming now.
====
11719
What do you know about the monster?
====
11723
What about your belongings? Don't you want them back?
====
11726
I'll find a way to stop you.
====
11729
Where can I find the sorceress you mentioned?
====
11730
What do you need me to do?
====
11732
Seeks-the-Night is your brother?
====
11733
Where do I find the sorceress you mentioned?
====
11735
How can we make him return?
====
11738
Where do I go once I get inside?
====
11739
I saved everyone I could. It's time to go.
====
11741
All right. Let's go to the monastery.
====
11746
I'll see what I can find out.
====
11750
Why are the candle and skull significant?
====
11753
Why is it so important to trade with the Mabrigash?
====
11756
He's interested in trading with the tribe.
====
11757
Can I do anything else for you?
====
11760
His intentions are honorable. The gift is a token of goodwill.
====
11762
The gift is merely a token of goodwill.
====
11765
That sounds convenient. Can you show me the way?
====
11768
What do you think it means?
====
11769
Why are the ghosts called serpentbound?
====
11771
Will you meet with Raston?
====
11772
I'm just passing through, and <<1>> is just a merchant.
====
11778
I can help you back to your men.
====
11779
Why did you charge ahead of your men?
====
11780
I can help you back to your men.
====
11781
Why did you charge ahead of your men?
====
11784
Stay here. I'll be back soon.
====
11793
And you think I'm already attuned?
====
11794
His spirit may be wandering somewhere. You should forget him. Go on with your life.
====
11795
To the southwest. On the left side of the stairs.
====
11796
You must accept this. He and his wife were laughing at you.
====
11797
Tell me about your master.
====
11803
Any idea where he might be?
====
11806
Do whatever you need to do.
====
11808
I'm working for Councilor Ralden and this looks rather suspicious.
====
11812
What are you talking about?
====
11813
The Mabrigash asked me to seek your counsel.
====
11816
Tell me about the Argonians.
====
11817
Let's talk about the Nords. What's their issue?
====
11818
Tell me about the Argonians.
====
11822
You sound like you regret what's happened.
====
11826
Combine them in the urn. Got it.
====
11829
Tell me about the shipment or rot here. Your choice.
====
11835
It sounds like none of the Argonians actually saw the Dres, the boat, or the poison.
====
11836
Who was the Dark Elf who claimed the Dres poisoned the Hist?
====
11837
Why would the Dres do this?
====
11838
Won't the Vale change if they choose to give up their isolation?
====
11840
Why did they attack your village?
====
11843
What was he doing to the Hist?
====
11846
What do you want me to do?
====
11851
What happens to Raston if I burn the totem?
====
11853
Would it be so bad for the Mabrigash to become less isolated?
====
11855
You're going to give me your plague token.
====
11858
I hear that conditions are horrible inside the camp.
====
11861
You'll benefit from trade, too.
====
11863
Why are your sons lost, then?
====
11864
Where should I look for your sons?
====
11867
How do we open the portal again?
====
11871
I'm ready to face whatever is there.
====
11873
What if I pay you? Will that buy me a few words?
====
11878
You know where the missing villagers are?
====
11879
What do you want me to do?
====
11881
I know you want to help, but attacking the guards ….
====
11885
They discovered where the missing villagers are being held, but Madras won't give me the location.
====
11887
Did you find out where the missing people are?
====
11891
And what do I do while you're distracting the guards?
====
11896
You had a bottle. What was in it?
====
11897
What was that about a Brother of Strife? I just came from imprisoning Balreth.
====
11901
What will you do with <<1>>?
====
11907
What did drinking the Hist sap do to him?
====
11910
<Show Naryu what you found.>
====
11912
What organization do you belong to?
====
11916
I'll find them. How do I get inside?
====
11921
Giron is dead. Stay here with the others while I get help.
====
11923
Giron used the captured villagers to strengthen the Llodos plague. He bled them into the lake.
====
11924
Anything else you need from me?
====
11932
Giron used captured villagers to strengthen the Llodos plague. He bled them into the lake.
====
11934
Anything else you need from me?
====
11940
I hope you learned something from this experience.
====
11941
I was sent here by Boril Drelas. I have a missive for you.
====
11946
Why did he want you to leave?
====
11947
That does sound suspicious.
====
11952
Tell me about the Maulborn.
====
11954
So why didn't your team use the potions and continue patching up the holes?
====
11955
Fair enough. Why do you need the scribs saved?
====
11957
Is there anything else that you think I should know of before I go?
====
11958
How did you manage to escape?
====
11959
Risky move. How do you know the air won't run out?
====
11960
That seems foolish, but I understand your point. Tell me about that kwama.
====
11962
I will keep a lookout for it. In the mean time, I'll retrieve your eggs.
====
11968
I'd like to join the Smith's guild.
====
11972
What would you have me do?
====
11978
Is that why you killed your troops?
====
11979
Did you burn these bodies?
====
11984
What message does Almalexia have for Sildras?
====
11985
Are you saying Sotha Sil doesn't care?
====
11987
It only leaves more questions.
====
11988
Sildras wants to know if the Tribunal hears his prayers.
====
11989
What was the question in his heart?
====
11991
Get moving, and be careful.
====
11997
What were their objections to your marriage?
====
11998
I've come to offer you aid. How can I help?
====
11999
Haven't you noticed how strange the General's been acting? I'm just trying to help him.
====
12004
You seem surprised I asked.
====
12005
What can I do to get you to free Senil?
====
12010
These documents look suspicious. I should inform the Captain and talk to this retainer.
====
12011
<<1>> wonders why the Tribunal is silent.
====
12013
Aren't the Nords part of the Pact?
====
12015
All right. I'll look into it.
====
12016
He wants me to expose you.
====
12017
What do you want me to do?
====
12018
You certainly don't seem like a spy to me.
====
12019
Why have the Maulborn occupied the pass?
====
12020
His messenger said he knows you are strong enough to bear your tasks.
====
12024
He said not to worry about your true concern: that he is not what he once was.
====
12026
I saw a decree on the General's desk. He intends to execute you for insubordination.
====
12027
What is this Dark Elf's name?
====
12028
Did this Dark Elf have any proof?
====
12029
Interesting. The beasts surrounding the shrines were drawn there by piles of offal.
====
12032
If I steal those manifests, they won't be able to bring the plague into the city.
====
12036
A Dunmer named <<1>>. He told them you were planning to poison their Hist.
====
12037
The Nords will help defend Ebonheart.
====
12038
Rhavil fooled a Dres skooma addict into attacking the Hist.
====
12039
I wonder who is more pliable, the person with a broken skull, or the one without?
====
12044
I drank their mead and beat them up.
====
12045
It sounded like he wanted them to leave town as soon as possible.
====
12046
Hraelgar said <<1>> was trying to buy their wood.
====
12048
I've resolved the Argonian issue.
====
12049
<<1>> had lost heart. He believed the Tribunal wasn't listening.
====
12050
I've resolved the Argonian issue.
====
12051
An unusually persuasive Dunmer named <<1>> convinced him.
====
12052
A Dark Elf named <<1>> was somehow involved each time.
====
12053
Perhaps. What would you like me to do?
====
12054
You look like a Foozle man to me.
====
12057
Very well. Cast your spell.
====
12060
Okay… and dare I ask about the Woozle?
====
12061
Why do you want the Foozle again?
====
12062
Yep. You don't look so tough to me.
====
12067
Tell me about why you want the Foozle again.
====
12068
So, you'll continue to allow these soldiers to terrorize the fort?
====
12075
I'm ready to take the Trial of the Heart.
====
12077
Where should I look for the surviving scouts?
====
12079
What's so important about this piece of coral?
====
12080
I'll find <<1>> and your soldiers.
====
12084
That doesn't sound like Tanval Indoril.
====
12091
How can I get inside the barracks?
====
12095
Would some coin change your mind?
====
12097
I'll meet you in the grandmaster's chamber.
====
12103
Tell me where I should start.
====
12107
I'll prove it to you with this idol.
====
12108
Who would want to harm Arilen?
====
12109
Who would want to cause him harm?
====
12110
<<1>> asked me to look into her death.
====
12131
Without the curse, would your village have survived?
====
12136
Why don't you retrieve the artifact yourselves?
====
12137
So you'll free him and put a stop to this?
====
12140
You saw what I did to your friends. Do you think I'm not serious?
====
12142
I see. What is the next trial?
====
12145
I already taught your friends a lesson. Tell me what I want to know.
====
12146
One of your Wood Elf friends said the same thing before I killed him.
====
12161
Couldn't you just tell me how you bound Balreth?
====
12162
How did such a thing happen?
====
12163
Where did the Orcs come from?
====
12164
I see. What is the next trial?
====
12167
Then how did the Worm Cult defeat you?
====
12173
<Look around for records.>
====
12175
<<1>> and <<2>> called it a curse.
====
12176
Yes. <<1>> wanted me to bring that back to her.
====
12182
<Take the key and explore the ruins.>
====
12183
Do the other villagers want to remain this way?
====
12185
You don't mind being a skeleton?
====
12188
Where is the Obsidian Scar?
====
12200
I'll find Sings-With-Reed and meet you in the heart chamber.
====
12204
Your services are no longer needed here.
====
12212
Ruvali blames you for the death of her husband. Are you sure it's a good idea to speak with her?
====
12213
Ra-shadda must pay for his crimes.
====
12215
I could try to rescue your master.
====
12218
Tell me where the Obsidian Scar is.
====
12220
So tell me what's going on down here.
====
12221
Tell me everything or you die right here and now.
====
12222
What simulacrum and where can I find it?
====
12225
Get out of here before I change my mind. <Let the retainer live.>
====
12226
Omalor had something? What kind of something?
====
12230
The Maulborn set up a base in the ruins below the fortress.
====
12231
Is <<1>> experiencing the same thing?
====
12232
Is there anything else I should know?
====
12241
How do you think we should handle this?
====
12243
I'll see if I can find him.
====
12244
Hissmir. It feels appropriate somehow.
====
12246
How do I perform research?
====
12251
What must I do to become an apprentice?
====
12255
Just curious about our benefactors.
====
12269
Then I'll rouse Hissmir's true power. It will work, <<1>>.
====
12279
Answer my question before things get nasty.
====
12281
All right, take the book. I'll see you back at the fort.
====
12286
When I completed the trials, the Hist showed them to me.
====
12288
Is there anything else I should know?
====
12289
I want to join the Forester's guild.
====
12291
What else do Foresters craft?
====
12294
I will join the Forester's guild.
====
12296
Between the Vereansu and the plague husks, it's not safe here.
====
12302
I'm sorry to disturb you, but there's an urgent matter to discuss.
====
12304
Thank you for your time, Grandmaster.
====
12312
How do I become an apprentice?
====
12316
I want to brave the dangers of the river.
====
12330
We have a deal. Where should I start looking?
====
12331
What can I do to get you to free Senil?
====
12333
Why did you attack the caravan?
====
12334
Thank Ragna. She knew something was wrong and convinced me to look into it.
====
12344
I'm afraid not. You either face the constructs or face me.
====
12347
You're hesitating. Did you take the relics? Out with it!
====
12354
Why is it so important to trade with the Mabrigash?
====
12355
Is there really a Ghost Snake?
====
12356
Maybe the Mabrigash and the merchant can find a way to work together.
====
12360
Why is this tribe so isolated?
====
12367
I destroyed the arcane wards protecting them from the plague. That might help.
====
12368
I'll protect the archers while they do their work.
====
12370
So they just wander here forever?
====
12379
I need more information before I decide.
====
12381
The Mabrigash are concerned about outsider influence.
====
12385
How would I destroy the <<z:1>>?
====
12386
What would you have me do?
====
12389
I'll destroy it and free <<1>> from the curse.
====
12390
How would I preserve the <<z:1>>?
====
12392
I'll preserve it and protect <<1>> from necromantic control.
====
12393
You don't want to attack the Ashkhan directly?
====
12394
Then what end do you hope to see?
====
12399
But what goes into it, besides the gizzards?
====
12400
Why did you try to tame wasps?
====
12403
<Add six gizzards, six troll fat lumps, and six pinches of wisplight powder.>
====
12407
What are you talking about?
====
12409
What do you think I should do?
====
12411
Not everyone here would agree with you.
====
12413
Are they bound to this place forever?
====
12414
I'm just passing through, and <<1>> is just a merchant.
====
12417
What should I do when I run out of draughts?
====
12426
I'd like to join the Smith's guild.
====
12427
Is there anything else I should know?
====
12430
I'll join the Runecrafter's guild.
====
12431
I will take the Trial of the Mind.
====
12432
What else do Foresters craft?
====
12437
I will join the Forester's guild.
====
12449
Do you administer the Trial of the Fang?
====
12451
Why didn't you move against Giron earlier?
====
12453
You said the constructs turned on the raiders?
====
12454
I'll see if she'll talk to me.
====
12462
Burning this should calm the beasts.
====
12465
I should burn this as well.
====
12468
I should burn this. <<1>> will want to know of this.
====
12474
I'll cut you loose. Hold still.
====
12479
There are Worm Cultists in your village?
====
12483
I found many things at the camp.
====
12491
What work? What do you mean?
====
12493
It seems you have something to hide, spirit. What are you, really?
====
12500
Think a moment. Does your wife remember your time together before she died?
====
12505
She only awoke here? May I meet her?
====
12509
I found her journal, as well. Her last thoughts were about you.
====
12513
What does this have to do with the Worm Cult?
====
12514
Can you get the map translated?
====
12519
Why would this keep the guard from doing their jobs?
====
12522
Do you know who would want to harm Arilen?
====
12527
What can you tell me about Stormhold?
====
12529
What kind of experiments are you conducting?
====
12530
How did you get the shards?
====
12531
Which Deadric Lord was this?
====
12536
What happened to your people?
====
12538
How did you get the shards?
====
12539
How did it end up in the hands of the Supernal Dreamers?
====
12541
Why did they break the crystal into shards?
====
12543
What are the Supernal Dreamers up to?
====
12544
What does the Crystal of Power do?
====
12546
How did you lose the crystal?
====
12549
What was the destiny he claimed you had?
====
12550
Which of the Deadric Lords was this?
====
12551
How did you lose your crystal?
====
12553
I'd like to join the Smith's guild.
====
12554
You need to give me something to go on.
====
12560
This isn't a military outpost?
====
12562
While I'm like this, am I invincible?
====
12563
I'll bring her the <<z:1>> when I recover it.
====
12566
Just crab meat and ashreeds.
====
12568
Tell me more about the Dark Elf you caught.
====
12572
That's all of them, I hope?
====
12575
You can trust me. I have no reason to lie.
====
12577
You must believe me. If you don't, more people will die.
====
12580
You're going to become the new Coral Heart?
====
12582
I'll stay with you. Until the end.
====
12586
Pash-Riha told me. Where are they?
====
12590
Why are the Telvanni here?
====
12593
Why are your field assistants still here?
====
12594
Why didn't you use the totem before I arrived?
====
12595
Can you tell me more about the curse?
====
12596
Tell me about the reliquary.
====
12600
Very well. Get out of here.
====
12604
What can we do to save her?
====
12606
I'll summon, defeat, and bind the mages.
====
12607
So, because I'm unknown in your hierarchy, I'll be able to get to the truth?
====
12608
I'll find out what happened.
====
12614
They gave me this letter for you.
====
12616
So you act as bookhunters?
====
12617
What would I get in return?
====
12619
I wish to join the Mages Guild, then.
====
12621
Anything else you can tell me?
====
12626
How do I find the marketplace?
====
12627
What other services are available?
====
12634
So you act as bookhunters?
====
12636
What would I get in return?
====
12637
I wish to join the Mages Guild, then.
====
12638
How do I find the marketplace?
====
12639
What other services are available?
====
12652
Sir Edgard sent me after you and the other Lion Guards. He wants you back safe.
====
12656
Is this what the noble Lion Guard have come to? Leave at once! This is disgraceful.
====
12659
Sir Edgard sent me to handle the situation.
====
12664
Gharzu had a pack of thugs with him. What happened to them?
====
12668
Just like the mage thought. How does it work?
====
12676
Do I need to kill one of their leaders?
====
12679
Where do you think the fumes came from?
====
12685
I'll drink it and then find your husband.
====
12687
Why have you returned to Mournhold?
====
12689
But you destroyed her, right?
====
12693
Couldn't you allow someone to put up defenses before the hatching?
====
12694
What do you need for the ritual?
====
12695
It's not for me. It's for a friend.
====
12697
Go on. I'll just take notes.
====
12698
I'll just write this down.
====
12707
Only if your crown leads to the keystone.
====
12708
I'll set their souls free.
====
12709
The invaders disturbed the Goblins?
====
12711
How did a Nord come to have a hold in Stonefalls?
====
12717
What can you tell me about the Wardens?
====
12722
I'll find the eggs for you.
====
12726
Why didn't you tell me before?
====
12728
If the Ashlanders attack, everyone here may die.
====
12730
I was asked to look into Navisdyn's murder.
====
12731
Are you sure the fumes haven't affected you?
====
12732
What should I do after scattering their ashes?
====
12733
Is there nothing I can do?
====
12734
Why do I have to fight them to get their help?
====
12735
Anything else I should look out for in the mines?
====
12737
After you, Lady Volek. <Go along with the ambush.>
====
12739
I thought kwama weren't dangerous.
====
12741
A pair of Argonians. They'll strike as soon as you step inside.
====
12742
You won't face them alone.
====
12744
Where should I look for the scribs?
====
12745
I thought kwama weren't dangerous.
====
12747
Your assistant said some eggs were stolen, and I retrieved them.
====
12753
Your brother was worried about you.
====
12758
How did you come to be the last of the Voleks?
====
12759
Why have you returned to Mournhold?
====
12761
Let me accompany you to your family home. <Don't tell Betina about the ambush.>
====
12765
And you want me to stop him?
====
12767
Why did the Ashlanders attack?
====
12768
Will there be any adverse affects?
====
12771
<Examine the significant wound.>
====
12773
I should talk to someone in the Fighters Guild.
====
12775
The ghost said you were the last of the Kothringi.
====
12780
Too bad you lost what you were after.
====
12781
I'm not sure what that has to do with these statues.
====
12783
You said you were Telvanni?
====
12786
<<1>> said to meet at the rendezvous.
====
12792
Bothisii suggested I talk to you and tell you about the tunic I found.
====
12794
Why didn't you use the artifact sooner?
====
12795
Why didn't you use the device sooner?
====
12796
He betrayed your people. Why do you care?
====
12797
It's better to know the truth.
====
12798
Where did Hedranna get this device?
====
12802
So you want me to take out the supports while I'm in the tunnel?
====
12803
And what will happen when I hit the last one?
====
12806
Then what are we waiting for?
====
12807
The alchemist's lab is inside the ruins. All his notes on the plague are there.
====
12808
What about the clouds of plague?
====
12811
I'm sure I could find more on the Wood Elf soldiers nearby.
====
12813
The Dominion troops were carrying samples of it in this apparatus.
====
12815
Will this be enough to take that token off your hands?
====
12818
So you tried to get these Orcs to join the Covenant?
====
12821
Weapon crates? Where are they?
====
12825
I need to find this Steel Mask.
====
12827
The spirits mentioned the Chimer. Who are they?
====
12829
What do I need to do to gain access to this weaponsmith?
====
12834
I need to find the Steel Mask before his latest work gets him into trouble.
====
12838
Either I meet the Steel Mask or you meet an unfortunate accident.
====
12839
It was used to commit a murder.
====
12843
Are you saying that you did this?
====
12844
Calm down. You're not going to get eaten.
====
12845
Wait. I really need your help.
====
12854
So can you perform your ritual?
====
12866
<Open Dreams-in-Daylight's hand.>
====
12867
Yes. I recovered both rings from their bodies.
====
12872
Do you know anything about Zuuk's keystone?
====
12873
I have the amulet you gave Renvis.
====
12876
To shut the mine down so she could spend time with you.
====
12879
I've already defeated their leaders, but never saw a keystone.
====
12882
The keystone is as good as ours.
====
12883
I've already killed them all and no keystone.
====
12885
Right. They keystone is as good as ours.
====
12887
Certainly. Your blade will feast today.
====
12892
There's been a murder and evidence points to House Dres.
====
12893
Vanus Sathram murdered the magister and threatens the Tribunal Temple.
====
12898
Only those involved will be punished.
====
12908
I was hoping to trade it for a book on Dunmer culture and etiquette.
====
12913
What do you mean by "sacrifice"?
====
12915
So you want me to take out the supports while I'm in the tunnel?
====
12916
<Take the ring and look for <<1>>.>
====
12919
<Take the ring and find <<1>>.>
====
12923
Why would the pirates work for the Dominion?
====
12924
Why are you in the stocks?
====
12927
Maybe I could speak to the leader on your behalf.
====
12929
What's the Dominion doing in <<1>>?
====
12933
I won't be responsible for your death. We must make do without the keystone.
====
12934
I need to reconsider this.
====
12936
I won't be responsible for your death. We must make do without the keystone.
====
12937
Why must the last Volek die?
====
12939
Where should I take these clothes?
====
12940
I prefer someone who can handle a blade.
====
12971
I have these clothes from a group of Nords. They want to trade them for Dark Elf finery.
====
12975
The Nords will be most appreciative. Thank you.
====
12976
Well, I have this relic ….
====
12980
And the Ashkhan was fed up with that.
====
12981
I don't understand. What are the House Dunmer doing?
====
12983
What's your stake in this?
====
12985
Of course. What do you need me to do?
====
12988
I've already defeated their leaders, but I never saw a keystone.
====
12989
Right. The keystone is as good as ours.
====
12990
The keystone is as good as ours.
====
13003
All right. I'll see you both there.
====
13014
This place looks lived in. Why?
====
13015
What can you tell me about Ssethreka?
====
13016
This place looks lived in. Why?
====
13020
Where can I find the Daedroth?
====
13025
Is there trouble at Zehtswater Cave?
====
13027
What does all this have to do with you?
====
13029
I'm not here to escape. I need to stop the Dominion.
====
13031
The Dremora said she'd tell me the Dominion's plans if I free her.
====
13035
I know how to lower the wards, Walks-in-Ash.
====
13036
Where are the rest of the wards?
====
13039
You can't unleash Sadal on Stonefalls. It's madness.
====
13043
You mean she'll escape again?
====
13050
I'll get your bloodsacs and venom.
====
13055
You honor me, Sacred Lady.
====
13056
Why do you care about appearances?
====
13059
Why are assassins fighting Dominion soldiers?
====
13063
Can't I get in the same way Magistrix Vox did?
====
13067
I'd never help anyone who murders the innocent.
====
13069
I have nothing to prove to you. I'm a member of the Dark Brotherhood.
====
13075
Tell me about the Mabrigash and the Vale of the Ghost Snake.
====
13080
We must rebind the Brother. That's all that matters.
====
13082
What must I do to prove myself?
====
13094
I'm ready, Mavos. Let's go.
====
13105
Why is this one called the Relleis Lor keystone?
====
13107
I'll get the salts and return with them.
====
13109
How did the corruption start?
====
13112
I have nothing to prove to you. I'm a member of the Dark Brotherhood.
====
13113
All right. Start the duel.
====
13115
You were a fanatic devoted to Daedric Princes. You cursed the Tribunal.
====
13116
You slaughtered innocents while trying to destroy the Tribunal.
====
13117
It's best to forget what happened. It wasn't your fault.
====
13124
Will you and your soldiers be safe here?
====
13125
What do you think I'll find in there?
====
13128
How'd they get so much Hist sap?
====
13129
You want me to sacrifice something to you for knowledge?
====
13130
I have nothing to prove to you. I'm a member of the Dark Brotherhood.
====
13132
I'll do as you say, Sorcerer.
====
13136
What's the Chamber of the Tree?
====
13137
Maybe it can quench the flames?
====
13139
Why are assassins attempting to take back a hostile town?
====
13140
I have to listen to a story?
====
13142
So, I need to uncover and defeat the traitor?
====
13143
Does your leader rush into danger very often?
====
13147
What was that strange glow around some of the prisoners?
====
13156
How did she acquire such a powerful artifact?
====
13166
I'm here to help. Everything stays between you and me. I promise.
====
13169
If that's the only way to end this, so be it.
====
13170
Logic shall serve as the mold for the machine, to remind me of my boundaries.
====
13171
Boundaries exist to be pushed and exceeded, but I shall remain humble in my pursuits.
====
13178
Humility shall temper the steel of my mind and give me wisdom. This is my oath.
====
13179
Boundaries exist to be pushed and exceeded, but I shall remain humble in my pursuits.
====
13184
How can the portals be closed?
====
13190
Why didn't you just leave?
====
13195
Who do you want me to kill?
====
13197
I'll take care of the Imperials. Where can I find them?
====
13198
I'll look for the …er …your skull
====
13201
I have nothing to prove to you. I'm a member of the Dark Brotherhood.
====
13204
If I can. Do you know where it is?
====
13221
What powers does Veloth's Judgment possess?
====
13225
I'll do my best to defeat Vox.
====
13226
Would defeating the Keeper set you free?
====
13228
Any advice on how to fight it?
====
13232
Almalexia executed you for murder. Your mother placed you here.
====
13234
The Tribunal punished you. Vox placed you here.
====
13236
What else can you tell me?
====
13238
Isn't Veloth one of the heroes of Dunmer civilization?
====
13244
Are the priests of the shrine all right?
====
13245
Isn't Veloth one of the heroes of Dunmer civilization?
====
13248
Why are my companions spirits again? I restored them.
====
13249
I have to fix something, just so I can destroy it?
====
13256
Acolyte Eldri said you needed these Dremora hearts.
====
13259
I need to open that vault before the Imperials do.
====
13267
How will that help me save Selfora?
====
13269
You said Argonian ghosts are unnatural?
====
13270
Is there anything I can do?
====
13278
Where are you going, Guildmaster?
====
13284
The portal is open. Do you have any other advice?
====
13285
So we need to keep Balreth away from the lava.
====
13292
The spirits are what, exactly?
====
13294
Why is the sap so important?
====
13299
How do I take the wine, then?
====
13307
I'm ready to protect you. Start the ritual.
====
13311
I'm ready. Begin the ritual.
====
13313
How can the staff restore the spirits?
====
13317
May you find peace, Tidyn Arthalen.
====
13330
You're not worth the effort. Get out of here. <Let the retainer live.>
====
13331
That's not right. Anything else you can tell me?
====
13339
I'll have to tell his son.
====
13342
All this for a weekend in the city?
====
13346
Any advice on where I should start?
====
13349
Why don't you care for her?
====
13350
What do you mean by jumpy?
====
13352
Very well. Take this and go.
====
13361
The cuttle doesn't actually belong to you.
====
13363
That makes a certain amount of sense.
====
13368
What are you going to do with it?
====
13370
That's not exactly how he put it, but yes.
====
13374
Tell me about your last shipment.
====
13376
What did you bring into the enclave?
====
13380
So what were you bringing here?
====
13381
How can I safely recover the <<z:1>>?
====
13382
There's an urgent matter we must discuss.
====
13385
What's the control rod do?
====
13387
You're lying. You had something to do with his death.
====
13389
If you're innocent, why are you so eager to die?
====
13390
Why are you so eager to die?
====
13391
You should leave this place.
====
13393
Can you take me to the anchor? Sees-All-Colors wants me to find her lieutenant.
====
13395
What's the control rod do?
====
13398
This sounds pretty reckless.
====
13401
You admit to striking him down?
====
13403
So you planned to kill the Shadowscale leader?
====
13407
Why would they give bones over to the Worm Cult?
====
13410
Who is leading the Wood Orcs?
====
13412
Why not live in town, then?
====
13413
Why won't they let you inside?
====
13414
That's quite an accusation. Tell me more.
====
13415
And the … housemen, you called them?
====
13416
What can you tell me about their camp?
====
13417
Tell me about the creatures I'm hunting.
====
13426
The killer won't trouble you anymore.
====
13429
What exactly did you and your sister do to attract the attention of the Worm Cult?
====
13432
Why bones? What exactly is buried here?
====
13433
How does the grandmaster control access to the peak?
====
13436
Do you know where your children could be?
====
13437
Is there anything I should know about <<1>>?
====
13438
What can you tell me about the prison?
====
13441
All right. I'll face <<1>>.
====
13443
I will try to restore your shrine.
====
13446
Is there anything I should know about <<1>>?
====
13450
Why did some of the prisoners go feral?
====
13451
How did you come to be imprisoned here?
====
13455
Why is Tormented Spire important again?
====
13456
How can you stomach still owning slaves?
====
13458
Is this sort of thing normal in <<1>>?
====
13459
I'm interested. Tell me about all the creatures your tribe has faced.
====
13460
Is this sort of thing normal in <<1>>?
====
13461
I'm interested. Tell me about all the creatures your tribe has faced.
====
13462
Is this sort of thing normal in <<1>>?
====
13463
I'm interested. Tell me about all the creatures your tribe has faced.
====
13465
I'll take the antidote if she poisons me.
====
13472
Maybe I can seal the rest of the vials.
====
13484
Who is leading the Wood Orcs?
====
13489
Why bones? What exactly is buried here?
====
13490
What was she yelling about wanting your soul?
====
13515
So you want me to go collect spider parts?
====
13523
That is macabre. How can I help?
====
13531
Who are you and why are you here?
====
13535
She wanted him for something called the Mortuum Vivicus? We found this journal and some notes.
====
13537
Is there anything else I can do?
====
13539
Tanval told me he planned to resign his position.
====
13545
You know more than you're telling me.
====
13547
You know a lot about the target. Any hints for an up-and coming "shanker?"
====
13549
What else can you tell me?
====
13553
Anything else you can tell me?
====
13555
What else can you tell me?
====
13559
Anything else you can tell me?
====
13561
What else can you tell me?
====
13601
So you were a student of Alanwe?
====
13603
So he killed everyone and cursed you?
====
13604
Where is he? Is he not here?
====
13610
Do you know anything about this place?
====
13617
You seem a bit young for this line of work.
====
13620
What are you hoping to find?
====
13625
How can the staff restore the spirits?
====
13626
How do you know the skin-stealers are here?
====
13631
What is the Tormented Spire?
====
13633
Is something wrong with Kragenmoor?
====
13638
Why do you think Tanval did this?
====
13643
Something like this statue?
====
13645
Have you ever seen anything like it before?
====
13648
I'll find Saint Veloth's skull.
====
13650
You should have told me the truth from the beginning.
====
13651
Fine, take the trinkets. Just make sure it goes to feed your family.
====
13655
Return the goods, or I make sure the guards hear of this.
====
13660
Then you should be on your way.
====
13661
Are there any who look at you the same way? What of them?
====
13667
I met a group of Nords in Mournhold. They want to exchange religious relics. They gave me this.
====
13668
I'm sure the Nords will understand.
====
13669
Do you have something I could bring back to the Nords?
====
13672
How do you know it was the Shadowscales?
====
13675
If they have a map, they'll find the treasure.
====
13679
If they have the stones, they'll find the treasure.
====
13683
I bought it from an Ashlander merchant. He found it in the wastes.
====
13684
Someone was looking for this?
====
13689
That's nice. But what is this?
====
13691
Your son said finding your remains could help you.
====
13697
Tell me more about these relics.
====
13700
Yes. You thought a Daedric Anchor might drop here.
====
13702
I'll go to Aldcroft with you.
====
13703
Before you go, who was that woman?
====
13706
You must believe me. If you don't, more people will die.
====
13714
I'll go to her island and save Merric.
====
13715
Tell me what you've done with him.
====
13717
No one's gone to find out?
====
13718
How do I get to the temple?
====
13719
You want me to go up there?
====
13720
She's going to sacrifice him? How can I reach him in time?
====
13722
Anything else you can tell me?
====
13723
What else can you tell me?
====
13732
Is there anyone else missing?
====
13733
I'll go and see if he's there.
====
13736
Enough of that. Get going.
====
13738
Someone I'm challenging to a fight. Winner gets to keep your invitation.
====
13741
Think so? Give me your invitation or you'll find out.
====
13743
A fight? Sounds fun. Winner gets your invitation.
====
13747
I only want your invitation. Your death would be an accident.
====
13750
I could take that invitation off your hands.
====
13753
I thought you understood after what happened with Balreth.
====
13755
Is there any way you can help?
====
13757
I need to think about that.
====
13762
How does their skin-stealing work?
====
13765
I should tell <<1>>, <<2>> went to a place called Ragnthar.
====
13767
There was a soul gem, and gem fragments, in his quarters.
====
13770
What was that about the Mages Guild?
====
13785
I'll return with the stone.
====
13788
Know anyone who might be willing to give up an invitation?
====
13791
Too bad you won't live to see it.
====
13792
Garm, this Bosmer needs some manners slapped into him.
====
13793
An apparatus? What does it do?
====
13796
Garm, this Bosmer needs some manners slapped into him.
====
13797
What do the eggs have to do with this liquid?
====
13799
I'm just as good as anyone on this dock.
====
13800
Tell me what it's from, then.
====
13809
You mean your Goblin problem?
====
13826
Tell me about Hermaeus Mora.
====
13829
Can you delay the hatching until it's safe?
====
13831
You don't want the relics?
====
13833
What are the Fangs of Sithis?
====
13835
Can you tell me more about the Academy?
====
13836
Is it part of the Mages Guild?
====
13838
Sounds like you've had it rough.
====
13843
Protect the Academy? From what?
====
13850
Lady Almalexia asked me to investigate this murder. Personally.
====
13851
Are there Daedric ruins nearby?
====
13853
Orana wants that amulet back.
====
13854
What can you tell me about Tanval Indoril?
====
13855
Do you think this place really exists?
====
13857
What do you want with the girl?
====
13859
We're to move in support of Merric.
====
13861
Did he say why I must use the altar?
====
13867
Maybe I can learn more at this court the note mentions.
====
13868
I don't understand. How did she get her way?
====
13869
And how am I going to do that?
====
13873
I'll find the key. Thank you, Magister.
====
13875
Let me help. What do you need to do?
====
13878
What do you mean? He's outside right now.
====
13880
More than that. I can see the nightmares.
====
13882
No. Your hands are stained with blood.
====
13884
You've killed willingly, whatever your intentions. I can't let you stay here.
====
13885
The hatchlings need you now more than ever. I will leave you in peace.
====
13886
How long until the hatchlings are out?
====
13895
You can't pick on people. Leave!
====
13902
You didn't try to figure out the riddle?
====
13905
I'll help you. How does the totem work?
====
13908
Does he have a problem with the drink?
====
13909
Anything else you can tell me?
====
13910
What else can you tell me?
====
13914
So  <<1>>'s selling poison to the Blacksails?
====
13916
When will the hatching be complete?
====
13919
<Place the <<1>> in the chest.>
====
13923
Colors and I saw into the past. We saw one of the Ayleids try to destroy the Mortuum Vivicus.
====
13924
<Place the <<1>> in the chest.>
====
13932
How do I maintain the fire?
====
13938
They're forcing the students to fight for them?
====
13940
What did the Arch-Mage order you to do?
====
13941
He wants to sever the link between Hist and Argonians.
====
13944
Where did Arch-Mage Valeyn go?
====
13958
What about Lena and Tedras?
====
13959
Did the Arch-Mage say anything else?
====
13962
It sounds like the Arch-Mage has a plan.
====
13964
Where can I get those ingredients?
====
13965
Way ahead of you. Here you go.
====
13968
Anything else you can tell me?
====
13969
What else can you tell me?
====
13975
How are you going to do that?
====
13977
<<1>> is rallying soldiers to assault the ruins.
====
13978
I'll enter the ruins and search for <<1>>.
====
13986
Molag Bal withdrew the Vivicus to Coldharbour before it could be destroyed.
====
13988
What if I get the fire too hot?
====
13992
So Shad Astula is safe again?
====
13993
You watched over me the entire time?
====
13995
So that's why the Maulborn attacked Shad Astula?
====
14011
I can get some. Do we need anything else?
====
14014
Merric, how do you think they found us?
====
14015
You sold an experimental device to House Dres?
====
14020
Why did the tree-minder do that?
====
14021
Why did the tree-minder lure your husband here?
====
14022
You said the invaders mentioned crystals.
====
14024
The Earth Forge was attacked by the dead of Abagarlas. Molag Bal taunted us during the assault.
====
14026
There's more. After the attack Jofnir appeared to us and told us he'd been murdered.
====
14027
Isn't necromancy frowned upon?
====
14038
Is Rulantaril here? His son, Telbaril, is trying to find him.
====
14042
You shouldn't be alone. I'll make Rulantaril honor his agreement.
====
14048
She led the attack, right?
====
14049
Perhaps we wait for Sees-All-Colors? She said she'd rally the Guild.
====
14050
Who was that woman? Who kidnapped Merric?
====
14053
How are you dealing with your new position?
====
14055
Do you know how the recovery effort is going?
====
14057
You regret summoning Balreth?
====
14080
How do I avoid killing Goblins?
====
14082
Can I get more food scraps?
====
14083
Where did the Goblins come from? Why did they attack?
====
14084
Where did the Goblins come from? Why'd they attack?
====
14091
Keep going. I'm just going to write this down.
====
14094
I can barely understand what you're saying.
====
14107
I'll recover the pieces of your reliquary.
====
14108
Tell me what you want to do now.
====
14110
I'll find the Blackfeather Court.
====
14111
Tell me about the toll of flesh.
====
14112
Tell me about the toll of silver.
====
14113
Tell me about the toll of flesh.
====
14114
I choose the toll of flesh.
====
14116
Eight bats? I can do that.
====
14121
Actually, I didn't find anything in there. [Laughs-at-All lives]
====
14131
I could use a disguise. What do you say?
====
14140
All right. I hope I remain immune to them.
====
14141
What is it I'm supposed to to?
====
14143
I'll return once I have it.
====
14145
How do we create this sanctuary?
====
14148
Give me the Fangs, and I'll let you live.
====
14155
Right. I'll just take them with me, then.
====
14157
I'm not sure that's how it works.
====
14160
Right now, shouldn't you work together? Senie is burning.
====
14167
Your assistant isn't here?
====
14179
How do we disrupt the shield?
====
14185
Of course … soldier. Report in. What can you tell me about the "Song of Sinmur"?
====
14186
Don't worry. Here, practice on me. Sing me a line.
====
14187
All right … daughter. Sing something from the "Song of Sinmur."
====
14188
Why was the portal that brought me here inside a chest?
====
14189
You seem to know a lot about Oblivion.
====
14193
We need to wake up the other skalds. Odana says we need to perform the Song of Sinmur.
====
14194
Ah. I see. Can we go to the school now?
====
14196
Why do you want Rulantaril to stay here?
====
14200
How did you come to be imprisoned here?
====
14217
I might be a Supernal Dreamer myself, you know.
====
14219
What can you tell me about the duke?
====
14221
Can you tell me about this quest?
====
14223
Here's that grub grass you wanted.
====
14224
There are fish in the lake?
====
14230
Speaking of magic, what's with your hobo-shack?
====
14231
It means supernatural or mystical.
====
14233
So tell me why you had a Crystal of Power?
====
14235
Why do they want to do that?
====
14240
Oh, stop whining. How'd you lose your bongos?
====
14241
Who are Supernal Dreamers?
====
14244
And who are the Supernal Dreamers?
====
14245
Uh, right. So, why do you like these crystals?
====
14247
Can you tell me about the Supernal Dreamers?
====
14257
I might be a Supernal Dreamer, you know.
====
14259
So tell me why you had a Crystal of Power?
====
14262
A Dark Elf keeps a portal open. That's a way out.
====
14264
Can I do nothing to help you?
====
14267
She's earned time in a cell until the conflict ends.
====
14274
Tell me about those Daedric Anchors.
====
14275
Tell me what I want to know first.
====
14279
I don't understand. Tell me about this bargain.
====
14280
So he didn't adhere to his part of the bargain.
====
14281
I know precisely how I'm going to deal with you.
====
14282
Your son followed you here, you know.
====
14284
Why did some of the prisoners go feral?
====
14286
I've heard rumors of a curse here.
====
14294
Is it true that Darvasen used to be your assistant?
====
14298
You don't have to give me a present.
====
14302
Surely you don't expect me to believe that.
====
14304
Sheogorath cursed the tome. Shalidor can't read it.
====
14311
<<1>> wants the totem returned to her.
====
14312
Stay here until I bring that totem back.
====
14313
Uhh, sure. Do you know the "Song of Sinmur"?
====
14325
How does the totem give <<1>> control over the Goblins?
====
14327
If we destroyed it, what would happen?
====
14328
How does the totem give <<1>> control over the Goblins?
====
14332
No, I ratted on you. He says you're as good as dead.
====
14340
I have killed the leader to death.
====
14346
I'd like to know more about Shalidor.
====
14347
Why would he be criticized?
====
14353
Ah, good. Now about my reward…
====
14365
Why are you telling me this?
====
14367
We could accomplish both things.
====
14369
But your guidelines extend to this alchemist?
====
14373
What happens if they find out who you really are?
====
14374
I know the lyrics and melody. I learned them from your fellow bards.
====
14375
What will you do if I set you free?
====
14376
You'd fight the Pact, even if I let you go?
====
14377
Where will you go if I set you free?
====
14380
I leave the decision to you, vicecanon.
====
14383
Yes. Death to all traitors. [Kazdi dies]
====
14387
I'd like to know more about Shalidor.
====
14388
She's a turncoat who outlived her usefulness. Kill her.
====
14393
Get back tothe watch, I'll find the Commander!
====
14400
I'm a friend. I was sent from the outpost by …
====
14402
I thought the Maulborn were almost wiped out.
====
14411
You seem obsessed with hearts.
====
14415
The play is about the alliances?
====
14420
I'll bring the hearts there, Belron.
====
14425
I'm supposed to fight the whole alliance?
====
14426
How did the <<1>> compel you?
====
14428
If they're at peace, what do I do?
====
14429
And my role is to kill more of your actors?
====
14432
I suppose. What do I do in this last act?
====
14440
I'll find <<1>>. Head back to your family.
====
14448
How did the Khajiit find this place?
====
14455
I'll find The Eyes Of Yokuda and bring them to you.
====
14466
Is there anything else I should know?
====
14468
Tavo is dead. I collected these relics on his behalf.
====
14470
Here. Take the relics and leave her alone.
====
14475
Take the totem and lead the Goblins to freedom.
====
14482
Take the totem and do what's needed.
====
14496
Give me the Fang and save yourself.
====
14497
How do I put a stop to this?
====
14499
You swore to protect your liege lord, not old pottery.
====
14504
Do you want me to drink the elixir?
====
14508
No. You died centuries ago.
====
14513
The Hist told me the Dominion mages were stealing memories.
====
14521
So I have to navigate a maze? Why?
====
14529
An old man in robes appeared to me. He said his name was Shalidor?
====
14530
How did you learn about these books?
====
14536
<<AC:1>> has what's missing?
====
14538
I'll continue to bring the fight to the Reach in the field!
====
14547
How do I experience their insanity?
====
14551
I'm supposed to evict one of Sheogorath's guests. They're not fitting in.
====
14552
That's it. You're out of here.
====
14558
I'll harvest their hearts and return.
====
14559
I'll be sure to deliver them.
====
14564
I'll be sure to remember that.
====
14566
The contract you mentioned, who placed it?
====
14570
Can I have the short version?
====
14573
That's Lion Guard armor, so you must be Ulrich. Roselle sent me to find you. Remember anything?
====
14577
Valaste, are you all right?
====
14589
Agreed. I'll take care of them both.
====
14590
Why don't you collect them yourself?
====
14596
I'm supposed to evict one of Sheogorath's guests. They're not fitting in.
====
14599
That's it. You're out of here.
====
14600
I'm supposed to evict one of Sheogorath's guests. They're not fitting in.
====
14603
That's it. You're out of here.
====
14604
Someone has desecrated your shrine.
====
14607
Did you see battle while you were in command?
====
14608
What's your disagreement about?
====
14609
Are we still fighting the Akaviri?
====
14611
What does your brother say, exactly?
====
14615
You said you can read Yokudan inscriptions?
====
14618
No one has ever tried to get in?
====
14620
Did you see battle while you were in command?
====
14621
How long has this cave been haunted?
====
14624
More pages? I'll take those, thanks.
====
14639
I've heard rumors of a curse here.
====
14640
Did you lose your toes to a crab?
====
14644
Isn't it cold to go without a shirt?
====
14647
Can you teach me to be a smith?
====
14652
Did you kill Jofnir, or not?
====
14656
Then why do you live here?
====
14667
I'll search the ship until I find that key.
====
14668
I've come to claim the Cartulary.
====
14670
I choose the trial of combat.
====
14673
I'll give the Cartulary to the rightful heirs of the Ra Gada, you have my word.
====
14675
What about Paldeen? He's a Redguard.
====
14679
Then I choose the trial of combat.
====
14685
I won your game. Now let Eiman go.
====
14687
You're talking about a cave-in.
====
14688
Eiman will die if you don't release him.
====
14689
I don't want your friends. I just want Eiman.
====
14690
What about this rune? Don't you want it back?
====
14691
Eiman will die if you don't release him.
====
14693
So nobody wants to be caught in a bear trap. Not even squirrels.
====
14716
So you mainly live on dairy?
====
14717
Why did a farmer move to Bleakrock?
====
14719
Yes. I was shipwrecked. That's it.
====
14720
What do you mean, "if it comes back?"
====
14722
What do you think I should do?
====
14723
I didn't notice you had a caravel here.
====
14724
It hasn't been seen since?
====
14725
What do you mean, "if it comes back?"
====
14726
You greeted me as if we'd met.
====
14730
I need more information before I set out.
====
14731
Let's get out of here, Eiman.
====
14739
I'll stand with you, Shalidor.
====
14741
Any idea who set these fires?
====
14745
Do you know anything about  <<1>>?
====
14749
Where should I start looking?
====
14754
Why is this place called Hozzin's Folly?
====
14757
Anything else you can tell me?
====
14759
What else can you tell me?
====
14764
Anything else you can tell me?
====
14765
What else can you tell me?
====
14772
So this is another trial, then?
====
14774
What can you tell me about the foreman?
====
14778
I'll look for them, Molla.
====
14779
The necromancer at Skyshroud Barrow wore a Covenant uniform.
====
14780
Let's leave now. We can't wait any longer.
====
14781
How can we evacuate without a ship?
====
14784
Yes, I'm sure. It's time to leave.
====
14786
I'll start at Skyshroud Barrow.
====
14787
Can I ask you a few questions?
====
14788
I'll start at Orkey's Hollow.
====
14789
Can I ask you a few questions?
====
14790
I'll start at Hozzin's Folly.
====
14791
Can I ask you a few questions?
====
14793
I will. How can I get into the barrow?
====
14799
She wants the totem back to enslave the Goblins again.
====
14800
He said he knew there were only a few people in the guild that could translate the books.
====
14802
What can you tell me about the island?
====
14803
Any thoughts? Is there some kind of trick to it?
====
14806
<<1>> tried to save the eggs, not destroy them.
====
14807
Dark robes? Were they cultists?
====
14808
How long have you reported to Captain Rana?
====
14813
What will happen to the Hist? To you?
====
14816
Why are you so focused on Valaste?
====
14817
Wait, what did you mean about Valaste?
====
14818
What are you talking about?
====
14821
Do we know why she did it?
====
14824
A Dremora named <<1>> was responsible.
====
14829
This isn't working, Prophet. She doesn't even realize I'm here.
====
14832
Why do you say this place is terrible?
====
14833
Why did you say this place was terrible?
====
14834
Why was your brother here?
====
14835
Why did you say this place was terrible?
====
14836
What can you tell me about the foreman?
====
14837
Why did you say this place was terrible?
====
14838
What can you tell me about the foreman?
====
14842
Open the gate. I'll rescue Lyris.
====
14843
Workers? Just like the Argonians were "workers," I assume.
====
14844
I don't appreciate your tone. Maybe I should just leave you to deal with these Goblins yourself.
====
14848
As we dealt with the portals, she began to become more agitated. Raving.
====
14851
All right. I'll kill you, if it's the only way to save you.
====
14858
Tell me about this place you're sending me.
====
14860
How can we be sure this vision isn't one of Molag Bal's tricks?
====
14861
We saw a projection of Sai Sahan. He spoke to us.
====
14862
One last thing. Why did Molag Bal leave Lyris any possibility of escape?
====
14864
What is our next course of action?
====
14866
How can the Amulet do that?
====
14871
What does Tillrani have against you?
====
14872
Could you tell me about the races of the Pact?
====
14874
What does Tillrani have against you?
====
14875
Can you tell me about the Nords?
====
14879
What does Tillrani have against you?
====
14881
Can you tell me about the Nords?
====
14887
What will happen to the Hist? To you?
====
14891
I've got something for you.
====
14893
He's planning to fight his way here to rescue you.
====
14903
No vicecanon was involved with the skin-stealing.
====
14945
<Give the supplies to Skorvild.>
====
14956
So he's from the Imperial lands?
====
14969
Sounds like fun…sign me up.
====
14977
I'll try to find them. Any suggestions on where I should start looking?
====
14986
Why does he think you want it?
====
15002
You're actually out to get him?
====
15005
That's a good idea. I'll do it.
====
15010
Give it to me. I'll keep your ruby safe.
====
15015
Look around. Someone's been in your home.
====
15018
You make it sound like there are many, but I only see you.
====
15028
Were you all such cowards?
====
15029
You make it sound like there are many, but I only see you.
====
15030
What are you talking about?
====
15032
You keep saying we. Who are you?
====
15034
She's misguided, but she seems to have feelings for you. Maybe you should give her a chance.
====
15040
Take it easy. How can I help you?
====
15048
I can deal with the giant.
====
15049
That seems a little dangerous.
====
15051
The Guild has spoken: you must die.
====
15052
How can I get to Davon's Watch?
====
15053
What do you mean "living gods?"
====
15055
Sees-All-Colors claims to worship Meridia.
====
15059
What do you do in this village?
====
15061
Have you converted any of them?
====
15062
Who are the "heathen barbarians" you mentioned?
====
15065
If you're the only town guard, the village is at risk.
====
15066
I don't know why the Covenant would attack you.
====
15067
If you're the only town guard, the village is at risk.
====
15068
The Guild has spoken: you must die.
====
15072
If you're the only town guard, the village is at risk.
====
15074
Is there much business in this village?
====
15077
A soldier's journal, hidden in the dresser, describes the Keepers' strange behavior a few days ago.
====
15079
I spoke to one of the witches. She seemed to have a connection to the Keepers.
====
15081
Where did the bodies come from?
====
15083
Your brother and his followers were under the influence of a dark ritual.
====
15090
Trust me. If you give me the ruby, no harm will come to you.
====
15093
She's the one who sent me to you.
====
15096
What's Skorvild trying to do?
====
15097
Tell me what you know … or else.
====
15098
Skorvild and his followers are eating the flesh of giants?
====
15100
Tell me what you were planning.
====
15101
There's nothing to forgive. You did what you thought best.
====
15102
We love each other. You can't stand in our way.
====
15103
Come with me. We belong together.
====
15105
I can help, if you let me. Tell me what happened to Skorvild.
====
15106
Tell me what you planned to do.
====
15108
Does this have something to do with the mystery meat stored around the village?
====
15116
Feyne and I belong together, whether you like it or not.
====
15120
You're right. Now let's just be quiet for a while.
====
15127
What's so important about honey?
====
15130
The two of you have different names than the others.
====
15132
Why did you spend time among the Elves?
====
15133
That's another word I don't recognize: "Saxhleel."
====
15134
You were enslaved by Dark Elves?
====
15135
You used a word I didn't recognize: "Jel"?
====
15137
Why does the Tribunal missionary call you a heretic?
====
15143
Thank you. I'll go look for him.
====
15145
Thank you. Ready when you are.
====
15147
You can send me now. I'm ready.
====
15151
Something must have angered the giants.
====
15152
Tell me about your brother.
====
15153
Rescue villagers and retrieve the supplies. Got it.
====
15154
I'll rescue the villagers.
====
15157
They've all lost children to the war. They blame Kyne.
====
15168
How do you know she did it?
====
15170
She told me she was exposing Daedra hidden among us.
====
15172
In that case, I'm ready now.
====
15177
You can send me now. I'm ready.
====
15185
I'd like to know what I'm getting into.
====
15187
What is the shrine you're looking for?
====
15191
Anything else you can tell me?
====
15193
What else can you tell me?
====
15195
Skorvild provoked the giants by hunting them for their meat.
====
15196
He completed the ritual and turned into a Daedra.
====
15198
He became a Daedra and attacked me. I had to kill him.
====
15199
When the ritual didn't work, he flew into a rage and attacked me. I had to defend myself.
====
15206
Can't you call up more troops to defend the shrine?
====
15207
So why don't you send for more troops to defend the shrine?
====
15208
What was the brigade doing at the shrine?
====
15210
Could they still be praying?
====
15212
So you're just going to stand out here and worry?
====
15214
I'm not a witch. Kralald sent me to help.
====
15217
If I was a witch, couldn't I just curse you instead of trying to talk to you?
====
15218
<Slide the amulets under the door.>
====
15220
Kill witches, find a key. Any other thoughts?
====
15221
I'll go to Ebonheart with you.
====
15223
Before you go, who was that woman?
====
15225
Are you sure you want to run the meadery?
====
15227
I'll return once I have it.
====
15229
I'm here to help. Got any spoiled mead that I can use?
====
15246
I'd like to know more about Shalidor.
====
15248
Why would the giants attack Lower Yorgrim?
====
15255
She's dead. The Keepers are the witches.
====
15256
Ormi and the other Keepers lost loved ones to the war. They blame Kyne.
====
15257
Too many people have been hurt or worse because Ormi. She needs to die.
====
15260
Go to Windhelm. Tell them to come send someone to clean up this mess.
====
15262
Your mother thinks you're dead.
====
15263
Ormi rejected Kyne and turned to Daedric magic because she grieves for her sons.
====
15264
You need to come with me and speak to her. Many lives are at stake.
====
15265
Why did you stop working as a hired blade?
====
15266
Why would she do such a thing?
====
15271
I thought your witches killed them.
====
15273
And the rest of your Keepers?
====
15277
What would you have me do?
====
15282
What would you do in Narsis?
====
15283
Will Feyne leave you if you stay?
====
15284
What would you do in Narsis?
====
15289
Will you change the name of the meadery?
====
15296
I will, Quartermaster. Thank you.
====
15298
Won't the fort walls protect the refugees?
====
15300
Can't Rana defend the docks without me?
====
15301
You let your daughter go with Rana?
====
15302
Won't the fort walls protect the refugees?
====
15309
Who are these officers you're talking about?
====
15313
Let me untie you. Rendezvous with Lieutenant Koruni at the barracks.
====
15318
Here you go. Meet Koruni at the barracks and keep your head down.
====
15324
What kind of town is Dhalmora?
====
15326
Let me get those ropes. You need to sneak to the barracks. Everyone's mustering there.
====
15327
I've come to set you free. Get up and go to the barracks.
====
15332
I'll deal with Halskar and find his orders.
====
15335
Were you here when the attack occured?
====
15337
Aera, can you help me decide?
====
15341
What's wrong at your home?
====
15343
What should I do with the relics?
====
15345
Your dog seems protective.
====
15347
He wants to prove his loyalty to the Pact.
====
15351
What does Viper's Strike do?
====
15352
What are the rules of the race?
====
15353
Why does Darj command your soldiers?
====
15355
Did he tell you what happened on Bleakrock?
====
15356
Why does Darj command your soldiers?
====
15357
How long have you held your post?
====
15358
Kyne restored the head Keeper. She rejected the Daedric influence and is in control of the grove.
====
15359
You don't care about your village?
====
15363
That depends on whether the war is won or lost.
====
15367
The Prince made a mistake. I believe he learned from the experience.
====
15368
A weak soldier can't swing a sword or draw a bow.
====
15377
Do I have to return here to get my items?
====
15378
Have you ever been robbed?
====
15379
Do I have to return here to get my items?
====
15380
I'll bring you Bitterblade's head.
====
15381
Do I have to pay for your services?
====
15382
How did the grandmaster befriend <<1>>?
====
15384
What do you do in Windhelm?
====
15389
What sort of secret techniques?
====
15392
You play, but do you sing?
====
15394
Hadring told me where the assassin went before he died.
====
15397
<Place the book after adding the damp page.>
====
15402
You're upset I saved them because you're getting fewer alms?
====
15404
Did you see anything suspicious during the race?
====
15406
Does this help your memory?
====
15408
The Prince made mistakes. Now he wants to reassure his allies.
====
15411
That would depend whether you win or lose the war.
====
15415
He made a mistake. I believe he has learned from that exprience.
====
15416
A weakling can't swing a sword or draw a bow.
====
15418
Prince Irnskar nearly lost his father but has learned from his mistaken judgment.
====
15419
It would probably help if you stopped calling him "princeling."
====
15422
Did the Stormfists take your body?
====
15423
No one else here trains so intensely.
====
15429
Your parents, Eanen and Godyna, are buried in Othrenis.
====
15430
Eanen toyed with her heart in life. He wished to do so in death.
====
15431
I met their spirits. They were tormenting an Ashlander girl.
====
15433
She was as entertained by the girl's torment as he was.
====
15435
Why are you so interested in Daedra?
====
15436
Do you really kill Mages Guild members?
====
15449
Where did your husband find me?
====
15452
What works best against enemy personnel?
====
15462
I'll return the relics to the tomb.
====
15465
What works best against enemy personnel?
====
15467
What's the best to use against Keeps?
====
15472
What else can you tell me?
====
15473
What do you need me to do?
====
15474
I'll get the orders for you.
====
15483
Extravagant? How extravagant?
====
15488
Why are you so interested in Daedra?
====
15512
Why did your group come here?
====
15513
What are you looking for here?
====
15523
I can't say I know very much about them.
====
15524
Will King Jorunn be well enough to attend the war council?
====
15525
Which Thane should I seek out next?
====
15529
What do you know about Holgunn One-Eye?
====
15530
How did a Nord and a Dark Elf become friends?
====
15531
Prince Irnskar seeks your wisdom and advice. He's done being impulsive.
====
15534
What can I do to change your mind?
====
15541
What can you tell me about the Brothers of Strife?
====
15542
Is there anything the guild knows that isn't in the public record?
====
15544
One of these creatures bit you?
====
15547
Why is she so afraid of you?
====
15552
What an odd experience. But yes, Prince Irnskar hopes you will attend the council.
====
15554
Do you have any idea which altar it was taken from?
====
15559
Is there anything else I should know?
====
15563
Here. I wrote it all down. Just take my notes.
====
15564
You're infected with vampirisim?
====
15566
Which page is the correct one?
====
15568
I suppose one drink won't hurt.
====
15578
Thanks for the tip, I'll be careful.
====
15586
I guessed who you are. Let Eiman go.
====
15587
Thanks for the tip, I'll be careful.
====
15615
You mentioned a celebration?
====
15618
I've decided to go to the camp.
====
15636
<<1>> mentioned scouting reports?
====
15638
And that's where I come in.
====
15640
Right away, Prince Irnskar.
====
15641
Where do we find the shaman?
====
15644
How can I get inside the barracks?
====
15663
Someone encouraged you to do this? Who?
====
15664
I'm going to assault their encampment.
====
15666
What needs to happen to change the story back?
====
15669
You're right. It's disgusting stuff. Only fit for Nords. Let me take it off your hands.
====
15670
What did you say about this place?
====
15671
Hold on. I'm here to help.
====
15680
What part do I play in this?
====
15681
I'll see what the past has to show me.
====
15687
I thought fire was how the Bad Man ate?
====
15689
Why don't you explain now?
====
15692
Actually, she sent me for the shalk glands.
====
15705
Curator Nicholas said that the items we burned on the altar were fed to the Bad Man.
====
15711
Is there a way out of here?
====
15712
I have a few more questions.
====
15714
How can I destroy the roots?
====
15716
Daedra? You mean the Bad Man?
====
15717
Anything I can do to help?
====
15719
What would you need for your stew?
====
15726
I'm confused. What are you talking about?
====
15728
You view the wolves as friends?
====
15731
I thought there was a bard here.
====
15736
So you'll play for us now?
====
15738
I remember helping to prepare for a feast.
====
15740
I'll talk to survivors and look for clues.
====
15744
Do you throw these celebrations often?
====
15745
What part do I play in this?
====
15746
You sent your apprentice out alone in the tunnels of carnivorous bugs and man-eating roots?
====
15748
I'll make sure she returns safely.
====
15750
I came here to help the spinners repair this story.
====
15751
I will. Tell me what we need to do.
====
15752
What are the necromancers doing?
====
15755
How do the necromancers plan to enslave them?
====
15773
Who would be willing to help me here, in our enemy's stronghold?
====
15775
Aren't you coming with me?
====
15777
I'll be as quick as I can.
====
15778
I burned all I could find.
====
15779
What are the necromancers planning?
====
15789
So you didn't notice anything unusual?
====
15791
The attackers were singing?
====
15796
Are you pleased to be a Centurion again?
====
15798
We need to find a way into the castle.
====
15799
You'll let her go? Just like that?
====
15800
No. She seems fine. I can't risk her life.
====
15801
If you're lying to me, I'll hunt you and your clan down.
====
15802
Don't make me regret my decision.
====
15806
We need to rescue Abnur Tharn. It's complicated.
====
15807
Does this help your memory?
====
15809
<<1>> is dead. He threatened to kill <<2>>.
====
15818
Are you and Runs-in-Wild still getting along?
====
15820
You can still help someone. I need a way into the castle.
====
15823
How are the Earth-Turners fitting in?
====
15824
Is anyone else searching for her?
====
15825
Hoknir's a part of your command, then?
====
15826
How are the Earth-Turners fitting in?
====
15831
Where should I start my search?
====
15832
I'll catch up with the others.
====
15835
A friend. <<1>> gave me this totem.
====
15836
No, she sent me to retrieve it. I'm not sure what I'm supposed to do with it.
====
15837
There's got to be more at work than this.
====
15838
Very well. I'll find <<1>>.
====
15839
Maybe I'll drain the rest until you tell me something useful.
====
15843
How are the Earth-Turners working out?
====
15844
I'm looking for a way into the castle. Can you help me?
====
15847
Might work. You should get out of here.
====
15848
What do you think of Molla's contribution?
====
15849
How are the Earth-Turners working out?
====
15852
Whoever took her can't have gone far.
====
15855
Why can't you save the hunters like you did Imhey?
====
15859
We need to find that bard.
====
15862
The hunters won't mind getting splashed with this?
====
15863
Creatures? What sort of creatures.
====
15869
You remember what happened. Why doesn't anyone else?
====
15871
How can you speak to giants?
====
15872
You're mother's fine, but what happened to your father?
====
15874
Why are the Stormfists fighting the giants?
====
15875
How can you speak to giants?
====
15877
People died because of your lute!
====
15878
The Green Hunters are working with the werewolves?
====
15887
Some villagers don't believe what's happened.
====
15888
If you promise to surrender yourself to the royal workers, I'll open the cage.
====
15889
The lute put people to sleep so he could rob them.
====
15893
Your daughter said the chief's son, Ulagush, tried to save her.
====
15896
How does that benefit Hircine?
====
15897
How can we expose the truth?
====
15898
How will the villagers recognize the heads?
====
15907
What's this curse <<1>> spoke of?
====
15908
How am I going to get into the fort?
====
15911
Perhaps I could reason with him.
====
15912
I'm sorry, but it must be this way.
====
15914
I'll try to persuade him to abandon the curse.
====
15915
There must be a way to stop it.
====
15920
Don't worry. I'll get you out.
====
15921
How did you get here so fast?
====
15922
Will you go in there with me?
====
15923
So all this death is your fault?
====
15926
If we weaken the daedra, will his hold in Tamriel lessen?
====
15930
I left him to his fate after I destroyed the lute.
====
15935
I wouldn't have been able to do it without your totem.
====
15943
I'll destroy the heartwood for you.
====
15945
<Place Lothgar's sword and shield beside his body.>
====
15947
Maybe you shouldn't send Rala.
====
15950
This isn't what Valeric taught you.
====
15953
Not this way. You're better than this. You can control it.
====
15957
You said nothing about destroying the Orcs.
====
15967
You think they were monsters?
====
15968
How can the Hound be removed?
====
15973
You two will be great in the guild.
====
15976
You don't need the Mages Guild. You're an excellent treasure hunter.
====
15980
Wasn't he your last follower?
====
15993
And how does that work out?
====
15994
Can you remember anything at all?
====
15996
And how does that turn out?
====
15998
You just expect me to take your word and kill your son?
====
16001
If they're relatives of the Green Lady, why isn't the whole village out looking for them?
====
16006
Do you know where they were headed?
====
16009
The Drublog have suffered losses as well. It's up to you to end this.
====
16011
Your daughter gave everything to bring an end to this. Don't let her sacrifice be in vain.
====
16014
What do you want me to do?
====
16015
And this power you would give me?
====
16027
Has the King Jorunn recovered from the poison?
====
16034
Has King Jorunn recovered from the poison?
====
16035
Are the Pact leaders getting along with Prince Irnskar?
====
16039
I'll bring you Bitterblade's head.
====
16040
The Prince has learned from his mistakes. He nearly lost his father.
====
16042
Is this all the work of the Bad Man?
====
16043
Why exactly did you summon this thing?
====
16045
But how is all of this inside a cave in Daggerfall harbor?
====
16048
Do you always let strangers participate in the festival?
====
16050
Do you really believe this offering will bring a good harvest?
====
16054
What are the necromancers doing?
====
16060
I trust him. He saved the lives of many of his people.
====
16061
I collected the blood of a vampire.
====
16064
I need to speak to her on behalf of Prince Irnskar.
====
16067
Any suggestions on how I should approach this?
====
16073
Thank you for considering his request.
====
16082
Where are the other sailors?
====
16084
<<1>> sent me to find you.
====
16086
So you're leaving this place?
====
16088
Why can't I see the Green Lady's relatives?
====
16090
If I went to your camp in peace ….
====
16093
You're Sahun? Son of Ormi the Keeper?
====
16095
All right. I'll meet you there.
====
16100
I can. Recognize the tongues?
====
16107
You're awfully casual about it.
====
16108
I'm looking for a way into the castle. Can you help me?
====
16124
Can we send Prince Irnskar into the dream to help his father?
====
16128
What is the Sphere of Storms?
====
16139
Interesting. I'll go get that sack.
====
16146
He was injured. He sent me to check the cabins.
====
16148
What did they do to the Silvenar?
====
16150
All right. You're coming with me.
====
16151
Why is Fildgor interested in this mine?
====
16152
What's Jomund doing in the mine?
====
16155
Come with me. We're going to get that ritual book.
====
16156
When did Shadowfen get vicecanons?
====
16157
Why didn't you just flee when the Stormfist soldiers arrived?
====
16158
What can you tell me about this place?
====
16159
What will that accomplish?
====
16161
Maybe he needs slaves to do his dirty work.
====
16163
What exactly is happening to the Prophet? You said that he's becoming less lucid.
====
16167
The Huntsinger bore this artifact.
====
16175
She asked me to give you these weapons.
====
16178
Where would I get one of the Stormfist uniforms?
====
16179
What did it do to the Silvenar?
====
16180
Come on. We're going to get that book.
====
16183
So far, you're the only survivor I've come across.
====
16188
No. I won't kill you in cold blood.
====
16198
What do you think they did?
====
16203
Tell me about the aspects of your gods.
====
16211
I can fight. The Silvenar needs good advice.
====
16214
I'll consider your words. Thank you.
====
16215
I may need help getting the Silvenar out of here.
====
16218
I'll consider your words. Thank you.
====
16221
You've given me much to think about. Thanks.
====
16224
What does the right switch do?
====
16225
You're with the Covenant. Tell me what you're doing here. Now.
====
16226
I'll help you if you tell me the truth.
====
16231
Then I'll go to those towers. What do I do when I get there?
====
16234
Is there anything more you can do to help?
====
16235
Then I'll go to those towers. What do I do when I get there?
====
16238
Is there anything more you can do to help?
====
16241
It's not my place to judge. Jorunn the Skald-King will decide your fate.
====
16243
What can you tell me about Stormhold?
====
16249
Fildgor brought this on himself, King Jorunn.
====
16258
Thanks for the information.
====
16266
Tell me about the aspects of your gods.
====
16268
Why did the Worm Cult attack?
====
16274
What are the stormwardens?
====
16280
What is the Sphere of Storms?
====
16281
What are the stormwardens?
====
16283
Where can I find the storm atronachs?
====
16288
The Pact commander? I thought Viveka was with the guard.
====
16291
Why do you think this will work?
====
16296
The Pact commander? I thought Viveka was with the guard.
====
16297
I'll find him and get us out of here.
====
16301
I will search for the journals.
====
16303
Do you know where they're coming from?
====
16306
Let's find that forge, then.
====
16307
I have some relevant experience. It's as good as dead.
====
16308
Yes. It smells like… death.
====
16309
Do you know where they're coming from?
====
16311
Yes. It smells like… death.
====
16314
Ulthorn must've been angry.
====
16315
I'd better speak to <<1>>.
====
16321
You would let your order fail? I've never seen such a useless leader.
====
16325
Where is the rest of the ore you found?
====
16333
It's a mysterious, glowing metal. It attracts trolls.
====
16342
Come on, then. Let's finish this.
====
16350
How do you know it was a "he?"
====
16351
There are forces conspiring against the Silvenar and the Green Lady. I've been fighting them.
====
16353
Don't worry, I'll make sure your brewery's safe.
====
16354
I'll enter battle beside a warrior.
====
16358
You need a book? How long is this going to take?
====
16360
Helping you can be hazardous.
====
16362
You're not concerned about this?
====
16363
I hope things settle down now.
====
16367
I burned the roots below using these shalk glands.
====
16368
You have to pull yourself together, get back to the hall!
====
16376
Can you tell me more about the <<mz:1>>?
====
16377
The Silvenar wants me to get some of those shards.
====
16378
What can you tell me about these <<mz:1>>?
====
16379
Why don't you collect the shards?
====
16380
If it's only temporary, what will that accomplish?
====
16381
Where can I find the three spinners?
====
16384
All right. Talk to you later.
====
16389
What's Jomund doing in the mine?
====
16390
Tell me what you know and we'll see.
====
16394
What can you tell me about the bonds that hold her?
====
16399
Fair enough. Where are the others holed up?
====
16401
It's safely destroyed. And <<1>> should be at the cave's exit by now.
====
16403
What do I do with this thing?
====
16404
You drink liquor made out of meat and bugs?
====
16405
Rotmeth's used in wedding ceremonies?
====
16408
I rescued <<1>> and some of your crew.
====
16409
The Silvenar needs you to lower the city's defenses.
====
16410
Where do I find Old Ironclaw?
====
16425
Tell me about her. The Silvenar says it will help.
====
16427
Do you know anything about how she's bound?
====
16428
What are you talking about? Where are the clothes?
====
16439
Is there anything in particular I should look for?
====
16442
Tell me about <<1>> and her bonds.
====
16445
Do you know where he went?
====
16449
I'm sorry I didn't get here sooner.
====
16451
She took two of these <<mz:1>> as well.
====
16452
<Let Guard Thod sleep it off.>
====
16454
Should you postpone this meeting?
====
16461
I'm often surprised by what you spinners say.
====
16464
Wait, what? You want me to kill the Green Lady?
====
16471
Open this door or I'll tear this whole place apart!
====
16474
You sent me to find Thod. We talked about it on the bridge.
====
16483
No. Yjarnn's body is in Marla's house. Along with Marla and, well, Marla, and some others.
====
16485
Fildgor's spies have infiltrated Fort Amol!
====
16487
Where can I find the pickled fish?
====
16488
Where can I find the mead?
====
16489
Where can I find the pickled fish?
====
16491
I'm surprised you can spare the fish.
====
16497
Fine. If you won't help me, I'll find the clothes myself.
====
16498
The registrars who wouldn't let us into the city, right.
====
16500
Why don't you collect the shards?
====
16505
Fine. If you won't help me, I'll find the clothes myself.
====
16506
Why don't you collect the shards?
====
16507
What defense does the city have?
====
16508
Can you tell me more about the <<mz:1>>?
====
16510
Why the concern about these Goblins? What does a totem have to do with this?
====
16513
Yes, I was at Boulderfall.
====
16514
Is there anything else you can tell me about the attack?
====
16515
Gjakil? Is your husband a captain in the Pact military?
====
16516
Where did the giants come from?
====
16517
Doesn't it make you nervous, living so close to a giant camp?
====
16518
Gjakil? Is your husband a captain in the Pact military?
====
16520
What do you need me to do?
====
16523
You should head back to the settlement.
====
16526
You skipped the part about you actually being a thief, didn't you?
====
16529
Aera and I met at Bal Foyen.
====
16531
I need to convince Gelds to return to the Prince's meeting.
====
16533
What can a servant do to help me?
====
16534
Have you been part of the royal work team long?
====
16535
You haven't learned anything, then?
====
16536
Then you'll have to take your chances outside the crypt.
====
16538
He said he's close to uncovering what the cult wants.
====
16539
He didn't say. He needed to examine a book in the thane's library.
====
16540
Will you be all right if I leave you here?
====
16544
Any idea what the Cultists are doing?
====
16545
No, I should be moving on.
====
16553
There must be some way I can convince you to return to the Prince.
====
16555
This is for King Jorunn, not Prince Irnskar.
====
16559
I've been to Valeguard and met some of the spinners.
====
16564
What kind of acts do you perform?
====
16567
Where's the third spinner? Should I give her the last two shards?
====
16568
I'll head to the throne room now. Wish me luck.
====
16570
What happened to Sela's husband?
====
16577
Sounds like it's going to be quite a battle.
====
16587
Where would I make an offering? What would I offer?
====
16588
Tell me what happens if I pull the right switch.
====
16591
Let's not waste any more time.
====
16592
You're injured, Gjakil. I should challenge the chieftain.
====
16596
Shouldn't you do something?
====
16598
A Tharn? Like the Empress-Regent?
====
16600
I'm going this way anyway. But I'm keeping an eye on you.
====
16609
I could help you get past the spriggans.
====
16610
Then I'll go disturb the roots.
====
16612
What have you heard about Prince Irnskar?
====
16616
Fildgor's spies have infiltrated Fort Amol and killed a handful of Nords and Dark Elves.
====
16617
There must be something I can do to convince you.
====
16619
How did someone of your rank fall from power?
====
16621
The power of necromancy? You can't really have thought that was a good idea.
====
16622
Why did the Empire resort to such allies?
====
16623
What makes you think you can help me?
====
16624
How did someone of your rank fall from power?
====
16625
How did he react when the Pact was signed?
====
16626
Did you see much action during the skirmish with the Covenant?
====
16627
Isn't this fort near the border with Stonefalls?
====
16629
Well, I agreed to help but … what was that about a murder?
====
16631
He said we were searching for your father.
====
16634
I take it you want that deed back.
====
16636
With Death-In-Winter gone, maybe the survivors can take back the town.
====
16641
Then you've heard no rumor of a shard nearby?
====
16648
Never mind. I think I'll just leave you with her.
====
16651
Do you know where he is now?
====
16653
Are you coming in with me?
====
16657
That's terrible. What can I do to help?
====
16661
Tell me more. Where are the Keepers, exactly?
====
16662
Where are the rest of your men?
====
16666
Where can I find King Jorunn?
====
16669
What caused this change in him?
====
16671
What makes you think you can help me?
====
16672
What do you know about such things?
====
16673
What can you tell me about the vicecanons?
====
16674
Anything else you can tell me about the disappearances?
====
16676
What can you tell me about the vicecanons?
====
16685
So why did you call me out here?
====
16686
Could Unnvald's problems be related to the undead attacks?
====
16690
Then all the undead are soldiers who fought over the pass?
====
16695
Why would the Jarls want to harm Thane Unnvald?
====
16696
Were you with Unnvald during the attack?
====
16697
He started raiding after your parents were killed?
====
16698
Could Unnvald's problems be related to the undead attacks?
====
16699
It sounds like he was good at it.
====
16700
Could his suspicions be right? Could the Jarls be plotting to kill him?
====
16701
Which the Jarls now find embarrassing.
====
16702
Could Unnvald's problems be related to the undead attacks?
====
16703
He must be a Worm Cultist.
====
16705
Stay here. I'll get help for the King.
====
16708
But you decided to be a hero.
====
16709
I don't know. It's Daedric poison.
====
16711
He led your guards into an ambush.
====
16712
Is there any way we can expose him?
====
16714
I'll return with the sword.
====
16715
He's upstairs. A Dark Elf and an Argonian are protecting him.
====
16717
Fildgor's agents tried to kill me, too.
====
16723
All right. I'll let you know what I find.
====
16732
The lich knew who you were. Why?
====
16733
So what now? How will I ever find my soul at this rate?
====
16734
What do you mean, "soul sight?"
====
16740
Very well. Let's leave this place.
====
16749
The spriggans don't seem to be under your control anymore.
====
16756
Strange? What do you mean?
====
16757
We should attack the Stormfists as soon as possible.
====
16763
Sorry, but I'll need it inside the mine. Give it to me.
====
16772
How does the disguise work?
====
16778
Doesn't that mean they'll turn on me?
====
16780
Why is the arena master willing to help us?
====
16782
The Thane's in the manor and Thorulf is fleeing?
====
16783
Thane Unnvald is inside the manor?
====
16786
I'll try. Do you know where the Reachmen leaders are?
====
16788
I'll find the relics. Stay safe, Gandis.
====
16791
Or I could stop the Worm Cult.
====
16794
The moon and stars? Where would I find those?
====
16802
Don't worry. I'll find the seed.
====
16810
She needs to be planted in Treehenge, right?
====
16812
Are you now part of Treehenge?
====
16818
You'll have your revenge, Tovisa!
====
16820
What is this place? Why do the doors look like that?
====
16824
Why don't the Green Hunters help?
====
16827
Have you seen Sela's husband?
====
16828
Anyone I should watch out for?
====
16832
Why do you keep that door locked?
====
16833
Meat? All I've seen are skeletons and ghosts.
====
16834
Why do you keep that door locked?
====
16840
What can you tell me about Windhelm?
====
16842
What can you tell me about your inn?
====
16843
Have you heard any interesting rumors?
====
16844
What can you tell me about your inn?
====
16845
Where did Danus get the meat?
====
16846
Have you seen Sela's husband?
====
16847
Danus said he was infected and had to be banished.
====
16848
Can you tell me anything about Windhelm?
====
16849
Don't you have any interests?
====
16853
You'll be safe here. I'll find your husband.
====
16855
They have a bard downstairs.
====
16856
So it's a good time to visit Windhelm?
====
16857
What is there to do in Windhelm?
====
16858
So it's a good time to visit Windhelm?
====
16859
What brings you to Windhelm?
====
16861
What does she think of you?
====
16863
Have you told her how you feel?
====
16867
Yes. The shards are magic. Could Thorulf have used it to weaken Thane Unvald's mind?
====
16871
There's no need to do this.
====
16873
Thorulf's the necromancer, not me. We have evidence. Ask Hallfrida.
====
16874
This is a shard of Wuuthrad. It's what I came here for!
====
16879
Thorulf did something to the shard. He used it to muddle your mind.
====
16880
He escaped. I could have saved you, or caught him.
====
16882
Who is the "Voice of Ouze?"
====
16886
What do I need to do again?
====
16896
Your brother and his followers were under the influence of a dark ritual.
====
16897
Skorvild provoked the giants by hunting them for their meat.
====
16899
He completed the ritual and turned into a Daedra.
====
16900
He became a Daedra and attacked me. I had to kill him.
====
16901
When the ritual didn't work, he flew into a rage and attacked me. I had to defend myself.
====
16902
He wanted power. I had to remove his head to defeat the Daedric magic.
====
16910
Sure. Can you tell me about this place?
====
16919
Who do I talk to if I have a question or want a new behavior?
====
16925
Is there nothing we can do?
====
16927
Is this wanderer an enemy?
====
16929
Thank you. I'll go look for him.
====
16931
Quite. Quite. Perhaps you should move along?
====
16932
So where do I find it? The Imperial throne sits empty.
====
16938
You think so? I kind of like it.
====
16943
Are you sure that's the only way?
====
16949
Give it to me. I'll keep your ruby safe.
====
16950
Look around. Someone's been in your home.
====
16959
Trust me. If you give me the ruby, no harm will come to you.
====
16962
I'm pretty sure I passed a forge on my way here ….
====
16963
But why? What do they do with them all?
====
16967
Did you know there are two waterfalls in this camp?
====
16968
I'm pretty sure I passed a forge on my way here ….
====
16973
Why does he think you want it?
====
16981
Yes, I think it's worth the risk.
====
16985
I intend to, but the way is blocked by a barrier.
====
16988
Why does he think you want it?
====
16997
Who are you to ask me to kill her?
====
17000
Why would they come in and smash up your mine?
====
17001
Why does he think you want it?
====
17007
Who's occupying the mine now?
====
17008
Does that mean you'll be paying me in kwama eggs instead of gold?
====
17009
Boethiah said you were part of the Worm Cult.
====
17011
Why can't you teach me the song?
====
17012
You're actually out to get him?
====
17020
Why did Engling cause this?
====
17021
Why can't you teach me the song?
====
17022
Why did Engling cause this?
====
17023
If she hasn't been found yet, how will we locate her?
====
17026
No, I shall not follow your path. Begone!
====
17030
From what I hear, the Silvenar and Green Lady always unite.
====
17034
I can't go into details, but King Jorunn needs everyone back together.
====
17035
Can you help me? I'm trying to convince Gelds to work with the Prince.
====
17038
Any tips on getting in there? You know, as advice for a friend.
====
17041
Thank you. I will see you outside Jathsogur.
====
17042
Thank you. I'm ready to go.
====
17046
I'm ready. I'll meet you outside.
====
17050
What will you be doing while I get the lute?
====
17052
You don't seem worried about me, now.
====
17054
Why didn't you stay in Narsis?
====
17055
So, you've sought refuge in a crypt teeming with undead?
====
17056
Why did you try to keep us out?
====
17057
So we're going to join him?
====
17058
I'm ready to go if you are.
====
17059
What do you want me to do?
====
17060
I'll let you know what I find.
====
17066
Why did Vaermina's nightmares steal your books?
====
17069
What do you want me to do?
====
17073
You mentioned a puzzle. What's it like?
====
17076
I'll learn the song, Odana.
====
17077
How do you know we're touching Quagmire?
====
17081
You're not a member of the Pact military, are you?
====
17085
What clan attacks Shor's Stone?
====
17086
You're not a member of the Pact military, are you?
====
17088
Thank you. Ready when you are.
====
17092
I seek to stop a blasphemy.
====
17093
Burrowers? You mean the kwama opened up the Dwarven cave?
====
17094
How will gathering their magicka help us?
====
17095
Why was the ship so close to the shore?
====
17098
Dwarven mines are said to contain great treasures ….
====
17100
I don't understand how this will work.
====
17101
The spirit of Queen Nurnhilde is in danger.
====
17102
Fildgor plans to usurp the throne. He must be stopped.
====
17105
Queen Nurnhilde, sister to King Jorunn, whose memory is honored throughout Skyrim.
====
17113
Do you know where the captain is now?
====
17116
I'll be sure to deliver them.
====
17121
I'll return with their hearts.
====
17129
I don't think that's how you become undead.
====
17133
How do you know she did it?
====
17135
She told me she was exposing Daedra hidden among us.
====
17136
If you didn't see who hit you, how do you know it was a he?
====
17139
Why would she do such a thing?
====
17141
You can send me now. I'm ready.
====
17144
In that case, I am ready now.
====
17145
Why are the Fists of Thalmor in Velyn Harbor?
====
17151
Still alive? What happened to your captain?
====
17153
Can a civilian militia retake Velyn Harbor?
====
17154
Do you think the lieutenant would do something foolhardy?
====
17159
Who are you sending them against?
====
17164
Second courier? What do you mean?
====
17166
They took it through a portal.
====
17167
You want to put vampire blood in the King? Won't that turn him?
====
17168
What can we use as a focus?
====
17169
How do we know he survived?
====
17170
What can bolster the King's life force?
====
17172
What can boltster the King's life force?
====
17173
Why didn't you stay with them?
====
17180
Where did the bodies come from?
====
17182
You can send me now. I'm ready.
====
17195
I wonder what the letter says?
====
17197
We need to fight for your homes, your goods, and your lives.
====
17198
Here, take this. You'll need it.
====
17199
We need to fight for your homes, your goods, and your lives.
====
17201
I'll see if I can find him.
====
17202
What makes you think the mercenaries will turn against you?
====
17203
The Fists died fighting. You should avenge them, coward.
====
17205
Here. The sergeant will show you how to use it.
====
17206
The Fists died fighting. You should avenge them, coward.
====
17207
Who are the Reachmen again?
====
17208
So they don't care about the actual bodies?
====
17209
Would this make up for some of your losses?
====
17211
Here. The sergeant will show you how to use it.
====
17212
Would this make up for some of your losses?
====
17213
It may contain valuable information.
====
17214
I heard the captain died fighting, but her lieutenant will lead you.
====
17217
The captain died doing her job. Help the lieutenant, or others could die.
====
17221
I wonder if she wrote these notes…
====
17223
Why are the Reachmen digging up corpses?
====
17224
What are you doing with those effigies?
====
17225
You don't have a high opinion of the captain?
====
17228
I'm ready to go find the lieutenant.
====
17231
It looks like a ruin to me.
====
17232
Did Grida make a deal with you?
====
17237
What if your captain is dead?
====
17238
So we slay the lamias, I take their cold, hard treasures, and you return this place to normal?
====
17240
Clear the road and blow the signal horn? I can do that.
====
17248
You're supposed to deliver mead to Windhelm.
====
17255
What happened to your shard of Wuuthrad?
====
17256
Then I need to get inside.
====
17257
What's involved in opening the door?
====
17258
I'll get the shard, and you're going to help me.
====
17259
And you don't know the combination?
====
17260
Why would the planners leave behind keys to their puzzles?
====
17263
Have you made mead before?
====
17265
Will you change the name of the meadery?
====
17271
And the forest responds to you?
====
17276
He was shrugging off spells, then?
====
17286
What do you think changed her?
====
17291
I don't think the bath salts are safe.
====
17293
The Dreamwalker did? Is that why you're here?
====
17298
What life do you speak of?
====
17300
I talked them into this. I'd like to keep them alive.
====
17301
I can help you if you'll help me. I'm looking for a friend, a big Nord woman named Lyris.
====
17302
If you're looking for a way out, there's a portal back the way I came.
====
17303
Anything else I should know?
====
17305
Right. What do you want me to do?
====
17306
What about Sergeant Linaarie?
====
17311
Is there anything we can do?
====
17322
Did Grida make a deal with you?
====
17325
I'll seek out Thane Oda next.
====
17326
Asmalah lured the trolls here.
====
17328
What will your people do now?
====
17329
Will this help you heal her?
====
17330
King Jorunn has been poisoned. I need your help.
====
17334
I need a vial of your blood. To save King Jorunn.
====
17335
Do you care what happened to Grida?
====
17336
I don't think the bath salts are safe.
====
17339
I don't want to turn him into a vampire. I just need to bolster his life force.
====
17344
King Jorunn was poisoned. I need your blood to save him.
====
17345
Can you grant me more power?
====
17349
I can meet you at the docks.
====
17350
What will you do while I burn the supplies?
====
17352
Why would invaders unload supplies in Velyn Harbor?
====
17355
Puzzle? What kind of puzzle?
====
17362
The barrier was around his body.
====
17367
What did this leader look like?
====
17368
The cult left him on the mountain?
====
17369
So something attacked them on the mountain? Not the cats?
====
17370
The Cultists didn't see you on their way down?
====
17371
Something attacked them on the mountain? Not the cats?
====
17372
Isn't the Green Lady one person?
====
17373
What happens when the Green Lady dies?
====
17376
Is the power from the memories?
====
17378
Who took your team members?
====
17380
I'll get them and meet you there.
====
17384
Do you really think your researchers are in there?
====
17391
What gate are you talking about?
====
17392
How can I destroy the gate?
====
17397
Your sister asked me to help defeat the lamias.
====
17401
So you didn't raise an alarm?
====
17402
You hid? And the lieutenant thought you were a soldier.
====
17404
You were just thinking of your men.
====
17405
Except hide like a coward.
====
17406
I'm glad I was here to help.
====
17408
I'll take a few of those exploding arrows.
====
17412
Sounds simple enough. I'm ready.
====
17416
That depends. What did you have in mind?
====
17417
Your friends, or your treasures?
====
17419
First tell me what kinds of treasures they are.
====
17420
I'll retrieve your treasures. Meet you back here?
====
17421
And there's a spirit here?
====
17425
What do you hope I can accomplish?
====
17426
Do you know where I can find your daughters?
====
17427
Most of them died to save you, but the lieutenant's still willing to fight.
====
17430
Take this weapon and save what's left of your town!
====
17436
Why did that spirit threaten you?
====
17439
What is the less cruel option?
====
17444
Why did you reach out to me?
====
17445
Is there anything else I should know?
====
17448
Thank you. I'll try those.
====
17450
Sinrique could use it to free all of the spirits, then?
====
17453
What are you talking about?
====
17461
Her spirit said you killed her. She asked for my help.
====
17463
She vanished when I brought them together.
====
17469
Why was the ship so close to the shore?
====
17476
What about Ilayas Ruins? What do you know about them?
====
17477
The Green Hunters? Who are they?
====
17478
Falinesti's been gone that long?
====
17479
How did they capture you in the first place?
====
17480
Who was behind your abduction?
====
17481
Where were you headed when you were ambushed?
====
17482
How did they capture you in the first place?
====
17491
Lyris Titanborn? I was told to find you.
====
17498
I only came searching for shards of Wuuthrad.
====
17499
We're all allies now. After the Akaviri war …
====
17501
But why would the Jarls kill you now?
====
17502
Why don't you do it yourself?
====
17503
Why do you think the Jarls want to kill you?
====
17504
I was there. The Worm Cult shattered it in a ritual to empower Sinmur after ….
====
17508
We're all allies now. After the Akaviri war …
====
17509
The axe shattered on a mountainside. Pieces flew everywhere in the explosion.
====
17510
Hallfrida asked me to stay.
====
17512
I'm still looking for shards of Wuuthrad.
====
17514
Are you ready to face him?
====
17522
And Arithiel saved you from them.
====
17525
And how does Mauloch play into their plans?
====
17526
How would Mauloch play into their plans?
====
17527
I want to enter Obsidian Scar.
====
17528
Who would betray the Silvenar?
====
17531
I want to enter Fungal Grotto.
====
17536
How can I be sure you've truly repented?
====
17539
There's got to be another way. Maybe any soul will do.
====
17544
The imposters are burning the town. Where are your weapons?
====
17547
What's the plan for the troops?
====
17548
Why do you want the writings destroyed so badly?
====
17550
I think I'll destroy you instead.
====
17554
I also found the journal he kept. I know your secret.
====
17556
You've heard of what I did in Eastmarch?
====
17557
You're sick. I'm putting an end to this madness!
====
17558
And when Garil discovered the truth, you banished him.
====
17564
I'll help, wherever you need me. Let's go.
====
17570
You're the Silvenar. You can fight this.
====
17571
Do what you can. I'll take care of the rest.
====
17574
You're a liar and a cheat, Enthis.
====
17576
You're a liar and a cheat, Turil.
====
17580
Who are the Veiled Heritance?
====
17581
You're sure they're imposters?
====
17587
What can you tell me about the attack?
====
17589
Given you a second chance. Lead your people out of here.
====
17593
I gave you a chance to put this madness behind you.
====
17634
Is that the artifact you mentioned?
====
17637
What gate are you talking about?
====
17638
Why would Teldur conspire to destroy his own town?
====
17639
How can I get into the manor?
====
17640
Why would Teldur conspire to destroy his own town?
====
17641
What do you want me to do once I've got the amulet?
====
17647
Looks like the Lord Huntsman had it rededicated.
====
17652
Do you know where you'll go?
====
17655
Where can I find fire salts?
====
17656
<Slap her> Snap out of it! What happened?
====
17658
Can I find any more in town?
====
17663
Who took him, Yiri? Who took your pa?
====
17670
I'll see what I can find out.
====
17672
After I find them, then what?
====
17675
I'll find your friends and meet you there.
====
17676
You said this rite was dangerous. Perhaps I can help.
====
17677
I haven't found Dadazi yet.
====
17679
Can you make it to the camp on your own?
====
17682
Let me find the rest of the minstrels, then I'll see about finding the instruments.
====
17683
I haven't found Buzul yet, but I'll keep looking.
====
17685
How about you? Can you make the camp?
====
17687
In the meantime, can you find the camp?
====
17688
I want to find the other minstrels first.
====
17689
What's going to happen to him?
====
17690
Laen sent me to find you. She wants to rendezvous at your camp.
====
17693
I'm a friend of the Silvenar, and I'm trying to help you.
====
17694
Why did you think she betrayed you?
====
17695
You need to get to your old camp. Can you do that?
====
17697
Let's see if I can find the other minstrels first.
====
17699
Can we put the axe back together?
====
17701
Why would they think you'd betrayed them?
====
17702
Do you know why the Houndsmen attacked you?
====
17703
If you play now, do you think he'd attack again?
====
17705
Not just yet. I have to prepare.
====
17706
Yes, I'm ready. Start playing.
====
17708
But we're not in Elsweyr …
====
17710
I … actually, I think I do see …
====
17712
You rallied all these people here?
====
17720
The plague is so virulent that even survivors can pass it on?
====
17725
I'm not here to hurt you. Tell me what's bothering you.
====
17729
Why can't you give them a merciful death?
====
17731
The plague is so virulent that even survivors can pass it on?
====
17734
The Silvenar's safe. He just needs <<Ac:1>> to begin the wedding.
====
17737
Thank you. I'll take it to them right away.
====
17738
You're an assassin for a Daedric prince? What could possibly torment you here?
====
17739
Perhaps I can help. I need to get past this chamber.
====
17742
Poor wretch. I don't suppose there's anything I can do to ease your turmoil.
====
17745
I'll make them stop. If you quit whining.
====
17746
You can put a stop to this. Let the assassin die in peace.
====
17748
You've done the right thing.
====
17750
Will you let me help? Perhaps I can stop the Imperials.
====
17752
Don't give up yet, Gjalder.
====
17755
I'll buy the villagers some time until you recover. The Imperials will not win today.
====
17759
I'll gather more kindling. Hang on.
====
17763
And they'll just hand over their gold?
====
17765
I'll take whatever you can give.
====
17767
He needs everyone's support.
====
17769
I'll be sure to remind him.
====
17771
Rest now. I'll take care of it.
====
17789
After I find them, then what?
====
17794
I don't understand. What were you doing there?
====
17796
Where is the Amulet now? I need it to find out where my soul is kept.
====
17798
You and Lyris sound like you know each other. What is going on here?
====
17801
I'm only interested in the shards.
====
17803
Where are these mercenaries, then?
====
17813
Who is the "Voice of Ouze?"
====
17817
I think I get the idea, Murmurs.
====
17818
What is she doing out here?
====
17819
What was that word? Incanbull?
====
17820
What is she doing out there?
====
17821
The spirits have been here ever since?
====
17840
Hand over the Mallari-Mora or I'll have to take it.
====
17841
So the spirits weren't here when you arrived?
====
17843
Does Telenger's word really hold that much sway in the Guild?
====
17845
You think the others lied to get here?
====
17857
Then I'll destroy the heartwood for you.
====
17858
And once I've collected the components?
====
17860
Look, do you want me to help or not?
====
17865
You're not trapped the way the other spirits are, then?
====
17866
You tried to stop him. Why are you ashamed?
====
17868
What are you interested in?
====
17871
<<1>> would be a good fit.
====
17873
What would be most entertaining for you, then?
====
17877
<<1>> would be a good fit.
====
17878
What kind of entertainment are you looking for?
====
17882
<<1>> would be a good fit.
====
17888
You will drink this, even if I have to pour it down your throat.
====
17896
How do we lower the wards?
====
17901
Can anyone undertake the trials?
====
17902
You're unarmed. Why don't you come with me? I'll protect you.
====
17905
Here in the hall? So, you won't be coming with me?
====
17907
All right. I'll see you later.
====
17914
All right. See you in there.
====
17915
First, tell me what they are and why you've got them.
====
17916
What happened at Fort Greenwall?
====
17921
Sinmur collapsed the pass?
====
17922
What happened at Fort Greenwall?
====
17925
Prepare to feel pain, spy!
====
17926
Too bad. Let's get this over with.
====
17927
What will you do while I burn the supplies?
====
17932
Will you come with me, Raz?
====
17934
A guardian? That would be helpful.
====
17947
What do you need me to do?
====
17955
What are the Pellingares doing down here?
====
17956
I'll find the Pellingares and defeat them.
====
17959
I'm with you. What's the plan?
====
17960
What's wrong with the palace?
====
17966
I never said anything about being a spy.
====
17974
You don't believe the tales?
====
17976
Where's Thulvald's logging camp?
====
17978
What do the cultists want down there?
====
17979
What will freeing the mammoths do?
====
17981
Farandor asked me to give you this.
====
17983
What will freeing the mammoths do?
====
17988
Why aren't there more shrines to Z'en?
====
17989
How did this conflict start?
====
17991
And what are the rules of the arena?
====
17992
How can I defeat so many foes?
====
17993
Will you go in there with me?
====
17999
Some people were wandering the fields. They looked diseased and attacked me.
====
18000
I'm fine. How long has this plague been going on?
====
18002
Is anyone with the Silvenar now?
====
18003
What do you want me to do once I've got the amulet?
====
18009
Then let's go take care of it.
====
18010
Why would that cause trouble for Bar-Neeus?
====
18011
Perhaps if I came back after hours?
====
18012
I must warn you. Sarisa Rothalen asked me to plant illegal goods in your stall.
====
18015
Do you know what they're trying to do here?
====
18021
Mind if I look at the body?
====
18022
What happened to your team?
====
18024
You weren't prepared for an attack?
====
18027
You seem to know a lot about the Maormer.
====
18028
Your captain really seems to inspire loyalty.
====
18032
You think there are spies among your ranks?
====
18035
What happened to your troop?
====
18036
Anything I should know before I start?
====
18037
How did you avoid capture?
====
18039
I saw flasks of Altmer golden pear ale in his supply chest.
====
18040
I need to get you some help.
====
18043
Why don't you strike first, then?
====
18044
I am. What do you need me to do?
====
18053
I'm sorry. What can I do to help?
====
18054
Yngvar, you're a soldier! Act like one. What else can you tell me?
====
18056
And he's following them, for the confrontation ritual before his marriage.
====
18058
So it seems. What happened after he contracted lycanthropy?
====
18059
How can I free you? And the Silvenar?
====
18061
I'll find him, and see what I can do.
====
18062
What brings you to Shor's Stone?
====
18063
How did you get this assignment?
====
18064
What brought you here, then?
====
18067
What brought you to Nimalten?
====
18068
How did you get this assignment?
====
18072
What brings you to Nimalten?
====
18074
Did you suspect anything before the attack?
====
18076
How goes the investigation?
====
18083
And outside your guild hall?
====
18086
What do you expect me to do? I don't even have a body.
====
18100
Are you really Skald Skullsplitter?
====
18101
How do you treat something like this?
====
18103
Is there anything I can do to help?
====
18106
That's why I'm here. The Mages Guild wants one of your books.
====
18113
Is there anything else I can do to help?
====
18118
Oh, that's really not necessary!
====
18122
I don't know. You were on his list.
====
18126
You mentioned your mother?
====
18128
Do you know what Urcelmo is planning?
====
18129
What's the last memory you have?
====
18134
How did Estre take Firsthold?
====
18139
We need to get you out of here. Take this teleportation scroll.
====
18142
Lord Geirmund was a crazy mage.
====
18143
He chewed upon the goblin tree
====
18144
He slew the wicked Gauldur three and set their father's spirit free.
====
18155
The king said to speak with you.
====
18156
What makes you think I can do this?
====
18157
What should I do once I'm inside?
====
18160
I'll see you inside. Don't get killed.
====
18161
I've fought worse than you, and survived.
====
18165
Do you want to talk about it?
====
18168
You're in for an unpleasant surprise, then.
====
18171
What should I use to build the fire?
====
18172
Why do I need a furry friend, again?
====
18173
Which side does the memorial commemorate?
====
18174
Where did your Grandfather get a blade like that?
====
18176
What's this memorial you spoke of?
====
18181
I have to find someone who's trapped inside. Can you make your way out safely?
====
18188
He shaved the rats, slept in a cage.
====
18189
He chewed upon the Goblin tree.
====
18192
A tomb was built upon this lake and in his name this oath I take.
====
18193
Should evil come, should night descend, I swear the Rift I will defend.
====
18194
I have a teleportation scroll here. Take it, and get yourself warmed up.
====
18198
Saved the Rift in Harald's age.
====
18200
He chewed upon the Goblin tree.
====
18202
he shaved the rats, slept in a cage.
====
18206
He saved the Rift in Harald's age.
====
18207
he shaved the rats, slept in a cage.
====
18212
And sat a feather on a flea.
====
18215
A thumb was burnt into a cake.
====
18218
And in his name this oath I take.
====
18221
Should evil come, should night descend,
====
18234
Expensive, eh? Would be a shame if you weren't paid back.
====
18238
Right. We need to get you out of here. Take this teleportation scroll.
====
18244
Uh … sure. Do you have a second book I could take to her?
====
18246
I'll go first and place the stones. Stay safe.
====
18251
Traitor? What are you talking about?
====
18252
Concentrate. Where did the mage go? Where are the other members of the Queen's entourage?
====
18253
You know, I do have this very valuable scroll. Why don't you read it over?
====
18258
Why would he create a plague?
====
18259
I need to get into the mine, then.
====
18262
What's wrong with all of these people?
====
18265
You need to answer for what you've done here.
====
18266
How do I know you won't run?
====
18267
What about the people down here? Will they recover?
====
18271
I found him just inside the entrance. I don't think the vampire got to him.
====
18272
I'm sorry, Velatosse. I was too late.
====
18273
Yes. his son. I've killed him. Nelulin is also trapped down there with the vampire's thralls.
====
18275
I've tied him up in the catacombs. It's full of the vampire's blood thralls.
====
18277
Yes, I did. He's alive in the catacombs. The vampire didn't get to him. But the blood thralls…
====
18278
Yes. They're fine.  Everyhing is going to be all right.
====
18287
Where can we find a Dark Anchor?
====
18290
Are you loyal to the Thane, or Thorulf?
====
18291
I need to get into Thorulf's room. Can you help?
====
18296
She was doing fine when I saw her. Got a promotion and everything.
====
18303
Isn't it dangerous to admit you belong to a Daedric cult?
====
18305
Why did you turn the people into statues, though?
====
18309
What are these monoliths you mentioned?
====
18310
What about my soul? My body?
====
18311
I have so many questions …
====
18312
I'll see you on the other side.
====
18315
<<1>> would be a good fit.
====
18320
Is there any way I can help?
====
18323
How can Daedra ever save lives?
====
18326
[Merormo Dies] It was all his fault. He summoned Daedra to influence the beasts.
====
18328
How did the Mabrigash find this place?
====
18329
Have you ever wanted to leave the Vale?
====
18330
How did the Mabrigash find this place?
====
18341
Did I offend you in some way?
====
18342
Lucky for you, I'm not looking for your sister.
====
18346
Have you ever killed a snake?
====
18348
Have you interrogated prisoners?
====
18351
Where is she? How can we help her?
====
18353
Open the gate. I'll rescue her.
====
18369
Let me free them. Let me participate in your tests.
====
18375
Piracy and corruption? Sounds interesting.
====
18382
I know a butcher who pays pretty well per pound.
====
18387
What do you know about Deepwoods?
====
18388
What about Ilayas Ruins? What do you know about them?
====
18390
I'll see if those are acceptable terms.
====
18391
Who are the Green Hunters?
====
18394
What can you tell me about Castle Rilis?
====
18396
What does he think of Queen Ayrenn?
====
18398
What does he think of High Kinlady Estre?
====
18402
Is everyone against Daedra worship?
====
18406
You believe you're superior?
====
18410
Sinien mentioned you were injured?
====
18412
You know how to get into Mannimarco's fortress?
====
18414
Open the way, Prophet. Let's seek, and see what we find.
====
18415
Do you already have the treasure?
====
18418
With all this talk of war, is this really a good time for a party?
====
18420
You look like a cinch to win the wrestling contest.
====
18421
Your other choices would have been buried meat or a box of flagons.
====
18425
You're headed to Anvil anyway, right? I'm sure the captain's contacts could prove useful.
====
18426
He refused to accept your offer. I guess you're stranded here.
====
18431
I'll get past them, Velatosse.
====
18435
I left him tied up inside the mine. I was going to get the mercenary captain to—
====
18441
Have they told you how long they're going to keep them down there?
====
18443
I hope she gets better soon.
====
18445
Is it possible your mother was using skooma?
====
18453
Falinesti's been gone for generations?
====
18454
Falinesti's been gone that long?
====
18459
Do you really believe Falinesti's just going to appear here?
====
18465
What do you think she should do?
====
18468
Send me back to <<1>>. I have unfinished business there.
====
18481
I don't understand. That junk is your treasure?
====
18487
What do you want me to do?
====
18493
I'll speak to the advisor first.
====
18494
No! I'm not ready. Give me a moment.
====
18499
I know you want to find your husband, but I was told to get you to the lighthouse.
====
18501
Please, do more research. You can't reach Falinesti this way.
====
18504
Farandare, you'll die if you go through the portal.
====
18505
Good luck with your research, Farandare.
====
18515
Why would a burglar steal those?
====
18528
You seem a bit upset. What do you want me to do?
====
18531
You're not concerned about the dead burglar?
====
18532
I was attacked by a man in some kind of uniform.
====
18534
I'm to help a Steward Eminwe. Do you know where she is?
====
18537
I'm visiting Fistalle. I've known her for years.
====
18539
What do you want me to do?
====
18550
You're not concerned about the dead burglar?
====
18553
I was attacked by a man in some kind of uniform.
====
18557
I suppose I should report to her now.
====
18561
What are you talking about?
====
18564
I've heard you offer goods not officially available in Riften.
====
18566
The Queen, is she in danger?
====
18571
You going to let me out of here?
====
18576
Sounds cozy. What do I need to do?
====
18579
We need to get to Sancre Tor, but I still want answers.
====
18580
So the Prophet is the Emperor?
====
18581
"We?" I think I need the whole story here.
====
18583
Who were these Companions?
====
18586
What did you do when you found it?
====
18588
So the Emperor — the Prophet — in his bid for legitimacy caused all of this?
====
18589
It might have changed a few things. Was Lyris complicit in this too?
====
18590
So how can I trust you now, "Emperor"? What else are you hiding?
====
18593
There's an assassination plot to kill the Queen inside the temple.
====
18595
But she's the traitor. You can't trust her. She's organized this.
====
18596
There's a plot to kill the Queen, battlereeve.
====
18598
The captain is the one behind this. She plans to attack the Queen in the temple.
====
18599
Of course I'll help you. Let's go.
====
18603
Guard Captain Astanya and a group called the Veiled Heritance.
====
18604
Yes, my Queen. She said you had betrayed us.
====
18607
I do. I accept the position.
====
18610
I will. I accept your offer, my Queen.
====
18620
What do you think the Worm Cult is up to?
====
18621
You mentioned a puzzle. What's it like?
====
18623
I recovered these notes from the Worm Cult.
====
18630
Admitting your weakness might be a sign of your strength.
====
18633
You murdered your husband?
====
18634
Can I talk to your father?
====
18635
So you won't fight the pirates?
====
18636
I'm not a Green Hunter, but I'll get you back to the village.
====
18641
Why did you decide to defect?
====
18642
What exactly is a Saxhleel?
====
18643
Still, seems like a big decision to defect.
====
18644
Did any of them try to stop you?
====
18647
I have proof you're part of the Veiled Heritance. You're under arrest, Malanie. Come quietly and—
====
18648
Why did you decide to defect?
====
18651
No trouble. Just an old friend I haven't seen in awhile.
====
18652
How'd you get down here, anyway?
====
18654
I will. Stick close behind me.
====
18655
If you were waiting for pilgrims, what were you doing at that archery range?
====
18658
Ulthorn must've been angry.
====
18659
Who are the Green Hunters?
====
18661
If you were waiting for pilgrims, what were you doing at that archery range?
====
18667
I'm ready. Open the portal.
====
18671
Daedric shrine? That cave has a shrine inside?
====
18672
What are Helusk's soldiers practicing?
====
18676
Why do you think they're insane?
====
18677
What if the next round's on me? That help jog your memory?
====
18678
Why? She seemed pretty upset.
====
18679
If that's your decision, I'll tell the captain.
====
18680
No, Captain Erronfaire. The Wave Cutter. Your ship?
====
18686
Do you know where I can find Degail?
====
18688
Don't you get tired of undeath?
====
18689
Who are you going to fight?
====
18690
Don't you get tired of undeath?
====
18699
It'll be easier on us both if you just pay her.
====
18718
Well, I have some business with <<1>> and was wondering what you knew about him.
====
18722
Why should you be worried?
====
18727
Well, here's the item as you requested.
====
18738
Good idea, I'll see what she thinks.
====
18743
I think he's hiding something. I'm an agent of the Queen. Can I look around his house for a minute?
====
18748
Can I borrow that key for a spell?
====
18759
Fine, fine. I'll tell the captain.
====
18762
I'll get into the house and meet you when I have something.
====
18763
Let me untie you, and we'll both get out of here.
====
18771
I'll see what she has to say.
====
18781
I heard <<1>> likes this place. You see him much?
====
18783
It must be hard raising a child.
====
18785
Uh, ok, so what do you know about her then?
====
18788
I'll pass out the aloe, then.
====
18791
So you want me to steal the blades?
====
18800
I'll head to the lodge now.
====
18806
Does he have a problem with the drink?
====
18808
So  <<1>>'s selling poison to the Blacksails?
====
18816
It seems Sinmur has returned.
====
18817
Why is Wuuthrad so powerful?
====
18818
So even its shards have power?
====
18819
Can you tell me about your battle with Sinmur?
====
18823
<Examine circled map fragments.>
====
18824
<Decipher script about Rumorus.>
====
18834
I can help rescue the captives.
====
18848
No, just a normal bird. It flew away.
====
18852
Yeah, yeah. I'll go kill the little guy for you.
====
18853
No, I found a giant. I killed him.
====
18861
I think I killed one of her giants.
====
18863
I smelled a rat, but maybe not soon enough.
====
18865
I'll find her. Don't worry.
====
18866
I need you to make friends with <<1>> for a few minutes.
====
18868
Just invite him to talk to you over there. I'll do the rest.
====
18869
I know your daughter is interested in Magic. Help me out and I'll recommend her to the Mage's Guild.
====
18871
Just invite him to talk to you over there. I'll do the rest.
====
18872
I'm sorry about Sage Tirora, Vigrod.
====
18874
It doesn't have to come to that, but if I say the word, you won't see her again. Going to help?
====
18875
I'll see you soon, Vigrod.
====
18877
Indulge me. Who's Ysgramor?
====
18878
I'll meet her at Fallowstone Hall.
====
18882
Right, yes, that makes sense.
====
18887
Do you want this evidence I found?
====
18888
I'm not with the guards. I just want to talk.
====
18889
Do you really want to die? I'm your only choice here.
====
18892
What brought them to Darkshade Caverns?
====
18893
Where are the regular mine workers?
====
18894
Who leads the Reachmen against us?
====
18898
Go ahead, threaten me again.
====
18904
I found a body I think he knows something about.
====
18913
Is there something I can do to help with the preparations?
====
18918
I'll speak to the advisor first.
====
18919
I'm at the Queen's service.
====
18921
What's the Queen's speech about?
====
18922
Who are the First Auridon Marines?
====
18925
Can you tell me more about Queen Ayrenn?
====
18928
I can handle it. But why didn't you send your guards in?
====
18929
Do you know what the spirit wants?
====
18933
Sounds good, I'll put it in its proper place.
====
18937
I need you to make friends with <<1>> for a few minutes.
====
18941
You're looking for a Redguard named Lolann, right?
====
18947
I imagine that attracted some attention?
====
18948
What are you doing out here?
====
18949
Ingredients? The Green Hunters had some unusual ingredients. See?
====
18952
What are you doing out here?
====
18957
What was that word? Incanbull?
====
18959
Is there anything I can do to help?
====
18961
He also spoke of a shard of Aetherius.
====
18964
Meldil mentioned a place called Aetherius. What is that?
====
18965
Why did you reach out to me?
====
18966
I'm here to help. You must have some idea which tiles to activate.
====
18968
What do you think of the Queen's goals here?
====
18970
I found this note on her body. I don't understand what it means.
====
18973
You're no fighter. Just hand over the gold.
====
18984
You don't want to mess with me.
====
18985
You know, it's better to pay and just be done with it.
====
18994
If that's the way you want it—
====
19006
What I need is a souvenir of the First Auridon Marines.
====
19010
Yes, I know what it entails.
====
19011
<<1>> was very worried about you.
====
19017
So you work for the Queen?
====
19018
The most-trusted agents? What about the First Auridon Marines?
====
19019
Can you tell me anything else about the Veiled Heritance?
====
19024
<Leave the senche to explore the cave.>
====
19031
But the village itself was saved.
====
19035
You're in league with the Heritance and the Pact?
====
19036
Your father gave me this invisibility elixir. He wants you to make your way—
====
19038
You said the ruins to the north, right? I'll go find him while you get out of here.
====
19039
How long does the possession last?
====
19043
You committed treason. And now you want me to help you clean up your mess?
====
19047
Actually, he is here. He sent me in here with the plan to save Palith.
====
19050
I'm looking for someone to distract the First Auridon Marines at the gates.
====
19055
All right. I'll meet you there.
====
19056
See you on the other side.
====
19059
What have you done to <<1>>?
====
19061
In his defense, he didn't want to just leave. He—
====
19062
What fate? What do you mean?
====
19064
He should be right behind me.
====
19068
Yes. Two-Blades waits for you at the entrance.
====
19073
I don't think so. I found the note on the table.
====
19074
Two-Blades sent me. What do you mean they were "preparing to turn you?"
====
19075
Tell me what's really going on here.
====
19077
You're stalling. How much time do I have?
====
19082
You're wrong. Stay out of my way. [Let him live.]
====
19083
Did you learn anything that could help us stop them?
====
19084
What do you mean, you don't deserve the title?
====
19085
I have a plague token, and my cough is getting worse.
====
19086
Why is this place named Geirmund's Hall?
====
19087
What did you mean, you don't deserve the title?
====
19088
Why is this place named Geirmund's Hall?
====
19089
And the only possible sentence is death?
====
19093
Forget duty. He's your son. [Eranamo lives]
====
19099
Two-Blades sent me. What happened to you?
====
19100
Do you know how we can stop them?
====
19106
You mentioned High Kinlady Estre?
====
19107
So you cursed the family. Is there a way to break the curse?
====
19109
Then why aren't you drinking?
====
19110
What do you need me to do?
====
19121
I learned some awful things about your family.
====
19122
You mentioned pay for services rendered?
====
19124
What's the ceremony about?
====
19125
I've heard reports of mistreatment here at the college.
====
19129
How does the disguise work?
====
19135
Trust me. I'm under cover, working with agents of the Queen.
====
19139
All right. See you on the bridge.
====
19140
Doesn't that mean they'll turn on me?
====
19142
You bribed the arena master?
====
19143
What about the rescued Bosmer prisoners?
====
19144
You bribed the arena master?
====
19146
I'm here to join the cause.
====
19148
You were on an important mission?
====
19149
It's true. Gorak was amazing. The cultists ran in fear before him.
====
19156
Why would the Canonreeve come here?
====
19157
But what happened to Athel?
====
19158
Why didn't the curse affect me?
====
19160
What happened to Claudie's child?
====
19162
Why help Claudie? The Dremora are evil.
====
19163
Why can't you warn the Queen?
====
19174
What's so special about your booze?
====
19175
Why would they give such a mission to a recruit?
====
19176
Do you really need your drinking horn back?
====
19177
What's so special about your booze?
====
19182
We? All right. Hold still.
====
19183
Are there a lot of Orcs in the Lion Guard?
====
19192
I haven't heard of many Orcs in the Lion Guard.
====
19193
You seem pretty intent on making it in the Lion Guard.
====
19195
I'll do what I can to help in the mines.
====
19202
Lord Diel's not trying to end the harpy threat?
====
19203
So what are you going to do?
====
19205
No, I'm not. Have you ever seen my face before?
====
19206
Baham told me to pass out bandages and ointment.
====
19207
And they beat you for that?
====
19213
I'd prefer to see for myself.
====
19214
Why are you buying bandages?
====
19221
Don't you already have weapons?
====
19222
This was everyone you could muster?
====
19223
Don't worry. I'll get Ilara out of the cave.
====
19224
Aren't you a mage? Why don't you just leave?
====
19226
Destroy the supplies with a crystal that may backfire on me?
====
19228
Is this something I can get some help with?
====
19231
I don't want to brag, but I'm pretty good at hurting people.
====
19242
I've been nice so far. Don't make me change my mind.
====
19251
Where can I find your father?
====
19253
Tell me more about this spell.
====
19256
Tell me about your challenges.
====
19259
I just want to visit the school.
====
19260
Why would a bandit try to sneak into a village full of evil cultists?
====
19261
I'd like to sail to Mournhold.
====
19274
<Place the masking salve.>
====
19275
I need to find a way past the barrier.
====
19277
Tell me what the words are.
====
19281
<Place and light the candle.>
====
19283
<Place the shrouding ashes.>
====
19289
Tell me about the challenge of speed.
====
19290
Tell me about the challenge of skill.
====
19291
Tell me about the challenge of speed.
====
19300
Why didn't you just sneak inside with the elixir?
====
19302
Have you figured out who the Maulborn really are?
====
19303
Balthil says he'll never go to sea again. Sea sickness.
====
19304
Anala's too afraid of the Maormer to go to sea again anytime soon.
====
19305
Actually, the Maormer are moving on Auridon. Degail was captured walking on the shore.
====
19307
Your crew's all accounted for, then?
====
19311
What about the Silvenar? Where is he?
====
19313
Listen! You're a Fist of Thalmor! I thought that was supposed to mean something.
====
19316
I won't betray your trust.
====
19317
What happens after the handfast?
====
19326
Where's the Wilding altar?
====
19327
Why did the Silvenar need to stop here?
====
19329
What's the Lord Huntsman doing?
====
19330
I can try, but is there anything you can tell me about this place first?
====
19333
What's the Lord Huntsman doing?
====
19334
The Silvenar has to confront his past at Wilding Run before his wedding.
====
19338
Perhaps. What can you tell me about this place?
====
19339
You seemed resigned to the same fate.
====
19344
Nothing good. Have you tried the gate?
====
19348
You're on your own. Glenumbra is more important. I'm going to stop the Bloodthorns.
====
19350
Thank you for speaking with me.
====
19352
I think you've got the right idea.
====
19354
Yes. What are you going to do?
====
19358
Why is following the Pact so important?
====
19359
And changing into a werewolf? How did that come in?
====
19361
How can I find your memory?
====
19362
I'm looking for a memory. The Silvenar thinks it's the reason he's become a werewolf.
====
19365
How do I recover stolen memories?
====
19372
It's over now. Let's get out of here.
====
19374
I'll be fighting other recruits?
====
19376
I'll pass these out. Thank you, Nurad.
====
19377
Why do I have to drink the mead?
====
19378
What are these spirit fires you mentioned?
====
19380
Why is a priest of Kyne proctoring this Trial?
====
19381
This all seems a bit strange. Ask you a few questions about this Trial?
====
19384
I'm ready to fight the curse.
====
19388
I'll do what I can to help them.
====
19391
Do you know why the village was attacked?
====
19395
And you think destroying Lodorr will bring you back into favor?
====
19397
How did you lose your job as Archmage to the King?
====
19399
What are you going to do now?
====
19401
Where do your goods come from?
====
19405
<<1>> is just a bumpkin. How would he know to preserve it?
====
19408
Play the Speaking Stone's message.
====
19415
Would that be a bad thing?
====
19418
Head back to the village. I'll try to find <<1>>.
====
19427
What made you come to Crosswych.
====
19429
Why did you come to Crosswych?
====
19431
The Queen's not here, is she?
====
19432
Do you know who that Mage was?
====
19433
Why were you and the Queen's entourage out here?
====
19434
Concentrate, Merion. How were you going to make the potion?
====
19437
Does your lady buy portals often?
====
19443
Experiments? Like emotional manipulation?
====
19444
Head topside, Galynne will meet you there.
====
19446
What's the Academy of Magic?
====
19450
I'll see you on the surface.
====
19452
How do you get to the Academy?
====
19455
Why can't I see the Green Lady's relatives?
====
19458
If the lens was so dangerous, why keep it around?
====
19465
There's an uprising forming in the slave pits, so people can escape.
====
19471
Can we improve the situation?
====
19472
You just abandoned them to die?
====
19475
You don't understand. Estre is the Veiled Queen.
====
19477
No. Your Majesty, Estre is the Veiled Queen.
====
19478
Where can I find the stones?
====
19480
She escaped, your Majesty.
====
19481
I defeated the Veiled Council and met their leader. Estre used magic to contact them.
====
19489
Why does this place only train Wood Elves and Khajiit?
====
19499
Is it possible the Daedra attack was meant to catch her?
====
19501
Anything else I can do while I'm here?
====
19504
And that's when the Daedra showed up?
====
19506
I can't believe you treat these people like that.
====
19512
Fine. Is there anything else I should see?
====
19513
Is there anything else I should see?
====
19518
Have you seen Ilara or anyone else go past here?
====
19521
I can lead you out. It's not safe with all these spiders in here.
====
19524
Well, I need to get inside the quarantine. Any ideas on how I could do that?
====
19525
Let me guess? Your coin purse is hungry.
====
19527
Thanks. Hope your coin purse feels better.
====
19529
I'm <<1>>. I was told to find you. What is this place?
====
19530
Aren't we doing this together?
====
19535
What do you need me to do?
====
19536
I'm ready. I'll go find Galynne.
====
19539
I just want to return your daggers.
====
19543
The shrines have been cleansed. Aren't the relics safe now?
====
19545
Can you talk more about what goes on here?
====
19546
What was it about the agenda that you couldn't represent?
====
19548
I'm ready. I should recognize him from my vision, but does your friend have a name?
====
19550
I'll find him and then we'll meet you there.
====
19552
[Hendil Lives] Wait. You're better than that. Don't do it.
====
19553
Just head home. Nelulin will be fine for now. I'll talk to Netanwe.
====
19556
Try to remember what happened to the daggers.
====
19562
Right. The salve knocked people out. His son was a vampire.
====
19567
All right. Stay close then.
====
19575
I left him tied up down in the mine. Be careful, the villagers down there are dangerous.
====
19576
Do I need to go get your sister?
====
19579
Stay here. I'll plant the seeds for you.
====
19581
You need to get a hold of yourself. I'm going to help you.
====
19582
Thallik gave you no instructions at all?
====
19583
What did Thallik say the rune does?
====
19584
Don't give up. Remember why we came here.
====
19586
I'll find the shadow for you.
====
19587
You lost something? Let me help you find it.
====
19588
You need to get out of here.
====
19592
If you insist. Here's the journal.
====
19595
What is this harbor defense thing?
====
19598
All right. What are the rules?
====
19599
Hilka believes that one of you is a spy.
====
19603
This isn't my armor. It belongs to your wife.
====
19605
Don't you want your lute back?
====
19606
They are items you made for others. Do you have more? Weapons perhaps?
====
19607
<Examine chains> These chains look too strong to break.
====
19609
Why would the Thane tell you to do that?  Seems odd, doesn't it?
====
19610
I saw a transcript of your interrogation. Did Thragof know you were married to a Breton?
====
19612
I'm freeing you. Make for the rally point.
====
19617
Where would he keep your souls?
====
19618
That sounds very important.
====
19620
And who is Condalin, again?
====
19625
I'm looking for anyone that knows <<1>>.
====
19626
There are a lot of Wood Elves and Khajiit around. They work the forge?
====
19627
Doesn't seem all that fair.
====
19630
Is there a problem with how the workers are treated?
====
19632
You don't mind working beside Wood Elves and Khajiit?
====
19636
I'm looking for anyone that knows <<1>>.
====
19637
Are the blades here really worth that aggravation?
====
19639
These survivors should be told the truth.
====
19642
I will look for you in the Hollow City.
====
19643
Hilka believes one of you is a traitor.
====
19644
What's all this about a traitor?
====
19645
He wouldn't want you to die here, waiting for him.
====
19646
If the Daedra hear you, they're not going to give you time to look.
====
19647
Yes. Just head south out of town.
====
19654
Keep looking. I'll do the same.
====
19655
You'll find her better alive than dead. Get moving.
====
19660
The soldiers will keep you safe.
====
19664
So we're just going to pick it up? Nothing's ever that easy.
====
19667
Do you think he's all right?
====
19670
Why would it be your fault?
====
19672
You mentioned other misfortunes?
====
19673
She mentioned a treasure. What are you looking for?
====
19675
Tell me about the whirlpool that brought you here.
====
19676
How did you know where to look?
====
19677
Why did you sail into something called the Cursed Sea?
====
19678
Tell me about the whirlpool that brought you here?
====
19679
I know a safe haven in this place. I could lead you and your crew to it.
====
19680
What was the whirlpool that pulled in your ship?
====
19681
Why are you interested in these wrecked ships?
====
19691
Sai Sahan and I are here to get the Amulet. Can you make it to the tomb?
====
19695
We came to get the Amulet. Sai Sahan wants us to regroup at the tomb.
====
19698
We need to retrieve the Amulet of Kings before the Daedra get it.
====
19701
We have to secure the Amulet of Kings. Can you get to the tomb?
====
19704
You were caught in a Daedric spell.
====
19706
Why don't you refuse to work?
====
19708
I'll give you what you want if you make me part of the plan.
====
19709
Do you know anything about these ruins?
====
19710
You should head for safety. I'll find Telenger.
====
19712
But you said yourself it's probably cursed.
====
19713
Shouldn't you tell the villagers what really happened?
====
19717
I don't know. This relic is dangerous.
====
19723
Will your mother be safe up here?
====
19724
I'm sorry, but your father is dead. I found his pendant.
====
19727
Take the pendant and head out of town. I'm sorry, Elannie.
====
19728
You need to forgive Bernt. He's the only family you have left.
====
19730
What are you thinking about?
====
19732
Do you think it's dangerous?
====
19734
Tell me more about this mask.
====
19736
Recover the three pieces of the mask. Got it.
====
19744
What was the riddle again?
====
19748
I wish to speak to the others before choosing a side.
====
19757
I'll take care of them, Captain.
====
19759
Another crime for the magistrates. I'll track her after we deal with these Daedra.
====
19760
Dawnbreak was a distraction. Firsthold is Estre's true target.
====
19762
Can you get a warning there in time?
====
19763
I'll get it for you, for your mother's sake.
====
19765
So I'll take out the captains, you take down the wards?
====
19767
Can you break that barrier? I need to stop the Daedra before they get to the Amulet.
====
19769
Is that why everyone is up in arms?
====
19773
Then why do you keep fighting?
====
19774
I'll deal with the other champions.
====
19778
Do you just stay within the tavern?
====
19781
They were controlled by the other leaders. I freed them and they ran off.
====
19783
The Observer told me to come collect my reward.
====
19808
I'll find Lady Estre's mask.
====
19809
What was the riddle again?
====
19810
I'm ready. What do I have to do?
====
19811
My soul, huh? I'm ready. Go ahead.
====
19813
[Lie] I pledge my life and soul to the Heritance and the Veiled Queen.
====
19814
Oh, I understand. You're keeping a low profile.
====
19816
[Lie] He took the helm and fled through a magic portal. I don't think we'll ever see him again.
====
19828
What exactly are the Daedra trying to do?
====
19844
May I speak to them before I decide?
====
19847
So what do you want me to do?
====
19849
And what will you be doing while I get my hands dirty?
====
19850
They were controlled by the other leaders. I freed them and they ran off.
====
19852
The Observer told me to come collect my reward.
====
19856
May I speak to them before I decide?
====
19857
Stop blaming <<1>> because you don't know how to bargain.
====
19858
Just tell me what we need to do to win.
====
19860
Do you think I can beat them?
====
19863
They were controlled by the other leaders. I freed them and they ran off.
====
19866
The Observer told me to come collect my reward.
====
19870
May I speak to them before I decide?
====
19880
Do the workers get treated well?
====
19881
You don't mind working beside Bosmer and Khajiit?
====
19882
Sounds good! What are my choices today?
====
19884
One soup? That's not many soups!
====
19886
All right, then. How do we fix this?
====
19893
You apparently enjoy the mead.
====
19896
What did you say about the mead?
====
19897
What is the Trial of Spirit?
====
19904
You're a Breton. Don't you remember?
====
19908
Dispel the energies around the monoliths. Right.
====
19914
So the Daedric influence is in these monoliths?
====
19915
Where did the Daedric influence come from?
====
19916
Where will we find the Admiral?
====
19917
All right. I'll collect a bear for you.
====
19920
Very well. I found this key in the journal.
====
19922
And I'll take care of the puppetmaster. Be right back.
====
19923
So the Daedra were to control the animals through the monoliths?
====
19925
Thank you for being honest.
====
19927
Phaer suffered no plague. It was a vampire. Hendil's son.
====
19929
A crazed person on the beach mentioned you. What's wrong?
====
19931
You don't see all these cats?
====
19935
What's going on down at the docks?
====
19936
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin convallis mollis libero, vel pulvinar
====
19937
Can you tell me anything about Skywatch?
====
19938
What is the Festival of Defiance?
====
19939
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin convallis mollis libero, vel pulvinar
====
19940
Maybe you'd have more fun after a night in the city dungeon?
====
19944
Your daughter is trying to end the enchantment.
====
19947
She couldn't wait for more help?
====
19949
I'll find her, Sergeant. Don't worry.
====
19950
Does he enter the field often?
====
19951
Could you tell me something of Telenger?
====
19953
Why are you talking like that?
====
19954
Maybe you should compete in the drinking contest.
====
19955
Does anyone ever leave the tavern?
====
19959
What kinds of things do you sell?
====
19965
All this just so you can serve Molag Bal once more?
====
19970
Tell me how the death rune works.
====
19974
Why does what I do matter to the Observer?
====
19983
Not safe? Is that why there's a barrier on the door?
====
19986
You want me to just leave you here?
====
19990
But you'd be a great help in my efforts against Molag Bal.
====
19995
I'll take the mages with me.
====
20000
Give me Angof and the mages or I'll make sure the balance is never restored.
====
20006
I'll take the mages with me.
====
20010
Give me Thallik and the mages or I'll make sure the balance is never restored.
====
20011
I'll find the next fragment of your soul and free it.
====
20012
Shouldn't I select Thallik? He is more powerful than you.
====
20015
I think the mages would be a better choice.
====
20021
Why isn't Drulis convinced?
====
20024
I'll free the last fragment of your soul.
====
20026
I'll give it a shot. But what if I can only choose one of you?
====
20029
The Observer wants me to choose between the mages and Lady Estre.
====
20032
I'll take the mages with me.
====
20036
Give me Estre and the mages or I'll make sure the balance is never restored.
====
20039
He wants to store magicka in the amulet as well.
====
20042
What's so special about the amulet?
====
20049
What can you tell me about the area?
====
20051
Tell me about Mud Tree Village.
====
20052
What do you know about Zuuk?
====
20053
What can you tell me about Stillrise?
====
20054
The amulet sounds safe. I'm sure he means you no harm.
====
20058
But will killing those Daedra free you?
====
20059
Tell me about these caretakers.
====
20061
I think he's already learned his lesson.
====
20068
You mentioned someone named Skordo?
====
20073
Lyris is a friend and ally. Tell me where she is, now!
====
20074
And how do they win this game?
====
20075
I still don't understand. Why my soul? What does Mannimarco want with it?
====
20079
Enough! I'm coming for you, Tharn. Make peace with your fate.
====
20082
And what's my role in all this?
====
20083
All right. I'll get the uniform.
====
20087
What do they make you do down here?
====
20088
Are all these prisoners from the Fighters Guild?
====
20089
And release Dame Dabienne from the stocks.
====
20091
Why haven't you tried to escape?
====
20092
What's to stop me from just killing you right now?
====
20095
I'll look for the barrel then.
====
20096
Yes, just outside on the road.
====
20102
Can I do anything to help?
====
20107
I'll find out what they know.
====
20108
You were imprisoned last time, too. I helped you.
====
20109
I'm helping the Fighters Guild find a way out of here.
====
20112
Tell me more about the Knights of the Flame.
====
20114
Do you know where he was going?
====
20115
Can you tell me what happened in <<1>>?
====
20117
What do you know about the marsh?
====
20119
Do you know where <<1>> was going?
====
20121
Can you tell me what happened in <<1>>?
====
20123
What can you tell me about the marsh?
====
20124
<<1>> said you needed help.
====
20125
<<1>> mentioned something about <<2>>'s garrison?
====
20126
Are you certain it's poison?
====
20127
Tell me more about the slaver attack.
====
20128
Years of your life stolen? What are you talking about?
====
20135
So it was an unexpected attack?
====
20137
What are you going to do about it?
====
20139
You're wrong. I don't work with slavers.
====
20140
Calm down. Tell me how you became a slave.
====
20141
How do we get up to the next level?
====
20142
Here, have a look at what she stole.
====
20145
This should be enough to buy your freedom.
====
20147
What about the Light of Meridia?
====
20148
Who has the key to the passage?
====
20154
You're just going to take her and leave?
====
20155
This is none of my business. Here, take your things. I'll be on my way.
====
20156
You're just going to take her and leave?
====
20161
This should be enough to buy your freedom.
====
20163
They're bringing bodies to <<1>>'s fort for some kind of necromantic ritual.
====
20164
He's in an abandoned house near the outer walls.
====
20168
I'm not a spy. I'm trying to help.
====
20170
I'll hang on to this first one for now. Tell me what's happening up here?
====
20172
That's as good advice as any, I suppose.
====
20173
Aren't you all part of the Fighters Guild?
====
20175
You and Arakh really need to talk.
====
20176
Captain Eilram said you killed Ifriz.
====
20179
If Irfirz was killed, where is the body? Wouldn't he have the key?
====
20181
You and Arakh should work together.
====
20183
Don't you realize how paranoid you sound?
====
20184
And now you want me to talk to her?
====
20186
I need to help the Khajiit.
====
20187
I need to know more before I agree to this.
====
20188
What do you want me to do?
====
20190
He mentioned something about his dreams.
====
20192
Who are the Supernal Dreamers?
====
20193
I should investigate the constable's house.
====
20204
What's their ultimate goal?
====
20205
Can you tell me more about the Veiled Heritance?
====
20207
What's it like working for the Queen?
====
20210
Where were you before everyone became ill?
====
20216
You mean King Emeric will be vulnerable now as well?
====
20218
That's usually what it means.
====
20224
Eilram is trying to get everyone out of here. You should talk to him.
====
20226
And you can direct me to Ifriz?
====
20232
It's kind of hard to trust anyone in this place.
====
20234
You should try to get to the Hollow City.
====
20242
Right. How'd you get down here, anyway?
====
20248
Who's this "resistance" you're talking about?
====
20249
What types of goods am I looking for?
====
20250
Who's this "resistance" you're talking about?
====
20251
What types of goods am I looking for?
====
20252
Where were you before everyone became ill?
====
20255
Why did the Mages Guild come to <<Ac:1>>?
====
20257
Are these soldiers the "resistance" you're talking about?
====
20259
What types of goods am I looking for?
====
20261
Where were you before everyone became ill?
====
20268
What's your problem with the chief? Is it <<1>>?
====
20270
You seem nervous, is there something you aren't telling me?
====
20272
Where were you before everyone became ill?
====
20278
Those defenses didn't prevent the bandits from getting in.
====
20284
<<1>> worked the forge herself that day.
====
20285
<<1>> wants to speak with you.
====
20286
You poisoned them for their own good?
====
20287
You can tell <<1>> yourself.
====
20288
How did you have time to cut out the venom sacs?
====
20289
I'll think about it, but in the meantime I need to bring you to <<1>> so you can't hurt anyone else.
====
20290
<<1>> will want to speak with you.
====
20294
I can't help you if you don't tell me everything.
====
20302
Do you think she's controlling your assistant?
====
20310
Agreed. Let's find a way out of here.
====
20312
<Examine the empty locations.>
====
20329
So you think the Supernal Dreamers were behind the Midnight Union's attack?
====
20330
Why do you have cause to attack your own people?
====
20331
The blacksmith is involved too?
====
20333
Losing your challenge doesn't excuse what you've done.
====
20334
You believe the blade was sabotaged?
====
20337
Then why would you attack your own people?
====
20339
Isn't there a way to avoid further bloodshed?
====
20341
Why didn't you move against Giron earlier?
====
20343
How'd you end up as a Dragonguard?
====
20344
Why the Dragonguard? It's an Imperial organization.
====
20349
Why rule over <<1>>? Why not here?
====
20357
I'll search the mine for ore.
====
20368
Where are your assistants?
====
20369
What happened after the screaming began?
====
20370
Why weren't you corrupted?
====
20377
How do I get him out of your garden?
====
20383
How did this all start, again?
====
20387
So you won't fight the pirates?
====
20391
Give me the frog. Or I take the frog.
====
20393
I'm not a threat. Master Tuunerol asked me to get something for him.
====
20394
Then I have to enter him. Show these low-lifes what they're dealing with.
====
20404
You and Captain Angarthal have a history?
====
20413
The shrines have been cleansed. Aren't the relics safe now?
====
20414
So this magic circle isn't your doing?
====
20417
But they escaped with some captives?
====
20420
What happened after the screaming began?
====
20429
Don't worry. I'll deal with her soon enough.
====
20430
Don't worry. I'll be seeing her very soon.
====
20431
The head of the Veiled Heritance is a Daedric cultist?
====
20432
I'll track her down after we deal with these Daedra.
====
20433
<Take the badge as proof.>
====
20439
Why does this place only train Bosmer and Khajiit?
====
20440
If there are Wood Elf and Khajiit in the Thalmor, then why—
====
20442
Why does this place only train Wood Elves and Khajiit?
====
20444
Tell me about the Canonreeve.
====
20451
How do you expect to do that?
====
20452
What sort of creatures are they?
====
20456
Why would I do either?  I've never met her.
====
20468
Tell me more about Ma'jhad Kha.
====
20474
Did you see where she went?
====
20477
You can help me. What should I expect?
====
20482
Fine. If you help me out and don't betray me, I'll let you live. Stay close.
====
20483
Your skin is a strange color. Are you ill?
====
20486
Where do I take the supplies?
====
20497
Do you think the bandits poisoned your village?
====
20505
So the leaves have something to do with the wamasu's lightning?
====
20510
What happened to Abbot Durak and Master Altien?
====
20512
There's a festival going on?
====
20514
What happened to change him?
====
20516
You mentioned High Kinlady Estre?
====
20519
What intentions with Ingride Vanne?
====
20521
What items do I need for the ritual?
====
20522
How do I break the enchantment?
====
20536
Oh, I understand. You're keeping a low profile.
====
20542
How would a Bosmer break the Green Pact?
====
20544
What do you want to do about it?
====
20545
Weren't you just complaining about selfish people?
====
20548
Is the crime scene secure?
====
20555
<Remove the books and start over.>
====
20564
Raz, you have to trust me. I saw her speak to the Veiled Council.
====
20566
You mean your Goblin problem?
====
20568
How do I avoid killing Goblins?
====
20570
Why the concern about Goblins?
====
20579
All right. I can check the library.
====
20594
He wants you to join his party.
====
20609
If you wish, I could be your messenger.
====
20613
Why did your squad pick her up?
====
20614
The Battlereeve had you working with the Queen's Eyes to collect the defector?
====
20615
Did I hear you say the defector's an Orc?
====
20617
So we have to get your Moroth and get out of here.
====
20624
She said you were an advisor to the Orc king?
====
20626
Why defect to Queen Ayrenn and the Dominion?
====
20629
Do you think she's been fair so far?
====
20631
There's been no official investigation?
====
20646
There's an entrance through this aquifer.
====
20655
Are you sure you're good to come with me?
====
20659
How would a Bosmer break the Green Pact?
====
20665
They accept Argonians at a Dark Elf institution?
====
20671
<Take the letter and the metal.>
====
20676
I'll see what I can find out there.
====
20684
Do you think she's been fair so far?
====
20685
There's been no official investigation?
====
20690
I'll see what I can find out there.
====
20698
The same thing happened to me when I escaped Coldharbour the first time.
====
20700
Your soul is still missing. It has benefits, but also great dangers.
====
20707
I'll let him know you received your orders.
====
20710
It seemed bad. She didn't want you to worry.
====
20714
The Worm Cult excavated the entrance to a crypt beneath the Bone Orchard.
====
20717
Thank you so much for your help!
====
20725
I'll get those notes back.
====
20727
Well, here's your sword. What's next?
====
20731
What is Y'ffre's Blessing?
====
20738
So you think this is Root Sunder?
====
20740
You're not cut out for warfare. Follow your passion and make weapons.
====
20744
I wouldn't expect anything less.
====
20746
I accept. Who are my opponents?
====
20748
What can you tell me about <<1>>?
====
20750
I'll try to find the scamp that ate it.
====
20753
Why do you want to join the Aldmeri Dominion?
====
20763
Can you tell me about the Rilis family?
====
20767
Are you saying this wasn't an accident?
====
20769
I can get the venom for you.
====
20772
Dringoth was drawn to the dead, no doubt.
====
20776
You were the mistress of a High Kinsmen?
====
20777
Didn't he help found the Mages Guild?
====
20778
What exactly do you want me to do?
====
20784
I'll take the cruel option.
====
20786
I'll take the less cruel option.
====
20792
Why did <<1>> kidnap your wife?
====
20794
Thanks. I'll do what I can for your miners.
====
20797
What kind of threat do Goblins pose?
====
20799
How long have you been here?
====
20800
I'm here to perform a task for Sheogorath. Then I'll be going.
====
20810
What sort of dangers can I expect in there?
====
20814
What's so special about Fort Morvunskar?
====
20816
What are they doing in the mine?
====
20819
Who are the Stormfists and how did they capture your fort?
====
20820
What's so special about Fort Morvunskar?
====
20825
Who are the Stormfists and how did they capture your fort?
====
20826
What's so special about Fort Morvunskar?
====
20829
Why are you in the chest in the first place?
====
20830
How long do you plan on staying in there?
====
20838
You mean, you want to kill them?
====
20845
Yeah, that'll really prove how smart you are.
====
20849
With those dainty things? I've seen bigger hands on little girls.
====
20851
Really? I heard you love bananas, and dirty monkeys.
====
20856
A fork and a staff. Got it.
====
20862
I'd be in real trouble if you ever used them.
====
20875
He must have taught you everything you know.
====
20876
I'm glad to hear you attended your family reunion.
====
20889
Generator? What's a generator?
====
20892
And you need my help to find them.
====
20893
Tell me what is going on here with the Goblins. Who is the Altmer I saw?
====
20896
I will look for this contract and find you by the chief's den.
====
20898
It was stuck in a dissected spider in the mine.
====
20903
I'll see if I can help <<1>>.
====
20906
A ghost appeared when I took possession of these relics.
====
20907
She claimed to be Queen Nurnhilde.
====
20909
The Goblins probably don't know that.
====
20910
Maybe the chief can be reasoned with. Byz here can let him know I come in peace.
====
20912
I'll find you at the entrance once I've dealt with the situation.
====
20915
You spoke like you know Razum-dar?
====
20916
All right. I'll go after the others.
====
20918
Then why haven't you approached the hunters during the night?
====
20920
How do we deal with your father?
====
20921
I'll head to the Guardian's Skull.
====
20926
And what about his father?
====
20927
The contract Nelanya made with your people was a lie.
====
20929
Because I chose to talk instead of fighting.
====
20931
Thank you. I'll deal with the Elf.
====
20933
So why is his father here?
====
20935
Valeric mentioned you had a plan to save the hunters.
====
20936
Valeric never mentioned that.
====
20937
Fine, I'll help you. Valeric can't continue to do this.
====
20938
This isn't you, Rala. You have to control yourself!
====
20939
Why did the cult attack a ruin?
====
20944
I'll handle it. Now let's get you freed.
====
20945
Just here to help. I have bandages and an invisibility potion to get you past the Sea Elves.
====
20946
Who are these defenders? They're not Marines.
====
20949
The Wood Elves and Khajiit in leathers?
====
20950
The soldiers in the heavy armor. Who are they?
====
20951
The Wood Elves and Khajiit in leathers?
====
20958
What do the Dwemer have in store this time?
====
20959
I'll find the Guardian's Eye.
====
20962
Why were you in the cavern?
====
20985
Where did you find the shard?
====
20989
You can fight beside the Fists of Thalmor and take back Velyn Harbor.
====
20991
The Fists of Thalmor need everyone they can get.
====
20997
<<1>> is organizing a militia at the Fighters Guild.
====
20999
Find <<1>>. He's forming a militia.
====
21002
Yes. You're a terrible messenger.
====
21006
You spoke like you know Razum-dar?
====
21007
Sir Hughes murdered the Duchess and disappeared.
====
21008
Do you know what Urcelmo is planning?
====
21011
Sir Hughes murdered the Duchess and disappeared.
====
21012
What's the controversy at Firebrand?
====
21013
May I at least examine him then?
====
21014
Why did the Imperial mages betray you?
====
21019
I'll be the one to decide that.
====
21020
And you know how to get past them?
====
21025
Why do you need their skulls to stop the ritual?
====
21026
Why did the Imperial mages betray you?
====
21027
What did they want with undead troops?
====
21028
Which Imperial mages? What were their names?
====
21035
What was it they were after?
====
21036
Yes. Let's go. I'll untie you.
====
21038
No. It's cultists. There's no time to explain.
====
21039
If I help you, I may lose the support of House Hlaalu.
====
21045
Let me inside and I'll try.
====
21047
How would we get through this barrier?
====
21048
None of these outfits have been worn recently.
====
21050
Nothing in here has been touched in a long time.
====
21053
How did you know the leader's name? Don't lie to me.
====
21058
She's worried and anxious to help. If you have any aloe or redweed, I'd appreciate it.
====
21063
She's anxious to help the miners. I can pay for any aloe or redweed you have.
====
21066
Why should we enter separately?
====
21067
Are you here for the cure?
====
21072
I need to know what you lost.
====
21074
All right. No more questions.
====
21076
For many years I've lain beneath these stony walls, this weathered heath.
====
21079
Those nine long years we spent in joy seemed but to you a child's toy.
====
21080
So here I wait. I long to see if you'll, at last, return to me.
====
21094
Is there any way to break the ward?
====
21095
There must be another way.
====
21096
Couldn't we sacrifice an enemy instead?
====
21101
Follow me. I'll lead you to a way out. [Lie]
====
21103
There's a portal to the east. Get out of here.
====
21105
Let's get you out of there.
====
21106
Thank you for your bravery.
====
21113
Are you sure the fumes haven't affected you?
====
21122
I'm not going to trick someone into killing themselves. [<<1>> dies.]
====
21127
What about the Wood Elves and Khajiit?
====
21131
I'm not sure I believe you.
====
21132
He wouldn't submit to Magistrix Vox. His spirit helped me save Selfora.
====
21133
He wanted you to know he loves you.
====
21135
Your father wants you to carry on.
====
21136
This spirit will aid me in battle?
====
21138
Couldn't one of you fight at my side?
====
21141
I'll get the staff from the Prince.
====
21142
Can you tell me again about the essences?
====
21143
What were you saying about the statues?
====
21146
How do you know all this, Arch-Mage?
====
21147
So I'm imbuing the essences back into the statues?
====
21153
What's the Blood of Mauloch?
====
21154
Sounds easy enough. Anything else?
====
21155
All right. I'm ready for the disguise.
====
21157
Why Arithiel? What has she done?
====
21161
By stopping the Worm Cult from summoning Mauloch?
====
21172
House Hlaalu may send others if Raston doesn't return.
====
21173
Does he know how to free her?
====
21174
What was that shadow wolf creature?
====
21176
This is not the future your daughter wants for the tribe either.
====
21177
May I ask you some questions?
====
21181
I'm ready. Take me to the arena.
====
21184
To me? What are you talking about?
====
21194
What was that about Aphren's Hold?
====
21195
Who were these other people?
====
21196
You mentioned the countess has suitors?
====
21197
Almalexia wants to see me?
====
21199
What happens if I don't stop them?
====
21200
Fight it! Help me solve the puzzle!
====
21204
Almalexia wants to speak to me.
====
21206
I think you've got the right idea.
====
21210
Dignitaries? Who are you talking about?
====
21214
You don't have to do that.
====
21216
Why were you deceiving these Goblins?
====
21217
And you think you should be spared despite this?
====
21220
Get out and don't come back. <Spare her.>
====
21224
Can you tell me more about the lantern you gave me?
====
21225
And you think the war could undo that?
====
21228
You expect me to just walk away?
====
21229
How did you lose this sanctuary?
====
21232
But Arcole made a sleeping potion out of puffball caps. I put it in the guards' drinking kegs.
====
21237
Tell me more about Sir Brice.
====
21244
So you want to check out the farm?
====
21250
Deal. I'll find the caches and meet you outside the cave.
====
21253
The Spearhead needs a crew. Want to join?
====
21255
How do I know you won't just run?
====
21266
Can you tell me more about Yarelion?
====
21267
Yes, but I need to know who gave her the mirror.
====
21271
Slip the poison in an open bottle, wait for him to fall over, and grab the key. Got it.
====
21272
What are you going to do with him?
====
21273
Can we defeat Sinmur without Wuuthrad's shards?
====
21274
What else can you tell me about the shards of Wuuthrad?
====
21277
What if the Drublog don't leave after <<1>> is dead?
====
21278
What else can you tell me about the shards of Wuuthrad?
====
21279
You respect your captain less than <<1>> did. Why is that?
====
21280
What if the Drublog don't quit?
====
21281
You want me to decide Raston's fate?
====
21286
Tell me more about Yarelion.
====
21290
What can you tell me about Yarelion?
====
21291
Why do they call this place the Vale of the Ghost Snake?
====
21296
I bet he taught you everything you know.
====
21297
Huh. You seem kinda touchy on the subject. Why is that, I wonder?
====
21299
So you understand them perfectly.
====
21301
You've never been in one, have you?
====
21302
You were right. There's something wrong with Valaste.
====
21305
And you would know, wouldn't you, Dirty Delric?
====
21308
Did you steal from Headman Bhosek?
====
21312
Why do you need me to guide you?
====
21314
We had a deal. You agreed to transport <<1>>.
====
21316
Get to the western bridge. Your brother will meet you there.
====
21317
What do you know about Sir Brice?
====
21322
I'll go talk to the captain now.
====
21326
Why did you hide? Why not fight back?
====
21330
Flirting? Are you sure that's all?
====
21333
What's so important about the Tear of Saint Veloth?
====
21337
Why are the Drublog doing this?
====
21338
What was that illusion on the watchtower?
====
21340
You mentioned the Crystal Tower earlier ….
====
21347
First, tell me what they are and why you've got them.
====
21350
I've already killed their leader.
====
21351
You want me to kill both of them?
====
21353
You mentioned the Crystal Tower earlier ….
====
21356
What happened in Bangkorai?
====
21357
What happened to the students in Bangkorai?
====
21365
You must have known that was a lie.
====
21368
What about Denskar? Littrek?
====
21369
The Mabrigash? Ghost Snake?
====
21370
You must have known that was a lie.
====
21372
It was. I hope you find someone better.
====
21373
I can't let you live. You betrayed the Pact.
====
21374
I can't let you live. You betrayed me and the Pact.
====
21379
Anything else you can tell me about this place?
====
21385
Indeed. I hope you find someone better.
====
21386
He wanted to make amends to his daughter.
====
21392
How did your friends and family feel about the marriage?
====
21400
The contract you mentioned, who placed it?
====
21405
That's an interesting suggestion.
====
21409
So does Dro-Dara own the plantation?
====
21410
Tell me more about your companions.
====
21411
So does Dro-Dara own the plantation?
====
21412
You seem to know a lot about these tunnels.
====
21414
Daedric wards? What aren't you telling me, Naryu?
====
21420
I've heard the Maulborn are in Mournhold.
====
21422
Janne said you used to be mage.
====
21423
You have no interest in trying to rebuild?
====
21425
Tell me something about yourself?
====
21429
Then we must act quickly. Follow me.
====
21432
A siege? The scout said something about spirits.
====
21434
This way. The exit to the south should be secure.
====
21436
I will get you this heart.
====
21444
What did you think of those other objects I found?
====
21445
You must have done something to anger the Farseer.
====
21448
Are you sure that's all you did?
====
21451
Can you tell me more about the offering?
====
21453
Tell me about Crafty Lerisa.
====
21454
I'll look for Lerisa. How do I find her?
====
21456
I'll look for Jakarn. How do I get to him?
====
21458
I'll look for Neramo. Where do I find him?
====
21463
Doesn't anyone stand up to him?
====
21464
Where can I get a drink around here?
====
21465
Anyone I should watch out for?
====
21469
Tell me about those Daedric Anchors.
====
21470
I can try to find out what happened to Raston.
====
21472
How would Mauloch play into their plans?
====
21476
I saw a ghost here, on the island. He claimed to be the last Guildmaster.
====
21477
May I ask you some questions?
====
21478
Is there really a Ghost Snake here?
====
21479
What did Raston do to anger the tribe?
====
21480
Is there really a Ghost Snake here?
====
21481
How did Raston insult the Farseer?
====
21482
Is there really a Ghost Snake here?
====
21484
I'm here to rescue Crafty Lerisa, captain of the Maiden's Breath.
====
21486
All right. What's the plan?
====
21487
What if I need a disguise?
====
21490
You and <<1>> were lovers?
====
21492
He told me where Merric was. He seemed rushed.
====
21493
I saw a ghost here, on the island. He claimed to be the last Guildmaster.
====
21496
How long do you think it will take to decipher the journal?
====
21497
And you've turned away from the Worm Cult for good?
====
21503
How do I find the parts and reforge the sword?
====
21504
Let me get you out of those ropes.
====
21506
What about Aphren's Hold itself?
====
21507
What's so special about the king's sword?
====
21508
What about Aphren's Hold itself?
====
21511
You want me to kill <<1>>?
====
21516
You're married to a Khajiit?
====
21517
What are you going to do while I rescue Deregor?
====
21518
How did you get the key to Helane's quarters?
====
21519
What are you going to do while I rescue Deregor?
====
21522
A mage asked me to bring the pieces here.
====
21523
Can I trust you to return it?
====
21524
Restore the sword and then give it back.
====
21529
Princess Mira? I saw her spirit in the ruins.
====
21531
You wanted to make amends?
====
21537
What brought you to Malabal Tor?
====
21538
You're married to a Khajiit?
====
21543
What kind of poison did you use on Helane?
====
21544
You're just going to leave Helane to die?
====
21545
What kind of poison did you use on Helane?
====
21548
Won't they kill you if you try to take it?
====
21557
Why continue the bloodshed?
====
21562
Your daughter gave everything to bring an end to this. Don't let her sacrifice be in vain.
====
21567
She asked me to make you stop this bloodshed.
====
21568
How about getting me off this island?
====
21572
Help Captain Kaleen and I pull off her heist.
====
21576
[Lie] Sorry. Haven't seen him.
====
21579
You owe me for freeing you, and Captain Kaleen needs your help.
====
21589
Did you ever see your mother smoking skooma?
====
21591
Could Rilyn have killed your parents?
====
21592
Did you ever see your mother smoking skooma?
====
21593
So you don't think Rilyn did it?
====
21594
But it might help us figure out who might have wanted them dead.
====
21595
Is it possible your mother was using skooma?
====
21598
Skooma dealers can be very dangerous to those who can't pay.
====
21599
Do you think Rilyn would hurt your parents?
====
21600
Is it possible your mother was using skooma?
====
21603
What was so special about Betnikh?
====
21604
Why haven't you dealt with the zombies yourself?
====
21605
Why is there a Breton graveyard on Betnikh? Isn't this an Orc island?
====
21608
How do I charge the staff?
====
21610
The Seamount clan killed you?
====
21612
Are you the guardian of this graveyard?
====
21618
Ogres have attacked Gavaudon?
====
21620
Who else could activate the wards?
====
21621
I'll figure out what's going on down here.
====
21622
What do the wards do again?
====
21625
No. I'm trying to figure out what these Maulborn are doing.
====
21635
I do, <<1>> gave me this crystal. I will see if I can break the seal on the door.
====
21638
Where can we find the runestone?
====
21643
Let's find it and destroy it.
====
21644
Thank you. I'm ready to go.
====
21645
How will this totem spirit help me?
====
21646
Ogres have attacked Gavaudon?
====
21648
Where are you going to be?
====
21649
I still have some questions.
====
21650
Yes, but Abbot Durak believes there's another Omen in Gavaudon.
====
21651
Should I seek him out then?
====
21652
Abbot Durak asked me to join him in Gavaudon.
====
21653
Abbot Durak asked me to join him there.
====
21655
Then I will go speak with him.
====
21657
King Emeric said you just returned from Gavaudon.
====
21658
Why would anyone care about the Telvanni?
====
21659
You want me to believe they forced you to help them?
====
21661
The small army that got away, is it still on the loose?
====
21663
King Emeric said you just returned from Gavaudon.
====
21664
Was anyone in Gavaudon having nightmares?
====
21670
Was anyone there having nightmares?
====
21673
Which of us should stay behind?
====
21676
<<1>> is fine. Let's get you out of here.
====
21680
Can you think of anything that will help me?
====
21681
Do you think you'll ever stop fighting?
====
21683
Why aren't you with the council and Merric?
====
21689
Where do the soul gems go? Where is my soul?
====
21692
She's as good as dead. I should have a look around and get out of here.
====
21695
Can you tell me more about the Fighters Guild?
====
21697
What do you know about the worshippers of Mauloch?
====
21699
You know, I could deal with this faster if you had a few gizzards to spare.
====
21701
How do I make the concoction after I collect the gizzards?
====
21704
Are you sure that's the best plan?
====
21705
After everything is on fire, what then?
====
21707
[Lie] I really didn't find it.
====
21709
Why are the Fists of Thalmor in Velyn Harbor?
====
21710
Why aren't you with the council and Merric?
====
21711
Who are the Silvenar and the Green Lady?
====
21712
Why are the Fists of Thalmor in Velyn Harbor?
====
21713
Dignitaries? Who are you talking about?
====
21714
What should I do when I get across?
====
21719
But didn't you come to fight ogres?
====
21721
What's the gaping mouth you saw? Some kind of beast?
====
21724
What's in that lucky pouch?
====
21725
Then tell me what you're planning.
====
21726
The Ayleids here are from the Meridian city, right?
====
21727
I'm glad I found your things.
====
21728
Feluz said the moon-sugar candy would fetch a good profit.
====
21731
And they came here, to Mzeneldt.
====
21732
The Steel Shrikes destroyed your ship.
====
21735
It's the least I could do.
====
21737
I did what I thought best.
====
21741
Where are you heading now?
====
21750
Is that why you attacked Velyn Harbor?
====
21757
But you said you're neutral.
====
21759
And you're just camping out here?
====
21766
How did she win Hosni's affections?
====
21767
That's it? Just defeat them?
====
21770
I'm ready. Let's get this over with.
====
21771
You've bet against them before?
====
21776
Where do you think these crystals are?
====
21778
Are you actually studying those Goblins?
====
21781
Perhaps we should go to Bergama, as well? His journal mentioned he stopped there.
====
21783
There are other troubles to deal with.
====
21784
Do you have any relics that could help me?
====
21785
Create the portal. I'll follow soon.
====
21788
She's alive. I sent her back to the village.
====
21793
I'll search the camp. Meet back here?
====
21800
Why do they call it the Grave?
====
21803
You said Jakarn is a prince?
====
21805
I'll meet you at Jorunn's Stand, then.
====
21807
You said Jakarn is a prince?
====
21811
You don't want to be spotted in town?
====
21813
What kind of danger? Why can't we talk about this danger?
====
21822
What does the gem look like?
====
21828
Prince Irnskar hopes you will attend the war council.
====
21832
What can you tell me about the Dwemer?
====
21834
Any idea where I should return this totem to the Goblins?
====
21835
Was the Green Lady an archer?
====
21837
Ulthorn must've been angry.
====
21840
How did the first Green Lady die?
====
21842
I'll check it out. Where is it?
====
21847
Orsinium? What do you mean?
====
21849
Thanks for your advice, Lambur.
====
21852
I have to think about this.
====
21854
How do I know what to give them?
====
21858
Was that the same potion I just drank?
====
21860
How did that thunderbug get rid of the energy?
====
21862
Why are you making these potions?
====
21868
This was the best Boast in years?
====
21870
I hope this helps ease your sorrow.
====
21874
After all the trouble I went through to get them, surely you can tell me.
====
21878
So, how do we get out of here?
====
21879
I'm not leaving without you.
====
21880
So, if I win the Crown, the Guards have to obey me?
====
21882
I'll defeat the Lava Queen and win this thing.
====
21885
We'll face them together. Come on.
====
21889
Tell me about Crafty Lerisa.
====
21891
<Take the potion and continue reading.>
====
21892
How does that make us rich?
====
21893
The king's agreed to pay you for them?
====
21901
I found the Index. Richard Dusant's spirit told me to bring it to you.
====
21902
Thanks, Lerisa. I'd love your help.
====
21905
<Use the key and turn to page 26.>
====
21907
He knew you would appreciate the Dresan Index.
====
21909
They're using you to keep Lyris shackled to Coldharbour.
====
21913
What's inside the lockbox?
====
21918
I'll take it. Thanks Neramo.
====
21919
The spirit belongs to a woman who died here after your father mistreated her.
====
21920
Maybe you should just leave her in peace.
====
21921
And how do you suggest I do that?
====
21928
Any chance you might "lose" one of those servant outfits?
====
21929
Take this for your trouble.
====
21933
Is it really necessary for me to find the Ghost Snake?
====
21938
Why shouldn't the curse be broken?
====
21940
Why should I visit the mine near the cathedral?
====
21944
Prince Irnskar hopes you will attend his war council.
====
21946
I hope you will help the prince.
====
21950
Yes, Prince Irnskar hopes you will attend the council.
====
21952
Why tell me this if your master won't help me?
====
21955
There's hoarvor all over, and you're napping?
====
21962
Does he ever leave his post?
====
21964
And someone answered your prayers?
====
21965
The Baelbornes are different now.
====
21967
What happens if I remove the ward?
====
21980
Take me to the second node!
====
21982
Take me to the fourth node!
====
21986
Why send me to stop the necromancers?
====
21988
That looks like the man I met in Daggerfall.
====
21989
The contract was broken. This has to be Claudie's son.
====
21990
So what are you going to do?
====
21991
You mentioned payment for services rendered?
====
21995
All right. Who could have changed the wards?
====
21996
Can't you use your magic to break through the wards?
====
21998
How can I help stop the Hound?
====
22003
What did Rosalind do before she died?
====
22004
Why do I need something of Rosalind's?
====
22011
Endarwe told me your remains were those of an Ayleid warlord.
====
22014
Show me the referenced conversation
====
22022
What are the city's other defenses?
====
22023
What would you have me do?
====
22029
What is the Festival of Defiance?
====
22032
Why didn't you ask the Lion Guard for help?
====
22033
I'll find them. Now get to safety.
====
22037
Help Captain Kaleen with the heist she's planning.
====
22039
I'm looking for a way off this island.
====
22044
Is Guy LeBlanc your leader?
====
22045
Things may be settling down in Camlorn now. Faolchu was defeated.
====
22046
Is Guy LeBlanc your leader?
====
22048
What can you tell me about them, then?
====
22051
Why didn't you ask the Lion Guard for help?
====
22053
What do you know of the Wyresses?
====
22054
Why didn't you ask the Lion Guard for help?
====
22055
Have the spriggans ever done anything like this before?
====
22057
I'll learn whatever I can from them.
====
22063
You mentioned other villagers.
====
22070
So you want to check out the farm?
====
22072
I'll need to protect you, then?
====
22074
What do you need me to do?
====
22079
All right. Get out of here.
====
22085
What can you tell me about this ship?
====
22089
You work for Captain Kaleen?
====
22091
And you tried to steal it?
====
22095
All right. Get out of here.
====
22098
I wonder if that is such a good idea… but sure.
====
22099
Who are you and why are you here?
====
22101
Roku said you'd help. She trusts me. Can you?
====
22102
All right. Get out of here.
====
22105
Thank you. Find somewhere to hide. It won't be long.
====
22106
Thank you. Get under cover.
====
22107
Thank you. Keep off the streets.
====
22110
Oh… Ok. So what do you want?
====
22111
What do you want from her?
====
22113
That doesn't sound like Lyris.
====
22116
There must be a way to find out where they're keeping him.
====
22117
You killed your previous crew?
====
22118
What do you need me to do?
====
22121
Maybe it's not about choosing one of them, but choosing who you want yourself to be.
====
22123
What happened to your old crew?
====
22126
Captain Kaleen is your apprentice?
====
22129
Then you have your answer.
====
22135
I'm ready. Take me to the arena.
====
22136
But how can the Maulborn avoid the Ordinators?
====
22139
Where is the rest of your crew?
====
22140
Just you and Kaleen stopped the mutineers?
====
22143
Where is the rest of your crew?
====
22145
No. Mathias sent me to help you.
====
22146
It sounds like you feel sorry for Mother Murk.
====
22147
I hope this puts an end to the danger facing the refugees.
====
22149
What are the spirit creatures around Ouze?
====
22153
I've seen strange creatures in spirit form.
====
22164
Why are you making these potions?
====
22173
What can you tell me about <<1>>?
====
22174
Um, is Burgulug sensitive about anything?
====
22177
So he's a little sensitive about not being very tough?
====
22180
So Delric's embarrassed of his family?
====
22183
You're not the only survivor. Head to the mill. The villagers are gathering there.
====
22185
The surviving villagers are gathering in the mill. You should join them.
====
22191
There are different groups here?
====
22193
Who else could activate the wards?
====
22194
There are different groups here?
====
22200
Very well, I'll talk to Glooredel.
====
22205
What do you need me to do?
====
22206
What do I do with the admixture?
====
22210
Why would the Maulborn ask you about Daedric magic?
====
22216
Do you know what the Maulborn were doing down there?
====
22217
Even before they smell your breath?
====
22218
Hard to think with all that weight pressing on your brains?
====
22223
When's he going to take them back?
====
22224
Then you should feel right at home.
====
22231
Not sure if that is a good idea for me. I should get going…
====
22239
I guess I have nothing better to do.
====
22242
But what can I do that you can't?
====
22243
How do I get the blessings of the other gods?
====
22251
You've convinced me, take it.
====
22257
What do you mean, they come true?
====
22261
Before I do anything, I have a few questions about this place.
====
22263
I rescued some of the villagers from the Colovians as I went.
====
22265
I'll light the flame, then.
====
22267
Is everything ready in here?
====
22268
I'll light the flame, then.
====
22270
If you're injured, I can come with you.
====
22271
A ghost in a tomb led me to it.
====
22272
<<1>> is alive, but there's something you should know.
====
22278
I think you must be mistaken. I'm not with the Ra Gada.
====
22280
Wirande, that's an unusual name.
====
22282
You only named three children. Who was the fourth?
====
22289
Where does the trail lead?
====
22291
Are you hurt? Looks like this was quite a fight.
====
22292
How do we turn poison into something funny?
====
22293
So I get the poison and use it on the stranglers. Then what?
====
22294
I'll get the barrel and the poison, then!
====
22295
What am I going to do with a barrel?
====
22298
I'd like to know more about the search party.
====
22301
I freed General Godrun, didn't I?
====
22302
What have you done to the king?
====
22311
No. She now targets High King Emeric.
====
22312
How did you get a dwemer construct as a pet?
====
22316
Will you give us assistance in fighting her then?
====
22319
Why would invaders unload supplies in Velyn Harbor?
====
22322
Um… Ok? What do you need help with?
====
22324
Fine… what is it you need help with?
====
22326
I'll save him again if I have to.
====
22329
What can you tell me about <<1>>?
====
22338
Did I offend you in some way?
====
22340
You're in a Goblin camp. Acting like a Goblin.
====
22343
So you'll head back to town?
====
22345
You're having some problems, right? Can I help?
====
22348
I've decided who I'd like to help.
====
22352
Why don't we just warn the town?
====
22359
The assassin was Verrik, but he worked for someone named Angof.
====
22360
With all this talk of war, is this really a good time for a party?
====
22361
You look like a cinch to win the wrestling contest.
====
22362
They wanted to create chaos by assassinating you.
====
22364
Is there anything I can do?
====
22365
What is the Merethic Society?
====
22366
What are you doing with that body on the floor?
====
22368
What can you tell me about Wizard Benele?
====
22371
All right. I'll go find the Silvenar.
====
22373
You couldn't get a job or something?
====
22375
What do I do once I have a frog?
====
22380
What happens if I overdo it?
====
22382
There's trouble in other places?
====
22383
What happens to Camlorn now?
====
22387
You're just going to leave?
====
22388
I don't think so, Darien. You're not my type.
====
22394
What happened to the palace?
====
22398
I'd like to observe the ritual.
====
22399
What sort of relics do you collect?
====
22400
What is the Merethic Society?
====
22401
So how does this help us learn about Faolchu?
====
22402
Why have you waited to do this?
====
22404
I'm sure Zenithar appreciates it.
====
22407
Why didn't you stop the Sea Drakes?
====
22409
Perhaps Zenithar is making your crops fail.
====
22410
If Zenithar shuns Cropsford, you might be to blame.
====
22416
What'll you do if I go after the king?
====
22418
I'll take it to the shrine.
====
22420
How do I solve the puzzles?
====
22421
Captain Lerisa owes me a favor.
====
22422
I might be interested in buying your monkey.
====
22428
How do I solve the puzzles?
====
22429
Is there any other way to bring down the barrier?
====
22430
Tell me about the spinners.
====
22437
I'm just glad you're safe now.
====
22438
Stay here. I'll get the plant sap for you.
====
22439
Even if I don't kill you, keep this up and you'll be dead soon. Go find a new life.
====
22440
How do I know he'll find anything?
====
22450
You're looking for a stolen gem that might not exist?
====
22452
You don't sound like King Emeric.
====
22453
I'm not going to let you do that.
====
22455
Have you been having nightmares?
====
22463
Can I go inside and take a look?
====
22466
What part do I play in this?
====
22476
How did they know Gwaering would become the Green Lady?
====
22477
That must have been a sight to see.
====
22485
I'm looking for a good blade.
====
22489
I understand. Where's the audience hall?
====
22493
What if I'm looking for someplace to study lore?
====
22496
I'm looking for someplace where I can be alone.
====
22500
Is this the first attempt on your life?
====
22502
How did you gain the throne?
====
22507
Your Majesty, would you mind telling me something about yourself?
====
22511
What do you know of the Veiled Heritance, Your Majesty?
====
22513
You think we can save the world?
====
22516
Is that where you met Razum-dar?
====
22517
What do you know of the Veiled Heritance, Your Majesty?
====
22524
I'll take this. Qawi, did Shazeem lose anything else?
====
22526
I'm sorry, Kalari. Mathal is dead. The illusion ritual killed him.
====
22527
I found this letter from Rakhad to Mathal, threatening your life.
====
22531
You want me to get rid of them?
====
22535
You unearthed this temple?
====
22538
So the Arbordawn are Daedra-influenced, and you caused this situation?
====
22539
It turned out a group of skooma dealers had moved in below his well. I took care of them.
====
22540
He was right, bandits had moved into a cave near his farm. They're not a problem anymore.
====
22541
He was, and I killed him. He won't be a problem any longer, Clanmother.
====
22543
Do you remember what happened to you?
====
22545
At least you have your belongings.
====
22546
Andewen seemed upset you were still down here.
====
22554
So what do you think happened to the Falinesti?
====
22555
What will become of the Arbordawn Cultists?
====
22557
I think you know too. So I say Baron Sorick tripped and these folks are just helping him. All right?
====
22561
What brought the Fists of Thalmor?
====
22563
What have you done to the king?
====
22574
I did what you asked me to do. Give me a reward! Now!
====
22576
<<1>> asked me to find you.
====
22579
I'll be back soon with <<Ac:1>>.
====
22580
<<1>> asked me to find you.
====
22582
But something is worrying you.
====
22586
What exactly have you heard?
====
22589
Great! I'll see you there.
====
22592
Do you think he's still alive?
====
22594
I'll keep an eye out for her.
====
22599
But you were Breton, not Mer. Why fight against them?
====
22600
How do I return to the present?
====
22601
Tell me about your beloved.
====
22602
Where should we start searching?
====
22603
Any idea what attacked you?
====
22610
Why did you join the Bloodthorn cult?
====
22612
What will you do if I help you?
====
22617
OK, where can I find water?
====
22620
Alana? I need to be the one to strike down Faolchu.
====
22621
I found Nanwen where you said the warlord was.
====
22622
And the captain died waiting for the new couple.
====
22623
New? What happened to the old ones?
====
22625
Do you know this area well?
====
22627
What was that about arrows?
====
22629
Do you have a problem with High Elves?
====
22630
Do you know this area well?
====
22631
What did you think of Finoriell?
====
22633
Why did you join the Fists of Thalmor?
====
22634
Do you think the civilians can repel this invasion?
====
22638
And you're the Green Lady.
====
22640
Do you perform rituals before taking on your titles?
====
22644
Why would I be suited for this group?
====
22647
There's no way to get you out of there?
====
22648
How do I get to the circlet?
====
22649
Why is this all so critical? Is this thing that dangerous?
====
22651
Who are the Supernal Dreamers?
====
22652
What about Grimfield? That's an ominous name.
====
22653
What can you tell me about Moriseli?
====
22660
Why are you changing the spinners' story?
====
22665
Can the Worm Cult enslave you again?
====
22672
Were all these blades made here?
====
22676
Why are you interested in me?
====
22679
You're being too hard on yourself, Your Majesty.
====
22680
Why would the Worm Cult be here?
====
22681
Isn't the Green Lady one person?
====
22682
I'm not sure what you're talking about.
====
22685
The Maormer killed you while you were looking for relics, then?
====
22686
That sounds totally reasonable.
====
22690
Why shouldn't the curse be broken?
====
22698
But why Crosswych of all places?
====
22701
What's it like in Westtry?
====
22702
An Elf named Irien sent me to find you.
====
22706
Where are you traveling next?
====
22714
Do you think the threat is over?
====
22718
I left him with your scout.
====
22720
What's that supposed to mean?
====
22723
<<AC:1>> is safe. The Hound is defeated.
====
22726
What do you mean they're lost?
====
22727
Isn't the treethane of the city the Silvenar himself?
====
22728
Explain what you want me to do again.
====
22732
She spoke to me of her power as well. Where do you think she gets it?
====
22733
What did the Houndsmen do to the treethane?
====
22735
What's going to happen in Silvenar next?
====
22736
Tell me what magic your husband summons, unless you're ready to die.
====
22738
Tell me how to stop King Renwic, unless you want to die.
====
22741
How did the blade from the Earth Forge ever turn out?
====
22742
The Guild has sentenced Sees-All-Colors to death?
====
22746
How did Aelif track Sees-All-Colors?
====
22748
Why would the Worm Cult be here?
====
22749
I'll get your sugar leaves.
====
22751
You seem eager to find the Guildmaster.
====
22753
You won't continue the contract against the Daedra?
====
22754
What happened since last we spoke?
====
22755
This is the Daggers' first job?
====
22757
They're all dead, Milk Eyes. I destroyed the lab.
====
22762
I'll put this on his pallet.
====
22763
How can I force them apart?
====
22767
I'll smash the tables and burn the lab.
====
22768
Why do they call it the Grave?
====
22770
If you apologize, you can find out.
====
22773
Rotmeth's used in wedding ceremonies?
====
22774
Yes, the whole village was mad. If I hadn't saved her terrible things would have happened.
====
22777
Any idea who's in charge of these bandits?
====
22779
Which councilors should I talk to?
====
22780
What did Rosalind do before she died?
====
22789
In the end, the villagers let Dabienne go and locked the Constable in the stocks.
====
22790
The town was attacked by slavers.
====
22791
Not really. I got the ship's ledger which proved the crew weren't slavers.
====
22794
You have met Dabienne, haven't you?
====
22796
Why did you leave the main roads?
====
22817
You could have spoken to Merric.
====
22818
This is the same artifact we saw in that vision?
====
22819
Perhaps we should investigate.
====
22825
Don't worry, they won't bother you again.
====
22834
What do you propose we do?
====
22840
What about that commander she mentioned?
====
22841
Where is this safe harbor?
====
22852
What are these Daggers you keep mentioning?
====
22854
What kind of research are we talking about?
====
22855
What are the effects of my condition?
====
22856
Why is immortality a bad thing?
====
22860
What are the effects of my condition?
====
22863
Why is immortality a bad thing?
====
22867
What are the effects of my condition?
====
22868
And what do we need to do?
====
22871
What are the effects of my condition?
====
22872
Is immortality really a bad thing?
====
22876
What are the effects of my condition?
====
22877
Here's some gold for your journey.
====
22878
Can I ask you a few questions?
====
22880
Is the site in good health?
====
22881
Do you know why the other cultists have gone mad?
====
22892
I hear your Goblin food is delicious. Can I have some?
====
22896
At least we're not assaulting a city this time.
====
22899
Is there anything else I can do for you?
====
22907
I'm heading back to her next.
====
22909
Do you need anything else?
====
22917
I'll meet you at the summit.
====
22920
What can you tell me about the Mane?
====
22921
At least we're not assaulting a city this time.
====
22922
What do you think happened to him?
====
22923
At least we're not assaulting a city this time.
====
22924
What can you tell me about the Mane?
====
22926
Are all your traps set on the ground?
====
22927
Give me the throwing snares. How many harpies do you need?
====
22929
Your father can't control what he's about to summon. Help me stop him.
====
22934
Any idea why they kidnapped you in the first place?
====
22936
The Green Lady seems very important to Deepwoods.
====
22937
And nothing will happen to her before that?
====
22941
Why didn't you stick to the main roads?
====
22943
How can Drusilla be stopped?
====
22950
Very well. Take this and go.
====
22954
Why was the outfit formed?
====
22958
I have a few other phrases to ask about.
====
22959
Let's destroy the final Conduit Stone.
====
22961
You were the mistress of a High Kinsmen?
====
22962
You should have found a group to travel with.
====
22963
There are wolves in the pass. He's taking the long way around.
====
22965
Odei should be along at any moment. I recovered the tools of his trade.
====
22966
I have his inheritance from his father.
====
22968
There's a note from his father as well.
====
22976
Aren't you a little far from home?
====
22981
Sure. What do you want me to do?
====
22982
Where can I find harpy eggs?
====
22984
So who are these other thugs?
====
22985
I can do that. I'll find the gang's leader on the docks and kill him.
====
22988
What part do I play in this?
====
22991
Why are you telling this to me?
====
22993
What do you think Diel is up to?
====
22997
Does he enter the field often?
====
23001
Trust me, I had no idea what I was getting into.
====
23006
And what have you discovered?
====
23010
What does Hircine have to do with the Hound?
====
23022
Why would someone kill beggars?
====
23025
Tell me more about the monster.
====
23027
Y'ffre himself chose Gwaering?
====
23029
What can you tell me about this place?
====
23033
What is the Sphere of Storms?
====
23039
I just cut a slab from the dead mammoth?
====
23042
How much hoarvor blood do you need?
====
23043
Where will I find the things you need?
====
23046
He's also paying you enough to keep the Daggers together.
====
23047
But what happens if the Daggers don't get paid?
====
23048
No matter what happens, you have to do the right thing and reveal Lord Diel's treachery.
====
23049
What do you need me to do?
====
23050
You need to swallow your pride and do what's right for the Daggers. You need that gold.
====
23052
You must have some advice.
====
23059
Any other advice to share?
====
23063
Anything else you can tell me?
====
23066
I'm sorry, I can't help you today.
====
23069
You are lucky. You don't look injured.
====
23071
Anything for a hero of Silvenar.
====
23073
What are the various weapons?
====
23081
What did the wolf tell you?
====
23082
<<1>>, the wolf helped me find you.
====
23083
A friend. Sent to find you.
====
23085
Tell me about the spinners.
====
23088
You can drop the act. We know what you're up to.
====
23089
We have evidence. There was no threat before you started it.
====
23092
Increase the Daggers payment and our lips are sealed.
====
23100
You mentioned damage to the city?
====
23102
You knew about the Bloodthorn lair?
====
23104
I was told Prince Naemon is leading the undead.
====
23107
By "the Shade", you mean Prince Naemon?
====
23114
Any idea what I'll find in the ruins? I'd like to go in prepared.
====
23122
Killing Captain Marck isn't going to get you the money either.
====
23124
I'll do it. Just tell me where to find them.
====
23126
Tell me more about the gambler.
====
23127
Captain Marck? I met him in Alcaire.
====
23128
Tell me more about the gambler.
====
23129
How did this nobleman end up in debt?
====
23130
Tell me more about the gambler.
====
23131
What can I do to convince you?
====
23134
Then you should be able to clear things up with your boss now.
====
23139
You really have no idea what the Bloodthorn cult intends?
====
23142
Duke Sebastien will want to talk to you.
====
23147
What do you do in Windhelm?
====
23150
There are Ebonheart Pact delegates in Windhelm?
====
23152
You seem to know a lot about werewolves.
====
23154
No. I must bring the stones to Magula.
====
23156
Why'd you decide to form your own group?
====
23157
But their claws are sharp as razors ….
====
23159
How did the Daggers hook up with Lord Diel?
====
23161
Did you ask about the job before you accepted it?
====
23173
Are you really Queen Nurnhilde?
====
23176
What is the Canonreeve doing in the Hollow?
====
23177
Or they could learn how this harpy threat really started.
====
23179
Actually, King Casimir and I are good friends.
====
23183
Why don't you just give it to Gelvin?
====
23184
Anything else you can tell me?
====
23186
Any other advice to share?
====
23188
I found this bag of gems on Lord Diel's body.
====
23189
You earned those gems. And now the Daggers can stay together.
====
23194
You must have some advice.
====
23200
I'm to help an Advisor Norion. Do you know where he is?
====
23201
I'll give the evidence to the Captain when I see her.
====
23214
Can you teach me smithing?
====
23217
How can I find this agent?
====
23219
I'll find something and return.
====
23222
How can I find this agent?
====
23223
I'll find something and return.
====
23226
How can I find this agent?
====
23227
I'll find something and return.
====
23230
I need the blessing of Jode to save the Claw.
====
23233
Actually, I need the blessing of Jone to save the Claw.
====
23235
I will, here, let me just ….
====
23236
Forgive me, my Lord, but I heard something that might be of interest to you.
====
23237
I haven't seen either of them.
====
23238
By the way, what are the terms of your bet?
====
23239
The Imperial chancellor? What are you doing here?
====
23240
Someone has been asking the locals about a Redguard named Sai Sahan.
====
23244
I'm looking for Sai Sahan.
====
23245
Then you know where he is?
====
23251
What do I do once I have them?
====
23261
You're obviously as observant as you are beautiful! Is there anything else you can tell me?
====
23263
I asked around. Everyone told me to talk to <<1>>.
====
23267
I need to know where to hunt the creatures of Shadowfen.
====
23269
Tell me about the giant wasps.
====
23272
What can you teach me about mudcrabs?
====
23273
I'd like to know more about the alit.
====
23278
Tell me about the giant wasps.
====
23280
What can you teach me about mudcrabs?
====
23281
Tell me about the giant wasps.
====
23282
I'd like to know more about the alit.
====
23283
Easy mark? You sound like an expert on thieving. Maybe even an accomplice.
====
23284
Did you just mock Queen Ayrenn? I should arrest you right now!
====
23286
If you tell me where I can find him, I'll make it worth your while.
====
23288
You're very fortunate. He's a dangerous criminal that prowls upon attractive ladies like yourself.
====
23290
No, you're a coward who let a dangerous criminal go free. I must report this to the Town Watch.
====
23292
I'm ready for the final riddle.
====
23298
I'd prefer to just pay for it.
====
23300
Fire. It makes Faolchu vulnerable to other attacks.
====
23301
What do you need me to do?
====
23303
What can be made and broken but not touched?
====
23306
You can never keep it until it is given.
====
23309
What can be made and broken but not touched?
====
23312
You can never keep it until it is given.
====
23316
What's so important about this lute?
====
23323
Why didn't they march with him?
====
23325
Yes. In fact, she had me do her hunting for her. Here's the meat I found.
====
23331
What brought you to <<1>>?
====
23334
Why did the Covenant send an Orc-hater here?
====
23338
Couldn't you challenge him?
====
23343
He showed me a vision about them, but I'd like to hear your thoughts.
====
23344
Tell me about the Five Companions.
====
23345
Why would Varen need the amulet?
====
23348
Tell me about Abnur Tharn.
====
23349
Tharn didn't seem too happy working for the Worm Cult.
====
23350
Tell me more about Mannimarco.
====
23351
What if he got something out of it?
====
23353
Tell me about the Five Companions.
====
23364
Couldn't the relic be useful in the right hands?
====
23367
I found it. What should I do with it?
====
23369
<Allow <<1>> to drink the phial.>
====
23373
Marius mentioned the poison came with a trash shipment?
====
23376
Why is the Empire making poison gas?
====
23377
Marius mentioned the poison came with a trash shipment?
====
23380
Any idea who's in charge of these bandits?
====
23382
Marius only asked me to find the wasp husk.
====
23384
I'll bring the poison to the disposal site.
====
23389
Tamien Sellan wants to help. So do I. But we need you to do your part.
====
23390
With <<1>> gone, what will you do?
====
23391
I have come for the blessings of Arkay.
====
23395
Your support will encourage the people.
====
23398
You were going to take the throne before the Queen returned?
====
23399
Why does the Queen have to do these rituals?
====
23400
Is that another ceremonial duty?
====
23401
Who are all these people here?
====
23402
Because the spirits are angry?
====
23405
Why do you have to perform the rituals?
====
23406
So Norion's treachery is no suprise, then?
====
23407
What will you do here, my Queen?
====
23410
Why would Norion turn against you? And who is the Veiled Queen?
====
23414
It doesn't sound like the mayor gave up.
====
23416
Why are there so many Orc dead here?
====
23418
Isn't research a strange occupation for an Orc?
====
23423
Are you worried about any of the other courtiers?
====
23424
But they escaped with some captives?
====
23427
You and she aren't close, then?
====
23428
How do we deal with the Veiled Heritance?
====
23430
The cultists seek an Ayleid relic that can raise an invincible army.
====
23434
What's so important about this lute?
====
23442
Do you know where the Moon-Hallowed is?
====
23443
I'm looking for the Moon-Hallowed. Do you know where she is?
====
23446
And you think Lord Diel is up to something?
====
23449
I'm sorry. Your son is dead. I found this journal near his body.
====
23452
I could take the relic back to Vulkhel Guard for you.
====
23453
I encountered your friend Beddi in Bewan, and—
====
23454
After. She said you both cast a spell that's keeping her on Nirn.
====
23459
He said you went to collect them, but you never came back.
====
23471
The Stonefire cult attack?
====
23473
What do you want me to do?
====
23478
What will you do if we find it?
====
23488
Tell me more about your clan.
====
23491
She isn't sure about that.
====
23496
Do you think I can't handle myself? Give it to me and I'll get us through this.
====
23498
Why have you people come here?
====
23508
Tell me, now. Have you seen a Khajiit down here?
====
23511
What if she promised to return?
====
23519
You're not coming with me?
====
23521
I think she wants the clan's blessing.
====
23525
Your marriage is vital to your clan. There is honor in doing your duty.
====
23534
No, I have some business to finish here first.
====
23538
I'll search for <<1>> and the others.
====
23541
Where exactly is this mine?
====
23546
Why did Rama want to challenge the Goblins?
====
23556
What was the Crown's purpose?
====
23557
Where's the entrance to these catacombs?
====
23558
Saervild asked me to collect the relics.
====
23560
You have to give him a chance. He's your son.
====
23562
I gave the relics to <<1>>.
====
23563
Where could Saervild take the relics?
====
23564
I'll find something at the Dominion camp.
====
23572
Isn't this Stormy-Eyes' house?
====
23577
This is Stormy-Eyes' house.
====
23579
What are you talking about?
====
23584
He's trying to save an injured Argonian.
====
23585
I'm sorry, but Esan is dead. Bayya killed him.
====
23589
Or maybe I could get a reward for telling the city guard you're a graverobber?
====
23591
Any idea where the crypt she talked about might be?
====
23611
How can I kill the Omen if this is only a dream?
====
23614
I'll go get some bear steaks.
====
23615
Unfortunately, we need that key.
====
23616
Are you trying to bargain your life for another?
====
23618
I'll let you go after you tell me where the reagents are.
====
23623
You don't get along with Sholg?
====
23628
You mentioned the clan's blessing. They won't give it to Lokra?
====
23635
Hunt-Wife Lurgush thinks you'll desert the clan.
====
23636
Have you considered just leaving?
====
23637
I could speak to them for you.
====
23638
So you don't want to be a chief's wife?
====
23639
Surely you brought something in case the ruins were haunted.
====
23640
Have you considered just leaving?
====
23641
From what I've seen, they've got their own.
====
23642
Good luck in your travels, then.
====
23643
There's often trouble wherever one goes.
====
23644
I gave it to the ghost of the king's daughter.
====
23645
Where do I find this Redguard assassin?
====
23647
I'll be back when she's dead.
====
23651
They told me it had something to do with the werewolves.
====
23653
Is anyone looking for them?
====
23657
The workers invited me to join their celebration.
====
23659
I'll talk to some of the survivors.
====
23661
That's an awful grim view.
====
23665
I'll find whoever did this.
====
23668
Is that what happened to Asmalah's wife?
====
23669
How can you be so calm about all this?
====
23674
Can you tell me anything else?
====
23675
The attackers were singing?
====
23676
Who was screaming? The attackers or the workers?
====
23677
So you didn't see anything unusual.
====
23681
I'm working to figure that out.
====
23684
Have you searched the cave?
====
23688
All right. I'm sure I'll see you again soon.
====
23693
I'll find the Guildhall and close the portal.
====
23695
I'll meet you there, then.
====
23698
Are there other camps like Cragwallow?
====
23699
Do you throw these celebrations often?
====
23700
Where do I get vampire blood?
====
23702
And what do we do after that?
====
23709
Any idea who's in charge of these bandits?
====
23714
You actually study Goblins?
====
23716
I'll go rejoin Lyris then.
====
23717
Tell me about your brother.
====
23721
I thought the Soul Shriven eventually went feral.
====
23722
What's so special about these ruins?
====
23724
Ruins can be dangerous. And so can the Dominion.
====
23725
Why are they interested in old ruins?
====
23727
Did something happen out there?
====
23731
Maybe I could pay you for the fangs you already have?
====
23733
On second thought, maybe I'll pay you for your fangs.
====
23734
What do you think we should do?
====
23738
Do you know where the Worm Cult took the <<z:1>>?
====
23739
That might be too dangerous. Perhaps you should drop out of the hunt.
====
23746
Where is this mine exactly?
====
23753
The lute should be destroyed.
====
23754
What are you talking about?
====
23758
What do I do once I have them?
====
23760
It's the Golden Claw from Do'Krin Monastery.
====
23762
Rid-T'har-ri'Datta mentioned its relation to the Mane.
====
23763
They invaded the Monastery. Only a few survived.
====
23766
I don't understand any of this.
====
23768
Skorvild and his followers are eating the flesh of giants?
====
23771
How do you like Cropsford?
====
23773
Do you know Varana Scaeva?
====
23774
How do I get into the Rectory?
====
23775
He asked you as a friend, or an ally?
====
23776
I'm to escort you to the Imperial Underground.
====
23777
Does Zenithar like pumpkins?
====
23779
I'll meet Lyris. Thank you.
====
23780
You're in charge of Murtag Clan?
====
23781
You sound a little resentful.
====
23782
Does Murtag Clan live in Orsinium now?
====
23784
Where do the Ironhand Ogres come from?
====
23785
This is giant meat. He plans to use the meat to perform a ritual to make him stronger.
====
23787
What's your meeting in Dune about?
====
23793
I'll go to the tree-minders' camp.
====
23795
They are fine looking instruments. Are they for sale?
====
23797
You must really enjoy music.
====
23799
Maybe Madria should marry whomever she wants?
====
23803
And you? Will you be all right?
====
23805
I'll look for him at the arena, then.
====
23806
How can you make us stronger?
====
23807
What happened to the wards?
====
23813
The vicecanons? Who are they?
====
23816
He did, and your service is almost complete. Herma-Mora simply asks that you sacrifice yourself.
====
23817
You're not a member of the faith, then?
====
23818
You mentioned you take care of roots?
====
23819
How do you maintain the roots?
====
23821
And if I refuse to kill him?
====
23827
You seemed pleased I wasn't a pilgrim.
====
23830
Tell me what I want to know or I'll make a scaleskin cloak out of your hide.
====
23832
All right. Tend to your wounds. I'll find her.
====
23833
Can I speak with the Wilderking?
====
23841
Can I petition him for an audience?
====
23845
I was helping them protect the relics.
====
23848
With the help of a Tree-Minder, I was able to reclaim them from the Dominion.
====
23849
I found orders from Pelidil indicating there was a large force.
====
23851
You think they're planning to attack Woodhearth?
====
23860
Why did you betray me like that?
====
23861
I guess that's what I'll do then.
====
23863
You don't think the Wilderking exists?
====
23865
What do you know about Stormhold?
====
23867
Are all the merchants so dishonest?
====
23869
Why is the Mages Guild in an Ayleid ruin?
====
23870
Are you new to the Mages Guild?
====
23874
I thought you said slavery was forbidden?
====
23877
So Argonians used to be slaves?
====
23879
Can you tell me about the Shadowscales again?
====
23881
And you think you can get it clean?
====
23884
Why don't you take a break from sweeping?
====
23892
This should buy you out of your contract.
====
23906
[Shazah Holds the Dark Mane] Thank you for your sacrifice.
====
23909
So Shazah would become the Mane?
====
23912
[Khali Holds the Dark Mane] Thank you for your sacrifice.
====
23914
Where do you think they took your missing agents?
====
23915
Where is the Dominion keeping your friends?
====
23921
What are you and the general doing here?
====
23925
What exactly is the keystone?
====
23933
Orthenir told me you could help bind the Daedra.
====
23935
I'm no mouse, Orc. Do you want to see my measure?
====
23939
Maybe this will jog your memory?
====
23940
If I find Thod for you, will you tell me what the King is meeting about?
====
23943
A man was murdered. I'm trying to find his killer.
====
23952
Can you tell me about the Shadowscales?
====
23954
What do you want me to do?
====
23955
Can you tell me more about the Shadowscales?
====
23956
I'll speak to them. But don't go anywhere.
====
23957
Do you know where she was going?
====
23961
What exactly is the keystone?
====
23962
<Examine the soldier's body.>
====
23965
Why did you volunteer for this operation?
====
23967
Are you the only one left?
====
23970
Pale-Heart said you can give me some help.
====
23971
How do you know so much about the keystones?
====
23972
What do we need to do first?
====
23978
What happened to the keystone?
====
23984
Any idea where I can find Jafelma?
====
23987
That's funny. Thulvald said that's exactly what you did.
====
23990
What will you be doing during all of this?
====
23995
What should I do when the fire is lit?
====
23996
You don't talk much, do you?
====
23998
Where can I find this spriggan matron?
====
23999
Who has a prior claim to this land?
====
24001
Perhaps you could help me.
====
24004
Are you two… together now?
====
24019
What can you tell me about the relics?
====
24020
We stilll have to get Vicecanons Heita-Meen and Servyna out of here.
====
24022
You can tell skin-stealers by smell. Wouldn't you have noticed before?
====
24027
When did your troll problem start?
====
24035
Who has a prior claim to this land?
====
24042
No. I'm trying to find Guard Thod. He was with the Commander.
====
24043
The Commander and I had an arrangement.
====
24044
The treasures you're after. Are they valuable?
====
24045
What are you talking about and who are the Stormcrags?
====
24046
Can I ask you something else?
====
24049
So, that's it? Avoid dogs?
====
24050
Why are you telling me this?
====
24051
I'll be careful. Let's go.
====
24055
Tell me what you know of the Dominion's plans.
====
24060
We're closing the portals. What's wrong?
====
24061
Where did the Withered Hand come from?
====
24062
And they're behind the attack on the docks?
====
24064
How did you get separated?
====
24065
Why are all the vicecanons here?
====
24072
I'll recover any Hist amber I find.
====
24075
Guard Hloenor mentioned she saw him with you.
====
24082
You don't believe as they do?
====
24083
I will if I can. Do you know a way?
====
24084
Where are they conducting this ritual?
====
24087
I will help however I can, Your Majesty.
====
24090
What rumors about the Withered Hand?
====
24091
Check Marla's house. That will confirm my story.
====
24093
I will help however I can, your Majesty.
====
24094
And you think they're behind the attack on the docks?
====
24099
Do they all look like you?
====
24100
Why don't I look like the rest of you?
====
24101
Are these Ferals dangerous?
====
24103
He does have a chip on his shoulder.
====
24105
Stormfist spies. They've replaced Yjarnn and killed people, including Dark Elves.
====
24108
Only Guard Hloenor. She's going to look into it.
====
24114
I didn't mean to offend you.
====
24115
Is your name really Thistlebreeches?
====
24117
What can we do to stop them?
====
24119
And the people still believe that today?
====
24120
Will I be cursed for fighting them?
====
24123
Did the Alik'r ever face an undead threat before the Ash'abah?
====
24125
Returning the relics sounds simple enough.
====
24127
Lord Vurlop doesn't want the Prince to know.
====
24129
What did the Prince do to anger the Argonians and Dark Elves?
====
24131
Yes. They summoned undead to attack the docks.
====
24135
I'll let her know you're still alive.
====
24136
Just a moment, I'll untie you.
====
24138
The king said Azah has been investigating the Withered Hand.
====
24140
Where can I find the prince?
====
24141
How did you know the sons though?
====
24147
Something must have angered the giants.
====
24150
It's worth a try. I'll go ask in the street now.
====
24157
I'll help your people if you agree to return to Prince Irnskar's meeting.
====
24161
They don't seem to be doing a very good job.
====
24165
So where do all these undead come from?
====
24167
So what happens if they steal the Ansei Wards?
====
24170
Yes. I will ask the Mages Guild to help us.
====
24175
A Hist key. He made it by fitting the three puzzle stones together.
====
24176
We need to wait for <<1>>. He'll be with us shortly.
====
24182
What are the Fangs of Sithis?
====
24186
What do do you want me to talk to them about?
====
24188
That's how your going to convince him to return to the meeting?
====
24193
I'll escort you to the tower.
====
24194
All right. I'll escort you.
====
24196
You've seen Ayleids at other ruins?
====
24198
Maybe you just want to tell to someone.
====
24200
You think you can take King Jorunn's place?
====
24201
You told them you were getting help?
====
24202
How did you get here so fast?
====
24212
Do you still owe money to S'rashi?
====
24213
We should tell the other vicecanons about this.
====
24214
I need to talk to <<1>> before I decide.
====
24215
We went through a lot to get these Fangs. Why are they so important?
====
24218
How long have the Seamounts settled here?
====
24230
I need to talk to <<1>> before I decide.
====
24231
Perhaps. What would I do at the altar?
====
24243
Do you want me to give them to the Shadowscales?
====
24245
You offended the forest spirits?
====
24249
Is there another way to stop the Dominion's plans?
====
24254
All right. I'll free your friends if you help me stop the skin-stealers.
====
24255
Where are your friends being held?
====
24256
Yes, I know. I'm asking how we can get past this door.
====
24257
How do we know how the altars should be aligned?
====
24258
<<1>> said I could find the keystone in this temple.
====
24261
You understand what you did wrong. You may pass on freely.
====
24262
Then claim your freedom and pass from this place.
====
24265
You think the whispers are coming from a Daedra?
====
24277
I'll free you. <Free At'avar>
====
24282
Why did the Ternions offer to aid the Skald-King?
====
24293
I don't know, but we just need to keep you and the keystone away from the Dominion.
====
24299
We gather power from the Atronachs? How?
====
24302
Are you recruiting right now?
====
24305
So you act as bookhunters?
====
24307
Sounds interesting. What would I get in return?
====
24308
I wish to join the Mages Guild, then.
====
24309
Sounds interesting. What would I get in return?
====
24315
Why does it have to be this way? Why does the Dark Mane have to be contained?
====
24316
Can't we just destroy him?
====
24317
Tell me about the aspects of your gods.
====
24322
And where did the rieklings take the bard?
====
24323
No, I just can't figure out why that group over by the bar said you were so soft.
====
24325
You would only be alienated from our common enemies.
====
24326
All right. How do I do that?
====
24327
Who is this person you're referring to?
====
24331
Do you know where the Dwarves went, Sees-All-Colors?
====
24332
How did he "force" you to become a murderer?
====
24334
Go on then, let's hear this plan.
====
24335
You think these skulls are the key to his power?
====
24340
Do you know where the Dwarves went, Sees-All-Colors?
====
24341
Fine. I will kill Saromir.
====
24344
I'm real. I came here with the Argonian to save you.
====
24345
We need to get you out of here.
====
24350
You're taking me to see Hadran, then?
====
24353
You said you'd just returned to town. What were you doing?
====
24355
Why would they attack you?
====
24357
Can I pay his debt? Or just buy him from you?
====
24358
Can you tell me more about this agreement?
====
24362
Aerana, I have some bad news. The Stormfists have killed most of the clan.
====
24364
The Stormfists may have wanted the Sigil.
====
24365
I have it here. Your mother asked me to find it.
====
24366
She betrayed the guild, Merric. She killed Jofnir.
====
24367
Well, what do you want to do?
====
24376
How do we enter the Vault?
====
24379
Has it always been like this?
====
24381
What's different about them?
====
24386
There was a crystal, and some kind of dark spirit hanging over him.
====
24391
What do I do once I get there?
====
24394
Do you know why they call this hole in the ground the Tower of Lies?
====
24395
What's your role in the Fighters Guild?
====
24398
You mentioned someone named Skordo?
====
24400
I have a few more questions.
====
24401
What about the Argonians who live here?
====
24402
Have you been hiding anything else?
====
24403
The people of Xal Ithix asked for my help.
====
24404
Destroying the skull will do what, exactly?
====
24408
I get to choose which type of guardian we build?
====
24409
Where could Goblins hide in a place like the desert?
====
24412
All right. Where do we start?
====
24415
If they're long-gone, why the urgency?
====
24416
Did you learn anything else from Doshia's journal?
====
24417
How do we break this curse, once and for all?
====
24424
One of those "foolish Hist-worshipers" said this relic will affect your minions.
====
24429
I'll find her, Halindor. I'll go to Ezreba's house.
====
24430
Harpies? Hags? Anything else?
====
24431
Why hasn't anyone caught on yet?
====
24433
Did you learn anything from Doshia's journal?
====
24439
Are you here to take part in the festivities?
====
24441
You must have some advice.
====
24445
That sounds simple enough.
====
24452
Anything else you can tell me?
====
24454
Any other advice to share?
====
24462
I stopped him, but the Dominion has something called the <<a:1>>.
====
24464
The High Elf <<1>> brought it to a place of power. I don't know where.
====
24470
What did the crystal do to you?
====
24471
How have you survived this long?
====
24472
I'll bring the Light of Meridia to you.
====
24475
Then we'd better find them.
====
24479
What more can I do in Xal Ithix?
====
24481
Is there more I can do in Xal Ithix?
====
24483
Yes, Bowenas is safe. Did you see anyone? Did you see Ezreba?
====
24484
Get out of here as soon as you can. I'm going after Ezreba.
====
24489
I'll deliver the potions and be right back.
====
24492
What's your opinion of Juutenma?
====
24496
Who should I look for when I get up there?
====
24499
What did Gwilir do to deserve that?
====
24501
Any idea what causes the confusion?
====
24502
I'll head up to the next level.
====
24506
I'm really just here to ask about Tand.
====
24511
If I'm going to help, I need to know the specifics.
====
24512
How did you escape from the guards?
====
24513
What kind of "wares" are we talking about?
====
24523
Let's hear what he has to say.
====
24528
We'd better get started, then.
====
24530
Not a bad idea. Let's get moving.
====
24534
Will you join us in confronting her?
====
24538
What kind of "wares" are we talking about?
====
24542
Who do you think killed her?
====
24544
Do you know where it comes from?
====
24557
I'll deal with Ifriz. Will you help?
====
24560
Of course, sir. Give me that axe, you barbarian wench! And fall in line!
====
24563
What do you do in Windhelm?
====
24568
If you don't tell me what the Mnemic Egg is, you're putting all of our lives at risk.
====
24571
Courage, endurance, and preservation. I understand.
====
24576
What does this have to do with the Trial of Body?
====
24580
I'll stop him from eating any more eggs.
====
24582
Yes, your Majesty. Where can I find General Thoda?
====
24583
So how do we stop the Withered Hand?
====
24585
Calm yourself. If you strike him, you put every keeper at risk.
====
24586
<<1>> will arrive soon with reinforcements.
====
24587
I know a secret that will make your stews even better.
====
24588
Killing them? Killing who?
====
24594
You've got it. Just tell me where I can find <<1>> and I'll share it with you.
====
24602
Go then. The way is clear.
====
24606
I'll check on the dockmaster. You go on.
====
24614
You should get out of here, too.
====
24618
Can you give me any assistance in this fight?
====
24622
I'll go speak with General Thoda right away.
====
24625
So how did you defeat Suturah?
====
24626
How do the Ansei Wards work?
====
24627
How did you defeat them before?
====
24629
What does Molag Bal do with the Hist sap?
====
24632
If you don't tell me what the Mnemic Egg is, you're putting all our lives at risk.
====
24633
And if something were to happen to it …?
====
24636
What happens if I agree to support the warriors?
====
24640
Who has the key to the passage?
====
24641
Yes. I'll go in as soon as she breaks the seal.
====
24646
You can help, but I'm tying your hands.
====
24647
I've killed far bigger things than trolls.
====
24654
The Dominion possesses something called <<A:1>>.
====
24656
<<1>> sacrificed himself to save the eggs. <<2>> sent me to find you.
====
24657
Tell me what happened to <<1>>.
====
24667
I can handle the Dominion.
====
24674
And what does Molag Bal get out of the deal?
====
24675
I had a few more questions.
====
24677
What do you know of my mission?
====
24678
What did <<1>> do with him?
====
24681
How did your people wind up in Coldharbour?
====
24688
Sheogorath forced me to save duplicates of you, Vanus Galerion, and Shalidor.
====
24690
Could that explain this strange mist?
====
24693
He had me attacking visions of the alliances, even the leaders.
====
24694
Is the site in good health?
====
24696
This is the one you were hunting?
====
24699
Was Faenir among those that accepted the veiled one's offer?
====
24700
Tell me how to put a stop to this magic.
====
24701
You're right. He's too dangerous. End it.
====
24712
Where are the rest of the Dominion's forces?
====
24714
That's right … why did you leave the ruin so quickly?
====
24715
Can you tell me any more about the forge you mentioned?
====
24716
You can help, but I'm tying your hands.
====
24717
I have one of the keystones.
====
24724
Can you remind me … you mentioned a crystal?
====
24725
Can you tell me any more about this forge?
====
24736
All right. I'll search the Nereid Temple.
====
24739
These instructions should explain.
====
24740
Maybe something is after him.
====
24743
Maybe he just needs more time.
====
24746
Why not drive them out of <<A:1>>?
====
24747
The Dominion created poultices to harm the Hist.
====
24750
You were imprisoned last time, too. I helped you.
====
24762
Why haven't you tried to escape?
====
24769
How do we get to King Renwic?
====
24771
Tell me how to reach Renwic, if you value your life.
====
24774
Tell me how to reach King Renwic, or more of you will die.
====
24779
I thought the Guild was neutral in the war?
====
24781
How did you learn about these books?
====
24784
Your father has to be stopped, or everyone here will die.
====
24787
What will we do with King Renwic?
====
24789
What if he doesn't surrender?
====
24792
<Give Desh-Wazei the Amulet of Courage.>
====
24793
Let me give you a different amulet.
====
24796
<Give Ashgar the Amulet of Courage.>
====
24797
<Give Teelawei the Amulet of Courage.>
====
24802
Let me give you a different amulet.
====
24820
Shalidor appeared right after I picked up that book. He said fire would show you the words.
====
24821
Who has the key to the passage?
====
24826
Will you answer some questions now?
====
24828
I don't understand. What are you saying?
====
24830
You need to explain this, Rid-Thar.
====
24832
Have you been out there yourself?
====
24833
Can you tell me more about this Dunmer visitor?
====
24834
I'll take them as they come.
====
24836
Is he really a threat? He sounds like a joke.
====
24838
How will binding the Daedra help secure the grove?
====
24839
I agree with the scholars. The Hist tree should be allowed to die.
====
24840
Have you been out there yourself?
====
24841
I agree with the warriors. The Hist tree must survive.
====
24842
If that's what I need to do to convince you, I accept your challenge.
====
24861
How do we stop King Renwic?
====
24863
How far should I go in my interrogations?
====
24864
Remind me about the Code of Mauloch.
====
24867
Is there honor in killing unarmed prisoners?
====
24868
Remind me about the Code of Mauloch.
====
24870
<<1>> expects you. You need to go, now.
====
24871
<Place the Gem of Courage.>
====
24873
Have you been out there yourself?
====
24874
I'll look for the rest of your squad.
====
24883
<Place the Gem of Courage.>
====
24898
If I see any, I'll bring <<1>> to your squad.
====
24899
Push through the pain. <<1>> needs you right away.
====
24900
I need to find the rest of your squad.
====
24906
If you want to save her life, tell me how to reach Renwic.
====
24909
What can we expect on the island?
====
24922
There's no time. <<1>> expects you immediately.
====
24925
I told <<1>> I'd find the rest of your squad.
====
24929
What is the Heart of Valenwood?
====
24940
Where can I find these mushrooms?
====
24941
He could have information we need. Let me speak with him first.
====
24942
What is King Renwic planning?
====
24951
You're not going to answer my question, then?
====
24952
How did the last tome lead you to the Chateau?
====
24953
What is King Renwic planning?
====
24957
Valaste, talk to me. There's something wrong with you.
====
24960
What is King Renwic planning?
====
24965
I release you and your army from service. You may leave.
====
24966
No. It's better you rest now.
====
24967
Good. Then I'll count on your support.
====
24968
What is King Renwic planning?
====
24972
Do you know where I can find the Fighters Guild captains?
====
24973
Can you help me free the Fighters Guild?
====
24974
Do you know where the Fighters Guild captains are?
====
24975
So you're the one behind all this?
====
24984
Where will we arrive in Tamriel?
====
24986
Can you tell me more about yourself?
====
24987
What happened to your friend?
====
24992
No more than anything else you've told me. So what's our next move?
====
24994
It looked like he was killed in some kind of ritual.
====
24996
Lots of bones, candles, and snakes. Also, wooden posts.
====
25001
<Continue the examination.>
====
25003
So the maze will be dark, then?
====
25004
He was murdered in some kind of ritual. His squad needs reinforcements.
====
25005
And the Aldmeri could actually threaten Alik'r?
====
25007
These marines aren't like that. They could be useful.
====
25009
Why do I have to activate the pillars?
====
25011
I'll see if they can find the <<z:1>> and patch the ship.
====
25017
You don't have any say in the negotiations?
====
25019
What purpose do you think the portals served?
====
25024
Why did you sign a treaty with the Maormer?
====
25029
Is <<c:1>> your real name?
====
25030
Who stole <<1>>'s copy of the treaty?
====
25033
Do you think having the treaty will help?
====
25040
Why do I have to activate the pillars?
====
25047
I understand. Let's get started.
====
25048
I'd like to help. What's your backup plan?
====
25052
What do you need me to do?
====
25053
Uncle Leo likes rats. Got it.
====
25056
You turned him into a Flesh Atronach and now he loves rats?
====
25057
I'll find your notes and the tincture, but I have a few questions.
====
25063
Shalidor, Valaste is not well.
====
25065
Will you be all right here?
====
25069
What happened to the other mages?
====
25070
That sounds simple enough.
====
25072
You must have some advice.
====
25074
We're looking for a man named <<1>>.
====
25075
Release <<1>> immediately.
====
25076
How could the Maormer have anything to do with the shipwreck?
====
25079
What does the quartermaster want me to do?
====
25080
How can I get the Prowler's sun-sighter back?
====
25081
How could the Maormer have anything to do with the shipwreck?
====
25091
If Rilis is so dangerous, why free him?
====
25093
Who is this High Kinlord Rilis?
====
25094
Your assassin bought Daedric blood from the apothecary and used it to kill <<Ac:1>>.
====
25099
I'll try to convince <<c:1>>.
====
25101
I'll leave you to it, then. [<<1>> dies]
====
25105
Have you officially joined the Dominion?
====
25111
Then what does your captain say?
====
25112
How can I get the Prowler's sun-sighter back?
====
25113
How could the maormer have anything to do with the shipwreck?
====
25117
What can I do to help you?
====
25119
And you're expecting the traitors to attempt an assassination?
====
25120
How many guards are we taking?
====
25122
Thank you. When do we leave?
====
25124
Who is in charge of the Prowler?
====
25125
Here's your stolen health.
====
25136
What does <<1>> do to troublemakers?
====
25137
You said that before. What do you mean?
====
25138
You seemed nervous when you were talking about the next book.
====
25146
Sounds serious. Are you recruiting right now?
====
25147
I'll do what I can to protect <<1>>.
====
25148
So you act as bookhunters?
====
25150
Sounds interesting. What would I get in return?
====
25151
I wish to join the Mages Guild, then.
====
25154
What is <<Ac:1>>, exactly?
====
25157
I wish to join the Mages Guild, then.
====
25160
What does the boss do with drunks?
====
25174
How do we restore <<1>>'s prison?
====
25177
There's more to it than children's stories?
====
25179
Do you know anything about where I'm going?
====
25181
Could you remind me about this Sanctuary you mentioned?
====
25182
What's it like working with Shalidor?
====
25183
What can you tell me about the book?
====
25189
I'll seal you in the tomb with <<1>>.
====
25193
I need to hear <<1>>'s thoughts before making a decision.
====
25198
I want to become a member of the Mages Guild.
====
25200
You serve a Daedric Prince?
====
25202
Yes, I would like to join the Mages Guild.
====
25203
He's missing and his family asked me to find him.
====
25204
Anyone in particular I should speak to?
====
25207
I can protect you. Just tell me where we're going.
====
25208
You still made your choices. You're free now, but I hope our paths never cross again.
====
25209
I don't think you'll have to worry about them.
====
25212
I'm acting as <<1>>'s proxy. You will let me in.
====
25213
Maybe this will change your mind?
====
25218
Some are injured, but I'm sure they'll help where they can.
====
25219
Where will this portal take me?
====
25220
Can you tell me anything about this fork?
====
25222
The Prowler needs a replacement <<z:1>>.
====
25231
So she's started her own crew?
====
25232
You must understand why the relic had to be destroyed.
====
25234
It still doesn't justify using something so evil.
====
25240
You can't know that. What if the relic had swallowed their souls?
====
25243
Aren't you fighting Elves, though?
====
25245
You were exiled from your home?
====
25246
Have you seen much battle?
====
25248
What about you, Kasan? Why are you still here?
====
25250
If you disagree with her decision, why are you still here?
====
25255
Have you spoken with Kaleen at all since you left?
====
25257
Maybe she genuinely wanted to help.
====
25258
I did what I thought was right at Carzog's Demise.
====
25263
Did you get a contract, Jakarn?
====
25265
Why are you telling me this?
====
25267
Isn't that what you wanted?
====
25282
Merric, Aelif, and I traveled to Oblivion tracking Sees-All-Colors.
====
25287
She confessed to the crime, but she convinced me her cause was just.
====
25288
Yes. We killed her, as the council ordered.
====
25291
[Train Tradeskills] Can you give me a few tips?
====
25305
So they're going to kill them?
====
25307
[Train Tradeskills] Can you give me a few tips?
====
25338
She is a priestess of Meridia. She sought only the destruction of the Mortuum Vivicus.
====
25339
[Sees-All-Colors Stays] She did what she felt she had to. Let her serve the Guild.
====
25340
She tried to kill us. She was a follower of Molag Bal. I slew her and destroyed the Vivicus.
====
25343
What about Merric? He was innocent in all of this.
====
25344
How do we close the shadow rifts?
====
25347
How long will I remain small?
====
25348
I hope you know what you're doing.
====
25353
What do you know about the lamia?
====
25354
Do you have any advice before you head to the city?
====
25355
Why do the Altmer hate Maormer?
====
25356
Tell me about the Dominion.
====
25359
What about the Wood Elf and her people?
====
25360
How can I change the minds of the Shadow Walkers?
====
25362
What about the lamia and her people?
====
25363
Why will this information set you free?
====
25364
What do I get out of this again?
====
25365
Who is her second in command?
====
25366
Can you tell me more about them?
====
25368
I'll figure out just where to find him, Clanmother.
====
25369
Can you tell me more about them?
====
25377
Why are Maormer a problem for the Dominion?
====
25381
I'll drink the potion now.
====
25387
All right. Tell me what else you want me to do.
====
25388
Is there a way to get the shards without killing the Wood Elves?
====
25389
What can you tell me about <<1>>?
====
25399
So she rescued me herself …. Who is she?
====
25404
You don't care that you're burning your village?
====
25411
Yes. I'll find the switch.
====
25414
What about the trees? Don't Wood Elves revere them?
====
25417
How were they able to set up a camp on top of your village?
====
25419
Can you tell me anything more about the Rangers?
====
25421
So does that mean you're gathering the tools?
====
25423
Then how are we having this conversation?
====
25426
I'll have to think about it.
====
25427
The plan is to burn the village? What about the villagers?
====
25428
I'll check out the Morass.
====
25432
I'll head there right away.
====
25434
I'll head over to find them.
====
25439
Well, I wish you good luck.
====
25444
You're referring to Yokuda?
====
25447
You think that's possible?
====
25454
Do you dislike the Covenant?
====
25455
Does it bother you serving a Forebear King?
====
25458
Why do you think they'd help you?
====
25461
Stibbons asked me to recover her tools.
====
25462
Why not just let Tamien get the tools?
====
25463
I might as well hang on to all of them.
====
25465
I'll take the tools and go then. Thanks.
====
25469
You kill Bosmer to maintain balance?
====
25473
Kill the prisoners. The skin-stealer fights without aid.
====
25483
I proved that I'm the better combatant.
====
25485
Do I get the Swordmaster credentials?
====
25486
Why are you so annoyed about the Colovians?
====
25488
Tell me more about the Engine.
====
25489
Why not just let Tamien get the tools?
====
25492
I've earned credentials for all three divisions.
====
25498
Sangur said you had a plan for defeating the Hollow.
====
25499
And the roots are all entwined below ground?
====
25500
Why are you so ready to burn the village?
====
25501
Odreth made it seem like it was about pride.
====
25505
Why isn't it a consideration for you?
====
25511
Are these Ferals dangerous?
====
25512
How long have you held this position?
====
25514
What is your opinion of the Aldmeri Dominion?
====
25515
Is <<c:1>> your real name?
====
25523
So destroying the crystals will unseal the portal?
====
25527
I found a note about a young Khajiit taken to <<1>>.
====
25528
On second thought, I'm going to need another moment.
====
25531
I'm trying to help someone. Can you make a cure for vampirism?
====
25534
Distracted? What do you mean by distracted?
====
25536
That must be the spirit attempting to heal the roots.
====
25540
But how is it different from any other tree?
====
25541
Why is the Great Tree so important?
====
25546
I don't have much time. Help me so I can reunite her with her husband.
====
25558
Place the crystal and insert the rods, got it. This will separate the two of you?
====
25559
I'm supposed to get an update on how things are progressing?
====
25565
Very good. I think you'll do nicely, Centurion.
====
25568
All right. I'll get up there.
====
25569
How am I going to do that?
====
25571
So I'll appear as Gavo, then. What about Gavo?
====
25574
I won't help you kill more Bosmer.
====
25582
Will you show me how to enter the tower now?
====
25587
Tell me more about the plan.
====
25588
She's well-armed. How did she manage that?
====
25591
Can I ask a few questions?
====
25593
What do you know about the Prophet?
====
25596
Point the crystal at Gavo. Got it.
====
25597
Tell me about yourself, Sir Cadwell.
====
25598
You don't think there's a way to get home?
====
25605
Where are you projecting this image from?
====
25609
It doesn't. Kill him, if you must. [<<1>> dies]
====
25613
Looks like you have some new crewmembers too?
====
25614
Do you still owe money to S'rashi?
====
25619
Have you officially joined the Dominion?
====
25621
Shouldn't these superstitions be put to rest?
====
25622
Other wrecks? What other wrecks?
====
25624
What's the Aldmeri Dominion?
====
25625
Did you encounter any Sea Vipers?
====
25630
Why was the fleet sailing to <<1>>?
====
25632
Tell me about the flagship.
====
25635
That didn't sound very convincing.
====
25636
All right. I'll kill lamias, burn their eggs, and defeat their champion.
====
25638
What do you mean, she scouted the cave?
====
25640
Haven't necromancers threatened Alik'r before?
====
25641
Cast out on the basis of superstition?
====
25644
Then why the unrest in the Crown community?
====
25647
You're going to retake the city?
====
25648
Tell me what's going on here.
====
25662
But I can only restore one of you?
====
25672
I took the lamia champion's head as a trophy and I've still got room for a few more.
====
25673
I'm going to convince them to leave and come with me.
====
25678
So there's a good chance that I'm going to fail?
====
25680
What kind of restrictions?
====
25683
Tell me more about Vanus Galerion.
====
25690
I understand your situation, but with all due respect, I think you have been tricked.
====
25691
My lord, even now Molag Bal actively works to destroy Nirn. There will be no Valenwood to return to.
====
25692
I never trust anyone who decorates Valenwood and the rest of Nirn with Daedric anchors.
====
25693
Lose the attitude and listen well. I've seen the anchors. They're destroying Nirn!
====
25696
Maybe a song and dance would convince you? You have to trust me!
====
25699
Open your eyes and stop being a fool. Molag Bal is destroying Nirn even as we speak.
====
25702
Why don't they just leave?
====
25710
If you give it to me, I can use it to destroy this forge.
====
25711
And why are the lamia and Faraniel arguing?
====
25714
This won't hurt you. If you give me the energy, it will help you.
====
25715
If you don't return the energy, I'll give you a terrible beating.
====
25720
Give me the energy or I'll rip it from you.
====
25721
Does gold have value in Coldharbour?
====
25726
Me? I have to fulfill the duty of the Ash'abah?
====
25728
I'll go look for him right away.
====
25729
How did a tough guy like you get captured?
====
25730
Anything else I need to know?
====
25731
How did a tough guy like you get captured?
====
25732
I have a few more questions.
====
25733
Why were you disguised as a scamp?
====
25735
Let's go rescue the mages.
====
25737
All right, I'll help you kill <<1>>.
====
25738
Can you tell me anything about this place, or the relics?
====
25740
Where do you think the source would be?
====
25742
All right. I'll be right behind you.
====
25752
How did this grove get here?
====
25753
What will restoring the wards do?
====
25754
How did this grove get here?
====
25755
What will restoring the wards do?
====
25756
I thought you divided yourself so they couldn't do this to you?
====
25760
So that's it? This is farewell already?
====
25764
I don't understand what they're doing to you.
====
25768
Look me in the eye, soldier. And say that again.
====
25771
What about Merric? He was innocent in all of this.
====
25774
Why did you have a spinner on your ship?
====
25775
Why did you have a hold full of kwama?
====
25776
Is there anything I can do?
====
25777
Of course. I'm always ready for a fight.
====
25780
Here you go. She's the Dark Elf over there at the Pact lodging.
====
25783
I've actually been cooling a keg under the bridge behind the lodge.
====
25786
Where is Vanus Galerion's body?
====
25787
Daedra don't usually speak to mortals.
====
25789
Does this place make people do those sorts of things?
====
25790
Daedra don't usually speak to mortals.
====
25791
Are you one of the prison wardens?
====
25794
More stealth and manipulation?
====
25801
Tell me about the Tale-Spinners' Tome.
====
25802
Tell me about the Tome of the Moon-Spirits.
====
25803
Tell me about the Tome of the Prophet.
====
25804
Did you hear anything else?
====
25805
How can we use that to our advantage?
====
25811
So you think that's where we'll find him?
====
25812
I'm sure we will be victorious.
====
25813
I'll be right behind you, Cariel.
====
25815
How do we close the portal?
====
25816
Do you have any idea how to find the sigil stone?
====
25819
And how do I get into a camp full of Wood Elves without killing any of them?
====
25826
And now that it's missing?
====
25827
Have you tried talking to them?
====
25833
All right. I'll come right away.
====
25839
Did you learn anything about <<Ac:1>>?
====
25841
Why should I help you and not the lamia?
====
25844
Did you find the water crystal?
====
25846
If he can't affect me, I should enter the tomb alone.
====
25847
Am I in danger of being "worn?"
====
25850
Have you ever spoken with the Wilderking?
====
25853
Sounds serious. Are you recruiting right now?
====
25857
Are there other Shadowed Path groups?
====
25859
Why would someone do that to himself?
====
25860
Who are the Shadowed Path?
====
25862
I can't just abandon him. I have to do something.
====
25864
What kind of problems are you having?
====
25865
Trust me, we'll make it out of here.  Meet me at Moonhenge once the portal is open.
====
25866
Why did the Clanmother's assistant quit?
====
25869
I'm getting us out of here. Meet me at this plane's Moonhenge.
====
25872
We're leaving this place. Meet me at this plane's Moonhenge once the gateway's open.
====
25875
Just point me in their direction.
====
25876
I'll speak to him at once.
====
25878
I'll speak to her at once.
====
25879
I'll help <<1>> with his rats.
====
25880
No. I'll strike him down. It's my duty.
====
25883
Meet me at this plane's Moonhenge, so we can leave.
====
25884
You wouldn't believe me if I told you.
====
25888
You're wounded.  Let me clear the way and we'll meet at this plane's Moonhenge.
====
25890
Nothing bad has happened to me so far.
====
25896
How do I become an Ash'abah?
====
25897
Yes. I will join the tribe.
====
25899
What's so special about this shrine?
====
25901
Lost books? What lost books?
====
25902
What do you mean, a spirit lied to you?
====
25903
It is all right, brother. I accept my sentence.
====
25906
Is this shrine dedicated to Hermaeus Mora?
====
25908
Did you create the visions I saw?
====
25911
You convinced me. Here, take the tomes.
====
25913
<Walk away without burning the books.>
====
25917
There must be some other way.
====
25923
What kind of problems does the town face?
====
25926
You said the Clanmother's last assistant quit?
====
25928
Shuzura said to say "Bright Moons" to you.
====
25929
How long have you been hearing these rats?
====
25934
I will. And thank you, Tazia.
====
25936
Maybe they haven't been turned.
====
25938
How can the <<CA:1>> give him all of Black Marsh?
====
25942
Tell me about the Tome of the Prophet.
====
25944
Never heard of the Quickstep Bandits.
====
25946
All right. I think I can handle that.
====
25948
Tell me more about the Black Daggers.
====
25953
Where are you originally from?
====
25956
What do you know about the Wilderking?
====
25958
Tell me about the Dominion.
====
25960
How do we start a rockslide?
====
25961
Any idea how to defeat him?
====
25964
Who's in the diplomatic party?
====
25965
Why is Mistral so important?
====
25966
Who's in the diplomatic party?
====
25972
Lyris Titanborn? I've heard that name. Who is she?
====
25976
Why do you care what happens to me?
====
25978
What will the inspectors do if they find rats?
====
25981
Thank you, Ezzag. Anything else I can do for you?
====
25984
If I help you, where should I start?
====
25985
What can I do to help the nature spirit?
====
25993
Why do farmers need alchemical tools?
====
25994
What will the Thalmor do if you fail the inspection?
====
25996
Did you grow better crops?
====
25997
What crops do you grow here?
====
25999
Why can't they eat the rats?
====
26003
Yes, let's go. Just know I'll be watching you.
====
26004
Do you know where he went?
====
26006
Can you tell me anything else about these ghosts?
====
26008
Open your eyes! Even now, Molag Bal destroys Nirn, and you sit here in a prison of your own making.
====
26009
Why did your uncle leave you his house?
====
26010
Can you tell me anything else about these ghosts?
====
26015
I came here to free you, not kill <<1>>.
====
26019
Arenthia is ours again and Mane Akkuz-ri has been freed.
====
26021
No, a dark mane, Idunar, released Akkhuz-ri and escaped.
====
26023
We need to find Kargand first.
====
26032
Tell me what you know about the relics.
====
26033
How do you build a flesh atronach?
====
26040
Do you know where they took the relics?
====
26041
Looks like you escaped alive.
====
26042
Most foreigners I've spoken to complain about the heat.
====
26043
What do you think of the Redguards?
====
26047
What do you want me to do?
====
26048
She's with your father. He was gravely injured in the fire.
====
26049
Why would you burn your family's plantation?
====
26052
I'll take care of the mage. You rebind the serpent.
====
26054
How do I know you're telling the truth?
====
26055
<<1>> was your husband? <<2>> killed his own father?
====
26056
I'll go look for the buried skooma.
====
26063
How have the Redguards contributed to the Covenant?
====
26065
Maybe some of their traditions are worth preserving?
====
26066
Can you tell me about your kingdom?
====
26068
How long was your sister brewing skooma?
====
26069
How did you kill all these smugglers?
====
26071
Why didn't you help kill <<1>>?
====
26078
Can you get them moving again?
====
26080
If the senche won't move, what will you do about the Thalmor inspectors?
====
26081
Won't they try to protect their eggs?
====
26083
All right. I'll see if it works.
====
26084
What does this have to do with the ghosts?
====
26087
Stay here, I'll check out Rakhad's old house.
====
26088
I need to go to the tower. He sent someone to open the door.
====
26091
You'll be exiled for helping me.
====
26096
What happened to your crew?
====
26099
I'll talk to <<1>>, but I have a few questions.
====
26103
Is the Prowler a Dominion ship?
====
26104
And how will I use them to free the King?
====
26105
Where can I find these lights exactly?
====
26107
You don't have anything more precise for me to go on?
====
26109
What are the Lights of Meridia?
====
26132
So I should destroy the lenses?
====
26133
Are there any others out there that need to be rescued?
====
26138
You want me to steal from Feluni?
====
26139
What do you want in return?
====
26142
The thugs you sent to kill me were surprised, too.
====
26146
Can you tell me anything more about the seals?
====
26148
Why did they bind the serpent? Why not kill it?
====
26149
What do the Maormer gain by releasing the serpent?
====
26151
What do you know about the Maormer mage?
====
26152
Then my initiation is complete?
====
26154
Can you tell me anything more about the seals?
====
26155
Then my initiation is complete?
====
26157
I'm ready to undertake the trials.
====
26158
What is the Trial of Body?
====
26159
Well, good luck with the recovery.
====
26163
Then I'll go to the shoals.
====
26165
I'll get the crystal and meet you outside.
====
26168
Tell me about the flagship.
====
26169
Is there anything more I can do?
====
26170
Tell me about the flagship.
====
26172
What do you know about the Maormer mage?
====
26173
I could use your help finding them.
====
26174
I'm very sorry to hear that.
====
26179
I'd prefer the one skilled in restoration magic.
====
26183
You plan to conquer the Bramblebreach?
====
26187
I'll go look for the buried skooma.
====
26196
So how is Uwafa raising the consecrated dead?
====
26200
The fire injured one of the plantation's farmers.
====
26202
I need to ask you something else.
====
26203
If it comes down to my decision, which one of you should I choose?
====
26209
I'll get the crystal and meet you outside.
====
26218
Wait. I found this skooma on the beach.
====
26221
You seem to be taking it well.
====
26243
A Crosstree bandit tried to take the skooma.
====
26247
Wait. I found this skooma on the beach.
====
26250
A Crosstree Bandit tried to take the skooma.
====
26256
These are the Wilderking's trees?
====
26257
I'll do what I believe is right.
====
26260
It's possible. Other corpses have risen here as well.
====
26261
So what happens to me now?
====
26263
What are you going to do with me?
====
26271
How did you get trapped in this thing?
====
26273
Can you tell me anything about the ruins or the other relics?
====
26275
She's exhausted, and speaking strangely.
====
26276
But the trials are over, right?
====
26279
Tell me more about your Hist tree.
====
26280
How did your people wind up in Coldharbour?
====
26287
I'll bring any skooma I find to you.
====
26288
Dangerous? Are you suggesting we kill him?
====
26291
Tell me more about your son.
====
26294
I refuse to accept he is beyond redemption. He lives and you should help him.
====
26299
I'm sure. This can't happen again.
====
26301
I'm sure. He risked his life to save you.
====
26302
Perhaps your horse died of the smell.
====
26303
What is Yokeda Razul famous for?
====
26304
You must have some idea what this source of power is.
====
26306
What will you do once they've been attended to?
====
26310
Did you strike one of the dead?
====
26311
[Lie] You're right, he's expecting me.
====
26312
I'll just head inside, then.
====
26319
Your ancestors already know what you did. Do you honestly think avoiding them will help?
====
26320
Is there an easy way to identify the patrols?
====
26322
Hey, how did you know who I am?
====
26323
I'm not like the others you've faced.
====
26328
Why did you seek to kill him?
====
26329
Tell me about Bounty missions.
====
26332
You use seeds to leave the Vale?
====
26333
I'd like to hear about Scouting missions.
====
26334
Tell me about Bounty missions.
====
26339
Where did you send the mages?
====
26341
<<1>> fought well. We brought down <<2>> together.
====
26342
How can I get into the game?
====
26343
Tell me more about this game of yours.
====
26346
Time to get to work, then.
====
26347
Anything I need to know about the next room?
====
26348
If it comes down to my decision, which one of you should I choose?
====
26350
<Walk away. Walk away. Walk away.>
====
26354
Does it worry you, being on the outskirts of town?
====
26356
<Continue to focus on the fire.>
====
26359
I will go speak to the king then.
====
26363
What did you think of Niro?
====
26365
You think we should attack the Maormer now.
====
26366
I will investigate further.
====
26367
I cannot leave the marines there to die.
====
26368
We should attack before we are attacked.
====
26373
I meant, "What does the letter say?"
====
26377
Will he be happy to get this letter?
====
26382
What exactly are we trying to secure?
====
26383
What will you do after securing Khenarthi's Roost?
====
26384
So you're from Khenarthi's Roost?
====
26385
So you were born on Khenarthi's Roost?
====
26386
So why is returning to where you were born "bittersweet?"
====
26393
What did Thallik say the rune does?
====
26399
Who or what were the Ayleids?
====
26417
And where does the village fit in?
====
26419
Couldn't they choose another caretaker if you decline?
====
26420
What did Thallik say the rune does?
====
26422
All right. I'll find the shadow for you.
====
26424
And how will the spell pacify the vampires?
====
26427
And why would I fight for you?
====
26444
Is there any way to find out if I am the Moon Hallowed?
====
26445
Anything else I should know?
====
26447
I'll speak with Taralin once I'm finished practicing repair.
====
26448
Less blood would be shed if you could help me avoid detection.
====
26450
Why should we trust you, Tharn?
====
26462
He's trying to find the Amulet of Kings before we do.
====
26464
That sounds bad. What else can you tell me?
====
26465
What about Apprentice Corryne?
====
26470
So I need to destroy the crystals?
====
26471
See for yourself, Tharn. One of the Anchorites even wrote it down.
====
26475
Fitting for the disciple of Molag Bal, isn't it?
====
26476
I need to find my soul. I fought my way through this entire castle to find it.
====
26477
Where are the other fragments?
====
26482
He didn't mention a child.
====
26485
What do we get from doing this?
====
26487
Isn't the Shivering Isles in Oblivion?
====
26489
Laniriel's pregnant. She asked me to tell you.
====
26491
The Wood Orcs withdrew. The village is safe now.
====
26492
Is there anything else I need to know?
====
26501
How do you find the way out?
====
26505
What do you know about it?
====
26507
Is there anything we can do for them?
====
26508
Yes. Just tell me what to do.
====
26510
Tell me again about Riddle'Thar.
====
26511
How did you come to be here?
====
26513
What will you do with your training?
====
26515
This is the right thing to do, Haqmir. I am sure of it.
====
26517
He will make a fine king. Counsel him well.
====
26519
Nonsense. You will make a great king. I love you, Haqmir.
====
26523
Did you learn anything about <<Ac:1>>?
====
26530
Tell me more about what you're proposing.
====
26531
I'll help you turn the vampires into mindless beasts.
====
26532
I'll help you free the vampires from the Harvest Heart.
====
26533
What is the True Valenwood, exactly?
====
26534
This is Abnur Tharn, the chancellor of the Elder Council. Formerly, anyway.
====
26535
It was not there. Tharn claims that Mannimarco has been keeping it with him.
====
26537
Let me follow up with him.
====
26538
You were going to tell us where Sai Sahan is.
====
26540
You don't know where he is?
====
26545
That sounds reasonable. I'll join.
====
26551
[Fight[ Yes, I'm ready to fight.
====
26566
I will. Just tell me what to do.
====
26576
I'm sorry about your wife.
====
26578
[Fight[ Yes, I'm ready to fight.
====
26584
What will you do with him?
====
26587
So does that mean you're gathering the tools?
====
26590
I'll have to think about it.
====
26591
Is it always this dangerous?
====
26593
Can you tell me more about the relics I'm looking for?
====
26594
How many chapel guardians did you send into the ruins?
====
26595
Do you know anything about this place or the bandits?
====
26596
How many chapel guardians did you send into the ruins?
====
26597
Why do you say that the bandits aren't very bright?
====
26600
His generals? How do you know this?
====
26605
So you're telling me you're the victim in all this?
====
26611
That's an interesting theory.
====
26613
I'll get you out. Are any of the other guards still alive?
====
26614
All right. You'll be free in a moment.
====
26617
You said you had some ideas on getting past the guards?
====
26618
Raz and I just fought together at Senalana.
====
26619
How do we get out of here?
====
26620
You said you had some ideas on getting past the guards?
====
26625
I'll figure it out. Stay put.
====
26627
Tell me what you've learned about the relics or I'll leave you down here with the crocs.
====
26632
Do you need help with the investigation?
====
26634
Why did the Magistrate say otherwise?
====
26640
Can you tell me more about the ruins?
====
26642
Why do I have to activate these pillars?
====
26644
Can I ask you a few questions?
====
26647
Is your ship ready to sail?
====
26652
Did something happen after the Tomb of Kings?
====
26661
Is there a plan you want to share with me?
====
26669
Who is Canonreeve Oraneth?
====
26670
What do you mean? Did she succeed?
====
26674
Aelif, there was a guild insignia on the corpse.
====
26676
The Dominion take care of their own.
====
26687
What is the Trial of Spirit?
====
26688
No. I freed him and he's gone now.
====
26690
I ran into Stibbons in your camp.
====
26692
I think he has all your tools.
====
26693
Head for the city to the east. It's safe there. I'll investigate the tower.
====
26694
What do you know about the Wood Elves?
====
26695
I met an Orc who's been imprisoned here for centuries.
====
26697
What do you know about the lamias?
====
26699
What do you know about the Wood Elves?
====
26710
Fakimal was behind the disappearances.
====
26712
Will Nelhilda be all right?
====
26722
Aren't the Khajiit and Wood Elves allies?
====
26724
Paying them in corpses to leave Bergama alone?
====
26727
The Guildmaster doesn't lead the council?
====
26733
Aelif summoned Jofnir in Ragnthar.
====
26738
She struck a deal with the Withered Hand.
====
26740
I'll get the weapons and then meet you.
====
26741
All right, then put me into the story.
====
26745
May I please join Aranias in the story?
====
26757
Who's the other guard on duty?
====
26759
What did Seyran do to you? What are you going to do?
====
26760
Thanks for the advice. Where do you want to meet?
====
26762
Why isn't the military dealing with this?
====
26763
What are you saying, Cariel?
====
26764
You said you had some ideas on getting past the guards?
====
26768
Raz and I just fought together at Senalana.
====
26769
Why isn't the military dealing with this?
====
26770
Why do you need me for this?
====
26774
So, you must be a powerful mage.
====
26777
Why would Casnar change his mind?
====
26779
It was Justice Istah. He's in the stocks.
====
26780
What do you mean by ultimate fate?
====
26781
What do you know of my mission?
====
26782
This will be dangerous, right?
====
26792
Why would Casnar change his mind?
====
26794
What makes you think Casnar is missing?
====
26797
Maybe it's a chance for everyone to come together.
====
26801
Are you ready to get started?
====
26804
What makes you think Casnar is missing?
====
26805
What do you know about the Kothringi?
====
26806
Why are you talking like that?
====
26807
I'm not sure I understand what's going on here.
====
26808
I found this letter. I think it's for you.
====
26818
Did the bandits take the relics?
====
26819
<Consecrate the body and retrieve the ring.>
====
26822
So it's safe to assume he's changed his mind?
====
26824
Yes. I'll go see if Casnar is at the house.
====
26825
And what do you want me to do?
====
26829
Don't you want him to be happy?
====
26830
Where are the rest of the scouts?
====
26831
What are you doing in here?
====
26834
How do I find Kyne's Tears again?
====
26836
And why do you need protection to do this?
====
26837
The Thane doesn't seem affected by the mead, either.
====
26839
How do we close the portal?
====
26841
Remind me what the warriors believe.
====
26845
The Thane doesn't seem affected by the mead, either.
====
26846
I've got the flowers Nelhilda asked for.
====
26855
You think something bad is going to happen?
====
26857
Have they been aggressive?
====
26859
That sounds like a pretty wise perspective.
====
26864
What do you think of Warlock Carindon?
====
26866
What do you mean wherever we go next?
====
26875
You ran all the way here to tell me that?
====
26876
Has anyone else entered the vault?
====
26879
Do you think the vicereeve stole the Staff of Magnus?
====
26886
I'll go talk to Uncle Thakh then.
====
26887
What was she trying to tell you?
====
26888
You're welcome, Khali. Let's get out of here.
====
26897
I won't leave anyone behind. Give me that scroll.
====
26908
Why do you want to find them?
====
26909
How are you going to find them?
====
26910
I see. I'm looking to get into the castle to find something very important. Can you help me?
====
26912
That seems reasonable. What do you want?
====
26917
How can I see these invisible runners?
====
26918
I can handle the Bosmer if they attack again.
====
26923
I'll take care of the Thane.
====
26927
Let me know if you change your mind.
====
26928
Maybe I should just speak to them myself.
====
26930
You said something about bones and relics?
====
26933
What were those visions I saw in the temple?
====
26935
What happened after the last time we spoke?
====
26938
Yes. She said you were hurt?
====
26940
So you want me to spy on Crowns and Forebears?
====
26941
Yes. I can help with the investigation.
====
26942
Can you tell me more of the province generals?
====
26943
And you're worried they'll be attacked.
====
26945
And you want me to check on your people.
====
26947
Why do they put up with it?
====
26948
What can be done about them?
====
26952
I'll report back when I have something.
====
26955
I'll get the relics out of here.
====
26960
I won't leave anyone behind. Give me the scroll.
====
26969
That's only two paths. What's the final path?
====
26986
Sinien stayed behind to destroy the other Moonhenge.
====
26990
Nara stayed behind to destroy the other Moonhenge.
====
26991
Hazazi stayed behind to destroy the other Moonhenge.
====
27000
Do you know who the Thane is?
====
27003
How could you feel them burn the island?
====
27006
The Hollow City is safe. You should go there.
====
27008
Go to the Hollow City with anyone who wants to leave. You'll be safe there.
====
27010
Is that all I need to do? Understand her?
====
27012
How do you control the land?
====
27013
Is he more dangerous in real life?
====
27018
Will you tell the villagers how this happened?
====
27020
He's dead, but he was taking orders from someone.
====
27021
Possibly. I found this mysterious key at Fakimal's.
====
27022
Yes. I'll go search the Magistrate's house.
====
27023
Maybe this will change your mind?
====
27026
All right. Send <<1>> to find a replacement.
====
27028
What would interest outsiders?
====
27029
There are leaks on the Prowler that need patching.
====
27031
The Prowler needs a replacement <<z:1>>.
====
27033
Yes, have <<1>> patch the leaks.
====
27034
Sure, send <<1>> to recover <<Az:2>>.
====
27035
There are leaks on the Prowler that need patching.
====
27036
Where can I find these lights?
====
27038
What would interest outsiders?
====
27039
Tell me about Battle missions.
====
27041
What are Warfront missions?
====
27042
Tell me about Battle missions.
====
27052
How do I get to the western gate?
====
27053
There are leaks on the Prowler that need patching.
====
27054
She hoped they would spare Bergama.
====
27058
I'll go get the munitions.
====
27064
I'll meet you at the village.
====
27066
Where did you live before?
====
27067
I will find them, and bring you a belonging from each villager.
====
27077
<<1>> wants your offering to Zenithar.
====
27079
Where'd you live before Cropsford?
====
27081
You seem scared of Niro Gratas.
====
27082
Is there anything I can do?
====
27084
I'll find any tools that survived the fire.
====
27091
You have no idea what's going on, do you?
====
27092
Were you really just on business? Are you telling the truth?
====
27093
What do we do when we find Selene?
====
27094
You have no idea what's going on, do you?
====
27095
What if you squadmates are wounded?
====
27097
Why did you ask me to help?
====
27099
Is he an old man in tattered robes? I think I saw him in a vision.
====
27100
You really think we can escape?
====
27101
What do you know about the lamia?
====
27109
I'll look for another path.
====
27111
You lost all of your mages, then.
====
27113
We'll speak after I deal with this.
====
27114
Your fellow mages didn't seem privy to this information.
====
27117
You've made a smart decision.
====
27118
That's a risk I'll just have to take.
====
27120
Why does he favor Cropsford?
====
27121
You seem to have a close relationship with Zenithar.
====
27126
Was that Battlereeve Urcelmo that attacked you?
====
27129
Do you have some way to prove your innocence?
====
27135
So the gems are here in the burial grounds?
====
27138
It's too late for that. You should be content just to be consecrated.
====
27139
Anything I can do to help?
====
27148
If you insist. <Hand over the journal.>
====
27149
I guess I don't see what the problem is?
====
27151
I'll search his tent, then.
====
27152
You want me to go after the Admiral? I thought you wanted revenge.
====
27155
What do you want me to do?
====
27158
I'll rescue the hostages and make sure they escape safely.
====
27160
I'll give you what you want if you agree to work with me.
====
27162
Very well. I found this key in the journal.
====
27164
I'm not sure who's in charge of this force.
====
27165
What should I do with the hostages when I find them?
====
27166
Understood. Stay safe, Razum-dar.
====
27168
No, but I've killed quite a few of them.
====
27172
What happened to the Wood Elves?
====
27173
I thought you said everyone was acting strangely?
====
27174
What do you need me to do?
====
27179
Halindor said people in town have been acting strangely?
====
27181
Halindor said he'd just returned from business?
====
27182
What happened in the cave?
====
27183
What happened? Who was that?
====
27184
[Lie] No, he was just very concerned about you.
====
27186
Halindor said he'd just returned from business?
====
27188
You were bringing the trolls to the arena and …?
====
27190
What's so special about this ruin?
====
27194
You'll need to turn yourself in to Bowenas, Ezreba.
====
27196
Good. I'll see you at the exit.
====
27199
What did you learn as a cub?
====
27200
What is this ruin they're unearthing?
====
27201
What was that you said about the Stonefire Cult?
====
27203
And then you were separated from the others?
====
27207
What happened to your husband?
====
27208
Is the Dominion truly at an end?
====
27210
It is nice. Did your father come with you?
====
27212
Did you tell the other patrons what really happened?
====
27215
We just finished fighting them. We were coming here to get something to eat….
====
27217
And when you know what's planned …?
====
27223
Anything I can do to help get rid of the bandits?
====
27228
Why did he become a bandit?
====
27231
I rescued an Ayleid King. He wants to help assemble our forces.
====
27233
I'll search for the corpse with the ring.
====
27237
And what should we do, exactly?
====
27239
Yes, I found proof that she was innocent.
====
27242
The gang had stolen gems in their remains from their final heist, she only had her ring.
====
27244
I'm ready to make my decision.
====
27245
No, meet me outside. The way is clear. You'll be safe.
====
27250
[Service] Ezreba was coerced, and the villagers will forgive her. She should stay.
====
27256
What else can you tell me about the Elder Scrolls themselves?
====
27259
She's fine. But we need to get you and the others out of here to repel the invasion.
====
27261
Why are the Elder Scrolls kept in temples?
====
27262
I think that's all I need to know about the Elder Scrolls.
====
27267
Take a drink of this and run for the bridge. Our allies will be waiting for you there.
====
27268
How do you protect the Vale?
====
27269
I don't think so. They took him, too.
====
27271
Do you know why they call this hole in the ground the Tower of Lies?
====
27273
That's not important right now. Drink this and run for the bridge. You'll be safe there.
====
27277
Might Munya come back as an undead?
====
27280
Anything I can do to help?
====
27282
I'll meet you outside. The way is clear.
====
27284
What do you know about Ifriz?
====
27287
How is the Caretaker chosen?
====
27288
I rescued Vanus. He wants to speak to you all.
====
27290
I'm not. He'll be here shortly.
====
27291
So these are the Wilderking's trees?
====
27292
What do you know about Ifriz?
====
27293
A Dremora? Is she a prisoner?
====
27294
How did a tough guy like you get captured?
====
27295
How did you come to be Caretaker?
====
27296
A werewolf with a conscience.
====
27302
So you have the ship designs?
====
27304
Why does House Telvanni want the ship designs?
====
27307
Give me the designs and you can go.
====
27313
<Place the shattered blade upon the coals.>
====
27317
You're being held prisoner here, aren't you?
====
27322
Peace be upon you, brother.
====
27323
Take them, and take your wife's ring as well. She is at peace now.
====
27325
Why do we need the Overseer's key?
====
27326
Let's go deal with Overseer Aruz and get that key.
====
27330
Anything else you need me to do?
====
27345
He said he's happy where he is.
====
27346
Where are King Dynar and Vanus?
====
27348
Where did everyone come from?
====
27350
I just need one heartwood fragment.
====
27351
Why would the Worm Cult raid your village?
====
27352
If I see Krodak, what should I tell him?
====
27354
Thanks. Stay safe, Razum-dar.
====
27357
There was a spy from Morrowind.
====
27362
The Dominion is already here. When the fighting starts, you don't think you're expendable?
====
27364
Good. Drink this and get out of here. Make for the bridge.
====
27368
This is for the Mage Ranneth hired. You don't want to keep him waiting, do you?
====
27378
Sarolion's daughter is adopted.
====
27383
What's so important about your sword?
====
27384
I found a ritual in your tent that might help?
====
27387
Aren't you coming with me?
====
27390
Any suggestions on how to accomplish that?
====
27393
And no one hassles you in here?
====
27395
All right, let's start the council.
====
27398
She won't be a problem anymore.
====
27400
Why are you building ships at Tava's Blessing?
====
27405
What makes these new warships so special?
====
27407
I'll see you there, Pircalmo.
====
27408
I can do that. What do I need to get?
====
27410
What about the third ward?
====
27412
Yes? That's why the Atronachs are here, right?
====
27415
I should go free your subjects.
====
27425
A Daedric altar was hidden up in the mountain. It twisted his spell.
====
27427
I destroyed the altar. Pircalmo's magic should be fine now.
====
27429
Are you worried about how your people will react?
====
27432
What were you checking on?
====
27434
What should I do to change that?
====
27435
<Pour the goat's milk over the blade.>
====
27436
<Sprinkle the earth from a fallen warrior's grave over the blade.>
====
27437
<Stoke the flames with the desert wind.>
====
27440
<Pour goat's milk over the blade.>
====
27442
<Sprinkle the earth from a fallen warrior's grave over the blade.>
====
27443
<Stoke the flames with the desert wind.>
====
27446
Will you be able to survive?
====
27452
I'll find her, Raz. I'll keep her safe.
====
27453
You'll be all right, my Queen. We can get you to safety.
====
27455
Surely you can fight back?
====
27458
Actually, the ghosts were illusion spells meant to scare her off. I took care of them as well.
====
27460
What would you have me do?
====
27462
Sounds like a good place to check out. I'll go right away, Clanmother.
====
27464
You're ready, Shazah. You can do this. Just one more step on the path.
====
27465
Let's take that last step.
====
27466
Of course. Where is Andur now?
====
27467
Yes. His name was Ostion. He was an Altmer mage.
====
27473
Tell me about Bounty missions.
====
27474
I'd like to hear about Scouting missions.
====
27475
Tell me about Bounty missions.
====
27479
How about Warfront missions?
====
27481
How do I get to the southern gate?
====
27484
Do you know why he was murdered?
====
27486
What do you think happened?
====
27488
What makes this murder strange?
====
27492
And you think Navid's sword is here?
====
27494
I'll start looking for the sword.
====
27497
I want to become a member of the Mages Guild.
====
27500
Yes, I would like to join the Mages Guild.
====
27501
No, they're glowing and they're red.
====
27502
I think I know exactly what would happen.
====
27503
Why would the Withered Hand attack this place?
====
27508
Where have you been since we parted ways?
====
27510
Why does he want the sword?
====
27516
Both the man and the woman were bandits.
====
27521
<<1>> used a wooden training sword.
====
27523
Yes. Just tell me what I need to do.
====
27525
You should feel it already. Like I said, you're cured. You can go home now.
====
27526
Go home to him. He needs you.
====
27527
The vampires are gone. I destroyed them.
====
27528
How did you learn of Alasan's plan to become a lich?
====
27531
What are the various weapons?
====
27532
Then I'll put the sword back.
====
27533
Can anything break the curse?
====
27534
Then I'll put the sword back.
====
27539
I'll return it to  <<1>>, then.
====
27546
Why did they come to Tava's Blessing?
====
27547
Is there cheating taking place?
====
27548
Anything else I should know?
====
27552
How did you learn of Alasan's plan to become a lich?
====
27553
Then I'll put the sword back.
====
27555
Is there any way I can stop this from happening?
====
27558
No doubt there is wisdom in your words.
====
27559
Do you think he needs some help, then?
====
27561
What else can you tell me about the Elder Scrolls themselves?
====
27568
What do we get from doing this?
====
27572
Think there's any truth to it?
====
27573
I heard she could cure any ailment with her brews.
====
27574
Is there anyone who knows more about the story?
====
27577
Yes she did, do you know why?
====
27582
Is it true she can cure any disease?
====
27583
Fine, I'll smash the altar.
====
27585
Tell me about Fardel's mug.
====
27589
Can you tell me more about Clavicus Vile?
====
27590
Yes? What do you know about it?
====
27591
I'll go tell him the good news.
====
27593
What kind of potion will get me past the rubble?
====
27595
Can't you just teleport me inside?
====
27596
Were you part of the expedition to Coldharbour?
====
27598
Can't you just teleport me inside?
====
27599
I met Lady Laurent. You should find her at the Hollow City.
====
27600
That must have been terrible!
====
27604
I wouldn't be here if you hadn't involved the mages.
====
27609
Thank you. I'll get the seeds.
====
27612
What is he doing up there?
====
27614
Tell me about Bounty missions.
====
27616
Why don't you come with us? We could use another hand.
====
27622
Give me Angof and the mages or your game will never be balanced again.
====
27624
I'll drink the potion now.
====
27625
Tell me about Battle missions.
====
27626
What are Warfront missions?
====
27627
Tell me about Battle missions.
====
27628
How do I get to the northern gate?
====
27630
I'll pick up the munitions.
====
27634
Give me Thallik and the mages or your game will never be balanced again.
====
27635
Take care of yourself, then.
====
27637
You may want to talk to your guide, <<1>>, about the sword.
====
27638
May your research prove … interesting.
====
27642
Give me Estre and the mages or your game will never be balanced again.
====
27643
It was <<1>>. She's asked me to kill him.
====
27646
How do I reforge the blade?
====
27647
I will do as you ask and restore your ward.
====
27648
What are the various weapons?
====
27655
Anything else I should know?
====
27658
You betrayed Queen Ayrenn!
====
27660
I don't think <<1>> should die simply for being a vampire.
====
27661
Isn't that what you said last time?
====
27665
Then why are you fighting in the game?
====
27667
Is there a ram here I can use?
====
27668
What can you tell me about the Elder Scrolls themselves?
====
27677
What do we get from doing this?
====
27682
Anything else I need to know?
====
27686
All right, patience it is.
====
27688
Take a ship? So he was a pirate?
====
27689
Anything I can do to stop them?
====
27691
What will happen to Leki's Blade?
====
27695
Maybe there's something I can do.
====
27699
Where should I start the search?
====
27702
Yes, but the Ansei asked me to give it to someone I trust.
====
27705
Ansei Maja said there is another sibling.
====
27711
So you're doing the same thing here?
====
27716
What happened after you escaped the Spurned Peak?
====
27718
How did you meet Stibbons?
====
27719
You and Stibbons seem very friendly.
====
27720
Why does having the two souls weaken you so badly?
====
27723
What if we can't reverse the soul-meld?
====
27725
But you're saying that you need help?
====
27726
I got the impression from your soldiers the militia is divided.
====
27727
Maybe if I ask around, I can find out what Gudarz is up to.
====
27730
That's between you and the Magistrate.
====
27734
Think of it as a sacrifice for the good of your fair city.
====
27744
I agree. All of them must die.
====
27751
Who are you and why do you care about Stibbons?
====
27755
That's not going to happen.
====
27756
Who are you and why do you care about Stibbons?
====
27758
All right, let's go watch them.
====
27759
Who are you and why do you care about Stibbons?
====
27764
All right. I'll go close the shadow rifts.
====
27766
No. It's better you rest now.
====
27768
Good. Then I'll count on your support.
====
27771
So I talk to either of you if I'm looking for work?
====
27772
What can you tell me about that tower?
====
27778
Killing the Eldest will violate the Green Pact?
====
27779
How can I bring things back from a dream?
====
27780
So I can expect help while I'm in there?
====
27781
So you're willing to accompany me?
====
27782
Why not send a full force?
====
27783
Do you want to accompany me on this mission?
====
27784
Accompany me on the initial assault.
====
27786
You will accompany me on my mission.
====
27788
I want you to accompany me on the initial assault.
====
27790
Why not join me in my initial assault?
====
27792
Will you join the attack force?
====
27796
Well, if we make it that far, you'll be the first person I call.
====
27798
I hope to see you in there.
====
27800
Are the beetles usually this hostile?
====
27801
Then I guess I'll get going.
====
27803
The Shadow Walkers are with us?
====
27805
You will accompany me on my mission.
====
27807
Will you accompany me on the initial assault?
====
27811
I'll take any help I can get.
====
27814
I hope I can depend on you.
====
27817
Do you think we have a chance?
====
27820
Yes. I will check the johads for anything strange.
====
27821
Who are these cultists you mentioned?
====
27822
Have you been anywhere since we last spoke?
====
27823
Who are these cultists you mentioned?
====
27824
<<1>> and I saved some of the eggs.
====
27828
Where was it the rest of the year?
====
27830
How have you been, Andewen?
====
27831
How would we purge more of the blight from here?
====
27833
How have you been, Andewen?
====
27835
I'll be careful. Let's go.
====
27836
Tell me more about Captain Blackheart.
====
27837
He wants to know what you're looking for in a bridegroom.
====
27840
Tell me about the Chasm's defenders.
====
27845
What happens after I destroy the focus stones?
====
27848
Are you taking the other prisoners with you?
====
27849
Go on then. Head south out of the city.
====
27857
I need to carry fire down the tunnel. Fine.
====
27858
Surely there's some way you can help defeat the Shade.
====
27864
If it were up to me, I would spare her life.
====
27866
Yes, she should die for her crimes. [<<1>> dies]
====
27868
Can you tell me more about this temple?
====
27869
<<1>> asked about the dowry ….
====
27870
The entrance? Is that safe?
====
27872
I'll head over to Driladan Pass.
====
27879
I'll head over to Verrant Morass.
====
27881
I'll meet you at Hectahame.
====
27885
Why should I help a swindler?
====
27886
I stayed behind to destroy the other Moonhenge.
====
27894
Are you taking the other prisoners with you?
====
27895
I'll grab the crystal and go find Skordo.
====
27896
Wait a moment. What exactly does this skull do?
====
27897
Give me the keys and we'll leave your camp.
====
27899
Then I will try to catch up quickly.
====
27900
You can ask to join him once we're out of this camp. Give me the keys.
====
27901
You want me to fight your father?
====
27902
Are you taking the other prisoners with you?
====
27903
Didi you say something about a crystal?
====
27905
I'll go in the cave. Want to come with me?
====
27906
What are you talking about?
====
27907
I can get the keystones while you study the pedestals.
====
27910
Mannimarco decieved him. It wasn't his fault.
====
27912
Then why do you blame Varen?
====
27913
Just tell me why you called me here.
====
27914
Why is Sai Sahan so important?
====
27915
What do you need me to do?
====
27916
I'll set out at once and meet you there.
====
27918
I think that's all I need to know about the Elder Scrolls.
====
27920
Then you are ready for me to consecrate your remains?
====
27925
What if they kill the hostages?
====
27926
Are the Imperials the greater threat now?
====
27927
How do I find the hostages?
====
27928
Will recovering the Ansei Wards make a difference?
====
27929
When did the Imperials become allied with the Hand?
====
27932
How do I find the hostages?
====
27939
Are the mercenaries causing trouble too?
====
27940
Are the mercenaries not helping?
====
27941
Do you know why the harpies are attacking?
====
27945
How do I find the hostages?
====
27949
Tell me more about yourself.
====
27950
How do I choose which one of you to save?
====
27952
Have you really lost everything?
====
27953
What will happen to you now?
====
27954
Tell me more about yourself.
====
27959
But doesn't the Unwritten Law ….
====
27964
I'll return if I find anything.
====
27965
How've the mercenaries made things worse?
====
27967
What makes you suspect Magnifico Khorshad?
====
27968
I'll search the manor. You should get out of town.
====
27969
I'll see what I can learn.
====
27970
Were you able to free Rurelion?
====
27971
You think she should be spared?
====
27972
You believe she should live?
====
27980
Are the mercenaries looking for Leja?
====
27981
Where would the harpies have taken their victims?
====
27988
May I ask you a few questions?
====
27989
What do you think of the Dominion?
====
27990
So you aren't in favor of the Dominion?
====
27996
How can I stop them from coming through the tunnel?
====
27997
You can go, but don't ever come back.
====
28002
Then let's go back to Kozanset and confront them.
====
28003
What are they celebrating?
====
28006
I'm ready to go if you'll take me!
====
28007
A daughter? Really? That's kind of surprising.
====
28010
You can ask Leja for yourself if you don't believe me.
====
28012
You must face the consequences of your past. Take your sword!
====
28018
I'm here to help. What can we do?
====
28021
Why don't you throw the bandits out?
====
28022
Unique alignment? What does that mean?
====
28025
You and your sister are Manes?
====
28026
What can you tell me about the Mane?
====
28027
I'm not sure I understand.
====
28029
Why didn't you tell me? Why the deception?
====
28034
How can I trust you now? Or Lyris?
====
28037
[Valaste Stays] I want you to cure Valaste.
====
28053
Have things settled down in Stonefalls?
====
28054
You should get to safety. Head to <<1>>.
====
28057
What makes these relics so important?
====
28058
Where do I find the relics?
====
28060
The scout called you a Champion?
====
28061
Do you have any potions to help me this time?
====
28062
Have things settled down in Stonefalls?
====
28069
Shouldn't you hold the gate?
====
28072
You're going to kill your own wife?
====
28073
What exactly is Pariel now?
====
28074
You're going to kill your own wife?
====
28077
Where do you think the voice came from?
====
28084
And you think Navid's sword is here?
====
28093
How can the Eldest's heart help?
====
28094
How can we cleanse the trees' spirits?
====
28096
If it helps us cleanse the blight, that's a risk we have to take.
====
28097
But what will happen to you?
====
28099
You're going to sacrifice yourself?
====
28100
Naemon is defeated and Valenwood is safe.
====
28105
But what if he doesn't treat you well? He's a madman.
====
28113
And he offered you this Folium?
====
28115
And in the bargain you lost Eyevea.
====
28120
Why are you in such a hurry to get rid of me?
====
28121
Very well. I'll leave you to your ritual.
====
28122
Then why have me track her down?
====
28124
You cannot violate the Green Pact. This is wrong.
====
28125
Do what must be done, Thonoras.
====
28128
The people here are calling you the Silvenar?
====
28130
It sounds like you've been in a number of battles.
====
28131
Have you fought the Colovians before?
====
28132
You grew up in a monastery?
====
28133
Have you ever encountered Dro-m'Athra before?
====
28134
It sounds like you've been in a number of battles.
====
28135
I'd love to see one of your weapons.
====
28138
If it helps us cleanse the blight, that's a risk we have to take.
====
28140
You speak Tamrielic like an Imperial, Centurion.
====
28142
You must choose this of your own accord.
====
28144
Are you ready to become Wilderqueen then?
====
28145
You don't agree with being here?
====
28146
Have they attacked anywhere else?
====
28147
What do you want me to do?
====
28148
Why is that agent you mentioned out here?
====
28149
What was that you said about Arenthia?
====
28150
What happened in Arenthia?
====
28151
Have they attacked anywhere else?
====
28157
What do I get for being one of the Undaunted?
====
28158
Why are you doing this again?
====
28161
Rest easy, soldier. Help is on the way.
====
28163
Good luck, soldier. Thank you.
====
28166
Rest easy, soldier. Help is on the way.
====
28168
Thank you, soldier. Good work.
====
28174
Why would the Ayleids create such a thing?
====
28175
Why have you people come here?
====
28176
I guess I'll be leaving you here, then.
====
28179
What happens if I destroy the circlet, again?
====
28181
Why do you trust me with this?
====
28182
Can't I just take the circlet and we can destroy it later?
====
28183
Is it really worth your life?
====
28187
Will you tell the villagers how this happened?
====
28189
Doesn't your daughter deserve the truth?
====
28190
How do I find the hostages?
====
28191
I can't just take the circlet and do something terrible with it?
====
28192
What happens if I destroy the circlet, again?
====
28193
I can't just take the circlet and do something terrible with it?
====
28196
What's been happening in Kozanset?
====
28202
Did you learn what the Sea Vipers plan for <<1>>?
====
28205
I'll get the portal working.
====
28207
I still remember Astanya, in Vulkhel Guard.
====
28216
Why did they collapse the cave?
====
28221
Take out the Valkynaz, got it.
====
28225
The forest is full of Atronachs!
====
28226
It's your fault those mages died.
====
28227
Why were you disguised as a scamp?
====
28229
What is this path you speak of?
====
28240
Why do you want me to speak for your tribe?
====
28241
It's better than being in the Tower of Lies, isn't it?
====
28242
They're dead. I stopped them.
====
28243
You seem a little nervous.
====
28244
It's better than being in the Tower of Lies, isn't it?
====
28245
[Lie] I heard them talking about fishing in the deep seas. Maybe they took a boat?
====
28246
Why do you want me to do this?
====
28250
Will you help me in the coming battle?
====
28252
What's worse than a hurricane?
====
28261
I'm trying to help him out. Can I have that piece of quartz?
====
28262
I'll get the meat pies and be right back.
====
28263
Thank you. He had some other relics with him last night. Did you see what he did with them?
====
28265
The Crown's aren't fond of the Covenant, are they?
====
28266
What else do you know about the third Ward?
====
28268
Have you spoken with Captain Rawan?
====
28271
How do I deactivate the wards protecting the Fighters Guild hall?
====
28274
I remember fighting by your side in Cath Bedraud.
====
28276
Tell me why the Sea Vipers need these <<m:1>>.
====
28278
I don't suppose you have any intention of withdrawing?
====
28284
Do you know why they're digging?
====
28289
Thank you. He had some other relics with him. Did you see what he did with them?
====
28292
Thanks for the information.
====
28293
Do you have any ideas on how I can get inside the walls?
====
28295
How do I deactivate the wards protecting the Fighters Guild hall?
====
28297
What purpose do those beasts serve?
====
28298
Can you elaborate on those patrols?
====
28299
Raz and I just fought together at Senalana.
====
28300
Can you elaborate on those patrols?
====
28305
Can I ask you a few questions?
====
28307
There must be a way to stop this.
====
28310
What happens when I release <<A:1>> from its bonds?
====
28311
All right. I'll stop the Sea Viper ritual.
====
28312
Should the Dominion fear your tribe?
====
28314
This curse is your responsibility. You cannot place the burden on others.
====
28315
What does this mean for Indaenir?
====
28321
You really think you'll be able to retake the city?
====
28322
How are we going to get him to talk?
====
28323
Can you explain a bit more about this plan?
====
28328
There's one more thing. Indaenir is the Silvenar.
====
28329
No, but I took this from a murderer's cache.
====
28333
How do you know about these guild halls?
====
28334
I think she's dead, murdered.
====
28335
What about the barricades around your village?
====
28338
No. The murderer kept items from his victims. Do you recognize anything here?
====
28341
What do you think of the Dominion?
====
28342
Wisps from the urn are stealing things?
====
28343
Why are you willing to help?
====
28345
I'd like you to come with me.
====
28346
Vengeance? Against us, do you think?
====
28349
Someone claimed to have killed her.
====
28352
I found these. Any of them belong to your sister?
====
28353
I'll leave you to your thoughts.
====
28357
What fob? Did you see what he did with that other relic?
====
28358
Who would want to poison your water?
====
28360
What will you do while I'm talking to him?
====
28361
So I'll appear as Gavo, then. What about Gavo?
====
28362
The killer had these items. Do you recognize any of them?
====
28364
Do you know where Thaellin is?
====
28365
I'm sorry for your loss, Flavia.
====
28366
How did your tribe end up in <<1>>?
====
28368
What do you think of the Dominion?
====
28369
Why do you want to become a spinner?
====
28372
What do you think of the Dominion?
====
28379
Nothing. I didn't say anything.
====
28380
Are you going to be all right?
====
28382
Did you hear them say where they were going?
====
28384
Will it grow back after we kill it?
====
28385
She and Ranneth should be just down the ramp.
====
28386
Are you going to be all right?
====
28387
What do I do if I find Shiri?
====
28389
Why would Shiri visit her cousin in Satakalaam?
====
28391
If I give the command now, what are our chances?
====
28395
What makes you think Shiri planned all this?
====
28399
I've seen his handiwork firsthand at Fort Grimwatch.
====
28400
Can you explain a bit more about this plan?
====
28401
What will you do with him?
====
28403
Have you noticed anything different about the school?
====
28404
I'll face them all. I'm ready to begin.
====
28405
How did you find the connection between the Colovians and the cult?
====
28408
I need to find more allies to bolster our forces.
====
28411
Any guess where she might have gone?
====
28412
What can I expect inside the Citadel?
====
28416
What can you tell me about the Swordmaster Division?
====
28418
Can you tell me more about the Stonefire cult?
====
28419
How did the Colovians take the city?
====
28420
Can you tell me more about the Stonefire cult?
====
28423
Anything you can tell me about the Sorcerer Division?
====
28435
Labyrinth? What Labyrinth?
====
28436
Can you tell me more about the Staff of Magnus?
====
28438
I'll get the key from the Valkynaz.
====
28440
Where can I find the contenders?
====
28452
And you want to bring him back?
====
28453
Then let's take care of those Daedra.
====
28457
What was special about the necklace?
====
28460
You mentioned someone named Meldil? Who is that?
====
28469
And if Tertius doesn't find him?
====
28471
What is the fighting all about?
====
28472
What will you do once Tertius finds your son?
====
28473
Let's clear the Daedra out of the north and south fronts.
====
28475
What are you going to do now?
====
28482
Let's clear the Daedra out of those fronts.
====
28483
What is the Canonreeve doing in the Hollow?
====
28484
And so you suspected wrongdoing on her part?
====
28493
And that's why Brielus sent you away?
====
28494
Why do the Orcs stand in your way?
====
28497
What about those cultists in the temple district?
====
28498
Surely Tu'whacca can forgive you somehow.
====
28499
Then lend me your bow, Elolir.
====
28508
Why are you on this side of the river?
====
28511
If I do this, can I have the urn?
====
28512
When did they take over the estate?
====
28516
Why not attack in force, wipe them out?
====
28518
And Sylvian commands the rebels?
====
28520
Well, what do you want to do?
====
28521
<Nudge <<1>> with your foot.>
====
28522
What will happen to the Centurion?
====
28527
What sparked the rebellion?
====
28528
You look less worried than usual, Vyctoria.
====
28529
How long have you been here?
====
28533
How will I know the planar vortex when I find it?
====
28536
It left this place. Do you know where it went?
====
28541
Not likely, with you in charge.
====
28542
What are you going to help with?
====
28545
What sparked the fighting?
====
28546
Why the heavy scowl, Sylvian?
====
28549
Why would the Canonreeve come here?
====
28550
You should probably keep that information to yourself.
====
28551
All right, let's go watch them.
====
28552
No, they appear different.
====
28553
Is the situation really that dire?
====
28557
The truth may well destroy Leki's Blade. We need all the swordsmen we can get.
====
28559
How did Throne Keeper Farvad get here?
====
28561
Throne Keeper Farvad is here?
====
28562
How did you learn about Shiri?
====
28564
I'll lay these spirits to rest.
====
28565
Was anyone else with Prince Azah?
====
28574
The time was not right. Once things calm down, you can deal with her.
====
28577
Of course, but what am I protecting you from?
====
28584
What makes him so dangerous?
====
28587
Then I'd like you to join me, Farvad.
====
28589
I want you join me then, Your Highness.
====
28591
Then let's do this together, Talia.
====
28593
We are sworn to slay the risen dead, sacred ancestors. She is neither risen nor an ancestor.
====
28594
So you see no difference between her and those raised by the Withered Hand?
====
28598
Talia has placed her faith in my judgment. I say she is not a risen ancestor, Now fall in line.
====
28603
All right. I'll make my choice.
====
28604
How do we stop Shiri then?
====
28606
Tell me about Bounty missions.
====
28608
What about the other missions?
====
28609
Tell me about Battle missions.
====
28610
What are Warfront missions?
====
28611
Tell me about Battle missions.
====
28612
Are you happy now that Valkynaz Seris is dead?
====
28613
But you asked me to slay him.
====
28614
Are you happy now that Valkynaz Seris is dead?
====
28615
Will you help us assault the Endless Stair?
====
28617
What if they don't support you?
====
28619
What do you think of the Dominion?
====
28620
How does that make you a leader?
====
28621
You'll provide security for the meeting?
====
28623
What does you tribe think about the Dominion?
====
28624
Are you asking me to fight you?
====
28631
You think the Dominion are slavemasters?
====
28633
What is your role in this tribe?
====
28635
Meeting their guides? What does that mean?
====
28636
A decision? A decision about what?
====
28637
Meeting their guides? What does that mean?
====
28638
What's the point of this ritual?
====
28644
What is the Canonreeve doing in the Hollow?
====
28653
What are the orders from the king?
====
28655
I'll get the portal working.
====
28661
Let's look for a way out of here.
====
28665
I'll feed an elder spider.
====
28666
We don't know that Bakkhara and Dracien are truly lost.
====
28667
How can you stop the harpies?
====
28669
The Shade said it had the bow.
====
28673
All right. I'll go close the shadow rifts.
====
28674
Then I rephrase my request: let me into your lair.
====
28677
I'll feed an elder spider.
====
28683
Perhaps I can buy <<A:1>> from you?
====
28684
So you had heard of General Malgoth?
====
28685
And the Vullain villagers took advantage of that?
====
28686
How do you steal something from a dead person?
====
28688
Perhaps I can buy <<A:1>> from you?
====
28693
Why did the Nereids even get involved?
====
28694
But General Malgoth was an exception?
====
28696
Why would the villagers turn to the Nereids?
====
28698
You want me to help kill <<1>>'s hunters?
====
28699
All right, I'll meet you there.
====
28706
But won't she attack the town?
====
28708
What will I do with the eggs?
====
28711
Do you have anything that could help my lizard?
====
28713
What were the Bosmer tribal wars?
====
28714
So you had heard of General Malgoth?
====
28726
The Senche killed your dog?
====
28727
Will you write songs again?
====
28729
How do I track the Senche?
====
28730
I'll locate those stolen harpy eggs and bring them back.
====
28732
You suspect one of the Altmers of kidnapping Erinel?
====
28733
Why do you trust me with this relic?
====
28734
How can the links be broken?
====
28737
How do you even know Erinel's been kidnapped?
====
28738
Did you really think you could walk into a camp of Wood Orcs?
====
28740
Haven't your sites been attacked before?
====
28741
Tell me more about the Falinesti Faithful.
====
28742
Do you know where to find the others?
====
28744
Hold still and I'll get you out of those ropes.
====
28745
How do you plan to do that?
====
28748
Let's get you out of these ropes first.
====
28750
Then why are you bound like a prisoner?
====
28751
You want to murder his entire family?
====
28752
I'm not helping you in blind vengeance. You're on your own.
====
28757
But they've bound and tortured you.
====
28764
You're right. You have to do what your culture demands.
====
28770
Well, at least there's a party for you now. It's a good sign.
====
28772
What have the Sea Vipers done?
====
28774
Where are the others located?
====
28778
What can you tell me about Driladan Pass?
====
28782
The Sea Vipers created the storm?
====
28784
Why would the Sea Viper's wrist glow?
====
28785
Why did he think he could take care of this on his own?
====
28786
Anything to do with the message I'm delivering?
====
28787
So repair the shrines and we get into the sanctum.
====
28788
How can the Eldest's heart help us?
====
28789
Why aren't you welcome in Bruma?
====
28790
What's the fighting about?
====
28791
POPUP: What about Forward Camps?
====
28792
I'll check out Driladan Pass.
====
28793
I'll check out Dread Vullain.
====
28794
I'll check out Verrant Morass.
====
28797
So repair the shrines and we get into the sanctum.
====
28798
There's a body behind that wall.
====
28800
I'm freeing you. Make for the rally point.
====
28801
POPUP: Where can I buy them?
====
28802
I saw a transcript of your interrogation. You hate your superiors.
====
28804
I'm untying you. Meet Thragof at the rally point.
====
28805
Who were the Nedic peoples?
====
28806
What exactly happened to Gorzesh and the rest of his family?
====
28807
So we need to find a source of power?
====
28816
I'm not. What needs to be done?
====
28817
You seemed to know Molag Grunda. Does it bother you that we had to kill her?
====
28821
You want me to speak with the alliance leaders?
====
28824
What are you talking about?
====
28825
An immortal being with power over worshipping mortals.
====
28828
How did you become the Wilderking?
====
28829
The Bosmer in this area believe you are a god. Are you?
====
28830
Enemies of the Dominion will destroy this land.
====
28831
The Bosmer in this area believe you are a god. Are you?
====
28838
What can you tell me about her?
====
28853
We'll speak after I deal with this.
====
28856
What will you do with Selene's soul?
====
28860
Can you tell me more about the Claw?
====
28867
Why would you need an assassin?
====
28868
No thank you, my business is with Nellor directly.
====
28872
It must be strange sharing your body with someone else.
====
28874
And how were you captured?
====
28875
Then what purpose does this device serve?
====
28876
And what does the Great Shackle do?
====
28877
Why do they need Vanus to power the Great Shackle?
====
28878
I will return the wards to Sentinel then.
====
28881
All right, I'll take care of <<1>> and <<2>>.
====
28883
Will you return the energy that was fed to you?
====
28886
I was told to report to you.
====
28889
I'll do what I think is right.
====
28890
You want me to lie about what happened?
====
28897
The Dominion has nothing to fear from these people.
====
28901
You're excited by the architecture?
====
28902
Where were the mercenaries when this happened?
====
28906
Well, I'm sorry for your loss.
====
28908
Hand over what you have or I'll take it from your corpse.
====
28910
I'll talk to her and get it back.
====
28911
I don't have time for this. Give me whatever you do have or pay with your blood.
====
28913
You're running out of options. I'll be back after I talk to Farwen.
====
28915
And how were you captured?
====
28918
The danger is too great. I should kill him before he creates another crisis like this one.
====
28919
I refuse to accept he is beyond redemption. He lives and you should help him.
====
28929
That's not a decision I can make for Manthir. You should come talk to him.
====
28943
Can't we just destroy him?
====
28948
Rid-Thar, can you help me decide?
====
28949
Tell me again, I have to choose one of the Champions to contain the Dark Mane?
====
28957
If you won't release us, I'll force you.
====
28958
Is there any way I can convince you to let these two go?
====
28959
If you become Mane, what would you do?
====
28960
You can't see him? He's right in front of you.
====
28962
You'd give up your life for <<1>>?
====
28965
Then what purpose does this device serve?
====
28968
Tell me about your people.
====
28973
Is there any way I can convince you to let these two go?
====
28975
They can both stay, if you keep your word.
====
28978
If you become Mane, what would you do?
====
28979
So you want to take on the Dark Mane's mantle?
====
28983
Are you sure you should become the Dark Mane?
====
28986
How did you wind up in Coldharbour?
====
28988
So your ancestors just gave up?
====
28992
How were you and Gadris able to work in here?
====
28995
POPUP: What about Forward Camps?
====
28997
POPUP: Where can I buy them?
====
28999
What do I need to do at the forge?
====
29009
And they became the Baandari?
====
29011
So you're just waiting while it's fixed?
====
29013
So, there are quite a few Khaajiti here.
====
29015
How can we block the funnel?
====
29016
Are you sure it's harmless?
====
29020
Sounds serious. Are you recruiting right now?
====
29021
So you act as bookhunters?
====
29023
Sounds interesting. What would I get in return?
====
29024
I wish to join the Mages Guild, then.
====
29027
What's involved in becoming a member?
====
29028
Yes, I wish to join the Mages Guild.
====
29030
The Wilderking was once a mortal, as were you. His name was Ostion.
====
29033
Ostion fought the Valenwood. You were among many who died.
====
29034
Ostion and Valenwood remade you.
====
29035
You were the Wilderking's first creations and his most beloved.
====
29036
You are the master to which the Hollow are only copies.
====
29037
The Artisan's never targeted the bank?
====
29038
I'm helping you, so I'd appreciate your help. Tell me what you know.
====
29045
Sounds serious. Are you recruiting right now?
====
29046
What can you tell me about Molag Grunda?
====
29048
Why do you know so much about Coldharbour?
====
29050
All right. I'll talk to the general.
====
29053
Tell me or I'll sic the guards on you for obstruction of justice.
====
29054
So you act as bookhunters?
====
29066
I'll talk to Darius, then.
====
29067
Just tell me how to enter the tower.
====
29069
Sounds interesting. What would I get in return?
====
29070
I wish to join the Mages Guild, then.
====
29074
He lost every artifact you lent him in a drunken stupor. I just finished recovering them.
====
29077
How do you know the Artisan is a Bosmer?
====
29079
This is written on vellum?
====
29081
The message isn't useful to you, but I need it.
====
29085
Why did you steal from the Altmer?
====
29086
So where are the valuables?
====
29093
And that's what you intended to do with the Altmer you robbed?
====
29094
Why do you have a grudge against the Altmer?
====
29095
So you planned to use this Right on the Altmer you robbed?
====
29096
What's this Right of Theft?
====
29097
How did the victims react?
====
29105
Are the Colovians still causing trouble?
====
29106
I was at Senalana. I'm sorry about Razum-dar.
====
29107
Do you think she'll make a good Mane?
====
29110
Have you had a chance to speak to Shazah?
====
29116
I have the gate key. Let's rescue the mages.
====
29117
<<1>> is guarding our retreat. The way should be clear.
====
29122
Keep moving, it must be weakening.
====
29123
Are there any other options?
====
29124
I will help. What do I do?
====
29130
You ambushed and killed him between <<1>> and <<2>>.
====
29131
I'll track him down after I stop you, skin-stealer.
====
29132
I lied. I'm the real <<1>>.
====
29133
The vicecanons can ask you those questions.
====
29135
Don't make any sudden moves.
====
29137
You're the dead one, not me.
====
29142
How can you just teleport around like this?
====
29151
Yes. Let's go find Prince Azah.
====
29153
It's more than spiders. They were taken by a spider Daedra.
====
29155
You don't remember anything? Even <<1>>?
====
29158
Do you think we'll ever get Khali out of there?
====
29160
What else can you tell me about the Elder Scrolls themselves?
====
29161
How do we capture the enemy's Elder Scrolls?
====
29163
Why are the Elder Scrolls kept in temples?
====
29164
How do we capture the enemy's Elder Scrolls?
====
29165
What else can you tell me about the Elder Scrolls themselves?
====
29169
Do you think we'll ever get Shazah out of there?
====
29170
I'll untie you and then be on my way.
====
29172
All right. I'll untie you first then.
====
29173
When did you recognize her?
====
29174
Did you know Shiri before?
====
29176
Yes I'd like to go back to Mournhold.
====
29179
No. I found her cousin's journal, which revealed who she was.
====
29180
Why would Shiri leave Ansei Maja's Ward here?
====
29192
But why did you marry him?
====
29193
You're more than a simple groundskeeper, aren't you?
====
29195
Why haven't you helped us before this?
====
29199
How did a tough guy like you get captured?
====
29201
Are all these prisoners from the Fighters Guild?
====
29204
Can I ask you something else first?
====
29205
That sounds like a one-way trip.
====
29206
If we enter the vortex, what happens to our army?
====
29208
But won't they die as well when we destroy the planar vortex?
====
29209
Why does the great Meridia need my help?
====
29212
Is this just a game to you?
====
29217
Then may your journey to the Far Shores be peaceful.
====
29221
Yes I'd like to go back to Eldenroot.
====
29224
What happens once we destroy the last anchor?
====
29227
I'm taking you to the authorities.
====
29229
POPUP: How do I pack up a siege weapon to reuse?
====
29232
I'll think about it. Let's go.
====
29237
What can you tell me about the Wilderking?
====
29238
How does his blood run through the land?
====
29240
What do you do here in Bramblebreach?
====
29241
Your brother was taken by a dark spirit. I was forced to kill him.
====
29244
How long have you been hiding a harpy on your balcony?
====
29246
His journal makes it sound like he saw it as a duty to hold it in the cave.
====
29247
Uh … he said he was going to … Vulkhel Guard. In Auridon.
====
29252
Why are you all here in Coldharbour?
====
29253
Why would he have to eat her, though?
====
29255
There was a soul gem, and gem fragments, in his quarters.
====
29257
His journal mentioned that he stopped in Windhelm as well.
====
29259
Where can I meet you near Ragnthar?
====
29262
I seek recruits for the Aldmeri Dominion.
====
29263
What if we send the guilds to Coldharbour?
====
29264
Can you tell me more about the contract?
====
29268
Both guilds have experience fighting Daedra. They may be our best chance.
====
29270
So it's all right for Pircalmo to remove the trees, but not you?
====
29271
Why a mage, though? Couldn't anyone clear those trees?
====
29272
You mentioned something about a Green Pact?
====
29273
Send the guilds into Coldharbour.
====
29274
Do we have a choice? I don't see any other options.
====
29277
We could send the guilds into Coldharbour.
====
29278
If we can't trust the other alliances, what other option do we have?
====
29282
So, what is the Guardian's Eye?
====
29286
This letter proves he's sent travelers to be ambushed by bandits.
====
29287
Tell me about the Wilderking.
====
29303
Ranneth has some concerns about Pircalmo, and suggested I talk to you.
====
29306
Reverse the energy flow. Got it.
====
29312
What makes you think there's treasure inside?
====
29316
Why is this village called Bramblebreach?
====
29317
What did your grandmother tell you about the Wilderking?
====
29318
Tell me about when you met the Wilderking.
====
29321
The breach in the bramble.
====
29322
What did your grandmother tell you about the Wilderking?
====
29323
Very well. I'll head to the Guardian's Skull.
====
29324
I just need one heartwood fragment.
====
29325
Do you know where I can find some hoarvor chitin?
====
29326
I just need one heartwood fragment.
====
29329
How do you know these are gifts from the Wilderking?
====
29339
What makes a good racing lizard?
====
29340
Well, I'll buy that lizard snack for my racer.
====
29347
How long has <<1>> owned this track?
====
29352
What can we do to stop them?
====
29353
I'll go speak with General Thoda right away.
====
29359
You don't need to memorize them, do you?
====
29364
I'm not sure I've ever heard of those before.
====
29369
A spirit led me to this in an old crypt. Thibaut's Cairn?
====
29371
There was a soul gem, and gem fragments, in his quarters.
====
29373
His journal mentioned that he stopped in the Baandari Trading Post as well.
====
29375
Where can I meet you near Ragnthar?
====
29378
I can actually see her behind you now. She's playing along with you.
====
29380
I'll see it done. Good luck, Pircelmo.
====
29391
I will do everything I can to recover the Ansei Wards.
====
29396
It's worth a try. Let's do it.
====
29398
How did you end up in the tower?
====
29401
What happened to the others?
====
29407
What can you tell me about this game?
====
29411
Why does someone like you agree to play this game?
====
29413
You expect that to win me over?
====
29421
Who is that on the ground?
====
29422
Tell me about Bounty missions.
====
29423
I'd like to hear about Scouting missions.
====
29424
Tell me about Bounty missions.
====
29427
You should head for safety. I'll find Telenger.
====
29431
How about Warfront missions?
====
29432
How can the links be broken?
====
29438
I want to become a member of the Mages Guild.
====
29440
I killed his brother, Uwafa, at Tu'whacca's Throne.
====
29442
Yes, I would like to join the Mages Guild.
====
29444
You do that from down here?
====
29450
How can I be sure this isn't a trick?
====
29454
Actually, I just need to get to the Altmer sanctuary. Is it this way?
====
29458
I want to become a member of the Mages Guild.
====
29461
Yes, I would like to join the Mages Guild.
====
29462
I'll take them all. Otherwise, I'll just keep killing you and disrupting your game.
====
29467
What are the various weapons?
====
29471
I'll take them all. Otherwise, I'll just keep killing you and disrupting your game.
====
29476
You mentioned new recruits. Are you still recruiting?
====
29478
I am interested in joining the Fighters Guild.
====
29479
I'll feed an elder spider.
====
29482
I'll repair a siege engine then talk to Galsi.
====
29488
They don't trust each other.
====
29491
To lead the people I rescued back to the city.
====
29496
A storm? Vanus, what's wrong?
====
29497
POPUP: What about Forward Camps?
====
29499
POPUP: Where can I buy them?
====
29501
POPUP: What about Forward Camps?
====
29503
POPUP: Where can I buy them?
====
29506
I think that's all I need to know about the Elder Scrolls.
====
29509
Why are the Elder Scrolls kept in temples?
====
29510
I think that's all I need to know about the Elder Scrolls.
====
29513
What else can you tell me about the Elder Scrolls themselves?
====
29515
How do we capture an Elder Scroll held by the enemy?
====
29517
Why are the Elder Scrolls kept in temples?
====
29518
How do we capture an Elder Scroll held by the enemy?
====
29520
What else can you tell me about the Elder Scrolls themselves?
====
29522
Is there anything else I need to know?
====
29530
I was hoping you could tell me.
====
29533
Who is this Watch Captain?
====
29534
Very well. I'll find the source of the storms.
====
29539
<<1>> said it was to improve their crops.
====
29542
You think Bruma's misery is the will of the gods?
====
29549
A sad tale, but what do you know of the blade itself?
====
29556
Would the Fighters Guild be willing to invade Coldharbour?
====
29558
The guilds can lead the attack, but only if all three leaders agree.
====
29560
Hjorik seems to think you'll recover.
====
29575
What is your role in the Mages Guild?
====
29578
Do you know what she wants?
====
29582
I'll return as soon as I can.
====
29587
[Lie] I'm a Dominion soldier who survived the shipwreck.
====
29591
I found this pendant. Is it yours?
====
29593
Is there no hope for Bruma?
====
29597
I found this pendant in the Cave of Trophies.
====
29601
What if they never arrive?
====
29610
No one else is sitting around reading.
====
29615
Will you help me in the coming battle?
====
29616
You think there's still hope?
====
29620
Why are you here by yourself?
====
29622
Do you stay out here all the time?
====
29624
Why do you want to join the Aldmeri Dominion?
====
29635
What can you tell me about Hectahame?
====
29637
What else can you tell me about Hectahame?
====
29643
Can you tell me more about the Staff of Magnus?
====
29647
I'll meet you at the summit.
====
29652
Your name is Forest-Child?
====
29653
What can you tell me about the Khajiit merchant, <<1>>?
====
29656
Why do they call you Forest-Child?
====
29657
Tell me about Bounty missions.
====
29658
I'd like to hear about Scouting missions.
====
29660
Tell me about Bounty missions.
====
29662
I'd like to hear about Scouting missions.
====
29664
<<1>> asked me to send anyone I found to the mouth of this cave.
====
29670
But you were able to escape?
====
29671
Tell me about Battle missions.
====
29672
What are Warfront missions?
====
29673
Tell me about Battle missions.
====
29674
How can the links between forts be broken?
====
29678
Why don't you come with us?
====
29685
What was Valenwood like when you were last here?
====
29704
What are the various weapons?
====
29709
I'll repair a siege engine then talk to Aurorelle.
====
29711
POPUP: What about Forward Camps?
====
29713
POPUP: Where can I buy them?
====
29716
POPUP: What about Forward Camps?
====
29718
POPUP: Where can I buy them?
====
29720
How do we capture the enemy's Elder Scrolls?
====
29723
Why are the Elder Scrolls kept in temples?
====
29724
What can you tell me about the Elder Scrolls themselves?
====
29727
Has he spoken at all about how the sanctuary was lost?
====
29728
Valaste, are you enjoying this more than you're letting on?
====
29729
Do you know anything about where I'm going?
====
29733
Who are these hostages they're holding?
====
29743
Very well. I will read this book for you.
====
29744
What's your grudge against the Altmer?
====
29746
So you act as bookhunters?
====
29748
What would I get in return?
====
29749
I wish to join the Mages Guild, then.
====
29752
So you act as bookhunters?
====
29754
What would I get in return?
====
29755
I wish to join the Mages Guild, then.
====
29763
So you act as bookhunters?
====
29765
What would I get in return?
====
29766
I wish to join the Mages Guild, then.
====
29777
You're in love with a Dark Elf?
====
29781
No, I mean, why did you come here?
====
29797
I saved as many as I could.
====
29800
You should come along. It might be good for you.
====
29807
Why haven't you collected these things already?
====
29808
How can we find the responsible party?
====
29809
I'll find the evidence of the pact breaker.
====
29810
If Rilis is so dangerous, why free him?
====
29811
Tell me about High Kinlord Rilis.
====
29815
How did you make it past the traps?
====
29818
I'll set out at once and meet you there.
====
29823
What do you mean by practical applications? What do you need me to do?
====
29826
What do you need me to do?
====
29829
We gather power from the Atronachs? How?
====
29834
Why didn't you try to help the patrons?
====
29836
Can you help these people get to the Hollow City?
====
29842
Cinnar sent me to retrieve the stolen goods.
====
29844
How about we go to Cinnar?
====
29845
What if you take me to this Cinnar?
====
29847
Talk to Skordo, got it. Anything else before I go?
====
29849
And Badi would give them that access?
====
29850
Tell me about these crewmen.
====
29852
How will a reanimated rat lift your friend's spirits?
====
29853
Well, I'll bring the parts to you here.
====
29863
Our mutual friend thought you could use my help.
====
29864
You're not coming with me?
====
29868
I'll find the Guildhall and close the portal.
====
29869
You want me to ask them for a copy of the treaty?
====
29871
Let's go to Drilidan Pass.
====
29873
Let's go to Driladan Pass.
====
29874
Let's go to Dread Vullain.
====
29883
How do I start these fires?
====
29885
And once the fires are set?
====
29891
<Walk away. Protect the books.>
====
29893
What did you do, Pellingare?
====
29894
I met your children when they were alive. This is how they were.
====
29895
Either way, you have to help me stop them.
====
29898
Could they be spying on the Dominion?
====
29899
I'll see what I can learn.
====
29900
What kind of help do you need?
====
29901
Do you feel that strongly about <<1>>?
====
29902
And what about <<1>> the Merchant?
====
29903
What about her husband, <<1>>?
====
29908
What happened to your Guildmates?
====
29914
That sounds a lot like what happened to Lyris.
====
29923
Do you know if there are any portals left in the city?
====
29926
They already dug up <<1>>.
====
29927
<<1>> said you were raiders.
====
29930
What will you do with the mutineers?
====
29935
They're raising an army of skeletons.
====
29937
We need to wake the old bones before the Worm Cult does.
====
29939
What makes you so sure it was <<1>>?
====
29944
How do I hand skulls to a ghost?
====
29948
What are your thoughts about <<1>> the merchant?
====
29950
And her husband, <<1>>, what about him?
====
29955
I'll meet you there, then.
====
29961
Tell me about the Dominion.
====
29962
Have you had any dealings with <<1>>, the merchant?
====
29964
Actually, I'd like to hear your thoughts on <<1>> the merchant.
====
29965
I see. How about the merchant, <<1>>?
====
29967
How do I track the mammoth?
====
29972
Do you think I'll see you again?
====
29974
Who is this Watch Captain?
====
29977
What is the Moon Hallowed?
====
29978
Can you tell me more about Queen Ayrenn?
====
29979
I'll give the evidence to the captain when I see her.
====
29980
I'm to help an Advisor Norion. Do you know where he is?
====
29983
You going to let me out of here?
====
29985
If the Eyes are the most-trusted agents of the Queen, what about the marines?
====
29990
Are you certain <<1>> has the stolen treaty?
====
29993
How can you be sure that Bakkhara still lives?
====
29995
Save your strength, King Dynar.
====
29998
Bakkhara and I freed you from a Daedric realm.
====
29999
Set Kargand free, or there will be consequences.
====
30006
Are we the only ones left?
====
30014
When you first appeared to me in Coldharbour, you spoke of my destiny.
====
30015
Who are the Five Companions?
====
30016
Why did Varen want to be Dragonborn?
====
30019
Pellingare deserves death. I will look the other way.
====
30024
I need more time to decide.
====
30025
Pellingare deserves death. I will look the other way.
====
30026
There has to be a Moon Hallowed.
====
30028
What is the Moon Hallowed?
====
30031
What should I do with these relics?
====
30033
I ask <<1>> to stand in testimony.
====
30043
Gathiel's diary, detailing the intention to acquire Sanguine Alendil to cure an illness.
====
30046
What does Nirnroot wine taste like?
====
30056
We need to rescue Sai Sahan. Can you get us to the Halls of Torment?
====
30057
A prison in Coldharbour called the Halls of Torment.
====
30061
But you can find a path to the Halls of Torment, can't you?
====
30062
I found this sword in a crypt near Sanguine Barrows.
====
30064
I think she wants you to have her sword.
====
30067
All right. I guess I can help, but you'll owe me.
====
30070
A High Elf woman? You mean Aranias?
====
30074
What else can you tell me about this place?
====
30085
I'm ready. What do I do now?
====
30086
I wish to join Brackenleaf's Briars.
====
30087
Can you open a portal to Coldharbour?
====
30096
Perhaps this attack will convince the leaders to cooperate.
====
30097
How much are the gemstones worth?
====
30101
<Place Gathiel's Diary on the table.>
====
30102
A lightning charred rock, taken from near the wreckage of a cart.
====
30103
<Place the invoice on the table.>
====
30104
<Place the plant cutting on the table.>
====
30105
<Place Gathiel's astrology chart on the table.>
====
30106
<Place the broken sigil on the table.>
====
30107
<Place the lightning charred rock on the table.>
====
30115
What happened to the master Briars?
====
30121
Why do you have to do this now?
====
30122
So you'll fight in the initial assault?
====
30124
I'll take any help I can get.
====
30126
Is it safe for me to go down there?
====
30127
What is your partner's name?
====
30128
But you didn't find anything?
====
30131
So no one's ever tasted any?
====
30132
This is all that's left of your forces?
====
30133
What is the Moon Hallowed?
====
30134
What is your partner's name?
====
30135
That's when there has to be a Moon Hallowed?
====
30136
What is the Moon Hallowed?
====
30142
How do you make Nirnroot wine?
====
30143
How do you plan on helping?
====
30145
I found your wife's journal. She left you for a vampire. [Tell truth.]
====
30150
Why did you join the Briars?
====
30151
So no one's ever tasted Nirnroot wine?
====
30152
But you didn't shave your beard.
====
30153
If they were already cursed, maybe Samsi was under their influence.
====
30154
Do you think Samsi planned this?
====
30155
How much are the gemstones worth?
====
30157
I will give her the cursed gemstones.
====
30158
Tell me about Nirnroot wine.
====
30159
What do you protect Brackenleaf from?
====
30160
Sounds like fun…sign me up.
====
30168
Couldn't it be grabbed in battle?
====
30169
What is the Moon Hallowed?
====
30170
That's when there has to be a Moon Hallowed?
====
30171
What is the Moon Hallowed?
====
30175
Anything else I can do to help?
====
30176
But Molag Bal is still a threat and I haven't found my soul.
====
30177
I'll meet you outside when you're ready.
====
30179
How can we be sure that Mannimarco is truly gone?
====
30182
No one has ever tasted it?
====
30183
What else can you tell me about Nirnroot wine?
====
30184
Then let us not keep him waiting.
====
30186
Shouldn't a prince be afforded a little more respect?
====
30187
Then let us keep him waiting no longer.
====
30188
Why must we fight the Elves?
====
30189
Shouldn't a prince be afforded a little more respect?
====
30193
So whatever was in this vial is in the johads now?
====
30194
Why does your sister think you're involved?
====
30195
So you act as bookhunters?
====
30197
What would I get in return?
====
30198
I wish to join the Mages Guild, then.
====
30201
So you act as bookhunters?
====
30203
What would I get in return?
====
30204
I wish to join the Mages Guild, then.
====
30206
So you act as bookhunters?
====
30208
What would I get in return?
====
30209
I wish to join the Mages Guild, then.
====
30211
So you act as bookhunters?
====
30213
What would I get in return?
====
30214
I wish to join the Mages Guild, then.
====
30216
So you act as bookhunters?
====
30218
What would I get in return?
====
30219
I wish to join the Mages Guild, then.
====
30221
So you act as bookhunters?
====
30223
What would I get in return?
====
30224
I wish to join the Mages Guild, then.
====
30228
So you act as bookhunters?
====
30230
What would I get in return?
====
30231
I wish to join the Mages Guild, then.
====
30233
Where's your brother's wife?
====
30235
So you act as bookhunters?
====
30237
What would I get in return?
====
30238
I wish to join the Mages Guild, then.
====
30240
So you act as bookhunters?
====
30241
You want us to go ahead of the soldiers?
====
30242
I will go and fight today in your honor, father.
====
30244
What would I get in return?
====
30245
I wish to join the Mages Guild, then.
====
30248
So you act as bookhunters?
====
30250
What would I get in return?
====
30251
I wish to join the Mages Guild, then.
====
30253
So you act as bookhunters?
====
30255
What would I get in return?
====
30256
I wish to join the Mages Guild, then.
====
30258
What would I get in return?
====
30261
I wish to join the Mages Guild.
====
30263
Where can I find this Claw?
====
30266
Where can I find this relic?
====
30267
All right. I'll visit the shrines and hear what the masters have to say.
====
30268
What could have caused it?
====
30269
I want to know more about Brackenleaf's history.
====
30270
So you act as bookhunters?
====
30274
What would I get in return?
====
30275
I wish to join the Mages Guild, then.
====
30277
Pretend I never heard about it.
====
30278
Can we stop that from happening?
====
30279
So you act as bookhunters?
====
30282
And if I can get you some of these tomes …?
====
30283
I wish to join the Mages Guild, then.
====
30285
So you act as bookhunters?
====
30286
You mentioned an Argonian?
====
30288
What would I get in return?
====
30289
I wish to join the Mages Guild, then.
====
30292
Can anyone join the Briars, or is it only for Wood Elves?
====
30293
Do the Briars have any political allegiances?
====
30295
When did the Briars arrive?
====
30298
So you would just have us flee?
====
30299
I'll have to think about it.
====
30303
We've come for the ring. Is it safe?
====
30307
What should I do in the meantime?
====
30308
What happened to the other Companions?
====
30310
How did you end up in Coldharbour?
====
30311
What about Abnur Tharn and Mannimarco?
====
30319
Tell me about the other companions.
====
30321
Tell me about Lyris Titanborn.
====
30326
What happened when they performed the ritual?
====
30332
I am honored to join you as the last member of the Five Companions.
====
30334
Where can I find your Badge of Office?
====
30336
Where can I find Tharlas and Jonne?
====
30347
And where should I look for your Badge of Office?
====
30348
Where can I find Tharlas and Jonne?
====
30350
The townsfolk were turned into bloodfiends?
====
30367
What's so important about the caretaker's hunting horn?
====
30368
Erunor probably stayed at the Fading Tree because he's the new caretaker.
====
30369
It's the same substance that's contaminated the johads.
====
30370
Could someone have stolen it from you?
====
30371
You'll be fine, Haqmir. I'll wait here.
====
30372
I've made up my mind. Don't worry, you'll make a fine king.
====
30373
Then we must collect the ring and leave quickly.
====
30376
I love you too, Haqmir, and it's all right. True honor need not be named.
====
30377
You are truly noble, Haqmir. I'm sorry you must be exiled.
====
30378
What personal item can I locate for you?
====
30380
Do you know anything else that can help me?
====
30382
We may not get another chance. What did you want to talk about?
====
30385
There's a war to win. I intend to take up the fight in Cyrodiil.
====
30401
What else is on your mind?
====
30416
There's the same musk all over the house.
====
30417
I have a lizard that can track the scent.
====
30418
Who are you and why do you care about Stibbons?
====
30428
I think you should own the johads.
====
30429
You'll keep the johads then?
====
30430
I think you should own the johads.
====
30432
Family? Does that mean your brother is staying?
====
30434
Your sister? I thought you hated each other.
====
30436
The Reachmen are no longer a threat. The Imperials are the greatest danger now.
====
30437
Why did Kasura hide the ring here?
====
30438
Is that your way of thanking me?
====
30439
The Planemeld has been stopped. Isn't that enough?
====
30440
Is it even possible to defeat Molag Bal?
====
30445
Won't that just cause another Soulburst?
====
30446
If his bones slept, why do you hate him?
====
30448
Who are the Black Daggers?
====
30451
No. The price is too high.
====
30452
Why did Reezal-Jul attack Crestshade?
====
30456
How did Mannimarco find out about this valley?
====
30460
Did <<1>> ask them to seek you out?
====
30461
But first, the Planemeld must be stopped.
====
30470
You don't think it's strange the moon priest knew you'd be here?
====
30471
Where am I supposed to go?
====
30473
I'll tell him what happened.
====
30479
<<1>> wants to stop the Worm Cult. Why not let him help?
====
30483
He came here to stand with his family against invaders. Is it justice you seek, or vengeance?
====
30485
<<1>> wants to stop the Worm Cult. Why not let him help?
====
30487
So? What am I supposed to do?
====
30496
Break the stones? Sounds easy. What's the problem?
====
30501
The new caretaker hasn't been selected yet?
====
30508
What can you tell me about <<1>>?
====
30511
What is it that he wants us to do?
====
30512
What will that accomplish?
====
30514
All right. I have my orders then.
====
30515
Do you know where they took the horn?
====
30516
Where are his original bones?
====
30517
You just accepted your fate on blind faith?
====
30519
The king said he already sent orders to Captain Taern.
====
30523
Are you going to confront the king?
====
30524
All right. I'll go deal with the King's Guard.
====
30525
How did this woman know to tell you this?
====
30526
You just accepted your fate on blind faith?
====
30529
You have to tell me what exactly bothers you about this.
====
30531
What about the village's oath to the Wilderking?
====
30532
I'll talk to him about it.
====
30536
This key came with the journal.
====
30539
The Wyrd sisters are protecting your friends.
====
30545
How do we turn poison into something funny?
====
30547
What do you think Shiri is planning?
====
30558
I'll bury your personal items.
====
30570
The way is clear to the mill. You'll find safety there.
====
30575
What's the situation here?
====
30580
Ok, so what's the situation here?
====
30583
Are you sure Falisa hasn't forgotten you?
====
30584
How did you find this place?
====
30590
This will be dangerous, right?
====
30596
How did you become cursed?
====
30598
You mentioned an Argonian?
====
30599
Did you see this abomination?
====
30600
How long has Sai Sahan been a prisoner there?
====
30602
[Choose Abnur] Come with me, Abnur.
====
30606
Is there any way to reverse the curse?
====
30611
[Choose Lyris] I want you by my side, Lyris.
====
30614
Do you think he'd betray us like that?
====
30615
What was that about being a sword-singer?
====
30617
Why are some spirits, like you, more aware and able to speak?
====
30618
Do you think there are other survivors?
====
30621
Is that when the shades appeared?
====
30625
Where are the Wood Orcs camped?
====
30641
Why is this place called the Orchard?
====
30642
What were you, before you died?
====
30648
How did you come to be here?
====
30649
How long have you been a skeleton?
====
30650
Why would they throw out a talking skull?
====
30652
What were you, before you died?
====
30653
What exactly do you have in mind?
====
30654
All right, I'll test your theory.
====
30661
And how will the spell pacify the vampires?
====
30668
All right. I'll consider it.
====
30669
I understand. Wait here and I will return.
====
30670
Is that why you attacked the Mages Guild acolytes?
====
30674
Then I'll do what I can to set you free.
====
30676
So these spirits will attack me?
====
30677
What if I manage to slay them?
====
30680
And how will the spell pacify the vampires?
====
30681
You think whatever was in this vial is in the johads?
====
30684
You won't have to. <<1>> returned him to his bones.
====
30688
This curse is your responsibility. You cannot place the burden on others.
====
30690
I return your sword, <<1>>.
====
30694
How do we reinforce the lock?
====
30696
Where are these special rooms?
====
30699
You know exactly where it is. You've been sending people there.
====
30700
I've come to talk about Molag Bal.
====
30701
Molag Bal's influence grows. It's time we took the fight to his realm.
====
30703
I propose all the alliances meet on the island of Stirk, to discuss an assault on Coldharbour.
====
30704
I know you and your brother sought immortality, but what happened?
====
30705
Why is the Dark Seducer still bound here?
====
30706
Do you want me to kill your brother?
====
30713
All right, patience it is.
====
30715
You sacrificed your brother in order to purchase immortality from a Daedra.
====
30720
No. You must face justice.
====
30724
How about Warfront missions?
====
30725
So there are no hard feelings between you?
====
30729
Why were the bones sealed?
====
30736
Is it really Y'ffre's skull?
====
30739
I'd like to hear about Scouting missions.
====
30740
What are Warfront missions?
====
30741
Tell me more about the Reaver Citadel.
====
30742
I'd like to hear about Scouting missions.
====
30744
You sold a cursed axe to the Orcs?
====
30748
They pulled the idea from Sai's head, didn't they?
====
30749
And King Dynar's ready to move against it?
====
30750
Did you notice anything else?
====
30759
Tell me more about the Reaver Citadel.
====
30760
Why didn't Musi protect you from the jackals?
====
30761
What happens when she dies?
====
30767
Whose bones do you inhabit?
====
30780
Are they actually your family?
====
30783
What's so special about the Barrowbough?
====
30784
What does House Montclair hope to gain by all this?
====
30788
Do you know where the ruin is?
====
30791
All right. I'll help the other guards and then meet you at the warehouse.
====
30792
I'll take care of those things. You go.
====
30798
Tell me more. Where are the Keepers, exactly?
====
30801
It's time to take the offensive against Molag Bal.
====
30802
I propose a moot. A meeting of all three alliance leaders on the island of Stirk.
====
30804
It wanted to seal you away.
====
30806
Khajiit are your "true people"?
====
30807
She may have had important information to share.
====
30810
What can you tell me about <<1>>?
====
30816
I'm going into the Orchard.
====
30827
All right. When I catch the red frog, I'll eat it alive.
====
30830
Very well. I'll face the High Kinlord.
====
30832
Will you be part of the Fighters Guild or Mages Guild forces?
====
30835
I never turn down a challenge.
====
30851
Do you have any ideas on how I can get inside the walls?
====
30857
I am ready to get started.
====
30865
You think the trapped souls are connected to the undead attack?
====
30874
I want to know what I'm looking for.
====
30882
Tell me more about the keys.
====
30885
I'm humbled, Your Majesty.
====
30886
I've come to propose a meeting on the island of Stirk, to discuss an assault on Coldharbour.
====
30893
Apparently you were wrong.
====
30896
Molag Bal has my soul. Is there a choice?
====
30897
What didn't she understand?
====
30899
Why shouldn't I set your son's spirit free?
====
30900
Why should I do that for you?
====
30910
How can I make your father sleep?
====
30911
<<1>> returned to <<2>>. You could go there.
====
30914
Why do we need the pieces of the remnant?
====
30915
<Take the letter claiming credit for Clan Morkul.>
====
30918
How would it change the course of history?
====
30921
I'll try to find a way to unlock the trap door.
====
30922
Not a problem. What now, Guildmaster?
====
30927
<<1>> was captured by pirates.
====
30928
I understand Montclair and Reezal-Jul's role in all this, but what about Lleraya?
====
30929
What are we looking for here?
====
30931
What are we looking for again?
====
30934
<<1>> was captured by pirates.
====
30942
Inducted into the village? What do you mean by that?
====
30944
What exactly is Kerbol curing?
====
30946
Kerbol was trying to seal his form. I had to subdue him.
====
30950
The king isn't thinking clearly. It's your duty to protect him from himself, not the Orcs.
====
30953
Yes. He thinks that surrendering is a better option.
====
30957
Then we must find him, and quickly.
====
30960
Do you think she's behind this?
====
30961
Can you tell me more of the province generals?
====
30967
Did they force you to reveal the location of the Amulet of Kings?
====
30970
Why do they want you back?
====
30973
What do you do for a living?
====
30976
What does he have in store for Sai?
====
30980
I think we just met Mannimarco's Duchess of Anguish.
====
30981
Why did the doppelganger look like you?
====
30983
You almost sound pleased about that.
====
30985
So, the doppelganger was using that failure to torment him?
====
30986
Do you think they had a relationship?
====
30988
I think we just met Mannimarco's Duchess of Anguish.
====
30990
Can you walk? We need to get out of here.
====
30993
Why is Molag Bal keeping you here?
====
30995
I'm here to defeat him and take my soul back.
====
30998
What is Brackenleaf's heart?
====
31000
Any idea what it all means?
====
31004
Don't beat yourself up about it. You're here and that's what matters.
====
31005
This dream you mentioned, how does it end?
====
31017
Where should I look for other survivors?
====
31021
Do you know if there are other survivors?
====
31025
Can you tell me more about <<1>>?
====
31027
And what's he doing out here?
====
31028
Can he really sense <<1>>?
====
31029
Can you tell me more about Jonah Marose?
====
31034
I found some robes earlier while I was investigating the village.
====
31041
Do you really think we can win?
====
31045
You still have time to get out of here before the final battle begins.
====
31046
You'll be safer in the barn with the other survivors.
====
31052
We may not survive this battle.
====
31053
Will your people be all right in Valenwood?
====
31056
We may not survive this battle.
====
31058
Can you tell me more about <<1>>?
====
31059
Yes, the Planemeld is a bad thing.
====
31076
When this is over, I'm going to make you try bread and honey.
====
31077
Aren't you concerned at all?
====
31078
When this is over, I'm going to make you try bread and honey.
====
31080
What happens to the Mages Guild if we fail?
====
31082
That's why we'll win this fight.
====
31084
What were your people like?
====
31086
You don't want her to know it's from you.
====
31087
What's the Cult of the Ancestor Moth?
====
31088
All right, I'll give it to her.
====
31090
You disagreed with your people?
====
31092
I remember you. You were at the battle against Faolchu.
====
31098
So you didn't see them leave the camp?
====
31102
You don't have to be a part of this.
====
31105
That's why we have to win here.
====
31109
Why didn't the poison affect you?
====
31110
You seem nervous, is there something you aren't telling me?
====
31111
What happened to Stibbons?
====
31116
What do the scrolls say about this war?
====
31118
What if I make the wrong choice?
====
31119
You're young. You still have a long life ahead of you.
====
31120
Do you really want me to choose you?
====
31121
How did you two hear about this village?
====
31123
I want to ask Kerbol about  <<1>>, one of her patients.
====
31126
What sort of power should I expect to receive?
====
31130
I'll hear what each of them has to say.
====
31134
Is there anything else before I go?
====
31139
Very well. I choose you, Varen.
====
31145
Very well. I choose you, Lyris.
====
31152
If you sealed <<1>>, why not open it for her?
====
31154
Do you really think my presence here will make a difference?
====
31158
Very well. I choose you, Sai Sahan.
====
31159
But I defeated him in Greenheart ….
====
31163
Am I playing the part of someone from her past?
====
31167
What do you know about these weapons?
====
31170
If you know, tell me. Why speak in riddle?
====
31172
Can you tell me what you know then?
====
31176
I'll take your words into consideration.
====
31179
And what's your role in all of this?
====
31184
Tell me about yourself, Cadwell.
====
31188
What are you talking about?
====
31189
Those were bandits. This woman did nothing to you.
====
31194
I need to get you out of here.
====
31196
Maybe you should convince him to continue it.
====
31197
How does your cure actually work?
====
31203
Why would they lock you up for that?
====
31204
Where are the Daedra coming from, again?
====
31206
What have you done since the attacks began?
====
31208
Are you trying to tell me something?
====
31211
The well was poisoned before the bandits attacked.
====
31221
<<1>> said he was collecting herbs for his poultices.
====
31222
<<1>> checked weapons in the longhouse, while <<2>> worked the forge alone.
====
31223
I'll find out why <<1>> lied.
====
31226
What do the trials entail?
====
31229
I will visit the shrines and hear what the masters have to say.
====
31233
How did the bandits learn about the dig sites?
====
31239
I'll get the relics at Thormar and Willowgrove, then.
====
31246
If you're sure, then. I'll make for Claw's Strike.
====
31248
I'm looking for a way into <<1>>.
====
31249
Do you have spare warriors I can take?
====
31252
Coldharbour, Molag Bal's realm. He plans to invade Tamriel.
====
31254
Do you think the duke is doing a good job?
====
31257
What's happening in the city?
====
31258
He refused an offer to help defend the city?
====
31260
I'll leave you to your drink then.
====
31264
Why were you attacked by the undead?
====
31265
So what can you tell me about Sea Vipers?
====
31266
What are you doing out here?
====
31267
Is that so? You did not seem to help Sir Jarnot.
====
31273
What is it that hides in the shadows?
====
31276
I guess I have to wait then.
====
31278
Come on. We need to find any other survivors and get to the barn.
====
31280
Tell me more of Brackenleaf's Briars.
====
31284
Was she still outside when you came in?
====
31286
We will bring her to justice.
====
31287
Your handmaiden asked that I report here.
====
31288
What does <<1>> have to do with this?
====
31290
You don't want to know what I found then?
====
31295
Yes, and I learned some things the queen wanted me to report.
====
31297
Captain Hjurrun turned down an offer from the Fighters Guild.
====
31298
Will it work upon any Daedra?
====
31306
I will go get a key from a crew member.
====
31316
What do you propose we do?
====
31318
I can handle that. What about you?
====
31322
These Imperial Orders prove it.
====
31326
What was so great about it?
====
31330
Why should I trust you? I don't even know who you are.
====
31337
This is a lot of meat for one village.
====
31340
You gave Thibierry a pretty good scare.
====
31341
You're not alone. I'm here.
====
31342
How will I recognize the constable?
====
31346
Does the Dark Elf enchanter know how you feel?
====
31351
Where were you before everyone became ill?
====
31361
Can you prove your antidote will be safe?
====
31365
Let Kerbol finish the ritual.
====
31368
I'll find a way to help you, Draven.
====
31369
I can't just let a werewolf go free.
====
31370
Do you have spare warriors I can take?
====
31373
You should come back to the camp. It's safer there.
====
31383
Have you seen Captain Janeve since the attack?
====
31384
Not entirely unreasonable, considering the Daedra.
====
31386
I'm trying to find Captain Janeve.
====
31388
Have you seen Captain Janeve?
====
31395
Let's consider what we know that she's responsible for.
====
31398
It's what she deserves. [Medya dies.]
====
31399
She should stand trial for what she's done.
====
31400
Let's consider what we know that she's responsible for.
====
31402
I'm not sure that's right. Let's discuss this.
====
31404
I agree with the Countess. We can't take the chance. You have to die.
====
31407
I will go and confront the Duke.
====
31409
Do you know what the Imperials were planning?
====
31413
You're right. We'll lock you up. [Let the Duke Live]
====
31414
I'll be here to support you, Your Majesty.
====
31421
What happened after I helped Lady Laurent recover the crown?
====
31422
What happened after you escaped the Spurned Peak?
====
31423
What happened after you escaped from the Spurned Peak?
====
31424
Secret tunnel? You need to tell me where the secret tunnel is!
====
31430
What if I found your scouts?
====
31432
You want me to be the bait?
====
31434
Make sure they get back in one piece.
====
31442
How does your cure actually work?
====
31449
Is Lleraya more powerful than you?
====
31451
Tainted-Heart is dead. I recovered this shard from his body.
====
31453
Yes, the survivors at Camp Tamrith should be safe now.
====
31458
Are there any other options?
====
31459
Don't worry. I'll take you to him. [Lie]
====
31461
And the spell remains intact?
====
31464
I will help. What do I do?
====
31467
What can you tell me about the relics?
====
31478
You mentioned someone named Meldil? Who is that?
====
31479
You need to end this storm.
====
31486
Are the Thalmor normally in charge of soldiers?
====
31488
Why would he know where the other artifacts are, but you don't?
====
31490
What can you tell me about the artifacts?
====
31495
Why is Montclair on the rampage?
====
31503
Thanks. I'll take the urn and go find her.
====
31504
That doesn't explain why I should trap <<1>>.
====
31506
Are you saying you had to do all of this?
====
31510
I already escaped <<1>>. I can do it again.
====
31511
What happened to your father?
====
31515
How can we close the portal?
====
31524
I'm sorry for your loss, but we need to get to safety.
====
31531
Won't you care if I imprison you in <<Az:1>>?
====
31533
<Imprison <<1>> in <<Az:2>>.>
====
31536
She blames herself for your death.
====
31543
You mentioned you found what you needed to escape. What was it?
====
31546
What do you think is happening in <<1>>?
====
31547
What can you tell me about <<1>>?
====
31548
Why are you spread so thin?
====
31551
You're the one called the Sentinel?
====
31552
I'm sorry, but I don't know.
====
31554
How long has <<1>> been like this?
====
31556
Elara seems to be cured. What more is left to do?
====
31557
What's important about this spriggan?
====
31558
He'll want to see you again.
====
31560
How will being the Sentinel help her?
====
31562
He said you must become the new Sentinel in order to live.
====
31564
Even the Wyrd don't know what will happen?
====
31566
So your injuries—they're cured?
====
31568
You don't seem concerned about <<1>>.
====
31571
Conservator <<1>>, from <<c:2>>?
====
31572
How do we get to the shrines?
====
31576
How will I recognize the constable?
====
31581
What can you tell me about the mayor?
====
31582
All right, I'll untie you.
====
31584
<Find another way to wake <<1>>.>
====
31589
Does that mean someone else has a remnant shard inside of them?
====
31590
How do I get past the ward?
====
31595
Was there anyone else with you?
====
31596
Why did <<1>> kidnap your wife?
====
31615
What do you want me to do?
====
31622
What can we do about the mayor?
====
31624
And this is where I'm supposed to gather my army?
====
31625
The Sentinel said you'd know what this bud means.
====
31626
What kind of music does he play?
====
31627
Take a moment. Catch your breath.
====
31631
Do you know where he is now?
====
31632
What kind of music does he play?
====
31634
Why go to all this trouble if I need you to find him?
====
31635
And how do we get out once we're done?
====
31636
Why go to all this trouble if I need your help to find him?
====
31637
Your gods aren't here to help you now.
====
31638
Good luck with your music.
====
31641
Stay here and take the shard.
====
31643
Your gods aren't here to help you now.
====
31644
Stay here and take the shard.
====
31648
I heard you were having trouble.
====
31650
I can look into this, if you like.
====
31652
Where is the Amulet of Kings?
====
31653
Why did Leonce close the inn?
====
31657
Be reasonable. We can discuss this.
====
31659
It sounds like the person you're angriest with is yourself. [<<1>> lives]
====
31660
You're angry because you blame others for your own failings. You hate the person you've become.
====
31662
What does Verandis want me to do next?
====
31665
So the houses are working together?
====
31667
Tell me more about the constable.
====
31670
I'll look for Skordo in Northpoint.
====
31671
What is the trial of bloodlines?
====
31672
I'll see if I can figure out what the cure actually is.
====
31673
What kind of illness does Draven have?
====
31675
What are your plans after returning to Sentinel?
====
31676
What is so important about the Cartulary?
====
31679
I could meet with the duke.
====
31681
I think he and his mother left the camp.
====
31683
What is the queen concerned about?
====
31685
What do you want me to investigate?
====
31686
How do I get to Bangkorai?
====
31688
Did King Eamond have any heirs?
====
31694
Is there something you need me to do?
====
31695
And how do I get something undead to carry the shards?
====
31699
Tell me about the Mad Architect.
====
31700
Sure. I'll take my chances.
====
31706
As you wish, Your Majesty.
====
31707
The guards put a refugee in the stocks for talking about the Imperials.
====
31711
We can defend it just fine. [Signal the Crows to Attack]
====
31712
We're not bargaining for freedom. [Signal the Crows to Attack]
====
31714
Not for you. [Signal the Crows to Attack]
====
31720
Have you thought about joining the Covenant navy?
====
31721
I'm glad I was there to help.
====
31723
Have you thought about joining the Covenant navy?
====
31724
What brings you to Fahara'jad's palace?
====
31727
Do you think she'll ever forgive you for wanting to keep it?
====
31728
I'm glad you are doing so well.
====
31735
How are things with Jakarn?
====
31737
So you have no plan to return his advances?
====
31740
You seem like you're in a good mood.
====
31741
Are you working with Irien?
====
31742
What brings you to Sentinel?
====
31745
So you and Jakarn aren't working together any longer?
====
31747
At least they didn't kill you.
====
31753
Why are you drinking out here?
====
31754
How are Kaleen and Nicolene?
====
31757
Good? Didn't you say he hunted you?
====
31762
So you're finally going to settle down?
====
31767
I didn't know you were interested in poetry.
====
31768
Will you read me some poetry, Jakarn?
====
31771
Has Lerisa returned your interest?
====
31774
Have you found anything interesting?
====
31775
Is that Clanker standing outside?
====
31776
What do you hope to find in these Dwemer ruins?
====
31777
What are you doing in the Mages Guild?
====
31779
Sounds like you're lucky to be alive.
====
31782
Are you happy to see Telonil again?
====
31783
What brings you to the market?
====
31784
It's good you found each other again.
====
31791
Why are you trying to get out of town?
====
31798
How did the forces of the Garrison hold them off?
====
31801
What is the queen doing here?
====
31803
But she inherited the throne. She's the ruler of Evermore.
====
31806
Why are you here instead of with the rest of your order?
====
31809
Why not portal me into the Mages Guild in Evermore?
====
31810
You heard the Reachmen are at the city gates?
====
31812
Well it looks like you picked the right time to stay home.
====
31815
Azura spoke to me through her statue. She asked me to finish what you had not.
====
31817
You said you could send me back. What about you?
====
31822
Have you heard of someone named Lleraya?
====
31823
He told me to tell you everyone in the village is a werewolf, even Kerbol.
====
31825
I think you might want to take a walk around town.
====
31828
I'm just looking for honest answers.
====
31830
No. Perhaps I can find another way to help.
====
31832
How did the Khajiit capture you?
====
31833
Sir Jarnot and Glarikha were killed.
====
31838
So what happened to <<1>>?
====
31839
Can't you use your magic to open the door?
====
31841
Yes. Gaston asked me the same. Leave this to me.
====
31846
Is there anything else I can do?
====
31849
Is there anything more I can do?
====
31854
Where is Sancre Tor located?
====
31856
Tell me more about Sancre Tor.
====
31861
Will you be able to make it through this, Sai?
====
31869
Did you and Sai ever talk about what happened in the Halls of Torment?
====
31874
<<1>> needs <<2>> for her ratification ceremony.
====
31876
I haven't heard much about your company.
====
31877
Why would <<1>> be looking for <<2>>?
====
31883
Where should we start looking?
====
31885
If it's called <<1>>, what do you know of Rajhin?
====
31886
But you have no goods to ship.
====
31887
So what is this place exactly?
====
31888
And just how long do you think this will go on?
====
31890
Why are you afraid of frost trolls?
====
31895
You speak as though you've been there before.
====
31897
What boy was worth traveling to <<1>>?
====
31899
I met the spirit of your son.
====
31900
I freed <<1>>'s spirit from <<2>>.
====
31901
He was afraid <<1>> would wake up.
====
31902
How long were you trapped in <<1>>?
====
31904
You have been to <<1>>, then?
====
31906
Will you be staying at your tower?
====
31908
What do you know about the Dragon Break?
====
31909
Any idea what the witches' ritual is for?
====
31915
Why should I try to kill him?
====
31917
I'll do this if you swear to leave <<1>> forever.
====
31933
Blood? What change are you talking about?
====
31935
[Train Tradeskills] Can you give me a few tips?
====
31943
Why have you surrendered yourself?
====
31944
[Train Tradeskills] Can you give me a few tips?
====
31951
[Spare Him] You pose no threat to us. You'll be held captive until the city is secure.
====
31955
I'm here to support you, Your Majesty.
====
31958
What's so special about this Emerald Chalice?
====
31962
Did the crows swarming Evermore come from here?
====
31964
You just assume I'm like all the others?
====
31966
What do you know about Uela?
====
31968
Are you the leader of the Wyrd here?
====
31970
What can you tell me about the Falinesti Faithful?
====
31972
Are you the leader of the Wyrd here?
====
31979
Thank you for the information.
====
31980
Do you know where <<1>> went?
====
31982
Did <<1>> enslave the Falinesti Faithful?
====
31985
Thank you for the information.
====
31987
Where was the General last seen?
====
31989
I'll go there. Maybe I can help your General.
====
31991
She said it's a secret only a crow would know.
====
31994
<<1>> wants to control <<2>>?
====
31998
How's everyone taking King Eamond's death?
====
32002
Did any crows get in here?
====
32007
What were you, before you died?
====
32009
Is there any way we could commune with them?
====
32016
Sounds serious. Are you recruiting right now?
====
32017
The people don't like the duke?
====
32018
What happened to the old guard captain?
====
32021
I'll look for another crow then.
====
32022
All right. I'll look for another crow then.
====
32023
Thank you for the information.
====
32028
Where is the Amulet of Kings?
====
32032
Thank you for the information.
====
32033
He took the Amulet with him?
====
32034
Did we succeed? Is Tamriel safe?
====
32041
You don't think Captain Hjurrun knows what he's doing?
====
32042
Thank you for the information.
====
32043
How long have you been waiting for him?
====
32044
How did you two hear about this village?
====
32046
Are you sure it's not a trap?
====
32048
That sounds like a wise decision.
====
32049
Why do you need her heart?
====
32051
I'm ready whenever you are.
====
32052
Is there anything I can do to help?
====
32053
Thank you for the information.
====
32055
All right. I'll bring back his head.
====
32056
Yes. There was a book in your daughter's room that told me where to find it.
====
32057
Thank you for the information.
====
32058
Do you have any idea where I can find her?
====
32059
All right. I can handle that.
====
32061
Thank you for the information.
====
32063
Where do I go once I get inside?
====
32065
As advocate, I was told to leave no stone unturned in my investigation.
====
32066
Thank you for the information.
====
32071
What happened to her soldiers?
====
32073
I want to become a member of the Mages Guild.
====
32075
How long have you been imprisoned?
====
32077
Why are you angry with <<1>>?
====
32082
Yes, I would like to join the Mages Guild.
====
32088
Why are you angry at General Endare?
====
32094
Thank you. I'll speak with the duke at the keep.
====
32095
The Reachmen attacked, and you came to the village's aid?
====
32098
How did the witchmen succeed?
====
32099
You've been a squire for more than thirty years?
====
32102
Not many speak of their part in a war.
====
32108
No, you've gone too far. [<<1>> dies]
====
32112
Have you found anyone to help yet?
====
32113
So you act as bookhunters?
====
32115
What would I get in return?
====
32116
I wish to join the Mages Guild, then.
====
32123
So you act as bookhunters?
====
32125
What would I get in return?
====
32126
I wish to join the Mages Guild, then.
====
32133
I'm not sure I understand.
====
32134
Can you tell me anything else about this plague?
====
32135
What can you tell me about <<1>>?
====
32137
All right. I can handle that.
====
32139
Then why does the queen want to consult him now?
====
32140
Is there reason to believe he isn't?
====
32141
Where can I find Sir Jarnot?
====
32146
With the king dead, who's in charge here?
====
32147
What's with all the crows?
====
32149
Does anyone know what's bringing them?
====
32153
What are you expecting me to find?
====
32154
Where can I find Sir Jarnot?
====
32155
What do you mean, his successor?
====
32157
I need to talk with Princess Elara too.
====
32158
Does that have something to do with this bud?
====
32160
What if <<1>> has <<2>>? Are you asking me to fight a Dominion general?
====
32162
Can your construct help me within the inner vault?
====
32166
How can you help me within the inner vault?
====
32167
What do you know about <<1>>?
====
32168
I'll have to report this to the queen.
====
32187
I don't know. He was also stabbed through his breastplate.
====
32188
Maybe. It showed Medya had a son named Labhraidh after Black Drake's push through here.
====
32189
The rest of the records are on the shelf. This was on the floor, as though someone had just read it.
====
32190
The murderer didn't hide anything here.
====
32191
There were two other people with him, based on the dishes. He trusted the people he was with.
====
32192
I also found signs that whoever killed him must have washed up here before leaving.
====
32193
I found the village records from the time of the Black Drake's attacks.
====
32194
There are signs Sir Etienne had received treatment.
====
32195
I found the village records from the time of the Black Drake's attacks.
====
32196
We need to find Medya. Either she's dead too, or she knows who did this.
====
32197
We'll find out when I track her down.
====
32202
Why would you help Molag Bal?
====
32206
She did help me defeat the abomination. Her spirit is at rest now.
====
32207
I haven't found her dead. I'm looking for her.
====
32209
I need to find Medya, do you know where she might be?
====
32211
I should talk to <<1>> as well.
====
32213
I'd better head up there now.
====
32214
The Reachmen attacked Murcien's Hamlet during the Black Drake's war, didn't they?
====
32215
Does Medya have family here, a son?
====
32216
The witchmen haven't attacked here since then?
====
32217
She's out there alone, treating people? Isn't she afraid of the witchmen?
====
32218
I need to find Medya, do you know where she might be?
====
32224
How can you help me within the inner vault?
====
32227
The crates were stamped the "Bjoulsae Queen".
====
32228
Captain Hjurrun turned down an offer from the Fighters Guild.
====
32230
Are you worried that people will question your plan?
====
32233
I'd like to know why the Wyrd don't want to help you first.
====
32234
Elara seems to be cured. What more is left to do?
====
32235
You think you can trust the Imperials?
====
32237
There's proof on that ship though, isn't there?
====
32239
All right. Here you go. I'll meet you outside.
====
32242
Where can I find you if I need you?
====
32244
What about your role as the Prophet?
====
32247
Will we see each other again?
====
32249
Farewell, Lyris Titanborn.
====
32252
I must return with the ring, but perhaps Sai Sahan and the others can help.
====
32254
I'm sorry. Things will be all right, in time.
====
32256
I'll be there as soon as possible.
====
32257
I subdued him on the hillside ….
====
32259
You're one of the people she hired to help her?
====
32271
Tell me more about this Folium.
====
32276
You mean, these other spirits are trying to get back to the boys' bodies?
====
32279
Why did you want to speak to me, specifically?
====
32281
The people who died were your neighbors.
====
32282
You could have left the hamlet and lived with the witchmen if you didn't want to be near outsiders.
====
32284
Why did you kill Sir Etienne? You had already treated his injuries, you could have let him go.
====
32285
Is that why you and the witchmen were willing to destroy the hamlet?
====
32286
Why did you kill Sir Etienne? You had already treated his injuries, you could have let him go.
====
32288
You've been a squire for more than thirty years?
====
32290
I see. What can I do to help now?
====
32291
What can you tell me about Murcien's Hamlet?
====
32293
Seems like you'll have a lot of recording to do after this attack.
====
32296
I might be able to help, but I'll need to know more.
====
32297
No. You can take the heart.
====
32299
All right. I'll throw the heart in the circle when you say.
====
32300
Has he been harrassing you?
====
32302
So <<1>> is scared of rats?
====
32306
What exactly is the Viridian Sentinel?
====
32307
Will the princess survive?
====
32309
Kerbol said we must lure Draven away from the village.
====
32311
We need it to save Princess Elara.
====
32313
Would you doom this girl to die for a grudge against the Sentinel?
====
32314
Then let me have what I seek.
====
32315
Would you doom this girl to die for a grudge against the Sentinel?
====
32316
Is there nothing I can do to convince you?
====
32320
Gastaeu said he knew a way out.
====
32322
He had an affair, but it went bad. The woman killed him.
====
32327
So you haven't seen nor heard of Sorion?
====
32333
We should just ease her passing.
====
32336
You really think this will save the spriggan?
====
32347
You want me to do this on my own?
====
32351
You just said you come to conquer. How can I trust you?
====
32353
I don't have much choice. Let's do it.
====
32354
All right, I'll break the curse.
====
32362
Is the site in good health?
====
32363
Will I see you in Shornhelm?
====
32366
Why did your husband do this to Anconath?
====
32367
So you're not going to do as Verandis asks?
====
32368
Verandis is worried about Montclair's forces regrouping behind us.
====
32369
Was there anything that helped him?
====
32371
Why not ask <<1>>? He told me about <<2>>.
====
32374
Why name your ship after an unlucky bird?
====
32375
I'll deal with the Mad Architect.
====
32391
Are you certain? I'm headed to stop <<1>>.
====
32394
I have a poultice for you. Do you know where Isabeth is?
====
32396
I'll do my best. Take this and get back to camp.
====
32398
Is there some way I can help?
====
32399
What about poultices? The knights need poultices to heal their wounded.
====
32400
I understand your frustration, but lives are at stake.
====
32401
I'll find any shards that remain and defeat the crypt caretakers.
====
32402
I appreciate that. So you'll give me the poultices?
====
32403
All right. You have the payment. I'll take the poultices.
====
32404
I'll go ask if she'll agree to your proposition.
====
32405
What do you want in trade?
====
32409
All right. Where are they?
====
32411
So I'd be hunting Daedra and stopping these Anchors?
====
32412
I'd like to join the Fighters Guild.
====
32415
I'll be back soon with the Baandari poultices.
====
32419
Do you know where they went?
====
32420
I'll look for the Baandari herbalists by the lake.
====
32422
That makes sense. I'll do it.
====
32423
Just tell me where you want me.
====
32424
All right. I'll go to the northeast gate.
====
32425
Do you know where Isabeth went?
====
32434
Isabeth? Do you know where they went?
====
32436
Thank you. I'll untie you. Get to the camp.
====
32437
Did you see a villager with her? Laetille?
====
32443
You should get out of here.
====
32444
I'm looking for some Dominion scouts. Have you seen them?
====
32446
Aren't you concerned about the killing in the streets?
====
32452
I didn't find it on an Argonian.
====
32454
I found this journal near the amulet.
====
32457
Baron Dorell mentioned something about traitors?
====
32458
Was Montclair always this ambitious?
====
32461
I'm looking for some Dominion scouts.
====
32464
I can uncover any evidence for you.
====
32468
Someone else could pick it up. You should destroy it. [<<1>> lives]
====
32470
All right. I'll take the poultices to the knights then.
====
32474
I'll go through the portal as soon as you open it.
====
32475
More? Tell me what you're talking about.
====
32477
Is there some way I can help?
====
32484
Are you certain that's truly Arkay's will?
====
32485
I'll tell him what you've said.
====
32486
Will you align with Captain Gaercroft?
====
32489
You mentioned it was planted inside of her?
====
32500
Why aren't the penalties harsher?
====
32503
Will the undead respond to your command?
====
32504
You think we should extinguish them?
====
32505
All right. I'll extinguish the flames and meet you at the monument.
====
32509
When I arrived, he was as you see him.
====
32510
And does this woman have a name?
====
32511
Dark mages? You mean they were necromancers?
====
32520
I'm glad things have begun to quiet down.
====
32522
Do we really need all these troops?
====
32523
Is this your first time back here since this all began?
====
32524
Do we really need all these troops?
====
32525
No, I made a deal with him to leave town.
====
32526
How did Dutheil become the Mad Architect?
====
32527
What will happen to <<1>>'s citizens?
====
32529
I killed him. That was <<1>>'s deal.
====
32532
Is it even possible to defeat Molag Bal?
====
32538
Your convictions won't give us victory.
====
32540
We need to trust in each other and in ourselves.
====
32541
Your convictions won't give us victory.
====
32543
I really don't know, Your Majesty.
====
32546
How was his childhood difficult?
====
32548
Your home was destroyed. Where will you go now?
====
32549
I don't think the merchant would see it that way.
====
32552
I think you owe me some answers.
====
32555
There is another group in the city trying to help. The Ravenwatch.
====
32564
Try this poultice. It might help.
====
32566
I found your hirelings, too.
====
32567
One was killed and one was turned into a Goblin.
====
32568
Can you reverse the magic of the chalice?
====
32570
Anyone who drinks from the chalice is turned into a Goblin.
====
32571
I've also learned the secret of the Emerald Chalice.
====
32575
What can you tell me about the Herd Mother?
====
32577
<<1>> was working for you?
====
32578
Yes. I can investigate the royal crypt.
====
32581
So you have the poultices?
====
32583
We need to warn the Knight Commander.
====
32584
So he thinks the prince has been corrupted?
====
32585
Is there anything I can do to help?
====
32593
That doesn't explain everything.
====
32596
What do the merchants think of your charity?
====
32598
It's possible. I've seen them expose it.
====
32599
I'll help however I can, but I'm not going to steal for you.
====
32602
There is truly no other way?
====
32604
Let me talk to Isabeth before you do anything.
====
32611
Stenwick said we should just search for it.
====
32614
Is the High King in Shornhelm?
====
32620
What do you think we should do?
====
32623
I should speak to Baron Dorell before I make a decision.
====
32624
I found a letter. Reezal-Jul plans to bring reinforcements in through the Fevered Mews.
====
32625
How can I tell who is really needy?
====
32628
I'll head to the Fevered Mews and free the hostages.
====
32631
You're alive. Looks like it worked.
====
32632
Can't you find another squirrel?
====
32636
Snap out of it, soldier! You've got better things to do than look for useless charms.
====
32638
What about the bloodfiends?
====
32639
You mentioned something about the bloodfiends.
====
32644
I'll find them. Use this poultice and get back to camp.
====
32645
You're right. What's your plan?
====
32647
<Give him a package of <<1>>.>
====
32650
You really think the Imperials want peace?
====
32651
Where will the parley take place?
====
32653
Are you planning violence?
====
32655
Being a bandit is no better than being the chieftan's wife, no matter how you look at it.
====
32656
How'd the Imperials catch you?
====
32657
Not everyone chooses this life of their own accord.
====
32660
Let's unlock those shackles.
====
32662
There is nothing shameful about belonging to a stronghold.
====
32664
Will you tell Baron Dorell what you know?
====
32667
Shortly after the Jade Dragoons left <<1>>.
====
32670
<Give him a package of <<1>>.>
====
32673
You want me to attack the barracks?
====
32674
<Give him a package of <<1>>.>
====
32680
I'll go to the barracks and free any prisoners I find then.
====
32681
Doesn't that mean Elara will die?
====
32683
I have some questions first.
====
32685
Doesn't that mean Elara will die?
====
32686
How would I destroy the bud?
====
32687
Before I let you go, I want to be sure I won't regret it.
====
32691
So why do you want to kill <<1>>? He said you were friends.
====
32694
<Give her a package of <<1>>.>
====
32698
Are you sure you want to do this?
====
32699
<Give her a package of <<1>>.>
====
32701
I'll make sure he knows that.
====
32702
<Give him a package of <<1>>.>
====
32706
If you won't put a stop to this, then I will.
====
32711
Where is your daughter now?
====
32716
A strange figure appeared in my cell. An old man in rags.
====
32719
A voice in the royal crypt said this was a blessing from Arkay himself.
====
32720
How can a madman possibly help us?
====
32721
On behalf of Prince Adrien who has also risen?
====
32722
All right. I'll destroy the defilers and meet you at the church.
====
32726
How do we get the Amulet of Kings?
====
32727
We will, as soon as you're well. You should rest, now.
====
32730
We're trying to get inside the Prophet's Cell. The door is sealed.
====
32733
How do we get through all of that?
====
32741
I guess you don't have a high opinion of the Altmer and Queen Ayrenn.
====
32746
What have you learned so far?
====
32747
<Give her a package of <<1>>.>
====
32751
How many scouts did you send?
====
32752
<Give her a package of <<1>>.>
====
32756
<Give him a package of <<1>>.>
====
32760
So Puddles is a dog? A cat, maybe?
====
32761
<Give him a package of <<1>>.>
====
32762
Consider it an investment. Go earn back your honor.
====
32764
Coward! Go back there and make him regret it!
====
32765
I only did what Leila asked. She was worried about you!
====
32767
Wylon, we need to be cautious. Something isn't right here.
====
32770
Then it's a good thing House Tamrith has come along.
====
32773
<Give him a package of <<1>>.>
====
32775
The Ravenwatch should prove helpful.
====
32776
Then it's a good thing House Tamrith has come along.
====
32780
Why do you live in these woods?
====
32781
How are the Tamrith troops holding up?
====
32783
Why did you join up with House Tamrith?
====
32784
The Architect mentioned you destroyed his works before.
====
32785
Why do you live in these woods?
====
32788
Lothson seems to think you're barely hanging on.
====
32789
Can you tell me something about the necklace?
====
32791
Why do you live in these woods?
====
32793
What happened to your daughter?
====
32794
Why do you live in these woods?
====
32800
What can you tell me about those bandits?
====
32807
Aren't we losing more time stumbling around down here?
====
32809
Don't do this, Lyris. There must be another way.
====
32811
After the destruction you wrought for greed and envy, you will stay here.
====
32816
I can take care of myself.
====
32821
Do you have something in mind?
====
32823
Not if we remove the source of the corruption.
====
32825
Where exactly was he to be entombed?
====
32826
What is the "Orc's Finger"?
====
32834
I'll go talk to Father Quiston.
====
32836
I can handle that. Where is the royal crypt?
====
32841
Have any Imperials been sighted beyond the walls?
====
32842
I see a few within the walls.
====
32843
You deceived him. He thought you were a god!
====
32848
Where are Lleraya and Montclair?
====
32850
What do you think we're going to find here?
====
32854
And in the graveyard itself?
====
32857
Why does Lyris call you the Prophet?
====
32858
What do you need me to do?
====
32867
Are you sure that's the only way?
====
32873
Sounds serious. And you said you're recruiting?
====
32876
I want to become a member of the Mages Guild.
====
32877
[Lie] Everything I said was true.
====
32879
Yes, I would like to join the Mages Guild.
====
32880
<<1>> wants me to enter the tomb.
====
32889
<<1>> drove her mad. I had to kill her.
====
32896
She found <<1>>, but it drove her mad.
====
32903
How do we find the shard holder?
====
32910
Can you tell me more about this concoction you mentioned?
====
32912
How do I get to the circlet?
====
32913
There's no way to get you out of there?
====
32914
She's writing about bloodfiends. If hunters know the difference, vampires would be safer.
====
32917
Why is this all so critical? Is this thing that dangerous?
====
32918
How do I get to the circlet?
====
32921
That can't be a popular decision.
====
32922
He said our fates are intertwined.
====
32923
I can still hear his voice in my head. What does he want me to help you do?
====
32927
You could just as easily do that.
====
32930
I should recover Urenenya's soul gem and take it to Silaseli.
====
32933
Have you finished translating that Ayleid book?
====
32938
Was it just the four of you and Leila seeking the relic?
====
32941
Do you really think he has to die?
====
32944
Don't do anything you'll regret.
====
32947
What's the point of this story?
====
32950
Do you really believe that?
====
32951
Do you know anything about Rolan's sons?
====
32954
What were you looking for before we attacked?
====
32958
Show a little gratitude. If not for Verandis, you would have already turned into a bloodfiend.
====
32961
What do you need me to do next?
====
32962
Carry the rune to the entrance to the Doomcrag. Anything else?
====
32971
Can we chat a moment, Raz? I need a moment to think.
====
32973
Our time on Auridon. That was quite the battle.
====
32974
How can I forget Hectahame?
====
32975
What do you know of Karnosis, Tainted-Heart and Veraya.
====
32978
I'm sorry your friend betrayed you.
====
32982
Gone rogue? What do you mean?
====
32989
What do you think he's waiting for?
====
32991
I guess there's nothing more to say then.
====
32995
Woodhearth was quite the adventure, right?
====
32996
How can I forget Hectahame?
====
32997
Woodhearth was quite the adventure, right?
====
32999
Can you tell me more about this concoction you mentioned?
====
33000
Thank you for seeing this through to the end.
====
33008
Are the Dawnwalkers really different?
====
33012
Isn't there anyone who could protect the camp?
====
33015
What are the Glenmoril Wyrd?
====
33016
What's wrong with Laetille?
====
33017
You're right. We need to remain focused.
====
33024
We won't beat Karnosis if we're fighting each other.
====
33029
Are the soldiers of House Dorell ready for this?
====
33032
What else can you tell me about <<1>>?
====
33033
You care for Verandis, don't you?
====
33036
What are the Wyrd doing to you?
====
33040
How can I convince you to ally with them against the Reachmen?
====
33041
Any idea how to distract him?
====
33043
Has he been harrassing you?
====
33047
So maybe I could use the trinket to spook the bailiff?
====
33049
So <<1>> is scared of rats?
====
33065
What do you mean by "power they left behind?"
====
33066
Do you really believe there is no cure?
====
33068
This is a local rebellion. Why should I get involved?
====
33069
Has <<1>> told you anything about his sons?
====
33070
What were you saying about the poultice?
====
33075
He'll be happy you're safe.
====
33077
What were you saying about the poultice?
====
33078
Wyress Delphique may have saved lives by doing what Isabeth wanted.
====
33080
She wanted this alliance. It will save Evermore.
====
33081
What if they had bows? Couldn't they shoot you?
====
33082
<<1>> asked me to investigate the poisoning of the well.
====
33084
Our time on Auridon. That was quite the battle.
====
33085
Did you know that <<1>>, the assistant blacksmith, has feelings for you?
====
33090
I'll do my best to find them.
====
33096
You don't want to take it yourself?
====
33099
She doesn't see it that way. Should I give the necklace back to <<1>>?
====
33100
Let's not make this any more complicated. I'm still going to give the necklace to Guendeline.
====
33103
What makes you think they'll abandon us?
====
33104
<<1>> said there was an Imperial mine nearby.
====
33105
How am I supposed to track down <<1>>'s sons?
====
33106
What makes you think they'll abandon us?
====
33107
Sounds like this is a personal thing.
====
33108
Where is this Crestshade Mine?
====
33112
Where can I find the <<1>>?
====
33121
Why are you holding <<1>> here?
====
33122
Countess Tamrith should rule.
====
33123
Why can't the Dominion handle this?
====
33124
What do you plan to do with <<1>> and his sons?
====
33125
I think Queen Eselde will be an excellent ruler.
====
33128
I think King Alard will be an excellent ruler.
====
33131
Why do the bandits have so many corpses?
====
33139
Why did you start the Blacksap Rebellion?
====
33141
Where are the Orc's Finger Ruins?
====
33143
Soft on the Green Pact? What does that mean?
====
33144
<<1>> betrayed the Dominion. I'm the one who brought her to justice.
====
33146
What would be your top priority as king?
====
33148
What can you tell me about your sons?
====
33152
What will be your first priority if you're crowned queen?
====
33154
What happened to change that?
====
33157
I'm ready whenever you are.
====
33162
Yes. I'll try to get his attention.
====
33163
I've seen others in your order clad in heavy armor.
====
33166
Did you fight during the siege?
====
33172
You said the Oghma Infinium would be mine.
====
33173
What can you tell me about the Tear of Anurraame?
====
33174
We never learned why the Ayleids hid this relic within this desolate tower.
====
33176
You mentioned that before. What mistake did we make?
====
33177
Why don't you help me retrieve the Tear?
====
33178
If I bring back the relic, how will you get credit?
====
33179
Why don't you help me retrieve the Tear?
====
33185
I can try to make them see reason.
====
33188
Where did the Baandari Traders come in?
====
33189
How have you withstood the raids?
====
33190
Where did the Imperials come from?
====
33191
Where did the Baandari Traders come in?
====
33196
May I have the fingerbone?
====
33200
She wants to end the partnership and start a new life.
====
33206
Yes. I can speak to her for you.
====
33216
What if I use the wrong phrase?
====
33217
You mentioned she sent you to find me. How could that be?
====
33218
What can you tell me about Gil-Var-Delle?
====
33221
Who are the people we're trying to find?
====
33222
Tell me more about Almalexia.
====
33226
You don't have to be afraid any more.
====
33228
So how do we destroy the Anchor?
====
33230
How can we destroy them then?
====
33234
You should speak to Lord Dorell. Tell him what you know.
====
33239
Goblins? Is that what you're researching?
====
33241
That her army is coming to kill us all.
====
33247
And the knights aren't giving you any compensation?
====
33251
I'll go to Northglen and see how I can help.
====
33255
The Imperials have raided more than once?
====
33256
Did the Baandari Traders bring anything?
====
33259
The camp seems like it's in bad shape.
====
33264
The queen's going to promote you to Lieutenant.
====
33265
You know Captain Hjurrun is dead, right?
====
33272
What did Graccus want from you?
====
33274
You aren't a vampire, at least not as I am. But you have changed. The relic is corrupted.
====
33276
You and the others. You need to get away from the relic. It's doing something to you.
====
33289
Cloudless skies scare the peepers away.
====
33307
Once yellow, it grew jealous of its neighbors. I hear it stole the red skin.
====
33309
I want to meet with <<1>>.
====
33314
Did anything help stave off the depression?
====
33316
I'm sorry. I've obtained the ring through similar circumstances as well.
====
33319
No, I took it from a dead Khajiit, who took it from a dead Breton.
====
33320
And it's trying to kill me now.
====
33324
That would be just, given the damage you caused.
====
33327
But the ring will still exist, to continue its evil.
====
33329
<Show him the glowing ring.>
====
33333
It works faster than you think, and the last few owners have not been Argonian.
====
33336
That would be fair, given your actions.
====
33339
Your death only adds to that and the ring could continue to hurt others when you die.
====
33341
That would be fair, given your actions.
====
33344
Your death only adds to that and the ring could continue to hurt others when you die.
====
33346
Why was Montclair aiding them?
====
33349
How do I get to your Hunting Grounds?
====
33351
All right. I'm ready to face the aspects.
====
33358
Why was Montclair aiding them?
====
33360
And you formed the Ravenwatch?
====
33361
Why was Montclair aiding them?
====
33362
What else can you tell me about Montclair himself?
====
33367
It's good of you to be here to support the Champions, then.
====
33376
Where are these Orc's Finger Ruins?
====
33393
I'm working with Baron Dorell. Are you going to help me or not?
====
33399
Where are these Orc's Finger Ruins?
====
33400
So how do we stop Montclair?
====
33403
Let's go find Gwendis and the others.
====
33407
How does this business opportunity work?
====
33411
Will you show me where these bandits are so I can join them too?
====
33414
How does this business opportunity work?
====
33418
What do I need to do to free you?
====
33427
What's a ratification ceremony?
====
33428
With all that's happening, why did <<1>> offer to build the Khajiit an embassy?
====
33430
You disagree with <<1>>'s plans?
====
33432
What's a ratification ceremony?
====
33436
Why isn't the Khajiit Embassy constructed yet?
====
33437
<<1>> says it was your responsibility.
====
33440
Why don't you handle this yourself?
====
33445
You make a compelling argument. Here's the ring.
====
33452
You're right, it shouldn't be sold. Here's the ring.
====
33453
Anything else I should know?
====
33459
The power of the Remnant is trying to take you.
====
33468
What do you think is happening in <<1>>?
====
33469
You don't seem concerned about <<1>>.
====
33470
That's not going to happen.
====
33476
You're ready, Khali. You can do this. Just one more step on the path.
====
33477
Let's take that last step.
====
33482
She didn't give me any orders.
====
33484
I really need to get into that storeroom.
====
33487
How did you get out of Senalana?
====
33491
Just keep the Baron and the Countess safe.
====
33493
These buildings are stone. They won't burn.
====
33495
You're welcome. Burn away.
====
33497
How can you if you can't even get close to it?
====
33500
Will the Ravenwatch  carry on without Vanus?
====
33502
Will the Ravenwatch carry on without Vanus?
====
33503
What happened at the battle?
====
33511
What do you need me to do?
====
33513
Can you tell me more about the Daggers?
====
33515
We don't want to see you get hurt. Or worse.
====
33518
<<1>>? The Master of Portals?
====
33521
What else can you tell me about <<1>>?
====
33522
What's so special about this Emerald Chalice?
====
33523
Who is Malofar? Why would he steal the chalice?
====
33528
Why did the king send you?
====
33536
Should you send word to the queen that you're alive?
====
33537
Is your father going to be entombed here?
====
33540
<<1>> left <<Ac:2>> earlier, after I questioned her.
====
33543
What's the plan if we find her?
====
33546
What are the Glenmoril Wyrd?
====
33548
I don't understand. Why are you talking like this?
====
33549
You're giving the Lightless Remnant to Molag Bal?
====
33552
There must be another way.
====
33556
Will the undead respond to your command?
====
33558
I'll go speak to Dame Valyrie.
====
33559
It said you should trust your instincts to guide you.
====
33562
But what do you need the inscriptions for?
====
33563
Your father is still alive. Here, take his ring.
====
33564
<<1>>. He's the Vinedusk Ranger who holds your father.
====
33566
First, tell me where to find <<1>>.
====
33568
Dousing them in oil and lighting it on fire worked well.
====
33571
He took the Lightless Remnant to Coldharbour. It was the only way.
====
33572
Verandis wouldn't have wanted that.
====
33574
He did what he set out to do. He saved Rivenspire.
====
33575
Lyris Titanborn? Who is that? I don't understand ….
====
33577
Don't call in the Thalmor. Allow the Hollow Moon to continue its operations in Redfur.
====
33581
Of course. I'll untie you.
====
33588
What happened to Sirdor and the others?
====
33591
I will speak with you in a moment.
====
33592
It is my duty and honor to serve the King.
====
33600
Some would call me a mercenary, yes.
====
33601
I would expect so from the wife of <<1>> and a daughter of <<2>>.
====
33602
My personal reasons are irrelevant.
====
33603
What can I do, your Highness?
====
33604
What can I do for you, your Highness?
====
33607
I am at your beck and call.
====
33611
I will speak with them before I leave for Alik'r.
====
33612
I will do as you ask, <<1>>.
====
33615
Why do we need the pieces of the remnant?
====
33627
Shouldn't I take you to the prince first?
====
33628
What will happen to Master Pellingare?
====
33630
Did you ever find the Amulet of Kings?
====
33632
What kind of a gesture are you talking about?
====
33633
What happened to Malofar's clan?
====
33634
How did you end up as a Goblin?
====
33635
Is there a way to turn you back?
====
33636
What happened to Malofar's clan?
====
33637
Someone in the Mages Guild must know how to reverse the enchantment.
====
33638
What happened to Malofar's clan?
====
33646
Yes. I'll go cleanse the mausoleums and then return here.
====
33648
What are you talking about?
====
33649
Tell me how to stop the constructs.
====
33651
What kind of business were you two in together?
====
33652
That sounds kind of dangerous.
====
33654
How do we destroy the relic?
====
33655
I defeated <<1>>. Surrender, or I'll show you exactly how I did it.
====
33657
If that were true, how could I have this ring? Here, take it.
====
33658
I see. And that brought you here?
====
33659
Do you have feelings for him?
====
33661
Why would you say he's finished with your partnership?
====
33668
Go on then. Get back to your side of the ruins.
====
33670
No. It's not safe. You should run.
====
33674
Get going then. Get back to Lorelia.
====
33678
Where can I find the essence of a lovesick spirit?
====
33684
Unless you put on that ring, you'll never know if I'm lying.
====
33687
Will you come in this cave with me?
====
33690
Then we'd better get started.
====
33691
What do you hope to learn here, Colors?
====
33693
Holy water just made the bloodfiends angry.
====
33699
I'm afraid I have bad news.
====
33702
In his journal, he said he was happy because he could provide for you.
====
33704
He said he was going to … Glenumbra.
====
33706
Can you tell me what this Ayleid Well looks like?
====
33707
What does the Worm Cult want with this place?
====
33708
I'm sorry, but Klaandor is dead. I found this journal, and his amulet, on his body.
====
33712
He had the vampiric blood-curse. He sought death rather than hurt you.
====
33713
I don't know. He said he'll be here as soon as he can.
====
33715
Your brother was taken by a dark spirit. I was forced to kill him.
====
33719
His journal makes it sound like he saw it as a duty to hold it in the cave.
====
33720
Uh … he said he was going to … Vulkhel Guard. In Auridon.
====
33722
What has caused the delay?
====
33727
Isn't that the knights' loss?
====
33730
Trolls and Orcs sound different.
====
33742
Garlic just made for a worse-smelling bloodfiend.
====
33743
What ahppene to the Nord tribe that used to live here?
====
33744
What happened to the Nord Tribe that lived here?
====
33745
How did you become a goblin?
====
33746
Don't you want me to save you?
====
33747
What happened ot the Nord tribe that lived here?
====
33750
Infect people with the plague?
====
33761
The plague didn't spread to a burned body.
====
33763
Where did the Imperials come from?
====
33764
The Imperials have raided more than once?
====
33765
You don't remember being a statue?
====
33767
So the Baandari are helping defend the camp?
====
33771
What can you tell me about those bandits?
====
33776
What if I don't want to become a "true hunter"?
====
33778
Do you plan to mount a counterattack?
====
33783
Is there some way I can help?
====
33786
Very well. Where can I find these supplies?
====
33788
You want me to talk to the Baandari?
====
33791
I'll talk to him and see what I can do.
====
33795
I think the answer you're looking for is "air."
====
33796
"Life" is the answer, I think.
====
33798
What about taking the fight to the Imperials?
====
33799
Are you paying the Baandari for their assistance?
====
33805
I will. Do you know where she might have taken him?
====
33809
Any idea where we can find a key?
====
33811
Once you're free, take the key and free the others.
====
33816
Then get clear. Things will get rough.
====
33819
I need you to free the others now.
====
33826
If <<1>> won't take you to Oblivion, I'll send you there myself.
====
33836
You can count on me, Guildmaster.
====
33837
Come with me to the Orrery, then, and we'll find out.
====
33843
Come with me to the Orrery, then, and we'll find out if it works.
====
33846
Tell me about the aspect of strength.
====
33850
Tell me about the aspect of guile.
====
33851
Tell me about the aspect of speed.
====
33854
Those lands will never be yours again.
====
33858
As a final challenge, Hircine ordered me to fight him.
====
33860
I'll be back once I've dealt with Brinarch.
====
33861
How will killing them help?
====
33863
Do the wards do anything else?
====
33864
Why is the grotto guarded by bears?
====
33866
Can't you drive the thunderbugs back out?
====
33868
Why do you think Tulira will help us?
====
33871
You don't believe in Wylon's plan?
====
33879
What about the Hollow Moon?
====
33880
How is Valenwood different from Senchal?
====
33882
Tell me your story, spirit.
====
33883
Why did the Architect imprison you here?
====
33885
If we start fighting, a sunken ship will be the least of your worries.
====
33887
Can you tell me more about Brackenleaf's Briars?
====
33888
Because I have an army. When I open the city, things can go back to the way they were.
====
33900
Can you tell me more about the necromancers?
====
33918
All right. Get going then. I'll be right behind you.
====
33922
Let me take care of this. I can save the entire city.
====
33925
I have an army. Who do you think is better equipped to handle this?
====
33927
Are you talking about the Imperials?
====
33933
I'm ready to go to Sentinel.
====
33934
If he puts them on trial, the king shows he doesn't fear the Blacksap. It makes him look stronger.
====
33936
He hasn't racked up any more debt with S'rashi, has he?
====
33938
I'm ready to go to Sentinel.
====
33944
You deceived the Mad Architect?
====
33945
I'll travel to North Point to meet with the Captain.
====
33950
What were you saying about that structure up ahead?
====
33956
I'll burn the boats and come back.
====
33961
What happened to the Architect?
====
33971
Yarah told me to bring them to you.
====
33979
One more thing … I was told to tell you that the red asp lives.
====
33987
I'll head to Sentinel and keep an eye out for Makeem.
====
33993
I really need it. Besides, why would you want to hang on to a smelly, old fish?
====
33994
A prize catch? Wouldn't you want such a noble fish to help me find a lost pet?
====
33997
Place "Mastery of Sacrifice"
====
34008
He wants me to enter the tomb.
====
34009
He believes it to be the only way to change <<1>>'s mind about the Thalmor.
====
34016
Place "Mastery of Discipline"
====
34017
Place "Mastery of Sacrifice"
====
34027
I'll help. Tell me what to do.
====
34028
What sacrifice did your mother make?
====
34032
What do these trials entail?
====
34035
I thought you were just another wolf when I first arrived.
====
34036
There are Daedra involved?
====
34037
He doesn't know. Mannimarco is torturing him. He wants the Amulet of Kings.
====
34038
We also saw a projection of Abnur Tharn. He tried to help Lyris.
====
34039
We also saw a projection of Sai Sahan. He spoke to us.
====
34040
What are you going to do now?
====
34041
Why is the grotto guarded by bears?
====
34052
Your men won't get here fast enough to save your life.
====
34062
I'll head out and gather the others.
====
34067
I'll look for your aid at Traitor's Tor.
====
34071
We're using Baron Chirane's manor as a base. Skordo is there.
====
34074
You must have some idea as to where I should start looking.
====
34075
I haven't found anyone who wasn't turned. At least not yet.
====
34078
I'll help. Tell me what to do.
====
34080
Take the Sword of the High King
====
34082
Take the Sword of the Magus-Lord
====
34083
Take the Sword of the Saint.
====
34084
Take the Simple Training Sword.
====
34088
Queen Arzhela will be fighting too?
====
34089
Will you be leading the assault?
====
34090
Was Magus-General Septima Tharn involved?
====
34091
What's the plan once we're all inside?
====
34098
Will you be leading the assault?
====
34100
You're here, but do you really think we can best Sheogorath?
====
34102
What are you most proud of?
====
34103
What are these tomes we're trying to get?
====
34104
Do you think we can really do this?
====
34106
What do you think we'll find in the inn?
====
34108
Darien said the innkeeper gave him a key.
====
34109
Did you find a key while you were bandaging him up?
====
34113
Is it safe? <<1>> drove <<2>> mad.
====
34117
Do you think we can really do this?
====
34120
If I get the opportunity, I'll take it.
====
34123
She was a member of the Guild. She made a bet with Angrel and died trying to find some relics.
====
34124
All right. Across the bridge and to the crypt. Let's go.
====
34125
I have the tomes right here. And something strange happened.
====
34127
Open the door and we can get you out of here.
====
34128
Why would Nerien'eth torture him?
====
34130
Really, I'm not with Lleraya. I only want to help.
====
34131
I'll free the last fragment of your soul.
====
34132
How many survivors are up there?
====
34133
What is Lleraya doing in Northpoint?
====
34134
How did she make them turn into bloodfiends?
====
34136
This needs to end. Where can I find Lleraya?
====
34137
I'll defeat Ilambris-Athor and Ilambris-Zavon.
====
34140
That should have been the last soul fragment. Are you free?
====
34142
How many souls from the school did your husband torment?
====
34143
So the Folium is the collected insights of madmen?
====
34145
Tell me more about this Folium.
====
34148
Is that why you became a guard?
====
34152
Are you coming to Sentinel with me?
====
34157
Lady Lleraya is a monster.
====
34162
I'll do what needs to be done.
====
34163
You're under some kind of spell.
====
34167
Whose memories did I relive?
====
34168
What was that orb of light?
====
34170
Of course. I'll take your soul back.
====
34172
What did <<c:1>> do to him?
====
34174
What are you doing to the nobles?
====
34186
Why did <<1>> send you here?
====
34190
Then I'll do what I can to set you free.
====
34191
Is there any way to prove you're telling the truth?
====
34192
Is there a way to prove you're telling the truth?
====
34193
All right, I'll follow you inside.
====
34194
All right, I'll follow you inside. But no tricks.
====
34196
If I believed you, what should I do about Izzara?
====
34200
How do we strengthen the lock?
====
34201
The last I saw her, Coldharbour.
====
34202
How do we strengthen the lock?
====
34203
What happened after you were ambushed?
====
34204
What do you know about Ranser's War?
====
34205
What can you tell me about House Montclair?
====
34207
Tell me more about the ambush.
====
34208
What does the message say?
====
34213
This veil is slightly different from the one at Lorkrata.
====
34215
What happened to the nobles?
====
34218
I need to find him. Can you help?
====
34220
I could inquire about the shipment for you.
====
34221
Here is an offering. Please begin.
====
34222
How do I prove myself worthy?
====
34240
All right. For your children.
====
34241
I have to give this codebook to the authorities.
====
34247
All right. I'll keep his secret.
====
34248
The supplies reserved for the Khajiit are useless.
====
34249
She said she hired a local work crew to collect stone from the nearby ruins.
====
34251
The ambassador said she was heading to look for you.
====
34257
If I find the lost shipment, I'll bring it back to you.
====
34262
They … don't really look much like you.
====
34264
I think it might take more than that.
====
34265
What can we expect to find in <<c:1>>?
====
34270
Perhaps I should tell the Baron and the Countess you were spying on them?
====
34273
It was confiscated for public safety.
====
34274
You're having issues with shipping your supplies?
====
34277
Sounds serious. And you said you're recruiting?
====
34281
Yes, I would like to join the Mages Guild.
====
34283
When I picked it up, I was attacked by a kwama.
====
34287
I want to become a member of the Mages Guild.
====
34289
So your supplies are sitting on the docks of <<1>>?
====
34290
Does that mean you don't want it?
====
34291
Is there anything that would help?
====
34292
What do the high elves want?
====
34293
<<1>> turned you into a statue.
====
34297
What if I brought you <<mz:1>>?
====
34298
Why do the wood elves object to the Dominion?
====
34300
What problems do the Khajiit have?
====
34301
She's at your camp. She sent me to find you.
====
34306
What tales did you plan to tell?
====
34307
These statues are Ayleids?
====
34308
If you can't leave, how will you find any stories?
====
34310
I'll see what I can find in <<1>>.
====
34315
Wait … you said they're deliberately targeting embassy workers?
====
34319
Many people have died, but I think the city is safe now.
====
34321
Gather the nobles and head outside.
====
34327
You haven't tried throwing rocks yet?
====
34331
You're welcome. Throw away.
====
34332
Why are the cultists here?
====
34335
Yes, I'll help you and the Devout of the Lake.
====
34337
Can't you share the ruins with the cultists?
====
34339
What spurred you to found this school?
====
34340
Here is an offering. Please begin.
====
34353
I'm ready to decide your fate, Colors.
====
34355
I won't let it leave these ruins.
====
34367
Why did you use your own bones to make <<Az:1>>?
====
34368
How do I know you won't leave this place?
====
34374
Why shouldn't I set your son's spirit free?
====
34379
How does <<1>> connect to the Walking City?
====
34381
What if I retrieved your trunk?
====
34382
If you're here, what became of the Spearhead?
====
34384
You seem eager to find the Guildmaster.
====
34386
So you're working for King Fahara'jad now?
====
34387
How can you help me within the inner vault?
====
34389
I don't mind. I'll retrieve your supplies.
====
34391
I see you managed to get everyone out of there.
====
34393
We should get back to Shornhelm.
====
34394
You're going to take their research and say that it's yours?
====
34395
If we retake the city, who would get it?
====
34396
Why did she mock your advances?
====
34397
What kind of place is Hallin's Stand?
====
34398
So you retrieved <<1>> for the Dominion?
====
34403
When will I see you again?
====
34406
Can you tell me more about Septima Tharn?
====
34409
<<1>> is controlling you. You're a Dominion general—snap out of it!
====
34410
So you're working for King Fahara'jad now?
====
34414
I'm not Arrowhead. Could that be a name for Captain Kaleen?
====
34415
What kind of place is Hallin's Stand?
====
34416
How have you been, Lerisa?
====
34417
Yes. Any idea how to find her?
====
34418
How have you been, Lerisa?
====
34419
What does the nereid want to do with it?
====
34422
Have you heard anything from Neramo?
====
34427
Where are the ruins you mentioned?
====
34430
I'm here to help Captain Kaleen.
====
34431
What do you know about Naruk?
====
34436
Did you see where they went?
====
34440
Would this refresh your memory?
====
34442
Garron died in these sewers. I was there.
====
34447
Well, I slayed the Daedra.
====
34455
And you're studying one of those variations?
====
34456
You called this a dreadful place. You don't like it here?
====
34457
I met your children when they were alive. This is how they were.
====
34458
What's so special about these fragments?
====
34463
Wasn't Naruk a Covenant spy? Why would he do that?
====
34471
Sounds serious. Are you recruiting right now?
====
34476
All right. I'll meet you there.
====
34478
I'd like to become a member of the Mages Guild.
====
34480
Yes, I would like to join the Mages Guild.
====
34481
No. Mark his location on my map and go deal with the poison.
====
34484
Can't you be a little less obscure?
====
34485
Why haven't you already secured this knowledge?
====
34486
These other seekers serve Hermaeus Mora as well?
====
34487
These ruins were once a shrine?
====
34493
What exactly are we trying to do here?
====
34496
<Give her the Sword of the High King.>
====
34497
And so what exactly are we trying to do now?
====
34504
How do you recommend we proceed?
====
34506
Didn't <<1>> come back to find you?
====
34508
Do you think you can walk?
====
34509
Didn't <<1>> come back to find you?
====
34510
A spider near your camp bit Azei.
====
34511
He's safe now, and so are you.
====
34513
Be careful. Azei was bitten by a spider near your camp.
====
34514
<<1>> wanted me to find the shipment for his client.
====
34516
I'll look for the shipment.
====
34520
Why would they capture your disciples?
====
34522
I will free your people, but I promise nothing more.
====
34527
I'm sure the Mages Guild would be interested in this.
====
34531
Have you any idea which way he went?
====
34532
Nobody suspected the fire was deliberate?
====
34543
Please do. I'm interested.
====
34544
Happy to help. What do you need?
====
34561
So they named the city after him?
====
34562
What dangerous secret is that?
====
34563
If you're running from Daedra, isn't this a bad place to loiter around?
====
34564
What's all this about vampire skeevers?
====
34565
How do you know if it exists?
====
34567
This place is overrun with Daedra. Doesn't that concern you?
====
34568
How do memories turn into water?
====
34569
So that's why they can't remember anything?
====
34570
What's so bad about the Water Stone?
====
34572
So you think the nereid should be killed?
====
34577
The other disciples made this sacrifice willingly too?
====
34578
Wait. What is this altar, anyway?
====
34579
So you realize what's she's doing, and you still support her?
====
34581
I want to help. Where is Lorelia?
====
34585
Can you tell me more about what's happened?
====
34587
Why would there be Imperial troops in Hallin's Stand?
====
34591
Very well. What are you and your brother seething and simmering about?
====
34594
I understand, Your Majesty.
====
34600
<<1>> needs it for her ratification ceremony.
====
34601
What's so interesting about that?
====
34604
What can you tell me about <<Ac:1>>?
====
34605
I'll plant the false orders after I secure the <<1>>.
====
34606
What were you doing in the ruins?
====
34609
So this may all be a game?
====
34613
What did she say when you told her what happened?
====
34616
So you think that Mephala is behind this?
====
34617
Can you tell me more about these focus stones?
====
34618
So the focus stones are keeping it together?
====
34619
Is this really as simple as you're making it out to be?
====
34623
At least Anexiel is defeated.
====
34625
You did all you could to save her.
====
34628
So there was no greater plot?
====
34631
I'll talk to him and see what I can do.
====
34636
You don't seem that emotional to me.
====
34637
Is there some way I can get your emotions back?
====
34644
I'm actually looking to help <<1>>.
====
34650
Can you tell me more about what happened?
====
34651
So what is really going on?
====
34652
Nedras joined a gang of bandits, and died trying to rob someone.
====
34655
What's going to happen when you swear your oath?
====
34656
What if it was just a joke?
====
34658
What will become of your disciples?
====
34659
What about their memories?
====
34660
What will you do once you have the Water Stone?
====
34662
What is the Dragonstar Caravan Company?
====
34663
How much did these refugees pay?
====
34664
Where exactly are you taking them?
====
34665
What is the Dragonstar Caravan Company?
====
34666
Where did the refugees come from?
====
34667
I'll make sure to find it for you.
====
34669
So they took your promissory note.
====
34670
What's wrong with the Caravan Company?
====
34672
And the Imperials took your promissory note.
====
34674
Why doesn't your father care?
====
34679
All right. I'll bring the Water Stone to Apostle Marian.
====
34681
Are the spirits screaming at you right now?
====
34683
Maybe these spirits are not really there.
====
34689
Where did Buttons come from?
====
34690
Yes. Tell me everything. You need to release this.
====
34693
So he came here hoping to win a lot of gold?
====
34694
Then how are we having this conversation?
====
34695
If I'm dead, who killed me?
====
34701
What is this place? Where am I?
====
34702
Why did he come here to gamble?
====
34704
Maybe if you stop talking about it, you'll feel better.
====
34711
You called out the militia on your own town?
====
34714
For that he swore an oath of vengeance?
====
34717
Have you seen any spirits up here?
====
34718
Where do you suggest I start looking?
====
34719
I'll go search the Imperial encampment then.
====
34720
What can you tell me about the temple?
====
34721
Why isn't it used anymore?
====
34723
Anything I should know about the Imperials' defenses?
====
34725
Wait until I clear the way out of here, then run.
====
34727
This is all that's left of your forces?
====
34728
How else can I prove I am Undaunted?
====
34730
Why do you find these vampires to be unusual?
====
34732
I'm sorry the constable betrayed the town.
====
34734
Why did you have to get Izzara to help you?
====
34737
Do you know where I can find Septima Tharn?
====
34738
All right. Where do I find these heroes?
====
34739
I'll go look for Frandar then.
====
34741
Won't you care if I imprison you in <<Az:1>>?
====
34745
Tell me about another monster.
====
34746
What do I get for being one of the Undaunted?
====
34750
What did Baron Montclair do?
====
34752
Why is Montclair doing this?
====
34753
What can you tell me about <<1>> and <<2>>?
====
34754
Do you think Montclair seriously wants to start a war?
====
34755
Do you and Baron Dorell argue a lot?
====
34759
I'll find and return the scrolls to their pedestals.
====
34762
All right. How do I light the braziers?
====
34763
I'll light the braziers in the colors of your memory.
====
34764
Tell me about the rebellion's leaders.
====
34765
I'll choose the appropriate sword then.
====
34771
To keep the ritual from taking place?
====
34773
I'm ready. Ask your questions.
====
34779
Is there a reason he's torturing you?
====
34782
His last name was Lavergne and he was the mage.
====
34795
What was Anexiel trying to do?
====
34797
Are you trying to start a fight with me?
====
34799
The Undaunted? What's that?
====
34800
Yes, I want to be one of the Undaunted.
====
34803
What do I get for being one of the Undaunted?
====
34805
Pets are for old people and babies.
====
34807
I'll find her and free her.
====
34809
You mentioned insurgents? What's going on in Hallin's Stand?
====
34813
Sounds like you really wanted to be the king.
====
34815
So it was your mother who raised such a coward?
====
34818
How long have you been waiting?
====
34821
Why do you want me to capture your sons?
====
34826
Where did the refugees come from?
====
34842
How did the other vampires come about?
====
34846
Why do you call Arkay the Forsaker?
====
34850
That's all they did to you?
====
34851
Why would <<1>> want to meet at the site of a massacre?
====
34852
Is there anything else I need to know about <<1>>?
====
34853
Yes you do. Tell him I want to meet.
====
34856
Why did you ruin his reputation?
====
34861
How do we get out of here?
====
34863
If you put on the ring, I can lead you to him. Also your brother.
====
34865
Put on the ring. I'll lead you to your father.
====
34866
So they aren't always empowered?
====
34869
I'll get the bud from the <<1>>.
====
34870
So you didn't know anything about this?
====
34871
Yes. I already went and retrieved it for you.
====
34874
Is there a reason he's torturing you?
====
34877
I'll deal with the Mad Architect.
====
34881
How did the city fall to the Empire?
====
34882
Are you going to be all right?
====
34885
I need a new challenge. Any recommendations?
====
34887
How long were you trapped in <<1>>?
====
34888
So the clues are in the letter and on gravestones?
====
34889
Can you tell me any more about the Blacklight Raiders?
====
34890
So the clues are in the letter and on gravestones?
====
34893
I think I should buy you a drink. What would you like?
====
34901
How do I know the order of the colors?
====
34906
What brings you to Wayrest?
====
34908
What do I get for being Undaunted?
====
34910
We have the heads. Now what?
====
34915
There is a way to avoid this, Leila ….
====
34918
Do you think Montclair seriously wants to start a war?
====
34921
I worry that you haven't done enough research, but of course I'm coming.
====
34923
Why is Montclair doing this?
====
34924
Do you and Countess Tamrith argue often?
====
34933
Anything else I might be interested in?
====
34934
Fine. Who do you want me to kill?
====
34939
Your Argonian found it, not me.
====
34945
Can you remember any details that might help me?
====
34947
Any idea what I might find in there?
====
34949
What do I get for being one of the Undaunted?
====
34951
Are you coming with me inside?
====
34952
Are you trying to make me angry?
====
34955
Yes, I want to be one of the Undaunted.
====
34957
Are you looking for a fight?
====
34959
You have spies working for you?
====
34960
Can you tell me anything about Reezal-Jul?
====
34961
You have spies working for you?
====
34962
How else can I prove I am Undaunted?
====
34963
Do you know of other challenges?
====
34969
A letter? To the Worm Cult?
====
34978
You've been to the desert?
====
34980
Are there creatures here worthy of fighting an Undaunted?
====
34981
Why don't you want your memories to return?
====
34982
Are you certain you can stop the Worm Cult?
====
34984
You think I'll find a challenge there?
====
34989
Will you help me in the Banished Cells?
====
34990
He wants me to enter the tomb.
====
34992
What are the perks of being Undaunted?
====
34994
Will you go to the Banished Cells with me?
====
34995
You were talking about your glorious rise to the top—anything I can help with?
====
34996
What do you think happened?
====
34998
What if the the vampires can't be contained.
====
34999
Why do they call you <<1>>?
====
35000
Here's your gold. Just figure out what it says.
====
35001
And where can I find this dust-sweep?
====
35005
I'd like to buy you a drink. What'll you have?
====
35006
I'll see what I can learn.
====
35009
We need to get out of here.
====
35023
Tell me about the one in the Ebonheart Pact.
====
35026
Who is this Mad Architect?
====
35029
Twins? But you're a High Elf and she's a Wood Elf.
====
35030
There are healers at the chapel.
====
35033
Any other rumors for an adventure?
====
35034
Where can the Undaunted prove themselves in Coldharbour?
====
35035
So what are you going to do?
====
35039
Why haven't you passed on?
====
35040
Have you heard rumor of anything else?
====
35041
What do I get for being one of the Undaunted?
====
35044
It's Clan Morkul. Here's the letter.
====
35045
What're you doing in Mournhold?
====
35046
What do I get for being one of the Undaunted?
====
35047
Where can the Undaunted prove themselves in Coldharbour?
====
35048
<Give him a package of <<1>>.>
====
35056
Are you trying to start a fight with me?
====
35058
Help me? What are you talking about?
====
35066
The Undaunted? What's that?
====
35068
Yes, I want to be one of the Undaunted.
====
35082
Why did Reezal-Jul attack Crestshade?
====
35087
Have you heard word of anything else?
====
35088
Are your friends part of the Bitterhand brigands?
====
35089
You don't care whether your followers live or die?
====
35090
Can you tell me anything about my future?
====
35091
Why did you summon your followers here?
====
35092
Is this gift something I actually want?
====
35099
What happens if you die again?
====
35104
Tell me about the one in the Daggerfall Covenant.
====
35105
I'm just glad you're free again.
====
35107
I'll leave you to enjoy that then.
====
35108
Tell me about the one in the Daggerfall Covenant.
====
35113
What are you doing out in Grahtwood?
====
35124
Anything else I might be interested in?
====
35131
Tell me about the Bosmer village.
====
35135
You were saying something about Alik'r.
====
35138
That's a lot of knee caps.
====
35140
So—you were about to tell me where to get a good bruising.
====
35143
They don't seem that interested.
====
35148
You're daring me to fight pirates?
====
35149
Where is the Blessed Crucible?
====
35152
Do you know where I might find a challenge?
====
35153
What are the Guild Mages doing there?
====
35160
Any leads on where an Undaunted might find adventure?
====
35167
Why wouldn't you honor it?
====
35170
I'll find Jonah and his mother.
====
35171
I'll go speak with the duke right away then.
====
35172
A curse? What kind of curse?
====
35175
Of course I'll accompany you, Your Majesty.
====
35176
You think he's still in the castle?
====
35177
Are you going to tell the chief?
====
35182
Anywhere else I can earn some glory?
====
35183
Why's that forest called Selene's Web?
====
35184
I see. And what'd you do today?
====
35186
What else can you tell me about Montclair himself?
====
35190
I see. Have you seen or heard of anything an Undaunted should be aware of?
====
35193
What do you mean by 'chaos'?
====
35196
Did any of this really happen?
====
35198
Isn't there more to it than that?
====
35200
"Was and is"? What does that mean?
====
35205
You said "treasure" earlier.
====
35208
If nobody knows, why even tell the story?
====
35209
Tell me a story about the seas.
====
35210
Is there anything he doesn't hear or see?
====
35212
How does this relate to the sea?
====
35213
What stories can you tell about the skies?
====
35216
What does turning a moment on its side achieve?
====
35217
I want to hear a story about Aetherius.
====
35218
Creating an island is a good thing?
====
35219
How do the stars relate to Aetherius?
====
35220
How do they twinkle and move across the sky, then?
====
35221
Tell me a story about the seas.
====
35225
Where should we start looking?
====
35241
I'll find your assistants.
====
35246
What do you and <<1>> sell?
====
35250
That doesn't seem very kingly.
====
35252
Very well. I'll destroy the anchors.
====
35255
So you're not a thief anymore?
====
35257
Isn't there anything you can do about it?
====
35260
You think the Dominion is up to something in Elden Hollow?
====
35261
Why do you call Molag Bal the Defiler?
====
35262
Why do you call Arkay the Forsaker?
====
35267
How do I find Captain Blackheart?
====
35270
I guess so. Why aren't you up there if you're a member?
====
35276
So everyone here agreed to your conditions?
====
35277
I want to help the village.
====
35278
What happens when they leave?
====
35281
All right. I'm ready to face the aspects.
====
35284
It was a pretty big secret.
====
35286
You've found an unusual cure for it.
====
35288
I will look for the conscripted foreman, then.
====
35293
Will the princess survive?
====
35294
Well, I'm not. You'll just have to trust me.
====
35296
Here's the key, can I count on you to free the miners?
====
35297
You'll just have to trust me.
====
35298
That might anger the Voice of the Forest.
====
35299
A Green Lady dies if her Silvenar is killed?
====
35300
I'm ready to move on. Where to next?
====
35301
Only once, though I had to resist the urge to drink more.
====
35306
If you want to speak to Elara, she's waiting at the Sentinel's hut.
====
35307
Why are you called the Empress of Bone?
====
35311
Will you return to Evermore?
====
35313
Most of the bandits in <<1>> were drinking it.
====
35316
That's very … noble of you.
====
35319
Are you a part of Brackenleaf's Briars?
====
35326
How did you get your name?
====
35327
I can't remember anything.
====
35335
<<1>> said you might sell me some excess wares.
====
35336
What sort of alchemy do you practice?
====
35340
What exactly is the Viridian Sentinel?
====
35342
Why do you want to kill <<1>>? Sounds like you're friends.
====
35347
Tell me about the matrons.
====
35348
Farewell for now, Varen Aquilarios.
====
35349
What happened to Abnur Tharn?
====
35350
What about your role as the Prophet?
====
35352
Yes. Here. Take the plans.
====
35356
Sai's death must be hard to accept. Will you be all right?
====
35358
I'd like that. Farewell, Lyris Titanborn.
====
35361
Aren't you going to chase after Tharn?
====
35363
Then perhaps we'll meet on the road, some day.
====
35366
After I reclaimed my soul, Meridia said there were still dark days ahead.
====
35369
Farewell, Varen Aquilarios.
====
35370
Can you make it out of here?
====
35371
Why aren't the draugr attacking you?
====
35373
Do you know what he's after?
====
35375
Sounds grim, but I'll do it.
====
35384
How do I know you won't take the diamond and run?
====
35388
I think <<1>> trusts you to put the Dominion's interests before your own.
====
35389
Yes. What could have delayed their embassy's construction?
====
35394
Why is Cyrodiil so important?
====
35396
Tell me about light armor.
====
35397
Tell me about medium armor.
====
35402
Tell me about light armor.
====
35410
Where do you think they came from?
====
35411
So your falsified orders will send them back to Cyrodiil?
====
35412
Why are these orders so important?
====
35414
How did Septima Tharn get into the Chamber of Passage?
====
35415
Do you live here in the Hall of Heroes?
====
35416
I will. Now, hold still and I'll untie you.
====
35419
How much would it cost for you to take a walk?
====
35423
What else can you tell me about Montclair himself?
====
35425
How much do you know about what's going on?
====
35433
It's your duty to face the possibility.
====
35437
Do you live here in the Hall of Heroes?
====
35438
What were you doing up here?
====
35440
I suppose that's true enough.
====
35446
Don't you recognize me? I helped you with Lord Diel.
====
35447
What do you want me to do?
====
35448
Why would I ever trust you?
====
35449
What's a ratification ceremony?
====
35457
What of my lost companion?
====
35458
Do you and Baron Dorell argue a lot?
====
35459
Baron Montclair is your friend?
====
35464
The Countess has a younger sister?
====
35465
Dorell and Tamrith don't seem to like you.
====
35470
There must be more to it than that.
====
35471
Why didn't you bring an army?
====
35472
What can you tell me about Crestshade?
====
35473
How long will you remain in Shornhelm?
====
35477
Why were you looking for me?
====
35480
Why didn't you ask him to help rescue Stibbons?
====
35481
You're sure you know how to do this ritual?
====
35487
High King Emeric said I should trust you.
====
35488
Can you tell me anything that can help us deal with Montclair?
====
35489
Right. Can you tell me anything that can help us deal with Montclair?
====
35490
All right. So where do we begin?
====
35491
Have you received any reports from Captain Janeve?
====
35492
You've hinted at this before. Tell me what you're talking about.
====
35494
Have you received any reports from Captain Janeve?
====
35495
Are you and your sister close?
====
35496
To be honest, I helped them out quite a bit.
====
35500
Can you tell me more about Jonah Marose?
====
35502
Are you staying in Shornhelm?
====
35504
What if I choose not to drink the potion?
====
35508
Why did you take this contract?
====
35510
Sounds like you've made a lot of gold.
====
35511
That's why you're angry at this Khajiit?
====
35513
Then teach him. What will you do?
====
35515
And the Orcs attacked them here?
====
35516
That's what started the war?
====
35517
Can you tell me more about King Ranser himself?
====
35518
What is known about the battle that happened here?
====
35522
You want me to lie about how much work your crew did?
====
35528
Why was the camp caught unawares?
====
35529
She deserves a better fate than becoming a vampire.
====
35530
You're right. Let me ask Leila what she wants to do.
====
35535
Rest now. We'll find a solution.
====
35536
King Ranser went mad and General Dathieu killed him.
====
35540
I'm not sure, but we should gather the general's scattered bones.
====
35541
What ever happened between you and Lord Diel?
====
35544
Of course, Leila. As you wish.
====
35554
Will any of <<1>>'s allies witness the ceremony?
====
35558
Explain what you mean by a "divine spark."
====
35559
Where can I find an Ayleid source of power?
====
35561
How do you plan to get past the undead then?
====
35563
All right. I'll take you to the tower.
====
35564
These circumstances seem rather familiar.
====
35566
Is everything going all right?
====
35571
What do you think of these men so far?
====
35574
You're needed in <<1>> for the ratification ceremony.
====
35580
The stone isn't enough. Leila is still sick.
====
35581
Where are the Ayleid manuscripts?
====
35582
Spit it out, Argonian, and speak plainly.
====
35586
So you're trapping harpies again?
====
35587
And you stuck together after Lord Diel didn't pay you.
====
35588
Do you have a moment to talk about you contract here?
====
35592
What else can you tell me about Montclair himself?
====
35593
Is there anything I can do to help?
====
35601
I think you've had more than enough excitement for one day.
====
35602
I'm sure you won't remember any of this in the morning.
====
35605
But Reezal-Jul never mentioned the stone?
====
35606
Your Argonian found it, not me.
====
35608
Leila is feeling that much better?
====
35609
Lleraya, you know I never eat … food.
====
35610
Why was the camp caught unawares?
====
35611
Are you sure that Razeel-Jul came this way?
====
35613
We need to tell Wylon about this.
====
35614
I don't know. Perhaps there's more information in the Ayleid tomes Reezal-Jul has been researching.
====
35616
Of course, Leila. I'll talk to Reezal-Jul and see what he thinks.
====
35620
What does your wife think about your decision?
====
35621
I've heard your wife's sick.
====
35624
Have you noticed anything strange around town?
====
35625
Tell me about Bounty missions.
====
35626
What are Warfront missions?
====
35627
Baron Montclair is your friend?
====
35628
If it's called <<1>>, what do you know of Rajhin?
====
35629
I want to see the Baroness healed with all my heart.
====
35630
Where did he go to meet the constable?
====
35632
Get the shard. I'll convince Wylon to use it.
====
35634
Yes, Your Majesty. I'll tell the general.
====
35636
When were the amethysts scheduled to arrive?
====
35638
I'm sorry it's come to this.
====
35640
Did <<1>> enslave the Falinesti Faithful?
====
35642
Where do I go to find <<1>>?
====
35643
<<1>> is controlling you. You're a Dominion general—snap out of it!
====
35644
All right. I'll do as you ask.
====
35648
You want me to lie about how much work your crew did?
====
35649
What'll happen if I tell the truth?
====
35654
Your friend Turenn was killed by the trolls.
====
35656
I can open the door if you'll tell me how.
====
35657
What do I have to do to get it open?
====
35659
Don't worry. I'll get the keys, activate the levers, and open the door.
====
35660
How do we get into the bailiff's room?
====
35662
Whatever the case, joining the Shornhelm Guard might be a good idea. They could use you.
====
35664
Is that the friend he expects to vouch for him?
====
35668
Do you want to know my decison now?
====
35669
All right. Let's get moving.
====
35671
I know the truth. General Dathieu died trying to do the right thing.
====
35673
You think knowing would make a difference for Martin?
====
35674
So you think Martin should enlist in the Shornhelm Guard?
====
35676
Now the nobles are fighting each other?
====
35677
You were nearly killed in Ranser's War?
====
35679
I'm only asking because I want to help Martin.
====
35684
If Martin gets punished, I'll make sure you join him.
====
35685
All right. That seems reasonable.
====
35687
Tell me what happened or I'll pound your face in!
====
35688
Your father was a hero. You should follow in his footsteps.
====
35693
Can I ask a few questions?
====
35694
What if she promised to marry you?
====
35695
Maybe I could go talk to her and find out.
====
35696
What would it take for him to win your heart?
====
35698
What do you hope to find down there?
====
35699
I understand Montclair and Reezal-Jul's role in all this, but what about Lleraya?
====
35701
[Lie] No. Not for Julien. I'm looking to court your sister.
====
35703
Why did you send me to Vulkhel Guard?
====
35704
I could pick these rare flowers for you.
====
35707
Where can we get some gems?
====
35709
What can we expect down there?
====
35710
What are we looking for again?
====
35711
Why would they take over Northpoint?
====
35712
What can you tell me about Lleraya?
====
35713
Can we expect any help inside the city?
====
35714
Do you know who's commanding Montclair's forces?
====
35715
Why would they take over Northpoint?
====
35717
Who did Skordo take with him?
====
35720
Have you found a way to get inside yet?
====
35722
Have you learned anything since you've been out here?
====
35725
Why did Lleraya seal off Northgate?
====
35726
It was an honest mistake. Can't you give Julien another chance?
====
35728
Actually, it's over. She wants you to leave her alone.
====
35729
Then you might as well enlist in the guard.
====
35730
Which is your sword hand, soldier?
====
35731
I guess you really won't answer any questions. I guess I'll just have to cut off both your hands.
====
35733
I had no problem slicing Reezal-Jul. And you, my friend, are no Reezal-Jul.
====
35734
You sure this has nothing to do with your drinking?
====
35735
In what ways are people acting strangely?
====
35736
Read something from this book of poetry.
====
35742
What kind of work do you do?
====
35745
Were you expecting these traps?
====
35746
I need a poem to win a woman's heart.
====
35749
What do you think we're going to find here?
====
35750
Explain how the veil works again.
====
35752
I'll buy your poetry book.
====
35756
Matthiaume is dead, and Edweg deserted your cause.
====
35758
Has there been any sign of Baron Montclair recently?
====
35760
Are you certain that Lleraya commands the troops at Northpoint?
====
35761
So you act as bookhunters?
====
35767
What would I get in return?
====
35768
I wish to join the Mages Guild, then.
====
35773
Then you might as well enlist in the guard.
====
35776
It's not exactly clear yet, but they are planning to make their escape at some point.
====
35782
What crimes did you commit during the war?
====
35785
Sorry. I want to hear you say it.
====
35786
What crimes did you commit during the war?
====
35787
Have you done anything else?
====
35788
But why put the door controls outside?
====
35789
What crimes did you commit during the war?
====
35790
Do you really think you've made amends?
====
35791
But after what happened at the Tomb of Lost Kings …?
====
35792
All right. I'll go free the hostages.
====
35794
What exactly were Althen's crimes?
====
35798
Why would you choose to kill him?
====
35800
So he was acting on King Ranser's orders?
====
35801
What exactly were Althen's crimes?
====
35802
What do you have against the Shornhelm Guard?
====
35804
So you'll keep your end of the bargain and enlist in the Shornhelm Guard?
====
35806
Hasn't Lleraya paid for these crimes? She was controlling his mind.
====
35807
Verandis wants us to bring the army to Shrouded Pass.
====
35813
I'm ready to solve your riddle.
====
35825
Why is this place called the Shrouded Pass?
====
35826
You said something about defenses being triggered?
====
35827
How do we stop Baron Montclair?
====
35832
Why did you take this contract?
====
35840
Are you going to be all right?
====
35841
What do you think we'll find in the Undercroft?
====
35842
What do you think happened?
====
35844
Can't the other noble houses provide soldiers?
====
35846
And what is she doing now?
====
35849
Is Lleraya more powerful than you?
====
35850
You expect me to take your word for that?
====
35859
Did you see where they took your parents?
====
35861
Listen, Arlie needs people she can rely on. You've more than proven yourself.
====
35866
Did she feel the same way?
====
35869
You don't think you still do?
====
35871
What do you think we need to do with these tiles?
====
35875
Do you know anything about the Doomcrag?
====
35876
What do you think we need to do with these tiles?
====
35878
Get to safety. Your daughter is waiting.
====
35884
Are we ready to assault the Doomcrag?
====
35886
Get to safety. Your daughter is waiting.
====
35893
I'll answer your questions.
====
35914
I'll help you however I can, Your Majesty.
====
35919
I answered your riddles. Now will you let us pass?
====
35921
Your beloved, that would be Arlie?
====
35922
Where should I look for Skordo?
====
35924
What do you need me to do?
====
35927
What can you tell me about those bandits?
====
35928
Do you know who's commanding Montclair's forces?
====
35929
Who did Skordo take with him?
====
35930
What can you tell me about Lleraya?
====
35931
Can we expect any help inside the city?
====
35932
Where should I look for Skordo?
====
35933
Do you know who's commanding Montclair's forces?
====
35936
Stay here. Be happy with what you have.
====
35942
It is time for me to leave.
====
35943
It's never too late to learn to defend yourself and those you love.
====
35945
It is time for me to leave.
====
35948
What about these statues? What are they doing?
====
35957
You solved the riddle of Shalidor's invisible ink.
====
35958
Is that the only reason you're afraid of failing?
====
35960
Vanus and Shalidor both have faith in you.
====
35965
What if I don't have a horse?
====
35969
I would like to begin the race.
====
35971
He cared about you a great deal.
====
35976
Why should I give you any gold?
====
35980
Yes, I would like to join the Mages Guild.
====
35981
What happens to House Ravenwatch now?
====
35982
Admirable. Will you continue to help other vampires?
====
35987
I'll find a way to reach the first portal chamber.
====
35998
Then we have a deal. Where can I find your boyfriend?
====
36000
Are there any other prospects?
====
36005
It does look like the people are expecting that.
====
36010
You mean the Guardians and the Serpent aren't simply constellations?
====
36011
What exactly are these Apex Stones you mentioned?
====
36012
So you're saying constellations physically manifested and are fighting here in Craglorn?
====
36014
Can't you tell me more about what is happening?
====
36016
And this will return the Warrior to his full strength?
====
36017
Can't you tell me more about what is happening?
====
36018
I've been fighting a long time. What if I were to walk away?
====
36019
All right. I'll get gems from the bandits and take them to Khalisah.
====
36020
Can't you tell me more about what is happening?
====
36023
She's after his soul, she said.
====
36026
She talked about a Mortuum … Vivicus? I don't know what that is.
====
36027
She said she'd take a Redguard's soul. She's going after Merric.
====
36035
Can you tell me more about the necromancers?
====
36037
Is King Emeric not concerned about a threat in Sentinel?
====
36038
The people of the Alik'r desert won't fight undead?
====
36040
And where can I find this dust-sweep?
====
36051
What's wrong? Have the Daedra arrived here?
====
36061
I need to know the situation. Tell me what's going on here.
====
36071
Yes, I would like to join the Mages Guild.
====
36072
So you act as bookhunters?
====
36074
What would I get in return?
====
36075
I wish to join the Mages Guild, then.
====
36077
What do you need me to do?
====
36082
I'll see if I can help <<1>>.
====
36083
I want to know more about the star signs.
====
36085
What about the thirteenth sign?
====
36086
She seems to have a lot of authority for being new here.
====
36087
I want to know more about the star signs.
====
36088
What can you tell me about Hara?
====
36089
What do we know about the Warrior?
====
36094
What do we know about the Mage?
====
36095
What do we know about the Serpent?
====
36096
What do we know about the Mage?
====
36097
Can you tell me more about Apex stones?
====
36098
The Thief appeared to me in a vision and helped me restore the Apex stone.
====
36100
Can you tell me more about the Apex stones?
====
36106
I want to join the Mages Guild.
====
36108
So you act as book hunters?
====
36110
Sounds interesting. What would I get in return?
====
36111
I want to join the Mages Guild.
====
36113
Can you grant me passage to Grahtwood?
====
36121
You mentioned someone named Ysmir?
====
36123
You're not making any sense.
====
36128
Do you want me to look for your missing men?
====
36138
Can you tell me more about the attack?
====
36146
Is that what happened to your shoes, too?
====
36147
He said a Hagraven took his mace. And his shoes.
====
36148
Tell me about your mace. It has a fancy name?
====
36149
I promised him I'd find the mace. Any idea where I should look?
====
36150
Here's the mace. I found it on the beach.
====
36153
What happened to your clan?
====
36160
Tell me more about the Hagraven.
====
36161
But what happened to your shoes?
====
36162
I promised him I'd find the mace. Any idea where I should look?
====
36163
Aren't you worried about their dead coming back to life?
====
36168
Have you had to sanctify many dead bodies?
====
36169
Can I ask a few questions first?
====
36171
Why is Countess Tamrith so concerned with sanctifying the dead?
====
36172
I saw what happened at Hinault.
====
36173
Have you had to sanctify many dead bodies?
====
36178
I wish to join the Mages Guild, then.
====
36180
Where should we go to look for them?
====
36183
Why are the wisps attacking?
====
36186
I was at Fort Zeren. The Covenant entered the Fort through portals there.
====
36187
Can't they just open another portal if I close this one?
====
36188
Why are you out here by yourself?
====
36191
Thank you for your bravery, Captain. Open the door.
====
36193
Are you sure you're all right?
====
36194
What did the Goblins do that sent you out here?
====
36196
The truth. Why would I lie about Meridia's request?
====
36199
Why weren't you able to shackle Balreth?
====
36206
Your actions led to Belronen's death.
====
36209
Had you given him reason to be correct?
====
36210
Your story doesn't make sense. You're the traitor!
====
36215
Your actions led to Belronen's death.
====
36256
Why did I have to destroy the arbiter?
====
36272
How could this Coral Heart be used to control Sadal?
====
36273
You said the dreugh are burying your soldiers?
====
36298
Why did you decide to become a trader?
====
36299
Where did you get that armor?
====
36300
Why did you decide to become a trader?
====
36304
I wish to join the Mages Guild, then.
====
36306
So you act as bookhunters?
====
36309
I wish to join the Mages Guild, then.
====
36310
Sounds interesting. What would I get in return?
====
36319
You mentioned Covenant soldiers?
====
36320
Where did the spirits come from?
====
36322
You said these spirits are Chimer?
====
36323
Where did the spirits come from?
====
36324
Why did they attack the Covenant?
====
36339
That's highway robbery! But very well. Here you go. Now, what do you know about <<1>>?
====
36355
Once I have the relics, then what?
====
36356
Once I have the skulls, then what?
====
36357
Thank you for the warning.
====
36362
Tell the civilians to flee, and find the soldier. Got it.
====
36370
Yes, I would like to join the Mages Guild.
====
36371
So you act as bookhunters?
====
36373
What would I get in return?
====
36374
I wish to join the Mages Guild, then.
====
36382
So you act as bookhunters?
====
36384
What would I get in return?
====
36385
I wish to join the Mages Guild, then.
====
36392
Why are you camping out here?
====
36395
Your hands guided another's plot. None can blame you.
====
36411
How'd you take care of them?
====
36424
Talk to some of the other Bosmer around.
====
36427
Orcs don't normally live nearby?
====
36433
You called your brother the town consul. What does that mean?
====
36434
Grell doesn't seem to be here.
====
36439
There's someone who can change the land itself?
====
36442
What do you know about this Maulborn curative?
====
36443
Can I ask you something else?
====
36448
Can I ask you a few more questions?
====
36450
When did the plague first appear in the Serk?
====
36452
Tell me more about the Maulborn.
====
36453
I had some other questions.
====
36454
Is there anything we can do for you?
====
36455
Can I ask a few more questions?
====
36456
When did the Maulborn arrive in town?
====
36457
What can you tell me about the plague?
====
36459
When did the Maulborn arrive in town?
====
36465
Don't worry. I'll be there when she needs me.
====
36467
Get going to meet your sister.
====
36472
Can I ask a few other questions?
====
36473
I had a few other questions.
====
36474
Tell me what you know about the quarantine.
====
36475
Any ideas on how we can get in there?
====
36482
The note implied it protected the Maulborn from the plague husks.
====
36484
I found a note. I think I know why the husks don't attack the Maulborn.
====
36486
You don't talk like a typical Bosmer.
====
36496
Sounds serious. Are you recruiting right now?
====
36500
You must choose this of your own accord.
====
36501
Are you ready to become Wilderqueen then?
====
36503
Maybe the Maulborn have a real cure.
====
36508
I want to become a member of the Mages Guild.
====
36509
We've seen what happens to the afflicted.
====
36510
The plague … everything … I think the Maulborn planned for this to happen.
====
36511
I don't think Aerona will leave your side.
====
36514
All right, I'll talk to her.
====
36517
He doesn't want to take the chance of hurting anyone. You need to honor his wishes.
====
36522
Tell me more about the Nobles District.
====
36523
Tell me more about the Temple District.
====
36524
Tell me more about the Nobles District.
====
36534
Why are the Wood Elves here different from the others?
====
36535
So what do you still need to investigate?
====
36536
Then why hasn't something been done about them before?
====
36537
Why were you sent to Greenshade in the first place?
====
36538
Why are the Wood Elves here different from the others?
====
36541
Tell me more about your pact with the Wilderking.
====
36544
No, he didn't. You're here.
====
36545
I dealt with the Maulborn production facilities, but I think their plans go way beyond the Serk.
====
36548
Is the alchemist making any progress?
====
36550
I'm not sure. It certainly sounds like their plans included more than just the Serk.
====
36551
So you act as book hunters?
====
36555
I wish to join the Mages Guild, then.
====
36556
Sounds interesting. What would I get in return?
====
36558
I wish to join the Mages Guild, then.
====
36562
What do you know about the Maulborn?
====
36563
Tell me about the Maulborn curative.
====
36564
What do you know about the Maulborn?
====
36569
I'm here to help. How can I fix this?
====
36571
It's up to me, then. I'll cleanse the shrines.
====
36580
Who ingrained you with these directives?
====
36582
Regardless, that's what's best for the Bosmer.
====
36583
We'll have to take that risk. You can't settle here.
====
36591
I want to become a member of the Mages Guild.
====
36592
I'll talk to him about it.
====
36593
Is this always where you do your work?
====
36594
You don't have your own shop?
====
36595
Have you learned anything about the curative yet?
====
36596
Is this always where you do your work?
====
36597
You should protect the tree.
====
36598
Laniriel didn't know that, did she?
====
36601
Are you concerned about the Valenwood?
====
36614
What will the Hollow do now?
====
36616
Does the Wilderking control this place?
====
36617
Erunor said you would tell me about your village.
====
36618
Erunor said you would tell me more about your village.
====
36619
When will the ceremony start?
====
36620
What additives do you need me to get?
====
36621
What additives do you need me to acquire?
====
36624
Nilyne needs it to help Ornis.
====
36627
Where did the undead come from?
====
36631
I should add the dragon scale mushrooms now.
====
36635
I should take the completed potion and bring it to Nilyne.
====
36638
If your brethren here have turned hostile, why haven't you?
====
36643
So you act as bookhunters?
====
36645
What would I get in return?
====
36646
I wish to join the Mages Guild, then.
====
36652
Then we really are at an impasse.
====
36654
Here is an offering. Please begin.
====
36661
Why do you seek an audience with the Wilderking?
====
36662
You don't remember anything about Bramblebreach?
====
36663
It's not important right now. Why'd your parents leave you here?
====
36665
I didn't realize how upset you were.
====
36666
I'm ready to see more of her past.
====
36669
You don't recognize any of the husks?
====
36670
I've often wondered myself how exactly you control the land.
====
36672
So the Valenwood is safe now?
====
36676
I'm ready to join the Mages Guild.
====
36679
Will Aranias forget her previous life entirely?
====
36680
Fine. Hold still and I'll undo the bonds.
====
36681
What exactly are these lurchers?
====
36684
I'm ready to join the Fighters Guild.
====
36687
But I defeated him in Greenheart ….
====
36688
So he won't remember Bramblebreach?
====
36690
Does that mean Andur is more dangerous in real life?
====
36691
Attributes: Make a donation
====
36695
I'm ready to join the Mages Guild.
====
36700
I'm ready to join the Fighters Guild.
====
36704
What is it you do, exactly?
====
36706
I'm ready to join the Mages Guild.
====
36716
What is it you do, exactly?
====
36719
I'm ready to join the Mages Guild.
====
36728
I'm ready to join the Fighters Guild.
====
36737
<Meditate upon the duality of deception.>
====
36742
I'm ready to join the Mages Guild.
====
36745
What is it you do, exactly?
====
36748
I'm ready to join the Mages Guild.
====
36753
I'm ready to join the Fighters Guild.
====
36762
I'll attend the ceremony then.
====
36763
There's something else bothering you, isn't there?
====
36765
It's not an easy decision.
====
36767
You're right. You'd be failing the whole village if you abandoned your post.
====
36768
What do I do if I find them?
====
36769
What makes this situation different?
====
36779
You called your brother the town consul. What does that mean?
====
36781
Tell me more about the Falinesti Faithful.
====
36782
Tell me more about the Nedes.
====
36784
Anything I should know about this place?
====
36786
You mentioned something about Emberflint?
====
36787
You mentioned an Armature?
====
36791
What will you do about the quarantine?
====
36797
There's more than one Mephala's Nest?
====
36798
How is the cave a resource?
====
36799
You mentioned something about a Hollow?
====
36800
You mentioned a "Mephala's Nest?"
====
36801
Is there anything I can do for you?
====
36805
No thanks. I'll meet you in Vulkhel Guard.
====
36808
On second thought, I don't have time for a drink. I'll meet you in Vulkhel Guard.
====
36815
That would have been a sight to see.
====
36817
It's good that we understand each other.
====
36821
What's the connection between the Nedic priests and the Skystone amulet?
====
36822
What can you tell me about Mtharnaz?
====
36823
Tell me more about the Nedes.
====
36824
Tell me about the Maulborn curative.
====
36828
Do you know what's going on?
====
36829
I won't say a word, if you tell me what's happening.
====
36833
What can you tell me about the entertainment? It sounds interesting.
====
36834
Yes. I collected these seeds for you.
====
36836
Fine. Hold still and I'll undo the bonds.
====
36838
I've never heard of the Maulborn.
====
36839
Tell me more about the Llodos plague.
====
36842
I'm not sure I understand.
====
36849
You've never left the village to see what's out there?
====
36852
How long have you lived in this village?
====
36856
How long have you lived this way?
====
36857
Where did this village come from?
====
36858
How long have you lived this way?
====
36859
I'm not really sure, to be honest.
====
36862
Where does the village go?
====
36863
So your family's been here for generations?
====
36869
Your family's been here for generations?
====
36870
Why is this suit of armor here?
====
36873
So how do these seeds actually work?
====
36874
I won't disturb you further.
====
36882
When will the ceremony start?
====
36883
Where does the Wilderking send the village?
====
36885
How long has this been going on?
====
36891
What can you tell me about the Wilderking?
====
36894
I won't disturb you further.
====
36898
I'll go in the cave. Want to come with me?
====
36908
Will you tell me what's bothering you?
====
36909
What was Valenwood like when you were last here?
====
36910
Isn't there anything you'd like to see?
====
36913
Riddles? How do you benefit from those?
====
36916
Slaughterfish don't have gold.
====
36917
No more riddles. I'll just buy it.
====
36921
It sounds like you've failed in your duty.
====
36922
If your brethren here have turned hostile, why haven't you?
====
36925
What can you tell me about the Anka-Ra?
====
36927
Tell me more about the Nedes.
====
36928
So how do we reach the Warrior's Apex Stone?
====
36929
I found the Warrior's Apex Stone.
====
36930
A man named Titus Valerius helped me defeat the leader of the Anka-Ra.
====
36932
He said he was pulled across time.
====
36933
I found the Warrior's Apex Stone.
====
36934
You think the Mage is summoning atronachs?
====
36936
Do you think there's any truth to the High Elf women's claims?
====
36937
What can you tell me about the atronachs?
====
36938
You mentioned other magical events.
====
36939
Any thoughts on where I should start investigating the Serpent?
====
36940
What sort of monsters is the Serpent creating?
====
36943
Any thoughts on where I should start investigating the Serpent?
====
36944
You said the Thief has gone silent.
====
36950
All right. Hold still and I'll undo the binds.
====
36951
I don't understand. Are they undead?
====
36960
What do you mean, distracted?
====
36963
Is there anything I can do to help?
====
36964
What else can you tell me about Craglorn?
====
36966
She foresaw the current situation?
====
36967
Tell me more about the Star-Gazers.
====
36968
Seems like an interesting coincidence.
====
36969
What can you tell me about Hara?
====
36970
I thought it was your job to study these things.
====
36971
What can you tell me about Hara?
====
36976
Why should I give you gold?
====
36977
What are they planning to do?
====
36978
Very well. I'll ask Fariel to tell me what she knows.
====
36979
The queen is coming to Woodhearth?
====
36981
Yeah! I love me some placeholder dialouge yo!
====
36987
All right. Let me hear your riddles.
====
36988
So how did you learn about this place?
====
36990
Who sent the Thalmor here?
====
36991
Did you learn anything else about Pelidil?
====
36993
The Maormer are a threat here?
====
36994
Who sent the Thalmor here?
====
37007
All right. Tell me what I need to do.
====
37009
Here's your money. I'm ready to go to <<1>>.
====
37014
Do you know what he's planning?
====
37015
The Veiled Heritance has armies?
====
37019
What about the rest of the Dominion?
====
37024
How did he make a deal with the Maormer?
====
37026
Does Pelidil still think the prince can rule?
====
37027
Was it worth murdering your own sister?
====
37028
Does he intend to raise Prince Naemon too?
====
37029
How did he make a deal with the Maormer?
====
37031
Tell me what you know about the trials.
====
37032
What are the flame-bearers?
====
37033
The founder of this school worshipped the Warrior?
====
37034
Why would the Serpent want to attack Rahni'Za?
====
37035
Do you know why the betrayer did this?
====
37036
Why don't you have those books?
====
37037
What can you tell me about Abelazar the betrayer?
====
37039
What is the Trial of the Arena?
====
37042
How are the trials still running?
====
37047
Anything I need to know once I'm in there?
====
37048
Any tips once I'm in there? You know, as advice for a friend.
====
37049
Tell me what you know about the trials.
====
37050
Any tips once I'm in there? You know, as advice for a friend.
====
37053
Anything I need to know once I'm in there?
====
37055
What can you tell me about the trials?
====
37061
Who are these hostages they're holding?
====
37062
What can you tell me about the trials?
====
37063
Where are these other schools?
====
37064
Tell me what happened here.
====
37066
You're going to be all right. Just tell me how he captured you.
====
37067
What was the purpose of the ritual?
====
37070
All right. Hang in there. We'll get you some help.
====
37077
You mentioned not drinking the water. Why?
====
37079
You're just going to leave?
====
37080
I don't think so, Darien. You're not my type.
====
37085
Where do we find these goblets?
====
37087
Where can we find the goblets?
====
37092
Yes. Can you tell me how to defeat the Celestials?
====
37093
I'll pay your price, whatever it is.
====
37094
What can you tell me about the Yokudan invasion?
====
37096
Is this the goblet that the goblins stole from you?
====
37097
Are you saying the Serpent is controlling the other Guardians?
====
37099
Are you really the Thief constellation?
====
37100
How do I free the Guardians?
====
37101
Tell me about the Guardians.
====
37102
Are you really the Thief constellation?
====
37104
What do you think they are?
====
37111
What do you know about the Anka-Ra?
====
37117
But you're afraid we might face some restless dead in here?
====
37120
What was that spirit with the goblet?
====
37126
Can't you tell me anything more?
====
37130
Who is raising your fallen soldiers as undead?
====
37131
Where is Prince Naemon now?
====
37136
What can you tell me about this city?
====
37138
So you have to stay here forever?
====
37139
What do you mean she cursed you to save you?
====
37141
Why did the Yokudans attack?
====
37148
What does it mean exactly?
====
37150
You mean we need to drink the water that's blocking the door?
====
37157
The Yokudan general has been defeated.
====
37164
What is the significance of the goblets?
====
37165
Is this the goblet that the goblins stole?
====
37166
What do you want me to do?
====
37170
That sounds useful. Go ahead.
====
37173
Thanks, Shalidor. Go ahead.
====
37185
All right. That makes sense.
====
37186
All right. Where do I start?
====
37187
All right. That makes sense.
====
37191
And they can't be raised as undead?
====
37192
It seems like the Veiled Queen has plans for all of Auridon.
====
37194
Do you think the town will be able to rebuild?
====
37196
Was it Estre? Is the High Kinlady behind this?
====
37197
Do you know what Urcelmo is planning?
====
37198
Raz sent me to find the Battlereeve. Where is he?
====
37200
All right. Here's some gold to help you out.
====
37203
He said that the time of the current Mane is past. Akkhuz-ri was corrupted by a dark spirit.
====
37204
The scout called you a Champion?
====
37206
What's my next step, then?
====
37208
Pass through the flames? What do you mean?
====
37217
What do I get for being a part of the Guild, again?
====
37222
What happened to the old Guildmaster?
====
37223
What do I get for being a part of the Guild, again?
====
37225
Betar-Nes … your housecarl was a Worm Cultist?
====
37226
How goes the investigation?
====
37229
What happened to the old Guildmaster?
====
37230
What do I get for being a part of the Guild, again?
====
37237
What happened to the old Guildmaster?
====
37239
What do I get for being a part of the Guild, again?
====
37243
Anchors? What do you mean?
====
37245
What's the reward for hunting Daedra and Daedric Anchors?
====
37251
Take this gold. Use it to buy some food.
====
37254
I think you're asking for gold. Will this do?
====
37260
Anchors? What do you mean?
====
37262
What's the reward for hunting Daedra and Daedric Anchors?
====
37265
Anchors? What do you mean?
====
37267
What's the reward for hunting Daedra and Daedric Anchors?
====
37270
Anchors? What do you mean?
====
37272
What's the reward for hunting Daedra and Daedric Anchors?
====
37275
Anchors? What do you mean?
====
37276
What's the reward for hunting Daedra and Daedric Anchors?
====
37280
Anchors? What do you mean?
====
37283
What's the reward for hunting Daedra and Daedric Anchors?
====
37285
What does joining the Fighters Guild do for me?
====
37290
Anchors? What do you mean?
====
37293
What's the reward for hunting Daedra and Daedric Anchors?
====
37296
Anchors? What do you mean?
====
37298
What's the reward for hunting Daedra and Daedric Anchors?
====
37301
Anchors? What do you mean?
====
37303
What's the reward for hunting Daedra and Daedric Anchors?
====
37310
Anchors? What do you mean?
====
37312
What's the reward for hunting Daedra and Daedric Anchors?
====
37315
Anchors? What do you mean?
====
37317
What's the reward for hunting Daedra and Daedric Anchors?
====
37321
Why didn't you tell me this sooner?
====
37322
Anchors? What do you mean?
====
37323
What's the reward for hunting Daedra and Daedric Anchors?
====
37327
How do you know Hermaeus Mora will tell you anything?
====
37333
Tell me more about the Seeker's Archive.
====
37335
What do you know about the Anka-Ra?
====
37338
How do you know Hermaeus Mora will tell you anything?
====
37340
And what does he do in Mournhold again?
====
37347
Any idea what awaits me in the Citadel?
====
37352
Assassinating you would have caused even more chaos.
====
37354
Is there anything more I can do?
====
37371
Do you know what caused the curse?
====
37372
So how do we end the curse?
====
37373
You think the Nereids are behind the curse?
====
37374
What about the main chamber?
====
37377
Attributes: Make a donation
====
37384
Do you know how to cleanse the curse?
====
37385
Who are the Blackcaster mages?
====
37391
Did you say something about the Blackcaster mages harvesting magicka from other mages?
====
37394
What kind of magic do the Blackcaster mages practice?
====
37396
What else can you tell me about Yamanu-ko?
====
37399
Tell me more about the city of Elinhir.
====
37400
Does the Mages Guild know what's happened here?
====
37401
You mentioned the Blackcaster mages. Who are they?
====
37402
The mages protected the city?
====
37404
You mentioned Blackcaster mages. Who are they?
====
37405
Tell me about the city of Elinhir.
====
37406
I'll search the city and crypt wings for the source of the corruption.
====
37415
I have some questions for you.
====
37416
I'll destroy the Nedic devices.
====
37417
Plants and water? That's it?
====
37418
Does it matter what reagents I use?
====
37421
So I'll have to find all these runes in the wild?
====
37422
So how exactly do glyphs work?
====
37425
I'm sure there's a lot to learn.
====
37429
All right, I'll head inside the lighthouse.
====
37430
What can you tell me of the tribe's leaders?
====
37433
I assume there's more to it than tanning and weaving?
====
37436
Can you tell me about the process?
====
37439
So you get ingredients and recipes—what then?
====
37441
What sort of food can I make?
====
37442
Can you tell me about the process?
====
37445
Plants and water? That's it?
====
37447
Does it matter what reagents I use?
====
37448
Plants and water? That's it?
====
37450
Does it matter what reagents I use?
====
37451
Plants and water? That's it?
====
37453
Does it matter what reagents I use?
====
37454
Plants and water? That's it?
====
37456
Does it matter what reagents I use?
====
37457
Plants and water? That's it?
====
37459
Does it matter what reagents I use?
====
37460
Plants and water? That's it?
====
37462
Does it matter what reagents I use?
====
37463
Plants and water? That's it?
====
37465
Does it matter what reagents I use?
====
37466
Plants and water? That's it?
====
37468
Does it matter what reagents I use?
====
37469
Plants and water? That's it?
====
37471
Does it matter what reagents I use?
====
37472
Plants and water? That's it?
====
37474
Does it matter what reagents I use?
====
37475
Plants and water? That's it?
====
37477
Does it matter what reagents I use?
====
37478
Plants and water? That's it?
====
37480
Does it matter what reagents I use?
====
37481
Can you tell me about the process?
====
37490
So I'll have to find all these runes in the wild?
====
37492
So how exactly do glyphs work?
====
37493
Can you tell me about the process?
====
37494
So I'll have to find all these runes in the wild?
====
37498
So how exactly do glyphs work?
====
37499
Can you tell me about the process?
====
37500
So I'll have to find all these runes in the wild?
====
37504
So how exactly do glyphs work?
====
37505
Can you tell me about the process?
====
37508
So I'll have to find all these runes in the wild?
====
37510
So how exactly do glyphs work?
====
37511
So I'll have to find all these runes in the wild?
====
37513
So how exactly do glyphs work?
====
37514
I'm sure there's a lot to learn.
====
37541
I assume there's more to it than tanning and weaving?
====
37550
I'm sure there's a lot to learn.
====
37553
I assume there's more to it than tanning and weaving?
====
37562
Can you tell me about the process?
====
37568
So I'll have to find all these runes in the wild?
====
37570
So how exactly do glyphs work?
====
37571
So I'll have to find all these runes in the wild?
====
37573
So how exactly do glyphs work?
====
37574
Can you tell me about the process?
====
37580
So I'll have to find all these runes in the wild?
====
37582
So how exactly do glyphs work?
====
37583
Can you tell me about the process?
====
37589
So I'll have to find all these runes in the wild?
====
37590
So you get ingredients and recipes—what then?
====
37592
So how exactly do glyphs work?
====
37594
What sort of food can I make?
====
37595
So you get ingredients and recipes—what then?
====
37597
What sort of food can I make?
====
37599
So I'll have to find all these runes in the wild?
====
37601
So how exactly do glyphs work?
====
37602
I assume there's more to it than tanning and weaving?
====
37617
So I'll have to find all these runes in the wild?
====
37619
So how exactly do glyphs work?
====
37620
So you get ingredients and recipes—what then?
====
37622
What sort of food can I make?
====
37623
So you get ingredients and recipes—what then?
====
37625
What sort of food can I make?
====
37626
So you get ingredients and recipes—what then?
====
37630
What sort of food can I make?
====
37631
So you get ingredients and recipes—what then?
====
37633
What sort of food can I make?
====
37634
So you get ingredients and recipes—what then?
====
37636
What sort of food can I make?
====
37637
Plants and water? That's it?
====
37638
So you get ingredients and recipes—what then?
====
37640
What sort of food can I make?
====
37642
Does it matter what reagents I use?
====
37643
I'm sure there's a lot to learn.
====
37646
I assume there's more to it than tanning and weaving?
====
37647
Can you tell me about the process?
====
37650
I assume there's more to it than tanning and weaving?
====
37653
So I'll have to find all these runes in the wild?
====
37655
So how exactly do glyphs work?
====
37658
So you get ingredients and recipes—what then?
====
37660
What sort of food can I make?
====
37661
Plants and water? That's it?
====
37663
Does it matter what reagents I use?
====
37664
I'm sure there's a lot to learn.
====
37667
So I'll have to find all these runes in the wild?
====
37669
So how exactly do glyphs work?
====
37670
So I'll have to find all these runes in the wild?
====
37672
So how exactly do glyphs work?
====
37673
Can you tell me about the process?
====
37679
I assume there's more to it than tanning and weaving?
====
37682
So I'll have to find all these runes in the wild?
====
37684
So how exactly do glyphs work?
====
37685
Plants and water? That's it?
====
37687
Does it matter what reagents I use?
====
37688
So you get ingredients and recipes—what then?
====
37690
What sort of food can I make?
====
37691
I'm sure there's a lot to learn.
====
37694
I assume there's more to it than tanning and weaving?
====
37697
I'm sure there's a lot to learn.
====
37700
Plants and water? That's it?
====
37702
Does it matter what reagents I use?
====
37703
So I'll have to find all these runes in the wild?
====
37705
So how exactly do glyphs work?
====
37706
Can you tell me about the process?
====
37709
So you get ingredients and recipes—what then?
====
37711
What sort of food can I make?
====
37712
I assume there's more to it than tanning and weaving?
====
37715
So you get ingredients and recipes—what then?
====
37717
What sort of food can I make?
====
37718
What does this have to do with your leader?
====
37719
What does that have to do with your leader?
====
37720
All right. What must I do?
====
37722
I'm sure there's a lot to learn.
====
37725
Why did the atronachs turn against you?
====
37727
You mentioned savages? Tell me more.
====
37728
You need to get out of here.
====
37731
I have some questions for you.
====
37732
How will killing Zal'ik free you?
====
37733
You promised to tell me everything you knew about the curse.
====
37740
I'm sure. Destroy the Hist Tree.
====
37743
Fine. Where are the other atronachs?
====
37747
You were a priest in this city?
====
37748
Why did the Yokudans attack the city?
====
37749
The people didn't always worship the Nereids?
====
37750
I'd like to know about Shada's Tear.
====
37751
You were a priest to the stars?
====
37752
Tell me more about the Yokudan invasion.
====
37753
I'd like to know about Shada's Tear.
====
37754
Does it say where to find Shada?
====
37764
Was anyone inside when the gap collapsed?
====
37765
How did the Serpent gain control of the atronachs?
====
37769
I'll look for the rest of your squad.
====
37772
I need to find the rest of your squad.
====
37774
You won't be coming along?
====
37777
I told <<1>> I'd find the rest of your squad.
====
37781
I'll find and defeat the air atronach.
====
37782
Hara wanted us to go inside.
====
37784
I understand. I will clear the shards of spellfiends.
====
37789
Well, I hope you find what you're looking for.
====
37790
So if I wanted to join the Guild …?
====
37795
I'm still not sure how this plan is supposed to work.
====
37796
Did you say you were Gabrielle Benele's sister?
====
37797
I'm still not sure how this plan is supposed to work.
====
37799
No, I'm here to free him. I have a <<1>>.
====
37815
How do I recharge the gems?
====
37820
He said it would be a trial for the Thieves Guild.
====
37823
Tell me the one about the Landing.
====
37829
Can you tell me the one about your captain?
====
37834
You're not going to be a problem are you?
====
37835
Danni menitoned that, yes.
====
37839
Where should I look for a courier disguise?
====
37845
I gathered its missing gems and charged them with magicka.
====
37848
No, that was all. His pockets were emptied.
====
37850
I'll start asking around and see what I can find out.
====
37852
A friend of mine just died. Please. Anything you can do to help.
====
37853
Does this bring any memories back?
====
37872
Tell me where to go and I'll find them.
====
37874
Any advice on where I should start?
====
37875
So why are you still here?
====
37876
I'd like to talk about the Celestial Warrior.
====
37878
The other aspects are waiting for you at the winery outside Belkarth.
====
37889
I need to get you back to the others. They're at the winery outside Belkarth.
====
37892
I'll get the last invitation by myself.
====
37894
Maybe Hara understood what was happening and tried to give us a clue.
====
37899
How can you join with the Lost One?
====
37904
I guess you're in no position to help with the Celestial threat?
====
37907
I see. But why pose as a mortal?
====
37910
I'm ready. Take me back to Belkarth.
====
37913
What do you know of Hel Ra Citadel?
====
37915
How did such a thing happen?
====
37922
Anything else I need to know?
====
37925
Can't we just destroy the Apex Stone?
====
37927
What do you know of the Aetherian Archive?
====
37928
Tell me more about the Undaunted.
====
37933
This is a real mess. How long will it take to clear?
====
37940
I'll go find the last invitation.
====
37942
Tell me more about Kelmen Locke.
====
37945
How were the atronachs summoned?
====
37951
What are you talking about?
====
37953
Have we stopped the Serpent?
====
37959
Yes, let's talk about this with the others.
====
37963
How do I know where they go?
====
37979
I have enough iron ingots.
====
37992
I have the necessary material to craft in the <<1>> style.
====
37997
I don't have the necessary material to craft in the <<1>> style.
====
38003
<Read about researching traits.>
====
38005
<Read about extracting from weapons and armor.>
====
38006
<Read about improving weapons and armor.>
====
38008
So if I wanted to join the Guild …?
====
38014
What if I want to join the Mages Guild?
====
38015
Why have you suspended your search?
====
38017
What if I want to join the Mages Guild?
====
38021
Isn't this legion property?
====
38026
Belkarth isn't far. You could walk it.
====
38035
Vexa took off to find something to increase security.
====
38037
I can do that. Do you know where she went?
====
38039
Can you tell me more about the Arboretum District?
====
38048
What else can you tell me about Yamanu-ko?
====
38050
Why are creatures from Coldharbour here?
====
38051
Are the Imperials fighting for the city too?
====
38052
Why are creatures from Coldharbour here?
====
38058
But the Dominion is here now.
====
38059
Who do you think they really are?
====
38060
What're we supposed to do with it?
====
38065
But the Dominion is here now.
====
38067
You mentioned a Learned One?
====
38069
Tell me about the Aetherian Archive.
====
38070
Did they meet with Hara yet?
====
38072
Have they given you a reason not to believe them?
====
38076
Tell me more about the Undaunted.
====
38077
Tell me about the Aetherian Archive.
====
38078
How do we fix the Seeker's Sight?
====
38080
I'll find the gems and restore the Seeker's Sight.
====
38084
Tell me about the Aetherian Archive.
====
38091
The First Era? How old are you?
====
38092
What about the other Firstmages?
====
38093
Tell me about the Aetherian Archive.
====
38095
You mentioned the upper floors. What's so dangerous about them?
====
38096
Tell me about the Aetherian Archive.
====
38097
How did you come to serve as a member of Tarish-Zi's Royal Guard?
====
38101
So you helped the Yokudans?
====
38102
Tell me more about Tarish-Zi.
====
38104
It was the Celestial Warrior who pulled you here?
====
38110
But the Anka-Ra are still out there.
====
38111
And Tarish-Zi was summoned the same way?
====
38112
Tell me more about Tarish-Zi.
====
38113
Danni didn't mean any harm.
====
38115
And you think this Imperial cheated by using magic?
====
38122
How do you know they won't attack again?
====
38126
What are you trying to forget?
====
38127
Are you sure you weren't just too drunk?
====
38129
How did a powerful conjurer like you manage to get captured by mercenaries?
====
38131
Tell me more about how you summoned the atronachs.
====
38136
Hara killed the Iron Orcs?
====
38140
Sounds good. Can I ask you a few other questions?
====
38141
I want to know more about what happened here.
====
38142
What do you know about Hel Ra Citadel?
====
38151
How're we going to steal the ship?
====
38165
What's it like in the City?
====
38170
Sounds good to me. I chose you, Danni.
====
38173
Sounds good to me. I chose you, Nick..
====
38176
Sounds good to me. I chose you, Vexa..
====
38181
Why are we helping you anyway?
====
38184
[Travel]  I'm ready. Let's go.
====
38187
[Travel] I'm ready. Let's go.
====
38192
Are you still worried about him?
====
38195
How will we find Gwenneth?
====
38197
That is a rather loose plan.
====
38199
Yeah. It's a start,I guess.
====
38208
The Queen has asked that this prisoner be placed in this prison immediately. Special orders.
====
38210
This criminal is considered very dangerous. Where should they go?
====
38211
Are you normally this relaxed with new prisoners?
====
38219
Apparently Mercuro had a fondness for women.
====
38222
So, we're recovering his traps?
====
38225
What are you talking about?
====
38226
Who's "they"? What do they want?
====
38228
Where were they going to do this?
====
38236
What do you mean a new crew?
====
38243
All right. Take me to Khenarthi's Roost.
====
38244
All right. Take me to Vulkhel Guard.
====
38246
I'm ready to travel to <<1>>.
====
38254
Do you think she's all right?
====
38257
How will a few thefts help things?
====
38258
Any special instructions to use them?
====
38262
What am I doing to the guards?
====
38265
[Lie] He thinks you're better at taking bribes than following orders.
====
38272
You think we'll all get out of this safely?
====
38274
[Lie] <<1>> was right about you.
====
38288
The cultists got her. There was nothing I could do.
====
38295
Yes, I'd like to go to Bleakrock.
====
38296
Yes, I'd like to go to Davon's Watch.
====
38300
I understand why you're a little bitter then.
====
38308
Why is the course so dangerous?
====
38309
What sorts of things can I do as a Black Horse Courier?
====
38310
Is there some kind of prize for completing the course?
====
38311
What are the rules of the race?
====
38312
How does one join the Black Horse Couriers?
====
38313
I'd like to know more about the race.
====
38314
Who are these well-connected interests?
====
38315
All right. Tell me what you want.
====
38317
All right. Tell me your plan.
====
38320
Tell me how you see this happening.
====
38321
If you say so. But how do we convince <<1>> I'm the emissary?
====
38326
She had a lot to say about you and made me an offer.
====
38329
No, I just wanted you to know.
====
38342
Yes, I'm ready to accompany you.
====
38353
Turn out the lights when he's not looking. Got it.
====
38368
All right. Take me to Vulkhel Guard.
====
38369
You think there are many who need my help?
====
38370
You think there are others who need my help as well?
====
38373
How do I find whoever rescued me from the sea?
====
38374
And there are others who would join me in this?
====
38376
You should get to safety. Head to <<1>>.
====
38380
Shouldn't you hold the gate?
====
38383
What happens if I'm defeated?
====
38385
What do you mean by "journey" and "first step?"
====
38390
I'll continue to help out.
====
38401
I'm looking for some Imperial soldiers.
====
38404
What do you mean, Magistrate?
====
38408
All right. What's your story?
====
38410
Yes, I do. Continue your story.
====
38414
Are you saying your ship ….
====
38415
How did you sail a ship back to port without a crew?
====
38417
What's the rest of your story?
====
38418
Here, take this to get you back on your feet again.
====
38426
I'm looking for some Imperial soldiers.
====
38427
But their claws are sharp as daggers.
====
38428
What did you need my help with?
====
38429
Stay with me. What's going on here?
====
38433
Seems like a tough way to make a living.
====
38437
What are you going to do now?
====
38438
I spoke to Mercuro's butler. This whole place is a setup.
====
38441
You mentioned sellswords. Are they Fighters Guild?
====
38443
So you're here to educate them?
====
38446
What did she do before that?
====
38448
It sounds like an open secret. Why are you afraid to share it with me?
====
38449
What can you tell me about <<1>>?
====
38450
Tell me what you know about the magistrate.
====
38458
Yes. Varn can enter through the well. There's a cave in the cliffside.
====
38460
I hope she's feel safe enough.
====
38462
Are some of them unreliable?
====
38463
You're going inside the manor?
====
38464
Stealing? How do you expect to get inside?
====
38467
I'll see if I can find him.
====
38482
She may regret that someday.
====
38486
No thanks. I don't need any help.
====
38488
Even though it goes against one of the tenets?
====
38489
But it'd also be more killing which you were partial to last time.
====
38493
I'll see you both on the inside.
====
38497
I'll take that into consideration.
====
38502
Yes. If the story is true, it looks that way.
====
38504
The contract is sacred. Don't worry. It'll be quick.
====
38511
Why do you think they're dead?
====
38523
I was told you'd prepare an exit for me.
====
38529
I already freed Flavinius and Sigilius. They should be safe.
====
38533
I'll accept that. [Spare him.]
====
38538
I was following my orders to fulfill the contract.
====
38546
Magistrate, I'm here with someone. We're to take you away.
====
38547
Yes, I'm working for Captain Ann. Now come with me.
====
38549
What does this have to do with me?
====
38551
I'll consider it, if you come with me now.
====
38553
I'm just here on business with Margrette. I'm concerned for her safety.
====
38555
Tell me, or you can forget about meeting that "certain someone."
====
38559
Start talking. Your life depends on it.
====
38562
I suppose, as a backup plan.
====
38563
That's a pretty loose plan.
====
38568
Thank you. I'll speak to your captain.
====
38571
How long have you been here? Why haven't you left yet?
====
38572
I don't think we have time for that.
====
38573
Yes. Let's get those spellplates.
====
38582
Attributes: Make a donation
====
38586
Troll food? What do you mean?
====
38587
Did you kill these two Iron Orcs?
====
38590
But Satakal is a snake, right?
====
38591
Fools? The Scaled Court plans to destroy Craglorn … maybe all of Tamriel.
====
38593
So you do believe in the end of days, after all.
====
38594
I have evidence that proves who poisoned you.
====
38595
[Implicate Banu] This folio proves Magistrate Banu is behind this.
====
38596
He obviously wants to undercut the King's efforts on the island, Emissary.
====
38597
She must want to become Magistrate in Banu's place, Emissary.
====
38599
He's at the tavern called the Lass, Emissary.
====
38600
She's at the tavern called the Lass, Emissary.
====
38605
You were freed? Why didn't you leave?
====
38611
Gwenneth needs your help. We're going to steal a boat from Captain White Mane.
====
38616
So you've done nothing to him?
====
38623
That's nice, Bronric. Let's go.
====
38625
Whatever you say, Bronric. Let's go.
====
38626
Thanks for telling me, Bronric. Let's go, I'll keep an eye out for anything suspicious.
====
38627
It was. The target is Adreso Relvi, and I'm here to fulfill it.
====
38628
I have the name and location the Listener gave me.
====
38630
You seem to know what's happening here. What can you tell me about Adreso Relvi?
====
38631
Do you have anything specific in mind?
====
38632
Is this your first year at the Ball?
====
38635
Any juicy secrets to share?
====
38638
Any ideas on how we might defeat Nerien'eth?
====
38642
I'll see the punishment is fulfilled.
====
38647
Is this your first year at the Ball?
====
38648
Any ideas on how we might defeat Nerien'eth?
====
38651
The death of sun and feathers?
====
38654
What does the Scaled Court have to do with all this?
====
38658
If you can get that gate open, I can make it worth your while.
====
38661
How did you get mixed up with the Scaled Court?
====
38662
What should we do about it?
====
38663
Tell me more about Nerien'eth's ritual.
====
38664
And why have they come to Skyreach again?
====
38665
What else can you tell me about nirncrux?
====
38670
The Listener is trying to kill me?
====
38673
Run to the shore. Don't stop to fight. Got it.
====
38674
Maybe he's never coming back.
====
38676
Maybe Ulfonius is never coming back.
====
38679
All right. I'll see what I can find.
====
38681
Your friend said something about a test?
====
38684
So I'm just supposed to kill him?
====
38685
What was that about the Bloodworks?
====
38689
The Listener is insane. I am to eliminate him for the good of the Brotherhood.
====
38691
The Listener needs to be eliminated.
====
38693
Kill them? Doesn't that break the Tenets?
====
38702
You sound like you have something in mind.
====
38712
…Thank you, Bronric. I'll handle it. You get out of here.
====
38715
Tell me more about Nerien'eth.
====
38717
Any ravens in particular you noticed tonight?
====
38718
You mentioned some less savory types?
====
38719
You mentioned some people from the military?
====
38720
How do you know Veesk-Olan?
====
38727
What do you know about the wise woman?
====
38732
I'd love to hear some of those stories.
====
38734
What was Queen Ayrenn's general like?
====
38735
What do you know about the wise woman?
====
38736
What was Queen Ayrenn's general like?
====
38737
I'd love to hear some of those stories about the nobles.
====
38738
Why does the Scaled Court want to ally with the Iron Orcs?
====
38745
I'd love to hear some of those stories about the generals.
====
38746
I killed Mathys and Henardel.
====
38754
What are the last two tenents?
====
38760
I'd love to hear some of those stories about the nobles.
====
38762
So you and Veesk breed animals?
====
38763
A new breeding experiment?
====
38764
Why would Veesk-Olan come to this part of the world?
====
38766
How do you know Veesk-Olan?
====
38769
You must have some theories about the element.
====
38770
Tell me more about these ruins.
====
38771
But why does the Scaled Court want nirncrux?
====
38772
Does anyone still live there?
====
38773
Tell me more about nirncrux?
====
38774
Why didn't the Yokudans claim Skyreach for themselves?
====
38776
What did you do? Who forced you?
====
38778
Who will be the new Listener?
====
38780
Can you let me in on this plan of yours?
====
38781
How do you want me to get the message away from the messenger?
====
38783
How did you create a monster such as this?
====
38787
There's kindlepitch in the Storage House?
====
38789
[Lie] No, I haven't met him.
====
38792
Why are you afraid to speak with Norion?
====
38793
Yes, I want to return to the sanctuary.
====
38795
Tell me more about the mantikoras.
====
38801
How did you get involved in all this?
====
38803
You don't speak like most Altmer.
====
38812
I don't suppose I could buy that mission from you?
====
38818
Thanks. I'll take that letter, then.
====
38822
I don't understand. How does that get me close to Norion?
====
38831
What are you talking about?
====
38833
Thanks. I'll take that letter, then.
====
38836
You have proven yourself in my eyes, Oosh. You are the new Listener.
====
38839
You have proven yourself in my eyes, Varn. You are the new Listener.
====
38848
I suppose I'll be getting those outfits?
====
38851
What happens once we have the uniforms?
====
38852
Any suggestions on where to find the uniforms?
====
38853
If you were being honored, why did you leave?
====
38858
You took Emperor Leovic's corpse into the sewers?
====
38862
I need to get you out of here.
====
38863
Tell me what happened to you.
====
38873
A black sacrament has been called. The Keeper sent me to fulfill the contract.
====
38876
The contract is for Norion. Taara's brother.
====
38878
The contract must be fulfilled. Where is Norion?
====
38883
If they look in the coffin, they'll know it's not Taara.
====
38886
That depends on what you have in mind.
====
38887
What does this have to do with proving yourself?
====
38890
How will killing Whitemane prove your worth to Cosh?
====
38891
What can you tell me about Privateer's Pier?
====
38892
What's your history with this Whitemane?
====
38893
What can you tell me about Privateer's Pier?
====
38894
That's why you gave me your sigil?
====
38896
Pirates, eh? So I should expect resistance?
====
38897
How will killing Whitemane prove your worth to Cosh?
====
38902
How can I make the fire big enough to kill Norion?
====
38904
Yes, Captain Whitemane is dead.
====
38908
[Lie] I'm sorry for your loss.
====
38909
So this has all been a scheme to replace Banu?
====
38913
I can see why you'd say that.
====
38916
So this has all been a scheme to replace Banu?
====
38917
I can see why you'd say that.
====
38919
She must want to become Magistrate in Banu's place, Emissary.
====
38920
He obviously wants to undercut the King's efforts on the island, Emissary.
====
38922
She's at the tavern called the Lass, Emissary.
====
38924
He's at the tavern called the Lass, Emissary.
====
38925
Actually, the Captain and the Emissary are on their way here now.
====
38926
They should be here any moment.
====
38928
I gave them your folio. They're on their way to arrest Banu.
====
38932
What were you doing out here?
====
38935
What is the Scaled Court doing here?
====
38937
And what puts you above the Serpent's wrath?
====
38940
You mentioned the Serpent has plans? What plans?
====
38942
I want to know more about this place.
====
38944
Who are you? What are you doing out here?
====
38945
What do you think it this place used to be?
====
38950
Hold on and I'll untie you.
====
38953
Tell me more about the mantikoras.
====
38954
Who are you? What are you doing out here?
====
38958
Why does the Serpent need a new creature?
====
38959
That doesn't really answer my question.
====
38960
What other creatures are used to create the mantikoras?
====
38961
Tell me more about the mantikoras.
====
38962
And what's the final component in the alchemical process?
====
38963
Tell me more about Little Leaf.
====
38965
You said poisonous? How poisonous?
====
38967
So why do you keep digging?
====
38969
Is there anything you can do to help her?
====
38971
Nirncrux? Is that the same as red brittle?
====
38972
What are you doing here, in this room, at this particular moment.
====
38974
A hat? That's the best you could come up with?
====
38977
This sounds like an elaborate lie.
====
38980
More than just caravan guards?
====
38981
Tell me more about the progenitor mantikora.
====
38982
I thought the Caravan Company had a bad reputation.
====
38986
They really use the mortal races to create the mantikoras?
====
38989
Who's in charge of the company?
====
38990
I remember! You're the company that hires thugs and rowdies.
====
38991
You have to admit, some of your guards are a bit rough around the edges.
====
38992
How has Dragonstar withstood the Iron Orc attacks?
====
38993
Tell me more about the Dragonstar Caravan Company.
====
38994
What's that strange, red stone they're piling up outside?
====
38995
Is the red brittle really worth that much?
====
38996
You called the red brittle "shake stone?"
====
38997
Who's in charge of the company?
====
38999
You're welcome. Good luck.
====
39000
All right. Good luck then.
====
39004
I don't know. Why did the miner's husband run off with the lusty Argonian?
====
39006
Why are the Iron Orcs building an army of trolls?
====
39007
He was the High King's friend and he helped cause the downfall of the Nedes?
====
39008
How do I find my way through such a place?
====
39009
The Divines sent you to the catacombs?
====
39010
You might be on a first-name basis with the Orc leaders, but diplomacy isn't going to work.
====
39011
Before we go, tell me about the runescriber.
====
39012
You're the leader of the Scaled Court. Why should I trust you?
====
39014
Tell me more about the catacombs.
====
39015
Why would Virmaril betray his friend?
====
39016
Is this the main entrance to the catacombs?
====
39017
What else do you know about Virmaril?
====
39018
Don't you think the Scaled Court and the Serpent are a more immediate concern?
====
39019
But the Scaled Court is evil.
====
39021
You're a member of the Scaled Court?
====
39022
Why are the Iron Orcs building an army of trolls?
====
39024
Can they really train trolls?
====
39026
What else do you know about Virmaril?
====
39027
How in the world can an Iron Orc train savage trolls?
====
39028
How do you know so much about the Iron Orcs?
====
39030
Where's the rest of your group?
====
39031
You like this whole cloak of mystery thing, don't you?
====
39032
But there's no one else here.
====
39033
Why are you wearing a mask?
====
39034
So … you have a group to fight with you in the Arena?
====
39035
It certainly is … unusual.
====
39036
So you won't tell me your real name?
====
39038
Why are you wearing a mask?
====
39039
That's a pretty bleak view of the world.
====
39040
What can you tell me about the armorer?
====
39041
Before we go, tell me about the runescriber.
====
39043
What do you know about Runescriber Kulth?
====
39046
Tell me about Armorer Uthik.
====
39047
Tell me about Runescriber Kulth.
====
39048
How in the world can an Iron Orc train savage trolls?
====
39049
So where do we have to go?
====
39050
You're the leader of the Scaled Court. Why should I trust you?
====
39051
What can you tell me about the other competitors?
====
39052
Maybe the reward is simply bragging rights.
====
39053
You call yourselves the Five Claws?
====
39054
There must be someone you're worried about.
====
39055
You haven't seen any of them in action?
====
39056
You call yourselves the Five Claws?
====
39057
So, he wasn't ready for this level of competition?
====
39061
Are you sure you're really a king?
====
39062
You really plan to fight in the Arena?
====
39066
Um, six and three adds up to nine.
====
39067
Why do you want to compete in the Arena?
====
39069
Any idea what's inside the Arena?
====
39071
You seem pretty confident.
====
39072
What are Imperial soldiers doing here?
====
39073
So you don't think they stand a chance against your group?
====
39074
What are imperial soldiers doing here?
====
39075
Stone-Fish? That's the name of your group?
====
39076
All that gear must be expensive.
====
39077
How long have you been waiting to enter the Arena?
====
39079
Three groups? That doesn't sound too bad.
====
39081
You sound a little worried.
====
39082
Gaining the powers of a celestial is bad?
====
39084
What are you talking about?
====
39085
You're part of the Scaled Court?
====
39089
So now you're competing in the Arena?
====
39093
Holstagg can't do that himself?
====
39096
Will Holstagg fight in the Arena?
====
39100
Why did you leave the farm?
====
39101
You don't worship the Serpent?
====
39102
You mean the Serpent isn't the Serpent?
====
39103
Tell me more about these creatures.
====
39104
You're suggesting that the Celestials …?
====
39105
And you believe the Nedes created these things?
====
39106
I'm not sure I should trust a member of the Scaled Court.
====
39107
What purpose did these creatures serve?
====
39108
Tell me more about that Apex Stone.
====
39109
What about the Scaled Court?
====
39114
What were you doing out here?
====
39115
Tell me about the Celestial Serpent.
====
39116
Tell me about your master.
====
39118
What is the Celestial Serpent?
====
39119
If there's a group still in the Sanctum, why are you here?
====
39120
And what have you learned about the element?
====
39121
Proud enough to reward me?
====
39127
Are you joyful enough to reward me?
====
39132
Why are you researching nirncrux?
====
39134
How did you discover the laboratory's location?
====
39135
But isn't the sandwich dangerous?
====
39136
Proud enough to reward me?
====
39140
Is that everything you need?
====
39141
Does the future hold a reward?
====
39145
So do you know what to do with all this information?
====
39147
I also found this helmet ….
====
39148
And what else can you tell me about them?
====
39149
I'm not sure I should trust a member of the Scaled Court.
====
39150
Tell me where to find iron ore.
====
39154
Tell me about the larger creature.
====
39155
Actually, I have enough iron ingots. What's next?
====
39156
No. How do I refine iron ore into ingots?
====
39157
You want to return to your own time?
====
39158
Does it have anything to do with the Serpent?
====
39159
Did Kelmen mention a name?
====
39160
Tell me about this magical disturbance the Thief detected.
====
39161
So you have no idea what kind of disturbance we might be dealing with?
====
39163
What have you been doing since last we met?
====
39164
Could this friend be involved in the magical disturbance somehow?
====
39165
What have you been up to since the last time I saw you?
====
39167
They needed help. They said they opposed the Serpent and the Scaled Court.
====
39168
Why did Kelmen go after Cassipia by himself?
====
39169
Can Cassipia really become the Serpent's equal?
====
39170
I met Regent Cassipia and Little Leaf.
====
39171
They killed their own pets?
====
39172
She collected something from the mantikoras and the armored trolls. And some of the nirncrux.
====
39174
I met Regent Cassipia and Little Leaf.
====
39179
What can you tell me about this place?
====
39180
Who's competing in these games?
====
39181
How can an arena run with everything going on in this region?
====
39182
That's a pretty dangerous assumption.
====
39183
Who's competing in these games?
====
39185
So why don't you simply quit the organization?
====
39186
Why is the Fighters Guild here?
====
39187
I don't recall people fearing us as being part of the job.
====
39188
I'll dare. And I'll beat you, too.
====
39189
Why is the Fighters Guild here?
====
39193
Tell me about the crafts you certify.
====
39195
I'll meet you at the Howling Sepulchers.
====
39197
Why did you come to this desolate place?
====
39199
And this sword can help Titus recover his memories?
====
39200
Where can I find this Iron Orc?
====
39202
I'll find Skarath and retrieve the blade.
====
39203
So, painting is just a hobby for you?
====
39204
Great story. What about my reward?
====
39205
What brings you to Craglorn?
====
39206
Sounds like you don't actually like it.
====
39207
You're not worried about Iron Orcs or the Scaled Court?
====
39210
Are you any good at painting?
====
39211
All right. Tell me how this works.
====
39213
Tell me about the crafts you certify.
====
39214
What does a woodworker make?
====
39216
What can a blacksmith make?
====
39217
All right, I'll go speak with him.
====
39221
The dead rest for now. Where is my reward?
====
39224
All right. Tell me what you can certify.
====
39226
All right, I'll go speak with her.
====
39232
I need to go. And so should you.
====
39233
Sounds good. Where's my reward?
====
39236
Speaking of scrap … my reward?
====
39239
Did your bag have my reward in it?
====
39242
Sounds good. How about a reward now, though?
====
39245
What can a blacksmith make?
====
39246
How did you learn blacksmithing and woodworking?
====
39247
Do you think they're still alive?
====
39248
Why did you think this was a good idea?
====
39251
I have some other questions.
====
39252
We'll find your wife, but I'm going to close that gate, again.
====
39255
Are you one of Fingaenion's sellswords?
====
39257
The other summoned soldiers, such as Tarish-Zi, were controlled by the Serpent. Why wasn't Titus?
====
39259
Did you know Titus would lose his memories?
====
39261
I've defeated the Daedra, but they will return.
====
39264
Right. Do you have my reward?
====
39267
Right. How about my reward?
====
39270
What do provisioners make?
====
39271
What does an alchemist make?
====
39273
What do provisioners make?
====
39275
How did you manage to survive here?
====
39283
How did you learn enchanting and alchemy?
====
39284
I have some other questions.
====
39286
Thanks. Where is my reward?
====
39287
You seem a little out of place.
====
39290
So you're not one of them?
====
39291
What do you do around here?
====
39297
What are you writing about?
====
39298
Is any of it worth listening to?
====
39299
How will people see your story?
====
39301
Are you a member of this group?
====
39302
So it's not being published?
====
39308
Indeed. May I have my reward?
====
39312
Does your commander see it that way?
====
39315
You don't sound like you want to be rescued.
====
39316
What did you do to deserve a beheading?
====
39318
That sounds pretty … intense.
====
39320
Indeed. Where is my reward?
====
39324
How long have you traveled with Isrudde?
====
39325
Are all these goods from Cyrodiil?
====
39326
Even the Wood Elf over there?
====
39327
Are all these goods from Cyrodiil?
====
39329
You're not troubled by taking the belongings of dead soldiers?
====
39330
Looks like you have some unsavory companions.
====
39331
Is there anywhere I can purchase iron ore?
====
39334
Why not find smarter companions?
====
39336
So, you make a profit from the war?
====
39337
Are you the leader of this outfit?
====
39340
That's not going to work forever.
====
39343
All right. Tell me how to refine iron ore into ingots.
====
39347
Then doesn't this complicate things?
====
39350
How is deconstruction useful to me?
====
39353
What style material do I need?
====
39356
If you return to your time, will your memories come back?
====
39357
Me either. May I have my reward?
====
39360
How do I learn other racial styles?
====
39364
Right. May I have my reward?
====
39369
All right. I'll give her your report.
====
39371
Speaking of, may I have my reward?
====
39374
Alive enough to reward me?
====
39377
What style material should I use?
====
39378
Where can I find rough maple?
====
39382
What style material do I need?
====
39384
How do I learn other racial styles?
====
39387
What style material should I use?
====
39388
How do I learn other racial styles?
====
39391
What style material should I use?
====
39400
Thanks. May I have my reward?
====
39403
As you say. Time for my reward, then?
====
39406
All right. Can I have my reward?
====
39409
Actually, I have enough sanded maple. What's next?
====
39410
Actually, could you walk me through refining?
====
39415
No. Certify me as a provisioner.
====
39426
Yes, I want to be certified.
====
39428
Where can I find raw jute?
====
39432
Very well. Where should I find a recipe?
====
39433
What happened to your family?
====
39442
Is that different than normal Undaunted explorations?
====
39443
Why will there be two of you?
====
39444
So what are these great rewards?
====
39448
What can you tell me about Gati?
====
39451
You have too much treasure?
====
39452
And that's what shaped your outlook?
====
39453
Do I have to say an actual pledge to undertake the challenge?
====
39454
What did you mean about the fragility of life?
====
39455
Why are they called pledges?
====
39456
All right. Why are you a member of the Undaunted?
====
39457
Why is the crew doing this?
====
39459
Your mother is in the Undaunted as well?
====
39461
Her name is very different than yours.
====
39465
Where else can I find ingredients?
====
39469
If I run out of ingredients, where can I find some more?
====
39471
Actually, I have enough refined jute. What's next?
====
39472
Actually, could you walk me through refining?
====
39478
Where can I find a potency, essence, and aspect rune?
====
39482
How do you survive in the sewers?
====
39483
So, you steal to get your goods?
====
39488
Yes, please certify me now.
====
39491
Where can I find solvents and reagents?
====
39492
Where else can I find solvents and reagents?
====
39496
Yes, please certify me now.
====
39499
Is there something you aren't telling me?
====
39500
Does this have anything to do with Goldfolly?
====
39501
How do I know which reagent traits are common?
====
39502
Is there something I can do to help?
====
39505
Why do you need a Dwarven power core?
====
39514
Is there any way to reverse the curse?
====
39515
What do you need to reverse the curse?
====
39517
I'll return with the items as soon as I can.
====
39518
How is deconstruction useful to me?
====
39520
What's delaying the walls?
====
39524
How do you plan to get these objects?
====
39526
How do you plan to get objects for display?
====
39532
It's just a normal whistle. Nikolvara tamed the durzogs through skill and patience.
====
39535
What do I owe you for the frozen egg?
====
39537
Actually, it's for Deechee-Noo.
====
39538
Deechee-Noo sent me. She needs the bone for a ritual.
====
39539
I'll let you know if I see him.
====
39544
I'll return with the jute, Millenith.
====
39545
How would I make leather gloves?
====
39548
How is deconstruction useful to me?
====
39552
How'd your fleet end up so far off course?
====
39554
Do you think Captain Henrisa made a mistake?
====
39555
How'd your fleet end up so far off course?
====
39556
I'll return with the maple.
====
39557
What brings a Dark Elf way out here?
====
39558
Is there anywhere I can purchase rough maple?
====
39560
I'll return with the ingredients.
====
39561
She's up the hill, by the barrow.
====
39562
The draugr in the barrow have awakened.
====
39566
Do you really want me to tell Deechee-Noo that you lied to avoid helping her?
====
39569
And your father was the chief?
====
39576
How can potions benefit me?
====
39577
How do I know what traits a reagent has?
====
39578
What other option is there?
====
39582
What kind of devices does Raynor make?
====
39583
Where else can I find recipes?
====
39585
Is there anywhere I can purchase recipes?
====
39586
Is there anywhere I can purchase ingredients?
====
39587
What is the difference between cooking and brewing?
====
39588
Where else can I find ingredients?
====
39589
How can provisioning benefit me?
====
39590
What is the difference between cooking and brewing?
====
39591
I'll return with the runes.
====
39592
Where else can I find runes?
====
39596
If I can put glyphs together, can I take them apart?
====
39597
That's too bad. I guess I'll have to tell Deechee-Noo you weren't willing to help her out.
====
39600
What sort of opportunities?
====
39601
Why do you need a Dwarven power core?
====
39602
I'm ready. Let's start the ritual.
====
39605
All right. I'll go look for Shawaz and his designs.
====
39607
You want me to go search the Dawn Posset?
====
39608
Other researchers haven't studied these ruins before?
====
39609
Is there any way to stop them?
====
39612
All right. I'm going then.
====
39613
What did the navigator do?
====
39614
Can you walk? I can get you to safety.
====
39624
Is there anything else I should know about crafting?
====
39625
How does a blacksmith improve weapons and heavy armor?
====
39626
Tell me about crafting with more materials.
====
39627
How do I research an item's trait?
====
39628
I want to know more about improvement.
====
39629
What can you tell me about research and traits?
====
39632
Tell me about crafting with more materials.
====
39633
How did you become a master crafter?
====
39639
Will this tell you what happened to the Orcs?
====
39656
Why did he leave in the first place?
====
39660
How are they supposed to set fire to nests at the top of the towers?
====
39663
Defeating him will allow us to free the prisoners trapped below?
====
39664
Where do you think these Orcs came from?
====
39668
What is this Gravelight Sentry?
====
39670
All right. I'll search the cave.
====
39672
Defenses? You mean the constructs?
====
39673
Doesn't King Kurog have an army?
====
39675
But some Orcs still worship Malacath, don't they?
====
39677
That's why you ran the ships into the ice?
====
39682
How do you recommend I approach the fortress?
====
39683
No thanks. I have news. The stolen supplies are inside the fortress.
====
39685
Is that why you crashed the ships into the ice?
====
39688
You betraye the crew and got a lot of good people killed.
====
39689
I'm sure. The Hist should live.
====
39692
I'm sure. The Hist Tree should be destroyed.
====
39693
I'm sure. The Hist Tree should be exiled.
====
39696
How does an Orb of Illumination work?
====
39720
Very well, tell me your story.
====
39722
All right. Do what you need to do.
====
39723
That changes things.Is there anything I can do?
====
39724
I'll look for the control center.
====
39738
Then who are all these chiefs and why are they helping Kurog?
====
39743
All right. Do what you need to do.
====
39745
But don't you have that control rod you made in Stros M'Kai?
====
39748
What does King Kurog need help doing?
====
39749
Why doesn't King Kurog ask the Daggerfall Covenant for help?
====
39750
Why don't you want Covenant forces near Orsinium?
====
39752
But aren't the Bretons and Redguards your allies now?
====
39753
Tell me more about what happened here.
====
39755
I'll give him your report.
====
39757
All right. I'll deliver your report.
====
39759
Where else can I find ingredients?
====
39760
Tell me more about what happened here.
====
39761
What is the difference between cooking and brewing?
====
39762
What can you tell me about the Winterborn?
====
39763
Where do I meet King Kurog?
====
39764
Why does the king have you making these arrangements?
====
39766
Do you have a plan for dealing with the constructs?
====
39771
How will this help King Kurog unite the Orc clans?
====
39772
Why does the king have you making these arrangements?
====
39773
Let's try to fix the regulator.
====
39776
How do we know what the correct orientation is?
====
39777
Did the Orcs know they were helping you excavate a Dwemer ruin?
====
39778
You know the Orcs are not happy with you, right?
====
39779
I saw you speaking with Grand Forge-Mother Alga, didn't I?
====
39780
I'll be careful. Thank you.
====
39782
Where does the forge-mother fall on the matter?
====
39783
I thought the Orcs worshiped Malacath?
====
39784
You told him we were coming?
====
39785
That works for me. Let's go.
====
39787
You're a follower of Trinimac?
====
39788
You warned the Winterborn warlord that we were coming?
====
39789
You're kind of obsessed with food, aren't you?
====
39791
Tell me about these tests.
====
39792
Tell me about these rumors.
====
39795
As long as you're certain ….
====
39798
I'm not an outsider. I'm an Orc.
====
39800
You don't seem that hurt to me.
====
39801
Tell me about the two squads you sent inside.
====
39802
You can't just order the chiefs to work together?
====
39803
So Wrothgar isn't really your kingdom?
====
39804
You're kind of obsessed with food, aren't you?
====
39809
That's why she posed as <<1>>.
====
39810
Why did you disguise yourself?
====
39811
"I needed no prayers. Only my strength."
====
39818
<Put the helm back in the chest and carefully close the lid.>
====
39821
What makes him so important?
====
39823
Are you sure they were Orcs?
====
39824
Why did <<1>> decide to bring an expedition here?
====
39826
Let's try to fix the regulator.
====
39829
<<1>> said you should return to camp.
====
39831
What's your issue with the Code of Malacath?
====
39832
There must be some way to save you.
====
39833
I'm not leaving you to die.
====
39834
All right. Which way did they take him?
====
39835
Don't worry. I'll see it done.
====
39836
I'll go quickly and return with the antidote.
====
39837
Traitor. You deserve to die. [Kill him]
====
39839
I defeated the vampire lord at Goldfolly.
====
39841
How long have you tracked your clan-brother?
====
39844
Not so fast. There's a price for treachery. [Kill him]
====
39845
You mentioned the lamia Itrix? Where is she?
====
39849
What do you want with the crown?
====
39855
She certainly didn't seem to be daunted.
====
39857
And King Kurog agrees with all this?
====
39858
So you don't worship Malacath?
====
39861
What's your issue with the Code of Malacath?
====
39863
What're you doing out here?
====
39866
That doesn't seem very practical.
====
39867
So how did you get married if you're not the chief?
====
39868
Your chief doesn't object?
====
39869
Only the chief marries? That doesn't seem very practical.
====
39871
Do you fight for one of the alliances?
====
39872
Priest Uugus and the others are safe.
====
39873
What was your plan in coming here?
====
39874
Do you fight for one of the alliances?
====
39875
What was your plan in coming here?
====
39878
Is there some way I can help?
====
39880
No. What difference does that make?
====
39881
And you want my help retrieving the helm?
====
39883
Are you sure the puzzle is the only protection?
====
39885
If it's necessary, then yes.
====
39898
I will seek out Bazrag at Fharhun.
====
39901
But will Shatul accept you?
====
39902
What is it that Lothan is seeking in the cavern?
====
39903
What is Lothangar's plan to break up the alliance?
====
39904
Why is your brother being so stubborn?
====
39909
You really think the king will make you Blood-kin for this?
====
39913
Should I go tell Avreg what we're doing?
====
39916
There's a voice in these marshes. It spoke to me.
====
39919
Is being a Nord really that bad?
====
39920
Why do you have to prove yourself to the clan?
====
39935
What can you tell me about Gloorig?
====
39936
What do you know about Ulghesh?
====
39937
So Ulghesh isn't really part of the clan?
====
39939
What can you tell me about Gloorig?
====
39943
The riekr exhibit advanced behaviors?
====
39944
Aren't you afraid they'll eat you?
====
39948
What were they doing to you?
====
39953
Why did you sound so different when you were wearing the helmet?
====
39955
How do I track the predator?
====
39957
You sound pretty sure of yourself.
====
39958
Any tips for herding the echatere?
====
39960
All right. I'll go to the Temple.
====
39962
Have there been threats from the Malacath followers?
====
39963
He's also a follower of Malacath?
====
39965
Is Chief Bazrag always so rude?
====
39966
Why is Solgra concerned about Temple security?
====
39967
If not <<1>>, then <<2>> must become chief.
====
39968
What can you tell me about these fanatics?
====
39969
Do you think Chief Bazrag was behind this attack?
====
39971
What clan are you part of?
====
39973
You think they want to prevent the festival?
====
39975
Is there anything else I can do to help?
====
39976
What's he upset about right now?
====
39978
You mentioned an Overfiend? What is it?
====
39982
What happened to this prison?
====
39983
What do you need me to do?
====
39984
What's involved in a clan moot?
====
39985
Will all the clan chiefs come?
====
39987
Is there anything I should know about Clan Tumnosh?
====
39988
What can you tell me about Clan Morkul?
====
39994
Why do you wear Nord armor?
====
39996
What of your clan-brothers and -sisters?
====
39997
Why do you wear Nord armor?
====
40000
But why join the Daggerfall Covenant?
====
40004
Why join the Daggerfall Covenant?
====
40006
So you're a Nord fighting for the Covenant?
====
40010
Have you seen much action in the sewers?
====
40012
I want to know what I'm up against.
====
40013
What if I free the prisoners and just walk away?
====
40016
You were waiting for a bodyguard to just happen by?
====
40018
You'd better get out of here.
====
40020
What are you talking about?
====
40021
Tell me why you wanted to attack the Warden.
====
40022
This potion will turn you into a torchbug. You can fly to safety.
====
40023
This potion will turn you into a torchbug and you can fly.
====
40024
This potion will turn you into a torchbug. You can fly to safety.
====
40037
You understand the language of the Daedra?
====
40044
Indeed. May I have my reward?
====
40051
I'll look for Veriasa then.
====
40056
You don't care that the hammer's been found?
====
40058
The schematics were lost, but the engineer lives.
====
40060
Yes. They should be there soon.
====
40061
Yes. He should be there soon.
====
40069
I can help. What can we do about this?
====
40071
I'll deactivate those stones.
====
40074
So, impressed? Did I earn a reward?
====
40077
So am I worthy of a reward?
====
40092
How did you end up in the arena?
====
40093
Why did you come to the city in the first place?
====
40096
How did you end up in the arena?
====
40098
You haven't heard any rumors?
====
40102
What about the two from Chorrol?
====
40103
The slaughterfish didn't get you?
====
40105
What about the men from Chorrol?
====
40111
You seem pretty confident.
====
40113
What evidence do you have?
====
40114
Tell me about this Elder Scroll.
====
40118
Where are the other Moth Priests?
====
40119
So why is there an Elder Scroll still here?
====
40123
The Empress Regent was missing?
====
40126
You plan to retake the Tower? Why not call for reinforcements?
====
40128
You have to give him a chance. He's your son.
====
40133
It's the right thing to do.
====
40136
How can you be sure about this?
====
40138
Why haven't the Daedra taken the Elder Scroll yet?
====
40139
That doesn't make any sense.
====
40141
What was the Scroll doing here?
====
40146
Aren't you worried the Scroll is gone?
====
40148
Why? You believed everything else.
====
40150
People have their reasons for siding with the Daedra.
====
40160
How can the writing be different?
====
40161
How do you know that wasn't the real Clivia Tharn?
====
40163
You don't sound overly concerned about her well-being.
====
40164
What did the Scroll say about Clivia Tharn?
====
40169
What were you meeting here for?
====
40171
I'll go with you. Let's find Nervyna.
====
40174
What's happening in the Market District?
====
40176
Can you tell me more about the upper city?
====
40177
Can you tell me more about the Arboretum?
====
40178
What's happening in the Market District?
====
40180
What's the Worm Cult doing here?
====
40185
Is the Market still intact?
====
40186
Why is the Arboretum important?
====
40187
Is the Market still intact?
====
40188
Why is the Arboretum important?
====
40190
Can I ask you about something else?
====
40191
Tell me about Legion Zero.
====
40193
Can I ask you about something else?
====
40194
Can you tell me more about the upper city?
====
40195
What factions are fighting against us?
====
40196
How have the Imperials fared against the Daedra?
====
40197
Is the Temple itself still standing?
====
40198
What was Mannimarco doing?
====
40199
How did the city come under attack?
====
40200
What's happened to the Elven Gardens?
====
40201
Is the Temple itself still standing?
====
40203
How did the city come under attack?
====
40204
Do you know what happened to the Empress-Regent?
====
40206
We're trying to capture those districts as well?
====
40207
Can you tell me more about the Market District?
====
40208
Where are all the Imperials?
====
40209
I should take the notes to Captain Pudazi.
====
40212
Can you remind me how to destroy the anchor?
====
40218
I thought the Daedra were coming out of portals in the city.
====
40219
Can't you just order your troops to go down there?
====
40220
What is going on down here after all?
====
40222
Can you tell me about that board?
====
40223
So you need more troops down there?
====
40226
There are quite a few Worm Cultists out there.
====
40228
Any idea why they've focused on the Market?
====
40229
So you still haven't evacuated?
====
40230
What do you mean they can't be broken?
====
40231
You mean I have to go to Coldharbour?
====
40234
The pledge is how you determine that?
====
40239
And your children have the same illness?
====
40242
Is there anything else I can do for you?
====
40243
I'll go speak with Jagar as soon as I can.
====
40244
I'll go speak with Simplicia as soon as I can.
====
40248
I thought you said everyone was dead.
====
40249
Is there anything else you need then?
====
40250
Do you know what they're planning to summon?
====
40252
Is there any way to stop them?
====
40253
All right. That makes sense.
====
40254
Is there anything else you need?
====
40257
All right. I will look for Vorias.
====
40258
Tell me. I'll help them if I can.
====
40261
Here you go then. Drink up.
====
40262
Sure. What do you want me to do?
====
40265
Sure. Just drink the potion.
====
40269
How did they take the district?
====
40271
What else can you tell me about the dark legionaries?
====
40274
Is that how you were wounded?
====
40279
All right. I'll send the signal when it's done.
====
40282
Then how do I capture the district for the Covenant?
====
40284
All right. Wish me luck, then.
====
40285
Why are you so angry at the Covenant?
====
40291
That's a very specific role.
====
40292
So why can't you just take the samples from here?
====
40293
Of course. What do you need?
====
40294
Wait. Your grandfather is still alive?
====
40296
All right. I'll kill this Scarhea.
====
40298
Right. So you're with the Mages Guild?
====
40308
All right. I'll look for Jagar.
====
40309
All right, I'll talk to Priestess Simplicia.
====
40310
So there are other Imperial soldiers out here?
====
40311
Have you tried to find any other soldiers?
====
40312
What's so special about the bureaucrats?
====
40313
How long do you think you can keep this up?
====
40314
Can we get back to the business at hand?
====
40317
Fair enough. I'll blow the horn when it's captured.
====
40321
So you want the crown for his heir?
====
40323
You plan to retake the Tower? Why not call for reinforcements?
====
40328
But that's what you're trying to do right now.
====
40330
You plan to retake the Tower? Why not call for reinforcements?
====
40332
I'd like to go down there.
====
40333
But that's what you're trying to do right now.
====
40334
You plan to retake the Tower? Why not call for reinforcements?
====
40339
What makes you think she's unpleasant?
====
40340
Can you remind me how to destroy the anchor?
====
40346
Why do you think they're conducting this ritual in the temple?
====
40347
So it's just revenge then?
====
40348
What are you doing out here?
====
40349
I found the mage you spoke of. Am I worthy of a reward?
====
40350
What do you mean, the situation in Cyrodiil?
====
40352
So how do I join your organization?
====
40355
Tell me more about your organization.
====
40357
What happens if I receive a bounty?
====
40358
Flee? Is there anywhere I can run to?
====
40359
Where's the nearest outlaws refuge?
====
40360
So how do I join your organization?
====
40361
What happens if I commit a crime?
====
40362
Isn't there anything I can do about the bounty?
====
40363
I know the Guard, but who are the Enforcers?
====
40364
Tell me more about the Outlaw's Refuge.
====
40366
What do you mean, move stolen goods?
====
40367
What do you mean, launder stolen goods?
====
40368
Why should I pay a Fence when I can just go to the Guard to clear my bounty?
====
40369
What do you mean, launder stolen goods?
====
40371
How does someone become an Enforcer?
====
40372
Yes, I'd like to become an Enforcer.
====
40373
So they're just like the Guard?
====
40376
How do I know if someone is really an Enforcer?
====
40378
Can an Enforcer attack me at any time?
====
40379
Fair enough. What did you do before all this?
====
40384
How do I know who's an outlaw?
====
40389
What can you tell me about bandit dens?
====
40392
Where do I take confiscated goods?
====
40396
Any tips for fighting bandits?
====
40402
So am I worthy of a reward?
====
40414
There are a lot of Daedra out there.
====
40424
But your fellow legionaries?
====
40426
No, I mean what sorcery has made you look like this?
====
40428
Have you been mind controlled?
====
40430
No. This is the Second Era.
====
40435
So the other Alliances are here?
====
40439
Why didn't you do anything to stop him?
====
40445
So he's somewhere in the sewers?
====
40457
How can a madman possibly help us?
====
40463
Why does Lyris call you the Prophet?
====
40465
All right. Stay close then.
====
40472
Wait, what do you do again?
====
40473
Why don't you want Covenant forces near Orsinium?
====
40474
All right. I'm ready. Let's go to Wrothgar.
====
40475
But some Orcs still worship Malacath, don't they?
====
40476
Tell me more about your travels.
====
40477
You're a follower of Trinimac?
====
40478
Actually, I was asked to check on you and make sure you were all right.
====
40479
Do you have a plan to send the draugr back to their rest?
====
40481
Why can't you finish building Orsinium?
====
40483
What do you think it means?
====
40485
Maybe that shows them making the journey to this land?
====
40487
Building something? Maybe it commemorates the construction of this barrow.
====
40492
So eating Woolly's cheese doesn't make Orc maidens go wild?
====
40494
What's so special about this ale?
====
40496
Have you been in barrows like this before?
====
40497
I thought we were looking for a way to return the draugr to their rest.
====
40498
Nothing like that. I need a love poem to impress an Orc maiden.
====
40502
Ambassador Rigurt mentioned how good he thought you smelled ….
====
40504
He might have also accidentally fallen into a sarcophagus.
====
40505
At least he dealt with your draugr problem.
====
40506
I can't believe you're going to profit from this when it was all your fault.
====
40509
You got the dragon mask. These poor villagers deserve some gold for the trouble you caused them.
====
40510
What happened the last time you tried to reach the summit?
====
40511
You really think the Armlet of Torug is at the summit?
====
40512
I agree with you. The Armlet of Torug should go to the museum.
====
40514
Tell me what you want to do with the relic.
====
40515
They seemed happy, except for Lum. For some reason, the mead was full of bees.
====
40517
What do you hope to find up there?
====
40518
I'll go present myself to Kharsthun.
====
40520
Isn't the summit dangerous?
====
40523
What if Kharsthun's translation is wrong?
====
40525
What kind of food do Orcs consider amorous?
====
40526
I have questions about the other items.
====
40527
You can tell me. What makes Rigurt's mead so rare?
====
40528
I have questions about the other items.
====
40531
Tell me more about Narsis Dren.
====
40533
And he arrived after the draugr began harassing the village?
====
40534
And you're sure the draugr emerged from the barrow?
====
40535
Tell me more about Narsis Dren.
====
40536
Tell me about this village.
====
40538
I have questions about the other items.
====
40539
Would you trade this block of curdled mammoth cheese for a chunk of your echatere's cheese?
====
40547
What are you going to do with the relics now?
====
40548
I agree with you. The Armlet of Torug should remain at the shrine.
====
40554
Are you looking for a particular relic?
====
40555
Rigurt needs an Orcish perfume to help him impress an Orc woman ….
====
40556
A powerful foe? Any suggestions?
====
40557
What makes you think there was foul play?
====
40558
I really need an Orcish love poem. Any ideas?
====
40559
If you think that will work.
====
40561
Does the ale really have an amorous affect on Orcs?
====
40562
What's so special about this ale?
====
40565
So court politics played into the success of this trip?
====
40566
What makes you think there was foul play?
====
40567
Do you think Lady Sovelle is dead?
====
40569
Tell me more about the storm.
====
40570
When was the last time you saw your wife?
====
40571
You think it's too late to complete Lady Sovelle's mission?
====
40573
How did your ships end up so far off course?
====
40575
Why haven't you sent your crew to search for Lady Sovelle or other survivors?
====
40577
Lord Ethian seems very anxious to find his wife.
====
40579
Funny to run into you here of all places.
====
40580
The first mate seems all right, but the Captain was not very helpful.
====
40582
Why are these chieftains here?
====
40583
These chiefs don't agree with King Kurog?
====
40584
And King Kurog wants to change that?
====
40588
What happened to you after Coldharbour?
====
40591
He seems very anxious to find his wife.
====
40592
Yes. He seems skeptical too. He mentioned Henrard being at the helm just before the wreck.
====
40593
Sure. Where are you headed?
====
40594
I think your instincts were right.
====
40595
I'll let you know what I find.
====
40596
Why were you going to the tower?
====
40597
I met the adventurers you hired to find Khoruzoth.
====
40600
I thought Thukhozod was immortal.
====
40601
Why do you think Khoruzoth was safe in Thukhozod's Sanctum?
====
40602
Here's Khoruzoth's amulet. You should have it to remember him by.
====
40606
It seems he was your real father. I just thought you should know.
====
40607
Uggamog is a necromancer. You might be better off without him.
====
40611
I'm only saying that it's a good thing you happened by when you did.
====
40612
I met your apprentice, Berrice.
====
40613
How do you recommend I approach the fortress?
====
40614
An opportunity that involves durzogs?
====
40616
And yours involves durzogs?
====
40617
Tell me more about the briar hearts.
====
40618
But what are the briar hearts?
====
40620
And you can put an end to the process?
====
40627
She's worried about your attempt to embarrass the king.
====
40628
Aren't you coming with me?
====
40629
Aren't you supposed to mark the harpy nests with a fire arrow?
====
40630
I'll clear a path to the towers. Just follow the Orcs. And keep your eyes open.
====
40633
Just stay safe and keep your arrows ready.
====
40634
Are you saying he's not all he's cracked up to be?
====
40636
But what's a Dark Elf explorer doing in Wrothgar?
====
40637
Tell me more about Narsis Dren.
====
40638
How did you find this barrow?
====
40639
Actually, I don't think she's your apprentice any longer.
====
40640
What made you decide to help the Orcs with their draugr problem?
====
40641
Do you think Narsis did something to agitate the draugr?
====
40642
Tell me more about Narsis Dren.
====
40643
Constructs went on a rampage, but Neramo was able to get them under control.
====
40645
The saboteurs were already dead. The Riekr got them. I found these orders on a Breton's body.
====
40651
What was supposed to happen?
====
40653
What are you planning to do with those things?
====
40655
Whatever happened to Clanker?
====
40656
I'm not sure. Skordo is with him.
====
40659
What's your mission exactly?
====
40660
How can those monsters be natural?
====
40663
So what does that mean, exactly?
====
40665
I'll tell Lady Sovelle what you did.
====
40666
Why don't we just find and destroy this central tree?
====
40668
Eveli will stay behind and keep you safe.
====
40669
So what do you want me to do?
====
40670
Just make sure Alinon doesn't get hurt, all right?
====
40672
What is it that Lothan is seeking in the cavern?
====
40673
Do the songs offer any clues that could help us find the door?
====
40674
All right, I'll look for Norgim the great bear.
====
40678
Why would he go without you?
====
40681
So the tribe chieftain is behind the raids?
====
40682
Can you tell me more about the reikr in the cavern?
====
40683
What is it that Lothan is seeking in the cavern?
====
40687
You want me to talk to the clan chiefs?
====
40688
So what do you want me to do?
====
40689
What kinds of problems are we talking about?
====
40696
You believe the attack on the temple is a trap?
====
40697
Very well, I'll do as you ask.
====
40698
What do you want me to do?
====
40699
At least tell me what you know about the situation.
====
40701
Any other way inside besides the locked door?
====
40702
What kind of Orc relic do you expect to find.
====
40703
Why do you have to prove yourself to the clan?
====
40705
There's no way to talk you out of this?
====
40707
You were raised in an Orc stronghold?
====
40710
You can't just shoot someone because you think they might be evil!
====
40711
Forge-Mother Alga will verify my story.
====
40712
How can I get inside the temple?
====
40717
What more can you tell me about yourself?
====
40719
Where can I find Solgra and the others?
====
40724
I was asking about the fish.
====
40725
How big was that slaughterfish?
====
40728
Really? What happened then?
====
40729
So, is Chief Gloorot an interesting catch?
====
40731
The fanatics claimed to take orders from Chief Bazrag.
====
40733
If Bazrag is behind this, what should we do?
====
40735
Have you seen any fish more interesting than your husband?
====
40736
How could someone catch that fish?
====
40740
You think those two are involved with the fanatics?
====
40744
Are you going to examine the shrine?
====
40745
What were you doing out here?
====
40746
Any idea why the Riekrs attacked you?
====
40747
You felt you needed to prove yourselves?
====
40748
What were you doing out here?
====
40749
And if I collect the Riekr leader's totem, that will help you?
====
40750
Where are Avreg and Zhasim?
====
40757
Murukh is fine. Orgotha asked me to get everyone back to camp and then get the riekr leader's totem.
====
40758
You tracked the Riekrs to this cave?
====
40761
Ethian had nothing to do with your kidnapping.
====
40762
Ethian was very worried about you. It's obvious he loved you.
====
40768
Orgotha asked me to find you and the rest of your hunting party.
====
40769
How did you end up living with an Orc clan?
====
40770
You should return to your camp.
====
40771
In all this time, no Khajiit has offered to take you to your homeland?
====
40773
Do you remember anything about your real family?
====
40777
What if I don't close the valve?
====
40780
Funny running into you out here.
====
40781
No one from the clan has been able to retrieve this hammer?
====
40782
The chief allowed such a risk?
====
40783
What's so important about this hammer?
====
40784
She set out for these caverns you told me of?
====
40790
Do you think she made it deeper into the ruins?
====
40796
Do you remember anything about your real family?
====
40797
I'll go make the gloves, then.
====
40798
Actually, I already have some refined jute as well. What should I do next?
====
40802
Actually, I have some iron ingots as well. What should I do next?
====
40804
I'll go make that dagger, then.
====
40807
I'll go get this sanded, then.
====
40808
I'll go craft that bow, then.
====
40810
I'll go craft that potion, then.
====
40812
I'll go craft that rune, then.
====
40813
Who hired her to lead this expedition?
====
40814
So what's Lady Laurent's interest in all this?
====
40815
What's your role in this expedition?
====
40816
All right. What should I do if I find them?
====
40821
Do you and Lady Laurent get along?
====
40823
Where did you study this scroll fragment?
====
40824
Wait. Your clan locked the forge-hammer away.
====
40825
Are you going to lock the hammer away?
====
40828
Morkul clan's strength came from here. Embrace your past.
====
40829
Why did <<1>> bring him along?
====
40830
What can you tell me about <<1>>?
====
40831
It looks like he was wrong.
====
40832
I want to know more about those creatures.
====
40837
I still need to deal with the briar hearts.
====
40838
What are you going to do now?
====
40845
So what does "zugra" mean?
====
40847
[Lie] It was quick. I don't think he suffered.
====
40853
Do you need to tell them anything?
====
40856
Will this tell you what happened to the Orcs?
====
40857
<<1>> said you should return to camp.
====
40858
Did you really need to kill Chief Targak?
====
40860
Do you need anything else from me?
====
40861
You think this was left for you to find?
====
40863
I'm not badly injured, though.
====
40864
What brings a Wood Elf to Wrothgar?
====
40867
I have the blood, but I'm not quite certain what to do with it.
====
40871
Wait. Tell me more about the Agra Crun.
====
40874
I was invited to come here. I received a letter.
====
40876
I need to get to the city. I don't have time for this.
====
40877
Where should I take the scroll?
====
40879
I need to get to the city. I don't have time for this.
====
40880
Orsinium's a big place. Where do I find Kroma?
====
40881
Yes. I need to present myself to Forge-Mother Alga.
====
40884
What about you? Are you going to Orsinium?
====
40887
I helped a caravan that was attacked by the Winterborn. Supplies for the outlying clans were stolen.
====
40888
I know where they took the supplies.
====
40889
Gulug betrayed the clans. He says the supplies were taken to Frostbreak Fortress.
====
40891
Why would your own guardians try to stop me?
====
40893
All right, I'll open the door and light the great pyre.
====
40894
What do you know about <<1>>?
====
40895
Tell me about the relics in <<1>>.
====
40896
Why didn't the king choose <<1>>?
====
40900
You're rebuilding the city of Orsinium?
====
40902
Now that you know the truth, will you abandon your Orc clan?
====
40904
It's good to know where you came from.
====
40906
You're rebuilding the city of Orsinium?
====
40907
And who's Forge-Mother Alga?
====
40910
Aren't you coming with me?
====
40911
Was the chief part of your caravan?
====
40912
Aren't you coming with me?
====
40913
You want me to help the chiefs?
====
40914
I'll deliver the message and help the clan chiefs.
====
40915
Do I need to say anything specific?
====
40916
Did any other merchants escape with you?
====
40922
If I solve your problem in the quarry, will you agree to attend the moot?
====
40924
If I assist your forge-wife with her problem, will you agree to attend the moot?
====
40929
Chief Bazrag's not attending the moot?
====
40931
You don't seem very concerned about Chief Bazrag.
====
40933
He wants me to reclaim some goods he lost to the Worm Cult.
====
40934
You mentioned trouble with extremists.
====
40935
He cautioned me about visiting certain buildings.
====
40937
You think Jhaziran had something to do with it?
====
40942
What do you mean, "enforces contracts?"
====
40943
How'd you get involved with High Priestess Solgra?
====
40947
Tell me what the problem is, High Priestess Solgra.
====
40949
You'll be branded as bad as the Vosh Rakh.
====
40950
Trinimac? Isn't that who you worship here?
====
40952
I'll find Zubesha. You need to return to your camp.
====
40955
Did you learn anything about what's going on here?
====
40956
Any other ideas about how we locate this prison?
====
40958
There's a well that leads to the prison. We just need a way to climb down.
====
40960
I'll find a rope and be right back.
====
40961
Those goods belonged to other merchants.
====
40962
If you take up arms and defend the city, we'll try to protect you.
====
40966
High Priestess Solgra sent me, not Kurog.
====
40967
The fanatics kept shouting your name as they attacked.
====
40968
Why should I rescue you after what you did at the Orsinium temple?
====
40970
But what's the point of all this?
====
40971
There's no way I can save both of you?
====
40973
Can't I rescue both of you?
====
40974
So I should save you instead of Unsulag?
====
40976
So I should save you instead of Gahar?
====
40977
It never is. What else is going to happen?
====
40978
An engineer gave an elixir to drink. Said it would help with the poison.
====
40986
What are you doing down here in the sewer?
====
40987
I'm sure she didn't mean it.
====
40988
I'm sorry she said those things, but I need that potion.
====
40991
Do we need to discuss with this the General?
====
40994
I'll go to Fharun Stronghold and meet Eveli.
====
40995
What do you need me to do?
====
40999
How do I use the lightning prod?
====
41001
Can I ask you about something else?
====
41004
Are you feeling all right?
====
41005
You think the people here can provide that?
====
41006
Can I ask you about something else?
====
41008
What kind of potion did I retrieve for you?
====
41009
Why is <<1>> so important to you?
====
41011
Do you believe that really happened?
====
41013
<<1>>'s final opponent was <<2>>?
====
41014
Your sister called it a lightning prod.
====
41015
Repair it? Kireth said we need to disable the Dwarven sphere.
====
41018
So you want me to find the sphere and use the rod to drain the excess energy?
====
41019
What are you going to do while I'm tracking the sphere?
====
41020
What did you mean that attacking the sphere would be "bad?"
====
41021
All right. What do you need?
====
41022
What do you mean by "overzealous?"
====
41023
All right, I'll look for a monument stone.
====
41024
Where would I find these burial urns?
====
41026
She didn't want the Vosh Rakh to kill you in Trinimac's name.
====
41027
Isn't he trying to unite your people? You could help him.
====
41028
Is that why you attacked the temple?
====
41029
You escort Chief Bazrag to High Priestess Solgra and I'll meet you there.
====
41031
The chief suggested I talk to someone. I'll do that and you'll keep him out of Kurog's hands.
====
41032
I'll see what I can find out.
====
41033
Are you really a Dragonguard, or—?
====
41037
What do you know of <<1>>?
====
41038
Unless he's your final opponent.
====
41039
How can you face Baloth if he does not fight with honor?
====
41042
All right, we can work together. For now.
====
41046
Can I ask you about something else?
====
41052
Most of the Orcs are unconscious and their camp is on fire.
====
41053
The sphere was trying to help?
====
41055
How is any of this good news?
====
41056
The sphere ran off after I used the prod.
====
41058
What are you going to do while I chase after the sphere?
====
41059
What kind of evidence do you need?
====
41060
I'll find the others. We'll meet up at the back of the ruins.
====
41065
I found this sword at the giant camp.
====
41074
I heard you had a disagreement with the other cultists. Want to tell me about it?
====
41075
Tell me how to find the prison.
====
41076
Get out of here. But you better not raise the alarm.
====
41077
Jump into? Where is this prison?
====
41080
All right. Follow me after I see what's waiting for us at the top of the stairs.
====
41090
What will happen to the tomb?
====
41092
I'm trying to get people out of here. Can you help me?
====
41093
Why would the Vosh Rakh imprison you?
====
41095
Is there any way around the spike room?
====
41101
Can you tell me more about the skeletons?
====
41103
I don't think Raynor agrees with you on this one.
====
41104
I should discuss this with Raynor before I make a decision.
====
41108
I don't think Kireth agrees with you on this one.
====
41110
If we were to fix the sphere, how would we go about it?
====
41112
All right. Let's repair the Dwarven sphere.
====
41113
Why do you like skeletons?
====
41114
Why do we need a key to the chapel?
====
41115
I think that bowl is proof you're a Boethiah cultist.
====
41116
Tell me more about this Proselytizer.
====
41117
I think Stubbs is the latest in your blood sacrifices to Boethiah.
====
41119
Go to the back of the ruins. We'll meet there after the Proselytizer is dealt with.
====
41120
It was cryptic. Something about a temple and hidden light.
====
41122
You think that Eveli Sharp-Arrow is a traitor?
====
41123
Has someone turned against you?
====
41126
Well, how do we stop them?
====
41128
I understand. Orcs don't smell, or so I've heard.
====
41134
I think that book is proof that you're a follower of Boethiah.
====
41139
I found the stolen goods. I can prove your innocence.
====
41146
I don't understand. You said Bazrag was behind the attack on the temple.
====
41147
What are the Vosh Rakh planning to do next?
====
41150
Interesting. It has a very memorable taste.
====
41152
You defended yourself and your charge.
====
41153
Come to Paragon's Remembrance. I need someone I can trust with us.
====
41154
You have to do what's right for you, but I could certainly use your help.
====
41167
<<1>> is innocent. <<2>> stole this mug.
====
41168
Release <<1>>. You have the mug and she didn't commit the crime.
====
41169
I gave you the mug. You should release <<1>>.
====
41170
I gave you the mug. Now I'd like a reward.
====
41182
Delicious. Thank you for sharing.
====
41185
She also admitted to chanting outside the village.
====
41187
What's worth more to you, the blood price or your limbs?
====
41192
Are you willing to risk your life to defend that claim?
====
41197
I'm chief of Shatul. Pay the price or leave the clan.
====
41198
Get moving, before I change my mind.
====
41199
My reasons are my own. This should be enough.
====
41202
You cast a ritual to murder Ogzor, and you'll pay the price.
====
41203
Not only that, I think you sacrificed the others to have Ogzor killed.
====
41205
Can I try some of your ale?
====
41207
I want you to go with Eveli to High Priestess Solgra.
====
41211
I suppose I could try a bite.
====
41212
It's sweet, but not too sweet.
====
41213
Thank you for sharing this.
====
41215
Won't that solve both problems at once?
====
41216
I just like hitting things. In Trinimac's name, of course.
====
41218
I don't see anyone else around here.
====
41222
What about the two of you? Can you help?
====
41226
I can kill other Vosh Rakh?
====
41231
My mistake. I'll go somewhere else.
====
41235
Sure! I've eaten stranger stuff than a smoked bear's head.
====
41237
That's a deeply flavored stew.
====
41238
Coffee-infused bear's head stew sounds delightful.
====
41240
Tell me about Shalda and the others.
====
41241
Tell me about Glothun the Recruiter.
====
41242
Wait here. I'll search the ruins and see what's going on.
====
41243
A banner woven with blood?
====
41245
What will you do with the banner if I find it?
====
41247
Did this Wood Elf say anything else?
====
41249
Anything that could help would be appreciated.
====
41251
There must be something else you can tell me?
====
41252
I was told that the poem isn't important. What matters is the beginning of every thought.
====
41254
Then tell me what it says.
====
41259
Will you try to recover the Argent Mine?
====
41261
What will you do with the banner if I find it?
====
41262
Why do you need training arenas?
====
41263
Can my victory in an arena help you recall the baron who created it?
====
41264
Who are these Barons Who Move Like … what is it?
====
41265
So where are these barons of yours now?
====
41266
Is it working? When I win, can you envision your barons?
====
41267
What will happen if I beat all your arenas?
====
41268
What more can you tell me about yourself?
====
41269
Are these barons of yours gone for good?
====
41270
Who will command this army you plan to train?
====
41272
What can you tell me about this trial?
====
41275
Where else can I find ingredients?
====
41276
Does King Kurog know about this?
====
41277
You're going to blame this on High Priestess Solgra?
====
41278
Won't the Orcs turn against you.
====
41279
Do you want me to attend the moot?
====
41281
I was forced to take his life to get the information we needed.
====
41282
That information will save a lot of lives, including the chiefs at the moot.
====
41283
I did what was necessary. Now you have to warn Bazrag and Solgra. They're in danger.
====
41290
Tell me about Shalda and the others.
====
41292
What help can you offer me?
====
41296
How did you get a job like this?
====
41297
What did the Guard accuse you of stealing?
====
41299
How did you get a job like this?
====
41302
Is there something I can do to help?
====
41303
How did you get a job like this?
====
41306
Oh, they'll remember it all right.
====
41313
That's great. So what has The Rat heard these Daedra say?
====
41314
But the Dragonfires have already been extinguished.
====
41315
How could Molag Bal "erase" the Dragonfires?
====
41317
Fine. I'll speak to the Drake of Blades in the Imperial sewers.
====
41318
Alga leads the Vosh Rakh, but they're going to blame Solgra for everything that's happening.
====
41319
What do you think we should do now?
====
41320
Where is High Priestess Solgra?
====
41323
How would you suggest we do that?
====
41324
Why do you need to kill the chiefs when they're willing to listen?
====
41326
You won't get away with this.
====
41333
But something must have inspired the king's bad mood.
====
41334
Why has the king commandeered the inn?
====
41339
I need to find a way to get inside the inn.
====
41341
If I found your badge, would I be able to go anywhere?
====
41342
Any ideas on how I can get past the soldiers?
====
41344
You must know something about her.
====
41345
What about the ambassador's bodyguard?
====
41348
Very funny, Skordo. It's good to see you, too.
====
41350
What about the captain and the ambassador?
====
41351
Are you going to give me any grief, sergeant? Do you think I forged this badge?
====
41353
Where are Eveli and Chief Bazrag?
====
41356
But I need to warn Kurog about the Vosh Rakh.
====
41358
You're behind this? When Kurog hears about this—
====
41359
I can't just leave, not while there are still things that need to be done.
====
41361
I'm not leaving without Chief Bazrag and Eveli.
====
41362
There must be another way.
====
41365
Still, have you noticed anything strange?
====
41367
Where are Kurog and the chiefs?
====
41368
Before I go, can I ask you something?
====
41369
Kurog's in on the plan. Where are they holding the moot?
====
41371
The book is about Boethiah betraying Trinimac.
====
41372
Can you explain this book I found in your tent?
====
41373
He's using the moot as a trap. He's going to eliminate the chiefs who oppose him.
====
41376
What's actually inside the tomb?
====
41378
Praise Trinimac, true god of the Orcs!
====
41379
The Drake of Blades told me that you might know something about Molag Bal's plans.
====
41384
What about the singing <<1>> heard the night before <<2>>'s injury?
====
41388
Just be careful. The soldiers and guards are still looking for both of you.
====
41389
I'll try to make this quick then.
====
41397
Now tell me what's going on here.
====
41400
Sometimes that's the way death is. It doesn't change who he was.
====
41402
Why would <<1>> use your hunting blade?
====
41403
I found your evidence. What do you want to do?
====
41405
It's clear you both loved <<1>>. If Shatul must survive, you should support her—not accuse her.
====
41412
Are you so sure you'd survive my blood price?
====
41417
Hail Trinimac, whose sword and shield protects us! Grant me Trinimac's true blessing!
====
41427
Someone needs to stop the king.
====
41431
I guess that's the end of the contract.
====
41432
A ghostly voice said to seek the Dragonfire Cathedral and "quench the light."
====
41433
Khoruzoth was wearing this amulet.
====
41434
I might be willing to part with the amulet.
====
41437
I accept. You can have the amulet.
====
41440
Tell me where I can find the high priestess.
====
41442
The high priestess didn't say anything?
====
41443
They're going to blame you. Claim you're behind the Vosh Rakh.
====
41444
The paths to the moot have been sealed. All except the path through the temple.
====
41450
You must have some idea about where we should look.
====
41451
What do you know about the Dragonfire Cathedral?
====
41452
Why would Molag Bal want to find it?
====
41454
All right. I'll find the Kindlepitch and meet you at the crematorium.
====
41455
So we go to the crematorium and ….
====
41456
Ethian and I will meet up with Skordo.
====
41458
And you'll make a good chieftain?
====
41459
That's five too many tenths.
====
41463
Then why are you hiding yourself behind a helmet?
====
41465
You're Ulghesh? Does the wise woman know?
====
41467
Weren't you Kurog's Hunts-Wife? Why do you want to be chief?
====
41470
This sword? Is it special?
====
41473
Before I go, I want to ask you something.
====
41474
What must I do to retrieve <<Cz:1>>?
====
41478
Please, can you tell me something helpful?
====
41479
How'd your fleet end up so far off course?
====
41488
Just be careful. The soldiers and guards are still looking for you.
====
41494
There's another option. I could become chief of Shatul.
====
41495
Could the captain or one of the crew have had a hand in her disappearance?
====
41500
All right. I'll let her know.
====
41501
How could <<1>> end her career?
====
41504
Doesn't Bazrag have this well in hand?
====
41505
I'd be glad to donate to the city.
====
41506
All right. I'll make a donation to the city.
====
41507
I'd be glad to donate to the city.
====
41512
What do you mean by "make its confession?"
====
41513
Can you tell me anything else about the skeletons?
====
41514
So the skeleton will talk?
====
41515
That's enough to keep them out?
====
41516
What can you tell me about the Daedric Brand?
====
41519
You know very well that Solgra isn't connected to the Vosh Rakh.
====
41522
I've had enough of cultists and assassins. <Kill>
====
41526
Do you think Captain Henrisa can be reasoned with?
====
41527
I guess I better go and see.
====
41528
Tell me more about the potion.
====
41529
Tell me more about the wing bone.
====
41530
Tell me more about the potion.
====
41532
We talked about the tunnels before she died.
====
41536
The high priestess didn't say anything?
====
41537
Kurog and Alga. They plan to kill the chiefs and blame you for organizing the Vosh Rakh.
====
41539
The paths to the moot have been sealed. All except the path through the temple.
====
41543
What can you tell me about the Daedric Brand?
====
41565
Ethian had nothing to do with your kidnapping.
====
41569
Chief Bazrag's not attending the moot?
====
41574
Take the token. It's yours.
====
41576
Why do you say the Vosh Rakh are extremists?
====
41579
Will they kill the chief if they notice me?
====
41580
Can you tell me anything more about the Vosh Rakh?
====
41582
To harm a member of the Daggerfall Covenant? It's certainly possible.
====
41586
What's the situation here in the city?
====
41588
Someone else claims that the pendant belongs to her.
====
41589
How did Youss know about the pendant then?
====
41591
It's your word against his.
====
41592
How did Youss know about the pendant then?
====
41595
I think the pendant belongs to you.
====
41597
Turn the valves quickly. Anything else?
====
41599
Why would Youss claim that the pendant belongs to him?
====
41602
I should get Youss's side of the story.
====
41617
What happened the last time you tried to reach the summit?
====
41621
Do you think we've finished off the last of the Daedra?
====
41622
Is there anything else I can do for you?
====
41625
What is the situation here in the city?
====
41626
You're not very fond of Malacath.
====
41627
You think it's all for Malacath's amusement?
====
41629
What would happen if one side held the token again?
====
41631
And that's how the token was ultimately lost?
====
41639
Tell me more about your missing expedition members.
====
41640
I should take the Armlet of Torug.
====
41643
Why not? What do they want with it?
====
41644
Do the Winterborn have equal claim to the <<1>>?
====
41645
Can you tell me more about the relic itself?
====
41646
Why are you telling me this?
====
41648
I don't understand. Why would you betray your own tribe?
====
41649
All right. Where should I look?
====
41650
Just tell me where I need to look.
====
41653
<Place the <<1>> upon the shrine.>
====
41660
Looking for something? Can you be more specific?
====
41662
Where would we even start?
====
41664
Why do you call yourself the "Drake of Blades?"
====
41666
Do you have any stake in the War of the Three Banners?
====
41669
So you don't care who claims the city?
====
41670
So you're waiting for the next Dragonborn Emperor?
====
41671
So why do you call yourself the Drake of Blades?
====
41672
And Lady Laurent disagrees?
====
41675
Was it difficult to follow me up here?
====
41679
I agree with you. Here's the Fist of Torug.
====
41692
Yes. She sent me out to look for you.
====
41693
What did you have in mind?
====
41695
So you want me to make a fake key?
====
41700
All right. How do I open the gate?
====
41711
Here you go. What's the "Sublime Brazier?"
====
41712
Yes, I read it. What do you make of it?
====
41713
So why were the Daedra holding onto this book?
====
41719
All right, I'll rescue Egnatius and meet you back at the Alliance base.
====
41720
So you do know something about the scroll she was asking about?
====
41721
Do you think you could read it if you saw it again?
====
41722
What's written on the scroll?
====
41725
Do you follow the Divines?
====
41727
But don't the Dragonguard venerate Akatosh?
====
41728
What can you tell me about Egnatius?
====
41730
What's your partner's name?
====
41733
All right, I'll open the door and light the great pyre.
====
41735
Where did you see your papers last?
====
41738
Praise Malacath, true father of the Orcs!
====
41739
By Malacath's furious left fang, give me his true blessing, priest!
====
41740
By Malacath's terrifying tusks, give me his true blessing, priest!
====
41745
So you've only stuck around to help others escape?
====
41748
None of the tribe shares your views?
====
41749
Only Xivkyn will charge the fragments?
====
41751
What's so important about the token?
====
41752
I didn't know Reachmen worshiped Malacath.
====
41753
What's so important about the token?
====
41754
What did your tribe plan to do with it?
====
41755
Would the Orcs of Wrothgar want it?
====
41759
If you feel so strongly, can't you search for it yourself?
====
41761
Actually, one of the Winterborn helped me recover it.
====
41764
This seems like the best place for it. You can have it.
====
41767
Someone needs to stop the king.
====
41769
Have you ever thought of leaving them?
====
41770
So Captain Caudex fought against the traitors?
====
41771
You said Legion Zero betrayed the city?
====
41773
Could Malacath recreate the <<1>>?
====
41774
Doesn't look like it went well.
====
41775
About your exposed heart ….
====
41777
Actually, I'm here to help you. One of your soldiers sent me.
====
41778
So you don't want my help?
====
41780
I'll help defend your garrison doors from Molag Bal's army.
====
41781
Is that all there is to it?
====
41783
Why are you meeting the ambassador in Morkul instead of Orsinium?
====
41784
Were you a musician before the city fell?
====
41785
Does it bother you to be immortal?
====
41786
So you're just going to give up?
====
41787
Are you disturbed by your immortality?
====
41788
I'm trying to understand how the city fell to Molag Bal.
====
41789
You sound like you resent what's happened to you.
====
41790
What about taking back the city from Molag Bal?
====
41791
Is now really the time to be digging out old books?
====
41792
So, you're pleased to be immortal?
====
41793
So scavenging is how you've held out for two months?
====
41794
So you're comfortable with becoming immortal?
====
41795
You have children living in the city?
====
41796
Could you be more specific?
====
41797
How do you feel about being immortal?
====
41798
How have you and Captain Caudex held this barracks?
====
41799
Are you saying we should have left Kurog in power?
====
41800
So why does Kurog's death seem to bother you?
====
41803
Is this scroll really that old?
====
41804
What was this dream about?
====
41805
So how has an old scroll helped you defend the garrison?
====
41806
So this scroll made all eight of you immortal?
====
41808
So I should take this to the masked woman? The Drake of Blades?
====
41810
All right. I'll take this scroll to the Drake of Blades.
====
41812
You said each time you come back, you feel less like yourself?
====
41813
Doesn't losing parts of yourself worry you?
====
41814
If I take this scroll, won't you lose your immortality?
====
41815
What did you mean when you said Kurog had won?
====
41816
I'm still not sure what you mean by that. How did Kurog win?
====
41819
What do you need me to do?
====
41820
You consider being immortal a curse?
====
41821
Is that why you're praying to the Eight Divines?
====
41823
So, what are you writing about?
====
41824
So your focus is the people?
====
41825
Is this really the time to be playing a flute?
====
41826
Do you have any thoughts about how it happened?
====
41827
So what book are you reading?
====
41828
You don't sound frightened by any of those.
====
41830
Can you tell me anything about how Imperial City fell?
====
41831
That doesn't really answer my question.
====
41833
How do you feel about becoming immortal?
====
41837
I'll defend the doors and ensure the garrison remain safe.
====
41838
Are you worried that without a king the city might make a tempting target?
====
41839
Who am I delivering the letters to?
====
41840
Are you thinking of withdrawing from the alliance?
====
41845
Why would the Daedra want it?
====
41846
You mean you don't know what's in it?
====
41849
How will I recognize these friends of yours?
====
41850
Are you happy with the rebuilt Orsinium?
====
41851
Chief Bazrag wanted me to give this to you.
====
41854
Chief Bazrag wanted you to have this.
====
41857
Please. At least take a look at the letter.
====
41860
Chief Bazrag asked me to deliver this to you.
====
41863
What are they doing to the temple?
====
41865
I almost forgot. Chief Bazrag wanted you to have this.
====
41866
What's the situation here in the city?
====
41867
Before you go, Chief Bazrag wanted me to give you this.
====
41870
Come or not, it's up to you.
====
41873
He wanted me to deliver this letter.
====
41875
How do you know Chief Bazrag?
====
41884
Which relief do you think showed the first part of the tale?
====
41885
Which relief showed the second part of the tale?
====
41886
Which relief do you think showed the first part of the tale?
====
41890
Which relief showed the second part of the tale?
====
41891
How have you held the garrison all this time?
====
41892
It sounds like you've come to a decision.
====
41894
There's been too much pain and suffering. Make sure you keep that promise.
====
41898
Prove you aren't one of the Vosh Rakh pretenders and bestow upon me Trinimac's true blessing!
====
41899
Hail Trinimac, whose sword and shield protect us! Grant me Trinimac's true blessing!
====
41900
<<1>> sent me to find you.
====
41902
I'll find Jaeloreh, retrieve your documents, and meet you on the road to Orsinium.
====
41905
Yes, I have it right here. What's next?
====
41908
What's in there that Molag Bal could want?
====
41909
He didn't look well, but he's alive. The curse is taking its toll.
====
41912
What do you think it opens?
====
41914
Molag Bal's corruption finally took hold. He chose to take his own life rather than lose control.
====
41916
What if I don't want to go?
====
41918
What's next for you and Orsinium?
====
41920
I wish you well, King Bazrag.
====
41921
Can you tell me more about the lantern you gave me?
====
41923
I didn't think that you and Kurog ever liked each other.
====
41924
Then how did Kurog become king?
====
41925
Are you happy with the rebuilt Orsinium?
====
41926
Do you think that's likely?
====
41927
I will give you your good death.
====
41928
Chief Bazrag asked me to deliver this letter.
====
41929
Chief Bazrag and I stopped Kurog.
====
41934
Chief Bazrag asked me to give you this.
====
41937
I will grant you your honor, prepare yourself.
====
41939
Forge a false key, then treat it with acid so it looks old. Got it.
====
41940
I'll meet you there after.
====
41942
Where's the rest of the expedition?
====
41945
I'll try to find the other stanzas.
====
41948
Why haven't you succumbed to it?
====
41954
I understand. Goodbye, Captain.
====
41957
And what if I did know about it?
====
41958
But why specifically are you interested in ogre artwork?
====
41960
Where is the House of Orsimer Glories?
====
41962
What can you tell me about the next arena?
====
41972
Fair enough. Get to safety. We'll see about getting you this scroll.
====
41975
So why do you think he's not showing?
====
41977
So what could be making a meet too dangerous?
====
41979
What can you tell me about Exile's Barrow?
====
41980
Is it common for the Nords to build barrows in Wrothgar?
====
41982
Aren't you afraid of the durzogs?
====
41989
Tell me my future, old woman, or I'll feed you to the durzogs.
====
41991
What can you tell me about the briarhearts?
====
41993
Do you really believe the scroll I recovered is important?
====
41994
Why didn't the Rat just tie the message to the rodent he sent you instead of a map?
====
41995
The harpies and Winterborn are working together?
====
41996
But you're working with him now?
====
41997
Why didn't The Rat just tie the message to the rodent he sent you instead of a map?
====
41998
The harpies and Winterborn are working together?
====
41999
Unification sounds like a lofty goal.
====
42002
If this ritual turns people into powerful immortals, why hasn't anyone done it before?
====
42006
I can try to find your missing squads.
====
42009
You're a long way from Orsinium.
====
42011
I'll search for survivors on the ice.
====
42012
Tell me more about Sorrow.
====
42013
Tell me about Uzdabikh's Helm.
====
42014
Tell me more about Sorrow.
====
42016
What's your squad's mission?
====
42017
And if I did decide to help you, how would I get to the districts?
====
42020
Any idea where the second squad may be?
====
42023
And you think he can help us?
====
42025
Why haven't you fled the city?
====
42027
You don't look like a city Orc.
====
42028
Why does the king want a museum?
====
42029
What can you tell me about the Agra Crun?
====
42030
Nice bow work, by the way.
====
42031
What can you tell me about <<mz:1>>?
====
42033
What about <<Az:1>> and <<Az:2>>?
====
42034
What about <<Az:1>> and <<z:2>>?
====
42035
What about <<mz:1>> and <<z:2>>?
====
42036
What are you going to do now?
====
42037
Nice bow work, by the way.
====
42038
Tell me more about the storm.
====
42039
How did you get a job like this?
====
42040
If you say so. I'll protect you and Egnatius from the Daedra so you can complete the ritual.
====
42043
So how do we complete your mission?
====
42044
So, are you ready for this?
====
42046
And you're sure you want to go through with it?
====
42048
Who is General Malivus again?
====
42055
How confident are you that this will work?
====
42058
I'll be back as soon as I can.
====
42060
You're kind of angry, aren't you?
====
42061
What have the Orcs done to deserve your vengeance?
====
42062
What do these briar hearts do?
====
42063
What tree are you talking about?
====
42064
There won't be any more hearts once we destroy the tree.
====
42065
It sounds like you don't know anything about this tree either.
====
42066
You're kind of angry, aren't you?
====
42068
How did you become a priestess in the Imperial City?
====
42072
What do you do with Ogrim fingers?
====
42073
Do the Imperials in the garrison know you're out here?
====
42074
What can you tell me about these Ogrim traps?
====
42075
We have to find the alchemist.
====
42076
You have no idea where we should go to look for him?
====
42079
Let me see if I can figure out how to lower the cage.
====
42081
What do you want me to do?
====
42082
Why was the fleet so far north?
====
42083
What can you tell me about <<1>>?
====
42085
Tell me about the ambassador.
====
42087
Why was the fleet so far north?
====
42088
Are you talking about The Drake of Blades?
====
42089
I was with her at the end. She's safe.
====
42090
Well, she never told me her real name.
====
42091
And losing these documents will cause wars?
====
42094
But they'll have no records to prove it, right?
====
42095
How were you introduced to the Divines, then?
====
42097
Why was the fleet so far north?
====
42098
So, where did you learn this ritual?
====
42099
Tell me about the ambassador.
====
42100
Why was the fleet so far north?
====
42102
Are you going to leave the city?
====
42103
Do you think the Drake will be all right down there in the Cathedral?
====
42104
Do you think we'll ever see her again?
====
42105
Tell me more about the demiprince.
====
42106
What can you tell me about yourself?
====
42113
Are you eager for the barons to return?
====
42114
Where did Fa-Nuit-Hen come from?
====
42115
Why was your father in the White-Gold Tower?
====
42119
What have you been doing since we left the Cathedral?
====
42120
She did mention fireflies ….
====
42123
Do you think the Drake will be all right down there in the Cathedral?
====
42125
That couldn't have been easy.
====
42126
How is Lady Sovelle dealing with her husband's death?
====
42127
No desire to go live in an Orc stronghold?
====
42128
How is Lady Sovelle dealing with her husband's death?
====
42129
What do you think about this Orc nation?
====
42131
So you locked down the trade agreement?
====
42132
Are you sure that Baron Materre will pay for his part in the frozen fleet fiasco?
====
42133
So you locked down the trade agreement?
====
42135
How did you lose the pendant?
====
42136
How do I know the pendant belongs to you?
====
42137
How did you lose the pendant?
====
42138
What about the draugr? Its your fault the draugr were awoken.
====
42139
Are you looking for a particular relic?
====
42142
What exactly is an auricular geode?
====
42143
Only Xivkyn will charge the fragments?
====
42145
Why was your father in the White-Gold Tower?
====
42146
How could I get into the White-Gold Tower?
====
42147
Why was your father in the White-Gold Tower?
====
42148
I don't know. I saw a vision of him speaking to Clivia Tharn.
====
42152
How do I get to the Imperial Prison?
====
42153
Nothing pleasant. But it's over now.
====
42155
What do you mean, "no more Mundus?"
====
42156
What should be done with the Tel Var stones?
====
42157
What did you mean by "no more Mundus?"
====
42160
I prefer Lady Cinnabar's books.
====
42165
Wait, Phrastus of Elinhir? I've read your books.
====
42166
What do the Daedra want with Tel Var stones?
====
42169
I thought the Ayleids did terrible things.
====
42170
I prefer your books over those by Phrastus of Elinhir.
====
42176
Is the scroll's enchantment still working?
====
42178
What can you tell me about the Dragonguard?
====
42182
You're a fraud. And it's your fault the draugr were awakened.
====
42183
I think I hear another dragon priest! Quick, hide! <Trick
 Narsis>
====
42184
Not exactly. She wants to prove you're wrong about <<1>>.
====
42189
At least he dealt with your draugr problem.
====
42193
What happened to the chief?
====
42198
And your master is helping the Orcs?
====
42199
Tell me more about Narsis Dren.
====
42200
And he happened to show up just when the Orcs needed help?
====
42201
Tell me about the Orc village.
====
42202
And you're certain Narsis Dren went into the barrow?
====
42203
Tell me more about Narsis Dren.
====
42206
According to the notebook, you did something to awaken the draugr.
====
42208
That doesn't sound like a hero talking.
====
42211
So people dress up like werewolves?
====
42212
I found these burial urns. <<1>> thinks they will open the tomb.
====
42213
Actually, <<1>> could be right.
====
42216
No, <<1>> didn't think much of King Joile—or the siege.
====
42218
I saw a vision of <<1>>. He's connected, somehow.
====
42221
Not exactly. One of these urns contains the ashes of Baloth's lieutenant.
====
42222
I was thinking the same thing about you.
====
42223
What if I poked my blade through your ribcage?
====
42224
I was there when he killed <<1>>.
====
42229
Lot of Reachmen around here. If you disappeared, I bet they'd get the blame.
====
42230
How do you know she's still alive?
====
42231
Tell me about the High Elf.
====
42232
Why doesn't King Kurog ask the Daggerfall Covenant for help?
====
42233
More personal than Kurog's allies?
====
42234
You're rebuilding the city of Orsinium?
====
42237
Tell me about your daughter.
====
42239
Why would a religious cult attack random travelers?
====
42240
I can try to find your friends.
====
42249
Orsinium merchant's permit?
====
42251
What's so unusual about those eggs?
====
42254
The traders went after the supplies on their own?
====
42257
You let defenseless peasants go after the marauders?
====
42261
He said you wanted the Guardian dead, too.
====
42263
Who are you and how did you get involved?
====
42265
Did you see any sign of Khoruzoth in there?
====
42267
So you and Meram are partners?
====
42269
Why is Orsinium under siege?
====
42272
You traded a meal for a duel with <<1>>?
====
42277
All right. Where should I look?
====
42278
If that's true, why do you need special food?
====
42281
I'm told you want me to kill Nikolvara the Durzog Whistler too.
====
42282
But I need to fight them first?
====
42283
And this phial will work on any of the undead in the Sanctum?
====
42284
If I free these spirits in Thukhozod's Sanctum, what will happen to them?
====
42287
I can deal with Ice-Heart.
====
42288
The supplies from the caravan?
====
42292
<Destroy the Warden's Tome.>
====
42295
Any idea where the fog comes from?
====
42296
Maybe this note will help you find the supplies.
====
42297
And this book will help me?
====
42300
What do you want me to do?
====
42302
I'll go to Orsinium and see what I can learn.
====
42303
I'll look for the control center.
====
42304
That's why you're giving me so much grief?
====
42305
What should I look for in the city?
====
42307
Why would someone betray the Orc clans?
====
42309
You could petition the king and ask him to decide what to do with the constructs.
====
42310
What if Neramo takes them to Orsinium and never returns here?
====
42311
I'm just trying to find someone who came across a large amount of gold recently.
====
42312
Tell me more about Ambassador Lazdutha.
====
42313
Why are you meeting the ambassador in Morkul instead of Orsinium?
====
42315
I just need to find out how he got the gold.
====
42318
What discussion? I didn't hear a thing.
====
42323
Can I ask what business you're in?
====
42326
What do you know about <<1>>?
====
42327
Why is it so important to find Morkuldin?
====
42328
What is the Hand of Morkul?
====
42330
It sounds like you're jealous of your sister.
====
42331
Who do those statues represent?
====
42332
Are you certain the statues are the key?
====
42334
This letter to Urfon Ice-Heart says otherwise.
====
42336
Just tell me where the Winterborn took the stolen supplies.
====
42337
The information you passed on cost lives and gave the Winterborn supplies.
====
42340
I'll tell the Guard about this. Don't try to leave the city.
====
42341
The Reachmen ambushed a caravan on the way in. I helped Chief Bazrag rescue the survivors.
====
42343
The marauders were working for someone called Ice-Heart.
====
42344
So what should I do with this letter?
====
42349
Wait, you were a chief? Chief of what?
====
42352
What happened to your old clan?
====
42353
Why did the ogres take your books?
====
42357
All right. Where is <<1>>?
====
42362
Why does <<1>> need a <<z:2>>?
====
42366
You mentioned Reachmen invaders.
====
42367
Why is it so important to light the pyre?
====
42370
So there's something wrong in the wild?
====
42371
What can you tell me about this totem?
====
42372
So you need me to cleanse this corruption?
====
42379
And you want me to kill <<1>> as well?
====
42380
There was a confrontation in the throne room.
====
42383
Why would your own guardians try to stop me?
====
42385
All right, I'll open the door and light the great pyre.
====
42388
Where are your friends now?
====
42392
I don't think I'll ever forget the taste.
====
42395
It's not going right I take it?
====
42396
But the small minority gets abducted?
====
42398
What can you tell me about these Riekr?
====
42399
They wanted to embarrass the king.
====
42402
Is there anything I can do to help?
====
42403
I don't know if I'm comfortable hunting harpies as food.
====
42405
Is violence your solution to every problem?
====
42406
All right, what can I do for King Kurog?
====
42408
How can I help you, King Kurog?
====
42409
Tell me more about what happened here.
====
42410
I'm not an outsider. I'm an Orc.
====
42411
Sounds like you've got a suggestion.
====
42413
All right, let's go find the exit.
====
42414
Defenses? You mean the constructs?
====
42417
Why did you travel with <<1>>?
====
42418
It doesn't sound like you know. The Guard doesn't tell you much, do they?
====
42421
Why does the Guard think <<1>> is responsible?
====
42424
At least tell me why <<1>> was arrested.
====
42426
<<1>>? I was told you were dead. I delivered the news to Baloth myself!
====
42427
If this is true, I must warn <<1>>.
====
42428
Actually, I have information regarding <<1>>.
====
42429
Any last advice before I go down there?
====
42431
<<1>> is behind all of this?
====
42432
Do you have any proof of this plan?
====
42434
I was told you were dead. I delivered the news to Baloth myself.
====
42440
If I did want to join, where would I go?
====
42443
Is there any way around the spike room?
====
42448
"They?" Aren't you part of Shatul as well?
====
42456
How can I join the Mages Guild?
====
42457
Bazrag's fine, but I need to know how he was captured.
====
42458
So Bazrag didn't send warriors to attack the temple in Orsinium?
====
42459
We're still trying to figure out who's behind all this.
====
42462
Chief Bazrag is safe. You have my word on that.
====
42465
You sound like your old self again.
====
42468
A disguise is a good idea. Seen any of those cultists recently?
====
42469
Just tell me what happened.
====
42470
I'll go see if I can find something we can use.
====
42473
Do you really think the clan chiefs will listen to me?
====
42474
Tell me about Clan Tumnosh.
====
42475
Tell me about Clan Morkul.
====
42476
Tell me about Clan Tumnosh.
====
42478
[Lie] I work for the harbormaster. There's a problem with your shipment in the warehouse.
====
42480
Of course. Right this way.
====
42482
Are you sure splitting the party is a good idea?
====
42484
Let's rendezvous back here after we find something.
====
42487
Isn't that like the leaf calling the tree green?
====
42488
You don't have anything to prove.
====
42489
Then let's go do something to make your family proud.
====
42492
I found this inside the ruins. Are you interested?
====
42493
I'll look for you in Orsinium.
====
42496
You stole the mug. Why shouldn't I turn you in?
====
42497
But you helped him. Why shouldn't I turn you in?
====
42498
This mission … I'm not sure I know all the details.
====
42499
How are our rituals different from the ones celebrated in Orsinium?
====
42501
You don't have to do this.
====
42503
I suppose we have to go in there next.
====
42509
Talviah died so I could get the information we need. They're going to attack the moot.
====
42511
Now isn't the time for this. I need you to warn Solgra and Bazrag. They're in danger.
====
42512
I'm sorry for all of this.
====
42515
They're going to take Bazrag at the inn and claim that Solgra leads the Vosh Rakh.
====
42521
All right, I'll search for the stolen goods.
====
42528
I learned that the Vosh Rakh are hiding in the city. They're going to attack the chiefs at the moot.
====
42530
Return to Orsinium and warn Chief Bazrag. I'll meet you there shortly.
====
42531
How does one become Agra Crun?
====
42532
What does Malacath want with me?
====
42534
What will you do now, Azrath?
====
42535
Bazrag's fine, but I need to know how he was captured.
====
42536
Any ideas on how I can get past the soldiers?
====
42537
I could steal it from him.
====
42538
Any ideas on how I can get past the soldiers?
====
42539
The soldier you were talking to, do you know her?
====
42540
Do you know where I can find this stinky merchant?
====
42541
I'm not sure what you're getting at.
====
42544
How can you get me into the inn?
====
42546
Why would Shatul fall into chaos without a chief?
====
42547
You're saying you'd prevent that?
====
42548
Do you really want to become chief? You're very … relaxed.
====
42550
Kill your friend? What do you mean?
====
42552
Why did <<1>> attack your chief?
====
42553
Kill your friend? What do you mean?
====
42555
Why did <<1>> attack your chief?
====
42556
What kind of guard are you?
====
42559
Dragonstar Caravan Company?
====
42562
Get moving, before I change my mind.
====
42563
No thanks. That doesn't sound all that impressive.
====
42566
Why did you send soldiers to the inn?
====
42567
Did you know that your soldiers were infiltrated by the Vosh Rakh?
====
42568
Forge-Mother Alga told me. She's the Vosh Rakh's leader.
====
42571
Where are Chief Bazrag and Eveli?
====
42573
Was this Kurog's plan all along?
====
42577
Won't killing the chiefs turn the clans against Kurog?
====
42578
Why do Alga and Kurog hate Bazrag so much?
====
42579
Even if it means killing innocents?
====
42581
That's why you blamed Bazrag for the attack on the temple?
====
42582
Was this Kurog's plan all along?
====
42585
I've been there. It was full of spiders.
====
42588
It's true I've seen it. Swarms of Riekr now populate the wreckage.
====
42592
Did <<1>> ever fear you would challenge him?
====
42593
Did you blame her for leaving?
====
42598
I slew <<1>> and brought you the <<z:2>>. I could be a contender.
====
42611
I had a feeling you weren't "<<1>>." So who are you, exactly?
====
42612
Then tell me what I missed.
====
42614
Then we should get moving.
====
42615
Do you think Kurog planned this from the beginning?
====
42616
Why are Kurog and Alga so determined to get rid of you?
====
42617
So he turned to this plan in desperation?
====
42618
Do you think Kurog planned this from the beginning?
====
42619
Are the Orcs really that fickle?
====
42621
Do you think Kurog planned this from the beginning?
====
42624
But what do you think of him?
====
42625
Thank you, I found out that the reason for the wreckage was not as one might think.
====
42627
Some of this land use grand magic to cause devastating events
====
42628
And you want me to find it?
====
42637
Why not? <<1>> would make a good chief.
====
42639
And you want the pack leader's pelt as well?
====
42640
You and Eveli need to find a place to hide until this is all over.
====
42642
Malacath led me by stealth and guile through his unsuspecting enemies.
====
42643
So why do you want the other werewolf pelts?
====
42646
I don't know. It still seems like cannibalism.
====
42648
Wait. How is a <<z:1>> different from a <<z:2>>?
====
42651
I'm all right, my vision returned.
====
42653
You're right, it stopped. Thanks for the advice.
====
42655
If anyone else swallows a bear's tooth, they're going to look more sickly.
====
42656
Kurog and Alga. They plan to kill the chiefs and blame you for organizing the Vosh Rakh.
====
42657
So you have to travel to find them?
====
42658
Go find a place to hide until this is all over.
====
42659
You're the egg merchant from Orsinium, aren't you?
====
42660
You're comfortable selling eggs laid by hexed bird-people?
====
42661
What are you doing here, Nednor?
====
42663
She suggested that might be some kind of secret passage.
====
42664
Anything else before we head out?
====
42666
Kurog betrayed us all. I'm ready to end this.
====
42668
I saw a few echateres outside your camp.
====
42669
What if I find another Wrothgar ogre with healthy organs? Would those work?
====
42670
Solgra gave me a key to the library. She thought the tunnels would be accessible through there.
====
42671
Kurog betrayed us all. I'm ready to end this.
====
42673
So you're build on the ruins of the old city?
====
42680
No, sorry. I just got here.
====
42688
What can you tell me about this phial?
====
42691
I see. But why does <<1>> need a <<z:2>>?
====
42694
Can you even become chief?
====
42695
Do you think that will work?
====
42696
What do you think of <<1>>?
====
42697
Why did you disguise yourself?
====
42698
Do you hold that against him?
====
42701
Deal. What should I tell <<1>>?
====
42708
There's another option. I could become chief of Shatul.
====
42710
What if I find something? How will she be punished?
====
42714
What can you tell me about this corruption?
====
42715
<<1>> said she traded you armor.
====
42717
You've had enough.  Now, tell me what happened.
====
42718
The book is about Boethiah betraying Trinimac.
====
42719
What about this sword I found at the giant camp?
====
42720
<<1>> was away from Shatul. He said it sounded like you.
====
42722
<<1>> thinks you're behind <<2>>'s death.
====
42723
<<1>> said she had the book to study Orsinium politics.
====
42724
He heard <<1>>. She was chanting outside the village.
====
42725
All right. What do you propose?
====
42728
Do you know where you might go next?
====
42738
Are you upset about the decision to change the temple to Malacath?
====
42741
Will you stay as his advisor?
====
42742
Are you upset about the decision to change the temple to Malacath?
====
42744
How do you feel about this king thing?
====
42746
What's going to happen to Kurog's body?
====
42747
How do you feel about this king thing?
====
42749
What does your ankle have to do with your guts?
====
42750
I don't think that's how it works.
====
42752
So there was an avalanche then?
====
42754
How are Avreg, Orgotha and the others?
====
42758
Do you think you'll stay in Orsinium?
====
42759
How are Avreg, Orgotha and the others?
====
42760
Do you think you'll stay in Orsinium?
====
42762
Did King Bazrag talk to you?
====
42764
What type of art do ogres make?
====
42766
What if I find another Wrothgar ogre with healthy organs? Would those work?
====
42767
All right. Tell me about the <<Az:1>>.
====
42769
Did King Bazrag talk to you?
====
42772
Any thoughts on what you're going to do with your own archery unit?
====
42774
I have other places to go.
====
42784
If you don't like it here, why not go home?
====
42785
Never mind. How did <<1>> betray <<2>>?
====
42787
What can you tell me about <<1>>?
====
42788
Why is Orsinium under siege?
====
42790
That's my name. And I don't serve anyone.
====
42791
Was your <<1>> the one who killed Baloth's brother?
====
42796
What did your tribe plan to do with it?
====
42797
Doesn't that make it easier for an enemy to kill you?
====
42799
Do you have any regrets about replacing your own heart?
====
42800
Doesn't that make it easier for an enemy to kill you?
====
42801
Is it wise to return to your tribe?
====
42803
Why is it so important to find Morkuldin?
====
42806
Do you sell coats like that?
====
42807
Throwing an axe at another player is the first part of Chop?
====
42808
So blocking is the second part of chop. What is the third part?
====
42810
Being the only one to put the axe in the stump is the third part of Chop?
====
42811
You mentioned your husband. Who is that?
====
42814
Will Shatul accept <<1>> as chief?
====
42815
How can you be so gullible? Look, are you going to help me or not?
====
42816
Then come to Paragon's Remembrance. I need someone I can trust.
====
42817
And then you get adventurers to do the work?
====
42820
What do you need me to do?
====
42821
How do I find this caravan?
====
42825
I was unable to complete the challenges.
====
42829
What's the best way to do that?
====
42833
All right. What do you need me to do?
====
42834
And why are you in Abah's Landing?
====
42835
That doesn't sound like a problem.
====
42838
I'm ready to hear your proposal.
====
42846
I suppose that's as good a place to start as any.
====
42849
So the Dark Brotherhood is a group of paid assassins.
====
42850
So the Night Mother is your leader?
====
42852
What's the Black Sacrament?
====
42853
Do you have a plan for how I escape after getting detained?
====
42854
How did your sister come to join an Akatosh cult?
====
42855
You killed your sister's best friend?
====
42856
So she left you and joined the cult?
====
42861
Perhaps this is the price you're looking for?
====
42867
You're obviously dangerous, so I suppose I have no choice.
====
42869
Let's go see the Grand Chanter.
====
42871
So there are other Sanctuaries?
====
42873
Why are you called a Speaker?
====
42874
Why do you need to do that?
====
42875
I've never met <<1>>. How will I convince her?
====
42879
I'll look for your sister at the old Akatosh shrines.
====
42881
I'll see what I can find out.
====
42884
That doesn't sound like the Thieves Guild.
====
42887
I'm just trying to help. Speaking of which ….
====
42891
You should talk to her, Josseline.
====
42895
I heard something about a Dark Brotherhood member being murdered.
====
42896
Have you always been the Matron of this Sanctuary?
====
42897
I heard something about a Dark Brotherhood member being murdered.
====
42898
Did you advance through the ranks in this Sanctuary?
====
42899
Any idea who the murderer is?
====
42900
How do I advance in the Brotherhood?
====
42901
Who would dare challenge the Dark Brotherhood?
====
42902
What happens as I advance?
====
42903
Tell me more about yourself, Matron.
====
42904
All right. I'll look into it. What then?
====
42905
What exactly did <<1>> want me to do?
====
42912
Want me to go beat them up?
====
42913
<<1>>. Tell me what's going on.
====
42914
All right, I'll get moving.
====
42919
I'm fine with a disguise. Where can I get one?
====
42920
All right. I'll let her know.
====
42922
But you haven't seen her for a long time?
====
42924
So this is where you grew up?
====
42925
What if I don't want to pay?
====
42930
I can take care of myself.
====
42931
So what's your story, Tanek?
====
42934
<<1>> is dead. <<2>> is the new guildmaster.
====
42937
Here's your money. Where's my costume?
====
42940
I've changed my mind. Here's your money.
====
42941
Why come to Anvil, if it's so much trouble?
====
42942
Who is this Governor you keep mentioning?
====
42943
What will you be doing while I'm retrieving the stash?
====
42944
What will you be doing while I'm acquiring the stash?
====
42945
I'm told you know where he keeps his hidden gold.
====
42949
Anyone asks, you never saw me.
====
42950
What if I help you with that dwindling pile of winnings? What's Qamar worth to you?
====
42951
Are you asking me to steal your warehouse back?
====
42952
I'll meet <<1>> at the warehouse.
====
42956
I'll leave you to your business then.
====
42960
And that's how you came to the Brotherhood?
====
42962
Anything else I should know about the Brotherhood?
====
42963
So how'd you wind up in the Brotherhood?
====
42965
I'll sharpen more than your ear if you don't tell me where Qamar hides his gold.
====
42967
Qamar sent me to make a withdrawal and he's kind of impatient, but I'll tell him you're too busy.
====
42969
Then why not tell me part of the pass-phrase? No one has to know.
====
42974
So what's your story, Tanek?
====
42975
Why do they call you Green-Venom-Tongue?
====
42977
Any advice you want to share with a new recruit?
====
42980
Why do you have a werewolf in that cage?
====
42981
Hildegard sounds like she has an interesting story.
====
42985
Are you always this forward?
====
42986
Later? Where would you like me to meet you?
====
42987
I'm still not sure how all this works.
====
42988
I heard that a few members had been murdered.
====
42989
You come from a noble family?
====
42990
What should I know about the Dark Brotherhood?
====
42991
It sounds like the Brotherhood worships the Night Mother.
====
42992
And we consider that to be a contract?
====
42993
Are you always this forward?
====
42994
Sounds like someone's hunting the Brotherhood.
====
42995
What should I know about the Dark Brotherhood?
====
42996
I need to speak with <<1>>.
====
43001
"We burn our truth upon their canvas."
====
43003
"The Wheel turns ever onward."
====
43004
You mentioned <<1>>. Who is he?
====
43008
<<1>> said if <<2>> recovered the dowry, the Iron Wheel would return to Taneth.
====
43012
<<1>> was blackmailing the people you sent us to investigate. I stole this from him.
====
43015
Actually, I need a moment. I'll be back.
====
43021
So the ship's captain sailed you to the wrong port?
====
43022
I could charter a ship for you.
====
43023
If you were bound for Hammerfell, how did you end up in Anvil?
====
43024
There must be someone interested in your particular talents.
====
43025
If you were bound for Hammerfell, how did you end up in Anvil?
====
43026
Why would Raynor charter a ship to Anvil?
====
43027
What were you going to Hammerfell for?
====
43028
You want the Dwarven relics for yourselves?
====
43029
How did you end up in Anvil if you were heading for Hammerfell?
====
43030
There must be somewhere you'd like to work.
====
43031
How did you end up in Anvil if you were heading for Hammerfell?
====
43032
Is there any way I can convince you to give her another chance?
====
43034
All right, I'll bring you a wyrd blossom.
====
43036
If her singing is that amusing, just tell the audience she's a comedian.
====
43038
Excellent. I'll let Kireth know.
====
43040
I'll pay you to hire her, with enough extra to make it worth your while.
====
43042
I'll let Kireth know we reached an agreement.
====
43044
If I compensate you and throw in something extra, will you hire Raynor and pay him for his work?
====
43046
I'll send Raynor your way.
====
43048
I'd be careful what you say about my friend, Raynor. An honest bank would want an honest worker.
====
43050
I'll send Raynor right over.
====
43052
Raynor's been known to tinker with things. Why not hire him to make your forge more efficient?
====
43055
All right. I'll recover your stolen ingots.
====
43056
I spoke to Frunda. She's agreed to let you balance the bank's accounts.
====
43058
She can't wait for you to get to it.
====
43060
Go and show them what you can do!
====
43061
That's probably a reasonable precaution.
====
43065
They're going to love you.
====
43068
How did you learn the Iron Wheel's plans to depart?
====
43071
Then scout <<1>>. Look for the best way in.
====
43074
I helped you bring <<1>> home. Help me do the same thing for <<2>>.
====
43076
I promise. Now, about <<1>> ….
====
43077
You can impersonate an Iron Wheel soldier?
====
43079
I'll bring the journal. We'll find you an Iron Wheel uniform when we get there.
====
43080
All right. I'm ready to go.
====
43091
I need to get an invitation. Who should I steal it from?
====
43092
Never. But we can figure out who they are after we escape.
====
43093
Locate <<1>> and make life harder for <<2>>? I'll do it.
====
43096
I have evidence. I'll trade it for <<1>>'s freedom.
====
43097
Deal. Here, read this journal. It will prove <<1>>' guilt.
====
43101
If you tell us where to find <<1>>, you'll get a lockpick.
====
43107
Why did the Iron Wheel come after us?
====
43109
They knew we were coming all along?
====
43111
I'll join the Thieves Guild.
====
43113
All due respect, sir, Nicholas, also known as Cosh, is really who you want.
====
43117
How could humming a song be dangerous?
====
43118
How could singing a song be dangerous?
====
43119
So you're a professional musician?
====
43122
What are the dro-m'Athra exactly?
====
43127
What will happen to <<1>>?
====
43129
<<1>> had an offer for the Thieves Guild.
====
43130
And you think that's the cause of the corruption?
====
43138
You're right, I don't want to distract you.
====
43140
You're the best choice for reaching the upper floors of the palace.
====
43142
You're the best choice for mingling at a wedding.
====
43144
You're right, I was only joking.
====
43146
All right. What do we know about him?
====
43147
You want me to break into the Iron Wheel's headquarters?
====
43153
What's the point of placing your sigil in the grotto?
====
43154
Tell me about the new commodore.
====
43174
You're right. You look ridiculous.
====
43177
Why are you locking the gates?
====
43180
Sounds like you don't believe it.
====
43184
Where can I find this "Desert Falcon?"
====
43185
Why are you looking for <<1>>?
====
43186
Do the contents tell me where he is?
====
43188
Where in Grahtwood, exactly?
====
43190
Where in Deshaan, exactly?
====
43192
The Iron Wheel killed many good people. Is their blood on your hands, or is it on <<1>>?
====
43201
[Lie] "Ram's Beak" is a bounty hunter. I need to warn my friend, <<1>>!
====
43204
Then tell me everything you remember about <<1>>.
====
43205
Tell me what you know about <<1>>. His life depends on it.
====
43206
I thought the Iron Wheel was no longer a threat to Abah's Landing.
====
43209
[Lie] You fool, it's <<1>>! She's disguised as a servant.
====
43218
Who are these pirates you keep mentioning?
====
43220
So how can I help you deal with the Wake Walker pirates?
====
43223
All right. Let's figure out where the treasure is.
====
43225
"Vantus" and I have unfinished business.
====
43230
I prefer a good white wine.
====
43231
That sounds like an excuse.
====
43232
I'm sure. Let's head to the temple.
====
43237
You were desperate. You made a mistake. But only <<1>> can forgive you.
====
43239
Mammoth cheese, imported from Skyrim.
====
43245
Before I decide what to do with you, I have some questions.
====
43246
If you tell me where to find <<1>>, I'll get you some wine.
====
43253
That seems like a pretty distant relation.
====
43255
Tell me about these letters.
====
43256
We should get moving. We're head to <<c:1>>.
====
43258
I hear you need teeth to chew that food. Tell me or lose a few.
====
43264
Agreed. Now, about <<1>> ….
====
43266
Who are you trying to find again?
====
43267
Before we go, I have some questions about <<c:1>>.
====
43268
I know where to find <<1>>.
====
43272
Your future husband did that. He framed the Thieves Guild.
====
43273
He used your dowry to become a merchant lord. Before that, he led the Thieves Guild.
====
43274
He's not <<1>>. His name is <<2>>, and we can prove he was behind the tomb robbery.
====
43287
The Danobia coins were definitely from the tomb. And you said that disguise kit belonged to <<1>>.
====
43288
Any theories about what this <<1>> wants with <<2>>'s warehouse?
====
43290
What exactly was your "distraction?"
====
43292
And that's what you Twilight Cantors do? You sing?
====
43293
How could humming a song be dangerous?
====
43294
How could singing a song be dangerous?
====
43296
If that's the case, why are you here?
====
43300
Because of the dro-m'Athra?
====
43301
Keep talking, and your skull will be flat as a book.
====
43303
What's Captain Apinia doing in these ruins?
====
43304
What do you want me to do?
====
43306
All right, I'll look for <<1>>.
====
43316
What happened to you after Coldharbour?
====
43318
What about Rivenspire? Is everything all right?
====
43319
What happened to you after Coldharbour?
====
43323
What was your caravan carrying?
====
43324
I'll help you recover the supplies.
====
43325
Eating an ogre seems like cannibalism.
====
43326
How does that concern the House of Orsimer Glories?
====
43333
You want to steal something from your childhood friend?
====
43337
Guess I can see why some weren't too keen to free you.
====
43339
What happened to your Argonian family?
====
43340
So it's been a while since you've seen your friend?
====
43342
What do you need me to do?
====
43343
What does this have to do with the <<1>>?
====
43344
Could the Iron Wheel have seen the same notice?
====
43345
Does anyone in the Thieves Guild know where your father is?
====
43346
We're done. <<1>>, give him a lockpick.
====
43350
If you feel this way, why were you looking for him?
====
43351
Walks-Softly isn't property and he's certainly not staying here. He wants you to forget about him.
====
43353
Does anyone in the Thieves Guild know where your father is?
====
43355
I think you were her slave.
====
43356
Did we really accomplish anything by stealing those keepsakes?
====
43358
You think Anais will make good on her threat to track you down?
====
43370
<<1>>, what are you doing here?
====
43375
Are you all right with how I handled <<1>>?
====
43378
He's wanted for stealing the dowry of <<1>>. Also, attempting to blackmail her into marriage.
====
43380
You don't have to. I have his wanted poster. Here, see for yourself.
====
43381
Protect yourself. Keep him as far away from your money as you can.
====
43383
I thought you were relaxing, not casing the place for future jobs.
====
43385
Are you certain <<1>> betrayed the Thieves Guild?
====
43390
How many spirits do I need to catch?
====
43393
It's your amulet. Why do you need my help?
====
43394
Tell me more about this letter you received.
====
43396
You must have some notion of what this is all about.
====
43397
You want me to find out who sent the letter and why?
====
43398
You didn't see the person who slipped you the letter?
====
43399
It's important to someone, just tell me.
====
43406
Tell me about this Abbot Kulan-dro.
====
43407
Tell me more about the Enclave of the Hourglass.
====
43409
Tell me about this Abbot Kulan-dro.
====
43410
Where are <<1>> and <<2>>?
====
43411
Why do you need my help with this?
====
43414
Tell me more about your target.
====
43415
What did he do to deserve death?
====
43416
You're scrubbing the floor out of friendship?
====
43417
Why do you need my help with this?
====
43421
How can you put up with that kind of treatment?
====
43423
Why send a letter? You should have just gone to see her.
====
43426
I think you should go and talk to her.
====
43427
She didn't come here because she was afraid the letter was a trap.
====
43428
Why send a letter? You should have just gone to see her.
====
43429
How many spirits do I need to catch?
====
43430
Why didn't you absorb the spirits?
====
43431
How many spirits do I need to catch?
====
43435
Any way to earn a bonus for a job well done?
====
43436
What do we do with the goods if they leave?
====
43438
How hidden are these things?
====
43439
She sent a letter to a friend. The friend wants to reconnect.
====
43440
Did anyone see you leave the castle?
====
43442
So what's next for Naryu Virian?
====
43443
How long has she been working here?
====
43444
Can you at least tell me her name?
====
43445
How long has she been working here?
====
43455
Not really. But we can talk about it later.
====
43456
It's all right. I'll see you later.
====
43460
Before, you told me to always know what I was getting into.
====
43467
A loud crash? What happened?
====
43470
Once we've dealt with the overseer, what next?
====
43471
<<Cz:1>>? What's a <<z:1>>?
====
43472
<<1>> can get you there safely.
====
43473
I kept your belly full. Now, tell me what you know.
====
43474
Tell me what you know. I'll know if you're lying.
====
43479
And once I have the treasure?
====
43480
How did the dowry heist fail?
====
43481
Why isn't <<1>> a friend of the Iron Wheel?
====
43482
What do you know of <<1>>?
====
43483
What can you tell me about the heist?
====
43485
Good to know. So what's the plan?
====
43487
Why is <<1>> your least favorite person?
====
43489
Who is the "Desert Falcon?" Why the interest in <<1>>?
====
43491
If I do find <<1>>, what should I do with him?
====
43492
If <<1>> lives, are you asking me to murder him?
====
43493
None of these merchants are heading that way?
====
43495
I'll lead you through the secret passage.
====
43499
You weren't an easy person to get along with, that's for sure.
====
43501
You both have a lot of catching up to do.
====
43502
She wants you to come to <<Ac:1>>. The Iron Wheel plans to arrest you. Here, we found this message.
====
43503
Is Tashmin in some sort of trouble?
====
43504
Spiders? What do you mean?
====
43505
You said you were from the Thieves Guild. What is that?
====
43506
Can I read the letter you received?
====
43507
I'll try to find him for you.
====
43510
First, tell me what's inside the warehouse.
====
43511
What if I don't want to go to Abah's Landing?
====
43514
All right. Take us to Abah's Landing.
====
43515
Is Tashmin in some sort of trouble?
====
43516
I'll try to find him for you.
====
43518
Can I read the letter you received?
====
43520
Is Tashmin in some sort of trouble?
====
43521
I'll try to find him for you.
====
43522
Can I read the letter you received?
====
43523
I'm here to help. I heard he was in trouble.
====
43525
You want me to cover your debt?
====
43527
I can't have you warning the Iron Wheel.
====
43528
Where did they take Tashmin?
====
43532
I'm here to help him. His mother sent me.
====
43533
I'll get the arrest writ and then free you.
====
43538
Narahni wants to see you. She looked everywhere to find you.
====
43541
Why are you and your mother estranged?
====
43544
Now she has you both back in her life.
====
43546
Are you all right sharing Narahni with Tashmin?
====
43547
Why are you surprised I took the job?
====
43549
Is this the biggest job you've ever pulled off?
====
43561
I'm ready to find the ledger.
====
43569
Velsa said you could help me locate some big scores.
====
43572
I'm ready for my first heist.
====
43577
I'll find <<1>>. We should bring him with us.
====
43581
Help me out. If I find him, I'll come back here one day and tell you the whole story.
====
43585
Thanks for the help. Guess I'll head to Haven.
====
43586
Help me out. If I find him, I'll come back here one day and tell you the whole story.
====
43590
Thanks for the help. Guess I'll head to Haven.
====
43591
Why is the Iron Wheel after the Thieves Guild?
====
43592
So you kidnapped her and demanded a ransom?
====
43593
Then what are you planning to do with her?
====
43596
All right, I'll plant these letters in the Velmont Mansion.
====
43605
You have to make things right. We need to get her out of here and set her free.
====
43606
What would Anais do if she was in your position?
====
43609
Leave her here and teach her a lesson.
====
43611
What would Anais do if she was in your position?
====
43615
What happened to the Thieves Guild?
====
43616
What can you tell me about your guildmaster?
====
43617
What happened to the Thieves Guild?
====
43619
What did you do during the guild crisis?
====
43623
I found this key on a pirate.
====
43627
I will try to find him and bring him back here.
====
43631
I'm going to try to pick the lock.
====
43632
Is there a particular pirate who might have the key?
====
43633
What's the deal with Velsa?
====
43634
I'm here to help. I heard he was in trouble.
====
43636
You want me to cover your debt?
====
43637
Does the Thieves Guild really need muscle?
====
43638
What's the deal with Velsa?
====
43639
I'm here to help. I heard he was in trouble.
====
43641
You want me to cover your debt?
====
43642
Do you consider Zeira to be a good guildmaster?
====
43643
Do any interesting jobs lately?
====
43644
Do you consider Zeira to be a good guildmaster?
====
43647
Pick up any interesting loot lately?
====
43648
Can't you make an educated guess?
====
43649
What's the Thazahrr Cartel?
====
43650
I'd love to hear your most-educated guess concerning the stolen dowry.
====
43654
Does Zeira trust you with the guild's finances?
====
43655
I thought Thrag was in charge of security for the guild.
====
43658
What do you think of the new recruits?
====
43659
Alchemy's a broad subject. What's your specialty?
====
43661
What took you so long to make it back here?
====
43663
That's a rather severe career change.
====
43665
How did a former bounty hunter earn the trust of the guild?
====
43666
So are things back to normal now?
====
43668
You have a rather impressive reputation.
====
43669
What's your role in the guild?
====
43671
Do you have a ship, "Captain?"
====
43672
I'll put this information to good use.
====
43675
Does Abah's Landing really have merchant lords?
====
43676
So the Thieves Guild was a good thing?
====
43677
What's up with all these pirates?
====
43678
Is Abah's Landing a safe place?
====
43682
What items are we looking for?
====
43683
Any idea where she might keep such items?
====
43686
Is Jakarn still pursuing you?
====
43689
Have you had any luck fixing the Maiden's Breath?
====
43691
Have you encountered any Sea Elves since we took down Peledil together?
====
43692
What are people saying about me?
====
43693
How's the life of a privateer in Queen Ayreen's navy?
====
43699
The Wilderqueen saved you.
====
43701
And what? What do you want me to do?
====
43703
Are you going to be all right?
====
43705
So you're just going to stand around and watch?
====
43707
Sounds like we have a plan.
====
43713
Why didn't Astara give you this mission?
====
43714
I need an outfit for a wedding.
====
43717
All right, I'm ready. Let's do this.
====
43718
A warrior in black armor captured Cimbar. Said she wanted to learn the location of our Sanctuary.
====
43721
At least they didn't learn the location of the Sanctuary.
====
43722
You mean that black-armored warrior?
====
43724
Is there anything else you need right now?
====
43727
Do assassins often die when they go on missions?
====
43728
Who's this Grand Sermonizer?
====
43729
Do we really need to send two assassins to Kvatch?
====
43730
<<1>> is leaving a trail of bright dye through Abah's Landing?
====
43738
What can you tell me about the dowry heist?
====
43748
Are you trying to redeem me, too?
====
43749
You're not what I expected from a member of the Order.
====
43751
You're the Black Dragon, aren't you?
====
43752
Tell me about the Black Dragon.
====
43753
You're not what I expected from a member of the Order.
====
43755
Could you hear what he was saying?
====
43756
What if I did have some regrets?
====
43757
No. I want to talk about the Black Dragon.
====
43758
It sounds like you have a few regrets of your own.
====
43765
Really? All right, then tell me.
====
43769
Are there other Sanctuaries?
====
43770
I'm sure it wasn't that kind of discussion.
====
43771
You think the Chanter said something to upset her?
====
43772
Any idea where she'd go in such a state of mind?
====
43774
I'll talk to the caravan master.
====
43779
I'm trying to help her. Her family is worried about her.
====
43780
How can I convince you I'm trying to help her? Did your caravan take her to Skyrim?
====
43783
Not if we reach her first.
====
43786
The Order of the Hour is using the Red Sails pirates to bolster its numbers.
====
43788
The Black Dragon and the Order have turned the old Enclave of the Hourglass into a headquarters.
====
43789
She's a woman named Lyra. She may have been a member of the Brotherhood. I recovered her journal.
====
43790
I was able to sabotage a number of the Order's preparations.
====
43791
Mirabelle's dead. The Black Dragon killed her.
====
43793
I'm always ready for a fight.
====
43795
Yes, take me back to Anvil, please.
====
43798
I need your seal. Give it to me now.
====
43799
Stay calm. I'm not here to kill you.
====
43801
Chanter Nemus told you all this? He knows about you and the Brotherhood?
====
43802
We're a family, Hilde. We protect each other. We're stronger together.
====
43803
Chanter Nemus deceived you. He sent the Silver Dawn to kill you.
====
43804
I think we should get back to the Gold Coast.
====
43806
Let's get back to the Gold Coast.
====
43808
Reassuring. Alright, let's head there now.
====
43811
I'll exercise extra caution. Take me to the heist.
====
43812
I'll try not to get spooked. Take me to the heist.
====
43813
The notice mentioned not to disturb the security.
====
43814
Point taken. Let's get to the heist.
====
43815
[Lie] One of her cousins plans to usurp her. But drink loosens his lips, and he's prone to brag.
====
43816
Is there another way inside?
====
43817
All right. I'll get us inside.
====
43822
Did you ever have feelings for <<1>>?
====
43825
[Lie] Never mind, I was only joking.
====
43827
Never mind, I was only joking.
====
43828
I'll try not to get tripped up. Let's get on with the heist then.
====
43834
What do you need me to do?
====
43835
But what happened after that? And what's the connection between Lyra and the Black Dragon?
====
43836
But why is Lyra working for the Order of the Hour now?
====
43838
And they take slaves to help?
====
43840
Is this your first adventure?
====
43846
We're in disguise. Why can't we walk through the front door?
====
43847
Who would know <<1>>'s whereabouts?
====
43848
You're the only one who isn't hunted by the Iron Wheel.
====
43850
Never mind. I'll ask someone else.
====
43855
Sounds like you had to do some heavy lifting.
====
43857
Then I guess that's our way inside.
====
43858
What is this place exactly?
====
43859
This might be more dangerous than you think.
====
43860
Do the Xit-Xaht have a leader?
====
43862
Never mind. I'll ask someone else.
====
43878
The woman with the eye-patch?
====
43879
The Dark Elf wants to make contact with whoever gave you the letter.
====
43886
Is there anything else we need to do, Speaker?
====
43888
There's more than one of these creatures in the cave?
====
43889
Can you tell me anything that will help me defeat Exulus?
====
43890
Your bounty didn't mention three of these things.
====
43892
All right. What of the half-map? <<1>> said <<2>> used those.
====
43896
I don't understand why the Iron Wheel thinks we stole the dowry.
====
43897
But why is the Iron Wheel so concerned about a dowry?
====
43898
Tell me what you know about the dowry heist.
====
43899
Let's hear more about these tip-offs.
====
43904
I want to know what I'll be facing.
====
43906
Have you voiced your concern to the Gold Coast traders?
====
43907
What else can you tell me about the bounty you posted?
====
43908
If you're that concerned, how do you plan on getting into the wedding?
====
43909
What happens when we find <<1>>?
====
43910
I should go to <<1>> and help Walks-Softly rescue Anais from the pirates.
====
43911
Can you provide some additional details?
====
43915
Tell me more about these disturbances.
====
43917
Where are these new recruits coming from?
====
43918
Tell me more about the Enclave of the Hourglass.
====
43922
I thought the Order of the Hour worked for you.
====
43924
What kind of seal are you talking about?
====
43926
How can I get one of those scrolls?
====
43927
I'm already on a contract for Governor Fortunata.
====
43929
Governor Fortunata won't survive the day.
====
43930
You were a highway bandit?
====
43931
That's it? I don't have to sign anything?
====
43933
Your name sounds familiar. Any relation to Fortunata ap Dugal?
====
43934
What should I expect once I'm inside?
====
43935
I want to face your best gladiator in the arena.
====
43938
Job's done. Now I need to kill the Countess.
====
43939
Count Carolus performed the Black Sacrament.
====
43940
Speaker Terenus told me to talk to you before I deal with the Governor.
====
43942
How do I reach her private pantry?
====
43944
So I should stay on your good side.
====
43945
You were a highway bandit?
====
43946
So I should stay on your good side.
====
43947
Then how did you learn their plans for <<1>>?
====
43948
Will you come with us to rescue <<1>>?
====
43950
That's not going to happen.
====
43951
<<1>> has proof—the journal <<2>> used to plan the dowry heist.
====
43952
I don't care what you think.
====
43953
So, getting beaten up was part of the plan?
====
43961
Who is the "Desert Falcon?" Why the interest in <<1>>?
====
43965
If you want to set things right, tell me what you know about <<1>>.
====
43966
We both have an interest in seeing Nicolas face justice.
====
43968
Where did "Volu" call home?
====
43971
You don't get to have a happy family. Your wife should know who you really are.
====
43975
Isn't this a strange location for a mill?
====
43977
You were part of Varen's rebellion?
====
43978
You're mistaken. I'm not Emperor Varen.
====
43980
You are a sad, strange woman. Farewell.
====
43985
Sounds good. Let me untie you.
====
43987
I'm not setting foot into the darkness until you tell me what to expect.
====
43992
You marked the Windhelm docks on my map. Why Eastmarch? Why not leave directly from here?
====
43993
Where are we headed, exactly?
====
43997
How well do you know the life of a thief?
====
43998
Any objections if I steal more than just the <<1>>?
====
43999
First tell me who are you and what's going on.
====
44002
<<1>> blamed you for what happened in Malooc's Path.
====
44003
Do you have any work for me?
====
44004
What sort of work does <<1>> offer?
====
44005
What can you tell me about the tip board?
====
44006
Explain what you meant by "larger tasks."
====
44007
What can you tell me about the tip board?
====
44008
What do we know about the Iron Wheel?
====
44009
Tell me about the guild's recent history.
====
44010
Tell me about the Iron Wheel's attack on the Thieves Guild.
====
44011
What does the Iron Wheel want from the guild?
====
44012
What do we know about the Iron Wheel?
====
44013
Who was in charge of the Thieves Guild before you?
====
44014
How big is the Thieves Guild?
====
44015
Tell me about the guild's recent history.
====
44016
Did you have any idea of what <<1>> planned?
====
44017
<<1>> blamed you for what happened in Malooc's Path.
====
44019
What makes <<1>> think there was a traitor?
====
44020
Tell me what you know about the dowry heist.
====
44021
Why does <<1>> want my help?
====
44022
What makes <<1>> think there was a traitor?
====
44023
Tell me what you know about the dowry heist.
====
44024
Why does <<1>> want my help?
====
44025
How did <<1>> retire from the Thieves Guild?
====
44026
The Thieves Guild used to watch the merchant lords?
====
44027
What do we know about <<1>>?
====
44028
Who are the merchant lords?
====
44029
The Thieves Guild used to watch the merchant lords?
====
44030
What do we know about <<1>>?
====
44031
Who are the merchant lords?
====
44032
What do we know about <<1>>?
====
44033
The Thieves Guild never dealt with skooma or slaves?
====
44034
You mentioned unpleasant history with the captain of the Dreamsnake?
====
44036
Couldn't you make me an Iron Wheel uniform?
====
44037
Why won't a servant's disguise work inside the Iron Wheel headquarters?
====
44038
<<1>>, what are you doing here?
====
44040
Then you should drink the whole bottle.
====
44041
You said the dowry heist failed. But <<1>> said it's missing. Who else knew about the heist?
====
44045
Are you certain you've never heard of "<<1>>?"
====
44047
Has <<1>> always been … like that?
====
44049
I don't understand why the Iron Wheel thinks we stole the dowry.
====
44050
Why is the Iron Wheel so concerned about a dowry?
====
44051
Tell me what you know about the dowry heist.
====
44052
Before we left for <<c:1>>, <<2>> said you had been inside. Did you ever walk Malooc's Path?
====
44056
Does Abah's Landing really have merchant lords?
====
44057
Were you on the path? I thought you were holding the panel.
====
44059
You said something about purification?
====
44060
Does Astara know we're going to do this?
====
44061
You said something about purification?
====
44065
So how do we find this missing piece of the puzzle?
====
44069
What can we expect to find?
====
44072
Why do you want to steal the <<1>>?
====
44075
All right. Tell me where to find her.
====
44076
You mentioned traps. What kind of traps?
====
44078
Wasn't this Sanctuary abandoned?
====
44080
What should we do about it?
====
44081
Don't blame <<1>>. It was my choice to infiltrate the Iron Wheel's headquarters.
====
44082
<<1>> met with the Iron Wheel. He promised to recover <<2>>'s dowry.
====
44085
All right. Where will <<1>> greet his guests?
====
44088
What do you think about Zeira?
====
44090
What about Velsa? You must have an opinion about her.
====
44091
What do you think about Walks-Softly?
====
44093
What can we expect to find?
====
44096
What do you think about going back?
====
44097
What can we expect to find?
====
44099
When were you inside <<c:1>>?
====
44100
What do you think about Quen?
====
44101
Were you in love with someone else?
====
44102
What do you think about Walks-Softly?
====
44103
What do you think about Quen?
====
44108
How did you manage to remove the dye from your clothes?
====
44110
What do you think about Zeira?
====
44111
What do you think about Quen?
====
44114
What do you think about Walks-Softly?
====
44115
What do you think about Quen?
====
44117
If <<1>> did steal the dowry, why would he leave this here?
====
44120
So what does Falorah get out of it?
====
44121
Then tell me, how does <<1>> gain from the wedding?
====
44122
How does <<1>> gain from the wedding?
====
44123
Why would <<1>> marry <<2>>?
====
44124
All right. Tell me what you need.
====
44127
No reason. Are the Iron Wheel still giving you trouble?
====
44128
And that's how you became a werewolf?
====
44129
I'll handle the Chanter. Where can I find him?
====
44130
And that's when Kor found you?
====
44131
All right, I'll meet you when I'm done.
====
44134
What did you do during the guild crisis?
====
44141
But were you able to extract the Dwarven maps from the orb?
====
44145
That sounds like an excuse.
====
44146
You were desperate. You made a mistake. But only <<1>> can forgive you.
====
44151
Why don't you stay here. The Dark Brotherhood could use someone like you.
====
44155
Then why are you chasing a war criminal?
====
44156
Tell me about the items that were stolen.
====
44158
Did Queen Ayrenn send you to the Gold Coast?
====
44161
But why betray the Thieves Guild?
====
44162
You're saying this is <<1>>'s fault?
====
44163
But that's not what happened. It's time I decided what to do with you.
====
44165
Fortunata sent me, but not to kill you. Marcus Scipio is dead. She wanted you to know.
====
44168
That's not the way it works.
====
44170
So the entrance is through this crypt?
====
44175
Very well, let's go see the Grand Chanter.
====
44176
Oh, very well. Let's go see the Grand Chanter.
====
44178
What do you think they're planning?
====
44179
Understood. I'll give it a try.
====
44187
How will me getting detained help convince your sister to leave the Society of the Dragon?
====
44188
How will me getting detained convince your sister to leave the Society of the Dragon?
====
44189
It's some kind of prayer or ritual, maybe. Very poetic.
====
44190
It's a chant. Descriptions of people, like riddles, ending with "you will know them by their eye."
====
44192
Why do you think they're targets?
====
44193
Why didn't the Speaker just tell me who to assassinate?
====
44194
From beyond death's prison, I offer those who meet my unshriven gaze with your blade's cold caress.
====
44195
What if I kill the wrong person?
====
44198
How do you stay in business if you're giving your cakes away?
====
44201
What got you into magic baking?
====
44202
How do you stay in business if you're giving your cakes away?
====
44203
Understood. I'll give it a try.
====
44204
What got you into magic baking?
====
44206
How did you get drawn into the Grand Chanter's cult?
====
44207
All right, I'll be back soon.
====
44214
So how do I redeem my voucher?
====
44229
What happens if I get spotted making a kill?
====
44230
This had better not be a trick.
====
44232
I need to get into the castle. Give me your seal or become a permanent resident of this graveyard.
====
44233
Qamar sent me to make a withdrawal, but I can tell him you're too busy to help.
====
44237
Count Carolus performed the Black Sacrament.
====
44238
He told me to talk to you first.
====
44241
There are secret passages in the castle?
====
44242
Is poison really the best option for this kill?
====
44243
Since you know so much, why don't you just handle this contract?
====
44244
How do I reach the Governor's private pantry?
====
44245
Will Qamar help you grow that dwindling pile of winnings? What's he really worth to you?
====
44249
You have a secret escape route?
====
44250
What's the Black Sacrament?
====
44252
You think something may have happened to Hildegard?
====
44253
What's the deal with you and Hildegard?
====
44254
Hard to believe the Brotherhood tolerates a werewolf in its midst.
====
44255
You think something may have happened to Hildegard?
====
44257
How did you end up working for the Thieves Guild?
====
44259
You have access to all the guild's finances?
====
44267
I'll go and speak to the Count now.
====
44268
Thanks for the information, Sister.
====
44269
The Black Dragon was sighted near the ruins where I'm supposed to meet the Count.
====
44271
Yes. Mirabelle has been tracking the Black Dragon.
====
44274
I'll go meet with the Count now.
====
44275
Can you tell me more about Governor Fortunata?
====
44279
Anything I need to know about Anvil Castle?
====
44280
How did a pirate queen become the governor of Anvil?
====
44281
Mirabelle spies on Governor Fortunata?
====
44282
Can you tell me more about Governor Fortunata?
====
44283
You allowed militant priests to have free run of Kvatch?
====
44289
What are the biggest threats to the guild?
====
44290
I want to know more about the guild in general.
====
44291
Do you have any work for me?
====
44292
Any tips on where to collect Gold Coast ledgers?
====
44293
What's really going on here?
====
44295
What has you in such a hurry then?
====
44298
I'll go to Kvatch right away,
====
44299
What do you mean, emotional?
====
44300
Where does Hildegard usually go to pray?
====
44302
I'll help you find Hildegard.
====
44303
Was Mirabelle close to Cimbar?
====
44304
What do you mean, emotional?
====
44305
Who's the client I'm supposed to meet?
====
44306
Any idea who the Provincial Governor wants dead?
====
44308
I could read the note for more information.
====
44315
I'll accompany you to your former Sanctuary.
====
44316
Where is your former Sanctuary, by the way?
====
44318
I'll take care of the Chanter. Go home, Hildegard.
====
44320
One of them? You thought I was one of the Dark Brotherhood, didn't you?
====
44321
How do you plan to get the attention of a secret group of assassins?
====
44322
You want me to just go up and kill a random person in cold blood?
====
44323
I don't know. It sounds kind of risky.
====
44324
Why weren't you killed in the purification?
====
44325
Why would the Black Dragon use your friend's name?
====
44326
You said something about purification?
====
44327
I'll make sure she's here for work.
====
44329
I'll let Raynor know what you expect of him.
====
44331
The same Sanctuary that she was ordered to purify?
====
44332
Didn't Artorius use us to eliminate his predecessor?
====
44333
What have we learned about the Black Dragon?
====
44334
Why would the Black Dragon go to a place like that?
====
44335
Tell me about Knightsgrave.
====
44336
What have we learned about the Black Dragon?
====
44337
Is there actually something about me in that book?
====
44338
Anyway, it's nice to meet you.
====
44339
I'd like to know a bit more about you.
====
44342
What makes you think the murders are connected?
====
44343
Have you shared your suspicions with the Matron?
====
44344
Anything else you want to tell me about the Brotherhood?
====
44346
Is that how Hildegard became a werewolf?
====
44348
Hildegard sounds like an interesting person. What's her story?
====
44349
You're lucky she didn't attack you.
====
44350
Tell me more about yourself, Kor.
====
44351
Tell me about yourself, Kor.
====
44353
Artorius actually performed the Black Sacrament?
====
44354
How can we fight the Order of the Hour? They're an army!
====
44355
Artorius actually performed the Black Sacrament?
====
44357
So you killed her to avoid embarrassment?
====
44358
Earlier you called yourself a Speaker?
====
44359
Why does he want to meet at the ruins?
====
44361
I'll talk to Mirabelle before I head out.
====
44362
Primate Artorius knows the location of the Sanctuary. Brema revealed it before she died.
====
44364
Do you really think the Order of the Hour will attack the Sanctuary?
====
44367
If Green-Venom-Tongue doesn't kill Lyra, I will.
====
44368
I think you need to explain this to me.
====
44369
How does the killer announce his intentions?
====
44370
I'll talk to them and see what I can find out.
====
44372
You're rather open and nonchalant about all this.
====
44373
You're wrong. And possibly insane.
====
44374
You've read a book about the Dark Brotherhood?
====
44375
How did you find out about this killer and his sweetrolls?
====
44376
So you want me to just walk up and kill a random person in cold blood?
====
44377
What are the benefits of joining a group like that?
====
44378
How do you know so much about a secret organization of assassins?
====
44380
So the sweetrolls are poisonous?
====
44381
But why do you think the Dark Brotherhood is looking for recruits?
====
44383
So you want me to just walk up and kill a random person in cold blood?
====
44384
Why not go to the Kvatch Guard or the Order of the Hour about this?
====
44385
You mentioned that some of the people on the list are associates of yours?
====
44391
I think you've been targeted by the Sweetroll Killer.
====
44392
He's the one who hired me to look into these killings.
====
44395
You should continue to wander the market. Stay near other people.
====
44398
I think you've been targeted by the Sweetroll Killer.
====
44401
Did you know any of the killer's other victims?
====
44403
You should keep doing what you're doing, remaining in plain view.
====
44404
So you're just going to do the exact same thing?
====
44409
I was asked to look into the sweetroll murders.
====
44412
Tell me about your husband.
====
44416
Did you and your husband know Reman well?
====
44420
How many people did you kill, exactly?
====
44421
You murdered thirteen people just to get the attention of the Speaker?
====
44424
You are absolutely insane.
====
44425
Good. This is obedient duty, not murderous playtime.
====
44427
Did you receive a sweetroll with a note inside it or not?
====
44431
Why are you getting so upset about a few simple questions?
====
44433
All of us? Artorius is just one man.
====
44438
Where do you want to meet?
====
44440
You think it's the same murderer?
====
44443
What about your apprentice?
====
44445
What do you think of the Wolf and Eternal Knight clues?
====
44448
That does sound lucrative.
====
44451
What do you think about the Perch clue?
====
44452
What do you think of the Wolf and Eternal Knight clues?
====
44454
I'd like to know more about you.
====
44456
I just want to know who I'll be working with.
====
44457
I'd like to know more about the contract.
====
44458
We're looking for the Sweetroll Killer. I didn't even know you were still in town.
====
44459
Then Anvil is where we're going, too.
====
44460
Find out anything that can help us? We're on the same side here.
====
44461
Shouldn't we let her know where we're going?
====
44462
Where is your former Sanctuary, exactly?
====
44463
Why do you need my help with this?
====
44464
Who is this Governor you keep mentioning?
====
44465
I want to face your best gladiator in the arena.
====
44466
I'd like to know more about what you encountered.
====
44470
Good idea. If she can't handle a weapon, she shouldn't have one.
====
44471
What do you want me to do?
====
44474
The Sweetroll Killer works for you?
====
44476
Tell me who the killer is and where I can find her!
====
44477
No, Reman's not the killer. Not exactly. It's Louna.
====
44479
What about the people here in the hostel?
====
44483
You're saying that your victims were so evil they had to die?
====
44489
What do you want me to do?
====
44492
Do you know Reman Mevavius?
====
44494
It sounds like the Black Dragon serves Primate Artorius.
====
44498
What does you being here have to do with Darien Gautier?
====
44499
You think Darien's lost in Coldharbour?
====
44501
Are you here on behalf of the Mages Guild?
====
44502
I hope you find him, Gabrielle.
====
44503
Do you plan to be here long?
====
44504
What exactly are you researching?
====
44508
The note mentioned The Colored Rooms. I think Darien was calling for help.
====
44509
I'm glad. So are you here on behalf of the Mages Guild?
====
44510
Why should I let you go free?
====
44511
The trader, the baker, the Eye's apprentice. But what about Naryu?
====
44514
<<1>> will die. <Teleport now.>
====
44521
Do you think we can trust her?
====
44523
What about the people she targeted?
====
44525
I agree with Raz. Give us the antidote and you get to live.
====
44526
We don't want to see you around here again.
====
44531
What is your second challenge?
====
44532
<<1>> will die. <Teleport now.>
====
44535
That's a problem for another day, I imagine.
====
44536
If the Fate-Bearers return, we'll just have to be ready.
====
44540
What about the Fate-Bearers?
====
44541
Can't you stick around a little longer?
====
44547
We don't want to see you around here again.
====
44551
Tell me more about this mission.
====
44552
Were Mirabelle and Cimbar close?
====
44558
Your contract is paid in full.
====
44560
Any idea why a warrior of the Order would be murdering members of the Dark Brotherhood?
====
44561
Tell me more about the Enclave of the Hourglass.
====
44563
What did you mean, the Black Dragon is like me?
====
44564
So you admit that you're the Black Dragon?
====
44570
It's true. She was once a part of the Dark Brotherhood.
====
44571
I sent her to Sithis, her fate is in the Dread Father's hands now.
====
44575
Tell me about these elders.
====
44577
I could not complete them.
====
44585
<<1>>, got it. He's as good as dead.
====
44586
<<1>> doesn't stand a chance.
====
44587
Alright, I will kill <<1>>.
====
44589
Who am I supposed to kill?
====
44591
<<1>> is as good as dead, then.
====
44593
So the Dark Brotherhood is a group of paid assassins.
====
44594
I also found the Black Dragon's journal.
====
44595
Where is your former Sanctuary?
====
44597
I was unable to complete the challenges.
====
44605
<<1>>, got it. He's as good as dead.
====
44606
<<1>> doesn't stand a chance.
====
44607
Alright, I will kill <<1>>.
====
44609
Who am I supposed to kill?
====
44611
<<1>> is as good as dead, then.
====
44613
I could not complete them.
====
44621
<<1>>, got it. He's as good as dead.
====
44622
<<1>> doesn't stand a chance.
====
44623
Alright, I will kill <<1>>.
====
44625
Who am I supposed to kill?
====
44627
<<1>> is as good as dead, then.
====
44629
I was unable to complete the challenges.
====
44637
<<1>>, got it. He's as good as dead.
====
44638
<<1>> doesn't stand a chance.
====
44639
Alright, I will kill <<1>>.
====
44641
Who am I supposed to kill?
====
44643
<<1>> is as good as dead, then.
====
44645
I could not complete them.
====
44653
<<1>>, got it. He's as good as dead.
====
44654
<<1>> doesn't stand a chance.
====
44655
Alright, I will kill <<1>>.
====
44657
Who am I supposed to kill?
====
44659
<<1>> is as good as dead, then.
====
44669
<<1>> will die. [Teleport Now.]
====
44674
What is your second challenge?
====
44676
<<1>> will die. [Teleport Now.]
====
44686
<<1>> will die. <Teleport now.>
====
44692
What is your second challenge?
====
44693
<<1>> will die. <Teleport now.>
====
44703
<<1>> will die. [Teleport Now.]
====
44708
What is your second challenge?
====
44710
<<1>> will die. [Teleport Now.]
====
44720
<<1>> will die. <Teleport now.>
====
44726
What is your second challenge?
====
44727
<<1>> will die. <Teleport now.>
====
44737
<<1>> will die. [Teleport Now.]
====
44742
What is your second challenge?
====
44744
<<1>> will die. [Teleport Now.]
====
44759
I just want to stop the Sweetroll Killer. Especially if you're a target.
====
44760
We're looking for the Sweetroll Killer. I didn't even know you were still in town.
====
44763
Has anyone else approached you about this job?
====
44764
Did you know any of the killer's other victims?
====
44765
Do you know anyone else who received a sweetroll?
====
44766
I think you've been targeted by the Sweetroll Killer.
====
44767
So you could turn into a beast at any moment?
====
44769
You don't seem like a typical assassin.
====
44770
Ever thought about seeking a cure?
====
44771
So you could transform at any moment?
====
44775
She's part of the family. Shouldn't we look out for each other?
====
44777
So have I earned your trust?
====
44780
So I'll likely be heading back to Kvatch.
====
44782
Maybe Astara just doesn't want to take chances with this one.
====
44784
But weren't you and Cimbar close?
====
44788
I told Astara what you've been doing. I don't think she sent you here at all.
====
44791
What exactly are you planning to do?
====
44795
I'll disrupt their preparations if I can.
====
44796
You're one of the Governor's handmaidens?
====
44798
So you know Anvil Castle well?
====
44799
He never told me about that.
====
44803
Are you caught up with what's been going on around here?
====
44806
Any advice on dealing with the Black Dragon?
====
44808
Know anything about the ruins Astara is sending me to?
====
44811
What do you know about Knightsgrave?
====
44818
And you don't have a problem with killing?
====
44819
You seem nervous. Is everything all right?
====
44821
Is there anyone here you care about?
====
44823
Sounds like there's a story there.
====
44824
Do you know something about Green-Venom-Tongue's former Sanctuary?
====
44826
Why would the Black Hand purify a Sanctuary?
====
44830
What will you be doing while I'm dealing with the stash?
====
44831
So the Gold Coast Trading Company is evil?
====
44832
Who takes out our contracts?
====
44833
I'd like to know more about you.
====
44842
You said the pages of the book are blank?
====
44843
We'd be punished for that failure?
====
44845
You mean the Dark Brotherhood can refuse the request?
====
44846
How does a petitioner get heard by the Night Mother?
====
44847
Can the Dark Brotherhood refuse to accept the offering?
====
44848
Could someone like Lyra ever be forgiven?
====
44850
Understood. I'll continue to aid my Brothers and Sisters here.
====
44853
Do we really need to send two assassins to Kvatch?
====
44854
Are you sure she's still in there?
====
44855
But have you figured out where we need to go next?
====
44858
Couldn't you go in after her?
====
44859
Are you sure he's still in there?
====
44861
Have you gone in to look for him?
====
44862
Just tell me where we need to go.
====
44865
I'll disrupt their preparations if I can.
====
44867
Anything I can do to help?
====
44869
So am I worthy of a reward?
====
44884
Why do you hate the Dark Brotherhood?
====
44885
Well, you're the one who wanted him dead.
====
44887
He was your mentor. There must be something in his heart worth saving.
====
44890
I think that's the right thing to do.
====
44891
Well, we did come here to kill him, afterall.
====
44892
If you haven't spoken to him, how did you hear about his mission here?
====
44894
Why haven't you told anyone?
====
44895
Do you think you'll be able to keep this a secret?
====
44898
What else can you tell me about Tsatva-Lan?
====
44904
Sounds like you didn't enjoy it.
====
44911
So you chose to serve Mephala instead?
====
44925
You don't seem too broken up.
====
44929
But you aren't in the legion anymore?
====
44931
So you want a pumpkin and some guts. Anything else?
====
44933
You're not a priestess, are you?
====
44940
Tell me more about Tsatva-Lan.
====
44941
I need to know the situation. Tell me what's going on here.
====
44948
What do you need me to do?
====
44949
I want to know more about the star signs.
====
44950
What about the thirteenth sign?
====
44951
She seems to have a lot of authority for being new here.
====
44952
I want to know more about the star signs.
====
44953
What can you tell me about Hara?
====
44956
Fine. Hold still and I'll undo the bonds.
====
44959
Tell me more about the Nedes.
====
44960
What's the connection between the Nedic priests and the Skystone amulet?
====
44961
What can you tell me about Mtharnaz?
====
44962
Tell me more about the Nedes.
====
44963
Fine. Hold still and I'll undo the bonds.
====
44967
What can you tell me about the Anka-Ra?
====
44969
Tell me more about the Nedes.
====
44970
So how do we reach the Warrior's Apex Stone?
====
44971
I found the Warrior's Apex Stone.
====
44972
A man named Titus Valerius helped me defeat the leader of the Anka-Ra.
====
44974
He said he was pulled across time.
====
44975
I found the Warrior's Apex Stone.
====
44976
You think the Mage is summoning atronachs?
====
44978
Do you think there's any truth to the High Elf women's claims?
====
44979
What can you tell me about the atronachs?
====
44980
You mentioned other magical events.
====
44981
What do you mean, distracted?
====
44984
Is there anything I can do to help?
====
44985
What else can you tell me about Craglorn?
====
44987
She foresaw the current situation?
====
44988
Tell me more about the Star-Gazers.
====
44989
Seems like an interesting coincidence.
====
44990
What can you tell me about Hara?
====
44991
I thought it was your job to study these things.
====
44992
What can you tell me about Hara?
====
44994
Tell me what you know about the trials.
====
44995
What are the flame-bearers?
====
44996
The founder of this school worshipped the Warrior?
====
44997
Why would the Serpent want to attack Rahni'Za?
====
44998
Do you know why the betrayer did this?
====
44999
Why don't you have those books?
====
45000
What can you tell me about Abelazar the betrayer?
====
45002
What is the Trial of the Arena?
====
45005
How are the trials still running?
====
45009
Tell me what you know about the trials.
====
45013
What can you tell me about the trials?
====
45018
Where are these other schools?
====
45019
Tell me what happened here.
====
45021
You mentioned not drinking the water. Why?
====
45022
Yes. Can you tell me how to defeat the Celestials?
====
45023
I'll pay your price, whatever it is.
====
45024
Are you saying the Serpent is controlling the other Guardians?
====
45026
Are you really the Thief constellation?
====
45027
How do I free the Guardians?
====
45028
Tell me about the Guardians.
====
45029
Are you really the Thief constellation?
====
45031
What do you know about the Anka-Ra?
====
45034
What can you tell me about this city?
====
45036
So you have to stay here forever?
====
45037
What do you mean she cursed you to save you?
====
45039
Why did the Yokudans attack?
====
45040
The Yokudan general has been defeated.
====
45045
What is the significance of the goblets?
====
45048
Why didn't you tell me this sooner?
====
45049
How do you know Hermaeus Mora will tell you anything?
====
45052
Tell me more about the Seeker's Archive.
====
45054
What do you know about the Anka-Ra?
====
45057
How do you know Hermaeus Mora will tell you anything?
====
45068
Do you know what caused the curse?
====
45069
So how do we end the curse?
====
45070
You think the Nereids are behind the curse?
====
45071
What about the main chamber?
====
45074
Do you know how to cleanse the curse?
====
45075
Who are the Blackcaster mages?
====
45078
Did you say something about the Blackcaster mages harvesting magicka from other mages?
====
45081
What kind of magic do the Blackcaster mages practice?
====
45083
What else can you tell me about Yamanu-ko?
====
45084
Tell me more about the city of Elinhir.
====
45085
Does the Mages Guild know what's happened here?
====
45086
You mentioned the Blackcaster mages. Who are they?
====
45087
The mages protected the city?
====
45088
You mentioned Blackcaster mages. Who are they?
====
45089
Tell me about the city of Elinhir.
====
45090
I'll search the city and crypt wings for the source of the corruption.
====
45097
I have some questions for you.
====
45098
I'll destroy the Nedic devices.
====
45099
Why did the atronachs turn against you?
====
45102
I have some questions for you.
====
45103
How will killing Zal'ik free you?
====
45104
You promised to tell me everything you knew about the curse.
====
45110
You were a priest in this city?
====
45111
Why did the Yokudans attack the city?
====
45112
The people didn't always worship the Nereids?
====
45113
I'd like to know about Shada's Tear.
====
45114
You were a priest to the stars?
====
45115
Tell me more about the Yokudan invasion.
====
45116
I'd like to know about Shada's Tear.
====
45117
Does it say where to find Shada?
====
45124
Was anyone inside when the gap collapsed?
====
45125
How did the Serpent gain control of the atronachs?
====
45130
I'll find and defeat the air atronach.
====
45131
Hara wanted us to go inside.
====
45133
I understand. I will clear the shards of spellfiends.
====
45137
Well, I hope you find what you're looking for.
====
45138
So if I wanted to join the Guild …?
====
45139
I'm still not sure how this plan is supposed to work.
====
45140
Did you say you were Gabrielle Benele's sister?
====
45141
I'm still not sure how this plan is supposed to work.
====
45143
How do I recharge the gems?
====
45148
You're not going to be a problem are you?
====
45151
I gathered its missing gems and charged them with magicka.
====
45152
Tell me where to go and I'll find them.
====
45154
Any advice on where I should start?
====
45155
So why are you still here?
====
45156
I'd like to talk about the Celestial Warrior.
====
45158
The other aspects are waiting for you at the winery outside Belkarth.
====
45160
I need to get you back to the others. They're at the winery outside Belkarth.
====
45163
Maybe Hara understood what was happening and tried to give us a clue.
====
45168
How can you join with the Lost One?
====
45170
I guess you're in no position to help with the Celestial threat?
====
45173
I see. But why pose as a mortal?
====
45176
I'm ready. Take me back to Belkarth.
====
45177
How did such a thing happen?
====
45178
Can't we just destroy the Apex Stone?
====
45180
This is a real mess. How long will it take to clear?
====
45185
Tell me more about Kelmen Locke.
====
45188
How were the atronachs summoned?
====
45194
Have we stopped the Serpent?
====
45197
So if I wanted to join the Guild …?
====
45202
What if I want to join the Mages Guild?
====
45203
Why have you suspended your search?
====
45205
What if I want to join the Mages Guild?
====
45209
Isn't this legion property?
====
45213
Belkarth isn't far. You could walk it.
====
45217
What else can you tell me about Yamanu-ko?
====
45219
Did they meet with Hara yet?
====
45221
Have they given you a reason not to believe them?
====
45222
How do we fix the Seeker's Sight?
====
45224
I'll find the gems and restore the Seeker's Sight.
====
45231
How did you come to serve as a member of Tarish-Zi's Royal Guard?
====
45235
So you helped the Yokudans?
====
45236
Tell me more about Tarish-Zi.
====
45238
It was the Celestial Warrior who pulled you here?
====
45239
But the Anka-Ra are still out there.
====
45240
And Tarish-Zi was summoned the same way?
====
45241
Tell me more about Tarish-Zi.
====
45242
And you think this Imperial cheated by using magic?
====
45249
How do you know they won't attack again?
====
45253
What are you trying to forget?
====
45254
Are you sure you weren't just too drunk?
====
45256
How did a powerful conjurer like you manage to get captured by mercenaries?
====
45258
Tell me more about how you summoned the atronachs.
====
45263
Hara killed the Iron Orcs?
====
45264
Sounds good. Can I ask you a few other questions?
====
45265
Seems like a tough way to make a living.
====
45267
Troll food? What do you mean?
====
45268
Did you kill these two Iron Orcs?
====
45270
But Satakal is a snake, right?
====
45271
Fools? The Scaled Court plans to destroy Craglorn … maybe all of Tamriel.
====
45273
So you do believe in the end of days, after all.
====
45276
The death of sun and feathers?
====
45278
What does the Scaled Court have to do with all this?
====
45279
And why have they come to Skyreach again?
====
45280
What else can you tell me about nirncrux?
====
45281
Why does the Scaled Court want to ally with the Iron Orcs?
====
45284
You must have some theories about the element.
====
45285
Tell me more about these ruins.
====
45286
But why does the Scaled Court want nirncrux?
====
45287
Does anyone still live there?
====
45288
Tell me more about nirncrux?
====
45289
Why didn't the Yokudans claim Skyreach for themselves?
====
45290
What are you talking about?
====
45294
Tell me more about the mantikoras.
====
45297
Why does the Serpent need a new creature?
====
45298
That doesn't really answer my question.
====
45299
What other creatures are used to create the mantikoras?
====
45300
Tell me more about the mantikoras.
====
45301
And what's the final component in the alchemical process?
====
45302
Tell me more about Little Leaf.
====
45304
You said poisonous? How poisonous?
====
45306
So why do you keep digging?
====
45308
Is there anything you can do to help her?
====
45310
Nirncrux? Is that the same as red brittle?
====
45311
More than just caravan guards?
====
45312
Tell me more about the progenitor mantikora.
====
45313
I thought the Caravan Company had a bad reputation.
====
45316
They really use the mortal races to create the mantikoras?
====
45318
Who's in charge of the company?
====
45319
I remember! You're the company that hires thugs and rowdies.
====
45320
You have to admit, some of your guards are a bit rough around the edges.
====
45321
How has Dragonstar withstood the Iron Orc attacks?
====
45322
Tell me more about the Dragonstar Caravan Company.
====
45323
What's that strange, red stone they're piling up outside?
====
45324
Is the red brittle really worth that much?
====
45325
You called the red brittle "shake stone?"
====
45326
Who's in charge of the company?
====
45327
I don't know. Why did the miner's husband run off with the lusty Argonian?
====
45329
Why are the Iron Orcs building an army of trolls?
====
45330
He was the High King's friend and he helped cause the downfall of the Nedes?
====
45331
How do I find my way through such a place?
====
45332
The Divines sent you to the catacombs?
====
45333
You might be on a first-name basis with the Orc leaders, but diplomacy isn't going to work.
====
45334
Before we go, tell me about the runescriber.
====
45335
You're the leader of the Scaled Court. Why should I trust you?
====
45337
Tell me more about the catacombs.
====
45338
Why would Virmaril betray his friend?
====
45339
Is this the main entrance to the catacombs?
====
45340
What else do you know about Virmaril?
====
45341
Don't you think the Scaled Court and the Serpent are a more immediate concern?
====
45342
But the Scaled Court is evil.
====
45344
You're a member of the Scaled Court?
====
45345
Why are the Iron Orcs building an army of trolls?
====
45347
Can they really train trolls?
====
45349
What else do you know about Virmaril?
====
45350
How in the world can an Iron Orc train savage trolls?
====
45351
How do you know so much about the Iron Orcs?
====
45353
Where's the rest of your group?
====
45354
You like this whole cloak of mystery thing, don't you?
====
45355
But there's no one else here.
====
45356
Why are you wearing a mask?
====
45357
So … you have a group to fight with you in the Arena?
====
45358
It certainly is … unusual.
====
45359
So you won't tell me your real name?
====
45361
Why are you wearing a mask?
====
45362
That's a pretty bleak view of the world.
====
45363
What can you tell me about the armorer?
====
45364
Before we go, tell me about the runescriber.
====
45366
What do you know about Runescriber Kulth?
====
45369
Tell me about Armorer Uthik.
====
45370
Tell me about Runescriber Kulth.
====
45371
How in the world can an Iron Orc train savage trolls?
====
45372
So where do we have to go?
====
45373
You're the leader of the Scaled Court. Why should I trust you?
====
45374
What can you tell me about the other competitors?
====
45375
Maybe the reward is simply bragging rights.
====
45376
You call yourselves the Five Claws?
====
45377
There must be someone you're worried about.
====
45378
You haven't seen any of them in action?
====
45379
You call yourselves the Five Claws?
====
45380
So, he wasn't ready for this level of competition?
====
45384
Are you sure you're really a king?
====
45385
You really plan to fight in the Arena?
====
45389
Um, six and three adds up to nine.
====
45390
Why do you want to compete in the Arena?
====
45392
Any idea what's inside the Arena?
====
45394
You seem pretty confident.
====
45395
What are Imperial soldiers doing here?
====
45396
So you don't think they stand a chance against your group?
====
45397
What are imperial soldiers doing here?
====
45398
Stone-Fish? That's the name of your group?
====
45399
All that gear must be expensive.
====
45400
How long have you been waiting to enter the Arena?
====
45402
Three groups? That doesn't sound too bad.
====
45404
You sound a little worried.
====
45405
Gaining the powers of a celestial is bad?
====
45406
What are you talking about?
====
45407
You're part of the Scaled Court?
====
45411
So now you're competing in the Arena?
====
45415
Holstagg can't do that himself?
====
45418
Will Holstagg fight in the Arena?
====
45422
Why did you leave the farm?
====
45423
You don't worship the Serpent?
====
45424
You mean the Serpent isn't the Serpent?
====
45425
Tell me more about these creatures.
====
45426
You're suggesting that the Celestials …?
====
45427
And you believe the Nedes created these things?
====
45428
I'm not sure I should trust a member of the Scaled Court.
====
45429
What purpose did these creatures serve?
====
45430
And what have you learned about the element?
====
45433
Why are you researching nirncrux?
====
45434
How did you discover the laboratory's location?
====
45435
But isn't the sandwich dangerous?
====
45436
Is that everything you need?
====
45437
So do you know what to do with all this information?
====
45439
I also found this helmet ….
====
45440
And what else can you tell me about them?
====
45441
I'm not sure I should trust a member of the Scaled Court.
====
45442
Tell me about the larger creature.
====
45443
You want to return to your own time?
====
45444
Does it have anything to do with the Serpent?
====
45445
Did Kelmen mention a name?
====
45446
Tell me about this magical disturbance the Thief detected.
====
45447
So you have no idea what kind of disturbance we might be dealing with?
====
45448
What have you been doing since last we met?
====
45449
Could this friend be involved in the magical disturbance somehow?
====
45450
What have you been up to since the last time I saw you?
====
45452
They needed help. They said they opposed the Serpent and the Scaled Court.
====
45453
Why did Kelmen go after Cassipia by himself?
====
45454
Can Cassipia really become the Serpent's equal?
====
45455
I met Regent Cassipia and Little Leaf.
====
45456
She collected something from the mantikoras and the armored trolls. And some of the nirncrux.
====
45458
I met Regent Cassipia and Little Leaf.
====
45459
So why don't you simply quit the organization?
====
45461
I'll meet you at the Howling Sepulchers.
====
45463
Why did you come to this desolate place?
====
45465
And this sword can help Titus recover his memories?
====
45466
Where can I find this Iron Orc?
====
45468
I'll find Skarath and retrieve the blade.
====
45469
So, painting is just a hobby for you?
====
45470
What brings you to Craglorn?
====
45471
Sounds like you don't actually like it.
====
45472
You're not worried about Iron Orcs or the Scaled Court?
====
45473
Are you any good at painting?
====
45474
The other summoned soldiers, such as Tarish-Zi, were controlled by the Serpent. Why wasn't Titus?
====
45476
Did you know Titus would lose his memories?
====
45477
You seem a little out of place.
====
45478
So you're not one of them?
====
45479
What do you do around here?
====
45482
What are you writing about?
====
45483
Is any of it worth listening to?
====
45484
How will people see your story?
====
45485
Are you a member of this group?
====
45486
So it's not being published?
====
45491
Does your commander see it that way?
====
45494
What did you do to deserve a beheading?
====
45496
That sounds pretty … intense.
====
45497
How long have you traveled with Isrudde?
====
45498
Are all these goods from Cyrodiil?
====
45499
Even the Wood Elf over there?
====
45500
Are all these goods from Cyrodiil?
====
45501
You're not troubled by taking the belongings of dead soldiers?
====
45502
Looks like you have some unsavory companions.
====
45505
Why not find smarter companions?
====
45507
So, you make a profit from the war?
====
45508
Are you the leader of this outfit?
====
45511
That's not going to work forever.
====
45512
If you return to your time, will your memories come back?
====
45513
Have you seen that happen?
====
45515
Pimaxi-Sei should flee alone. It is safer that way.
====
45518
So, do you plan to capture him, or—?
====
45519
He's probably still in the next room. If we go in together—?
====
45521
All right. Any advice for facing Velador?
====
45522
So am I worthy of a reward?
====
45525
I guess carrying it somewhere else isn't going to help you then.
====
45530
All right. I'll bring you your reagents.
====
45533
How do you get her approval?
====
45534
You can earn your freedom?
====
45541
I don't remember you being on the ship.
====
45563
But I'm supposed to free you all and open the gate.
====
45564
Slavery is outlawed in the pact, yet I see fellow Argonians toiling away.
====
45572
Not subtle people, are they?
====
45581
Tell me about the relic you need me to find.
====
45582
I'm interested. Tell me more.
====
45583
Tell me about the relic you need me to find.
====
45584
Tell me about where I'll be going.
====
45591
What do you want to do about it?
====
45593
Tell me about the relic you need me to find.
====
45597
I'm interested. Tell me more.
====
45598
Tell me about where I'll be going.
====
45600
Tell me about the relic you need me to find.
====
45604
I'm interested. Tell me more.
====
45605
Tell me about where I'll be going.
====
45607
Tell me about the relic you need me to find.
====
45611
I'm interested. Tell me more.
====
45612
Tell me about where I'll be going.
====
45614
I have the relic of Saint Felms, taken from Zainitiris.
====
45616
She needs your support to be freed and made a Hireling.
====
45617
Why couldn't you have simply gone into Zaintiraras yourself?
====
45618
What will you do with that relic?
====
45619
Why live in a tower like this?
====
45620
Why couldn't you have simply gone into Zaintiraras yourself?
====
45621
Clever-Scales said you were new to your rank.
====
45622
Tell me about the relic you need me to find.
====
45626
I'm interested. Tell me more.
====
45627
Tell me about where I'll be going.
====
45629
Tell me about the relic you need me to find.
====
45633
I'm interested. Tell me more.
====
45634
Tell me about where I'll be going.
====
45636
Tell me about the relic you need me to find.
====
45640
I'm interested. Tell me more.
====
45641
Tell me about where I'll be going.
====
45643
Tell me about the relic you need me to find.
====
45647
I'm interested. Tell me more.
====
45648
Tell me about where I'll be going.
====
45650
Tell me about the relic you need me to find.
====
45654
I'm interested. Tell me more.
====
45655
Tell me about where I'll be going.
====
45657
Tell me about the relic you need me to find.
====
45661
I'm interested. Tell me more.
====
45662
Tell me about where I'll be going.
====
45664
Tell me about the relic you need me to find.
====
45668
I'm interested. Tell me more.
====
45669
Tell me about where I'll be going.
====
45671
Tell me about the relic you need me to find.
====
45675
I'm interested. Tell me more.
====
45676
Tell me about where I'll be going.
====
45678
Tell me about the relic you need me to find.
====
45682
I'm interested. Tell me more.
====
45683
Tell me about where I'll be going.
====
45685
Tell me about the relic you need me to find.
====
45689
I'm interested. Tell me more.
====
45690
Tell me about where I'll be going.
====
45692
Tell me about the relic you need me to find.
====
45696
I'm interested. Tell me more.
====
45697
Tell me about where I'll be going.
====
45699
She will be happy to hear this.
====
45702
You don't seem particularly surprised about all this.
====
45708
Tell me more about your mother and how I might win her over.
====
45709
Tell me more about Tirwin.
====
45712
I hear you have a high elf slave.
====
45713
I heard she's very good at finding red star shells, and I need someone who can do that.
====
45714
We could both be in luck, if you name a price for her.
====
45716
All right. I'll get you ten red star shells.
====
45717
You seem a little hazy on the details.
====
45718
Any idea where she is now?
====
45719
What happened to your pants in all this?
====
45720
You seem a little hazy on the details.
====
45721
He said he had to flee, that you were  yelling and casting spells.
====
45722
All right. I'll get you ten red star shells.
====
45723
That sort of explains how he lost his pants.
====
45725
He said he had to flee, that you were  yelling and casting spells.
====
45726
Why did you freeze him by the side of the road?
====
45729
They're the price of your freedom. He wants me to buy you and free you, so the two of you can marry.
====
45733
No. I purchased the document for you.
====
45735
No catch. You're free now. Free to come and go as you please.
====
45736
No, you don't. It's already been signed.
====
45737
You have all the time in the world.
====
45738
I bought your Writ for gold. Here it is. You're free.
====
45740
They're turning people into ebony?
====
45741
I'm looking for someone. Arivana. Do you know her?
====
45743
Stay here. I'll talk to Arivana and then come back for you.
====
45744
I don't know. Ebb-Reeus was more worried about you.
====
45745
But you feared he would hurt your daughter if you didn't.
====
45747
I could try to rescue Larana.
====
45749
She was attacked by goblins while you were off relieving yourself.
====
45750
She was trying to scare the Goblins until you could come and help. And dark elves all have red eyes.
====
45751
She was trying to scare the goblins away and calling to you for help.
====
45752
Are you sure you remember it right? I found a lot of empty mead bottles.
====
45753
She was attacked by goblins while you were off relieving yourself.
====
45755
Rethan forced Arivana to turn the workers into ebony statues.
====
45756
Rethan threatened Larana's life to make Arivana obey him.
====
45758
Arivana told me where to find her. I'll handle it.
====
45759
How does this relate to lighting fires?
====
45760
He fought the warlord and his cutthroats by himself?
====
45761
How did that save Bergama?
====
45762
So you light the fires in celebration of her heroism?
====
45764
Any tips for lighting the torches in the time limit?
====
45766
What if I'm still not fast enough?
====
45767
I'm ready to light the fires of Bergama.
====
45768
Why do the people of Bergama celebrate the New Life Festival by lighting fires?
====
45769
What will you do about him?
====
45772
Who is this hero you speak of?
====
45777
I am happy for you, Clever Scales.
====
45780
How do you get her approval?
====
45785
<Donate money to feed hungry war orphans>
====
45791
I'll go and talk to your mother.
====
45795
Who are "they" and what have they done?
====
45799
I'll leave you to your cooking, then.
====
45802
I'll return with more food.
====
45811
He is a traitor then, why shouldn't I put an end to his treason?
====
45815
You still work for the mages?
====
45817
It sounded like he plans to join them in exchange for their help in taking Tel Mora.
====
45818
Something about removing a mycologist that was in their way.
====
45820
Where can I find Menwendel?
====
45823
Any idea why they would take her?
====
45824
Makbir is dead, killed by a wild Kagouti.
====
45829
You apparently got in their way before regarding Mistress Dratha.
====
45830
What are you talking about?
====
45831
So that's how you got in their way.
====
45834
Sounds like I should look into that.
====
5
I'll work with Barnard, from the Hands. We'll find those hired to rob graves and make them talk.
====
6
I'll enlist the aid of the Magis Order.
====
26
Has your sister ever met a moose?
====
36
A love potion is powerful magic. That's the only way to be sure she won't reject you.
====
38
I tire of shedding Insurgent blood.  Hand over your army's plans and I will leave you in peace.
====
39
Your security is pitiful - reaching you was effortless.  Now, hand over your plans.
====
41
(Ask about his background)
====
63
We'll let it slide, this one time - but tell me. Where are your parents?
====
101
Why would Averos want to kill King Ranser?
====
135
I'll ask you again. Where is the ritual site?
====
146
Can you tell me who was murdered, again?
====
149
If she's a woman of high morals, it will take more than trinkets to win her heart...
====
164
It happens to everyone. You'll be ready, next time.
====
167
You can't leave. Northmoor needs every soldier she has. Learn to master your fear.
====
177
Mallery will become a fine soldier. Aymes, however, died in the attack.
====
180
They froze up, but I spoke to them. They'll do better next time.
====
181
Why was Lord Ranser in Camlorn?
====
189
Do you believe in love at first sight, or do you prefer a traditional courtship?
====
200
What do you know of this town?
====
215
Have you been poisoning farmland in the area?
====
220
Did you know that Khalisah has feelings for you?
====
222
Then you want me to give the necklace to Guendeline?
====
225
I think you should give Khalisah a chance.
====
232
You're right. I'll leave it alone for now.
====
236
I must speak to the others first.
====
262
What Julien thinks is unimportant. What do you intend to do?
====
282
Countess Virolynn was convinced that her Chamberlain was headed there.
====
283
What happened to the man who attacked you?
====
297
Before I make a decision, I should speak with King Sebastien and see if he has greater need.
====
301
Oron may need my help. I must talk to him before agreeing to anything.
====
307
Sit for a moment and regain  your strength... and tell me what happened to your family.
====
313
Problems... what kind of problems?
====
321
Made the Kings brothers? How?
====
322
Why was King Ranser in Camlorn?
====
323
How did the High King conquer High Rock?
====
324
How did Fahara'jad build this alliance?
====
328
What is the Adamant Crown?
====
332
Why was Lord Ranser in Camlorn?
====
349
You're right... at least rats are quiet. Let's sort this out.
====
353
Where is Inquisitor Danain?
====
391
Is there anything I can do?
====
448
What was the unpleasant task again?
====
450
What would you consider, "unpleasant?"
====
456
Can you prove Averos is guilty?
====
457
Why would Averos want to kill Lord Ranser?
====
496
I should stay here and help heal Virolynn instead.
====
499
She's in your hands. I must slay Gargast before he reaches Dwynnen.
====
512
Why should I help? I'm simply traveling through this land.
====
552
No more! Your days end here and now, Gaston!
====
578
How did the High King conquer High Rock?
====
581
Made the Kings brothers? How?
====
583
How did Fahara'jad build this alliance?
====
609
Can you prove Averos is guilty?
====
619
Who are the Hands of Northmoor?
====
628
The Courier escaped before I could speak with him.
====
654
Do you know any other songs?
====
668
You wish to stay a prisoner than?
====
677
No. I've other business to attend to first.
====
695
Could you explain it again?
====
711
Tell me about King Sebastien.
====
753
King Vincintian - he rules Northmoor, correct?
====
771
That's a big belly, to slay deer in the dozens.  Here's a warrant. Report to the foresters at once.
====
820
I'm going to keep this for now.
====
822
I think I'll keep this for now.
====
899
This is crazy, the talk of mad men and fairy tales.
====
902
Your daughter sent me. She is worried.
====
903
Suicide is never the answer. Think of your Ancillate!
====
914
On the other hand, it is your own life, to do with as you wish.
====
917
I'm ready. Teleport me now.
====
968
How was the talisman broken?
====
978
There is wisdom in your words.
====
983
Why would the Maormer build such a ship?
====
985
Where can the Landbreaker be found?
====
1069
There is a cost to my soul?
====
1096
There are zombies in the river?
====
1098
There are Zombies in the river?
====
1140
The choice is yours. Just know that if you go through with this you become a servant of the Sload.
====
1162
The Varlines have been disrupted. It is affecting the sanity of many Altmer.
====
1231
What woman do you speak of?
====
1260
You're right. I wouldn't understand. I need to report your crime.
====
1264
You put me in danger. Panoit threatened me.
====
1265
Sure. I'll take the money.
====
1269
That's no reason to steal.
====
1271
You put me in danger. Panoit threatened me.
====
1284
I will NOT give you the tome
====
1340
How will I return to shore?
====
1342
I'm ready. Teleport me now.
====
1360
What did you do to be Ousted from the Crystal Tower?
====
1426
What if I told Lord Dorell that you were working for House Tamrith?
====
1451
I can't tell you. I don't think killing the captives is the answer.
====
1463
Your information will prove useful. Now prepare to die, traitor!
====
1471
I'm not runing errands for you. In fact, I could tell the duke you're withholding evidence.
====
1481
Tell me about the missing Apprentices.
====
1488
I won't do your dirty work.
====
1501
What is the Glenmoril Coven?
====
1502
What can you tell me about Duke Nathaniel?
====
1503
What is the Glenmoril Coven?
====
1504
What can you tell me about Duke Nathaniel?
====
1508
I prefer the art of healing.
====
1511
Do you have any healing items I could use?
====
1528
I will not do your dirty work for you.
====
1536
[Intimidate] You'll turn over that list now, if you know what's good for you.
====
1542
Find your own way. No one should tell you what to do.
====
1543
You're different from the creatures you fought. You're a hero.
====
1544
There may yet be hope for a cure.
====
1549
I'll end your life and your suffering.
====
1553
You're right. You're too dangerous to let live.
====
1554
You should find your own way.
====
1574
I'm sorry, but I don't have time to help you with this right now.
====
1587
Why do you think the dro'm-Athra haunt you?
====
1594
I will return if I think of a way to help.
====
1602
Tell me about your brother's friends.
====
1613
Who are these no-good friends?
====
1614
Why did Ranser curse your family?
====
1616
How did this affect Martin?
====
1618
You need to shape up and fly straight! Let Blaise make a man out of you.
====
1619
Your mother would want you to follow in your father's footsteps.
====
1621
If you don't give me what you've looted, I'll gut you where you stand.
====
1628
On second thought, nevermind.
====
1630
Tell me more about this Moonbird.
====
1654
I am a powerful warrior. I can complete any task you need.
====
1658
I am not interested in a trade.
====
1659
I'm not ready to escape just yet.
====
1663
I'm not ready to return to Pariah Abbey just yet.
====
1669
How will Sadir create a Shehai?
====
1680
Sir Hughes isn't responsible for his crimes.
====
1694
If you take revenge, you are no better than he is.
====
1698
I'll start looking in Baelbrone.
====
1706
You don't really agree with all this, do you? If you did, you would have called the guards by now.
====
1717
No, I won't pay that much.
====
1727
I will save Ahtah's Book of Circles.
====
1728
How will Sadir create a Shehai?
====
1731
I need more time to prepare.
====
1738
[INTIMIDATE]  Tell me who you report to now or you'll find your head on the ground beside your boot.
====
1749
Where can I find something that belonged to you?
====
1753
What happened in Gavaudon?
====
1754
Where can I find something that belonged to you?
====
1768
I can't let you steal these things.
====
1773
[PERSUADE] Please, you must understand. It was already too late for them. He did what was necessary.
====
1775
[LIE] Your son had already turned when we got to him. It was too late for him.
====
1784
[BRIBE] How does a small pouch of gold sound?
====
1787
[PERCEPTION] If you were going to kill me, you would have done it already.
====
1793
Why did they steal the Book of Circles?
====
1810
Perhaps this was a mistake.
====
1813
Perhaps I should go talk to Ghak gro-Ugrish instead.
====
1817
[TAUNT] Shut your ugly muzzle, cat-man. You know what? Your fur... smells!
====
1822
[FAME] Have you fought the Senche Tigers in the Cat Box?
====
1830
What happened to your parents?
====
1842
You are a monster; I can't let you live.
====
1846
No, I can't let you go. You have to die.
====
1849
Okay, I'll admit it. I've noticed you from afar, and I'd like to get to know you better.
====
1863
If you hadn't been a fool, this wouldn't have happened.
====
1869
She implied there might have been something between you.
====
1873
Why are the zombies looting bones?
====
1875
I have some more questions.
====
1876
You must answer for your crimes traitor.
====
1879
I am to dispense justice as I see fit.
====
1884
I accept. Tell me of the Horn.
====
1886
What protections does the Horn have?
====
1889
What protections does the Claw have?
====
1892
Is there any way I can help?
====
1914
What can you tell me about this place?
====
1915
[EXECUTE] Never. You must pay for your betrayal.
====
1919
What protections does the Claw have?
====
1930
Umm no.. I just decided to look around.
====
1934
It's too late for you. Let's finish this.
====
1950
They will destroy everything if you don't take up arms.
====
1985
[LIE] I have news from Orsinium, your wife has fallen ill.
====
1998
How was the mountain taken?
====
2007
There is no need to rush into the arms of death. Perhaps we should return to the Kinhouse.
====
2008
If you kill yourself, our enemies will simply raise your corpse as an undead. Is that what you wish?
====
2011
Your choice is your own. If it is to be death, I will not interfere.
====
2012
Your choice is your own. I must respect your resolve.
====
2026
That sounds more like treason to me.
====
2027
How do you plan to befriend the Nords?
====
2042
All right. I'll speak to Thierry.
====
2048
Yes, I see your point. If that's what you want, I'll be merciful. I'll let Ormax know.
====
2060
Come with me. I'm sure the Ravenwatch can help you control your thirst.
====
2066
Do you know what's going on in Rivenspire?
====
2069
What do you have against Captain Gagnon?
====
2072
Can you tell me about the Divine Arkay?
====
2073
Why were you going to Fell's Run?
====
2081
No, I need to do something else first.
====
2098
And what are those reasons?
====
2102
Where is the Landbreaker now?
====
2106
She was torn apart and used to create an abomination of living flesh.
====
2117
Tell me more about Mara's Singing Cats.
====
2122
What were the other options?
====
2148
Return Isrisa's voice to her... and turn her into a cat.
====
2167
Wait - I have more questions.
====
2168
I think you should give Khalisah a chance.
====
2197
Here's some gold for your family.
====
2198
It appears that you're an informer for House Montclair.
====
2200
What kind of monsters are you talking about?
====
2205
What do vampires have to do with your troubles?
====
2208
Why do you stay in Shornhelm?
====
2220
What can you tell me about the Lion Guard?
====
2224
What was the Battle of Glenumbra Moors?
====
2239
What can you tell me about the sleeping Orc?
====
2243
What kind of jobs do you do?
====
2253
What are you doing in Fell's Run?
====
2254
Why are your people so hostile?
====
2261
How can I defeat an invasion?
====
2262
What's a Baton of Fidelity?
====
2308
Maldarawo's compositions are "stiff?"
====
2310
What's a Baton of Fidelity?
====
2319
What do you mean "at the very least?"
====
2336
How can I defeat an invasion?
====
2338
How do I know this isn't a trap?
====
2370
Where did you see the sickness firsthand?
====
2401
[CHARM] Then can you help us discover the cause of this Blight?
====
2419
Why do you want me to throw Sir Croix's sword into a fissure?
====
2426
What do you do for Ravnos?
====
2429
I don't want to take it from you. Maybe you can reason with him?
====
2432
No, that sounds like a bad idea.
====
2459
Fine. Get out of here before the other slaves find you.
====
2465
You said your fellow knights sealed you in here?
====
2466
How did you fail to fulfill your vow?
====
2467
You said your fellow knights sealed you in?
====
2468
How did you fail to fulfill your vow?
====
2469
Who holds the Slave Contract?
====
2470
Where are Ravnos' Cufflinks?
====
2472
Who holds the Slave Contract?
====
2475
Why are you conspiring against House Hlaalu?
====
2480
What can you tell me about windflowers?
====
2485
Ra'ud left the choice of flowers to me, and I chose these.
====
2486
Wrong bouquet. I'll be back.
====
2487
Ra'ud left the choice of flowers to me, and I chose these.
====
2519
You said Boethiah blessed your tribe. Is that really true?
====
2525
No, there's no cure here, but the Kagesh would like you to leave.
====
2536
No, it won't. There's no cure here. The Kagesh just want you to leave.
====
2537
You're right. There's no cure here. The Kagesh just want you to leave.
====
2540
There is no cure here. The Kagesh just want you to leave.
====
2546
Very well. If you insist, I have an Ashlander talisman that might help you.
====
2554
Very well. If you insist, I have an Ashlander talisman that may help you.
====
2556
Very well. If you insist, I have an Ashlander talisman that might help you.
====
2562
I don't need a squire.  Thank you for offering.
====
2563
I'm not interested in a squire, or anything else.
====
2588
What happened to your father?
====
2593
What do you mean, the lesser houses?
====
2617
[LIE] You are too late. House Redoran has fallen.
====
2620
[BRIBE]  Maybe some encouragement to jingle in your pocket will help.
====
2624
I don't have to tell her. What should I say instead?
====
2629
I'm taking you under arrest.
====
2632
I think I'll just finish you off.
====
2637
I might have seen him. Do you have his shackle key?
====
2638
Do you have his shackle key?
====
2641
You'd best give me the key, then. I think he's in a bit of trouble.
====
2649
You're taking advantage of these people. This is wrong. I'll expose you.
====
2652
You've convinced me. I'll keep your secret.
====
2656
No! Give me Josaja's dagger.
====
2660
I will rest here for a moment, but need Josaja's dagger.
====
2664
I'll leave your grave in peace.
====
2671
Wait. Maybe this isn't the best solution.
====
2674
I'm sure she'll be happy for you. Carry on.
====
2678
What happened to this place?
====
2682
I'm sure Fuella will be happy for you. Carry on.
====
2688
I explored the ruins to the southwest.
====
2696
He lingers because of you - do you not feel responsible for this?
====
2702
Tell me about you and Toves.
====
2703
You are mad - how can you be together if she is dead?
====
2706
What makes you think she would still want you?
====
2711
I believe you are telling the truth.
====
2723
What do you mean, the lesser houses?
====
2738
[LIE] He left quickly to the north.
====
2739
You speak of your concessions often.
====
2747
I'm sure she'll be happy for you. Carry on.
====
2750
Wait. Maybe this isn't the best solution.
====
2751
I'm sure Fwuttlela will be happy for you. Carry on.
====
2752
Wait. Maybe this isn't the best solution.
====
2767
[PERSUADE] This letter I found in your pocket says otherwise.
====
2773
Why have Imperials invaded?
====
2775
[PERSUADE] The Dominion is here to defeat the real enemy - the Imperials. Also, you're drunk.
====
2788
What is going on up in Gil-Var-Delle?
====
2789
I've brought you a present from Melves.
====
2790
Gads Sulres is being paid off by Melves Ondari to get his cargo into Kragenmoor.
====
2802
You need to stop working for these bandits.
====
2807
I came to collect your donation to the Imperial empire.
====
2814
Maybe some gold will change your mind?
====
2817
What can I do to change your mind?
====
2823
Where can I get a mandrake root?
====
2825
Where can I get a tincture of felldew?
====
2827
Where do I get a Mandrake Root?
====
2839
Fine, I'll get it for you.
====
2841
Why's an Altmer commanding Bosmer?
====
2842
What's your opinion of the Dominion?
====
2862
What's a prismatic barrier?
====
2865
I understand.  Still, House Dres' reputation in town is unrivaled.  Their wines have more status.
====
2868
Still, House Dres' reputation is unrivaled.  Ally with them, and share their popularity.
====
2877
There's a good chance that if you stock only Dres goods, the Dres nobles will shop here exclusively.
====
2881
Where can I find your Necklace?
====
2882
Where can I find your Canteen?
====
2884
Where can I find your Rucksack?
====
2887
[Charm]  The blighted in the Corprusarium are very wealthy.  They might have treasure...
====
2893
Riding the waves and stealing the slaves...
====
2895
"- the pirate's life is the life for me!"
====
2901
"And take yer wife for our own!"
====
2906
Not interested. I'm leaving.
====
2909
Yes, I hear it. It's beautiful. Where can I get some of my own?
====
2915
I don't want to hurt you. Just tell me.
====
2920
You don't need more. Tell me where to find the skooma peddlers. I'll end this.
====
2942
What are those lights on the hill?
====
2950
The Lion Guard will want to know of this. Turn yourself in to them.
====
2961
What's the situation in the siege camp?
====
2962
What's happening at the siege camp?
====
2970
Why do you refer to yourself as "we"?
====
2974
All right.  You can go free.  Where is your treasure?
====
2992
Why do you refer to yourself as "we"?
====
2993
Fine. Let's go to another conversation WITHOUT stepping a quest.
====
3003
Yes. Give me half of what you took, and I'll let you go.
====
3010
I found a tapestry in Brukbrook.
====
3013
Do you know whose horn this is?
====
3014
I found a tapestry in Brukbrook.
====
3020
I found an old skull. Is it yours?
====
3022
Do you know whose horn this is?
====
3031
They were taking prisoners?
====
3034
You knew the Blacksap were nearby?
====
3035
They were taking prisoners?
====
3057
Tell me more about the Akaviri War.
====
3074
Are you troubled by dreams?
====
3087
Yes. Give me the gift of Lycanthropy.
====
3104
I'm no friend of the Aldmeri.
====
3109
Did she tell you to get yourself killed?
====
3132
How does the rest of Rivenspire fare?
====
3133
I want to speak to <<1>> first.
====
3134
How does the rest of Rivenspire fare?
====
3140
How can I put you to rest?
====
3145
How does the rest of Rivenspire fare?
====
3146
I wish to speak to House Tamrith first.
====
3147
How does the rest of Rivenspire fare?
====
3157
Why did they bury you on the cliff?
====
3161
Why do you need to know more about Reach magic?
====
3168
I don't think I should release you.
====
3171
Maybe I should let you go.
====
3176
You may be wrong. There may be a cure.
====
3187
You really have no idea what the Bloodthorn cult intends?
====
3196
What's Lord Montclair doing with the captives?
====
3210
This is a common practice?
====
3211
Do you normally ask "outlanders" to help?
====
3213
This is a common practice?
====
3215
Where could I find a skilled lockpick?
====
3225
So you don't need any help?
====
3234
You must leave here immediately.
====
3250
So you aren't tricking people into paying you money to protect them from undead?
====
3253
I won't tell the authorities.
====
3255
I must prepare myself first.
====
3266
Tell me more about the ruins.
====
3283
When did you start talking?
====
3287
This potion will make you forget your worries.
====
3288
Then again, I could tell you what else I've found.
====
3289
Wait, maybe this isn't such a good idea.
====
3291
This potion will make you forget your worries.
====
3338
Some people might react badly to that.
====
3347
Elden Seed?  What is that?
====
3356
You're leaving whether you want to or not.
====
3361
Are you concerned about a threat from the west?
====
3369
Where can I find wild garlic?
====
3375
No covenant has been broken. The Nords slaughter the mammoths, not the Bretons.
====
3390
Failure is not the end. Take up your shield and continue to protect those you love!
====
3393
Be happy with what you have. Clearly you have gathered enough food from others to feed your family.
====
3396
You must take responsibility. The people depend on you, and with no leadership the city will fall.
====
3402
I was the one who informed the duchess.
====
3418
The fights are to the death?
====
3450
What can you tell me about the mammoths?
====
3452
Where did all the crocodiles come from?
====
3453
What do the mercenaries want with your farm?
====
3480
Elden Seed?  What is that?
====
3495
You must pay for what you've done.
====
3500
How do I stop the potion maker?
====
3501
Where did these sick people come from?
====
3502
You want me to kill the potion maker?
====
3504
<DEAL> I will take the cure and let you live.
====
3507
I'll stop you from taking more people!
====
3508
You'd give people the plague to stop the alliance?
====
3519
How can we stop the ogres?
====
3528
Where did the people she made sick come from?
====
3529
Tell me more about The Bonebarrow.
====
3536
How can we stop the ogres?
====
3538
Tell me more about The Bonebarrow.
====
3539
What can you tell me about the Sload?
====
3540
Tell me more about The Bonebarrows.
====
3542
What will the Razorvines do now?
====
3543
If the Imperials had a necromancer, why build the Infernal Device?
====
3547
Where do you need me to go?
====
3553
What can you tell me about the Sload?
====
3554
What will the Razorvines do now?
====
3559
How can we stop the ogres?
====
3565
So does Dro-Dara own the plantation?
====
3566
I want to know more about the Ayleids.
====
3567
Tell me more about the lights on the hill.
====
3568
What are those lights on the hill?
====
3570
What happened to your son?
====
3573
She is in need of your words to buoy her spirit - here is her insignia.
====
3586
You are lying. I accuse you of the murder!
====
3589
Is there no other place to go?
====
3605
What can you tell me about the Matuul?
====
3608
Tell me about the troubles here.
====
3609
How does it control the Daedra?
====
3624
Do you think he still cares for you? Why do you think he gave this ring to a complete stranger?
====
3625
It's too late. He's probably already left.
====
3627
He asked me to tell you so you'd forget about him.
====
3639
What do you know about this manifest?
====
3641
I'm not taking your finger, Hlerva. Get out of here.
====
3644
Hold still. I'll make the cut swift.
====
3645
I'm not taking your finger, Hlerva. You'd best get out of here.
====
3646
I think I'll stick to the original plan.
====
3660
Where were you when Mathias Raiment's body was found?
====
3669
Tell me about King Aphren.
====
3670
Tell me about your father.
====
3673
Why do you feel more useful here?
====
3675
How long have you been doing this?
====
3677
What impact has this disease had so far?
====
3680
Tell me about the wildlife.
====
3681
You need to pull yourself together.
====
3683
Why do you feel more useful here?
====
3714
I wasn't able to complete the Ritual of Unlife.
====
3715
What is going on up in Gil-Var-Delle?
====
3724
How was the mountain taken?
====
3725
Why don't you deliver it yourself?
====
3731
She has made her decision. I will carry out her last wishes.
====
3737
Why aren't you at the council meeting?
====
3759
Why don't you just give me yours?
====
3770
You're a walking contagion! I must inform Dirdren of this immediately!
====
3773
So you'll swear an oath to leave <<1>> as soon as you've said your farewells. Right?
====
3775
Fine, but be swift. You may pose other dangers you may not be aware of.
====
3778
Is there anything that'll help me fight the cultists?
====
3780
He was inside the Merge as it closed.
====
3794
This is treason. You'd better turn yourself in, before you get hurt.
====
3825
If you cannot reach Galthis through nightmares, how can I?
====
3831
Where can I find the shadow of the thief?
====
3832
Where can I find the shadow of the captain?
====
3834
Where can I find the shadow of the thief?
====
3838
Should we ask the camp for more help?
====
3849
Tell me about the Tribunal.
====
3859
Where can I find Serge Arcole?
====
3879
Who do you think took your wine?
====
3901
No, you will give me the shard. Now.
====
3918
What does Uvela have to do with you?
====
3919
How would you set Pierre and Claude up?
====
3920
Why would I bargain with a slaver?
====
3922
I don't think I'll follow through with Uvela's request.
====
3932
He seems sincere in his remorse.
====
3939
Govyn's asked me to kill you instead.
====
3941
Govyn says you're a spy for House Dres. Is this true?
====
3950
Can you live with sentencing a mer to death? Let him go.
====
3951
He admits his transgressions. He just wants another chance.
====
3970
They want to know why you invaded,
====
3972
I'll let them know your terms.
====
3973
I'll explain your goals to the Razorvines.
====
3974
I'll let them know your terms.
====
3981
How would you set Pierre and Claude up?
====
3987
No I just went to your cauldron
====
3996
Why are the zombies looting bones?
====
4040
Who exactly do you work for?
====
4041
I can't let you steal these. I'll return them.
====
4042
Shouldn't you return them to the families?
====
4045
Fair enough. Here are the deeds, then.
====
4069
His lordship's secret is safe with me. For a price.
====
4074
You seem nervous. What's wrong?
====
4075
Why are you so eager for me to leave?
====
4086
No. You should face the consequences of what you've done here.
====
4087
Very well. I'll get a cure.
====
4088
The only help I can offer is a swift death.
====
4089
Why did they send me to fetch a scroll?
====
4098
This has gone too far to just "forget all this."
====
4101
You'll pay for what you've done.
====
4104
What you've done is wrong.
====
4109
Why would helping the Vereansu cause a war?
====
4114
Tell me! What's the strange symbol on your weapons shipment?
====
4115
What's the strange symbol on your weapons shipment?
====
4116
Where were you taking your cargo?
====
4118
What's the strange symbol on your weapons shipment?
====
4129
I know enough. Here is the staff.
====
4134
How does telling stories work magic?
====
4138
What are these Spinners doing?
====
4159
Your father is still alive
====
4166
Fine. I'll look for a key.
====
4167
Why were you ordered to steal the goblin totems?
====
4177
Where did the goblins come from?
====
4188
Let me speak to Dalynea before I decide what to do.
====
4191
Let me speak to Nardan before I decide what to do.
====
4196
What's our "normal haul" like?
====
4198
Can I have the letter of pardon?
====
4203
What's the best booty to smuggle?
====
4206
Why are you getting a headache?
====
4213
You were the one claiming no one would listen. That's all I'm doing. I'm trying to listen.
====
4219
What's the best booty to smuggle?
====
4243
Are you the only ones who got out?
====
4258
I was more curious about southern Gavaudon.
====
4259
I was more curious about what lies near Wind Keep.
====
4261
I was more curious about southern Gavaudon.
====
4262
Very well, I'll share a meal with you.
====
4268
All right, I'll go speak to Ugurz.
====
4278
I will leave here, but only if you promise the safety of these people.
====
4296
Do you really think turning the guards against one another will work?
====
4314
What do you use the beetles for?
====
4321
I know enough. Here is the staff.
====
4330
Tell me about the murders.
====
4333
Why are the zombies looting bones?
====
4339
What can you tell me about the Vereansu?
====
4341
What can you tell me about the Matuul?
====
4355
What can you tell me about Galnis?
====
4356
I think you know more than you're telling me.
====
4360
Where can I find <<1>> for the music box?
====
4362
What can you tell me about the Nethryn family?
====
4368
What are the Vereansu doing here?
====
4373
You lied to me. You endangered all the people of Deshaan. 

You must leave... immediately.
====
4374
Will you really attack me if I go back there?
====
4377
Your actions have endangered all the people of Deshaan. 

You must leave... immediately.
====
4391
What happened to the Dwemer?
====
4392
What can use tell me about the Dwemer's machines?
====
4405
What can you tell me about Landholder Govyn?
====
4407
What can you tell me about Uvela Modryn?
====
4421
Tell me about the Mabrigash.
====
4432
What will become of the diseased?
====
4436
What are the creatures in the valley below?
====
4448
I'd rather make haste to Razorvine Refuge.
====
4456
What is your lifelong task?
====
4464
What exactly is the Balac?
====
4472
What can you tell me about the Mabrigash?
====
4475
Do you know where he went?
====
4479
How was the charm destroyed?
====
4481
How did the Master Wizard trap you?
====
4483
Do you know a Dunmer named Andalas?
====
4484
What can you tell me about the Mabrigash?
====
4486
I do not know - he didn't tell me his name.
====
4501
Are you the one who accused Moric of fixing fights?
====
4530
Why are they poisoning the guar?
====
4532
What happened to your sister?
====
4534
What kind of evidence are you looking for?
====
4539
What can you tell me about him?
====
4545
On the Last Master Wizard...
====
4550
Where can I find the cask of wine?
====
4554
Where can I find the poison?
====
4556
Where is the Patriarch now?
====
4562
Why don't you use holy water on the curate?
====
4566
What sort of sign will these wards give me?
====
4569
What plagues this village?
====
4572
I found an old skull. Is it yours?
====
4573
Do you know whose horn this is?
====
4578
Tell me more about Vaermina.
====
4584
No. <<1>> mistook me for a mercenary. I just want to help.
====
4586
No, these beasts clearly need to be put down.
====
4587
No. This is wrong. Those beasts clearly need to be put down.
====
4589
No, I didn't see her, but I did find the body of a female Ashlander.
====
4595
What can you tell me about this amulet?
====
4609
Will Llevu Merivu's method work?
====
4610
Will the method Peers-Into-Glass suggested work?
====
4612
No, I didn't see her, although I did find the body of a female Ashlander.
====
4624
What if I use them in the wrong order?
====
4626
How is he controlling you?
====
4627
Are you sure this will work?
====
4628
Will Llevu Merivu's method work?
====
4629
Are you sure this will work?
====
4630
Will the method Peers-Into-Glass suggested work?
====
4631
Are you sure this will work?
====
4632
Will the method Peers-Into-Glass suggested work?
====
4634
I've heard rumors he may be a Mournhold agent.
====
4635
That price is too high. Anything you need in exchange?
====
4641
You tried to kill me! You can rot here.
====
4646
I grow tired of this. Give me the orders.
====
4651
I'm not the mercenary you hired.
====
4652
Tell me about the rabid alit.
====
4653
Tell me about the rabid alits.
====
4656
By Order of the Morag Tong, your life ends here. You must die, Lagrayn.
====
4659
By the Order of the Morag Tong, your life ends here. You must die, Kaladras.
====
4666
Tell me about the day this started.
====
4667
Could you tell me what happened?
====
4675
Tell me what you know about this toxin.
====
4682
Have they summoned other Daedra?
====
4688
Can I just wake Rozenn and flee?
====
4690
Why would you do that to your own servants?
====
4691
Are you really Sheogorath?
====
4694
I will not kill them for your entertainment.
====
4697
I wish to fight the Golden Saint.
====
4708
Tell me about the Supernal Dreamers.
====
4711
When was the last time you saw him?
====
4713
How did the Patriarch insult you?
====
4715
What can you tell me about him?
====
4716
What was he doing in Aldsotha?
====
4721
What do you have against House Dres?
====
4724
Where is the Patriarch now?
====
4725
Why don't you destroy House Dres?
====
4730
Aron, this amulet is evil.

It must be destroyed.
====
4731
There's something not quite right about this amulet.
====
4751
Irne Oscent will drop the charges if you buy him a new boat.
====
4760
If you don't trust Govran, let his case go to trial. Keep him locked up.
====
4761
Maybe you should let him go.
====
4770
How is he controlling you?
====
4774
Who is responsible for the Shad Astula disaster?
====
4806
He should die for murdering an innocent woman.
====
4817
Tell me about Ineri Hlaras.
====
4819
Tell me more about the necklace.
====
4820
Tell me about Ineri Hlaras.
====
4829
What do you know about this message?
====
4830
Should we ask the camp for more help?
====
4831
What do you know about this message?
====
4835
Why would helping the Vereansu cause a war?
====
4846
What was the Four Score War?
====
4847
Why are you guarding her tomb?
====
4849
What was the Four Score War?
====
4854
Could you explain what I need to do again?
====
4859
Tell me about the Mabrigash.
====
4874
Tell me more about the animals.
====
4889
[LIE] Your father said he'd be away for a while. He asked you to protect something, though.
====
4897
Where is the Canulus Refuge?
====
4943
I choose to leave with the hunters.
====
4944
Yes. I want to leave alone.
====
4945
Yes. I want to leave with the hunters.
====
4946
I choose to leave with the hunters.
====
4949
You must learn to be wise. Study the arts of magic and immolate your enemies in flame.
====
4953
Give Terein the Silver Cup
====
4985
How does Davon's Watch fare?
====
4986
Where can I train my class?
====
5000
You were with Marthe that night?
====
5029
You're lying. Where is Kynreeve Bakar?
====
5045
What are the Ministers doing?
====
5046
Did you deserve to be hit?
====
5048
How did you become a slave?
====
5065
The Minister of the Treasury says that as Regent, he would keep Evermore financially stable.
====
5075
The Minister of Health does not want to be Regent.
====
5079
What do you know about the graverobbers here?
====
5083
What does the sickness do?
====
5084
Where did you see the sickness firsthand?
====
5091
I must speak to the other Ministers before I choose a side.
====
5105
What happened to the crew?
====
5107
Very well, but I must inform the ordinators.
====
5120
Why do you believe House Dunmer is at fault?
====
5122
Why does that concern you?
====
5123
I'm not here to play games. 

Tell me about the amulets Vonov is using to get into Gil-Var-Delle.
====
5147
Gurles Edier sent me to get <<c:1>> from you.
====
5152
How would House Dres profit from your death?
====
5156
Tell me about the Crusher.
====
5160
What happened to the mudcrabs?
====
5161
What's happening to the mudcrabs?
====
5162
What are the mudcrabs doing?
====
5174
What does this mean for Emberquay?
====
5175
How do you think the disease got here?
====
5177
I'm getting him out of here.
====
5182
I choose to leave with the hunters.
====
5183
How do you think the disease got here?
====
5198
So the disease is present in Emberquay?
====
5237
Loraine can cure you, if you're willing to risk the plague.
====
5238
Was the Redoran Hortator not alone?
====
5240
Why would mentioning the Hortators anger them?
====
5244
How did the Redoran Hortator die?
====
5246
What about the House Dres Hortator?
====
5247
Is it a surprise that no one claims responsiblity for it?
====
5252
Loraine can cure you, if you're willing to risk the plague.
====
5278
I already have. Now let me undo your bonds.
====
5282
Does it matter, if you avoid bloodshed?
====
5286
I'll tell <<1>> you won't leave.
====
5287
Here are the ingredients you asked for.
====
5296
Why is the locket important?
====
5303
What if I decide to help the Kagesh fight off your ordinators?
====
5305
What if I decide to help the Kagesh fight off your Ordinators?
====
5320
So the apothecaries are selling false medicine?
====
5325
Where can I find the mercenaries?
====
5327
Where can I find the sea slugs?
====
5330
Do you have your papers or not?
====
5332
A feverish addict gave it to me for you to examine.
====
5333
I tire of your story. Cut to the facts.
====
5338
Here are the ingredients you asked for.
====
5340
Don't worry, I'll save her.
====
5343
What's a sulphuric mushroom?
====
5344
So the apothecaries are selling false medicine?
====
5371
Just return the food. I know you won't do it again. I'll keep your secret.
====
5389
A feverish addict gave it to me for you to examine.
====
5395
You should be lucky I do not take your life as well.
====
5420
Why don't we destroy the coral?
====
5422
What would you have me do?
====
5443
Where can I find the shackled bandits?
====
5453
I don't think you heard me. I want to see her... now.
====
5454
She won't get better. You know that as well as I.
====
5457
A lady of House Dres would never suffer from a commoners' affliction. Perhaps I could... "aid" her.
====
5463
I'm sorry, but I must inform the Ebonheart authorities about this.
====
5485
I understand. Go on your way, then.
====
5495
And her name is... Speckle?
====
5498
What does the affliction have to do with this?
====
5499
The Dres still enslave Argonians. I gave Siva proof.
====
5505
Are you warring with the Orlishkaarn?
====
5509
Tell me about you and Alena.
====
5524
Should I give the wood to you?
====
5526
You were all enslaved by House Dres?
====
5529
Why won't the Redorans get involved?
====
5531
You were all enslaved by House Dres?
====
5532
Tell me more about the mountain tail.
====
5539
She lies injured in the ruins, attacked by Daedra.
====
5543
Tell me more about the Supernal Dreamers.
====
5544
What happened during the great flood?
====
5547
Who are the Ebonheart Militia?
====
5549
Why is the coral a threat?
====
5552
Tell me more about the Akaviri.
====
5554
Tell me more about the necromancer.
====
5555
Tell me more about the Akaviri.
====
5557
What must I do to stop him?
====
5561
I'm sorry to have to tell you this, but she's dead.
====
5578
Can you tell me more about those statues?
====
5591
Do you know who drew this?
====
5592
I only saw his corpse. A skooma peddler murdered him.
====
5593
He's cold and stiff. 

A skooma peddler murdered him.
====
5594
Here's the drawing. I need to go.
====
5603
Can you tell me more about your mother?
====
5616
Why did your brothers blame each other?
====
5636
How can a scamp head keep an Oblivion portal from opening?
====
5643
Is there no other way to save you?
====
5646
I cannot do something like that. I will honor your wish and kill you.
====
5655
You will go to Tribunal to face their judgment.
====
5664
You think the poor have smaller souls than you do?
====
5666
On second thought, I think I should give it to your sister.
====
5669
Very well. Take the poison. I'll honor your sacrifice.
====
5676
I discovered Teranos Dres was behind the increase of necromancey in Stonefalls.
====
5696
Why would I choose to hold my second roll?
====
5706
What can you tell me about Senie?
====
5708
What can you tell me about the Orlishkaarn Ashlanders?
====
5710
What can you tell me about the disease?
====
5716
What does skooma do to you?
====
5719
What would you like me to do?
====
5723
What if I told the barkeep about this?
====
5733
Would an eruption affect Kragenmoor?
====
5734
Do you think the mountain will erupt?
====
5735
The smoke moves against the wind?
====
5736
Would an eruption affect Kragenmoor?
====
5737
The smoke moves against the wind?
====
5738
Why are you in the graveyard?
====
5741
Why is there a Keep on the volcano?
====
5742
Are you a fisherman then? I hope....
====
5745
The smoke moved against the wind?
====
5746
Why is there a Keep on the volcano?
====
5748
Aren't crocodiles dangerous?
====
5753
I'm not familiar with this "patriarch."
====
5755
What could have happened to Jaelcyk?
====
5763
Is House Redoran much better?
====
5766
All right. Give me the forged records.
====
5767
I refuse to plant fake documents.
====
5822
How are they responsible for the affliction?
====
5826
She won't get better. You know that as well as I do.
====
5827
A lady of House Dres would never suffer from a commoners' affliction. Perhaps I could... "aid" her.
====
5830
She won't get better. You know that as well as I.
====
5847
What do you want with these records?
====
5882
You said Boethiah blessed your tribe. Is that really true?
====
5896
Is the disease a big problem here?
====
5898
What can you tell me about Emberquay and the looters?
====
5899
Did you say Mount Senie erupted?
====
5900
What can you tell me about Emberquay and the looters?
====
5901
Is the disease a big problem here?
====
5902
Did you say Mount Senie erupted?
====
5965
Why did you sacrifice yourself?
====
5994
Where should I take the grubs?
====
6003
Who are your new brothers?
====
6012
<Remove the tile.> Failure
====
6024
I want to ask about something else.
====
6030
Do you have any idea how the spell works?
====
6054
Your presence angers the protesters. They must be calm to listen to reason.
====
6060
There's an <<1>> right there!  Do it yourself!
====
6064
These people have been isolated for twenty years?
====
6082
You can go. Just don't do it again.
====
6091
I know Telenger. He asked me to come here.
====
6092
Who is that Shrine dedicated to?
====
6097
You may want to send someone else to confirm the identity.
====
6105
The Gods didn't destroy your crops. They were eaten by a lizard someone left in the caves.
====
6106
Why would you scare your own people?
====
6113
They feel fear of the water and drowning.
====
6118
Why would you scare your own people?
====
6129
Why do you hate the elves?
====
6132
I don't believe in "visions." Yours included.
====
6143
Take Erramenya as sacrifice.
====
6162
What is the "true calling?"
====
6163
Who are your new brothers?
====
6184
You've been stuck in here twenty years?
====
6187
You don't know what you're missing.
====
6192
You've been stuck in here twenty years?
====
6221
How many assassinations have there been?
====
6224
A guard sent me to see if I could help.
====
6233
Where is Sentinel's best tavern?
====
6260
You'll be free to go. But do you honestly agree with either the Archeins or the Wardens?
====
6261
It sounds like you could use a change. The Cult could provide that for you.
====
6274
I want to ask about something else.
====
6276
Who are the ones that remain unchanged?
====
6278
Do you have any idea how the spell works?
====
6300
Tell me more about Satakal's devotees.
====
6303
You'll be free to go. But do you honestly agree with either the Archeins or the Wardens?
====
6308
Tell me more about Satakal devotees.
====
6317
You are a fool and lost in your own delusions. The Dominion is trying to protect you.
====
6337
I've told you the truth already.
====
6345
Where can I find armaments?
====
6347
Where can I find flax seed oil?
====
6350
What are the Soul Gems for?
====
6359
Nothing at all? I don't believe you. Tell me what you know.
====
6372
People are vanishing in the night. What do you know?
====
6393
Fine, I'll figure this out on my own.
====
6394
I've done the task you asked of me.
====
6442
You're going, like it or not.
====
6473
All right, I'll feed an elder spider.
====
6477
Can you tell me more about the Temple?
====
6491
Why are there so many dead down here?
====
6492
Do you have any idea how the spell works?
====
6501
What can you tell me about the Lost?
====
6513
Could you tell me more about the salve components?
====
6516
Could you tell me more about what you do here, instead?
====
6519
Could you tell me about the <<1>> again?
====
6523
How do beetles hunt their prey?
====
6524
Tell me about the beetles of <<1>>.
====
6525
Tell me about the scorpions of <<1>>.
====
6539
The Cult has decided to set you free regardless of your choice. But where will you go?
====
6541
They are rough right now. But with your aid, they will improve. If you don't agree, you can leave.
====
6544
You'll be free to go.  But do you honestly agree with either the Archeins or the Wardens?
====
6554
Why can't we just kill <<1>>?
====
6556
I think you're lying to me.
====
6564
So you have no intention to attack the people to the west?
====
6565
I think you're lying to me.
====
6567
You can help them improve. And if the Cult is successful, they will remember their friends.
====
6570
The Cult will not look kindly on anyone refusing their offer.
====
6579
Why do you need the grubs?
====
6585
Why didn't the pirates kill you?
====
6616
You are right. I will support your leadership.
====
6620
Why do you need the grubs?
====
6621
Why didn't the pirates kill you?
====
6652
You swore a pact with the forest. To protect it even after death.
====
6654
Power, Knowledge, and Compassion.
====
6675
Re-examine the second section.
====
6676
Re-examine the first section.
====
6679
Why do the Crowns and Forebears not get along?
====
6680
Why the hatred between the two families?
====
6681
Why is there hatred between the two families?
====
6682
Would you accept Casnar's suit?
====
6694
You feel you are better than me?
====
6696
Where can I find hackwing hearts?
====
6698
I will help you. Just tell me what to do.
====
6701
Where did this practice start?
====
6713
Shamar seems only interested in himself.
====
6718
Where can I find deathweed stalks?
====
6721
Where do I find tainted Khajiit blood?
====
6723
He is a warrior who has proven himself in battle.
====
6724
Where would I get tainted Khajiit blood?
====
6725
Where can I find deathweed stalks?
====
6734
Is there anything you can do to help?
====
6739
Tell me about the Forebears.
====
6743
Are these all of his followers?
====
6758
The guard at the docks sent me to assist you.
====
6770
Tell me about what's happening in the woods.
====
6783
I've been to Murkvale. The villagers there also appear to be turning into werewolves.
====
6788
Examine "Native Creatures."
====
6799
I admit Idrasin seemed a little shady.
====
6882
Get ahold of yourself. This is not where you belong.
====
6904
What kind of food do you think the spinner would like?
====
6911
The fish and fungus, please.
====
6915
Please take this serving of pickled fish and mushrooms.
====
6960
What's this about attacking a village?
====
6962
And you don't want to attack your own people.
====
6965
Yes, I know what it is. What do you need me to do?
====
7008
You don't seem in a hurry to catch me.
====
7009
How would someone investigate the cave, hypothetically speaking?
====
7011
In theory, where could I find an unwary Cultist?
====
7022
Saxhleel? What does that mean?
====
7023
You said something about "seeking" the eggs. What did you mean?
====
7027
Saxhleel? What does that mean?
====
7031
Why must I lick the root of the Elder Hist?
====
7038
Tell me about the treasure.
====
7046
I would rather have Ma'Zarman come with me.
====
7051
I helped you back at the Harbor, now I need you to return the favor.
====
7054
Tell me about the treasure.
====
7071
Any chance that some silver could convince you to ignore what you see for a few minutes?
====
7075
I've changed my mind. I'm going to stop you from doing this.
====
7078
Why are you not under their control?
====
7085
How are the necromancers controlling them?
====
7098
Are the priests returning to Tu'Whacca's throne?
====
7099
Tell me about the Boatswain's map piece.
====
7106
Tell me about Lieutentant Ravenil's map piece.
====
7127
Where are <<1>>'s forces from?
====
7136
You've tried to commune through the Hist?
====
7137
You cannot blame them for falling victim to magic as powerful as this.
====
7138
Where are <<1>>'s forces from?
====
7143
Who leads the Withered Hand?
====
7148
Tell me about the Ansei Wards.
====
7163
What would have happened to me in there?
====
7179
Why are the Shadowscale interested in Alten Corimont?
====
7184
Why was my name on a list? What purpose did that serve?
====
7188
Who were the people who roamed the bazaar?
====
7196
But the souls of men and mer are protected by Arkay's Law.
====
7206
Tell me about the Skull of Yotunmir.
====
7207
What can you tell me about Loriasel?
====
7208
Do you know anything about the Worm Cult?
====
7209
Can you tell me more about the Ash'abah?
====
7224
I found this message on the man who stole your vestment.
====
7226
Why is the Skull dangerous?
====
7229
How did you obtain the Skull?
====
7249
Hypothetically, couldn't someone just march into the cave and kill the Cultists?
====
7277
If you tell me where you got these, Yendirwen may be lenient.
====
7315
Why do you need puffball caps?
====
7345
What kind of opposition can I expect?
====
7356
What is happening that I should know about?
====
7365
Before you go, Layliana wished me to give you a gift.
====
7403
Tell me about Hammerdeath Arena.
====
7409
I think you should let me go find a dreaming cultist to take your place.
====
7414
Why do you need puffball caps?
====
7415
What's the story with the jewels?
====
7416
She's your liege-lady. Doesn't that make it your duty to give me that antidote?
====
7433
I want to know about the God of Time.
====
7458
I think I'll expose your plan, and we'll see how brilliant it is.
====
7475
How many items do I need to recover?
====
7478
The three coteries, the one who found the bags, Hissmir as a whole, and the dead Kothringi.
====
7483
I'm looking for information…
====
7491
Shut your mouth and tell me where to find the Bandits.
====
7492
You wouldn't want to be without the Fighters Guild's protection when you really need it, would you?
====
7504
Who are the Supernal Dreamers?
====
7514
Why are the guards killing guests?
====
7516
Who are the Supernal Dreamers?
====
7520
Tell me about the staff's history.
====
7521
I'm not leaving without what I'm owed.
====
7561
I do, and take it willingly.
====
7573
[Persuade] The Captain detests them, too. I say strip the body. Why show their dead respect?
====
7579
That's too high. I'd never pay it.
====
7602
What kind of person is the General?
====
7608
I've slain many atronachs.
====
7609
The Midnight Union's presence is weakening?
====
7627
Why can't you get the items yourself?
====
7629
Why are the guards killing guests?
====
7632
Do you know of anything to help aid me in my search?
====
7633
What can you tell me about this place?
====
7642
What does your coterie do?
====
7644
Is it truly necessary to kill one of your own people?
====
7645
I have the materials. What should I do now?
====
7650
Why would <<1>> execute you over a few stolen objects?
====
7664
Wait. Why is it not your concern?
====
7685
What do you know of the civil war in Shornhelm?
====
7690
Hissmir should get six, the Kothringi eight, the finder 15, and the coteries 17 each.
====
7691
Hissmir should get six, the finder twelve, and coteries twenty each.
====
7692
Ten to Hissmir, 10 to the Ayleids, and 20 for each coterie.
====
7696
You don't seem to enjoy it.
====
7697
Why do they need you to see the dead?
====
7702
Are you forced to see the dead?
====
7724
What do you use reed mats for?
====
7735
How do the coteries relate to each other?
====
7738
What tasks do the coteries perform?
====
7742
What do they guard against?
====
7748
Were you able to sell the necklace?
====
7749
How do I know you're telling me the truth?
====
7763
Get ahold of yourself! Tell me how to find and kill this thing!
====
7790
Give it to me one for free or I will take it off your battered, headless corpse.
====
7817
Can you tell me about yourself?
====
7834
What's this obsession you mentioned?
====
7836
Is there anything that'll help me fight the cultists?
====
7844
Can you tell me about yourself?
====
7859
[Intimidate] Give the armor to me or I will take it off of your battered, headless corpse.
====
7864
Why is no one paying attention?
====
7869
I don't think I should let you escape.
====
7891
Can I have two eggs for <<1>>?
====
7893
Sure. I'll take the two eggs.
====
7913
Where can I find the house wine?
====
7915
Where can I find mudcrab claws?
====
7918
Where can I find the house wine?
====
7925
You said you were a general?
====
7936
If you don't look, you won't know when it's safe.
====
7941
So Montclair is not the only one working against Shornhelm?
====
7946
Why do you want Montclair dead?
====
7967
What if I use them in the wrong order?
====
7972
Your reign ends here, Montclair.
====
7973
You've earned nothing more than death.
====
7978
All right, but you better not be cheating me.
====
7987
Stop right now, or the dead will have some company.
====
8003
It's none of your business.
====
8005
Tell me your secret or draw steel.
====
8008
You know something else. Please share it.
====
8011
Give me the name you're holding back. I'll pay.
====
8014
No. The sword is mine now.
====
8025
How do I find the parts and reforge the sword?
====
8028
Was this how Lord Montclair was corrupted?
====
8031
What exactly is this talisman?
====
8032
Do you have anything to help me fight the Blackmauls?
====
8033
What's so special about the king's sword?
====
8042
Do you know anything about this book?
====
8049
So does Dro-Dara own the plantation?
====
8050
Tell me more about your companions.
====
8054
You think that "sword" will protect you? I pick my teeth with junk like that.
====
8057
Do you know anything about this book?
====
8068
These clothes are stained with blood. Could they be part of it?
====
8081
I think you should leave with the others.
====
8083
I still think you should leave with the others.
====
8087
What do you think we should do?
====
8107
You're right. He doesn't deserve forgiveness.
====
8111
What are the undead doing to the captives?
====
8121
You must let me through. The Duke's life is in danger.
====
8133
Tell me more about the slaver attack.
====
8166
Why not send Envoy Darima?
====
8178
You look like more of a captive than a spy.
====
8184
I found those plans already.
====
8212
You said nerves are on edge at Alcaire Castle?
====
8216
Why were you camped there?
====
8220
What are the three noble families of Shornhelm?
====
8222
What will you do with the prisoner?
====
8225
People aren't allowed to send letters?
====
8248
Why meet in the Slums? Is it not dangerous for you?
====
8257
That may be so, but <<1>> is convinced you're stealing from her.
====
8311
I'm going to close this portal with or without your help.
====
8322
What do the corsairs want from Northpoint?
====
8324
So you believe it will come to war?
====
8326
No thanks. Here is your armor.
====
8328
That's enough. Here is your armor.
====
8341
You're price is still too high. I won't pay it.
====
8344
Give me the pickaxe for your family's sake if not your own.
====
8356
Never mind. Once was enough.
====
8384
I have another piece of Cold Harbor Lore to give you.
====
8393
<Open to an entry near the middle of the book.>
====
8394
<Read an entry near the back of the book.>
====
8396
<Read an entry near the middle of the book.>
====
8398
I was the one who informed the duchess.
====
8469
What's the current objective?
====
8473
I have another piece of Cold Harbor Lore to give you.
====
8476
Have you no honor? You're stealing from the dead.
====
8506
You need to stop. If you don't, I'm going to stop you.
====
8518
What can you tell me about Verandis?
====
8521
Tell me more about the Supernal Dreamers.
====
8522
Tell me more about the Ebonheart Slavers.
====
8523
Tell me more about the Supernal Dreamers.
====
8555
All you're going to see is the back of my hand. Now tell me what happened!
====
8566
Can you tell me more about the <<1>>?
====
8569
What about this Orc, <<1>>?
====
8570
Can you tell me more about <<1>>?
====
8571
Can you tell me about the <<1>>?
====
8577
What can you tell me about <<1>>?
====
8578
What about the Orc champion, <<1>>?
====
8580
What can you tell me about the <<1>>?
====
8587
I can't. I believe <<1>> is right.
====
8626
How do you beat a spellcaster in the ring?
====
8627
How do you defeat a thing like that?
====
8628
Do you have any advice on defeating him?
====
8634
What are the Lightless Remnants?
====
8654
Can you tell me about the <<1>>?
====
8655
Can you tell me about <<1>>?
====
8656
Can you tell me about the <<1>>?
====
8660
Can you tell me more about the <<1>>?
====
8664
I'd like to reconsider my choices.
====
8665
How do you beat a spellcaster in the ring?
====
8666
I'd like to reconsider my choices.
====
8670
How do you defeat a thing like that?
====
8671
Do you have any advice on defeating him?
====
8672
How do you beat a spellcaster in the ring?
====
8676
Do you have any advice on defeating her?
====
8677
Do you have any advice on defeating him?
====
8686
I understand what must be done. I'll go to Balfiera Island and recharge the staff on the Zero Stone.
====
8692
I'd like to reconsider my choices.
====
8693
How do you beat a spellcaster in the ring?
====
8694
I'd like to reconsider my choices.
====
8695
How do you defeat a thing like that?
====
8696
Do you have any advice on defeating him?
====
8698
I'd like to reconsider my choices.
====
8709
How did Roy become involved in all this?
====
8711
The King's intelligence network?
====
8712
Tell me more about what you do.
====
8769
What kind of threat do you pose to Faolchu?
====
8787
Were you and Roy good friends?
====
8788
Tell me about the ritual you're going to perform.
====
8797
What is your burial ritual?
====
8803
Do you know why the forest has become so hostile?
====
8806
Your life is yours to do with as you choose. I hope that you two are joined once again.
====
8815
I have something to take care of before I head out.
====
8816
No, I have more to do here.
====
8828
No, not this way. We need you alive. I'll handle the Duke.
====
8836
Your life is yours to do with as you choose. I hope that you two are joined once again.
====
8837
What happens if I choose the gem?
====
8852
I discovered the meaning of all the items on the list. Where should I report this?
====
8853
Were you and Roy good friends?
====
8856
Very well. Will this purchase an apple?
====
8859
Is the kingdom truly safe now that the assassins are dead?
====
8861
Who is Angof, and why would he want to kill you?
====
8872
Tell me more about the Bloodthorn cultists.
====
8873
Have you ever fought a werewolf?
====
8876
Why would someone kill beggars?
====
8902
Give it to me, or I'll break your legs.
====
8905
Even a tiny gem has to be worth something. Hand it over!
====
8916
I'm investigating the johad's contamination. You wouldn't want me to implicate you, would you?
====
8934
You said that you were leaving. Where are you going?
====
8959
I'll fetch the jackal pelts.
====
8977
How will the charm help me against Mother Murk?
====
8978
Why is Mother Murk your enemy?
====
8994
How will the charm help me against Mother Murk?
====
9032
Tell me more about House Montclair.
====
9034
Tell me more about bloodfiends.
====
9035
Tell me more about House Montclair.
====
9041
Just as in Camlorn, fire made Faolchu vulnerable.
====
9078
Can you tell me about the <<1>>?
====
9079
How can I consecrate the dead?
====
9080
What can you tell me about these ancestors?
====
9084
Will the waters ever be clean again?
====
9092
The password is gold, my friend.
====
9093
What can you tell me about these ancestors?
====
9105
I have no time for games. You've told me what I need to know. That's enough for me.
====
9107
I know how to defeat Faolchu.
====
9115
What can you tell me about Wizard Benele?
====
9140
Are you poisoned as well, Marimah?
====
9150
What do you know of the Wyresses?
====
9151
What else can you tell me about this place?
====
9158
If I lose my disguise, can I get yours? It would really aid with the mission.
====
9165
Could you tell me more about that tunnel?
====
9203
How about I take issue with your face? Give it a few new scars?
====
9221
How can I bring things back from a dream?
====
9296
No. I can't risk it. But I won't kill you. Gloria, capture him!
====
9306
You mentioned the Ansei Wards. What are they?
====
9311
What is the Bloodthorn cult?
====
9313
You took a great risk leaving the redoubt without your protective magic. Why?
====
9314
You seem very excited about your findings.
====
9316
You took a great risk leaving the redoubt without your protective magic. Why?
====
9322
Could you tell me more about Satakalaam?
====
9323
Are you all right? Were you in a fight?
====
9340
Tell me about the Direnni forces.
====
9376
Just as in Camlorn, fire made Faolchu vulnerable.
====
9388
Do you have any idea why the Mill was attacked?
====
9405
Tell me about the harpies.
====
9412
Tell me more about the vines.
====
9420
I'm not sure this is the best solution. But I'll keep helping you for now.
====
9425
What's the history of Leki's Blade?
====
9434
Gravesinger? That sounds … bad.
====
9448
I think this symbol of Kynareth is yours.
====
9462
What can you tell me about the king?
====
9463
What can you tell me about Daggerfall?
====
9465
Daggerfall seems to have its own share of troubles.
====
9466
I think this symbol of Kynareth is yours.
====
9471
I think this abacus is yours.
====
9479
Aren't you being a little harsh? Padesh has repented.
====
9483
<<1>> believes you need to relive your memories first.
====
9489
I think this abacus is yours.
====
9490
I think this symbol of Kynareth is yours.
====
9491
I think this abacus is yours.
====
9503
Could you tell me more about Satakalaam?
====
9512
<<1>> believes you need to relive your memories first.
====
9546
I'm not ready yet. Give me a moment.
====
9556
Both the man and the woman were bandits.
====
9557
She gave the bandit all he wanted.
====
9559
She had a better sword arm than the bandit.
====
9564
<<1>> struck before the mage was ready.
====
9574
She promised to guard Leki's Blade in his place, to allow him to die in peace.
====
9575
She asked him to get her blade back from the bandits, giving him a last battle.
====
9580
Tell me about the scorpions of <<1>>.
====
9583
I did what your father asked. Here's the sword he wanted.
====
9601
Here, take the daggers your father asked for and get to the Shornhelm Guard camp.
====
9607
Is there no way to convince you?
====
9622
What are the Heralds and how do they work?
====
9626
What sort of treasure will I find?
====
9627
You were killed by cultists?
====
9628
What sort of treasure will I find?
====
9680
<Present the bottle of water.>
====
9685
<Place the chronicle of the Deleyn dynasty.>
====
9751
The Viridian Sentinel requires offerings from the forest. I'm here to collect them.
====
9754
I'm acting as a servant of the forest on behalf of the Viridian Sentinel.
====
9760
What protection can you offer me?
====
9790
Me too. So … do you have any flame stalks?
====
9791
Do you have racing lizards for sale?
====
9811
Are you sure they're Imperial seals?
====
9814
Where did all these undead in <<1>> come from?
====
9820
I understand. Continue with your plan.
====
9828
Are you sure of that? Is necromancy really the best option?
====
9829
Necromancy? Are you sure that's the only option?
====
9831
You're the one called the Sentinel?
====
9836
The prince made his decision. I'll follow through with his final wish.
====
9838
Are you sure necromancy is the only answer?
====
9843
Alright. We will continue on. We must stop the Imperials at any cost.
====
9854
Could you tell me about the food rationing?
====
9860
Where did all of the beetles come from?
====
9866
You are in the Shining Scarabs. Can't you get her another token?
====
9872
I'm supposed to go with you to meet the Imperials tonight.
====
9874
I've heard that we're going to meet the Imperials tonight.
====
9893
Who are the Bloodthorn cultists?
====
9901
Tell me more about the curse over <<1>> and your family.
====
9925
Kendrick is a strange name for an Orc.
====
9926
What are the Reachmen doing in Bangkorai?
====
9929
Tell me about your prisoner.
====
9930
Why are the Reachmen invading?
====
9933
What happened to the queen?
====
9946
Where did all these undead in <<1>> come from?
====
9957
You mentioned troops from Camlorn?
====
9968
Can you tell me more about the Temple?
====
9969
This story goes in circles.
====
9983
Why is this place called <<1>>?
====
9986
What can you tell me about <<1>>?
====
9988
Why did the Mages Guild curse these ruins?
====
9996
Is there a standing army in Bangkorai?
====
9999
I'm looking for a woman named <<1>>. She was sent here to check on Wayrest's shipments.
====
10003
Tell me more about Gabrielle Benele.
====
10004
Why don't you go after Angof?
====
10009
Which councilors should I talk to?
====
10029
No, I can find my own way.
====
10048
The prince made his decision. I'll follow through with his final wish.
====
10077
I hope I can find them for her.
====
10079
Why didn't you just fight the necromancer?
====
10089
Let's kill him and get this over with.
====
10090
I changed my mind. Let's just kill him when he's not looking.
====
10091
I've changed my mind. I'll duel <<1>>.
====
10118
Tell me about the rationing.
====
10120
Tell me about Nicolas and Virgil.
====
10121
Why are there so many dead down here?
====
10144
What's your role in the King's Guard?
====
10156
What will happen when I release them?
====
10166
Where should I check for your patrols?
====
10170
Why would you and the witchmen destroy the hamlet?
====
10173
Where was the caravan headed?
====
10181
Tell me about the Shining Scarabs.
====
10182
Where did all the beetles come from?
====
10183
Tell me about the Shining Scarabs.
====
10184
I think the answer you're looking for is "air."
====
10199
How did the potion work again?
====
10200
Wait. Who convinced you to get the potion?
====
10203
Can you show me the memory?
====
10239
Tell me about the warrior spirit.
====
10247
Release from slumber! Eternal darkness, come forth!
====
10252
I think he was an amateur.
====
10260
I wish to return to the Fallen Grotto.
====
10264
What aren't you telling me?
====
10280
How long have you known <<1>>?
====
10299
I think I'll go buy a lizard in Sentinel or Bergama then.
====
10300
Why don't you allow your other lizards to race?
====
10301
I think I'll go buy a lizard in Sentinel or Bergama then.
====
10307
Revenge is wrong. I have to tell her the truth.
====
10323
No, I can get there on my own.
====
10328
I've heard enough. Has Vince been gone long?
====
10354
How did the princess come to be in your care?
====
10355
Aren't you concerned for the peasants?
====
10356
Why do you care about these trolls so much?
====
10358
Why do you feel responsible for the trolls?
====
10359
Wouldn't killing the trolls help with that?
====
10384
The Sentinel hoped to make peace with the trolls. Is this not possible?
====
10389
What exactly do you do in these woods?
====
10395
How can I make him like me?
====
10397
How could I make him like me?
====
10398
Which is the better approach?
====
10400
Would you settle for a warm ale? It's not an Imperial brew, but it's wet.
====
10403
Then you can talk to the hot iron.
====
10407
It's no such thing! Look, I even brought you a mug of ale to go with it.
====
10408
If I have to break your fingers, I will. Don't make that necessary.
====
10410
You're not in Imperial lands. How about a mug of ale?
====
10412
We do what we have to do. Do you know what I have to do with these hot tongs?
====
10415
Let's see how creative the hot tongs make you.
====
10416
If you're going to be stubborn, we can do it again.
====
10417
You don't think your comrades would accept a meal if we captured them?
====
10422
We'll retake it regardless. You have the power to make this assault less bloody.
====
10425
Failed? We'll see. Let's start again … perhaps with the fingers.
====
10426
How many soldiers are in the garrison?
====
10430
What can you tell me about the village? It's somewhat isolated.
====
10445
What sort of chaos did you have in mind?
====
10451
Why didn't the Withered Hand turn you into a zombie?
====
10461
Have Colovians always waged war using necromancy?
====
10462
Could your forces hold against our assault?
====
10463
Didn't you bring enough supplies?
====
10464
How many soldiers are in the garrison?
====
10465
Didn't you bring enough supplies?
====
10475
You think we should attack?
====
10489
What exactly is Hircine's challenge?
====
10524
There are signs Sir Etienne had received treatment.
====
10526
You're the one called the Sentinel?
====
10527
Why did she marry King Eamond?
====
10528
You're the one called the Sentinel?
====
10532
Do I look like I'm part of the Legion?
====
10547
How can I defeat the Hunter?
====
10553
Why kill her? Is there another way?
====
10555
For what purpose did <<1>> summon you?
====
10556
Are you the only one guarding the contraband?
====
10565
Then I'm sure you'll enjoy yourself.
====
10606
Why are you kidnapping villagers?
====
10611
It does seem a waste to let the ruins rot underwater.
====
10612
I can't make a decision yet.
====
10653
Seeing how the world has changed might interest you.
====
10667
Your hand was forced, so I grant you mercy.
====
10668
What is this place, anyway?
====
10671
You know that I'm an Imperial too, don't you?
====
10678
I'll be back with the wine.
====
10695
ActionList 17870 - Stop following me.
====
10709
What do you know of this nereid?
====
10711
Is this Ayleid power dangerous?
====
10716
Are you safe from the Reachmen here?
====
10728
A follower that does not fight, but cleans up when I die or log out.
====
10732
Am I supposed to kill someone because he disagrees with your ways?
====
10742
I'll give you a silver to walk away.
====
10754
We recruits should really help each other out, don't you think so?
====
10757
Maybe this will help you remember something ….
====
10794
Stop following me for a moment.
====
10835
I'm heading north to Hoarfrost Downs.
====
10858
Who's holding your family?
====
10880
Perhaps later. I need to consider my options.
====
10883
I need to consider my options.
====
10886
I'm still deciding. I need to consider my options.
====
10889
I'm still considering my options.
====
10895
How do you know so much about this alliance?
====
10940
Where can I find a disguise?
====
10948
Can you tell me more about what happened here?
====
10951
How can I defeat the Hunter?
====
10953
Can you tell me more about what happened here?
====
10961
I understand, but you should stop working with them.
====
10969
I just arrived from Colovia. My column was attacked by bandits. I've been wandering since.
====
10973
Did you see Reezal-Jul with the Captain?
====
10980
Take it easy. I'm <<1>>. I'm here to scare away the beetles.
====
11068
What do you know of this nereid?
====
11071
What do you think about Virgil's actions?
====
11082
Rationing isn't that bad. Everyone will eat at least.
====
11088
I dealt with Gharzu. He was a traitor bought with Imperial gold.
====
11095
I'd take the tome for myself.
====
11097
Gold seems appropriate, or a favor from the local guards.
====
11098
Knowledge is as noble a pursuit as warfare. I would study.
====
11099
A well-timed spell would aid my escape.
====
11101
Sell it. What use would I have for a dusty old book?
====
11143
The crates in the lowest tunnel.
====
11153
I choose a warrior: the <<1>>.
====
11160
Who are the Shining Scarabs?
====
11163
Why are you in this cave? Who are the Shining Scarabs?
====
11215
Tell me about the scrolls.
====
11233
Why do the tigers fear the patriarch?
====
11236
Why are the Reachmen invading?
====
11237
Can Evermore defend itself?
====
11239
Why do the Wyrd hate the Reachmen?
====
11243
Guards are everywhere. Is there an easy way to get to your scouts?
====
11266
Molag Bal has been working across the land to destabilize the Covenant.
====
11289
What would I need to do to prove myself?
====
11304
Guards are everywhere. Is there an easy way to get to your scouts?
====
11335
<Search the middle drawers.>
====
11352
No, I've got more to do here.
====
11398
I need some time to think this over.
====
11411
Why kill her? Is there another way?
====
11427
What can you tell me about the Watchers?
====
11433
I'll walk with you. I'm ready to go whenever you are.
====
11526
Reesa's right. We should set them free.
====
11541
<<1>> sent me to find you.
====
11583
Why can't I just take or destroy your skull?
====
11604
I'll rescue the village elder.
====
11694
I am Saxhleel, just as you are. Let me help.
====
11706
Eanen's tomb was empty. His body must be buried elsewhere.
====
11729
Seeks-the-Night is your brother?
====
11753
Why are the Mabrigash so isolated?
====
11765
I'm not afraid of killing more soldiers of Montclair's.
====
11772
Why are the ghosts called serpentbound?
====
11778
Why did you charge ahead of your men?
====
11779
Why did you desert Evermore to come here?
====
11781
I can help you back to your men.
====
11816
Let's talk about the Nords. What's their issue?
====
11817
Why aren't the other Dark Elf houses helping you?
====
11819
Let's talk about the Nords. What's their issue?
====
11829
Tell me what's going on and I'll let you go.
====
11834
Why would the Dark Elves do this?
====
11835
Why would the Dres do this?
====
11839
I'd like to look around first.
====
11851
Would it be so bad for the Mabrigash to become less isolated?
====
11855
Can I have your plague token?
====
11900
What did drinking the Hist sap do to him?
====
11911
What organization do you belong to?
====
11998
Why are the Goblins attacking?
====
11999
Soldiers never have enough gold. Maybe you can use this.
====
12037
The other Dunmer will be willing to fight soon.
====
12039
This time would be better spent talking about less dreary things. Let's dispense with the games.
====
12048
The other Dunmer will be willing to fight soon.
====
12050
The Nords will help defend Ebonheart.
====
12054
A Woozle is the way to go.
====
12061
And you want the Sleezle because…?
====
12062
I don't know. You look pretty scary.
====
12091
What can you tell me about their camp?
====
12109
Who would want to cause him harm?
====
12127
I don't have time to help you now.
====
12130
How did the Worm Cult steal the <<z:1>> without dying themselves?
====
12140
Tell me what I want, or I'll wear your tail as a belt.
====
12142
I didn't have time to do both.
====
12146
Help me now and I'll remember you when I've gotten the Lady's gold.
====
12163
Where did the Orcs come from?
====
12175
Do the other villagers want to remain this way?
====
12184
You don't mind being a skeleton?
====
12204
Leave now, while you've still legs to walk on.
====
12207
I can pay you if you'll leave at once.
====
12213
I know Ra-shadda genuinely mourns his wife.
====
12221
How do you control the general?
====
12225
Not today. <Kill the retainer.>
====
12229
Would you like me to let her rip out your tongue? And anything else she wants?
====
12246
I've lost the damaged rune.
====
12281
I'll let you out, but I'm not going to lie for you.
====
12294
I'm still considering my options.
====
12344
I'm turning you over to the Hlaalu. They'll decide what to do with you.
====
12379
What happens to Raston if I burn the totem?
====
12389
I need to speak with <<1>> before I decide.
====
12392
I should speak with <<1>> before I decide.
====
12403
<Add six gizzards, eighteen troll fat lumps, and twelve pinches of wisplight powder.>
====
12426
I need to consider my options.
====
12430
I'm still deciding. I need to consider my options.
====
12437
I'm still considering my options.
====
12451
Have you figured out who the Maulborn really are?
====
12474
No. You must answer for your crimes.
====
12493
I meant no offense, but your appearance is not what I expected.
====
12500
Your "wife" is hurting people. She's a wispmother. Your life with her is an illusion.
====
12526
The vicecanons? Who are they?
====
12529
What are the Supernal Dreamers up to?
====
12531
Did the lord tell you more about your destiny?
====
12532
Why did they break the crystal into shards?
====
12533
How did it end up in the hands of the Supernal Dreamers?
====
12537
Again, why are the shards so important?
====
12539
Why were you in posession of such a dangerous artifact?
====
12543
Tell me again, what does the Crystal of Power do?
====
12544
Tell me again about the experiments you're conducting.
====
12545
How did you lose the crystal?
====
12549
Where did this crystal of power come from?
====
12554
But you're all right with me taking the risk?
====
12575
You're delusional. Step aside, I'm going to stop this before she kills again.
====
12577
If you won't listen to reason, I'll put an end to this myself.
====
12608
Why does a god need my help?
====
12626
Which way to the inn and the palace?
====
12687
How did you come to be the last of the Voleks?
====
12707
Dominion soldiers destroy your kingdom as we speak. How important is your crown?
====
12722
In fact, I've already found a few eggs.
====
12731
Anything else I should look out for in the mines?
====
12737
Wait, the Argonians plan to ambush you. <Warn Betina about the ambush.>
====
12739
Where should I look for the scribs?
====
12742
You should get out of here.
====
12761
I met a pair of Argonians. <Tell Betina about the ambush.>
====
12794
Where did Hedranna get this device?
====
12797
I understand what you mean.
====
12815
Can I have your plague token?
====
12827
And the Nedes? Who where they?
====
12828
Tell me about the xanmeer and the stele.
====
12831
What's this battle they were in?
====
12834
I need to ask the Steel Mask some questions.
====
12838
Her? The Steel Mask is a woman?
====
12879
What should I do once I retrieve it?
====
12883
What should I do when I'm done?
====
12908
Do you have a book of Dunmer insults, taboos, and social blunders?
====
12923
Why are you in the stocks?
====
12933
Your sacrifice and your people will be remembered.
====
12934
I must keep the keystone from the Dominion. Farewell, Drillk.
====
12936
Your sacrifice and your people will be remembered.
====
12939
Where should I take this book?
====
12940
I prefer someone who can handle a bow.
====
12943
I changed my mind. I'd prefer an archer.
====
12944
I changed my mind. I'd prefer a rogue.
====
12975
Wait, these Nord clothes are illegal?
====
12988
What should I do when I have it?
====
13006
Why can't you do this yourself?
====
13014
What can you tell me about Ssethreka?
====
13029
What did they do to your friends?
====
13034
You're a god. What can I do that you can't?
====
13061
Why would Vox open an Oblivion gate?
====
13063
How do I get the blessings of the other gods?
====
13099
Don't make me regret freeing you.
====
13100
Agreed. I'll release you now.
====
13112
Why must I prove myself to hunt a killer?
====
13115
You were an innocent caught in a power struggle.
====
13116
It's best to forget what happened. It wasn't your fault.
====
13117
You slaughtered innocents while trying to destroy the Tribunal.
====
13128
You're very stealthy. Who are you?
====
13134
I need to know what happened here.
====
13137
Can you tell me what happened here?
====
13166
There must be something else you can tell me.
====
13170
I make this pledge to devote my efforts to learning and to be guided by logic.
====
13171
Humility shall temper the steel of my mind and give me wisdom. This is my oath.
====
13195
You want me to do this alone?
====
13238
Will the priests of the shrine be all right?
====
13311
Wait. I need a moment to prepare.
====
13330
Not today. <Kill the retainer.>
====
13363
I think you should give it to Boril instead of selling it.
====
13372
Who do you think these spirits are?
====
13376
How long have you delivered to the Shadowscales?
====
13379
No, you won't leave here alive. [Kill the Prisoner]
====
13385
I'm not going to help you out of the goodness of my heart.
====
13389
You must have had something to do with the leader's death.
====
13391
Your sister wouldn't want you to throw your life away.
====
13398
I'm not going to help you out of the goodness of my heart.
====
13405
It's too late for apologies. [Kill the Prisoner]
====
13407
Who is leading the Wood Orcs?
====
13409
What are you doing down here, anyway?
====
13412
Tell me about the creatures I'm hunting.
====
13416
All right. I think I know what I want to do.
====
13421
What do you know about <<1>>?
====
13429
Why bones? What exactly is buried here?
====
13431
Why are Wood Orcs helping your sister?
====
13446
What can you tell me about the prison?
====
13449
How can you stomach still owning slaves?
====
13450
How have you survived here all this time?
====
13451
Why did some of the prisoners go feral?
====
13484
Why would they give bones over to the Worm Cult?
====
13486
I just came over here to try the stew
====
13489
What exactly did you and your sister do to attract the attention of the Worm Cult?
====
13510
But what if we get the razor-armed teapot?
====
13526
How do you feel about <<1>>?
====
13563
I don't have wine, but take this gold to buy your own.
====
13619
What are you hoping to find?
====
13625
You said Argonian ghosts are unnatural?
====
13630
Why do you think Tanval did this?
====
13639
It doesn't look quite right. I'm sure you can fix it.
====
13642
Something like this statue?
====
13651
Return these items to the families of the merchants. Ask them for your back pay.
====
13660
As have I. [Kill the Prisoner]
====
13700
Yes. You thought a Daedric Anchor might drop here.
====
13706
If you won't listen to reason, I'll put an end to this myself.
====
13738
Someone I'm about to rip apart. I haven't killed anyone in almost an hour.
====
13743
And do you know how many brigands I killed on the road this morning?
====
13750
Then don't go. You belong back home, with your friends and family. Let me have your invitation.
====
13762
You're very stealthy. Who are you?
====
13763
How'd they get so much Hist sap?
====
13767
There were a number of Dwemer relics in his quarters.
====
13770
Did he tell you why he was going out there?
====
13772
What was that about the Mages Guild?
====
13791
Garm, he needs some convincing.
====
13792
What deal are you talking about?
====
13793
Garm, this Bosmer needs some manners slapped into him.
====
13796
Maybe I'll try some of this liquid on you and see what happens.
====
13797
What do you mean, they gave them to you?
====
13799
Listen, this is important to me. Would you accept this small gift and let me on the boat?
====
13859
We're to move in support of Merric.
====
13882
You did what you thought was right. It's up to you to correct your error.
====
13884
Then it's up to you to correct your error.
====
13885
No. Your hands are stained with blood.
====
13895
Not today. Prepare to die!
====
13919
<Place the <<1>> in the chest.>
====
13983
Did you help Merric research what we found?
====
13989
Can you repeat those instructions?
====
14020
You said the invaders mentioned crystals.
====
14042
You're a foul, malicious deceiver. I will destroy you.
====
14050
Who was that woman? Who kidnapped Merric?
====
14070
Can't you spare more food scraps? I'm trying to save your mine.
====
14084
Really? That's it? I'm saving your livelihood here.
====
14111
Tell me about the toll of silver.
====
14114
I choose the toll of silver.
====
14121
"One day, in full view of the n'wah, the mehra of Koal Canton …" [Laughs-at-All dies]
====
14131
Let me borrow your disguise. I'm here to rid the shrine of Daedra.
====
14141
What is it I'm supposed to to?
====
14148
You must give it to me, <<1>>, no matter the cost.
====
14194
I'll bet you have a spare invitation to the school.
====
14200
You've survived a long time.
====
14217
What are you doing during the Dev Push?
====
14223
Your potion almost killed Not-So-Quick.
====
14232
How badly are you injured?
====
14236
You live on 2 Pony Lane, right?
====
14249
No, I mean he is a complete moron.
====
14265
She's a turncoat who outlived her usefulness. Kill her.
====
14267
She earned her freedom by leading us to <<1>>.
====
14274
Can you tell me more about Merric?
====
14279
I know precisely how I'm going to deal with you.
====
14338
[Lie] Nah, I decided to let <<1>> live.
====
14340
<Lie> I am a paragon of virtue and refuse to harm human life.
====
14346
Can you tell me more about your dream?
====
14357
What is your role in the Mages Guild?
====
14375
If I let you free, will you fight the Pact?
====
14380
<<1>> deserves imprisonment as an honorable enemy.
====
14381
<<1>> hates <<2>>. Let her report his total failure to her masters.
====
14383
I leave the decision to you, vicecanon.
====
14388
We should consider leniency.
====
14412
Any idea who set these fires?
====
14424
You sound more like a slave than a knight.
====
14426
Did you swear an oath to your liege lord, or the <<1>>?
====
14452
What is the Cartulary of the Tamed Dunes?
====
14470
This woman has already lost enough, today. Go away. Now.
====
14475
I need to talk with <<1>> first.
====
14482
I need to speak to <<1>> first.
====
14496
What? Give me the Fang, and you can go.
====
14508
[Lie] Yes. You're hale and hearty, as a knight should be.
====
14547
How do I experience their insanity?
====
14566
Can you tell me more about Merric?
====
14570
This sounds entertaining. Go on.
====
14609
Did you see battle while you were in command?
====
14611
<<1>> was never at <<A:2>>.
====
14612
No vicecanon was involved with the skin-stealing.
====
14613
<<1>> boiled the Hist sap. The Dremora was his prisoner.
====
14670
I choose the trial of kingship. I know what it takes to rule.
====
14673
These riddles don't interest me. Give me the Cartulary or I'll take it.
====
14679
Then I choose the trial of kingship. I know what it takes to rule.
====
14688
What about this rune? Don't you want it back?
====
14690
If you don't let him go, I'm going to have to hurt you.
====
14692
What about this rune? Don't you want it back?
====
14715
You live on cheese and milk?
====
14719
I don't think you'd believe me if I told you.
====
14723
You greeted me as if we'd met.
====
14736
Do you know anything about  <<1>>?
====
14741
What makes you think there are survivors?
====
14743
Any idea who set these fires?
====
14750
Tell me about Orkey's Hollow.
====
14774
Why did you say this place was terrible?
====
14779
I found dead Covenant scouts in Orkey's Hollow.
====
14780
Some people are still missing. Let me find them first.
====
14784
You're right. I'll keep looking.
====
14786
Tell me about Orkey's Hollow.
====
14794
I don't appreciate your tone. Maybe I should just leave you to deal with these Goblins yourself.
====
14801
Something is wrong with the Hist's memories?
====
14806
<<1>> was never at <<A:2>>.
====
14824
<<1>> boiled the Hist sap. The Dremora was his prisoner.
====
14832
Anything you can tell me about the foreman? What was her name?
====
14834
What can you tell me about the foreman?
====
14835
Why was your brother here?
====
14836
Why did your brother come here?
====
14838
Why did you say this place was terrible?
====
14861
We saw a projection of Abnur Tharn. He tried to help Lyris.
====
14869
What can you tell me about the island?
====
14870
What does Tillrani have against you?
====
14871
Could you tell me about the races of the Pact?
====
14873
What does Tillrani have against you?
====
14875
Can you tell me about the Dark Elves?
====
14876
What does Tillrani have against you?
====
14877
Why does Tillrani hate you?
====
14878
Can you tell me about the Dark Elves?
====
14880
What does Tillrani have against you?
====
14881
Can you tell me about the Dark Elves?
====
14897
How do you know the skin-stealers are here?
====
14903
A skin-stealer posed as <<1>>, against his will.
====
14945
<Give the fake supplies to Skorvild.>
====
14985
What's so special about your ruby?
====
14986
Why does he think you want it?
====
14991
Evrard? Where can I find him?
====
14992
Why does he think you want it?
====
14996
Evrard? Where can I find him?
====
14997
Why does he think you want it?
====
15001
Evrard? Where can I find him?
====
15005
No, he doesn't deserve that.
====
15010
If you're really concerned about the ruby, I can keep it safe for you.
====
15018
You don't look ill fit for service.
====
15034
She's a forest spirit! Take your workers and run while you still can.
====
15042
You know what I'm capable of. Don't do anything foolish.
====
15046
I met him. He wants the Stormfist leader's head on a pike.
====
15051
Your quest is just. Let's finish, and go.
====
15065
I don't know why the Covenant would attack you.
====
15066
Your houses are made of mud. Would they burn?
====
15068
Your quest is just. Let's finish, and go.
====
15072
I don't know why the Covenant would attack you.
====
15097
Perhaps a little gold will convince you.
====
15104
I can help, if you let me. Tell me what happened to Skorvild.
====
15121
I'll have to catch up with you later.
====
15131
Why did you spend time among the Elves?
====
15145
I'm not ready yet. Can you take me later?
====
15147
I'm not ready yet. Can you send me later?
====
15151
Tell me about your brother.
====
15172
I'll get there on my own, then.
====
15177
Thanks for the offer, but I can get there on my own.
====
15196
I disrupted the ritual by switching lamb meat with the giant's meat.
====
15217
I just want to help. How can I prove it to you?
====
15229
I don't suppose you have any spoiled mead on you. I'll pay.
====
15257
I need to find her son. Maybe we can get through to her and bring her back to the light.
====
15277
What would you have me do?
====
15282
Will Feyne leave you if you stay?
====
15283
Take Feyne back to Narsis.
====
15289
Were you here when the attack occured?
====
15298
Can't Rana defend the docks without me?
====
15300
Why hasn't the Covenant attacked Dhalmora?
====
15313
I need another strong arm to fight the traitorous Nords. Are you up to it?
====
15318
We have traitorous Nords to kill. Will you help me?
====
15326
You certainly look strong enough to assist me in freeing the others.
====
15327
We're going to take back the fort, and you're going to help. Get up! Pull yourself together!
====
15338
What's wrong at your home?
====
15342
Your dog seems protective.
====
15353
How long have you held your post?
====
15363
If you won't work with the Prince, just say so.
====
15368
Without courage and commitment, a soldier is useless.
====
15377
Do I have to pay for your services?
====
15381
Do I have to I return here to get my items?
====
15384
Why do you suspect the Stormfist clan?
====
15385
What sort of secret techniques?
====
15394
I'll find someone who saw what happened.
====
15397
<Place the book after adding the dry page.>
====
15406
Nords are dying! Please help me!
====
15411
If you won't work with the Prince, just tell me so.
====
15416
Individuals are strengthened by their experiences and actions.
====
15425
Who am I? I saved the people of Bleakrock and Bal Foyen. Where were you?
====
15452
What's the best to use against Keeps?
====
15462
What if I just keep the relics?
====
15465
Is there any defense against siege weapons?
====
15466
What's the best to use against Keeps?
====
15467
Is there any defense against siege weapons?
====
15480
Take this. I hope things turn around for you soon.
====
15488
What can you tell me about Tanval Indoril?
====
15531
The Prince is trying to make amends.
====
15618
I've decided to go to the Barracks.
====
15621
Dunmer, Nord, or Argonian.
====
15644
All right. I think I know what I want to do.
====
15664
I'm going to sneak into the barracks.
====
15669
Maybe we could work out a mutually beneficial arrangement.
====
15680
How can stories become true?
====
15692
Don't worry. I'll get you out.
====
15719
I need to think about it before I decide.
====
15744
Are there other camps like Cragwallow?
====
15746
I'll find your apprentice.
====
15751
Wait, I need time to prepare.
====
15759
Dunmer, Nord, or Argonian.
====
15772
You say <<1>> pursued your daughter?
====
15782
Tell me more about the shapeshifters.
====
15786
How did you get here so fast?
====
15789
Did you see or hear anything just before you were hit?
====
15791
Who was screaming? The attackers or the workers?
====
15800
All right. Try to cure her.
====
15801
No. She seems fine. I can't risk her life.
====
15823
Hoknir's a part of your command, then?
====
15825
What does Runs-in-Wild think of this?
====
15827
Hoknir's a part of your command, then?
====
15839
Very well. I'll find <<1>>.
====
15843
What do you think of Molla's contribution?
====
15844
How did you come to be here?
====
15848
I'm a little surprised Geilund and Halmaera are still with you.
====
15850
What do you think of Molla's contribution?
====
15855
You're infected with vampirisim?
====
15871
Why are the Stormfists fighting the giants?
====
15888
I'm leaving you here. Let the rieklings deal with you.
====
15900
Why are the Green Hunters doing this?
====
15908
What will freeing the mammoths do?
====
15911
I don't think I can help him.
====
15912
Perhaps I could reason with him.
====
15914
What if I'm unable to persuade him?
====
15921
You mentioned a master. Who do you mean?
====
15931
Majorn created the bloodfiends! I won't meet with him.
====
15934
I'm sorry. I can't help you now.
====
15943
Why not simply destroy the spirits?
====
15961
What are the spirit creatures around Ouze?
====
15973
Your talents are wasted in the guild.
====
15976
This should impress the Mages Guild. They're sure to make you a member.
====
15998
Very well. Valeric could do more harm than he realizes.
====
16011
Is this how you serve Z'en? By defying him?
====
16027
Are the Pact leaders getting along with Prince Irnskar now?
====
16037
What happened to the rest of your circle?
====
16107
I'm looking for a way into the castle. Can you help me?
====
16124
Can you send me into the dream?
====
16131
Any idea what I'll find in the ruins? I'd like to go in prepared.
====
16150
What kind of creature attacked?
====
16152
Why didn't you just flee when the Stormfist soldiers arrived?
====
16155
Tell me more about the ritual book.
====
16156
Who are the vicecanons? What do they do?
====
16179
We need to rescue the Silvenar. Let's go.
====
16183
Kerthor and Agnedir didn't make it.
====
16188
If this is the only way, I'll do it.
====
16214
Perhaps I should use it on myself.
====
16225
Calm down. How can I help?
====
16232
What about the vicecanons?
====
16241
Pray that your ancestors forgive you. You die here and now.
====
16249
Fildgor could prove useful to the Pact.
====
16268
Where did the giants come from?
====
16271
Hold on. I need to prepare.
====
16274
What is the Sphere of Storms?
====
16330
Who are the Houndsmen, anyway? They look like Bosmer.
====
16354
I choose a firemage companion.
====
16376
What defense does the city have?
====
16378
How can I get into the chasm?
====
16402
Rotmeth's used in wedding ceremonies?
====
16417
With the giants pacified, can't the villagers return home?
====
16452
<Remove the sleeping guard's uniform.>
====
16487
Where can I find the mead?
====
16488
Where can I find your Dark Elf clothes?
====
16490
Where can I find the mead?
====
16500
What can you tell me about these <<mz:1>>?
====
16515
Where did the giants come from?
====
16516
Why did the Worm Cult attack?
====
16533
And what do you want for your help?
====
16559
What exactly is Valeguard?
====
16587
How did the Worm Cult steal the <<z:1>> without dying themselves?
====
16612
Heard anything interesting lately?
====
16619
What makes you think you can help me?
====
16623
You said I was like you, but I'm not a wraith — I'm solid, tangible.
====
16671
How did someone of your rank fall from power?
====
16672
What makes you think you can help me?
====
16673
Anything else you can tell me about the disappearances?
====
16674
What can you tell me about the vicecanons?
====
16686
Why would the Jarls want to harm Thane Unnvald?
====
16687
I need to think about this.
====
16695
The Thane's your grandfather. Where are your parents?
====
16698
Why would the Jarls want to harm Thane Unnvald?
====
16702
The Thane's your grandfather. Where are your parents?
====
16818
You'll have your revenge, Tovisa!
====
16827
How do you find food in these crypts?
====
16828
Anyone I should watch out for?
====
16829
Why was the ship so close to the shore?
====
16832
How do you find food in these crypts?
====
16834
Have you seen Sela's husband?
====
16840
Have you heard any interesting rumors?
====
16843
What can you tell me about Windhelm?
====
16853
You're not safe here. Get out now.
====
16856
What is there to do in Windhelm?
====
16882
Who are the oathbreakers? What oaths did you break?
====
16899
I disrupted the ritual by switching lamb meat with the giant's meat.
====
16949
If you're really concerned about the ruby, I can keep it safe for you.
====
16952
What's so special about your ruby?
====
16962
Did you know there are two waterfalls in this camp?
====
16973
Why does he think you want it?
====
16976
Fendal? Where can I find him?
====
16981
No. He hasn't proven himself yet. Keep an eye on him.
====
16988
Why does he think you want it?
====
16992
Fendal? Where can I find him?
====
17001
Why does he think you want it?
====
17005
Fendal? Where can I find him?
====
17011
Why did Engling cause this?
====
17015
No, he doesn't deserve that.
====
17020
How do you know we're touching Quagmire?
====
17022
Why can't you teach me the song?
====
17047
Who are the Houndsmen, anyway? They look like Bosmer.
====
17066
Can you tell me anything about Vaermina?
====
17068
Why did Vaermina's nightmares steal your books?
====
17073
What do the cultists want down there?
====
17077
Why did Engling cause this?
====
17080
I'll get back to you on that.
====
17081
Who are the Reachmen again?
====
17086
You've heard of what I did in Eastmarch?
====
17088
I'm not ready yet. Can you take me later?
====
17092
I'm here to stop Fildgor Orcthane.
====
17101
Fildgor Orcthane performs a dark ritual at the edge of Sovngarde.
====
17102
The affairs of the living shouldn't disrupt the sanctity of Sovngarde.
====
17105
King Jorunn, brother of the betrayer Fildgor, and current ruler of Skyrim.
====
17141
I'm not ready yet. Can you send me later?
====
17144
That's too bad. I'll get there on my own then.
====
17145
Do you think the civilians will be able to help take back the city?
====
17152
Can a civilian militia retake Velyn Harbor?
====
17167
Where do I get vampire blood?
====
17168
How do you know so much about the Ternion monks?
====
17172
What can we use as a focus?
====
17182
I'm not ready yet. Can you send me later?
====
17185
Thanks for the offer, but I can get there on my own.
====
17197
We still have two Fists with us.
====
17203
We will if you don't help.
====
17207
You're not a member of the Pact military, are you?
====
17209
No profit? Is that all you think about? What about the Fists that died protecting you?
====
17225
I'm ready to go find the lieutenant.
====
17237
We should get moving. What should we do next?
====
17291
Do you care what happened to Grida?
====
17300
We told them to stay together!
====
17324
Give me the daril or I'll tell the others you sell poison to smooth-skins.
====
17335
I think the bath salts turned Grida into a zombie.
====
17337
No. The salts are too dangerous.
====
17350
Why are they unloading supplies?
====
17352
Why not burn all the supplies in the warehouses?
====
17369
They didn't see you on their way down?
====
17370
You followed them here? What did you see?
====
17372
Why would the Worm Cult be here?
====
17376
Isn't the Green Lady one person?
====
17383
All right, I'll head inside the lighthouse.
====
17402
A reasonable choice. The lieutenant said you were a soldier.
====
17404
Your superiors will be the judge of that.
====
17405
Perhaps. But some of these hot-headed civilians might think differently.
====
17408
Cost me? Don't you want me to beat that lizard?
====
17419
I'll retrieve your treasures. Meet you back here?
====
17439
I'll take the cruel option.
====
17467
Why was the ship so close to the shore?
====
17476
What do you know about Deepwoods?
====
17477
What can you tell me about <<1>>?
====
17478
Selling supplies to the Faithful? A bit mercenary, isn't it?
====
17479
Who was behind your abduction?
====
17480
Where were you headed when you were ambushed?
====
17481
How did they capture you in the first place?
====
17482
Who was behind your abduction?
====
17499
Why would they kill you now?
====
17501
I wasn't sent by the Jarls.
====
17523
Why did your sister take the Sigil?
====
17531
Help me find a group for this instance.
====
17550
There's got to be a way to reconcile you two.
====
17553
The Huntsman will take the Green Lady and rule the Bosmer in her name. Is that what you want?
====
17556
Who are the Reachmen again?
====
17557
I understand. You had no choice.
====
17585
What can you tell me about the attack?
====
17601
<Use Meldil's amulet to enter the spirit realm.>
====
17638
How can I get into the manor?
====
17641
Why Fists of Thalmor, not his own guards?
====
17645
Is it unusual for a Khajiit to have a Fists of the Thalmor command?
====
17650
Know anything about the territory?
====
17655
Where can I find kindlepitch?
====
17669
Why would the Hound care about music?
====
17673
You said something about "Silvenar loyalists?"
====
17677
Dadazi's safe. She's headed toward your camp.
====
17682
Now that all the minstrels are accounted for, I'll go after your instruments.
====
17683
Buzul twisted his ankle, but he'll be able to get to the camp.
====
17688
Now that everyone's accounted for, I'll go after your instruments.
====
17694
You need to get to your old camp. Can you do that?
====
17697
You said you thought Laen betrayed you?
====
17700
What about the Bloodthorn cult?
====
17705
Yes, I'm ready. Start playing.
====
17720
Why can't you give them a merciful death?
====
17729
Give me the medicine. I will help dole it out.
====
17733
No. He's been defeated and his men either fled the city or surrendered.
====
17745
I'm not going to kill people who mock a murderer. I'll find another way.
====
17755
On your feet you whining, milk-drinking troll! A Nord takes every foe with him!
====
17789
You said something about "Silvenar loyalists?"
====
17813
What do I need to do again?
====
17858
What about the kindlepitch?
====
17859
Then where can I find the fire salts?
====
17868
You sound tense. Is something wrong?
====
17871
<<1>> would be a good fit.
====
17873
I don't think any of our entertainers want to be punched.
====
17877
<<1>> would be a good fit.
====
17878
Is it a show you're interested in, then?
====
17882
<<1>> would be a good fit.
====
17888
If you don't drink, everyone will know you're a spy.
====
17926
Take a sip or take a beating. Your choice.
====
17927
Why not burn all the supplies in the warehouses?
====
17934
No, thanks. I don't need the help.
====
17959
I'm not sure I like where this is going.
====
17980
Any other advice before I do this?
====
17986
Farandor asked me to give you this.
====
17988
How did this conflict start?
====
17993
How did you get here so fast?
====
18002
Why Fists of Thalmor, not his own guards?
====
18003
Know anything about the territory?
====
18012
How do you account for the rumors about your stall then?
====
18022
Your people look more like rogues, than scouts.
====
18026
Let me ask you something else…
====
18062
Look at you. What prompted this change?
====
18100
You smell like a distillery. I think you've had enough to drink.
====
18105
But why would they kill you, instead of just leaving?
====
18110
Have you been attacked recently?
====
18142
Lard Garglemon, green burgle beige.
====
18143
Ba bum ba bum ba bumble bum,
====
18155
Is there nothing else you can do to aid me?
====
18161
There's no way for this to end peacefully?
====
18188
Saved the Rift in Harald's age.
====
18189
A bum ba bum ba bumble bum.
====
18198
He shaved the rats, slept in a cage.
====
18200
A bum ba bum ba bumble bum.
====
18202
He saved the Rift in Harald's age.
====
18206
he shaved the rats, slept in a cage.
====
18212
Da dum da bum da dumble dum.
====
18215
His tomb was built upon this lake.
====
18218
Now on my nose this cake I bake.
====
18293
Give me the key. Or I'll tell Thorulf you stole it.
====
18294
Where did you get this key?
====
18315
<<1>> would be a good fit.
====
18326
[Merormo Lives] He was just trying to keep everyone safe.
====
18328
Have you ever wanted to leave the Vale?
====
18331
I want to hear about her archery.
====
18341
Lucky for you, I'm not looking for your sister.
====
18349
What's the less cruel option?
====
18381
You'd steal from an old blind man?
====
18420
I don't know, maybe the drinking contest?
====
18425
I'll pay for his transport.
====
18445
Did your father ever get angry when drunk?
====
18454
Selling supplies to the faithful? A bit mercenary, isn't it?
====
18456
Do you really believe Falinesti's just going to appear here?
====
18459
A city drop on you? What do you mean?
====
18468
Take me with you to your city.
====
18487
Where's the portal? In this cave?
====
18489
Have you been trying to do this alone?
====
18492
No, wait. Give me a moment.
====
18493
I'll speak to the steward first.
====
18494
Yes! I'm ready for whatever comes through that portal!
====
18497
Why didn't they take you too?
====
18501
Try again, here, and you'll die alone. I won't die with you.
====
18504
Please, do more research. You can't reach Falinesti this way.
====
18505
Try again, here, and you'll die alone. I won't die with you.
====
18532
Why would someone poison a cook?
====
18564
How do you account for the rumors about your stall then?
====
18565
Doesn't look like the giant caused you any trouble.
====
18599
What will you confront there?
====
18635
What exactly is a Saxhleel?
====
18651
He's a wanted man. By me and others who aren't as pleasant.
====
18652
Are you going to make fun of me for the jail thing?
====
18655
Who are the Green Hunters?
====
18669
Daedric shrine? That cave has a shrine inside?
====
18672
Why do you think they're insane?
====
18677
I think you do. Tell me where he is and only Varnado dies today.
====
18678
Why? She seemed pretty upset.
====
18680
No, Captain Erronfaire. The Wave Cutter. Your ship?
====
18688
Who are you going to fight?
====
18699
If it's that bad, I'll cover you.
====
18727
Is there some sort of discrete place where I can return what I have to its rightful owner?
====
18823
<Finish reading Farandare's books.>
====
18825
<Decipher script about Rumorus.>
====
18852
I'm not falling for this again.
====
18869
I know you're a little tight with cash, so help me help you.
====
18872
You mentioned Wuuthrad? Ysgramor?
====
18883
Is this <<1>> the same as what I used in the Market?
====
18918
I'll speak to the steward first.
====
18921
What's the Queen's speech about?
====
18922
Razum-dar said you two were old friends?
====
18948
If you're an apprentice, who's your master?
====
18951
What are you doing out here?
====
18952
Ingredients? The Green Hunters had some unusual ingredients. See?
====
18957
What is Andewen doing out there?
====
18960
Meldil mentioned a place called Aetherius. What is that?
====
18984
I'll pay your way this time. Keep out of trouble.
====
18985
I can take care of your debt. This time.
====
19018
Why didn't you tell me this before?
====
19024
<Leave the body alone for now.>
====
19053
Your price is too high. I won't pay it.
====
19082
I have to end this evil, starting with you. [Kill him.]
====
19084
Why is this place named Geirmund's Hall?
====
19086
Why is everyone celebrating?
====
19088
What did you mean, you don't deserve the title?
====
19093
He's a traitor to the alliance and the Queen. He deserves death. [Eranamo dies]
====
19135
I'm working for the Queen. And I can pay.
====
19142
What about the rescued Bosmer prisoners?
====
19149
Gorak's injuries slowed him down, but he certainly helped out.
====
19156
Tell me about the Canonreeve.
====
19174
Do you really need your drinking horn back?
====
19188
You seem different from other Orcs I've met.
====
19195
I'll do what I can to help in the mines.
====
19242
Fine. I'll find them myself.
====
19253
Can't I just find your father?
====
19254
Tell me about your challenges.
====
19260
I want to help and I could use his assistance.
====
19261
You're a ghost. How can you be a boatmaster?
====
19274
<Place the shrouding ashes.>
====
19289
Tell me about the challenge of skill.
====
19290
Tell me about the challenge of death.
====
19292
Tell me about the challenge of skill.
====
19313
I'll do what I can, but you're hurt pretty bad.
====
19316
Maybe we should stick with the mystery.
====
19317
And changing into a werewolf? How did that come in?
====
19326
Why did the Silvenar need to stop here?
====
19329
The Silvenar has to confront his past at Wilding Run before his wedding.
====
19332
Sorry, I'm not willing to take any risks here.
====
19333
How did the Lord Huntsman do it?
====
19348
I'll help save your father. We'll deal with the Bloodthorns later.
====
19352
Let me talk to Kireth before I make a decision.
====
19362
None of your business, spirit.
====
19377
What are these spirit fires you mentioned?
====
19378
Why do I have to drink the mead?
====
19379
Why is a priest of Kyne proctoring this Trial?
====
19380
Why do I have to drink the mead?
====
19384
Wait, you've been here for years?
====
19419
Do you think he's tampered with her mind, too?
====
19487
I think I'll hold on to the crown.
====
19489
What are the Thalmor, again?
====
19499
Estre's a traitor, and a Daedric cultist. She's the Veiled Queen!
====
19506
It's a very nice school. I'm impressed. [Lie]
====
19536
Is that necessary? I want to get out of here as soon as possible.
====
19543
So this magic circle isn't your doing?
====
19545
What are the Thalmor, again?
====
19548
I'm not ready yet. I'll come back later.
====
19552
[Hendil Dies] I was never here.
====
19576
Look around. This isn't a normal library. It's affecting your mind.
====
19581
I agree that the Observer is the problem here.
====
19587
I don't care what you do. I'm going to go help the others.
====
19592
Your chances are slim on your own. You should let me join you.
====
19594
What is this harbor defense thing?
====
19598
I don't have time for this. Just tell me where to find your lute.
====
19601
That guar needs your lute.
====
19610
I'm freeing you. Make for the rally point.
====
19613
Don't break the rules. Anarchy won't help Mournhold and you might get in trouble.
====
19616
I found a transcript of your interrogation. You gave the Lion Guard information.
====
19639
You can made amends by getting these people to the Hollow City.
====
19646
Do you have any idea where it is? Let me help you look.
====
19675
Why are you interested in these wrecked ships?
====
19678
Have any more problems in Alten Corimont?
====
19680
Why are you interested in these wrecked ships?
====
19681
I see. Did you have any more problems in Alten Corimont?
====
19710
Do you remember what happened?
====
19712
That's madness. Not a chance.
====
19717
Absolutely not. <Refuse to give the crown.>
====
19728
Bernt needs to be punished. He can remain here.
====
19749
I'll free the mages, but not with him.
====
19751
I'll free the mages, but not with her.
====
19757
I'll take care of them, Captain.
====
19779
You and your father seem less drunk than the others.
====
19816
The helm's magic overwhelmed him and he attacked me. I had no choice. I had to kill him.
====
19897
What is the Trial of Body?
====
19900
Can I ask you more questions?
====
19935
There's an Ayleid ruin here?
====
19939
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin convallis mollis libero, vel pulvinar
====
19940
Don't you want to help catch a killer?
====
19950
Could you tell me something of Telenger?
====
19951
You mentioned Ezduiin? What is that?
====
19953
Does anyone ever leave the tavern?
====
19972
Why are you suddenly so friendly?
====
19981
Not safe? Is that why there's a barrier on the door?
====
20051
What do you know about Zuuk?
====
20052
What can you tell me about Stillrise?
====
20053
Tell me about Mud Tree Village.
====
20054
If you won't collect the lightning, I will.
====
20068
Do you know why they call this hole in the ground the Tower of Lies?
====
20073
I don't care about Lyris, I just want my soul back.
====
20087
Are all these prisoners from the Fighters Guild?
====
20090
Why haven't you tried to escape?
====
20091
How did a tough guy like you get captured?
====
20092
Where did you send the mages?
====
20108
Why are you in this place?
====
20115
What do you know about the marsh?
====
20121
What can you tell me about the marsh?
====
20134
I'll see what I can learn.
====
20139
You admitted to stealing. I'm not sure I can trust you.
====
20140
This is between the two of you. Leave me out of this.
====
20142
I don't work with slavers.
====
20145
How did you come to be a slave?
====
20147
I'll get the key from Aruz.
====
20148
What about the Light of Meridia?
====
20154
This is none of my business. Here, take your things. I'll be on my way.
====
20155
Take your trinkets. <<1>> stays.
====
20161
This is between the two of you. Leave me out of this.
====
20192
I should investigate the constable's house.
====
20207
You trust me even though I'm new to the Eyes?
====
20210
Why didn't the poison affect you?
====
20211
Can you prove your antidote will be safe?
====
20212
What have you done since the attacks began?
====
20213
Everyone was poisoned before the first attack.
====
20214
Why weren't you affected by the poison?
====
20218
[Lie] I'm sure you'll be fine.
====
20248
What types of goods am I looking for?
====
20249
Your workers. Who are they, exactly?
====
20251
Who's this "resistance" you're talking about?
====
20255
Have you heard of something called <<Ac:1>>?
====
20257
What types of goods am I looking for?
====
20258
Your workers. Who are they, exactly?
====
20260
Are these soldiers the "resistance" you're talking about?
====
20261
Why leave your gates open when bandits attack?
====
20272
Why weren't you affected by the poison?
====
20330
If you won't end your attacks, I'll kill you.
====
20337
This can only end with your death.
====
20357
On second thought, I'd rather just kill you.
====
20364
Estre has revealed herself a traitor. She's the leader of the Veiled Heritance.
====
20365
Were you casting a spell there?
====
20370
Daedric prince? Any idea which one's behind this?
====
20383
Why weren't you corrupted?
====
20384
How do I cleanse the shrines?
====
20393
Master Tuunerol did send me. With this bonus for being so diligent.
====
20406
Why were you not corrupted?
====
20425
I found those plans already.
====
20439
What are the Thalmor, again?
====
20442
Can you talk more about what goes on here?
====
20444
Have you figured out what these altars are?
====
20460
Your mother is a nice lady.
====
20463
Tell me more about Ma'jhad Kha.
====
20482
I won't risk you calling for help. Time to die, Imperial.
====
20519
Tell me more about Vaermina.
====
20520
You said something about Pariah Abbey?
====
20521
Hold on. You're helping me with this.
====
20526
Raz, I have information about the Veiled Queen. She's a Daedric cultist.
====
20539
How would a Bosmer break the Green Pact?
====
20542
What about consuming the dead?
====
20585
Can you go over it one more time?
====
20632
Do you know anything about Ragnthar?
====
20656
Sorry. Times are tough all over.
====
20666
<<1>> needs it brought directly to <<c:2>>.
====
20686
Do you know anything about Ragnthar?
====
20702
Nope, you're staying right here.
====
20740
Your mother is right. Keep at this and you'll make a great fighter.
====
20748
What can you tell me about <<1>>?
====
20759
Why do you want to join the Aldmeri Dominion?
====
20762
The last Rilis? Who is the current Rilis?
====
20780
I'll take the less cruel option.
====
20786
I'll take the cruel option.
====
20792
What sort of dangers can I expect in there?
====
20793
What kind of threat do Goblins pose?
====
20809
Why did <<1>> kidnap your wife?
====
20812
What are they doing in the mine?
====
20814
Who are the Stormfists and how did they capture your fort?
====
20819
How do you plan to retake the fort?
====
20821
Who are the Stormfists and how did they capture your fort?
====
20825
How do you plan to retake the fort?
====
20826
Who are the Stormfists and how did they capture your fort?
====
20827
How do you plan to retake the fort?
====
20889
All right. Tell me what I need to do.
====
20920
You're infected with vampirisim?
====
20921
Could you be more specific about what I'm facing?
====
20937
I can't help you. Those monsters out there, you did that.
====
20948
The Wood Elves and Khajiit in leathers?
====
20951
The soldiers in the heavy armor. Who are they?
====
20962
Where did you find the shard?
====
20984
Why were you in the cavern?
====
21002
No. I think it's funny too.
====
21007
What's the controversy at Firebrand?
====
21013
Conscious or not, he will answer for killing the duchess.
====
21014
What did they want with undead troops?
====
21027
Which Imperial mages? What were their names?
====
21028
Why did the Imperial mages betray you?
====
21040
Peasants going up against the Maulborn? That's suicide. You'll all die. Let me deal with this.
====
21058
You sure you haven't found any aloe or redweed she can use?
====
21061
Why should we enter separately?
====
21062
Explain why it's worth the risk.
====
21063
Are you sure you haven't found any redweed or aloe leaves?
====
21066
What about the Mages Guild? They want to examine the ruin.
====
21075
Tell me, or get them yourself.
====
21076
Those nine long years we spent in joy seemed but to you a child's toy.
====
21079
Ten long years you were astray, with sword in hand so far away.
====
21080
Those nine long years we spent in joy seemed but to you a child's toy.
====
21101
I'll release you, though it'll cost the captain's life.
====
21118
What would you do with it?
====
21122
Good idea. I'll be back with him soon.
====
21142
What were you saying about the statues?
====
21143
Can you tell me again about the essences?
====
21144
How do you know all this, Arch-Mage?
====
21146
Can you tell me again about the essences?
====
21169
And Arithiel saved you from them.
====
21172
House Hlaalu may send others if Raston doesn't return.
====
21174
Why are the Drublog doing this?
====
21176
How can I convince you to help?
====
21181
Any idea what the symbols could be?
====
21188
What else have the cultists been doing?
====
21195
You mentioned the countess has suitors?
====
21206
Let me talk to Raynor before I make a decision.
====
21210
If your captain fell, do you think we can do better?
====
21211
No deal. It's too risky to leave you alive. <Kill her.>
====
21221
Can you tell me more about the lantern you gave me?
====
21237
You're being courted by an Altmer?
====
21244
What does this have to do with the Maulborn?
====
21247
How would he profit from your absence?
====
21248
How would he profit from your absence though?
====
21256
Where did Sir Brice come from?
====
21263
You're crazy. You murdered her family!
====
21264
No, you murdered three people and you're not getting away with it.
====
21265
You're crazy. You murdered her family!
====
21266
What do you know about Sir Brice?
====
21268
What does this have to do with the Maulborn?
====
21271
You're extremely clever. You must have a more effective way to get the key.
====
21273
Where can I find the shards?
====
21275
Can we defeat Sinmur without the shards?
====
21277
You can't blame yourself for his death. Are you all right? How are you feeling?
====
21278
Can we defeat Sinmur without the shards?
====
21279
All right. I'll put an end to <<1>>.
====
21286
What do you know about Sir Brice?
====
21287
Explain why it's worth the risk.
====
21290
What do you think of Sir Brice?
====
21302
You're right. I think there's something wrong with Valaste.
====
21343
Do you want me to kill their leader?
====
21347
What exactly are those tools for?
====
21350
What do you want me to do?
====
21353
Who pays for your research?
====
21372
They actually weren't that bad.
====
21373
Come. Face justice, or face your death.
====
21385
I don't think they're so bad.
====
21389
How did your friend and family react to the marriage?
====
21390
How did your friends and family feel about the marriage?
====
21391
How do you feel about rumors that the Bosmer eat people?
====
21399
The contract you mentioned, who placed it?
====
21400
Can you tell me more about Daedric Anchors?
====
21407
So does Dro-Dara own the plantation?
====
21409
Tell me more about your companions.
====
21410
What exactly happened to the plantation again?
====
21412
But how can the Maulborn avoid the Ordinators?
====
21414
You seem to know a lot about these tunnels.
====
21420
I've heard the Maulborn are in Mournhold.
====
21421
She said you used to be a mage.
====
21441
Did you notice something about the relic?
====
21452
I'd like to hear more about Neramo.
====
21455
Where can I get a drink around here?
====
21456
Tell me more about Neramo.
====
21457
Where can I get a drink around here?
====
21464
Where's the rest of your crew?
====
21468
Where can I get a drink around here?
====
21469
Can you tell me more about Merric?
====
21470
Do you know why they call it the Vale of the Ghost Snake?
====
21476
How long do you think it will take to decipher the journal?
====
21478
What did Raston do to anger the tribe?
====
21482
How did Raston insult the Farseer?
====
21497
Can we stop the Worm Cult from summoning Mauloch?
====
21503
Tell me more about the history of Aphren's Hold.
====
21506
What's so special about the king's sword?
====
21507
Why do the spirits still haunt the ruins?
====
21516
Why are you in Malabal Tor?
====
21517
How did you make yourself look like a fern?
====
21521
Where can we find the runestone?
====
21536
I already promised it to the mage outside the ruins.
====
21537
Anything else that could help me?
====
21541
What brought you to Malabal Tor?
====
21543
You're just going to leave Helane to die?
====
21544
What would you do if I gave Helane the antidote?
====
21546
You're just going to leave Helane to die?
====
21556
Actually, I promised it to someone else.
====
21560
No. I must give it to the princess' spirit.
====
21562
There is nothing I can do to help you.
====
21576
Well, I did find this gem ….
====
21588
Did you ever see your mother smoking skooma?
====
21589
Could Rilyn have killed your parents?
====
21595
Raerana, did your father get angry when drunk?
====
21599
Did your father get angry when drunk?
====
21600
Do you think Rilyn would hurt your parents?
====
21604
If you own the island, why leave a Breton graveyard intact?
====
21606
Why haven't you dealt with the zombies yourself?
====
21609
Are you the guardian of this graveyard?
====
21612
What can you tell me about these necromancers?
====
21614
Are you the guardian of this graveyard?
====
21618
Where are you going to be?
====
21619
Are you the guardian of this graveyard?
====
21620
So this was a Morag Tong base?
====
21644
How will this totem spirit help me?
====
21645
Thank you. I will see you outside Jathsogur.
====
21646
Where are you going to be?
====
21647
What is Vaermina's ultimate goal?
====
21657
I'd say that's a little excessive.
====
21658
Why would the Maulborn ask you about Daedric magic?
====
21660
Do you know what the Maulborn were doing down there?
====
21664
The ogres could attack Wayrest?
====
21667
Why do the Drublog want to fight?
====
21668
Why will there be fighting?
====
21677
Can you think of anything that will help me?
====
21685
[Lie] No, I couldn't find it.
====
21699
Do you have any gizzards you can give me?
====
21709
Do you think the civilians will be able to help take back the city?
====
21712
Do you think your captain's still alive?
====
21713
If your captain fell, do you think we can do better?
====
21720
Have you been having nightmares?
====
21721
What's in that lucky pouch?
====
21728
[Lie] You shouldn't worry so much about the candy. I'm sure you will both be fine.
====
21737
If your husband is too much trouble, I can put him back where I found him.
====
21776
Where do you think these crystals are?
====
21781
There were a number of Dwemer relics in his quarters.
====
21782
There was a soul gem, and gem fragments, in his quarters.
====
21803
Why do they call it the Grave?
====
21840
I'm ready to move on. Where to next?
====
21853
<Banish the relic into the spirit realm.>
====
21859
How did you end up so far down river and full of elemental energy?
====
21874
All right. Well, here they are.
====
21902
I can handle that on my own.
====
21904
No need. I'll steal it myself.
====
21918
That sounds dangerous. I'll handle the guard my way.
====
21929
I don't want to pay for it.
====
21944
Prince Irnskar needs you for the council meeting.
====
21948
I tried to avoid it, but the wolves attacked me out of fear. Will you help the prince?
====
21980
Take me to the third node!
====
21994
Who could have turned the wards?
====
21995
Who would benefit from something like that?
====
22003
Why did Rosalind place herself in such danger?
====
22022
Can you tell me more about the <<mz:1>>?
====
22028
Can you tell me anything about Skywatch?
====
22029
What's going on down at the docks?
====
22031
Get to safety. I'll see if I can find your sister or any of the others.
====
22032
What do you know of the Wyresses?
====
22044
Things may be settling down in Camlorn now. Faolchu was defeated.
====
22051
What else can you tell me about this area?
====
22052
What do you know of the Wyresses?
====
22053
What else can you tell me about this area?
====
22054
What do you know of the Wyresses?
====
22063
Tell me what happened at the Mill.
====
22069
What should I do with this creature?
====
22085
What do you think of Captain Kaleen?
====
22092
What can you tell me about this ship?
====
22108
What do you need help with?
====
22120
What can you tell me about the captain?
====
22145
You need to pull yourself together.
====
22164
How did you end up so far down river and full of elemental energy?
====
22173
What can you tell me about <<1>>?
====
22191
Can you tell me any more about the Boast?
====
22217
That is one scary face you've got there.
====
22221
Carved your initials on all the trees?
====
22231
Sure, what do you need help with?
====
22239
Do you want some cake too, while I'm at it?
====
22248
Let me hear your pitch again.
====
22257
What story are you writing down?
====
22259
What can you tell me about this place?
====
22272
<<1>> is alive, but there's something you should know.
====
22277
Wirande, that's an unusual name.
====
22280
You only named three children. Who was the fourth?
====
22285
You're just going to have to trust me.
====
22289
Where should I search for <<1>>?
====
22292
What am I going to do with a barrel?
====
22295
So we're going to poison Strangler stems and put snake glands in a barrel?
====
22301
I don't like the sound of this.
====
22303
Then I guess I can be on my way?
====
22312
Aren't you asking me to steal?
====
22314
How did you get a dwemer construct as a pet?
====
22319
What will you do while I burn the supplies?
====
22329
What can you tell me about <<1>>?
====
22348
What is <<1>> complaining about?
====
22356
Where was it the rest of the year?
====
22359
The assassin was Verrik, but he was sent by Angof the Gravesinger.
====
22366
Why are you dressed like one of the Black Worm cultists?
====
22368
I'll check the campsite and find Wizard Benele.
====
22374
What do I do once I have a frog?
====
22375
Why are you a little desperate?
====
22388
Maybe later, when this is all over.
====
22399
I'm curious about that item I recovered, the Horn of Borgas.
====
22413
Why didn't you stop the Sea Drakes?
====
22420
Tell me about the spinners.
====
22421
Jakarn owes me. He could owe you.
====
22426
How do I solve the puzzles?
====
22428
I'm ready. Where can I find the spinners?
====
22438
Your brother wants you out safely. For his sake, get out while you can.
====
22439
Take this gold and get out of here. I never want to see you again.
====
22485
I'm a student of lore and the arcane.
====
22493
Where can I find a good blade?
====
22495
I'm looking for someplace where I can be alone.
====
22496
Where can I find a good blade?
====
22502
What did you do before you were crowned?
====
22507
Is this the first attempt on your life?
====
22511
How did you gain the throne?
====
22512
What did you do before you were crowned?
====
22526
[Lie] I'm sorry, Kalari. Mathal is gone. He's run away to spare you.
====
22557
Sorick's behind all the trouble here. Better take him into custody before these folks lynch him.
====
22564
Then I guess I can be on my way?
====
22570
You wanted the book. I got you the book.
====
22577
What do we need to do now?
====
22596
What is the compass of the Lost Fleet?
====
22610
What will you do if I help you?
====
22611
I still don't understand why you joined the cult.
====
22617
Sorry, I don't have time for this.
====
22623
And the captain died waiting for them.
====
22625
What was that about arrows?
====
22627
Why did you join the Fists of Thalmor?
====
22629
What did you think of Finoriell?
====
22630
What was that about arrows?
====
22633
Do you know this area well?
====
22634
Is your captain still be alive at this point?
====
22638
So this is part of Bosmer history?
====
22639
Why is your role important to the Bosmer?
====
22643
Why would I be suited for this group?
====
22648
Why would destroying the circlet kill you?
====
22651
Are you a monk? What's your order?
====
22652
What do you know about the Carved Hills?
====
22654
What about Grimfield? That's an ominous name.
====
22679
I hope it will too, Your Majesty.
====
22682
You're right. I don't belong here.
====
22723
I'll make sure he doesn't get <<Ac:1>>. Can you tell me more about it?
====
22727
What did the Houndsmen do to the treethane?
====
22733
What's going to happen in Silvenar next?
====
22734
Isn't the treethane of the city the Silvenar himself?
====
22736
Are there any Breton knights left unaccounted for?
====
22743
How did Aelif track Sees-All-Colors?
====
22748
Isn't the Green Lady one person?
====
22751
What happened since last we spoke?
====
22755
What kind of research are we talking about?
====
22768
You said Jakarn is a prince?
====
22774
The constable locked her in the stocks. I proved she wasn't a spy for some slavers.
====
22777
Which councilors should I talk to?
====
22779
How are things in Eagle's Brook now?
====
22780
Why do I need something of Rosalind's?
====
22781
Why did Rosalind place herself in such danger?
====
22791
Yes. Absolutely like that.
====
22793
The constable was mad from nightmares. And there was an attack by a Dremora.
====
22794
Yes. It was a very passionate moment.
====
22796
Couldn't you find a group to travel with?
====
22859
I think I have enough to go on for now.
====
22880
Do you know what happened to the city?
====
22883
Any thoughts on the first barrier?
====
22885
What happens if I choose the sword?
====
22886
What happens if I choose the gem?
====
22896
What can you tell me about the Mane?
====
22899
Is there anything else I can do for you?
====
22909
Do you need anything else?
====
22917
What do I do once I've found the other conduits?
====
22920
How were you able to find where he went?
====
22923
What can you tell me about the Mane?
====
22929
Tell me about your father's spell, or I will hurt you.
====
22934
The Green Lady seems very important to Deepwoods.
====
22997
You mentioned Ezduiin? What is that?
====
22998
Could you tell me something of Telenger?
====
23001
All I care about is the gold.
====
23012
Any thoughts on the first barrier?
====
23035
Any idea what I'll find in the ruins? I'd like to go in prepared.
====
23039
How much hoarvor blood do you need?
====
23042
Where will I find the things you need?
====
23043
I just cut a slab from the dead mammoth?
====
23048
Too many people need this gold. Ignore the facts and finish the job.
====
23050
You need to do the right thing and reveal Lord Diel's treachery.
====
23066
Take this. For your little ones.
====
23071
I don't remember seeing you fighting.
====
23073
Do these weapons all have the same range?
====
23085
I'm ready. Where can I find the spinners?
====
23092
Increase my payment and you have my silence.
====
23097
You mentioned damage to the city?
====
23114
How did the Sea Vipers learn about the sphere?
====
23116
Any idea what I'll find in the ruins? I'd like to go in prepared.
====
23122
How much to pay off the captain's debt?
====
23126
How did this nobleman end up in debt?
====
23127
Tell me more about the gambler.
====
23128
How did this nobleman end up in debt?
====
23129
What kind of smuggler are we talking about?
====
23139
You really have no idea what the Bloodthorn cult intends?
====
23142
Hold still and I'll cut you loose.
====
23151
Tell me about your brother.
====
23155
How did the Daggers hook up with Lord Diel?
====
23159
Why don't you use a weapon?
====
23162
How did the Daggers hook up with Lord Diel?
====
23170
Are you really the spirit of Queen Nurnhilde?
====
23176
Tell me about the Canonreeve.
====
23179
I wouldn't do that if I were you.
====
23188
Bumnog snatched these gems from Lord Diel's camp.
====
23237
<<1>> said the ruin is some kind of vault?
====
23252
<<1>> said this is some kind of vault?
====
23261
Isn't there anything else you can tell me?
====
23263
A cook named <<1>>. She told me not to tell you.
====
23269
What can you teach me about mudcrabs?
====
23270
Tell me about the giant wasps.
====
23271
What can you teach me about mudcrabs?
====
23272
I'd like to know more about the alit.
====
23278
What can you teach me about mudcrabs?
====
23279
Tell me about the giant wasps.
====
23280
I'd like to know more about the alit.
====
23281
What can you teach me about mudcrabs?
====
23283
Isn't there anything else you can tell me?
====
23284
Any idea where I can find this Imperial?
====
23286
Is there anything else you can tell me?
====
23288
Do you remember anything else about him?
====
23290
Can you tell me anything else?
====
23304
You won the lute by asking riddles. Can you answer mine?
====
23321
Let me think for a minute.
====
23343
Yes, I've already heard this story. No need to repeat it.
====
23344
Tell me about Abnur Tharn.
====
23348
Tell me about the Dragonfires.
====
23350
Tell me about Abnur Tharn.
====
23371
You take it. You need it more than I do.
====
23373
Why is the Empire making poison gas?
====
23376
How do you plan to clean up the poison?
====
23377
Why is the Empire making poison gas?
====
23378
How do you plan to clean up the poison?
====
23380
Which councilors should I talk to?
====
23384
Rhea doesn't trust you. If you want my help, I want to know why.
====
23387
He used his last strength to bless me, rather than himself.
====
23397
Is this all the work of the Bad Man?
====
23398
Who are all these people here?
====
23405
Why are the dead against you?
====
23406
I encountered the Heritance in Silsailen, after I left you in Vulkhel Guard.
====
23408
So Norion's treachery is no suprise, then?
====
23410
Why are the dead against you?
====
23411
Why do you have to perform the rituals?
====
23415
What do the cultists want here?
====
23423
How do we deal with the Veiled Heritance?
====
23426
Are you worried about any of the other courtiers?
====
23442
Do you know where the Moon-Hallowed is?
====
23482
What were you doing when I found you?
====
23486
Why do you trust me with this relic?
====
23498
Tell me, now. Have you seen a Khajiit down here?
====
23508
Circlet? Is that the relic they hid down here?
====
23516
What were you doing when I found you?
====
23525
Your life is your own. Sail with us and see the world, if that's what you want.
====
23534
Yes, let's start to Glenumbra.
====
23560
It's better for him if you end it now. Nobody should come back like that.
====
23585
Do you know if there are any portals left in the city?
====
23591
I'll check the campsite and find Wizard Benele.
====
23607
I don't need the details. Just tell me what I need to do.
====
23609
I need to think about it before I decide.
====
23618
You let hungry trolls destroy an entire village. You need to die.
====
23636
Tell me more about your clan.
====
23639
I'd like to hear more about the history of King Aphren.
====
23641
You may be right. Good luck in your travels.
====
23665
So you didn't notice anything unusual?
====
23666
Did you see or hear anything just before you were hit?
====
23667
Is that what happened to Asmalah's wife?
====
23675
Can you remember anything else?
====
23702
Why can't you help the hunters like you did Imhey?
====
23709
How are things in Eagle's Brook now?
====
23717
Tell me about your cousin.
====
23719
Tell me about your brother.
====
23731
Why don't you just give me your fangs and head home?
====
23739
You're too weak to do this hunt. Drop out!
====
23741
Are you sure? It seems very dangerous out here. Perhaps you should go home.
====
23743
I think you should consider how dangerous it can be out here in the wilds.
====
23744
Wait, haven't you considered how dangerous it is out here? Anything could happen.
====
23785
I … never mind. I was wrong. Sorry to bother you.
====
23787
What's your meeting in Dune about?
====
23795
You must really enjoy music.
====
23811
You want me to eat giant meat? I won't do it!
====
23816
He needs your soul to restore the binding ritual.
====
23818
Can you tell me anything about the Arbordawn cult?
====
23828
You mentioned you take care of roots?
====
23830
I have coin. I could pay you.
====
23866
Are all the merchants so dishonest?
====
23868
What do you know about Stormhold?
====
23869
Any interesting discoveries so far?
====
23870
Why is the Mages Guild in an Ayleid ruin?
====
23871
Any interesting discoveries so far?
====
23874
Do Argonians and Dunmer get along now?
====
23878
And who orders them to kill?
====
23885
You think you can sweep the dirt clean?
====
23892
Never mind. I'm not paying you.
====
23906
Let me think about this for a moment.
====
23925
Can you tell me more about the Shadowscales?
====
23952
I'm doing most of the heavy lifting here. Care to give me a little more support?
====
23955
What exactly is the keystone?
====
23956
I'll just cover their debts.
====
23961
I'm doing most of the heavy lifting here. Care to give me a little more support?
====
23999
You offended the forest spirits?
====
24011
Tell me more about the attack.
====
24038
I'm looking for Guard Thod. He was last seen with Commander Yjarnn.
====
24047
Won't the pirates realize that I'm not one of them?
====
24055
How do I know I can trust you?
====
24062
So the necromancer at the docks was with them?
====
24064
Why would the Dominion invade Shadowfen?
====
24066
How did you get separated?
====
24089
General Thoda? I met him in Alcaire.
====
24099
Who is this Tall One you mentioned?
====
24100
Is there anything else you can tell me?
====
24101
Why don't I look like the rest of you?
====
24120
Will I be cursed for fighting them?
====
24123
Where did the superstitions come from?
====
24186
Do you value your scales? It would really be in your best interest to talk. Now.
====
24193
You're certain the keystone will be there?
====
24205
Tell me more about the attack.
====
24212
You have some new crewmembers?
====
24214
You've convinced me. Take the Fangs.
====
24220
Why shouldn't I keep the Fangs? I recovered them.
====
24230
I'm not turning the Fangs over to the Shadowscales. Hold onto them. I'll protect you.
====
24231
I don't make deals with Daedra.
====
24245
I'll take care of the spriggan matron.
====
24254
No, I'm going to follow the Dremora's plan.
====
24258
[Lie] I don't know anyone named <<1>>.
====
24260
No, you must endure your punishment.
====
24261
You deserved your punishment. You must remain.
====
24262
Then you are rightly condemned and will remain here.
====
24263
Why aren't you corrupted like everyone else?
====
24268
Let me get you down from there. <Free Faulor>
====
24274
I see the madness hasn't taken you.
====
24305
I've found a few books in my travels already.
====
24315
Why does it have to be this way? Why does the Dark Mane have to be contained?
====
24329
I may help you, but I am not your servant.
====
24339
What are we looking for in here?
====
24340
Then what are we looking for?
====
24341
I will not obey you. I will not kill Saromir.
====
24344
We need to get you out of here.
====
24358
Why did your sister take the Sigil?
====
24361
Tell me more about this agreement?
====
24366
She was trying to do the right thing. And now you'll be there to mind her.
====
24394
What's your role in the Fighters Guild?
====
24395
You mentioned someone named Skordo?
====
24398
Do you know why they call this hole in the ground the Tower of Lies?
====
24411
If you expect me to volunteer, you're going to have a fight on your hands.
====
24418
Have you been hiding anything else?
====
24423
Harpies? Hags? Anything else?
====
24496
Any idea what causes the confusion?
====
24497
I don't have time for this. Just tell me what I need to know.
====
24498
I'm not sure drinking that is such a good idea.
====
24501
I'll head up to the next level.
====
24502
Who should I look for when I get up there?
====
24511
How did you escape from being locked up?
====
24513
How did you escape being locked up?
====
24556
Easy, now. I caught her lurking about just outside. I'm here to take her to Lord Mannimarco.
====
24561
Are you sure you know what this potion will do?
====
24568
I want to know more about the Mnemic Egg.
====
24569
Why do you want me to run in the race?
====
24590
Sorry, I've changed my mind.
====
24625
But surely the Alik'r has faced undead in the past?
====
24627
Where did the superstitions come from?
====
24632
I want to know more about the Mnemic Egg.
====
24640
The Dremora didn't say anything about a crystal to me.
====
24647
<<1>> would vouch for my courage.
====
24677
What do you mean by ultimate fate?
====
24681
Tell me about your Hist tree.
====
24694
Do you know why the other cultists have gone mad?
====
24695
Do you know what happened to the city?
====
24701
We gain nothing from his death right now. Leave him or go through me to get to him.
====
24711
Lamias? Where'd they all come from?
====
24715
You mentioned enemies. What did you mean?
====
24725
Can you remind me … you mentioned a crystal?
====
24732
Did you help Merric research what we found?
====
24755
Merric, how do you think they found us?
====
24771
Tell me what magic your king plans, or I will hurt you.
====
24774
If you truly want to end this, tell me what magic your king plots.
====
24779
I thought the Guild was neutral in the war?
====
24781
What is your role in the Mages Guild?
====
24792
<Give Desh-Wazei the Amulet of Endurance.>
====
24796
<Give Ashgar the Amulet of Endurance.>
====
24797
<Give Teelawei the Amulet of Endurance.>
====
24832
Can you tell me more about this Dunmer visitor?
====
24833
Has anyone that ventured into the mist returned?
====
24836
Am I really going to a place called Cheesemonger's Hollow?
====
24839
I should talk to An-Jeen-Sakka before I make my decision.
====
24840
Has anyone that ventured into the mist returned?
====
24841
I should talk to Xohaneel before I make my decision.
====
24842
I changed my mind. I agree with the scholars that the suffering of the Hist tree must end.
====
24848
I changed my mind. I agree with the warriors that the Hist tree must live.
====
24853
How did you lose the sanctuary?
====
24864
Is there honor in killing unarmed prisoners?
====
24870
<<1>> said this <<2>> would help.
====
24871
<Place the Gem of Endurance.>
====
24873
Can you tell me more about this Dunmer visitor?
====
24874
I found everyone in your squad.
====
24883
<Place the Gem of Endurance.>
====
24899
<<1>> said this <<2>> would help.
====
24900
I found everyone in your squad.
====
24912
You promised a reward for my help.
====
24925
I found everyone in your squad.
====
24929
What is the Heart of Valenwood?
====
24942
How do I open the door that guards your king?
====
24952
This is the last book I have to retrieve, right?
====
24953
How do I open the door that guards your king?
====
24957
How did the last tome lead you to the Chateau?
====
24958
This is the last book I have to retrieve, right?
====
24960
How do I open the door that guards your king?
====
24965
I want your army to march on Naemon in the name of the Dominion.
====
24968
How do I open the door that guards your king?
====
24972
Why do you care what happens to me?
====
24987
You really think we can escape?
====
25009
Can you tell me more about the ruins?
====
25029
What is your opinion of the Aldmeri Dominion?
====
25040
So there are Aldmeri troops in the ruins?
====
25065
What happened to the other mages?
====
25087
What does the quartermaster want me to do?
====
25091
How did he come to be mad?
====
25092
What happened to the other Keepers?
====
25099
You'll get what you deserve.
====
25101
No. This isn't justice, it's revenge.
====
25114
Tell me about the Prowler.
====
25116
[Lie] It's from the clerk.
====
25123
Who is in charge of the Prowler?
====
25160
What does the boss do with drunks?
====
25175
Am I in danger of being "worn?"
====
25179
Could you remind me about this Sanctuary you mentioned?
====
25181
What can you tell me about the book?
====
25182
What's this sanctuary like?
====
25183
Do you know anything about where I'm going?
====
25189
I agree with <<1>>. She'll take your place.
====
25193
All right. I'll seal you in the tomb to spare your master.
====
25213
I'm <<1>>'s deputy. You will let me belowdecks.
====
25218
I'm sure they'll help where they can.
====
25222
There are leaks on the Prowler that need patching.
====
25282
Merric, Aelif, and I traveled to Oblivion tracking Sees-All-Colors.
====
25339
[Sees-All-Colors Leaves] You're right, we can't allow a Daedric worshiper so close to the council.
====
25353
King Laloriaran Dynar is a prisoner in the tower. We do need to rescue him.
====
25355
Tell me about the Dominion.
====
25381
You want me to forge something?
====
25382
I'm not sure I understand these antipodal rods.
====
25400
What happened to your crew?
====
25419
The plan is to burn the village? What about the villagers?
====
25426
It's good to see you again. How's the mercenary business been?
====
25427
Why are you so annoyed about the Colovians?
====
25428
I'll check out the Vullain.
====
25445
I'm not ready to hand them over just yet.
====
25452
I'm not ready to give them to you.
====
25473
No, I'll fight him without your help.
====
25486
Can you tell me anything more about the Rangers?
====
25500
Isn't this plan punishing to the trees?
====
25506
Why are you so ready to burn the village?
====
25509
You said I failed to fall under a spell? What game are you playing?
====
25511
Is there anything else you can tell me?
====
25512
What is your opinion of the Aldmeri Dominion?
====
25513
Is <<c:1>> your real name?
====
25515
What can you tell me about the Aldmeri Dominion?
====
25569
How am I going to do that?
====
25574
I will help you stop them.
====
25582
I didn't kill any of them and I still managed to help. They didn't have to die.
====
25584
Tell me more about the plan.
====
25593
Tell me about yourself, Sir Cadwell.
====
25609
Is this what <<c:1>> would want? [<<2>> lives]
====
25613
What are you doing here in Sentinel?
====
25621
Haven't necromancers threatened Alik'r before?
====
25636
It sounds like just defeating the lamia champion should be sufficient.
====
25690
I see how well that's worked out so far. What's a few hundred years when you're having fun, right?
====
25693
With all due respect, I've seen the chains destroying our world. It's horrendous!
====
25696
Look, I'm not an idiot who came to Coldharbour for fun and relaxation! I came to stop Molag Bal!
====
25699
My lady, Coldharbour's chains rip through Nirn. Valenwood will be destroyed unless we do something.
====
25710
If you don't give it to me, I'll have to take it.
====
25711
King Laloriaran Dynar is a prisoner in the tower. We do need to rescue him.
====
25714
I need the energy to save a great mage.
====
25715
I'll destroy this place once I get all the energy back.
====
25720
I need that energy to save a great mage.
====
25721
I need the energy to save a great mage and stop Molag Bal.
====
25729
Anything else I need to know?
====
25730
I'll go help your friends.
====
25733
Isn't the Shivering Isles in Oblivion?
====
25752
What will restoring the wards do?
====
25753
Who were the intruders you mentioned?
====
25755
How did this grove get here?
====
25768
I'll regret what, exactly?
====
25783
Give me a moment, and I can get you one.
====
25787
Are you one of the prison wardens?
====
25801
Tell me about the Tome of the Moon-Spirits.
====
25802
Tell me about the Tome of the Prophet.
====
25803
Tell me about the Tale-Spinners' Tome.
====
25838
<<1>> was studying a <<2>> at <<3>>.
====
25874
What is <<1>> complaining about?
====
25879
I'll talk to <<1>> about these bandits.
====
25880
Your sacrifice will be remembered, brother. Do what you must.
====
25884
Coldharbour, Molag Bal's realm. He plans to invade Tamriel.
====
25893
Can you tell me about S'ren-ja?
====
25897
I must know more before I can commit.
====
25906
Did you create the visions I saw?
====
25911
Give me a moment to consider this.
====
25915
Can you tell me about S'ren-ja?
====
25942
Tell me about the Tail-Spinners' Tome.
====
25953
Is Andur really a scholar too?
====
25956
Where are you originally from?
====
25957
Is Andur really a scholar too?
====
25964
Why is Mistral so important?
====
25965
What can you tell me about <<1>>?
====
25981
Thank you, Ezzag. Anything else I can do for you?
====
25993
You mentioned your brother is missing?
====
25998
Why do farmers need alchemical tools?
====
25999
It doesn't matter why. <<1>> said you need to get them moving.
====
26006
Where's your brother? Why isn't he helping you?
====
26010
Why did your uncle leave you his house?
====
26043
Have you heard much about the undead?
====
26045
What do you think of the Redguards?
====
26054
Why burn everything to destroy the tools?
====
26056
If I bring back skooma, what will you do with it?
====
26058
I told some jokes, made threatening remarks, and turned on the charm. Piece of cake!
====
26066
How have the Redguards contributed to the Covenant?
====
26101
Is the Prowler a Dominion ship?
====
26133
Are there any others out there that need to be rescued?
====
26146
What do you know about the Maormer mage?
====
26151
Can you tell me anything more about the seals?
====
26154
Where did you get this blood rune?
====
26158
What will these tests determine?
====
26163
What else do you know about this place?
====
26172
Where did you get this blood rune?
====
26179
I'd prefer the one skilled in swordplay.
====
26205
What can we expect in there?
====
26218
[Lie] I don't know what you're talking about.
====
26243
I found this on the beach. I did nothing wrong.
====
26247
These Khajiit lost their father. Why are you harassing them?
====
26256
What is the True Valenwood, exactly?
====
26265
How did you survive the storm?
====
26279
You mentioned helping to settle a debate.
====
26280
You mentioned helping settle a debate.
====
26282
Tell me more about your Hist tree.
====
26290
Tell me more about your son.
====
26291
What happened to your husband?
====
26292
Tell me more about your son.
====
26293
What happened to your husband?
====
26294
The danger is too great. I should end him before he creates another crisis like this one.
====
26299
Actually, I'm not certain.
====
26303
Afsar was a Queen of Alik'r?
====
26308
What is Yokeda Razul famous for?
====
26319
Your ancestors probably made similar mistakes when they walked among us. They'll forgive you.
====
26322
Hey, how did you know who I am?
====
26329
I'd like to hear about Scouting missions.
====
26333
Are there other types of missions?
====
26339
Tell me more about this game of yours.
====
26341
He didn't help much. I brought down <<1>> by myself.
====
26343
What's to stop me from killing you right now?
====
26350
<Burn the books. Burn the books. Burn the books.>
====
26365
Is it worthwhile for me to aid the foundered troops instead?
====
26381
What will you do after securing Khenarthi's Roost?
====
26384
Why is returning home "bittersweet?"
====
26389
Your mother and father are gone?
====
26393
You stabbed your own ally. Why would you do that?
====
26398
Who or what were the Ayleids?
====
26420
I agree that the Observer is the problem here.
====
26424
Why is this place called the Orchard?
====
26449
How do you protect the Vale?
====
26459
How is the Caretaker chosen?
====
26487
What else can you tell me about the imprisoned mages?
====
26531
I need to talk to Virgar the Red before I make a decision.
====
26532
I need to talk to Vanus Galerion before I make a decision.
====
26566
Do you have any proof of her innocence?
====
26593
How many chapel guardians did you send into the ruins?
====
26594
Do you know anything about this place or the bandits?
====
26595
Can you tell me more about the relics I'm looking for?
====
26615
I hear your Goblin food is delicious. Can I have some?
====
26618
Cariel, I'm sorry to share some bad news, but Razum-dar is dead.
====
26640
So there are Aldmeri forces up there?
====
26642
Can you tell me more about the ruins?
====
26652
Did something happen after the Tomb of Kings?
====
26668
Can you repeat those instructions?
====
26684
We both have responsibilities in the real world.
====
26687
What will these tests determine?
====
26688
You can try. He's not exactly friendly.
====
26692
Tamien seems more reliable.
====
26694
What do you know about the lamias?
====
26697
If I decide to ask one of them for help, who would you choose?
====
26702
What do you know about the lamias?
====
26706
I need to talk to Faraniel first.
====
26707
I need to talk to the lamia first.
====
26722
You said something about bones and relics?
====
26734
Why was your father leading the team?
====
26742
You mentioned the Knahaten Flu?
====
26759
Thanks for the advice. Where do you want to meet?
====
26762
Why do you need me for this?
====
26764
Why isn't the military dealing with this?
====
26768
Cariel, I'm sorry to share some bad news, but Razum-dar is dead.
====
26769
You said you had some ideas on getting past the guards?
====
26777
Why is this wedding such a problem for everyone?
====
26779
It was Magistrate Sulma. There were bodies in her basement.
====
26780
Can't the Hist tell you what it wants?
====
26785
How do we get to the Path?
====
26792
Why is this wedding such a problem for everyone?
====
26794
The missing persons case is solved. Can't we check if Casnar was a victim?
====
26819
<Retrieve the ring without consecrating the body.>
====
26835
Do you just stay within the tavern?
====
26837
I've got the flowers Nelhilda asked for.
====
26838
I've completed both trials.
====
26891
We cannot wait for the queen. We must act now.
====
26897
So I need to choose one of you to stay behind?
====
26899
Why can't we destroy Tamriel's Moonhenge?
====
26912
I don't think so, Daedra. Either help me or I'll clog the pipes with your bones instead.
====
26923
Can I ask a few questions?
====
26931
Aren't the Khajiit and Wood Elves allies?
====
26951
Who are the strangers here?
====
26958
Why can't we destroy the Moonhenge in Tamriel instead?
====
26960
So you want me to choose one of you to stay behind?
====
26986
Iniel stayed behind to destroy the other Moonhenge.
====
26990
Paranarth stayed behind to destroy the other Moonhenge.
====
26991
Azsu stayed behind to destroy the other Moonhenge.
====
26999
She doesn't remember anything about Bramblebreach.
====
27000
Will you tell the villagers how this happened?
====
27002
What happens after you get your souls back?
====
27013
But I have killed Andur, in real life.
====
27015
But that's not what happened. I killed Andur.
====
27017
But I have killed Andur, in real life.
====
27018
Do you know who the Thane is?
====
27026
I'll find <<Az:1>> myself.
====
27029
The Sea Vipers stole the Prowler's <<z:1>>.
====
27033
No, I'll fix the leaks myself.
====
27034
No, I'll look for <<Az:1>> myself.
====
27035
The Prowler needs a replacement <<z:1>>.
====
27039
What are Warfront missions?
====
27047
Yes. I will keep your secret.
====
27053
The Prowler needs a replacement <<z:1>>.
====
27091
What do we do when we find Selene?
====
27092
You said your wife runs the town?
====
27101
And why are the lamia and Faraniel arguing?
====
27103
Were you really just on business? Are you telling the truth?
====
27113
And what if I walk away? You caused much death today.
====
27138
I will recover the gems then.
====
27148
We should be working together. It's the best option you have.
====
27158
I'll take out the commanders and weaken the Maormer forces.
====
27162
You've seen what I can do. Let me help you.
====
27168
You're right. I stand with Aranias.
====
27181
Have you seen these people before?
====
27186
What's so special about this ruin?
====
27190
Have you seen these people before?
====
27206
What happened to your husband?
====
27207
What was that you said about the Stonefire Cult?
====
27210
It is nice. Did your father stay at the Everfull Flagon?
====
27217
I've often wondered myself how exactly you control the land.
====
27250
[Banishment] The villagers will never trust Ezreba again. She should be banished.
====
27256
How do we capture the enemy's Elder Scrolls?
====
27263
What else can you tell me about the Elder Scrolls themselves?
====
27268
How is the Caretaker chosen?
====
27271
You mentioned someone named Skordo?
====
27284
How did a tough guy like you get captured?
====
27287
These are the Wilderking's trees?
====
27307
Go ahead and keep the designs.
====
27330
You should get out of here, too.
====
27350
I need to gather some torchbug thoraxes.
====
27362
I can't leave you here. The Dominion is about to attack and you could be in the crossfire.
====
27368
Sorry, I just need to buy this quick.
====
27377
How did you wind up on this level?
====
27381
What's so important about your sword?
====
27382
How did you wind up on this level?
====
27414
Is there a ram here I can use?
====
27467
Does that change anything?
====
27473
I'd like to hear about Scouting missions.
====
27474
Are there other types of missions?
====
27478
How about Warfront missions?
====
27508
How did you know about Tu'whacca's Throne?
====
27509
Why does he want the sword?
====
27510
What connection does the sword have with death?
====
27514
Sophus said that this sword had a sad tale.
====
27516
She had a better sword arm than the bandit.
====
27521
<<1>> struck before the mage was ready.
====
27522
I plan to give <<1>> the sword.
====
27524
Is there a ram here I can use?
====
27528
Why did the Withered Hand attack Tava's Blessing?
====
27530
I seem to remember taking it away from you.
====
27531
Do these weapons all have the same range?
====
27532
I plan to give <<1>> the sword.
====
27533
I'll return it to  <<1>>, then.
====
27534
That was the agreement. Whatever trouble follows him is his own.
====
27535
I will think on your warnings.
====
27539
<<1>> sent me to find the sword.
====
27546
How have things been in Sentinel?
====
27553
I plan to give <<1>> the sword.
====
27561
How do we capture the enemy's Elder Scrolls?
====
27585
Tell me about Thara's hourglass.
====
27593
Were you part of the expedition to Coldharbour?
====
27596
Can I speak with Gadris again?
====
27601
I remember how you deceived people.
====
27604
I didn't give up against you, and I won't give up now.
====
27614
I'd like to hear about Scouting missions.
====
27624
Tell me what I need to do once I get inside.
====
27625
What are Warfront missions?
====
27626
What else is there to learn?
====
27635
The people of Alik'r may object to its removal.
====
27638
You really should talk to your guide, <<1>>, about the sword.
====
27648
Do these weapons all have the same range?
====
27660
<<1>> wishes to atone. We should honor her decision, even if it means her death.
====
27668
How do we capture the enemy's Elder Scrolls?
====
27716
What happened after I helped Lady Laurent recover the crown?
====
27720
Which one of you will survive the process?
====
27722
What if we can't reverse the soul-meld?
====
27723
Which one of you will survive the process?
====
27744
I'd like more time to consider my decision.
====
27784
Let me speak to the others before I make a decision.
====
27786
You will accompany me on my mission.
====
27788
Let me talk to the others before I make my decision.
====
27805
Let me talk to the others before I decide.
====
27821
Why are you here specifically?
====
27823
Why are you folks out here?
====
27830
Should I have heard of Telenger?
====
27836
Tell me more about the island.
====
27840
What happens after I destroy the focus stones?
====
27844
Can I ask you about something else.
====
27845
Can I ask you about something else?
====
27848
Didi you say something about a crystal?
====
27864
<<1>> wishes to atone. We should honor her decision, even if it means her death.
====
27866
I don't think <<1>> should die simply for being a vampire.
====
27872
I can investigate Verrant Morass.
====
27894
You should get out of here, too.
====
27902
Are you feeling better now?
====
27915
What do you need me to do?
====
27918
How do we capture the enemy's Elder Scrolls?
====
27927
How did the Imperials become allied with the Hand?
====
27928
We've recovered one of the Ansei Wards.
====
27929
All right. I'll take that disguise now.
====
27934
Why are there so many harpies?
====
27945
When did the Imperials become allied with the Hand?
====
27949
What will happen to you now?
====
27953
Isn't your daughter the Empress Regent?
====
27954
What will happen to you now?
====
27955
Isn't your daughter the Empress Regent?
====
27970
I'm glad to see you free of Uldor.
====
27997
No. You betrayed the Covenant. You die.
====
28009
I remember fighting by your side in Cath Bedraud.
====
28012
What will happen if I give it to someone else?
====
28014
And if I give the sword to someone else?
====
28017
You must face the consequences of your past. Take your sword!
====
28025
I'm not sure I understand.
====
28026
Can you tell me anything else about the attack?
====
28037
[Valaste Goes] I want the Folium Discognitum.
====
28044
What happened to your guards?
====
28053
Do you have any potions to help me this time?
====
28057
All the priests were killed except you?
====
28059
What makes these relics so important?
====
28060
Can you tell me anything else about the attack?
====
28061
What can you tell me about this place?
====
28063
Do you have any potions to help me this time?
====
28066
What can you tell me about the Mane?
====
28071
You said Hircine "changed" Pariel?
====
28084
I'll start looking for the sword.
====
28088
I might need to bring a wizard. Let me think about this.
====
28096
Then we shouldn't use it. I'll kill the tree spirits myself.
====
28101
I need to think about this.
====
28121
Don't do this. If you turn yourself into a feral beast, your wife sacrificed herself for nothing.
====
28124
Very well. I'll leave you to your ritual.
====
28130
Have you ever encountered Dro-m'Athra before?
====
28138
Then we shouldn't use it. I'll kill the tree spirits myself.
====
28139
And you think Navid's sword is here?
====
28142
From what I witnessed, those weren't exactly glorious memories.
====
28146
What happened in Arenthia?
====
28148
Why is Razum-dar out here?
====
28151
Why is that agent you mentioned out here?
====
28153
What was that you said about Arenthia?
====
28175
You mentioned a circlet? Is that the relic they hid down here?
====
28176
Why have you people come here?
====
28179
So I could just take the circlet and give it to you for safekeeping.
====
28180
Why do you trust me with this?
====
28187
What happens after you get your souls back?
====
28190
When did the Imperials become allied with the Hand?
====
28192
Couldn't I just take the circlet and give it to you for safekeeping?
====
28195
We found <<1>>. She's dead.
====
28202
Did you learn what the Sea Vipers plan for <<1>>?
====
28205
Why do the mages need a portal?
====
28207
That business in Skywatch certainly was interesting.
====
28216
Why did they collapse the cave?
====
28227
What else can you tell me about the imprisoned mages?
====
28241
You seem a little nervous.
====
28250
Why do you seek vengeance?
====
28262
I'll just pay his tab, instead.
====
28266
You really think the Withered Hand is weakened?
====
28271
Do you have any ideas on how I can get inside the walls?
====
28293
Please explain the plan to me again.
====
28299
Cariel, I'm sorry to share some bad news, but Razum-dar is dead.
====
28314
What will happen if I give it to someone else?
====
28323
What did you mean, sort out the Mane?
====
28340
Why are you willing to help?
====
28341
How did your tribe end up in <<1>>?
====
28345
I'd like you to stay and watch the door, Shazah.
====
28366
What is your role in this tribe?
====
28372
How did your tribe end up in <<1>>?
====
28380
Did you hear them say where they were going?
====
28399
Why do you say he's been corrupted?
====
28405
How did the Colovians take the city?
====
28408
We can't afford to waste any more time. We have to strike now.
====
28411
How did you get past the Imperials?
====
28416
What's the Summoner Division like?
====
28418
How did you find the connection between the Colovians and the cult?
====
28420
How did the Colovians take the city?
====
28421
What's the Summoner Division like?
====
28422
What can you tell me about the Swordmaster Division?
====
28423
What's the Summoner Division like?
====
28424
What can you tell me about the Swordmaster Division?
====
28436
You mentioned the Heart of Valenwood?
====
28455
Does this have anything to do with what you were doing at the Tower of Lies?
====
28459
The urn, tell me about that.
====
28483
Why do the Orcs stand in your way?
====
28494
Tell me about the Canonreeve.
====
28502
Why do you seek vengeance?
====
28549
Tell me about the Canonreeve.
====
28557
If you cannot predict the consequences of that, you need much more schooling.
====
28561
How did you learn about Shiri?
====
28566
I'm sorry you traveled so far for nothing. I already cleansed Leki's Blade.
====
28574
No. She aided us in finding the true enemy and made a full confession. She should live.
====
28587
I need a moment before I make this decision.
====
28598
Perhaps you are right. Do as you will.
====
28606
I'd like to hear about Scouting missions.
====
28607
What about the other missions?
====
28608
I'd like to hear about Scouting missions.
====
28609
What are Warfront missions?
====
28610
What about the other missions?
====
28612
Will you help us assault the Endless Stair?
====
28619
What is your role in this tribe?
====
28623
Why is your name No-Fingers?
====
28624
Forgive me. I didn't mean to offend someone of your stature.
====
28633
What do you think of the Dominion?
====
28635
There's never been two candidates for the Mane at the same time before?
====
28638
Meeting their guides? What does that mean?
====
28639
There's never been two candidates for the Mane at the same time before?
====
28644
Tell me about the Canonreeve.
====
28646
Why was your mother leading this squad?
====
28656
You mentioned the Knahaten Flu?
====
28662
Why must they be fed first?
====
28665
<<1>> will feed your children.
====
28674
I'll feed an elder spider.
====
28677
<<1>> will feed your children.
====
28680
Why don't you enter your own lizards in the race?
====
28683
I'll trade you my lizard for <<A:1>>.
====
28684
Why did the Nereids even get involved?
====
28688
I'll trade you my lizard for <<A:1>>.
====
28693
Malgoth also observed the Meat Mandate?
====
28696
The Right of Theft can even compel the dead?
====
28697
So Malgoth also observed the Meat Mandate?
====
28706
You said something about harpy eggs earlier.
====
28708
I'll locate those stolen harpy eggs and bring them back.
====
28710
Where else can I find a racing lizard?
====
28714
Not so different from Malgoth observing the Meat Mandate?
====
28730
And that'll stop the harpies' attacks?
====
28752
All right. I'll help you get vengeance on these Orcs.
====
28764
No, you love him and he loves you. Don't hide behind your cultural differences.
====
28778
Can you tell me more about Dread Vullain?
====
28793
What can you tell me about Driladan Pass?
====
28802
I'm untying you. Meet Thragof at the rally point.
====
28805
Tell me more about the Ra Gada.
====
28825
One of the Divines responsible for the creation of the world.
====
28826
Will you side with the Aldmeri Dominion?
====
28857
Can you tell me more about the Claw?
====
28860
Why do the cultists want the Claw?
====
28862
Can you tell me more about the Claw?
====
28874
Why do they need Vanus to power the Great Shackle?
====
28875
And what does the Great Shackle do?
====
28895
Why? The tribe wants to live here in peace. Those who disagreed are now dead.
====
28897
I can't make that assurance.
====
28918
I refuse to accept he is beyond redemption. He lives and you should help him.
====
28919
The danger is too great. I should kill him before he creates another crisis like this one.
====
28959
What would your parents think?
====
28974
No deal. These two belong together.
====
28975
I can't let you have them.
====
28978
What would your parents think?
====
28980
If you become Mane, what would you do?
====
28982
How were you and Gadris able to work in here?
====
28983
What would your parents think?
====
28984
If you become Mane, what would you do?
====
29030
The Wilderking is both mortal and immortal. He is both from this land and a land far away.
====
29046
Why do you know so much about Coldharbour?
====
29047
I'm ready. Let's move out.
====
29074
[Lie] I think he's almost done. I'll just go and tell him you're waiting.
====
29081
If you knew someone who could forge copies of that message, you'd be rich.
====
29093
So I can demand that you turn yourself in?
====
29105
Have you had a chance to speak to Shazah?
====
29106
Are they still fighting anywhere in particular?
====
29110
Have you had a chance to speak to Khali?
====
29113
Are the Colovians still causing trouble?
====
29114
Have you had a chance to speak to Khali?
====
29130
You killed him beneath <<1>>. It was you I freed from the ruins.
====
29131
[Lie] No, I'll go. Where can I find him, exactly?
====
29137
All right, pray if you want to do so.
====
29138
All right, you can pray for me.
====
29143
How can you just teleport around like this?
====
29152
Do you think we'll ever get Khali out of there?
====
29160
How do we capture the enemy's Elder Scrolls?
====
29161
Why are the Elder Scrolls important to the Dominion?
====
29164
What else can you tell me about the Elder Scrolls themselves?
====
29165
Why are the Elder Scrolls important to the Dominion?
====
29167
Do you think we'll ever get Shazah out of there?
====
29170
I have more questions first.
====
29174
Are you sure Farvad is still alive?
====
29175
Why would Shiri leave Ansei Maja's Ward here?
====
29180
Are you sure Farvad is still alive?
====
29191
Was your marriage difficult?
====
29196
So, what is the Guardian's Eye?
====
29200
Why haven't you tried to escape?
====
29204
Why haven't you helped us before this?
====
29212
I'll do whatever's necessary to save my world.
====
29213
Are the priests returning to Tu'whacca's throne?
====
29241
[Lie] Yenadar wanted me to tell you he was sorry. He's gone abroad to preach of Jode's light.
====
29255
There were a number of Dwemer relics in his quarters.
====
29258
There was a soul gem, and gem fragments, in his quarters.
====
29262
Tell me about the Wilderking.
====
29266
Why a mage, though? Couldn't anyone clear those trees?
====
29268
Do you want history to remember you as the king who surrendered to Molag Bal?
====
29271
Can you explain this pact-hostage business?
====
29274
The guilds have considerable experience fighting Daedra.
====
29278
I've been there. A small team of fighters and mages might accomplish more than a lumbering army.
====
29316
What did your grandmother tell you about the Wilderking?
====
29317
Tell me about when you met the Wilderking.
====
29318
Why is this village called Bramblebreach?
====
29324
Do you know where I can find some hoarvor chitin?
====
29325
I need to gather some torchbug thoraxes.
====
29339
So you don't want this track to succeed?
====
29342
How long has <<1>> owned this track?
====
29347
So you enjoy the spectacle?
====
29371
There were a number of Dwemer relics in his quarters.
====
29373
There was a soul gem, and gem fragments, in his quarters.
====
29374
There were a number of Dwemer relics in his quarters.
====
29386
Do you know what she wants?
====
29389
Can you tell me more about Clavicus Vile?
====
29399
What happened to the others?
====
29401
What did you mean, only just begun?
====
29422
I'd like to hear about Scouting missions.
====
29423
What about the other missions?
====
29429
How about Warfront missions?
====
29430
What are the other missions?
====
29462
I'll take the mages with me.
====
29479
I'll have <<1>> feed your children.
====
29506
How do we capture the enemy's Elder Scrolls?
====
29511
What else can you tell me about the Elder Scrolls themselves?
====
29513
How do we capture an Elder Scroll held by the enemy?
====
29515
Why are the Elder Scrolls important to the Pact?
====
29518
What else can you tell me about the Elder Scrolls themselves?
====
29520
Why are the Elder Scrolls important to the Pact?
====
29587
Coldharbour. Molag Bal possesses my soul. Tamriel is in great danger.
====
29596
I found this pendant in the Cave of Trophies.
====
29626
Why do you want to join the Aldmeri Dominion?
====
29635
You mentioned the Heart of Valenwood?
====
29636
Can you tell me more about the Staff of Magnus?
====
29637
You mentioned the Heart of Valenwood?
====
29643
What else can you tell me about Hectahame?
====
29653
How do you feel about <<1>>?
====
29655
What do you think of the Dominion?
====
29657
Are there other types of missions?
====
29660
I'd like to hear about Scouting missions.
====
29661
What about other missions?
====
29671
What are Warfront missions?
====
29672
What about the other missions?
====
29685
But how does an entire village move?
====
29720
Why are the Elder Scrolls important to the Covenant?
====
29724
How do we capture the enemy's Elder Scrolls?
====
29725
Why are the Elder Scrolls important to the Covenant?
====
29729
What can you tell me about the book?
====
29733
What will you do with the scout you captured?
====
29800
The world is in a terrible place right now. Perhaps it isn't the best way to see it.
====
29814
What happened to the other Keepers?
====
29834
Can you help these people get to the Hollow City?
====
29842
It's a long story, but I bet the Artisan I could find the goods he hid.
====
29871
Let's go to Dread Vullain.
====
29873
Tell me more about Dread Vullain.
====
29874
Tell me more about Driladan Pass.
====
29891
<Ignore the pain. Burn the books.>
====
29894
You have to help me stop them.
====
29901
Would you also testify against <<1>>, the Spinner's wife?
====
29902
I see. How about his wife, <<1>>?
====
29903
Can you tell me about the merchant, <<1>>?
====
29939
Are you certain? What are your thoughts on <<1>>, the Khajiit merchant?
====
29948
Do you feel similarly about the Spinner's wife, <<1>>?
====
29949
Have you noticed anything unusual about <<1>>, the Spinner's wife?
====
29950
Are you aware of anything out of the ordinary with the Khajiit merchant, <<1>>?
====
29962
What can you tell me about <<1>>?
====
29963
What about the Spinner's Wife, <<1>>?
====
29964
What about <<1>>, the Spinner's wife?
====
29965
Do you feel <<1>> is just as bad?
====
29973
Who is this Watch Captain?
====
29974
What can I expect in Auridon?
====
29978
Who are the First Auridon Marines?
====
29985
Can you tell me anything else about the Veiled Heritance?
====
29986
What did you mean, only just begun?
====
29989
What happened to the others?
====
29999
Kargand has done nothing to you. Set him free.
====
30011
What does Nirnroot wine taste like?
====
30019
Pellingare deserves a chance. He goes to trial.
====
30024
I understand. I am ready to make an accusation.
====
30025
Pellingare deserves a chance. He goes to trial.
====
30027
How does this relate to choosing a Mane?
====
30043
A plant cutting of the sacred plant, found on an alchemy stand.
====
30044
What just happened? Why did everything look different?
====
30050
What does Nirnroot wine taste like?
====
30083
I'm ready to travel to the Valley of the Blades.
====
30090
I'm ready to travel to the Valley of Blades.
====
30097
Do you think Samsi planned this?
====
30102
Gathiel's astrology chart, showing the recent prominent signs.
====
30132
Why is Montclair on the rampage?
====
30134
Is it safe for me to go down there?
====
30139
How does this relate to choosing a Mane?
====
30145
I found your wife's body. A vampire killed her. [Lie.]
====
30154
Did your spirit linger just for revenge?
====
30156
Do you think Samsi planned this?
====
30157
I cannot carry out your wishes, spirit.
====
30174
How does this relate to choosing a Mane?
====
30181
There is no need. I'll take your word for it.
====
30184
I'm still a little foggy. I have some questions first.
====
30186
Why must we fight the Elves?
====
30188
I had a dream. Something about a tribe called the Ash'abah?
====
30190
Why must we fight the Elves?
====
30193
Why does your sister think you're involved?
====
30247
Where can I find this relic?
====
30263
The Mane doesn't require this thing?
====
30269
Do the Briars have any political allegiances?
====
30272
Do all Redguard swordsman shave their beards?
====
30286
Did you see this abomination?
====
30292
I want to know more about Brackenleaf's history.
====
30294
Can anyone join the Briars, or is it only for Wood Elves?
====
30301
Tell me about High Kinlord Rilis.
====
30322
Tell me about Abnur Tharn.
====
30324
Tell me about Lyris Titanborn.
====
30326
Tell me about the other companions.
====
30332
The Five Companions failed. Let's not risk repeating history.
====
30336
The townsfolk were turned into bloodfiends?
====
30385
There's a whole world to explore. I want to see what's out there.
====
30390
The deaths of so many people.
====
30428
I'll talk to Almur about it.
====
30430
I'll talk to Jahi about it.
====
30436
The Reachmen are no longer a threat.
====
30439
What did you have in mind?
====
30452
Why are some spirits, like you, more aware and able to speak?
====
30479
I won't stand in your way. [<<1>> dies]
====
30483
He deserves exile. [<<1>> lives]
====
30484
Actually, I don't think I will.
====
30485
Tell me again, what has <<1>> done to deserve your punishment?
====
30487
So? What am I supposed to do?
====
30507
What can you tell me about <<1>>?
====
30517
How did this woman know to tell you this?
====
30525
Couldn't I just walk away and prove it's all a lie?
====
30527
How did this woman know to tell you this?
====
30532
What about the village's oath to the Wilderking?
====
30545
So we're going to poison Strangler stems and put snake glands in a barrel?
====
30547
Any guess where she might have gone?
====
30548
How did you get past the Imperials?
====
30570
With no help from you. Now get to the mill—it's safe there.
====
30592
How do we get to the Path?
====
30641
Tell me more about the Harvest Heart.
====
30642
How did you come to be here?
====
30644
Why didn't the Worm Cult pick up your skull when they found you?
====
30652
How did you come to be here?
====
30656
Tell me more about what you're proposing.
====
30661
Tell me more about the Harvest Heart.
====
30674
I'm not sure I should help you.
====
30680
Why is this place called the Orchard?
====
30688
I will spare you … for now.
====
30695
I want to know what I'm looking for.
====
30715
I'm not sure I can tell you just yet, I need a minute.
====
30739
Tell me about Bounty missions.
====
30740
Tell me about Battle missions.
====
30742
Tell me about Bounty missions.
====
30757
What's a Redguard settlement doing here?
====
30758
Tell me more about the Reaver Citadel.
====
30759
What's a Redguard settlement doing here?
====
30798
Tell me about High Kinlord Rilis.
====
30810
<<1>> doesn't seem to like you.
====
30815
I'm going into the Orchard.
====
30835
I'm always seeking out new knowledge and experiences.
====
30851
How do I deactivate the wards protecting the Fighters Guild hall?
====
30882
I want to know what you can do to help me.
====
30897
<<1>> is trapped in <<2>>.
====
30899
How do I know you won't leave this place?
====
30902
I know what we need to do. Let's get it done.
====
30914
What can you tell me about the barrier?
====
30915
<Take the letter claiming credit for Clan Agluk.>
====
30927
Why did <<1>> want you here?
====
30928
What are we looking for here?
====
30931
What can we expect down there?
====
30950
Surely you can afford to delay the charge for a little while.
====
30961
What happened after the last time we spoke?
====
30997
I could release you if you wish.
====
31002
Don't die on me. I need everyone.
====
31004
Don't lose your focus now.
====
31024
Tell me more about the constable.
====
31025
Can you tell me more about Jonah Marose?
====
31029
What is Countess Tamrith doing here?
====
31030
Did he tell you why he was going out there?
====
31045
Do you happen to have any gadgets we can use against the enemy?
====
31052
Will your people be all right in Valenwood?
====
31053
You're all alone now. What will you do when this is all done?
====
31054
Let's try not to die, how about that?
====
31055
You're all alone now. What will you do when this is all done?
====
31058
What is Countess Tamrith doing here?
====
31076
Aren't you concerned at all?
====
31079
What happens to the Mages Guild if we fail?
====
31082
Talk is cheap. We have no choice but to win.
====
31102
You've overcome hardships before, Kireth. You can do this.
====
31109
Why leave your gates open when bandits attack?
====
31111
Who are you and why do you care about Stibbons?
====
31121
How long have you been waiting for him?
====
31139
I need more time to decide.
====
31146
What can you tell me about <<1>>?
====
31158
I need more time to decide.
====
31159
So he won't remember Bramblebreach?
====
31187
What are you talking about?
====
31205
Where are the Daedra coming from, again?
====
31252
The Daedric Prince Meridia asked me to set things right across Tamriel.
====
31297
The guards put a refugee in the stocks for talking about the Imperials.
====
31340
Have you heard of someone named Lleraya?
====
31368
I can't just let a werewolf go free.
====
31369
I'll find a way to help you, Draven.
====
31370
Where are the Daedra coming from, again?
====
31371
I should talk with Kerbol one last time.
====
31383
I need to find Captain Janeve.
====
31384
What's next? You mentioned an Oblivion Gate.
====
31386
I need to find Captain Janeve.
====
31395
I don't want to make this choice.
====
31397
Perhaps she should suffer the same fate as Sir Etienne. [Medya dies.]
====
31398
I'm not sure that's right.
====
31399
She should suffer the same fate as Sir Etienne. [Medya dies.]
====
31402
It's your decision. [Medya dies.]
====
31404
I agree with the Captain. You deserve a chance to prove yourself. We should let you live.
====
31413
Sorry. The penalty for treason is death. [Kill the Duke]
====
31421
What happened after I returned the lost tools?
====
31422
How did you end up in the Manor of Revelry?
====
31423
What happened after I helped Lady Laurent recover the crown?
====
31426
What happened to Stibbons?
====
31441
How does your cure actually work?
====
31449
Were you expecting these traps?
====
31453
The survivors at Camp Tamrith should be safe now.
====
31459
Not exactly, but the ritual she started needs to end.
====
31467
Why does that bartender have one of the relics?
====
31490
You mentioned someone named Meldil? Who is that?
====
31510
When I fought Molag Bal, I broke a few of those teeth.
====
31531
<Imprison <<1>> in <<Az:2>>.>
====
31541
You mentioned you found what you needed to escape. What was it?
====
31546
How long has <<1>> been like this?
====
31547
What do you think is happening in <<1>>?
====
31550
So is she Evermore's princess?
====
31552
Your father is dead, but Queen Arzhela lives.
====
31554
What can you tell me about <<1>>?
====
31556
I'd like to know why the Wyrd don't want to help you first.
====
31576
You gave Thibierry quite a scare.
====
31580
What is your role in this tribe?
====
31596
What sort of dangers can I expect in there?
====
31625
Why do you dislike the Sentinel so much?
====
31626
Do you know where he is now?
====
31634
How do we find the shard holder?
====
31637
We need to get out of here.
====
31657
<Push him over the edge.> [<<1>> dies]
====
31667
That townsfolk. He called you a vampire.
====
31671
I am Redguard; a descendant of the Yokudan people. I choose the trial of bloodlines.
====
31686
Is King Emeric sending aid?
====
31687
Did King Eamond have any heirs?
====
31688
Is King Emeric sending aid?
====
31707
There are crates of weapons and supplies at the east gate.
====
31720
Have you heard from Lambur?
====
31724
What brings you to Fahara'jad's palace?
====
31735
Are you recovered from Rivenspire?
====
31738
All recovered from Rivenspire?
====
31740
How have things been going with  Jakarn?
====
31816
You said you could send me back. What about you?
====
31824
I need to know what you're doing to these people.
====
31844
<<1>> remained in <<2>> to send me here.
====
31847
Is there anything more I can do?
====
31855
Tell me more about Sancre Tor.
====
31874
If <<1>> is so dangerous, why do you want it?
====
31890
If it's called <<1>>, what do you know of Rajhin?
====
31892
Why are you afraid of frost trolls?
====
31894
Will you be staying at your tower?
====
31900
<<1>> convinced me to reunite your son's spirit with his body.
====
31908
You're in the Mages Guild?
====
31910
What do you know about the Dragon Break?
====
31951
[Kill Him] You can't be allowed to leave alive.
====
31958
What can you tell me about your hirelings?
====
31966
Why are you so distrustful toward me?
====
31967
That townsfolk. He called you a vampire.
====
31968
What do you know about Uela?
====
31972
Why are you so distrustful toward me?
====
31980
Do you know where <<1>> went?
====
32002
How's everyone taking the King's death?
====
32005
Did any crows get in here?
====
32008
What can you tell me about <<1>>?
====
32019
You don't think Captain Hjurrun knows what he's doing?
====
32020
I'd rather pull another lever.
====
32041
Where did all the crows come from?
====
32088
How long have you been imprisoned?
====
32095
What can I do to help now?
====
32099
You fought in the war against the Black Drake?
====
32102
What can I do to help now?
====
32104
So the Reachmen attacked, and you came to the village's aid?
====
32108
If you don't convince him, you're dead.
====
32134
Tell me more about the Maulborn.
====
32141
What are you expecting me to find?
====
32153
Why do you need me to do all this?
====
32157
The Sentinel said you'd know what to do.
====
32161
And the Shadow kept trying?
====
32166
What do you know about <<1>>?
====
32172
Do you know what happened to it?
====
32173
I'd like to know more about your ice magic.
====
32193
Let's talk about the murder scene.
====
32195
There are signs Sir Etienne had received treatment.
====
32201
[Lie] I am. And I'm very disappointed in you, <<1>>.
====
32209
Tell me about Murcien's Hamlet.
====
32211
I agree with you, but we still need their blessing.
====
32224
What do you know about <<1>>?
====
32228
There are crates of weapons and supplies at the east gate.
====
32229
The guards put a refugee in the stocks for talking about the Imperials.
====
32233
Of course. What do you need?
====
32245
Will we see each other again?
====
32247
Farewell, Lyris Titanborn.
====
32262
Tell me more about this Folium.
====
32271
If Valaste stays here, you'll cure her?
====
32281
Healers don't kill innocent villagers.
====
32284
Why would you and the witchmen destroy the hamlet?
====
32285
You're right you know, I don't understand you… but I was willing to try.
====
32288
What can I do to help now?
====
32290
You fought in the war against the Black Drake?
====
32306
Will the princess survive?
====
32307
Why does Demara object to you saving the princess?
====
32309
I want to help save Draven, not Kerbol.
====
32310
Stenwick said we should just search for it.
====
32311
The Sentinel demands your cooperation.
====
32316
We need it to save Princess Elara.
====
32322
[Lie] He was eaten by a troll. There's nothing left but bones.
====
32333
I'll do whatever it takes to save her life.
====
32362
Do you know what happened to the city?
====
32367
May the Light shine upon you.
====
32400
I'll pay for the poultices if I have to.
====
32456
If that's what you want. [<<1>> dies]
====
32468
You're right. Keep the amulet. [<<1>> dies]
====
32522
Is this your first time back here since this all began?
====
32529
<<1>> took him to the Shivering Isles.
====
32538
We need to trust each in other and in ourselves.
====
32548
Will you return to <<c:1>>?
====
32566
I learned the secret of the Emerald Chalice.
====
32570
Anyone who drinks from the chalice gains amazing powers. [Lie.]
====
32623
I agree with House Tamrith. The prisoners should be rescued.
====
32636
Trinkets don't make a good soldier, courage does. You made it through the battle on your own merits.
====
32638
I'm sorry the constable betrayed the town.
====
32646
So you'd rather stay a werewolf?
====
32647
Tell me about your family.
====
32648
Do you really have children?
====
32650
Why hire the guilds when you have guards?
====
32652
You really think the Imperials want peace?
====
32655
How'd the Imperials catch you?
====
32656
Being a bandit isn't a solution, there are other options.
====
32657
I won't deny that I enjoy the fight.
====
32662
You chose banditry over living in a stronghold?
====
32681
How would I destroy the bud?
====
32683
I'm ready. Let's see what you're talking about.
====
32685
How do we finish the ritual?
====
32687
He's waiting for me by the eastern mine entrance.
====
32702
Tell me about the Camoran War.
====
32706
This needs to end now. Call off your graverobbers and send them away. Or else.
====
32746
Who is Duraeg of the Dark Witnesses?
====
32754
If I help you, how do I know you won't buy skooma for him?
====
32756
What happened to your arm?
====
32764
<Give him a package of <<1>>.>
====
32765
I only did what Leila asked. She was worried about you!
====
32770
The Ravenwatch should prove helpful.
====
32785
Are all Wyrd difficult to talk to?
====
32793
Why do you live in these woods?
====
32800
What is the "Orc's Finger"?
====
32804
The Architect mentioned you destroyed his works before.
====
32811
I will not condemn you to torture. You are free.
====
32814
On second thought, your past deeds were horrible and you should be punished.
====
32848
What do you think we're going to find here?
====
32850
Explain how the veil works again.
====
32861
Why not keep them for ourselves?
====
32877
I was just covering for him.
====
32890
<<1>> needs it for her ratification ceremony.
====
32896
[Lie] She died protecting her soldiers.
====
32910
Who is Duraeg of the Dark Witnesses?
====
32918
Why would destroying the circlet kill you?
====
32933
Are you certain that Lleraya commands the troops at Northpoint?
====
32957
Can I do anything to help?
====
32973
The work we did in Greenshade. That was interesting.
====
32974
Woodhearth was quite the adventure, right?
====
32977
I'll try the potion, but I have some questions.
====
32991
I guess there's nothing more to say then.
====
32992
That business in Vulkhel Guard.
====
32995
I was thinking of the Seaside Sanctuary.
====
32997
How can I forget Hectahame?
====
32999
What have you learned so far?
====
33000
Stop crying and pull yourself together. We need you.
====
33017
Every opinion helps us see things more clearly.
====
33032
What else can you tell me about <<1>>?
====
33035
What can you tell me about the barrier?
====
33067
Do you really believe there is no cure?
====
33068
Who are the Blacksap's leaders?
====
33084
That business on Khenarthi's Roost?
====
33099
You're wrong. Do you still want to give the necklace to Guendeline?
====
33100
<<1>> is clearly be the better match. She's completely devoted to you.
====
33102
Aubrey is clearly the better match. She's completely devoted to you.
====
33103
Sounds like this is a personal thing.
====
33120
Why are you holding <<1>> here?
====
33121
Why can't the Dominion handle this?
====
33127
No. I really think Baron Dorell should rule.
====
33129
No. I really think Countess Tamrith should rule.
====
33131
Where are the Orc's Finger Ruins?
====
33143
Sounds like you really wanted to be the king.
====
33144
Why do you want me to capture your sons?
====
33145
The Remnant must be destroyed.
====
33151
Tell me more about the relic, spirit.
====
33172
What did Graccus want from you?
====
33173
Why don't you help me retrieve the Tear?
====
33177
If I bring back the relic, how will you get credit?
====
33178
What can you tell me about the Tear of Anurraame?
====
33188
Where did the Imperials come from?
====
33199
You don't want me to tell the townsfolk the truth about the barrows, do you?
====
33218
Tell me more about Almalexia.
====
33221
What can you tell me about Gil-Var-Delle?
====
33222
Who are the people we're trying to find?
====
33237
Are you staying in Shornhelm?
====
33255
Why do the knights even have a camp here?
====
33273
You said the Oghma Infinium would be mine.
====
33289
Rainy skies bring all the peepers out.
====
33307
Once green, it broke the Green Pact. Y'ffre's anger turned it red.
====
33324
No—you didn't intend to kill innocents.
====
33327
You're right. End the curse.
====
33336
You didn't mean for this to happen.
====
33339
You are right. Keep the ring.
====
33341
You didn't mean for this to happen.
====
33344
You are right. Keep the ring.
====
33346
You led Karnosis to the Doomcrag?
====
33376
Maybe the Shornhelm guards will take care of it?
====
33393
I'm helping the house leaders. Is there anything else you can tell me?
====
33395
Countess Tamrith said you know the Mews like the back of your hand. Want to see the back of mine?
====
33404
Let's go find Gwendis and the others.
====
33427
Why did <<1>> offer to build the Khajiit an embassy?
====
33468
How long has <<1>> been like this?
====
33484
If you don't step aside, you're going to have an emergency.
====
33521
What else can you tell me about <<1>>?
====
33522
What can you tell me about your hirelings?
====
33524
What's so special about this Emerald Chalice?
====
33528
I just want to know who's behind this.
====
33531
I have to take care of some things here first.
====
33536
Do you know which of your ancestors are buried here?
====
33538
Should you send word to the queen that you're alive?
====
33552
Do what you think is best.
====
33572
He did what he set out to do. He saved Rivenspire.
====
33576
Actually, don't call in the Thalmor. Allow the Hollow Moon to continue its operations in Redfur.
====
33592
The King has deep pockets.
====
33600
I appreciate coin, that's all.
====
33601
Seems like a structured upbringing.
====
33602
Are you speaking of my reasons or someone else's reasons, your Grace?
====
33609
I am at your beck and call, your Highness.
====
33612
I would need some extra coin to relocate to Alik'r.
====
33633
Is there a way to turn you back?
====
33635
Can you tell me anything else about the cup?
====
33638
Is there a way to turn you back?
====
33640
What will happen to Master Pellingare?
====
33653
Tell me how to stop the constructs.
====
33655
Your father still lives. I can bring you to him.
====
33693
The rotten egg did nothing.
====
33703
I'm sorry. But he sent a bag of coins along with me. I hope this will help.
====
33705
I'm sorry. But, he sent a bag of gold along with me. I hope this will help.
====
33708
Klaandor says it will be some time before he can return to Shornhelm. He sent this amulet. [Lie]
====
33715
[Lie] Yenadar wanted me to tell you he was sorry. He's gone abroad to preach of Jode's light.
====
33742
Kicking the corpse with silver boots didn't keep it from turning into a bloodfiend.
====
33743
How did you become a goblin?
====
33744
Do you know anything else about the cup?
====
33747
How did you become a goblin?
====
33751
Enough questions. I'd better hurry and free your friend.
====
33761
Consecrating the corpse with holy water worked.
====
33763
Where did the Imperials come from?
====
33764
So the Baandari are helping defend the camp?
====
33767
Why do the knights even have a camp here?
====
33776
What can you tell me about Hircine's gift?
====
33796
I think the answer you're looking for is "air."
====
33798
What makes you think they'll raid again?
====
33799
What about taking the fight to the Imperials?
====
33800
What makes you think they'll raid again?
====
33826
I made a deal with <<1>>. [<<2>> dies]
====
33885
I need the key to get into Northpoint. We're going to stop the Montclairs.
====
33900
Is King Emeric not concerned about a threat in Sentinel?
====
33925
If we start fighting, a sunken ship will be the least of your worries.
====
33932
They're traitors. It's what they deserve.
====
33933
How have you guys been doing since we last met?
====
33934
Give them a trial, or know in your heart that <<1>> is a greater coward than any Blacksap.
====
33967
The alternative doesn't pay well.
====
33993
It's for a good cause. I need it to help me find a lost pet.
====
33997
Place "Mastery of Discipline"
====
34003
Place "Mastery of Sacrifice"
====
34016
Place "Mastery of Devotion"
====
34027
Tell me more about your husband.
====
34038
How will the Amulet of Kings help us?
====
34039
Sai Sahan said that Mannimarco wants the Amulet of Kings. Why?
====
34089
How did the garrison fall to the Imperials in the first place?
====
34093
Explain what you mean by a "divine spark."
====
34098
What's the plan once are forces are inside?
====
34102
What's your greatest regret?
====
34103
Would you be willing to tell me a bit more about yourself?
====
34105
What are these tomes we're trying to get?
====
34106
Darien said the innkeeper gave him a key.
====
34117
What are these tomes we're trying to get?
====
34122
Can I do anything to help?
====
34125
Can you tell me more of Shalidor?
====
34132
What is Lleraya doing in Northpoint?
====
34133
How did she make them turn into bloodfiends?
====
34134
How many survivors are up there?
====
34148
That's a tragedy, I'm sorry.
====
34155
If Valaste stays here, you'll cure her?
====
34157
You're under some kind of spell.
====
34165
Lady Lleraya is a monster.
====
34190
I'll keep him from waking, but that's all.
====
34201
The last I saw her, she was in her tower.
====
34203
What can you tell me about House Montclair?
====
34221
I'm not paying you to cure me.
====
34240
Not today, friend. Move along.
====
34247
I'm sorry. Edouard's a traitor and he needs to pay for his crime.
====
34273
When I picked it up, I was attacked by a kwama.
====
34292
Why do the wood elves object to the Dominion?
====
34298
What problems do the Khajiit have?
====
34299
What do the high elves want?
====
34325
I'll speak to a Customs Clerk in <<1>> about the missing shipment.
====
34332
Why is the Nereid bringing down these villagers?
====
34335
I can't make a decision yet.
====
34337
Why is the Nereid bringing down these villagers?
====
34338
Are the Ayleid ruins dangerous?
====
34340
I won't pay for your cure.
====
34367
How do I know you won't leave this place?
====
34368
Why shouldn't I set your son's spirit free?
====
34374
Why did you use your own bones to make <<Az:1>>?
====
34385
How are you doing, Nicolene?
====
34390
Verandis wouldn't have wanted you to sacrifice yourself, too.
====
34391
We should get back to Shornhelm.
====
34397
Can you tell me more about Septima Tharn?
====
34398
<<1>> needs it for her ratification ceremony.
====
34406
What is the Imperials' strategy?
====
34416
What do you know about Naruk?
====
34421
Have you heard anything from Neramo?
====
34422
What do you know about Naruk?
====
34440
How about you tell me what you saw, and I don't break your fingers.
====
34442
You have to help me stop them.
====
34493
These ruins were once a shrine?
====
34496
<Give her the Sword of the Saint.>
====
34506
Do you think you can walk?
====
34508
Will you continue to work with <<1>>?
====
34510
He's safe now, and so are you.
====
34514
Just tell me where to find it.
====
34535
Why did you come here to <<1>>?
====
34553
What do you and <<1>> sell?
====
34581
I'm not ready to make this decision yet.
====
34611
Why did you have to get Izzara to help you?
====
34652
Nedras joined a group of adventurers. You'll probably never see him again. [Lie.]
====
34658
Will the Primeval Seekers keep trying to undermine your efforts?
====
34660
What will become of your disciples?
====
34661
Will the Primeval Seekers keep trying to undermine your efforts?
====
34662
Where did the refugees come from?
====
34665
So the Imperials caught your group being smuggled?
====
34669
What's wrong with the Caravan Company?
====
34670
I'll make sure to find it for you.
====
34672
I'll make sure to find your note for you.
====
34673
Why doesn't your father care?
====
34674
I'll make sure to find your pendant.
====
34681
Maybe these spirits are not really there.
====
34684
Are the spirits screaming at you right now?
====
34690
No. I want to find a way to cheer you up.
====
34692
What is this place? Where am I?
====
34700
How can we rescue the Prophet?
====
34717
Wait until I clear the way out of here, then run.
====
34741
<Imprison <<1>> in <<Az:2>>.>
====
34742
You're not getting anything from me.
====
34746
Any dangerous creatures around here I can kill?
====
34752
What can you tell me about <<1>> and <<2>>?
====
34754
Do you and Baron Dorell argue a lot?
====
34755
Who is Verandis Ravenwatch?
====
34782
His last name was Lavergne and he was the thief.
====
34786
You can hear which tumblers fall? Where did you pick that up?
====
34826
What is the Dragonstar Caravan Company?
====
34846
Why do you call Molag Bal the Defiler?
====
34875
You can hear which tumblers fall? Where did you pick that up?
====
34884
What brings you to Wayrest?
====
34886
Why are you holding <<1>> here?
====
34888
How did you get involved in all this?
====
34890
Can you tell me any more about the Blacklight Raiders?
====
34918
Who is Verandis Ravenwatch?
====
34924
Why is Montclair doing this?
====
34939
Leila is feeling that much better?
====
34944
Digested doesn't sound too bad.
====
34945
Any idea what I might find in there?
====
34949
Any dangerous creatures about that I can kill?
====
34959
Can you tell me anything about Reezal-Jul?
====
34988
What brings you to Wayrest?
====
34996
What if the the vampires can't be contained.
====
35000
But think how more foolish you'll feel with my blade between your ribs.
====
35033
What're you doing in Mournhold?
====
35041
Have you heard rumor of anything interesting?
====
35044
It's Clan Agluk. Here's the letter.
====
35077
Where can the Undaunted prove themselves in Coldharbour?
====
35082
Where would I find other strong spirits?
====
35086
Why did you summon your followers here?
====
35088
Is this the kind of example you want to set for your sister?
====
35091
If there's nothing more, then I will go.
====
35101
Know of anything an Undaunted would want to see?
====
35108
Tell me about the one in the Ebonheart Pact.
====
35131
What's this about a fortress of snake women?
====
35169
Why wouldn't you honor it?
====
35191
Why do Bosmer drink all the time?
====
35209
What stories can you tell about the skies?
====
35213
I want to hear a story about Aetherius.
====
35217
Tell me a story about the seas.
====
35221
What stories can you tell about the skies?
====
35240
What if I don't want to be a werewolf?
====
35261
Tell me about Mother Lamae.
====
35277
Then you're right. Draven must die.
====
35282
I need to know what you're doing to these people.
====
35290
You're the one called the Sentinel?
====
35293
What exactly is the Viridian Sentinel?
====
35308
Do you know where I might find a challenge?
====
35311
Do you want to be taken back to Evermore?
====
35340
Will the princess survive?
====
35349
Where can I find you if I need you?
====
35388
She gave me little choice.
====
35396
Tell me about medium armor.
====
35397
Tell me about heavy armor.
====
35402
Tell me about medium armor.
====
35403
Tell me about heavy armor.
====
35405
Tell me about medium armor.
====
35410
Where do you think they came from?
====
35414
Can you tell me more about the Far Shores?
====
35419
If you don't step aside, you're going to have an emergency.
====
35430
What could she have meant?
====
35437
How did Septima Tharn get into the Chamber of Passage?
====
35446
Do you and your brothers usually set traps?
====
35449
Why did <<1>> offer to build the Khajiit an embassy?
====
35458
Do you think Montclair seriously wants to start a war?
====
35459
Dorell and Tamrith don't seem to like you.
====
35469
How long will you remain in Shornhelm?
====
35473
Has there been any word from the west?
====
35476
How long will you remain in Shornhelm?
====
35487
That's exactly my point. You're a vampire!
====
35491
Are you and your sister close?
====
35496
[Lie] Absolutely, this was their plan all along.
====
35500
Can you tell me more about Reezal-Jul?
====
35503
What if I choose not to drink the potion?
====
35504
Why me? Why not one of your vampires?
====
35506
What if I choose not to drink the potion?
====
35507
Why did you take this contract?
====
35508
Where are the others? Gelvin and his sister?
====
35513
He might not be aware of your customs. This could be a misunderstanding.
====
35522
What'll happen if I tell the truth?
====
35528
Are you sure that Razeel-Jul came this way?
====
35530
No, Wylon, I won't turn Leila into a vampire. We'll find another way.
====
35541
How did you stay together after turning on Lord Diel?
====
35557
Explain what you mean by a "divine spark."
====
35558
Where can I find an Ayleid source of power?
====
35560
Explain what you mean by a "divine spark."
====
35564
These circumstances seem rather familiar.
====
35569
What do you think of these men so far?
====
35587
What happened after you helped Lord Diel?
====
35596
Explain what you mean by a "divine spark."
====
35606
There's something about that stone. It worries me.
====
35607
Leila is feeling that much better?
====
35608
There's something about that stone. It worries me.
====
35625
I'd like to hear about Scouting missions.
====
35626
Tell me about Battle missions.
====
35648
Why don't you use weapons?
====
35669
I want to ask you about something first.
====
35671
You think knowing would make a difference for Martin?
====
35679
Do you think Martin should enlist in the Shornhelm Guard?
====
35684
You don't feel like you owe it to him?
====
35687
I think you were involved.
====
35688
Your sister says if you enlist, the steady income would help the family most.
====
35701
Actually, yes. I'm trying to help Julien.
====
35704
A poem sounds like a good idea.
====
35711
Do you know who's commanding Montclair's forces?
====
35714
Where should I look for Skordo?
====
35716
Do you know who's commanding Montclair's forces?
====
35725
Which is your sword hand, soldier?
====
35736
You should recite this Orcish love poem.
====
35749
Where are Lleraya and Montclair?
====
35758
Are you certain that Lleraya commands the troops at Northpoint?
====
35759
Have you finished translating that Ayleid book?
====
35773
Then you might as well enlist in the guard.
====
35782
Do you really think you've made amends?
====
35786
How did you end up locked in the crypt?
====
35789
Do you really think you've made amends?
====
35790
How did you end up locked in the crypt?
====
35791
Last time we met in Alik'r ….
====
35796
Can you tell me more about the Ring of Daggers?
====
35806
You're right. Because of him, innocent people died.
====
35825
You said something about defenses being triggered?
====
35826
Why is this place called the Shrouded Pass?
====
35828
You said something about defenses being triggered?
====
35833
Where are the others? Gelvin and his sister?
====
35861
You're an Orc! Where is your loyalty to hearth and clan?
====
35871
Do you know anything about the Doomcrag?
====
35878
Get to safety. Your family is waiting.
====
35886
Get to safety. Your daughter is waiting.
====
35922
Do you know who's commanding Montclair's forces?
====
35927
What is the "Orc's Finger"?
====
35928
Why would they take over Northpoint?
====
35933
Where should I look for Skordo?
====
35936
It's never too late to learn to defend yourself and those you love.
====
35943
You have a good life here. Stay, and cherish it.
====
35965
I would like to begin the race.
====
35969
Where can I buy a mount to ride?
====
36017
What exactly are these Apex Stones you mentioned?
====
36027
She said she'd take a Redguard's soul. She's going after Merric.
====
36035
You're originally from the Alik'r desert?
====
36036
Is King Emeric not concerned about a threat in Sentinel?
====
36037
You're originally from the Alik'r desert?
====
36083
What can you tell me about Hara?
====
36089
What do we know about the Mage?
====
36094
What do we know about the Serpent?
====
36095
What do we know about the Warrior?
====
36097
The Thief appeared to me in a vision and helped me restore the Apex stone.
====
36098
I want to ask about something else.
====
36127
You mentioned someone named Ysmir?
====
36133
What is the Darkvale Trading Coster?
====
36137
Can you tell me more about the attack?
====
36138
What is the Darkvale Trading Coster?
====
36146
Tell me more about the Hagraven.
====
36149
Your mace has a fancy name.
====
36168
Why is Countess Tamrith so concerned with sanctifying the dead?
====
36171
Are you really just here to help the soldiers?
====
36173
Why is Countess Tamrith so concerned with sanctifying the dead?
====
36174
Are you really just here to help the soldiers?
====
36186
Why are you out here by yourself?
====
36196
[Lie] I'm a Dominion soldier who survived the shipwreck.
====
36298
Where did you get that armor?
====
36318
Holgunn is fine. I helped him to stop the attack on Davon's Watch.
====
36322
Where did the spirits come from?
====
36323
You said these spirits are Chimer?
====
36325
Where did the spirits come from?
====
36339
Tell me what I want to know or you'll need more than a few gold pieces to pay for a proper healing.
====
36395
You were maneuvered into a duel which you failed to lose. His blood stains your hands.
====
36411
I trust the locals didn't object?
====
36424
No one will talk to you, will they?
====
36434
Where did the Maulborn come from?
====
36435
Are we in danger of getting sick?
====
36450
Tell me more about the Maulborn.
====
36456
What can you tell me about the plague?
====
36457
When did the Maulborn arrive in town?
====
36458
Are you really Aerona's uncle?
====
36465
It would help if your forest spirits weren't attacking me.
====
36500
From what I witnessed, those weren't exactly glorious memories.
====
36514
No. There's still time to try to help you.
====
36522
Tell me more about the Temple District.
====
36523
Tell me more about the White-Gold Tower.
====
36525
Tell me more about the Temple District.
====
36534
Who do you think stole the Staff of Magnus?
====
36538
Why were you sent to Greenshade in the first place?
====
36562
Tell me about the Maulborn curative.
====
36582
I need to discuss this with Indanas.
====
36583
Let me discuss this further with the Hollow Watchman.
====
36595
I think this so-called curative is actually the Llodos plague.
====
36597
You should go with your wife.
====
36616
How were you chosen as caretaker?
====
36619
Does the Wilderking control this place?
====
36624
Nilyne needs it to help Dethisam.
====
36631
I should add the sour milk tea now.
====
36638
It sounds like you've failed in your duty.
====
36654
I'm not paying you to cure me.
====
36657
I won't pay for your cure.
====
36676
You're not affiliated with the Aldmeri Dominion?
====
36677
You mentioned a Guildmaster?
====
36680
What do you mean by "your time?" Are you from the past?
====
36682
What happened to the old Guildmaster?
====
36684
You're not part of the Dominion military?
====
36685
What happened to the old Guildmaster?
====
36690
You're right.  How do you know about Andur's plan?
====
36693
You mentioned a Guildmaster Vanus?
====
36695
You're not affiliated with the Ebonheart Pact?
====
36696
You mentioned a Guildmaster?
====
36697
You mentioned a Guildmaster Vanus?
====
36700
What happened to the old Guildmaster?
====
36702
You're not part of the Dominion military?
====
36703
What happened to the old Guildmaster?
====
36706
You're not affiliated with the Aldmeri Dominion?
====
36707
You mentioned a Guildmaster?
====
36708
You mentioned a Guildmaster Vanus?
====
36719
You're not affiliated with the Ebonheart Pact?
====
36720
You mentioned a Guildmaster?
====
36726
What happened to the old Guildmaster?
====
36730
You're not part of the Pact military?
====
36732
What happened to the old Guildmaster?
====
36736
You're not part of the Pact military?
====
36743
You mentioned a Guildmaster?
====
36744
You're not affiliated with the Daggerfall Covenant?
====
36746
You mentioned a Guildmaster Vanus?
====
36748
You're not affiliated with the Daggerfall Covenant?
====
36749
You mentioned a Guildmaster?
====
36750
You mentioned a Guildmaster Vanus?
====
36751
What happened to the old Guildmaster?
====
36755
You're not part of the Covenant military?
====
36757
What happened to the old Guildmaster?
====
36761
You're not part of the Covenant military?
====
36765
Maybe you should go with your wife.
====
36766
Maybe you should protect the tree.
====
36767
You know what's right. You need to take care of your family.
====
36780
You called your brother the town consul. What does that mean?
====
36781
Did you really think you could walk into a camp of Wood Orcs?
====
36782
What do you expect to learn from the Warrior's Apex Stone?
====
36789
What will you do about the quarantine?
====
36805
All right. I have time for a drink.
====
36808
If you buy the drinks, we have a deal.
====
36822
What do you expect to learn from the Warrior's Apex Stone?
====
36823
What can you tell me about Mtharnaz?
====
36824
What do you know about the Maulborn.
====
36828
Tell me everything, or I'll report you.
====
36837
Tell me more about the Maulborn.
====
36856
Where did this village come from?
====
36863
Where does the village go?
====
36874
How were you chosen as caretaker?
====
36882
What can you tell me about the Wilderking?
====
36891
There's a Wilderqueen now.
====
36910
But how does an entire village move?
====
36913
No riddles.Get someone who could forge copies of that message, and you'd be rich.
====
36914
No more riddles.Just forge copies of the message, and you'd be rich.
====
36916
In a chest at the bottom of the sea.
====
36917
No more riddles.Just forge copies of the message, and you'd be rich.
====
36921
Were the Hollow at Shadows Crawl confused too? I had to kill the Watchman there.
====
36922
It sounds like you've failed in your duty.
====
36924
Were the Hollow at Shadows Crawl confused too? I had to kill the Watchman there.
====
36925
Where should I start investigating the Warrior?
====
36927
What do you expect to learn from the Warrior's Apex Stone?
====
36929
Where should I start investigating the Warrior's appearance in Craglorn?
====
36930
What can you tell me about the Anka-Ra?
====
36933
Where should I investigate next?
====
36934
What sort of magical events?
====
36937
I'd like to talk about the Celestial Warrior.
====
36944
I've seen the Thief. She does not seem to be corrupted by the Serpent.
====
36950
Can you tell me why you were arrested first?
====
36962
Tell me about the huge crater.
====
36964
Tell me about this huge crater.
====
36965
What can you tell me about Elinhir?
====
36967
What do you know about the Celestials?
====
36971
Tell me more about the Star-Gazers.
====
36981
I don't want anything to do with you OR your placeholder dialouge!
====
36984
You mentioned not drinking the water. Why?
====
36990
The Maormer are a threat here?
====
36992
What spell is this Thalmor mage going to cast on you?
====
36993
Did you learn anything else about Pelidil?
====
37009
Here's your money. I'm ready to go to <<1>>.
====
37024
Does he intend to raise Prince Naemon too?
====
37025
Are you still loyal to Pelidil when he ordered you killed?
====
37029
Does he intend to raise Prince Naemon too?
====
37031
Do you know why the betrayer did this?
====
37038
What is the Trial of Martial Knowledge?
====
37042
Tell me what happened here.
====
37060
How are the trials still running?
====
37061
Why target the Maormer commanders?
====
37064
How are the trials still running?
====
37077
Why did you send a runner for help?
====
37085
What is the Water of Life?
====
37087
What can you tell me about the Nedes?
====
37094
I noticed strange totems at the goblin camp.
====
37099
Tell me about the Guardians.
====
37111
Tell me more about the Seeker's Archive.
====
37130
How did the Mane wind up getting stranded?
====
37132
Who is raising your fallen soldiers as undead?
====
37140
What is the significance of the goblets?
====
37163
What can you tell me about the city?
====
37166
What do you want me to do?
====
37186
All right. Where do I start?
====
37189
How did they violate the Green Pact?
====
37200
No, I'm not giving you any gold.
====
37204
Can you tell me anything else about the attack?
====
37216
The Mages Guild, it's not part of the military?
====
37222
You're not part of the military?
====
37224
What happened to the old Guildmaster?
====
37229
You're not part of the military?
====
37231
What happened to the old Guildmaster?
====
37232
The Mages Guild isn't part of the military?
====
37235
You're not part of the military?
====
37236
What happened to the old Guildmaster?
====
37237
You're not part of the military?
====
37238
The Mages Guild isn't part of the military?
====
37243
I know what Anchors are. What does joining the Fighters Guild do for me?
====
37254
I still don't understand. I'm leaving.
====
37260
I know what Anchors are. What does joining the Fighters Guild do for me?
====
37347
Tell me more about the Undaunted.
====
37357
I don't need the background. Just tell me if there's any survivors.
====
37369
Why did you send a runner for help?
====
37370
You mentioned not drinking the water, why?
====
37391
What else can you tell me about Yamanu-ko?
====
37392
I want to know more about the Blackcaster mages.
====
37396
Did you say something about the Blackcaster mages harvesting magicka from other mages?
====
37399
You mentioned the Blackcaster mages. Who are they?
====
37401
I'd like to know more about the mage who is helping people, Minerva Lauzon.
====
37404
Tell me about the city of Elinhir.
====
37405
I'd like to know more about the mage who is helping people, Minerva Lauzon.
====
37740
The Hist Tree should be exiled.
====
37747
Tell me more about the Yokudan invasion.
====
37752
You were a priest in the city?
====
37769
I found everyone in your squad.
====
37795
Did you say you were Gabrielle Benele's sister?
====
37807
I'm not ready. There are still things I need to take care of.
====
37823
Can you tell me the one about your captain?
====
37851
They murdered a friend of mine. I want some pay back.
====
37876
I reunited the pieces of the Mage, but she's still under the Serpent's control.
====
37877
I freed three of the atronachs from the Serpent's control and defeated a fourth.
====
37913
Any idea what awaits me in the Citadel?
====
37914
Tell me more about the Undaunted.
====
37927
Who are these other people in the chamber?
====
37942
How were the atronachs summoned?
====
37950
Have we stopped the Serpent?
====
37977
I don't have enough iron ore.
====
37979
I don't have enough iron ingots.
====
37992
I don't have the necessary material to craft in the <<1>> style.
====
37997
I don't have enough iron ingots.
====
38003
<Read about improving weapons and armor.>
====
38005
<Read about researching traits.>
====
38006
<Read about extracting from weapons and armor.>
====
38024
What do you mean by "unlawful thoughts of the undead?"
====
38038
You want me to steal from the magistrate?
====
38039
Are the other Alliances here?
====
38048
I want to know more about the Blackcaster mages.
====
38050
Are the Imperials fighting for the city too?
====
38051
How do I get to the upper city?
====
38053
Are the Imperials fighting for the city too?
====
38067
You mentioned the upper floors—what's so dangerous about them?
====
38069
What's on the upper floors?
====
38076
What do you know of the Aetherian Archive?
====
38083
What's on the upper floors?
====
38093
You mentioned the upper floors. What's so dangerous about them?
====
38097
Can you explain how you moved through time?
====
38106
Why didn't <<1>> warn <<2>>?
====
38109
You want me to poison <<1>>'s royal emissary?
====
38112
How did you come to serve as a member of Tarish-Zi's Royal Guard?
====
38129
Do you drink like this often?
====
38131
How did a powerful conjurer like you managed to get captured by mercenaries?
====
38132
Do you drink like this often?
====
38141
Tell me more about Nerien'eth.
====
38142
Are you with the Undaunted?
====
38148
What do you know about Hel Ra Citadel?
====
38155
What did the journal say about that Daedric blade?
====
38156
Wait, I'm not ready quite yet.
====
38162
What's it like in the City?
====
38170
Let me speak with the others a bit more.
====
38180
Why are we helping you anyway?
====
38186
I'm looking for an adventure.
====
38236
Take me to Stros M'Kai then.
====
38288
I made a deal with Nocturnal.
====
38307
Is there some kind of prize for completing the course?
====
38310
I'm ready to start the race.
====
38317
Why did she threaten to kill you?
====
38319
I don't want her to suffer like that.
====
38320
How do you know who the emissary is?
====
38323
Are you certain the poison won't kill her?
====
38329
Yes, that's exactly what I'm saying.
====
38373
How do I find whoever rescued me from the sea?
====
38382
Anyone competing that I should be aware of?
====
38398
Why don't you put them in there?
====
38413
I'm sure you can tell me about the Crimson Ship.
====
38417
What's the rest of your story?
====
38441
What happened to the other villagers since I was last here?
====
38448
What can you tell me about <<1>>?
====
38504
The Black Sacrament empowers Sithis. We'll hold you to your word.
====
38533
Not good enough. Sithis demands blood. [Kill him.]
====
38553
Nevermind. I gotta head out.
====
38595
[Implicate Ann] This ledger proves Captain Ann is behind this.
====
38623
Another assassin has been going there? Who?
====
38625
Don't lie to me, Bronric. What's going on?
====
38635
Are you having a good time?
====
38636
Any juicy secrets to share?
====
38637
Are you having a good time?
====
38638
I want to know more about what happened here.
====
38639
Heard anything interesting?
====
38648
Tell me more about Nerien'eth.
====
38649
What does the Scaled Court have to do with all this?
====
38655
Tell me more about the ritual Nerien'eth performed.
====
38661
Tell me more about these creatures you helped create.
====
38663
What did the journal say about the artifact?
====
38665
Tell me more about these ruins.
====
38715
I want to know more about what happened here.
====
38720
Why would Veesk-Olan come to this part of the world?
====
38726
Where is the nobility from?
====
38727
What was Queen Ayrenn's general like?
====
38731
You also mentioned Generals?
====
38734
You danced with the Emperor himself?
====
38736
What do you know about the wise woman?
====
38737
Can you relate any tales about the merchants?
====
38741
Is there a Tharn here today?
====
38745
Can you relate any tales about the merchants?
====
38760
Can you relate any tales about the generals?
====
38770
What else can you tell me about the Scaled Court?
====
38773
What do you know about the Scaled Court?
====
38793
Not yet. I'll let you know.
====
38812
Let's think about this. Is your mission worth a fight?
====
38822
I see what you're getting at, but it's risky. What if I'm discovered?
====
38824
How do you think I should strike?
====
38830
The contract is for a High Elf named Norion.
====
38836
I need to consider. I'd like to speak with Varn first.
====
38839
I need to consider further. I want to speak with Oosh first.
====
38870
<Fill coffin with kindlepitch.>
====
38875
Tell me where to find Norion.
====
38890
Why do you trust me to do this?
====
38891
How will killing Whitemane prove your worth to Cosh?
====
38893
Why do you trust me to do this?
====
38928
I gave them evidence exposing your plot. They're on their way to arrest you.
====
38932
Tell me more about the Celestial Serpent.
====
38933
I want to know more about this place.
====
38936
Tell me about your master.
====
38940
Why are you here with the Undaunted?
====
38941
Tell me about the Celestial Serpent.
====
38942
Tell me more about the Celestial Serpent.
====
38953
You're the leader of the Scaled Court. Why should I trust you?
====
38956
Tell me more about Little Leaf.
====
38961
I helped your friend Little Leaf with that troll problem.
====
38989
Are the miners part of your operation?
====
38997
Tell me more about the Dragonstar Caravan Company.
====
39006
You and Regent Cassipia seem pretty close.
====
39011
What can you tell me about the armorer?
====
39012
I met your friend Little Leaf.
====
39014
What's a knight of the Divines doing way out here?
====
39017
Tell me more about the catacombs.
====
39025
You and Regent Cassipia seem pretty close.
====
39026
What's a knight of the Divines doing way out here?
====
39027
How do you know so much about the Iron Orcs?
====
39038
Where's the rest of your group?
====
39040
I think I should hear about Exarch Braadoth.
====
39042
What can you tell me about the armorer?
====
39043
What can you tell me about Armorer Uthik?
====
39050
Tell me more about the mantikoras.
====
39051
What brings you to the Arena?
====
39053
What can you tell me about the competition?
====
39056
What brings you to the Arena?
====
39059
You really plan to fight in the Arena?
====
39069
What can you tell me about the competition?
====
39074
Any idea what's inside the Arena?
====
39096
How did you and Holstagg get together?
====
39099
Will Holstagg fight in the Arena?
====
39103
How do you know so much about the Nedes?
====
39109
What was the Serpent doing here?
====
39111
What about the Scaled Court?
====
39115
Why are you here with the Undaunted?
====
39121
Proud enough to reward me?
====
39127
Are you joyful enough to reward me?
====
39136
Proud enough to reward me?
====
39141
Does the future hold a reward?
====
39149
Tell me more about these creatures.
====
39150
I already know the basics of blacksmithing.
====
39155
What if I don't have enough iron ore? Where do I look for more?
====
39156
No, but I'd rather just craft the dagger.
====
39160
Who did Kelmen go to meet again?
====
39165
Tell me about this magical disturbance the Thief detected.
====
39173
I'm not sure I understand what we just watched happen.
====
39176
I tried to forget about those days.
====
39179
Of course. It was Cradlecrush, right?
====
39180
How can an arena run with everything going on in this region?
====
39188
Why is the Fighters Guild here?
====
39190
What can you tell me about this arena?
====
39193
I know enough. I'm ready for certification.
====
39204
Great story. What about my reward?
====
39213
No, I'm ready for certification.
====
39215
What can a blacksmith make?
====
39216
What does a woodworker make?
====
39217
No, I'd prefer you certify me.
====
39221
The dead rest for now. Where is my reward?
====
39226
No, I want you to certify me.
====
39233
Sounds good. Where's my reward?
====
39236
Speaking of scrap … my reward?
====
39239
Did your bag have my reward in it?
====
39242
Sounds good. How about a reward now, though?
====
39245
What does a woodworker make?
====
39248
What happened to the other villagers since I was last here?
====
39249
You mentioned sellswords. Are they Fighters Guild?
====
39264
Right. Do you have my reward?
====
39267
Right. How about my reward?
====
39270
What does an alchemist make?
====
39272
What do provisioners make?
====
39273
What does an alchemist make?
====
39286
Thanks. Where is my reward?
====
39291
What are you writing about?
====
39297
Are you a member of this group?
====
39301
What do you do around here?
====
39308
Indeed. May I have my reward?
====
39320
Indeed. Where is my reward?
====
39325
Looks like you have some unsavory companions.
====
39327
You seem a little on edge.
====
39333
You're not worried about an Iron Orc attack?
====
39343
No, just tell me what to do next.
====
39349
What happened to you since we last met?
====
39353
What style material do I need?
====
39357
Me either. May I have my reward?
====
39360
How would I make leather gloves?
====
39364
Right. May I have my reward?
====
39371
Speaking of, may I have my reward?
====
39374
Alive enough to reward me?
====
39377
What style material should I use?
====
39378
I'm an accomplished woodworker already.
====
39382
What style material do I need?
====
39384
How would I make leather gloves?
====
39387
What style material should I use?
====
39388
How would I make leather gloves?
====
39391
What style material should I use?
====
39400
Thanks. May I have my reward?
====
39403
As you say. Time for my reward, then?
====
39406
All right. Can I have my reward?
====
39409
Is there anywhere else I can get sanded maple?
====
39410
Yes, I refined them myself.
====
39415
All right. I'll look for the recipe.
====
39428
I'm not a novice clothier.
====
39432
I already know the recipe for roast pig. What next?
====
39447
What can you tell me about Gati?
====
39449
What happened to your family?
====
39454
Why is the crew doing this?
====
39455
What did you mean about the fragility of life?
====
39457
Why are they called pledges?
====
39465
Actually, I have all the ingredients. What's next?
====
39469
What is the difference between cooking and brewing?
====
39471
What if I don't have enough raw jute? Where can I find some more?
====
39472
Yes, I refined them myself.
====
39478
I'm already an experienced enchanter.
====
39480
How do you manage to stay alive?
====
39482
Tell me about your companions.
====
39484
What are you doing down here?
====
39491
I'm very familiar with alchemy already.
====
39501
How can potions benefit me?
====
39509
If I can put glyphs together, can I take them apart?
====
39518
What exactly is deconstruction?
====
39524
So, this is some kind of museum.
====
39532
[Lie] The whistle works perfectly.
====
39536
Aren't you a little young to be laying challenges?
====
39548
What exactly is deconstruction?
====
39552
What about the ambassador's bodyguard?
====
39561
She's here, in the village.
====
39565
Why did <<1>> bring him along?
====
39583
Do I have to cook roast pig? I'm already a skilled provisioner.
====
39587
How can provisioning benefit me?
====
39588
Do I have to cook roast pig? I'm already a skilled provisioner.
====
39597
Will this cover your expenses?
====
39624
How did you become a master crafter?
====
39625
How would a clothier improve light and medium armor?
====
39626
I want to know more about improvement.
====
39628
What can you tell me about research and traits?
====
39629
Tell me about crafting with more materials.
====
39632
I want to know more about improvement.
====
39639
What do you mean, "the book is the key?"
====
39653
Orcs don't wallow in self-pity. They rebuild.
====
39668
Why are you after these Daedra?
====
39672
What have you been up to since Stros M'Kai?
====
39673
What can you tell me about the Winterborn?
====
39675
I saw you speaking with Grand Forge-Mother Alga, didn't I?
====
39682
Tell me about the two squads you sent inside.
====
39689
The Hist Tree should be destroyed.
====
39692
The Hist Tree should be exiled.
====
39693
The Hist Tree should be destroyed.
====
39722
Tell me more about the Argent Blade.
====
39723
You are aiding in murder. <Kill him.>
====
39748
All right. I'm ready. Let's go to Wrothgar.
====
39761
How can provisioning benefit me?
====
39762
Where do I meet King Kurog?
====
39763
Doesn't King Kurog have an army?
====
39764
Tell me about High Priestess Solgra.
====
39766
Do you have a plan for dealing with the constructs?
====
39771
Tell me about High Priestess Solgra.
====
39772
How will this help King Kurog unite the Orc clans?
====
39773
[Smash the heating coils.]
====
39779
Why did you stop me, high-priestess?
====
39787
What can you tell me about Urfon Ice-Heart?
====
39798
You don't seem that hurt to me.
====
39801
What can you tell me about the briarheart warriors?
====
39804
What can you tell me about Urfon Ice-Heart?
====
39810
Can you even become chief?
====
39822
How can you be sure they were Orcs?
====
39824
What can you tell me about the creatures?
====
39826
[Smash the heating coils.]
====
39828
An Elven mage attempting to live forever.
====
39829
Actually, it was an Elven mage attempting to live forever.
====
39831
So you don't worship Malacath?
====
39832
What's he planning on doing with the schematics?
====
39833
All right. How do I get the schematics?
====
39834
I'll go after the schematics, but first I'm helping you. Tell me how.
====
39837
I'm not here to judge you. Just go.
====
39840
Why do you look like Tree-Minder Ax-heel?
====
39844
Go on then. Just don't come back.
====
39866
So how is it that you're married?
====
39871
What was your plan in coming here?
====
39872
I rescued Priest Uugus, but I wasn't in time to save the others.
====
39873
How much longer do you plan to stay?
====
39875
Do you fight for one of the alliances?
====
39894
There are no other contenders in your clan.
====
39902
Tell me more about this alliance between the riekr and snow ogres.
====
39903
Why is your brother being so stubborn?
====
39905
Will you pledge Shatul's support for King Kurog?
====
39909
You were raised in an Orc stronghold?
====
39917
Why were they torturing you?
====
39935
What do you know about Ulghesh?
====
39943
What happened with the Stonechewers in Stormhaven?
====
39945
The riekr exhibit advanced behaviors?
====
39950
Why were they torturing you?
====
39967
There are no other contenders in your clan.
====
39975
Luckily, none of the priests appear to have been harmed.
====
39978
What happened to this prison?
====
39985
Will all the clan chiefs come?
====
39987
Anything special about Clan Shatul?
====
39989
Is there anything I should know about Clan Tumnosh?
====
39994
What of your clan-brothers and -sisters?
====
39998
Why is an Orc in the Pact army?
====
40001
So you're a Nord fighting for the Covenant?
====
40003
Have you seen much action in the sewers?
====
40013
Why are you after these Daedra?
====
40015
What is this Gravelight Sentry?
====
40035
You understand the language of the Daedra?
====
40036
How did you develop this spell?
====
40044
Indeed. May I have my reward?
====
40058
The engineer was killed, but the schematics were salvaged.
====
40074
Do you have passion enough to give me a reward?
====
40077
So am I worthy of a reward?
====
40080
What happened to this prison?
====
40093
What are you going to do now?
====
40095
How did you end up in the arena?
====
40104
What about Porcia and your children?
====
40106
What about the men from Chorrol?
====
40115
Tell me about the Elder Scroll.
====
40125
You can't be Empress. I'm the Emperor.
====
40128
It's better for him if you end it now. Nobody should come back like that.
====
40174
Can you tell me more about the Arboretum?
====
40175
What's the Worm Cult doing here?
====
40176
What factions are fighting against us?
====
40177
Why is the Nobles District important?
====
40179
Can you tell me more about the Arboretum?
====
40180
Why does Molag Bal want the Imperial City?
====
40182
What's the Worm Cult doing here?
====
40185
Why is the Arboretum important?
====
40186
Tell me about the Nobles District.
====
40188
Is the Market still intact?
====
40189
What is the Worm Cult doing here?
====
40192
What's this about the Worm Cult?
====
40194
Where are all the Imperials?
====
40196
Can you tell me more about the city?
====
40197
What's happened to the Elven Gardens?
====
40200
The Daedra have taken over the Arena?
====
40202
What's happened to the Elven Gardens?
====
40203
Do you know what happened to the Empress-Regent?
====
40207
Are the other Alliances here?
====
40208
Can you tell me more about the Arboretum District?
====
40211
Tell me about this Elder Scroll.
====
40258
Tell me. I'll help them if I can.
====
40294
I'm glad you feel better. Is there anything else you need?
====
40349
So am I worthy of a reward?
====
40354
You mentioned something about a bounty?
====
40361
Tell me more about the Outlaw's Refu